2026-08-03
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Ego2Robot: Scalable Robot Data Synthesis from Egocentric Human Data
Ye Wang, Pei Lin, Xiong-Hui Chen, Haoqi Yuan, Zhixuan Liang, Yiyang Huang, Anzhe Chen, Zixing Lei, Jie Zhang, Tao Zhang, Haoyang Li, Tong Zhang, Chenxi Xiao, Ziyuan Jiao, Qin Jin
2608.02580v1
Ego2Robot: Scalable Robot Data Synthesis from Egocentric Human Data
Ye Wang, Pei Lin, Xiong-Hui Chen, Haoqi Yuan, Zhixuan Liang, Yiyang Huang, Anzhe Chen, Zixing Lei, Jie Zhang, Tao Zhang, Haoyang Li, Tong Zhang, Chenxi Xiao, Ziyuan Jiao, Qin Jin
2608.02580v1
arXiv:2608.02580v1
•
2026-08-03
Learning generalizable robot manipulation policies requires large-scale and diverse demonstration data. Egocentric human manipulation videos offer rich scene and task diversity, and prior work has shown that retargeting and rendering such videos into robot-format data can yield effective per-task policies at small scale. However, whether this approach can provide pretraining benefits for vision-language-action models at scale remains unexplored. We present \textbf{Ego2Robot}, a scalable pipeline that converts egocentric human manipulation videos into robot training data through action retargeting, robot-arm visual synthesis, and multi-level quality curation. Ego2Robot supports both curated datasets and in-the-wild videos, producing 18,561 hours of robot training data spanning 15 robot morphologies, making it the largest ego-to-robot dataset to date. To evaluate generalization, we extend RoboTwin2.0 with disentangled perturbation axes covering visual appearance, scene layout, embodiment morphology, and task semantics. Experiments show that joint pretraining on Ego2Robot-synthesized and robot data consistently improves out-of-distribution generalization across multiple perturbation types, with benefits validated on real-robot deployment. Project page: https://www-ye.github.io/ego2robot_blog/
CoWAM: Coordination Contracts for Selective Policy Intervention with WAMs
Shuaijun Liu, Qifu Wen, Shuyang Hao, Qi Luo, Chenglong Zhang, Feiyang You, Chengyu Wu, Ningxin Su
2608.02578v1
CoWAM: Coordination Contracts for Selective Policy Intervention with WAMs
Shuaijun Liu, Qifu Wen, Shuyang Hao, Qi Luo, Chenglong Zhang, Feiyang You, Chengyu Wu, Ningxin Su
2608.02578v1
arXiv:2608.02578v1
•
2026-08-03
World Action Models (WAMs) augment robot policies with action-conditioned predicted futures, but a plausible future alone does not justify changing the action that a bimanual policy would execute. We present CoWAM, a selective intervention layer that expresses synchronization, role compatibility, and collision convergence as coordination contracts. Each contract combines typed admissibility checks with event-conditioned verification and calibrated intervention gates. CoWAM preserves the nominal action unless an alternative satisfies every active obligation and provides a clear, low-risk improvement; when the nominal action is also inadmissible, it invokes a predefined abstention fallback. To separate selector quality from proposal quality, all methods operate on identical candidate pools and commit their decisions before shared oracle labeling. Across eight simulated bimanual tasks, CoWAM improves coordination-valid selection by 16.7 percentage points over the contract-only variant and raises closed-loop success by 9.6 percentage points over the strongest selective baseline, while keeping harmful interventions below 1%. Together, these results establish coordination contracts as an effective interface for conservative policy intervention with predicted world-action evidence across coordination-rich bimanual tasks.
Situation Aware Frontier Prioritization for Quadruped Search and Rescue
Kevin Farias, Santiago Martin, Barbara Flores, Vinicio Melgar, Igor Nunes, Hiago Sodre, Pablo Moraes, Ricardo B. Grando
2608.02571v1
Situation Aware Frontier Prioritization for Quadruped Search and Rescue
Kevin Farias, Santiago Martin, Barbara Flores, Vinicio Melgar, Igor Nunes, Hiago Sodre, Pablo Moraes, Ricardo B. Grando
2608.02571v1
arXiv:2608.02571v1
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2026-08-03
Quadruped robots are a promising platform for search and rescue missions because they can navigate cluttered indoor environments that may be restrictive for wheeled systems. However, in unknown rescue scenarios, autonomous exploration must balance map expansion with the likelihood of finding victims, which is not explicitly addressed by clas- sical frontier selection strategies. This paper presents a situation aware frontier prioritization method for single robot quadruped search and rescue. The proposed approach preserves the frontier exploration framework, but extends frontier ranking with information gain, observation deficit, rescue relevance, terrain penalty, and travel cost. The method is eval- uated in Gazebo simulation with a quadruped robot in two indoor rescue scenarios with different levels of difficulty. The first scenario is used as a sanity check, while the second introduces stronger clutter and frontier ambiguity. Experimental results show that all methods perform reliably in a simple scenario, whereas in a complex scenario is different. In that setting, the proposed method achieves the highest completion rate and the highest victim recovery among the evaluated approaches. These results indicate that situation aware frontier prioritization is beneficial when frontier choice becomes nontrivial and rescue utility must be balanced against generic exploration objectives.
Why Does Action Chunking Improve Behavioral Cloning Performance in Robotic Control?
Filippo Lazzati, Kyle Stachowicz, William Chen, Alberto Maria Metelli, Andrew Wagenmaker, Sergey Levine
2608.02547v1
Why Does Action Chunking Improve Behavioral Cloning Performance in Robotic Control?
Filippo Lazzati, Kyle Stachowicz, William Chen, Alberto Maria Metelli, Andrew Wagenmaker, Sergey Levine
2608.02547v1
arXiv:2608.02547v1
•
2026-08-03
Action chunking---predicting and executing multiple actions instead of a single action---has proven to be a critical component for learning effective robotic control policies. However, our precise understanding of why action chunking improves performance has remained limited. In this work we seek to close this gap. Through rigorous experimental evaluations in both simulated and real-world settings, we show that existing hypotheses for the success of action chunking---temporal consistency, horizon reduction, and representation learning---fail to explain the success of action chunking. Instead, we find that action chunking benefits from greater non-Markovian expressivity and reduced compounding error compared to Markovian policies, but, in many settings of interest, these effects can be fully captured by delayed policies, which at each step predict a single action based on the observation $k$ steps in the past. We then show that there exists an additional benefit of action chunking that we refer to as implicit ensembling. In particular, by learning a diversity of temporal relationships (that is, $a_t | o_t, a_t | o_{t-1}, \ldots$), action-chunked policies exhibit behavior matching that of a model ensemble, increasing their robustness and generalization ability over policies that only learn a single temporal relationship. Building on these insights, we show that in simulated and real-world robotic control settings, we can match the performance of action chunking without action chunking---by deploying an action chunking policy as an ensemble of policies with randomized delays. Furthermore, we propose a policy class that amplifies the benefits of action chunking by explicitly instantiating an ensemble, and which we show significantly improves over the performance of action chunking in many domains.
Probabilistic Reachable-Action Verification of Visuomotor Policies via Set-Based Training
Yanliang Huang, Zhuocheng Zhang, Peng Xie, Zhen Zhang, Wenyuan Wu, Majid Khadiv, Zhuoqi Zeng, Amr Alanwar
2608.02545v1
Probabilistic Reachable-Action Verification of Visuomotor Policies via Set-Based Training
Yanliang Huang, Zhuocheng Zhang, Peng Xie, Zhen Zhang, Wenyuan Wu, Majid Khadiv, Zhuoqi Zeng, Amr Alanwar
2608.02545v1
arXiv:2608.02545v1
•
2026-08-03
Reachability analysis for visuomotor policies is difficult because large visual encoders make end-to-end set propagation computationally expensive and excessively conservative. We therefore freeze the visual encoder and confine set propagation to a low-dimensional interface between it and the downstream policy, with the interface set calibrated from held-out camera-pose perturbations. Propagating this set through the policy with zonotopes yields a terminal output-enclosure width that set-based training optimizes directly. During evaluation, camera-pose perturbations are sampled from the prescribed distribution, and rollout-level split conformal calibration converts the resulting action-deviation scores into a probabilistic reachable-action radius with finite-sample coverage. In controlled manipulation experiments, set-based training reduces this radius while preserving closed-loop task capability, and matched behavior-only, observational-consistency, and pointwise-adversarial controls all leave a larger radius.
Grounded Semantic Re-Binding for Robust Instruction Generalization in Vision-Language-Action Models
Zhaokai Yin, Zhipeng Zhang
2608.02497v1
Grounded Semantic Re-Binding for Robust Instruction Generalization in Vision-Language-Action Models
Zhaokai Yin, Zhipeng Zhang
2608.02497v1
arXiv:2608.02497v1
•
2026-08-03
Vision-Language-Action (VLA) models excel in robotic manipulation but suffer catastrophic performance drops when canonical instructions are simply paraphrased. Although this brittleness is typically addressed through costly data scaling, our probing reveals that the root cause is architectural rather than a lack of semantic understanding. Specifically, we demonstrate that current VLAs successfully retain the correct task identity internally. The failure actually stems from the joint encoding of dynamic visual observations and text, which introduces systematic feature shifts. Because the downstream action policy is highly vulnerable to these variations, it fails to translate the preserved semantics into correct control commands. To resolve this structural bottleneck, we propose Grounded Semantic Re-binding (GSR), an elegant intervention that bypasses unstable joint routing by explicitly fusing independently extracted task semantics with native visual features to train a completely re-initialized action expert from scratch. This targeted intervention dramatically restores paraphrastic invariance using only canonical demonstrations. On the LIBERO-Para benchmark, GSR improves success rates by up to 44.6 percent. It enables lightweight models to rival massively scaled baselines and pushes state-of-the-art models to a new record PRIDE score of 70.4, outperforming the recently introduced large-scale pretrained model Xiaomi-Robotics-0 in instruction generation capabilities. Building on these insights, we also introduce ParaVLA, a natively decoupled 0.33B-parameter model exhibiting near-perfect robustness to instruction rewording. Ultimately, our work proves that robust semantic grounding can be achieved through elegant structural design, bypassing the inefficient brute-force data scaling paradigm.
Comment: 23 pages, 8 figures
A drone that learns to efficiently find non-uniformly distributed objects in agricultural fields: from simulation to the real world
Rick van Essen, Eldert van Henten, Gert Kootstra
2505.09278v2
A drone that learns to efficiently find non-uniformly distributed objects in agricultural fields: from simulation to the real world
Rick van Essen, Eldert van Henten, Gert Kootstra
2505.09278v2
arXiv:2505.09278v2
•updated
•
2025-05-14
Drones are promising for data collection in precision agriculture but are limited by battery capacity. Drone paths are usually planned using full coverage planners, even though this is not always required. This paper presents a drone path planner trained with Reinforcement Learning (RL) to detect as many objects as possible with a minimal flight path length. The agent uses low-quality prior knowledge derived from a high-altitude full coverage flight as guidance. The agent was trained in simulation, modeling object distributions, drone movement, field geometry, detection errors, and uncertain prior knowledge. Combined with a flight controller and object-detection network, it controls flight direction, terminates flights, and can be deployed on a real drone. It was evaluated across six levels of realism, from pure simulation to real-world drone flights, to quantify the simulation-to-reality gap. The agent achieved a 57% shorter flight path than a full coverage planner in simulation (13% lower recall) and a 38% shorter flight path on real-world orthomosaic data (21% lower recall). In real-world drone flights, the agent found 73% and 23% of the objects in trials 1 and 2, respectively; the lower real-world performance was mainly attributed to prior knowledge quality. Although framed as a weed-detection task, the approach is expected to generalize to other agricultural tasks with non-uniformly distributed objects and tolerance to false negatives, though further research is needed before practical deployment.
Comment: Accepted to the Novel Approaches for Precision Agriculture and Forestry with Autonomous Robots IEEE ICRA Workshop - 2025
Certifying Plans under Model Mismatch: A Trilemma for Reachability from Scarce Data
Yanliang Huang, Zhen Zhang, Ahmad Hafez, Wenyuan Wu, Peng Xie, Zhuoqi Zeng, Amr Alanwar
2608.02453v1
Certifying Plans under Model Mismatch: A Trilemma for Reachability from Scarce Data
Yanliang Huang, Zhen Zhang, Ahmad Hafez, Wenyuan Wu, Peng Xie, Zhuoqi Zeng, Amr Alanwar
2608.02453v1
arXiv:2608.02453v1
•
2026-08-03
Sim-to-real policies are designed under nominal dynamics, but target-system trials may yield only a few isolated one-step transitions. We study pre-execution certification of a fixed control sequence, such as an action chunk produced by a learned policy. If the sequence reaches an unobserved state-input region, the observations remain consistent with target systems whose trajectories separate along it by an arbitrarily large amount. Any deterministic certifier sound for all of them must then decline to certify or return a reachable tube with arbitrarily large projected width. For bounded smooth classes of the target-nominal model error, we derive a finite plan-dependent projected-width lower bound. These results expose a trilemma among uniform trajectory containment, finite projected width, and unrestricted model-error behavior beyond the observations. ForeReach requires a supplied componentwise Lipschitz bound on the model error. Observed transition pairs can refute this declaration but cannot establish it outside the observed locations. Conditional on a valid declaration, our method constructs a set-membership envelope for the model error, propagates a zonotopic reachable tube, and certifies only when propagation remains within the certification domain and every projected tube slice avoids the unsafe set. In two benchmark systems, calibration baselines may remain narrow after losing trajectory containment outside data support, whereas our method declines to certify unsupported sequences and recovers certification when relevant target data and sufficient obstacle clearance are available.
MoRAL: Sensor-Grounded BEV Reasoning for Compact VLMs toward Edge-Oriented Autonomous Driving
Ambarish Govindarajulu Kaliamurthi, Kaikai Liu
2608.02449v1
MoRAL: Sensor-Grounded BEV Reasoning for Compact VLMs toward Edge-Oriented Autonomous Driving
Ambarish Govindarajulu Kaliamurthi, Kaikai Liu
2608.02449v1
arXiv:2608.02449v1
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2026-08-03
Deploying vision-language models (VLMs) for safety-critical spatial reasoning on resource-constrained autonomous driving platforms requires both compact model size and reliable metric grounding. We present MoRAL (Multimodal Reasoning for Autonomous Language Models), a two-stage fine-tuning pipeline that teaches Cosmos-Reason2-2B to first read a physics-encoded Bird's Eye View (BEV) representation and then reason over it for driving decisions. The BEV image encodes LiDAR metric distance as color bands, object class as cluster morphology, and radar Doppler velocity as directional wedge overlays, externalizing spatial perception into the input image so that no learned 3D backbone is required at inference. Stage 1 fine-tunes the vision encoder on 60,000 grounding records; zero-shot baselines produce no parseable BEV outputs, confirming the vocabulary requires explicit training. Stage 2 fine-tunes the full model (52M parameters, 2.4% of total) on 57,696 chain-of-thought records generated by Cosmos-Reason2-8B as teacher, spanning eight driving question types. On 2,304 held-out nuScenes frames evaluated by Gemma 4 (31B) calibrated against human review, MoRAL wins seven of eight question types over a zero-shot 8B baseline despite using four times fewer parameters, with the largest margins on question types requiring structured multi-step physics reasoning. Emergency braking recall improves from 10.8% to 47.8%, output degeneration falls from 94.1% to 20.8%, and the full pipeline fits a consumer 8 GB GPU at 42 tok/s without quantization. These results establish a reproducible foundation for compact, physics-grounded VLM reasoning on mobile edge platforms.
Comment: 7 pages, 5 figures, 6 tables. Accepted to the 14th IEEE International Conference on Intelligent Mobile Computing (IEEE IMC 2026), Fukuoka, Japan, July 27-30, 2026
Foundation Models in Robotics: A Comprehensive Review of Methods, Models, Datasets, Challenges and Future Research Directions
Aggelos Psiris, Vasileios Argyriou, Evangelos K. Markakis, Panagiotis Sarigiannidis, Efstratios Gavves, Kostas Bekris, Arash Ajoudani, Georgios Th. Papadopoulos
2604.15395v2
Foundation Models in Robotics: A Comprehensive Review of Methods, Models, Datasets, Challenges and Future Research Directions
Aggelos Psiris, Vasileios Argyriou, Evangelos K. Markakis, Panagiotis Sarigiannidis, Efstratios Gavves, Kostas Bekris, Arash Ajoudani, Georgios Th. Papadopoulos
2604.15395v2
arXiv:2604.15395v2
•updated
•
2026-04-16
Over the recent years, the field of robotics has been undergoing a transformative paradigm shift from fixed, single-task, domain-specific solutions towards adaptive, multi-function, generalpurpose agents, capable of operating in complex, open-world, and dynamic environments. This tremendous advancement is primarily driven by the emergence of Foundation Models (FMs), i.e., large-scale neural-network architectures trained on massive, heterogeneous datasets that provide unprecedented capabilities in multi-modal understanding and reasoning, long-horizon planning, and cross-embodiment generalization. In this context, the current study provides a holistic, systematic, and in-depth review of the research landscape of FMs in robotics. In particular, the evolution of the field is initially delineated through five distinct research phases, spanning from the early incorporation of Natural Language Processing (NLP) and Computer Vision (CV) models to the current frontier of multi-sensory generalization and real-world deployment. Subsequently, a highly-granular taxonomic investigation of the literature is performed, examining the following key aspects: a) the employed FM types, including LLMs, VFMs, VLMs, and VLAs, b) the underlying neural-network architectures, c) the adopted learning paradigms, d) the different learning stages of knowledge incorporation, e) the major robotic tasks, and f) the main real-world application domains. For each aspect, comparative analysis and critical insights are provided. Moreover, a report on the publicly available datasets used for model training and evaluation across the considered robotic tasks is included. Furthermore, a hierarchical discussion on the current open challenges and promising future research directions in the field is incorporated.
Human-Centered Reflections on Care Robots: A Comparative Study of Caregiver Perspectives
Laura Londoño, Klaus Baumann, Abhinav Valada, Markus Langer
2608.02411v1
Human-Centered Reflections on Care Robots: A Comparative Study of Caregiver Perspectives
Laura Londoño, Klaus Baumann, Abhinav Valada, Markus Langer
2608.02411v1
arXiv:2608.02411v1
•
2026-08-03
Care robots are increasingly being introduced into healthcare settings, raising important questions about their acceptance and ethical implementation. To better understand these challenges, this study investigates caregivers' perceptions of four categories of care robots: delivering supplies, helping patients into bed, monitoring vital signs, and assisting with mobility. We conducted a mixed-methods study employing a mixed-factorial design in which 298 caregivers from the United States, Mexico, and Chile evaluated all four robot categories. Quantitative measures integrated constructs from the Unified Theory of Acceptance and Use of Technology, the Cognitive-Affective-Normative model, and overall acceptance ratings. Qualitative data were collected through open-ended questions and analyzed using a literature-informed ethical framework. The results indicate that participants across countries generally evaluated care robots positively, particularly for logistical and physically demanding tasks rather than those requiring intensive interpersonal interaction. The qualitative findings provide further insight into stakeholders' views of the ethical implications of care robot use. Participants emphasized potential benefits such as reduced workload, lower risk, and greater patient autonomy, while also expressing concerns about dependability, the need for human oversight, and potential job displacement. Although many ethical concerns were shared across countries, participants differed in how they interpreted and prioritized them. These findings advance a context-sensitive and socially informed understanding of responsible design and implementation of care robots.
Environmental resilience via morphological diversity within machines
Alice Hein, Josh Bongard
2608.02395v1
Environmental resilience via morphological diversity within machines
Alice Hein, Josh Bongard
2608.02395v1
arXiv:2608.02395v1
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2026-08-03
Organisms contain diverse, sensorimotor parts across size scales and rapidly adapt to new environments, while machines contain only inert materials at smaller scales and struggle with surprise. We hypothesize that this agents-within-agents quality of organisms may aid their resilience: increasing experiences with internal physical adversity may pre-train organisms and machines to handle external adversity, such as encounters with new environments. Not only has this hypothesis not yet been articulated, mechanisms enabling this phenomenon have yet to be proposed. Here we show a mechanism by which this can occur: we found that physical connectors, in learning to restore behavior to previously independent, morphologically diverse agents they disrupted by tethering them together, trigger and tame sufficiently diverse disruptions that later encounters with new environments trigger disruptions that fall within this manageable range, enabling the collective to continue behaving properly without any additional learning or adaptation. Further, we found that building collectives from more agents, or more diverse agents, further increases the collective's resilience to new environments. This suggests that not just taming but intentionally creating internal physical adversity may indeed prepare organisms for external adversity, and could do so for machines, if they were built from smaller machines.
Traj-VLN: Learning Pixel-Space Interaction via Autoregressive Trajectory Generation
Changfei Fu, Guangcheng Chen, Aoxiang Gu, Haoxiang Liang, Wenjun Xu, Hong Zhang
2607.10744v3
Traj-VLN: Learning Pixel-Space Interaction via Autoregressive Trajectory Generation
Changfei Fu, Guangcheng Chen, Aoxiang Gu, Haoxiang Liang, Wenjun Xu, Hong Zhang
2607.10744v3
arXiv:2607.10744v3
•updated
•
2026-07-12
Benefiting from the powerful priors embedded in large-scale pre-training data and the emerging commonsense reasoning ability, large language models (LLMs) have shown unprecedented generalization capabilities in many research fields. Recently, projecting visual embeddings into the language space via vision-language models (VLMs) to achieve sim-toreal and cross-scene generalization has become a prevailing paradigm in the field of Vision-and-Language Navigation in Continuous Environments (VLN-CE). VLN requires an embodied agent to navigate through unseen environments following natural linguistic instructions. We emphasize that a VLN task can be decomposed into a sequence of sub-tasks, each corresponding to a process of 3D spatial interaction with the environments described by instructions such as "walk to the end of the sofa and turn left." However, such spatial interactions involving moving into the image along the direction of depth sensing are puzzling for VLMs as they were predominantly trained on conversations with RGB images. Rather than incorporating depth or 3D geometric information-which VLMs rarely encounter during pretrainingwe propose an alternative approach: fine-tuning VLMs to learn navigation interactions directly in 2D pixel space through autoregressive trajectory generation. Given a linguistic instruction and historical observations, our model sequentially predicts a series of pixel coordinates, drawing a trajectory from the bottom center of the current observation. While prior work has proved that pixel-goal supervision outperforms learning of discrete actions, our experiments further verify that the supervision of pixel-space trajectory significantly enhances VLN performance. Moreover, we demonstrate that our flagship model achieves state-of-the-art level performance with relatively limited computational resources and training data.
StableMimic: Smooth Human-Like Recovery for Humanoid Motion Tracking - Learning Beyond the Tracking Distribution for Structured Post-Fall Behavior
Weihao Wu, Ming Huang, Ruofei Liu, Jinglei Nie, Shuxiang Guo, Chunying Li
2608.02385v1
StableMimic: Smooth Human-Like Recovery for Humanoid Motion Tracking - Learning Beyond the Tracking Distribution for Structured Post-Fall Behavior
Weihao Wu, Ming Huang, Ruofei Liu, Jinglei Nie, Shuxiang Guo, Chunying Li
2608.02385v1
arXiv:2608.02385v1
•
2026-08-03
Humanoid motion trackers perform reliably within learned tracking distributions, but falls can move the robot into low-height, contact-rich states from which an advancing command is temporarily unreachable. Tracking-only policies may chase infeasible references, producing rapid, large-amplitude limb corrections that increase risk to the robot and its surroundings. We present StableMimic, a unified tracker trained beyond the nominal tracking distribution. Perturbed resets around multiple human get-up references expose prone, supine, off-balance, and intermediate ground-contact states, shaping structured recovery that returns the robot to the trackable region. Because tracking and recovery occupy markedly different state--action distributions, StableMimic uses dedicated experts for each regime and a proprioceptive gate that continuously blends their actions. A hidden successor-state objective teaches human-reference-shaped recovery without exposing reference identity or phase to the deployed Actor; deployment requires no get-up reference, recovery command, trajectory retrieval, or external policy switch. On the complete retargeted LAFAN1 dance subset, StableMimic achieves the lowest errors on all four tracking metrics among five methods. Across 100 matched push-to-fall trials per method, it recovers in 100/100 and attains the lowest values on six of seven post-fall motion and load measures, supporting improved interaction safety under this protocol. Real Unitree G1 dance and standing-reference deployments qualitatively demonstrate bounded limb motion, autonomous recovery, and command resumption.
Comment: 8 pages, 7 figures. Preprint, not formally peer-reviewed
CORE: Common Outcome Regularities from Action-Free Visual Demonstrations for Robot Manipulation
Juyi Sheng, Mingxin Tan, Jincheng Li, Mengyuan Liu
2606.29517v2
CORE: Common Outcome Regularities from Action-Free Visual Demonstrations for Robot Manipulation
Juyi Sheng, Mingxin Tan, Jincheng Li, Mengyuan Liu
2606.29517v2
arXiv:2606.29517v2
•updated
•
2026-06-28
Robot imitation learning often relies on costly robot demonstrations, while abundant action-free visual demonstrations, such as human videos, are difficult to use because they lack robot-executable actions and suffer from embodiment gaps. We propose CORE, a policy learning framework that extracts Common Outcome Regularities (CORE) from visual demonstrations. Rather than transferring explicit actions across embodiments, CORE exploits a key observation: although successful trajectories for the same task can be diverse, their terminal states often share stable object configurations, spatial relations, and contact constraints. CORE first trains a terminal outcome encoder with contrastive and auxiliary temporal objectives, then aggregates successful terminal embeddings into visual goal prototypes, and finally injects these prototypes as global goal conditions into robot policies. Compared with language instructions, visual goal prototypes provide more concrete geometric and physical constraints for task completion. Across Meta-World, RoboTwin 2.0, and real-world manipulation, CORE improves the average success rate of the corresponding policy backbones by up to +3.9, +11.1, and +17.0 percentage points, respectively, and outperforms text-conditioned variants under the evaluated settings. The project and code are available at https://logssim.github.io/CORE.github.io/.
Faster-WAM: Do World Action Models Need Deep Action Modules?
Liheng Ma, Rui Heng Yang, Zhanguang Zhang, Mateo Clemente, Ziwen Hu, Tongtong Cao, Yingxue Zhang
2608.02365v1
Faster-WAM: Do World Action Models Need Deep Action Modules?
Liheng Ma, Rui Heng Yang, Zhanguang Zhang, Mateo Clemente, Ziwen Hu, Tongtong Cao, Yingxue Zhang
2608.02365v1
arXiv:2608.02365v1
•
2026-08-03
World Action Models (WAMs) couple robot action prediction with video world models. Existing WAMs with shared-backbone and Mixture-of-Transformers designs generally tie the depth of the action module to that of the video backbone, resulting in substantial computational overhead and high inference latency. To address this limitation, we introduce Dock of Transformer (DoT), a video-centric design principle that treats a pretrained video Transformer as a representation hub and connects lightweight output-heads through docking interfaces. This enables flexible output-head design while providing direct access to representations from all layers of the backbone. We then introduce \textbf{Faster-WAM}, an instantiation of DoT for WAMs, which docks a single-layer action head onto a 30-layer video backbone. The docking interface fuses keys and values from all video layers and applies RoPE realignment. Without additional embodied pretraining, Faster-WAM achieves competitive performance on LIBERO and RoboTwin 2.0 while demonstrating strong out-of-distribution generalization on LIBERO-Plus. Faster-WAM also achieves the lowest end-to-end latency in our controlled comparison, requiring only 66.5 ms per inference --- a \(3.2\times\) speedup over Fast-WAM. Overall, these results demonstrate that the video-centric DoT architecture supports flexible task-specific head design while delivering low inference latency, strong action-prediction performance, and robust generalization.
ChainVLA: Chaining Vision-Language-Action Queries through a Unified Execution State for Long-Horizon Manipulation
Yuzhi Huang, Weijue Bu, Ziyi Xiong, Jie Wu, Fanding Huang, Jingyan Jiang, Zhi Wang
2608.02326v1
ChainVLA: Chaining Vision-Language-Action Queries through a Unified Execution State for Long-Horizon Manipulation
Yuzhi Huang, Weijue Bu, Ziyi Xiong, Jie Wu, Fanding Huang, Jingyan Jiang, Zhi Wang
2608.02326v1
arXiv:2608.02326v1
•
2026-08-03
Humans perform long-horizon manipulation by retaining knowledge of what earlier actions have established while continuously adapting the motion underway. By contrast, action-chunked vision-language-action (VLA) policies repeatedly replan from the current input at each query. Existing methods preserve either long-term task evidence through memory or short-term motion through action reuse and ensembling, leaving the cross-query handoff incomplete. We introduce ChainVLA, a 1.2B-parameter VLA policy that chains successive queries through a joint and revisable execution state. Progress Context combines a recurrent Working State with sparse event memory to carry observation-derived task progress, while Motion Tail feeds the preceding prediction's unexecuted continuation into state construction and action generation. Together, the two components condition a decoder that regenerates each action horizon under the latest observation, allowing the carried state to guide the next prediction without fixing it. ChainVLA reaches 62.8% average success on RMBench and 98.8% across four LIBERO suites, while removing Motion Tail or Progress Context reduces RMBench success to 11.2% and 3.0%, respectively. These asymmetric ablations are consistent with motion continuity helping preserve the observation stream from which task progress is inferred.
Comment: 13 pages (9 main + 4 appendix), 4 figures. Project page: https://muqy1818.github.io/chainvla-web/
TravKAN: Fast and Interpretable Nonlinear Traversability Analysis with Kolmogorov-Arnold Networks
Daniel Fusaro, Simone Mosco, Wanmeng Li, Alberto Pretto
2608.02320v1
TravKAN: Fast and Interpretable Nonlinear Traversability Analysis with Kolmogorov-Arnold Networks
Daniel Fusaro, Simone Mosco, Wanmeng Li, Alberto Pretto
2608.02320v1
arXiv:2608.02320v1
•
2026-08-03
Traversability analysis is a fundamental capability for autonomous mobile robots operating in unstructured environments. While modern machine learning approaches such as deep neural networks and gradient-boosted trees achieve strong predictive performance, they lack interpretability and provide limited insight into the underlying terrain-robot interaction dynamics. In this paper, we propose TravKAN, a Kolmogorov-Arnold Network-based framework for fast, scalable, and interpretable traversability estimation. TravKAN represents multivariate decision functions through compositions of learnable univariate functions, enabling compact architectures and symbolic extraction of analytic expressions after training. In addition, we introduce a novel set of handcrafted features derived from the reflectivity channel of LiDAR sensors. To the best of our knowledge, reflectivity has not been systematically exploited for handcrafted traversability descriptors, despite its potential to capture material and surface properties complementary to geometric cues. We evaluate TravKAN on public, real-world urban and off-road datasets and compare it against strong baselines. TravKAN achieves strong performance across all metrics, outperforming conventional deep models and approaching the performance of XGBoost. TravKAN-Lite, i.e., TravKAN's symbolic representation, reveals meaningful nonlinear feature interactions and provides a compact, deployment-friendly, and fast analytic model. Ablation studies further show the robustness of our method to architectural variations and quantify the contribution of the proposed reflectivity-based features. These properties make TravKAN attractive for robotic systems requiring transparency, real-time computational efficiency, and interpretability in safety-critical decision-making.
Comment: This paper has been accepted for publication at the 2026 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS)
An Evidence Hierarchy for Bayesian Object Classification via OSINT-Aided Heterogeneous Sensor Fusion
Jan Nausner, Michael Hubner
2605.22259v2
An Evidence Hierarchy for Bayesian Object Classification via OSINT-Aided Heterogeneous Sensor Fusion
Jan Nausner, Michael Hubner
2605.22259v2
arXiv:2605.22259v2
•updated
•
2026-05-21
Heterogeneous sensor fusion is vital for detecting, localizing, and classifying CBRNE threats. However, individual sensors are often only capable of detecting a subset of relevant threats with varying reliability or can even provide only indirect threat indications, making threat classification challenging. Furthermore, high clutter rates on the sensor side present a great challenge for fusion systems. Additionally, the limited availability of high quality datasets hinders the advancement of learning-based detection and classification models in smart sensors. To mitigate these sensor related shortcomings, a context-aware and domain knowledge-enhanced fusion process is proposed. First, a novel evidence hierarchy is established that enables modeling of direct, indicative, and contextual information. Second, contextual information about the environment is introduced into the fusion process, by collecting, processing, and exploiting OSINT inputs. Third, all levels of the evidence hierarchy are used to craft a Bayesian threat type classification mechanism with domain knowledge-informed priors. The proposed methodology is evaluated in simulated scenarios, and the results demonstrate the benefit of the proposed fusion approach in terms of robustness to clutter and prior mismatch, with an overall classification accuracy of up to 95%.
Comment: 6 pages, 1 figure; \c{opyright} 2026 IEEE. Accepted for the 2026 IEEE International Conference on Multisensor Fusion and Integration (MFI 2026)
Residual-Based Adaptive Kalman Filtering for Legged Robot State Estimation
Mihaela Popescu, Dennis Mronga, Shivesh Kumar, Frank Kirchner
2608.02316v1
Residual-Based Adaptive Kalman Filtering for Legged Robot State Estimation
Mihaela Popescu, Dennis Mronga, Shivesh Kumar, Frank Kirchner
2608.02316v1
arXiv:2608.02316v1
•
2026-08-03
State estimation is a key component in model-based control of walking robots and, more broadly, applicable wherever hidden variables must be inferred. The Kalman filter is widely used to estimate floating-base position and velocity by fusing multiple sensing modalities. However, tuning noise parameters is challenging and typically requires expert knowledge. Moreover, fixed noise parameters are unsuitable for varying gaits and environments. We propose an online adaptation strategy for the process noise covariance matrix Q and the measurement noise covariance matrix R. Specifically, we introduce a filter residual and innovation-based covariance adaptation method for legged robot state estimation and evaluate it against a baseline approach relying on IMU and foot force measurements. The proposed adaptation is implemented within an Invariant Extended Kalman Filter (InEKF) fusing IMU and leg kinematics. Experiments on indoor and outdoor datasets with a Unitree Go2 quadruped show that adapting R is sufficient and improves accuracy by 25% for the trotting gait compared to the fixed-tuned InEKF. Finally, the proposed residual-based adaptation achieves comparable performance to the foot force approach, without requiring foot force measurements or additional parameter tuning.
TRACE: Ergodic Trajectory Optimization for Active Scene Reconstruction
Ziyue Zheng, Linli Shi, Bingkun He, Wen Jiang, Ziyun Wang
2608.02304v1
TRACE: Ergodic Trajectory Optimization for Active Scene Reconstruction
Ziyue Zheng, Linli Shi, Bingkun He, Wen Jiang, Ziyun Wang
2608.02304v1
arXiv:2608.02304v1
•
2026-08-03
Existing active reconstruction systems with Gaussian-splatting maps select observations greedily, optimizing a single next-best-view (NBV) at each step and connecting the chosen views by short-horizon path planning. This greedy decoupling disregards the global structure of scene information, producing inefficient trajectories that waste sensing capacity in transit between selected views. In this work, we study active reconstruction as an ergodic coverage problem: the time-averaged spatial statistics of the sensor trajectory should match a target information distribution induced by the current map. Our approach derives this target distribution online from uncertainty and visibility, and calculates ergodic trajectories via a kernel-ergodic horizon planner with gradient flow and footprint depletion, closing the loop between mapping and trajectory optimization. We thoroughly evaluate TRACE on the Replica dataset against the Next-Best-View (NBV) baselines, improving PSNR by 1.5 dB. Code: https://github.com/spikelab-jhu/trace-active-reconstruction.
Comment: 11 pages, 7 figures
TS-MAMP: A Remanufactured Agricultural Robot Powered by Second-Life EV Components and NMS-Free On-Device Weed Detection
Weijie Shi, Zicheng Xu, Zhenbang Cheng, Haoran Xuan, Mingbo Duan, Gan Ge
2608.02270v1
TS-MAMP: A Remanufactured Agricultural Robot Powered by Second-Life EV Components and NMS-Free On-Device Weed Detection
Weijie Shi, Zicheng Xu, Zhenbang Cheng, Haoran Xuan, Mingbo Duan, Gan Ge
2608.02270v1
arXiv:2608.02270v1
•
2026-08-03
Agriculture 4.0 robotic systems improve field efficiency yet remain too capital-intensive for the fragmented smallholdings that dominate global agriculture. Meanwhile, a growing number of retired low-speed electric-vehicle (LSEV) powertrains retain functional electromechanical value but are destructively recycled. This paper presents TS-MAMP (Telescopic-Sleeve Modular Agricultural Mobile Platform), a remanufactured robot built under 3R (reduce, reuse, recycle) circular-economy principles. Retired 48 V brushless-DC (BLDC) hub motors are paired via back-EMF matching, and lead-acid battery modules screened at 60%-80% state of health are actively balanced within a 100 mV inter-module voltage deviation. Together, these reused components reduce the powertrain-and-chassis BOM cost by approximately 60%, to below USD 450 (perception and weeding modules excluded). The truss chassis provides >=200 kg static load, continuously adjustable track width from 1200 mm to 2000 mm, and <=5-minute module changeover. An NMS-free (non-maximum-suppression-free) YOLOv10n detector with consistent dual-assignment training and negative-sample learning achieves 80.87% mean average precision (mAP)@0.5 (58.41% mAP@0.5:0.95) on the Wanxi Crop-Weed dataset, and is deployed via FP16 TensorRT on a Jetson Nano, confirming on-device inference feasibility. TS-MAMP demonstrates that retired EV components, under modest screening, can be re-engineered into affordable, AI-enabled agricultural robots--opening a remanufacturing pathway for the smallholder fields that commercial automation leaves unserved.
Comment: 6 pages, 7 figures, 2 tables
Learning Panorama-Aware VLA for Mobile Manipulation with Whole-Body Teleoperation
Donglin Yang, Haoran Chen, Xingyu Chen, Lixing Liu, Manyi Li, Changhe Tu, Ke Xu, Xiaojian Ma, Si Liu
2608.02257v1
Learning Panorama-Aware VLA for Mobile Manipulation with Whole-Body Teleoperation
Donglin Yang, Haoran Chen, Xingyu Chen, Lixing Liu, Manyi Li, Changhe Tu, Ke Xu, Xiaojian Ma, Si Liu
2608.02257v1
arXiv:2608.02257v1
•
2026-08-03
Mobile manipulation is a key capability for embodied intelligence, enabling robots to accomplish complex multi-stage tasks in open-world environments. However, mobile manipulation poses two key challenges for vision-language-action (VLA) policies: At the data level, the efficient collection of high-quality whole-body demonstrations demands the coordinated control of both the mobile base and the robotic arms; at the model level, existing VLA models predominantly rely on local camera observations, whose limited field of view hinders global spatial understanding. To address these challenges, we develop a whole-body teleoperation system and a panoramic-aware VLA policy. The system enables coordinated control of a wheeled bimanual robot through a single VR interface and supports the acquisition of a real-world mobile manipulation dataset comprising 5.5 hours of multimodal demonstrations. Building upon this dataset, we propose PanoVLA, a panorama-aware vision-language-action policy for mobile bimanual manipulation. Built upon a Mixture-of-Transformers architecture, PanoVLA introduces global spatial context through dedicated panorama encoding and fusion modules, enabling effective integration of panoramic observations with language instructions and robot states for action generation. Evaluation on four real-world mobile manipulation tasks demonstrates that PanoVLA achieves an average stage completion rate of 91.3\% and an end-to-end success rate of 73.4\%, substantially outperforming local-view baselines. These results demonstrate that incorporating panoramic spatial context improves spatial understanding and closed-loop manipulation performance in mobile robots.
Comment: 8 pages, 4 figures
Deployment-Ready UWB Localization for Industrial Ground Robots with Automatic Anchor Calibration and Terrain-Aware Fusion
Alexander Raab, Giulio Delama, Roland Jung, Stephan Weiss
2607.15807v2
Deployment-Ready UWB Localization for Industrial Ground Robots with Automatic Anchor Calibration and Terrain-Aware Fusion
Alexander Raab, Giulio Delama, Roland Jung, Stephan Weiss
2607.15807v2
arXiv:2607.15807v2
•updated
•
2026-07-17
Ultra-Wideband (UWB) ranging has become a viable option for industrial Autonomous Mobile Robot (AMR) localization due to improved accuracy and low cost. However, real-world deployments remain limited by two recurring challenges: calibrating static anchors can be time-consuming and error-prone, and integrating UWB with existing onboard sensors requires careful design to ensure robust and consistent pose estimation. Addressing these challenges, this paper presents an end-to-end pipeline that combines automatic anchor calibration with a generic multi-sensor estimator tailored to surface-bound vehicle motion. It targets existing AMR stacks in scenarios where robot pose priors are available for initialization. The calibration stage estimates anchor positions and range biases, while the localization stage fuses UWB with proprioceptive sensing in a bias-aware Extended Kalman Filter to improve consistency without extensive parameter tuning. Experiments on a commercial logistics AMR in a warehouse setting demonstrate accurate positioning indoors and across outdoor transitions, with improved consistency compared to an earlier estimator formulation. Evaluation on an independent forklift dataset further indicates transferability to other platforms. The method remains effective in test cases with limited line-of-sight and sparse anchor coverage. These results show that UWB localization can be deployed with substantially reduced manual effort while preserving the accuracy required for industrial AMRs. The collected warehouse dataset is made publicly available.
Comment: Content unchanged from v1; updated depiction of mobile robots in Fig. 1
Uncertainty Quantification for Visual Object Pose Estimation: S-Lemma Ellipsoidal Bounds
Lorenzo Shaikewitz, Charis Georgiou, Luca Carlone
2511.21666v2
Uncertainty Quantification for Visual Object Pose Estimation: S-Lemma Ellipsoidal Bounds
Lorenzo Shaikewitz, Charis Georgiou, Luca Carlone
2511.21666v2
arXiv:2511.21666v2
•updated
•
2025-11-26
Quantifying the uncertainty of an object's pose estimate is essential for robust control and planning. Although pose estimation is a well-studied robotics problem, attaching statistically rigorous uncertainty is not well understood without strict distributional assumptions. We develop distribution-free pose uncertainty bounds about a given pose estimate in the monocular setting. Our pose uncertainty only requires high probability noise bounds on pixel detections of 2D semantic keypoints on a known object. This noise model induces an implicit, non-convex set of pose uncertainty constraints. Our key contribution is SLUE (S-Lemma Uncertainty Estimation), a convex program to reduce this set to a single ellipsoidal uncertainty bound that is guaranteed to contain the true object pose with high probability. SLUE solves a relaxation of the minimum volume bounding ellipsoid problem inspired by the celebrated S-lemma. It requires no initial guess of the bound's shape or size and is guaranteed to contain the true object pose with high probability. For tighter uncertainty bounds at the same confidence, we extend SLUE to a sum-of-squares relaxation hierarchy which is guaranteed to converge to the minimum volume ellipsoidal uncertainty bound for a given set of keypoint constraints. We show this pose uncertainty bound can easily be projected to independent translation and axis-angle orientation bounds. We evaluate SLUE on two pose estimation datasets and a real-world drone tracking scenario. Compared to prior work, SLUE generates substantially smaller translation bounds and competitive orientation bounds. We release code at https://github.com/MIT-SPARK/PoseUncertaintySets.
Comment: 18 pages, 9 figures. Code available: https://github.com/MIT-SPARK/PoseUncertaintySets. Published in IEEE Transactions on Robotics
Look Where It Matters: Adaptive Visual Refinement for Vision-Language-Action Models
Jin Cui, Yanbin Hu, Xinyue Long, Linkai Li, Boran Zhao, Pengju Ren
2608.02197v1
Look Where It Matters: Adaptive Visual Refinement for Vision-Language-Action Models
Jin Cui, Yanbin Hu, Xinyue Long, Linkai Li, Boran Zhao, Pengju Ren
2608.02197v1
arXiv:2608.02197v1
•
2026-08-03
Visual representations of VLA models remain unreliable for spatially precise robotic manipulation. We uncover that vision encoders in VLAs also exhibit attention artifacts previously documented in generic Vision Transformers, and further show that, in embodied policies, these artifacts are closely associated with spatial perception capabilities acquired during post-training. As the encoder learns task-relevant information such as object location, depth ordering, and local geometry, limited global-token capacity causes part of this information to spill into low-information patch tokens. We introduce AtVLA, a framework that inserts learnable register tokens into the visual encoder. Trained end-to-end using only embodied data and the original action objective, these registers emerge as dedicated carriers of embodied spatial information, while the remaining patch tokens recover clean and spatially faithful attention distributions crucial for precise target localization and fine-grained contact. Clean attention restores reliable localization, but cannot recover geometric details lost in low-resolution observations. AtVLA therefore couples attention rectification with uncertainty-gated local refinement. The action expert samples multiple action chunks and estimates uncertainty from their disagreement; only for uncertain predictions, action-conditioned attention rollout identifies the task-relevant region, which is cropped, re-encoded at high resolution, and appended to the cached prefix for refined action generation. Across LIBERO, SimplerEnv, and a challenging single-view real-world benchmark, AtVLA improves the average LIBERO success rate from 94.2% to 98.4% and real-world success from 46.5% to 69.0%. The cropping is triggered on approximately 30% of replanning steps, resulting in only 1.4-1.6x the total computation of the base model under the representative deployment setting.
Comment: 13 pages, 7 figures
Dynamic UAV-based search operations using probabilistic diffusion modeling of Man Overboard incident victims
Dimosthenis Angelis, Evangelos Boukas
2608.02093v1
Dynamic UAV-based search operations using probabilistic diffusion modeling of Man Overboard incident victims
Dimosthenis Angelis, Evangelos Boukas
2608.02093v1
arXiv:2608.02093v1
•
2026-08-03
More than 70% of the people that fell overboard cruise ships in the period 2010-2019 lost their lives. This paper presents a strategy for reliably predicting the area a person may be in after a man overboard incident, and describes in detail the search methods to find them utilizing UAV technology. The search area prediction method employs an Extended Kalman Filter that capitalizes on the information from the Leeway model to track the missing person in the sea by taking into account the uncertainty of the movement of the person and the weather conditions in the area. Then, a UAV uses this information to search for the person. Five different methods for searching in this dynamic area are presented and evaluated - the Zigzag, the Boustrophedon, the Spiral, the Probability Informed Search and the Improved Probability Informed Search (IPIS) methods. The IPIS method provides success rate of over 80% on average for finding a person, even if the UAV initiates the search mission 20 minutes after the man overboard incident and even assuming a detection method with a success rate of 30%. All code for the simulation environment and the evaluation of the methods is available on our GitHub page at https://github.com/diangeli/pdms-man-overboard.
Toward Geometry-Scalable Whole-Body Touch for Humanoids: A 3D-Printed Conformal EIT Skin
Haofeng Chen, Carson Kohlbrenner, Jiri Kubik, Lukas Rustler, Alexander Dickhans, Karel Bartunek, Alessandro Roncone, Hyosang Lee, Matej Hoffmann
2608.02080v1
Toward Geometry-Scalable Whole-Body Touch for Humanoids: A 3D-Printed Conformal EIT Skin
Haofeng Chen, Carson Kohlbrenner, Jiri Kubik, Lukas Rustler, Alexander Dickhans, Karel Bartunek, Alessandro Roncone, Hyosang Lee, Matej Hoffmann
2608.02080v1
arXiv:2608.02080v1
•
2026-08-03
Whole-body tactile sensing is a prerequisite for humanoids that operate in contact-rich human environments, but conventional taxel arrays scale poorly with surface area, wiring complexity, and robot-specific curvature. We present a conformal electrical impedance tomography tactile skin fabricated through a geometry-adaptable additive-manufacturing workflow. A flexible conductive TPU layer forms a continuous sensing domain, while contact-induced coupling with conductive patches produces boundary voltage changes that are reconstructed using a one-step Gauss-Newton EIT solver. We first characterize the electromechanical design space of the layered structure and show that low-resistance contact-enhancement patches and a porous conductive TPU sensing layer improve sensitivity while preserving printability. We then validate contact localization on a planar prototype, a curved U-shaped prototype, and a qualitative iCub-face-shaped geometry. The curved sensor achieves a mean localization error of 6 mm over 18 contact positions without supervised post-processing. These results suggest that additively manufactured tomographic skins can reduce the morphology-specific redesign burden for humanoid tactile coverage and provide a practical route toward large-area contact sensing for human-centered deployment.
Comment: Submitted to IEEE Humanoids
TANGO-VIO: Triangulation-Aware Navigation with Guaranteed Feature-Observability for Visual-Inertial Odometry
Ege C. Altunkaya, Abdülbaki Şanlan, Emre Koyuncu, İbrahim Özkol
2608.02079v1
TANGO-VIO: Triangulation-Aware Navigation with Guaranteed Feature-Observability for Visual-Inertial Odometry
Ege C. Altunkaya, Abdülbaki Şanlan, Emre Koyuncu, İbrahim Özkol
2608.02079v1
arXiv:2608.02079v1
•
2026-08-03
In vision-aided navigation and visual-inertial odometry, the quality of triangulated three-dimensional feature positions is a fundamental prerequisite for state estimation accuracy. Triangulation becomes ill-conditioned or even impossible when a camera undergoes pure rotation without translation, or when the observed bearing vectors provide insufficient parallax. Even though visual-inertial odometry has been extensively studied, the active maintenance of feature-observability during navigation has not been sufficiently addressed in the literature. To address this gap, this study presents TANGO-VIO, a triangulation-aware navigation framework that embeds a log-determinant metric of the feature-wise stacked-bearing matrix into a control barrier function. In this proposed method, the observability guarantee is established in the feature-geometric sense by enforcing a lower bound on the aggregate triangulation-information metric through a nominal-direction-weighted minimum-deviation velocity correction. The proposed architecture is evaluated through software-inthe- loop simulations and real flight experiments. The results show improved triangulation conditioning under low-parallax motion, while the flight response closely reproduces the corresponding simulation behavior and confirms the practical realizability of the proposed safety filter. Supplementary materials are available on the project webpage.
Open-DiffLoco: Open-Source Differentiable Learning for Deployable Blind Quadruped Locomotion
Martin Opat
2608.02069v1
Open-DiffLoco: Open-Source Differentiable Learning for Deployable Blind Quadruped Locomotion
Martin Opat
2608.02069v1
arXiv:2608.02069v1
•
2026-08-03
Developing deployable locomotion policies through conventional reinforcement learning often requires complex reward engineering and expensive training times. While differentiable simulation offers a highly efficient alternative, open-source tools capable of end-to-end transfer of these policies to physical hardware remain limited. This paper introduces Open-DiffLoco, an open-source framework for training deployable blind quadruped locomotion policies with differentiable simulation. The framework implements the Short-Horizon Actor-Critic (SHAC) algorithm in MuJoCo XLA (MJX) and trains a proprioceptive policy that transfers to real-world hardware. The deployed policy removes privileged actor observations, including base linear velocity, and does not rely on reference trajectories. It also uses a substantially simplified reward function, enabling the robot to discover walking patterns without the complex auxiliary rewards typically used in conventional reinforcement learning pipelines. When deployed on physical hardware (a Unitree Go2 quadruped), the trained policy tracks omnidirectional velocity commands with root-mean-square error below 0.2 m/s, reaches speeds above 1 m/s, and remains robust to uneven terrain and external physical disturbances, such as lateral pushes. Across the reported configurations, training uses under 6 GB of VRAM on a single NVIDIA GeForce RTX 5080 GPU and completes in approximately 20-60 minutes. As an algorithmic extension to SHAC, we propose Jacobian-Augmented Value Estimation (JAVE), which supervises the critic Jacobians to improve early first-order policy-gradient training. To our knowledge, Open-DiffLoco is the first open-source framework for training deployable locomotion policies using differentiable simulation. Deployment videos and source code are available at: https://diffloco.martin-opat.com/
Comment: 8 pages, 5 figures, Project page, videos, and code available at: https://diffloco.martin-opat.com/
MANGO-Grasp: Mahalanobis Fields over Geometry-Oriented 3D Gaussians for Cross-Embodiment Dexterous Grasping
Heng Zhang, Kevin Yuchen Ma, Mike Zheng Shou, Weisi Lin, Yan Wu
2608.02014v1
MANGO-Grasp: Mahalanobis Fields over Geometry-Oriented 3D Gaussians for Cross-Embodiment Dexterous Grasping
Heng Zhang, Kevin Yuchen Ma, Mike Zheng Shou, Weisi Lin, Yan Wu
2608.02014v1
arXiv:2608.02014v1
•
2026-08-03
Cross-embodiment dexterous grasping aims to synthesize stable grasps across heterogeneous multi-fingered hands with little or no embodiment-specific tuning. Existing interaction-centric methods achieve promising results, but their object representations often underrepresent local surface geometry, while their robot descriptors do not explicitly encode both robot morphology and kinematics. We propose MANGO-Grasp, an anisotropic interaction framework that represents objects as geometry-oriented 3D Gaussian primitives and robot hands as surface keypoints encoded into morpho-kinematic descriptors. The object primitives are adaptively allocated by geometric complexity and shaped as surface-aligned plates with outward normals, encoding local geometry. Mahalanobis fields over keypoint--primitive pairs serve as interaction prediction targets during training and as optimization guidance for grasp realization at inference. These fields rise sharply for displacement along the surface normal but only gently within the tangent plane, matching the directional structure of contact. Grasps are realized with one shared optimization formulation and hyperparameter setting across all embodiments. On the CMAP and MultiGripperGrasp benchmarks, MANGO-Grasp outperforms the strongest seen-hand baseline by up to 8.24 percentage points in simulation. It also transfers zero-shot to the unseen SharpaWave hand, improving over the strongest zero-shot baseline by up to 16.57 percentage points, and achieves 86% success in real-world experiments. The code and additional materials will be made available upon publication at https://connor-zh.github.io/MANGO-Grasp/.
ACDC: Adaptive Curriculum Planning with Dynamic Contrastive Control for Goal-Conditioned Reinforcement Learning in Robotic Manipulation
Xuerui Wang, Guangyu Ren, Tianhong Dai, Bintao Hu, Shuangyao Huang, Wenzhang Zhang, Hengyan Liu
2603.02104v3
ACDC: Adaptive Curriculum Planning with Dynamic Contrastive Control for Goal-Conditioned Reinforcement Learning in Robotic Manipulation
Xuerui Wang, Guangyu Ren, Tianhong Dai, Bintao Hu, Shuangyao Huang, Wenzhang Zhang, Hengyan Liu
2603.02104v3
arXiv:2603.02104v3
•updated
•
2026-03-02
Goal-conditioned reinforcement learning has shown considerable potential in robotic manipulation; however, existing approaches remain limited by their reliance on prioritizing collected experience, resulting in suboptimal performance across diverse tasks. Inspired by human learning behaviors, we propose a more comprehensive learning paradigm, ACDC, which integrates multidimensional Adaptive Curriculum (AC) Planning with Dynamic Contrastive (DC) Control to guide the agent along a well-designed learning trajectory. More specifically, at the planning level, the AC component schedules the learning curriculum by dynamically balancing diversity-driven exploration and quality-driven exploitation based on the agent's success rate and training progress. At the control level, the DC component implements the curriculum plan through norm-constrained contrastive learning, enabling magnitude-guided experience selection aligned with the current curriculum focus. Extensive experiments on challenging robotic manipulation tasks demonstrate that ACDC consistently outperforms the state-of-the-art baselines in both sample efficiency and final task success rate.
Comment: Withdrawn by the authors after identifying inconsistencies between the described adaptive curriculum and the implementation used to generate the reported experiments, particularly in the success-rate feedback mechanism and replay-weight schedule. These issues require the experiments and conclusions to be reevaluated
Jetson-PI: Towards Onboard Real-Time Robot Control via Foresight-Aligned Asynchronous Inference
Zebin Yang, Qi Wang, Yunhe Wang, Xiurui Guo, Bo Yu, Shaoshan Liu, Jiafeng Xu, Hao Dong, Meng Li
2607.12659v4
Jetson-PI: Towards Onboard Real-Time Robot Control via Foresight-Aligned Asynchronous Inference
Zebin Yang, Qi Wang, Yunhe Wang, Xiurui Guo, Bo Yu, Shaoshan Liu, Jiafeng Xu, Hao Dong, Meng Li
2607.12659v4
arXiv:2607.12659v4
•updated
•
2026-07-14
Vision-Language-Action (VLA) models have achieved impressive performance on diverse embodied tasks. However, deploying VLA models on low-power onboard devices, such as the Jetson Orin, remains challenging due to their high computational complexity, which leads to substantial inference latency and low control frequency. Asynchronous inference can partially mask this latency by parallelizing action execution and subsequent inference, but it introduces two critical issues: perception-execution misalignment and long reaction time. In this paper, we propose Jetson-PI, a method for efficient VLA deployment on onboard devices via Foresight-Aligned Asynchronous Correction. To address misalignment, we train a lightweight future correction module that predicts future environment representation conditioned on committed actions, enabling the action expert to directly predict actions from the future time step. To reduce reaction time, we introduce confidence-based scheduling optimization that adaptively balances VLM and action expert invocations, complemented by system-level accelerations including CUDA graph reuse, GPU-resident intermediate buffering, and flow unrolling. Extensive experiments demonstrate that Jetson-PI achieves 8.66x and 5.41x improvements in control frequency compared with naive PyTorch and vla.cpp on NVIDIA Jetson Orin, while outperforming VLASH by 14.8\% in average success rate on the LIBERO benchmark. The code of our asynchronous algorithm is available on https://github.com/PKU-SEC-Lab/Jetson-PI, and our efficient llama.cpp-based inference engine is available on https://github.com/PKU-SEC-Lab/Jetson-PI-Edge.
Comment: 16 pages, 10 figures
Adaptive Human-Robot Collaborative Painting Combining Preference-Based Optimization and Dynamic Motion Primitives
C. Cella, M. Ristic, M. Faroni, A. M. Zanchettin, P. Rocco
2608.01981v1
Adaptive Human-Robot Collaborative Painting Combining Preference-Based Optimization and Dynamic Motion Primitives
C. Cella, M. Ristic, M. Faroni, A. M. Zanchettin, P. Rocco
2608.01981v1
arXiv:2608.01981v1
•
2026-08-03
This work presents a human-centered collaborative framework that integrates Preference-Based Optimization (PBO) and Dynamic Movement Primitives (DMPs) to optimize robot-assisted tasks such as painting. The system allows the operator to perform the process while the robot adapts its behavior in real-time, dynamically adjusting the orientation of the piece in order to match the orientation of the operator's hand. The PBO framework leverages the GLISp algorithm to iteratively refine control parameters such as execution time, robot responsiveness, and rotation amplification through human feedback. Moreover, DMPs have been modified to enhance the reactive behavior of the robot and its adaptability to ergonomic requirements. The method was validated with a heterogeneous group of participants executing \rev{painting tasks}. The results show that our strategy effectively reduces operator effort while optimizing process outcomes.
Comment: 8 pages, 8 figures
Roomer: Reflective Object-Grounded Model Editing and Repair for 3D Indoor Layout Synthesis
Lingwei Dang, Ziyan Qiu, Jiajia Cheng, Shishuo Shang, Zhenhao Zhang, Yufei Zhu, Qingxin Xiao, Pan Liu, Shenghui Huang, Yun Hao, Juntong Li, Qingyao Wu
2608.01973v1
Roomer: Reflective Object-Grounded Model Editing and Repair for 3D Indoor Layout Synthesis
Lingwei Dang, Ziyan Qiu, Jiajia Cheng, Shishuo Shang, Zhenhao Zhang, Yufei Zhu, Qingxin Xiao, Pan Liu, Shenghui Huang, Yun Hao, Juntong Li, Qingyao Wu
2608.01973v1
arXiv:2608.01973v1
•
2026-08-03
Existing indoor layout generators produce globally plausible layouts yet may retain local violations such as collisions, out-of-bounds placements, obstructed openings, and blocked circulation. Most prior work focuses on full-scene synthesis or scene-level optimization, with limited support for identifying responsible objects and locally repairing affected regions. We present Roomer, a reflective repair framework that casts these violations as sparse, object-grounded repair problems. Roomer encodes layouts as ``RoState'' and uses ``RoReview'' to bind measured violations to implicated objects. A geometry-conditioned vision-language model planner proposes a structured local edit, while a deterministic solver validates it and generates a finite set of candidate edits when needed. Each candidate is committed only if full-scene verification confirms that it resolves the target violation without new hard violations or broken protected constraints. We train the planner on Roomer-CC, a controlled-corruption dataset that pairs faulty layouts with object-grounded violation evidence and known-feasible inverse StatePatches. Since existing benchmarks rarely assess whether physically valid layouts are usable, we introduce Roomer-Eval to assess distributional quality, physical validity, and practical usability. Experiments show that Roomer repairs residual violations while preserving valid regions, improves physical validity and usability, and transfers across external generators.
Grounded Vision-Language Interpreter for Long-Horizon Bimanual Task and Motion Planning
Jeremy Siburian, Keisuke Shirai, Cristian C. Beltran-Hernandez, Masashi Hamaya, Michael Görner, Atsushi Hashimoto
2506.03270v3
Grounded Vision-Language Interpreter for Long-Horizon Bimanual Task and Motion Planning
Jeremy Siburian, Keisuke Shirai, Cristian C. Beltran-Hernandez, Masashi Hamaya, Michael Görner, Atsushi Hashimoto
2506.03270v3
arXiv:2506.03270v3
•updated
•
2025-06-03
While recent advances in vision-language models have accelerated language-guided robot planning, their black-box nature lacks the safety guarantees and interpretability crucial for real-world deployment. Conversely, classical symbolic planners offer rigorous safety verification but require significant expert knowledge for setup. Moreover, most existing methods are limited to single-arm pick-and-place tasks, leaving bimanual manipulation largely underexplored, despite its tightly interdependent subtasks and the need to explicitly manage inter-arm collisions. To bridge this gap, this paper proposes ViLaIn-TAMP, a hybrid planning framework for enabling verifiable, interpretable, and autonomous bimanual robot behaviors. ViLaIn-TAMP comprises three main components: (1) a Vision-Language Interpreter (ViLaIn) adapted from a prior work that converts multimodal inputs into structured PDDL problem specifications, (2) an integrated Task and Motion Planning (TAMP) system that grounds these specifications in actionable trajectory sequences through symbolic and geometric constraint reasoning, explicitly verifying feasibility before execution, and (3) a corrective planning (CP) module which receives structured motion failure feedback and feeds it as constraints back to ViLaIn to refine the specification. We design challenging bimanual manipulation tasks in a cooking domain to evaluate our framework, where experimental results show that ViLaIn-TAMP outperforms a VLM-as-a-planner baseline by 17.5% in mean success rate, with the CP module boosting it further by 32.9%. We further validate ViLaIn-TAMP on a physical dual-arm robotic system. Project page: https://omron-sinicx.github.io/ViLaIn-TAMP
Comment: IROS 2026
DPL: Depth-only Perceptive Humanoid Locomotion via Realistic Depth Synthesis and Cross-Attention Terrain Reconstruction
Jingkai Sun, Gang Han, Pihai Sun, Wen Zhao, Jiahang Cao, Jiaxu Wang, Qiang Zhang, Yijie Guo
2510.07152v3
DPL: Depth-only Perceptive Humanoid Locomotion via Realistic Depth Synthesis and Cross-Attention Terrain Reconstruction
Jingkai Sun, Gang Han, Pihai Sun, Wen Zhao, Jiahang Cao, Jiaxu Wang, Qiang Zhang, Yijie Guo
2510.07152v3
arXiv:2510.07152v3
•updated
•
2025-10-08
Recent advancements in legged robot perceptive locomotion have shown promising progress. However, terrain-aware humanoid locomotion remains largely constrained to two paradigms: depth image-based end-to-end learning and elevation map-based methods. The former suffers from limited training efficiency and a significant sim-to-real gap in depth perception, while the latter depends heavily on multiple vision sensors and localization systems, resulting in latency and reduced robustness. To overcome these challenges, we propose a novel framework that tightly integrates three key components: (1) Terrain-Aware Locomotion Policy with a Blind Backbone, which leverages pre-trained elevation map-based perception to guide reinforcement learning with minimal visual input; (2) Multi-Modality Cross-Attention Transformer, which reconstructs structured terrain representations from noisy depth images; (3) Realistic Depth Images Synthetic Method, which employs self-occlusion-aware ray casting and noise-aware modeling to synthesize realistic depth observations, achieving over 30\% reduction in terrain reconstruction error. This combination enables efficient policy training with limited data and hardware resources, while preserving critical terrain features essential for generalization. We validate our framework on a full-sized humanoid robot, demonstrating agile and adaptive locomotion across diverse and challenging terrains.
Comment: 8 pages, 8 figures. Published in IEEE Robotics and Automation Letters (RA-L), 2026
FRA-NBV: A Fast and Reflectivity-Aware Next-Best-View Strategy
G. F. Preziosa, E. Setti, M. Faroni, A. M. Zanchettin, P. Rocco
2608.01950v1
FRA-NBV: A Fast and Reflectivity-Aware Next-Best-View Strategy
G. F. Preziosa, E. Setti, M. Faroni, A. M. Zanchettin, P. Rocco
2608.01950v1
arXiv:2608.01950v1
•
2026-08-03
Autonomous 3D reconstruction with depth sensors is strongly affected by reflective surfaces, which cause missing or unreliable measurements and reduce the effectiveness of conventional Next-Best-View (NBV) strategies. This limitation is particularly critical in industrial applications involving reflective components and low-cost, low-resolution depth sensing, where robustness to sensing failures is essential. This paper proposes a Fast Reflectivity-Aware Next-Best-View (FRA-NBV) strategy that explicitly addresses reflection-induced depth loss without relying on prior object models or assumptions on material reflectance, making it suitable for a wide range of industrial configurations. Reflective regions are identified from the spatial distribution of missing depth measurements and localized in three-dimensional space using an online ellipsoid-based representation of the object estimate. A recovery strategy then selects additional poses that modify the sensor's angle of incidence to improve the likelihood of reconstructing the affected regions. Experiments on objects with different geometric and reflective complexity demonstrate that the approach significantly improves reconstruction coverage under realistic industrial conditions.
Comment: 8 pages, 5 figures
World Action Models in Real Time: An Empirical Study of Smooth Execution via Asynchronous Deployment
Motubrain Team
2608.01880v1
World Action Models in Real Time: An Empirical Study of Smooth Execution via Asynchronous Deployment
Motubrain Team
2608.01880v1
arXiv:2608.01880v1
•
2026-08-03
World Action Models generate fixed-horizon action chunks through iterative denoising, creating substantial inference latency that can cause pauses, stale actions, and discontinuities during robotic execution. We present an empirical study of asynchronous deployment strategies that overlap model inference with action execution to enable responsive and smooth control. We compare six strategies, including synchronous execution, pure asynchronous switching, post-hoc action blending, denoising-time blending, inference-time velocity guidance, and prefix-conditioned generation, on a 10 Hz bimanual robot. Evaluation combines offline trajectory analysis with online experiments across dynamic manipulation, precision-critical placement, and long-horizon tasks. Our results identify accurate temporal alignment between observations, predictions, and executed commands as a fundamental requirement. Alignment errors produce persistent chunk-boundary discontinuities that cannot be corrected through blending alone. With proper alignment, direct action weighting provides a simple and smooth baseline but sacrifices accuracy in precision-critical tasks. Inference-time velocity guidance fails to reliably constrain committed actions on our platform. In contrast, prefix-conditioned generation achieves the best overall balance between task performance, execution speed, and trajectory smoothness by learning consistent action continuations during training. These findings clarify the practical trade-offs among asynchronous deployment strategies and provide guidance for deploying high-latency World Action Models in real-time robotic systems.
Identifying and Exploiting Structure in Robot Co-Design
Apoorv Vaish, Oliver Brock
2604.11768v2
Identifying and Exploiting Structure in Robot Co-Design
Apoorv Vaish, Oliver Brock
2604.11768v2
arXiv:2604.11768v2
•updated
•
2026-04-13
Co-design of a robot's morphology and control is a high-dimensional search problem. Efficient search depends on exploiting the structure shaped by the interaction between morphology and control. In this paper, we analyze co-design landscapes of two soft locomotion and two manipulation tasks. We identify three patterns that are consistent across regions of their co-design spaces: 1) Within a region, quality varies along a low-dimensional manifold, with minimal variation orthogonal to it, reducing the effective search space dimensionality. 2) In higher-quality regions, the variance in quality is spread across more dimensions, necessitating search to expand dimensionality as quality improves. 3) In higher-quality regions, quality varies along joint morphology-control dimensions, requiring search along them. We leverage these insights to devise an efficient co-design algorithm. This algorithm yields co-designs $36\%$ better than those of state-of-the-art algorithms. Moreover, these benchmark algorithms required about an order of magnitude more function evaluations to achieve co-designs of comparable quality to ours. We inspect the exploration patterns of all algorithms and ablate our algorithm, demonstrating that exploiting the identified structure enables efficient co-design.
QuASH: Using Natural-Language Heuristics to Query Visual-Language Robotic Maps
Matti Pekkanen, Francesco Verdoja, Ville Kyrki
2510.14546v2
QuASH: Using Natural-Language Heuristics to Query Visual-Language Robotic Maps
Matti Pekkanen, Francesco Verdoja, Ville Kyrki
2510.14546v2
arXiv:2510.14546v2
•updated
•
2025-10-16
Embeddings from Visual-Language Models are increasingly utilized to represent semantics in robotic maps, offering an open-vocabulary scene understanding that surpasses traditional, limited labels. Embeddings enable on-demand querying by comparing embedded user text prompts to map embeddings via a similarity metric. The key challenge in performing the task indicated in a query is that the robot must determine the parts of the environment relevant to the query. This paper proposes a solution to this challenge. We leverage natural-language synonyms and antonyms associated with the query within the embedding space, applying heuristics to estimate the language space relevant to the query, and use that to train a classifier to partition the environment into matches and non-matches. We evaluate our method through extensive experiments, querying both maps and standard image benchmarks. The results demonstrate increased queryability of maps and images. Our querying technique is agnostic to the representation and encoder used, and requires limited training.
Comment: ICRA 2026
RADAR Perception for Dynamic Obstacle Avoidance onboard small-scale Quadrotor UAVs
Dnyandeep Mandaokar, Bernhard Rinner
2608.01855v1
RADAR Perception for Dynamic Obstacle Avoidance onboard small-scale Quadrotor UAVs
Dnyandeep Mandaokar, Bernhard Rinner
2608.01855v1
arXiv:2608.01855v1
•
2026-08-03
Fast dynamic obstacle avoidance (DOA) on uncrewed aerial vehicles (UAVs) demands not only low-latency control and actuation but also reliable perception with sufficient sensing range for accurate obstacle detection and speed estimation. This letter presents, to the best of our knowledge, the first mmWave RADAR-based perception-and-control system for fast onboard DOA. We derive and analyze latency and spatial bounds that relate sensing range, relative speed, and control delay, yielding sufficient conditions for successful avoidance. Our system adopts a lightweight tracker based on interacting multiple models and a controller based on control-barrier functions that directly outputs evasive accelerations. It achieves position errors of less than 0.15 m, 0.93 m, and 0.87 m in x, y, and z directions for 300 experiments with three different object sizes and varying visibility (light and dark), and a similar spread for 90 experiments in smoke. An onboard implementation on a Raspberry Pi 4B demonstrates real-time feasibility with an end-to-end sensing-to-command latency of approximately 14 ms. Code and the full dataset of 390 throws are available (https://tinyurl.com/radardoagit).
Comment: This work has been submitted for publication. Copyright may be transferred without notice
Weights or Skills? A Survey of Robot-Learning Techniques: from Action-Predicting Weights to Robots that Write their Own Skills
Gaytri Jena, Kapil Wanaskar, Vinija Jain, Aman Chadha, Vasu Sharma, Amitava Das
2608.01851v1
Weights or Skills? A Survey of Robot-Learning Techniques: from Action-Predicting Weights to Robots that Write their Own Skills
Gaytri Jena, Kapil Wanaskar, Vinija Jain, Aman Chadha, Vasu Sharma, Amitava Das
2608.01851v1
arXiv:2608.01851v1
•
2026-08-03
Robot learning is splitting into two bets: policies that bake competence into frozen weights (vision-language-action, or VLA, models), and agents that write and refine their own executable skills as code. This survey organises the field around that axis of weights versus skills. Its central analytical contribution is a deep-dive that arranges code-as-policy methods by their degree of self-improvement, from zero-shot program synthesis, through closed-loop self-repair and persistent skill memory, to the sparsely populated cell in which execution feedback, skill memory, and evolutionary search combine into one open-ended loop; only a few very recent systems (for example ASPIRE, ENPIRE, and RoboClaw) occupy that cell. We map the complementary "skills" pole, from unsupervised reinforcement-learning skill discovery to large-language-model skill libraries, and show that the word "skill" is used in at least five distinct senses, of which only the code sense self-improves without gradient updates. We then connect the taxonomy to the emerging skill economy: commercial robot-skill marketplaces now distribute one-tap skills across robots but ship only static playback, which surfaces open problems of adaptation, cross-embodiment portability, provenance, safety verification, composition, and standardisation. This is a deliberately focused survey. Rather than cataloguing the field exhaustively, it examines 77 representative systems across six technique families through one taxonomy and a set of contrast tables, and it supplies operational definitions of the self-improvement mechanisms together with a statement of what each family cannot do.
Comment: 40 pages, 11 figures, 11 tables
Teleopit: A Full-Embodiment Humanoid Teleoperation System
Bingqian Wu, Zicheng Xu, Xianghui Fan, Dayu Li, Xiangru Huang
2608.01834v1
Teleopit: A Full-Embodiment Humanoid Teleoperation System
Bingqian Wu, Zicheng Xu, Xianghui Fan, Dayu Li, Xiangru Huang
2608.01834v1
arXiv:2608.01834v1
•
2026-08-03
Humanoid teleoperation for demonstration collection requires coordinated whole-body motion, continuous dexterous hand control, and viewpoint control. Existing systems either simplify hand commands or depend on dedicated wearable sensors for fine-grained hand motion. We introduce Teleopit, a full-embodiment teleoperation system that maps body, hand, and head signals from VR to a humanoid body, configurable dexterous hands, and a 2-DoF active vision module. A history encoder and failure-aware rewind sampling improve the motion tracker on both motion-capture and live VR references. An optimization-based hand retargeter combines normalized finger directions, fingertip closure, and thumb-frame alignment to map human hand motion to different dexterous hands without tuning hand-specific objective or solver hyperparameters. Component experiments evaluate tracking success rate and retargeting behavior, while real-robot teleoperation demonstrates coordinated locomotion, manipulation, and viewpoint control. ACT and GR00T N1.7 policies trained on 96 successful demonstrations collected with Teleopit achieve task success rates of 90.0% and 95.0%, respectively, when deployed on the humanoid. The project page is available at https://botrunner64.github.io/teleopit-page.
Comment: 17 pages, 16 figures. Project page: https://botrunner64.github.io/teleopit-page
Multi-View Unified Camera Fields: Geometry-Shaped Action-Facing Representations for RGB-Only Multi-Camera VLA Policies
Jiarui Yang, Yehao Lu, Yuning Su, Yufeng Xie, Yu Zhong, Haiyu Lan, Tianjing Hao, Kaixiang Lu, Peiwen Lin, Chuang Wang, Enyu Li, Junwei Liang
2608.01826v1
Multi-View Unified Camera Fields: Geometry-Shaped Action-Facing Representations for RGB-Only Multi-Camera VLA Policies
Jiarui Yang, Yehao Lu, Yuning Su, Yufeng Xie, Yu Zhong, Haiyu Lan, Tianjing Hao, Kaixiang Lu, Peiwen Lin, Chuang Wang, Enyu Li, Junwei Liang
2608.01826v1
arXiv:2608.01826v1
•
2026-08-03
Vision-Language-Action (VLA) models have shown strong generalization in robotic manipulation, yet complex contact-rich tasks often benefit from multi-camera observations that jointly capture the end effector, objects, and targets under occlusion. Existing multi-camera VLAs usually concatenate view tokens, leaving action representations weak in metric depth and inconsistent across cameras. We introduce Multi-View Unified Camera Fields (MVUCF), a training-only framework that forms a shared action-facing latent field across views. A coordinate-query depth objective makes metric depth recoverable, while a preprocessing-aware correspondence objective aligns tokens observing the same physical point from different cameras. Both directly shape the hidden states consumed by the action module. After geometry injection, depth, camera calibration, and auxiliary heads are removed, so deployment uses the original RGB-only graph with no extra inference FLOPs. Held-out probes confirm stronger depth recovery and cross-view matching. Under matched GR00T-N1.6 settings, MVUCF reaches 98.9% on LIBERO, improves LIBERO-Plus by 22.4 points, and raises success by 23.3 points across six RoboTwin tasks spanning three action families: touch, move-and-place, and contact interaction. Real-world humanoid experiments further provide evidence of its practical effectiveness under RGB-only deployment.
ReTouch: Empowering Contact-Rich Dexterous Manipulation with Online-Refined Tactile Prediction
Shiqi Zhang, Xin Zhang, Yedong Shen, Jiajun Deng, Yuxuan Gao, Sha Zhang, Yuan Zhang, Kaixue Long, Jiajia Wu, Jia Pan, Yao Li, Yanyong Zhang
2608.01824v1
ReTouch: Empowering Contact-Rich Dexterous Manipulation with Online-Refined Tactile Prediction
Shiqi Zhang, Xin Zhang, Yedong Shen, Jiajun Deng, Yuxuan Gao, Sha Zhang, Yuan Zhang, Kaixue Long, Jiajia Wu, Jia Pan, Yao Li, Yanyong Zhang
2608.01824v1
arXiv:2608.01824v1
•
2026-08-03
Fusing tactile signals has proven effective for contact-rich manipulation, enabling robots to perceive contact states and adapt to rapidly changing physical interactions. Yet effectively integrating tactile feedback into dexterous manipulation remains underexplored. In this work, we introduce ReTouch, a vision-language-action model (VLA) that supports contact-rich dexterous manipulation through tactile predictions continually refined online using execution-time feedback. ReTouch builds on two main innovations for tactile representation and closed-loop action generation. First, its Tactile-Patch Encoder represents tactile observations as structured tactile patch features that preserve finger identity and local contact structure, providing contact cues for fine-grained dexterous control. Second, its high-frequency action module jointly predicts future tactile states and action chunks and refines both using incoming tactile feedback during execution. This closed-loop refinement keeps tactile predictions aligned with evolving physical interactions, enabling responsive action correction and improving robustness to contact changes and execution errors. We further introduce XHT-Dataset, comprising 900 real-world demonstrations across seven contact-rich tasks collected on an XHand--UR7e platform, and evaluate ReTouch through closed-loop real-robot experiments. ReTouch surpasses the strongest baseline by 18.4 and 23.8 percentage points in average success rate under standard and challenging conditions, respectively, demonstrating its effectiveness and robustness.
RobotDancing: Residual-Action Reinforcement Learning Enables Robust Long-Horizon Humanoid Motion Tracking
Zhenguo Sun, Yibo Peng, Yuan Meng, Xukun Li, Bo-Sheng Huang, Zhenshan Bing, Xinlong Wang, Alois Knoll
2509.20717v2
RobotDancing: Residual-Action Reinforcement Learning Enables Robust Long-Horizon Humanoid Motion Tracking
Zhenguo Sun, Yibo Peng, Yuan Meng, Xukun Li, Bo-Sheng Huang, Zhenshan Bing, Xinlong Wang, Alois Knoll
2509.20717v2
arXiv:2509.20717v2
•updated
•
2025-09-25
Long-horizon, high-dynamic motion tracking on humanoids remains brittle: retargeted reference motions are typically kinematically plausible but dynamically inconsistent with the robot, so small tracking errors accumulate and eventually destabilize control. We present RobotDancing, a practical single-stage reinforcement learning recipe that tracks retargeted motions by predicting reference-conditioned residual joint targets. By parameterizing actions as residual corrections on top of the reference, the policy can focus on compensating reference--robot dynamics mismatch (e.g., actuation limits, latency, friction, inertia) rather than re-synthesizing the motion. We train one policy per reference sequence while reusing a common training and deployment recipe across motions and platforms. We evaluate RobotDancing on eight LAFAN1 dance motions on Unitree G1 and conduct cross-platform experiments on H1 and H1-2. The resulting G1 policies execute long-horizon, high-energy behaviors on hardware without test-time modifications, and qualitative H1/H1-2 clips further illustrate cross-platform feasibility.
Comment: accepted by R-AL
CoNav-UAV: Cooperative Dual-Altitude Aerial Navigation via Stackelberg Learning
Junru Song, Wenhao Zhang, Yang Yang, Xuekai Qiu, Feifei Wang, Weien Zhou, Tingsong Jiang, Ying Wen, Yang Li, Wen Yao
2608.01802v1
CoNav-UAV: Cooperative Dual-Altitude Aerial Navigation via Stackelberg Learning
Junru Song, Wenhao Zhang, Yang Yang, Xuekai Qiu, Feifei Wang, Weien Zhou, Tingsong Jiang, Ying Wen, Yang Li, Wen Yao
2608.01802v1
arXiv:2608.01802v1
•
2026-08-03
Target-oriented vision-and-language navigation (VLN) on aerial platforms is attracting growing attention for missions such as disaster rescue, infrastructure inspection, and security patrol. In this task, an unmanned aerial vehicle (UAV) needs to locate targets given only a concise description of their appearance and surroundings. This requires global exploration and grounding as well as collision-free close-range approach, two interleaved processes difficult to reconcile within a single agent. Most existing methods transfer the ground VLN paradigm to a low-altitude UAV and compensate for its inefficient exploration with external assistance. A recent attempt deploys two UAVs at complementary altitudes yet still relies on privileged information and trains its two agents independently, precluding any mutual adaptation essential for cooperation. Here we propose CoNav-UAV, which explicitly models the task as a Stackelberg game between a high-altitude leader and a low-altitude follower, with the system operating on onboard visual and linguistic inputs alone. To solve this game, we introduce Iterative Stackelberg Learning. The leader's high-level vision-language reasoning is refined via memory-based in-context learning, while the follower's precise motion control is updated via DAgger-style expert distillation. The alternation drives both agents toward a Stackelberg equilibrium. CoNav-UAV consistently outperforms single- and dual-agent baselines across three high-fidelity urban scenes from the AerialVLN benchmark. Success rate improves by up to 30.8 points on the learning scene, and 9.0 points under cross-scene transfer while using about 3x less adaptation data. Further analyses validate the complementary gains of the leader and follower updates and reveal robust gains yet distinct learning dynamics across VLM backbones.
Hybrid Impedance-Admittance Control with Multi-Link Aerial Robot for Contact-Rich Surface Sliding Task
Zicheng Luo, Maolin Lei, Jinjie Li, Yicheng Chen, Zicen Xiong, Moju Zhao
2608.01800v1
Hybrid Impedance-Admittance Control with Multi-Link Aerial Robot for Contact-Rich Surface Sliding Task
Zicheng Luo, Maolin Lei, Jinjie Li, Yicheng Chen, Zicen Xiong, Moju Zhao
2608.01800v1
arXiv:2608.01800v1
•
2026-08-03
Multi-link aerial robots can actively deform their articulated structures during flight, giving them strong potential for aerial manipulation. However, they still face substantial challenges in contact-rich aerial manipulation tasks such as surface sliding, which requires both disturbance robustness and compliance to uncertain surface geometry. Force-control strategies such as impedance and admittance control are commonly employed to address these requirements. Although impedance control can provide disturbance-resistant interaction and admittance control can offer compliant adaptation, their opposite force--motion causalities prevent their simultaneous implementation when applied through the same actuation source, such as the rotor thrusts used by conventional aerial robots. To overcome this limitation, we propose a hybrid impedance--admittance control strategy for a multi-link aerial robot. The articulated morphology enables a functional separation of force and motion regulation across joint and rotor actuation sources. In this framework, admittance behavior is generated through joint angle regulation to enhance adaptive interaction, while impedance behavior is achieved by modulating rotor thrust to regulate the sliding motion. This structural coordination allows the robot to leverage the complementary strengths of both control paradigms. As a result, the multi-link aerial robot achieves resilient and adaptive surface sliding. Experimental results demonstrate robust and compliant sliding performance on unknown surfaces.
ActionCache: Training-Free Acceleration for Vision-Language-Action Models with Action Caching and Refinement
Ryuji Oi, Hikari Otsuka, Kosuke Matsushima, Yuki Ichikawa, Masato Motomura, Tatsuya Kaneko, Daichi Fujiki
2607.06370v2
ActionCache: Training-Free Acceleration for Vision-Language-Action Models with Action Caching and Refinement
Ryuji Oi, Hikari Otsuka, Kosuke Matsushima, Yuki Ichikawa, Masato Motomura, Tatsuya Kaneko, Daichi Fujiki
2607.06370v2
arXiv:2607.06370v2
•updated
•
2026-07-07
Vision-Language-Action (VLA) models have emerged as a promising approach for generalizable robotic manipulations. In particular, flow-matching-based VLA models have shown remarkable success due to their capability to generate precise and smooth action sequences and capture multimodal distributions. However, the iterative denoising process in the action head acts as a major computational bottleneck, posing a critical challenge for real-time deployment. To address this challenge, we propose ActionCache, a plug-and-play external cache that opportunistically reuses past intermediate actions to warm-start generations from the vicinity of target actions, drastically reducing the inference latency. Specifically, ActionCache stores the intermediate actions with compact multimodal keys, which enables retrieval from similar past contexts across different episodes or even different tasks. Experimental results in simulation and real-world environments demonstrate that ActionCache maintains high task success rates in a low-latency regime, achieving action head inference acceleration of up to $10.44\times$ and $40.17\times$ for representative flow-based VLA, $π_{0.5}$ and GR00T-N1.6, respectively.
Tri-Manual Visuomotor Imitation Learning of Robot Policies
James Zhao, Mingyuan Ba, Weiming Zhi
2607.25731v3
Tri-Manual Visuomotor Imitation Learning of Robot Policies
James Zhao, Mingyuan Ba, Weiming Zhi
2607.25731v3
arXiv:2607.25731v3
•updated
•
2026-07-28
Bimanual teleoperation provides an effective way to collect robot demonstrations, but it assumes that the operator and robot have matching numbers of simultaneous control channels. This assumption breaks for tri-manual systems: the robot can coordinate three arms concurrently, whereas a single operator can continuously control only two. Pairwise mode switching may therefore record otherwise independent motions sequentially, causing behaviour cloning to reproduce delays imposed by the interface rather than required by the task. We present TriManPolicy, a tri-manual imitation learning system that allows one operator to demonstrate behaviours for three arms. Its central component is Dependency-Aware Tri-Arm Scheduling (DATS). The key idea is to preserve the demonstrated arm motions while reconsidering when they occur. DATS retimes demonstrations offline by preserving local sensorimotor segments of fixed duration and repositioning them according to constraints on task order and arm usage that are reviewed by a human. The resulting data train a single synchronous policy for all three arms, while deployment requires neither the dependency graph nor the scheduler. Across six challenging tasks performed in the real world, policies trained on demonstrations retimed by DATS exhibit more efficient coordination while maintaining comparable observed task success. Offline analysis further shows that DATS changes the supervision across arms rather than merely removing idle periods. Project videos and additional material are available at https://aus.bot/research/trimanpolicy/.
Comment: 9 pages, 9 figures. Project page: https://aus.bot/research/trimanpolicy/ . Equal contribution by James Zhao and Mingyuan Ba. Replacement updates metadata only; manuscript unchanged
CoLI: A Reproducible Platform for Continuum Robot Learning via Monolithic 3D Printing and Isomorphic Teleoperation
Ziyuan Tang, Chenxi Xiao
2606.20389v2
CoLI: A Reproducible Platform for Continuum Robot Learning via Monolithic 3D Printing and Isomorphic Teleoperation
Ziyuan Tang, Chenxi Xiao
2606.20389v2
arXiv:2606.20389v2
•updated
•
2026-06-18
Continuum robots offer strong potential for manipulation tasks due to their high degrees of freedom, compliant structures, and operational safety. However, their adoption in both research and practical applications has been hindered by reproducibility issues arising from complex fabrication and assembly processes, challenging kinematic modeling, and a lack of intuitive control interfaces. To address these challenges, we present a novel open-source continuum robot design. The platform features a simplified fabrication pipeline enabled by multi-material 3D printing, allowing the arm to be fabricated as a monolithic compliant structure with minimal assembly. Control is achieved through an isomorphic teleoperation interface that establishes a direct actuator-level mapping, eliminating the need for explicit kinematic modeling and providing a singularity-free mapping. Building on this hardware design, the platform further supports imitation-learning-based autonomous control. The proposed system is evaluated through hardware characterization and a set of manipulation tasks. Experimental results demonstrate that the platform provides a reproducible, learning-ready continuum robot system, accelerating algorithmic development and systematic benchmarking for the continuum robotics community.
Comment: 8 pages, 7 figures, 1 table, accepted by IROS2026
Mamba Policy: Towards Efficient 3D Diffusion Policy with Hybrid Selective State Models
Jiahang Cao, Qiang Zhang, Jingkai Sun, Jiaxu Wang, Hao Cheng, Yulin Li, Jun Ma, Kun Wu, Zhiyuan Xu, Yecheng Shao, Wen Zhao, Gang Han, Yijie Guo, Renjing Xu
2409.07163v3
Mamba Policy: Towards Efficient 3D Diffusion Policy with Hybrid Selective State Models
Jiahang Cao, Qiang Zhang, Jingkai Sun, Jiaxu Wang, Hao Cheng, Yulin Li, Jun Ma, Kun Wu, Zhiyuan Xu, Yecheng Shao, Wen Zhao, Gang Han, Yijie Guo, Renjing Xu
2409.07163v3
arXiv:2409.07163v3
•updated
•
2024-09-11
Diffusion models have been widely employed in the field of 3D manipulation due to their efficient capability to learn distributions, allowing for precise prediction of action trajectories. However, diffusion models typically rely on large parameter UNet backbones as policy networks, which can be challenging to deploy on resource-constrained devices. Recently, the Mamba model has emerged as a promising solution for efficient modeling, offering low computational complexity and strong performance in sequence modeling. In this work, we propose the Mamba Policy, a lighter but stronger policy that reduces the parameter count by over 80% compared to the original policy network while achieving superior performance. Specifically, we introduce the XMamba Block, which effectively integrates input information with conditional features and leverages a combination of Mamba and Attention mechanisms for deep feature extraction. Extensive experiments demonstrate that the Mamba Policy excels on the Adroit, Dexart, and MetaWorld datasets, requiring significantly fewer computational resources. Additionally, we highlight the Mamba Policy's enhanced robustness in long-horizon scenarios compared to baseline methods and explore the performance of various Mamba variants within the Mamba Policy framework. Real-world experiments are also conducted to further validate its effectiveness. Our open-source project page can be found at https://sagecao1125.github.io/mamba_policy/.
Comment: Accepted to IROS 2025. Project Page: https://sagecao1125.github.io/mamba_policy/
A Tilt-Rotor UAV with a Gripper for Stable Contact-Based Tasks via Environmental Anchoring
Joshua Taylor, Nursultan Imanberdiyev, Wei-Yun Yau, Guillaume Sartoretti, Efe Camci
2608.01736v1
A Tilt-Rotor UAV with a Gripper for Stable Contact-Based Tasks via Environmental Anchoring
Joshua Taylor, Nursultan Imanberdiyev, Wei-Yun Yau, Guillaume Sartoretti, Efe Camci
2608.01736v1
arXiv:2608.01736v1
•
2026-08-03
Maintaining a stable pose during physical interaction is a significant challenge for aerial robots, often limiting their use in contact-based tasks. This paper presents a novel uncrewed aerial vehicle (UAV) platform designed to transition from unconstrained flight to a stable, constrained work platform via environmental anchoring. Our system comprises: 1) a multirotor with a tilt-rotor mechanism that decouples pitch from forward motion, enabling stable hover at non-zero pitch angles, and 2) a novel underactuated, cable-driven, prismatic gripper featuring compliance to adapt to irregular geometries, designed to stabilize the UAV by anchoring it to its environment. We present the design and prototyping of the complete system and validate its performance through a series of real-robot flight tests. Results demonstrate that anchoring significantly improves stability for interaction tasks, reducing positional drift RMSE by over 95% compared to a free-flight baseline, even under windy conditions. The anchored system can withstand longitudinal reaction forces up to 75N while maintaining a stable pose. Furthermore, across a range of target geometries and orientations, the system demonstrated consistent stability with a positional drift RMSE that never exceeded 3mm. These results establish the viability of our approach for complex physical interaction tasks, such as sampling tree health by drilling or sensor installation in hard-to-reach locations. Watch our UAV at: https://youtu.be/HDQ8S4ZW3Ls
Comment: \c{opyright} 20XX IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works
TWINS: A Tactile Wearable Isomorphic Arm Networked System for Contact-Rich Manipulation Learning
Takahide Kitamura, Masaki Murooka, Natsuki Yamanobe, Yukiyasu Domae
2608.01733v1
TWINS: A Tactile Wearable Isomorphic Arm Networked System for Contact-Rich Manipulation Learning
Takahide Kitamura, Masaki Murooka, Natsuki Yamanobe, Yukiyasu Domae
2608.01733v1
arXiv:2608.01733v1
•
2026-08-03
Recent advances in robot learning for manipulation have increased the importance of collecting real-world demonstration data. However, existing robotic systems primarily focus on end-effector manipulation, making it difficult to teach and execute manipulation tasks involving body-surface contact with the arms and chest. This paper presents TWINS (Tactile Wearable Isomorphic Arm Networked System), a robotic system for manipulation involving body-surface contact. TWINS consists of a Wearable Dual-Arm Device, which is worn by the operator, and an Isomorphic Robot with the same joint configuration and external dimensions. Distributed tactile sensors embedded in the chest and arms enable the measurement of body-surface contact synchronized with joint motion. Using the Wearable Dual-Arm Device, we collected demonstrations for four manipulation tasks involving body-surface contact. We then trained imitation learning policies using the collected demonstrations and deployed them on the Isomorphic Robot, enabling manipulation guided by body-surface tactile observations. Experimental results demonstrate that TWINS provides a unified robotic system for demonstration, learning, and execution of manipulation involving body-surface contact. https://mmurooka.github.io/twins-project-page/
Bridging the Sim-to-Real Gap in Parallel-Link Leg Mechanisms via Simulator-Side Dynamics Normalization
Jinsong Hong, Jangho Kim, Jihwan Lee, Donghyun Kim, Sehoon Oh
2608.01697v1
Bridging the Sim-to-Real Gap in Parallel-Link Leg Mechanisms via Simulator-Side Dynamics Normalization
Jinsong Hong, Jangho Kim, Jihwan Lee, Donghyun Kim, Sehoon Oh
2608.01697v1
arXiv:2608.01697v1
•
2026-08-03
This paper addresses the sim-to-real gap in dynamics arising when a parallel-link mechanism is represented by a serial-tree surrogate in simulation. Conventional Jacobian-based state and torque mappings preserve consistency with the kinematic and virtual-work relations but do not account for the coordinate-induced redistribution of actuator inertia and damping and the linkage inertia omitted during serial-tree reduction. To address this gap, Simulator-Side System Normalization (S3N) is proposed to normalize the serial-tree simulator's effective dynamics while preserving its tree topology. S3N-Act incorporates actuator inertia and damping into the serial-coordinate dynamics through coordinate transformation, whereas S3N-Full restores residual linkage inertia by separately identifying actuator- and leg-level frequency responses. In the 2-DoF validation, S3N-Full reduced the joint-position and torque RMSEs by 80.9% and 82.1%, respectively, relative to the Jacobian-mapping baseline. During pitch-in-place motion, S3N-Act and S3N-Full reduced the RMSE of the ground reaction force norm by 65.1% and 62.4%, respectively. During circular locomotion, S3N-Full reduced the phase-averaged, command-normalized sim-to-real gap from 17.3% to 9.9%. These results show that simulator-side normalization improves motion- and force-level sim-to-real consistency. It enables policy training in a serial-tree framework with hardware-consistent dynamics that better represent the physical parallel-link mechanism.
Comment: 10 pages, 12 figures
ProtoAct: Turning Wet-Lab Protocols into Embodied Robotic Actions
Zhe Liu, Jiaming Gu, Zhaohui Du, Zhe Wang, Huanbo Jin, Quan Lu, Qi Wang, Ting Xiao, Minting Pan, Dongzhan Zhou
2608.01690v1
ProtoAct: Turning Wet-Lab Protocols into Embodied Robotic Actions
Zhe Liu, Jiaming Gu, Zhaohui Du, Zhe Wang, Huanbo Jin, Quan Lu, Qi Wang, Ting Xiao, Minting Pan, Dongzhan Zhou
2608.01690v1
arXiv:2608.01690v1
•
2026-08-03
Biological wet-lab protocols are written for trained researchers and often leave routine operations, state-dependent conditions, and contextual parameters implicit, making them difficult to translate into robot-executable actions. We present ProtoAct, a structured protocol-grounding framework that converts free-form biological procedures into state-aware, embodiment-ready action sequences. ProtoAct uses ProtoRAG to retrieve manually annotated examples for context-sensitive parsing, employs RefineChecker to detect and revise missing or inconsistent steps, and applies ActSchema to map the refined procedure into constrained JSON function sequences. We further introduce BioP2E, for which we manually annotate 22 cell-culture protocols into 258 monitoring conditions, 910 executable subtasks, and 962 grounded action calls. Evaluation across seven large language models demonstrates that ProtoAct can be effectively instantiated with different backbones. Ablations confirm that retrieval, posterior checking, and schema constraints make complementary contributions. The parsed subtasks further support demonstration collection and VLA model training, enabling successful execution in both simulation and real-robot settings. ProtoAct thus provides a practical interface between biological protocol understanding and embodied robotic execution.
Comment: 15 pages, 13 figures
SyncPlan: Long-Horizon LLM Coordination with Explicit Synchronization and Adaptive Correction
Shen You, Xiaoming Zhu, Weining Weng, Hefei Mei, Weixuan Wang, Zhongshen Li, Zeji LI, Ye-Wen Wang, Zijun Liao, Juchao Zhuo, Yang Wei, Fuhao Qiu, Siqin Li, Zhenjie Lian, Danei Gong, Junkai Ji, Xiangtao Li, Qiuzhen Lin, Liang Wang, Ka-Chun Wong
2608.01652v1
SyncPlan: Long-Horizon LLM Coordination with Explicit Synchronization and Adaptive Correction
Shen You, Xiaoming Zhu, Weining Weng, Hefei Mei, Weixuan Wang, Zhongshen Li, Zeji LI, Ye-Wen Wang, Zijun Liao, Juchao Zhuo, Yang Wei, Fuhao Qiu, Siqin Li, Zhenjie Lian, Danei Gong, Junkai Ji, Xiangtao Li, Qiuzhen Lin, Liang Wang, Ka-Chun Wong
2608.01652v1
arXiv:2608.01652v1
•
2026-08-03
LLM-based multi-agent coordination faces a fundamental trade-off between efficiency and adaptivity in dynamic environments. Existing approaches typically rely on repeated LLM invocations or multi-round communication to adapt decisions during execution, introducing substantial latency and making coordination vulnerable to asynchronous progress and environmental changes. Conversely, one-shot planning reduces coordination overhead but produces open-loop plans that can quickly become stale or fail when actions depend on other agents and the environment. We introduce SyncPlan, a plan-execute-correct framework for long-horizon coordination through explicit synchronization and adaptive correction. Given the state and team-level task, a centralized LLM coordinator generates per-agent action chains in a single planning call. During execution, explicit wait primitives and deadlock detection enforce inter-agent and agent-environment dependencies, while a lightweight Plan Staleness Detector continuously assesses the remaining plan and triggers replanning when environmental changes invalidate its assumptions. We further optimize the coordinator through SFT and planning-oriented RL with dense task progress and outcome-level execution feedback. Experiments on the public Overcooked benchmark and the complex Honor of Kings environment show that SyncPlan achieves state-of-the-art task success rates while using less than 0.05% of the wall-clock runtime compared with existing LLM-based coordinators. Code and datasets will be made publicly available.
Long-Term Memory for VLA-based Agents in Open-World Task Execution
Xu Huang, Weixin Mao, Yinhao Li, Hua Chen, Jiabao Zhao
2604.15671v2
Long-Term Memory for VLA-based Agents in Open-World Task Execution
Xu Huang, Weixin Mao, Yinhao Li, Hua Chen, Jiabao Zhao
2604.15671v2
arXiv:2604.15671v2
•updated
•
2026-04-17
Vision-Language-Action (VLA) models have demonstrated significant potential for embodied decision-making; however, their application in complex chemical laboratory automation remains restricted by limited long-horizon reasoning and the absence of persistent experience accumulation. Existing frameworks typically treat planning and execution as decoupled processes, often failing to consolidate successful strategies, which results in inefficient trial-and-error in multi-stage protocols. In this paper, we propose ChemBot, a dual-layer, closed-loop framework that integrates an autonomous AI agent with a progress-aware VLA model (Skill-VLA) for hierarchical task decomposition and execution. ChemBot utilizes a dual-layer memory architecture to consolidate successful trajectories into retrievable assets, while a Model Context Protocol (MCP) server facilitates efficient sub-agent and tool orchestration. To address the inherent limitations of VLA models, we further implement a future-state-based asynchronous inference mechanism to mitigate trajectory discontinuities. Extensive experiments on collaborative robots demonstrate that ChemBot achieves superior operational safety, precision, and task success rates compared to existing VLA baselines in complex, long-horizon chemical experimentation.
Comment: Added references
D-VLC: Decentralized Vision-Language Collaboration for Heterogeneous Embodied Multi-Robot Systems in Unknown Environments
Yuan Zhou, Ruitong Lin, Shen Wang, Weiqi Gai, Mo Zhu, Xin Zhou, Yuze Wu, Fei Gao
2607.29009v2
D-VLC: Decentralized Vision-Language Collaboration for Heterogeneous Embodied Multi-Robot Systems in Unknown Environments
Yuan Zhou, Ruitong Lin, Shen Wang, Weiqi Gai, Mo Zhu, Xin Zhou, Yuze Wu, Fei Gao
2607.29009v2
arXiv:2607.29009v2
•updated
•
2026-07-31
Multi-robot systems, particularly heterogeneous robot swarms, can improve the efficiency of complex task execution through parallel collaboration and complementary capabilities. However, conventional rule-based methods rely on predefined task models and specialized decision making programs, making it difficult to understand complex semantic instructions and coordinate heterogeneous robots. LLMs introduce strong language understanding and task reasoning capabilities, allowing multi-robot systems to interpret instructions, decompose tasks, and assign roles according to task semantics. VLMs further incorporate visual perception, enabling robots to reason about objects, regions, and spatial relationships in physical environments. Nevertheless, existing LLM/VLM based methods often depend on known maps, centralized and synchronized decision making, limiting their generalization to heterogeneous robots and unseen tasks. We therefore propose a framework that combines decentralized asynchronous reasoning, lightweight information sharing, capability aware collaboration, and a unified action interface, enabling general purpose VLMs to generate robot specific actions executed by learning free experts without task or robot specific training. Experiments across diverse scenarios and multiple VLMs show success rates above 70\%, with completion time reduced by up to 55.8\% relative to the geometric greedy baseline.
A Forward-Inverse Dynamic Game Framework for Enhanced Multi-Agent Trajectory Planning
Tianle Liu, Youcheng Niu, Jing Zeng, Shuo Li, Jinming Xu
2608.01636v1
A Forward-Inverse Dynamic Game Framework for Enhanced Multi-Agent Trajectory Planning
Tianle Liu, Youcheng Niu, Jing Zeng, Shuo Li, Jinming Xu
2608.01636v1
arXiv:2608.01636v1
•
2026-08-03
This paper studies feedback Nash equilibrium (FBNE) seeking for multi-agent trajectory planning in nonlinear dynamical systems with unknown agents' objectives and state-dependent inter-agent coupling. While dynamic game theory provides a principled framework for such problems, existing approaches typically assume fully rational agents with known objectives or rely on fixed regularization, limiting their ability to capture bounded rationality and spatially varying interaction intensity in safety-critical settings. To this end, we propose a KL-regularized dynamic game with a state-dependent weight that adaptively balances optimality and behavioral priors. To infer unknown cost parameters from demonstrated behaviors, we develop a context-aware inverse game module based on maximum-entropy inverse reinforcement learning with physics-informed regularization, ensuring structural consistency with the forward game. We establish per-iteration well-posedness of the regularized local game and show that the adaptive weighting function remains Lipschitz continuous under bounded nominal-trajectory updates. Numerical simulations and multi-robot experiments on cooperative navigation and merging scenarios validate the effectiveness of the proposed framework.
Enfold: Folding World Model Imagination into Predictive Representations for Ultra-Efficient Embodied Control
Weili Zeng, Yitong Xing, Fulong Liu, Chengqun Yang, Antao Xiang, Feng Tian, Jingnan Gao, Jisong Cai, Xin Wang, Xiaomin Wu, Yao Mu, Xiaokang Yang, Yichao Yan
2607.26657v2
Enfold: Folding World Model Imagination into Predictive Representations for Ultra-Efficient Embodied Control
Weili Zeng, Yitong Xing, Fulong Liu, Chengqun Yang, Antao Xiang, Feng Tian, Jingnan Gao, Jisong Cai, Xin Wang, Xiaomin Wu, Yao Mu, Xiaokang Yang, Yichao Yan
2607.26657v2
arXiv:2607.26657v2
•updated
•
2026-07-29
World generative models are typically used through what they produce: a rendered future, a video-conditioned action, or latent context computed by a costly generative branch. We argue that their more reusable asset is the computation that constructs a future. As a generator transforms a corrupted future into a coherent trajectory, its intermediate states organize appearance, spatial layout, and interaction across levels of abstraction. Can this future-generative computation be internalized in a representation inferred from the present alone? We present Enfold, which transfers this computation into a representation predicted from the current visual context and language instruction. During training, multi-level states exposed as the generator processes the observed future supervise a current-only encoder. The learned representation is fed back to condition future generation and is read by task heads without allowing task gradients to reshape the encoder. At deployment, action prediction no longer executes the generator. Across LIBERO, RoboTwin2.0, and real-robot tasks, Enfold supports strong control while reducing action latency by $3.7\times$ relative to Fast--WAM, Enfold-Flash reaches $10.1\times$. Representation analyses show that it suppresses nuisance variation and preferentially captures changes that emerge over longer horizons. When the current scene is altered by human intervention, both the generated continuation and the executed actions adapt, which is inconsistent with fixed trajectory replay. These results recast a world generator as a source of predictive control representations: its future need not be materialized at every step if its internal structure can be enfolded into the present.
Expert Knowledge-driven Reinforcement Learning for Autonomous Racing via Trajectory Guidance and Dynamics Constraints
Bo Leng, Weiqi Zhang, Zhuoren Li, Lu Xiong, Guizhe Jin, Ran Yu, Chen Lv
2603.05842v3
Expert Knowledge-driven Reinforcement Learning for Autonomous Racing via Trajectory Guidance and Dynamics Constraints
Bo Leng, Weiqi Zhang, Zhuoren Li, Lu Xiong, Guizhe Jin, Ran Yu, Chen Lv
2603.05842v3
arXiv:2603.05842v3
•updated
•
2026-03-06
Reinforcement learning has shown significant potential for autonomous racing, but it still faces challenges such as training instability, inefficient exploration, and unsafe action outputs in high-dynamic racing scenarios. This paper proposes a Trajectory guidance and Dynamics constraints Reinforcement Learning (TraD-RL) framework for autonomous racing. The proposed method incorporates expert prior knowledge into policy learning through Minimum Curvature Racing Line (MCRL) guidance, explicit vehicle dynamics constraints, and two-stage curriculum learning. MCRL provides global path and velocity references through observation augmentation and reward shaping, thereby improving exploration efficiency and racing performance. Yaw rate and sideslip angle constraints are introduced to characterize the vehicle dynamic safe operating envelope, and the corresponding stability costs are incorporated into policy optimization through Lagrangian relaxation. Moreover, the two-stage curriculum learning strategy enables a progressive transition from stable trajectory following to high-speed performance exploration. Experiments on two racetracks demonstrate that TraD-RL improves racing performance while maintaining a favorable balance between speed and dynamic stability. Further analyses of ablation, sensitivity, and robustness validate the effectiveness and stability of the proposed framework.
AffordTrajDP: Dynamic Affordance-Guided Visuomotor Policy Learning for Robotic Manipulation
Gaoyuan Wu, Ziyu Shan, Haoyang Du, Yuyao Jiang, Ziwei Wang
2608.01603v1
AffordTrajDP: Dynamic Affordance-Guided Visuomotor Policy Learning for Robotic Manipulation
Gaoyuan Wu, Ziyu Shan, Haoyang Du, Yuyao Jiang, Ziwei Wang
2608.01603v1
arXiv:2608.01603v1
•
2026-08-03
Affordance-guided imitation learning has shown impressive performance in robotic manipulation tasks by compressing visual perception into task-specific geometric constraints (e.g., fixed contact points). However, the commonly used static affordances can become inconsistent in precision-critical tasks or under object location perturbations, leading to post-contact trajectory drift. To address this issue, we propose AffordTrajDP, a dynamic framework that constructs affordance trajectories via object-centric temporal propagation to guide the progressive manipulation process. Specifically, given an RGB-D observation, our core insight is that a retrieved anchor affordance, which captures the desired contact point between the end-effector and the target object, can be propagated forward via affordance propagation, using the object's SE(3) pose as a natural propagation medium, to yield an affordance trajectory that provides temporally consistent, state-aware guidance throughout execution. AffordTrajDP achieves 70.0% average success rate on ManiSkill3, outperforming strong baselines by up to 17.8%. Real-world experiments on Galaxea A1 and UR7e robotic arms, covering StackCube, PickCup, AdapterInsertion, Ring-on-Peg, Put-in-Bowl, and USB Insertion, further validate robustness under object placement variations and appearance changes, with seen and unseen object instances evaluated on Galaxea A1, and ablations confirm the contribution of each proposed component.
Good Weights: Proactive, Adaptive Dead Reckoning Fusion for Continuous and Robust Visual SLAM
Yanwei Du, Jing-Chen Peng, Patricio A. Vela
2509.22910v2
Good Weights: Proactive, Adaptive Dead Reckoning Fusion for Continuous and Robust Visual SLAM
Yanwei Du, Jing-Chen Peng, Patricio A. Vela
2509.22910v2
arXiv:2509.22910v2
•updated
•
2025-09-26
Given that Visual SLAM relies on appearance cues for localization and scene understanding, texture-less or visually degraded environments (e.g., plain walls or low lighting) lead to poor pose estimation and track loss. However, robots are typically equipped with sensors that provide some form of dead reckoning odometry with reasonable short-time performance but unreliable long-time performance. The Good Weights (GW) algorithm described here provides a framework to adaptively integrate dead reckoning (DR) with passive visual SLAM for continuous and accurate frame-level pose estimation. Importantly, it describes how all modules in a comprehensive SLAM system must be modified to incorporate DR into its design. Adaptive weighting increases DR influence when visual tracking is unreliable and reduces when visual feature information is strong, maintaining pose track without overreliance on DR. Good Weights yields a practical solution for mobile navigation that improves visual SLAM performance and robustness. Experiments on collected datasets and in real-world deployment demonstrate the benefits of Good Weights.
Comment: 8 pages, 9 figures, 1 table. Accepted to ICRA 2026
Perception-and-action system for humanoid robot task execution in construction
Yanxi Liu, Yizhi Liu
2608.01600v1
Perception-and-action system for humanoid robot task execution in construction
Yanxi Liu, Yizhi Liu
2608.01600v1
arXiv:2608.01600v1
•
2026-08-03
Humanoid robots, with their human-like shape and multi-tasking capabilities, are well-aligned with human-dominated workplaces, like those in civil and construction engineering, where they could collaborate with human workers or autonomously perform physically demanding and hazardous tasks. Despite this promise, limited research has explored how to endow these robots with the practical capabilities needed to perform construction tasks. To this end, this study proposes a novel perception-and-action system that enables humanoid robots to learn and perform construction tasks from worker demonstrations. This system contains two deep networks: Humanoid-PoseNet, which extracts human postures and translates them into mechanically feasible poses for a humanoid robot; and Humanoid-ActionNet, which learns robot-executable actions based on these translated poses. Experimental results demonstrate that the humanoid robot reliably executed eight construction-related actions, achieving an average motion-tracking error of 82.45 mm MPJPE (Mean Per Joint Position Error). This work provides an early step toward deploying humanoid collaborators in construction.
Uncovering and Mitigating Positional Blind Spots in Vision-Language-Action Models
Dongdong An, Pengjie Zhao, Yihao Huang, Wenbing Tang, Ziming He, Jiayi Zhu, Jifeng Ning, Qin Zhao
2608.01573v1
Uncovering and Mitigating Positional Blind Spots in Vision-Language-Action Models
Dongdong An, Pengjie Zhao, Yihao Huang, Wenbing Tang, Ziming He, Jiayi Zhu, Jifeng Ning, Qin Zhao
2608.01573v1
arXiv:2608.01573v1
•
2026-08-03
Recent Vision-Language-Action (VLA) models achieve promising performance in robotic manipulation, typically measured by success rates aggregated over predefined object configurations, an evaluation that implicitly assumes spatially uniform competence across the workspace. However, this assumption does not hold: even with the instruction and every other scene factor held fixed, merely relocating a task-irrelevant distractor can sharply raise the failure probability within localized, spatially coherent regions, which we term Positional Blind Spots (PBS). In this paper, we propose a two-stage black-box framework to uncover and mitigate PBS. During the uncovering stage, we grid the workspace and apply a one-sided log-likelihood-ratio test to localize PBS cells with significantly elevated risk. During the mitigation stage, we fine-tune the policy via LoRA on demonstrations collected from these PBS regions, improving competence there while largely preserving performance across the rest of the workspace. We evaluate our framework on five state-of-the-art VLA policies across two benchmarks, and find that PBS are pervasive and spatially concentrated in all of them, with failure rates up to 0.58. Our search strategy achieves an average F1-score of 0.678, outperforming random search and adaptive sampling baselines by 0.268 and 0.178, respectively. Guided by the discovered regions, targeted fine-tuning reduces the overall failure rate by 40.00%--85.19%.
Embodied Agents Take Control: Minimal-Interface Zero-Shot Agents Rival Industrial-Scale Policies in Vision-and-Language Navigation
Jian Zhou, Xunyi Zhao, Gengze Zhou, Zerui Li, Sihao Lin, Jiajun Liu, Qi Wu
2607.26148v2
Embodied Agents Take Control: Minimal-Interface Zero-Shot Agents Rival Industrial-Scale Policies in Vision-and-Language Navigation
Jian Zhou, Xunyi Zhao, Gengze Zhou, Zerui Li, Sihao Lin, Jiajun Liu, Qi Wu
2607.26148v2
arXiv:2607.26148v2
•updated
•
2026-07-28
Autonomous embodied agents must sustain a long decision-making loop that involves perceiving, acting, verifying, and self-correcting over many steps. Current systems sustain this loop through task-specific workflows or embodied policies. However, these fixed workflows and policies offer limited flexibility across environments and often lack effective recovery strategies when execution goes wrong. We find that a general-purpose agent can instead sustain the loop on its own. We term this organization agentic embodied control: the reasoning model directly steers every action, keeping reasoning and control aligned. Using zero-shot navigation as a controlled testbed, we equip three coding-agent harnesses with only a monocular RGB camera and discrete actions. At default effort, replicated opus-5 runs average $70.7\pm3.5$% success, while fable-5 reaches 78% at maximum effort. When a trained waypoint tool is offered alongside primitives, the hybrid fable-5 agent reaches $76.7\pm0.6$% at default effort, using half the environment steps and under a quarter of the wall time. Across the ablations, model choice dominates performance variation. Observed harness differences are modest, and forced waypoints help weaker models but can hinder stronger ones. Although longer horizons, latency, and context growth remain barriers to sustained autonomy, these results show that a general-purpose model can already achieve competitive embodied control without a navigation policy.
Interaction Dynamics MPC for Knee Rehabilitation Exoskeletons: A Closed-Loop SEA Outer-Loop Study
Yongyan Cao, Jinshan Tang
2606.13485v3
Interaction Dynamics MPC for Knee Rehabilitation Exoskeletons: A Closed-Loop SEA Outer-Loop Study
Yongyan Cao, Jinshan Tang
2606.13485v3
arXiv:2606.13485v3
•updated
•
2026-06-11
Safe rehabilitation is an interaction-dynamics problem: the controller must regulate a prescribed motion while absorbing involuntary spasm, voluntary effort, actuator compliance, and model mismatch as disturbances. This paper instantiates the predictive interaction-dynamics framework of the base pHRI formulation on a SEA knee joint. SEA feedforward reduces the gravity-compensated knee to the same scalar double integrator as the base framework, while a dynamic-residual measurement from spring deflection supplies an interaction-disturbance observation. A steady-state target converts the estimated disturbance into a cancelling input, and a finite-horizon quadratic program regulates deviations from that target under range-of-motion, torque, and velocity constraints. The evaluation matches stiffness and damping across controllers so gains cannot be attributed to higher impedance. Under a motion-opposing $15\unit{Nm}$ step, classical impedance and MPC without estimation produce about $500\unit{mrad}$ steady-state error, whereas Kalman-augmented interaction MPC reduces this to $1.17\unit{mrad}$ at 100~Hz and $0.70\unit{mrad}$ at 500~Hz; the 500~Hz peak is $7.27\unit{mrad}$. In 30 randomized trials, the 95th-percentile peak is $21.57\unit{mrad}$. Bounded Assist-as-Needed scheduling, a corrective-channel energy tank, constrained OSQP stress cases, direct MuJoCo execution, and a posture-clamped MyoSuite knee slice are implemented. The framework holds on a single-mass, closed-inner-loop SEA approximation; an explicit two-mass plant with a finite-bandwidth, pole-placed inner torque loop (Section~VIII) confirms this for nominal tracking but shows delivered torque can overshoot the commanded bound by 21.7\% near saturation. Scope excludes clinical intent recognition, full-system passivity, safety certification, hardware trials, and multi-joint validation.
Belief-Aware Influence and Trust (BAIT): Shaping Human Belief During Repeated Human-Robot Interaction
Ye-Ji Mun, Mahsa Golchoubian, Shahabedin Sagheb, Yan Bai, Tianhao Ji, Dylan P. Losey, Katherine Driggs-Campbell
2607.25327v2
Belief-Aware Influence and Trust (BAIT): Shaping Human Belief During Repeated Human-Robot Interaction
Ye-Ji Mun, Mahsa Golchoubian, Shahabedin Sagheb, Yan Bai, Tianhao Ji, Dylan P. Losey, Katherine Driggs-Campbell
2607.25327v2
arXiv:2607.25327v2
•updated
•
2026-07-28
Repeated human-robot interaction (HRI) requires proactively accounting for humans who continually adapt to evolving beliefs about the robot. Prior frameworks often treat encounters as isolated events, suffering cumulative task performance decay as human perception drifts, or maintain long-term influence through erratic, unpredictable behavior that erodes perceived human trust and relies on computationally unscalable formulations. To address these gaps, we introduce the Belief- Aware Influence and Trust (BAIT) controller. BAIT integrates a hierarchical particle filter, which infers both fast human strategic shifts and slow perceptual belief updates, with a belief-aware Model Predictive Path Integral planner. BAIT explicitly optimizes the trade-off between long-horizon influence and human trust, while enforcing immediate task performance as a strict constraint. Across simulations, a human-subject study, and a real-world GEM vehicle deployments in repeated lane-merging scenarios, BAIT achieves task performance comparable to baselines that optimize long-term influence through unpredictability while yielding significantly higher user trust. The video demonstrating our experiments is available at https://youtu.be/9o4GqKLWDCw.
Comment: 9 pages, 4 figures, submitted to IEEE Robotics and Automation Letter (RA-L)
Learning Smooth SE(3) Trajectories under Left-Invariant Riemannian Metrics
Yuwei Wu, Vijay Kumar
2608.01562v1
Learning Smooth SE(3) Trajectories under Left-Invariant Riemannian Metrics
Yuwei Wu, Vijay Kumar
2608.01562v1
arXiv:2608.01562v1
•
2026-08-03
Optimal trajectory generation for rigid-body motions on Lie groups can be formulated as a variational problem that minimizes energy functionals defined by Riemannian metrics. While closed-form solutions exist for special cases such as product metrics and rest-to-rest boundary conditions, solving the general problem with arbitrary boundary states and coupled rotational-translational metrics often requires computationally expensive numerical boundary value solvers. These limitations restrict the use of geometrically consistent trajectory generation in real-time robotic planning and control. This paper presents a learning-based framework for approximating higher-order smooth trajectories on SE(3) under general left-invariant Riemannian metrics. The method parameterizes body-twist trajectories using high-order polynomials and relies on a neural network to learn a subset of the polynomial coefficients and the trajectory duration. The remaining coefficients are analytically determined to enforce the boundary conditions. The training of the network is guided by losses derived from Euler-Lagrange optimality conditions, metric-weighted smoothness objectives, and feasibility constraints. The metric-conditioned framework enables generalization across diverse metric structures and motion conditions. Extensive numerical experiments demonstrate that the proposed approach generates smooth trajectories that closely approximate solutions from numerical optimization while achieving millisecond-level inference times. We demonstrate two practical applications of the proposed framework: real-time generation of diverse motion primitives with waypoint traversal, and refinement for quadrotor flight under dynamic conditions. These results suggest that learning-based motions with geometric structure can provide an efficient alternative to conventional optimization-based methods for trajectory generation on SE(3).
CoorGrasp: Coordinated Contact Control for Adaptive Dexterous Grasping Under Uncertainty
Mingrui Yu, Yongpeng Jiang, Yongyi Jia, Yi Ren, Xiang Li
2607.03557v2
CoorGrasp: Coordinated Contact Control for Adaptive Dexterous Grasping Under Uncertainty
Mingrui Yu, Yongpeng Jiang, Yongyi Jia, Yi Ren, Xiang Li
2607.03557v2
arXiv:2607.03557v2
•updated
•
2026-07-03
While recent research has focused heavily on dexterous grasp pose generation, less attention has been devoted to the execution of planned grasps. Under shape and position uncertainty, open-loop execution often yields uncoordinated contacts, causing undesired in-hand object motion and even grasp failures. To address this, this paper proposes a tactile-driven model predictive controller for adaptive and delicate execution of diverse dexterous grasps. Our approach emphasizes multi-contact coordination across both approaching and grasping phases, with three key novelties: (i) coordination-aware phase separation, (ii) arm-hand coordination to compensate for position errors, and (iii) adaptive force coordination to increase contact forces in a balanced manner. An analytical model is employed to relate contact forces to robot joint motions for predictive control. Our formulation imposes no restrictions on grasp types or contact configurations and integrates seamlessly with state-of-the-art grasp pose generation methods. We validate the approach through large-scale simulations involving 15k grasps across 478 objects on three robotic hands, and real-world experiments on 8 objects. Results demonstrate that our method achieves higher grasp success rates and reduced undesired object movements.
Comment: Accepted by ICRA 2026. Best Poster Award at ICRA 2026 Workshop on Dexterity with Multifingered Hands: Hardware, Sensing, and Skills. Project Website: https://ada-grasp-ctrl.github.io/
Interaction Dynamics Modeling and Predictive Control for Safe Steerable Catheter--Tissue Interaction
Yongyan Cao
2607.20939v2
Interaction Dynamics Modeling and Predictive Control for Safe Steerable Catheter--Tissue Interaction
Yongyan Cao
2607.20939v2
arXiv:2607.20939v2
•updated
•
2026-07-23
Safe steerable catheter control is fundamentally a problem of interaction dynamics: the tip must follow a planned motion, remain compliant against moving tissue, reject friction and hysteresis, and respect a clinically meaningful never-exceed contact-force bound. We formulate catheter--tissue interaction dynamics in the scalar tip-normal coordinate of a single-segment single-tendon catheter. A partial-physics feedforward cancels only the reliable nominal bending dynamics, exposing a configuration-invariant linear interaction-dynamics model whose input gain varies through the scalar catheter inertia. A predictive optimizer then regulates this interaction state subject to hard contact-force, tendon-force, and curvature constraints. An augmented Kalman filter compresses contact, friction, and modeling error into one sensor-free disturbance state, giving nominal offset-free regulation in free space while leaving force safety to the explicit constraint. The unconstrained and disturbance-free limit recovers classical catheter impedance as a special realization of the same interaction dynamics, rather than as the main design object. In a MuJoCo distributed-compliance simulation of an eight-link tendon-driven catheter, disturbance augmentation cuts free-space approach error by 90\%, and only the force-constrained predictive interaction-dynamics controller reconciles tracking with the 0.5\,N bound: the unconstrained controller drives contact force to 0.60\,N against a penetrating target, while the constrained one holds 0.47\,N at identical tracking. These results show that offset-free motion regulation and contact-force safety are coupled interaction-dynamics objectives, and that the explicit predictive constraint resolves their tension under stiff tissue contact. The bound also holds under $0.5$\,mm, $1.2$\,Hz cardiac motion. Hardware validation is future work.
Concurrent Prehensile and Nonprehensile Manipulation: A Practical Approach to Multi-Stage Dexterous Tasks
Hao Jiang, Yue Wu, Yue Wang, Gaurav S. Sukhatme, Daniel Seita
2603.11655v4
Concurrent Prehensile and Nonprehensile Manipulation: A Practical Approach to Multi-Stage Dexterous Tasks
Hao Jiang, Yue Wu, Yue Wang, Gaurav S. Sukhatme, Daniel Seita
2603.11655v4
arXiv:2603.11655v4
•updated
•
2026-03-12
Dexterous hands enable concurrent prehensile and nonprehensile manipulation, such as holding one object while interacting with another, a capability essential for everyday tasks yet underexplored in robotics. Learning such long-horizon, contact-rich multi-stage behaviors is challenging because demonstrations are expensive to collect and end-to-end policies require substantial data to generalize across varied object geometries and placements. We present DexMulti, a sample-efficient approach for real-world dexterous multi-task manipulation that decomposes demonstrations into object-centric skills with well-defined temporal boundaries. Rather than learning monolithic policies, our method retrieves demonstrated skills based on current object geometry, aligns them to the observed object state using an uncertainty-aware estimator that tracks centroid and yaw, and executes them via a retrieve-align-execute paradigm. We evaluate on three multi-stage tasks requiring concurrent manipulation (Grasp + Pull, Grasp + Open, and Grasp + Grasp) across two dexterous hands (Allegro and LEAP) in over 1,000 real-world trials. Our approach achieves an average success rate of 66% on training objects with only 3-4 demonstrations per object, outperforming diffusion policy baselines by 2-3x while requiring far fewer demonstrations. Results demonstrate robust generalization to held-out objects and spatial variations up to +/-25 cm.
Comment: 12 pages, 6 figures
Video World Models
11
默认显示 5 篇
WorldExam: Benchmarking World Models from Apparent Appearance to Inherent Reactivity
Yuxue Yang, Shuyao Shang, Jiahe Wang, Zitong Zhou, Liang Tan, Junhan Zeng, Ruizhi Li, Junyan Li, Yu Liu, Xiao Yang, Yong Li, Jun Zhu, Hongsheng Li, Tieniu Tan, Lue Fan, Zhaoxiang Zhang
2608.02603v1
WorldExam: Benchmarking World Models from Apparent Appearance to Inherent Reactivity
Yuxue Yang, Shuyao Shang, Jiahe Wang, Zitong Zhou, Liang Tan, Junhan Zeng, Ruizhi Li, Junyan Li, Yu Liu, Xiao Yang, Yong Li, Jun Zhu, Hongsheng Li, Tieniu Tan, Lue Fan, Zhaoxiang Zhang
2608.02603v1
arXiv:2608.02603v1
•
2026-08-03
Controllable video generation models are increasingly being developed as world models. Accordingly, evaluating them in this role extends beyond the apparent appearance of generated videos to the inherent reactivity of the worlds they depict: the ability to infer from the scene state how the world should react and to generate plausible consequences not explicitly described in the input. Yet existing benchmarks mainly assess visual quality or explicit instruction fulfillment by checking whether requested actions and interaction outcomes are realized, leaving inherent reactivity underexamined. We introduce WorldExam, a hierarchical diagnostic benchmark spanning four levels: Visual Quality, Control Adherence, Spatial Consistency, and World Reactivity. It comprises 1,474 cases across eight dedicated tasks and supports unified evaluation of camera-, action-, and language-driven model paradigms. The World Reactivity level evaluates scene-conditioned reactions and goal-directed behaviors beyond what is explicitly specified in the input. Evaluation of 20 representative models reveals a clear capability split. Camera-driven models excel at camera control, but their interfaces do not support dynamic interaction; action-driven models control subjects more precisely but often leave the world unresponsive; and language-driven models perform better on interaction but follow complex controls less faithfully. No model combines broad task coverage with consistently strong performance, showing that high visual quality and explicit instruction fulfillment do not guarantee inherent reactivity.
Comment: Project Website: https://WorldExam.github.io
DF$^3$: World Modeling via Decoder-Free Feature Forecasting in Autonomous Navigation
Jiaming Chen, Guoan Xu, Aoshen Huang, Haozhuo Zhang, Yang Li, Wei Pan
2608.02428v1
DF$^3$: World Modeling via Decoder-Free Feature Forecasting in Autonomous Navigation
Jiaming Chen, Guoan Xu, Aoshen Huang, Haozhuo Zhang, Yang Li, Wei Pan
2608.02428v1
arXiv:2608.02428v1
•
2026-08-03
Forecasting future states from video sequences is a critical challenge for autonomous robotic systems and a fundamental objective of world modeling. Prior generative methods operating at the pixel level inevitably overemphasize task-irrelevant details, leading to prohibitive computational overhead. While latent-based approaches attempt to mitigate this by predicting features directly, the persistent reliance on heavy decoders for state-to-task mapping remains a computational bottleneck. In this work, we propose Decoder-Free Feature Forecasting (DF$^3$), a novel framework that models world evolution entirely within the latent space and directly derives task outputs, completely eliminating the need for a decoder. Specifically, DF$^3$ injects learnable spatial queries into the terminal blocks of a frozen vision foundation model to extract future state representations directly. By employing a lightweight, unified Motion-Aware Context Fusion (MACF) mechanism that seamlessly integrates coarse flow warping with fine-grained latent cross-correlation, these queries interact with historical token representations to explicitly align and forecast the feature of the next frame. Subsequently, a specialized set of task queries probes these forecasted features for the downstream task. Extensive experiments on public benchmarks and zero-shot deployment in a robotic simulator demonstrate that DF$^3$ achieves performance comparable to state-of-the-art methods while offering superior efficiency and flexibility for integrated perception and control.
MoWorld: A Flash World Model
Team Moxin, Deyi Ji, Tianrun Chen, Xin Zhang, Jiale Yang, Qi Zhu, An Zhao, Zihao Xie, Han Wang, Xuanyi Liu, Yixiang Zhou, Pei Liu, Yi Tan, Cheng Chen, Dayi Zhu, Mingyu Wei, Hanjie Xu, Jun Liao, Siqi Li, Lingyu Lu, Hongye Fang, Hongming Tan, Youjiang Zhu, Taiyu Zhang, Zejian Li, Chaotao Ding, Zhipeng Liang, Wenxuan Song, Yi Li, Baochuan Yang, Xin Jiang, Ben Feng, Jingyuan Zou, Yanlin Liu, Rong Shi, Lingfeng Li, Liyi Yao, Lanyun Zhu, Yunhe Pan, Lingyun Sun
2607.06216v2
MoWorld: A Flash World Model
Team Moxin, Deyi Ji, Tianrun Chen, Xin Zhang, Jiale Yang, Qi Zhu, An Zhao, Zihao Xie, Han Wang, Xuanyi Liu, Yixiang Zhou, Pei Liu, Yi Tan, Cheng Chen, Dayi Zhu, Mingyu Wei, Hanjie Xu, Jun Liao, Siqi Li, Lingyu Lu, Hongye Fang, Hongming Tan, Youjiang Zhu, Taiyu Zhang, Zejian Li, Chaotao Ding, Zhipeng Liang, Wenxuan Song, Yi Li, Baochuan Yang, Xin Jiang, Ben Feng, Jingyuan Zou, Yanlin Liu, Rong Shi, Lingfeng Li, Liyi Yao, Lanyun Zhu, Yunhe Pan, Lingyun Sun
2607.06216v2
arXiv:2607.06216v2
•updated
•
2026-07-07
The future of World Models depends not only on scaling model capability, but also on scaling practicality and inference efficiency. High-frame-rate inference enables responsive perception, planning, and control in real-world autonomous systems. To this end, we present MoWorld, a cost-effective yet high-performance Flash World Model with an end-to-end framework spanning data generation, pre-training, distillation, and efficient inference, enabling up to 50 FPS real-time interaction with cinematic visual quality without the need of high-end GPUs. To enable large-scale real-world deployment, MoWorld jointly optimizes model capability and cost throughout the entire development pipeline. Specifically, unlike existing approaches that primarily rely on large-scale video corpora, MoWorld is built upon a scalable 3D-native data engine accumulated from our large-scale 3D vision and generative modeling pipeline, enabling the efficient construction of geometrically consistent training data across diverse real-world and synthetic environments. Based on this foundation, a curriculum cross-frame pre-training strategy for stable and scalable World Model learning, an efficient denoising-step distillation algorithm to reduce diffusion training cost, and a mixed-precision parallel inference framework for low-cost real-time deployment. MoWorld is the first real-time interactive World Model built on the Neural Processing Unit (NPU) and can achieves up to 50 FPS in such the devices, enabling practical and efficient deployment at scale. Comprehensive evaluations demonstrate that MoWorld achieves leading performance; notably, its average inference cost is only 30\%-50\% of that of existing World Models, providing a practical foundation for large-scale real-world applications of World Models. We also demonstrate diverse applications of MoWorld.
Comment: Project Page: https://moxin-tech.github.io/moworld/
Faster-WAM: Do World Action Models Need Deep Action Modules?
Liheng Ma, Rui Heng Yang, Zhanguang Zhang, Mateo Clemente, Ziwen Hu, Tongtong Cao, Yingxue Zhang
2608.02365v1
Faster-WAM: Do World Action Models Need Deep Action Modules?
Liheng Ma, Rui Heng Yang, Zhanguang Zhang, Mateo Clemente, Ziwen Hu, Tongtong Cao, Yingxue Zhang
2608.02365v1
arXiv:2608.02365v1
•
2026-08-03
World Action Models (WAMs) couple robot action prediction with video world models. Existing WAMs with shared-backbone and Mixture-of-Transformers designs generally tie the depth of the action module to that of the video backbone, resulting in substantial computational overhead and high inference latency. To address this limitation, we introduce Dock of Transformer (DoT), a video-centric design principle that treats a pretrained video Transformer as a representation hub and connects lightweight output-heads through docking interfaces. This enables flexible output-head design while providing direct access to representations from all layers of the backbone. We then introduce \textbf{Faster-WAM}, an instantiation of DoT for WAMs, which docks a single-layer action head onto a 30-layer video backbone. The docking interface fuses keys and values from all video layers and applies RoPE realignment. Without additional embodied pretraining, Faster-WAM achieves competitive performance on LIBERO and RoboTwin 2.0 while demonstrating strong out-of-distribution generalization on LIBERO-Plus. Faster-WAM also achieves the lowest end-to-end latency in our controlled comparison, requiring only 66.5 ms per inference --- a \(3.2\times\) speedup over Fast-WAM. Overall, these results demonstrate that the video-centric DoT architecture supports flexible task-specific head design while delivering low inference latency, strong action-prediction performance, and robust generalization.
PhyCheck: Fine-Grained Evidence-Grounded Dataset for Physical Law Understanding in Video-LLMs
Zhongjie Ba, Shengwang Xu, Peng Cheng, Jinyang Zou, Ting Yu, Zhibo Wang, Zhan Qin
2608.02150v1
PhyCheck: Fine-Grained Evidence-Grounded Dataset for Physical Law Understanding in Video-LLMs
Zhongjie Ba, Shengwang Xu, Peng Cheng, Jinyang Zou, Ting Yu, Zhibo Wang, Zhan Qin
2608.02150v1
arXiv:2608.02150v1
•
2026-08-03
Embodied intelligence and world models require video understanding systems to go beyond recognizing objects and actions and develop an understanding of physical regularities. However, despite their strong performance on general video understanding tasks, current video-language models still struggle to reliably determine whether an observed event conforms to specific physical laws. Existing benchmarks primarily assess the physical quality of generated videos, providing limited support for systematically evaluating and improving the physical-law understanding of Video Large Language Models (VideoLLMs). To address this gap, we introduce PhyCheck, a video question answering dataset organized at two complementary levels of granularity. The coarse-grained subset asks models to determine whether the phenomenon shown in a video conforms to or violates physical laws, while the fine-grained subset further examines whether models can capture physical details responsible for the violation or compliance. We use these subsets as structured supervision to improve physical understanding. In addition, the dataset contains a diagnostic subset with external causal context that reveal hidden factors affecting physical plausibility, assessing whether models can recalibrate their judgments accordingly. Experiments with Fine-tune Qwen2.5-VL show that training with the proposed data substantially improves the understanding of physical-consistency, while evaluations in the diagnostic subset reveal that current models still have difficulty incorporating additional causal conditions into their decisions. These findings highlight the gap between recognizing surface-level inconsistencies and understanding underlying physical mechanisms, and provide a foundation for evaluating and improving physical understanding in Video-LLMs.
Comment: 15pages, 4 figures, 4 tables
Douyin Multimodal Embedding Model Technical Report
Haonan Chen, Chu Li, Zhicheng Wang, Yuanwei Liu, Yuanjiang Wang, Shaohua Jiang, Zhicheng Dou
2608.02148v1
Douyin Multimodal Embedding Model Technical Report
Haonan Chen, Chu Li, Zhicheng Wang, Yuanwei Liu, Yuanjiang Wang, Shaohua Jiang, Zhicheng Dou
2608.02148v1
arXiv:2608.02148v1
•
2026-08-03
Multimodal representation learning is a cornerstone of modern AI. By encoding multimodal queries and targets into vectors, it powers industrial search and recommendation and underpins modern agents. Real-world platforms with complex modalities and massive-scale content, such as Douyin, Xiaohongshu, and YouTube, demand both efficiency under billion-scale indexing and fine-grained discrimination for hard matching. Existing MLLM embedding models rarely satisfy both. Contrastive models are efficient but rely on pair-level supervision too coarse for fine-grained distinctions, while CoT-based models improve discrimination through explicit generation impractical to serve online. We present Douyin Multimodal Embedding (DME), a model trained in two stages to combine both strengths. Stage 1 performs large-scale contrastive pre-training that establishes a unified multimodal embedding space with broad modality and task coverage. Stage 2 supplements semantic sufficiency, the property that an embedding is grounded in retrieval-relevant evidence and preserves fine-grained counterpart-side semantics, via two mechanisms. Evidence-Grounded Typed Latent Reasoning organizes retrieval evidence through hidden-space latent reasoning, and Cross-Conditional Reconstruction enforces counterpart-side semantics through cross-directional autoregressive reconstruction. Both act only during training and add only marginal query-side overhead, so DME serves as efficiently as a standard contrastive encoder. On MMEB-v2, DME reaches state-of-the-art results at comparable scales for its 2B and 9B variants (74.8 and 78.4), with especially strong video and visual-document tasks. In production, DME delivers a 2.92% relative gain on Douyin's in-house offline evaluation set, is deployed across Douyin scenarios such as generative, image, and AI search, and yields a 0.1% Lifetime (LT) gain in online A/B testing on Douyin search.
Comment: Technical Report
AcoustiTrace: When Plausible Sound Violates Physics
Shiyang Li, Yuewen Cao, Yihao Liu, Yuandong Pu, Baochang Zhang, Xiaofei Li, Changqing Zou
2608.02035v1
AcoustiTrace: When Plausible Sound Violates Physics
Shiyang Li, Yuewen Cao, Yihao Liu, Yuandong Pu, Baochang Zhang, Xiaofei Li, Changqing Zou
2608.02035v1
arXiv:2608.02035v1
•
2026-08-03
Recent audio-video generators can produce semantically plausible and apparently synchronized sound, yet may still violate the acoustic processes implied by visible events and environments. Existing benchmarks provide limited support for attributing such violations to particular acoustic processes and quantifying their severity. We introduce AcoustiTrace, a diagnostic benchmark that formalizes acoustic physical realism in audio-video generation. AcoustiTrace organizes text-to-audio-video (T2AV) and image-to-audio-video (I2AV) evaluation around the acoustic process, covering sound generation, propagation environment, and acoustic reception through eight dimensions grounded in measurable acoustic quantities. Based on these evaluation dimensions, we construct a large-scale dataset organized around acoustic mechanisms, comprising real-world audio-video recordings and acoustically annotated RGB-D observations, and use it to develop targeted prompt suites and validated evaluators. Experiments reveal that even leading generators still struggle with fundamental acoustic processes despite producing plausible sound events. Finally, we show that the diagnostics AcoustiTrace provides for specific acoustic relations can guide model refinement toward more physically faithful audio and open new directions for incorporating acoustic principles into training objectives, reward modeling, and candidate selection.
MoCRA: Mixture of Compositional Rank-1 Atoms for 4K All-in-One Video Restoration
Yongcong Wang, Pu Wang, Hingchin Chen, Runci Bai, Yucheng Xin, Chen Wu, Chengchao Shen, Guangwei Gao, Siyuan Yao, Pengwen Dai, Zhuoran Zheng
2608.01829v1
MoCRA: Mixture of Compositional Rank-1 Atoms for 4K All-in-One Video Restoration
Yongcong Wang, Pu Wang, Hingchin Chen, Runci Bai, Yucheng Xin, Chen Wu, Chengchao Shen, Guangwei Gao, Siyuan Yao, Pengwen Dai, Zhuoran Zheng
2608.01829v1
arXiv:2608.01829v1
•
2026-08-03
Real-world video arrives hazy, rainy, dark, or noisy, and a deployable restorer faces three demands at once: no degradation label, native 4K output, and stability in playback. Existing methods answer them separately and break on the joint problem, because per-frame degradation readings flip between frames, downsampled proxies erase the rain and noise they are meant to remove, and dense temporal alignment does not fit 4K memory. No paired benchmark even poses that problem, so we build one. UHV-4K-AIO renders physically modeled haze, rain, sensor noise, and low light over the same 100 clean 4K clips with shared depth and motion, and its construction exposes the split MoCRA is built on: haze and low light survive aggressive downsampling, while rain and noise exist only at native scale. Band-matched compositional conditioning follows, spending conditioning capacity, computation, and supervision in the band where each degradation lives. One dictionary of rank-1 atoms, recomposed sparsely per frame, conditions both a once-per-clip coarse branch and a shallow native-resolution refiner, in 3.6M parameters and with no optical flow. Trained once for all four tasks, MoCRA takes the best task-mean PSNR of eleven retrained image and video baselines, holds warping error at the level of the flow-based video models while never estimating motion, and restores native 4K in under half a second, against 1.7 seconds for the fastest baseline.
LiveLight: Real-time Streaming Video Relighting with Interactive Control
Yue Ma, Jiangming Wang, Yucheng Wang, Xilai Wang, Zhiyuan Li, Xinyu Wang, Hongyu Liu, Ruofan Liang, Songchun Zhang, Yuxuan Xue, Qifeng Chen
2608.01771v1
LiveLight: Real-time Streaming Video Relighting with Interactive Control
Yue Ma, Jiangming Wang, Yucheng Wang, Xilai Wang, Zhiyuan Li, Xinyu Wang, Hongyu Liu, Ruofan Liang, Songchun Zhang, Yuxuan Xue, Qifeng Chen
2608.01771v1
arXiv:2608.01771v1
•
2026-08-03
We present LiveLight, the first diffusion-based framework for real-time streaming video relighting with interactive 3D lighting control. Achieving this is non-trivial, as it requires overcoming three critical challenges: effectively injecting dynamic 3D lighting into a diffusion model, maintaining high-fidelity generation under an extremely low NFE (Number of Function Evaluations) budget for real-time speed, and facilitating continuous streaming for interactive control. To address these pain points, we propose three key designs. First, for accurate lighting injection, we propose a lightweight adapter that feeds Multi-Plane Light Irradiance (MPLI) conditions-depth-aware irradiance maps encoding 3D lighting geometry-directly into the diffusion backbone. Second, to prevent rendering quality degradation at low NFEs towards real-time distillation, we introduce a geometry-guided feedback branch. This training-time constraint leverages a frozen geometry estimator to enforce depth- and normal-consistent relighting, ensuring geometrically plausible shading without adding inference overhead. Finally, to enable streaming interaction, we develop a progressive rolling-window strategy that maintains a denoising ladder of latent chunks at varying noise levels. By propagating intermediate states, this strategy guarantees temporal coherence and supports arbitrarily long video relighting with per-frame reference refresh. Extensive experiments on real-world and synthetic benchmarks demonstrate that LiveLight achieves state-of-the-art relighting quality while running at real-time speed, significantly outperforming offline baselines in temporal stability, lighting controllability, and user preference. To foster real-time interactive relighting research, we will publicly release our models, training data, and synthetic data generator.
Comment: Accepted by TOG 2026. Project page: https://living-lighting.github.io
Enfold: Folding World Model Imagination into Predictive Representations for Ultra-Efficient Embodied Control
Weili Zeng, Yitong Xing, Fulong Liu, Chengqun Yang, Antao Xiang, Feng Tian, Jingnan Gao, Jisong Cai, Xin Wang, Xiaomin Wu, Yao Mu, Xiaokang Yang, Yichao Yan
2607.26657v2
Enfold: Folding World Model Imagination into Predictive Representations for Ultra-Efficient Embodied Control
Weili Zeng, Yitong Xing, Fulong Liu, Chengqun Yang, Antao Xiang, Feng Tian, Jingnan Gao, Jisong Cai, Xin Wang, Xiaomin Wu, Yao Mu, Xiaokang Yang, Yichao Yan
2607.26657v2
arXiv:2607.26657v2
•updated
•
2026-07-29
World generative models are typically used through what they produce: a rendered future, a video-conditioned action, or latent context computed by a costly generative branch. We argue that their more reusable asset is the computation that constructs a future. As a generator transforms a corrupted future into a coherent trajectory, its intermediate states organize appearance, spatial layout, and interaction across levels of abstraction. Can this future-generative computation be internalized in a representation inferred from the present alone? We present Enfold, which transfers this computation into a representation predicted from the current visual context and language instruction. During training, multi-level states exposed as the generator processes the observed future supervise a current-only encoder. The learned representation is fed back to condition future generation and is read by task heads without allowing task gradients to reshape the encoder. At deployment, action prediction no longer executes the generator. Across LIBERO, RoboTwin2.0, and real-robot tasks, Enfold supports strong control while reducing action latency by $3.7\times$ relative to Fast--WAM, Enfold-Flash reaches $10.1\times$. Representation analyses show that it suppresses nuisance variation and preferentially captures changes that emerge over longer horizons. When the current scene is altered by human intervention, both the generated continuation and the executed actions adapt, which is inconsistent with fixed trajectory replay. These results recast a world generator as a source of predictive control representations: its future need not be materialized at every step if its internal structure can be enfolded into the present.
Belief-Aware Influence and Trust (BAIT): Shaping Human Belief During Repeated Human-Robot Interaction
Ye-Ji Mun, Mahsa Golchoubian, Shahabedin Sagheb, Yan Bai, Tianhao Ji, Dylan P. Losey, Katherine Driggs-Campbell
2607.25327v2
Belief-Aware Influence and Trust (BAIT): Shaping Human Belief During Repeated Human-Robot Interaction
Ye-Ji Mun, Mahsa Golchoubian, Shahabedin Sagheb, Yan Bai, Tianhao Ji, Dylan P. Losey, Katherine Driggs-Campbell
2607.25327v2
arXiv:2607.25327v2
•updated
•
2026-07-28
Repeated human-robot interaction (HRI) requires proactively accounting for humans who continually adapt to evolving beliefs about the robot. Prior frameworks often treat encounters as isolated events, suffering cumulative task performance decay as human perception drifts, or maintain long-term influence through erratic, unpredictable behavior that erodes perceived human trust and relies on computationally unscalable formulations. To address these gaps, we introduce the Belief- Aware Influence and Trust (BAIT) controller. BAIT integrates a hierarchical particle filter, which infers both fast human strategic shifts and slow perceptual belief updates, with a belief-aware Model Predictive Path Integral planner. BAIT explicitly optimizes the trade-off between long-horizon influence and human trust, while enforcing immediate task performance as a strict constraint. Across simulations, a human-subject study, and a real-world GEM vehicle deployments in repeated lane-merging scenarios, BAIT achieves task performance comparable to baselines that optimize long-term influence through unpredictability while yielding significantly higher user trust. The video demonstrating our experiments is available at https://youtu.be/9o4GqKLWDCw.
Comment: 9 pages, 4 figures, submitted to IEEE Robotics and Automation Letter (RA-L)
2026-08-02
48 篇
点击展开/折叠
Robotics
41
默认显示 5 篇
Interaction Dynamics for Dexterous Manipulation
Yongyan Cao
2606.14606v3
Interaction Dynamics for Dexterous Manipulation
Yongyan Cao
2606.14606v3
arXiv:2606.14606v3
•updated
•
2026-06-12
Dexterous manipulation is fundamentally a problem of interaction dynamics: the hand must track precise finger trajectories, regulate the contact force exchanged with grasped objects, respect actuation and safety limits, and remain predictable when contact persists -- objectives in tension for any fixed-gain controller. A sustained contact torque $τ_{\text{ext}}$ through a joint stiffness $K_d$ produces the structural bias $e_\infty=τ_{\text{ext}}/K_d$, so stiffening for accuracy sacrifices contact safety while softening yields by design. We make these interaction dynamics explicit and actuator-agnostic through a constant-$A_d$ double-integrator backbone, instantiating the offset-free architecture established for physical human-robot interaction (pHRI) and preserving its modeling assumptions on the reduced residual dynamics. An algebraic feedforward reduces the tendon transmission -- hydraulic, cable, pneumatic, twisted-string, or series-elastic -- to a constant-coefficient double integrator, so the QP cost inverse is precomputed offline and a 10-step receding-horizon QP runs at 500\,Hz under contact-force (ISO/TS 15066), actuation, and jerk constraints. An encoder-only augmented-Kalman disturbance state drives steady-state error to zero under constant contact loads in the nominal detectable case. In simulation, a hydraulically actuated finger -- the worked example, adding pressure and cavitation constraints -- attains 0.6\,mrad RMS, 0.1\,mrad steady-state, and 7.3\,mrad peak deflection under 1.5\,Nm contact: 153$\times$, 1500$\times$, and 21$\times$ better than classical impedance. The realized first-move stiffness (18$\to$323\,Nm/rad with update rate) is independently verified, and the architecture scales to a 16-DOF LEAP Hand MuJoCo model, recovering from 2.5\,N grasp disturbances within 0.7\,s.
STAR-VLM: Spatiotemporal Grounding Vision-Language Models for Motion and Velocity Estimation via Automotive Radar Supervision
Pou-Chun Kung, Aryaman Rao, Utkrisht Sahai, Hemanth Murali, Yi Liu, Rui-Yu Lin, Katherine A. Skinner
2608.01535v1
STAR-VLM: Spatiotemporal Grounding Vision-Language Models for Motion and Velocity Estimation via Automotive Radar Supervision
Pou-Chun Kung, Aryaman Rao, Utkrisht Sahai, Hemanth Murali, Yi Liu, Rui-Yu Lin, Katherine A. Skinner
2608.01535v1
arXiv:2608.01535v1
•
2026-08-02
Vision-language models (VLMs) are emerging as a key component of embodied intelligence, with growing applications in auto-labeling and end-to-end autonomous driving. However, existing approaches for improving spatiotemporal reasoning in VLMs often rely on complex preprocessing pipelines, expensive human annotations, or synthetic data, which limit scalability and introduce potential sim-to-real gaps. Moreover, although these methods have improved spatiotemporal understanding, they still lack strong metric reasoning capabilities for dynamic scenes, such as estimating object motion in real-world units. Prior work has explored LiDAR-based metric depth supervision to enhance spatial perception, but it does not directly address temporal reasoning. We introduce STAR-VLM, an automotive radar-supervised framework that enhances spatiotemporal VLMs with motion reasoning and metric velocity estimation for autonomous driving. Automotive radar is a low-cost and widely deployed sensor that provides complementary spatiotemporal supervision through range and Doppler measurements. By leveraging these measurements as label-free ground truth during training, STAR-VLM improves the metric spatiotemporal reasoning ability of VLMs. Through experiments on driving scenarios, we show that STAR-VLM achieves state-of-the-art performance on both motion classification and metric velocity estimation, outperforming even task-specific methods designed for each task. These results highlight automotive radar as a scalable and cost-effective source of supervision for building metric-aware spatiotemporal VLMs for real-world autonomous driving.
Rapid Embodiment Adaptation for Quadrupedal Locomotion
Dichen Li, Bo Ai, Nico Bohlinger, Jan Peters, Hao Su, Henrik I. Christensen
2608.01506v1
Rapid Embodiment Adaptation for Quadrupedal Locomotion
Dichen Li, Bo Ai, Nico Bohlinger, Jan Peters, Hao Su, Henrik I. Christensen
2608.01506v1
arXiv:2608.01506v1
•
2026-08-02
Humans readily adapt their movements as their bodies change through aging, injury, or load carrying, but learning-based robot policies often break when hardware properties shift. We introduce an online embodiment adaptation framework for quadrupedal locomotion that infers embodiment parameters from short interaction histories and conditions control on the inferred hardware state. Our method pairs a generalist policy trained under embodiment randomization with a lightweight adaptation module that identifies physical changes within half a second. We evaluate two representative forms of embodiment variation: joint-range constraints and trunk-mass changes, corresponding to joint-level kinematic degradation and body-level dynamic variation. In simulation, the module accurately estimates these changes and enables closed-loop control that substantially outperforms policies conditioned directly on interaction history. On a real Unitree Go2 robot, our system maintains stable locomotion under severe instances of the evaluated changes, including a fully locked leg and a 5 kg payload, where non-adaptive methods fail. These results demonstrate the practicality of explicit online embodiment identification for rapid adaptation to joint-limit and payload-mass changes, and provide a step toward handling broader forms of uncertain, degraded, or changing robot hardware.
HapticVLA: Contact-Rich Manipulation via Vision-Language-Action Model without Inference-Time Tactile Sensing
Konstantin Gubernatorov, Mikhail Sannikov, Ilya Mikhalchuk, Egor Kuznetsov, Makar Artemov, Ogunwoye Faith Oluwatobi, Marcelino Fernando, Artem Asanov, Ziang Guo, Dzmitry Tsetserukou
2603.15257v2
HapticVLA: Contact-Rich Manipulation via Vision-Language-Action Model without Inference-Time Tactile Sensing
Konstantin Gubernatorov, Mikhail Sannikov, Ilya Mikhalchuk, Egor Kuznetsov, Makar Artemov, Ogunwoye Faith Oluwatobi, Marcelino Fernando, Artem Asanov, Ziang Guo, Dzmitry Tsetserukou
2603.15257v2
arXiv:2603.15257v2
•updated
•
2026-03-16
Tactile sensing is a crucial capability for Vision-Language-Action (VLA) architectures, as it enables dexterous and safe manipulation in contact-rich tasks. However, reliance on dedicated tactile hardware increases cost and reduces reproducibility across robotic platforms. We argue that tactile-aware manipulation can be learned offline and deployed without direct haptic feedback at inference. To this end, we present HapticVLA, which proceeds in two tightly coupled stages: Safety-Aware Reward-Weighted Flow Matching (SA-RWFM) and Tactile Distillation (TD). SA-RWFM trains a flow-matching action expert that incorporates precomputed, safety-aware tactile rewards penalizing excessive grasping force and suboptimal grasping trajectories. TD further transfers this tactile-aware capability into a conventional VLA: we distill a compact tactile token from the SA-RWFM teacher and train a student VLA to predict that token from vision and state modalities, enabling tactile-aware action generation at inference without requiring on-board tactile sensors. This design preserves contact-rich tactile-aware reasoning within VLA while removing the need for on-board tactile sensors during deployment. On real-world experiments, HapticVLA achieves a mean success rate of 86.7%, consistently outperforming baseline VLAs - including versions provided with direct tactile feedback during inference.
DynamicManip: Enabling Dynamic Manipulation from a Single Static Demonstration
Haoran Liao, Pengyue Wang, Shuoyu Chen, Kehan Cheng, Xuhang Chen, Yuhao Lin, Mu Lin, Zhizhao Liang, Xiaoyi Fan, Chengyi Xing, Dan Niu, Yi-Lin Wei, Wei-Shi Zheng
2608.01452v1
DynamicManip: Enabling Dynamic Manipulation from a Single Static Demonstration
Haoran Liao, Pengyue Wang, Shuoyu Chen, Kehan Cheng, Xuhang Chen, Yuhao Lin, Mu Lin, Zhizhao Liang, Xiaoyi Fan, Chengyi Xing, Dan Niu, Yi-Lin Wei, Wei-Shi Zheng
2608.01452v1
arXiv:2608.01452v1
•
2026-08-02
Dynamic manipulation is a critical capability for robots operating in complex and dynamic environments, where robots must interact with objects that are moving or require rapid adjustments. However, learning models for dynamic manipulation tasks face two major challenges: (1) the combinatorial complexity of dynamic scenarios leads to substantial data requirements, and (2) rapid variations in dynamics require real-time and accurate policy execution. In this paper, we propose DynamicManip to address these challenges through an efficient data augmentation pipeline and a low-latency imitation policy. We first propose a static-to-dynamic augmentation pipeline that synthesizes diverse dynamic manipulation demonstrations from a single static demonstration. Second, we introduce a dynamic-aware adaptive policy that adjusts its inference frequency according to task dynamics, enabling responsive and effective dynamic manipulation. Third, we build a dynamic manipulation benchmark, which includes diverse dynamic tasks with an automatic evaluation system for scalable and consistent assessment. Extensive experiments in both simulation and the real world demonstrate that DynamicManip not only provides significant improvements in data efficiency but also achieves better performance in dynamic manipulation tasks, with a mean success rate 18.4 percentage points higher and policy-query latency 32.9% lower.
Comment: Project page: https://liaohr9.github.io/DynamicManip/ Code: https://github.com/liaohr9/DynamicManip
When Replanning Becomes the Bottleneck: Budgeted Replanning for Embodied Agents
Shuaijun Liu, Feiyang You, Xingwei Chen, Ningxin Su
2608.01428v1
When Replanning Becomes the Bottleneck: Budgeted Replanning for Embodied Agents
Shuaijun Liu, Feiyang You, Xingwei Chen, Ningxin Su
2608.01428v1
arXiv:2608.01428v1
•
2026-08-02
Embodied agents replan frequently to recover from execution drift, partial observability, and coordination hazards, but each LLM-based replanning call can consume an accumulated textual context that grows over time and across agents. Once this context becomes large, replanning latency develops heavy tails and can miss real-time deadlines even when task success remains high, a failure mode that is hard to detect from average latency or success alone. We present BRACE, a controller that formulates replanning as a budgeted control loop by deciding whether to replan, selecting a replanning mode, and allocating an explicit token budget and latency service-level objective (SLO) while accounting for optional efficiency modules. As a reusable component, we introduce E-RECAP, a cost-aware progressive token pruning method that predicts token utility and prunes replanning contexts across transformer layers while preserving critical head and tail tokens. Across Meta Habitat, RoboFactory, and AirSim, BRACE with E-RECAP reduces replanning-call token counts by 62-92% and SLO violation rates from 85.5-100.0% to 4.7-50.0% in settings where task success is already saturated. In a harder RoboFactory setting where open-loop, frozen-plan, and No BRACE all fail, BRACE + E-RECAP reaches 80.0% success with 4.6% SLO violations, demonstrating that tail-aware per-call budgeting is effective across embodied platforms.
Comment: 20 pages total: 9 pages main text, 3 pages references, and 8 pages appendix; 18 figures and 32 tables. Accepted at ICML 2026
SynAgent: Generalizable Cooperative Humanoid Manipulation via Solo-to-Cooperative Agent Synergy
Wei Yao, Haohan Ma, Hongwen Zhang, Liangjun Xing, Zhile Yang, Yuanjun Guo, Yunlian Sun, Yebin Liu
2604.18557v2
SynAgent: Generalizable Cooperative Humanoid Manipulation via Solo-to-Cooperative Agent Synergy
Wei Yao, Haohan Ma, Hongwen Zhang, Liangjun Xing, Zhile Yang, Yuanjun Guo, Yunlian Sun, Yebin Liu
2604.18557v2
arXiv:2604.18557v2
•updated
•
2026-04-20
Controllable cooperative humanoid manipulation is a fundamental yet challenging problem for embodied intelligence, due to severe data scarcity, complexities in multi-agent coordination, and limited generalization across objects. In this paper, we present SynAgent, a unified framework that enables scalable and physically plausible cooperative manipulation by leveraging Solo-to-Cooperative Agent Synergy to transfer skills from single-agent human-object interaction to multi-agent human-object-human scenarios. To maintain semantic integrity during motion transfer, we introduce an interaction-preserving retargeting method based on an Interact Mesh constructed via Delaunay tetrahedralization, which faithfully maintains spatial relationships among humans and objects. Building upon this refined data, we propose a single-agent pretraining and adaptation paradigm that distills synergistic collaborative behaviors from abundant single-human data through decentralized training and multi-agent PPO. Finally, we develop a trajectory-conditioned generative policy using a conditional VAE, trained via multi-teacher distillation from motion imitation priors to achieve stable and controllable object-level trajectory execution. Extensive experiments demonstrate that SynAgent significantly outperforms existing baselines in both cooperative imitation and trajectory-conditioned control, while generalizing across diverse object geometries. Codes and data will be available after publication. Project Page: https://yw0208.github.io/synagent/
GenTrack: Physical Alignment for Robot-Native Motion Generation and Zero-Shot Humanoid Tracking
Zeyu Ling, Xinyao Yu, Renye Yan, Jikang Cheng, Zhanke Wang, Qing Shuai, Changqing Zou
2608.01410v1
GenTrack: Physical Alignment for Robot-Native Motion Generation and Zero-Shot Humanoid Tracking
Zeyu Ling, Xinyao Yu, Renye Yan, Jikang Cheng, Zhanke Wang, Qing Shuai, Changqing Zou
2608.01410v1
arXiv:2608.01410v1
•
2026-08-02
General-purpose humanoid trackers can execute diverse references, but their zero-shot coverage depends on large embodied corpora that are costly to extend. Text-to-motion generators offer scalable supervision, yet models trained on human motion or retargeted data inherit a gap between kinematic plausibility and robot executability. Existing one-way pipelines fix either the generated corpus or the reward tracker. We introduce GenTrack, an online generator--tracker framework that alternates execution-grounded, group-relative generator alignment with tracker training on newly generated references; anchoring and rehearsal constrain drift. On Unitree G1, we evaluate GenTrack with ProtoMotions and SONIC backbones across three zero-shot tracking splits including public AMASS and LAFAN benchmarks, and a private out-of-distribution test set of 1,024 prompt-motion pairs in the wild. The online co-training strategy consistently produces generators that output more robot-executable motions with strong semantic alignment, and trackers with markedly broader zero-shot coverage and improved tracking accuracy, especially on out-of-distribution references. These results demonstrate that joint online post-training effectively narrows the executability gap between retargeted references and robot-native motion, advancing zero-shot humanoid control without additional data collection and beyond the limitations of a static reference pool.
Demystifying When and Why VLAs Fail in Contact-Rich Tasks and How to Fix Them
Carlota Parés-Morlans, Nils Kuhn, Isabel Liu, Alberta Longhini, Jeannette Bohg
2608.01402v1
Demystifying When and Why VLAs Fail in Contact-Rich Tasks and How to Fix Them
Carlota Parés-Morlans, Nils Kuhn, Isabel Liu, Alberta Longhini, Jeannette Bohg
2608.01402v1
arXiv:2608.01402v1
•
2026-08-02
We address the problem of understanding when and why Vision-Language-Action models struggle with contact-rich manipulation tasks that require precise physical interaction. Prior work has primarily focused on addressing contact failures through force-augmented architectures and training-time regularizers, yet the root causes of these failures remain underexplored. We identify two distinct failure modes underlying this gap. Precision failures are rooted in a flow-matching policy training mismatch, and force failures arise from the distinctive structure of force signals. We address each failure mode with a targeted mechanism and combine them into FACT, which achieves 66% average success rate across five contact-rich tasks against 41% for the best prior baseline, in an evaluation spanning almost 2,500 real-world rollouts.
Comment: 16 pages
SG-WAM: Self-Guided World Modeling in Geometry-Aware Policy Space
Ruiteng Zhao, Zhengshen Zhang, Yue Su, Wenshuo Wang, Jiahui Li, Zhiyuan Yang, Francis E. H. Tay, Marcelo H. Ang, Haiyue Zhu
2608.01397v1
SG-WAM: Self-Guided World Modeling in Geometry-Aware Policy Space
Ruiteng Zhao, Zhengshen Zhang, Yue Su, Wenshuo Wang, Jiahui Li, Zhiyuan Yang, Francis E. H. Tay, Marcelo H. Ang, Haiyue Zhu
2608.01397v1
arXiv:2608.01397v1
•
2026-08-02
World Action Models (WAMs) couple action generation with prediction of future states. Their effectiveness depends on whether future dynamics are modeled in a space that is both aligned with action generation and sufficiently geometry-aware to capture where and how actions change the scene. Existing WAMs typically satisfy only part of this requirement, relying on either perceptually heavy observation-space targets or auxiliary latent spaces that are not jointly structured for action relevance and geometry. We propose SG-WAM, a self-guided framework that learns geometry-aware action-conditioned dynamics directly in the policy-derived representation space. SG-WAM introduces learnable dynamics tokens and a Self-Guided World Predictor that forecasts their future latent states conditioned on intervening robot actions. Prediction targets are generated by an exponential moving average copy of the same policy backbone, providing stable supervision within the representation family used by the action expert. Geometric supervision further structures the policy image-token representations, providing spatially grounded context for the dynamics tokens and yielding a future-alignment space that is both action-relevant and geometry-aware. Latent future prediction, geometric grounding, and flow-matching action generation are jointly optimized end-to-end in a unified framework. Built on a 0.9B model without large-scale embodied pretraining, SG-WAM achieves 98.5% average success on LIBERO and 73% on LIBERO-Plus, while outperforming strong baselines in both in-distribution and out-of-distribution real-world evaluations.
DreamTrajectory: Trajectory-Guided Action Generation with World Model Alignment for Mobile Manipulation
Zheng Yang, Wenjie Zhang, Xiangyu Chen, Wenxuan Song, Xianpeng Wang, Yihang Kang, Wen Chen, Lujia Wang, Renjing Xu, Xiaowen Chu
2608.01381v1
DreamTrajectory: Trajectory-Guided Action Generation with World Model Alignment for Mobile Manipulation
Zheng Yang, Wenjie Zhang, Xiangyu Chen, Wenxuan Song, Xianpeng Wang, Yihang Kang, Wen Chen, Lujia Wang, Renjing Xu, Xiaowen Chu
2608.01381v1
arXiv:2608.01381v1
•
2026-08-02
Mobile manipulation requires a robot to coordinate base and arm motion under continuously changing viewpoints and contact conditions, within an action space far larger than that of fixed-base manipulation. Existing Vision-Language-Action (VLA) policies are limited in two respects. (i)They map observations directly to whole-body action chunks, searching this large action space without an explicit task-space motion plan, which makes coordinated base--arm prediction imprecise. (ii)They execute the predicted chunk open-loop, without checking whether the actions can realize the motion the policy intended, so control errors and unmodeled contacts accumulate into a gap between planned and realized motion. We present DreamTrajectory, a trajectory-guided framework for language-conditioned mobile manipulation that introduces one component for each limitation. Addressing(i), DreamTrajectory jointly predicts an intention-level end-effector trajectory and a whole-body action chunk in a single action expert, so that the trajectory explicitly guides base--arm action generation instead of remaining implicit. Addressing(ii), a lightweight trajectory world model predicts the trajectory that a candidate action chunk would induce, and a test-time search--predict--score procedure selects the candidate best aligned with the planned trajectory. On MS-HAB, trajectory guidance raises average success from 32.3% to 47.5% and test-time refinement further to 54.8%, with the largest gains on contact-rich articulated-object tasks. On three real-world mobile manipulation tasks, the corresponding average success rates are 63.3%, 81.7%, and 90.0%.
Rake-Compress Riccati Recursions for Parallel Scenario-Tree Model Predictive Control
João Sousa-Pinto
2608.01332v1
Rake-Compress Riccati Recursions for Parallel Scenario-Tree Model Predictive Control
João Sousa-Pinto
2608.01332v1
arXiv:2608.01332v1
•
2026-08-02
Scenario-tree model predictive control (MPC) represents future information by a rooted tree and optimizes a nonanticipative policy over that tree. Numerical methods for solving the resulting nonlinear program typically compute their search directions through a sequence of branched linear-quadratic regulator (LQR) subproblems. The standard tree Riccati recursion requires linear work but has a dependency chain proportional to tree height. We present an algebraically exact parallel solver based on rake-compress tree contraction. After independent local control condensation, its two operations act on node and edge data that represent conditional quadratic functions. A rake eliminates a leaf and its parent edge, adding their reduced contribution to the parent-node data. A compress eliminates a unary node and replaces its two adjacent edges by one edge, using the same conditional-value composition as parallel Riccati methods on a chain. Together they contract an arbitrary rooted tree to its root; reversing the contraction recovers every Riccati coefficient, state, control, and multiplier. Given a reusable topology plan, a solve with $N$ nodes and fixed state and control dimensions has $O(N)$ arithmetic work and storage and $O(\log N)$ span, independently of tree height, balance, and maximum out-degree. The formulation allows positive-semidefinite dual regularization, including the unregularized case, and an exact linear-size lifting covers the standard scenario-MPC convention of one control per information node. We prove the contraction identities and equivalence to the Karush-Kuhn-Tucker (KKT) system. Three MIT-licensed JAX packages implement the bidirectional contraction, the dual-regularized LQR solver, and a user-facing primal-dual interior-point solver for tree-structured optimal control.
Comment: 16 pages
Hermite Curves as Trajectory Priors for Vision-Language-Action Models
Qi Lv, Jianming Xing, Zhao Yang, Mingyuan Yao, Yinan Shi, Yawei Jueluo, Mike Zheng Shou, Xiang Deng
2608.01265v1
Hermite Curves as Trajectory Priors for Vision-Language-Action Models
Qi Lv, Jianming Xing, Zhao Yang, Mingyuan Yao, Yinan Shi, Yawei Jueluo, Mike Zheng Shou, Xiang Deng
2608.01265v1
arXiv:2608.01265v1
•
2026-08-02
Despite recent progress in Vision-Language-Action (VLA) models for robotic manipulation, the action chunk remains a weakly structured interface. Existing work typically flatten each chunk into per-timestep controls, relying on implicit data learning that manifests as jagged motion and boundary discontinuities during physical execution. To address these limitations, we introduce Hermite trajectory priors, parameterizing the chunk trajectory as a piecewise cubic Hermite curve defined by endpoint positions and velocities to explicitly enforce smoothness and continuity. We instantiate this fixed operator across discrete autoregressive and continuous generative paradigms via three variants: (1) Hermite Tokens, which predict quantized boundary variables autoregressively; (2) Hermite Scaffold, which decomposes clean actions into a base scaffold and residuals; and (3) Hermite Regularization, which applies the prior strictly as an auxiliary training objective. Across simulation benchmarks and real-robot platforms, Hermite Regularization achieves superior performance among these three variants, improving π0.5 baseline success rates from 95.9% to 98.7% on LIBERO, 85.7% to 90.9% on LIBERO-plus, and 63.4% to 90.0% across four real-robot tasks without additional inference overhead. Trajectory analyses reveal that explicitly structuring trajectory priors serves most effectively as a learning inductive bias rather than a runtime constraint.
Comment: Project page is available at https://aopolin-lv.github.io/Hermite/
Altitude-Adaptive Vision-Only Geo-Localization for UAVs in GPS-Denied Environments
Xingyu Shao, Mengfan He, Liangzheng Sun, Chunyu Li, Ziyang Meng
2602.23872v4
Altitude-Adaptive Vision-Only Geo-Localization for UAVs in GPS-Denied Environments
Xingyu Shao, Mengfan He, Liangzheng Sun, Chunyu Li, Ziyang Meng
2602.23872v4
arXiv:2602.23872v4
•updated
•
2026-02-27
Matching downward-looking unmanned aerial vehicle (UAV) images to georeferenced satellite or aerial map tiles supports local earth observation, map-based interpretation, and coarse geo-initialization when direct positioning signals are degraded or unavailable. A major difficulty in this cross-platform matching task is the scale mismatch caused by large variations in UAV altitude. To address this problem, we propose an altitude-adaptive aerial visual place recognition framework. The method first estimates relative altitude from a single downward-looking image by transforming the input into the frequency domain and formulating altitude estimation as a regression-as-classification problem. The estimated altitude is then used to crop the query image to a canonical scale, after which a classification-then-retrieval visual place recognition module performs coarse map localization. To improve retrieval robustness under varying image quality, we further introduce a quality-adaptive margin classifier and refine the final location by weighted coordinate estimation over the top retrieved candidates. Experiments on two synthetic datasets and two real-flight datasets show that the relative altitude estimation module improves downstream retrieval performance under substantial altitude changes. With our visual place recognition module, altitude adaptation improves average R@1 and R@5 by 41.50 and 56.83 percentage points, respectively, compared with using the same retrieval pipeline without altitude normalization, and the main retrieval pipeline runs at 13.3 frames/s on the workstation used for evaluation. These results indicate that relative altitude estimation provides a useful scale prior for cross-altitude UAV-to-map image matching using georeferenced remote sensing imagery.
EndoWAM: A Grounded World-Action Model for Generalizable Endoscopic Navigation
Jinsong Lin, Zikang Pan, Wanhao Liu, Chi Kit Ng, Liangjing Shao, Zihang Yu, Ziyu Wang, Yin Wang, Jiaxi Wang, Jeremy Yuen-Chun Teoh, Zhiyong Xiong, Huxin Gao, Hongliang Ren
2608.01221v1
EndoWAM: A Grounded World-Action Model for Generalizable Endoscopic Navigation
Jinsong Lin, Zikang Pan, Wanhao Liu, Chi Kit Ng, Liangjing Shao, Zihang Yu, Ziyu Wang, Yin Wang, Jiaxi Wang, Jeremy Yuen-Chun Teoh, Zhiyong Xiong, Huxin Gao, Hongliang Ren
2608.01221v1
arXiv:2608.01221v1
•
2026-08-02
Autonomous endoscopic navigation can reduce clinicians' operational burden, yet robust control remains challenging due to tissue deformation, transient occlusions, and rapidly changing viewpoints. Existing learning-based policies typically predict actions from current observations without explicitly modeling future dynamics, limiting their robustness and reliability in safety-critical settings. World Action Models (WAMs) offer a promising alternative by coupling predictive visual dynamics with action generation, but extending them to robotic endoscopy remains challenging due to limited training data, restricted viewpoint diversity, deformable anatomy, and high inference latency. We present EndoWAM, which is, to our knowledge, the first WAM for generalizable robotic endoscopic navigation. EndoWAM introduces future grounding, which predicts task-relevant target regions in future observations from intermediate denoising features of a video world model. Specifically, EndoWAM couples a lightweight diffusion transformer for future target-region prediction with a discrete action expert through a shared predictive representation. This design injects target-aware supervision into predictive dynamics modeling, improving robustness to visual degradation and viewpoint changes while enabling real-time control in a single denoising pass. We further introduce EndoMotion, a robotic endoscopic motion dataset spanning three anatomically distinct procedures: ureteroscopy, esophagoscopy, and endoscopic retrograde cholangiopancreatography (ERCP). EndoWAM consistently outperforms all baselines and alternative grounding strategies, while demonstrating strong zero-shot generalization to unseen viewpoints, environments, and targets. These results establish EndoWAM as a predictive, target-grounded framework for accurate, generalizable, and long-horizon navigation in visually constrained endoscopic environments.
FabriVLA: A Lightweight Vision-Language-Action Model with Conformal Action Chunk Uncertainty
Shiyuan Yang, Borong Zhang, Jizheng Zhang, Zhijia Tao, Junfei Guo, Donglai Ran, Xu Bian, Qingbiao Li
2607.08575v3
FabriVLA: A Lightweight Vision-Language-Action Model with Conformal Action Chunk Uncertainty
Shiyuan Yang, Borong Zhang, Jizheng Zhang, Zhijia Tao, Junfei Guo, Donglai Ran, Xu Bian, Qingbiao Li
2607.08575v3
arXiv:2607.08575v3
•updated
•
2026-07-09
Vision-Language-Action (VLA) models have become a leading paradigm for general purpose robotic manipulation, but their computational cost and limited uncertainty awareness hinder practical deployment. We present FabriVLA, a lightweight VLA that fuses shallow and intermediate VLM layers to preserve fine-grained visual features, and gates self-attention among action tokens so that its flow matching head admits inter step structure only as far as training warrants. Trained end-to-end in a single stage, FabriVLA reaches a state-of-the-art 90.0\% average success on Meta-World MT50 with only 0.88B parameters. We further introduce Joint Conformal Action Chunk Calibration (JCAC), a post-training method that augments a frozen policy with a lightweight residual scale head. From a single policy query, JCAC turns a learned elementwise error scale into a set that covers the whole executed action prefix at a user chosen confidence level, 3.3$\times$ tighter in mean radius than an unconditional conformal set. On LIBERO-Safety, these bounds rank rollouts by risk before execution, supporting risk ranked review. Together, FabriVLA and JCAC provide a lightweight and auditable framework for multi-task manipulation with calibrated action uncertainty.
PRISM: Privileged Probabilistic Latent Supervision for End-to-End Autonomous Driving Motion Planning
Volodymyr Havrylov, Faris Janjoš, Andreas Look, Jürgen Mathes, Andreas Geiger
2608.01201v1
PRISM: Privileged Probabilistic Latent Supervision for End-to-End Autonomous Driving Motion Planning
Volodymyr Havrylov, Faris Janjoš, Andreas Look, Jürgen Mathes, Andreas Geiger
2608.01201v1
arXiv:2608.01201v1
•
2026-08-02
End-to-end autonomous driving (E2E AD) systems integrate perception, prediction, and planning into a single differentiable architecture. While these models show great promise, their standard training often relies on output-only supervision, which can lead to weak gradients for the hidden layers of increasingly complex models. Recent works have integrated vision-language model (VLM) supervision for latent features to address this, yielding substantial empirical gains, yet leaving the underlying theoretical mechanisms poorly understood. Our investigation into this methodology reveals that the resulting performance gains stem not from VLM reasoning capabilities, as previously assumed, but rather from the latent connections forged between the E2E AD model and ground-truth (GT) data during training. Building on this insight, we propose a probabilistic deep supervision framework that regularizes intermediate latent representations directly from GT data. By treating model latents as reparameterizable distributions, we optimize the architecture via the Evidence Lower Bound (ELBO). Our evaluations conducted on the nuScenes dataset demonstrate that supervising trajectory-related latents with future GT paths consistently improves planning performance. Using identical training data and E2E architectures, our method achieves an 8% reduction in planning L2 error and a 3% decrease in collision rates compared to competitive vectorized baselines, all while incurring negligible computational overhead.
From Uncertainty to Determinism: Coarse-to-Fine Visual Floorplan Localization without Ray Matching
Shiyong Meng, Bolei Chen, Ping Zhong, Yang Wan, Rongzhi Wang, Jiazhi Xia, Jianxin Wang
2607.26817v2
From Uncertainty to Determinism: Coarse-to-Fine Visual Floorplan Localization without Ray Matching
Shiyong Meng, Bolei Chen, Ping Zhong, Yang Wan, Rongzhi Wang, Jiazhi Xia, Jianxin Wang
2607.26817v2
arXiv:2607.26817v2
•updated
•
2026-07-29
Visual Floorplan Localization (FLoc) has emerged as a promising solution for indoor localization by matching egocentric images against minimalist structural maps. However, due to cross-modal information asymmetry and repetitive indoor layouts, visual FLoc is fundamentally challenged by multimodal pose distributions, where visually identical observations map to distinct, spatially separated locations. Existing ray-matching-based methods tackle this by explicitly predicting sparse geometric or semantic rays, which inherently incur information loss and demand resource-intensive preprocessing alongside exhaustive matching during inference. In this paper, we bypass the intermediate ray-matching paradigm and propose a coarse-to-fine visual FLoc framework that progresses from uncertainty to determinism. In the coarse stage, we design an image-conditioned pose diffusion model to parameterize the continuous multimodal pose distribution, effectively routing stochastically initialized pose particles toward distinct candidate modes. In the refinement stage, we propose a localized refiner that predicts bounded sub-meter pose residuals from candidate-centered floorplan crops, where structural ambiguities are largely eliminated. Our method effectively balances global multi-hypothesis tracking and local sub-meter refinement without requiring any offline map preprocessing or test-time lookup tables. Comprehensive results on the S3D (full) and ZInD benchmarks demonstrate that our approach achieves state-of-the-art accuracy and robustness.
Complete Motion Planning using Workspace-Fibered Decomposition for nR-Planar Manipulator
Aayush Rath, Antony Thomas
2608.01172v1
Complete Motion Planning using Workspace-Fibered Decomposition for nR-Planar Manipulator
Aayush Rath, Antony Thomas
2608.01172v1
arXiv:2608.01172v1
•
2026-08-02
We propose a workspace-fibered decomposition framework for motion planning in nR planar redundant manipulators operating in cluttered environments. Rather than planning directly in the full n-dimensional configuration space, the method incrementally constructs obstacle-constrained reachable workspaces of lower-dimensional non-redundant sub-chains and recursively lifts them through redundant orientation fibers. This yields a sequence of reduced planning manifolds that preserve branch-consistent reachability structure while avoiding explicit construction of the full configuration-space obstacle geometry. We first establish that, for planar position-only manipulators, the obstacle-constrained reachable workspace induced by the minimal non-redundant sub-chain provides an exact characterization of feasibility with respect to the connected component of the start configuration, enabling early infeasibility detection prior to introducing redundant degrees of freedom (DOF). We then introduce an incremental fiber-lifting procedure that propagates reachable workspace structure through successive redundant links while enforcing local inverse-kinematic branch consistency using Jacobian determinant continuity constraints. The resulting representation admits efficient reduced-space planning directly on recursively-constructed workspace-fiber manifolds. Experimental results on redundant nR planar manipulators demonstrate that the proposed construction preserves collision-free connectivity structure across successive lifting stages while substantially reducing collision checking complexity relative to direct configuration space reasoning.
ARMOR: Robust Reinforcement Learning-based Control for UAVs under Physical Attacks
Pritam Dash, Ethan Chan, Nathan P. Lawrence, Karthik Pattabiraman
2506.22423v2
ARMOR: Robust Reinforcement Learning-based Control for UAVs under Physical Attacks
Pritam Dash, Ethan Chan, Nathan P. Lawrence, Karthik Pattabiraman
2506.22423v2
arXiv:2506.22423v2
•updated
•
2025-06-27
Unmanned Aerial Vehicles (UAVs) depend on onboard sensors for perception, navigation, and control. However, these sensors are susceptible to physical attacks, such as GPS spoofing, that can corrupt state estimates and lead to unsafe behavior. While reinforcement learning (RL) offers adaptive control capabilities, existing safe RL methods are ineffective against such attacks. We present ARMOR (Adaptive Robust Manipulation-Optimized State Representations), an attack-resilient, model-free RL controller that enables robust UAV operation under adversarial sensor manipulation. Instead of relying on raw sensor observations, ARMOR learns a robust latent representation of the UAV's physical state via a two-stage training framework. In the first stage, a teacher encoder, trained with privileged attack information, generates attack-aware latent states for RL policy training. In the second stage, a student encoder is trained via supervised learning to approximate the teacher's latent states using only historical sensor data, enabling real-world deployment without privileged information. Our experiments show that ARMOR outperforms conventional methods, ensuring UAV safety. Additionally, ARMOR improves generalization to unseen attacks and reduces training cost by eliminating the need for iterative adversarial training.
Comment: Published at ICRA'2026
MemoAct: Atkinson-Shiffrin-Inspired Hierarchical Memory-Augmented Policy for Robotic Manipulation
Liufan Tan, Jiale Li, Gangshan Jing
2603.18494v2
MemoAct: Atkinson-Shiffrin-Inspired Hierarchical Memory-Augmented Policy for Robotic Manipulation
Liufan Tan, Jiale Li, Gangshan Jing
2603.18494v2
arXiv:2603.18494v2
•updated
•
2026-03-19
Memory-augmented robotic policies are essential in handling memory-dependent tasks. However, existing approaches typically rely on simply extending the observation window, struggling to simultaneously achieve precise task-state tracking and robust long-horizon retention. To overcome these challenges, inspired by the Atkinson--Shiffrin memory model, we propose MemoAct, a hierarchical memory-augmented policy that leverages distinct memory tiers to tackle specific bottlenecks. Specifically, sensory memory filters immediate perceptual inputs, lossless short-term memory supports precise task-state tracking, and compressed long-term memory facilitates robust long-horizon retention. To enrich the evaluation landscape, we construct MemoryRTBench based on RoboTwin 2.0, comprising 6 manipulation tasks that systematically evaluate policy memory capabilities across three dimensions: sequential, spatial, and episodic memory. Extensive experiments across simulated and real-world scenarios demonstrate that MemoAct achieves superior performance compared to both existing Markovian baselines and history-aware policies. The project page is available at https://tlf-tlf.github.io/MemoActPage/.
3D-CovDiffusion: 3D-Aware Diffusion Policy for Coverage Path Planning
Chenyuan Chen, Haoran Ding, Ran Ding, Tianyu Liu, Zewen He, Anqing Duan, Yoshihiko Nakamura
2510.03011v2
3D-CovDiffusion: 3D-Aware Diffusion Policy for Coverage Path Planning
Chenyuan Chen, Haoran Ding, Ran Ding, Tianyu Liu, Zewen He, Anqing Duan, Yoshihiko Nakamura
2510.03011v2
arXiv:2510.03011v2
•updated
•
2025-10-03
Diffusion models have shown strong potential for robot skill learning, yet their role in coverage path planning remains underexplored. In industrial surface processing (painting, polishing, spray coating), high coverage requires globally ordered, temporally coherent trajectories rather than stitching unordered local segments. We reformulate coverage path planning as conditional sequence generation and adopt a geometry-conditioned diffusion framework that synthesizes continuous trajectories directly from raw 3D point clouds. Our method produces temporally ordered trajectory chunks and avoids post-hoc heuristic ordering or stitching in prior learning-based methods via simple sequential concatenation, improving sequence-level consistency. A single shared policy generalizes across different geometries without category-specific architectures. Extensive benchmarks show substantial gains over prior learning-based baselines: 98.2\% lower point-wise Chamfer Distance (lower is better), 97.0\% lower jerk (smoother trajectories), and +67.5 percentage points overlapping surface coverage on average.
Spline Policy: A Structured Representation for Robot Policies
Mengze Tian, Yiming Li, Sichao Liu, Auke Ijspeert, Sylvain Calinon
2606.07386v2
Spline Policy: A Structured Representation for Robot Policies
Mengze Tian, Yiming Li, Sichao Liu, Auke Ijspeert, Sylvain Calinon
2606.07386v2
arXiv:2606.07386v2
•updated
•
2026-06-05
Modern imitation-learning policies for robot manipulation often represent actions as fixed-resolution action chunks, which are simple and effective but expose limited geometric and temporal structure before execution. This paper studies Spline Policy (SP), a structured representation that replaces action chunks with spline parameters while keeping the policy backbone unchanged. The predicted spline can be decoded as a compact continuous trajectory, queried at different temporal resolutions, constrained or edited in parameter space, and passed to downstream controllers. For quadratic spline outputs, the same representation can also be converted into a state-dependent vector field through an analytical distance-field construction. Under the regularity and projection assumptions of this construction, the induced dynamics do not increase the distance to the generated spline, yielding a principled local corrective mechanism around the predicted motion. The spline output further supports uncertainty propagation from observations to spline parameters, trajectories, and flow fields, and can be combined with classical control mechanisms such as null-space collision avoidance without retraining the policy backbone. We instantiate SP with diffusion, flow-matching, transformer-based, and vision-language-action backbones. Experiments in low-dimensional motion learning, simulated manipulation under matched backbones, dexterous manipulation, and real-robot case studies show that SP remains compatible with modern policy learners while exposing useful motion-structure properties, including compact decoding, temporal resampling, local correction around predicted motions, uncertainty evaluation, and controller compatibility.
Comment: This work has been submitted to the IEEE for possible publication
FeDepth: Federated Learning for Depth Estimation under Robot Heterogeneity
Ganghyeon Lee, Inha Lee, Junhee Lee, Jeongeon Lee, Sung Whan Yoon, Kyungdon Joo
2608.01129v1
FeDepth: Federated Learning for Depth Estimation under Robot Heterogeneity
Ganghyeon Lee, Inha Lee, Junhee Lee, Jeongeon Lee, Sung Whan Yoon, Kyungdon Joo
2608.01129v1
arXiv:2608.01129v1
•
2026-08-02
Although recent robot perception research emphasizes training on data from diverse environments to improve generalization, most existing methods still rely on centralized learning, which is inefficient and difficult to scale across heterogeneous robot platforms. Federated learning (FL) offers an alternative by enabling distributed training without raw data transfer, but it suffers from severe performance degradation under domain shifts caused by heterogeneity across clients. In real robotic deployments, data distributions often overlap across platforms, environments, and sensing conditions, making it difficult to partition clients into clearly separated domains. However, this characteristic breaks the assumption of clearly separable client domains commonly used in clustered FL. To address this gap in robot perception, particularly in depth estimation, we introduce two realistic and unexplored non-IID scenarios that reflect heterogeneity in terms of platform, environment, and depth distribution. We then propose FeDepth, a descriptor-based clustered FL framework that models client relationships through soft clustering. Unlike hard clustering methods that assume clearly separated clusters, FeDepth allows clients to participate in multiple clusters, capturing continuous and ambiguous domain transitions commonly observed in robotic environments. Extensive experiments demonstrate that FeDepth consistently improves robustness over standard FL and clustered FL baselines across multiple depth estimation architectures, providing a practical and effective solution for federated robot perception. Our project page is available at https://vision3d-lab.github.io/fedepth/.
Comment: Accepted at ECCV 2026. Ganghyeon Lee and Inha Lee contributed equally. Kyungdon Joo is the corresponding author
CAAT: Contact-Aware Attention Scaling and Tactile Masking for Data-Efficient Contact-Rich Manipulation
Jiaming Jiang, Yuzhe Huang, Hao Liang, Pei Lin, Shengcheng Luo, Fanrong Dong, Jiaping Wu, Chenxi Xiao, Wanlin Li, Ziyuan Jiao
2608.01102v1
CAAT: Contact-Aware Attention Scaling and Tactile Masking for Data-Efficient Contact-Rich Manipulation
Jiaming Jiang, Yuzhe Huang, Hao Liang, Pei Lin, Shengcheng Luo, Fanrong Dong, Jiaping Wu, Chenxi Xiao, Wanlin Li, Ziyuan Jiao
2608.01102v1
arXiv:2608.01102v1
•
2026-08-02
In contact-rich manipulation, visual observations primarily guide motion in free space, whereas tactile observations become particularly informative during contact. However, standard Transformer-based visuo-tactile policies typically rely on either token concatenation or learnable gating. These approaches lack explicit contact-aware priors, making it difficult to efficiently learn effective cross-modal representations from demonstrations. To address this limitation, we propose CAAT, a lightweight contact-aware framework that explicitly incorporates contact priors through attention scaling and dynamic tactile masking. Specifically, CAAT emphasizes visual information before contact and tactile information during contact. It also suppresses static background tokens by comparing the current tactile observation with a non-contact reference. CAAT can be integrated into commonly used Transformer-based policies without modifying their action decoders. In simulation, integrating CAAT with ACT improves the average success rate by 18.0 percentage points over direct visuo-tactile fusion and by 10.0 percentage points over gated fusion. In real-world experiments using a visuo-tactile UMI platform, CAAT achieves an average success rate of 60.0% across ACT, Diffusion Policy, and $π_0$, outperforming the strongest baseline by an average of 21.1 percentage points. These results demonstrate that explicit contact priors and dynamic tactile masking are effective in improving visuo-tactile policy learning and task performance of diverse policy architectures. https://mrjiangjm.github.io/caat/
Comment: 11 pages, 6 figures
Sparse Meets Dense: Correspondence Guided Robotic Manipulation with Rigid-Deformable Interactions
Ziyu Zhu, Yue Chen, Xirui Liang, Hojin Bae, Yuran Wang, Zhen Yuan, Ruihai Wu, Hao Dong
2608.01083v1
Sparse Meets Dense: Correspondence Guided Robotic Manipulation with Rigid-Deformable Interactions
Ziyu Zhu, Yue Chen, Xirui Liang, Hojin Bae, Yuran Wang, Zhen Yuan, Ruihai Wu, Hao Dong
2608.01083v1
arXiv:2608.01083v1
•
2026-08-02
Manipulation involving rigid-deformable interactions, such as hanging clothes or dressing humans, is common in daily life, making it essential for household robots. Compared to single-object manipulation or interactions between rigid bodies, these tasks are particularly challenging due to the rich multi-point contacts and the complex dynamics of the deformable bodies during interaction. Therefore, object-centric representations such as 6D poses or structural points without task-specific information become insufficient for these interactions. In this work, we propose a hybrid correspondence-based representation tailored for rigid-deformable interactions. First, to capture intricate interaction information, we introduce structure-, task-, and interaction-aware sparse keypoints. The keypoints are generated based on the global structures of both rigid and deformable objects, and filtered by their local interaction contacts. However, tracking these sparse keypoints through the interaction remains difficult due to the high-dimensional dynamics of deformable objects. Therefore, we further construct dense correspondences on the deformable objects for accurate keypoint tracking throughout the manipulation. This hybrid design combines the advantages of both representations: sparse keypoints encode rich, task-specific information for fine-grained manipulation, while dense correspondences ensure efficient tracking and generalization to novel deformations, shapes, and scenarios. Together, they enable one-shot transfer to new tasks with minimal demonstrations. Extensive experiments demonstrate the effectiveness and broad applicability of our method.
Comment: ICRA 2026 conference paper
VespaSeg: A Resource-Aware Ground-then-Segment Pipeline for Referring Expression Segmentation
Savindu Dilshan Wickramasinghe
2608.01077v1
VespaSeg: A Resource-Aware Ground-then-Segment Pipeline for Referring Expression Segmentation
Savindu Dilshan Wickramasinghe
2608.01077v1
arXiv:2608.01077v1
•
2026-08-02
Referring expression segmentation requires language conditioned localization and pixel-accurate masks, but monolithic models can be costly to deploy. We present VespaSeg, a modular pipeline that grounds a text query with a compact vision-language model and converts the predicted box to a mask with MobileSAM. We study Florence-2-base, Florence-2-large, and Moondream2 grounders together with targeted adaptation of the grounding and segmentation stages. Under a repository-specific RefCOCO validation protocol containing the first expression for each of 3,811 referenced-object records, the adapted Florence-2-base pipeline obtains 73.64 mean intersection over union (mIoU) and 84.60 precision at IoU 0.5. On an NVIDIA RTX 6000 Ada GPU it processes 22.8 cached-image queries per second with 2.20 GB mean allocated GPU memory. A matched 500-query comparison gives 73.73 mIoU for Florence-2-base and 72.82 for Florence-2-large, while the base model is 1.70 times faster and uses 1.17 GB less allocated memory. Ablations show that ground-truth-box adaptation raises MobileSAM mIoU from 82.22 to 86.61 and that reducing the Florence-2 output-token budget from 64 to 32 preserves accuracy. These results support compact, modular grounding and segmentation, while also exposing the need for evaluation on the complete standard RefCOCO expression splits and deployment hardware.
Comment: 5 pages, 3 figures. Code and result artifacts: https://github.com/Savidilsh/VespaSeg
OC-VLA++: Monocular Geometry-Guided Cross-View Consistency for Viewpoint-Robust Robotic Manipulation
Tianyi Zhang, Ziyang Gong, Zhenjie Yang, Zhe Qian, Haonan Duan
2608.01066v1
OC-VLA++: Monocular Geometry-Guided Cross-View Consistency for Viewpoint-Robust Robotic Manipulation
Tianyi Zhang, Ziyang Gong, Zhenjie Yang, Zhe Qian, Haonan Duan
2608.01066v1
arXiv:2608.01066v1
•
2026-08-02
We propose OC-VLA++, an extension of OC-VLA for viewpoint generalization under limited camera coverage. While OC-VLA grounds robot actions in the camera coordinate system to align action supervision with visual observations, camera-space grounding alone can still overfit to the few viewpoints observed during training. OC-VLA++ addresses this limitation by introducing geometry-guided paired-view supervision and an explicit cross-view action-equivariance objective. Given paired observations of the same manipulation scene from geometrically related viewpoints, the model is trained such that their camera-space predictions correspond to the same robot-frame action. This objective explicitly supervises how action predictions should transform across viewpoints, rather than relying solely on image-level augmentation. Experiments demonstrate substantial improvements in unseen-view generalization under limited camera coverage, with performance degrading more gracefully under increasing camera displacement. These results establish cross-view action equivariance as an effective complement to observation-centric action grounding for robust real-world deployment.
WAM-Diff2: Hierarchical AR-to-Diffusion Distillation for Highly Efficient Autonomous Driving VLA
Zhihao Zhu, Hanlin Shang, Mingwang Xu, Feipeng Cai, Zhuolin He, Yaoyi Li, Jianhua Han, Hang Xu, Siyu Zhu
2608.01035v1
WAM-Diff2: Hierarchical AR-to-Diffusion Distillation for Highly Efficient Autonomous Driving VLA
Zhihao Zhu, Hanlin Shang, Mingwang Xu, Feipeng Cai, Zhuolin He, Yaoyi Li, Jianhua Han, Hang Xu, Siyu Zhu
2608.01035v1
arXiv:2608.01035v1
•
2026-08-02
Vision-Language-Action (VLA) models have emerged as a prominent paradigm for end-to-end autonomous driving; however, their efficient deployment is severely constrained by high computational latency and exposure bias arising from sequential autoregressive decoding. Conversely, while specialized diffusion policies enable low-latency, parallel execution, training them from scratch typically yields narrow, single-task architectures that lack holistic visual-linguistic reasoning. Successfully transforming pre-trained autoregressive generalists into parallel diffusion models could combine multi-task cognitive intelligence with execution efficiency, yet this transition presents a formidable architectural challenge due to mismatched attention patterns (causal versus bidirectional) and divergent optimization objectives. To bridge this divide, we introduce WAM-Diff2, a multi-task discrete diffusion VLA framework powered by a three-stage hierarchical distillation strategy. By structuring the architectural shift through progressive block-wise adaptation, block-wise distillation, and model-wise cross-scale distillation, WAM-Diff2 preserves the underlying semantic foundations of the base model while accelerating inference. Extensive evaluations across driving understanding, perception, and planning benchmarks demonstrate that WAM-Diff2 effectively mitigates exposure bias and achieves performance parity with autoregressive baselines. Crucially, the autoregressive-to-diffusion transition yields a 2.8x decoding speedup, which scales to an ultimate 15.1x acceleration when combined with system-level optimizations including FlashInfer and CUDA Graphs.
Diffusion-Based Body Schema Learning Enabling Abnormal-State Adaptation in Musculoskeletal Robots
Kento Kawaharazuka, Shuhei Ikemoto
2608.01029v1
Diffusion-Based Body Schema Learning Enabling Abnormal-State Adaptation in Musculoskeletal Robots
Kento Kawaharazuka, Shuhei Ikemoto
2608.01029v1
arXiv:2608.01029v1
•
2026-08-02
Musculoskeletal robots require an internal body schema that remains consistent under a wide range of physical state changes, including abnormalities such as muscle rupture and actuator jamming. Conventional approaches based on autoencoders or variational autoencoders learn average behaviors by projecting sensor and actuator signals into a low-dimensional latent space; however, exploration within the latent space alone has limited capability to handle out-of-distribution or abnormal states that are not included in the training data. To address this limitation, this study proposes a diffusion-based framework for body schema learning in musculoskeletal robots. Unlike generative models that operate through low-dimensional latent spaces, diffusion models can directly and iteratively estimate physically consistent sensor and actuator values in the high-dimensional space through a denoising process, even under partial observations and constraints, without requiring retraining. By formulating body schema adaptation as a gradient-guided denoising process, the proposed method enables adaptive estimation of appropriate muscle lengths and muscle tensions even under abnormal conditions such as muscle rupture and actuator jamming. The validity of the proposed framework is verified through simulation experiments using a musculoskeletal robot model.
Comment: Accepted to IEEE Robotics and Automation Letters (RA-L), website - https://haraduka.github.io/muscle-diffusion/
VLAGuard: A Framework for Evaluating and Mitigating Physical Attention Hijacking in Vision-Language-Action Robots within Wireless Sensor Networks
Dongfu Yin, Jinquan Zhang
2608.01028v1
VLAGuard: A Framework for Evaluating and Mitigating Physical Attention Hijacking in Vision-Language-Action Robots within Wireless Sensor Networks
Dongfu Yin, Jinquan Zhang
2608.01028v1
arXiv:2608.01028v1
•
2026-08-02
Deploying Vision-Language-Action (VLA) robots as mobile edge nodes within wireless sensor networks (WSNs) requires robust protection against physical adversarial threats. We present VLAGuard, a framework to assess and mitigate a critical vulnerability: policy-critical action-to-vision attention hijacking. We first introduce a stress-test module, Visuomotor Attention-guided Semantic Attack (VASA), using printable patches to severely distract the robot's action-conditioned cross-attention. To counter this, we propose Attention-Protective Fine-Tuning (APFT), a defense that stabilizes spatiotemporal attention and enforces geometric consistency with zero inference overhead. Evaluations across simulated and physical WSN-assisted smart environments demonstrate significant robustness gains. APFT reduces the OpenVLA failure rate from 100.0% to 25.9% in LIBERO simulations. Furthermore, across 2,000 real-world trials, APFT improves the average success rate from 23.0% to 67.4% under severe patch attacks. This highlights that protecting attention pathways is important for improving the robustness of VLA-driven edge nodes in sensor networks.
Comment: 32 pages, 8 figures, 5 tables. Accepted for publication in Ad Hoc & Sensor Wireless Networks (AHSWN)
Sampling-Based Visibility Task Planning
Stav Ashur, Avishai Sintov
2608.01027v1
Sampling-Based Visibility Task Planning
Stav Ashur, Avishai Sintov
2608.01027v1
arXiv:2608.01027v1
•
2026-08-02
Robot Task and Motion Planning (TAMP) algorithms enable autonomous operation by incorporating the specific functions and constraints of end-effector tools, such as grippers or soldering irons, directly into the planning process. In this paper, we explore sampling-based TAMP algorithms specifically designed for a critical subset of devices whose unique properties make traditional planning methods ineffective. Visibility-based instruments, such as exteroceptive sensors, cameras, flashlights and directional antennas, are essential across a vast array of human activities. The unique properties of these devices, and particularly, their field-of-view, render many widely used heuristics and distance metrics less effective. We introduce two new sampling-based algorithms, VisPRM and VisRRT, designed to tackle visibility-based tasks. VisPRM employs a hierarchical decomposition of the environment, leveraging the concept of visibility integrity, to efficiently sample configurations with a clear line-of-sight to the target. A specialized Inverse Kinematics solver enables VisRRT to "glance" in the direction of the target at opportune moments, facilitating the rapid discovery of key configurations. We show that VisPRM and VisRRT achieve a higher success rate and faster runtimes compared to adaptations of RRT, PRM and VIR, through both simulated and physical experiments.
Comment: Accepted to IEEE RA-L
Stress-Relief Annealing: Polynomial-Time Simulation-Free Layout Optimization for Automated Warehouses
Xiangjie Luo, Yulun Zhang, Miyuki Koshimura, Makoto Yokoo, Jiaoyang Li
2608.01024v1
Stress-Relief Annealing: Polynomial-Time Simulation-Free Layout Optimization for Automated Warehouses
Xiangjie Luo, Yulun Zhang, Miyuki Koshimura, Makoto Yokoo, Jiaoyang Li
2608.01024v1
arXiv:2608.01024v1
•
2026-08-02
We study the problem of optimizing physical layouts for automated warehouses, where hundreds to thousands of robots are coordinated to transport packages. Previous works have shown that optimizing the warehouse layout (e.g., the physical location of the storage shelves) significantly improves throughput. However, state-of-the-art layout optimization approaches are based on evolutionary optimization methods, which treat the entire warehouse as a black box and rely on random mutation to search for high-quality layouts. While the optimization outcomes are promising, these methods require a massive number of simulations to evaluate candidate solutions, making them sample-inefficient. In this paper, we present Stress-Relief Annealing (SRA), a polynomial-time simulation-free layout optimization algorithm. SRA turns the task demand into a per-vertex \emph{stress field} that predicts where traffic will concentrate in the warehouse; the field's peak provably caps the throughput. Our experimental results show that (1) SRA improves both the throughput and the scalability of a human-designed warehouse, roughly doubling the number of robots it can sustain, (2) it matches or exceeds the throughput of the evolutionary baselines while taking only $19$ minutes on one CPU core, against their $25{,}000$ simulations and $25$ hours on a $64$-core machine, and (3) the gain generalizes across different Multi-Agent Path Finding algorithms, non-uniform task demands, and a warehouse with doubled dimensions.
KING: Embodiment-Aware Kinematic Graph Neural Network for Unified Motion Representation of Legged and Wheeled Robots
Taku Okawara, Aoki Takanose, Kenji Koide, Shuji Oishi, Masashi Yokozuka
2608.01015v1
KING: Embodiment-Aware Kinematic Graph Neural Network for Unified Motion Representation of Legged and Wheeled Robots
Taku Okawara, Aoki Takanose, Kenji Koide, Shuji Oishi, Masashi Yokozuka
2608.01015v1
arXiv:2608.01015v1
•
2026-08-02
Kinematic models provide reliable motion constraints for odometry estimation in featureless environments, where exteroceptive sensing degrades and IMU integration drifts. Learning-based kinematic models can achieve more accurate odometry estimation than model-based methods by capturing nonlinear effects; however, most existing learning-based models are trained on a single embodiment and generalize poorly to new embodiments. This generalization is difficult because the meanings and structures of proprioceptive measurements vary across embodiments, including the number of joints and ground-contact elements (e.g., wheels, feet). To address this challenge, we propose KING, a Graph Neural Network (GNN)-based kinematic model that explicitly incorporates robot embodiments by representing them as a common graph. We show that wheel and leg kinematic models can be expressed by a unified representation, enabling a single model for both wheeled and legged robots. Trained on datasets spanning diverse embodiments, KING provides a unified representation of wheeled and legged kinematics and achieves high-accuracy odometry estimation in real environments. KING estimates accurate odometry using only an embodiment description (e.g., a URDF file) and on-board proprioception (encoders and an IMU) and can be adapted to new robot embodiments through few-shot learning with only one minute of data, avoiding retraining from scratch on a new dataset for each robot. The project page is available at: https://smrg-aist.github.io/king_project_page/
Comment: IROS 2026
RL Bootstrapping of OpenVLA-OFT for a Novel Robot Embodiment
Damir Nurtdinov, Alexei Kornaev, Alexander Maloletov
2608.01013v1
RL Bootstrapping of OpenVLA-OFT for a Novel Robot Embodiment
Damir Nurtdinov, Alexei Kornaev, Alexander Maloletov
2608.01013v1
arXiv:2608.01013v1
•
2026-08-02
Adapting a pretrained vision-language-action (VLA) policy to a new robot usually assumes embodiment-specific demonstrations. This assumption is especially restrictive for custom robots whose morphology differs strongly from the manipulators seen in large robot datasets. We study a harder setting: zero-demo embodiment alignment of OpenVLA-OFT on a cable-driven parallel robot (CDPR) with a simple gripper and a previously unseen control interface. Instead of supervised fine-tuning, we use reinforcement learning in simulation with dense geometric rewards computed from simulator state. The training is performed in two stages: a PPO stage for directional motion primitives, followed by GRPO continuation from the PPO checkpoint with an expanded instruction space that includes object-conditioned commands. On the four shared directional instructions, the average held-out success rate improves from 34.25\% after PPO to 53.50\% after PPO$\rightarrow$GRPO, with especially large gains on \texttt{move left} and \texttt{move backward}. In the GRPO stage we additionally introduce \texttt{move to <object>} over eight target objects and obtain 39/400 = 9.75\% strict success, while qualitative rollouts frequently show correct target-directed approach behavior before late-stage instability. Compared with prior OpenVLA and OpenVLA-OFT results, which rely on demonstration datasets and mostly standard rigid-arm embodiments, our method uses no embodiment-specific dataset at all. The results do not yet establish robust manipulation, but they provide stronger evidence that RL-only bootstrapping can create the first usable language-conditioned controller for a genuinely novel embodiment.
FreqNav: Stage-Wise Frequency Routing for Object-Oriented Aerial Vision-Language Navigation
Yin Tang, Jiawei Ma, Jiahao Li, Hao Zhang, Zhemin Sun, Jianqiao Sun, Deyu Zhang
2608.00970v1
FreqNav: Stage-Wise Frequency Routing for Object-Oriented Aerial Vision-Language Navigation
Yin Tang, Jiawei Ma, Jiahao Li, Hao Zhang, Zhemin Sun, Jianqiao Sun, Deyu Zhang
2608.00970v1
arXiv:2608.00970v1
•
2026-08-02
Object-oriented aerial vision-and-language navigation (VLN) requires searching for a described target and landing on it precisely, under long-horizon and closed-loop control. Guided by a target-descriptive instruction during navigation, perceptual priorities dynamically evolve: early-stage exploration prioritizes low-frequency spatial layout, and then shifts to high-frequency target details. Existing VLN methods model the varying perceptual requirements across navigation stages with identical visual tokens, leading to interference from irrelevant objects and background clutter. To this end, we therefore formulate long-horizon aerial navigation as a frequencypreference shift from spatial structure to local detail and propose FreqNav, a lightweight frequency-routing adaptive perception framework. Under a fixed computational budget, FreqNav dynamically reallocates visual tokens across frequency components according to the current navigation stage. A Frequency Token Router selects stage-relevant visual representations from dual-view observations, while a Phase-dependent Grounding Module anchors visual evidence through explicit supervision. A Diffusion Transformer then predicts smooth trajectories for continuous control. Experiments show that FreqNav outperforms strong baselines while achieving approximately 3x faster inference. Real-world deployment further demonstrates its effectiveness, efficiency, and practical potential for long-horizon aerial autonomy.
MixedComplementarityProblems.jl: A Fast, Batched, Open-Source Interior Point Solver for Mixed Complementarity Problems
David Fridovich-Keil
2608.00959v1
MixedComplementarityProblems.jl: A Fast, Batched, Open-Source Interior Point Solver for Mixed Complementarity Problems
David Fridovich-Keil
2608.00959v1
arXiv:2608.00959v1
•
2026-08-02
Mixed complementarity problems (MCPs) arise as the first-order optimality conditions of nonlinear programs and noncooperative games, and provide a natural formulation for multi-agent trajectory optimization problems that appear throughout robotics. The dominant solver for problems of this form is PATH, which offers strong performance on robotics problems but remains closed-source. We present MixedComplementarityProblems.jl, an open-source, pure Julia implementation of an interior point method for parametric MCPs that: (i) matches PATH's reliability on standard benchmarks, (ii) natively supports batched, parallel processing of many parameter instances, either across CPU threads or on an NVIDIA GPU, and (iii) supports efficient automatic differentiation of solutions with respect to problem parameters. On a multi-agent lane-change trajectory game representative of robotics planning problems, our CPU-multithreaded batched solver clears a batch of parametric instances ~100x faster than sequential calls to PATH. A GPU backend, running the same solver implementation unmodified, also clears these batches far faster than PATH, but does not outperform the multithreaded CPU on this problem; the GPU pulls ahead only once each per-instance KKT system grows large, and we characterize this regime dependence. We describe the solver's interior point formulation, the abstraction that lets a single solver implementation run unmodified across dense, batched-sparse, and single-large linear-algebra backends, and report benchmarks against PATH on both randomly generated quadratic programs and trajectory games.
Swimm3R: Splatting with Medium-aware SfM for Underwater 3D Reconstruction
Minseong Kweon, Junaed Sattar
2608.00950v1
Swimm3R: Splatting with Medium-aware SfM for Underwater 3D Reconstruction
Minseong Kweon, Junaed Sattar
2608.00950v1
arXiv:2608.00950v1
•
2026-08-02
We propose Swimm3R, a unified framework that combines medium-aware structure-from-motion (SfM) with Underwater Beta Splatting to address scattering- and attenuation-induced failures in underwater 3D reconstruction. Swimm3R distills in-air geometric priors into a feed-forward backbone and uses a physics head to regress underwater image-formation parameters, camera poses, and restored point clouds. Additionally, we introduce Underwater Beta Splatting, which extends Gaussian splatting with Beta primitives and scattering-aware geometric gradients for stable underwater geometry representation. We further establish the Barbados underwater video dataset to demonstrate the effectiveness of our method in challenging underwater environments. On this dataset, Swimm3R robustly recovers underwater scene structure under challenging scattering conditions, yielding coherent seafloor geometry. Using these predicted point clouds, the proposed Underwater Beta Splatting improves average PSNR by $1.47$ dB over WaterSplatting while increasing downstream localization performance by $2.0$ and $2.4$ percentage points in RRA@15 and RTA@15, respectively.
Comment: Project Page: https://mnseong.github.io/swimm3r.github.io
GraRe: Grasp Candidate Re-Ranking for Frozen 6-DoF Grasp Detectors
Jibao Yuan, Yuhui Zhao, Yinzhen Lv, Chao Xu, Shun Li, Chenxi Deng, Shaofei Chen
2608.00946v1
GraRe: Grasp Candidate Re-Ranking for Frozen 6-DoF Grasp Detectors
Jibao Yuan, Yuhui Zhao, Yinzhen Lv, Chao Xu, Shun Li, Chenxi Deng, Shaofei Chen
2608.00946v1
arXiv:2608.00946v1
•
2026-08-02
Existing 6-DoF grasp detectors typically rank grasp candidates by detector confidence. However, our analysis on GraspNet-1Billion shows that detector confidence is often poorly aligned with grasp quality, causing successful grasp candidates to be ranked too low during execution. Motivated by this observation, we formulate grasp candidate re-ranking as a separate task for frozen detectors, aiming to improve candidate ordering without changing the detector or its grasp candidates. We propose GraRe, which estimates grasp quality from candidate attributes, shell-stratified local geometry, and object context. Candidate attributes condition the local geometric and object-context representations, and a Transformer fuses all three feature types. The predicted quality is combined with detector confidence to produce the final ranking. Experiments on GraspNet-1Billion with three frozen detectors show consistent improvements, with gains of up to 13.60 points in Average AP. Real-robot experiments further demonstrate robust grasping in cluttered scenes. These results show that improving candidate ranking provides a practical way to enhance frozen 6-DoF grasp detectors.
Comment: 24 pages, 32 figures. Supplementary material is included
VertiAKD: Adaptive Off-Road Kinodynamics on Vertically Challenging Terrain
Tong Xu, Chenhui Pan, Francesco Cancelliere, Xuesu Xiao
2608.00945v1
VertiAKD: Adaptive Off-Road Kinodynamics on Vertically Challenging Terrain
Tong Xu, Chenhui Pan, Francesco Cancelliere, Xuesu Xiao
2608.00945v1
arXiv:2608.00945v1
•
2026-08-02
Off-road mobility requires autonomous mobile robots to generalize across heterogeneous vehicle fleets and continuously changing terrain conditions. Existing cross-vehicle adaptation approaches generally assume flat terrain, while terrain-aware kinodynamic models often require platform-specific data collection and retraining. To this end, we propose VertiAKD, a unified framework for transferring and adapting off-road kinodynamic knowledge across diverse vehicles on geometrically and semantically complex terrain simultaneously. VertiAKD learns a shared mobility representation that jointly encodes vehicle configurations, trajectory transitions, and local elevation and semantic terrain features. Given limited data from a novel vehicle operating on unseen terrain, VertiAKD identifies the most relevant mobility descriptors and transfers their knowledge to initialize a terrain-aware kinodynamic model via function encoders, which is then periodically refined online from streaming observations without gradient-based retraining. We evaluate VertiAKD in the Verti-Bench simulator, built on the Chrono multi-physics engine, and on five physical configurations of the Verti-4-Wheeler platform. With only one minute of new trajectory data and associated terrain features, VertiAKD reduces long-horizon prediction error by up to 34.52% over direct mobility descriptor transfer across diverse unseen vehicle configurations and 94.43% over competing baselines. We further demonstrate robust closed-loop trajectory tracking in both simulation and physical experiments, highlighting the effectiveness of terrain-aware cross-vehicle knowledge transfer for accurate modeling and reliable off-road navigation.
Stipple: Real-Time Incremental Gaussian Splatting with Visual-Inertial Tracking
Kilian Northoff, Mateo de Mayo, Daniel Cremers
2608.00931v1
Stipple: Real-Time Incremental Gaussian Splatting with Visual-Inertial Tracking
Kilian Northoff, Mateo de Mayo, Daniel Cremers
2608.00931v1
arXiv:2608.00931v1
•
2026-08-02
3D Gaussian Splatting (3DGS) provides efficient rendering of photo-realistic scenes, but its heavy preprocessing and training steps make it a poor fit for applications that require real-time reconstruction in robotics or XR. This capability is important since it allows immediate feedback and interaction with new environments. Visual-inertial odometry (VIO) and simultaneous localization and mapping (VI-SLAM) systems, on the other hand, specifically target these real-time applications, which makes them a good choice for integration with 3DGS. We propose a new method that tracks and reconstructs simultaneously in real-time by leveraging an efficient visual-inertial tracking system based on Basalt together with a novel incremental method built on top of Brush, an efficient Rust-based GPU-vendor-agnostic implementation of 3D Gaussian Splatting. We show that many of the heavy preprocessing and training steps of 3DGS can be replaced with a more efficient incremental training strategy that has direct access to the information generated by the visual-inertial tracking system. Furthermore, we propose and combine multiple practical improvements to increase the efficiency of the training pipeline and adapt it to run in real-time, parallel to the tracking thread. This work highlights the value of exploiting the complementary nature of SLAM and 3DGS, and how that can lead to promising results for real-time 3D reconstruction.
Video World Models
7
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Quantum Cinema: An Interactive Cinematic Exploration of Quantum Computing Hardware via Generative World Models
Aoyu Zhang, Dongping Liu, Luyao Zhang
2606.17102v3
Quantum Cinema: An Interactive Cinematic Exploration of Quantum Computing Hardware via Generative World Models
Aoyu Zhang, Dongping Liu, Luyao Zhang
2606.17102v3
arXiv:2606.17102v3
•updated
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2026-06-14
Quantum computing promises transformative advances across science and industry, yet the physical hardware that enables these computations remains invisible to the public: quantum processors operate inside sealed dilution refrigerators at temperatures near absolute zero, making direct observation impossible. This "imagination gap" between quantum computing's growing societal impact and the public's ability to visualize it represents a significant barrier to quantum literacy and workforce development. We present Quantum Cinema, an open-source, browser-based interactive application that closes this gap by transforming invisible quantum hardware into explorable, cinematic experiences using generative world models. Quantum Cinema guides users through a four-act narrative -- from the foundational Nobel Prize-winning science of quantum entanglement, through curated video introductions to three major quantum computing architectures (trapped-ion, neutral-atom, and superconducting systems), into immersive three-dimensional generative worlds that make invisible quantum phenomena observable, and finally to interactive radar-chart comparisons grounded in real quantum device specifications. All three-dimensional environments are generated using WorldLabs' generative world model platform and are scientifically grounded in curated metrics from Amazon Web Services (AWS) Braket quantum hardware. Quantum Cinema requires no installation, no specialized hardware, and no quantum computing background. It is designed to serve two distinct communities: scholars and developers seeking to replicate or extend the platform, and educators, researchers, and science communicators seeking an intuitive tool for explaining quantum hardware to diverse audiences. This paper describes the system architecture, the generative world model pipeline, use cases for both communities, and directions for future work.
Vessel Detection and Localization Using Distributed Acoustic Sensing in Submarine Optical Fiber Cables
Erick Eduardo Ramirez-Torres, Javier Macias-Guarasa, Daniel Pizarro-Perez, Javier Tejedor, Sira Elena Palazuelos-Cagigas, Pedro J. Vidal-Moreno, Sonia Martin-Lopez, Miguel Gonzalez-Herraez, Roel Vanthillo
2509.11614v5
Vessel Detection and Localization Using Distributed Acoustic Sensing in Submarine Optical Fiber Cables
Erick Eduardo Ramirez-Torres, Javier Macias-Guarasa, Daniel Pizarro-Perez, Javier Tejedor, Sira Elena Palazuelos-Cagigas, Pedro J. Vidal-Moreno, Sonia Martin-Lopez, Miguel Gonzalez-Herraez, Roel Vanthillo
2509.11614v5
arXiv:2509.11614v5
•updated
•
2025-09-15
Submarine cables play a critical role in global internet connectivity, energy transmission, and communication but remain vulnerable to accidental damage and sabotage. Recent incidents in the Baltic Sea highlighted the need for enhanced monitoring to protect this vital infrastructure. Traditional vessel detection methods, such as synthetic aperture radar, video surveillance, and multispectral satellite imagery, face limitations in real-time processing, adverse weather conditions, and coverage range. This paper explores Distributed Acoustic Sensing (DAS) as an alternative by repurposing submarine telecommunication cables as large-scale acoustic sensor arrays. DAS offers continuous real-time monitoring, operates independently of cooperative systems like the "Automatic Identification System" (AIS), being largely unaffected by lighting or weather conditions. However, existing research on DAS for vessel tracking is limited in scale and lacks validation under real-world conditions. To address these gaps, a general and systematic methodology is presented for vessel detection and distance estimation using DAS. Advanced machine learning models are applied to improve detection and localization accuracy in dynamic maritime environments. The approach is evaluated over a continuous ten-day period, covering diverse ship and operational conditions, representing one of the largest-scale DAS-based vessel monitoring studies to date, and for which we release the full evaluation dataset. Results demonstrate DAS as a practical tool for maritime surveillance, with an overall F1-score of over 90% in vessel detection, and a mean average error of 141 m for vessel distance estimation, bridging the gap between experimental research and real-world deployment.
Comment: 20 pages, 21 figures, 1 table. Accepted for publication in the IEEE Journal of Selected Topics in Applied Earth Observations and Remote Sensing (author-accepted manuscript)
GimbalDiffusion: Gravity-Aware Camera Control for Video Generation
Frédéric Fortier-Chouinard, Yannick Hold-Geoffroy, Valentin Deschaintre, Matheus Gadelha, Jean-François Lalonde
2512.09112v4
GimbalDiffusion: Gravity-Aware Camera Control for Video Generation
Frédéric Fortier-Chouinard, Yannick Hold-Geoffroy, Valentin Deschaintre, Matheus Gadelha, Jean-François Lalonde
2512.09112v4
arXiv:2512.09112v4
•updated
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2025-12-09
Recent progress in text-to-video generation has achieved remarkable realism, yet fine-grained control over camera motion and orientation remains elusive, especially with extreme trajectories (e.g., a 180-degree turnaround, or looking directly up or down). Existing approaches typically encode camera trajectories using relative or ambiguous representations, limiting precise geometric control and offering limited support for large rotations. We introduce GimbalDiffusion, a framework that enables camera control grounded in physical-world coordinates, using gravity as a global reference. Instead of describing motion relative to previous frames, our method defines camera trajectories in an absolute coordinate system, allowing accurate, interpretable control over camera parameters. Using panoramic 360-degree videos for training, we cover the full sphere of possible viewpoints, including combinations of extreme pitch and roll that are out-of-distribution of conventional video data. To improve camera control, we introduce null-pitch conditioning, a strategy that prevents the model from overriding camera specifications in the presence of conflicting prompt content (e.g., generating grass while the camera points toward the sky). Finally, we propose new benchmarks to evaluate gravity-aware camera-controlled video generation, assessing models' ability to generate extreme camera angles and quantify their input prompt entanglement.
Comment: Accepted at ECCV 2026. Project page: https://lvsn.github.io/GimbalDiffusion/
EndoWAM: A Grounded World-Action Model for Generalizable Endoscopic Navigation
Jinsong Lin, Zikang Pan, Wanhao Liu, Chi Kit Ng, Liangjing Shao, Zihang Yu, Ziyu Wang, Yin Wang, Jiaxi Wang, Jeremy Yuen-Chun Teoh, Zhiyong Xiong, Huxin Gao, Hongliang Ren
2608.01221v1
EndoWAM: A Grounded World-Action Model for Generalizable Endoscopic Navigation
Jinsong Lin, Zikang Pan, Wanhao Liu, Chi Kit Ng, Liangjing Shao, Zihang Yu, Ziyu Wang, Yin Wang, Jiaxi Wang, Jeremy Yuen-Chun Teoh, Zhiyong Xiong, Huxin Gao, Hongliang Ren
2608.01221v1
arXiv:2608.01221v1
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2026-08-02
Autonomous endoscopic navigation can reduce clinicians' operational burden, yet robust control remains challenging due to tissue deformation, transient occlusions, and rapidly changing viewpoints. Existing learning-based policies typically predict actions from current observations without explicitly modeling future dynamics, limiting their robustness and reliability in safety-critical settings. World Action Models (WAMs) offer a promising alternative by coupling predictive visual dynamics with action generation, but extending them to robotic endoscopy remains challenging due to limited training data, restricted viewpoint diversity, deformable anatomy, and high inference latency. We present EndoWAM, which is, to our knowledge, the first WAM for generalizable robotic endoscopic navigation. EndoWAM introduces future grounding, which predicts task-relevant target regions in future observations from intermediate denoising features of a video world model. Specifically, EndoWAM couples a lightweight diffusion transformer for future target-region prediction with a discrete action expert through a shared predictive representation. This design injects target-aware supervision into predictive dynamics modeling, improving robustness to visual degradation and viewpoint changes while enabling real-time control in a single denoising pass. We further introduce EndoMotion, a robotic endoscopic motion dataset spanning three anatomically distinct procedures: ureteroscopy, esophagoscopy, and endoscopic retrograde cholangiopancreatography (ERCP). EndoWAM consistently outperforms all baselines and alternative grounding strategies, while demonstrating strong zero-shot generalization to unseen viewpoints, environments, and targets. These results establish EndoWAM as a predictive, target-grounded framework for accurate, generalizable, and long-horizon navigation in visually constrained endoscopic environments.
MiniWorld: Democratizing the Training of Video World Models from Scratch
Yian Zhao, Ruochong Zheng, Hongcan Guo, Yu Yan, Jian Zhang, Jie Chen
2608.01127v1
MiniWorld: Democratizing the Training of Video World Models from Scratch
Yian Zhao, Ruochong Zheng, Hongcan Guo, Yu Yan, Jian Zhang, Jie Chen
2608.01127v1
arXiv:2608.01127v1
•
2026-08-02
Video world models predict future observations conditioned on historical observations and control signals, enabling long-horizon generation through autoregressive state transitions. Unlike conventional video generation models that primarily capture visual appearance and motion, video world models learn the underlying dynamics governing environment evolution under agent actions, providing a foundation for embodied AI and interactive simulation. Recent progress has largely relied on adapting pretrained video generation models through post-training or distillation. Although effective, these approaches often require complex training pipelines, substantial computational resources, and suffer from the mismatch between bidirectional pretraining and causal streaming inference. Recent studies have shown that training autoregressive video world models from scratch is feasible and scalable. However, the community still lacks a lightweight, transparent, and fully reproducible baseline trainable end-to-end with modest computational resources. We present MiniWorld, a reproducible framework for training streaming video world models from scratch. MiniWorld employs a block-causal Video Diffusion Transformer trained with Flow Matching in the latent space of a pretrained Video VAE. Building on Diffusion Forcing, it adopts a chunk-wise non-decreasing noise schedule and two-stage continued training to improve temporal modeling and stability. During inference, MiniWorld combines a rolling KV cache with pipelined asynchronous denoising for efficient streaming generation under bounded computation. The entire model can be trained within several days on a single 8-GPU server. By releasing the training and inference codebase and pretrained checkpoints, we hope MiniWorld will facilitate future research on video world modeling.
Comment: 20 pages
SSR: Similarity-Shift Refinement for Training-Free Object-Centric Masks
Xiaoqian Lu, Guangfu Guo
2608.01103v1
SSR: Similarity-Shift Refinement for Training-Free Object-Centric Masks
Xiaoqian Lu, Guangfu Guo
2608.01103v1
arXiv:2608.01103v1
•
2026-08-02
Object-centric models often produce fragmented masks, boundary leakage, and incorrect region merging. We introduce Similarity-Shift Refinement (SSR), a training-free post-hoc method for improving object-centric masks with a frozen self-supervised Vision Transformer. SSR measures changes in pairwise patch similarity before and after self-attention value aggregation, retains positively strengthened relations, and constructs a sparse affinity graph. This graph propagates the initial soft slot assignments in a single refinement step, without retraining or modifying either model. Across natural-image, synthetic-video, and real-world-video benchmarks, SSR improves all-pixel Adjusted Rand Index in all 24 evaluated model-dataset combinations, with an average gain of 8.5 percentage points. Ablations show that value-space similarity shifts outperform query- and key-space variants as well as static Transformer affinities. However, texture-dense scenes may cause visually similar regions to be over-grouped. Overall, SSR provides a simple and transferable signal for training-free object-centric mask refinement.
FactorJEPA: Factorizing Monolithic Futures into Layout-Agent-Interaction Channels for Crowded and Chaotic Global South Urban Worlds
Kapil Wanaskar, Gaytri Jena, Aman Chadha, Vinija Jain, Vasu Sharma, Amitava Das
2608.01049v1
FactorJEPA: Factorizing Monolithic Futures into Layout-Agent-Interaction Channels for Crowded and Chaotic Global South Urban Worlds
Kapil Wanaskar, Gaytri Jena, Aman Chadha, Vinija Jain, Vasu Sharma, Amitava Das
2608.01049v1
arXiv:2608.01049v1
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2026-08-02
World models have attracted significant attention for their ability to capture and predict the structure and dynamics of the physical world. In this emerging landscape, Joint Embedding Predictive Architectures (JEPA) offer a particularly compelling direction. We study a largely unexplored regime: populous, crowded, and chaotic Global South urban environments, which we call DENSEWORLD. Unlike the lower-density, lane-structured settings that dominate existing evaluations, these scenes exhibit soft spatial boundaries, extreme agent heterogeneity, persistent occlusion, and rapid social negotiation under mixed traffic. We introduce the first large-scale dataset for this regime: 1,000 hours of drive-through, walk-through, and aerial video across 22 cities. Existing JEPA formulations struggle to preserve dense interaction dynamics under heterogeneity and partial observability. We introduce FactorJEPA, which makes world structure a first-class predictive primitive. Rather than encoding the future in a monolithic latent, it composes layout, entities, and interactions, using a visibility gate and separated subspaces to preserve partially observed agents and discourage cross-factor shortcuts. FactorJEPA improves (i) future-latent accuracy (Future-frame L1), (ii) intervention-sensitive prediction (Causal L1), and (iii) robustness to reduced visual evidence (Mask-ratio slope), while exposing (iv) a reproducible motion-information trade-off (Motion cosine). Method rankings replicate across 2B and 1B V-JEPA 2.1 backbones, with rho = 0.895 to 0.978. We publicly release the DENSEWORLD-115k dataset (https://huggingface.co/datasets/anonymousML123/denseworld-115k) and the surgery-trained FactorJEPA checkpoints (https://huggingface.co/datasets/anonymousML123/factorjepa-outputs/tree/main/outputs/full/vjepa_2_1_vitg_1B/train/m09c_surgery_3stage_DI_diheavy_encoder).
Comment: 42 pages. Independent preprint. Dataset: https://huggingface.co/datasets/anonymousML123/denseworld-115k ; checkpoints: https://huggingface.co/datasets/anonymousML123/factorjepa-outputs
2026-08-01
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Robotics
42
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GenerativeMPC: VLM-RAG-guided Whole-Body MPC with Virtual Impedance for Bimanual Mobile Manipulation
Marcelino Julio Fernando, Miguel Altamirano Cabrera, Jeffrin Sam, Yara Mahmoud, Konstantin Gubernatorov, Dzmitry Tsetserukou
2604.19522v2
GenerativeMPC: VLM-RAG-guided Whole-Body MPC with Virtual Impedance for Bimanual Mobile Manipulation
Marcelino Julio Fernando, Miguel Altamirano Cabrera, Jeffrin Sam, Yara Mahmoud, Konstantin Gubernatorov, Dzmitry Tsetserukou
2604.19522v2
arXiv:2604.19522v2
•updated
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2026-04-21
Bimanual mobile manipulation requires a seamless integration between high-level semantic reasoning and safe, compliant physical interaction - a challenge that end-to-end models approach opaquely and classical controllers lack the context to address. This paper presents GenerativeMPC, a hierarchical cyber-physical framework that explicitly bridges semantic scene understanding with physical control parameters for bimanual mobile manipulators. The system utilizes a Vision-Language Model with Retrieval-Augmented Generation (VLM-RAG) to translate visual and linguistic context into grounded control constraints, specifically outputting dynamic velocity limits and safety margins for a Whole-Body Model Predictive Controller (MPC). Simultaneously, the VLM-RAG module modulates virtual stiffness and damping gains for a unified impedance-admittance controller, enabling context-aware compliance during human-robot interaction. Our framework leverages an experience-driven vector database to ensure consistent parameter grounding without retraining. Experimental results in MuJoCo, IsaacSim, and on a physical bimanual platform confirm a 60% speed reduction near humans and safe, socially-aware navigation and manipulation through semantic-to-physical parameter grounding. This work advances the field of human-centric cybernetics by grounding large-scale cognitive models into predictable, high-frequency physical control loops.
Comment: 6 pages, 7 figures
DiffPhysCam: Differentiable Physics-Based Camera Simulation for Inverse Rendering and Embodied AI
Bo-Hsun Chen, Nevindu M. Batagoda, Dan Negrut
2508.08831v2
DiffPhysCam: Differentiable Physics-Based Camera Simulation for Inverse Rendering and Embodied AI
Bo-Hsun Chen, Nevindu M. Batagoda, Dan Negrut
2508.08831v2
arXiv:2508.08831v2
•updated
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2025-08-12
Generating synthetic images that closely mimic those from real cameras is instrumental in training visual models and enabling end-to-end visuomotor learning. We introduce DiffPhysCam, a differentiable camera simulator designed to support robotics and embodied AI applications by enabling gradient-based optimization in visual perception pipelines. Differentiable rendering also allows inverse reconstruction of real-world scenes as digital twins, facilitating simulation-based robotics training. Existing virtual cameras offer limited control over intrinsic settings, have difficulty capturing optical artifacts, and lack tunable calibration parameters. DiffPhysCam addresses these limitations through a multi-stage pipeline that provides fine-grained control over camera settings, models key optical effects such as defocus blur, and supports calibration with real-world data. It enables both forward rendering for image synthesis and inverse rendering for 3D scene reconstruction, including mesh and material texture optimization. We show that DiffPhysCam enhances robotic perception performance in synthetic image tasks. As an illustrative example, we create a digital twin of a real-world scene using inverse rendering and use it to set up a virtual experiment in a multi-physics simulation, in which we demonstrate navigation of an autonomous ground vehicle using images generated by DiffPhysCam. The code, data, and output results associated with this paper are available online for reproducibility at Chen, Bo-Hsun (2026a,b,c).
Comment: 37 pages, 24 figures, and 5 tables. Code of DiffPhysCam-CamCaliExp: https://github.com/DanielYamChen/DiffPhysCam-CamCaliExp Code of DiffPhysCam-NovelViewSynthesis: https://github.com/DanielYamChen/DiffPhysCam-NovelViewSynthesis Data of DiffPhysCam_Data: https://huggingface.co/datasets/DanielYamChen/DiffPhysCam_Data Simulation video: https://youtu.be/gQwSMrdmHJI
Bicycle Acrobatics with Reinforcement Learning
Shamel Fahmi, Arianna Ilvonen, Samuel Zapolsky, Yu-Ming Chen, Ravi Boggavarapu, Paul Drews, Ashwin Khadke, Dean Molinaro, Kaiyu Zheng, Alfred Rizzi, Gabriel Nelson
2608.00880v1
Bicycle Acrobatics with Reinforcement Learning
Shamel Fahmi, Arianna Ilvonen, Samuel Zapolsky, Yu-Ming Chen, Ravi Boggavarapu, Paul Drews, Ashwin Khadke, Dean Molinaro, Kaiyu Zheng, Alfred Rizzi, Gabriel Nelson
2608.00880v1
arXiv:2608.00880v1
•
2026-08-01
Bicycle robots are fast and energy efficient, but their simple mechanical design and their underactuated and non-holonomic dynamics make highly agile maneuvers difficult to achieve. Here, we use Reinforcement Learning (RL) to enable a bicycle robot to learn and compose a diverse repertoire of dynamic acrobatic stunts. Using different RL formulations such as waypoint following, pose reaching, twist tracking, guided tracking, and motion imitation, the robot acquires autonomous single and multi-table forward and lateral jumps, steerable jumps, front flips, kip-ups, kip-downs, driving, wheelies, bunny hops, and three-point turns. To coordinate these behaviors, we introduce an orchestrator that transitions between policies using state-dependent triggers, enabling robust long-horizon acrobatic stunts. We validate the approach on the Ultra Mobility Vehicle (UMV), a custom bicycle robot, in simulation and hardware. The robot repeatedly traverses tables up to 1 m high, performs more than 15 consecutive autonomous jumps while following waypoints, handles previously unseen multi-table configurations, executes continuous repertoires of kipups, jumps, flips, kip-downs, over more than 20 consecutive trials, and performs more than 10 consecutive autonomous and steerable repertoires of wheelies, lateral jumps, and single-wheel jump downs. These results demonstrate that RL can endow bicycle robots with levels of agility previously associated primarily with legged platforms while preserving the speed and efficiency of wheeled locomotion, establishing a foundation for bicycle acrobatics.
Minute-Scale Training for Microrobot Navigation
Yinghan Sun, Aoji Zhu, Xiang Ji, Yamei Li, Jiachi Zhao, Yun Wang, Li Zhang, Huijun Gao, Lidong Yang
2608.00854v1
Minute-Scale Training for Microrobot Navigation
Yinghan Sun, Aoji Zhu, Xiang Ji, Yamei Li, Jiachi Zhao, Yun Wang, Li Zhang, Huijun Gao, Lidong Yang
2608.00854v1
arXiv:2608.00854v1
•
2026-08-01
Microrobots hold significant potential for various applications, where targeted navigation is a basic requirement. Deep reinforcement learning (DRL) has recently emerged as a powerful paradigm for fully autonomous microrobot navigation. Yet, current DRL-based approaches pay limited attention to learning efficiency and effectiveness, requiring hours to days for model training. Consequently, this impedes both rapid practical deployment and parameter optimization. To address these challenges, we present a learning framework that enables effective microrobot navigation policies to be trained within minutes. In the proposed framework, we develop a fully vectorized simulator with more than 10,000 artificial vascular environments, parallelizing dynamics, LiDAR-inspired perception, and feasibility checks across thousands of environments to achieve roughly 190,000 transitions per second. To achieve effectiveness in the fast training, we propose a task-shaping-regularization (TSR) reward framework. The TSR framework accelerates convergence, improves final performance, reduces action variation by at least 33.7%, and increases obstacle clearance by at least 2.1% across all evaluated scenarios. Results show that the proposed learning framework reduces training time to under 10 minutes, while supporting zero-shot deployment across distinct microrobot types and navigation scenarios. Collectively, this framework can substantially shorten the design loop and accelerate the deployment of autonomous microrobots.
Comment: Accepted by Nature Machine Intelligence
GeminiPainter's sequence-formed pipeline comprised of perception, cognition, planning, and action stages
Miguel Altamirano Cabrera, Aleksey Fedoseev, Iana Zhura, Dzmitry Tsetserukou
2608.00829v1
GeminiPainter's sequence-formed pipeline comprised of perception, cognition, planning, and action stages
Miguel Altamirano Cabrera, Aleksey Fedoseev, Iana Zhura, Dzmitry Tsetserukou
2608.00829v1
arXiv:2608.00829v1
•
2026-08-01
We present an autonomous robotic portrait-generation system combining real-time face detection, AI-based sketch generation, and robotic drawing. The system captures video frames, extracts facial regions, converts them into minimalist single-line sketches using the Gemini Vision API, optimizes stroke order through graph-based path planning, and executes smooth trajectories on a 6-DoF collaborative manipulator. This perception-cognition-action pipeline integrates computer vision, neural artistic abstraction, motion optimization, and robot control. User ratings on a 5-point scale were high for sketch quality 4.33, perceived execution 4.53, and user experience 4.65, indicating recognizable, appealing, and engaging robotic portraits.
RIT*: Riemannian Informed Trees for Cost-Adaptive Optimal Motion Planning
Muhayy Ud Din, Ahmed Nadar, Jan Rosell, Irfan Hussain
2608.00822v1
RIT*: Riemannian Informed Trees for Cost-Adaptive Optimal Motion Planning
Muhayy Ud Din, Ahmed Nadar, Jan Rosell, Irfan Hussain
2608.00822v1
arXiv:2608.00822v1
•
2026-08-01
We present Riemannian Informed Trees (RIT*), a planning framework that replaces Euclidean primitives in batch-informed search with their Riemannian counterparts. RIT* constructs a tighter, cost-consistent informed set, performs a nearest-neighbour search under an anisotropic distance metric, and evaluates edge costs efficiently via a cascading scheme. We further introduce a Collision-Adaptive Metric Refinement (CARM), which learns an obstacle-proximity cost field online from collision feedback, reducing the reliance on prior metric design in practical settings. Experiments across environments from 2-D to 14-D show that RIT* is competitive in low-dimensional and spatially constant-metric settings and produces substantially lower-cost solutions when the metric varies spatially in high-dimensional configuration spaces. Performance gains scale with anisotropy and dimension, reaching up to 13.0% improvement in median initial cost over BIT* in the 3-D anisotropic benchmark, up to 9.0% in median final cost over BIT* in 6-DOF manipulation, and 24.8-63.5% in a 14-DOF bimanual planning problem, where Euclidean-informed baselines degrade. Videos and code can be found here: https://muhayyuddin.github.io/ritstar/
Comment: Accepted in Robotics and Automation Letters
LooperMuscle: Fast and Stable Learning of Humanoid Whole-Body Tracking via Structured Mixture-of-Experts
Boyi Liu, Qijin Li, Tianqi Yu, Qinrui Yan, Xingxing Zuo
2608.00820v1
LooperMuscle: Fast and Stable Learning of Humanoid Whole-Body Tracking via Structured Mixture-of-Experts
Boyi Liu, Qijin Li, Tianqi Yu, Qinrui Yan, Xingxing Zuo
2608.00820v1
arXiv:2608.00820v1
•
2026-08-01
FastSAC-style methods significantly reduce humanoid motion training time but often suffer from notable performance degradation compared with PPO in whole-body tracking tasks. We target this speed-performance gap by introducing LooperMuscle, a composed expert policy learning framework that restores tracking quality while preserving high training efficiency. LooperMuscle combines a semantically structured mixture-of-experts actor, an expert-aware distributional critic, and contribution-routed replay with deferred curriculum scheduling. These three components form a closed training loop in which expert contributions guide data routing, routed data shape value learning, and value gradients in turn refine expert specialization. Empirically, our approach substantially outperforms vanilla FastSAC in motion tracking accuracy while requiring far less wall-clock time than PPO: where FastSAC trains in about 15 minutes but underperforms, and PPO achieves stronger results but requires about 6 hours, LooperMuscle recovers a substantial fraction of the remaining gap to PPO in roughly 45 minutes of simulation training, delivering practical efficiency for rapid policy iteration. The code will be released to benefit the research community at https://loopermuscle.github.io/.
DynamicWAM: Dual-Path Motion Conditioning for World-Action Models in Dynamic Manipulation
Yunfan Lou, Hewen Gao, Xiyu Zhu, Zhuoran Qiao, Xuan Han, Yifan Yang, Yifan Ye, Boxian Yao, Zhibo Pang
2608.00793v1
DynamicWAM: Dual-Path Motion Conditioning for World-Action Models in Dynamic Manipulation
Yunfan Lou, Hewen Gao, Xiyu Zhu, Zhuoran Qiao, Xuan Han, Yifan Yang, Yifan Ye, Boxian Yao, Zhibo Pang
2608.00793v1
arXiv:2608.00793v1
•
2026-08-01
Dynamic manipulation requires robots to infer target motion and respond promptly, yet existing World-Action Models (WAMs) typically condition only on the current frame and execute large backbones synchronously, limiting motion awareness and responsive control in dynamic scenes. We propose DynamicWAM, a compact WAM for dynamic object manipulation with dual-path motion conditioning. DynamicWAM introduces history-flow conditioning, encoding temporally aligned optical-flow frames alongside the current observation through a frozen pretrained video VAE to preserve spatial motion structure, while injecting kinematic descriptors of displacement, duration, velocity, and acceleration into the action expert to provide motion magnitude and timing. The two complementary paths are fused through joint world-action attention. A distilled compact backbone and real-time chunking (RTC)-based asynchronous execution further enable responsive control. On DOMINO, DynamicWAM achieves a 38.2% success rate and a 53.2 manipulation score, outperforming all evaluated baselines. Across 12 real-world tasks spanning linear, circular, and compound target motion, it achieves a 46.7% average success rate, exceeding the strongest baseline by 22.9 percentage points.
Comment: 18 pages, 9 figures. Project page: https://dynamicwam.github.io/
StochSIPP: Safe Interval Path Planning in Stochastic Dynamic Environments
Ajith Kemisetti, Shahaf S. Shperberg, Yoonchang Sung
2608.00792v1
StochSIPP: Safe Interval Path Planning in Stochastic Dynamic Environments
Ajith Kemisetti, Shahaf S. Shperberg, Yoonchang Sung
2608.00792v1
arXiv:2608.00792v1
•
2026-08-01
Safe navigation under uncertain time-dependent blockage requires anticipating observations before committing to motion. We present StochSIPP, an exact contingent planner for temporal roadmaps with uncertain edge and vertex statuses revealed locally during execution. StochSIPP uses SIPP to generate certified-safe macro-actions that terminate at the next observation or the goal, and bounded AND/OR search over a cached action--observation graph to select actions for every reachable observation outcome. Optimistic and robust SIPP relaxations provide admissible lower and upper bounds for bounded AND/OR search. When every interval declared deterministically safe is truly safe, sensing is exact, and execution follows the planned timing, the resulting policy is provably collision-free. With correct independent probabilities and complete action and outcome generation, it minimizes expected arrival time within the roadmap and horizon. Experiments on controlled roadmap instances show that StochSIPP preserves the observed success of safe fixed-path baselines while reducing arrival time, and solves gated scenarios in which conservative fixed-path planners return no plan. A scalability study further reveals rapid growth as the number of simultaneously observed uncertain statuses increases.
Comment: 16 pages, 4 figures
SIPTraj: Map-Free End-to-End Trajectory Prediction via Physics-Guided Scene Interaction
Feifei Liu, Zejun Wei, Haozhe Wang, Yazhi Ye, Yuying Zhang, Jintao Cheng, Chi Man Vong, Xieyuanli Chen, Xiaoyu Tang
2608.00779v1
SIPTraj: Map-Free End-to-End Trajectory Prediction via Physics-Guided Scene Interaction
Feifei Liu, Zejun Wei, Haozhe Wang, Yazhi Ye, Yuying Zhang, Jintao Cheng, Chi Man Vong, Xieyuanli Chen, Xiaoyu Tang
2608.00779v1
arXiv:2608.00779v1
•
2026-08-01
Trajectory prediction of surrounding agents is a prerequisite for safe planning and decision making in autonomous driving. Without high-definition (HD) maps, sensor-derived bird's-eye-view (BEV) features provide no explicit lane topology or drivable-area priors, making it inherently difficult to ground each agent in its surrounding scene context. Moreover, physical feasibility remains difficult to capture through data-driven learning alone, as kinematic constraints on agent motion cannot be explicitly encoded without structured supervision. Existing map-free predictors extract scene context in an agent-agnostic manner through a single fusion step and treat physical constraints only as output-level penalties, leaving both challenges unaddressed. We propose SIPTraj, a map-free trajectory prediction framework that jointly addresses scene grounding and physical feasibility. SIPTraj introduces a Hierarchical Agent-Scene Encoder (HASE) progressively grounding each agent in agent-guided scene evidence and refining inter-agent relations within the scene-grounded space. To tackle physical infeasibility in predicted trajectories, we develop a Physics-Guided Iterative Decoder (PGID). It conditions decoding on instantaneous kinematic states, propagating physical supervision into internal representations rather than output trajectories alone. Extensive experiments on nuScenes and Argoverse 2 Sensor show that SIPTraj surpasses prior map-free predictors and strong map-based baselines without any HD map at inference. Our code will be released as open-source.
ORCESTRA: VLM-driven Visual Robot programming in Mixed Reality
Ivan Snegirev, Elizaveta Semenyakina, Mikhail Konenkov, Artem Lykov, Miguel Altamirano Cabrera, Dzmitry Tsetserukou
2608.00775v1
ORCESTRA: VLM-driven Visual Robot programming in Mixed Reality
Ivan Snegirev, Elizaveta Semenyakina, Mikhail Konenkov, Artem Lykov, Miguel Altamirano Cabrera, Dzmitry Tsetserukou
2608.00775v1
arXiv:2608.00775v1
•
2026-08-01
ORCESTRA is a mixed-reality system for programming robot digital twins through no-code waypoint teaching and language-guided control. In a passthrough mixed-reality workspace, users place robot twins on real surfaces, teach trajectories, save robot-relative episodes, or issue spoken/typed commands that a vision-language model converts into structured digital-twin plans. Both interaction modes share a backend for metric grounding, embodiment-aware validation, preview, confirmation, and digital-twin execution. The system supports heterogeneous robot embodiments, including fixed-base manipulators, a mobile base, and a humanoid robot, demonstrating MR validation as a safety layer for language-guided robot programming before physical deployment.
Comment: 4 page, 3 figures, 1 table, ISMAR 2026
When Prompts Control Robots: Prompt Injection Attacks in Multi-Agent Robotic Systems
Neha Nagaraja, Amisha Bagari, Hayretdin Bahsi
2608.00747v1
When Prompts Control Robots: Prompt Injection Attacks in Multi-Agent Robotic Systems
Neha Nagaraja, Amisha Bagari, Hayretdin Bahsi
2608.00747v1
arXiv:2608.00747v1
•
2026-08-01
Large language models are increasingly integrated into autonomous robotic systems for task planning and control, but this integration exposes them to prompt injection attacks that can lead to unsafe decisions and physical harm. Multi-agent settings increase the risks through cross-agent contamination and broader attack surfaces. In this paper, we evaluate prompt injection attacks against an LLM-based multi-agent robotic system, considering both direct injections into task instructions and indirect injections through perception modules. In our experiments across varying attack-goal complexities and injection strategies in both single-agent and multi-agent settings, we show that prompt injection can induce adversarial actions while reducing task completion. We find that attacks can propagate from one agent to others through shared prompt structures, with impacts varying depending on prompt composition and the targeted agent. We further analyze how architectural changes affect LLM queries and, consequently, the attack success. To the best of our knowledge, this is the first study that systematically investigates prompt injection attacks in a multi-agent LLM-based robotic system.
Push-Wiper: Toward General-Purpose Robotic Cleaning across Varied Stains and Surfaces with Segmented Pushing Trajectories
Renhao Lu, Mingxin Wang, Chenyang Cao, Yang Yang, Guoping Pan, Kangkang Dong, Yi Cheng, Houde Liu
2608.00730v1
Push-Wiper: Toward General-Purpose Robotic Cleaning across Varied Stains and Surfaces with Segmented Pushing Trajectories
Renhao Lu, Mingxin Wang, Chenyang Cao, Yang Yang, Guoping Pan, Kangkang Dong, Yi Cheng, Houde Liu
2608.00730v1
arXiv:2608.00730v1
•
2026-08-01
Viscous stains, characterized by high viscosity and complex rheological properties, remain a major challenge for robotic surface cleaning. Conventional wiping often spreads the stain, while scrubbing provides stronger friction but risks damaging the surface. In this paper, we propose Push-Wiper, a framework that reformulates viscous stain cleaning as an aggregation problem. Push-Wiper employs a sponge to progressively gather stains through segmented pushing trajectories, followed by a post-processing phase that detaches the aggregated material and enables sponge self-cleaning. We adopt a stepwise strategy for stain gathering and leverage Diffusion Policy to generate adaptive pushing action sequences. These sequences are executed through our Arbitrary Surface Pose Interpolator (ASPI) and a hybrid force-position controller, allowing the method to generalize to stains with diverse spatial distributions. Push-Wiper achieves a cleaning score (CS), defined as the percentage of stain area removed, up to 130% higher than baseline methods. Without additional training, Push-Wiper also transfers in a zero-shot manner to solid residues, liquid spills, unseen viscous stains, and curved surfaces with varying geometries. Our experiments demonstrate the cleaning effectiveness of Push-Wiper and its strong generalization ability. The project website is available at https://push-wiper.github.io/.
Comment: 8 pages, 8 figures. Accepted to the 2026 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2026)
SelfWAM: A Self-Grounded Unified World Action Model for Fast Robot Control
Bikang Pan, Fan Liu, Haotao Lu, Jingya Wang, Ye Shi
2608.00725v1
SelfWAM: A Self-Grounded Unified World Action Model for Fast Robot Control
Bikang Pan, Fan Liu, Haotao Lu, Jingya Wang, Ye Shi
2608.00725v1
arXiv:2608.00725v1
•
2026-08-01
World Action Models (WAMs) improve robot policy learning by jointly modeling actions and future observations. However, conditioning future prediction only on the task prompt and observation context risks capturing generic task progression rather than the action-specific consequences of the executed action. We introduce SelfWAM, a unified self-grounded WAM built on a modality-specialized Mixture-of-Transformers (MoT) architecture that jointly predicts actions, action-conditioned future RGB frames, and robot self-masks, thereby grounding future prediction in the robot's visible body and its action-induced motion. During joint training, SelfWAM allows future visual queries to attend to a clean copy of the demonstrated action, turning the video branch into an action-specific consequence model while leaving the fast action-only inference path unchanged. To focus video learning on action-relevant visual changes, we use prompt-specific objectives for future robot self-mask prediction, which removes appearance details and provides a target whose temporal evolution is tightly coupled with the conditioning action. Together, clean-action conditioning and future self-mask supervision make future predictions more directly reflect how the executed action changes the robot's visible motion and the surrounding scene. Experiments on RoboTwin 2.0 and real-world manipulation tasks show that SelfWAM produces more action-sensitive futures and preserves fast policy inference, while improving policy performance.
OmniAI: A Surface-Adaptive Aerial Projection Interface for Human--Drone Interaction
Nikita Kuzmin, Yuhua Jin, Georgii Demianchuk, Mariya Lezina, Fawad Mehboob, Ivan Valuev, Nikolai Lutsenko, Miguel Altamirano Cabrera, Dzmitry Tsetserukou
2608.00721v1
OmniAI: A Surface-Adaptive Aerial Projection Interface for Human--Drone Interaction
Nikita Kuzmin, Yuhua Jin, Georgii Demianchuk, Mariya Lezina, Fawad Mehboob, Ivan Valuev, Nikolai Lutsenko, Miguel Altamirano Cabrera, Dzmitry Tsetserukou
2608.00721v1
arXiv:2608.00721v1
•
2026-08-01
Drones in human environments often lack spatially grounded in- terfaces for situated communication. We present OmniAI, an em- bodied aerial agent that supports surface-adaptive interaction by switching projection between an onboard screen and nearby en- vironmental surfaces. A servo-actuated MEMS laser projector renders text-and-image responses from a web-augmented LLM pipeline. Projection surfaces are detected online using RGB-D sensing and RANSAC plane fitting, without pre-mapped geometry. OmniAI provides functionally equivalent voice and gesture con- trol for both drone motion and projected content. By combining speech, mid-air gestures, adaptive projection, and aerial mobility, OmniAI demonstrates a mobile spatial AR interface for context- aware human-drone interaction.
Staged Multi-Agent Training (SMAT) for Hip Exoskeletons: Metabolic and Biomechanical Validation of a Simulation-Trained Co-Adaptive Controller
Yifei Yuan, Jakob Wolf, Ghaith Androwis, Xianlian Zhou
2608.00715v1
Staged Multi-Agent Training (SMAT) for Hip Exoskeletons: Metabolic and Biomechanical Validation of a Simulation-Trained Co-Adaptive Controller
Yifei Yuan, Jakob Wolf, Ghaith Androwis, Xianlian Zhou
2608.00715v1
arXiv:2608.00715v1
•
2026-08-01
Learning-based controllers can deliver exoskeleton assistance after training entirely in physics-based simulation, yet few controllers that address human-device co-adaptation have been validated on real users by whole-body metabolic measurement, the standard benchmark for assistive walking. Co-adaptation is challenging: as the device alters joint dynamics, the wearer reorganizes neuromuscular coordination, producing a non-stationary learning problem. Staged Multi-Agent Training (SMAT), a four-stage curriculum that progressively trains a musculoskeletal human actor and a bilateral hip exoskeleton actor, was introduced and shown to reduce simulated hip-muscle activation and provide positive assistance on hardware. This article provides the first physiological validation of SMAT. The policy was deployed on a hip exoskeleton and tested with eight healthy adults, with metabolic cost measured by indirect calorimetry across no-exoskeleton, passive, and active conditions. Active assistance lowered net metabolic rate by 19.7% relative to the passive device (p < 0.001). Biomechanical analysis confirmed predominantly positive hip mechanical power across all subjects (positive-power ratio 0.98), and the policy generalized across walking speeds and terrains. Together, these results show that a single simulation-trained SMAT policy, deployed without subject-specific retraining, delivers a significant metabolic benefit on real users while remaining robust beyond the conditions it was trained on.
Comment: 14 pages, 9 figures. Extended version of a paper to appear at IROS 2026 (arXiv:2603.07618)
Assistant Placement Aria: A Benchmark for Egocentric Placement Assistance
Amir Belder, Gonçalo Dias Pais, Refael Vivanti, Omri Carmi, Daniel DeTone, Oren Shrout, Ido Gattegno, Ayellet Tal
2608.00652v1
Assistant Placement Aria: A Benchmark for Egocentric Placement Assistance
Amir Belder, Gonçalo Dias Pais, Refael Vivanti, Omri Carmi, Daniel DeTone, Oren Shrout, Ido Gattegno, Ayellet Tal
2608.00652v1
arXiv:2608.00652v1
•
2026-08-01
Human assistance in robotics spans around several tasks such as navigation, object manipulation, and placement, where a key challenge is selecting target destinations that align with human intentions or preferences. We focus on this challenge in the context of Virtual Placement (VP), the task of identifying all plausible target locations given scene context and human-centric constraints. This differs from traditional placement tasks that typically focus on a single, predefined target location. The VP problem is complex, as it requires both global and local reasoning about the scene's geometry, semantics, and plausibility. To address this gap, we introduce {\bf Assistant Placement Aria}, the first benchmark to explore diverse aspects of VP, including global, local, and human-centric constraints. It contains both synthetic and real indoor scenes annotated for three tasks: (i)~2D Panel Placement, (ii)~Sitting Suggestion, and (iii)~TV Placement. Each scene includes 2D images, a 3D point cloud, and a textual description of the objects within the scene. By contributing this benchmark, we aim to encourage further research in this underexplored and challenging field that is critically dependent on relevant data. We also evaluate several foundation models for object detection and segmentation on our benchmark.
From Representational Complementarity to Dual Systems: Synergizing VLM and Vision-Only Backbones for End-to-End Driving
Sining Ang, Yuguang Yang, Chenxu Dang, Canyu Chen, Cheng Chi, Haiyan Liu, Xuanyao Mao, Jason Bao, Xuliang, Bingchuan Sun, Yan Wang
2602.10719v2
From Representational Complementarity to Dual Systems: Synergizing VLM and Vision-Only Backbones for End-to-End Driving
Sining Ang, Yuguang Yang, Chenxu Dang, Canyu Chen, Cheng Chi, Haiyan Liu, Xuanyao Mao, Jason Bao, Xuliang, Bingchuan Sun, Yan Wang
2602.10719v2
arXiv:2602.10719v2
•updated
•
2026-02-11
Vision-Language-Action (VLA) driving augments end-to-end (E2E) planning with language-enabled visual backbones, yet it remains unclear how vision-language models (VLMs) differ from standard vision-only encoders and whether these differences survive policy learning. We study this question under a unified VLM-hidden + diffusion-policy paradigm, comparing multiple VLM families/scales (e.g., InternVL3 and Qwen3VL) with vision-only encoders (e.g., ResNet, ViT, and EVA-CLIP). We ask three questions: how similar are their representations, do residual differences induce meaningful behavioral differences, and how can they improve accuracy-cost trade-offs? We find that VLM and vision-only policies share a substantial common subspace after policy learning, yet both retain non-transferable residual subspaces. Using a Shared-Unique SAE, we show that these residual factors are behaviorally relevant: vision-only encoders are stronger in simple, geometry-dominant scenarios, whereas VLMs are stronger in long-tail, semantically complex, and interaction-heavy cases. The two policy families also exhibit distinct driving styles, with vision-only models being more conservative on average and VLMs more assertive. Exploiting the complementarity between a VLM branch and a ViT branch yields an oracle upper bound of 93.58 PDMS on NAVSIM. We introduce HybridDriveVLA, which runs both branches and uses a learned trajectory scorer for selection, improving PDMS to 92.10 (+1.30 over the VLM baseline), and DualDriveVLA, a fast-slow variant that invokes the VLM in only 15% of scenarios, achieving 91.00 PDMS (+0.20) with about a 1.9x latency speedup over the VLM baseline. Code will be released.
FlowPilot: Real-Time World-Action Modeling for Agile UAV Navigation
Runqing Wang, Ding Yu, Pengyuan Min, Xinhong Zhang, Wei Xiao, Yu Hu, Jie Chen, Fu Zhang, Gang Wang
2608.00635v1
FlowPilot: Real-Time World-Action Modeling for Agile UAV Navigation
Runqing Wang, Ding Yu, Pengyuan Min, Xinhong Zhang, Wei Xiao, Yu Hu, Jie Chen, Fu Zhang, Gang Wang
2608.00635v1
arXiv:2608.00635v1
•
2026-08-01
We present FlowPilot, a compact world-action model for real-time onboard UAV navigation from depth. Unlike map-then-optimize pipelines that require local reconstruction or end-to-end policies that lack explicit scene prediction, FlowPilot jointly denoises future depth observations and executable trajectories with flow matching. A dual-stream mixture-of-transformers couples video and action experts through shared attention, allowing future-scene prediction and trajectory generation to inform each other. At deployment, the model runs action-centrically and outputs only a trajectory. To ensure trackability, actions are parameterized as degree-7 Bernstein polynomials: the current state constrains the initial control points, and the network predicts five free control points, yielding C^2-continuous references with closed-form velocity, acceleration and jerk. FlowPilot is trained on a three-level depth pyramid spanning high-throughput simulation, photorealistic simulation, and real onboard data. In closed-loop simulation, it outperforms learning- and optimization-based baselines under increasing clutter and commanded speeds up to 8m/s. On a physical quadrotor, the full perception-to-action pipeline runs in under 18ms on a Jetson Orin NX and reaches 5.5m/s in cluttered indoor and forest environments using only onboard sensing and computation.
Comment: 8 pages, 9 figures, 2 tables, submitted to IEEE Robotics and Automation Letters (RA-L)
bFaaaP: An Inclusive, Head-Angle Piano-Pedal Interaction that Quantitatively Reproduces a Pianist's Intended Pedalling -- Foot-Free, for Acoustic and Electronic Pianos
Tomoyuki Shishido, Masahiro Ootaki, Hiroyuki Narusawa
2608.00633v1
bFaaaP: An Inclusive, Head-Angle Piano-Pedal Interaction that Quantitatively Reproduces a Pianist's Intended Pedalling -- Foot-Free, for Acoustic and Electronic Pianos
Tomoyuki Shishido, Masahiro Ootaki, Hiroyuki Narusawa
2608.00633v1
arXiv:2608.00633v1
•
2026-08-01
Expressive piano performance depends on the sustain (damper) pedal, operated by foot, excluding players who cannot readily use their feet: wheelchair users and others with lower-limb impairments, small children, and some elderly or disabled players. We present bFaaaP (barrier-Free assist as a Pedal), an inclusive, foot-free interaction that operates the pedal from the angle of the player's head: a smartphone tracks head pose with on-device augmented-reality (AR) face tracking and streams a compact command over Bluetooth Low Energy (BLE) to a pedal device. Supported by patent examination, our central claim is not the head-to-pedal architecture (anticipated by prior art) but a quantitative, user-tunable control law -- the patentable "key" to a natural, expressive result: the player presets a small angular dead-zone (offset 3-10 degrees) and a multiplier (10-50), which together fix a secondary, pre-adjustable response speed that reproduces the pianist's intended pedalling. An engineering trick decouples the fast AR sampling from the slower BLE rate. Two co-equal realizations share one controller: a non-destructive robotic actuator for acoustic pianos (Pro), anchored by a pneumatic "airback" (our coined term for an inflatable air-braced anchor) that absorbs the reaction force without modifying the instrument; and an electronic sustain switch for digital pianos (Switch). In a human-subject Auxiliary Pedal Effect Evaluation (APEE) with 15 participants, bFaaaP significantly increased sustained-tone energy (p<0.01) and was statistically indistinguishable from a player's own foot (p>0.05), with no significant difference across classes; one participant with a leg disability and a tracheostomy performed successfully. With nothing worn on the face and fast setup, bFaaaP has run in formal public concerts (2018-2025). We release the full hardware and software as open source.
Comment: 28 pages, 10 figures, 9 tables. Open hardware/software release. Preprint
Learning-Based Motion Planning for Dynamic Environments: From Foundational Algorithms to Emerging Paradigms
Zongyuan Shen, Shalabh Gupta, Shancheng Zhao, Dehua Zhou, Gao Wang, Rui Cheng, Yaming Ou, Zhongqiang Ren, Yikui Zhai, C. L. Philip Chen
2608.00625v1
Learning-Based Motion Planning for Dynamic Environments: From Foundational Algorithms to Emerging Paradigms
Zongyuan Shen, Shalabh Gupta, Shancheng Zhao, Dehua Zhou, Gao Wang, Rui Cheng, Yaming Ou, Zhongqiang Ren, Yikui Zhai, C. L. Philip Chen
2608.00625v1
arXiv:2608.00625v1
•
2026-08-01
Motion planning in dynamic environments is a fundamental problem in robotics, aiming to generate safe and efficient paths, trajectories, or control actions in the presence of moving obstacles, uncertain predictions, and multi-agent interactions. It has broad applications in autonomous driving, service robotics, warehouse logistics, human-robot collaboration, crowd navigation, and multi-robot systems. This survey reviews representative works published primarily between 2015 and 2025, with a particular focus on how recent learning-based advances extend, complement, or interact with classical planning foundations. We first revisit classical planning methods as algorithmic foundations and reference frameworks for learning-based extensions. We then propose a role-of-learning taxonomy that categorizes existing methods according to how learning participates in the planning pipeline, including direct policy learning, learning-augmented classical planning, hybrid planning, and training enhancement methods. For each category, we summarize the main problem settings, representative algorithms, key ideas, integration mechanisms, strengths, and limitations. We further analyze how observation representations, prediction uncertainty, interaction modeling, planner integration, safety constraints, and training strategies shape learning-based motion planning in dynamic environments. Finally, we discuss open challenges and future directions, including sim-to-real gap, safe and certifiable planning, dense crowd navigation, perception-planning coupling, and embodied AI.
From Failures to Supervision: DynamicEnvPlan for Robust Long-Horizon Embodied Planning
Hao Yuan, Yuxin Wang, Lei Ji, Zhiwei Yu
2608.00613v1
From Failures to Supervision: DynamicEnvPlan for Robust Long-Horizon Embodied Planning
Hao Yuan, Yuxin Wang, Lei Ji, Zhiwei Yu
2608.00613v1
arXiv:2608.00613v1
•
2026-08-01
Physical-world interaction is inherently dynamic, as environments can evolve during execution, requiring agents to adapt their plans under non-stationary conditions. We study this challenge through long-horizon embodied planning under environment deviations and execution uncertainty. Existing embodied-task benchmarks can expose such failures, but these failures are usually treated as evaluation outcomes instead of learnable signals for training agents to recover. In this work, we introduce DynamicEnvPlan, a closed-loop framework for high-level planning in dynamic environments. It extends embodied task execution with humanoid agents, high-level primitive skills, structured semantic memory, and controllable perturbations. Our data synthesis design consists of planning, perturbation, and guarded correction modules that turn dynamic execution states into recovery-oriented traces. The resulting traces are used for staged supervised fine-tuning, enabling the planner to learn from both nominal execution and perturbed recovery trajectories. Using 104 task-scene combinations spanning i.i.d., compositional generalization, and out-of-distribution settings for fine-tuning and evaluation, DynamicEnvPlan boosts success rate from 33.3% for the base planner to 76.2%, while improving across all seven evaluation metrics critical to physical-world interaction, including safety and affordance compliance.
Grasp Execution Without a Planner: Configuration-Space Grasp Distance Fields with Certified Safety & Guaranteed Quality
Clinton Enwerem, John S. Baras, Calin Belta
2608.00600v1
Grasp Execution Without a Planner: Configuration-Space Grasp Distance Fields with Certified Safety & Guaranteed Quality
Clinton Enwerem, John S. Baras, Calin Belta
2608.00600v1
arXiv:2608.00600v1
•
2026-08-01
Standard multifingered grasp execution architectures plan a collision-free trajectory to a selected grasp pose and track it with a feedback law. Execution-time object pose uncertainty or perturbations may invalidate the planned trajectory, forcing a costly replanning step. We present Grasp Distance Fields (GDFs), a smooth softmin distance field over grasp configurations in the arm-hand configuration space. Our controller executes a grasp by following this field's negative gradient with a stationary feedback law, eliminating the need for a planner, stored trajectory, or grasp selection. For safety, we filter this command through a CBF-CLF quadratic program (QP) constraining self-collision, workspace, object, and obstacle clearance, reporting impeded progress as explicit slack. We prove that the softmin tracks the true set distance within \(\log N/ρ\) for \(N\) candidates and smoothing parameter \(ρ\), and that the filtered loop renders the safe set forward invariant. Since no smooth field captures hand-object contact switching, we switch modes with hysteresis at a pregrasp configuration, trading object collision avoidance for contact admission. A wrench-quality barrier then keeps the realized grasp's force-closure margin within a prescribed tolerance of its value at hold onset. We evaluate in kinematic simulation on a fixed-base arm and a Unitree G1 humanoid, both fitted with the same underactuated hand. Our controller navigates cluttered and dynamic scenes to safely reach for, grasp, and lift 46 of 50 objects spanning primitive, household, and adversarial classes. Across those lifts, the executed grasps retain a median 94\% of their synthesized quality margin, at 0.09 ms QP solve time per 20 ms control step. Per-step softmax weights confirm that our controller executes the nearest candidate, obviating a separate selection step. Project page: www.clintonenwerem.com/gdf.
Comment: 15 pages, 7 figures. Project page at www.clintonenwerem.com/gdf
Structured Observation Language for Efficient and Generalizable Vision-Language Navigation
Daojie Peng, Fulong Ma, Jun Ma
2603.27577v3
Structured Observation Language for Efficient and Generalizable Vision-Language Navigation
Daojie Peng, Fulong Ma, Jun Ma
2603.27577v3
arXiv:2603.27577v3
•updated
•
2026-03-29
Vision-Language Navigation (VLN) requires an embodied agent to navigate complex environments by following natural language instructions, which typically demands tight fusion of visual and language modalities. Existing VLN methods often convert raw images into visual tokens or implicit features, requiring large-scale visual pre-training and suffering from poor generalization under environmental variations (e.g., lighting, texture). To address these issues, we propose SOL-Nav (Structured Observation Language for Navigation), a novel framework that translates egocentric visual observations into compact structured language descriptions for efficient and generalizable navigation. Specifically, we divide RGB-D images into a NxN grid, extract representative semantic, color, and depth information for each grid cell to form structured text, and concatenate this with the language instruction as pure language input to a pre-trained language model (PLM). Experimental results on standard VLN benchmarks (R2R, RxR) and real-world deployments demonstrate that SOL-Nav significantly reduces the model size and training data dependency, fully leverages the reasoning and representation capabilities of PLMs, and achieves strong generalization to unseen environments.
Latency-Tolerant Cloud-Edge Collaborative Vision-Language-Action Models via Emergent Representational Specialization
Daojie Peng, Fulong Ma, Bingtao Wang, Sheng Wang, Jun Ma
2608.00569v1
Latency-Tolerant Cloud-Edge Collaborative Vision-Language-Action Models via Emergent Representational Specialization
Daojie Peng, Fulong Ma, Bingtao Wang, Sheng Wang, Jun Ma
2608.00569v1
arXiv:2608.00569v1
•
2026-08-01
Deploying billion-parameter Vision-Language-Action (VLA) policies on mobile robots creates a systems conflict: semantic reasoning benefits from cloud GPUs, whereas closed-loop control must respond locally despite network delay and jitter. Existing hierarchical and asynchronous policies improve throughput, but their slow-path representations can still arrive stale or require explicit scheduling and delay cues. We introduce CloudEdgeVLA, a cloud-edge policy that treats temporal misalignment as a representation-learning problem. A cloud VLA encodes delayed observations into slowly varying task features, while a lightweight edge head combines the latest available cloud feature with current local vision. During training, current and randomly delayed frames are paired with the same current action target in fresh and stale paths. This objective encourages the cloud representation to preserve task-level information while the edge path supplies state-sensitive corrections. Across four LIBERO suites, CloudEdgeVLA retains 63.8--78.0% success with a 40-step uniform-delay window, whereas VLASH reaches at most 6.4% and the evaluated single-path baselines at most 3.0%. By removing blocking synchronization from the control loop, the design offers a practical route to scalable VLA deployment in which cloud models can grow while edge computation remains lightweight and responsive.
Who Is Responsible? Self-Adaptation Under Multiple Concurrent Uncertainties With Unknown Sources in Complex ROS-Based Systems
Andreas Wiedholz, Rafael Paintner, Alwin Hoffmann, Tobias Huber
2504.20477v4
Who Is Responsible? Self-Adaptation Under Multiple Concurrent Uncertainties With Unknown Sources in Complex ROS-Based Systems
Andreas Wiedholz, Rafael Paintner, Alwin Hoffmann, Tobias Huber
2504.20477v4
arXiv:2504.20477v4
•updated
•
2025-04-29
Robotic systems increasingly operate in dynamic, unpredictable environments, where tightly coupled sensors and software modules increase the probability of a single failure cascading across components. Therefore, multiple strategies can be plausible to resolve the underlying fault. Most existing selfadaptive approaches that have been applied to robotics assume predefined one-to-one failure-to-adaptation mappings. We present a ROS2-based self-adaptation approach building upon MAPE-K that addresses (1) multiple simultaneous failures with differing criticality, (2) cascading failures across components, and (3) multiple plausible resolving strategies per detected failure. Central to our approach is an adaptation rule set which lets designers specify failure patterns, assign criticality levels, and enumerate multiple plausible adaptation strategies. This rule set, combined with an automatically extracted live dependency graph, enables lightweight root-cause analysis and strategy ranking to prioritize minimal and effective adaptations. Our approach implements a lightweight self-optimizing component which learns estimated success probabilities of different strategies for each known failure. Experiments on an underwater robot scenario and a perception use case show that our approach can identify root causes among concurrent failures, favors inexpensive adaptations, reduces unnecessary adaptations, and achieves performance comparable to existing baselines designed for sequential failures. The code is publicly available.
Comment: Accepted at ACSOS 2026
Track-Leakage-Free Hold-Out Self-Validation for Photogrammetric Reconstruction: Protocol, Sensitivity, and Limits
Behnam Asadi
2607.24852v3
Track-Leakage-Free Hold-Out Self-Validation for Photogrammetric Reconstruction: Protocol, Sensitivity, and Limits
Behnam Asadi
2607.24852v3
arXiv:2607.24852v3
•updated
•
2026-07-25
Automated photogrammetric inspection emits metric measurements from reconstructions whose correctness is normally unknown without an external survey. Can a reconstruction estimate its own reliability with no ground truth, and what would such an estimate measure? We formalise a track-leakage-free hold-out protocol: a deterministic image subset is withheld, and each withheld view is re-localised by resection against only those 3D points supported by at least two retained images, so no view is tested against structure it helped create. We evaluate it on five GNSS-referenced captures (four RTK-fixed) across four sites, 13 ETH3D laser-scan scenes, a EuRoC flight, and 30 IMC 2025 scenes. The protocol is computationally well-posed -- good reconstructions score near-perfect self-consistency (median rotation error 0.003 deg) -- but it does not measure accuracy, for a structural rather than statistical reason. It saturates: confidence stays pinned at 1.00 while true error swings 14.1x within a single capture, and holds at 1.00 on survey-grade truth at 3.4 m, 4.3 m, and 1.7 m / 13 deg. It is blind to coherent distortion: corruption that fragments a reconstruction is caught (1.00 -> 0.96), but corruption yielding a single, internally self-consistent, globally distorted model is not -- at three of four captures such models were wrong by 55-106 m at confidence 1.00. On IMC 2025 the same dichotomy appears with no injected degradation: confidence separates failed from successful reconstructions (rho = 0.68) yet ranks nothing among the successful ones (rho = 0.01). A capture-level meta-analysis of the continuous signal is underpowered and sign-unstable (k = 5, 95% CI [-0.45, +0.75]); the negative result does not rest on it. Track-leakage-free hold-out therefore measures internal geometric consistency: a qualitative fragmentation warning, not a substitute for control-point accuracy assessment.
Comment: 16 pages, 4 figures. v3: code, harness and result tables archived at Zenodo (doi:10.5281/zenodo.21737748); adds related-work discussion of RayZer/E-RayZer; worked example now computed by the released script; results unchanged. Negative/characterisation result: a ground-truth-free self-consistency signal saturates and is blind to coherent global distortion
DriveCode: Domain Specific Numerical Encoding for LLM-Based Autonomous Driving
Zhiye Wang, Yanbo Jiang, Rui Zhou, Bo Zhang, Fang Zhang, Zhenhua Xu, Yaqin Zhang, Jianqiang Wang
2603.00919v3
DriveCode: Domain Specific Numerical Encoding for LLM-Based Autonomous Driving
Zhiye Wang, Yanbo Jiang, Rui Zhou, Bo Zhang, Fang Zhang, Zhenhua Xu, Yaqin Zhang, Jianqiang Wang
2603.00919v3
arXiv:2603.00919v3
•updated
•
2026-03-01
Large language models (LLMs) have shown great promise for autonomous driving. However, discretizing numbers into tokens limits precise numerical reasoning, fails to reflect the positional significance of digits in the training objective, and makes it difficult to achieve both decoding efficiency and numerical precision. These limitations affect both the processing of sensor measurements and the generation of precise control commands, creating a fundamental barrier for deploying LLM-based autonomous driving systems. In this paper, we introduce DriveCode, a novel numerical encoding method that represents numbers as dedicated embeddings rather than discrete text tokens. DriveCode employs a number projector to map numbers into the language model's hidden space, enabling seamless integration with visual and textual features in a unified multimodal sequence. Evaluated on OmniDrive, DriveGPT4, and DriveGPT4-V2 datasets, DriveCode demonstrates superior performance in trajectory prediction and control signal generation, confirming its effectiveness for LLM-based autonomous driving systems.
Comment: The project page is available at https://shiftwilliam.github.io/DriveCode
DexMani: Human-Derived Manipulability Guidance for Dexterous Rotation
Xiaoyang Chen, Shengcheng Luo, Haoran Guo, Jiaming Jiang, Wanlin Li, Ziyuan Jiao, Chenxi Xiao
2608.00554v1
DexMani: Human-Derived Manipulability Guidance for Dexterous Rotation
Xiaoyang Chen, Shengcheng Luo, Haoran Guo, Jiaming Jiang, Wanlin Li, Ziyuan Jiao, Chenxi Xiao
2608.00554v1
arXiv:2608.00554v1
•
2026-08-01
Dexterous object rotation is a sequential contact problem: each support, release, and re-contact decision must both produce the desired object motion, and prepare the hand configuration for continued rotation. Existing reinforcement learning methods discover such movement patterns through trial and error on specific robotic hand embodiments, without explicitly accounting for how each contact transition affects the hand's ability to sustain object rotation in subsequent steps. We introduce DexMani, a framework that transfers human demonstrations as contact-conditioned manipulability evolution. This prior captures how successful human contact transitions reshape the object-rotation directions available to the hand. DexMani then learns this manipulability evolution and uses it to guide downstream reinforcement learning, enabling rotation skills to be acquired across robot embodiments with distinct kinematics and active-contact configurations. Across the Shadow Hand, Allegro Hand, and XHand, DexMani achieves the highest success rates in every evaluated setting for both seen and unseen objects. DexMani reaches an average success rate of 57.5% on LEAP Hand, outperforming other baselines and producing smoother rotatory motions. Project site: https://dexmani.github.io
Comment: 16 pages, 17 figures
Disentangling Visuo-Tactile Foresight: Oracle-Guided Interface Discovery for World Action Models
Zihang Yao, Chaoyue Ding, Yingying Yu
2608.00547v1
Disentangling Visuo-Tactile Foresight: Oracle-Guided Interface Discovery for World Action Models
Zihang Yao, Chaoyue Ding, Yingying Yu
2608.00547v1
arXiv:2608.00547v1
•
2026-08-01
Contact-rich manipulation remains challenging because successful control depends on physical interaction cues that are often weakly observable from vision alone. Recent tactile world action models jointly model future visual observations and tactile signals to guide action generation, but how such futures should be structured for effective use by the action expert remains underexplored. Directly studying this question with learned world action models is difficult because end-to-end behavior entangles physically invalid visual futures, unreliable predictions, inaccurate or cross-modally inconsistent tactile forecasts, and an unreadable future-to-action interface. To make this interface independently studyable, we introduce Oracle Visuo-Tactile Foresight (OVTF), a controlled framework that supplies paired RGB and tactile futures from successful trajectories verified in simulation. By fixing the future provider, OVTF isolates the interface and asks a cleaner question: if the future is successful and physically executable, what representation allows the action expert to absorb its benefit? Within OVTF, we propose Asymmetric Phase-Local Future Memory (AFM), in which visual memory reads future vision, each tactile memory jointly attends to its own tactile stream and phase-aligned future vision, and cross-tactile access is blocked. We compare AFM with Modality-Isolated Future Memory (IFM), which removes visual-to-tactile access and processes each future modality independently. Across seven tasks on the UniVTAC simulation benchmark, AFM achieves 32.0% average success, compared with 23.7% for IFM and 14.9% for UniVTAC-ACT. This controlled comparison shows that selective phase-aligned visual-tactile routing provides a more actionable future-to-action bridge than complete modality isolation.
Comment: 6 pages, 3 figures, 2 tables
SSTG-Nav: Metric-Grounded Spatial-Semantic Topological Graphs for Reusable Object Navigation
Daojie Peng, Bingtao Wang, Jun Ma
2608.00527v1
SSTG-Nav: Metric-Grounded Spatial-Semantic Topological Graphs for Reusable Object Navigation
Daojie Peng, Bingtao Wang, Jun Ma
2608.00527v1
arXiv:2608.00527v1
•
2026-08-01
Service robots operating for months in the same homes, offices, and facilities should become more reliable with experience instead of searching familiar space from scratch for every request. Yet ObjectNav is predominantly formulated as one-shot exploration, leaving a central deployment challenge unresolved: recognizing an object does not identify a reachable place to stop, and one confident map error can terminate the task. We introduce SSTG-Nav, a reusable metric-semantic memory that turns a one-time survey into actionable object goals, consolidates evidence across viewpoints, and retains spatially distinct recovery standoffs. On 1,000 HM3D-v2 episodes across 36 scenes, our goal-independent topology achieves a 99.4% geometric success ceiling. Holding semantic responses fixed, metric grounding raises SR/SPL from 0.835/0.560 to 0.920/0.603, and source-aware fusion reaches 0.926/0.586. Fusion-aware Top-3 recovery raises Success@1/2/3 to 0.928/0.965/0.975 and reaches 0.601 SPL@3. Model, field-of-view, density, and corruption controls identify where these gains originate, and a ROS2/Nav2 realization demonstrates the complete reusable query-to-execution pipeline. Together, the results establish pre-exploration as a powerful practical regime for dependable, repeated semantic navigation.
Disentangled Control of Multi-Agent Systems
Ruoyu Lin, Gennaro Notomista, Magnus Egerstedt
2511.05900v4
Disentangled Control of Multi-Agent Systems
Ruoyu Lin, Gennaro Notomista, Magnus Egerstedt
2511.05900v4
arXiv:2511.05900v4
•updated
•
2025-11-08
This paper develops a general framework with convergence guarantees for multi-agent control synthesis, which applies to a wide range of problems, including those with time-varying objective functions. The proposed framework achieves decentralization without inducing entangled dynamics among agents, and it naturally supports multi-objective robotics and real-time implementation. To demonstrate its generality and effectiveness, the framework is applied to three representative problems, namely time-varying leader-follower formation control, decentralized coverage control for time-varying density functions, which is a long-standing open problem, and safe formation navigation in a dense environment.
First Deployable Dynamic-CoM: A Unified Policy and Method-Agnostic Benchmark for Humanoid Single-Leg Balance
Yikai Zhou, Xingyun Wang, Jieming Cui, Bozhou Chen, Yikai Fan, Yixin Zhu, Wenxin Li
2608.00500v1
First Deployable Dynamic-CoM: A Unified Policy and Method-Agnostic Benchmark for Humanoid Single-Leg Balance
Yikai Zhou, Xingyun Wang, Jieming Cui, Bozhou Chen, Yikai Fan, Yixin Zhu, Wenxin Li
2608.00500v1
arXiv:2608.00500v1
•
2026-08-01
Unified humanoid policies handle agile whole-body motion, yet stumble on a simple demand: staying balanced on one leg. On our single-leg-balance benchmark, eight released state-of-the-art general policies hold a clean single-leg stance on 0 of 90 test motions; they stay up only by stepping or hopping, recovering from imbalance rather than preventing it. Prevention needs the capture point (xCoM), the center of mass (CoM) extrapolated by its velocity, which has never driven a hardware policy because it requires a base linear velocity no on-board sensor provides; expressed relative to the support foot, that velocity cancels exactly, leaving an observation reconstructible from encoders and IMU alone. We put this first deployable dynamic-CoM observation directly into the actor that runs on hardware, and pair it with a reward library translated term by term from human postural control, under one principle: prevention over repair. Trained by asymmetric FastSAC with a privileged critic and no distillation, the resulting policy, FDDC (First Deployable Dynamic-CoM), holds clean single-leg balance on 86 of 90 held-out motions across nine stratified pose classes and transfers to a real Unitree G1; in ablation, the dynamic-CoM observation is the single largest driver: removing it alone costs 40 points of clean single-leg balance. We release the full stack with the first method-agnostic, reproducible sim2sim benchmark for humanoid single-leg balance, scoring each policy in a simulator distinct from its training one, a step toward turning balance from a per-task trick into a capability the field can measure.
From Digital to Physical Reservoir Computing: Co-Optimizing Soft Robotic Reservoirs via Dynamics Matching
Nicola Visentin, Maximilian Stölzle, Mariano Ramírez Montero, Francesco Braghin, Daniela Rus, Cosimo Della Santina
2608.00484v1
From Digital to Physical Reservoir Computing: Co-Optimizing Soft Robotic Reservoirs via Dynamics Matching
Nicola Visentin, Maximilian Stölzle, Mariano Ramírez Montero, Francesco Braghin, Daniela Rus, Cosimo Della Santina
2608.00484v1
arXiv:2608.00484v1
•
2026-08-01
Soft robotic substrates are promising for Physical Reservoir Computing (PRC) because their compliant nonlinear dynamics can provide temporal memory, high-dimensional state transformations, and efficient inference. However, physical reservoirs are often adopted as-is rather than pretrained or co-optimized, potentially limiting soft robotic PRC performance relative to digital reservoirs. We investigate whether a physical reservoir can instead be pretrained against high-performing digital reference dynamics. Our formulation jointly optimizes physical parameters, a diffeomorphic physical-reference state map, and feedforward-feedback control using a differentiable physical model and an acceleration-level equation-error objective that avoids temporal integration. As a proof of concept, we instantiate the formulation with simulated soft robots, a Random Oscillators Network (RON) reference, and parallel multi-start gradient descent. We evaluate the optimized reservoirs on classification (sMNIST and ADIAC) and forecasting (Mackey-Glass and Lorenz96) tasks across four reservoir dimensions. Compared with unoptimized soft robot reservoirs, the optimized reservoirs achieve a mean relative improvement of 33.7% across all tasks and datasets, while remaining close to the digital reference. These results demonstrate the feasibility of dynamics-level co-optimization for the simulated soft robotic reservoirs considered here.
Koopman Dreamer: Spectrally Constrained Latent Dynamics for Stable World-Model Imagination
Jiaqi Li, Xinglong Zhang, Haibin Xie, Yixing Lan, Wei Pan, Xin Xu
2607.19719v2
Koopman Dreamer: Spectrally Constrained Latent Dynamics for Stable World-Model Imagination
Jiaqi Li, Xinglong Zhang, Haibin Xie, Yixing Lan, Wei Pan, Xin Xu
2607.19719v2
arXiv:2607.19719v2
•updated
•
2026-07-22
Latent world models improve sample efficiency in continuous control by optimizing policies over imagined latent trajectories, but common neural transitions offer limited direct control over modal persistence and error accumulation in long rollouts. We propose Koopman Dreamer, a Dreamer-style world model with a spectrally constrained deterministic latent dynamics core. Its Koopman-inspired backbone uses two-dimensional rotation--scaling blocks with bounded radii to represent damping, rotation, and near-periodic modes. Linear and low-rank bilinear action terms capture global and state-dependent control effects, while stochastic-state modulation supplies local correction information. To reduce the mismatch between posterior-conditioned training and prior-only imagination, the model combines posterior-conditioned EMA teacher targets with one-step consistency, multi-step rollout, and open-loop observation-prediction objectives. We further derive a multi-step rollout-error bound that separates amplification by the spectral backbone and bilinear interaction from the additive effects of stochastic-state mismatch and modeling residuals, clarifying the trade-off between error attenuation and long-term information retention. Experimental results on proprioceptive continuous-control tasks from the DeepMind Control Suite and UAV-LiDAR autonomous navigation demonstrate that Koopman Dreamer improves the stability of long-horizon latent rollouts and achieves stronger closed-loop control performance on tasks that rely on high-quality multi-step imagination.
Comment: 20 pages, 13 figures, 11 tables. Revised manuscript with a more concise and precise abstract and improved clarity and presentation throughout the main text. The main technical content, experimental results, and conclusions remain unchanged
Learning to Predict Contact Force Distributions from Vision Leveraging Object Geometry Priors
Ryo Hanai, Yukiyasu Domaea, Ixchel G. Ramirez-Alpizar, Abdullah Mustafa, Floris Erich, Tetsuya Ogata
2608.00464v1
Learning to Predict Contact Force Distributions from Vision Leveraging Object Geometry Priors
Ryo Hanai, Yukiyasu Domaea, Ixchel G. Ramirez-Alpizar, Abdullah Mustafa, Floris Erich, Tetsuya Ogata
2608.00464v1
arXiv:2608.00464v1
•
2026-08-01
Based on vision and prior experience, humans can make rough physical predictions and adjust their manipulation strategies. This paper aims to endow robots with a similar ability. To collect paired data of vision and forces, we use a rigid-body simulator commonly adopted in robotics. However, unlike simulators that output noisy point forces, humans are able to make consistent predictions even in unfamiliar situations. Based on this observation, we hypothesize that predicting smooth force distributions rather than raw point forces can improve both force prediction itself and downstream task performance. To validate this hypothesis, we construct a model that predicts three-dimensional force distributions from a single RGB image of piled daily objects. The target distribution is generated by applying statistical smoothing to point forces obtained from the simulator. Moreover, by incorporating object geometry into the smoothing process, we aim to account for variations in contact states and achieve more consistent vision-based predictions. We conduct extensive evaluations in both simulation and real environments. Results show that our approach improves prediction accuracy, enhances downstream task performance through smoothing, and further benefits from geometry-guided smoothing. Remarkably, the trained model generalizes effectively to real-world scenes despite being trained solely in simulation.
Comment: Published in Advanced Robotics, 2026
LOCUS-DT: Localization via Observation-Conditioned Uncertainty Scoring with Digital Twins
Haozhe Lei, Roberto Bomfin, Marwa Chafii, Sundeep Rangan
2608.00406v1
LOCUS-DT: Localization via Observation-Conditioned Uncertainty Scoring with Digital Twins
Haozhe Lei, Roberto Bomfin, Marwa Chafii, Sundeep Rangan
2608.00406v1
arXiv:2608.00406v1
•
2026-08-01
Accurate indoor localization is essential for emerging applications in robotic navigation and search and rescue. While classical methods typically focus on single-point estimates, complex indoor environments with heavy blockage and multipath propagation often lead to multimodal likelihood surfaces where a single estimate is insufficient. This paper proposes LOCUS-DT (Localization via Observation-Conditioned Uncertainty Scoring with Digital Twins), a framework that treats snapshot localization as posterior inference over the transmitter location. By leveraging a ray-tracing-based digital twin (DT) of the known environment, LOCUS-DT generates synthetic multipath profiles for candidate locations and compares them against the measured channel profile. Central to our approach is a novel learned scoring function designed to compare a fixed number of dominant specular paths, providing robustness against errors in both the DT environment model and the physical channel estimation. Importantly, LOCUS-DT is trained over an ensemble of environments to ensure generalization to unseen layouts. We evaluate the system using a Sionna-based ray-tracing backend, demonstrating that LOCUS-DT captures the sharp, multimodal posterior structures inherent in indoor settings more accurately than standard Gaussian or Gaussian-mixture benchmarks.
Embodied Passive Aeroacoustic Perception Enables Relative Sensing and Pursuit Between Aerial Robots
Yanbaihui Liu, Ravi Prakash, Li-Yu Lo, Nils Roede, Boyuan Chen
2608.00401v1
Embodied Passive Aeroacoustic Perception Enables Relative Sensing and Pursuit Between Aerial Robots
Yanbaihui Liu, Ravi Prakash, Li-Yu Lo, Nils Roede, Boyuan Chen
2608.00401v1
arXiv:2608.00401v1
•
2026-08-01
Aerial robots generate structured aeroacoustic fields during flight, yet these signals have been underexplored as a source of onboard relative perception, particularly under the strong ego-acoustic interference generated during simultaneous flight in various outdoor conditions. We introduce embodied passive aeroacoustic perception, a sensing paradigm in which an aerial robot infers actionable relative-state information from the naturally generated sound of flight while operating within its own evolving aeroacoustic field. We present SonicFly, a passive aeroacoustic perception framework that enables one unmanned aerial vehicle to estimate and follow another using only the leader's intrinsic flight sound, without active acoustic signaling, inter-robot communication, GPS sharing, or external sensing infrastructure. The system uses a lightweight four-microphone array, rotorcraft-informed acoustic representations, a neural bearing-range estimator, and confidence-gated filtering for closed-loop flight. Through acoustic characterization, onboard localization, and outdoor pursuit experiments, we show that multirotor aeroacoustic signals contain sufficient information to support relative perception despite strong ego-acoustic interference, environmental variability, and changing flight geometry. During acoustic-only pursuit, SonicFly achieved a mean distance-maintenance error of 1.34 m across diverse outdoor trajectories and operating conditions. Analysis of the acoustic channel reveals design principles governing embodied passive aeroacoustic perception, including the roles of harmonic structure, spectral separability, and spatial acoustic cues in determining observability. Our results establish the feasibility of embodied passive aeroacoustic perception for aerial robots and suggest that naturally generated behavioral signals can serve as information for robotic perception and coordination.
Comment: Our project website is at: http://generalroboticslab.com/SonicFly
Action-Conditioned World Model for Goal Plane Probe Guidance in Robotic Ultrasound
Siqi Fan, Mingcong Chen, Ran Liu, Zixuan Yang, Xiaoyu Fu, Xiaoqing Gao, Yunhui Liu, Hongbin Liu
2607.21918v2
Action-Conditioned World Model for Goal Plane Probe Guidance in Robotic Ultrasound
Siqi Fan, Mingcong Chen, Ran Liu, Zixuan Yang, Xiaoyu Fu, Xiaoqing Gao, Yunhui Liu, Hongbin Liu
2607.21918v2
arXiv:2607.21918v2
•updated
•
2026-07-24
We present an action-conditioned world model framework for goal plane probe guidance in robotic ultrasound, with a focus on neck ultrasound scanning. Autonomous ultrasound tasks often require large numbers of probe-motion trajectories for training, but collecting high-quality demonstrations is labor-intensive and explicit simulators are difficult to build because ultrasound appearance depends on contact, tissue deformation, and view-dependent acoustic artifacts. We address this problem with a two-stage model-based learning pipeline. First, a latent conditional diffusion world model predicts future ultrasound observations from recent context frames, probe motions and temporal offset. Second, a goal-conditioned temporal transformer predicts ordered probe motions and is fine-tuned using rewards from the frozen world model. Experiments on the self-collected dataset show that the world model preserves action-dependent anatomical structure on target-directed scans. In real-world closed loop experiments, the framework achieves success rates of 70.0\% for carotid guidance and 65.0\% for thyroid guidance. These results demonstrate the potential of learned ultrasound dynamics for training goal-directed robotic probe navigation.
The Gate, Not the Cache: Gate Provenance Bounds the Closed-Loop Reliability of Training-Free VLA Token Skipping
Qi Luo, Shuaijun Liu, Hao Zhao, Kunlin Li, Xiaobo Wang, Ningxing Su, Dongsheng Wang, Yun Chen
2608.00391v1
The Gate, Not the Cache: Gate Provenance Bounds the Closed-Loop Reliability of Training-Free VLA Token Skipping
Qi Luo, Shuaijun Liu, Hao Zhao, Kunlin Li, Xiaobo Wang, Ningxing Su, Dongsheng Wang, Yun Chen
2608.00391v1
arXiv:2608.00391v1
•
2026-08-01
Token skipping is a widely used training-free way to accelerate vision--language--action (VLA) models by bypassing computation for most visual tokens at each control step according to a gate. When the next gate is harvested from the previous accelerated forward, however, the tokens skipped at one step are also the ones least visible to the next gate, and the damage can compound across control steps until the task fails. We study the two mechanisms this class is built on, reuse and deletion, crossing each against where its gate signal comes from on identical episodes. At a skip ratio of 0.9 on LIBERO-Object, both collapse when the gate comes from the model's own accelerated forwards, to 0.68 under reuse and to 0.31 under deletion against a dense 1.00, and the collapse is invisible to the action-level detectors we evaluate. What separates collapse from dense-level operation is not the mechanism but whether the gate is clean, computed by a forward that skipped nothing. We therefore propose actuation-slack refresh, one dense pass run while the robot executes its current action chunk, off the critical path, that hands the next step a clean gate and a fresh KV base. Since the measured detectors do not reliably reveal the failure, the refresh is unconditional rather than triggered. Both mechanisms then recover to 0.98, keeping the speed of skipping and the information of a dense pass. We then integrate the refresh into state-of-the-art caching and pruning methods across two VLA policies, 4 LIBERO suites, and 4 SIMPLER tasks, where it repairs every collapse caused by using a self-harvested gate. Serve latency drops 18--22\% below dense, measured both in simulation and on a physical robot. Where the gate signal comes from, not how tokens are skipped, decides closed-loop reliability for accelerated VLAs.
Comment: 11 pages, 8 figures
Freeform Preference Learning for Robotic Manipulation
Marcel Torne, Anubha Mahajan, Abhijnya Bhat, Chelsea Finn
2606.32027v3
Freeform Preference Learning for Robotic Manipulation
Marcel Torne, Anubha Mahajan, Abhijnya Bhat, Chelsea Finn
2606.32027v3
arXiv:2606.32027v3
•updated
•
2026-06-30
Reward design remains a central bottleneck for autonomous robot policy improvement, especially in long-horizon manipulation tasks where sparse success labels provide too little signal and binary preferences collapse many competing notions of quality into one ambiguous signal. We introduce Freeform Preference Learning (FPL), a method for learning robot policies from freeform human preferences. Rather than asking annotators which of two trajectories is better overall, FPL lets them define natural-language preference axes, such as speed, safety, quality of placement, or carefulness, and provide pairwise preferences along each axis. These annotations are used to learn a language-conditioned reward model that maps a trajectory and preference label to an axis-specific reward. We use this model to train a reward-conditioned policy that optimizes across the multiple human-specified dimensions. Across four real-world and two simulated long-horizon manipulation tasks, FPL improves over sparse-reward and binary-preference methods by 38 percentage points. Beyond improved performance, FPL learns dense progress signals without explicit subtask segmentation, shows compositionality of behavior not present in the data, and allows users to steer the policy towards different behaviors at test time without retraining. Blog post with videos available at https://freeform-pl.github.io/fpl.website/
A Robotic System for Automated Manufacturing of Dielectric Elastomer Actuators
Van Remenar, Anatol Gogoj, Ang Li, Tomas Verardi, Matei Mandoiu, Victor Jimenez Santiago, Mihai Duduta
2608.00369v1
A Robotic System for Automated Manufacturing of Dielectric Elastomer Actuators
Van Remenar, Anatol Gogoj, Ang Li, Tomas Verardi, Matei Mandoiu, Victor Jimenez Santiago, Mihai Duduta
2608.00369v1
arXiv:2608.00369v1
•
2026-08-01
This letter presents an automated robotic manufacturing system for soft capacitors which operate as actuators and sensors. Emphasis is placed on the two processes that most directly govern device quality, dielectric layer formation by spin coating and carbon nanotube (CNT) electrode application by stamping. Twenty multilayer DEAs, each comprising 12 dielectric layers with a mean thickness of 55.37 +- 2.04 um and 11 alternating CNT electrodes, were fabricated reducing total process time by 14.2% and removing the operator from 56.1% of it.
Video World Models
5
默认显示 5 篇
DynamicWAM: Dual-Path Motion Conditioning for World-Action Models in Dynamic Manipulation
Yunfan Lou, Hewen Gao, Xiyu Zhu, Zhuoran Qiao, Xuan Han, Yifan Yang, Yifan Ye, Boxian Yao, Zhibo Pang
2608.00793v1
DynamicWAM: Dual-Path Motion Conditioning for World-Action Models in Dynamic Manipulation
Yunfan Lou, Hewen Gao, Xiyu Zhu, Zhuoran Qiao, Xuan Han, Yifan Yang, Yifan Ye, Boxian Yao, Zhibo Pang
2608.00793v1
arXiv:2608.00793v1
•
2026-08-01
Dynamic manipulation requires robots to infer target motion and respond promptly, yet existing World-Action Models (WAMs) typically condition only on the current frame and execute large backbones synchronously, limiting motion awareness and responsive control in dynamic scenes. We propose DynamicWAM, a compact WAM for dynamic object manipulation with dual-path motion conditioning. DynamicWAM introduces history-flow conditioning, encoding temporally aligned optical-flow frames alongside the current observation through a frozen pretrained video VAE to preserve spatial motion structure, while injecting kinematic descriptors of displacement, duration, velocity, and acceleration into the action expert to provide motion magnitude and timing. The two complementary paths are fused through joint world-action attention. A distilled compact backbone and real-time chunking (RTC)-based asynchronous execution further enable responsive control. On DOMINO, DynamicWAM achieves a 38.2% success rate and a 53.2 manipulation score, outperforming all evaluated baselines. Across 12 real-world tasks spanning linear, circular, and compound target motion, it achieves a 46.7% average success rate, exceeding the strongest baseline by 22.9 percentage points.
Comment: 18 pages, 9 figures. Project page: https://dynamicwam.github.io/
SelfWAM: A Self-Grounded Unified World Action Model for Fast Robot Control
Bikang Pan, Fan Liu, Haotao Lu, Jingya Wang, Ye Shi
2608.00725v1
SelfWAM: A Self-Grounded Unified World Action Model for Fast Robot Control
Bikang Pan, Fan Liu, Haotao Lu, Jingya Wang, Ye Shi
2608.00725v1
arXiv:2608.00725v1
•
2026-08-01
World Action Models (WAMs) improve robot policy learning by jointly modeling actions and future observations. However, conditioning future prediction only on the task prompt and observation context risks capturing generic task progression rather than the action-specific consequences of the executed action. We introduce SelfWAM, a unified self-grounded WAM built on a modality-specialized Mixture-of-Transformers (MoT) architecture that jointly predicts actions, action-conditioned future RGB frames, and robot self-masks, thereby grounding future prediction in the robot's visible body and its action-induced motion. During joint training, SelfWAM allows future visual queries to attend to a clean copy of the demonstrated action, turning the video branch into an action-specific consequence model while leaving the fast action-only inference path unchanged. To focus video learning on action-relevant visual changes, we use prompt-specific objectives for future robot self-mask prediction, which removes appearance details and provides a target whose temporal evolution is tightly coupled with the conditioning action. Together, clean-action conditioning and future self-mask supervision make future predictions more directly reflect how the executed action changes the robot's visible motion and the surrounding scene. Experiments on RoboTwin 2.0 and real-world manipulation tasks show that SelfWAM produces more action-sensitive futures and preserves fast policy inference, while improving policy performance.
FlowPilot: Real-Time World-Action Modeling for Agile UAV Navigation
Runqing Wang, Ding Yu, Pengyuan Min, Xinhong Zhang, Wei Xiao, Yu Hu, Jie Chen, Fu Zhang, Gang Wang
2608.00635v1
FlowPilot: Real-Time World-Action Modeling for Agile UAV Navigation
Runqing Wang, Ding Yu, Pengyuan Min, Xinhong Zhang, Wei Xiao, Yu Hu, Jie Chen, Fu Zhang, Gang Wang
2608.00635v1
arXiv:2608.00635v1
•
2026-08-01
We present FlowPilot, a compact world-action model for real-time onboard UAV navigation from depth. Unlike map-then-optimize pipelines that require local reconstruction or end-to-end policies that lack explicit scene prediction, FlowPilot jointly denoises future depth observations and executable trajectories with flow matching. A dual-stream mixture-of-transformers couples video and action experts through shared attention, allowing future-scene prediction and trajectory generation to inform each other. At deployment, the model runs action-centrically and outputs only a trajectory. To ensure trackability, actions are parameterized as degree-7 Bernstein polynomials: the current state constrains the initial control points, and the network predicts five free control points, yielding C^2-continuous references with closed-form velocity, acceleration and jerk. FlowPilot is trained on a three-level depth pyramid spanning high-throughput simulation, photorealistic simulation, and real onboard data. In closed-loop simulation, it outperforms learning- and optimization-based baselines under increasing clutter and commanded speeds up to 8m/s. On a physical quadrotor, the full perception-to-action pipeline runs in under 18ms on a Jetson Orin NX and reaches 5.5m/s in cluttered indoor and forest environments using only onboard sensing and computation.
Comment: 8 pages, 9 figures, 2 tables, submitted to IEEE Robotics and Automation Letters (RA-L)
Freeform Preference Learning for Robotic Manipulation
Marcel Torne, Anubha Mahajan, Abhijnya Bhat, Chelsea Finn
2606.32027v3
Freeform Preference Learning for Robotic Manipulation
Marcel Torne, Anubha Mahajan, Abhijnya Bhat, Chelsea Finn
2606.32027v3
arXiv:2606.32027v3
•updated
•
2026-06-30
Reward design remains a central bottleneck for autonomous robot policy improvement, especially in long-horizon manipulation tasks where sparse success labels provide too little signal and binary preferences collapse many competing notions of quality into one ambiguous signal. We introduce Freeform Preference Learning (FPL), a method for learning robot policies from freeform human preferences. Rather than asking annotators which of two trajectories is better overall, FPL lets them define natural-language preference axes, such as speed, safety, quality of placement, or carefulness, and provide pairwise preferences along each axis. These annotations are used to learn a language-conditioned reward model that maps a trajectory and preference label to an axis-specific reward. We use this model to train a reward-conditioned policy that optimizes across the multiple human-specified dimensions. Across four real-world and two simulated long-horizon manipulation tasks, FPL improves over sparse-reward and binary-preference methods by 38 percentage points. Beyond improved performance, FPL learns dense progress signals without explicit subtask segmentation, shows compositionality of behavior not present in the data, and allows users to steer the policy towards different behaviors at test time without retraining. Blog post with videos available at https://freeform-pl.github.io/fpl.website/
The 1st AI Children Challenge
Boyi Li, Yifan Shen, Houze Yang, Xu Cao, Guojun Yun, Li Gao, Turong Chen, Long Xu, Jianguo Cao, Meihuan Huang
2608.00356v1
The 1st AI Children Challenge
Boyi Li, Yifan Shen, Houze Yang, Xu Cao, Guojun Yun, Li Gao, Turong Chen, Long Xu, Jianguo Cao, Meihuan Huang
2608.00356v1
arXiv:2608.00356v1
•
2026-08-01
The First AI Children Challenge aims to advance real-world applications of computer vision and AI in child healthcare, child education, and pediatrics. The 2026 CV4CHL edition featured the first track in this domain: Children Gait Visual Analysis. The main goal of Children Gait Visual Analysis is the fine-grained analysis of children's gait behaviors from keypoint sequences. This is still a big challenge for human action recognition. Experienced medical doctors can distinguish these subtle nuances, but none of the people test AI models in this domain. To bridge this gap, we introduce thousands of 2D children keypoint sequences walking around videos across various age groups of children (3-16 years old). There is a significant opportunity for batch analysis of these videos to provide clinically relevant insights into medical diagnosis. The Challenge will be launched with two problem tracks: Edinburgh Visual Gait Score (EVGS) Scoring and Classification of Gait Patterns in Bilateral Spastic Cerebral Palsy. Each track is chosen in consultation with board-certified pediatricians based on the value of potential solutions. With the first available dataset for such tasks and ground truth for each track, the challenge enabled participants to evaluate their solutions. Final rankings will be revealed after the competition concludes, fostering reproducibility and mitigating overfitting.
2026-07-31
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Action Chunk Scheduling for Batched Robot Policy Serving
Rohan Bansal, David He, Nadun Ranawaka Arachchige, Zhenyang Chen, Soobum Kim, Kexin Rong, Danfei Xu
2608.00337v1
Action Chunk Scheduling for Batched Robot Policy Serving
Rohan Bansal, David He, Nadun Ranawaka Arachchige, Zhenyang Chen, Soobum Kim, Kexin Rong, Danfei Xu
2608.00337v1
arXiv:2608.00337v1
•
2026-07-31
Deploying robot foundation models at scale is the next step towards realizing the potential of general-purpose robots. However, Vision-Language-Action (VLA) and other foundation models are computationally demanding, and on-device compute is constrained by power and space. In this paper, we introduce the problem of serving a robot policy to multiple robots from a remote GPU and formulate it as a scheduling problem. We build Armory, a serving system validated on fleets of both simulated and real robots. Our experiments show that naive scheduling heuristics perform well when all robots are the same, but fall short when robots consume action chunks at different rates, uncovering a mismatch between conventional batching methods and the closed-loop requirements of robot policy execution. To address this, we propose a scheduling algorithm that accounts for this heterogeneity and improves overall system throughput by up to $18\%$ in real-world experiments. Additional details are available at https://gatech-rl2.github.io/actionchunkscheduling.
Belief-Space Perception Routing under Coupled Sensor Faults and Compute Contention
Sparsh Roy, Vihan Aggarwal, Davin Yin
2608.00322v1
Belief-Space Perception Routing under Coupled Sensor Faults and Compute Contention
Sparsh Roy, Vihan Aggarwal, Davin Yin
2608.00322v1
arXiv:2608.00322v1
•
2026-07-31
A robot that has to see and react on a fixed clock runs into two problems at once. Its cameras degrade in rain, mud, fog, and darkness. And the single onboard processor it runs on is shared with planning and control, so the compute left over for perception moves around from second to second. Most systems model the two separately. We present a perception router that tracks probabilistic estimates of sensor-fault state and compute- contention state, couples them with a noisy-OR term, and uses the coupled estimate to pick one of four detector configurations (YOLO11x/n at 1280 or 640 px) so that the frame finishes before its deadline. Where the two stressors co-occur, the coupled policy cuts the deadline-miss rate by 1.1 to 9.4 percentage points against a policy that treats them independently. The interval excludes zero in five of six conditions, the pooled effect over 10 sequences and 6 conditions has sign-test p = 0.001, and every uncoupled control and the fault-free trajectory sit at exactly 0.0 pp. Routing costs tens of microseconds per frame. We then asked whether the coupling the method exploits arises on its own. Across eight real RADIATE adverse-weather sequences and three workload proxies independent of the fault signal, after Benjamini-Hochberg correction and a replication run, none of 24 tests found it. We report that null and scope the routing result as a proof of mechanism. Whether such coupling occurs in the field is still open, and the released evaluation pipeline lets a deployment settle it on its own traces.
Comment: Submitted to MIT URTC 2026
Towards General Language-Conditioned Latent Safety Filters
Ihab Tabbara, Yuxuan Yang, Hussein Sibai
2608.00315v1
Towards General Language-Conditioned Latent Safety Filters
Ihab Tabbara, Yuxuan Yang, Hussein Sibai
2608.00315v1
arXiv:2608.00315v1
•
2026-07-31
Robot policies are becoming increasingly general, with vision-language-action (VLA) models enabling a single policy to execute diverse tasks specified in natural language. Safe deployment, however, requires adapting not only to new tasks but also to varying safety requirements across users, environments, and applications. Existing safety filters remain largely constraint-specific and thus must be redesigned or relearned when safety requirements change. In this paper, we investigate language-conditioned safety filtering, in which a Hamilton-Jacobi safety actor and critic are conditioned on language-specified constraints. We evaluate this formulation across pick-and-place, table-wiping, and block-stacking tasks in the vision-based setting, examining its ability to enforce language-specified constraints and transfer to unseen constraint instances within the evaluated constraint families. Our experiments provide evidence that language-conditioned safety filters reduce constraint violations and exhibit partial transfer to unseen constraint instances.
RF-HOI: Recognize Human-Object Interaction with Radio Frequency Signals
Lihao Wang, Linlu Gao, Jiacan Yu, Yanyu Lin, Yifan Yin, Jianxin Wang, Tianmin Shu, Renjie Zhao
2608.00289v1
RF-HOI: Recognize Human-Object Interaction with Radio Frequency Signals
Lihao Wang, Linlu Gao, Jiacan Yu, Yanyu Lin, Yifan Yin, Jianxin Wang, Tianmin Shu, Renjie Zhao
2608.00289v1
arXiv:2608.00289v1
•
2026-07-31
Recognizing Human-Object Interactions (HOI) is essential for intelligent systems, underpinning applications in virtual and augmented reality, embodied AI, and assistive robotics. However, vision-based HOI methods face challenges in privacy concerns and poor light conditions. In this work, we introduce RF-HOI, the first framework that only uses radio frequency (RF) signals for HOI recognition. A key challenge of RF-HOI is that single-modality RF sensing is insufficient to recognize both actions and the objects being interacted with. RF-HOI addresses this through a novel modality fusion that combines mmWave radar and RFID, enabling simultaneous action recognition and target identification. Another challenge is limited training data across diverse setups, which impairs the generalizability of the recognition model. To overcome this, we develop a simulator that synthesizes multimodal RF data for diverse HOIs at scale, allowing us to fine-tune with only a small amount of real-world data. Experiment results show that RF-HOI outperforms all baselines, approaching vision model performance, and that our diverse synthetic training data can significantly boost our system's performance on real-world scenarios. These results highlight the potential of multimodal RF sensing for robust and privacy-preserving HOI recognition as well as the effectiveness of our RF data synthesis.
Comment: Accepted by ACM IMWUT
Hybrid Attention Estimation Pipeline for Adaptive HRI Using an Expressive Robotic Head
Pablo Moraes, Monica Rodriguez, Christopher Peters, Hiago Sodre, Tobias Doernbach, Bruna Guterres, Ricardo Grando
2608.00284v1
Hybrid Attention Estimation Pipeline for Adaptive HRI Using an Expressive Robotic Head
Pablo Moraes, Monica Rodriguez, Christopher Peters, Hiago Sodre, Tobias Doernbach, Bruna Guterres, Ricardo Grando
2608.00284v1
arXiv:2608.00284v1
•
2026-07-31
This paper presents an applied case study on hybrid visual attention estimation for human-robot interaction using an expressive robotic head based on the InMoov ecosystem. The proposed pipeline combines a fast geometric perception layer with an independent semantic perception layer based on a vision-language model. The geometric layer provides high-frequency face and head-pose information for temporal regulation, while the semantic layer receives only raw egocentric camera frames and produces contextual attention labels related to attention toward the robot, phone use, or attention elsewhere. These signals are integrated through a finite state machine that regulates adaptive interaction behavior, including activation, waiting, interaction resumption, and return to rest. The system was evaluated with 10 participants across 40 trials covering baseline and adaptive interaction conditions. Results show reliable interaction start across all trials, consistent pause behavior in the adaptive distraction condition, and non-redundant semantic information between the geometric and semantic outputs.
Localization in Spatiotemporal Fields via Environmental PDEs
Jose Fuentes, Abdullah Al Redwan Newaz, Ana Cavalcanti, Leonardo Bobadilla
2608.00272v1
Localization in Spatiotemporal Fields via Environmental PDEs
Jose Fuentes, Abdullah Al Redwan Newaz, Ana Cavalcanti, Leonardo Bobadilla
2608.00272v1
arXiv:2608.00272v1
•
2026-07-31
This paper proposes a localization framework that uses spatiotemporal fields governed by partial differential equations (PDEs) as localization signatures. Two PDE classes are considered: the shallow water equations, which describe free-surface flows in coastal and riverine environments, and the advection-diffusion equation, which models the transport and mixing of scalar quantities such as temperature, salinity, and dissolved oxygen. A numerical PDE solver provides predicted fields over the domain, and multiple field channels are fused as multimodal measurements to improve localization accuracy. We formulate the problem within a Rao-Blackwellized particle filter (RBPF) that partitions the vehicle state into a nonlinear component sampled by particles and a linear sensor bias component tracked analytically via per-particle Kalman filters. This factorization reduces the required number of particles compared to a standard particle filter while accounting for realistic sensor drift. Simulation studies on both PDE scenarios show that the RBPF consistently outperforms a standard particle filter in terms of final position error and Root Mean Square Error (RMSE) across varying particle counts. Field experiments with an autonomous surface vehicle measuring salinity, temperature, and dissolved oxygen validate that PDE-governed environmental fields provide sufficient spatial variability for practical localization. Related experimental videos are available at https://localization-environmental-pdes.github.io/.
Comment: Accepted to the 2026 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2026)
Compliant Sphere Lattice Contact: Distributed Contact Modeling for Sphere-Based Robot Representations
Nataliya Nechyporenko, Ava Abderezaei, Alessandro Roncone
2608.00263v1
Compliant Sphere Lattice Contact: Distributed Contact Modeling for Sphere-Based Robot Representations
Nataliya Nechyporenko, Ava Abderezaei, Alessandro Roncone
2608.00263v1
arXiv:2608.00263v1
•
2026-07-31
Contact planning in robotics requires models that are both computationally efficient and physically accurate. Sphere-based robot representations satisfy the first requirement by enabling fast collision checking and differentiable geometry, but sacrifice physical accuracy by relying on point contact which cannot capture contact patch area, pressure distributions, rotational stiffness, or frictional moments. We introduce Compliant Sphere Lattice Contact (CSLC), a distributed contact model that operates natively on sphere representations by modeling the robot interface as a compliant lattice of surface spheres connected through anchor and lateral springs. When pressed against an object, the lattice deforms to produce a spatially distributed contact patch that improves the physical accuracy of sphere-based contact. We validate CSLC across two independent solvers and show preliminary results demonstrating contact patch formation and improved grasp stability.
Robostral Navigate
Abdelaziz Bounhar, Abhijeet Somani, Aditi Kabra, Adrian Valente, Adrien Petralia, Adrien Sade, Alan Jeffares, Albert Jiang, Aleksandr Timashov, Alexandre Cahill, Alexandre Gavaudan, Alexandre Laval, Alexandre Sablayrolles, Amelie Heliou, Amos You, Andre Jonasson, Andrew Bai, Andrew Ehrenberg, Andrew Zhao, Angele Lenglemetz, Anmol Agarwal, Antonia Calvi, Arata Suzuki, Arjun Majumdar, Arthur Fournier, Artjom Joosen, Avinash Sooriyarachchi, Aylin Guliz Akkus, Aysenur Karaduman, Baptiste Bout, Baptiste Roziere, Baudouin De Monicault, Benjamin Holzschuh, Benjamin Lefaudeux, Benjamin Tibi, Bernhard Stadlbauer, Blazej Osinski, Camille Le Scao, Chaoran Yu, Charlotte Cronjager, Chen-Yo Sun, Chris Bamford, Christian Wallenwein, Christophe Renaudin, Clemence Lanfranchi, Corentin Barreau, Corentin Sautier, Cristiana-Diana Diaconu, Cyprien Courtot, Daniel Marczak, Darius Dabert, Diego de Las Casas, Dominik Nuss, Dylan Rubini, Dzmitry Soupel, Elizaveta Demyanenko, Elliot Chane-Sane, Emilien Fugier, Emmanuel Gottlob, Erik Aas, Etienne Goffinet, Etienne Millon, Eujeong Choi, Fabian Paischer, Fabian Schlager, Faruk Ahmed, Federico Baldassarre, Filip Szatkowski, Florian Wiesner, Gabrielle Berrada, Gaetan Ecrepont, Gaetan Lepage, Gaspard Blanchet, Gaspard Donada-Vidal, Gauthier Delerce, Gauthier Guinet, Genevieve Hayes, Georgii Novikov, Giada Pistilli, Gianluca Galletti, Guillaume Breton, Guillaume Kunsch, Guillaume Lample, Guillaume Martin, Guillaume Raille, Gunjan Dhanuka, Gunshi Gupta, Han Zhou, Harshil Shah, Hasan Furkan Vural, Hedi Hadiji, Hope McGovern, Hugo Cisneros, Hugo Thimonier, Indraneel Mukherjee, Ivan Cuevas Salazar, Jacques Sun, Jan Ludziejewski, Jason Rute, Jean Quentin, Jean-Hadrien Chabran, Jean-Malo Delignon, Jie Zhang, Joachim Studnia, Joep Barmentlo, Johannes Brandstetter, John Harvill, Jonas Amar, Jonas Schweizer, Josephine Delas, Josselin Somerville, Julien Denize, Julien Tauran, Kartik Khandelwal, Khyathi Raghavi Chandu, Kilian Tep, Kush Jain, Larissa Laich, Laura Calem, Laurence Aitchison, Laurent Callot, Laurent Fainsin, Leo Cotteleer, Leonard Blier, Lingxiao Zhao, Louis Martin, Louis Serrano, Lucile Saulnier, Ludovic Ho Fuh, Luis Montero, Maarten Buyl, Manon Chossegros, Marcin Mozejko, Margaret Jennings, Markus Hennerbichler, Martin Alexandre, Mathieu Poiree, Mathieu Schmitt, Mathilde Guillaumin, Matthieu Andre, Matthieu Dinot, Matthieu Futeral, Maurits Bleeker, Mauro Comi, Max Mynter, Maxim Berman, Maxime Darrin, Maxime Louis, Maximilian Augustin, Maximilian Muller, Melina Jingting Laimon, Mert Unsal, Mia Chiquier, Michael Pilcer, Michal Pietruszka, Michal Zajac, Mikhail Biriuchinskii, Minh-Quang Pham, Minwoo Kang, Morgane Riviere, Namit Katariya, Nathan Grinsztajn, Nathan Simpson, Neeraj Aggarwal, Neha Gupta, Ola Mysiak, Oliver Leicht, Olivier Bousquet, Olivier Duchenne, Parag Jain, Patricia Wang, Patrick Blies, Patrick von Platen, Paul Jacob, Paul Wambergue, Paula Kurylowicz, Pavan Kumar Reddy, Pavel Kuksa, Philippe Pinel, Philomene Chagniot, Pierre Stock, Pierre-Andre Savalle, Piotr Milos, Prateek Gupta, Pravesh Agrawal, Quentin Desreumaux, Quentin Torroba, Quercus Hernandez, Ram Ramrakhya, Randall Isenhour, Ranjit Parva, Raul Perez Pelaez, Reinhard Sonnleitner, Remi Delacourt, Richard Kurle, Rishi Shah, Rob Romijnders, Rohin Arora, Romain Sauvestre, Roman Soletskyi, Rosalie Millner, Rupert Menneer, Sagar Vaze, Samuel Barry, Samuel Belkadi, Samuel Humeau, Sanchit Gandhi, Sandeep Subramanian, Sarthak Mittal, Saskia Adaime, Sean Cha, Sebastian Kaltenbach, Shashwat Dalal, Shashwat Verma, Sherif Waly, Shrimai Prabhumoye, Siddhant Waghjale, Siddharth Gandhi, Simon Lepage, Simon Sorg, Soham Ghosh, Sophie Marbach, Srijan Mishra, Stanislas Lange, Steve Hong, Sumukh Aithal, Szymon Antoniak, Tarun Kumar Vangani, Teven Le Scao, Theo Cachet, Thibaut Lavril, Thomas Chabal, Thomas Coste, Thomas Defard, Thomas Foubert, Thomas Robert, Thomas Wang, Tianyu Zhang, Tim Lawson, Timothee Lacroix, Tobias Kronlachner, Tom Bewley, Tom Edwards, Tomas Hodan, Tuhin Das, Tyler Wang, Ulrick BLE, Umar Jamil, Umberto Tomasini, Valentin Mace, Van Phung, Vedant Nanda, Victor Jouault, Victor Letzelter, Victor Paltz, Victor Poucheret, Vincent Maladiere, Vincent Pfister, Virgile Richard, Vladislav Bataev, Wassim Bouaziz, Wen Ding Li, William Havard, William Marshall, Xinghui Li, Xingran Guo, Xinyu Yang, Yann Dreze, Yassine El Ouahidi, Yassir Bendou, Yihan Wang, Yimu Pan, Yves Martin des Taillades, Zaccharie Ramzi, Zhenlin Xu, Zsofia Csakany
2607.20785v3
Robostral Navigate
Abdelaziz Bounhar, Abhijeet Somani, Aditi Kabra, Adrian Valente, Adrien Petralia, Adrien Sade, Alan Jeffares, Albert Jiang, Aleksandr Timashov, Alexandre Cahill, Alexandre Gavaudan, Alexandre Laval, Alexandre Sablayrolles, Amelie Heliou, Amos You, Andre Jonasson, Andrew Bai, Andrew Ehrenberg, Andrew Zhao, Angele Lenglemetz, Anmol Agarwal, Antonia Calvi, Arata Suzuki, Arjun Majumdar, Arthur Fournier, Artjom Joosen, Avinash Sooriyarachchi, Aylin Guliz Akkus, Aysenur Karaduman, Baptiste Bout, Baptiste Roziere, Baudouin De Monicault, Benjamin Holzschuh, Benjamin Lefaudeux, Benjamin Tibi, Bernhard Stadlbauer, Blazej Osinski, Camille Le Scao, Chaoran Yu, Charlotte Cronjager, Chen-Yo Sun, Chris Bamford, Christian Wallenwein, Christophe Renaudin, Clemence Lanfranchi, Corentin Barreau, Corentin Sautier, Cristiana-Diana Diaconu, Cyprien Courtot, Daniel Marczak, Darius Dabert, Diego de Las Casas, Dominik Nuss, Dylan Rubini, Dzmitry Soupel, Elizaveta Demyanenko, Elliot Chane-Sane, Emilien Fugier, Emmanuel Gottlob, Erik Aas, Etienne Goffinet, Etienne Millon, Eujeong Choi, Fabian Paischer, Fabian Schlager, Faruk Ahmed, Federico Baldassarre, Filip Szatkowski, Florian Wiesner, Gabrielle Berrada, Gaetan Ecrepont, Gaetan Lepage, Gaspard Blanchet, Gaspard Donada-Vidal, Gauthier Delerce, Gauthier Guinet, Genevieve Hayes, Georgii Novikov, Giada Pistilli, Gianluca Galletti, Guillaume Breton, Guillaume Kunsch, Guillaume Lample, Guillaume Martin, Guillaume Raille, Gunjan Dhanuka, Gunshi Gupta, Han Zhou, Harshil Shah, Hasan Furkan Vural, Hedi Hadiji, Hope McGovern, Hugo Cisneros, Hugo Thimonier, Indraneel Mukherjee, Ivan Cuevas Salazar, Jacques Sun, Jan Ludziejewski, Jason Rute, Jean Quentin, Jean-Hadrien Chabran, Jean-Malo Delignon, Jie Zhang, Joachim Studnia, Joep Barmentlo, Johannes Brandstetter, John Harvill, Jonas Amar, Jonas Schweizer, Josephine Delas, Josselin Somerville, Julien Denize, Julien Tauran, Kartik Khandelwal, Khyathi Raghavi Chandu, Kilian Tep, Kush Jain, Larissa Laich, Laura Calem, Laurence Aitchison, Laurent Callot, Laurent Fainsin, Leo Cotteleer, Leonard Blier, Lingxiao Zhao, Louis Martin, Louis Serrano, Lucile Saulnier, Ludovic Ho Fuh, Luis Montero, Maarten Buyl, Manon Chossegros, Marcin Mozejko, Margaret Jennings, Markus Hennerbichler, Martin Alexandre, Mathieu Poiree, Mathieu Schmitt, Mathilde Guillaumin, Matthieu Andre, Matthieu Dinot, Matthieu Futeral, Maurits Bleeker, Mauro Comi, Max Mynter, Maxim Berman, Maxime Darrin, Maxime Louis, Maximilian Augustin, Maximilian Muller, Melina Jingting Laimon, Mert Unsal, Mia Chiquier, Michael Pilcer, Michal Pietruszka, Michal Zajac, Mikhail Biriuchinskii, Minh-Quang Pham, Minwoo Kang, Morgane Riviere, Namit Katariya, Nathan Grinsztajn, Nathan Simpson, Neeraj Aggarwal, Neha Gupta, Ola Mysiak, Oliver Leicht, Olivier Bousquet, Olivier Duchenne, Parag Jain, Patricia Wang, Patrick Blies, Patrick von Platen, Paul Jacob, Paul Wambergue, Paula Kurylowicz, Pavan Kumar Reddy, Pavel Kuksa, Philippe Pinel, Philomene Chagniot, Pierre Stock, Pierre-Andre Savalle, Piotr Milos, Prateek Gupta, Pravesh Agrawal, Quentin Desreumaux, Quentin Torroba, Quercus Hernandez, Ram Ramrakhya, Randall Isenhour, Ranjit Parva, Raul Perez Pelaez, Reinhard Sonnleitner, Remi Delacourt, Richard Kurle, Rishi Shah, Rob Romijnders, Rohin Arora, Romain Sauvestre, Roman Soletskyi, Rosalie Millner, Rupert Menneer, Sagar Vaze, Samuel Barry, Samuel Belkadi, Samuel Humeau, Sanchit Gandhi, Sandeep Subramanian, Sarthak Mittal, Saskia Adaime, Sean Cha, Sebastian Kaltenbach, Shashwat Dalal, Shashwat Verma, Sherif Waly, Shrimai Prabhumoye, Siddhant Waghjale, Siddharth Gandhi, Simon Lepage, Simon Sorg, Soham Ghosh, Sophie Marbach, Srijan Mishra, Stanislas Lange, Steve Hong, Sumukh Aithal, Szymon Antoniak, Tarun Kumar Vangani, Teven Le Scao, Theo Cachet, Thibaut Lavril, Thomas Chabal, Thomas Coste, Thomas Defard, Thomas Foubert, Thomas Robert, Thomas Wang, Tianyu Zhang, Tim Lawson, Timothee Lacroix, Tobias Kronlachner, Tom Bewley, Tom Edwards, Tomas Hodan, Tuhin Das, Tyler Wang, Ulrick BLE, Umar Jamil, Umberto Tomasini, Valentin Mace, Van Phung, Vedant Nanda, Victor Jouault, Victor Letzelter, Victor Paltz, Victor Poucheret, Vincent Maladiere, Vincent Pfister, Virgile Richard, Vladislav Bataev, Wassim Bouaziz, Wen Ding Li, William Havard, William Marshall, Xinghui Li, Xingran Guo, Xinyu Yang, Yann Dreze, Yassine El Ouahidi, Yassir Bendou, Yihan Wang, Yimu Pan, Yves Martin des Taillades, Zaccharie Ramzi, Zhenlin Xu, Zsofia Csakany
2607.20785v3
arXiv:2607.20785v3
•updated
•
2026-07-22
Deploying navigation systems at scale requires a recipe that minimizes sensor assumptions, generalizes across robot embodiments, and trains efficiently. Yet, today's best systems depend on depth sensors, multi-camera rigs, or pre-built maps, limiting the hardware they support and increasing deployment cost. We introduce Robostral Navigate, an 8B vision-language model built around this scalability objective. The model consumes only a stream of monocular RGB images - the most ubiquitous sensor across robotic platforms and predicts waypoints by pointing to the next target location in the current camera view. Operating purely in image space, rather than robot-specific coordinates, makes the policy naturally robust to changes in camera intrinsics and scene scale, enabling deployment across wheeled, legged, and aerial robots without recalibration. We generate 2.4 million trajectories across 350k simulated scenes to reduce the reliance on real-world data collection and scale easily. We further introduce a prefix-caching training recipe that packs entire episodes into single training sequences, reducing training tokens by 22x and cutting training time from months to days. A tree-based attention mask prevents conditioning on previous ground-truth actions, encouraging visually grounded action prediction, and reinforcement learning is used to further improve exploration and recovery capabilities. On the Room-to-Room and Room-Across-Room in Continuous Environments (R2R-CE and RxR-CE) benchmarks, Robostral Navigate sets a new state of the art. On R2R-CE, it achieves a 77.4% success rate, surpassing the best monocular method by 10.5 points and the strongest depth- or multi-camera system by 5.3 points despite using only a single RGB camera. On RxR-CE, it reaches 75.1% success rate, outperforming all monocular baselines.
Latent-Centroid Steering: Single-Pass Classifier-Free Guidance for Command-Aligned Autonomous Driving
Meibo Hu, Jiamian Wang, Pichao Wang, Zhiqiang Tao
2608.00237v1
Latent-Centroid Steering: Single-Pass Classifier-Free Guidance for Command-Aligned Autonomous Driving
Meibo Hu, Jiamian Wang, Pichao Wang, Zhiqiang Tao
2608.00237v1
arXiv:2608.00237v1
•
2026-07-31
Vision-language models (VLMs) have recently emerged as a promising paradigm for end-to-end autonomous driving, enabling agents to map multimodal inputs and high-level navigation instructions directly to executable trajectories. However, in practice, these models exhibit a persistent command-following gap: predicted trajectories often show weak sensitivity to navigation commands, resulting in incorrect behavior at critical decision points. We identify this issue as a form of conditional policy collapse, where regression-based training under multimodal trajectory distributions encourages the model to rely on dominant visual priors while marginalizing the language-conditioned signal. To address this issue, we introduce a principled formulation of classifier-free guidance (CFG) for regression-based vision-language driving. We show that CFG can be interpreted as isolating the instruction-induced residual in the action space by contrasting conditional and unconditional predictions, thereby explicitly amplifying the effect of the navigation command at inference time. However, a standard two-pass CFG introduces prohibitive latency for real-time control and produces noisy instance-level guidance directions. Building on a mean-shift interpretation of CFG, we propose Latent-Centroid Steering (LCS), a single-pass guidance mechanism that replaces instance-level residuals with class-level latent shifts. By projecting conditional representations toward precomputed command-specific centroids, LCS performs class-level latent steering based on cluster geometry that is both more stable and computationally efficient. We demonstrate that LCS reduces inference latency by approximately 50% while achieving stronger command adherence and improved driving performance on both closed-loop (Bench2Drive) and open-loop (nuScenes) benchmarks. Code will be released.
Any House Any Task: Scalable Long-Horizon Planning for Abstract Human Tasks
Zhihong Liu, Yang Li, Rengming Huang, Cewu Lu, Panpan Cai
2602.12244v2
Any House Any Task: Scalable Long-Horizon Planning for Abstract Human Tasks
Zhihong Liu, Yang Li, Rengming Huang, Cewu Lu, Panpan Cai
2602.12244v2
arXiv:2602.12244v2
•updated
•
2026-02-12
Open world language conditioned task planning is crucial for robots operating in large-scale household environments. While many recent works attempt to address this problem using Large Language Models (LLMs) via prompting or training, a key challenge remains scalability. Performance often degrades rapidly with increasing environment size, plan length, instruction ambiguity, and constraint complexity. In this work, we propose Any House Any Task (AHAT), a household task planner optimized for long-horizon planning in large environments given ambiguous human instructions. At its core, AHAT utilizes an LLM trained to map task instructions and textual scene graphs into grounded subgoals defined in the Planning Domain Definition Language (PDDL). These subgoals are subsequently solved to generate feasible and optimal long-horizon plans through explicit symbolic reasoning. To enhance the model's ability to decompose complex and ambiguous intentions, we introduce TGPO, a novel reinforcement learning algorithm that integrates external correction of intermediate reasoning traces into Group Relative Policy Optimization (GRPO). Experiments demonstrate that AHAT achieves significant performance gains over state-of-the-art prompting, planning, and learning methods, particularly in human-style household tasks characterized by brief instructions but requiring complex execution plans.
Developing Combined Manipulation and Locomotion Skills with Interaction Representation and Skill Composition
Fanxing Meng, Jing Xiao
2608.00208v1
Developing Combined Manipulation and Locomotion Skills with Interaction Representation and Skill Composition
Fanxing Meng, Jing Xiao
2608.00208v1
arXiv:2608.00208v1
•
2026-07-31
This paper addresses how to enable a humanoid robot to learn motion policies based on developmental principles and combine policies to create more sophisticated and useful behaviors. Specifically, we present an approach to (1) learning a whole-body reaching and grasping policy and (2) combining it and a standing-up and walking policy to compose a more complex policy of manipulation and locomotion: grasping, standing up, and walking. In (1), our method draws inspiration from harmonic analysis and adopts cubic harmonics as weights to represent the hand-object spatial relationship via spatial convolution. Utilizing an intra-episode finger joint decoupling curriculum based on developmental principles, a robot can autonomously learn a generalizable grasping policy without relying on external datasets or pretrained models. In (2), our method combines the grasping policy with a separately learned getting-up policy by providing both policies with their respective observation vectors and using hand-object interaction scores to determine when each policy should control which robot joints. Our results show a 93% zero-shot success rate for grasping unseen objects and a 96-100% success rate for standing up while holding the object. Our work also demonstrates that combining different policies is only effective if each policy learning happens on the same whole humanoid body even if a policy (such as for locomotion) does not seem to need all the body parts (such as fingers).
Comment: 8 pages, 5 figures. Submitted to Humanoids 2026. Video available at https://youtu.be/x-7x89fSJWY
Motion Planning for Mobile Manipulators Navigating Doorways via Model Predictive Control
Kasra Sinaei, Kasun Weerakoon, Christopher Bradley, Seyed Abolfazl Fakoorian, Donald Ebeigbe
2608.00206v1
Motion Planning for Mobile Manipulators Navigating Doorways via Model Predictive Control
Kasra Sinaei, Kasun Weerakoon, Christopher Bradley, Seyed Abolfazl Fakoorian, Donald Ebeigbe
2608.00206v1
arXiv:2608.00206v1
•
2026-07-31
Navigating doorways is a fundamental capability for mobile manipulators operating in human environments, requiring coordinated motion between the mobile base and manipulator arm. This paper presents a motion planning framework that generates dynamically feasible and collision-free trajectories for autonomously opening and traversing both push and pull doors. The proposed method formulates the robot and door as a coupled dynamical system within a nonlinear Model Predictive Control (MPC) optimization framework. Manipulation feasibility is enforced through a penalty-based constraint, avoiding explicit arm kinematic modeling in the planner. Simulations and a hardware experiment demonstrate that the approach successfully plans feasible trajectories for door traversal.
Local-Canonicalization Equivariant Graph Neural Networks for Sample-Efficient and Generalizable Swarm Robot Control
Keqin Wang, Tao Zhong, David Chang, Christine Allen-Blanchette
2509.14431v2
Local-Canonicalization Equivariant Graph Neural Networks for Sample-Efficient and Generalizable Swarm Robot Control
Keqin Wang, Tao Zhong, David Chang, Christine Allen-Blanchette
2509.14431v2
arXiv:2509.14431v2
•updated
•
2025-09-17
Multi-agent reinforcement learning (MARL) policies for swarm control often learn inefficiently and generalize poorly across coordinate frames, team sizes, and agent roles. We introduce Local-Canonicalization Equivariant Graph Neural Networks (LEGO), a modular policy architecture that combines agent-centric canonicalization with role-aware graph encoding. Canonicalization removes dependence on the global coordinate frame, while transforming predicted local actions back to the world frame produces an E(2)-equivariant policy. Role-wise graph encoders provide intra-role permutation equivariance and fixed-dimensional representations for variable-size teams. LEGO can be paired with standard MARL algorithms; we instantiate it with MAPPO. Across cooperative MPE Spread and competitive Tag-occlusion benchmarks, LEGO-MAPPO improves sample efficiency and task performance relative to MLP-based, graph-only, canonicalization-only, and equivariant baselines. The learned policies transfer without fine-tuning to unseen team sizes, maintain performance under spatial distribution shifts, and benefit from curriculum initialization for larger teams. In Crazyflie experiments, the policy remains operational after one pursuer is disabled. Code is available at https://github.com/CAB-Lab-Princeton/LEGO-MARL.
Comment: Accepted at IROS 2026
Diagnosing Compositional Generalization in Sequential Robot Tasks
Yixiao Wang, Cheng-En Wu, Lingfeng Sun, Pengcheng Wang, Xiang Ji, Boyuan Liang, Guojian Zhan, Masayoshi Tomizuka
2607.29687v1
Diagnosing Compositional Generalization in Sequential Robot Tasks
Yixiao Wang, Cheng-En Wu, Lingfeng Sun, Pengcheng Wang, Xiang Ji, Boyuan Liang, Guojian Zhan, Masayoshi Tomizuka
2607.29687v1
arXiv:2607.29687v1
•
2026-07-31
Sequential robot manipulation requires policies to execute novel combinations of familiar instruction components. However, collecting demonstrations for all possible instruction tuples is combinatorially expensive, while sparsely covered datasets often fail under out-of-distribution recombination. This paper studies compositional generalization through the lens of instruction-space coverage. We decompose the generalization gap into three sources: \textit{marginal instruction shift}, \textit{instruction-compositional shift}, and \textit{context--action shift}. This decomposition allows us to diagnose when sparse training coverage is sufficient, and what structure the training set must preserve for reliable action prediction. Our results show that exhaustive tuple enumeration is unnecessary: a structured subset, as small as one quarter of the full task space, can recover strong out-of-distribution performance when it covers action-relevant dependencies. We further find that sparse training often fails due to instruction steering rather than missing low-level skills; finetuning only one demonstration per task improves OOD success from \(0.4\%\) to \(54.7\%\). For semantically dependent tasks, effective coverage must capture relational structure rather than only factor diversity. These findings suggest that efficient robot data collection should prioritize dependency coverage in instruction space over exhaustive task expansion. More results are available in the supplementary material. Project website: https://yixiaowang7.github.io/Diagnosing_Compositional_Generalization_Robot_Page/.
Bootstrapping Self-Supervised Learning of Binary Classification Using Error Bounds: A Case Study on a Robotic Insertion Task
Zebin Duan, Norbert Krüger, Juan Heredia, Thorbjørn Mosekjær Iversen, Frederik Hagelskjær
2607.29640v1
Bootstrapping Self-Supervised Learning of Binary Classification Using Error Bounds: A Case Study on a Robotic Insertion Task
Zebin Duan, Norbert Krüger, Juan Heredia, Thorbjørn Mosekjær Iversen, Frederik Hagelskjær
2607.29640v1
arXiv:2607.29640v1
•
2026-07-31
Flexible manufacturing requires rapid deployment of solutions and minimal setup time to remain competitive. An essential attribute is the ability to control error levels, as failures can range from minor performance degradation to severe equipment damage. However, conventional deployment often involves extensive setup, data collection, model training or parameter tuning, and system testing, resulting in significant delays that hinder commercial feasibility. We propose a data engine which gathers data and improves its performance while executing the task. The data engine consists of two classifiers, a fast model prediction and expensive verification. First, a model prediction is performed and based on the confidence level of the prediction, the expensive verification can be used. By adjusting the confidence level, users can control the level of tolerable error. Our method is implemented on a real-world robotic insertion task, which uses force data for the model prediction. The system applies UMAP dimensionality reduction and uses Wilson-Score to compute the confidence bounds of the prediction. Results demonstrate the ability to learn and reduce the need for expensive verifications over time, while staying within the set error-rate. The results highlight the potential of confidence bounds in self-improving models to enhance reliability in robotic classification task.
Comment: 8 pages, 7 figures, 2 tables
UniReLo: Learning a Unified Humanoid Policy from Fall Recovery to Locomotion across Diverse Terrains
Xiaoyu Xu, Zhiming Chen, Yuenan Zhao, Ran Song, Wei Zhang
2606.08922v4
UniReLo: Learning a Unified Humanoid Policy from Fall Recovery to Locomotion across Diverse Terrains
Xiaoyu Xu, Zhiming Chen, Yuenan Zhao, Ran Song, Wei Zhang
2606.08922v4
arXiv:2606.08922v4
•updated
•
2026-06-08
Reliable fall recovery, which commonly aims at attaining a nominal upright posture, is essential for the autonomous operation of humanoid robots in unstructured field environments. Although existing posture-centered methods can synthesize coordinated whole-body recovery motions from diverse fallen configurations, they may result in a dynamically fragile support state, leading to secondary loss of balance or unstable resumption of commanded locomotion, particularly under terrain-dependent contact conditions. We propose to learn a unified humanoid policy from fall recovery to locomotion (UniReLo) across heterogeneous field terrains. UniReLo leverages continuously gated multi-scale motion priors to modulate frame-, sequence-, and gait-level adversarial supervision according to recovery progress, preserving the distinct temporal structures of recovery and locomotion without requiring fixed-threshold switching. In addition, terrain-conditioned recovery guidance evaluates the evolving support state using a terrain-relative support representation and support-feasibility assessment. Simulation and outdoor real-world experiments demonstrate that UniReLo can deliver stable and continuous recovery-to-locomotion behaviors for humanoids across diverse field terrains. The supplementary video is available at https://vsislab.github.io/UniReLo/.
Balancing of Humanoid with Object Mass: Trade-off Analyses and Lifting Control
Hyunjong Song, William Z. Peng, Joo H. Kim
2607.29625v1
Balancing of Humanoid with Object Mass: Trade-off Analyses and Lifting Control
Hyunjong Song, William Z. Peng, Joo H. Kim
2607.29625v1
arXiv:2607.29625v1
•
2026-07-31
The demand for humanoid loco-manipulation tasks with an object has recently increased, and most existing control approaches for stability in such tasks rely on heuristics or machine-learning techniques. This study rigorously analyzes and exploits the dynamic effects of the object mass on balance stability. By formulating the object mass parameters in the whole-body dynamics with distributed contact wrenches and centers of pressure at the stance contacts, their nonlinear effects on the system momenta and constraints are quantified. The dynamic models and constraints are incorporated into the construction of the balanced state basin/boundary (BSB), a partition of the center-of-mass state space for a biped system to maintain balance in its desired contacts. The implications of the BSB for prediction and control are highlighted using a humanoid robot and an analytically tractable reduced-order mechanism. The BSBs under different conditions of base of support, actuation capacity, and pose provide systematic analyses of the effects of object mass on the balancing capability of a system. In particular, the trade-off relationships between momentum regulation and limiting factors in balancing are characterized, introducing two key quantities of the object: the critical mass, at which the system's balancing capability is maximum, and the transition mass, which activates different limiting factors. In addition, sufficient conditions for imposing balanced states on a trajectory are established and implemented with BSBs as explicit threshold constraints in the whole-body trajectory optimization for stable object-lifting control of the humanoid, demonstrating the lift-and-hold and lift-and-release tasks with distinct mass properties in simulations and experiments.
Comment: 22 pages, 13 figures, 1 table
RayViT: Ray-Conditioned Visual Representations for Viewpoint-Robust Imitation Learning
Qian Wang, Longrui Chen, Peiran Sun, Aleksandar Taranovic, Niklas Freymuth, Ge Li, Weiran Liao, C. F. Maximilian Nagy, Yucheng Tan, Tao Chen, Gerhard Neumann
2607.29622v1
RayViT: Ray-Conditioned Visual Representations for Viewpoint-Robust Imitation Learning
Qian Wang, Longrui Chen, Peiran Sun, Aleksandar Taranovic, Niklas Freymuth, Ge Li, Weiran Liao, C. F. Maximilian Nagy, Yucheng Tan, Tao Chen, Gerhard Neumann
2607.29622v1
arXiv:2607.29622v1
•
2026-07-31
Visual imitation learning enables robots to acquire visuomotor skills directly from images, yet RGB observations lack explicit geometric cues, making learned policies brittle to camera perturbations. To address this, we propose \textbf{Ray-conditioned Vision Transformer Encoder (RayViT)}, a lightweight architecture that injects camera geometry into pretrained ViT backbones. RayViT represents camera geometry as a Plücker ray map, patchifies it into ray features, and uses gated cross-attention to produce a ray-conditioned class token. These ray features are added as dense positional embeddings, while the ray class token replaces the original ViT class token to provide a geometry-aware summary representation. We combine this approach with an auxiliary cosine similarity loss to consistently improve the performance and robustness for geometry-aware tokens. Experiments on sim- and real-robot tasks demonstrate that RayViT improves robustness by approximately 13 percentage points under camera perturbations in multi-task RoboCasa benchmark and by 1.78 average completed stages in real-world multi-task success rate compared to baselines.
WCM: A World Critic Model for Vision-Language-Action Reinforcement Learning
Senyu Fei, Xiaopeng Yu, Siyin Wang, Xianzhong Zhao, Jingjing Gong, Xipeng Qiu
2607.29613v1
WCM: A World Critic Model for Vision-Language-Action Reinforcement Learning
Senyu Fei, Xiaopeng Yu, Siyin Wang, Xianzhong Zhao, Jingjing Gong, Xipeng Qiu
2607.29613v1
arXiv:2607.29613v1
•
2026-07-31
Reinforcement learning (RL) post-training of Vision-Language-Action (VLA) models has shown strong promise for robotic manipulation. Among RL methods, critic-based approaches rely on a value estimator that predominantly operates on single-frame observations or single-frame VLM backbone latents, which is a fundamental mismatch with the partially observable nature of robot control. A naive approach to incorporate observation history into the critic incurs exponential complexity with high-dimensional visual space, and still fails because pure scalar-return regression provides insufficient supervision for learning cross-temporal dynamics. We identify the root cause as a state approximation problem: without an explicit world modeling objective, the critic's representation cannot capture the temporal structure needed for accurate value estimation. To address this, we propose the World Critic Model (WCM), built on a lightweight LeJEPA architecture; WCM jointly predicts future latent state and estimates values, such that the critic's representation is explicitly trained to capture temporal dynamics rather than merely regress scalar returns. WCM integrates seamlessly into both on-policy and off-policy training pipelines and is compatible with state-of-the-art VLA backbones including Pi0, Pi0.5, and OpenVLA-OFT. Extensive experiments on 149 tasks across four benchmarks demonstrate that WCM consistently achieves state-of-the-art performance in both in-distribution and out-of-distribution settings, with particularly strong generalization gains. We further validate WCM on seven real-world manipulation tasks using OpenVLA-OFT and Pi0.5 with off-policy RL, confirming stable deployment across diverse settings.
HAM-VLN: Harnessing Hierarchical Agentic Memory for Zero-Shot Vision-and-Language Navigation
An Liu, Bingxi Liu, Hongyu Ding, Yixuan Jiang, Yaran Chen, Fulin Tang, Cong Leng, Hong Zhang, Jian Cheng
2607.29600v1
HAM-VLN: Harnessing Hierarchical Agentic Memory for Zero-Shot Vision-and-Language Navigation
An Liu, Bingxi Liu, Hongyu Ding, Yixuan Jiang, Yaran Chen, Fulin Tang, Cong Leng, Hong Zhang, Jian Cheng
2607.29600v1
arXiv:2607.29600v1
•
2026-07-31
Vision-and-language navigation (VLN) enables robots to follow instructions in previously unseen environments. Recently, a training-free paradigm has emerged: the robot queries a multimodal LLM to understand its observations and plan the next action. However, long-horizon navigation based on either image streams or dense map inevitably introduces a growing memory and reasoning bottleneck. We present HAM-VLN, a decision-coupled, agent-authored memory that equips the robot with a persistent, depth-grounded world graph. In the same model call used to select the next action, HAM-VLN also records semantic and reflective information---including room type, objects, navigation progress, and failure notes. Recent waypoints remain verbatim within a bounded window, while older history re-enters the context only through retrieval scored by relevance, recency, and salience, together with one-hop topological expansion. This design requires no additional LLM calls beyond the per-waypoint decision. Compared to previous methods, HAM-VLN not only improves various navigation metrics but also reduces the context length by more than 65%. Specifically, HAM-VLN achieves 61.0% Success Rate (SR) on VLN-CE R2R, 52.7% SR on VLN-CE RxR, and 79.7% SR on HM3D-v2 ObjectNav without any training.
FibVLA: An Efficient Temporal Vision-Language-Action Model with Fibonacci Sampling
Li Lin, Wujun Xu, Weiwei Meng, Kaiwen Xia, Kang Hao Cheong, Shuai Wang
2607.29596v1
FibVLA: An Efficient Temporal Vision-Language-Action Model with Fibonacci Sampling
Li Lin, Wujun Xu, Weiwei Meng, Kaiwen Xia, Kang Hao Cheong, Shuai Wang
2607.29596v1
arXiv:2607.29596v1
•
2026-07-31
Vision-language-action models (VLAs), which leverage the cognition of multimodal information to infer physical-world actions, provide a generalized solution for embodied AI applications. Conventional VLAs usually concentrate on current digital cognition. While some efforts are made to enhance VLAs' reasoning capabilities by capturing temporal information, encoding the long-context history causes an efficiency-decreasing issue. To reconcile the conflict between capturing temporal information and maintaining inference efficiency in VLAs, this paper introduces FibVLA, an efficient framework featuring temporal perception of long-context history. Specifically, we leverage logarithmic hindsight sampling to both proprioceptive states and visual frames to capture long-term temporal dependencies with minimal redundancy. For the action expert, we introduce the flow matching to produce action distributions, and the Fibonacci recurrent inference strategy to generate long-range planning steps based on real-time closed-loop feedback. Experiments demonstrate that FibVLA significantly improves action smoothness and success rates without retraining large-scale visual encoders. Efficiency analysis demonstrates superior real-time responsiveness compared to video-based baselines in real-world evaluations.
Temporally Centered SIGReg Improves Multi-Task LeWorldModel Learning: From Analysis to Method
Chang Liu, Fei Suo, Yanzhou Jin, Yusuke Iwasawa, Yutaka Matsuo, Yaonan Zhu
2607.26924v2
Temporally Centered SIGReg Improves Multi-Task LeWorldModel Learning: From Analysis to Method
Chang Liu, Fei Suo, Yanzhou Jin, Yusuke Iwasawa, Yutaka Matsuo, Yaonan Zhu
2607.26924v2
arXiv:2607.26924v2
•updated
•
2026-07-29
Recent work on LeWorldModel (LeWM) has shown that the Sketched Isotropic Gaussian Regularizer (SIGReg) enables stable end-to-end world-model learning from pixels by regularizing the latent marginal distribution toward an isotropic Gaussian, thereby preventing representation collapse. While effective and elegant in single-task settings, this recipe does not extend reliably to multi-task training, leading to substantially worse downstream behavior-cloning performance. In this paper, we show that marginal Gaussianization compresses the separation between task-dependent latent clusters relative to within-cluster variation. This compression introduces representation aliasing across tasks and states, and makes the learned representations highly sensitive to small visual perturbations. To address this problem, we apply SIGReg to temporally centered residuals rather than to the latent marginal distribution. This surrogate target places no direct regularization pressure on the separation among cluster centers, removes the requirement that the full latent follow a single isotropic Gaussian, and retains the anti-collapse effect of SIGReg. On the LIBERO benchmark, our method improves downstream success on the long-horizon suite by 1.7x and raises the average success rate across four suites from 53.2% to 73.6%. Without external pretraining, it slightly outperforms Diffusion Policy trained from scratch and approaches the performance of large-scale pretrained policy baselines. These results reveal a structural incompatibility between marginal Gaussian priors and multi-task latent structure, and provide a simple route toward stable and scalable end-to-end multi-task world-model learning.
Safe Vision Language Action Models via Barrier Enhanced Flow Matching
Kasra Sinaei, Hung-Chieh Wu, Donald Ebeigbe
2607.29569v1
Safe Vision Language Action Models via Barrier Enhanced Flow Matching
Kasra Sinaei, Hung-Chieh Wu, Donald Ebeigbe
2607.29569v1
arXiv:2607.29569v1
•
2026-07-31
This article presents a modular inference framework that integrates Flow Matching generative models with formal Control Barrier Function (CBF) safety guarantees. Unlike existing methods that apply external safety filters to a model's final output, our approach modifies the Flow Matching denoising process within the model to inherently generate safe trajectories. By employing a smooth Log-Sum-Exponential aggregate barrier, we enforce safety over entire action chunks. This aggregate barrier ensures a minimal increase in computational overhead and does not alter the semantic intent of the model. We show that, within the proposed framework, the 2-Wasserstein distance between the generated distribution and the target distribution remains bounded. Our method eliminates the need for safety-specific datasets or costly model retraining, providing a versatile solution for safe inference. We validate the approach on two robotic manipulation platforms and a 2D navigation benchmark, verifying that our framework achieves reliable safety without degrading the success rate of the model.
TransGraspNet: Physically and Geometrically Consistent Manipulation of Transparent Labware
Hailing Hu, Mingyi Zhu, Yiquan An, Yifei Tian, Tianyou Zuo, Lifeng Zhou
2607.29567v1
TransGraspNet: Physically and Geometrically Consistent Manipulation of Transparent Labware
Hailing Hu, Mingyi Zhu, Yiquan An, Yifei Tian, Tianyou Zuo, Lifeng Zhou
2607.29567v1
arXiv:2607.29567v1
•
2026-07-31
Manipulating transparent laboratory glassware that contains liquid is inherently safety-critical: even small geometric errors can cause unstable grasps and hazardous spillage. Although recent progress has been made in transparent object perception and robotic grasping, most existing systems optimize detection, depth reconstruction, and grasp planning independently, which leads to cross-stage inconsistency imperfect boundaries induce depth bleeding, distorted surfaces corrupt normal estimation, and task agnostic grasp scoring yields tilted or off-center grasps that fail under dynamic motion. In this paper, we propose TransGraspNet, a geometry physics consistent framework that explicitly enforces consistency from perception to execution through three coupled principles: boundary consistency to produce structurally reliable object contours as downstream priors, surface consistency to preserve geometric fidelity and surface normal accuracy during depth reconstruction, and physics consistency to refine grasp selection with centroid alignment and wrench-space stability for upright and dynamically robust manipulation. We evaluate TransGraspNet on public benchmarks, a dedicated transparent glassware dataset, and a real robotic platform. The results show improved boundary quality and surface normal fidelity, and demonstrate strong task-level performance in cluttered transparent scenes. Most importantly, the proposed system achieves reliable real-world operation, including high grasp success rates in clutter and zero spillage during high speed liquid transport, highlighting the effectiveness of our method.
LEMUR: Learning to Align with Multi-Objective Reinforcement Learning from Preference Feedback
Manith Adikari, Bei Peng, Samuele Vinanzi, Angelo Cangelosi
2607.29559v1
LEMUR: Learning to Align with Multi-Objective Reinforcement Learning from Preference Feedback
Manith Adikari, Bei Peng, Samuele Vinanzi, Angelo Cangelosi
2607.29559v1
arXiv:2607.29559v1
•
2026-07-31
Reinforcement Learning (RL) systems are typically trained using a single, well-specified scalar reward function. However, real-world decision-making tasks often involve multiple, competing objectives, such as performance versus efficiency, where ground-truth reward functions are difficult to specify or inaccessible. While Multi-Objective RL (MORL) addresses such trade-offs by modeling rewards as vectors, existing approaches typically assume access to a well-specified reward function for each objective, inheriting the same challenges faced by single-objective RL. Meanwhile, Preference-based RL (PbRL) has shown great potential in solving complex tasks without access to a pre-defined reward function through reward learning from human feedback, yet has largely been studied in single-objective settings. In this work, we bridge this gap with LEMUR: Learning to Align with Multi-Objective Reinforcement Learning with Preference feedback, a novel framework where an agent interactively learns from the preferences of multiple humans to learn optimal multi-objective policies. Our approach jointly learns policies and multiple objective-specific reward models from human feedback, enabling agents to effectively balance competing objectives during learning. We evaluate LEMUR on a variety of benchmark multi-objective tasks, and empirical results demonstrate its superior performance over baseline methods. Our method presents a promising direction for solving multi-objective decision-making tasks without pre-defined reward functions.
Vision-Based Agile Landing on Turbulent Waters
Dimosthenis Angelis, Leonard Bauersfeld, Davide Scaramuzza, Evangelos Boukas
2605.23717v2
Vision-Based Agile Landing on Turbulent Waters
Dimosthenis Angelis, Leonard Bauersfeld, Davide Scaramuzza, Evangelos Boukas
2605.23717v2
arXiv:2605.23717v2
•updated
•
2026-05-22
Autonomous landing of Unmanned Aerial Vehicles on maritime vessels is challenging due to the coupled motion of the vehicle and landing platform in open-sea conditions. This paper presents a reinforcement-learning-based approach for autonomous multirotor landing on moving maritime platforms without requiring explicit platform-state observations or estimation during deployment. The proposed method uses multirotor state measurements together with local visual features, consisting of keypoints and associated descriptors extracted from the landing surface, to predict attitude and thrust commands. These commands are tracked by a conventional low-level controller. The policy is trained in simulation using synthetic keypoints with randomly generated normalized descriptors, enabling zero-shot deployment with different local feature extractors onboard the UAV. We evaluate the method in a realistic simulator and show that it outperforms a state-of-the-art Model Predictive Control baseline under platform motions corresponding to ''Very Rough'' sea conditions. Finally, we perform extensive real-world experiments, demonstrating autonomous onboard landing using two different local feature extractors. To the best of our knowledge, this is the first approach for agile multirotor landing on maritime platforms in turbulent waters that does not rely on an explicit platform-state during deployment.
STAGE: STyle-controllable Action GEneration for personalized autonomous driving
Zihao Liu, Xing Liu, Yizhai Zhang, Panfeng Huang
2607.29517v1
STAGE: STyle-controllable Action GEneration for personalized autonomous driving
Zihao Liu, Xing Liu, Yizhai Zhang, Panfeng Huang
2607.29517v1
arXiv:2607.29517v1
•
2026-07-31
Driving style refers to the behavioral preferences that drivers maintain during driving, shaped by their diverse experiences, habits, and needs, and is typically reflected in varying levels of aggressiveness. If humans choose to use autonomous driving systems, they would expect the driving style of the systems to closely resemble their own habit. However, this is challenging for current industrial autonomous driving systems. To address this, we developed a style controllable action generation method, STAGE, for driving tasks. Its training process is based on imitation learning, incorporating both style value and latent value action modality encoding. Preference learning is then used to identify the user's driving style as a continuous, monotonic style value. And to reduce the cost of human involvement in the preference training process, we also developed a set of rules to compare driving style in data pairs. Then, during inference, the user inputs the style value to control the generated action patterns, dynamically meeting the user's expectations. Using the STAGE method, we verified that the style-controlled action generation results in several typical road scenarios significantly align with human expectations. Furthermore, through comparisons between the STAGE method and various other approaches, we reveal the unique functionalities of STAGE, including its style controllability, style continuity, driving style alignment capability and driving safety. The code for this work is available at: https://github.com/CarlDegio/STAGE
Comment: Accepted for publication in IEEE Robotics and Automation Letters
Homotopy-Aware Corridor Generation without Predefined Reference Paths
Haoze Dong, Minghan Li, Meng Guo, Zhongkui Li
2607.29513v1
Homotopy-Aware Corridor Generation without Predefined Reference Paths
Haoze Dong, Minghan Li, Meng Guo, Zhongkui Li
2607.29513v1
arXiv:2607.29513v1
•
2026-07-31
Generating safe corridors is essential for collision-free robotic motion planning, yet most existing methods rely on predefined reference paths, which bias corridor geometry and implicitly limit the homotopy classes that can be explored. We propose a reference-path-free corridor generation framework on graphs of convex sets (GCS) that constructs corridors directly as sequences of convex sets, allowing corridor structure to emerge from the free-space representation rather than from a guiding path. To reason about similarity among corridors, we extend visibility-based deformation from paths to convex-set sequences, enabling the fusion of topologically redundant corridors while preserving distinct alternatives. To overcome the limited adaptability of existing GCS methods based on static global decompositions, we further develop an adaptive multi-scale GCS, in which a sampling-based fine-scale graph supports localized updates and a visibility-based coarse-scale graph enables compact global exploration. The two levels maintain topological consistency, allowing incremental updates without full graph reconstruction under environmental uncertainty. Numerical experiments characterize GCS construction, corridor generation, homotopy-aware exploration, and local updates, showing efficient graph construction, stable trajectory-level performance, and shorter-duration homotopy-aware trajectories than existing baselines. Hardware experiments on ground and aerial robots, including deployment with onboard localization, further validate the framework under translated and previously unknown obstacles.
Comment: 8 pages, 8 figures. Accepted for publication in IEEE Robotics and Automation Letters (RA-L)
Tri-Space Operational Control of Redundant Multilink and Hybrid Cable-Driven Parallel Robots Using an Iterative-Learning based Reactive Approach
Dipankar Bhattacharya, Yin Pok Chan, Siqi Shang, Yuen Shan Chan, Ying Tan, Darwin Lau
2607.29500v1
Tri-Space Operational Control of Redundant Multilink and Hybrid Cable-Driven Parallel Robots Using an Iterative-Learning based Reactive Approach
Dipankar Bhattacharya, Yin Pok Chan, Siqi Shang, Yuen Shan Chan, Ying Tan, Darwin Lau
2607.29500v1
arXiv:2607.29500v1
•
2026-07-31
Cable-Driven Parallel Robots (CDPRs) are a type of parallel mechanism in which cables are used as actuators. Due to the two levels of redundancy and numerous constraints within the CDPR actuation, joint and operational spaces (together known as the tri-space), tracking a given trajectory in the operational space while satisfying constraints in tri-space simultaneously is challenging. To the best of the authors' knowledge, there does not exist any tri-space control framework, which is robust, effective, and directly applicable to several architectures of redundantly actuated CDPRs. This paper proposes a tri-space control framework that combines Reactive Control (RC) and Iterative-Learning Control (ILC) to perform repetitive tasks in the operational space. The framework allows the tracking of operational space trajectories online with feasible cable forces, while avoiding undesirable situations such as cable-link interference, joint interference, and loss of manipulability. On the other hand, by finding an optimal parameter in the null space using a novel parameterization of a null space vector, the performance can be improved through ILC when the task is repeatedly executed. Simulation and hardware results on various Multilink Cable-Driven Robot (MCDRs) and Hybrid Cable-Driven Robots (HCDRs) show that the proposed tri-space control framework can be conveniently and effectively applied to the real-time control of different CDPRs.
Comment: 17 pages, 9 figures. Published in IEEE TCST, 2023. CC BY 4.0
What Can Latent World Models Know? Physical Parameter Identifiability in Multimodal Predictive Representations
Kaizhen Tan, Xin Xu, Siru Tao, Yixiao Li, Hanzhe Hong, Yang Feng, Heqing Du
2607.27017v3
What Can Latent World Models Know? Physical Parameter Identifiability in Multimodal Predictive Representations
Kaizhen Tan, Xin Xu, Siru Tao, Yixiao Li, Hanzhe Hong, Yang Feng, Heqing Du
2607.27017v3
arXiv:2607.27017v3
•updated
•
2026-07-29
A central premise of latent world models is that predicting the future forces a representation to internalize the physics of its environment. Which physical quantities does a trained latent actually contain, and what decides this? We answer with controlled interventions in POKEWORLD, an interactive environment whose visually identical objects hide mass, drag, and contact stiffness. A certificate-gated protocol first certifies each parameter as recoverable from raw observations, then measures whether it enters the latent, so a null result can be attributed to the objective rather than to the environment. The resulting identifiability map has two organizing mechanisms and one frontier. Inputs limit what can be known, while prediction targets decide what is retained. Stiffness enters the latent only when touch is forecast ($R^2=0.50$, compared with $-0.02$ when the same signal is merely fused into the input), and under single-step prediction a vision-only latent discards even perfectly visible object state. Drag marks the frontier. It carries a recoverability certificate of 0.89 yet plateaus near 0.13 under every deterministic prediction objective we test, while a supervised head on the same trunk reaches 0.45. Parameters whose readout is slow and ratio-type under the sensed coordinates fall outside what these objectives acquire. On RH20T, an input-target factorial across scaling curves reproduces both mechanisms across two robots and 4,258 episodes. Every arm missing information or prediction pressure stays flat over a fivefold data range, and only the full multimodal objective forecasts force beyond a persistence baseline, with held-out gains that grow with scale. Objective structure determines which physical parameters a latent acquires, and additional data improves only the parameters it already acquires.
Temporal Policy: History-Initialized Action Generation for Robotic Learning from Demonstration
Dylan Miller, Martin Jagersand
2607.29482v1
Temporal Policy: History-Initialized Action Generation for Robotic Learning from Demonstration
Dylan Miller, Martin Jagersand
2607.29482v1
arXiv:2607.29482v1
•
2026-07-31
By relying on independent couplings from uninformative Gaussian priors, standard diffusion and flow matching models are forced to learn complex, high-cost vector fields to reach the physical action space. Generative models excel at capturing multimodal behaviors for robotic Learning from Demonstration (LfD), but often suffer from high inference cost. This paper introduces Temporal Policy, a generative framework based on stochastic interpolants that formulates action generation as a temporally coupled transport problem. By initializing the generative flow at the robot's recent history, we explicitly couple past states to future action sequences. This data-dependent coupling reduces transport cost and produces straight vector fields. We validate Temporal Policy across visuomotor simulation benchmarks and on a physical Barrett WAM 2x 7DoF teleoperation platform. Our approach reduces transport costs by nearly an order of magnitude compared to noise-initialized baselines, achieving a 19.1 ms inference latency on a single NVIDIA RTX 4080. Crucially, these geometric and computational efficiencies are achieved while matching the success rates of state-of-the-art baselines. This simplified transport geometry bypasses the computational bottleneck of independent Gaussian priors, helping enable high-frequency, closed-loop control. The code is publicly available at https://github.com/dmiller12/TemporalPolicy.
Comment: Accepted to the 2026 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2026)
Pushing the Performance Limits in Autonomous Racing: Continuous Stability-Aware Adaptive Velocity Planning in Formula Student Driverless
Tamara Bergerhoff, Sebastian Baader, Pascal Meißner, Frank Deinzer
2606.10733v2
Pushing the Performance Limits in Autonomous Racing: Continuous Stability-Aware Adaptive Velocity Planning in Formula Student Driverless
Tamara Bergerhoff, Sebastian Baader, Pascal Meißner, Frank Deinzer
2606.10733v2
arXiv:2606.10733v2
•updated
•
2026-06-09
In autonomous racing, especially in competitions such as Formula Student Driverless, precise planning of the target velocity of a race car is crucial for competitive lap times and stable driving behavior. Especially at high speeds, Velocity Planning (VP) is a significant challenge as it has to be performed in real time, taking into account track layouts, environmental influences, mechanical tolerances, and the resulting control inaccuracies. In this paper, we present a novel approach to VP that dynamically adapts to such changing conditions. Instead of estimating the physical Tire-Road Friction Coefficient (TRFC), a continuous scaling factor is inferred indirectly from vehicle stability. This factor not only reflects the effective tire-road interaction but also captures effects of control inaccuracies. From this, we generate a continuous friction map, which serves as a robust, adaptive basis for computing the optimal target speed, accounting for both vehicle and environmental limits. Our proposed approach was evaluated on a real Formula Student race car, showing a lap time improvement of 35 % over ten laps and an average increase of 8 % compared to a non-adaptive approach.
Comment: Accepted as a conference paper in IEEE Intelligent Vehicles Symposium (IV) 2026, Detroit, MI, United States
Vehicle Prediction Model for Enhanced MPC Path Tracking in Formula Student Driverless
Sebastian Baader, Tamara Bergerhoff, Pascal Meißner, Frank Deinzer
2606.10732v2
Vehicle Prediction Model for Enhanced MPC Path Tracking in Formula Student Driverless
Sebastian Baader, Tamara Bergerhoff, Pascal Meißner, Frank Deinzer
2606.10732v2
arXiv:2606.10732v2
•updated
•
2026-06-09
Autonomous race cars, such as in Formula Student Driverless, operate close to their physical handling limits. The resulting highly nonlinear vehicle behavior increases the path tracking complexity, especially on narrow tracks. Model Predictive Control (MPC) is commonly used to address this issue, a method whose performance is closely tied to the accuracy of the underlying prediction model. This paper presents a novel, real-time capable prediction model for autonomous race cars that adjusts to changing conditions by combining information from past runs and the current driving situation. Our model is divided into three consecutive submodels: a nominal Kinematic Bicycle Model, an offline Bayesian Linear Regression (BLR) model, and an online Sparse Gaussian Process Regression (SGPR) model. The proposed approach enables efficient integration of all available data without significantly increasing computational cost, ensuring high prediction accuracy and a quantitative uncertainty assessment right from the start of the run. Compared to existing approaches, an improvement in prediction accuracy of up to 57% was achieved. Further, we successfully demonstrated the practical applicability of the model within an MPC-based path tracking controller on a real Formula Student race car.
Comment: Accepted as a conference paper in IEEE Intelligent Vehicles Symposium (IV) 2026, Detroit, MI, United States
Automated Straight-line Sewing of Stretchable Fabrics with Different Lengths
Bingchen Jin, Akinari Kobayashi, Dipankar Bhattacharya, Akira Seino, Fuyuki Tokuda, Norman Chihnan Tien, Kazuhiro Kosuge
2607.29464v1
Automated Straight-line Sewing of Stretchable Fabrics with Different Lengths
Bingchen Jin, Akinari Kobayashi, Dipankar Bhattacharya, Akira Seino, Fuyuki Tokuda, Norman Chihnan Tien, Kazuhiro Kosuge
2607.29464v1
arXiv:2607.29464v1
•
2026-07-31
Different Length Alignment Sewing (DLAS), which involves stretching the shorter fabric to match the longer one and sewing them together in a straight line, is a challenging task that needs to satisfy several requirements when automating the sewing process. To address the challenges, this research proposes a novel robotic sewing system, Different Length Robotic Sewing System (DLRoSS), which consists of a roller type end-effector, attached to a 6-DoF manipulator. The end-effector composed of active shorter and longer fabric rollers, and a passive press-roller attached to the shorter-fabric roller. Assuming that one end of the two fabric layers are initially positioned under the sewing machine's presser foot, the system automates DLAS by operating in four distinct phases. (P1) Fabric wrapping: Individual fabric layers are picked, held, and wrapped from the other end onto the feed rollers. (P2) Sewing: During the sewing, the shorter fabric is stretched and aligned with the longer fabric in real-time using roller velocity control based on the sewing speed and apriori known length ratio. (P3) Sewing completion: In the final sewing round on the fabric rollers, the press roller is engaged to prevent the stretched fabric from slipping off due to internal tension. (P4) Sewing fabric release: At the end of sewing, the fabric edge moves past the press roller, and the fabric releases from the rollers. Experimental results demonstrate that DLRoSS achieves consistent, high-quality sewing of stretchable fabrics of different materials and lengths.
Comment: 9 pages. Published in IEEE Robotics and Automation Letters, 2025
RAPiD: Reward-Guided Consistency Distillation of Diffusion Planners for Real-Time Autonomous Driving
Ruturaj Reddy, Hrishav Bakul Barua, Junn Yong Loo, Thanh Thi Nguyen, Ganesh Krishnasamy
2602.07339v2
RAPiD: Reward-Guided Consistency Distillation of Diffusion Planners for Real-Time Autonomous Driving
Ruturaj Reddy, Hrishav Bakul Barua, Junn Yong Loo, Thanh Thi Nguyen, Ganesh Krishnasamy
2602.07339v2
arXiv:2602.07339v2
•updated
•
2026-02-07
Diffusion-based trajectory planners can model multi-modal driving behavior, but their iterative denoising process introduces a latency bottleneck for real-time closed-loop deployment. We present RAPiD, a reward-guided consistency distillation framework that distills a pretrained DiffusionPlanner into a few-step consistency student while retaining multi-modal trajectory generation. The student is trained using deterministic teacher denoising steps from the frozen diffusion planner, together with a low-noise data anchor that keeps generated trajectories grounded in expert demonstrations. To make distillation safety-aware, we train an Implicit Q-Learning critic on a balanced mixture of ground-truth log-replay and DiffusionPlanner rollout trajectories, each scored using a modified PDM-style reward, providing trajectory-level supervision beyond conventional imitation learning. During deployment, the 2-step student generates K trajectories, and the trained critic performs best-of-K trajectory selection conditioned on the latent state. On nuPlan, RAPiD maintains comparable performance to the diffusion teacher on non-reactive closed-loop splits and remains competitive on reactive splits, while reducing complete-pipeline inference latency from 100.91 ms to 18.41 ms, corresponding to a 5.5x speedup. On interPlan, RAPiD achieves the highest aggregate score among learning-based methods, demonstrating competitive generalization in interactive long-tail scenarios. These results show that reward-guided consistency distillation can convert a pretrained diffusion planner into a few-step closed-loop planner that substantially reduces inference cost while preserving safety-oriented trajectory selection. The official website of this work is: https://github.com/ruturajreddy/RAPiD
Leveraging Image Generators to Address Data Scarcity: The Gen4Regen Dataset for Forest Regeneration Mapping
Gabriel Jeanson, David-Alexandre Duclos, William Larrivée-Hardy, Noé Cochet, Matěj Boxan, Anthony Deschênes, François Pomerleau, Philippe Giguère
2605.05627v2
Leveraging Image Generators to Address Data Scarcity: The Gen4Regen Dataset for Forest Regeneration Mapping
Gabriel Jeanson, David-Alexandre Duclos, William Larrivée-Hardy, Noé Cochet, Matěj Boxan, Anthony Deschênes, François Pomerleau, Philippe Giguère
2605.05627v2
arXiv:2605.05627v2
•updated
•
2026-05-07
Sustainable forest management relies on precise species composition mapping, yet traditional ground surveys are labour-intensive and geographically constrained. While Uncrewed Aerial Vehicles (UAVs) offer scalable data collection, the transition to deep learning-based interpretation is bottlenecked by the severe scarcity of expert-annotated imagery, particularly in complex, visually heterogeneous regeneration zones. This paper addresses the dual challenges of data scarcity and extreme class imbalance in the fine-grained semantic segmentation of plants by providing a scalable framework that reduces reliance on manual photo-interpretation for high-resolution, millimetre-level aerial imagery. Importantly, we leverage the large-scale Nano Banana Pro model to simultaneously generate high-fidelity images and their corresponding pixel-aligned semantic masks from prompts. We introduce WilDReF-Q-V2, an expansion of a natural forest dataset with 13 977 new unlabelled and 50 hand-labelled real images, as well as the Gen4Regen dataset, featuring 2101 pairs of synthetic images and semantic masks. Our methodology integrates real-world data with AI-generated images, highlighting that AI-generated data is highly complementary to real-world data, with unified training yielding an F1 score improvement of over 15 %pt compared to purely supervised baselines. Furthermore, we demonstrate that even small quantities of prompt-generated data significantly improve performance for underrepresented classes, some of which see per-class F1 score gains of over 30 %pt. We conclude that large-scale vision models can serve as agile data generators, effectively bootstrapping perception tasks for niche AI domains where expert labels are scarce or unavailable. Our datasets, source code, and models will be available at https://norlab-ulaval.github.io/gen4regen.
Comment: 33 pages, 17 figures
Solution Space Path Planning: A Real-Time Human-Centered Path Planning Algorithm for En-Route Air Traffic Control
Yiyuan Zou, Wenying Lyu, Clark Borst
2607.00064v2
Solution Space Path Planning: A Real-Time Human-Centered Path Planning Algorithm for En-Route Air Traffic Control
Yiyuan Zou, Wenying Lyu, Clark Borst
2607.00064v2
arXiv:2607.00064v2
•updated
•
2026-06-30
As technology advances, various algorithms have been proposed for air traffic management, yet their operational adoption in tactical control remains limited. This gap motivates a human-centered design emphasizing algorithmic interpretability, controller-relevant operational constraints, and real-time computation. Inspired by the interpretability and flexibility of solution-space displays, as well as by the decision logic controllers naturally apply when enforcing operational constraints, this study extends the solution-space concept to path planning and develops a fast conflict-free path-planning algorithm for en-route Air Traffic Control (ATC), termed Solution Space Path Planning (SSPP). The algorithm integrates three intent-based conflict detection methods---distance-based, time-interval-based, and zone-based---within the solution-space framework to identify conflict-free paths in computationally efficient ways. SSPP is developed using both vertex-based and edge-based search nodes, resulting in two variants---SSPPV and SSPPE, respectively. Empirical results show that SSPPV paired with zone-based conflict detection performs best, computing paths in 3.69 ms on average in the Dutch Delta sector using a 5 nmi grid. SSPPV remains approximately 3.77 times faster than SSPPE while offering competitive effectiveness, making it suitable for time-critical operations and interactive 'what-if' probing in real time. An extension to SSPPV and SSPPE further examines the trade-off between delay minimization and separation requirements, demonstrating the flexibility of SSPP in revising optimization objectives. This study not only proposes a novel path-planning algorithm but also shows how such algorithms can be designed to align with human use and operational requirements, supporting their integration into future ATC systems.
Comment: 37 pages, 16 figures
RynnBrain 1.1: Towards More Capable and Generalizable Embodied Foundation Model
Kehan Li, Bohan Hou, Minghao Zhu, Tianyi Zhang, Zesen Cheng, Zhikai Wang, Sicong Leng, Xin Li, Xiao Lin, Biying Yao, Minghua Zeng, Jiangpin Liu, Ronghao Dang, Jiayan Guo, Siteng Huang, Haoyu Zhao, Heng Ping, Yaxi Zhao, Tong Zhao, Kexiang Wang, Tong Lu, Shengke Xue, Jiahao Tang, Yulei Wang, Zejing Wang, Jianwei Gao, Shijian Lu, Chengju Liu, Jianfei Yang, Mingxiu Chen, Deli Zhao
2607.17977v2
RynnBrain 1.1: Towards More Capable and Generalizable Embodied Foundation Model
Kehan Li, Bohan Hou, Minghao Zhu, Tianyi Zhang, Zesen Cheng, Zhikai Wang, Sicong Leng, Xin Li, Xiao Lin, Biying Yao, Minghua Zeng, Jiangpin Liu, Ronghao Dang, Jiayan Guo, Siteng Huang, Haoyu Zhao, Heng Ping, Yaxi Zhao, Tong Zhao, Kexiang Wang, Tong Lu, Shengke Xue, Jiahao Tang, Yulei Wang, Zejing Wang, Jianwei Gao, Shijian Lu, Chengju Liu, Jianfei Yang, Mingxiu Chen, Deli Zhao
2607.17977v2
arXiv:2607.17977v2
•updated
•
2026-07-20
We present RynnBrain 1.1, a family of embodied foundation models spanning 2B, 9B, and 122B-A10B scales. Trained with a unified spatio-temporal and physically grounded framework, RynnBrain 1.1 supports embodied perception, spatial reasoning, localization, and planning. Compared with RynnBrain 1.0, it further introduces contact-point prediction across the model family and native 3D grounding for the 2B and 9B models, yielding representations and outputs that are more directly aligned with robot manipulation. We also develop RynnBrain-VLA with a unified cross-embodiment action space and embodiment-specific masking, and deploy it on Unitree G1, Astribot-S1, and Tianji-Wuji. RynnBrain 1.1 achieves strong results on embodied cognition, localization, and 3D grounding, with the 122B-A10B model outperforming all evaluated proprietary and open-source models on VSI-Bench, MMSI, and RefSpatial-Bench. Real-robot experiments show that RynnBrain-initialized policies outperform Qwen-based and representative generalist VLAs, while joint multi-task and multi-embodiment training improves process scores and success rates over per-task training.
Comment: KL,BH,MZ,TZ,ZC,ZW,SL,XL,XL,BY,MZ,JL,RD contribute equally. Project Lead: Kehan Li and Xin Li project: https://alibaba-damo-academy.github.io/RynnBrain github: https://github.com/alibaba-damo-academy/RynnBrain huggingface: https://huggingface.co/collections/Alibaba-DAMO-Academy/rynnbrain-11 modelscope: https://modelscope.cn/collections/DAMO_Academy/RynnBrain-11
AquaJEPA: Action-Conditioned Multimodal Predictive Representations for Underwater Robot Dynamics
Alan-Barsag Gazzaev, Alexey Gavrilov, Sergey Muravyov
2607.29393v1
AquaJEPA: Action-Conditioned Multimodal Predictive Representations for Underwater Robot Dynamics
Alan-Barsag Gazzaev, Alexey Gavrilov, Sergey Muravyov
2607.29393v1
arXiv:2607.29393v1
•
2026-07-31
Underwater robots combine complementary sensors whose reliability changes abruptly with water visibility, viewpoint, and vehicle motion. We introduce AquaJEPA, an action-conditioned joint-embedding predictive model that fuses an RGB camera, forward-looking sonar, and proprioception with explicit sensor validity. It predicts a future latent target conditioned on eight-thruster commands and supplies velocity and sonar-profile predictions to a shared receding-horizon planner. We study the method in Stonefish against reactive, state-only, ordinary multimodal, supervised dynamics, and recurrent world-model baselines. We further isolate the EMA target, action margin, masks, and modality dropout. A preregistered 120-environment replication comprises five independent replicates of a grid crossing three unseen obstacle maps, four water-visibility coefficients, and nominal versus shifted dynamics, while intermittently removing DVL observations. In 120 fresh paired environments with scheduled DVL loss, AquaJEPA reaches 74 goals, versus 68 for both state-only and the recurrent world model, and attains the lowest mean final error (0.906 m). Paired final-error reductions relative to ordinary multimodal prediction, supervised dynamics, and the recurrent world model are 0.273 m (95% CI: 0.190-0.356), 0.364 m (0.260-0.468), and 0.106 m (0.025-0.187), respectively. AquaJEPA therefore achieves the best aggregate closed-loop performance and significantly outperforms three action-conditioned predictive baselines in paired final error; its advantage over state-only remains statistically unresolved.
Comment: Submitted to IEEE ICRA 2027
WorldDiT: A Unified Diffusion Architecture for World and Action Modeling
Sen Wang, R. Gnana Praveen, Bidhan Roy, Marcos Villagra
2607.23909v2
WorldDiT: A Unified Diffusion Architecture for World and Action Modeling
Sen Wang, R. Gnana Praveen, Bidhan Roy, Marcos Villagra
2607.23909v2
arXiv:2607.23909v2
•updated
•
2026-07-27
Many recent robot policies pursue stronger control by using large pretrained vision-language models (VLMs) as the action backbone. We introduce WorldDiT, a unified diffusion transformer architecture that couples action generation with visual world modeling and achieves strong performance without a large pretrained VLM action backbone. During training, a single diffusion transformer generates continuous action chunks and predicts normalized RGB patch targets from future camera frames. Across four LIBERO simulation suites, WorldDiT lies on the reported Pareto frontier for total model parameters and mean success among methods reporting all four suites. These results provide a strong sub-billion-parameter baseline for future scaling studies.
Comment: 9 pages, 4 figures
SAGP: Semantic Affordance-Guided Grasp Planning via Coarse-Zone VLM Reasoning
Muhayy Ud Din, Irfan Hussain
2607.29374v1
SAGP: Semantic Affordance-Guided Grasp Planning via Coarse-Zone VLM Reasoning
Muhayy Ud Din, Irfan Hussain
2607.29374v1
arXiv:2607.29374v1
•
2026-07-31
Geometry-based grasp planners ensure physically valid grasps but ignore functional semantics, often generating grasps that are antipodal and collision-free yet practically inappropriate, for example, gripping a mug by its rim, a knife by the blade, or a bottle near its cap. These inconsistencies cause the downstream task to fail even when traditional grasp metrics are met. Existing vision-language model (VLM) approaches either depend on fine-grained, category-specific part segmentation or attempt to directly infer grasp poses, with the latter prone to spatial hallucinations. As a result, no practical, training-free framework has yet been proposed that robustly links high-level semantic reasoning to geometric grasp planning. We introduce Semantic Affordance-Guided Grasp Planning (SAGP), a training-free pipeline built on a coarse-zone abstraction layer. The method first partitions the object point cloud into spatial regions (top, middle, bottom, lateral sides, and protrusions) by applying PCA-based alignment followed by distance-driven DBSCAN clustering, entirely bypassing learned segmentation. A pre-trained VLM then assesses the grasp quality of each region through a structured zero-shot query, and the resulting zone-wise scores are fused with geometric, reachability, and task-alignment signals to re-rank antipodal grasp candidates. Experiments on YCB objects in PyBullet with a Franka Panda robot show that SAGP preserves the high success rate of geometry-only planning while substantially improving the functional appropriateness of selected grasps, particularly on asymmetric, handle-bearing objects where geometry alone is uninformative. The introduced coarse-zone abstraction offers an effective, training-free bridge between VLM-based reasoning and geometric grasp planning, without the need for fine-grained part segmentation.
Comment: Accepted in ICAME2026
Combining Large Language Models and Symbolic Reasoning for Multi-Robot Temporal Planning through Explainable Knowledge Bases
Enrico Saccon, Matteo Saveriano, Edoardo Lamon, Luigi Palopoli, Marco Roveri
2502.19135v2
Combining Large Language Models and Symbolic Reasoning for Multi-Robot Temporal Planning through Explainable Knowledge Bases
Enrico Saccon, Matteo Saveriano, Edoardo Lamon, Luigi Palopoli, Marco Roveri
2502.19135v2
arXiv:2502.19135v2
•updated
•
2025-02-26
We present PLANTOR, a framework for generating and executing multi-robot task plans from natural-language task descriptions through LLM-assisted knowledge-base construction. The approach uses large language models to synthesize a structured Prolog knowledge-base, applies consistency checks to detect and repair modeling errors, generates a high-level symbolic plan, refines it into low-level robot actions, and computes a temporally optimized schedule that is converted into an executable behavior tree. The framework is designed to preserve inspectability by exposing the generated knowledge-base, intermediate plans, and scheduling constraints. We evaluate the approach on scenarios inspired by the Blocks World and Grippers benchmark across multiple language models, and we report both the quality of generated knowledge-bases and the runtime of the planning pipeline. We further demonstrate end-to-end execution in a real multi-arm assembly scenario. The results show that LLM-generated knowledge-bases can substantially reduce manual modeling effort, but may still require human correction. Overall, the paper argues for a hybrid workflow in which language models are used to produce structured symbolic artifacts, while correctness-critical planning and scheduling remain symbolic and inspectable.
BWM: A Low-Cost High-Fidelity World Simulator for Robot Learning
BWM Team
2607.29302v1
BWM: A Low-Cost High-Fidelity World Simulator for Robot Learning
BWM Team
2607.29302v1
arXiv:2607.29302v1
•
2026-07-31
Reliable robot learning requires a world simulator that can predict action consequences before execution on physical hardware, including risky and failure-prone outcomes. Existing physics simulators require substantial asset construction and calibration and still face a sim-to-real gap, while video generators often lack precise control over their responses to fine-grained robot actions. In this paper, we present the Boundless World Model (BWM), an open-source, low-cost, high-fidelity world simulator for robot manipulation. BWM is an action-conditioned world model that combines initial-environment guidance, dynamic visual history, and temporally aligned robot-action conditioning for stateful autoregressive prediction of future observations. We construct action-aligned training clips through trajectory replay, overlapping clip sampling, and initial-observation enhancement. BWM serves as a data engine that augments imitation-learning data with action-aligned rollouts, and as a policy evaluator for closed-loop assessment, risk anticipation, and policy ranking. Experiments on the WorldArena benchmark and physical robots demonstrate improved simulator fidelity and functional utility across the data-engine and policy-evaluator settings. BWM ranks first overall in the WorldArena Challenge across Track 1 and its two Track 2 applications. We release the BWM open-source ecosystem, including model checkpoints, training and inference code, and interfaces for data generation and policy evaluation.
Towards bridging the gap: Systematic sim-to-real transfer for diverse legged robots
Filip Bjelonic, Fabian Tischhauser, Marco Hutter
2509.06342v2
Towards bridging the gap: Systematic sim-to-real transfer for diverse legged robots
Filip Bjelonic, Fabian Tischhauser, Marco Hutter
2509.06342v2
arXiv:2509.06342v2
•updated
•
2025-09-08
Legged robots must achieve both robust locomotion and energy efficiency to be practical in real-world environments. Yet controllers trained in simulation often fail to transfer reliably, and most existing approaches neglect actuator-specific energy losses or depend on complex, hand-tuned reward formulations. We propose a framework that integrates sim-to-real reinforcement learning with a physics-grounded energy model for permanent magnet synchronous motors. The framework requires a minimal parameter set to capture the simulation-to-reality gap and employs a compact four-term reward with a first-principle-based energetic loss formulation that balances electrical and mechanical dissipation. We evaluate and validate the approach through a bottom-up dynamic parameter identification study, spanning actuators, full-robot in-air trajectories and on-ground locomotion. The framework is tested on three primary platforms and deployed on ten additional robots, demonstrating reliable policy transfer without randomization of dynamic parameters. Our method improves energetic efficiency over state-of-the-art methods, achieving a 32 percent reduction in the full Cost of Transport of ANYmal (value 1.27). All code, models, and datasets are publicly available.
Comment: Published in The International Journal of Robotics Research (IJRR). 25 Figures, 7 Tables. Open-source software and data available
TRACT: Temporally Routed Action Chunks with Chronological Phase Authority for Contact-Rich Manipulation
Jiahao Liu, Kento Kawaharazuka, Tasuku Makabe, Kei Okada
2607.29285v1
TRACT: Temporally Routed Action Chunks with Chronological Phase Authority for Contact-Rich Manipulation
Jiahao Liu, Kento Kawaharazuka, Tasuku Makabe, Kei Okada
2607.29285v1
arXiv:2607.29285v1
•
2026-07-31
Action chunking shortens the effective decision horizon of robot imitation learning by predicting multiple future actions, while conventional phase conditioning describes the current control instant. When a predicted horizon crosses a procedural boundary, assigning the current phase to the entire chunk creates a structural temporal mismatch. We present TRACT, which factorizes phase-structured action chunking into an accepted current phase and a single CURRENT-to-NEXT boundary inside the future horizon. A task-local graph constrains chronological phase authority, and a cumulative boundary distribution monotonically routes future queries through phase-specific query and action paths. For contact execution, a causal response-deficit integrator compares policy intent with ACK-eligible subsequent motion, accumulates arm compensation when directional response is suppressed, and decays after confirmed recovery. Across six real-robot variants with ten trials each, full TRACT achieves 10/10 full-sequence success, 99.00 [88.75, 100.00]% median [min, max] wipe completion, zero observed phase ambiguity, and zero stalls. Under the current complete method package and evaluation setting, the routed representation obtains better observed task results than the flat package (6/10 vs. 3/10 success; 77.08% vs. 8.03% median wipe completion). Chronological authority reduces observed phase ambiguity from 8/10 to 0/10, and response integration reduces stalls from 4/10 to 0/10. The package comparison does not isolate routing from other generator-package differences.
Comment: 6 pages, 3 figures
Vision-based Goal-Reaching Control for Mobile Robots Using a Hierarchical Learning Framework
Mehdi Heydari Shahna, Pauli Mustalahti, Jouni Mattila
2601.00610v2
Vision-based Goal-Reaching Control for Mobile Robots Using a Hierarchical Learning Framework
Mehdi Heydari Shahna, Pauli Mustalahti, Jouni Mattila
2601.00610v2
arXiv:2601.00610v2
•updated
•
2026-01-02
Reinforcement learning (RL) has strong potential in robotics, but exploration-based training complicates safe deployment on large-scale robots. For such applications, this paper proposes a novel hierarchical goal-reaching framework that integrates stereo visual pose estimation, constrained RL-based motion planning, actuator-level robust adaptive control (RAC), and supervisory safe-return logic. Stereo visual localization is used as the real-time pose-estimation interface with loop closing, map fusion, and relocalization. The RL planner generates smooth, feasible goal-reaching references using a problem-specific reward structure and motion constraints that promote goal progress, reduce oscillations, preserve vision-consistent smoothness, and respect the mechanical limits of a heavy skid-steered robot. At the actuation layer, a scaled conjugate-gradient (SCG)-trained deep neural network (DNN) approximates a quasi-static actuator feedforward map from wheel-speed data to nominal control input. This feedforward map is combined with a logarithmic-barrier-based RAC to compensate for residual modeling errors, slip-induced disturbances, and bounded mismatch between the nominal map and real actuator response. For the actuator-level wheel-tracking subsystem, uniformly ultimately bounded tracking with exponential convergence to a disturbance-dependent residual set is established under bounded uncertainty. A logarithmic safety supervisor monitors execution, detects unsafe operating conditions, including faults and localization inconsistencies, and switches the robot to safe-return mode. Experiments on a 6000 kg robot over asphalt and loose-soil terrain demonstrate approximately 3--4 cm final-position root mean square error (RMSE), accurate tracking of RL-generated commands, improved actuator-level performance over two RAC baselines, and successful autonomous recovery after fault injection.
One Future, Every Robot: Label-Efficient Collective-State Prediction with Decentralized JEPA
Alan-Barsag Gazzaev, Alexey Gavrilov, Sergey Muravyov
2607.28443v2
One Future, Every Robot: Label-Efficient Collective-State Prediction with Decentralized JEPA
Alan-Barsag Gazzaev, Alexey Gavrilov, Sergey Muravyov
2607.28443v2
arXiv:2607.28443v2
•updated
•
2026-07-30
Can every robot in a swarm predict the same future collective state from only local observations and bandwidth-limited messages? We formulate this as decentralized shared-state prediction and introduce Collective-State JEPA (CS-JEPA), a recurrent joint-embedding predictive architecture whose output at every robot represents one common future token field. At deployment, each robot uses a 16-frame local history and one 64-float recurrent message per directed edge; there is no global pooling, target encoder, episode clock, or recorded future action. After pretraining without downstream collective labels, frozen representations are evaluated with ridge probes fitted on 6, 12, or 24 globally labeled episodes. Against raw-future reconstruction with the same receiver anchor and deployment capacity but 9,607 additional training-only parameters, a prospectively registered five-seed follow-up improves prediction-error and inter-robot-agreement label-budget AUC on in-distribution, ring, mutual-kNN, and unseen-size families up to 108 robots. Every effect favors CS-JEPA in 5/5 outer seeds. A sealed eight-seed action-conditioned follow-up reduces branch-value MSE by 45.5% and improves within-context candidate-score correlation by 0.1291. In a separate 16-seed fully decentralized closed-loop study, receiver-local CS-JEPA planning improves utility over nominal control ($Δ= +0.01053$, $p = 0.00070$) and first plan-coefficient agreement over matched reconstruction ($Δ= +0.14472$, $p = 0.000061$). These results support common-future JEPA targets as a label-efficient primitive for decentralized swarm prediction under topology and size shift, with additional evidence of planning-relevant value estimation and closed-loop decision consistency.
Comment: Submitted to IEEE ICRA 2027
MDIR: A Task-Manifold Impedance Retargeting Method for Contact-Rich Teleoperation
Liu Jiahao, Kento Kawaharazuka, Tasuku Makabe, Kei Okada
2607.29271v1
MDIR: A Task-Manifold Impedance Retargeting Method for Contact-Rich Teleoperation
Liu Jiahao, Kento Kawaharazuka, Tasuku Makabe, Kei Okada
2607.29271v1
arXiv:2607.29271v1
•
2026-07-31
Fixed Cartesian impedance makes contact-rich teleoperation demonstrations practical, but gains that secure progress and contact support also determine impact and force variability. We study single-demonstration controller-to-controller impedance retargeting. Given one fixed Cartesian impedance command sequence {K0, D0, xcmd}, Manifold-Decomposed Impedance Retargeting (MDIR) deterministically reparameterizes the recorded controller into an executable task-channel variable-impedance command. MDIR targets this local retargeting problem by preserving projected task-channel responses near the demonstrated trajectory. It represents the source response in operational work, exertion, and support channels with a passive residual complement under a control-chain metric, computes an executable Cartesian-to-Manifold Retargeting (C2M) baseline, and applies Manifold-Constrained Parameter Optimization (MPO) to select a feasible representative with lower wrist-force peaks, impulse, force variability, and nominal controller power. Across planar wiping, pick-and-place, and pushing on a Franka Panda, the full MDIR controller passes Task Check in all 15 closed-loop executions and reduces all four aggressiveness metrics relative to the fixed-impedance demonstrations.
Comment: 8 pages, 6 figures
CorrelationFlow: A Training-Free Geometric Approach for LiDAR Scene Flow Estimation
Minh-Quan Dao, Yancong Lin, Julie Stephany Berrio Perez, Holger Caesar
2607.29237v1
CorrelationFlow: A Training-Free Geometric Approach for LiDAR Scene Flow Estimation
Minh-Quan Dao, Yancong Lin, Julie Stephany Berrio Perez, Holger Caesar
2607.29237v1
arXiv:2607.29237v1
•
2026-07-31
LiDAR scene flow estimation has settled into a monoculture: nearly all recent methods share the same feed-forward architecture and the same family of self-supervised losses, inheriting each other's assumptions, and each other's blind spots. When those assumptions fail, as they do for sparse, distant, or fast-moving objects, every method built on them fails together, and adding parameters or simulated training data does not fix what the formulation itself gets wrong. This paper takes the opposite path. We present CorrelationFlow, a training-free geometric framework that reduces scene flow to two textbook operations: connected-component labeling and correlation maximization on bird's-eye-view occupancy images. Objects are isolated as spatio-temporal connected components, their motions recovered as correlation peaks, and the resulting velocities propagated to all member points. However, this dense correlation evaluates every candidate displacement of every cluster and requires a window of past sweeps; therefore, we develop a sparse counterpart that operates on a single sweep pair by matching lightweight occupancy descriptors at boundary key points. Because nothing is trained, nothing is inherited: on the multi-domain test set of the Argoverse 2 2026 Scene Flow Challenge, spanning five datasets with heterogeneous sensors and platforms, CorrelationFlow ranked second among unsupervised methods and degrades most gracefully at long range, where the shared assumptions of learned methods break down. Our results suggest that a substantial share of the scene flow problem is solvable by classical computer vision, and that progress may require questioning the formulation, not scaling it.
FBFM: A Training-Free Asynchronous Feedback Mechanism for Flow-Matching in World-Action Models Execution
Peize Li, Ruimeng Zhang, Ru Zhang, Cong Huang, Kai Chen, Shanghang Zhang
2607.29235v1
FBFM: A Training-Free Asynchronous Feedback Mechanism for Flow-Matching in World-Action Models Execution
Peize Li, Ruimeng Zhang, Ru Zhang, Cong Huang, Kai Chen, Shanghang Zhang
2607.29235v1
arXiv:2607.29235v1
•
2026-07-31
Although world-action models (WAMs) enhance long-horizon robot control by predicting visual evolution before acting, long-horizon reliability demands repeated re-grounding in real observations--not recursive rollout. Existing WAMs address this by refreshing history or KV cache with ground-truth data between chunks. However, such chunk-wise feedback operates at a coarse temporal granularity and thus fails to correct prediction errors at the individual time-step level. To address this, we propose Feedback Flow Matching (FBFM), a training-free inference mechanism that pushes re-grounding inside the actively generated chunk. During flow matching, FBFM applies a masked pseudoinverse correction to the conditional velocity field: it leverages the preceding action chunk to guide generation of the next action chunk, and uses the image observed after executing that preceding chunk to guide the next frame prediction. This cross-chunk pairing--where feedback from one chunk arrives in time to shape the next--creates an asynchronous loop that corrects errors without waiting for chunk boundaries. Being training-free, the mechanism improves responsiveness to unexpected events and suppresses drift in long-horizon tasks. We evaluate FBFM on both a joint-generation WAM (DreamZero) and a stage-wise WAM (LingBot-VA). On selected LIBERO and RoboTwin2.0 tasks, it improves success rates by over 5% in favorable settings, and real-world robot observation-prediction diagnostics show notably better tracking. We argue that FBFM offers a new paradigm for fine-grained online correction, bridging open-loop flow generation with closed-loop real-world dynamics.
Comment: 29 pages, 5 figures. Preprint
TacPrint: A Wearable Fingertip Tactile Sensor for Human-to-Robot Contact Reproduction
Yongxi Liu, Chaofan Zhang, Xingyu Zhang, Xiangyin Bao, Boyue Zhang, Shaowei Cui, Shuo Wang
2607.29231v1
TacPrint: A Wearable Fingertip Tactile Sensor for Human-to-Robot Contact Reproduction
Yongxi Liu, Chaofan Zhang, Xingyu Zhang, Xiangyin Bao, Boyue Zhang, Shaowei Cui, Shuo Wang
2607.29231v1
arXiv:2607.29231v1
•
2026-07-31
Human-centric data collection is emerging as a significant paradigm for robot skill acquisition, but seamlessly integrating low-cost, scalable tactile sensing systems that capture fine-grained fingertip interactions without compromising natural operation remains a key challenge. This reduces the reliability of human-to-robot transfer in contact-rich tasks. In this work, we present TacPrint, a wearable fingertip tactile sensor, where protrusions on the inner surface of the silicone skin are aligned one-to-one with 24 capacitive taxels to enable localized capacitive responses. A real-to-sim-to-real pipeline estimates a 35 $\times$ 26 contact-depth map from 24-channel capacitive signals. Against simulation-generated labels, the model achieved a contact-region RMSE of 0.223 $\pm$ 0.161 mm, a weighted-centroid error of 1.213 $\pm$ 2.379 pixels, and an IoU of 0.829 $\pm$ 0.169. With measured capacitive inputs, the network-predicted depth evaluated at the guide-calibrated contact center showed a mean absolute error of 0.085 $\pm$ 0.057 mm across all 40 controlled trials, while the mean contact-position error was 0.250 $\pm$ 0.208 mm across the 37 trials whose reference contact regions were not truncated by the sensing boundary. In human-to-robot replay, tactile-guided compensation increased grasping and wiping success rates from 0% to 91.67% and 90%, respectively. In closed-loop grasping, dense-depth feedback achieved success rates of 87.5% over all tested positions and 85% under edge-contact conditions, compared with 67.5% and 45% for raw-taxel feedback.
Comment: 8 pages, 11 figures
Event-Based Upper-Body Humanoid Teleoperation Under Challenging Illumination
Haoyu Fu, Zhou Ge, Chengze Li, Chenzhao Sun, Ze Cui, Wenjing Zhou, Xulei Qin
2607.29227v1
Event-Based Upper-Body Humanoid Teleoperation Under Challenging Illumination
Haoyu Fu, Zhou Ge, Chengze Li, Chenzhao Sun, Ze Cui, Wenjing Zhou, Xulei Qin
2607.29227v1
arXiv:2607.29227v1
•
2026-07-31
We present a real-time upper-body human-to-humanoid motion imitation framework driven by neuromorphic event-based vision. This work addresses practical perceptual bottlenecks of conventional frame-based RGB sensors, specifically their difficulty in high dynamic range (HDR) scenes and rapid motions due to fixed integration times. By leveraging the Prophesee EVK4 event camera, which operates asynchronously with high temporal resolution and a dynamic range exceeding 120 dB, our system supports stable tracking in conditions where standard vision pipelines degrade, such as severe backlighting and very low light environments below 5 lux. The architecture integrates a low-latency Perception Module, utilizing optimized event accumulation and gravity-aligned inertial fusion, with a causal Motion Module (TWIST) that performs online kinematic retargeting. We validate the system on an embedded NVIDIA Booster T1 platform and an 18-DoF humanoid upper-body setup, demonstrating an end-to-end photon-to-action latency of 23-34 ms and advantages over RGB baselines under our experimental setup. The results indicate a practical trade-off: events can be preferable for fast or poorly lit upper-body teleoperation, whereas well-lit static scenes may favor RGB or hybrid sensing.
A New Human-Likeness and Comfort Index for Robot Movements Along Prescribed Paths
Rosanna Coccaro, Enrico Ferrentino, Antonio Parziale, Angelo Marcelli, Pasquale Chiacchio
2607.08620v3
A New Human-Likeness and Comfort Index for Robot Movements Along Prescribed Paths
Rosanna Coccaro, Enrico Ferrentino, Antonio Parziale, Angelo Marcelli, Pasquale Chiacchio
2607.08620v3
arXiv:2607.08620v3
•updated
•
2026-07-09
As human-robot interaction rapidly spreads in numerous fields, the subject of robot acceptance gains increasing importance. Visual similarity to the human body, as occurs for humanoids, is generally not enough to ensure acceptance in physical interaction, as acceptance directly links to comfort and ergonomics, which are measured in terms of the quality of the robot movement perceived by the human. This paper discusses the connection between comfort and similarity of the robot movement to the human one. By considering the kinematic characterization of human movement, this paper focuses on the time laws of such movements, wherein the end-effector path is prescribed. Based on the lognormality principle for modeling human movements, a human-likeness index is defined and used to provide an a priori characterization of trajectories. Such an index can be used to evaluate the performance of trajectory generation algorithms in producing human-like movements before they are actually executed. For validation purposes, 68 subjects are required to judge their comfort. The results of three experimental campaigns involving a physical interaction with a robot demonstrate a globally consistent trend between the preference in terms of perceived comfort and the distribution of the suggested human-likeness index.
Comment: 13 pages, 5 figures. Accepted version, published at 10.1109/TCYB.2026.3707010, 2026 IEEE Transactions on Cybernetics
Dual-Force: Enhanced Offline Diversity Maximization under Imitation Constraints
Pavel Kolev, Marin Vlastelica, Georg Martius
2501.04426v2
Dual-Force: Enhanced Offline Diversity Maximization under Imitation Constraints
Pavel Kolev, Marin Vlastelica, Georg Martius
2501.04426v2
arXiv:2501.04426v2
•updated
•
2025-01-08
Offline diversity maximization under imitation constraints can transform demonstration data into a set of distinct behavioral policies, improving robustness to distribution shift without additional environment interaction. In practice, however, existing offline approaches often rely on mutual-information objectives that require training a skill discriminator and can become unstable under the non-stationary rewards induced by alternating Lagrangian optimization. We introduce Dual-Force, an offline algorithm that (i) maximizes diversity using an off-policy estimator of a Van der Waals (VdW) force objective computed from successor features, eliminating the skill discriminator, and (ii) stabilizes training under non-stationary intrinsic rewards by conditioning the value function and policy on a pre-trained Functional Reward Encoding (FRE). The FRE code also enables zero-shot recall of every encountered skill via its associated latent representation, removing the need to pre-specify a fixed number of skills. On two Solo12 simulation benchmarks (locomotion and obstacle navigation), Dual-Force recovers diverse high-performing behaviors while matching a target expert state occupancy and improves robustness in adversarial obstacle variations.
MROPE: A Multi-Robot Safe Cooperative Strategy via combined Predictive Safety Filters and Ellipse-based Constraint Compression
Alice Rosetti, Lorenzo Pichierri, Domenico Cappello, Fabrizio Schiano, Giuseppe Notarstefano
2607.29203v1
MROPE: A Multi-Robot Safe Cooperative Strategy via combined Predictive Safety Filters and Ellipse-based Constraint Compression
Alice Rosetti, Lorenzo Pichierri, Domenico Cappello, Fabrizio Schiano, Giuseppe Notarstefano
2607.29203v1
arXiv:2607.29203v1
•
2026-07-31
Deploying drone swarms to track a dynamic target in cluttered environments presents severe computational and safety challenges. We propose MROPE, a hierarchical strategy that decouples the cooperative monitoring mission from strict local safety requirements. To overcome the computational bottlenecks typical of dense spaces, our approach dynamically aggregates complex obstacle geometries into a single safe bounding ellipse for each drone. Methodologically, this architecture is realized by combining distributed aggregative optimization for high-level swarm coordination, a decentralized consensus scheme for the safe area computation, and local Predictive Safety Filters (PSF) for real-time collision avoidance. Virtual and real-world experiments validate the framework, demonstrating superior real-time efficiency and scalability compared to centralized approaches.
ASVSim (AirSim for Surface Vehicles): A High-Fidelity Simulation Framework for Autonomous Surface Vehicle Research
Bavo Lesy, Siemen Herremans, Robin Kerstens, Jan Steckel, Walter Daems, Siegfried Mercelis, Ali Anwar
2506.22174v3
ASVSim (AirSim for Surface Vehicles): A High-Fidelity Simulation Framework for Autonomous Surface Vehicle Research
Bavo Lesy, Siemen Herremans, Robin Kerstens, Jan Steckel, Walter Daems, Siegfried Mercelis, Ali Anwar
2506.22174v3
arXiv:2506.22174v3
•updated
•
2025-06-27
The transport industry has recently shown significant interest in unmanned surface vehicles (USVs), specifically for port and inland waterway transport. These systems can improve operational efficiency and safety, which is especially relevant in the European Union, where initiatives such as the Green Deal are driving a shift towards increased use of inland waterways. At the same time, a shortage of qualified personnel is accelerating the adoption of autonomous solutions. However, there is a notable lack of open-source, high-fidelity simulation frameworks and datasets for developing and evaluating such solutions. To address these challenges, we introduce AirSim for Surface Vehicles (ASVSim), an open-source simulation framework specifically designed for autonomous shipping research in inland and port environments. The framework combines simulated vessel dynamics with marine sensor simulation capabilities, including radar and camera systems and supports the generation of synthetic datasets for training computer vision models and reinforcement learning (RL) agents. Built upon Cosys-AirSim, ASVSim provides a comprehensive platform for developing autonomous navigation algorithms and generating synthetic datasets. The simulator supports research of both traditional control methods and deep learning-based approaches. Through experiments in waterway segmentation and autonomous navigation, we demonstrate the capabilities of the simulator in these research areas. ASVSim is provided as an open-source project under the MIT license, making autonomous navigation research accessible to a larger part of the ocean engineering community. See https://github.com/BavoLesy/ASVSim.
Comment: 18 Pages, 13 Figures. Accepted at IEEE ACCESS
Track-Guided Hierarchical Reinforcement Learning for Autonomous Vehicle Drifting with Minimum-Lap-Time Planning
Sheng Zhao, Bolin Zhao, Xiaodong Wu, Chen Lv
2608.00113v1
Track-Guided Hierarchical Reinforcement Learning for Autonomous Vehicle Drifting with Minimum-Lap-Time Planning
Sheng Zhao, Bolin Zhao, Xiaodong Wu, Chen Lv
2608.00113v1
arXiv:2608.00113v1
•
2026-07-31
In Formula 1, drivers optimize racing lines within tire grip limits to minimize lap times; however, in rally racing, drivers intentionally break traction to drift on loose surfaces. This maneuver rapidly aligns the vehicle for corner exits, ultimately reducing lap time. Autonomously executing such maneuvers formulates a complex dual-objective control problem: stabilizing highly nonlinear drift dynamics while strictly minimizing lap time. Addressing this challenge motivates the development of advanced Minimum-Lap-Time (MLT) drift control architectures. This paper proposes a planning-control framework specifically designed for MLT drifting scenario. First, we formulate an optimal control problem to generate a MLT drift planning trajectory, which is used as prior data to train a deep reinforcement learning drift controller. Given that drifting involves extremely large sideslip angles and is therefore challenging to learn directly, a Track-guided Reinforcement Learning (TgRL) drift control method is proposed to enable progressive training in a step-by-step manner, from drift control policy, to drift corner policy, and finally to a comprehensive drift race policy. The reward function incorporates both an instant reward term and an end reward term derived from the Minimum-Lap-Time objective. Simulation results demonstrate that the proposed framework enables the agent to learn a drift racing policy that not only ensures vehicle motion control performance but also effectively reduces lap time.
CLIFT: Turning Gemini Robotics On-Device into Humanoid Specialists via Non-Invasive Closed-Loop Iterative Fine-Tuning
Yuxin Chen, Hari Srikanth, Nathan Jew, Menglin Wu, Pengcheng Wang, Junli Ren, Masayoshi Tomizuka, Peng Xu, Jinyu Xie, Thomas Tian
2607.29172v1
CLIFT: Turning Gemini Robotics On-Device into Humanoid Specialists via Non-Invasive Closed-Loop Iterative Fine-Tuning
Yuxin Chen, Hari Srikanth, Nathan Jew, Menglin Wu, Pengcheng Wang, Junli Ren, Masayoshi Tomizuka, Peng Xu, Jinyu Xie, Thomas Tian
2607.29172v1
arXiv:2607.29172v1
•
2026-07-31
While robot foundation models are growing increasingly capable, the strongest models are typically trained on proprietary data and remain closed-source, limiting downstream users' ability to adapt them to new tasks, embodiments, and deployment settings. Following the LLM community, an emerging access paradigm for closed-weight robot foundation models is the managed supervised fine-tuning (SFT) API, where users submit training data and receive a tuned policy without access to model weights, gradients, or training internals. While such APIs let downstream users leverage powerful proprietary foundation models, they restrict policy improvement to pure imitation, ruling out reinforcement learning and other closed-loop methods that rely on internal training signals. This limitation is particularly acute for agile, contact-rich humanoid manipulation, where the gap between policy outputs and deployed behavior is large due to novel states, action tracking dynamics, latency, and controller-specific failure modes. We study how effective this managed-API regime is for humanoid adaptation, and how closed-loop improvement can be realized within it to push policies toward task mastery. We conduct one of the first empirical studies of managed-API adaptation on a real humanoid, instantiated on Gemini Robotics On-Device (GROD). We find that direct SFT through the API substantially outperforms a leading open-weight VLA trained on the same demonstrations, yet still falls short of deployment-level mastery on agile, contact-rich tasks. To close this gap, we introduce CLIFT: Closed-Loop Iterative Fine-Tuning, which turns deployment-time reward feedback into API-compatible supervised data and enables closed-loop policy improvement without accessing weights, gradients, likelihoods, or losses-pushing GROD to near-perfect success after two flywheel cycles, all without "opening the model box."
ActFovea: Runtime Safeguarding for VLA Policies via Spatiotemporal Visual-Action Consistency
Wenda Yu, Tianshi Wang, Fengling Li, Xin Li, Jingjing Li, Lei Zhu
2607.29169v1
ActFovea: Runtime Safeguarding for VLA Policies via Spatiotemporal Visual-Action Consistency
Wenda Yu, Tianshi Wang, Fengling Li, Xin Li, Jingjing Li, Lei Zhu
2607.29169v1
arXiv:2607.29169v1
•
2026-07-31
Vision-language-action (VLA) policies achieve strong performance in robotic manipulation but remain vulnerable to runtime disturbances that break the temporal alignment among visual observations, robot states, and executed actions. We introduce ActFovea, a plug-and-play safeguarding framework that detects and mitigates such failures without retraining or modifying the underlying VLA policy. ActFovea uses robot kinematics, proprioceptive states, and recent actions to construct action-conditioned foveated regions that retain contact-relevant areas and predicted motion corridors while suppressing task-irrelevant visual content. It detects runtime risks by evaluating whether visual motion and observation freshness remain consistent with geometric, proprioceptive, and action transitions. For recoverable disturbances, ActFovea constructs disturbance-specific candidate observations and accepts a recovery only after verifying the resulting action chunk. When stale or replayed observations make reliable recovery impossible, it invokes a bounded safe-failure procedure. In closed-loop evaluations of $π_0$ across multiple LIBERO suites, ActFovea increases success under localized visual overlays from 49.3\% to 90.3\%, closing 93.7\% of the gap to clean performance. It further improves success under action drift and visual delay by 7.0 and 9.8 percentage points, respectively, while preserving clean-task performance. Under frozen-observation replay, ActFovea triggers timely safe failure in all trials, with no unprotected failures. These results demonstrate that spatiotemporal visual-action consistency provides an effective basis for runtime safeguarding of VLA policies.
Comment: 8 pages, 4 figures, 4 tables. Code: https://github.com/SunnyYWD/ActFovea.git
DuetHOI: Language-Guided Bimanual Hand--Object Motion Generation with Articulation Planning and Contact Refinement
Zhi Wang, Yuyan Liu, Liu liu, Ruonan Liu, Ruixuan Liu
2603.08390v3
DuetHOI: Language-Guided Bimanual Hand--Object Motion Generation with Articulation Planning and Contact Refinement
Zhi Wang, Yuyan Liu, Liu liu, Ruonan Liu, Ruixuan Liu
2603.08390v3
arXiv:2603.08390v3
•updated
•
2026-03-09
Bimanual articulated-object interaction generation requires a model to capture the evolution of object articulation, coordination between the two hands, and fine-grained hand--object contact. Existing methods typically encode object and hand motion as a unified high-dimensional sequence, making it difficult to explicitly accommodate the different scales of manipulation progress, relative bimanual motion, and local hand pose. We propose \textbf{DuetHOI}, a structured framework for bimanual articulated-object interaction generation. DuetHOI first uses ContactVAE to predict contact intent on the object surface from language and object geometry. Conditioned on this spatial intent, ArtPlanner provides a trajectory-level articulation reference, and DualFormer generates the global interaction using object states, object-centered hand positions, and compact hand-pose tokens learned by ManiVAE. After global generation, ProxiRefine fixes the object trajectory and residually corrects the two hands using current hand--object proximity, improving local surface alignment. Experiments across articulated and rigid objects and single- and bimanual settings show that DuetHOI outperforms three adapted baselines on most contact and hand--object consistency metrics, with particularly strong results in bimanual articulated interaction generation.
VSTaI: Design and Characterization of Variable-Stiffness Tactile Interfaces Based on 3D-Printed Structured Fabrics
Yiting Mo, Xinyuan Mao, Jashan Preet Singh, Fernando Bello
2607.29102v1
VSTaI: Design and Characterization of Variable-Stiffness Tactile Interfaces Based on 3D-Printed Structured Fabrics
Yiting Mo, Xinyuan Mao, Jashan Preet Singh, Fernando Bello
2607.29102v1
arXiv:2607.29102v1
•
2026-07-31
Realistic palpation training requires reliable rendering of soft tissue stiffness changes in real time, which is difficult to achieve with conventional simulators. This paper presents a compact, variable-stiffness tactile interface (VSTaI) based on vacuum-induced jamming of 3D-printed structured fabrics. A vacuum-sealed fabric layer is sandwiched between two silicone layers, and stiffness is tuned by regulating internal pressure. Four fabric patterns with different geometric parameters were fabricated and evaluated using force-indentation tests under atmospheric and vacuum conditions. Across the tested pattern and geometry combinations, vacuum jamming increased stiffness significantly, producing an effective modulus from sub-megapascal to megapascal levels. Specifically, one configuration exhibited a stiffness increase of up to 140% under the jammed state. Circular chainmail patterns provided the most spatially uniform distribution of tactile stiffness, while denser geometries reached higher peak stiffness. VSTaI was also shown to exhibit excellent conformability to the underlying geometry. These results support structured-fabric jamming as a practical approach for shape-conformable, tunable-stiffness displays aimed at physical examination training.
GPA-RAM: Grasp-Pretraining Augmented Robotic Attention Mamba for Spatial Task Learning
Juyi Sheng, Yangjun Liu, Sheng Xu, Zhixin Yang, Tiantian Xu, Mengyuan Liu
2504.19683v4
GPA-RAM: Grasp-Pretraining Augmented Robotic Attention Mamba for Spatial Task Learning
Juyi Sheng, Yangjun Liu, Sheng Xu, Zhixin Yang, Tiantian Xu, Mengyuan Liu
2504.19683v4
arXiv:2504.19683v4
•updated
•
2025-04-28
Fine-grained robotic manipulation often fails when inaccurate initial grasps propagate errors and necessitate complex pose correction. We propose Grasp-Pretraining Augmentation (GPA), which incorporates grasp priors from task demonstrations into imitation policies without additional grasp-pose data or annotation. When added to RVT2, GPA raises the average success rate on RLBench from 79.3% to 84.2%. When added to ACT, it raises success on ALOHA cube transfer and bimanual insertion from 86% and 16% to 98% and 38%, respectively. To offset added computational costs, we develop Robotic Attention Mamba (RAM) for real-time deployment. RAM combines attention-based spatial feature extraction with state-space modeling to capture long-range dependencies efficiently. The resulting GPA-RAM framework supports discrete keyframe prediction and continuous action generation. We evaluate it on four platforms, including physical UR5 and ARX R5 systems. GPA-RAM achieves an average success rate of 87.5% on RLBench, outperforming RVT2 and ARP+ by 8.2 and 2.6 percentage points, respectively. On ALOHA, it achieves 98% success in cube transfer and 56% in bimanual insertion, improvements of 12 and 40 percentage points over ACT, while operating at approximately 71 frames per second. These results demonstrate that GPA-RAM combines precise manipulation with efficient real-time robotic execution. Code is available at https://gpa-ram.github.io/.
Outcome-Guided Distillation: A Teacher-Student Framework to Advance VLM Reasoning in Autonomous Driving
Zeyu Dong, Yimin Zhu, Yu Wu, Yu Sun
2607.29052v1
Outcome-Guided Distillation: A Teacher-Student Framework to Advance VLM Reasoning in Autonomous Driving
Zeyu Dong, Yimin Zhu, Yu Wu, Yu Sun
2607.29052v1
arXiv:2607.29052v1
•
2026-07-31
End-to-end (E2E) autonomous driving aims to learn a direct mapping from visual observations to control actions. However, these E2E models often act as black boxes and struggle with complex scenarios. To address this, recent works incorporate Vision-Language Models (VLMs) to provide explicit reasoning, enhancing both interpretability and driving robustness. These approaches typically rely on pre-generated annotations, which suffer from potentially flawed labels and require costly human labor. In this work, we propose a new framework that integrates structured reasoning and geometric precision through a teacher-student architecture. The teacher model introduces reflective reasoning, where the VLM generates logical explanations and then reflectively refines the reasoning under the supervision of ground-truth action. This enhances zero-shot generalization without intermediate labels. The student model distills the teacher's reasoning capabilities via supervised fine-tuning. We also design a separate waypoint decoder that interprets textual reasoning into continuous trajectories. Our proposed solution integrates two goals: providing explicit reasoning for interpretability and delivering robust and accurate driving performance. It leverages the synergy between these two objectives within a staged inference engine to enhance driving performance and explicitly uses the reasoning to guide driving prediction. Evaluated on Waymo benchmarks, our framework outperforms classical reasoning-based baselines in zero-shot reasoning, waypoint accuracy, and inference efficiency. Our experiments validate this design, demonstrating that the reasoning text makes a significant contribution to driving inference, resulting in around a 24% improvement in performance compared to an identical model that lacks reasoning. Our work advances reasoning-driven autonomous driving toward interpretable and deployable systems.
Auto-JEPA: A Latent World Model of Continuous Intent for End-to-End Autonomous Driving
Jiwei Yang, Zhengxian Chen, Chaosheng Huang, Jun Li
2607.29031v1
Auto-JEPA: A Latent World Model of Continuous Intent for End-to-End Autonomous Driving
Jiwei Yang, Zhengxian Chen, Chaosheng Huang, Jun Li
2607.29031v1
arXiv:2607.29031v1
•
2026-07-31
Existing autonomous-driving world models typically perform dense prediction of future videos, occupancy states, BEV representations, or agent motion. We argue that planning need not reconstruct the complete future world, but only focus on scene features that affect future ego action. Based on this perspective, we propose Auto-JEPA, an action-oriented latent world model that learns continuous future driving intent through joint-embedding prediction. Given visual observations, egomotion history, and navigation commands, Auto-JEPA predicts an intent embedding aligned with the latent representation of the future ego trajectory. The predicted intent retrieves executable trajectories from a fixed trajectory memory, which are then ranked by a scene-conditioned candidate selection module. Auto-JEPA keeps the visual encoder frozen, requires no explicit perception annotations, and uses no learned trajectory generator. By optimizing only task-specific modules for trajectory representation, intent prediction, and candidate selection, Auto-JEPA achieves 91.3 PDMS on NAVSIM v1 and 89.1 EPDMS on NAVSIM v2. Semantic occlusion experiments show that masking dynamic-agent regions induces an average intent change 2.97x that of equal-area random masking. Moreover, occluding vehicles that affect future driving substantially changes the predicted intent and selected trajectory, whereas both remain essentially unchanged when non-influential vehicles are occluded. These results show that future-intent prediction encourages the model to focus on planning-relevant visual features and supports high-quality planning without dense future-world modeling.
Mission-Level Runtime Assurance for LLM-Assisted ISR Swarms over a Verification-Aware Fabric
Nikolaos Kekatos, Panagiotis Katsaros, Alexios Lekidis, Theodoros Nestoridis, Tom Nianios
2607.23532v2
Mission-Level Runtime Assurance for LLM-Assisted ISR Swarms over a Verification-Aware Fabric
Nikolaos Kekatos, Panagiotis Katsaros, Alexios Lekidis, Theodoros Nestoridis, Tom Nianios
2607.23532v2
arXiv:2607.23532v2
•updated
•
2026-07-26
Swarms of LLM-assisted autonomous robots are increasingly proposed for cooperative intelligence, surveillance, and reconnaissance (ISR) in contested environments. A growing class of their assurance failures arises not within any single platform but across the swarm: individually-compliant actions compose into a mission-level violation: a prohibited objective split across platforms to evade per-platform lim- its, or a collective budget quietly exceeded. Per-platform guardrails miss these by construction, and contested communications let the violation hide behind lost or delayed evidence. We present a three-tier (platfor- m/squad/mission) compositional runtime-verification framework that de- composes a mission policy into per-agent and cross-agent aspects, aggre- gates per-platform verdicts over a verification-aware messaging fabric, and fuses them with an evidence-aware, two-axis (security x complete- ness) algebra whose provenance names the platforms that jointly trig- gered a violation. Because the fabric makes evidence loss and silence observable, unsupported negative verdicts are downgraded to an explicit unknown rather than reported as mission-wide all-clears. On a simulated ISR mission, an indirect prompt injection that causes real LLM planners to split a prohibited collection task across four platforms is invisible to every per-platform monitor yet detected compositionally with full prove- nance; under an injected fault campaign a best-effort central monitor emits silent false all-clears while the verification-aware fabric emits none
DART: Dual-Axis Airborne Reachability-Gated Torque-Reaction for Off-Road Vehicle Jumps
Yu Hu, Fangzhou Zhao, Mingyuan Sang, Cheng Min, Liang Chen, Wei Li, Wenyu Kuang, Shican Chen, Jinwei Li, Baolei Chen
2607.29011v1
DART: Dual-Axis Airborne Reachability-Gated Torque-Reaction for Off-Road Vehicle Jumps
Yu Hu, Fangzhou Zhao, Mingyuan Sang, Cheng Min, Liang Chen, Wei Li, Wenyu Kuang, Shican Chen, Jinwei Li, Baolei Chen
2607.29011v1
arXiv:2607.29011v1
•
2026-07-31
Traversing crests, ledges, and ditches at high speed often launches vehicles into the air, and a mishandled landing presents a substantial crash hazard. We show that the airborne phase is barely controllable: on a 1383 kg platform the wheel angular-momentum budget caps the recoverable pitch-rate change at roughly $9$-$13^\circ$/s in the tighter nose-up direction under drive at typical takeoff wheel speeds, and at about twice that in the reverse-inclusive braking direction; driving the wheels to their drivetrain hard limit raises the measured nose-up ceiling to only $16$-$18^\circ$/s. Takeoff pitch-rate disturbances beyond this directional budget are physically unrecoverable in flight, so the decisive leverage lies before takeoff. DART (Dual-Axis Airborne Reachability-Gated Torque-Reaction) back-propagates the landing constraint into a closed-form certified feasible-takeoff set, which supplies a conservative go/no-go condition and a pre-takeoff speed-shaping law. In flight, DART regulates pitch and roll via steer-resolved wheel-reaction torque, governed by a per-flight roll latch derived from the yaw-coupling analysis. In deterministic full-scale simulation in BeamNG.tech, a calibrated pre-takeoff speed regulator reduces touchdown speed by 36% and raises on-target landings from 0/30 to 30/30. Under the same steep-lip approach the airborne law completes 29/30 safe landings under crash-avoidance bounds versus 0/30 for reaction-wheel-style PD (RW-PD) and time-optimal bang-bang (TOBB). On banked run-ups DART holds the median pitch error at or below $2^\circ$ at every cross-slope, with the largest baseline separation at $γ=12^\circ$. Across disturbance regimes, the latch preserves pitch-only allocation on low-disturbance entries and enables dual-axis control when roll becomes binding. All results are from simulation; hardware validation remains open.
Comment: 20 pages, 9 figures
D-VLC: Decentralized Vision-Language Collaboration for Heterogeneous Embodied Multi-Robot Systems in Unknown Environments
Yuan Zhou, Ruitong Lin, Shen Wang, Weiqi Gai, Mo zhu, Xin Zhou, Yuze Wu, Fei Gao
2607.29009v1
D-VLC: Decentralized Vision-Language Collaboration for Heterogeneous Embodied Multi-Robot Systems in Unknown Environments
Yuan Zhou, Ruitong Lin, Shen Wang, Weiqi Gai, Mo zhu, Xin Zhou, Yuze Wu, Fei Gao
2607.29009v1
arXiv:2607.29009v1
•
2026-07-31
Multi-robot systems, particularly heterogeneous robot swarms, can improve the efficiency of complex task execution through parallel collaboration and complementary capabilities. However, conventional rule-based methods rely on predefined task models and specialized decision making programs, making it difficult to understand complex semantic instructions and coordinate heterogeneous robots. LLMs introduce strong language understanding and task reasoning capabilities, allowing multi-robot systems to interpret instructions, decompose tasks, and assign roles according to task semantics. VLMs further incorporate visual perception, enabling robots to reason about objects, regions, and spatial relationships in physical environments. Nevertheless, existing LLM/VLM based methods often depend on known maps, centralized and synchronized decision making, limiting their generalization to heterogeneous robots and unseen tasks. We therefore propose a framework that combines decentralized asynchronous reasoning, lightweight information sharing, capability aware collaboration, and a unified action interface, enabling general purpose VLMs to generate robot specific actions executed by learning free experts without task or robot specific training. Experiments across diverse scenarios and multiple VLMs show success rates above 70\%, with completion time reduced by up to 55.8\% relative to the geometric greedy baseline.
Receding-Horizon Next-Best-View Planner for Autonomous Leaf Surface Reconstruction
Arif Ahmed, Sajal K. Das, Parikshit Maini
2607.28995v1
Receding-Horizon Next-Best-View Planner for Autonomous Leaf Surface Reconstruction
Arif Ahmed, Sajal K. Das, Parikshit Maini
2607.28995v1
arXiv:2607.28995v1
•
2026-07-31
Accurate plant leaf modeling is fundamental to downstream tasks such as plant growth monitoring, and phenotyping for yield estimation. Autonomous robotic reconstruction for large-scale field deployment must address limitations on robot planning budget and computation resources while optimizing viewpoint utility for leaf surface reconstruction. Existing approaches either focus on rigid objects, point-cloud coverage or plant reconstruction without fully addressing the system limitations or exploiting task-driven point cloud utility. In this work, we study next-best-view (NBV) planning for leaf surface reconstruction under travel constraints. We develop a novel Centroid-based Information Gain (CIG) function that measures the spatial distribution of observed points relative to the centroid of the existing point cloud to compute viewpoint utility. We also develop a receding-horizon variant that reasons over future viewpoints. To benchmark our work, we use the LAST-STRAW [1] public dataset that includes point clouds of strawberry plants over different growth stages and compare our method with attention-driven NBV [2] that uses a visibility-based information gain approach. The proposed receding-horizon approach consistently reduces surface reconstruction error and improves geometric fidelity across multiple growth stages, especially under increased inter-leaf occlusion. Results demonstrate that our approach is able to visit viewpoints that reduce surface reconstruction error and improves reconstruc-tion accuracy as compared to the baseline by upto 10%.
Comment: Accepted at IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2026)
ST-WAM: Semantic-Temporal World Action Model for Robust Manipulation under Visual Distribution Shifts
Mingxin Wang, Bin Hu, Bin Qian, Kaitao Jiang, Haoning Wu, Feng Yan, Bowen Jing, Ruiyang Hao, Enyi Wang, Kangning Niu, Yandan Yang, Mu Xu, Yan Wang, Houde Liu, Tianlun Li
2607.28993v1
ST-WAM: Semantic-Temporal World Action Model for Robust Manipulation under Visual Distribution Shifts
Mingxin Wang, Bin Hu, Bin Qian, Kaitao Jiang, Haoning Wu, Feng Yan, Bowen Jing, Ruiyang Hao, Enyi Wang, Kangning Niu, Yandan Yang, Mu Xu, Yan Wang, Houde Liu, Tianlun Li
2607.28993v1
arXiv:2607.28993v1
•
2026-07-31
World Action Models (WAMs) have emerged as a promising paradigm by jointly modeling robot actions and future visual dynamics. However, their reliance on pixel-generative future supervision can entangle action-relevant state transitions with task-irrelevant visual content, limiting robustness under visual distribution shifts. We identify Training-Distribution Hallucination, a recurring phenomenon in which futures conditioned on visually shifted observations hallucinate training-domain content rather than remain faithful to the current scene. A controlled frame-triplet diagnosis further shows that DINOv3 features remain more stable across visual shifts while better preserving task-state distinctions than Wan-VAE latents. Rather than correcting the predicted futures, we propose Semantic-Temporal WAM (ST-WAM) to improve action robustness by using DINOv3 as a shared semantic representation for future prediction and history retrieval while retaining fine-grained VAE dynamics. Its Dual-Space Future Experts (DSFE) jointly predict future VAE latents and DINO features, while Current-Anchored Intent Retrieval (CAIR) retrieves task-relevant evidence from recent DINO history under the current visual-language context. ST-WAM is trained end-to-end without additional embodied pretraining or task-specific annotations, and requires no explicit future generation at inference. It achieves 98.7% on LIBERO and 92.8% on RoboTwin 2.0; more importantly, compared with Fast-WAM, it improves zero-shot LIBERO-Plus performance by 21.3 percentage points and more than doubles real-world success under visual shifts from 25.8% to 61.5%. These results demonstrate that semantic-temporal modeling effectively complements pixel-generative dynamics for robust manipulation.
Comment: 9 pages, 5 figures
Choose What to Manipulate: Revealing Data Scaling Laws in Bounding-Box Guided Policies for Semantic Manipulation
Yihao Wu, Jinming Ma, Junbo Tan, Yanzhao Yu, Shoujie Li, Mingliang Zhou, Diyun Xiang, Xueqian Wang
2602.11885v2
Choose What to Manipulate: Revealing Data Scaling Laws in Bounding-Box Guided Policies for Semantic Manipulation
Yihao Wu, Jinming Ma, Junbo Tan, Yanzhao Yu, Shoujie Li, Mingliang Zhou, Diyun Xiang, Xueqian Wang
2602.11885v2
arXiv:2602.11885v2
•updated
•
2026-02-12
Diffusion-based policies generalize poorly in semantic manipulation, a key obstacle to real-world deployment, because text-only instructions cannot reliably steer the policy toward the target object in cluttered, dynamic scenes. We instead use bounding-box instructions to specify the target directly, and study how performance scales with data. To this end, we build Label-UMI, a handheld segmentation device with an automated annotation pipeline for efficiently collecting semantically labeled demonstrations, and propose a semantic-motion-decoupled framework that couples object detection with a bounding-box-guided diffusion policy; a first-frame anchoring mechanism keeps execution robust to missed detections and noisy boxes. We find that generalization follows a bounded, saturating data-scaling law with diminishing returns, validated on four real-world tasks with 6,400 demonstrations, and distill an object-diversity-first collection strategy reaching 85\% success in cluttered scenes. All data and code will be released.
Fast Feature Field ($\text{F}^3$): A Predictive Representation of Events
Richeek Das, Kostas Daniilidis, Pratik Chaudhari
2509.25146v2
Fast Feature Field ($\text{F}^3$): A Predictive Representation of Events
Richeek Das, Kostas Daniilidis, Pratik Chaudhari
2509.25146v2
arXiv:2509.25146v2
•updated
•
2025-09-29
This paper develops a mathematical argument and algorithms for building representations of data from event-based cameras, that we call Fast Feature Field ($\text{F}^3$). We learn this representation by predicting future events from past events and show that it preserves scene structure and motion information. $\text{F}^3$ exploits the sparsity of event data and is robust to noise and variations in event rates. It can be computed efficiently using ideas from multi-resolution hash encoding and deep sets - achieving 120 Hz at HD and 440 Hz at VGA resolutions. $\text{F}^3$ represents events within a contiguous spatiotemporal volume as a multi-channel image, enabling a range of downstream tasks. We obtain state-of-the-art performance on optical flow estimation, semantic segmentation, and monocular metric depth estimation, on data from three robotic platforms (a car, a quadruped robot and a flying platform), across different lighting conditions (daytime, nighttime), environments (indoors, outdoors, urban, as well as off-road) and dynamic vision sensors (resolutions and event rates). Our implementations can predict these tasks at 25-75 Hz at HD resolution.
Comment: 44 pages, 12 figures
LabEvolver: Training-Free Experience Evolution for Safe and Grounded Wet-Lab Agents
Jingya Wang, Yuyang Gao, Liuzhenghao Lv, Yonghong Tian, Yuyang Liu
2607.27690v2
LabEvolver: Training-Free Experience Evolution for Safe and Grounded Wet-Lab Agents
Jingya Wang, Yuyang Gao, Liuzhenghao Lv, Yonghong Tian, Yuyang Liu
2607.27690v2
arXiv:2607.27690v2
•updated
•
2026-07-30
We introduce LabEvolver, a training-free framework that equips safe and grounded wet-lab agents with episodic memory from execution experience. LabEvolver couples a state-grounded inner trial loop for adaptive perception, online planning, and safety validation with an outer evolution loop that distills completed trajectories into reusable skill, strategy, and safety experience. On robotic solution-preparation tasks, LabEvolver demonstrates real-world feasibility, reducing pH-regulation completion time and safety-gate intercepts by 48.2% and 60.0%, respectively. On ALFWorld, it further improves cumulative success rate within 20 steps from 76.2% with ReAct to 91.4% over 500 continual tasks, showing generality beyond wet-lab settings. These results support learn-by-doing experience evolution as a feasible path toward closed-loop automated scientific discovery. The project page is available at https://andygao6186.github.io/LabEvolver/.
Advances, challenges, and opportunities for legged robots
Jonas Frey, Matías Mattamala, Hae-Won Park, Mayank Mittal, Georg Martius, Maike Osborne, Robert Sparrow, Marco Hutter
2607.28952v1
Advances, challenges, and opportunities for legged robots
Jonas Frey, Matías Mattamala, Hae-Won Park, Mayank Mittal, Georg Martius, Maike Osborne, Robert Sparrow, Marco Hutter
2607.28952v1
arXiv:2607.28952v1
•
2026-07-31
Humanoid and quadrupedal robots have the potential to revolutionize the way we work, interact, and coexist with intelligent machines. To understand their effects on society and how they can enable scientific discovery, we assess the current capabilities of these systems along hardware, locomotion, autonomy, data, and applications. We identify recent advances and key open challenges that must be overcome to enable widespread adoption and new use cases for legged robots. Last, we provide an outlook on the future of legged robots, exploring their ethical considerations, economic potential, policy implications, and broader societal effects.
Comment: Accepted for publication in Science Robotics. This is the author's version of the work. It is posted here by permission of the AAAS for personal use, not for redistribution. The definitive version was published in Science Robotics on July 29, 2026, DOI: 10.1126/scirobotics.aee0787
Video World Models
5
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Real-Time Visual Obstruction Detection in Surgical Augmented Reality
Shih-Chin Yang, Yanming Xiu, Hanting Ye, Qi Chen, Elias Rotondo, Maria Gorlatova
2608.00232v1
Real-Time Visual Obstruction Detection in Surgical Augmented Reality
Shih-Chin Yang, Yanming Xiu, Hanting Ye, Qi Chen, Elias Rotondo, Maria Gorlatova
2608.00232v1
arXiv:2608.00232v1
•
2026-07-31
Surgical augmented reality (AR) can provide contextual guidance by overlaying virtual annotations, tool cues, and procedural information onto the surgical workspace. However, the virtual content may obstruct task-relevant real-world information, such as surgical instruments, and interfere with users' perception during time-sensitive surgical tasks. In this paper, we investigate visual obstruction detection for surgical AR and present a latency-aware pipeline that combines vision-language model (VLM)-based surgical-object recognition with segmentation-based obstruction reasoning. To reduce inference overhead, the system adopts a cascaded small-to-large VLM architecture with segmentation-guided early exiting and attention-based visual token pruning. The small VLM handles easy frames when its key-object prediction is supported by segmentation consistency, while difficult frames are forwarded to a large VLM with pruned visual tokens. We construct a pseudo-AR surgical obstruction detection benchmark by overlaying virtual content onto surgical-tool images and labeling whether the virtual content obstructs task-relevant instruments. Evaluation results show that the proposed system achieves 87.43% obstruction detection accuracy with an average end-to-end latency of 479 ms, reducing latency by 62.90% compared with a cloud large-model baseline. These results demonstrate the feasibility of latency-aware obstruction detection for surgical AR and motivate future work on dynamic surgical videos, multi-object scenes, and clinically grounded AR guidance content.
Comment: ISMAR 2026 Mecidal Workshop
FibVLA: An Efficient Temporal Vision-Language-Action Model with Fibonacci Sampling
Li Lin, Wujun Xu, Weiwei Meng, Kaiwen Xia, Kang Hao Cheong, Shuai Wang
2607.29596v1
FibVLA: An Efficient Temporal Vision-Language-Action Model with Fibonacci Sampling
Li Lin, Wujun Xu, Weiwei Meng, Kaiwen Xia, Kang Hao Cheong, Shuai Wang
2607.29596v1
arXiv:2607.29596v1
•
2026-07-31
Vision-language-action models (VLAs), which leverage the cognition of multimodal information to infer physical-world actions, provide a generalized solution for embodied AI applications. Conventional VLAs usually concentrate on current digital cognition. While some efforts are made to enhance VLAs' reasoning capabilities by capturing temporal information, encoding the long-context history causes an efficiency-decreasing issue. To reconcile the conflict between capturing temporal information and maintaining inference efficiency in VLAs, this paper introduces FibVLA, an efficient framework featuring temporal perception of long-context history. Specifically, we leverage logarithmic hindsight sampling to both proprioceptive states and visual frames to capture long-term temporal dependencies with minimal redundancy. For the action expert, we introduce the flow matching to produce action distributions, and the Fibonacci recurrent inference strategy to generate long-range planning steps based on real-time closed-loop feedback. Experiments demonstrate that FibVLA significantly improves action smoothness and success rates without retraining large-scale visual encoders. Efficiency analysis demonstrates superior real-time responsiveness compared to video-based baselines in real-world evaluations.
BWM: A Low-Cost High-Fidelity World Simulator for Robot Learning
BWM Team
2607.29302v1
BWM: A Low-Cost High-Fidelity World Simulator for Robot Learning
BWM Team
2607.29302v1
arXiv:2607.29302v1
•
2026-07-31
Reliable robot learning requires a world simulator that can predict action consequences before execution on physical hardware, including risky and failure-prone outcomes. Existing physics simulators require substantial asset construction and calibration and still face a sim-to-real gap, while video generators often lack precise control over their responses to fine-grained robot actions. In this paper, we present the Boundless World Model (BWM), an open-source, low-cost, high-fidelity world simulator for robot manipulation. BWM is an action-conditioned world model that combines initial-environment guidance, dynamic visual history, and temporally aligned robot-action conditioning for stateful autoregressive prediction of future observations. We construct action-aligned training clips through trajectory replay, overlapping clip sampling, and initial-observation enhancement. BWM serves as a data engine that augments imitation-learning data with action-aligned rollouts, and as a policy evaluator for closed-loop assessment, risk anticipation, and policy ranking. Experiments on the WorldArena benchmark and physical robots demonstrate improved simulator fidelity and functional utility across the data-engine and policy-evaluator settings. BWM ranks first overall in the WorldArena Challenge across Track 1 and its two Track 2 applications. We release the BWM open-source ecosystem, including model checkpoints, training and inference code, and interfaces for data generation and policy evaluation.
Auto-JEPA: A Latent World Model of Continuous Intent for End-to-End Autonomous Driving
Jiwei Yang, Zhengxian Chen, Chaosheng Huang, Jun Li
2607.29031v1
Auto-JEPA: A Latent World Model of Continuous Intent for End-to-End Autonomous Driving
Jiwei Yang, Zhengxian Chen, Chaosheng Huang, Jun Li
2607.29031v1
arXiv:2607.29031v1
•
2026-07-31
Existing autonomous-driving world models typically perform dense prediction of future videos, occupancy states, BEV representations, or agent motion. We argue that planning need not reconstruct the complete future world, but only focus on scene features that affect future ego action. Based on this perspective, we propose Auto-JEPA, an action-oriented latent world model that learns continuous future driving intent through joint-embedding prediction. Given visual observations, egomotion history, and navigation commands, Auto-JEPA predicts an intent embedding aligned with the latent representation of the future ego trajectory. The predicted intent retrieves executable trajectories from a fixed trajectory memory, which are then ranked by a scene-conditioned candidate selection module. Auto-JEPA keeps the visual encoder frozen, requires no explicit perception annotations, and uses no learned trajectory generator. By optimizing only task-specific modules for trajectory representation, intent prediction, and candidate selection, Auto-JEPA achieves 91.3 PDMS on NAVSIM v1 and 89.1 EPDMS on NAVSIM v2. Semantic occlusion experiments show that masking dynamic-agent regions induces an average intent change 2.97x that of equal-area random masking. Moreover, occluding vehicles that affect future driving substantially changes the predicted intent and selected trajectory, whereas both remain essentially unchanged when non-influential vehicles are occluded. These results show that future-intent prediction encourages the model to focus on planning-relevant visual features and supports high-quality planning without dense future-world modeling.
Physics from Video: Identifiability of Time-Invariant Second-Order ODEs under Minimal Trajectory Conditions
Yuanyuan Wang, Wenjie Wang, Kun Zhang, Mingming Gong
2606.00115v2
Physics from Video: Identifiability of Time-Invariant Second-Order ODEs under Minimal Trajectory Conditions
Yuanyuan Wang, Wenjie Wang, Kun Zhang, Mingming Gong
2606.00115v2
arXiv:2606.00115v2
•updated
•
2026-05-27
Bridging the gap between visual realism and physical understanding is a core challenge for video-based world models. We study the structural identifiability of continuous-time physical laws from raw pixels, focusing on whether an encoder-only pipeline can uniquely recover the parameters of second-order linear ODEs. We prove that a level-set slope-coverage condition ensures the learned latent space is locally affine to the true physical state, enabling exact parameter recovery. Our theory provides the first characterization of minimal data requirements across damping regimes, establishing that underdamped systems are identifiable from a single video clip, whereas other regimes require three diverse trajectories. We further introduce a variance-floor regularizer to stabilize the decoder-free objective and prevent latent collapse. Validated on synthetic and real-world data, our approach demonstrates that interpretable physical constants can be reliably estimated from video without the need for compute-intensive pixel reconstruction, ensuring both physical correctness and transparency. Code is available at https://github.com/wenjiewang3/PhysicsFromVideo.
Comment: Accepted at ICML 2026. Updated to the camera-ready version; main results unchanged
2026-07-30
77 篇
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Robotics
60
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Reachability Guarantees for Cart-Pole Swing-Up and Stabilization
Mohamed Khalid M Jaffar
2606.28627v2
Reachability Guarantees for Cart-Pole Swing-Up and Stabilization
Mohamed Khalid M Jaffar
2606.28627v2
arXiv:2606.28627v2
•updated
•
2026-06-26
The cart-pole swing-up is a canonical benchmark for nonlinear control of underactuated systems, yet an end-to-end guarantee linking the global swing-up maneuver to the local stabilizer is seldom formalized. We present a reachability analysis of a switched energy-based/LQR controller that certifies convergence to the upright equilibrium from a compact set of initial conditions. The swing-up design exploits the phase-space geometry of the conservative pendulum: the upright equilibrium lies on the homoclinic orbit, and an energy-shaping law drives the energy error to zero, steering the pendulum onto this orbit; convergence follows from LaSalle's invariance principle. An augmented Lyapunov function additionally regulates the steady-state cart velocity to zero, and we prove almost-global convergence of the resulting closed-loop system. A local LQR with a certified ellipsoidal region of attraction stabilizes the upright equilibrium, and we verify numerically that the swing-up phase delivers the state into this region, formalizing the handoff. Numerical simulations corroborate the theoretical analysis.
Kinodynamic Motion Retargeting for Humanoid Locomotion via Multi-Contact Whole-Body Trajectory Optimization
Xiaoyu Zhang, Steven Haener, Varun Madabushi, Maegan Tucker
2603.09956v2
Kinodynamic Motion Retargeting for Humanoid Locomotion via Multi-Contact Whole-Body Trajectory Optimization
Xiaoyu Zhang, Steven Haener, Varun Madabushi, Maegan Tucker
2603.09956v2
arXiv:2603.09956v2
•updated
•
2026-03-10
We present the KinoDynamic Motion Retargeting (KDMR) framework, a novel approach for humanoid locomotion that models the retargeting process as a multi-contact, whole-body trajectory optimization problem. Conventional kinematics-based retargeting methods rely solely on spatial motion capture (MoCap) data, inevitably introducing physically inconsistent artifacts, such as foot sliding and ground penetration, that severely degrade the performance of downstream imitation learning policies. To bridge this gap, KDMR extends beyond pure kinematics by explicitly enforcing rigid-body dynamics and contact complementarity constraints. Further, by integrating ground reaction force (GRF) measurements alongside MoCap data, our method automatically detects heel-toe contact events to accurately replicate complex human-like contact patterns. We evaluate KDMR against the state-of-the-art baseline, GMR, across three key dimensions: 1) the dynamic feasibility and smoothness of the retargeted motions, 2) the accuracy of GRF tracking compared to raw source data, and 3) the training efficiency and final performance of downstream control policies trained via the BeyondMimic framework. Experimental results demonstrate that KDMR significantly outperforms purely kinematic methods, yielding dynamically viable reference trajectories that accelerate policy convergence and enhance overall locomotion stability. Our end-to-end pipeline will be open-sourced upon publication.
The Open Motion Planning Library 2.0
Weihang Guo, Theodoros Tyrovouzis, Emiliano Flores, Clayton W. Ramsey, Zachary K. Kingston, Ioan A. Şucan, Mark Moll, Lydia E. Kavraki
2605.29301v2
The Open Motion Planning Library 2.0
Weihang Guo, Theodoros Tyrovouzis, Emiliano Flores, Clayton W. Ramsey, Zachary K. Kingston, Ioan A. Şucan, Mark Moll, Lydia E. Kavraki
2605.29301v2
arXiv:2605.29301v2
•updated
•
2026-05-28
The Open Motion Planning Library (OMPL), first released in 2008, has become a cornerstone of the motion planning community, providing implementations of a wide range of state-of-the-art sampling-based algorithms. Over almost two decades of continuous development, we have steadily expanded the library with new planners, state spaces, and problem formulations. These additions range from asymptotically optimal and lazy planners to constrained motion planning and planning with temporal-logic goals. Building on this foundation, we introduce OMPL 2.0, a major evolution of the library that targets real-time motion planning through hardware acceleration and integrates seamlessly with modern AI research workflows. We also reflect on how OMPL and the field of motion planning have grown together over the years, and discuss the library's broader impact on the research community.
AREA3D: Active Reconstruction Agent with Unified Feed-Forward 3D Perception and Vision-Language Guidance
Tianling Xu, Shengzhe Gan, Leslie Gu, Yuelei Li, Fangneng Zhan, Hanspeter Pfister
2512.05131v2
AREA3D: Active Reconstruction Agent with Unified Feed-Forward 3D Perception and Vision-Language Guidance
Tianling Xu, Shengzhe Gan, Leslie Gu, Yuelei Li, Fangneng Zhan, Hanspeter Pfister
2512.05131v2
arXiv:2512.05131v2
•updated
•
2025-11-28
Active 3D reconstruction enables an agent to autonomously select viewpoints to efficiently obtain accurate and complete scene geometry, rather than passively reconstructing scenes from pre-collected images. However, existing active reconstruction methods often rely on hand-crafted geometric heuristics, which can lead to redundant observations without substantially improving reconstruction quality. To address this limitation, we propose AREA3D, an active reconstruction agent that leverages feed-forward 3D reconstruction models and vision-language guidance. Our framework decouples view-uncertainty modeling from the underlying feed-forward reconstructor, enabling precise uncertainty estimation without expensive online optimization. In addition, an integrated vision-language model provides high-level semantic guidance, encouraging informative and diverse viewpoints beyond purely geometric cues. Extensive experiments on both scene-level and object-level benchmarks demonstrate that AREA3D achieves state-of-the-art reconstruction accuracy, particularly in the sparse-view regime. Code will be made available at: https://github.com/TianlingXu/AREA3D .
Physics-Embedded Neural ODEs for Learning Antagonistic Pneumatic Artificial Muscle Dynamics
Xinyao Wang, Jonathan Realmuto
2602.23670v2
Physics-Embedded Neural ODEs for Learning Antagonistic Pneumatic Artificial Muscle Dynamics
Xinyao Wang, Jonathan Realmuto
2602.23670v2
arXiv:2602.23670v2
•updated
•
2026-02-27
Pneumatic artificial muscles (PAMs) enable compliant actuation for soft wearable, assistive, and interactive robots. When arranged antagonistically, PAMs can provide variable impedance through co-contraction but exhibit coupled, nonlinear, and hysteretic dynamics that challenge modeling and control. This paper presents a hybrid neural ordinary differential equation (Neural ODE) framework that embeds physical structure into a learned model of antagonistic PAM dynamics. The formulation combines parametric joint mechanics and pneumatic state dynamics with a neural network force component that captures antagonistic coupling and rate-dependent hysteresis. \rev{The forward model was trained on 29 selected co-contraction conditions and predicted joint motion and chamber pressures over 196 held-out conditions with a mean R$^2$ of 0.88.} An inverse formulation, derived from the learned dynamics, computes pressure commands offline for desired motion and stiffness profiles, tracked in closed loop during execution. Experimental validation demonstrates reliable stiffness control across 126-176 N/mm and consistent impedance behavior across operating velocities, in contrast to a static model, which shows degraded stiffness consistency at higher velocities.
Shepherding UAV Swarm with Action Prediction Based on Movement Constraints
Yusuke Tsunoda, Yusuke Goto, Takao Sato
2604.17189v3
Shepherding UAV Swarm with Action Prediction Based on Movement Constraints
Yusuke Tsunoda, Yusuke Goto, Takao Sato
2604.17189v3
arXiv:2604.17189v3
•updated
•
2026-04-19
In this study, we propose a new sheepdog-inspired control method for a swarm of small unmanned aerial vehicles (UAVs), which predicts the swarm behavior while explicitly accounting for the motion constraints of real robots. Sheepdog-inspired guidance control refers to a framework in which a small number of navigator agents (sheepdog agents) indirectly drive a large number of autonomous agents (a flock of sheep agents) so as to steer the group toward a target position. In conventional studies on sheepdog-inspired guidance, both types of agents have typically been modeled as point masses, and the guidance law for the navigator agents has been designed using simple interaction vectors based on the instantaneous relative positions between the agents. However, when implementing such methods on real robots such as drones, it is necessary to consider each agent's motion constraints, including upper bounds on velocity and acceleration. Moreover, we argue that guidance can be made more efficient by predicting the future behavior of the autonomous swarm that is observable to the navigator agents. To this end, we propose a three-dimensional guidance control law based on behavior prediction of autonomous agents under motion constraints, inspired by the Dynamic Window Approach (DWA). At each control cycle, the navigator agent generates a set of feasible motion candidates that satisfy its motion constraints, and predicts the short-horizon swarm evolution using an internal model of the autonomous agents maintained within the navigator agent. The motion candidates are then evaluated according to criteria such as the progress velocity toward the target, the positioning strategy with respect to the swarm, and safety margins, and the optimal motion is selected to achieve safe and efficient guidance. Numerical simulation results demonstrate the effectiveness of the proposed guidance control law.
Mirror Learning
Yunpeng Liu, Matthew Niedoba, Oluwanifemi A. Adekanye, Jason Yoo, Yingchen He, Berend Zwartsenberg, Frank Wood
2607.28737v1
Mirror Learning
Yunpeng Liu, Matthew Niedoba, Oluwanifemi A. Adekanye, Jason Yoo, Yingchen He, Berend Zwartsenberg, Frank Wood
2607.28737v1
arXiv:2607.28737v1
•
2026-07-30
We investigate imitation learning through the lens of third-person observation and propose a framework for mirror learning: acquiring actionable policies from passive observation. While behavior cloning (BC) excels under dense, well-aligned first-person data, it fundamentally fails to leverage the rich observational signals arising from third-person demonstrations that humans and animals routinely exploit. We introduce a method that composes (i) a learned perspective transformation that places learners in demonstrators' shoes using a fine-tuned video diffusion model and (ii) an inverse dynamics model that infers action trajectories in the learners' control space. This enables the synthesis of mirror data, pseudo first-person expert data generated from third-person observations of demonstrator behavior. Empirically, we show that mirror data alone can train effective policies, and that augmenting first-person BC training with mirror data further improves downstream policy performance. Our results suggest that modern generative world models implicitly encode sufficient structure to enable a scalable and safe alternative to teleoperation-heavy data collection.
PAC-MAN: Perception-Aware CBF-RL for Whole-Body Safety in Humanoid Dodgeball
Lizhi Yang, Junheng Li, Aaron D. Ames
2607.28623v1
PAC-MAN: Perception-Aware CBF-RL for Whole-Body Safety in Humanoid Dodgeball
Lizhi Yang, Junheng Li, Aaron D. Ames
2607.28623v1
arXiv:2607.28623v1
•
2026-07-30
We present PAC-MAN, a perception-aware CBF-RL framework that couples control-barrier safety with deployment-realistic onboard sensing for whole-body humanoid dodgeball. The deployed policy sees the ball only as segmentation-masked depth from a head-mounted camera, while training-time CBF guidance represents clearance to every body link, and an adversarial motion prior regularizes the resulting evasive reflexes. We evaluate on a controlled any-link contact benchmark with seeded throws in two regimes: single throws and a deployment loop in which the robot walks back to its station and recovers between throws. On this benchmark, the policy comes within a few points of a privileged state oracle: a fixed onboard camera alone is adequate for evasion. We find that usable barrier structure depends on perceptual observability: Joint-CBF gives the best performance with accurate ball states, degrades under fixed-camera observations when used only as training guidance, and recovers with a ball-tracking gimbal or privileged runtime filter. We therefore deploy a lightweight Link-CBF policy zero-shot on the Unitree G1 in the real world, where it tolerates imperfect perception, succeeds on 95% of throws, and uses semantic segmentation to dodge different balls.
Comment: Website at https://lzyang2000.github.io/perceptive_cbf_rl/
Critic Architecture Matters: Dual vs. Unified Critics for Humanoid Loco-Manipulation
Mehmet Turan Yardımcı
2606.11891v2
Critic Architecture Matters: Dual vs. Unified Critics for Humanoid Loco-Manipulation
Mehmet Turan Yardımcı
2606.11891v2
arXiv:2606.11891v2
•updated
•
2026-06-10
Multi-objective reinforcement learning for humanoid robots must coordinate locomotion and manipulation within a single policy. A natural design choice is whether to use a single (unified) critic that estimates the combined value of all objectives, or separate (dual) critics with disjoint reward signals. We compare the two on the Unitree G1 humanoid (23 active DoF, of which 17 are policy-controlled) in NVIDIA Isaac Lab, training loco-manipulation policies through sequential curricula that progress from stationary reaching to walking with variable-orientation targets. Under a matched compute budget, the dual-critic run reaches targets 3.5x faster (6.5 vs. 22.6 simulation steps), achieves 2x higher throughput (14.3 vs. 7.0 validated reaches per 1,000 steps), and attains a higher validated reach rate (65.2% vs. 53.8%) than the unified-critic run in a standardized evaluation. Adding five anti-gaming reward mechanisms on top of the dual critic yields no further improvement (60.9% vs. 65.2%). We report this as an efficiency gap between two trained policies rather than an isolated effect of the critic: the two runs also differ in curriculum schedule, arm action dimensionality and one locomotion reward weight, and each is a single seed. The results are nonetheless suggestive for the emerging paradigm of RL fine-tuning of imitation-learned policies, where a unified critic may suppress pre-trained arm behavior through competing locomotion gradients. We argue that critic architecture deserves explicit treatment as a design variable in multi-objective humanoid RL, and specify the single-variable ablation required to establish its causal contribution. Code, trained checkpoints and a project page are available at https://mturan33.github.io/critic-architecture-matters/
Comment: Accepted at the ICRA 2026 Workshop on Reinforcement Learning for Imitation Learning (RL4IL), Vienna. 5 pages, 2 figures. v2: corrects the unified-critic run's curriculum level (10 of 40) and per-run environment counts, adds a Confounding Factors section, and softens the causal framing; measurements unchanged. https://mturan33.github.io/critic-architecture-matters/
RMBench: Memory-Dependent Robotic Manipulation Benchmark with Insights into Policy Design
Tianxing Chen, Yuran Wang, Mingleyang Li, Yan Qin, Hao Shi, Zixuan Li, Yifan Hu, Yingsheng Zhang, Kaixuan Wang, Yue Chen, Hongcheng Wang, Junjie Wang, Tianhang Yang, Renjing Xu, Ruihai Wu, Yao Mu, Yaodong Yang, Hao Dong, Ping Luo
2603.01229v3
RMBench: Memory-Dependent Robotic Manipulation Benchmark with Insights into Policy Design
Tianxing Chen, Yuran Wang, Mingleyang Li, Yan Qin, Hao Shi, Zixuan Li, Yifan Hu, Yingsheng Zhang, Kaixuan Wang, Yue Chen, Hongcheng Wang, Junjie Wang, Tianhang Yang, Renjing Xu, Ruihai Wu, Yao Mu, Yaodong Yang, Hao Dong, Ping Luo
2603.01229v3
arXiv:2603.01229v3
•updated
•
2026-03-01
Robotic manipulation policies have made rapid progress in recent years, yet most existing approaches give limited consideration to memory capabilities. Consequently, they struggle to solve tasks that require reasoning over historical observations and maintaining task-relevant information over time, which are common requirements in real-world manipulation scenarios. Although several memory-aware policies have been proposed, systematic evaluation of memory-dependent manipulation remains underexplored, and the relationship between architectural design choices and memory performance is still not well understood. To address this gap, we introduce RMBench, a simulation benchmark comprising 9 manipulation tasks that span multiple levels of memory complexity, enabling systematic evaluation of policy memory capabilities. We further propose Mem-0, a modular manipulation policy with explicit memory components designed to support controlled ablation studies. Through extensive simulation and real-world experiments, we identify memory-related limitations in existing policies and provide empirical insights into how architectural design choices influence memory performance. The website is available at https://rmbench.github.io/.
Comment: website: https://rmbench.github.io/
FA-RDP: A Frequency-Adaptive Reactive Diffusion Policy for Contact-Rich Manipulation
Lifeng Zhuo, Wendi Chen, Han Xue, Shirun Tang, Jun Lv, Cewu Lu, Chuan Wen
2607.28596v1
FA-RDP: A Frequency-Adaptive Reactive Diffusion Policy for Contact-Rich Manipulation
Lifeng Zhuo, Wendi Chen, Han Xue, Shirun Tang, Jun Lv, Cewu Lu, Chuan Wen
2607.28596v1
arXiv:2607.28596v1
•
2026-07-30
In contact-rich manipulation, action multimodality and reactivity dominate different stages of a single episode. Before contact, multiple trajectories might be equally valid, making it important to preserve diverse action modes. After contact, geometric constraints and force limits narrow the solution space, while successful execution demands rapid responses to force feedback. However, standard diffusion policies use a fixed inference frequency and sampling steps throughout the episode, forcing a fundamental compromise: low-frequency, multi-step sampling better preserves pre-contact multimodality but responds slowly to force feedback, whereas high-frequency sampling improves reactivity but tends to collapse distinct pre-contact modes. To resolve this tradeoff, we present FA-RDP, a frequency-adaptive reactive diffusion policy. A shared multi-frequency visual-force Transformer predicts action chunks at both low and high frequencies, while a learned multimodality indicator dynamically selects multi-step low-frequency sampling before contact and one-step high-frequency sampling as action ambiguity decreases. We further introduce Manifold Consistency Distillation (MCD), which reparameterizes the diffusion network to predict actions on the robot action manifold while retaining DDPM-based residual supervision. Experiments on three contact-rich manipulation tasks show that FA-RDP achieves the highest success rate while preserving diverse pre-contact trajectory modes. Code and videos are available at https://fa-rdp.github.io.
Comment: Project page: https://fa-rdp.github.io
Active Lubrication of Transluminal Medical Instruments
Mostafa A. Atalla, Jelte Nieuwenhuis, Alan Martin, Xuan Wang, Ahranee Canden, Matt J. Carré, Roger Lewis, Aimée Sakes, Michaël Wiertlewski
2506.07225v2
Active Lubrication of Transluminal Medical Instruments
Mostafa A. Atalla, Jelte Nieuwenhuis, Alan Martin, Xuan Wang, Ahranee Canden, Matt J. Carré, Roger Lewis, Aimée Sakes, Michaël Wiertlewski
2506.07225v2
arXiv:2506.07225v2
•updated
•
2025-06-08
Transluminal minimally invasive surgery uses natural orifices and small incisions to access internal anatomical structures, promoting quicker recovery and reduced morbidity. However, navigating instruments such as catheters and endoscopes through anatomical pathways creates frictional interactions with luminal walls, risking complications such as perforation, poor haptic feedback, and instrument buckling. This paper presents an active lubrication sheath that controls friction on demand through discrete friction control modules distributed along its shaft. These modules employ ultrasonic vibrations at the instrument surface to generate a pressurized fluid layer at the contact interface, lubricating the interface and thereby reducing friction. We implemented these modules in a prototype catheter, which we validated under dry and liquid-lubricated conditions, across rigid and soft interfaces, and along varied anatomical curvatures. In a cardiac catheterization use case, active lubrication reduced friction by up to 42% on ex vivo porcine aorta tissue hydrated with phosphate-buffered saline, and thermal imaging measured an average temperature rise of 6.2 degrees Celsius at the module-tissue interface due to vibration, confirming its potential thermal safety. In a catheter insertion demonstration, active lubrication reduced friction-induced buckling and enabled smoother advancement through the lumen, further showcasing its potential impact. By minimizing injury risk and enhancing procedural stability, active lubrication can drastically enhance the safety and efficacy of transluminal interventions.
X-NavDP: Generalizing Navigation Diffusion Policy to Novel Behavior and Embodiments with Group Q-score Reweighted Matching
Tianyu Yang, Yiming Zeng, Wenzhe Cai, Yuqiang Yang, Jiaqi Peng, Hui Cheng, Jiangmiao Pang, Tai Wang
2607.28560v1
X-NavDP: Generalizing Navigation Diffusion Policy to Novel Behavior and Embodiments with Group Q-score Reweighted Matching
Tianyu Yang, Yiming Zeng, Wenzhe Cai, Yuqiang Yang, Jiaqi Peng, Hui Cheng, Jiangmiao Pang, Tai Wang
2607.28560v1
arXiv:2607.28560v1
•
2026-07-30
Pretraining navigation diffusion policies rely on large-scale expert demonstrations. These data are typically generated by a fully-informed oracle planner suited to a single nominal robot. This limits the policy's generalization to diverse embodiments and challenging scenarios (e.g., escaping dead ends or detouring long obstacles) that demand diverse local reactive behaviors with only onboard local observations. Post-training the policy with reinforcement learning (RL) offers a principled remedy. However, previous RL for diffusion approaches lead to only marginal improvements. This is because the intractable likelihood of diffusion policies renders policy gradients unstable in addition to inefficient policy exploration. To address these challenges, we propose a data-efficient diffusion RL post-training framework - GQRM (Group Q-score Reweighted Matching). Our framework introduces two complementary designs: (i) a self-bootstrapped exploration strategy with behavior perturbation that preserves the pretrained policy prior, and (ii) a group Q-score normalization mechanism that computes per-trajectory values on each state for efficient reweighted score matching. By conducting distributed online RL training across heterogeneous embodiments, the resulting fine-tuned policy, X-NavDP, achieves state-of-the-art cross-embodiment visual navigation performance, improving the overall success rate from 61.20% to 84.28% in simulation and 10% to 65% in real-world hard cases. The code and model are publicly available at https://yty-sky.github.io/x-navdp-project-page.
Comment: 20 pages, 4 figures
TEA-AgriVLN: Traversability Estimation Alarm for Agricultural Vision-and-Language Navigation
Xiaobei Zhao, Xingqi Lyu, Xin Chen, Xiang Li
2607.28474v1
TEA-AgriVLN: Traversability Estimation Alarm for Agricultural Vision-and-Language Navigation
Xiaobei Zhao, Xingqi Lyu, Xin Chen, Xiang Li
2607.28474v1
arXiv:2607.28474v1
•
2026-07-30
Vision-and-Language Navigation in Continuous Environments (VLN-CE) requires an agent to follow a natural language instruction, predicting a sequence of low-level actions to navigate a robot from a starting point to a target location. The A2A benchmark and the AgriVLN method pioneeringly extended VLN-CE from indoor scenes to agricultural scenes, while we observed a challenging distinction: In indoor scenes, whether a zone is traversable tends to be clear to classify, such as wood floors are traversable but concrete walls are not. In agricultural scenes, however, this issue tends to be ambiguous, such as an unripe cornfield might be traversable for a robotic dog but might be non-traversable for a human. To address this issue, we propose the TEA module, which estimates the traversability of the camera image, then alarm the decision-maker for rethinking when the predicted action does not align with the traversability map. We integrate it into the AgriVLN backbone to build our TEA-AgriVLN method. When evaluated on A2A, it improves Success Rate (SR) from 0.47 to 0.54 and Navigation Error (NE) from 2.91 m to 2.70 m, showing the state-of-the-art performance in the agricultural VLN-CE domain. We further implement the ablation studies and the case study, discussing the effectiveness and limitations of TEA on different ground categories and scene classes. Code: https://github.com/AlexTraveling/TEA-AgriVLN.
Machines that know they are aging: a framework for hardware-aware autonomous intelligence
Cheng Siong Chin, Jianhua Zhang, Mohan Venkateshkumar
2607.28451v1
Machines that know they are aging: a framework for hardware-aware autonomous intelligence
Cheng Siong Chin, Jianhua Zhang, Mohan Venkateshkumar
2607.28451v1
arXiv:2607.28451v1
•
2026-07-30
Autonomous systems inevitably age, yet their artificial intelligence typically assumes hardware remains in its original condition. Batteries degrade, sensors drift, processors accumulate timing errors, and memory reliability declines, creating a growing mismatch between assumed and actual capability. This can lead to agnostic collapse, where mission failure arises from accumulated hardware degradation rather than a single component fault. We propose Aging-Aware Autonomous Intelligence (AAAI), a framework that integrates hardware health directly into reasoning, planning, and mission execution. AAAI is built on three pillars: hardware self-awareness, which continuously estimates the health of power, sensing, memory, and computation subsystems using physics-of-failure models; self-adaptive reasoning, which adjusts inference complexity, planning horizon, and task priorities according to remaining hardware capability; and survival-centric intelligence, which allocates remaining operational life across mission objectives through performance optimization, resource conservation, and graceful degradation. Rather than introducing new hardware, AAAI unifies prognostics, lifecycle management, and hardware-aware computing into a closed-loop cognitive architecture. We argue that such integration is essential for autonomous systems operating in inaccessible or safety-critical environments, including space missions, marine robotics, and implantable medical devices. By enabling machines to recognize and respond to their own aging, AAAI improves resilience, extends operational lifetime, and supports safer, more graceful mission completion.
Comment: 1 figure, 8 pages
One Future, Every Robot: Label-Efficient Collective-State Prediction with Decentralized JEPA
Alan-Barsag Gazzaev, Alexey Garvilov, Sergey Muravyov
2607.28443v1
One Future, Every Robot: Label-Efficient Collective-State Prediction with Decentralized JEPA
Alan-Barsag Gazzaev, Alexey Garvilov, Sergey Muravyov
2607.28443v1
arXiv:2607.28443v1
•
2026-07-30
Can every robot in a swarm predict the same future collective state from only local observations and bandwidth-limited messages? We formulate this as decentralized shared-state prediction and introduce Collective-State JEPA (CS-JEPA), a recurrent joint-embedding predictive architecture whose output at every robot represents one common future token field. At deployment, each robot uses a 16-frame local history and one 64-float recurrent message per directed edge; there is no global pooling, target encoder, episode clock, or recorded future action. After pretraining without downstream collective labels, frozen representations are evaluated with ridge probes fitted on 6, 12, or 24 globally labeled episodes. Against raw-future reconstruction with the same receiver anchor and deployment capacity but 9,607 additional training-only parameters, a prospectively registered five-seed follow-up improves prediction-error and inter-robot-agreement label-budget AUC on in-distribution, ring, mutual-kNN, and unseen-size families up to 108 robots. Every effect favors CS-JEPA in 5/5 outer seeds. In a separate sealed eight-seed follow-up, matched action-conditioned predictors receive each candidate four-step plan before producing receiver-local predictive representations. CS-JEPA reduces branch-value MSE by 45.5% and improves within-context candidate-score Pearson correlation by 0.1291, with both effects favorable in 8/8 seeds, including at unseen N=32. These results support common-future JEPA targets as a label-efficient primitive for decentralized swarm prediction under topology and size shift, with additional evidence of planning-relevant value estimation.
Comment: Submitted to IEEE ICRA 2027
FasTac: A Curved Multispectral Vision-Based Tactile Sensor for High-Speed High-Precision 3D Shape and Force Perception
Xiaofan Lu, Kaiji Huang, Jiahui Chen, Yuankai Lin, Hua Yang, Zhouping Yin
2607.28416v1
FasTac: A Curved Multispectral Vision-Based Tactile Sensor for High-Speed High-Precision 3D Shape and Force Perception
Xiaofan Lu, Kaiji Huang, Jiahui Chen, Yuankai Lin, Hua Yang, Zhouping Yin
2607.28416v1
arXiv:2607.28416v1
•
2026-07-30
Curved tactile fingertips for dexterous manipulation must resolve fine contact geometry, distinguish normal and tangential loads, and capture transient signals. Existing curved vision-based tactile sensors struggle to combine accurate 3D reconstruction, three-axis force estimation, and high-speed processing in a compact form. This article presents FasTac, a curved vision-based tactile sensor integrating multispectral photometric stereo, dynamic-convolution force estimation, and hardware acceleration on a field-programmable gate array (FPGA). Single-image-sensor simultaneous multispectral imaging provides spatially aligned observations for robust surface normal estimation, followed by boundary-prior fast Poisson depth reconstruction. HyperForce uses position-aware dynamic convolution to model the spatially nonuniform mechanical response of curved elastomers and estimate three-axis forces. The complete image-to-normal-force pipeline is deployed on an FPGA. Experiments show that near-infrared (NIR) illumination and the boundary prior decrease depth mean absolute error (MAE) from 0.2730 mm to 0.0415 mm; HyperForce achieves normalized mean absolute error (NMAE) values of 2.74% and 2.39% for normal and shear forces, respectively; and FPGA deployment shortens processing latency from 3.26 ms on the GPU to 1.09 ms. Multi-object reconstruction, feedback grasping, and vibration measurement validate fine geometric perception, stable force feedback, and dynamic contact sensing.
Comment: 13 pages, 11 figures, including 2 pages of supplementary material. Submitted to IEEE/ASME Transactions on Mechatronics
QQWorld: Quantile-Quantile Matching for World Model Regularization
Zhoushun Yu, Xiaoyu Hu, Xiangyu Xu
2607.28415v1
QQWorld: Quantile-Quantile Matching for World Model Regularization
Zhoushun Yu, Xiaoyu Hu, Xiangyu Xu
2607.28415v1
arXiv:2607.28415v1
•
2026-07-30
Latent world models enable efficient planning by predicting future states in a compact representation space, but their performance depends critically on the quality of the learned latent distribution. LeWorldModel (LeWM) regularizes its latents toward an isotropic Gaussian using the Epps-Pulley (EP) objective. We show that the corrective gradients of EP rapidly vanish for isolated tail samples, leaving heavy-tailed deviations insufficiently controlled. To address this limitation, we propose QQWorld, which replaces EP with a quantile-quantile matching objective that directly aligns projected latent samples with rank-matched Gaussian quantiles, thereby maintaining effective corrective gradients in the tails. We further develop cross-batch QQ, which enlarges the effective ranking pool using detached samples from previous batches, and characterize its bias-variance trade-off. Across four control environments, QQWorld effectively improves the average planning success rate of LeWM, while consistently yielding better Gaussian alignment and thinner latent tails.
TacWAM: Anchor-Guided World Action Model with Mechanics-Aware Tactile Prediction
Lei Jin, Yiding Ma, Xin Zhang, Chen Gao, Wei Wu, Yong Li
2607.28391v1
TacWAM: Anchor-Guided World Action Model with Mechanics-Aware Tactile Prediction
Lei Jin, Yiding Ma, Xin Zhang, Chen Gao, Wei Wu, Yong Li
2607.28391v1
arXiv:2607.28391v1
•
2026-07-30
World Action Models (WAMs) combine future-state prediction with robot action generation, but existing approaches largely rely on visual futures. Visual prediction captures scene structure and object motion, yet provides limited supervision for force, deformation, shear, and slip during contact-rich manipulation. This creates two design requirements: tactile futures should carry meaningful physical information, and they should not become privileged cues for action generation. We present TacWAM, a mechanics-aware tactile WAM that addresses this challenge in three steps. First, a Spatially Aligned Fusion (SAF) Tactile Encoder maps tactile appearance, dense force fields, and deformation flow into a shared latent prediction space, with bilateral force and torque reconstruction preserving global contact information. Second, a tactile history encoder provides temporal context so future tactile prediction reflects how force and deformation change beyond the current tactile observation. Third, Anchor-Guided Tri-Modal (AGT) Attention separates current visual and tactile anchors, future prediction tokens, and action tokens, allowing future tactile states to supervise training without being directly read by the action branch. We evaluate TacWAM on four real-world contact-rich manipulation tasks covering fragile grasping, sustained surface contact, and dynamic in-hand manipulation. TacWAM achieves an average success rate of 75.0%, exceeding the strongest evaluated baseline by 37.5 percentage points. Staged ablations show consistent degradation when tactile history is removed and access to future prediction targets is relaxed. These results indicate that future tactile supervision can improve contact-aware action learning when combined with informative tactile representations and deployment-consistent information constraints.
Comment: 8 pages, 4 figures, 2 tables
SemAnCorr: Semantic Anchored Correspondence for Zero-Shot Manipulation Skill Transfer
Xiaoxiang Dong, William Baron, Hongyi Chen, Uksang Yoo, Jeffrey Ichnowski, Weiming Zhi
2607.28382v1
SemAnCorr: Semantic Anchored Correspondence for Zero-Shot Manipulation Skill Transfer
Xiaoxiang Dong, William Baron, Hongyi Chen, Uksang Yoo, Jeffrey Ichnowski, Weiming Zhi
2607.28382v1
arXiv:2607.28382v1
•
2026-07-30
Transferring manipulation skills across object instances that share functionality but differ in geometry remains a fundamental challenge in robot learning. While recent correspondence methods leverage dense visual descriptors and 3D feature fields, nearest-neighbor feature matching often produces spatially incoherent correspondences that fail to recover the local geometric frames required for reliable skill transfer. We introduce SemAnCorr, a training-free framework that establishes dense correspondence by selecting semantically consistent anchor regions through joint pose-correspondence optimization and propagating these constraints over the object surface using functional maps. The resulting correspondences preserve both semantic consistency and geometric coherence, enabling object-centric manipulation skills to transfer across geometrically diverse instances. We evaluate SemAnCorr on a dense correspondence benchmark built on PartNet-Mobility, achieving 90.8% semantic accuracy in our benchmark evaluation while improving geometric coherence over recent state-of-the-art baselines. Finally, we show that these improvements translate directly into real-world manipulation performance: using a single demonstration, SemAnCorr enables substantially more reliable zero-shot manipulation skill transfer to previously unseen objects than existing correspondence methods. Videos and additional visualizations are available at [https://semancorr.github.io](https://semancorr.github.io) .
A Robust Placeability Metric for Model-Free Unified Pick-and-Place Reasoning
Benno Wingender, Nils Dengler, Rohit Menon, Sicong Pan, Maren Bennewitz
2510.14584v3
A Robust Placeability Metric for Model-Free Unified Pick-and-Place Reasoning
Benno Wingender, Nils Dengler, Rohit Menon, Sicong Pan, Maren Bennewitz
2510.14584v3
arXiv:2510.14584v3
•updated
•
2025-10-16
Reliable manipulation of previously unseen objects remains a fundamental challenge for autonomous robotic systems operating in unstructured environments. In particular, robust pick-and-place planning directly from noisy and only partial real-world observations, where object surfaces are inherently incomplete due to occlusions (e.g., bottom faces on a tabletop), is difficult. As a result, many existing methods rely on strong object priors (e.g., CAD models) or to assume placement on continuous, flat support surfaces such as planar tabletops, without explicitly accounting for edge proximity or inclined supports. In this work, we introduce a robust probabilistic placeability metric that evaluates 6D object placement poses from partial observations by jointly scoring object stability and graspability from raw point cloud geometry. Using this metric, we generate diverse multi-orientation placement candidates and condition grasp scoring on these placements, enabling model-free unified pick-and-place reasoning. Simulation and real-robot experiments on unseen objects and challenging support geometries confirm that our metric yields accurate stability predictions and consistently improves end-to-end pick-and-place success by producing stable, collision-free grasp-place pairs directly from partial point clouds.
Comment: IROS 2026
SharedAssembly: A Data Collection Approach via Shared Tele-Assembly
Yansong Wu, Xiao Chen, Yu Chen, Hamid Sadeghian, Fan Wu, Zhenshan Bing, Alois Knoll
2503.12287v2
SharedAssembly: A Data Collection Approach via Shared Tele-Assembly
Yansong Wu, Xiao Chen, Yu Chen, Hamid Sadeghian, Fan Wu, Zhenshan Bing, Alois Knoll
2503.12287v2
arXiv:2503.12287v2
•updated
•
2025-03-15
High-precision, tight-clearance assembly demonstrations are indispensable for training tactile-aware robotic foundation models, yet their acquisition is heavily bottlenecked by the high operational barriers of conventional teleoperation. To bridge this gap, we propose SharedAssembly, a novel shared-autonomy bilateral teleoperation framework that embeds assembly-specific intelligence across both leader and follower sides to facilitate scalable data collection. Rigorous real-world user studies on challenging sub-millimeter tasks show that SharedAssembly achieves an exceptional 97% assembly success rate while significantly boosting completion efficiency. Notably, these performance gains become even more pronounced as the assembly clearance shrinks. Furthermore, our framework effectively eliminates the expertise gap, enabling novice operators to match or even outperform expert operators using conventional systems. By minimizing the skill barrier, SharedAssembly provides an efficient, robust, and accessible solution for large-scale data harvesting in contact-rich manipulation.
Comment: 7 pages, 6 figures
Filling the Pareto-Optimal Front for Affordance Segmentation on Embedded Devices Using RGB-D Cameras
Edoardo Ragusa, Giovanni Paolo Canuti, Simone Lugani, Rodolfo Zunino, Paolo Gastaldo
2607.28293v1
Filling the Pareto-Optimal Front for Affordance Segmentation on Embedded Devices Using RGB-D Cameras
Edoardo Ragusa, Giovanni Paolo Canuti, Simone Lugani, Rodolfo Zunino, Paolo Gastaldo
2607.28293v1
arXiv:2607.28293v1
•
2026-07-30
While depth sensors have the potential to complement RGB data for affordance segmentation in wearable robots, their usage seems to remain underexplored. The paper proposes two approaches: a reformulated version of hardware-aware neural architecture search, endowed with a newly designed search space to integrate depth (D) information into small-sized deep networks, and a dedicated fine-tuning approach, including a preprocessing layer to merge depth information with RGB data and make it compatible with conventional architectures. In both cases, those methods aim to generate solutions that benefit from modern (portable) hardware accelerators and overcome existing tiny-like approaches, which often fail to tackle critical scenarios due to the severe constraints set by the supporting hardware. Extensive experiments on a pair of real-world datasets demonstrate the effectiveness of the proposed method as compared with existing solutions. The approach presented in the paper generates, in most cases, solutions that identify the Pareto optimal front to balance generalization performance and hardware requirements. The paper also describes the supporting prototype, including a Jetson Nano board and a RealSense RGB-D camera. When considering the energy profile of the device, the overall system can attain real-time performances within an energy budget that is compatible with standard batteries, such as those used in smartphones.
A New Human-Likeness and Comfort Index for Robot Movements Along Prescribed Paths
Rosanna Coccaro
2607.08620v2
A New Human-Likeness and Comfort Index for Robot Movements Along Prescribed Paths
Rosanna Coccaro
2607.08620v2
arXiv:2607.08620v2
•updated
•
2026-07-09
As human-robot interaction rapidly spreads in numerous fields, the subject of robot acceptance gains increasing importance. Visual similarity to the human body, as occurs for humanoids, is generally not enough to ensure acceptance in physical interaction, as acceptance directly links to comfort and ergonomics, which are measured in terms of the quality of the robot movement perceived by the human. This paper discusses the connection between comfort and similarity of the robot movement to the human one. By considering the kinematic characterization of human movement, this paper focuses on the time laws of such movements, wherein the end-effector path is prescribed. Based on the lognormality principle for modeling human movements, a human-likeness index is defined and used to provide an a priori characterization of trajectories. Such an index can be used to evaluate the performance of trajectory generation algorithms in producing human-like movements before they are actually executed. For validation purposes, 68 subjects are required to judge their comfort. The results of three experimental campaigns involving a physical interaction with a robot demonstrate a globally consistent trend between the preference in terms of perceived comfort and the distribution of the suggested human-likeness index.
Comment: 13 pages, 5 figures. Accepted version, published at 10.1109/TCYB.2026.3707010, 2026 IEEE Transactions on Cybernetics
When Robots Exchange Meaning: A Demo of Goal-Oriented Semantic Communications for Collaborative Robotics
Peizheng Li, Xinyi Lin, Sajida Gufran, Adnan Aijaz
2607.28256v1
When Robots Exchange Meaning: A Demo of Goal-Oriented Semantic Communications for Collaborative Robotics
Peizheng Li, Xinyi Lin, Sajida Gufran, Adnan Aijaz
2607.28256v1
arXiv:2607.28256v1
•
2026-07-30
Collaborative robotics is a representative task-oriented 6G use-case, where communication quality should be reflected in mission execution, environment understanding, and closed-loop operation rather than packet delivery alone. This demo paper presents a robot-edge semantic communication (SemCom) testbed integrating robot-side visual compression, edge-side semantic mapping, and dashboard-based mission interaction. A mobile robot equipped with RGB-D sensing and LiDAR runs ROS 2, while a Jetson Orin edge node performs reconstruction, RTAB-Map mapping, semantic object handling, and browserbased visualization. As an initial proof of concept, RGB frames are encoded on the robot into VQ-VAE tokens using an ONNX Runtime encoder and reconstructed on the edge using a PyTorch decoder. A 320 X 240 image is represented by an 80 X 60 token grid with a packed payload of 5400 bytes, corresponding to a 42.67X reduction relative to model-input RGB bytes. The reconstructed visual stream is further associated with depth, pose, and 3D mapping information to generate a semantic map for downstream robotic applications. The demo exposes the full path from semantic visual transport to object-level map interaction, and provides a practical platform for future task-aware 6G networking studies at the intersection of SemCom, embodied AI, and physical AI-enabled robotics. A video of the demo is available at https://tinyurl.com/Tos09
Comment: 3 pages, 3 figures. This paper has been accepted for presentation as a demo paper at IEEE CSCN 2026
UniCross: Unified Cross-Skill Dexterous Manipulation Synthesis
Hui Zhang, Julian Ferchow, Jie Song, Mirko Meboldt
2607.28198v1
UniCross: Unified Cross-Skill Dexterous Manipulation Synthesis
Hui Zhang, Julian Ferchow, Jie Song, Mirko Meboldt
2607.28198v1
arXiv:2607.28198v1
•
2026-07-30
Many dexterous manipulation tasks require the object to remain securely held throughout the interaction. From the perspective of hand-object relational motion, such manipulation comprises four canonical skills: grasping, relocation, in-hand rotation, and in-hand translation. Human hands flexibly compose these skills to accomplish complex tasks. Existing approaches, however, model these skills separately with skill-specific action constraints, objectives, or even dedicated hand morphologies, which breaks the compatibility and continuity required for long-horizon composition. In this work, we present a unified framework that models all four skills in a single formulation that shares the same state and action spaces and a common objective structure. This formulation enables straightforward distillation of a single cross-skill policy that performs strongly on every skill, generalizes to unseen objects, stays robust to disturbances, and chains skills seamlessly into long-horizon manipulation. The framework also transfers effectively across different hand morphologies. Overall, our results suggest that different dexterous manipulation skills can be viewed as instantiations of a shared task formulation, revealing the intrinsic consistency across different behaviors.
Comment: Project page: https://zdchan.github.io/UniCross/
LeapBot-WA: World-Anchor Action Models via Predictive Latent Alignments
Pei Liu, Nan Zheng, Lang Zhang, Daojie Peng, Yanan Zhang, Feilong Kong, Mingyue Feng, Jiachao Liu, Yaonong Wang, Qifeng Chen, Jun Ma
2607.23969v2
LeapBot-WA: World-Anchor Action Models via Predictive Latent Alignments
Pei Liu, Nan Zheng, Lang Zhang, Daojie Peng, Yanan Zhang, Feilong Kong, Mingyue Feng, Jiachao Liu, Yaonong Wang, Qifeng Chen, Jun Ma
2607.23969v2
arXiv:2607.23969v2
•updated
•
2026-07-27
World Action Models (WAMs) have emerged as a powerful paradigm for embodied intelligence, yet the prevailing reliance on pixel-level video generation creates a fundamental bottleneck. Forcing models to reconstruct task-irrelevant visual details dissipates representational capacity and renders policies vulnerable to visual distractors. In this paper, we propose LeapBot-WA, which establishes a novel Predictive-Latent paradigm for WAMs by operationalizing the Joint-Embedding Predictive Architecture (JEPA) as a World-Anchor. Departing from the traditional reliance on visual synthesis, LeapBot-WA shifts the core of world modeling to Predictive Semantic Alignment, extracting abstract physical dynamics directly within a latent foundation space. To bridge the modality gap between non-Gaussian predictive features and diffusion priors, we introduce the Isotropic Semantic Autoencoder (ISAE), which reshapes the anchor's latent space into a diffusion-friendly manifold to prevent off-manifold drift. Furthermore, we design an Asymmetric Mixture-of-Transformers (MoT) architecture. During training, an Anchor Diffusion Transformer acts as a privileged dynamics expert to guide the Action Diffusion Transformer; at inference, this heavy dynamics branch is pruned, enabling zero-overhead execution. LeapBot-WA achieves state-of-the-art performance among predictive models on LIBERO and matches top-tier generative WAMs on RoboTwin 2.0 without requiring large-scale trajectory pre-training. It further demonstrates superior zero-shot robustness to unseen environments and successful real-world transfer, establishing a highly efficient and robust latent-centric paradigm for scalable robotic control. Code: https://github.com/LeapWM/leapbot-wa.
SUNSET - A Sensor-fUsioN based semantic SegmEnTation exemplar for ROS-based self-adaptation
Andreas Wiedholz, Rafael Paintner, Alwin Hoffmann, Carlos Hernandez, Tobias Huber
2601.13732v2
SUNSET - A Sensor-fUsioN based semantic SegmEnTation exemplar for ROS-based self-adaptation
Andreas Wiedholz, Rafael Paintner, Alwin Hoffmann, Carlos Hernandez, Tobias Huber
2601.13732v2
arXiv:2601.13732v2
•updated
•
2026-01-20
The fact that robots are getting deployed more often in dynamic environments, together with the increasing complexity of their software systems, raises the need for self-adaptive approaches. In these environments robotic software systems increasingly encounter (1) failures whose symptoms are easy to observe but root causes might be ambiguous or (2) multiple failures appearing concurrently. We present SUNSET, a ROS2-based exemplar that enables rigorous, repeatable evaluation of architecture-based self-adaptation in such conditions. It implements a sensor fusion semantic-segmentation pipeline driven by a trained Machine Learning (ML) model whose input preprocessing can be perturbed to induce realistic performance degradations. The exemplar exposes five observable failures, each of which can be caused by different faults and supports concurrent failures spanning self-healing and self-optimisation. SUNSET includes the segmentation pipeline, a trained ML model, fault-injection scripts, a baseline controller for further comparisons, and step-by-step integration and evaluation documentation to facilitate reproducible studies. The code is available at https://github.com/XITASO/sunset.
Comment: Accepted at RoSE Workshop 2026
What Can Latent World Models Know? Physical Parameter Identifiability in Multimodal Predictive Representations
Kaizhen Tan, Xin Xu, Siru Tao, Hanzhe Hong, Yang Feng, Heqing Du
2607.27017v2
What Can Latent World Models Know? Physical Parameter Identifiability in Multimodal Predictive Representations
Kaizhen Tan, Xin Xu, Siru Tao, Hanzhe Hong, Yang Feng, Heqing Du
2607.27017v2
arXiv:2607.27017v2
•updated
•
2026-07-29
A central premise of latent world models is that predicting the future forces a representation to internalize the physics of its environment. Which physical quantities does a trained latent actually contain, and what decides this? We answer with controlled interventions in POKEWORLD, an interactive environment whose visually identical objects hide mass, drag, and contact stiffness. A certificate-gated protocol first certifies each parameter as recoverable from raw observations, then measures whether it enters the latent, so a null result can be attributed to the objective rather than to the environment. The resulting identifiability map has two organizing mechanisms and one frontier. Inputs limit what can be known, while prediction targets decide what is retained. Stiffness enters the latent only when touch is forecast ($R^2=0.50$, compared with $-0.02$ when the same signal is merely fused into the input), and under single-step prediction a vision-only latent discards even perfectly visible object state. Drag marks the frontier. It carries a recoverability certificate of 0.89 yet plateaus near 0.13 under every deterministic prediction objective we test, while a supervised head on the same trunk reaches 0.45. Parameters whose readout is slow and ratio-type under the sensed coordinates fall outside what these objectives acquire. On RH20T, an input-target factorial across scaling curves reproduces both mechanisms across two robots and 4,258 episodes. Every arm missing information or prediction pressure stays flat over a fivefold data range, and only the full multimodal objective forecasts force beyond a persistence baseline, with held-out gains that grow with scale. Objective structure determines which physical parameters a latent acquires, and additional data improves only the parameters it already acquires.
RaDiVe: Robust 4D Radar Odometry with Distance-Bounded NDT and Velocity-Discrepancy Point Uncertainty
Sangwoo Jung, Dongjae Lee, Chiyun Noh, Ayoung Kim
2607.28045v1
RaDiVe: Robust 4D Radar Odometry with Distance-Bounded NDT and Velocity-Discrepancy Point Uncertainty
Sangwoo Jung, Dongjae Lee, Chiyun Noh, Ayoung Kim
2607.28045v1
arXiv:2607.28045v1
•
2026-07-30
Recent advances in 4D radar enable robust perception in adverse weather; however, the inherent sparsity, noise, and limited positional precision of radar point clouds pose significant challenges for registration-based odometry. In this letter, we propose RaDiVe, a 4D radar odometry framework designed to improve the accuracy and robustness of radar point-cloud registration. We introduce a distance-bounded Normal Distributions Transform (NDT), which improves optimization stability and computational efficiency by restricting the correspondence search to near-distance voxel pairs. To mitigate measurement ambiguity, we propose a velocity-discrepancy point uncertainty model that weights each input 4D radar point according to the discrepancy between its measured Doppler radial velocity and the radial velocity predicted from the estimated ego-velocity. Furthermore, we incorporate Signed Distance Function (SDF)-based surface point extraction via implicit neural mapping to construct a geometrically consistent and noise-filtered local submap. Evaluations across multiple public datasets demonstrate that RaDiVe outperforms existing 4D radar odometry baselines by 44.4% in translational Absolute Trajectory Error (ATE) and 21.3% in rotational ATE on average, while maintaining real-time performance. The source code will be made publicly available to the robotics community: https://github.com/to-be-open-sourced.
Comment: 8 pages, 8 figures, 8 tables
Compact Task-Aligned Imitation Learning for Laboratory Automation
Kanata Suzuki, Hanon Nakamura, Kana Miyamoto, Tetsuya Ogata
2603.01110v2
Compact Task-Aligned Imitation Learning for Laboratory Automation
Kanata Suzuki, Hanon Nakamura, Kana Miyamoto, Tetsuya Ogata
2603.01110v2
arXiv:2603.01110v2
•updated
•
2026-03-01
Robotic laboratory automation has traditionally relied on carefully engineered motion pipelines and task-specific hardware interfaces, resulting in high design cost and limited flexibility. While recent imitation learning techniques can generate general robot behaviors, their large model sizes often require high-performance computational resources, limiting applicability in practical laboratory environments. In this study, we propose a compact imitation learning framework for laboratory automation using small foundation models. The proposed method, TVF-DiT, aligns a self-supervised vision foundation model with a vision-language model through a compact adapter, and integrates them with a Diffusion Transformer-based action expert. The entire model consists of fewer than 500M parameters, enabling inference on low-VRAM GPUs. Experiments on three real-world laboratory tasks - test tube cleaning, test tube arrangement, and powder transfer - demonstrate an average success rate of 86.6%, significantly outperforming alternative lightweight baselines. Furthermore, detailed task prompts improve vision-language alignment and task performance. These results indicate that small foundation models, when properly aligned and integrated with diffusion-based policy learning, can effectively support practical laboratory automation with limited computational resources.
Relational Scene Graphs for Object Grounding of Natural Language Commands
Julia Kuhn, Francesco Verdoja, Tsvetomila Mihaylova, Ville Kyrki
2602.04635v2
Relational Scene Graphs for Object Grounding of Natural Language Commands
Julia Kuhn, Francesco Verdoja, Tsvetomila Mihaylova, Ville Kyrki
2602.04635v2
arXiv:2602.04635v2
•updated
•
2026-02-04
Robots are finding wider adoption in human environments, increasing the need for natural human-robot interaction. However, understanding a natural language command requires the robot to infer the intended task and how to decompose it into executable actions, and to ground those actions in the robot's knowledge of the environment, including relevant objects, agents, and locations. This challenge can be addressed by combining the capabilities of large language models (LLMs) to understand natural language with 3D scene graphs (3DSGs) for grounding inferred actions in a semantic representation of the environment. However, many 3DSGs lack explicit spatial relations between objects, even though humans often rely on these relations to describe an environment. This paper investigates whether incorporating open- or closed-vocabulary spatial relations into 3DSGs can improve the ability of LLMs to interpret natural language commands. To address this, we implement two pipelines using off-the-shelf models: an LLM-based pipeline for target object grounding from open-vocabulary language commands and a vision language model-based pipeline to add open-vocabulary spatial edges to 3DSGs from images captured while mapping. Finally, we evaluate two LLMs across 14 scenes using 905 natural language statements (786 procedurally-generated, 119 human-authored) to assess performance on the downstream task of target object grounding. Our study demonstrates that explicit spatial relations improve the ability of LLMs to ground objects, and while open-vocabulary relation generation with vision language models proves feasible from robot-captured images, our analysis did not yield evidence favoring either open- or closed-vocabulary relations.
Comment: Accepted to the 35th IEEE International Conference on Robot and Human Interactive Communication (RO-MAN 2026)
An efficient algorithm for solving linear equality-constrained LQR problems
João Sousa-Pinto, Dominique Orban
2407.05433v8
An efficient algorithm for solving linear equality-constrained LQR problems
João Sousa-Pinto, Dominique Orban
2407.05433v8
arXiv:2407.05433v8
•updated
•
2024-07-07
We consider finite-horizon linear-quadratic regulator (LQR) problems with arbitrary stagewise linear equality constraints. We present a two-part reduction to an unconstrained LQR problem. First, every stage is represented by an affine relation between its endpoint states. Composition of adjacent relations eliminates their shared state and is associative. An associative suffix scan therefore computes, for every node, an affine parameterization $x_i=T_i z_i+t_i$ of the states from which the remaining horizon is feasible. Second, once these parameterizations are known, every stage can be transformed independently. The original mixed constraints and the requirement that the successor lie in its feasible domain yield an affine control map $u_i=Y_i z_i+Z_i v_i+y_i$. Substitution produces an ordinary unconstrained LQR problem in the reduced state and control variables $(z_i,v_i)$, with smaller or equal dimensions, possibly varying by stage. We prove equivalence of the two problems and preservation of the standard convexity assumptions. The reduction has linear work and logarithmic depth in the horizon. Finally, we show that multipliers can be recovered by applying the same affine-relation contraction and expansion to the original KKT stationarity equations. We validate work-efficient sequential and logarithmic-depth parallel implementations against dense KKT solutions and original KKT residuals. An optimized C++/CUDA implementation exploits the varying reduced dimensions and provides a substantial end-to-end GPU speedup over sequential C++ in our experiments. We release the JAX and C++/CUDA packages under the MIT License.
Comment: 6 pages
ODEWorld: A Continuous Predictive Architecture via Physical-Time Flow
Dongxiu Liu, Haoyi Niu, Peng Cheng, Yuan Gao, Xirui Kang, Sangli Teng, Koushil Sreenath, Xianyuan Zhan
2607.27924v1
ODEWorld: A Continuous Predictive Architecture via Physical-Time Flow
Dongxiu Liu, Haoyi Niu, Peng Cheng, Yuan Gao, Xirui Kang, Sangli Teng, Koushil Sreenath, Xianyuan Zhan
2607.27924v1
arXiv:2607.27924v1
•
2026-07-30
In the physical world we inhabit, space and time are fundamentally continuous. However, existing machine learning paradigms for world modeling are largely confined to discrete-time prediction, thereby exhibiting significant inefficiency in capturing the dynamics of physical world. We introduce Physical-Time Flow (\textbf{PT-Flow}), a novel approach that learns a continuous latent velocity field operating in physical time. Crucially, the underlying dynamics of sequential data are parameterized by an ordinary differential equation (ODE) embedded in a well-structured representation space. Under this paradigm, the prediction of future can be recast as temporal integration via an ODE solver in the compressed latent space. Building upon PT-Flow, we construct \textbf{ODEWorld}, a continuous-time latent world model that is both efficient and versatile. By extracting time-variant features and enforcing ODE properties on both the dynamical representation space and the latent velocity field, ODEWorld effectively addresses the long-standing representation collapse issue in latent world model literature. This also enables high-quality image reconstruction even after long-horizon prediction. Moreover, its continuous nature allows for arbitrary temporal resolution and even backward prediction, which is impossible for most discrete-time models. Lastly, ODEWorld can provide rich planning-oriented information to facilitate downstream policy learning. Comprehensive experiments demonstrate that ODEWorld successfully reconciles planning-conducive dynamics abstraction with visual realism, excelling in both video generation and robotic control. \href{https://dstate.github.io/odeworld_website/}{Project Website}.
An Efficient Solution to the 2D Visibility Problem in Cartesian Grid Maps and its Application in Heuristic Path Planning
Ibrahim Ibrahim, Joris Gillis, Wilm Decré, Jan Swevers
2403.06494v2
An Efficient Solution to the 2D Visibility Problem in Cartesian Grid Maps and its Application in Heuristic Path Planning
Ibrahim Ibrahim, Joris Gillis, Wilm Decré, Jan Swevers
2403.06494v2
arXiv:2403.06494v2
•updated
•
2024-03-11
This paper introduces a novel, lightweight method to solve the visibility problem for 2D grids. The proposed method evaluates the existence of lines-of-sight from a source point to all other grid cells in a single pass with no preprocessing and independently of the number and shape of obstacles. It has a compute and memory complexity of $\mathcal{O}(n)$, where $n = n_{x}\times{} n_{y}$ is the size of the grid, and requires at most ten arithmetic operations per grid cell. In the proposed approach, we use a linear first-order hyperbolic partial differential equation to transport the visibility quantity in all directions. In order to accomplish that, we use an entropy-satisfying upwind scheme that converges to the true visibility polygon as the step size goes to zero. This dynamic-programming approach allows the evaluation of visibility for an entire grid orders of magnitude faster than typical ray-casting algorithms. We provide a practical application of our proposed algorithm by posing the visibility quantity as a heuristic and implementing a deterministic, local-minima-free path planner, setting apart the proposed planner from traditional methods. Lastly, we provide necessary algorithms and an open-source implementation of the proposed methods.
Comment: 7 pages, 5 figures, IEEE ICRA 2024
Learning Social Robot Navigation By Sensing Human Legs
Alberto Vaglio, Andrea Garulli, Antonio Giannitrapani, Renato Quartullo, Tommaso Van Der Meer
2607.27922v1
Learning Social Robot Navigation By Sensing Human Legs
Alberto Vaglio, Andrea Garulli, Antonio Giannitrapani, Renato Quartullo, Tommaso Van Der Meer
2607.27922v1
arXiv:2607.27922v1
•
2026-07-30
Robots navigating among pedestrians typically sense their surroundings with a 2D LiDAR mounted close to the ground. At that height, the sensor mostly sees moving legs rather than whole people, yet most learning-based navigation methods still treat pedestrians as simple shapes like circles. This paper addresses that gap with CALF (Convolutional Attention for Leg Features), an end-to-end neural architecture that combines convolutional layers, attention, and MLP to interpret leg motion directly from LiDAR scans and produce safe navigation commands. The CALF policy is trained using deep reinforcement learning algorithms within LegNav, a custom lightweight 2D simulator that combines 2D LiDAR ray tracing with a novel pedestrian gait model. The resulting policy is compared against classical and learning-based baselines in terms of navigation performance and social compliance. The approach is validated through real-world experiments via zero-shot deployment on a TurtleBot 4, yielding smooth and socially compliant trajectories. Written in JAX, the LegNav simulator enables the training of a deployment-ready CALF policy in under an hour on a single consumer GPU.
Metrics vs Surveys: An Analysis for Human-Aligned Benchmarking in Social Robot Navigation
Stefano Trepella, Mauro Martini, Noé Pérez-Higueras, Andrea Ostuni, Fernando Caballero, Luis Merino, Marcello Chiaberge
2510.02941v2
Metrics vs Surveys: An Analysis for Human-Aligned Benchmarking in Social Robot Navigation
Stefano Trepella, Mauro Martini, Noé Pérez-Higueras, Andrea Ostuni, Fernando Caballero, Luis Merino, Marcello Chiaberge
2510.02941v2
arXiv:2510.02941v2
•updated
•
2025-10-03
Social, also called human-aware, navigation is a key challenge for integrating mobile robots into human environments. The evaluation of such systems is complex, as factors such as comfort, safety, and legibility must be considered. Human-centered assessments, typically conducted through surveys, provide reliable insights but are costly, resource-intensive, and difficult to reproduce or compare across systems. Alternatively, numerical social navigation metrics are easy to compute and facilitate comparisons, yet the community lacks consensus on a standard set of metrics. This work explores the relationship between numerical metrics and human-centered evaluations to identify potential correlations. If specific quantitative measures align with human perceptions, they could serve as preliminary benchmarking tools, providing a human-aligned assessment when large-scale surveys are not feasible. Our results indicate that while current metrics capture some aspects of robot navigation behavior, important subjective factors remain insufficiently represented, necessitating new metrics.
Comment: Presented at IEEE RO-MAN 2026 conference
Static In, Dynamic Out: Counterfactual Action Augmentation for Moving Object Manipulation
Woo Chul Shin, Zhenyang Chen, Alfred Cueva, Nadun Ranawaka Arachchige, Yingyan Celine Lin, Benjamin Joffe, Shreyas Kousik, Danfei Xu
2607.27890v1
Static In, Dynamic Out: Counterfactual Action Augmentation for Moving Object Manipulation
Woo Chul Shin, Zhenyang Chen, Alfred Cueva, Nadun Ranawaka Arachchige, Yingyan Celine Lin, Benjamin Joffe, Shreyas Kousik, Danfei Xu
2607.27890v1
arXiv:2607.27890v1
•
2026-07-30
Visuomotor policies have advanced on manipulation tasks where the target object stays static during execution, but real deployments break this assumption: parts drift on conveyors and fruits sway in the wind. We introduce Static In, Dynamic Out (SIDO), a counterfactual action augmentation that enables a policy trained only on static object demonstrations to adapt to unseen object motion at test time. Our key idea is to factorize moving object manipulation into two sub-problems: predicting where the object will be, and reaching that predicted pose. SIDO displaces the object to a counterfactual future position and morphs the demonstrated action chunk to preserve the hand-object relative pose, yielding a goal-conditioned policy. At deployment an object pose predictor supplies the future position. Across three simulated tasks (Mug, Square, Stack) under five object motion patterns and two real-world tasks (Gantry, Peachtree), SIDO improves moving object success over the baselines while preserving static object performance. Project website: https://sido-staticindynamicout.github.io/.
RoboBRIDGE: A Modular Framework for Bridging Policies to Robust Real-World Robotic Agents
Sihyung Yoon, Minjong Yoo, Sanghyun Ahn, Seojeong Choi, Honguk Woo
2607.27881v1
RoboBRIDGE: A Modular Framework for Bridging Policies to Robust Real-World Robotic Agents
Sihyung Yoon, Minjong Yoo, Sanghyun Ahn, Seojeong Choi, Honguk Woo
2607.27881v1
arXiv:2607.27881v1
•
2026-07-30
Vision-Language-Action (VLA) models have attracted growing interest as a scalable approach to robotic manipulation. While these models are effective action predictors, deploying them as robotic agents exposes critical gaps: no mechanism for failure recovery, inconsistent execution over long horizons, and limited robustness to shifts in observations, tasks, or embodiments. Existing solutions address these limitations individually through model retraining or environment-specific modules, yet what is needed is a general framework that systematically transforms a pretrained VLA into a robotic agent. We present RoboBRIDGE, a modular framework that provides an orchestration layer over five coordinated modules, namely Monitor, Perceptor, Planner, Controller, and Robot Interface, to compose robust robotic agents from off-the-shelf components, including pretrained VLAs. The Monitor pairs rapid failure detection with hierarchical recovery to correct errors before they cascade. When the environment diverges from the current plan, the Planner triggers replanning while the Perceptor updates scene understanding asynchronously, avoiding execution stalls. Within the Controller, primitive skill fine-tuning factors manipulation into domain-invariant primitives with dedicated LoRA adapters, reducing sensitivity to domain shifts when a VLA is used. Across LIBERO, RoboCasa, and real-world case studies spanning multiple robot platforms and VLA backbones, RoboBRIDGE consistently outperforms both standalone policies and prior augmented VLA deployments. These results suggest that reliable robotic agency does not arise from scaling action predictors alone, but from structured orchestration around them.
Comment: Accepted to IROS 2026. 8 pages, 6 figures
Goal-Oriented Semantic Communication for ISAC-Enabled Robotic Obstacle Avoidance
Wenjie Liu, Yansha Deng, Henk Wymeersch
2603.02291v2
Goal-Oriented Semantic Communication for ISAC-Enabled Robotic Obstacle Avoidance
Wenjie Liu, Yansha Deng, Henk Wymeersch
2603.02291v2
arXiv:2603.02291v2
•updated
•
2026-03-02
We investigate an integrated sensing and communication (ISAC)-enabled BS for the unmanned aerial vehicle (UAV) obstacle avoidance task, and propose a goal-oriented semantic communication (GOSC) framework for the BS to transmit sensing and command and control (C&C) signals efficiently and effectively. Our GOSC framework establishes a closed loop for sensing-C&C generation-sensing and C&C transmission: For sensing, a Kalman filter (KF) is applied to continuously predict UAV positions, mitigating the reliance of UAV position acquisition on continuous sensing signal transmission, and enhancing position estimation accuracy through sensing-prediction fusion. Based on the refined estimation position provided by the KF, we develop a Mahalanobis distance-based dynamic window approach (MD-DWA) to generate precise C&C signals under uncertainty, in which we derive the mathematical expression of the minimum Mahalanobis distance required to guarantee collision avoidance. Finally, for efficient sensing and C&C signal transmission, we propose an effectiveness-aware deep Q-network (E-DQN) to determine the transmission of sensing and C&C signals based on their value of information (VoI). The VoI of sensing signals is quantified by the reduction in uncertainty entropy of UAV's position estimation, while the VoI of C&C signals is measured by their contribution to UAV navigation improvement. Extensive simulations validate the effectiveness of our proposed GOSC framework. Compared to the conventional ISAC transmission framework that transmits sensing and C&C signals at every time slot, GOSC achieves the same 100% task success rate while reducing the number of transmitted sensing and C&C signals by 92.4% and the number of transmission time slots by 85.5%.
Comment: 16 pages, 20 figures. Accepted for publication in IEEE Transactions on Wireless Communications. Author-accepted manuscript
DexDirect: Direct Kinesthetic Arm Guidance for Efficient Dexterous Demonstration Collection
Beom Jun Kim, Shiu-Jen Wang, Jonathan Liu, Alvin Zhu, Quanyou Wang, Hanzhang Fang, Feng Xu, Mingzhang Zhu, Yuchen Cui, Dennis W. Hong
2607.27784v1
DexDirect: Direct Kinesthetic Arm Guidance for Efficient Dexterous Demonstration Collection
Beom Jun Kim, Shiu-Jen Wang, Jonathan Liu, Alvin Zhu, Quanyou Wang, Hanzhang Fang, Feng Xu, Mingzhang Zhu, Yuchen Cui, Dennis W. Hong
2607.27784v1
arXiv:2607.27784v1
•
2026-07-30
Scalable collection of dexterous manipulation demonstrations remains a major bottleneck for robot learning. High-fidelity interfaces often require costly hardware and extensive setup, while low-setup, low cost alternatives tend to provide less precise control and impose greater cognitive workload on operators. We present DexDirect, a direct kinesthetic arm guidance for efficient dexterous demonstration collection. The operator drags a 6-DoF gravity-compensated robot arm directly by a handle, while a single webcam retargets operator's other hand onto a 16 joints 13-DoF dexterous robot hand. User studies suggest DexDirect collects 17.2x and 3.2x more successful demonstrations compared to purely vision (AnyTeleop) and pose-tracking (TeleDex) baselines. An adapted NASA-TLX shows DexDirect greatly reduces mental demand, effort, and frustration, despite raising physical demand. A diffusion policy trained on DexDirect demonstrations reaches a 90% success rate on a cube pick-and-place task. These results suggest that direct kinesthetic arm guidance combined with vision-based hand retargeting provides an efficient low-setup and scalable interface for collecting dexterous manipulation demonstrations
Comment: 8pages, 6 figures
RedFlow: Redirect Failure into Action-Level Corrections for Flow-matching VLA Policy
Zhengyang Yan, Junhao Li, Fangqi Zhu, Zijun Wang, Quanxin Shou, Yikun Miao, Xiaoyi Pang, Zicong Hong, Song Guo
2607.27782v1
RedFlow: Redirect Failure into Action-Level Corrections for Flow-matching VLA Policy
Zhengyang Yan, Junhao Li, Fangqi Zhu, Zijun Wang, Quanxin Shou, Yikun Miao, Xiaoyi Pang, Zicong Hong, Song Guo
2607.27782v1
arXiv:2607.27782v1
•
2026-07-30
Flow-matching Vision-Language-Action (VLA) policies have shown strong potential for robotic manipulation but often suffer from compounding errors caused by distribution shifts during deployment. While offline reinforcement learning (RL) provides a practical way to improve deployed policies using rollout data, existing methods either ignore failure data or exploit it only at the trajectory level, resulting in low learning efficiency and persistent errors. We propose **RedFlow**, a fine-grained offline RL framework that redirects failure experiences into action-level corrective supervision for flow-matching VLA policies. RedFlow consists of two key components: (1) a **Context-Aware Corrective Matching** mechanism that identifies failure-inducing actions and retrieves successful alternatives from similar contexts as corrective targets, and (2) an **Adaptive Redirection Objective** that jointly reinforces successful actions, suppresses undesirable ones, and redirects recoverable failures toward corrective targets. By converting both successful and failed experiences into dense supervision, RedFlow enables robust recovery learning from mixed-quality data. Experiments on the LIBERO benchmark and three real-world manipulation tasks show that RedFlow consistently outperforms state-of-the-art offline RL baselines, improving the real-world success rate from 56.7% to 74.7%. It also matches strong on-policy methods (PPO, GRPO, and DDPO) while requiring roughly an order of magnitude fewer training samples.
SeedPolicy: Horizon Scaling via Self-Evolving Diffusion Policy for Robot Manipulation
Youqiang Gui, Yuxuan Zhou, Shen Cheng, Xinyang Yuan, Haoqiang Fan, Peng Cheng, Shuaicheng Liu
2603.05117v4
SeedPolicy: Horizon Scaling via Self-Evolving Diffusion Policy for Robot Manipulation
Youqiang Gui, Yuxuan Zhou, Shen Cheng, Xinyang Yuan, Haoqiang Fan, Peng Cheng, Shuaicheng Liu
2603.05117v4
arXiv:2603.05117v4
•updated
•
2026-03-05
Imitation Learning (IL) enables robots to acquire manipulation skills from expert demonstrations. Diffusion Policy (DP) models multi-modal expert behaviors but degrades when naively increasing stacked observation horizons, limiting long-horizon manipulation. We propose Self-Evolving Gated Attention (SEGA), a temporal module that maintains a time-evolving latent state via gated attention, enabling efficient recurrent updates that accumulate long-term context into a compact latent representation while filtering irrelevant temporal information. Integrating SEGA into DP yields Self-Evolving Diffusion Policy (SeedPolicy), which resolves the temporal modeling bottleneck and extends the effective temporal horizon with moderate overhead. On the RoboTwin 2.0 benchmark with 50 manipulation tasks, SeedPolicy outperforms DP and other IL baselines. Averaged across both CNN and Transformer backbones, SeedPolicy achieves 36.8% relative improvement in clean settings and 169% relative improvement in randomized challenging settings over the DP. Compared to vision-language-action models such as RDT with 1.2B parameters, SeedPolicy achieves stronger performance in the clean setting with one to two orders of magnitude fewer parameters, demonstrating strong efficiency. These results establish SeedPolicy as a state-of-the-art imitation learning method for long-horizon robotic manipulation. Code is available at: https://github.com/Youqiang-Gui/SeedPolicy.
Comment: 17 pages, 13 figures
Articulated Object Reconstruction from Rest-State Observation
Daeun Lee, Jaeah Lee, Woosung Kim, Haebeom Jung, Jaesik Park
2607.27749v1
Articulated Object Reconstruction from Rest-State Observation
Daeun Lee, Jaeah Lee, Woosung Kim, Haebeom Jung, Jaesik Park
2607.27749v1
arXiv:2607.27749v1
•
2026-07-30
Building interactive digital twins requires recovering both 3D geometry and the kinematic structures that govern how objects articulate. Yet existing methods for articulated object reconstruction require explicitly observable motion from multiple articulation states. We introduce a rest-state formulation that reconstructs articulated objects from a single closed configuration, an inherently ill-posed setting where geometry, semantics, and motion priors compensate for the absence of motion cues. Our framework adopts an explicit mesh as an intermediate representation for cross-model verification and fusion, reconciling noisy outputs from vision-language and segmentation models into spatially consistent part structures. To estimate joint parameters without observed motion, we use a video diffusion model to synthesize articulation hypotheses and validate them through geometric consistency. Our approach achieves accurate part decomposition and physically plausible articulation, performing competitively with motion-observing reconstruction-based, generation-based, and modular pretrained-model baselines.
Comment: ECCV 2026
Write-Safe Flow Field Mapping under Ambiguous Onboard Sensing and Localization Drift
Linhao Jin, Qimin Feng, Peter Gunnarson, Qiang Zhong
2607.27713v1
Write-Safe Flow Field Mapping under Ambiguous Onboard Sensing and Localization Drift
Linhao Jin, Qimin Feng, Peter Gunnarson, Qiang Zhong
2607.27713v1
arXiv:2607.27713v1
•
2026-07-30
Mobile robots can infer local flow structure from onboard sensing, but a locally plausible estimate is not always safe to write into a global map. Similar flow structures may produce ambiguous observations, while localization drift causes predicted patches to be written at incorrect locations. Repeated misregistered updates then accumulate into persistent ghost structures. We address this failure mode with a map-reference-aware conservative fusion framework. The model predicts a local velocity patch and a learned write-safety score that continuously attenuates uncertain map updates while permitting initialization when no reliable map reference is available. Across synthetic jet and crossflow environments, the proposed method reduces average ghost contamination by 42% relative to ungated fusion. A zero-shot hardware replay using real pressure and optical-flow measurements from a thruster wake further reduces ghost contamination by 39% while retaining 81% map coverage. These results show that safe map writing is critical for flow mapping under ambiguous sensing and localization drift.
LabEvolver: Training-Free Experience Evolution for Safe and Grounded Wet-Lab Agents
Jingya Wang, Yuyang Gao, Liuzhenghao Lv, Yonghong Tian, Yuyang Liu
2607.27690v1
LabEvolver: Training-Free Experience Evolution for Safe and Grounded Wet-Lab Agents
Jingya Wang, Yuyang Gao, Liuzhenghao Lv, Yonghong Tian, Yuyang Liu
2607.27690v1
arXiv:2607.27690v1
•
2026-07-30
We introduce LabEvolver, a training-free framework that equips safe and grounded wet-lab agents with episodic memory from execution experience. LabEvolver couples a state-grounded inner trial loop for adaptive perception, online planning, and safety validation with an outer evolution loop that distills completed trajectories into reusable skill, strategy, and safety experience. On robotic solution-preparation tasks, LabEvolver demonstrates real-world feasibility, reducing pH-regulation completion time and safety-gate intercepts by 48.2% and 60.0%, respectively. On ALFWorld, it further improves cumulative success rate within 20 steps from 76.2% with ReAct to 91.4% over 500 continual tasks, showing generality beyond wet-lab settings. These results support learn-by-doing experience evolution as a feasible path toward closed-loop automated scientific discovery. The project page is available at https://github.com/AndyGao6186/LabEvolver.
REFINE-DP: Diffusion Policy Fine-tuning for Humanoid Loco-manipulation via Reinforcement Learning
Zhaoyuan Gu, Yipu Chen, Zimeng Chai, Alfred Cueva, Thong Nguyen, Yifan Wu, Huishu Xue, Minji Kim, Isaac Legene, Fukang Liu, KyoungMok Kim, Ayan Barula, Yongxin Chen, Ye Zhao
2603.13707v3
REFINE-DP: Diffusion Policy Fine-tuning for Humanoid Loco-manipulation via Reinforcement Learning
Zhaoyuan Gu, Yipu Chen, Zimeng Chai, Alfred Cueva, Thong Nguyen, Yifan Wu, Huishu Xue, Minji Kim, Isaac Legene, Fukang Liu, KyoungMok Kim, Ayan Barula, Yongxin Chen, Ye Zhao
2603.13707v3
arXiv:2603.13707v3
•updated
•
2026-03-14
Humanoid loco-manipulation requires coordinated task-space motion planning with stable loco-manipulation command tracking under complex robot-environment dynamics and long-horizon tasks. While diffusion policies (DPs) show promise for learning from demonstrations, deploying them on humanoids poses critical challenges: the motion planner trained offline is decoupled from the loco-manipulation controller, leading to poor command tracking, compounding distribution shift, and task failures. The common approach of scaling demonstration data is prohibitively expensive for high-dimensional humanoid systems. To address this challenge, we present REFINE-DP (REinforcement learning FINE-tuning of Diffusion Policy), a hierarchical framework that jointly optimizes a DP motion planner and an RL-based loco-manipulation controller. The DP is fine-tuned via a PPO-based diffusion policy gradient to improve task success rate, while the controller is simultaneously updated to accurately track the planner's evolving command distribution, reducing the distributional mismatch that degrades motion quality. We validate REFINE-DP on a humanoid robot performing loco-manipulation tasks, including door traversal and long-horizon object transport. REFINE-DP achieves an over 90% success rate in simulation, even in out-of-distribution cases not seen in the pre-training data, and enables real-world execution without privileged state information. Our proposed method substantially outperforms pre-trained DP baselines and demonstrates that RL fine-tuning is key to reliable humanoid loco-manipulation. https://refine-dp.github.io/REFINE-DP/
RL$^2$-VLA: Adaptive RL Latent Compositional Steering with Test-Time Scaling for Vision-Language-Action Models
Derek Ming Siang Tan, Shailesh Shailesh, Srikrishna Iyer, William Wei Jie Teo, Yuanliang Ju, Qiao Gu, Guillaume Sartoretti
2607.26991v2
RL$^2$-VLA: Adaptive RL Latent Compositional Steering with Test-Time Scaling for Vision-Language-Action Models
Derek Ming Siang Tan, Shailesh Shailesh, Srikrishna Iyer, William Wei Jie Teo, Yuanliang Ju, Qiao Gu, Guillaume Sartoretti
2607.26991v2
arXiv:2607.26991v2
•updated
•
2026-07-29
Despite the impressive visuomotor capabilities enabled by Vision-Language-Action (VLA) models, their performance often degrades on challenging and out-of-domain tasks. Recent test-time steering and scaling methods improve performance without extensive data collection and retraining, but action samples often remain concentrated around similar behaviors and therefore inherit correlated failure modes. Moreover, existing methods apply the same intervention strategy at every timestep, regardless of whether the base policy is already likely to succeed. To address these limitations, we introduce $RL^2$, an adaptive inference-time steering framework that leverages Reinforcement Learning on VLA Latents. First, we train a lightweight offline RL policy conditioned on expressive latents extracted from the VLA action expert and compose its flow velocity with that of the frozen VLA during inference. This compositional steering strategy combines the behavioral priors of large-scale imitation learning with the action diversity induced by offline RL beyond dominant demonstration modes. We further discover that inference-time steering follows fundamentally different scaling laws under success and failure states, revealing that action diversity is most beneficial when the base VLA is likely to fail, but can unnecessarily perturb already-accurate actions when success is likely. Building on this insight, $RL^2$ activates compositional steering only when failure is predicted. Across the SIMPLER and PolaRiS benchmarks, $RL^2$ improves success rates by up to +17.3% in out-of-domain settings, while ablations and scaling studies demonstrate the importance of latent representations and RL training. Finally, real-world experiments demonstrate that these gains transfer beyond simulation, establishing $RL^2$ as a practical and modular steering framework for VLA deployment.
Comment: Code and models are available at https://rl2-vla.github.io
A Three-Stage Offline SDRE-Based Control Framework for Human Motion Reproduction on a Suspended Bipedal Robot
Ping-Kong Huang, Chien-Wu Lan, Chin-Tien Wu, Ching-Kai Lin
2506.04680v3
A Three-Stage Offline SDRE-Based Control Framework for Human Motion Reproduction on a Suspended Bipedal Robot
Ping-Kong Huang, Chien-Wu Lan, Chin-Tien Wu, Ching-Kai Lin
2506.04680v3
arXiv:2506.04680v3
•updated
•
2025-06-05
Evaluating lower limb exoskeletons directly with human subjects can expose users to risk when actuator faults, joint misalignment, or unsuitable assistance occur. Therefore, captured human motion must first be converted into commands that are executable by the robot hardware and repeatable across trials. This paper presents a three-stage offline command generation framework for reproducing lower limb motion and torque on a suspended bipedal robot platform used as a robotic bench system for exoskeleton evaluation. First, State-Dependent Riccati Equation control is applied to the robot dynamic model to obtain a reference torque trajectory associated with measured lower limb motion. Second, parameterized optimization converts this reference into trapezoidal joint velocity commands subject to motor speed and acceleration limits. Third, a proportional-integral-derivative linear quadratic regulator (PID-LQR) compensation refines the command profiles using experimental tracking data. Walking and squatting motions recorded by a Vicon motion capture system are reproduced on the suspended robot to evaluate tracking accuracy and repeatability. The results show that the average root mean square error (RMSE) and standard deviation (STD) of joint angles across repeated trials remain below 3° and 0.15°, respectively. Comparisons of joint angles and torques further show that the proposed method achieves lower maximum RMSE and STD values than the two baseline controllers in all reported cases. These results indicate that the proposed three-stage control provides repeatable and actuator-feasible motion reproduction on a suspended bipedal robot platform as a preliminary test environment for lower limb exoskeleton research before tests involving human subjects.
Comment: 14 pages, 11 figures. Preliminary version submitted for documentation purposes on arXiv
HALO: Heterogeneous Admission through Localized Obligations for Safe Agentic Execution
Taewoo Park, Kyeonghyun Yoo, Kiseok Kim, Seunghyun Yoo, Hwangnam Kim
2607.27636v1
HALO: Heterogeneous Admission through Localized Obligations for Safe Agentic Execution
Taewoo Park, Kyeonghyun Yoo, Kiseok Kim, Seunghyun Yoo, Hwangnam Kim
2607.27636v1
arXiv:2607.27636v1
•
2026-07-30
Recent agentic AI systems may return a heterogeneous response containing notices, requests, handoffs, and actions. Conditions can change before external use, so components from the same response need not remain supported together. Rejecting the whole response discards useful components, whereas checking components independently can leave a dependent without its prerequisite. We present Heterogeneous Admission with Localized Obligations (HALO), a runtime protocol that preserves supported components whose declared prerequisites also remain supported, rechecks each exact action before dispatch, and allows blocked actions to be replaced only by fresh candidates. HALO matched all 96 admission expectations and passed all 20 protocol tests. In structured-response replay, it retained 248/248 supported components, including 128/128 unaffected by unrelated changes, while a whole-response policy retained 0/248. Across ten cold-start PX4/Gazebo sessions, HALO blocked every tested stale route, observed no matching stale setpoint, and completed all fresh recoveries.
Comment: 16 pages, 2 figures; supplementary material included
Arm2Air: Cross-Embodiment Skeleton Transfer for 3D Relay Formation
Dohun Lee, Kyeonghyun Yoo, Seokmin Kim, Byongho Lee, Seungjoo Oh, Hwangnam Kim
2607.27627v1
Arm2Air: Cross-Embodiment Skeleton Transfer for 3D Relay Formation
Dohun Lee, Kyeonghyun Yoo, Seokmin Kim, Byongho Lee, Seungjoo Oh, Hwangnam Kim
2607.27627v1
arXiv:2607.27627v1
•
2026-07-30
Unmanned aerial vehicle (UAV) relay networks can restore connectivity after communication infrastructure is damaged. Urban relay placement is difficult because line-of-sight blockage, communication range, altitude, and three-dimensional obstacles must be considered jointly. Arm2Air transfers obstacle-avoidance skeletons from robot arms to UAV relay placement through cross-embodiment transfer. Source-domain robot-arm motions from a pretrained Neural MP model are converted into ordered skeletons that pretrain a transformer-based transfer platform, which is then adapted to the UAV domain using limited target data and Low-Rank Adaptation. The transferred skeleton initializes a relay chain that is refined for connectivity, bottleneck capacity, delay, and movement cost. On nine held-out high-clutter 3D urban maps, Arm2Air reduced median end-to-end planning runtime by 64.9 percent relative to the fastest conventional planner. On the high-obstruction group of a separate 30-map dense urban holdout, it increased bottleneck capacity by 32.6 percent, reduced capacity variance by 74.7 percent, reduced maximum hop distance by 13.2 percent, reduced hop-distance variance by 75.2 percent, and reduced relay displacement by 16.9 percent relative to IMPC-MD. With only three target-domain training maps, Arm2Air reduced relay-position root mean square error by 53.6 percent relative to training from scratch while updating 0.134 million parameters, compared with 1.383 million for Scratch and Full Fine-tuning. These results demonstrate computationally and data-efficient UAV relay placement and suggest a broader principle for transferring ordered structural priors across heterogeneous embodied tasks.
Comment: 9 pages, 4 figures
τ: Learning Touch-Augmented Vision-Language-Action Models from Future Visual Supervision
Ning Cheng, Jinan Xu, Wanlin Li, Yangzhi Chen, Jing Gao, Yiqun Wang, Kelan Peng, Wenjuan Han
2607.24485v2
τ: Learning Touch-Augmented Vision-Language-Action Models from Future Visual Supervision
Ning Cheng, Jinan Xu, Wanlin Li, Yangzhi Chen, Jing Gao, Yiqun Wang, Kelan Peng, Wenjuan Han
2607.24485v2
arXiv:2607.24485v2
•updated
•
2026-07-27
Incorporating tactile sensing into Vision-Language-Action (VLA) models holds promise for contact-rich manipulation, where visual observations alone often fail to capture critical cues about physical interactions. However, learning informative tactile representation while effectively adapting it to pretrained VLA models remains challenging under limited task-specific data. Existing methods either focus on instantaneous contact states or model temporal interaction dynamics using 6D wrench sequences, leaving high-dimensional tactile signals underexplored. To address these challenges, we present τ, a touch-augmented VLA framework that learns an action-conditioned spatiotemporal tactile representation from future visual supervision inspired by the Joint-Embedding Predictive Architecture (JEPA), and fuses it with vision-language features for action generation. This supervision operates in latent space and is used only during training, adding no deployment overhead. We also introduce TacAura, a dataset of synchronized vision, proprioception, and vision-based tactile signals across four representative contact-rich manipulation tasks. Experiments show that τ outperforms existing models and generalizes to unseen objects and scenes, delivering improved manipulation performance and robustness.
Ultrafast Sampling-based Kinodynamic Planning via Differential Flatness
Thai Duong, Clayton W. Ramsey, Zachary Kingston, Wil Thomason, Lydia E. Kavraki
2603.16059v3
Ultrafast Sampling-based Kinodynamic Planning via Differential Flatness
Thai Duong, Clayton W. Ramsey, Zachary Kingston, Wil Thomason, Lydia E. Kavraki
2603.16059v3
arXiv:2603.16059v3
•updated
•
2026-03-17
Motion planning under dynamics constraints, i.e, kinodynamic planning, enables safe robot operation by generating dynamically feasible trajectories that the robot can accurately track. For high-DOF robots such as manipulators, sampling-based motion planners are commonly used, especially for complex tasks in cluttered environments. However, enforcing constraints on robot dynamics in such planners requires solving either challenging two-point boundary value problems (BVPs) or propagating robot dynamics, both of which cause computational bottlenecks that drastically increase planning times. Meanwhile, recent efforts have shown that sampling-based motion planners can generate plans in microseconds using parallelization, but are limited to geometric paths. This paper develops FLASK, a fast parallelized sampling-based kinodynamic motion planning framework for a broad class of differentially flat robot systems, including manipulators, ground and aerial vehicles, and more. Differential flatness allows us to transform the motion planning problem from the original state space to a flat output space, where an analytical time-parameterized solution of the BVP problem can be obtained. A trajectory in the flat output space is then converted back to a closed-form dynamically feasible trajectory in the original state space, enabling fast validation via ``single instruction, multiple data" parallelism. Our framework is fast, exact, and compatible with any sampling-based motion planner, while offering theoretical guarantees on probabilistic exhaustibility and asymptotic optimality based on the closed-form BVP solutions. We extensively verify the effectiveness of our approach in both simulated benchmarks and real experiments with cluttered and dynamic environments, requiring mere microseconds to milliseconds of planning time.
Comment: 20 pages, 10 figures, under review
World Action Planner: Generalizable Decision-Making with Action-Conditioned World Models
Xiangcheng Zhang, Yilun Du
2607.27599v1
World Action Planner: Generalizable Decision-Making with Action-Conditioned World Models
Xiangcheng Zhang, Yilun Du
2607.27599v1
arXiv:2607.27599v1
•
2026-07-30
Building generalizable agents for diverse applications remains a fundamental challenge. While imitation learning-based policies succeed in specific training environments, they often fail to generalize to novel scenes and tasks. In this work, we propose World Action Planner, a robot planning system that leverages the reasoning capabilities of Vision-Language Models (VLMs) and the physical grounding of a multi-task pose-image conditioned world model. Our system enables an agent to propose initial action plans and iteratively refine them via optimization and search, reasoning over imagined world model rollouts. We demonstrate that our approach achieves superior performance across compositional tasks, new layouts, and zero-shot generalization scenarios, significantly outperforming state-of-the-art end-to-end policy models such as VLAs and WAMs. Project website at worldactionplanner.github.io
Comment: Project page at worldactionplanner.github.io
A Systems Engineering Framework for Vision-Language-Enabled UAV Triage and Disaster Response
Swapnil Saha, Bhuvan Rajanasiriyur Jagadeesha, Karishma Patnaik, Neelakshi Majumdar
2607.27597v1
A Systems Engineering Framework for Vision-Language-Enabled UAV Triage and Disaster Response
Swapnil Saha, Bhuvan Rajanasiriyur Jagadeesha, Karishma Patnaik, Neelakshi Majumdar
2607.27597v1
arXiv:2607.27597v1
•
2026-07-30
Recent advances in Vision Language Models (VLMs) have created new opportunities for disaster response, where responders must interpret large volumes of sensor data under time pressure. Current VLM applications include social media monitoring for situational awareness, generation of draft action plans, and translation of technical alerts into public-facing messages. While these efforts can accelerate information flow, they remain largely limited to decision-support roles. Such approaches can increase operator burden because humans must still translate outputs into coordinated actions across teams and robotic assets. This study explores the viability of embedding VLMs as coordination agents within the human-UAV loop. The proposed architecture integrates natural language interaction, mission-level task coordination, software-in-the-loop implementation, and communication aligned with the Incident Command System (ICS). Rather than functioning solely as advisory tools, VLMs facilitate communication between human operators, mission control logic, and UAV task execution. The framework was developed using a Model-Based Systems Engineering (MBSE) approach, with use case and block definition diagrams representing system roles, internal structure, and component interactions. Three key elements, the VLM Coordinator Agent, UAV Mission Control, and Task Allocator, were implemented within an integrated simulation and control environment. A preliminary human-factors evaluation with seven participants showed reduced perceived workload across mental demand, effort, and frustration, along with high ratings for AI trust and communication clarity. By integrating MBSE, software-in-the-loop testing, and human-factors evaluation, this work advances scalable human-autonomy teaming for high-stakes disaster response, with broader implications for aerospace autonomy and civil safety.
Comment: 10 pages, 8 figures. Author accepted manuscript of AIAA Paper 2026-4010, published in the AIAA AVIATION 2026 Forum
Do World Action Models Generalize Better than VLAs? A Robustness Study
Zhanguang Zhang, Zhiyuan Li, Behnam Rahmati, Rui Heng Yang, Yintao Ma, Amir Rasouli, Sajjad Pakdamansavoji, Yangzheng Wu, Lingfeng Zhang, Tongtong Cao, Feng Wen, Xinyu Wang, Xingyue Quan, Yingxue Zhang
2603.22078v5
Do World Action Models Generalize Better than VLAs? A Robustness Study
Zhanguang Zhang, Zhiyuan Li, Behnam Rahmati, Rui Heng Yang, Yintao Ma, Amir Rasouli, Sajjad Pakdamansavoji, Yangzheng Wu, Lingfeng Zhang, Tongtong Cao, Feng Wen, Xinyu Wang, Xingyue Quan, Yingxue Zhang
2603.22078v5
arXiv:2603.22078v5
•updated
•
2026-03-23
Robot action planning in the real world is challenging as it requires not only understanding the current state of the environment but also predicting how it will evolve in response to actions. Vision-language-action (VLA), which repurpose large-scale vision-language models for robot action generation using action experts, have achieved notable success across a variety of robotic tasks. Nevertheless, their performance remains constrained by the scope of their training data, exhibiting limited generalization to unseen scenarios and vulnerability to diverse contextual perturbations. More recently, world models have been revisited as an alternative to VLAs. These models, referred to as world action models (WAMs), are built upon world models that are trained on large corpora of video data to predict future states. With minor adaptations, their latent representation can be decoded into robot actions. It has been suggested that their explicit dynamic prediction capacity, combined with spatiotemporal priors acquired from web-scale video pretraining, enables WAMs to generalize more effectively than VLAs. In this paper, we conduct a comparative study of prominent state-of-the-art VLA policies and recently released WAMs. We evaluate their performance on the LIBERO-Plus and RoboTwin 2.0-Plus benchmarks under various visual and language perturbations. Our results show that WAMs achieve strong robustness, with LingBot-VA reaching 74.2% success rate on RoboTwin 2.0-Plus and Cosmos-Policy achieving 82.2% on LIBERO-Plus. While VLAs such as $π_{0.5}$ can achieve comparable robustness on certain tasks, they typically require extensive training with diverse robotic datasets and varied learning objectives. The evaluation code for the RoboTwin2.0-Plus benchmark is available at: https://robot-robustness.github.io/RoboTwin2.0-Plus/.
Reinforcement Learning on Cost-Constrained Quadrupedal Hardware
Javier C. Weddington, Bence P. Ölveczky, Stephen A. Baccus
2607.26434v2
Reinforcement Learning on Cost-Constrained Quadrupedal Hardware
Javier C. Weddington, Bence P. Ölveczky, Stephen A. Baccus
2607.26434v2
arXiv:2607.26434v2
•updated
•
2026-07-29
Deploying learned control policies on low-cost robotic platforms introduces transport latencies and noisy motor feedback that systematically widens the sim-to-real gap. The chasm of simulation to deployment in hardware lies in the delay of the actuator reaching the commanded position. On platforms such as the Mini Pupper 2, a measured >50 ms transport delay transforms the locomotion task from a standard Markov decision process into a partially observable one. In this paper, we take a biologically inspired approach of handling noisy and delayed feedback to close the sim-to-real gap, thereby expanding the capability of reinforcement learning on cost-constrained hardware. Using a low-cost quadrupedal hardware platform, we find that using a forward model of the average actuator delay, paired with a time-aware neural network results in robust locomotion. Additionally, our time-aware neural network learned a central pattern generator (CPG): a self-sustaining rhythmic gait that is robust to +320 ms latency perturbations, mirroring the CPGs found in the spinal cords of vertebrates. We posit that temporal self-organization may be a general strategy for cost-constrained locomotion.
Comment: Sim-to-real transfer, locomotion, reinforcement learning, central pattern generator
CLAM: Continuous Latent Action Models for Robot Learning from Unlabeled Demonstrations
Anthony Liang, Pavel Czempin, Matthew M. Hong, Yutai Zhou, Jingzhen Wang, Erdem Biyik, Stephen Tu
2505.04999v2
CLAM: Continuous Latent Action Models for Robot Learning from Unlabeled Demonstrations
Anthony Liang, Pavel Czempin, Matthew M. Hong, Yutai Zhou, Jingzhen Wang, Erdem Biyik, Stephen Tu
2505.04999v2
arXiv:2505.04999v2
•updated
•
2025-05-08
Learning robot control policies from demonstrations typically requires action-labeled expert data, which is expensive to collect through teleoperation. We study a more practical setting in which expert demonstrations are available only as observation sequences without action labels, and only task-agnostic play data contains actions. We introduce continuous latent action models (CLAM), a framework that infers continuous latent actions between consecutive observations using self-supervised dynamics prediction. To ground these latent actions into executable motor commands, CLAM jointly trains an action decoder using a small amount of task-agnostic play data. We show that continuous latent actions combined with this joint training are essential for high-dimensional continuous control. Across DMControl locomotion, MetaWorld manipulation, and real-world WidowX robot tasks, CLAM improves average task success rates by 2-3x over prior latent-action baselines and approaches behavior cloning trained with privileged expert action labels. Our results demonstrate that effective robot policies can be learned from unlabeled demonstrations and deployed on real hardware without collecting expert action-labeled data. Videos and code are available at clamrobot.github.io.
Comment: Latent Action Models, Self-supervised Pretraining, Learning from Videos
Cross-Embodiment Transfer via Behavior-Aligned Representations
Ajay Sridhar, Jensen Gao, Jonathan Yang, Jean Mercat, Suneel Belkhale, Dorsa Sadigh
2607.27549v1
Cross-Embodiment Transfer via Behavior-Aligned Representations
Ajay Sridhar, Jensen Gao, Jonathan Yang, Jean Mercat, Suneel Belkhale, Dorsa Sadigh
2607.27549v1
arXiv:2607.27549v1
•
2026-07-30
Recent progress in large-scale imitation learning for robot manipulation has been driven by leveraging datasets across a wide range of robot embodiments. However, achieving significant cross-embodiment transfer is often still challenging. In this work, we study the role of using behavior-aligned representations (e.g., object bounding boxes, language motions, end-effector traces of robot motion) in vision-language-action (VLA) models to promote cross-embodiment transfer. We hypothesize that by possessing invariances across embodiments while being predictive of robot actions, these representations can help unify large-scale cross-embodiment data to enhance transfer. To assess our hypothesis, we develop a simulation-based benchmark designed to assess transfer with diverse cross-embodiment data to new embodiments. Using this benchmark, we compare different representations and ways of incorporating them. We identify that end-effector traces can be particularly beneficial for transfer, representations are generally more useful with larger prior datasets, and can be used to benefit from action-free data. We also demonstrate that they can enhance sim-to-real cross-embodiment transfer, improving task completion progress of real robot policies pre-trained on simulation data by 28%. We provide videos of our evaluations at our website: https://ajaysridhar.com/barx/.
Comment: Project page: https://ajaysridhar.com/barx/
Direct Rotor Thrust Sensing and Feedback Control for Disturbance Rejection of Multirotors Using Load-cells
Peter Böhm, Michael Brünig, Peyman Z. Moghadam, Pauline E. I. Pounds
2607.10099v2
Direct Rotor Thrust Sensing and Feedback Control for Disturbance Rejection of Multirotors Using Load-cells
Peter Böhm, Michael Brünig, Peyman Z. Moghadam, Pauline E. I. Pounds
2607.10099v2
arXiv:2607.10099v2
•updated
•
2026-07-11
Gust disturbances, dynamic vertical inflow and ground effect are key adverse aerodynamic phenomena that induce variations in the forces acting on a multirotor and complicate its flight control. Miniature rotorcraft typically rely on simplified modelling of such effects to compute adjustments in thrust to counteract these forces. In the most basic case, disturbance force estimations are derived from the aircraft's motion and the generated thrust is assumed to exactly match that requested by the controller. However, such systems rely on the aircraft's trajectory to be affected before disturbances can be sensed and compensated. Numerous approaches presented over the last 15-20 years aim to reject external disturbances more quickly, but challenges remain. This paper presents a new approach in this category by measuring the instantaneous force of the rotors directly at the point of generation using load-cells and implementing high-speed control to accurately track the desired thrust. Measurements from load-cells were previously considered too noisy to provide meaningful input, but the experiments presented in the paper using purpose-built hardware from low-cost commodity components in single- and dual rotor see-saw models and a flying aircraft demonstrate both the feasibility and the effectiveness of the approach in the presence of complex aerodynamic phenomena.
Video World Models
17
默认显示 5 篇
ActionParty: Multi-Subject Action Binding in Generative Video Games
Alexander Pondaven, Ziyi Wu, Igor Gilitschenski, Philip Torr, Sergey Tulyakov, Fabio Pizzati, Aliaksandr Siarohin
2604.02330v2
ActionParty: Multi-Subject Action Binding in Generative Video Games
Alexander Pondaven, Ziyi Wu, Igor Gilitschenski, Philip Torr, Sergey Tulyakov, Fabio Pizzati, Aliaksandr Siarohin
2604.02330v2
arXiv:2604.02330v2
•updated
•
2026-04-02
Recent advances in video diffusion have enabled the development of "world models" capable of simulating interactive environments. However, these models are largely restricted to single-agent settings, failing to control multiple agents simultaneously in a scene. In this work, we tackle a fundamental issue of action binding in existing video diffusion models, which struggle to associate specific actions with their corresponding subjects. For this purpose, we propose ActionParty, an action controllable multi-subject world model for generative video games. It introduces subject state tokens, i.e. latent variables that persistently capture the state of each subject in the scene. By jointly modeling state tokens and video latents with a spatial biasing mechanism, we disentangle global video frame rendering from individual action-controlled subject updates. We evaluate ActionParty on the Melting Pot benchmark, demonstrating the first video world model capable of controlling up to seven players simultaneously across 46 diverse environments. Our results show significant improvements in action-following accuracy and identity consistency, while enabling robust autoregressive tracking of subjects through complex interactions.
Comment: ECCV 2026 - Project page: https://action-party.github.io/
Teaching Video Generators to Remember: Eliciting Dynamic Memory for Out-of-Sight State Evolution
Tianshuo Xu, Yichen Xie, Depu Meng, Chensheng Peng, Quentin Herau, Bo Jiang, Yihan Hu, Wei Zhan
2605.25333v2
Teaching Video Generators to Remember: Eliciting Dynamic Memory for Out-of-Sight State Evolution
Tianshuo Xu, Yichen Xie, Depu Meng, Chensheng Peng, Quentin Herau, Bo Jiang, Yihan Hu, Wei Zhan
2605.25333v2
arXiv:2605.25333v2
•updated
•
2026-05-25
Video world models should maintain evolving states when evidence is unobserved, yet current generators often freeze hidden states upon interruption. This is not simply a capacity problem: pretrained video diffusion transformers already possess KV-cache mechanisms capable of non-local retrieval, but they are rarely trained to use them as dynamic memory. We introduce ReMind, a framework eliciting dynamic memory behavior via memory-oriented data, event-aware training, and cache adaptation. Organized around a taxonomy of 100+ dynamic events, we build a camera-annotated training mixture combining VLM-filtered real videos, generated hard dynamics, synthetic camera loops, and memory-interruption augmentations. Each clip is converted into a frame graph with protected anchors, degraded intervals, and explicit temporal gaps. A node-structured curriculum -- including node-drop, noisy memory, frontier continuation, and reference-cache training -- forces the model to retrieve relevant past states across interruptions rather than relying solely on local continuity. PM-RoPE, an elegant camera-phase RoPE extension, unlocks spatiotemporal retrieval at a single-attention cost while preserving pretrained pathways. ReMind achieves the best overall scores on STEVO-Bench and recovery tasks. Furthermore, general image-to-video evaluations confirm this curriculum avoids catastrophic forgetting. We have released our code, data, and models on our project page \href{https://remind-applied.github.io/}{https://remind-applied.github.io/}.
Mirror Learning
Yunpeng Liu, Matthew Niedoba, Oluwanifemi A. Adekanye, Jason Yoo, Yingchen He, Berend Zwartsenberg, Frank Wood
2607.28737v1
Mirror Learning
Yunpeng Liu, Matthew Niedoba, Oluwanifemi A. Adekanye, Jason Yoo, Yingchen He, Berend Zwartsenberg, Frank Wood
2607.28737v1
arXiv:2607.28737v1
•
2026-07-30
We investigate imitation learning through the lens of third-person observation and propose a framework for mirror learning: acquiring actionable policies from passive observation. While behavior cloning (BC) excels under dense, well-aligned first-person data, it fundamentally fails to leverage the rich observational signals arising from third-person demonstrations that humans and animals routinely exploit. We introduce a method that composes (i) a learned perspective transformation that places learners in demonstrators' shoes using a fine-tuned video diffusion model and (ii) an inverse dynamics model that infers action trajectories in the learners' control space. This enables the synthesis of mirror data, pseudo first-person expert data generated from third-person observations of demonstrator behavior. Empirically, we show that mirror data alone can train effective policies, and that augmenting first-person BC training with mirror data further improves downstream policy performance. Our results suggest that modern generative world models implicitly encode sufficient structure to enable a scalable and safe alternative to teleoperation-heavy data collection.
ACE-Data-0: Human-Centric Ambient Capture as Embodied Data Engine
Yukang Cao, Haozhe Xie, Beichen Wen, Runmao Yao, Yinghao Liu, Yue Huang, Zhichao Liao, Yunxiang Wang, Haiheng Liu, Xingshun Tian, Dawei Su, Long Zhuo, Dacheng Tao, Xiaogang Wang, Liang Pan, Ziwei Liu
2607.28625v1
ACE-Data-0: Human-Centric Ambient Capture as Embodied Data Engine
Yukang Cao, Haozhe Xie, Beichen Wen, Runmao Yao, Yinghao Liu, Yue Huang, Zhichao Liao, Yunxiang Wang, Haiheng Liu, Xingshun Tian, Dawei Su, Long Zhuo, Dacheng Tao, Xiaogang Wang, Liang Pan, Ziwei Liu
2607.28625v1
arXiv:2607.28625v1
•
2026-07-30
Embodied intelligence faces a fundamental data bottleneck. Models must capture how first-person perception, whole-body motion, dexterous manipulation, object state, sound, and touch evolve together as humans pursue goals over time. Existing datasets fragment this experience across viewpoints, modalities, or spatial scales, leaving the full perception-action loop only partially observed. We introduce the Ambient Capture Engine (ACE), a human-centric data engine that transforms real home environments into spatially calibrated, temporally synchronized recording studios. ACE operates at two complementary scales: a table-scale configuration resolves hand-object manipulation, while a room-scale configuration captures whole-body motion, locomotion, and interactions across a furnished home. ACE records egocentric and multi-view exocentric video, full-body and articulated hand motion, object geometry and 6-DoF trajectories, audio, and tactile signals as a unified multisensory stream. Using ACE, we build ACE-Data-0, comprising 150 hours and 17M video frames across 200 task categories, performed by 50 participants in 2 environments, for a total of 75,000 interaction episodes. The dataset spans atomic manipulation, long-horizon chains of household activities, and human-scene interaction, while preserving natural behavioral variation through goal-level rather than step-by-step instructions. We further introduce a hierarchical benchmark that progresses from signals to scene components and then to interactions. Evaluations of state-of-the-art methods expose substantial gaps under contact, occlusion, egomotion, and long temporal horizons. ACE-Data-0 provides synchronized human demonstrations with aligned perceptual, kinematic, and contact supervision, offering a scalable foundation for imitation learning, world models, vision-language-action systems, and embodied AI.
Comment: Project Page: https://ace-data-engine.github.io/ACE-Data-0/
PhiZero: A World Model Built Around Physical Language
Shuyao Shang, Yuqi Wang, Ruopeng Gao, Xu Chen, Tieniu Tan, Lue Fan, Zhaoxiang Zhang
2607.28624v1
PhiZero: A World Model Built Around Physical Language
Shuyao Shang, Yuqi Wang, Ruopeng Gao, Xu Chen, Tieniu Tan, Lue Fan, Zhaoxiang Zhang
2607.28624v1
arXiv:2607.28624v1
•
2026-07-30
We introduce PhiZero, a physical world model built around physical language, a compact discrete representation of world-state transitions. Existing physical world models typically predict future videos directly in pixel space, leaving the underlying world dynamics implicit within high-dimensional visual predictors. Motivated by humans' ability to abstract predictive structure from visual experience and organize it in natural language for explicit reasoning, we learn physical language from in-the-wild videos through self-supervision and use it to explicitly reason about how the physical world evolves. Accordingly, PhiZero adopts a reason-then-render paradigm: it first infers future world evolution as a physical-language sequence and then renders the inferred transitions into videos. Extensive experiments across generation and understanding benchmarks validate the ability of PhiZero to model physically coherent world evolution. We further show its potential for realistic and interactive world modeling, fine-grained action-conditioned simulation, and zero-shot motion transfer.
Comment: Project page: https://phi-zero.github.io/
AIx4Soccer: A Unified Platform Architecture for Football Club Management and Structured Athlete Development
Frederico Falconi Costa, Salvador Cesar Costa, Fabricio F. Costa
2607.28531v1
AIx4Soccer: A Unified Platform Architecture for Football Club Management and Structured Athlete Development
Frederico Falconi Costa, Salvador Cesar Costa, Fabricio F. Costa
2607.28531v1
arXiv:2607.28531v1
•
2026-07-30
Football clubs, academies, and federations operate a growing but fragmented portfolio of digital tools: separate systems for video analysis, GPS/performance tracking, medical records, scouting, and administration. This fragmentation is most acute outside the elite European clubs that can afford integration, producing a digital divide that disadvantages grassroots clubs in developing markets such as Brazil, paradoxically the world's largest exporter of professional players. This paper presents, at a conceptual level, the architecture of "AIx4Soccer One Platform," a multi-tenant cloud SaaS operating system that unifies club-management workflows and embeds a structured athlete-development methodology, the PDI Framework (Plano de Desenvolvimento Individual / Individual Development Plan). We describe two companion components: "Tak Tik," a certified two-sided marketplace connecting clubs with video analysts under a 75%/25% (analyst/platform) revenue split, and the PDI/TBIL methodology, which links development plans to video evidence and periodic review. As Materials and Methods, we state explicit requirements and give a formal, implementation-independent specification of the platform's proposed future substrate: an event-centric semantic data model in which every fact is a typed, immutable event in an append-only log that induces a growing knowledge graph. We situate the design against the literature on athlete-development frameworks, sports-analytics workflows, two-sided-market economics, and multi-tenant SaaS patterns, and discuss youth data-protection obligations (Brazil's LGPD and 2025 Digital ECA; the EU GDPR), algorithmic-fairness risks in talent evaluation, and why small, domain-specific models, rather than frontier LLMs, are the appropriate intelligence layer. This is a design and early-deployment paper, not an empirical evaluation, making no efficacy claims.
Comment: 25 pages, 6 figures, 12 numbered equations, 61 references. Systems/position paper. Includes a formal event-centric semantic data model and a USPTO patent disclosure (application in preparation)
Video Models as Native 4D Renderers: World-Grounded Conditioning from Animated Mesh
Junhao Chen, Mingjin Chen, Henghaofan Zhang, Minglin Chen, Liaoyuan Fan, Boran Zhang, Saining Zhang, Mingze Sun, Hao Zhao, Ruqi Huang, Zhihao Li, Yufei Li
2608.00094v1
Video Models as Native 4D Renderers: World-Grounded Conditioning from Animated Mesh
Junhao Chen, Mingjin Chen, Henghaofan Zhang, Minglin Chen, Liaoyuan Fan, Boran Zhang, Saining Zhang, Mingze Sun, Hao Zhao, Ruqi Huang, Zhihao Li, Yufei Li
2608.00094v1
arXiv:2608.00094v1
•
2026-07-30
Pretrained video diffusion models can act as renderers when the desired scene state is already specified by an animated mesh, a camera trajectory, and a reference image. This 4D generative rendering setting raises a representation question: what image-format condition lets a video backbone obey both camera motion and scene-internal animation? We propose DAR, a reference-guided renderer that extends Wan2.2 camera control from Plücker rays alone to a joint camera-plus-geometry interface. DAR projects a neural 4D G-buffer (tracking, world position, and normal) from the animated mesh and injects it through a widened control adapter while preserving the pretrained image-to-video prior. The central design choice is the pair of tracking and world position. Tracking identifies the persistent surface element that should carry appearance; world position gives its current scene-coordinate state; normal supplies local shape. Depth plus calibrated rays can recover 3D in principle, but depth is a camera-dependent chart in which camera and object motion are mixed. On the 68-case DAR-4D benchmark, LoRA DAR reaches PSNR 23.22, SSIM 0.895, and LPIPS 0.134, improving over off-the-shelf Wan2.2-Depth by 1.54 dB PSNR; a full fine-tune reaches PSNR 25.36 and SSIM 0.917. Matched ablations show that replacing world position by depth reduces PSNR by 1.26--1.55 dB at every checkpoint, supporting tracking+world-position correspondence as a practical 4D rendering condition.
Comment: 14 pages, 5 figures
RefCaptioner: Multi-Reference Image-Grounded Video Captioning
Tengfei Liu, Yang Shi, Yuran Wang, Xiaohan Zhang, Yuqing Wen, Yuqi Tang, Qixun Wang, Zhuoran Zhang, Xuanyu Zhu, Weihong Lin, Xinlei Yu, Yujie Wei, Xinwei Long, Fengxiang Wang, Xinlong Chen, Yue Ding, Jialu Chen, Haotian Wang, Yuanxing Zhang
2607.28509v1
RefCaptioner: Multi-Reference Image-Grounded Video Captioning
Tengfei Liu, Yang Shi, Yuran Wang, Xiaohan Zhang, Yuqing Wen, Yuqi Tang, Qixun Wang, Zhuoran Zhang, Xuanyu Zhu, Weihong Lin, Xinlei Yu, Yujie Wei, Xinwei Long, Fengxiang Wang, Xinlong Chen, Yue Ding, Jialu Chen, Haotian Wang, Yuanxing Zhang
2607.28509v1
arXiv:2607.28509v1
•
2026-07-30
Existing video captioning models generate natural descriptions of video content but cannot explicitly ground local visual elements to multiple reference images. We introduce multi-reference image-grounded video captioning, a new task requiring factual video descriptions with phrase-level reference grounding, and propose RefCaptioner, a two-stage post-training framework for this task. RefCaptioner combines mixed-data SFT with Hierarchical Coverage-Discounted GRPO to jointly improve reference selection, phrase-level binding, distractor rejection, and cross-reference consistency while preserving general video-captioning ability. To support training, we construct a corpus containing $20,000$ videos and 171,354 reference images. We further introduce MRVBench, a benchmark for evaluating caption factuality and multi-reference grounding on both real-world and AI-generated videos. Experiments show that RefCaptioner achieves the best overall performance among the open-source models while remaining competitive on standard video captioning benchmarks. Human evaluation further confirms that its captions are preferred by annotators and enable more source-faithful video reconstruction with both open-source and proprietary video generators.
Comment: https://github.com/pkucs-Ltf/RefCaptioner
QuantWAMs: Calibrating at the Right Granularity for World Action Models
Jiacheng Zhou, Jinfan Lv, Ruixuan Li, Longtai Zhang, Yan Wang, Wenqiang Zhang, Lizhe Qi
2607.28405v1
QuantWAMs: Calibrating at the Right Granularity for World Action Models
Jiacheng Zhou, Jinfan Lv, Ruixuan Li, Longtai Zhang, Yan Wang, Wenqiang Zhang, Lizhe Qi
2607.28405v1
arXiv:2607.28405v1
•
2026-07-30
World Action Models (WAMs) jointly predict future observations and actions, but their iterative denoising and closed-loop execution make efficient deployment costly. Existing post-training quantization (PTQ) methods are poorly suited to WAMs because they rely on open-loop objectives, homogeneous model assumptions, and calibration distributions that do not reflect deployment. We present QuantWAMs, a PTQ framework that aligns quantization decisions with the calibration context defined by model structure, rollout distribution, and task objective. QuantWAMs introduces three strategies: shared-basis outlier calibration, which pools activation evidence only across coordinate-compatible modules; co-training-objective saliency, which computes empirical-Fisher scores from the joint video--action gradient and assigns weight precision at a calibration-stable layer granularity; and fixed-intervention rollout auditing, which revises denoising-step protection schedules using reachable closed-loop states without changing the precision budget. We evaluate QuantWAMs on Fast-WAM and LingBot-VA across RoboTwin 2.0, LIBERO, and real-robot manipulation with an AgiBot G2. Under a W4A4-dominant setting, the reported simulation means differ from FP16 by 0.2--0.7 percentage points. Real-robot trials further establish deployment feasibility on three manipulation tasks. For the targeted video and action blocks, QuantWAMs reduces peak weight-and-activation memory to about 29\% of FP16 and provides 1.4--1.6$\times$ block-level speedups.
Comment: 13 pages, 6 figures
ShadowDancer: Teaching Video World Models Any Action by Learning Unified Dynamics Representations from a Video and Its Shadow
Jin Cao, Zian Meng, Kaipeng Zhang
2607.28362v1
ShadowDancer: Teaching Video World Models Any Action by Learning Unified Dynamics Representations from a Video and Its Shadow
Jin Cao, Zian Meng, Kaipeng Zhang
2607.28362v1
arXiv:2607.28362v1
•
2026-07-30
We present ShadowDancer, a novel approach to any-action, frame-level control of interactive video world models. The obstacle is representational: existing interfaces either encode an action loosely, leaving how it unfolds for the model to improvise, or encode it exactly through structured signals that serve one family and are hard to acquire, so precise control across diverse dynamics remains impractical. Demonstration videos are the natural remedy, specifying any dynamics frame by frame; yet a video shows its dynamics only through one particular appearance, a single shadow of the underlying dynamics, so actions learned from demonstrations transfer poorly to new scenes. ShadowDancer addresses this with two key innovations: (1) shadow pairs, video pairs that replay the same dynamics under independently resampled appearance, constructed at scale by our Shadow Library, so that a dynamics family becomes controllable exactly when such pairs can be constructed for it; and (2) cross-shadow prediction, which learns actions by predicting one shadow from the other, so that whatever the pairing resamples is discarded by construction and whatever it preserves becomes the action, yielding a unified dynamics representation that drives a block-causal world model. Any demonstrated clip thus becomes a reusable action asset, replayed in new environments without action labels, motion estimators, or fine-tuning. Experiments demonstrate improved action transfer and long action rollout over strong latent-action and interactive world model baselines across diverse dynamics families, with an average blinded win rate of 86% in rollout comparisons. We show video results at https://ShadowDancer-1.github.io
Comment: https://ShadowDancer-1.github.io
LeapBot-WA: World-Anchor Action Models via Predictive Latent Alignments
Pei Liu, Nan Zheng, Lang Zhang, Daojie Peng, Yanan Zhang, Feilong Kong, Mingyue Feng, Jiachao Liu, Yaonong Wang, Qifeng Chen, Jun Ma
2607.23969v2
LeapBot-WA: World-Anchor Action Models via Predictive Latent Alignments
Pei Liu, Nan Zheng, Lang Zhang, Daojie Peng, Yanan Zhang, Feilong Kong, Mingyue Feng, Jiachao Liu, Yaonong Wang, Qifeng Chen, Jun Ma
2607.23969v2
arXiv:2607.23969v2
•updated
•
2026-07-27
World Action Models (WAMs) have emerged as a powerful paradigm for embodied intelligence, yet the prevailing reliance on pixel-level video generation creates a fundamental bottleneck. Forcing models to reconstruct task-irrelevant visual details dissipates representational capacity and renders policies vulnerable to visual distractors. In this paper, we propose LeapBot-WA, which establishes a novel Predictive-Latent paradigm for WAMs by operationalizing the Joint-Embedding Predictive Architecture (JEPA) as a World-Anchor. Departing from the traditional reliance on visual synthesis, LeapBot-WA shifts the core of world modeling to Predictive Semantic Alignment, extracting abstract physical dynamics directly within a latent foundation space. To bridge the modality gap between non-Gaussian predictive features and diffusion priors, we introduce the Isotropic Semantic Autoencoder (ISAE), which reshapes the anchor's latent space into a diffusion-friendly manifold to prevent off-manifold drift. Furthermore, we design an Asymmetric Mixture-of-Transformers (MoT) architecture. During training, an Anchor Diffusion Transformer acts as a privileged dynamics expert to guide the Action Diffusion Transformer; at inference, this heavy dynamics branch is pruned, enabling zero-overhead execution. LeapBot-WA achieves state-of-the-art performance among predictive models on LIBERO and matches top-tier generative WAMs on RoboTwin 2.0 without requiring large-scale trajectory pre-training. It further demonstrates superior zero-shot robustness to unseen environments and successful real-world transfer, establishing a highly efficient and robust latent-centric paradigm for scalable robotic control. Code: https://github.com/LeapWM/leapbot-wa.
SAVVY: Student Attention Visualization for Video-based Learning Analysis
Shixian Zhou, Minghuan Shen, Xiaolin Wen, Zijun Qiu, Yongliang Jiang, Xiangyang Wu, Fei Wu, Yong Wang, Zhiguang Zhou
2607.29413v1
SAVVY: Student Attention Visualization for Video-based Learning Analysis
Shixian Zhou, Minghuan Shen, Xiaolin Wen, Zijun Qiu, Yongliang Jiang, Xiangyang Wu, Fei Wu, Yong Wang, Zhiguang Zhou
2607.29413v1
arXiv:2607.29413v1
•
2026-07-30
Video-Based Learning (VBL) has become a popular delivery medium of education in the past decade, ranging from online education to hybrid learning. Students' rising expectations for video quality have motivated teachers to enhance the design of instructional videos before releasing them. Analyzing the attention of pilot cohorts in advance has become a conventional optimization strategy to guide course improvement. However, existing attention quantification algorithms are highly susceptible to noise in real-world environments, degrading estimation accuracy. Moreover, even when attention data are available, teachers must still invest substantial effort in empirical revision attempts, limiting practical feasibility. To address these challenges, we first propose a novel attention modeling framework based on multimodal brain signals that enables stable tracking of student attention levels. We then develop SAVVY, a novel interactive visual analytics system that integrates visual and auditory attention to support top-down exploration of student attention variations. SAVVY comprises three coordinated visualization modules. These modules incorporate multi-level information, including course content structure, audiovisual information density, and attentional resource allocation, and provide multi-temporal-resolution attention trajectories of individual students, enabling teachers to comprehensively analyze the underlying causes of attention fluctuations and inform their subsequent instructional video improvement. We evaluate SAVVY through quantitative experiments, two case studies, and expert interviews. The results demonstrate the effectiveness and usability of SAVVY in intuitively identifying student attention variations and supporting instructional video optimization.
ODEWorld: A Continuous Predictive Architecture via Physical-Time Flow
Dongxiu Liu, Haoyi Niu, Peng Cheng, Yuan Gao, Xirui Kang, Sangli Teng, Koushil Sreenath, Xianyuan Zhan
2607.27924v1
ODEWorld: A Continuous Predictive Architecture via Physical-Time Flow
Dongxiu Liu, Haoyi Niu, Peng Cheng, Yuan Gao, Xirui Kang, Sangli Teng, Koushil Sreenath, Xianyuan Zhan
2607.27924v1
arXiv:2607.27924v1
•
2026-07-30
In the physical world we inhabit, space and time are fundamentally continuous. However, existing machine learning paradigms for world modeling are largely confined to discrete-time prediction, thereby exhibiting significant inefficiency in capturing the dynamics of physical world. We introduce Physical-Time Flow (\textbf{PT-Flow}), a novel approach that learns a continuous latent velocity field operating in physical time. Crucially, the underlying dynamics of sequential data are parameterized by an ordinary differential equation (ODE) embedded in a well-structured representation space. Under this paradigm, the prediction of future can be recast as temporal integration via an ODE solver in the compressed latent space. Building upon PT-Flow, we construct \textbf{ODEWorld}, a continuous-time latent world model that is both efficient and versatile. By extracting time-variant features and enforcing ODE properties on both the dynamical representation space and the latent velocity field, ODEWorld effectively addresses the long-standing representation collapse issue in latent world model literature. This also enables high-quality image reconstruction even after long-horizon prediction. Moreover, its continuous nature allows for arbitrary temporal resolution and even backward prediction, which is impossible for most discrete-time models. Lastly, ODEWorld can provide rich planning-oriented information to facilitate downstream policy learning. Comprehensive experiments demonstrate that ODEWorld successfully reconciles planning-conducive dynamics abstraction with visual realism, excelling in both video generation and robotic control. \href{https://dstate.github.io/odeworld_website/}{Project Website}.
EgoSafe: A First-Person Mobile-Captured Benchmark for Visual Safety Understanding
Yuyun Chen, Tianao Li, TianQuan Feng, Cen Chen, Huiping Zhuang, Hao Peng, Ziqian Zeng
2607.26518v2
EgoSafe: A First-Person Mobile-Captured Benchmark for Visual Safety Understanding
Yuyun Chen, Tianao Li, TianQuan Feng, Cen Chen, Huiping Zhuang, Hao Peng, Ziqian Zeng
2607.26518v2
arXiv:2607.26518v2
•updated
•
2026-07-29
Reliable visual safety understanding in real-world scenarios demands more than just object recognition; it requires causal reasoning under epistemic uncertainty. While Large Vision-Language Models (LVLMs) demonstrate impressive semantic alignment on standard benchmarks, they often struggle to distinguish between superficial correlation and genuine forensic logic when grounded in the dynamic, partially observable nature of first-person experiences. Existing evaluations, dominated by third-person surveillance footage and binary classification metrics, fail to expose this cognitive gap. To address this, we introduce EgoSafe-Bench, a benchmark specifically designed to probe forensic reasoning in egocentric safety scenarios. It comprises 12,000 unique evaluation samples, generated by pairing each of the 3,000 video clips with a QA chain governed by our proposed Hierarchical Reasoning Evaluation (HRE) protocol. Unlike standard benchmarks, HRE mandates a rigorous reasoning trajectory from initial feature anchoring to blind-spot deduction and intent inference, thereby enforcing logical consistency and penalizing shortcut-based predictions. Extensive evaluations of state-of-the-art LVLMs (e.g., Qwen3-VL, Gemini, VideoLLaMA 3) reveal a significant perception-reasoning decoupling: models often achieve high descriptive scores but exhibit notable fragility in causal reasoning and logical closure. Our work provides both a challenging dataset and a systematic evaluation framework to foster the development of logically robust video understanding systems.
Do World Action Models Generalize Better than VLAs? A Robustness Study
Zhanguang Zhang, Zhiyuan Li, Behnam Rahmati, Rui Heng Yang, Yintao Ma, Amir Rasouli, Sajjad Pakdamansavoji, Yangzheng Wu, Lingfeng Zhang, Tongtong Cao, Feng Wen, Xinyu Wang, Xingyue Quan, Yingxue Zhang
2603.22078v5
Do World Action Models Generalize Better than VLAs? A Robustness Study
Zhanguang Zhang, Zhiyuan Li, Behnam Rahmati, Rui Heng Yang, Yintao Ma, Amir Rasouli, Sajjad Pakdamansavoji, Yangzheng Wu, Lingfeng Zhang, Tongtong Cao, Feng Wen, Xinyu Wang, Xingyue Quan, Yingxue Zhang
2603.22078v5
arXiv:2603.22078v5
•updated
•
2026-03-23
Robot action planning in the real world is challenging as it requires not only understanding the current state of the environment but also predicting how it will evolve in response to actions. Vision-language-action (VLA), which repurpose large-scale vision-language models for robot action generation using action experts, have achieved notable success across a variety of robotic tasks. Nevertheless, their performance remains constrained by the scope of their training data, exhibiting limited generalization to unseen scenarios and vulnerability to diverse contextual perturbations. More recently, world models have been revisited as an alternative to VLAs. These models, referred to as world action models (WAMs), are built upon world models that are trained on large corpora of video data to predict future states. With minor adaptations, their latent representation can be decoded into robot actions. It has been suggested that their explicit dynamic prediction capacity, combined with spatiotemporal priors acquired from web-scale video pretraining, enables WAMs to generalize more effectively than VLAs. In this paper, we conduct a comparative study of prominent state-of-the-art VLA policies and recently released WAMs. We evaluate their performance on the LIBERO-Plus and RoboTwin 2.0-Plus benchmarks under various visual and language perturbations. Our results show that WAMs achieve strong robustness, with LingBot-VA reaching 74.2% success rate on RoboTwin 2.0-Plus and Cosmos-Policy achieving 82.2% on LIBERO-Plus. While VLAs such as $π_{0.5}$ can achieve comparable robustness on certain tasks, they typically require extensive training with diverse robotic datasets and varied learning objectives. The evaluation code for the RoboTwin2.0-Plus benchmark is available at: https://robot-robustness.github.io/RoboTwin2.0-Plus/.
Heterogeneous Ranking in Industrial-Scale Recommender Systems: A Case Study
Di Bai, Jintao Liu, Zhenwei Tang, Peifan Wu, Nada Al-Thawr, Luoshu Wang
2607.27577v1
Heterogeneous Ranking in Industrial-Scale Recommender Systems: A Case Study
Di Bai, Jintao Liu, Zhenwei Tang, Peifan Wu, Nada Al-Thawr, Luoshu Wang
2607.27577v1
arXiv:2607.27577v1
•
2026-07-30
Heterogeneous recommendation feeds present complex challenges that extend beyond those found in highly homogeneous environments (e.g., music-only or video-only closed-ecosystem platforms). In Google Discover, a unified feed integrates diverse content sourced from the decentralized open web, including web articles, long-form and short-form videos, user-generated content (UGC), and beyond. Different content types exhibit distinct feature densities and user interaction patterns. Building a unified ranking model that sustains high performance across such heterogeneity, while avoiding negative transfer or majority bias, remains a significant industrial challenge. This paper presents an end-to-end case study on the industrial-scale multi-task ranking of heterogeneous feeds, grounded in real-world deployment. We introduce HA-MoE, a heterogeneity-adaptive multi-gated mixture-of-experts architecture that incorporates explicit heterogeneity context into both gating networks and expert representations. This approach enables effective specialization without significantly increasing operational overhead. To support reliable deployment, we introduce LENS, a lightweight observability framework that provides interpretable diagnostics of expert specialization and tracks this functional heterogeneity across continuous retraining. We evaluate our method using Dual-Level AUC (DL-AUC), a heterogeneity-aware evaluation metric that combines global ranking performance with cross-segment ranking correctness. Offline evaluations on a large-scale industrial dataset demonstrate consistent improvements over baseline models. Furthermore, online A/B testing confirms gains in feed activity and exploration metrics. Together, offline and online results validate the effectiveness of our approach for managing heterogeneity in industrial-scale recommender systems.
Comment: Accepted to ACM RecSys Industry Track 2026
CLAM: Continuous Latent Action Models for Robot Learning from Unlabeled Demonstrations
Anthony Liang, Pavel Czempin, Matthew M. Hong, Yutai Zhou, Jingzhen Wang, Erdem Biyik, Stephen Tu
2505.04999v2
CLAM: Continuous Latent Action Models for Robot Learning from Unlabeled Demonstrations
Anthony Liang, Pavel Czempin, Matthew M. Hong, Yutai Zhou, Jingzhen Wang, Erdem Biyik, Stephen Tu
2505.04999v2
arXiv:2505.04999v2
•updated
•
2025-05-08
Learning robot control policies from demonstrations typically requires action-labeled expert data, which is expensive to collect through teleoperation. We study a more practical setting in which expert demonstrations are available only as observation sequences without action labels, and only task-agnostic play data contains actions. We introduce continuous latent action models (CLAM), a framework that infers continuous latent actions between consecutive observations using self-supervised dynamics prediction. To ground these latent actions into executable motor commands, CLAM jointly trains an action decoder using a small amount of task-agnostic play data. We show that continuous latent actions combined with this joint training are essential for high-dimensional continuous control. Across DMControl locomotion, MetaWorld manipulation, and real-world WidowX robot tasks, CLAM improves average task success rates by 2-3x over prior latent-action baselines and approaches behavior cloning trained with privileged expert action labels. Our results demonstrate that effective robot policies can be learned from unlabeled demonstrations and deployed on real hardware without collecting expert action-labeled data. Videos and code are available at clamrobot.github.io.
Comment: Latent Action Models, Self-supervised Pretraining, Learning from Videos
2026-07-29
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Failure Detection for Surgical Robot Imitation Policies via Flow-Matching World Modeling
Zhefeng Huang, Yilin Cai, Ankit Patel, Mohammad Hajiha, Brendan Browne, Yue Chen
2607.27511v1
Failure Detection for Surgical Robot Imitation Policies via Flow-Matching World Modeling
Zhefeng Huang, Yilin Cai, Ankit Patel, Mohammad Hajiha, Brendan Browne, Yue Chen
2607.27511v1
arXiv:2607.27511v1
•
2026-07-29
Imitation learning has shown increasing promise for autonomous robotic surgery, yet safe deployment remains challenging due to the safety-critical nature of surgical tasks and the complexity and variability of surgical environments. Failure detection is therefore an essential safeguard, but its development remains difficult due to the challenges of scarce failure data, highly variable manipulation dynamics, and the need to balance missed detections against disruptive false alarms. To address these challenges, we introduce FoMo-FD (Flow-Matching World Model for Failure Detection), a failure detection method that learns nominal short-horizon visual dynamics with an action-conditioned flow-matching world model. FoMo-FD scores the inverse-transport nonconformity of observed endpoint latents, enabling window-level detection of visual-action inconsistencies without requiring failure demonstrations. Detection thresholds are obtained by conformal calibration on successful executions, yielding task-specific alarms without assuming future failure types. We evaluate FoMo-FD on four surgically relevant manipulation tasks with twenty failure modes across simulation and real-world experiments using the da Vinci Research Kit (dVRK). Results show that FoMo-FD outperforms observation-level anomaly baselines and a prediction-error variant of the same world model, with the wrist-camera view achieving the strongest performance, including a 96.6% failure detection rate (FDR) at a 1.3% false alarm rate (FAR).
Comment: 9 pages, 6 figures. Submitted to IEEE Robotics and Automation Letters (RA-L)
Corrigible Assistance in One Round: Pragmatic-Pedagogic Best Response
Elle Lazarski, Jaime Fernández Fisac
2607.27508v1
Corrigible Assistance in One Round: Pragmatic-Pedagogic Best Response
Elle Lazarski, Jaime Fernández Fisac
2607.27508v1
arXiv:2607.27508v1
•
2026-07-29
Assistance games formalize human-robot collaboration under asymmetric information: the human knows the goal, while the robot must infer it from observation and interaction in order to assist effectively. In general, computing optimal assistance game strategies online is intractable, since exact solutions require planning in a POMDP. We identify a class of assistance games in which pragmatic-pedagogic reasoning resolves goal uncertainty in a single time step, rendering the full-horizon game exactly solvable by a tractable best-response procedure. Within this class, we show that mainstream inverse optimal control exhibits an inference ceiling that hinders alignment, while pragmatic-pedagogic reasoning overcomes this barrier by immediately disambiguating goals through actions that look equivalent under task execution alone. Finally, we validate our theoretical results and proposed method on a simple collaborative block-building example.
Comment: World Symposium on the Algorithmic Foundations of Robotics (WAFR) 2026
Simulation of Surgical Suturing Using Position-Based Dynamics and the Material Point Method for Robot Reinforcement Learning
Tleukhan Mussin, Yafei Ou, Mahdi Tavakoli
2607.27494v1
Simulation of Surgical Suturing Using Position-Based Dynamics and the Material Point Method for Robot Reinforcement Learning
Tleukhan Mussin, Yafei Ou, Mahdi Tavakoli
2607.27494v1
arXiv:2607.27494v1
•
2026-07-29
Recent advances in robotics research have created a strong demand for high-performance simulators. Surgical robotics simulation faces unique challenges due to the need to model diverse objects, such as rigid instruments, soft tissue, and fluids. While many studies simulate sutures or soft tissue independently, only a few have considered the complete soft-tissue suturing scenario, including the contact between sutures and deformable tissue during suture insertion. Building on previous work, this paper presents a novel suturing simulation environment using sutures modelled by position-based dynamics (PBD) and soft bodies modelled by the material point method (MPM) while considering two-way contact with frictional and drag forces. We introduce a contact coupling method between the PBD suture and the MPM soft tissue, enabling visually plausible suture-tissue interactions. The simulator is optimized for GPU execution with parallel scenes using multiple CUDA streams, and we present a Reinforcement Learning (RL) environment for autonomous suturing sub-tasks, including needle insertion, driving, and extraction. Using ML-Agents, RL agents trained in the simulator show stable learning and achieve 80% and 68% success rates in needle insertion and extraction, respectively, under the strictest distance threshold.
Comment: 7 pages, 9 figures, accepted for the IEEE RAS/EMBS 11th International Conference on Biomedical Robotics and Biomechatronics (BioRob 2026)
MorphQuad: Morphable Quadrotor for Superhuman Maneuverability, Manipulation, and Resiliency
Jose Diaz Peon Gonzalez Pacheco, Jiawei Xu, Andrew Zhao, Hongyu Zhou, Atharva Navsalkar, Andrew Scheffer, Amrith Malli Reddi, Sashreek Shankar, Yuqing Bao, Vasileios Tzoumas
2607.02764v4
MorphQuad: Morphable Quadrotor for Superhuman Maneuverability, Manipulation, and Resiliency
Jose Diaz Peon Gonzalez Pacheco, Jiawei Xu, Andrew Zhao, Hongyu Zhou, Atharva Navsalkar, Andrew Scheffer, Amrith Malli Reddi, Sashreek Shankar, Yuqing Bao, Vasileios Tzoumas
2607.02764v4
arXiv:2607.02764v4
•updated
•
2026-07-02
Infrastructure maintenance, contact-based inspection, and emergency response can benefit from aerial vehicles that act as a flying human hand with extreme maneuverability, manipulation, and resiliency (MMR): maneuverability to fly in arbitrary orientations to reach remote and tight locations; manipulation to point sensors, turn valves, and press tools at arbitrary orientations; resiliency to maintain accurate motion and force control despite disturbances from arbitrary directions, such as wind, ground effects, and friction. Realizing MMR on aerial vehicles requires not only omnidirectional flight; it also requires (I) vectoring of maximum thrust in any direction, to maximize capacity for contact-force application and disturbance rejection, (II) global stability, to enable control over any orientation/position, and (III) compact, standard designs that build upon platforms such as quadrotors to inherit technological know-how. No current aerial vehicle simultaneously enables I--III, due to structural and control limitations that constrain actuation. We present MorphQuad: a morphable quadrotor that enjoys MMR. Key to our approach is a hardware and control co-design: on hardware, we independently articulate each of the four rotor systems via two-axis gimbals; on control, we introduce globally-stable control, and energy-optimal thrust allocation that permits inter-rotor thrust cancellations only to avoid downwash interference and gimbal lock. With fully-onboard autonomy, MorphQuad demonstrates multi-revolution rotation while translating or hovering, for pipe inspection and target tracking (maneuverability); valve turning, perching, and object pressing and pushing with human-level strengths (manipulation); and wind rejection from any direction, even directed to a single rotor, and push-pull recovery (resiliency).
ARCSnake V2: Mechanical Adaptations For An Amphibious Multi-Domain Screw-Propelled Snake-Like Robot
Sara Wickenhiser, Lizzie Peiros, Calvin Joyce, Peter Gavrilov, Sujaan Mukherjee, Syler Sylvester, Junrong Zhou, Mandy Cheung, Jason Lim, Florian Richter, Michael C. Yip
2511.11970v2
ARCSnake V2: Mechanical Adaptations For An Amphibious Multi-Domain Screw-Propelled Snake-Like Robot
Sara Wickenhiser, Lizzie Peiros, Calvin Joyce, Peter Gavrilov, Sujaan Mukherjee, Syler Sylvester, Junrong Zhou, Mandy Cheung, Jason Lim, Florian Richter, Michael C. Yip
2511.11970v2
arXiv:2511.11970v2
•updated
•
2025-11-15
Robotic exploration in extreme environments, such as caves, oceans, and extraplanetary surfaces, poses significant challenges, specifically locomotion across diverse terrains. Conventional wheeled or legged robots often struggle in such contexts due to variability in traction. This paper presents ARCSnake V2, an adaptation of ARCSnake V1 with additional amphibious capabilities for aquatic environments. ARCSnake V2 combines the high mobility of hyper-redundant snake robots with the terrain versatility of Archimedean screw propulsion. Key contributions include a water-sealed mechanical design with serially linked screw and joint actuation, and an integrated buoyancy control system. Extensive experiments validate its underwater capabilities for diving and surfacing, as well as force-regulated actuation. These capabilities position ARCSnake V2 as a versatile platform for exploration, search-and-rescue, and environmental monitoring in multi-domain settings.
Comment: 8 pages, 5 figures, IROS
TurboVLA: Real-Time Vision-Language-Action Model at 32 Hz on an RTX 4090 with <1 GB VRAM
Hengyi Xie, Chenfei Yao, Xianjin Wu, Xuanyang Xi, Yiping Tang, Di Xu, Yingying Zhu, Dingkang Liang, Xiang Bai, Han Ding
2607.27205v1
TurboVLA: Real-Time Vision-Language-Action Model at 32 Hz on an RTX 4090 with <1 GB VRAM
Hengyi Xie, Chenfei Yao, Xianjin Wu, Xuanyang Xi, Yiping Tang, Di Xu, Yingying Zhu, Dingkang Liang, Xiang Bai, Han Ding
2607.27205v1
arXiv:2607.27205v1
•
2026-07-29
Vision-language-action (VLA) models commonly adopt an LLM-centric $V \to L \to A$ pathway, where visual observations are projected into the representation space of a large language model before being decoded into robot actions. Although effective, this design incurs substantial computation and memory overhead at every policy invocation. In this work, we introduce TurboVLA, a new VLA paradigm that reformulates the conventional $V \to L \to A$ pathway as a direct $V + L \to A$ mapping. Instead of using a large language model as the central interface between perception and action, TurboVLA independently encodes visual observations and language instructions, directly exchanges information between them through lightweight bidirectional vision-language interaction, and predicts continuous action chunks with a compact decoder. This simple design constructs task-conditioned representations directly from visual and linguistic features, significantly reducing the computational and memory costs of VLA inference. On LIBERO, TurboVLA achieves 97.7% average success with only 0.2B parameters, 31.2 ms inference latency, and 0.9 GB inference VRAM on a consumer-grade RTX 4090, matching or outperforming substantially larger VLA policies. These results establish TurboVLA as a simple and effective alternative to the prevailing LLM-centric VLA paradigm, offering a new perspective on how vision, language, and action can be connected for efficient robotic manipulation. Code is available at https://github.com/H-EmbodVis/TurboVLA.
Comment: Code is available at https://github.com/H-EmbodVis/TurboVLA
VidMap: Exploiting Temporal Structure for Video-Based Structure-from-Motion
Zador Pataki, Paul-Edouard Sarlin, Marc Pollefeys
2607.27194v1
VidMap: Exploiting Temporal Structure for Video-Based Structure-from-Motion
Zador Pataki, Paul-Edouard Sarlin, Marc Pollefeys
2607.27194v1
arXiv:2607.27194v1
•
2026-07-29
Accurately recovering the camera's calibration and metric poses for any unconstrained video would unlock large-scale training data for navigation and scene understanding. The dominant approaches to this problem are severely limited: Simultaneous Localization and Mapping (SLAM) is sensitive to initialization and transient failures due to its causal, incremental nature; it is often over-optimized for real-time operation and generally requires known camera calibration; while Structure-from-Motion (SfM) typically forgoes any image ordering, enabling optimal initialization and global optimization, but lacks robustness to visual symmetries and extreme motions. To bridge this gap, we introduce a system that combines the strong sequential constraints of SLAM with the flexibility and global optimization of offline SfM, enabling the metric reconstruction of arbitrary, long, uncalibrated videos. This system leverages recent advances in wide-baseline dense image matching, treats temporal ordering as a first-class citizen for reliable loop closure, and augments global optimization with metric monocular depth priors. As a result, thorough evaluations on diverse, challenging datasets that exhibit extreme motion and visual symmetries reveal that our approach is significantly more robust and accurate than both state-of-the-art SLAM and SfM, classical or learned, with given or unknown camera calibration. The code is publicly available at https://github.com/cvg/vidmap.
Self-Configurable Mesh-Networks for Scalable Distributed Submodular Bandit Optimization
Zirui Xu, Vasileios Tzoumas
2602.19366v2
Self-Configurable Mesh-Networks for Scalable Distributed Submodular Bandit Optimization
Zirui Xu, Vasileios Tzoumas
2602.19366v2
arXiv:2602.19366v2
•updated
•
2026-02-22
We study how to scale distributed bandit submodular coordination under realistic communication constraints in bandwidth, data rate, and connectivity. We are motivated by multi-agent tasks of active situational awareness in unknown, partially-observable, and resource-limited environments, where the agents must coordinate through agent-to-agent communication. Our approach enables scalability by (i) limiting information relays to only one-hop communication and (ii) keeping inter-agent messages small, having each agent transmit only its own action information. Despite these information-access restrictions, our approach enables near-optimal action coordination by optimizing the agents' communication neighborhoods over time, through distributed online bandit optimization, subject to the agents' bandwidth constraints. Particularly, our approach enjoys an anytime suboptimality bound that is also strictly positive for arbitrary network topologies, even disconnected. To prove the bound, we define the Value of Coordination (VoC), an information-theoretic metric that quantifies for each agent the benefit of information access to its neighbors. We validate in simulations the scalability and near-optimality of our approach: it is observed to converge faster, outperform benchmarks for bandit submodular coordination, and can even outperform benchmarks that are privileged with a priori knowledge of the environment.
HumanCLAW: Can Vision-Language Models Act Through a Body?
Siyao Li, Jiawei Gu, Shuai Liu, Kairui Hu, Zekun Li, Linjie Li, Chengcheng Tang, Po-Chen Wu, Ivan Shugurov, Lingni Ma, Michael Zollhoefer, Sizhe An, Abhay Mittal, Amy Zhao, Ranjay Krishna, Manling Li, Ziwei Liu, Chuan Guo
2607.27180v1
HumanCLAW: Can Vision-Language Models Act Through a Body?
Siyao Li, Jiawei Gu, Shuai Liu, Kairui Hu, Zekun Li, Linjie Li, Chengcheng Tang, Po-Chen Wu, Ivan Shugurov, Lingni Ma, Michael Zollhoefer, Sizhe An, Abhay Mittal, Amy Zhao, Ranjay Krishna, Manling Li, Ziwei Liu, Chuan Guo
2607.27180v1
arXiv:2607.27180v1
•
2026-07-29
Evaluating whether a vision-language model (VLM) can act through a physical body is challenging. The outcome of an action couples the VLM's decision with motor control. When a task fails, it is hard to tell whether the VLM made a bad choice or the motor controller simply failed to execute it, e.g., losing balance and falling. In this work, we introduce HumanCLAW, an evaluation framework that decouples action decision-making from low-level execution. At every step, a harnessed, off-the-shelf VLM issues an atomic skill command, and the command is translated into a sub-second chunk of continuous full-body motion with real physical consequences, including gravity and collisions. The body can therefore act freely in the physical world, while execution-side disturbances, balance and motor errors, are factored out. What remains measurable is the model's action intelligence: its moment-to-moment choice of what the body should execute next. Based on this framework, we build HumanCLAW-Bench: 1,218 long-horizon, egocentric find-navigate-interact episodes across 41 indoor scenes. We test nine state-of-the-art VLMs and find that none solves the benchmark; the best model reaches only a 16.8% success rate. Recognizing the target is not the bottleneck. What current VLMs lack is embodied self-awareness: they lose track of their own body, failing to tell where it is, whether it has reached the goal, or whether it has hit an obstacle.
Comment: Project page: https://human-claw.github.io/
DLAM: Distributional Latent Actions with Temporal Constraints
Zuojin Tang, Feifan Luo, Haoyun Liu, Botai Yuan, Dekang Qi, Ronghan Chen, Yandan Yang, Tong Lin, Xinyuan Chang, Mu Xu, Bin Liu, De Ma, Zhiheng Ma
2607.27138v1
DLAM: Distributional Latent Actions with Temporal Constraints
Zuojin Tang, Feifan Luo, Haoyun Liu, Botai Yuan, Dekang Qi, Ronghan Chen, Yandan Yang, Tong Lin, Xinyuan Chang, Mu Xu, Bin Liu, De Ma, Zhiheng Ma
2607.27138v1
arXiv:2607.27138v1
•
2026-07-29
Vision-language-action (VLA) models remain constrained by scarce action-labeled robot data, whereas action-free videos offer abundant observations of physical change. Latent action models can extract such priors, but reconstruction-trained codes may predict future observations without the structure required for joint generation with robot actions. Existing structured methods add temporal constraints but retain deterministic transition points, so residual errors in locally inferred transitions may propagate and compound under recursive composition. We introduce DLAM, a distributional latent-action model that represents each transition as a diagonal Gaussian. Reconstruction conditioned on the reference frame grounds the mean in observed visual change, while normalized composition and reversal over equal-gap triplets constrain both the mean and dimension-wise variance. Variance composition uses a lightweight shared-correlation coefficient to account for dependence between adjacent transitions that share an intermediate frame, whereas reversal negates the mean and preserves the variance. For downstream policy learning, we freeze the encoder and train a flow-matching policy to jointly generate mean transition sequences and robot actions. On held-out transitions, DLAM learns more temporally consistent latent dynamics than existing latent-action baselines and achieves stronger direct and cumulative reconstruction on held-out videos. Under the same controlled $π_0$ transfer protocol, it also improves policy performance on MetaWorld MT50, LIBERO, and real-world manipulation tasks. Controlled ablations show that normalized mean constraints account for most of the reconstruction gain, while learned variance and correlation-aware composition provide complementary improvements in downstream control.
Controlled Experiments on Lane Changing by Transitional Autonomous Vehicle: Dataset and Behavioral Insights
Abhinav Sharma, Md Abdullah Al Hasan, Danjue Chen, George F. List
2607.27085v1
Controlled Experiments on Lane Changing by Transitional Autonomous Vehicle: Dataset and Behavioral Insights
Abhinav Sharma, Md Abdullah Al Hasan, Danjue Chen, George F. List
2607.27085v1
arXiv:2607.27085v1
•
2026-07-29
This paper presents the North Carolina Transitional Autonomous Vehicle Lane-Changing (NC-tALC) dataset and uses it to characterize mandatory lane-changing behavior of transitional automated vehicles (tAVs). It quantifies the evolution of lead--lag gaps throughout the lane-change process and examines how potential collision risk develops during the maneuver. A controlled field experiment comprising 78 mandatory lane-change trials was conducted on a public roadway in Apex, North Carolina. Four instrumented vehicles created repeatable traffic conditions while varying the lane changer's initial position within the candidate target gap. High-resolution RTK-GNSS/INS trajectories were processed to identify key timestamps, calculate lead, lag, and lane-change gaps, and estimate interactions using time-gap- and speed-based surrogate safety measures. Despite substantial differences in initial conditions, lead and lag gaps consistently converged toward a relatively narrow range near lane crossing. Potential collision risk increased as the maneuver progressed, peaked near physical lane entry, and was dominated by interactions with the target-lane leader. Lane-change completion did not necessarily coincide with the disappearance of collision risk. This study provides one of the first controlled empirical characterizations of the complete mandatory lane-change process of tAVs using repeatable public-road experiments. The NC-tALC dataset supports analysis of behavioral and safety evolution throughout the maneuver rather than only at the gap-acceptance instant. The dataset and findings provide empirical benchmarks for evaluating automated lane-changing behavior, calibrating behavioral models, and validating simulation and safety assessment methods for mandatory lane-change scenarios.
VEGA: Learning Navigation VLAs from In-the-Wild Egocentric Video with Geometric Trajectory Supervision
Gershom Seneviratne, Yohan Abeysinghe, Jianyu An, Vaibhav Shende, Rahul Kumar, Dinesh Manocha
2606.18426v2
VEGA: Learning Navigation VLAs from In-the-Wild Egocentric Video with Geometric Trajectory Supervision
Gershom Seneviratne, Yohan Abeysinghe, Jianyu An, Vaibhav Shende, Rahul Kumar, Dinesh Manocha
2606.18426v2
arXiv:2606.18426v2
•updated
•
2026-06-16
We introduce VEGA, an approach for training navigation VisionLanguage-Action (VLA) models from unlabeled egocentric navigation videos. Internet-scale egocentric videos provide a scalable source of navigation-relevant visual observations, capturing cluttered scenes, close-range obstacles, and natural human motion through real-world spaces. However, these videos are not directly usable for policy learning because they do not provide obstacle-aware trajectories conditioned on explicit navigation goals in the robot's coordinate frame. VEGA addresses this gap by reconstructing local scene geometry from monocular video, sampling navigation goals (represented as text, image, or spatial waypoints) and generating obstacle-aware trajectories using the constructed geometry. The resulting trajectory distribution is then used to train a flow-matching VLA navigation policy. By using geometry exclusively during training, VEGA distills obstacle-aware planning directly into a vision-based policy. Furthermore, we introduce VEGA-Bench, a benchmark containing 250k scenes and approximately 5 million navigation goals paired with scene geometry, designed to evaluate goal progress, collision avoidance, and obstacle clearance of VLAs. Our evaluation shows that VEGA achieves competitive goal progress while reducing collisions by 33.0% and improving obstacle clearance by 17.9% over the strongest baseline on VEGABench, while improving success by at least 150.0%, reducing collisions by at least 66.7%, and improving obstacle clearance by at least 60.0% in real-world trials. Ultimately, we demonstrate that video-derived geometric supervision provides a scalable and effective signal for training obstacle-aware navigation VLAs. The code and benchmark will be released at the time of publication.
Track-Leakage-Free Hold-Out Self-Validation for Photogrammetric Reconstruction: Protocol, Sensitivity, and Limits
Behnam Asadi
2607.24852v2
Track-Leakage-Free Hold-Out Self-Validation for Photogrammetric Reconstruction: Protocol, Sensitivity, and Limits
Behnam Asadi
2607.24852v2
arXiv:2607.24852v2
•updated
•
2026-07-25
Automated photogrammetric inspection emits metric measurements from reconstructions whose correctness is normally unknown without an external survey. Can a reconstruction estimate its own reliability with no ground truth, and what would such an estimate measure? We formalise a track-leakage-free hold-out protocol: a deterministic image subset is withheld, and each withheld view is re-localised by resection against only those 3D points supported by at least two retained images, so no view is tested against structure it helped create. We evaluate it on five GNSS-referenced captures (four RTK-fixed) across four sites, 13 ETH3D laser-scan scenes, a EuRoC flight, and 30 IMC 2025 scenes. The protocol is computationally well-posed -- good reconstructions score near-perfect self-consistency (median rotation error 0.003 deg) -- but it does not measure accuracy, for a structural rather than statistical reason. It saturates: confidence stays pinned at 1.00 while true error swings 14.1x within a single capture, and holds at 1.00 on survey-grade truth at 3.4 m, 4.3 m, and 1.7 m / 13 deg. It is blind to coherent distortion: corruption that fragments a reconstruction is caught (1.00 -> 0.96), but corruption yielding a single, internally self-consistent, globally distorted model is not -- at three of four captures such models were wrong by 55-106 m at confidence 1.00. On IMC 2025 the same dichotomy appears with no injected degradation: confidence separates failed from successful reconstructions (rho = 0.68) yet ranks nothing among the successful ones (rho = 0.01). A capture-level meta-analysis of the continuous signal is underpowered and sign-unstable (k = 5, 95% CI [-0.45, +0.75]); the negative result does not rest on it. Track-leakage-free hold-out therefore measures internal geometric consistency: a qualitative fragmentation warning, not a substitute for control-point accuracy assessment.
Comment: 16 pages, 4 figures. v2: restructured abstract and presentation; all results and numbers unchanged. Negative/characterisation result: a ground-truth-free self-consistency signal is shown to saturate and to be blind to coherent global distortion
EA-Nav: Learning Safe Visual Navigation Policies with Embodiment Awareness
Jialu Zhang, Yong Du, Xianda Guo, Shunwang Sun, Xinqi Liu, Yue Sun, Guodong Lu, Wei Sui, Jituo Li
2607.19880v2
EA-Nav: Learning Safe Visual Navigation Policies with Embodiment Awareness
Jialu Zhang, Yong Du, Xianda Guo, Shunwang Sun, Xinqi Liu, Yue Sun, Guodong Lu, Wei Sui, Jituo Li
2607.19880v2
arXiv:2607.19880v2
•updated
•
2026-07-22
Cross-embodiment navigation is a key challenge in embodied intelligence. Due to differences in embodiment, the same visual observation may imply different actions for different agents, making prediction ambiguous when relying solely on vision. Existing studies mainly rely on reinforcement learning, which requires large-scale interaction and careful reward design, making it difficult to support scalable pretraining and real-world adaptation. In contrast, imitation-learning-based approaches remain limited. To address these challenges, we propose an imitation-learning-based embodiment-aware navigation framework with a modular multi-stage design. In pretraining, we construct a cross-embodiment navigation dataset from Internet videos and introduce embodiment geometry as conditional tokens to reduce action ambiguity under the same observation. In fine-tuning, we design a multimodal information injection mechanism based on a decoupled architecture. Specifically, we design a trajectory augmentation strategy to generate high-risk samples, which are used to train spatial perception and risk-aware correction separately, thereby explicitly incorporating embodiment geometry for safe navigation. Experimental results show that the proposed method effectively improves navigation performance across different embodiment settings, demonstrating the effectiveness of incorporating embodiment geometry into embodied navigation.
What Can Latent World Models Know? Physical Parameter Identifiability in Multimodal Predictive Representations
Kaizhen Tan, Xin Xu, Siru Tao, Hanzhe Hong, Yang Feng, Heqing Du
2607.27017v1
What Can Latent World Models Know? Physical Parameter Identifiability in Multimodal Predictive Representations
Kaizhen Tan, Xin Xu, Siru Tao, Hanzhe Hong, Yang Feng, Heqing Du
2607.27017v1
arXiv:2607.27017v1
•
2026-07-29
A central premise of latent world models is that predicting the future forces a representation to internalize the physics of its environment. Which physical quantities does a trained latent actually contain, and what decides this? We answer with controlled interventions in POKEWORLD, an interactive environment whose visually identical objects hide mass, drag, and contact stiffness. A certificate-gated protocol first certifies each parameter as recoverable from raw observations, then measures whether it enters the latent, so a null result can be attributed to the objective rather than to the environment. The resulting identifiability map has two organizing mechanisms and one frontier. Inputs limit what can be known, while prediction targets decide what is retained. Stiffness enters the latent only when touch is forecast ($R^2=0.50$, compared with $-0.02$ when the same signal is merely fused into the input), and under single-step prediction a vision-only latent discards even perfectly visible object state. Drag marks the frontier. It carries a recoverability certificate of 0.89 yet plateaus near 0.13 under every deterministic prediction objective we test, while a supervised head on the same trunk reaches 0.45. Parameters whose readout is slow and ratio-type under the sensed coordinates fall outside what these objectives acquire. On RH20T, an input-target factorial across scaling curves reproduces both mechanisms across two robots and 4,258 episodes. Every arm missing information or prediction pressure stays flat over a fivefold data range, and only the full multimodal objective forecasts force beyond a persistence baseline, with held-out gains that grow with scale. Objective structure determines which physical parameters a latent acquires, and additional data improves only the parameters it already acquires.
StairMaster: Learning to Conquer Risky Hollow Stairs for Agile Quadrupedal Robots
Xincheng Tang, Youhan Xie, Zhengjie Shu, Wanyu Li, Lai Jiang, Wenkang Hu, Yitong Li, Ruigang Yang
2606.25765v2
StairMaster: Learning to Conquer Risky Hollow Stairs for Agile Quadrupedal Robots
Xincheng Tang, Youhan Xie, Zhengjie Shu, Wanyu Li, Lai Jiang, Wenkang Hu, Yitong Li, Ruigang Yang
2606.25765v2
arXiv:2606.25765v2
•updated
•
2026-06-24
Climbing hollow stairs remains a challenging problem for quadruped robots due to the high risk of leg trapping, severe depth sparsity, and high-frequency depth-sensing noise. In this paper, we propose StairMaster, a novel three-stage reinforcement learning framework for stable locomotion on such extreme discontinuous terrains. Our architecture integrates a Cross-Attention mechanism to extract structural features from noisy depth data, alongside a Spatial-aware Recurrent Unit (SRU) that maintains robust spatio-temporal memory to mitigate perception blind spots. To bridge the sim-to-real gap in depth perception, we propose a high-fidelity sim-to-real depth sensor modeling pipeline that faithfully replicates real-world sensor artifacts. Additionally, we employ a 3D waypoint-guided active perception reward for proactive sensing, alongside hollow gap kinematic and stair edge penalties to ensure precise foothold placement. We successfully deployed StairMaster on a Unitree Go2 robot, demonstrating its ability to conquer hollow stairs with an unprecedented incline of up to 55$^\circ$ through zero-shot transfer. To the best of our knowledge, this is the first RL-based policy to achieve such steep hollow stair climbing in real-world environments. Project Website: https://sivan666666.github.io/StairMaster/.
Comment: 9 pages, 9 figures
RL$^2$-VLA: Adaptive RL Latent Compositional Steering with Test-Time Scaling for Vision-Language-Action Models
Derek Ming Siang Tan, Shailesh Shailesh, Srikrishna Iyer, William Wei Jie Teo, Yuanliang Ju, Qiao Gu, Guillaume Sartoretti
2607.26991v1
RL$^2$-VLA: Adaptive RL Latent Compositional Steering with Test-Time Scaling for Vision-Language-Action Models
Derek Ming Siang Tan, Shailesh Shailesh, Srikrishna Iyer, William Wei Jie Teo, Yuanliang Ju, Qiao Gu, Guillaume Sartoretti
2607.26991v1
arXiv:2607.26991v1
•
2026-07-29
Despite the impressive visuomotor capabilities enabled by Vision-Language-Action (VLA) models, their performance often degrades on challenging and out-of-domain tasks. Recent test-time steering and scaling methods improve performance without extensive data collection and retraining, but action samples often remain concentrated around similar behaviors and therefore inherit correlated failure modes. Moreover, existing methods apply the same intervention strategy at every timestep, regardless of whether the base policy is already likely to succeed. To address these limitations, we introduce $RL^2$, an adaptive inference-time steering framework that leverages Reinforcement Learning on VLA Latents. First, we train a lightweight offline RL policy conditioned on expressive latents extracted from the VLA action expert and compose its flow velocity with that of the frozen VLA during inference. This compositional steering strategy combines the behavioral priors of large-scale imitation learning with the action diversity induced by offline RL beyond dominant demonstration modes. We further discover that inference-time steering follows fundamentally different scaling laws under success and failure states, revealing that action diversity is most beneficial when the base VLA is likely to fail, but can unnecessarily perturb already-accurate actions when success is likely. Building on this insight, $RL^2$ activates compositional steering only when failure is predicted. Across the SIMPLER and PolaRiS benchmarks, $RL^2$ improves success rates by up to +17.3% in out-of-domain settings, while ablations and scaling studies demonstrate the importance of latent representations and RL training. Finally, real-world experiments demonstrate that these gains transfer beyond simulation, establishing $RL^2$ as a practical and modular steering framework for VLA deployment.
Comment: Code and models are available at https://rl2-vla.github.io
SymmGrid: Super-Scaling On-Robot Learning with Parallelized Symmetries and Egocentric-Exocentric Visual Perception
Gabe Everett, Brice Gunter, Ryan Vander Stelt, Cleiver Ruiz-Martinez, Blake Hull, Juan Rojas
2607.26985v1
SymmGrid: Super-Scaling On-Robot Learning with Parallelized Symmetries and Egocentric-Exocentric Visual Perception
Gabe Everett, Brice Gunter, Ryan Vander Stelt, Cleiver Ruiz-Martinez, Blake Hull, Juan Rojas
2607.26985v1
arXiv:2607.26985v1
•
2026-07-29
Deep reinforcement policy learning directly in physical robots (on-robot learning) remains bottlenecked by slow wall-clock training times. We present SymmGrid, a trajectory level augmentation framework inspired by parallelized symmetries that super-scales group transformations to significantly accelerate on-robot learning in both egocentric and exocentric visual setups. We model a Markov Decision Process (MDP) under a symmetry tree, in which state-action pairs have admissible parallelized invariant transformations that yield a geometric grid structure. The state is modelled with ego- or exocentric images and proprioception information. The latter require special treatment, in the form of homographies, to warp visual scenes in line with their corresponding spatial transformations. These parallelized transformations produce a large set of unique symmetric equivalences that populate the replay buffer with diverse and consistent experiences that speed up learning and improve performance. We present extensive training and evaluations performed directly on real robot manipulation contact tasks including peg-insertions, cable routing, and object relocations. Relative to SOTA, SymmGrid achieved wall-clock training convergence speed-ups of 1.37-2.17x, evaluation success rate improvements of 1.09x-1.27x, fastest training convergence times of 16.6, 10.9, and 79.3 minutes respectively. For trajectory wide assessments, we used normalized area under the curve (nAUC) ratios. SymmGrid achieved improvements of up to 2.59x. These results confirm that simple branch symmetries can have an outsized result due to super-scaling and bring us closer to sub-10 minute on-robot learning training in manipulation tasks suitable for arms and humanoids. The project page is available at symmgrid-robot.github.io
Comment: 9 pages, 7 figures, 1 table
Dense Soft Weighting for Radar Ego-Velocity Estimation
Atar Babgei, Chenyu Zhao, Michael Breza, Julie A. McCann
2607.26980v1
Dense Soft Weighting for Radar Ego-Velocity Estimation
Atar Babgei, Chenyu Zhao, Michael Breza, Julie A. McCann
2607.26980v1
arXiv:2607.26980v1
•
2026-07-29
Sensing ego-velocity estimation is fundamental to state estimation in visually degraded environments, where camera- and LiDAR-based pipelines can become unreliable. Millimetre-wave radar is well suited to these conditions because it provides direct Doppler velocity sensing and remains robust to poor illumination, textureless scenes, and airborne particulates. However, conventional radar ego-velocity pipelines typically apply constant false alarm rate (CFAR) thresholding to convert dense radar spectra into sparse point clouds, prematurely discarding sub-threshold returns that may still retain useful Doppler motion cues. We present Dense Soft Weighting, an analytic radar front-end that maps every range-Doppler cell to a continuous confidence metric rather than enforcing a binary detection threshold. Ego-velocity is then estimated using a deterministic robust weighted least-squares formulation, while the same weighted measurements provide a closed-form, measurement-derived velocity covariance for integration with a shared inertial back-end. The method requires no platform-specific training data or learning-based uncertainty model, supporting transfer across single-chip radar configurations. Across two public datasets and one self-collected dataset, Dense Soft Weighting reduces mean absolute pose error by 31-45% relative to the strongest CFAR point-cloud baseline under an identical inertial back-end, while running in real time on embedded hardware.
Comment: Submitted to
PACE: Phase-Aware Chunk Execution for Robot Policies with Action Chunking
Junnan Nie, Jiayi Li, Jiachen Zhang, Junyi Lao, Chenghao Liu, Tianle Zhang, Liang Lin, Songfang Huang
2606.00537v2
PACE: Phase-Aware Chunk Execution for Robot Policies with Action Chunking
Junnan Nie, Jiayi Li, Jiachen Zhang, Junyi Lao, Chenghao Liu, Tianle Zhang, Liang Lin, Songfang Huang
2606.00537v2
arXiv:2606.00537v2
•updated
•
2026-05-30
Recent vision-language-action and diffusion-based robot policies often use action chunking, where each policy query predicts a sequence of future actions and the robot executes an open-loop prefix before re-querying. While this interface improves local motion continuity, deployment still requires choosing the execution horizon: how much of each predicted chunk should be executed before acquiring a new observation. However, our experiments show that success is strongly task-dependent and non-monotonic with respect to the execution horizon, making a single constant horizon an unreliable deployment rule. We propose PACE (Phase-Aware Chunk Execution), a training-free test-time execution method that selects the execution horizon online from the predicted chunk itself. PACE exploits the phase-dependent kinematic structure of manipulation trajectories by identifying low-speed transition points in the predicted speed profile and using them as candidate replanning boundaries. Because PACE uses only the predicted action chunk, it is plug-and-play and requires no retraining or access to policy internals. We validate PACE through large-scale evaluations in both simulation and real-robot settings. On 50 RoboTwin2.0 tasks, PACE raises the average success rate from 57.8% to 64.2%. In real-robot experiments on bimanual ALOHA and single-arm Franka platforms, PACE improves the average task score from 60.7 to 77.7 and the average success rate from 50.7% to 70.4%. Ablations and rollout-level analyses show that PACE adapts execution horizons across manipulation phases, shortening near transitions while preserving longer execution during coherent motion.
Comment: 21 pages, 7 figures, 6 tables. Preprint
Temporally Centered SIGReg Improves Multi-Task LeWorldModel Learning: From Analysis to Method
Chang Liu, Fei Suo, Yanzhou Jin, Yusuke Iwasawa, Yutaka Matsuo, Yaonan Zhu
2607.26924v1
Temporally Centered SIGReg Improves Multi-Task LeWorldModel Learning: From Analysis to Method
Chang Liu, Fei Suo, Yanzhou Jin, Yusuke Iwasawa, Yutaka Matsuo, Yaonan Zhu
2607.26924v1
arXiv:2607.26924v1
•
2026-07-29
Recent work on LeWorldModel (LeWM) has shown that the Sketched Isotropic Gaussian Regularizer (SIGReg) enables stable end-to-end world-model learning from pixels by regularizing the latent marginal distribution toward an isotropic Gaussian, thereby preventing representation collapse. While effective and elegant in single-task settings, this recipe does not extend reliably to multi-task training, leading to substantially worse downstream behavior-cloning performance. In this paper, we show that marginal Gaussianization compresses the separation between task-dependent latent clusters relative to within-cluster variation. This compression introduces representation aliasing across tasks and states, and makes the learned representations highly sensitive to small visual perturbations. To address this problem, we apply SIGReg to temporally centered residuals rather than to the latent marginal distribution. This surrogate target places no direct regularization pressure on the separation among cluster centers, removes the requirement that the full latent follow a single isotropic Gaussian, and retains the anti-collapse effect of SIGReg. On the LIBERO benchmark, our method improves downstream success on the long-horizon suite by 1.7x and raises the average success rate across four suites from 53.2% to 73.6%. Without external pretraining, it slightly outperforms Diffusion Policy trained from scratch and approaches the performance of large-scale pretrained policy baselines. These results reveal a structural incompatibility between marginal Gaussian priors and multi-task latent structure, and provide a simple route toward stable and scalable end-to-end multi-task world-model learning.
BioVLN: A Simulation Platform for Visual Language Navigation in Biomedical Laboratories
Zhe Liu, Quan Lu, Zhaohui Du, Zhe Wang, Huanbo Jin, Jiaming Gu, Qi Wang, Ting Xiao, Minting Pan, Dongzhan Zhou
2607.26914v1
BioVLN: A Simulation Platform for Visual Language Navigation in Biomedical Laboratories
Zhe Liu, Quan Lu, Zhaohui Du, Zhe Wang, Huanbo Jin, Jiaming Gu, Qi Wang, Ting Xiao, Minting Pan, Dongzhan Zhou
2607.26914v1
arXiv:2607.26914v1
•
2026-07-29
Biomedical laboratory robots must navigate to instruments before performing experimental procedures. Existing embodied navigation platforms are designed for household environments and treat a target as an object center or an arbitrary nearby position. This representation is inadequate for laboratory instruments, which must be approached from their operating side while maintaining safe clearance from surrounding equipment. We introduce BioVLN, a simulation platform for developing and evaluating visual-language navigation agents in biomedical laboratories. BioVLN represents each instrument with three regions: its physical body, a surrounding clearance region, and an operation area in front of the usable side. This model is applied consistently to scene generation, target placement, navigation evaluation, and safety analysis, so success depends on reaching a position from which the instrument can be accessed. BioVLN supports procedural scene generation and manually designed environments, producing 47 scenes and 1667 episodes. Standardized navigation and reinforcement-learning interfaces enable trajectory collection and policy training. Experiments show that geometric exploration reaches 74.4--87.5% success, while sampling multiple valid positions in the operation area improves success to 83.3--92.5% and reduces unsafe proximity.
Comment: 17 pages, 4 figures
From Passive Video to Editable Experience: Physically Grounded Experience Synthesis for Embodied Intelligence
Jia Luo
2607.26903v1
From Passive Video to Editable Experience: Physically Grounded Experience Synthesis for Embodied Intelligence
Jia Luo
2607.26903v1
arXiv:2607.26903v1
•
2026-07-29
The key bottleneck in embodied AI is not model architecture but data. Although billions of human manipulation videos exist online, robots cannot directly learn from them due to the embodiment gap between human morphology and robot hardware. We introduce Pegasus, a low-resource framework that bridges this gap by translating human demonstrations into robot-learnable data through structured knowledge transfer. Instead of relying on raw video prompts, Pegasus constructs a graph-based intermediate representation: a Task Graph extracted from human videos is transformed through Affordance and Constraint Graphs into a Robot Planning Graph for robot-conditioned video generation. A hierarchical affordance latent space models the relationship between object states, affordances, and tasks, enabling generalization beyond object identities. A closed-loop physics verifier further filters invalid generations using kinematic feasibility, collision constraints, and joint limits. We evaluate Pegasus across a range of egocentric manipulation benchmarks, including GTEA Gaze+ and EPIC-KITCHENS-100, and diverse robot embodiments, assessing Task Correctness, Executability, State Consistency, and Learnability. Results demonstrate reliable cross-embodiment translation and show that robot data generation can be reframed from a hardware collection problem into a scalable, low-resource knowledge transfer problem.
Convex Collision-Free Regions
Tomoyo Kikuchi, Takashi Kanai
2607.26901v1
Convex Collision-Free Regions
Tomoyo Kikuchi, Takashi Kanai
2607.26901v1
arXiv:2607.26901v1
•
2026-07-29
Convex Collision-Free Regions (CCFR) is a collision handling method that explicitly represents local convex feasible regions to enforce non-penetration. Each feasible region is constructed from surrounding mesh primitive configurations, including edge-edge and vertex-face interactions. The resulting convex region represents admissible non-penetrating vertex displacements at the current configuration. Existing collision handling methods for deformable body simulation have largely relied on implicit representations of feasibility, resulting in either compromised robustness for secondary collisions and codimensional contacts or tight coupling with specific nonlinear optimization schemes. Our formulation constructs feasible regions independently for each vertex, defined prior to penetration, inherently accounts not only for primary collisions but also for secondary collisions and codimensional contacts, enabling highly scalable and parallelizable collision handling. These feasible regions encode geometric non-penetration constraints independently of physical contact response models. CCFR does not rely on nonlinear optimization and is compatible with simulation frameworks such as Extended Position-Based Dynamics (XPBD) that do not explicitly maintain interior feasibility during iterative updates. The effectiveness of CCFR is demonstrated across cloth, hair, wire, particle systems, and codimensional contact scenarios, showing versatile and efficient collision handling.
StructureGS: Structure-aware Gaussian Splatting for Articulated Object Reconstruction
Gahye Lee, Gyoonseo Kim, Wonjong Jang, Jooeun Son, Seungyong Lee
2607.26889v1
StructureGS: Structure-aware Gaussian Splatting for Articulated Object Reconstruction
Gahye Lee, Gyoonseo Kim, Wonjong Jang, Jooeun Son, Seungyong Lee
2607.26889v1
arXiv:2607.26889v1
•
2026-07-29
Reconstructing articulated objects with multiple movable parts is essential for understanding object structure and enabling physical interaction. However, this reconstruction task poses significant challenges due to the entanglement of geometry, appearance, and motion parameters during optimization. Existing methods rely primarily on photometric supervision, which commonly fails to disentangle these interdependent components, resulting in poor part decomposition with blurred boundaries and geometric artifacts. To address this limitation, we introduce StructureGS, a reconstruction framework for articulated objects that integrates structure-aware guidance into 3D Gaussian Splatting. Our approach leverages oriented bounding boxes of object parts to enforce two key structural properties: spatial coherence, which constrains each part's geometry to remain compact and spatially coherent within its designated region, and structural connectivity, which enforces physically plausible contact relationships between adjacent parts. These properties are realized through structure-aware losses that inject explicit structural constraints into the optimization process. Extensive experiments demonstrate that our method achieves state-of-the-art performance in articulated object reconstruction, producing high-quality results with well-defined part geometries.
Comment: accepted at ECCV 2026
NeoRacer: An Open, Standardized 1:12 Scale Autonomous Race Car for Benchmarking and Education
Koneshka Bandyopadhyay, Ansh Mehta, Bassel El Mabsout, Renato Mancuso
2607.26855v1
NeoRacer: An Open, Standardized 1:12 Scale Autonomous Race Car for Benchmarking and Education
Koneshka Bandyopadhyay, Ansh Mehta, Bassel El Mabsout, Renato Mancuso
2607.26855v1
arXiv:2607.26855v1
•
2026-07-29
Many scientific fields rely on standard benchmarks and shared platforms to improve review and reproducibility, but autonomous systems research still lacks widely accepted open hardware. Where standardization has emerged, progress has accelerated. This is especially evident in autonomous racing, where teams often build custom systems or buy niche, expensive vehicles, making control and robotics research and education hard to compare and reproduce. High costs also limit access outside well-funded labs, while affordable educational robots are often underpowered. To address this gap, we present NeoRacer, an open-source 1:12 scale autonomous racing platform. It is built around an NVIDIA Jetson Orin Nano (67 TOPS), a 270° LiDAR, a 120 fps global-shutter camera, and a 9-axis IMU. NeoRacer ships pre-assembled for USD 2,699, offering over 3x the compute of comparable platforms at less than half the cost of the nearest pre-assembled alternative. Co-developed by the Neobotics Foundation and Seeed Studio, and manufactured by Seeed Studio, NeoRacer combines open hardware and software design with scalable, repeatable production. The modular, extensible platform provides a standardized benchmarking environment for autonomous racing algorithms across institutions. We describe the hardware/software architecture, design decisions from two pilot deployments (MIT IAP, 15 students; BU CPS Lab, 10 students), and key cost-performance tradeoffs. Hardware is licensed under CERN-OHL-S v2 and software under GPLv3, with all design files, firmware, and ROS2 packages publicly accessible.
PolygMap: A Perceptive Locomotion Framework for Humanoid Robot Stair Climbing
Bingquan Li, Ning Wang, Zhicheng He, Yucong Wu, Tianwei Zhang
2510.12346v2
PolygMap: A Perceptive Locomotion Framework for Humanoid Robot Stair Climbing
Bingquan Li, Ning Wang, Zhicheng He, Yucong Wu, Tianwei Zhang
2510.12346v2
arXiv:2510.12346v2
•updated
•
2025-10-14
Recently, biped robot walking technology has been significantly developed, mainly in the context of a bland walking scheme. To emulate human walking, robots need to step on the positions they see in unknown spaces accurately. In this paper, we present PolyMap, a perception-based locomotion planning framework for humanoid robots to climb stairs. Our core idea is to build a real-time polygonal staircase plane semantic map, followed by a footstep planar using these polygonal plane segments. These plane segmentation and visual odometry are done by multi-sensor fusion(LiDAR, RGB-D camera and IMUs). The proposed framework is deployed on a NVIDIA Orin, which performs 20-30 Hz whole-body motion planning output. Both indoor and outdoor real-scene experiments indicate that our method is efficient and robust for humanoid robot stair climbing.
Comment: Accepted by ICRA 2026
RVC-NMPC: Nonlinear Model Predictive Control with Reciprocal Velocity Constraints for Mutual Collision Avoidance in Agile UAV Flight
Vit Kratky, Robert Penicka, Parakh M. Gupta, Ondrej Prochazka, Martin Saska
2512.08574v2
RVC-NMPC: Nonlinear Model Predictive Control with Reciprocal Velocity Constraints for Mutual Collision Avoidance in Agile UAV Flight
Vit Kratky, Robert Penicka, Parakh M. Gupta, Ondrej Prochazka, Martin Saska
2512.08574v2
arXiv:2512.08574v2
•updated
•
2025-12-09
This paper presents an approach to mutual collision avoidance based on Nonlinear Model Predictive Control (NMPC) with time-dependent Reciprocal Velocity Constraints (RVCs). Unlike most existing methods, the proposed approach relies solely on observable information about other robots, eliminating the need for excessive communication. The computationally efficient algorithm for computing RVCs, together with the direct integration of these constraints into the NMPC problem formulation at the controller level, allows the whole pipeline to run at 100 Hz. This high processing rate, combined with modeled nonlinear dynamics of the controlled Uncrewed Aerial Vehicles (UAVs), is a key feature that facilitates the use of the proposed approach for agile UAV flight. The proposed approach was evaluated through extensive simulations emulating real-world conditions in scenarios involving up to 10 UAVs and velocities of up to 25 m/s, and in real-world experiments with accelerations up to 30 m/s$^2$. Comparison with the state of the art shows 31% improvement in terms of flight time reduction in challenging scenarios, while maintaining a collision-free navigation in all trials.
Comment: 8 pages, 8 figures
SG-CoT: An Ambiguity-Aware Robotic Planning Framework using Scene Graph Representations
Akshat Rana, Peeyush Agarwal, K. P. S. Rana, Amarjit Malhotra
2603.18271v3
SG-CoT: An Ambiguity-Aware Robotic Planning Framework using Scene Graph Representations
Akshat Rana, Peeyush Agarwal, K. P. S. Rana, Amarjit Malhotra
2603.18271v3
arXiv:2603.18271v3
•updated
•
2026-03-18
Ambiguity poses a major challenge to large language models (LLMs) used as robotic planners. In this letter, we present Scene Graph-Chain-of-Thought (SG-CoT), a two-stage framework where LLMs iteratively query a scene graph representation of the environment to detect and clarify ambiguities. First, a structured scene graph representation of the environment is constructed from input observations, capturing objects, their attributes, and relationships with other objects. Second, the LLM is equipped with retrieval functions to query portions of the scene graph that are relevant to the provided instruction. This grounds the reasoning process of the LLM in the observation, increasing the reliability of robotic planners under ambiguous situations. SG-CoT also allows the LLM to identify the source of ambiguity and pose a relevant disambiguation question to the user or another robot. Extensive experimentation demonstrates that SG-CoT consistently outperforms prior methods, with a minimum of 10% improvement in question accuracy and a minimum success rate increase of 4% in single-agent and 15% in multi-agent environments, validating its effectiveness for more generalizable robot planning.
Comment: This work has been submitted to the journal Autonomous Robots for possible publication
From Uncertainty to Determinism: Coarse-to-Fine Visual Floorplan Localization without Ray Matching
Shiyong Meng, Bolei Chen, Ping Zhong, Yang Wan, Rongzhi Wang, Jiazhi Xia, Jianxin Wang
2607.26817v1
From Uncertainty to Determinism: Coarse-to-Fine Visual Floorplan Localization without Ray Matching
Shiyong Meng, Bolei Chen, Ping Zhong, Yang Wan, Rongzhi Wang, Jiazhi Xia, Jianxin Wang
2607.26817v1
arXiv:2607.26817v1
•
2026-07-29
Visual Floorplan Localization (FLoc) has emerged as a promising solution for indoor localization by matching egocentric images against minimalist structural maps. However, due to cross-modal information asymmetry and repetitive indoor layouts, visual FLoc is fundamentally challenged by multimodal pose distributions, where visually identical observations map to distinct, spatially separated locations. Existing ray-matching-based methods tackle this by explicitly predicting sparse geometric or semantic rays, which inherently incur information loss and demand resource-intensive preprocessing alongside exhaustive matching during inference. In this paper, we bypass the intermediate ray-matching paradigm and propose a coarse-to-fine visual FLoc framework that progresses from uncertainty to determinism. In the coarse stage, we design an image-conditioned pose diffusion model to parameterize the continuous multimodal pose distribution, effectively routing stochastically initialized pose particles toward distinct candidate modes. In the refinement stage, we propose a localized refiner that predicts bounded sub-meter pose residuals from candidate-centered floorplan crops, where structural ambiguities are largely eliminated. Our method effectively balances global multi-hypothesis tracking and local sub-meter refinement without requiring any offline map preprocessing or test-time lookup tables. Comprehensive results on the S3D (full) and ZInD benchmarks demonstrate that our approach achieves state-of-the-art accuracy and robustness.
Practice Makes Policies: Bootstrapping and Consolidating Robotic Capabilities from Zero Human Demonstrations
Jialiang Li, Yuhan Wang, Haojun Li, Gaojing Zhang, Yangtian Ye, Qipeng Liu, Haotian Liang, Wenzhao Lian
2607.26809v1
Practice Makes Policies: Bootstrapping and Consolidating Robotic Capabilities from Zero Human Demonstrations
Jialiang Li, Yuhan Wang, Haojun Li, Gaojing Zhang, Yangtian Ye, Qipeng Liu, Haotian Liang, Wenzhao Lian
2607.26809v1
arXiv:2607.26809v1
•
2026-07-29
General-purpose robotic manipulation requires robots to perform diverse tasks in open-world environments while improving their skills over time. Despite recent progress in robotic manipulation, existing systems still primarily acquire manipulation skills in a static manner, where capabilities are learned for specific tasks or settings rather than adaptively evolving through physical interaction. Resembling how repeated practice enables humans to develop muscle memory, advanced manipulation proficiency requires an autonomous capability evolution mechanism that allows robots to progressively transform interaction experiences into increasingly effective manipulation abilities. To this end, we propose HERO, a self-improving hierarchical embodied agent that enables autonomous capability evolution from zero human demonstrations. HERO organizes heuristic reasoning, exemplar reuse, and reflexive execution into a unified orchestration framework, allowing robots to autonomously bootstrap manipulation experience, rapidly accumulate reusable behaviors through experience transfer, and progressively consolidate recurring interactions into efficient closed-loop visuomotor policies. By tightly coupling autonomous data collection with task execution, HERO continuously expands and dynamically schedules manipulation capabilities according to different stages of experience accumulation and execution requirements. Extensive experiments demonstrate that HERO substantially reduces human intervention during robotic data collection while achieving robust manipulation across diverse tasks, providing a promising path toward self-improving robotic systems.
Route by Kinematics, Act by Observation: Kinematics-Supervised Expert Routing in MoE-Augmented VLA
Tianhang Yang, Yanze Zheng, Junjie Wang, Wei-Bin Kou, Ruotong Li, Yujiu Yang
2607.26807v1
Route by Kinematics, Act by Observation: Kinematics-Supervised Expert Routing in MoE-Augmented VLA
Tianhang Yang, Yanze Zheng, Junjie Wang, Wei-Bin Kou, Ruotong Li, Yujiu Yang
2607.26807v1
arXiv:2607.26807v1
•
2026-07-29
While MoE augments VLA via expert specialization, router suffers from ineffective expert routing owing to the kinematic heterogeneity of actions across manipulation tasks and, even worse, the unavailability of the kinematic signals at inference time. In this work, we first observe that most semantically distinct manipulation tasks reduce to multiple kinematic archetypes. Motivated by this finding, we propose Kinematics-supervised explicit routing (KinRT), a new paradigm that shifts from implicit, observation-driven expert routing to explicit, kinematics-guided expert dispatching. Specifically, we perform kinematic clustering on action trajectories into multiple kinematically coherent groups, whose IDs serve as ground truth to supervise the training of the router; at inference time, the router dispatches experts only using visual-language observations, without any reliance on action kinematics. KinRT actually introduces an asymmetric bridging mechanism that distills the task kinematics from the action space in training into the observation space at inference. In addition, to assess KinRT's cross-platform generalization, we build an economical, Do-It-Yourself robot (DIYRobot) platform from scratch using 3D-print technology ($<$ 2,000USD). Extensive experiments demonstrate KinRT's superiority over both dense and MoE-featured VLAs by more than 23.26% on RoboTwin benchmark and 20.27% on our introduced DIYRobot platform. Our code and DIYRobot platform will be open-sourced.
Comment: 9 pages
Risk-Aware Motion Planning with Learned Trajectory Primitives and Probabilistic Safety Assessment
Marc Kaufeld, Dian Zhuang, Johannes Betz
2607.26802v1
Risk-Aware Motion Planning with Learned Trajectory Primitives and Probabilistic Safety Assessment
Marc Kaufeld, Dian Zhuang, Johannes Betz
2607.26802v1
arXiv:2607.26802v1
•
2026-07-29
This paper presents a radial basis function network (RBFN)-informed motion planning framework for safe and efficient urban autonomous driving. The proposed approach combines RBFN-based candidate trajectory generation with an analytic collision probability assessment and optimization-based trajectory refinement. The network learns jerk-minimal trajectories, enabling the MPC to operate within a reduced and dynamically consistent search space. Candidate motion primitives are selected based on an accurate probabilistic risk measure. This design decreases solver complexity while preserving safety and constraint satisfaction. The framework is evaluated in numerous urban driving scenarios. Results demonstrate improved risk awareness and fewer vehicle-limit violations compared to benchmark methods. The proposed approach integrates learning-based trajectories into optimization-based motion planning, thereby ensuring safety and interpretability.
Comment: 8 pages, submitted to IEEE ITSC 2026, Naples, Italy
CheckVLA: Execution-Time Verification with Action-Conditioned World Model for Long-Horizon Mobile Manipulation
Yushan Liu, Peibo Sun, Xintao Chao, Zhenyang Yang, Yifan Xie, Lingfeng Zhang, Shoujie Li, Chenyu Tang, Fang Chen, Xiao-Ping Zhang, Wenbo Ding
2607.26789v1
CheckVLA: Execution-Time Verification with Action-Conditioned World Model for Long-Horizon Mobile Manipulation
Yushan Liu, Peibo Sun, Xintao Chao, Zhenyang Yang, Yifan Xie, Lingfeng Zhang, Shoujie Li, Chenyu Tang, Fang Chen, Xiao-Ping Zhang, Wenbo Ding
2607.26789v1
arXiv:2607.26789v1
•
2026-07-29
Vision-language-action (VLA) policies commonly execute long-horizon mobile manipulation through open-loop action chunks, issuing multiple actions without receiving new high-level visual input. A committed chunk therefore implies how observations should evolve, but accidental deviations can violate this expectation while the remaining actions continue to propagate the error: commit-time policy confidence cannot react to a deviation that occurs after dispatch, and observation-only anomaly scores lack an action-conditioned reference for separating expected effects from unexplained changes. We propose CheckVLA, which verifies execution with a separately trained, frozen action-conditioned world model. A conformally calibrated risk threshold bounds the episode-level probability of an unnecessary first intervention and determines when to intervene, its exceedance controls how strongly the rewritten suffix retains the superseded chunk, latency-aware hard prefixing restricts replacement to actions that remain deployable, and an event-driven keyframe bank preserves evidence of prior progress across repairs. On RoboCasa365, under a common training recipe and a matched invocation budget, CheckVLA attains a 36.1% average success rate against 27.6% for periodic replanning (+8.5 points). At a matched 5% episode-level false-alarm target, action conditioning raises timely recall to 77.9%, against 48.6% for an observation-only control and 37.9% for an action-shuffled control. These simulation results support action-conditioned verification as a way to restore feedback during chunked execution while keeping the repair consistent with inference latency.
Vision-TL-Action: Neuro-Symbolic Trajectory Generation from Visual Observations and Temporal Logic
Zezhi Liu, Zhiwei Zheng, Hanqian Luo, Deyun Qin, Shizhen Wu, Yongchun Fang
2607.26770v1
Vision-TL-Action: Neuro-Symbolic Trajectory Generation from Visual Observations and Temporal Logic
Zezhi Liu, Zhiwei Zheng, Hanqian Luo, Deyun Qin, Shizhen Wu, Yongchun Fang
2607.26770v1
arXiv:2607.26770v1
•
2026-07-29
Temporal logic (TL) provides a compositional language for the formulation of long horizon robotic tasks, but existing TL-conditioned trajectory generators can sidestep perception-to-symbol binding by encoding exact object geometry in the task graph. We introduce \emph{Vision-TL-Action}, which generates action trajectories from multi-view images, a coordinate-free TL syntax graph, and the robot initial state. TL-node tokens and spatial visual tokens are fused through bidirectional cross-attention, and the resulting representation conditions a flow-matching trajectory generator. Visual tokens are augmented only with normalized image-plane locations and camera-view identifiers, while a training-only predicate-to-region objective encourages grounding to referenced objects. Consistent with prior work in this domain, we evaluate the model using Success@$K$, the fraction of tasks for which at least one of K sampled trajectories satisfies the TL specification. On Panda task, our model achieves 67.45% Success@1024, compared with 59.11% for the oracle-state baseline. On AntMaze task, it achieves 96.35% Success@256, comparable to the oracle result of 96.88%. Resolution and intervention studies show that spatial detail depends on semantic grounding and predicate identity affects both attention and performance. These results demonstrate a direct mapping from visual observations and structured TL goals to action trajectories without requiring object geometry at inference. Code is available at https://github.com/AricLau07/vision-tl-action.
Comment: 17 pages, 15 figures
LabRobFail: A Benchmark for Robotic Failure Analysis in Chemical Self-driving Laboratory
Haobo Wang, Baoli Sun, Anqi Zou, Dongsheng Huang, Zelin Lv, Ning Wang, Rui Li, Dongzhan Zhou, Weiyu Guo, Zhihui Wang, Wanli Ouyang
2607.23704v2
LabRobFail: A Benchmark for Robotic Failure Analysis in Chemical Self-driving Laboratory
Haobo Wang, Baoli Sun, Anqi Zou, Dongsheng Huang, Zelin Lv, Ning Wang, Rui Li, Dongzhan Zhou, Weiyu Guo, Zhihui Wang, Wanli Ouyang
2607.23704v2
arXiv:2607.23704v2
•updated
•
2026-07-26
The deployment of embodied agents in self-driving laboratories could accelerate scientific discovery, yet their reliability is constrained by the irreversible and safety-critical nature of chemical experiments. Progress is further hindered by scarce failure data and the lack of fine-grained evaluation protocols. To address these challenges, we introduce LabRobFail, a failure-centric framework for learning and evaluating robotic failure analysis in chemical laboratories. LabRobFail-Sim injects controllable failures at the control, physics, and semantic levels, enabling the construction of LabRobFail-Data, which contains over 20,000 trajectories across 70+ task scenarios, five failure categories, and 11 fine-grained failure types. LabRobFail-Bench evaluates six capabilities spanning task understanding, failure detection, temporal localization, severity assessment, failure classification, and actionable correction. We further develop LabRobFail-VLM, a domain-specialized vision-language model that generates structured failure diagnoses and recovery instructions. On seen environments, it achieves 90.83% failure-detection accuracy and 77.21% temporal-localization accuracy, substantially outperforming general-purpose VLMs. When integrated as a real-time supervisor, it improves downstream task success rates by 4-16 percentage points, demonstrating the value of fine-grained failure understanding for closed-loop recovery and reliable laboratory autonomy. Our code and data are available at https://github.com/Su-ISE-2001/SciRobo
Comment: Under review. Haobo Wang and Baoli Sun contributed equally. Code and data: https://github.com/Su-ISE-2001/SciRobo
Temporal-Distance JEPA: Plan-Aware Representation Learning for Latent World Model Predictive Control
Jiaxin Bai, Jiaxuan Xiong
2607.25337v2
Temporal-Distance JEPA: Plan-Aware Representation Learning for Latent World Model Predictive Control
Jiaxin Bai, Jiaxuan Xiong
2607.25337v2
arXiv:2607.25337v2
•updated
•
2026-07-28
Joint-Embedding Predictive Architectures (JEPAs) learn world models by predicting in representation space rather than reconstructing pixels, making them a natural backbone for latent model predictive control from offline demonstration logs. JEPA-style training optimizes short-horizon latent prediction, whereas planning requires a multi-step ranking of imagined futures by goal progress. Prior JEPA planners often inherit that ranking from embedding geometry, typically latent Euclidean distance, which arises as a byproduct of representation learning rather than as a progress cost mined from the logs. We propose Temporal-Distance-JEPA, which retains the LeWM encoder--predictor backbone and mines a directed temporal cost from reward-free trajectories: same-trajectory step order supplies positive targets, cross-trajectory pairs act as heuristic negatives, and a rollout-consistency term matches the planner horizon. The mined supervision serves two roles: as the deployed planning cost when progress is topological, and as a representation signal that improves Euclidean planning when contact geometry dominates. Under locked evaluation, deploying the mined cost raises Two-Room success to 100.0% versus LeWM's 97.4%, while shared Euclidean planning on the same temporally trained checkpoint raises OGB-Cube by 14.2 points over LeWM and improves Push-T. Against LeWM and the concurrent RC-aux baseline under locked evaluation, Temporal-Distance-JEPA matches or exceeds both methods on every environment. Ablations show that the directed head, cross-trajectory negatives, and rollout consistency each contribute. Temporal-Distance-JEPA narrows the train--plan gap for JEPA world-model planners by discovering temporal progress structure in offline logs and co-designing cost form with plan-time deployment. Code is available at https://github.com/HKBU-KnowComp/Temporal-Distance-JEPA.
Global Sensitive-Based Input Shaping for UAV-Payload Precision Motion Control
Karan Baker, Sanjay Maharjan, Tariq Hlayel, Oladapo Ogunbodede, Dutch Dunphy, Adrian Stein
2607.26717v1
Global Sensitive-Based Input Shaping for UAV-Payload Precision Motion Control
Karan Baker, Sanjay Maharjan, Tariq Hlayel, Oladapo Ogunbodede, Dutch Dunphy, Adrian Stein
2607.26717v1
arXiv:2607.26717v1
•
2026-07-29
This work presents a comprehensive analysis and design of global sensitivity-based input shapers for a 3D Unmanned Aerial Vehicle-payload system, emphasizing robustness against uncertainties in payload mass and rope length. The proposed approach also leverages the Shapley value concept in controller design to systematically account for uncertainties, thereby reducing the controller's sensitivity to unknown parameters. To validate the effectiveness of the methodology, numerical simulations are conducted, comparing the proposed controller against non-robust, robust, and minimax designs. The results demonstrate that the standard global sensitivity or Shapley-based input shapers improve performance and offer a promising framework for uncertainty-aware control in aerial payload transport.
Tri-Manual Visuomotor Imitation Learning of Robot Policies
James Zhao, Mingyuan Ba, Weiming Zhi
2607.25731v2
Tri-Manual Visuomotor Imitation Learning of Robot Policies
James Zhao, Mingyuan Ba, Weiming Zhi
2607.25731v2
arXiv:2607.25731v2
•updated
•
2026-07-28
Bimanual teleoperation provides an effective way to collect robot demonstrations, but it assumes that the operator and robot have matching numbers of simultaneous control channels. This assumption breaks for tri-manual systems: the robot can coordinate three arms concurrently, whereas a single operator can continuously control only two. Pairwise mode switching may therefore record otherwise independent motions sequentially, causing behaviour cloning to reproduce delays imposed by the interface rather than required by the task. We present TriManPolicy, a tri-manual imitation learning system that allows one operator to demonstrate behaviours for three arms. Its central component is Dependency-Aware Tri-Arm Scheduling (DATS). The key idea is to preserve the demonstrated arm motions while reconsidering when they occur. DATS retimes demonstrations offline by preserving local sensorimotor segments of fixed duration and repositioning them according to constraints on task order and arm usage that are reviewed by a human. The resulting data train a single synchronous policy for all three arms, while deployment requires neither the dependency graph nor the scheduler. Across six challenging tasks performed in the real world, policies trained on demonstrations retimed by DATS exhibit more efficient coordination while maintaining comparable observed task success. Offline analysis further shows that DATS changes the supervision across arms rather than merely removing idle periods.
Comment: 9 pages, 9 figures. Equal contribution by James Zhao and Mingyuan Ba
ActSWM: Action-Sensitive World Models for Long-Horizon Planning in Open-World Games
Zhenfeng Gan, ZiTong Zeng, Jiajun Cheng, Yeke Song, Yongyi Tang, Xueqian Wang
2607.26712v1
ActSWM: Action-Sensitive World Models for Long-Horizon Planning in Open-World Games
Zhenfeng Gan, ZiTong Zeng, Jiajun Cheng, Yeke Song, Yongyi Tang, Xueqian Wang
2607.26712v1
arXiv:2607.26712v1
•
2026-07-29
Latent world models support efficient model-predictive control by optimizing future control sequences in latent space and replanning in a receding-horizon manner. However, existing latent predictors often lack stable long-horizon rollout ability, and prediction accuracy alone does not ensure that rollouts remain responsive to the actions being planned. We identify Context Collapse, a failure mode in which autoregressive latent predictors maintain high similarity to future states while producing nearly indistinguishable futures under different action sequences. To address this issue, we propose ActSWM, an action-sensitive latent world model grounded in a transition-separation principle: a planning-useful latent dynamics model should keep alternative-action futures distinguishable and make the action associated with each local transition recoverable. Under this principle, action sensitivity is enforced as a constraint on latent rollouts rather than treated only as an auxiliary prediction target, encouraging predicted futures to preserve action-dependent differences over long horizons. Across step-drift analysis, closed-loop Minecraft planning, and cross-game local action recovery, ActSWM preserves larger action-dependent rollout gaps than existing baselines, improves task success in long-horizon interactive settings, and enables world-model-based action recovery from offline gameplay videos.
Comment: 10 pages, 5 figures
Enfold: Folding World-Generator Computation into Predictive Representations for Efficient Embodied Control
Weili Zeng, Yitong Xing, Fulong Liu, Chengqun Yang, Antao Xiang, Feng Tian, Jingnan Gao, Jisong Cai, Xin Wang, Xiaomin Wu, Yao Mu, Yichao Yan
2607.26657v1
Enfold: Folding World-Generator Computation into Predictive Representations for Efficient Embodied Control
Weili Zeng, Yitong Xing, Fulong Liu, Chengqun Yang, Antao Xiang, Feng Tian, Jingnan Gao, Jisong Cai, Xin Wang, Xiaomin Wu, Yao Mu, Yichao Yan
2607.26657v1
arXiv:2607.26657v1
•
2026-07-29
World generative models are typically used through what they produce: a rendered future, a video-conditioned action, or latent context computed by a costly generative branch. We argue that their more reusable asset is the computation that constructs a future. As a generator transforms a corrupted future into a coherent trajectory, its intermediate states organize appearance, spatial layout, and interaction across levels of abstraction. Can this future-generative computation be internalized in a representation inferred from the present alone? We present Enfold, which transfers this computation into a representation predicted from the current visual context and language instruction. During training, multi-level states exposed as the generator processes the observed future supervise a current-only encoder. The learned representation is fed back to condition future generation and is read by task heads without allowing task gradients to reshape the encoder. At deployment, action prediction no longer executes the generator. Across LIBERO, RoboTwin2.0, and real-robot tasks, Enfold supports strong control while reducing action latency by $3.7\times$ relative to Fast--WAM, Enfold-Flash reaches $10.1\times$. Representation analyses show that it suppresses nuisance variation and preferentially captures changes that emerge over longer horizons. When the current scene is altered by human intervention, both the generated continuation and the executed actions adapt, which is inconsistent with fixed trajectory replay. These results recast a world generator as a source of predictive control representations: its future need not be materialized at every step if its internal structure can be enfolded into the present.
Embodied intelligent industrial robotics: Framework and techniques
Chaoran Zhang, Chenhao Zhang, Zhaobo Xu, Qinghongbing Xie, Jinliang Hou, Pingfa Feng, Long Zeng
2505.09305v6
Embodied intelligent industrial robotics: Framework and techniques
Chaoran Zhang, Chenhao Zhang, Zhaobo Xu, Qinghongbing Xie, Jinliang Hou, Pingfa Feng, Long Zeng
2505.09305v6
arXiv:2505.09305v6
•updated
•
2025-05-14
The combination of embodied intelligence and robots has great prospects and is becoming increasingly common. In order to work more efficiently, accurately, reliably, and safely in industrial scenarios, robots should have at least general knowledge, working-environment knowledge, and operating-object knowledge. These pose significant challenges to existing embodied intelligent robotics (EIR) techniques. Thus, this paper first briefly reviews the history of industrial robotics and analyzes the limitations of mainstream EIR frameworks. Then, a new knowledge-driven technical framework of embodied intelligent industrial robotics (EIIR) is proposed for various industrial environments. It has five modules: a world model, a high-level task planner, a low-level skill controller, a simulator, and a physical system. The development of techniques related to each module are also thoroughly reviewed, and recent progress regarding their adaption to industrial applications are discussed. A case study of real-world assembly system is given to demonstrate the newly proposed EIIR framework's applicability and potentiality. Finally, the key challenges that EIIR encounters in industrial scenarios are summarized and future research directions are suggested. The authors believe that EIIR technology is shaping the next generation of industrial robotics and EIIR-based industrial systems supply a new technological paradigm for intelligent manufacturing. It is expected that this review could serve as a valuable reference for scholars and engineers that are interested in industrial embodied intelligence. Together, scholars can use this research to drive their rapid advancement and application of EIIR techniques. The authors would continue to track and contribute new studies in the project page https://github.com/jackyzengl/EIIR
Comment: 70 pages, 13 figures. The associated project can be found at https://github.com/jackyzengl/EIIR
ContactFlow: A video action conditioning that transfers across embodiments
Sami Azirar, Enrico Pallotta, Jan Nogga, Jürgen Gall, Sven Behnke, Hermann Blum
2607.26579v1
ContactFlow: A video action conditioning that transfers across embodiments
Sami Azirar, Enrico Pallotta, Jan Nogga, Jürgen Gall, Sven Behnke, Hermann Blum
2607.26579v1
arXiv:2607.26579v1
•
2026-07-29
World models offer a promising route toward robot planning by enabling agents to imagine and verify the consequences of actions before execution. However, current video-based world models often struggle to capture the physical constraints that govern manipulation, particularly contact. Further, their action conditioning is often constrained to specific embodiments such as parallel grippers. We propose \emph{Contact Flow}, an embodiment-agnostic action representation that encodes manipulation through the trajectory of 3D contact points between an actor and a target object. By discarding actor-specific appearance and kinematics, Contact Flow provides a shared conditioning signal for both human demonstrations and robotic execution. Therefore, we can train a large-scale video generative model on both human and robotic object interaction videos conditioned on Contact Flow, yielding a world model that predicts physically plausible manipulation outcomes. We integrate this model into a propose-imagine-verify-act pipeline, where generated rollouts are assessed by a vision-language model before execution. Experiments on the DROID dataset and real-world tabletop manipulation tasks demonstrate that Contact Flow enables transfer between human demonstrations and different robotic embodiments.
Teaching Tiny VLA Models Where to Look and How to Move
Iok Tong Lei, Ying Jie Yap, Wei Huang, Qingchen Xie, Qianzhi Li, Yujie Zhang, Xiaolong Liu, Zhidong Deng
2607.04171v3
Teaching Tiny VLA Models Where to Look and How to Move
Iok Tong Lei, Ying Jie Yap, Wei Huang, Qingchen Xie, Qianzhi Li, Yujie Zhang, Xiaolong Liu, Zhidong Deng
2607.04171v3
arXiv:2607.04171v3
•updated
•
2026-07-05
Tiny Vision-Language-Action models are appealing for real-time robotic control, but reducing model scale often weakens two capabilities essential for manipulation: task-conditioned spatial grounding and coherent action generation. We introduce XS-VLA, a lightweight framework that teaches tiny VLA policies "where to look" and "how to move" without increasing deployment-time model cost. For spatial grounding, Coarse-Grained Spatial Distillation uses Qwen3-VL-4B to produce teacher-derived coarse image-plane location labels for task-relevant objects, which are quantized into a spatial vocabulary and distilled into a SmolVLM2-0.25B backbone without human annotations. For action generation, Latent Flow Matching combines a CVAE-style latent variable with flow-based policy learning to organize multimodal demonstrations during training and produce stable action chunks at deployment. On LIBERO, XS-VLA improves average success from 82.8\% to 90.3\% over SmolVLA-0.25B and improves LIBERO-Long from 63.0\% to 89.0\%. In real-world experiments, we design three tasks covering single-arm placement, precision bimanual stacking, and long-horizon sequential coordination, where XS-VLA improves average task success from 21.7\% to 65.0\%. These results show that explicit spatial grounding and latent action-structure learning can make tiny VLA models effective for robotic manipulation.
Comment: Preprint
Semi-Decentralized Multi-Spacecraft Collision Avoidance under Communication Constraints
Grace Ra Kim, Mahdi Al-Husseini, Duncan Eddy, Mykel J. Kochenderfer
2607.26570v1
Semi-Decentralized Multi-Spacecraft Collision Avoidance under Communication Constraints
Grace Ra Kim, Mahdi Al-Husseini, Duncan Eddy, Mykel J. Kochenderfer
2607.26570v1
arXiv:2607.26570v1
•
2026-07-29
Current spacecraft collision-avoidance operations rely on intermittent ground-station contacts, requiring operators to plan with delayed and asynchronously updated information. Consequently, maneuvers must be planned with only intermittent information sharing between operators, raising the question of how much coordination is needed to achieve collision-avoidance performance comparable to centralized planning. Although decision-theoretic approaches such as partially observable Markov decision processes (POMDPs) capture the sequential and uncertain nature of collision avoidance, existing multiagent extensions typically assume either continuous information sharing or communication models that do not reflect operational ground-station constraints. To explicitly model this intermittent information availability, we formulate the spacecraft-to-spacecraft collision avoidance problem as a semi-decentralized POMDP (SDec-POMDP), where we govern information propagation directly by realistic ground-station visibility windows. Joint maneuver policies are computed using approximate Recursive Small-Step Semi-Decentralized A* (RS-SDA*), following the state-of-the-art A*-based lineage for decentralized multiagent planning. Across a representative suite of conjunction scenarios, semi-decentralized planning recovers near-centralized maneuver quality while requiring 28.5% fewer synchronization events than continuous coordination. Comparisons with representative rule-based operator heuristics further show that communication-aware planning more consistently achieves the desired operational miss-distance band while minimizing unnecessary trajectory deviation. Together, these results establish a practical planning framework for autonomous collision avoidance under realistic intermittent communication, bridging the gap between idealized centralized coordination and fully decentralized planning execution.
Comment: 21 pages, 2 tables, 10 figures, accepted in 2026 AAS/AIAA Astrodynamics Specialist Conference
Speech2Grasp: Data-Efficient Transfer of Text-Conditioned Grasp Detection to Speech in Humanoid Robots
Hung Nguyen, Kim Nhat Minh Nguyen, Van Duc Vu, Van-Danh Le, Hoang Huy Le, Dinh Tuan Nguyen, Pham Tuyen Le, Van-Truong Nguyen, Quan Nguyen
2607.26567v1
Speech2Grasp: Data-Efficient Transfer of Text-Conditioned Grasp Detection to Speech in Humanoid Robots
Hung Nguyen, Kim Nhat Minh Nguyen, Van Duc Vu, Van-Danh Le, Hoang Huy Le, Dinh Tuan Nguyen, Pham Tuyen Le, Van-Truong Nguyen, Quan Nguyen
2607.26567v1
arXiv:2607.26567v1
•
2026-07-29
Humanoid robots increasingly require multi-modal understanding for natural interaction with humans. Despite the prominence of vision-language models, they generally assume textual rather than the more natural speech inputs. In this paper, we investigate whether a well-established text-conditioned model can be transferred to speech in a data-efficient manner. Using ALBEF as a case study, we conduct diagnostic analyses showing that a lightweight MLP-based projector effectively adapts it to speech, while preserving semantic discrimination and robustness. Motivated by these findings, we introduce Speech2Grasp, a framework for data-efficient transfer of text-conditioned grasp detection to speech. Real-world humanoid robot experiments show that Speech2Grasp outperforms cascaded ASR-based pipeline, while reducing inference latency. Our findings suggest a practical paradigm for extending established text-conditioned systems to speech.
LLM-Grounded Dynamic Task Planning with Hierarchical Temporal Logic for Human-Aware Multi-Robot Handover
Shuyuan Hu, Tao Lin, Kai Ye, Tianwei Zhang
2602.09472v2
LLM-Grounded Dynamic Task Planning with Hierarchical Temporal Logic for Human-Aware Multi-Robot Handover
Shuyuan Hu, Tao Lin, Kai Ye, Tianwei Zhang
2602.09472v2
arXiv:2602.09472v2
•updated
•
2026-02-10
Large Language Models (LLMs) enable non-experts to specify open-world multi-robot tasks, but the generated plans are often kinematically infeasible and inefficient in long-horizon settings. Formal methods such as Linear Temporal Logic (LTL) offer correctness and optimality guarantees, yet they are typically offline and scale poorly. To bridge this gap, we propose a neuro-symbolic framework that grounds human instructions into hierarchical LTLf specifications (i.e., LTL on finite traces) and solves the resulting Simultaneous Task Allocation and Planning (STAP) problem. Unlike static approaches, our system handles stochastic environmental changes-such as user motion or updated instructions-through a receding horizon planning (RHP) loop with real-time perception, dynamically refining plans over a hierarchical state space. Experiments in simulation and on real robots demonstrate that our approach significantly outperforms baseline methods in success rate and interaction fluency while reducing replanning overhead.
Comment: Accepted by IROS 2026
Explicit Kinematic Guidance from Analytic Concepts for Vision-Language-Action Models
Mingyang Sun, Jiude Wei, Xiujian Liang, Qichen He, Donglin Wang, Cewu Lu, Jianhua Sun
2607.26513v1
Explicit Kinematic Guidance from Analytic Concepts for Vision-Language-Action Models
Mingyang Sun, Jiude Wei, Xiujian Liang, Qichen He, Donglin Wang, Cewu Lu, Jianhua Sun
2607.26513v1
arXiv:2607.26513v1
•
2026-07-29
Current Vision-Language-Action (VLA) models rely mainly on 2D inputs, neglecting the rich object structural information and commonsense knowledge inherent in the 3D physical world. This deficiency restricts their spatial awareness and adaptability for complex, high-precision manipulation. To bridge this crucial gap, we construct a Concept Expert module for VLA to build executable Analytic Concepts that represent objects as explicit, programmatic blueprints. Our mechanism operates in two synergistic phases: First, prior to VLA inference, the Concept Expert leverages 3D information from Vision Foundation Models (VFMs) to estimate the initial kinematic and structural parameters. Second, throughout the manipulation process, the VLA model utilizes its inherent capability to dynamically track the dynamic concept parameters, continuously aligning them with observational changes to ensure persistent accuracy. Once established, the Analytic Concepts provide explicit, high-quality guidance for VLA fine-tuning through (1) dense, programmatic manipulation rewards and (2) precise spatial guidance. This formulation allows VLA models to learn physically grounded interaction behaviors while maintaining end-to-end learning flexibility. Our experimental results show consistent improvements in success rate and learning efficiency across supervised and reinforcement learning settings, demonstrating the effectiveness of structured, concept-based guidance for VLA post-training.
It's Not Just More Demos: Counterfactual Action Sensitivity Coverage for Data-Efficient Robust Robot Imitation
Giovanni D'urso, Kaushik Roy, Nicholas Lawrance, Brendan Tidd
2607.27261v1
It's Not Just More Demos: Counterfactual Action Sensitivity Coverage for Data-Efficient Robust Robot Imitation
Giovanni D'urso, Kaushik Roy, Nicholas Lawrance, Brendan Tidd
2607.27261v1
arXiv:2607.27261v1
•
2026-07-29
Visuomotor imitation learning has demonstrated success for manipulation tasks. However, the trained policies remain brittle to visual `nuisances', with even minor task-preserving variations such as lighting, distractions or changes in colour result in heavy degradation of the trained policy's performance. While increasing data diversity can improve robustness, it is unclear which additional demonstrations are informative for a particular trained policy. We propose Counterfactual Nuisance Behaviour Cloning (CFNBC), an offline data-selection framework for targeted robustness repair. Starting from a nominal policy trained on `clean' demonstrations, CFNBC generates paired clean and nuisance observations that preserve the expert action, then measures \emph{action drift}: the change in the policy's predicted action under a nuisance that should not alter the desired behaviour. This provides a policy-specific sensitivity signal for selecting a compact, response-diverse repair set from a larger candidate pool, without requiring rollout success labels or online policy execution. We show in MuJoCo bimanual cube transfer and SimplerEnv cube stacking that action drift correlates with nuisance-induced failure, and that response-guided repair with only $20$--$30$ selected candidates substantially outperforms matched-budget random selection while approaching the performance of much larger random repair budgets. These results support a data-centric view of robustness repair: the most useful data are not necessarily the most numerous, visually diverse, or obviously difficult, but the examples that cover fragile response modes of the current policy.
Comment: Workshop paper accepted at the RSS 2026 Workshop on Data-Centric Robotics: What Data Do Robots Really Need?
Semantic Evidence Regulation via Relational Bias for Zero-Shot Object Navigation
Weitao An, Chenghao Xu, Xu Yang, Cheng Deng
2606.10348v3
Semantic Evidence Regulation via Relational Bias for Zero-Shot Object Navigation
Weitao An, Chenghao Xu, Xu Yang, Cheng Deng
2606.10348v3
arXiv:2606.10348v3
•updated
•
2026-06-09
Object navigation requires an embodied agent to locate a target object in an unknown environment through visual observations. Existing zero-shot methods typically leverage open-vocabulary perception and semantic priors to identify promising search regions. However, these methods often assume that semantic cues provide reliable guidance, while lacking mechanisms to assess and adjust their influence during exploration. Consequently, misleading semantic evidence can persist throughout navigation, biasing frontier selection and causing agents to repeatedly explore unreliable regions. To address this problem, we propose SER-Nav, a training-free framework that achieves dynamic Semantic Evidence Regulation via relational bias. SER-Nav introduces dual relational biases: activation reinforces target-related and contextual evidence to guide exploration, while inhibition attenuates misleading evidence caused by perceptual confusion and failed verification. These relational biases dynamically update the navigation search space, and a reliability-aware commitment gate prevents premature pursuit of insufficiently verified targets. By adaptively adjusting the influence of semantic cues, SER-Nav preserves useful guidance while mitigating persistent semantic misguidance under noisy open-vocabulary perception. Experiments on standard ObjectNav benchmarks demonstrate that SER-Nav consistently improves success rate and path efficiency over representative zero-shot methods. Extensive ablation studies further validate the effectiveness of each component. Real-world robot experiments further validate its robustness and practical applicability.
RLMM-Flow: A Flow-based Mobile Manipulation Framework with Latent-Space Reinforcement Learning
Shuhang Wang, Ziming Li, Hui Cheng
2607.26460v1
RLMM-Flow: A Flow-based Mobile Manipulation Framework with Latent-Space Reinforcement Learning
Shuhang Wang, Ziming Li, Hui Cheng
2607.26460v1
arXiv:2607.26460v1
•
2026-07-29
Mobile manipulation requires generating whole-body action chunks that jointly satisfy goal reaching, collision avoidance, base kinematic constraints, manipulator joint limits, and trajectory smoothness. Flow-based generative policies provide an efficient paradigm for learning multimodal and temporally consistent motion priors from expert demonstrations, but imitation-only training cannot improve policy quality beyond the demonstration distribution. We propose RLMM-Flow, a flow-based mobile manipulation framework that combines expert flow-policy pretraining with latent-space reinforcement learning post-training. The framework first learns a flow policy that captures a multimodal whole-body motion prior from expert demonstrations. The pretrained flow policy is then frozen, while a latent steering network steers its initial noise toward higher-value action chunks. To stabilize high-dimensional latent optimization, we warm up an action-space critic before jointly training the latent critic and latent actor, and introduce coarse-to-fine latent steering that progressively expands control from a horizon-shared latent representation to a full-dimensional residual representation. Experiments on mobile manipulation motion-planning benchmarks show that RLMM-Flow substantially improves task success, collision avoidance, and trajectory quality over imitation-only flow policies and existing reinforcement learning post-training baselines, while preserving fast flow-based inference.
GBPP: Grasp-Aware Base Placement Prediction for Robots via Two-Stage Learning
Jizhuo Chen, Diwen Liu, Jiaming Wang, Harold Soh
2509.11594v3
GBPP: Grasp-Aware Base Placement Prediction for Robots via Two-Stage Learning
Jizhuo Chen, Diwen Liu, Jiaming Wang, Harold Soh
2509.11594v3
arXiv:2509.11594v3
•updated
•
2025-09-15
GBPP is a fast learning based scorer that selects a robot base pose for grasping from a single RGB-D snapshot. The method uses a two stage curriculum: (1) a simple distance-visibility rule auto-labels a large dataset at low cost; and (2) a smaller set of high fidelity simulation trials refines the model to match true grasp outcomes. A PointNet++ style point cloud encoder with an MLP scores dense grids of candidate poses, enabling rapid online selection without full task-and-motion optimization. In simulation and on a real mobile manipulator, GBPP outperforms proximity and geometry only baselines, choosing safer and more reachable stances and degrading gracefully when wrong. The results offer a practical recipe for data efficient, geometry aware base placement: use inexpensive heuristics for coverage, then calibrate with targeted simulation.
Comment: Jizhuo Chen, Diwen Liu are equal contribution
Global Exponential Stabilization of the Kinematic Bicycle Model of a Car in Polar Coordinates
Velimir Todorovski, Kwang Hak Kim, Alessandro Astolfi, Miroslav Krstic
2607.26442v1
Global Exponential Stabilization of the Kinematic Bicycle Model of a Car in Polar Coordinates
Velimir Todorovski, Kwang Hak Kim, Alessandro Astolfi, Miroslav Krstic
2607.26442v1
arXiv:2607.26442v1
•
2026-07-29
At parking speeds, the kinematic bicycle is the prevailing model for car-like vehicles. Yet, despite its wide use, stabilizing feedback laws for this system are scarce in the literature, and existing designs often do not reproduce realistic parking maneuvers. This limitation is inherent to the Cartesian coordinates, where Brockett's condition rules out smooth static feedback stabilization. We bypass this obstruction by transforming the system into polar coordinates together with additional range-normalized coordinates that encode the geometry of human-like parking maneuvers. In the transformed coordinates, the dynamics take a strict-feedback form, enabling a nonconventional backstepping design. We exploit the particular structure to develop smooth feedback laws that achieve global exponential stabilization in the transformed coordinates which in turn generates parking trajectories resembling the one performed by human drivers through feedback alone.
Reinforcement Learning on Cost-Constrained Quadrupedal Hardware
Javier C. Weddington, Bence P. Ölveczky, Stephen A. Baccus
2607.26434v1
Reinforcement Learning on Cost-Constrained Quadrupedal Hardware
Javier C. Weddington, Bence P. Ölveczky, Stephen A. Baccus
2607.26434v1
arXiv:2607.26434v1
•
2026-07-29
Deploying learned control policies on low-cost robotic platforms introduces transport latencies and noisy motor feedback that systematically widens the sim-to-real gap. The chasm of simulation to deployment in hardware lies in the delay of the actuator reaching the commanded position. On platforms such as the Mini Pupper 2, a measured > $50 ms transport delay transforms the locomotion task from a standard Markov decision process into a partially observable one. In this paper, we take a biologically inspired approach of handling noisy and delayed feedback to close the sim-to-real gap, thereby expanding the capability of reinforcement learning on cost-constrained hardware. Using a low-cost quadrupedal hardware platform, we find that using a forward model of the average actuator delay, paired with a time-aware neural network results in robust locomotion. Additionally, our time-aware neural network learned a central pattern generator (CPG): a self-sustaining rhythmic gait that is robust to +320 ms latency perturbations, mirroring the CPGs found in the spinal cords of vertebrates. We posit that temporal self-organization may be a general strategy for cost-constrained locomotion.
Comment: Sim-to-real transfer, locomotion, reinforcement learning, central pattern generator
FleetScape: A Mixed Reality Sandtable for Spatial Supervision and Control of Scalable Drone Fleets
Peisen Xu, Jérémie Garcia, Peter Cleveland, Ooi Wei Tsang, Christophe Jouffrais
2607.26423v1
FleetScape: A Mixed Reality Sandtable for Spatial Supervision and Control of Scalable Drone Fleets
Peisen Xu, Jérémie Garcia, Peter Cleveland, Ooi Wei Tsang, Christophe Jouffrais
2607.26423v1
arXiv:2607.26423v1
•
2026-07-29
As autonomous drone deployments scale from individual units to coordinated swarms, the human operator's role shifts from direct piloting to high-level supervision. Current interfaces often treat multi-drone control as a scaled-up version of single-drone operation. We instead investigate how reframing fleet supervision as spatial interaction can better support the spatial, temporal, and safety demands of complex missions. We present FleetScape, a Mixed Reality (MR) sandtable system that externalizes layered real-time mission, safety, and environmental data while enabling fluid transitions between manual intervention and autonomous supervision. We developed a high-fidelity building inspection simulation that generates and streams synchronized multi-drone and environmental data for MR visualizations. We used this prototype to conduct a user study with six experienced drone pilots managing fleets of up to 15 drones. Our findings show that FleetScape supports situational awareness through layered spatial representations and clarifies control mode transitions. However, a limit to situational awareness was observed as fleet size increases, leading to different supervisory strategies. Finally, we derive design implications for supporting scalable drone fleet supervision.
Comment: UIST 2026
Sensor-Placement-Agnostic Sonomyography: Toward Continuous High-Dimensional Control by Users with Tetraplegia
Gavin Sueltz, Vikram Athithan, Emma Ferran, Maria Herrera, Carson J. Wynn, Laura A. Hallock
2607.26401v1
Sensor-Placement-Agnostic Sonomyography: Toward Continuous High-Dimensional Control by Users with Tetraplegia
Gavin Sueltz, Vikram Athithan, Emma Ferran, Maria Herrera, Carson J. Wynn, Laura A. Hallock
2607.26401v1
arXiv:2607.26401v1
•
2026-07-29
Sonomyography (SMG) enables continuous device control via ultrasound-measured muscle deformation signals, but existing SMG interfaces generally require substantial user- and sensor-location-specific training data and provide only one proportional signal or task-specific classification. We present a real-time, sensor-placement-agnostic SMG control system based on sparse optical flow tracking that enables continuous 1-DOF control after minimal calibration (3 pose definitions). We also present a preliminary expansion of this method that augments this algorithm with a short computer-aided calibration to enable 2-DOF control. We evaluate both 1- and 2-DOF systems' performance for a preliminary cohort of 3 cervical spinal cord injury survivors and 6 uninjured individuals across 6 sensor placements spanning the arm, neck, and upper torso. As assessed by a cursor trajectory tracking task, all participants achieved continuous 1-DOF control at all tested sensor locations (even those that relied on passive tissue motions), with all participants achieving <5.5% tracking error using at least one placement (and many <4% across many). All participants were also able to modulate 2D cursor position via the 2-DOF system, with varying levels of control authority, and several were able to complete a 2D drawing task, constituting the first (to our knowledge) demonstration of location-agnostic multi-DOF continuous SMG-based control. These results highlight the promise of SMG to enable rapidly calibratable, high-dimensional, sensor-placement-agnostic device control by users with tetraplegia, and also illuminate key challenges in both signal processing and practical system deployment. To enable further development by scientific and user communities, developed algorithms have been open-sourced as part of the OpenMyoControl project on SimTK (simtk.org/projects/openmyocontrol).
Comment: Vikram Athithan, Emma Ferran, Maria Herrera, and Carson J. Wynn contributed equally to this work. Copyright 2026 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media
Time-delay Control Using a New Nonlinear Adaptive Law for Cable-Driven Robots
Wenbo Gao, Yaoyao Wang, Jiawang Chen, Wenliang Zhang, Hanzhuo Wang
2607.26383v1
Time-delay Control Using a New Nonlinear Adaptive Law for Cable-Driven Robots
Wenbo Gao, Yaoyao Wang, Jiawang Chen, Wenliang Zhang, Hanzhuo Wang
2607.26383v1
arXiv:2607.26383v1
•
2026-07-29
Cable-driven manipulators exhibit strong nonlinearities and low structural stiffness, which make precise control challenging under time-varying uncertainties and external disturbances. This paper presents a time-delay-estimation (TDE)-based adaptive fractional-order nonsingular terminal sliding mode (AFONTSM) control strategy for cable-driven robots. A robust controller is constructed within a TDE-based model-free framework by combining fractional-order nonsingular terminal sliding mode error dynamics with a fast terminal sliding mode reaching law. The main contribution is a new adaptive law that introduces an adaptive exponential term into the update gain to form a nonlinear adaptive mechanism. This design improves adaptive regulation under different operating conditions by suppressing noise-induced chattering during smooth tracking while preserving or enhancing the adaptive gain during trajectory reversal. Lyapunov analysis proves the ultimate uniform boundedness of the tracking error. Experimental results show that, compared with the baseline method, the proposed controller reduces RMSE by 34.52% and 31.11%, ITAE by 33.79% and 32.97%, and ISCT by 6.69% and 17.77% for the two joints, respectively. Further comparisons with recently reported adaptive laws demonstrate that the proposed law provides faster adaptive response, more stable gain evolution, and improved chattering suppression. Additional payload tests further verify the robustness and repeatability of the proposed method.
Self-Adaptive Learning and Model Predictive Control for Tracking Unknown Dynamics with No Regret
Atharva Navsalkar, Hongyu Zhou, Vasileios Tzoumas
2607.26370v1
Self-Adaptive Learning and Model Predictive Control for Tracking Unknown Dynamics with No Regret
Atharva Navsalkar, Hongyu Zhou, Vasileios Tzoumas
2607.26370v1
arXiv:2607.26370v1
•
2026-07-29
We propose a self-adaptive online learning for control method for tracking unknown target dynamics. The target dynamics can exhibit switching behavior, particularly, a mixture of structured, random, and/or adversarial motion. Such challenging target tracking scenarios arise in applications of dynamic mapping, traffic control, and pursuit evasion, where robots need to track, pursue, or avoid collision with moving landmarks, objects, humans, etc., whose dynamics are unknown. Our method simultaneously learns multiple predictors from scratch, via self-supervised, one-shot, and computationally efficient learning, and adaptively selects the best one to match the observed target behavior. The method enjoys finite-time near-optimality guarantees in expectation, characterized as a function of the learning error of the target dynamics and the frequency that the target dynamics switch. In the absence of both error and switching, the method asymptotically matches the optimal non-causal control policy that knows a priori the target dynamics, i.e., the method enjoys no regret in expectation. In the presence of learning errors and switching, the method degrades gracefully, \eg when there are errors and no switching, the average regret is proportional to the average learning error and switching times. To prove these guarantees, a novel technical approach is required compared to the existing works that employ RFF-based online learning. We validate our method in Crazyflie simulations and hardware experiments, across target trajectories that vary from structured to random to adversarial, in comparison to non-stochastic, kernel-based, and neural-network-based methods for online learning.
Comment: 20 pages, 14 figures
Video World Models
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默认显示 5 篇
Authoring for Living Worlds: Tool-Constrained LLM Agents for Executable Multi-Actor Scenarios
Nicolae Cudlenco, Mihai Masala, Marius Leordeanu
2604.10383v3
Authoring for Living Worlds: Tool-Constrained LLM Agents for Executable Multi-Actor Scenarios
Nicolae Cudlenco, Mihai Masala, Marius Leordeanu
2604.10383v3
arXiv:2604.10383v3
•updated
•
2026-04-11
Authoring a multi-actor scenario for a living 3D world, where every action changes its state, and each action's validity depends on the state accumulated before it, demands the freedom of storytelling and the rigor of simulation at once. We author such scenarios with LLM agents, as Graphs of Events in Space and Time (GESTs) that a simulation engine executes deterministically into narrative videos with per-frame spatial, temporal, and semantic ground truth. A staged pipeline driving a flagship LLM, the standard design in video generation, failed outright: the model violates rules stated verbatim in its prompt, and cannot track the dynamic world state. We answer with a constraint-enforcing tool layer: our Director and Scene Builder agents explore the world's capabilities page by page and build every scene through operations checked against simulator state, so every specification they emit is valid by construction. Because we generate each seed text from an existing scenario graph, we can measure reconstruction: the agent authors its own graph from the text alone, yet matches the original at 0.83 F1 on its events, each action with its participants (0.55 for a random scenario of the same kind), and 0.77 on their ordering (0.43 random). End to end: the standard staged pipeline produced 0 executable specifications in 50 attempts; our agents, driving a budget model, execute 20 of 25 (80%), and are, to our knowledge, the first to exercise the full expressive capacity of GEST.
Wavelet Phase Diffusion for Structurally and Semantically Consistent Sim-to-Real Translation
Kaiwen Wang, Frank Bieder, Yinzhe Shen, Carlos Fernandez, Jan-Hendrik Pauls, Omer Sahin Tas
2607.21628v2
Wavelet Phase Diffusion for Structurally and Semantically Consistent Sim-to-Real Translation
Kaiwen Wang, Frank Bieder, Yinzhe Shen, Carlos Fernandez, Jan-Hendrik Pauls, Omer Sahin Tas
2607.21628v2
arXiv:2607.21628v2
•updated
•
2026-07-08
Simulation-to-reality translation must bridge the appearance gap between synthetic and real domains while preserving structural and semantic consistency. Conditioning-based methods achieve spatial alignment but introduce computationally expensive control modules. Paired-data methods achieve realism but rely on complex synthesis pipelines, often altering scene geometry and semantics. Training-free editing methods avoid both constraints but lack a learned appearance prior, limiting their perceptual quality. Recently proposed phase-preserving diffusion presents a promising alternative, but Fourier-domain formulations are constrained by global spectral coupling. This coupling induces spatial artifacts such as ringing and boundary leakage, thereby degrading structural and semantic consistency. We introduce Wavelet Phase Diffusion, which addresses this through two components. First, we operate in the Dual-Tree Complex Wavelet Packet Transform domain, whose localized wavelet packets enable spatially adaptive phase injection without global spectral interference. Second, Low-Frequency Randomization (LFR) replaces the low-frequency packet, decoupling the model from the synthetic illumination prior and enabling in-distribution real-world appearance. Both components train on unpaired open-domain data, and introduce negligible inference overhead. The spatial locality further enables instance-level translation, where individual objects or regions are translated to photorealistic appearance independently while the surrounding scene remains untranslated. On vKITTI $\to$ KITTI image translation, ours outperforms prior methods in realism and semantic consistency while maintaining competitive structural alignment. For CARLA video translation, ours approaches the realism of paired-data methods while reducing VLM planner ADE and FDE by $5.4\%$ and $5.1\%$, respectively.
Comment: Project Page: https://kit-mrt.github.io/Wavelet-Phase-Diffusion/
Mental World Modeling
Hao Fei, Yiran Zhao
2607.27201v1
Mental World Modeling
Hao Fei, Yiran Zhao
2607.27201v1
arXiv:2607.27201v1
•
2026-07-29
World models enable a predictive substrate for planning and action, yet existing formulations merely answer a physical question: what/where it is, and how will it evolve. Human behavior, however, is driven by hidden mental state (what a person believes, wants, intends, feels, and considers socially permissible), so a model that tracks the physical scene but not what each agent knows and believes about it predicts the wrong action for the right-looking scene. We formulate Mental World Modeling (MWM), a generic theoretical framework that makes mental variables core components of a world model rather than posthoc rationales: MWM aintains a coupled physical-mental world state, renders a target-specific partial observation, and simulates how candidate actions jointly update both components. We instantiate the framework in MENTIS, a training-free and fully inspectable baseline that decomposes the process into state parsing, target-observation generation, action decomposition, coupled physical and mental transition, and branch-level value evaluation. On a manually constructed, quality-controlled dataset of situated decision scenarios spanning text, image, and sounding-video stories, experiments with 8 modern LLM-based world models demonstrate that explicitly modeling the mental state is essential for predicting human decisions. Deeper analyses further expose the bottlenecks of current mental world modeling. We expect MWM as a next stage of world modeling, from simulating physical scenes to simulating the minds that act in them.
Comment: project website: https://mental-world.github.io/
DLAM: Distributional Latent Actions with Temporal Constraints
Zuojin Tang, Feifan Luo, Haoyun Liu, Botai Yuan, Dekang Qi, Ronghan Chen, Yandan Yang, Tong Lin, Xinyuan Chang, Mu Xu, Bin Liu, De Ma, Zhiheng Ma
2607.27138v1
DLAM: Distributional Latent Actions with Temporal Constraints
Zuojin Tang, Feifan Luo, Haoyun Liu, Botai Yuan, Dekang Qi, Ronghan Chen, Yandan Yang, Tong Lin, Xinyuan Chang, Mu Xu, Bin Liu, De Ma, Zhiheng Ma
2607.27138v1
arXiv:2607.27138v1
•
2026-07-29
Vision-language-action (VLA) models remain constrained by scarce action-labeled robot data, whereas action-free videos offer abundant observations of physical change. Latent action models can extract such priors, but reconstruction-trained codes may predict future observations without the structure required for joint generation with robot actions. Existing structured methods add temporal constraints but retain deterministic transition points, so residual errors in locally inferred transitions may propagate and compound under recursive composition. We introduce DLAM, a distributional latent-action model that represents each transition as a diagonal Gaussian. Reconstruction conditioned on the reference frame grounds the mean in observed visual change, while normalized composition and reversal over equal-gap triplets constrain both the mean and dimension-wise variance. Variance composition uses a lightweight shared-correlation coefficient to account for dependence between adjacent transitions that share an intermediate frame, whereas reversal negates the mean and preserves the variance. For downstream policy learning, we freeze the encoder and train a flow-matching policy to jointly generate mean transition sequences and robot actions. On held-out transitions, DLAM learns more temporally consistent latent dynamics than existing latent-action baselines and achieves stronger direct and cumulative reconstruction on held-out videos. Under the same controlled $π_0$ transfer protocol, it also improves policy performance on MetaWorld MT50, LIBERO, and real-world manipulation tasks. Controlled ablations show that normalized mean constraints account for most of the reconstruction gain, while learned variance and correlation-aware composition provide complementary improvements in downstream control.
VEGA: Learning Navigation VLAs from In-the-Wild Egocentric Video with Geometric Trajectory Supervision
Gershom Seneviratne, Yohan Abeysinghe, Jianyu An, Vaibhav Shende, Rahul Kumar, Dinesh Manocha
2606.18426v2
VEGA: Learning Navigation VLAs from In-the-Wild Egocentric Video with Geometric Trajectory Supervision
Gershom Seneviratne, Yohan Abeysinghe, Jianyu An, Vaibhav Shende, Rahul Kumar, Dinesh Manocha
2606.18426v2
arXiv:2606.18426v2
•updated
•
2026-06-16
We introduce VEGA, an approach for training navigation VisionLanguage-Action (VLA) models from unlabeled egocentric navigation videos. Internet-scale egocentric videos provide a scalable source of navigation-relevant visual observations, capturing cluttered scenes, close-range obstacles, and natural human motion through real-world spaces. However, these videos are not directly usable for policy learning because they do not provide obstacle-aware trajectories conditioned on explicit navigation goals in the robot's coordinate frame. VEGA addresses this gap by reconstructing local scene geometry from monocular video, sampling navigation goals (represented as text, image, or spatial waypoints) and generating obstacle-aware trajectories using the constructed geometry. The resulting trajectory distribution is then used to train a flow-matching VLA navigation policy. By using geometry exclusively during training, VEGA distills obstacle-aware planning directly into a vision-based policy. Furthermore, we introduce VEGA-Bench, a benchmark containing 250k scenes and approximately 5 million navigation goals paired with scene geometry, designed to evaluate goal progress, collision avoidance, and obstacle clearance of VLAs. Our evaluation shows that VEGA achieves competitive goal progress while reducing collisions by 33.0% and improving obstacle clearance by 17.9% over the strongest baseline on VEGABench, while improving success by at least 150.0%, reducing collisions by at least 66.7%, and improving obstacle clearance by at least 60.0% in real-world trials. Ultimately, we demonstrate that video-derived geometric supervision provides a scalable and effective signal for training obstacle-aware navigation VLAs. The code and benchmark will be released at the time of publication.
Mitigating Compounding Error via Video Representation Regularization
Taiye Chen, Qi Zhang, Yisen Wang
2607.27036v1
Mitigating Compounding Error via Video Representation Regularization
Taiye Chen, Qi Zhang, Yisen Wang
2607.27036v1
arXiv:2607.27036v1
•
2026-07-29
Video diffusion-based world models enable long autoregressive video generation for robotics, autonomous driving and simulation tasks, yet sliding-window autoregressive inference suffers from severe error accumulation that degrades frame quality over time. Although this phenomenon has been widely observed, the underlying mechanism of compounding error and how to achieve stable long-horizon generation remain largely unresolved. In this paper, we investigate the internal representation dynamics of video world models and discover that compounding error is tightly coupled with dimensional collapse of hidden representations. Specifically, the effective rank of model representations sharply decreases at the onset of generation drift, revealing a strong connection between representational degradation and long-term rollout instability. Furthermore, we find that pure training data scaling fails to boost model resistance to error drift, contradicting mainstream scaling paradigms. To address this problem, we propose video representation regularization, a lightweight training constraint that stabilizes latent representations and suppresses iterative error accumulation. Compared with Diffusion Forcing, our method achieves improvements from 38.65 to 55.56 and from 44.37 to 72.08 on the Aesthetic Quality and Imaging Quality metrics of VBench. Our work establishes the first connection between autoregressive video drifting and model internal representations, adopts erank as a quantitative metric for error accumulation, reveals counterintuitive scaling limitations for video world models, and presents a simple yet effective regularization strategy to improve long video generation robustness.
ActSWM: Action-Sensitive World Models for Long-Horizon Planning in Open-World Games
Zhenfeng Gan, ZiTong Zeng, Jiajun Cheng, Yeke Song, Yongyi Tang, Xueqian Wang
2607.26712v1
ActSWM: Action-Sensitive World Models for Long-Horizon Planning in Open-World Games
Zhenfeng Gan, ZiTong Zeng, Jiajun Cheng, Yeke Song, Yongyi Tang, Xueqian Wang
2607.26712v1
arXiv:2607.26712v1
•
2026-07-29
Latent world models support efficient model-predictive control by optimizing future control sequences in latent space and replanning in a receding-horizon manner. However, existing latent predictors often lack stable long-horizon rollout ability, and prediction accuracy alone does not ensure that rollouts remain responsive to the actions being planned. We identify Context Collapse, a failure mode in which autoregressive latent predictors maintain high similarity to future states while producing nearly indistinguishable futures under different action sequences. To address this issue, we propose ActSWM, an action-sensitive latent world model grounded in a transition-separation principle: a planning-useful latent dynamics model should keep alternative-action futures distinguishable and make the action associated with each local transition recoverable. Under this principle, action sensitivity is enforced as a constraint on latent rollouts rather than treated only as an auxiliary prediction target, encouraging predicted futures to preserve action-dependent differences over long horizons. Across step-drift analysis, closed-loop Minecraft planning, and cross-game local action recovery, ActSWM preserves larger action-dependent rollout gaps than existing baselines, improves task success in long-horizon interactive settings, and enables world-model-based action recovery from offline gameplay videos.
Comment: 10 pages, 5 figures
VendorBench-100: A Unified Cross-Paradigm Benchmark for Deepfake Image Detection
Sharayu N. Deshmukh, Md Rashidunnabi, Nelton Tiago Gemo, Kurundkar G. D., Mahamune M. R., Nilesh K. Deshmukh
2607.06254v2
VendorBench-100: A Unified Cross-Paradigm Benchmark for Deepfake Image Detection
Sharayu N. Deshmukh, Md Rashidunnabi, Nelton Tiago Gemo, Kurundkar G. D., Mahamune M. R., Nilesh K. Deshmukh
2607.06254v2
arXiv:2607.06254v2
•updated
•
2026-07-07
Deepfake image detection is served by three fundamentally different paradigms - commercial APIs, zero-shot vision-language models (LLMs), and open-source detectors - that are rarely evaluated under a common protocol, making direct comparison difficult. We introduce VendorBench-100, a cross-paradigm benchmark that evaluates 36 representative models using a single adversarial 100-image corpus, a unified output schema, and a common evaluation framework. Models are ranked primarily by the Matthews correlation coefficient (MCC), with ROC-AUC reported as a threshold-independent measure of ranking ability. Rather than maximizing size, it emphasizes real-world difficulty through a taxonomy of eight edge-case families such as face swaps, text-to-video stills, AI photo edits, avatar compositing, opaque-provenance images, and compressed research frames. Commercial APIs achieve the strongest median performance, followed by vision LLMs and open-source detectors, though individual open-source models remain competitive with the best LLMs. Across all 36 models, MCC and ROC-AUC are strongly correlated (Pearson r ~ 0.86); the more consequential finding is narrower and one-directional: a subset of otherwise strong rankers are miscalibrated at their shipped default threshold, so a high ROC-AUC can overstate real-world deployability. Separately, raw accuracy and F1 are unreliable on this corpus's imbalanced class split, since a model that predicts "fake" indiscriminately scores deceptively well on both while offering no real discriminative skill. No single metric is safe in isolation: MCC and specificity should always accompany ROC-AUC and accuracy. We release the complete evaluation framework and results. Code and data: https://github.com/sharayu-20/vendorbench-100
Comment: Fixed scoring-normalization error in Neural Defend/TruthScan results, revising the central finding: MCC and ROC-AUC are strongly correlated (r ~ 0.86) overall, with only a specific subset showing one-directional threshold miscalibration. Abstract, tables, Discussion, Conclusion updated
Enfold: Folding World-Generator Computation into Predictive Representations for Efficient Embodied Control
Weili Zeng, Yitong Xing, Fulong Liu, Chengqun Yang, Antao Xiang, Feng Tian, Jingnan Gao, Jisong Cai, Xin Wang, Xiaomin Wu, Yao Mu, Yichao Yan
2607.26657v1
Enfold: Folding World-Generator Computation into Predictive Representations for Efficient Embodied Control
Weili Zeng, Yitong Xing, Fulong Liu, Chengqun Yang, Antao Xiang, Feng Tian, Jingnan Gao, Jisong Cai, Xin Wang, Xiaomin Wu, Yao Mu, Yichao Yan
2607.26657v1
arXiv:2607.26657v1
•
2026-07-29
World generative models are typically used through what they produce: a rendered future, a video-conditioned action, or latent context computed by a costly generative branch. We argue that their more reusable asset is the computation that constructs a future. As a generator transforms a corrupted future into a coherent trajectory, its intermediate states organize appearance, spatial layout, and interaction across levels of abstraction. Can this future-generative computation be internalized in a representation inferred from the present alone? We present Enfold, which transfers this computation into a representation predicted from the current visual context and language instruction. During training, multi-level states exposed as the generator processes the observed future supervise a current-only encoder. The learned representation is fed back to condition future generation and is read by task heads without allowing task gradients to reshape the encoder. At deployment, action prediction no longer executes the generator. Across LIBERO, RoboTwin2.0, and real-robot tasks, Enfold supports strong control while reducing action latency by $3.7\times$ relative to Fast--WAM, Enfold-Flash reaches $10.1\times$. Representation analyses show that it suppresses nuisance variation and preferentially captures changes that emerge over longer horizons. When the current scene is altered by human intervention, both the generated continuation and the executed actions adapt, which is inconsistent with fixed trajectory replay. These results recast a world generator as a source of predictive control representations: its future need not be materialized at every step if its internal structure can be enfolded into the present.
ContactFlow: A video action conditioning that transfers across embodiments
Sami Azirar, Enrico Pallotta, Jan Nogga, Jürgen Gall, Sven Behnke, Hermann Blum
2607.26579v1
ContactFlow: A video action conditioning that transfers across embodiments
Sami Azirar, Enrico Pallotta, Jan Nogga, Jürgen Gall, Sven Behnke, Hermann Blum
2607.26579v1
arXiv:2607.26579v1
•
2026-07-29
World models offer a promising route toward robot planning by enabling agents to imagine and verify the consequences of actions before execution. However, current video-based world models often struggle to capture the physical constraints that govern manipulation, particularly contact. Further, their action conditioning is often constrained to specific embodiments such as parallel grippers. We propose \emph{Contact Flow}, an embodiment-agnostic action representation that encodes manipulation through the trajectory of 3D contact points between an actor and a target object. By discarding actor-specific appearance and kinematics, Contact Flow provides a shared conditioning signal for both human demonstrations and robotic execution. Therefore, we can train a large-scale video generative model on both human and robotic object interaction videos conditioned on Contact Flow, yielding a world model that predicts physically plausible manipulation outcomes. We integrate this model into a propose-imagine-verify-act pipeline, where generated rollouts are assessed by a vision-language model before execution. Experiments on the DROID dataset and real-world tabletop manipulation tasks demonstrate that Contact Flow enables transfer between human demonstrations and different robotic embodiments.
EgoSafe: A First-Person Mobile-Captured Benchmark for Visual Safety Understanding
Yuyun Chen, Tianao Li, TianQuan Feng, Cen Chen, Huiping Zhuang, Hao Peng, Ziqian Zeng
2607.26518v1
EgoSafe: A First-Person Mobile-Captured Benchmark for Visual Safety Understanding
Yuyun Chen, Tianao Li, TianQuan Feng, Cen Chen, Huiping Zhuang, Hao Peng, Ziqian Zeng
2607.26518v1
arXiv:2607.26518v1
•
2026-07-29
Reliable visual safety understanding in real-world scenarios demands more than just object recognition; it requires causal reasoning under epistemic uncertainty. While Large Vision-Language Models (LVLMs) demonstrate impressive semantic alignment on standard benchmarks, they often struggle to distinguish between superficial correlation and genuine forensic logic when grounded in the dynamic, partially observable nature of first-person experiences. Existing evaluations, dominated by third-person surveillance footage and binary classification metrics, fail to expose this cognitive gap. To address this, we introduce EgoSafe-Bench, a benchmark specifically designed to probe forensic reasoning in egocentric safety scenarios. It comprises 12,000 unique evaluation samples, generated by pairing each of the 3,000 video clips with a QA chain governed by our proposed Hierarchical Reasoning Evaluation (HRE) protocol. Unlike standard benchmarks, HRE mandates a rigorous reasoning trajectory from initial feature anchoring to blind-spot deduction and intent inference, thereby enforcing logical consistency and penalizing shortcut-based predictions.Extensive evaluations of state-of-the-art LVLMs (e.g., Qwen3-VL, Gemini, VideoLLaMA 3) reveal a significant perception-reasoning decoupling: models often achieve high descriptive scores but exhibit notable fragility in causal reasoning and logical closure. Our work provides both a challenging dataset and a systematic evaluation framework to foster the development of logically robust video understanding systems.
Walk through Paintings: Egocentric World Models from Internet Priors
Anurag Bagchi, Zhipeng Bao, Homanga Bharadhwaj, Yu-Xiong Wang, Pavel Tokmakov, Martial Hebert
2601.15284v2
Walk through Paintings: Egocentric World Models from Internet Priors
Anurag Bagchi, Zhipeng Bao, Homanga Bharadhwaj, Yu-Xiong Wang, Pavel Tokmakov, Martial Hebert
2601.15284v2
arXiv:2601.15284v2
•updated
•
2026-01-21
What if a video generation model could not only imagine a plausible future, but the correct one -- accurately reflecting how the world changes with each action? We answer this by presenting the Egocentric World Model (EgoWM), a simple, architecture-agnostic method that transforms any pre-trained video diffusion model into an action-conditioned world model, enabling precisely controllable future prediction. Rather than training from scratch, we repurpose the rich world priors of Internet-scale video models by injecting appropriately compressed motor commands through lightweight conditioning layers. This allows our model to follow actions faithfully while preserving generalization and realism. Our approach scales naturally across embodiments and action spaces -- from 3-DoF mobile robots to 25-DoF humanoids, where predicting egocentric joint-angle-driven dynamics is substantially more challenging. The model produces coherent rollouts for both navigation and manipulation, requiring only modest fine-tuning. To evaluate physical correctness independent of appearance, we introduce the Structural Consistency Score (SCS), which measures whether stable scene elements evolve consistently with the provided actions. Our method improves SCS by up to 65\% over the prior state of the art, Navigation World Models; applies seamlessly to three different video diffusion model architectures; and effectively utilizes Internet priors to generalize to unseen environments, including navigation and manipulation inside paintings. Finally, we demonstrate the applicability of EgoWM to robotic planning.
CG-World: A Large-Scale World-State Dataset and Protocol for World Models
Yiming Cai, Fangjie Yu, Meiqing Yu, Ziyue Shi, Pengfei Yuan, Yong Guo
2607.26452v1
CG-World: A Large-Scale World-State Dataset and Protocol for World Models
Yiming Cai, Fangjie Yu, Meiqing Yu, Ziyue Shi, Pengfei Yuan, Yong Guo
2607.26452v1
arXiv:2607.26452v1
•
2026-07-29
World models must learn the joint dynamics of states, actions, events, and observations, yet existing video, robotics, and simulation datasets usually capture only part of this structure. We introduce CG-World, a large-scale world-state dataset and protocol derived from industrial computer graphics production pipelines. CG-World explicitly records intermediate states, including multimodal semantics, spatial structure, skeletal and controller states, motion curves, camera and lighting parameters, physics caches, contact events, and multi-pass renderings. CG-World v1 contains approximately 850,000 temporally aligned segments of 1-5 seconds. It separates latent states, observations, relations, events, and branch metadata, and organizes them into unified spatiotemporal samples. To support intervention learning and counterfactual reasoning, CG-World defines a branch lineage covering factual trajectories, observation interventions, action interventions, mechanism interventions, and strict counterfactual branches, with intervention targets, invariants, and alternative outcomes explicitly recorded. We evaluate the dataset on geometry-conditioned video generation, action prediction, and closed-loop vision-language-action policy transfer. Results show that CG-World provides reusable structured supervision for controlled generation, action modeling, and embodied policy transfer. We plan to expand CG-World through continued data collection and community collaboration toward a shared data infrastructure for world models, Physical AI, and embodied intelligence.
2026-07-28
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MetaKoopman: Bayesian Meta-Learning of Koopman Operators for Modeling Structured Dynamics under Distribution Shifts
Mahmoud Selim, Sriharsha Bhat, Karl H. Johansson
2607.26345v1
MetaKoopman: Bayesian Meta-Learning of Koopman Operators for Modeling Structured Dynamics under Distribution Shifts
Mahmoud Selim, Sriharsha Bhat, Karl H. Johansson
2607.26345v1
arXiv:2607.26345v1
•
2026-07-28
Modeling and forecasting nonlinear dynamics under distribution shifts is essential for robust decision-making in real-world systems. In this work, we propose MetaKoopman, a Bayesian meta-learning framework for modeling nonlinear dynamics through linear latent representations. MetaKoopman learns a Matrix Normal-Inverse Wishart (MNIW) prior over the Koopman operator, enabling closed-form Bayesian updates conditioned on recent trajectory segments. Moreover, it provides a closed-form posterior predictive distribution over future state trajectories, capturing both epistemic and aleatoric uncertainty in the learned dynamics. We evaluate MetaKoopman on a full-scale autonomous truck and trailer system across a wide range of adverse winter scenarios, including snow, ice, and mixed-friction conditions, as well as in simulated control tasks with diverse distribution shifts. MetaKoopman consistently outperforms prior approaches in multi-step prediction accuracy, uncertainty calibration, and robustness to distributional shifts. Field experiments further demonstrate its effectiveness in dynamically feasible motion planning, particularly during evasive maneuvers and operation at the limits of traction. Project website: https://mahmoud-selim.github.io/MetaKoopman/
Reeling It In: Flexible Needle Pick Up via Thread Manipulation for Autonomous Suturing
Emma Huang, Zih-Yun Chiu, Neelay Joglekar, Shanglei Liu, Michael C. Yip
2607.26337v1
Reeling It In: Flexible Needle Pick Up via Thread Manipulation for Autonomous Suturing
Emma Huang, Zih-Yun Chiu, Neelay Joglekar, Shanglei Liu, Michael C. Yip
2607.26337v1
arXiv:2607.26337v1
•
2026-07-28
Suture-needle pickup is necessary for autonomous suturing, as a needle can be unexpectedly dropped or strategically released to adjust the grasping configuration. Current methods for autonomous needle pickup typically guide a robot to move straight toward the needle and grasp it, limited to conditions where the needle is observable and directly approachable. In addition, grasping the needle lying on tissue can lead to the robot pinching nearby tissue or the needle jumping around due to its slippery surface, posing potential safety issues. This work proposes an autonomous framework that uses a suture thread as an assistive tool for indirect needle pickup, avoiding unnecessary tool-tissue contact and enabling pickup even when the needle is occluded or inaccessible. The framework spans the entire workflow, including thread and tissue reconstruction, safe grasp-point selection, stable thread lifting, and bimanual thread-following until securing needle grasping. The robot policies account for visual uncertainty to maximize robustness in real-world environments. We evaluate the proposed framework on a da Vinci Research Kit under various real-world conditions. The results demonstrate robust performance even with a challenging thread configuration or a non-approachable needle, closing the gap in applying autonomous robot policies to unstructured suturing environments.
Comment: Accepted to IROS 2026
Learning Implicit Causal World Models from Multi-Agent Demonstrations
Jasorsi Ghosh
2607.26336v1
Learning Implicit Causal World Models from Multi-Agent Demonstrations
Jasorsi Ghosh
2607.26336v1
arXiv:2607.26336v1
•
2026-07-28
In model-based reinforcement learning, world models exist as internal simulators, but their training often conflates statistical correlations with causal mechanisms. This problem is exacerbated in multi-agent systems where physical transitions are intertwined with strategic agent intents, causing world models to fail under distribution shift. We introduce Implicit Causal World Models to recover environmental dynamics from offline demonstrations without requiring pre-defined causal graphs. By incorporating policy variance, we render world models discoverable via the sequential backdoor condition. Evaluations across coordination tasks (Two-Door, Navigation, and Giveway) demonstrate that these models provide interpretable causal representations under both full and partial observability, with model accuracy scaling directly with interventional strength.
Comment: Preprint
Invariant Extended Kalman Filtering with Partial Orientation Measurement Integration: Theoretical Derivations and Application to Autonomous Surface Vessels
Derek R. Benham, Easton R. Potokar, Joshua G. Mangelson
2506.10850v2
Invariant Extended Kalman Filtering with Partial Orientation Measurement Integration: Theoretical Derivations and Application to Autonomous Surface Vessels
Derek R. Benham, Easton R. Potokar, Joshua G. Mangelson
2506.10850v2
arXiv:2506.10850v2
•updated
•
2025-06-12
Autonomous surface vessels (ASVs) are increasingly vital for marine science, offering robust platforms for underwater mapping and inspection. Accurate state estimation, particularly of vehicle pose, is paramount for precise seafloor mapping, as even small surface deviations can have significant consequences when sensing the seafloor below. To address this challenge, we propose an Invariant Extended Kalman Filter (InEKF) framework designed to integrate partial orientation measurements. While conventional estimation often relies on relative position measurements to fixed landmarks, open ocean ASVs primarily observe a receding horizon. We leverage forward-facing monocular cameras to estimate roll and pitch with respect to this horizon, which provides yaw-ambiguous partial orientation information. To effectively utilize these measurements within the InEKF, we introduce a novel framework for incorporating such partial orientation data. This approach contrasts with traditional InEKF implementations that assume full orientation measurements and is particularly relevant for vehicles operating in a \say{semi-planar} environment, where the attitude is characterized by a dominant yaw rotation with limited roll and pitch variations. This paper details the developed InEKF framework; its integration with horizon-based roll/pitch observations and dual-antenna GPS heading measurements for ASV state estimation; and provides a comparative analysis against the InEKF using full orientation and a Multiplicative EKF (MEKF). Our results demonstrate the efficacy and robustness of the proposed partial orientation measurements for accurate ASV state estimation in open ocean environments.
Comment: Originally presented at the 2025 IEEE ICRA Workshop on Field Robotics, extended to cover real world experiments. 13 pages, 8 figures, 3 tables
Invariant Kalman filtering for extended pose estimation in multi-IMU articulated rigid-body systems
Sven Goffin, Cédric Schwartz, Silvère Bonnabel, Olivier Brüls, Pierre Sacré
2606.25083v2
Invariant Kalman filtering for extended pose estimation in multi-IMU articulated rigid-body systems
Sven Goffin, Cédric Schwartz, Silvère Bonnabel, Olivier Brüls, Pierre Sacré
2606.25083v2
arXiv:2606.25083v2
•updated
•
2026-06-23
Accurate extended pose estimation (orientation, velocity, and position) for IMU-instrumented articulated rigid-body systems is a key challenge in robotics and human motion analysis. The invariant extended Kalman filter (IEKF) addresses this problem for a single rigid body with convergence guarantees and consistency under unobservability, but extending these properties to articulated systems is nontrivial: inter-body pose coupling prevents a direct application, and incorporating joint kinematic constraints within the invariant framework remains an open problem. To address this gap, we introduce the relative L-extended pose, a Lie group representation for kinematic-tree systems based on relative poses between bodies. With one IMU per body, it yields group-affine dynamics and allows joint constraints to be expressed in invariant form. We incorporate these constraints as noise-free pseudo-measurements within an iterated IEKF (IterIEKF), thereby preserving the convergence and consistency guarantees of invariant filtering. The absolute pose of each body is then recovered by chaining the relative blocks along the kinematic tree. Validated on both a UR5e robot and a human leg, the proposed IterIEKF outperforms all EKF, IterEKF, and absolute-pose IterIEKF baselines. It converges faster, exhibits lower run-to-run variability, and consistently achieves the lowest RMSE, with reductions of at least 50% compared to the second-best filter across all scenarios considered in this work.
MoMo: Dial Motion Mode in Robot Manipulation with Spatiotemporal Action Tokenization
Yuhan Hu, Hugues Thomas, Peide Huang, Mouli Sivapurapu, Benoit Landry, Arto Kivila
2607.26315v1
MoMo: Dial Motion Mode in Robot Manipulation with Spatiotemporal Action Tokenization
Yuhan Hu, Hugues Thomas, Peide Huang, Mouli Sivapurapu, Benoit Landry, Arto Kivila
2607.26315v1
arXiv:2607.26315v1
•
2026-07-28
To operate effectively across diverse contexts, robots must not only perform manipulation tasks accurately but also adapt how their actions unfold to the task, object, and interaction setting. We ask whether this execution-level variation can be learned as a reusable behavioral factor shared across tasks. We present \textbf{MoMo}, a two-stage imitation-learning framework consisting of a spatiotemporal action tokenizer and a behavior-cloning transformer that takes task and a continuous motion-mode condition as inputs. Across six real-robot manipulation tasks, varying this condition produces steady, dynamic, and intermediate behaviors that human raters can distinguish and that differ in joint speed, acceleration, and end-effector approach pitch. On tasks demonstrated in only one mode, MoMo transfers the unseen requested mode while largely preserving task success. Together, these results provide evidence of compositional generalization to unseen task--mode combinations and show that motion mode can be reused across tasks to control how a manipulation skill is performed.
HeteroPROPMT: A Real-time and Privacy-Preserving Heterogeneous Collaborative Perception Framework
Armin Maleki, Hayder Radha
2607.26283v1
HeteroPROPMT: A Real-time and Privacy-Preserving Heterogeneous Collaborative Perception Framework
Armin Maleki, Hayder Radha
2607.26283v1
arXiv:2607.26283v1
•
2026-07-28
Collaborative Perception (CP) improves autonomous systems' awareness of their surroundings by sharing sensor data, intermediate features, and detection results. In real-world deployments, however, collaborating vehicles often use heterogeneous sensors, perception models, datasets, and training domains, creating feature-space shifts that degrade downstream fusion and detection. Existing approaches typically retrain fusion and detection components or introduce modality-specific feature interpreters. These methods scale poorly to newly joining agents and often require access to proprietary metadata, raising privacy concerns. We propose HeteroPROMPT, a real-time and privacy-preserving framework for heterogeneous collaborative perception. HeteroPROMPT rapidly aligns each heterogeneous agent's features with an ego-centric unified feature space through modular prompts and lightweight learning-based tuning, while keeping agent encoders and the collaborative fusion and detection stacks frozen. Its visual prompt-based training and inference modulate Bird's Eye View (BEV) features across channels and spatial locations with low computational overhead. For metadata-free deployment, an autoencoder learns a compact unified representation and extracts modality cues from shared features, enabling real-time modality classification and routing to the appropriate HeteroPROMPT modules without exposing proprietary agent information. Experiments on the OPV2V-H and V2XSet datasets show that HeteroPROMPT improves Average Precision over state-of-the-art heterogeneous CP methods while using orders of magnitude fewer trainable parameters. This offers a scalable and practical CP solution. The proposed modality classifier also predicts the joining agent's modality from compact features with greater than 99.99 percent accuracy during deployment. Code will be available at https://github.com/arminmaleki007/HeteroPROMPT.
Comment: Accepted to 2026 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS). 9 pages, 4 figures, 5 tables
Multi-Objective Compliance-Integrated Coevolution For Simulated And Real-World Deployment Of Multi-Robot Marine Autonomy
Everardo Gonzalez, Tyler M. Paine, Manuel Agraz Vallejo, Gaurav Dixit, Michael R. Benjamin, Kagan Tumer
2607.26279v1
Multi-Objective Compliance-Integrated Coevolution For Simulated And Real-World Deployment Of Multi-Robot Marine Autonomy
Everardo Gonzalez, Tyler M. Paine, Manuel Agraz Vallejo, Gaurav Dixit, Michael R. Benjamin, Kagan Tumer
2607.26279v1
arXiv:2607.26279v1
•
2026-07-28
Collaborative robots are well-suited to maritime missions that benefit from coordination, such as the exploration of unknown reef structures, inspection of subsea infrastructure, or search-and-rescue operations. These missions typically provide sparse feedback signals for measuring progress and require adherence to safety and regulatory norms, turning a mission into a multi-objective optimization problem. Coevolutionary algorithms can process these sparse feedback signals to generate coordinated behaviors, and in some cases extend behaviors to multiple objectives. However, incorporating high-level team objectives with low-level compliance considerations on the fly to balance norm adherence with team performance remains elusive. This paper introduces a multi-objective framework that blends coevolved behaviors with compliance behaviors to achieve a balance between maximizing team progress and minimizing norm violations. The key insight is to decouple learning from compliance since operational norms are prescribed rather than discovered. We demonstrate that our framework achieves high team performance while avoiding collisions on a collaborative swimmer rescue mission with up to 8 vehicles in a hardware deployment, and 12 vehicles in simulation. The key contribution of this paper is Marine Multi-Objective Compliance-Integrated Coevolution (MMOCIC), a framework that blends team-wide optimization with established norms for real-world deployments of learning-based coordination.
Task and Skill Planning: Hierarchical Robot Planning with Black-Box Skills
Benned Hedegaard, Yichen Wei, Ziyi Yang, Ahmed Jaafar, Stefanie Tellex, George Konidaris, Naman Shah
2504.17901v3
Task and Skill Planning: Hierarchical Robot Planning with Black-Box Skills
Benned Hedegaard, Yichen Wei, Ziyi Yang, Ahmed Jaafar, Stefanie Tellex, George Konidaris, Naman Shah
2504.17901v3
arXiv:2504.17901v3
•updated
•
2025-04-24
Task and motion planning (TAMP) is a well-established approach for solving long-horizon robot planning problems. Although TAMP methods have historically assumed that each task-level robot action, or skill, can be reduced to kinematic motion planning, recent work has explored integrating closed-loop controllers and learned skills into TAMP-style systems. Our approach integrates pre-existing, heterogeneous robot skills--including learned, force-controlled, and black-box policies--into a hierarchical planner while preserving the object-centric failure reasoning of typical TAMP solvers. We leverage Composable Interaction Primitives (CIPs) to synthesize head and tail motion plans bridging consecutive skills, facilitating both planning-time refinement and execution-time adjustment. We validate our Task and Skill Planning (TASP) approach through real-world experiments on a bimanual manipulator and a mobile manipulator, demonstrating that CIPs enable diverse robots to combine heterogeneous skills to solve complex, long-horizon tasks, including multi-room mobile manipulation problems with non-monotonic task structure.
Comment: ICRA 2026
TiPToP: A Modular Open-Vocabulary Robot Manipulation System That Plans
William Shen, Nishanth Kumar, Sahit Chintalapudi, Ryan Lindeborg, Jie Wang, Christopher Watson, Edward Hu, Jing Cao, Dinesh Jayaraman, Leslie Pack Kaelbling, Tomás Lozano-Pérez
2603.09971v2
TiPToP: A Modular Open-Vocabulary Robot Manipulation System That Plans
William Shen, Nishanth Kumar, Sahit Chintalapudi, Ryan Lindeborg, Jie Wang, Christopher Watson, Edward Hu, Jing Cao, Dinesh Jayaraman, Leslie Pack Kaelbling, Tomás Lozano-Pérez
2603.09971v2
arXiv:2603.09971v2
•updated
•
2026-03-10
We present TiPToP, a modular manipulation system that integrates pretrained foundation models with a GPU-accelerated Task and Motion Planner to solve tasks directly from RGB images and natural language. TiPToP composes perception, planning, and execution modules and requires no robot training data. It can be deployed on a standard DROID setup in under an hour and adapted to new embodiments with minimal effort. We evaluate TiPToP against $π_{0.5}\text{-DROID}$, a state-of-the-art VLA fine-tuned on 350 hours of demonstrations, across two real-world DROID setups (one operated by an external team) and simulation, where TiPToP attains a higher average success rate and faster average completion time. We also evaluate on the MolmoSpaces benchmark, where TiPToP ranks first overall on pick and pick-and-place tasks among methods not trained on in-distribution data. We further show that TiPToP's modularity enables us to trace failures to specific components, revealing where to target improvements. We release TiPToP open-source to serve as a reproducible baseline and to enable further research on modular manipulation systems. Project website and code: https://tiptop-robot.github.io
Comment: Project website: https://tiptop-robot.github.io
Can Context Bridge the Reality Gap? Sim-to-Real Transfer of Context-Aware Policies
Marco Iannotta, Yuxuan Yang, Johannes A. Stork, Erik Schaffernicht, Todor Stoyanov
2511.04249v3
Can Context Bridge the Reality Gap? Sim-to-Real Transfer of Context-Aware Policies
Marco Iannotta, Yuxuan Yang, Johannes A. Stork, Erik Schaffernicht, Todor Stoyanov
2511.04249v3
arXiv:2511.04249v3
•updated
•
2025-11-06
Sim-to-real transfer remains a major challenge in reinforcement learning (RL) for robotics, as policies trained in simulation often fail to generalize to the real world due to discrepancies in environment dynamics. Domain Randomization (DR) mitigates this issue by exposing the policy to a wide range of randomized dynamics during training, yet leading to a reduction in performance. While standard approaches typically train policies agnostic to these variations, we investigate whether sim-to-real transfer can be improved by conditioning the policy on an estimate of the dynamics parameters -- referred to as context. To this end, we integrate a context estimation module into a DR-based RL framework and systematically compare SOTA supervision strategies. We evaluate the resulting context-aware policies in both a canonical control benchmark and a real-world pushing task using a Franka Emika Panda robot. Results show that context-aware policies outperform the context-agnostic baseline across all settings, although the best supervision strategy depends on the task.
Visibility-Aware Cooperative Tracking with Decentralized LiDAR-Based Aerial Swarms
Longji Yin, Yunfan Ren, Fangcheng Zhu, Liuyu Shi, Fanze Kong, Benxu Tang, Wenyi Liu, Ximin Lyu, Fu Zhang
2512.01280v2
Visibility-Aware Cooperative Tracking with Decentralized LiDAR-Based Aerial Swarms
Longji Yin, Yunfan Ren, Fangcheng Zhu, Liuyu Shi, Fanze Kong, Benxu Tang, Wenyi Liu, Ximin Lyu, Fu Zhang
2512.01280v2
arXiv:2512.01280v2
•updated
•
2025-12-01
Autonomous aerial tracking with drones offers vast potential for surveillance, cinematography, and industrial inspection applications. While single-drone tracking systems have been extensively studied, swarm-based target tracking remains underexplored, despite its unique advantages of distributed perception, fault-tolerant redundancy, and multidirectional target coverage. To bridge this gap, we propose a novel decentralized LiDAR-based swarm tracking framework that enables visibility-aware, cooperative target tracking in complex environments, while fully harnessing the unique capabilities of swarm systems. To address visibility, we introduce a novel Spherical Signed Distance Field (SSDF)-based metric for 3-D environmental occlusion representation, coupled with an efficient algorithm that enables real-time onboard SSDF updating. A general Field-of-View (FOV) alignment cost supporting heterogeneous LiDAR configurations is proposed for consistent target observation. Swarm coordination is enhanced through cooperative costs that enforce inter-robot safe clearance, prevent mutual occlusions, and notably facilitate 3-D multidirectional target encirclement via a novel electrostatic-potential-inspired distribution metric. These innovations are integrated into a hierarchical planner, combining a kinodynamic front-end searcher with a spatiotemporal $SE(3)$ back-end optimizer to generate collision-free, visibility-optimized trajectories.Deployed on heterogeneous LiDAR swarms, our fully decentralized implementation features collaborative perception, distributed planning, and dynamic swarm reconfigurability. Validated through rigorous real-world experiments in cluttered outdoor environments, the proposed system demonstrates robust cooperative tracking of agile targets (drones, humans) while achieving superior visibility maintenance.
Embodied Agents Take Control: Minimal-Interface Zero-Shot Agents Rival Industrial-Scale Policies in Vision-and-Language Navigation
Jian Zhou, Xunyi Zhao, Gengze Zhou, Zerui Li, Sihao Lin, Jiajun Liu, Qi Wu
2607.26148v1
Embodied Agents Take Control: Minimal-Interface Zero-Shot Agents Rival Industrial-Scale Policies in Vision-and-Language Navigation
Jian Zhou, Xunyi Zhao, Gengze Zhou, Zerui Li, Sihao Lin, Jiajun Liu, Qi Wu
2607.26148v1
arXiv:2607.26148v1
•
2026-07-28
Autonomous embodied agents must sustain a long decision-making loop that involves perceiving, acting, verifying, and self-correcting over many steps. Current systems sustain this loop through task-specific workflows or embodied policies. We study a third form, agentic embodied control, in which a general-purpose agent holds the loop itself. Using zero-shot navigation as a controlled testbed, we evaluate three software-engineering agent harnesses given only a monocular RGB camera and discrete actions. Under this strictly minimal condition, replicated default-effort configurations reach 70.7$\pm$3.5% success (opus-5, mean over three runs), and fable-5 reaches 78% at maximum effort. When a trained waypoint tool is exposed alongside primitives as an optional capability, the hybrid fable-5 agent reaches 76.7$\pm$0.6% at default effort, using half the environment steps and less than one quarter of the wall time of the maximum-effort primitive run. Controlled interventions show that capability is primarily model-centered: model choice strongly changes success, harness effects are descriptive, and a forced waypoint interface helps weaker models but can hinder stronger ones. Performance nevertheless falls sharply on longer-horizon tasks, while latency and context growth limit sustained operation. These results show that agentic control is already competitive in zero-shot navigation and that models, harnesses, and interfaces offer complementary paths toward autonomous embodied agents.
INTACT: Isomorphic Intent-to-Action Learning for Search-Free World Models
Junhan Sun, Hao Zhao, Guofeng Zhang
2607.26056v1
INTACT: Isomorphic Intent-to-Action Learning for Search-Free World Models
Junhan Sun, Hao Zhao, Guofeng Zhang
2607.26056v1
arXiv:2607.26056v1
•
2026-07-28
Forward latent world models predict how actions change a scene, but recover actions for a desired change only through expensive test-time search. We introduce INTACT (INtent-To-ACTion), an end-to-end JEPA that turns action-labeled, reward-free trajectories into a deployable intent-to-action interface. Each transition supplies physical intent $z_{t+1}-z_t$, while a future goal supplies deployment intent $\operatorname{sg}(z_g)-z_t$. The architecture is isomorphic between the local and goal motion-intent backbone-input graphs through an identical four-slot grammar and shared parameters, and between supported local and goal motion-intent families through action-law semantics induced by the same predictor rather than pointwise latent equality. INTACT also provides intact transfer from RGB evidence to action-effective latent intent coordinates and from intent families to their corresponding action-law families. Asymmetric endpoint gradients ground physical successors and fix future goals as anchors, joining representation learning and control without pointwise latent matching or globally linear dynamics. The resulting coordinates support a robust distributional action law: its conditional mean serves directly as a search-free policy, while sampling remains available for diversity or optional verification. On the four official LeWM tasks, one-epoch, zero-search models reach 85.78\%, 100.00\%, 97.67\%, and 97.89\% success. Optional local CEM centered on the Direct plan reaches 96.86\% macro success using 384 instead of 9,000 candidate sequences, reducing sampling by $23.44\times$ while improving pure CEM by 16.00 points. One shared four-task encoder reaches 89.39\% E5 Direct macro and improves every task over jointly trained LeWM, while predicted--expert action-family kNN tracks Direct success at $r=0.954$. Direct inference takes 2.9--5.5 ms.
Comment: 28 pages, 11 figures, including appendices
$π\mathbf{R}^2$: Reactive Real-time Flow Policies
Sungjae Park, Shubham Tulsiani
2607.26055v1
$π\mathbf{R}^2$: Reactive Real-time Flow Policies
Sungjae Park, Shubham Tulsiani
2607.26055v1
arXiv:2607.26055v1
•
2026-07-28
Generalist manipulation policies increasingly take the form of action-chunking flow policies built on large pretrained backbones. Such chunks run open-loop, so the policy cannot react to sensory input arriving mid-execution, sacrificing \emph{reactivity}. Replanning more often would restore it, but the perception-to-action pipeline (a large backbone plus multiple denoising steps) is too slow: this \emph{latency} forbids frequent replanning and leaves committed actions stale, making such policies ill-suited for dynamic, closed-loop control. We present $π\mathbf{R}^2$, which makes these policies reactive and real-time while retaining large backbones, expressive multi-modal policies, and multi-action prediction. Built on the per-position noise schedule of diffusion forcing, $π\mathbf{R}^2$ contributes two ideas. First, it splits conditioning into a fast channel (proprioception, fresh every tick) and an asynchronously updated slow channel (vision-language features), so the policy reacts to proprioception within a chunk while tolerating stale vision. Second, a latency-adaptive flow schedule treats in-flight actions as inpainting conditioning and emits actions in one denoising step per call, letting one trained model adapt to varying hardware latency. Requiring minimal modification to existing architectures, $π\mathbf{R}^2$ can be finetuned from a pretrained policy: applied to GR00T-N1.7 on a real xArm6+XHand platform, it replans closed-loop roughly $4\times$ faster than the base policy (~$25$Hz on an A5000 GPU), acting on a fresh observation every $40$ms. Across simulation and real-world manipulation tasks, $π\mathbf{R}^2$ improves the success rate by up to $23\%$ in simulation and $30\%$ in the real world over the strongest baseline. Project page: https://pi-r2-flow.github.io/
Comment: Preprint(20 pages). Under Review
S2A2: Audio-Visual Imitation Learning for Manipulation Tasks Using Acoustic Spatial Information
Kaneyoshi Hiratsuka, Benjamin Yen, Ryosuke Kojima
2607.26047v1
S2A2: Audio-Visual Imitation Learning for Manipulation Tasks Using Acoustic Spatial Information
Kaneyoshi Hiratsuka, Benjamin Yen, Ryosuke Kojima
2607.26047v1
arXiv:2607.26047v1
•
2026-07-28
Acoustic information provides rich cues about object location, material properties, and changes caused by contact or motion. This paper introduces a new set of acoustic-aware manipulation tasks for imitation learning, in which robots must use auditory cues to determine manipulation targets. These tasks require sound source localization and identification for active exploration in robotic manipulation. Also, we propose a multimodal imitation learning framework, Spatial-Spectral Audio Action (S2A2), that integrates visual features with acoustic spatial and acoustic signal information for the acoustic-aware manipulation tasks. We implemented S2A2 models that integrates policies such as ACT, Diffusion Policy, VQ-BeT, and $π_0$, into our framework. Simulation experiments showed that the proposed method is the most effective for tasks requiring both position and timbre. Furthermore, real-robot experiments confirm the applicability of the proposed tasks and framework to real-world manipulation.
Comment: Project page: https://azuma413.github.io/projects/s2a2
Towards Trustworthy Embodied Intelligence: A Systems Framework and Graded Trustworthiness Levels
Xinyu Yang, Tianxing Chen, Honghao Su, Minxuan Wang, Chenze Yu, Zhangzheng Tu, Yue Chen, Yuxiao Huo, Lingfeng Zhang, Yan Huang, Yan Qin, Shaolong Zhu, Qiwei Liang, Hekun Tian, Shujia Liu, Guangyu Chen, Junhao Gong, Zixuan Li, Wenwei Lin, Zijian Lin, Wenxuan Zhu, Eric J Chen, Yue Yuan, Qize Yu, Jiaqi Liang, Haowen Yan, Hengfei Zhao, Weijie Wan, Zikun Xiao, Junyuan Tang, Baijun Chen, Kai-Chong Lei, Kaixuan Wang, Kailun Su, Zanxin Chen, Yao Mu, Renjing Xu, Chuqiao Lyu, Qi Xiong, Ping Luo, Wenbo Ding
2607.26121v1
Towards Trustworthy Embodied Intelligence: A Systems Framework and Graded Trustworthiness Levels
Xinyu Yang, Tianxing Chen, Honghao Su, Minxuan Wang, Chenze Yu, Zhangzheng Tu, Yue Chen, Yuxiao Huo, Lingfeng Zhang, Yan Huang, Yan Qin, Shaolong Zhu, Qiwei Liang, Hekun Tian, Shujia Liu, Guangyu Chen, Junhao Gong, Zixuan Li, Wenwei Lin, Zijian Lin, Wenxuan Zhu, Eric J Chen, Yue Yuan, Qize Yu, Jiaqi Liang, Haowen Yan, Hengfei Zhao, Weijie Wan, Zikun Xiao, Junyuan Tang, Baijun Chen, Kai-Chong Lei, Kaixuan Wang, Kailun Su, Zanxin Chen, Yao Mu, Renjing Xu, Chuqiao Lyu, Qi Xiong, Ping Luo, Wenbo Ding
2607.26121v1
arXiv:2607.26121v1
•
2026-07-28
Embodied intelligence integrates learned perception and decision making with real-time computation, control, and physical interaction. Because failures can cause immediate physical or operational harm, task completion alone does not establish trustworthiness. We define trustworthy embodied intelligence as the sustained capacity to execute specified tasks reliably under environmental and system variation while maintaining risk within acceptable bounds. We term this objective sustained safe success. Its supporting mechanisms are organized into four interdependent layers. The model layer generates task-competent action proposals with calibrated uncertainty and explicit safety preferences. The system layer realizes authorized actions dependably through integrated sensing, computation, control, hardware safeguards, fault containment, and fallback. The evidence layer substantiates bounded claims through evaluation, verification, validation, traceability, and structured assurance arguments. The deployment layer maintains claim validity through runtime monitoring, authority management, intervention, incident response, and controlled updates. Because assumptions and failures propagate across these layers, neither model capability, isolated safeguards, nor benchmark performance alone can establish end-to-end trustworthiness. Drawing on embodied AI, robotics, control, dependable computing, distributed systems, and autonomous driving, we further propose a non-normative hierarchy of trustworthiness levels. This hierarchy grades the strength of bounded deployment claims across task capability, safety, system assurance, operational governance, and supporting evidence, providing a basis for bounded deployment, comparative evaluation, research prioritization, and future standardization.
Comment: Website: https://xsparkai.com/sparklab/towards-trustworthy-eai
CycleVLA: Proactive Self-Correcting Vision-Language-Action Models via Subtask Backtracking and Minimum Bayes Risk Decoding
Chenyang Ma, Kai Lu, Guangyu Yang, Jiuming Liu, Shitong Xu, Bill Byrne, Ioannis Havoutis, Niki Trigoni, Andrew Markham
2601.02295v2
CycleVLA: Proactive Self-Correcting Vision-Language-Action Models via Subtask Backtracking and Minimum Bayes Risk Decoding
Chenyang Ma, Kai Lu, Guangyu Yang, Jiuming Liu, Shitong Xu, Bill Byrne, Ioannis Havoutis, Niki Trigoni, Andrew Markham
2601.02295v2
arXiv:2601.02295v2
•updated
•
2026-01-05
Current work on robot failure detection and correction typically operates in a post hoc manner, analyzing errors and applying corrections only after failures occur. This work introduces CycleVLA, a system that equips Vision-Language-Action models (VLAs) with proactive self-correction, the capability to anticipate incipient failures and recover before they fully manifest during execution. CycleVLA achieves this by integrating a progress-aware VLA that flags critical subtask transition points where failures most frequently occur, a VLM-based failure predictor and planner that triggers subtask backtracking upon predicted failure, and a test-time scaling strategy based on Minimum Bayes Risk (MBR) decoding to improve retry success after backtracking. Extensive experiments on the LIBERO and LIBERO-Plus simulation benchmarks show that CycleVLA surpasses the state-of-the-art VLA π0.5, improves success rates by correcting execution failures across VLAs of varying capability, from under-trained ones to fully converged policies, and that MBR serves as an effective zero-shot test-time scaling strategy for VLAs. On a real robot, CycleVLA reaches a 91% average success rate on one precise and two long-horizon manipulation tasks. We further conduct stress tests with multiple manually injected perturbations (e.g., swapping in a distractor at the expected location while relocating the true target object mid-execution), where CycleVLA corrects ~80% of injected failures and maintains success rates comparable to unperturbed execution. Project Page: https://dannymcy.github.io/cyclevla/
Comment: Project Page: https://dannymcy.github.io/cyclevla/
Pictura: Perspective-View Self-Play at Scale for Driving
Yuan Yin, Elias Ramzi, Marc Lafon, Valentin Charraut, Victor Bares, Yihong Xu, Éloi Zablocki, Alexandre Boulch, Thibault Buhet, Andrei Bursuc, Matthieu Cord
2607.26005v1
Pictura: Perspective-View Self-Play at Scale for Driving
Yuan Yin, Elias Ramzi, Marc Lafon, Valentin Charraut, Victor Bares, Yihong Xu, Éloi Zablocki, Alexandre Boulch, Thibault Buhet, Andrei Bursuc, Matthieu Cord
2607.26005v1
arXiv:2607.26005v1
•
2026-07-28
Self-play in simulation produces robust driving policies at scale. Demonstrations of such behavior have been made using privileged vectorized observations such as exact poses and velocities, even for occluded agents. This assumes that perception is solved and introduces a representation gap with the partial observation of a deployed agent driving from the perspective view of egocentric cameras. A common fix, distilling the privileged policy into a camera-input student, leaves the student imitating decisions its own view cannot justify. Instead, we establish perspective-view self-play as a practical training regime. We introduce Pictura, a GPU-accelerated multi-agent driving simulator that renders each agent's egocentric view at every step, mitigating the representation gap at its source. Pictura sustains up to 500K agent-steps/s (2M images/s) on a single H100. Using Pictura, we train Alberti by self-play with plain PPO. It is the first large-scale driving self-play policy trained directly from perspective images, without privileged observations. Training spans 50B agent steps for ~35M km of driving. It approaches the driving performance of its privileged vectorized counterpart, and transfers zero-shot to Waymo Open Motion Dataset layouts re-rendered in Pictura, where it outperforms privileged vectorized agents. Project page: https://valeoai.github.io/Pictura/
Untangling Co-Drift: Proactive Multi-Intent Failure Prediction and Root-Cause Disambiguation for Self-Driving Networks
Md. Kamrul Hossain, Walid Aljoby
2607.25989v1
Untangling Co-Drift: Proactive Multi-Intent Failure Prediction and Root-Cause Disambiguation for Self-Driving Networks
Md. Kamrul Hossain, Walid Aljoby
2607.25989v1
arXiv:2607.25989v1
•
2026-07-28
The vision of self-driving networks that monitor, reason, and act upon themselves with minimal human intervention relies on tightly coupled monitoring, analytics, and actuation functions. In this work, we treat these functions as three operational macro-intents: continuous telemetry, real-time analytics, and programmatic actuation, and formalize the health of each function as an intent that the network must continuously satisfy. A critical, yet underexplored, challenge stems from the causal coupling among these intents, where a singular fault within one macro-intent propagates as a co-drift and subsequently triggers cascading, symptomatic anomalies across the remaining intents. This ambiguity makes it exceedingly difficult for existing, reactive approaches to distinguish the true root-cause intent from symptomatic victim intents, and their reliance on threshold-crossing detection leaves insufficient time for proactive remediation. We introduce MILD, a novel framework that reformulates intent assurance from reactive drift detection to proactive failure prediction. Grounded in our three-macro-intent formulation of the self-driving control loop, MILD employs a teacher-augmented Mixture-of-Experts architecture with a hybrid objective that jointly optimizes intent failure prediction and root-cause attribution. MILD enables KPI-level diagnostics via SHAP explainability and dynamic intent failure urgency estimation via multi-horizon modeling. Our extensive evaluation of MILD across three environments of increasing realism, from a controlled statistical benchmark, to a microservices application, to an SDN-based edge-to-cloud testbed, demonstrates that MILD achieves high failure detection rates, strong remediation lead times, and accurate intent-level root-cause disambiguation. This positions MILD as a practical enabler of closed-loop assurance in next-generation autonomous networks.
Comment: Under review in IEEE Transactions on Network and Service Management
Physics-Aware End-to-End Deep Reinforcement Learning for Quadcopter Control with Actuator Dynamics
Ya-Chia Shen, Woei-Leong Chan
2607.25985v1
Physics-Aware End-to-End Deep Reinforcement Learning for Quadcopter Control with Actuator Dynamics
Ya-Chia Shen, Woei-Leong Chan
2607.25985v1
arXiv:2607.25985v1
•
2026-07-28
Unmanned aerial vehicles (UAVs), particularly quadcopters, present unique challenges for autonomous control due to their underactuated dynamics: only four available control inputs must govern six degrees of freedom. This paper investigates a physics-aware, end-to-end deep reinforcement learning (DRL) approach that acts directly on low-level body inputs, total thrust and body torques $(T, τ_x, τ_y, τ_z)$, and closes the loop through a high-fidelity Simulink environment. Our simulator integrates a 12-state rigid-body model (MATLAB Level-2 S-Function) with (i) an Action2RPM allocation based on the Moore-Penrose pseudo-inverse of a coefficient matrix derived from thrust and drag terms, and (ii) first-order actuator dynamics for each motor (time constant $T_m = 0.076$ s), including rotor gyroscopic coupling. A shaped reward balances goal-reaching and stability using an exponential position well, attitude penalties, and quadratic velocity costs. Four DRL algorithms, DDPG, TD3, PPO, and SAC, are evaluated in two stages: (S1) thrust-only hover and (S2) hover with pitch torque and a translated goal. Results show that SAC and TD3 achieve superior stability and exploration efficiency, while PPO is less sample-efficient. The study highlights the significance of modeling actuator lags and aerodynamic moments for stable low-level control and provides a reproducible benchmark for quadcopter DRL.
Comment: 8 pages, 5 figures, 2 tables. Presented at the Aeronautical and Astronautical Society of the Republic of China (AASRC) Conference, Tamsui, Taiwan, November 15, 2025, Paper No. 1075. Received an Honorable Mention for the Best Paper Award
DC-WAM: Dynamic-Centric Visual Supervision and Reasoning for World-Action Models
Haoyuan Ji, Lingxiang Fan, Shang Su, Yinqiao Lu, Mengkai Shi, Jun Gao, Shuo Feng
2607.25918v1
DC-WAM: Dynamic-Centric Visual Supervision and Reasoning for World-Action Models
Haoyuan Ji, Lingxiang Fan, Shang Su, Yinqiao Lu, Mengkai Shi, Jun Gao, Shuo Feng
2607.25918v1
arXiv:2607.25918v1
•
2026-07-28
World-Action Models (WAMs) augment robot policies with future visual prediction, but it remains unclear what the visual modality should learn for control. While photorealistic future prediction provides dense supervision, it also incurs substantial computation and can allocate capacity to texture, illumination, and background variations that are only weakly related to action selection. Recent efficient WAM variants suggest that the main benefit of the video branch may not lie in the rendered future itself, but in the control-relevant visual representations induced during training. In this work, we revisit future video prediction from a dynamic-centric perspective and ask whether an existing RGB-based WAM can be redirected from appearance-dominated reconstruction toward interaction-induced visual dynamics without introducing additional modality-specific predictions or online inputs at deployment. We propose DC-WAM, a dynamic-centric WAM framework that redistributes supervision and computation in the RGB video branch. At the supervision level, DC-WAM combines temporal-difference flow matching with trajectory-guided weighting, emphasizing dense temporal changes and localized regions where the gripper, manipulated objects, and contact areas move. At the reasoning level, DynaRoute predicts token-wise dynamic relevance and converts it into an attention bias, guiding the model toward control-relevant future tokens. Experiments in simulation and on real-world manipulation tasks show that DC-WAM consistently improves policy performance, especially under out-of-distribution perturbations in lighting, object appearance, and background texture.
SAM3D-Guided Object-Centric Representation Alignment for Vision-Language-Action Models
Zonghe Liu, Shanyuan Jie, Xiaoquan Sun, Chen Cao, Zetian Xu, Zongsheng Liu, Jiayu Chen
2607.25912v1
SAM3D-Guided Object-Centric Representation Alignment for Vision-Language-Action Models
Zonghe Liu, Shanyuan Jie, Xiaoquan Sun, Chen Cao, Zetian Xu, Zongsheng Liu, Jiayu Chen
2607.25912v1
arXiv:2607.25912v1
•
2026-07-28
Vision-Language-Action (VLA) models have shown strong potential for general robot manipulation, but most existing models rely on 2D visual-language backbones and lack fine-grained 3D understanding of target objects, especially under occlusion, pose variation, scale changes, and precise spatial interaction. We propose an object-centric 3D representation alignment framework built upon $π_0$, using SAM3D as a frozen 3D teacher to provide target-object 3D priors during training. Specifically, we localize task-relevant objects with object recognition models, generate corresponding object masks, and use SAM3D to extract dense object-level 3D representations, which are aligned with intermediate visual features of $π_0$. This enables the policy to internalize target-object 3D information while preserving the original RGB-language-to-action inference pipeline without requiring depth, point clouds, masks, SAM3D, or additional 3D modules at test time. Simulation experiments show consistent improvements, achieving 99.1\% on LIBERO and an average length of 4.11 on CALVIN. Real-world experiments further demonstrate that our method is particularly effective in long-horizon manipulation scenarios where the robot must focus on different target objects across multiple subtasks.
Comment: 8 pages, 4 figures
Diff2DGS: Reliable Reconstruction of Occluded Surgical Scenes via 2D Gaussian Splatting
Tianyi Song, Danail Stoyanov, Evangelos Mazomenos, Francisco Vasconcelos
2602.18314v2
Diff2DGS: Reliable Reconstruction of Occluded Surgical Scenes via 2D Gaussian Splatting
Tianyi Song, Danail Stoyanov, Evangelos Mazomenos, Francisco Vasconcelos
2602.18314v2
arXiv:2602.18314v2
•updated
•
2026-02-20
Real-time reconstruction of deformable surgical scenes is vital for advancing robotic surgery, improving intraoperative guidance, and enabling automation. Recent methods achieve dense reconstructions from da Vinci robotic surgery videos, with Gaussian Splatting (GS) offering real-time performance via graphics acceleration. However, reconstruction quality in occluded regions remains limited, and depth accuracy has not been fully assessed, as benchmarks like EndoNeRF and StereoMIS lack 3D ground truth. We propose Diff2DGS, a two-stage framework for reliable 3D reconstruction of occluded surgical scenes. First, a diffusion-based video module with temporal priors inpaints tissue occluded by instruments with high spatiotemporal consistency. Second, we adapt 2D Gaussian Splatting (2DGS) with a Learnable Deformation Model (LDM) to capture dynamic tissue deformation and anatomical geometry, and introduce adaptive depth weight to improve geometric fidelity. We further extend evaluation beyond image-quality metrics by performing quantitative depth analysis on the SCARED dataset. Diff2DGS outperforms state-of-the-art methods in both appearance and geometry, reaching 38.02 dB PSNR on EndoNeRF and 34.40 dB on StereoMIS. Our experiments also show that optimizing image quality alone does not necessarily ensure accurate 3D geometry.The code is available at https://diff2dgs.github.io/.
Comment: This work has been accpeted by the IEEE Robotics and Automation Letters(RA-L)
HiFi-UMI: Learning Deployable Manipulation Policies from High-Fidelity UMI Data Alone
Simple AI, :, Yuteng Wei, Jinming Ma, Jiawei Wang, Weitao Zhou, Yushen Zuo, Ke Rui, Minglei Li, Jinhao Zhang, Zhikang Pan, Xiang Wang, Haoran Jia, Huan Du, Zicheng Zeng, Jun Ma, Guiyu Qin, Di Zhang, Xiaofei Li
2607.25895v1
HiFi-UMI: Learning Deployable Manipulation Policies from High-Fidelity UMI Data Alone
Simple AI, :, Yuteng Wei, Jinming Ma, Jiawei Wang, Weitao Zhou, Yushen Zuo, Ke Rui, Minglei Li, Jinhao Zhang, Zhikang Pan, Xiang Wang, Haoran Jia, Huan Du, Zicheng Zeng, Jun Ma, Guiyu Qin, Di Zhang, Xiaofei Li
2607.25895v1
arXiv:2607.25895v1
•
2026-07-28
Learning deployable manipulation policies is bottlenecked by the scarcity of data that is both high-fidelity and scalable. Real-robot teleoperation is accurate but costly to scale; robot-free UMI capture scales readily, and current practice uses the resulting data mainly for pre-training, adding a small real-robot "anchor" at post-training. We ask whether raising the fidelity of robot-free UMI data, rather than shrinking the real-robot fraction, can remove that anchor. We present HiFi-UMI, a portable UMI data-production system co-designed for trajectory accuracy, inter-gripper relative pose, synchronization, and field of view: head-mounted offline stereo-inertial SLAM, native rather than reconstructed relative pose, a shared microsecond GPIO trigger, and two wide-angle cameras per hand covering ~200 degrees. It reaches 3 mm workspace-local end-effector accuracy without external tracking infrastructure. Using this corpus, we demonstrate zero-robot post-training: a policy post-trained solely on HiFi-UMI demonstrations deploys directly on a real robot and matches in-domain teleoperation across three backbones spanning the vision-language-action and world-action-model families, with success-rate differences of -2.5, +3.1, and -0.6 percentage points on StarVLA-QwenPI, OpenPI-pi_0.5, and LingBot-VA; the strongest policy reaches 85% on a precision insertion task, even though the teleoperation baseline is collected in the evaluation scene and no HiFi-UMI trajectory is. Pre-training on 4,000 hours from the same corpus lowers action error on ten unseen tasks by 41% and, on StarVLA-QwenPI, raises real-robot success by a further 18.1 percentage points. We open-source HiFi-UMI-2K, 2,000 hours of microsecond-synchronized, ultra-wide-FoV demonstrations, each automatically reconstructed and validated through simulation replay, as a large-scale, high-fidelity resource for the robot-learning community.
Comment: 33 pages, 15 figures, 4 tables. Project page: https://cloud.simpleai.tech/simple-world-lab/hifi-umi/ Dataset: https://huggingface.co/datasets/simple-world-lab/HiFi-UMI-2K
A context-adaptive policy framework for robust and reactive robotic manipulation via uncertainty-aware imitation learning
Tim R. Winter, Leonard Klüpfel, Ashok M. Sundaram, Werner Friedl, Maximo A. Roa, Freek Stulp, João Silvério
2410.24035v2
A context-adaptive policy framework for robust and reactive robotic manipulation via uncertainty-aware imitation learning
Tim R. Winter, Leonard Klüpfel, Ashok M. Sundaram, Werner Friedl, Maximo A. Roa, Freek Stulp, João Silvério
2410.24035v2
arXiv:2410.24035v2
•updated
•
2024-10-31
Generating robust and reactive manipulation strategies that can adapt to changing context information is a challenging task in robotics. Over the years, Learning from Demonstration (LfD) has emerged as an intuitive and effective solution for generating reactive policies, particularly by following dynamical-system(DS)-based approaches. However, most state-of-the-art DS-based approaches focus on addressing the robustness limitations, overlooking the modulation of policies in response to the environment. As a result, they tend to be inflexible with respect to parameterization by task-dependent variables. In this work, we build on existing work on policy fusion and uncertainty quantification to propose a context-adaptive policy framework that combines task-parameterized, robust and reactive manipulation. For this, we use LfD to acquire a policy that is conditioned on the robot state and low-dimensional task-dependent parameters reflecting the environment. We combine the learned policy with additional uncertainty-aware policies using a Mixture of Experts (MoE) formulation to improve its out-of-distribution (OOD) robustness and convergence behavior. The approach is evaluated on the LASA handwriting dataset and on a real 7-DoF robot in three scenarios: force-conditioned grasping, manipulation of deformable food items and object-centric grasping.
InDex: Empowering VLA Models with Intent-Conditioned Arm-Hand Coordination for Dexterous Manipulation
Chuanke Pang, Junyi Huang, Zhijun Zhao, Yaobing Wang, Kun Xu, Xilun Ding
2606.12109v2
InDex: Empowering VLA Models with Intent-Conditioned Arm-Hand Coordination for Dexterous Manipulation
Chuanke Pang, Junyi Huang, Zhijun Zhao, Yaobing Wang, Kun Xu, Xilun Ding
2606.12109v2
arXiv:2606.12109v2
•updated
•
2026-06-10
Pre-trained Vision-Language-Action (VLA) models provide useful semantic and spatial priors, yet their parallel-gripper action interfaces do not specify how those priors should be realized by a dexterous hand. Directly appending finger joints conflates two decisions with different structure: when contact should be established and how a morphology-specific hand trajectory should establish it. We introduce InDex, an intent-conditioned adaptation framework that separates these decisions without discarding full hand supervision. InDex derives a normalized grasp intent from retargeted demonstrations. A first stage predicts synchronized end-effector--intent chunks; conditioned on these predictions, VLA context, and proprioception, a diffusion decoder generates multi-joint hand actions. The scalar intent is therefore a temporal coordination interface rather than a compressed hand pose. Across four simulated tasks, three VLA backbones, and a physical arm--hand platform, InDex preserves the VLA's reaching competence while markedly improving conversion from approach to stable grasp and task completion. Ablations isolate complementary roles: intent aligns the contact transition, whereas diffusion represents the multiple hand trajectories compatible with the same task-space plan. These results identify post-reach arm--hand coordination, rather than object localization alone, as the principal bottleneck in adapting parallel-gripper VLAs to dexterous manipulation.
Multi-Objective Kinodynamic Motion Planning with Asymptotic Pareto Optimality
Yusif Razzaq, Anne Theurkauf, Nisar Ahmed, Morteza Lahijanian
2607.15508v2
Multi-Objective Kinodynamic Motion Planning with Asymptotic Pareto Optimality
Yusif Razzaq, Anne Theurkauf, Nisar Ahmed, Morteza Lahijanian
2607.15508v2
arXiv:2607.15508v2
•updated
•
2026-07-16
In this paper, we address the challenge of multi-objective motion planning for systems under kinodynamic constraints. We consider three problem classes: (i) lexicographic optimization, in which objectives are minimized according to a strict priority ordering, (ii) constrained optimization, in which a primary objective is minimized subject to bounds on the remaining costs, and (iii) Pareto front optimization, in which the goal is to approximate the full set of optimal trade-offs among competing objectives. We first show that established cost scalarization methods for multi-objective problems cannot be extended to continuous-domain systems with correctness guarantees. Then, we propose a unified algorithmic framework built upon the Stable Sparse-RRT (SST) algorithm, in which the single representative maintained at each witness neighborhood is replaced by a representative set of locally Pareto-optimal nodes. This structure gives rise to three distinct algorithms: lexSST for lexicographic minimization, coSST for constrained optimization, and poSST for Pareto-front approximation. We provide theoretical guarantees for the completeness and optimality of our algorithms and demonstrate their effectiveness through extensive empirical evaluations.
Picasso: Holistic Scene Reconstruction with Physics-Constrained Sampling
Xihang Yu, Rajat Talak, Lorenzo Shaikewitz, Luca Carlone
2602.08058v4
Picasso: Holistic Scene Reconstruction with Physics-Constrained Sampling
Xihang Yu, Rajat Talak, Lorenzo Shaikewitz, Luca Carlone
2602.08058v4
arXiv:2602.08058v4
•updated
•
2026-02-08
In the presence of occlusions and measurement noise, geometrically accurate scene reconstructions -- which fit the sensor data -- can still be physically incorrect. For instance, when estimating the poses and shapes of objects in the scene and importing the resulting estimates into a simulator, small errors might translate to implausible configurations including object interpenetration or unstable equilibrium. This makes it difficult to predict the dynamic behavior of the scene using a digital twin, an important step in simulation-based planning and control of contact-rich behaviors. In this paper, we posit that object pose and shape estimation requires reasoning holistically over the scene (instead of reasoning about each object in isolation), accounting for object interactions and physical plausibility. Towards this goal, our first contribution is Picasso, a physics-constrained reconstruction pipeline that builds multi-object scene reconstructions by considering geometry, non-penetration, and physics. Picasso relies on a fast rejection sampling method that reasons over multi-object interactions, leveraging an inferred object contact graph to guide samples. Second, we propose the Picasso dataset, a collection of 10 contact-rich real-world scenes with ground truth annotations, as well as a metric to quantify physical plausibility, which we open-source as part of our benchmark. Finally, we provide an extensive evaluation of Picasso on our newly introduced dataset and on the YCB-V dataset, and show it largely outperforms the state of the art while providing reconstructions that are both physically plausible and more aligned with human intuition.
Comment: 15 pages, accepted to Robotics: Science and Systems (RSS) 2026
UniReLo: Learning a Unified Humanoid Policy from Fall Recovery to Locomotion across Diverse Terrains
Xiaoyu Xu, Zhiming Chen, Yuenan Zhao, Ran Song, Wei Zhang
2606.08922v3
UniReLo: Learning a Unified Humanoid Policy from Fall Recovery to Locomotion across Diverse Terrains
Xiaoyu Xu, Zhiming Chen, Yuenan Zhao, Ran Song, Wei Zhang
2606.08922v3
arXiv:2606.08922v3
•updated
•
2026-06-08
Reliable fall recovery, which commonly aims at attaining a nominal upright posture, is essential for the autonomous operation of humanoid robots in unstructured field environments. Although existing posture-centered methods can synthesize coordinated whole-body recovery motions from diverse fallen configurations, they may result in a dynamically fragile support state, leading to secondary loss of balance or unstable resumption of commanded locomotion, particularly under terrain-dependent contact conditions. We propose to learn a unified humanoid policy from fall recovery to locomotion (UniReLo) across heterogeneous field terrains. UniReLo leverages continuously gated multi-scale motion priors to modulate frame-, sequence-, and gait-level adversarial supervision according to recovery progress, preserving the distinct temporal structures of recovery and locomotion without requiring fixed-threshold switching. In addition, it takes advantage of terrain-conditioned recovery guidance to evaluate the evolving support state using a terrain-relative support representation and complementary support-feasibility factors. Simulation and outdoor real-world experiments demonstrate that UniReLo can deliver stable and continuous recovery-to-locomotion behaviors for humanoids across diverse field terrains.
Modular Robotic Catheters for Endovascular Aneurysm Repair
Alex Ranne, Jinshi Zhao, Ali Anil Demircali, Songli Moey, Ayhan Aktas, Burak Temelkuran, Nassir Navab, Ferdinando Rodriguez y Baena
2607.25807v1
Modular Robotic Catheters for Endovascular Aneurysm Repair
Alex Ranne, Jinshi Zhao, Ali Anil Demircali, Songli Moey, Ayhan Aktas, Burak Temelkuran, Nassir Navab, Ferdinando Rodriguez y Baena
2607.25807v1
arXiv:2607.25807v1
•
2026-07-28
Fenestrated/Branched endovascular aneurysm repair (FEVAR/BEVAR) require surgeons to navigate catheters and guidewires into various branches of the abdominal aorta, before deploying stent grafts to alleviate pressure on the aneurysm. Previous clinical studies suggests that surgeons continue to struggle with vessel access using standard commercial instruments, prolonging the procedural time and inducing further complications. In this work, we present two contributions to solving this problem: 1) A bespoke 2-segment steerable catheter, consisting of 4 degrees of freedom to enhance dexterity. 2) An expandable, modular tendon-driven actuation platform that can accommodate for the redundancies introduced in our system. To fabricate the catheter, we capitalized on thermal fiber drawing, a technique that creates high-aspect ratio devices at scale, and processed the catheter with laser micro-machining to soften its tip. We evaluated the system using simulations, where we investigated the catheter's bending stiffness, then its steerability with in-vitro experiments in vascular phantoms. This handheld, robotic steerable catheter system has the potential to shorten the length of future endovascular surgeries, and give clinicians the tools to resolve challenging clinical cases.
Comment: 8 pages, 8 figures
Transformer Transformer: A Unified Model for Motion-Conditioned Robot Co-design
Huy Ha, C. Karen Liu, Shuran Song
2607.25798v1
Transformer Transformer: A Unified Model for Motion-Conditioned Robot Co-design
Huy Ha, C. Karen Liu, Shuran Song
2607.25798v1
arXiv:2607.25798v1
•
2026-07-28
An often overlooked factor of robot manipulation performance is the embodiment of the robot itself. Motivated by this problem, we study motion-conditioned robot co-design, where the goal is to generate complete robot designs that track target end-effector trajectories (from human demonstrations) while optimizing user-defined rewards. We introduce Transformer Transformer, a diffusion transformer trained on RoboTokens, a unified tokenization of robot embodiments, states, and actions. The same architecture can be used across embodiment spaces (e.g., wheeled bimanual, quadrupeds, humanoids) and use cases (embodiment generation, cross embodiment controller). Rather than overfitting to one reward function, Transformer Transformer is a dynamics model, whose reward-agnostic state and action predictions can be converted into reward-specific value predictions. These value predictions are used to steer embodiment diffusion towards high value robot designs, through a procedure we call Dynamics Self-Guidance. Experiments across multiple design spaces show zero-shot optimization of unseen rewards and trajectories, improving performance and runtime over the evolutionary baseline. Finally, we fabricated an optimized ALOHA design, which reduced tracking error by over 70% compared to the original design.
Comment: 26 pages, 12 figures, 20 tables. Project page: https://transformer-transformer.github.io
Motion-Acceleration Calibration and Compensation in IMUs without External Equipment for Attitude Estimation Filters
Fabian Arzberger, Andreas Nüchter
2607.25784v1
Motion-Acceleration Calibration and Compensation in IMUs without External Equipment for Attitude Estimation Filters
Fabian Arzberger, Andreas Nüchter
2607.25784v1
arXiv:2607.25784v1
•
2026-07-28
Attitude estimation based on inertial sensing requires measurements of local angular velocities and local gravity via gyroscopes and accelerometers. However, during the motion of a mobile system the inertial measurement unit (IMU) will be subject to additional accelerations which skews the measurement of local gravity. This effect gets amplified the further away the IMU is from the base of the system. Many attitude estimation filters, such as "Madgwick" or "Mahony", account for this by relying more on gyroscope integration for periods of high angular velocity. However, this approach is prone to accumulate long term error especially around the gravity vector. In this work we utilize the gyroscope measurements to compensate the additional accelerations induced by the motion of the system, i.e., centripetal- and tangential-accelerations. Additionally, we introduce a calibration method that estimates intrinsic IMU parameters such as axes misalignment, bias, scale, as well as the extrinsic base-to-IMU vector without the necessity for additional external equipment. Our evaluation in simulation as well as in the real-world shows that this method improves any attitude filter that relies on the direction of gravity. Furthermore we demonstrate the effectivenes on highly dynamic systems, and systems that are unable to put the IMU at the center of rotation, using our real-world spherical mobile mapping system.
Tripody: An Overconstrained 3-SPR-like Parallel Robot for High-Reach Construction Tasks
Julien Kindle, Jakub Raczy, Riccardo Balbi, Andrea Alessandretti, Cesar Cadena, Marco Hutter
2607.25781v1
Tripody: An Overconstrained 3-SPR-like Parallel Robot for High-Reach Construction Tasks
Julien Kindle, Jakub Raczy, Riccardo Balbi, Andrea Alessandretti, Cesar Cadena, Marco Hutter
2607.25781v1
arXiv:2607.25781v1
•
2026-07-28
Many ceiling construction tasks still rely on heavy serial manipulators that are difficult to deploy in cluttered interiors, motivating lightweight, field-ready alternatives that reach ceiling height while maintaining millimeter-level accuracy and the stiffness demanded by overhead tool loads. We introduce Tripody, a wheeled 3-DoF parallel robot for high-reach tasks that replaces the base spherical joints of a classical 3-SPR (3 legs; S: base spherical joint; P: actuated prismatic joint; R: end-effector revolute joint) morphology with universal joints, intentionally overconstraining the mechanism; small, distributed elastic deflections absorb the resulting incompatibilities, preserving predominantly translational motion. The 33kg system extends from 1.7m to 3.4m in height, supports a continuous 32kg payload, and offers a modular end-effector interface for ceiling operations. We detail the mechanical design - including custom linear actuators and a kinematic-compatibility analysis - and a control stack for accurate positioning that combines SE(3) state estimation, forward kinematics, and task-space control. In experiments, Tripody exhibits similar in-plane stiffness to a spherical-base variant but substantially higher torsional stiffness - an increase of 67% at 1.7m, 196% at 2.6m, and 454% at 3.4m - while maintaining negligible cross-axis coupling. Closed-loop positioning with a total station converges below 0.6mm across the entire workspace; pure model extrapolation achieves a 95th-percentile error of 2.7mm (max 3.6mm). Finally, we demonstrate task-level ceiling-drilling feasibility in an open-loop study by drilling a 15-hole pattern with 4.5mm maximum relative hole-position error after rigid alignment. These results support overconstrained, compliance-absorbing 3-SPR-like architectures as a practical path to lightweight, high- reach, millimeter-accurate construction robots.
Comment: 8 pages, 11 figures, Accepted in July 2026 at IEEE Robotics and Automation Letters (RA-L)
Cooperative Multi-UAV Navigation in Complex Environments via Systematic Multi-Agent Deep Reinforcement Learning
Yu Su, Nabil Aouf
2607.25754v1
Cooperative Multi-UAV Navigation in Complex Environments via Systematic Multi-Agent Deep Reinforcement Learning
Yu Su, Nabil Aouf
2607.25754v1
arXiv:2607.25754v1
•
2026-07-28
Cooperative navigation of multi-agent UAVs in complex environments faces key challenges including local optima traps, sparse rewards, learning imbalance among agents, and insufficient cross-scenario generalisation. This paper proposes a multi-agent deep reinforcement learning framework that addresses these issues through coordinated exploration, demonstration exploitation, safe curriculum scheduling, and structure-aware generalisation. First, a perception mechanism combining memory of visited states, directional novelty estimates, and penalty backpropagation enables agents to proactively detect and escape local optima. Second, a hierarchical collaborative demonstration buffer with tiered behaviour cloning manages trajectories by degree of team collaboration and applies differential supervision to the actor network, improving demonstration utilisation under sparse collaborative signals. Third, a safety-aware dual-condition curriculum scheduling mechanism reviews mastered scenarios through back-testing and experience pre-filling during training, suppressing catastrophic forgetting while ensuring both task performance and flight safety. For generalisation, local geometric features computed from sensor readings are abstracted into a domain parameter, through which a structure-aware gating network and mixture-of-experts mechanism condition the policy on local structural patterns rather than scenario-specific coordinates, enabling cross-scenario transfer without exposure to the target environment. The framework is further validated under mixed static-dynamic obstacle settings, showing robust adaptability to dynamic disturbances. Simulation results confirm strong performance in collaboration success rate, navigation robustness, zero-shot cross-scenario generalisation, and dynamic environment adaptability.
Comment: 13 pages, 7 figures
Tri-Manual Visuomotor Imitation Learning of Robot Policies
James Zhao, Mingyuan Ba, Weiming Zhi
2607.25731v1
Tri-Manual Visuomotor Imitation Learning of Robot Policies
James Zhao, Mingyuan Ba, Weiming Zhi
2607.25731v1
arXiv:2607.25731v1
•
2026-07-28
Bimanual teleoperation provides an effective way to collect robot demonstrations, but it assumes that the operator and robot have matching numbers of simultaneous control channels. This assumption breaks for tri-manual systems: the robot can coordinate three arms concurrently, whereas a single operator can continuously control only two. Pairwise mode switching may therefore record otherwise independent motions sequentially, causing behaviour cloning to reproduce delays imposed by the interface rather than required by the task. We present TriManPolicy, a tri-manual imitation learning system that allows one operator to demonstrate behaviours for three arms. Its central component is Dependency-Aware Tri-Arm Scheduling (DATS). The key idea is to preserve the demonstrated arm motions while reconsidering when they occur. DATS retimes demonstrations offline by preserving local sensorimotor segments of fixed duration and repositioning them according to constraints on task order and arm usage that are reviewed by a human. The resulting data train a single synchronous policy for all three arms, while deployment requires neither the dependency graph nor the scheduler. Across six challenging tasks performed in the real world, policies trained on demonstrations retimed by DATS exhibit more efficient coordination while maintaining comparable observed task success. Offline analysis further shows that DATS changes the supervision across arms rather than merely removing idle periods.
Comment: 9 pages, 9 figures. Equal contribution by James Zhao and Mingyuan Ba
Shared Voxel-Map-Based Cooperative Indoor UAV Guidance with a Multi-Agent Soft Actor-Critic Controller
Thomas Hickling, Dylan Wynne, Yu Su, Nabil Aouf
2607.25728v1
Shared Voxel-Map-Based Cooperative Indoor UAV Guidance with a Multi-Agent Soft Actor-Critic Controller
Thomas Hickling, Dylan Wynne, Yu Su, Nabil Aouf
2607.25728v1
arXiv:2607.25728v1
•
2026-07-28
This paper presents a cooperative indoor UAV guidance framework that combines a shared voxel-map world model with a multi-agent Soft Actor-Critic (MASAC) controller. Multiple drones fuse 360 LiDAR observations into a common world-frame occupancy map, which is converted into a compact bird's-eye-view (BEV) representation and provided to each agent as an ego-aligned local crop. This integrate-in-world, act-in- ego design enables consistent multi-UAV spatial fusion whilst retaining decentralised continuous control. The policy combines BEV map features, near-field obstacle observations, and compact goal and peer-state information within a centralised-training, decentralised-execution framework. In simulation, the learned controller achieves a 90.3% success rate in corridor navigation, outperforming Astar planning, an artificial potential field controller, and a prior guidance method. To address residual sim-to-real mismatch, the simulation-trained policy is further adapted using offline imitation fine-tuning from real-world data. Real-world experiments in GNSS-denied indoor environments demonstrate stable two-UAV cooperative operation across increasingly chal- lenging obstacle layouts. The results show that shared voxel-map representations provide an effective and scalable spatial substrate for learned cooperative indoor UAV guidance.
Comment: 11 pages, 17 figures
BayesContact: Uncertain Pose Estimation via Visuo-Tactile Proposals and Simulation-based Inference
Aditya Kamireddypalli, Matias Mattamala, Joao Moura, Russell Buchanan, Sethu Vijayakumar, Subramanian Ramamoorthy
2607.16123v2
BayesContact: Uncertain Pose Estimation via Visuo-Tactile Proposals and Simulation-based Inference
Aditya Kamireddypalli, Matias Mattamala, Joao Moura, Russell Buchanan, Sethu Vijayakumar, Subramanian Ramamoorthy
2607.16123v2
arXiv:2607.16123v2
•updated
•
2026-07-17
Contact-rich manipulation requires pose estimates that are often more accurate than what depth-only sensing provides. Existing methods, relying on vision and contact, employ costly offline training procedures that need to be retrained for new environments and geometries. We propose BayesContact, a Simulation-Based Inference framework for visuo-tactile pose estimation in peg-in-hole insertion. BayesContact maintains a particle belief over object pose and fuses depth observations with force/torque-derived contact evidence. We employ simulation based forward models to approximate these observation likelihoods. For each pose hypothesis, a renderer predicts depth measurements and a physics simulator predicts contact outcomes under guarded probing actions; both are scored against real observations to update the belief. The resulting multimodal belief also enables information-gain-based probing for active disambiguation. Across simulated geometries and real-robot experiments, BayesContact improves pose observability and insertion success over vision-only inference by 30%
Comment: Update funding sources
Can Vision-Language-Action Models Learn from Real-World Data Continually without Forgetting?
Jiarun Zhu, Yijun Hong, Xiaoquan Sun, Zetian Xu, Qijun He, Haijier Chen, Zhiyong Wang, Mingqi Yuan, Wenjun Zeng, Jiayu Chen
2605.26820v2
Can Vision-Language-Action Models Learn from Real-World Data Continually without Forgetting?
Jiarun Zhu, Yijun Hong, Xiaoquan Sun, Zetian Xu, Qijun He, Haijier Chen, Zhiyong Wang, Mingqi Yuan, Wenjun Zeng, Jiayu Chen
2605.26820v2
arXiv:2605.26820v2
•updated
•
2026-05-26
Vision-Language-Action (VLA) models provide a promising foundation for general-purpose robotics, yet their real-world deployment demands the ability to continually acquire new skills without forgetting prior ones. While recent studies have explored continual learning for VLA models in simulated settings, the challenge remains largely unexamined under realistic physical conditions. To bridge this gap, we construct a real-world continual learning benchmark comprising ten diverse sequential manipulation tasks across both single-arm and bimanual configurations. Through extensive experiments on this benchmark, we find that naive sequential fine-tuning leads to severe catastrophic forgetting, whereas a well-configured experience replay (ER) approach can effectively mitigate forgetting and outperform joint multi-task training under equivalent computational budgets. Notably, by synthesizing our empirical findings, we successfully achieve stable continual learning across the full 10-task heterogeneous stream, retaining previously acquired capabilities while adapting to diverse new skills in real-world deployment. This work presents an empirical study grounded in real-world continual VLA learning and offers actionable insights for deploying robust, long-lived robotic policies.
Nautilus: From One Prompt to Plug-and-Play Robot Learning
Yufeng Jin, Jianfei Guo, Xiaogang Jia, Yu Deng, Zechu Li, Han Liu, Weiran Liao, Vignesh Prasad, Mathias Franzius, Gerhard Neumann, Georgia Chalvatzaki
2605.11665v2
Nautilus: From One Prompt to Plug-and-Play Robot Learning
Yufeng Jin, Jianfei Guo, Xiaogang Jia, Yu Deng, Zechu Li, Han Liu, Weiran Liao, Vignesh Prasad, Mathias Franzius, Gerhard Neumann, Georgia Chalvatzaki
2605.11665v2
arXiv:2605.11665v2
•updated
•
2026-05-12
Robot learning research is fragmented across policy families, benchmark suites, and real robots; each implementation is entangled with the others in a complex combination matrix, making it an engineering nightmare to port any single element. General-purpose coding agents may occasionally bridge specific setups, but cannot close this gap at scale because they lack the procedural priors and validation practices that characterize robotics research workflows. We propose NAUTILUS, an open-source harness that turns a single user prompt -- for example, "Evaluate policy A with benchmark B" -- into ready-to-use reproduction, evaluation, fine-tuning, and deployment workflows. NAUTILUS provides: plug-and-play agent skill sets with distilled priors from robotics research; typed contracts among policies, simulators/benchmarks, and real-world robots; unified interfaces and execution environments; and a trustworthy agentic coding workflow with explicit, automated validation, and testing at each milestone. NAUTILUS can not only automatically generate the required adapters and containers for existing implementations, but also wrap and onboard new or user-provided policies, simulators/benchmarks, and robots, all connected via a uniform interface. This expands cross-validation coverage without hand-written glue code. Like a nautilus shell that grows by adding chambers, NAUTILUS scales by extending its execution in chambered units, making it a research harness for scalability rather than a hand-curated framework, and aiming to reduce the engineering burden of cross-family reproduction and evaluation in the ever-growing robot learning ecosystem.
When Does Legacy Data Start to Help? Emergent Transfer in Cross-Configuration Robot Learning
Tao Wang, Hudson Hou, Yingdong Hu, Yufeng Liu, Qinghai Li, Yingjie Jiang, Yingzhi Wang, Cheng Ma, Richard Wang, Yang Gao
2607.25593v1
When Does Legacy Data Start to Help? Emergent Transfer in Cross-Configuration Robot Learning
Tao Wang, Hudson Hou, Yingdong Hu, Yufeng Liu, Qinghai Li, Yingjie Jiang, Yingzhi Wang, Cheng Ma, Richard Wang, Yang Gao
2607.25593v1
arXiv:2607.25593v1
•
2026-07-28
Robotic hardware evolves over time, but demonstration data is often tied to a specific sensor and actuator configuration. This raises a practical and underexplored question: when does legacy data begin to benefit an upgraded robot? We study this question on a wheeled humanoid platform across two hardware generations, where both the camera and gripper are changed while the overall morphology remains fixed. Contrary to the common assumption that more cross-configuration data is always helpful, we observe a grokking-like transition: legacy data remains ineffective until the upgraded configuration acquires a minimum level of task competence, after which co-training gains rise sharply before diminishing near saturation. We hypothesize that this task-dependent transition is governed by a transfer threshold and characterize the resulting three-phase pattern. Across real-robot manipulation tasks, we observe all three phases: no measurable benefit at low competence ($10.0\% \rightarrow 10.0\%$), a sharp gain after crossing the threshold ($23.3\% \rightarrow 86.7\%$ on flower insertion), and diminishing returns at high competence ($85.0\% \rightarrow 93.3\%$ on pen insertion). We provide a theoretical account based on gradient alignment and residual policy uncertainty, and derive a phase-aware rule for deciding when to collect more new-hardware data and when to reuse legacy demonstrations. We further validate this three-phase pattern on a mobile dual-arm watering task, with results consistent with our predictions.
P3: Probabilistic Policy Propagation for Stable VAE-Based Robot Learning
Liyun Yan, Jianming Ma, Yang Zhang, Shengcheng Fu, Zhanxiang Cao, Keqi Zhu, Yizhi Chen, Yue Gao
2607.25541v1
P3: Probabilistic Policy Propagation for Stable VAE-Based Robot Learning
Liyun Yan, Jianming Ma, Yang Zhang, Shengcheng Fu, Zhanxiang Cao, Keqi Zhu, Yizhi Chen, Yue Gao
2607.25541v1
arXiv:2607.25541v1
•
2026-07-28
Variational Autoencoders are widely used to encode high-dimensional and noisy observations in robotics. However, their stochastic latent creates a mismatch with Proximal Policy Optimization (PPO): an effective policy marginalizes over the latent distribution, whereas former implementations estimate its probability ratio and KL divergence using only one latent sample. We identify a fundamental but overlooked theoretical cause: naive single-sample approximations in stochastic latent space induce significant variance and bias in the surrogate loss. To address this, we introduce P^3 (Probabilistic Policy Propagation), a distribution-aware optimization framework for VAE-based policies. $P^3$ couples moment-based probabilistic method for stable and efficient learning with sampling-based calibration for robust policy behavior under latent uncertainty. In our experiments, P^3 boosts data efficiency from 64.6% to >96%, reduces convergence steps by >20%. Furthermore, P^3 is evaluated on challenging humanoid parkour tasks and shows an effective foundation for VAE-based PPO. Code is available at https://github.com/ylyem9x/P3_Open.
A Causality-aware Infer-diagnose-refine Framework for Test-time Modality Adaptation in VLA Models
Haoyu Zhang, Yuwei Wu, Jin Chen, Gao Zhi, Zhenxin Diao, Mingyang Gao, Kun Wu, Yongchun Liu, Fan Li
2607.25516v1
A Causality-aware Infer-diagnose-refine Framework for Test-time Modality Adaptation in VLA Models
Haoyu Zhang, Yuwei Wu, Jin Chen, Gao Zhi, Zhenxin Diao, Mingyang Gao, Kun Wu, Yongchun Liu, Fan Li
2607.25516v1
arXiv:2607.25516v1
•
2026-07-28
Vision-language-action (VLA) models predict sequential actions to execute tasks specified by language instructions, conditioned on visual observations and proprioceptive states. However, how to fuse modalities in VLA models remains an open problem, since robot manipulation involves dynamic phases, such as long-distance movements and close-range interactions, in which the importance of visual observations may vary over time. In this paper, we propose an infer-diagnose-refine (IDR) framework, a model-agnostic framework that can be integrated with diverse VLA architectures for refining action predictions at test time. IDR first infers actions under factual and counterfactual scenarios of visual observations, and then diagnoses the causal effects of visual observations as the estimated dynamic importance, which is finally used to refine the action predictions in a training-free manner. We further design a causality-aware action refiner to realize the IDR framework, including zero-padding interventions for inferring counterfactual actions, norm-based quantification for diagnosing causal effects, and gated residual fusion for refining actions. Extensive experiments on both simulation benchmarks and real-world tasks show improvements in overall performance across multiple VLA backbones, demonstrating the efficacy of dynamically adjusting visual importance at test time.
CADENCE: Predicting Realized MAPF Execution Time Beyond Sum of Costs
Abhishek Seetharamu, Badrikanath Praharaj, Sreeram MV
2606.04746v3
CADENCE: Predicting Realized MAPF Execution Time Beyond Sum of Costs
Abhishek Seetharamu, Badrikanath Praharaj, Sreeram MV
2606.04746v3
arXiv:2606.04746v3
•updated
•
2026-06-03
Multi-Agent Path Finding (MAPF) algorithms are increasingly used to plan motion for robot teams in industrial warehouses and robotic shared workspaces, but standard MAPF algorithm evaluation metrics, such as Sum of Costs (SoC), makespan, and planner runtime, can obscure how planner choices translate into realistic execution performance. We present CADENCE (Coordination and Action-Driven Estimation for Networked Continuous Execution), a hardware study of this evaluation gap on a fixed 7 by 7 workcell with seven differential drive robots, asking which features available before execution can best predict final wall-clock completion time. We compare SoC, total planned travel cost, primitive motion burden (how much basic motion the plan requires, such as makespan, turns, consecutive moves, and start-stop transitions), and interaction aware coordination structure (how much inter-robot coordination the plan induces, such as dependency links, interacting robot pairs, dependency depth, and crowding exposure). To test this, we generate 120 plans across 15 scenarios -- 5 Empty, 5 Medium Random, and 5 Bottleneck and execute each plan four times, yielding a 480 trial hardware corpus. Using both a scenario-held -- out ridge model and a trial-level mixed-effects model, we find that SoC alone is informative but incomplete, while primitive motion burden gives the strongest improvement, reducing held out error by about 48.6%-59.8% in MAE and 44.2%-61.4% in RMSE relative to SoC-only models. Interaction-aware coordination features add smaller, less uniform gains, most clearly in the mixed-effects analysis. Across both models and uncertainty checks, primitive motion burden is the most reliable additional signal beyond SoC, suggesting that much of the execution time gap is already visible in the offline plan before any robot starts moving.
Comment: 7 pages, 4 figures, 3 tables and this paper was accepted at Multi-Agent Robotic Systems: Real-World Collaboration and Interaction a workshop at the international conference of robotics and automation (ICRA 2026)
RoboHarness: Memory-Driven Orchestration of Heterogeneous Robot Policies for Long-Horizon Planning
Jinbang Huang, Yuanzhao Hu, Zhiyuan Li, Ran Qi, Yixin Xiao, Zhanguang Zhang, Mark Coates, Tongtong Cao, Yingxue Zhang
2607.18060v2
RoboHarness: Memory-Driven Orchestration of Heterogeneous Robot Policies for Long-Horizon Planning
Jinbang Huang, Yuanzhao Hu, Zhiyuan Li, Ran Qi, Yixin Xiao, Zhanguang Zhang, Mark Coates, Tongtong Cao, Yingxue Zhang
2607.18060v2
arXiv:2607.18060v2
•updated
•
2026-07-20
Long-horizon robotic tasks require diverse capabilities that no single policy can reliably provide. Heterogeneous policies offer complementary strengths, but orchestrating them requires reasoning over uncertain capability boundaries and cross-policy distribution mismatch, which are largely overlooked by existing planning methods built on homogeneous, predefined skills with fixed applicability. We propose RoboHarness, a unified framework that encapsulates independently developed robot control systems as reusable agentic skills. Although instantiated in this work with VLAs, RL policies, and task-and-motion planning (TAMP) systems, RoboHarness is designed as a general framework compatible with a broader range of robot policies, such as navigation policies, model predictive controllers, and world-action models. RoboHarness uses multi-modal execution memory and online evidence to characterize policy capability boundaries for capability-aware decomposition and routing. To stabilize policy handoffs, its Memory Bridge retrieves execution trajectories associated with the next policy, estimates its in-distribution state region, and guides the robot toward that region without joint policy retraining. Extensive experiments on three public benchmarks, 500 customized tasks, and 135 real-robot experiments demonstrate effective capability-aware routing and stable policy orchestration, yielding substantial improvements in zero-shot long-horizon planning and out-of-distribution robustness.
Comment: 21 pages, 8 figures
Room-Mediated Co-occurrence for Zero-Shot Object-Centric Semantic Navigation via Frontier Scoring
Adam Scicluna, Gavin Paul, Alen Alempijevic
2607.25448v1
Room-Mediated Co-occurrence for Zero-Shot Object-Centric Semantic Navigation via Frontier Scoring
Adam Scicluna, Gavin Paul, Alen Alempijevic
2607.25448v1
arXiv:2607.25448v1
•
2026-07-28
Zero-shot ObjectNav methods increasingly use vision-language priors, but direct object-object similarity in the latent space is often a weak proxy for spatial co-occurrence. We present an analytical, training-free semantic navigation pipeline that mediates object relationships through a compact room lexicon. Each object label is mapped to a CLIP-derived Room Probability Vector (RPV), and object-target co-occurrence is computed from RPV distribution overlap. These scores are projected onto a value map using geodesic flood-fill propagation (Fast Marching Method), with adaptive signal decay, and are used to rank frontiers by semantic score for navigation. Together, these components form an integrated, training-free, object-centric pipeline for open-vocabulary zero-shot navigation. Results show that our object-centric approach improves Success Rate (SR) and Success by weighted inverse Path Length (SPL) by a relative 3% and 1.3%, respectively, compared to image-holistic baselines on the HM3D dataset validation split, while preserving interpretability and open-vocabulary flexibility. Code is available at: uts-ri.github.io/RPV-SemNav.
Comment: 8 pages. Accepted to IROS 2026
Predictive Control for Driving under Uncertain Road Geometry Estimated from Onboard Vision
Jelena Trisovic, Andrea Carron, Melanie N. Zeilinger
2508.02494v2
Predictive Control for Driving under Uncertain Road Geometry Estimated from Onboard Vision
Jelena Trisovic, Andrea Carron, Melanie N. Zeilinger
2508.02494v2
arXiv:2508.02494v2
•updated
•
2025-08-04
Autonomous vehicles driving on unknown roads must estimate the road geometry from onboard sensors and follow the resulting reference while respecting road boundaries. When the perception-induced estimation error is non-negligible relative to the lateral constraint margins, treating the estimated reference as ground-truth can lead to safety constraint violations. This paper proposes a perception-based control framework that integrates road geometry estimation and the resulting geometric uncertainty with constrained control. A parametric model of the road curvature is identified from RGB-D measurements via constrained nonlinear optimization, enforcing geometric consistency. The residual perception uncertainty is then captured by constructing a set of curvature profiles consistent with measurements by perturbing the estimated parameters. Using the Frenet-frame vehicle model, the curvature uncertainty is propagated through the model via a scenario model predictive control scheme as parametric model uncertainty, thus enforcing constraints across all sampled curvature realizations. The curvature estimation module is evaluated both in high-fidelity simulation and on real-world image data, confirming reliable operation under realistic visual and depth noise. The full perception-to-control pipeline is validated in simulation, demonstrating that the uncertainty-aware controller maintains tighter adherence to road boundaries compared to its nominal counterpart.
DSCD-Nav: Dual-Stance Cooperative Debate for Object Navigation
Weitao An, Qi Liu, Chenghao Xu, Jiayi Chai, Xu Yang, Kun Wei, Cheng Deng
2601.21409v3
DSCD-Nav: Dual-Stance Cooperative Debate for Object Navigation
Weitao An, Qi Liu, Chenghao Xu, Jiayi Chai, Xu Yang, Kun Wei, Cheng Deng
2601.21409v3
arXiv:2601.21409v3
•updated
•
2026-01-29
Adaptive navigation in unfamiliar indoor environments is crucial for household service robots. Despite advances in zero-shot perception and reasoning from vision-language models, existing navigation systems still rely on single-pass scoring at the decision layer, leading to overconfident long-horizon errors and redundant exploration. To tackle these problems, we propose Dual-Stance Cooperative Debate Navigation (DSCD-Nav), a decision mechanism that replaces one-shot scoring with stance-based cross-checking and evidence-aware arbitration to improve action reliability under partial observability. Specifically, given the same observation and candidate action set, we explicitly construct two stances by conditioning the evaluation on diverse and complementary objectives: a Task-Scene Understanding (TSU) stance that prioritizes goal progress from scene-layout cues, and a Safety-Information Balancing (SIB) stance that emphasizes risk and information value. The stances conduct a cooperative debate and make policy by cross-checking their top candidates with cue-grounded arguments. Then, a Navigation Consensus Arbitration (NCA) agent is employed to consolidate both sides' reasons and evidence, optionally triggering lightweight micro-probing to verify uncertain choices, preserving NCA's primary intent while disambiguating. Experiments on HM3Dv1, HM3Dv2, and MP3D demonstrate consistent improvements in success and path efficiency while reducing exploration redundancy.
Semantic Evidence Regulation via Relational Bias for Zero-Shot Object Navigation
Weitao An, Chenghao Xu, Xu Yang, Cheng Deng
2606.10348v2
Semantic Evidence Regulation via Relational Bias for Zero-Shot Object Navigation
Weitao An, Chenghao Xu, Xu Yang, Cheng Deng
2606.10348v2
arXiv:2606.10348v2
•updated
•
2026-06-09
Object navigation requires an embodied agent to locate a target object in an unknown environment through visual observations. Existing zero-shot methods typically leverage open-vocabulary perception and semantic priors to identify promising search regions. However, these methods often assume that semantic cues provide reliable guidance, while lacking mechanisms to assess and adjust their influence during exploration. Consequently, misleading semantic evidence can persist throughout navigation, biasing frontier selection and causing agents to repeatedly explore unreliable regions. To address this problem, we propose SER-Nav, a training-free framework that achieves dynamic Semantic Evidence Regulation via relational bias. SER-Nav introduces dual relational biases: activation reinforces target-related and contextual evidence to guide exploration, while inhibition attenuates misleading evidence caused by perceptual confusion and failed verification. These relational biases dynamically update the navigation search space, and a reliability-aware commitment gate prevents premature pursuit of insufficiently verified targets. By adaptively adjusting the influence of semantic cues, SER-Nav preserves useful guidance while mitigating persistent semantic misguidance under noisy open-vocabulary perception. Experiments on standard ObjectNav benchmarks demonstrate that SER-Nav consistently improves success rate and path efficiency over representative zero-shot methods. Extensive ablation studies further validate the effectiveness of each component. Real-world robot experiments further validate its robustness and practical applicability.
Decompose and Reorganize: Planning with Primitives and Visuomotor Policies Learned from Demonstrations
Yizhou Chen, Hang Xu, Dongjie Yu, Yupu Lu, Tengye Xu, Zeqing Zhang, Wei Zhang, Yi Ren, Ben M. Chen, Jia Pan
2607.25397v1
Decompose and Reorganize: Planning with Primitives and Visuomotor Policies Learned from Demonstrations
Yizhou Chen, Hang Xu, Dongjie Yu, Yupu Lu, Tengye Xu, Zeqing Zhang, Wei Zhang, Yi Ren, Ben M. Chen, Jia Pan
2607.25397v1
arXiv:2607.25397v1
•
2026-07-28
Successfully automating dexterous, long-horizon robotic manipulation requires frameworks capable of both high-level reasoning and fine-grained execution. Traditional task and motion planning (TAMP), while excellent at symbolic planning, is often brittle in contact-rich operations. Simultaneously, imitation learning (IL), while effective in manipulation tasks with visual feedback, is limited by its low capability in spatial generalization and multi-stage operation. To reconcile their complementary strengths and limitations, we propose DR-LfD (Decomposed and Reorganized Skills Learned from Demonstrations), a framework that seamlessly integrates visuomotor policies into a TAMP-gated decision-making system. Based on contact relationships, DR-LfD decomposes human demonstrations into atomic skills, which are reproduced as visuomotor policies or object-centric primitives. The initiation, termination, and constraints of the visuomotor policies are carefully modeled and implemented in a TAMP-compatible form, enabling reorganization of skills learned from different sources. DR-LfD transforms the learning problem from one requiring exponential demonstration data over possible skill sequences to one whose demonstration burden scales with the number of distinct skill types, with limited data for each skill. Through comprehensive real-world and simulation benchmarking across diverse scenarios, we demonstrate the strong performance of DR-LfD on tasks involving multiple steps, unseen setups, and physical constraints. Project website: https://dr-lfd.github.io/DR-LfD-website.
Comment: 21 pages, 12 figures
HOME: Robust Hough-space Matching Method for Structured and Textureless Videos
Masaki Satoh
2607.25389v1
HOME: Robust Hough-space Matching Method for Structured and Textureless Videos
Masaki Satoh
2607.25389v1
arXiv:2607.25389v1
•
2026-07-28
Visual front-ends for robotic localization typically rely on point-based features such as Oriented FAST and Rotated BRIEF (ORB), which frequently fail in structured environments dominated by strong linear structures or textureless surfaces. While line-based Simultaneous Localization and Mapping (SLAM) systems mitigate this by utilizing line segments, conventional line extraction and description algorithms are computationally prohibitive for real-time edge robotics. To address this fundamental bottleneck, we propose HOME (Hough-space One-dimensional Matching of Extrema), an ultra-lightweight, training-free feature matching framework. HOME transforms images into Hough space, mapping global linear structures to stable local extrema, which serve as keypoints, thereby reformulating complex line matching into highly efficient one-dimensional point matching. The proposed 1D radial descriptor mathematically guarantees rotational and translational invariance without the overhead of explicit orientation estimation. As a proof of concept to validate the matching accuracy and efficiency of HOME, this paper focuses on homography estimation. Extensive evaluations demonstrate that HOME achieves robust registration in challenging scenarios where point-based methods fail, operating at a much faster speed than existing line-based methods. Extending this robust matching engine to full 3D pose estimation remains a highly promising future direction.
Comment: 7 pages, 5 figures
SGTP: Sampling-based Game-Theoretic Planning for Real-Time Multi-Vehicle Autonomous Racing
Zhouheng Li, Fangguo Zhao, Mattia Piccinini, Baha Zarrouki, Yuan Gao, Zitong Shan, Johannes Betz, Chen Lv, Lei Xie
2607.25388v1
SGTP: Sampling-based Game-Theoretic Planning for Real-Time Multi-Vehicle Autonomous Racing
Zhouheng Li, Fangguo Zhao, Mattia Piccinini, Baha Zarrouki, Yuan Gao, Zitong Shan, Johannes Betz, Chen Lv, Lei Xie
2607.25388v1
arXiv:2607.25388v1
•
2026-07-28
Autonomous multi-vehicle racing requires real-time planning of diverse competitive behaviors in intense interactions. Existing planners often struggle to balance strategic diversity and computational efficiency. To address this challenge, we propose Sampling-based Game-Theoretic Planning (SGTP), a real-time framework that combines game-theoretic reasoning with GPU-accelerated sampling of control sequences and dynamics rollouts. Sampled trajectories are ranked using a game-aware cost to capture competitive interactions and generate diverse racing behaviors. Our planner then performs feasibility selection by explicitly enforcing track-boundary and dynamic collision-avoidance constraints, ensuring safe and reliable transitions between racing strategies. Extensive simulations on challenging tracks show that SGTP achieves a 95.24% win rate and a 99.35% task-completion ratio in highly interactive races, with a mean computational time of 0.095 s over multiple iterative solving steps. We also demonstrate the successful application of SGTP in large-scale scenarios with up to 10 agents. We release our code and provide an open-source benchmark of multi-agent autonomous racing algorithms to facilitate future research. Project page: https://sgtp-racing.github.io/.
RoboProcessBench: Benchmarking Process-Aware Understanding in Vision-Language Robotic Manipulation
Dayu Xia, Yue Shi, Yao Mu, Huiting Ji, Chaofan Ma, Yingjie Zhou, Hua Chen, Yang Liu, Jiezhang Cao, Guangtao Zhai
2606.13040v2
RoboProcessBench: Benchmarking Process-Aware Understanding in Vision-Language Robotic Manipulation
Dayu Xia, Yue Shi, Yao Mu, Huiting Ji, Chaofan Ma, Yingjie Zhou, Hua Chen, Yang Liu, Jiezhang Cao, Guangtao Zhai
2606.13040v2
arXiv:2606.13040v2
•updated
•
2026-06-11
Vision-language models (VLMs) are increasingly explored as visual critics, reward generators, and failure detectors in robotic manipulation. These roles implicitly require models to judge not only final task success, but also how a manipulation execution is physically and temporally progressing. However, existing evaluations fail to test whether VLMs possess fine-grained process understanding. To address this gap, we present RoboProcessBench, a benchmark for process-aware understanding in vision-language robotic manipulation. RoboProcessBench decomposes such capability into two complementary dimensions, \emph{static monitoring} and \emph{dynamic reasoning}, instantiated as 12 diagnostic question families covering phase, contact, motion, coordination, primitive-local progress, temporal order, outcome, and primitive-level transitions. Built from physically grounded execution traces, the curated benchmark corpus ProcessData contains \textasciitilde 58k question-answer pairs across 260 manipulation tasks, which is further split into ProcessData-SFT and ProcessData-Eval for post-training and evaluation purposes. Extensive evaluation of various VLMs on ProcessData-Eval reveals broad limitations across 12 diagnostic task families, suggesting current models still lack robust process-aware understanding of manipulation executions. But with ProcessData-SFT, the post-trained \textit{Qwen2.5-VL-7B} and \textit{InternVL-3-8B} exhibit consistent gains on local state, motion, progress, and primitive-aware cues. These results demonstrate that RoboProcessBench serves as both an evaluation benchmark and a learnable supervision source for developing VLMs capable of monitoring and evaluating robotic manipulation processes. Project webpage: \href{https://processbench-2026.github.io/RoboProcessBench-Web/}{https://processbench-2026.github.io}.
Critical slowing down for predicting controller induced loss of control in quadrotors
Jasper J. van Beers, Prashant Solanki, Erik-Jan van Kampen, Coen C. de Visser
2607.25370v1
Critical slowing down for predicting controller induced loss of control in quadrotors
Jasper J. van Beers, Prashant Solanki, Erik-Jan van Kampen, Coen C. de Visser
2607.25370v1
arXiv:2607.25370v1
•
2026-07-28
We develop a novel forecasting scheme to anticipate controller induced loss of control (LOC) in quadrotors and evaluate it on real LOC flight data from four different quadrotors. For this, early warning signals of LOC are derived using critical slowing down (CSD), a generic phenomenon shown to precede critical transitions across various complex ecological and biological systems. As such, our early warning indicators are generic in the sense that no system models are needed to facilitate forecasts of LOC. The approach is evaluated on real quadrotor flight data wherein LOC occurs due to unstable controller behavior arising from input-output delays. Our approach achieves a time-to-LOC forecast of up to 0.9 seconds before LOC occurs, outperforming state-of-the-art recurrent neural network quadrotor LOC forecasters in terms of detection accuracy and LOC data reliance. In particular, we leverage insights from CSD to accurately predict LOC without using data of the LOC event itself. Going further, we apply our forecasters without any re-parameterization to anticipate a different LOC scenario, quadrotor flyways, that occur on other quadrotors flying both indoors and outdoors. Despite these differences, our approach successfully detects LOC, demonstrating that it can generalize across controller architectures, quadrotors, and LOC scenarios.
Comment: 27 pages, 14 figures
Temporal-Distance JEPA: Plan-Aware Representation Learning for Latent World Model Predictive Control
Jiaxin Bai, Jiaxuan Xiong
2607.25337v1
Temporal-Distance JEPA: Plan-Aware Representation Learning for Latent World Model Predictive Control
Jiaxin Bai, Jiaxuan Xiong
2607.25337v1
arXiv:2607.25337v1
•
2026-07-28
Joint-Embedding Predictive Architectures (JEPAs) learn world models by predicting in representation space rather than reconstructing pixels, making them a natural backbone for latent model predictive control from offline demonstration logs. JEPA-style training optimizes short-horizon latent prediction, whereas planning requires a multi-step ranking of imagined futures by goal progress. Prior JEPA planners often inherit that ranking from embedding geometry, typically latent Euclidean distance, which arises as a byproduct of representation learning rather than as a progress cost mined from the logs. We propose temporal-distance JEPA (TD-JEPA), which retains the LeWM encoder--predictor backbone and mines a directed temporal cost from reward-free trajectories: same-trajectory step order supplies positive targets, cross-trajectory pairs act as heuristic negatives, and a rollout-consistency term matches the planner horizon. The mined supervision serves two roles: as the deployed planning cost when progress is topological, and as a representation signal that improves Euclidean planning when contact geometry dominates. Under locked evaluation, deploying the mined cost raises Two-Room success to 100.0% versus LeWM's 97.4%, while shared Euclidean planning on the same temporally trained checkpoint raises OGB-Cube by 14.2 points over LeWM and improves Push-T. Against LeWM and the concurrent RC-aux baseline under locked evaluation, TD-JEPA matches or exceeds both methods on every environment. Ablations show that the directed head, cross-trajectory negatives, and rollout consistency each contribute. TD-JEPA narrows the train--plan gap for JEPA world-model planners by discovering temporal progress structure in offline logs and co-designing cost form with plan-time deployment. Code is available at https://github.com/HKBU-KnowComp/TD-JEPA.
Belief-Aware Influence and Trust (BAIT): Shaping Human Belief During Repeated Human-Robot Interaction
Ye-Ji Mun, Mahsa Golchoubian, Shahabedin Sagheb, Yan Bai, Tianhao Ji, Dylan P. Losey, Katherine Driggs-Campbell
2607.25327v1
Belief-Aware Influence and Trust (BAIT): Shaping Human Belief During Repeated Human-Robot Interaction
Ye-Ji Mun, Mahsa Golchoubian, Shahabedin Sagheb, Yan Bai, Tianhao Ji, Dylan P. Losey, Katherine Driggs-Campbell
2607.25327v1
arXiv:2607.25327v1
•
2026-07-28
Repeated human-robot interaction (HRI) requires proactively accounting for humans who continually adapt to evolving beliefs about the robot. Prior frameworks often treat encounters as isolated events, suffering cumulative task performance decay as human perception drifts, or maintain long-term influence through erratic, unpredictable behavior that erodes perceived human trust and relies on computationally unscalable formulations. To address these gaps, we introduce the Belief- Aware Influence and Trust (BAIT) controller. BAIT integrates a hierarchical particle filter, which infers both fast human strategic shifts and slow perceptual belief updates, with a belief-aware Model Predictive Path Integral planner. BAIT explicitly optimizes the trade-off between long-horizon influence and human trust, while enforcing immediate task performance as a strict constraint. Across simulations, a human-subject study, and a real-world GEM vehicle deployments in repeated lane-merging scenarios, BAIT achieves task performance comparable to baselines that optimize long-term influence through unpredictability while yielding significantly higher user trust. The video demonstrating our experiments is available at https://youtu.be/GsPfHRujzVs.
Comment: 8 pages, 4 figures, submitted to IEEE Robotics and Automation Letter (RA-L)
RankFormer: A Propose-then-Select Transformer for Multi-Agent Multimodal Trajectory Prediction
Diyi Liu, Zihan Niu, Tu Xu, Xingchen Zhang, Lishan Sun
2604.07126v2
RankFormer: A Propose-then-Select Transformer for Multi-Agent Multimodal Trajectory Prediction
Diyi Liu, Zihan Niu, Tu Xu, Xingchen Zhang, Lishan Sun
2604.07126v2
arXiv:2604.07126v2
•updated
•
2026-04-08
Predicting vehicle trajectories plays an important role in autonomous driving, transportation safety analysis, traffic operations, etc. Although many deep learning algorithms are devised to predict future vehicle trajectories, the vehicle trajectory prediction problem is still challenging due to the complexity of decision-making process, interactions with surrounding vehicles, and the existence of multiple possible intentions for the traveling agents even under similar scenarios. For modeling interactions between vehicles, previous methods are either limited by specific graph structure (e.g., Graph Neural Network) or limited by fixed labeled intentions. In this study, we propose a pure Transformer-based network considering both temporal dependencies and spatial interactions without specific graph structures or labeled samples for intentions. By employing a cross-modal attention module, the model can learn a group of trajectories with ordered intentions. Also, we enhance the spatial encoding module to consider ego-centric velocity and acceleration of neighboring vehicles. Two tracks of decoders are employed to learn the ordered group of trajectories with ordered intentions and their probabilities. The probability decoder also provides by-product of spatial attentions among traveling vehicles. In short, the proposed model provides an efficient and effective way to predict agent trajectories under aerial scenes.
Comment: 8 pages, 3 figures
VisualPatchWorld: Code World Models as Latent Structured Representations for Planning
Jiaxin Bai, Jiaxuan Xiong
2607.25236v1
VisualPatchWorld: Code World Models as Latent Structured Representations for Planning
Jiaxin Bai, Jiaxuan Xiong
2607.25236v1
arXiv:2607.25236v1
•
2026-07-28
Different research lines use the term world model in different ways, yet they share a common aim: to capture how the world evolves under action in a form that supports perception, simulation, and planning. Two prominent realizations are neural predictors that learn dynamics in continuous vector spaces, and hand-built physics engines that expose explicit state and physical laws. Neural predictors scale from data but leave the form of the dynamics implicit; physics engines are inspectable and editable but difficult to construct at scale. We introduce VisualPatchWorld (VPW), which represents world dynamics as code. VPW first selects a qualitative dynamical form with short active probes, then fits that form's free parameters from recorded state-action traces by minimizing multi-step prediction error. The resulting programs can be rolled forward like a simulator, inspected in source form, and used inside model-predictive control; image-derived scene graphs can supply the live state at replan time. Across comparisons with prior code-based world models, VPW attains 69.0% mean planning success and exceeds the strongest code baseline by 23.5 points. The largest gains arise when choosing the correct qualitative dynamics is essential. Under the same planner, the induced models approach ground-truth engine success on navigation and grasp-rich control; a residual gap remains for contact-rich pushing, and checking a shortlist of promising plans in the engine closes most of that gap. These results establish a practical route toward automatically constructed code world models that are useful for planning. Code is available at https://github.com/HKBU-KnowComp/VisualPatchWorld/.
Dataset Poisoning Attacks on Behavioral Cloning Policies
Akansha Kalra, Soumil Datta, Ethan Gilmore, Duc La, Guanhong Tao, Daniel S. Brown
2511.20992v2
Dataset Poisoning Attacks on Behavioral Cloning Policies
Akansha Kalra, Soumil Datta, Ethan Gilmore, Duc La, Guanhong Tao, Daniel S. Brown
2511.20992v2
arXiv:2511.20992v2
•updated
•
2025-11-26
Behavior Cloning (BC) is a popular framework for training sequential decision policies from expert demonstrations via supervised learning. As these policies are increasingly being deployed in the real world, their robustness and potential vulnerabilities are an important concern. In this work, we perform the first analysis of the efficacy of clean-label backdoor attacks on BC policies. Our backdoor attacks poison a dataset of demonstrations by injecting a visual trigger to create a spurious correlation that can be exploited at test time. We evaluate how policy vulnerability scales with the fraction of poisoned data, the strength of the trigger, and the trigger type. We also introduce a novel entropy-based test-time trigger attack that substantially degrades policy performance by identifying critical states where test-time triggering of the backdoor is expected to be most effective at degrading performance. We empirically demonstrate that BC policies trained on even minimally poisoned datasets exhibit deceptively high, near-baseline task performance despite being highly vulnerable to backdoor trigger attacks during deployment. Our results underscore the urgent need for more research into the robustness of BC policies, particularly as large-scale datasets are increasingly used to train policies for real-world cyber-physical systems. Videos and code are available at https://sites.google.com/view/dataset-poisoning-in-bc.
Comment: Accepted at EAI SmartSP 2025
MSG-Loc: Multi-Label Likelihood-based Semantic Graph Matching for Object-Level Global Localization
Gihyeon Lee, Jungwoo Lee, Juwon Kim, Young-Sik Shin, Younggun Cho
2512.03522v4
MSG-Loc: Multi-Label Likelihood-based Semantic Graph Matching for Object-Level Global Localization
Gihyeon Lee, Jungwoo Lee, Juwon Kim, Young-Sik Shin, Younggun Cho
2512.03522v4
arXiv:2512.03522v4
•updated
•
2025-12-03
Robots are often required to localize in environments with unknown object classes and semantic ambiguity. However, when performing global localization using semantic objects, high semantic ambiguity intensifies object misclassification and increases the likelihood of incorrect associations, which in turn can cause significant errors in the estimated pose. Thus, in this letter, we propose a multi-label likelihood-based semantic graph matching framework for object-level global localization. The key idea is to exploit multi-label graph representations, rather than single-label alternatives, to capture and leverage the inherent semantic context of object observations. Based on these representations, our approach enhances semantic correspondence across graphs by combining the likelihood of each node with the maximum likelihood of its neighbors via context-aware likelihood propagation. For rigorous validation, data association and pose estimation performance are evaluated under both closed-set and open-set detection configurations. In addition, we demonstrate the scalability of our approach to large-vocabulary object categories in both real-world indoor scenes and synthetic environments. Project Page: https://sparolab.github.io/research/msg-loc/.
Comment: Accepted in IEEE Robotics and Automation Letters (2025)
SONG: A Photorealistic 3D Gaussian Simulation Platform for Benchmarking Social Navigation
Weiqi Huang, Dianyi Yang, Jiaxin Li, Shuangyi Dong, Hao Xu, Zan Wang, Wei Liang
2607.25219v1
SONG: A Photorealistic 3D Gaussian Simulation Platform for Benchmarking Social Navigation
Weiqi Huang, Dianyi Yang, Jiaxin Li, Shuangyi Dong, Hao Xu, Zan Wang, Wei Liang
2607.25219v1
arXiv:2607.25219v1
•
2026-07-28
Social navigation has progressed from simplified 2D environments toward a more general vision-based setting, in which a robot needs to achieve socially compliant behavior purely from onboard visual observations. Yet supporting simulation platforms have not kept pace: existing options either lack visual observations, lack moving human avatars, or fall short of real-world fidelity in appearance and pedestrian behavior, offering limited support for advancing vision-based social navigation. We introduce SONG, a SOcial Navigation platform powered by 3D Gaussian splatting (3DGS). It leverages 3DGS for both scene and avatar representations, drives pedestrians using semantically grounded trajectories generated by a large language model, and synthesizes their full-body motion with a trajectory-conditioned generator to produce continuous, natural movement. On top of the platform, we curate SONG-Bench, a set of evaluation episodes stratified by difficulty, and propose a multi-dimensional metric suite covering effectiveness, safety, and social compliance. A systematic evaluation of representative navigation baselines reveals three findings: (a) vision-based social navigation is far from solved; (b) a critical safety deficit precedes social etiquette; (c) real-world data matters more than model scale. Crucially, we demonstrate that fine-tuning on our curated data effectively improves the success rate in real-world environments. We hope our platform provides a faithful and rigorous testbed for the next generation of vision-based social navigation research.
Leveraging Semantic Maps for City-Scale Cross-View Localization
Ethan Fahnestock, Erick Fuentes, Philip R Osteen, Nicholas Roy
2607.25215v1
Leveraging Semantic Maps for City-Scale Cross-View Localization
Ethan Fahnestock, Erick Fuentes, Philip R Osteen, Nicholas Roy
2607.25215v1
arXiv:2607.25215v1
•
2026-07-28
We want robots to localize in previously untraversed environments against commonly available prior data. Rich semantic data available from OpenStreetMap can be useful in this task. However, existing methods either ignore this semantic information, directly matching panoramas and overhead imagery, or dramatically compress the semantic information, working with a small set of fixed classes. To leverage this rich semantic information, two challenges need to be overcome. First, useful semantic information needs to be extracted from the robot's egocentric observations. Second, the observed information must be quickly associated with the large prior semantic map (e.g., up to 628 km^2). We show that VLMs are effective at both extracting relevant landmarks from panoramas, and identifying feasible correspondences between these landmarks and prior overhead landmarks. However, using VLMs to propose all correspondences scales poorly as the number of mapped landmarks increases. Instead, we propose distilling a lightweight matcher from a VLM which computes correspondences for all entities in a map. We use this output to form an observation likelihood which is fused over time with a Bayes filter to create a time series of pose estimates. To support further investigation into generalizable cross-view methods that leverage semantic information, we release a dataset of extracted semantics and evaluation trajectories spanning eleven environments, including panoramas we collected in a snowstorm and at night in Boston. We demonstrate our method, trained on a single city's fair-weather data, generalizes across location, lighting, weather, and other challenges. Code and datasets are available at https://efahnestock.github.io/loci/.
Comment: Equal contribution by Ethan Fahnestock and Erick Fuentes. 13 pages, 7 figures, and 5 tables
Decentralized Scalable Exploration via Emergent Adaptive Lévy Walks on Minimal-Sensing Platforms
Wai Lun Leong, Teo Swee Huat Rodney
2607.25195v1
Decentralized Scalable Exploration via Emergent Adaptive Lévy Walks on Minimal-Sensing Platforms
Wai Lun Leong, Teo Swee Huat Rodney
2607.25195v1
arXiv:2607.25195v1
•
2026-07-28
Efficient autonomous exploration with palm-sized nano-UAVs remains challenging due to severe limitations in sensing, computation, and flight endurance. We present a lightweight sensor-driven Lévy walk (SDLW) controller for aerial robots weighing under 50 grams and equipped with sparse local sensing. The method combines discrete Lévy step-length sampling with a sensor-reactive heading policy using directional range measurements. Each robot independently samples its Lévy exponent from a uniform prior to diversify exploration without inter-robot communication for exploration control. Each robot then selects headings using a von Mises distribution that biases motion toward open directions while preserving superdiffusive exploration properties. The controller operates at constant computational cost, enabling scalable multi-UAV exploration. Simulation results show coverage improvements of 79.6% in open arenas, 43.1% in rooms-and-corridors layouts, and 13.6% in cluttered environments, with collision reductions of 13.0%, 7.1%, and 1.4%, respectively, relative to a uniform-heading Lévy walk baseline. This work provides a practical framework for scalable multi-robot exploration on minimal-sensing, resource-constrained nano-UAVs.
Comment: Accepted for publication in the Proceedings of the 2026 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2026). 6 pages, 8 figures
RoboMME-Interference: Benchmarking Robot Memory Under Interference
Soumil Rathi
2606.22338v2
RoboMME-Interference: Benchmarking Robot Memory Under Interference
Soumil Rathi
2606.22338v2
arXiv:2606.22338v2
•updated
•
2026-06-21
Robots deployed in realistic settings will accumulate experience across many sessions and tasks over their deployment. The robot's tasks may often require it to remember information from multiple sessions ago, making long-context robot memory important for real-world deployments. However, most robot-memory benchmarks today are based on single episodes or a short context. To measure how current robot memory systems perform on longer sessions with more distractions, we introduce RoboMME-Interference, a cross-session benchmark built on RoboMME. For each query episode, we construct a session history using the query's relevant prior demonstration followed by a controlled number of unrelated sessions, which we provide to the VLA as memory and measure accuracy. Running RoboMME's released memory-augmented $π_{0.5}$ variants unmodified through this benchmark, we find that while perceptual memory variants improve success when given the history without any distractors, they decay strongly and steadily as unrelated sessions accumulate. Adding a retrieval step to the strongest variant, which finds the demonstration by visual similarity and passes only it to the policy, restores its no-distractor success rate at every interference level. With this release, we emphasize the importance of long-context memory and robustness to interference and show that current systems largely fail on such capabilities. The project page, videos, code, and data are at https://robotmemorybench.com.
Comment: 9 pages, 5 figures. v2: adds a retrieval section showing the interference decay is recoverable
Video World Models
5
默认显示 5 篇
VideoFDB: Evaluating Full-Duplex Vision-Speech Capabilities in Conversational Agents
Amrita Mazumdar, Seonwook Park, Rajarshi Roy, Nikhil Srihari, Shengze Wang, Yuhao Zhou, Julia Wang, Koki Nagano, Shalini De Mello
2605.30256v2
VideoFDB: Evaluating Full-Duplex Vision-Speech Capabilities in Conversational Agents
Amrita Mazumdar, Seonwook Park, Rajarshi Roy, Nikhil Srihari, Shengze Wang, Yuhao Zhou, Julia Wang, Koki Nagano, Shalini De Mello
2605.30256v2
arXiv:2605.30256v2
•updated
•
2026-05-28
Natural human conversation is full-duplex and audio-visual: people simultaneously speak and listen while continuously interpreting and producing nonverbal cues, such as nods, smiles, and gestures. To support successful human-agent interaction, agents must model full-duplex audiovisual conversation; however, existing full-duplex benchmarks evaluate only speech. In this work, we present VideoFDB, the first benchmark to evaluate full-duplex audio-visual-to-audio-visual (AV2AV) conversational agents. VideoFDB contributes (i) 237 dyadic clips spanning 11 nonverbal conversational dynamics from real-world video calls, (ii) a taxonomy separating perception from generation behaviors, and (iii) a rubric-based LM-as-judge evaluation framework with interpretable axes for assessing conversational quality with respect to nonverbal conversational dynamics. Across open- and closed-source vision-speech agents, we find systematic failure modes: captioning collapse and visual-stream ignorance, and we show that current systems exploit vision for explicit visual question answering but not for the streaming joint audiovisual grounding required in natural conversation. We further evaluate cascaded speech-to-avatar systems and find that their architecture fundamentally precludes the production of full-duplex nonverbal cues. As the first benchmark for full-duplex AV2AV interaction, VideoFDB establishes a foundation for systematic evaluation and, we hope, will accelerate the advancement and development of next-generation multimodal conversational agents.
Comment: Project page: https://research.nvidia.com/labs/amri/projects/video-fdb/
WildShadowRemover: In-the-Wild Video Shadow Removal via Detail-Preserving Video Diffusion Models
Jiamin Xu, Cong Wang, Zheng Dong, Chi Wang, Renshu Gu, Weiwei Xu, Gang Xu
2607.26203v1
WildShadowRemover: In-the-Wild Video Shadow Removal via Detail-Preserving Video Diffusion Models
Jiamin Xu, Cong Wang, Zheng Dong, Chi Wang, Renshu Gu, Weiwei Xu, Gang Xu
2607.26203v1
arXiv:2607.26203v1
•
2026-07-28
Video shadow removal in the wild remains challenging due to complex illumination, diverse shadow appearances, and limited training data. Despite its importance to numerous vision and graphics applications, it remains largely unexplored in unconstrained real-world scenarios. To address this gap, we present WildShadowRemover, a framework that adapts a pretrained video diffusion model for robust video shadow removal via LoRA fine-tuning. To preserve fine image details while retaining the model's powerful generative prior, we augment the frozen VAE decoder with a detail injection module and introduce a shadow-mask-guided frequency-decomposed modulation module to selectively restore high-frequency textures while suppressing shadow artifacts. Monocular depth priors from Depth Anything 3 further provide geometry-aware guidance under challenging lighting conditions. We also construct WildShadow, a large-scale paired video shadow removal dataset and benchmark, covering diverse synthetic scenes. Extensive experiments demonstrate that our method outperforms existing approaches in shadow removal quality and temporal consistency, producing temporally coherent shadow-free videos with superior visual quality and strong generalization across challenging in-the-wild scenarios.
Wonder: Video World Model Done Better
Jiacong Xu, Hanwen Jiang, Zhixin Shu, Kalyan Sunkavalli, Vishal M. Patel, Yiqun Mei
2607.26037v1
Wonder: Video World Model Done Better
Jiacong Xu, Hanwen Jiang, Zhixin Shu, Kalyan Sunkavalli, Vishal M. Patel, Yiqun Mei
2607.26037v1
arXiv:2607.26037v1
•
2026-07-28
We present Wonder, a general-purpose video world model for real-time, camera-controllable world exploration. Given an image or a conditional video, Wonder constructs a playable world where users can navigate interactively by moving the camera, discovering unseen regions, and revisiting previously observed areas in real time and over a long-term horizon. Achieving this capability requires a system-level co-design of control method, memory mechanism, and training strategy. We introduce a novel camera conditioning with a dense coordinate field whose renderings provide spatially aligned motion and orientation cues, allowing the model to interpret camera motion directly as visual evidence. To support fast and precise memory retrieval over a growing generation context, we propose an efficient sparse attention-based memory mechanism, enabling the model to selectively attend to a small set of relevant context tokens at inference time, regardless of actual context length. We further develop several techniques to rectify the self-forcing-style distillation pipeline, improving the student model's ability to respect control signals, as well as maintaining diverse generation modes and long-term memory from the teacher. Together, these components enable Wonder to synthesize diverse, minute-scale videos at 16 FPS while preserving coherent geometry, appearance, and dynamics across long rollouts. Beyond image-to-video generation, Wonder naturally supports video-conditioned generation, allowing existing dynamic scenes to be re-shot in real time.
Comment: Project Page: https://wonder-world-model.github.io/
DC-WAM: Dynamic-Centric Visual Supervision and Reasoning for World-Action Models
Haoyuan Ji, Lingxiang Fan, Shang Su, Yinqiao Lu, Mengkai Shi, Jun Gao, Shuo Feng
2607.25918v1
DC-WAM: Dynamic-Centric Visual Supervision and Reasoning for World-Action Models
Haoyuan Ji, Lingxiang Fan, Shang Su, Yinqiao Lu, Mengkai Shi, Jun Gao, Shuo Feng
2607.25918v1
arXiv:2607.25918v1
•
2026-07-28
World-Action Models (WAMs) augment robot policies with future visual prediction, but it remains unclear what the visual modality should learn for control. While photorealistic future prediction provides dense supervision, it also incurs substantial computation and can allocate capacity to texture, illumination, and background variations that are only weakly related to action selection. Recent efficient WAM variants suggest that the main benefit of the video branch may not lie in the rendered future itself, but in the control-relevant visual representations induced during training. In this work, we revisit future video prediction from a dynamic-centric perspective and ask whether an existing RGB-based WAM can be redirected from appearance-dominated reconstruction toward interaction-induced visual dynamics without introducing additional modality-specific predictions or online inputs at deployment. We propose DC-WAM, a dynamic-centric WAM framework that redistributes supervision and computation in the RGB video branch. At the supervision level, DC-WAM combines temporal-difference flow matching with trajectory-guided weighting, emphasizing dense temporal changes and localized regions where the gripper, manipulated objects, and contact areas move. At the reasoning level, DynaRoute predicts token-wise dynamic relevance and converts it into an attention bias, guiding the model toward control-relevant future tokens. Experiments in simulation and on real-world manipulation tasks show that DC-WAM consistently improves policy performance, especially under out-of-distribution perturbations in lighting, object appearance, and background texture.
Belief-Aware Influence and Trust (BAIT): Shaping Human Belief During Repeated Human-Robot Interaction
Ye-Ji Mun, Mahsa Golchoubian, Shahabedin Sagheb, Yan Bai, Tianhao Ji, Dylan P. Losey, Katherine Driggs-Campbell
2607.25327v1
Belief-Aware Influence and Trust (BAIT): Shaping Human Belief During Repeated Human-Robot Interaction
Ye-Ji Mun, Mahsa Golchoubian, Shahabedin Sagheb, Yan Bai, Tianhao Ji, Dylan P. Losey, Katherine Driggs-Campbell
2607.25327v1
arXiv:2607.25327v1
•
2026-07-28
Repeated human-robot interaction (HRI) requires proactively accounting for humans who continually adapt to evolving beliefs about the robot. Prior frameworks often treat encounters as isolated events, suffering cumulative task performance decay as human perception drifts, or maintain long-term influence through erratic, unpredictable behavior that erodes perceived human trust and relies on computationally unscalable formulations. To address these gaps, we introduce the Belief- Aware Influence and Trust (BAIT) controller. BAIT integrates a hierarchical particle filter, which infers both fast human strategic shifts and slow perceptual belief updates, with a belief-aware Model Predictive Path Integral planner. BAIT explicitly optimizes the trade-off between long-horizon influence and human trust, while enforcing immediate task performance as a strict constraint. Across simulations, a human-subject study, and a real-world GEM vehicle deployments in repeated lane-merging scenarios, BAIT achieves task performance comparable to baselines that optimize long-term influence through unpredictability while yielding significantly higher user trust. The video demonstrating our experiments is available at https://youtu.be/GsPfHRujzVs.
Comment: 8 pages, 4 figures, submitted to IEEE Robotics and Automation Letter (RA-L)
2026-07-27
71 篇
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Robotics
64
默认显示 5 篇
Reactive 3D Motion Planning for a Franka Arm via Star-World Workspace Reshaping
Gia Dcosta, Saayuj Deshpande, Samhitha Vedire
2607.25138v1
Reactive 3D Motion Planning for a Franka Arm via Star-World Workspace Reshaping
Gia Dcosta, Saayuj Deshpande, Samhitha Vedire
2607.25138v1
arXiv:2607.25138v1
•
2026-07-27
Safety inflation can cause nearby obstacles to overlap, violating the disjoint-obstacle assumptions used by many modulation-based reactive planners. We investigate Star-World workspace reshaping for three-dimensional reactive control of a Franka Emika Panda manipulator. At each update, intersecting inflated obstacles are clustered and replaced by star-shaped proxies before a dynamical-system-based end-effector controller is evaluated. A null-space artificial-potential-field term provides complementary arm-body avoidance. We compare reshaped and unreshaped obstacle representations in six PyBullet scenarios using goal attainment, path-length ratio, and computation time. In this preliminary 12-trial evaluation, reshaping reaches the goal in five of six scenarios, compared with four of six for the unreshaped baseline. It resolves the canonical overlapping-wall case and requires 0.68--8.70\,ms per workspace update for scenes containing one to seven obstacles. However, it also increases path length, produces near-equilibria in two cases, and closes a navigable corridor through over-aggressive merging. These results show both the promise and the practical limitations of transferring Star-World guarantees from workspace geometry to a redundant manipulator controlled through inverse kinematics.
Coverage Path Planning for Holonomic UAVs via Uniaxial-Feasible, Gap-Severity Guided Decomposition
Pedro Antonio Alarcon Granadeno, Jane Cleland-Huang
2505.08060v3
Coverage Path Planning for Holonomic UAVs via Uniaxial-Feasible, Gap-Severity Guided Decomposition
Pedro Antonio Alarcon Granadeno, Jane Cleland-Huang
2505.08060v3
arXiv:2505.08060v3
•updated
•
2025-05-12
Modern coverage path planning (CPP) for holonomic UAVs in emergency response must contend with diverse environments where regions of interest (ROIs) often take the form of highly irregular polygons, characterized by asymmetric shapes, dense clusters of concavities, and multiple internal holes. Modern CPP pipelines typically rely on decomposition strategies that overfragment such polygons into numerous subregions. This increases the number of sweep segments and connectors, which in turn adds inter-region travel and forces more frequent reorientation. These effects ultimately result in longer completion times and degraded trajectory quality. We address this with a decomposition strategy that applies a recursive dual-axis monotonicity criterion, with cuts guided by a cumulative gap severity metric. This approach distributes clusters of concavities more evenly across subregions and produces a minimal set of partitions that remain sweepable under a parallel-track maneuver. We pair this with a global optimizer that jointly selects sweep paths and inter-partition transitions to minimize total path length, transition overhead, and turn count. We demonstrate that our proposed approach achieves the lowest mean path-length and completion-time overhead among 15 other CPP pipelines.
Comment: Accepted to IEEE International Conference on Robotics and Automation (ICRA 2026)
Nanobot Algorithms for Treatment of Diffuse Cancer
Noble Harasha, Nancy Lynch
2509.06893v2
Nanobot Algorithms for Treatment of Diffuse Cancer
Noble Harasha, Nancy Lynch
2509.06893v2
arXiv:2509.06893v2
•updated
•
2025-09-08
Motile nanosized particles, or "nanobots", promise more effective and less toxic targeted drug delivery because of their unique scale and precision. We consider the case in which the cancer is "diffuse", dispersed such that there are multiple distinct cancer sites. We investigate the problem of a swarm of nanobots locating these sites and treating them by dropping drug payloads at the sites. To improve the success of the treatment, the drug payloads must be allocated between sites according to their "demands"; this requires extra nanobot coordination. We present a mathematical model of the behavior of the nanobot agents and of their colloidal environment. This includes a movement model for agents based upon experimental findings from actual nanoparticles in which bots noisily ascend and descend chemical gradients. We present three algorithms: The first algorithm, called KM, is the most representative of reality, with agents simply following naturally existing chemical signals that surround each cancer site. The second algorithm, KMA, includes an additional chemical payload which amplifies the existing natural signals. The third algorithm, KMAR, includes another additional chemical payload which counteracts the other signals, instead inducing negative chemotaxis in agents such that they are repelled from sites that are already sufficiently treated. We present simulation results for all algorithms across different types of cancer arrangements. For KM, we show that the treatment is generally successful unless the natural chemical signals are weak, in which case the treatment progresses too slowly. For KMA, we demonstrate a significant improvement in treatment speed but a drop in eventual success, except for concentrated cancer patterns. For KMAR, our results show great performance across all types of cancer patterns, demonstrating robustness and adaptability.
Comment: 34 pages, 9 figures (plus 1 table)
Input Shaping for Point-to-Point Motion with a Continuum Robot Arm
Rodolfo Hdz. Ibarra, Karan Baker, Parsa Molaei, Adrian Stein, Hunter B. Gilbert
2607.25071v1
Input Shaping for Point-to-Point Motion with a Continuum Robot Arm
Rodolfo Hdz. Ibarra, Karan Baker, Parsa Molaei, Adrian Stein, Hunter B. Gilbert
2607.25071v1
arXiv:2607.25071v1
•
2026-07-27
A cable-driven continuum robot arm is an underactuated mechanism and may suffer residual vibration at the end of a rest-to-rest maneuver. In this work, a time-delay filter is applied as an input shaper to the system to eliminate the excitation of vibratory modes. A non-robust and a robust time-delay filter are designed based on a linear system model and demonstrate improved response compared to a velocity-driven pulse input. Experimental results using the continuum robot validate the application of the input shaper, with reduced overshoot and settling time exemplifying the reduction in oscillation at the end of the maneuver. It is also shown that utilizing the robust shaper further improves the response of the arm in comparison to applying the non-robust shaper. These results are significant towards the precise and robust implementation of continuum robots in applications involving arbitrary end-effector trajectories.
Hybrid Artificial Potential Fields and Spatio-Temporal Transformers for Real-Time AUV Path Planning
Khadija Rais, Abdelmadjid Benmachiche, Imene Soualmia
2607.25056v1
Hybrid Artificial Potential Fields and Spatio-Temporal Transformers for Real-Time AUV Path Planning
Khadija Rais, Abdelmadjid Benmachiche, Imene Soualmia
2607.25056v1
arXiv:2607.25056v1
•
2026-07-27
Autonomous Underwater Vehicles (AUVs) operate in complex, unstructured environments where efficient and safe path planning is critical for mission success and energy conservation. This paper presents a comprehensive comparative evaluation of thirteen path planning algorithms, ranging from classical graph-search methods (A*, Dijkstra) and sampling-based approaches (RRT*) to metaheuristics (PSO, GA, ACO, BCO) and learning-based architectures. Special emphasis is placed on a proposed hybrid approach combining Artificial Potential Fields (APF) with a Spatio-Temporal (ST) Transformer. Evaluated across five navigation scenarios on high-resolution underwater terrain maps, all algorithms achieved 100\% task completion; however, significant trade-offs emerged in path optimality, collision avoidance, and computational load. The Hybrid APF + ST-Transformer demonstrated superior balanced performance, achieving the shortest average path length (943.15 units), a low collision rate (0.031), and efficient computation time (0.96 s), outperforming standalone learning models, which required fallback mechanisms and classical methods that incurred higher latency. While classical algorithms guaranteed collision-free paths, their excessive path lengths and processing times render them less suitable for dynamic underwater operations. Conversely, metaheuristic approaches introduced trajectory complexity unsuitable for strict energy constraints. Based on these findings, the Hybrid APF + ST framework is recommended as a principal approach for real-time AUV navigation, offering a robust solution that harmonizes reactive obstacle avoidance with global path optimality in resource-constrained underwater systems.
Motion Generation With Environmental Constraints
Előd Páll, Oliver Brock
2607.25053v1
Motion Generation With Environmental Constraints
Előd Páll, Oliver Brock
2607.25053v1
arXiv:2607.25053v1
•
2026-07-27
Robot motion planning faces challenges in high-dimensional spaces and uncertain environments, often constrained by the need for collision-free motions. We advocate an alternative approach, Environmental Constraint Exploitation (ECE), where deliberate contact with the environment simplifies planning by reducing dimensionality and computational complexity. By integrating ECE into motion planning algorithms, we bias exploration to task-relevant regions and leverage contact for uncertainty reduction to improve robustness during execution. We evaluate ECE benefits with RRT-based planners and demonstrate their practical benefits in a real-world application. This work consolidates and extends prior research, showcasing how ECE simplifies motion planning while enhancing adaptability and performance in complex environments.
FIRMGrasp: A Friction-Informed Risk Margin for Robust Grasp Synthesis
Clinton Enwerem, John S. Baras, Calin Belta
2607.25049v1
FIRMGrasp: A Friction-Informed Risk Margin for Robust Grasp Synthesis
Clinton Enwerem, John S. Baras, Calin Belta
2607.25049v1
arXiv:2607.25049v1
•
2026-07-27
Classical grasp quality metrics assume a single deterministic friction coefficient, so they cannot predict whether a grasp retains force closure across the range of friction values the contacting surfaces may exhibit. To predict these failures, we present FIRMGrasp, a family of friction-volatility-aware grasp quality metrics grounded in the Conditional Value-at-Risk (CVaR) risk measure. Unlike standard grasp quality assessors that assume a single friction realization, our metric evaluates the force-closure margin at the CVaR-discounted mean of the adverse friction tail, yielding a risk-adjusted margin $\varepsilon^{(β)}$, the inscribed-ball radius of the risk-adjusted wrench space. We establish its monotonicity in the confidence level $β$, its differentiability in the grasp parameters, and a probabilistic closure certificate that guarantees force closure with probability at least $β$ whenever $\varepsilon^{(β)}$ is positive. Under a calibrated friction distribution, analytic evaluation shows our $\varepsilon^{(β)}$ metric identifies friction-sensitive grasps that the nominal Ferrari-Canny epsilon rates as high-quality, and we compare against the nominal epsilon and recent differentiable baselines. Across 1,599 LEAP Hand and Allegro Hand grasps, 53% of the grasps the nominal Ferrari-Canny margin certifies lose force closure in the adverse friction tail. On the same set, the nominal margin separates realized shake and pick success with probabilities of only 0.53 and 0.67, near chance on shake success, whereas $\varepsilon^{(β)}$ orders the pair correctly with probabilities of 0.63 and 0.78, respectively. In simulated lift trials with gravity enabled at an adverse friction coefficient of 0.2, grasps $\varepsilon^{(β)}$ certifies reach a 70% success rate under lateral pull, against 25% for grasps the nominal margin certifies but $\varepsilon^{(β)}$ rejects.
Comment: 16 pages, 14 figures, 10 tables
Extended Reality as a Mediation Layer for Situated Human Control in Human-Robot Teaming
Jens Grubert, John Dudley, Eyal Ofek, Per Ola Kristensson
2607.25047v1
Extended Reality as a Mediation Layer for Situated Human Control in Human-Robot Teaming
Jens Grubert, John Dudley, Eyal Ofek, Per Ola Kristensson
2607.25047v1
arXiv:2607.25047v1
•
2026-07-27
Extended Reality (XR) is increasingly used in human-robot interaction to communicate robot intent, planned motion, reachability, and state. We argue that XR should also be understood as a mediation layer for situated human control in human-robot teaming. Situated human control denotes the human collaborator's ability to understand, shape, authorize, and interrupt robot action within the concrete physical, social, and temporal context in which that action unfolds. We ground this perspective in scenarios from robot-assisted bedside nursing, multi-arm supervisory control, and collaborative assembly under divided attention. Across these scenarios, robot autonomy must remain inspectable and adjustable as people move, goals change, sensing is incomplete, control roles shift, and plans become invalid. We identify four mediation functions connecting human intent and robot autonomy, robot plans and human judgment, levels of shared control, and team roles, handover, and recovery. Building on these functions, we derive six design dimensions: joint action possibilities, socio-physical constraints, uncertainty and plan validity, multimodal control and correction, roles, handover, and accountability, and anticipatory recovery. The paper outlines a research agenda for XR systems that make robot autonomy more actionable and accountable in dynamic shared environments.
Comment: Accepted to 2026 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)
Towards Embodied Cognition in Robots via Spatially Grounded Synthetic Worlds
Joel Currie, Gioele Migno, Enrico Piacenti, Maria Elena Giannaccini, Patric Bach, Davide De Tommaso, Agnieszka Wykowska
2505.14366v2
Towards Embodied Cognition in Robots via Spatially Grounded Synthetic Worlds
Joel Currie, Gioele Migno, Enrico Piacenti, Maria Elena Giannaccini, Patric Bach, Davide De Tommaso, Agnieszka Wykowska
2505.14366v2
arXiv:2505.14366v2
•updated
•
2025-05-20
We present a conceptual framework for training Vision-Language Models (VLMs) to perform Visual Perspective Taking (VPT), a core capability for embodied cognition essential for Human-Robot Interaction (HRI). As a first step toward this goal, we introduce a synthetic dataset, generated in NVIDIA Omniverse, that enables supervised learning for spatial reasoning tasks. Each instance includes an RGB image, a natural language description, and a ground-truth 4X4 transformation matrix representing object pose. We focus on inferring Z-axis distance as a foundational skill, with future extensions targeting full 6 Degrees Of Freedom (DOFs) reasoning. The dataset is publicly available to support further research. This work serves as a foundational step toward embodied AI systems capable of spatial understanding in interactive human-robot scenarios.
Comment: Accepted to: Intelligent Autonomous Systems (IAS) 2025 as Late Breaking Report
Calibrated Partial Resets: Preventing Policy Collapse in Continual Reinforcement Learning
Luc McCutcheon, Evangelos Chatzaroulas, Saber Fallah
2607.24996v1
Calibrated Partial Resets: Preventing Policy Collapse in Continual Reinforcement Learning
Luc McCutcheon, Evangelos Chatzaroulas, Saber Fallah
2607.24996v1
arXiv:2607.24996v1
•
2026-07-27
Neural networks are hindered by accumulating dormant neurons and loss of expressivity throughout training, particularly in non-stationary data settings, such as continual supervised and reinforcement learning. Recently, neuron resets have been used to maintain gradient flow and restore plasticity. However, full unit reinitialization often sacrifices peak performance and can destabilize training, leading to policy collapse. To preserve plasticity without destabilizing training, we propose Calibrated Partial Resets (CPR), an optimizer that periodically pulls low-utility neurons toward their initialization, with pull strength scaled by each neuron's utility. Unlike binary reset methods, partial resets avoid brittleness; unlike uniform decay, calibrated utility-scaling concentrates adjustment on the units that need it most. Among compared methods, only CPR avoids policy collapse over 400M training steps in SlipperyAnt, and it outperforms prior decay and reset-based methods on Continual MetaWorld and Continual MinAtar benchmarks. Ablations reveal a tunable trade-off between plasticity and peak performance, highlighting utility-scaled reinitialization as a promising direction for continual learning.
Comment: RLC Continual RL Workshop (Oral)
Amortising Trajectory Optimisation for Residual MPC via Implicit Contact Differentiation
Daniel Layeghi, Thomas Corbères, Calum Arnott, Aditya Kamireddypalli, Hashim Al-Obaidi, Steve Tonneau, Michael Mistry
2607.24959v1
Amortising Trajectory Optimisation for Residual MPC via Implicit Contact Differentiation
Daniel Layeghi, Thomas Corbères, Calum Arnott, Aditya Kamireddypalli, Hashim Al-Obaidi, Steve Tonneau, Michael Mistry
2607.24959v1
arXiv:2607.24959v1
•
2026-07-27
Differentiable simulation can accelerate contact-rich trajectory optimisation by exposing local sensitivities of task outcomes to controls. Existing approaches either use finite differences, which are expensive and step-size sensitive; differentiate iterative contact solvers by unrolling automatic differentiation (AD), which stores a growing computation trace; or require intricate, solver-specific KKT sensitivity derivations. We introduce an AD-assisted implicit derivative for regularised smooth contacts and apply it to Mujoco MJX, based on the Implicit Function Theorem (IFT). The method differentiates the stationarity residual at the tolerance-converged solution, avoiding both solver unrolling and hand-assembled KKT systems. IFT keeps compiled temporary memory nearly constant with solver effort, changing by less than 4$\%$ from one to ten iterations versus 10.6$\times$ growth for unrolled AD. IFT memory grows slower with active contacts and model dimension, using 20$\times$ less memory at 256 contacts and 6$\times$ less at 16 contacts and 96 DoF. We further introduce optimiser distillation for residual MPC, amortising batched full-horizon iLQR into a policy that guides short-horizon residual iLQR. Across Finger, Franka, and Unitree, this raises six-step success by 28-98 percentage points over standard iLQR.
Comment: Code available from https://github.com/calumarnott/mujoco
Data Pyramid for Embodied Manipulation
Yifan Ye, Yankai Fu, Yaoxu Lv, Bohan Hou, Jun Cen, Lingdong Kong, Duo Zheng, Tianxing Chen, Jiaming Liu, Ziang Cao, Yunfan Lou, Wei Chow, Xian Sun, Yingshuo Wang, Kuangzhi Ge, Xiaowei Chi, Xidong Zhang, Zhibo Pang, Yiwu Zhong, Sirui Han, Zhihe Lu, Weihao Yuan, Qifeng Chen, Michael Yu Wang, Yao Mu, Ziwei Liu, Jianfei Yang, Ping Luo, Shanghang Zhang
2607.24744v1
Data Pyramid for Embodied Manipulation
Yifan Ye, Yankai Fu, Yaoxu Lv, Bohan Hou, Jun Cen, Lingdong Kong, Duo Zheng, Tianxing Chen, Jiaming Liu, Ziang Cao, Yunfan Lou, Wei Chow, Xian Sun, Yingshuo Wang, Kuangzhi Ge, Xiaowei Chi, Xidong Zhang, Zhibo Pang, Yiwu Zhong, Sirui Han, Zhihe Lu, Weihao Yuan, Qifeng Chen, Michael Yu Wang, Yao Mu, Ziwei Liu, Jianfei Yang, Ping Luo, Shanghang Zhang
2607.24744v1
arXiv:2607.24744v1
•
2026-07-27
Multimodal foundation models learned to see and to speak by consuming the whole internet. Embodied agents admit no such shortcut, since they require data that couple observations with physical states and actions. These signals can be provided, to varying degrees, by multiple data sources. In this work, we organize the embodied data ecosystem as a "pyramid" spanning five complementary sources: real-robot data, UMI-style data, egocentric and exocentric data, simulation data, and general vision-language data. We organize the pyramid around the tension between scalability and robot alignment, and further characterize each source in terms of data quality, diversity, reusability, and physical fidelity. We then analyze recent embodied foundation models through the lens of their data recipes, examining how different sources are selected, aligned, and mixed during pretraining. For embodied brain models, vision-language-action models, and world-action models alike, we relate data composition to capabilities in perception, reasoning, planning, action generation, and world prediction. We close by discussing six open challenges: building large-scale tactile datasets, collecting failure and recovery data, developing scalable data-collection pipelines, aligning actions across embodiments, leveraging egocentric data for dexterous manipulation, and designing principled data recipes for robot learning. We hope this work paves the foundation for the design of next-generation embodied systems.
Comment: Awesome Embodied Data Pyramid; Project Page at https://jasper-aaa.github.io/embodied-data-pyramid/ GitHub Repo at https://github.com/worldbench/awesome-embodied-data-pyramid
MAGS-SLAM: Monocular Multi-Agent Gaussian Splatting SLAM for Geometrically and Photometrically Consistent Reconstruction
Zhihao Cao, Qi Shao, Shuhao Zhai, Jing Zhang, Anh Nguyen, Hesheng Wang, Baoru Huang
2605.10760v2
MAGS-SLAM: Monocular Multi-Agent Gaussian Splatting SLAM for Geometrically and Photometrically Consistent Reconstruction
Zhihao Cao, Qi Shao, Shuhao Zhai, Jing Zhang, Anh Nguyen, Hesheng Wang, Baoru Huang
2605.10760v2
arXiv:2605.10760v2
•updated
•
2026-05-11
Collaborative photorealistic 3D reconstruction from multiple agents enables rapid large-scale scene capture for virtual production and cooperative multi-robot exploration. While recent 3D Gaussian Splatting (3DGS) SLAM algorithms can generate high-fidelity real-time mapping, most of the existing multi-agent Gaussian SLAM methods still rely on RGB-D sensors to obtain metric depth and simplify cross-agent alignment, limiting their deployment on low-cost or power-constrained robotic platforms, especially given the wider availability of RGB cameras. To address this challenge, we propose MAGS-SLAM, the first RGB-only multi-agent 3DGS SLAM framework for collaborative scene reconstruction. Each agent independently builds local monocular Gaussian submaps and transmits compact submap summaries rather than raw observations or dense maps. To facilitate robust collaboration in the presence of monocular scale ambiguity, our framework integrates compact submap communication, geometry- and appearance-aware loop verification, and occupancy-aware Gaussian fusion, enabling coherent global reconstruction without active depth sensors. We further introduce ReplicaMultiagent Plus, a benchmark containing larger robot teams for evaluating collaborative Gaussian SLAM. Extensive experiments on synthetic and real-world datasets show that MAGS-SLAM achieves tracking accuracy and rendering quality competitive with or superior to those of state-of-the-art RGB-D collaborative Gaussian SLAM methods using RGB images alone.
Development of a Handheld Actuation Mechanism for a Tendon-driven Robotically Steered Guidewire
Saima Chavenet, Timothy A. Brumfiel, Revanth Konda, Jaydev P. Desai
2607.24629v1
Development of a Handheld Actuation Mechanism for a Tendon-driven Robotically Steered Guidewire
Saima Chavenet, Timothy A. Brumfiel, Revanth Konda, Jaydev P. Desai
2607.24629v1
arXiv:2607.24629v1
•
2026-07-27
An endovascular intervention begins with a skilled clinician manually navigating a long, slender wire, called a guidewire, to the target location within the vasculature. Due to factors, such as vessel tortuosity and lack of steerability at the guidewire tip, manual navigation of a guidewire could be challenging, potentially resulting in vessel damage, perforation, dissection, and occlusion, as well as postsurgical complications, such as thrombosis. This work details the development of a handheld actuation mechanism for tendon-driven robotic guidewires by utilizing the aforementioned spooling mechanism. Incorporating the compact spooling mechanism into a handheld device enables clinicians to leverage both motorized guidewire steering and manual rotation and translation, if desired. The proposed device is designed such that, while holding the device, the clinician can execute feeding, rotation, and bending motions for up to 1.5 m of the robotically steerable guidewire using a joystick and momentary switch on the handle. Furthermore, the proposed device is demonstrated through navigation in an anatomically accurate phantom aorta model.
AutoWorld: Learning Multi-Agent Traffic Simulation with Self-Supervised World Models
Mozhgan Pourkeshavarz, Tianran Liu, Nicholas Rhinehart
2603.28963v2
AutoWorld: Learning Multi-Agent Traffic Simulation with Self-Supervised World Models
Mozhgan Pourkeshavarz, Tianran Liu, Nicholas Rhinehart
2603.28963v2
arXiv:2603.28963v2
•updated
•
2026-03-30
Simulation with realistic traffic agents is essential for validating autonomous driving systems. Existing data-driven simulators learn agent behavior from higher-level abstractions such as 3D bounding boxes and polylines, inferred by upstream perception pipelines. These lossy abstractions discard sensory context that directly shapes agent behavior, limiting the distributional realism that simulation aims to reproduce. To address this limitation, we propose AutoWorld, a traffic simulation framework that grounds agent behavior in raw sensor observations through a self-supervised world model trained on LiDAR occupancy data. Given world model samples, AutoWorld constructs a coarse-to-fine predictive scene context as input to a multi-agent motion generation model. Furthermore, we designed a motion-aware latent supervision objective that enriches AutoWorld's latent representation of scene dynamics. To better exploit this latent space during inference, AutoWorld employs a cascaded Determinantal Point Process framework to guide diversity-aware sampling across both the world model and motion model. Experiments on the Waymo Sim Agents Challenge (WOSAC) demonstrate that AutoWorld achieves competitive performance, with larger gains in partially-observed scenarios where trajectory abstractions are most limited. We further show that grounding simulation in raw LiDAR through AutoWorld scales better with additional data than trajectory-only and LiDAR-conditioning baselines. Ablations confirm the contribution of each component.
NEO: NeRF It Once, Edit It Many Times for Continuous Object Manipulation
Mikołaj Zieliński, David Hall, Dominik Belter, Peyman Moghadam
2607.24538v1
NEO: NeRF It Once, Edit It Many Times for Continuous Object Manipulation
Mikołaj Zieliński, David Hall, Dominik Belter, Peyman Moghadam
2607.24538v1
arXiv:2607.24538v1
•
2026-07-27
In this paper, we present NEO, a unified framework providing language-guided NeRF editing for robotic manipulation. Our paper introduces (i) a language-guided object removal that combines neural field resampling with multiview-consistent progressive inpainting, (ii) a direct NeRF weight editing method utilizing knowledge distillation, composing original and edited NeRFs via a teacher-student model, enabling coherent modeling of future scene states before a robot executes an action, and (iii) the first benchmark (NEO-Dataset) for quantitatively evaluating NeRF scene editing methods suitable for robot manipulation. We show that our approach outperforms state-of-the-art baselines in scene editing tasks, including object removal and pick-and-place robotic experiments, yielding visually coherent and geometrically consistent edits that reduce artifacts commonly introduced by prior methods.
Comment: Accepted to IEEE ROBOTICS AND AUTOMATION LETTERS (RA-L) JULY, 2026
KAI: A Kinematic-Aware Interface for Data-Efficient Articulated Object Manipulation
Yaping Li, Zhaxizhuoma, Qiaojun Yu, Jia Zeng, Dahua Lin, Jiangmiao Pang
2607.24493v1
KAI: A Kinematic-Aware Interface for Data-Efficient Articulated Object Manipulation
Yaping Li, Zhaxizhuoma, Qiaojun Yu, Jia Zeng, Dahua Lin, Jiangmiao Pang
2607.24493v1
arXiv:2607.24493v1
•
2026-07-27
Articulated object manipulation requires an understanding of kinematic structure that is difficult and costly to learn from robot demonstrations alone. We introduce the Kinematic-Aware Articulation Interface (KAI), a structured intermediate representation that captures the kinematic structure of articulated objects. By embedding interpretable geometric and kinematic priors into policy learning, KAI provides a strong inductive bias aligned with the underlying structure of articulated motion. This design effectively improves sample efficiency, with gains particularly pronounced in low-data regimes: across six simulation tasks, our method achieves an average success rate of 82.9%, matching or surpassing baseline performance while using only half the demonstration data. Our method also exhibits robust generalization to unseen backgrounds and visual distractors, transferring from a single clean training environment to cluttered real-world scenes. KAI's action-agnostic design further enables co-training with human interaction videos to enhance real-world robustness: under diverse visual distractions, our method with video co-training achieves over 70% average success rate.
Comment: Project page: https://li-yaping.github.io/KAI/
τ: Learning Touch-Augmented Vision-Language-Action Models from Future Visual Supervision
Ning Cheng, Jinan Xu, Wanlin Li, Yangzhi Chen, Jing Gao, Yiqun Wang, Kelan Peng, Wenjuan Han
2607.24485v1
τ: Learning Touch-Augmented Vision-Language-Action Models from Future Visual Supervision
Ning Cheng, Jinan Xu, Wanlin Li, Yangzhi Chen, Jing Gao, Yiqun Wang, Kelan Peng, Wenjuan Han
2607.24485v1
arXiv:2607.24485v1
•
2026-07-27
Learning the informative tactile representation while effectively adapting it to pretrained Vision-Language-Action (VLA) models remains challenging at both the data and modeling levels. At the data level, limited task-specific demonstrations constrain representation quality, whereas large-scale pretraining incurs substantial costs. At the modeling level, existing methods either focus on instantaneous contact states or model temporal interaction dynamics using 6D wrench sequences, leaving high-dimensional tactile signals underexplored. To address these challenges, we present τ, a touch-augmented VLA framework that learns an action-conditioned spatiotemporal tactile representation from future visual supervision inspired by the Joint-Embedding Predictive Architecture (JEPA), and fuses it with vision-language features for action generation under limited data. This supervision operates in latent space and is used only during training, adding no deployment overhead. We also introduce TacAura, a dataset of synchronized vision, proprioception, and vision-based tactile signals across four representative contact-rich manipulation tasks. Experiments show that τ outperforms existing models and generalizes to unseen objects and scenes, delivering improved manipulation performance and robustness
Distributed Coordination for Resilient Multi-UAV Remote Sensing: A Photovoltaic Inspection Case Study
Guillermo GP-Lenza, Miguel Fernandez-Cortizas, Martin Molina, Pascual Campoy
2607.24482v1
Distributed Coordination for Resilient Multi-UAV Remote Sensing: A Photovoltaic Inspection Case Study
Guillermo GP-Lenza, Miguel Fernandez-Cortizas, Martin Molina, Pascual Campoy
2607.24482v1
arXiv:2607.24482v1
•
2026-07-27
Deploying multiple UAVs for remote sensing enables proportional reductions in mission time, but realizing these benefits requires the fleet to coordinate at runtime: distributing sensing targets, responding to platform failures, and recovering from degraded data quality. In inspection campaigns, where mission value depends on complete coverage and the usability of every capture, a centralized ground-station coordinator is a single point of failure: a lost link or station fault leaves sensing gaps that cannot be filled without operator intervention. We propose the \textbf{SwarmLink}, an inter-agent communication infrastructure that non-invasively extends any existing aerial framework with peer-to-peer coordination capability, without modifying the host system. We apply it to photovoltaic plant inspection as a representative large-scale sensing campaign, extending Aerostack2 with a distributed auction that unifies initial sensing-target allocation, platform-failure recovery, and data-quality-triggered reassignment into a single runtime mechanism. All three disruption scenarios reduce to the same re-auction over remaining targets and active platforms, requiring zero modifications to the Aerostack2 core and no ground-station involvement during the mission.
ArmnetBench v0.1: Parallel Real-World Evaluation of Manipulation Policies on a Low-Cost Arm Farm
Praveen Selvaraj, Lorenzo Uttini, Ville Kuosmanen
2607.24481v1
ArmnetBench v0.1: Parallel Real-World Evaluation of Manipulation Policies on a Low-Cost Arm Farm
Praveen Selvaraj, Lorenzo Uttini, Ville Kuosmanen
2607.24481v1
arXiv:2607.24481v1
•
2026-07-27
Real-world evaluation is a bottleneck in developing generalist robot manipulation policies. Each rollout requires physical hardware and an operator to set up, reset, and score it. We introduce ArmnetBench v0.1, a benchmark run on a fleet of low-cost SO-101 cells under light on-site supervision. v0.1 validates this arm farm end to end and compares 7 policies across 12 tasks with both single-arm and bimanual configurations. Each policy is trained or fine-tuned on 50 demonstrations per task; the benchmark contains 2,518 policy rollouts and 600 reference demonstrations. All 3,118 episodes carry a three-way label (successful, suboptimal, or failure). Policy rollouts are human-scored, while demonstrations are successful by construction. Beyond evaluation, its quality-labelled trajectories support downstream learning, from reward and predictive world models to policies trained on mixed-quality data. The leaderboard is an initial comparison under this shared budget. We release the 3,118 core episodes in LeRobot v3.0 and RoboMeter formats.
Comment: 11 pages, 6 tables, 3 figures. data available at https://huggingface.co/collections/armnet/armnetbench-v01
G2DP: Diffusion Planning with Spatio-Temporal Grid Guidance
Hang Yu, Ye Jin, Alessandro Canevaro, Julian Schmidt, Julian Jordan, Peizheng Li, Marc Kaufeld, Silvan Lindner, Johannes Betz, Wilhelm Stork
2606.26017v3
G2DP: Diffusion Planning with Spatio-Temporal Grid Guidance
Hang Yu, Ye Jin, Alessandro Canevaro, Julian Schmidt, Julian Jordan, Peizheng Li, Marc Kaufeld, Silvan Lindner, Johannes Betz, Wilhelm Stork
2606.26017v3
arXiv:2606.26017v3
•updated
•
2026-06-24
In autonomous driving, diffusion-based planners have emerged as a promising paradigm for robust motion planning in dense and interactive traffic, as they can effectively model diverse driving behaviors. However, their inherent stochasticity often requires explicit guidance during denoising to ensure safety and route adherence for robust closed-loop execution. Existing guidance typically relies on sparse, entity-centric geometric queries or post-hoc refinement, yielding limited situational awareness and fragile performance in interactive scenes. To address this issue, we propose G2DP (Grid-Guided Diffusion Planning), a diffusion-based planner that directly enforces dense environmental constraints through inference-time guidance. Specifically, G2DP constructs a differentiable spatio-temporal cost volume by fusing probabilistic future occupancy distributions with a route-progress map. By formulating this volume as a continuous safety energy functional, it injects dense gradients directly into the denoising loop, actively steering trajectory generation toward collision-free and progress-optimal regions. Extensive closed-loop evaluations show that G2DP achieves state-of-the-art performance on nuPlan, outperforming the strongest imitation-learning baseline by +7.2 points in reactive score. It further maintains top scores in zero-shot transfers to interPlan and DeepScenario benchmarks, with collision avoidance improving by +10.15 over the unguided approach on interPlan. These results demonstrate that spatio-temporal cost grids serve as an effective representation for robust guidance in diffusion-based planning. Code is available at https://github.com/HangYuu/G2DP.
Comment: 2026 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2026)
Accuracy potential of visual localization exploiting high-end street-level imagery
Jonas Meyer, Stephan Nebiker, Pascal Theiler, Norbert Haala
2607.24409v1
Accuracy potential of visual localization exploiting high-end street-level imagery
Jonas Meyer, Stephan Nebiker, Pascal Theiler, Norbert Haala
2607.24409v1
arXiv:2607.24409v1
•
2026-07-27
Accurate and reliable pose information with respect to a reference frame is increasingly demanded across applications such as autonomous navigation, surveying, robotics, and augmented and mixed reality. Visual localization can serve as a complementary positioning modality to GNSS, whose applicability and accuracy are often limited. Yet, the accuracy potential of visual localization has not been systematically investigated against survey-grade demands. This is mainly due to the lack of publicly available, large-scale outdoor datasets with ground-truth poses in the sub-centimeter range. In this work, we address both gaps. We introduce a scalable visual localization pipeline that employs precisely georeferenced, high-resolution street-level imagery directly as the scene representation. It combines prior-guided reference candidate selection with on-the-fly local Structure-from-Motion reconstruction and PnP-based pose estimation. We further present the FHNW Muttenz dataset, a real-world dataset covering a contiguous 10 km street network mapped in two mobile mapping campaigns approximately 1.5 years apart. It consists of high-resolution reference imagery and query sequences acquired by four different cameras across five representative scenes. All images are precisely co-registered, yielding 6-DoF ground-truth poses in the sub-centimeter range. Using this dataset, we evaluate the accuracy potential of visual localization. Our experiments demonstrate median pose accuracies in the range of 1-5 cm for translation and 0.05-0.1° for rotation, reaching as low as 1 cm and 0.03° under favorable conditions. These results show that visual localization can complement survey-grade GNSS positioning, paving the way for 3D geospatial data acquisition using consumer devices and fully automated georeferencing approaches. The dataset is publicly available at: https://fhnw-muttenz-vl-dataset.github.io/.
Comment: 26 pages, 6 figures
Online Lidar-Only Odometry with Retrospective Refinement of Overlapping Submaps
Aaron Kurda, Simon Steuernagel, Marcus Baum
2503.21293v3
Online Lidar-Only Odometry with Retrospective Refinement of Overlapping Submaps
Aaron Kurda, Simon Steuernagel, Marcus Baum
2503.21293v3
arXiv:2503.21293v3
•updated
•
2025-03-27
Lidar odometry aims to estimate the ego-motion of a mobile platform from a stream of lidar scans. Traditional scan-to-map approaches register each scan against a single, evolving map, which propagates registration errors over time. To mitigate this, we propose a multi-submap approach where the current scan is registered against multiple overlapping submaps instead of a single static map. By optimizing the resulting constraints in a pose graph, our method enables not only precise estimation of the current pose, but also retrospective refinement of the submaps' anchor points, which improves short-term consistency and long-term accuracy. We demonstrate that our approach achieves significant accuracy gains over several state-of-the art lidar odometry methods on a variety of automotive datasets while simultaneously maintaining real-time performance. Ablation studies confirm the critical role of multiple registrations and retrospective refinement of the map as core factors for our accuracy gains. Code and raw results are available on our public GitHub at https://github.com/Fusion-Goettingen/RAL_2026_Kurda_Online.
Comment: 8 pages, 3 figures, 5 tables
Model Predictive Planner for UAV Navigation in Non-Convex Air Corridors
Henrique Silva, Marcelo A. Santos, Guilherme V. Raffo
2607.24369v1
Model Predictive Planner for UAV Navigation in Non-Convex Air Corridors
Henrique Silva, Marcelo A. Santos, Guilherme V. Raffo
2607.24369v1
arXiv:2607.24369v1
•
2026-07-27
This work presents a motion planning framework for UAV navigation in non-convex urban air corridors. The planner is based on a mixed-integer tracking model predictive control formulation that enforces corridor feasibility and dynamic consistency within a single optimization problem. To guarantee convergence to the target and mitigate the occurrence of local minima induced by non-convex geometry, a shortest-path-based offset cost with feasibility constraints is embedded directly into the planning problem. Numerical simulations show that the proposed formulation generates dynamically valid trajectories that satisfy the corridor constraints and converge to the target without relying on external global planning stages.
Comment: Accepted for publication at the 23rd IFAC World Congress (Busan, Korea)
Continual-RL for Generalization in Autonomous Racing on the RoboRacer Platform
Joel Siegert, Edoardo Ghignone, Michele Magno
2607.24320v1
Continual-RL for Generalization in Autonomous Racing on the RoboRacer Platform
Joel Siegert, Edoardo Ghignone, Michele Magno
2607.24320v1
arXiv:2607.24320v1
•
2026-07-27
A key challenge in modern robotics is to adapt to changing environments, a challenge that is exacerbated when simulations cannot encompass every possible real-world configuration, and therefore Reinforcement Learning (RL) in the physical world becomes necessary. Continual Reinforcement Learning provides the tools to address this challenge; however, both the frameworks and the methods remain underexplored. Autonomous Racing and in particular the RoboRacer competition provide a testing ground for such methods, as learning to drive on a new track-floor combination with the least amount of new experience naturally frames a continual learning problem. This work tries to address this gap by proposing a continual RL framework based on Continual Backpropagation that is able, with only real-world data, to train a generalistic policy on a set of tracks and then fine- tune it within 15 minutes to outperform classical controllers. Furthermore, a comparison method based on offline RL is proposed, and a simulation analysis of the plasticity properties of the methods is conducted.
Comment: 8 pages, conference
A note on the motion representation and configuration update in time stepping schemes for the constrained rigid body
A. Müller
2607.24317v1
A note on the motion representation and configuration update in time stepping schemes for the constrained rigid body
A. Müller
2607.24317v1
arXiv:2607.24317v1
•
2026-07-27
The dynamics of a holonomically constrained rigid body can be modeled by Newton-Euler equations subjected to geometric constraints. This is frequently formulated as a differential-algebraic equation (DAE) system of index 1. Inmultibody system (MBS) dynamics it is common (1) to numerically solve this system by means of integration schemes for ordinary differential equations, and (2) to treat the rigid body motion on the direct product Lie group SO (3)R3, although rigid body motions form the semidirect product Lie group SE (3). It is has been observed that the constraint satisfaction depends on which Lie group is used as configuration space (c-space). In this paper the problem is considered from a geometric perspective. It is shown that the constraints are exactly satisfied by a numerical integration scheme if they define a subgroup of the c-space. The subgroups of SE (3) have a significance for modeling mechanical systems, including lower kinematic (Reuleaux) pairs and are implicitly used in MBS modeling. It is concluded that SE (3) is the appropriate cspace for numerical DAE modeling of a constrained rigid body. This result does not immediately apply to MBS, however.
Comment: pages 995-1015
Energy Constrained Hierarchical Underwater Monitoring via Local Multi-Agent RAG
Mohamed Amine Janati, Laurent Gautier, Stéphane Barbot
2607.24313v1
Energy Constrained Hierarchical Underwater Monitoring via Local Multi-Agent RAG
Mohamed Amine Janati, Laurent Gautier, Stéphane Barbot
2607.24313v1
arXiv:2607.24313v1
•
2026-07-27
Marine life monitoring is limited by strict energy constraints, poor underwater connectivity, and the high cost of transmitting raw multimodal data from remote deployments. This paper proposes a low-consumption underwater monitoring architecture that combines always-on edge sensing with selective high-performance local reasoning. The system follows a hierarchical master--satellite design in which ultra-low-power MAX78000/MAX78002 microcontrollers continuously monitor visual and acoustic signals, while an NVIDIA Jetson Orin NX is activated only for scheduled processing, event-driven analysis, or researcher interaction. Once active, the Jetson executes a fully local multimodal pipeline for data ingestion, visual target extraction, embedding-based indexing, species identification, retrieval-augmented reasoning, and automated reporting. BioCLIP/OpenCLIP embeddings are used to organize mission data, marine taxonomic references, scientific documents, and operational metadata in local ChromaDB collections. A dedicated identification layer combines visual similarity search, centroid-based classification, and supervised classifiers to support adaptive species recognition. A LangChain-based multi-agent framework coordinates query routing, structured analysis, energy management, hardware reconfiguration, and report generation. The architecture is evaluated through visual and acoustic monitoring case studies. The proposed system bridges ultra-low-power continuous sensing with local multimodal intelligence, enabling underwater stations to produce structured, researcher-ready knowledge while compressing local data for flexible acoustic, optical, or satellite transmission, minimizing both energy use and communication overhead.
Comment: Contains 25 pages, 11 figures. To be submitted to Elsevier Ocean Engineering
CReF: Cross-modal and Recurrent Fusion for Depth-conditioned Humanoid Locomotion
Yuan Hao, Ruiqi Yu, Shixin Luo, Guoteng Zhang, Jun Wu, Qiuguo Zhu
2603.29452v3
CReF: Cross-modal and Recurrent Fusion for Depth-conditioned Humanoid Locomotion
Yuan Hao, Ruiqi Yu, Shixin Luo, Guoteng Zhang, Jun Wu, Qiuguo Zhu
2603.29452v3
arXiv:2603.29452v3
•updated
•
2026-03-31
Stable traversal over geometrically complex terrain increasingly requires exteroceptive perception, yet prior perceptive humanoid locomotion methods often remain tied to explicit geometric abstractions, either by mediating control through robot-centric 2.5D terrain representations or by shaping depth learning with auxiliary geometry-related targets. While effective, these approaches introduce additional map-construction procedures or multi-stage skill-transfer processes beyond direct depth-to-control learning. We propose CReF (Cross-modal and Recurrent Fusion), a single-stage depth-conditioned humanoid locomotion framework that learns locomotion-relevant features directly from raw forward-facing depth without explicit geometric intermediates. CReF couples proprioception and depth tokens through proprioception-queried cross-modal attention, fuses the resulting representation with a gated residual fusion block, and performs temporal integration with a Gated Recurrent Unit (GRU) regulated by a highway-style output gate for state-dependent blending of recurrent and feedforward features. To further improve terrain interaction, we introduce a terrain-aware foothold placement reward that extracts supportable foothold candidates from foot-end point-cloud samples and rewards touchdown locations that lie close to the nearest supportable candidate. Experiments in simulation and on a physical humanoid demonstrate robust traversal over diverse terrains and effective zero-shot transfer to real-world scenes containing handrails, hollow pallet assemblies, severe reflective interference, and visually cluttered outdoor surroundings.
PAC-DP: PAC-Bayesian Diffusion Policy Learning
Mohammad Hasan Yeganegi, Dian Yu, Andrea Del Prete, Majid Khadiv, Matteo Saveriano
2607.24296v1
PAC-DP: PAC-Bayesian Diffusion Policy Learning
Mohammad Hasan Yeganegi, Dian Yu, Andrea Del Prete, Majid Khadiv, Matteo Saveriano
2607.24296v1
arXiv:2607.24296v1
•
2026-07-27
Diffusion Policies (DPs) are able to perform complex manipulation tasks. However, DPs are typically trained by minimizing a denoising objective, which provides limited control over generalization in the finite-data regimes common in robotics. In this letter, we propose PAC-DP, an approach that increases the performance of DPs in robotic manipulation tasks. By modeling the DP as a Bayesian neural network, and defining a PAC-Bayes generalization bound, we derive a novel training objective that augments the standard denoising loss with a Kullback-Leibler divergence regularizer between the posterior and prior parameter distributions. From the theoretical perspective, our approach provides a principled approach to regularize the training of DPs without significantly increasing the training time. From the practical point of view, experimental results demonstrate improved denoising performance, lower variational negative log-likelihood, and higher success rates across multiple robotic manipulation benchmarks. Crucially, the largest improvements are observed in low-data training regimes and complex tasks, establishing PAC-DP as a theoretically grounded framework for robot policy learning.
Learning Adaptive Multi-Task Guidance, Navigation, and Control via Hypernetworks
Ricard Marsal I Castan, Aman Arora, Antoine Richard, Andrej Orsula, Cédric Pradalier, Miguel A. Olivares-Méndez
2607.24292v1
Learning Adaptive Multi-Task Guidance, Navigation, and Control via Hypernetworks
Ricard Marsal I Castan, Aman Arora, Antoine Richard, Andrej Orsula, Cédric Pradalier, Miguel A. Olivares-Méndez
2607.24292v1
arXiv:2607.24292v1
•
2026-07-27
Autonomous free-flying robots in orbital environments require controllers that are both versatile and resource-efficient, yet maintaining a separate, task-specific policy for each mission profile is architecturally brittle and limits operational flexibility as requirements evolve. We introduce HYPER-GNC, a multi-task reinforcement learning framework in which a hypernetwork maps physics-informed task embeddings to the weights of a shared actor-critic policy, enabling a single compact controller to master four distinct GNC tasks: velocity tracking, docking, inspection, and navigation with obstacle avoidance. The continuous embedding space allows the controller to generalize to novel mission configurations at deployment time without any retraining. Extensive experiments demonstrate that HYPER-GNC achieves sample efficiency comparable to single-task specialists while maintaining stability under significant inertial perturbations and external body wrenches. We further validate the framework on a physical satellite emulator, successfully bridging the simulation-to-reality gap across all mission profiles. Code, trained models, and deployment scripts are made publicly available to support reproducibility.
Robots Acquire Manipulation Skills in Seconds from a Single Human Video
Guangyan Chen, Meiling Wang, Te Cui, Zichen Zhou, Qi Shao, Shalfun Li, Hang Su, Roy Gan, Hao Wang, Mengyin Fu, Yi Yang, Yufeng Yue
2607.20033v3
Robots Acquire Manipulation Skills in Seconds from a Single Human Video
Guangyan Chen, Meiling Wang, Te Cui, Zichen Zhou, Qi Shao, Shalfun Li, Hang Su, Roy Gan, Hao Wang, Mengyin Fu, Yi Yang, Yufeng Yue
2607.20033v3
arXiv:2607.20033v3
•updated
•
2026-07-22
The ability to acquire skills rapidly and effortlessly while retaining those already mastered is essential for robots. However, current methods still rely on a cumbersome training-time loop that is costly and slow, while eroding skills already mastered. In this paper, we introduce HOST (Human-to-robot One-Shot Skill AcquisiTion), a framework that enables a robot to acquire skills in seconds from a single human video while retaining previously mastered skills. HOST resolves skill acquisition through a cascade of self-grounded prediction. It first estimates the robot's progress within the demonstrated task, then translates the upcoming progression into the robot's own future observations, and finally derives actions from these predicted observations. This cascade is trained on targets coupled to the video demonstration, obtained by mapping the robot trajectory and the video demonstration onto a shared task progress manifold, then redefining each target to align with the future progression of the video. HOST thereby enables the robot to actively follow the demonstrated procedure and adapt it to the robot's embodiment. HOST acquires novel skills at inference time from a single human video in an average of 29 seconds and achieves a 62% average success rate. It exceeds the zero-shot baseline by 45% while retaining previously mastered skills. HOST even exceeds the baseline fine-tuned on 50 robot demonstrations per task while requiring 50 times fewer demonstrations and acquiring each skill 507 times faster. Additional information about HOST is available on the project website.
FeelWorld: Visuo-Tactile World Model for Hierarchical Contact Prediction and Planning
Wenxuan Ma, Chaofan Zhang, Chao Xue, Yinghao Cai, Guocai Yao, Shaowei Cui, Shuo Wang
2607.24267v1
FeelWorld: Visuo-Tactile World Model for Hierarchical Contact Prediction and Planning
Wenxuan Ma, Chaofan Zhang, Chao Xue, Yinghao Cai, Guocai Yao, Shaowei Cui, Shuo Wang
2607.24267v1
arXiv:2607.24267v1
•
2026-07-27
Humans plan physical interactions by imagining the possible outcomes of candidate actions. However, existing visual world models primarily capture appearance dynamics while overlooking the tactile states that govern contact-rich interactions, potentially producing imagined futures that appear visually plausible but violate physical dynamics. We introduce FeelWorld, a hierarchical visuo-tactile world model that jointly predicts future visual latents and three tactile states. FeelWorld organizes these states hierarchically as contact state, a 3D tactile latent that encodes force-related information, and slip state. These states are jointly predicted by a shared latent dynamics model with explicit supervision. To prevent irrelevant tactile signals during free-space motion from degrading visual prediction, we introduce a contact-gated asymmetric attention mechanism that maintains a visual-only prediction pathway before contact and enables joint visuo-tactile dynamics prediction during contact. The model is further trained with autoregressive rollouts and context noise injection to improve robustness to compounding errors. The predicted contact and slip states also support contact-aware CEM planning. Experiments on chip grasping, fruit grasping, and USB insertion show that FeelWorld reduces 10-step LPIPS from 0.084 to 0.058 and maintains an LPIPS that is 61% lower than that of the visual baseline after an 80-step autoregressive rollout. FeelWorld also achieves an average zero-shot planning success rate of 81.7%, providing an effective approach for incorporating tactile sensing into world models.
Comment: 9 pages, 7 figures
Unifying Complementarity Constraints and Control Barrier Functions for Safe Whole-Body Robot Control
Rafael I. Cabral Muchacho, Riddhiman Laha, Florian T. Pokorny, Luis F. C. Figueredo, Nilanjan Chakraborty
2504.17647v2
Unifying Complementarity Constraints and Control Barrier Functions for Safe Whole-Body Robot Control
Rafael I. Cabral Muchacho, Riddhiman Laha, Florian T. Pokorny, Luis F. C. Figueredo, Nilanjan Chakraborty
2504.17647v2
arXiv:2504.17647v2
•updated
•
2025-04-24
Safety-critical whole-body robot control demands reactive methods that ensure collision avoidance in real-time. Complementarity constraints and control barrier functions (CBF) have emerged as core tools for ensuring such safety constraints, and each represents a well-developed field. Despite addressing similar problems, their connection remains largely unexplored. This paper bridges this gap by formally proving the equivalence between these two methodologies for sampled-data, first-order systems, considering both single and multiple constraint scenarios. By demonstrating this equivalence, we provide a unified perspective on these techniques. This unification has theoretical and practical implications, facilitating the cross-application of robustness guarantees and algorithmic improvements between complementarity and CBF frameworks. We discuss these synergistic benefits and motivate future work in the comparison of the methods in more general cases.
Comment: Accepted for publication in IEEE Transactions on Automatic Control
SILICA: Repurposing Diffusion Priors for Joint Glass Segmentation and Depth Estimation
Tarun R, Anuj Verma, Laksh Nanwani, Sourav Garg, K. Madhava Krishna
2607.24249v1
SILICA: Repurposing Diffusion Priors for Joint Glass Segmentation and Depth Estimation
Tarun R, Anuj Verma, Laksh Nanwani, Sourav Garg, K. Madhava Krishna
2607.24249v1
arXiv:2607.24249v1
•
2026-07-27
Standard depth sensors systematically fail on transparent surfaces, creating corrupted 3D maps and severe navigation hazards. While specialized hardware sensors can detect glass, they lack modularity and have extensive hardware dependencies. Consequently, learning-based monocular depth estimation has emerged as a compelling alternative. However, domain-specific glass-aware monocular depth estimators struggle with unfamiliar indoor layouts; restricted by the severe scarcity of real-world glass depth annotations, they fail to generalize zero-shot to new settings. This motivates us to explore whether the extensive priors of text-to-image diffusion models can enable generalizable perception of transparent surfaces. We introduce SILICA, a unified pipeline leveraging these priors to jointly predict glass segmentation and glass-aware depth. This mutual information exchange establishes a robust spatial hierarchy, entirely eliminating the need for paired real-world glass depth annotations. Subsequently, we use the predicted segmentation mask to explicitly filter incorrect glass depth points from standard sensors, recovering accurate metric glass depth for downstream 3D mapping and autonomous collision avoidance. Supported by our novel Mirage 18k dataset, extensive experiments demonstrate that SILICA achieves remarkable zero-shot transfer across diverse, unseen environments, outperforming state-of-the-art models by almost 20% and setting a new benchmark for transparent surface perception.
Comment: IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS), 2026
Quality-Adaptive Multi-UAV 3D Reconstruction with Sparse Workload Redistribution
Benjamin Sportich, Kenza Boubakri, Olivier Simonin, Alessandro Renzaglia
2607.24233v1
Quality-Adaptive Multi-UAV 3D Reconstruction with Sparse Workload Redistribution
Benjamin Sportich, Kenza Boubakri, Olivier Simonin, Alessandro Renzaglia
2607.24233v1
arXiv:2607.24233v1
•
2026-07-27
3D reconstruction of unknown environments is a key application in robotics but is severely limited by the computational and energy capabilities of current aerial platforms. Deploying multiple UAVs and providing efficient and scalable path planning strategies are common approaches, but effective online coordination among UAVs remains a significant challenge. To address this problem, we propose a quality-adaptive decentralized decision-making strategy to build a 3D map with user-defined degrees of fidelity. The approach integrates a quality-oriented criterion based on TSDF confidence into view generation and information gain estimation to produce viewpoints consistent with the desired fidelity target. Additionally, we employ two levels of coordination: a penalty factor in the viewpoint evaluation to encourage local dispersion among the UAVs and a global imbalance correction mechanism. The latter, based on regularized clustering and optimal task assignment, is only triggered when an unbalanced configuration relative to high-information regions is detected. Simulation results demonstrate that the proposed method improves path efficiency compared to state-of-the-art multi-UAV exploration approaches, while also achieving higher-fidelity reconstructions in terms of coverage and accuracy. We make our code publicly available to the community.
FloAff-Kitchen: Bridging Navigation and Manipulation via Canonical and Progressive Floor Affordance Learning
Ping Zhong, Manling Teng, Tao Wu, Bolei Chen, Jiazhi Xia, Jianxin Wang
2607.24207v1
FloAff-Kitchen: Bridging Navigation and Manipulation via Canonical and Progressive Floor Affordance Learning
Ping Zhong, Manling Teng, Tao Wu, Bolei Chen, Jiazhi Xia, Jianxin Wang
2607.24207v1
arXiv:2607.24207v1
•
2026-07-27
Mobile manipulation requires robots to identify Floor Affordance (FloAff) that maximizes downstream manipulation success rather than merely ensuring navigation feasibility. FloAff prediction is a target-conditioned local spatial reasoning problem, yet existing methods suffer from representation ambiguity caused by irrelevant spatial context and arbitrary object orientations, while entangling shared and task-specific knowledge across heterogeneous manipulation skills. To address these challenges, we propose a unified framework for FloAff prediction from egocentric multimodal perception, consisting of canonical representation learning and progressive affordance prior learning. Specifically, we introduce a Canonical Floor Affordance Representation (CFAR), which learns canonical interaction geometry by preserving affordance-relevant local structure while eliminating nuisance spatial variations unrelated to robot base placement. We further propose Progressive Floor Affordance Learning (PFAL), which learns transferable FloAff priors from a foundation manipulation task and progressively adapts them to heterogeneous downstream manipulation skills. To facilitate systematic evaluation, we establish the first cross-scene, multi-view FloAff-Kitchen benchmark covering diverse manipulation skills, scene layouts, furniture styles, and viewpoints. Extensive experiments on three benchmark settings demonstrate that our method consistently outperforms strong baselines, while ablation studies validate the contribution of each proposed component. Project page: https://csu-hero-lab.github.io/FloAff-Kitchen_Web/
Surgical Re-enactment for Operating Room Workflow Datasets
Jana Nina Friedrich, Andrea Karin Maria Ross, Angelo Henriques, Mario Peter Martin Weisser, Ling Zhang, Mohammad Ali Nasseri
2607.24206v1
Surgical Re-enactment for Operating Room Workflow Datasets
Jana Nina Friedrich, Andrea Karin Maria Ross, Angelo Henriques, Mario Peter Martin Weisser, Ling Zhang, Mohammad Ali Nasseri
2607.24206v1
arXiv:2607.24206v1
•
2026-07-27
The introduction of new technologies, such as surgical robots, is driving the vision of a connected, smart operating room (OR). However, realizing this vision requires a deep understanding of surgical workflows, which relies on realistic datasets capturing the actions of all OR personnel from both full room and surgical field perspectives. Acquiring such data in real ORs is prohibitively challenging due to factors such as ethics committee approvals, limited space for camera installation, and sterility regulations preventing the use of tracking markers. We present a step-by-step methodology for re-enacting complete surgical procedures in a reconstructed OR. This approach enables the creation of repeatable and annotatable workflow datasets for training activity recognition models, generating scene graphs, and formalizing surgical process models. Developed for robot-assisted ophthalmic surgery, our methodology combines expert consultation, structured workflow formalization, OR reconstruction, role-based training, real OR observation, and iterative recording with post-take debriefing. We provide concrete recommendations to allow other research groups to seamlessly adopt this methodology for their own surgical domains.
Comment: Accepted at the 4th "Robot-Assisted Medical Imaging" (RAMI) workshop as part of ICRA 2026
Not Forgotten: Implementation and Evaluation of a Personalized Episodic Memory for the Humanoid Robot Head Kim
Steve Aschenbrenner, Marcel Heisler, Thomas Sievers, Christian Becker-Asano
2607.24190v1
Not Forgotten: Implementation and Evaluation of a Personalized Episodic Memory for the Humanoid Robot Head Kim
Steve Aschenbrenner, Marcel Heisler, Thomas Sievers, Christian Becker-Asano
2607.24190v1
arXiv:2607.24190v1
•
2026-07-27
Social robots that rely on large language models for conversation are unable to retain information across sessions. This absence of memory violates social expectations, potentially preventing the formation of persistent relationships. This paper presents a lightweight episodic memory module that integrates vector-based semantic retrieval with an LLM-controlled dialog system, deployed on the humanoid robot head Kim. The module employs a hybrid scoring function combining cosine similarity with a memory strength metric to retrieve contextually relevant past interactions and inject them into the generation prompt. The system was evaluated in a within-subjects video-based online study (N = 43) using the Human-Robot Interaction Evaluation Scale (HRIES). Results show that episodic memory significantly increased perceived sociability (d = 0.60, p < .001), with the strongest effects on perceived trustworthiness (d = 0.62) and warmth (d = 0.56). Perceived disturbance remained unchanged (d = 0.00), indicating that the implemented approach to personalized recall did not trigger privacy-related discomfort or uncanny valley effects. These findings suggest that episodic memory serves as a social lubricant in embodied Human-Robot Interaction, enhancing relational quality without eliciting negative affective responses.
Comment: Acceoted at the 35th IEEE International Conference on Robot and Human Interactive Communication (RO-MAN 2026) Kitakyushu, Japan
SLAM: Structured and Localized Analytic Manifold Adaptation for Forgetting-Immune and Domain-Robust Lifelong VPR
Kenta Tsukahara, Kanji Tanaka, Rai Hisada
2607.04764v2
SLAM: Structured and Localized Analytic Manifold Adaptation for Forgetting-Immune and Domain-Robust Lifelong VPR
Kenta Tsukahara, Kanji Tanaka, Rai Hisada
2607.04764v2
arXiv:2607.04764v2
•updated
•
2026-07-06
Visual Place Recognition (VPR) under long-term operation is essential for autonomous mobile robots. While Analytic Class-Incremental Learning (ACIL) provides memory-free ($O(1)$) task adaptation with exact forgetting immunity, applying it to lifelong VPR suffers from extreme vulnerability to non-linear domain shifts induced by environmental variations. In this work, we introduce the concept of the \textbf{ACIL-Domain (ACIL-D)}---a canonical invariant feature manifold where autocorrelation states remain locked. We resolve the domain vulnerability via Disentangled Domain Alignment (D-DA), which decouples latent features into invariant semantics within ACIL-D and variant style vectors for directional projection. Furthermore, by uncovering an algebraic isomorphism between recursive ACIL updates and Extended Kalman Filter (EKF) covariance propagation, we establish a control-theoretic framework designated as \textbf{SLAM} (\textbf{S}tructured and \textbf{L}ocalized \textbf{A}nalytic \textbf{M}anifold adaptation). SLAM integrates dynamic temperature-scaled Gaussian Mixture Models (GMM) to isolate topological non-linearities, Unscented perturbed propagation to dampen feature variations, and minimax $H_{\infty}$-robust criteria to bound worst-case noise accumulation. Empirical evaluations on the non-stationary NCLT dataset demonstrate that our proposed framework substantially outperforms existing baselines, achieving a final all-class accuracy of 27.7\% with the full SLAM framework (and up to 29.0\% with the U+H variant) while guaranteeing complete forgetting immunity.
Comment: 12 pages, technical report
DeVA: Decoupled Video-Action Model with physical guidance for robot policy learning
Mengqi Zhang, Sahil Khose, Simar Kareer, Yuchen Song, Unnat Jain, Judy Hoffman
2607.24159v1
DeVA: Decoupled Video-Action Model with physical guidance for robot policy learning
Mengqi Zhang, Sahil Khose, Simar Kareer, Yuchen Song, Unnat Jain, Judy Hoffman
2607.24159v1
arXiv:2607.24159v1
•
2026-07-27
Generalizable robot manipulation requires policies that can anticipate how visual scenes evolve while executing language instructions. While recent Vision-Language-Action models benefit from large-scale pretraining, their predominantly static pretraining objectives provide limited supervision for physical dynamics and temporal causality, leaving control-relevant knowledge to be learned from downstream robot demonstrations. Video generative models offer a promising foundation by encoding rich spatiotemporal priors through future predictions. However, existing Video-Action Models either couple video and action prediction in a shared backbone, making policy adaptation harder to optimize, or under-utilize video information when guiding the action branch. In this work, we introduce DeVA, a Decoupled Video-Action model with specialized video and action experts, multi-level feature transfer, and physically salient guidance. DeVA transfers representations from multiple video layers to the action expert, enabling rich information exchange while making policy learning more tractable. It further supervises intermediate video features and the action stream with physically salient guidance (affordance/depth). Experiments on both simulation benchmarks and real-world deployment demonstrate strong performance with limited data, faster convergence than a unified architecture, and clear performance gains from physical guidance.
Comment: Project page with videos, code, and checkpoints: https://deva-model.github.io/
UAV-ON: A Benchmark for Open-World Object Goal Navigation with Aerial Agents
Jianqiang Xiao, Yuexuan Sun, Yixin Shao, Boxi Gan, Rongqiang Liu, Yanjin Wu, Weili Guan, Xiang Deng
2508.00288v5
UAV-ON: A Benchmark for Open-World Object Goal Navigation with Aerial Agents
Jianqiang Xiao, Yuexuan Sun, Yixin Shao, Boxi Gan, Rongqiang Liu, Yanjin Wu, Weili Guan, Xiang Deng
2508.00288v5
arXiv:2508.00288v5
•updated
•
2025-08-01
Aerial navigation is a fundamental yet underexplored capability in embodied intelligence, enabling agents to operate in large-scale, unstructured environments where traditional navigation paradigms fall short. However, most existing research follows the Vision-and-Language Navigation (VLN) paradigm, which heavily depends on sequential linguistic instructions, limiting its scalability and autonomy. To address this gap, we introduce UAV-ON, a benchmark for large-scale Object Goal Navigation (ObjectNav) by aerial agents in open-world environments, where agents operate based on high-level semantic goals without relying on detailed instructional guidance as in VLN. UAV-ON comprises 14 high-fidelity Unreal Engine environments with diverse semantic regions and complex spatial layouts, covering urban, natural, and mixed-use settings. It defines 1270 annotated target objects, each characterized by an instance-level instruction that encodes category, physical footprint, and visual descriptors, allowing grounded reasoning. These instructions serve as semantic goals, introducing realistic ambiguity and complex reasoning challenges for aerial agents. To evaluate the benchmark, we implement several baseline methods, including Aerial ObjectNav Agent (AOA), a modular policy that integrates instruction semantics with egocentric observations for long-horizon, goal-directed exploration. Empirical results show that all baselines struggle in this setting, highlighting the compounded challenges of aerial navigation and semantic goal grounding. UAV-ON aims to advance research on scalable UAV autonomy driven by semantic goal descriptions in complex real-world environments.
Comment: Accepted to ACM MM 2025
A Case Study on the Acceptance of a Humanoid Robotic Head Employed in Three Public Spaces
Marcel Heisler, Luca Randecker, Christian Becker-Asano
2607.24113v1
A Case Study on the Acceptance of a Humanoid Robotic Head Employed in Three Public Spaces
Marcel Heisler, Luca Randecker, Christian Becker-Asano
2607.24113v1
arXiv:2607.24113v1
•
2026-07-27
Previous research has shown that a human-like robot's acceptance heavily depends on the setting in which it operates and its ability to perform relevant tasks. This paper, first, reports on how our robot processes natural language to generate a multimodal, verbal response integrating emotional expressions based on an emotion simulation backend. Then, it describes how visitors were invited to speak with our robot in their own language at three different, public locations, where the robot was running continuously for several days. The TAM2 questionnaire results reveal that on average users were motivated to use the robot and found it rather useful and easy to use regardless of the specific location. However, public spaces like the tourist information and the city library seem to be a better fit for our interactive, robotic head than an office environment such as the building authority, where the willingness to interact was lower. Overall, the robot's multi-lingual responses were very much appreciated, but every fifth user found the response time too slow impeding the dialog flow, which remains to be improved in future work.
Comment: accepted at the 35th IEEE International Conference on Robot and Human Interactive Communication (RO-MAN 2026) Kitakyushu, Japan
SLAM-Former: Putting SLAM into One Transformer
Yijun Yuan, Zhuoguang Chen, Kenan Li, Weibang Wang, Minghui Qin, Zhijian Fang, Weicheng Zheng, Hang Zhao
2509.16909v2
SLAM-Former: Putting SLAM into One Transformer
Yijun Yuan, Zhuoguang Chen, Kenan Li, Weibang Wang, Minghui Qin, Zhijian Fang, Weicheng Zheng, Hang Zhao
2509.16909v2
arXiv:2509.16909v2
•updated
•
2025-09-21
We present SLAM-Former, a neural approach that integrates full SLAM capabilities into a single transformer. Similar to traditional SLAM systems, SLAM-Former comprises both a frontend and a back-end that operate in tandem. The frontend processes sequential monocular images in real-time for incremental mapping and tracking, while the backend performs global refinement to ensure a geometrically consistent result. This alternating execution allows the frontend and back-end to mutually promote one another, enhancing overall system performance. Comprehensive experimental results demonstrate that SLAM- Former achieves superior or highly competitive performance compared to state-of-the-art dense SLAM methods.
Comment: Published on ECCV 2026, Project Page:https://tsinghua-mars-lab.github.io/SLAM-Former
Learning Reusable Hybrid Motion Priors for Humanoid Locomotion from Motion Imitation
Valerio Belli, Valerio Modugno, Enrico Mingo Hoffman, Fabio Amadio
2607.24083v1
Learning Reusable Hybrid Motion Priors for Humanoid Locomotion from Motion Imitation
Valerio Belli, Valerio Modugno, Enrico Mingo Hoffman, Fabio Amadio
2607.24083v1
arXiv:2607.24083v1
•
2026-07-27
Reinforcement learning can produce robust humanoid controllers, but each new task is typically trained as a separate policy with its own reward design and training process. Motion imitation provides an alternative source of motor competence by training policies to track retargeted human motions, yet the resulting controllers remain reference trackers and are not directly usable as task policies. We propose a three-stage pipeline that turns motion-imitation skills into a reusable hybrid motion prior (HMP) for humanoid locomotion. First, an expert policy is trained to imitate retargeted human motion-capture clips. Second, the expert is distilled into a frozen architecture composed of a proprioceptive encoder, a residual vector-quantized (RVQ) codebook, and an action decoder. Third, task-level policies are trained to solve locomotion tasks by selecting discrete codebook entries while the HMP remains frozen. We evaluate the method on velocity tracking, point-goal navigation, and fall-recovery velocity tracking in simulation, and deploy the velocity-tracking policy on a real Unitree G1 robot. The distillation process preserves the tracking behavior of the expert, while the resulting HMP can be reused without retraining as the action interface for different downstream locomotion policies. The learned HMP reveals an interpretable codebook structure in which the number of active RVQ stages modulates the available gait patterns. We further show that training the codebook with the rotation trick improves latent organization and reduces downstream falls compared with a standard straight-through estimator.
Effective Parameters, Real Behavior: Renormalization for Robotics -- From Infinite Electron Mass to Sim-to-Real Gap
Youran Sun, Jiaxuan Guo, Xingyu Ren, Chugang Yi, Haizhao Yang
2607.24079v1
Effective Parameters, Real Behavior: Renormalization for Robotics -- From Infinite Electron Mass to Sim-to-Real Gap
Youran Sun, Jiaxuan Guo, Xingyu Ren, Chugang Yi, Haizhao Yang
2607.24079v1
arXiv:2607.24079v1
•
2026-07-27
Bridging the sim-to-real gap is a central problem in robotics, and the prevailing approach is to build increasingly accurate simulators. Here, we propose another approach based on renormalization: using effective, resolution-dependent parameters to absorb details omitted by the simulator and reproduce real behavior. These parameters may differ from measured physical values because they compensate for what the simulator leaves out. We demonstrate this mechanism analytically for proportional--derivative (PD) control at finite simulation frequency, where proportional feedback changes the effective derivative gain and derivative feedback changes the effective inertia. We then interpret dynamic rope manipulation and underwater swimming through the same perspective. Finally, we present a practical procedure for choosing observables, identifying omitted physics, and determining effective parameters. Renormalization offers robotics a complementary path across the sim-to-real gap: effective parameters, real behavior.
UNet: A Generic and Reliable Multi-UAV Communication and Networking Architecture for Heterogeneous Applications
Sanku Kumar Roy, Mohamed Samshad, Ketan Rajawat
2411.03048v2
UNet: A Generic and Reliable Multi-UAV Communication and Networking Architecture for Heterogeneous Applications
Sanku Kumar Roy, Mohamed Samshad, Ketan Rajawat
2411.03048v2
arXiv:2411.03048v2
•updated
•
2024-11-05
The rapid growth of UAV applications necessitates a robust communication and networking system architecture capable of addressing the diverse requirements of various applications concurrently, rather than relying on application-specific solutions. This paper proposes a generic and reliable multi-UAV communication and networking system architecture designed to support the varying demands of heterogeneous applications, including short-range and long-range communication, star and mesh topologies, different data rates, and multiple wireless standards. Our architecture is designed for both ad hoc and infrastructure networks, ensuring seamless connectivity throughout the network. Additionally, we present the design of a multi-protocol UAV gateway that enables interoperability among various communication protocols to enhance connectivity. Furthermore, we introduce a data processing and service layer framework with a graphical user interface of a ground control station that facilitates remote control and monitoring from any location at any time. We practically implemented the proposed architecture and evaluated its performance using different metrics, demonstrating its effectiveness.
Comment: 14 pages, 21 figures, Journal paper
HELIOS: An LLM-Driven Autonomous Indirect Trajectory Optimization Agent
An-yi Huang
2607.24051v1
HELIOS: An LLM-Driven Autonomous Indirect Trajectory Optimization Agent
An-yi Huang
2607.24051v1
arXiv:2607.24051v1
•
2026-07-27
Low-thrust trajectory optimization is a core technology in deep-space mission design. Indirect methods based on Pontryagin's Minimum Principle (PMP) offer rigorous optimality guarantees, yet their practical application faces three bottlenecks: (1) transversality conditions must be derived case by case for each constraint type; (2) different dynamics models require repeated code rewrites; and (3) shooting equations are highly sensitive to initial guesses. This paper presents HELIOS (Heuristic Engine for Low-thrust Interplanetary Optimization System), a trajectory optimization agent built around a large language model (LLM). Given a physical problem described in natural language, the system autonomously performs PMP symbolic derivation, SymPy verification, C++ shooting-code generation, and numerical solution without human intervention. Key innovations include: (1) a constraint-adaptive derivation framework that unifies arbitrary constraints into psi(x,p)=0 form and automatically generates stationarity conditions for free parameters (e.g., gravity-assist turning angle); (2) dynamics-adaptive four-module code generation supporting non-standard dynamics (solar sail, J2 perturbation) without modifying the underlying template; and (3) a general derivation rule set covering critical error-prone points in PMP derivation. Experiments on 11 progressive test scenarios show that HELIOS correctly derives and solves problems from simple rendezvous (8 variables) to multi-leg stay transfers (48 variables), gravity-assist trajectories (17 variables), and solar-sail minimum-time transfers (8 variables). The best compilation success rate reaches 100% (11/11). A multi-model comparison (8 open-source LLM backends, total scores 250-905) verifies the model-agnostic architecture and reveals a positive correlation between model scale and derivation capability.
MSG-Loc: Multi-Label Likelihood-based Semantic Graph Matching for Object-Level Global Localization
Gihyeon Lee, Jungwoo Lee, Juwon Kim, Young-Sik Shin, Younggun Cho
2512.03522v3
MSG-Loc: Multi-Label Likelihood-based Semantic Graph Matching for Object-Level Global Localization
Gihyeon Lee, Jungwoo Lee, Juwon Kim, Young-Sik Shin, Younggun Cho
2512.03522v3
arXiv:2512.03522v3
•updated
•
2025-12-03
Robots are often required to localize in environments with unknown object classes and semantic ambiguity. However, when performing global localization using semantic objects, high semantic ambiguity intensifies object misclassification and increases the likelihood of incorrect associations, which in turn can cause significant errors in the estimated pose. Thus, in this letter, we propose a multi-label likelihood-based semantic graph matching framework for object-level global localization. The key idea is to exploit multi-label graph representations, rather than single-label alternatives, to capture and leverage the inherent semantic context of object observations. Based on these representations, our approach enhances semantic correspondence across graphs by combining the likelihood of each node with the maximum likelihood of its neighbors via context-aware likelihood propagation. For rigorous validation, data association and pose estimation performance are evaluated under both closed-set and open-set detection configurations. In addition, we demonstrate the scalability of our approach to large-vocabulary object categories in both real-world indoor scenes and synthetic environments.
Comment: Accepted in IEEE Robotics and Automation Letters (2025)
RobustVLA: On Robustness of Vision-Language-Action Model against Multi-Modal Perturbations
Jianing Guo, Zhenhong Wu, Chang Tu, Yiyao Ma, Xiangqi Kong, Zhiqian Liu, Jiaming Ji, Shuning Zhang, Yuanpei Chen, Kai Chen, Qi Dou, Yaodong Yang, Xianglong Liu, Huijie Zhao, Weifeng Lv, Simin Li
2510.00037v6
RobustVLA: On Robustness of Vision-Language-Action Model against Multi-Modal Perturbations
Jianing Guo, Zhenhong Wu, Chang Tu, Yiyao Ma, Xiangqi Kong, Zhiqian Liu, Jiaming Ji, Shuning Zhang, Yuanpei Chen, Kai Chen, Qi Dou, Yaodong Yang, Xianglong Liu, Huijie Zhao, Weifeng Lv, Simin Li
2510.00037v6
arXiv:2510.00037v6
•updated
•
2025-09-26
In Vision-Language-Actionf(VLA) models, robustness to real-world perturbations is critical for deployment. Existing methods target simple visual disturbances, overlooking the broader multi-modal perturbations that arise in actions, instructions, environments, and observations. Here, we first evaluate the robustness of mainstream VLAs under 17 perturbations across four modalities. We find (1) actions as the most fragile modality, (2) Existing visual-robust VLA do not gain robustness in other modality, and (3) pi0 demonstrates superior robustness. To build multi-modal robust VLAs, we propose RobustVLA against perturbations in VLA inputs and outputs. For output robustness, we perform offline robust optimization against worst-case action noise that maximizes mismatch in flow matching objective. This can be seen as adversarial training, label smoothing, and outlier penalization. For input robustness, we enforce consistent actions across input variations that preserve task semantics. To account for multiple perturbations, we formulate robustness as a multi-armed bandit problem and apply an upper confidence bound algorithm to automatically identify the most harmful noise. Experiments on LIBERO demonstrate our RobustVLA delivers absolute gains over baselines of 12.6% on the pi0 backbone and 10.4% on the OpenVLA backbone across all 17 perturbations, achieving 50.6x faster inference than existing visual-robust BYOVLA that requires external LLMs, and a 10.4% gain under mixed perturbations. On the real-world FR5 robot, under four types of multimodal perturbations, RobustVLA shows strong low-data performance, outperforming pi0 by 65.6% success rate with 25 demonstrations. Even with abundant demos, our method still outperform pi0 by 30% success rate. Code and demo videos available at https://github.com/gakakulicc/RobustVLA.
Comment: Published as a conference paper at ICLR 2026
WARL: Wrench-Augmented Reinforcement Learning for Task-Agnostic Learning in Legged Robots
Keita Yoneda, Kento Kawaharazuka, Kei Okada
2607.24036v1
WARL: Wrench-Augmented Reinforcement Learning for Task-Agnostic Learning in Legged Robots
Keita Yoneda, Kento Kawaharazuka, Kei Okada
2607.24036v1
arXiv:2607.24036v1
•
2026-07-27
While reinforcement learning for legged robots has achieved high motor performance, it has been constrained by the limited exploration capability of actions confined to the joint space. To address this issue, this study proposes a new method, Wrench-Augmented Reinforcement Learning (WARL), which introduces a wrenche (force and torque) into the action space. The proposed method combines wrench-guided exploration with a success rate-based curriculum mechanism to expand exploration capabilities in the early stages of learning, with the ultimate goal of acquiring behaviors based solely on joint control. Experiments using a quadruped robot demonstrated that WARL can learn robustly across diverse terrains and motor tasks without requiring terrain-specific reward adjustments or complex curriculum designs. Furthermore, an ablation study verified the effectiveness of the Switching Curriculum, which gradually eliminates the wrench. On the other hand, we also show that introducing a wrench can encourage behaviors that do not sufficiently exploit the robot's physical embodiment. These findings suggest that while wrench-based exploration enhancement is effective for improving learning efficiency, designing it in a way that is consistent with the robot's physical structure is a critical future challenge.
Comment: Accepted at IROS 2026, website-https://keitayoneda.github.io/kleiyn-warl/, youtube-https://youtu.be/l-drMNncQp0
A Cyclic Adaptation-Generalization Framework with Uncertainty-Guided Self-Paced Learning for Long-Term Brain-Machine Interfaces
Jiyu Wei, Di Hong, Zhanjie Zhang, Dazhong Rong, Qinming He, Yueming Wang
2607.24031v1
A Cyclic Adaptation-Generalization Framework with Uncertainty-Guided Self-Paced Learning for Long-Term Brain-Machine Interfaces
Jiyu Wei, Di Hong, Zhanjie Zhang, Dazhong Rong, Qinming He, Yueming Wang
2607.24031v1
arXiv:2607.24031v1
•
2026-07-27
Brain-Machine Interfaces (BMIs), which link the brain to external devices, hold great potential in rehabilitation, human performance augmentation, and human-centered robotics. However, invasive BMIs face a critical challenge for long-term deployment due to neural drift, which degrades decoding performance over time and necessitates frequent recalibration. Existing methods designed to mitigate neural drift typically rely on either domain adaptation (DA) or domain generalization (DG) alone and often fail to capture fine-grained distribution shifts across neural subdomains, resulting in limited performance. To overcome these limitations, we propose Uncertainty-guided Self-paced Cycling (UnSPC), a robust framework that synergizes DA and DG for target domain refining under an Uncertainty-guided Self-paced Pseudo-labeling (UnSPL) mechanism. To handle subdomain neural drift across domains, UNSPL is proposed to iteratively mine reliable pseudo-labeled samples with a noise-robust ranking strategy for further fine-tuning. Leveraging these high-quality samples, we introduce a novel Cycling Adaptation and Generalization (CycAG) strategy, which integrates DA and DG within an iterative cycle to progressively mitigate both global and subdomain drift. This cyclic process enables effective alignment to evolving target distributions while preserving robust and transferable representations, thereby mitigating performance degradation under long-term neural drifts. Extensive experiments on multiple neural decoding datasets demonstrate the effectiveness and robustness of UnSPC. To our knowledge, our proposed UnSPC is the first to cyclically integrate DA and DG with pseudo-labeling, paving the way toward stable long-term BMI controls.
Moving-Horizon Estimation and Nonlinear Model Predictive Control of Cable-Driven Soft Manipulators
Lingxiao Xun, Haihong Li, Gang Zheng
2607.24029v1
Moving-Horizon Estimation and Nonlinear Model Predictive Control of Cable-Driven Soft Manipulators
Lingxiao Xun, Haihong Li, Gang Zheng
2607.24029v1
arXiv:2607.24029v1
•
2026-07-27
Precise control of soft manipulators remains challenging due to the difficulty of developing accurate yet computationally tractable models for model-based estimation and control. Reduced Cosserat-rod models provide a physics-based and control-oriented description of soft-robot dynamics, offering an explicit alternative to purely data-driven input-output representations. In this paper, we propose a moving-horizon estimation (MHE) and nonlinear model predictive control (NMPC) framework for cable-driven soft manipulators based on reduced Cosserat dynamics. A smooth cable-length-driven modeling formulation is developed by approximating the complementarity relationship between cable tension and cable slackness, enabling cable-length control without direct tension sensing. Based on this formulation, an MHE method is introduced to estimate the reduced state and reconstruct the manipulator configuration from end-effector pose measurements and cable-length information. An NMPC controller is then formulated to achieve task-space control under cable-length and cable-rate constraints. The proposed framework is validated through numerical simulations and experiments. Simulation results demonstrate the effectiveness of the estimator and controller for pose and strain-related regulation on a multi-cable soft manipulator. Experimental results on a four-cable prototype further show that the proposed MHE-NMPC scheme can be implemented in real time and enables accurate end-effector position tracking through cable-length control.
Self-Supervised Consistency Enhanced Disentangled Learning for Neural Decoding Generalization in Brain-Machine Interface
Jiyu Wei, Di Hong, Zhanjie Zhang, Dazhong Rong, Qinming He, Yueming Wang
2607.24023v1
Self-Supervised Consistency Enhanced Disentangled Learning for Neural Decoding Generalization in Brain-Machine Interface
Jiyu Wei, Di Hong, Zhanjie Zhang, Dazhong Rong, Qinming He, Yueming Wang
2607.24023v1
arXiv:2607.24023v1
•
2026-07-27
Brain-Machine Interfaces (BMIs) provide a direct communication pathway between the brain and external devices, enabling humans to control assistive and robotic technologies, with potential applications in rehabilitation, human motor augmentation, and human-centered robotics. However, due to neural drift, the performance of BMIs decreases over time, posing challenges for long-term viability, particularly for invasive BMIs (iBMIs). Existing solutions suffer from two main drawbacks: (i) difficulty in learning robust neural representations, and (ii) neglecting that neural drift varies across motor parameters (e.g., velocity, direction, and speed). To overcome these limitations, we propose Self-Supervised Consistency enhanced Disentangled Learning (SSCDL), a neural decoding generalization framework built on two key innovations. We first design a backbone model named Consistency enhanced Neural Decoder (CND), using a novel teacher-student consistency constraint with simulated neural signal perturbations to learn robust representations invariant to neural drift. Then, we employ three dedicated CNDs under the Complementary-Disentangled Generalization (CDG) mechanism, which disentangles motor signals into velocity, direction, and speed with inspiration from neural preference theory. This disentangled learning enables SSCDL to capture invariant neural representations from diverse neural preference perspectives, significantly enhancing cross-day generalization. Extensive experimental results show that SSCDL delivers state-of-the-art decoding performance, exhibiting high robustness and cross-day stability. These capabilities underscore its strong potential for long-term interaction in human-centric robotic and fine-grained assistive applications.
Ace! Motion Planning of Professional-Level Table Tennis Serves with a Robot Arm
Guillem Torrente, Guilherme Jorge Maeda, Divij Grover, Megumu Tsukamoto, Hamdi Sahloul, Peter Dürr
2607.06989v2
Ace! Motion Planning of Professional-Level Table Tennis Serves with a Robot Arm
Guillem Torrente, Guilherme Jorge Maeda, Divij Grover, Megumu Tsukamoto, Hamdi Sahloul, Peter Dürr
2607.06989v2
arXiv:2607.06989v2
•updated
•
2026-07-08
Table tennis, a dynamic, compact, and popular sport, has received significant attention as a robotics benchmark over the last decades. Most of the research has focused on the rally aspect - returning an incoming ball - requiring high-speed vision, agile motion planning, and tight closed-loop control. However, the other component of table tennis gameplay - the serve - is comparatively a quite unexplored research problem, that in fact requires pushing physics modeling and control to the extremes. Achieving competitive serves with a robot presents domain-specific challenges, such as high-spin generation from a spinless ball, precise aiming, or multi-objective optimization. In this work, we present a novel approach for generating official rule-compliant serves by combining motion primitives, Model Predictive Control, and Bayesian Optimization. Serves generated in this way offer a wide and controllable variation of spins of up to 550 rad/s, and speeds of up to 6.7 m/s, matching and even surpassing those of elite table tennis players.
Comment: 8 pages, 4 figures
FutureRTC: Real-Time Robot Execution with Anticipatory-Conditioned Action Chunking
Hai Jiang, Yixian Zou, Binbin Liang, Boqian Liu, Fanman Meng, Shuaicheng Liu
2607.24008v1
FutureRTC: Real-Time Robot Execution with Anticipatory-Conditioned Action Chunking
Hai Jiang, Yixian Zou, Binbin Liang, Boqian Liu, Fanman Meng, Shuaicheng Liu
2607.24008v1
arXiv:2607.24008v1
•
2026-07-27
Real-time deployment of Vision-Language-Action (VLA) policies necessitates asynchronous execution, wherein subsequent action chunks are computed concurrently with the execution of the current chunk, leading to prediction-execution misalignment and manifesting as inter-chunk discontinuities. Existing methods either superficially smooth chunk boundaries, require costly policy optimization, or exclusively forward-predict proprioceptive states yet neglect critical visual observations. In this paper, we propose \textbf{FutureRTC}, a plug-and-play adaptation framework that predicts execution-time observations and states for asynchronous VLA control without modifying the underlying policy. Specifically, FutureRTC features a state correction module to compensate for the discrepancy between rolled-forward and actual execution-time proprioceptive states and an observation prediction module that forecasts execution-time visual representations by leveraging robot motion as an explicit physical prior through motion-aware feature transport and reconstruction. Furthermore, we introduce a policy consistency loss to align the action chunks generated from predicted contexts with those produced under the expected execution-time inputs of the VLA policy. Extensive experiments across simulated and real-world environments demonstrate that FutureRTC achieves superior robustness to inference delays, resulting in smoother trajectories, faster execution, and consistently higher task success rates.
Comment: Project Website: https://jianghaiscu.github.io/FutureRTC_proj/
Co-planning of Flight Corridors and Communication Infrastructure for Urban Drone Logistics Networks
Yingjie He, Yikang Wang, Zhenyu Gao
2607.23989v1
Co-planning of Flight Corridors and Communication Infrastructure for Urban Drone Logistics Networks
Yingjie He, Yikang Wang, Zhenyu Gao
2607.23989v1
arXiv:2607.23989v1
•
2026-07-27
Reliable wireless connectivity is essential for urban air mobility (UAM) networks in dense urban environments. It is therefore imperative to carefully plan the supporting communication infrastructure for UAM flight corridors. Most existing works optimize communication infrastructure and UAV flight paths independently, often leading to unnecessary base station (BS) deployment or excessive flight detours. This paper studies the joint optimization of BS deployment and UAV flight corridors in complex urban environments, aiming to minimize both infrastructure investment and flight distance while satisfying communication quality constraints. We propose CR-CMAB, a channel reciprocity-guided combinatorial multi-armed bandit framework. The framework constructs high-fidelity radio maps using 3D ray tracing, selects BS combinations via coverage-aware CMAB search, and dynamically expands the search space by identifying promising BS locations through channel reciprocity. Experimental results from a detailed case study demonstrate that CR-CMAB outperforms baseline methods with moderate computational time, yielding more strategically positioned BSs and shorter flight corridors. This study offers a practical planning perspective for cost-effective and communication-reliable UAM deployment in future smart cities.
Comment: 13 pages, 8 figures, preprint
Exploratory, Communicative, and Deployable: Vision-Driven Embodied Agents for Open-World Mobile Manipulation
Boyu Mi, Mengchen Ma, Yifei Yao, Xing Gao, Junting Chen, Yangzi Li, Zihou Zhu, Guohao Li, Zhenfei Yin, Tai Wang, Yao Mu, Jiangmiao Pang, Hanqing Wang
2607.13653v2
Exploratory, Communicative, and Deployable: Vision-Driven Embodied Agents for Open-World Mobile Manipulation
Boyu Mi, Mengchen Ma, Yifei Yao, Xing Gao, Junting Chen, Yangzi Li, Zihou Zhu, Guohao Li, Zhenfei Yin, Tai Wang, Yao Mu, Jiangmiao Pang, Hanqing Wang
2607.13653v2
arXiv:2607.13653v2
•updated
•
2026-07-15
Real-world deployment of embodied agents requires active exploration, visual grounding, and interactive intent disambiguation. However, existing frameworks often rely on privileged simulator states or assume complete instructions, bypassing realistic deployment challenges. To bridge this gap, we present REAL, an agentic framework for open-world mobile manipulation. REAL establishes sim-to-real-consistent environment APIs without oracle perception and integrates a simulated user to enable human-in-the-loop interaction. Within this environment, we design diverse task compositions to drive data collection, supervised fine-tuning, and online reinforcement learning, systematically optimizing agent performance. To comprehensively evaluate this approach, we introduce REAL-Bench, a benchmark spanning 241 tasks across active exploration, visual distraction, articulated manipulation, and interactive disambiguation. Experimental results demonstrate that our trained agent outperforms leading commercial closed-source VLMs on interactive tasks with a 56.9% success rate. Further empirical analysis reveals that our hierarchical training pipeline successfully aligns the model's tool-use capabilities while maintaining robust open-vocabulary reasoning under extended exploration horizons. Finally, we deploy and evaluate our framework on a physical dual-arm mobile robot, where it achieves a 78.3% end-to-end success rate over 60 real-world episodes. These physical trials demonstrate robust zero-shot transferability to unseen household scenarios, validating that our sim-to-real-consistent design successfully bridges the reality gap for long-horizon mobile manipulation. Code is available at https://github.com/InternRobotics/REAL.
Comment: Accepted to ECCV 2026. 57 pages. Code available at https://github.com/InternRobotics/REAL
LeapBot-WA: World-Anchor Action Models via Predictive Latent Alignments
Pei Liu, Nan Zheng, Lang Zhang, Daojie Peng, Yanan Zhang, Feilong Kong, Mingyue Feng, Jiachao Liu, Yaonong Wang, Qifeng Chen, Jun Ma
2607.23969v1
LeapBot-WA: World-Anchor Action Models via Predictive Latent Alignments
Pei Liu, Nan Zheng, Lang Zhang, Daojie Peng, Yanan Zhang, Feilong Kong, Mingyue Feng, Jiachao Liu, Yaonong Wang, Qifeng Chen, Jun Ma
2607.23969v1
arXiv:2607.23969v1
•
2026-07-27
World Action Models (WAMs) have emerged as a powerful paradigm for embodied intelligence, yet the prevailing reliance on pixel-level video generation creates a fundamental bottleneck. Forcing models to reconstruct task-irrelevant visual details dissipates representational capacity and renders policies vulnerable to visual distractors. In this paper, we propose LeapBot-WA, which establishes a novel Predictive-Latent paradigm for WAMs by operationalizing the Joint-Embedding Predictive Architecture (JEPA) as a World-Anchor. Departing from the traditional reliance on visual synthesis, LeapBot-WA shifts the core of world modeling to Predictive Semantic Alignment, extracting abstract physical dynamics directly within a latent foundation space. To bridge the modality gap between non-Gaussian predictive features and diffusion priors, we introduce the Isotropic Semantic Autoencoder (ISAE), which reshapes the anchor's latent space into a diffusion-friendly manifold to prevent off-manifold drift. Furthermore, we design an Asymmetric Mixture-of-Transformers (MoT) architecture. During training, an Anchor Diffusion Transformer acts as a privileged dynamics expert to guide the Action Diffusion Transformer; at inference, this heavy dynamics branch is pruned, enabling zero-overhead execution. LeapBot-WA achieves state-of-the-art performance among predictive models on LIBERO and matches top-tier generative WAMs on RoboTwin 2.0 without requiring large-scale trajectory pre-training. It further demonstrates superior zero-shot robustness to unseen environments and successful real-world transfer, establishing a highly efficient and robust latent-centric paradigm for scalable robotic control. Code: https://github.com/LeapWM/leapbot-wa.
A Visuo-Tactile Data Collection System with Haptic Feedback for Coarse-to-Fine Imitation Learning
Yeseung Kim, Nayoung Oh, Jun Park, Teetat Thamronglak, Daehyung Park
2605.08757v2
A Visuo-Tactile Data Collection System with Haptic Feedback for Coarse-to-Fine Imitation Learning
Yeseung Kim, Nayoung Oh, Jun Park, Teetat Thamronglak, Daehyung Park
2605.08757v2
arXiv:2605.08757v2
•updated
•
2026-05-09
We present a visuo-tactile data-collection system that generates temporally structured, contact-rich demonstrations for imitation learning. Conventional systems often decouple the operator from contact forces, which hinders the demonstration of subtle force modulation. Our system introduces a direct-drive gripper that the operator actuates with the fingers, preserving natural haptic feedback. Integrated visual sensors and custom tactile arrays capture image streams and contact geometry. A handle-mounted push button enables the operator to annotate the task's temporal structure in real time by marking task-critical regions. By fusing in-hand force perception with in-situ temporal annotation, the system produces multimodal datasets designed for coarse-to-fine learning algorithms that exploit structural task knowledge, enabling the development of high-quality manipulation policies.
Bridging Reinforcement Learning and Optimal Control via Feasible Action Mapping
Stefan Richter, Alberto Giammarino, Guillem Torrente, Sam Blakeman, Peter Dürr
2607.23930v1
Bridging Reinforcement Learning and Optimal Control via Feasible Action Mapping
Stefan Richter, Alberto Giammarino, Guillem Torrente, Sam Blakeman, Peter Dürr
2607.23930v1
arXiv:2607.23930v1
•
2026-07-27
Operating constrained dynamical systems requires controllers to efficiently solve complex tasks while enforcing recursive feasibility and safety constraints. To address these competing requirements, we present Feasible Action for Optimal Control (FAOC), a novel control framework integrating Reinforcement Learning (RL) and Optimal Control (OC). The key contribution is a computationally efficient, optimization-based mapping algorithm that transforms the RL agent's action from a static abstract set into a state-dependent feasible parameter set of the Optimal Control Problem (OCP), guaranteeing strict satisfaction of the dynamical system's constraints. Thus, FAOC effectively combines the predictable safety of OC with the flexibility of RL. In contrast to prior work, the abstract action space of the RL agent does not require expert or heuristic design, and the OCP formulation is not compromised by the inability of RL to guarantee feasibility. We apply our approach to real-time motion planning for robot table tennis, which encapsulates these challenges. Via simulated experiments, we show that FAOC outperforms state-of-the-art baselines in both sample efficiency and closed-loop performance.
Comment: 26 pages, 6 figures
SimBEV2X: A Large-Scale Dataset and Data Generation Tool for Multi-Task Vehicle-to-Everything Cooperative Perception
Goodarz Mehr, Sepideh Gohari, Montasir Abbas, Azim Eskandarian
2607.23910v1
SimBEV2X: A Large-Scale Dataset and Data Generation Tool for Multi-Task Vehicle-to-Everything Cooperative Perception
Goodarz Mehr, Sepideh Gohari, Montasir Abbas, Azim Eskandarian
2607.23910v1
arXiv:2607.23910v1
•
2026-07-27
Cooperative perception through vehicle-to-everything (V2X) communication can overcome the inherent physical limitations of individual autonomous vehicles, such as occlusions and limited sensor range. However, the development of robust V2X algorithms, particularly those relying on unified spatial representations like bird's-eye view (BEV) representation, is hampered by the lack of large-scale, multi-modal, multi-task datasets. Moreover, collecting and annotating a large set of synchronized, real-world multi-agent data is prohibitively expensive. This has resulted in a landscape where existing V2X datasets are notably limited in both size and scope. To overcome this, we introduce SimBEV2X, an advanced synthetic data generation tool built on the CARLA simulator. SimBEV2X automatically creates randomized driving scenarios to collect multi-modal sensor data alongside various types of ground truth including 3D bounding boxes with unique track IDs, HD map information, BEV segmentation maps, and semantic occupancy voxel grids from both vehicles and RSUs. We also present the SimBEV2X dataset, the largest V2X perception dataset to date. The dataset comprises 258 scenes, each involving up to 8 connected vehicles and up to 4 RSUs across a variety of road networks. The SimBEV2X dataset is an order of magnitude larger than existing V2X datasets and contains 102,200 frames, 588,520 lidar point clouds, more than 3 million images, over 27 million bounding boxes, and a comprehensive set of other annotations. Finally, we establish a strong baseline on the SimBEV2X dataset using CoopDet3D and propose CoBEVFusion, a novel architecture that combines CoopDet3D with fused axial attention (FAX) for context-aware multi-agent feature aggregation, resulting in superior performance. SimBEV2X, the SimBEV2X dataset, and CoBEVFusion are available at https://simbev2x.org and https://github.com/GoodarzMehr/SimBEV2X.
Comment: Submitted to IEEE for review
WorldDiT: A Unified Diffusion Architecture for World and Action Modeling
Sen Wang, R. Gnana Praveen, Bidhan Roy, Marcos Villagra
2607.23909v1
WorldDiT: A Unified Diffusion Architecture for World and Action Modeling
Sen Wang, R. Gnana Praveen, Bidhan Roy, Marcos Villagra
2607.23909v1
arXiv:2607.23909v1
•
2026-07-27
Many recent robot policies pursue stronger control by using large pretrained vision-language models (VLMs) as the action backbone. We introduce WorldDiT, a unified diffusion transformer architecture that couples action generation with visual world modeling and achieves strong performance without a large pretrained VLM action backbone. During training, a single diffusion transformer generates continuous action chunks and predicts normalized RGB patch targets from future camera frames. Across four LIBERO simulation suites, WorldDiT lies on the reported Pareto frontier for total model parameters and mean success among methods reporting all four suites. These results provide a strong sub-billion-parameter baseline for future scaling studies.
Comment: 9 pages, 4 figures
SHARE: Towards Head-Mounted AR with User-Centric SLAM in Shared Human-Robot Workspaces
Tianyuan Du, Tianyi Hu, Hanting Ye, Maria Gorlatova
2607.23901v1
SHARE: Towards Head-Mounted AR with User-Centric SLAM in Shared Human-Robot Workspaces
Tianyuan Du, Tianyi Hu, Hanting Ye, Maria Gorlatova
2607.23901v1
arXiv:2607.23901v1
•
2026-07-27
Human-Robot Collaboration (HRC) in shared physical spaces using Augmented Reality (AR) interfaces is powered by Simultaneous Localization and Mapping (SLAM). Existing multi-agent SLAM systems rely on an edge server to combine visual findings of multiple resource-constrained agents, perform computation, and schedule updates to their local maps. However, the edge treats all agents uniformly and ignores the fundamentally different latency requirements of heterogeneous HRC agents: robots and head-mounted AR users. This uniform resource allocation often results in high lag for user manipulation, as it does not meet the stringent latency requirements of AR. In this work, we design, implement, and evaluate SHARE, a user-centric SLAM system that strategically prioritizes AR user experience while maintaining accurate tracking performance for robots. SHARE builds a first-of-its-kind experience model for HRC agents and adaptively adjusts transmission priorities to match it. To reduce end-to-end latency, SHARE leverages the redundancy of visual features acquired by agents in shared human-robot workspaces to reduce computation time induced by edge-based processing. Real-world deployment with commercial AR headsets and a ground robot achieves 13.22 ms average latency for AR users (43.3% reduction from baseline) while maintaining sub-2-centimeter tracking accuracy. User studies further reveal statistically significant improvements in user perception.
Comment: 28 pages, 15 figures, 1 table
Embodied GPT-5.1: Evidence of a World Model?
Roberto Spinelli, Thiago C. Martins
2607.23899v1
Embodied GPT-5.1: Evidence of a World Model?
Roberto Spinelli, Thiago C. Martins
2607.23899v1
arXiv:2607.23899v1
•
2026-07-27
This exploratory study examines whether a large multimodal language model, GPT-5.1, can serve as the high-level controller of a physical mobile robot despite having no prior embodiment, no training in simulated environments, and no exposure to sensorimotor experience. Using only low-resolution first-person images and a discrete action set, the model was tasked with navigation and object-directed behaviors such as locating and contacting a target toy. Across multiple trials, GPT-5.1 demonstrated emergent capabilities that suggest elements of spatial reasoning and physical understanding. These included maintaining short-term memory of object locations after they left the camera frame, inferring the physical consequences of its own movements, and executing coherent action sequences such as colliding with an object and reversing to visually verify the outcome. At the same time, the model displayed inefficiencies and perceptual limitations, including imprecise alignment strategies and occasional misidentification of distant distractors. Overall, the results indicate that GPT-5.1 exhibits signs of world-model-like behavior in an embodied setting, despite the absence of any embodiment-related training, a finding that challenges long-standing views in cognitive science and robotics which hold that a physical body is a necessary prerequisite for developing such forms of intelligence. The findings motivate deeper investigation into the emergence, limits, and robustness of physical understanding in large language models.
Comment: 6 pages, 16 figures. Published in the 2026 Brazilian Conference on Robotics (CROS)
Video World Models
7
默认显示 5 篇
Closing the Loop: Training-Free Revisit Consistency for Autoregressive Generative Rendering
Wenchao Ma, Changran Liu, Sharon X. Huang, Haomiao Jiang
2607.21848v2
Closing the Loop: Training-Free Revisit Consistency for Autoregressive Generative Rendering
Wenchao Ma, Changran Liu, Sharon X. Huang, Haomiao Jiang
2607.21848v2
arXiv:2607.21848v2
•updated
•
2026-07-23
Recent conditional video generation models have shown promising potentials to transform 3D engine renderings, such as depth maps and untextured geometry, into photorealistic videos for gaming and immersive content creation. These applications require long-horizon auto-regressive generation that continuously synthesizes new frames while preserving a persistent 3D world. Auto-regressive generators synthesize video chunk by chunk with a bounded KV cache, so when the camera revisits a location after its context has been evicted, the model often regenerates inconsistent appearance, even though the conditioning renderings (e.g., depth) remain perfectly aligned with the underlying geometry. We address this revisit inconsistency without any post-training by exploiting correspondences the 3D engine already provides: temporal correspondence retrieves pose-matched historical latent chunks into the KV cache as loop-closure memory, while spatial correspondence from camera pose and depth reprojection biases token-level attention toward geometrically corresponding regions of the retrieved chunks. We demonstrate our method on loop-closure trajectories mined from TartanAir and TartanGround dataset to mirror complicate real-world application scenarios, where it outperforms existing training-free baselines on revisit consistency without losing overall video quality. Project Page: https://wenchao-m.github.io/ClosetheLoop.github.io/
Test-Time Adaptation via Dual Distillation for Videos Under Severe Distribution Shifts
André Sacilotti, Samuel Felipe dos Santos, Jurandy Almeida
2607.24611v1
Test-Time Adaptation via Dual Distillation for Videos Under Severe Distribution Shifts
André Sacilotti, Samuel Felipe dos Santos, Jurandy Almeida
2607.24611v1
arXiv:2607.24611v1
•
2026-07-27
Deep learning models have achieved state-of-the-art performance in several computer vision tasks. However, they experience severe performance degradation when applied to real-world scenarios due to unanticipated distribution shifts. Test-Time Adaptation (TTA) attempts to solve this problem by using unlabeled data from the target domain to dynamically adapt to the test distribution at inference time, without access to the source data. However, TTA remains a challenging problem when adapting to continuous, temporally correlated data, such as videos, and in scenarios where the target domain contains severe domain shifts. For this reason, few works in the literature explore TTA for videos under such extreme conditions. To overcome these limitations, we propose Test-time Adaptation via Dual Distillation (TADD), an online adaptation framework that relies on a lightweight projection adapter to bridge the domain gap. The adapter module is pre-trained on the source domain and then adapted to the target using our proposed complementary losses: (i) zero-shot distillation, which encourages alignment with the domain-agnostic features from a pre-trained vision-language model (VLM); and (ii) target distillation, which retains the source domain discriminative knowledge encoded in the pre-trained adapter. Built upon a frozen CLIP backbone, our method introduces this lightweight projection adapter as the sole updatable component during inference. We conducted extensive evaluations on three well-known video action recognition benchmarks: UCF-HMDB, Daily-DA, and Sports-DA. Our experiments in the closed-set scenario demonstrate that our method consistently outperforms state-of-the-art TTA baselines. Notably, our TTA approach improves upon previous methods by up to +3.81% on UCF-HMDB, +2.63% on Daily-DA, and +3.03% on Sports-DA.
Let Me Look at You: Advanced Facial Expression Modeling for Conversational Speech Synthesis
Yifan Hu, Shuwei He, Rui Liu, Haizhou Li
2607.24430v1
Let Me Look at You: Advanced Facial Expression Modeling for Conversational Speech Synthesis
Yifan Hu, Shuwei He, Rui Liu, Haizhou Li
2607.24430v1
arXiv:2607.24430v1
•
2026-07-27
Conversational Speech Synthesis is a fundamental component of human-computer interaction, aiming to generate contextually appropriate, expressive, and empathetic speech. However, facial expressions encode subtle and rich affective cues that are crucial for empathetic speech interaction, whereas existing approaches often overlook this important modality. In addition, the lack of large-scale natural conversational datasets with both speech and visual modalities also limits the development of visual affect understanding in conversational settings.To address these limitations, we propose FacialTalker, a facial-expression-aware CSS framework built upon a large language model backbone. To efficiently encode facial expressions, we propose AUTokenizer, a single-codebook visual tokenizer that discretizes each frame-level facial expression into a compact token, trained with supervision from combinations of facial Action Units. We further introduce a dual direct preference optimization (DualDPO) strategy, which extends the DPO by jointly imposing preference constraints on both visual and speech token sequences, to enhance the model's understanding of facial expressions and speech semantics in multimodal conversational contexts. Moreover, we construct VSDD-1K, a large-scale multimodal dialogue dataset collected through a fully automated pipeline from real-world Internet conversations, comprising over 1,033 hours of synchronized speaker videos and speech, with more than 85\% of frames containing valid faces. Extensive objective and subjective experiments demonstrate that FacialTalker consistently outperforms strong baselines in facial-expression perception and speech synthesis quality, generating speech that is more natural, expressive, and better aligned with the conversational context. The results also validate the effectiveness of our training strategy and dataset construction pipeline.
Comment: 10 pages, 5 figures, 5 tables. Accepted by ACM MM 2026
BATON: A Multimodal Benchmark for Bidirectional Automation Transition Observation in Naturalistic Driving
Yuhang Wang, Yiyao Xu, Chaoyun Yang, Lingyao Li, Jingran Sun, Hao Zhou
2604.07263v2
BATON: A Multimodal Benchmark for Bidirectional Automation Transition Observation in Naturalistic Driving
Yuhang Wang, Yiyao Xu, Chaoyun Yang, Lingyao Li, Jingran Sun, Hao Zhou
2604.07263v2
arXiv:2604.07263v2
•updated
•
2026-04-08
Existing driving automation (DA) systems on production vehicles rely on human drivers to decide when to engage DA while requiring them to remain continuously attentive and ready to intervene. This design demands substantial situational judgment and imposes significant cognitive load, leading to steep learning curves, suboptimal user experience, and safety risks from both over-reliance and delayed takeover. Predicting when drivers hand over control to DA and when they take it back is therefore critical for designing proactive, context-aware HMI, yet existing datasets rarely capture the multimodal context, including road scene, driver state, vehicle dynamics, and route environment. To fill this gap, we introduce BATON, a large-scale naturalistic dataset capturing real-world DA usage across 127 drivers, and 136.6 hours of driving. The dataset synchronizes front-view video, in-cabin video, decoded CAN bus signals, radar-based lead-vehicle interaction, and GPS-derived route context, forming a closed-loop multimodal record around each control transition. We define three benchmark tasks: driving action understanding, handover prediction, and takeover prediction, and evaluate baselines spanning sequence models, classical classifiers, and zero-shot VLMs. Results show that visual input alone is insufficient for reliable transition prediction: front-view video captures road context but not driver state, while in-cabin video reflects driver readiness but not the external scene. Incorporating CAN and route-context signals substantially improves performance over video-only settings, indicating strong complementarity across modalities. We further find takeover events develop more gradually and benefit from longer prediction horizons, whereas handover events depend more on immediate contextual cues, revealing an asymmetry with direct implications for HMI design in assisted driving systems.
DeVA: Decoupled Video-Action Model with physical guidance for robot policy learning
Mengqi Zhang, Sahil Khose, Simar Kareer, Yuchen Song, Unnat Jain, Judy Hoffman
2607.24159v1
DeVA: Decoupled Video-Action Model with physical guidance for robot policy learning
Mengqi Zhang, Sahil Khose, Simar Kareer, Yuchen Song, Unnat Jain, Judy Hoffman
2607.24159v1
arXiv:2607.24159v1
•
2026-07-27
Generalizable robot manipulation requires policies that can anticipate how visual scenes evolve while executing language instructions. While recent Vision-Language-Action models benefit from large-scale pretraining, their predominantly static pretraining objectives provide limited supervision for physical dynamics and temporal causality, leaving control-relevant knowledge to be learned from downstream robot demonstrations. Video generative models offer a promising foundation by encoding rich spatiotemporal priors through future predictions. However, existing Video-Action Models either couple video and action prediction in a shared backbone, making policy adaptation harder to optimize, or under-utilize video information when guiding the action branch. In this work, we introduce DeVA, a Decoupled Video-Action model with specialized video and action experts, multi-level feature transfer, and physically salient guidance. DeVA transfers representations from multiple video layers to the action expert, enabling rich information exchange while making policy learning more tractable. It further supervises intermediate video features and the action stream with physically salient guidance (affordance/depth). Experiments on both simulation benchmarks and real-world deployment demonstrate strong performance with limited data, faster convergence than a unified architecture, and clear performance gains from physical guidance.
Comment: Project page with videos, code, and checkpoints: https://deva-model.github.io/
RobustVLA: On Robustness of Vision-Language-Action Model against Multi-Modal Perturbations
Jianing Guo, Zhenhong Wu, Chang Tu, Yiyao Ma, Xiangqi Kong, Zhiqian Liu, Jiaming Ji, Shuning Zhang, Yuanpei Chen, Kai Chen, Qi Dou, Yaodong Yang, Xianglong Liu, Huijie Zhao, Weifeng Lv, Simin Li
2510.00037v6
RobustVLA: On Robustness of Vision-Language-Action Model against Multi-Modal Perturbations
Jianing Guo, Zhenhong Wu, Chang Tu, Yiyao Ma, Xiangqi Kong, Zhiqian Liu, Jiaming Ji, Shuning Zhang, Yuanpei Chen, Kai Chen, Qi Dou, Yaodong Yang, Xianglong Liu, Huijie Zhao, Weifeng Lv, Simin Li
2510.00037v6
arXiv:2510.00037v6
•updated
•
2025-09-26
In Vision-Language-Actionf(VLA) models, robustness to real-world perturbations is critical for deployment. Existing methods target simple visual disturbances, overlooking the broader multi-modal perturbations that arise in actions, instructions, environments, and observations. Here, we first evaluate the robustness of mainstream VLAs under 17 perturbations across four modalities. We find (1) actions as the most fragile modality, (2) Existing visual-robust VLA do not gain robustness in other modality, and (3) pi0 demonstrates superior robustness. To build multi-modal robust VLAs, we propose RobustVLA against perturbations in VLA inputs and outputs. For output robustness, we perform offline robust optimization against worst-case action noise that maximizes mismatch in flow matching objective. This can be seen as adversarial training, label smoothing, and outlier penalization. For input robustness, we enforce consistent actions across input variations that preserve task semantics. To account for multiple perturbations, we formulate robustness as a multi-armed bandit problem and apply an upper confidence bound algorithm to automatically identify the most harmful noise. Experiments on LIBERO demonstrate our RobustVLA delivers absolute gains over baselines of 12.6% on the pi0 backbone and 10.4% on the OpenVLA backbone across all 17 perturbations, achieving 50.6x faster inference than existing visual-robust BYOVLA that requires external LLMs, and a 10.4% gain under mixed perturbations. On the real-world FR5 robot, under four types of multimodal perturbations, RobustVLA shows strong low-data performance, outperforming pi0 by 65.6% success rate with 25 demonstrations. Even with abundant demos, our method still outperform pi0 by 30% success rate. Code and demo videos available at https://github.com/gakakulicc/RobustVLA.
Comment: Published as a conference paper at ICLR 2026
LeapBot-WA: World-Anchor Action Models via Predictive Latent Alignments
Pei Liu, Nan Zheng, Lang Zhang, Daojie Peng, Yanan Zhang, Feilong Kong, Mingyue Feng, Jiachao Liu, Yaonong Wang, Qifeng Chen, Jun Ma
2607.23969v1
LeapBot-WA: World-Anchor Action Models via Predictive Latent Alignments
Pei Liu, Nan Zheng, Lang Zhang, Daojie Peng, Yanan Zhang, Feilong Kong, Mingyue Feng, Jiachao Liu, Yaonong Wang, Qifeng Chen, Jun Ma
2607.23969v1
arXiv:2607.23969v1
•
2026-07-27
World Action Models (WAMs) have emerged as a powerful paradigm for embodied intelligence, yet the prevailing reliance on pixel-level video generation creates a fundamental bottleneck. Forcing models to reconstruct task-irrelevant visual details dissipates representational capacity and renders policies vulnerable to visual distractors. In this paper, we propose LeapBot-WA, which establishes a novel Predictive-Latent paradigm for WAMs by operationalizing the Joint-Embedding Predictive Architecture (JEPA) as a World-Anchor. Departing from the traditional reliance on visual synthesis, LeapBot-WA shifts the core of world modeling to Predictive Semantic Alignment, extracting abstract physical dynamics directly within a latent foundation space. To bridge the modality gap between non-Gaussian predictive features and diffusion priors, we introduce the Isotropic Semantic Autoencoder (ISAE), which reshapes the anchor's latent space into a diffusion-friendly manifold to prevent off-manifold drift. Furthermore, we design an Asymmetric Mixture-of-Transformers (MoT) architecture. During training, an Anchor Diffusion Transformer acts as a privileged dynamics expert to guide the Action Diffusion Transformer; at inference, this heavy dynamics branch is pruned, enabling zero-overhead execution. LeapBot-WA achieves state-of-the-art performance among predictive models on LIBERO and matches top-tier generative WAMs on RoboTwin 2.0 without requiring large-scale trajectory pre-training. It further demonstrates superior zero-shot robustness to unseen environments and successful real-world transfer, establishing a highly efficient and robust latent-centric paradigm for scalable robotic control. Code: https://github.com/LeapWM/leapbot-wa.
2026-07-26
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Cost-Aware Recovery-Pathway Identification and Bayesian Optimization for Autonomous Materials Discovery
Debajyoti Ray, Niranjan Srinivas
2607.23896v1
Cost-Aware Recovery-Pathway Identification and Bayesian Optimization for Autonomous Materials Discovery
Debajyoti Ray, Niranjan Srinivas
2607.23896v1
arXiv:2607.23896v1
•
2026-07-26
Autonomous laboratories automate experimental execution, but a campaign must also decide which recovery pathway merits optimization. We formulate this as a sequential decision problem with a discrete pathway-identification stage and a continuous within-pathway optimization stage under heterogeneous experimental costs. Our implementation, Coactive learning, combines a cost-sensitive Bayesian hypothesis-discrimination policy motivated by EC2 (Golovin et al., 2010) with Gaussian-process Bayesian optimization (Srinivas et al., 2010). Under explicitly stated assumptions, the expected spend of one fixed-budget campaign attempt is bounded by the expected pathway-identification cost plus the capped within-pathway optimization budget. We evaluate the method on synthetic benchmarks constrained by selected results reported for PNNL's CICERO selective-precipitation study (Ritchhart et al., 2026). The method performs comparably to an oracle-pathway Bayesian-optimization reference and to a strong split-plate baseline that discriminates pathways with its first plate, without receiving an oracle label for the correct pathway. It is given a candidate hypothesis space and a diagnostic likelihood model. On an NdFeB-inspired instance, it avoids the simulated penalty of a commit-first baseline that initially selects a plausible but inferior hydroxide pathway. This hypothetical wrong-first-commitment scenario is motivated by the hydroxide-oxalate performance contrast reported by CICERO. We characterize the sensitivity of these conclusions to the assumed cost model. The code and benchmark are open source.
GemNav: Discrete-Token Visual Robot Navigation using a Multimodal Large Language Model
Peter Bohm, Saimunur Rahman, Abdelwahed Khamis, Sagun Man Singh Shrestha, Chris McCool, Peyman Moghadam
2607.06882v2
GemNav: Discrete-Token Visual Robot Navigation using a Multimodal Large Language Model
Peter Bohm, Saimunur Rahman, Abdelwahed Khamis, Sagun Man Singh Shrestha, Chris McCool, Peyman Moghadam
2607.06882v2
arXiv:2607.06882v2
•updated
•
2026-07-08
Visual navigation policies built on large pretrained models have so far followed a common recipe: a dedicated visual encoder, a bespoke action head, and training on thousands of hours of cross-embodiment datasets. We ask whether this recipe is necessary. In this paper, we introduce GemNav, a visual robot navigation policy that adapts a frozen Multimodal Large Language Model (MLLM) for short-to-medium horizon waypoint navigation using Low-Rank Adaptation (LoRA) on the language tower alone, with no auxiliary visual encoder and no continuous regression head. Waypoints and categorical navigation signals share a single discrete token vocabulary generated by the language-model head, and a soft-decoded auxiliary loss recovers the metric structure that pure cross-entropy training discards. On a single 8.7-hour open corpus, roughly three orders of magnitude smaller than competing training sets, the policy transfers zero-shot to four physically distinct unseen environments and stops within 0.25-0.42m of the goal across 20 real-world trials covering an open carpark, an obstacle carpark, a long outdoor chemical yard, and an indoor warehouse. Conditioning on short image histories improves offline metrics but yields no robot benefit, pointing to a ceiling on what temporal context adds once pretrained vision features are in place. These results indicate that discrete-token adaptation of frozen MLLMs can provide a data-efficient, deployable alternative for foundation model robot navigation.
CoopReflect: Towards Natural Language Communication for Cooperative Autonomous Driving via Multi-Agent Learning
Jiaxun Cui, Chen Tang, Jarrett Holtz, Janice Nguyen, Alessandro G. Allievi, Hang Qiu, Peter Stone
2505.18334v2
CoopReflect: Towards Natural Language Communication for Cooperative Autonomous Driving via Multi-Agent Learning
Jiaxun Cui, Chen Tang, Jarrett Holtz, Janice Nguyen, Alessandro G. Allievi, Hang Qiu, Peter Stone
2505.18334v2
arXiv:2505.18334v2
•updated
•
2025-05-23
Past work has demonstrated that autonomous vehicles can drive more safely if they communicate with each other. However, this communication is usually not human-understandable. Using natural language as a vehicle-to-vehicle (V2V) communication protocol offers the potential for autonomous vehicles to drive cooperatively not only with each other but also with human drivers. To explore the potential use of natural language for V2V communication, we develop LLM-based driving agents and study their interactions in a new simulation environment, TalkingVehiclesGym, which features traffic scenarios where communication can potentially help avoid imminent collisions and/or support efficient traffic flow. While LLM agents relying solely on chain-of-thought reasoning struggle to coordinate effectively, we introduce CoopReflect, a multi-agent learning framework that equips agents with knowledge for both natural language message generation and high-level decision-making through trial and error and multi-agent debriefing. Experiments show that CoopReflect produces more meaningful and human-understandable messages than existing baselines, enabling stronger cooperation. Finally, we distill scenario-specific knowledge into a unified language model policy, achieving cross-scenario generalization and substantially reducing decision-making latency. Our code and demo videos are available at https://talking-vehicles.github.io/.
VLASH: Real-Time VLAs via Future-State-Aware Asynchronous Inference
Jiaming Tang, Yufei Sun, Yilong Zhao, Shang Yang, Yujun Lin, Zhuoyang Zhang, James Hou, Yao Lu, Zhijian Liu, Song Han
2512.01031v2
VLASH: Real-Time VLAs via Future-State-Aware Asynchronous Inference
Jiaming Tang, Yufei Sun, Yilong Zhao, Shang Yang, Yujun Lin, Zhuoyang Zhang, James Hou, Yao Lu, Zhijian Liu, Song Han
2512.01031v2
arXiv:2512.01031v2
•updated
•
2025-11-30
Vision-Language-Action models (VLAs) are becoming increasingly capable across diverse robotic tasks. However, these models are typically deployed under synchronous inference, where the robot waits for model inference to complete before acting, and cannot perceive or respond to environmental changes during action execution. This not only introduces noticeable action stalls, but also significantly increases reaction latency, fundamentally limiting the applicability of VLAs to dynamic, real-time tasks. Asynchronous inference offers a promising solution to achieve continuous and low-latency control by enabling robots to execute actions and perform inference simultaneously. However, because the robot and environment continue to evolve during inference, a temporal misalignment arises between the prediction and execution intervals. This leads to significant action instability, while existing asynchronous methods either degrade accuracy or introduce runtime overhead to mitigate it. We propose VLASH, a simple yet effective method for asynchronous VLA inference that delivers smooth, accurate, and fast reaction control without architectural changes or additional runtime overhead. VLASH leverages the future execution-time state by rolling the robot state forward with the previous action chunk, thereby bridging the gap between prediction and execution. Experiments show that VLASH reduces reaction latency by up to 11.8x compared to synchronous inference and consistently outperforms all asynchronous baselines in accuracy. With action quantization, it further achieves 1.5-2.0x task completion speedup with minimal accuracy loss. Moreover, it empowers state-of-the-art VLAs such as $π_{0.5}$ to handle fast-reaction, high-precision tasks including playing ping-pong and playing whack-a-mole, where traditional synchronous inference fails. Code is available at https://github.com/mit-han-lab/vlash
BC-NMPC: Battery-Constrained NMPC with Propulsion Prediction and Replanning for High-Speed Flight
Parakh M. Gupta, Matej Mihulka, Matej Novosad, Robert Penicka, Martin Saska
2607.23867v1
BC-NMPC: Battery-Constrained NMPC with Propulsion Prediction and Replanning for High-Speed Flight
Parakh M. Gupta, Matej Mihulka, Matej Novosad, Robert Penicka, Martin Saska
2607.23867v1
arXiv:2607.23867v1
•
2026-07-26
Trajectory tracking performance of Uncrewed Aerial Vehicles (UAVs) degrades during high-speed and agile flight due to the depletion of the battery and subsequent loss of maximum available thrust. In applications such as drone racing, the consequent trajectory tracking error leads to a collision with obstacles and a subsequent failure to complete the race. In this paper, we present a novel method for integrating battery and propulsion system models into a Nonlinear Model Predictive Controller (NMPC) framework to enable real-time prediction of the voltage, consumed current, power, and maximum available thrust of the platform. This enables our approach to account for the dynamic variations in the maximum available thrust of the UAV caused by battery discharge, allowing it to plan for the depleting thrust and improve trajectory tracking performance. A trajectory planning algorithm is implemented to replan the trajectory in-flight based on evolving thrust limits. The accuracy of the proposed model is verified in real-world flight experiments, while the effectiveness of the replanning algorithm is evaluated in simulation. Compared to an uncompensated flight, our novel approach demonstrates achieves a collision-free flight to achieve a 6-fold decrease in tracking Root Mean Square Error (RMSE), a 46 % increase in flight distance, and a 100 % increase in flight time in an obstacle-ridden environment.
Comment: [Submitted to Elsevier RAS]
Memory for Attention: Language-Conditioned Re-Perception with a Vision--Language--Motion Map
Dibyendu Ghosh
2607.23797v1
Memory for Attention: Language-Conditioned Re-Perception with a Vision--Language--Motion Map
Dibyendu Ghosh
2607.23797v1
arXiv:2607.23797v1
•
2026-07-26
A robot carrying a persistent, behavior-annotated map faces two planning questions, and its memory answers only one well. The \emph{spatial-navigation} question -- how to walk around a room -- we address first and report a negative: building on Vision--Language--Motion Maps (VLMM), a behavior-aware planner cost cuts a planning-time objective by $\sim$35\% over 28 AI2-THOR scenes, but under closed-loop execution the real benefit nearly vanishes ($\sim$4\%) and an on-demand vision--language model (VLM) does as well. The \emph{resource-allocation} question differs: under a limited perception budget, what should the robot re-observe now to keep its map fresh? Framing re-perception as this attention decision, we show a persistent map's memory (change-history, or even just recency of last sighting) yields the best schedule (held-out), matching an oracle, while the memoryless VLM prior is poor. Because the schedule reallocates budget toward what matters, memory's benefit concentrates on the important objects ($\sim$1.6$\times$ the mean), and a downstream fetch task confirms fewer wasted trips; the gain grows with per-instance heterogeneity exactly as a Cauchy--Schwarz bound predicts -- it equals $\mathrm{Var}(\sqrtλ)$, the variance of root-volatility. With a real CLIP prior on rendered objects the advantage is $+21$--$26\%$. The map's distinctive value appears when the task is \emph{language-conditioned}: told what to track, VLMM grounds the relevant objects (open-vocabulary) and tracks their change (memory), beating even a strong relevance-weighted recency baseline ($+2.5\%$) -- so its motion channel adds value beyond a last-seen timestamp -- and an on-demand VLM ($+8.9\%$); neither language nor dynamics alone suffices. The map earns its keep not by telling the robot how to walk around a room, but by telling it what to pay attention to.
Error-State LQR Formulation for Quadrotor UAV Trajectory Tracking
Micah I. Reich
2501.15768v3
Error-State LQR Formulation for Quadrotor UAV Trajectory Tracking
Micah I. Reich
2501.15768v3
arXiv:2501.15768v3
•updated
•
2025-01-27
This article presents an error-state Linear Quadratic Regulator (LQR) formulation for robust trajectory tracking in quadrotor Unmanned Aerial Vehicles (UAVs). The proposed approach leverages error-state dynamics and employs exponential coordinates to represent orientation errors, enabling a linearized system representation for real-time control. The control strategy integrates an LQR-based full-state feedback controller for trajectory tracking, combined with a cascaded bodyrate controller to handle actuator dynamics. Detailed derivations of the error-state dynamics, the linearization process, and the controller design are provided, highlighting the applicability of the method for precise and stable quadrotor control in dynamic environments.
Comment: metadata fix
A Few Words Go a Long Way: Language Guided Robot Policy Synthesis
Daphne Chen, Archit Ritesh Jain, Eric Goossen, Emma Romig, Michael Murray, Nick Walker, Maya Cakmak
2607.23784v1
A Few Words Go a Long Way: Language Guided Robot Policy Synthesis
Daphne Chen, Archit Ritesh Jain, Eric Goossen, Emma Romig, Michael Murray, Nick Walker, Maya Cakmak
2607.23784v1
arXiv:2607.23784v1
•
2026-07-26
While vision-language-action models have demonstrated impressive zero-shot manipulation capabilities, they remain fundamentally black box policies that are difficult to interpret, adapt, or correct when they inevitably fail. In this work, we propose ARCHITECT, a framework that treats robot policy acquisition as an interactive program synthesis task. ARCHITECT leverages the reasoning capabilities of LLM coding agents to synthesize modular robot programs that utilize a suite of perception and control tools. Unlike end-to-end models where distribution shift leads to unpredictable, cascading failures, our modular architecture allows users to isolate failures and localize feedback at the level of abstraction required. We introduce an iterative process where a human supervisor provides natural language corrections to steer the policy. These corrections are grounded in the policy code by program execution traces and distilled into a persistent skill library, a form of long-term in-context learning which enables the agent to accumulate a repertoire of reusable, interpretable behaviors. In a benchmark evaluation on a Franka Panda robot, ARCHITECT outperforms state-of-the-art VLA models and program synthesis baselines on complex, long-horizon tasks, including articulated object manipulation and cloth folding. Our results demonstrate that the synthesized skill library enables the system to transfer to novel tasks with decreasing human intervention, providing a steerable and data-efficient alternative to black-box robot learning. Website: https://robo-architect.github.io/
$N_0$-TWAM: Scaling Tactile-Native World-Action Model for Contact-Rich Manipulation
NeoteAI Team, Fudan TEAI Team
2607.23783v1
$N_0$-TWAM: Scaling Tactile-Native World-Action Model for Contact-Rich Manipulation
NeoteAI Team, Fudan TEAI Team
2607.23783v1
arXiv:2607.23783v1
•
2026-07-26
We present $N_0$-TWAM, a tactile-native world-action model for contact-rich manipulation that predicts both future vision and future contact. To our knowledge, it is the first tactile world-action model trained at large scale, and it shows strong capability on contact-rich tasks. We pre-train $N_0$-TWAM at large scale with visuo-tactile joint training over tactile-rich demonstrations spanning six embodiments and 450 tasks. We use NeoForce, a unified force-based tactile representation, to form a physically grounded contact signal that conditions action generation. To improve long-horizon and multi-stage manipulation, we introduce tactile contact events for task staging and advance through them during execution. For real-time efficiency, we adopt an asymmetric Mixture-of-Transformers architecture that pairs a full-width expert for video prediction with slim experts for downstream action and tactile prediction. Evaluations on both real and simulated benchmarks justify the capabilities of $N_0$-TWAM across a range of contact-rich tasks, and demonstrate the benefit of data scaling for precise tactile and action prediction. In summary, $N_0$-TWAM endows a world-action model with predictive capabilities to foresee vision, touch and action, building a solid foundation for fine-grained manipulation on open contact-rich tasks. The codebase and model checkpoints will be made publicly available to foster further research and development in tactile-enabled robotic manipulation.
$N_0$-VTLA: Scaling Vision-Tactile-Language-Action Model with Latent Tactile Tokens
NeoteAI Team, Fudan TEAI Team
2607.23782v1
$N_0$-VTLA: Scaling Vision-Tactile-Language-Action Model with Latent Tactile Tokens
NeoteAI Team, Fudan TEAI Team
2607.23782v1
arXiv:2607.23782v1
•
2026-07-26
We present $N_0$-VTLA, a vision-tactile-language-action (VTLA) foundation model capable of (1) fine-grained contact-rich manipulation with tactile perception and tactile-feedback control, and (2) offline policy improvement from stored deployment data. Building on current vision-based backbones, we propose a training recipe for tactile integration consisting of visuo-tactile pre-training, staged tactile-pathway integration, and advantage-conditioned offline policy improvement. During pre-training, the policy learns broad contact priors from NeoData, our large-scale visuo-tactile robot dataset; to our knowledge, $N_0$-VTLA is the first VTLA model pretrained on tactile data at scale. During post-training, we augment the policy with a predictive tactile pathway that distills the contact patterns learned at scale into the fine motion adjustments required by downstream tactile-centric manipulation. For offline policy improvement, we introduce ALTER, an advantage-conditioned offline reinforcement learning method that converts relative progress and trajectory-event comparisons into binary advantage labels for policy training on a fixed deployment corpus, further improving task-specific learning on contact-rich skills such as deformable object manipulation. Across contact-rich benchmarks, $N_0$-VTLA outperforms strong baselines by wide margins: it wins all nine real-robot NeoReal tasks and reaches 63.8% mean success on a twenty-task simulation suite, against 44.0% for the strongest baseline. $N_0$-VTLA policies trained with ALTER reach 75-95% success on three long-horizon real-robot tasks. These results lay a foundation for versatile tactile-driven manipulation policies.
Learning Traversability-Aware Global Planners for Long Horizon Off-Road Navigation
Kasi Viswanath, Jason M. Gregory, Shaunak Kolhe, Srikanth Saripalli
2607.23743v1
Learning Traversability-Aware Global Planners for Long Horizon Off-Road Navigation
Kasi Viswanath, Jason M. Gregory, Shaunak Kolhe, Srikanth Saripalli
2607.23743v1
arXiv:2607.23743v1
•
2026-07-26
Autonomous navigation across large off-road environments remains a challenging problem. Onboard sensors perceive only the immediate surroundings, yet safe and efficient routes depend on terrain features that extend well beyond the sensor horizon. Geo-spatial data sources such as satellite imagery, aerial LiDAR, and vector maps can close this gap, but learning traversability from them is difficult: dense labels are unavailable at scale, and existing methods rely on short-range sensing. We propose an efficient formulation that learns a continuous traversability map from overhead data, supervised directly by human-driven GPS trajectories and shaped by self-supervised geometric priors from LiDAR. Alongside the model, we release a public dataset of 299 scenes spanning $\sim\!1{,}244\,\mathrm{km}^{2}$ of diverse terrain, paired with $1{,}130\,\mathrm{km}$ of human driving. In field trials on a Clearpath Warthog across seven routes at two sites, our method achieves trajectories within $3.66\%$ of human path length and reduces operator interventions by $\sim\!85\%$ compared to local-planner-only autonomy.
OccTrack360: 4D Panoptic Occupancy Tracking from Surround-View Fisheye Cameras
Yongzhi Lin, Kai Luo, Yuanfan Zheng, Hao Shi, Mengfei Duan, Yang Liu, Kailun Yang
2603.08521v3
OccTrack360: 4D Panoptic Occupancy Tracking from Surround-View Fisheye Cameras
Yongzhi Lin, Kai Luo, Yuanfan Zheng, Hao Shi, Mengfei Duan, Yang Liu, Kailun Yang
2603.08521v3
arXiv:2603.08521v3
•updated
•
2026-03-09
Understanding dynamic 3D environments in a spatially continuous and temporally consistent manner is fundamental for robotics and autonomous driving. While recent advances in occupancy prediction provide a unified representation of scene geometry and semantics, progress in 4D panoptic occupancy tracking remains limited by the lack of benchmarks that support surround-view fisheye sensing, long temporal sequences, and instance-level voxel tracking. To address this gap, we present OccTrack360, a new benchmark for 4D panoptic occupancy tracking from surround-view fisheye cameras. OccTrack360 provides substantially longer and more diverse sequences (174~2234 frames) than prior benchmarks, together with principled voxel visibility annotations, including an all-direction occlusion mask and an MEI-based fisheye field-of-view mask. To establish a strong fisheye-oriented baseline, we further propose Focus on Sphere Occ (FoSOcc), a framework that addresses two core challenges in fisheye occupancy tracking: distorted spherical projection and inaccurate voxel-space localization. FoSOcc includes a Center Focusing Module (CFM) to enhance instance-aware spatial localization through supervised focus guidance, and a Fisheye-based Enhanced Lifting (FEL) that extends perspective lifting to fisheye imaging under the Unified Projection Model. Extensive experiments on Occ3D-Waymo and OccTrack360 show that our method improves occupancy tracking quality with notable gains on geometrically regular categories, and establishes a strong baseline for future research on surround-view fisheye 4D occupancy tracking. The benchmark and source code will be made publicly available at https://github.com/YouthZest-Lin/OccTrack360.
Comment: Accepted to IEEE/RSJ IROS 2026. The benchmark and source code will be made publicly available at https://github.com/YouthZest-Lin/OccTrack360
Steeringless Drifting: Differential-Torque Control of a Four-Wheel Independently Driven Vehicle
Sheng Zhao, Zexin Wu, Dongyang Zhou, Bolin Zhao, Xiaodong Wu
2607.24863v1
Steeringless Drifting: Differential-Torque Control of a Four-Wheel Independently Driven Vehicle
Sheng Zhao, Zexin Wu, Dongyang Zhou, Bolin Zhao, Xiaodong Wu
2607.24863v1
arXiv:2607.24863v1
•
2026-07-26
Control methods for emerging vehicle chassis architectures are important for autonomous driving near handling limits. Unlike conventional drift control, which relies on mechanical steering and rear-tire saturation, a steering-free four-wheel independently driven (4WID) vehicle can generate direct yaw moment through differential wheel torques. This paper proposes a differential-torque drift control method for such a vehicle. A double-track vehicle model incorporating four-wheel differential actuation is established, based on which a drift-equilibrium calculation method and a closed-loop drift controller are developed. The proposed approach is validated through simulations and experiments on a 1:10-scale vehicle. The results show that the vehicle can achieve steady circular drifting with a sideslip angle of approximately 20$^\circ$ and perform figure-eight drift tracking. This study demonstrates the feasibility of drift control using only differential wheel torques and provides a new perspective on near-limit control for steering-free vehicle architectures.
Hierarchical Soft Actor-Critic for Sparse-Reward Long-Horizon Reinforcement Learning
Zahra Abdalla Elashaal, Afef Hfaiedh, Nahla Khraief, Issmail Ellabib, Giansalvo Cirrincione
2607.23726v1
Hierarchical Soft Actor-Critic for Sparse-Reward Long-Horizon Reinforcement Learning
Zahra Abdalla Elashaal, Afef Hfaiedh, Nahla Khraief, Issmail Ellabib, Giansalvo Cirrincione
2607.23726v1
arXiv:2607.23726v1
•
2026-07-26
Exploration in sparse-reward long-horizon tasks poses significant challenges for reinforcement learning. To address these challenges, we propose a two-level Hierarchical Reinforcement Learning (HRL) framework. The first level handles high-level strategic planning, while the low-level uses the continuous-control Soft Actor-Critic (SAC) algorithm, and they utilize entropy-regularized policy optimization. The proposed framework was trained and evaluated using the Search-and-Rescue-2 (SAR-2) dataset. HRL-SAC effectively addresses sparse-reward long-horizon search problems characterized by delayed rewards and continuous control, and its outperforming the flat SAC baseline reinforcement learning in terms of success rates, coverage efficiency, and convergence. These findings indicate that hierarchical entropy-regularized policies are a promising solution to tackle long-horizon sparse-reward reinforcement learning tasks.
Comment: 27 pages, 6 figures, 11 Tables
Structured Observation Language for Efficient and Generalizable Vision-Language Navigation
Daojie Peng, Fulong Ma, Jun Ma
2603.27577v2
Structured Observation Language for Efficient and Generalizable Vision-Language Navigation
Daojie Peng, Fulong Ma, Jun Ma
2603.27577v2
arXiv:2603.27577v2
•updated
•
2026-03-29
Vision-Language Navigation (VLN) requires an embodied agent to navigate complex environments by following natural language instructions, which typically demands tight fusion of visual and language modalities. Existing VLN methods often convert raw images into visual tokens or implicit features, requiring large-scale visual pre-training and suffering from poor generalization under environmental variations (e.g., lighting, texture). To address these issues, we propose SOL-Nav (Structured Observation Language for Navigation), a novel framework that translates egocentric visual observations into compact structured language descriptions for efficient and generalizable navigation. Specifically, we divide RGB-D images into a N*N grid, extract representative semantic, color, and depth information for each grid cell to form structured text, and concatenate this with the language instruction as pure language input to a pre-trained language model (PLM). Experimental results on standard VLN benchmarks (R2R, RxR) and real-world deployments demonstrate that SOL-Nav significantly reduces the model size and training data dependency, fully leverages the reasoning and representation capabilities of PLMs, and achieves strong generalization to unseen environments.
LabRobFail: A Benchmark for Robotic Failure Analysis in Chemical Self-driving Laboratories
Haobo Wang, Baoli Sun, Anqi Zou, Dongsheng Huang, Zelin Lv, Ning Wang, Rui Li, Dongzhan Zhou, Weiyu Guo, Zhihui Wang, Wanli Ouyang
2607.23704v1
LabRobFail: A Benchmark for Robotic Failure Analysis in Chemical Self-driving Laboratories
Haobo Wang, Baoli Sun, Anqi Zou, Dongsheng Huang, Zelin Lv, Ning Wang, Rui Li, Dongzhan Zhou, Weiyu Guo, Zhihui Wang, Wanli Ouyang
2607.23704v1
arXiv:2607.23704v1
•
2026-07-26
The deployment of embodied agents in self-driving laboratories could accelerate scientific discovery, yet their reliability is constrained by the irreversible and safety-critical nature of chemical experiments. Progress is further hindered by scarce failure data and the lack of fine-grained evaluation protocols. To address these challenges, we introduce LabRobFail, a failure-centric framework for learning and evaluating robotic failure analysis in chemical laboratories. LabRobFail-Sim injects controllable failures at the control, physics, and semantic levels, enabling the construction of LabRobFail-Data, which contains over 20,000 trajectories across 70+ task scenarios, five failure categories, and 11 fine-grained failure types. LabRobFail-Bench evaluates six capabilities spanning task understanding, failure detection, temporal localization, severity assessment, failure classification, and actionable correction. We further develop LabRobFail-VLM, a domain-specialized vision-language model that generates structured failure diagnoses and recovery instructions. On seen environments, it achieves 92.58% failure-detection accuracy and 85.58% temporal-localization accuracy, substantially outperforming general-purpose VLMs. When integrated as a real-time supervisor, it improves downstream VLA task success rates by 10-20 percentage points, demonstrating the value of fine-grained failure understanding for closed-loop recovery and reliable laboratory autonomy. Our code and data are available at https://github.com/Su-ISE-2001/SciRobo
Comment: Under review. Haobo Wang and Baoli Sun contributed equally. Code and data: https://github.com/Su-ISE-2001/SciRobo
Try Once, Then Optimal: De-Redundified Procedure Memory for Cross-Episode Exploration Amortization
Haizhou Ge, Haochen Ouyang, Zhixing Chen, Yufei Jia, Yue Li, Lu Shi, Lei Han, Guyue Zhou, Ruqi Huang
2607.23702v1
Try Once, Then Optimal: De-Redundified Procedure Memory for Cross-Episode Exploration Amortization
Haizhou Ge, Haochen Ouyang, Zhixing Chen, Yufei Jia, Yue Li, Lu Shi, Lei Han, Guyue Zhou, Ruqi Huang
2607.23702v1
arXiv:2607.23702v1
•
2026-07-26
Manipulating objects with hidden internal state, such as a latched microwave, forces a robot to probe before it can act. Yet a robot that has solved an instance once re-runs the same probes whenever it encounters that instance again, because existing cross-episode memories target task success and organize reuse around states, not the object or the cost of re-exploring it. We present Instance-Oriented Memory (IOM), an object-centric framework that amortizes this exploration: from a single encounter that uncovers the hidden state, whether or not it succeeds, IOM records a short procedure for manipulating that instance, keys it on the object's identifiable features, and injects it as a soft bias on a procedure-conditioned policy. A later encounter recognizes the object and recalls its procedure instead of re-exploring. We instantiate this distillation with an off-the-shelf vision-language model (VLM) that parses each encounter into the procedure without task-specific training. Across four articulated-object tasks, two in simulation (microwave, door) and two on a real robot (bottle, cabinet), an oracle procedure memory cuts manipulation operations by 16-30% over re-exploration at non-regressing success, and the VLM instantiation recovers 69-88% of that saving out of the box. Because the procedure is a soft bias on a feedback-driven policy, an incorrect memory is recovered from rather than obeyed: success holds even when a retrieved procedure is wrong, as for $\approx$12% of door instances. Across all tasks the benefit is purely one of efficiency: success never regresses, and on the real robot even improves. Code will be released upon acceptance.
Comment: 8 pages, 3 figures, 3 tables
Towards Ultrafast Depth Sensing Via Active Event-based Stereo Vision
Jianing Li, Yunjian Zhang, Haiqian Han, Kangyao Huang, Xiangyang Ji
2607.23684v1
Towards Ultrafast Depth Sensing Via Active Event-based Stereo Vision
Jianing Li, Yunjian Zhang, Haiqian Han, Kangyao Huang, Xiangyang Ji
2607.23684v1
arXiv:2607.23684v1
•
2026-07-26
Conventional frame-based imaging for active stereo systems has encountered major challenges in fast-motion scenarios. However, how to design a novel paradigm for ultrafast depth sensing remains an open issue. In this paper, we propose a novel problem setting, namely active event-based stereo vision, which attempts to integrate binocular event cameras and an infrared 2D pattern projector for high-speed dense depth sensing. Technically, we first build a stereo camera prototype system and present a real-world dataset with over 21.5k spatiotemporal synchronized labels at 15 Hz, while also establishing a realistic synthetic dataset with stereo event streams and 23.8k synchronized labels at 20 Hz. Then, we propose ActiveEventNet+, a lightweight yet effective event-based stereo matching neural network that learns to generate high-quality dense disparity maps from stereo event streams with low latency. Our ActiveEventNet+ mainly involves three innovations: incorporating lightweight blocks into event-based stereo matching frameworks, designing a novel cost volume with dynamic interactions between stereo pairs, and presenting an effective temporal consistency architecture to fully use rich temporal cues in event streams. The results show that our ActiveEventNet+ outperforms state-of-the-art methods while significantly reducing computational complexity. Our solution offers superior depth sensing performance compared to conventional frame-based stereo cameras in high-speed scenes. In particular, the lightweight ActiveEventNet enables the prototype system to achieve real-time processing at speeds up to 150 FPS. We believe that this novel active event-based stereo vision paradigm can provide new insights into the design of future high-speed depth sensing camera systems. Our dataset and code can be available at https://github.com/jianing-li/active_event_based_stereo.
Comment: Accepted by TPAMI
RRTrack: Robust and Recoverable Object 6D Pose Tracking for Dynamic Scenes
Junyue Li, Ye Zheng, Yifan Chen, Zhe Sun, Xuelong Li
2607.23669v1
RRTrack: Robust and Recoverable Object 6D Pose Tracking for Dynamic Scenes
Junyue Li, Ye Zheng, Yifan Chen, Zhe Sun, Xuelong Li
2607.23669v1
arXiv:2607.23669v1
•
2026-07-26
Robust object 6D pose tracking is critical for robotic systems operating in dynamic and occluded scenes. Per-frame estimators are accurate but computationally expensive, while current trackers struggle with fast motion and complete occlusion due to their reliance on continuous visibility. To address these challenges, we present RRTrack, an efficient, recoverable object 6D pose tracker that enables robust tracking through fast motion and target disappearance--reappearance. RRTrack introduces a 2D--6D closed-loop tracking strategy that integrates memory-based video object segmentation (VOS) with 6D pose refinement. The 2D branch maintains target localization, and the 6D branch verifies geometric consistency before memory updates. In addition, a DINOv2-based dual-bank template matching module is developed to recover lost targets by jointly exploiting offline synthetic templates and online observation anchors while maintaining real-time efficiency. We also introduce a synthetic RGB-D benchmark comprising three robotic scenarios with fast motion and full occlusion. Experimental results on the synthetic benchmark demonstrate that RRTrack improves equal-subset mean ADD-S AR by 66.3\% and ADD-S AUC by 65.7\% over FoundationPose while achieving 55.2 FPS. Real-world experiments further validate the robustness of RRTrack under noisy sensing conditions. Project page: https://github.com/7kevin24/RRTrack
Comment: 6D Pose Tracking, 10 pages, real-world experiments, training-free
Observer-Assisted Relative-Velocity Compensation with LPV-$H_\infty$ Robust Correction for 3D Trajectory Tracking of Underactuated Non-Minimum-Phase AUVs under Ocean Currents
Mohammad Sabouri
2607.23653v1
Observer-Assisted Relative-Velocity Compensation with LPV-$H_\infty$ Robust Correction for 3D Trajectory Tracking of Underactuated Non-Minimum-Phase AUVs under Ocean Currents
Mohammad Sabouri
2607.23653v1
arXiv:2607.23653v1
•
2026-07-26
This paper develops an observer-assisted control architecture for 3D trajectory tracking of torpedo-type underactuated AUVs with non-minimum-phase sway/heave dynamics under unknown ocean currents. A three-stage state-current observer provides relative-velocity estimates to a nonlinear feedforward term for dominant current rejection and to an LMI-certified LPV-$\mathcal{H}_\infty$ correction layer. Feedback-linearising cancellation yields a constant input matrix, enabling convex synthesis without pairwise cross terms. A residual-level break-even law shows that the effective surge disturbance depends on current-estimation error, while a singular-perturbation analysis proves local practical uniform ultimate boundedness on the embedded LPV model. REMUS simulations over three trajectories and four current scenarios show 89-96% current-estimation reduction, about 99% translational residual reduction, and RMS tracking-error reduction from 4.04 m to 0.24 m.
Comment: 31 pages, 15 figures;
VL-LN Bench: Towards Long-horizon Goal-oriented Navigation with Active Dialogs
Wensi Huang, Shaohao Zhu, Meng Wei, Siqi Zhang, Jinming Xu, Xihui Liu, Hanqing Wang, Tai Wang, Feng Zhao, Jiangmiao Pang
2512.22342v5
VL-LN Bench: Towards Long-horizon Goal-oriented Navigation with Active Dialogs
Wensi Huang, Shaohao Zhu, Meng Wei, Siqi Zhang, Jinming Xu, Xihui Liu, Hanqing Wang, Tai Wang, Feng Zhao, Jiangmiao Pang
2512.22342v5
arXiv:2512.22342v5
•updated
•
2025-12-26
In most existing embodied navigation tasks, instructions are well-defined and unambiguous, such as instruction following and object searching. Under this idealized setting, agents are required solely to produce effective navigation outputs conditioned on vision and language (VL) inputs. Real-world instructions, however, are often underspecified and require interaction to resolve ambiguity and infer user intent. To bridge this gap, we propose Interactive Instance Goal Navigation (IIGN), which extends Instance Goal Navigation (IGN) by allowing agents to freely consult an oracle in natural language while searching for a specific instance. IIGN requires agents to produce both Language and Navigation (LN) outputs, enabling interaction while moving in the environment. To support this task, we introduce VL-LN Bench, a benchmark with an automated data collection pipeline and over 41k collected long-horizon dialog-augmented trajectories for training, alongside an automatic evaluation protocol paired with a dedicated oracle for answering agent queries. Experiments reveal two core bottlenecks of IIGN: long-horizon exploration and fine-grained grounding of textual information to the correct instance among same-category distractors. Although active dialog partially alleviates these challenges, current models still lag far behind human performance. Further ablations validate the value of the data generated by our pipeline and show that the proposed oracle provides scalable assistance comparable to human support, proving VL-LN Bench as a practical testbed for dialog-enabled embodied navigation.
Egocentric Station Holding of Robotic Fish in Unknown Turbulent Background Flow
Xiaozhu Lin, Xu Huang, Hongru Dai, Xiaopei Liu, Junzhi Yu, Yang Wang
2607.24860v1
Egocentric Station Holding of Robotic Fish in Unknown Turbulent Background Flow
Xiaozhu Lin, Xu Huang, Hongru Dai, Xiaopei Liu, Junzhi Yu, Yang Wang
2607.24860v1
arXiv:2607.24860v1
•
2026-07-26
Approaching a target position and holding station in flowing water is a fundamental and critical capability for robotic fish operating in natural aquatic environments. Despite decades of advances in enhancing swimming efficiency and maneuverability, this capability remains underdeveloped, largely owing to the insufficiently characterized, highly nonlinear fluid-structure interactions inherent to freely swimming robotic fish in flows. To bridge this gap, we propose the SWiFT framework, a Swimming With Flow Toolbox that enables the efficient exploration of an egocentric station-holding policy for a body and/or caudal fin (BCF) robotic fish in unknown and turbulent background flows via reinforcement learning (RL). Our SWiFT integrates a free-swimming flow-tank experimental setup with a highly efficient, physically consistent computational fluid dynamics (CFD)-based simulator and a systematic sim-to-real transfer pipeline. The resulting policy achieves substantial improvements over state-of-the-art methods across all metrics, most notably root-mean-square error (RMSE) of distance. Furthermore, we validated that egocentric feedback alone, without any explicit flow sensing, enables station-holding in unknown turbulent flows, closely mirroring the biological phenomenon of rheotaxis. Accordingly, the success of this egocentric station-holding policy not only advances robotic fish control toward real-world deployment, but also highlights SWiFT's promise as a foundation for tackling complex swimming tasks for underwater robots.
Comment: 20 pages, 18 figures
Action from Adjacent Set in Physical Space Outperforms the Best Prediction in World Models
Liangyu Li, Qingwen Liu, Mingqing Liu
2607.23602v1
Action from Adjacent Set in Physical Space Outperforms the Best Prediction in World Models
Liangyu Li, Qingwen Liu, Mingqing Liu
2607.23602v1
arXiv:2607.23602v1
•
2026-07-26
Controllers based on sampling and latent world models assign a predicted terminal cost to each candidate action sequence, choose the minimum, execute its first action block, and replan. This rule can fail even when the terminal cost perfectly and accurately reflects the true task objective in the physical world. Residual prediction error can give an infeasible sequence an anomalously low cost, and a larger proposal pool gives such errors more chances to outrank feasible alternatives. We call this conditional failure proposal overgeneration. In Cube candidate execution audits, increasing the total proposal budget from 72 to 288 reduces the feasibility of selection by minimum latent cost from .375 to .062 for position targets and from .344 to .031 for targets defined by position and yaw, although every larger pool contains a feasible sequence. We introduce Adjacent Set Action Reconstruction (ASAR). Among proposals with low cost, ASAR measures density from standardized early action prefixes and reconstructs a full sequence from an adjacent set with a light anchor from the sequence with minimum cost. On a Carry and Release evaluation set of 75 queries, Kernel ASAR improves event completion success over matching selection by 28.0, 24.0, and 18.7 percentage points under latent cost and by 18.7, 20.0, and 17.3 points under a trajectory reachability cost at 72, 144, and 288 proposals. Analysis of finite proposal pools characterizes selection risk from the lower tail, separation by a related radius support statistic, and sequence containment under an explicit local feasibility condition.
Comment: 26 pages, 7 figures. Includes supplementary material
AgenticNav: Zero-Shot Vision-and-Language Navigation as a Tool-Calling Harness
Yijian Li, Changze Li, Hantian Shi, Jiaying Luo, Jiyuan Cai, Ming Yang, Tong Qin
2606.10577v2
AgenticNav: Zero-Shot Vision-and-Language Navigation as a Tool-Calling Harness
Yijian Li, Changze Li, Hantian Shi, Jiaying Luo, Jiyuan Cai, Ming Yang, Tong Qin
2606.10577v2
arXiv:2606.10577v2
•updated
•
2026-06-09
Zero-shot vision-and-language navigation in continuous environments (VLN-CE) has recently become feasible with large vision-language models (VLMs). However, existing methods typically rely on learned waypoint predictors to propose navigable actions. This severely limits the model's action space and fails to leverage depth inputs effectively. Moreover, memory is commonly handled by accumulating long textual or visual histories with substantial irrelevant context, or by retrieving cross-episode experiences, which weakens the zero-shot setting. In this paper, we rethink zero-shot VLN-CE as an agentic interface between the VLM and the environment, and present AgenticNav, a lightweight navigation harness that exposes action, depth, and memory as callable tools. Instead of choosing from predicted waypoints, the action tool allows the VLM to directly select a target pixel in RGB observations, converting it into executable motion. Depth is exposed through an on-demand pixel-depth tool, enabling the VLM to request precise metric distances only where they matter. For memory, AgenticNav provides a compact map image summarizing the historical trajectory, paired with a recall tool that allows the VLM to selectively revisit past visual observations without overwhelming the prompt context. On the R2R-CE benchmark, AgenticNav establishes new state-of-the-art (SOTA) performance among zero-shot methods given the same VLM backbone. Real-world validation further highlights its zero-shot generalization compared to prior methods. Ablations show that our action tool design outperforms traditional waypoint predictors, and that depth tool and agentic memory further contribute to navigation performance.
Concurrent Prehensile and Nonprehensile Manipulation: A Practical Approach to Multi-Stage Dexterous Tasks
Hao Jiang, Yue Wu, Yue Wang, Gaurav S. Sukhatme, Daniel Seita
2603.11655v3
Concurrent Prehensile and Nonprehensile Manipulation: A Practical Approach to Multi-Stage Dexterous Tasks
Hao Jiang, Yue Wu, Yue Wang, Gaurav S. Sukhatme, Daniel Seita
2603.11655v3
arXiv:2603.11655v3
•updated
•
2026-03-12
Dexterous hands enable concurrent prehensile and nonprehensile manipulation, such as holding one object while interacting with another, a capability essential for everyday tasks yet underexplored in robotics. Learning such long-horizon, contact-rich multi-stage behaviors is challenging because demonstrations are expensive to collect and end-to-end policies require substantial data to generalize across varied object geometries and placements. We present DexMulti, a sample-efficient approach for real-world dexterous multi-task manipulation that decomposes demonstrations into object-centric skills with well-defined temporal boundaries. Rather than learning monolithic policies, our method retrieves demonstrated skills based on current object geometry, aligns them to the observed object state using an uncertainty-aware estimator that tracks centroid and yaw, and executes them via a retrieve-align-execute paradigm. We evaluate on three multi-stage tasks requiring concurrent manipulation (Grasp + Pull, Grasp + Open, and Grasp + Grasp) across two dexterous hands (Allegro and LEAP) in over 1,000 real-world trials. Our approach achieves an average success rate of 66% on training objects with only 3-4 demonstrations per object, outperforming diffusion policy baselines by 2-3x while requiring far fewer demonstrations. Results demonstrate robust generalization to held-out objects and spatial variations up to +/-25 cm.
Comment: 12 pages, 6 figures
Anticipatory Risk-Guided Reinforcement Learning for Safe Flight Through Dynamic Clutter
Yuchao Mei, Guohao Zhang, Luxia Ai, Haopeng Chen, Wenbing Tao
2607.23565v1
Anticipatory Risk-Guided Reinforcement Learning for Safe Flight Through Dynamic Clutter
Yuchao Mei, Guohao Zhang, Luxia Ai, Haopeng Chen, Wenbing Tao
2607.23565v1
arXiv:2607.23565v1
•
2026-07-26
Safe quadrotor navigation in cluttered and dynamic environments depends not only on instantaneous geometric perception, but more critically on anticipating collision risks induced by relative motion. Conventional modular pipelines frequently suffer from perception latency, while end-to-end learning methods relying on implicit scalar rewards often struggle to extract reliable spatio-temporal features without physics-grounded supervision. To address this, we propose an anticipatory risk-guided reinforcement learning framework. Leveraging privileged simulator states, we construct a directionally aligned future collision risk map based on the Closest Point of Approach (CPA). Through an asymmetric actor-critic architecture, the network is trained to self-predict this structured risk, which explicitly guides the visual policy during deployment. A lightweight spatio-temporal encoder extracts motion cues directly from onboard depth sequences, bypassing explicit object tracking or optical flow estimation. Extensive simulated and real-world experiments demonstrate that our method effectively improves safety margins and flight efficiency in dense dynamic clutters compared to existing baselines. Furthermore, the learned policy achieves robust zero-shot Sim-to-Real transfer on a physical quadrotor, relying purely on abstracted spatio-temporal depth sequences and its self-predicted risk priors, validating the effectiveness of our approach and its robust generalization from simulation to reality.
Comment: 8 pages, 7 figures. Accepted to the 2026 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2026)
Closing the Loop in Humanoid VLA: Persistent 3D Object Tokens for Verifiable Loco-Manipulation
Peng Ren, Haoyang Ge, Jiang Zhao, Cong Huang, Yukun Shi, Pei Chi, Kai Chen
2607.18016v2
Closing the Loop in Humanoid VLA: Persistent 3D Object Tokens for Verifiable Loco-Manipulation
Peng Ren, Haoyang Ge, Jiang Zhao, Cong Huang, Yukun Shi, Pei Chi, Kai Chen
2607.18016v2
arXiv:2607.18016v2
•updated
•
2026-07-20
Vision-language-action policies are a promising foundation for general robot control, but long-horizon humanoid loco-manipulation requires the robot to treat task objects as persistent physical entities across movement, contact, occlusion, and recovery. We study this problem as object-state divergence: the object state used to condition a whole-body action can differ from the state used to decide whether the action achieved the intended physical relation. We propose \emph{Persistent Object Tokenization} (POT), which maintains role-indexed 3D object records from RGB-D observations and converts them into object tokens for a whole-body action expert. Instantiated as \emph{POT-VLA}, the same object records condition action generation and support geometric predicate checks, yielding a closed-loop execution system in which object state is both actionable and verifiable. On a Unitree G1, POT-VLA improves a matched direct GR00T-N1.7 baseline from 39/80 to 71/80 successes over eight real-world task families. In an external Being-0-aligned reference, POT-VLA achieves 44/50 successes on aligned service tasks, compared with the 37/50 success reported by the Being-0 paper. The largest gains occur on tasks requiring maintained 3D relations, suggesting that persistent object-centered state is a useful abstraction for verifiable humanoid VLA execution.
HiMemVLN: Enhancing Reliability of Open-Source Zero-Shot Vision-and-Language Navigation with Hierarchical Memory System
Kailin Lyu, Kangyi Wu, Pengna Li, Xiuyu Hu, Qingyi Si, Cui Miao, Ning Yang, Zihang Wang, Long Xiao, Lianyu Hu, Jingyuan Sun, Ce Hao
2603.14807v3
HiMemVLN: Enhancing Reliability of Open-Source Zero-Shot Vision-and-Language Navigation with Hierarchical Memory System
Kailin Lyu, Kangyi Wu, Pengna Li, Xiuyu Hu, Qingyi Si, Cui Miao, Ning Yang, Zihang Wang, Long Xiao, Lianyu Hu, Jingyuan Sun, Ce Hao
2603.14807v3
arXiv:2603.14807v3
•updated
•
2026-03-16
LLM-based agents have demonstrated impressive zero-shot performance in vision-language navigation (VLN) tasks. However, most zero-shot methods primarily rely on closed-source LLMs as navigators, which face challenges related to high token costs and potential data leakage risks. Recent efforts have attempted to address this by using open-source LLMs combined with a spatiotemporal CoT framework, but they still fall far short compared to closed-source models. In this work, we identify a critical issue, Navigation Amnesia, through a detailed analysis of the navigation process. This issue leads to navigation failures and amplifies the gap between open-source and closed-source methods. To address this, we propose HiMemVLN, which incorporates a Hierarchical Memory System into a multimodal large model to enhance visual perception recall and long-term localization, mitigating the amnesia issue and improving the agent's navigation performance. Extensive experiments in both simulated and real-world environments demonstrate that HiMemVLN achieves nearly twice the performance of the open-source state-of-the-art method. The code is available at https://github.com/lvkailin0118/HiMemVLN.
Comment: 9 pages, 7 figures
Unified Embodied VLM Reasoning with Robotic Action via Autoregressive Discretized Pre-training
Yi Liu, Sukai Wang, Dafeng Wei, Xiaowei Cai, Linqing Zhong, Jiange Yang, Guanghui Ren, Jinyu Zhang, Maoqing Yao, Chuankang Li, Xindong He, Liliang Chen, Jianlan Luo
2512.24125v3
Unified Embodied VLM Reasoning with Robotic Action via Autoregressive Discretized Pre-training
Yi Liu, Sukai Wang, Dafeng Wei, Xiaowei Cai, Linqing Zhong, Jiange Yang, Guanghui Ren, Jinyu Zhang, Maoqing Yao, Chuankang Li, Xindong He, Liliang Chen, Jianlan Luo
2512.24125v3
arXiv:2512.24125v3
•updated
•
2025-12-30
General-purpose robotic systems operating in open-world environments must achieve both broad generalization and high-precision action execution, a combination that remains challenging for existing Vision-Language-Action (VLA) models. While large Vision-Language Models (VLMs) improve semantic generalization, insufficient embodied reasoning leads to brittle behavior, and conversely, strong reasoning alone is inadequate without precise control. To provide a decoupled and quantitative assessment of this bottleneck, we introduce Embodied Reasoning Intelligence Quotient (ERIQ), a large-scale embodied reasoning benchmark in robotic manipulation, comprising 6K+ question-answer pairs across four reasoning dimensions. By decoupling reasoning from execution, ERIQ enables systematic evaluation and reveals a strong positive correlation between embodied reasoning capability and end-to-end VLA generalization. To bridge the gap from reasoning to precise execution, we propose FACT, a flow-matching-based action tokenizer that converts continuous control into discrete sequences while preserving high-fidelity trajectory reconstruction. The resulting GenieReasoner jointly optimizes reasoning and action in a unified space, outperforming both continuous-action and prior discrete-action baselines in real-world tasks. Together, ERIQ and FACT provide a principled framework for diagnosing and overcoming the reasoning-precision trade-off, advancing robust, general-purpose robotic manipulation. Project page: https://geniereasoner.github.io/GenieReasoner/
Mission-Level Runtime Assurance for LLM-Assisted ISR Swarms over a Verification-Aware Fabric
Nikolaos Kekatos, Stylianos Basagiannis, Panagiotis Katsaros, Alexios Lekidis, Tom Nianios
2607.23532v1
Mission-Level Runtime Assurance for LLM-Assisted ISR Swarms over a Verification-Aware Fabric
Nikolaos Kekatos, Stylianos Basagiannis, Panagiotis Katsaros, Alexios Lekidis, Tom Nianios
2607.23532v1
arXiv:2607.23532v1
•
2026-07-26
Swarms of LLM-assisted autonomous robots are increasingly proposed for cooperative intelligence, surveillance, and reconnaissance (ISR) in contested environments. A growing class of their assurance failures arises not within any single platform but across the swarm: individually-compliant actions compose into a mission-level violation: a prohibited objective split across platforms to evade per-platform lim- its, or a collective budget quietly exceeded. Per-platform guardrails miss these by construction, and contested communications let the violation hide behind lost or delayed evidence. We present a three-tier (platfor- m/squad/mission) compositional runtime-verification framework that de- composes a mission policy into per-agent and cross-agent aspects, aggre- gates per-platform verdicts over a verification-aware messaging fabric, and fuses them with an evidence-aware, two-axis (security x complete- ness) algebra whose provenance names the platforms that jointly trig- gered a violation. Because the fabric makes evidence loss and silence observable, unsupported negative verdicts are downgraded to an explicit unknown rather than reported as mission-wide all-clears. On a simulated ISR mission, an indirect prompt injection that causes real LLM planners to split a prohibited collection task across four platforms is invisible to every per-platform monitor yet detected compositionally with full prove- nance; under an injected fault campaign a best-effort central monitor emits silent false all-clears while the verification-aware fabric emits none
MoE-Based Learned Inertial Odometry for Bicycle Localization
Hao Qiao, Yan Wang, Shuo Yang, Xiaoyao Yu, Jian kuang, Xiaoji Niu
2510.17604v2
MoE-Based Learned Inertial Odometry for Bicycle Localization
Hao Qiao, Yan Wang, Shuo Yang, Xiaoyao Yu, Jian kuang, Xiaoji Niu
2510.17604v2
arXiv:2510.17604v2
•updated
•
2025-10-20
GNSS suffers from multipath errors in urban canyons, making reliable bicycle localization difficult. Hand-crafted inertial alternatives, such as cycling dead reckoning and nonholonomic constraints, fail to generalize across riders, postures, and road surfaces. This work implements learned inertial odometry for bicycle localization: a neural velocity predictor, trained on multirider, multi-bicycle, and multi-surface IMU data, is tightly coupled with an extended Kalman filter for three-dimensional pose estimation, replacing hand-crafted cycling models with a data-driven representation. To reduce computational overhead, the predictor is realized as a sparsely-gated Mixture of Experts (MoE) network with top-K routing, trained under an alternating parameter-freezing scheme with a per-expert capacity constraint to encourage diverse and balanced specialization.The proposed model attains 0.333 m/s inference error, 9.49 m ATE, and 2.58 m RTE at only 28.76 M FLOPs. This corresponds to approximately 7 times and 9 times fewer FLOPs than the ResMLP and ResNet backbones used in LLIO and TLIO, while maintaining comparable or superior accuracy. The proposed MoE variants further rank first on both ATE and RTE across all evaluation splits, demonstrating strong generalization.
Comment: This work has been submitted to the IEEE for possible publication. Copyright may be transferred without notice, after which this version may no longer be accessible
LEACL: LLM-Enhanced Automatic Curriculum Learning for Reinforcement Learning in Long-Horizon Manipulation Tasks
Faraz Heravi, James Ouyang, Zifan Xu, Arjun Kumar, Yoonchang Sung, Peter Stone
2607.23515v1
LEACL: LLM-Enhanced Automatic Curriculum Learning for Reinforcement Learning in Long-Horizon Manipulation Tasks
Faraz Heravi, James Ouyang, Zifan Xu, Arjun Kumar, Yoonchang Sung, Peter Stone
2607.23515v1
arXiv:2607.23515v1
•
2026-07-26
Long-horizon manipulation tasks pose significant challenges for reinforcement learning due to sparse reward signals and long horizons. Automatic curriculum learning (ACL) has been proposed to tackle these challenges by progressively training agents on a sequence of tasks, from easier to more difficult. However, the success of ACL depends heavily on task-dependent specifications-such as well-defined task parameter spaces and difficulty measures-which are often manually crafted and difficult to generalize across diverse tasks. Recent advances in large language models (LLMs) offer a promising alternative by enabling the decomposition of complex tasks into meaningful subtasks using the LLMs' web-scale common-sense knowledge. This decomposition can provide a natural curriculum structure for efficient learning of long-horizon tasks. However, existing LLM-based methods typically rely on hand-designed dense reward functions to learn each subtask, which can introduce bias and still requires significant human supervision. In this work, we propose LLM-enhanced automatic curriculum learning (LEACL), a framework that integrates LLMs and ACL to address these limitations. Specifically, LLMs are used to both decompose tasks into subtasks and to generate task-dependent specifications for each subtask. These specifications are then used by ACL algorithms to guide learning using only sparse reward signals, eliminating the need for dense reward design. We evaluate LEACL on five long-horizon manipulation tasks from the LIBERO benchmark. LEACL achieves better asymptotic performance in terms of the success rates compared to human-designed dense rewards.
Comment: 8 pages, 4 figures, Published in the IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS), 2026
PRISM: Polynomial Representations for Interaction-Structured Motor Control
Seung Hyun Lee, Stella X. Yu
2607.23473v1
PRISM: Polynomial Representations for Interaction-Structured Motor Control
Seung Hyun Lee, Stella X. Yu
2607.23473v1
arXiv:2607.23473v1
•
2026-07-26
Robot policies are typically MLPs mapping observations to actions. Yet robot observations are physical variables, and many action-relevant cues arise not from individual variables but from their interactions; power, inertial effects, contact, slip, and compliance depend on products among observable signals. We introduce PRISM, a policy representation that makes polynomial interactions among observable physical variables explicit, learnable, and compact. Rather than listing all polynomial terms, PRISM uses a factorized polynomial module to expose higher-order interaction features efficiently. In reinforcement learning, it keeps the standard MLP backbone but applies a gradually activated element-wise polynomial function after it. In imitation learning, it replaces linear proprioceptive conditioning in Diffusion Policy with a polynomial layer trained end-to-end. Across humanoid locomotion and contact-rich manipulation, PRISM improves performance over standard MLP policies and larger MLPs with matched capacity, showing that interaction structure cannot be replaced by capacity alone. It also yields sensorless compliant behavior without force, wrench, tactile input, contact labels, or admittance control. These results suggest that polynomial representations should become a standard architectural choice for embodied motor control. The project page is available at https://lsh3163.github.io/prism/
Imitation Learning for Robot Assistance in Open Surgery: A Multi-Policy Evaluation on Suture Following
Xucheng Wang, Zhizhou Yang, Xiaoman Zhang, Sung Eun Kim, Romain Hardy, Pranav Rajpurkar
2605.28736v2
Imitation Learning for Robot Assistance in Open Surgery: A Multi-Policy Evaluation on Suture Following
Xucheng Wang, Zhizhou Yang, Xiaoman Zhang, Sung Eun Kim, Romain Hardy, Pranav Rajpurkar
2605.28736v2
arXiv:2605.28736v2
•updated
•
2026-05-27
This study presents the first evaluation of general-purpose imitation learning for surgeon-robot collaborative assistance in open surgery, targeting suture following: the grab-pull-release motion an assistant performs at every stitch. We collect 160 teleoperated demonstrations (32,374 frames) on an open-source robot arm, benchmark four architecturally diverse imitation learning policies (ACT, Diffusion Policy, SmolVLA, $π_0$) across 28 trained models evaluated in 32 configurations along three clinically motivated dimensions: dataset size, camera viewpoint, and background variation. Our results demonstrate that under ideal conditions, the four policies achieve $50$-$75\%$ task success, with depth error as the dominant failure mode across all architectures. Among all policies, $π_0$ achieves the strongest results with a pretrained vision-language backbone, demonstrating superior data efficiency, greater robustness to background variation, and smoother trajectories compatible with surgical workflow. When deployed in a surgeon-robot suturing trial, $π_0$ yields a $92\%$ stitch completion rate. These findings establish collaborative robotic assistance in open surgery as a feasible target for imitation learning and highlight depth perception and end-effector design as key priorities for clinical translation.
FARM: Find Anything using Relational Spatial Memory
Siming He, Leo Huang, Adam Lilja, Fabio Huebel, Jonas Frey, Marco Pavone, S. Shankar Sastry, Jitendra Malik, Claire Tomlin
2606.15476v3
FARM: Find Anything using Relational Spatial Memory
Siming He, Leo Huang, Adam Lilja, Fabio Huebel, Jonas Frey, Marco Pavone, S. Shankar Sastry, Jitendra Malik, Claire Tomlin
2606.15476v3
arXiv:2606.15476v3
•updated
•
2026-06-13
Robots operating in homes, warehouses, and other object-rich environments need memory systems that can find specific object instances on demand. Object-level memory alone is often insufficient: scenes contain many plausibly matching objects, and users refer to the target through relations to landmarks and surrounding objects (e.g. ``the tall lamp below the dartboard and to the left of the poster''), demanding a relational spatial memory that supports retrieval through semantic, appearance, and spatial predicates over objects. To achieve this, we present FARM (Find Anything using Relational Spatial Memory), which builds, in real time at 5-10 Hz, a compact, open-vocabulary, object-level memory with geometry, visual-language descriptors, and viewpoint evidence. At query time, FARM uses VLMs to parse the query and score visual evidence, while grounding spatial constraints explicitly through object symbols and relational predicates. This structured use of VLMs enables more accurate and robust retrieval than end-to-end reasoning over frame histories or scene-graph context. In experiments on 44k language queries spanning 67 indoor and outdoor scenes, ranging from 15 to 15,000 m^2, FARM improves Recall@5 and Recall@10 over prior methods by 164% and 224%, and a final VLM reranking stage improves Accuracy@1 by 35%, while running in real time. We further demonstrate closed-loop deployment on a quadrupedal robot using onboard sensors and compute.
Stein Variational Uncertainty-Adaptive Model Predictive Control
Hrishikesh Sathyanarayan, Ian Abraham
2604.01034v3
Stein Variational Uncertainty-Adaptive Model Predictive Control
Hrishikesh Sathyanarayan, Ian Abraham
2604.01034v3
arXiv:2604.01034v3
•updated
•
2026-04-01
We propose a Stein variational distributionally robust controller for nonlinear dynamical systems with latent parametric uncertainty. The method is an alternative to conservative worst-case ambiguity-set optimization with a deterministic particle-based approximation of a task-dependent uncertainty distribution, enabling the controller to concentrate on parameter sensitivities that most strongly affect closed-loop performance. Our method yields a controller that is robust to latent parameter uncertainty by coupling optimal control with Stein variational inference, and avoiding restrictive parametric assumptions on the uncertainty model while preserving computational parallelism. In contrast to classical DRO, which can sacrifice nominal performance through worst-case design, we find our approach achieves robustness by shaping the control law around relevant uncertainty that are most critical to the task objective. The proposed framework therefore reconciles robust control and variational inference in a single decision-theoretic formulation for broad classes of control systems with parameter uncertainty. We demonstrate our approach on representative control problems that empirically illustrate improved performance-robustness tradeoffs over nominal, ensemble, and classical distributionally robust baselines.
Comment: 65th IEEE Conference on Decision and Control
Video World Models
5
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V-DEAL: Diagnosing Video Safety De-Calibration as an Understanding-Refusal Coupling Failure
Zhetong Zhang, Honghao Fu, Miao Xu, Yiwei Wang, Yujun Cai
2607.21151v2
V-DEAL: Diagnosing Video Safety De-Calibration as an Understanding-Refusal Coupling Failure
Zhetong Zhang, Honghao Fu, Miao Xu, Yiwei Wang, Yujun Cai
2607.21151v2
arXiv:2607.21151v2
•updated
•
2026-07-23
As Video Large Language Models are increasingly deployed in real-world applications, ensuring their safety alignment has become critical. Counterintuitively, we find that harmful videos paired with benign queries achieve higher attack success rates than the same videos paired with explicitly harmful queries. To understand the underlying mechanism of this vulnerability, we present V-DEAL, a three-level diagnostic framework that jointly analyzes this failure across model behaviour, understanding, and internal representations. By progressively ruling out perception failure and quantifying the model's internal refusal tendency, V-DEAL provides a new diagnostic perspective for analyzing the underlying mechanism of the observed vulnerability. We tested six Video LLMs on three public benchmarks and observed that models correctly recognize harmful video content with over 81\% accuracy, yet the average attack success rate still reaches 48.33\% under the condition pairing harmful videos with benign queries. Hidden-state analysis further shows that visual understanding activates a weaker refusal tendency than textual understanding. Furthermore, we introduce a prompt injection intervention method that reduces attack success rates by an average of 48.24 percentage points and achieves performance comparable to prior fine-tuning-based methods, providing an effective and practical means to address such safety risks in Video LLMs.
$N_0$-TWAM: Scaling Tactile-Native World-Action Model for Contact-Rich Manipulation
NeoteAI Team, Fudan TEAI Team
2607.23783v1
$N_0$-TWAM: Scaling Tactile-Native World-Action Model for Contact-Rich Manipulation
NeoteAI Team, Fudan TEAI Team
2607.23783v1
arXiv:2607.23783v1
•
2026-07-26
We present $N_0$-TWAM, a tactile-native world-action model for contact-rich manipulation that predicts both future vision and future contact. To our knowledge, it is the first tactile world-action model trained at large scale, and it shows strong capability on contact-rich tasks. We pre-train $N_0$-TWAM at large scale with visuo-tactile joint training over tactile-rich demonstrations spanning six embodiments and 450 tasks. We use NeoForce, a unified force-based tactile representation, to form a physically grounded contact signal that conditions action generation. To improve long-horizon and multi-stage manipulation, we introduce tactile contact events for task staging and advance through them during execution. For real-time efficiency, we adopt an asymmetric Mixture-of-Transformers architecture that pairs a full-width expert for video prediction with slim experts for downstream action and tactile prediction. Evaluations on both real and simulated benchmarks justify the capabilities of $N_0$-TWAM across a range of contact-rich tasks, and demonstrate the benefit of data scaling for precise tactile and action prediction. In summary, $N_0$-TWAM endows a world-action model with predictive capabilities to foresee vision, touch and action, building a solid foundation for fine-grained manipulation on open contact-rich tasks. The codebase and model checkpoints will be made publicly available to foster further research and development in tactile-enabled robotic manipulation.
Deblur-Avatar: Animatable Avatars from Motion-Blurred Monocular Videos
Xianrui Luo, Juewen Peng, Zhongang Cai, Lei Yang, Fan Yang, Zhiguo Cao, Guosheng Lin
2501.13335v4
Deblur-Avatar: Animatable Avatars from Motion-Blurred Monocular Videos
Xianrui Luo, Juewen Peng, Zhongang Cai, Lei Yang, Fan Yang, Zhiguo Cao, Guosheng Lin
2501.13335v4
arXiv:2501.13335v4
•updated
•
2025-01-23
We introduce a novel framework for modeling high-fidelity, animatable 3D human avatars from motion-blurred monocular video inputs. Motion blur is prevalent in real-world dynamic video capture, especially due to human movements in 3D human avatar modeling. Existing methods either (1) assume sharp image inputs, failing to address the detail loss introduced by motion blur, or (2) mainly consider blur by camera movements, neglecting the human motion blur which is more common in animatable avatars. Our proposed approach integrates a human movement-based motion blur model into 3D Gaussian Splatting (3DGS). By explicitly modeling human motion trajectories during exposure time, we jointly optimize the trajectories and 3D Gaussians to reconstruct sharp, high-quality human avatars. We employ a pose-dependent fusion mechanism to distinguish moving body regions, optimizing both blurred and sharp areas effectively. Extensive experiments on synthetic and real-world datasets demonstrate that our method significantly outperforms existing methods in rendering quality and quantitative metrics, producing sharp avatar reconstructions and enabling real-time rendering under challenging motion blur conditions. Code and models are available at https://github.com/xianrui-luo/deblur_avatar.
KuaiLive-M3: A Multi-Modal, Multi-Domain, and Multi-Feedback Dataset for Live Streaming Recommendation
Ke Guo, Changle Qu, Jiayaqi Cheng, Xiao Zhang, Shijun Wang, Xiaoyu Zhang, Xueliang Wang, Le Zhang, Lantao Hu, Jun Xu
2607.24862v1
KuaiLive-M3: A Multi-Modal, Multi-Domain, and Multi-Feedback Dataset for Live Streaming Recommendation
Ke Guo, Changle Qu, Jiayaqi Cheng, Xiao Zhang, Shijun Wang, Xiaoyu Zhang, Xueliang Wang, Le Zhang, Lantao Hu, Jun Xu
2607.24862v1
arXiv:2607.24862v1
•
2026-07-26
Existing public live streaming datasets suffer from three major limitations: they provide limited access to temporally evolving multimodal live content, overlook users' cross-domain interactions between short videos and live streams, and contain only implicit behavioral signals without explicit feedback that captures users' perceived content quality and satisfaction. These limitations prevent existing benchmarks from faithfully reflecting real-world live streaming scenarios and hinder comprehensive research on live streaming recommendation. To address these limitations, we introduce KuaiLive-M3, a multi-modal, multi-domain, and multi-feedback dataset for live streaming recommendation, collected from Kuaishou, a leading live streaming and short video platform in China. KuaiLive-M3 covers 21,938 users and contains 35 million live streaming interactions and 111 million short video interactions, with fine-grained timestamps and diverse user behaviors. It further provides approximately 88 million timestamped segment-level multi-modal embeddings that capture the temporal evolution of live streaming content, as well as 25,403 questionnaire-based feedback records that bridge implicit user behaviors and explicit user preferences. Based on these unique signals, we establish benchmarks for cross-domain recommendation, live stream highlight prediction, and questionnaire-enhanced recommendation. Extensive experiments with representative baselines demonstrate that KuaiLive-M3 provides a challenging and realistic benchmark for future live streaming recommendation research. The results further highlight the importance of modeling temporally evolving content, transferring user preferences across domains, and bridging the gap between implicit behaviors and explicit user feedback. The dataset and benchmark code are publicly available at https://imgkkk574.github.io/KuaiLive-M3/.
JarvisHub: An Open Harness for Canvas-Native Multimodal Creative Agents
Yunlong Lin, Zixu Lin, Zhaohu Xing, Biqiang Li, Chenxin Li, Haonan Wang, Haitao Wu, Hengyu Liu, Jianghai Chen, Kaituo Feng, Kaixin Li, Shawn Chen, Shijue Huang, Sixiang Chen, Tsung-Yi Ho, Wenxuan Huang, Xiangyan Liu, Xiaomeng Hu, Xuanhua He, Yan Sun, Yunqing Zhao, Zhiqin Yang, Zehan Wang, Zhengyang Tang, Tianyu Pang, Xiangyu Yue
2607.23588v1
JarvisHub: An Open Harness for Canvas-Native Multimodal Creative Agents
Yunlong Lin, Zixu Lin, Zhaohu Xing, Biqiang Li, Chenxin Li, Haonan Wang, Haitao Wu, Hengyu Liu, Jianghai Chen, Kaituo Feng, Kaixin Li, Shawn Chen, Shijue Huang, Sixiang Chen, Tsung-Yi Ho, Wenxuan Huang, Xiangyan Liu, Xiaomeng Hu, Xuanhua He, Yan Sun, Yunqing Zhao, Zhiqin Yang, Zehan Wang, Zhengyang Tang, Tianyu Pang, Xiangyu Yue
2607.23588v1
arXiv:2607.23588v1
•
2026-07-26
Creative AI is moving from single-step asset generation toward long-horizon multimodal production. Although recent generative models can synthesize high-quality images, videos, audio clips, UI elements, storyboards, slides, and other creative assets, real-world creative work requires more than isolated prompt-output interactions. It involves references, drafts, alternatives, edits, failed attempts, version relations, tool actions, evaluation signals, and human feedback, which together form an evolving project state. Existing prompt-based, chat-based, and node-based generation systems only partially support this state, as they often discard intermediate context, rely on linear conversations, or require manually specified workflows. Recent commercial systems indicate a shift toward agent-assisted creative production, but their closed architectures make it difficult to study how agents represent context, choose tools, revise artifacts, recover from failures, and maintain consistency over time. To address this gap, we introduce JarvisHub, a canvas-native creative agent harness for long-horizon multimodal creation. JarvisHub treats an editable canvas as the user workspace, the agent's external memory, action space, and shared project state, representing multimodal artifacts, dependencies, versions, and feedback as typed canvas nodes and links. Through a three-layer architecture of canvas state, protocol bridge, and agent runtime, JarvisHub enables agents to act within an inspectable and editable creative state. This design moves creative agents beyond isolated tool use toward sustained, human-steerable creative automation, where agents can progressively plan, generate, revise, and organize multimodal projects while users remain able to inspect, guide, and intervene throughout the process.
Comment: 15 pages, 9 figures. Project page: https://www.jarvishub.site/ Code github: https://github.com/LYL1015/JarvisHub
2026-07-25
21 篇
点击展开/折叠
Robotics
21
默认显示 5 篇
Kernel-SDF: An Open-Source Library for Real-Time Signed Distance Function Estimation using Kernel Regression
Zhirui Dai, Tianxing Fan, Mani Amani, Jaemin Seo, Ki Myung Brian Lee, Hyondong Oh, Nikolay Atanasov
2603.29227v2
Kernel-SDF: An Open-Source Library for Real-Time Signed Distance Function Estimation using Kernel Regression
Zhirui Dai, Tianxing Fan, Mani Amani, Jaemin Seo, Ki Myung Brian Lee, Hyondong Oh, Nikolay Atanasov
2603.29227v2
arXiv:2603.29227v2
•updated
•
2026-03-31
Accurate and efficient scene representation is crucial for robotic tasks such as motion planning, manipulation, and navigation. Signed distance functions (SDFs) have emerged as a powerful representation for encoding distance to obstacle boundaries, enabling efficient collision-checking and trajectory optimization. However, existing methods are limited for large-scale uncertainty-aware SDF estimation from streaming sensor data: voxel-based approaches have fixed resolution and lack uncertainty quantification, neural network methods require significant training time, and Gaussian process (GP) methods struggle with scalability, sign estimation, and uncertainty calibration. In this letter, we develop an open-source library, Kernel-SDF, using kernel regression to learn SDF with calibrated uncertainty in real-time. It combines a front-end learning a continuous occupancy field via kernel regression with a back-end that estimates accurate SDF via GP regression using samples from the front-end surface boundaries. Kernel-SDF provides accurate SDF, gradient, uncertainty, and mesh construction in real-time. Evaluations show it achieves superior accuracy over existing methods while maintaining real-time performance, making it suitable for robotics tasks requiring reliable uncertainty-aware geometry.
Comment: Accepted to IEEE Robotics and Automation Letters (RA-L) 2026; code: https://github.com/ExistentialRobotics/kernel_sdf
Semantic Semi-Incremental Data-Association-Free Object SLAM
Yihao Zhang, Jungseok Hong, John J. Leonard
2607.23384v1
Semantic Semi-Incremental Data-Association-Free Object SLAM
Yihao Zhang, Jungseok Hong, John J. Leonard
2607.23384v1
arXiv:2607.23384v1
•
2026-07-25
Data association between landmark measurements and landmark variables has long been a central challenge in SLAM, as estimation accuracy depends critically on associating measurements with the correct landmark variables. Recent advances in deep learning have created new opportunities for the problem; data association can now leverage not only positional measurements but also semantic information about object landmarks, such as class labels from neural object detectors and feature vectors from visual foundation models. In this paper, we present a generalized data-association-free SLAM framework that jointly estimates data associations, robot poses, landmark positions, and landmark semantics from odometry, and positional and semantic measurements of landmarks. The proposed framework (i) creates a synergy between data association and landmark semantics estimation; (ii) adopts a semi-incremental estimation scheme for improved accuracy and computational efficiency; and (iii) provides a principled justification, guidelines, and heuristics for landmark-number estimation, improving the interpretability and practical usability of the framework. The proposed framework and algorithms are evaluated on synthetic and real-world datasets with two types of semantic information, class labels and real-valued feature vectors, and demonstrate superior performance compared to strong baselines.
Phenology-based learning framework for yield estimation and harvest forecasting of raspberry fruits
Parham Jafary, Lesley G. Campbell, Anna Bazangeya, Michelle Pham, Sajad Saeedi, Kourosh Zareinia, Habiba Bougherara
2411.00967v2
Phenology-based learning framework for yield estimation and harvest forecasting of raspberry fruits
Parham Jafary, Lesley G. Campbell, Anna Bazangeya, Michelle Pham, Sajad Saeedi, Kourosh Zareinia, Habiba Bougherara
2411.00967v2
arXiv:2411.00967v2
•updated
•
2024-11-01
The future of agriculture is intertwined with automation. Accurate fruit detection, yield estimation, and harvest time prediction are crucial for efficient supply chain management by optimizing resources and logistic utilization. Computer vision can automate these tasks to reduce labour costs and improve efficiency by training deep learning models on appropriate data to perform knowledge-based tasks. Although fruit detection has been the focus of literature, yield prediction and harvest time estimation remain practical challenges for farmers. This is particularly important for high-value, highly perishable crops, such as raspberries, where contractual obligations require precise harvest timing. This paper addresses this gap by providing a learning-based framework for raspberry maturity detection and harvest time estimation. For this end, a phenology study of raspberry plants from three different cultivars was carried out, and seven development stages were identified based on the BBCH-scale; for the first time, a phenology-based dataset of developing raspberry flowers and fruit was curated and made available publicly, which contains 1,853 high-resolution images and 6,907 manually labelled annotations. A comprehensive benchmark was developed from state-of-the-art object detection models, and finally, a tailored deep learning model capable of real-time inference was established that achieved 92.2% detection accuracy in the vertical farm field test. This paper provides a model that can estimate raspberry yield 28 to 33 days in advance of harvesting, a dataset that can be used by other researchers for object detection and segmentation model development, and a framework that can be extended for precise yield and harvest time estimation.
Track-Leakage-Free Hold-Out Self-Validation for Photogrammetric Reconstruction: Protocol, Sensitivity, and Limits
Behnam Asadi
2607.24852v1
Track-Leakage-Free Hold-Out Self-Validation for Photogrammetric Reconstruction: Protocol, Sensitivity, and Limits
Behnam Asadi
2607.24852v1
arXiv:2607.24852v1
•
2026-07-25
Automated photogrammetric inspection emits metric measurements from a 3D reconstruction whose own correctness is normally unknown without an external survey. Can a reconstruction estimate its own reliability with no ground truth? We formalise a track-leakage-free hold-out protocol: a deterministic subset of images is withheld and each re-localised against only 3D points seen by at least two retained images -- a track-level barrier so a view is never tested against structure it helped create -- aggregated into an mAA confidence. Held-out observations still entered the bundle adjustment that built the trusted structure, so we call it track-leakage-free (a stricter re-mapping variant confirms this at 3/5 deg). Across operational GNSS-referenced captures plus ETH3D, EuRoC and the IMC 2025 benchmark we report four findings. (i) The protocol is computationally well-posed: good reconstructions score millidegree self-consistency. (ii) Thresholded self-consistency saturates and does not track absolute accuracy: confidence stays near 1.00 while true RTK error swings up to 14x within a capture, and the per-capture correlation is sign-unstable across five captures (-0.57 to +0.98; pooled 95% CI spanning zero), so it cannot gate accuracy. (iii) It flags gross failure only when the failure destroys internal consistency: a fragmenting model drops confidence, but a single self-consistent, globally-distorted model evades it -- three of four captures gave one model wrong by 55-106 m at confidence 1.00. (iv) The same dichotomy holds on independent ETH3D and IMC 2025 ground truth. Track-leakage-free hold-out measures internal geometric consistency, not absolute accuracy: neither a substitute for control-point assessment nor a general gross-failure gate. We release the protocol and degradation harness.
Comment: 16 pages, 4 figures. Submitted to the ISPRS Journal of Photogrammetry and Remote Sensing. Negative/characterisation result: a ground-truth-free self-consistency signal is shown to saturate and to be blind to coherent global distortion
Act, Think or Abstain: Complexity-Aware Adaptive Inference for Vision-Language-Action Models
Riccardo Andrea Izzo, Gianluca Bardaro, Matteo Matteucci
2603.05147v2
Act, Think or Abstain: Complexity-Aware Adaptive Inference for Vision-Language-Action Models
Riccardo Andrea Izzo, Gianluca Bardaro, Matteo Matteucci
2603.05147v2
arXiv:2603.05147v2
•updated
•
2026-03-05
Current research on Vision-Language-Action (VLA) models predominantly focuses on enhancing generalization through reasoning techniques. While effective, these improvements increase computational complexity and inference latency. Furthermore, these mechanisms are typically applied indiscriminately, wasting resources on trivial tasks while failing to provide the uncertainty estimation necessary to prevent catastrophic failure on out-of-distribution scenarios. Inspired by human cognition, we propose an adaptive framework that dynamically routes VLA execution based on the complexity of the perceived state. Our approach transforms the VLA's vision-language backbone into an active detection tool by projecting latent embeddings into a set of parametric and non-parametric estimators. This allows the system to execute known tasks immediately (Act), reason about ambiguous scenarios (Think), and preemptively halt execution when encountering physical or semantic anomalies (Abstain). We find that a Gaussian Mixture Model fitted to fused vision-language embeddings provides the most reliable task-complexity signal, combining visual novelty with instruction context and cross-modal compatibility. Evaluated on the LIBERO and LIBERO-PRO benchmarks as well as on a real robot, our fused configuration achieves up to 87.5% F1-score across two VLA backbones (SmolVLA and $π_0$), retains 83% with as little as 5% of training data, and surpasses state-of-the-art failure detectors.
Sling2Sim2Real: One-Shot Elastic System Identification for Non-Destructive Slingshot Policy Learning
Wonjae Kang, Geonwoo Kim, Minseok Song, Daehyung Park
2607.23268v1
Sling2Sim2Real: One-Shot Elastic System Identification for Non-Destructive Slingshot Policy Learning
Wonjae Kang, Geonwoo Kim, Minseok Song, Daehyung Park
2607.23268v1
arXiv:2607.23268v1
•
2026-07-25
Elastic object manipulation (EOM) involves highdimensional, nonlinear, and elastic deformations. The diverse deformation properties of elastic objects substantially expand the relevant state space, requiring extensive exploration to learn accurate manipulation policies for tasks such as slingshot manipulation. While simulation enables large-scale and safe exploration compared to costly and potentially destructive real-world trials (e.g., repeated projectile launches), accurately calibrating elastic behavior between the real world and simulation remains challenging since elastic properties are largely indistinguishable from visual observations alone. To address these challenges, we propose Sling2Sim2Real, a one-shot Real2Sim2Real framework that identifies elastic parameters from a single non-destructive interaction and enables policy learning in simulation. The framework consists of two stages: 1) a multi-start Real2Sim system identification method that exploits parameter covariance to estimate elastic properties, and 2) simulation-based policy learning followed by zero-shot Sim2Real transfer using the calibrated simulator. We evaluate Sling2Sim2Real on a slingshot manipulation task using a Franka Emika Panda arm and elastic bands with diverse physical properties across varying target distances. Experimental results demonstrate that Sling2Sim2Real achieves accurate policy learning and robust generalization while significantly reducing the amount of required real-world interaction.
Comment: Accepted by IROS 2026
Low-Latency Turn-Taking via Context-Aware Preface Generation in a Real-World Dialogue Robot
Yuki Okafuji, Koji Inoue, Yoshiki Ohira
2607.23204v1
Low-Latency Turn-Taking via Context-Aware Preface Generation in a Real-World Dialogue Robot
Yuki Okafuji, Koji Inoue, Yoshiki Ohira
2607.23204v1
arXiv:2607.23204v1
•
2026-07-25
Large language model (LLM)-based dialogue systems suffer response delays because generation begins only after final speech recognition. While fixed fillers are a workaround, they become unnatural over time. We propose a two-stage incremental framework that decouples prefatory-response preparation from speech onset. Once user intent becomes predictable, an intent readiness detector triggers LLM-based generation of a short prefatory response. Concurrently, a voice activity projection (VAP) model determines when to deliver it. Through a field experiment with a route-guidance robot in a shopping mall, we evaluated three conditions: no-filler, fixed-filler, and contextual-preface. Both fixed-filler and contextual-preface significantly reduced initial response latency relative to no-filler. Relative to fixed-filler, contextual-preface had significantly longer initial response latency but a significantly shorter initial-to-main gap. Exploratory ratings showed no significant differences. These results indicate a timing trade-off.
Comment: 5 pages, 4 figures. Accepted at ICMI LBR 2026
LAGS: Low-Altitude Gaussian Splatting with Groupwise Heterogeneous Graph Learning
Yikun Wang, Yujie Wan, Wei Zuo, Shuai Wang, Yik-Chung Wu, Chengzhong Xu, Huseyin Arslan
2604.16910v2
LAGS: Low-Altitude Gaussian Splatting with Groupwise Heterogeneous Graph Learning
Yikun Wang, Yujie Wan, Wei Zuo, Shuai Wang, Yik-Chung Wu, Chengzhong Xu, Huseyin Arslan
2604.16910v2
arXiv:2604.16910v2
•updated
•
2026-04-18
Low-altitude Gaussian splatting (LAGS) facilitates 3D scene reconstruction by aggregating aerial images from distributed drones. However, as LAGS prioritizes maximizing reconstruction quality over communication throughput, existing low-altitude resource allocation schemes become inefficient. This inefficiency stems from their failure to account for image diversity introduced by varying viewpoints. To fill this gap, we propose a groupwise heterogeneous graph neural network (GW-HGNN) for LAGS resource allocation. GW-HGNN explicitly models the non-uniform contribution of different image groups to the reconstruction process, thus automatically balancing data fidelity and transmission cost. The key insight of GW-HGNN is to transform LAGS losses and communication constraints into graph learning costs for dual-level message passing. Experiments on real-world LAGS datasets demonstrate that GW-HGNN significantly outperforms state-of-the-art benchmarks across key rendering metrics, including PSNR, SSIM, and LPIPS. Furthermore, GW-HGNN reduces computational latency by approximately 100x compared to the widely-used MOSEK solver, achieving millisecond-level inference suitable for real-time deployment.
Comment: 6 pages, 12 figures, 2 tables
Scalable Low-Cost Laboratory Automation: A Digital Twin-Integrated Robotic Platform for Autonomous Liquid Handling (RAINBOT)
Mohamed Rami Ayeche, Souhil Sid, Ahyen Mostofa, Rehaan Hussain, Ali Shayesteh, Fadwa El Mellouhi
2607.20662v2
Scalable Low-Cost Laboratory Automation: A Digital Twin-Integrated Robotic Platform for Autonomous Liquid Handling (RAINBOT)
Mohamed Rami Ayeche, Souhil Sid, Ahyen Mostofa, Rehaan Hussain, Ali Shayesteh, Fadwa El Mellouhi
2607.20662v2
arXiv:2607.20662v2
•updated
•
2026-07-22
Laboratory automation accelerates discovery, yet its adoption is constrained by the high cost, proprietary design, and limited remote supervisability of commercial liquid-handling systems. This work presents RAINBOT\textsuperscript{TM}, a low-cost, openly reproducible liquid-handling robot built by converting a consumer-grade Cartesian 3D printer (Elegoo Neptune 4 Max). The printer extruder is replaced by a precision single-channel pipette actuated through the printer's own G-code-driven X--Y--Z gantry, with plunger and tip-eject motions effected by two compact linear actuators under Python control. To make experiments transparent and remotely supervisable, a browser-based digital twin is implemented to synchronise bidirectionally with the physical platform, mirroring kinematics and pipetting states in real time and exposing remote monitoring, intervention, and an emergency stop from any web browser. As a proof of concept, RAINBOT\textsuperscript{TM} performed sequential exchanges of differently coloured aqueous solutions while an integrated colour sensor quantified the resulting mixtures; measured red, yellow, and blue (RYB) responses agreed with expected mixing behaviour to within a mean absolute error of two percentage points, validating correct execution and real-time tracking. Closing the loop, the platform is coupled to the CEID\textsuperscript{TM} (Cooperative Explorer for Inverse Design) framework, which recasts experimentation from iterative manual guessing into a goal-directed inverse-design search while keeping a human in the loop. The complete hardware costs under US\$1300, which is roughly an order of magnitude below entry-level commercial handlers, thereby establishing an accessible physical--virtual framework for self-driving laboratory automation.
Can Context Bridge the Reality Gap? Sim-to-Real Transfer of Context-Aware Policies
Marco Iannotta, Yuxuan Yang, Johannes A. Stork, Erik Schaffernicht, Todor Stoyanov
2511.04249v2
Can Context Bridge the Reality Gap? Sim-to-Real Transfer of Context-Aware Policies
Marco Iannotta, Yuxuan Yang, Johannes A. Stork, Erik Schaffernicht, Todor Stoyanov
2511.04249v2
arXiv:2511.04249v2
•updated
•
2025-11-06
Sim-to-real transfer remains a major challenge in reinforcement learning (RL) for robotics, as policies trained in simulation often fail to generalize to the real world due to discrepancies in environment dynamics. Domain Randomization (DR) mitigates this issue by exposing the policy to a wide range of randomized dynamics during training, yet leading to a reduction in performance. While standard approaches typically train policies agnostic to these variations, we investigate whether sim-to-real transfer can be improved by conditioning the policy on an estimate of the dynamics parameters -- referred to as context. To this end, we integrate a context estimation module into a DR-based RL framework and systematically compare SOTA supervision strategies. We evaluate the resulting context-aware policies in both a canonical control benchmark and a real-world pushing task using a Franka Emika Panda robot. Results show that context-aware policies outperform the context-agnostic baseline across all settings, although the best supervision strategy depends on the task.
The Curse of Precision: A Data Scaling Law for High-Precision Robotic Manipulation
Cuijie Xu, Yuanfan Xu, Min Xue, Jianjie Lin, Jian Wang, Xudong Zhang, Yu Wang, Jincheng Yu
2607.23108v1
The Curse of Precision: A Data Scaling Law for High-Precision Robotic Manipulation
Cuijie Xu, Yuanfan Xu, Min Xue, Jianjie Lin, Jian Wang, Xudong Zhang, Yu Wang, Jincheng Yu
2607.23108v1
arXiv:2607.23108v1
•
2026-07-25
While scaling laws for imitation learning have primarily focused on generalization in open-world settings, the relationship between data and precision in closed-world tasks like robotic assembly remains largely unexplored. This paper systematically investigates this relationship and introduces a novel scaling law. We find that to achieve a fixed success rate, the required number of demonstrations $N$ grows super-exponentially as the target precision $P$ approaches a limit $c$. This relationship is accurately captured by the model $\log(N) \propto 1/(P-c)$. Crucially, we reveal that the limit precision $c$ is not a static physical constant of the task but an emergent property of the entire agent system, including its sensors and expert policy. Through experiments on canonical manipulation tasks, we validate this law and demonstrate that improving system components, such as adding a wrist camera or using a more effective expert, measurably lowers $c$, thus expanding the system's achievable precision. Our work provides a new theoretical framework for precision in robotics and a quantitative metric to evaluate system capabilities. Furthermore, these findings provide a practical methodology for guiding the development and debugging of high-precision manipulation systems.
Comment: 8 pages, 4 figures. Accepted to the 2026 IEEE International Conference on Robotics and Automation (ICRA 2026)
From World Models to World Action Models: A Concise Tutorial for Robotics
Xiaoxiong Zhang, Xiong Zeng, Wei Zhang
2607.00836v4
From World Models to World Action Models: A Concise Tutorial for Robotics
Xiaoxiong Zhang, Xiong Zeng, Wei Zhang
2607.00836v4
arXiv:2607.00836v4
•updated
•
2026-07-01
Rather than providing an exhaustive survey, this paper presents a concise tutorial on world models and world action models for robotics. After reading the tutorial, readers should have a clear understanding of what constitutes a "world", how world models and world action models are defined, and what roles they play within robotic AI systems. The tutorial also develops a unified perspective for comparing representative approaches, such as World Labs' spatial intelligence models, Yann LeCun's JEPA framework, and NVIDIA's Cosmos platform, and clarifies how these models differ in their representations, predictive capabilities, and interaction mechanisms.
Comment: Project page: https://clearlab-sustech.github.io/WorldModelSurvey/
Agentic Reward Modeling: Verifying GUI Agent via Progressive Trajectory-Grounded Interaction
Chaoqun Cui, Jing Huang, Shijing Wang, Liming Zheng, Qingchao Kong, Zhixiong Zeng
2602.00575v2
Agentic Reward Modeling: Verifying GUI Agent via Progressive Trajectory-Grounded Interaction
Chaoqun Cui, Jing Huang, Shijing Wang, Liming Zheng, Qingchao Kong, Zhixiong Zeng
2602.00575v2
arXiv:2602.00575v2
•updated
•
2026-01-31
Reinforcement learning with verifiable rewards (RLVR) provides a promising pathway for continuously advancing GUI agents, yet existing reward modeling paradigms face complementary limitations. Rule-based methods suffer from poor scalability and cannot handle open-ended tasks. LLM-as-a-Judge methods enable scalable trajectory verification but remain passive and are constrained by partial state observability, since key evidence often resides in latent environment states beyond the trajectory. Recent active environment interaction methods mitigate observability issues but tend to over-rely on probing while under-utilizing direct trajectory evidence, leading to verification inefficiency. To address these challenges, we advocate a trajectory-grounded interactive verification paradigm. We introduce VAGEN, a framework that employs a tool-augmented verifier agent governed by a Progressive Verification Mechanism, which follows a surface-to-latent and cheap-to-expensive design philosophy to extract trajectory evidence and probe environment states in a proactive end-to-end manner. Experiments on OSWorld-Verified and AndroidWorld benchmarks demonstrate that VAGEN significantly improves evaluation accuracy with a favorable performance-efficiency trade-off.
Comment: 25 pages, 12 figures
Stress-testing large language model agents in a robotic chemistry laboratory
Lulu Guo, Yingkai Sun, Xiaobo Li, Luyao Ge, Ziming Wang, Haitao Zheng, Jingyu Li, Huijuan Zhang, Bingxu Chen, Daobin Liu, Yuebo Liu, Jie Li, Xiaohui Li, Linjiang Chen, Yi Luo, Jun Jiang
2607.23045v1
Stress-testing large language model agents in a robotic chemistry laboratory
Lulu Guo, Yingkai Sun, Xiaobo Li, Luyao Ge, Ziming Wang, Haitao Zheng, Jingyu Li, Huijuan Zhang, Bingxu Chen, Daobin Liu, Yuebo Liu, Jie Li, Xiaohui Li, Linjiang Chen, Yi Luo, Jun Jiang
2607.23045v1
arXiv:2607.23045v1
•
2026-07-25
AI is evaluated through knowledge, reasoning and plan generation, yet scientific agency requires reliable physical action and adaptation to evidence. Here, we use a robotic chemistry laboratory as a physical-world testbed to make scientific agency measurable. Its 45 modular workstations exposed as machine-readable skills enabled 4,608 trials. Only 3.3% of trials produced expert-assessed executable workflows under laboratory constraints; even the best system achieved 28.1%. Long-horizon planning remained a challenge: only three executable workflows exceeded 30 operations, although the longest contained 44. Across five rounds, experimental feedback prompted local adjustments but no workflow-level replanning or analytical-method redesign. By making physical executability and evidence-driven replanning measurable, our study provides an evidence-based assessment of deployment readiness and a diagnostic framework to guide closed-loop improvements towards physically grounded autonomous research.
Actuator-Aware Spatiotemporal Tube Synthesis for Temporal Reach-Avoid-Stay Tasks
Keshab Patra, K Madhava Krishna
2607.23040v1
Actuator-Aware Spatiotemporal Tube Synthesis for Temporal Reach-Avoid-Stay Tasks
Keshab Patra, K Madhava Krishna
2607.23040v1
arXiv:2607.23040v1
•
2026-07-25
This work proposes an actuator-aware spatiotemporal tube (STT) synthesis framework to accomplish temporal reach-avoid-stay (T-RAS) tasks for an unknown nonlinear multi-input and multi-output (MIMO) system under actuator constraints. Existing STT synthesis methods address actuator saturation after the tube generation either through repeated online re-optimization or controller redesign. Instead, the proposed framework incorporates actuator constraints directly into the tube synthesis process. The STT centerline and width are parameterized using Bernstein polynomial basis functions, whose convex-hull property enables sample-free enforcement of geometric and derivative constraints. By analyzing the worst-case closed-loop error dynamics of an approximation-free prescribed performance controller (PPC) used for STT tracking, we derive a linear actuator feasibility constraint. The constraints are embedded directly in terms of the tubes' Bernstein control points into the STT synthesis optimization for actuator-feasible tube generation, eliminating the need for online re-optimization or controller redesign. A simulation study on an omnidirectional mobile robot performing a T-RAS task shows that the proposed framework adheres to the prescribed actuator limits throughout the task and reduces required control effort by approximately $50\%$ compared with an existing STT synthesis method.
XS-VLA: Coupling Coarse-grained Spatial Distillation with Latent Flow Matching for Lightweight Robotic Control
Iok Tong Lei, Qingchen Xie, Wei Huang, Ying Jie Yap, Yujie Zhang, Qianzhi Li, Xiaolong Liu, Zhidong Deng
2607.04171v2
XS-VLA: Coupling Coarse-grained Spatial Distillation with Latent Flow Matching for Lightweight Robotic Control
Iok Tong Lei, Qingchen Xie, Wei Huang, Ying Jie Yap, Yujie Zhang, Qianzhi Li, Xiaolong Liu, Zhidong Deng
2607.04171v2
arXiv:2607.04171v2
•updated
•
2026-07-05
Large Vision-Language Models (LVLMs) have shown strong multimodal understanding and spatial grounding, but their computational cost limits real-time robotic control. In contrast, lightweight models are suitable for edge deployment but often suffer from "spatial blindness", namely weak native spatial prediction ability. Training Vision-Language-Action (VLA) models on mixed human demonstrations can also degrade policy performance due to highly diverse behaviors. To address these limitations, we propose XS-VLA, a two-stage framework for efficient and spatially grounded robotic manipulation. First, we distill spatial semantic knowledge from Qwen3-VL-4B into the SmolVLM2-0.25B backbone by fine-tuning on curated coarse-grained spatial descriptions, turning the lightweight model into a spatially grounded engine. Second, we use this enhanced backbone to condition a Latent Flow Matching policy. Unlike deterministic controllers, our policy combines a Conditional Variational Autoencoder (CVAE) with Flow Matching dynamics to model complex multimodal action distributions. On the LIBERO benchmark, XS-VLA achieves state-of-the-art performance among models with fewer than 0.5B parameters. It improves average success rates by up to 7.2 percent, including a 23 percent gain on LIBERO-Long, over the SmolVLA 0.25B baseline, and outperforms the larger 2.2B vanilla SmolVLA. Ablations show that spatial tuning and generative latent flow control substantially improve lightweight VLA performance, delivering a 3.2 times speedup in mission execution over the previous lightweight flow matching policy.
Comment: Preprint
WCM: World-Cognition Model for Generalizable Human-Robot Interaction
Yuzhen Chen, KC Zhou
2607.22999v1
WCM: World-Cognition Model for Generalizable Human-Robot Interaction
Yuzhen Chen, KC Zhou
2607.22999v1
arXiv:2607.22999v1
•
2026-07-25
Language agents can now interact fluently with users in software, but robots still struggle to bring comparable interaction to physical tasks. Current robot-control paradigms, including vision-language-action policies and world-model-based planners, are mainly optimized for instruction execution, leaving users with little visibility into why an action is chosen and few mechanisms to redirect, correct, or teach the robot through interaction. To solve this problem, we present the World-Cognition Model (WCM), a human-centered embodied agent built on the SLAK architecture (Sensing, Logic, Action, and Knowledge) and an asynchronous runtime. SLAK separates perception, reasoning, control, and memory, while the runtime allows reasoning, dialogue, and execution to proceed concurrently. WCM further introduces a human-in-the-loop teaching mode that enables users to interactively teach the robot difficult or long-horizon tasks. Teaching episodes and autonomous task rollouts are refined into chain-of-thought supervision to continually improve the model. WCM achieves a 73.8% average success rate across nine real-world human-robot interaction tasks, including tasks held out from CoT fine-tuning and a long-horizon task learned through teaching.
DeReCo: Decoupling Representation and Coordination Learning for Object-Adaptive Decentralized Multi-Robot Cooperative Transport
Kazuki Shibata, Ryosuke Sota, Shandil Dhiresh Bosch, Yuki Kadokawa, Yoshihisa Tsurumine, Takamitsu Matsubara
2603.08111v2
DeReCo: Decoupling Representation and Coordination Learning for Object-Adaptive Decentralized Multi-Robot Cooperative Transport
Kazuki Shibata, Ryosuke Sota, Shandil Dhiresh Bosch, Yuki Kadokawa, Yoshihisa Tsurumine, Takamitsu Matsubara
2603.08111v2
arXiv:2603.08111v2
•updated
•
2026-03-09
Generalizing decentralized multi-robot cooperative transport across objects with diverse shapes and physical properties remains a fundamental challenge. Under decentralized execution, two key challenges arise: object-dependent representation learning under partial observability and coordination learning in multi-agent reinforcement learning (MARL) under non-stationarity. A typical approach jointly optimizes object-dependent representations and coordinated policies in an end-to-end manner while randomizing object shapes and physical properties during training. However, this joint optimization tightly couples representation and coordination learning, introducing bidirectional interference: inaccurate representations under partial observability destabilize coordination learning, while non-stationarity in MARL further degrades representation learning, resulting in sample-inefficient training. To address this structural coupling, we propose DeReCo, a novel MARL framework that decouples representation and coordination learning for object-adaptive multi-robot cooperative transport, improving sample efficiency and generalization across objects and transport scenarios. DeReCo adopts a three-stage training strategy: (1) centralized coordination learning with privileged object information, (2) reconstruction of object-dependent representations from local observations, and (3) progressive removal of privileged information for decentralized execution. This decoupling mitigates interference between representation and coordination learning and enables stable and sample-efficient training. Experimental results show that DeReCo outperforms baselines in simulation on three training objects, generalizes to six unseen objects with varying masses and friction coefficients, and achieves superior performance on two unseen objects in real-robot experiments.
Comment: 9 pages, 7 figures
Real2Sim2Real for Vision-Language-Action Manipulation: An AMD ROCm-Based Pipeline
Qing Yang, Xun Wang, Ziguan Wang, Zhenjiang Li, Hongqiang Wang, Dongdong Weng
2607.22997v1
Real2Sim2Real for Vision-Language-Action Manipulation: An AMD ROCm-Based Pipeline
Qing Yang, Xun Wang, Ziguan Wang, Zhenjiang Li, Hongqiang Wang, Dongdong Weng
2607.22997v1
arXiv:2607.22997v1
•
2026-07-25
Physical AI -- the integration of large vision-language-action (VLA) models with embodied agents that act in the real world -- has emerged as the next major frontier for AI, echoed by industry leaders such as Jensen Huang (``the next big thing is Physical AI, AI with a body,'' GTC Paris, June 2025) and Dr. Lisa Su (`we're entering the world of Physical AI ... this is where AI enters the real world,' CES 2026). This paper presents an end-to-end, fully AMD-accelerated technology stack for embodied manipulation, spanning data-center training silicon, Radeon PRO simulation/rendering GPUs, and Ryzen AI edge compute, unified by the open ROCm software stack. We demonstrate that training and deploying VLA-based manipulation policies does not require a CUDA-locked ecosystem. Four progressive demonstrations are presented: (1) a Sim-to-Real manipulation pipeline trained with SmolVLA and deployed on a physical Franka arm; (2) a semantic, language-grounded object-selection task (`one-of-three'); (3) a Real2Sim synthetic-data generation pipeline that fuses 3D Gaussian Splatting (3DGS) reconstructions of real scenes with the Genesis physics engine; and (4) large-scale reinforcement learning for quadruped and humanoid locomotion benchmarked across multiple hardware platforms. All pipelines run natively on ROCm + PyTorch on RDNA4 (Radeon AI PRO R9700) and RDNA3.5 (Radeon PRO W7900) hardware and are reproducible on the free Radeon Cloud Platform.
Edge-Based QoS-Aware Adaptive Task Placement: A Closed-Loop Control in Multi-Robot Systems
Thien Tran, Jonathan Kua, Thuong Hoang, Minh Tran, Honghao Lyu, Jiong Jin
2606.00552v3
Edge-Based QoS-Aware Adaptive Task Placement: A Closed-Loop Control in Multi-Robot Systems
Thien Tran, Jonathan Kua, Thuong Hoang, Minh Tran, Honghao Lyu, Jiong Jin
2606.00552v3
arXiv:2606.00552v3
•updated
•
2026-05-30
Multi-robot systems (MRS) increasingly offload compute-intensive perception tasks to edge nodes to meet strict time-sensitive Quality-of-Service (QoS) constraints. However, static task orchestration on a shared edge node can severely degrade QoS due to network latency, jitter, and edge-resource contention. We present a pilot edge-centric MRS testbed using Raspberry Pi nodes to evaluate a camera-to-manipulator pipeline under three modes: local execution, static offloading, and a QoS-aware Adaptive Task Placement (ATP) controller. ATP scores candidate placements using a multi-metric cost (normalized latency, CPU utilization, and switching overhead) over two-second control windows. The closed-loop visual servoing testbed is instrumented with sub-millisecond clock synchronization, network emulation, and detailed monitoring of multiple metrics across nodes to capture realistic jitter. Experimental results under compute-stress and network-fault scenarios show that static edge offloading reduces on-board CPU load but amplifies tail latency and deadline misses. In contrast, the QoS-aware ATP controller, by switching task placement based on measured latency and utilization thresholds, consistently lowers deadline violations and tail latency. Overall, the results position ATP as a practical edge-side control primitive for MRS and concrete design guidelines for Cloud-Edge Robotics deployments within the broader cloud-fog automation, while motivating QoS-aware multi-objective workload orchestration for industrial cyber-physical systems.
Comment: 6 pages, 2 figures, 2 tables, 1 algorithm, accepted paper on the 24th IEEE International Conference on Industrial Informatics (INDIN), 26-29 July, 2026, Melbourne, Australia
Pose-Aware Modeling to Mitigate Pose-Related Artifacts in Tactile Gloves
Tianhong Catherine Yu, Ziyi Kou, Mia Huang, Taylor Niehues, Yiyue Luo, Li Guan, Dingtian Zhang
2607.22964v1
Pose-Aware Modeling to Mitigate Pose-Related Artifacts in Tactile Gloves
Tianhong Catherine Yu, Ziyi Kou, Mia Huang, Taylor Niehues, Yiyue Luo, Li Guan, Dingtian Zhang
2607.22964v1
arXiv:2607.22964v1
•
2026-07-25
Tactile gloves digitize contact and force during hand-object interactions, enabling robotics applications in dexterous manipulation, teleoperation, and learning from demonstration. To preserve hand dexterity and capture the nuances of natural interactions, these gloves and the integrated tactile sensors are designed to be soft, flexible, and comfortable. However, such flexible sensors are sensitive not only to contact forces but also unavoidably to hand pose changes, resulting in pose-related artifacts (PRAs). PRAs are especially problematic in the low-force range, resulting in misdetections or late-onset detections of contact, which raises the minimum detectable force (MDF) of the glove. In this work, we characterize the PRAs in relation to pose and force. Building on these insights, we introduce a glove-agnostic algorithmic framework that leverages hand pose information, which is increasingly available, to mitigate PRAs without glove modifications. Our pose-aware force estimation model augments tactile-to-force pipelines with a residual prediction branch that explicitly accounts for pose-induced sensor deformations. We validate our approach across 3 glove designs and 15 users, reducing MDF by 10.4%, 12.2%, and 18.3%, with consistent improvements across all evaluated metrics. This method provides a practical path to improving the usability of tactile gloves in data collection and diverse robotic applications.
2026-07-24
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Abhijeet Somani, Aditi Kabra, Adrian Valente, Alan Jeffares, Albert Jiang, Aleksandr Timashov, Alexandre Sablayrolles, Amelie Heliou, Andre Jonasson, Andrew Bai, Andrew Ehrenberg, Andrew Zhao, Angele Lenglemetz, Anmol Agarwal, Antonia Calvi, Arata Suzuki, Aylin Guliz Akkus, Aysenur Karaduman, Baptiste Bout, Baptiste Roziere, Baudouin De Monicault, Benjamin Holzschuh, Benjamin Lefaudeux, Bernhard Stadlbauer, Blazej Osinski, Camille Le Scao, Chaoran Yu, Chen-Yo Sun, Christian Wallenwein, Christophe Renaudin, Clemence Lanfranchi, Corentin Barreau, Corentin Sautier, Cristiana-Diana Diaconu, Cyprien Courtot, Daniel Marczak, Darius Dabert, Diego de Las Casas, Dominik Nuss, Dylan Rubini, Dzmitry Soupel, Emilien Fugier, Erik Aas, Etienne Millon, Eujeong Choi, Fabian Paischer, Fabian Schlager, Faruk Ahmed, Federico Baldassarre, Filip Szatkowski, Gabrielle Berrada, Gaetan Ecrepont, Gaetan Lepage, Gaspard Blanchet, Gaspard Donada-Vidal, Gauthier Delerce, Gauthier Guinet, Genevieve Hayes, Georgii Novikov, Giada Pistilli, Gianluca Galletti, Guillaume Breton, Guillaume Martin, Gunjan Dhanuka, Gunshi Gupta, Han Zhou, Hasan Furkan Vural, Indraneel Mukherjee, Ivan Cuevas Salazar, Jan Ludziejewski, Jason Rute, Jean-Hadrien Chabran, Jean-Malo Delignon, Jie Zhang, Joachim Studnia, Joep Barmentlo, Johannes Brandstetter, John Harvill, Jonas Amar, Jonas Schweizer, Josselin Somerville, Julien Denize, Julien Tauran, Kartik Khandelwal, Kush Jain, Larissa Laich, Laura Calem, Laurence Aitchison, Laurent Callot, Leo Cotteleer, Leonard Blier, Lingxiao Zhao, Louis Martin, Louis Serrano, Lucile Saulnier, Luis Montero, Maarten Buyl, Marcin Mozejko, Margaret Jennings, Mathieu Schmitt, Mathilde Guillaumin, Matthieu Dinot, Matthieu Futeral, Mauro Comi, Max Mynter, Maxim Berman, Maxime Darrin, Maxime Louis, Maximilian Augustin, Maximilian Muller, Mert Unsal, Mia Chiquier, Michael Pilcer, Michal Pietruszka, Michal Zajac, Mikhail Biriuchinskii, Minwoo Kang, Morgane Riviere, Namit Katariya, Nathan Grinsztajn, Neeraj Aggarwal, Neha Gupta, Ola Mysiak, Oliver Leicht, Olivier Bousquet, Parag Jain, Patricia Wang, Patrick von Platen, Paul Jacob, Paul Wambergue, Paula Kurylowicz, Pavan Kumar Reddy, Philomene Chagniot, Pierre Stock, Pierre-Andre Savalle, Piotr Milos, Prateek Gupta, Pravesh Agrawal, Quentin Desreumaux, Quentin Torroba, Quercus Hernandez, Ram Ramrakhya, Randall Isenhour, Ranjit Parva, Raul Perez Pelaez, Remi Delacourt, Rishi Shah, Rohin Arora, Romain Sauvestre, Roman Soletskyi, Sagar Vaze, Samuel Humeau, Sanchit Gandhi, Sandeep Subramanian, Sarthak Mittal, Saskia Adaime, Sebastian Kaltenbach, Shashwat Dalal, Sherif Waly, Shrimai Prabhumoye, Siddharth Gandhi, Simon Sorg, Soham Ghosh, Sophie Marbach, Stanislas Lange, Sumukh Aithal, Szymon Antoniak, Teven Le Scao, Thibaut Lavril, Thomas Coste, Thomas Foubert, Thomas Robert, Thomas Wang, Tianyu Zhang, Tim Lawson, Timothee Lacroix, Tobias Kronlachner, Tom Bewley, Tomas Hodan, Tuhin Das, Tyler Wang, Van Phung, Vedant Nanda, Victor Jouault, Victor Letzelter, Victor Paltz, Victor Poucheret, Vincent Pfister, Virgile Richard, Vladislav Bataev, Wassim Bouaziz, Wen Ding Li, William Marshall, Xinghui Li, Xingran Guo, Xinyu Yang, Yann Dreze, Yihan Wang, Zaccharie Ramzi, Zhenlin Xu, Zsofia Csakany, Arjun Majumdar, Avinash Sooriyarachchi, Benjamin Tibi, Chris Bamford, Elliot Chane-Sane, Guillaume Lample, Khyathi Raghavi Chandu, Ludovic Ho Fuh, Mathieu Poiree, Olivier Duchenne, Rosalie Millner, Srijan Mishra, Theo Cachet, Thomas Chabal
2607.20785v2
Robostral Navigate
Abhijeet Somani, Aditi Kabra, Adrian Valente, Alan Jeffares, Albert Jiang, Aleksandr Timashov, Alexandre Sablayrolles, Amelie Heliou, Andre Jonasson, Andrew Bai, Andrew Ehrenberg, Andrew Zhao, Angele Lenglemetz, Anmol Agarwal, Antonia Calvi, Arata Suzuki, Aylin Guliz Akkus, Aysenur Karaduman, Baptiste Bout, Baptiste Roziere, Baudouin De Monicault, Benjamin Holzschuh, Benjamin Lefaudeux, Bernhard Stadlbauer, Blazej Osinski, Camille Le Scao, Chaoran Yu, Chen-Yo Sun, Christian Wallenwein, Christophe Renaudin, Clemence Lanfranchi, Corentin Barreau, Corentin Sautier, Cristiana-Diana Diaconu, Cyprien Courtot, Daniel Marczak, Darius Dabert, Diego de Las Casas, Dominik Nuss, Dylan Rubini, Dzmitry Soupel, Emilien Fugier, Erik Aas, Etienne Millon, Eujeong Choi, Fabian Paischer, Fabian Schlager, Faruk Ahmed, Federico Baldassarre, Filip Szatkowski, Gabrielle Berrada, Gaetan Ecrepont, Gaetan Lepage, Gaspard Blanchet, Gaspard Donada-Vidal, Gauthier Delerce, Gauthier Guinet, Genevieve Hayes, Georgii Novikov, Giada Pistilli, Gianluca Galletti, Guillaume Breton, Guillaume Martin, Gunjan Dhanuka, Gunshi Gupta, Han Zhou, Hasan Furkan Vural, Indraneel Mukherjee, Ivan Cuevas Salazar, Jan Ludziejewski, Jason Rute, Jean-Hadrien Chabran, Jean-Malo Delignon, Jie Zhang, Joachim Studnia, Joep Barmentlo, Johannes Brandstetter, John Harvill, Jonas Amar, Jonas Schweizer, Josselin Somerville, Julien Denize, Julien Tauran, Kartik Khandelwal, Kush Jain, Larissa Laich, Laura Calem, Laurence Aitchison, Laurent Callot, Leo Cotteleer, Leonard Blier, Lingxiao Zhao, Louis Martin, Louis Serrano, Lucile Saulnier, Luis Montero, Maarten Buyl, Marcin Mozejko, Margaret Jennings, Mathieu Schmitt, Mathilde Guillaumin, Matthieu Dinot, Matthieu Futeral, Mauro Comi, Max Mynter, Maxim Berman, Maxime Darrin, Maxime Louis, Maximilian Augustin, Maximilian Muller, Mert Unsal, Mia Chiquier, Michael Pilcer, Michal Pietruszka, Michal Zajac, Mikhail Biriuchinskii, Minwoo Kang, Morgane Riviere, Namit Katariya, Nathan Grinsztajn, Neeraj Aggarwal, Neha Gupta, Ola Mysiak, Oliver Leicht, Olivier Bousquet, Parag Jain, Patricia Wang, Patrick von Platen, Paul Jacob, Paul Wambergue, Paula Kurylowicz, Pavan Kumar Reddy, Philomene Chagniot, Pierre Stock, Pierre-Andre Savalle, Piotr Milos, Prateek Gupta, Pravesh Agrawal, Quentin Desreumaux, Quentin Torroba, Quercus Hernandez, Ram Ramrakhya, Randall Isenhour, Ranjit Parva, Raul Perez Pelaez, Remi Delacourt, Rishi Shah, Rohin Arora, Romain Sauvestre, Roman Soletskyi, Sagar Vaze, Samuel Humeau, Sanchit Gandhi, Sandeep Subramanian, Sarthak Mittal, Saskia Adaime, Sebastian Kaltenbach, Shashwat Dalal, Sherif Waly, Shrimai Prabhumoye, Siddharth Gandhi, Simon Sorg, Soham Ghosh, Sophie Marbach, Stanislas Lange, Sumukh Aithal, Szymon Antoniak, Teven Le Scao, Thibaut Lavril, Thomas Coste, Thomas Foubert, Thomas Robert, Thomas Wang, Tianyu Zhang, Tim Lawson, Timothee Lacroix, Tobias Kronlachner, Tom Bewley, Tomas Hodan, Tuhin Das, Tyler Wang, Van Phung, Vedant Nanda, Victor Jouault, Victor Letzelter, Victor Paltz, Victor Poucheret, Vincent Pfister, Virgile Richard, Vladislav Bataev, Wassim Bouaziz, Wen Ding Li, William Marshall, Xinghui Li, Xingran Guo, Xinyu Yang, Yann Dreze, Yihan Wang, Zaccharie Ramzi, Zhenlin Xu, Zsofia Csakany, Arjun Majumdar, Avinash Sooriyarachchi, Benjamin Tibi, Chris Bamford, Elliot Chane-Sane, Guillaume Lample, Khyathi Raghavi Chandu, Ludovic Ho Fuh, Mathieu Poiree, Olivier Duchenne, Rosalie Millner, Srijan Mishra, Theo Cachet, Thomas Chabal
2607.20785v2
arXiv:2607.20785v2
•updated
•
2026-07-22
Deploying navigation systems at scale requires a recipe that minimizes sensor assumptions, generalizes across robot embodiments, and trains efficiently. Yet, today's best systems depend on depth sensors, multi-camera rigs, or pre-built maps, limiting the hardware they support and increasing deployment cost. We introduce Robostral Navigate, an 8B vision-language model built around this scalability objective. The model consumes only a stream of monocular RGB images - the most ubiquitous sensor across robotic platforms and predicts waypoints by pointing to the next target location in the current camera view. Operating purely in image space, rather than robot-specific coordinates, makes the policy naturally robust to changes in camera intrinsics and scene scale, enabling deployment across wheeled, legged, and aerial robots without recalibration. We generate 2.4 million trajectories across 350k simulated scenes to reduce the reliance on real-world data collection and scale easily. We further introduce a prefix-caching training recipe that packs entire episodes into single training sequences, reducing training tokens by 22x and cutting training time from months to days. A tree-based attention mask prevents conditioning on previous ground-truth actions, encouraging visually grounded action prediction, and reinforcement learning is used to further improve exploration and recovery capabilities. On the Room-to-Room and Room-Across-Room in Continuous Environments (R2R-CE and RxR-CE) benchmarks, Robostral Navigate sets a new state of the art. On R2R-CE, it achieves a 77.4% success rate, surpassing the best monocular method by 10.5 points and the strongest depth- or multi-camera system by 5.3 points despite using only a single RGB camera. On RxR-CE, it reaches 75.1% success rate, outperforming all monocular baselines.
Physical AI Governance: From Theory to Practice Across Life Cycle
Wang Yang, Shaobo Wang, Hongxuan Liu, Xiaoran Cai, Yunyu He, Jingzong Zhou, Mengzhong Ma, Yi Yu, Rohit Sharma, Jingjing Fu, Peng Qi
2607.22877v1
Physical AI Governance: From Theory to Practice Across Life Cycle
Wang Yang, Shaobo Wang, Hongxuan Liu, Xiaoran Cai, Yunyu He, Jingzong Zhou, Mengzhong Ma, Yi Yu, Rohit Sharma, Jingjing Fu, Peng Qi
2607.22877v1
arXiv:2607.22877v1
•
2026-07-24
With the emergence of Physical AI, artificial intelligence is extending beyond screen-based applications to embodied systems that perceive, interact with, and act in the physical world. Unlike traditional AI, Physical AI operates under real-time safety constraints, continuously interacts with dynamic environments, and coexists with humans, introducing governance challenges that existing AI governance frameworks do not explicitly address. This paper presents a comprehensive survey of Physical AI governance from both scientific and operational perspectives. We synthesize existing governance principles and organize them into a unified governance framework tailored to physical AI systems. Building on this foundation, we propose a five-stage Physical AI lifecycle comprising research, design, data, model development, and deployment, and demonstrate how governance can be operationalized across each stage through concrete implementation practices. By connecting governance principles with engineering workflows, this survey provides a structured reference for researchers, developers, and policymakers to build Physical AI systems that are safe, trustworthy, and aligned with societal values.
Emergent Compositional Skills in Mixture-of-Experts VLAs
Shlok Shah, Rhiaan Jhaveri, Tharun Kumar Tiruppali Kalidoss, Chirayu Nimonkar, Ishaan Javali, Dhruv Shah
2607.20771v2
Emergent Compositional Skills in Mixture-of-Experts VLAs
Shlok Shah, Rhiaan Jhaveri, Tharun Kumar Tiruppali Kalidoss, Chirayu Nimonkar, Ishaan Javali, Dhruv Shah
2607.20771v2
arXiv:2607.20771v2
•updated
•
2026-07-22
We consider the problem of learning compositional robot policies end-to-end from expert demonstrations, without any pre-specified notion of task decomposition or hierarchy. We ask whether a VLA trained with a simplified Mixture-of-Experts (MoE) action head can emergently learn to decompose tasks into reusable, interpretable primitives. We find that learned experts are heavily reused across tasks and consistently correspond to qualitatively distinct low-level behaviors, suggesting that the router implicitly learns to perform high-level sequencing while experts serve as compositional primitives. Our MoE matches the task performance of a monolithic baseline while demonstrating meaningful expert specialization, a step toward modular, interpretable robot policies that emerge from data alone.
Comment: Accepted to the 2nd Workshop on Compositional Learning at ICML 2026
Variational Neural Belief Parameterizations for Robust Dexterous Grasping under Multimodal Uncertainty
Clinton Enwerem, Shreya Kalyanaraman, John S. Baras, Calin Belta
2604.25897v2
Variational Neural Belief Parameterizations for Robust Dexterous Grasping under Multimodal Uncertainty
Clinton Enwerem, Shreya Kalyanaraman, John S. Baras, Calin Belta
2604.25897v2
arXiv:2604.25897v2
•updated
•
2026-04-28
Contact variability, sensing uncertainty, and external disturbances make grasp execution stochastic. Expected-quality objectives ignore tail outcomes and often select grasps that fail under adverse contact realizations. Risk-sensitive POMDPs address this failure mode, but many use particle-filter beliefs that scale poorly, obstruct gradient-based optimization, and estimate Conditional Value-at-Risk (CVaR) with high-variance approximations. We instead formulate grasp acquisition as variational inference over latent contact parameters and object pose, representing the belief with a differentiable Gaussian mixture. We use Gumbel-Softmax component selection and location-scale reparameterization to express samples as smooth functions of the belief parameters, enabling pathwise gradients through a differentiable CVaR surrogate for direct optimization of tail robustness. In simulation, our variational neural belief improves robust grasp success under contact-parameter uncertainty and exogenous force perturbations while reducing planning time by roughly an order of magnitude relative to particle-filter model-predictive control. On a serial-chain robot arm with a multifingered hand, we validate grasp-and-lift success under object-pose uncertainty against a Gaussian baseline. Both methods succeed on the tested perturbations, but our controller terminates in fewer steps and less wall-clock time while achieving a higher tactile grasp-quality proxy. Our learned belief also calibrates risk more accurately, keeping mean absolute calibration error below 0.14 across tested simulation regimes, compared with 0.58 for a Cross-Entropy Method planner. We provide code, simulation assets, and a dataset of 243 force-closed grasps at the following link: www.github.com/coenwerem/vnb-grasp.
Comment: 11 pages, 10 figures. Accepted for publication at IROS 2026. Code, simulation assets, and dataset at https://github.com/coenwerem/vnb-grasp
A Replay-Constrained Simulation Framework for Personalization of Powered Knee--Ankle Prosthesis Controllers
Duong Le, Ryan Posh, Shihao Cheng, Maani Ghaffari, Robert D. Gregg
2607.22858v1
A Replay-Constrained Simulation Framework for Personalization of Powered Knee--Ankle Prosthesis Controllers
Duong Le, Ryan Posh, Shihao Cheng, Maani Ghaffari, Robert D. Gregg
2607.22858v1
arXiv:2607.22858v1
•
2026-07-24
Personalization of impedance controllers for powered prosthetic legs is critical to accommodating individual gait biomechanics but remains challenging. Existing methods rely on time-intensive human-in-the-loop exploration and/or constrain optimization to low-dimensional, single-joint parameter subspaces. Sim-to-real transfer has enabled high-dimensional locomotion control for legged robots, but in assistive device control the human partner remains un-modelable. We present a replay-constrained simulation framework: a MuJoCo-based simulator reproduces prosthetic knee-ankle dynamics while replaying recorded hip kinematics and feedback-based ground reaction forces from individual walking data, bypassing the need to model complex human neuromuscular control mechanisms. We demonstrate the framework with a deep reinforcement learning policy that personalizes phase-dependent stiffness, damping, and equilibrium angle at both joints simultaneously, maximizing a biomimicry-based reward computed solely from onboard prosthesis measurements. Experiments with three participants with transfemoral amputation during level-ground walking at 0.8~m/s demonstrate strong simulation-to-hardware predictive validity (Pearson $r=0.96$--$0.997$). The best-performing policy on hardware was consistently predicted within the top five simulation policies for all participants. The learned controllers improved overall biomimicry rewards by 42--59\% relative to the unpersonalized baseline. The framework supports scalable high-dimensional personalization of powered prosthetic legs and is amenable to extension to higher-dimensional controller parameterizations such as neural-network controllers.
Robot-Factored World Models via Robot Rendering
Byungjun Kim, Taeksoo Kim, Hyunsoo Cha, Hanbyul Joo
2607.22535v1
Robot-Factored World Models via Robot Rendering
Byungjun Kim, Taeksoo Kim, Hyunsoo Cha, Hanbyul Joo
2607.22535v1
arXiv:2607.22535v1
•
2026-07-24
Action-conditioned video world models predict future observations from an initial observation and an action signal. In robotics, actions influence future observations through two distinct processes: they are first realized into robot motion by the robot body and controller, and the scene then responds through contact and object motion. Conditioning directly on action commands asks the world model to learn the realization process itself, while conditioning on logged future states leaks the interaction outcomes it is meant to predict. We propose robot-factored world models, which move two robot-specific factors outside the world model. First, action realization: each command is rolled through the robot's own controller and kinematics into a deployment-available nominal trajectory, a middle signal that avoids both action-realization learning and future-state leakage. Second, robot rendering: this nominal trajectory is rendered through the robot URDF, factoring the robot's geometry, kinematics, and appearance out of the model and into explicit rendered robot geometry. To resolve depth ambiguity, we pair end-effector depth with scene depth, giving geometric cues for contact and occlusion beyond image-plane overlap. Together, camera-aware static RGB/depth context and rendered robot geometry form a shared visual world-model interface that stays consistent across viewpoints and robot embodiments, so the model sees the action only as visible robot geometry and learns how objects respond to it. Our experiments show that the rendered interface outperforms vector-conditioned baselines and generalizes to unseen robot embodiments at inference. We further demonstrate that our model generates robot manipulation videos from human demonstrations by retargeting and rendering the hand motion as robot geometry.
Comment: Project Page: https://bjkim95.github.io/rofacto/
SM4RT: Learning Structured Motion Geometry for 4D Reconstruction
Shing Ho J. Lin, Wenzhao Zheng, Dong Zhuo, Yuqi Wu, Jie Zhou, Jiwen Lu
2607.22534v1
SM4RT: Learning Structured Motion Geometry for 4D Reconstruction
Shing Ho J. Lin, Wenzhao Zheng, Dong Zhuo, Yuqi Wu, Jie Zhou, Jiwen Lu
2607.22534v1
arXiv:2607.22534v1
•
2026-07-24
Geometry Foundation Models (GFMs) have substantially advanced monocular 3D reconstruction, yet extending this capability to 4D dynamic understanding remains a fundamental challenge. Most existing motion perception methods (e.g., sparse tracking, dense point-wise flow) treat motion as independent point-wise displacements, ignoring the structured nature of physical motion. However, real-world objects usually obey rigid-body kinematics, and points thus usually move collectively, not in isolation. Motion itself possesses geometric structure: physical objects undergo a set of rigid-body transformations governed by SE(3), rather than unstructured point-wise displacements. Building on this insight, we propose SM4RT, a Structured Motion 4D Reconstruction Transformer for end-to-end 3D reconstruction and structured motion perception. SM4RT introduces Structure-of-Motion to represent scene dynamics, where scene motion is decomposed into a compact set of motion bases, each represented as a temporal sequence of 6D twists in SE(3). Dense scene motion is then recovered by sparse, time-shared per-pixel assignment weights over these bases, ensuring points on the same object share a common rigid-body motion trajectory. SM4RT introduces a parallel motion geometry encoder and decoder that jointly infer 3D geometry, world-coordinate motion, and scene kinematic structure in a single forward pass from monocular RGB video. SM4RT achieves strong motion reconstruction performance while preserving the geometric structure of scene motion.
Comment: Code is available at: https://github.com/wzzheng/SM4RT
ViTacWorld: Scaling Visuo-Tactile World Models for Contact-Rich Robot Manipulation
Yunao Huang, Shiyu Sang, Haotao Lu, Suting Ni, Shijie Wu, Ziyang Guo, Ye Shi, Jingya Wang
2607.22530v1
ViTacWorld: Scaling Visuo-Tactile World Models for Contact-Rich Robot Manipulation
Yunao Huang, Shiyu Sang, Haotao Lu, Suting Ni, Shijie Wu, Ziyang Guo, Ye Shi, Jingya Wang
2607.22530v1
arXiv:2607.22530v1
•
2026-07-24
Contact-rich robot manipulation requires physical interaction cues that are often invisible to cameras, making tactile sensing essential for robust control. However, scaling visuo-tactile robot learning remains difficult because real tactile interaction data are expensive to collect, hardware-dependent, and limited in task and scene diversity. We present ViTacWorld, an action-conditioned visuo-tactile world model for scalable contact-rich robot manipulation. ViTacWorld leverages public real tactile datasets and a constructed simulation environment to scale visuo-tactile-action data, exploiting the fact that tactile signals are directly grounded in physical contact and can exhibit a smaller simulation-to-real gap than purely visual observations. The model is first pretrained with large-scale real and simulated visuo-tactile trajectories, and then finetuned with real-world policy rollouts to better match downstream manipulation behaviors. Given robot actions, ViTacWorld predicts temporally aligned visual observations and tactile feedback, enabling visuo-tactile-action rollout generation. To the best of our knowledge, ViTacWorld is the first framework that uses a world model for robot visuo-tactile-action trajectory generation and policy evaluation. It serves two roles: synthesizing rollouts to improve downstream tactile policies, and evaluating policies by predicting action-conditioned visuo-tactile outcomes under controlled action sequences. Experiments on contact-rich manipulation tasks show that ViTacWorld generates physically meaningful rollouts, improves policy performance through scalable data augmentation, and enables action-conditioned policy evaluation. Project page: https://vitacworld.github.io/
Comment: 18 pages, 6 figures, 5 tables. Project page: https://vitacworld.github.io/
OpenNavMap: Multi-Session Appearance-Based Topometric Mapping for Scalable Visual Navigation
Jianhao Jiao, Changkun Liu, Jingwen Yu, Boyi Liu, Qianyi Zhang, Yue Wang, Dimitrios Kanoulas
2601.12291v2
OpenNavMap: Multi-Session Appearance-Based Topometric Mapping for Scalable Visual Navigation
Jianhao Jiao, Changkun Liu, Jingwen Yu, Boyi Liu, Qianyi Zhang, Yue Wang, Dimitrios Kanoulas
2601.12291v2
arXiv:2601.12291v2
•updated
•
2026-01-18
Scalable and maintainable maps are fundamental to large-scale navigation and the long-term deployment of robots in real-world environments. However, conventional maps that explicitly maintain dense geometry or 3D landmarks incur high storage and maintenance costs, while the core challenge of scaling to multi-session mapping is visual localization under sparse viewpoint overlap, temporal appearance shifts, and cross-device variance. To address this, we propose OpenNavMap, a lightweight, landmark-free topometric mapping system that organizes image nodes into covisibility, odometry, and traversability graphs and delegates local geometry recovery to 3D geometric foundation models (GFMs) on demand. For localization, dynamic-programming-based sequence matching narrows candidate correspondences for a GFM, reducing global estimation to a lightweight, pose-only optimization; for mapping, a lifelong pipeline fuses multi-session, multi-device data via cross-device merging and node culling. On a 19km dataset across four real-world environments, \methodname attains a state-of-the-art $0.62$m translation error on the Map-Free benchmark, bounds the absolute trajectory error below $3$m across 15.7km without depth sensors, and completes $12$ autonomous image-goal visual navigation tasks on both simulated and physical robots. Code and datasets will be made publicly available at https://rpl-cs-ucl.github.io/OpenNavMap_page.
Comment: 21 pages, 20 figures, https://rpl-cs-ucl.github.io/OpenNavMap_page/
Plug, Play, and Comply: A Modular Framework for Online Variable Impedance with Arbitrarily Oriented Compliance Axes
Mihael Simonič, Xiaocong Li
2607.22483v1
Plug, Play, and Comply: A Modular Framework for Online Variable Impedance with Arbitrarily Oriented Compliance Axes
Mihael Simonič, Xiaocong Li
2607.22483v1
arXiv:2607.22483v1
•
2026-07-24
The paper proposes a robot-agnostic compliant-control framework that extends the ROS control ecosystem with standardized joint and Cartesian command interfaces. It addresses a key limitation of existing control software: no reusable infrastructure for implementing compliant-control algorithms across different manipulators while preserving a common interface to higher-level applications. A plugin-based architecture separates controller infrastructure from control-law implementation. Generic wrappers use existing hardware abstractions to interface with different manipulators, while runtime-loaded plugins implement only the control law. Command interfaces support joint- and Cartesian-space references, stiffness and damping gains, nullspace targets, and feedforward terms, enabling variable impedance and diverse compliant-control formulations. Robot kinematics and dynamics are computed from URDF models using Pinocchio. The architecture facilitates the development of compliant-control strategies and enables the same implementation to be deployed across platforms unchanged. The complete framework, including reference controllers, high-level task interfaces, and example configurations for various manipulators, is open-sourced. The reference Cartesian impedance controller supports task-dependent compliance by rotating translational and rotational stiffness and damping, allowing the principal compliance directions to be updated online according to local task geometry rather than remaining fixed in the robot base or TCP frame. This is particularly important in contact-rich manipulation, where the desired directions of motion, constraints, and compliance directions may vary throughout task execution. Real-robot experiments demonstrate task-dependent compliance in contact-rich manipulation, while simulations show portability across manipulators with distinct kinematic and dynamic characteristics.
Comment: 8 pages, 7 figures, 2 tables. Paper page: https://smihael.github.io/plug-play-comply/
The 3D Mirage: Probing and Taming 3D Hallucinations
Hoang Nguyen, Xiaohao Xu, Xiaonan Huang
2512.15423v2
The 3D Mirage: Probing and Taming 3D Hallucinations
Hoang Nguyen, Xiaohao Xu, Xiaonan Huang
2512.15423v2
arXiv:2512.15423v2
•updated
•
2025-12-17
Monocular depth foundation models achieve remarkable generalization by learning large-scale semantic priors, but this creates a critical vulnerability: they hallucinate illusory 3D structures from planar/low-curvature but perceptually ambiguous inputs. We term this failure the 3D Mirage. This paper introduces a novel end-to-end framework to probe, score, and tame this under-quantified safety risk in monocular depth under context variation. To probe, we present 3D-Mirage, the first benchmark to combine context variation and precise annotation for real-world illusions with real object exclusions, multi-surface support; purpose-built to stress-test monocular depth on real-world illusions. To score, we propose a second-order magnitude-based evaluation with two metrics: the Deviation Composite Score (DCS) for high second-order 3D structure and the Confusion Composite Score (CCS) for contextual instability. To tame this failure, we introduce Grounded Self-Distillation, a parameter-efficient strategy on Depth-Anything-V2 baseline that surgically targets and resolves hallucination on illusion ROIs while preserving background knowledge, avoiding catastrophic forgetting. Our work provides an innovative pipeline for diagnosing and addressing this phenomenon, urging a necessary shift in the evaluation of MDE from pixel-wise accuracy to structural and contextual robustness.
Comment: Accepted to ECCV 2026
Robot Learning to Communicate through Projected Visual Abstractions
Danyang Yan, Boyuan Wang, Jiaxun Liu, Boyuan Chen
2607.22434v1
Robot Learning to Communicate through Projected Visual Abstractions
Danyang Yan, Boyuan Wang, Jiaxun Liu, Boyuan Chen
2607.22434v1
arXiv:2607.22434v1
•
2026-07-24
Humans routinely communicate through abstractions of their bodies, including shadows, silhouettes, and reflections. Yet robots remain largely confined to expressing themselves through their physical morphology. Enabling robots to communicate through such projected visual abstractions requires reasoning not only about bodily motion but also about how that motion is transformed into an external representation perceived by an observer. Among these abstractions, shadows provide a particularly compelling example because they emerge directly from the robot's embodiment while remaining visually distinct from the body itself. Here, we present a robotic system capable of dynamic shadow expression using a 21-degree-of-freedom dexterous hand with compliant soft skin and a learned shadow self-model. The soft-skinned embodiment reduces light leakage to produce visually continuous silhouettes, while the differentiable self-model learns the mapping between hand configurations and projected shadow appearance through task-agnostic self-exploration. Given a target shadow image or video, the robot optimizes its hand configurations through gradient-based search over 1 the learned self-model and refines the solution through collision-aware simulation to obtain physically feasible motions. For dynamic shadow performance, we further introduce expressive-region objectives, temporal smoothness regularization, and keyframe-based optimization to preserve visually important motion cues while reducing optimization complexity. We demonstrate robotic shadow expression across sign-language gestures, hand-shadow puppetry, and animal motion imitation in both simulation and physical experiments. These results establish a framework for enabling robots to manipulate projected visual abstractions of themselves for communication and visual storytelling.
Comment: Our project website is at:https://generalroboticslab.com/shadow
Stop to Decide: Latency-Aware Proprioceptive Navigation Primitives for Mapping-Free Quadruped Inspection
Hanting Suo, Haonan Yan, Liang Wang, Aiguo Song
2607.11204v2
Stop to Decide: Latency-Aware Proprioceptive Navigation Primitives for Mapping-Free Quadruped Inspection
Hanting Suo, Haonan Yan, Liang Wang, Aiguo Song
2607.11204v2
arXiv:2607.11204v2
•updated
•
2026-07-13
Onboard quadruped inspection systems often share limited compute between perception and navigation, reducing the rate at which event-triggered controllers evaluate proprioceptive signals. We study this latency in stair-summit detection and propose a climb--settle ``stop-to-decide'' cadence for structured, mapping-free inspection. On a Unitree Go2, the integrated stair loop ran at $\approx$15 Hz. On a three-level stepped platform whose 50 cm top was shorter than the robot, continuous-climb overshoot increased with per-period advance $v/f$, whereas the climb--settle cadence held observed overshoot near zero (22/45 vs 1/45 pooled over $\approx$30/20/15 Hz; Fisher $p\approx2.4\times10^{-7}$). A logistic dose--response model gives a model-based critical rate of $\approx$19 Hz at 0.30 m/s; a pre-specified 40 Hz held-out check was consistent with the protocol-clean fit. We integrated the detector with line following and a three-segment 90$^\circ$ corridor maneuver in a fully onboard, learning-free stack using an IMU, foot-force sensing, three 1-D ranges, and one line camera. The corridor maneuver completed 20/20 trials without contact, compared with 14/20 completions and 12 wall contacts for in-place yaw; the full course completed 18/20 trials. Results are limited to one calibrated course, robot, and operator but identify loop rate as a deployment parameter for proprioceptive event detection.
Comment: 29 pages, 10 figures, 8 tables. Hanting Suo and Haonan Yan contributed equally. Revised framing, presentation, and discussion; experimental results are unchanged
Towards Capability-Aware Traversability Navigation for Unstructured Environments
Gianluca Capezzuto, Felipe Tommaselli, Matheus P. Angarola, Ricardo V. Godoy, Marcelo Becker
2607.20679v2
Towards Capability-Aware Traversability Navigation for Unstructured Environments
Gianluca Capezzuto, Felipe Tommaselli, Matheus P. Angarola, Ricardo V. Godoy, Marcelo Becker
2607.20679v2
arXiv:2607.20679v2
•updated
•
2026-07-22
Estimating traversability in unstructured environments requires conditioning on robot embodiment, as the same terrain can be traversable for one platform and unsafe for another. Existing methods often transfer predictions across morphologies through late-stage trajectory filtering rather than encoding platform constraints in the learned representation. We propose Capability-Aware Traversability (CAT), a framework that embeds physical limits directly into the spatial feature space. CAT grounds dense supervision masks in physical trajectories through an interactive annotation pipeline and modulates semantic terrain maps with robot-specific traversability vectors through Spatially-Adaptive Denormalization (SPADE) blocks. Across human-annotated and trajectory-aligned datasets, CAT leads all ranking-based metrics, improving AUROC by 11.0% on physically executed trajectories and AUPRC by 15.8% on human traces over the strongest baseline. Ablations show that spatial conditioning and per-robot prototypes produce capability sensitivity beyond generic path prediction. Deployments on a legged quadruped and a wheeled skid-steer demonstrate embodiment-aware obstacle avoidance on embedded hardware at 4.8 Hz.
Comment: 8 pages, 7 figures. Accepted to the 2026 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2026). Project page: https://capability-aware-traversability.github.io/
Conformal Constraint Tightening for Chance-Constrained Motion Planning with Unknown Dynamics
Shubham Natraj, Bruno Sinopoli, Yiannis Kantaros
2607.22409v1
Conformal Constraint Tightening for Chance-Constrained Motion Planning with Unknown Dynamics
Shubham Natraj, Bruno Sinopoli, Yiannis Kantaros
2607.22409v1
arXiv:2607.22409v1
•
2026-07-24
Motion planning algorithms compute control sequences that drive autonomous robots to goal regions while avoiding unsafe states. Existing methods, from sampling-based planning to deep reinforcement learning, typically provide task-completion guarantees only with respect to a nominal model or simulator, which may be invalidated when the true dynamics are unknown or difficult to model accurately. This letter addresses this limitation for systems with unknown dynamics and an available approximate nominal model, contributing a planner-agnostic constraint-tightening procedure that equips existing planners with a probabilistic task-completion guarantee on the true system. We leverage conformal prediction to provide a probabilistic bound on the nominal-to-true trajectory deviation over a distribution of planning problems. We tighten the planning constraints using that bound, and show that solving the tightened problem under the nominal model is a sufficient condition for solving the original problem on the true system with a prescribed probability. We validate the theoretical guarantees empirically and demonstrate substantially improved task completion relative to nominal-model planning.
Efficient Domain-Adaptive Policy Learning via Kernel Representation with Application to Quadrotor Control under Non-Stationary Disturbances
Hongyu Zhou, Mingtian Tan, Vasileios Tzoumas
2606.13842v2
Efficient Domain-Adaptive Policy Learning via Kernel Representation with Application to Quadrotor Control under Non-Stationary Disturbances
Hongyu Zhou, Mingtian Tan, Vasileios Tzoumas
2606.13842v2
arXiv:2606.13842v2
•updated
•
2026-06-11
We present an algorithm for efficient domain-adaptive policy learning via kernel representations. Learning domain-adaptive policies is challenging since it requires an environment representation that is both sufficiently expressive to model complex sim-to-real gaps during offline training, and computationally efficient enough to support rapid online adaptation during deployment. For instance, a quadrotor may encounter time-varying, non-stationary disturbances, such as sudden gusts of wind, payload shifts, or transitions between distinct flight regimes with and without ground effects. To address these challenges, we model unknown disturbances using a differentiable kernel approximation based on random Fourier features. During the offline training phase, we randomly sample kernel coefficients and bandwidth parameters to generate a rich diversity of disturbance profiles. We then optimize the control policy via differentiable simulation with analytical gradients, a process that takes only 50 seconds of training time on an RTX 4090 GPU. During hardware deployment, the policy adapts to non-stationary environments in real time by updating both the kernel coefficients and bandwidth through online least-squares estimation. We evaluate our method on quadrotor trajectory tracking tasks across high-fidelity numerical simulations and hardware experiments using Crazyflie, subjected to various disturbances, including complex aerodynamic effects, wind, ground effects, and payload fluctuations.
Compliant Non-Prehensile Pushing Manipulation
Francesco Cufino, Mario Selvaggio, Fabio Amadio, Fabio Ruggiero
2605.25672v2
Compliant Non-Prehensile Pushing Manipulation
Francesco Cufino, Mario Selvaggio, Fabio Amadio, Fabio Ruggiero
2605.25672v2
arXiv:2605.25672v2
•updated
•
2026-05-25
In this paper, we address the challenge of performing non-prehensile pushing operations with a compliant robotic manipulation system. To ensure safe operations in human-populated environments, robots must comply with external physical interactions and exhibit a passive behavior. To achieve this, we extend a state-of-the-art pushing model to integrate it with impedance-controlled robots. We develop a model predictive control framework built upon this model that enables performing compliant pushing through optimal modulation of the robot's position/velocity set-point, jointly realizing the required pushing force and contact point adaptation to obtain a desired object motion. However, external interactions may induce tracking errors causing a consequent potentially indefinite increase of the pushing force. To prevent this, we integrate an energy tank passivity filter that further modulates the robot velocity set-point to guarantee passivity and avoid uncontrolled energy buildup. The proposed method has been rigorously tested in simulation and validated through experiments on two different robotic systems, demonstrating passive compliance during human-robot interactions, and assessing trajectory tracking performance and robustness to variations in the object's physical parameters.
Teachy Mini: Development and Preliminary Evaluation of a Knowledge-Based Generative Social Robot for Higher Education
Stephan Vonschallen, Karim Kaufmann, Dominique Oberle, Friederike Eyssel, Theresa Schmiedel
2607.22345v1
Teachy Mini: Development and Preliminary Evaluation of a Knowledge-Based Generative Social Robot for Higher Education
Stephan Vonschallen, Karim Kaufmann, Dominique Oberle, Friederike Eyssel, Theresa Schmiedel
2607.22345v1
arXiv:2607.22345v1
•
2026-07-24
Generative social robots (GSRs) powered by large language models offer new possibilities for personalized tutoring in higher education, but also introduce risks related to misinformation, missing transparency, or reinforcing incorrect student responses. Prior work identified knowledge-based design (KBD) requirements that define the informational prerequisites for GSRs to manifest responsible and effective tutoring behavior in higher education. In this paper, we operationalized selected KBD requirements in the Reachy Mini robot platform through system prompting, retrieval-augmented generation, and stateful prompt orchestration. As a result, we present Teachy Mini, a GSR tutoring system that was developed using KBD. To test the system, we conducted a preliminary evaluation study. Participants (N = 24) completed a robot-guided learning session about research methodologies. They learned either with Teachy Mini or with a control version that did not follow KBD principles. Teachy Mini was perceived as significantly more aligned with responsible tutoring behavior than the control robot. Moreover, a manipulation check illustrated that Teachy Mini used personalization, slide-grounded explanations, Socratic questioning, affective support, and learner-anchored feedback more consistently than the control robot. No significant between-condition differences were found in system acceptance, intrinsic motivation, or learning effectiveness, although exploratory analyses suggested a positive effect of KBD on objective learning gains when accounting for learner preferences. Overall, the study offered an initial implementation and preliminary evaluation of KBD for GSR tutoring, indicating that KBD can shape responsible robot behavior and potentially increase learning effectiveness in robot-supported learning.
Geometric 2D Scene Graph Generation
Christoph Jahn, Urs Waldmann, Bastian Goldluecke
2607.22325v1
Geometric 2D Scene Graph Generation
Christoph Jahn, Urs Waldmann, Bastian Goldluecke
2607.22325v1
arXiv:2607.22325v1
•
2026-07-24
In production processes for consumer products, assembly instructions are essential not only for planning but also for executing the production process. Likewise in robotics, it is crucial for an assembly robot to understand how components fit together and can be assembled. To facilitate these tasks, we contribute a method for constructing scene graphs to represent and characterize assembly relationships between components. Our approach does not rely on semantic data and is capable of handling a very small dataset. To realize this, the output of a Faster R-CNN model is used to create geometric representations, which are then processed by a transformer architecture to generate an adjacency matrix. This matrix serves as input to a Siamese network that uses message passing based on an attentional graph convolutional network (aGCN) architecture to characterize the connections between the components. We validate our method on a study dataset of toy model components which can be assembled into transportation vehicles.
Comment: Accepted at the 18th International Conference on Agents and Artificial Intelligence ICAART 2026, Marbella, Spain
A Monolithic Hand with Asymmetric Origami Bending and Dual-chamber Actuators
Nan Huang, Yuming Zhu, Zicong Zhang, Jianhui Liu, Xiaohuang Liu, Dihan Liu, Jiansheng Dai, Sicong Liu
2607.22320v1
A Monolithic Hand with Asymmetric Origami Bending and Dual-chamber Actuators
Nan Huang, Yuming Zhu, Zicong Zhang, Jianhui Liu, Xiaohuang Liu, Dihan Liu, Jiansheng Dai, Sicong Liu
2607.22320v1
arXiv:2607.22320v1
•
2026-07-24
The passive adaptability inherent in soft robotic hands affords them advantages in applications that require safe and compliant interaction. However, existing soft robotic hands often struggle to simultaneously achieve adequate output performance and easy manufacturing due to their complicated structures. In this paper, we introduce the asymmetric origami bending (AOB) pattern for generating bending motion and the asymmetric dual-chamber (ADC) design for obtaining multifunction capability. The AOB single (AOB-S) chamber and AOB dual-chamber (AOB-D) units are designed and constitute the finger and palm actuators of the proposed Origami-inspired SOft Robotic (OSOR) hand. The OSOR hand achieves bio-inspired fingers-palm motions and adequate output performance within a monolithic structure that significantly simplifies the manufacturing process. By defining the asymmetric ratio to characterize the geometric asymmetry of the unit, the analytical models of the AOB and ADC structures are proposed. The Finite Element Analysis tool for the design of AOB actuators is obtained by geometric analysis. The asymmetric origami design grants the integrated manufacturing of the OSOR hand through a Selective Laser Sintering printing process with a single thermoplastic polyurethane material. The model and simulations are validated by experimental results. Experiments show the finger and palm maximum bending motion range of 203° and 40°, respectively, with output forces of 6.3 N and 16 N. The OSOR hand is capable of pinching a piece of tissue, stably grasping water bottles with two fingers, palm-only grasping, and completing the power grasps in the taxonomy of manufacturing grasps. The compactness, performance, and easy manufacturing of the proposed hand benefit the development of the soft robotic hand with new possibilities.
GuidedAttention: Interpretable and Correctable Visual Attention for OOD-Robust Robot Manipulation via Imitation Learning
Masaki Murooka, Ryoichi Nakajo, Keisuke Shirai, Tomohiro Motoda, Hanbit Oh, Ryo Hanai, Yukiyasu Domae
2607.21049v2
GuidedAttention: Interpretable and Correctable Visual Attention for OOD-Robust Robot Manipulation via Imitation Learning
Masaki Murooka, Ryoichi Nakajo, Keisuke Shirai, Tomohiro Motoda, Hanbit Oh, Ryo Hanai, Yukiyasu Domae
2607.21049v2
arXiv:2607.21049v2
•updated
•
2026-07-23
End-to-end visuomotor policies provide little opportunity for humans to understand or correct the policy's visual attention. We propose GuidedAttention, a visuomotor imitation learning framework that introduces interpretable and correctable visual attention as an explicit intermediate representation. Task-relevant attention keypoints are predicted from camera images and condition a diffusion-based action policy. Users can inspect and optionally correct selected keypoints once at rollout initialization, after which the corrected attention is automatically propagated throughout execution by a tracking module. Experiments in simulation and the real world demonstrate that GuidedAttention consistently improves robot manipulation performance, particularly under positional and appearance out-of-distribution (OOD) conditions. https://mmurooka.github.io/guided-attention-project-page
Comment: Project page added
Learning-based Hierarchical Tracheal Anatomy Understanding from Sparse Surgical Demonstration Annotations for Ultrasound Robots
Hiu Ching Cheung, Wenchao Yue, Zhengran Han, Mingcong Chen, Guanglin Cao, Hongbin Liu, Hongliang Ren
2607.22789v1
Learning-based Hierarchical Tracheal Anatomy Understanding from Sparse Surgical Demonstration Annotations for Ultrasound Robots
Hiu Ching Cheung, Wenchao Yue, Zhengran Han, Mingcong Chen, Guanglin Cao, Hongbin Liu, Hongliang Ren
2607.22789v1
arXiv:2607.22789v1
•
2026-07-24
Tracheostomy requires precise localization of the tracheal incision site; however, conventional manual palpation is subjective and often unreliable, while ultrasound utility remains operator-dependent. This work presents a learning-based framework for hierarchical tracheal anatomy understanding, designed specifically for ultrasound-guided robotic systems. We propose a two-stage perception pipeline integrating a YOLOv8n localization backbone with a sparse, prompt-optimized SAM2 decoder to achieve high-fidelity segmentation from sparse surgical annotations. Our hybrid training strategy, bridging curated laboratory data with unconstrained sequences, ensures clinical robustness. Experimental benchmarks demonstrate that this decoupled architecture effectively balances generalization, precision, and efficiency. The YOLOv8n and SAM2 framework achieves a consistent Mean Dice Similarity Coefficient (DSC) of 0.777 across both controlled and generalized domains. This significantly outperforms U-Net baselines, which often suffer from anatomical fragmentation and performance degradation (Generalization DSC $\le$ 0.494). By constraining mask decoding to targeted, sparse regions of interest, our model achieves a throughput of 6.92 FPS, which is vital for closed-loop robotic teleoperation. This study confirms that a robust hierarchical understanding of tracheal anatomy can be derived by coupling lightweight localization with foundation-scale visual models. Our framework establishes a scalable foundation for standardized, autonomous surgical assistance, effectively navigating the variability of real-world ultrasound to enhance the safety and precision of robotic-assisted tracheostomy.
Comment: 17 pages, 8 figures, accepted at the 2026 International Conference on Cyborg and Bionic Systems (2026ICCBS)
Industrial Dexterity Benchmark: A Hardware-Software Benchmarking Platform for Industrial Dexterous Manipulation
Honglu He, Jacob Laufer, Zhiwu Zheng, David Elkan-gonzalez, Raman Goyal, Xinyi Li, Su Lu, Mishek Musa, Berke Saat, Nicolas Tan, Colm Prendergast
2607.14021v2
Industrial Dexterity Benchmark: A Hardware-Software Benchmarking Platform for Industrial Dexterous Manipulation
Honglu He, Jacob Laufer, Zhiwu Zheng, David Elkan-gonzalez, Raman Goyal, Xinyi Li, Su Lu, Mishek Musa, Berke Saat, Nicolas Tan, Colm Prendergast
2607.14021v2
arXiv:2607.14021v2
•updated
•
2026-07-15
Dexterous manipulation remains a critical bottleneck in industrial automation; tasks such as cable routing, connector insertion, and precision assembly still rely heavily on manual labor despite decades of robotics research. This work presents a progression from classical, modular robotics pipelines toward an end-to-end multimodal imitation-learning framework for industrial dexterous manipulation. As a part of this work, we introduce three key contributions: a set of Industrial Dexterity Benchmark (IDB) boards aimed to mimic datacenter cable management, automotive cable harnesses, and gearbox assembly tasks; a scalable imitation learning framework (DAG-ROS); and a multimodal diffusion-based policy framework (AG-iDP3) that creates models fusing RGB images, point clouds, joint positions, and wrist-frame wrench data. Focusing on the datacenter cable manipulation board, we evaluate the performance of a task involving cleaning a single cable over variations of an end-to-end AI policy using 48 trials per configuration. The best performing configuration, a multimodal expansion Diffusion Policy (DP), includes a multi-view RGB image source passed through an R3M encoder and reaches a 78% grasp and insert combined task success rate. This performance marks a significant improvement over the 36% observed from the single-camera RGB DP baseline. Each of the tested configurations requires only approximately 100 teleoperated demonstrations per task phase. These results indicate that the correct learned policy can outperform classical vision and control robotic methods in robustness, generalization, and deployment efficiency, justifying a shift toward scalable robotic automation for high up-time industrial environments.
Design and Human Evaluation of Tactile Withdrawal Reflexes for a Skin-Covered Robot Arm
Laura Babayeva, Lukas Rustler, Matej Hoffmann
2607.22249v1
Design and Human Evaluation of Tactile Withdrawal Reflexes for a Skin-Covered Robot Arm
Laura Babayeva, Lukas Rustler, Matej Hoffmann
2607.22249v1
arXiv:2607.22249v1
•
2026-07-24
Nociception is a protective biological mechanism that links harmful stimulation to a reaction. This paper investigates artificial nociception for a robotic arm with whole-body tactile sensing. We present a complete pipeline that maps pressure changes from sensitive skin on a robot manipulator to bio-inspired withdrawal motions. The system first converts skin pressure into a scalar pain gain using a nonlinear continuous model. We compare three reflexes: (i) uniform reflex moves four robot joints by a fixed amount, whereby the withdrawal is approximated by a movement of the arm "toward the base", independent of where the robot was touched; (ii) biologically motivated location-dependent joint-space withdrawal derived from human withdrawal reflex characteristics; (iii) Cartesian space withdrawal along the surface normal of the contacted skin pad. All behaviors are integrated in a reflex controller that interrupts the task, executes the withdrawal, and returns to a pre-contact pose. A user study with 15 participants compared the strategies using Godspeed questionnaire subscales, custom perceived-naturalness and safety items, forced-choice comparisons, and qualitative feedback. Interestingly, participants rated more highly the uniform reflex behavior over one or both competitors on the anthropomorphism, animacy, and likeability Godspeed subscales and on the Naturalness and Realism custom scale. When asked to compare the conditions, the uniform reflex was scored best in "felt safest", "most human-like", and "most natural". This suggests that predictability of the robot behavior is key for user acceptance. The Cartesian reflex was judged the most appropriate reaction to touch. The bio-inspired reflex did not lead any evaluated measure. This may be partly attributed to the embodiment gap between the robot arm and human arm and participants having different expectations from a robot manipulator.
Comment: Submitted to IEEE Humanoids 2026
Offline Vision-Language Navigation with Geometric Goal Localization for Outdoor Environments
Ali Salmasi, Xianjia Yu, Tomi Westerlund
2607.22226v1
Offline Vision-Language Navigation with Geometric Goal Localization for Outdoor Environments
Ali Salmasi, Xianjia Yu, Tomi Westerlund
2607.22226v1
arXiv:2607.22226v1
•
2026-07-24
Foundation-model-based vision-language navigation (VLN) has advanced autonomous robot navigation by enabling robots to interpret natural-language instructions, identify semantic goals, and follow user-specified behavioral rules. However, existing VLN systems rely heavily on cloud-hosted foundation models for language understanding and semantic grounding, limiting their applicability where network connectivity is unavailable and reliable metric goal localization is required. Although recent small language models (SLMs) enable fully onboard inference, their suitability for navigation instruction decomposition has not been systematically evaluated. This paper makes three contributions toward fully onboard VLN for outdoor environments. First, we present the first systematic benchmark of 17 edge-deployable SLMs against 4 online APIs for robotic navigation instruction decomposition, evaluating accuracy and latency on human-annotated instructions across three computing platforms and providing practical guidance for selecting onboard language models. Second, we propose a lightweight hybrid semantic-geometric goal localization framework that combines open-vocabulary object detection, prompted segmentation, and LiDAR geometry to estimate metric goals, while maintaining visual bearing guidance when reliable geometric observations are unavailable. Third, we integrate these advances into Edge-BehAV, a fully onboard extension of the BehAV architecture that enables cloud-independent behavior-guided navigation. Experimental results show that the best offline SLM matches the instruction decomposition performance of the strongest cloud API while running approximately 9x faster and without network connectivity. The proposed goal localization framework reduces mean goal-distance error from 2.05 m to 0.20 m at lower computational cost, and the complete system succeeds in 31 of 32 closed-loop outdoor trials.
Safe Learning Predictive Control for Ego-World Robotic Systems
Davide Valenti, Giuseppe Notarstefano
2607.22225v1
Safe Learning Predictive Control for Ego-World Robotic Systems
Davide Valenti, Giuseppe Notarstefano
2607.22225v1
arXiv:2607.22225v1
•
2026-07-24
Safe autonomous navigation in shared environments requires the ability to anticipate and react to the latent behaviors of surrounding robots. In this paper, we propose SOWL-MPC, a safe learning-based predictive control strategy for a novel scenario, which we name ego-world robotic framework. In this setting, the control policy of the world robot is unknown and the ego exploits data to learn it and perform safe maneuvers. The proposed architecture combines an online learning mechanism based on Sparse Variational Gaussian Processes (SVGPs) with a receding-horizon control scheme. Relying solely on noisy state measurements, our approach infers a posterior distribution over the latent world policy, which is updated on streaming data via Online Variational Conditioning (OVC). The learned policy is propagated through the nonlinear world dynamics using an approximate moment propagation scheme, and fed to an uncertainty-aware Model Predictive Control (MPC), thus enabling safe maneuvering of the ego robot. The real-time feasibility and safety guarantees of SOWL-MPC are demonstrated through extensive Monte Carlo virtual experiments in ROS 2, and validated on real-world robotic hardware in an indoor arena.
JustDepth: Real-Time Radar-Camera Depth Estimation with Single-Scan LiDAR Supervision
Wooyung Yun, Dongwook Kim, Soomok Lee
2607.22172v1
JustDepth: Real-Time Radar-Camera Depth Estimation with Single-Scan LiDAR Supervision
Wooyung Yun, Dongwook Kim, Soomok Lee
2607.22172v1
arXiv:2607.22172v1
•
2026-07-24
Accurate yet low-latency depth is essential for radar-camera perception in autonomous systems. Cameras provide rich appearance but lack metric scale, whereas automotive radar offers metric range but is sparse and noisy. Many pipelines are multi-stage or depend on auxiliary annotations, increasing latency and limiting portability. We introduce JustDepth, a single-stage radar-camera depth estimator trained only with radar, camera, and single-scan LiDAR. All radar returns are aggregated into a fixed-width 1D representation, decoupling runtime from point count. A Height Fusion Block fuses modalities, a lightweight GNN propagates depth globally, and a training-only confidence decoder stabilizes learning with zero test-time cost. We mitigate stripe artifacts via simple augmentations and quantify them using the Vertical-Horizontal Gradient Ratio (VHGR). On nuScenes, compared to recent state-of-the-art methods, JustDepth maintains accuracy while reducing inference time by 39.7x and stripe artifacts by 66% as measured by VHGR.
Comment: Project page: https://github.com/TPyun/JustDepth
Learning Spatiotemporal Decision Priors for Efficient Path Planning under Partial Observability
Yi Liu, Hongda Zhang, Leyao Zou, Chunlei Meng, Ziqing Zhou, Yuning Chen, Zhuo Zou, Lida Xu, Zhongxue Gan, Chun Ouyang
2607.22166v1
Learning Spatiotemporal Decision Priors for Efficient Path Planning under Partial Observability
Yi Liu, Hongda Zhang, Leyao Zou, Chunlei Meng, Ziqing Zhou, Yuning Chen, Zhuo Zou, Lida Xu, Zhongxue Gan, Chun Ouyang
2607.22166v1
arXiv:2607.22166v1
•
2026-07-24
Path planning under partial observability remains challenging because an agent must make long-horizon navigation decisions from only locally bounded observations. Nevertheless, historical trajectories contain reusable experience-guided directional preferences. Classical planners, however, typically solve each instance from scratch and lack an explicit mechanism to exploit such transferable decision knowledge, often leading to redundant node expansions and locally myopic search behaviors. Motivated by this limitation, this paper proposes ImiPath, a prior-guided learning framework that distills reusable spatiotemporal decision priors from demonstration trajectories and uses them as experience-informed directional guidance to bias planners toward reliable and promising search directions under partial observability. Specifically, ImiPath first constructs a local spatiotemporal observation representation, which encodes the spatial information of the local environment and the temporal information of historical trajectories. The SpatioTemporal-Attention Policy Network (STAPNet) then transforms this representation into dicision priors. These priors are further incorporated into heterogeneous planners as directional guidance, biasing the search toward locally promising regions. Extensive experiments demonstrate that ImiPath achieves competitive path quality and improves search efficiency by reducing redundant node expansions under local observability. Additional physical experiments on a magnetic microrobot platform further validate the adaptability and practical deployment potential of the proposed framework.
Flight-Ready LiDAR-Inertial Odometry for Embedded Drone Platforms
Alvaro J. Gaona, David Perez-Saura, Francisco J. Anguita, Pascual Campoy
2607.22145v1
Flight-Ready LiDAR-Inertial Odometry for Embedded Drone Platforms
Alvaro J. Gaona, David Perez-Saura, Francisco J. Anguita, Pascual Campoy
2607.22145v1
arXiv:2607.22145v1
•
2026-07-24
Open-source LiDAR-inertial odometry (LIO) systems have achieved remarkable benchmark accuracy, yet current state-of-the-art implementations are primarily optimized for evaluation performance rather than the requirements of real-time closed-loop aerial control. When deployed onboard UAVs, this can introduce limitations that degrade flight performance. In this work, we identify five architectural deficiencies in a representative tightly coupled IESKF-based LIO implementation: odometry publishing tied to the LiDAR rate (10 Hz instead of the IMU's 200 Hz), missing velocity outputs, execution bottlenecks that block IMU processing, mutex contention, and synchronization race conditions. We introduce corresponding modifications including IMU-rate forward propagation, direct body-frame velocity publishing, SLERP-based smoothing, dual-executor isolation, and explicit synchronization protection. The resulting system increases odometry output from ~10 Hz to a stable 200 Hz, provides a complete Twist state at every IMU sample, and preserves continuity during transient LiDAR loss. Experiments on a Livox Mid-360 / Pixhawk 4 Mini autonomous UAV with motion-capture ground truth validate the approach. Since the underlying estimator (IESKF + ikd-Tree) remains unchanged, the proposed improvements can be directly applied to FAST-LIO2-derived implementations.
Comment: 7 pages, 5 figures, Accepted in IMAV 2026
Adaptive Learned State Estimation based on KalmanNet
Arian Mehrfard, Bharanidhar Duraisamy, Stefan Haag, Florian Geiss, Mirko Mählisch
2604.02441v2
Adaptive Learned State Estimation based on KalmanNet
Arian Mehrfard, Bharanidhar Duraisamy, Stefan Haag, Florian Geiss, Mirko Mählisch
2604.02441v2
arXiv:2604.02441v2
•updated
•
2026-04-02
Hybrid state estimators that combine model-based Kalman filtering with learned components have shown promise on simulated data, yet their performance on real-world automotive data remains insufficient. In this work we present Adaptive Multi-modal KalmanNet (AM-KNet), an advancement of KalmanNet tailored to the multi-sensor autonomous driving setting. AM-KNet introduces sensor-specific measurement modules that enable the network to learn the distinct noise characteristics of radar, lidar, and camera independently. A hypernetwork with context modulation conditions the filter on target type, motion state, and relative pose, allowing adaptation to diverse traffic scenarios. We further incorporate a covariance estimation branch based on the Josephs form and supervise it through negative log-likelihood losses on both the estimation error and the innovation. A comprehensive, component-wise loss function encodes physical priors on sensor reliability, target class, motion state, and measurement flow consistency. AM-KNet is trained and evaluated on the nuScenes and View-of-Delft datasets. The results demonstrate improved estimation accuracy and tracking stability compared to the base KalmanNet, narrowing the performance gap with classical Bayesian filters on real-world automotive data.
Comment: Pending release approval from company
DB-VIO: Dual-Branch Visual Inertial Odometry with Enhanced Visual-Inertial Representation
Ziyu Wan, Lin Zhao
2607.22123v1
DB-VIO: Dual-Branch Visual Inertial Odometry with Enhanced Visual-Inertial Representation
Ziyu Wan, Lin Zhao
2607.22123v1
arXiv:2607.22123v1
•
2026-07-24
Visual inertial odometry (VIO) is essential for accurate 6-DoF motion estimation in mobile robotic systems. Recent learning-based VIO methods have shown promising progress, but they often rely on unified visual--inertial representations and a single temporal model for full-pose estimation, limiting their ability to capture the heterogeneous dynamics of rotation and translation. Moreover, monocular visual features often lack explicit geometric structure, while raw inertial encoding leaves the underlying rotational kinematics implicit, weakening the rotation-related cues in IMU features. To address these issues, we propose DB-VIO, a dual-branch visual inertial odometry framework with enhanced visual--inertial representation. DB-VIO incorporates depth cues to improve monocular visual perception, injects an explicit integrated-attitude prior to strengthen rotation-aware inertial representation, and decouples pose estimation into dedicated rotational and translational branches for motion-specific temporal modeling. Experiments on autonomous driving and aerial robot benchmarks show that DB-VIO achieves state-of-the-art performance, improving the corresponding baselines by 20\% on KITTI and 33\% on EuRoC. Notably, under the more agile motion patterns of EuRoC, DB-VIO improves the rotational metric by 65.7\% over prior methods. These results demonstrate the effectiveness and generalization of DB-VIO across different platforms and motion scenarios.
One Hand Watches The Other: Dynamic Multi-Agent Cooperation for Sample-Efficient Bimanual Manipulation in Dynamic Environments
Jan Ole von Hartz, Abhinav Valada, Joschka Boedecker
2607.22119v1
One Hand Watches The Other: Dynamic Multi-Agent Cooperation for Sample-Efficient Bimanual Manipulation in Dynamic Environments
Jan Ole von Hartz, Abhinav Valada, Joschka Boedecker
2607.22119v1
arXiv:2607.22119v1
•
2026-07-24
Multi-stream robot manipulation policies achieve unparalleled sample efficiency and generalization by modeling actions relative to environmental reference frames. However, existing approaches typically assume these frames to be strictly exogenous. This causal assumption collapses in dynamic settings, such as when a single robot arm manipulates a moving object or when two arms coordinate, where each arm effectively becomes part of the dynamic environment of the other. We propose DynaMAC, a lightweight, policy-agnostic framework that resolves this causal limitation while preserving the sample efficiency, computational speed, and flexibility of multi-stream policies, DynaMAC treats the opposite arm as a dynamic task parameter, thereby providing a unified formulation for dynamic manipulation and bimanual coordination without requiring an explicit leader-follower relationship. To rigorously evaluate these capabilities, we introduce DynaBench, a novel benchmark for robot manipulation in dynamic environments. Across both dynamic environments and bimanual manipulation tasks, DynaMAC outperforms leading probabilistic and generative baselines by over 35 percentage points while requiring 20 times fewer samples. Crucially, DynaMAC generalizes zero-shot from static demonstrations to dynamic environments, substantially simplifying data collection and establishing an elegant bridge toward human-robot collaboration.
A Unified Framework for Automated Assembly Sequence and Production Line Planning using Graph-based Optimization
Christoph Hartmann, Marios Demetriades, Kevin Prüfer, Zichen Zhang, Klaus Spindler, Stefan Weltge
2512.13219v2
A Unified Framework for Automated Assembly Sequence and Production Line Planning using Graph-based Optimization
Christoph Hartmann, Marios Demetriades, Kevin Prüfer, Zichen Zhang, Klaus Spindler, Stefan Weltge
2512.13219v2
arXiv:2512.13219v2
•updated
•
2025-12-15
This paper presents PyCAALP (Python-based Computer-Aided Assembly Line Planning), a framework for automated Assembly Sequence Planning (ASP) and Production Line Planning (PLP), employing a graph-based approach to model components and joints within production modules. The framework integrates kinematic boundary conditions, such as potential part collisions, to guarantee the feasibility of automated assembly planning. The developed algorithm computes all feasible production sequences, integrating modules for detecting spatial relationships and formulating geometric constraints. The algorithm incorporates additional attributes, including handling feasibility, tolerance matching, and joint compatibility, to manage the high combinatorial complexity inherent in assembly sequence generation. Heuristics, such as Single-Piece Flow assembly and geometrical constraint enforcement, are utilized to further refine the solution space, facilitating more efficient planning for complex assemblies. The PLP stage is formulated as a Mixed-Integer Program (MIP), balancing the total times of a fixed number of manufacturing stations. To keep the MIP tractable for complex assemblies, a deterministic path-guided reduction solves it on a subgraph assembled from complete, high-quality assembly paths, which preserves feasibility by construction and reproduces the full-graph optimum, exactly or near-exactly, at a small fraction of the directed graph and with speedups of up to three orders of magnitude. Furthermore, the framework enables customization of engineering constraints and supports a flexible trade-off between ASP and PLP. The open-source nature of the framework, available at https://github.com/TUM-utg/PyCAALP, promotes further collaboration and adoption in both industrial and production research applications.
Comment: Code available at https://github.com/TUM-utg/PyCAALP
Agentic Real2Sim: Physics-based World Modeling with Vision-Language Agents
Guanxiong Chen, Qianjun Xia, Jiawei Peng, Heng Zhang, Bole Ma, Justin Qian, Ziyi Jiao, Bingyang Zhou, Luoxin Ye, Kaifeng Zhang, Kunyi Wang, Weijia Zeng, Yunuo Chen, Pengzhi Yang, Ziqiu Zeng, Siyuan Luo, Huamin Wang, Chao Liu, Alan Yuille, Fan Shi, Changxi Zheng, Yunzhu Li, Chenfanfu Jiang, Peter Yichen Chen
2607.19190v3
Agentic Real2Sim: Physics-based World Modeling with Vision-Language Agents
Guanxiong Chen, Qianjun Xia, Jiawei Peng, Heng Zhang, Bole Ma, Justin Qian, Ziyi Jiao, Bingyang Zhou, Luoxin Ye, Kaifeng Zhang, Kunyi Wang, Weijia Zeng, Yunuo Chen, Pengzhi Yang, Ziqiu Zeng, Siyuan Luo, Huamin Wang, Chao Liu, Alan Yuille, Fan Shi, Changxi Zheng, Yunzhu Li, Chenfanfu Jiang, Peter Yichen Chen
2607.19190v3
arXiv:2607.19190v3
•updated
•
2026-07-21
Real-to-sim conversion for robotic interaction with objects remains labor-intensive because it requires more than visual reconstruction: a streamlined real2sim process must recover scene geometries and object states, infer physical parameters, and assemble actors, objects, cameras, poses, and trajectories into a runnable physical simulation. Today this process still depends on manual tuning of visual foundation models, mesh cleanup, coordinate-frame alignment, and brittle workflow glue across visual perception tools and simulators. We introduce \textit{Agentic Real2Sim}, a framework for generalized physical world modeling with vision-language agents, converting a real-world recording of object-robot interaction into a simulatable episodic twin which preserves observations, geometries, robot interactions, and object states. We evaluate Agentic Real2Sim on rigid-object manipulation, deformable-object interaction, and humanoid motion scenes, spanning domains that are usually handled by separate Real2Sim pipelines, marking a first step toward scalable conversion. The framework's agentic decisions can be driven by an open-weight VLM backend at a small fraction of the cost of frontier models, while attaining comparable conversion success rate. We aim to use the resulting real-world-aligned twins for downstream robotics tasks, specifically policy learning and evaluation. The project site is available at https://agentic-real2sim.github.io/.
Comment: Authorship change
Constraint-Driven Synthesis of Hyper Petri Nets
Maksym Figat, Alessandro Pinto
2607.22062v1
Constraint-Driven Synthesis of Hyper Petri Nets
Maksym Figat, Alessandro Pinto
2607.22062v1
arXiv:2607.22062v1
•
2026-07-24
This paper addresses the modeling and synthesis of constrained robotic system behaviors using Petri nets (PNs). It investigates how to construct models in which all observable system states satisfy given logical constraints while remaining consistent with executable transition semantics. To answer this, we introduce the Hyper Petri Net (HyPN) approach, which synthesizes Petri nets from Boolean specifications while explicitly distinguishing between observable markings and underlying Petri net execution. The proposed method introduces an explicit execution semantics over observable states, induced by admissible (atomic) firing sequences, ensuring by construction that all observable markings satisfy the constraints and revealing a fundamental mismatch between logical feasibility and executable behavior. This is demonstrated in two scenarios inspired by a lunar rover system. These results are particularly relevant for the design of robotic and autonomous systems, as they provide a structured way to ensure correct system configurations while explicitly accounting for execution constraints. The proposed framework further suggests new research directions in execution abstraction, admissible transition systems, and policy selection for navigating between constraint-satisfying states.
Comment: 14 pages, 12 figures
Impedance Control of Ship-Borne Manipulators via Optimization-based Task-Space Inverse Dynamics
Lingxiao Meng, Bi-Ke Zhu, Xuheng Gao, Zhe Zhang, Jiankun Yang, Jiankun Wang, Haibo Lu, Max Q. -H. Meng
2607.22030v1
Impedance Control of Ship-Borne Manipulators via Optimization-based Task-Space Inverse Dynamics
Lingxiao Meng, Bi-Ke Zhu, Xuheng Gao, Zhe Zhang, Jiankun Yang, Jiankun Wang, Haibo Lu, Max Q. -H. Meng
2607.22030v1
arXiv:2607.22030v1
•
2026-07-24
Ship-borne manipulators operating in maritime environments are subject to stochastic wave-induced base motions that introduce kinematic disturbances and dynamic coupling, degrading trajectory tracking accuracy and complicating safe, contact-rich manipulation. This paper proposes a torque-level optimization-based control framework that integrates high-precision trajectory tracking with task-space impedance for ship-borne manipulators. The controller is formulated using task-space inverse dynamics (TSID) and solved via quadratic programming to explicitly compensate for the dynamic coupling introduced by base motion. To enable accurate feedforward compensation, an error-state Kalman filter (ESKF) is developed to estimate the base state by fusing inertial measurements with end-effector pose feedback. The framework is validated in simulation and real-world experiments using a 7-DOF manipulator mounted on a 6-DOF Stewart platform. The proposed method reduces real-world end-effector position tracking error by over 25.7% compared with the best baseline. Furthermore, the controller enables dynamic peg-in-hole insertion with 1~mm clearance under base motion, increasing the success rate while reducing average contact forces by 45%, demonstrating precise and compliant manipulation in contact-rich environments.
Embodying Multi-Hand Manipulation Policies by Searching the Assignment and Null Spaces
Yorai Shaoul, Jiaoyang Li, Maxim Likhachev
2607.22020v1
Embodying Multi-Hand Manipulation Policies by Searching the Assignment and Null Spaces
Yorai Shaoul, Jiaoyang Li, Maxim Likhachev
2607.22020v1
arXiv:2607.22020v1
•
2026-07-24
Learned manipulation policies increasingly predict motions for abstract "hands" and are attractive in practice because they rely on easily collected demonstrations and transfer across robot platforms. Executing these trajectories on multi-arm robots, however, is not trivial. Multi-hand policy outputs must be assigned to physical arms, each arm must realize a configuration-space motion that tracks its prescribed end-effector trajectory, and all arms must respect kinematic limits and avoid collisions. In the absence of algorithms that directly address this problem, practitioners typically extend single-arm inverse-kinematics (IK) pipelines in an ad hoc way, with no guarantees of feasibility or safety. In this work, we close this execution gap with a search-based framework that is theoretically complete for grounding policy-generated multi-hand trajectories onto physical multi-arm systems. Building on Conflict-Based Search, our method explicitly searches over both the discrete assignment of trajectories to arms and the continuous Jacobian null spaces of redundant manipulators, using redundancy to avoid inter-arm collisions while tracking the prescribed motions. This unified treatment of assignment and null-space motion yields a practically efficient planner that safely realizes coordinated manipulation-policy outputs on multi-arm robots. See omcbsa.github.io for more.
Comment: Published in SoCS 2026
Zero-Shot Mission-Level Evaluation for Aerial MLLM Agents
Suman Navaratnarajah, Taehyoung Kim, Jona Ruthardt, Ishaan Bhimwal, Ryousuke Yamada, Yannik Blei, Wolfram Burgard, Yuki M Asano
2607.22014v1
Zero-Shot Mission-Level Evaluation for Aerial MLLM Agents
Suman Navaratnarajah, Taehyoung Kim, Jona Ruthardt, Ishaan Bhimwal, Ryousuke Yamada, Yannik Blei, Wolfram Burgard, Yuki M Asano
2607.22014v1
arXiv:2607.22014v1
•
2026-07-24
Multimodal Large Language Models (MLLMs) are emerging as core reasoning modules for embodied agents, yet it remains unclear how well general-purpose models can solve long-horizon embodied tasks from a single high-level instruction. We introduce MissionBench, a benchmark for mission-level evaluation of MLLMs in aerial 3D environments. It comprises 120 missions across five simulated 3D environments and four task families. Agents must autonomously plan, navigate, and report outcomes using only egocentric observations and its action history, without aerial-specific fine-tuning. Across 22 open- and closed-source MLLMs, the strongest model succeeds on fewer than 35% of missions compared to 84.4% human performance, highlighting the difficulty of multi-step embodied tasks. Despite large variations between model families, we observe gains from scaling, indicating that larger general-purpose models possess stronger zero-shot embodied capabilities. Our analysis shows that mission-level competence requires coordinating multiple capabilities beyond spatial perception, including multi-step planning and adaptive reasoning. This motivates closed-loop evaluation and highlights both the promise and risk of scaling-driven improvements for embodied AI.
Comment: Preprint
Benchmarking the Safety of Large Language Models for Robotic Health Attendant Control
Mahiro Nakao, Kazuhiro Takemoto
2604.26577v2
Benchmarking the Safety of Large Language Models for Robotic Health Attendant Control
Mahiro Nakao, Kazuhiro Takemoto
2604.26577v2
arXiv:2604.26577v2
•updated
•
2026-04-29
Large language models (LLMs) are increasingly considered for deployment as the control component of robotic health attendants, yet their safety in this context remains poorly characterized. We introduce a dataset of 270 harmful instructions spanning nine prohibited behavior categories grounded in the American Medical Association Principles of Medical Ethics, and use it to evaluate 72 LLMs in a simulation environment based on the Robotic Health Attendant framework. The mean violation rate across all models was 54.4\%, with more than half exceeding 50\%, and violation rates varied substantially across behavior categories, with superficially plausible instructions such as device manipulation and emergency delay proving harder to refuse than overtly destructive ones. Model size and release date were the primary determinants of safety performance among open-weight models, and proprietary models were substantially safer than open-weight counterparts (median 23.7\% versus 72.8\%). Medical domain fine-tuning conferred no significant overall safety benefit, and a prompt-based defense strategy produced only a modest reduction in violation rates among the least safe models, leaving absolute violation rates at levels that would preclude safe clinical deployment. These findings demonstrate that safety evaluation must be treated as a first-class criterion in the development and deployment of LLMs for robotic health attendants.
Comment: 20 pages, 9 figures, 3 tables, 8 pages supplementary material
CorVS+: Correspondence-Driven Association of Video Trajectories and Sensors for Identity-Aware Person Localization in Warehouses
Kazuma Kano, Yuki Mori, Shin Katayama, Kenta Urano, Takuro Yonezawa, Nobuo Kawaguchi
2510.26369v2
CorVS+: Correspondence-Driven Association of Video Trajectories and Sensors for Identity-Aware Person Localization in Warehouses
Kazuma Kano, Yuki Mori, Shin Katayama, Kenta Urano, Takuro Yonezawa, Nobuo Kawaguchi
2510.26369v2
arXiv:2510.26369v2
•updated
•
2025-10-30
Logistics warehouses have struggled with labor shortages, but the inbound processes remain particularly human-powered. Worker location data is a key to higher productivity in such cases. Fixed cameras are a promising tool for localization, as they also offer valuable environmental information such as package status. However, identifying individuals from visual data alone is often impractical. To enable identity-aware localization, prior studies have attempted to identify people in videos by associating their trajectories with wearable sensor measurements. Although this appearance-independent approach has several advantages, existing methods may fail under real-world conditions. Therefore, we propose CorVS+, a novel data-driven person identification framework based on the correspondence between visual tracking trajectories and sensor measurements. Firstly, our deep learning model predicts the correspondence probabilities and reliabilities for every pair of a trajectory and sensor measurements. Secondly, our algorithm matches the pairs over time based on the model predictions. We developed a dataset comprising 27 hours of sensor measurements and 38 km of trajectories in a warehouse. This dataset covers actual activities and challenging situations, such as multiple stationary workers inspecting items. The evaluation indicated the superiority of CorVS+ over existing methods and the effectiveness of its unique designs for industrial-scale settings. The model and dataset will be available at https://doi.org/10.5281/zenodo.17745683.
Comment: 15 pages, 8 figures, extended from IPIN 2025 version
Mag4D-SLAM Dataset: A Repeated-Traversal Multi-Modal 4D Geomagnetic Dataset for Localization and Mapping
Bibhutibhusan Nayak, Hyoseok Ju, Giseop Kim
2607.21986v1
Mag4D-SLAM Dataset: A Repeated-Traversal Multi-Modal 4D Geomagnetic Dataset for Localization and Mapping
Bibhutibhusan Nayak, Hyoseok Ju, Giseop Kim
2607.21986v1
arXiv:2607.21986v1
•
2026-07-24
Geomagnetic sensing offers an infrastructure-free, absolute orientation reference that is robust to GNSS denial and visual degradation, yet no large-scale outdoor robotics dataset supports its systematic study in SLAM. Existing magnetic datasets are confined to small-scale indoor environments and lack the synchronized multi-modal sensing, repeated-traversal structure, and high-precision 6-DoF ground truth required for geomagnetic SLAM research. We present Mag4D-SLAM, the first large-scale outdoor geomagnetic SLAM dataset. It comprises 14 sequences totaling over 18 km of synchronized LiDAR, camera, IMU, tri-axis magnetometer, and GNSS measurements with SE(3) ground-truth poses, collected along structured campus trajectories under paired day/night conditions in both forward and reverse directions. Through repeated-traversal experiments, we analyze three core properties: magnetic field repeatability across different recording sessions (daytime and nighttime), drift-free global heading estimation, and location-discriminative magnetic signatures for cross-session place recognition. Mag4D-SLAM is designed to support research on yaw drift mitigation, magnetic loop closure, and long-term localization and to open new research questions on how geomagnetic sensing can complement visual and LiDAR modalities or provide a fallback cue under illumination changes, structural repetition, and GNSS-denied long-term operation.
Comment: Accepted to IROS 2026. 8 pages, 8 figures. *Bibhutibhusan Nayak and Hyoseok Ju contributed equally to this work
ACME: A Multi-Cultural, Multi-Embodiment Social-Navigation Dataset
Shashank Rao Marpally, Allan Wang, Atharva Ghotavadekar, Renato Alexandre Ribeiro, Nhat Le, Pilar Bachiller-Burgos, Pranav Goyal, Subham Agrawal, Yasuhiro Nitta, Howard Ziyu Han, Daeun Song, Masaki Kuribayashi, Kohei Uehara, Xiyue Wang, Yangzhe Kong, Duc M. Nguyen, Amirreza Payandeh, Gerardo Pérez-González, Alejandro Torrejón-Harto, Jeeho Ahn, Tisha Jain, Andrew Stratton, Elvin Yang, Jorge de Heuvel, Nico Ostermann-Myrau, Sai Anudeep Sajja, Mithilya Raj, Daisuke Sato, Gaston Rouquette, Nikolas Martelaro, Maki Sugimoto, Hironobu Takagi, Chieko Asakawa, Maren Bennewitz, Aaron Steinfeld, Xuesu Xiao, Christoforos Mavrogiannis, Harold Soh
2607.21964v1
ACME: A Multi-Cultural, Multi-Embodiment Social-Navigation Dataset
Shashank Rao Marpally, Allan Wang, Atharva Ghotavadekar, Renato Alexandre Ribeiro, Nhat Le, Pilar Bachiller-Burgos, Pranav Goyal, Subham Agrawal, Yasuhiro Nitta, Howard Ziyu Han, Daeun Song, Masaki Kuribayashi, Kohei Uehara, Xiyue Wang, Yangzhe Kong, Duc M. Nguyen, Amirreza Payandeh, Gerardo Pérez-González, Alejandro Torrejón-Harto, Jeeho Ahn, Tisha Jain, Andrew Stratton, Elvin Yang, Jorge de Heuvel, Nico Ostermann-Myrau, Sai Anudeep Sajja, Mithilya Raj, Daisuke Sato, Gaston Rouquette, Nikolas Martelaro, Maki Sugimoto, Hironobu Takagi, Chieko Asakawa, Maren Bennewitz, Aaron Steinfeld, Xuesu Xiao, Christoforos Mavrogiannis, Harold Soh
2607.21964v1
arXiv:2607.21964v1
•
2026-07-24
Understanding how robots and humans move in shared spaces is essential for designing effective social robot navigation policies and predicting human behavior. However, existing datasets often lack the diversity needed to capture differences in culture, geography, and human-robot interaction-factors that strongly shape appropriate social behavior. To address this gap, we introduce ACME: A Cross-cultural, Multi-Embodiment dataset for social navigation. A large-scale data collection effort across 8 sites in 5 countries, using 7 robot embodiments, ACME is a large and diverse multi-modal dataset aimed at advancing social navigation research, providing 29.35 hours of onboard robot data and 43.5 hours of overhead pedestrian tracking data. Unlike prior datasets, it focuses on capturing goal-driven social navigation behavior in complex social scenarios with explicit robot-crowd interaction through robot speech. To facilitate learning navigation policies and predicting pedestrian trajectories, ACME provides 3D and 2D scene features, odometry, interaction information, and human-annotated pedestrian trajectory labels. We make ACME easy to use by providing both human-readable data for each sensor modality as well as raw binary data. Our qualitative and quantitative analyses show that our dataset captures more challenging scenarios and a broader distribution of pedestrian behavior than previous datasets.
Comment: 24 Pages, 19 Figures, Submitted to IJRR on June 29th 2026
Adaptive Undulatory Locomotion of Snake-like Robots in Dynamic Viscous Environments via Deep Reinforcement Learning
Tsuyoshi Kimoto, Akio Yamano, Kohei Honda, Takashi Iwasa
2607.21960v1
Adaptive Undulatory Locomotion of Snake-like Robots in Dynamic Viscous Environments via Deep Reinforcement Learning
Tsuyoshi Kimoto, Akio Yamano, Kohei Honda, Takashi Iwasa
2607.21960v1
arXiv:2607.21960v1
•
2026-07-24
This paper demonstrates how deep reinforcement learning (DRL) enables adaptive locomotion of snake-like robots in dynamically changing viscous environments, overcoming the inherent performance limitations of classical predefined control methods. The lack of direct onboard sensors for fluid properties necessitates formulating this task as a partially observable Markov decision process. By employing an asymmetric actor-critic framework, a teacher policy trained using privileged information available only in the physics simulator distills its knowledge into a student policy that relies solely on proprioceptive sensor information. Simulation results across a wide range of dynamic viscosity changes ($10^{-7}$ to $10^{-2} m^2/s$) reveal that the DRL agent autonomously acquires non-sinusoidal adaptive gaits. These gaits improve propulsion velocity and transport efficiency, breaking the inherent limits of conventional sinusoidal and kinematic control. The findings establish that implicit environment inference via privileged information distillation is an effective approach to bypass the constraints of classical models under unpredictable fluid dynamics.
Comment: 23 pages, 6 figures. Submitted to a journal
Multi-Domain Physics-Based MDO of Multirotor UAVs: A Deterministic Framework for Discrete COTS Sizing
Akshay Gupta Burela, P. B. Sujit
2607.22768v1
Multi-Domain Physics-Based MDO of Multirotor UAVs: A Deterministic Framework for Discrete COTS Sizing
Akshay Gupta Burela, P. B. Sujit
2607.22768v1
arXiv:2607.22768v1
•
2026-07-24
Multirotor Unmanned Aerial Vehicle (UAV) design is governed by a tightly coupled system of non-linear equations spanning structural mechanics, electrochemistry, aerodynamics, and kinematics. Solved sequentially, a miscalibrated sub-model coefficient triggers a mass-compounding cascade failure--the Mass Snowball effect. This paper presents AeroEval, a physics-based, Multidisciplinary Design Optimization (MDO) engine that simultaneously resolves all subsystem couplings and maps continuous sizing optima to physically purchasable, commercial off-the-shelf (COTS) components. The MDO engine is validated under a strict calibrate/test protocol that eliminates circularity: three structural/packaging coefficients are fitted on a held-out cohort of 20 do-it-yourself (DIY) and legacy platforms, then frozen and evaluated blind on 19 modern commercial drone platforms spanning 377 g to 76 kg. On the commercial test cohort the engine predicts Maximum Takeoff Weight (MTOW) within 7.2% Mean Absolute Percentage Error (MAPE), with a mean complexity factor $k \approx 1.05 \pm 0.08$ and $\text{RMSE}_{\text{MTOW}} = 1.59$ kg; the DIY calibration cohort, characterized by high build variability, yields 26.1% MAPE. Battery mass is predicted within 7.9% on single-pack platforms, with a disclosed systematic underprediction on redundant multi-battery enterprise platforms. A 14-parameter sensitivity suite of >300 simulations quantifies partial derivatives of takeoff mass and flight time; forward velocity diverges beyond 25.5 m/s due to cubic parasite power growth. The path-dependent mass-shedding model for agricultural and delivery roles reduces structural frame mass by up to 40.6% and energy capacity by 33.7% relative to static baselines. Typical solver convergence requires 25-50 iterations, completing in under 50 ms on a standard desktop CPU.
Comment: 9 pages, 5 tables
Action-Conditioned World Model for Goal Plane Probe Guidance in Robotic Ultrasound
Siqi Fan, Mingcong Chen, Ran Liu, Zixuan Yang, Xiaoyu Fu, Xiaoqing Gao, Yunhui Liu, Hongbin Liu
2607.21918v1
Action-Conditioned World Model for Goal Plane Probe Guidance in Robotic Ultrasound
Siqi Fan, Mingcong Chen, Ran Liu, Zixuan Yang, Xiaoyu Fu, Xiaoqing Gao, Yunhui Liu, Hongbin Liu
2607.21918v1
arXiv:2607.21918v1
•
2026-07-24
We present an action-conditioned world model framework for goal plane probe guidance in robotic ultrasound, with a focus on neck ultrasound scanning. Autonomous ultrasound tasks often require large numbers of probe-motion trajectories for training, but collecting high-quality demonstrations is labor-intensive and explicit simulators are difficult to build because ultrasound appearance depends on contact, tissue deformation, and view-dependent acoustic artifacts. We address this problem with a two-stage model-based learning pipeline. First, a latent conditional diffusion world model predicts future ultrasound observations from recent context frames, probe motions and temporal offset. Second, a goal-conditioned temporal transformer predicts ordered probe motions and is fine-tuned using rewards from the frozen world model. Experiments on the self-collected dataset show that the world model preserves action-dependent anatomical structure on target-directed scans. In real-world closed loop experiments, the framework achieves success rates of 70.0\% for carotid guidance and 65.0\% for thyroid guidance. These results demonstrate the potential of learned ultrasound dynamics for training goal-directed robotic probe navigation.
SAFE-Pruner: Semantic Attention-Guided Future-Aware Token Pruning for Efficient Vision-Language-Action Manipulation
Shilin Ma, Chubin Zhang, Changyuan Wang, Yuji Wang, Yue Wu, Zixuan Wang, Jingqi Tian, Zheng Zhu, Yansong Tang
2605.29662v2
SAFE-Pruner: Semantic Attention-Guided Future-Aware Token Pruning for Efficient Vision-Language-Action Manipulation
Shilin Ma, Chubin Zhang, Changyuan Wang, Yuji Wang, Yue Wu, Zixuan Wang, Jingqi Tian, Zheng Zhu, Yansong Tang
2605.29662v2
arXiv:2605.29662v2
•updated
•
2026-05-28
Real-time inference of vision-language-action (VLA) models is essential for robotic control. While visual token pruning has shown strong potential for accelerating inference, most existing methods mainly base pruning decisions on shallow-layer cues and risk discarding visual information required by deep layers. To address this issue, we propose SAFE-Pruner, a plug-and-play pruning framework that incorporates attention cues of future layers into pruning decisions. Specifically, we identify semantic attention consistency, the tendency that VLA models concentrate their attention probability mass on the same semantic entity across control timesteps. Based on this observation, we design a forward-looking strategy to forecast the token saliency in deep layers, which prevents the premature removal of critical tokens and leads to more stable acceleration. We further introduce a reference timestep refresh strategy that triggers updates upon attention shifts, thereby improving forecasting accuracy and pruning reliability. Extensive experiments across diverse evaluation settings demonstrate that our method achieves up to 1.89x speedup with a minimal degradation in success rate of less than 1.5%, while outperforming state-of-the-art methods by up to 1.9%.
Comment: Accepted to ECCV 2026
Video World Models
6
默认显示 5 篇
Layering Virtual Try-On
Chun Feng, Bowei Chen, Mengyi Shan, Ira Kemelmacher-Shlizerman
2607.22924v1
Layering Virtual Try-On
Chun Feng, Bowei Chen, Mengyi Shan, Ira Kemelmacher-Shlizerman
2607.22924v1
arXiv:2607.22924v1
•
2026-07-24
In the real world, fashion is about layering: adding a jacket over a shirt, or a sequence of adding and removing layers, rather than just a single-layer swap. This fundamental real-world task remains a challenge in existing Virtual Try-On (VTON) methods, which excel at single-layer replacement but are not designed to layer or de-layer an existing outfit. This paper proposes Layering Virtual Try-On (LVTON), a layering benchmark and method that preserves an existing outfit while enabling sequential layering. We find that current VTON paradigms are fundamentally ill-equipped for LVTON, as their reliance on cloth-agnostic representations and single-item datasets discards essential layering context. Our key insight is that the LVTON challenge must be disentangled into two distinct competencies: (1) General VTON Priors (e.g., deformation, identity preservation) and (2) Specific Layering Knowledge (e.g., layering order and occlusion reasoning). First, our model obtains general VTON priors by being trained on data produced by an automatic data generation pipeline that synthesizes samples from fashion videos via segmentation and inpainting. Second, the model is fine-tuned on a small, dedicated LVTON dataset to learn the layering logic. Our method achieves state-of-the-art results on our LVTON benchmark and demonstrates superior generalizability on traditional VTON benchmarks, setting new state-of-the-art results when fine-tuned and exhibiting zero-shot capabilities.
Comment: Accepted to ECCV 2026
ID-V2V: Identity-Preserving Video Restylization
Yuancheng Xu, Mingming He, Pablo Salamanca, Li Ma, Yash Kant, Emmett Steven, Paul Debevec, Ning Yu
2607.22830v1
ID-V2V: Identity-Preserving Video Restylization
Yuancheng Xu, Mingming He, Pablo Salamanca, Li Ma, Yash Kant, Emmett Steven, Paul Debevec, Ning Yu
2607.22830v1
arXiv:2607.22830v1
•
2026-07-24
In visual storytelling, human performances are central to creative intent and narrative meaning. However, preserving human identity and performance while enabling flexible visual edits remains challenging for generative video models. We formalize this challenge as identity-preserving video restylization, which propagates scene, lighting, and style changes specified by an edited keyframe across a source video, while preserving facial likeness and performance, including expressions, eye gaze, and lip synchronization. A key obstacle is the absence of paired training data, as identity-preserving restylized video pairs are rare in real-world settings. To address this, we propose a decoupling of source-grounded identity preservation and edit-driven video synthesis. Our key insight is that facial appearance and expression should remain invariant, with illumination being the primary permissible variation. We therefore cast identity preservation as a video relighting problem, while modeling visual edit propagation as controlled video synthesis guided by the edited keyframe. Building on this formulation, we introduce ID-V2V, a video-to-video generative framework integrating complementary control signals: relit facial regions and facial normal maps tightly constrain facial likeness and performance, while edited keyframes and depth sequences enable flexible and temporally coherent generation. This design enables constructing training pairs from a single video, eliminating the need for scarce paired data. Extensive experiments demonstrate that ID-V2V significantly outperforms existing methods in preserving facial likeness and fine-grained facial performance, supports both single- and multi-subject scenarios, and delivers high visual quality, highlighting its potential as a human-centric tool for real-world content production. The code is available at: https://github.com/Eyeline-Labs/ID-V2V.
Comment: Accepted to SIGGRAPH Asia 2026
Robot-Factored World Models via Robot Rendering
Byungjun Kim, Taeksoo Kim, Hyunsoo Cha, Hanbyul Joo
2607.22535v1
Robot-Factored World Models via Robot Rendering
Byungjun Kim, Taeksoo Kim, Hyunsoo Cha, Hanbyul Joo
2607.22535v1
arXiv:2607.22535v1
•
2026-07-24
Action-conditioned video world models predict future observations from an initial observation and an action signal. In robotics, actions influence future observations through two distinct processes: they are first realized into robot motion by the robot body and controller, and the scene then responds through contact and object motion. Conditioning directly on action commands asks the world model to learn the realization process itself, while conditioning on logged future states leaks the interaction outcomes it is meant to predict. We propose robot-factored world models, which move two robot-specific factors outside the world model. First, action realization: each command is rolled through the robot's own controller and kinematics into a deployment-available nominal trajectory, a middle signal that avoids both action-realization learning and future-state leakage. Second, robot rendering: this nominal trajectory is rendered through the robot URDF, factoring the robot's geometry, kinematics, and appearance out of the model and into explicit rendered robot geometry. To resolve depth ambiguity, we pair end-effector depth with scene depth, giving geometric cues for contact and occlusion beyond image-plane overlap. Together, camera-aware static RGB/depth context and rendered robot geometry form a shared visual world-model interface that stays consistent across viewpoints and robot embodiments, so the model sees the action only as visible robot geometry and learns how objects respond to it. Our experiments show that the rendered interface outperforms vector-conditioned baselines and generalizes to unseen robot embodiments at inference. We further demonstrate that our model generates robot manipulation videos from human demonstrations by retargeting and rendering the hand motion as robot geometry.
Comment: Project Page: https://bjkim95.github.io/rofacto/
SM4RT: Learning Structured Motion Geometry for 4D Reconstruction
Shing Ho J. Lin, Wenzhao Zheng, Dong Zhuo, Yuqi Wu, Jie Zhou, Jiwen Lu
2607.22534v1
SM4RT: Learning Structured Motion Geometry for 4D Reconstruction
Shing Ho J. Lin, Wenzhao Zheng, Dong Zhuo, Yuqi Wu, Jie Zhou, Jiwen Lu
2607.22534v1
arXiv:2607.22534v1
•
2026-07-24
Geometry Foundation Models (GFMs) have substantially advanced monocular 3D reconstruction, yet extending this capability to 4D dynamic understanding remains a fundamental challenge. Most existing motion perception methods (e.g., sparse tracking, dense point-wise flow) treat motion as independent point-wise displacements, ignoring the structured nature of physical motion. However, real-world objects usually obey rigid-body kinematics, and points thus usually move collectively, not in isolation. Motion itself possesses geometric structure: physical objects undergo a set of rigid-body transformations governed by SE(3), rather than unstructured point-wise displacements. Building on this insight, we propose SM4RT, a Structured Motion 4D Reconstruction Transformer for end-to-end 3D reconstruction and structured motion perception. SM4RT introduces Structure-of-Motion to represent scene dynamics, where scene motion is decomposed into a compact set of motion bases, each represented as a temporal sequence of 6D twists in SE(3). Dense scene motion is then recovered by sparse, time-shared per-pixel assignment weights over these bases, ensuring points on the same object share a common rigid-body motion trajectory. SM4RT introduces a parallel motion geometry encoder and decoder that jointly infer 3D geometry, world-coordinate motion, and scene kinematic structure in a single forward pass from monocular RGB video. SM4RT achieves strong motion reconstruction performance while preserving the geometric structure of scene motion.
Comment: Code is available at: https://github.com/wzzheng/SM4RT
BiWM: Advancing Open-Source Interactive Video World Models with Bidirectional Autoregression
Shaohao Rui, Xiaofeng Mao, Zhanyu Zhang, Peijia Lin, Yansong Zhu, Yibo Zhang, Haibin Wan, Zhangrui Zhao, Weijie Ma
2606.10135v4
BiWM: Advancing Open-Source Interactive Video World Models with Bidirectional Autoregression
Shaohao Rui, Xiaofeng Mao, Zhanyu Zhang, Peijia Lin, Yansong Zhu, Yibo Zhang, Haibin Wan, Zhangrui Zhao, Weijie Ma
2606.10135v4
arXiv:2606.10135v4
•updated
•
2026-06-08
Interactive video world models commonly convert bidirectional video generators into causal autoregressive systems through control fine-tuning, autoregressive training, causal initialization, and few-step distillation. This pipeline is costly, while frozen causal histories accumulate errors that degrade long-horizon fidelity and controllability. We present BiWM, the first open-source full-stack training framework for bidirectional autoregressive video world models. BiWM retains full attention within each generated chunk and requires only two stages: camera/action-control fine-tuning and few-step Distribution Matching Distillation (DMD). Both stages converge within a few hundred optimizer steps on 8 H200 GPUs. The framework supports Wan2.1-T2V-1.3B, Wan2.2-TI2V-5B, HunyuanVideo-1.5-TI2V-8B, and LTX-2.3-22B, together with real-world camera control, pluggable long-history compression, and optional low-bit deployment. Supervised and forward-KL anchors mitigate DMD mode collapse and preserve scene dynamics. BiWM provides a compact, reproducible path from pretrained bidirectional video models to interactive, controllable, and efficient world models.
CorVS+: Correspondence-Driven Association of Video Trajectories and Sensors for Identity-Aware Person Localization in Warehouses
Kazuma Kano, Yuki Mori, Shin Katayama, Kenta Urano, Takuro Yonezawa, Nobuo Kawaguchi
2510.26369v2
CorVS+: Correspondence-Driven Association of Video Trajectories and Sensors for Identity-Aware Person Localization in Warehouses
Kazuma Kano, Yuki Mori, Shin Katayama, Kenta Urano, Takuro Yonezawa, Nobuo Kawaguchi
2510.26369v2
arXiv:2510.26369v2
•updated
•
2025-10-30
Logistics warehouses have struggled with labor shortages, but the inbound processes remain particularly human-powered. Worker location data is a key to higher productivity in such cases. Fixed cameras are a promising tool for localization, as they also offer valuable environmental information such as package status. However, identifying individuals from visual data alone is often impractical. To enable identity-aware localization, prior studies have attempted to identify people in videos by associating their trajectories with wearable sensor measurements. Although this appearance-independent approach has several advantages, existing methods may fail under real-world conditions. Therefore, we propose CorVS+, a novel data-driven person identification framework based on the correspondence between visual tracking trajectories and sensor measurements. Firstly, our deep learning model predicts the correspondence probabilities and reliabilities for every pair of a trajectory and sensor measurements. Secondly, our algorithm matches the pairs over time based on the model predictions. We developed a dataset comprising 27 hours of sensor measurements and 38 km of trajectories in a warehouse. This dataset covers actual activities and challenging situations, such as multiple stationary workers inspecting items. The evaluation indicated the superiority of CorVS+ over existing methods and the effectiveness of its unique designs for industrial-scale settings. The model and dataset will be available at https://doi.org/10.5281/zenodo.17745683.
Comment: 15 pages, 8 figures, extended from IPIN 2025 version
2026-07-23
59 篇
点击展开/折叠
Robotics
44
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NVIDIA OmniDreams: Real-Time Generative World Model for Closed-Loop Autonomous Vehicle Simulation
NVIDIA, :, Aarti Basant, Amlan Kar, Despoina Paschalidou, Fangyin Wei, Francesco Ferroni, Guillermo Garcia Cobo, Haithem Turki, Huan Ling, Jaewoo Seo, James Lucas, Jay Zhangjie Wu, Jialiang Wang, Jonathan Lorraine, Jun Gao, Kai He, Katarina Tothova, Kevin Xie, Michał Tyszkiewicz, Qi Wu, Riccardo de Lutio, Ruilong Li, Sanja Fidler, Seung Wook Kim, Tianchang Shen, Tianshi Cao, Tobias Pfaff, William Lew, Xindi Wu, Xuanchi Ren, Yifan Lu, Yuxuan Zhang, Zan Gojcic, Zian Wang
2606.03159v2
NVIDIA OmniDreams: Real-Time Generative World Model for Closed-Loop Autonomous Vehicle Simulation
NVIDIA, :, Aarti Basant, Amlan Kar, Despoina Paschalidou, Fangyin Wei, Francesco Ferroni, Guillermo Garcia Cobo, Haithem Turki, Huan Ling, Jaewoo Seo, James Lucas, Jay Zhangjie Wu, Jialiang Wang, Jonathan Lorraine, Jun Gao, Kai He, Katarina Tothova, Kevin Xie, Michał Tyszkiewicz, Qi Wu, Riccardo de Lutio, Ruilong Li, Sanja Fidler, Seung Wook Kim, Tianchang Shen, Tianshi Cao, Tobias Pfaff, William Lew, Xindi Wu, Xuanchi Ren, Yifan Lu, Yuxuan Zhang, Zan Gojcic, Zian Wang
2606.03159v2
arXiv:2606.03159v2
•updated
•
2026-06-02
As autonomous vehicle capabilities advance, the safe evaluation of driving policies in long-tail scenarios remains a critical bottleneck. In closed-loop simulation, the driving policy model actively interacts with the environment, where its actions dynamically update the simulator state and directly influence the next set of generated sensor observations. While recent reconstruction-based neural simulators offer photorealism, they are fundamentally constrained by their initial captured data and struggle to generalize to highly dynamic or novel scenes. To overcome these limitations, we introduce OmniDreams, a foundation generative world model mid- and post-trained from the Cosmos diffusion model to autoregressively generate action-conditioned videos in real time. By leveraging the rich visual priors of Cosmos and mid- and post-training on 21k hours of driving scenarios, OmniDreams synthesizes complex, unobserved phenomena that are hard for traditional simulators to capture, such as extreme weather and unpredictable dynamic agent behaviors. Crucially, it autoregressively conditions its photorealistic sensor generation on past frames, the current simulator state, and immediate driving actions. Deployed in a closed-loop system with the Alpamayo 1 policy model and AlpaSim orchestrator, OmniDreams acts as a highly responsive, reactive environment, providing a scalable and comprehensive solution for training and evaluating next-generation autonomous driving policies. We additionally show preliminary results indicating that a world-action model (WAM) post-trained from OmniDreams achieves strong performance on the Physical AI Autonomous Vehicles NuRec dataset, surpassing the VLA-based Alpamayo 1.5 research policy model while using only 1/5 the total parameters. These results highlight the potential for a real-time world model like OmniDreams to also serve as a backbone for policy architectures.
StARS: Socially Appropriate Robot Actions via a Recommender System-Driven Approach
Erencem Ozbey, Fethiye Irmak Dogan, Jin Huang, Hatice Gunes
2607.21802v1
StARS: Socially Appropriate Robot Actions via a Recommender System-Driven Approach
Erencem Ozbey, Fethiye Irmak Dogan, Jin Huang, Hatice Gunes
2607.21802v1
arXiv:2607.21802v1
•
2026-07-23
Social appropriateness in human-robot interaction (HRI) is not universal: different people can judge the same robot action differently in the same situation. To capture this inter-subject variability, we reformulate socially appropriate action generation as a preference modelling problem inspired by recommender systems, treating annotators as users, contexts/scenes as items, and appropriateness scores over a set of candidate robot actions as targets. We propose StARS, a novel model-agnostic framework that integrates collaborative filtering with learnable scene representations to generate user-specific appropriateness scores over candidate robot actions. StARS is model-agnostic: it can be integrated with various scene encoders and backbones, enabling personalisation without redesigning the underlying model. We evaluate StARS on two socially aware robotics datasets, MannersDB+ and SocNav1, and analyse robustness under sparse preference feedback. Across datasets and backbones, StARS consistently improves performance and agreement with annotators, supporting personalised action selection aligned with user norms. Our code is publicly available at https://github.com/Cambridge-AFAR/StARS.git.
Comment: IROS 2026
Addressing the Orchestration Gap in Generalist Robots via Physical Agency
Liane Galanti, Dhruv Shah, Tri Dao
2607.21725v1
Addressing the Orchestration Gap in Generalist Robots via Physical Agency
Liane Galanti, Dhruv Shah, Tri Dao
2607.21725v1
arXiv:2607.21725v1
•
2026-07-23
General-purpose robots need to reason about their actions, combining perception, world knowledge, planning, success detection, recovery, and low-level control. Today's state-of-the-art models attempt to combine all these capabilities into the learned policy via large-scale pre-training. Instead, we show that these capabilities can be decomposed into a general language-conditioned policy/control agent and a high-level agent manager/orchestrator. Rather than training policies to reason via pre-training, we build a closed-loop physical agent orchestrator that can do high-level planning, decompose the goal into achievable subgoals, command low-level motor commands, track and verify the outcome from low-level observations, and recover from failures. Our Physical Agency orchestrator (Pigey) can control existing vision-language-action (VLA) policies as well as parametrized skills to solve complex reasoning tasks in the real world, without any additional data collection or post-training. We evaluate Pigey extensively across simulation benchmarks and challenging real-world robotic manipulation tasks, and demonstrate significant performance improvements over existing generalist policies. On LIBERO-PRO, Pigey advances the state-of-the-art by over 4x (12.8% -> 53.3%) with no task-specific fine-tuning. On a real robot, Pigey lifts the frozen policy from near-zero to over 90% on reasoning-limited tasks. We call the difference between what frozen motor skills achieve alone and inside the agentic loop the orchestration gap.
AXIS: A Growable Community-Driven Data Engine for Scalable Robot Manipulation
Mengfei Zhao, Dihong Huang, Yikai Tang, Peihao Li, Mingxuan Yan, Ruiqi Zhuang, Yanjia Huang, Jie Wang, Hai Zhai, Tony Zhou, Rui Zhang, Zhexi Luo, Yuchen Huang, Jianfei Yang, Jiachen Li
2607.21588v1
AXIS: A Growable Community-Driven Data Engine for Scalable Robot Manipulation
Mengfei Zhao, Dihong Huang, Yikai Tang, Peihao Li, Mingxuan Yan, Ruiqi Zhuang, Yanjia Huang, Jie Wang, Hai Zhai, Tony Zhou, Rui Zhang, Zhexi Luo, Yuchen Huang, Jianfei Yang, Jiachen Li
2607.21588v1
arXiv:2607.21588v1
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2026-07-23
Learning effective robot manipulation policies requires diverse, high-quality demonstrations, yet existing data pipelines are often difficult to scale because they rely on specialized hardware, centralized operators, or fixed task suites. We present AXIS, a growable community-driven data engine and benchmark for scalable robot learning, which enables browser-based teleoperation for large-scale demonstration collection, automatically generates and validates new manipulation tasks, and transforms community-collected demonstrations into training-ready data through automated success checking, quality filtering, trajectory smoothing, and visual and physics-based augmentation. The AXIS dataset currently contains 207 diverse tasks and 50K+ trajectories. Meanwhile, AXIS organizes data into task snapshots and evaluates policies with a systematic held-out protocol. We compare vision-language-action (VLA) policies under a unified AXIS evaluation suite and analyze scaling behavior across different data volumes. Continual pretraining on AXIS substantially improves the overall success rate of $π_{0.5}$ by 5.8%, outperforms the model pretrained on RoboCasa365 by 37.3%, and exhibits consistent scaling with increasing data volume, with the largest gains observed under layout, sensor-noise, and camera perturbations.
Comment: Project Website: https://axisaiorg.github.io/AXIS-V1/
Scale Up Strategically: Learning Compositional Generalization via Bias-Aware Evaluation and Data Collection for Robotic Manipulation
Yu Qi, Zhang Ye, Xinyi Xu, Yuxuan Lu, Amitoj Sandhu, Boce Hu, Haojie Huang, Jonathan Tremblay, Lawson L. S. Wong
2607.21582v1
Scale Up Strategically: Learning Compositional Generalization via Bias-Aware Evaluation and Data Collection for Robotic Manipulation
Yu Qi, Zhang Ye, Xinyi Xu, Yuxuan Lu, Amitoj Sandhu, Boce Hu, Haojie Huang, Jonathan Tremblay, Lawson L. S. Wong
2607.21582v1
arXiv:2607.21582v1
•
2026-07-23
Compositional generalization is essential for robot to follow diverse instructions. However, pretrained policies are known to take shortcuts, deferring to salient cues rather than grounding language. We introduce a diagnostic framework that localizes this failure to individual \textit{instruction factors}, \textit{e.g.,} reusable semantic components such as color, verb, object, size, and spatial attribute. Our framework formalizes instruction factor bias, the tendency of fine-tuned policies to over-rely on dominant factors as shortcuts, and quantifies it through two metrics: Factor Dominance Rate (FDR), capturing pairwise bias between factors, and Factor Dominance Hierarchy (FDH), aggregating these into a global ranking. Evaluation on six foundation policies reveals broadly consistent ordering, \textit{i.e.}, color $\geq$ object $\geq$ spatial $\geq$ verb $\geq$ size, with color dominant, and verb and size most under-grounded. We further show the diagnosis is actionable: a bias-aware data collection strategy that reallocates a fixed budget toward under-grounded factors outperforms baselines in simulation and on a real robot using half the demonstrations, thereby enabling more sample-efficient and generalizable policy learning.
Beyond Episodic Evaluation: Memory Architectural Bottlenecks in Sequential Embodied Question Answering
Zikui Cai, Kaushal Janga, Tan Dat Dao, Seungjae Lee, Shivin Dass, Mingyo Seo, Kaiyu Yue, Mintong Kang, Nandhu Pillai, Monte Hoover, Aadi Palnitkar, Ruchit Rawal, Ruijie Zheng, Bo Li, Yuke Zhu, Roberto Martín-Martín, Tom Goldstein, Furong Huang
2607.21571v1
Beyond Episodic Evaluation: Memory Architectural Bottlenecks in Sequential Embodied Question Answering
Zikui Cai, Kaushal Janga, Tan Dat Dao, Seungjae Lee, Shivin Dass, Mingyo Seo, Kaiyu Yue, Mintong Kang, Nandhu Pillai, Monte Hoover, Aadi Palnitkar, Ruchit Rawal, Ruijie Zheng, Bo Li, Yuke Zhu, Roberto Martín-Martín, Tom Goldstein, Furong Huang
2607.21571v1
arXiv:2607.21571v1
•
2026-07-23
Embodied question answering (EQA) is traditionally evaluated under an episodic formulation, where agents solve each task independently and reset internal state between episodes. However, real-world robots operate continuously and must accumulate, retain, and selectively reuse information acquired from prior interactions. Despite this practical requirement, the architectural mechanisms needed to support sequential memory in EQA remain underexplored. In this work, we investigate how different memory architectures behave when EQA agents are evaluated sequentially, with multiple questions answered in the same scene while memory is carried forward across queries. We find that simply preserving existing memory is often insufficient. Agents that retain only traversability information, such as 2D occupancy maps, remember where the robot has explored but not the visual-semantic evidence needed for later questions. Agents trained on short-horizon episodic data face a different challenge: when exposed to continuous, multi-query histories, their inherited context suffers from severe temporal mismatch, rather than forming a reusable scene representation. To overcome this architectural bottleneck, we highlight the necessity of structured, spatially grounded memory: architectures that map persistent visual observations onto metric 3D geometry preserve visual-semantic evidence in a coherent scene representation. Extensive experiments in simulated environments reveal that this form of memory breaks the accuracy-efficiency tradeoff in sequential settings, simultaneously achieving higher answer accuracy and lower navigation costs. We further validate these findings on a real-world mobile robot, demonstrating that spatially grounded visual memory is critical for enabling continuous, intelligent operation in physical environments.
Comment: Accepted to IROS 2026
Drive As You Like: Multi-Head Diffusion with Reinforcement Learning for Personalized Driving
Fan Ding, Xuewen Luo, Fucai Ke, Hwa Hui Tew, Susilawati Susilawati, Vishnu Monn Baskaran, Junn Yong Loo
2508.16947v2
Drive As You Like: Multi-Head Diffusion with Reinforcement Learning for Personalized Driving
Fan Ding, Xuewen Luo, Fucai Ke, Hwa Hui Tew, Susilawati Susilawati, Vishnu Monn Baskaran, Junn Yong Loo
2508.16947v2
arXiv:2508.16947v2
•updated
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2025-08-23
Despite significant progress, imitation learning-based autonomous driving planners remain largely restricted to reproducing high-frequency biased behaviors, overlooking the inherent behavioral diversity of human driving. Moreover, existing systems struggle to understand user intent from human interactions and environmental contexts. In real-world advanced deployment, motion planning must accommodate diverse, context-dependent user preferences to support heterogeneous driving services, requiring the ability to interpret human intent and adapt behavior accordingly. However, existing approaches lack such user-oriented capabilities, as they neither explicitly model user intent nor enable flexible policy adaptation. To bridge this gap, we propose an RL-guided multi-strategy framework with a diffusion-based multi-head planner(M-Diffusion Planner) integrated with LLM-based semantic understanding, enabling dynamic perception of user intent and generation of diverse, preference-aligned trajectories. To balance trajectory quality and strategy alignment, we adopt a two-stage training paradigm: first, imitation learning ensures each policy head achieves safe and high-quality planning; second, constrained Group Relative Policy Optimization (GRPO) further aligns each head with user preferences. Experiments on the nuPlan benchmark, under both open-loop and closed-loop settings, demonstrate competitive performance while meeting real-time planning requirements and effectively aligning with user intent.
Comment: Has been submitted to AAAI 2026
GS-Agent: Creating 4D Physical Worlds With Generative Simulation
Hongxin Zhang, Chunru Lin, Junyan Li, Zhou Xian, Tsun-Hsuan Wang, Chuang Gan
2607.21522v1
GS-Agent: Creating 4D Physical Worlds With Generative Simulation
Hongxin Zhang, Chunru Lin, Junyan Li, Zhou Xian, Tsun-Hsuan Wang, Chuang Gan
2607.21522v1
arXiv:2607.21522v1
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2026-07-23
Creating dynamic and physically realistic 4D worlds from natural language descriptions is both fascinating and challenging. Traditional computer graphics methods rely on manual creation, requiring extensive human effort to fine-tune materials, motions, and visual fidelity. Recent advances in generative foundation models have sparked interest in learning to generate such 4D worlds from large-scale data; however, existing methods still struggle to ensure physical plausibility and controllability. In this work, we take a different path by leveraging foundation models to construct an agentic system that emulates how humans traditionally create 4D worlds, yet automates the entire process. We present GS-Agent, an end-to-end multi-agent framework that integrates physics engines in the loop to generate realistic, dynamic, and controllable 4D physical worlds from natural language. Inspired by how humans build 4D worlds, GS-Agent decomposes the task into entity management, covering 3D asset curation, material tuning, placement, and motion control, and rendering configuration, including camera and lighting manipulation. Multiple agents with distinct expertise interact with the physics engine via code, seek multimodal feedback, and collaborate to iteratively construct 4D worlds that align with the given descriptions. Experimental results show that GS-Agent effectively converts natural language into diverse and physically plausible 4D worlds exhibiting rich interactions among liquids, deformable objects, and rigid bodies, while achieving cinematic camera and lighting control. We envision GS-Agent as a foundation for a new paradigm in 4D world generation, empowering creative content creation and physical AI. Project page at https://umass-embodied-agi.github.io/gs-agent/
SAGE: A Socially-Aware Generative Engine for Heterogeneous Multi-Agent Navigation
Lan Hu, Minghui Liwang, Wenbo Zhu, Xinlei Yi, Yiguang Hong, Xianbin Wang, Zhenzhen Jiao, Seyyedali Hosseinalipour
2607.16619v2
SAGE: A Socially-Aware Generative Engine for Heterogeneous Multi-Agent Navigation
Lan Hu, Minghui Liwang, Wenbo Zhu, Xinlei Yi, Yiguang Hong, Xianbin Wang, Zhenzhen Jiao, Seyyedali Hosseinalipour
2607.16619v2
arXiv:2607.16619v2
•updated
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2026-07-18
Safe and socially compliant navigation in open human-robot environments requires robots to reason about heterogeneous participants with different dynamics, autonomy levels, and social roles. Existing trajectory prediction and planning methods often rely on homogeneous interaction assumptions or enforce only geometric collision constraints, making it difficult to jointly model asymmetric interactions, coupled prediction-planning, and soft social norms. This paper proposes SAGE, a socially-aware generative engine for heterogeneous multi-agent navigation. SAGE represents robots and surrounding entities as a directed heterogeneous graph and employs a Heterogeneous Graph Transformer (HGT) to encode type-specific asymmetric interactions. Conditioned on the resulting context, a diffusion-based generative module jointly models future entity trajectories and robot trajectory plans. During inference, a training-free safety-social energy guidance mechanism refines sampled robot trajectories using differentiable collision, kinematic, task-progress, and role-conditioned social-compliance terms. Extensive experiments on real-world (ETH/UCY and SDD) and synthetic datasets verify the effectiveness of SAGE in improving safety and social compliance while maintaining task performance. The proposed guidance mechanism consistently reduces collision and social-violation rates, scales to teams of up to 20 robots, and enables explicit control of the safety-accuracy-task trade-off without retraining. These findings demonstrate the potential of SAGE as a scalable framework for socially-aware multi-agent navigation in complex environments.
Comment: 16 pages, 5 figures, and 14 tables. Includes supplementary experimental details
O3N: Omnidirectional Open-Vocabulary Occupancy Prediction for Urban Autonomous Agents
Mengfei Duan, Hao Shi, Fei Teng, Guoqiang Zhao, Yuheng Zhang, Zhiyong Li, Kailun Yang
2603.12144v4
O3N: Omnidirectional Open-Vocabulary Occupancy Prediction for Urban Autonomous Agents
Mengfei Duan, Hao Shi, Fei Teng, Guoqiang Zhao, Yuheng Zhang, Zhiyong Li, Kailun Yang
2603.12144v4
arXiv:2603.12144v4
•updated
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2026-03-12
Understanding and reconstructing the 3D world through omnidirectional perception is becoming increasingly important for intelligent transportation and urban autonomous agents operating in shared spaces. However, existing vision-based 3D occupancy prediction methods are constrained by limited perspective inputs and a predefined training distribution, making them difficult to apply to embodied agents that require comprehensive and safe perception of scenes in open-world exploration. To address this, we present O3N, the first framework for open-vocabulary occupancy prediction from a single omnidirectional RGB image. O3N embeds omnidirectional voxels in a polar-spiral topology via the Polar-spiral Mamba (PsM) module, enabling continuous spatial representation and long-range context modeling across 360°. The Occupancy Cost Aggregation (OCA) module introduces a principled mechanism for unifying geometric and semantic supervision within the voxel space, ensuring consistency between the reconstructed geometry and the underlying semantic structure. Moreover, Natural Modality Alignment (NMA) establishes a gradient-free alignment pathway that harmonizes visual features, voxel embeddings, and text semantics, forming a consistent ``pixel-voxel-text'' representation triad. Extensive experiments on multiple models demonstrate that our method not only achieves state-of-the-art performance on QuadOcc and Human360Occ benchmarks but also exhibits remarkable cross-scene generalization and semantic scalability, highlighting the potential of O3N for scalable open-world 3D scene understanding. The source code will be made publicly available at https://github.com/MengfeiD/O3N
Comment: The source code will be made publicly available at https://github.com/MengfeiD/O3N
Compact Latent Coordination for Autonomous Vehicles at Unsignalized Intersections
Gil Lifshits, Igal Bilik, Gilad Katz
2607.21488v1
Compact Latent Coordination for Autonomous Vehicles at Unsignalized Intersections
Gil Lifshits, Igal Bilik, Gilad Katz
2607.21488v1
arXiv:2607.21488v1
•
2026-07-23
Coordinating autonomous vehicles at unsignalized intersections remains a critical challenge for multi-agent reinforcement learning (MARL) systems, which typically struggle with combinatorial action spaces, reliance on privileged information, or rigid agent designs. We propose Master-Agent Proto-plan System (MAPS), a hierarchical deep reinforcement learning (DRL) architecture in which a centralized Master agent generates a compact, continuous embedding, denoted as proto-plan, that encodes a global coordination strategy. Decentralized Worker agents integrate this embedding with local observations to execute vehicle-specific control, decoupling strategic intent from tactical execution and enabling independent optimization of each module. As a proof-of-concept evaluation of this coordination mechanism, we test MAPS across 72 intersection configurations in HighwayEnv. MAPS achieves collision-free navigation while significantly reducing average travel time, outperforming state-of-the-art baselines. The learned proto-plans further exhibit robust generalization: a system trained with three agents achieves a 94% success rate when deployed zero-shot to five-agent scenarios, confirming that proto-plan-based hierarchical learning provides a promising framework for multi-vehicle coordination.
EgoRecovery: Acquiring Failure Recovery Ability Through Human Recovery Demonstration
Zuhao Ge, Yuchen Zhou, Weitao Zhou, Minglei Li, Xinyu Li, Chao Wu, Hanwen Zhao, Haotian Wang, Zuxuan Wu, Xiaosong Jia, Yu-Gang Jiang
2607.19745v2
EgoRecovery: Acquiring Failure Recovery Ability Through Human Recovery Demonstration
Zuhao Ge, Yuchen Zhou, Weitao Zhou, Minglei Li, Xinyu Li, Chao Wu, Hanwen Zhao, Haotian Wang, Zuxuan Wu, Xiaosong Jia, Yu-Gang Jiang
2607.19745v2
arXiv:2607.19745v2
•updated
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2026-07-22
Robust embodied robots should be able to recover from failures and retry tasks in order to operate reliably in unstructured and noisy real-world environments. Achieving this capability requires training policies on data that captures recovery behaviors. However, collecting such data through robot teleoperation is difficult to scale, as it is time-consuming to induce diverse failure states, perform corrective actions, and reset the environment. This challenge is further exacerbated by the high diversity of failure modes, which demands substantially more recovery data than success demonstrations. In this work, we show that egocentric human data capturing failure recovery processes provides a scalable alternative. By efficiently arranging task-level failure configurations and recording short recovery segments, human operators can generate more than 10x as much valid recovery data per hour compared to robot teleoperation under our protocol. To address the embodiment gap between human and robot, we propose EgoRecovery, a co-training framework for learning recovery behavior, where human recovery demonstrations are aligned to a compact corrective-intent space shared with robot data, which captures the timing and magnitude of correction. Only a small number of robot recovery demonstrations are required to connect this intent to executable robot actions. At deployment, a learned recovery gate predicts when correction is needed from robot observations and activates the corrective intent only in recovery states. Experiments on real-world recovery tasks show that EgoRecovery improves success from failure starts over robot-only recovery, direct co-training with human recovery data, and direct intent-transfer baselines.
GLAM-SLAM: Real-time Gaussian Large-scale Mapping via Flow Densification and Spatial Decomposition
Panagiotis Mermigkas, Argyris Manetas, Petros Maragos
2607.21416v1
GLAM-SLAM: Real-time Gaussian Large-scale Mapping via Flow Densification and Spatial Decomposition
Panagiotis Mermigkas, Argyris Manetas, Petros Maragos
2607.21416v1
arXiv:2607.21416v1
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2026-07-23
Existing Gaussian-splatting-based monocular Simultaneous Localization and Mapping (SLAM) systems are either tailored to short sequences, are not real-time, or suffer from prohibitive GPU memory requirements, limiting their applicability in realistic, long-horizon scenarios. To address this, we present GLAM-SLAM, a real-time, decoupled Gaussian-splatting SLAM system designed for large-scale outdoor scenes. We ensure lightweight tracking using a robust, feature-based SLAM frontend, while for mapping, we adopt a structured, sparse anchor grid representation that ensures scalable operation and maintains scene coherence across long-term sequences. To satisfy the dense initialization requirements of 3D Gaussian Splatting (3DGS), we introduce a geometry-based flow-densification anchoring strategy using epipolar constraints. Furthermore, by treating mapping as a multi-scene problem, we propose a scene-partitioning strategy that introduces a strong spatial inductive bias via MLP initializations to generate localized Gaussians. We evaluate our system on the challenging, long-sequence KITTI Odometry, Oxford RobotCar, and M'alaga datasets. Extensive ablations and comparisons demonstrate a 15% improvement in reconstruction quality over the second-best performer, while maintaining real-time performance and the ability to scale to longer sequences. Code is publicly available for the benefit of the community.
Comment: Accepted to IROS 2026. Project page: https://glamslam.github.io/ Code: https://github.com/pmermigkas/GLAM-SLAM/
VoLN: Vision-Only Long-Horizon Navigation---Paradigm, Benchmark, and Method
Jiabin Lou, Haopeng Wang, Yuanshuai Wang, Xinyu Liu, Xuxin Lv, Yuxin Guo, Lei Huang, Rongye Shi, Wenjun Wu
2607.21400v1
VoLN: Vision-Only Long-Horizon Navigation---Paradigm, Benchmark, and Method
Jiabin Lou, Haopeng Wang, Yuanshuai Wang, Xinyu Liu, Xuxin Lv, Yuxin Guo, Lei Huang, Rongye Shi, Wenjun Wu
2607.21400v1
arXiv:2607.21400v1
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2026-07-23
Vision-and-Language Navigation (VLN) enables embodied agents to follow natural-language instructions. However, route-level instructions commonly encode spatial priors, such as orientation, distance, and layout, that are not explicitly available from onboard sensing at deployment in open, GPS-denied environments. Benchmark performance under such interfaces therefore jointly reflects visual navigation ability and the use of route structure explicitly supplied by the task description. As a complementary formulation, we propose Vision-Only Long-Horizon Navigation (VoLN), which shifts route-relevant information from externally supplied instructions and global guidance to locally observable in-scene cues. In VoLN, goal views specify the destination, while route-relevant information is available only through locally observable in-scene cues that the agent must detect, interpret, and select online. We instantiate VoLN for aerial navigation through VoLN-UAV, a 7,210-episode benchmark that combines long-horizon goal-directed flight, continuous 3D motion, large viewpoint changes, and context-dependent beacon selection. We further provide VoLN-MLLM as an initial reference baseline. It aligns self-supervised visual features with a structured semantic space and predicts short-horizon waypoint segments from observation history, goal views, retrieved visual--semantic tokens, and proprioception. On the five-environment Test-Unseen split, it obtains success rates of 7.4%, 4.5%, and 1.8% on Easy, Normal, and Hard episodes, respectively. These results provide an initial evaluation of VoLN and reveal substantial remaining challenges in long-horizon evidence integration, cross-view goal matching, and closed-loop stability. Project page: https://admire-ljb.github.io/VoLN-UAV/
Comment: 10 pages, 7 figures, 2 tables. Project page: https://admire-ljb.github.io/VoLN-UAV/
Grasp, Handover, Rotate: Bimanual Object Reorientation via Compositional Diffusion and Energy-Based Optimization
Wun Lam Yeung, Wenjun Liu, Yui Cheung Yu, Zhengyan Lambo Qin, Qijin She, Heng Li, Ziqi Wang, Ping Tan
2607.21341v1
Grasp, Handover, Rotate: Bimanual Object Reorientation via Compositional Diffusion and Energy-Based Optimization
Wun Lam Yeung, Wenjun Liu, Yui Cheung Yu, Zhengyan Lambo Qin, Qijin She, Heng Li, Ziqi Wang, Ping Tan
2607.21341v1
arXiv:2607.21341v1
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2026-07-23
Bimanual object reorientation - picking an object, handing it over between two arms, and placing it in a desired target pose - is valuable when direct placement from the initial grasp is infeasible due to collisions, kinematic constraints, or poor final orientation. However, achieving this under multiple competing objectives remains challenging. We introduce BiCompoDiff, a compositional diffusion and energy-based framework that jointly optimizes grasp selection, handover, regrasp, and motion planning under multiple constraints. By combining a pretrained grasp diffusion model with bimanual planning energy-based models (EBMs), our method injects gradient guidance during reverse diffusion to enforce collision avoidance, trajectory smoothness (via differentiable inverse kinematics), handover feasibility, and regrasp safety. Annealed MCMC sampling further refines grasp poses over the composite energy landscape. Experiments across diverse simulated household reorientation tasks demonstrate that BiCompoDiff achieves over 20% higher success rates and up to 37% smoother trajectories (measured by joint displacement) compared to strong sampling-based baselines. Real-world validation confirms effective sim-to-real transfer and robust performance on challenging scenes.
Comment: IROS 2026
A Biomimetic Myoelectric Tentacle Prosthesis with Sensorless Object Detection and Vibrotactile Feedback
Gabrielle Marion, Olivier Lecompte, Amandine Gesta, Parsa Maghsoudloo, Abolfazl Mohebbi
2607.09807v3
A Biomimetic Myoelectric Tentacle Prosthesis with Sensorless Object Detection and Vibrotactile Feedback
Gabrielle Marion, Olivier Lecompte, Amandine Gesta, Parsa Maghsoudloo, Abolfazl Mohebbi
2607.09807v3
arXiv:2607.09807v3
•updated
•
2026-07-09
This paper presents the design and evaluation of a myoelectric tentacle-shaped prosthesis integrating electromyographic (EMG) control, sensorless object detection, and vibrotactile feedback. The objective was to develop a responsive and intuitive assistive device that adapts to various object shapes while providing sensory feedback to the user. The system relies on EMG signals to control the motion of a flexible, biomimetic structure whose curling geometry follows a logarithmic spiral, enabling it to coil around objects. To ensure stable control, the EMG signal is normalized and filtered, and a threshold-based method identifies user intention. Object contact is detected through a slope-based analysis of motor current, eliminating the need for external sensors, and a haptic feedback strategy based on cumulative vibrotactile stimulation conveys spatial information about the tentacle's configuration. The system was evaluated through quantitative and qualitative tests. The results demonstrate a low response time (77 ms on average), enabling smooth real-time interaction; an object-detection success rate above 90%, confirming robustness despite EMG variability; and an effective haptic feedback strategy that allowed users to reliably identify the folding zone of the tentacle. The proposed biomimetic design promotes further investigation of expressive artificial limbs by prioritizing expressive functionality over adherence to a predefined, anthropomorphic form factor.
Factorized Spatio-Temporal Convolutions for Human Pose Estimation from Planar Lidar
Simone Arreghini, Mirko Nava, Nicholas Carlotti, Antonio Paolillo, Alessandro Giusti
2607.21309v1
Factorized Spatio-Temporal Convolutions for Human Pose Estimation from Planar Lidar
Simone Arreghini, Mirko Nava, Nicholas Carlotti, Antonio Paolillo, Alessandro Giusti
2607.21309v1
arXiv:2607.21309v1
•
2026-07-23
Localizing nearby humans and estimating their facing direction are key capabilities for safe navigation and socially aware human-robot interaction. Many pose-estimation pipelines target cameras and 3D LiDAR or assume GPU-class compute, whereas service robots are often equipped only with omnidirectional planar LiDARs and modest onboard processors. We address omnidirectional human detection and relative 2D pose estimation from planar LiDAR sequences with a lightweight network based on Space-Time Blocks, which explicitly separate spatial processing along scan rays from temporal aggregation across scans. Our network processes 360° LiDAR sequences to output per-ray human presence, distance, and relative orientation. We train it via cross-modal self-supervision from a narrow RGB-D body tracker in the sensors' overlap region, removing the need for manual LiDAR labels. Quantitative experiments show that our approach consistently outperforms a parameter-matched baseline model, reducing errors in distance (-38%), position (-28%), and orientation (-15%). We further benchmark on the public FROG dataset, report real-time CPU inference on a service robot, and validate with in-field demonstrations, supporting its suitability for spatial perception on computationally constrained service robots.
HGeo-TopoMap: Boosting Topological Mapping with Hierarchical Geometric Priors
Siyu Li, Kunyu Peng, Di Wen, Beiping Hou, Zhiyong Li, Kailun Yang
2607.21281v1
HGeo-TopoMap: Boosting Topological Mapping with Hierarchical Geometric Priors
Siyu Li, Kunyu Peng, Di Wen, Beiping Hou, Zhiyong Li, Kailun Yang
2607.21281v1
arXiv:2607.21281v1
•
2026-07-23
Topological maps are key outputs of autonomous driving perception systems, delivering essential road information for path planning. They identify instances such as centerlines and traffic signs, along with their connectivity relationships. Due to the lack of explicit markings for centerlines in real-world environments, the detection of centerline instances remains a significant challenge. To tackle this problem, we propose HGeo-TopoMap, which leverages an explicit prior map and implicit spatial relations to hierarchically boost topological mapping. First, a geometric adaptive learning module is designed for the road structure map obtained via inverse perspective mapping. This module discretely encodes semantic and spatial features from the map, followed by a prior-mask attention mechanism that selectively focuses on informative regions. Then, a geometric consistency learning module is devised, which leverages the geometric properties and spatial relationships of centerlines. Built on the geometry-aware decoder, it enforces spatial consistency by aligning features of centerline instances with identical geometric orientations. The proposed method is evaluated on the OpenLane-V2 dataset across the centerline, lane segment, and robustness benchmarks. Beyond substantial improvements in topological mapping accuracy, the proposed method offers the benefit of enhanced robustness, consistently outperforming baselines under both standard and challenging conditions. The source code and model weights will be made publicly available at https://github.com/lynn-yu/HGeo-TopoMap.
Comment: The source code and model weights will be made publicly available at https://github.com/lynn-yu/HGeo-TopoMap
FORGE-plus: Force-Budgeted Recovery for Contact-Rich Assembly with a Frozen LLM Supervisor
Kyupaeck Jeff Rah, Midum Oh
2607.21227v1
FORGE-plus: Force-Budgeted Recovery for Contact-Rich Assembly with a Frozen LLM Supervisor
Kyupaeck Jeff Rah, Midum Oh
2607.21227v1
arXiv:2607.21227v1
•
2026-07-23
Force-conditioned reinforcement learning (RL) enables tight-clearance assembly under a commanded force ceiling, but practical deployment requires determining an appropriate force limit for each object and recovering from insertion failures without exceeding it. We present a two-layer framework in which a frozen, text-only large language model (LLM) assigns a per-object force ceiling before execution and selects recovery maneuvers from a fixed action menu using compact textual force signatures. The LLM never controls force directly: a low-level controller enforces the force ceiling, the recovery policy cannot increase it, and the hidden breaking-force threshold is known only to the evaluator. We evaluate the framework on fragile bottle placement and 0.4 mm diametral-clearance gear insertion using two grippers (Robotiq 2F-140 and Franka Panda hand). A single policy passes 256/256 evaluation episodes on both fragile and robust objects without breakage, correctly predicts release timing, and completes a full table-pick-and-insert pipeline with a mean peak force of 5.4 N. Under injected in-grip slip, the force-signature recovery strategy resolves 40% and 64% of failures on the two grippers, whereas a press-harder baseline is either ineffective or causes frequent breakage. We also report negative results, including the failure of PPO to solve the task under strict force constraints and unsuccessful learned release strategies. All experiments are conducted in rigid-body simulation with hidden force-threshold breakage; no sim-to-real claim is made.
The Sensation Modulating Network:Haltability as the architectural ground for object-directed phenomenology
G. Nagarjuna, Durgaprasad Karnam
2605.26856v2
The Sensation Modulating Network:Haltability as the architectural ground for object-directed phenomenology
G. Nagarjuna, Durgaprasad Karnam
2605.26856v2
arXiv:2605.26856v2
•updated
•
2026-05-26
We propose the Sensation Modulating Network (SMN): the cognitive agent as the whole body, organized at every scale by opponent dynamics, built from Sensation Modulators -- tissue that senses and acts through one substrate -- paired into Coordinated Action Zones routed by a body-wide broadcast. It is an inclusive model of the body, in which gravity, elasticity, and the body's topology and geometry do constructive cognitive work. The paper is scoped to what such a body constructs at its foundation -- a self-model, a world-model in that self's frame, and object-directedness -- each built by the body's physics, not assumed as a primitive. The architecture is generative: one small kit of primitives whose morphological variations (chain, sheet, tube, layered, appendicular) construct experience by the same mechanism, an invariance shown for the self-model across body plans and scales. The central thesis: haltability -- the active holding of an opponent equilibrium -- is the architectural condition object-directed phenomenology requires; a second principle, that an object is a bundle of more than one property, carries it from felt resistance to a genuine object. A companion bench realizes each construction as a runnable, falsifiable experiment with a pre-registered order parameter and matched foil. We place the principal competing accounts -- sensorimotor enactivism, active inference, and ecological and affordance-based theories -- as limiting cases within a wider landscape, stating in each case the criterion that would tell them apart, and give systems and cognitive neuroscience its place: the nervous system as the integrating core that makes the body one, not a commander over it. On this account, the cognitivism-4E impasse reflects an incomplete architecture of the embodied agent: its resolution begins not with the brain alone but with the whole body.
Comment: 51 pages, main body 39 pages + References 6 pages, Appendices 6 pages, Tables 3, and Figures 16
RL-MACRO: A Cybernetic Closed-Loop Intelligence Framework for Multimodal Adaptive Robotic Craniotomy
Xiao Zhang, Jiaxuan Li, Renzhen Le, Di Wu, Chao Sun, Jiachen Zhu, Haoyuan Zhang, Xiang Li, Jian Liu, Zhenzhi Ying, Pengfei Zhang, Liming Shu
2607.21113v1
RL-MACRO: A Cybernetic Closed-Loop Intelligence Framework for Multimodal Adaptive Robotic Craniotomy
Xiao Zhang, Jiaxuan Li, Renzhen Le, Di Wu, Chao Sun, Jiachen Zhu, Haoyuan Zhang, Xiang Li, Jian Liu, Zhenzhi Ying, Pengfei Zhang, Liming Shu
2607.21113v1
arXiv:2607.21113v1
•
2026-07-23
Autonomous robotic craniotomy requires continuous regulation of tool-tissue interactions to mitigate mechanical overload and thermal damage while maintaining surgical efficiency. However, this process is inherently partially observable due to unknown, time-varying tissue properties and the inability to directly measure cutting temperatures under physical occlusion. To address these challenges, we propose RL-MACRO, a cybernetic closed-loop intelligence framework that couples multimodal perception, adaptive decision-making, and robotic execution. This framework empowers the surgical robot to autonomously perceive inaccessible states from partial sensory feedback and dynamically optimize its behaviors under uncertain environment. A CNN-LSTM observer first fuses force and sound feedback to reconstruct the hidden temperature state (R^2=0.939, MAE = 1.717 deg C). This reconstructed temperature, alongside multi-sensor features, forms the belief state for an offline Implicit Q-Learning (IQL) policy. A novel dual-head Actor dynamically coordinates the feed rate, spindle speed, and cutting depth to optimize efficiency within strict safety bounds. These decisions are seamlessly translated into spatial motions via online trajectory re-planning and velocity servoing. Experiments on bovine ribs and six ex vivo goat skulls validate the system's robust perception, adaptive recovery from force/temperature excursions, and smooth execution on irregular surfaces, establishing a data-driven cybernetic paradigm for safe and efficient autonomous bone cutting.
Q-SpiRL: Quantum Spiking Reinforcement Learning for Adaptive Robot Navigation
Mohamed Khair Altrabulsi, Nouhaila Innan, Alberto Marchisio, Muhammad Kashif, Muhammad Shafique
2605.20801v2
Q-SpiRL: Quantum Spiking Reinforcement Learning for Adaptive Robot Navigation
Mohamed Khair Altrabulsi, Nouhaila Innan, Alberto Marchisio, Muhammad Kashif, Muhammad Shafique
2605.20801v2
arXiv:2605.20801v2
•updated
•
2026-05-20
Adaptive robot navigation in dynamic environments requires policies that can reach the target reliably while producing efficient and stable trajectories. This paper presents Q-SpiRL, a quantum spiking reinforcement learning framework for obstacle-aware robot navigation. The framework develops and evaluates five agent families: tabular Q-learning, classical MLP, classical SNN, quantum-enhanced MLP (QMLP), and quantum-enhanced spiking neural network (QSNN). While all models are implemented under a unified training and evaluation pipeline, the QSNN is the central architecture of interest, as it combines spike-based temporal processing with variational quantum feature transformation. Experiments are conducted across three grid-world environments of increasing size, namely 20x20, 30x30, and 40x40, with both static and dynamic obstacles. Performance is assessed using success rate, success-weighted path length, path length, and turn rate under deterministic inference. Results show that QSNN achieves the strongest overall trade-off between task completion, trajectory efficiency, and motion smoothness, reaching up to 99% success rate while maintaining high path efficiency in the most challenging setting. Execution on IBM quantum hardware further demonstrates the feasibility of deploying the proposed hybrid policy under real-device conditions.
Comment: Accepted at the IEEE International Conference on Quantum Computing and Engineering (QCE), 2026
DART-VLN: Test-Time Memory Decay and Anti-Loop Regularization for Discrete Vision-Language Navigation
Shaoheng Zhang, Zhichen Li, Jie Mei
2607.01043v3
DART-VLN: Test-Time Memory Decay and Anti-Loop Regularization for Discrete Vision-Language Navigation
Shaoheng Zhang, Zhichen Li, Jie Mei
2607.01043v3
arXiv:2607.01043v3
•updated
•
2026-07-01
Memory-based agents for discrete vision-language navigation (VLN) operate under partial observability and can exhibit systematic inference-time failures even with strong pretrained backbones. We focus on two recurring problems: stale historical evidence during memory readout and inefficient local backtracking during action selection. We present DART-VLN, a training-free inference-time framework that combines Test-Time Memory Decay, which reweights stale and redundant memory slots without modifying their stored content, with Anti-Loop Regularization, a lightweight next-hop penalty that discourages immediate reversals. DART-VLN introduces no learnable parameters and leaves the navigation backbone unchanged. Experiments on R2R and REVERIE show that memory decay consistently preserves or improves task performance while reducing runtime. Adding anti-loop regularization further shortens trajectories, reduces local backtracking, and achieves the best overall balance between navigation quality and efficiency among the evaluated GridMM variants. These results indicate that lightweight inference-time control can improve the reliability and efficiency of memory-based discrete VLN without retraining.
Comment: Accepted by the 2026 IEEE International Conference on Systems, Man, and Cybernetics (IEEE SMC 2026)
TransBiolab: A Real-World Multi-View Dataset of Cluttered Transparent Biomedical Objects
Ke Ma, Yifei Wang, Meng Wang, Tian Xia
2607.21071v1
TransBiolab: A Real-World Multi-View Dataset of Cluttered Transparent Biomedical Objects
Ke Ma, Yifei Wang, Meng Wang, Tian Xia
2607.21071v1
arXiv:2607.21071v1
•
2026-07-23
Autonomous biomedical laboratories increasingly rely on visual perception to recognize, localize, and manipulate transparent plasticware, yet high-quality real-world datasets for this setting remain limited. The scarcity of domain-relevant data is particularly restrictive in cluttered multi-object scenes, where mutual occlusion and view-dependent appearance changes remain challenging even for contemporary visual foundation models. Existing transparent-object datasets have advanced segmentation, depth, and pose estimation, but they usually do not evaluate the combined setting of multi-object clutter, occlusion, and calibrated multi-view capture that characterizes real laboratory manipulation scenes. To address this gap, we present TrainsBiolab, a real-world RGB-D dataset of cluttered transparent biomedical objects captured as calibrated multi-view sequences. TrainsBiolab contains 161,315 frames from 98 scenes and 1.03M instance annotations over 15 laboratory object types, including 6D poses, full and visible masks, depth, and per-frame camera calibration. The dataset is organized along three axes that reflect operational difficulty: object category, the total number of objects in a frame, and camera viewpoint. We further define dataset-centric benchmarks for segmentation, depth estimation and completion, and 6D pose estimation, and report a system-level robot manipulation evaluation enabled by the released annotations and calibrations. By focusing on repeated transparent instances, clutter, and multi-view laboratory capture, TrainsBiolab provides a resource for segmentation, depth estimation, 6D pose estimation, and multi-view reasoning in autonomous laboratory manipulation. Project page: https://dualtransparency.github.io/TransBiolab/.
Comment: 9 pages, 10 figures, accepted by ACM Multimedia 2026
Human-Inspired Framework for Robotic Craniotomy: Integrating Multimodal Fusion and Adaptive Trajectory Adjustment
Renzhen Le, Xiao Zhang, Di Wu, Yuanyu Wei, Jiachen Zhu, Zhenzhi Ying, Pengfei Zhang, Liming Shu
2607.21058v1
Human-Inspired Framework for Robotic Craniotomy: Integrating Multimodal Fusion and Adaptive Trajectory Adjustment
Renzhen Le, Xiao Zhang, Di Wu, Yuanyu Wei, Jiachen Zhu, Zhenzhi Ying, Pengfei Zhang, Liming Shu
2607.21058v1
arXiv:2607.21058v1
•
2026-07-23
Manual craniotomy is a high-risk, skill-dependent procedure associated with surgeon fatigue and potential dural injury. While robotic approaches have improved safety, existing open-loop systems rely solely on preoperative images and cannot compensate for intraoperative registration errors or tissue deformation. To address this, we propose a human-inspired closed-loop robotic craniotomy framework that intelligently integrates preoperative planning with intraoperative execution. An adaptive dual-contour fusion algorithm is employed to generate trajectories that conform to complex cranial geometries while maintaining a consistent tool-bone relative pose. For intraoperative perception, a multimodal two-stage cross-modal attention block (CMA)-temporal convolutional network (TCN)-Transformer network combined with an adaptive Bayesian filter fuses force and acoustic signals to achieve robust breakthrough detection under varying bone conditions. Upon detection, an in-situ projection-based trajectory adjustment strategy dynamically compensates for depth deviations, enabling safe residual bone isolation. Experiments on bovine ribs show a breakthrough prediction accuracy of 97%, a detection latency of 0.048 +/- 0.097 s, and a maximum overshoot of 0.29 mm. All four ex vivo cranial experiments were successfully completed without dural injury. These results demonstrate that the proposed cybernetic framework enables safe and autonomous craniotomy with highly effective closed-loop control.
Learning to Navigate Efficiently with Only 0.58M Trainable Parameters
Edward Beng Wai Tan, Siew-Kei Lam
2607.11029v2
Learning to Navigate Efficiently with Only 0.58M Trainable Parameters
Edward Beng Wai Tan, Siew-Kei Lam
2607.11029v2
arXiv:2607.11029v2
•updated
•
2026-07-13
Recent progress in visual navigation has largely been driven by scale: end-to-end policies with hundreds of millions of parameters trained on billions of frames or large-scale simulated data. We ask how much of this scale a single task family actually requires, and what structure can substitute for it. We propose a decomposed navigation model in which operations with known closed-form structure, such as projective geometry, occupancy, and coordinate transforms, are computed analytically and serve as interfaces between three small learned modules: an egress predictor that grounds the episode goal as a local subgoal in the current view, a navigation predictor that estimates a goal-conditioned posterior over where trajectories travel, and an endpoint-pinned residual diffusion generator that samples trajectory shapes from this posterior. The system trains only 0.58M out of a total of 22.7M parameters, on 44k frames in under one GPU-hour, yet approaches the performance of state-of-the-art models on navigation tasks across 6060 point-goal episodes and 60 environments, while having 233$\times$ fewer trainable parameters, the lowest collision rate among all evaluated methods, and 10+ Hz inference rate on a Jetson Xavier NX. The decomposition further transfers to no-goal exploration by retraining only the 123k-parameter egress head, and its failure modes under sensor corruption are transparent and analytically correctable.
Comment: 6 pages, 4 figures. Under review
GuidedAttention: Interpretable and Correctable Visual Attention for OOD-Robust Robot Manipulation via Imitation Learning
Masaki Murooka, Ryoichi Nakajo, Keisuke Shirai, Tomohiro Motoda, Hanbit Oh, Ryo Hanai, Yukiyasu Domae
2607.21049v1
GuidedAttention: Interpretable and Correctable Visual Attention for OOD-Robust Robot Manipulation via Imitation Learning
Masaki Murooka, Ryoichi Nakajo, Keisuke Shirai, Tomohiro Motoda, Hanbit Oh, Ryo Hanai, Yukiyasu Domae
2607.21049v1
arXiv:2607.21049v1
•
2026-07-23
End-to-end visuomotor policies provide little opportunity for humans to understand or correct the policy's visual attention. We propose GuidedAttention, a visuomotor imitation learning framework that introduces interpretable and correctable visual attention as an explicit intermediate representation. Task-relevant attention keypoints are predicted from camera images and condition a diffusion-based action policy. Users can inspect and optionally correct selected keypoints once at rollout initialization, after which the corrected attention is automatically propagated throughout execution by a tracking module. Experiments in simulation and the real world demonstrate that GuidedAttention consistently improves robot manipulation performance, particularly under positional and appearance out-of-distribution (OOD) conditions.
Force-Aware Residual DAgger via Trajectory Editing for Precision Insertion with Impedance Control
Yiou Huang, Ning Ma, Weichu Zhao, Zinuo Liu, Jun Sun, Qiufeng Wang, Yaran Chen
2603.04038v3
Force-Aware Residual DAgger via Trajectory Editing for Precision Insertion with Impedance Control
Yiou Huang, Ning Ma, Weichu Zhao, Zinuo Liu, Jun Sun, Qiufeng Wang, Yaran Chen
2603.04038v3
arXiv:2603.04038v3
•updated
•
2026-03-04
Imitation learning (IL) has shown strong potential for contact-rich precision insertion tasks. However, its practical deployment is often hindered by covariate shift and the need for continuous expert monitoring to recover from failures during execution. In this paper, we propose Trajectory Editing Residual Dataset Aggregation (TER-DAgger), a scalable and force-aware human-in-the-loop imitation learning framework that mitigates covariate shift by learning residual policies through optimization-based trajectory editing. This approach smoothly fuses policy rollouts with human corrective trajectories, providing consistent and stable supervision. Second, we introduce a force-aware failure anticipation mechanism that triggers human intervention only when discrepancies arise between predicted and measured end-effector forces, significantly reducing the requirement for continuous expert monitoring. Third, all learned policies are executed within a Cartesian impedance control framework, ensuring compliant and safe behavior during contact-rich interactions. Extensive experiments in both simulation and real-world precision insertion tasks show that TER-DAgger improves the average success rate by over 37\% compared to behavior cloning, human-guided correction, retraining, and fine-tuning baselines, demonstrating its effectiveness in mitigating covariate shift and enabling scalable deployment in contact-rich manipulation.
Comment: 8 pages, 3 figures. Accepted to the IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2026)
Vision-Language-Policy Model for Dynamic Robot Task Planning
Jin Wang, Kim Tien Ly, Jacques Cloete, Jin Jin, Nikos Tsagarakis, Ioannis Havoutis
2512.19178v2
Vision-Language-Policy Model for Dynamic Robot Task Planning
Jin Wang, Kim Tien Ly, Jacques Cloete, Jin Jin, Nikos Tsagarakis, Ioannis Havoutis
2512.19178v2
arXiv:2512.19178v2
•updated
•
2025-12-22
Bridging the gap between natural language commands and autonomous execution in unstructured environments remains an open challenge for robotics. This requires robots to perceive and reason over the current task scene through multiple modalities, and to plan their behaviors to achieve their intended goals. Traditional robotic task-planning approaches often struggle to bridge low-level execution with high-level task reasoning, and cannot dynamically update task strategies when instructions change during execution, which ultimately limits their versatility and adaptability to new tasks. In this work, we propose a novel language model-based framework for dynamic robot task planning. Our Vision-Language-Policy (VLP) model, based on a vision-language model fine-tuned on real-world data, can interpret semantic instructions and integrate reasoning over the current task scene to generate behavior policies that control the robot to accomplish the task. Moreover, it can dynamically adjust the task strategy in response to changes in the task, enabling flexible adaptation to evolving task requirements. Experiments conducted with different robots and a variety of real-world tasks show that the trained model can efficiently adapt to novel scenarios and dynamically update its policy, demonstrating strong planning autonomy and cross-embodiment generalization. Videos: https://robovlp.github.io/
A Real-Time Generalized Nash Equilibrium Framework for Interaction-Aware Autonomous Driving in Mixed Traffic
Nouhed Naidja, Mohamed-Cherif Rahal, Steve Pechberti, Stéphane Font, Guillaume Sandou, Marc Revilloud
2607.21043v1
A Real-Time Generalized Nash Equilibrium Framework for Interaction-Aware Autonomous Driving in Mixed Traffic
Nouhed Naidja, Mohamed-Cherif Rahal, Steve Pechberti, Stéphane Font, Guillaume Sandou, Marc Revilloud
2607.21043v1
arXiv:2607.21043v1
•
2026-07-23
Safe and efficient navigation in mixed-traffic environments remains a critical challenge for Autonomous Vehicles (AVs), primarily due to the complex interdependence between the AV's decisions and the unpredictable reactions of human drivers. This paper introduces a comprehensive decision-making framework that formulates the driving interaction as a Generalized Nash Equilibrium Problem (GNEP). Unlike decoupled optimization approaches, this framework explicitly models shared safety and geometric constraints, ensuring that the feasibility of the AV's strategy is dynamically linked to the opponent's actions. To solve this non-convex problem in real-time, we propose a dedicated solver based on Particle Swarm Optimization (PSO). The complete architecture was validated on a test track using a real autonomous Renault Zoé interacting with a human driver. Experimental results demonstrate the system's ability to handle critical scenarios by generating comfortable, human-like trajectories. Benchmarks confirm the solver's operational feasibility, achieving convergence in under 50 ms.
ZONDA: Zero-shot Object Navigation with Dynamic Avoidance in Multi-floor Environments
Shaomin Liang, Xuanhong Liao, Shiyao Zhang
2607.21025v1
ZONDA: Zero-shot Object Navigation with Dynamic Avoidance in Multi-floor Environments
Shaomin Liang, Xuanhong Liao, Shiyao Zhang
2607.21025v1
arXiv:2607.21025v1
•
2026-07-23
In Object Goal Navigation task, existing methods are typically restricted to static and single-floor environments, ignoring cross-floor topologies and dynamic pedestrian, which limits their real-world deployment. To address these limitations, we propose ZONDA, a zero-shot object navigation with dynamic avoidance framework. In particular, ZONDA integrates three core components: (i) Heuristic multi-floor planning: from height-difference traversable maps, enables stair traversal and cross-floor exploration without a platform-specific learned controller; (ii) Multi-view target verification: cross-checks multi-scale observations with a vision-language model, significantly reducing false positives; and (iii) Dynamic pedestrian avoidance: explicitly tracks and predicts moving pedestrians to generate anticipatory behaviors. Evaluated on a real Direct Drive Tech TITA biped robot and extensive simulations on HM3D and MP3D, ZONDA achieves significantly improved results. Moreover, ZONDA can maintain robust navigation on the dynamic benchmark HM3D-DYNA compared to the existing baseline.
TableVerse: A Large-scale Tabletop Dataset with Real-world Grounded Layouts for Generalizable Manipulation
Boyuan Wang, Yue Zhang, Xutao Xue, Xueyu Song, Yu Sun
2607.21017v1
TableVerse: A Large-scale Tabletop Dataset with Real-world Grounded Layouts for Generalizable Manipulation
Boyuan Wang, Yue Zhang, Xutao Xue, Xueyu Song, Yu Sun
2607.21017v1
arXiv:2607.21017v1
•
2026-07-23
The development of generalizable robotic manipulation policies is inherently bounded by the availability of large-scale, high-fidelity scene data. While recent automated synthesis methods attempt to bridge this gap via text-to-layout hallucination or simplified procedural generation, they frequently suffer from physical implausibility and fail to capture the complex, dense clutter of actual human environments. In this paper, we introduce TableVerse, a fully automated Real2Sim pipeline that shifts the paradigm from imaginative layout generation to deterministic reconstruction from unstructured, in-the-wild image data. Our framework seamlessly processes unscripted internet media into high-fidelity, simulation-ready tabletop environments with accurate metric scales, authentic topologies, and verified mechanical stability. Furthermore, an automated task-conditioned trajectory generation framework is integrated to synthesize high-quality, collision-free pick-and-place demonstrations. Leveraging this complete pipeline, we construct the TableVerse-100K Dataset, a large-scale corpus comprising 100,000 unique, physically consistent environments paired with interactive manipulation trajectories. By capturing diverse asset compositions, realistic spatial distributions, and high-quality demonstrations, TableVerse-100K establishes a highly scalable and high-fidelity data foundation, providing significant value to facilitate future research in generalizable robotic manipulation tasks.
Distributed Model-Based Diffusion For Scalable Multi-Robot Trajectory Optimization
Haejoon Lee, Xinyi Wang, Taekyung Kim, Dimitra Panagou
2607.20992v1
Distributed Model-Based Diffusion For Scalable Multi-Robot Trajectory Optimization
Haejoon Lee, Xinyi Wang, Taekyung Kim, Dimitra Panagou
2607.20992v1
arXiv:2607.20992v1
•
2026-07-23
Trajectory optimization for multi-robot systems remains a critical challenge, particularly when navigating highly non-convex, non-linear, and non-differentiable environments. While Model-Based Diffusion (MBD) has recently emerged as a promising sampling-based optimization paradigm for single-robot trajectory generation, extending it to multi-robot systems results in a centralized, high-dimensional inference problem that (i) suffers from poor sample efficiency due to the curse of dimensionality and (ii) requires global access to all robots' dynamics, constraints, and objectives. To address this, we propose Distributed Model-Based Diffusion (DMBD), a distributed server-robot framework that decomposes the reverse diffusion process into local conditional reverse diffusion processes. This decomposition enables each robot to iteratively perform denoising independently within its own control subspace while conditioning on the current trajectory estimates of the other robots that are aggregated and broadcast by the server. Extensive simulations in goal swapping, multi-floor coverage, parking, and rush-hour scenarios demonstrate that DMBD achieves strong scalability, solving many challenging coordination tasks in sub-seconds and significantly outperforming existing baselines.
Comment: 9 pages, 4 figures
Ordered Action Tokens for Visuomotor Policy Learning
Chaoqi Liu, Yue Zhao, Haonan Chen, Xiaoshen Han, Jiawei Gao, Ehsan Adeli, Yilun Du
2607.21670v1
Ordered Action Tokens for Visuomotor Policy Learning
Chaoqi Liu, Yue Zhao, Haonan Chen, Xiaoshen Han, Jiawei Gao, Ehsan Adeli, Yilun Du
2607.21670v1
arXiv:2607.21670v1
•
2026-07-23
Action tokenization maps continuous robot action chunks to discrete tokens and has become an important interface for modern visuomotor policies. Existing approaches either rely on analytical discretization methods that produce prohibitively long token sequences or learned latent tokenizers that lack structure, limiting their compatibility with downstream policies. In this work, we identify three desiderata for action tokenization - high compression, total decodability, and an ordered token space - and introduce Ordered Action Tokenization (OAT), a learned action tokenizer that satisfies all three. OAT discretizes action chunks into an ordered sequence of tokens using a transformer with registers, finite scalar quantization, and ordering-inducing training mechanisms. By training each token prefix to decode into a valid action chunk, OAT places coarse control information in early tokens and uses later tokens to refine residual detail, yielding an anytime tradeoff between inference cost and action fidelity. We validate OAT in two prevailing uses of action tokens: autoregressive policies that generate tokens for control, and token co-training policies that use token losses to shape the vision-language model context consumed by a flow-based action expert. Across three policy backbones and more than 60 tasks spanning five simulation benchmarks and real-world settings, OAT consistently delivers strong policy performance while offering significantly greater flexibility at inference time.
Deep Reinforcement-Learning-Guided Model Predictive Control for Preventing Overtakes in Autonomous Racing
Yufei Xi, Yijie Liao, Tulga Ersal
2607.20973v1
Deep Reinforcement-Learning-Guided Model Predictive Control for Preventing Overtakes in Autonomous Racing
Yufei Xi, Yijie Liao, Tulga Ersal
2607.20973v1
arXiv:2607.20973v1
•
2026-07-23
This paper addresses defensive blocking in autonomous racing, where a vehicle must prevent a faster opponent from overtaking while operating near its dynamic limits. Different from lap-time minimization, we formulate defense as a spatial occupancy regulation problem via a hierarchical reinforcement-learning guided model predictive control framework. A Soft Actor-Critic strategic layer operates in the Frenet domain to generate geometry-aware defensive references, which are embedded into the nonlinear model predictive control formulation as spatial regularization under friction constraints. Evaluated on the Thunderhill West circuit in simulation, the framework increases average overtake time from 8.8 s to 14.6 s while significantly reducing opponent progress. Meanwhile, it allows the vehicle to utilize 83.4% of available tire force. The framework achieves a 33.3 ms mean solve time (13.9 ms std), supporting real-time high-speed adversarial interaction.
Comment: Accepted to the 2026 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2026). 8 pages, 7 figures
Enhancing Glass Surface Reconstruction via Depth Prior for Robot Navigation
Jiamin Zheng, Jingwen Yu, Guangcheng Chen, Hong Zhang
2604.18336v3
Enhancing Glass Surface Reconstruction via Depth Prior for Robot Navigation
Jiamin Zheng, Jingwen Yu, Guangcheng Chen, Hong Zhang
2604.18336v3
arXiv:2604.18336v3
•updated
•
2026-04-20
Indoor robot navigation is often compromised by glass surfaces, which severely corrupt depth sensor measurements. While foundation models like Depth Anything 3 provide excellent geometric priors, they lack an absolute metric scale. We propose a training-free framework that leverages depth foundation models as a structural prior, employing a robust local RANSAC-based alignment to fuse it with raw sensor depth. This naturally avoids contamination from erroneous glass measurements and recovers an accurate metric scale. Furthermore, we introduce \ti{GlassRecon}, a novel RGB-D dataset with geometrically derived ground truth for glass regions. Extensive experiments demonstrate that our approach consistently outperforms state-of-the-art baselines, especially under severe sensor depth corruption. The dataset and related code will be released at https://github.com/jarvisyjw/GlassRecon.
Comment: 9 pages, 8 figures, Accepted by IROS 2026
Interaction Dynamics Modeling and Predictive Control for Safe Steerable Catheter--Tissue Interaction
Yongyan Cao
2607.20939v1
Interaction Dynamics Modeling and Predictive Control for Safe Steerable Catheter--Tissue Interaction
Yongyan Cao
2607.20939v1
arXiv:2607.20939v1
•
2026-07-23
Safe steerable catheter control is fundamentally a problem of interaction dynamics: the tip must follow a planned motion, remain compliant against moving tissue, reject friction and hysteresis, and respect a clinically meaningful never-exceed contact-force bound. We formulate catheter--tissue interaction dynamics in the scalar tip-normal coordinate of a single-segment single-tendon catheter. A partial-physics feedforward cancels only the reliable nominal bending dynamics, exposing a configuration-invariant linear interaction-dynamics model whose input gain varies through the scalar catheter inertia. A predictive optimizer then regulates this interaction state subject to hard contact-force, tendon-force, and curvature constraints. An augmented Kalman filter compresses contact, friction, and modeling error into one sensor-free disturbance state, giving nominal offset-free regulation in free space while leaving force safety to the explicit constraint. The unconstrained and disturbance-free limit recovers classical catheter impedance as a special realization of the same interaction dynamics, rather than as the main design object. In a MuJoCo distributed-compliance simulation of an eight-link tendon-driven catheter, disturbance augmentation cuts free-space approach error by 90\%, and only the force-constrained predictive interaction-dynamics controller reconciles tracking with the 0.5\,N bound: the unconstrained controller drives contact force to 0.60\,N against a penetrating target, while the constrained one holds 0.47\,N at identical tracking. These results show that offset-free motion regulation and contact-force safety are coupled interaction-dynamics objectives, and that the explicit predictive constraint resolves their tension under stiff tissue contact. The bound also holds under $0.5$\,mm, $1.2$\,Hz cardiac motion. Hardware validation is future work.
VPWEM: Non-Markovian Visuomotor Policy with Working and Episodic Memory
Yuheng Lei, Zhixuan Liang, Hongyuan Zhang, Ping Luo
2603.04910v2
VPWEM: Non-Markovian Visuomotor Policy with Working and Episodic Memory
Yuheng Lei, Zhixuan Liang, Hongyuan Zhang, Ping Luo
2603.04910v2
arXiv:2603.04910v2
•updated
•
2026-03-05
Imitation learning from human demonstrations has achieved significant success in robotic control, yet most visuomotor policies still condition on single-step observations or short-context histories, making them struggle with non-Markovian tasks that require long-term memory. Simply enlarging the context window incurs substantial computational and memory costs and encourages overfitting to spurious correlations, leading to catastrophic failures under distribution shift and violating real-time constraints in robotic systems. By contrast, humans can compress important past experiences into long-term memories and exploit them to solve tasks throughout their lifetime. In this paper, we propose VPWEM, a non-Markovian visuomotor policy equipped with working and episodic memories. VPWEM retains a sliding window of recent observation embeddings as short-term working memory, and introduces a Transformer-based contextual memory compressor that recursively converts out-of-window observations into a fixed number of episodic memory embeddings. The compressor uses self-attention over a cache of past summary embeddings and cross-attention over a cache of historical observations, and is trained jointly with the policy. We instantiate VPWEM on diffusion policies to exploit both short-term and episode-wide information for action generation with nearly constant memory and computation per step. Experiments demonstrate that VPWEM outperforms state-of-the-art baselines including diffusion policies and vision-language-action (VLA) models by more than 20\% on the memory-intensive manipulation tasks in MIKASA and achieves an average 5\% improvement on the mobile manipulation benchmark MoMaRT. Code is available at https://github.com/HarryLui98/code_vpwem.
Comment: Accepted to IEEE Robotics and Automation Letters (RA-L). \textcopyright 2026 IEEE
URF: A Unified Robot Control-Policy Framework for Stable Contact Aware Manipulation
Jiyou Shin, Youngjin Seo, Jaeseog Won, Sungwon Seo, Hyunjun Kim, Seokmin Yoon, Tuan Luong, Hyungpil Moon
2607.20912v1
URF: A Unified Robot Control-Policy Framework for Stable Contact Aware Manipulation
Jiyou Shin, Youngjin Seo, Jaeseog Won, Sungwon Seo, Hyunjun Kim, Seokmin Yoon, Tuan Luong, Hyungpil Moon
2607.20912v1
arXiv:2607.20912v1
•
2026-07-23
Learning-based manipulation policies usually predict robot actions from sensory observations and leave their execution to a separate low-level controller. In rigid contact, this separation can be problematic: the same motion to a virtual target or compliant motion command can lead to unstable contact, tracking error, excessive loading, or tool damage, depending on the low-level controller. In this paper, we propose a \textit{Unified Robot Control-Policy Framework} (URF), which connects compliant action prediction with unified impedance-admittance control. Given multimodal observations, URF predicts a virtual target, a stiffness matrix, and an impedance-admittance switch ratio. The switch ratio determines when the controller should behave more like admittance control for accurate motion tracking and when it should move toward impedance control for safer rigid contact. Because demonstration data do not provide ground-truth environment stiffness, we construct switch-ratio labels from measured contact forces and use them to supervise controller-mode prediction. Across box-flipping and line-pressing tasks, URF achieves higher task success rates while reducing failure modes observed with admittance-only execution, including rapid force buildup, large force oscillations, tool breakage, and robot safety stops. These results suggest that contact-aware policies benefit from predicting not only compliant actions but also the controller behavior used to execute them. Project page: https://jiyou384.github.io/urf_project_page/
Comment: 8 pages, 5 figures, 2 tables. Submitted to IEEE Robotics and Automation Letters (RA-L)
GeoWorldAD: Geometry World Action Model for Autonomous Driving
Songyan Zhang, Jinyuan Tian, Hanbing Li, Daqi Liu, Hao Chen, Wenhui Huang, Fang Li, Guang Chen, Hangjun Ye, Long Chen, Kuiyuan Yang, Chen Lv
2607.17521v2
GeoWorldAD: Geometry World Action Model for Autonomous Driving
Songyan Zhang, Jinyuan Tian, Hanbing Li, Daqi Liu, Hao Chen, Wenhui Huang, Fang Li, Guang Chen, Hangjun Ye, Long Chen, Kuiyuan Yang, Chen Lv
2607.17521v2
arXiv:2607.17521v2
•updated
•
2026-07-20
Autonomous driving requires both safe and efficient planning decisions in dynamic 3D environments. Although recent Vision/Video-Action models learn policies directly from visual observations and scale well with advances in vision transformers and large-scale training data, they often lack explicit geometric grounding and future-aware spatial guidance, limiting their ability to balance collision avoidance and driving progress. In this work, we propose GeoWorldAD, a geometry world action model that grounds trajectory planning in ego-aligned 3D space and anticipates short-horizon scene evolution with latent future geometry tokens. Present geometry provides essential spatial constraints for safe planning, while future geometry reveals how surrounding agents and ego-centric free space may evolve, reducing overly conservative decisions without sacrificing safety. To efficiently exploit these geometric cues, GeoWorldAD progressively aggregates multi-scale present geometry and latent future geometry through iterative trajectory refinement. Experiments on NAVSIM v1 and v2 demonstrate state-of-the-art performance, highlighting the effectiveness of explicit 3D geometry grounding and future geometry world modeling for safe and efficient autonomous driving.
Robots Acquire Manipulation Skills in Seconds from a Single Human Video
Guangyan Chen, Meiling Wang, Te Cui, Zichen Zhou, Qi Shao, Shalfun Li, Hang Su, Roy Gan, Hao Wang, Mengyin Fu, Yi Yang, Yufeng Yue
2607.20033v2
Robots Acquire Manipulation Skills in Seconds from a Single Human Video
Guangyan Chen, Meiling Wang, Te Cui, Zichen Zhou, Qi Shao, Shalfun Li, Hang Su, Roy Gan, Hao Wang, Mengyin Fu, Yi Yang, Yufeng Yue
2607.20033v2
arXiv:2607.20033v2
•updated
•
2026-07-22
The ability to acquire skills rapidly and effortlessly while retaining those already mastered is essential for robots. However, current methods still rely on a cumbersome training-time loop that is costly and slow, while eroding skills already mastered. In this paper, we introduce HOST (Human-to-robot One-Shot Skill AcquisiTion), a framework that enables a robot to acquire skills in seconds from a single human video while retaining previously mastered skills. HOST resolves skill acquisition through a cascade of self-grounded prediction. It first estimates the robot's progress within the demonstrated task, then translates the upcoming progression into the robot's own future observations, and finally derives actions from these predicted observations. This cascade is trained on targets coupled to the video demonstration, obtained by mapping the robot trajectory and the video demonstration onto a shared task progress manifold, then redefining each target to align with the future progression of the video. HOST thereby enables the robot to actively follow the demonstrated procedure and adapt it to the robot's embodiment. HOST acquires novel skills at inference time from a single human video in an average of 29 seconds and achieves a 62% average success rate. It exceeds the zero-shot baseline by 45% while retaining previously mastered skills. HOST even exceeds the baseline fine-tuned on 50 robot demonstrations per task while requiring 50 times fewer demonstrations and acquiring each skill 507 times faster. Additional information about HOST is available on the project website.
An Intelligent-Cloud Edge Multimodal Interaction System for Robots
Zihan Guo, Xiaoqi Li
2607.14675v3
An Intelligent-Cloud Edge Multimodal Interaction System for Robots
Zihan Guo, Xiaoqi Li
2607.14675v3
arXiv:2607.14675v3
•updated
•
2026-07-16
Robust human-robot interaction in complex environments requires accurate gesture perception, semantic scene understanding, and reliable task planning under limited onboard computing resources. This paper presents a cloud-edge multimodal interaction framework that integrates an enhanced YOLO-based gesture detector with coordinated large language model (LLM) and vision-language model (VLM) agents. The proposed detector, incorporates the Convolutional Block Attention Module (CBAM) into the neck and replaces the baseline bounding-box regression objective with Distance-IoU (DIoU) loss. These modifications improve feature discrimination and localization for small or partially occluded gestures in complex backgrounds. The cloud layer performs gesture detection, scene understanding, multimodal fusion, and action planning, whereas the TonyPi robot locally handles data acquisition, communication, action execution, and feedback. Experiments on a public gesture dataset and a custom dataset show that YOLO-DC achieves precision values of 98.9% and 95.0%, with mAP@0.5 values of 90.7% and 92.7%, respectively. System-level evaluation yields success rates of 95%, 88%, and 82% for single-action, composite-action, and vision-dependent tasks. A 30 participant evaluation yields an overall mean satisfaction score of 3.69 out of 5. These results demonstrate the feasibility of combining refined gesture detection with multimodal agents for resource-constrained robotic interaction.
OLIVE: Online Low-Rank Incremental Learning for Efficient Adaptive Exoskeletons
Dong Liu, Yanxuan Yu, Ben Lengerich, Tong Geng, Ying Nian Wu
2606.05234v2
OLIVE: Online Low-Rank Incremental Learning for Efficient Adaptive Exoskeletons
Dong Liu, Yanxuan Yu, Ben Lengerich, Tong Geng, Ying Nian Wu
2606.05234v2
arXiv:2606.05234v2
•updated
•
2026-06-03
Wearable exoskeleton systems hold promise for restoring mobility in individuals with physical impairments, yet most existing controllers rely on static gait policies that cannot adapt to dynamic real-world environments or individual user characteristics. We present OLIVE (Online Low-rank Incremental Learning for Efficient Adaptive Exoskeletons), a parameter-efficient online adaptation framework that continuously personalizes exoskeleton control during deployment. OLIVE decomposes the adaptive component of the control policy into a low-rank residual form $ΔW = A_t B_t^\top$ with rank $r \ll \min(d,k)$, reducing the online update cost from $\mathcal{O}(dk)$ to $\mathcal{O}(r(d+k))$ while preserving the stability of a pretrained base controller $W_0$. Parameters are updated through a reward-shaped policy gradient driven purely by on-body sensor feedback, including EMG, IMU, and vibration signals, eliminating dependence on offline reference trajectories. A gating mechanism modulates the strength of personalization based on the contextual state, while a dynamic rank scheduler adapts the update dimensionality to terrain complexity. It allocates minimal capacity on simple flat terrain and expands to higher-rank updates on demanding uneven surfaces, enabling robust performance across flat walking, stair navigation, slopes, and uneven terrain. Experiments on the wearable platform demonstrate that OLIVE achieves improvements of 13, 22, and 15 percentage points in gait smoothness, effort reduction, and motion stability over the strongest baseline, respectively. It converges within approximately 1,800 walking steps with an end-to-end latency of 7.4 ms. Our code implementation is available at https://github.com/FastLM/OLIVE.
i2Nav-Robot: A Large-Scale Indoor-Outdoor Robot Dataset for Multi-Sensor Fusion Navigation
Hailiang Tang, Tisheng Zhang, Liqiang Wang, Xin Ding, Man Yuan, Zhiyu Xiang, Jujin Chen, Yuhan Bian, Shuangyan Liu, Yuqing Wang, Guan Wang, Xiaoji Niu
2508.11485v3
i2Nav-Robot: A Large-Scale Indoor-Outdoor Robot Dataset for Multi-Sensor Fusion Navigation
Hailiang Tang, Tisheng Zhang, Liqiang Wang, Xin Ding, Man Yuan, Zhiyu Xiang, Jujin Chen, Yuhan Bian, Shuangyan Liu, Yuqing Wang, Guan Wang, Xiaoji Niu
2508.11485v3
arXiv:2508.11485v3
•updated
•
2025-08-15
Accurate and reliable navigation is crucial for autonomous unmanned ground vehicles (UGVs). However, current UGV datasets fall short in meeting the demands for advancing navigation techniques due to limitations in sensor configuration, time synchronization, ground truth, and scenario diversity. Hence, we present i2Nav-Robot, a large-scale dataset designed for multi-sensor fusion navigation in indoor-outdoor environments. We integrate multi-modal navigation sensors, including the newest front-view and 360-degree solid-state LiDARs, 4-dimensional (4D) millimeter-wave (MMW) radar, stereo cameras, inertial measurement units (IMU), global navigation satellite system (GNSS) receivers, and wheeled odometers on an omnidirectional wheeled vehicle. Accurate timestamps are obtained through both online hardware synchronization and offline calibration for all sensors. The dataset includes ten large-scale sequences covering diverse UGV operating scenarios, such as outdoor streets and indoor parking lots, with a total length of about 17060 meters. High-rate, reliable, and fully covered ground truth, with centimeter-level positioning, is derived from post-processing integrated navigation methods using a high-grade IMU. The proposed i2Nav-Robot dataset is evaluated by 15 open-sourced multi-sensor fusion navigation methods, demonstrating its superior data quality and utility for advancing vehicular navigation research. The i2Nav-Robot dataset together with the documents can be accessed on GitHub (https://github.com/i2Nav-WHU/i2Nav-Robot).
Comment: 13 pages, 15 figures
Video World Models
15
默认显示 5 篇
NVIDIA OmniDreams: Real-Time Generative World Model for Closed-Loop Autonomous Vehicle Simulation
NVIDIA, :, Aarti Basant, Amlan Kar, Despoina Paschalidou, Fangyin Wei, Francesco Ferroni, Guillermo Garcia Cobo, Haithem Turki, Huan Ling, Jaewoo Seo, James Lucas, Jay Zhangjie Wu, Jialiang Wang, Jonathan Lorraine, Jun Gao, Kai He, Katarina Tothova, Kevin Xie, Michał Tyszkiewicz, Qi Wu, Riccardo de Lutio, Ruilong Li, Sanja Fidler, Seung Wook Kim, Tianchang Shen, Tianshi Cao, Tobias Pfaff, William Lew, Xindi Wu, Xuanchi Ren, Yifan Lu, Yuxuan Zhang, Zan Gojcic, Zian Wang
2606.03159v2
NVIDIA OmniDreams: Real-Time Generative World Model for Closed-Loop Autonomous Vehicle Simulation
NVIDIA, :, Aarti Basant, Amlan Kar, Despoina Paschalidou, Fangyin Wei, Francesco Ferroni, Guillermo Garcia Cobo, Haithem Turki, Huan Ling, Jaewoo Seo, James Lucas, Jay Zhangjie Wu, Jialiang Wang, Jonathan Lorraine, Jun Gao, Kai He, Katarina Tothova, Kevin Xie, Michał Tyszkiewicz, Qi Wu, Riccardo de Lutio, Ruilong Li, Sanja Fidler, Seung Wook Kim, Tianchang Shen, Tianshi Cao, Tobias Pfaff, William Lew, Xindi Wu, Xuanchi Ren, Yifan Lu, Yuxuan Zhang, Zan Gojcic, Zian Wang
2606.03159v2
arXiv:2606.03159v2
•updated
•
2026-06-02
As autonomous vehicle capabilities advance, the safe evaluation of driving policies in long-tail scenarios remains a critical bottleneck. In closed-loop simulation, the driving policy model actively interacts with the environment, where its actions dynamically update the simulator state and directly influence the next set of generated sensor observations. While recent reconstruction-based neural simulators offer photorealism, they are fundamentally constrained by their initial captured data and struggle to generalize to highly dynamic or novel scenes. To overcome these limitations, we introduce OmniDreams, a foundation generative world model mid- and post-trained from the Cosmos diffusion model to autoregressively generate action-conditioned videos in real time. By leveraging the rich visual priors of Cosmos and mid- and post-training on 21k hours of driving scenarios, OmniDreams synthesizes complex, unobserved phenomena that are hard for traditional simulators to capture, such as extreme weather and unpredictable dynamic agent behaviors. Crucially, it autoregressively conditions its photorealistic sensor generation on past frames, the current simulator state, and immediate driving actions. Deployed in a closed-loop system with the Alpamayo 1 policy model and AlpaSim orchestrator, OmniDreams acts as a highly responsive, reactive environment, providing a scalable and comprehensive solution for training and evaluating next-generation autonomous driving policies. We additionally show preliminary results indicating that a world-action model (WAM) post-trained from OmniDreams achieves strong performance on the Physical AI Autonomous Vehicles NuRec dataset, surpassing the VLA-based Alpamayo 1.5 research policy model while using only 1/5 the total parameters. These results highlight the potential for a real-time world model like OmniDreams to also serve as a backbone for policy architectures.
Closing the Loop: Training-Free Revisit Consistency for Autoregressive Generative Rendering
Wenchao Ma, Changran Liu, Sharon X. Huang, Haomiao Jiang
2607.21848v1
Closing the Loop: Training-Free Revisit Consistency for Autoregressive Generative Rendering
Wenchao Ma, Changran Liu, Sharon X. Huang, Haomiao Jiang
2607.21848v1
arXiv:2607.21848v1
•
2026-07-23
Recent conditional video generation models have shown promising potentials to transform 3D engine renderings, such as depth maps and untextured geometry, into photorealistic videos for gaming and immersive content creation. These applications require long-horizon auto-regressive generation that continuously synthesizes new frames while preserving a persistent 3D world. Auto-regressive generators synthesize video chunk by chunk with a bounded KV cache, so when the camera revisits a location after its context has been evicted, the model often regenerates inconsistent appearance, even though the conditioning renderings (e.g., depth) remain perfectly aligned with the underlying geometry.We address this revisit inconsistency without any post-training by exploiting correspondences the 3D engine already provides: temporal correspondence retrieves pose-matched historical latent chunks into the KV cache as loop-closure memory, while spatial correspondence from camera pose and depth reprojection biases token-level attention toward geometrically corresponding regions of the retrieved chunks. We demonstrate our method on loop-closure trajectories mined from TartanAir and TartanGround dataset to mirror complicate real-world application scenarios, where it outperforms existing training-free baselines on revisit consistency without losing overall video quality. Project Page: https://wenchao-m.github.io/ClosetheLoop.github.io/
Streaming Multi-Agent Autoregressive Diffusion Model with World State Registers
Sicheng Mo, Yuheng Li, Ziyang Leng, Krishna Kumar Singh, Bolei Zhou
2607.21594v1
Streaming Multi-Agent Autoregressive Diffusion Model with World State Registers
Sicheng Mo, Yuheng Li, Ziyang Leng, Krishna Kumar Singh, Bolei Zhou
2607.21594v1
arXiv:2607.21594v1
•
2026-07-23
Multi-agent interactive world models should not only generate consistent observations, but also maintain world states that persist across agents and evolve across views. Existing autoregressive video diffusion pipelines carry forward observation history as conditioning context, which makes shared state difficult to maintain in multi-agent and multi-view settings. We present WorldWeaver (W^2), a streaming multi-agent video diffusion model that augments rollout with cross-agent world state registers: learnable tokens that store shared world information, track individual agent status, and are dynamically updated after each generated chunk. We ground these registers with supervision signals spanning individual agent status, global state views including bird's-eye views, and scene text. We further improve the architecture with a Mixture-of-Transformers design that uses separate weights for world state modeling and visual frame modeling. Extensive experiments in two-agent Minecraft video generation show that explicit world-state modeling improves logical consistency and generation quality.
Comment: Project page: https://vail-ucla.github.io/worldweaver/
Persistent Computational State: A Session-Centric Runtime for Generative World Models
Zhen Lin
2607.21686v1
Persistent Computational State: A Session-Centric Runtime for Generative World Models
Zhen Lin
2607.21686v1
arXiv:2607.21686v1
•
2026-07-23
Generative world models are increasingly driven as simulators: a planner forks a state, rolls out futures, backtracks, and returns to a visited viewpoint. Recent benchmarks establish that current video world models fail this usage, and attribute it to the model, prescribing new architectures and training objectives. We show this attribution is incomplete, and for an important class of models simply wrong. Snapshotting the state the runtime already holds -- an observation plus RNG state, a memory bank, or a windowed KV context, by architecture -- and restoring it after a genuine excursion reproduces the never-left continuation byte-identically on all three; corrupting only the RNG degrades it. The capability was never missing: request-centric serving discarded it, inheriting from language-model serving the assumption that runtime state is recomputable -- but world-model state carries a non-recomputable kernel. We define Persistent Computational State (PCS), the minimal non-recomputable state that must survive across requests, show it can be discovered by measurement, and build a session-centric runtime over it. Checkpoint and restore cost 0.012 ms against a 1.85 s generation step; resident sessions become host- rather than device-bounded (measured to 1,024); and world memory must be evicted by relevance to the return, not recency -- the inverse of LLM practice.
Comment: 29 pages, 8 figures, 10 tables
Multi-Task Learning for Heterogeneous Prediction from Video Game State with Transfer Learning
Jonas Peché, Aliaksei Tsishurou, Alexander Zap, Günter Wallner
2607.21290v1
Multi-Task Learning for Heterogeneous Prediction from Video Game State with Transfer Learning
Jonas Peché, Aliaksei Tsishurou, Alexander Zap, Günter Wallner
2607.21290v1
arXiv:2607.21290v1
•
2026-07-23
Multi-task learning (MTL) is a promising approach for prediction tasks derived from video game state data, as modern game telemetry provides multiple related supervision signals from the same structured observations. We study whether a shared model trained jointly across tasks in team-based multiplayer games can improve generalization while reducing training and inference cost compared to specialized single-task models. We adapt a multimodal architecture for endpoint prediction to a general multi-task setting that combines rasterized vision inputs, global match context, and per-unit state information through an image encoder and attention-based interaction modeling. Experiments on a large proprietary World of Tanks dataset compare single-task and multi-task training, evaluate weighting strategies for mixed losses and conflicting gradients, and test pre-training/fine-tuning under limited target-data regimes. We also examine within-game transfer across game maps under structured environment shift.
S-Agent: Spatial Tool-Use Elicits Reasoning for Spatial Intelligence
Yalun Dai, Hao Li, Shulin Tian, Runmao Yao, Yuhao Dong, Fangzhou Hong, Zhaoxi Chen, Fangfu Liu, Tao Wang, Kim-Hui Yap, Ziwei Liu
2606.20515v3
S-Agent: Spatial Tool-Use Elicits Reasoning for Spatial Intelligence
Yalun Dai, Hao Li, Shulin Tian, Runmao Yao, Yuhao Dong, Fangzhou Hong, Zhaoxi Chen, Fangfu Liu, Tao Wang, Kim-Hui Yap, Ziwei Liu
2606.20515v3
arXiv:2606.20515v3
•updated
•
2026-06-18
Real-world spatial intelligence requires reasoning over a continuous and evolving 3D world, yet existing VLMs and tool-augmented agents largely remain tied to static, stateless inference from isolated visual observations. We introduce \textbf{\textsc{S-Agent}}, a spatial tool-use agentic paradigm for understanding and reasoning over continuous multi-view images and videos. By formulating spatial reasoning as spatio-temporal evidence accumulation rather than isolated frame-level prediction, \textsc{S-Agent} reshapes spatial perception into scene-centric understanding beyond frame-centric recognition. Specifically, \textsc{S-Agent} casts the VLM as a semantic planner that decides what evidence is needed, while a hierarchy of spatial tools and experts grounds objects in 2D, lifts them into 3D geometric evidence, and aggregates this evidence into high-level spatial knowledge (\textit{e.g.}, counting, measurement, orientation, and relative position). Additionally, a temporal memory mechanism, including Scene Memory for maintaining the evolving scene state and Agent Memory for accumulating reasoning context, enables evidence integration across frames and reasoning steps. Comprehensive experiments on multi-view and video spatial reasoning benchmarks show that \textsc{S-Agent} consistently improves both open-source and closed-source VLMs in a training-free manner. Beyond inference-time augmentation, supervised fine-tuning (SFT) on \textsc{S-Agent}-generated spatial trajectories \textsc{S-300K} yields \textsc{S-Agent-8B}, a compact spatial agent that significantly surpasses similar-scale baselines (e.g., Qwen3-VL-8B) and performs comparably to advanced closed-source models (e.g., GPT-5.4 and Gemini 3).
Comment: Project Page : https://Ropedia.github.io/S-Agent
V-DEAL: Diagnosing Video Safety De-Calibration as an Understanding-Refusal Coupling Failure
Zhetong Zhang, Honghao Fu, Miao Xu, Yiwei Wang, Yujun Cai
2607.21151v1
V-DEAL: Diagnosing Video Safety De-Calibration as an Understanding-Refusal Coupling Failure
Zhetong Zhang, Honghao Fu, Miao Xu, Yiwei Wang, Yujun Cai
2607.21151v1
arXiv:2607.21151v1
•
2026-07-23
As Video Large Language Models are increasingly deployed in real-world applications, ensuring their safety alignment has become critical. Counterintuitively, we find that harmful videos paired with benign queries achieve higher attack success rates than the same videos paired with explicitly harmful queries. To understand the underlying mechanism of this vulnerability, we present V-DEAL, a three-level diagnostic framework that jointly analyzes this failure across model behaviour, understanding, and internal representations. By progressively ruling out perception failure and quantifying the model's internal refusal tendency, V-DEAL provides a new diagnostic perspective for analyzing the underlying mechanism of the observed vulnerability. We tested six Video LLMs on three public benchmarks and observed that models correctly recognize harmful video content with over 81\% accuracy, yet the average attack success rate still reaches 48.33\% under the condition pairing harmful videos with benign queries. Hidden-state analysis further shows that visual understanding activates a weaker refusal tendency than textual understanding. Furthermore, we introduce a prompt injection intervention method that reduces attack success rates by an average of 48.24 percentage points and achieves performance comparable to prior fine-tuning-based methods, providing an effective and practical means to address such safety risks in Video LLMs.
Vision-Language-Policy Model for Dynamic Robot Task Planning
Jin Wang, Kim Tien Ly, Jacques Cloete, Jin Jin, Nikos Tsagarakis, Ioannis Havoutis
2512.19178v2
Vision-Language-Policy Model for Dynamic Robot Task Planning
Jin Wang, Kim Tien Ly, Jacques Cloete, Jin Jin, Nikos Tsagarakis, Ioannis Havoutis
2512.19178v2
arXiv:2512.19178v2
•updated
•
2025-12-22
Bridging the gap between natural language commands and autonomous execution in unstructured environments remains an open challenge for robotics. This requires robots to perceive and reason over the current task scene through multiple modalities, and to plan their behaviors to achieve their intended goals. Traditional robotic task-planning approaches often struggle to bridge low-level execution with high-level task reasoning, and cannot dynamically update task strategies when instructions change during execution, which ultimately limits their versatility and adaptability to new tasks. In this work, we propose a novel language model-based framework for dynamic robot task planning. Our Vision-Language-Policy (VLP) model, based on a vision-language model fine-tuned on real-world data, can interpret semantic instructions and integrate reasoning over the current task scene to generate behavior policies that control the robot to accomplish the task. Moreover, it can dynamically adjust the task strategy in response to changes in the task, enabling flexible adaptation to evolving task requirements. Experiments conducted with different robots and a variety of real-world tasks show that the trained model can efficiently adapt to novel scenarios and dynamically update its policy, demonstrating strong planning autonomy and cross-embodiment generalization. Videos: https://robovlp.github.io/
DynFOA: Generating First-Order Ambisonics with Conditional Diffusion for Dynamic and Acoustically Complex 360-Degree Videos
Ziyu Luo, Lin Chen, Qiang Qu, Xiaoming Chen, Yiran Shen
2602.06846v4
DynFOA: Generating First-Order Ambisonics with Conditional Diffusion for Dynamic and Acoustically Complex 360-Degree Videos
Ziyu Luo, Lin Chen, Qiang Qu, Xiaoming Chen, Yiran Shen
2602.06846v4
arXiv:2602.06846v4
•updated
•
2026-02-06
Spatial audio is crucial for immersive 360-degree video experiences, yet most 360-degree videos lack it due to the difficulty of capturing spatial audio during recording. Automatically generating spatial audio such as first-order ambisonics (FOA) from video therefore remains an important but challenging problem. In complex scenes, sound perception depends not only on sound source locations but also on scene geometry, materials, and dynamic interactions with the environment. However, existing approaches only rely on visual cues and fail to model dynamic sources and acoustic effects such as occlusion, reflections, and reverberation. To address these challenges, we propose DynFOA, a generative framework that synthesizes FOA from 360-degree videos by integrating dynamic scene reconstruction with conditional diffusion modeling. DynFOA analyzes the input video to detect and localize dynamic sound sources, estimate depth and semantics, and reconstruct scene geometry and materials using 3D Gaussian Splatting (3DGS). The reconstructed scene representation provides physically grounded features that capture acoustic interactions between sources, environment, and listener viewpoint. Conditioned on these features, a diffusion model generates spatial audio consistent with the scene dynamics and acoustic context. We introduce M2G-360, a dataset of 600 real-world clips divided into MoveSources, Multi-Source, and Geometry subsets for evaluating robustness under diverse conditions. Experiments show that DynFOA consistently outperforms existing methods in spatial accuracy, acoustic fidelity, distribution matching, and perceived immersive experience.
Comment: Revised version with updated content.This submission is the intended replacement of arXiv:2602.06846
HyWorldVLA: A Vision-Language-Action Model with Hybrid World Modeling for Autonomous Driving
Quanfu Yu, Xian Wu, Hao Xu, Liulong Ma
2607.20988v1
HyWorldVLA: A Vision-Language-Action Model with Hybrid World Modeling for Autonomous Driving
Quanfu Yu, Xian Wu, Hao Xu, Liulong Ma
2607.20988v1
arXiv:2607.20988v1
•
2026-07-23
Vision-Language-Action (VLA) models augmented with world modeling represent a promising paradigm for end-to-end autonomous driving. While pixel-level future prediction enables fine-grained spatiotemporal reasoning, it compromises robustness in noisy driving scenarios. Conversely, latent-based world models alleviate this sensitivity but often incur limited interpretability and representational degradation due to absent pixel-level grounding. To reconcile this trade-off, we propose HyWorldVLA, a hybrid world-VLA framework that unifies pixel-level supervision and latent representation learning. In the pre-training stage, HyWorldVLA predicts video latents encoded by a pre-trained video VAE, while simultaneously reconstructing video frames to provide precise pixel-level grounding. During the subsequent co-fine-tuning phase, the model exclusively predicts latent features, which are fed into an action expert to generate trajectories. Extensive experiments on NAVSIM v1 and v2 benchmarks demonstrate that HyWorldVLA significantly outperforms both pixel-based and latent-based world model baselines. Notably, we present the first comprehensive qualitative and quantitative analysis of world model noise robustness in autonomous driving, establishing a new benchmark for evaluating future architectures.
Comment: 20 pages with 13 figures
Ms. Forcing: Efficient Streaming Video Generation with Multi-Scale Patchification and Attention
Zekun Li, Xiaoyan Cong, Hongyu Li, Zhiyang Dou, Chuan Guo, Abhay Mittal, Sizhe An, Srinath Sridhar
2607.20940v1
Ms. Forcing: Efficient Streaming Video Generation with Multi-Scale Patchification and Attention
Zekun Li, Xiaoyan Cong, Hongyu Li, Zhiyang Dou, Chuan Guo, Abhay Mittal, Sizhe An, Srinath Sridhar
2607.20940v1
arXiv:2607.20940v1
•
2026-07-23
Streaming video diffusion models have made substantial progress toward interactive and dynamic world simulation, but the nested autoregressive and denoising loops of conventional next-frame generation hinder real-time deployment. Recent rolling-window methods pipeline denoising across multiple consecutive frames at different noise levels, improving throughput and long-horizon stability. However, they tokenize every state at the same fine spatial granularity, leaving substantial noise-dependent redundancy in the joint denoising window. We propose Ms.Forcing, an efficient streaming video generation paradigm that adapts spatial granularity to each state's noise level. Its Multi-Scale Patchification (MSP) assigns coarser patches to noisier states, reducing the active-window token count by 45%, while Multi-Scale Self-Attention (MSSA) matches the density of visible non-sink keys and values to each query scale to further reduce attention cost. Because both schedules are fixed by window position, Ms.Forcing retains a static, hardware-friendly computation graph. We further introduce Homogeneous-Noise-Level DMD (H-DMD), which assembles each fake video from clean predictions sharing the same source noise level, thereby reducing the mismatch between DMD training sequences and inference-time rollouts. The multi-scale design helps offset the additional training cost of backpropagating through overlapping windows. We include both quantitative and qualitative experiments to show that Ms.Forcing reaches 22.84 FPS on a single H200 GPU, 39.6% faster than Rolling Forcing, while significantly improving VBench scores in both short video and long video generation setting.
GeoWorldAD: Geometry World Action Model for Autonomous Driving
Songyan Zhang, Jinyuan Tian, Hanbing Li, Daqi Liu, Hao Chen, Wenhui Huang, Fang Li, Guang Chen, Hangjun Ye, Long Chen, Kuiyuan Yang, Chen Lv
2607.17521v2
GeoWorldAD: Geometry World Action Model for Autonomous Driving
Songyan Zhang, Jinyuan Tian, Hanbing Li, Daqi Liu, Hao Chen, Wenhui Huang, Fang Li, Guang Chen, Hangjun Ye, Long Chen, Kuiyuan Yang, Chen Lv
2607.17521v2
arXiv:2607.17521v2
•updated
•
2026-07-20
Autonomous driving requires both safe and efficient planning decisions in dynamic 3D environments. Although recent Vision/Video-Action models learn policies directly from visual observations and scale well with advances in vision transformers and large-scale training data, they often lack explicit geometric grounding and future-aware spatial guidance, limiting their ability to balance collision avoidance and driving progress. In this work, we propose GeoWorldAD, a geometry world action model that grounds trajectory planning in ego-aligned 3D space and anticipates short-horizon scene evolution with latent future geometry tokens. Present geometry provides essential spatial constraints for safe planning, while future geometry reveals how surrounding agents and ego-centric free space may evolve, reducing overly conservative decisions without sacrificing safety. To efficiently exploit these geometric cues, GeoWorldAD progressively aggregates multi-scale present geometry and latent future geometry through iterative trajectory refinement. Experiments on NAVSIM v1 and v2 demonstrate state-of-the-art performance, highlighting the effectiveness of explicit 3D geometry grounding and future geometry world modeling for safe and efficient autonomous driving.
Cambrian-P: Pose-Grounded Video Understanding
Jihan Yang, Zifan Zhao, Xichen Pan, Shusheng Yang, Junyi Zhang, Bingyi Kang, Hu Xu, Shang-Wen Li, Saining Xie
2605.22819v2
Cambrian-P: Pose-Grounded Video Understanding
Jihan Yang, Zifan Zhao, Xichen Pan, Shusheng Yang, Junyi Zhang, Bingyi Kang, Hu Xu, Shang-Wen Li, Saining Xie
2605.22819v2
arXiv:2605.22819v2
•updated
•
2026-05-21
Camera pose matters. The position and orientation of each viewpoint define a shared spatial coordinate frame that relates observations across video frames. Yet this signal is largely absent from multimodal LLMs (MLLMs) for video understanding, which process frames as isolated 2D snapshots, instead of the persistent scene humans perceive. We revisit pose as a lightweight supervisory signal and introduce Cambrian-P, a video MLLM augmented with per-frame learnable camera tokens and a pose regression head. With a carefully designed sampling scheme, the model achieves substantial gains of 4.5-6.5% on spatial reasoning benchmarks such as VSI-Bench, generalizes across eight additional spatial and general video QA benchmarks, and, as a byproduct, achieves state of the art streaming pose estimation on ScanNet. Surprisingly, training on pseudo-annotated poses from in-the-wild video further improves general video QA benchmarks, showing pose helps beyond spatial reasoning. Together, these results position camera pose as a fundamental signal for video models that reason about the physical world.
Comment: Project Page: https://cambrian-mllm.github.io/
ViSTR-Bench: Can MLLMs Reason from Continuous Visual Cues in Dynamic Scenes?
Han Li, Si Liu, Zehao Huang, Dongxin Lyu, Longfei Xu, Jiahui Fu, Daxin Tian, Yuliang Xiu, Naiyan Wang
2607.20868v1
ViSTR-Bench: Can MLLMs Reason from Continuous Visual Cues in Dynamic Scenes?
Han Li, Si Liu, Zehao Huang, Dongxin Lyu, Longfei Xu, Jiahui Fu, Daxin Tian, Yuliang Xiu, Naiyan Wang
2607.20868v1
arXiv:2607.20868v1
•
2026-07-23
Multimodal Large Language Models (MLLMs) have achieved remarkable success across diverse expert-level tasks, but they still struggle with fundamental abilities that humans naturally develop through continuous observation of the real world, such as spatial perception and dynamic reasoning. Recent studies have recognized this gap and introduced dedicated benchmarks to evaluate the spatial-temporal capabilities of MLLMs. However, existing benchmarks mostly focus on static scenes or require exact quantitative predictions, leaving intuitive reasoning from temporal cues largely underexplored. In this paper, we introduce the Visual Spatial-Temporal Reasoning Benchmark (ViSTR-Bench), a novel evaluation suite designed to systematically assess whether MLLMs can perform qualitative reasoning from continuous visual cues in dynamic scenes. Guided by the principles of temporal emphasis, reasoning orientation, and qualitative evaluation, ViSTR-Bench establishes a comprehensive four-dimensional evaluations covering Motion Perception, Spatial Relations, Outcome Prediction, and Physical Dynamics. The benchmark comprises 15 distinct subtasks and 1,340 high-quality video question-answer pairs spanning diverse tabletop, indoor, and outdoor scenarios. Extensive evaluations of a broad spectrum of state-of-the-art proprietary, open-source, and specialized spatial MLLMs reveal that, despite their strong general video understanding capabilities, current models still face substantial bottlenecks in complex spatial-temporal reasoning and remain far below human performance.
Comment: 37 pages, 37 figures
SoccerSynth Field: enhancing field detection with synthetic data from virtual soccer simulator
HaoBin Qin, Jiale Fang, Keisuke Fujii
2503.13969v2
SoccerSynth Field: enhancing field detection with synthetic data from virtual soccer simulator
HaoBin Qin, Jiale Fang, Keisuke Fujii
2503.13969v2
arXiv:2503.13969v2
•updated
•
2025-03-18
Field detection in team sports is an essential task in sports video analysis. However, collecting large-scale and diverse real-world datasets for training detection models is often cost and time-consuming. Synthetic datasets, which allow controlled variability in lighting, textures, and camera angles, will be a promising alternative for addressing these problems. This study addresses the challenges of high costs and difficulties in collecting real-world datasets by investigating the effectiveness of pretraining models using synthetic datasets. In this paper, we propose the effectiveness of using a synthetic dataset (SoccerSynth-Field) for soccer field detection. A synthetic soccer field dataset was created to pretrain models, and the performance of these models was compared with models trained on real-world datasets. The results demonstrate that models pretrained on the synthetic dataset exhibit superior performance in detecting soccer fields. This highlights the effectiveness of synthetic data in enhancing model robustness and accuracy, offering a cost-effective and scalable solution for advancing detection tasks in sports field detection.
Comment: Accepted at ACIVS 2026
2026-07-22
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GRACE: Gradient-Free Robot Action Generation via Combined Diffusion-MPPI Posterior Mean Estimation
Leesai Park, Jiho HOng, Sanghyun Kim
2607.21661v1
GRACE: Gradient-Free Robot Action Generation via Combined Diffusion-MPPI Posterior Mean Estimation
Leesai Park, Jiho HOng, Sanghyun Kim
2607.21661v1
arXiv:2607.21661v1
•
2026-07-22
Diffusion policies generate multimodal robot action sequences from demonstrations, but steering them toward deployment-time constraints typically relies on differentiable guidance costs. This excludes many practical safety constraints, such as binary collision checks, joint limits, and black-box rollout costs that are nondifferentiable. We propose Gradient-free Robot Action generation via Combined diffusion-MPPI posterior mean Estimation (GRACE), which guides a pretrained diffusion policy with Model Predictive Path Integral (MPPI) control using only forward cost evaluations. Building on the common score-ascent structure of diffusion and MPPI, GRACE constructs a cost-conditioned guidance posterior at each reverse step and estimates its mean with a single MPPI update centered at the diffusion reverse mean. For differentiable costs, GRACE recovers conventional gradient guidance under a first-order, matched-covariance approximation. GRACE attains higher success rates than diffusion-based and sampling-based baselines in simulation. On a real 7-DoF manipulator, GRACE avoids a deployment-time obstacle that the unguided prior collides with in every trial. Code and experiment videos are available at https://anonymous.4open.science/w/grace-70BB/.
Robostral Navigate
Arjun Majumdar, Avinash Sooriyarachchi, Benjamin Tibi, Chris Bamford, Elliot Chane-Sane, Guillaume Lample, Khyathi Raghavi Chandu, Ludovic Ho Fuh, Mathieu Poiree, Olivier Duchenne, Rosalie Millner, Srijan Mishra, Theo Cachet, Thomas Chabal
2607.20785v1
Robostral Navigate
Arjun Majumdar, Avinash Sooriyarachchi, Benjamin Tibi, Chris Bamford, Elliot Chane-Sane, Guillaume Lample, Khyathi Raghavi Chandu, Ludovic Ho Fuh, Mathieu Poiree, Olivier Duchenne, Rosalie Millner, Srijan Mishra, Theo Cachet, Thomas Chabal
2607.20785v1
arXiv:2607.20785v1
•
2026-07-22
Deploying navigation systems at scale requires a recipe that minimizes sensor assumptions, generalizes across robot embodiments, and trains efficiently. Yet, today's best systems depend on depth sensors, multi-camera rigs, or pre-built maps, limiting the hardware they support and increasing deployment cost. We introduce Robostral Navigate, an 8B vision-language model built around this scalability objective. The model consumes only a stream of monocular RGB images - the most ubiquitous sensor across robotic platforms and predicts waypoints by pointing to the next target location in the current camera view. Operating purely in image space, rather than robot-specific coordinates, makes the policy naturally robust to changes in camera intrinsics and scene scale, enabling deployment across wheeled, legged, and aerial robots without recalibration. We generate 2.4 million trajectories across 350k simulated scenes to reduce the reliance on real-world data collection and scale easily. We further introduce a prefix-caching training recipe that packs entire episodes into single training sequences, reducing training tokens by 22x and cutting training time from months to days. A tree-based attention mask prevents conditioning on previous ground-truth actions, encouraging visually grounded action prediction, and reinforcement learning is used to further improve exploration and recovery capabilities. On the Room-to-Room and Room-Across-Room in Continuous Environments (R2R-CE and RxR-CE) benchmarks, Robostral Navigate sets a new state of the art. On R2R-CE, it achieves a 77.4% success rate, surpassing the best monocular method by 10.5 points and the strongest depth- or multi-camera system by 5.3 points despite using only a single RGB camera. On RxR-CE, it reaches 75.1% success rate, outperforming all monocular baselines.
Socially Consistent Multi-Robot Navigation Using Decoupled Planning and Trajectory Coordination
Matthew M. Sato, Kincho H. Law
2607.20772v1
Socially Consistent Multi-Robot Navigation Using Decoupled Planning and Trajectory Coordination
Matthew M. Sato, Kincho H. Law
2607.20772v1
arXiv:2607.20772v1
•
2026-07-22
The successful integration of mobile robots in human-centric environments requires navigation that is not only safe and efficient, but also predictable and aligned with social conventions, key precursors for human comfort and acceptance. While significant research addresses short-term human-aware planning, these methods often lack mechanisms for ensuring consistent and predictable behaviors across long horizons. Without socially aware long-term planners, local planners are overburdened, resulting in inefficient and locally reactive movements that undermine predictability. This paper introduces a partially decentralized framework that generates predictable and socially consistent multi-robot motion by decoupling global path planning from trajectory coordination. First, we propose a modified A* planner that embeds macroscopic social norms into the planner cost function. Planned paths are shared across mobile robots to collaboratively build a social graph of established routes, which enforces path consistency and reduces future planning effort. Second, we leverage the emergent structure of the socially constrained paths to formulate the multi-robot trajectory coordination problem as a mixed-integer convex program. The convex program enables efficient computation of conflict- free trajectories, scaling effectively to large fleets and supporting dynamic task assignment. Our results demonstrate that enforcing social consistency at the path planning stage produces predictable, socially compliant mobile robot paths and simplifies the otherwise complex problem of multi-robot coordination.
Comment: Submitted to Civil Engineering Sciences
Emergent Compositional Skills in Mixture-of-Experts VLAs
Shlok Shah, Rhiaan Jhaveri, Tharun Kumar Tiruppali Kalidoss, Chirayu Nimonkar, Ishaan Javali
2607.20771v1
Emergent Compositional Skills in Mixture-of-Experts VLAs
Shlok Shah, Rhiaan Jhaveri, Tharun Kumar Tiruppali Kalidoss, Chirayu Nimonkar, Ishaan Javali
2607.20771v1
arXiv:2607.20771v1
•
2026-07-22
We consider the problem of learning compositional robot policies end-to-end from expert demonstrations, without any pre-specified notion of task decomposition or hierarchy. We ask whether a VLA trained with a simplified Mixture-of-Experts (MoE) action head can emergently learn to decompose tasks into reusable, interpretable primitives. We find that learned experts are heavily reused across tasks and consistently correspond to qualitatively distinct low-level behaviors, suggesting that the router implicitly learns to perform high-level sequencing while experts serve as compositional primitives. Our MoE matches the task performance of a monolithic baseline while demonstrating meaningful expert specialization, a step toward modular, interpretable robot policies that emerge from data alone.
Comment: Accepted to the 2nd Workshop on Compositional Learning at ICML 2026
TOPReward: Token Probabilities as Hidden Zero-Shot Rewards for Robotics
Shirui Chen, Cole Harrison, Ying-Chun Lee, Angela Jin Yang, Zhongzheng Ren, Lillian J. Ratliff, Jiafei Duan, Dieter Fox, Ranjay Krishna
2602.19313v2
TOPReward: Token Probabilities as Hidden Zero-Shot Rewards for Robotics
Shirui Chen, Cole Harrison, Ying-Chun Lee, Angela Jin Yang, Zhongzheng Ren, Lillian J. Ratliff, Jiafei Duan, Dieter Fox, Ranjay Krishna
2602.19313v2
arXiv:2602.19313v2
•updated
•
2026-02-22
General-purpose robot learning requires dense, instruction-conditioned feedback that can distinguish meaningful task progress from stalled, failed, or partially completed behavior. Yet obtaining such feedback at scale remains difficult, since existing approaches often rely on manual progress annotations, task-specific demonstrations, or reward models trained on curated robot datasets. We introduce TOPReward, a training-free progress reward method that probes pretrained Video-Language Models (VLMs) through their internal token probabilities rather than asking them to generate numerical progress values. Given a video prefix and a language instruction, TOPReward measures the model's likelihood that the instructed task has been completed, converting latent video-language understanding into a dense reward signal without task-specific reward-model training or manually annotated progress labels. We evaluate TOPReward on ManiRewardBench, our real-world manipulation benchmark spanning 130 unique tasks and four robot platforms, as well as on Open X-Embodiment datasets. Across these settings, TOPReward substantially outperforms prior training-free VLM reward methods on open-source models and is competitive with a trained reward-model baseline on progress-estimation metrics, while requiring no reward-model training. Additional analyses show that the reward is sensitive to the specified instruction and is not explained by time index alone. Finally, TOPReward supports downstream applications including success detection and offline reward-weighted behavior cloning.
A real-time RGB-D perception pipeline for autonomous impact hammers in mining: self-filtering, rock segmentation and rock-breaking poses generation
Martín Gallegos, Francisco Leiva, Patricio Loncomilla, Michelle Cortés, Javier Ruiz-del-Solar
2607.20748v1
A real-time RGB-D perception pipeline for autonomous impact hammers in mining: self-filtering, rock segmentation and rock-breaking poses generation
Martín Gallegos, Francisco Leiva, Patricio Loncomilla, Michelle Cortés, Javier Ruiz-del-Solar
2607.20748v1
arXiv:2607.20748v1
•
2026-07-22
Impact hammers, also known as rock-breakers, are essential machines in mining operations, where they perform secondary reduction. In underground mining, these machines are typically teleoperated, limiting operational efficiency. This paper presents a real-time RGB-D perception pipeline as a step towards automating the operation of hydraulic impact hammers used in mining. The proposed system simultaneously generates operationally feasible rock-breaking poses and a robot-free 3D representation of the workspace. The proposed approach combines image-based instance segmentation with geometric point cloud processing, and operates on embedded hardware at approximately 10 Hz with a total latency of around 675 ms, enabling responsive closed-loop behavior when integrated with a control system. Experimental results in a representative scaled scenario demonstrate that the proposed system is suitable for real-time autonomous impact hammer operation.
Comment: 25 pages, 20 figures
Self-Supervised Bio-Inspired Robotic Trajectory Planning with Obstacle Avoidance
Miroslav Krupa, Miroslav Cibula, Kristína Malinovská
2607.20743v1
Self-Supervised Bio-Inspired Robotic Trajectory Planning with Obstacle Avoidance
Miroslav Krupa, Miroslav Cibula, Kristína Malinovská
2607.20743v1
arXiv:2607.20743v1
•
2026-07-22
Trajectory planning is a fundamental problem in robotics, requiring the generation of collision-free and efficient trajectories in a potentially complex environment. While sampling-based planners remain the dominant approach, they are often computationally expensive, particularly in high-dimensional spaces and obstacle-rich environments. Methods based on model learning offer a promising alternative, enabling efficient planning through a bounded number of forward passes through a neural trajectory planner, but commonly suffer from low sample efficiency or limited generalisation due to their reliance on exploration or expert demonstrations. This follow-up work tests our neuro-inspired self-supervised learning framework for trajectory planning that leverages forward and inverse models as the internal supervisory mechanism in an environment that contains an obstacle. Experimental results demonstrate the feasibility of the approach while revealing a tendency of our planner to exploit the learning signal provided by the forward and inverse models. To address this issue, additional training regimes and mitigation strategies are proposed and evaluated.
Comment: 12 pages, 3 figures. To be published in 2026 International Conference on Artificial Neural Networks (ICANN) proceedings. This research was supported by the Slovak Research and Development Agency, project APVV-21-0105
Do World Action Models Generalize Better than VLAs? A Robustness Study
Zhanguang Zhang, Zhiyuan Li, Behnam Rahmati, Rui Heng Yang, Yintao Ma, Amir Rasouli, Sajjad Pakdamansavoji, Yangzheng Wu, Lingfeng Zhang, Tongtong Cao, Feng Wen, Xinyu Wang, Xingyue Quan, Yingxue Zhang
2603.22078v4
Do World Action Models Generalize Better than VLAs? A Robustness Study
Zhanguang Zhang, Zhiyuan Li, Behnam Rahmati, Rui Heng Yang, Yintao Ma, Amir Rasouli, Sajjad Pakdamansavoji, Yangzheng Wu, Lingfeng Zhang, Tongtong Cao, Feng Wen, Xinyu Wang, Xingyue Quan, Yingxue Zhang
2603.22078v4
arXiv:2603.22078v4
•updated
•
2026-03-23
Robot action planning in the real world is challenging as it requires not only understanding the current state of the environment but also predicting how it will evolve in response to actions. Vision-language-action (VLA), which repurpose large-scale vision-language models for robot action generation using action experts, have achieved notable success across a variety of robotic tasks. Nevertheless, their performance remains constrained by the scope of their training data, exhibiting limited generalization to unseen scenarios and vulnerability to diverse contextual perturbations. More recently, world models have been revisited as an alternative to VLAs. These models, referred to as world action models (WAMs), are built upon world models that are trained on large corpora of video data to predict future states. With minor adaptations, their latent representation can be decoded into robot actions. It has been suggested that their explicit dynamic prediction capacity, combined with spatiotemporal priors acquired from web-scale video pretraining, enables WAMs to generalize more effectively than VLAs. In this paper, we conduct a comparative study of prominent state-of-the-art VLA policies and recently released WAMs. We evaluate their performance on the LIBERO-Plus and RoboTwin 2.0-Plus benchmarks under various visual and language perturbations. Our results show that WAMs achieve strong robustness, with LingBot-VA reaching 74.2% success rate on RoboTwin 2.0-Plus and Cosmos-Policy achieving 82.2% on LIBERO-Plus. While VLAs such as $π_{0.5}$ can achieve comparable robustness on certain tasks, they typically require extensive training with diverse robotic datasets and varied learning objectives. Hybrid approaches that partially incorporate video-based dynamic learning exhibit intermediate robustness, highlighting the importance of how video priors are integrated.
Decentralized UAV Swarms for Ground Target Protection in GPS- and Communication-Denied Environments
Dimitria Silveria, Paulo Ricardo Marques de Araujo, Tiago Nascimento, Sidney Givigi
2607.20710v1
Decentralized UAV Swarms for Ground Target Protection in GPS- and Communication-Denied Environments
Dimitria Silveria, Paulo Ricardo Marques de Araujo, Tiago Nascimento, Sidney Givigi
2607.20710v1
arXiv:2607.20710v1
•
2026-07-22
The presence of UAVs in military operations has recently increased, also increasing the demand for defense systems against UAV attacks. UAVs can also be used as countermeasures. Most available methods rely on UAV-to-UAV communication and global positioning. However, such resources may not be available in modern warfare scenarios. To address these limitations, we propose a pipeline for ground-target protection against UAV attacks that employs autonomous swarms of UAVs. We assume a communication- and GPS-denied environment in which the UAVs use onboard sensors to track the target and coordinate as a swarm. We developed Kalman filters to estimate the states of unknown targets and the positions of UAVs in the swarm using only relative measurements. Also, our strategy is to encircle the target of interest to maximize coverage. To achieve that, we propose a decentralized swarm encirclement technique that adapts to the target's motion. Our approach was extensively validated using real robots, demonstrating its effectiveness in detecting, encircling, and intercepting hostile UAVs.
Comment: Accepted for publication at the 2026 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2026)
pacSTL: PAC-Bounded Signal Temporal Logic from Data-Driven Reachability Analysis
Hanna Krasowski, Elizabeth Dietrich, Emir Cem Gezer, Roger Skjetne, Asgeir Johan Sørensen, Murat Arcak
2511.00934v3
pacSTL: PAC-Bounded Signal Temporal Logic from Data-Driven Reachability Analysis
Hanna Krasowski, Elizabeth Dietrich, Emir Cem Gezer, Roger Skjetne, Asgeir Johan Sørensen, Murat Arcak
2511.00934v3
arXiv:2511.00934v3
•updated
•
2025-11-02
Signal Temporal Logic (STL) is an expressive language for specifying behaviors of dynamical systems from continuous signals. However, a limitation of standard STL is its inherently deterministic semantics, which prevents it from accommodating uncertainty. Existing approaches to overcome this limitation are computationally costly and limit real-time capability, requiring repeated trajectory sampling or redesign of probability distributions over atomic propositions whenever the atomic propositions or specifications change. We introduce pacSTL, a framework that combines Probably Approximately Correct (PAC)-bounded reachable set predictions with an interval extension of STL. pacSTL computes lower and upper bounds on atomic robustness values by solving optimization problems over PAC-bounded reachable sets and propagates the bounds through the temporal logic operators. The resulting evaluation yields a PAC-bounded robustness interval at the specification level. We demonstrate the efficiency and relevance of pacSTL by verifying a quadrotor flight scenario and runtime monitoring a maritime navigation encounter.
FELT: Generating Tactile Signals from Vision for Visuo-Tactile Manipulation
Zinan Li, Yiyang Ling, Yuming Gu, Binghao Huang, Chenhao Liang, Sharfin Islam, Hisham Bedri, John Chirikjian, Yunzhu Li, Stefanos Nikolaidis, Daniel Seita
2607.20683v1
FELT: Generating Tactile Signals from Vision for Visuo-Tactile Manipulation
Zinan Li, Yiyang Ling, Yuming Gu, Binghao Huang, Chenhao Liang, Sharfin Islam, Hisham Bedri, John Chirikjian, Yunzhu Li, Stefanos Nikolaidis, Daniel Seita
2607.20683v1
arXiv:2607.20683v1
•
2026-07-22
The sense of touch is central to manipulation, especially when vision is occluded or ambiguous. Although combining vision and touch improves manipulation, learning robust visuo-tactile policies requires substantial tactile data. Such data remains scarcer than visual data, because tactile sensors are fragile, specialized, and hard to standardize. To address this, we present Feature-Extracted Latent Tactile (FELT), a learning-based framework that synthesizes per-finger pressure tactile images from RGB observations, reducing the need for tactile-equipped data collection. FELT uses a large frozen visual encoder and a lightweight query decoder to predict tactile signals in a single feed-forward pass. To respect the physical topology of dual-finger tactile sensors, FELT decodes the left and right tactile sensor panels through separate branches, capturing the asymmetric contact patterns during interactions such as wiping, insertion, and in-hand rotation. At inference time, FELT only requires RGB data, allowing us to augment existing vision-only data with tactile observations, either as generated tactile images or as latent tactile features. Experiments on four contact-rich manipulation tasks demonstrate that both generated tactile images and latent tactile features improve policy success over vision-only baselines, with latent feature requiring no real tactile sensor during policy training or deployment. Supplementary material is available on our anonymous website: https://felt-tactile.github.io/.
Comment: 26 pages, including supplementary material
Progress Reward Modeling for Robotic Learning: A Comprehensive Survey
Jianshu Zhang, Keliang Wu, Haoran Lu, Anbang Liu, Ce Zhang, Weijie Yin, Chengxuan Qian, Xiyuan Yang, Zhenyu Pan, Guo Ye, Han Liu
2607.21655v1
Progress Reward Modeling for Robotic Learning: A Comprehensive Survey
Jianshu Zhang, Keliang Wu, Haoran Lu, Anbang Liu, Ce Zhang, Weijie Yin, Chengxuan Qian, Xiyuan Yang, Zhenyu Pan, Guo Ye, Han Liu
2607.21655v1
arXiv:2607.21655v1
•
2026-07-22
Robotic learning takes place in dynamic environments with large behavior spaces. A terminal success signal only tells the robot whether the task is completed. It does not explain whether the current behavior is making progress, remaining unchanged, or undoing earlier progress. For this reason, recent studies have increasingly explored progress rewards that provide feedback during task execution. However, the current literature lacks a shared framework. Existing methods use different observations, goal specifications, output signals, supervision sources, and evaluation protocols. This makes it difficult to compare them and understand what their results actually validate. In this survey, we provide a unified view of progress reward modeling for robotic learning. We organize the field in three connected steps. We first study the interface of a progress model. This defines the problem from the outside by asking what information the model receives and what form of progress signal it produces. We then move inside the model and study the methods used to construct this signal. This reveals the different assumptions and mechanisms behind progress estimation and reward generation. Finally, we examine the data and benchmarks that support these methods. This shows how progress supervision is obtained and what different evaluations actually measure. Together, these three perspectives connect what a progress model is, how it is built, and how its quality is validated. We further summarize the main limitations of current approaches and discuss future research directions.
Comment: Project page: https://github.com/sterzhang/Awesome-Progress-Models
Towards Capability-Aware Traversability Navigation for Unstructured Environments
Gianluca Capezzuto, Felipe Tommaselli, Matheus P. Angarola, Ricardo V. Godoy, Marcelo Becker
2607.20679v1
Towards Capability-Aware Traversability Navigation for Unstructured Environments
Gianluca Capezzuto, Felipe Tommaselli, Matheus P. Angarola, Ricardo V. Godoy, Marcelo Becker
2607.20679v1
arXiv:2607.20679v1
•
2026-07-22
Estimating traversability in unstructured environments requires conditioning on robot embodiment, as the same terrain can be traversable for one platform and unsafe for another. Existing methods often transfer predictions across morphologies through late-stage trajectory filtering rather than encoding platform constraints in the learned representation. We propose Capability-Aware Traversability (CAT), a framework that embeds physical limits directly into the spatial feature space. CAT grounds dense supervision masks in physical trajectories through an interactive annotation pipeline and modulates semantic terrain maps with robot-specific traversability vectors through Spatially-Adaptive Denormalization (SPADE) blocks. Across human-annotated and trajectory-aligned datasets, CAT leads all ranking-based metrics, improving AUROC by 11.0% on physically executed trajectories and AUPRC by 15.8% on human traces over the strongest baseline. Ablations show that spatial conditioning and per-robot prototypes produce capability sensitivity beyond generic path prediction. Deployments on a legged quadruped and a wheeled skid-steer demonstrate embodiment-aware obstacle avoidance on embedded hardware at 4.8 Hz.
Comment: 8 pages, 7 figures. Accepted to the 2026 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2026). Project page: https://capability-aware-traversability.github.io/
Safe and Scalable Multi-Drone Payload Transport via CBF-based Reinforcement Learning with Zero-Shot Sim-to-Real Transfer
Jaeyoun Choi, Oswin So, Songyuan Zhang, Cooper Taylor, Chuchu Fan
2607.20665v1
Safe and Scalable Multi-Drone Payload Transport via CBF-based Reinforcement Learning with Zero-Shot Sim-to-Real Transfer
Jaeyoun Choi, Oswin So, Songyuan Zhang, Cooper Taylor, Chuchu Fan
2607.20665v1
arXiv:2607.20665v1
•
2026-07-22
Multi-drone payload transportation has emerged as a promising research paradigm with potential applications in construction, logistics, and disaster response. However, the complex coupled dynamics among drones, cables, and payloads pose significant challenges, and existing approaches remain limited in safety and scalability, particularly in dynamic and unstructured environments. In this work, we propose a learning-based framework for safe and scalable multi-drone cooperative payload transport. We introduce a minimal 2D abstraction that preserves the task-relevant drone-payload coupling required for coordination and safety, while remaining computationally efficient for large-scale learning. Using domain randomization over team size and physical parameters, we train a fully distributed policy via Discrete Graph Control Barrier Function Proximal Policy Optimization (DGPPO), enabling robust zero-shot sim-to-real transfer without fine-tuning. Extensive real-world evaluations demonstrate that a single learned policy generalizes across varying team sizes and task scenarios. Furthermore, multi-group hardware experiments show that the same policy can safely operate in dynamic environments, where other drone teams act as moving obstacles. These results indicate that the proposed framework enables efficient, safe, and scalable multi-drone payload transportation with strong generalization to complex real-world conditions.
Comment: Published in IEEE Robotics and Automation Letters (Early Access), 2026
Scalable Low-Cost Laboratory Automation: A Digital Twin-Integrated Robotic Platform for Autonomous Liquid Handling (RAINBOTTM)
Mohamed Rami Ayeche, Souhil Sid, Ahyen Mostofa, Rehaan Hussain, Ali Shayesteh, Fadwa El Mellouhi
2607.20662v1
Scalable Low-Cost Laboratory Automation: A Digital Twin-Integrated Robotic Platform for Autonomous Liquid Handling (RAINBOTTM)
Mohamed Rami Ayeche, Souhil Sid, Ahyen Mostofa, Rehaan Hussain, Ali Shayesteh, Fadwa El Mellouhi
2607.20662v1
arXiv:2607.20662v1
•
2026-07-22
Laboratory automation accelerates discovery, yet its adoption is constrained by the high cost, proprietary design, and limited remote supervisability of commercial liquid-handling systems. This work presents RAINBOT\textsuperscript{TM}, a low-cost, openly reproducible liquid-handling robot built by converting a consumer-grade Cartesian 3D printer (Elegoo Neptune 4 Max). The printer extruder is replaced by a precision single-channel pipette actuated through the printer's own G-code-driven X--Y--Z gantry, with plunger and tip-eject motions effected by two compact linear actuators under Python control. To make experiments transparent and remotely supervisable, a browser-based digital twin is implemented to synchronise bidirectionally with the physical platform, mirroring kinematics and pipetting states in real time and exposing remote monitoring, intervention, and an emergency stop from any web browser. As a proof of concept, RAINBOT\textsuperscript{TM} performed sequential exchanges of differently coloured aqueous solutions while an integrated colour sensor quantified the resulting mixtures; measured red, yellow, and blue (RYB) responses agreed with expected mixing behaviour to within a mean absolute error of two percentage points, validating correct execution and real-time tracking. Closing the loop, the platform is coupled to the CEID\textsuperscript{TM} (Cooperative Explorer for Inverse Design) framework, which recasts experimentation from iterative manual guessing into a goal-directed inverse-design search while keeping a human in the loop. The complete hardware costs under US\$1300, which is roughly an order of magnitude below entry-level commercial handlers, thereby establishing an accessible physical--virtual framework for self-driving laboratory automation.
What Matters for Simulation to Online Reinforcement Learning on Real Robots
Yarden As, Dhruva Tirumala, René Zurbrügg, Chenhao Li, Stelian Coros, Andreas Krause, Markus Wulfmeier
2602.20220v2
What Matters for Simulation to Online Reinforcement Learning on Real Robots
Yarden As, Dhruva Tirumala, René Zurbrügg, Chenhao Li, Stelian Coros, Andreas Krause, Markus Wulfmeier
2602.20220v2
arXiv:2602.20220v2
•updated
•
2026-02-23
We investigate what specific design choices enable successful online reinforcement learning (RL) on physical robots. Across 100 real-world training runs on three distinct robotic platforms, we systematically ablate algorithmic, systems, and experimental decisions that are typically left implicit in prior work. We find that some widely used defaults can be harmful, while a set of robust, readily adopted design choices within standard RL practice yield stable learning across tasks and hardware. These results provide the first large-sample empirical study of such design choices, enabling practitioners to deploy online RL with lower engineering effort.
PhysCoRe: Physics-Corrected Residual World Models for Material-Aware Deformable Dynamics
Haocheng Yin, Shuohan Tao, Yongsheng Chen, Lu Gan
2607.20653v1
PhysCoRe: Physics-Corrected Residual World Models for Material-Aware Deformable Dynamics
Haocheng Yin, Shuohan Tao, Yongsheng Chen, Lu Gan
2607.20653v1
arXiv:2607.20653v1
•
2026-07-22
Predicting how deformable objects evolve under robotic manipulation is a longstanding challenge. Existing approaches typically rely on per-object optimization to fit material parameters, which can be slow and cannot generalize, while end-to-end learned alternatives extrapolate poorly and often violate basic physical structure. We present PhysCoRe, a physics-corrected residual world model that couples a differentiable Material Point Method (MPM) simulator with two feed-forward neural networks. A material refinement module, Material from Motion (MfM), infers per-particle elasticity from visual observations, grounding the simulator in object-specific physics. A residual correction module, Residual from Dynamics (RfD), learns the discrepancy and predicts corrections to the simulator's internal dynamics, absorbing systematic biases that the analytical model cannot capture. This design also supports online material identification on novel objects. MfM adapts from limited interactions, and its predictive uncertainty steers further exploration toward the regions where its estimate is least confident. Experiments on real deformable-object manipulation sequences show that PhysCoRe outperforms state-of-the-art baselines in prediction accuracy, and that its predicted confidence forms a reliable distribution across the object's geometry, providing a natural signal for future confidence-guided exploration.
Is Your Safe Controller Actually Safe? A Critical Review of CBF Tautologies and Hidden Assumptions
Taekyung Kim
2603.06954v2
Is Your Safe Controller Actually Safe? A Critical Review of CBF Tautologies and Hidden Assumptions
Taekyung Kim
2603.06954v2
arXiv:2603.06954v2
•updated
•
2026-03-07
This tutorial provides a critical review of the practical application of Control Barrier Functions (CBFs) in robotic safety. While the theoretical foundations of CBFs are well-established, I identify a recurring gap between the mathematical assumption of a safe controller's existence and its constructive realization in systems with input constraints. I highlight the distinction between candidate and valid CBFs by analyzing the interplay of system dynamics, actuation limits, and class-K functions. I further show that some purported demonstrations of safe robot policies or controllers are limited to passively safe systems, such as single integrators or kinematic manipulators, where safety is already inherited from the underlying physics and even naive geometric hard constraints suffice to prevent collisions. By revisiting simple low-dimensional examples, I show when CBF formulations provide valid safety guarantees and when they fail due to common misuses. I then provide practical guidelines for constructing realizable safety arguments for systems without such passive safety. A crowd-navigation simulation study further illustrates that CBF-derived reward shaping in reinforcement learning can improve empirical behavior without establishing formal safety. The goal of this tutorial is to bridge the gap between theoretical guarantees and actual implementation, supported by an open-source interactive web demonstration that visualizes these concepts intuitively.
Comment: Technical Report. Interactive web demo: https://cbf.taekyung.me
Towards Miniature Humanoid Tele-Loco-Manipulation Using Virtual Reality and Reinforcement Learning
Nicolas Kosanovic, Jordan Dowdy, Jean Chagas Vaz
2607.20399v1
Towards Miniature Humanoid Tele-Loco-Manipulation Using Virtual Reality and Reinforcement Learning
Nicolas Kosanovic, Jordan Dowdy, Jean Chagas Vaz
2607.20399v1
arXiv:2607.20399v1
•
2026-07-22
Full-sized humanoid robot capabilities have grown exponentially in recent years, aiming towards general-purpose deployment in human environments. A popular control method used by manufacturers utilizes Virtual Reality for upper-body teleoperation and Reinforcement Learning for lower-body balance and locomotion control. As a result, a single remote operator can see, manipulate, and navigate about a real, distant physical environment. This powerful control stack is often relegated to expensive full-sized robots, many of which are inaccessible to the research community. Miniature humanoids are more prevalent, but employ less biomimicry in their design (e.g. fewer sensors, Degrees of Freedom, etc) and lack similar developments. This paper describes a compliant full-body telepresence control stack developed from the ground up for miniature humanoids. Framework experimentation on ROBOTIS OP3 hardware showcases walking at speeds up to 0.45 m/s independent of arm motions. Tele-loco-manipulation is demonstrated via a cube relocation experiment with an expert human operator. On average, the teleoperated system moved 2 different 40 g cubes within 10 mins, walking a total distance of 5 m. Overall, the developed system shows potential for miniature humanoid tele-loco-manipulation.
Comment: 8 pages, 6 figures. Accepted manuscript. Published in the 2025 IEEE-RAS 24th International Conference on Humanoid Robots (Humanoids), pp. 1233-1240
Distributed Acoustic Localization Array Deployed Using a Soft Everting Vine Robot
Sebastian Lorca Godoy, Ciera McFarland, Michael Val, Antonio Alvarez Valdivia, Nathaniel Hanson, Margaret McGuinness
2607.20392v1
Distributed Acoustic Localization Array Deployed Using a Soft Everting Vine Robot
Sebastian Lorca Godoy, Ciera McFarland, Michael Val, Antonio Alvarez Valdivia, Nathaniel Hanson, Margaret McGuinness
2607.20392v1
arXiv:2607.20392v1
•
2026-07-22
Soft robot exteroception is increasingly being explored for a variety of field applications. In this work, we present a sound-based system for localizing disaster victims in confined and unstructured environments, based on a distributed acoustic sensing architecture embedded along the body of a soft everting vine robot. We propose a dynamic Steered Response Power with Phase Transform framework that supports both far-field direction-of-arrival estimation and near-field three-dimensional source localization as the robot approaches the sound source. To better understand the design and control space related to localizing sound using a soft, shape-morphing robot body, we conduct experiments measuring the accuracy of these methods for a five-microphone array attached to the robot body using three placements relative to the outer membrane of the robot (inside the pressurized body, inside the inner tail, and outside the outer wall) and in four robot configurations (linear, double linear, circular, and sinusoidal). We measure the change in accuracy as the signal-to-noise ratio, the direction of approach, and the distance of the sound source from the center of the array change. Finally, we demonstrate a vine robot growing into an arbitrary shape while carrying microphones along its outer wall, and show that a sound source located with the array's near field can be localized with high accuracy after only three microphones have everted from the robot body. These results highlight the potential of distributed acoustic sensing for reliable victim localization using soft growing robots.
Comment: Sebastian Lorca Godoy, Ciera McFarland, Michael Val, Antonio Alvarez Valdivia, Nathaniel Hanson, and Margaret McGuinness, "Distributed Acoustic Localization Array Deployed Using a Soft Everting Vine Robot", in IEEE International Conference on Intelligent Robots and Systems, 2026
Dynamic Multi-Agent Pickup and Delivery in Robotic Cellular Warehousing Systems
Cheng Ren, Ming Li, Xinping Guan, George Q. Huang
2606.05669v2
Dynamic Multi-Agent Pickup and Delivery in Robotic Cellular Warehousing Systems
Cheng Ren, Ming Li, Xinping Guan, George Q. Huang
2606.05669v2
arXiv:2606.05669v2
•updated
•
2026-06-04
Robotic Cellular Warehousing Systems (RCWS) give rise to multi-agent pickup and delivery (MAPD) processes in which robots sequentially collect multiple stock-keeping units (SKUs) for each order. Unlike classical MAPD formulations that assume static tasks, real warehouse operations often involve dynamic order evolution, where new SKUs may be appended to an order while it is being executed. Motivated by this practical requirement, this letter formulates the Dynamic Multi-Agent Pickup and Delivery problem considering internal order evolution for the first time. Building on the token passing (TP) mechanism, we propose two event-triggered online replanning algorithms. The first, Dynamic-TP, enables an event-triggered dynamic response by allowing robots to replan from their current execution states through priority-aware token acquisition after order updates. The second, Cooperative-TP, further enables idle robots to assist newly added SKUs while preserving the original order ownership. Simulation results demonstrate that the proposed methods significantly reduce order flowtime compared with static and non-cooperative baselines, thereby improving system-level efficiency in RCWS.
Distributed Motion Planning with Safety Guarantees for Self-Reconfiguring Robotic Boats
Alejandro Gonzalez-Garcia, Wei Wang, Wei Xiao, Wilm Decre, Jan Swevers, Carlo Ratti, Daniela Rus
2607.20352v1
Distributed Motion Planning with Safety Guarantees for Self-Reconfiguring Robotic Boats
Alejandro Gonzalez-Garcia, Wei Wang, Wei Xiao, Wilm Decre, Jan Swevers, Carlo Ratti, Daniela Rus
2607.20352v1
arXiv:2607.20352v1
•
2026-07-22
Aquatic self-reconfigurable robots must assemble into desired shapes while ensuring safe interactions among multiple agents. This paper proposes a hybrid framework that combines distributed Model Predictive Control (MPC) with Control Barrier Functions (CBFs) for multi-agent shape formation and reconfiguration. Given a desired shape and target assignment, a distributed MPC scheme, solved via the Alternating Direction Method of Multipliers (ADMM), computes coordinated trajectories through local optimization and information exchange. To ensure safety in real time, distributed CBF-based filters are applied to enforce inter-agent collision avoidance. The proposed approach leverages the predictive capabilities of MPC to mitigate local minima, while CBFs provide formal safety guarantees despite the nonconvexity of the underlying optimization problem. Simulation results with up to 25 agents and experimental validation with four physical robots demonstrate the effectiveness and scalability of the framework.
Comment: Submitted to IEEE
Closing the Lab-to-Store Gap: A Data-Efficient Post-Training and Experience-Driven Learning VLA Framework for Retail Humanoids
Roger Sala Sisó, Tiago Silvério, Jakob Sand, Tran Nguyen Le
2607.20345v1
Closing the Lab-to-Store Gap: A Data-Efficient Post-Training and Experience-Driven Learning VLA Framework for Retail Humanoids
Roger Sala Sisó, Tiago Silvério, Jakob Sand, Tran Nguyen Le
2607.20345v1
arXiv:2607.20345v1
•
2026-07-22
Closing the gap between benchmark performance and reliable real-world operation remains a central challenge for Vision-Language-Action (VLA) humanoid robots, which must handle execution errors, distribution shifts, and environmental variability. This paper presents DEED (Data-Efficient Post-Training and Experience-Driven Learning), a systems-level approach evaluated on a supermarket chip-restocking task using a Unitree G1-Edu humanoid robot and the GR00T N1.6 foundation model. DEED comprises three key components: (1) a data-efficient post-training pipeline with control-frequency alignment, data curation, task-relevant visual highlighting, and reduced VLA dependence; (2) a real-world study of experience-driven refinement, adapted from RECAP via a text-based advantage prefix and a vision-language value function; and (3) a latent-space analysis tool for studying in- and out-of-distribution behavior. Our results suggest that bridging the lab-to-store gap is primarily a systems integration challenge rather than an architectural one: careful data design and targeted post-training can transform a policy that fails under naive fine-tuning into a competent real-world system using only a single GPU.
Comment: 8 pages. This work has been submitted to the IEEE for possible publication
MorphQuad: Morphable Quadrotor for Superhuman Maneuverability, Manipulation, and Resiliency
Jose Diaz Peon Gonzalez Pacheco, Jiawei Xu, Andrew Zhao, Hongyu Zhou, Atharva Navsalkar, Andrew Scheffer, Amrith Malli Reddi, Sashreek Shankar, Yuqing Bao, Vasileios Tzoumas
2607.02764v3
MorphQuad: Morphable Quadrotor for Superhuman Maneuverability, Manipulation, and Resiliency
Jose Diaz Peon Gonzalez Pacheco, Jiawei Xu, Andrew Zhao, Hongyu Zhou, Atharva Navsalkar, Andrew Scheffer, Amrith Malli Reddi, Sashreek Shankar, Yuqing Bao, Vasileios Tzoumas
2607.02764v3
arXiv:2607.02764v3
•updated
•
2026-07-02
Infrastructure maintenance, contact-based inspection, and emergency response can benefit from aerial vehicles that act as a flying human hand with extreme maneuverability, manipulation, and resiliency (MMR): maneuverability to fly in arbitrary orientations to reach remote and tight locations; manipulation to point sensors, turn valves, and press tools at arbitrary orientations; resiliency to maintain accurate motion and force control despite disturbances from arbitrary directions, such as wind, ground effects, and friction. Realizing MMR on aerial vehicles requires not only omnidirectional flight; it also requires (I) vectoring of maximum thrust in any direction, to maximize capacity for contact-force application and disturbance rejection, (II) global stability, to enable control over any orientation/position, and (III) compact, standard designs that build upon platforms such as quadrotors to inherit technological know-how. No current aerial vehicle simultaneously enables I--III, due to structural and control limitations that constrain actuation. We present MorphQuad: a morphable quadrotor that enjoys MMR. Key to our approach is a hardware and control co-design: on hardware, we independently articulate each of the four rotor systems via two-axis gimbals; on control, we introduce globally-stable control, and energy-optimal thrust allocation that permits inter-rotor thrust cancellations only to avoid downwash interference and gimbal lock. With fully-onboard autonomy, MorphQuad demonstrates multi-revolution rotation while translating or hovering, for pipe inspection and target tracking (maneuverability); valve turning, perching, and object pressing and pushing with human-level strengths (manipulation); and wind rejection from any direction, even directed to a single rotor, and push-pull recovery (resiliency).
Directional Mollification for Knot-Preserving $C^{\infty}$ Smoothing of Polygonal Chains with Explicit Curvature Bounds
Alfredo González-Calvin, Juan F. Jiménez, Héctor García de Marina
2603.21831v3
Directional Mollification for Knot-Preserving $C^{\infty}$ Smoothing of Polygonal Chains with Explicit Curvature Bounds
Alfredo González-Calvin, Juan F. Jiménez, Héctor García de Marina
2603.21831v3
arXiv:2603.21831v3
•updated
•
2026-03-23
We introduce the \textit{directional mollification} operator, which acts on polygonal chains to produce $C^{\infty}$ curve approximants that are arbitrarily close to the original curve -- pointwise and uniformly on compact subsets -- while strictly interpolating its vertices. Unlike standard mollification, which fails to preserve vertices, this directional construction enables local, vertex-preserving smoothing; modifying a single segment alters the $C^{\infty}$ output only within an explicitly controllable neighborhood. The operator admits closed-form curvature bounds and provides analytic control over curve geometry. Furthermore, we develop a parametric family of smoothing operators that unifies conventional and directional mollification into a single framework. Combining computational simplicity with strict waypoint fidelity, this method is directly applicable to geometric modeling, robotics, computer graphics, and CNC machining.
Comment: Under review in AMC
Courteous Anticipation: Improving Long-Lived Task Planning in Persistent Shared Environments
Md Ridwan Hossain Talukder, Roshan Dhakal, Elizabeth Phillips, Gregory J. Stein
2607.20289v1
Courteous Anticipation: Improving Long-Lived Task Planning in Persistent Shared Environments
Md Ridwan Hossain Talukder, Roshan Dhakal, Elizabeth Phillips, Gregory J. Stein
2607.20289v1
arXiv:2607.20289v1
•
2026-07-22
We consider a task planning scenario in which robots sharing a persistent environment are assigned tasks one at a time from a held-out sequence. Standard task planners, lacking foresight of future tasks and inconsiderate of others' constraints, solve each task in isolation, leaving terminal states that increase future cost for all, side effects that compound over lengthy task sequences. To reduce cost over the sequence, a robot must anticipate how its actions now may impact performance on future tasks for all robots sharing the environment. Therefore, we present courteous anticipatory planning, wherein a model-based planner proposes candidate plans and selects the one that jointly minimizes immediate cost and aggregated expected future cost across all robots, estimated via independent per-robot learned estimators. This factored formulation avoids combinatorial joint rollouts and supports modular deployment: adding a robot requires only training its own estimator. We evaluate in two persistent PDDL domains, a home environment with robots that have similar capabilities but different responsibilities, and a restaurant environment where robots' distinct capabilities create states that other robots lack the capability to resolve. During lengthy task sequences, our planner reduces total cost by 10.43% versus myopic and 4.03% versus selfish anticipatory planning in a two-robot home environment and by 17.41% and 13.24%, respectively, in a three-robot restaurant.
Comment: 9 Pages
DINS-IO: Learned Inertial Odometry via Differentiable INS Consistency
Hao Qiao, Yan Wang, Jian Kuang, Xiaoji Niu
2607.20232v1
DINS-IO: Learned Inertial Odometry via Differentiable INS Consistency
Hao Qiao, Yan Wang, Jian Kuang, Xiaoji Niu
2607.20232v1
arXiv:2607.20232v1
•
2026-07-22
The training of learned inertial odometry depends on dense, high-precision position ground truth from motion capture, visual-inertial odometry or SLAM, which is costly and hard to acquire at scale. We propose DINS-IO, which learns inertial odometry directly from raw IMU streams without position labels. Our key insight is that the strapdown INS velocity recursion is a strong, fully differentiable consistency prior: the predicted velocity, rotated into the navigation frame, must agree with the integrated specific force up to an unknown initial velocity and a constant accelerometer bias. We cast this constraint as a sliding-window least-squares problem with a globally shared bias, solve it in closed form, and use the solver residual as a self-supervised loss whose gradient flows back to the network through the analytic solution. To supply this per-sample constraint, we design a high-frequency network that emits dense body-frame velocity at the IMU rate. Since the self-supervised network learns consistent motion but its velocity is not yet metrically calibrated, we calibrate it to true metric velocity from a few labeled trajectories by directly supervising the predicted body-frame velocity and adapting only low-rank (LoRA) patches. On standard benchmarks, DINS-IO pretrained self-supervised and fine-tuned with a small fraction of labels matches or surpasses fully supervised baselines.
SeededGrasp: Language-Guided Grasping in Complex Scenes with Multiple Embodiments
Yang Xu, Gurpreet Singh Mukker, Raymond Wang, Jasper Gerigk, Maria Attarian, Igor Gilitschenski
2607.20207v1
SeededGrasp: Language-Guided Grasping in Complex Scenes with Multiple Embodiments
Yang Xu, Gurpreet Singh Mukker, Raymond Wang, Jasper Gerigk, Maria Attarian, Igor Gilitschenski
2607.20207v1
arXiv:2607.20207v1
•
2026-07-22
Practical robotic grasping in complex scenes requires both 3D spatial reasoning and alignment with task-specific requirements. Vision-language models (VLMs) offer a natural way to specify these requirements using language, but existing approaches either use a VLM to predict the grasp directly with limited spatial awareness, or train the VLM together with the grasping model, which requires significantly more data and compute. These limitations impede performance and have prevented scaling to multiple embodiments in complex scenes. We address this by proposing SeededGrasp, a novel data-efficient framework that enables a VLM to predict a seed point to be used as conditioning for a subsequent lightweight grasp-generation model. Our architecture decouples high-level semantic reasoning from low-level geometric execution, enabling multi-embodiment support while bypassing the need for expensive end-to-end training. To enable training such models, we release the first multi-embodiment tabletop grasping dataset comprising over 2.5M grasps in cluttered scenes. Experimental results demonstrate that our approach outperforms existing baselines, achieving 72% success in simulation and 78% in real-world grasping experiments. See our project site for data and code: https://uoft-isl.github.io/seeded-grasp/
Effort-Based Criticality Metrics for Evaluating 3D Perception Errors in Autonomous Driving
Sharang Kaul, Simon Bultmann, Mario Berk, Abhinav Valada
2603.28029v2
Effort-Based Criticality Metrics for Evaluating 3D Perception Errors in Autonomous Driving
Sharang Kaul, Simon Bultmann, Mario Berk, Abhinav Valada
2603.28029v2
arXiv:2603.28029v2
•updated
•
2026-03-30
Criticality metrics such as time-to-collision (TTC) quantify collision urgency but do not distinguish the operational consequences of false-positive (FP) and false-negative (FN) perception errors. We formulate two error-specific effort metrics: False Speed Reduction (FSR), the cumulative velocity loss associated with persistent phantom detections, and Maximum Deceleration Rate (MDR), the peak braking demand associated with missed objects under a longitudinal kinematic model. These longitudinal metrics are complemented by Lateral Evasion Acceleration (LEA), adapted from prior lateral-evasion kinematics and coupled with reachability-based collision timing. The collision check quantifies the minimum steering effort required to avoid a predicted collision. A dynamically conservative, semantically unfiltered reachability gate selects candidate interactions before frame-level scoring and track-level aggregation. Evaluation on nuScenes and Argoverse 2 shows that 65% to 93% of errors fall below the chosen criticality thresholds. Correlation and threshold analysis indicate that the proposed metrics provide complementary rankings for screening and mining perception failures and are not substitutes for closed-loop safety validation.
Comment: Accepted at IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS) 2026
Extreme-RGMT: Continual Learning of Highly Dynamic Skills for Robust Generalist Humanoid Control
Yubiao Ma, Han Yu, Kai Guo, Changtai Lv, Zhengquan Mao, Boyang Xing, Xuemei Ren, Dongdong Zheng
2607.20110v1
Extreme-RGMT: Continual Learning of Highly Dynamic Skills for Robust Generalist Humanoid Control
Yubiao Ma, Han Yu, Kai Guo, Changtai Lv, Zhengquan Mao, Boyang Xing, Xuemei Ren, Dongdong Zheng
2607.20110v1
arXiv:2607.20110v1
•
2026-07-22
Humans can progressively acquire highly dynamic motor skills while preserving reliable everyday motor abilities. In contrast, existing humanoid controllers face a trade-off between generalist and specialist capabilities: generalist motion tracking policies struggle to reliably execute rare highly dynamic motions, whereas specialist training can degrade previously acquired behaviors. We introduce Extreme-RGMT, a two-stage continual learning framework for robust generalist humanoid control. The method first learns a generalist motion-tracking base policy from diverse multi-source motion data, then employs an asymmetric skill acquisition and capability consolidation mechanism to constrain policy drift on mastered motions while emphasizing difficult dynamic segments. To address the scarcity of highly dynamic motions, their high failure rates, and the resulting shortage of informative samples, Extreme-RGMT combines difficulty-aware sampling with advantage-prioritized trajectory resampling to emphasize critical segments. Experiments show that Extreme-RGMT achieves state-of-the-art generalist whole-body motion-tracking performance, including substantially improved completion of challenging highly dynamic motions. The resulting controller directly executes diverse unseen highly dynamic motions under fixed references and online inertial motion-capture inputs, advancing generalist whole-body motion-tracking controllers toward highly dynamic motor capabilities at the human-expert level.
Don't Fool Me Twice: Adapting to Adversity in the Wild with Experience-Driven Reasoning
Navin Sriram Ravie, Andrew Jong, Krrish Jain, John Liu, Omar Alama, Bijo Sebastian, Sebastian Scherer
2605.31119v2
Don't Fool Me Twice: Adapting to Adversity in the Wild with Experience-Driven Reasoning
Navin Sriram Ravie, Andrew Jong, Krrish Jain, John Liu, Omar Alama, Bijo Sebastian, Sebastian Scherer
2605.31119v2
arXiv:2605.31119v2
•updated
•
2026-05-29
In robotics, dangers and adversity modes are often embodiment-specific and relative to each agent. A frontier of autonomous mobile robotics is to enable agents to operate effectively in the wild in unseen unstructured environments. A significant challenge in unseen unstructured environments is that it may not be possible to predict all the dangers to the specific robot. Although recent work has used large foundation vision-language models (VLMs) to preemptively predict an exhaustive list of common-sense dangers, it remains difficult to capture possible interaction and embodiment-dependent adversities. We propose a continual learning framework for a mobile embodied agent to learn online from disturbances and attribute anomalous behaviours to causes through semantics, enabling better prediction and planning of the world in the future. Our framework, "Don't Fool Me Twice", first observes disturbances and describes their effects on the robot; this description is augmented with visual context to query a VLM to predict possible causes; the local disturbance is characterized using kernel regression, which allows for efficient, few-shot modeling of transient anomalies. We leverage semantic voxel-centric modeling to estimate epistemic uncertainty, enabling richer downstream recovery by treating interaction-driven disturbances as learnable spatial behaviors. We present four hypotheses and validate them in simulation and on hardware across embodiments and adversity modes.
Comment: Accepted at 2026 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS)
ReferTrack: Referring Then Tracking for Embodied Visual Tracking
Hanjing Ye, Tianle Zeng, Jiazhao Zhang, Shaoan Wang, Zibo Zhang, Weisi Situ, Yuchen Zhou, Yonggen Ling, Hong Zhang
2607.20061v1
ReferTrack: Referring Then Tracking for Embodied Visual Tracking
Hanjing Ye, Tianle Zeng, Jiazhao Zhang, Shaoan Wang, Zibo Zhang, Weisi Situ, Yuchen Zhou, Yonggen Ling, Hong Zhang
2607.20061v1
arXiv:2607.20061v1
•
2026-07-22
Embodied visual tracking (EVT) requires a mobile agent to continuously follow a specific target described in natural language using only onboard vision. While recent vision-language-action (VLA) policies unify target identification and trajectory planning, their chain-of-thought (CoT) reasoning often operates in abstract spatial latents that are difficult to supervise and weakly aligned with explicit image-space detections. To address this, we introduce ReferTrack, a referring-then-tracking paradigm that grounds EVT using a single forward-facing camera. Our model first selects the target from an indexed set of bounding boxes, then decodes tracking waypoints conditioned on this image-grounded decision. To preserve target motion cues over time, ReferTrack maintains a sliding-window queue of previously selected bounding boxes, injecting their geometric features into the visual history via temporal-viewpoint-bbox indicator (TVBI) tokens. We further enhance target identification by co-training on a custom Refer-QA dataset. On EVT-Bench, ReferTrack achieves state-of-the-art single-view performance with success rates of 89.4%, 73.3%, and 74.1% on the single-target, distracted, and ambiguity tracking splits, respectively -- matching or even surpassing several multi-camera baselines on identification-heavy tasks. Finally, real-world deployments on legged and humanoid robots validate its robust sim-to-real transfer capabilities. Code is available at https://github.com/MedlarTea/referTrack.
Xiaomi-Robotics-1: Scaling Vision-Language-Action Models with over 100K Hours of Real-World Trajectories
Xiaomi Robotics Team, Jun Guo, Piaopiao Jin, Jason Li, Peiyan Li, Yingyan Li, Futeng Liu, Wanli Peng, Optimus Qin, Yifei Su, Nan Sun, Qiao Sun, Runze Suo, Heyun Wang, Yunhong Wang, Rujie Wu, Caoyu Xia, Lina Zhang, Jack Zhao, Guoliang Chen, Wenlong Chen, Xinze He, Bin Li, Qing Li, Zhuorong Li, Heng Qu, Wenxuan Song, Diyun Xiang, Yifan Xie, Peiran Xu, Hangjun Ye, Wen Ye, Han Zhao, Quanyun Zhou
2607.15330v2
Xiaomi-Robotics-1: Scaling Vision-Language-Action Models with over 100K Hours of Real-World Trajectories
Xiaomi Robotics Team, Jun Guo, Piaopiao Jin, Jason Li, Peiyan Li, Yingyan Li, Futeng Liu, Wanli Peng, Optimus Qin, Yifei Su, Nan Sun, Qiao Sun, Runze Suo, Heyun Wang, Yunhong Wang, Rujie Wu, Caoyu Xia, Lina Zhang, Jack Zhao, Guoliang Chen, Wenlong Chen, Xinze He, Bin Li, Qing Li, Zhuorong Li, Heng Qu, Wenxuan Song, Diyun Xiang, Yifan Xie, Peiran Xu, Hangjun Ye, Wen Ye, Han Zhao, Quanyun Zhou
2607.15330v2
arXiv:2607.15330v2
•updated
•
2026-07-16
We present Xiaomi-Robotics-1, a foundational vision-language-action (VLA) model capable of (1) following diverse language instructions to perform a wide range of mobile manipulation tasks in unseen environments out-of-the-box, and (2) efficiently adapting to novel downstream tasks with minimal fine-tuning data. We propose a two-stage training recipe consisting of pre-training and post-training. During pre-training, we imbue the model with broad and generalizable action-generation capabilities by training on over 100k hours of real-world manipulation trajectories collected via UMI devices. Crucially, we develop a scalable auto-labeling pipeline that annotates trajectory clips with natural languages describing scene state transitions, providing rich and precise conditioning for action learning. During post-training, we aim to align these capabilities with robot embodiments and imperative instructions that humans naturally use to prompt robots. Extensive experiments demonstrate strong scaling behavior. Xiaomi-Robotics-1 consistently improves with increased data scales and model sizes during pre-training. This scaling behavior directly transfers to post-training, where a stronger pre-training model yields better out-of-the-box real-robot performance in unseen environments. Furthermore, Xiaomi-Robotics-1 serves as a strong robot foundation policy that can be efficiently fine-tuned on complex, dexterous tasks with high data efficiency. Across multiple simulation benchmarks, Xiaomi-Robotics-1 outperforms state-of-the-art methods. Notably, it establishes a new state-of-the-art with a 57.4% success rate on RoboCasa365, surpassing the previous best of 46.6%. Furthermore, it achieves an average score of 20.07 on RoboDojo, significantly outperforming the prior state-of-the-art (13.07). Code and model checkpoints will be released. Project page: https://robotics.xiaomi.com/xiaomi-robotics-1.html
Comment: Project page: https://robotics.xiaomi.com/xiaomi-robotics-1.html
PGTT: Phase-Guided Terrain Traversal for Perceptive Legged Locomotion
Alexandros Ntagkas, Chairi Kiourt, Konstantinos Chatzilygeroudis
2510.18348v2
PGTT: Phase-Guided Terrain Traversal for Perceptive Legged Locomotion
Alexandros Ntagkas, Chairi Kiourt, Konstantinos Chatzilygeroudis
2510.18348v2
arXiv:2510.18348v2
•updated
•
2025-10-21
State-of-the-art perceptive Reinforcement Learning controllers for legged robots typically either (i) impose oscillator-or IK-based gait priors that constrain the action space, bias policy optimization, and limit adaptability across robot morphologies, or (ii) operate "blind," making them unable to anticipate hind-leg terrain and brittle to observation noise. We propose Phase-Guided Terrain Traversal (PGTT), a perception-aware deep-RL approach that enforces gait structure through reward shaping, thereby reducing inductive bias compared to oscillator- or IK-conditioned action priors. PGTT encodes per-leg phase as a cubic Hermite spline, adapts swing height to local heightmap statistics, and adds a swing-phase contact penalty, while the policy acts directly in joint space for morphology-agnostic deployment. Trained in MuJoCo (MJX) on procedurally generated stair-like terrains with curriculum learning and domain randomization, PGTT achieves the highest success rate among the evaluated baselines under push disturbances (median +7.5% over the next-best baseline) and on discrete obstacles (+9%), while maintaining comparable velocity tracking. We validate PGTT on a Unitree Go2 using a real-time LiDAR elevation-to-heightmap pipeline and report preliminary results on ANYmal-C using the same hyperparameters. These results provide early evidence that terrain-adaptive, phase-guided reward shaping can transfer across platforms without platform-specific policy priors or extensive re-tuning.
Comment: 8 pages, 9 figures, 3 tables, Accepted at IROS 2026
Robots Acquire Manipulation Skills in Seconds from a Single Human Video
Guangyan Chen, Meiling Wang, Te Cui, Zichen Zhou, Qi Shao, Shalfun Li, Hang Su, Roy Gan, Hao Wang, Mengyin Fu, Yi Yang, Yufeng Yue
2607.20033v1
Robots Acquire Manipulation Skills in Seconds from a Single Human Video
Guangyan Chen, Meiling Wang, Te Cui, Zichen Zhou, Qi Shao, Shalfun Li, Hang Su, Roy Gan, Hao Wang, Mengyin Fu, Yi Yang, Yufeng Yue
2607.20033v1
arXiv:2607.20033v1
•
2026-07-22
The ability to acquire skills rapidly and effortlessly while retaining those already mastered is essential for robots. However, current methods still rely on a cumbersome training-time loop that is costly and slow, while eroding skills already mastered. In this paper, we introduce HOST (Human-to-robot One-Shot Skill AcquisiTion), a framework that enables a robot to acquire skills in seconds from a single human video while retaining previously mastered skills. HOST resolves skill acquisition through a cascade of self-grounded prediction. It first estimates the robot's progress within the demonstrated task, then translates the upcoming progression into the robot's own future observations, and finally derives actions from these predicted observations. This cascade is trained on targets coupled to the video demonstration, obtained by mapping the robot trajectory and the video demonstration onto a shared task progress manifold, then redefining each target to align with the future progression of the video. HOST thereby enables the robot to actively follow the demonstrated procedure and adapt it to the robot's embodiment. HOST acquires novel skills at inference time from a single human video in an average of 29 seconds and achieves a 62% average success rate. It exceeds the zero-shot baseline by 45% while retaining previously mastered skills. HOST even exceeds the baseline fine-tuned on 50 robot demonstrations per task while requiring 50 times fewer demonstrations and acquiring each skill 507 times faster. Additional information about HOST is available on the project website.
O3N: Omnidirectional Open-Vocabulary Occupancy Prediction
Mengfei Duan, Hao Shi, Fei Teng, Guoqiang Zhao, Yuheng Zhang, Zhiyong Li, Kailun Yang
2603.12144v3
O3N: Omnidirectional Open-Vocabulary Occupancy Prediction
Mengfei Duan, Hao Shi, Fei Teng, Guoqiang Zhao, Yuheng Zhang, Zhiyong Li, Kailun Yang
2603.12144v3
arXiv:2603.12144v3
•updated
•
2026-03-12
Understanding and reconstructing the 3D world through omnidirectional perception is becoming increasingly important for intelligent transportation and urban autonomous agents operating in shared spaces. However, existing vision-based 3D occupancy prediction methods are constrained by limited perspective inputs and a predefined training distribution, making them difficult to apply to embodied agents that require comprehensive and safe perception of scenes in open-world exploration. To address this, we present O3N, the first framework for open-vocabulary occupancy prediction from a single omnidirectional RGB image. O3N embeds omnidirectional voxels in a polar-spiral topology via the Polar-spiral Mamba (PsM) module, enabling continuous spatial representation and long-range context modeling across 360°. The Occupancy Cost Aggregation (OCA) module introduces a principled mechanism for unifying geometric and semantic supervision within the voxel space, ensuring consistency between the reconstructed geometry and the underlying semantic structure. Moreover, Natural Modality Alignment (NMA) establishes a gradient-free alignment pathway that harmonizes visual features, voxel embeddings, and text semantics, forming a consistent ``pixel-voxel-text'' representation triad. Extensive experiments on multiple models demonstrate that our method not only achieves state-of-the-art performance on QuadOcc and Human360Occ benchmarks but also exhibits remarkable cross-scene generalization and semantic scalability, highlighting the potential of O3N for scalable open-world 3D scene understanding. The source code will be made publicly available at https://github.com/MengfeiD/O3N
Comment: The source code will be made publicly available at https://github.com/MengfeiD/O3N
Unifying Decision-Making and Trajectory-Planning in Unsignalized Intersections Using Time-Varying Potential Fields
David Costa, Francesco Cerrito, Massimo Canale, Carlo Novara
2607.13626v2
Unifying Decision-Making and Trajectory-Planning in Unsignalized Intersections Using Time-Varying Potential Fields
David Costa, Francesco Cerrito, Massimo Canale, Carlo Novara
2607.13626v2
arXiv:2607.13626v2
•updated
•
2026-07-15
This paper presents a novel framework for integrated Decision-Making (DM) and Trajectory Planning (TP) for automated vehicles at unsignalized intersections. The approach leverages a Finite Horizon Optimal Control Problem (FHOCP) that employs Time-Varying Artificial Potential Fields (TV-APF). By utilizing short-horizon motion prediction and a dedicated conflict-zone occupancy coefficient, the framework suitably accounts for potential collisions within the FHOCP. The proposed method effectively unifies DM and TP, ensuring the generation of a feasible and safe reference trajectory. Simulation results in multi-vehicle traffic scenarios demonstrate the effectiveness of the approach.
Comment: Published in the "2026 34th Mediterranean Conference on Control and Automation (MED)". v2 adds the final IEEE citation and DOI; technical content unchanged
Congestion-Aware Robot Tour Planning in Crowded Environments
Stefano Bernagozzi, Charlie Street, Masoumeh Mansouri, Lorenzo Natale
2606.19031v2
Congestion-Aware Robot Tour Planning in Crowded Environments
Stefano Bernagozzi, Charlie Street, Masoumeh Mansouri, Lorenzo Natale
2606.19031v2
arXiv:2606.19031v2
•updated
•
2026-06-17
Autonomous mobile service robots are often required to complete tours that require navigating through a set of locations in an environment. Example domains include guiding people through a shopping mall, delivering packages in a fulfilment centre, or giving guided tours in a museum. However, in crowded environments, the presence of people may negatively impact robot performance. For example, humans will activate robot collision avoidance manoeuvres that slow the robot down. Crowds move stochastically and vary throughout the day. In this paper we present a probabilistic tour planner for crowded environments which explicitly reasons over human congestion. We learn circular linear flow field (CLiFF) maps which predict human trajectories given an initial observation. We then use these predictions to build and solve a Markov decision process online which efficiently routes the robot through the environment. Our approach is scalable enough to re-plan as new people are observed. We evaluate our approach on a real-world crowd dataset in a shopping mall.
Comment: Accepted to IEEE IROS 2026
Multi-Resolution Voxelized Map-Based Stereo Visual-Inertial Odometry
Shuyi Pan, Hangtian Wang, Zhaoxing Zhang, Chengliang Zhang, Zikang Yuan, Xin Yang
2607.17332v2
Multi-Resolution Voxelized Map-Based Stereo Visual-Inertial Odometry
Shuyi Pan, Hangtian Wang, Zhaoxing Zhang, Chengliang Zhang, Zikang Yuan, Xin Yang
2607.17332v2
arXiv:2607.17332v2
•updated
•
2026-07-19
Incorporating prior maps significantly enhances the accuracy and robustness of pose estimation in visual-inertial odometry (VIO). However, the large data volume of such maps, combined with limited transmission bandwidth, makes it impractical to continuously load local maps onto an edge device. In this paper, we propose a multi-resolution prior map construction method and a corresponding map-based VIO system. The prior map is voxelized at multiple resolutions, with each voxel retaining only a single map point. During online VIO operation, a cone-shaped indexing strategy associates 2D features on the edge device with 3D map points. The cone's intercept is determined by the distance from the current position to the 3D points, enabling the selection of the appropriate resolution level and the retrieval of the unique map point within the corresponding voxel via a 3D digital differential analyzer (DDA) algorithm. This approach minimizes both the volume of data required for transmission and the computational load during data association. Extensive experiments on two public datasets demonstrate that our system achieves accurate pose estimation while requiring minimal data transmission.
Comment: 9 pages, 4 figures, 6 tables. Accepted to appear in the 2026 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2026)
Unified Prediction and Planning via Conflict-Aware Disjoint Parameter Training
Taewon Seo, Seonae Jeon, Giwon Lee, Kuk-Jin Yoon, Daehee Park
2607.19971v1
Unified Prediction and Planning via Conflict-Aware Disjoint Parameter Training
Taewon Seo, Seonae Jeon, Giwon Lee, Kuk-Jin Yoon, Daehee Park
2607.19971v1
arXiv:2607.19971v1
•
2026-07-22
Accurate motion prediction of surrounding agents and safe motion planning are two closely coupled key tasks for social robot navigation in crowded environments. Deploying these systems on resource-constrained edge devices necessitates compact, unified models that can perform both tasks simultaneously. However, within these compact shared encoders, recent unified models often overlook severe representational conflicts that arise from the distinct objectives of predicting neighbor behaviors versus ego-centric safety planning. To address this issue, we first identify the Skill Conflict$\unicode{x2014}$a phenomenon where overlapping parameter assignments cause distinct tasks to compete for the same weights, preventing the model from fully specializing in individual skills. To resolve this, we propose a novel model-merging-based framework, Disjoint Parameter Training (DPT). DPT mitigates performance degradation caused by Skill Conflict through distributed parameter learning, which separates the key parameter regions of each task while preserving their core capabilities prior to merging. In addition, we observe that sparse merging, which selectively integrates only the most influential parameters for each task rather than combining all task-specific parameters, yields optimal performance by preventing interference among adjacent features and concentrating representational capacity. DPT can be applied in parallel with a variety of merging methods. Evaluated on standard crowd navigation benchmarks (JRDB and JTA), our framework demonstrates superior performance, validating its versatility and effectiveness for safe, resource-efficient robot navigation.
Comment: Accepted at ECCV 2026. 38 pages, 14 figures. Project page: https://dpt2026.github.io/
Optimal Placement of Docking Stations and Resident AUVs for Subsea Pipeline Inspection
Gabrielė Kasparavičiūtė, Pasquale Grippa, Kjetil Skaugset, Asgeir J. Sørensen, Martin Ludvigsen
2607.19944v1
Optimal Placement of Docking Stations and Resident AUVs for Subsea Pipeline Inspection
Gabrielė Kasparavičiūtė, Pasquale Grippa, Kjetil Skaugset, Asgeir J. Sørensen, Martin Ludvigsen
2607.19944v1
arXiv:2607.19944v1
•
2026-07-22
A two-stage mixed-integer linear programming framework is introduced for subsea pipeline incident response planning, jointly optimizing Subsea Docking Plate (SDP) placement and resident autonomous underwater vehicle allocation to minimize both maximum and average response times under spatial uncertainty. Phase 1 minimizes the maximum response time across all potential leak locations. Phase 2 reduces the average response time subject to the maximum bound. A case study based on the Johan Sverdrup oil and gas field in Norway, with 9 SDP options and 33 pipelines, shows that just a few well-placed SDPs are enough to achieve top performance. A cost versus time Pareto analysis reveals the trade-off between deployment expenditure and response efficiency, providing actionable guidance for designing resilient and cost-effective subsea inspection networks.
Comment: Author Accepted Manuscript. Published version available in IEEE Journal of Oceanic Engineering. 12 pages, 9 figures
Diffusion ReRoll: Revisable Denoising for Robotic Sequential Prediction
Seonsoo Kim, Seongil Hong, Jun-Gill Kang
2607.19919v1
Diffusion ReRoll: Revisable Denoising for Robotic Sequential Prediction
Seonsoo Kim, Seongil Hong, Jun-Gill Kang
2607.19919v1
arXiv:2607.19919v1
•
2026-07-22
We propose Diffusion ReRoll, a diffusion-based framework for robotic sequential prediction that enables revisable denoising over horizons. Existing diffusion-based sequence predictors typically perform a single monotonic denoising process. In contrast, Diffusion ReRoll selectively re-noises regions that have become locally stable while the remaining regions continue denoising, so the re-noised regions can be refined again using context from the rest of the horizon. This structured re-noising enables iterative cross-horizon revision, allowing earlier and later segments to revise one another, while maintaining local consistency. We evaluate Diffusion ReRoll against full-sequence diffusion and causal denoising based on Diffusion Forcing across long-horizon planning, policy learning, and unified video-action modeling. On OGBench PointMaze and AntMaze, Diffusion ReRoll achieves relative gains in average success rate of 21% over Diffusion Forcing in matched guidance-based planning and 23% over Diffuser in matched goal-inpainting. In diffusion-policy-style action prediction, Diffusion ReRoll improves average success by 56.5% relative to Diffusion Policy across different prediction horizons and history lengths on the LIBERO-10 multi-task benchmark. In unified video-action prediction, Diffusion ReRoll improves policy and inverse dynamics performance, especially under out-of-distribution evaluation, and achieves the best action-video consistency. These results support structured re-noising as an effective mechanism for revisable robotic sequence generation.
Comment: Project Page: https://seonsoo-p1.github.io/DiffusionReRoll/
From Non-Rigid to Rigid: Safe Acquisition of Rigid Communication Graphs under Limited Sensing
S. Saharsh, Vedhas Talnikar, Pushpak Jagtap
2607.10170v2
From Non-Rigid to Rigid: Safe Acquisition of Rigid Communication Graphs under Limited Sensing
S. Saharsh, Vedhas Talnikar, Pushpak Jagtap
2607.10170v2
arXiv:2607.10170v2
•updated
•
2026-07-11
Communication graph rigidity is a fundamental requirement in many multi robot formation control approaches. However, ensuring and maintaining a rigid communication topology becomes challenging in practice due to limited sensing ranges and dynamic operating conditions. This paper provides a method for achieving an inter robot collision free, rigid time varying communication graph, where communication links are established or broken according to limited sensing ranges, without assuming an initial rigid graph. In addition, the proposed approach guarantees the realization of a rigid graph for heterogeneous nonlinear multi robot systems. A computationally lean, distributed quadratic optimization-based controller is developed for a leader follower architecture, acquiring rigidity based on hierarchical second-order consensus among robots. Follower agents do not require global absolute positions of any agent, including their own. The proposed method is validated through both simulations and hardware experiments in a motion-capture environment, demonstrating reliable performance under the limited sensing capabilities of individual robots.
Comment: 18 pages, 7 Figures, 2 Tables
Digital Twin Modeling of a Highly Automated Agricultural Tractor
Clay Hallman, Lukas Pindl, Timo Oksanen
2607.19912v1
Digital Twin Modeling of a Highly Automated Agricultural Tractor
Clay Hallman, Lukas Pindl, Timo Oksanen
2607.19912v1
arXiv:2607.19912v1
•
2026-07-22
In efforts to increase research efficiency and availability, a digital twin of our research tractor (AMX G-trac) is created, focusing especially on the CAN communication for data reading and actuation command following the ISOBUS protocol. Mevea Simulation Software is utilized as the foundation, providing the kinematic model and visuals, while Python is used to read and write CAN messages over a Kvaser CanKing virtual CAN channel. Various performance tests involving straight line and turning behavior are performed in both the digital twin simulation and in the real world to measure similarity. Results indicate that the Mevea model behaves very comparable in its lateral dynamics, often within 5-10 percent, but requires better data to fully capture the longitudinal aspects like acceleration. The final model described in this paper sets the table for a second iteration to include more tractor functions such as hydraulics and tractor-implement dynamics.
What Matters in Humanoid General Motion Tracking? An Empirical Study
Fabio Amadio, Enrico Mingo Hoffman
2607.19903v1
What Matters in Humanoid General Motion Tracking? An Empirical Study
Fabio Amadio, Enrico Mingo Hoffman
2607.19903v1
arXiv:2607.19903v1
•
2026-07-22
Humanoid general motion tracking requires policies that can follow diverse whole-body references while maintaining balance. Building such policies involves many practical design choices, and their individual effects are often hard to assess. We address this issue with an empirical study of common modeling and training factors used in recent humanoid motion-imitation pipelines. To make the study controlled and reproducible, we developed YAHMP, an open-source modular framework for training, evaluating, and deploying whole-body motion tracking policies on the Unitree G1. Within YAHMP, we define a nominal configuration and compare variants that differ in motion-command representation, observation history, action representation, actuation profile, hand-force randomization during training, and training approach. We evaluate the resulting policies on a test set of retargeted human motions and compare the nominal policy with TWIST2 as an external baseline trained on the same motion set. The results distinguish choices with clear tracking effects from choices that mainly change actuation effort, training complexity, or physical interaction capability. Finally, we deploy YAHMP policies zero-shot on the real Unitree G1, demonstrating diverse whole-body motion tracking, balance under external perturbations, and forceful interaction.
EA-Nav: Learning Safe Visual Navigation Policies with Embodiment Awareness
Jialu Zhang, Yong Du, Xianda Guo, Shunwang Sun, Xinqi Liu, Yue Sun, Guodong Lu, Wei Sui, Jituo Li
2607.19880v1
EA-Nav: Learning Safe Visual Navigation Policies with Embodiment Awareness
Jialu Zhang, Yong Du, Xianda Guo, Shunwang Sun, Xinqi Liu, Yue Sun, Guodong Lu, Wei Sui, Jituo Li
2607.19880v1
arXiv:2607.19880v1
•
2026-07-22
Cross-embodiment navigation is a key challenge in embodied intelligence. Due to differences in embodiment, the same visual observation may imply different actions for different agents, making prediction ambiguous when relying solely on vision. Existing studies mainly rely on reinforcement learning, which requires large-scale interaction and careful reward design, making it difficult to support scalable pretraining and real-world adaptation. In contrast, imitation-learning-based approaches remain limited. To address these challenges, we propose an imitation-learning-based embodiment-aware navigation framework with a modular multi-stage design. In pretraining, we construct a cross-embodiment navigation dataset from Internet videos and introduce embodiment geometry as conditional tokens to reduce action ambiguity under the same observation. In fine-tuning, we design a multimodal information injection mechanism based on a decoupled architecture. Specifically, we design a trajectory augmentation strategy to generate high-risk samples, which are used to train spatial perception and risk-aware correction separately, thereby explicitly incorporating embodiment geometry for safe navigation. Experimental results show that the proposed method effectively improves navigation performance across different embodiment settings, demonstrating the effectiveness of incorporating embodiment geometry into embodied navigation.
VG3S: Visual Geometry Grounded Gaussian Splatting for Semantic Occupancy Prediction
Xiaoyang Yan, Muleilan Pei, Shaojie Shen
2603.06210v2
VG3S: Visual Geometry Grounded Gaussian Splatting for Semantic Occupancy Prediction
Xiaoyang Yan, Muleilan Pei, Shaojie Shen
2603.06210v2
arXiv:2603.06210v2
•updated
•
2026-03-06
3D semantic occupancy prediction has become a crucial perception task for comprehensive scene understanding in autonomous driving. While recent advances have explored 3D Gaussian splatting for occupancy modeling to substantially reduce computational overhead, the generation of high-quality 3D Gaussians relies heavily on accurate geometric cues, which are often insufficient in purely vision-centric paradigms. To bridge this gap, we advocate for injecting the strong geometric grounding capability from Vision Foundation Models (VFMs) into occupancy prediction. In this regard, we introduce Visual Geometry Grounded Gaussian Splatting (VG3S), a novel framework that empowers Gaussian-based occupancy prediction with cross-view 3D geometric grounding. Specifically, to fully exploit the rich 3D geometric priors from a frozen VFM, we propose a plug-and-play hierarchical geometric feature adapter, which can effectively transform generic VFM tokens via feature aggregation, task-specific alignment, and multi-scale restructuring. Extensive experiments on the nuScenes occupancy benchmark demonstrate that VG3S achieves remarkable improvements of 12.6% in IoU and 7.5% in mIoU over the baseline. Furthermore, we show that VG3S generalizes seamlessly across diverse VFMs, consistently enhancing occupancy prediction accuracy and firmly underscoring the immense value of integrating priors derived from powerful, pre-trained geometry-grounded VFMs.
Comment: Accepted by IROS 2026
KineBench: Benchmarking Embodied World Models via IDM-Free Kinematic Grounding
Zeyu Liu, Zhangzhe Zhu, Yang Zhang, Chenyou Fan, Chenjia Bai, Xuelong Li
2607.19876v1
KineBench: Benchmarking Embodied World Models via IDM-Free Kinematic Grounding
Zeyu Liu, Zhangzhe Zhu, Yang Zhang, Chenyou Fan, Chenjia Bai, Xuelong Li
2607.19876v1
arXiv:2607.19876v1
•
2026-07-22
Evaluating the physical consistency of embodied world models(EWMs) is a critical open challenge. While closed-loop evaluation via simulator rollouts offers a more faithful assessment of physical plausibility than open-loop alternatives, existing frameworks almost exclusively rely on Inverse Dynamics Models(IDMs) for action extraction. Due to the intricate mapping from 2D pixel space to 3D kinematic space, the learned IDMs can be brittle to data outside their training distribution, resulting in unreliable action extraction from the generated videos with novel objects and scenarios. This creates an unavoidable attribution ambiguity between world model inaccuracies and extractor errors. To reduce this ambiguity, we present KineBench, an IDM-free closed-loop benchmark for EWMs, built upon an explicit kinematic grounding pipeline. Given a generated video, KineBench employs cascaded visual foundation models to directly extract 6D end-effector poses from individual frames, which are then executed in a physics simulator for closed-loop validation. Beyond execution-based task success, KineBench incorporates two classical 3D kinematic metrics--Spectral Arc Length (SPARC) and the Maruyama Manipulability Index--to characterize trajectory smoothness and kinematic feasibility from a robot-centric perspective. Built on 20 diverse manipulation tasks in ManiSkill3, KineBench evaluates EWMs across four progressive suites: basic execution, task transfer, visual out-of-distribution generalization, and complexity-conditioned scaling. Evaluation across frontier models reveals task-complexity-bounded nonlinear scaling in embodied video generation, providing empirical guidance for future data-scaling strategies.
Comment: Accept to ECCV2026
SOPD-SocialNav: Selective On-Policy Distillation for Vision-Language Social Navigation
Xinyu Zhang, Zishuo Wang, Ling Xiao
2607.19850v1
SOPD-SocialNav: Selective On-Policy Distillation for Vision-Language Social Navigation
Xinyu Zhang, Zishuo Wang, Ling Xiao
2607.19850v1
arXiv:2607.19850v1
•
2026-07-22
Vision-language models have shown strong potential for social robot navigation by leveraging rich semantic understanding of complex environments and human behaviors. However, large scale VLMs are difficult to deploy on resource-constrained robotic platforms, while lightweight VLMs often lack sufficient social reasoning capability. To address this problem, we propose SOPD-SocialNav, a selective on-policy distillation (SOPD) method that transfers social navigation knowledge from a large teacher VLM to a lightweight student VLM. SOPD introduces an entropy-based token selection mechanism that uses teacher uncertainty to identify socially informative decision tokens, while suppressing gradients from low-entropy tokens corresponding to trivial navigation states. A temperature-controlled Jensen-Shannon divergence objective is then used to align the student and teacher distributions on the selected tokens. Experiments on the SNEI and MUSON benchmarks demonstrate that SOPD consistently outperforms supervised fine-tuning, off-policy distillation, and standard on-policy distillation baselines in action prediction, perception consistency, and reasoning consistency. Real-world deployment on a Scout Mini robot further shows that the distilled model can generate more socially appropriate navigation behaviors in conversational and queuing scenarios. These results suggest that SOPD is an effective strategy for building lightweight yet socially aware VLM-based navigation systems.
Comment: This paper has been accepted to 2026 WRC Symposium on Advanced Robotics and Automation (WRC SARA)
Quantile Transfer for Reliable Operating Point Selection in Visual Place Recognition
Dhyey Manish Rajani, Michael Milford, Tobias Fischer
2602.04401v4
Quantile Transfer for Reliable Operating Point Selection in Visual Place Recognition
Dhyey Manish Rajani, Michael Milford, Tobias Fischer
2602.04401v4
arXiv:2602.04401v4
•updated
•
2026-02-04
Visual Place Recognition (VPR) is a key component for localization in Global Navigation Satellite System (GNSS)-denied environments, but its performance critically depends on selecting an image matching threshold (operating point) that balances precision and recall. Thresholds are typically hand-tuned offline for a specific environment and fixed during deployment, leading to degraded performance under environmental change. We propose a method that automatically estimates the operating point of a VPR system to maximize recall whilst aiming to achieve 100% precision. The method uses a small calibration traversal with known correspondences and transfers thresholds to deployment via quantile normalization of similarity score distributions. This quantile transfer ensures that thresholds remain stable across calibration sizes and query subsets. Experiments with seven state-of-the-art VPR techniques across five benchmark datasets demonstrate that our proposed approach consistently outperforms existing baselines, enabling the underlying VPR technique to operate at 100% precision in approximately twice as many deployment scenarios (median improvement), while retrieving up to 29% more correct matches at that precision. The method eliminates manual tuning by adapting to new environments and generalizing across operating conditions. Our code is available at https://github.com/DhyeyR-007/Quantile-Transfer-for-Reliable-VPR.
Comment: Accepted to the IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS) 2026
Clinical Pathways as Safety Specifications for Physical AI in Hospital Wards
Gabriele Franchini, Giulio Mallardi, Michele De Carolis, Filippo Lanubile
2607.19827v1
Clinical Pathways as Safety Specifications for Physical AI in Hospital Wards
Gabriele Franchini, Giulio Mallardi, Michele De Carolis, Filippo Lanubile
2607.19827v1
arXiv:2607.19827v1
•
2026-07-22
Ensuring safety in Physical AI systems operating in real-world environments is a critical challenge, particularly in hospital wards where vulnerable patients, clinical staff, medical devices, and assistive robots coexist. In this paper, we reinterpret Clinical Pathways as explicit runtime safety specifications for embodied medical AI. We propose a conceptual robotic architecture that integrates wearable sensors, smart medical devices, and assistive robotic components into a unified framework for real-time safety monitoring. At its core, a Runtime Safety Monitor (RSM) evaluates multimodal physiological and system-level signals against clinically defined constraints derived from the prescribed care process. Rather than relying solely on statistical anomaly detection, the proposed approach combines temporal prediction, uncertainty-aware reasoning, and constraint-based verification to identify safety violations. The RSM targets three classes of events: physiological deviations from prescribed care, hardware and communication failures, and potential data tampering or misuse. This work contributes to Safe Physical AI by operationalizing domain-specific clinical knowledge as enforceable safety constraints, bridging learning-based perception and runtime safety monitoring to assist nursing staff in real-world hospital wards.
Comment: 4 pages, 3 figures. Accepted at the 1st IJCAI Workshop on Safe Physical AI (SPAI 2026), held in conjunction with IJCAI-ECAI 2026, Bremen, Germany
V2F: Vision-Informed Grasp Force Prediction for Damage-Aware Robotic Handling of Date Fruits
Shahd Shami, Obadah Wali, Eric Feron, Shinkyu Park
2607.19804v1
V2F: Vision-Informed Grasp Force Prediction for Damage-Aware Robotic Handling of Date Fruits
Shahd Shami, Obadah Wali, Eric Feron, Shinkyu Park
2607.19804v1
arXiv:2607.19804v1
•
2026-07-22
This paper presents a vision-informed grasp force prediction framework for robotic handling of date fruits. Addressing the dual challenge of high detachment forces and low bruise thresholds, we first conduct mechanical characterization on date samples to define a safe grasping envelope and quantify the relationship between fruit geometry and bioyield stress. In this work, we develop a Vision-to-Force (V2F) pipeline that combines computer vision-based segmentation, active-contour refinement, and geometric feature extraction with a physics-informed residual neural network that augments a Hertz contact equation. The resulting model maps non-contact visual descriptors and cultivar metadata to predict a safe grasp force with mean validation performance of $R^2 \approx 0.7$ across unseen cultivar groups, which is a good result given the inherent mechanical variability of biological tissue. Experimental validation using a gripper and load cell indicates that the predicted forces enable stable manipulation of different types of date fruits, with residual deformations below 1 mm and no observable damage. These results show that pre-emptive, vision-driven force estimation% can replace slow and potentially damaging tactile exploration , enabling safer robotic handling of fragile fruits.
Comment: Accepted to IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS) 2026
DART-VLN: Test-Time Memory Decay and Anti-Loop Regularization for Discrete Vision-Language Navigation
Shaoheng Zhang, Zhichen Li, Jie Mei
2607.01043v2
DART-VLN: Test-Time Memory Decay and Anti-Loop Regularization for Discrete Vision-Language Navigation
Shaoheng Zhang, Zhichen Li, Jie Mei
2607.01043v2
arXiv:2607.01043v2
•updated
•
2026-07-01
Memory-based discrete vision-language navigation (VLN) agents must act under partial observability, yet even strong frozen backbones remain vulnerable at test time. Two common failure modes are stale historical evidence at memory readout and inefficient local backtracking during action selection. We present DART-VLN, a training-free test-time control framework for discrete VLN. DART-VLN combines Test-Time Memory Decay, a read-side memory reweighting rule that suppresses stale and redundant evidence without rewriting stored content, with Anti-Loop Regularization, a lightweight next-hop penalty that discourages immediate reversals during action selection. The framework introduces no new learnable parameters and leaves the learned backbone unchanged. Experiments on R2R and REVERIE show a consistent pattern: decay-only provides stable read-side gains, while decay+anti-loop achieves the best overall quality-efficiency trade-off, yielding shorter trajectories, lower runtime, and improved navigation performance in key settings. Behavioral analysis further confirms that anti-loop regularization reduces local backtracking and improves path efficiency under frozen backbones. Overall, the results show that modest test-time control can make memory-based discrete VLN more reliable and efficient without retraining.
Comment: Accepted by the 2026 IEEE International Conference on Systems, Man, and Cybernetics (IEEE SMC 2026)
RouterVLA: Budgeted Commissioning and Expert Onboarding for Growing VLA Pools
Xingyu Ren, Chugang Yi, Youran Sun
2606.27355v2
RouterVLA: Budgeted Commissioning and Expert Onboarding for Growing VLA Pools
Xingyu Ren, Chugang Yi, Youran Sun
2606.27355v2
arXiv:2606.27355v2
•updated
•
2026-06-25
Robotic teams often maintain several vision-language-action policies but still deploy one global winner. We study two recurring decisions: which expert to deploy for a new condition and which candidate to add to the pool. RouterVLA combines a split-clean prior and outcome-disjoint probes with onboarding that credits only failures the incumbent pool cannot handle. Under an exactly cost-matched probe budget, it reaches 60.53\% held-out success, a $+1.64\pp$ gain over a semantic shortlist. Both criteria independently converge on the same five experts, confirming that the candidates best positioned to cover the base pool's blind spots are also broadly capable.
Comment: v2: revised title, updated author list, restructured the experiments
An efficient algorithm for solving linear equality-constrained LQR problems
João Sousa-Pinto, Dominique Orban
2407.05433v7
An efficient algorithm for solving linear equality-constrained LQR problems
João Sousa-Pinto, Dominique Orban
2407.05433v7
arXiv:2407.05433v7
•updated
•
2024-07-07
We consider finite-horizon linear-quadratic regulator problems with arbitrary stagewise linear equality constraints. We present a two-part reduction to an unconstrained LQR. First, every stage is represented by an affine relation between its endpoint states. Composition of adjacent relations eliminates their shared state and is associative. An associative suffix scan therefore computes, for every node, an affine parameterization $x_i=T_i z_i+t_i$ of the states from which the remaining horizon is feasible. Second, once these parameterizations are known, every stage can be transformed independently. The original mixed constraints and the requirement that the successor lie in its feasible domain yield an affine control map $u_i=Y_i z_i+Z_i v_i+y_i$. Substitution produces an ordinary unconstrained LQR with smaller, possibly stage-dependent state and control dimensions. We prove equivalence of the two problems and preservation of the standard convexity assumptions. The reduction has linear work and logarithmic depth in the horizon. Finally, we show that multipliers can be recovered by applying the same affine-relation contraction and expansion to the original KKT stationarity equations. We implement and validate work-efficient sequential and logarithmic-depth parallel JAX variants; the latter provides substantial GPU acceleration for long horizons. Dense KKT comparisons and original KKT residuals validate the recovered primal-dual solutions. We release the JAX package and an efficient sequential C++ implementation under the MIT License.
Comment: 6 pages
Defer to Plan: Adaptive Multi-Agent Fusion for End-to-End V2X Driving
Nuoran Li, Zhang Zhang, Yueran Zhao, Tianze Wang, Chao Sun
2607.19774v1
Defer to Plan: Adaptive Multi-Agent Fusion for End-to-End V2X Driving
Nuoran Li, Zhang Zhang, Yueran Zhao, Tianze Wang, Chao Sun
2607.19774v1
arXiv:2607.19774v1
•
2026-07-22
Vehicle-to-everything-aided autonomous driving (V2X-AD) significantly enhances driving performance through information sharing. However, existing collaborative perception methods only optimize module-level perception capabilities and fail to effectively serve the ultimate planning and control tasks. We propose an end-to-end collaborative driving system that directly optimizes planning task performance. The system employs MotionNetwork to fuse historical temporal information, utilizes attention mechanisms to efficiently compress spatial features into compact tokens, and adaptively fuses multi-agent features through an autoregressive decoder. Additionally, we introduce Mixture-of-Experts (MoE) architecture to enhance the model's representation capacity for heterogeneous features. Experiments demonstrate that our method achieves a driving score of 79.72, surpassing the state-of-the-art CoDriving baseline (77.15) by 3.33% in closed-loop evaluation while maintaining communication efficiency.
Comment: Accepted at IEEE ICME 2026
Learning Diverse Humanoid Tasks via Synthetic Video Scenarios without Real World Data
Yun-Hao Tsai, Cong-Thanh Vu, Yen-Chen Liu
2607.21648v1
Learning Diverse Humanoid Tasks via Synthetic Video Scenarios without Real World Data
Yun-Hao Tsai, Cong-Thanh Vu, Yen-Chen Liu
2607.21648v1
arXiv:2607.21648v1
•
2026-07-22
The human-like morphology of humanoid robots grants them exceptional potential for agile and versatile motor capabilities, but it also introduces significant challenges in acquiring complex skills. Traditional Learning-from-Demonstrations methods are often constrained by the high cost of collecting real-world data, the difficulty of capturing motion-specific behaviors, and the limited diversity of demonstrations across individuals. Moreover, even for the same task, humans may execute the motion in multiple distinct ways. In this paper, we propose a new framework that leverages the power of Generative AI to convert textual prompts into realistic and diverse sequences of human body movements, enabling the robot to observe multiple variations of how a single task can be performed. These synthetic demonstrations are then used as a training resource, allowing the robot to learn a broad range of task-execution styles without requiring direct human intervention. We evaluate the proposed method across four simulation scenarios. Experimental results show that the robot not only completes the tasks successfully but also demonstrates strong adaptability to complex variations in motion.
Comment: Accepted to the 2026 IEEE/ASME International Conference on Advanced Intelligent Mechatronics (AIM)
RoboInter1.5: A Holistic Intermediate Representation Suite for Embodied World Modeling and Robotic Manipulation
Ziqin Wang, Hao Li, Weijun Wang, Junhao Cai, Jia Zeng, Yilun Chen, Jiangmiao Pang, Si Liu
2607.18709v2
RoboInter1.5: A Holistic Intermediate Representation Suite for Embodied World Modeling and Robotic Manipulation
Ziqin Wang, Hao Li, Weijun Wang, Junhao Cai, Jia Zeng, Yilun Chen, Jiangmiao Pang, Si Liu
2607.18709v2
arXiv:2607.18709v2
•updated
•
2026-07-21
Existing robot datasets remain expensive to curate, embodiment-specific, and insufficiently annotated with the fine-grained structure required for generalizable reasoning, execution, or long-horizon environment dynamics simulation. Building on our prior work, RoboInter1.0, we present RoboInter1.5, an extended and holistic suite of intermediate representations for both robotic manipulation and embodied world modeling. RoboInter1.5 provides a unified resource of data, benchmarks, and models centered on dense manipulation-oriented intermediate representations. Specifically, RoboInter-Data contains over 230k manipulation episodes across 571 scenes with dense per-frame annotations covering more than ten types of intermediate representations, including subtasks, primitive skills, object and gripper grounding, segmentation, affordance, grasp poses, contact points, motion traces, etc. Built upon these annotations, RoboInter-VQA introduces spatial and temporal embodied VQA tasks to benchmark and improve the intermediate-representation reasoning capabilities of our RoboInter-VLM. RoboInter-VLA further studies how such representations benefit action execution through implicit, explicit, and modular plan-then-execute paradigms. To better model the physical world, we further introduce RoboInter-World, which leverages intermediate representations as structured conditioning signals for controllable prediction of future world states. Extensive evaluations demonstrate that RoboInter1.5 provides a unified spatiotemporal scaffolding for intermediate representations. Rather than treating intermediate representations merely as interpretable signals, RoboInter1.5 conceptualizes them as a bidirectional interface that both regularizes low-level action spaces and constrains the latent rollouts of open-world physical simulators.
Comment: 28 pages. arXiv admin note: substantial text overlap with arXiv:2602.09973
EgoRecovery: Acquiring Failure Recovery Ability Through Human Recovery Demonstration
Zuhao Ge, Yuchen Zhou, Weitao Zhou, Minglei Li, Xinyu Li, Chao Wu, Hanwen Zhao, Haotian Wang, Zuxuan Wu, Xiaosong Jia, Yu-Gang Jiang
2607.19745v1
EgoRecovery: Acquiring Failure Recovery Ability Through Human Recovery Demonstration
Zuhao Ge, Yuchen Zhou, Weitao Zhou, Minglei Li, Xinyu Li, Chao Wu, Hanwen Zhao, Haotian Wang, Zuxuan Wu, Xiaosong Jia, Yu-Gang Jiang
2607.19745v1
arXiv:2607.19745v1
•
2026-07-22
Robust embodied robots should be able to recover from failures and retry tasks in order to operate reliably in unstructured and noisy real-world environments. Achieving this capability requires training policies on data that captures recovery behaviors. However, collecting such data through robot teleoperation is difficult to scale, as it is time-consuming to induce diverse failure states, perform corrective actions, and reset the environment. This challenge is further exacerbated by the high diversity of failure modes, which demands substantially more recovery data than success demonstrations. In this work, we show that egocentric human data capturing failure recovery processes provides a scalable alternative. By efficiently arranging task-level failure configurations and recording short recovery segments, human operators can generate more than 10x as much valid recovery data per hour compared to robot teleoperation under our protocol. To address the embodiment gap between human and robot, we propose EgoRecovery, a co-training framework for learning recovery behavior, where human recovery demonstrations are aligned to a compact corrective-intent space shared with robot data, which captures the timing and magnitude of correction. Only a small number of robot recovery demonstrations are required to connect this intent to executable robot actions. At deployment, a learned recovery gate predicts when correction is needed from robot observations and activates the corrective intent only in recovery states. Experiments on real-world recovery tasks show that EgoRecovery improves success from failure starts over robot-only recovery, direct co-training with human recovery data, and direct intent-transfer baselines.
An Intelligent-Cloud Edge Multimodal Interaction System for Robots
Zihan Guo, Xiaoqi Li
2607.14675v2
An Intelligent-Cloud Edge Multimodal Interaction System for Robots
Zihan Guo, Xiaoqi Li
2607.14675v2
arXiv:2607.14675v2
•updated
•
2026-07-16
Robust human-robot interaction in complex environments requires accurate gesture perception, semantic scene understanding, and reliable task planning under limited onboard computing resources. This paper presents a cloud-edge multimodal interaction framework that integrates an enhanced YOLO-based gesture detector with coordinated large language model (LLM) and vision-language model (VLM) agents. The proposed detector, incorporates the Convolutional Block Attention Module (CBAM) into the neck and replaces the baseline bounding-box regression objective with Distance-IoU (DIoU) loss. These modifications improve feature discrimination and localization for small or partially occluded gestures in complex backgrounds. The cloud layer performs gesture detection, scene understanding, multimodal fusion, and action planning, whereas the TonyPi robot locally handles data acquisition, communication, action execution, and feedback. Experiments on a public gesture dataset and a custom dataset show that YOLO-DC achieves precision values of 98.9% and 95.0%, with mAP@0.5 values of 90.7% and 92.7%, respectively. System-level evaluation yields success rates of 95%, 88%, and 82% for single-action, composite-action, and vision-dependent tasks. A 30 participant evaluation yields an overall mean satisfaction score of 3.69 out of 5. These results demonstrate the feasibility of combining refined gesture detection with multimodal agents for resource-constrained robotic interaction.
Zero2Skill: Bootstrapping Robot Skills through Autonomous Data Collection, Training, and Deployment
Boyuan Wang, Zhenyuan Zhang, Zhiqin Yang, Peijun Gu, Shuya Wang, Xiaofeng Wang, Xianghui Ze, Yifan Chang, Guosheng Zhao, Jiangnan Shao, Guan Huang, Hengyu Liu, Yonggang Zhang, Wei Xue, Chunyuan Guan, Chenglin Pu, Yike Guo, Xingang Wang, Zheng Zhu
2607.14047v3
Zero2Skill: Bootstrapping Robot Skills through Autonomous Data Collection, Training, and Deployment
Boyuan Wang, Zhenyuan Zhang, Zhiqin Yang, Peijun Gu, Shuya Wang, Xiaofeng Wang, Xianghui Ze, Yifan Chang, Guosheng Zhao, Jiangnan Shao, Guan Huang, Hengyu Liu, Yonggang Zhang, Wei Xue, Chunyuan Guan, Chenglin Pu, Yike Guo, Xingang Wang, Zheng Zhu
2607.14047v3
arXiv:2607.14047v3
•updated
•
2026-07-15
Autonomous data collection governs the volume and quality of real-world trajectories for manipulation policy learning. Existing pipelines reduce human effort via self-resetting, VLM verification, or language-guided correction, yet episode-scoped fixes must be reissued whenever the same failure recurs, so oversight cost grows with session length rather than with the number of distinct problems. We present Zero2Skill, a human-robot symbiotic agentic system in which corrections are retained and reused across rounds. The collection loop collects, verifies, and resets autonomously, pausing for a remote operator only when a phase exhausts an explicit retry budget. An LLM parser maps each natural-language utterance to a structured adjustment stored in Corrective Memory, so addressed failure modes typically need not be corrected again under the same conditions. On a real-robot desktop-clearing testbed, Zero2Skill matches teleoperation episode success while reducing human working time to 16%. Language corrections improve verifier-human agreement in all four evaluated settings and raise average single-attempt success from 12.5% to 47.5% (arm-selection: 20.0% to 50.0%). Policies fine-tuned on Zero2Skill data match teleoperation-trained policy success at a fraction of collection human cost.
Comment: WebPage: https://open-gigaai.github.io/Zero2Skill
Cognitive Dual-Process Planning for Autonomous Driving with Structured Scene Knowledge and Verifiable Reasoning-Action Consistency
Zhongyao Yang, Haoyu Li, Yu Yan, Zhuangxuan Yu, Jiangfeng Nan, Jinrui Nan
2607.19194v2
Cognitive Dual-Process Planning for Autonomous Driving with Structured Scene Knowledge and Verifiable Reasoning-Action Consistency
Zhongyao Yang, Haoyu Li, Yu Yan, Zhuangxuan Yu, Jiangfeng Nan, Jinrui Nan
2607.19194v2
arXiv:2607.19194v2
•updated
•
2026-07-21
High-level planning for autonomous driving is a knowledge-intensive engineering decision task that requires accurate scene understanding, timely inference, and internally consistent action selection. Vision-language models (VLMs) can make intermediate reasoning explicit, but their use in deployed planners is constrained by costly structured supervision, unnecessary reasoning in routine scenes, and possible inconsistencies between generated rationales and driving actions. We present a cognitive dual-process planning framework that represents planning-relevant scene knowledge in a machine-parsable structured chain-of-thought (S-CoT) schema. An automated data engine integrates perception foundation models, critical-path filtering, and an expert VLM to generate S-CoT supervision without manual annotation of individual rationales. A lightweight visual Arbiter estimates scene complexity from multilevel vision-encoder features before language decoding and routes each input to either fast meta-action prediction or slow structured reasoning. For slow-path outputs, a deterministic rule-based validator checks whether the parsed S-CoT fields are consistent with the final meta-action and provides verifiable rewards for Group Relative Policy Optimization (GRPO). In a 195-scene manual audit, the generated annotations achieve 91.8\% CoT accuracy and a 98.5\% Logical Consistency Score (LCS). On 574 manually verified NAVSIM test samples, the planner achieves 80.14\% planning accuracy and 97.20\% LCS while reducing average latency by 17.39\% relative to applying slow reasoning to every scene. Evaluation on external long-tail subsets further identifies conditions under which routing and planning performance degrade. Together, these results show how explicit scene knowledge can be operationalized through adaptive reasoning and rule-based verification to support high-level VLM planning decisions.
Agentic Real2Sim: Physics-based World Modeling with Vision-Language Agents
Guanxiong Chen, Qianjun Xia, Jiawei Peng, Heng Zhang, Bole Ma, Justin Qian, Ziyi Jiao, Bingyang Zhou, Luoxin Ye, Kaifeng Zhang, Kunyi Wang, Weijia Zeng, Yunuo Chen, Pengzhi Yang, Ziqiu Zeng, Huamin Wang, Chao Liu, Alan Yuille, Fan Shi, Changxi Zheng, Yunzhu Li, Chenfanfu Jiang, Peter Yichen Chen
2607.19190v2
Agentic Real2Sim: Physics-based World Modeling with Vision-Language Agents
Guanxiong Chen, Qianjun Xia, Jiawei Peng, Heng Zhang, Bole Ma, Justin Qian, Ziyi Jiao, Bingyang Zhou, Luoxin Ye, Kaifeng Zhang, Kunyi Wang, Weijia Zeng, Yunuo Chen, Pengzhi Yang, Ziqiu Zeng, Huamin Wang, Chao Liu, Alan Yuille, Fan Shi, Changxi Zheng, Yunzhu Li, Chenfanfu Jiang, Peter Yichen Chen
2607.19190v2
arXiv:2607.19190v2
•updated
•
2026-07-21
Real-to-sim conversion for robotic interaction with objects remains labor-intensive because it requires more than visual reconstruction: a streamlined real2sim process must recover scene geometries and object states, infer physical parameters, and assemble actors, objects, cameras, poses, and trajectories into a runnable physical simulation. Today this process still depends on manual tuning of visual foundation models, mesh cleanup, coordinate-frame alignment, and brittle workflow glue across visual perception tools and simulators. We introduce \textit{Agentic Real2Sim}, a framework for generalized physical world modeling with vision-language agents, converting a real-world recording of object-robot interaction into a simulatable episodic twin which preserves observations, geometries, robot interactions, and object states. We evaluate Agentic Real2Sim on rigid-object manipulation, deformable-object interaction, and humanoid motion scenes, spanning domains that are usually handled by separate Real2Sim pipelines, marking a first step toward scalable conversion. The framework's agentic decisions can be driven by an open-weight VLM backend at a small fraction of the cost of frontier models, while attaining comparable conversion success rate. We aim to use the resulting real-world-aligned twins for downstream robotics tasks, specifically policy learning and evaluation. The project site is available at https://agentic-real2sim.github.io/.
Comment: Project page URL fixed
Koopman Dreamer: Spectrally Constrained Latent Dynamics for Stable World-Model Imagination
Jiaqi Li, Xinglong Zhang, Haibin Xie, Yixing Lan, Wei Pan, Xin Xu
2607.19719v1
Koopman Dreamer: Spectrally Constrained Latent Dynamics for Stable World-Model Imagination
Jiaqi Li, Xinglong Zhang, Haibin Xie, Yixing Lan, Wei Pan, Xin Xu
2607.19719v1
arXiv:2607.19719v1
•
2026-07-22
Latent world models improve sample efficiency in continuous control by optimizing policies over imagined latent trajectories, but common neural transitions offer limited direct control over modal persistence and error accumulation in long rollouts. We propose Koopman Dreamer, a Dreamer-style world model with a spectrally constrained deterministic latent dynamics core. Its Koopman-inspired backbone uses two-dimensional rotation--scaling blocks with bounded radii to represent damping, rotation, and near-periodic modes. Linear and low-rank bilinear action terms capture global and state-dependent control effects, while stochastic-state modulation supplies local correction information. To reduce the mismatch between posterior-conditioned training and prior-only imagination, the model combines posterior-conditioned EMA teacher targets with one-step consistency, multi-step rollout, and open-loop observation-prediction objectives. We further derive a multi-step rollout-error bound that separates amplification by the spectral backbone and bilinear interaction from the additive effects of stochastic-state mismatch and modeling residuals, clarifying the trade-off between error attenuation and long-term information retention. Experimental results on proprioceptive continuous-control tasks from the DeepMind Control Suite and UAV-LiDAR autonomous navigation demonstrate that Koopman Dreamer improves the stability of long-horizon latent rollouts and achieves stronger closed-loop control performance on tasks that rely on high-quality multi-step imagination.
Comment: 20 pages, 13 figures, 11 tables
Morphing MILR: Design and control of a cable-driven limbless robot with rolling joints for maneuvering in complex environments
Donoven Dortilus, Tianyu Wang, Galen Tunnicliffe, Matthew Fernandez, Daniel I. Goldman
2607.19714v1
Morphing MILR: Design and control of a cable-driven limbless robot with rolling joints for maneuvering in complex environments
Donoven Dortilus, Tianyu Wang, Galen Tunnicliffe, Matthew Fernandez, Daniel I. Goldman
2607.19714v1
arXiv:2607.19714v1
•
2026-07-22
Limbless robots offer exceptional mobility in confined and cluttered environments due to their slender bodies and their ability to exploit body-terrain interactions. Recent designs incorporating compliance demonstrate robust locomotion without complex sensing or control; however, these systems typically rely on fixed body configurations, with each morphology specialized for a single locomotion mode or environment. This raises a key challenge: how can a single limbless robot achieve versatile locomotion while preserving the robustness of compliance-mediated locomotion? To address this challenge, we present a cable-driven limbless robot that reconfigures body morphology and compliance to enable diverse locomotion modes. Distributed cable actuation generates traveling body waves, while programmable passive compliance enables robust contact-rich locomotion without terrain knowledge or high-bandwidth feedback. Rolling joints reorient bending planes along the body, enabling rapid reconfiguration and smooth transitions between locomotion styles, and incorporate geared locking to maintain configuration without continuous power. By combining programmable bending compliance and morphology control, the platform achieves lateral undulation, sidewinding, rolling, and twisting within a single system. Experiments demonstrate reliable gait generation, traversal in obstacle-rich environments, and transitions between modes, establishing a versatile limbless platform for navigating complex environments with applications in search and rescue, environmental monitoring, and inspection.
Contact-Persistent Full Actuation for Aerial Physical Interaction
Abhimanyu Khadga, Abhinav Sinha, Shashi Ranjan Kumar
2607.19708v1
Contact-Persistent Full Actuation for Aerial Physical Interaction
Abhimanyu Khadga, Abhinav Sinha, Shashi Ranjan Kumar
2607.19708v1
arXiv:2607.19708v1
•
2026-07-22
Fully actuated unmanned aerial vehicles (UAVs) are usually certified through rank conditions on a control-allocation matrix or through free-flight tracking performance. For aerial physical interaction, this certification may be incomplete. During sustained contact, part of the available wrench is consumed by the interaction task, and only the residual wrench remains available for stabilization, disturbance rejection, and maneuvering. This paper introduces a control-theoretic framework for \emph{contact-persistent full actuation}. A rigid-body model on $\R^{3}\times\SO\left(3\right)$ is combined with a morphology-dependent wrench map that captures fixed-tilt, variable-tilt, coaxial, and overactuated multirotor architectures. We define feasible wrench sets under actuator limits, residual wrench sets under task loading, and residual authority margins that strengthen the usual rank-based notion of full actuation. The main result shows that contact-persistent full actuation is equivalent to interiority of the task wrench in the constrained feasible wrench polytope, and that the residual authority radius is exactly the distance to the polytope boundary. We further introduce a signed residual-margin certificate for infeasible and boundary cases, a slack-maximizing allocation certificate, and a robust implementability condition that can be used as a margin-aware safety filter. Numerical evaluation on an abstract tilted hexarotor shows that full row rank alone does not imply feasible contact operation. Intermediate tilt angles preserve residual authority during pushing, whereas small or excessive tilts fail because of lateral-force deficiency or hover-margin loss.
NavVerse: Benchmarking Indoor-to-Outdoor Embodied Navigation in Continuous Robot Simulation
Junzhe Wu, Yue Hu, Zeyu Han, Po-Hsun Chang, Yinan Dong, Behrad Rabiei, Maani Ghaffari
2607.19695v1
NavVerse: Benchmarking Indoor-to-Outdoor Embodied Navigation in Continuous Robot Simulation
Junzhe Wu, Yue Hu, Zeyu Han, Po-Hsun Chang, Yinan Dong, Behrad Rabiei, Maani Ghaffari
2607.19695v1
arXiv:2607.19695v1
•
2026-07-22
Robots deployed in delivery, campus, and emergency-response settings often need to navigate from buildings to streets within a single continuous episode. Existing benchmarks usually evaluate indoor and outdoor navigation separately, and many abstract away robot execution, leaving exit finding, boundary traversal, adaptation, and kinodynamic failures underexplored. We introduce NavVerse, a physics-enabled benchmark for indoor-to-outdoor embodied navigation. NavVerse contains 100 indoor scenes, 50 urban outdoor scenes, and 50 indoor-to-outdoor scenes, and 10,000 episodes spanning Object Navigation, Vision-and-Language Navigation, and Place Navigation tasks, where agents search for semantic points of interest such as restaurants or banks. Agents are evaluated through executable robot interfaces using task-success, path-efficiency, and safety metrics. Zero-shot experiments with RL, VLA, and modular baselines show that current agents remain far from solving cross-context navigation: end-to-end VLAs obtain the highest zero-shot success, while the modular method provides the strongest safety profile. PlaceNav further reveals a clear drop from outdoor to indoor-to-outdoor scenes, indicating that adaptation remains major bottleneck.
Training Fast Robot Policies with Slow Foundation Models
Utsav Singh, Pramit Bhattacharyya, Vinay P. Namboodiri, Amrit Singh Bedi
2406.05881v7
Training Fast Robot Policies with Slow Foundation Models
Utsav Singh, Pramit Bhattacharyya, Vinay P. Namboodiri, Amrit Singh Bedi
2406.05881v7
arXiv:2406.05881v7
•updated
•
2024-06-09
Continuous robotic control requires policies that execute with low latency and modest computational cost during deployment. Foundation models provide strong semantic and visual reasoning, but repeatedly querying a large model throughout deployment incurs substantial inference latency and compute requirements. Language-to-Reward (L2R) methods avoid this deployment-time cost by using large language models (LLMs) to synthesize rewards for training lightweight policies, but these rewards are generated without visually analyzing how the learned policy physically fails, and thus often lack physical grounding. We propose Visually-Grounded Reward Synthesis (VGRS), which uses slow foundation models during training to produce fast robotic control policies. An LLM first synthesizes executable reward code from a natural-language instruction to train a lightweight hierarchical policy. When learning stalls, a frozen vision-language model (VLM) analyzes failed trajectories to provide failure mode diagnosis, which the LLM uses to rewrite and densify the reward. Since foundation models are used only during training, deployment requires only the learned policy. We perform experiments on simulated and real-world navigation and manipulation tasks, and show that VGRS achieves success rates above 55% on challenging long-horizon tasks while deploying successfully to real robots.
Remote ID Spoofing-Aware Trajectory Planning for Small Unmanned Aerial Systems
Jeremiah Webb, Bryce Bjorkman, Abel Diaz Gonzalez, Austin Coursey, Noah Dahle, Kailani Lemieux Mack, Filippos Fotiadis, Gautam Biswas, Bryan C. Ward, Abenezer Taye
2607.19650v1
Remote ID Spoofing-Aware Trajectory Planning for Small Unmanned Aerial Systems
Jeremiah Webb, Bryce Bjorkman, Abel Diaz Gonzalez, Austin Coursey, Noah Dahle, Kailani Lemieux Mack, Filippos Fotiadis, Gautam Biswas, Bryan C. Ward, Abenezer Taye
2607.19650v1
arXiv:2607.19650v1
•
2026-07-22
This work presents a decentralized, spoofing-aware trajectory planning framework for small unmanned aerial systems operating under Remote Identification (RID) location spoofing attacks. Existing planners typically assume RID broadcasts are trustworthy, which can increase the risk of loss of separation and mid-air collisions when spoofing occurs. In contrast, the proposed approach explicitly treats RID information as unverified and incorporates physical-layer observations to assess broadcast credibility. Received signal-strength measurements from neighboring aircraft are used to detect spoofing and probabilistically localize a spoofing agent. The resulting uncertainty is converted into a risk-bounded unsafe region using a chance-constrained formulation and integrated into a per-agent Markov decision process-based planner. This enables real-time, decentralized collision avoidance while preserving mission objectives and scalability. Simulation results in a multi-aircraft package delivery scenario demonstrate reduced near mid-air collision events compared to planners that assume truthful RID data, while maintaining computational efficiency suitable for real-time execution.
Comment: 9 pages, 3 figures, to be published in IEEE DASC 2026 Conference proceedings
An Optimal Algorithm for Changing from Latitudinal to Longitudinal Formation of Autonomous Aircraft Squadrons
Paulo André Sperandio Giacomin, Elder Moreira Hemerly
1712.00513v3
An Optimal Algorithm for Changing from Latitudinal to Longitudinal Formation of Autonomous Aircraft Squadrons
Paulo André Sperandio Giacomin, Elder Moreira Hemerly
1712.00513v3
arXiv:1712.00513v3
•updated
•
2017-12-01
This work presents an algorithm for changing from latitudinal to longitudinal formation of autonomous aircraft squadrons. The maneuvers are defined dynamically by using a predefined set of 3D basic maneuvers. This formation change is necessary when the squadron has to perform tasks which demand both formations, such as lift off, georeferencing, obstacle avoidance and landing. Simulations show that the formation change is done without collision. The time complexity analysis of the transformation algorithm reveals that its efficiency is optimal, and the proof of correctness ensures its longitudinal formation features.
Comment: Published in the XI Brazilian Symposium on Intelligent Automation, October, 2013. Fortaleza-CE, Brazil; the scientific content remains unchanged
LENS: LLM-guided Environment Simplification for Planning and Control in Clutter
Aileen Liao, Rachel Holladay, Dinesh Jayaraman, Michael Posa
2607.19633v1
LENS: LLM-guided Environment Simplification for Planning and Control in Clutter
Aileen Liao, Rachel Holladay, Dinesh Jayaraman, Michael Posa
2607.19633v1
arXiv:2607.19633v1
•
2026-07-22
Despite recent advances in general-purpose robotic manipulation, real-world multi-object clutter remains challenging to handle for today's prevalent approaches. The problem scales in complexity due to more objects and collisions, more unpredictable contact physics, distractors, and task ambiguity. Bridging this gap to real-world deployment requires effective scene abstractions; yet today, producing such abstractions requires extensive task-specific manual engineering, which does not scale. These abstractions are costly to generate and difficult to adjust or fine-tune. We instead propose a plug-and-play fix to automatically generate scene-specific, task-specific, adaptively updating abstractions on top of existing planning and control stacks. LLM-guided Environment Simplification (LENS) produces a de-cluttered abstracted scene representation by merging (e.g., stacked objects) or pruning (e.g., distant objects) scene entities in a closed loop in response to task progress. These dynamic, task-relevant abstractions are versatile and easy to use. In our experiments, we show that LENS improves classical planning, model-based control, and a vision-language-action model, across a diverse set of highly cluttered manipulation scenes. Project website: https://lens-2026.github.io/.
Video World Models
8
默认显示 5 篇
Rethinking Open-World Video Anomaly Detection: Diagnosing Definition Blindness
Inpyo Song, Jangwon Lee
2607.20780v1
Rethinking Open-World Video Anomaly Detection: Diagnosing Definition Blindness
Inpyo Song, Jangwon Lee
2607.20780v1
arXiv:2607.20780v1
•
2026-07-22
Open-world video anomaly detection (OWVAD) is expected to detect events that match a user-specified definition of abnormality. This requirement is stronger than generic anomaly localization: in the same video, changing the definition should change which temporal regions are scored as anomalous. We show that current OWVAD evaluation largely fails to isolate this conditional behavior. Standard VAD metrics and the dynamic-definition protocol can be dominated by target-versus-normal separation, allowing models to obtain strong scores while remaining nearly insensitive to the queried definition. We call this failure mode definition blindness. To explain why it is missed, we decompose dynamic-definition evaluation into target-versus-normal detection and target-versus-other-anomaly discrimination, and find that the former receives 7.2-26.8$\times$ more weight across common VAD benchmarks. Motivated by this diagnosis, we introduce three definition-conditioned evaluation metrics, DC-Disc, DC-Det$Δ$, and DC-Sel$Δ$, which progressively remove normal-frame, generic-anomaly, and multi-event selection shortcuts. Experiments on UCF-Crime, XD-Violence, and MSAD reveal that several strong VAD, OWVAD, and general vision language model baselines localize anomalous moments but exhibit weak definition following, often with near-zero definition-response margins. To validate that the failure is actionable, we further introduce DeCoS, a definition-contrastive scoring rule that subtracts anomaly evidence shared across definitions. DeCoS improves the strongest baseline by 7.3-16.0 AUROC points on DC-Disc and 15.5-28.3 points on DC-Det$Δ$. Overall, our results argue that OWVAD should be evaluated as definition-conditioned anomaly scoring, not as anomaly detection under different prompt labels.
Comment: Preprint
TOPReward: Token Probabilities as Hidden Zero-Shot Rewards for Robotics
Shirui Chen, Cole Harrison, Ying-Chun Lee, Angela Jin Yang, Zhongzheng Ren, Lillian J. Ratliff, Jiafei Duan, Dieter Fox, Ranjay Krishna
2602.19313v2
TOPReward: Token Probabilities as Hidden Zero-Shot Rewards for Robotics
Shirui Chen, Cole Harrison, Ying-Chun Lee, Angela Jin Yang, Zhongzheng Ren, Lillian J. Ratliff, Jiafei Duan, Dieter Fox, Ranjay Krishna
2602.19313v2
arXiv:2602.19313v2
•updated
•
2026-02-22
General-purpose robot learning requires dense, instruction-conditioned feedback that can distinguish meaningful task progress from stalled, failed, or partially completed behavior. Yet obtaining such feedback at scale remains difficult, since existing approaches often rely on manual progress annotations, task-specific demonstrations, or reward models trained on curated robot datasets. We introduce TOPReward, a training-free progress reward method that probes pretrained Video-Language Models (VLMs) through their internal token probabilities rather than asking them to generate numerical progress values. Given a video prefix and a language instruction, TOPReward measures the model's likelihood that the instructed task has been completed, converting latent video-language understanding into a dense reward signal without task-specific reward-model training or manually annotated progress labels. We evaluate TOPReward on ManiRewardBench, our real-world manipulation benchmark spanning 130 unique tasks and four robot platforms, as well as on Open X-Embodiment datasets. Across these settings, TOPReward substantially outperforms prior training-free VLM reward methods on open-source models and is competitive with a trained reward-model baseline on progress-estimation metrics, while requiring no reward-model training. Additional analyses show that the reward is sensitive to the specified instruction and is not explained by time index alone. Finally, TOPReward supports downstream applications including success detection and offline reward-weighted behavior cloning.
Do World Action Models Generalize Better than VLAs? A Robustness Study
Zhanguang Zhang, Zhiyuan Li, Behnam Rahmati, Rui Heng Yang, Yintao Ma, Amir Rasouli, Sajjad Pakdamansavoji, Yangzheng Wu, Lingfeng Zhang, Tongtong Cao, Feng Wen, Xinyu Wang, Xingyue Quan, Yingxue Zhang
2603.22078v4
Do World Action Models Generalize Better than VLAs? A Robustness Study
Zhanguang Zhang, Zhiyuan Li, Behnam Rahmati, Rui Heng Yang, Yintao Ma, Amir Rasouli, Sajjad Pakdamansavoji, Yangzheng Wu, Lingfeng Zhang, Tongtong Cao, Feng Wen, Xinyu Wang, Xingyue Quan, Yingxue Zhang
2603.22078v4
arXiv:2603.22078v4
•updated
•
2026-03-23
Robot action planning in the real world is challenging as it requires not only understanding the current state of the environment but also predicting how it will evolve in response to actions. Vision-language-action (VLA), which repurpose large-scale vision-language models for robot action generation using action experts, have achieved notable success across a variety of robotic tasks. Nevertheless, their performance remains constrained by the scope of their training data, exhibiting limited generalization to unseen scenarios and vulnerability to diverse contextual perturbations. More recently, world models have been revisited as an alternative to VLAs. These models, referred to as world action models (WAMs), are built upon world models that are trained on large corpora of video data to predict future states. With minor adaptations, their latent representation can be decoded into robot actions. It has been suggested that their explicit dynamic prediction capacity, combined with spatiotemporal priors acquired from web-scale video pretraining, enables WAMs to generalize more effectively than VLAs. In this paper, we conduct a comparative study of prominent state-of-the-art VLA policies and recently released WAMs. We evaluate their performance on the LIBERO-Plus and RoboTwin 2.0-Plus benchmarks under various visual and language perturbations. Our results show that WAMs achieve strong robustness, with LingBot-VA reaching 74.2% success rate on RoboTwin 2.0-Plus and Cosmos-Policy achieving 82.2% on LIBERO-Plus. While VLAs such as $π_{0.5}$ can achieve comparable robustness on certain tasks, they typically require extensive training with diverse robotic datasets and varied learning objectives. Hybrid approaches that partially incorporate video-based dynamic learning exhibit intermediate robustness, highlighting the importance of how video priors are integrated.
PerceptDrive: Perception Prior World-Action Modeling with Adaptive Expert Routing for End-to-End Autonomous Driving
Yushan Liu, Tianxiong Lv, Bohua Wang, Hangqi Fan, Chenxu Zhao, He Zheng, Xuchang Zhong, Yifan Xie, Congyang Zhao, Zhihao Liao, Leigang Luo, Yang Cai, Xiao-Ping Zhang, Wenbo Ding
2607.20175v1
PerceptDrive: Perception Prior World-Action Modeling with Adaptive Expert Routing for End-to-End Autonomous Driving
Yushan Liu, Tianxiong Lv, Bohua Wang, Hangqi Fan, Chenxu Zhao, He Zheng, Xuchang Zhong, Yifan Xie, Congyang Zhao, Zhihao Liao, Leigang Luo, Yang Cai, Xiao-Ping Zhang, Wenbo Ding
2607.20175v1
arXiv:2607.20175v1
•
2026-07-22
Frozen perception foundation models encode rich geometric, semantic, and dynamic knowledge. Yet narrow conditioning interfaces may attenuate task-relevant cues, while static fusion cannot adjust expert contributions to each scene. We cast this challenge as the prior-to-plan transfer problem and introduce PerceptDrive, a perception prior world-action modeling framework with adaptive expert routing. PerceptDrive feeds teacher-distilled priors from a frozen, driving-adapted provider and dense observation latents from a frozen self-supervised video encoder into a trainable expert-routed world-action model. Expert-specific query branches process these signals, while a prior-retention objective anchors each branch to its prior. A router predicts soft gates from a shared scene representation and combines the expert conditions before trajectory generation. During training, privileged rule-based sub-metric estimates for branch-specific trajectory drafts provide soft-gate distillation targets. The predicted action-free future latent conditions a flow-matching actor. At inference, privileged components are absent; with one front-facing camera, PerceptDrive generates one trajectory per planning step without test-time scoring, reranking, or search. Experiments show that PerceptDrive achieves state-of-the-art performance with 90.4 PDMS on NAVSIM v1 and 90.2 EPDMS on NAVSIM v2, outperforming existing methods. Ablations confirm complementary gains from prior retention and scene-conditioned routing, alongside differential reliance on the three priors. These results demonstrate that preserving and adaptively routing perception priors improves direct planning without test-time candidate selection.
WorldPack: Dynamic Frame Compression for Long-context Video World Modeling
Yuta Oshima, Yusuke Iwasawa, Masahiro Suzuki, Yutaka Matsuo, Hiroki Furuta
2512.02473v2
WorldPack: Dynamic Frame Compression for Long-context Video World Modeling
Yuta Oshima, Yusuke Iwasawa, Masahiro Suzuki, Yutaka Matsuo, Hiroki Furuta
2512.02473v2
arXiv:2512.02473v2
•updated
•
2025-12-02
Video world models have attracted significant attention for their ability to produce high-fidelity future visual observations conditioned on past observations and navigation actions. However, achieving temporally and spatially consistent generation over long horizons remains an open challenge: existing approaches either compress past frames using generic importance schedules that do not exploit 3D viewpoint geometry, or retrieve only a handful of spatially relevant frames without increasing the total amount of retained history. In this paper, we propose WorldPack, a video world model that introduces spatially-aware compressed memory to address both limitations simultaneously. The key insight is that compression rates should not be uniform or temporally determined, but should instead be dynamically allocated based on 3D spatial relevance to the current viewpoint.WorldPack achieves this through two tightly coupled mechanisms: trajectory packing, which fits substantially more historical frames into a fixed-length context through hierarchical frame compression, and geometric selection, which leverages camera pose information and field-of-view overlap to assign lower compression to spatially important frames and higher compression to less relevant ones. Together, these mechanisms expand the effective context from 4 to 22 frames with moderate computational overhead: trajectory packing increases diffusion-model inference time by 16%, while FoV-based geometric selection introduces an additional candidate-dependent cost. We evaluate WorldPack on LoopNav, a Minecraft benchmark for long-horizon spatial consistency, and conduct comprehensive experiments on the RECON, real-world navigation dataset, across multiple evaluation protocols. WorldPack outperforms strong baselines, Oasis, Mineworld, DIAMOND, NWM, with pronounced gains on spatial reasoning tasks requiring recall of distant observations.
Calibration-Free 3D Multi-Camera People Tracking for Indoor Environment
Ponleur Veng, Dominique Vaufreydaz, Phutphalla Kong
2607.22731v1
Calibration-Free 3D Multi-Camera People Tracking for Indoor Environment
Ponleur Veng, Dominique Vaufreydaz, Phutphalla Kong
2607.22731v1
arXiv:2607.22731v1
•
2026-07-22
Multi-Camera People Tracking (MCPT) traditionally relies on precise intrinsic and extrinsic camera calibration to project 2D detections into a unified 3D world coordinate system.However, manual calibration constitutes a major bottleneck in large-scale dataset generation from unconstrained video archives. This work proposes a unified calibration-free 3D MCPT framework that infers geometric structure directly from visual data using deep foundation models. The system integrates anchor-free detection (YOLOX), robust tracking (BoT-SORT), omni-scale appearance embedding (OsNet), pose estimation (HRNet via MMPose), and transformer-based geometric reconstruction using the Visual Geometry Grounded Transformer (VGGT). A pose-guided 3D lifting strategy projects head keypoints onto a reconstructed manifold, eliminating dependence on ground-plane homography. Global identity association is formulated as hierarchical agglomerative clustering under a joint appearance-geometry cost with strict velocity gating. Evaluation on the AI City Challenge 2024 demonstrates a HOTA score of 53.13% without access to ground-truth calibration matrices, establishing a strong baseline for purely vision-based 3D tracking.
KineBench: Benchmarking Embodied World Models via IDM-Free Kinematic Grounding
Zeyu Liu, Zhangzhe Zhu, Yang Zhang, Chenyou Fan, Chenjia Bai, Xuelong Li
2607.19876v1
KineBench: Benchmarking Embodied World Models via IDM-Free Kinematic Grounding
Zeyu Liu, Zhangzhe Zhu, Yang Zhang, Chenyou Fan, Chenjia Bai, Xuelong Li
2607.19876v1
arXiv:2607.19876v1
•
2026-07-22
Evaluating the physical consistency of embodied world models(EWMs) is a critical open challenge. While closed-loop evaluation via simulator rollouts offers a more faithful assessment of physical plausibility than open-loop alternatives, existing frameworks almost exclusively rely on Inverse Dynamics Models(IDMs) for action extraction. Due to the intricate mapping from 2D pixel space to 3D kinematic space, the learned IDMs can be brittle to data outside their training distribution, resulting in unreliable action extraction from the generated videos with novel objects and scenarios. This creates an unavoidable attribution ambiguity between world model inaccuracies and extractor errors. To reduce this ambiguity, we present KineBench, an IDM-free closed-loop benchmark for EWMs, built upon an explicit kinematic grounding pipeline. Given a generated video, KineBench employs cascaded visual foundation models to directly extract 6D end-effector poses from individual frames, which are then executed in a physics simulator for closed-loop validation. Beyond execution-based task success, KineBench incorporates two classical 3D kinematic metrics--Spectral Arc Length (SPARC) and the Maruyama Manipulability Index--to characterize trajectory smoothness and kinematic feasibility from a robot-centric perspective. Built on 20 diverse manipulation tasks in ManiSkill3, KineBench evaluates EWMs across four progressive suites: basic execution, task transfer, visual out-of-distribution generalization, and complexity-conditioned scaling. Evaluation across frontier models reveals task-complexity-bounded nonlinear scaling in embodied video generation, providing empirical guidance for future data-scaling strategies.
Comment: Accept to ECCV2026
MoAKE: Toward Unified All-in-One Action Quality Assessment via Mixture of Action Knowledge Experts
Huangbiao Xu, Huanqi Wu, Xiao Ke, Jiaxin Cai, Junyi Wu, Jinglin Xu
2607.19826v1
MoAKE: Toward Unified All-in-One Action Quality Assessment via Mixture of Action Knowledge Experts
Huangbiao Xu, Huanqi Wu, Xiao Ke, Jiaxin Cai, Junyi Wu, Jinglin Xu
2607.19826v1
arXiv:2607.19826v1
•
2026-07-22
Action Quality Assessment (AQA) aims to objectively evaluate performance quality from action videos. Most existing methods follow a ``one-by-one'' paradigm, training a separate model for each action type. This setting limits real-world deployment, as it requires prior action-type knowledge to select the corresponding model and suffers from poor generalization across diverse actions. To address these limitations, we study the challenging task of all-in-one AQA, which aims to assess heterogeneous actions within a single unified model. We propose a novel Mixture of Action Knowledge Experts (MoAKE) framework, designed to mitigate negative knowledge transfer caused by large semantic discrepancies among actions. MoAKE learns complementary experts that capture diverse action patterns within a shared semantic space and dynamically aggregates their knowledge to adapt the assessment to the input action. Each expert is tailored with segment-aware prototypes to handle varying temporal lengths, together with an Adaptive Intra- and Inter-Segment Relationship Modeling (AIISRM) module to model multi-granularity temporal dynamics. Furthermore, we establish comprehensive benchmarks for all-in-one as well as zero/few-shot AQA. Extensive experiments on three long-term datasets demonstrate that MoAKE significantly outperforms existing methods in the all-in-one setting, while also achieving consistent generalization on three short-term datasets under zero/few-shot evaluation. Code is available at https://github.com/XuHuangbiao/MoAKE.
Comment: ECCV 2026
Embodied Intelligence
1
默认显示 1 篇
Xiaomi-Robotics-1: Scaling Vision-Language-Action Models with over 100K Hours of Real-World Trajectories
Xiaomi Robotics Team, Jun Guo, Piaopiao Jin, Jason Li, Peiyan Li, Yingyan Li, Futeng Liu, Wanli Peng, Optimus Qin, Yifei Su, Nan Sun, Qiao Sun, Runze Suo, Heyun Wang, Yunhong Wang, Rujie Wu, Caoyu Xia, Lina Zhang, Jack Zhao, Guoliang Chen, Wenlong Chen, Xinze He, Bin Li, Qing Li, Zhuorong Li, Heng Qu, Wenxuan Song, Diyun Xiang, Yifan Xie, Peiran Xu, Hangjun Ye, Wen Ye, Han Zhao, Quanyun Zhou
2607.15330v2
Xiaomi-Robotics-1: Scaling Vision-Language-Action Models with over 100K Hours of Real-World Trajectories
Xiaomi Robotics Team, Jun Guo, Piaopiao Jin, Jason Li, Peiyan Li, Yingyan Li, Futeng Liu, Wanli Peng, Optimus Qin, Yifei Su, Nan Sun, Qiao Sun, Runze Suo, Heyun Wang, Yunhong Wang, Rujie Wu, Caoyu Xia, Lina Zhang, Jack Zhao, Guoliang Chen, Wenlong Chen, Xinze He, Bin Li, Qing Li, Zhuorong Li, Heng Qu, Wenxuan Song, Diyun Xiang, Yifan Xie, Peiran Xu, Hangjun Ye, Wen Ye, Han Zhao, Quanyun Zhou
2607.15330v2
arXiv:2607.15330v2
•updated
•
2026-07-16
We present Xiaomi-Robotics-1, a foundational vision-language-action (VLA) model capable of (1) following diverse language instructions to perform a wide range of mobile manipulation tasks in unseen environments out-of-the-box, and (2) efficiently adapting to novel downstream tasks with minimal fine-tuning data. We propose a two-stage training recipe consisting of pre-training and post-training. During pre-training, we imbue the model with broad and generalizable action-generation capabilities by training on over 100k hours of real-world manipulation trajectories collected via UMI devices. Crucially, we develop a scalable auto-labeling pipeline that annotates trajectory clips with natural languages describing scene state transitions, providing rich and precise conditioning for action learning. During post-training, we aim to align these capabilities with robot embodiments and imperative instructions that humans naturally use to prompt robots. Extensive experiments demonstrate strong scaling behavior. Xiaomi-Robotics-1 consistently improves with increased data scales and model sizes during pre-training. This scaling behavior directly transfers to post-training, where a stronger pre-training model yields better out-of-the-box real-robot performance in unseen environments. Furthermore, Xiaomi-Robotics-1 serves as a strong robot foundation policy that can be efficiently fine-tuned on complex, dexterous tasks with high data efficiency. Across multiple simulation benchmarks, Xiaomi-Robotics-1 outperforms state-of-the-art methods. Notably, it establishes a new state-of-the-art with a 57.4% success rate on RoboCasa365, surpassing the previous best of 46.6%. Furthermore, it achieves an average score of 20.07 on RoboDojo, significantly outperforming the prior state-of-the-art (13.07). Code and model checkpoints will be released. Project page: https://robotics.xiaomi.com/xiaomi-robotics-1.html
Comment: Project page: https://robotics.xiaomi.com/xiaomi-robotics-1.html
2026-07-21
80 篇
点击展开/折叠
Robotics
68
默认显示 5 篇
Stress-Sharing for Decentralized Fault Repair in Modular Spacecraft
Sidhdharth D. Sikka, Yue Shen, Shaoshuai Mou
2607.13444v2
Stress-Sharing for Decentralized Fault Repair in Modular Spacecraft
Sidhdharth D. Sikka, Yue Shen, Shaoshuai Mou
2607.13444v2
arXiv:2607.13444v2
•updated
•
2026-07-15
Structural damage in modular spacecraft can disrupt mechanical and communication connectivity, reducing system capability. Existing approaches rely on redundancy or preplanned reconfiguration and do not enable autonomous repair under local information and physical constraints. We model the spacecraft as a lattice-constrained graph and introduce a fully decentralized, asynchronous stress-sharing repair policy inspired by biological wound healing: local distress signals guide surviving modules toward damaged regions to close fragmented gaps, after which each displaced module locally retraces its own motions to recover the pre-damage shape, using only local information and no absolute position sensing. We evaluate the policy in PyBullet rigid-body simulation across structures of up to 160 modules, three fault densities (10, 20, 30%), and random and localized damage. The policy consolidates the surviving modules into a single connected body: even in the most severe case tested, where 30% of modules fail at random, it gathers roughly 80% or more of the surviving modules into one connected component, and this fraction improves with assembly size, making the approach well suited as a swarm-scale repair policy for large modular spacecraft.
Comment: 6 pages, 3 figures. Submitted to the IEEE Robotics and Automation Letters
CRB-Driven Beamforming and Trajectory Optimization for UAV-assisted ISAC System
Yi Yang, Qianqian Zhang, Huaxia Wang
2607.19609v1
CRB-Driven Beamforming and Trajectory Optimization for UAV-assisted ISAC System
Yi Yang, Qianqian Zhang, Huaxia Wang
2607.19609v1
arXiv:2607.19609v1
•
2026-07-21
In this paper, we study an unmanned aerial vehicle (UAV)-assisted integrated sensing and communication (ISAC) system, where a UAV enhances the sensing capability of a base station (BS) towards a target while ensuring reliable communication towards a downlink user. This architecture is practically attractive for future wireless networks due to the UAV's controllable mobility and adaptive sensing coverage in wireless environments. The sensing performance is characterized by the average Cramér-Rao bound (CRB), which quantifies the minimum variance of the unbiased angle-of-arrival estimation. To enhance the sensing performance, the UAV trajectory and beamforming parameters are jointly optimized under power and mobility constraints, while satisfying communication requirements to the downlink user. To address the resulting non-convex problem, we employ null-space projection for beamforming design and adopt deep reinforcement learning for the trajectory optimization over a discrete-time scale. In each time slot, beamforming is optimized based on the channel state information to improve CRB performance while mitigating interference between the BS and the communication user. Simulation results demonstrate that the proposed method significantly reduces the time-averaged CRB by over 10%, compared with the ISAC system without UAV assistance, and also achieves a higher sensing accuracy than both the fixed-UAV-trajectory and the maximum-ratio-transmission-based beamforming benchmarks.
Comment: 7 pages, accepted by 2026 IEEE 104th Vehicular Technology Conference (VTC2026-Fall)
A Splitting Architecture for Exact Reduced Coulomb Friction
Hongcheng Song, Ye Fan, Uri M. Ascher, Dinesh K. Pai
2607.19599v1
A Splitting Architecture for Exact Reduced Coulomb Friction
Hongcheng Song, Ye Fan, Uri M. Ascher, Dinesh K. Pai
2607.19599v1
arXiv:2607.19599v1
•
2026-07-21
Existing approaches to frictional contact dynamics typically either modify the Coulomb law to improve numerical robustness or solve the exact law in a fully coupled monolithic form. However, in its reduced form, exact Coulomb friction can be written as a cone complementarity problem with an augmented velocity, which reveals a natural split between a cone-constrained linear response and a scalar non-associated coupling induced by tangential velocity. We exploit this structure in the solver design. Our method uses an outer iteration to update the non-associated coupling explicitly, and an inner solve for a strongly convex cone-constrained quadratic program. This separation also makes the inner solver modular, so different numerical schemes can be used without changing the outer iteration. We evaluate the method on rigid-body benchmarks with stick-slip transitions and frictional stacking, and show that it reproduces exact Coulomb complementarity without smoothing or relaxing the friction law.
Comment: 14 pages. Accepted to SCA 2026 (ACM SIGGRAPH / Eurographics Symposium on Computer Animation); published open access in Computer Graphics Forum. DOI: 10.1111/cgf.70576. Project page: https://www.cs.ubc.ca/research/fbf-friction
Counterfactual Reasoning and Environment Design for Active Preference Learning
Yi-Shiuan Tung, Bradley Hayes, Alessandro Roncone
2507.05458v2
Counterfactual Reasoning and Environment Design for Active Preference Learning
Yi-Shiuan Tung, Bradley Hayes, Alessandro Roncone
2507.05458v2
arXiv:2507.05458v2
•updated
•
2025-07-07
For effective real-world deployment, robots should adapt to human preferences, such as balancing distance, time, and safety in delivery routing. Active preference learning (APL) learns human reward functions by presenting trajectories for ranking. However, existing methods often struggle to explore the full trajectory space and fail to identify informative queries, particularly in long-horizon tasks. We propose CRED, a trajectory generation method for APL that improves reward estimation by jointly optimizing environment design and trajectory selection. CRED "imagines" new scenarios through environment design and uses counterfactual reasoning -- by sampling rewards from its current belief and asking "What if this reward were the true preference?" -- to generate a diverse and informative set of trajectories for ranking. Experiments in GridWorld and real-world navigation using OpenStreetMap data show that CRED improves reward learning and generalizes effectively across different environments.
Comment: RSS 2025 Workshop on Human-in-the-Loop Robot Learning: Teaching, Correcting, and Adapting
Learning Personalized Safety Interventions for Haptic Human-Robot Shared Control
Dawei Zhang, Roberto Tron
2607.19534v1
Learning Personalized Safety Interventions for Haptic Human-Robot Shared Control
Dawei Zhang, Roberto Tron
2607.19534v1
arXiv:2607.19534v1
•
2026-07-21
Haptic feedback provides an implicit channel for communicating safety intentions during human-robot shared control. Existing haptic guidance systems typically employ predefined intervention strategies that cannot accommodate the diverse safety preferences of individual users or application scenarios. To address this limitation, we propose a Learning from Haptics (LfH) framework that learns user-preferred safety interventions from sparse demonstrations, eliminating the need for manual trial-and-error design. Our framework is built on a differentiable Control Barrier Function (CBF)-based optimization layer that automatically adjusts the underlying safety parameters to match the demonstrated haptic responses. Instead of tuning controller parameters directly, users teach the system how they expect it to intervene during teleoperation. The resulting haptic guidance reflects the demonstrated intervention preferences while preserving the intuitive interaction of haptic shared control. Simulation and hardware experiments demonstrate that the proposed framework can learn personalized safety interventions from sparse user input and reduce the mismatch between the generated haptic feedback and the demonstrated preferences.
Milo, a Fully Autonomous Indoor/Outdoor Robotic Guide Dog
Florian Golemo, Joanna Wolski, Joel Ruben Antony Moniz, Christopher Pal
2607.19530v1
Milo, a Fully Autonomous Indoor/Outdoor Robotic Guide Dog
Florian Golemo, Joanna Wolski, Joel Ruben Antony Moniz, Christopher Pal
2607.19530v1
arXiv:2607.19530v1
•
2026-07-21
Many Blind and Low-Vision (BLV) people rely on guide dogs for moment-to-moment navigation, such as staying on path and avoiding obstacles and pedestrians. However, guide dogs are expensive to acquire and maintain (approximately \$50k USD plus ongoing costs), often involve long waiting lists, and have relatively short life expectancies. While robot guide dogs offer a promising alternative, existing approaches exploring this idea suffer from several drawbacks: They often lack the autonomy required for real-world deployment, relying on prior 3D scans of the environment, external computation, or limited awareness of the handler. In this work, we present Milo, the first open-source, low-cost (approximately \$2k USD) robotic guide dog platform capable of fulfilling the basic collaborative navigation role expected of a guide dog. Milo is fully autonomous, requiring no a priori knowledge of the environment, completely self-contained with all computation performed onboard, and suitable for both indoor and outdoor navigation while avoiding obstacles and pedestrians. Our system consists of a modified Unitree Go2 robot (equipped with onboard compute, sensors, and a handle), a perception stack combining voxel mapping with floor, obstacle, and pedestrian detection, and a navigation stack based on an obstacle-avoidance policy trained in a custom bird's-eye-view simulator. We evaluate Milo in real indoor and outdoor obstacle courses and compare it against a costmap-based baseline, demonstrating smoother navigation and fewer handler collisions. To maximize accessibility for BLV users, we release both the robot hardware instructions and the complete software stack as open source.
Comment: Submitted to CoRL 2026. The Milo project website is available here: https://fgolemo.github.io/milo
Emergent Autonomous Drifting for Collision Avoidance in Real-World Winter Driving Scenarios
Elliot Weiss, Michael Thompson, Thomas Lew, John Subosits
2607.19484v1
Emergent Autonomous Drifting for Collision Avoidance in Real-World Winter Driving Scenarios
Elliot Weiss, Michael Thompson, Thomas Lew, John Subosits
2607.19484v1
arXiv:2607.19484v1
•
2026-07-21
Real-world collision avoidance is a core motivation for studying the dynamics and control of high sideslip drifting in vehicles, yet the practical benefit of such maneuvers has so far primarily been tested in scenarios explicitly engineered to require drifting. In this work, we explore the question of if and when drifting may be optimal for safety in real-world winter driving conditions. We present a drift-capable nonlinear model predictive control (MPC) system designed to handle scenarios grounded in crash fatality data and deploy the controller in a high fidelity simulator across road departure and oncoming vehicle collision avoidance scenarios. The controller naturally initiates and sustains drifting maneuvers to stay on the road when hitting a patch of ice on the rear axle and to avoid an oncoming vehicle that has slid into its lane. Comparisons with a benchmark electronic stability control (ESC) system demonstrate how a drift-capable controller can trade off stability for controllability to precisely maneuver through dangerous winter driving scenarios. A Monte Carlo study over random ice patches further shows that the drift-capable controller achieves lower median lane error than ESC across several speeds, while revealing that drifting emerges predominantly at higher speeds.
Comment: 8 pages, 8 figures. Accepted at IEEE ITSC 2026
ModPack: An Extensible Teleoperation Interface for Bimanual Mobile Manipulation
Joshua Citron, Renee Zbizika, Zeyi Liu, Shuran Song
2607.19479v1
ModPack: An Extensible Teleoperation Interface for Bimanual Mobile Manipulation
Joshua Citron, Renee Zbizika, Zeyi Liu, Shuran Song
2607.19479v1
arXiv:2607.19479v1
•
2026-07-21
Existing teleoperation systems are often tailored to specific robot hardware and task domains, limiting their scalability and adaptability. We present ModPack, a modular and extensible teleoperation system designed to support diverse robot embodiments and task requirements within a unified framework. At the core of ModPack is a self-contained wearable "backpack" that integrates onboard computation, power, communication, and data storage. Built on top of this shared interface, the system supports plug-and-play capability modules including joint-level teleoperation with haptic feedback, mobile manipulation, and active perception. Experiments across two distinct robot platforms and real-world mobile manipulation tasks demonstrate that ModPack provides a flexible and reusable framework for data collection and policy learning. To support future research, we open-source the complete hardware design and software stack. Project website: https://modpack-robotics.github.io/
Masked Visual Actions for Unified World Modeling
Hadi Alzayer, Wenlong Huang, Haonan Chen, Christopher Luey, Lvmin Zhang, Maneesh Agrawala, Gordon Wetzstein, Li Fei-Fei, Yilun Du, Jiajun Wu, Jia-Bin Huang
2607.19343v1
Masked Visual Actions for Unified World Modeling
Hadi Alzayer, Wenlong Huang, Haonan Chen, Christopher Luey, Lvmin Zhang, Maneesh Agrawala, Gordon Wetzstein, Li Fei-Fei, Yilun Du, Jiajun Wu, Jia-Bin Huang
2607.19343v1
arXiv:2607.19343v1
•
2026-07-21
Video models absorb rich priors over how the visual world moves, interacts, and responds to contact, making them promising substrates for robotic world modeling. The central challenge is how to communicate action to such models in a form aligned with the visual space in which they learned these interaction priors, yet still grounded in physical manipulation. We introduce Masked Visual Actions, a pixel-space control interface that expresses action as a partially revealed trajectory of an arbitrary entity in a video. Revealing robot motion makes the model act as a forward dynamics model that predicts the scene's response to low-level robot actions, while revealing desired object motion makes the same model recover robot behavior consistent with that outcome. Finetuned with only 15 hours of masked examples from real videos and simulation, a single checkpoint achieves strong visual fidelity and controllability across diverse scenes and multiple embodiments. In downstream manipulation settings, the model produces imagined rollouts whose outcomes correlate with real-world execution for policy evaluation, improves decision making by ranking candidate futures in model-based planning, and supports inverse modeling by synthesizing robot motion from desired object motion.
Comment: Project webpage: https://masked-visual-actions.github.io
From Distances to Trajectories: Real-Time Signed Distance Function Mapping and Distance-Accelerated Motion Planning for UAVs
Jason Stanley, Zhirui Dai, Qihao Qian, Tzu-Chin Ho, Tianxing Fan, Siddharth Saha, Christopher Barngrover, Ki Myung Brian Lee, Nikolay Atanasov
2607.19306v1
From Distances to Trajectories: Real-Time Signed Distance Function Mapping and Distance-Accelerated Motion Planning for UAVs
Jason Stanley, Zhirui Dai, Qihao Qian, Tzu-Chin Ho, Tianxing Fan, Siddharth Saha, Christopher Barngrover, Ki Myung Brian Lee, Nikolay Atanasov
2607.19306v1
arXiv:2607.19306v1
•
2026-07-21
Autonomous flight in cluttered environments requires a robot to build a geometric map of its surroundings and plan safe, dynamically feasible trajectories, all onboard and in real time. Conventional approaches treat mapping and planning as separate stages and often rely on binary occupancy for collision checking. We argue that these two stages should be co-designed around a single representation: a signed distance function (SDF). By encoding distance to the nearest obstacle, an SDF provides richer information for planning and trajectory optimization than occupancy alone. We develop an Octree REsidual Network (OREN) that pairs an explicit octree prior with an implicit neural residual to reconstruct SDFs online from point cloud observations with the efficiency of volumetric methods and the accuracy and differentiability of neural methods. In tandem, we develop Bubble$^\star$, a search-based planner that exploits the distance information to grow maximal collision-free balls, which we call bubbles, with formal guarantees of termination, completeness, and failure detection. Planning over a graph of bubbles significantly reduces collision checks compared to a grid-based A$^\star$ search and returns a bubble sequence that forms a safe corridor for trajectory optimization. We demonstrate the integrated OREN-Bubble$^\star$ approach onboard a quadrotor, navigating unseen indoor environments in real time under tight compute constraints. OREN improves SDF estimation by $22$% compared to baselines, while Bubble$^\star$ finds trajectories spanning $\approx 90$ m through a cluttered environment in $1$-$3$ sec., whereas baselines take up to $10$ sec. in the same environment.
Comment: 25 pages, 10 figures, 5 tables
MorphQuad: Morphable Quadrotor for Superhuman Maneuverability, Manipulation, and Resiliency
Jose Diaz Peon Gonzalez Pacheco, Jiawei Xu, Andrew Zhao, Hongyu Zhou, Atharva Navsalkar, Andrew Scheffer, Amrith Malli Reddi, Sashreek Shankar, Yuqing Bao, Vasileios Tzoumas
2607.02764v2
MorphQuad: Morphable Quadrotor for Superhuman Maneuverability, Manipulation, and Resiliency
Jose Diaz Peon Gonzalez Pacheco, Jiawei Xu, Andrew Zhao, Hongyu Zhou, Atharva Navsalkar, Andrew Scheffer, Amrith Malli Reddi, Sashreek Shankar, Yuqing Bao, Vasileios Tzoumas
2607.02764v2
arXiv:2607.02764v2
•updated
•
2026-07-02
Infrastructure maintenance, contact-based inspection, and emergency response can benefit from aerial vehicles that act as a flying human hand with extreme maneuverability, manipulation, and resiliency (MMR): maneuverability to fly in arbitrary orientations to reach remote and tight locations; manipulation to point sensors, turn valves, and press tools at arbitrary orientations; resiliency to maintain accurate motion and force control despite disturbances from arbitrary directions, such as wind, ground effects, and friction. Realizing MMR on aerial vehicles requires not only omnidirectional flight; it also requires (I) vectoring of maximum thrust in any direction, to maximize capacity for contact-force application and disturbance rejection, (II) global stability, to enable control over any orientation/position, and (III) compact, standard designs that build upon platforms such as quadrotors to inherit technological know-how. No current aerial vehicle simultaneously enables I--III, due to structural and control limitations that constrain actuation. We present MorphQuad: a morphable quadrotor that enjoys MMR. Key to our approach is a hardware and control co-design: on hardware, we independently articulate each of the four rotor systems via two-axis gimbals; on control, we introduce globally-stable control, and energy-optimal thrust allocation that permits inter-rotor thrust cancellations only to avoid downwash interference and gimbal lock. With fully-onboard autonomy, MorphQuad demonstrates multi-revolution rotation while translating or hovering, for pipe inspection and target tracking (maneuverability); valve turning, perching, and object pressing and pushing with human-level strengths (manipulation); and wind rejection from any direction, even directed to a single rotor, and push-pull recovery (resiliency).
No Training, Better Flights: Test-Time Scaled VLMs for UAV Navigation
Feinan Cheng, Dongliang Xu, Wenli Nong, Zhiheng Zhang, Ang Liu, Tianyu Wang, Yue Yao
2607.19288v1
No Training, Better Flights: Test-Time Scaled VLMs for UAV Navigation
Feinan Cheng, Dongliang Xu, Wenli Nong, Zhiheng Zhang, Ang Liu, Tianyu Wang, Yue Yao
2607.19288v1
arXiv:2607.19288v1
•
2026-07-21
Test-time scaling offers a promising method to improve the inference performance of Vision-Language Models (VLMs) without additional training. Existing approaches to vision-language navigation (VLN) for Unmanned Aerial Vehicle (UAV) typically relies on a single inference pass, which can falter in complex environments by producing suboptimal or unsafe trajectories. In this paper, we explore a simple and effective approach to apply test-time scaling to VLN for UAV. We enhance navigation reasoning through an iterative refinement process that requires no extra model training, guiding the model to re-evaluate its initial navigation plan for better accuracy and safety. Our method first prompts the model to generate multiple parallel candidates and then performs a self-correction step, achieving deeper and more robust planning without changing the underlying model. To further strengthen decision-making, we design a multi-criteria scoring function to evaluate the refined candidates based on safety, goal alignment, and forward-progress. This simple yet powerful combination enables a frozen UAV navigation VLMs to self-correct and generate more accurate and reliable flight plans, achieving SOTA performance in this task.
Stochastic Multi-Objective Kinodynamic Planning Against Adversaries
Thomas Marshall Vielmetti, Daniel Cherenson, Dimitra Panagou
2607.19284v1
Stochastic Multi-Objective Kinodynamic Planning Against Adversaries
Thomas Marshall Vielmetti, Daniel Cherenson, Dimitra Panagou
2607.19284v1
arXiv:2607.19284v1
•
2026-07-21
This paper addresses multi-objective kinodynamic planning in environments with stochastic hybrid adversaries that probabilistically transition to adversarial modes based on the ego state. The goal is to construct the Pareto-front of paths that trade off execution cost and the probability of safety constraint violation (risk). Existing chance-constrained planners evaluate risk over open-loop trajectories, yielding overly conservative solutions that fail to account for ego-agent reactivity. To address this limitation, we shift the planning space to sequences of closed-loop policies, and integrate sample-based risk evaluation directly into tree construction via Monte-Carlo particle rollouts. We first introduce Stochastic Multi-Objective RRT (SMO-RRT), for which we prove probabilistic completeness, followed by Stochastic Multi-Objective Stable Sparse RRT (SMO-SST), which leverages selective pruning to improve numerical performance at the cost of completeness. For both algorithms, we derive a finite-sample bound on the probability of chance constraint violation for systems with non-Gaussian, state-dependent uncertainty, enabling probabilistically safe planning in a broad class of environments applicable to multi-agent systems, social navigation, and autonomous driving.
Comment: 8 pages, 1 figure, accepted to CDC 2026
Eversion-based robots can enable safe access,steering and endoscopic imaging within the spinal subarachnoid space
Zicong Wu, Panagiotis Kalozoumis, S. M. Hadi Sadati, Aminul I. Ahmed, Jonathan Shapey, Christian Baker, Thomas Booth, Wenfeng Xia, Sebastien Ourselin, Panagiotis Vartholomeos, Christos Bergeles
2607.19274v1
Eversion-based robots can enable safe access,steering and endoscopic imaging within the spinal subarachnoid space
Zicong Wu, Panagiotis Kalozoumis, S. M. Hadi Sadati, Aminul I. Ahmed, Jonathan Shapey, Christian Baker, Thomas Booth, Wenfeng Xia, Sebastien Ourselin, Panagiotis Vartholomeos, Christos Bergeles
2607.19274v1
arXiv:2607.19274v1
•
2026-07-21
Safe navigation within the spinal subarachnoid space is constrained by its narrow, compliant, and delicate anatomy. Conventional catheters and continuum robots rely on proximal pushing, generating friction and shear along the tissue device interface that limit distal controllability and increase the risk of neural injury. Here, we present a 2 mm diameter eversion-growing robotic platform that enables friction minimised extension and steering within the human spinal subarachnoid space, validated through computational modelling, phantom experiments, and intact human cadaver studies. The robot integrates a miniature endoscope for real time intrathecal visualisation and advances by pressure driven tip eversion, localising motion to the distal tip while minimising translational sliding of the deployed body. Phantom experiments demonstrated reductions of 65.2% in mean interaction force and 48.0% in peak interaction force compared with matched push-based insertion. Physics based modelling showed that eversion based growth redistributed tissue loading, reducing local stress concentrations and interfacial shear relative to conventional insertion. In an intact human cadaver, the system achieved 150 mm of controlled intrathecal extension with concurrent fluoroscopic and endoscopic visualisation, providing access across multiple vertebral levels from a standard lumbar entry point. Postprocedural laminectomy and durotomy revealed no observable macroscopic disruption of the dura mater or surrounding neural structures. These results provide the first mechanically characterised and multimodally validated demonstration of eversion-based robotic navigation in intact human spinal anatomy, establishing a quantitative and procedural foundation for future intrathecal interventions. Further validation in larger anatomical cohorts and under physiological conditions will be required before clinical translation.
Computing on the Fly: Navigating a Vision for the Future of Drone Computing
Kevin Butler, Christopher Stewart, Nils Aschenbruck, Alina Gerall, Weisong Shi, Deborah Silver, Ufuk Topcu
2607.19213v1
Computing on the Fly: Navigating a Vision for the Future of Drone Computing
Kevin Butler, Christopher Stewart, Nils Aschenbruck, Alina Gerall, Weisong Shi, Deborah Silver, Ufuk Topcu
2607.19213v1
arXiv:2607.19213v1
•
2026-07-21
The report envisions a decade in which drones move goods, medical supplies, and information at a scale comparable to national infrastructure investments like highways and the electric grid. Potential applications include natural disaster detection drones that spot wildfire sources within minutes, medical supply chains that bypass ground congestion to reach rural hospitals, and nationwide fleets that continuously inspect bridges and power lines. Realizing this future, however, requires closing what report authors call a "capability gap," where hardware and aspirations are outpacing the software and systems needed to operate safely at scale. The report identifies twelve technical challenges that must be addressed to realize the transformative potential of drone technology: Scaling to millions of drones; AI intelligence and assurance; Edge-cloud continuum and real-time coordination; AI autonomy and agentic systems; Data, training, and validation infrastructure; Critical infrastructure protection; Building reliable fleets from non-deterministic agents; Trust, security, and distributed authentication; Next-generation drone networks; Human-AI partnership and scalable insight; Standards, certification, and regulation; and Workforce development and education. These twelve challenges and proposed approaches to them form the basis of the report, laying out a multifaceted path forward for the evolution of done technology.
STL-GCS: A Planner-Controller Framework for Signal Temporal Logic via Graphs of Time-varying Convex Sets
Nicola De Carli, Gregorio Marchesini, Dimos Dimarogonas
2607.19196v1
STL-GCS: A Planner-Controller Framework for Signal Temporal Logic via Graphs of Time-varying Convex Sets
Nicola De Carli, Gregorio Marchesini, Dimos Dimarogonas
2607.19196v1
arXiv:2607.19196v1
•
2026-07-21
We present a unified trajectory planning and control framework for the satisfaction of Signal Temporal Logic (STL) specifications defined over convex predicates. At the planning layer, STL tasks are encoded as time-varying convex sets in configuration space, specifically designed so that forward invariance of the system with respect to these sets implies satisfaction of the specification with a prescribed robustness margin. This representation is then lifted to the joint time--configuration space and combined with the Graphs of Convex Sets (GCS) framework, yielding a shortest-path formulation of the planning problem over convex spatio-temporal sets. Trajectories are parameterized by B-splines, which enable continuous-time enforcement of STL satisfaction, collision avoidance, and smoothness constraints. At the control layer, the same time-varying sets used for planning are exploited to design a feedback controller that tracks the planned trajectory while prioritizing satisfaction of the STL specification during execution in the presence of tracking errors and model mismatch. We validate the proposed approach in simulation and in real-world experiments on space robotic platforms.
Cognitive Dual-Process Planning for Autonomous Driving with Structured Scene Knowledge and Verifiable Reasoning-Action Consistency
Zhongyao Yang, Haoyu Li, Yu Yan, Zhuangxuan Yu, Jiangfeng Nan, Jinrui Nan
2607.19194v1
Cognitive Dual-Process Planning for Autonomous Driving with Structured Scene Knowledge and Verifiable Reasoning-Action Consistency
Zhongyao Yang, Haoyu Li, Yu Yan, Zhuangxuan Yu, Jiangfeng Nan, Jinrui Nan
2607.19194v1
arXiv:2607.19194v1
•
2026-07-21
High-level planning for autonomous driving is a knowledge-intensive engineering decision task that requires accurate scene understanding, timely inference, and internally consistent action selection. Vision-language models (VLMs) can make intermediate reasoning explicit, but their use in deployed planners is constrained by costly structured supervision, unnecessary reasoning in routine scenes, and possible inconsistencies between generated rationales and driving actions. We present a cognitive dual-process planning framework that represents planning-relevant scene knowledge in a machine-parsable structured chain-of-thought (S-CoT) schema. An automated data engine integrates perception foundation models, critical-path filtering, and an expert VLM to generate S-CoT supervision without manual annotation of individual rationales. A lightweight visual Arbiter estimates scene complexity from multilevel vision-encoder features before language decoding and routes each input to either fast meta-action prediction or slow structured reasoning. For slow-path outputs, a deterministic rule-based validator checks whether the parsed S-CoT fields are consistent with the final meta-action and provides verifiable rewards for Group Relative Policy Optimization (GRPO). In a 195-scene manual audit, the generated annotations achieve 91.8\% CoT accuracy and a 98.5\% Logical Consistency Score (LCS). On 574 manually verified NAVSIM test samples, the planner achieves 80.14\% planning accuracy and 97.20\% LCS while reducing average latency by 17.39\% relative to applying slow reasoning to every scene. Evaluation on external long-tail subsets further identifies conditions under which routing and planning performance degrade. Together, these results show how explicit scene knowledge can be operationalized through adaptive reasoning and rule-based verification to support high-level VLM planning decisions.
Comment: 12 pages, 7 figures. Zhongyao Yang and Haoyu Li contributed equally to this work
Agentic Real2Sim: Physics-based World Modeling with Vision-Language Agents
Guanxiong Chen, Qianjun Xia, Jiawei Peng, Heng Zhang, Bole Ma, Justin Qian, Ziyi Jiao, Bingyang Zhou, Luoxin Ye, Kaifeng Zhang, Kunyi Wang, Weijia Zeng, Yunuo Chen, Pengzhi Yang, Ziqiu Zeng, Huamin Wang, Chao Liu, Alan Yuille, Fan Shi, Changxi Zheng, Yunzhu Li, Chenfanfu Jiang, Peter Yichen Chen
2607.19190v1
Agentic Real2Sim: Physics-based World Modeling with Vision-Language Agents
Guanxiong Chen, Qianjun Xia, Jiawei Peng, Heng Zhang, Bole Ma, Justin Qian, Ziyi Jiao, Bingyang Zhou, Luoxin Ye, Kaifeng Zhang, Kunyi Wang, Weijia Zeng, Yunuo Chen, Pengzhi Yang, Ziqiu Zeng, Huamin Wang, Chao Liu, Alan Yuille, Fan Shi, Changxi Zheng, Yunzhu Li, Chenfanfu Jiang, Peter Yichen Chen
2607.19190v1
arXiv:2607.19190v1
•
2026-07-21
Real-to-sim conversion for robotic interaction with objects remains labor-intensive because it requires more than visual reconstruction: a streamlined real2sim process must recover scene geometries and object states, infer physical parameters, and assemble actors, objects, cameras, poses, and trajectories into a runnable physical simulation. Today this process still depends on manual tuning of visual foundation models, mesh cleanup, coordinate-frame alignment, and brittle workflow glue across visual perception tools and simulators. We introduce \textit{Agentic Real2Sim}, a framework for generalized physical world modeling with vision-language agents, converting a real-world recording of object-robot interaction into a simulatable episodic twin which preserves observations, geometries, robot interactions, and object states. We evaluate Agentic Real2Sim on rigid-object manipulation, deformable-object interaction, and humanoid motion scenes, spanning domains that are usually handled by separate Real2Sim pipelines, marking a first step toward scalable conversion. The framework's agentic decisions can be driven by an open-weight VLM backend at a small fraction of the cost of frontier models, while attaining comparable conversion success rate. We aim to use the resulting real-world-aligned twins for downstream robotics tasks, specifically policy learning and evaluation. The project site is available at https://ericchen321.github.io/agentic_real2sim.github.io/.
Bayesian Retraction Optimization for Tissue Attachment Mapping in Surgical Dissection
Shing-Hei Ho, Bao Thach, Toan Vo, James M. Ferguson, Alan Kuntz
2607.19174v1
Bayesian Retraction Optimization for Tissue Attachment Mapping in Surgical Dissection
Shing-Hei Ho, Bao Thach, Toan Vo, James M. Ferguson, Alan Kuntz
2607.19174v1
arXiv:2607.19174v1
•
2026-07-21
With growing surgeon shortages, automating surgical sub-tasks such as tissue dissection offers a promising step toward reducing workload and expanding patient access. Prior work has relied on hand-crafted incision policies that cannot quantify uncertainty or has relied on simulation-based methods that require strong modeling assumptions. We instead view tissue attachment identification as an inherently probabilistic problem and propose a Bayesian approach that avoids explicit tissue modeling. Our method uses a Sequential Bayesian Hilbert Map (SBHM) to represent the likelihood that each tissue point is attached to the underlying resection surface. An ensemble of learned classifiers predicts attachment likelihoods from spatial data acquired during robotic tissue retraction, with each classifier serving as a noisy information source to update the SBHM. To plan the next retraction, we devise Bayesian Retraction Optimization (BRO) to select the most informative action under safety constraints. As the SBHM refines over time, regions with high attachment likelihood are selectively incised. We validate our method in simulation across diverse tissue geometries and acquisition strategies, and demonstrate zero-shot transfer to real robotic dissection experiments.
Comment: IEEE IROS 2026 preprint
TransDex: Pre-training Visuo-Tactile Policy with Point Cloud Reconstruction for Dexterous Manipulation of Transparent Objects
Fengguan Li, Yifan Ma, Chen Qian, Wentao Rao, Weiwei Shang
2603.13869v2
TransDex: Pre-training Visuo-Tactile Policy with Point Cloud Reconstruction for Dexterous Manipulation of Transparent Objects
Fengguan Li, Yifan Ma, Chen Qian, Wentao Rao, Weiwei Shang
2603.13869v2
arXiv:2603.13869v2
•updated
•
2026-03-14
Dexterous manipulation enables complex tasks but suffers from self-occlusion, severe depth noise, and depth information loss when manipulating transparent objects. To solve this problem, this paper proposes TransDex, a 3D visuo-tactile fusion motor policy based on point cloud reconstruction pre-training. Specifically, we first propose a self-supervised point cloud reconstruction pre-training approach based on Transformer. This method accurately recovers the 3D structure of objects from interactive point clouds of dexterous hands, even when random noise and large-scale masking are added. Building on this, TransDex is constructed in which perceptual encoding adopts a fine-grained hierarchical scheme and multi-round attention mechanisms adaptively fuse features of the robotic arm and dexterous hand to enable differentiated motion prediction. Results from transparent object manipulation experiments conducted on a real robotic system demonstrate that TransDex outperforms existing baseline methods. Further analysis validates the generalization capabilities of TransDex and the effectiveness of its individual components.
Comment: Project page: https://transdex.github.io/
Fly, Track, Land: Infrastructure-less Magnetic Localization for Heterogeneous UAV-UGV Teaming
Valerio Brunacci, Davide Plozza, Alessio De Angelis, Michele Magno, Tommaso Polonelli
2603.08926v2
Fly, Track, Land: Infrastructure-less Magnetic Localization for Heterogeneous UAV-UGV Teaming
Valerio Brunacci, Davide Plozza, Alessio De Angelis, Michele Magno, Tommaso Polonelli
2603.08926v2
arXiv:2603.08926v2
•updated
•
2026-03-09
Persistent air ground robot teams require nano UAVs that can leave a mobile UGV, perform short scouting or inspection tasks, and reliably return to a compact landing interface. This final docking phase remains difficult: it demands centimeter-scale relative localization on a moving platform, while nano UAVs provide only a few grams of payload and severe onboard sensing, power, and computation constraints. We address this problem with an infrastructure-less magneto inductive anchor-tag localization system for heterogeneous UAV-UGV teaming. Unlike passive magnetic docking aids or approaches exploiting environmental magnetic features, the proposed system actively generates a frequency multiplexed AC magnetic field on the UGV and uses it as an onboard localization reference for closed loop flight. The nano UAV carries only a lightweight passive receive coil and estimates its 3D position directly in the UGV frame, providing a local close range reference for hovering, tracking, and landing without external anchors, visual fiducials, GNSS, or motion capture online. The magnetic estimate is fused with the native onboard sensing stack, enabling operation under nano UAV SWaP constraints. Experiments with a Unitree A1 quadruped and a Crazyflie nano UAV, evaluated against motion capture ground truth, show centimeter level accuracy in static hovering and landing and approximately 8-11 cm RMSE during UGV motion, while the flow only baseline frequently violates the safety bound and fails the task.
Comment: Revised version submitted to Robotics and Autonomous Systems (Elsevier). Supplementary video available
Strategizing at Speed: A Learned Model Predictive Game for Multi-Agent Drone Racing
Andrei-Carlo Papuc, Lasse Peters, Sihao Sun, Laura Ferranti, Javier Alonso-Mora
2602.06925v3
Strategizing at Speed: A Learned Model Predictive Game for Multi-Agent Drone Racing
Andrei-Carlo Papuc, Lasse Peters, Sihao Sun, Laura Ferranti, Javier Alonso-Mora
2602.06925v3
arXiv:2602.06925v3
•updated
•
2026-02-06
Autonomous drone racing pushes the boundaries of high-speed motion planning and multi-agent strategic decision-making. Success in this domain requires drones not only to navigate at their limits but also to anticipate and counteract competitors' actions. In this paper, we study a fundamental question that arises in this domain: how deeply should an agent strategize before taking an action? To this end, we compare two planning paradigms: the Model Predictive Game (MPG), which finds interaction-aware strategies at the expense of longer computation times, and contouring Model Predictive Control (MPC), which computes strategies rapidly but does not reason about interactions. We perform extensive experiments to study this trade-off, revealing that MPG outperforms MPC at moderate velocities but loses its advantage at higher speeds due to latency. To address this shortcoming, we propose a Learned Model Predictive Game (LMPG) approach that amortizes model predictive gameplay to reduce latency. In both simulation and hardware experiments, we benchmark our approach against MPG and MPC in head-to-head races, finding that LMPG outperforms both baselines.
InCoM: Intent-Driven Perception and Structured Coordination for Mobile Manipulation
Jiahao Liu, Cui Wenbo, Zhongpu Xia, Yongliang Wang, Haoran Li, Dongbin Zhao
2602.23024v6
InCoM: Intent-Driven Perception and Structured Coordination for Mobile Manipulation
Jiahao Liu, Cui Wenbo, Zhongpu Xia, Yongliang Wang, Haoran Li, Dongbin Zhao
2602.23024v6
arXiv:2602.23024v6
•updated
•
2026-02-26
Mobile manipulation is a fundamental capability for general-purpose robotic agents, requiring both coordinated control of the mobile base and manipulator and robust perception under dynamically changing viewpoints. However, existing approaches face two key challenges: strong coupling between base and arm actions complicates control optimization, and perceptual attention is often poorly allocated as viewpoints shift during mobile manipulation. We propose InCoM, an intent-driven perception and structured coordination framework for mobile manipulation. InCoM infers latent motion intent to dynamically reweight multi-scale perceptual features, enabling stage-adaptive allocation of perceptual attention. To support robust cross-modal perception, InCoM further incorporates a geometric-semantic structured alignment mechanism that enhances multimodal correspondence. On the control side, we design a decoupled coordinated flow matching action decoder that explicitly models coordinated base-arm action generation, alleviating optimization difficulties caused by control coupling. Experimental results demonstrate that InCoM significantly outperforms state-of-the-art methods, achieving success rate gains of 28.2%, 26.1%, and 23.6% across three ManiSkill-HAB scenarios without privileged information. Furthermore, its effectiveness is consistently validated in real-world mobile manipulation tasks, where InCoM maintains a superior success rate over existing baselines.
RoboInspector: Unveiling the Unreliability of Policy Code for LLM-enabled Robotic Manipulation
Chenduo Ying, Linkang Du, Peng Cheng, Yuanchao Shu
2508.21378v2
RoboInspector: Unveiling the Unreliability of Policy Code for LLM-enabled Robotic Manipulation
Chenduo Ying, Linkang Du, Peng Cheng, Yuanchao Shu
2508.21378v2
arXiv:2508.21378v2
•updated
•
2025-08-29
Large language models (LLMs) demonstrate remarkable capabilities in reasoning and code generation, enabling robotic manipulation to be initiated with just a single instruction. The LLM carries out various tasks by generating policy code required to control the robot. Despite advances in LLMs, achieving reliable policy code generation remains a significant challenge due to the diverse requirements of real-world tasks and the inherent complexity of user instructions. In practice, different users may provide distinct instructions to drive the robot for the same task, which may cause the unreliability of policy code generation. To bridge this gap, we design \textbf{RoboInspector}, a pipeline to unveil and characterize the unreliability of the policy code for LLM-enabled robotic manipulation from two perspectives: the complexity of the manipulation task and the granularity of the instruction. We perform comprehensive experiments with 216 distinct combinations of tasks, instructions, and LLMs in two prominent frameworks. The \textbf{RoboInspector} identifies four main unreliable behaviors that lead to manipulation failure. We provide a detailed characterization of these behaviors and their underlying causes, giving insight for practical development to reduce unreliability. Furthermore, we introduce a refinement approach guided by failure policy code feedback that improves the reliability of policy code generation by up to 35\% in LLM-enabled robotic manipulation, evaluated in both simulation and real-world environments.
Comment: Accepted to ACM Transactions on Intelligent Systems and Technology
CSAR: Containerized System Architecture for Robotics
Gregorio Ambrosio-Cestero, Cipriano Galindo, Javier Gonzalez-Jimenez, Jose-Raul Ruiz-Sarmiento
2606.30293v2
CSAR: Containerized System Architecture for Robotics
Gregorio Ambrosio-Cestero, Cipriano Galindo, Javier Gonzalez-Jimenez, Jose-Raul Ruiz-Sarmiento
2606.30293v2
arXiv:2606.30293v2
•updated
•
2026-06-29
Robotic applications increasingly rely on distributed computational infrastructures that combine embedded devices, edge servers, and cloud resources. This evolution, together with the collaborative nature of robotics projects, has made the development, integration, deployment, and long-term operation of robotic systems significantly more complex. In practice, multi-user robotics software teams face persistent challenges related to dependency isolation, compatibility, reproducibility, efficient sharing of specialized hardware, and deployment across heterogeneous environments. In this paper, we present CSAR (Containerized System Architecture for Robotics), a container-centric architectural framework designed specifically for robotics teams and the edge-cloud continuum. CSAR combines LXC/LXD-based system containerization, ROS 2/DDS-based communication, and a three-layer edge infrastructure to organize computation into hardware-affine, persistent execution environments that remain decoupled from the volatility of experimental workloads. Through its Infrastructure Core, Platform and Multi-User Orchestration, and Compute and Acceleration layers, CSAR provides strong isolation, controlled resource sharing, and topology-aware networking for distributed robotic applications. To demonstrate its validity, we describe a real deployment of CSAR in an academic robotics laboratory and evaluate it through representative use cases involving edge-offloaded 3D SLAM and GPU-accelerated semantic mapping. The results indicate that CSAR simplifies software integration, improves the utilization of shared computational resources, and facilitates safe prototyping, as well as reproducible and collaborative experimentation in robotics teams. The implementation described in this paper, including deployment templates, configuration files, and documentation, is available at https://github.com/goyoambrosio/CSAR.
Comment: 14 pages, 8 figures
Teaching Robots to Interpret Social Interactions through Lexically-guided Dynamic Graph Learning
Tongfei Bian, Mathieu Chollet, Tanaya Guha
2604.10895v4
Teaching Robots to Interpret Social Interactions through Lexically-guided Dynamic Graph Learning
Tongfei Bian, Mathieu Chollet, Tanaya Guha
2604.10895v4
arXiv:2604.10895v4
•updated
•
2026-04-13
For a robot to be called socially intelligent, it must be able to infer users internal states from their current behaviour, predict the users future behaviour, and if required, respond appropriately. In this work, we investigate how robots can be endowed with such social intelligence by modelling the dynamic relationship between user's internal states (latent) and actions (observable state). Our premise is that these states arise from the same underlying socio-cognitive process and influence each other dynamically. Drawing inspiration from theories in Cognitive Science, we propose a novel multi-task learning framework, termed as \textbf{SocialLDG} that explicitly models the dynamic relationship among the states represent as six distinct tasks. Our framework uses a language model to introduce lexical priors for each task and employs dynamic graph learning to model task affinity evolving with time. SocialLDG has three advantages: First, it achieves state-of-the-art performance on two challenging human-robot social interaction datasets available publicly. Second, it supports strong task scalability by learning new tasks seamlessly without catastrophic forgetting. Finally, benefiting from explicit modelling task affinity, it offers insights on how different interactions unfolds in time and how the internal states and observable actions influence each other in human decision making.
Comment: We have expanded on this study further, and a new paper covering all the findings will be published shortly
Assistax: A Multi-Agent Hardware-Accelerated Reinforcement Learning Benchmark for Assistive Robotics
Leonard Hinckeldey, Elliot Fosong, Rimvydas Rubavicius, Elle Miller, Trevor McInroe, Fan Zhang, Patricia Wollstadt, Stefano V. Albrecht, Subramanian Ramamoorthy
2507.21638v3
Assistax: A Multi-Agent Hardware-Accelerated Reinforcement Learning Benchmark for Assistive Robotics
Leonard Hinckeldey, Elliot Fosong, Rimvydas Rubavicius, Elle Miller, Trevor McInroe, Fan Zhang, Patricia Wollstadt, Stefano V. Albrecht, Subramanian Ramamoorthy
2507.21638v3
arXiv:2507.21638v3
•updated
•
2025-07-29
As embodied autonomous systems capable of assisting humans in daily activities remain a major goal for robotics, efficient and appropriate reinforcement learning (RL) simulation testbeds are increasingly important. Many common RL environments are too simple to provide insight into complex robotics domains, and many robotics simulations have throughput too low for RL. Very few simulators target multi-agent interactions: most treat the robot as an isolated agent, yet real-world tasks such as home assistance and caretaking are inherently multi-agent. Assistax addresses these limitations by providing a high-throughput, scalable suite of GPU-accelerated assistive robotics tasks built on JAX and MuJoCo-MJX, and includes an active humanoid agent as a simulated human partner, trainable alongside the robot using multi-agent RL (MARL). Beyond its use as a MARL benchmark, we formulate the human-robot interaction as an Ad-Hoc Teamwork (AHT) problem, where the robot's policy must generalise to unseen humans with varying disabilities and preferences. To this end, we provide an extensive AHT benchmarking pipeline: we use MARL to pre-train a diverse population of humanoid partners, and evaluate robot policies' ability to coordinate with a withheld set of humanoid policies. In contrast to other benchmarks, we also release reactive MARL-pre-trained humanoid policies via Hugging Face, enabling faster iteration in AHT research. With hardware acceleration, Assistax achieves up to 412$\times$ faster open-loop simulation than comparable CPU-based environments on a single GPU. Our AHT pipeline reveals a coordination gap for existing RL algorithms on unseen partners with novel preference combinations. This RL-native test suite for embodied multi-agent interaction provides a practical benchmark for advancing RL in assistive care. Code is available at: https://github.com/assistive-autonomy/assistax.
Comment: Accepted at the Reinforcement Learning Conference 2026
TacRefineNet: Goal-Conditioned Tactile Grasp Refinement for Edge-Prominent Objects
Shuaijun Wang, Haoran Zhou, Diyun Xiang, Yangwei You
2509.25746v2
TacRefineNet: Goal-Conditioned Tactile Grasp Refinement for Edge-Prominent Objects
Shuaijun Wang, Haoran Zhou, Diyun Xiang, Yangwei You
2509.25746v2
arXiv:2509.25746v2
•updated
•
2025-09-30
Accurate final grasp alignment remains challenging for edge-prominent objects such as thin plates, discs, and rods, whose sparse contacts are easily occluded and poorly resolved by depth sensing. We present TacRefineNet, a tactile-only, goal-conditioned framework for local refinement along tactilely observable pose dimensions. Given current and target multi-finger tactile images and their corresponding hand-joint configurations, a Siamese policy network directly predicts corrective wrist pose increments. The hand iteratively opens, moves, and regrasps, forming an external-dexterity tactile servoing loop. Cross-combination training pairs current and target samples, allowing targets within the sampled pose range to be specified without retraining. We collect 156,007 simulated samples from 15 plates, discs, and rods and train the policy entirely in MuJoCo before zero-shot deployment to an 11-DoF five-fingered hand with piezoresistive sensors. On seen objects, the real system achieves 80.7\% and 59.3\% success under the $10^\circ$/10\,mm criterion for fixed and random targets, respectively; after five steps, the mean errors are approximately 5.2\,mm and $3.5^\circ$. Experiments further show continuous correction under long-horizon perturbations and limited within-category transfer to unseen objects, with reduced performance for symmetric or weakly discriminative contacts. Project website is available at https://sites.google.com/view/tacrefinenet
Comment: 9 pages, 8 figures
Design and stability analysis of an underactuated hand with passively rotating fingers
Léonie Plancoulaine, Sylvain Guégan, Franck Plestan, Damien Chablat
2607.18950v1
Design and stability analysis of an underactuated hand with passively rotating fingers
Léonie Plancoulaine, Sylvain Guégan, Franck Plestan, Damien Chablat
2607.18950v1
arXiv:2607.18950v1
•
2026-07-21
This paper presents an innovative design and stability analysis of an underactuated robotic finger with spatial mobility, designed to enhance gripping dexterity in robotic hands. The finger architecture incorporates a revolute joint at its base, enabling passive spatial rotation that facilitates both cylindrical and spherical grasping. With only two phalanges per finger, the design simplifies kinematic complexity while supporting precision and enveloping grasps. Stability criteria, based on the moment at the finger base joint induced by contact forces, are introduced to ensure reliable object gripping and prevent ejection during manipulation. The study also examines a differential mechanism that distributes a single actuation torque across multiple fingers, allowing adaptive and coordinated motion. This mechanism enhances the hand's ability to grasp diverse object shapes with minimal pre-grasp adjustments, leveraging passivity for autonomous adaptation. Theoretical findings are experimentally validated using a fully mechanical prototype, demonstrating versatility in performing cylindrical, spherical, parallel, and enveloping grasps. The integration of underactuation-both within individual fingers and among multiple fingers-reduces mechanical complexity, cost, and control demands while preserving functional adaptability. This work advances the development of compliant robotic hands suitable for applications requiring dexterity and robustness, such as agricultural robotics, logistics, assistive technologies, and waste sorting. Future research will focus on automating actuation and refining control strategies to further improve grasp stability and precision, paving the way for autonomous manipulation in unstructured environments.
The Twist Decomposition of Serial Robots Under Lower-Mobility Tasks
Luc Baron, Damien Chablat
2607.18940v1
The Twist Decomposition of Serial Robots Under Lower-Mobility Tasks
Luc Baron, Damien Chablat
2607.18940v1
arXiv:2607.18940v1
•
2026-07-21
This paper introduces a twist decomposition framework for serial manipulators performing lower mobility tasks. Rather than relying on Jacobian null-space projections, the method separates the end-effector twist into task and redundant components using geometrically defined twist projectors. This formulation provides a direct and intuitive distinction between task-relevant and task-irrelevant motions in operational space, enabling a compact inverse kinematics scheme that naturally handles both manipulator and task redundancy.
NGPS: GPS-Denied Aerial Geo-Localization and 2.5D Reconstruction via Deep Satellite Image Matching and Multi-Rate Sensor Fusion
Sanket Sharma
2607.18936v1
NGPS: GPS-Denied Aerial Geo-Localization and 2.5D Reconstruction via Deep Satellite Image Matching and Multi-Rate Sensor Fusion
Sanket Sharma
2607.18936v1
arXiv:2607.18936v1
•
2026-07-21
We present NGPS (Next-Generation Positioning System), a visual geo-localization framework for high-altitude UAVs that provides GPS-free absolute positioning by matching down-facing images to georeferenced satellite imagery with deep features. The system combines (1) adaptive confidence-weighted UKF fusion, where NGPS covariance is modulated by RANSAC inlier ratio, reprojection error, and match confidence; (2) velocity-predictive kernel extraction, using VIO velocity to predict the satellite search region; and (3) an asynchronous multi-rate temporal priority queue that interleaves absolute position (1-2 Hz), VIO (10-20 Hz), and IMU (100-200 Hz) updates in chronological order. Globally optimized poses from VINS pose-graph optimization, anchored by NGPS corrections, further enable real-time 2.5D georeferenced orthomosaic reconstruction. On five flight sequences (60-150 m AGL), NGPS achieves 2.94 m position RMSE, with worst-case ATE 6.04 m at 150 m AGL and 2 m/s, yielding a 3.5x improvement over standalone monocular VIO. The system runs in real time on an NVIDIA Jetson Orin NX. Part of the implementation is open-sourced at https://github.com/snktshrma/ngps_flight.
Comment: 9 pages (8-page paper + IEEE copyright/citation cover page), 6 figures. Accepted to IEEE/RSJ IROS 2026
Recursive ArUco Markers: A Scalable Fiducial Marker Design for Unmanned Aerial Vehicle Landing Pads
Rafael Munoz-Salinas, Francisco Jose Romero-Ramirez, Sergio Garrido-Jurado
2607.13830v2
Recursive ArUco Markers: A Scalable Fiducial Marker Design for Unmanned Aerial Vehicle Landing Pads
Rafael Munoz-Salinas, Francisco Jose Romero-Ramirez, Sergio Garrido-Jurado
2607.13830v2
arXiv:2607.13830v2
•updated
•
2026-07-15
Unmanned Aerial Vehicles (UAVs) increasingly rely on visual fiducial markers for autonomous navigation and precision landing. However, standard markers suffer from limited operational ranges, becoming undetectable when the camera is either too far or too close. While recursive and fractal markers have been proposed to address this issue, existing approaches either require the marker's center to remain visible, making them vulnerable to occlusion, or are limited in their recursion depth and placement. We propose a novel Recursive ArUco marker design. Our method allows any standard fiducial marker to be transformed into a recursive marker with an arbitrary depth. By employing a modified bit-sampling strategy during detection, we embed complete markers within both the black and white bits of the parent marker. This approach guarantees unlimited recursion depth and robust detection even with partial occlusion, as it does not rely on the marker's center being visible. Furthermore, by maintaining a single, unique identifier across all recursive scales, our proposal provides an extensive dictionary of multiple unique landing pads. This capability allows fleets of UAVs to operate simultaneously, with each drone landing at its designated location -- a feature not supported by existing Fractal and Harco markers due to their structural and dictionary constraints.
Robust Co-design Optimisation for Agile Fixed-Wing UAVs
Adrian Andrei Buda, Xavier Chen, Nicolò Botteghi, Urban Fasel
2603.11130v2
Robust Co-design Optimisation for Agile Fixed-Wing UAVs
Adrian Andrei Buda, Xavier Chen, Nicolò Botteghi, Urban Fasel
2603.11130v2
arXiv:2603.11130v2
•updated
•
2026-03-11
Co-design optimisation of autonomous systems has emerged as a powerful alternative to sequential approaches by jointly optimising physical design and control strategies. However, existing frameworks often neglect the robustness required for autonomous systems navigating unstructured, real-world environments. For agile Unmanned Aerial Vehicles (UAVs) operating at the edge of the flight envelope, this lack of robustness yields designs that are sensitive to perturbations and model mismatch. To address this, we propose a robust co-design framework for agile fixed-wing UAVs that integrates parametric uncertainty and wind disturbances directly into the concurrent optimisation process. Our bi-level approach optimises physical design in a high-level loop while discovering nominal solutions via a constrained trajectory planner and evaluating performance across a stochastic Monte Carlo ensemble using feedback LQR control. Validated across three agile flight missions, our strategy consistently outperforms deterministic baselines. The results demonstrate that our robust co-design strategy inherently tailors aerodynamic features, such as wing placement and aspect ratio, to achieve an optimal trade-off between mission performance and disturbance rejection.
ImplicitRDP: An End-to-End Visual-Force Diffusion Policy with Structural Slow-Fast Learning
Wendi Chen, Han Xue, Yi Wang, Fangyuan Zhou, Jun Lv, Yang Jin, Shirun Tang, Chuan Wen, Cewu Lu
2512.10946v2
ImplicitRDP: An End-to-End Visual-Force Diffusion Policy with Structural Slow-Fast Learning
Wendi Chen, Han Xue, Yi Wang, Fangyuan Zhou, Jun Lv, Yang Jin, Shirun Tang, Chuan Wen, Cewu Lu
2512.10946v2
arXiv:2512.10946v2
•updated
•
2025-12-11
Human-level contact-rich manipulation relies on the distinct roles of two key modalities: vision provides spatially rich but temporally slow global context, while force sensing captures rapid local contact dynamics. Integrating these signals is challenging due to their fundamental frequency and informational disparities. In this work, we propose ImplicitRDP, a unified end-to-end visual-force diffusion policy that integrates visual planning and reactive force control within a single network. We introduce Structural Slow-Fast Learning, a mechanism utilizing causal attention to simultaneously process asynchronous visual and force tokens, allowing the policy to perform rapid force control at the action rate while maintaining the temporal coherence of action chunks. Furthermore, to mitigate modality collapse where end-to-end models fail to adjust the weights across different modalities, we propose Virtual-target-based Representation Regularization. This auxiliary objective maps force feedback into the same space as the action, providing a stronger, physics-grounded learning signal than raw force prediction. Extensive experiments on contact-rich tasks demonstrate that ImplicitRDP significantly outperforms both vision-only and hierarchical baselines, achieving superior reactivity and success rates with a streamlined training pipeline. Code and videos are available at https://implicit-rdp.github.io.
Comment: Accepted to RA-L 2026. Project page: https://implicit-rdp.github.io
Pose-Parameterized Motion Planning and CBF-QP Self-Collision Filtering for a Long-Reach Drilling Boom
Mehdi Heydari Shahna, Tuomo Kivelä, Jouni Mattila
2607.18855v1
Pose-Parameterized Motion Planning and CBF-QP Self-Collision Filtering for a Long-Reach Drilling Boom
Mehdi Heydari Shahna, Tuomo Kivelä, Jouni Mattila
2607.18855v1
arXiv:2607.18855v1
•
2026-07-21
Long-reach drilling booms must reach successive poses without self-collision. Moving from operator-supervised control toward autonomy requires collision-aware motion planning and execution. For the Sandvik SB60, this study adapts established methods by integrating pose-parameterized planning with a capsule-based control barrier function quadratic program (CBF-QP) in measured-state inverse kinematics (IK). A fixed task-specific parameter set within each task generates waypoints, detours, timed references, and chained motion without target-specific retuning. The offline detour planner screens candidate waypoints using 23 selected rod-segment-to-body-region distances, whereas the online CBF-QP filters joint velocities using 14 configured capsule-pair constraints from a nine-primitive whole-body capsule model. Evaluation considers two drilling tasks in a manufacturer-developed SB60 Simscape Multibody model: a five-target restricted-orientation tour and a three-target full-pose tour. Across several hundred thousand samples, the method produced zero IK failures, generated several detour waypoints, achieved millimetre-level mean final-position error, and recorded no sampled CBF margins below the reported thresholds.
ChronoFlow-Policy: Unifying Past-Current-Future Interaction Flow in Visuomotor Policy Learning
Bokai Lin, Yifu Xu, Xinyu Zhan, Hongjie Fang, Jialin Tian, Fu-Cheng Zhang, Yong-Lu Li, Cewu Lu, Lixin Yang
2606.31493v3
ChronoFlow-Policy: Unifying Past-Current-Future Interaction Flow in Visuomotor Policy Learning
Bokai Lin, Yifu Xu, Xinyu Zhan, Hongjie Fang, Jialin Tian, Fu-Cheng Zhang, Yong-Lu Li, Cewu Lu, Lixin Yang
2606.31493v3
arXiv:2606.31493v3
•updated
•
2026-06-30
Visual signals play a crucial role in policy learning by enabling models to capture object motion and interaction dynamics. Just as humans reason about actions using both past experience and anticipated outcomes, effective policies should integrate past interactions with future predictions. However, existing visuomotor policies typically model either historical context or future dynamics in isolation, lacking a unified temporal representation of interaction dynamics. In this work, we introduce ChronoFlow, a temporally unified representation that captures past, current, and future interaction dynamics through sparse 3D keypoints of both objects and the gripper. Based on this representation, we propose ChronoFlow-Policy, a diffusion-based visuomotor policy that jointly learns ChronoFlow and action sequences through a co-training objective. Experiments on 14 simulated tasks and 5 real-world manipulation tasks demonstrate that ChronoFlow-Policy consistently outperforms strong diffusion-policy baselines and improves robustness in long-horizon and non-Markovian manipulation scenarios. Our project page is available at https://the-kamisato-sii.github.io/ChronoFlow-Policy-project-page/.
Evaluating Uncertainty and Quality of Visual Language Action-enabled Robots
Pablo Valle, Chengjie Lu, Shaukat Ali, Aitor Arrieta
2507.17049v3
Evaluating Uncertainty and Quality of Visual Language Action-enabled Robots
Pablo Valle, Chengjie Lu, Shaukat Ali, Aitor Arrieta
2507.17049v3
arXiv:2507.17049v3
•updated
•
2025-07-22
Vision-Language-Action (VLA)-enabled robots integrate visual perception, natural language understanding, and action planning to interpret their environment, comprehend instructions, and perform embodied tasks autonomously. Such robots are typically evaluated through task success rates, i.e., whether a robot performs its intended task, which are commonly used as test oracles for evaluating such robots. Such an evaluation fails to capture the quality of task execution and the robot's confidence in its decisions. In this paper, we adapt eight uncertainty metrics and five quality metrics specifically designed for VLA-enabled robotic manipulation tasks. We assess their effectiveness through a large-scale empirical study involving 908 successful task executions from three state-of-the-art VLA models across four representative robotic manipulation tasks and two robot embodiments. Human domain experts manually labeled task quality, enabling us to analyze the correlation between our proposed metrics and expert judgments, serving as a human oracle for testing such robots. The results reveal that several metrics show moderate to strong correlation with human assessments, highlighting their utility for evaluating task quality and model confidence. Furthermore, we found that some metrics can discriminate between high-, medium-, and low-quality executions from unsuccessful tasks, which is useful when test oracles are absent. Our findings challenge the adequacy of current evaluation practices that rely solely on binary success rates and pave the way for improved real-time monitoring and adaptive enhancement of VLA-enabled robots.
WorldScape Policy 2.0: Empowering Steerable World Action Modeling with Reasoning-Augmented Memory
Haisheng Su, Zongdai Liu, Xin Jin, Haoxuan Dou, Chengming Hu, Baorun Li, Zhanwang Liu, Ruiyan Xu, Jianjie Fang, Xin Zhang, Zhenjie Yang, Xue Yang, Chen Gao, Junchi Yan, Yong Li, Wei Wu
2607.18840v1
WorldScape Policy 2.0: Empowering Steerable World Action Modeling with Reasoning-Augmented Memory
Haisheng Su, Zongdai Liu, Xin Jin, Haoxuan Dou, Chengming Hu, Baorun Li, Zhanwang Liu, Ruiyan Xu, Jianjie Fang, Xin Zhang, Zhenjie Yang, Xue Yang, Chen Gao, Junchi Yan, Yong Li, Wei Wu
2607.18840v1
arXiv:2607.18840v1
•
2026-07-21
World Action Models (WAMs) offer a promising paradigm for robotic manipulation by jointly modeling visual state transitions and robot actions. However, existing WAMs are constrained by limited temporal context, coarse episode-level language supervision, and predominantly text-only conditioning, which hinder task-progress tracking and fine-grained language-video-action grounding while limiting visual-context reasoning and cross-embodiment transfer. In this paper, we introduce WorldScape Policy 2.0, a controllable WAM with reasoning-augmented long short-term memory. Its causal short-term visual memory supplies recent observations as DiT prefill to preserve local interaction dynamics, while its long short-term event memory organizes historical VLM outputs into global-history, local-active, and event-boundary representations for progress-aware retrieval. The retrieved history augments perception and autoregressively generated planning tokens, yielding an implicit subgoal condition for autonomous planning; semantic forcing further transfers event-level instruction semantics into this latent planning pathway. To establish fine-grained multimodal controllability, we construct ManipEvent-5M, an event-grounded embodied pretraining dataset containing nearly 5 million event segments with aligned action trajectories, episode-level task instructions, segment-level subtask captions, goal images, and video demonstrations. These designs provide a unified interface for autonomous planning from high-level instructions and controllable execution from fine-grained text, goal-image, or video-context prompts. Experiments in both simulation and real-world platforms demonstrate superior capabilities in long-horizon autonomous planning, fine-grained instruction following and in-context adaptation.
Guide, Think, Act: Interactive Embodied Reasoning in Vision-Language-Action Models
Yiran Ling, Qing Lian, Jinghang Li, Qing Jiang, Tianming Zhang, Xiaoke Jiang, Chuanxiu Liu, Jie Liu, Lei Zhang
2605.13632v2
Guide, Think, Act: Interactive Embodied Reasoning in Vision-Language-Action Models
Yiran Ling, Qing Lian, Jinghang Li, Qing Jiang, Tianming Zhang, Xiaoke Jiang, Chuanxiu Liu, Jie Liu, Lei Zhang
2605.13632v2
arXiv:2605.13632v2
•updated
•
2026-05-13
In this paper, we propose GTA-VLA(Guide, Think, Act), an interactive Vision-Language-Action (VLA) framework that enables spatially steerable embodied reasoning by allowing users to guide robot policies with explicit visual cues. Existing VLA models learn a direct "Sense-to-Act" mapping from multimodal observations to robot actions. While effective within the training distribution, such tightly coupled policies are brittle under out-of-domain (OOD) shifts and difficult to correct when failures occur. Although recent embodied Chain-of-Thought (CoT) approaches expose intermediate reasoning, they still lack a mechanism for incorporating human spatial guidance, limiting their ability to resolve visual ambiguities or recover from mistakes. To address this gap, our framework allows users to optionally guide the policy with spatial priors, such as affordance points, boxes, and traces, which the subsequent reasoning process can directly condition on. Based on these inputs, the model generates a unified spatial-visual Chain-of-Thought that integrates external guidance with internal task planning, aligning human visual intent with autonomous decision-making. For practical deployment, we further couple the reasoning module with a lightweight reactive action head for efficient action execution. Extensive experiments demonstrate the effectiveness of our approach. On the in-domain SimplerEnv WidowX benchmark, our framework achieves a state-of-the-art 81.2% success rate. Under OOD visual shifts and spatial ambiguities, a single visual interaction substantially improves task success over existing methods, highlighting the value of interactive reasoning for failure recovery in embodied control. More details of the project can be found here: https://github.com/FutianLabs/GTA-VLA.
AnchorRefine: Synergy-Manipulation Based on Trajectory Anchor and Residual Refinement for Vision-Language-Action Models
Tingzheng Jia, Kan Guo, Lanping Qian, Yongli Hu, Daxin Tian, Guixian Qu, Chunmian Lin, Baocai Yin, Jiapu Wang
2604.17787v2
AnchorRefine: Synergy-Manipulation Based on Trajectory Anchor and Residual Refinement for Vision-Language-Action Models
Tingzheng Jia, Kan Guo, Lanping Qian, Yongli Hu, Daxin Tian, Guixian Qu, Chunmian Lin, Baocai Yin, Jiapu Wang
2604.17787v2
arXiv:2604.17787v2
•updated
•
2026-04-20
Precision-critical manipulation requires both global trajectory organization and local execution correction, yet most vision-language-action (VLA) policies generate actions within a single unified space. This monolithic formulation forces macro-level transport and micro-level refinement to be optimized under the same objective, causing large motions to dominate learning while suppressing small but failure-critical corrective signals. In contrast, human manipulation is structured by global movement planning together with continuous local adjustment during execution. Motivated by this principle, we propose AnchorRefine, a hierarchical framework that factorizes VLA action modeling into trajectory anchor and residual refinement. The anchor planner predicts a coarse motion scaffold, while the refinement module corrects execution-level deviations to improve geometric and contact precision. We further introduce a decision-aware gripper refinement mechanism to better capture the discrete and boundary-sensitive nature of gripper control. Experiments on LIBERO, CALVIN, and real-robot tasks demonstrate that AnchorRefine consistently improves both regression-based and diffusion-based VLA backbones, yielding gains of up to 7.8% in simulation success rate and 18% in real-world success rate.
Comment: The authors have decided to withdraw this manuscript because the work requires substantial revision and further experimental validation
PACE: Persona Adaptation through Conversational Elicitation in Human-Robot Interaction
Peizhen Li, Longbing Cao, Megani Rajendran, Timothy Liu, Aik Beng Ng, Simon See
2607.15579v2
PACE: Persona Adaptation through Conversational Elicitation in Human-Robot Interaction
Peizhen Li, Longbing Cao, Megani Rajendran, Timothy Liu, Aik Beng Ng, Simon See
2607.15579v2
arXiv:2607.15579v2
•updated
•
2026-07-17
Equipping humanoid robots with coherent and adaptable personas is crucial for fostering natural, engaging, and trustworthy human-robot interaction (HRI). However, existing approaches often rely on static, hard-coded identities that lack the flexibility to adapt to individual user contexts. In this paper, we present PACE (Persona Adaptation through Conversational Elicitation), a novel framework for the interactive generation and deployment of structured personas on the Ameca humanoid robot. Our system introduces an Interactive Persona Elicitation Pipeline, enabling the robot to dynamically synthesize a tailored, psychologically grounded identity through user Q&A. This elicitation process feeds into a persona prompt compilation phase, generating a structured persona prompt built upon multi-perspective dimensions. We detail the Embodied System Integration required to translate this structured specification into expressive, multimodal humanoid behaviors. Through a comprehensive empirical HRI evaluation, we assess the impact of dynamically generated personas on user trust, perceived anthropomorphism, persona consistency, personal relevance, and interaction quality compared to a generic baseline. These contributions establish a scalable pathway for deploying personalized, interactive, and reliable identities in embodied humanoid assistants. Video demo is available at: https://lipzh5.github.io/PACE/
Comment: 8 pages, 5 figures
Landing-Induced Viscoelastic Changes in an Anthropomimetic Foot Joint Structure are Modulated by Foot Structure and Posture
Satoru Hashimoto, Yinlai Jiang, Hiroshi Yokoi, Shunta Togo
2601.14634v2
Landing-Induced Viscoelastic Changes in an Anthropomimetic Foot Joint Structure are Modulated by Foot Structure and Posture
Satoru Hashimoto, Yinlai Jiang, Hiroshi Yokoi, Shunta Togo
2601.14634v2
arXiv:2601.14634v2
•updated
•
2026-01-21
How skeletal architecture and landing posture shape the immediate post-impact viscoelastic response of the foot remains incompletely understood, in part because cadaveric specimens are ill-suited to repeated impact testing across postures. In this study, we developed an anthropomimetic foot joint structure aimed at replicating the skeletal geometry of the human foot. Using a vertical drop apparatus that simulates landing and a viscoelastic system-identification model, we investigated how skeletal structure and posture modulate the apparent post-impact viscoelastic response. The results show that the multi-jointed anthropomimetic structure exhibited a higher damping ratio than simplified flat and rigid feet. Moreover, ankle dorsiflexion and toe extension systematically shifted the identified parameters, reducing the damping ratio under the tested conditions. Taken together, these findings indicate that an arch-like, multi-jointed skeletal architecture can enhance impact attenuation in an anthropomimetic mechanical foot, and that morphology and passive posture alone can tune the trade-off between attenuation and rebound. The observed trends are qualitatively consistent with reported differences in human landing strategies, and highlight the engineering advantage of anatomically informed skeletal design for achieving tunable impact attenuation through postural adjustment.
Comment: 33 pages, 7 main-text figures, and 5 supplementary figures. Author-accepted manuscript; includes supplementary information. Published in Bioinspiration & Biomimetics 21 (2026) 046019
Beyond Transformers: Linear Attention Policy for Open-Vocabulary Object Goal Navigation
Jiahong Zhang, Yifan Lin, Yandong Zhang, Sijun Shen, Kexin Wang, Yuqi Pan, Hongjuan Pei, Wei Wang, Guoqi Li
2607.18794v1
Beyond Transformers: Linear Attention Policy for Open-Vocabulary Object Goal Navigation
Jiahong Zhang, Yifan Lin, Yandong Zhang, Sijun Shen, Kexin Wang, Yuqi Pan, Hongjuan Pei, Wei Wang, Guoqi Li
2607.18794v1
arXiv:2607.18794v1
•
2026-07-21
Open-Vocabulary Object Goal Navigation (OVON) requires agents to operate under partial observability, making effective internal state updates critical for navigation performance. This update is implemented by the policy network, where recent approaches adopt Transformer-based backbones with self-attention over a context window to integrate temporal information. However, our controlled experiments show that performance does not scale with context length under Transformer-based policies, questioning the suitability of self-attention for state integration in navigation. To this end, we propose Linear Attention-based Navigation (LANav), which adopts linear attention (LA) as the policy backbone to maintain a structured state update rather than self-attention over the context window. Across multiple LA variants evaluated under identical settings, LANav consistently outperforms Transformer-based baselines. Performance improves as state update mechanisms become more structured and regulated, highlighting the importance of state update design. To improve state update effectiveness, we introduce Weighted State-Expansion Linear Attention (WSLA), which expands each attention head's state into multiple sub-states and uses learnable weighted readout to aggregate expanded sub-states. Equipped with WSLA, LANav achieves 36.4% average success rate (SR) on HM3D-OVON, outperforming Transformer-based counterparts by 6.3 percentage points in macro-averaged SR, while maintaining computational efficiency. Distance-stratified results show larger gains in long-distance episodes, while HSSD transfer and fine-tuning demonstrate robustness across scene distributions. Real-world deployment on a Unitree Go2 further achieves an 82% success rate over 50 trials, supporting the practical feasibility and sim-to-real transfer of LANav.
Comment: 12 pages, 7 figures
CR-Solver: GPU-Accelerated Kinematics Solver for Tendon-driven Continuum Robots
Heqing Yang, Yang Yi, Linqing Zhong, Linjiang Huang, Si Liu
2607.11340v2
CR-Solver: GPU-Accelerated Kinematics Solver for Tendon-driven Continuum Robots
Heqing Yang, Yang Yi, Linqing Zhong, Linjiang Huang, Si Liu
2607.11340v2
arXiv:2607.11340v2
•updated
•
2026-07-13
Continuum robots provide intrinsic compliance, high dexterity, and safe physical interaction, enabling navigation and manipulation in confined and unstructured environments. Despite recent advances in sensing and control, heightening the need for precise motion generation, most widely used planning libraries are grounded in rigid-body assumptions, creating a critical gap for fast and practical tools for continuum robots. To address this, we present CR-Solver, a two-stage, optimization-based solver for the motion generation of tendon-driven continuum robots. Our method unifies inverse kinematics, path following, and trajectory planning within a single constrained nonlinear optimization framework. Leveraging GPU-accelerated parallel optimization, CR-Solver delivers fast, accurate, and constraint-aware solutions. We validate our approach on three tasks, demonstrating significant speedups over traditional CPU-based solvers while achieving a consistently high success rate above 95% and millimeter-level accuracy. The solver is implemented in pure Python, reducing the barrier to adoption and offering a practical, extensible foundation for continuum robots' high-performance motion planning.
Comment: IROS 2026
Fly0: Persistent Metric Anchoring for Zero-Shot Aerial Vision-Language Navigation
Zhenxing Xu, Yihong Lu, Weidong Bao, Zhengqiu Zhu, Jingxuan Zhou, Zhichuang Wang, Ji Wang, Lihua Liu, Wei He
2602.15875v2
Fly0: Persistent Metric Anchoring for Zero-Shot Aerial Vision-Language Navigation
Zhenxing Xu, Yihong Lu, Weidong Bao, Zhengqiu Zhu, Jingxuan Zhou, Zhichuang Wang, Ji Wang, Lihua Liu, Wei He
2602.15875v2
arXiv:2602.15875v2
•updated
•
2026-02-02
Current Visual-Language Navigation (VLN) methodologies face a trade-off between semantic understanding and control precision. While Multimodal Large Language Models (MLLMs) offer superior reasoning, deploying them as low-level controllers leads to high latency, trajectory oscillations, and poor generalization due to weak geometric grounding. To address these limitations, we propose Fly0, a framework that decouples semantic reasoning from geometric planning. The proposed method operates through a three-stage pipeline: (1) an MLLM-driven module for grounding natural language instructions into 2D pixel coordinates; (2) a geometric projection module that utilizes depth data to localize targets in 3D space; and (3) a geometric planner that generates collision-free trajectories. This mechanism enables robust navigation even when visual contact is lost. By eliminating the need for continuous inference, Fly0 reduces computational overhead and improves system stability. Extensive experiments in simulation and real-world environments demonstrate that Fly0 outperforms state-of-the-art baselines, improving the Success Rate by over 20\% and reducing Navigation Error (NE) by approximately 50\% in unstructured environments. Our code is available at https://github.com/xuzhenxing1/Fly0.
Towards Human-like Physical Intelligence: Lifelong Vision-Language-Action Learning for Robotic Manipulation
Yao He, Gan Sun, Wenqi Liang, Fazeng Li, Yang Cong
2607.14852v2
Towards Human-like Physical Intelligence: Lifelong Vision-Language-Action Learning for Robotic Manipulation
Yao He, Gan Sun, Wenqi Liang, Fazeng Li, Yang Cong
2607.14852v2
arXiv:2607.14852v2
•updated
•
2026-07-16
Similar to the natural capabilities of humans to sequentially learn new tasks, robots with Vision-Language-Action (VLA) models should possess lifelong learning ability to learn a new task when deployed in open-world environments. However, most recently proposed lifelong learning models aim to effectively learn the current task (plasticity) or maintain high accuracy on previous tasks (stability), while the plasticity-stability trade-off remains largely unsolved in robotic manipulation models. To address this fundamental challenge, we propose a cache-efficient lifelong Vision-Language-Action learning framework for robotic manipulation (i.e., LifelongVLA), which alleviates the plasticity-stability trade-off with a dual-timescale adaptation mechanism while achieving low-cost robotic deployment with a cache-efficient replay strategy. More concretely, we propose a dual-timescale LoRA gating module to decompose VLA adaptation into two lightweight pathways: a short-term adapter for plasticity and a long-term adapter for stable consolidation. These pathways are integrated via a task-aware gate, enabling explicit control of the plasticity-stability trade-off. In the skill replay phase, a cache-efficient stochastic replay strategy is proposed to preserve more balanced retention signals without full-trajectory storage. Finally, experiments show that LifelongVLA outperforms existing baselines, demonstrating efficient skill expansion, robust retention of learned manipulation behaviors, and reduced reliance on retraining for real-world deployment on an xArm robot.
Koopman DCM: Unstable Eigenfunctions as Data-driven Representations for Legged Balancing
Stéphane Caron
2607.18760v1
Koopman DCM: Unstable Eigenfunctions as Data-driven Representations for Legged Balancing
Stéphane Caron
2607.18760v1
arXiv:2607.18760v1
•
2026-07-21
In legged locomotion, divergent components of motion (DCMs) have emerged as characteristic states for balance control. They isolate the unstable mode of the dynamics but, in existing formulations, apply only to reduced models such as the linear inverted pendulum. In this study, we show how DCMs can be more generally formulated as Koopman eigenfunctions. Whereas Koopman analysis typically targets eigenvalues near zero, which capture conserved or slowly varying quantities, our investigation leads us to deliberately search for unstable eigenpairs with large eigenvalues. The resulting Koopman DCMs are data-driven observables trained using only real-robot data. On a real biped, DCMs learned from one hour of robot data improve tracking of reference walking patterns. We further show how learned DCMs provide state-based viability constraints when combined with model predictive control.
Comment: 12 pages, 4 figures
Motion Primitive Discovery in a Humanoid Robot via Self-Organising Maps for Phase Recognition
Radovan Gregor, Igor Farkaš
2607.18737v1
Motion Primitive Discovery in a Humanoid Robot via Self-Organising Maps for Phase Recognition
Radovan Gregor, Igor Farkaš
2607.18737v1
arXiv:2607.18737v1
•
2026-07-21
Understanding the computational basis of action recognition is a central challenge in social cognition as well as in human-robot interaction. Inspired by the Mirror Neuron System (MNS), we propose a two-level architecture for motor primitive discovery and online phase recognition applied to the NICO humanoid robot. At the first level, two Self-Organising Maps (SOMs) learn topographic representations of arm kinematics (A-SOM) and hand kinematics (H-SOM) from simulated trials covering seven motor actions. The maps are trained on non-redundant features identified through hierarchical correlation analysis of motion trajectories. The results show that the two SOMs encode complementary aspects of motor behaviour. At the second level, an Echo State Network (ESN) evaluates whether temporal trajectories of SOM activations, represented by consecutive best-matching units, are sufficient for online recognition of the currently executed movement phase. The results show that SOM-based trajectories preserve the dominant phase-discriminative structure of the movement, while contextual information provides only a secondary refinement. Our contribution is the integration of established SOM and ESN methods within an MNS-inspired architecture for motor primitive representation and online phase recognition. The results are compatible with the computational hypothesis that self-organised motor representations, when temporally integrated, can support accurate online recognition of ongoing movement phases.
Comment: 12 pages, 4 figures
Correct-by-Construction Behavior Tree Synthesis from Signal Temporal Logic Specifications with Application to Robotic Missions
Jiaheng Dong, Jingyi Huang, Liang Han
2607.18731v1
Correct-by-Construction Behavior Tree Synthesis from Signal Temporal Logic Specifications with Application to Robotic Missions
Jiaheng Dong, Jingyi Huang, Liang Han
2607.18731v1
arXiv:2607.18731v1
•
2026-07-21
Behavior Trees (BTs) are widely adopted for complex task execution in robotics, providing modular, reactive control but lacking formal guarantees. However, existing correct-by-construction synthesis from Linear Temporal Logic (LTL) cannot express quantitative timing constraints. This letter synthesizes correct-by-construction BTs from Signal Temporal Logic (STL) specifications. The workspace is modeled as a timed transition system and abstracted into a zone graph, and an augmented state space tracking both logical progress and timing constraints is introduced. A hierarchical fixed-point algorithm computes winning sets for an STL fragment encompassing safety, reachability, response, recurrence, and persistence, yielding BT subtrees with a runtime constraint function. Correctness guarantees are proven and complexity bounds are derived. Simulations demonstrate specification satisfaction with strictly positive robustness, and a physical quadrotor experiment with six STL specifications validates practical deployability.
Comment: 8 pages, 9 figures. This work has been submitted to the IEEE for possible publication
TiBCLaG: Hybrid design approach for a trigger-induced bistable compliant laparoscopic grasper
Joel J Nellikkunnel, Prabhat Kumar
2603.18559v2
TiBCLaG: Hybrid design approach for a trigger-induced bistable compliant laparoscopic grasper
Joel J Nellikkunnel, Prabhat Kumar
2603.18559v2
arXiv:2603.18559v2
•updated
•
2026-03-19
Industrial laparoscopic graspers rely on multi-link rigid mechanisms manufactured to tight tolerances, resulting in high manufacturing and assembly costs. This work presents the design and proof-of-concept validation of a monolithic, fully compliant, bistable, laparoscopic grasper that eliminates the need for multiple rigid links, thereby reducing part count. The device integrates a compliant trigger and a compliant gripper end-effector, coupled via a control push-rod, to achieve stable grasping without continuous user input. A hybrid approach combining an analytical model, iterative prototyping, and finite element analyses is employed to design the laparoscopic grasper. The trigger mechanism is synthesized using a Two-Element Beam Constraint Model as a design framework to control the deformation and stiffness of I-beam-like elements. This technique enables elastic energy storage while preventing snap-through instability. The end-effector is designed as a compliant gripper to achieve adaptive grasping through elastic deformation. The laparoscopic design presented here is fabricated using fused deposition 3D printing. A comparative study of the jaws' opening and closing performance is presented using nonlinear finite element analysis and experimentation. The fabricated prototype demonstrates reliable bistable actuation, confirming the feasibility of such compliant laparoscopic grasper architectures.
Confidence-Gated Vision-Only Heading Alignment for UAV-UGV Cooperative Systems
Reza Ahmari, Vahid Hemmati, Parham Kebria, Olusola Odeyomi, Kaushik Roy, Abdollah Homaifar
2607.18713v1
Confidence-Gated Vision-Only Heading Alignment for UAV-UGV Cooperative Systems
Reza Ahmari, Vahid Hemmati, Parham Kebria, Olusola Odeyomi, Kaushik Roy, Abdollah Homaifar
2607.18713v1
arXiv:2607.18713v1
•
2026-07-21
Vision-based heading prediction is useful for UAV--UGV cooperation, but accurate prediction alone does not guarantee that every predicted heading should be issued directly as a control command. This paper investigates the decision problem of when and how a fixed vision-based heading predictor should be trusted for command issuance. A lightweight confidence-gated framework is proposed in which execution decisions are made using two interpretable reliability proxies derived from the perception stream: bounding-box area as a visibility-related proxy and short-window variation in predicted heading as a stability-related proxy. During low-confidence intervals, the framework compares the baseline freeze-HOLD policy with a bounded-blend fallback that updates the issued command conservatively. The method is evaluated on a real UAV--UGV dataset under clean and perturbed conditions. The results show that confidence gating creates a clear trade-off among execution rate, executed-frame accuracy, issued-command accuracy, and smoothness. The results further show that sparse execution can cause severe stale-command error under the baseline freeze-HOLD policy, whereas the bounded-blend fallback substantially improves command-level behavior under the same gate decisions. These findings highlight that reliable perception-driven autonomy depends not only on prediction accuracy, but also on decision-aware command issuance during low-confidence
RoboInter1.5: A Holistic Intermediate Representation Suite for Embodied World Modeling and Robotic Manipulation
Ziqin Wang, Hao Li, Weijun Wang, Junhao Cai, Jia Zeng, Yilun Chen, Jiangmiao Pang, Si Liu
2607.18709v1
RoboInter1.5: A Holistic Intermediate Representation Suite for Embodied World Modeling and Robotic Manipulation
Ziqin Wang, Hao Li, Weijun Wang, Junhao Cai, Jia Zeng, Yilun Chen, Jiangmiao Pang, Si Liu
2607.18709v1
arXiv:2607.18709v1
•
2026-07-21
Existing robot datasets remain expensive to curate, embodiment-specific, and insufficiently annotated with the fine-grained structure required for generalizable reasoning, execution, or long-horizon environment dynamics simulation. Building on our prior work, RoboInter1.0, we present RoboInter1.5, an extended and holistic suite of intermediate representations for both robotic manipulation and embodied world modeling. RoboInter1.5 provides a unified resource of data, benchmarks, and models centered on dense manipulation-oriented intermediate representations. Specifically, RoboInter-Data contains over 230k manipulation episodes across 571 scenes with dense per-frame annotations covering more than ten types of intermediate representations, including subtasks, primitive skills, object and gripper grounding, segmentation, affordance, grasp poses, contact points, motion traces, etc. Built upon these annotations, RoboInter-VQA introduces spatial and temporal embodied VQA tasks to benchmark and improve the intermediate-representation reasoning capabilities of our RoboInter-VLM. RoboInter-VLA further studies how such representations benefit action execution through implicit, explicit, and modular plan-then-execute paradigms. To better model the physical world, we further introduce RoboInter-World, which leverages intermediate representations as structured conditioning signals for controllable prediction of future world states. Extensive evaluations demonstrate that RoboInter1.5 provides a unified spatiotemporal scaffolding for intermediate representations. Rather than treating intermediate representations merely as interpretable signals, RoboInter1.5 conceptualizes them as a bidirectional interface that both regularizes low-level action spaces and constrains the latent rollouts of open-world physical simulators.
Comment: 28 pages
VOFA: Visual Object Goal Pushing with Force-Adaptive Control for Humanoids
Zichao Hu, Zifan Xu, Dongsik Chang, He Yin, Linh Tran, Roberto Martín-Martín, Peter Stone, Jingyu Qiao, Joydeep Biswas
2605.01518v4
VOFA: Visual Object Goal Pushing with Force-Adaptive Control for Humanoids
Zichao Hu, Zifan Xu, Dongsik Chang, He Yin, Linh Tran, Roberto Martín-Martín, Peter Stone, Jingyu Qiao, Joydeep Biswas
2605.01518v4
arXiv:2605.01518v4
•updated
•
2026-05-02
The ability to push large objects in a goal-directed manner using onboard egocentric perception is an essential skill for humanoid robots to perform complex tasks such as material handling in warehouses. To robustly manipulate heavy objects to arbitrary goal configurations, the robot must cope with unknown object mass and ground friction, noisy onboard perception, and actuation errors; all in a real-time feedback loop. Existing solutions either rely on privileged object-state information without onboard perception or lack robustness to variations in goal configurations and object physical properties. In this work, we present VOFA, a visual goal-conditioned humanoid loco-manipulation system capable of pushing objects with unknown physical properties to arbitrary goal positions. VOFA consists of a two-level hierarchical architecture with a high-level visuomotor policy and a low-level force-adaptive whole-body controller. The high-level policy processes noisy onboard observations and generates goal-conditioned commands to operate in closed loop across diverse object-goal configurations, while the low-level whole-body controller provides robustness to variations in object physical properties. VOFA is extensively evaluated in both simulation and real-world experiments on the Booster T1 humanoid robot. Our results demonstrate strong performance, achieving over 90% success in simulation and over 80% success in real-world trials. Moreover, VOFA successfully pushes objects weighing up to 17kg, exceeding half of the Booster T1's body weight.
Comment: Accepted at IROS 2026. Project website: https://amrl.cs.utexas.edu/VOFA
RAPT: Model-Predictive Out-of-Distribution Detection and Failure Diagnosis for Sim-to-Real Humanoid Deployment
Humphrey Munn, Brendan Tidd, Peter Bohm, Marcus Gallagher, David Howard
2602.01515v2
RAPT: Model-Predictive Out-of-Distribution Detection and Failure Diagnosis for Sim-to-Real Humanoid Deployment
Humphrey Munn, Brendan Tidd, Peter Bohm, Marcus Gallagher, David Howard
2602.01515v2
arXiv:2602.01515v2
•updated
•
2026-02-02
Deploying learned control policies is risky because policies that appear robust in simulation can confidently enter out-of-distribution (OOD) states after Sim-to-Real transfer, causing silent failures and potential hardware damage. Existing anomaly detectors often fail to meet the requirements of high-rate control, extremely low false-positive rates, and interpretable failure feedback. We present \textbf{RAPT} (Recurrent Anomaly Probabilistic Trajectory Model), a lightweight, self-supervised $50$\,Hz deployment monitor that learns nominal execution from large-scale simulation and produces calibrated, per-dimension predictive-deviation signals online. RAPT enables OOD detection under strict false-positive constraints while localizing \emph{when and where} real execution departs from nominal behavior. For post-hoc diagnosis, RAPT combines temporal saliency, joint-kinematic summaries, and LLM-based semantic reasoning to classify likely failure causes in a zero-shot setting. In simulation across four Isaac Lab tasks, RAPT improves TPR by $37\%$ over the strongest baseline at $0.5\%$ episode-level FPR; on hardware, it achieves $89\%$ TPR across $78$ trials with fewer false positives than high-frequency-compatible baselines, and reaches $75\%$ semantic failure diagnosis accuracy across $21$ categories on a challenging OOD subset. Project website, code, and videos: https://humphreymunn.github.io/RAPT/.
Training and Simulation of Quadrupedal Robot in Adaptive Stair Climbing and Descending for Indoor Firefighting: An End-to-End Reinforcement Learning Approach
Baixiao Huang, Baiyu Huang, Yu Hou
2602.03087v2
Training and Simulation of Quadrupedal Robot in Adaptive Stair Climbing and Descending for Indoor Firefighting: An End-to-End Reinforcement Learning Approach
Baixiao Huang, Baiyu Huang, Yu Hou
2602.03087v2
arXiv:2602.03087v2
•updated
•
2026-02-03
Quadruped robots are used for primary searches during the early stages of indoor fires. A typical primary search involves quickly and thoroughly looking for victims under hazardous conditions and monitoring flammable materials. However, situational awareness in complex indoor environments and rapid stair climbing and descending across different staircases remain the main challenges for robot-assisted primary searches. In this project, we designed a two-stage end-to-end deep reinforcement learning (RL) approach to optimize both navigation and locomotion. In the first stage, the quadrupeds, Unitree Go2, were trained to climb and descend stairs in Isaac Lab's pyramid-stair terrain. In the second stage, the quadrupeds were trained to climb and descend various realistic indoor staircases in the Isaac Lab engine, with the learned policy transferred from the previous stage. These indoor staircases are straight, L-shaped, and spiral, to support climbing and descending tasks in complex environments. This project explores how to balance navigation and locomotion and how end-to-end RL methods can enable quadrupeds to adapt to different stair shapes. Our main contributions are: (1) A two-stage end-to-end RL framework that transfers climbing/descending skills from abstract pyramid terrain to realistic indoor stair topologies. (2) A centerline-based navigation formulation that enables unified learning of navigation and locomotion without hierarchical planning. (3) Demonstration of policy generalization across diverse staircases using only local height-map perception. (4) An empirical analysis of success, efficiency, and failure modes under increasing stair difficulty.
Comment: 8 pages, 9 figures, 43rd International Symposium on Automation and Robotics in Construction
WHU-PCPR: A cross-platform heterogeneous point cloud dataset for place recognition in complex urban scenes
Xianghong Zou, Jianping Li, Yandi Yang, Weitong Wu, Yuan Wang, Qiegen Liu, Zhen Dong
2601.06442v2
WHU-PCPR: A cross-platform heterogeneous point cloud dataset for place recognition in complex urban scenes
Xianghong Zou, Jianping Li, Yandi Yang, Weitong Wu, Yuan Wang, Qiegen Liu, Zhen Dong
2601.06442v2
arXiv:2601.06442v2
•updated
•
2026-01-10
Point Cloud-based Place Recognition (PCPR) demonstrates considerable potential in applications such as autonomous driving, robot localization and navigation, and map update. In practical applications, point clouds used for place recognition are often acquired from different platforms and LiDARs across varying scene. However, existing PCPR datasets lack diversity in scenes, platforms, and sensors, which limits the effective development of related research. To address this gap, we establish WHU-PCPR, a cross-platform heterogeneous point cloud dataset designed for place recognition. The dataset differentiates itself from existing datasets through its distinctive characteristics: 1) cross-platform heterogeneous point clouds: collected from survey-grade vehicle-mounted Mobile Laser Scanning (MLS) systems and low-cost Portable helmet-mounted Laser Scanning (PLS) systems, each equipped with distinct mechanical and solid-state LiDAR sensors. 2) Complex localization scenes: encompassing real-time and long-term changes in both urban and campus road scenes. 3) Large-scale spatial coverage: featuring 82.3 km of trajectory over a 60-month period and an unrepeated route of approximately 30 km. Based on WHU-PCPR, we conduct extensive evaluation and in-depth analysis of several representative PCPR methods, and provide a concise discussion of key challenges and future research directions. The dataset and benchmark code are available at https://github.com/zouxianghong/WHU-PCPR.
How defensive driving enhances driving safety: A driving simulator study on drivers' defensive driving behaviors
Xinzheng Wu, Junyi Chen, Shaolingfeng Ye, Yong Shen
2607.18663v1
How defensive driving enhances driving safety: A driving simulator study on drivers' defensive driving behaviors
Xinzheng Wu, Junyi Chen, Shaolingfeng Ye, Yong Shen
2607.18663v1
arXiv:2607.18663v1
•
2026-07-21
Defensive driving is widely recognized as an advanced driving skill. However, whether and how defensive driving affects driving safety remains insufficiently investigated. This study examines the behavioral characteristics of defensive driving, its impact on driving safety, and the underlying mechanisms. First, defensive driving is defined regarding operational timing and application scenario. Then, 82 participants are recruited for driving simulator experiments, with their behavioral and eye movement data being collected. Following the experiments, participants are categorized into groups based on the frequency of defensive driving behaviors exhibited. Finally, both inter-group and inter trial comparisons are performed on the experimental data. Experimental results demonstrate that in the inter-group comparison, the high defensive driving capability group exhibits higher acceleration and deceleration magnitudes, lower average speeds, and larger average absolute yaw angles compared to the low capability group, alongside shorter fixation durations and reduced fixation frequencies. Moreover, we observe that these participants tend to initiate defensive or evasive actions earlier, resulting in lower scenario risk. Regarding the inter-trial comparison, we observe similar trends exclusively in the low capability group, whereas most metrics show no significant differences between Trial 1 and Trial 2 in the high capability group. These results reveal that drivers possessing defensive driving capabilities tend to execute more intense driving maneuvers and identify risks and take action earlier, thereby enhancing driving safety. Findings support the promotion of defensive driving and provide a basis for relevant training programs. Meanwhile, they offer insights for the training of autonomous driving algorithms with defensive driving capabilities.
Comment: 17 pages, 8 figures
MVP-Tac: A Miniaturized Dual-Modal Vision and Photoelastic Tactile Sensor for Robot-Assisted Minimally Invasive Surgery
Md Rakibul Islam Prince, Jaeeun Kim, Yuhao Zhou, Mason Vrshek, Shivani Reddy Sama, Adyaa Khera, Sheeraz Athar, Zijie Xu, Jiabin Liu, Shaoting Lin, Wei Li, Yu She
2607.18660v1
MVP-Tac: A Miniaturized Dual-Modal Vision and Photoelastic Tactile Sensor for Robot-Assisted Minimally Invasive Surgery
Md Rakibul Islam Prince, Jaeeun Kim, Yuhao Zhou, Mason Vrshek, Shivani Reddy Sama, Adyaa Khera, Sheeraz Athar, Zijie Xu, Jiabin Liu, Shaoting Lin, Wei Li, Yu She
2607.18660v1
arXiv:2607.18660v1
•
2026-07-21
Robot-assisted minimally invasive surgery (RMIS) offers major benefits over open and conventional laparoscopic procedures, yet it still lacks tactile feedback for palpation while operating under strict requirements to preserve reliable vision for navigation and safety. In practice, visual feedback is indispensable, and tactile solutions that cannot coexist with vision are difficult to translate into RMIS tools. To address both needs, we introduce MVP-Tac, a compact, vision-based tactile sensor that provides co-located vision and tactile sensing. MVP-Tac uses reflective photoelastic imaging: a thin photoelastic elastomer produces stress-dependent interferograms under contact that are captured by an embedded camera through a miniaturized reflective polariscope. A semi-transparent membrane and controllable illumination enable switching between visual mode and tactile mode, enabling tactile perception without sacrificing vision. We validate MVP-Tac through force calibration in the 0 to 2 N range and demonstrate its potential for tumor palpation via video-based hardness classification on tissue phantoms, achieving 97% accuracy for exposed-tumor classification and 92% accuracy for subdermal-tumor classification. Finally, we conduct a simulated colonoscopy to validate both visual and tactile modalities in a constrained lumen, including vision-guided 3D photomapping of the luminal wall and in situ hardness classification of localized nodules. Overall, MVP-Tac provides a practical path toward restoring clinically useful palpation in RMIS while maintaining essential visual feedback. The design, fabrication, and firmware of MVP-Tac are open-sourced at https://mvp-tac.github.io/
Comment: 8 pages, 8 figures. To appear in IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS) 2026
Interacting Multiple Model Proprioceptive Odometry for Legged Robots
Wanlei Li, Zichang Chen, Shilei Li, Xiaogang Xiong, Yunjiang Lou
2603.29383v2
Interacting Multiple Model Proprioceptive Odometry for Legged Robots
Wanlei Li, Zichang Chen, Shilei Li, Xiaogang Xiong, Yunjiang Lou
2603.29383v2
arXiv:2603.29383v2
•updated
•
2026-03-31
State estimation for legged robots remains challenging because legged odometry generally suffers from limited observability and therefore depends critically on measurement constraints to suppress drift. When exteroceptive sensors are unreliable or degraded, such constraints are mainly derived from proprioceptive measurements, particularly contact-related leg kinematics information. However, most existing proprioceptive odometry methods rely on an idealized point-contact assumption, which is often violated during real locomotion. Consequently, the effectiveness of proprioceptive constraints may be significantly reduced, resulting in degraded estimation accuracy. To address these limitations, we propose an interacting multiple model (IMM)-based proprioceptive odometry framework for legged robots. By incorporating multiple contact hypotheses within a unified probabilistic framework, the proposed method enables online mode switching and probabilistic fusion under varying contact conditions. Extensive simulations and real-world experiments demonstrate that the proposed method achieves superior pose estimation accuracy over state-of-the-art methods while maintaining comparable computational efficiency.
Comment: have update the paper framework
Scaling Cross-Embodiment World Models for Dexterous Manipulation
Zihao He, Bo Ai, Tongzhou Mu, Yulin Liu, Weikang Wan, Jiawei Fu, Yilun Du, Henrik I. Christensen, Hao Su
2511.01177v3
Scaling Cross-Embodiment World Models for Dexterous Manipulation
Zihao He, Bo Ai, Tongzhou Mu, Yulin Liu, Weikang Wan, Jiawei Fu, Yilun Du, Henrik I. Christensen, Hao Su
2511.01177v3
arXiv:2511.01177v3
•updated
•
2025-11-03
Cross-embodiment learning seeks to build generalist robots that learn from and operate across diverse morphologies, but differences in kinematics and action spaces hinder data sharing and control transfer. We ask: What structure can be shared across embodiments despite these differences? We argue that the physical interactions they induce can be modeled in a shared geometric space, allowing world models to provide a common interface for learning and control. To realize this idea, we represent human and robot hands as sets of 3D particles and define actions as end-effector particle displacement fields. This representation abstracts away embodiment-specific joint spaces while preserving the geometry and motion relevant to physical interaction. We train a graph-based world model on random interaction data from diverse simulated robot hands and real human hands, and integrate it with model-predictive control for deployment on new hardware. Experiments on rigid and deformable manipulation reveal three findings: increasing the diversity of training embodiments improves generalization to unseen hands; appropriately combining simulated and real-world data outperforms either source alone; and the same learned model enables effective control on robotic hands with distinct kinematics and degrees of freedom. These results position particle-based world models as a shared interface for learning from and for heterogeneous embodiments.
Comment: Accepted to IROS 2026, Project Page: https://alan-heoooh.github.io/dexwm.html
Fabric Pneumatic Artificial Muscles Based on the Drawstring Principle
Chendong Liu, Dapeng Yang, Yiming Dai, Li Jiang, Hong Liu
2607.18641v1
Fabric Pneumatic Artificial Muscles Based on the Drawstring Principle
Chendong Liu, Dapeng Yang, Yiming Dai, Li Jiang, Hong Liu
2607.18641v1
arXiv:2607.18641v1
•
2026-07-21
Pneumatic artificial muscles have wide applications in robotics and industrial fields. Conventional pneumatic artificial muscles generate extra radial deformation during axial contraction, which severely wastes available working space. Inspired by the widely adopted drawstring principle in textile products, this paper proposes a novel drawstring fabric pneumatic artificial muscle (DPAM). Unlike traditional counterparts, the proposed DPAM produces no extra radial deformation during contraction, greatly improving structural compactness. The DPAM exhibits outstanding mechanical performance: a load capacity over 800 times its self-weight, a maximum contraction ratio of 44%, and a power density up to 4.98 kW/kg, alongside excellent scalability. Two representative application scenarios, bionic robots and industrial production lines, are demonstrated to validate its practicability. The DPAM can be easily expanded within a two-dimensional plane, as verified by the fabricated DPAM matrix. This work not only presents a high-performance novel pneumatic artificial muscle but also inspires researchers to draw design inspiration from conventional textile structures to address existing challenges in soft robotics.
End-to-end Conditional Diffusion for Realistic and Controllable Visual Traffic Scenario Generation
Jingzheng Li, Yufei Ge, Zhijun Chen, Qianren Mao, Zizhe Wang, Binhang Qi, Bing Li, Keyu Chen, Baochang Zhang, Xianglong Liu, Philip S Yu
2607.18637v1
End-to-end Conditional Diffusion for Realistic and Controllable Visual Traffic Scenario Generation
Jingzheng Li, Yufei Ge, Zhijun Chen, Qianren Mao, Zizhe Wang, Binhang Qi, Bing Li, Keyu Chen, Baochang Zhang, Xianglong Liu, Philip S Yu
2607.18637v1
arXiv:2607.18637v1
•
2026-07-21
Generating closed-loop traffic scenarios that are both realistic and controllable is crucial for evaluating autonomous driving systems, especially under rare safety-critical interactions. Existing learning-based methods often struggle to balance controllability and realism, offering either limited fine-grained control over traffic behavior or controllable scenarios at the expense of behavioral plausibility. This paper presents E2E-CDiff, an end-to-end conditional diffusion framework for controllable and realistic scenario generation. Conditioned on front-view visual observations, E2E-CDiff jointly denoises future motion states and executable low-level controls for route-interacting background vehicles. This unified state-action generation mitigates the planning-control mismatch in conventional two-stage trajectory-then-controller pipelines. Differentiable guidance further regulates speed, enforces drivable-area compliance, and supports collision-avoidance or collision-seeking behaviors, enabling both naturalistic and safety-critical scenario generation. Experiments on Bench2Drive show that E2E-CDiff achieves a favorable controllability-realism trade-off compared with representative reinforcement- and imitation-learning baselines, while its collision-guided variant induces challenging interactions across multiple autonomous driving systems. E2E-CDiff also performs competitively as a learning-based ego planner, demonstrating the generality of end-to-end state-action diffusion.
SimFoundry: Modular and Automated Scene Generation for Policy Learning and Evaluation
Nadun Ranawaka, Josiah Wong, Wei-Lin Pai, Wei-Teng Chu, Tianyuan Dai, Masoud Moghani, Hang Yin, Yunfan Jiang, Wesley Durbano, Brandon Huynh, Yu Fang, Danfei Xu, Ruohan Zhang, Li Fei-Fei, Linxi Fan, Bowen Wen, Ajay Mandlekar, Yuke Zhu
2606.28276v3
SimFoundry: Modular and Automated Scene Generation for Policy Learning and Evaluation
Nadun Ranawaka, Josiah Wong, Wei-Lin Pai, Wei-Teng Chu, Tianyuan Dai, Masoud Moghani, Hang Yin, Yunfan Jiang, Wesley Durbano, Brandon Huynh, Yu Fang, Danfei Xu, Ruohan Zhang, Li Fei-Fei, Linxi Fan, Bowen Wen, Ajay Mandlekar, Yuke Zhu
2606.28276v3
arXiv:2606.28276v3
•updated
•
2026-06-26
Training and evaluating robot policies in the real world is costly and difficult to scale. We introduce SimFoundry, a modular and automated system for zero-shot real-to-sim scene construction from a video. SimFoundry generates sim-ready digital twins and supports object, scene, and task editing, enabling the automated generation of diverse digital cousins: affordance-preserving variations of reconstructed real-world scenes. Policies trained on SimFoundry data transfer zero-shot to challenging real tasks involving multi-step manipulation, articulated object interaction, and bimanual interaction, and its digital cousins (variations of the original scene, objects, and tasks) facilitate generalization to new real-world conditions. Across 7 manipulation tasks and 5 policy architectures, SimFoundry simulation evaluations strongly predict real-world performance, with mean Pearson correlation 0.911 and mean maximum ranking violation 0.018. When evaluating sim-trained policies zero-shot in the real world, policies trained with object, scene, and task cousins in simulation show average task success rate improvements of 17%, 21%, and 40%, respectively. Additional details at https://research.nvidia.com/labs/gear/simfoundry/ .
CONTACT: CONtact-aware TACTile Learning for Robotic Disassembly
Yosuke Saka, Jyun-Chi Hu, Adeesh Desai, Zhiyuan Zhang, Bihao Zhang, Quan Khanh Luu, Md Rakibul Islam Prince, Minghui Zheng, Yu She
2603.08560v2
CONTACT: CONtact-aware TACTile Learning for Robotic Disassembly
Yosuke Saka, Jyun-Chi Hu, Adeesh Desai, Zhiyuan Zhang, Bihao Zhang, Quan Khanh Luu, Md Rakibul Islam Prince, Minghui Zheng, Yu She
2603.08560v2
arXiv:2603.08560v2
•updated
•
2026-03-09
Robotic disassembly involves contact-rich interactions in which successful manipulation depends not only on geometric alignment but also on force-dependent state transitions. While vision-based policies perform well in structured settings, their reliability often degrades in tight-tolerance, contact-dominated, or deformable scenarios. In this work, we systematically investigate the role of tactile sensing in robotic disassembly through both simulation and real-world experiments. We construct five rigid-body disassembly tasks in simulation with increasing geometric constraints and extraction difficulty. We further design five real-world tasks, including three rigid and two deformable scenarios, to evaluate contact-dependent manipulation. Within a unified learning framework, we compare three sensing configurations: Vision Only, Vision + tactile RGB (TacRGB), and Vision + tactile force field (TacFF). Across both simulation and real-world experiments, TacFF-based policies consistently achieve the highest success rates, with particularly notable gains in contact-dependent and deformable settings. Notably, naive fusion of TacRGB and TacFF underperforms either modality alone, indicating that simple concatenation can dilute task-relevant force information. Our results show that tactile sensing plays a critical, task-dependent role in robotic disassembly, with structured force-field representations being particularly effective in contact-dominated scenarios.
Comment: Accepted to IROS 2026. Project page: https://vict0rhu.github.io/CONTACT-Website/
SKETCH: Semantic Key-Point Conditioning for Long-Horizon Vessel Trajectory Prediction
Linyong Gan, Zimo Li, Wenxin Xu, Xingjian Li, Jianhua Z. Huang, Enmei Tu, Shuhang Chen
2601.18537v4
SKETCH: Semantic Key-Point Conditioning for Long-Horizon Vessel Trajectory Prediction
Linyong Gan, Zimo Li, Wenxin Xu, Xingjian Li, Jianhua Z. Huang, Enmei Tu, Shuhang Chen
2601.18537v4
arXiv:2601.18537v4
•updated
•
2026-01-26
Accurate long-horizon vessel trajectory prediction remains challenging due to compounded uncertainty from complex navigation behaviors and environmental factors. Existing methods often struggle to maintain global directional consistency, leading to drifting or implausible trajectories when extrapolated over long time horizons. To address this issue, we propose a semantic-key-point-conditioned trajectory modeling framework, in which future trajectories are predicted by conditioning on a high-level Next Key Point (NKP) that captures navigational intent. This formulation decomposes long-horizon prediction into global semantic decision-making and local motion modeling, effectively restricting the support of future trajectories to semantically feasible subsets. To efficiently estimate the NKP prior from historical observations, we adopt a pretrain-finetune strategy. Extensive experiments on real-world AIS data demonstrate that the proposed method consistently outperforms state-of-the-art approaches, particularly for long travel durations, directional accuracy, and fine-grained trajectory prediction.
Comment: Final Camera-Ready Version. Accepted by ICML 2026 (PMLR Vol. 306)
EquiBim: Learning Symmetry-Equivariant Policy for Bimanual Manipulation
Zhiyuan Zhang, Aditya Mohan, Seungho Han, Wan Shou, Dongyi Wang, Yu She
2603.08541v3
EquiBim: Learning Symmetry-Equivariant Policy for Bimanual Manipulation
Zhiyuan Zhang, Aditya Mohan, Seungho Han, Wan Shou, Dongyi Wang, Yu She
2603.08541v3
arXiv:2603.08541v3
•updated
•
2026-03-09
Robotic imitation learning has achieved impressive success in learning complex manipulation behaviors from demonstrations. However, many existing robot learning methods do not explicitly account for the physical symmetries of robotic systems, often resulting in asymmetric or inconsistent behaviors under symmetric observations. This limitation is particularly pronounced in dual-arm manipulation, where bilateral symmetry is inherent to both the robot morphology and the structure of many tasks. In this paper, we introduce EquiBim, a symmetry-equivariant policy learning framework for bimanual manipulation that enforces bilateral equivariance between observations and actions during training. Our approach formulates physical symmetry as a group action on both observation and action spaces, and imposes an equivariance constraint on policy predictions under symmetric transformations. The framework is model-agnostic and can be seamlessly integrated into a wide range of imitation learning pipelines with diverse observation modalities and action representations, including point cloud-based and image-based policies, as well as both end-effector-space and joint-space parameterizations. We evaluate EquiBim on RoboTwin, a dual-arm robotic platform with symmetric kinematics, and evaluate it across diverse observation and action configurations in simulation. We further validate the approach on a real-world dual-arm system. Across both simulation and physical experiments, our method consistently improves performance and robustness under distribution shifts. These results suggest that explicitly enforcing physical symmetry provides a simple yet effective inductive bias for bimanual robot learning.
Comment: Accepted to IROS 2026. Project page: https://zhangzhiyuanzhang.github.io/equibim-website/
On the Limits of Sampling-Based Reachability: Geometry, Dynamics, and Sample Complexity
Jixian Liu, Ihab Tabbara, Hussein Sibai, Enrique Mallada
2607.18606v1
On the Limits of Sampling-Based Reachability: Geometry, Dynamics, and Sample Complexity
Jixian Liu, Ihab Tabbara, Hussein Sibai, Enrique Mallada
2607.18606v1
arXiv:2607.18606v1
•
2026-07-21
Reachability analysis is central to safety-critical control, robotics, and neural network verification, but classical computational methods, such as Hamilton--Jacobi reachability and set propagation, scale poorly with state dimension. Sampling-based methods have emerged as a promising alternative, often providing finite-sample guarantees that bound the probability-mass left uncovered. However, an explicit account of how the geometry of the initial set, the dynamics, and the sampling law affect the accuracy of the estimator is not fully available in the literature. We study this by casting sampling-based reachable-set recovery as geometric support estimation over a family of problems specified by an initial set, its dynamics, and a sampling law. First, we identify two regularity properties, positive reach of the initial set's complement and Lipschitz continuity of the dynamics, that together make recovery well-posed: a probability-mass coverage guarantee can be upgraded to accuracy $r$ in Hausdorff distance. Second, we bound the resulting sample complexity: recovery is achievable with $\tilde{\mathcal{O}}\big((e^{3LT}/r)^n\big)$ samples, exponential in both the state dimension and the time horizon. Third, we show that neither can be removed: an minimax lower bound of $Ω\big((e^{LT}/r)^n\big)$ holds for every estimator, so the exponential dependence on dimension and the degradation over the horizon are both intrinsic, not artifacts of a particular method. Experiments on nonlinear systems confirm that adversarial sampling improves constants but not the scaling.
Intelligent Multi-UAV Navigation in ITNTNs: A Hierarchical LLM Approach
Zijiang Yan, Hao Zhou, Wael Jaafar, Jianhua Pei, Ping Wang, Halim Yanikomeroglu, Hina Tabassum
2607.18604v1
Intelligent Multi-UAV Navigation in ITNTNs: A Hierarchical LLM Approach
Zijiang Yan, Hao Zhou, Wael Jaafar, Jianhua Pei, Ping Wang, Halim Yanikomeroglu, Hina Tabassum
2607.18604v1
arXiv:2607.18604v1
•
2026-07-21
The deployment of high-speed Uncrewed Aerial Vehicles (UAVs) in 3D aerial highways necessitates robust coordination of physical flight kinematics and multi-tier network handovers. While Deep Reinforcement Learning (DRL) offers rapid tactical control, it lacks the zero-shot strategic reasoning required to quickly adapt to dynamic Integrated Terrestrial and Non-Terrestrial Networks (ITNTNs). Conversely, Large Language Models (LLMs) excel at semantic reasoning but suffer from high inference latency, rendering them unsuitable for real-time aerodynamic control. To bridge this gap, we propose a novel Hierarchical LLM-driven control framework. A massive cloud-based LLM deployed on a High-Altitude Platform Station (HAPS) manages slow-timescale global load balancing, while lightweight edge-LLMs on individual UAVs translate local observations into tactical sub-goals. These sub-goals guide a fast-timescale physical DRL controller to execute collision-free, handover-aware trajectories. Simulation results demonstrate that our agentic architecture significantly reduces collision rates and improves aggregate system throughput compared to existing baselines.
Comment: This paper has been accepted by IEEE GLOBECOM 2026
Video World Models
12
默认显示 5 篇
Multi-Horizon Consistency as Geometry: When Latent Dynamics Contract, and When They Do Not
Kavya Bhand, Aadi Joshi
2607.21645v1
Multi-Horizon Consistency as Geometry: When Latent Dynamics Contract, and When They Do Not
Kavya Bhand, Aadi Joshi
2607.21645v1
arXiv:2607.21645v1
•
2026-07-21
Multi-horizon latent consistency is a common training knob in video predictors and world models, but practitioners rarely know what it does to transition geometry. We treat lambda, the weight on multi-step latent agreement, as a diagnostic control and measure an empirical expansion proxy L20,q95 together with horizon-20 prediction error E20. On Moving-MNIST (n=6 seeds at the critical pair), raising lambda from 0 to 0.8 cuts L20 from 4.96 +/- 2.01 to 1.01 +/- 0.06 (paired t p=0.005, Wilcoxon p=0.031) and halves E20 (0.365 to 0.177, paired t p=1.1e-13). Four of six seeds cross L<1 at lambda=0.8. The same loss does not produce population L<1 on action-conditioned Pendulum-v1 or CartPole-v1, nor on KTH Actions video, even when E20 improves. An associational mediation analysis on MMNIST gives r-hat=0.94 (95% CI [0.88, 1.00], n=27, B=2000); lambda was not randomized. Defensive checks (architectural baselines, exogenous stress, WorldTest, MPC, scaling) mostly support a narrow claim: soft consistency can push passive video toward a near-contractive band, and that band is domain-limited. A stochastic-forcing law L20 ~ 1.23 + 1.82 eta at lambda=0.8 (bootstrap slope CI [1.73, 1.92], R^2=0.96) unifies control domains on the same curve via calibrated eta_eff. Complete joint slices at lambda in {0.4, 1.2} (30/30 cells, 5 eta x 3 seeds) show comparable linear L20(eta) slopes (~1.69 and ~2.00); we do not fit a continuous (lambda, eta) surface. We do not report DreamerV3 or TD-MPC2 returns.
Comment: 22 pages, 9 figures. Diagnostic study of multi-horizon latent consistency, expansion proxies (L20), and a stochastic-forcing law for world-model geometry. Code and experiment logs to be released publicly
Masked Visual Actions for Unified World Modeling
Hadi Alzayer, Wenlong Huang, Haonan Chen, Christopher Luey, Lvmin Zhang, Maneesh Agrawala, Gordon Wetzstein, Li Fei-Fei, Yilun Du, Jiajun Wu, Jia-Bin Huang
2607.19343v1
Masked Visual Actions for Unified World Modeling
Hadi Alzayer, Wenlong Huang, Haonan Chen, Christopher Luey, Lvmin Zhang, Maneesh Agrawala, Gordon Wetzstein, Li Fei-Fei, Yilun Du, Jiajun Wu, Jia-Bin Huang
2607.19343v1
arXiv:2607.19343v1
•
2026-07-21
Video models absorb rich priors over how the visual world moves, interacts, and responds to contact, making them promising substrates for robotic world modeling. The central challenge is how to communicate action to such models in a form aligned with the visual space in which they learned these interaction priors, yet still grounded in physical manipulation. We introduce Masked Visual Actions, a pixel-space control interface that expresses action as a partially revealed trajectory of an arbitrary entity in a video. Revealing robot motion makes the model act as a forward dynamics model that predicts the scene's response to low-level robot actions, while revealing desired object motion makes the same model recover robot behavior consistent with that outcome. Finetuned with only 15 hours of masked examples from real videos and simulation, a single checkpoint achieves strong visual fidelity and controllability across diverse scenes and multiple embodiments. In downstream manipulation settings, the model produces imagined rollouts whose outcomes correlate with real-world execution for policy evaluation, improves decision making by ranking candidate futures in model-based planning, and supports inverse modeling by synthesizing robot motion from desired object motion.
Comment: Project webpage: https://masked-visual-actions.github.io
IGGT4D: Streaming 4D Instance-Grounded Geometry Transformer
Zhengyu Zou, Hao Li, Kuixuan Jiao, Liu Liu, Tingyang Xiao, Xiaolin Zhou, Fangzhou Hong, Zhizhong Su, Dingwen Zhang, Ziwei Liu
2607.19228v1
IGGT4D: Streaming 4D Instance-Grounded Geometry Transformer
Zhengyu Zou, Hao Li, Kuixuan Jiao, Liu Liu, Tingyang Xiao, Xiaolin Zhou, Fangzhou Hong, Zhizhong Su, Dingwen Zhang, Ziwei Liu
2607.19228v1
arXiv:2607.19228v1
•
2026-07-21
Real-world spatial intelligence requires agents to understand scenes from continuous video streams, where objects move, persist, disappear, and reappear over time. While recent spatial foundation models have enabled generalizable feed-forward 3D reconstruction, most streaming methods remain geometry-centric and lack temporally consistent object-level understanding. Meanwhile, existing semantic reconstruction and 3D-aware vision-language methods largely rely on externally extracted 2D semantic cues or loosely coupled geometry inputs, limiting unified geometry-instance learning in long dynamic scenes. In this paper, we propose IGGT4D, a streaming instance-grounded geometry Transformer for online 4D scene understanding. IGGT4D processes video frames sequentially, reuses historical context through causal spatial-temporal modeling, and incrementally updates a unified representation of camera motion, geometry, and object identity. This enables long-sequence feed-forward reconstruction with geometry-instance consistency in dynamic environments. To address the lack of high-quality 4D supervision, we further construct InsScene4D-147K, a large-scale dataset spanning real/synthetic and static/dynamic scenes, with RGB images, depth, poses, and temporally consistent instance masks generated by an automated geometry-guided annotation pipeline. Experiments on 3D reconstruction, pose estimation, instance spatial tracking, and open-vocabulary segmentation demonstrate that IGGT4D outperforms existing streaming baselines while maintaining scalable online inference for long dynamic sequences.
Comment: Project Page: https://iggt4d.github.io
Child-Oriented AIGC Video Risk Reviewing: A Benchmark and Knowledge-Supported Iterative Reasoning Framework
Lewen Mi, Manyi Li, Yuling Sun, Yufan Zhang, Yuxin Shi, Yulong Bian, Xiangxian Li, Juan Liu
2607.22715v1
Child-Oriented AIGC Video Risk Reviewing: A Benchmark and Knowledge-Supported Iterative Reasoning Framework
Lewen Mi, Manyi Li, Yuling Sun, Yufan Zhang, Yuxin Shi, Yulong Bian, Xiangxian Li, Juan Liu
2607.22715v1
arXiv:2607.22715v1
•
2026-07-21
The rapid growth of Artificial Intelligence-generated content (AIGC) is reshaping video production and circulation, exposing children to an increasing volume of AIGC videos. Unlike traditionally produced videos, AIGC videos often exhibit greater uncertainty in visual details, narrative coherence, and content expression, which may introduce developmentally inappropriate risks for children. However, existing video safety research is largely designed for general violation detection from an adult perspective and remains insufficient for identifying the fine-grained, implicit, and context-dependent risks that children may encounter when viewing AIGC videos. To address this gap, we study child-oriented AIGC video reviewing, making three contributions. First, we construct CAVSR, a benchmark of 605 real-world videos collected from multiple platforms, and develop a hierarchical risk taxonomy comprising 6 top-level categories and 26 fine-grained labels to support systematic evaluation of children's viewing risks. Second, we propose QVRS-E, a knowledge- and experience-augmented video reviewing framework that combines multi-agent collaboration with expert and experiential knowledge to support targeted evidence acquisition and fact-grounded reviewing decisions. Third, extensive experiments demonstrate that our method significantly enhances the reviewing of child-related risks integrated with vision-language models, and yields more robust review reports.
ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU
Fan Jiang, Zhaoxu Sun, Mengchao Wang, Ziyu Zhu, Chiyu Wang, Yunpeng Zhang, Wenlin Liu, Yun Wang, Xue Zheng, Rui Sun, Junfeng Ni, Hongyu Pan, Zhongxu Sun, Fei Yu, Zengye Ge, Mengmeng Du, Nianfei Fan, Mingchao Sun, Yu Liu, Yongchang, Yanqing Zhu, Jiahang Wang, Ning Ying, Yuze Xuan, Di Yang, Zhicheng Liu, Zhe Gao, Tingbing Xu, Jiacheng Sui, Wenjin Yang, Junnan Lai, Shufeng Liu, Yuan Liu, Zheng Zhou, Yingliang Peng, Dawei Cao, Kaifeng Sheng, Yuxiang Cai, Fei Lu, Mu Xu, Ning Guo
2607.19191v1
ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU
Fan Jiang, Zhaoxu Sun, Mengchao Wang, Ziyu Zhu, Chiyu Wang, Yunpeng Zhang, Wenlin Liu, Yun Wang, Xue Zheng, Rui Sun, Junfeng Ni, Hongyu Pan, Zhongxu Sun, Fei Yu, Zengye Ge, Mengmeng Du, Nianfei Fan, Mingchao Sun, Yu Liu, Yongchang, Yanqing Zhu, Jiahang Wang, Ning Ying, Yuze Xuan, Di Yang, Zhicheng Liu, Zhe Gao, Tingbing Xu, Jiacheng Sui, Wenjin Yang, Junnan Lai, Shufeng Liu, Yuan Liu, Zheng Zhou, Yingliang Peng, Dawei Cao, Kaifeng Sheng, Yuxiang Cai, Fei Lu, Mu Xu, Ning Guo
2607.19191v1
arXiv:2607.19191v1
•
2026-07-21
We present ABot-World-0, an action-conditioned video world model for real-time, long-horizon closed-loop interaction, supported by a multi-source data infrastructure spanning AAA games, simulation engines, and internet videos to learn controllable world dynamics. WorldExplorer performs agent-driven collection guided by training feedback, while a unified pipeline applies 14 deterministic quality checks, VLM-based assessment, and synchronized action and text annotation. We progressively distill a bidirectional action-conditioned teacher into a causal student through teacher forcing and ODE distillation, and introduce LongForcing to align long student self-rollouts with an extended-horizon teacher, mitigating accumulated distribution shift and autoregressive drift. Raw keyboard actions provide a unified control interface for scene roaming and third-person character interaction, while reference-character memory provides persistent appearance cues for identity consistency during third-person rollouts. For deployment, we co-design a streaming inference stack with a lightweight VAE decoder, efficient attention, memory-aware scheduling, and low-bit DiT inference. Across optimized low-bit configurations, ABot-World-0 streams 720P video at up to 16 FPS on a single NVIDIA RTX 5090 desktop GPU, with 1.2s action-to-first-frame latency and approximately 19GiB peak VRAM. Experiments on WorldRoamBench and extended interactive rollouts demonstrate competitive controllability and coherent long-horizon world evolution.
Generalized Least Squares Kernelized Tensor Factorization
Mengying Lei, Lijun Sun
2412.07041v4
Generalized Least Squares Kernelized Tensor Factorization
Mengying Lei, Lijun Sun
2412.07041v4
arXiv:2412.07041v4
•updated
•
2024-12-09
Recovering incomplete multidimensional tensor-structured data is a fundamental task in many real-world applications. Smoothness-constrained low-rank tensor factorization effectively captures global and long-range correlations, but often struggles to characterize short-scale, high-frequency, or locally varying structures. We propose GLSKF, a complementary Generalized Least Squares Kernelized Tensor Factorization framework, for multidimensional spatiotemporal data completion. GLSKF additively integrates a covariance-regularized low-rank global component with an explicitly modeled locally correlated residual component under a GLS objective, enabling effective modeling of both global dependencies and localized variations. A covariance norm regularizer encodes spatiotemporal dependencies in both components: structured covariances are imposed on the latent factor columns to enforce smoothness in the global factorization, whereas compactly supported sparse kernels are used to model local correlations in the residual. We develop an alternating least squares algorithm with blockwise linear-system updates that exploit the Kronecker structure of the covariance matrices under missing data and facilitate fast conjugate gradient solves. Additional computational gains are obtained by exploiting the sparsity and Toeplitz structure of the local residual covariance matrices for efficient matrix-vector multiplications. We evaluate GLSKF on four real-world multidimensional data-completion tasks: traffic speed imputation, color image completion, digital video recovery, and MRI data reconstruction. Experimental results demonstrate that GLSKF achieves superior reconstruction performance and favorable scalability across a range of tensor completion tasks, supporting its broad applicability to multidimensional data completion.
FilmWorld: Agentic Novel-to-Film Generation through Dynamic Cinematic World Modeling
Jialong Zuo, Haotong Zuo, Shiwei Zhang, Xiang Wang, Chen Li, Nong Sang, Changxin Gao, Xiang Bai
2607.19038v1
FilmWorld: Agentic Novel-to-Film Generation through Dynamic Cinematic World Modeling
Jialong Zuo, Haotong Zuo, Shiwei Zhang, Xiang Wang, Chen Li, Nong Sang, Changxin Gao, Xiang Bai
2607.19038v1
arXiv:2607.19038v1
•
2026-07-21
Translating novels into films poses a grand challenge for generative artificial intelligence, requiring conversion of abstract literary prose into long-form, multi-scene visual narratives. While current video generation models excel at short, single-scene clips within narrow temporal and spatial contexts, novel-to-film generation operates in a more complex regime, demanding long-duration content across diverse scenes with dynamically evolving entity states. To address this, we formalize novel-to-film generation as dynamic cinematic world modeling, decomposed into two phases: construction, which grounds abstract, underspecified literary narratives into concrete, stateful, and persistent world entities; and evolution, which governs how these entities dynamically update under plot progression to maintain causal consistency across scenes. We propose FilmWorld, an end-to-end agentic system where two groups of specialized agents collaborate to instantiate these phases. Construction-side agents perform narrative structured translation, world entity state modeling with visual anchoring, and state-driven shot planning, progressively projecting literary language into a cinematic blueprint. Evolution-side agents perform state-anchored visual generation, cross-shot dynamic state propagation, and closed-loop state verification to maintain causal consistency and visual coherence. To address the evaluation gap in long-form generation, we introduce FilmEval, a systematic evaluation framework that couples a difficulty-graded benchmark of 15 representative novels with an automated protocol of nine objective metrics spanning three dimensions: cinematic presentation, film consistency, and novel fidelity. Experiments demonstrate that FilmWorld consistently outperforms state-of-the-art video generation agent systems, with particularly pronounced improvements in narrative fidelity and cross-scene consistency.
Comment: Project Page: https://filmworld-ai.github.io
Learning Explicit Physical Parameter Control and Benchmarking for Video Generation
Yanxun Li, Hao Wen, Bingze Song, Jiashu Zhu, Aiming Hao, Chubin Chen, Jintao Chen, Jiahong Wu, Xiangxiang Chu, Miao Wang
2607.18924v1
Learning Explicit Physical Parameter Control and Benchmarking for Video Generation
Yanxun Li, Hao Wen, Bingze Song, Jiashu Zhu, Aiming Hao, Chubin Chen, Jintao Chen, Jiahong Wu, Xiangxiang Chu, Miao Wang
2607.18924v1
arXiv:2607.18924v1
•
2026-07-21
Recent advances in image-to-video generation have improved visual realism, making physically grounded and controllable dynamics an important step toward future world simulation. Current models often generate plausible motion, but it is not reliably governed by explicit physical causes, and instance-level constraints can leak or become entangled in multi-object interactions. We attribute this gap to two missing pieces: large-scale, fine-grained physical parameterization, and model designs that correctly bind physical attributes to instances and emphasize dynamics over appearance. To bridge this gap, we introduce PhyParam-Dataset, an interaction-centric collection of 130K physically simulated videos with dense physical parameterization, including force vectors, object material properties, and environmental constants across five representative rigid-body motion types. Built on this data, we present PhyParam, a physics-guided image-to-video diffusion model that conditions on object-level forces, masses, friction, restitution, and scene-level gravity via a lightweight physical-attention routing mechanism, and further improves motion learning with semantic-structural feature-space supervision. We also establish PhyParam-Bench, a benchmark for physical-law consistency in image-to-video generation, with a multi-level protocol evaluating temporal dynamics, spatial stability, and semantic--physical alignment. Experiments show that PhyParam improves physical consistency while maintaining high visual fidelity, advancing explicit rigid-body physical-parameter control for image-to-video generation. We will publicly release the dataset, benchmark, and code to support future research.
Comment: 23 pages, 11 figures
WorldScape Policy 2.0: Empowering Steerable World Action Modeling with Reasoning-Augmented Memory
Haisheng Su, Zongdai Liu, Xin Jin, Haoxuan Dou, Chengming Hu, Baorun Li, Zhanwang Liu, Ruiyan Xu, Jianjie Fang, Xin Zhang, Zhenjie Yang, Xue Yang, Chen Gao, Junchi Yan, Yong Li, Wei Wu
2607.18840v1
WorldScape Policy 2.0: Empowering Steerable World Action Modeling with Reasoning-Augmented Memory
Haisheng Su, Zongdai Liu, Xin Jin, Haoxuan Dou, Chengming Hu, Baorun Li, Zhanwang Liu, Ruiyan Xu, Jianjie Fang, Xin Zhang, Zhenjie Yang, Xue Yang, Chen Gao, Junchi Yan, Yong Li, Wei Wu
2607.18840v1
arXiv:2607.18840v1
•
2026-07-21
World Action Models (WAMs) offer a promising paradigm for robotic manipulation by jointly modeling visual state transitions and robot actions. However, existing WAMs are constrained by limited temporal context, coarse episode-level language supervision, and predominantly text-only conditioning, which hinder task-progress tracking and fine-grained language-video-action grounding while limiting visual-context reasoning and cross-embodiment transfer. In this paper, we introduce WorldScape Policy 2.0, a controllable WAM with reasoning-augmented long short-term memory. Its causal short-term visual memory supplies recent observations as DiT prefill to preserve local interaction dynamics, while its long short-term event memory organizes historical VLM outputs into global-history, local-active, and event-boundary representations for progress-aware retrieval. The retrieved history augments perception and autoregressively generated planning tokens, yielding an implicit subgoal condition for autonomous planning; semantic forcing further transfers event-level instruction semantics into this latent planning pathway. To establish fine-grained multimodal controllability, we construct ManipEvent-5M, an event-grounded embodied pretraining dataset containing nearly 5 million event segments with aligned action trajectories, episode-level task instructions, segment-level subtask captions, goal images, and video demonstrations. These designs provide a unified interface for autonomous planning from high-level instructions and controllable execution from fine-grained text, goal-image, or video-context prompts. Experiments in both simulation and real-world platforms demonstrate superior capabilities in long-horizon autonomous planning, fine-grained instruction following and in-context adaptation.
PAVXploreRL: Physical-Action-Visual World Model Reinforcement Learning with Action Exploration
Han Wang, Zijun Wang, Shuoshuo Xue, Rui Cao, Fengjiao Cheng, Xiaodan Liang, Roy Ka-Wei Lee
2607.16602v2
PAVXploreRL: Physical-Action-Visual World Model Reinforcement Learning with Action Exploration
Han Wang, Zijun Wang, Shuoshuo Xue, Rui Cao, Fengjiao Cheng, Xiaodan Liang, Roy Ka-Wei Lee
2607.16602v2
arXiv:2607.16602v2
•updated
•
2026-07-18
Action-conditioned world models are a key component of embodied AI, serving as scalable policy evaluators that reduce reliance on expensive real-world rollouts. To accurately capture diverse action-induced dynamics, such models should satisfy three key objectives-Physical Plausibility (P), Action Adherence (A), and Visual Fidelity (V), collectively referred to as PAV-while remaining robust to both in-distribution (ID) expert demonstrations and out-of-distribution (OOD) actions. However, existing methods primarily rely on ID action-video pairs and pixel-level reconstruction losses, which do not explicitly optimize PAV objectives and generalize poorly beyond expert data. To address this, we propose PAVXploreRL, a reinforcement learning framework built on a pretrained latent world model that explicitly optimizes PAV objectives through reward-driven training. To improve action generalization, our method jointly leverages ID trajectories and noise-driven OOD action exploration, without paired video supervision. Experiments show that PAVXploreRL consistently outperforms pretrained baselines, achieving a 5.6% average gain across benchmarks and producing higher-quality PAV properties. As a policy evaluator, it also yields more reliable performance estimates and reduces the overestimation bias of prior expert-only world models such as Ctrl-World. Code: https://github.com/Social-AI-Studio/PAVXploreRL
Comment: 9 pages, 5 figures
Moving Alphabet: A Controlled Study of Training Data for Text-to-Video Generation
Amber Yijia Zheng, Lu Liu, Raymond A. Yeh, Xi Yin
2607.18789v1
Moving Alphabet: A Controlled Study of Training Data for Text-to-Video Generation
Amber Yijia Zheng, Lu Liu, Raymond A. Yeh, Xi Yin
2607.18789v1
arXiv:2607.18789v1
•
2026-07-21
Text-to-video generation has advanced significantly over the past five years through scaling of model size, data, and compute. Unlike model architecture, training data is often underexplored. Real-world data curation is complex and non-trivial, involving clip selection from raw videos and captioning to create video-text pairs for learning text-to-video mappings. We study how data distribution and caption quality impact text-to-video models. To enable controlled experiments, we introduce Moving Alphabet, a procedural testbed that renders letters with varying fonts, colors, sizes, and positions, moving in different directions and speeds against a black background. This design allows precise control over data distribution and caption quality by corrupting ground-truth metadata. Our experiments yield three findings: a) a diverse and balanced distribution of video content and duration is critical for generalization; b) caption quality significantly affects both model performance and training efficiency, suggesting that text-to-video models are bounded by video understanding capabilities; and c) classifier-free guidance and fine-tuning on high-quality data provide partial recovery from models trained on corrupted captions, but cannot fully compensate for poor pre-training data. We believe these insights can inform the development of large-scale text-to-video models, and we advocate for greater attention to the science of pre-training data.
Continual Video-MLLM Adaptation over Evolving Domains
Rui Cheng, Meixing Shi, Yuxiang Cai, Jingcai Guo, Jianwei Yin, Zhi Chen
2607.18716v1
Continual Video-MLLM Adaptation over Evolving Domains
Rui Cheng, Meixing Shi, Yuxiang Cai, Jingcai Guo, Jianwei Yin, Zhi Chen
2607.18716v1
arXiv:2607.18716v1
•
2026-07-21
Video multimodal large language models have shown strong capability in video understanding, yet their adaptation to sequentially evolving domains remains underexplored. In real-world deployments, video data often arrives continuously from heterogeneous domains, requiring the model to acquire new domain-specific knowledge without overwriting previously learned capabilities. Existing continual learning methods typically rely on shared adaptation spaces, which can induce severe cross-domain interference and catastrophic forgetting. We propose Distribution-Aware Expert Routing, a parameter-efficient framework for continual Video-MLLM adaptation over evolving domains. DAER maintains domain-isolated lightweight experts while keeping the pretrained Video-MLLM backbone frozen, thereby decoupling domain-specific adaptation from the general multimodal knowledge of the pretrained model. To enable fine-grained specialization, we introduce an intra-domain distribution-aware routing mechanism that matches each input to expert-level prototype reservoirs using MMD. To address the absence of task identities at inference time, we further propose an inter-domain routing mechanism that performs prototype matching in a discriminative subspace for robust domain identification. In addition, we introduce adaptive domain merging to improve parameter scalability and adopt a two-stage optimization strategy to stabilize expert specialization during continual learning. We evaluate DAER by curating a domain-incremental benchmark built from ten VidQA datasets covering diverse visual environments and reasoning demands. Experiments on two strong Video-MLLM backbones show that DAER consistently outperforms prior methods.
Comment: Accepted to ACM MM 2026
2026-07-20
93 篇
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Robotics
80
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Bridging the Sim-to-Real Gap under Real-Time Constraints in Autonomous Racing
Hossein Maghsoumi, Yaser P. Fallah
2607.18586v1
Bridging the Sim-to-Real Gap under Real-Time Constraints in Autonomous Racing
Hossein Maghsoumi, Yaser P. Fallah
2607.18586v1
arXiv:2607.18586v1
•
2026-07-20
Autonomous racing exposes the sim-to-real gap under extreme operating conditions characterized by high speed, tight stability margins, and stringent real-time constraints. Although simulation is indispensable for development, controllers that perform well in simulation often degrade abruptly on physical platforms due to interacting effects of dynamics mismatch, estimation delay, and execution-layer latency. This paper frames sim-to-real transfer in autonomous racing as a full-stack, real-time systems problem. We introduce a structured three-layer perspective (Physical/Cyber/Execution) to analyze how mismatches propagate and amplify through closed-loop feedback. We present diagnostic metrics beyond nominal lap time, including performance flip, stability-oriented measures, sensitivity to delay and noise, and latency distribution characterization. Mitigation strategies are synthesized from a deployment-oriented viewpoint, emphasizing execution-aware and delay-aware design. Finally, we outline benchmarking guidelines that enable reproducible and fair sim-to-real evaluation under compute and timing constraints. The resulting framework clarifies cross-layer failure mechanisms and provides practical design principles for deployable autonomous racing systems operating near dynamic limits.
Comment: Accepted for presentation at the 2026 IEEE 104th Vehicular Technology Conference (VTC2026-Fall). 6 pages, 2 figures, 3 tables
STeP: Signal Temporal Logic for Precise Specifications for Action Generation with Vision Language Models
Kasra Torshizi, Anukriti Singh, Sidharth Mathur, Khuzema Habib, Leo Du, Pratap Tokekar
2607.18580v1
STeP: Signal Temporal Logic for Precise Specifications for Action Generation with Vision Language Models
Kasra Torshizi, Anukriti Singh, Sidharth Mathur, Khuzema Habib, Leo Du, Pratap Tokekar
2607.18580v1
arXiv:2607.18580v1
•
2026-07-20
Vision-language-action (VLA) models have shown impressive generalization, but often lack interpretability and can struggle to follow precise natural language instructions that encode spatial, temporal, and logical requirements. We propose a hierarchical framework that uses Signal Temporal Logic (STL) as a shared representation connecting high-level language understanding with low-level robot execution. A high-level policy leverages a VLM to decompose language instructions into high-level subtasks, generate STL specifications for each subtask, and choose a low-level policy for executing each subtask. The STL specifications translate language-derived intent into precise constraints, and the low-level policy selection determines whether those constraints are enforced directly through STL-guided model-predictive control or monitored during execution of a learned policy for perceptually complex, or contact-rich behaviors. By integrating STL into plan validation, low-level policy, subtask monitoring, and replanning, our framework enables language-derived plans to be checked, optimized, and revised at runtime using a common formal structure. We evaluate the approach on a real-world tabletop domain, demonstrating how formal specifications can improve the precision, reliability, and interpretability of language-conditioned robot planning.
Comment: 14 pages, 6 figures
Two-Stage Extrinsic Calibration of a Static Line-Scanning Lidar with a Rotary Platform
Vikram Shree, Hike Danakian, Long Nguyen, Rajanish Gokidi, Patrick Nercessian
2607.18578v1
Two-Stage Extrinsic Calibration of a Static Line-Scanning Lidar with a Rotary Platform
Vikram Shree, Hike Danakian, Long Nguyen, Rajanish Gokidi, Patrick Nercessian
2607.18578v1
arXiv:2607.18578v1
•
2026-07-20
A line-scanning lidar yields range and azimuth values in a fixed plane. To perceive surrounding objects in 3D, there must be relative motion between the lidar plane and the object. Thus, using a rotating base-platform is promising for industrial applications where objects need to be scanned or inspected precisely, and is the main focus of this work. In the rotary platform setup, a 3D point cloud of an object can be constructed if the axis of rotation and the precise motion about that axis are known. However, this setup gives rise to the following problem: how can the axis of rotation of the platform be accurately identified with respect to the lidar coordinate system? It is referred to as the calibration problem in the robotics community. Any inaccuracy in this transformation directly affects the quality of the reconstructed point cloud, leading to misrepresentation of the object of interest. In this work, we explore automated approaches to statically and dynamically estimate the transformation of a rotary platform's axis of rotation with respect to a static line-scanning lidar. The proposed algorithms have been validated on real-world datasets obtained from a custom made rotary platform and an FMCW lidar, and their convergence characteristics are studied for various initial conditions.
Comment: 8 pages, 13 figures. Manuscript accepted to the 2026 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS)
Integrity-Gated Eco-CACC: Epistemic Admissibility for Cooperative Driving at Signalized Intersections
Lyes Saad Saoud, Moussa Ayyash
2607.18565v1
Integrity-Gated Eco-CACC: Epistemic Admissibility for Cooperative Driving at Signalized Intersections
Lyes Saad Saoud, Moussa Ayyash
2607.18565v1
arXiv:2607.18565v1
•
2026-07-20
Eco-Cooperative Adaptive Cruise Control (Eco-CACC) systems rely on accurate localization, signal timing, and interaction awareness to optimize energy consumption at signalized intersections. Existing approaches typically assume that the internal world model used for optimization remains valid, making them vulnerable when sensing outages or semantic inconsistencies invalidate planning premises. This letter proposes an Integrity-Gated Eco-CACC framework that explicitly monitors the consistency between internal vehicle beliefs and external sensing. A unified integrity metric is constructed by combining positional innovation, observability loss, and semantic inconsistencies. The resulting trust score regulates control authority, enabling a transition between nominal eco-driving and a safety-dominant fallback maneuver. Unlike robust control methods that attempt to preserve performance under uncertainty, the proposed framework regulates whether energy-optimal control remains admissible. Scenario-based simulations demonstrate that the method preserves nominal efficiency when model consistency is maintained, while enabling early and conservative responses under integrity degradation.
Recti-Q: Feature-Space Rectification for Out-of-Distribution-Robust Quantized Perception in Edge Robotics
Hamidreza Yaghoubi Araghi, Parastoo Pilevar, Ming C. Lin
2607.18540v1
Recti-Q: Feature-Space Rectification for Out-of-Distribution-Robust Quantized Perception in Edge Robotics
Hamidreza Yaghoubi Araghi, Parastoo Pilevar, Ming C. Lin
2607.18540v1
arXiv:2607.18540v1
•
2026-07-20
Robotic perception pipelines increasingly rely on large vision backbones deployed on SWaP-constrained edge platforms, making post-training quantization (PTQ) attractive for real-time inference. However, while PTQ often preserves clean in-distribution accuracy, we show that it can substantially degrade reliability under deployment-relevant distribution shifts (e.g., sensor noise, severe weather, and novel operating environments), creating a Quantization-Induced Robustness Gap. Across foundational vision benchmarks (ImageNet-C and PACS), 4-bit PTQ models exhibit pronounced robustness degradation despite negligible ID accuracy loss. To address this, we propose Recti-Q, a lightweight feature-space rectification framework that freezes the quantized backbone and trains a small classifier-head LoRA adapter using only source data. Recti-Q is architecture-agnostic across CNNs and Transformers, supports efficient teacher-free training, and recovers a significant portion of the lost robustness, in some cases matching or exceeding FP32 performance. At less than 1% parameter overhead (as small as 6 KB), Recti-Q preserves over 99% of PTQ memory savings, adds negligible compute, and enables low-bandwidth Over-The-Air (OTA) resilience patching for deployed robotic fleets operating in unpredictable physical environments.
Comment: Accepted at the 2026 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2026)
MAGE: Human-Like Macro Placement via Agentic Multimodal Reasoning
Andrew B. Kahng, Sayak Kundu, Bodhisatta Pramanik
2607.18536v1
MAGE: Human-Like Macro Placement via Agentic Multimodal Reasoning
Andrew B. Kahng, Sayak Kundu, Bodhisatta Pramanik
2607.18536v1
arXiv:2607.18536v1
•
2026-07-20
Macro placement still requires substantial manual refinement in industrial physical design flows. We present MAGE (Macro Placement Agentic Engine), a multimodal multi-agent framework for macro placement refinement. MAGE decomposes the macro placement task into a six-phase workflow that combines structured floorplanning rules, visual checks, and iterative refinement. Expert floorplanning knowledge is encoded through natural-language directives and validation criteria, rather than learned from labeled placement data. A tournament-style refinement mode evaluates multiple candidate placements and propagates feedback from higher-quality solutions. We also introduce four metrics for quantifying human-likeness in macro placement: notch score, whitespace score, pocket score, and alignment score. These metrics capture structural properties used by expert designers but not directly measured by conventional PPA metrics. Across nine designs in NanGate45 and GlobalFoundries 12nm enablements, MAGE achieves geometric-mean improvements of 11.1%-19.3% in WNS and 70.0%-74.0% in TNS over commercial macro placers. On the three NanGate45 designs, for which human-expert and Hier-RTLMP baselines are available, MAGE improves WNS and TNS by 18.3% and 72.5% over the human expert, and by 47.0% and 80.4% over Hier-RTLMP, with comparable wirelength and power. On human-likeness metrics, MAGE improves the overall score by 6%-48% over all baselines. Additional case studies on anonymized netlists, unseen designs, dense rectilinear floorplans, and high-utilization settings show that the framework transfers to new placement settings without design-specific retraining.
Comment: 16 pages
DASH Robot: Minimalistic Design and Optimal Aerial-Terrestrial Locomotion via Contact-Implicit Control
Ryan Gomes Paiva, Conrad Ho, Jiarong Kang, Kunzhao Ren, Xiangru Xu, Xiaobin Xiong
2607.18527v1
DASH Robot: Minimalistic Design and Optimal Aerial-Terrestrial Locomotion via Contact-Implicit Control
Ryan Gomes Paiva, Conrad Ho, Jiarong Kang, Kunzhao Ren, Xiangru Xu, Xiaobin Xiong
2607.18527v1
arXiv:2607.18527v1
•
2026-07-20
We present a novel and minimalistic design of an aerial-terrestrial robot DASH: Ducted Aerial Spring Hopper. The goal is to enable both aerial and ground locomotion capabilities on a unified mobile robot that is mechanically-minimalistic, locomotion-versatile, and energy-efficient. We propose an organic integration of ducted fan co-axial body with a springy leg at the bottom for realization. The ducted fan module provides thrust-vectoring as the main actuation for agile flying; when it is combined with the light-weight spring leg, the robot realizes highly efficient ground hopping with energy circulation. Moreover, to realize optimal locomotion with two modes, we employ a contact-implicit model predictive controller to automatically choose locomotion modes and actuation. We successfully validated the design and control of DASH through a range of tasks, including periodic hopping, aerial flight, and mode-free locomotion with autonomous mode transitions during obstacle traversal.
Comment: IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS) 2026
Beyond Fixed Goal Delivery: Online POMDP Planning for Target Interception in Crowds
Himanshu Gupta, Kelvin Aladum, Nisar Ahmed, Bradley Hayes, Zachary Sunberg
2607.18517v1
Beyond Fixed Goal Delivery: Online POMDP Planning for Target Interception in Crowds
Himanshu Gupta, Kelvin Aladum, Nisar Ahmed, Bradley Hayes, Zachary Sunberg
2607.18517v1
arXiv:2607.18517v1
•
2026-07-20
Target interception in crowded environments requires reaching a moving objective while navigating among multiple uncertain human agents. Since human navigation intent is not directly observable, the robot must reason over multiple possible future interaction outcomes. We formulate interception in crowds as a partially observable Markov decision process and solve it online using tree search under a fixed computational budget. In this setting, the action-space structure directly shapes the search tree and how computational effort is allocated. We perform a controlled comparison between a sequential path-speed planner, which first plans a spatial path and then modulates speed along it, and a unified planner that jointly branches over steering and speed within tree search. Across simulations with up to 200 humans, both approaches perform similarly at low crowd density but diverge sharply as density increases. At the highest crowd density, the sequential planner has a safe-interception rate 31 percentage points lower and requires 44% more time than the unified steering-speed planner, revealing a structural limitation of spatial restriction. Project webpage: https://tic-planning.github.io/
Comment: Accepted for publication at the 2026 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2026)
Toward Learning POMDPs Beyond Full-Rank Actions and State Observability
Seiji Shaw, Travis Manderson, Chad Kessens, Nicholas Roy
2601.18930v4
Toward Learning POMDPs Beyond Full-Rank Actions and State Observability
Seiji Shaw, Travis Manderson, Chad Kessens, Nicholas Roy
2601.18930v4
arXiv:2601.18930v4
•updated
•
2026-01-26
We are interested in enabling autonomous agents to learn and reason about systems with hidden states, such as locking mechanisms. We cast this problem as learning the parameters of a discrete Partially Observable Markov Decision Process (POMDP). The agent begins with knowledge of the POMDP's actions and observation spaces, but not its state space, transitions, or observation models. These properties must be constructed from a sequence of actions and observations. Spectral approaches to learning models of partially observable domains, such as Predictive State Representations (PSRs), learn representations of state that are sufficient to predict future outcomes. PSR models, however, do not have explicit transition and observation system models that can be used with different reward functions to solve different planning problems. Under a mild set of rankness assumptions on the products of transition and observation matrices, we show how PSRs learn POMDP matrices up to a similarity transform, and this transform may be estimated via tensor decomposition methods. Our method learns observation matrices and transition matrices up to a partition of states, where the states in a single partition have the same observation distributions corresponding to actions whose transition matrices are full-rank. Our experiments suggest that explicit observation and transition likelihoods can be leveraged to generate new plans for different goals and reward functions after the model has been learned. We also show that learning a POMDP beyond a partition of states is impossible from sequential data by constructing two POMDPs that agree on all observation distributions but differ in their transition dynamics.
Comment: WAFR camera-ready
Uncertainty-Aware Multi-Robot Task Allocation With Strongly Coupled Inter-Robot Rewards
Ben Rossano, Jaein Lim, Jonathan P. How
2509.22469v3
Uncertainty-Aware Multi-Robot Task Allocation With Strongly Coupled Inter-Robot Rewards
Ben Rossano, Jaein Lim, Jonathan P. How
2509.22469v3
arXiv:2509.22469v3
•updated
•
2025-09-26
Allocating tasks to heterogeneous robot teams in environments with uncertain task requirements is a fundamentally challenging problem. Redundantly assigning multiple robots to such tasks is overly conservative, while purely reactive strategies risk costly delays in task completion when the uncertain capabilities become necessary. This paper introduces an auction-based task allocation algorithm that explicitly models task requirement uncertainty, leveraging a novel strongly coupled formulation to allocate tasks such that robots with potentially required capabilities are naturally positioned near uncertain tasks. This approach enables robots to remain productive on nearby tasks while simultaneously mitigating large delays in completion time when their capabilities are required. Through a set of simulated disaster relief missions with task deadline constraints, we demonstrate that the proposed approach yields up to a 15% increase in expected mission value compared to redundancy-based methods. Furthermore, we propose a novel framework to approximate uncertainty arising from unmodeled changes in task requirements by leveraging the natural delay between encountering unexpected environmental conditions and confirming whether additional capabilities are required to complete a task. We show that our approach achieves up to an 18% increase in expected mission value using this framework compared to reactive methods that do not leverage this delay.
Comment: 8 pages, 4 figures, accepted to IROS 2026
Exploring the Intrinsic Geometry of Diffusion Models with Constrained Inverse Kinematics
Miguel Angel Rogel Garcia, Phone Thiha Kyaw, Jonathan Kelly
2606.26408v3
Exploring the Intrinsic Geometry of Diffusion Models with Constrained Inverse Kinematics
Miguel Angel Rogel Garcia, Phone Thiha Kyaw, Jonathan Kelly
2606.26408v3
arXiv:2606.26408v3
•updated
•
2026-06-24
Recent studies suggest that diffusion models can recover geometric structure in the data manifolds they are trained on, yet the supporting evidence has so far come mostly from natural-image data, where the underlying geometry itself is unknown. We study this question in a setting where the geometry is analytically tractable: constrained inverse kinematics (IK). Each task-space constraint defines a configuration-space manifold with known intrinsic dimension, giving direct ground truth for evaluating the geometry learned by the model. For each of the 6-DoF UR5 and 7-DoF Franka, we train a single conditional diffusion model across seven constraint families, spanning solution manifolds from discrete IK branches to self-motion manifolds. Our empirical results reveal that the intrinsic dimension recovered from the model's score function matches the analytical degrees of freedom of the corresponding constraint manifold across both robots. Moreover, linear interpolation in the latent space leads to generated solutions that remain close to the appropriate constraint manifold, indicating that the learned representation further captures geometric structure of the constraint family beyond intrinsic dimension alone. Constrained IK therefore offers a controlled setting for studying the intrinsic geometry learned by diffusion models.
Comment: In Proceedings of the Robotics: Science and Systems (RSS) 2026 Workshop on Diffusion for Robot Learning, Sydney, Australia, July 17, 2026
The Open Ant: A Robot Platform for Reinforcement Learning Research
Elena Sorina Lupu, Patrick Spieler, Khurram Javed, Kris De Asis, John D. Martin, Martha Steenstrup, Joseph Modayil
2607.18488v1
The Open Ant: A Robot Platform for Reinforcement Learning Research
Elena Sorina Lupu, Patrick Spieler, Khurram Javed, Kris De Asis, John D. Martin, Martha Steenstrup, Joseph Modayil
2607.18488v1
arXiv:2607.18488v1
•
2026-07-20
Reinforcement learning (RL) research has demonstrated success in both physical and simulated domains; however, the predominant methodology remains rooted in simulations. The predominance of simulations makes translating research to physical reality uncertain for both algorithms and researchers. We propose a physical platform that is designed to simplify the transition. In this paper, we present the Open Ant: a physical variant of the commonly used Gymnasium Ant environment, along with a simulation. We demonstrate that competent walking policies can be learned from scratch in approximately one hour directly from the physical robot's experience for two substantially different RL algorithms: SARSA($λ$) and Soft Actor-Critic (SAC). Separately, we show policies that were learned in simulation transfer to reality. We also examine how well the platform supports a nimble experimental ecosystem. Specifically, we observe the speed with which new users from diverse backgrounds achieve their first success with the platform, and how easily the platform can be repaired and updated when hardware issues arise. Both the hardware design and software are available as open-source on GitHub for ease of customization. In summary, we advocate for the use of the Open Ant for RL researchers who frequently use simulated environments, so they can more easily include robot experiments in their evaluations.
Comment: Published in the Reinforcement Learning Conference
Patch Policy: Efficient Embodied Control via Dense Visual Representations
Gaoyue Zhou, Zichen Jeff Cui, Ada Langford, Bowen Tan, Yann LeCun, Lerrel Pinto
2607.18236v1
Patch Policy: Efficient Embodied Control via Dense Visual Representations
Gaoyue Zhou, Zichen Jeff Cui, Ada Langford, Bowen Tan, Yann LeCun, Lerrel Pinto
2607.18236v1
arXiv:2607.18236v1
•
2026-07-20
Pretrained dense visual features from Vision Transformers (ViTs) are powerful yet have been underutilized in robot learning. Modern robot policies either compress each observation into a single global token, or rely on visual backbones trained from scratch, sacrificing both fine-grained spatial detail and the benefits of large-scale visual pre-training. While there exist policies that do operate on dense patch features like large vision-language-action models (VLAs), they tend to be heavy and slow, inheriting the full cost of a billion-parameter vision-language model (VLM) backbone. We close this gap with Patch Policy, a minimal architectural extension that enables transformer-based policies to consume dense pre-trained patch tokens directly without the computational overhead of a full VLM. At its core is a block-causal attention mask that preserves the temporal causality of standard policies while letting the model attend over many patch tokens per observation, alongside other state information. Patch Policy is lightweight, fast, and highly effective. Across four simulated and three real-world environment suites, our method achieves a 40% relative improvement over policies using state-of-the-art global-pooled representations. Furthermore, it surpasses fine-tuned OpenVLA-OFT by 18% while using roughly 0.7% of the parameters. We believe Patch Policy provides a pipeline for the robotics community to readily leverage continuing progress in visual representation learning, without sacrificing the training efficiency or inference speed required for high-frequency, reactive control. Videos can be viewed at https://patch-policy.github.io
FM-VLA: Force-based Memory for Vision-Language-Action Models in Contact-Rich Manipulation
Ruicheng Li, Qixiu Li, Ruichun Ma, Yu Deng, Lin Luo, Zhiying Du, Jianfeng Xiang, Huizhi Liang, Ruicheng Wang, Jiaolong Yang, Baining Guo
2607.18231v1
FM-VLA: Force-based Memory for Vision-Language-Action Models in Contact-Rich Manipulation
Ruicheng Li, Qixiu Li, Ruichun Ma, Yu Deng, Lin Luo, Zhiying Du, Jianfeng Xiang, Huizhi Liang, Ruicheng Wang, Jiaolong Yang, Baining Guo
2607.18231v1
arXiv:2607.18231v1
•
2026-07-20
Vision-language-action (VLA) models have achieved impressive generalization in robotic manipulation, and recent memory-augmented VLAs have relaxed the Markovian assumption by conditioning on past images or language summaries. Vision-based memory approaches address this by conditioning on sampled past image frames, but they are computationally expensive and fundamentally limited when temporal events are visually ambiguous, e.g., pushing a button multiple times with small movements. We propose FM-VLA, a VLA model with force-based memory, enabling temporal context reasoning for non-Markovian, contact-rich manipulation. We encode force histories into compact force memory tokens with a variational autoencoder (VAE) pretrained with force time series reconstruction. By projecting force latent representations and short state history as additional conditioning tokens to the action expert module, we enable VLAs to leverage accumulated contact event history to guide manipulation. We evaluate FM-VLA on three memory-dependent tasks, including finding a hidden block, pressing a button, and wiping a dish for a specific number of times. Our lightweight force memory achieves over 80% success rate with minimal inference overhead, significantly outperforming baseline approaches. Project page: https://qft-333.github.io/FM-VLA-Page/
Unified Disturbance Aware Safe Kinematic Control for Closed-Architecture Robots
Fan Zhang, Jinfeng Chen, Joseph J. B. Mvogo Ahanda, Hanz Richter, Ge Lv, Bin Hu, Qin Lin
2512.05292v3
Unified Disturbance Aware Safe Kinematic Control for Closed-Architecture Robots
Fan Zhang, Jinfeng Chen, Joseph J. B. Mvogo Ahanda, Hanz Richter, Ge Lv, Bin Hu, Qin Lin
2512.05292v3
arXiv:2512.05292v3
•updated
•
2025-12-04
In commercial robotic systems, it is common to encounter a closed inner-loop torque controller that is not user-modifiable. However, the outer-loop controller, which sends kinematic commands such as position or velocity for the inner-loop controller to track, is typically exposed to users. In this work, we focus on the development of an easily integrated add-on at the outer-loop layer by combining disturbance rejection control and robust control barrier function for high-performance tracking and safe control of the whole dynamic system of an industrial manipulator. This is particularly beneficial when 1) the inner-loop controller is imperfect, unmodifiable, and uncertain; and 2) the dynamic model exhibits significant uncertainty. Stability analysis, formal safety guarantee proof, and hardware experiments with a PUMA robotic manipulator are presented. Our solution demonstrates superior performance in terms of simplicity of implementation, robustness, tracking precision, and safety compared to the state of the art. A demonstration video is available at https://youtu.be/e0palGVU_50.
Comment: Accepted to Mechatronics
Optimization of sim-to-real transfer in the humanoid robot NICO
Juraj Gavura, Igor Farkaš
2607.18210v1
Optimization of sim-to-real transfer in the humanoid robot NICO
Juraj Gavura, Igor Farkaš
2607.18210v1
arXiv:2607.18210v1
•
2026-07-20
Robotic grasping requires accurate coordination between visual perception, object localization, inverse kinematics, and hand control. However, when movements planned in simulation are executed on a physical robot, the sim-to-real gap can cause small positioning errors that prevent successful grasping. In our previous work, we introduced a low-cost haptic calibration method that improved 2D reaching accuracy of the humanoid robot NICO. In this paper, we extend this approach from reaching to tabletop object grasping by adding YOLO-based object and hand detection, stereo vision-based localization using the robot's built-in low-resolution fisheye cameras, and task-specific corrections for grasp execution. Together, these components form a novel calibration-based grasping pipeline that does not require RGB-D cameras, motion capture, or external tracking systems. We also implemented a visual feedback model that aligns the robot hand with the detected object before grasping. Our results show that the fully nonlinear calibration model achieved the best performance inside the calibrated area, while the visual feedback model achieved the highest overall grasping success across the full tabletop workspace.
Comment: 12 pages, 8 figures, accepted to International Conference on Artificial Neural Networks 2026, Neurorobotics workshop
Learning Adaptive Safety Margins for Visual Navigation
Junyi Hu, Shuaihang Yuan, Geeta Chandra Raju Bethala, Anthony Tzes, Yi Fang
2607.18200v1
Learning Adaptive Safety Margins for Visual Navigation
Junyi Hu, Shuaihang Yuan, Geeta Chandra Raju Bethala, Anthony Tzes, Yi Fang
2607.18200v1
arXiv:2607.18200v1
•
2026-07-20
Robots in cluttered indoor spaces often fail not because they cannot generate collision-free paths, but because a fixed safety margin is mis-calibrated: conservative margins cause detours and timeouts, while permissive margins lead to near-boundary shortcuts under perception bias. Diffusion-based planners propose diverse trajectory candidates from egocentric RGB-D, yet reliable selection remains the bottleneck. We propose a context-conditioned safety critic that learns an adaptive clearance preference for ranking diffusion proposals, decomposed into three complementary terms: (i) a safety term with a clearance-budget penalty and a control-barrier-function residual for waypoint- and transition-wise safety, (ii) an efficiency term combining a smoothness penalty with a safety-gated detour-ratio penalty that avoids detours without incentivizing risky shortcuts, and (iii) a distance-constraint matching term that anchors the learned budget to realized ESDF clearances to prevent margin collapse. We train the critic with privileged ESDF geometry in simulation and distill it into a perception-only selector via a two-stage teacher-student procedure. On PointGoal navigation in HM3D and MP3D, including cross-dataset transfer, our method achieves the highest success rate (SR) and success weighted by path length (SPL) among strong diffusion, optimization, and RL baselines. Trained purely in simulation, it transfers to a Unitree G1 humanoid and navigates cluttered indoor scenes without task-specific tuning.
Imitation of Arm Gestures by the Semi-Humanoid Robot NICO
Anastasiya Ihnatovich, Igor Farkaš
2607.18197v1
Imitation of Arm Gestures by the Semi-Humanoid Robot NICO
Anastasiya Ihnatovich, Igor Farkaš
2607.18197v1
arXiv:2607.18197v1
•
2026-07-20
Seamless human-robot interaction (HRI) requires a number of perceptual and motor abilities from the robot, one of them being the imitation of human gestures. Humanoid robots have an advantage in HRI thanks to their anthropomorphic features. In this work, we develop a system for imitation of human arm gestures by the semi-humanoid robot NICO based on analytical geometry and a pretrained MediaPipe pose-estimation model. For each input RGB frame, 3D coordinates of relevant human body landmarks, including arm joints and hand keypoints, are obtained using the MediaPipe framework. Joint angles are then computed from these coordinates using derived geometric relations. Finally, the computed angles are properly mapped to NICO's motor configuration and executed in a predefined motion sequence. Preliminary experiments on several representative arm gestures with six participants of different height indicate that the proposed method can produce meaningful imitative motions from monocular RGB input only, while also highlighting limitations in more complex poses and wrist-related movements.
Comment: 15 pages, 7 figures, accepted to Human-Friendly Robotics workshop 2026
3D and 4D World Modeling: A Survey
Lingdong Kong, Yu Yang, Jianbiao Mei, Youquan Liu, Ao Liang, Dekai Zhu, Dongyue Lu, Wei Yin, Xiaotao Hu, Mingkai Jia, Junyuan Deng, Kaiwen Zhang, Yang Wu, Tianyi Yan, Shenyuan Gao, Song Wang, Linfeng Li, Liang Pan, Yong Liu, Jianke Zhu, Wei Tsang Ooi, Steven C. H. Hoi, Ziwei Liu
2509.07996v4
3D and 4D World Modeling: A Survey
Lingdong Kong, Yu Yang, Jianbiao Mei, Youquan Liu, Ao Liang, Dekai Zhu, Dongyue Lu, Wei Yin, Xiaotao Hu, Mingkai Jia, Junyuan Deng, Kaiwen Zhang, Yang Wu, Tianyi Yan, Shenyuan Gao, Song Wang, Linfeng Li, Liang Pan, Yong Liu, Jianke Zhu, Wei Tsang Ooi, Steven C. H. Hoi, Ziwei Liu
2509.07996v4
arXiv:2509.07996v4
•updated
•
2025-09-04
World modeling has become a cornerstone in AI research, enabling agents to understand, represent, and predict the dynamic environments they inhabit. While prior work largely emphasizes generative methods for 2D image and video data, they overlook the rapidly growing body of work that leverages native 3D and 4D representations such as RGB-D imagery, occupancy grids, and LiDAR point clouds for large-scale scene modeling. At the same time, the absence of a standardized definition and taxonomy for "world models" has led to fragmented and sometimes inconsistent claims in the literature. This survey addresses these gaps by presenting the first comprehensive review explicitly dedicated to 3D and 4D world modeling and generation. We establish precise definitions, introduce a structured taxonomy spanning video-based (VideoGen), occupancy-based (OccGen), and LiDAR-based (LiDARGen) approaches, and systematically summarize datasets and evaluation metrics tailored to 3D/4D settings. We further discuss practical applications, identify open challenges, and highlight promising research directions, aiming to provide a coherent and foundational reference for advancing the field. A systematic summary of existing literature is available at https://github.com/worldbench/awesome-3d-4d-world-models
Comment: Survey; Project Page at https://worldbench.github.io/survey GitHub Repo at https://github.com/worldbench/awesome-3d-4d-world-models
Geometrically Approximated Modeling for Emitter-Centric Ray-Triangle Filtering in Arbitrarily Dynamic LiDAR Simulation
Rabin Gajmer, Joonas Haapala, Zoltan Beck
2605.10457v2
Geometrically Approximated Modeling for Emitter-Centric Ray-Triangle Filtering in Arbitrarily Dynamic LiDAR Simulation
Rabin Gajmer, Joonas Haapala, Zoltan Beck
2605.10457v2
arXiv:2605.10457v2
•updated
•
2026-05-11
Real-time Light Detection And Ranging (LiDAR) simulation must find, per emitted ray, the closest intersecting triangle even in dynamic scenes containing large numbers of moving and deformable objects. Dominant acceleration-structure approaches require rebuilding each frame for dynamic geometry -- a cost that compounds directly with scene dynamics and cannot be amortized regardless of how little actually changed. This paper presents the Gajmer Ray-Casting Algorithm (GRCA), which inverts the question: instead of asking what does each ray hit? it asks which rays can each triangle possibly hit? GRCA geometrically models spinning LiDAR emitters as rotation-traced cones or planes and uses each triangle's emitter-centric apparent area to cull, per triangle, which channels and the rays within those channels can possibly reach it -- without any acceleration structure. GRCA is compute-based and vendor-agnostic by design, targeting highly dynamic, high-resolution simultaneous multi-sensor simulation. At its core, GRCA is a general-purpose ray-casting algorithm: the emitter-centric inversion applies to any setting where rays originate from a known position, not only LiDAR. Benchmarks evaluate 2-8 simultaneous 128x4096-ray LiDARs (360deg/180deg) over complex dynamic scenes -- with just two sensors casting ~1M rays per frame. With range culling inactive, GRCA reaches up to 7.97x over hardware-accelerated OptiX (GPU) and 14.55x over Embree (CPU). Two independent extensions further boost performance even in the most complex scene (~22M triangles, ~9M of which are dynamic, 8 LiDARs): range culling at realistic deployment ranges (10-100m) reaches up to 7.02x GPU and 9.33x CPU; a hybrid pipeline -- GRCA for dynamic geometry, OptiX/Embree for static -- reaches up to 10.5x GPU and 19.2x CPU.
Comment: 21 pages, 20 figures
Li-ViP3D++: Query-Gated Deformable Camera-LiDAR Fusion for End-to-End Perception and Trajectory Prediction
Matej Halinkovic, Nina Masarykova, Alexey Vinel, Marek Galinski
2601.20720v2
Li-ViP3D++: Query-Gated Deformable Camera-LiDAR Fusion for End-to-End Perception and Trajectory Prediction
Matej Halinkovic, Nina Masarykova, Alexey Vinel, Marek Galinski
2601.20720v2
arXiv:2601.20720v2
•updated
•
2026-01-28
End-to-end perception and trajectory prediction from raw sensor data is one of the key capabilities for autonomous driving. Modular pipelines restrict information flow and can amplify upstream errors. Recent query-based, fully differentiable perception-and-prediction (PnP) models mitigate these issues, yet the complementarity of cameras and LiDAR in the query-space has not been sufficiently explored. Models often rely on fusion schemes that introduce heuristic alignment and discrete selection steps which prevent full utilization of available information and can introduce unwanted bias. We propose Li-ViP3D++, a query-based multimodal PnP framework that introduces Query-Gated Deformable Fusion (QGDF) to integrate multi-view RGB and LiDAR in query space. QGDF (i) aggregates image evidence via masked attention across cameras and feature levels, (ii) extracts LiDAR context through fully differentiable BEV sampling with learned per-query offsets, and (iii) applies query-conditioned gating to adaptively weight visual and geometric cues per agent. The resulting architecture jointly optimizes detection, tracking, and multi-hypothesis trajectory forecasting in a single end-to-end model. On nuScenes, Li-ViP3D++ improves end-to-end behavior and detection quality, achieving higher EPA (0.335) and mAP (0.502) while substantially reducing false positives (FP ratio 0.147), and it is faster than the prior Li-ViP3D variant (139.82 ms vs. 145.91 ms). These results indicate that query-space, fully differentiable camera-LiDAR fusion can increase robustness of end-to-end PnP without sacrificing deployability.
Comment: Published in IEEE Access. The version of record is available at DOI: 10.1109/ACCESS.2026.3709080
World Translation: Minimizing Sim-to-Real Gap with Backward Dynamics Extraction and Unpaired Domain Translation
Xinchen Yao, Leixin Chang, Hua Chen
2607.18154v1
World Translation: Minimizing Sim-to-Real Gap with Backward Dynamics Extraction and Unpaired Domain Translation
Xinchen Yao, Leixin Chang, Hua Chen
2607.18154v1
arXiv:2607.18154v1
•
2026-07-20
The gap between simulation and reality remains a fundamental challenge in deploying simulation-trained robotic policies in the real world. Real-to-sim methods narrow this gap from the real side, learning transition dynamics from real data to build a more realistic digital world. Learned dynamics models are their dominant instance. Such methods, however, face a partial observability problem: the same observation may branch to different transitions due to unobservable factors. Existing methods assume these factors can be recovered from observation history. However, this may fail whenever observation history is uninformative, such as a sudden contact event with no prior warning. To address this limitation, we propose \textit{World Translation}, which exploits a complementary strength of simulators and learned dynamics. Simulators are deterministic but physically imperfect, while learned models are accurate but underdetermined under partial observability. Rather than predicting transitions forward from history, we extract the unobservable dynamics information backward from an observed transition, then translate this feature across simulation and reality as an unpaired domain-translation problem that preserves dynamics content while transferring domain style. Experiments across humanoid, quadruped, and manipulator platforms show that our method achieves more accurate dynamics modeling than baselines, with the largest gains when unobservable factors cannot be recovered from observation history. Real-robot deployment on Go2 quadruped confirms improved policy transfer.
Comment: 8 pages, 8 figures
Towards Torque-Driven Reinforcement Learning for Quadruped Locomotion
Jordan Dowdy, Jean Chagas Vaz
2607.18365v1
Towards Torque-Driven Reinforcement Learning for Quadruped Locomotion
Jordan Dowdy, Jean Chagas Vaz
2607.18365v1
arXiv:2607.18365v1
•
2026-07-20
Reinforcement learning (RL) for legged robots is advancing locomotion, demonstrating its ability to adapt to new and challenging terrain. Traditionally, these RL locomotion frameworks are position-based, making the policy less adaptable to terrain types and requiring state estimation techniques in the observation space, i.e., linear velocity. Moreover, these RL frameworks often use small, lightweight quadrupeds that are limited in their viability for high-complexity tasks due to hardware constraints. This work explores an RL torque control framework for heavyweight high-torque quadrupeds. The RL framework in this paper can traverse rough terrain and effectively track a desired linear velocity without requiring knowledge of the agent's current velocity. Using Nvidia's Isaac Sim and Isaac Lab, simulation results of the RL torque control policy are shown on the Unitree B1 quadruped, achieving speeds of 3.5 m/s and 1.5 rad/s. In addition, the quadruped can walk up and down stairs without the aid of an exteroceptive sensor.
Comment: 6 pages, 4 figures. Accepted manuscript. Published in the 2026 IEEE/SICE International Symposium on System Integration (SII), pp. 1259-1264
Isaac Sim-to-Real: Reinforcement Learning based Locomotion for Quadrupeds
Jordan Dowdy, Jean Chagas Vaz
2607.18135v1
Isaac Sim-to-Real: Reinforcement Learning based Locomotion for Quadrupeds
Jordan Dowdy, Jean Chagas Vaz
2607.18135v1
arXiv:2607.18135v1
•
2026-07-20
Learning-based approaches to locomotion have risen in popularity in recent years, showing the capability for complex legged locomotion and whole-body control. Reinforcement learning (RL), the primary learning-based approach for locomotion, often utilizes a high-performance simulation tool, providing a controlled and efficient training and development environment. However, policies that perform well in simulation frequently encounter unexpected challenges when deployed on a physical system, known as the sim-to-real gap. This work presents a robust RL locomotion framework capable of whole-body control. The proposed RL framework utilizes Nvidia's new set of simulation tools, Isaac Sim, and its companion RL framework, Isaac Lab, for training, achieving a zero-shot sim-to-real policy. The performance of our policy is validated on physical hardware using the Unitree Go1, with experimental results showing similar velocity tracking performance to the quadruped's integrated controller, with a greater ability to recover from large disturbances, and achieve linear velocities of 2.0 m/s and angular velocities of 1.8 rad/s.
Comment: 6 pages, 5 figures. Accepted manuscript. Published in the 2025 IEEE 21st International Conference on Automation Science and Engineering (CASE), pp. 2194-2199
Physically-Feasible Reactive Synthesis for Terrain-Adaptive Locomotion
Ziyi Zhou, Qian Meng, Hadas Kress-Gazit, Ye Zhao
2509.23185v2
Physically-Feasible Reactive Synthesis for Terrain-Adaptive Locomotion
Ziyi Zhou, Qian Meng, Hadas Kress-Gazit, Ye Zhao
2509.23185v2
arXiv:2509.23185v2
•updated
•
2025-09-27
We present an integrated planning framework for quadrupedal locomotion over dynamically changing, unforeseen terrains. Existing methods often depend on heuristics for real-time foothold selection-limiting robustness and adaptability-or rely on computationally intensive trajectory optimization across complex terrains and long horizons. In contrast, our approach combines reactive synthesis for generating correct-by-construction symbolic-level controllers with mixed-integer convex programming (MICP) for dynamic and physically feasible footstep planning during each symbolic transition. To reduce the reliance on costly MICP solves and accommodate specifications that may be violated due to physical infeasibility, we adopt a symbolic repair mechanism that selectively generates only the required symbolic transitions. During execution, real-time MICP replanning based on actual terrain data, combined with runtime symbolic repair and delay-aware coordination, enables seamless bridging between offline synthesis and online operation. Through extensive simulation and hardware experiments, we validate the framework's ability to identify missing locomotion skills and respond effectively in safety-critical environments, including scattered stepping stones and rebar scenarios.
Neural Surface and Reflectance Modelling from 3D Radar Data
Judith Treffler, Vladimír Kubelka, Henrik Andreasson, Martin Magnusson
2603.25623v3
Neural Surface and Reflectance Modelling from 3D Radar Data
Judith Treffler, Vladimír Kubelka, Henrik Andreasson, Martin Magnusson
2603.25623v3
arXiv:2603.25623v3
•updated
•
2026-03-26
Robust scene representation is essential for autonomous systems to safely operate in challenging low-visibility environments. In these conditions, radar has a clear advantage over cameras and lidars due to its resilience to environmental factors such as fog, smoke, or dust. However, radar data is inherently sparse and noisy, making reliable 3D surface reconstruction challenging. To address this, we propose a neural implicit approach for 3D mapping from radar point clouds that jointly models scene geometry and view-dependent radar intensities. Our method leverages a memory-efficient hybrid feature encoding to learn a continuous Signed Distance Field (SDF) for surface reconstruction, while also capturing radar-specific reflective properties. We show that our approach produces smoother, more accurate 3D surface reconstructions compared to existing lidar-based reconstruction methods applied to radar data and can reconstruct view-dependent radar intensities. We also show that, in general, as input point clouds get sparser, neural implicit representations render more faithful surfaces than traditional explicit SDFs and meshing techniques.
Comment: Accepted for publication at the IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS) 2026
Importance Sampling and PCA for Finding Failures in Commercial Autonomous Vehicles
Hailey Warner, Duncan Eddy, Shreya Parjan, Caroline Cahilly, Harrison Delecki, Matthias Kleinstauber, Chaitanya Shinde, Jerry Lopez, Mykel J. Kochenderfer
2607.18106v1
Importance Sampling and PCA for Finding Failures in Commercial Autonomous Vehicles
Hailey Warner, Duncan Eddy, Shreya Parjan, Caroline Cahilly, Harrison Delecki, Matthias Kleinstauber, Chaitanya Shinde, Jerry Lopez, Mykel J. Kochenderfer
2607.18106v1
arXiv:2607.18106v1
•
2026-07-20
Methods for discovering rare failures in autonomous systems have so far been demonstrated almost exclusively in simulations with simple, academic driving stacks, leaving open whether they generalize to the more robust planners used in commercial systems. We address this gap by applying two rare-event discovery algorithms to a commercial autonomous trucking stack. Adaptive stress testing (AST) uses reinforcement learning to search for the most likely noise trajectories leading to a simulated collision, while diffusion-based failure sampling (DiFS) trains a denoising diffusion model to sample a diverse set of failures. We show that both algorithms find simulated collisions during merge and cut-in maneuvers where traditional Monte Carlo simulation does not. To make these failures actionable, we introduce a statistical analysis based on principal component analysis (PCA) that classifies failures into common modes and identifies the timesteps that most influence the outcome. We cluster the principal components and invert the PCA transform to recover generalized noise trajectories, and show that these trajectories reproduce failures in identical and similar scenarios. This provides a path from failure discovery to systematic diagnosis of perception-level flaws.
Comment: IEEE ICVES 2026 (Submitted)
Spatiotemporal Knowledge Graphs as Persistent Scene Memory for Embodied Question Answering
Mohamad Al Mdfaa, Svetlana Lukina, Timur Akhtyamov, Arthur Nigmatzyanov, Dmitrii Nalberskii, Sergey Zagoruyko, Gonzalo Ferrer
2510.01483v3
Spatiotemporal Knowledge Graphs as Persistent Scene Memory for Embodied Question Answering
Mohamad Al Mdfaa, Svetlana Lukina, Timur Akhtyamov, Arthur Nigmatzyanov, Dmitrii Nalberskii, Sergey Zagoruyko, Gonzalo Ferrer
2510.01483v3
arXiv:2510.01483v3
•updated
•
2025-10-01
Vision-language models (VLMs) demonstrate strong image-level scene understanding, but reasoning over long egocentric video remains costly: because VLMs maintain no persistent memory or explicit spatial representation, all sampled frames must be re-processed for every new query. We present VL-KnG, a training-free framework that constructs spatiotemporal knowledge graphs from monocular egocentric video, bridging fine-grained scene graphs and global topological graphs without 3D reconstruction. VL-KnG processes video in chunks, maintains persistent object identities via large language model (LLM)-based Spatiotemporal Object Association (STOA), and answers questions through Graph-Enhanced Retrieval (GER), which combines subgraph retrieval with visual grounding. Once constructed, the knowledge graph removes the need to revisit raw video at query time, decoupling query latency from video length. Across three embodied question answering benchmarks -- OpenEQA, NaVQA, and our newly introduced WalkieKnowledge -- VL-KnG achieves accuracy competitive with frontier VLMs while answering queries at substantially lower latency and with explainable, graph-grounded reasoning; it further surpasses prior persistent-representation baselines and open-weight VLMs in several settings. Deployment on a real robot demonstrates practical applicability, with query latency remaining stable as observation history grows. As a persistent, queryable scene memory, VL-KnG provides a concrete substrate for memory maintenance and knowledge updating in embodied AI agents.
Technical Design Review of Duke Robotics Club's Oogway & Crush: AUVs for RoboSub 2026
Patrick Zheng, Saagar Arya, Hung Le, Mathew Chu, Nathanael Ren, Niko Weaver, Isabella Chen, Jill Wang, Raine Cheng, Siddharth Kini, Avrick Altmann, Srinath Iyer, Ivan Chen, Ian Suh, Parker Jones, Pierson Jones, Sebastian deSouza, Suhaani Sriram, Suvas Aggarwal
2607.18075v1
Technical Design Review of Duke Robotics Club's Oogway & Crush: AUVs for RoboSub 2026
Patrick Zheng, Saagar Arya, Hung Le, Mathew Chu, Nathanael Ren, Niko Weaver, Isabella Chen, Jill Wang, Raine Cheng, Siddharth Kini, Avrick Altmann, Srinath Iyer, Ivan Chen, Ian Suh, Parker Jones, Pierson Jones, Sebastian deSouza, Suhaani Sriram, Suvas Aggarwal
2607.18075v1
arXiv:2607.18075v1
•
2026-07-20
The Duke Robotics Club presents Oogway and Crush, our AUVs for RoboSub 2026. This year's strategy expands on our previously narrowed scope, targeting all four of RoboSub's design goals for the first time: movement, vision, manipulation, and acoustic tracking. This expansion is based on sustained reliability investment across all three subsystems. Mechanically, Crush gained two additional thrusters and a CFD-optimized case, providing pitch stability. Electrically, we addressed accumulated failure points by repairing unreliable connections and upgraded thruster control hardware. We also redesigned our acoustics system, adding a new custom PCB with higher-order filters, significantly improving pinger detection reliability. On the software side, improvements to state estimation, sonar-based object detection, vision-driven task planning, and IVC enable more capable and coordinated autonomous runs. Paired with investments in our testing infrastructure to maximize our limited pool time, we can now attempt a broader set of tasks while maintaining the reliability our competition strategy demands.
UniETP: Unifying Environments for Generalizable Embodied Task Planning
Peiran Xu, Jiaqi Zheng, Ziyou Wang, Yadong Mu
2607.18062v1
UniETP: Unifying Environments for Generalizable Embodied Task Planning
Peiran Xu, Jiaqi Zheng, Ziyou Wang, Yadong Mu
2607.18062v1
arXiv:2607.18062v1
•
2026-07-20
This paper focuses on the problem of Embodied Task Planning, where an agent is required to execute a sequence of atomic actions within an interactive environment to complete a user-specified task. Though a variety of simulators and datasets have previously been built for this task, these efforts are largely isolated, with each using its own observation format, action type, and task domain. This fragmentation complicates comprehensive model evaluation and hinders the scalability of training data. As an effort towards generalizable embodied planning, we propose UniETP, a unified interface integrating four commonly-used simulators (AI2-THOR, VirtualHome, Habitat, BEHAVIOR). UniETP is characterized by both standardization and diversity. On one hand, it formalizes all the simulators into a consistent observation and action space, and builds an evaluation system to support complicated task goal. On the other hand, it enhances task diversity and complexity across dimensions like task logic, instance grounding, and instruction understanding, constructing a new dataset with varied levels of difficulty in an automatic manner. Extensive experiments on the proposed benchmark are conducted to evaluate the embodied planning capabilities of recent models and analyze the performance bottlenecks. Codes and data will be available at https://github.com/woyut/UniETP .
Comment: We are actively working on releasing the codes and data
RoboHarness: Memory-Driven Orchestration of Heterogeneous Robot Policies for Long-Horizon Planning
Jinbang Huang, Yuanzhao Hu, Zhiyuan Li, Ran Qi, Yixin Xiao, Zhanguang Zhang, Mark Coates, Tongtong Cao, Yingxue Zhang
2607.18060v1
RoboHarness: Memory-Driven Orchestration of Heterogeneous Robot Policies for Long-Horizon Planning
Jinbang Huang, Yuanzhao Hu, Zhiyuan Li, Ran Qi, Yixin Xiao, Zhanguang Zhang, Mark Coates, Tongtong Cao, Yingxue Zhang
2607.18060v1
arXiv:2607.18060v1
•
2026-07-20
Long-horizon robotic tasks require diverse capabilities that no single policy can reliably provide. Heterogeneous policies offer complementary strengths, but orchestrating them requires reasoning over uncertain capability boundaries and cross-policy distribution mismatch, which are largely overlooked by existing planning methods built on homogeneous, predefined skills with fixed applicability. We propose RoboHarness, a unified framework that encapsulates independently developed robot control systems as reusable agentic skills. Although instantiated in this work with VLAs, RL policies, and task-and-motion planning (TAMP) systems, RoboHarness is designed as a general framework compatible with a broader range of robot policies, such as navigation policies, model predictive controllers, and world-action models. RoboHarness uses multi-modal execution memory and online evidence to characterize policy capability boundaries for capability-aware decomposition and routing. To stabilize policy handoffs, its Memory Bridge retrieves execution trajectories associated with the next policy, estimates its in-distribution state region, and guides the robot toward that region without joint policy retraining. Extensive experiments on three public benchmarks, 500 customized tasks, and 135 real-robot experiments demonstrate effective capability-aware routing and stable policy orchestration, yielding substantial improvements in zero-shot long-horizon planning and out-of-distribution robustness.
Comment: 21 pages, 8 figures
Closing the Loop in Humanoid VLA: Persistent 3D Object Tokens for Verifiable Loco-Manipulation
Peng Ren, Haoyang Ge, Jiang Zhao, Cong Huang, Yukun Shi, Pei Chi, Kai Chen
2607.18016v1
Closing the Loop in Humanoid VLA: Persistent 3D Object Tokens for Verifiable Loco-Manipulation
Peng Ren, Haoyang Ge, Jiang Zhao, Cong Huang, Yukun Shi, Pei Chi, Kai Chen
2607.18016v1
arXiv:2607.18016v1
•
2026-07-20
Vision-language-action policies are a promising foundation for general robot control, but long-horizon humanoid loco-manipulation requires the robot to treat task objects as persistent physical entities across movement, contact, occlusion, and recovery. We study this problem as object-state divergence: the object state used to condition a whole-body action can differ from the state used to decide whether the action achieved the intended physical relation. We propose \emph{Persistent Object Tokenization} (POT), which maintains role-indexed 3D object records from RGB-D observations and converts them into object tokens for a whole-body action expert. Instantiated as \emph{POT-VLA}, the same object records condition action generation and support geometric predicate checks, yielding a closed-loop execution system in which object state is both actionable and verifiable. On a Unitree G1, POT-VLA improves a matched direct GR00T-N1.7 baseline from 39/80 to 71/80 successes over eight real-world task families. In an external Being-0-aligned reference, POT-VLA achieves 44/50 successes on aligned service tasks, compared with the 37/50 success reported by the Being-0 paper. The largest gains occur on tasks requiring maintained 3D relations, suggesting that persistent object-centered state is a useful abstraction for verifiable humanoid VLA execution.
Remote Awareness of Seafloor Images Collected by AUVs over Low-Bandwidth Communication Links
Adrian Bodenmann, Cailei Liang, Miquel Massot-Campos, Samuel Simmons, Alexander B. Phillips, Alberto Consensi, Matthew Kingsland, Rashiid Sherif, Stan Brown, Adam Riese, Blair Thornton
2607.18013v1
Remote Awareness of Seafloor Images Collected by AUVs over Low-Bandwidth Communication Links
Adrian Bodenmann, Cailei Liang, Miquel Massot-Campos, Samuel Simmons, Alexander B. Phillips, Alberto Consensi, Matthew Kingsland, Rashiid Sherif, Stan Brown, Adam Riese, Blair Thornton
2607.18013v1
arXiv:2607.18013v1
•
2026-07-20
This paper introduces a method for real-time processing and transmission of autonomous underwater vehicle (AUV) imagery over low-bandwidth communication links. It leverages artificial intelligence (AI) techniques to identify a set of images that best represent an entire dataset, or automatically finds the most similar images to a given query image for transmission to operators. Combined with metadata of a larger set of images, compressed versions of the selected images can be transmitted over satellite communication links or underwater modems, and provide operators on shore with information about the type of imagery the AUV is collecting while it is still deployed. Data from three deployments off the coast of the UK and in Gran Canaria using different AUVs and imaging systems demonstrate the method in the field. It achieved an almost 400,000-fold reduction in data volume compared to the raw data size, enabling transmission of data summaries of a 2-hour 47-minute-long mapping mission in just over 34 minutes over low-bandwidth satellite communication.
TrackDeform3D: Markerless and Autonomous 3D Keypoint Tracking and Dataset Collection for Deformable Objects
Yeheng Zong, Yizhou Chen, Alexander Bowler, Chia-Tung Yang, Ram Vasudevan
2603.17068v2
TrackDeform3D: Markerless and Autonomous 3D Keypoint Tracking and Dataset Collection for Deformable Objects
Yeheng Zong, Yizhou Chen, Alexander Bowler, Chia-Tung Yang, Ram Vasudevan
2603.17068v2
arXiv:2603.17068v2
•updated
•
2026-03-17
Structured 3D representations such as keypoints and meshes offer compact, expressive descriptions of deformable objects, jointly capturing geometric and topological information useful for downstream tasks such as dynamics modeling and motion planning. However, robustly extracting such representations remains challenging, as current perception methods struggle to handle complex deformations. Moreover, large-scale 3D data collection remains a bottleneck: existing approaches either require prohibitive data collection efforts, such as labor-intensive annotation or expensive motion capture setups, or rely on simplifying assumptions that break down in unstructured environments. As a result, large-scale 3D datasets and benchmarks for deformable objects remain scarce. To address these challenges, this paper presents an affordable and autonomous framework for collecting 3D datasets of deformable objects using only RGB-D cameras. The proposed method identifies 3D keypoints and robustly tracks their trajectories, incorporating motion consistency constraints to produce temporally smooth and geometrically coherent data. TrackDeform3D is evaluated against several state-of-the-art tracking methods across diverse object categories and demonstrates consistent improvements in both geometric and tracking accuracy. Using this framework, this paper presents a high-quality, large-scale dataset consisting of 6 deformable objects, totaling 110 minutes of trajectory data. Project page: https://roahmlab.github.io/trackDeform3D-core-tracking/
FARO: Feasibility-Aware Robot Motion Optimization
Michal Ciebielski, Shafeef Omar, Aaron Johnson, Majid Khadiv
2607.18362v1
FARO: Feasibility-Aware Robot Motion Optimization
Michal Ciebielski, Shafeef Omar, Aaron Johnson, Majid Khadiv
2607.18362v1
arXiv:2607.18362v1
•
2026-07-20
Fast planning of novel behaviors in unseen scenarios remains a fundamental challenge in robotics. The high-dimensional, hybrid, and underactuated nature of humanoid loco-manipulation continues to hinder the realization of this goal. In this paper, we address this challenge by proposing a nested kino-dynamic framework for rapid feasibility checking and dynamically consistent trajectory generation given a candidate contact sequence. By integrating this module with a feasibility-guided tree search and a Large Language Model (LLM)-based contact plan sampling strategy, we demonstrate that the proposed framework can substantially improve the search process. Furthermore, we show that the generated trajectories can be tracked using a reinforcement learning (RL)-based controller and show that the resulting trajectories are of sufficiently high quality for execution in real-world loco-manipulation scenarios. A supplementary video is available at: https://youtu.be/R6qCHoCormQ.
Distilling Global Traversability Priors for Image-based Affordance Prediction in Off-road Environments
Matthew Sivaprakasam, Samuel Triest, Micah Nye, Deegan Atha, Shehryar Khattak, David Fan, Wenshan Wang, Sebastian Scherer
2607.17984v1
Distilling Global Traversability Priors for Image-based Affordance Prediction in Off-road Environments
Matthew Sivaprakasam, Samuel Triest, Micah Nye, Deegan Atha, Shehryar Khattak, David Fan, Wenshan Wang, Sebastian Scherer
2607.17984v1
arXiv:2607.17984v1
•
2026-07-20
Standard methods for autonomous navigation in unstructured terrain are prone to myopic behaviors in long-horizon scenarios. The use of metric maps built from LiDAR or cameras provides necessary local geometry and semantic information but is strictly limited by depth sensing range. By discarding data beyond the mapping horizon robots suffer from suboptimal, short-sighted decisions. To recover this lost information, we focus on extracting long-range traversability-aware frontiers directly from first-person-view (FPV) images. By leveraging satellite imagery, we compute the set of feasible navigation paths for a dataset of image/pose pairs and use them to supervise our network, reducing the need for extensive human demonstration data. We demonstrate that this approach improves performance in long-range off-road navigation over existing methods by more than 10% in various offline benchmarks and reduces the number of human interventions incurred in a set of real-world experiments. More details can be found at https://theairlab.org/ss_frontiers_iros .
RynnBrain 1.1: Towards More Capable and Generalizable Embodied Foundation Model
Kehan Li, Bohan Hou, Minghao Zhu, Tianyi Zhang, Zesen Cheng, Zhikai Wang, Sicong Leng, Xin Li, Xiao Lin, Biying Yao, Minghua Zeng, Jiangpin Liu, Ronghao Dang, Jiayan Guo, Siteng Huang, Haoyu Zhao, Heng Ping, Yaxi Zhao, Kexiang Wang, Tong Lu, Shengke Xue, Jiahao Tang, Yulei Wang, Zejing Wang, Jianwei Gao, Shijian Lu, Chengju Liu, Jianfei Yang, Mingxiu Chen, Deli Zhao
2607.17977v1
RynnBrain 1.1: Towards More Capable and Generalizable Embodied Foundation Model
Kehan Li, Bohan Hou, Minghao Zhu, Tianyi Zhang, Zesen Cheng, Zhikai Wang, Sicong Leng, Xin Li, Xiao Lin, Biying Yao, Minghua Zeng, Jiangpin Liu, Ronghao Dang, Jiayan Guo, Siteng Huang, Haoyu Zhao, Heng Ping, Yaxi Zhao, Kexiang Wang, Tong Lu, Shengke Xue, Jiahao Tang, Yulei Wang, Zejing Wang, Jianwei Gao, Shijian Lu, Chengju Liu, Jianfei Yang, Mingxiu Chen, Deli Zhao
2607.17977v1
arXiv:2607.17977v1
•
2026-07-20
We present RynnBrain 1.1, a family of embodied foundation models spanning 2B, 9B, and 122B-A10B scales. Trained with a unified spatio-temporal and physically grounded framework, RynnBrain 1.1 supports embodied perception, spatial reasoning, localization, and planning. Compared with RynnBrain 1.0, it further introduces contact-point prediction across the model family and native 3D grounding for the 2B and 9B models, yielding representations and outputs that are more directly aligned with robot manipulation. We also develop RynnBrain-VLA with a unified cross-embodiment action space and embodiment-specific masking, and deploy it on Unitree G1, Astribot-S1, and Tianji-Wuji. RynnBrain 1.1 achieves strong results on embodied cognition, localization, and 3D grounding, with the 122B-A10B model outperforming all evaluated proprietary and open-source models on VSI-Bench, MMSI, and RefSpatial-Bench. Real-robot experiments show that RynnBrain-initialized policies outperform Qwen-based and representative generalist VLAs, while joint multi-task and multi-embodiment training improves process scores and success rates over per-task training.
Comment: KL,BH,MZ,TZ,ZC,ZW,SL,XL,XL,BY,MZ,JL,RD contribute equally. Project Lead: Kehan Li and Xin Li project: https://alibaba-damo-academy.github.io/RynnBrain github: https://github.com/alibaba-damo-academy/RynnBrain huggingface: https://huggingface.co/collections/Alibaba-DAMO-Academy/rynnbrain-11 modelscope: https://modelscope.cn/collections/DAMO_Academy/RynnBrain-11
MEVION: Low-Cost Open-Source Data Collection System for Powerful and High-Speed Dual-Arm Manipulation
Kento Kawaharazuka, Yoshiki Obinata, Hirokazu Ishida, Jihoon Oh, Temma Suzuki, Shintaro Inoue, Keita Yoneda, Ayumu Iwata, Kei Okada
2607.17970v1
MEVION: Low-Cost Open-Source Data Collection System for Powerful and High-Speed Dual-Arm Manipulation
Kento Kawaharazuka, Yoshiki Obinata, Hirokazu Ishida, Jihoon Oh, Temma Suzuki, Shintaro Inoue, Keita Yoneda, Ayumu Iwata, Kei Okada
2607.17970v1
arXiv:2607.17970v1
•
2026-07-20
The global competition for developing robotic foundation models is intensifying. Among the data collection systems used for dual-arm robots, ALOHA is representative of being low-cost and open-source, and is widely adopted by researchers as a de facto standard. However, due to its limited ability to generate high forces and speeds, it is difficult to handle heavy objects or perform fast manipulations. To address this, we developed MEVION, a low-cost and open-source dual-arm robot data collection system capable of generating greater force and speed. All parts of this robot can be sourced through e-commerce, and by extensively utilizing sheet metal welding, its large body structure is constructed with a small number of components at low cost, while also simplifying assembly. MEVION is equipped with four 6-DoF arms with parallel grippers. Each arm weighs 7.0 kg and has a maximum torque of 60 Nm, and the entire system can be constructed for about USD 14,000. The elbow joint adopts a closed-link mechanism similar to those used in quadruped robots, which reduces the distal mass and enables higher force and speed output at the end-effector. We demonstrate that MEVION enables data collection for object manipulation tasks not previously possible and supports imitation learning-based motion generation. All hardware and software of this work are included in the Supplementary Materials or https://github.com/haraduka/mevion.
Comment: Accepted to IEEE Robotics and Automation Practice, website: https://haraduka.github.io/mevion-hardware/
Does Robust VIO Need More Learning? Geometry-Verified Visual Measurements under Distribution Shift
Yangyang Ning, Shu Liang, Quanbo Ge, Tianchen Deng, Yuhua Qi, Shenghai Yuan
2607.17956v1
Does Robust VIO Need More Learning? Geometry-Verified Visual Measurements under Distribution Shift
Yangyang Ning, Shu Liang, Quanbo Ge, Tianchen Deng, Yuhua Qi, Shenghai Yuan
2607.17956v1
arXiv:2607.17956v1
•
2026-07-20
Learning is increasingly introduced into visual-inertial odometry (VIO), ranging from learned feature front-ends to learning-dominant motion and geometry estimation. However, learning more of the pipeline does not necessarily improve robustness when deployment conditions differ from the training distribution. This work asks whether robust VIO under distribution shift truly requires deeper learned estimation, or whether learning can be confined to visual measurement generation. We propose a minimal-learning stereo VIO framework in which SEA-RAFT is used only to propose dense stereo correspondences and predict their uncertainty, while temporal tracking, geometric verification, and state estimation remain explicit. Dense flow is sampled at sparse feature locations, filtered using predicted uncertainty and stereo epipolar consistency, and incorporated into a sliding-window stereo-inertial estimator through uncertainty-weighted reprojection factors. The same uncertainty is further propagated through stereo triangulation for downstream anisotropic 3D Gaussian mapping. Experiments on EuRoC, VIODE, and 4Seasons demonstrate accurate and stable estimation under motion blur, dynamic scenes, illumination changes, and large indoor-to-outdoor distribution shifts. Ablations show that learned flow alone is insufficient: the gains arise from combining learned correspondence proposals with geometric verification and uncertainty-aware weighting. These results suggest that, for OOD-robust VIO, carefully integrated learned visual measurements can be more effective than learning a larger fraction of the estimation pipeline. Code and configs for the benchmark will be open-source upon acceptance. A supplementary video is available at https://drive.google.com/file/d/1EVRhOkhanmNXHbQS1Vr80FoEIAYOYOV2/view
RT-SHCUA: Real-Time Self-Hosted Computer-Use Agent for UAV Control
Di Lu, Bo Zhang, Xiyuan Li, Yongzhi Liao, Xuewen Dong, Yulong Shen, Zhiquan Liu, Jianfeng Ma
2607.17951v1
RT-SHCUA: Real-Time Self-Hosted Computer-Use Agent for UAV Control
Di Lu, Bo Zhang, Xiyuan Li, Yongzhi Liao, Xuewen Dong, Yulong Shen, Zhiquan Liu, Jianfeng Ma
2607.17951v1
arXiv:2607.17951v1
•
2026-07-20
Natural-language control offers a promising interface for unmanned aerial vehicles (UAVs), but directly applying self-hosted computer-use agents (SHCUAs) to UAV control introduces a structural mismatch. SHCUAs are designed for interactive host-side tool use, where delayed agent iterations are often acceptable. UAV control, however, is coupled with continuously changing physical states, strict timing constraints, safety risks, and security accountability. A stale, unauthorized, or tampered agent decision may therefore lead to unsafe or untraceable vehicle behavior. This paper proposes a real-time and security-oriented restructuring of SHCUA-based UAV control. Instead of allowing an SHCUA to directly issue flight commands, we transform its outputs into contract-bound UAV skill invocations with explicit timing, state, authority, fallback, and evidence semantics. Based on this abstraction, we design an architecture that separates semantic reasoning from onboard execution and security/safety enforcement. Slow cloud or edge reasoning is used for mission understanding, while onboard components validate and dispatch only timely, authorized, and state-consistent skills. Security-critical enforcement points can be protected by TEE-style or microcontroller isolation mechanisms without moving the full language agent or high-frequency flight-control loop into trusted components. Prototype evaluation shows that RT-SHCUA maintains bounded task-level responsiveness while supporting degraded handling, trusted admission, and auditable evidence preservation for SHCUA-mediated UAV actions.
UMCP: A Unified Multi-Task Collaborative Perception Network for Luggage Trolley Pose Estimation
Zhirui Sun, Zhihao Jiang, Yao Wang, Jianwei Peng, Jiankun Wang
2607.17950v1
UMCP: A Unified Multi-Task Collaborative Perception Network for Luggage Trolley Pose Estimation
Zhirui Sun, Zhihao Jiang, Yao Wang, Jianwei Peng, Jiankun Wang
2607.17950v1
arXiv:2607.17950v1
•
2026-07-20
In robotic autonomous luggage trolley collection, robots must continuously localize scattered luggage trolleys in cluttered and dynamic environments. This requires the vision system to achieve both high accuracy and real-time performance. However, existing visual perception approaches for luggage trolleys often rely on cascaded multi-model inference, leading to increased inference latency and high deployment costs. To address these limitations, this article presents a unified multi-task collaborative perception network (UMCP) that simultaneously performs luggage trolley detection, keypoint detection and orientation estimation. Based on the YOLOv12 architecture, keypoint features are fused with orientation features and then fed into an orientation feature enhancement module (OFEM), thereby improving orientation estimation accuracy. In addition, circular probability distribution modeling with a Kullback-Leibler (KL) divergence loss is adopted to enhance orientation estimation accuracy further. Experimental results demonstrate that the proposed method achieves competitive overall accuracy while substantially reducing model complexity and computational cost compared with existing methods. A website about this work is available at https://sites.google.com/view/robot-umcp.
PIXIE: A Zero-Shot texture-invariant 6D pose estimation framework for unseen objects with assembly defects
Leon Jungemeyer, Alejandro Magaña, Gautham Mohan, Matthias Karl, Daniel Werdehausen
2607.16015v2
PIXIE: A Zero-Shot texture-invariant 6D pose estimation framework for unseen objects with assembly defects
Leon Jungemeyer, Alejandro Magaña, Gautham Mohan, Matthias Karl, Daniel Werdehausen
2607.16015v2
arXiv:2607.16015v2
•updated
•
2026-07-17
6D pose estimation remains a key challenge in robotics and computer vision, particularly in industrial environments. The deployment of currently available data-driven methods is often limited by resource-intensive data pipelines, reliance on textured 3D models, and sensitivity to geometric deviations caused by damages or assembly defects. We present PIXIE, a zero-shot framework that estimates the 6D pose of an object from an RGB image using only an untextured 3D model. Synthetic depth and normal maps are rendered from sampled reference viewpoints and matched to the query image via a pretrained cross-modality feature matcher. Matched keypoints are back-projected to obtain 2D--3D correspondences for PnP-based pose estimation. Relying exclusively on geometry makes the method inherently robust to lighting and texture variation, while correspondence filtering handles geometric deviations between the model and physical object. We evaluate on widely-used public benchmarks, reporting state-of-the-art results on texture-less objects without object-specific training, and introduce a novel dataset with assembly defects, texture variations, and occlusion to demonstrate real-world applicability.
Comment: This work has been accepted for publication in IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS) 2026. The final published version will be available via IEEE Xplore
Rapid and Safe Trajectory Planning over Diverse Scenes through Diffusion Composition
Wule Mao, Zhouheng Li, Yunhao Luo, Fangguo Zhao, Lei Xie
2507.04384v4
Rapid and Safe Trajectory Planning over Diverse Scenes through Diffusion Composition
Wule Mao, Zhouheng Li, Yunhao Luo, Fangguo Zhao, Lei Xie
2507.04384v4
arXiv:2507.04384v4
•updated
•
2025-07-06
Achieving safe, efficient, and kinematically feasible planning in dynamic environments remains a significant challenge, as planners must simultaneously handle moving obstacles, sensor uncertainty, and strict motion constraints. To address this problem, we propose an energy-parameterized diffusion planning framework that learns a conservative energy field to realize safe and stable generalization across diverse scenarios. The energy-parameterized diffusion formulation enables flexible integration of multiple constraints, allowing the planner to generalize to previously unseen environments without retraining. To ensure real-time safety during deployment, we further incorporate a lightweight safety filter that enforces safety and kinematic feasibility constraints in real-time. Additionally, we develop a scene-agnostic, MPC-based data generation pipeline to produce large-scale, dynamically feasible training trajectories. In simulation, the proposed method achieves real-time performance with a mean planning time of 0.21s and a low planning failure rate of 0.57%. Real-world experiments on the F1TENTH platform further validate the effectiveness of the proposed framework. Under sensor uncertainty in previously unseen dynamic environments, the planner consistently generates collision-free trajectories, which remain safe after being tracked by a simple controller, maintaining a mean obstacle clearance of 0.26 m, demonstrating strong robustness and practical applicability. Project page: https://rstp-comp-diffuser.github.io.
Value-Aware Prediction for Robust Multi-Agent Coordination Under Communication Loss
Kemal Devrim Kafadar, Eren Özaltun, Mahmud Efnan Şanlı, Feyza Orak, Emirhan Gazi, Kubilay Kağan Kömürcü, Nazım Kemal Üre
2607.17914v1
Value-Aware Prediction for Robust Multi-Agent Coordination Under Communication Loss
Kemal Devrim Kafadar, Eren Özaltun, Mahmud Efnan Şanlı, Feyza Orak, Emirhan Gazi, Kubilay Kağan Kömürcü, Nazım Kemal Üre
2607.17914v1
arXiv:2607.17914v1
•
2026-07-20
Robust multi-agent coordination relies heavily on inter-agent communication, which is frequently disrupted by physical and environmental constraints in real-world deployments. To maintain operation during these intermittent communication failures, agents can employ internal prediction models to estimate missing shared state information. However, predictors trained with standard reconstruction objectives treat all transitions equally. In a Reinforcement Learning context, this forces the model to waste capacity learning stochastic exploration noise and the outdated dynamics of suboptimal policies. In this paper, we propose a value-aware extension of Multi-Agent Observation Sharing under Communication Dropout (MARO) to patch communication gaps; we refer to this method as Value-Aware MARO. By dynamically weighting the predictor's loss function using advantage estimates derived from the underlying actor-critic architecture, our objective explicitly couples the predictor's learning process to the policy's evolution. This formulation focuses the model's capacity on the intentional, high-return dynamics actively reinforced by the agents. We evaluate our framework on several tasks within the Multi-Agent Particle Environment under varying communication reliability levels. Experimental results demonstrate that our approach maintains performance under declining communication reliability, particularly below 40%. While our method performs comparably in tasks where the baseline already maintains high coordination, our value-aware weighting effectively prevents the performance collapse observed in the standard predictor during high-attrition scenarios. In these environments, our method achieves an average improvement in mean returns of more than 20% and reduces performance variance by a mean of 64.7% compared to the standard unweighted baseline.
Comment: Accepted to 2026 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS)
Jetson-PI: Towards Onboard Real-Time Robot Control via Foresight-Aligned Asynchronous Inference
Zebin Yang, Qi Wang, Yunhe Wang, Xiurui Guo, Bo Yu, Shaoshan Liu, Jiafeng Xu, Hao Dong, Meng Li
2607.12659v3
Jetson-PI: Towards Onboard Real-Time Robot Control via Foresight-Aligned Asynchronous Inference
Zebin Yang, Qi Wang, Yunhe Wang, Xiurui Guo, Bo Yu, Shaoshan Liu, Jiafeng Xu, Hao Dong, Meng Li
2607.12659v3
arXiv:2607.12659v3
•updated
•
2026-07-14
Vision-Language-Action (VLA) models have achieved impressive performance on diverse embodied tasks. However, deploying VLA models on low-power onboard devices, such as the Jetson Orin, remains challenging due to their high computational complexity, which leads to substantial inference latency and low control frequency. Asynchronous inference can partially mask this latency by parallelizing action execution and subsequent inference, but it introduces two critical issues: perception-execution misalignment and long reaction time. In this paper, we propose Jetson-PI, a method for efficient VLA deployment on onboard devices via Foresight-Aligned Asynchronous Correction. To address misalignment, we train a lightweight future correction module that predicts future environment representation conditioned on committed actions, enabling the action expert to directly predict actions from the future time step. To reduce reaction time, we introduce confidence-based scheduling optimization that adaptively balances VLM and action expert invocations, complemented by system-level accelerations including CUDA graph reuse, GPU-resident intermediate buffering, and flow unrolling. Extensive experiments demonstrate that Jetson-PI achieves 8.66x and 5.41x improvements in control frequency compared with naive PyTorch and vla.cpp on NVIDIA Jetson Orin, while outperforming VLASH by 14.8\% in average success rate on the LIBERO benchmark. The code of our asynchronous algorithm is available on https://github.com/PKU-SEC-Lab/Jetson-PI, and our efficient llama.cpp-based inference engine is available on https://github.com/PKU-SEC-Lab/Jetson-PI-Edge.
Comment: 16 pages, 10 figures
Manifold-Guided Motion Planning for Tight Assemblies
Dror Livnat, Michael M. Bilevich, Michal Kleinbort, Dan Halperin
2607.17898v1
Manifold-Guided Motion Planning for Tight Assemblies
Dror Livnat, Michael M. Bilevich, Michal Kleinbort, Dan Halperin
2607.17898v1
arXiv:2607.17898v1
•
2026-07-20
Motion planning for rigid-body assembly poses a fundamental challenge in robotics due to tight geometric constraints. In such scenarios, feasible motions often require passing through (near-)zero clearance configurations in which the parts are tightly constrained by contact. In this work, we introduce Critical-Manifold Guided RRT (CMG-RRT), a sampling-based planner designed specifically for tight assembly problems. Our key observation is that in tight assemblies, valid solution paths lie on or near a critical manifold: the subset of configuration space consisting of poses with at least one contact point between parts. CMG-RRT guides exploration by adaptively biasing sampling toward neighborhoods of the critical manifold using a hierarchical subdivision of the configuration space. We prove that CMG-RRT is probabilistically complete under standard clearance assumptions. Empirical evaluation on challenging rotational assembly benchmarks demonstrates a 100% success rate across all tested instances, including, to the best of our knowledge, the first fully automatic solution of the Elk disentanglement puzzle. Our open source software is available through our project page: https://www.cgl.cs.tau.ac.il/projects/tight-assembly-planning.
Comment: Appeared in the 17th World Symposium on the Algorithmic Foundations of Robotics (WAFR)
Leveraging Two Robotic Arms for Tight Assembly Performance Gains
Dror Livnat, Yuval Lavi, Michael M. Bilevich, Dan Halperin
2607.17876v1
Leveraging Two Robotic Arms for Tight Assembly Performance Gains
Dror Livnat, Yuval Lavi, Michael M. Bilevich, Dan Halperin
2607.17876v1
arXiv:2607.17876v1
•
2026-07-20
We provide a novel end-to-end framework for the execution of an assembly operation by two robotic arms, given the digital CAD models of the parts and their desired relative placement in their assembled state. We analyze and demonstrate the advantages of using two robotic arms simultaneously in tight assembly operations, compared to single-arm systems. Our method is implemented in both simulation and using physical robots. It provides theoretical guarantees on execution time and trajectory accuracy, supported by empirical evidence. In particular, we show that coordinated movement of two arms reduces average execution time by more than 50% compared to using a single arm only, produces higher-quality trajectories, and accelerates the search for valid robot placements. Furthermore, we establish bounds on the required dimensions of the robotic cell. Our open source software together with real-life video demonstrations are available in our project page.
Comment: Appeared in the 2026 IEEE International Conference on Robotics and Automation (ICRA)
ConceptTree: Bringing Semantic Transparency to Black-Box Decision Making for Robotic Manipulation
Yongyan Wen, Feifan Liu, Jinyi Chen, Bo An, Peng Liu, Siyuan Li
2607.17861v1
ConceptTree: Bringing Semantic Transparency to Black-Box Decision Making for Robotic Manipulation
Yongyan Wen, Feifan Liu, Jinyi Chen, Bo An, Peng Liu, Siyuan Li
2607.17861v1
arXiv:2607.17861v1
•
2026-07-20
Establishing interpretable decision-making processes in long-horizon robotic manipulation is critical for enabling reliable human oversight and intervention. However, existing approaches to robotic manipulation largely treat skill selection as opaque mappings from observations to actions, offering limited transparency into how decisions are formed. In this work, we propose ConceptTree, a framework that reframes high-level manipulation skill selection as reasoning over human-interpretable concepts, representing high-level policies as a sequence of concept-level predicates over visual observations. Rather than relying on implicit latent representations, our method learns a normalized concept space grounded in visual inputs, over which a decision tree is trained to predict high-level skills. This formulation yields a transparent decision process that is both traceable and intervenable, enabling direct inspection and modification of policy behavior. We evaluate our approach on a set of real-world robotic manipulation tasks with increasing complexity. Experimental results show that ConceptTree consistently outperforms existing concept-based baselines, particularly in complex, long-horizon scenarios. Furthermore, we provide qualitative case studies showing that our model supports fine-grained intervention by modifying individual concepts, enabling targeted correction of decision errors without retraining.
Semilinear single-track vehicle models with distributed tyre friction dynamics
Luigi Romano, Ole Morten Aamo, Jan Åslund, Erik Frisk
2601.06854v3
Semilinear single-track vehicle models with distributed tyre friction dynamics
Luigi Romano, Ole Morten Aamo, Jan Åslund, Erik Frisk
2601.06854v3
arXiv:2601.06854v3
•updated
•
2026-01-11
This paper introduces a novel family of single-track vehicle models that incorporate a distributed representation of transient tyre dynamics, whilst simultaneously accounting for nonlinear effects induced by friction. The core of the proposed framework is represented by the distributed Friction with Bristle Dynamics (FrBD) model, which unifies and extends classical formulations such as Dahl and LuGre by describing the rolling contact process as a spatially distributed system governed by semilinear partial differential equations (PDEs). This model is systematically integrated into a single-track vehicle framework, where the resulting semilinear ODE-PDE interconnection captures the interaction between lateral vehicle motion and tyre deformation. Two main variants are considered: one with rigid tyre carcass and another with flexible carcass, each admitting a compact state-space representation. Local and global well-posedness properties for the coupled system are established rigorously, highlighting the dissipative and physically consistent properties of the distributed FrBD model. A linearisation procedure is also presented, enabling spectral analysis and transfer function derivation, and potentially facilitating the synthesis of controllers and observers. Numerical simulations demonstrate the model's capability to capture micro-shimmy oscillations and transient lateral responses to advanced steering manoeuvres. The proposed formulation advances the state-of-the-art in vehicle dynamics modelling by providing a physically grounded, mathematically rigorous, and computationally tractable approach to incorporating transient tyre behaviour in lateral vehicle dynamics, when accounting for the effect of limited friction.
Comment: 37 pages, 12 figures
Lifelong Localization in Dynamic Indoor Environments Combining Odometry with Sparse Distance Sampling
Michael M. Bilevich, Tomer Buber, Dan Halperin
2607.17852v1
Lifelong Localization in Dynamic Indoor Environments Combining Odometry with Sparse Distance Sampling
Michael M. Bilevich, Tomer Buber, Dan Halperin
2607.17852v1
arXiv:2607.17852v1
•
2026-07-20
Localization is a key task in robot navigation, and many techniques exist for it. In many plausible scenarios, a robot might face unforeseen, dynamic obstacles, rendering any pre-determined map inaccurate for localization. In this work, we propose a robust lifelong localization framework in dynamic planar indoor environments, using the robot's odometry and sparse distance sampling. We demonstrate how distance samples can be used to provide a robust prior on the robot's location. This technique can solve the kidnapped robot problem in real time, up to symmetries. Based on insights from real-world recorded data, we also account for dynamic obstacles. We then fuse this prior, over time, with the odometry to converge to the robot's location. A central property of our method is that it provably converges to the robot's ground truth pose even in large indoor environments when the environment is static. We further show that this guarantee also holds in dynamic environments, as long as the nature of those changes has been correctly learned. We demonstrate the effectiveness of our approach in different real-world indoor environments. In particular, we achieve a localization comparable to SLAM with merely a few (sixteen) distance samples, as opposed to the full LiDAR range. Sufficing with only sparse distance sampling is advantageous in terms of sensor cost, privacy, storage space, and transmission bandwidth.
Comment: Appeared in the 2026 IEEE International Conference on Robotics and Automation (ICRA)
Receiver-Centered Robot-to-Human Handover with Grasp-Aware Object Orientation
Federico Biagi, Dario Onfiani, Simone Silenzi, Luigi Biagiotti
2607.17839v1
Receiver-Centered Robot-to-Human Handover with Grasp-Aware Object Orientation
Federico Biagi, Dario Onfiani, Simone Silenzi, Luigi Biagiotti
2607.17839v1
arXiv:2607.17839v1
•
2026-07-20
Collaborative robots are increasingly sharing workspaces with human operators, making tool handover a frequent and safety-critical micro-interaction. However, traditional static handovers often lead to awkward grasps when handling asymmetric industrial tools. This paper presents a receiver-centered voice-driven adaptive handover system for mechanical tools, built on a Franka cobot. Using an LLM for intention recognition and MediaPipe for real-time 3D hand tracking, the framework dynamically adjusts the end-effector's orientation to present tools in an ergonomically optimal, handle-first pose. A within-subjects study compared this adaptive approach with an object-agnostic static baseline. The results demonstrate that the adaptive system reduces the grasp delay for asymmetric tools, improving the fluency of the interaction. Furthermore, the adaptive strategy improved specific trust-related perceptions, particularly motion predictability and perceived task simplicity.
Comment: Accepted for presentation at the 19th International Workshop on Human-Friendly Robotics (HFR 2026), Trento, Italy. The paper will appear in Springer's Proceedings in Advanced Robotics
Task-Space Constrained Stochastic Trajectory Optimization for Time-Optimal Forestry Crane Motion Planning
Marc-Philip Ecker, Christoph Fröhlich, Bernhard Bischof, Wolfgang Kemmetmüller, Tobias Glück
2607.17818v1
Task-Space Constrained Stochastic Trajectory Optimization for Time-Optimal Forestry Crane Motion Planning
Marc-Philip Ecker, Christoph Fröhlich, Bernhard Bischof, Wolfgang Kemmetmüller, Tobias Glück
2607.17818v1
arXiv:2607.17818v1
•
2026-07-20
Efficient, collision-free, and time-optimal motion planning is a fundamental requirement for autonomous forestry cranes operating under hydraulic pump-flow constraints. The Via-Point-based Stochastic Trajectory Optimization (VP-STO) algorithm has demonstrated near-time-optimal hybrid motion planning in this domain, but requires a fixed terminal joint configuration specified prior to optimization. For kinematically redundant manipulators such as forestry cranes, this pre-commitment to a single inverse kinematics solution restricts the planner's ability to exploit redundancy, particularly under the nonlinear, globally coupled pump-flow constraint where admissible joint velocities depend on their combined hydraulic demand. This paper presents TSC-VP-STO, a task-space-constrained extension of VP-STO that replaces the strict terminal joint-space constraint with a task-space constraint, jointly optimizing the trajectory and the redundant degrees of freedom of the terminal configuration. This enables the planner to adapt end configurations to the environment-dependent motion and hydraulic flow allocation, yielding more balanced pump utilization and shorter trajectory durations. We formalize the approach through a configuration space decomposition and derive a concrete reachability constraint for the forestry crane kinematics. Experimental evaluations across multiple planning targets and via-point configurations demonstrates a reduction on trajectory durations by 12-15% on average and improved pump-flow utilization compared to the baseline VP-STO. The practical applicability of TSC-VP-STO is validated through real-world deployment on a forestry crane, including a full log-loading cycle.
Comment: Accepted at IROS 2026
A2RL V\textsubscript{max}: The A2RL autonomous racing dataset for long-range, high-speed perception and multi-vehicle interaction
Marvin Klemp, Dominic Ebner, Cornelius Schröder, Davide Malvezzi, László Turányi, Riccardo Donati, Ilia Schminik, Xia Ning, Yanxin Zhou, Matthew Flagg, Christoph Stiller, Markus Lienkamp, Marko Bertogna, Gergely Bári, Andreas Birk, Ren Jin, Chen Lv, Johannes Betz
2607.17813v1
A2RL V\textsubscript{max}: The A2RL autonomous racing dataset for long-range, high-speed perception and multi-vehicle interaction
Marvin Klemp, Dominic Ebner, Cornelius Schröder, Davide Malvezzi, László Turányi, Riccardo Donati, Ilia Schminik, Xia Ning, Yanxin Zhou, Matthew Flagg, Christoph Stiller, Markus Lienkamp, Marko Bertogna, Gergely Bári, Andreas Birk, Ren Jin, Chen Lv, Johannes Betz
2607.17813v1
arXiv:2607.17813v1
•
2026-07-20
In autonomous driving development, a perception dataset is crucial, as it provides fundamental data for training, testing, and validating algorithms for an autonomous vehicle's multimodal perception systems. So far, most research has concentrated on providing datasets for well-structured urban environments. This work introduces the A2RL V\textsubscript{max} open-source dataset, specifically designed for perception tasks in high-speed autonomous driving and multi-vehicle interaction. The dataset was captured during the 2024 Abu Dhabi Autonomous Racing League (A2RL), held at the Yas Marina F1 Circuit, with participation from all competing teams. It contains diverse scenarios, including single-vehicle data at varying speeds, multi-vehicle sessions, and the full final four-vehicle race. The dataset contains almost 30,000 professionally annotated LiDAR point clouds, along with RADAR point clouds. In particular, it is the first large-scale dataset in autonomous racing to feature professionally annotated LiDAR point clouds, enabling deep learning-based perception research. The data is provided in a developer-friendly format, enabling easy implementation and evaluation in future research. We provide implementation and evaluation for off-the-shelf 3D detection and tracking methods. Although baseline methods show promising results for both 3D detection and tracking, specialized methods are required to address the unique challenges of high-speed autonomous driving. For a detailed description of the dataset, please visit the \href{https://tum-avs.github.io/A2RL_Dataset_website/}{A2RL V\textsubscript{max} Dataset Website}
Comment: 8 pages
Reasoning as a Double-Edged Sword: Architecture and Cross-Stage Robustness in Vision-Language-Action Models
Tuan Duong Trinh, Naveed Akhtar, Basim Azam
2607.17786v1
Reasoning as a Double-Edged Sword: Architecture and Cross-Stage Robustness in Vision-Language-Action Models
Tuan Duong Trinh, Naveed Akhtar, Basim Azam
2607.17786v1
arXiv:2607.17786v1
•
2026-07-20
Does adding a reasoning step make a Vision-Language-Action (VLA) model more robust to perturbation? Intuitively, a policy that reasons before acting should absorb a perturbed input better than one that maps observations directly to actions. We test this premise head-on across three models that span the reasoning spectrum (no reasoning, a text chain-of-thought, and a latent iterative loop), perturbing each at the vision, reasoning, and action stages on LIBERO and SimplerEnv. Two questions organize the study: does the reasoning design shift robustness, and can the reasoning be read back at runtime as a safety signal? We find that the latent-iterative model is by far the least robust: under both stochastic noise and white-box perturbation its task success collapses, while the other two hold. This fragility is structural rather than cumulative: varying the reasoning depth at inference barely moves it. Reasoning outputs can in principle be monitored, but the monitors fail under fair tests. A plan--action consistency probe that looks near-perfect under naive evaluation falls to chance under adaptive attack. Under matched-FPR calibration, fusing it with an action-anomaly probe never lifts defended success above undefended. Scoped to these output-level behavioral probes under white-box vision-stage attack, this ceiling is a precondition that any viable defense must first satisfy.
Polar Coordinate-based Differential Evolution for Moving Target Search Using Vision Sensor on Unmanned Aerial Vehicles
Thu Hang Khuat, Duy-Nam Bui, Thuy Ngan Duong, Manh Duong Phung
2607.17771v1
Polar Coordinate-based Differential Evolution for Moving Target Search Using Vision Sensor on Unmanned Aerial Vehicles
Thu Hang Khuat, Duy-Nam Bui, Thuy Ngan Duong, Manh Duong Phung
2607.17771v1
arXiv:2607.17771v1
•
2026-07-20
In search and rescue operations, there is a period known as the "golden time" during which the probability of finding the target alive is highest. The objective of this work is to propose a new search algorithm for unmanned aerial vehicles (UAVs) with a focus on improving the detection probability and execution time. We approach this problem by first modeling target dynamics as a Markov process and the detection likelihood as a function of image quality and the observer's vision. We then employ Bayesian theory to derive a fitness function representing the probability distribution of the target's location over the search area. Finally, we introduce a new algorithm named polar coordinate-based differential evolution (PDE) to generate a UAV search path that maximizes this fitness function. The PDE algorithm utilizes polar coordinates to incorporate kinematic constraints and maneuver properties of the UAV, allowing for better exploration of the solution space. A series of simulations and comparative analyses have been conducted to evaluate the performance of the proposed algorithm. Experiments involving a real UAV have also been conducted. Results demonstrate that the PDE algorithm outperforms state-of-the-art algorithms in terms of detection probability and execution time across diverse search scenarios while remaining practical for real-world applications. The source code of the algorithm is available at https://github.com/thuhangkhuat/PDE_target_search.
From Sign Language Generation to Humanoid Execution: Vision-Language Guided Retargeting with Collision Mitigation
Nabeela Khan, Bowen Wu, Runwu Shi, Benjamin Yen, Takeshi Ashizawa, Carlos Toshinori Ishi, Takashi Minato, Kazuhiro Nakadai
2607.17769v1
From Sign Language Generation to Humanoid Execution: Vision-Language Guided Retargeting with Collision Mitigation
Nabeela Khan, Bowen Wu, Runwu Shi, Benjamin Yen, Takeshi Ashizawa, Carlos Toshinori Ishi, Takashi Minato, Kazuhiro Nakadai
2607.17769v1
arXiv:2607.17769v1
•
2026-07-20
Recent sign language generation (SLG) systems increasingly output dense 3D body representations, which better preserve full-body kinematics and geometry for downstream embodiment on humanoid robots. However, these generated motions frequently exhibit self-intersections such as hand-hand and hand-torso penetration. While such artifacts may be tolerated in offline rendering, they become critical in humanoid execution as they lead to infeasible inverse-kinematics (IK) solutions, collisions, and unstable retargeted trajectories. We present a system-level framework that bridges SLG outputs to humanoid joint-space execution via two components. First, we introduce a volumetric SMPL-X collision-mitigation module that projects generated signing motions toward physically plausible configurations while minimally deviating from the original trajectory. Second, we propose a vision-language-guided retargeting algorithm built on an IK backbone: a VLM serves as a visual critic over rendered humanoid motion, identifies embodiment-specific failure modes, and triggers targeted task-space corrections. Our results highlight collision handling and perception-guided refinement as key missing components for reliable humanoid signing.
VLN-AVP: Zero-Shot Vision-Language Navigation with Hybrid Long-Short-Term Memory for Autonomous Valet Parking
Yijian Li, Xiangru Mu, Changze Li, Hantian Shi, Jiyuan Cai, Jia Cai, Xiaoxue Liu, Yajing Sun, Ming Yang, Tong Qin
2607.17767v1
VLN-AVP: Zero-Shot Vision-Language Navigation with Hybrid Long-Short-Term Memory for Autonomous Valet Parking
Yijian Li, Xiangru Mu, Changze Li, Hantian Shi, Jiyuan Cai, Jia Cai, Xiaoxue Liu, Yajing Sun, Ming Yang, Tong Qin
2607.17767v1
arXiv:2607.17767v1
•
2026-07-20
Existing methods in Autonomous Valet Parking (AVP) typically rely on pre-built maps, which severely restricts their scalability to unseen environments and open-vocabulary targets. Inspired by the application of Vision-Language Models (VLMs) in Vision-Language Navigation (VLN) tasks, we propose VLN-AVP, a zero-shot navigation framework for AVP tasks. By combining the precise spatial perception of a Bird's-Eye-View (BEV) model with the general intelligence of VLMs, our framework 1) eliminates the dependency on pre-built maps, 2) interprets semantic environmental contexts in parking scenarios, and 3) enables intuitive navigation following natural language instructions. Specifically, we introduce a hybrid memory system: a short-term perception memory tracks semantic visual cues to address the limitations of VLM's single-frame reasoning in existing methods, while a long-term topological memory facilitates stable policy learning from past experiences. To bridge the gap in existing benchmarks, we also present the VLN-AVP dataset and benchmark. Featuring 10 high-fidelity parking scenes and over 1,000 navigation episodes, it has the largest number of garage scenes to date and is the first VLN benchmark for underground parking. Extensive experiments demonstrate that in simulation, our method achieves an over 25% improvement in success rate compared to VLN methods and an over 15% improvement compared to other autonomous driving methods. Furthermore, it attains a leading success rate in real-world vehicle experiments, proving its practical feasibility.
Generalize and Guide: Decomposing Rewards for Few-Shot Inverse Reinforcement Learning
Ziyi Liu, Grace Zhang
2607.17760v1
Generalize and Guide: Decomposing Rewards for Few-Shot Inverse Reinforcement Learning
Ziyi Liu, Grace Zhang
2607.17760v1
arXiv:2607.17760v1
•
2026-07-20
Inverse reinforcement learning (IRL) provides a powerful framework for learning from demonstrations. However, real-world tasks often exhibit substantial natural variations (e.g., picking up mugs with varying shapes), making it impractical to collect demonstrations that fully specify a new task under every possible scenario. In practice, while demonstrations for the target task are limited, it is often easier to obtain datasets of heterogeneous but related behaviors. This motivates the problem of few-shot IRL with multi-task demonstrations (FM-IRL), where an agent must learn a new task with substantial variations from only a limited number of target-task demonstrations, together with sufficient demonstrations of related tasks and online agent experience. To do so, we must both recover the expert distribution of the new task and provide guidance when the agent deviates from it. We introduce Multitask discriminator Proximity-Guided IRL (MPG), which learns two complementary reward components: (1) a generalizable discriminator that transfers shared structure across related tasks to identify expert behavior in a new task, and (2) a proximity function that measures how far a state deviates from expert behavior and provides corrective guidance during exploration. We demonstrate the effectiveness of our method on multiple challenging navigation and manipulation tasks under significant variations (e.g., object configurations, table layouts, and initial robot poses), achieving an average success rate of 81.2%, outperforming the strongest per-task baseline by an average of 24.7 percentage points.
Seg2Grasp: A Robust Modular Suction Grasping in Bin Picking
Hye-Jung Yoon, Juno Kim, Yesol Park, Jun-Ki Lee, Byoung-Tak Zhang
2607.17757v1
Seg2Grasp: A Robust Modular Suction Grasping in Bin Picking
Hye-Jung Yoon, Juno Kim, Yesol Park, Jun-Ki Lee, Byoung-Tak Zhang
2607.17757v1
arXiv:2607.17757v1
•
2026-07-20
Current bin picking methods that rely heavily on end-to-end learning often falter when confronted with unfamiliar or complex objects in unstructured environments. To overcome these limitations, we introduce Seg2Grasp, a modular pipeline designed for robust suction grasping in dynamic and cluttered bin scenarios. Seg2Grasp is built on a three-step process: Segmentation, Grasping, and Classification. The Segmentation module employs a Transformer-based model to generate class-agnostic object masks from RGB-D images, ensuring accurate detection across various conditions. The Grasping module uses surface normals and mask proposals to determine the optimal suction points, enhancing grasp success. Finally, the Classification module leverages fine-tuned open-vocabulary Mask-CLIP for precise object identification, enabling versatile handling of diverse objects. Real-world robotic experiments demonstrate that Seg2Grasp outperforms existing methods in success rates and adaptability, establishing it as a powerful tool for automated bin picking in industrial settings.
Comment: 7 pages, 6 figures, 2 tables. Published in the 2024 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2024)
Active Tracking of Marine Pollution Sources: An Uncertainty-Aware Categorical Bayesian Framework for Unmanned Surface Vehicles
Song Ma, Yanchao Wang, Yewei Huang, Richard Bucknall, Yuanchang Liu
2509.20593v3
Active Tracking of Marine Pollution Sources: An Uncertainty-Aware Categorical Bayesian Framework for Unmanned Surface Vehicles
Song Ma, Yanchao Wang, Yewei Huang, Richard Bucknall, Yuanchang Liu
2509.20593v3
arXiv:2509.20593v3
•updated
•
2025-09-24
This paper presents an uncertainty-aware framework for the active tracking of marine pollution sources using Unmanned Surface Vehicles (USVs). The proposed framework employs an Informative Path Planning (IPP) strategy driven by Bayesian inference, modelling the belief of source location as a categorical distribution. This work presents a high-fidelity simulation pipeline, coupling Computational Fluid Dynamics (CFD) for realistic pollutant dispersion with Gazebo-based hydrodynamics and ArduPilot for USV control. Furthermore, this paper introduces the Smallest Credible Interval (SCI) as a metric to quantify estimation uncertainty and to serve as an autonomous termination criterion. Extensive simulations across diverse wave conditions and source locations demonstrate that the proposed framework achieves a 95.8% success rate, significantly outperforming baseline methods in both localisation accuracy and environmental adaptability. This framework provides a scalable and ROS-compatible foundation for fully autonomous environmental monitoring and rapid incident response.
LH-AVLN: A Benchmark for Long-Horizon Audio-Visual-Language Navigation
Rufeng Chen, Yue Chang, Zili Shao, Zhaofan Zhang, Li Chen, Hechang Chen, Hui Xiong, Sihong Xie
2607.03920v2
LH-AVLN: A Benchmark for Long-Horizon Audio-Visual-Language Navigation
Rufeng Chen, Yue Chang, Zili Shao, Zhaofan Zhang, Li Chen, Hechang Chen, Hui Xiong, Sihong Xie
2607.03920v2
arXiv:2607.03920v2
•updated
•
2026-07-04
Embodied navigation is moving toward long-horizon missions, yet existing long-horizon benchmarks are largely acoustically silent, and audio-visual navigation tasks typically focus on a single goal. We introduce LH-AVLN, a benchmark for Long-Horizon Audio-Visual-Language Navigation that combines multi-goal mission execution, heterogeneous goal specifications, and persistent spatialized acoustic cues. In LH-AVLN, an agent receives a global mission of two to four goals specified by category, language description, or reference image, and navigates with RGB-D observations, pose, and binaural audio in indoor 3D environments. The benchmark supports both ordered and unordered missions, where alternating goal-associated sounds can guide non-line-of-sight search but may also become distractors as mission progress changes. We further develop PAG-Nav, a training-free reference agent that maintains a temporal uniform semantic map and performs progressive goal-state planning, using sound for search while reserving completion for visual-semantic verification. Experiments show that existing vision-language, memory-based, and audio-visual agents struggle to complete full LH-AVLN missions, and that PAG-Nav provides a stronger diagnostic baseline while leaving substantial room for future progress.
Comment: 12 pages, 3 figures
Lifelong Multi-Subsystem Pickup and Delivery with Buffer-Limited Handover Stations
Chuanlong Zang, Isabelle Barz, Anna Mannucci, Philipp Schillinger, Florian Lier, Wolfgang Hönig
2607.17724v1
Lifelong Multi-Subsystem Pickup and Delivery with Buffer-Limited Handover Stations
Chuanlong Zang, Isabelle Barz, Anna Mannucci, Philipp Schillinger, Florian Lier, Wolfgang Hönig
2607.17724v1
arXiv:2607.17724v1
•
2026-07-20
Coordinating payload transfers between subsystems is a critical challenge in lifelong Multi-Agent Pickup and Delivery (MAPD). We study systems where agents are confined to separate regions and must exchange payloads through shared handover stations. These stations, equipped with single docks and finite buffers, are inherently vulnerable to blocking and starvation. We formalize this problem as Multi-Subsystem MAPD with Buffer-limited Handover Stations (MS-MAPD-BHS). We then propose Handover-Aware Reservation and Routing (HARR), an online controller that couples per-subsystem planners. HARR uses a shared dock reservation calendar and a deterministic rolling-horizon projection of buffer occupancy to coordinate actions. A candidate route is accepted only if its dock interval is free and the resulting buffer occupancy projection remains within capacity. Under perfect execution, these checks ensure collision-free dock use and buffer-safe committed operations within the reservation horizon. In simulation, HARR achieves up to 77% higher throughput and 92% lower backlog than a fixed-dock ablation at moderate load, while also reducing planning time relative to a coupled station-aware Token Passing baseline. These results show that explicit interface coordination substantially improves stability in modular multi-subsystem transport.
Comment: IROS 2026
SLAM in Low-Light Environments: Project Report
Oleh Basystyi, Anna Stasyshyn, Oleksandr Kosovan, Yaroslav Prytula
2607.17699v1
SLAM in Low-Light Environments: Project Report
Oleh Basystyi, Anna Stasyshyn, Oleksandr Kosovan, Yaroslav Prytula
2607.17699v1
arXiv:2607.17699v1
•
2026-07-20
Simultaneous localization and mapping (SLAM) is one of the fundamental problems in robotics, as it enables autonomous operations in real-world scenarios. Under low illumination, reduced contrast, sensor noise, and motion blur degrade both feature extraction and feature matching, while compensating with LiDAR, depth, or thermal sensors raises cost, power draw, and integration complexity. Existing benchmarks remain dominated by well-lit indoor or daylight sequences, leaving open how far SLAM with standard RGB cameras can be pushed in the dark. We benchmark six systems spanning the feature-based, direct, filter-based, and learning-based paradigms - ORB-SLAM3, DSO, Kimera-VIO, OpenVINS, DPVO, and DPV-SLAM - on five LaMARia sequences of varying difficulty and illumination, reporting absolute and relative pose error alongside control-point recall. Kimera-VIO is the only system to track all five sequences to completion, combining the lowest relative pose error with steadily growing absolute error due to the absence of loop closure; DPVO and DPV-SLAM never lose tracking but incur absolute errors of roughly 100 m under low light; and the classical monocular pipelines (ORB-SLAM3, DSO) together with the filter-based OpenVINS fail outright or diverge on most of the harder and low-light sequences. The results suggest that RGB-only SLAM maintains stable low-light tracking only when both inertial fusion and global optimization are present. Closing the remaining gap will likely require low-light-specific learned front-ends or a return to complementary sensing.
Comment: Conducted as part of the certification program "Off-Road Visual Navigation: Development and Evaluation of Systems in Challenging Environments'' at the Faculty of Applied Sciences, Ukrainian Catholic University, in collaboration with the UCU UGV Club
A Vendor-Agnostic LiDAR Data Conversion System with Multi-Signal Detection and Multi-Format Output
Param Patel, Jay Dave, Pratyush Chakraborty
2606.22881v2
A Vendor-Agnostic LiDAR Data Conversion System with Multi-Signal Detection and Multi-Format Output
Param Patel, Jay Dave, Pratyush Chakraborty
2606.22881v2
arXiv:2606.22881v2
•updated
•
2026-06-22
LiDAR (Light Detection and Ranging) sensors capture the surrounding environment as dense 3D point clouds by measuring the time-of-flight of emitted laser pulses, making them foundational across autonomous vehicles, robotics, and large-scale mapping. PCAP (Packet Capture) files from these sensors are the starting point of most 3D perception pipelines, yet internal packet structures, UDP (User Datagram Protocol) port conventions and encoding schemes differ enough across manufacturers that no single tool reads them all. Ouster, Velodyne, Hesai, and Livox each require their own SDK (Software Development Kit), their own environment setup, and their own conversion workflow. Supporting all four means maintaining four disconnected pipelines with no shared infrastructure. The pipeline described here takes a raw PCAP as input and handles vendor identification automatically, scoring six independent file characteristics through a weighted multi-signal approach to determine the source sensor. C++ SDKs handle Ouster and Velodyne, while Hesai and Livox rely on Python-based dpkt parsing where no open source SDK exists. From there, a single command writes output to any of five industry-standard formats. We tested on real outdoor captures. Ouster peaks at 2.08M points per second, Velodyne at 1.47M, both running through native C++ packet decoding. Hesai and Livox land at 110K and 150K respectively, where Python-layer parsing introduces overhead that compounds under sustained load. The 8-10x gap held consistently across runs. Tested on a consumer-grade i3 with 8GB RAM, no vendor configuration required
Comment: Manuscript submitted at Software: Practice and Experience
The embodied brain: Bridging the brain, body, and behavior with biorealistic neuromechanical models
Sibo Wang-Chen, Pavan Ramdya
2601.08056v4
The embodied brain: Bridging the brain, body, and behavior with biorealistic neuromechanical models
Sibo Wang-Chen, Pavan Ramdya
2601.08056v4
arXiv:2601.08056v4
•updated
•
2026-01-12
Animal behavior reflects interactions between the nervous system, body, and environment. Therefore, biomechanics and environmental context must be considered to understand algorithms for behavioral control. Computational models that embed artificial neural controllers within body models in simulated environments are a powerful tool for this purpose. Here, we review advances in biorealistic neuromechanical models while also highlighting emerging opportunities ahead. We first show how these models enable inference of biophysical variables that are difficult to measure experimentally. Through systematic perturbations, one can generate new experimentally testable hypotheses using these models. We then examine how neuromechanical models facilitate the exchange among neuroscience, robotics, and machine learning, and showcase their applications in healthcare. We envision that coupling experimental studies with active probing of their neuromechanical surrogates will significantly accelerate progress in neuroscience.
Comment: 18 pages, 4 figures (including 1 graphical abstract), 1 table
HCPG-Flow:Hierarchical Contact-Progress Guidance for Flow-Policy Robot Manipulation
Guanghu Xie, Mingxu Li, Shuo Zhang, Yonglong Zhang, Yifan Yang, Yang Liu, Zongwu Xie, Baoshi Cao
2607.17651v1
HCPG-Flow:Hierarchical Contact-Progress Guidance for Flow-Policy Robot Manipulation
Guanghu Xie, Mingxu Li, Shuo Zhang, Yonglong Zhang, Yifan Yang, Yang Liu, Zongwu Xie, Baoshi Cao
2607.17651v1
arXiv:2607.17651v1
•
2026-07-20
Flow policies can represent multimodal action distributions for robot manipulation, yet a robot must execute one action at each control step. When several proposals are sampled, critic-based ranking makes data collection depend on value estimates over candidate actions that may be weakly represented in replay. We introduce HCPG-Flow, an analytic rollout-time selector that augments SAC-Flow with hierarchical, object-centric contact-progress guidance while preserving its actor and critic objectives. HCPG switches from end-effector approach to task progress after contact, scores each proposal by the first-order reduction of a task-relevant distance, standardizes scores within the candidate set, and executes a temperature-controlled action embedding. Across ten simulated tasks, HCPG improves mean success over SAC-Flow on both benchmarks, including a 9.5 percentage-point gain on Maniskill. Four physical tasks further show high success with a 17.4% reduction in successful completion steps.Project page: https://hitxraz.github.io/HCPG-Flow/
Configuration-Induced Passive Self-Rotation for Perception-Enhanced Autonomous Flight
Xurui Liu, Miao Wang, Tianyu He, Linrui Yang, Xiaobin Zhou
2607.17646v1
Configuration-Induced Passive Self-Rotation for Perception-Enhanced Autonomous Flight
Xurui Liu, Miao Wang, Tianyu He, Linrui Yang, Xiaobin Zhou
2607.17646v1
arXiv:2607.17646v1
•
2026-07-20
Autonomous flight in confined and cluttered environments is fundamentally limited by the restricted field of view (FoV) of onboard sensors. Passive self-rotation expands sensing coverage without additional sensors but introduces a tradeoff between swept-FoV refresh rate and flight performance. This letter presents a configuration-induced passively self-rotating tricopter for perception-enhanced autonomous flight. Firstly, the rear-arm configuration parameter is exploited to regulate the passive self-rotation operating point, providing an airframe-level mechanism for balancing swept-FoV refresh rate and flight performance. Secondly, a hierarchical autonomy framework integrating planning and control is developed to enable agile and robust autonomous flight under continuous passive self-rotation. For waypoint-based inspection, guide-point replanning is further used to improve task-level coverage. Extensive real-world experiments, including high-speed trajectory tracking, disturbance-rejection tests, and autonomous navigation in representative cluttered environments, demonstrate the effectiveness of the proposed approach for perception-enhanced autonomous flight.
Comment: 9 pages, 7 figures, 4 tables
Hy-Embodied-0.5-VLA: From Vision-Language-Action Models to a Real-World Robot Learning Stack
He Zhang, Lingzhu Xiang, Haitao Lin, Zeyu Huang, Minghui Wang, Dingyan Zhong, Yubo Dong, Yihao Wu, Yongming Rao, Dongsheng Zhang, Wanjia He, Ling Chen, Kai Huang, Jiahao Chen, Sichang Su, Xumin Yu, Ziyi Wang, Chengwei Zhu, Xiao Teng, Yuchun Guo, Yufeng Zhang, Yuandong Liu, Rui Wang, Zisheng Lu, Han Hu, Zhengyou Zhang
2606.14409v2
Hy-Embodied-0.5-VLA: From Vision-Language-Action Models to a Real-World Robot Learning Stack
He Zhang, Lingzhu Xiang, Haitao Lin, Zeyu Huang, Minghui Wang, Dingyan Zhong, Yubo Dong, Yihao Wu, Yongming Rao, Dongsheng Zhang, Wanjia He, Ling Chen, Kai Huang, Jiahao Chen, Sichang Su, Xumin Yu, Ziyi Wang, Chengwei Zhu, Xiao Teng, Yuchun Guo, Yufeng Zhang, Yuandong Liu, Rui Wang, Zisheng Lu, Han Hu, Zhengyou Zhang
2606.14409v2
arXiv:2606.14409v2
•updated
•
2026-06-12
In this report, we present Hy-Embodied-0.5-VLA, abbreviated as HyVLA-0.5, an end-to-end system that spans the full robot learning stack: data collection, model design, continued pre-training and supervised fine-tuning, RL post-training, and real-world deployment. Each component serves a distinct role in this stack.
Quantile Transfer for Reliable Operating Point Selection in Visual Place Recognition
Dhyey Manish Rajani, Michael Milford, Tobias Fischer
2602.04401v3
Quantile Transfer for Reliable Operating Point Selection in Visual Place Recognition
Dhyey Manish Rajani, Michael Milford, Tobias Fischer
2602.04401v3
arXiv:2602.04401v3
•updated
•
2026-02-04
Visual Place Recognition (VPR) is a key component for localization in Global Navigation Satellite System (GNSS)-denied environments, but its performance critically depends on selecting an image matching threshold (operating point) that balances precision and recall. Thresholds are typically hand-tuned offline for a specific environment and fixed during deployment, leading to degraded performance under environmental change. We propose a method that automatically estimates the operating point of a VPR system to maximize recall whilst aiming to achieve 100% precision. The method uses a small calibration traversal with known correspondences and transfers thresholds to deployment via quantile normalization of similarity score distributions. This quantile transfer ensures that thresholds remain stable across calibration sizes and query subsets. Experiments with seven state-of-the-art VPR techniques across five benchmark datasets demonstrate that our proposed approach consistently outperforms existing baselines, enabling the underlying VPR technique to operate at 100% precision in approximately twice as many deployment scenarios (median improvement), while retrieving up to 29% more correct matches at that precision. The method eliminates manual tuning by adapting to new environments and generalizing across operating conditions. Our code is available at https://github.com/DhyeyR-007/Quantile-Transfer-for-Reliabl e-VPR.
Comment: Accepted to the IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS) 2026
Stability and Comfort in Mobile Robot-Pedestrian Interactions
Alireza Jafari, Hong-Son Nguyen, Yen-Chen Liu
2607.17604v1
Stability and Comfort in Mobile Robot-Pedestrian Interactions
Alireza Jafari, Hong-Son Nguyen, Yen-Chen Liu
2607.17604v1
arXiv:2607.17604v1
•
2026-07-20
Mobile robots in public spaces must ensure pedestrians' comfort, and yet empirical studies of walkers' subjective safety are rare. Many classical navigation algorithms do not distinguish the walkers from dynamic obstacles and do not explicitly model subjective human factors. Moreover, most studies focus on holonomic mobile robots, whereas applications demand Nonholonomic Mobile Robots (NMR). This paper develops socially aware algorithms for NMRs, proves the stability, verifies the performance experimentally, and statistically analyzes the reported comfort. We design a framework for NMRs using Social Force Model (SFM) and the projected Time-to-collision Social Force Model (TSFM). We formalize the NMR-pedestrians' and NMR-obstacles' interactions and prove the system's stability, assuming boundedly nonpassive pedestrians. Simulations calibrate the models by maximizing a hybrid cost function of comfort and speed. Pedestrian-robot interaction experiments compare SFM and TSFM to two remote-controlled baselines and collect walkers' reported comfort. Statistical tools analyze survey results collected during the experiments. Benchmarking the algorithms against previous studies highlights the proposed methods' advantage with respect to the studied metrics. Overall, the models are stable and improve pedestrian comfort when an NMR navigates through a pedestrian crowd.
Comment: 21 pages, 9 figures, 12 tables, submitted for publication
A Sensorless, Inherently Compliant Anthropomorphic Musculoskeletal Hand Driven by Electrohydraulic Actuators
Misato Sonoda, Ronan Hinchet, Amirhossein Kazemipour, Yasunori Toshimitsu, Robert K. Katzschmann
2603.24357v2
A Sensorless, Inherently Compliant Anthropomorphic Musculoskeletal Hand Driven by Electrohydraulic Actuators
Misato Sonoda, Ronan Hinchet, Amirhossein Kazemipour, Yasunori Toshimitsu, Robert K. Katzschmann
2603.24357v2
arXiv:2603.24357v2
•updated
•
2026-03-25
Robotic manipulation in unstructured environments requires end-effectors that combine kinematic dexterity with physical compliance. While traditional rigid hands rely on complex external sensors for safe interaction, electrohydraulic actuators offer a promising alternative by combining muscle-like compliance with self-sensing capability. This paper presents the design, control, and evaluation of a musculoskeletal robotic hand architecture powered entirely by remote Peano-HASEL actuators, optimized for safe manipulation. By relocating the actuators to the forearm, we isolate the grasping interface from electrical hazards while maintaining a slim, human-like profile. To address the inherently limited linear contraction of these soft actuators, we integrate a 1:2 pulley routing mechanism that mechanically amplifies tendon displacement. The resulting system prioritizes compliant interaction over high payload capacity, leveraging the intrinsic force-limiting characteristics of the actuators to provide inherent safety. This physical safety is augmented by the self-sensing nature of the HASEL actuators: by monitoring the operating current alone, we achieve real-time grasp detection and closed-loop contact-aware control without external force transducers or encoders. Experimental results demonstrate the system's dexterity and safety through the execution of grasp types from standard taxonomies and the non-destructive grasping of highly fragile objects such as a paper balloon. These findings represent a step toward simplified, inherently compliant soft robotic manipulation.
Comment: Accepted to IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS), 2026
Predictive Training with Latent Imagination for Visual Quadruped Navigation
Yancheng Zhu, Wanli Ma, Chen Han, Irvin Haozhe Zhan, Bingfeng Qin, Yixin Xu
2607.17574v1
Predictive Training with Latent Imagination for Visual Quadruped Navigation
Yancheng Zhu, Wanli Ma, Chen Han, Irvin Haozhe Zhan, Bingfeng Qin, Yixin Xu
2607.17574v1
arXiv:2607.17574v1
•
2026-07-20
Reinforcement-learning navigation policies for legged robots select actions reactively from current observations and short-term memory, with limited capacity to anticipate how moving obstacles will evolve in the near future. In dynamic environments, this reactivity causes the robot to respond too late because collision risk depends on short-horizon scene structure rather than on current obstacle positions alone. Lightweight predictive supervision applied to the policy's recurrent state during training can encode anticipatory obstacle dynamics without modifying the inference-time controller. We augment a reactive LSTM-SRU navigation backbone with an auxiliary JEPA-style predictor and SIGReg regularization: during training, the predictor supervises the deterministic hidden state to anticipate its own next state; at inference, it is fully discarded, incurring zero additional computational cost. On simulated and real-world navigation benchmarks with dynamic obstacles, our method substantially improves navigation success while reducing collision rates through the predictive training signal alone, without additional inference-time parameters. Real-robot deployment on a Unitree Go2 demonstrates zero-shot sim-to-real transfer: the controller navigates cluttered indoor and dynamic outdoor environments without fine-tuning, with evasive behavior consistent with the collision reduction observed in simulation.
Comment: 10 pages, 9 figures
COLIP-2: Olfaction-Vision-Language Embeddings
Kordel Kade France
2607.17559v1
COLIP-2: Olfaction-Vision-Language Embeddings
Kordel Kade France
2607.17559v1
arXiv:2607.17559v1
•
2026-07-20
The Contrastive Olfaction-Language-Image Pre-training 2 (COLIP-2) model is a multimodal embeddings space that places olfaction as a first-class citizen among vision and language. Molecular structure, gas-sensor readings, odor-descriptor language, and images are all trained into a single shared representation space, so that a robot can localize a detected aroma to objects in a scene probabilistically. No ImageNet-scale datasets of paired image-scent examples exists which warrants the need for their collection. Our intent with the release of COLIP-2 is to demonstrate the limit of what can be built for robotics with open-sourced olfactory data in order to ground the argument for why new methodologies and datasets are necessary in order to enable advanced olfactory-oriented perception capabilities. We enumerate results from internal testing of the COLIP-2 architecture and make necessary optimizations to run the model at the edge for real-time robotics applications. While developed with robotics in mind, the design of COLIP-2 has been influenced by experts across many disciplines of science in academia and industry, and we hope that the model can be useful in any multimodal domain requiring olfactory intelligence.
Comment: Model Card
Finite-Time Curvature-Constrained Vector Field for Saturation-Free Motion Planning of Nonholonomic Robots
Zhouru Xiao, Sha Luo, Yang Lu, Héctor García de Marina, Zhenyang Xu, Chaosong Gong, Yaonan Wang, Weijia Yao
2607.17542v1
Finite-Time Curvature-Constrained Vector Field for Saturation-Free Motion Planning of Nonholonomic Robots
Zhouru Xiao, Sha Luo, Yang Lu, Héctor García de Marina, Zhenyang Xu, Chaosong Gong, Yaonan Wang, Weijia Yao
2607.17542v1
arXiv:2607.17542v1
•
2026-07-20
Accurately steering a robot to a target configuration is fundamental in engineering, yet remains challenging for nonholonomic mobile robots. Vector fields (VFs) provide a natural framework by specifying desired motion directions throughout the workspace and enabling direct integration with feedback control. However, most existing VF-based methods cannot explicitly generate trajectories satisfying curvature constraints. Actuator limits are therefore often enforced by input saturation, which may invalidate stability guarantees and degrade closed-loop performance when not considered in controller design. In addition, these methods usually ensure only asymptotic convergence without an explicit settling-time bound. To address these issues, we propose a generalized motion planning and control framework consisting of a finite-time curvature-constrained vector field (FT-C2VF) and a saturation-free control law. Depending on the motion objective, the framework drives the robot to the target configuration in finite time or through it periodically. First, the FT-C2VF is constructed using complementary gains to achieve finite-time convergence while ensuring that the curvature of its integral curves is continuous, bounded, and monotonically decreasing with the radial ratio. Second, an almost globally C1-smooth, saturation-free controller is developed to track the FT-C2VF without Jacobian information, while keeping all control inputs within prescribed actuator limits. Third, dynamical-systems analysis establishes almost-global finite-time stability of the target equilibrium. Numerical simulations show improved performance over representative VF-based methods, and outdoor experiments on an Ackermann-steered vehicle confirm the effectiveness and robustness of the proposed approach.
Predicting Grasping Compliance in Robotic Hands through Analytical-Model-Informed Neural Networks
Qianwen Zhao, Long Wang
2607.17541v1
Predicting Grasping Compliance in Robotic Hands through Analytical-Model-Informed Neural Networks
Qianwen Zhao, Long Wang
2607.17541v1
arXiv:2607.17541v1
•
2026-07-20
In robotic manipulation studies, grasping is often treated as a binary success or failure problem, usually defined by whether the object simply stays in the hand. For forceful tool use, however, this view is insufficient because grasp compliance becomes a critical factor governing how the hand and tool behave under load. Compliance arises from coupled kinematics, grasp configuration, passive mechanics, and contact conditions, producing nonlinear behavior in which deformation and interaction forces influence each other. Understanding this relationship is essential for predictive models of how a grasped tool and a compliant hand jointly respond to external loading. In underactuated hands, these effects are amplified: such designs offer low cost and adaptive grasping, but make compliance behavior more difficult to model and predict. Our goal is therefore to develop a predictive model for grasped tool behavior during forceful interactions. To address this challenge, we introduce an analytical model informed neural network (AMINN), a hybrid predictive model that combines an analytical mechanics layer with data driven learning to estimate grasp stability and in hand tool displacement under external loading. The model is evaluated on a three finger underactuated robotic hand and shows strong predictive capability with mechanically meaningful outputs across diverse loading conditions. Compared with a black box multilayer perceptron baseline, AMINN also achieves better energy based physical consistency. Beyond prediction accuracy alone, this framework advances physically interpretable learning for robotic manipulation and supports more reliable, safer, and more trustworthy autonomous tool use in safety critical settings during forceful interaction.
Comment: Preprint. 9 pages, 8 figures, 1 table
Continuously Stable Structure through Plastic Deformation
Junlong Xiao, Yaoqiang Pan, Xuan Zhang, Michael Yu Wang, Chao Chen
2607.15659v2
Continuously Stable Structure through Plastic Deformation
Junlong Xiao, Yaoqiang Pan, Xuan Zhang, Michael Yu Wang, Chao Chen
2607.15659v2
arXiv:2607.15659v2
•updated
•
2026-07-17
Soft robots have seen widespread adoption in interactive tasks due to their inherent compliance and adaptability. However, these advantages often come at the cost of stability, posing challenges in a dynamic environment. This limitation is especially critical in soft grippers, where instability under acceleration or external disturbances can result in grasp failure. In this study, we present a continuously stable structure through plastic deformation (CSSPD), integrated into a soft gripper. By leveraging the mechanism of plastic deformation, the gripper maintains continuous configurations without energy input, while the added stiffness ensures both static and dynamic stability. We introduce a bioinspired paw pad that significantly enhances stability and enables sensing-based rapid object grasping. Then we develop the mathematical model and optimize the kirigami structure of the metal layer. Experimental results show that the gripper can sustain a passive holding force of up to 16 N without energy input, achieving performance comparable to pneumatic actuation at 0.3 MPa. When combined with pneumatic actuation, it remains stable under pulsed accelerations of up to 400 m/s^2. It can also passively perch on tree branches for extended periods without power, demonstrating promise for mobile robotic applications.
Comment: 24 pages, 8 figures
GeoWorldAD: Geometry World Action Model for Autonomous Driving
Songyan Zhang, Jinyuan Tian, Hanbing Li, Daqi Liu, Hao Chen, Wenhui Huang, Fang Li, Guang Chen, Hangjun Ye, Long Chen, Kuiyuan Yang, Chen Lv
2607.17521v1
GeoWorldAD: Geometry World Action Model for Autonomous Driving
Songyan Zhang, Jinyuan Tian, Hanbing Li, Daqi Liu, Hao Chen, Wenhui Huang, Fang Li, Guang Chen, Hangjun Ye, Long Chen, Kuiyuan Yang, Chen Lv
2607.17521v1
arXiv:2607.17521v1
•
2026-07-20
Autonomous driving requires both safe and efficient planning decisions in dynamic 3D environments. Although recent Vision/Video-Action models learn policies directly from visual observations and scale well with advances in vision transformers and large-scale training data, they often lack explicit geometric grounding and future-aware spatial guidance, limiting their ability to balance collision avoidance and driving progress. In this work, we propose GeoWorldAD, a geometry world action model that grounds trajectory planning in ego-aligned 3D space and anticipates short-horizon scene evolution with latent future geometry tokens. Present geometry provides essential spatial constraints for safe planning, while future geometry reveals how surrounding agents and ego-centric free space may evolve, reducing overly conservative decisions without sacrificing safety. To efficiently exploit these geometric cues, GeoWorldAD progressively aggregates multi-scale present geometry and latent future geometry through iterative trajectory refinement. Experiments on NAVSIM v1 and v2 demonstrate state-of-the-art performance, highlighting the effectiveness of explicit 3D geometry grounding and future geometry world modeling for safe and efficient autonomous driving.
SplatSearch: Instance Image Goal Navigation for Mobile Robots using 3D Gaussian Splatting and Diffusion Models
Siddarth Narasimhan, Matthew Lisondra, Haitong Wang, Goldie Nejat
2511.12972v2
SplatSearch: Instance Image Goal Navigation for Mobile Robots using 3D Gaussian Splatting and Diffusion Models
Siddarth Narasimhan, Matthew Lisondra, Haitong Wang, Goldie Nejat
2511.12972v2
arXiv:2511.12972v2
•updated
•
2025-11-17
The Instance Image Goal Navigation (IIN) problem requires mobile robots deployed in unknown environments to search for specific objects or people of interest using only a single reference goal image of the target. This problem can be especially challenging when: 1) the reference image is captured from an arbitrary viewpoint, and 2) the robot must operate with sparse-view scene reconstructions. In this paper, we address the IIN problem, by introducing SplatSearch, a novel architecture that leverages sparse-view 3D Gaussian Splatting (3DGS) reconstructions. SplatSearch renders multiple viewpoints around candidate objects using a sparse online 3DGS map and uses a multi-view diffusion model to complete missing regions of the rendered images, enabling robust feature matching against the goal image. A novel frontier exploration policy is introduced which uses visual context from the synthesized viewpoints with semantic context from the goal image to evaluate frontier locations, allowing the robot to prioritize frontiers that are semantically and visually relevant to the goal image. Extensive experiments in photorealistic home and real-world environments validate the higher performance of SplatSearch against current state-of-the-art methods in terms of Success Rate and Success Path Length. An ablation study confirms the design choices of SplatSearch.
Comment: Project Page: https://splat-search.github.io/
Disturbance-Aware Flight for Aerial Robots in Narrow Space
Lei Qiang, Tianyu He, Chenyang Sun, Xurui Liu, Miao Wang, Xiaobin Zhou
2607.17476v1
Disturbance-Aware Flight for Aerial Robots in Narrow Space
Lei Qiang, Tianyu He, Chenyang Sun, Xurui Liu, Miao Wang, Xiaobin Zhou
2607.17476v1
arXiv:2607.17476v1
•
2026-07-20
Autonomous flight of aerial robots in narrow space remains challenging due to strong aerodynamic disturbances and limited flying space. Existing approaches mainly address aerodynamic disturbances at the control level, while motion planning typically relies on geometric constraints and fixed speed limits, leading to conservative or unsafe behaviors in confined environments. This paper presents a disturbance-aware planning and control framework (DAPCF) that integrates online disturbance estimation into the planning-control loop for quadrotor flight in narrow space. First, the dual-loop observers estimate 6-degree-of-freedom disturbance forces and torques in real time based on odometry and motor speed measurements. Then, a disturbance risk function is introduced that adaptively modulates the reference speed of the planner based on disturbance estimation, reducing velocity when disturbances exceed a threshold and restoring it under low-disturbance conditions. Finally, a motor-dynamics-based nonlinear model predictive controller (MDNMPC) with disturbance compensation is designed to ensure robust trajectory tracking under perturbed conditions. Experiments demonstrate that a quadrotor with a diagonal length of 0.39~m can traverse straight, sloped, and curved tunnels as narrow as 0.6~m, outperforming human pilots in both success rate and flight efficiency.
Test-Time Scaling for World Action Models via Zero-Shot Geometric Evaluation
Zesen Zhao, Minkyoung Cho, Hui shen, Boyuan Zheng, Kunxiao Gao, Yulong Cao, Z. Morley Mao
2607.17454v1
Test-Time Scaling for World Action Models via Zero-Shot Geometric Evaluation
Zesen Zhao, Minkyoung Cho, Hui shen, Boyuan Zheng, Kunxiao Gao, Yulong Cao, Z. Morley Mao
2607.17454v1
arXiv:2607.17454v1
•
2026-07-20
Test-time scaling improves foundation-model inference by spending additional computation, but robot control requires deciding whether extra compute is useful before executing an action. World Action Models (WAMs) make this decision natural: each rollout exposes both an action chunk and predicted future observations. We propose \methodgated, a training-free selective test-time scaling framework for WAMs. We first instantiate \method, a fixed-budget Best-of-$N$ selector that ranks sampled rollouts by cross-view depth reprojection consistency of their predicted futures, computed with a frozen geometry foundation model. \methodgated\ adds a lightweight action--future consistency gate that invokes \method\ only when the initial rollout appears internally inconsistent. Across five benchmark--backbone settings on RoboCasa, LIBERO Long, and RoboTwin~2.0, fixed-budget \method\ improves $N{=}8$ task success in every setting, e.g., raising the RoboCasa group average from $66.3\%$ to $68.4\%$ with Cosmos Policy and from $80.8\%$ to $82.5\%$ with X-WAM. With gating enabled, \methodgated\ recovers on average $74.8\%$ of the always-on success gain while triggering additional sampling on only $26.2\%$ of decision points. Offline diagnostics show that cross-view reprojection is a strong task-label-free selector, and we identify false low-score selections as a failure mode that helps explain why performance can saturate or degrade as $N$ increases.
Comment: Extened version of CVPR 2026 EAI workshop
Video World Models
13
默认显示 5 篇
AniGS: Bridging Rendering and Diffusion Prior for 3D Scene Animation
Yen-Chi Cheng, Chen Gao, Chuhan Chen, Tuotuo Li, Rajvi Shah, Ayush Saraf, Changil Kim, Liangyan Gui, Alexander Schwing, Johannes Kopf, Hung-Yu Tseng
2607.18539v1
AniGS: Bridging Rendering and Diffusion Prior for 3D Scene Animation
Yen-Chi Cheng, Chen Gao, Chuhan Chen, Tuotuo Li, Rajvi Shah, Ayush Saraf, Changil Kim, Liangyan Gui, Alexander Schwing, Johannes Kopf, Hung-Yu Tseng
2607.18539v1
arXiv:2607.18539v1
•
2026-07-20
Novel view rendering of large and complex reconstructed scenes is becoming increasingly photorealistic. However, most reconstructions remain static and lack the ambient motion that makes environments immersive. We present AniGS, a method for scene-level animation of 3D Gaussian Splatting (3DGS) reconstructions that adds subtle, distributed dynamics, e.g., vegetation motion, while preserving rigid structures. Unlike existing 3D animation techniques which are limited to object-centric subjects or small regions, AniGS is designed for large, cluttered, navigable scenes. AniGS represents the scene with a canonical 3DGS and models motion using a time-conditioned deformation field. To animate the entire scene, we leverage a pretrained video diffusion model and introduce an iterative dataset--model update strategy that progressively expands viewpoint coverage and repeatedly updates camera-fixed training videos using a render-and-refine scheme. To prevent artifacts from unintended motion in static areas, we further introduce a composed video-to-video refinement scheme that restricts motion to desired regions. Experiments on five real-world, large-scale outdoor scenes demonstrate that AniGS produces natural ambient dynamics and high-quality novel view videos, enabling more immersive viewing experiences of reconstructed environments.
Comment: Preprint. Project page: https://yccyenchicheng.github.io/AniGS/
AHEAD: Advancing Multi-Class Label Aggregation with Interpretable Cross-Annotator Modeling
Ju Chen, Sijia Xu, Jun Feng, Zhiqiang Gao, Zhengyi Yang
2607.18465v1
AHEAD: Advancing Multi-Class Label Aggregation with Interpretable Cross-Annotator Modeling
Ju Chen, Sijia Xu, Jun Feng, Zhiqiang Gao, Zhengyi Yang
2607.18465v1
arXiv:2607.18465v1
•
2026-07-20
Crowdsourced labeling provides valuable labeled data for domains across natural language processing, computer vision, and video. Label aggregation aims to infer latent true labels from noisy and biased annotations, with the key lying in annotator reliability estimation. Despite promising progress, existing approaches struggle with one real-world bottleneck: most individual annotators label only a small subset of tasks, making accurate annotator estimation highly intractable. In this paper, we focus on the considerably more challenging multi-class label aggregation and propose AHEAD (cross-Annotator learning and High-confidEnce Annotator-guideD label aggregation), a cross-annotator learning framework that advances annotator reliability estimation by leveraging the population-level data. Specifically, AHEAD first learns high-dimensional cross-annotator contexts via a graph neural network, deriving multi-view, complementary annotator embeddings by aggregating individual-level annotator features with contextual information. These embeddings are then decoded into interpretable annotator-specific confusion matrices to fit the observed labels. We formulate a composite objective incorporating high-confidence annotators to alleviate the unsupervised training issues faced by prior models. Experiments on 10 real-world datasets spanning NLP, CV, Video, and Audio show that AHEAD substantially improves label accuracy, increasing average accuracy from 68.75% to 73.23%, with gains of up to 14.9% in the best case. Meanwhile, scalability experiments on the largest dataset further demonstrate the overall superiority of our method.
Patch Policy: Efficient Embodied Control via Dense Visual Representations
Gaoyue Zhou, Zichen Jeff Cui, Ada Langford, Bowen Tan, Yann LeCun, Lerrel Pinto
2607.18236v1
Patch Policy: Efficient Embodied Control via Dense Visual Representations
Gaoyue Zhou, Zichen Jeff Cui, Ada Langford, Bowen Tan, Yann LeCun, Lerrel Pinto
2607.18236v1
arXiv:2607.18236v1
•
2026-07-20
Pretrained dense visual features from Vision Transformers (ViTs) are powerful yet have been underutilized in robot learning. Modern robot policies either compress each observation into a single global token, or rely on visual backbones trained from scratch, sacrificing both fine-grained spatial detail and the benefits of large-scale visual pre-training. While there exist policies that do operate on dense patch features like large vision-language-action models (VLAs), they tend to be heavy and slow, inheriting the full cost of a billion-parameter vision-language model (VLM) backbone. We close this gap with Patch Policy, a minimal architectural extension that enables transformer-based policies to consume dense pre-trained patch tokens directly without the computational overhead of a full VLM. At its core is a block-causal attention mask that preserves the temporal causality of standard policies while letting the model attend over many patch tokens per observation, alongside other state information. Patch Policy is lightweight, fast, and highly effective. Across four simulated and three real-world environment suites, our method achieves a 40% relative improvement over policies using state-of-the-art global-pooled representations. Furthermore, it surpasses fine-tuned OpenVLA-OFT by 18% while using roughly 0.7% of the parameters. We believe Patch Policy provides a pipeline for the robotics community to readily leverage continuing progress in visual representation learning, without sacrificing the training efficiency or inference speed required for high-frequency, reactive control. Videos can be viewed at https://patch-policy.github.io
3D and 4D World Modeling: A Survey
Lingdong Kong, Yu Yang, Jianbiao Mei, Youquan Liu, Ao Liang, Dekai Zhu, Dongyue Lu, Wei Yin, Xiaotao Hu, Mingkai Jia, Junyuan Deng, Kaiwen Zhang, Yang Wu, Tianyi Yan, Shenyuan Gao, Song Wang, Linfeng Li, Liang Pan, Yong Liu, Jianke Zhu, Wei Tsang Ooi, Steven C. H. Hoi, Ziwei Liu
2509.07996v4
3D and 4D World Modeling: A Survey
Lingdong Kong, Yu Yang, Jianbiao Mei, Youquan Liu, Ao Liang, Dekai Zhu, Dongyue Lu, Wei Yin, Xiaotao Hu, Mingkai Jia, Junyuan Deng, Kaiwen Zhang, Yang Wu, Tianyi Yan, Shenyuan Gao, Song Wang, Linfeng Li, Liang Pan, Yong Liu, Jianke Zhu, Wei Tsang Ooi, Steven C. H. Hoi, Ziwei Liu
2509.07996v4
arXiv:2509.07996v4
•updated
•
2025-09-04
World modeling has become a cornerstone in AI research, enabling agents to understand, represent, and predict the dynamic environments they inhabit. While prior work largely emphasizes generative methods for 2D image and video data, they overlook the rapidly growing body of work that leverages native 3D and 4D representations such as RGB-D imagery, occupancy grids, and LiDAR point clouds for large-scale scene modeling. At the same time, the absence of a standardized definition and taxonomy for "world models" has led to fragmented and sometimes inconsistent claims in the literature. This survey addresses these gaps by presenting the first comprehensive review explicitly dedicated to 3D and 4D world modeling and generation. We establish precise definitions, introduce a structured taxonomy spanning video-based (VideoGen), occupancy-based (OccGen), and LiDAR-based (LiDARGen) approaches, and systematically summarize datasets and evaluation metrics tailored to 3D/4D settings. We further discuss practical applications, identify open challenges, and highlight promising research directions, aiming to provide a coherent and foundational reference for advancing the field. A systematic summary of existing literature is available at https://github.com/worldbench/awesome-3d-4d-world-models
Comment: Survey; Project Page at https://worldbench.github.io/survey GitHub Repo at https://github.com/worldbench/awesome-3d-4d-world-models
AlayaWorld: Interactive Long-Horizon World Modeling -- Full Technical Report
AlayaWorld Team, Kaipeng Zhang, Chuanhao Li, Yifan Zhan, Yongtao Ge, Yuanyang Yin, Jiaming Tan, Kang He, Liaoyuan Fan, Mingliang Zhai, Ruicong Liu, Xiaojie Xu, Xuangeng Chu, Zhen Li, Zhengyuan Lin, Zhixiang Wang, Zian Meng, Zihui Gao
2607.18367v1
AlayaWorld: Interactive Long-Horizon World Modeling -- Full Technical Report
AlayaWorld Team, Kaipeng Zhang, Chuanhao Li, Yifan Zhan, Yongtao Ge, Yuanyang Yin, Jiaming Tan, Kang He, Liaoyuan Fan, Mingliang Zhai, Ruicong Liu, Xiaojie Xu, Xuangeng Chu, Zhen Li, Zhengyuan Lin, Zhixiang Wang, Zian Meng, Zihui Gao
2607.18367v1
arXiv:2607.18367v1
•
2026-07-20
Unlike conventional video game development, which relies on labor-intensive pipelines for asset production, animation, physics, and programming, video world models generate interactive environments from user inputs instantly. It enable us to create customized, explorable, and continuously evolving virtual world from text, an image, or video. Realizing this vision requires four tightly coupled capabilities: interaction, persistent spatiotemporal consistency, stable long-horizon generation, and efficient response. We present AlayaWorld, an interactive long-horizon video world model that generates 24-fps video at 540p and 720p. Built on a 15B video diffusion transformer, AlayaWorld generates short latent chunks autoregressively under camera trajectories and switchable text prompts. Its bounded visual context combines a persistent sink frame, compressed temporal history, geometry-aligned spatial memory, and recent-frame conditioning. To reduce long-term drift, the model is trained with corrupted histories and prediction residuals collected from its own roll-outs. We further introduce a discrete autoregressive distillation formulation that combines distribution-matching distillation, self-forcing++, and consistency distillation, reducing inference from approximately 30 sampling steps to four steps per chunk. On iWorld-Bench, AlayaWorld achieves the best performance over long-horizon generation. Conceived as a full-stack, open-source, and long-term project, AlayaWorld is intended to provide an extensible foundation for future research on interactive video world models.
Comment: Authors are listed alphabetically by the first name and their role. See the contribution section for details
FlashRT: Agent Harness for Guiding Agents to Deploy Real-Time Multimodal Applications
Krish Agarwal, Zhuoming Chen, Yanyuan Qin, Zhenyu Gu, Atri Rudra, Beidi Chen
2607.18171v1
FlashRT: Agent Harness for Guiding Agents to Deploy Real-Time Multimodal Applications
Krish Agarwal, Zhuoming Chen, Yanyuan Qin, Zhenyu Gu, Atri Rudra, Beidi Chen
2607.18171v1
arXiv:2607.18171v1
•
2026-07-20
Real-time multimodal applications, including voice agents and interactive video generation, compose heterogeneous models into pipelines whose efficient deployment requires application-specific decisions about placement, streaming, and intra-model parallelism. Existing serving systems and auto-parallelism compilers commit to limited transformations and fixed workload assumptions, so achieving high performance on a new application requires hand-crafting an efficient implementation. We present FlashRT, an agent harness that guides coding agents to lift simple developer-written reference implementations into optimized multi-GPU deployments that flexibly weigh target metrics like latency and throughput. Using a new chain-of-program paradigm, FlashRT directs a generic coding agent through a multi-pass transformation process where an agent transforms the reference into an intermediate representation (IR) to capture data dependencies and persistent-state scopes, validates this IR via a sequential interpreter, and performs static analyses to identify candidate transformations. Then, the agent iteratively implements, verifies, and benchmarks each candidate under a measurement-gated optimization loop to produce effective deployments that span different hardware budgets. Across various applications, including video world models and multimodal LLMs, FlashRT converts reference implementations into highly efficient deployments, delivering up to ~70x latency reduction and 2.8x throughput improvement on NVIDIA B200 GPUs. On AMD MI355X GPUs, FlashRT matches the peak latency reduction while increasing peak throughput improvement to 3.6x, demonstrating that agent-driven optimization can be more scalable on platforms with less mature expert optimization. In fact, for Qwen3-Omni text-to-audio inference, FlashRT reduces response latency by 65% compared to the expert vLLM-Omni implementation on AMD MI355X.
GHR-VLM: Making Zero-Shot Transit Video Analytics Realizable with Grounded Hybrid Reasoning
Kaicong Huang, Weiheng Oh, Jack M. Reilly, Thomas Guggisberg, Ruimin Ke
2607.13569v2
GHR-VLM: Making Zero-Shot Transit Video Analytics Realizable with Grounded Hybrid Reasoning
Kaicong Huang, Weiheng Oh, Jack M. Reilly, Thomas Guggisberg, Ruimin Ke
2607.13569v2
arXiv:2607.13569v2
•updated
•
2026-07-15
Transit video understanding can provide valuable fine-grained data that conventional passenger counters and fare systems cannot capture. However, supervised video models require task-specific annotations, while applying vision-language models (VLMs) directly to long onboard videos is unreliable and costly. To leverage the complementary strengths of both approaches, we propose GHR-VLM, a visual grounded hybrid reasoning framework for zero-shot transit-bus video analytics. It is motivated by the observation that explicit visual grounding can improve VLM reasoning by converting long surveillance streams into compact, passenger-centered spatiotemporal evidence. Specifically, we propose an edge-cloud design in which a lightweight edge-based monitor continuously tracks door status and segments passenger clips. A backend VLM then identifies boarding passengers and classifies payment behavior through a two-stage coarse-to-fine refinement of spatiotemporal evidence. By invoking the VLM only on grounded passenger clips and contact sheets, GHR-VLM reduces cloud inference, avoids payment-specific training data, and supplies the localized evidence that VLMs otherwise struggle to identify. Evaluation on 486 minutes of real-world bus surveillance video demonstrates the potential of grounded edge-cloud reasoning for passenger-level payment analytics while highlighting the challenges posed by degraded video conditions.
FARO: Feasibility-Aware Robot Motion Optimization
Michal Ciebielski, Shafeef Omar, Aaron Johnson, Majid Khadiv
2607.18362v1
FARO: Feasibility-Aware Robot Motion Optimization
Michal Ciebielski, Shafeef Omar, Aaron Johnson, Majid Khadiv
2607.18362v1
arXiv:2607.18362v1
•
2026-07-20
Fast planning of novel behaviors in unseen scenarios remains a fundamental challenge in robotics. The high-dimensional, hybrid, and underactuated nature of humanoid loco-manipulation continues to hinder the realization of this goal. In this paper, we address this challenge by proposing a nested kino-dynamic framework for rapid feasibility checking and dynamically consistent trajectory generation given a candidate contact sequence. By integrating this module with a feasibility-guided tree search and a Large Language Model (LLM)-based contact plan sampling strategy, we demonstrate that the proposed framework can substantially improve the search process. Furthermore, we show that the generated trajectories can be tracked using a reinforcement learning (RL)-based controller and show that the resulting trajectories are of sufficiently high quality for execution in real-world loco-manipulation scenarios. A supplementary video is available at: https://youtu.be/R6qCHoCormQ.
MMR-V: What's Left Unsaid? A Benchmark for Multimodal Deep Reasoning in Videos
Kejian Zhu, Zhuoran Jin, Hongbang Yuan, Jiachun Li, Shangqing Tu, Pengfei Cao, Yubo Chen, Kang Liu, Jun Zhao
2506.04141v2
MMR-V: What's Left Unsaid? A Benchmark for Multimodal Deep Reasoning in Videos
Kejian Zhu, Zhuoran Jin, Hongbang Yuan, Jiachun Li, Shangqing Tu, Pengfei Cao, Yubo Chen, Kang Liu, Jun Zhao
2506.04141v2
arXiv:2506.04141v2
•updated
•
2025-06-04
The sequential structure of videos poses a challenge to the ability of multimodal large language models (MLLMs) to locate multi-frame evidence and conduct multimodal reasoning. However, existing video benchmarks mainly focus on understanding tasks, which only require models to match frames mentioned in the question (hereafter referred to as "question frame") and perceive a few adjacent frames. To address this gap, we propose MMR-V: A Benchmark for Multimodal Deep Reasoning in Videos. The benchmark is characterized by the following features. (1) Long-range, multi-frame reasoning: Models are required to infer and analyze evidence frames that may be far from the question frame. (2) Beyond perception: Questions cannot be answered through direct perception alone but require reasoning over hidden information. (3) Reliability: All tasks are manually annotated, referencing extensive real-world user understanding to align with common perceptions. (4) Confusability: Carefully designed distractor annotation strategies to reduce model shortcuts. MMR-V consists of 317 videos and 1,257 tasks. Our experiments reveal that current models still struggle with multi-modal reasoning; even the best-performing model, Gemini-2.5-pro, achieves only 64.3% accuracy. Additionally, current reasoning enhancement strategies (Chain-of-Thought and scaling test-time compute) bring limited gains. Error analysis indicates that the CoT demanded for multi-modal reasoning differs from it in textual reasoning, which partly explains the limited performance gains. We hope that MMR-V can inspire further research into enhancing multi-modal reasoning capabilities.
Comment: Accepted at ICLR 2026. Camera-ready version
Attention from Above: A Multimodal Model for Drone-Based Object Localization
Hyun-Ki Jung
2607.17669v1
Attention from Above: A Multimodal Model for Drone-Based Object Localization
Hyun-Ki Jung
2607.17669v1
arXiv:2607.17669v1
•
2026-07-20
Drone-based object detection technology has advanced rapidly, becoming increasingly sophisticated and efficient. Recently, research trends have expanded beyond the detection of predefined objects toward the identification of specified target objects. For example, desired targets can be specified through textual prompts, enabling accurate detection of objects of interest. To address this demand, this paper proposes an efficient multimodal-based object detection model aimed at improving small object detection performance. The proposed method is built upon the YOLO-World framework and replaces the C2f layers used in the YOLOv8 backbone with attention-based A2C2f layers. This modification enables more precise representation of local features, particularly for small objects or objects with well-defined boundaries. In addition, the incorporation of attention mechanisms and parallel processing structures significantly enhances the model's computational accuracy. Comparative experiments conducted on the VisDrone dataset demonstrate that the proposed model outperforms the original YOLO-World model. Specifically, precision increases from 43.0% to 45.1%, recall from 32.8% to 35.0%, the F1 score from 37.2% to 39.4%, mAP@0.5 from 32.5% to 35.2%, and mAP@0.5-0.95 from 18.5% to 19.9%, confirming a substantial improvement in detection accuracy. These results verify that the proposed approach provides an effective and highly accurate solution for object detection in drone-based image and video application environments.
Comment: Preprint. Accepted for publication in the International Journal of Interactive Mobile Technologies
Reinforcement Learning: From Algorithms To Foundation Models
Zihan Ding
2607.17560v1
Reinforcement Learning: From Algorithms To Foundation Models
Zihan Ding
2607.17560v1
arXiv:2607.17560v1
•
2026-07-20
Reinforcement learning (RL) provides a framework for sequential decision making under explicit objectives. In its classical form, RL studies how an agent should act to maximise long-term reward in a dynamic environment. In richer settings, the problem extends beyond a single agent and fixed environment: intelligent behavior may require strategic interaction, adaptation to uncertainty, and reasoning over high-dimensional worlds. This thesis studies RL from two perspectives: algorithms in games and RL in the era of foundation models. The first part focuses on multi-agent RL in games. It examines how incentives, policies, and equilibrium concepts interact in competitive and general-sum environments, spanning two-player zero-sum games, large-scale video games, and multi-player settings with general structure. These works investigate learning in multi-agent systems and the behavior of RL methods in interactive environments. The second part studies RL with generative and foundation models, motivated by the idea that prior knowledge can enrich sequential decision making. Pretrained generative models and learned world models serve as representation tools and structured priors for planning, control, and policy optimization. The thesis develops diffusion-based world models, investigates RL for efficient video generation, explores generative models as policy classes, and studies interactive video world models in which actions shape future observations. It also addresses long-horizon modeling through architectures with memory. Together, these contributions present a unified view of RL as objective-driven adaptation in complex sequential domains. From strategic games to generative world models, the thesis highlights how RL connects decision making, environment modeling, and emerging foundation-model capabilities, offering a broader perspective on the principles underlying intelligent behavior.
Comment: Princeton University PhD Thesis 2026
Thinking in Video: Can Video Generators Really Reason About the Real World?
Yongheng Zhang, Guang Yang, Ruihan Hou, Qiguang Chen, Ziang Liu, Xiaolong Liu, Manman Zhang, Yanchao Hao, Zheng Wei, Hao Wu, Libo Qin, Peishan Dai, Yinghui Li, Di Yin, Xing Sun
2607.17523v1
Thinking in Video: Can Video Generators Really Reason About the Real World?
Yongheng Zhang, Guang Yang, Ruihan Hou, Qiguang Chen, Ziang Liu, Xiaolong Liu, Manman Zhang, Yanchao Hao, Zheng Wei, Hao Wu, Libo Qin, Peishan Dai, Yinghui Li, Di Yin, Xing Sun
2607.17523v1
arXiv:2607.17523v1
•
2026-07-20
Recent advances in world models and video generation have given rise to an emerging reasoning paradigm that leverages video generative models to simulate, predict, and reason about real-world dynamics. We redefine this paradigm as Thinking in Video, where video is not merely an output artifact but a medium for constructing, extending, and verifying causal thought. However, this promise remains unverified: convincing rollouts may reflect memorized appearances rather than causal understanding, while existing metrics separate perceptual fidelity from semantic logic. To evaluate whether video generators support such reasoning, we introduce the Causal-Generative Dual-Judge (CGDJ), auditing World Model Consistency from two perspectives. Explicit Causal Perception tests whether a generator reads a video scenario as a reasoning problem through spatio-temporal flattened visual question answering, while Implicit Generative Perception-Prediction Gap evaluates whether it renders the causal consequence as a consistent future video. Applying CGDJ to representative open- and closed-source generators reveals a clear Perception-Prediction Gap: open-source models produce plausible dynamics despite near-zero explicit causal perception, whereas advanced closed-source systems show stronger but still limited alignment between reasoning and generation. Further analysis exposes audio-visual misalignment, where models verbalize correct causal logic more reliably than they render it, challenging the "world simulator" narrative.
GeoWorldAD: Geometry World Action Model for Autonomous Driving
Songyan Zhang, Jinyuan Tian, Hanbing Li, Daqi Liu, Hao Chen, Wenhui Huang, Fang Li, Guang Chen, Hangjun Ye, Long Chen, Kuiyuan Yang, Chen Lv
2607.17521v1
GeoWorldAD: Geometry World Action Model for Autonomous Driving
Songyan Zhang, Jinyuan Tian, Hanbing Li, Daqi Liu, Hao Chen, Wenhui Huang, Fang Li, Guang Chen, Hangjun Ye, Long Chen, Kuiyuan Yang, Chen Lv
2607.17521v1
arXiv:2607.17521v1
•
2026-07-20
Autonomous driving requires both safe and efficient planning decisions in dynamic 3D environments. Although recent Vision/Video-Action models learn policies directly from visual observations and scale well with advances in vision transformers and large-scale training data, they often lack explicit geometric grounding and future-aware spatial guidance, limiting their ability to balance collision avoidance and driving progress. In this work, we propose GeoWorldAD, a geometry world action model that grounds trajectory planning in ego-aligned 3D space and anticipates short-horizon scene evolution with latent future geometry tokens. Present geometry provides essential spatial constraints for safe planning, while future geometry reveals how surrounding agents and ego-centric free space may evolve, reducing overly conservative decisions without sacrificing safety. To efficiently exploit these geometric cues, GeoWorldAD progressively aggregates multi-scale present geometry and latent future geometry through iterative trajectory refinement. Experiments on NAVSIM v1 and v2 demonstrate state-of-the-art performance, highlighting the effectiveness of explicit 3D geometry grounding and future geometry world modeling for safe and efficient autonomous driving.
2026-07-19
32 篇
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Robotics
28
默认显示 5 篇
ReactiveBFM: Reactive Closed-Loop Motion Planning Towards Universal Humanoid Whole-Body Control
Xiao Chen, Weishuai Zeng, Xiaojie Niu, Zirui Wang, Jianan Li, Huayi Wang, Furui Xu, Jiahe Chen, Weixiang Zhong, Lihe Ding, Kailin Li, Jiangmiao Pang, Tai Wang, Tianfan Xue, Jingbo Wang
2606.30362v2
ReactiveBFM: Reactive Closed-Loop Motion Planning Towards Universal Humanoid Whole-Body Control
Xiao Chen, Weishuai Zeng, Xiaojie Niu, Zirui Wang, Jianan Li, Huayi Wang, Furui Xu, Jiahe Chen, Weixiang Zhong, Lihe Ding, Kailin Li, Jiangmiao Pang, Tai Wang, Tianfan Xue, Jingbo Wang
2606.30362v2
arXiv:2606.30362v2
•updated
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2026-06-29
While current Behavior Foundation Models (BFMs) provide robust control priors for humanoids, they only execute pre-defined reference motions. As a result, they are vulnerable to environmental shifts and incapable of reactive whole-body coordination. Naively cascading them with generative motion planners fails to achieve true reactivity, as inevitable tracking discrepancies induce fatal cumulative exposure bias. To bridge this gap, we propose ReactiveBFM, a real-time closed-loop planning-control framework. At its core, we effectively mitigate exposure bias via a scheduled prefix sampling curriculum, forcing the generative planner to actively learn error-recovery behaviors from imperfect physical states rather than ground-truth trajectories. Systematically, to reconcile the severe latency mismatch between auto-regressive planning and high-frequency tracking, we introduce an asynchronous replanning mechanism. Combined with trajectory chunking to temporally ensemble spatial references, our system guarantees spatio-temporally fluid execution without physical jitter. Deployed on the Unitree G1 humanoid, ReactiveBFM demonstrates unprecedented physical agility across a vast repertoire of text-conditioned closed-loop motions. Notably, ReactiveBFM achieves zero-shot moving target reaching, showcasing intricate whole-body coordination and on-the-fly replanning. In sim-to-sim benchmarking under severe perturbations, ReactiveBFM achieves a 93.1% success rate, significantly outperforming cascaded open-loop baselines by 28.6%.
Comment: Project page: https://xiao-chen.tech/reactivebfm/
TempoVLA: Learning Speed-Controllable Vision-Language-Action Policies
Dong Jing, Jingchen Nie, Tianqi Zhang, Jiaqi Liu, Huaxiu Yao, Zhiwu Lu, Mingyu Ding
2606.06491v2
TempoVLA: Learning Speed-Controllable Vision-Language-Action Policies
Dong Jing, Jingchen Nie, Tianqi Zhang, Jiaqi Liu, Huaxiu Yao, Zhiwu Lu, Mingyu Ding
2606.06491v2
arXiv:2606.06491v2
•updated
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2026-06-04
Robot manipulation alternates between low-risk transit phases that call for fast execution and high-risk contact stages that demand slow, precise motion. Yet existing Vision-Language-Action models (VLAs) only inherit a single fixed speed from training demonstrations. Prior efforts to accelerate VLAs through model compression, KV-cache reuse, or reinforcement learning only shift the policy from one fixed speed to another, and leave deceleration almost unexplored. We observe that the magnitude of each predicted action already governs how fast the robot moves, opening a direct route to controllable execution speed. We turn this observation into TempoVLA, a single VLA whose execution speed is controlled by an explicit condition. TempoVLA combines two coupled components. (1) A data-side Variable-Speed Trajectory Augmentation (VSTA) that re-times demonstration to any target speed by merging or splitting actions while preserving its motion semantics. (2) A model-side conditioning mechanism that feeds the speed to the policy. Statistics show that VSTA reaches the requested speed with negligible motion error. Experiments in simulation and on real-world tasks demonstrate that TempoVLA achieves flexible speed control in both directions, while VSTA additionally boosts the default $1\times$ performance via better data utilization. Furthermore, by cooperating with a large multimodal model, TempoVLA realizes dynamic speed control, accelerating through low-risk phases and decelerating for high-risk ones.
Seeing Where to Deploy: Metric RGB-Based Traversability Analysis for Aerial-to-Ground Hidden Space Inspection
Seoyoung Lee, Shaekh Mohammad Shithil, Durgakant Pushp, Lantao Liu, Zhangyang Wang
2603.14639v2
Seeing Where to Deploy: Metric RGB-Based Traversability Analysis for Aerial-to-Ground Hidden Space Inspection
Seoyoung Lee, Shaekh Mohammad Shithil, Durgakant Pushp, Lantao Liu, Zhangyang Wang
2603.14639v2
arXiv:2603.14639v2
•updated
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2026-03-15
Inspection of confined infrastructure such as culverts often requires accessing hidden spaces whose entrances are reachable primarily from elevated viewpoints. Aerial-ground cooperation enables a UAV to deploy a compact UGV for interior exploration, but selecting a suitable deployment region from aerial observations requires metric terrain reasoning involving scale ambiguity, reconstruction uncertainty, and terrain semantics. We present a metric RGB-based geometric-semantic reconstruction and traversability analysis framework for aerial-to-ground hidden space inspection. A feed-forward multi-view RGB reconstruction backbone produces dense geometry, while temporally consistent semantic segmentation yields a 3D semantic map. To enable deployment-relevant measurements without requiring LiDAR-based dense mapping, we introduce an embodied motion prior that recovers metric scale by aligning predicted camera motion with onboard platform egomotion. From the metrically grounded reconstruction, we construct a confidence-aware geometric-semantic traversability map and evaluate candidate deployment zones under reachability constraints. Experiments on a tethered UAV-UGV platform demonstrate reliable deployment-zone identification in hidden space scenarios.
Comment: Accepted to IROS 2026. Project page: https://seoyoung1215.github.io/seeing-where-to-deploy/
Thermopneumatic Pixels: Fast, Localized, Robust, Low-Voltage Touch Feedback
Max Linnander, Yon Visell
2603.16750v2
Thermopneumatic Pixels: Fast, Localized, Robust, Low-Voltage Touch Feedback
Max Linnander, Yon Visell
2603.16750v2
arXiv:2603.16750v2
•updated
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2026-03-17
We present thermopneumatic pixels (TPPs) -- low-profile pixels and arrays that generate dynamic tactile feedback. These devices are thin, fast, reconfigurable, and output localized transient displacements at each pixel. Their parsimonious design -- a layered architecture without internal moving parts -- and low-voltage ($\lesssim$10 V) operation may facilitate practical integration in a wide variety of interfaces. Each TPP converts brief electrical pulses into transient air pressure increases in an internal cavity, yielding out-of-plane forces and displacements for tactile feedback. We demonstrate TPPs that output displacements of 1 mm and forces exceeding 1 N, with millisecond response times, in packages that are less than 3 mm thick. Force and displacement increase with pixel surface area, facilitating tailorability. The pixels can also generate oscillating feedback at pulse rates up to 300 Hz range. We report designs for compact arrays of pixels at 4 mm spacing, and simple pulse driving architectures using miniature transistors driven by microcontrollers. We characterize the mechanical, dynamic, and thermal response of TPPs, and their robustness and consistency over tens of thousands of cycles. We report perceptual experiments on spatial localization and intensity as a function of driving power. Together, these results establish thermopneumatic pixels as a compact, adaptable tactile technology that blends performance and practicality.
DeeperRadar: End-to-End MIMO Radar Design and Multi-Modal Fusion for Autonomous Vehicle Perception
Eli Goldenshluger, Barak Pinkovich, Chaim Baskin
2607.17351v1
DeeperRadar: End-to-End MIMO Radar Design and Multi-Modal Fusion for Autonomous Vehicle Perception
Eli Goldenshluger, Barak Pinkovich, Chaim Baskin
2607.17351v1
arXiv:2607.17351v1
•
2026-07-19
DeeperRadar is a radar-centric, sensor-stack-conditioned framework that co-designs radar sensing and multi-modal 3D detection for autonomous mobility by learning a sparse acquisition pattern end-to-end with the fusion model. A learnable MIMO design module is trained end-to-end within a fusion network that operates directly on raw radar ADC data together with camera images and LiDAR point clouds. During training, the design module is supervised by the other sensors, enabling the system to learn both which receiver antennas to activate and the effective number of them. At deployment, the design module is removed and replaced by the learned sparse subsampling mask, leaving the downstream model architecture unchanged. Evaluated on the RADIal dataset, DeeperRadar discovers sparse, task-aware radar configurations that match or exceed full-array baselines while using fewer receivers, potentially reducing radar cost and integration complexity. These results show that learned optimal MIMO radar design depends on the fusion stack and the downstream perception task.
Comment: Accepted for publication at the IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2026)
Multi-Resolution Voxelized Map-Based Stereo Visual-Inertial Odometry
Shuyi Pan, Hangtian Wang, Zhaoxing Zhang, Chengliang Zhang, Zikang Yuan, Xin Yang
2607.17332v1
Multi-Resolution Voxelized Map-Based Stereo Visual-Inertial Odometry
Shuyi Pan, Hangtian Wang, Zhaoxing Zhang, Chengliang Zhang, Zikang Yuan, Xin Yang
2607.17332v1
arXiv:2607.17332v1
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2026-07-19
Incorporating prior maps significantly enhances the accuracy and robustness of pose estimation in visual-inertial odometry (VIO). However, the large data volume of such maps, combined with limited transmission bandwidth, makes it impractical to continuously load local maps onto an edge device. In this paper, we propose a multi-resolution prior map construction method and a corresponding map-based VIO system. The prior map is voxelized at multiple resolutions, with each voxel retaining only a single map point. During online VIO operation, a cone-shaped indexing strategy associates 2D features on the edge device with 3D map points. The cone's intercept is determined by the distance from the current position to the 3D points, enabling the selection of the appropriate resolution level and the retrieval of the unique map point within the corresponding voxel via a 3D digital differential analyzer (DDA) algorithm. This approach minimizes both the volume of data required for transmission and the computational load during data association. Extensive experiments on two public datasets demonstrate that our system achieves accurate pose estimation while requiring minimal data transmission.
Comment: 9 pages, 4 figures, 6 tables. Accepted to appear in the 2026 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2026)
Rethinking the Suitability of Reinforcement Learning Algorithms Under Practical Transfer Constraints
Hany Hamed, Abhishek Naik, Colin Bellinger, A. Rupam Mahmood
2607.17326v1
Rethinking the Suitability of Reinforcement Learning Algorithms Under Practical Transfer Constraints
Hany Hamed, Abhishek Naik, Colin Bellinger, A. Rupam Mahmood
2607.17326v1
arXiv:2607.17326v1
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2026-07-19
Transfer-oriented reinforcement learning requires evaluating algorithms along dimensions that go beyond standard sample efficiency. We focus on two dimensions: practical efficiency, which asks whether conclusions about algorithm suitability change under wall-clock rather than interaction-based budgets, and robustness under dynamics mismatch, which asks how different learning paradigms respond to variability in the training distribution induced by domain randomization. We provide two insights to reinforcement-learning practitioners. First, comparing the sample efficiency of different algorithms is often an insufficient criterion in transfer-oriented settings. The wall-clock time required to train a decent policy is an important consideration for practitioners, and we find that the sample-inefficient PPO algorithm can produce a performant policy faster than relatively more sample-efficient algorithms such as SAC and TD-MPC2, validating the common understanding of massively parallel training paradigms. Second, domain randomization can help different kinds of algorithms learn robust policies. In particular, although PPO, SAC, and TD-MPC2 represent different RL paradigms - on-policy, off-policy, and model-based learning and planning, respectively - we find that domain randomization affects all three algorithms in a similar way. To the best of our knowledge, this is the first controlled comparison of the effect of domain-randomization coverage on PPO, SAC, and TD-MPC2 under the same transfer protocol. Taken together, these two insights highlight the importance of evaluating RL algorithms not only by sample efficiency, but also by practical considerations such as training time and the algorithms' ability to produce usable policies.
From Perception to Assistance: Open-Vocabulary Shared Autonomy for Robotic Manipulation
Murilo Vinicius da Silva, Ricardo V. Godoy, Juliano Negri, Gustavo J. G. Lahr, Ranulfo Bezerra, Marcelo Becker
2607.17323v1
From Perception to Assistance: Open-Vocabulary Shared Autonomy for Robotic Manipulation
Murilo Vinicius da Silva, Ricardo V. Godoy, Juliano Negri, Gustavo J. G. Lahr, Ranulfo Bezerra, Marcelo Becker
2607.17323v1
arXiv:2607.17323v1
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2026-07-19
Teleoperating a robotic manipulator in industrial environments demands precision that camera-based interfaces alone struggle to deliver. The operator must align the end-effector with a target in clutter, under limited depth perception, and without colliding with the surrounding structures. This paper presents a shared-autonomy framework that assists the operator throughout this process. A single RGB-D camera captures the operator's arm motion and hand gestures without wearables, fiducials, or a calibration stage. The intended target is specified by a free-form text prompt, grounded by a vision-language model in the robot's gripper camera, and tracked across its onboard cameras by a promptable video-segmentation model, resulting in a grasp frame continuously separated from the obstacle map. Every commanded motion is executed by a GPU-accelerated model-predictive controller that enforces self- and environment-collision avoidance against an online volumetric reconstruction, while a potential field corrects the operator's reference toward the grounded target during the final approach. An autonomous mode can be gesture-triggered to complete the grasp on the same target without a separate perception pipeline. The framework is validated on a quadruped mobile manipulator. The interface achieves a positional RMSE of 59 mm relative to motion-capture ground truth, and the controller keeps the arm at least 18 cm from obstacles while the operator deliberately commands the arm into them by 6 cm. In an industrial valve manipulation and a pick-and-place task, the full framework succeeded in all trials, while ablating either the collision or the assistance module produced failures through complementary mechanisms, and autonomous execution succeeded in four of five trials per task.
Q-VGM: Q-Value-Gradient Matching for Off-Policy Reinforcement Learning of Flow-Matching VLA
Ziqian Wang, Yitian Liu, Xingjian Mao, Minqian Wang, Yao Mu
2606.08015v2
Q-VGM: Q-Value-Gradient Matching for Off-Policy Reinforcement Learning of Flow-Matching VLA
Ziqian Wang, Yitian Liu, Xingjian Mao, Minqian Wang, Yao Mu
2606.08015v2
arXiv:2606.08015v2
•updated
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2026-06-06
We propose Q-Guided Value-Gradient Matching (Q-VGM), an off-policy reinforcement learning method for a central difficulty in fine-tuning flow-matching vision-language-action (VLA) policies: improving an expressive flow-matching action expert with a learned $Q$-function. Effective improvement must exploit the critic's first-order signal $\nabla_A Q$, yet flow policies make this hard: backpropagating values through the multi-step denoising chain is unstable at VLA scale, and the tractable action likelihoods required by policy gradients are unavailable under iterative denoising. Existing value-based methods therefore backpropagate through the full chain, use the critic only for test-time selection or guidance, or distill critic-improved actions as terminal labels that never supervise the velocity field. Q-VGM instead casts policy improvement as optimal control over the denoising dynamics, where the optimal residual velocity is the gradient of a denoising-time value function: clean-action estimates improved by iterative $Q$-gradient ascent with keep-best selection are converted into residual velocity targets that directly supervise the velocity field -- no action likelihoods, no backpropagation through the denoising chain, fully offline on a fixed replay buffer, and no critic at inference time. The critic is an action-sensitive stepwise IQL critic on compact latent states from the frozen VLA backbone. This enables a few-shot-initialization, learn-from-experience paradigm: starting from a few-shot-SFT $π_{0.5}$ policy, Q-VGM improves the policy from its own rollouts without additional expert supervision, raising the average LIBERO success rate from 79.0% to 92.5%, outperforming all same-backbone, same-critic baselines, and attaining high success rates on four real-robot manipulation tasks, including fine-grained plug insertion.
Comment: 13 pages, 3 figures, 4 tables
PRO-SPECT: Probabilistically Safe Scalable Planning for Energy-Aware Coordinated UAV-UGV Teams in Stochastic Environments
Roger Fowler, Cahit Ikbal Er, Benjamin Johnsenberg, Yasin Yazicioglu
2604.02142v2
PRO-SPECT: Probabilistically Safe Scalable Planning for Energy-Aware Coordinated UAV-UGV Teams in Stochastic Environments
Roger Fowler, Cahit Ikbal Er, Benjamin Johnsenberg, Yasin Yazicioglu
2604.02142v2
arXiv:2604.02142v2
•updated
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2026-04-02
We consider energy-aware planning for an unmanned aerial vehicle (UAV) and unmanned ground vehicle (UGV) team operating in a stochastic environment. The UAV must visit a set of air points in minimum time while respecting energy constraints, relying on the UGV as a mobile charging station. Unlike prior work that assumed deterministic travel times or used fixed robustness margins, we model travel times as random variables and bound the probability of failure (energy depletion) across the entire mission to a user-specified risk level. We formulate the problem as a Mixed-Integer Program and propose PRO-SPECT, a polynomial-time algorithm that generates risk-bounded plans. The algorithm supports both offline planning and online re-planning, enabling the team to adapt to disturbances while preserving the risk bound. We provide theoretical results on solution feasibility and time complexity. We also demonstrate the performance of our method via numerical comparisons and simulations.
Comment: Accepted to the IEEE/RSJ International Conference on Intelligent Robots and Systems 2026 (IROS 2026)
Asynchronous Multimodal Diffusion Policy Composition via Latency-Aware Guidance Fusion
Zihao He, Hongjie Fang, Shirun Tang, Cewu Lu, Haoshu Fang
2607.17257v1
Asynchronous Multimodal Diffusion Policy Composition via Latency-Aware Guidance Fusion
Zihao He, Hongjie Fang, Shirun Tang, Cewu Lu, Haoshu Fang
2607.17257v1
arXiv:2607.17257v1
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2026-07-19
Diffusion policies have shown strong potential for robotic imitation learning, and recent extensions incorporate additional modalities to improve manipulation performance. However, these modalities often differ not only in information content but also in sensing rates and inference latencies. Existing multimodal diffusion policies typically rely on synchronous fusion or manually designed multi-frequency architectures, which either slow down high-frequency feedback or limit extensibility to new modality combinations. We propose LAG-Fusion, a latency-aware guidance fusion framework for asynchronous multimodal diffusion policy composition. LAG-Fusion allows modality-specific policies to operate at their native inference rates and contribute denoising guidance whenever available. To make asynchronous composition consistent, we derive a reference-frame rebasing rule for diffusion variables under relative action representations, enabling delayed guidance to be aligned before fusion. We instantiate LAG-Fusion in contact-rich manipulation by composing a low-frequency vision policy with a high-frequency force policy. Experiments under heterogeneous modality latencies show that LAG-Fusion improves policy responsiveness and task performance over synchronous fusion and specially designed force-aware baselines.
Quasi-Static Control of Discrete Cosserat Rod
Srishti Siddharth, Domenico Campolo, Ravi Banavar
2605.01395v4
Quasi-Static Control of Discrete Cosserat Rod
Srishti Siddharth, Domenico Campolo, Ravi Banavar
2605.01395v4
arXiv:2605.01395v4
•updated
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2026-05-02
In this paper, we design feedback control laws for soft robots modelled using the Cosserat rod theory, which is spatially discretised using the Piecewise Constant Strain (PCS) approach. The PCS approach approximates the nonlinear PDEs describing the Cosserat rod by a finite-dimensional system of nonlinear ODEs. This simplification results in a model describing soft robots which is similar to the serial rigid-link manipulators. We design feedback control laws for the quasi-static PCS model by using external wrenches as control inputs. The control laws are designed based on feedback linearisation in strain and task spaces. An extensive set of numerical results demonstrates the performance of the control laws for end-effector trajectory tracking and shape control of soft robots.
Comment: Accepted to 17th APCA International Conference on Automatic Control and Soft Computing (CONTROLO 2026)
Retriever: Composing Closed-Loop Asynchronous Robot Programs
Linfeng Zhao, Haojie Huang, Jiayuan Mao, Weiyu Liu, Mykel Kochenderfer, Lawson L. S. Wong
2607.17213v1
Retriever: Composing Closed-Loop Asynchronous Robot Programs
Linfeng Zhao, Haojie Huang, Jiayuan Mao, Weiyu Liu, Mykel Kochenderfer, Lawson L. S. Wong
2607.17213v1
arXiv:2607.17213v1
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2026-07-19
Building long-horizon robot agents requires composing closed-loop pipelines -- perception, belief update, planning, and control -- whose components run at different clocks and with variable latency. Today, these systems are often assembled with ad-hoc concurrency and pub/sub conventions that make timing and input-consumption semantics implicit, yielding schedule-dependent behavior that is hard to reproduce, debug, and reuse. Current solutions typically solve parts of this problem at either the algorithmic or the systems layer, but not both. In this work, we propose Retriever, which spans the entire stack: an asynchronous decision model, a programming model, a runtime, and an example closed-loop agent pipeline. Retriever represents an agent as a graph of stateful causal stream functions executed on explicit run clocks. We formalize this view via an asynchronous environment-agent loop over continuous-time streams and show that finite-memory causal policies can be represented by compositions of these operators. Retriever compiles these graphs into a runtime that supports multiple backends, enabling systematic debugging across running environments and deterministic replay from logged asynchronous data. We evaluate Retriever through a real-robot case study together with controlled studies of runtime overhead and deterministic replay behavior.
Comment: Project website: http://retriever.systems; Package open-source website: http://openretriever.org
HiMemVLN: Enhancing Reliability of Open-Source Zero-Shot Vision-and-Language Navigation with Hierarchical Memory System
Kailin Lyu, Kangyi Wu, Pengna Li, Xiuyu Hu, Qingyi Si, Cui Miao, Ning Yang, Zihang Wang, Long Xiao, Lianyu Hu, Jingyuan Sun, Ce Hao
2603.14807v2
HiMemVLN: Enhancing Reliability of Open-Source Zero-Shot Vision-and-Language Navigation with Hierarchical Memory System
Kailin Lyu, Kangyi Wu, Pengna Li, Xiuyu Hu, Qingyi Si, Cui Miao, Ning Yang, Zihang Wang, Long Xiao, Lianyu Hu, Jingyuan Sun, Ce Hao
2603.14807v2
arXiv:2603.14807v2
•updated
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2026-03-16
LLM-based agents have demonstrated impressive zero-shot performance in vision-language navigation (VLN) tasks. However, most zero-shot methods primarily rely on closed-source LLMs as navigators, which face challenges related to high token costs and potential data leakage risks. Recent efforts have attempted to address this by using open-source LLMs combined with a spatiotemporal CoT framework, but they still fall far short compared to closed-source models. In this work, we identify a critical issue, Navigation Amnesia, through a detailed analysis of the navigation process. This issue leads to navigation failures and amplifies the gap between open-source and closed-source methods. To address this, we propose HiMemVLN, which incorporates a Hierarchical Memory System into a multimodal large model to enhance visual perception recall and long-term localization, mitigating the amnesia issue and improving the agent's navigation performance. Extensive experiments in both simulated and real-world environments demonstrate that HiMemVLN achieves nearly twice the performance of the open-source state-of-the-art method. The code is available at https://github.com/lvkailin0118/HiMemVLN.
Comment: 9 pages, 7 figures
VersualRL: Closed-Loop Verbal Reinforcement Learning with Visual Execution Feedback for Task-Level Robot Planning
Dmitrii Plotnikov, Iaroslav Kolomiets, Dmitrii Maliukov, Dmitrij Kosenkov, Daniia Zinniatullina, Artem Trandofilov, Georgii Gazaryan, Kirill Bogatikov, Timofei Kozlov, Mikhail Konenkov, Miguel Altamirano Cabrera, Dzmitry Tsetserukou
2603.22169v3
VersualRL: Closed-Loop Verbal Reinforcement Learning with Visual Execution Feedback for Task-Level Robot Planning
Dmitrii Plotnikov, Iaroslav Kolomiets, Dmitrii Maliukov, Dmitrij Kosenkov, Daniia Zinniatullina, Artem Trandofilov, Georgii Gazaryan, Kirill Bogatikov, Timofei Kozlov, Mikhail Konenkov, Miguel Altamirano Cabrera, Dzmitry Tsetserukou
2603.22169v3
arXiv:2603.22169v3
•updated
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2026-03-23
We introduce VersualRL, a closed-loop framework for task-level robot planning that uses visual execution feedback to iteratively refine executable Behavior Trees through structured natural-language critique. VersualRL combines a vision-language model critic, which analyzes visual observations and Behavior Tree execution traces, with a large language model actor that performs discrete and interpretable policy updates. During physical deployment, both foundation models remain frozen, while the executed Behavior Tree is updated at the symbolic level without online gradient-based policy optimization. This enables transparent reasoning, explicit causal feedback, and human-interpretable policy evolution. We validate VersualRL on a real mobile robot performing a multi-stage navigation and manipulation task under execution uncertainty. Experimental results show that the framework supports explainable policy improvements, closed-loop adaptation to execution failures, and successful deployment on physical robotic systems.
Comment: Accepted to IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS) 2026
VIDAR: Visual-Inertial Dense Alignment and Reconstruction via a Geometric Foundation Model
Diyari Mohammed Salih, Lingxiang Hu, Naima AitOufroukh-Mammar, Fabien Bonardi
2607.17171v1
VIDAR: Visual-Inertial Dense Alignment and Reconstruction via a Geometric Foundation Model
Diyari Mohammed Salih, Lingxiang Hu, Naima AitOufroukh-Mammar, Fabien Bonardi
2607.17171v1
arXiv:2607.17171v1
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2026-07-19
Monocular foundation models provide dense geometry but usually lack a stable metric scale. This paper presents VIDAR, a visual-inertial dense reconstruction framework that couples SVO+IMU odometry with Depth Anything 3. VIDAR uses the visual-inertial front end as a metric anchor: it provides camera poses, scale, and a consistent world frame for aligning dense foundation-model predictions across time. The foundation model then contributes detailed local geometry that is fused into a global reconstruction. We study both pose-conditioned DA3 and a decoupled alignment strategy. On EuRoC, pose injection reduces scale error to about 1\% and reaches 0.463 mean F@0.10; the decoupled hybrid improves this to 0.676 without ground-truth poses. Results on EuRoC and TUM RGB-D show that VIDAR is a practical route to metric dense monocular reconstruction.
BoxTwin: Learning Elastoplastic Articulated Object Dynamics from Videos
Heng Zhang, Gehan Zheng, Kaifeng Zhang, Jay Song, Shivansh Patel, Sonny Hu, Yunzhu Li, Changxi Zheng, Peter Yichen Chen
2607.17132v1
BoxTwin: Learning Elastoplastic Articulated Object Dynamics from Videos
Heng Zhang, Gehan Zheng, Kaifeng Zhang, Jay Song, Shivansh Patel, Sonny Hu, Yunzhu Li, Changxi Zheng, Peter Yichen Chen
2607.17132v1
arXiv:2607.17132v1
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2026-07-19
Digital twins enable robots to anticipate and adapt to physical interactions, but existing models struggle with elastoplastic articulated objects (EAOs) that exhibit nonlinear elasticity, plastic yielding, and damage accumulation. We present BoxTwin, an interactive digital twin framework that learns the full dynamics of EAOs from videos. Our pipeline reconstructs the scene, identifies a physics aware constitutive model for each EAO. Experiments on manual folding and dual arm manipulation of EAOs show that BoxTwin accurately tracks joint trajectories and reproduces post contact plastic behavior over long horizons. By integrating video driven reconstruction with elastoplastic damage modeling, BoxTwin advances digital twins toward predictive, adaptive control of deformable articulated objects in unstructured environments.
Feeling the Unexpected: ResTacVLA for Contact-Rich Manipulation via Residual Tactile Representation
Pengwei Zhang, Bin Xie, Xinpan Meng, Xinyu Guo, Ce Hao, Fang Deng, Long Cheng, Tiancai Wang
2607.03387v3
Feeling the Unexpected: ResTacVLA for Contact-Rich Manipulation via Residual Tactile Representation
Pengwei Zhang, Bin Xie, Xinpan Meng, Xinyu Guo, Ce Hao, Fang Deng, Long Cheng, Tiancai Wang
2607.03387v3
arXiv:2607.03387v3
•updated
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2026-07-03
Tactile perception is indispensable for contact-rich manipulation, yet integrating it into Vision-Language-Action (VLA) models often induces modality collapse, where high-bandwidth visual features overshadow sparse tactile cues. Inspired by Predictive Coding, a neural mechanism where the brain attenuates predictable inputs to prioritize surprising stimuli, we propose ResTacVLA. Rather than treating tactile data as raw input, we reformulate it as a Residual Tactile Representation capturing the discrepancy between visual priors and physical sensations. By filtering out visually predictable dynamics, this formulation transforms sparse tactile signals into dense, high-value information gain, thereby inherently resolving the bandwidth mismatch. These residuals are discretized through a Vector Quantized (VQ) bottleneck into Latent Contact Primitives that capture critical events missed by vision. Analogous to the neural surprise signal, we leverage the uncertainty of the visual prior to adaptively gate tactile integration, prioritizing residuals specifically during visually unreliable phases to explicitly prevent visual dominance. Experimental results show that ResTacVLA consistently outperforms all baselines on a diverse set of contact-rich manipulation tasks, while remaining robust to unexpected dynamic disturbances. Project page: https://awilekong.github.io/ResTacVLA/
Comment: 8 pages, 6 figures, 3 tables. Accepted by IROS 2026, Project page: https://awilekong.github.io/ResTacVLA/
GhostShell: Streaming LLM Function Calls for Concurrent Embodied Programming
Jian Gong, Youwei Huang, Bo Yuan, Ming Zhu, Zhou Liao, Jianhang Liang, Juncheng Zhan, Jinke Wang, Hang Shu, Zihao Xu, Mingyue Xiong, Yanjun Ye, Yufan Zu, Yang Zhou, Yihan Ding, Xuannian Chen, Xingyu Lu, Runjie Ban, Bingchao Huang
2508.05298v3
GhostShell: Streaming LLM Function Calls for Concurrent Embodied Programming
Jian Gong, Youwei Huang, Bo Yuan, Ming Zhu, Zhou Liao, Jianhang Liang, Juncheng Zhan, Jinke Wang, Hang Shu, Zihao Xu, Mingyue Xiong, Yanjun Ye, Yufan Zu, Yang Zhou, Yihan Ding, Xuannian Chen, Xingyu Lu, Runjie Ban, Bingchao Huang
2508.05298v3
arXiv:2508.05298v3
•updated
•
2025-08-07
We present GhostShell, a novel approach that leverages Large Language Models (LLMs) for streaming and concurrent behavioral programming in embodied systems. In contrast to predefined behavioral structures and plan-then-execute paradigms, GhostShell enables reasoning-while-acting by incrementally invoking functions during LLM streaming generation. We define function tokens as an XML-based function-call representation that GhostShell parses from the LLM generation stream and maps to callable functions. A multi-channel scheduling algorithm further orchestrates these calls with intra-channel synchronous and inter-channel asynchronous dispatch, coordinating sequential-parallel behavior execution across multiple robotic components. We evaluate GhostShell on our robotic prototype CoCo across 33 real-world tasks with LLMs from nine providers. On 30 grounded Human-Robot Interaction (HRI) tasks, our approach achieves the highest Directed Structured Behavior Correctness (DSBC) score of 0.83 with Claude-Sonnet-4, while on three long-horizon multimodal tasks, GPT-4.1 attains a top human evaluation score of 7.0/10. Compared to native LLM function calling, our function token schema achieves a 15/15 task completion rate versus 6/15, particularly in coordinating concurrent linguistic and physical actions. Supplementary materials, including videos, are available at https://coco-robot.github.io/GhostShell.
Comment: 22 pages, 7 figures, conference
Move First, Commit Later: Selective LiDAR-to-BIM Global Initialization via Sequential Consensus with Symmetry-Aware Abstention
Yujie Zhang, Yuxuan Guo, Jiashuo Zheng, Zeheng Fan, Xiaohui Jia, Jinyue Liu
2607.17103v1
Move First, Commit Later: Selective LiDAR-to-BIM Global Initialization via Sequential Consensus with Symmetry-Aware Abstention
Yujie Zhang, Yuxuan Guo, Jiashuo Zheng, Zeheng Fan, Xiaohui Jia, Jinyue Liu
2607.17103v1
arXiv:2607.17103v1
•
2026-07-19
Global LiDAR-to-BIM initialization must place a robot within an as-designed building model without a prior pose. In repetitive interiors, the principal failure mode is not low-confidence registration but confident aliasing: a submap can match several BIM regions with comparable scores, producing a high-scoring pose displaced by symmetry. We present Move First, Commit Later, a selective layer that treats a registration front-end as an evidence source and decides whether to commit. Candidates from multiple submaps are mapped to a common $\mathrm{SE}(2)$ anchor; a top-1 consensus $B_m$, invariant to non-champion multiplicity, aggregates cross-submap evidence; and topology serves only as a binary feasibility gate. The decision is typed--COMMIT, DEFER, or AMBIGUOUS($τ$), reporting the detected symmetry period--and reversible: symmetry-breaking motion upgrades AMBIGUOUS to COMMIT. On a real multi-room building and a controlled symmetric simulation, the layer commits correctly in every tested trajectory-scale configuration and otherwise abstains with a typed state, whereas forced-choice policies on the same front-end select wrong rooms in most cases. Committed anchors are within 0.02--0.36 m of an independent laser-tracker position reference and within $1.9^\circ$ of a BIM-registration orientation proxy. The evaluation covers one building and one front-end; the layer is designed to be front-end modular.
Comment: 8 pages, 6 figures, 3 tables. Preprint
GenHOI: Contact-Aware Humanoid-Object Interaction by Imitating Generated Videos without Task-Specific Training
Zhihai Bi, Qiang Zhang, Guoyang Zhao, Jiahang Cao, Xueyin Luo, Yushan Zhang, Jinglan Xu, Ruoyu Geng, Yulin Li, Andrew F. Luo, Jun Ma
2606.12995v2
GenHOI: Contact-Aware Humanoid-Object Interaction by Imitating Generated Videos without Task-Specific Training
Zhihai Bi, Qiang Zhang, Guoyang Zhao, Jiahang Cao, Xueyin Luo, Yushan Zhang, Jinglan Xu, Ruoyu Geng, Yulin Li, Andrew F. Luo, Jun Ma
2606.12995v2
arXiv:2606.12995v2
•updated
•
2026-06-11
Humanoid-Object Interaction (HOI) is a fundamental capability for humanoid robots, yet it remains challenging due to the tight coupling between dynamic balance and stable interaction with diverse objects. Existing methods often require time-consuming task-specific policy training or rely on rigid trajectory replay, which limits their ability to accommodate novel interaction scenarios. In this work, we present \textit{GenHOI}, a simple yet effective framework that enables humanoid robots to perform diverse object-interaction tasks in a zero-shot manner by directly imitating a single generated video, without task-specific training or physical demonstration data. GenHOI first reconstructs the robot-object scene in simulation and renders a first-frame image, which, together with the language command, conditions the synthesis of a task-oriented interaction video. The generated video is then analyzed to identify interaction-relevant contact events and estimate hand-object contact regions, which are encoded as object-centric geometric constraints that convert visual interaction cues into physically grounded optimization priors. Guided by these priors, the reference motion recovered from the video is refined and smoothed to resolve the scale ambiguity inherent in 2D video generation, while adapting a single reference trajectory to unseen robot-object relative poses. The optimized trajectory is finally executed by a closed-loop tracking controller. We validate the proposed framework in extensive simulation and real-world experiments across diverse object-interaction tasks, including box grasping, asymmetric bimanual chair carrying, table lifting from below, and cylindrical-object enveloping.
RobustVLA: On Robustness of Vision-Language-Action Model against Multi-Modal Perturbations
Jianing Guo, Zhenhong Wu, Chang Tu, Yiyao Ma, Xiangqi Kong, Zhiqian Liu, Jiaming Ji, Shuning Zhang, Yuanpei Chen, Kai Chen, Qi Dou, Yaodong Yang, Xianglong Liu, Huijie Zhao, Weifeng Lv, Simin Li
2510.00037v5
RobustVLA: On Robustness of Vision-Language-Action Model against Multi-Modal Perturbations
Jianing Guo, Zhenhong Wu, Chang Tu, Yiyao Ma, Xiangqi Kong, Zhiqian Liu, Jiaming Ji, Shuning Zhang, Yuanpei Chen, Kai Chen, Qi Dou, Yaodong Yang, Xianglong Liu, Huijie Zhao, Weifeng Lv, Simin Li
2510.00037v5
arXiv:2510.00037v5
•updated
•
2025-09-26
In Vision-Language-Actionf(VLA) models, robustness to real-world perturbations is critical for deployment. Existing methods target simple visual disturbances, overlooking the broader multi-modal perturbations that arise in actions, instructions, environments, and observations. Here, we first evaluate the robustness of mainstream VLAs under 17 perturbations across four modalities. We find (1) actions as the most fragile modality, (2) Existing visual-robust VLA do not gain robustness in other modality, and (3) pi0 demonstrates superior robustness. To build multi-modal robust VLAs, we propose RobustVLA against perturbations in VLA inputs and outputs. For output robustness, we perform offline robust optimization against worst-case action noise that maximizes mismatch in flow matching objective. This can be seen as adversarial training, label smoothing, and outlier penalization. For input robustness, we enforce consistent actions across input variations that preserve task semantics. To account for multiple perturbations, we formulate robustness as a multi-armed bandit problem and apply an upper confidence bound algorithm to automatically identify the most harmful noise. Experiments on LIBERO demonstrate our RobustVLA delivers absolute gains over baselines of 12.6% on the pi0 backbone and 10.4% on the OpenVLA backbone across all 17 perturbations, achieving 50.6x faster inference than existing visual-robust BYOVLA that requires external LLMs, and a 10.4% gain under mixed perturbations. On the real-world FR5 robot, under four types of multimodal perturbations, RobustVLA shows strong low-data performance, outperforming pi0 by 65.6% success rate with 25 demonstrations. Even with abundant demos, our method still outperform pi0 by 30% success rate. Code and demo videos available at https://github.com/gakakulicc/RobustVLA.
Comment: Published as a conference paper at ICLR 2026
DROID-ANCHOR: Odometry-Anchored Recurrent Metric Depth Estimation
Yuxuan Chen, Brook Du
2607.17058v1
DROID-ANCHOR: Odometry-Anchored Recurrent Metric Depth Estimation
Yuxuan Chen, Brook Du
2607.17058v1
arXiv:2607.17058v1
•
2026-07-19
Precise metric depth estimation is fundamental for autonomous robot navigation, yet monocular systems inherently suffer from scale ambiguity and scale drift. While recent recurrent flow-based SLAM systems have demonstrated state-of-the-art robustness, they remain scale-ambiguous. In this paper, we propose Metric-DROID, an end-to-end recurrent architecture that anchors visual SLAM to physical reality by integrating proprioceptive odometry. Our framework introduces the following innovations: (1) A LSTM Update Operator that encodes high-frequency odometry sequences into spatial feature maps, providing a persistent metric bias for iterative refinement. (2) An Uncertainty-Aware Metric Backend ($BA_{odom}$) that treats odometry as a geometric anchor with learned heteroscedastic covariance. By regressing a time-varying metric uncertainty $Σ_{o}$, our system intelligently balances visual re-projection and metric translation residuals, effectively mitigating the impact of wheel-slip and sensor noise. (3) We further propose a selective residual fine-tuning strategy to preserve pre-trained geometric priors while enabling zero-shot metric alignment.
SHAPE: Simultaneous Water Hydraulic Actuation and Position Estimation of a Sensorless Remote Actuator through a Thin and Long Flexible Tube
Yuki Nakamura, Shuto Yoshimura, Tomoyuki Noda, Yoshihiro Nakata
2607.17054v1
SHAPE: Simultaneous Water Hydraulic Actuation and Position Estimation of a Sensorless Remote Actuator through a Thin and Long Flexible Tube
Yuki Nakamura, Shuto Yoshimura, Tomoyuki Noda, Yoshihiro Nakata
2607.17054v1
arXiv:2607.17054v1
•
2026-07-19
Robot sensors and electronic equipment are prone to failure in harsh environments. With water hydraulic drive, thin and long tubes enable remote operation without actuator-side sensors. Furthermore, the elasticity of the tubes reduces the impedance of the joints (actuators), benefiting robot tasks involving unexpected contact with the environment or vibrations. However, owing to the low impedance and limited camera visibility, accurately positioning the joint (or end effector) to the target location under varying load conditions is challenging. This study proposes a novel method that employs water-filled flexible tubes to enable the transmission of driving power and actuator-side information to and from the actuator, respectively, without actuator-side sensors. By modeling volumetric loss during transmission based on pressure fluctuations and incorporating minor air entrapment, simultaneous power transmission and position estimation is achieved through a tube up to 50 m. Thus, it becomes possible to use a feedback control framework that was previously difficult to implement in sensorless systems. Experimental validation confirms stable position control of a sensorless water hydraulic cylinder under varying loads. Furthermore, a field parameter-identification method accounts for tube and air entrainment variability without requiring actuator-side sensors. These contributions promote reliable remote control of robots in harsh environments.
Comment: 11 pages, 11 figures, and 7 tables. Yuki Nakamura and Shuto Yoshimura contributed equally to this work
Articulated Humanoid Head for a Robot Receptionist Capable of Natural Human Interaction
Tharusha Fonseka, Charuka Bandara, Moshintha Hewavitharana, Melisa Arukgoda, Wageesha N. Manamperi, Udaya S. K. Perera Miriya Thanthrige, Peshala Jayasekara
2607.17042v1
Articulated Humanoid Head for a Robot Receptionist Capable of Natural Human Interaction
Tharusha Fonseka, Charuka Bandara, Moshintha Hewavitharana, Melisa Arukgoda, Wageesha N. Manamperi, Udaya S. K. Perera Miriya Thanthrige, Peshala Jayasekara
2607.17042v1
arXiv:2607.17042v1
•
2026-07-19
Humanoid robots have become increasingly popular in applications such as social interaction, education, and service roles, which drives the need for more natural and efficient human-robot interactions. However, currently available humanoid heads often face limitations, including high costs, mechanical complexity, and limited adaptability across diverse environments. To address these challenges, we present an articulated humanoid robot head designed for a receptionist role, integrating a mechanical structure with 21 degrees of freedom (DoF), including mechanisms for the mouth, eyes, eyebrows, and neck, and covered with realistic silicone skin to achieve a human-like appearance and expression. The system integrates a model-based architecture that combines SCRFD, ArcFace, and ByTetrack for face recognition and Llama and Whisper for natural language processing, with hardware support enabling real-time operations and human re-identification. The conversational ability and re-identification capabilities of the humanoid robot head were quantitatively measured, while its emotional expressiveness and human likeness were evaluated through a user study, achieving an average human likeness score of 4.13 out of 5.
Comment: This work is accepted at IEEE/ASME International Conference on Advanced Intelligent Mechatronics (AIM2026)
Stochastic Entanglement of Deterministic Origami Tentacles For Robust Robotic Grasping
Alec Boron, Bokun Zheng, Ziyang Zhou, Noel Naughton, Suyi Li
2604.26897v2
Stochastic Entanglement of Deterministic Origami Tentacles For Robust Robotic Grasping
Alec Boron, Bokun Zheng, Ziyang Zhou, Noel Naughton, Suyi Li
2604.26897v2
arXiv:2604.26897v2
•updated
•
2026-04-29
Origami-inspired robotic grippers have shown promising potential for object manipulation tasks due to their compact volume and mechanical flexibility. However, robust capture of objects with random shapes in dynamic working environments often comes at the cost of additional actuation channels and control complexity. Here, we introduce a tendon-driven, robust origami tentacle gripper by exploiting a synergy between local, deterministic deformation programming and global, stochastic entanglements. Each tentacle features carefully placed holes (for routing an actuation tendon), origami creases, and a tapered shape. By tailoring these design features, one can prescribe the shrinking, bending, and twisting deformation, eventually creating deterministic coiling with a simple tendon pull. Then, when multiple coiling tentacles are placed in proximity, stochastic entanglement emerges, allowing the tentacles to braid, knot, and grip objects with random shapes. We derived a simulation model by integrating origami mechanics with Cosserat rods to correlate origami design, tentacle deformation, and collective grasping performance. Then, we experimentally tested how these entangling origami tentacles can grasp objects under gravity and in water. A stow-and-release deployment mechanism was also tested to simulate in-orbit grasping. Overall, this entanglement-enabled tentacle gripper presents a route toward robust object grasping with simple design and actuation.
Optimal Safety Control using High-Order Control Barrier Functions
Neng Li, Zuodong Pan, Jiaxing Wang, Weiguo Xia, Wei Ren
2607.17032v1
Optimal Safety Control using High-Order Control Barrier Functions
Neng Li, Zuodong Pan, Jiaxing Wang, Weiguo Xia, Wei Ren
2607.17032v1
arXiv:2607.17032v1
•
2026-07-19
This paper investigates the optimal safety control problem of nonlinear control systems by proposing novel high-order control barrier functions (HOCBFs). Different from zeroing HOCBFs, two novel HOCBFs are derived and the safety controllers are designed in an explicit way. Next, we implement vector Lyapunov function approach to propose a novel high-order control Lyapunov function (HOCLF) for the stabilization control problem. The relations between the proposed and existing HOCBFs are discussed. Afterwards, the compatibility of the proposed HOCLF and HOCBF is addressed to guarantee the stabilization and safety control objectives simultaneously, and thus the optimal controller is established. Finally, a numerical example from the navigation problem of quadrotors is presented to illustrate the efficacy of the derived results.
Comment: 8 pages, 3 figures, Accepted by ASCC2026
GraspADMM: Improving Dexterous Grasp Synthesis via ADMM Optimization
Liangwang Ruan, Jiayi Chen, He Wang, Baoquan Chen
2603.13832v2
GraspADMM: Improving Dexterous Grasp Synthesis via ADMM Optimization
Liangwang Ruan, Jiayi Chen, He Wang, Baoquan Chen
2603.13832v2
arXiv:2603.13832v2
•updated
•
2026-03-14
Synthesizing high-quality dexterous grasps is a fundamental challenge in robot manipulation, requiring adherence to diversity, kinematic feasibility (valid hand-object contact without penetration), and dynamic stability (secure multi-contact forces). The recent framework Dexonomy successfully ensures broad grasp diversity through dense sampling and improves kinematic feasibility via a simulator-based refinement method that excels at resolving exact collisions. However, its reliance on fixed contact points restricts the hand's reachability and prevents the optimization of grasp metrics for dynamic stability. Conversely, purely gradient-based optimizers can maximize dynamic stability but rely on simplified contact approximations that inevitably cause physical penetrations. To bridge this gap, we propose GraspADMM, a novel grasp synthesis framework that preserves sampling-based diversity while improving kinematic feasibility and dynamic stability. By formulating the refinement stage using the Alternating Direction Method of Multipliers (ADMM), we decouple the target contact points on the object from the actual contact locations on the hand. This decomposition allows the pipeline to alternate between updating the target object points to directly maximize dynamic grasp metrics, and adjusting the hand pose to physically reach these targets while strictly respecting collision boundaries. Extensive experiments demonstrate that GraspADMM significantly outperforms state-of-the-art baselines, achieving a nearly 15\% absolute improvement in grasp success rate for type-unaware synthesis and roughly a 100\% relative improvement in type-aware synthesis. Furthermore, our approach maintains robust, physically plausible grasp generation even under extreme low-friction conditions.
Video World Models
4
默认显示 4 篇
MemoBench: Benchmarking World Modeling in Dynamically Changing Environments
Haoyu Chen, Kaichen Zhou, Hang Hua, Kaile Zhang, Jingwen Qian, Wufei Ma, Haonan Chen, Chunjiang Liu, Yizhou Zhao, Xiaoyuan Wang, Weiyue Li, Alan Yuille, Paul Pu Liang, Yilun Du
2606.27537v6
MemoBench: Benchmarking World Modeling in Dynamically Changing Environments
Haoyu Chen, Kaichen Zhou, Hang Hua, Kaile Zhang, Jingwen Qian, Wufei Ma, Haonan Chen, Chunjiang Liu, Yizhou Zhao, Xiaoyuan Wang, Weiyue Li, Alan Yuille, Paul Pu Liang, Yilun Du
2606.27537v6
arXiv:2606.27537v6
•updated
•
2026-06-25
Video generation models aspire to simulate dynamic environments, and several benchmarks now evaluate memory consistency across frames. However, most assess consistency only while the target remains in view, and the few that force objects out of view evaluate static scenes where nothing changes during occlusion. To bridge this gap, we introduce MemoBench, a diagnostic benchmark built around the disappear-and-reappear paradigm in dynamically changing environments: a target object undergoes a physical process, disappears from view, and must be correctly recovered in its updated state upon reappearance. We curate 360 ground-truth clips spanning synthetic and real-world scenes, and design an evaluation suite combining automated metrics with VQA-based assessment across four diagnostic pillars. Evaluation of eight state-of-the-art models reveals key insights and open challenges regarding memory consistency under the disappear-and-reappear paradigm.
BiWM: Advancing Open-Source Interactive Video World Models with Bidirectional Autoregression
Shaohao Rui, Xiaofeng Mao, Zhanyu Zhang, Peijia Lin, Yansong Zhu, Yibo Zhang, Haibin Wan, Zhangrui Zhao, Weijie Ma
2606.10135v3
BiWM: Advancing Open-Source Interactive Video World Models with Bidirectional Autoregression
Shaohao Rui, Xiaofeng Mao, Zhanyu Zhang, Peijia Lin, Yansong Zhu, Yibo Zhang, Haibin Wan, Zhangrui Zhao, Weijie Ma
2606.10135v3
arXiv:2606.10135v3
•updated
•
2026-06-08
Interactive video world models commonly convert bidirectional video generators into causal autoregressive systems through control fine-tuning, autoregressive training, causal initialization, and few-step distillation. This pipeline is costly, while frozen causal histories accumulate errors that degrade long-horizon fidelity and controllability. We present BiWM, the first open-source full-stack training framework for bidirectional autoregressive video world models. BiWM retains full attention within each generated chunk and requires only two stages: camera/action-control fine-tuning and few-step Distribution Matching Distillation (DMD). Both stages converge within a few hundred optimizer steps on 8 H200 GPUs. The framework supports Wan2.1-T2V-1.3B, Wan2.2-TI2V-5B, HunyuanVideo-1.5-TI2V-8B, and LTX-2.3-22B, together with real-world camera control, pluggable long-history compression, and optional low-bit deployment. Supervised and forward-KL anchors mitigate DMD mode collapse and preserve scene dynamics. BiWM provides a compact, reproducible path from pretrained bidirectional video models to interactive, controllable, and efficient world models.
GhostShell: Streaming LLM Function Calls for Concurrent Embodied Programming
Jian Gong, Youwei Huang, Bo Yuan, Ming Zhu, Zhou Liao, Jianhang Liang, Juncheng Zhan, Jinke Wang, Hang Shu, Zihao Xu, Mingyue Xiong, Yanjun Ye, Yufan Zu, Yang Zhou, Yihan Ding, Xuannian Chen, Xingyu Lu, Runjie Ban, Bingchao Huang
2508.05298v3
GhostShell: Streaming LLM Function Calls for Concurrent Embodied Programming
Jian Gong, Youwei Huang, Bo Yuan, Ming Zhu, Zhou Liao, Jianhang Liang, Juncheng Zhan, Jinke Wang, Hang Shu, Zihao Xu, Mingyue Xiong, Yanjun Ye, Yufan Zu, Yang Zhou, Yihan Ding, Xuannian Chen, Xingyu Lu, Runjie Ban, Bingchao Huang
2508.05298v3
arXiv:2508.05298v3
•updated
•
2025-08-07
We present GhostShell, a novel approach that leverages Large Language Models (LLMs) for streaming and concurrent behavioral programming in embodied systems. In contrast to predefined behavioral structures and plan-then-execute paradigms, GhostShell enables reasoning-while-acting by incrementally invoking functions during LLM streaming generation. We define function tokens as an XML-based function-call representation that GhostShell parses from the LLM generation stream and maps to callable functions. A multi-channel scheduling algorithm further orchestrates these calls with intra-channel synchronous and inter-channel asynchronous dispatch, coordinating sequential-parallel behavior execution across multiple robotic components. We evaluate GhostShell on our robotic prototype CoCo across 33 real-world tasks with LLMs from nine providers. On 30 grounded Human-Robot Interaction (HRI) tasks, our approach achieves the highest Directed Structured Behavior Correctness (DSBC) score of 0.83 with Claude-Sonnet-4, while on three long-horizon multimodal tasks, GPT-4.1 attains a top human evaluation score of 7.0/10. Compared to native LLM function calling, our function token schema achieves a 15/15 task completion rate versus 6/15, particularly in coordinating concurrent linguistic and physical actions. Supplementary materials, including videos, are available at https://coco-robot.github.io/GhostShell.
Comment: 22 pages, 7 figures, conference
RobustVLA: On Robustness of Vision-Language-Action Model against Multi-Modal Perturbations
Jianing Guo, Zhenhong Wu, Chang Tu, Yiyao Ma, Xiangqi Kong, Zhiqian Liu, Jiaming Ji, Shuning Zhang, Yuanpei Chen, Kai Chen, Qi Dou, Yaodong Yang, Xianglong Liu, Huijie Zhao, Weifeng Lv, Simin Li
2510.00037v5
RobustVLA: On Robustness of Vision-Language-Action Model against Multi-Modal Perturbations
Jianing Guo, Zhenhong Wu, Chang Tu, Yiyao Ma, Xiangqi Kong, Zhiqian Liu, Jiaming Ji, Shuning Zhang, Yuanpei Chen, Kai Chen, Qi Dou, Yaodong Yang, Xianglong Liu, Huijie Zhao, Weifeng Lv, Simin Li
2510.00037v5
arXiv:2510.00037v5
•updated
•
2025-09-26
In Vision-Language-Actionf(VLA) models, robustness to real-world perturbations is critical for deployment. Existing methods target simple visual disturbances, overlooking the broader multi-modal perturbations that arise in actions, instructions, environments, and observations. Here, we first evaluate the robustness of mainstream VLAs under 17 perturbations across four modalities. We find (1) actions as the most fragile modality, (2) Existing visual-robust VLA do not gain robustness in other modality, and (3) pi0 demonstrates superior robustness. To build multi-modal robust VLAs, we propose RobustVLA against perturbations in VLA inputs and outputs. For output robustness, we perform offline robust optimization against worst-case action noise that maximizes mismatch in flow matching objective. This can be seen as adversarial training, label smoothing, and outlier penalization. For input robustness, we enforce consistent actions across input variations that preserve task semantics. To account for multiple perturbations, we formulate robustness as a multi-armed bandit problem and apply an upper confidence bound algorithm to automatically identify the most harmful noise. Experiments on LIBERO demonstrate our RobustVLA delivers absolute gains over baselines of 12.6% on the pi0 backbone and 10.4% on the OpenVLA backbone across all 17 perturbations, achieving 50.6x faster inference than existing visual-robust BYOVLA that requires external LLMs, and a 10.4% gain under mixed perturbations. On the real-world FR5 robot, under four types of multimodal perturbations, RobustVLA shows strong low-data performance, outperforming pi0 by 65.6% success rate with 25 demonstrations. Even with abundant demos, our method still outperform pi0 by 30% success rate. Code and demo videos available at https://github.com/gakakulicc/RobustVLA.
Comment: Published as a conference paper at ICLR 2026
2026-07-18
40 篇
点击展开/折叠
Robotics
37
默认显示 5 篇
ADMM-Based Safety-Critical Distributed NMPC for Cooperative Transportation by Quadrupedal Robots
Ruturaj S. Sambhus, Kapi Ketan Mehta, Yicheng Zeng, Kaveh Akbari Hamed
2607.17007v1
ADMM-Based Safety-Critical Distributed NMPC for Cooperative Transportation by Quadrupedal Robots
Ruturaj S. Sambhus, Kapi Ketan Mehta, Yicheng Zeng, Kaveh Akbari Hamed
2607.17007v1
arXiv:2607.17007v1
•
2026-07-18
This paper presents a safety-critical distributed nonlinear model predictive control (DNMPC) framework for cooperative payload transportation by teams of quadrupedal robots. The proposed approach models the robotic team and the shared payload as a dynamically coupled networked system with rigid holonomic coupling constraints arising from cooperative transportation. To enable distributed real-time optimization, the centralized finite-horizon optimal control problem is decomposed into parallel local NMPC subproblems coordinated through the alternating direction method of multipliers (ADMM). The resulting distributed framework enforces consensus over both payload-state and interaction-wrench trajectories while explicitly incorporating acceleration-level holonomic coupling constraints within the distributed predictive control formulation. Safety-critical obstacle avoidance constraints for both the robotic agents and payload are enforced using higher-order control barrier functions (HOCBFs). The framework is validated through numerical simulations with teams of two, three, and four quadrupedal robots transporting shared payloads in cluttered environments. Real-time experiments on two- and three-robot teams demonstrate safe and robust transportation under payload uncertainty and external disturbances. Compared with centralized NMPC, the proposed framework achieves up to 23% reduction in average NLP solve time while maintaining comparable closed-loop performance. Ablation studies further demonstrate robustness to communication delays and show that explicit payload-state consensus and holonomic constraints substantially improve payload tracking and distributed coordination over existing wrench-only consensus formulations.
Comment: Supplementary video available at: https://youtu.be/w8hg52T8Luc?si=nzQrGsqP5ZBNFlGp
User-Driven Learning from Demonstration: A Trajectory and Impedance Learning Method
Zi-Qi Yang, Mehrdad R. Kermani
2607.16998v1
User-Driven Learning from Demonstration: A Trajectory and Impedance Learning Method
Zi-Qi Yang, Mehrdad R. Kermani
2607.16998v1
arXiv:2607.16998v1
•
2026-07-18
This paper presents a method for user-driven robot Learning from Demonstration (LfD) that reduces user effort while ensuring compliant and precise reproduction. The method eliminates repeated teaching for the same task and enables real-time learning from a single demonstration. Demonstrated motions are reproduced with high precision, while impedance variations are learned in real time to provide both compliance and robustness against perturbations. This mitigates potential safety issues in Human-Robot Interaction (HRI) that arise from conventional time-indexed trajectories lacking compliance. The proposed approach integrates a three-dimensional (3D) Fast Diffeomorphic Matching (FDM) algorithm with a Dynamical System (DS)-based motion generator to achieve real-time single-shot demonstration learning and reproduction. An Extended Kalman Filter (EKF) framework compensates for reproduction errors and recovers from external interactions. Furthermore, an impedance parameterization function is incorporated to learn impedance variations from demonstrations and maintain surface contact for specific applications. The proposed approach is validated through comprehensive experiments on a 7 Degree-of-Freedom (DOF) KUKA LWR IV+ robot.
Comment: Accepted at IEEE International Conference on Automation Science and Engineering (CASE) 2026, 7 pages
Relative Entropy-Bounded Ambiguous Chance Constraints for Robust Planning in Nonlinear Systems
Trevor N. Wolf, Jay W. McMahon
2607.16977v1
Relative Entropy-Bounded Ambiguous Chance Constraints for Robust Planning in Nonlinear Systems
Trevor N. Wolf, Jay W. McMahon
2607.16977v1
arXiv:2607.16977v1
•
2026-07-18
We consider defining risk probability in stochastic control problems under distribution ambiguity. Current approaches for chance-constrained control typically assume that the true state distribution is known and Gaussian distributed. These assumptions are not amenable to many real-world engineering applications where system dynamics are nonlinear and only approximately modeled. In this work, we define a distribution ambiguity set and, with a variational expression for exponential integrals, bound the expected risk value under an unknown distribution that resides within a relative entropy distance of a nominal Gaussian reference distribution. Our bound recovers the reference risk value in the zero-divergence limit. A method is presented to determine the relative entropy distance defining the ambiguity set that is a function of the reference covariance evolution and second-order dynamical truncation errors. The resulting contributions provide a framework for handling distributional ambiguity in nonlinear covariance steering problems. A stochastic spacecraft guidance example is presented to demonstrate our contributions.
Comment: European Control Conference (ECC) 2026
Tracking Through Decoupling Singularities: A Singularity-Robust Homotopy-Continuation Extension of Feedback Linearization
Alex Borisevich
2607.10436v2
Tracking Through Decoupling Singularities: A Singularity-Robust Homotopy-Continuation Extension of Feedback Linearization
Alex Borisevich
2607.10436v2
arXiv:2607.10436v2
•updated
•
2026-07-11
Input--output feedback linearization fails at decoupling singularities, where the decoupling matrix loses rank, the relative degree is lost, and the linearizing control becomes unbounded. This paper develops a singularity-robust trajectory-tracking controller for square nonlinear control-affine systems that tracks through isolated decoupling singularities with bounded control. The method recasts tracking as real-time arc-length homotopy continuation, equivalently a continuous-time Newton/Davidenko flow, and replaces the inverse decoupling matrix by the least-norm Moore--Penrose solution of an augmented matrix $A=[Λ\mid b]$, where $b$ is the homotopy direction. A transversality condition $w^T b \ne 0$, with $w$ in the left null space of the decoupling matrix, keeps the augmented matrix full row rank through a generic rank-one loss. The resulting flow agrees with feedback linearization away from the singular set, tracks with $O(1/k)$ error, and re-locks after each crossing. The theory also characterizes the reflection-versus-branch-crossing dichotomy at Whitney folds and relates the reflection case to a Filippov sliding mode. Extensions cover dynamic relative-degree-one minimum-phase systems and arbitrary relative degree via filtered-error reduction. Simulations include a redundant 2-DOF manipulator, relative-degree-one and relative-degree-two plants, and a dual-active-bridge series-resonant DC/DC converter, where the method performs bounded inversion across buck/boost and resonance singularities while preserving zero-voltage soft switching.
Comment: Python code to reproduce all numerical results is included as ancillary files
Unsupervised Discovery of Failure Taxonomies from Deployment Logs
Aryaman Gupta, Yusuf Umut Ciftci, Somil Bansal
2506.06570v4
Unsupervised Discovery of Failure Taxonomies from Deployment Logs
Aryaman Gupta, Yusuf Umut Ciftci, Somil Bansal
2506.06570v4
arXiv:2506.06570v4
•updated
•
2025-06-06
As robotic systems become increasingly integrated into real-world environments, ranging from autonomous vehicles to household assistants, they inevitably encounter diverse and unstructured scenarios that lead to failures. While such failures pose safety and reliability challenges, they also provide rich perceptual data for improving system robustness. However, manually analyzing large-scale failure datasets is impractical and does not scale. In this work, we introduce the problem of unsupervised discovery of failure taxonomies from large volumes of raw failure logs, aiming to obtain semantically coherent and actionable failure modes directly from perceptual trajectories. Our approach first infers structured failure explanations from multimodal inputs using vision language reasoning, then clusters them in the resulting semantic reasoning space, discovering recurring failure modes rather than isolated episode-level descriptions. We evaluate our method across robotic manipulation, indoor navigation, and autonomous driving domains, demonstrating that the discovered taxonomies are consistent, interpretable, and useful in practice. In particular, we show that structured failure taxonomies guide targeted data collection for offline policy refinement and enhance runtime failure monitoring systems. Website: https://mllm-failure-clustering.github.io/
Task-Conditioned Uncertainty Costmaps for Legged Locomotion
Kartikeya Singh, Christo Aluckal, Romeo Orsolino, Karthik Dantu
2605.00261v2
Task-Conditioned Uncertainty Costmaps for Legged Locomotion
Kartikeya Singh, Christo Aluckal, Romeo Orsolino, Karthik Dantu
2605.00261v2
arXiv:2605.00261v2
•updated
•
2026-04-30
Legged robots maintain dynamic feasibility through multicontact interactions with terrain. Learned foothold prediction can provide feasibility-aware costs for motion planning and path selection, but accurately predicting future contacts from perceptual inputs such as height scans remains challenging on highly unstructured terrain, even with a repetitive gait cycle. In this work, we show that modeling epistemic uncertainty in predicted footholds, conditioned on terrain observations and commanded motion, distinguishes in-distribution from out-of-distribution operating regimes in simulation and real-world settings. This allows a single learned model, trained on limited data distributions, to express uncertainty caused by missing training coverage. We use this learned uncertainty to detect OOD regions and incorporate them into a unified costmap-generation framework for uncertainty-aware path planning. Using these uncertainty-aware costmaps, we evaluate feasibility error across in-distribution and OOD terrains in simulation and real-world settings. The results show improved OOD detection, up to a 37% reduction in simulation feasibility error, and more reliable planning behavior than geometry-only baselines.
G2-Nav: Grounded and Guarded Vision-Language Costmaps for Robot Social Navigation
Yuwen Liao, Yihang Lan, Yizhuo Yang, Ruimeng Liu, Xinhang Xu, Shenghai Yuan, Lihua Xie
2607.16956v1
G2-Nav: Grounded and Guarded Vision-Language Costmaps for Robot Social Navigation
Yuwen Liao, Yihang Lan, Yizhuo Yang, Ruimeng Liu, Xinhang Xu, Shenghai Yuan, Lihua Xie
2607.16956v1
arXiv:2607.16956v1
•
2026-07-18
Social navigation requires the robot to reason and respond in complex real-world environments. While recent works attempt to incorporate human-level intelligence into robot planning using large Vision-Language Models (VLMs), end-to-end frameworks often create an unpredictable black-box, and existing instruction-following methods are not designed for full autonomy. To bridge this gap, we present G2-Nav, a novel framework that grounds abstract social reasoning and guards safe real-world deployment. Instead of asking the VLM for direct planning decisions, G2-Nav translates its semantic reasoning into a vision-language costmap with reliability and interpretability. The VLM evaluates traversable regions and social agents from open-set perception, mapping social context into the costmap. To improve real-world robustness, the VLM performs semantic verification on upstream tracking, and we introduce a high-frequency safety check to guard against system latency prior to trajectory generation. We demonstrate through real-world experiments that G2-Nav delivers safe, efficient, and socially compliant autonomous navigation in unstructured environments. Code will be made publicly available.
Comment: submitted
SinD 2.0: A Multi-City UAV Dataset with Semantic Risk Annotations for SOTIF-Oriented Safety Validation at Signalized Intersections
Yunwei Li, Shengjie Fu, Chunrong Chen, Chengxiang Zhao, Yuchen Fan, Mingyu Zhu, Yanchao Xu, Yuxin Zhang, Lan Yang, Chuzhao Li, Jie Ji, Yi He, Abhijit Sarkar, Akash Sonth, Hong Wang, Jun Li
2607.16943v1
SinD 2.0: A Multi-City UAV Dataset with Semantic Risk Annotations for SOTIF-Oriented Safety Validation at Signalized Intersections
Yunwei Li, Shengjie Fu, Chunrong Chen, Chengxiang Zhao, Yuchen Fan, Mingyu Zhu, Yanchao Xu, Yuxin Zhang, Lan Yang, Chuzhao Li, Jie Ji, Yi He, Abhijit Sarkar, Akash Sonth, Hong Wang, Jun Li
2607.16943v1
arXiv:2607.16943v1
•
2026-07-18
Safety validation at signalized intersections remains a critical bottleneck for the deployment of autonomous driving systems (ADS), as these scenarios involve dense heterogeneous traffic, contested right of way, and long-tail safety-critical interactions, posing significant challenges to the Safety of the Intended Functionality (SOTIF). Existing naturalistic driving datasets often suffer from geographical homogeneity, sparsity of safety-critical events, and lack of semantic risk annotations, which limit the evaluation of algorithmic generalizability and targeted SOTIF verification. To address these gaps, this paper introduces SinD 2.0, a large-scale drone-based intersection dataset dedicated to cross-domain ADS safety analysis. The main contributions of SinD 2.0 are: (1) Cross-domain diversity: It covers six signalized intersections across four Chinese cities, capturing distinct intersection topologies and regional driving behavior characteristics; (2) High-density risk interactions: A total of 32,682 safety-critical events are extracted via surrogate safety measures, significantly enriching the density of boundary test scenarios; (3) Hierarchical semantic annotations: Besides integration with high-definition (HD) maps and Signal Phase and Timing (SPaT) data, it provides multi-dimensional semantic labels including traffic violations, high-risk interactions, visual shielding, and narrow feasible areas; (4) Full-stack testing toolchain: It supports automated scenario extraction, prediction-only evaluation, open-loop replay, reactive closed-loop testing, and photorealistic rendering. Benchmark experiments demonstrate that SinD 2.0 exhibits significant domain shifts across cities, and the semantic risk subsets can effectively expose the performance limitations of ADS algorithms. The dataset, annotations, and testing toolchain are available at https://github.com/SOTIF-AVLab/SinD/tree/main.
What Do They See? Interpreting Complex Road Scenarios Through the Eyes of Vision-Language-Action Models for Safe and Trustworthy Autonomous Vehicle Learning
Kalpana Panda, Wesley Maia, Vinti Agarwal, Ross Greer
2607.16938v1
What Do They See? Interpreting Complex Road Scenarios Through the Eyes of Vision-Language-Action Models for Safe and Trustworthy Autonomous Vehicle Learning
Kalpana Panda, Wesley Maia, Vinti Agarwal, Ross Greer
2607.16938v1
arXiv:2607.16938v1
•
2026-07-18
End-to-end autonomous driving models are now able to navigate complex road scenarios, mapping raw sensor observations directly to observed paths for open-loop evaluation and often effective driving in closed-loop evaluation. Yet the internal logic of these safety-critical systems remains largely opaque, due to the complexity of traffic scenes. We propose a counterfactual ablation framework called Counterfactual Vision Action Analysis (CVAA) that systematically removes individual detected objects from front-camera images using photorealistic generative inpainting to prepare counterfactual sets to evaluate the difference in the model's response. This isolates the causal effect of each object's presence on the model's planning behaviour. Applied to the Alpamayo 1 trajectory predictor across 210 nuScenes driving scenes, we create a dataset Counter -nuScenes, using which we see that vehicles and pedestrians within the model's 'path' dominate causal influence as expected, while traffic lights, as expected, exert disproportionate effect relative to their image footprint. However, we also find cases where the model responds strongly to objects a human driver would consider irrelevant. This brings forth a deeper question: does the model itself view the scene as a sum of individual objects influencing the outcome, or does it encode an entirely different set of internal features that do not correspond to human-legible scene elements? To further understand this, we compare intermediate representations of original and inpainted image pairs using mechanistic interpretability techniques and examine the effect of the removal through the various model layers. Together, these two stages offer a path from behavioral auditing to representational understanding, creating explainable driving systems and solidifying human-AI trust.
PREFAIL: Identifying Precursors to Failures in Robotic Lift-and-Place Tasks to Improve Task Execution Performance
Zeyu Shangguan, Rajas Chitale, Rutvik Patel, Satyandra K. Gupta, Daniel Seita
2607.16921v1
PREFAIL: Identifying Precursors to Failures in Robotic Lift-and-Place Tasks to Improve Task Execution Performance
Zeyu Shangguan, Rajas Chitale, Rutvik Patel, Satyandra K. Gupta, Daniel Seita
2607.16921v1
arXiv:2607.16921v1
•
2026-07-18
Non-prehensile manipulation enables flexible material handling with part carriers, but friction-based support makes high-speed motions failure-prone, while slower operation increases cycle time. Proactive failure prediction is therefore essential for efficient and reliable performance, yet existing approaches remain limited by key constraints, including sensitivity to dynamic actions and high dependence on known policy structures. Furthermore, existing methods and datasets lack a precise characterization of the latest intervention time, leaving it unclear whether a detected failure can still be prevented through timely intervention. In this paper, we investigate lift-and-place tasks for non-prehensile material handling manipulation and propose a more effective approach to predicting precursors to failures (PREFAIL) by analyzing the relative motion of target objects with respect to the carrier. We further introduce a dataset that precisely identifies the latest intervention time for risky manipulations, enabling rigorous evaluation of whether a failure prediction is actionable. We validate our approach on both simulation and real-world datasets. Our experimental results demonstrate that PREFAIL substantially improves both the accuracy and timeliness of responses to failure precursors.
A BIM-enabled, Agent-based Discrete-event Simulation Platform for Robotic Studies: A Method based on Graph Theory
Ping Xu, Xinghua Gao
2607.16920v1
A BIM-enabled, Agent-based Discrete-event Simulation Platform for Robotic Studies: A Method based on Graph Theory
Ping Xu, Xinghua Gao
2607.16920v1
arXiv:2607.16920v1
•
2026-07-18
Indoor robots are increasingly employed for facility management tasks such as cleaning and inspection. These applications primarily rely on navigation and can be effectively supported by predefined routes or perception-driven Simultaneous Localization and Mapping (SLAM) techniques. However, more complex tasks, such as locating and repairing leaking pipes, require not only navigation but also access to building information, including the location, geometry, material, and operational attributes of components. Existing navigation approaches provide only limited environmental understanding and cannot readily supply such information. In contrast, Building Information Modeling (BIM) contains rich geometric, semantic, and operational information that remains largely underutilized in robotic applications. This study proposes a BIM-enabled, agent-based simulation platform for knowledge-driven indoor robot navigation and operation planning. Within the framework, indoor environments are discretized into grid cells that are mapped to graph nodes and classified as target, obstacle, or regular nodes according to their spatial relationships with building elements. Traversal costs are assigned to edges connecting neighboring nodes, enabling graph-theoretic algorithms to compute efficient and collision-free navigation paths while avoiding obstacles. Simulation results demonstrate that the proposed graph representation enables efficient and collision-free navigation. A key limitation associated with coarse discretization, namely overlap between target-occupied and obstacle-occupied cells, is identified and mitigated through grid refinement, improving spatial accuracy and path feasibility. The proposed platform supports virtual evaluation of robotic operations prior to deployment and provides a foundation for BIM-informed robotic systems in facility management.
Approximate Relative Entropy Constraints for Nonlinear Covariance Steering Under Distribution Ambiguity
Trevor N. Wolf, Jay W. McMahon
2607.16914v1
Approximate Relative Entropy Constraints for Nonlinear Covariance Steering Under Distribution Ambiguity
Trevor N. Wolf, Jay W. McMahon
2607.16914v1
arXiv:2607.16914v1
•
2026-07-18
Covariance steering provides an efficient framework for designing linear stochastic feedback policies, but its extension to nonlinear systems relies on a Gaussian surrogate obtained through local linearization. Because this surrogate may differ substantially from the true nonlinear state distribution, risk-sensitive quantities such as collision probability and mean-squared error may be inaccurately estimated. This work develops a distributionally robust covariance-steering framework based on the relative entropy, also known as the Kullback-Leibler divergence (KLD), to account for ambiguity in the propagated probability density function. Using a variational representation of exponential integrals, we derive computable upper bounds on risk-sensitive quantities over a KLD ambiguity set. We then formulate an upper bound on the time rate of change of the KLD between the true nonlinear distribution and a Gaussian reference surrogate. Under some assumptions, this bound is controlled by decision variables within a covariance-steering formulation. The resulting constraints are incorporated into a sequential convex programming algorithm to design stochastic guidance policies that keep the true distribution close to its Gaussian surrogate while enforcing bounds on risk-sensitive performance measures. The proposed approach is demonstrated on a challenging nonlinear spacecraft transfer between two near-rectilinear halo orbits.
Comment: 2026 AAS Astrodynamics Specialist Conference
GLidE-SLAM: GL-Accelerated Indirect-Direct Embedded SLAM
Carlos A. Pinheiro de Sousa, Heiko Hamann, Oliver Deussen
2607.16897v1
GLidE-SLAM: GL-Accelerated Indirect-Direct Embedded SLAM
Carlos A. Pinheiro de Sousa, Heiko Hamann, Oliver Deussen
2607.16897v1
arXiv:2607.16897v1
•
2026-07-18
With the growing demand for robotics, autonomous drones, and wearable extended reality systems, the deployment of Visual SLAM on embedded devices remains challenging. Tracking must sustain high frame rates while preserving compute resources for map extension and maintenance. This paper presents GLidE-SLAM, a monocular hybrid indirect-direct framework that addresses this by architectural separation: the system performs GPU-accelerated direct tracking on intermediate frames, while reserving the full indirect pipeline for map extension and global consistency. We leverage highly parallel image-alignment operations for pose-only estimation without depth optimization or map point creation, making the workload suitable for GPU offloading and freeing CPU resources for backend tasks. We implement the direct tracker using vendor-agnostic OpenGL ES~3.1 compute shaders, enabling deployment across a broader range of commodity embedded platforms without requiring CUDA support. To our knowledge, this is the first complete direct photometric pose estimator realized via compute shaders for embedded-class devices. Experiments on target platforms demonstrate up to 9$\times$ higher frame rates than the CPU-only baseline while maintaining trajectory accuracy and improving practical deployment across commodity resource-constrained hardware.
Comment: 7 pages, 6 figures, 4 tables. Accepted for presentation at the 2026 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2026)
Path Planning Optimisation for SParse, AwaRe and Cooperative Networked Aerial Robot Teams (SpArC-NARTs): Optimisation Tool and Ground Sensing Coverage Use Cases
Maria Conceição, António Grilo, Meysam Basiri
2602.14247v2
Path Planning Optimisation for SParse, AwaRe and Cooperative Networked Aerial Robot Teams (SpArC-NARTs): Optimisation Tool and Ground Sensing Coverage Use Cases
Maria Conceição, António Grilo, Meysam Basiri
2602.14247v2
arXiv:2602.14247v2
•updated
•
2026-02-15
A networked aerial robot team (NART) comprises a group of agents (e.g., unmanned aerial vehicles (UAVs), ground control stations, etc.) interconnected by wireless links. Inter-agent connectivity, even if intermittent (i.e. sparse), enables data exchanges between agents and supports cooperative behaviours in several NART missions. It can benefit online decentralised decision-making and group resilience, particularly when prior knowledge is inaccurate or incomplete. These requirements can be accounted for in the offline mission planning stages to incentivise cooperative behaviours and improve mission efficiency during the NART deployment. This paper proposes a novel path planning tool for a Sparse, Aware, and Cooperative Networked Aerial Robot Team (SpArC-NART) in exploration missions. It simultaneously considers different levels of prior information regarding the environment, limited agent energy, sensing, and communication, as well as distinct NART constitutions. The communication model takes into account the limitations of user-defined radio technology and physical phenomena. The proposed tool aims to maximise the mission goals (e.g., finding one or multiple targets, covering the full area of the environment, etc.), while cooperating with other agents to reduce agent reporting times, increase their global situational awareness (e.g., their knowledge of the environment), and facilitate mission replanning, if required. The developed cooperation mechanism leverages soft-motion constraints and dynamic rewards based on the Value of Movement and the expected communication availability between the agents at each time step. A ground sensing coverage use case was chosen to illustrate the current capabilities of this tool.
Comment: 28 pages, published in Robotics and Autonomous Systems (Elsevier)
NaP-Control: Navigating Diffusion Prior for Versatile and Fast Character Control
Chia-Wen Chen, Yan Wu, Korrawe Karunratanakul, Siyu Tang
2605.20209v2
NaP-Control: Navigating Diffusion Prior for Versatile and Fast Character Control
Chia-Wen Chen, Yan Wu, Korrawe Karunratanakul, Siyu Tang
2605.20209v2
arXiv:2605.20209v2
•updated
•
2026-04-15
Achieving precise, versatile whole-body character control in physics-based animation remains challenging. Recent diffusion-based policies generate rich and expressive motions but typically rely on gradient-based test-time guidance to satisfy task objectives, which is slow and can reduce robustness. We introduce NaP-Control (Navigating Diffusion Prior for Versatile and Fast Character Control), abbreviated as NaP. Our method uses reinforcement learning to manipulate the latent noise of a task-agnostic diffusion policy prior, steering it toward task-specific behaviors for fast, robust control with high motion fidelity. In contrast to methods that rely solely on offline training, NaP interacts with the environment during training to correct motions and optimize task rewards, improving success rates and enabling adaptation to challenging scenarios. By directly predicting task-optimized diffusion noise, NaP eliminates iterative guidance during denoising and enables efficient inference. Experiments show that NaP attains higher success rates and faster inference while preserving natural motion across diverse tasks.
Comment: ECCV 2026. Project page: https://chiawenchen.github.io/nap-control-project/
InLiER: Learning-Free Heterogeneous LiDAR Place Recognition via Intermediate Mixed-Radix Structural Keypoint Tokenization
Nikolaos Stathoulopoulos, George Nikolakopoulos
2607.16862v1
InLiER: Learning-Free Heterogeneous LiDAR Place Recognition via Intermediate Mixed-Radix Structural Keypoint Tokenization
Nikolaos Stathoulopoulos, George Nikolakopoulos
2607.16862v1
arXiv:2607.16862v1
•
2026-07-18
LiDAR place recognition supports loop closure, relocalization, and multi-agent map management. As robotic platforms increasingly combine LiDARs with different fields of view, resolutions, and scanning patterns, existing descriptors degrade because they are tightly coupled to sensor-specific characteristics. We present InLiER, a learning-free pipeline based on an intermediate tokenization step. Height-sliced keypoints from structural elements receive mixed-radix token IDs encoding height, radial distance, local shape, and azimuth from local 3D geometry, in a compact sub-2KB representation. The same vocabulary is reorganized across three retrieval stages: height-ceiling histogram intersection for fast rotation-invariant shortlisting, binary bitmask alignment for yaw estimation and reranking, and token-guided geometric verification for 6-DoF pose estimation. InLiER achieves state-of-the-art performance on the HeLiPR dataset and in real-world field experiments, among modern handcrafted methods and outperforms the learning-based baseline on most cross-sensor configurations.
Comment: Accepted for publication in IEEE Robotics and Automation Letters (RA-L). 8 pages, 8 figures
Learning to Fold: prizewinning solution at LeHome Challenge 2026 (1st place online, 2nd offline)
Ilia Larchenko
2606.27163v2
Learning to Fold: prizewinning solution at LeHome Challenge 2026 (1st place online, 2nd offline)
Ilia Larchenko
2606.27163v2
arXiv:2606.27163v2
•updated
•
2026-06-25
I describe my solution to the LeHome Challenge 2026, an ICRA 2026 competition on bimanual garment folding. The system placed 1st of 62 teams in the online (simulation) round and 2nd in the real-world final. It improves a vision-language-action (VLA) policy with a reinforcement-learning loop. The policy is its own value function: the same network that predicts actions also predicts success, progress, and a few task-relevant future quantities, and those predictions drive advantage estimation, live failure detection, and candidate selection. The work mostly recombines existing RL ideas with engineering and optimization contributions that can be used together as one recipe or individually: AWR + RECAP combined for flow-matching VLA; an asynchronous distributed training / rollout pipeline through HuggingFace Hub; inference-time hyperparameters optimization via Thompson sampling; a sim-to-real recipe with camera-alignment tooling, heavy augmentation and DAgger-like HIL data collection.
Comment: Solution of the LeHome Challenge at ICRA 2026
GNN-DIP: Neural Corridor Selection for Decomposition-Based Motion Planning
Peng Xie, Yanliang Huang, Wenyuan Wu, Amr Alanwar
2603.12361v3
GNN-DIP: Neural Corridor Selection for Decomposition-Based Motion Planning
Peng Xie, Yanliang Huang, Wenyuan Wu, Amr Alanwar
2603.12361v3
arXiv:2603.12361v3
•updated
•
2026-03-12
Motion planning through narrow passages remains a core challenge: sampling-based planners rarely place samples inside these narrow but critical regions, and even when samples land inside a passage, the straight-line connections between them run close to obstacle boundaries and are frequently rejected by collision checking. Decomposition-based planners resolve both issues by partitioning free space into convex cells -- every passage is captured exactly as a cell boundary, and any path within a cell is collision-free by construction. However, the number of candidate corridors through the cell graph grows combinatorially with environment complexity, creating a bottleneck in corridor selection. We present GNN-DIP, a framework that addresses this by integrating a Graph Neural Network (GNN) with a two-phase Decomposition-Informed Planner (DIP). The GNN predicts portal scores on the cell adjacency graph to bias corridor search toward near-optimal regions while preserving completeness. In 2D, Constrained Delaunay Triangulation (CDT) with the Funnel algorithm yields exact shortest paths within corridors; in 3D, Slab convex decomposition with portal-face sampling provides near-optimal path evaluation. Benchmarks on 2D narrow-passage scenarios, 3D bottleneck environments with up to 246 obstacles, and dynamic 2D settings show that GNN-DIP achieves 99--100% success rates with 2--280 times speedup over sampling-based baselines.
DSBench: A Comprehensive Benchmark for Evaluating External and In-Cabin Risks
Xianhui Meng, Yuchen Zhang, Zhijian Huang, Zheng Lu, Ziling Ji, Yandan Lin, Yaoyao Yin, Hongyuan Zhang, Wei Zhou, Guangfeng Jiang, Li Zhang, Long Chen, Hangjun Ye, Jun Liu, Xiaoshuai Hao
2511.14592v3
DSBench: A Comprehensive Benchmark for Evaluating External and In-Cabin Risks
Xianhui Meng, Yuchen Zhang, Zhijian Huang, Zheng Lu, Ziling Ji, Yandan Lin, Yaoyao Yin, Hongyuan Zhang, Wei Zhou, Guangfeng Jiang, Li Zhang, Long Chen, Hangjun Ye, Jun Liu, Xiaoshuai Hao
2511.14592v3
arXiv:2511.14592v3
•updated
•
2025-11-18
Vision-Language Models (VLMs) show great promise for autonomous driving, but their suitability for safety-critical scenarios is largely unexplored, raising safety concerns. This issue arises from the lack of comprehensive benchmarks that assess both external environmental risks and in-cabin driving behavior safety simultaneously. To bridge this critical gap, we introduce DSBench, the first comprehensive Driving Safety Benchmark designed to assess a VLM's awareness of various safety risks in a unified manner. DSBench encompasses two major categories: external environmental risks and in-cabin driving behavior safety, divided into 10 key categories and a total of 28 sub-categories. This comprehensive evaluation covers a wide range of scenarios, ensuring a thorough assessment of VLMs' performance in safety-critical contexts. Extensive evaluations across various mainstream open-source and closed-source VLMs reveal significant performance degradation under complex safety-critical situations, highlighting urgent safety concerns. To address this, we constructed a large dataset of 98K instances focused on in-cabin and external safety scenarios, showing that fine-tuning on this dataset significantly enhances the safety performance of existing VLMs and paves the way for advancing autonomous driving technology. The benchmark toolkit, code, and model checkpoints will be publicly accessible.
Learning Stable In-Grasp Manipulation in a Non-Dropping Action Space
Ha Thang Long Doan, Hikaru Arita, Kazuto Nakashima, Kenji Tahara
2606.28196v2
Learning Stable In-Grasp Manipulation in a Non-Dropping Action Space
Ha Thang Long Doan, Hikaru Arita, Kazuto Nakashima, Kenji Tahara
2606.28196v2
arXiv:2606.28196v2
•updated
•
2026-06-26
Traditionally, dexterous manipulation controllers are designed using analytic models constrained by strong assumptions about the hand and the objects being manipulated. Reinforcement learning (RL) has become another common approach in which skills are explored openly in an end-to-end manner but is inefficient because of unnoticeable instability and conflicts in learning objectives. This paper attempts to efficiently explore stable and accurate manipulation skills by decomposing dexterous skills into multiple simpler/analyzable components. Each skill component is subsequently learned with constraints and guidance from classical physics and control theory. Our work shows that for stable grasp, in-grasp reposition/reorientation with different objects, sensor/motor noise, latency, and frictional conditions, skill learning becomes efficient and stable with prior knowledge from theory.
Comment: This work has been submitted to the Taylor & Francis for possible publication
Token-Wise Latent Streaming from Slow Reasoners to Fast Planners for Dynamic Vision Language Navigation
Tianshuai Hu, Yangyi Zhong, Zeying Gong, Lingdong Kong, Xiaodong Mei, Guoyang Zhao, Xiaolu Liu, Song Wang, Rong Li, Junwei Liang
2607.16806v1
Token-Wise Latent Streaming from Slow Reasoners to Fast Planners for Dynamic Vision Language Navigation
Tianshuai Hu, Yangyi Zhong, Zeying Gong, Lingdong Kong, Xiaodong Mei, Guoyang Zhao, Xiaolu Liu, Song Wang, Rong Li, Junwei Liang
2607.16806v1
arXiv:2607.16806v1
•
2026-07-18
Vision-Language Navigation in dynamic, human-centric environments exposes a fundamental tension: linguistic reasoning is slow and deliberative, whereas safe, socially compliant planning should be instant and reactive. The resulting observation staleness is safety-critical: a maneuver chosen during inference can already be unsafe by the time it executes. We observe that, long before a VLM finishes its inference, its intermediate hidden states already encode action-relevant intent. We propose SPARK-VLN, a dual-system framework for dynamic social VLN that streams the slow VLM reasoner's knowledge to a fast flow-matching expert planner throughout token generation, providing fresh and evolving guidance during inference. This design is realized by three modules: a Token-Wise Hidden Streamer that extracts intermediate hidden states along the token generation process, a Sequence-to-Slot Latent Bridge that projects them into fixed-size latent slots, and an Evolving Latent Conditioner that infuses them into the expert planner. We also introduce a human-centric benchmark suite for dynamic social vision-language navigation that keeps pedestrians and the robot active throughout inference and reports navigation success, social compliance, human collisions, and explicit staleness statistics. Across these settings, SPARK-VLN mproves navigation success and social compliance while sustaining inference efficiency. Webpage: https://hutslib.github.io/SPARK-VLN/.
Hybrid Machine Learning for Articulation Angle Estimation of Truck-Semitrailer Combinations
Qixuan Zhang, Jonas Boettcher, Simon F. G. Ehlers, Marvin Stuede
2607.16758v1
Hybrid Machine Learning for Articulation Angle Estimation of Truck-Semitrailer Combinations
Qixuan Zhang, Jonas Boettcher, Simon F. G. Ehlers, Marvin Stuede
2607.16758v1
arXiv:2607.16758v1
•
2026-07-18
Accurate articulation angle estimation of trucks with trailers is critical for autonomous driving and advanced driver assistance system (ADAS). Existing methods either require manual initialization, additional sensors, or prior knowledge and signals from trailers, or they lack real-world validation, limiting practical deployment. This paper presents multiple learning-based models to directly estimate articulation angles from visual and kinematic inputs, eliminating the need for dedicated driving maneuvers for initialization, bounding box annotations, trailer-mounted sensor signals, or prior knowledge of trailer parameters. Two learning-based models are integrated with a kinematic model within an extended Kalman filter (EKF) framework, and an adaptive weighting scheme based on uncertainty quantification is applied for measurements involving visual input. Extensive real-world experiments with different trailer types demonstrate the approaches' robustness and generalization under out-of-domain conditions, including new trailers, varying colors, and lighting conditions. Results show that the hybrid method achieves accurate and reliable articulation angle estimation while maintaining reduced implementation requirements and practical deployment advantages.
Comment: Accepted for publication at 2026 International Conference on Intelligent Transportation Systems (ITSC)
Open-AoE: An Open Egocentric Manipulation Dataset and Toolchain for Embodied Learning
Zishuo Li, Bowen Yang, Changtao Miao, Kai Zhu, Hao Chen, Qingze Guan, Zhengxing Wu, Wanke Zhan, Yang Sun, Zhiyi Huang, Zitong Shan, Zhenchao Jin, Jiadong Hong, Taowen Wang, Yushi Feng, You Liu, Yibo Wang, Yifan Yang, Zhaowen Zhou, Man Luo, Hao Cheng, Bo Zhang, Jianshu Li, Jiansheng Cai, Guocai Yao, Jize Zhang, Chenhao Lin, Renjing Xu, Lequan Yu, Chao Shen, Chunhua Shen, Zhe Li
2607.14183v2
Open-AoE: An Open Egocentric Manipulation Dataset and Toolchain for Embodied Learning
Zishuo Li, Bowen Yang, Changtao Miao, Kai Zhu, Hao Chen, Qingze Guan, Zhengxing Wu, Wanke Zhan, Yang Sun, Zhiyi Huang, Zitong Shan, Zhenchao Jin, Jiadong Hong, Taowen Wang, Yushi Feng, You Liu, Yibo Wang, Yifan Yang, Zhaowen Zhou, Man Luo, Hao Cheng, Bo Zhang, Jianshu Li, Jiansheng Cai, Guocai Yao, Jize Zhang, Chenhao Lin, Renjing Xu, Lequan Yu, Chao Shen, Chunhua Shen, Zhe Li
2607.14183v2
arXiv:2607.14183v2
•updated
•
2026-07-15
Egocentric videos of human manipulation provide scalable supervision for embodied intelligence, yet existing resources rarely combine low-cost continuous capture, manipulation-level structured annotations, and reusable tools for robot learning. We present Open-AoE, an open, community-oriented egocentric manipulation dataset and toolchain spanning the full pipeline from smartphone capture to model training. Its first release contains approximately 2,000 hours of manipulation video collected in natural environments by 500+ contributors using 400+ smartphones. The dataset provides text annotations, MANO-based hand poses, camera trajectories, and temporally localized atomic actions. Open-AoE further includes a data processing pipeline that transforms raw recordings into structured samples through temporal action segmentation, semantic annotation, hand reconstruction, and camera trajectory reconstruction. Meanwhile, we provide a separate downstream toolchain supports visualization, cross-embodiment retargeting, model-specific data conversion, and training recipes for VLA policies, WAMs, and World Models. By integrating scalable capture, structured processing, and downstream adaptation, Open-AoE reduces the barriers to both data contribution and reuse, providing practical open infrastructure for embodied model training, human-to-robot transfer, and world modeling.
PrimitiveVLA: Learning Reusable Motion Primitives for Efficient and Generalizable Robotic Manipulation
Yutai Li, Shaohui Peng, Jiaming Guo, Di Huang, Zihao Zhang, Yuxuan Guo, Yunkai Gao, Siming Lan, Ling Li, Xing Hu, Yunji Chen
2605.28634v2
PrimitiveVLA: Learning Reusable Motion Primitives for Efficient and Generalizable Robotic Manipulation
Yutai Li, Shaohui Peng, Jiaming Guo, Di Huang, Zihao Zhang, Yuxuan Guo, Yunkai Gao, Siming Lan, Ling Li, Xing Hu, Yunji Chen
2605.28634v2
arXiv:2605.28634v2
•updated
•
2026-05-27
Vision-Language-Action (VLA) models offer a promising paradigm for generalist robotic policies, yet their adaptation is hindered by data inefficiency and poor generalization. We argue that these bottlenecks stem from the prevailing Direct Instruction-to-Control Mapping, which forces models to memorize monolithic trajectories rather than reusable motion patterns, i.e., primitives. We propose PrimitiveVLA, a framework that shifts this paradigm toward a Primitive-Centric Disassemble & Assemble paradigm. Supported by a shared Multimodal Canonical Representation (MCR), PrimitiveVLA unifies two phases: (1) Fine-tuning-phase Disassembly, which uses an automated pipeline to disassemble demonstrations into reusable primitives; and (2) Inference-phase Assembly, which employs a VLM-based planner and an LLM-generated switch module for robust closed-loop execution. By disassembling tasks into reusable primitives, PrimitiveVLA enables VLA models to learn invariant motion patterns instead of task-specific trajectories. Extensive experiments show that our framework improves data efficiency and achieves superior zero-shot generalization across unseen and long-horizon tasks.
Logic-Guided Socially-aware Robot Navigation World Model
Weizheng Wang, Obi Ike, Soyun Choi, Sungeun Hong, Aniket Bera, Byung-Cheol Min
2510.23509v3
Logic-Guided Socially-aware Robot Navigation World Model
Weizheng Wang, Obi Ike, Soyun Choi, Sungeun Hong, Aniket Bera, Byung-Cheol Min
2510.23509v3
arXiv:2510.23509v3
•updated
•
2025-10-27
Social robot navigation increasingly relies on large language models for reasoning, path planning, and enabling movement in dynamic human spaces. However, relying solely on LLMs for planning often leads to unpredictable and unsafe behaviors, especially in dynamic human spaces, due to limited physical grounding and weak logical consistency. In this work, we introduce NaviWM, a socially-aware robot Navigation World Model that augments LLM reasoning with a structured world model and a logic-driven chain-of-thought process. NaviWM consists of two main components: (1) a spatial-temporal world model that captures the positions, velocities, and activities of agents in the environment, and (2) a deductive reasoning module that guides LLMs through a multi-step, logic-based inference process. This integration enables the robot to generate navigation decisions that are both socially compliant and physically safe, under well-defined constraints such as personal space, collision avoidance, and timing. Unlike previous methods based on prompting or fine-tuning, NaviWM encodes social norms as first-order logic, enabling interpretable and verifiable reasoning. Experiments show that NaviWM improves success rates and reduces social violations, particularly in crowded environments. These results demonstrate the benefit of combining formal reasoning with LLMs for robust social navigation. Additional experimental details and demo videos for this work can be found at: https://sites.google.com/view/NaviWM.
Comment: The authors have decided to withdraw this manuscript due to concerns regarding its current scope, framing, and presentation. Please do not cite this version
PhyAgentOS: A Self-Evolving Operating System for Embodied Agents with Decoupled Cognitive Planning and Physical Execution
Yang Liu, Weixing Chen, Xinshuai Song, Tao Pu, Siwen Mo, Yongjie Bai, Zihao Chen, Qianran Sun, Liruo Zhong, Ying Shen, Liang Lin
2607.16636v1
PhyAgentOS: A Self-Evolving Operating System for Embodied Agents with Decoupled Cognitive Planning and Physical Execution
Yang Liu, Weixing Chen, Xinshuai Song, Tao Pu, Siwen Mo, Yongjie Bai, Zihao Chen, Qianran Sun, Liruo Zhong, Ying Shen, Liang Lin
2607.16636v1
arXiv:2607.16636v1
•
2026-07-18
Vision-language-action models, world models, and agentic planners each advance physical intelligence, yet their composition lacks a common execution abstraction, shared state, semantic verification, and persistent experience across heterogeneous embodiments. We present PhyAgentOS, a runtime foundation delivering scheduling, verification, memory, benchmarking, and safety as system-level services. Its Session-Centered Runtime treats a session, not an action, as the minimum unit of scheduling, compatibility preflight, supervised execution, evidence collection, and acceptance. To decouple cognition from physical execution, the cognition-physics boundary is a file system: the State-as-a-File protocol materializes cross-layer state as Markdown with YAML, yielding inspectable, versionable records without code dependencies between Agent and Runtime layers. These views form a unified cognitive state space aligning intent, capabilities, environment, execution, and experience. The SessionVerifier distinguishes execution termination from semantic task completion via evidence-grounded verdicts of success, failure, or replan. Verified outcomes are consolidated through epistemic memory into reusable knowledge and corrective lessons, closing a trial-and-error loop without retraining. Benchmarking reuses the deployment session and verification path, so results trace to real execution. Layered safety constrains both policy-driven and agent-driven execution: preflight, action bridges, SafetyGuard, heartbeat monitoring, and target-local constraints. Validation is progressive: games test cognitive planning, simulation adds dynamics and control, real robots add hardware noise, with the cognitive layer held constant. PhyAgentOS is benchmarked on Optimus-67, StarDojo, and DST-Dojo, validated on 19+ simulated and physical embodiments, and gains on LIBERO, Calvin, and RoboCasa365 across multiple VLA models.
AI-Augmented Model Predictive Control for Safe and Adaptive Rendezvous and Proximity Operations
Luca Sportelli, Tyler Barr, Cagri Kilic, Di Wu
2607.16630v1
AI-Augmented Model Predictive Control for Safe and Adaptive Rendezvous and Proximity Operations
Luca Sportelli, Tyler Barr, Cagri Kilic, Di Wu
2607.16630v1
arXiv:2607.16630v1
•
2026-07-18
Autonomous rendezvous and proximity operations (RPO) in adversarial orbital environments require guidance architectures balancing target pursuit, safety preservation, and real-time adaptability under dynamically evolving interaction conditions. Although learning-based approaches show promise, their application to safety-critical orbital robotics remains limited by concerns regarding interpretability, robustness, and constraint awareness. This work presents an adaptive Model Predictive Control (MPC) framework for autonomous spacecraft RPO in multi-agent adversarial scenarios. The proposed architecture combines a constrained receding-horizon MPC formulation with a data-driven supervisory tuning layer that adjusts controller parameters from offline closed-loop evaluation and online interaction geometry. Relative motion follows Clohessy-Wiltshire (CW) dynamics, enabling computationally efficient finite-horizon prediction and real-time quadratic optimization. The MPC formulation incorporates actuator limits, predictive keep-out-zone constraints, slack-variable feasibility handling, and optional Control Barrier Function (CBF) safety filtering. Rather than generating thrust commands directly, the adaptive layer modifies interpretable MPC parameters, including tracking weights, safety penalties, minimum-separation objectives, and keep-out-zone objectives. The framework was evaluated in the official Kerbal Space Program Differential Game (KSPDG) Capture-the-Satellite environment through Monte Carlo simulations. Results demonstrate improved closed-loop robustness, adaptive maneuvering behavior, and rendezvous performance compared with fixed-parameter MPC while preserving safety-aware operation and real-time feasibility, providing a modular, interpretable foundation for adaptive spacecraft RPO.
Comment: 34 pages, 7 figures
Semantic Anchoring for Robotic Action Representations
Yuan Xu, Youheng Shi, Chengyang Li, Wentao Zhu, Yizhou Wang
2607.13597v2
Semantic Anchoring for Robotic Action Representations
Yuan Xu, Youheng Shi, Chengyang Li, Wentao Zhu, Yizhou Wang
2607.13597v2
arXiv:2607.13597v2
•updated
•
2026-07-15
Vision-Language-Action (VLA) models inherit rich semantic representations from pretrained Vision-Language Models, yet fine-tuning on limited robot demonstrations degrades this structure and undermines generalization. A fundamental question therefore arises: what constitutes a good action representation? Inspired by the mirror neuron theory's insight that observation and execution share an intention-level encoding, we examine whether a robot's action representations preserve the semantic structure captured by pretrained encoders. Systematic probing confirms that this structure erodes during finetuning, and that its quality synchronizes with both task success and out-of-distribution generalization. We further introduce a plug-and-play method that anchors action representations to a semantic manifold while decomposing representations into a shared semantic channel and a private channel, all discarded at inference, leaving the deployed model unchanged. Validated on different VLA backbones across simulation and real-world benchmarks, our method yields up to +18.7% on real-world in-distribution tasks and +21.5% on out-of-distribution generalization.
Comment: Project Page: https://xy02-05.github.io/SemanticMN
Motion-aware Event Suppression for Event Cameras
Roberto Pellerito, Nico Messikommer, Giovanni Cioffi, Marco Cannici, Davide Scaramuzza
2602.23204v4
Motion-aware Event Suppression for Event Cameras
Roberto Pellerito, Nico Messikommer, Giovanni Cioffi, Marco Cannici, Davide Scaramuzza
2602.23204v4
arXiv:2602.23204v4
•updated
•
2026-02-26
Event cameras report asynchronously per-pixel brightness changes with microsecond latency, encoding dynamic visual information as a sparse stream of events. However, their extreme temporal resolution floods perception systems with entangled events from ego-motion and independently moving objects (IMOs), which existing solutions fail to efficiently decouple, relying instead on prohibitive dense 3D reconstructions or limited hand-tuned filters. In this work, we introduce the first framework for Motion-aware Event Suppression, which learns to filter events triggered by IMOs and ego-motion in real time. Our model jointly segments IMOs in the current event stream while predicting their future motion, enabling anticipatory suppression of dynamic events before they occur. Our lightweight architecture achieves 173 Hz inference on consumer-grade GPUs with less than 1 GB of memory usage, outperforming previous state-of-the-art methods on the challenging EVIMO benchmark by 67\% in segmentation accuracy while operating at a 53\% higher inference rate. Moreover, we demonstrate significant benefits for downstream applications: our method accelerates Vision Transformer inference by 83\% via token pruning and improves event-based visual odometry accuracy, reducing Absolute Trajectory Error (ATE) by 13\%.
Comment: Robotics: Science and Systems (RSS) 2026
SAGE: A Socially-Aware Generative Engine for Heterogeneous Multi-Agent Navigation
Lan Hu, Minghui Liwang, Wenbo Zhu, Xinlei Yi, Yiguang Hong, Xianbin Wang, Zhenzhen Jiao, Seyyedali Hosseinalipour
2607.16619v1
SAGE: A Socially-Aware Generative Engine for Heterogeneous Multi-Agent Navigation
Lan Hu, Minghui Liwang, Wenbo Zhu, Xinlei Yi, Yiguang Hong, Xianbin Wang, Zhenzhen Jiao, Seyyedali Hosseinalipour
2607.16619v1
arXiv:2607.16619v1
•
2026-07-18
Safe and socially compliant navigation in open human-robot environments requires robots to reason about heterogeneous participants with different dynamics, autonomy levels, and social roles. Existing trajectory prediction and planning methods often rely on homogeneous interaction assumptions or enforce only geometric collision constraints, making it difficult to jointly model asymmetric interactions, coupled prediction-planning, and soft social norms. This paper proposes SAGE, a socially-aware generative engine for heterogeneous multi-agent navigation. SAGE represents robots and surrounding entities as a directed heterogeneous graph and employs a Heterogeneous Graph Transformer (HGT) to encode type-specific asymmetric interactions. Conditioned on the resulting context, a diffusion-based generative module jointly models future entity trajectories and robot trajectory plans. During inference, a training-free safety-social energy guidance mechanism refines sampled robot trajectories using differentiable collision, kinematic, task-progress, and role-conditioned social-compliance terms. Extensive experiments on real-world (ETH/UCY and SDD) and synthetic datasets verify the effectiveness of SAGE in improving safety and social compliance while maintaining task performance. The proposed guidance mechanism consistently reduces collision and social-violation rates, scales to teams of up to 20 robots, and enables explicit control of the safety-accuracy-task trade-off without retraining. These findings demonstrate the potential of SAGE as a scalable framework for socially-aware multi-agent navigation in complex environments.
Comment: 16 pages, 5 figures, and 14 tables. Includes supplementary experimental details
An Indoor Navigation System for the Visually Impaired based on UWB Positioning and D* Lite Path Planning Algorithm
Thanh C. Vo, Dong LT. Tran, Huy HM. Le, Duyen N Ha, Tuan Anh Pham, Hai Thanh Dang, Hoang T. Tran
2607.16614v1
An Indoor Navigation System for the Visually Impaired based on UWB Positioning and D* Lite Path Planning Algorithm
Thanh C. Vo, Dong LT. Tran, Huy HM. Le, Duyen N Ha, Tuan Anh Pham, Hai Thanh Dang, Hoang T. Tran
2607.16614v1
arXiv:2607.16614v1
•
2026-07-18
This paper proposes an indoor navigation system for the visually impaired, leveraging Ultra-Wideband (UWB) positioning technology and the D*Lite path planning algorithm. The system utilizes UWB sensors to provide precision localization in GPS-denied environments. The D* Lite algorithm is integrated to optimize travel trajectories and ensure rapid route re-planning in the presence of dynamic obstacles. Experimental results demonstrate that the system operates reliably with low latency, providing safety and flexibility for users in complex indoor spaces.
Comment: 6 pages, 7 figures, 3 tables
MIND-CAVs: Multi-Intelligence Negotiation and Decision System for CAVs based on Intent-Driven Autonomy
Mainak Mondal, Yihang Feng, Yangchao Luo, Song Han
2607.14688v2
MIND-CAVs: Multi-Intelligence Negotiation and Decision System for CAVs based on Intent-Driven Autonomy
Mainak Mondal, Yihang Feng, Yangchao Luo, Song Han
2607.14688v2
arXiv:2607.14688v2
•updated
•
2026-07-16
Modern autonomous vehicles largely operate as isolated agents: they rely on on-board perception and decision modules and broadcast Basic Safety Messages (BSMs) that expose only low-level kinematic state. While existing cooperative driving frameworks enable limited sensor sharing, they rarely communicate high-level maneuver intentions, and edge computing is primarily used for content delivery rather than decision arbitration. As a result, current connected autonomy lacks a principled mechanism for making globally consistent, intent-aware coordination decisions across vehicles. To address this gap, we propose MIND-CAVs, a Multi-Intelligence Negotiation and Decision framework for connected autonomous vehicles (CAVs) based on intent-driven autonomy. Each vehicle abstracts raw sensor observations into structured intent representations, exchanges them over V2X links, and receives globally consistent coordination plans from roadside edge servers. Edge agents combine learned and rule-based arbitration mechanisms to negotiate conflicting intents among vehicles, while a cloud platform records decisions for auditing and continual retraining. We implement MIND-CAVs in a CARLA-based AI-in-the-loop platform and evaluate it in multi-lane highway scenarios involving conflicting maneuvers and route-constrained exits. Experimental results show improved maneuver completion time and reduced unsafe proximity and unnecessary braking compared with isolated autonomy, first-come-first-served arbitration, and multi-agent reinforcement learning baselines.
Comment: 8 pages, 5 figures, 1 table
SoMA: A Real-to-Sim Neural Simulator for Robotic Soft-body Manipulation
Mu Huang, Hui Wang, Kerui Ren, Linning Xu, Yunsong Zhou, Mulin Yu, Bo Dai, Jiangmiao Pang
2602.02402v2
SoMA: A Real-to-Sim Neural Simulator for Robotic Soft-body Manipulation
Mu Huang, Hui Wang, Kerui Ren, Linning Xu, Yunsong Zhou, Mulin Yu, Bo Dai, Jiangmiao Pang
2602.02402v2
arXiv:2602.02402v2
•updated
•
2026-02-02
Simulating deformable objects under rich interactions remains a fundamental challenge for real-to-sim robot manipulation, with dynamics jointly driven by environmental effects and robot actions. Existing simulators rely on predefined physics or data-driven dynamics without robot-conditioned control, limiting accuracy, stability, and generalization. This paper presents SoMA, a 3D Gaussian Splat simulator for soft-body manipulation. SoMA couples deformable dynamics, environmental forces, and robot joint actions in a unified latent neural space for end-to-end real-to-sim simulation. Modeling interactions over learned Gaussian splats enables controllable, stable long-horizon manipulation and generalization beyond observed trajectories without predefined physical models. SoMA improves resimulation accuracy and generalization on real-world robot manipulation by 20%, enabling stable simulation of complex tasks such as long-horizon cloth folding.
Comment: Project page: https://city-super.github.io/SoMA/
Hazard or Anomaly? Evaluating VLMs for Understanding Dangers and Discrepancies
Murali Indukuri, Mohammad Eskandari, Sree Nitya Kollu, Stephanie Lukin, Cynthia Matuszek
2607.18325v1
Hazard or Anomaly? Evaluating VLMs for Understanding Dangers and Discrepancies
Murali Indukuri, Mohammad Eskandari, Sree Nitya Kollu, Stephanie Lukin, Cynthia Matuszek
2607.18325v1
arXiv:2607.18325v1
•
2026-07-18
Modern safety-critical systems increasingly rely on human-robot interaction to reduce disaster risk and support decision-making during emergencies. Vision-Language Models (VLMs) are promising for these settings because they can interpret complex scenes and communicate safety-relevant information, but they still require careful evaluation to ensure reliable safety reasoning. In particular, current evaluations often frame danger recognition as a binary decision (Safe/Unsafe), making it unclear whether a model is identifying true physical hazards or merely reacting to unusual scene elements. We address this limitation by introducing an explicit distinction between hazard and anomaly, and by separately recognizing hazardous and anomalous states. We evaluate several state-of-the-art VLMs across two datasets and multiple prompting strategies to test whether this distinction changes model behavior. Our results show that VLMs frequently misinterpret anomalousness as hazardousness, revealing an over-reliance on contextual irregularity as a proxy for danger. We further show that explicitly separating anomaly from hazard provides a more informative evaluation of VLM safety reasoning and exposes failure modes that binary safety judgments can obscure. Our public dataset is available on Roboflow https://app.roboflow.com/vlm-in-context-anomaly-and-hazard-detection/camera-ready-roman-ds.
Comment: 8 pages, accepted to RO-MAN 2026
Online sparse Bayesian identification of nonlinear time-varying systems
He Ren, Gaowei Yan, Hang Liu, Lifeng Cao, Zhijun Zhao, Gang Dang
2601.10379v2
Online sparse Bayesian identification of nonlinear time-varying systems
He Ren, Gaowei Yan, Hang Liu, Lifeng Cao, Zhijun Zhao, Gang Dang
2601.10379v2
arXiv:2601.10379v2
•updated
•
2026-01-15
Sparse regression provides a compact and interpretable route for nonlinear system modeling by selecting a small number of active terms from a candidate dictionary. Most sparse regressors, however, are constructed offline and then used as static predictors. In online operation, changing load, material properties, ambient conditions, or equipment states may alter both the coefficient values and the effective active support within the dictionary. Moreover, a direct recursive update over a rich dictionary may spread the adaptation over many weakly relevant terms, causing an initially sparse model to become increasingly dense. The key problem is therefore to maintain a sparse regressor online, so that it can absorb streaming data while keeping a compact but revisable active structure. This paper develops a Bayesian recursive sparse learning (BRSL) method for online sparse identification over candidate dictionary terms. The coefficient distribution is updated through a Bayesian posterior recursion, where sliding-window likelihood-ratio information recursion incorporates new samples, removes expired samples, and discounts historical information in a unified update. To preserve sparsity during recursion, posterior-guided shrinkage is introduced to suppress weakly supported dictionary terms and revise the active structure according to posterior evidence. The posterior update is performed in a candidate subspace with an adaptive information floor to keep the recursive solve well posed, and a bounded-error relation is given to clarify the influence of shrinkage, residual information, coefficient drift, and information conditioning. The proposed method is evaluated on sparse coefficient tracking and a power-plant-oriented multi-input multi-output (MIMO) nonlinear time-varying identification benchmark.
Autonomous VR-Based Risk Detection for Situational Awareness in Dangerous Settings
Mohammad Eskandari, Murali Krishna Varma Indukuri, Stephanie M. Lukin, Cynthia Matuszek
2607.16582v1
Autonomous VR-Based Risk Detection for Situational Awareness in Dangerous Settings
Mohammad Eskandari, Murali Krishna Varma Indukuri, Stephanie M. Lukin, Cynthia Matuszek
2607.16582v1
arXiv:2607.16582v1
•
2026-07-18
In high-risk environments such as disaster response, situational awareness depends not only on detecting hazards but also on communicating them clearly to human operators. Vision Language Models (VLMs) have shown strong potential for scene understanding in safety-critical settings, yet their value as part of human-facing robotic systems remains underexplored. We present a VR-based Human Robot Interaction framework for studying how VLM-assisted robots can support situational awareness in simulated hazardous environments. In our system, a robot explores a virtual scene and queries a VLM to identify potential hazards and annotate user-facing points of interest. These annotations are presented to a human operator through an immersive VR interface. This framework enables controlled evaluation of both robotic hazard identification and the communication of safety-critical information to users. Results from our study indicate that the annotated VR interface was preferred over the unannotated baseline and that participants reported high clarity, usefulness, and comfort when interacting with the system. These findings suggest that combining VLM-based robotic perception with immersive visualization is a promising approach for supporting situational awareness in hazardous settings.
Comment: 7 Pages, Accepted to RO-MAN 2026
A Formal Resilience Framework for Cyber-Physical Embodied Systems under Device-Level Cyberattacks
Alberto Giaretta
2606.16467v2
A Formal Resilience Framework for Cyber-Physical Embodied Systems under Device-Level Cyberattacks
Alberto Giaretta
2606.16467v2
arXiv:2606.16467v2
•updated
•
2026-06-15
In cyber-physical systems (CPSs), fault tolerance is traditionally achieved by analysing sensor and actuator outputs, detecting progressive drift or sudden failures, and initiating suitable tolerance mechanisms. Reasonable under general failure models, this approach fails to capture nuanced disruptions caused by cyberattacks, which may employ subtle strategies. This is particularly critical in embodied CPSs, where computational and physical devices not only have an active role in task completion, but also in embodiment preservation (that is, maintaining the system's physical integrity). To prevent structural physical damage, embodied CPSs require a framework that enables proactive response to cyberattacks. This paper proposes a formal dependability framework that incorporates IDS information into resilience evaluation predicates, enabling assessment of tolerance to disruption and degradation. The framework supports structured reasoning about how cyberattacks affect task execution and embodiment preservation, and whether mitigation strategies must be deployed. Analytical examples demonstrate its analytical capability and soundness, establishing a theoretical foundation for dependable and secure embodied CPSs.
Comment: 8 pages, 2 tables
Video World Models
3
默认显示 3 篇
Open-AoE: An Open Egocentric Manipulation Dataset and Toolchain for Embodied Learning
Zishuo Li, Bowen Yang, Changtao Miao, Kai Zhu, Hao Chen, Qingze Guan, Zhengxing Wu, Wanke Zhan, Yang Sun, Zhiyi Huang, Zitong Shan, Zhenchao Jin, Jiadong Hong, Taowen Wang, Yushi Feng, You Liu, Yibo Wang, Yifan Yang, Zhaowen Zhou, Man Luo, Hao Cheng, Bo Zhang, Jianshu Li, Jiansheng Cai, Guocai Yao, Jize Zhang, Chenhao Lin, Renjing Xu, Lequan Yu, Chao Shen, Chunhua Shen, Zhe Li
2607.14183v2
Open-AoE: An Open Egocentric Manipulation Dataset and Toolchain for Embodied Learning
Zishuo Li, Bowen Yang, Changtao Miao, Kai Zhu, Hao Chen, Qingze Guan, Zhengxing Wu, Wanke Zhan, Yang Sun, Zhiyi Huang, Zitong Shan, Zhenchao Jin, Jiadong Hong, Taowen Wang, Yushi Feng, You Liu, Yibo Wang, Yifan Yang, Zhaowen Zhou, Man Luo, Hao Cheng, Bo Zhang, Jianshu Li, Jiansheng Cai, Guocai Yao, Jize Zhang, Chenhao Lin, Renjing Xu, Lequan Yu, Chao Shen, Chunhua Shen, Zhe Li
2607.14183v2
arXiv:2607.14183v2
•updated
•
2026-07-15
Egocentric videos of human manipulation provide scalable supervision for embodied intelligence, yet existing resources rarely combine low-cost continuous capture, manipulation-level structured annotations, and reusable tools for robot learning. We present Open-AoE, an open, community-oriented egocentric manipulation dataset and toolchain spanning the full pipeline from smartphone capture to model training. Its first release contains approximately 2,000 hours of manipulation video collected in natural environments by 500+ contributors using 400+ smartphones. The dataset provides text annotations, MANO-based hand poses, camera trajectories, and temporally localized atomic actions. Open-AoE further includes a data processing pipeline that transforms raw recordings into structured samples through temporal action segmentation, semantic annotation, hand reconstruction, and camera trajectory reconstruction. Meanwhile, we provide a separate downstream toolchain supports visualization, cross-embodiment retargeting, model-specific data conversion, and training recipes for VLA policies, WAMs, and World Models. By integrating scalable capture, structured processing, and downstream adaptation, Open-AoE reduces the barriers to both data contribution and reuse, providing practical open infrastructure for embodied model training, human-to-robot transfer, and world modeling.
Logic-Guided Socially-aware Robot Navigation World Model
Weizheng Wang, Obi Ike, Soyun Choi, Sungeun Hong, Aniket Bera, Byung-Cheol Min
2510.23509v3
Logic-Guided Socially-aware Robot Navigation World Model
Weizheng Wang, Obi Ike, Soyun Choi, Sungeun Hong, Aniket Bera, Byung-Cheol Min
2510.23509v3
arXiv:2510.23509v3
•updated
•
2025-10-27
Social robot navigation increasingly relies on large language models for reasoning, path planning, and enabling movement in dynamic human spaces. However, relying solely on LLMs for planning often leads to unpredictable and unsafe behaviors, especially in dynamic human spaces, due to limited physical grounding and weak logical consistency. In this work, we introduce NaviWM, a socially-aware robot Navigation World Model that augments LLM reasoning with a structured world model and a logic-driven chain-of-thought process. NaviWM consists of two main components: (1) a spatial-temporal world model that captures the positions, velocities, and activities of agents in the environment, and (2) a deductive reasoning module that guides LLMs through a multi-step, logic-based inference process. This integration enables the robot to generate navigation decisions that are both socially compliant and physically safe, under well-defined constraints such as personal space, collision avoidance, and timing. Unlike previous methods based on prompting or fine-tuning, NaviWM encodes social norms as first-order logic, enabling interpretable and verifiable reasoning. Experiments show that NaviWM improves success rates and reduces social violations, particularly in crowded environments. These results demonstrate the benefit of combining formal reasoning with LLMs for robust social navigation. Additional experimental details and demo videos for this work can be found at: https://sites.google.com/view/NaviWM.
Comment: The authors have decided to withdraw this manuscript due to concerns regarding its current scope, framing, and presentation. Please do not cite this version
PAVXploreRL: Physical-Action-Visual World Model Reinforcement Learning with Action Exploration
Han Wang, Zijun Wang, Shuoshuo Xue, Rui Cao, Fenjiao Cheng, Xiaodang Liang, Roy Ka-Wei Lee
2607.16602v1
PAVXploreRL: Physical-Action-Visual World Model Reinforcement Learning with Action Exploration
Han Wang, Zijun Wang, Shuoshuo Xue, Rui Cao, Fenjiao Cheng, Xiaodang Liang, Roy Ka-Wei Lee
2607.16602v1
arXiv:2607.16602v1
•
2026-07-18
Action-conditioned world models are a key component of embodied AI, serving as scalable policy evaluators that reduce reliance on expensive real-world rollouts. To accurately capture diverse action-induced dynamics, such models should satisfy three key objectives-Physical Plausibility (P), Action Adherence (A), and Visual Fidelity (V), collectively referred to as PAV-while remaining robust to both in-distribution (ID) expert demonstrations and out-of-distribution (OOD) actions. However, existing methods primarily rely on ID action-video pairs and pixel-level reconstruction losses, which do not explicitly optimize PAV objectives and generalize poorly beyond expert data. To address this, we propose PAVXploreRL, a reinforcement learning framework built on a pretrained latent world model that explicitly optimizes PAV objectives through reward-driven training. To improve action generalization, our method jointly leverages ID trajectories and noise-driven OOD action exploration, without paired video supervision. Experiments show that PAVXploreRL consistently outperforms pretrained baselines, achieving a 5.6% average gain across benchmarks and producing higher-quality PAV properties. As a policy evaluator, it also yields more reliable performance estimates and reduces the overestimation bias of prior expert-only world models such as Ctrl-World. Code: https://github.com/Social-AI-Studio/PAVXploreRL
Comment: 9 pages, 5 figures
2026-07-17
89 篇
点击展开/折叠
Robotics
77
默认显示 5 篇
Compositional Diffusion with Guided Search for Long-Horizon Planning
Utkarsh A Mishra, David He, Yongxin Chen, Danfei Xu
2601.00126v3
Compositional Diffusion with Guided Search for Long-Horizon Planning
Utkarsh A Mishra, David He, Yongxin Chen, Danfei Xu
2601.00126v3
arXiv:2601.00126v3
•updated
•
2025-12-31
Generative models have emerged as powerful tools for planning, with compositional approaches offering particular promise for modeling long-horizon task distributions by composing together local, modular generative models. This compositional paradigm spans diverse domains, from multi-step manipulation planning to panoramic image synthesis to long video generation. However, compositional generative models face a critical challenge: when local distributions are multimodal, existing composition methods average incompatible modes, producing plans that are neither locally feasible nor globally coherent. We propose Compositional Diffusion with Guided Search (CDGS), which addresses this mode averaging problem by embedding search directly within the diffusion denoising process. Our method explores diverse combinations of local modes through population-based sampling, prunes infeasible candidates using likelihood-based filtering, and enforces global consistency through iterative resampling between overlapping segments. CDGS matches oracle performance on seven robot manipulation tasks, outperforming baselines that lack compositionality or require long-horizon training data. The approach generalizes across domains, enabling coherent text-guided panoramic images and long videos through effective local-to-global message passing. More details: https://cdgsearch.github.io/
Comment: 38 pages, 18 figures, ICLR 2026 ORAL
Differentiable Reinforcement Learning for Path Tracking by an Agile Fish-Like Robot
Prashanth Chivkula, Kartik Loya, Venkata Ravindhra Reddy Varikuti, Phanindra Tallapragada
2607.16508v1
Differentiable Reinforcement Learning for Path Tracking by an Agile Fish-Like Robot
Prashanth Chivkula, Kartik Loya, Venkata Ravindhra Reddy Varikuti, Phanindra Tallapragada
2607.16508v1
arXiv:2607.16508v1
•
2026-07-17
Fish-like swimming has inspired the design of several dozens if not hundreds of bioinspired robots in the last few decades. But the control and motion planning of such robots has been challenging due to the poorly modeled fluid-structure interaction and the nonlinear underactuated dynamics of such robots. While reinforcement learning has allowed significant advances in the context of ground and aerial robots, the lack of a suitable simulation environment with appropriate computational speed and accuracy have prevented similar progress for fish-like robots. We address this two-fold problem by developing a simulation platform that approximates the motion of our fish-like robot with computational efficiency. Then the motion control and path tracking by the robot is performed using PID control where the (variable) gains are learned using back propagation through time and training on a curriculum. The policy learned in the simulation is then applied on the physical platform, demonstrating an excellent match.
Comment: Accepted to IROS 2026, 9 pages, 12 Images, 1 Table
Foresight Residual RL for Long-Horizon Robot Manipulation with Vision-Language-Action Models
Yuhan Liu, Xinyu Zhang, Litao Liu, Abdeslam Boularias
2607.16506v1
Foresight Residual RL for Long-Horizon Robot Manipulation with Vision-Language-Action Models
Yuhan Liu, Xinyu Zhang, Litao Liu, Abdeslam Boularias
2607.16506v1
arXiv:2607.16506v1
•
2026-07-17
Vision-Language-Action (VLA) policies offer strong general-purpose manipulation priors, but often fail on tight-tolerance, contact-rich assembly due to long-horizon credit assignment and subtask coupling: a state that is geometrically successful for the current skill can be brittle for downstream skills. We show this failure mode in residual reinforcement learning (RL) over a frozen VLA base policy: constant sparse success rewards improve each subtask in isolation yet yield little or no gain when skills are chained, because terminal state quality is uncontrolled. We propose Foresight Residual RL, which optimizes handoff quality by augmenting each subtask's sparse success reward with an offline-estimated foresight value -- the probability of future subtask success conditioned on the terminal state of the current subtask. Concretely, we (i) train a visual foresight predictor from images of terminal states of the base policy, labeled using downstream rollout statistics, and (ii) train residual policies via backward foresight induction, using the predictor output as a reward multiplier. On a three-phase wrench-based nut-tightening assembly task in Isaac Gym (grasp, move-insert, rotate), our method achieves 85.6% full-task success, outperforming standard subtask residual RL (54.5%) and VLA baselines, while leaving per-subtask success unchanged. These results highlight that improving long-horizon performance requires shaping which successful states are produced at each sub-task, not only whether success occurs.
Comment: Accepted at IROS2026. Project website: https://jaysparrow.github.io/foresight-residual-rl
Certifiable Safe Model-Based Reinforcement Learning with Control-Affine Dynamics Approximation
Hao Zhou, Yanze Zhang, Cameron Reid, Wenhao Luo
2607.16501v1
Certifiable Safe Model-Based Reinforcement Learning with Control-Affine Dynamics Approximation
Hao Zhou, Yanze Zhang, Cameron Reid, Wenhao Luo
2607.16501v1
arXiv:2607.16501v1
•
2026-07-17
Safe model-based reinforcement learning (RL) often bridges control-theoretic analysis and RL for robots to safely explore (partially) unknown system dynamics while deriving control actions for task efficiency. The control performance and safety assurance typically rely on prior knowledge of partially modeled nominal system dynamics and the data-driven models that compensate for residual model uncertainties. However, existing methods often overlook the structure of residual model uncertainties (e.g., components affine in control), which could lead to overly conservative robot behaviors or invalid safety guarantees under the safe learning-based controllers. This paper proposes a safe reinforcement learning framework that learns control-affine dynamics with a certifiable data-driven safe policy using control barrier functions (CBF). Specifically, we first use Control-Affine Random Fourier Features (ARFF) to model robot dynamics in a control-affine form, which offers computational efficiency that scales with dataset size and reduces potential model bias for model-based reinforcement learning. Then, a model-free, efficient uncertainty quantification method using adaptive conformal prediction (ACP) is applied to quantify the uncertainty in the safety constraint arising from the learned control-affine dynamics. This allows for data-driven safety assurance amenable to principled and efficient controller synthesis with CBF. Simulation results on the cartpole and the 3D quadrotor platforms demonstrate the effectiveness of the proposed framework.
Comment: 8 pages, accepted to IROS 2026
ICLR: In-Context Imitation Learning with Visual Reasoning
Toan Nguyen, Weiduo Yuan, Songlin Wei, Hui Li, Daniel Seita, Yue Wang
2603.07530v2
ICLR: In-Context Imitation Learning with Visual Reasoning
Toan Nguyen, Weiduo Yuan, Songlin Wei, Hui Li, Daniel Seita, Yue Wang
2603.07530v2
arXiv:2603.07530v2
•updated
•
2026-03-08
In-context imitation learning enables robots to adapt to new tasks from a small number of demonstrations without additional training. However, existing approaches typically condition only on state-action trajectories and lack explicit representations of task intent. This limitation hinders performance in complex and ambiguous task settings where the same actions may be consistent with different objectives. To address this, we present In-Context Imitation Learning with Visual Reasoning (ICLR), a novel framework that augments demonstration prompts with structured visual reasoning traces representing anticipated future robot trajectories in image space. ICLR also jointly learns to generate reasoning traces and low-level actions within a unified autoregressive transformer, enabling the model to mimic not only action prediction but also the reasoning process that leads to those actions. We extensively evaluate ICLR in both simulation and real-world manipulation tasks and demonstrate consistent improvements in success rates and generalization to unseen tasks and novel object configurations compared to other in-context imitation learning methods. These results suggest that incorporating embodied visual reasoning represents a promising direction for enhancing the robustness and generalization of robotic in-context learning systems.
Comment: Accepted to IROS 2026. Project website: https://toannguyen1904.github.io/ICLR
Digital-physical testbed for ship autonomy studies in the Marine Cybernetics Laboratory basin
Emir Cem Gezer, Mael Korentin Ivan Moreau, Anders Sandneseng Høgden, Dong Trong Nguyen, Roger Skjetne, Asgeir Sørensen
2505.06787v5
Digital-physical testbed for ship autonomy studies in the Marine Cybernetics Laboratory basin
Emir Cem Gezer, Mael Korentin Ivan Moreau, Anders Sandneseng Høgden, Dong Trong Nguyen, Roger Skjetne, Asgeir Sørensen
2505.06787v5
arXiv:2505.06787v5
•updated
•
2025-05-10
The algorithms developed for Maritime Autonomous Surface Ships (MASS) are often challenging to test on actual vessels due to high operational costs and safety considerations. Simulations offer a cost-effective alternative and eliminate risks, but they may not accurately represent real-world dynamics for the given tasks. Utilizing small-scale model ships and robotic vessels in conjunction with a laboratory basin provides an accessible testing environment for the early stages of validation processes. However, designing and developing a model vessel for a single test can be costly and cumbersome, and researchers often lack access to such infrastructure. To address these challenges and enable streamlined testing, we have developed an in-house testbed that facilitates the development, testing, verification, and validation of MASS algorithms in a digital-physical laboratory. This infrastructure includes a set of small-scale model vessels, a simulation environment for each vessel, a comprehensive testbed environment, and a digital twin in Unity. With this, we aim to establish a full design and verification pipeline that starts from low-fidelity and moves up to high-fidelity simulation models of each vessel, and thereby to the model-scale testing of the vessel in the laboratory basin. Further advancement allows moving towards semi-full-scale validation with R/V milliAmpere1 and full-scale validation with R/V Gunnerus. In this work, we present our progress on the development of this testbed environment and its components, demonstrating its effectiveness in enabling ship autonomy guidance, navigation, and control (GNC) algorithms.
3D Scene Graph Prediction: Generating Hierarchical Models from Partially Observed Environments
Siyi Hu, Jared Strader, Hyungtae Lim, Luca Carlone
2607.10879v2
3D Scene Graph Prediction: Generating Hierarchical Models from Partially Observed Environments
Siyi Hu, Jared Strader, Hyungtae Lim, Luca Carlone
2607.10879v2
arXiv:2607.10879v2
•updated
•
2026-07-12
Generating realistic 3D indoor scenes is an area of growing interest in computer vision and robotics. Existing methods, often motivated by applications such as interior design, generally focus on object layout generation within a single room. The generation of high-level scene structure, such as room-level layout and traversability, remains underexplored despite its importance for robotics applications. In this paper, we consider the case where a robot has explored part of an environment and needs to predict the unexplored parts to support downstream tasks such as exploration or object search. We propose a top-down framework for synthesizing hierarchical 3D scene graphs, including a room layer -- describing the floor plan and traversability -- and an object layer modeling object layouts within each room. For the room layer, we propose a novel mixed-domain graph diffusion model jointly predicting room categories, floor boundaries, and traversability between rooms. Via corruption and masking, this model supports partial constraints such as incomplete floor plans, avoiding the need for partially observed training data. For the object layer, we integrate an existing mixed discrete-continuous diffusion model for joint prediction of object categories, locations, sizes, and orientations within each room given the floor plan. We compare our method with state-of-the-art occupancy-based and LLM-based floor plan generation methods on a standard benchmark. Compared with an occupancy-based learning baseline, our method generalizes substantially better to out-of-distribution partial floor plans. We also demonstrate our integrated prediction pipeline on real-world scenes from robot-collected data, enabling prediction beyond explored areas.
Comment: Accepted at IROS 2026. Main paper: 8 pages, 3 figures, 3 tables. Includes a supplementary appendix
Linear Stability Analysis of an INDI Pitch-Rate Controller under Model Mismatch for a Tilt-Rotor VTOL UAV
Lorenzo Schenk, Guillaume Ducard, Christopher Onder
2607.16471v1
Linear Stability Analysis of an INDI Pitch-Rate Controller under Model Mismatch for a Tilt-Rotor VTOL UAV
Lorenzo Schenk, Guillaume Ducard, Christopher Onder
2607.16471v1
arXiv:2607.16471v1
•
2026-07-17
Incremental Nonlinear Dynamic Inversion (INDI) is attractive for unmanned aerial vehicle (UAV) flight control because it reduces dependence on a full aerodynamic model while retaining strong disturbance-rejection capability. For a tilt-rotor vertical takeoff and landing (VTOL) architecture, however, the admissible model-mismatch range of the fast inner loop is still not characterized analytically in a parameter-explicit way. This paper isolates the pitch-rate/elevon subchannel of an existing cascaded INDI controller and studies its linear stability under model mismatch. A closed-form fifth-order transfer function is derived for the full controller-estimator-actuator-plant interconnection, and stability is characterized through the Routh-Hurwitz criterion over a parameterized linear model. Two representative three-parameter sweeps produce interpretable stability regions. Based on these feasibility maps, two uncertainty-aware tuning procedures are proposed: a robustness-oriented design that maximizes a weighted worst-case combination of gain margin and phase margin, and a performance-oriented design that maximizes worst-case closed-loop bandwidth subject to margin constraints. The results show that actuator lag and inertia mismatch are comparatively benign at nominal gain, whereas control-effectiveness mismatch, particularly a sign error in the allocation, is the most dangerous destabilizing factor, leading to concrete tuning recommendations for conservative and aggressive operating conditions.
A Behavioral State Vocabulary in Sony ERS-111 R-CODE
Christopher A. Tucker
2607.12115v2
A Behavioral State Vocabulary in Sony ERS-111 R-CODE
Christopher A. Tucker
2607.12115v2
arXiv:2607.12115v2
•updated
•
2026-07-13
This paper presents a corpus-level analysis of generated behavior diagrams derived from Sony's R-CODE sample distribution for the ERS-111 AIBO. Rather than reading each script in isolation, the study compares named states across the corpus to identify the recurring control vocabulary that structures the sample set. The resulting aggregate shows that many superficially different routines are built from a compact embodied grammar centered on initialization, sensing, iterative action, synchronization, and recovery. It further shows that this vocabulary supports a graded scale of rising behavioral complexity, from capability activation and startup regularization to monitored locomotion, environmental decision loops, and fuller mode-based control. In addition to historical analysis, the paper argues that this form of state-based abstraction is useful as an intermediate representation for constructing new encapsulated behavior routines, especially on constrained native robotic systems where deterministic control, direct hardware access, and modular behavioral composition remain important.
Back to the museum: Investigation of the acceptance of Android Andrea with and without emotion simulation in a museum
Marcel Heisler, Christian Becker-Asano
2607.16428v1
Back to the museum: Investigation of the acceptance of Android Andrea with and without emotion simulation in a museum
Marcel Heisler, Christian Becker-Asano
2607.16428v1
arXiv:2607.16428v1
•
2026-07-17
For a second time, the android robot Andrea was set up at a public museum in Germany for six consecutive days to have conversations with visitors, fully autonomously. Building on previously gathered qualitative results, the robot was now capable of engaging in multi-lingual conversation with the visitors about the museum context. The robot was prepared with context information about the museum in general and its surrounding exhibits this time. The robot featured a slightly artificial sounding voice that was previously evaluated as congruent with its gender-ambiguous but very humanlike design. Three experimental conditions were implemented, in which either (1) the robot simulated no emotions, (2) the robots emotions were determined by ChatGPT 4.1, or (3) the WASABI emotion simulation architecture simulated the robot's emotion dynamics. An extended version of the TAM2 questionnaire was employed to let 73 visitors report on several factors of their opinion about the android robot Andrea after having experienced it. In result, the statistical analysis suggests that these first two approaches to implementing emotions into the chat architecture of our android robot Andrea did not yield any positive effects on the subjective evaluations by the visitors and were not detectable on a conscious level.
Comment: Presented at the ACM Intelligent Virtual Agents conference in 2026 (IVA2026)
Handroid: Bridging Dexterous Hand and Humanoid
Ruogu Li, Chenyang Ma, Sikai Li, Zhenyu Wei, Yunchao Yao, Haochen Shi, C. Karen Liu, Shuran Song, Mingyu Ding
2607.16187v1
Handroid: Bridging Dexterous Hand and Humanoid
Ruogu Li, Chenyang Ma, Sikai Li, Zhenyu Wei, Yunchao Yao, Haochen Shi, C. Karen Liu, Shuran Song, Mingyu Ding
2607.16187v1
arXiv:2607.16187v1
•
2026-07-17
Dexterous hands and humanoid robots are typically developed as distinct embodiments: the former enable contact-rich manipulation at the object scale, whereas the latter provide mobility and whole-body interaction in human-centered environments. We introduce \textbf{Handroid}, a desktop-scale dual-embodiment robot that integrates both capabilities within a single reconfigurable platform. Handroid reuses one 27-DoF electromechanical body as either a dexterous hand or a desktop humanoid, measuring 0.33 m in height and 2.05 kg in weight. In the dexterous hand embodiment, 20 DoFs form an anthropomorphic hand closely matching the kinematic structure of the human hand. In the humanoid embodiment, the same articulated modules are reconfigured into a humanoid with a head, arms, and legs, including a 12-DoF lower-limb structure for locomotion and whole-body motion. Handroid further provides a unified control and learning framework supporting hand teleoperation, dexterous grasping, in-hand manipulation, humanoid locomotion, gait generation, and interactive motion authoring. We validate the platform through real-world dexterous manipulation, reinforcement-learning-based locomotion, keyframe motion deployment, and a long-horizon task involving embodiment reconfiguration, locomotion, docking, and dexterous pick-and-place. These results position Handroid as a compact and reproducible platform for advancing morphology-reconfigurable robotics and cross-embodiment robot learning.
Comment: Project website: https://handroid.org
Vision-Language-Motion Maps: An Open-Vocabulary, Uncertainty-Aware, Queryable Motion Attribute for 3D Scene Maps
Dibyendu Ghosh, Ayushi Shakya
2607.16173v1
Vision-Language-Motion Maps: An Open-Vocabulary, Uncertainty-Aware, Queryable Motion Attribute for 3D Scene Maps
Dibyendu Ghosh, Ayushi Shakya
2607.16173v1
arXiv:2607.16173v1
•
2026-07-17
Open-vocabulary 3D maps let robots answer language queries about what and where, but they assume a static world and cannot answer queries about how scene elements behave. We introduce Vision-Language-Motion Maps (VLMM), an open-vocabulary, natural-language-queryable 3D map in which each element carries a fused motion attribute: a VLM/LLM semantic movability prior combined with geometrically observed cross-frame motion, together with a per-element uncertainty. Queries reduce to attribute filters that distinguish what has been seen to move, what could move but has not, and what stays still. On a controlled simulator benchmark with exact ground truth (AI2-THOR, three scene types) we show through ablation that the schema fields are non-substitutable: a semantic-only baseline fails motion queries even with strong features, and neither motion field substitutes for the other (the prior cannot answer "what is moving," observed motion cannot answer "what could move"). On real dynamic RGB-D (TUM and Bonn, six sequences) we show the uncertainty channel-our key difference from prior fused-motion work-consistently improves moving-vs-static average precision and reduces false motion flags, and is robust to estimated (noisy) poses. The raw confidence is not calibrated, but post-hoc isotonic calibration reaches an expected calibration error of 0.10. VLMM is a representation contribution: the closest prior maps each lack at least one of the four properties-open-vocabulary, language-queryable, fused prior-and-observed motion, and per-element uncertainty-that our combination provides.
Comment: 6 pages, 5 figures, 3 tables. Submitted to IEEE Robotics and Automation Letters (RA-L)
Interaction-Aware Whole-Body Control for Compliant Object Transport
Hao Zhang, Yves Tseng, Ding Zhao, H. Eric Tseng
2603.03751v2
Interaction-Aware Whole-Body Control for Compliant Object Transport
Hao Zhang, Yves Tseng, Ding Zhao, H. Eric Tseng
2603.03751v2
arXiv:2603.03751v2
•updated
•
2026-03-04
Cooperative object transport in unstructured environments remains challenging for assistive humanoids because strong, time-varying interaction forces can make tracking-centric whole-body control unreliable, especially in close-contact support tasks. This paper proposes a bio-inspired, interaction-oriented whole-body control (IO-WBC) that functions as an artificial cerebellum - an adaptive motor agent that translates upstream (skill-level) commands into stable, physically consistent whole-body behavior under contact. This work structurally separates upper-body interaction execution from lower-body support control, enabling the robot to maintain balance while shaping force exchange in a tightly coupled robot-object system. A trajectory-optimized reference generator (RG) provides a kinematic prior, while a reinforcement learning (RL) policy governs body responses under heavy-load interactions and disturbances. The policy is trained in simulation with randomized payload mass/inertia and external perturbations, and deployed via asymmetric teacher-student distillation so that the student relies only on proprioceptive histories at runtime. Extensive experiments demonstrate that IO-WBC maintains stable whole-body behavior and physical interaction even when precise velocity tracking becomes infeasible, enabling compliant object transport across a wide range of scenarios.
VTLoc: Learning-based Tactile Contact Localization in Visual Point Clouds
Zhiyuan Wu, Zhuo Chen, Shan Luo
2607.16146v1
VTLoc: Learning-based Tactile Contact Localization in Visual Point Clouds
Zhiyuan Wu, Zhuo Chen, Shan Luo
2607.16146v1
arXiv:2607.16146v1
•
2026-07-17
Vision and touch are complementary modalities essential for robotic perception and manipulation. While vision provides global object context, touch offers precise local information at contact points. Integrating these modalities for contact localization, i.e., predicting the location of touch on an object's surface, poses significant challenges due to the need for accurate spatial alignment between tactile data and visual geometry. To address this challenge, we propose VTLoc, a novel visual-tactile framework that localizes contact points from tactile readings using a 3D point cloud as visual input. VTLoc introduces two key components: a geometric multi-modal alignment module, which reconstructs a pseudo-point cloud from fused visual-tactile features and aligns it with the visual point cloud to enforce spatial consistencies across modalities; and an iterative localizing updater, which iteratively refines the predicted contact location using fused visual-tactile features. Evaluated on a new benchmark of 100 real-world objects, VTLoc improves single-touch contact localization by reducing local-to-global correspondence ambiguity.
ABot-AgentOS: A General Robotic Agent OS with Lifelong Multi-modal Memory
Jiayi Tian, Shiao Liu, Yuting Xu, Jia Lu, Zihao Guan, Honglin Han, Di Yang, Minqi Gu, Yifei Qian, Tianlin Zhang, Yanqing Zhu, Zeqian Ye, Menglin Yang, Fei Wang, Xu Hu, Xiuxian Li, Wei Zhang, Shihui Su, Yiyan Ji, Jingbo Wang, Ziteng Feng, Jiaheng Liu, Zhaoxiang Zhang, Xiaolong Wu, Zixiao Tang, Zhining Gu, Yang Cai, Linbo Zheng, Jingjing Ma, Mingyang Yin, Zedong Chu, Wenbin Tang, Mu Xu
2607.10350v3
ABot-AgentOS: A General Robotic Agent OS with Lifelong Multi-modal Memory
Jiayi Tian, Shiao Liu, Yuting Xu, Jia Lu, Zihao Guan, Honglin Han, Di Yang, Minqi Gu, Yifei Qian, Tianlin Zhang, Yanqing Zhu, Zeqian Ye, Menglin Yang, Fei Wang, Xu Hu, Xiuxian Li, Wei Zhang, Shihui Su, Yiyan Ji, Jingbo Wang, Ziteng Feng, Jiaheng Liu, Zhaoxiang Zhang, Xiaolong Wu, Zixiao Tang, Zhining Gu, Yang Cai, Linbo Zheng, Jingjing Ma, Mingyang Yin, Zedong Chu, Wenbin Tang, Mu Xu
2607.10350v3
arXiv:2607.10350v3
•updated
•
2026-07-11
Recent VLM and VLA systems have improved robotic perception and action prediction, yet long-horizon embodied agents still require a general runtime layer for reasoning, memory, tool use, verification, and cross-embodiment execution. We present ABot-AgentOS, a general robotic Agent Operating System that sits above low-level controllers and provides a deliberative agent layer for scene-conditioned planning, context-isolated skill execution, multi-stage verification, multi-modal memory, and edge-cloud collaboration. To evaluate such systems, we introduce EmbodiedWorldBench, an executable benchmark with 16 indoor, outdoor, and hybrid scenes, four difficulty levels, and over 200 tasks involving navigation, object search, NPC dialogue, dynamic events, and trace-grounded scoring. ABot-AgentOS further introduces Universal Multi-modal Graph Memory, a persistent source-grounded substrate that converts dialogue, visual observations, spatial context, temporal relations, and task traces into typed nodes and edges. A failure-driven self-evolution loop converts diagnosed memory failures into gated runtime evo-assets that are promoted only to later evaluation splits, preventing current-split ground-truth leakage while enabling continual improvement. On an initial EmbodiedWorldBench subset, ABot-AgentOS improves over a single-controller baseline in both task success and goal completion. Across memory benchmarks, ABot-AgentOS Static achieves 87.5 on LoCoMo, 59.9 on OpenEQA EM-EQA, 88.6 on Mem-Gallery, and 76.5 Acc@All on NExT-QA; self-evolution further improves LoCoMo to 88.7, OpenEQA to 60.4, and Mem-Gallery to 89.0. These results suggest that a general Agent OS layer can improve long-horizon embodied execution while providing persistent, auditable memory for continual interaction.
Comment: Code: https://github.com/amap-cvlab/ABot-AgentOS Project page: https://amap-cvlab.github.io/ABot-AgentOS
A New Implementation of NeoSLAM and a Comparative Evaluation with RatSLAM
Joao Victor T. Borges, Fabio Coelho, Paulo Padrao, Jose Fuentes, Ramon R. Costa, Liu Hsu, Leonardo Bobadilla
2607.16143v1
A New Implementation of NeoSLAM and a Comparative Evaluation with RatSLAM
Joao Victor T. Borges, Fabio Coelho, Paulo Padrao, Jose Fuentes, Ramon R. Costa, Liu Hsu, Leonardo Bobadilla
2607.16143v1
arXiv:2607.16143v1
•
2026-07-17
This paper presents a new implementation of the NeoSLAM algorithm. The proposed version is a complete rewrite of NeoSLAM into a modular architecture using modern frameworks that, together, enable real-time execution with minimal discarding of input data. This work also provides a comparative evaluation between NeoSLAM and RatSLAM across three datasets under varying environmental conditions. The experimental results highlight differences in mapping consistency and trajectory reconstruction, demonstrating the effectiveness and practical applicability of the proposed ROS2-based implementation. The results indicate that the new NeoSLAM outperforms the original in terms of processing throughput for real-time applications and achieves comparable performance to RatSLAM in terms of map reconstruction across the evaluated datasets.
Connectivity Maintenance and Recovery for Multi-Robot Motion Planning
Yutong Wang, Lishuo Pan, Yichun Qu, Tengxiang Wang, Nora Ayanian
2510.03504v3
Connectivity Maintenance and Recovery for Multi-Robot Motion Planning
Yutong Wang, Lishuo Pan, Yichun Qu, Tengxiang Wang, Nora Ayanian
2510.03504v3
arXiv:2510.03504v3
•updated
•
2025-10-03
Connectivity is crucial in many multi-robot applications, yet balancing connectivity maintenance and fleet traversability in obstacle-rich environments remains challenging. Reactive controllers based on control barrier functions can preserve connectivity when it is initially satisfied, but often struggle with deadlocks in cluttered environments. We propose a real-time Bézier-based constrained motion planning algorithm, namely MPC--CLF--CBF, that produces trajectories and control inputs concurrently, subject to high-order control barrier function and control Lyapunov function constraints. Our motion planner supports connectivity-aware navigation in cluttered workspaces and recovers connectivity from initially disconnected configurations and after temporary obstacle-induced separation; it also provides analytic continuous-time derivatives, facilitating its application to agile differentially flat systems such as quadrotors. In simulations with $4$--$12$ robots, it maintains $95.8$--$100\%$ graph-connected time at $20\%$ obstacle density, compared with $48.9$--$61.3\%$ for MPC--CBF, with no observed collisions. We further validate the planner in a physical experiment with $8$ Crazyflie nano-quadrotors.
Comment: 8 pages, 3 figures. To appear in the Proceedings of the 2026 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2026), Pittsburgh, PA, USA
BayesContact: Uncertain Pose Estimation via Visuo-Tactile Proposals and Simulation-based Inference
Aditya Kamireddypalli, Matias Mattamala, Joao Moura, Russell Buchanan, Sethu Vijayakumar, Subramanian Ramamoorthy
2607.16123v1
BayesContact: Uncertain Pose Estimation via Visuo-Tactile Proposals and Simulation-based Inference
Aditya Kamireddypalli, Matias Mattamala, Joao Moura, Russell Buchanan, Sethu Vijayakumar, Subramanian Ramamoorthy
2607.16123v1
arXiv:2607.16123v1
•
2026-07-17
Contact-rich manipulation requires pose estimates that are often more accurate than what depth-only sensing provides. Existing methods, relying on vision and contact, employ costly offline training procedures that need to be retrained for new environments and geometries. We propose BayesContact, a Simulation-Based Inference framework for visuo-tactile pose estimation in peg-in-hole insertion. BayesContact maintains a particle belief over object pose and fuses depth observations with force/torque-derived contact evidence. We employ simulation based forward models to approximate these observation likelihoods. For each pose hypothesis, a renderer predicts depth measurements and a physics simulator predicts contact outcomes under guarded probing actions; both are scored against real observations to update the belief. The resulting multimodal belief also enables information-gain-based probing for active disambiguation. Across simulated geometries and real-robot experiments, BayesContact improves pose observability and insertion success over vision-only inference by 30%
ContactFusion: Stochastic Poisson Surface Maps from Visual and Contact Sensing
Aditya Kamireddypalli, Joao Moura, Russell Buchanan, Matias Mattamala, Sethu Vijayakumar, Subramanian Ramamoorthy
2503.16592v2
ContactFusion: Stochastic Poisson Surface Maps from Visual and Contact Sensing
Aditya Kamireddypalli, Joao Moura, Russell Buchanan, Matias Mattamala, Sethu Vijayakumar, Subramanian Ramamoorthy
2503.16592v2
arXiv:2503.16592v2
•updated
•
2025-03-20
Robust and precise robotic assembly entails insertion of constituent components. Insertion success is hindered when noise in scene understanding exceeds tolerance limits, especially when fabricated with tight tolerances. In this work, we propose ContactFusion which combines global mapping with local contact information, fusing point clouds with force sensing. Our method entails a Rejection Sampling based contact occupancy sensing procedure which estimates contact locations on the end-effector from Force/Torque sensing at the wrist. We demonstrate how to fuse contact with visual information into a Stochastic Poisson Surface Map (SPSMap) - a map representation that can be updated with the Stochastic Poisson Surface Reconstruction (SPSR) algorithm. We first validate the contact occupancy sensor in simulation and show its ability to detect the contact location on the robot from force sensing information. Then, we evaluate our method in a peg-in-hole task, demonstrating an improvement in the hole pose estimate with the fusion of the contact information with the SPSMap.
Comment: Version accepted to IROS2026
ReLink: Computational Circular Design of Planar Linkage Mechanisms Using Available Standard Parts
Maxime Escande, Kristina Shea
2506.19657v3
ReLink: Computational Circular Design of Planar Linkage Mechanisms Using Available Standard Parts
Maxime Escande, Kristina Shea
2506.19657v3
arXiv:2506.19657v3
•updated
•
2025-06-24
The Circular Economy framework emphasizes sustainability by reducing resource consumption and waste through the reuse of components and materials. This paper presents ReLink, a computational framework for the circular design of planar linkage mechanisms using available standard parts. Unlike most mechanism design methods, which assume the ability to create custom parts and infinite part availability, ReLink prioritizes the reuse of discrete, standardized components, thus minimizing the need for new parts. The framework consists of two main components: design generation, where a generative design algorithm generates mechanisms from an inventory of available parts, and inverse design, which uses optimization methods to identify designs that match a user-defined trajectory curve. The paper also examines the trade-offs between kinematic performance and CO2 footprint when incorporating new parts. Challenges such as the combinatorial nature of the design problem and the enforcement of valid solutions are addressed. By combining sustainability principles with kinematic synthesis, ReLink lays the groundwork for further research into computational circular design to support the development of systems that integrate reused components into mechanical products.
Comment: 29 pages, 18 figures, Submitted Python code available at https://github.com/ETHZ-EDAC/ReLink and archived on Zenodo at DOI:10.5281/ZENODO.21413849
Variable Aerodynamic Damping Actuation via Co-Contraction: A Structural Analogy with Variable Stiffness Actuation
Antonio Franchi
2605.07292v2
Variable Aerodynamic Damping Actuation via Co-Contraction: A Structural Analogy with Variable Stiffness Actuation
Antonio Franchi
2605.07292v2
arXiv:2605.07292v2
•updated
•
2026-05-08
This work identifies a passive aerodynamic damping effect induced by co-contraction in antagonistic redundant propulsion. Complementing prior work on aerodynamic promptness, which addressed active wrench-rate authority along constant-wrench fibers, we study the passive side: the local derivative of aerodynamic force with respect to air-relative velocity at a trim. This derivative defines an incremental aerodynamic damping coefficient. We prove that it increases monotonically along constant-force fibers under a mild aerodynamic hardening condition, and derive this property from a first-order Blade Element Theory model exposing the relevant speed-inflow coupling. The resulting mechanism, Variable Aerodynamic Damping Actuation (VADA), is formulated as an antagonistic aerodynamic actuation module and allocation principle, structurally analogous to variable-stiffness actuation at the level of fiber motions and incremental impedance modulation. An impedance-form interpretation clarifies common- and differential-mode roles, while a propeller-data-based assessment using the UIUC Propeller Database shows that the identified damping has practical small-UAV magnitude, is comparable to ordinary low-speed body-drag damping, and depends strongly on low-advance-ratio thrust sensitivity.
Let the Body Follow: Coupled Egocentric Control for Whole-Body Robot Teleoperation
Tsung-Chi Lin, Yichen Xie, Chien-Ming Huang
2607.16095v1
Let the Body Follow: Coupled Egocentric Control for Whole-Body Robot Teleoperation
Tsung-Chi Lin, Yichen Xie, Chien-Ming Huang
2607.16095v1
arXiv:2607.16095v1
•
2026-07-17
Whole-body teleoperation requires users to coordinate perception, manipulation, posture, and mobility across multiple robot components. This coordination is difficult because users must simultaneously control the robot's head, arms, torso, and base while maintaining task awareness and avoiding kinematic or environmental constraints. In this paper, we propose coupled egocentric control, a body-following teleoperation approach in which the robot's torso and base automatically respond to the operator's head and arm motions. Rather than requiring explicit touchpad commands for every torso or base adjustment, the system lets users focus on gaze and hand control: head pitch adjusts torso height, head yaw drives base rotation, end-effector height adjusts torso motion, and end-effector workspace boundaries trigger base translation. We evaluate this approach in a user study on whole-body teleoperation of a TIAGo mobile manipulator for home-care-inspired tasks. Compared with a baseline hybrid interface, coupled egocentric control improves object manipulation efficiency, reduces button-based control effort and arm singularities, lowers mental demand and overall workload, and increases ease of use, ease of learning, confidence, and user preference for torso and base control.
Comment: 8 pages, 11 figures, 1 table; submitted to the 2026 IEEE-RAS International Conference on Humanoid Robots (Humanoids 2026)
Energy-Aware Collaborative Exploration for a UAV-UGV Team
Cahit Ikbal Er, Saikiran Juttu, Yasin Yazicioglu
2603.22507v2
Energy-Aware Collaborative Exploration for a UAV-UGV Team
Cahit Ikbal Er, Saikiran Juttu, Yasin Yazicioglu
2603.22507v2
arXiv:2603.22507v2
•updated
•
2026-03-23
We present an energy-aware collaborative exploration framework for a UAV-UGV team operating in unknown environments, where the UAV's energy constraint is modeled as a maximum flight-time limit. The UAV executes a sequence of energy-bounded exploration tours, while the UGV simultaneously explores on the ground and serves as a mobile charging station. Rendezvous is enforced under a shared time budget so that the vehicles meet at the end of each tour before the UAV reaches its flight-time limit. We construct a sparsely coupled air-ground roadmap using a density-aware layered probabilistic roadmap (PRM) and formulate tour selection over the roadmap as coupled orienteering problems (OPs) to maximize information gain subject to the rendezvous constraint. The resulting tours are constructed over collision-validated roadmap edges. We validate our method through simulation studies, benchmark comparisons, and real-world experiments.
Comment: Accepted to the IEEE/RSJ International Conference on Intelligent Robots and Systems 2026 (IROS 2026)
A Systematic Study of Large Language Models for Task and Motion Planning With PDDLStream
Jorge Mendez-Mendez
2510.00182v2
A Systematic Study of Large Language Models for Task and Motion Planning With PDDLStream
Jorge Mendez-Mendez
2510.00182v2
arXiv:2510.00182v2
•updated
•
2025-09-30
While we know that large language models (LLMs) can solve some planning problems, we do not understand the extent of these capabilities for robotics. One promising direction is to integrate the semantic knowledge of LLMs with the formal reasoning of task and motion planning (TAMP). However, designing such systems is complicated by the myriad of choices for how to integrate LLMs within TAMP. We develop 16 algorithms that use LLMs to substitute key TAMP components. Our zero-shot experiments across 13750 evaluations and three domains reveal that LLM-based planners exhibit lower success rates and higher planning times than engineered systems. Providing geometric details increases the number of task-planning errors compared to pure PDDL descriptions, and (faster) direct LLM variants outperform (slower) reasoning variants in most cases. Code and results are available at https://github.com/jorge-a-mendez/llm-pddlstream.
Comment: 2026 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS). 8 pages, 6 figures
Dichotomous Diffusion Policy Optimization
Ruiming Liang, Yinan Zheng, Kexin Zheng, Tianyi Tan, Jianxiong Li, Liyuan Mao, Zhihao Wang, Guang Chen, Hangjun Ye, Jingjing Liu, Jinqiao Wang, Xianyuan Zhan
2601.00898v3
Dichotomous Diffusion Policy Optimization
Ruiming Liang, Yinan Zheng, Kexin Zheng, Tianyi Tan, Jianxiong Li, Liyuan Mao, Zhihao Wang, Guang Chen, Hangjun Ye, Jingjing Liu, Jinqiao Wang, Xianyuan Zhan
2601.00898v3
arXiv:2601.00898v3
•updated
•
2025-12-31
Diffusion-based policies have gained growing popularity in solving a wide range of decision-making tasks due to their superior expressiveness and controllable generation during inference. However, effectively training large diffusion policies using reinforcement learning (RL) remains challenging. Existing methods either suffer from unstable training due to directly maximizing value objectives, or face computational issues due to relying on crude Gaussian likelihood approximation, which requires a large amount of sufficiently small denoising steps. In this work, we propose DIPOLE (Dichotomous diffusion Policy improvement), a novel RL algorithm designed for stable and controllable diffusion policy optimization. We begin by revisiting the KL-regularized objective in RL, which offers a desirable weighted regression objective for diffusion policy extraction, but often struggles to balance greediness and stability. We then formulate a greedified policy regularization scheme, which naturally enables decomposing the optimal policy into a pair of stably learned dichotomous policies: one aims at reward maximization, and the other focuses on reward minimization. Under such a design, optimized actions can be generated by linearly combining the scores of dichotomous policies during inference, thereby enabling flexible control over the level of greediness.Evaluations in offline and offline-to-online RL settings on ExORL and OGBench demonstrate the effectiveness of our approach. We also use DIPOLE to train a large vision-language-action (VLA) model for end-to-end autonomous driving (AD) and evaluate it on the large-scale real-world AD benchmark NAVSIM, highlighting its potential for complex real-world applications.
PIXIE: A Zero-Shot texture-invariant 6D pose estimation framework for unseen objects with assembly defects
Leon Jungemeyer, Alejandro Magaña, Gautham Mohan, Matthias Karl, Daniel Werdehausen
2607.16015v1
PIXIE: A Zero-Shot texture-invariant 6D pose estimation framework for unseen objects with assembly defects
Leon Jungemeyer, Alejandro Magaña, Gautham Mohan, Matthias Karl, Daniel Werdehausen
2607.16015v1
arXiv:2607.16015v1
•
2026-07-17
6D pose estimation remains a key challenge in robotics and computer vision, particularly in industrial environments. The deployment of currently available data-driven methods is often limited by resource-intensive data pipelines, reliance on textured 3D models, and sensitivity to geometric deviations caused by damages or assembly defects. We present PIXIE, a zero-shot framework that estimates the 6D pose of an object from an RGB image using only an untextured 3D model. Synthetic depth and normal maps are rendered from sampled reference viewpoints and matched to the query image via a pretrained cross-modality feature matcher. Matched keypoints are back-projected to obtain 2D--3D correspondences for PnP-based pose estimation. Relying exclusively on geometry makes the method inherently robust to lighting and texture variation, while correspondence filtering handles geometric deviations between the model and physical object. We evaluate on widely-used public benchmarks, reporting state-of-the-art results on texture-less objects without object-specific training, and introduce a novel dataset with assembly defects, texture variations, and occlusion to demonstrate real-world applicability.
Comment: This work has been accepted for publication in IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS) 2026. The final published version will be available via IEEE Xplore
DPNeXt: A Lightweight Multi-Scale Feature Fusion Framework for Efficient ViT-Based Multi-Task Dense Prediction
Jehun Kang, Jungha Wang, Youngjun Hwang, David Hyunchul Shim
2607.16012v1
DPNeXt: A Lightweight Multi-Scale Feature Fusion Framework for Efficient ViT-Based Multi-Task Dense Prediction
Jehun Kang, Jungha Wang, Youngjun Hwang, David Hyunchul Shim
2607.16012v1
arXiv:2607.16012v1
•
2026-07-17
Multi-Task Learning (MTL) in robotics perception systems supports comprehensive 3D spatial scene understanding by integrating semantic segmentation and depth estimation. While Vision Foundation Models (VFMs) are increasingly adopted as robust feature encoders, existing decoding strategies present a critical bottleneck. To address this, we propose DPNeXt, a streamlined multi-scale feature fusion decoder and efficient alternative to the standard Dense Prediction Transformer (DPT). DPNeXt uses dual depthwise separable inverted bottlenecks to improve frozen VFM utilization through fusion-centric decoding and independent task modularization. To further mitigate negative inductive transfer between tasks, we introduce the Multi-Task Boundary Guidance (MTBG) strategy. Unlike prior boundary-aware methods that add fusion modules or gating, MTBG applies symmetric boundary-focused supervision to encourage geometric consistency without extra annotation or inference cost. Experiments on Cityscapes show that DPNeXt-S outperforms prior state-of-the-art (SOTA) MTL models, while DPNeXt-B further improves the overall performance and achieves the best results among the compared methods. On NYUv2, DPNeXt-B also achieves the best semantic segmentation and depth estimation results among the compared methods while requiring substantially fewer trainable parameters than prior large-scale MTL models. Compared with the standard DPT, DPNeXt-S reduces trainable parameters by 78.6% and achieves the fastest inference speed among the compared models on resource-constrained laptop hardware. The source code, model checkpoints, and a demo video will be made available at https://github.com/kangjehun/DPNeXt.
Comment: 8 pages, 5 figures. Accepted to the 2026 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2026)
A Morphing-Designed Hexarotor Prototype combining Practical Resilience and Efficiency
Murat Bronz, Mahmoud Hamandi, Elgiz Baskaya, Chiara Gabellieri, Antonio Franchi
2607.16002v1
A Morphing-Designed Hexarotor Prototype combining Practical Resilience and Efficiency
Murat Bronz, Mahmoud Hamandi, Elgiz Baskaya, Chiara Gabellieri, Antonio Franchi
2607.16002v1
arXiv:2607.16002v1
•
2026-07-17
This work demonstrates experimentally the existence of a hexarotor prototype, termed Opti-Hexa, that simultaneously achieves practical resilience to single-propeller failures and energy efficiency comparable to a standard Star-shaped prototype with the same size, weight, hardware and software. Leveraging a novel open-source morphing platform, we investigate the trade-offs across a continuous range of geometries by varying the angles between adjacent propellers. We study practical efficiency through a data-fitted empirical power model and evaluate practical resilience by comparing the position accuracy and rotational kinetic energy during failure to those observed under nominal hovering conditions. Our experiments confirm the existence of a geometric viability region for this specific morphing platform, where resilience is ensured without the aerodynamic efficiency losses typically associated with practically resilient designs found in the state of the art. The complete hardware and software of the morphing platform are released to support further research.
Data and Learning Where it Matters for Contact-Rich Manipulation
Oliver Hausdörfer, Linus Schwarz, Gabor Marko, Christian Dietz, Timo Class, Luka Hofer, Jim Yun-Jin Li, Johannes Hechtl, Ralf Römer, Angela P. Schoellig
2607.15982v1
Data and Learning Where it Matters for Contact-Rich Manipulation
Oliver Hausdörfer, Linus Schwarz, Gabor Marko, Christian Dietz, Timo Class, Luka Hofer, Jim Yun-Jin Li, Johannes Hechtl, Ralf Römer, Angela P. Schoellig
2607.15982v1
arXiv:2607.15982v1
•
2026-07-17
Learned policies trained end-to-end on large datasets often remain brittle in high-precision tasks and struggle with generalization. We find that these limitations largely stem from a lack of structure and focus in data collection. Our key insight is to leverage dense data collection only for the critical segment of contact-rich tasks and to rely on traditional planning during simple free-space motion. We propose an automated data-collection scheme in combination with offline deep reinforcement learning for the critical segment of the task, eliminating reliance on a teleoperator's skill and on online policy updates. Across four challenging real-world tasks, using only 2 to 2.5 hours of autonomous data collection, we achieve an average success rate of 96%, compared to the strongest baseline at 55%. Notably, performance remains high in out-of-distribution scenarios where end-to-end approaches struggle. Our results pave the way for targeted data collection for contact-rich tasks and for high success rates in precision applications.
Comment: Project webpage: https://anonymous.4open.science/w/data_and_learning_where_it_matters/
Embodied Active Learning under Limited Annotation and Navigation Budget for Object Detection
Hadrien Crassous, Mohamed Yassine Kabouri, Minahil Raza, Joni Pajarinen, Riad Akrour
2607.15974v1
Embodied Active Learning under Limited Annotation and Navigation Budget for Object Detection
Hadrien Crassous, Mohamed Yassine Kabouri, Minahil Raza, Joni Pajarinen, Riad Akrour
2607.15974v1
arXiv:2607.15974v1
•
2026-07-17
This paper studies how to adapt a computer vision object detector to an unknown environment under both a robot navigation time and annotation budget constraint. Our approach selects informative robot trajectories and image samples to retrain the detector, explicitly targeting its failure cases. Formally, the approach is an embodied variant of batch active learning, where at each round an agent has a limited navigation budget to collect candidate samples and a limited annotation budget for the most relevant images. We leverage spatial consistency to identify images with inconsistent labels, which are likely to provide the greatest improvement to the vision model. We evaluate the approach using different active learning objectives on large scenes from the AI2-THOR simulator and on a real-world setup using a Boston Dynamics Spot robot with the real-time object detector YOLOv5. Through comparison against several baselines, our experimental results show that spatial inconsistency helps guide the agent and select relevant images without external supervision, achieving the highest detection accuracy at the end of the adaptation process under the same budget. The open-source project can be found at https://mkabouri.github.io/embodied-active-learning-od
Comment: Accepted at 2026 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS)
Vessel Trajectory Prediction using COLREGs-aware Optimal Planning
David Kaikkonen, Fredrik Ljungberg, Erik Frisk
2607.15969v1
Vessel Trajectory Prediction using COLREGs-aware Optimal Planning
David Kaikkonen, Fredrik Ljungberg, Erik Frisk
2607.15969v1
arXiv:2607.15969v1
•
2026-07-17
This paper presents a trajectory prediction method for marine vessels based on optimal planning. Crude initial trajectories respecting static obstacles are first generated using A*-search to provide a feasible warm start. In the second step, a numerical optimizer is used to ensure COLREG compliance. The prediction problem is posed as sequential trajectory planning from the perspective of each surrounding vessel, requiring only their current positions, velocities, and intended destinations as input. As the latter is included in AIS messages, this enables faster predictions than learning-based methods that typically require longer data histories. The proposed method is validated using real-world scenarios constructed from AIS data.
Comment: 6 pages, 11 figures. This work has been accepted to IFAC2026 for publication under a Creative Commons Licence CC-BY-NC-ND
PRISM: Multimodal Terrain Mapping for Rover Navigation in Unstructured Environments
Raul Castilla-Arquillo, Carlos Perez-del-Pulgar, Levin Gerdes, Alfonso Garcia-Cerezo, Miguel A. Olivares-Mendez
2607.16366v1
PRISM: Multimodal Terrain Mapping for Rover Navigation in Unstructured Environments
Raul Castilla-Arquillo, Carlos Perez-del-Pulgar, Levin Gerdes, Alfonso Garcia-Cerezo, Miguel A. Olivares-Mendez
2607.16366v1
arXiv:2607.16366v1
•
2026-07-17
Robotic navigation in unstructured environments requires robust situational awareness to safely traverse hazards such as steep slopes and rocky terrain. To address this challenge, perception systems increasingly rely on multimodal sensor fusion. Specifically, integrating thermal imagery with standard optical and depth sensors enhances terrain differentiation, directly improving the reliability of mapping algorithms. This paper presents PRISM, a multimodal perception system for terrain mapping in unstructured settings. PRISM leverages a custom sensor suite to capture aligned RGB, depth, and thermal (RGB-D-T) imagery. At its core is OmniUnet, a novel vision transformer-based network specifically designed for multimodal semantic terrain segmentation. We validated the proposed system using two newly annotated datasets (BASEPROD and LAENTIEC) and demonstrate its real-world applicability through physical field experiments. Deployed on a resource-constrained embedded computer, PRISM efficiently generates traversability maps that directly enable autonomous navigation via a rover's Guidance, Navigation, and Control (GNC) subsystem.
GigaWorld-Policy-0.5: A Faster and Stronger WAM Empowered by AutoResearch
GigaWorld Team, Angen Ye, Angyuan Ma, Boyuan Wang, Chaojun Ni, Fangzheng Ye, Guan Huang, Guo Li, Guosheng Zhao, Haodong Yan, Hengtao Li, Jiwen Lu, Kai Wang, Mingming Yu, Qitang Hu, Qiuping Deng, Songling Liu, Xiaoyu Tian, Xiaofeng Wang, Xinyu Zhou, Xiuwei Xu, Xinze Chen, Yang Wang, Yejun Zeng, Yifan Chang, Yun Ye, Zhenyu Wu, Zhanqian Wu, Zheng Zhu
2607.13960v3
GigaWorld-Policy-0.5: A Faster and Stronger WAM Empowered by AutoResearch
GigaWorld Team, Angen Ye, Angyuan Ma, Boyuan Wang, Chaojun Ni, Fangzheng Ye, Guan Huang, Guo Li, Guosheng Zhao, Haodong Yan, Hengtao Li, Jiwen Lu, Kai Wang, Mingming Yu, Qitang Hu, Qiuping Deng, Songling Liu, Xiaoyu Tian, Xiaofeng Wang, Xinyu Zhou, Xiuwei Xu, Xinze Chen, Yang Wang, Yejun Zeng, Yifan Chang, Yun Ye, Zhenyu Wu, Zhanqian Wu, Zheng Zhu
2607.13960v3
arXiv:2607.13960v3
•updated
•
2026-07-15
World Action Models (WAMs) improve robot policy learning by jointly modeling actions and future visual observations, using future scene evolution as dense supervision for physically grounded action generation. However, a common design in existing WAMs is to explicitly generate future videos at inference time, incurring substantial computational overhead and hindering real-time closed-loop deployment. GigaWorld-Policy addresses this issue with an action-centered formulation, where future visual dynamics are used during training while action-only decoding is used at inference time. Building upon this framework, we present GigaWorld-Policy-0.5, an enhanced action-centered WAM designed for more efficient robot control. During pretraining, GigaWorld-Policy-0.5 adopts a mixed Action-Conditioned World Modeling (AC-WM) and WAM training strategy. This strengthens the coupling between visual dynamics and robot actions and improves the transferability of action representations for downstream policy learning. For efficient inference, GigaWorld-Policy-0.5 introduces a Mixture-of-Transformers architecture that separates visual dynamics modeling and action generation into specialized experts, reducing active computation during action-only inference and achieving 85 ms inference latency on a local RTX 4090 setup. In addition, we employ an agent-based AutoResearch pipeline to systematically search training configurations, enabling more efficient identification of optimal experimental setups while reducing the time and manual intervention required for hyperparameter tuning. Experiments and ablations show that GigaWorld-Policy-0.5 preserves the training benefits of future visual dynamics while improving inference efficiency for robot control.
Comment: project page: https://open-gigaai.github.io/giga-world-policy/
Learning Reach-Avoid Task with Reinforcement Learning: Vectorized Simulation and Benchmark
Jonas Weihing, Shahram Eivazi
2607.15935v1
Learning Reach-Avoid Task with Reinforcement Learning: Vectorized Simulation and Benchmark
Jonas Weihing, Shahram Eivazi
2607.15935v1
arXiv:2607.15935v1
•
2026-07-17
Deep reinforcement learning (DRL) has a longstanding tradition in addressing the reach-avoid task problem, especially for controlling robotic arms. While this task serves as a baseline environment within the research community, the ability of DRL to effectively learn the each-avoid task in complex and realistic scenarios beyond simplified and restricted tabletop settings remains uncertain. In this paper, we present, for the first time, a comprehensive benchmark for the reachavoid task that accurately captures real-world complexities without simplifications. We demonstrate a diverse range of settings for robotic arm reach-avoid task, which can be used for evaluating DRL research. We achieved this by utilizing the MuJoCo MJX physics engine and parallelizing both the simulation environment and DRL algorithms using the Brax library. We achieved state-of-the-art results with success rates of 96.1% (UR5e) and 98.8% (Franka Emika Robot) for the reach task and 86.8% (UR5e) and 95.2% (Franka) for the static reachavoid task. Our results indicate that while in previous works DRL agents could solve, for example, a reach task in a simplified setting perfectly, their agents performance collapses when evaluated in realistic scenarios. Overall, this work identifies that additional research is still required to claim the successful resolution of the robotic arm reach-avoid task using DRL. The environment and benchmarking code is available as open source at the following link
Orbis 2: A Hierarchical World Model for Driving
Sudhanshu Mittal, Arian Mousakhan, Silvio Galesso, Karim Farid, Jonannes Dienert, Rajat Sahay, Thomas Brox
2607.15898v1
Orbis 2: A Hierarchical World Model for Driving
Sudhanshu Mittal, Arian Mousakhan, Silvio Galesso, Karim Farid, Jonannes Dienert, Rajat Sahay, Thomas Brox
2607.15898v1
arXiv:2607.15898v1
•
2026-07-17
Current world models operate at a single level of abstraction, with most prioritizing perceptual fidelity while lacking the spatial reasoning and semantic understanding required for real-world downstream tasks. We present a hierarchical driving world model that factorizes future prediction across two levels operating at distinct temporal and abstraction scales: a high-level predictor that forecasts coarse scene structure over extended temporal horizons, and a low-level generator that produces detailed predictions conditioned on the high-level output. This decomposition yields high perceptual fidelity while also capturing strong spatial and semantic representations. We further show that pretraining with a diffusion forcing objective yields substantially richer internal representations than the standard teacher forcing objective, while teacher forcing -- predicting only the next frame from clean context -- produces more stable autoregressive rollouts. We therefore introduce a generic two-stage training paradigm that pretrains the model with diffusion forcing and fine-tunes with teacher forcing, combining the representational benefits of the former with the rollout stability of the latter. Our approach achieves state-of-the-art results across the standard suite of driving world model evaluations on established benchmarks, including long-horizon generation fidelity, steering responsiveness evaluated on counterfactual scenarios, and internal representation quality. Project page with code, demo, checkpoints and qualitative results: https://lmb-freiburg.github.io/orbis2.github.io/
Comment: Project page: https://lmb-freiburg.github.io/orbis2.github.io/
Dynamics-Aware Meta-Imitation for Generalization to Unseen Robotic Manipulation
Zhenduo Shang, Xiyao Liu, Bohan Li, Xudong Wang, Teng Ren, Lianqing Liu, Zhi Han
2607.15880v1
Dynamics-Aware Meta-Imitation for Generalization to Unseen Robotic Manipulation
Zhenduo Shang, Xiyao Liu, Bohan Li, Xudong Wang, Teng Ren, Lianqing Liu, Zhi Han
2607.15880v1
arXiv:2607.15880v1
•
2026-07-17
Imitation Learning aims to learn skills from extensive observations and demonstrations for robots, so it suffers from data scarcity and environment generalization. The existing methods predominantly focus on imitation from in-domain tasks and consequently struggle with generalization to unseen tasks. To bridge this generalization gap, we propose the \textbf{D}ynamics-\textbf{A}ware \textbf{M}eta-\textbf{I}mitation (DAMI) framework. By integrating meta-learning to construct a shared skill space, DAMI equips agents for rapid adaptation to novel tasks. We introduce the Visual-Motor Trajectory (VMT) module to capture complex spatio-temporal dynamics within the task latent space. Furthermore, we propose the Unpaired Unified Task (U2T) block to fuse unstructured multimodal observations. To coordinate these representations, we integrate a Task-Conditioned Feature Modulation (TCFM) mechanism customized for modulating low-level 3D features. By capturing intrinsic dynamics from a random complete reference demonstration, our framework learns the underlying task logic rather than memorizing static cues, ensuring effective generalization. Extensive experiments in both simulation and real-world settings demonstrate that our approach outperforms state-of-the-art baselines regarding direct inference on seen tasks and adaptation to unseen tasks via few-shot fine-tuning.
EgoExoMoCap: Distributed Ego-Exo Human Motion Capture
Jiaxi Jiang, Bharat Lal Bhatnagar, Nan Yang, Lingni Ma, Sebastian Starke, Robin Kips, Nadine Bertsch, Christian Holz, Federica Bogo
2607.15868v1
EgoExoMoCap: Distributed Ego-Exo Human Motion Capture
Jiaxi Jiang, Bharat Lal Bhatnagar, Nan Yang, Lingni Ma, Sebastian Starke, Robin Kips, Nadine Bertsch, Christian Holz, Federica Bogo
2607.15868v1
arXiv:2607.15868v1
•
2026-07-17
Human motion capture from head-mounted devices (HMDs) offers a scalable way to acquire real-world human motion and interaction data, which is crucial for applications in embodied AI and VR/AR. Existing approaches focus on either egocentric body tracking, estimating the motion of the subject wearing the device, or exocentric tracking, capturing the movements of people in the wearer's surroundings. So far, these two paradigms have largely been explored in isolation. In this paper, we propose a novel distributed framework that jointly leverages ego- and exocentric multi-modal signals for human motion estimation from HMDs. Unlike traditional motion capture systems requiring bulky multi-camera setups or obtrusive mocap suits, our approach, EgoExoMoCap, is as simple as two (or more) people, each wearing a pair of smart glasses. The method leverages head (plus potentially wrist) tracking signals for accurate estimation of global motion in the 3D world and combines context-aware image features based on DINOv3 to achieve robustness in the presence of noise and occlusions. Extensive experiments on two in-the-wild datasets show that our approach can robustly reconstruct motion even in challenging scenarios.
Comment: Accepted by ECCV 2026, Project page and code: https://siplab.org/projects/EgoExoMoCap
Minimum Time Dubins Airplane Paths with Asymmetric Climb Rates
Jaeyoung Lim, Giuseppe Loianno
2607.15863v1
Minimum Time Dubins Airplane Paths with Asymmetric Climb Rates
Jaeyoung Lim, Giuseppe Loianno
2607.15863v1
arXiv:2607.15863v1
•
2026-07-17
Dubins airplane paths approximate the limited maneuverability of fixed-wing vehicles with minimum curvature and climb rate constraints. However, the symmetric climb rate constraints result in sub-optimal paths and conservative vehicle performance. In this work, we propose asymmetric Dubins airplane paths, which consider asymmetric climb rates for climbing and descending. We revisit the time optimality conditions and show that the asymmetric flight path angle constraints preserve optimality. We show that by considering asymmetric climb rates, we can take advantage of full performance of the vehicle, reducing the minimum time by 71% for connecting randomly generated states. We also demonstrate that the added climb rate results in 2.8 times faster to find the median solution time when integrated into a sampling-based planning task on rugged terrain, due to the added feasibility. We further demonstrate the practicality of the approach with a real-world flight.
Comment: 7 pages, 10 figures
Beyond Frontiers: Scene-Anomaly Guided Autonomous Exploration
Akash Kumbar, Abhinav Raundhal, Madhava Krishna
2607.15828v1
Beyond Frontiers: Scene-Anomaly Guided Autonomous Exploration
Akash Kumbar, Abhinav Raundhal, Madhava Krishna
2607.15828v1
arXiv:2607.15828v1
•
2026-07-17
Autonomous exploration of unknown 3D environments is traditionally driven by coverage-maximizing geometric heuristics. However, these methods typically determine exploration targets without considering the underlying structural context. This leads to inefficient trajectories often limiting the fidelity of the final 3D reconstruction. To bridge the gap between spatial coverage and reconstruction quality, we introduce a novel paradigm: reframing exploration as a geometric anomaly minimization problem. We present SCAGE: SCene Anomaly Guided Exploration, a novel autonomous exploration framework that operates directly on unstructured 3D point clouds. Instead of blindly chasing volumetric boundaries, we equip the robot with a foundational understanding of standard indoor architecture. As the robot navigates, it continuously evaluates its live 3D observations against these learned expectations. When the incoming geometry contradicts the learned priors of a typical indoor environment, such as a fragmented wall or a partial table, the system flags these regions as scene anomalies. These geometric inconsistencies act as a guiding signal, naturally drawing the robot to investigate and resolve these structural anomalies from optimal vantage points. By actively targeting poorly reconstructed regions rather than just empty space, our approach seamlessly couples spatial discovery with high-fidelity mapping. Extensive evaluations demonstrate that SCAGE achieves superior volumetric coverage (~90% in all scenes) and higher 3D reconstruction quality compared to state-of-the-art baselines.
Comment: Accepted in IEEE/RSJ IROS 2026. Project page: https://beyondfrontiers.github.io/
Deployment-Ready UWB Localization for Industrial Ground Robots with Automatic Anchor Calibration and Terrain-Aware Fusion
Alexander Raab, Giulio Delama, Roland Jung, Stephan Weiss
2607.15807v1
Deployment-Ready UWB Localization for Industrial Ground Robots with Automatic Anchor Calibration and Terrain-Aware Fusion
Alexander Raab, Giulio Delama, Roland Jung, Stephan Weiss
2607.15807v1
arXiv:2607.15807v1
•
2026-07-17
Ultra-Wideband (UWB) ranging has become a viable option for industrial Autonomous Mobile Robot (AMR) localization due to improved accuracy and low cost. However, real-world deployments remain limited by two recurring challenges: calibrating static anchors can be time-consuming and error-prone, and integrating UWB with existing onboard sensors requires careful design to ensure robust and consistent pose estimation. Addressing these challenges, this paper presents an end-to-end pipeline that combines automatic anchor calibration with a generic multi-sensor estimator tailored to surface-bound vehicle motion. It targets existing AMR stacks in scenarios where robot pose priors are available for initialization. The calibration stage estimates anchor positions and range biases, while the localization stage fuses UWB with proprioceptive sensing in a bias-aware Extended Kalman Filter to improve consistency without extensive parameter tuning. Experiments on a commercial logistics AMR in a warehouse setting demonstrate accurate positioning indoors and across outdoor transitions, with improved consistency compared to an earlier estimator formulation. Evaluation on an independent forklift dataset further indicates transferability to other platforms. The method remains effective in test cases with limited line-of-sight and sparse anchor coverage. These results show that UWB localization can be deployed with substantially reduced manual effort while preserving the accuracy required for industrial AMRs. The collected warehouse dataset is made publicly available.
Programmable Synchronization Graphs for Adaptive and Fault-Tolerant Modular Miniature Robots
Okan Kulekcioglu, Arqam Bin Ahmad, Ines Garcia, Filipe Serra Alves, Onur Ozcan, M. Selim Hanay
2607.07281v2
Programmable Synchronization Graphs for Adaptive and Fault-Tolerant Modular Miniature Robots
Okan Kulekcioglu, Arqam Bin Ahmad, Ines Garcia, Filipe Serra Alves, Onur Ozcan, M. Selim Hanay
2607.07281v2
arXiv:2607.07281v2
•updated
•
2026-07-08
Modular miniature robots could provide scalable function in constrained environments, but coordinating many imperfect modules remains difficult when computation, communication and reliability are limited. A central robotics challenge is to coordinate many actuator-sensor modules without assigning a privileged leader, prescribing a fixed gait template, or relying on dense communication. Here we introduce a programmable synchronization-graph framework for modular miniature robots in which each actuator-sensor pair is represented as a network node and locomotor coordination is encoded through graph coupling. Fixed intra-subgraph links synchronize heterogeneous actuator groups, whereas a small number of signed inter-subgraph links program phase relationships between groups. In physical robot collectives with up to nine modules, graph coupling drives the emergence of synchronization, signed links tune the phase difference from in-phase to out-of-phase motion, and floor experiments produce gallop-like and trot-like contact patterns in a five-module robot assembly. Replacing dense all-to-all coupling with sparse d-regular topologies preserves synchronization while reducing the coupling burden. The same graph representation also captures fault tolerance: increasing graph degree increases the number of module deactivations tolerated before desynchronization. Finally, an upper-confidence-bound edge-selection algorithm learns inter-subgraph links that drive the system toward target phase states. In a separate deactivation benchmark, the graph-based controller avoids the leader-specific failure mode observed in centralized leader-follower control and reduces worst-case phase error by about threefold. These results establish programmable network topology as a compact control layer for gait phase programming, online adaptation and robustness to unit loss in modular miniature robots.
NEUROSYMLAND: Neuro-Symbolic Landing-Site Assessment for Robust and Edge-Deployable UAV Autonomy
Weixian Qian, Tianyi Yang, Sebastian Schroder, Yao Deng, Jiaohong Yao, Xiao Cheng, Richard Han, Xi Zheng
2607.02277v2
NEUROSYMLAND: Neuro-Symbolic Landing-Site Assessment for Robust and Edge-Deployable UAV Autonomy
Weixian Qian, Tianyi Yang, Sebastian Schroder, Yao Deng, Jiaohong Yao, Xiao Cheng, Richard Han, Xi Zheng
2607.02277v2
arXiv:2607.02277v2
•updated
•
2026-07-02
Safe landing-site assessment in unstructured environments remains a key challenge for autonomous UAV deployment, as vision-only learning approaches often degrade under terrain variability and provide limited transparency in safety decisions. We present NEUROSYMLAND, a neuro-symbolic landing-site assessment system that integrates lightweight perception with explicit safety reasoning. The framework constructs a probabilistic semantic scene graph from onboard visual input and evaluates candidate landing regions using symbolic constraints capturing terrain flatness, obstacle clearance, and spatial consistency, enabling structured reasoning under perceptual uncertainty while maintaining edge-feasible execution. Across 72 simulated landing scenarios spanning diverse terrains, NEUROSYMLAND achieves 61 successful assessments, outperforming four competitive baselines (37-57 successes). To evaluate deployability, we further conduct 100 hardware-in-the-loop trials with randomized initial poses, profiling end-to-end latency, stage-wise execution time, and system-level metrics including CPU/GPU utilization, memory footprint, and power consumption. Results demonstrate improved robustness and interpretability with bounded edge-resource usage. Profiling shows that symbolic reasoning contributes only a small fraction of end-to-end latency, while the main computational cost arises from perception and PSSG construction. These results demonstrate the feasibility of deploying the landing-site assessment stack on edge-constrained UAV hardware, and all source code, datasets, prompts, and symbolic rule refinement examples are released in an open-source repository
Comment: Accepted to the IROS 2026
SkillNav: Score-Level Skill Intervention for Zero-Shot Object Goal Navigation
Ruijie Sang, Yiqun Duan, Pinhan Fu, Ruilin Wang, Wei Sui, Xianda Guo
2607.15758v1
SkillNav: Score-Level Skill Intervention for Zero-Shot Object Goal Navigation
Ruijie Sang, Yiqun Duan, Pinhan Fu, Ruilin Wang, Wei Sui, Xianda Guo
2607.15758v1
arXiv:2607.15758v1
•
2026-07-17
Vision-Language Model (VLM) agents have advanced zero-shot object-goal navigation, yet single-frame reasoning leaves them without the cross-step behavioral awareness an embodied navigator requires, producing recurring failures such as dead-end stalls, in-room loops, and circuitous approaches to detected targets. Prompt-based remedies inflate token budgets across multi-submodule episodes and still struggle to encode inherently spatial signals such as angles, map cells, and viewpoint coordinates. In this paper, we propose SkillNav, an extensible behavioral skill framework for VLM-based navigation that treats the curiosity value map already maintained by modern VLM navigators as a writable substrate on which composable skills inscribe behavioral memory at zero token cost. Skills are stratified into three tiers by their level of behavioral authority, namely soft scaling for proportional reweighting, lower-bound boost for region-level guarantees, and hard override for threshold-triggered forced actions, and cooperate across tiers under a fixed composition order that establishes a predictable, declared priority among skills. This design turns capability improvement into skill registration: new behaviors plug in without retraining the VLM or disturbing existing skills, opening a path for continual refinement. A minimal prompt channel complements the score-level skills with category-level semantic hints, yielding a dual-representation design in which spatial memory lives on the map and semantic memory in short prompts. Training-free, SkillNav establishes new state-of-the-art SPL across MP3D (25.5), HM3D v0.1 (39.3), and HM3D v0.2 (43.2), improving SPL by up to 6.0 absolute over the strongest prior method, and achieves the highest Success Rate on HM3D v0.1 (69.7) and v0.2 (75.9).
Towards Artificial Nerves: Biomimetic Optical-Fiber Tactile Sensing for Robots
Laura E. Butcher, Chris J. Ford, Nathan F. Lepora, Efi Psomopoulou
2607.15746v1
Towards Artificial Nerves: Biomimetic Optical-Fiber Tactile Sensing for Robots
Laura E. Butcher, Chris J. Ford, Nathan F. Lepora, Efi Psomopoulou
2607.15746v1
arXiv:2607.15746v1
•
2026-07-17
Robotic systems increasingly demand tactile sensing that approaches the adaptability and resolution of human skin to enable dexterous manipulation and safe interaction. OptiTac is a biomimetic tactile sensor that emulates the mechanoreceptor-to-nerve architecture of human touch by pairing each mechanical pin on a soft skin with an optical fiber acting as an artificial nerve. This design demonstrates an architectural principle for routing tactile information away from the sensing surface while preserving high spatial resolution, establishing a practical route toward distributed tactile sensing in future robotic systems. By treating tactile signals as images, simple analytical methods, rather than opaque deep-learning models, are used to infer contact location, size, and shape, providing interpretable and scalable tactile intelligence. This work demonstrates how evolutionary principles from biology can guide the development of artificial nerve systems for robots, offering a pathway toward human-like tactile perception in next-generation robotic platforms. More broadly, OptiTac establishes an artificial nerve-inspired sensing framework for interpretable robotic touch and a scalable route toward future distributed tactile systems.
Comment: 19 pages, 6 figures
A Task-Space Receding Horizon Controller for Fast Collision Avoidance
Mattia Penzotti, Marco Controzzi
2607.15733v1
A Task-Space Receding Horizon Controller for Fast Collision Avoidance
Mattia Penzotti, Marco Controzzi
2607.15733v1
arXiv:2607.15733v1
•
2026-07-17
Real-time collision avoidance for robotic manipulators requires fast reactions to unexpected obstacle motion and lookahead to avoid becoming trapped by near-future constraints. Full model predictive control can provide this foresight, but its online cost may grow quickly with horizon length, model fidelity, and the number of active geometric constraints. Conversely, horizon-free reactive methods are computationally efficient but can be short-sighted in dynamic clutter. We present a task-space receding-horizon controller that uses a short contact-consistent rollout to generate a terminal kinematic reference satisfying internal non-penetration constraints, then computes only the first input of a smooth minimum-acceleration transition toward that reference. Starting from a closed-loop inverse-kinematics regulation law, the rollout is performed with an iterative dynamics solver operating on inflated convex robot and obstacle geometries, so that robot-obstacle contacts, dynamic obstacle motion, and self-collisions can shape the terminal reference without requiring full constrained trajectory optimization. We analyze the contact-inactive closed loop and show local exponential task-space regulation under standard regularity assumptions. For contacts activated inside the rollout, we characterize the corresponding discrete updates and bound the effect of moving obstacles on regular operating sets. Simulations on a 40-DOF multi-chain system show that intermediate horizons balance anticipation, responsiveness, and computational cost. Hardware experiments on a 6-DOF platform demonstrate consistent sim-to-real behavior without accurate inertial parameter estimation, and comparisons against dynamic optimization fabrics and model predictive control (MPC) baselines show improved success rates in dynamic clutter while preserving solve times compatible with real-time execution in the tested regimes.
AC-VLA: Robust Out-of-Distribution Action Execution via Compositional Learning
Xiaojiang Peng, Kai Peng, Jie Lu, Zheng Lian, Zitong YU, Xiaobo Wang
2607.15714v1
AC-VLA: Robust Out-of-Distribution Action Execution via Compositional Learning
Xiaojiang Peng, Kai Peng, Jie Lu, Zheng Lian, Zitong YU, Xiaobo Wang
2607.15714v1
arXiv:2607.15714v1
•
2026-07-17
Vision-Language-Action (VLA) models excel at end-to-end robotic manipulation but struggle with out-of-distribution (OOD) generalization when familiar sub-tasks are recombined in unseen configurations. We identify two mutually reinforcing failure modes: \emph{trajectory overfitting}, where models overfit to holistic trajectory patterns rather than compositional sub-skill semantics; and \emph{perceptual shortcut}, where action tokens over-rely on wrist-view textures at the expense of global spatial grounding. To address both, we introduce \textbf{AC-VLA}, a plug-and-play Action Compositional learning framework comprising two architecture-agnostic components: \textbf{(i)} a compositional learning module that uses an LLM-driven instruction decomposer and a proprioceptive trajectory aligner to generate dense sub-task supervision, followed by mixed training on complete demonstrations and decomposed data to endow the model with compositional generalization; and \textbf{(ii)} a state-conditioned asymmetric masking strategy that suppresses wrist-view inputs during closed-gripper phases, enforcing global semantic grounding. All components are architectural modification-free and directly integrable into any VLA backbone. Instantiated on $π_{0.5}$ and evaluated on LIBERO and LIBERO-OOD benchmarks, AC-VLA achieves a ~28% absolute improvement on compositional OOD tasks while maintaining near-perfect in-distribution performance.
Implicit Virtual Leader: Decentralized Vision-Only Relative Pose Estimation for Multi-Robot Formations
Shiyuan Yang, Zelin Wang, Zhijia Tao, Yilin Wang, Zhengyu Hou, Xiaosong Kong, Borong Zhang, Yip Fun Yeung, Yuankai Luo, Sharon Lee, Qingbiao Li
2607.15708v1
Implicit Virtual Leader: Decentralized Vision-Only Relative Pose Estimation for Multi-Robot Formations
Shiyuan Yang, Zelin Wang, Zhijia Tao, Yilin Wang, Zhengyu Hou, Xiaosong Kong, Borong Zhang, Yip Fun Yeung, Yuankai Luo, Sharon Lee, Qingbiao Li
2607.15708v1
arXiv:2607.15708v1
•
2026-07-17
Classical leader-follower formation control suffers from single points of failure and error propagation, and relies on absolute localization sensors that are ill-suited for GPS-denied environments. We address these limitations by introducing a fully decentralized, vision-only relative pose estimation framework based on Graph Neural Networks (GNNs). The key idea is the implicit virtual leader (IVL): a non-physical formation reference frame that is not tied to any individual robot but is implicitly learned within the GNN using only monocular images and inter-robot communication. We attach a heteroscedastic GNLL head for aleatoric uncertainty and MC~Dropout for epistemic uncertainty, and conduct a systematic comparison across simulation and real-world test sets. Our framework achieves competitive pose estimation accuracy and generalizes naturally to heterogeneous robot platforms and varying formation sizes.
RAVEN: Reinforcement-Adaptive Visibility-Graph Planning for Robust Humanoid Navigation with Collision-Free MPC
Ruochen Hou, Shiqi Wang, Beom Jun Kim, Hanzhang Fang, Mehak Singal, Dennis W. Hong
2607.15701v1
RAVEN: Reinforcement-Adaptive Visibility-Graph Planning for Robust Humanoid Navigation with Collision-Free MPC
Ruochen Hou, Shiqi Wang, Beom Jun Kim, Hanzhang Fang, Mehak Singal, Dennis W. Hong
2607.15701v1
arXiv:2607.15701v1
•
2026-07-17
Humanoid navigation in dynamic environments requires long-horizon planning while respecting short-horizon dynamic and safety constraints. Classical visibility-graph planners combined with model predictive control (MPC) can efficiently generate collision-free trajectories, but their performance depends on manually tuned parameters and accurate system modeling. In real robotic systems, control delays, state-estimation noise, and locomotion uncertainties can cause overshoot and constraint violations even when the nominal path is geometrically optimal. We propose RAVEN, a hierarchical reinforcement learning (RL)-MPC framework for robust humanoid navigation. Unlike prior approaches that use learning to tune cost weights or replace planning entirely, RAVEN employs RL to adapt the geometric construction of a visibility-graph planner by modifying obstacle inflation and related graph parameters. By directly reshaping the free-space geometry, the learned planner alters the topology of the global path to compensate for delay and tracking imperfections. A collision-free MPC layer then tracks the planned trajectory while explicitly enforcing velocity bounds and obstacle-avoidance constraints. By training under realistic delays and observation noise, RAVEN learns planning adaptations that improve robustness while retaining explicit long-horizon geometric planning and constrained optimization, in contrast to end-to-end learning approaches. We evaluate RAVEN against a manually tuned visibility-graph MPC baseline and a pure RL navigation policy. Results demonstrate reduced overshoot near obstacles, improved robustness in narrow passages, and more reliable navigation under delay and noise. These findings indicate that reinforcement-adaptive graph construction combined with constrained MPC provides an effective and interpretable alternative to end-to-end learning for robust humanoid navigation.
ABot-N1: Toward a General Visual Language Navigation Foundation Model
Ruiyan Gong, Yingnan Guo, Junjun Hu, Jintao Kong, Xiaoxu Leng, Tianlun Li, Weize Li, Fei Liu, Zhicheng Liu, Jia Lu, Minghua Luo, Chenlin Ming, Yanfen Shen, Jiyue Tao, Zhengbo Wang, Mingyang Yin, Minqi Gu, Zihao Guan, Wei Guo, Guoqing Liu, Huachong Pang, Menglin Yang, Zeqian Ye, Xiaoxiao Geng, Zhining Gu, Honglin Han, Di Jing, Hongyu Pan, Mingchao Sun, Kuan Yang, Jianfang Zhang, Yanghong Chen, Ye He, Wei Mei, Jiahao Shi, Xiangpo Yang, Yanqing Zhu, Yang Cai, Jingjing Ma, Shihui Su, Zixiao Tang, Linbo Zheng, Zedong Chu, Xiaolong Wu, Wenbin Tang, Mu Xu
2607.10383v3
ABot-N1: Toward a General Visual Language Navigation Foundation Model
Ruiyan Gong, Yingnan Guo, Junjun Hu, Jintao Kong, Xiaoxu Leng, Tianlun Li, Weize Li, Fei Liu, Zhicheng Liu, Jia Lu, Minghua Luo, Chenlin Ming, Yanfen Shen, Jiyue Tao, Zhengbo Wang, Mingyang Yin, Minqi Gu, Zihao Guan, Wei Guo, Guoqing Liu, Huachong Pang, Menglin Yang, Zeqian Ye, Xiaoxiao Geng, Zhining Gu, Honglin Han, Di Jing, Hongyu Pan, Mingchao Sun, Kuan Yang, Jianfang Zhang, Yanghong Chen, Ye He, Wei Mei, Jiahao Shi, Xiangpo Yang, Yanqing Zhu, Yang Cai, Jingjing Ma, Shihui Su, Zixiao Tang, Linbo Zheng, Zedong Chu, Xiaolong Wu, Wenbin Tang, Mu Xu
2607.10383v3
arXiv:2607.10383v3
•updated
•
2026-07-11
Visual Language Navigation foundation models aim to unify deep reasoning for grounded spatial decisions with broad versatility for diverse embodied tasks. Current approaches typically achieve this integration via monolithic policies that map observations directly to actions, yet they often suffer from coordinate drift and poor handling of long-tail semantics. Furthermore, these black-box mappings lack interpretability, hindering the simultaneous achievement of generality, robustness, and transparency. We present ABot-N1, a step toward a general Visual Language Navigation foundation model, that addresses these challenges by decoupling cognition from control via a slow-fast architecture guided by dual visual-language signals. More specifically, a slow vision-language reasoner performs explicit Chain-of-Thought reasoning while producing a pixel goal. This compact set of image-space anchor points serves as a universal interface for diverse tasks, including point-goal, object-goal, poi-goal, instruction-following, and person-following. Subsequently, a fast action expert leverages both the textual cues and the pixel guidance to generate continuous waypoints at the native control frequency. By bridging high-level intents and low-level control through pixel-grounded anchors paired with explicit linguistic traces, our approach ensures robust, generalizable, and interpretable navigation across simulation and real-world benchmarks. ABot-N1 establishes new state-of-the-art records, delivering massive gains specifically in urban-scale navigation: boosting POI arrival by 35.0% (to 77.3%) and achieving 95.4%/92.9% SR in complex indoor and outdoor scenes. It also maintains superior robustness across object-reaching, person-following, and instruction-following tasks. New Point-Goal/POI-Goal benchmarks are released as open source to advance the field of urban-scale navigation.
EGO: a Recursive and Self-Referential Cognitive Architecture for Artificial General Intelligence
Alberto Mangiante, Paolo Totaro, Domenico Ninno
2507.14011v2
EGO: a Recursive and Self-Referential Cognitive Architecture for Artificial General Intelligence
Alberto Mangiante, Paolo Totaro, Domenico Ninno
2507.14011v2
arXiv:2507.14011v2
•updated
•
2025-07-18
Artificial General Intelligence (AGI) is interpreted as an emergent property of autonomous and self-organizing systems, grounded in the principles of autopoiesis and embodied cognition, overcoming the structural limitations of current Large Language Models (LLMs). We introduce EGO (Environment Generative Operator), a software architecture based on the formal E-language, capable of self-referentiality and of maintaining its internal organization, thereby realizing Maturana's autopoiesis and providing a bridge between artificial intelligence and biological theories of cognition. For further details, please refer to the technical document on arXiv.
NeuralActuator: Neural Actuation Modeling for Robot Dynamics and External Force Perception
Zhiyang Dou, John U. Onyemelukwe, Hangxing Zhang, Heng Zhang, Minghao Guo, Yunsheng Tian, Michal Piotr Lipiec, Joshua Jacob, Chao Liu, Peter Yichen Chen, Yuri Ivanov, Wojciech Matusik
2607.11734v2
NeuralActuator: Neural Actuation Modeling for Robot Dynamics and External Force Perception
Zhiyang Dou, John U. Onyemelukwe, Hangxing Zhang, Heng Zhang, Minghao Guo, Yunsheng Tian, Michal Piotr Lipiec, Joshua Jacob, Chao Liu, Peter Yichen Chen, Yuri Ivanov, Wojciech Matusik
2607.11734v2
arXiv:2607.11734v2
•updated
•
2026-07-13
Differentiable simulators have advanced policy learning and model-based control across robotic tasks. Yet actuator dynamics remain underexplored and can be a major source of sim-to-real error, particularly on low-cost platforms, where the linear current-to-joint-torque approximation $τ= K_t I$ becomes unreliable because of friction, hysteresis, backlash, and thermal effects. Accurate actuator models can also support force perception and integrated force/position control. We present NeuralActuator, which jointly predicts (i) a torque surrogate for trajectory propagation on low-cost servo platforms, (ii) external forces with a contact-probability gate for sensorless force perception, and (iii) a motor-condition score for a supervised joint, distinguishing normal from mechanically restricted operation. A twin-arm teleoperation system records robot states and actuator telemetry alongside external-force labels, yielding the Neural Actuation Dataset (NAD). The torque-surrogate head is trained through differentiable simulation from pose trajectories without ground-truth joint-torque measurements. A Transformer captures temporal dependencies while enabling real-time inference. We validate NeuralActuator on a 5-DoF OpenManipulator-X, a 6-DoF SO-101 from LeRobot, and a 7-DoF Franka Emika Panda, spanning three actuator families and costs from approximately \$500 to more than \$30{,}000. The low-cost platforms support physically plausible dynamics and force evaluation, while the offline Franka experiment provides a payload-force-estimation benchmark. We also demonstrate motor-condition estimation and improved behavior-cloning performance using NeuralActuator as a pretrained module. We release the dataset, code, and hardware configurations on the project page: https://frank-zy-dou.github.io/projects/NeuralActuator/index.html.
Comment: RSS 2026. Outstanding Systems Paper Award. Project Page: https://people.csail.mit.edu/frankzydou/projects/NeuralActuator/index.html Code: https://github.com/Frank-ZY-Dou/Dynamics-Modeling/tree/main/NeuralActuator
MindDrive: A Vision-Language-Action Model for Autonomous Driving via Online Reinforcement Learning
Haoyu Fu, Diankun Zhang, Zongchuang Zhao, Jianfeng Cui, Hongwei Xie, Bing Wang, Guang Chen, Hangjun Ye, Dingkang Liang, Xiang Bai
2512.13636v4
MindDrive: A Vision-Language-Action Model for Autonomous Driving via Online Reinforcement Learning
Haoyu Fu, Diankun Zhang, Zongchuang Zhao, Jianfeng Cui, Hongwei Xie, Bing Wang, Guang Chen, Hangjun Ye, Dingkang Liang, Xiang Bai
2512.13636v4
arXiv:2512.13636v4
•updated
•
2025-12-15
Current Vision-Language-Action (VLA) paradigms in autonomous driving primarily rely on Imitation Learning (IL), which introduces inherent challenges such as distribution shift and causal confusion. Online Reinforcement Learning offers a promising pathway to address these issues through trial-and-error learning. However, applying online reinforcement learning to VLA models in autonomous driving is hindered by inefficient exploration in continuous action spaces. To overcome this limitation, we propose MindDrive, a VLA framework comprising a large language model (LLM) with two distinct sets of LoRA parameters. The one LLM serves as a Decision Expert for scenario reasoning and driving decision-making, while the other acts as an Action Expert that dynamically maps linguistic decisions into feasible trajectories. By feeding trajectory-level rewards back into the reasoning space, MindDrive enables trial-and-error learning over a finite set of discrete linguistic driving decisions, instead of operating directly in a continuous action space. This approach effectively balances optimal decision-making in complex scenarios, human-like driving behavior, and efficient exploration in online reinforcement learning. Using the lightweight Qwen-0.5B LLM, MindDrive achieves Driving Score (DS) of 78.04 and Success Rate (SR) of 55.09% on the challenging Bench2Drive benchmark. To the best of our knowledge, this is the first work to demonstrate the effectiveness of online reinforcement learning for the VLA model in autonomous driving.
Comment: Accepted by ECCV 2026; Project Page: https://xiaomi-mlab.github.io/MindDrive/
Generation Models Know Space: Unleashing Implicit 3D Priors for Scene Understanding
Xianjin Wu, Dingkang Liang, Tianrui Feng, Kui Xia, Yumeng Zhang, Xiaofan Li, Xiao Tan, Xiang Bai
2603.19235v3
Generation Models Know Space: Unleashing Implicit 3D Priors for Scene Understanding
Xianjin Wu, Dingkang Liang, Tianrui Feng, Kui Xia, Yumeng Zhang, Xiaofan Li, Xiao Tan, Xiang Bai
2603.19235v3
arXiv:2603.19235v3
•updated
•
2026-03-19
While Multimodal Large Language Models demonstrate impressive semantic capabilities, they often suffer from spatial blindness, struggling with fine-grained geometric reasoning and physical dynamics. Existing solutions typically rely on explicit 3D modalities or complex geometric scaffolding, which are limited by data scarcity and generalization challenges. In this work, we propose a paradigm shift by leveraging the implicit spatial prior within large-scale video generation models. We posit that to synthesize temporally coherent videos, these models inherently learn robust 3D structural priors and physical laws. We introduce VEGA-3D (Video Extracted Generative Awareness), a plug-and-play framework that repurposes a pre-trained video diffusion model as a Latent World Simulator. By extracting spatiotemporal features from intermediate noise levels and integrating them with semantic representations via a token-level adaptive gated fusion mechanism, we enrich MLLMs with dense geometric cues without explicit 3D supervision. Extensive experiments across 3D scene understanding, spatial reasoning, and embodied manipulation benchmarks demonstrate that our method outperforms state-of-the-art baselines, validating that generative priors provide a scalable foundation for physical-world understanding. Code is publicly available at https://github.com/H-EmbodVis/VEGA-3D.
Comment: Accepted by ECCV 2026
A Generative Partially Specified Finite State Machine Approach to Complex Behaviour Planning
Kalana Ratnayake, Michael Pritchard, David Hinwood, Maleen Jayasuriya, Damith Herath
2607.15674v1
A Generative Partially Specified Finite State Machine Approach to Complex Behaviour Planning
Kalana Ratnayake, Michael Pritchard, David Hinwood, Maleen Jayasuriya, Damith Herath
2607.15674v1
arXiv:2607.15674v1
•
2026-07-17
Autonomous robots operating in dynamic environments require behaviour planning systems that combine reactivity, interpretability, and adaptability. While Large Language Models have been successfully integrated with Behaviour Trees for dynamic replanning, Finite State Machines, despite their widespread adoption and computational efficiency, remain unexplored for generative approaches. We propose a Generative Partially Specified Finite State Machine (GPSFSM) neurosymbolic architecture that utilises the symbolic and semantic structure of FSMs, including states and event-triggered transitions, to implement Behaviour Planning. This paper introduces the first GPSFSM framework for robotics, featuring Fabric, an FSM engine that parses, validates, and executes behaviour plans that contain Sequential, Recovery, Parallel-Any, and Parallel-All control structures. We extend the Capabilities2 package in ROS2 with an asynchronous event system for behaviour chaining and runtime parameter injection for configurable execution, addressing the ad-hoc function representations that limit current generative systems. PromptTools provides a unified ROS 2 interface to local and cloud LLMs, with prompt buffering, enabling dynamic asynchronous composition of task and context information. Together, these components enable standardised semantic capability descriptions for robot-agnostic development. Experimental evaluation on navigation tasks demonstrates that our GPSFSM approach achieves consistently higher plan-generation success rates than the state-of-the-art BTGenBot system, particularly excelling in zero-shot scenarios where BTs typically struggle, while maintaining comparable or lower planning latency to frontier LLMs. We also demonstrate that our system can generate complex behaviours. We release an open-source ROS2 stack that makes generative FSM planning practical and reproducible for robotic systems.
Comment: Accepted for publication in the 2026 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS). 9 pages, 10 figures, 1 table
Instance-Enriched Semantic Maps for Visual Language Navigation
Jiho Hong, Eunae Kang, Sanghyun Kim, Young-Sik Shin
2607.12630v2
Instance-Enriched Semantic Maps for Visual Language Navigation
Jiho Hong, Eunae Kang, Sanghyun Kim, Young-Sik Shin
2607.12630v2
arXiv:2607.12630v2
•updated
•
2026-07-14
Visual Language Navigation (VLN) aims to enable an embodied agent to navigate complex environments by following natural language instructions. Recent approaches build semantic spatial maps and leverage Large Language Models (LLMs) for reasoning and decision making. Despite these advances, existing systems lack instance-level object detail and robustness to diverse user queries, limiting reliable navigation in complex indoor environments. To address these limitations, we propose Instance-Enriched Semantic Maps, a unified framework with three key contributions: (1) Instance-level two-and-a-half-dimensional (2.5D) rich information mapping that constructs maps from color and depth observations via open-vocabulary panoptic segmentation, preserving vertical distinctions and capturing small objects, while storing diverse semantic attributes and natural language captions enriched with room-level context. (2) Robust query processing via LLM-based target selection, which dynamically routes queries across type-specialized experts and integrates their outputs through score-level fusion, enabling consistent goal selection across diverse query formulations. (3) Storage-efficient semantic representation that achieves approximately 96% reduction compared to three-dimensional (3D) scene-graph approaches while preserving sufficient spatial information for navigation. The proposed 2.5D representation outperforms the 3D baseline by over 27% in prediction-normalized Area Under the Curve (AUC). In navigation experiments, our method achieves over 17% improvement in object retrieval and over 23% in navigation success compared to the baseline across diverse query types. The project page is available at https://rcilab.github.io/iesm_vln.
Continuously Stable Structure through Plastic Deformation
Junlong Xiao, Yaoqiang Pan, Xuan Zhang, Michael Yu Wang, Chao Chen
2607.15659v1
Continuously Stable Structure through Plastic Deformation
Junlong Xiao, Yaoqiang Pan, Xuan Zhang, Michael Yu Wang, Chao Chen
2607.15659v1
arXiv:2607.15659v1
•
2026-07-17
Soft robots have seen widespread adoption in interactive tasks due to their inherent compliance and adaptability. However, these advantages often come at the cost of stability, posing challenges in a dynamic environment. This limitation is especially critical in soft grippers, where instability under acceleration or external disturbances can result in grasp failure. In this study, we present a continuously stable structure through plastic deformation (CSSPD), integrated into a soft gripper. By leveraging the mechanism of plastic deformation, the gripper maintains continuous configurations without energy input, while the added stiffness ensures both static and dynamic stability. We introduce a bioinspired paw pad that significantly enhances stability and enables sensing-based rapid object grasping. Then we develop the mathematical model and optimize the kirigami structure of the metal layer. Experimental results show that the gripper can sustain a passive holding force of up to 16 N without energy input, achieving performance comparable to pneumatic actuation at 0.3 MPa. When combined with pneumatic actuation, it remains stable under pulsed accelerations of up to 400 m/s^2. It can also passively perch on tree branches for extended periods without power, demonstrating promise for mobile robotic applications.
Comment: 24 pages, 8 figures
SLAC: Safe and Efficient Real-Robot Reinforcement Learning via Unsupervised Simulation Pre-Training
Jiaheng Hu, Peter Stone, Roberto Martín-Martín
2506.04147v5
SLAC: Safe and Efficient Real-Robot Reinforcement Learning via Unsupervised Simulation Pre-Training
Jiaheng Hu, Peter Stone, Roberto Martín-Martín
2506.04147v5
arXiv:2506.04147v5
•updated
•
2025-06-04
Building capable household and industrial robots requires mastering the control of versatile, high-degree-of-freedom (DoF) systems such as mobile manipulators. While reinforcement learning (RL) holds promise for autonomously acquiring robot control policies, scaling it to high-DoF embodiments remains challenging. Direct RL in the real world demands both safe exploration and high sample efficiency, which are difficult to achieve in practice. Sim-to-real RL, on the other hand, is often brittle due to the reality gap. This paper introduces SLAC, a method that renders real-world RL feasible for complex embodiments by leveraging a low-fidelity simulator to pretrain a task-agnostic latent action space. SLAC trains this latent action space via a customized unsupervised skill discovery method designed to promote temporal abstraction, disentanglement, and safety, thereby facilitating efficient downstream learning. Once a latent action space is learned, SLAC uses it as the action interface for a novel off-policy RL algorithm to autonomously learn downstream tasks through real-world interactions. We evaluate SLAC against existing methods on a suite of bimanual mobile manipulation tasks, where it achieves state-of-the-art performance. Notably, SLAC learns contact-rich whole-body tasks in under an hour of real-world interactions, without relying on any demonstrations or hand-crafted behavior priors. More information and robot videos at robo-rl.github.io
Comment: Preliminary version at CoRL 2025
Learning a System-Level Surrogate for Hydraulic Excavators: A Simulation-to-Real LSTM Approach
Shuai Wang, Shen Wang, Qiang Wang, Muguo Du, Donghai Shi, Chenyu Wang, Xiaofeng Tao
2607.15656v1
Learning a System-Level Surrogate for Hydraulic Excavators: A Simulation-to-Real LSTM Approach
Shuai Wang, Shen Wang, Qiang Wang, Muguo Du, Donghai Shi, Chenyu Wang, Xiaofeng Tao
2607.15656v1
arXiv:2607.15656v1
•
2026-07-17
Developing autonomous hydraulic excavators is constrained by limited access to physical machines and the high cost of real-world experimentation. This paper proposes a simulation-to-real framework for learning a system-level digital surrogate using Long Short-Term Memory (LSTM) networks. Instead of modeling internal dynamics, the excavator is treated as an input-output operator, and the surrogate is trained to reproduce its closed-loop behavior under identical control inputs. The approach is first validated in a MuJoCo simulation environment and then transferred to a real excavator. To address measurement inconsistencies in real-world data, a consistency-aware state estimation method based on adaptive Kalman filtering is introduced. Experimental results demonstrate that the learned surrogate achieves high fidelity in both angular velocity and long-horizon trajectory reproduction under closed-loop autoregressive evaluation. These results confirm that the proposed model can serve as a drop-in surrogate for both simulation and physical systems, enabling scalable and efficient development of excavation automation algorithms.
On the Use of AI-Driven Immersive Digital Technologies for Designing and Operating UAVs
Yousef Emami, Mohammadhossein Homaei, Miguel Gutierrez Gaitan, Mohammad Shojafar
2407.16288v4
On the Use of AI-Driven Immersive Digital Technologies for Designing and Operating UAVs
Yousef Emami, Mohammadhossein Homaei, Miguel Gutierrez Gaitan, Mohammad Shojafar
2407.16288v4
arXiv:2407.16288v4
•updated
•
2024-07-23
Uncrewed Aerial Vehicles (UAVs) offer agile, cost-effective, and efficient solutions for communication relay networks. However, their modeling and control are challenging, and the mismatch between simulations and actual conditions limits real-world deployment, while maintaining adequate situational awareness remains essential for safe operation. Several studies have proposed integrating UAV operations with immersive digital technologies, such as Digital Twin (DT) and Extended Reality (XR), to overcome these challenges. This paper provides a comprehensive overview of the latest research and developments involving immersive digital technologies for UAVs. We explore the use of Machine Learning (ML) techniques, particularly Deep Reinforcement Learning (DRL), to improve the capabilities of DT for UAV systems, and present a case study of a DT-driven DRL pipeline that couples bidirectional physical-digital synchronization with online recursive least-squares channel calibration for UAV resource allocation. We further present a second case study in which a diffusion-augmented digital twin, kept statistically faithful to the physical swarm by the same online calibration loop, drives multi-UAV velocity coordination. We identify and discuss key research gaps, and propose countermeasures based on Generative AI (GAI), emphasizing the significant role of AI in advancing DT technology for UAVs. Furthermore, we review and discuss how the XR technology can transform UAV operations with the support of GAI, and examine its practical challenges. Finally, we propose future research directions to further develop the application of immersive digital technologies for UAV operation.
Comment: 24 pages
RhinoVLA Technical Report
Huixi Technology, :, Chen Zhang, Chenyang Zhou, Guanglei Ding, Guanghui He, Haibin Gao, Jiajia Chen, Jianyong Zhang, Lianyi Yu, Ningyi Xu, Ping Xu, Qingchen Li, Yingjun Hu, Yijia Zhang, Yuxi Liu
2606.07383v4
RhinoVLA Technical Report
Huixi Technology, :, Chen Zhang, Chenyang Zhou, Guanglei Ding, Guanghui He, Haibin Gao, Jiajia Chen, Jianyong Zhang, Lianyi Yu, Ningyi Xu, Ping Xu, Qingchen Li, Yingjun Hu, Yijia Zhang, Yuxi Liu
2606.07383v4
arXiv:2606.07383v4
•updated
•
2026-06-05
Vision-Language-Action (VLA) models have shown strong potential for robotic manipulation, but real-time deployment on edge hardware remains challenging. In this work, we identify VLM visual and context tokens as a major source of deployment latency: for GEMM-dominated projection operators, computation grows linearly with the number of input tokens when model dimensions are fixed. Motivated by this observation, we propose RhinoVLA, a deployment-oriented VLA model co-designed with the Huixi R1 edge SoC. RhinoVLA adopts a token-efficient Qwen3-VL backbone and a continuous Action Expert, reducing the VLM-side token and computation burden while preserving pretrained multimodal capability. To support cross-robot learning, RhinoVLA further introduces a unified interface that combines View Registry, 72D physical state-action slot space, and robotinstance LoRA, allowing heterogeneous robot observations and action schemas to be aligned under a shared policy. On the deployment side, RhinoVLA is optimized through hardware-aware compilation, mixed-precision execution, and parallel visual encoding. Experiments show that RhinoVLA achieves downstream performance comparable to π0.5 at a similar parameter scale, while reaching 11.69 Hz end-to-end inference on Huixi R1, meeting the 10 Hz real-time closedloop control target. The project will be open-sourced at https://github.com/HuixiAI/RhinoVLA.
Sym2Real: Symbolic Dynamics with Residual Learning for Data-Efficient Adaptive Control
Easop Lee, Samuel A. Moore, Boyuan Chen
2509.15412v2
Sym2Real: Symbolic Dynamics with Residual Learning for Data-Efficient Adaptive Control
Easop Lee, Samuel A. Moore, Boyuan Chen
2509.15412v2
arXiv:2509.15412v2
•updated
•
2025-09-18
We present Sym2Real, a fully data-driven framework for highly data-efficient adaptation of low-level controllers. Although symbolic regression is data-efficient, its role in real-world control has been limited due to its sensitivity to measurement noise, which corrupts the equations and leads to model degradation when fitted directly on real-world data. Sym2Real addresses this limitation by 1) learning first from low-fidelity simulation, where noise-free trajectories allow symbolic regression to identify the underlying dynamics, and 2) using a small amount of real-world data for targeted residual adaptation to bridge the sim-to-real gap. Using only about 10 trajectories, we achieve robust control of both a quadrotor and a racecar in the real world, without expert knowledge or simulation tuning. Through experimental validation on both platforms, we demonstrate consistent data-efficient adaptation across 6 out-of-distribution sim2sim scenarios and successful sim2real transfer across 5 real-world conditions. More information can be found at http://generalroboticslab.com/Sym2Real
Comment: 2026 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2026)
Difference-Based Relational Learning for Zero-Shot Object-Goal Visual Navigation With Direct Sim-to-Real Transfer
Guolei Qi, Feitian Zhang
2607.15642v1
Difference-Based Relational Learning for Zero-Shot Object-Goal Visual Navigation With Direct Sim-to-Real Transfer
Guolei Qi, Feitian Zhang
2607.15642v1
arXiv:2607.15642v1
•
2026-07-17
End-to-end deep reinforcement learning (DRL) for zero-shot object-goal visual navigation remains challenged by the sim-to-real gap, particularly variations in object appearance and restricted camera field-of-view (FoV). This letter proposes a Temporal Difference-Relational Network (T-DRN) for robust zero-shot sim-to-real transfer. T-DRN combines a Siamese difference-based feature extractor, which computes relational difference between the target and observed objects to produce domain-independent representations, with a dual-frame temporal buffer that preserves short-term object continuity under narrow FoV. Extensive experiments in AI2-THOR demonstrate that T-DRN improves zero-shot generalization in terms of success rates over strong baselines. Furthermore, T-DRN is systematically validated on a physical wheeled robot, demonstrating robust performance under real sensing and actuation constraints and supporting the feasibility of direct sim-to-real transfer.
IMBench: A Benchmark for Intuitive Robotic Manipulation
Anurag Maurya, Sukhvansh Jain, Prajwal Avhad, Gautham Balachandran, Ziyi Zhou, Atharva Kshirsagar, Satyam Singh, Bowen Li. Rishabh Mukund, Ritul Singh, Jatin Vira, Suvonil Chatterjee, Devesh K. Jha
2607.15641v1
IMBench: A Benchmark for Intuitive Robotic Manipulation
Anurag Maurya, Sukhvansh Jain, Prajwal Avhad, Gautham Balachandran, Ziyi Zhou, Atharva Kshirsagar, Satyam Singh, Bowen Li. Rishabh Mukund, Ritul Singh, Jatin Vira, Suvonil Chatterjee, Devesh K. Jha
2607.15641v1
arXiv:2607.15641v1
•
2026-07-17
Humans combine reasoning and motor control to solve complex manipulation tasks under diverse constraints. They build an understanding of the physical world that helps them convert reasoning into actions and quickly adapt to new scenes, tasks, and rules. We refer to this capability as intuitive manipulation. Existing benchmarks fail to capture this integration: they evaluate physical reasoning in isolation from execution, or measure policy performance without requiring explicit reasoning. We introduce IMBENCH, a benchmark designed to evaluate intuitive manipulation as an integrated capability spanning perception, physical reasoning, action generation, and iterative execution. Our tasks require models to infer task-relevant physical structure and generate feasible action sequences under explicit constraints, including contact-rich manipulation, tool use, and multi-stage dependencies. We introduce a benchmark of 35 tasks, 14K filtered trajectories, and scalable tools for generating diverse scenarios. Experiments reveal a consistent gap: vision language models show partial physical reasoning ability but fail to produce executable plans, while state-of-the-art vision-language-action models struggle to satisfy task constraints and generalize across scenarios. These results identify intuitive manipulation as a missing axis in current foundation models and generalist robot policies, and position IMBENCH as a step toward evaluating and enabling more integrated, adaptive physical intelligence.
Comment: Accepted to SemRob Workshop, RSS 2026. Project Website: https://imbench.org/
Scalable Open-Source Visuotactile Sensor for 6-Axis Contact Wrench Estimation in Tensegrity Robots
Wenzhe Tong, Jonathan Mi, Xili Yi, Nima Fazeli, Xiaonan Huang
2607.15633v1
Scalable Open-Source Visuotactile Sensor for 6-Axis Contact Wrench Estimation in Tensegrity Robots
Wenzhe Tong, Jonathan Mi, Xili Yi, Nima Fazeli, Xiaonan Huang
2607.15633v1
arXiv:2607.15633v1
•
2026-07-17
This paper presents a scalable, open-source visuotactile sensing system for tensegrity robots that enables six-axis wrench estimation and contact detection. The proposed endcap sensor integrates an elastomeric shell, a 3D-printed thermoplastic polyurethane (TPU) interface, and a rigid base housing an embedded camera and LED illumination ring. A novel gyroid-infill bonding technique is introduced to form a durable elastomer-TPU interface without adhesives, yielding a lightweight and modular design compatible with large-scale tensegrity structures. A tactile-to-wrench neural network maps shear vector fields to six-dimensional force and torque measurements. Experimental results demonstrate accurate and stable wrench estimation with a mean squared error (MSE) of 0.1531 on static validation data and out-of-domain generalization under dynamic motion. Furthermore, full-system integration on a 12 kg tensegrity robot confirms the sensor's ability to reliably identify ground contacts. The system substantially improves the practicality of tactile feedback for tensegrity robots, offering a low-cost, reproducible, and physically interpretable pathway toward contact-aware proprioception and state estimation. Open source files are available at \href{https://github.com/Jonathan-Twz/tensegrity-gelfoot}{github.com/Jonathan-Twz/tensegrity-gelfoot}
Comment: 8 pages, 10 figures, IROS 2026
On the Identifiability of Aided Inertial Navigation Under Measurement Delays: A Geometric Approach
Jonathan Kelly
2606.29123v3
On the Identifiability of Aided Inertial Navigation Under Measurement Delays: A Geometric Approach
Jonathan Kelly
2606.29123v3
arXiv:2606.29123v3
•updated
•
2026-06-28
In aided inertial navigation, measurements from different sensors are often subject to unknown relative time delays. Consider a single aiding sensor whose measurements have an unknown but constant delay relative to the inertial-measurement data stream. We study the identifiability of the delay and the initial navigation state parameterizing the trajectory. Identifiability depends on both the temporal structure of the aiding measurements and the form of the trajectory. Using the special Galilean group, we determine the minimal number and type of aiding measurements needed to recover the delay and the navigation state. We also characterize a class of \emph{uninformative} trajectories, for which the delayed measurement model admits a continuous symmetry that prevents unique delay-and-state recovery. We show that each such trajectory is generated by a constant element of the Galilean Lie algebra, and connect this result to the familiar linearized, Jacobian-based analysis.
Comment: Technical Report STARS-2026-001, University of Toronto Institute for Aerospace Studies (26 pages)
Think at 5 Hz, Act at 20 Hz: Asynchronous Fast-Slow Vision-Language-Action Inference for Closed-Loop Driving
Yun Li, Jiachen Gong, Simon Thompson, Ehsan Javanmardi, Qunli Zhang, Zifan Zeng, Shiming Liu, Peng Wang, Zixuan Guo, Manabu Tsukada
2607.15621v1
Think at 5 Hz, Act at 20 Hz: Asynchronous Fast-Slow Vision-Language-Action Inference for Closed-Loop Driving
Yun Li, Jiachen Gong, Simon Thompson, Ehsan Javanmardi, Qunli Zhang, Zifan Zeng, Shiming Liu, Peng Wang, Zixuan Guo, Manabu Tsukada
2607.15621v1
arXiv:2607.15621v1
•
2026-07-17
Large language models bring instruction following and scene reasoning to end-to-end driving, but their inference latency collides with the control rate a vehicle requires. Existing closed-loop agents hide this gap by invoking the model on alternate simulation ticks and replaying the previous command in between, so half of all control outputs ignore the newest observations. We present a fast-slow architecture that removes this compromise. A frozen 7B vision-language backbone acts as the slow system, digesting navigation instructions and visual history at low frequency while exposing its per-layer key-value cache as a standing representation of the scene. A lightweight action expert acts as the fast system, attending to this cache and to the current camera frame at every simulation tick to regress waypoints in a single forward pass. Since the cache lags behind the world at deployment, we train the expert under randomized staleness, aligning training with asynchronous execution. On LangAuto-Short routes in CARLA, our system produces fresh control at every 50 ms simulation tick and lifts route completion from 37.0 to 94.0 over the frame-skipping baseline. A frame-skip ablation with the same expert separates the two factors at work: the expert raises the driving score on its own, while per-tick freshness raises completion from 82.1 to 94.0 and cuts red-light violations by a third. Trained on a single town, the expert transfers zero-shot to two unseen towns, holding 84-94% route completion where the baseline reaches 31-41%. It reduces open-loop waypoint error by nearly a factor of four compared to the backbone's own action head, at a per-tick model cost of 32 ms that is independent of history length on a single consumer GPU.
Comment: 13 pages, 5 figures, 4 tables
AEGIS: Assay-Aware Protocol Validation and Runtime Monitoring for Open-Source Liquid Handling Robots
Priyanka V. Setty, Arvind Ramanathan, Ian Foster, Rick Stevens
2607.15620v1
AEGIS: Assay-Aware Protocol Validation and Runtime Monitoring for Open-Source Liquid Handling Robots
Priyanka V. Setty, Arvind Ramanathan, Ian Foster, Rick Stevens
2607.15620v1
arXiv:2607.15620v1
•
2026-07-17
Self-driving laboratories increasingly rely on low-cost liquid handlers such as the Opentrons OT-2, which ship without the pressure-based aspiration monitoring of Hamilton or Tecan systems and are typically run open-loop. Two failure modes go undetected: protocols that are syntactically valid but violate assay-specific invariants (e.g., tip reuse between a PCR template and a no-template control), and physical execution failures (partial dispense, air bubbles, missing tips) at runtime. We present AEGIS, a two-layer guardian for both. Layer 1 pairs a curated machine-readable assay rule database with an LLM that reasons over OT-2 Python code, reaching an adjusted F1 of 0.97 on a 24-protocol benchmark across five assay families and beating rules-only and LLM-only ablations across five backends; a free open-weight model ties the best proprietary one, so no paid API is required. Layer 2 fits a PCA world model to YOLO-cropped four-frame pipette trajectories; under a leakage-free leave-one-plate-out evaluation it reaches average precision 0.89 and operating-point F1 0.71 (AUROC 0.80), a deployment-faithful number that matches the live demonstration, and we characterize the small-pipette (p20) resolution limit (F1 0.47). A live demonstration on a physical OT-2 (five replicates per condition) catches planted no-tip failures deterministically and partial dispense on coloured dyes, with an always-VLM self-vote gate lifting partial-dispense recall to 5/5; transparent water is a principled limit of any front-view-only monitor, which AEGIS surfaces as low-confidence VLM reasoning rather than a wrong verdict. Cascade triage holds VLM cost near $1.63 per plate versus $10.33 for an always-VLM baseline. AEGIS is open source and, to our knowledge, the first system to unify pre-flight assay-aware validation with runtime visual monitoring for an open-source liquid handler.
Simultaneous Calibration of Noise Covariance and Kinematics for State Estimation of Legged Robots via Bi-level Optimization
Denglin Cheng, Jiarong Kang, Xiaobin Xiong
2510.11539v5
Simultaneous Calibration of Noise Covariance and Kinematics for State Estimation of Legged Robots via Bi-level Optimization
Denglin Cheng, Jiarong Kang, Xiaobin Xiong
2510.11539v5
arXiv:2510.11539v5
•updated
•
2025-10-13
Accurate state estimation is critical for legged and aerial robots operating in dynamic, uncertain environments. A key challenge lies in specifying process and measurement noise covariances, which are typically unknown or manually tuned. In this work, we introduce a bi-level optimization framework that jointly calibrates covariance matrices and kinematic parameters in an estimator-in-the-loop manner. The upper level treats noise covariances and model parameters as optimization variables, while the lower level executes a full-information estimator. Differentiating through the estimator allows direct optimization of trajectory-level objectives, resulting in accurate and consistent state estimates. We validate our approach on quadrupedal and humanoid robots, demonstrating significantly improved estimation accuracy and uncertainty calibration compared to hand-tuned baselines. Our method unifies state estimation, sensor, and kinematics calibration into a principled, data-driven framework applicable across diverse robotic platforms.
Worlds in One Demo: A Synthetic Data Engine for Learning Open-World Mobile Manipulation
Lingxiao Guo, Huanyu Li, Guanya Shi
2607.13154v2
Worlds in One Demo: A Synthetic Data Engine for Learning Open-World Mobile Manipulation
Lingxiao Guo, Huanyu Li, Guanya Shi
2607.13154v2
arXiv:2607.13154v2
•updated
•
2026-07-14
Learning open-world mobile manipulation policies requires vast data to achieve spatial generalization, long-horizon robustness, and scene generalization. Current prevailing data collection paradigms, teleoperation and UMI, demand prohibitive human effort and cost at scale. To scale beyond the limits of manual data collection, we seek to maximize the value of each human demonstration by scalable data generation. To this end, we introduce WANDA: learning open-World mobile mANipulation from one demonstration via a synthetic DAta engine. WANDA first reconstructs background Gaussian splats and robot-object interaction trajectories from source RGBD observations, as a world substrate for later planning and rendering. It then rearranges contact-rich robot-object interaction segments into extensive spatial configurations, utilizing whole-body motion planning to chain them into new trajectories. To enhance long-horizon robustness, it applies Corrective State Expansion to increase the robot and object state diversity at different stages of mobile manipulation. To unlock cross-environment generalization, trajectories are synthesized on diverse generated 3D worlds from everyday photos. Furthermore, we synthesize photo-realistic observations by compositing rendered robot and object meshes with Gaussian splatting backgrounds. We evaluate our approach on extensive simulation and real-world tasks in various scenes. Experiments show that policies trained with WANDA achieve long-horizon robustness, broad spatial generalization and cross-environment generalization from one real demonstration. Moreover, WANDA naturally supports cross-embodiment data generation, validated by zero-shot deployment on another mobile manipulator with a distinct morphology.
Comment: Project website: https://wanda.lecar-lab.org/
MemoGuard: An Adaptive Runtime for Guarding Against Memory Traps in Communication-Limited Robot Navigation
Rajat Bhattacharjya, Hyeonjong Ju, Sing-Yao Wu, Eli Bozorgzadeh, Nikil Dutt
2607.15589v1
MemoGuard: An Adaptive Runtime for Guarding Against Memory Traps in Communication-Limited Robot Navigation
Rajat Bhattacharjya, Hyeonjong Ju, Sing-Yao Wu, Eli Bozorgzadeh, Nikil Dutt
2607.15589v1
arXiv:2607.15589v1
•
2026-07-17
Communication-limited robots in mission-critical scenarios such as disaster inspection and search-and-rescue must make reliable onboard decisions without access to remote operators or high-capacity reasoning services. Episodic memory reuse is an attractive low-cost fallback, but retrieval similarity does not guarantee execution validity, i.e., a retrieved action may match the current context yet be unsafe due to changed topology, insufficient battery margin, or unreliable prior outcomes. We call such high-similarity but execution-invalid episodes memory traps. This creates a safety-efficiency design space where similarity only reuse minimizes fallback cost but can be unsafe, while always invoking local reasoning improves safety at high computational and energy cost. This paper presents MemoGuard, a lightweight adaptive runtime that validates episodic memories against topology, resource, and outcome contracts before reuse, invoking fallback only when validation fails. In a graph-based corridor-inspection simulator, MemoGuard reduces battery safety violations by 76.6% over similarity-only top-1 reuse while reducing fallback calls by 21.4% over always reasoning. On an NVIDIA Jetson AGX Xavier with local llama3.2:3b fallback reasoning, this corresponds to 3.67 s and 36.97 J of avoided fallback-reasoning overhead per trial. We open-source MemoGuard at https://github.com/hetheiin/memoguard.
Comment: Paper accepted at IEEE/ACM ESWEEK (CODES) 2026. Authors' version posted for personal use and not for redistribution. The definitive version of the paper will appear in IEEE Embedded Systems Letters
A Model-Based Decoupling Strategy for Proprioception and Contact Sensing in an Architected Soft Manipulator
Francesco Stella, Annan Zhang, Cosimo Della Santina, Josie Hughes, Daniela Rus
2607.15582v1
A Model-Based Decoupling Strategy for Proprioception and Contact Sensing in an Architected Soft Manipulator
Francesco Stella, Annan Zhang, Cosimo Della Santina, Josie Hughes, Daniela Rus
2607.15582v1
arXiv:2607.15582v1
•
2026-07-17
Soft continuum robots require embedded sensing for proprioception and contact detection, yet integrating sensors into sparse, highly deformable architected structures remains challenging. We present a model-based strategy that decouples proprioceptive and contact signals from a common set of fluidic pressure sensors embedded in a soft architected segment. Each segment of the Innervated Trimmed Helicoid (ITH) contains six air channels routed in a localized zigzag pattern along the circumference. With only three principal kinematic degrees of freedom (axial compression, bending in x, bending in y), the six pressure readings form an overdetermined system. A piecewise constant curvature model maps pressures to shape, and Huber regression identifies outlier channels whose residuals indicate external contact. On a single ITH segment, this approach achieves proprioceptive shape estimation with a relative bending error of 0.11 +/- 0.02 and a contact detection rate of 97% across 178 trials. We integrate eight ITH segments into Air-Helix, a tendon-driven soft continuum manipulator, and present exploratory whole-arm demonstrations that include tactile teaching by demonstration, admittance-controlled force regulation, and tactile object reconstruction. The results suggest that localized fluidic innervation combined with model-based redundancy resolution is a practical path toward concurrent proprioception and contact sensing in architected soft robots.
Comment: Accepted for publication in the proceedings of the 2026 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS)
PACE: Persona Adaptation through Conversational Elicitation in Human-Robot Interaction
Peizhen Li, Longbing Cao, Megani Rajendran, Timothy Liu, Aik Beng Ng, Simon See
2607.15579v1
PACE: Persona Adaptation through Conversational Elicitation in Human-Robot Interaction
Peizhen Li, Longbing Cao, Megani Rajendran, Timothy Liu, Aik Beng Ng, Simon See
2607.15579v1
arXiv:2607.15579v1
•
2026-07-17
Equipping humanoid robots with coherent and adaptable personas is crucial for fostering natural, engaging, and trustworthy human-robot interaction (HRI). However, existing approaches often rely on static, hard-coded identities that lack the flexibility to adapt to individual user contexts. In this paper, we present PACE (Persona Adaptation through Conversational Elicitation), a novel framework for the interactive generation and deployment of structured personas on the Ameca humanoid robot. Our system introduces an Interactive Persona Elicitation Pipeline, enabling the robot to dynamically synthesize a tailored, psychologically grounded identity through user Q&A. This elicitation process feeds into a persona prompt compilation phase, generating a structured persona prompt built upon multi-perspective dimensions. We detail the Embodied System Integration required to translate this structured specification into expressive, multimodal humanoid behaviors. Through a comprehensive empirical HRI evaluation, we assess the impact of dynamically generated personas on user trust, perceived anthropomorphism, persona consistency, personal relevance, and interaction quality compared to a generic baseline. These contributions establish a scalable pathway for deploying personalized, interactive, and reliable identities in embodied humanoid assistants. Video demo is available at: https://lipzh5.github.io/PACE/
Comment: 8 pages, 5 figures
Jetson-PI: Towards Onboard Real-Time Robot Control via Foresight-Aligned Asynchronous Inference
Zebin Yang, Qi Wang, Yunhe Wang, Xiurui Guo, Bo Yu, Shaoshan Liu, Jiafeng Xu, Hao Dong, Meng Li
2607.12659v2
Jetson-PI: Towards Onboard Real-Time Robot Control via Foresight-Aligned Asynchronous Inference
Zebin Yang, Qi Wang, Yunhe Wang, Xiurui Guo, Bo Yu, Shaoshan Liu, Jiafeng Xu, Hao Dong, Meng Li
2607.12659v2
arXiv:2607.12659v2
•updated
•
2026-07-14
Vision-Language-Action (VLA) models have achieved impressive performance on diverse embodied tasks. However, deploying VLA models on low-power onboard devices, such as the Jetson Orin, remains challenging due to their high computational complexity, which leads to substantial inference latency and low control frequency. Asynchronous inference can partially mask this latency by parallelizing action execution and subsequent inference, but it introduces two critical issues: perception-execution misalignment and long reaction time. In this paper, we propose Jetson-PI, a method for efficient VLA deployment on onboard devices via Foresight-Aligned Asynchronous Correction. To address misalignment, we train a lightweight future correction module that predicts future environment representation conditioned on committed actions, enabling the action expert to directly predict actions from the future time step. To reduce reaction time, we introduce confidence-based scheduling optimization that adaptively balances VLM and action expert invocations, complemented by system-level accelerations including CUDA graph reuse, GPU-resident intermediate buffering, and flow unrolling. Extensive experiments demonstrate that Jetson-PI achieves 8.66x and 5.41x improvements in control frequency compared with naive PyTorch and vla.cpp on NVIDIA Jetson Orin, while outperforming VLASH by 14.8\% in average success rate on the LIBERO benchmark. The code of our asynchronous algorithm is available on https://github.com/PKU-SEC-Lab/Jetson-PI, and our efficient llama.cpp-based inference engine is available on https://github.com/PKU-SEC-Lab/Jetson-PI-Edge.
Comment: 16 pages, 10 figures
Human-Inspired Neuro-Symbolic World Modeling and Logic Reasoning for Interpretable Safe UAV Landing Site Assessment
Weixian Qian, Tianyi Yang, Sebastian Schroder, Yao Deng, Jiaohong Yao, Xiao Cheng, Richard Han, Xi Zheng
2510.22204v3
Human-Inspired Neuro-Symbolic World Modeling and Logic Reasoning for Interpretable Safe UAV Landing Site Assessment
Weixian Qian, Tianyi Yang, Sebastian Schroder, Yao Deng, Jiaohong Yao, Xiao Cheng, Richard Han, Xi Zheng
2510.22204v3
arXiv:2510.22204v3
•updated
•
2025-10-25
Reliable assessment of safe landing sites in unstructured environments is essential for deploying Unmanned Aerial Vehicles (UAVs) in real-world applications such as delivery, inspection, and surveillance. Existing learning-based approaches often degrade under covariate shift and offer limited transparency, making their decisions difficult to interpret and validate on resource-constrained platforms. We present NeuroSymLand, a neuro-symbolic framework for marker-free UAV landing site safety assessment that explicitly separates perception-driven world modeling from logic-based safety reasoning. A lightweight segmentation model incrementally constructs a probabilistic semantic scene graph encoding objects, attributes, and spatial relations. Symbolic safety rules, synthesized offline via large language models with human-in-the-loop refinement, are executed directly over this world model at runtime to perform white-box reasoning, producing ranked landing candidates with human-readable explanations of the underlying safety constraints. Across 72 simulated and hardware-in-the-loop landing scenarios, NeuroSymLand achieves 61 successful assessments, outperforming four competitive baselines, which achieve between 37 and 57 successes. Qualitative analysis highlights its superior interpretability and transparent reasoning, while deployment incurs negligible edge overhead. Our results suggest that combining explicit world modeling with symbolic reasoning can support accurate, interpretable, and edge-deployable safety assessment in mobile systems, as demonstrated through UAV landing site assessment.
Comment: The paper has a major update, which is uploaded to https://arxiv.org/abs/2607.02277
Can LLMs Prove Robotic Path Planning Optimality? A Benchmark for Research-Level Algorithm Verification
Zhengbang Yang, Md. Tasin Tazwar, Minghan Wei, Zhuangdi Zhu
2603.19464v3
Can LLMs Prove Robotic Path Planning Optimality? A Benchmark for Research-Level Algorithm Verification
Zhengbang Yang, Md. Tasin Tazwar, Minghan Wei, Zhuangdi Zhu
2603.19464v3
arXiv:2603.19464v3
•updated
•
2026-03-19
Robotic path planning problems are often NP-hard, and practical solutions typically rely on approximation algorithms with provable performance guarantees for general cases. While designing such algorithms is challenging, formally proving their approximation optimality is even more demanding, which requires domain-specific geometric insights and multi-step mathematical reasoning over complex operational constraints. Recent Large Language Models (LLMs) have demonstrated strong performance on mathematical reasoning benchmarks, yet their ability to assist with research-level optimality proofs in robotic path planning remains under-explored. In this work, we introduce the first benchmark for evaluating LLMs on approximation-ratio proofs of robotic path planning algorithms. The benchmark consists of 34 research-grade proof tasks spanning diverse planning problem types and complexity levels, each requiring structured reasoning over algorithm descriptions, problem constraints, and theoretical guarantees. Our evaluation of state-of-the-art proprietary and open-source LLMs reveals that even the strongest models struggle to produce fully valid proofs without external domain knowledge. However, providing LLMs with task-specific in-context lemmas substantially improves reasoning quality, a factor that is more effective than generic chain-of-thought prompting or supplying the ground-truth approximation ratio as posterior knowledge. We further provide fine-grained error analysis to characterize common logical failures and hallucinations, and demonstrate how each error type can be mitigated through targeted context augmentation.
ImprovedVBGS: Real-time Continual Variational Bayes Gaussian Splatting
Damani Mguni-Coker
2607.15542v1
ImprovedVBGS: Real-time Continual Variational Bayes Gaussian Splatting
Damani Mguni-Coker
2607.15542v1
arXiv:2607.15542v1
•
2026-07-17
On-the-fly reconstruction is a key requirement for many applications in robotics and autonomous navigation. Variational Bayes Gaussian Splatting (VBGS) enables continual learning without replay buffers using Coordinate Ascent Variational Inference (CAVI), but its per-frame iterations over all observed points make it too slow for real-time use with strict memory and latency requirements. We present ImprovedVBGS, an accelerated framework for on-the-fly continual reconstruction. This is achieved primarily through (i) spatially truncated variational inference, and (ii) improved reassignment that uses forwarding, truncation and eliminates wasteful dynamic recompilation. On the NeRF synthetic dataset, we reduce mean per-frame latency from ~84.0 s to ~0.050 s on an RTX 3070 Ti, a 1680x speed-up while maintaining reconstruction quality.
Comment: 5 pages, 4 figure. Technical Report. This work introduces ImprovedVBGS, accelerated continual learning for 3D Gaussian Splatting based Reconstruction. Code available at [https://github.com/damanimc/ImprovedVBGS](https://github.com/damanimc/ImprovedVBGS)
CASAband: Easy-to-Wear Textile Wristband using Shape Memory Alloy Actuators for Spatial and Temporal Haptic Feedback
Baekgyeom Kim, Anoush Sepehri, Jessica Healey, Taeuk Oh, Hyungseok Seo, Je-Sung Koh, Tania K. Morimoto
2607.15533v1
CASAband: Easy-to-Wear Textile Wristband using Shape Memory Alloy Actuators for Spatial and Temporal Haptic Feedback
Baekgyeom Kim, Anoush Sepehri, Jessica Healey, Taeuk Oh, Hyungseok Seo, Je-Sung Koh, Tania K. Morimoto
2607.15533v1
arXiv:2607.15533v1
•
2026-07-17
Haptic interfaces for the wrist and forearm offer an attractive alternative to hand-worn devices as they are simple to wear, leave the hands free for interaction with the real world, and interfere minimally with natural arm motions. To be useful in real-world settings, however, such devices must balance functionality, wearability and comfort, all while being fully untethered with minimal mass and volume. In this work, we present CASAband, a haptic wristband that integrates compliant amplified shape memory alloy actuators (CASA) into a multi-layered textile wristband to deliver spatial and temporal haptic feedback. CASAband operates completely untethered, generates no noise, and has a total mass of 63 g. The device incorporates four actuators that can generate up to 1.7 N of blocked force and 3.2 mm of free displacement with an operating bandwidth ranging from 1.34-6.59 Hz depending on the applied voltage. We conducted a perceptual study and determined that users could identify the location of a single haptic cue around their wrist and discriminate among several patterned cues with over 90% accuracy on average, highlighting that CASAband can be a suitable wearable interface to deliver information for real-world guidance and navigation tasks. To highlight the potential use cases for CASAband, we conducted two demonstrations: a pick and place task where the user relied only on haptic communication from a moderator, and an outdoor pedestrian navigation task where the user relied only on directional cues on the wrist. CASAband is one of the first haptic interfaces that balances the tradeoff between form and function and presents new opportunities for haptic feedback in the real world
Video World Models
12
默认显示 5 篇
Apple-$π$: Benchmarking Thinking with Video Towards Law-Grounded Physical Intelligence
Runmao Yao, Kairui Hu, Yukang Cao, Ruisi Wang, Shulin Tian, Ziang Cao, Weichen Fan, Ziqi Huang, Yuhao Dong, Hao Li, Zhaoxi Chen, Zhongang Cai, Lei Yang, Ziwei Liu
2607.16401v1
Apple-$π$: Benchmarking Thinking with Video Towards Law-Grounded Physical Intelligence
Runmao Yao, Kairui Hu, Yukang Cao, Ruisi Wang, Shulin Tian, Ziang Cao, Weichen Fan, Ziqi Huang, Yuhao Dong, Hao Li, Zhaoxi Chen, Zhongang Cai, Lei Yang, Ziwei Liu
2607.16401v1
arXiv:2607.16401v1
•
2026-07-17
Modern video generation models are increasingly hailed as emerging world models with an internalized grasp of physical law. Yet existing benchmarks largely evaluate physical plausibility only at the output level, without verifying whether the model arrives there through a faithful, law-grounded reasoning process. We introduce Apple-PI, the first benchmark that anchors video-model evaluation explicitly in physical laws. Apple-PI comprises three components. 1) Orchard: a dataset of 400 videos covering ten canonical tasks in classical mechanics. It separates single-law tasks for confounder-free diagnosis from multi-law tasks for probing generalization. 2) Benchmark Protocol: a three-stage protocol based on scientific reasoning, including Perception, Formulation, and Deduction. It uses chain-of-frames prompting on infographic-annotated first frames, treating the generated video as the model's visible reasoning trace. 3) Evaluation Suite: a hybrid evaluation suite that combines MLLM-based subjective scoring with physics-law-grounded objective measures. This enables stage-resolved diagnosis of not only whether a model fails, but where it fails. Benchmarking 11 models shows that current video models remain far from reliable law-grounded world simulators, with the best video model scoring only 0.473. Our stage-, pillar-, and source-resolved analyses further expose a Perception-to-Formulation-to-Deduction bottleneck, weak multi-law state transfer, and a persistent Sim-to-Real gap. These findings position Apple-PI as a diagnostic foundation for guiding future video models toward world models with law-grounded physical intelligence.
MotionForesight: Re-purposing Video Models for Future 3D Scene-Flow Prediction
Homanga Bharadhwaj, Yash Jangir
2607.16192v1
MotionForesight: Re-purposing Video Models for Future 3D Scene-Flow Prediction
Homanga Bharadhwaj, Yash Jangir
2607.16192v1
arXiv:2607.16192v1
•
2026-07-17
Humans can infer how objects are likely to move from passive observation: a cup may be lifted, a drawer may slide, and a lid may rotate shut. Such predictions expose the physical consequences of interaction needed to act in the real world. We study how to learn this anticipation from ordinary monocular videos of human-object interaction. Given a short observed video context, MotionForesight predicts future 3D trajectories for points on the manipulated object. This casts interaction prediction as object-centered 3D motion forecasting without any assumptions on the object properties. Our key insight is that video prediction models already encode rich priors about how objects move during human interactions. We redirect these priors from pixel prediction toward future 3D scene flow. We start from a dense 3D tracker built on a pretrained video model, generate pseudo-ground-truth tracks from complete clips, and train the forecaster using only the observed frames. We replace future RGB and geometry with learned mask latents and train a lightweight adapter to turn the retrospective tracking representation into a forward predictor, while freezing the large video and tracking components. Using just 40k human videos and no auxiliary inputs such as language, MotionForesight generalizes across diverse out-of-distribution objects, environments, viewpoints, and interactions. It also outperforms substantially larger models that use over a million training videos. These results show that we can efficiently re-purpose video priors into explicit geometric forecasts for embodied intelligence. https://motionforesight.github.io/
Comment: Website with visual results motionforesight.github.io
Vision-Language Assistant for Emotional Reactions to Risky Driving
Harine Choi, Eun Hak Lee, Zhengzhong Tu
2607.16181v1
Vision-Language Assistant for Emotional Reactions to Risky Driving
Harine Choi, Eun Hak Lee, Zhengzhong Tu
2607.16181v1
arXiv:2607.16181v1
•
2026-07-17
This study introduces a vision-language pipeline that detects risky driving behaviors and generates emotionally expressive responses to support driver awareness and comfort. Although vision-language models have advanced perception and reasoning in autonomous driving, existing systems rarely consider the emotional dimension or real-world user experience. Keep Yelling Assistant (KYA) detects high-risk driving maneuvers in real time, such as sudden cut-ins. It then produces emotional responses through a large language model tailored to driver preferences. The framework comprises two core modules. The vision module uses YOLOv8 variants to detect nearby vehicles and identify risky behaviors such as sudden cut-ins. Key driving metrics, including relative distance, speed, and projected reach time, are extracted and normalized to produce a structured behavior log. The language module processes this log with user-defined emotional tone settings, such as neutral, humorous, and analytical, and generates verbal reactions using state-of-the-art large language models, including ChatGPT-4o, Claude 3, Gemini 2.5, and Copilot. We evaluated the proposed system using dashcam videos containing risky driving behaviors and a user study involving 108 participants. Participants selected preferred response styles, and the large language models were evaluated based on emotional alignment. All models received favorable ratings, although preferences varied across personas. Notably, the combination of YOLOv8s and ChatGPT-4o achieved the highest score of 4.29 out of 5.00. By integrating real-world perception with emotionally adaptive dialogue, KYA introduces a new paradigm for emotionally intelligent in-vehicle artificial intelligence. It offers promising directions for improving safety, trust, and emotional well-being in both conventional and autonomous vehicles.
Comment: Transportation Research Record. Advance online publication (2026)
Audio-Visual Flamingo: Open Audio-Visual Intelligence for Long and Complex Videos
Sreyan Ghosh, Arushi Goel, Kaousheik Jayakumar, Lasha Koroshinadze, Nishit Anand, Siddharth Gururani, Hanrong Ye, Pritam Biswas, Yuanhang Su, Ehsan Hosseini-Asl, Sang-gil Lee, Zhifeng Kong, Jaehyeon Kim, Sungwon Kim, S Sakshi, Ramani Duraiswami, Dinesh Manocha, Andrew Tao, Mohammad Shoeybi, Bryan Catanzaro, Ming-Yu Liu, Wei Ping
2607.16107v1
Audio-Visual Flamingo: Open Audio-Visual Intelligence for Long and Complex Videos
Sreyan Ghosh, Arushi Goel, Kaousheik Jayakumar, Lasha Koroshinadze, Nishit Anand, Siddharth Gururani, Hanrong Ye, Pritam Biswas, Yuanhang Su, Ehsan Hosseini-Asl, Sang-gil Lee, Zhifeng Kong, Jaehyeon Kim, Sungwon Kim, S Sakshi, Ramani Duraiswami, Dinesh Manocha, Andrew Tao, Mohammad Shoeybi, Bryan Catanzaro, Ming-Yu Liu, Wei Ping
2607.16107v1
arXiv:2607.16107v1
•
2026-07-17
We present Audio-Visual Flamingo (AV-Flamingo), a fully open state-of-the-art audio-visual large language model (AV-LLM) for joint understanding and reasoning over audio, images, and long-form videos. Unlike prior AV-LLMs that primarily focus on short clips, AV-Flamingo is designed for understanding and reasoning over long and complex real-world (audio-visual) videos. To support this, we make three key contributions: (i) Audio-Visual-Skills, a large-scale collection of real-world videos with ~7M caption and question-answer training instances designed to emphasize temporal, compositional, and cross-modal audio-visual reasoning; (ii) a novel three-stage curriculum that progressively trains the model from short-range perception to long-horizon multi-event reasoning; and (iii) Temporal Audio-Visual Interleaved Chain-of-Thought, a reasoning framework that explicitly grounds intermediate reasoning steps to timestamps in long audio-visual streams, improving temporal alignment and interpretability. Extensive experiments across 15+ audio-visual, omni-modal, audio, and vision benchmarks show that AV-Flamingo outperforms similarly sized open models by clear margins and remains highly competitive with, and in some cases surpasses, much larger open-weight and closed models, particularly on long and complex real-world audio-visual understanding and reasoning tasks. Beyond benchmark performance, AV-Flamingo exhibits strong real-world utility and transfers well to unseen tasks, highlighting its robustness and generalization ability.
Comment: Project Page: https://avflamingo.pages.dev/
GigaWorld-Policy-0.5: A Faster and Stronger WAM Empowered by AutoResearch
GigaWorld Team, Angen Ye, Angyuan Ma, Boyuan Wang, Chaojun Ni, Fangzheng Ye, Guan Huang, Guo Li, Guosheng Zhao, Haodong Yan, Hengtao Li, Jiwen Lu, Kai Wang, Mingming Yu, Qitang Hu, Qiuping Deng, Songling Liu, Xiaoyu Tian, Xiaofeng Wang, Xinyu Zhou, Xiuwei Xu, Xinze Chen, Yang Wang, Yejun Zeng, Yifan Chang, Yun Ye, Zhenyu Wu, Zhanqian Wu, Zheng Zhu
2607.13960v3
GigaWorld-Policy-0.5: A Faster and Stronger WAM Empowered by AutoResearch
GigaWorld Team, Angen Ye, Angyuan Ma, Boyuan Wang, Chaojun Ni, Fangzheng Ye, Guan Huang, Guo Li, Guosheng Zhao, Haodong Yan, Hengtao Li, Jiwen Lu, Kai Wang, Mingming Yu, Qitang Hu, Qiuping Deng, Songling Liu, Xiaoyu Tian, Xiaofeng Wang, Xinyu Zhou, Xiuwei Xu, Xinze Chen, Yang Wang, Yejun Zeng, Yifan Chang, Yun Ye, Zhenyu Wu, Zhanqian Wu, Zheng Zhu
2607.13960v3
arXiv:2607.13960v3
•updated
•
2026-07-15
World Action Models (WAMs) improve robot policy learning by jointly modeling actions and future visual observations, using future scene evolution as dense supervision for physically grounded action generation. However, a common design in existing WAMs is to explicitly generate future videos at inference time, incurring substantial computational overhead and hindering real-time closed-loop deployment. GigaWorld-Policy addresses this issue with an action-centered formulation, where future visual dynamics are used during training while action-only decoding is used at inference time. Building upon this framework, we present GigaWorld-Policy-0.5, an enhanced action-centered WAM designed for more efficient robot control. During pretraining, GigaWorld-Policy-0.5 adopts a mixed Action-Conditioned World Modeling (AC-WM) and WAM training strategy. This strengthens the coupling between visual dynamics and robot actions and improves the transferability of action representations for downstream policy learning. For efficient inference, GigaWorld-Policy-0.5 introduces a Mixture-of-Transformers architecture that separates visual dynamics modeling and action generation into specialized experts, reducing active computation during action-only inference and achieving 85 ms inference latency on a local RTX 4090 setup. In addition, we employ an agent-based AutoResearch pipeline to systematically search training configurations, enabling more efficient identification of optimal experimental setups while reducing the time and manual intervention required for hyperparameter tuning. Experiments and ablations show that GigaWorld-Policy-0.5 preserves the training benefits of future visual dynamics while improving inference efficiency for robot control.
Comment: project page: https://open-gigaai.github.io/giga-world-policy/
AVE-Compass: Towards Holistic Evaluation for Audio-Video Editing Abilities
Yuqing Wen, Yukai Huang, Qianqian Xie, Jiangtao Wu, Yibin Lin, Yikai Gu, Jialu Chen, Yuanxing Zhang, Jiaheng Liu
2607.24821v1
AVE-Compass: Towards Holistic Evaluation for Audio-Video Editing Abilities
Yuqing Wen, Yukai Huang, Qianqian Xie, Jiangtao Wu, Yibin Lin, Yikai Gu, Jialu Chen, Yuanxing Zhang, Jiaheng Liu
2607.24821v1
arXiv:2607.24821v1
•
2026-07-17
While instruction-based video editing has advanced rapidly, real-world videos contain tightly coupled audio and visual signals, and editing one modality often requires coordinated changes in the other. Existing benchmarks primarily evaluate visual transformations on silent clips or isolated audio editing, leaving complex audio-visual editing and cross-modal consistency underexplored. We introduce AVE-Compass, a comprehensive benchmark with 145 curated source videos, 196 audio-visually coupled editing instructions, and 2,688 fine-grained checklist items. It evaluates Instruction Following, Fidelity Preserving, Realism, and Editing Intent through checklist-based MLLM judging and a dedicated realism rubric, complemented by automated cross-modal, video, and audio metrics. Extensive evaluation shows that state-of-the-art models still struggle to execute cross-modal instructions while preserving non-target content. We further propose AVE-Agent, a modular agent framework that decomposes complex instructions into dependent subtasks and iteratively improves editing results through self-reflection and evaluator feedback. AVE-Agent improves instruction execution, Fidelity Preserving, and audio-visual alignment in joint editing while maintaining competitive perceptual quality.
Acoustic Imaging for UAV Detection: Dense Beamformed Energy Maps and U-Net SELD
Belman Jahir Rodriguez, Sergio F. Chevtchenko, Marcelo Herrera Martinez, Yeshwanth Bethi, Saeed Afshar
2508.00307v4
Acoustic Imaging for UAV Detection: Dense Beamformed Energy Maps and U-Net SELD
Belman Jahir Rodriguez, Sergio F. Chevtchenko, Marcelo Herrera Martinez, Yeshwanth Bethi, Saeed Afshar
2508.00307v4
arXiv:2508.00307v4
•updated
•
2025-08-01
We introduce a U-net model for 360° acoustic source localization formulated as a spherical semantic segmentation task. Rather than regressing discrete direction-of-arrival (DoA) angles, our model segments beamformed audio maps (azimuth & elevation) into regions of active sound presence. Using delay-and-sum (DAS) beamforming on a custom 24-microphone array, we generate signals aligned with drone GPS telemetry to create binary supervision masks. A modified U-Net, trained on frequency-domain representations of these maps, learns to identify spatially distributed source regions while addressing class imbalance via the Tversky loss. Because the network operates on beamformed energy maps, the approach is inherently array-independent and can adapt to different microphone configurations and can be transferred to different microphone configurations with minimal adaptation. The segmentation outputs are post-processed by computing centroids over activated regions, enabling robust DoA estimates. Our dataset includes real-world open-field recordings of a DJI Air 3 drone, synchronized with 360° video and flight logs across multiple dates and locations. Experimental results show that U-net generalizes across environments, providing improved angular precision, offering a new paradigm for dense spatial audio understanding beyond traditional Sound Source Localization (SSL). We additionally validate the same beamforming-plus-segmentation formulation on the DCASE 2019 TAU Spatial Sound Events benchmark, showing that the approach generalizes beyond drone acoustics to multiclass Sound Event Localization and Detection (SELD) scenarios.
VidNum-1.4K: A Comprehensive Benchmark for Video-based Numerical Reasoning
Shaoyang Cui, Lingbei Meng, Yaodi Luo, Peize He
2604.03701v4
VidNum-1.4K: A Comprehensive Benchmark for Video-based Numerical Reasoning
Shaoyang Cui, Lingbei Meng, Yaodi Luo, Peize He
2604.03701v4
arXiv:2604.03701v4
•updated
•
2026-04-04
Video-based numerical reasoning provides a premier arena for testing whether Vision-Language Models (VLMs) truly "understand" real-world dynamics, as accurate numerical deduction necessitates a profound grasp of temporal events, object permanence, and compositional logic beyond superficial pattern matching. However, existing benchmarks are often confined to narrow domains, such as repetitive athletic motions, or treat simple counting merely as a superficial regression task, failing to assess multi-step numerical logic within the inherent complexity of real-world multimedia content. We introduce VidNum-1.4K, a comprehensive VideoQA benchmark comprising 1,379 strictly human-annotated video-question pairs designed to evaluate genuine numerical reasoning across highly diverse environments, encompassing object, action, and event quantification. The VidNum-1.4K is uniquely structured into a three-level hierarchy that evolves from direct visual perception to video-based compositional numerical reasoning, requiring models to perform arithmetic operations, comparisons, and logical deductions grounded in temporal evidence. Our evaluations across a diverse suite of state-of-the-art VLMs reveal a striking reasoning gap: while the Gemini-3.1-pro barely reaches a 60% accuracy threshold, representative open-source families struggle heavily in the 25%--45% range. These findings demonstrate that current VLMs still lack a stable "internal world model", positioning VidNum-1.4K as a demanding diagnostic testbed for the next generation of numerical video intelligence.
Comment: 7 pages, 5 figures
Orca: The World is in Your Mind
Yihao Wang, Yuheng Ji, Mingyu Cao, Yanqing Shen, Runze Xiao, Huaihai Lyu, Senwei Xie, Euan Liu, Klara Tian, Tianfeng Long, Yichi Zhang, Zhengliang Cai, Ruike Chen, Jifan Zhao, Ruochuan Shi, Zihan Tang, Jing Lyu, Wenxing Tan, Ningbo Zhang, Yangtao Hu, Yuming Gao, Xiansheng Chen, Junkai Zhao, Congsheng Xu, Boan Zhu, Ziqi Wang, Yupu Feng, Qiongqiong Zhang, Yingli Zhao, Yulong Ao, Shaoxuan Xie, You Liu, Guocai Yao, Leiduo Zhang, Xiaodan Liu, Yunyan Zhang, Yance Jiao, Xinyan Yang, Jiaxing Wei, Xu Liu, Tengfei Pan, Shaokai Nie, Chunlei Men, Sen Cui, Xiaojie Jin, Hongyang Li, Jianlan Luo, Yao Mu, Yunchao Wei, Jun Yan, Hang Zhao, Xiaolong Zheng, Jiaming Li, Yonghua Lin, Tiejun Huang, Zhongyuan Wang, Pengwei Wang
2606.30534v3
Orca: The World is in Your Mind
Yihao Wang, Yuheng Ji, Mingyu Cao, Yanqing Shen, Runze Xiao, Huaihai Lyu, Senwei Xie, Euan Liu, Klara Tian, Tianfeng Long, Yichi Zhang, Zhengliang Cai, Ruike Chen, Jifan Zhao, Ruochuan Shi, Zihan Tang, Jing Lyu, Wenxing Tan, Ningbo Zhang, Yangtao Hu, Yuming Gao, Xiansheng Chen, Junkai Zhao, Congsheng Xu, Boan Zhu, Ziqi Wang, Yupu Feng, Qiongqiong Zhang, Yingli Zhao, Yulong Ao, Shaoxuan Xie, You Liu, Guocai Yao, Leiduo Zhang, Xiaodan Liu, Yunyan Zhang, Yance Jiao, Xinyan Yang, Jiaxing Wei, Xu Liu, Tengfei Pan, Shaokai Nie, Chunlei Men, Sen Cui, Xiaojie Jin, Hongyang Li, Jianlan Luo, Yao Mu, Yunchao Wei, Jun Yan, Hang Zhao, Xiaolong Zheng, Jiaming Li, Yonghua Lin, Tiejun Huang, Zhongyuan Wang, Pengwei Wang
2606.30534v3
arXiv:2606.30534v3
•updated
•
2026-06-29
We introduce Orca, an initial instantiation of a general world foundation model. Orca learns a unified world latent space from multimodal world signals and exposes it through multimodal readout interfaces. Rather than optimizing isolated next-token, next-frame, or next-action prediction, we are centered on Next-State-Prediction modeling, offering a unified state-transition modeling route toward understanding, predicting, and acting upon the world. Orca learns through two complementary paradigms: unconscious learning captures dense natural state transitions from continuous videos, and conscious learning models sparse meaningful state transitions by language-described events and VQA supervision. For pre-training, we construct a large-scale world-learning inventory data, including 125K hours of video data and 160M event annotations. After pre-training, Orca learns a unified world latent space. To examine whether the learned latent supports downstream, we evaluate it by three representative downstream readouts: text generation, image prediction, and embodied action generation. Orca's backbone is frozen, and only the lightweight modality-specific decoders are trainable. Experiments show the scalability of the proposed paradigm and verify that stronger world latent enables stronger downstream readouts. Orca outperforms similar-sized specialized baselines. These results show that Orca, as a general world foundation model, presents a promising approach to understanding, predicting, and acting upon the world. Finally, we discuss the current limitations, aiming to provide useful insights and inspiration for the community.
Comment: Project page: https://orca-wm.github.io/
Generation Models Know Space: Unleashing Implicit 3D Priors for Scene Understanding
Xianjin Wu, Dingkang Liang, Tianrui Feng, Kui Xia, Yumeng Zhang, Xiaofan Li, Xiao Tan, Xiang Bai
2603.19235v3
Generation Models Know Space: Unleashing Implicit 3D Priors for Scene Understanding
Xianjin Wu, Dingkang Liang, Tianrui Feng, Kui Xia, Yumeng Zhang, Xiaofan Li, Xiao Tan, Xiang Bai
2603.19235v3
arXiv:2603.19235v3
•updated
•
2026-03-19
While Multimodal Large Language Models demonstrate impressive semantic capabilities, they often suffer from spatial blindness, struggling with fine-grained geometric reasoning and physical dynamics. Existing solutions typically rely on explicit 3D modalities or complex geometric scaffolding, which are limited by data scarcity and generalization challenges. In this work, we propose a paradigm shift by leveraging the implicit spatial prior within large-scale video generation models. We posit that to synthesize temporally coherent videos, these models inherently learn robust 3D structural priors and physical laws. We introduce VEGA-3D (Video Extracted Generative Awareness), a plug-and-play framework that repurposes a pre-trained video diffusion model as a Latent World Simulator. By extracting spatiotemporal features from intermediate noise levels and integrating them with semantic representations via a token-level adaptive gated fusion mechanism, we enrich MLLMs with dense geometric cues without explicit 3D supervision. Extensive experiments across 3D scene understanding, spatial reasoning, and embodied manipulation benchmarks demonstrate that our method outperforms state-of-the-art baselines, validating that generative priors provide a scalable foundation for physical-world understanding. Code is publicly available at https://github.com/H-EmbodVis/VEGA-3D.
Comment: Accepted by ECCV 2026
A Comprehensive Survey on Video Scene Parsing:Advances, Challenges, and Prospects
Guohuan Xie, Syed Ariff Syed Hesham, Wenya Guo, Bing Li, Ming-Ming Cheng, Guolei Sun, Yun Liu
2506.13552v2
A Comprehensive Survey on Video Scene Parsing:Advances, Challenges, and Prospects
Guohuan Xie, Syed Ariff Syed Hesham, Wenya Guo, Bing Li, Ming-Ming Cheng, Guolei Sun, Yun Liu
2506.13552v2
arXiv:2506.13552v2
•updated
•
2025-06-16
Video Scene Parsing (VSP) studies dense video understanding, where every pixel in each frame must be segmented, each region must be named, and each object identity must remain coherent over time. This survey reviews recent progress in VSP across five tasks, spanning Video Semantic Segmentation (VSS), Video Instance Segmentation (VIS), Video Panoptic Segmentation (VPS), Video Tracking \& Segmentation (VTS), and Open-Vocabulary Video Segmentation (OVVS). We organize the literature as one architectural arc, running from hand-crafted motion and appearance cues through fully convolutional, attention-based and query-based designs to recent foundation-model approaches, and we trace how each family models temporal context, preserves identity, and balances accuracy against efficiency. We then compare the datasets, metrics and benchmark trends that shape current evaluation. Beyond cataloguing methods, we foreground the design trade-offs and recurring failure modes that cut across the field, namely temporal flicker, occlusion-induced identity switches, long-tail categories, and the annotation--capacity--latency tension. We close with open directions towards robust, efficient and open-world VSP systems.
Video = World + Event Stream
Lianghua Huang, Zhi-Fan Wu, Yupeng Shi, Wei Wang, Mengyang Feng, Cheng Yu, Chen Liang, Junjie He, Chen-Wei Xie, Yu Liu, Jingren Zhou, Ang Wang, Bang Zhang, Baole Ai, Chongyang Zhong, Jinwei Qi, Kai Zhu, Pandeng Li, Peng Zhang, Wenyuan Zhang, Xinhua Cheng, Yitong Huang, Yun Zheng, Yuxiang Bao, Yuzheng Wang, Zhiwei Lin, Zoubin Bi
2607.15038v2
Video = World + Event Stream
Lianghua Huang, Zhi-Fan Wu, Yupeng Shi, Wei Wang, Mengyang Feng, Cheng Yu, Chen Liang, Junjie He, Chen-Wei Xie, Yu Liu, Jingren Zhou, Ang Wang, Bang Zhang, Baole Ai, Chongyang Zhong, Jinwei Qi, Kai Zhu, Pandeng Li, Peng Zhang, Wenyuan Zhang, Xinhua Cheng, Yitong Huang, Yun Zheng, Yuxiang Bao, Yuzheng Wang, Zhiwei Lin, Zoubin Bi
2607.15038v2
arXiv:2607.15038v2
•updated
•
2026-07-16
We present Wan-Streamer v0.3, which reframes our native-streaming interaction model under a single organizing view: a video is a world plus an event stream. The world is the persistent context in which a video unfolds, including the environment, scene, subjects, ambient acoustic conditions, voice characteristics, and other relatively stable conditions. The event stream is everything that changes over time within that world, including scene or environmental changes, subject behavior, speech, and other sounds. This yields a general-purpose pretraining task over large amounts of real video: given a world and incoming input, predict how the world moves, changes, and responds in real time. The resulting competence can be specialized to a broad family of real-time downstream tasks. We instantiate it on real-time full-duplex audio-visual interaction, where the event stream is the agent's speech together with free-form behavior. Functionally, the model's multimodal understanding process is vision-language-action-like: it maps multimodal user input to language-form speech and behavior actions. Wan-Streamer v0.3 preserves the v0.2 operating point: 640x368 video at 25 FPS, a 160 ms streaming unit, approximately 200 ms model-side response latency, and approximately 550 ms total interaction latency under a 350 ms bidirectional network budget.
Comment: website: https://wan-streamer.com/v0.3/
2026-07-16
95 篇
点击展开/折叠
Robotics
83
默认显示 5 篇
Multi-Objective Kinodynamic Motion Planning with Asymptotic Pareto Optimality
Yusif Razzaq, Anne Theurkauf, Nisar Ahmed, Morteza Lahijanian
2607.15508v1
Multi-Objective Kinodynamic Motion Planning with Asymptotic Pareto Optimality
Yusif Razzaq, Anne Theurkauf, Nisar Ahmed, Morteza Lahijanian
2607.15508v1
arXiv:2607.15508v1
•
2026-07-16
In this paper, we address the challenge of multi-objective motion planning for systems under kinodynamic constraints. We consider three problem classes: (i) lexicographic optimization, in which objectives are minimized according to a strict priority ordering, (ii) constrained optimization, in which a primary objective is minimized subject to bounds on the remaining costs, and (iii) Pareto front optimization, in which the goal is to approximate the full set of optimal trade-offs among competing objectives. We first show that established cost scalarization methods for multi-objective problems cannot be extended to continuous-domain systems with correctness guarantees. Then, we propose a unified algorithmic framework built upon the Stable Sparse-RRT (SST) algorithm, in which the single representative maintained at each witness neighborhood is replaced by a representative set of locally Pareto-optimal nodes. This structure gives rise to three distinct algorithms: lexSST for lexicographic minimization, coSST for constrained optimization, and poSST for Pareto-front approximation. We provide theoretical guarantees for the completeness and optimality of our algorithms and demonstrate their effectiveness through extensive empirical evaluations.
See, Learn, Assist: Safe and Self-Paced Robotic Rehabilitation via Video-Based Learning from Demonstration
Ali Alabbas, Camillo Murgia, Joanne Regan, Philip Long
2603.14160v2
See, Learn, Assist: Safe and Self-Paced Robotic Rehabilitation via Video-Based Learning from Demonstration
Ali Alabbas, Camillo Murgia, Joanne Regan, Philip Long
2603.14160v2
arXiv:2603.14160v2
•updated
•
2026-03-15
In this paper, we propose a novel framework that allows therapists to teach robot-assisted rehabilitation exercises remotely via RGB-D video. Our system encodes demonstrations as 6-DoF body-centric trajectories using Cartesian Dynamic Movement Primitives (DMPs), ensuring accurate posture-independent spatial generalisation across diverse patient anatomies. Crucially, we execute these trajectories through a decoupled hybrid control architecture that constructs a spatially compliant virtual tunnel, paired with an effort-based temporal dilation mechanism. This architecture is applied to three distinct rehabilitation modalities: Passive, Active-Assisted, and Active-Resistive, by dynamically linking the exercise's execution phase to the patient's tangential force contribution. To guarantee safety, a Gaussian Mixture Regression (GMR) model is learned on-the-fly from the patient's own limb. This allows the detection of abnormal interaction forces and, if necessary, reverses the trajectory to prevent injury. Experimental validation demonstrates the system's precision, achieving an average trajectory reproduction error of 3.7cm and a range of motion (ROM) error of 5.5 degrees. Furthermore, dynamic interaction trials confirm that the controller successfully enforces effort-based progression while maintaining strict spatial path adherence against human disturbances.
Environment Design for Reliable Shared Autonomy with Probabilistic Guarantees
Yi-Shiuan Tung, Himanshu Gupta, Gyanig Kumar, Heyang Huang, Bradley Hayes, Alessandro Roncone
2607.15487v1
Environment Design for Reliable Shared Autonomy with Probabilistic Guarantees
Yi-Shiuan Tung, Himanshu Gupta, Gyanig Kumar, Heyang Huang, Bradley Hayes, Alessandro Roncone
2607.15487v1
arXiv:2607.15487v1
•
2026-07-16
Shared autonomy enables humans and robots to collaboratively perform tasks by combining human input with autonomous assistance. Most prior work focuses on improving intent inference under a fixed environment, overlooking how workspace design itself affects inference difficulty. We observe that the physical arrangement of objects directly influences the separability of candidate goals under noisy user inputs. We formulate workspace design as an optimization problem and derive a probabilistic correctness guarantee under a bounded noise model. Through simulation experiments across multiple tabletop scenarios, we show that optimized layouts improve goal inference reliability and reduce ambiguity compared to baseline arrangements. We further demonstrate a real-world shared autonomy system that integrates the proposed inference framework. This highlights the role of environment design as a complementary axis for improving shared autonomy systems.
Comment: ICRA 2026 Workshop Shared Challenges in Human-Centered and Resilient Robotic Autonomy
Holistic Fusion: Task- and Setup-Agnostic Robot Localization and State Estimation with Factor Graphs
Julian Nubert, Turcan Tuna, Jonas Frey, Cesar Cadena, Katherine J. Kuchenbecker, Shehryar Khattak, Marco Hutter
2504.06479v2
Holistic Fusion: Task- and Setup-Agnostic Robot Localization and State Estimation with Factor Graphs
Julian Nubert, Turcan Tuna, Jonas Frey, Cesar Cadena, Katherine J. Kuchenbecker, Shehryar Khattak, Marco Hutter
2504.06479v2
arXiv:2504.06479v2
•updated
•
2025-04-08
Seamless operation of mobile robots in challenging environments requires low-latency local motion estimation and accurate global localization. While most sensor-fusion approaches are designed for specific scenarios, this work introduces a flexible open-source solution for task- and setup-agnostic multimodal sensor fusion distinguished by its generality and usability. Holistic Fusion formulates sensor fusion as a combined estimation problem of i) the local and global robot state and ii) a (theoretically unlimited) number of dynamic variables, including automatic alignment of reference frames; this formulation fits countless real-world applications without conceptual modifications, offering a comprehensive solution beyond hard-coded/task-specific approaches. The proposed factor-graph formulation enables direct fusion of an arbitrary number of absolute, local, and landmark measurements expressed with respect to different frames by explicitly including them as states in the optimization and modeling their evolution as random walks. Moreover, local smoothness and consistency receive particular attention to prevent estimation jumps. Holistic Fusion enables low-latency and smooth online state estimation on typical robot hardware while simultaneously providing low-drift global localization at the IMU measurement rate. The efficacy of this released framework [1] is demonstrated in five real-world scenarios on three robotic platforms with distinct task requirements, highlighting the advantages of fusing multiple absolute measurement types [2]. [1] Code: https://github.com/leggedrobotics/holistic_fusion [2] Project: https://leggedrobotics.github.io/holistic_fusion
Comment: 21 pages, 25 figures, 9 tables, Transactions on Robotics, accepted
EmbodiedDiffusion: End-to-End Traversability-Guided Visual Diffusion for Heterogeneous Robot Navigation
Iana Zhura, Sausar Karaf, Faryal Batool, Nipun Dhananjaya Weerakkodi Mudalige, Valerii Serpiva, Ali Alridha Abdulkarim, Aleksey Fedoseev, Didar Seyidov, Hajira Amjad, Dzmitry Tsetserukou
2512.02851v4
EmbodiedDiffusion: End-to-End Traversability-Guided Visual Diffusion for Heterogeneous Robot Navigation
Iana Zhura, Sausar Karaf, Faryal Batool, Nipun Dhananjaya Weerakkodi Mudalige, Valerii Serpiva, Ali Alridha Abdulkarim, Aleksey Fedoseev, Didar Seyidov, Hajira Amjad, Dzmitry Tsetserukou
2512.02851v4
arXiv:2512.02851v4
•updated
•
2025-12-02
Visual traversability estimation is central to autonomous navigation, yet most approaches either rely on prompt-driven Vision-Language Model (VLM) or decouple traversability from trajectory planning, requiring separate planners with heavy mapping, manual tuning, and extended deployment time. We propose EmbodiedDiffusion, a diffusion-based framework that simultaneously predicts traversability maps and generates feasible trajectories from RGB images using planner-free synthetic supervision and embodiment conditioning for cross-platform transfer. The framework distills category-level traversability semantics from a VLM teacher into a lightweight student model during training, enabling prompt-free, real-time inference at deployment. A modular FiLM-based conditioning mechanism isolates embodiment-specific reasoning into a compact trainable subset of the network, allowing rapid adaptation to new robot platforms without retraining the visual backbone or the trajectory diffusion model. Across indoor environments with quadruped and aerial robots, EmbodiedDiffusion achieves 80-100% navigation success in the full-data regime with real-time inference (90 ms) and adapts to new platforms using only 10 min of visual data collection, demonstrating scalable, unified traversability reasoning and trajectory generation for heterogeneous robots.
Comment: This work has been submitted for publication and is currently under review
Risk-Aware Preference Learning for Stochastic Outcomes
Yi-Shiuan Tung, Yuni Wu, Wei Jiang, Alessandro Roncone, Bradley Hayes
2607.15483v1
Risk-Aware Preference Learning for Stochastic Outcomes
Yi-Shiuan Tung, Yuni Wu, Wei Jiang, Alessandro Roncone, Bradley Hayes
2607.15483v1
arXiv:2607.15483v1
•
2026-07-16
Learning reward functions from human preferences is a widely used approach for aligning robot behavior with user expectations in human-robot interaction. Most existing approaches assume that humans evaluate uncertain outcomes using expected utility (EU), aggregating outcome utilities linearly with their probabilities. However, behavioral evidence shows that humans are systematically risk-sensitive, overweighting rare negative events and exhibiting loss aversion. We study the consequences of this mismatch in social robot navigation, where safety-critical outcomes (e.g., collisions) are rare but highly consequential. We compare EU with Cumulative Prospect Theory (CPT), a nonlinear model of human decision-making, within a Bradley-Terry preference learning framework. Our preliminary experiments show that when preferences are generated by risk-sensitive users, CPT-based learners recover reward functions with substantially lower regret compared to EU-based learners. Our results highlight the importance of modeling human risk sensitivity when learning rewards from preferences over stochastic robot outcomes.
Comment: ICRA 2026 Workshop on Bridging the Gap between Robot Learning and Human-Robot Interaction
MuxGel: Simultaneous Dual-Modal Visuo-Tactile Sensing via Spatially Multiplexing and Deep Reconstruction
Zhixian Hu, Zhengtong Xu, Sheeraz Athar, Juan Wachs, Yu She
2603.09761v2
MuxGel: Simultaneous Dual-Modal Visuo-Tactile Sensing via Spatially Multiplexing and Deep Reconstruction
Zhixian Hu, Zhengtong Xu, Sheeraz Athar, Juan Wachs, Yu She
2603.09761v2
arXiv:2603.09761v2
•updated
•
2026-03-10
High-fidelity visuo-tactile sensing is important for precise robotic manipulation, yet most vision-based tactile sensors rely on opaque coatings that enable tactile sensing but block direct visual observation. We propose MuxGel, a spatially multiplexed sensor that captures both external visual information and contact-induced tactile signals through a single camera. By using a checkerboard coating pattern, MuxGel interleaves tactile-sensitive regions with transparent windows for external vision. This design maintains standard form factors, allowing for plug-and-play integration into GelSight-style sensors by simply replacing the gel pad. To recover dense visual and tactile signals from the multiplexed inputs, we develop a U-Net-based reconstruction framework trained with a sim-to-real pipeline. Experiments on unseen objects demonstrate the framework's generalization and accuracy. We further demonstrate MuxGel in grasping tasks, where visual feedback supports alignment and tactile feedback supports contact interaction. Results show that MuxGel enables single-camera dual-modal sensing within a GelSight-style implementation, providing local visual feedback and reconstructed tactile feedback with potential extension to other optical tactile sensors. Project webpage: https://zhixianhu.github.io/muxgel/.
Comment: Accepted by IROS 2026
VTAP Gripper: Synergizing Fingertip Sensing and a Visuo-Tactile Active Palm for Dexterous In-Hand Manipulation
Yuhao Zhou, Sheeraz Athar, Zhixian Hu, Binghao Huang, Yunzhu Li, Juan Wachs, Yu She
2607.15448v1
VTAP Gripper: Synergizing Fingertip Sensing and a Visuo-Tactile Active Palm for Dexterous In-Hand Manipulation
Yuhao Zhou, Sheeraz Athar, Zhixian Hu, Binghao Huang, Yunzhu Li, Juan Wachs, Yu She
2607.15448v1
arXiv:2607.15448v1
•
2026-07-16
This paper presents a tactile-reactive gripper that integrates a Visuo-Tactile Active Palm (VTAP) and compliant, reconfigurable fingers equipped with tactile array sensors. The design exploits structured finger-palm synergy and multi-modal perception to achieve both robust grasping and fine manipulation. The actuated bi-modal palm seamlessly combines long-range visual localization with contact-rich tactile feedback, substantially extending the system's manipulation capability. To bridge the embodiment gap between human hand motion and the heterogeneous three-finger structure, we further propose a staged, gesture-conditioned retargeting framework for dexterous teleoperation. Extensive experiments validate the system across a range of challenging tasks: reactive grasping of YCB and fragile objects, in-hand syringe reorientation and plunger actuation, singulation of clustered objects down to 3 mm in diameter, and vision-tactile peg-in-hole insertion. Results demonstrate that high manipulation performance can be achieved through coordinated finger-palm interaction and multi-modal sensing, without resorting to high degrees of freedom anthropomorphic designs. The VTAP gripper and its retargeting framework offer a practical reference architecture for dexterous gripper design, manipulation, and contact-rich data collection in support of learning-based approaches. Project webpage: https://yuhochau.github.io/vtap/.
Comment: 8 pages, 10 figures, accepted to the 2026 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2026). Project webpage: https://yuhochau.github.io/vtap/
Robust Silicone Pour Casting and Sensor Embedding Procedures for Soft Robotic Actuators
Harshit Thakker, Paul Dela Cruz, Mostafa Mo. Massoud, Jacqueline Libby
2607.15422v1
Robust Silicone Pour Casting and Sensor Embedding Procedures for Soft Robotic Actuators
Harshit Thakker, Paul Dela Cruz, Mostafa Mo. Massoud, Jacqueline Libby
2607.15422v1
arXiv:2607.15422v1
•
2026-07-16
Soft robots are well-suited for applications such as rehabilitation and surgery that require adaptable and safe interaction with their environment. However, the challenges of reproducible and scalable fabrication of soft robots limit their real-world deployment. Various fabrication methods have been introduced, but many are labor-intensive and prone to human error. Therefore, traditional two-part pour casting remains an attractive option. This paper presents procedures for robust, repeatable, and scalable fabrication of soft pneumatic actuators using two-part pour casting. The presented methods prevent internal cavity clogging and ensure air-tight sealing. Additionally, a robust sensor embedding procedure for thin-film flex sensors is presented, which allows for accurate and repeatable data acquisition. Finite Element Modeling (FEM) of the soft actuator is performed to analyze stress and deformation from internal pressure loadings. Pneumatic actuation experiments with PID pressure control are performed. Automated image processing is used to calibrate the embedded flex sensor to bending angle measurements. Staircase and sinusoidal profile actuation experiments validate the performance of the fabricated actuator. Angle response experiments for the staircase input show repeatable performance, and the sinusoidal input shows a small amount of hysteresis consistent with viscoelastic response to pneumatic actuation of soft actuators. Simulated and real-world bending angles show comparable response. These methods provide a repeatable and robust fabrication procedure, validated across two operators and 24 successful fabrications, along with benchmark simulations and experimental testing. These benchmarks will enable more widespread adoption of soft robotics.
Comment: 8 pages, 17 figures, to be published in: IEEE RAS/EMBS 11th International Conference on Biomedical Robotics and Biomechatronics (BioRob 2026)
Passive Phase-Oriented Impedance Shaping for Rapid Acceleration in Soft Robotic Swimmers
Qimin Feng, Orion A. Roberts, Qiang Zhong
2603.03537v2
Passive Phase-Oriented Impedance Shaping for Rapid Acceleration in Soft Robotic Swimmers
Qimin Feng, Orion A. Roberts, Qiang Zhong
2603.03537v2
arXiv:2603.03537v2
•updated
•
2026-03-03
Rapid acceleration and burst maneuvers in underwater robots depend less on maintaining precise resonance and more on force--velocity phase alignment during thrust generation. In this work, we investigate constrained-layer damping (CLD) as a passive mechanism for frequency-selective impedance shaping in soft robotic swimmers. Unlike conventional stiffness-tuning approaches, CLD selectively amplifies the dissipative component of bending impedance while preserving storage stiffness, passively shifting the impedance composition toward dissipative dominance as actuation frequency increases. We characterize this behavior through dry impedance measurements, demonstrate that CLD enhances thrust and alters force--motion phase relationships across Strouhal numbers in constrained propulsion tests, and validate that passive impedance shaping yields a nearly five-fold increase in peak acceleration and a three-fold increase in terminal velocity in unconstrained swimming trials. These results establish phase-oriented passive impedance modulation as a simple, control-free pathway for improving transient propulsion in soft robotic systems.
Comment: Accepted to the IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2026). Camera-ready version
Robust and Efficient MuJoCo-based Model Predictive Control via Web of Affine Spaces Derivatives
Chen Liang, Daniel Rakita
2512.21109v3
Robust and Efficient MuJoCo-based Model Predictive Control via Web of Affine Spaces Derivatives
Chen Liang, Daniel Rakita
2512.21109v3
arXiv:2512.21109v3
•updated
•
2025-12-24
MuJoCo is a powerful and efficient physics simulator widely used in robotics. One common way it is applied in practice is through Model Predictive Control (MPC), which uses repeated rollouts of the simulator to optimize future actions and generate responsive control policies in real time. To make this process more accessible, the open source library MuJoCo MPC (MJPC) provides ready-to-use MPC algorithms and implementations built directly on top of the MuJoCo simulator. However, MJPC relies on finite differencing (FD) to compute derivatives through the underlying MuJoCo simulator, which is often a key bottleneck that can make it prohibitively costly for time-sensitive tasks, especially in high-DOF systems or complex scenes. In this paper, we introduce the use of Web of Affine Spaces (WASP) derivatives within MJPC as a drop-in replacement for FD. WASP is a recently developed approach for efficiently computing sequences of accurate derivative approximations. By reusing information from prior, related derivative calculations, WASP accelerates and stabilizes the computation of new derivatives, making it especially well suited for MPC's iterative, fine-grained updates over time. We evaluate WASP across a diverse suite of MJPC tasks spanning multiple robot embodiments. Our results suggest that WASP derivatives are particularly effective in MJPC: it integrates seamlessly across tasks, delivers consistently robust performance, and achieves up to a 2$\mathsf{x}$ speedup compared to an FD backend when used with derivative-based planners, such as iLQG. In addition, WASP-based MPC outperforms MJPC's stochastic sampling-based planners on our evaluation tasks, offering both greater efficiency and reliability. To support adoption and future research, we release an open-source implementation of MJPC with WASP derivatives fully integrated.
Comment: Accepted to 2026 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2026)
NeuroCommitSSM: Decision-Centric Shared Autonomy for Safe Assistive Manipulation via EEG-EMG-ET Commit Readiness
Tipu Sultan, Param Sangani, Kody Cool, Pascal Sikorski, Guangping Liu, Hadi Akbarpour, Madi Babaiasl
2607.15395v1
NeuroCommitSSM: Decision-Centric Shared Autonomy for Safe Assistive Manipulation via EEG-EMG-ET Commit Readiness
Tipu Sultan, Param Sangani, Kody Cool, Pascal Sikorski, Guangping Liu, Hadi Akbarpour, Madi Babaiasl
2607.15395v1
arXiv:2607.15395v1
•
2026-07-16
We present NeuroCommitSSM, a decision-centric framework that models when to execute, not just what to do, for safe commit-to-execute control in assistive robotic manipulation. NeuroCommitSSM predicts a continuous commit-readiness score c_t in [0,1] from synchronized electroencephalography (EEG), electromyography (EMG), and eye-tracking (ET), and converts it into discrete commit events through dwell and hysteresis filtering. A three-state finite-state supervisor, HOLD-ASSIST-COMMIT (HAC), gates execution by requiring both a sustained commit-readiness signal from the neural model and real-time perception and robot-state feasibility, including target visibility, inverse kinematics solvability, and collision-free planning, before initiating motion. We evaluate the framework on N=32 subjects performing five activities of daily living (ADL) tasks aligned with the International Classification of Functioning, Disability and Health (ICF), using leave-one-subject-out (LOSO) cross-validation and seven sensor-dropout scenarios (S0-S6). NeuroCommitSSM achieves 0.950 action-balanced accuracy with 0.75 false commit events per 1000 REST windows (FP/1k REST), and maintains low false commits and stable state transitions under sensor loss. For example, in the EEG-only condition, it achieves 0.785 balanced accuracy and 0.29 FP/1k REST, whereas the Temporal Convolutional Network baseline produces 99.95 FP/1k REST under the same condition. Hardware-in-the-loop (HIL) validation on a Kinova Gen3 arm shows that feasibility-checked execution reduces false starts and decision instability without sacrificing task success. Supplementary materials, including code, datasets, videos, and additional analyses, are available at https://madibabaiasl.github.io/NeuroCommitSSM/.
Comment: Accepted at the 2026 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2026). 8 pages, 3 figures, and 8 tables
RoboTTT: Context Scaling for Robot Policies
Yunfan Jiang, Yevgen Chebotar, Ruijie Zheng, Fengyuan Hu, Yunhao Ge, Jimmy Wu, Tianyuan Dai, Scott Reed, Li Fei-Fei, Yuke Zhu, Linxi "Jim" Fan
2607.15275v1
RoboTTT: Context Scaling for Robot Policies
Yunfan Jiang, Yevgen Chebotar, Ruijie Zheng, Fengyuan Hu, Yunhao Ge, Jimmy Wu, Tianyuan Dai, Scott Reed, Li Fei-Fei, Yuke Zhu, Linxi "Jim" Fan
2607.15275v1
arXiv:2607.15275v1
•
2026-07-16
Recent robot foundation models operate with single-step or short-history visuomotor context. We introduce Test-Time-Training Robot Policies (RoboTTT), a robot model and training recipe that scale visuomotor context to 8K timesteps, three orders of magnitude beyond state-of-the-art policies, without growing inference latency. At this context length, we unlock new robot capabilities: one-shot in-context imitation from human video demonstrations, on-the-fly policy improvement, robustness to perturbations, and stronger performance on multi-stage, long-horizon tasks. We also observe, for the first time, steady gains in closed-loop performance as pretraining context length scales. At its core, RoboTTT integrates Test-Time Training into robot foundation models such as Vision-Language-Action policies, yielding a sequence model whose recurrent state consists of fast weights, parameters updated by gradient descent during both training and inference, compressing histories into weight space and retrieving contextual information for long-context conditioning. To scale training context length, the recipe combines sequence action forcing with truncated backpropagation through time. On challenging real-robot manipulation tasks, RoboTTT improves overall performance by 87% over the single-step context baseline and fully completes a five-minute, ten-stage assembly task, which no baseline ever does. RoboTTT trained with 8K-timestep context outperforms the same model pretrained with 1K timesteps by 62%, suggesting context length as a new scaling axis for robot foundation models. Videos are available at https://research.nvidia.com/labs/gear/robottt/
Comment: Project website: http://research.nvidia.com/labs/gear/robottt/
S.E.A.G.R: A Socially and Emotionally Aware Greeting Robot Framework with Dual-Layer Cultural and Affective Modulation
Sajjad Hussain, Ranveer Bhura, Amandip Dutta, Shwetangshu Biswas
2607.16341v1
S.E.A.G.R: A Socially and Emotionally Aware Greeting Robot Framework with Dual-Layer Cultural and Affective Modulation
Sajjad Hussain, Ranveer Bhura, Amandip Dutta, Shwetangshu Biswas
2607.16341v1
arXiv:2607.16341v1
•
2026-07-16
This paper presents SEAGR (Socially and Emotionally Aware Greeting Robot), a robotic greeting framework designed for human-robot interaction environments involving users from diverse cultural backgrounds and different emotional states. Since greeting behaviour strongly influences first impressions, user comfort, and trust, robots operating in public spaces must be able to interact in a socially appropriate and adaptive manner. However, many existing systems still rely on static greeting routines that do not account for cultural variation, emotional context, or interpersonal distance. SEAGR introduces a dual-layer modulation framework in which cultural identity determines the appropriate greeting type, while affective cues influence how that greeting is executed. The system combines context-aware cultural mapping, emotion-based gesture modulation, and proxemic regulation within a unified Sense-Think-Act architecture. A low-cost prototype is implemented using a USB camera, ultrasonic sensor, Arduino-controlled servos, and a laptop-based Python processing system. This work is presented as a system design and proof-of-concept; empirical validation through user studies is explicitly acknowledged as a current limitation and is identified as the primary direction for future work.
Comment: 13 pages, 6 figures. Accepted for publication in the proceedings of the 18th International Conference on Social Robotics (ICSR 2026)
BadWAM: When World-Action Models Dream Right but Act Wrong
Qi Li, Xingyi Yang, Xinchao Wang
2607.15207v1
BadWAM: When World-Action Models Dream Right but Act Wrong
Qi Li, Xingyi Yang, Xinchao Wang
2607.15207v1
arXiv:2607.15207v1
•
2026-07-16
World-action models (WAMs) are emerging as a promising foundation for embodied control: rather than predicting actions alone, they learn representations that couple action generation with future world prediction. This coupling is often viewed as a source of robustness, interpretability, and safety, as a robot's action can in principle be checked against its imagined future. In this paper, we show that this assumption is fragile. We introduce BadWAM, a unified framework for modeling and evaluating World-Action Drift Attacks: a new class of WAM-specific adversarial attacks that use small visual perturbations to break the alignment between what a WAM imagines and what it executes. BadWAM characterizes this attack surface along two natural criteria: attack strength and stealthiness. When the adversary prioritizes disruption, BadWAM instantiates an action-only adversarial attack, which directly drives the model toward task-failing actions. When the adversary additionally prioritizes stealth, BadWAM instantiates an imagination-preserving adversarial attack, which seeks to induce harmful action shifts while keeping the model's predicted future close to its clean imagination. Together, these two attacks capture a spectrum of WAM-specific failures: from overt action hijacking to stealthier cases where the model appears to imagine a plausible future but executes a desynchronized action. We evaluate BadWAM across different variants of WAMs. Results show that our attacks substantially reduce task success rates under closed-loop execution. For example, our action-only attack reduces the model performance from 96.5% to 43.1% success. The results of our imagination-preserving attack further exposes a WAM-specific vulnerability: moderate future-preserving regularization can maintain strong attack performance while reducing future imagination drift.
Stigmergic Graph Memory: An Environment-Aware Approach for Many-to-Many Multi-Agent Pickup and Delivery
Aditya Dutta, Joon-Seok Kim
2607.15182v1
Stigmergic Graph Memory: An Environment-Aware Approach for Many-to-Many Multi-Agent Pickup and Delivery
Aditya Dutta, Joon-Seok Kim
2607.15182v1
arXiv:2607.15182v1
•
2026-07-16
Automated fulfillment warehouses must continuously assign and execute pickup-and-delivery work while avoiding congestion. In many-to-many Multi-Agent Pickup and Delivery (MAPD), a request specifies a stock-keeping unit rather than fixed endpoints, requiring the controller to select an agent, source, and destination before path planning. Existing graph-guidance methods primarily influence routing after goals are fixed, leaving endpoint instantiation uninformed by recent traffic. We introduce Stigmergic Graph Memory (SGM), a bounded, decaying memory layer that records recent execution signals on warehouse nodes and directed edges to rank feasible endpoints and route preferences without altering collision constraints or planner validity. Across paired request streams on five layouts, three load levels, and 25 seeds per condition, SGM outperforms two reconstructed many-to-many allocation baselines in all 15 map-load conditions, with paired throughput gains of 20.5-36.7%. These results show that recent execution memory can improve warehouse throughput by shaping which feasible goals enter the planner, not only how agents travel to already fixed goals.
Comment: 16 pages total: 7 pages main text, 2 pages references, and 7 pages appendix
Seeing Through Uncertainty: Free-Energy-Inspired Real-Time Adaptation for Robust Visual Navigation
Maytus Piriyajitakonkij, Rishabh Dev Yadav, Mingfei Sun, Mengmi Zhang, Wei Pan
2403.01977v5
Seeing Through Uncertainty: Free-Energy-Inspired Real-Time Adaptation for Robust Visual Navigation
Maytus Piriyajitakonkij, Rishabh Dev Yadav, Mingfei Sun, Mengmi Zhang, Wei Pan
2403.01977v5
arXiv:2403.01977v5
•updated
•
2024-03-04
Navigation in the natural world is a feat of adaptive inference, where biological organisms maintain goal-directed behaviour despite noisy and incomplete sensory streams. Central to this ability is the Free Energy Principle (FEP), which posits that perception is a generative process where the brain minimises Variational Free Energy (VFE) to maintain accurate internal models of the world. While Deep Neural Networks (DNNs) have served as powerful analogues for biological brains, they typically lack the real-time plasticity required to handle abrupt sensory shifts. We introduce FEP-Nav, a biologically inspired framework for real-time perceptual adaptation in robust visual navigation. Motivated by the decomposition of VFE into prediction error and Bayesian surprise, FEP-Nav combines a Top-down Decoder, which provides an internal expectation of uncorrupted sensory input, with Adaptive Normalisation, which adjusts shifted feature distributions toward prior statistics. We interpret reconstruction and normalisation as approximate mechanisms for reducing the corresponding VFE-related terms during inference without gradient-based updates. Experiments across simulated and real-world visual corruptions show that FEP-Nav restores performance lost under visual corruption, outperforming non-adaptive baselines and strong adaptive methods. These results suggest that variational principles can provide a useful design perspective for robust autonomous behaviour under degraded sensory conditions.
Comment: Accepted for publication in IEEE Robotics and Automation Letters (RA-L)
AHEAD: Anticipatory Hand-Driven Teleoperation via Human Intent Prediction
Seok Joon Kim, Junho Lee, Federica Spinola, Taein Kwon, Mohsen Moghaddam
2607.15172v1
AHEAD: Anticipatory Hand-Driven Teleoperation via Human Intent Prediction
Seok Joon Kim, Junho Lee, Federica Spinola, Taein Kwon, Mohsen Moghaddam
2607.15172v1
arXiv:2607.15172v1
•
2026-07-16
Direct hand-driven teleoperation maps an operator's hand motion to robot end-effector commands at every frame, enabling precise control, but it requires constant monitoring and correction during approach, grasp, and placement, which can be slow and fatiguing. For repetitive pick-and-place tasks, supervisory (goal-based) teleoperation simplifies this process: the operator specifies goals/waypoints, and the robot executes the motion using planning algorithms. Yet, this introduces latency, as the robot must wait for the next command before it can plan and act. "How can we reduce robot reaction time while lowering operator workload?" To tackle this question, we present AHEAD, a real-time VR teleoperation system that anticipates operator intent to enable proactive, hand-driven control. In a digital twin, the operator performs pick-and-place naturally, using hand motion to convey high-level commands rather than a continuous robot trajectory. AHEAD processes a short window of 3D hand and head signals together with scene context through an attention-based classifier to predict the intended grasp object and placement slot. A state machine converts intent predictions into stable robot goals, enabling early motion while remaining stable under noisy predictions and corrective hand movements. AHEAD's intent prediction module achieves Top1 accuracy: 76% for grasp objects and 76% for target slots. Moreover, our user study shows AHEAD reduces robot reaction latency by 0.6 s (object) and 1.4 s (slot) relative to baselines. Participants also reported lower operator load, indicating faster robot responses while maintaining low operator effort in practice.
Comment: Accepted to IROS2026, 8 pages, 6 figures
Octopus-inspired Distributed Control for Soft Robotic Arms: A Graph Neural Network-Based Attention Policy with Environmental Interaction
Linxin Hou, Qirui Wu, Zhihang Qin, Yongxin Guo, Cecilia Laschi
2603.10198v2
Octopus-inspired Distributed Control for Soft Robotic Arms: A Graph Neural Network-Based Attention Policy with Environmental Interaction
Linxin Hou, Qirui Wu, Zhihang Qin, Yongxin Guo, Cecilia Laschi
2603.10198v2
arXiv:2603.10198v2
•updated
•
2026-03-10
This paper proposes SoftGM, an octopus-inspired distributed control architecture for segmented soft robotic arms that learn to reach targets in contact-rich environments using online obstacle discovery without assuming full obstacle geometry at the start of each episode. SoftGM formulates each arm section as a cooperative agent and represents the arm-environment interaction as a graph. SoftGM uses a two-stage graph attention message passing scheme following a Centralised Training Decentralised Execution (CTDE) paradigm with a centralised critic and decentralised actor. We evaluate SoftGM in a Cosserat-rod simulator (PyElastica) across three tasks that increase the complexity of the environment: obstacle-free, structured obstacles, and a wall-with-hole scenario. Compared with six widely used MARL baselines (IDDPG, IPPO, ISAC, MADDPG, MAPPO, MASAC) under identical information content and training conditions, SoftGM matches strong CTDE methods in simpler settings and achieves the best performance in the wall-with-hole task. Robustness tests with observation noise, single-section actuation failure, and transient disturbances show that SoftGM maintains comparable performance under non-ideal simulated conditions while keeping control effort bounded, suggesting that selective contact-relevant information routing improves resilience in the tested settings.
Comment: 8 pages, 5 figures, 2 tables, accepted by IROS 2026
Scaling Behavior Foundation Model for Humanoid Robots
Weishuai Zeng, Kangning Yin, Xiaojie Niu, Shunlin Lu, Weixiang Zhong, Jiahe Chen, Feiyu Jia, Xiao Chen, Zirui Wang, Furui Xu, Ming Zhou, Kailin Li, Weinan Zhang, He Wang, Li Yi, Dahua Lin, Jiangmiao Pang, Jingbo Wang
2607.15163v1
Scaling Behavior Foundation Model for Humanoid Robots
Weishuai Zeng, Kangning Yin, Xiaojie Niu, Shunlin Lu, Weixiang Zhong, Jiahe Chen, Feiyu Jia, Xiao Chen, Zirui Wang, Furui Xu, Ming Zhou, Kailin Li, Weinan Zhang, He Wang, Li Yi, Dahua Lin, Jiangmiao Pang, Jingbo Wang
2607.15163v1
arXiv:2607.15163v1
•
2026-07-16
Humanoid control requires natural whole-body coordination, precise real-time responses to control signals, and robust generalization across diverse environmental contexts, making it a cornerstone for generalist embodied agents. Behavior Foundation Models (BFMs) have recently emerged as a promising solution to address these challenges by leveraging large-scale behavioral data to achieve superior expressiveness, versatility and generalization. However, despite growing interest in scaling BFMs to further improve their capabilities, it remains unclear how key factors, including the learning paradigm, behavioral data and model architecture should be coordinated to enable effective scaling. In this work, we revisit the scaling recipe for BFMs and demonstrate that substantial performance gains can be achieved through the coordination of three core components: 1) the learning paradigm of motion tracking that reformulates diverse humanoid control problems as the reproduction of integrated whole-body behaviors in the global frame; 2) the strategic synergy between on-policy rollout quantity and reference motion diversity; and 3) the expressive and scalable model architecture termed Humanoid Transformer that facilitates the natural emergence of structured behavioral representations. Through extensive experiments in both simulation and real-world deployment, we demonstrate that our approach yields significant improvements in control fidelity and task generalization, reducing Mean Per-Keypoint Position Error (MPKPE) on the test set by over 10% in local mode and 82% in global mode compared with existing humanoid controllers. These results establish BFM as a principled and effective foundation for scalable and general-purpose humanoid control.
Temporal Cascading of Planning and Control for Quadrotor MPC
Rudolf Reiter, Chao Qin, Leonard Bauersfeld, Davide Scaramuzza
2512.12427v2
Temporal Cascading of Planning and Control for Quadrotor MPC
Rudolf Reiter, Chao Qin, Leonard Bauersfeld, Davide Scaramuzza
2512.12427v2
arXiv:2512.12427v2
•updated
•
2025-12-13
Many aerial tasks involving quadrotors demand both instant reactivity and long-horizon planning for obstacle avoidance, energy efficiency, or trajectory tracking. High-fidelity models enable accurate control but are too slow for long horizons. Low-fidelity planners scale but cannot directly control the system, necessitating cascaded architectures. Prevailing hierarchical approaches plan with a simplified model and use a high-fidelity controller for tracking, yet this decomposition is inherently suboptimal. The controller is limited by the coarse plan, and conventional MPC alternatives shorten the horizon to stay real-time feasible. We present UNIQUE, an MPC architecture that replaces this hierarchical stacking with temporal cascading. The planning problem is formulated as the second-tail horizon of a single multi-phase MPC, rather than being solved separately. We align costs across horizons, derive feasibility constraints for the point-mass planning model, and introduce transition constraints that convert high-fidelity states into meaningful low-fidelity states. Parallel point-mass and mixed-integer solvers address nonconvexities while incorporating progressive 3D obstacle smoothing over the planning horizon. In simulations and real flights, under equal computational budgets, UNIQUE improves closed-loop tracking by up to 75% compared with standard MPC and hierarchical baselines. Ablations and Pareto analyses confirm performance gains across variations in horizon, constraint approximations, and smoothing schedules.
Xiaomi-Robotics-1: Scaling Vision-Language-Action Models with over 100K Hours of Real-World Trajectories
Xiaomi Robotics Team, Jun Guo, Piaopiao Jin, Jason Li, Peiyan Li, Yingyan Li, Futeng Liu, Wanli Peng, Optimus Qin, Yifei Su, Nan Sun, Qiao Sun, Runze Suo, Heyun Wang, Yunhong Wang, Rujie Wu, Caoyu Xia, Lina Zhang, Jack Zhao, Guoliang Chen, Wenlong Chen, Xinze He, Bin Li, Qing Li, Zhuorong Li, Heng Qu, Wenxuan Song, Diyun Xiang, Yifan Xie, Peiran Xu, Hangjun Ye, Wen Ye, Han Zhao, Quanyun Zhou
2607.15330v1
Xiaomi-Robotics-1: Scaling Vision-Language-Action Models with over 100K Hours of Real-World Trajectories
Xiaomi Robotics Team, Jun Guo, Piaopiao Jin, Jason Li, Peiyan Li, Yingyan Li, Futeng Liu, Wanli Peng, Optimus Qin, Yifei Su, Nan Sun, Qiao Sun, Runze Suo, Heyun Wang, Yunhong Wang, Rujie Wu, Caoyu Xia, Lina Zhang, Jack Zhao, Guoliang Chen, Wenlong Chen, Xinze He, Bin Li, Qing Li, Zhuorong Li, Heng Qu, Wenxuan Song, Diyun Xiang, Yifan Xie, Peiran Xu, Hangjun Ye, Wen Ye, Han Zhao, Quanyun Zhou
2607.15330v1
arXiv:2607.15330v1
•
2026-07-16
We present Xiaomi-Robotics-1, a foundational vision-language-action (VLA) model capable of (1) following diverse language instructions to perform a wide range of mobile manipulation tasks in unseen environments out-of-the-box, and (2) efficiently adapting to novel downstream tasks with minimal fine-tuning data. We propose a two-stage training recipe consisting of pre-training and post-training. During pre-training, we imbue the model with broad and generalizable action-generation capabilities by training on over 100k hours of real-world manipulation trajectories collected via UMI devices. Crucially, we develop a scalable auto-labeling pipeline that annotates trajectory clips with natural languages describing scene state transitions, providing rich and precise conditioning for action learning. During post-training, we aim to align these capabilities with robot embodiments and imperative instructions that humans naturally use to prompt robots. Extensive experiments demonstrate strong scaling behavior. Xiaomi-Robotics-1 consistently improves with increased data scales and model sizes during pre-training. This scaling behavior directly transfers to post-training, where a stronger pre-training model yields better out-of-the-box real-robot performance in unseen environments. Furthermore, Xiaomi-Robotics-1 serves as a strong robot foundation policy that can be efficiently fine-tuned on complex, dexterous tasks with high data efficiency. Across multiple simulation benchmarks, Xiaomi-Robotics-1 outperforms state-of-the-art methods. Notably, it establishes a new state-of-the-art with a 57.6% success rate on RoboCasa365, surpassing the previous best of 46.6%. Furthermore, it achieves an average score of 20.07 on RoboDojo, significantly outperforming the prior state-of-the-art (13.07). Code and model checkpoints will be released. Project page: https://robotics.xiaomi.com/xiaomi-robotics-1.html
Comment: Project page: https://robotics.xiaomi.com/xiaomi-robotics-1.html
Assessing Physical Frailty and Fall-Risk Indicators with Social Robots: An in situ Evaluation with Older Adults
Aniol Civit, Antonio Andriella, Alba Martínez, Joan Ars, Aida Ribera, Cristian Barrué, Guillem Alenyà
2607.15156v1
Assessing Physical Frailty and Fall-Risk Indicators with Social Robots: An in situ Evaluation with Older Adults
Aniol Civit, Antonio Andriella, Alba Martínez, Joan Ars, Aida Ribera, Cristian Barrué, Guillem Alenyà
2607.15156v1
arXiv:2607.15156v1
•
2026-07-16
Frailty assessments are crucial to evaluate the risk of adverse events and the health and social care needs of older adults, yet their administration remains resource-intensive and typically relies on coarse clinical outcomes, such as task completion times, which may overlook biomechanical indicators of functional decline. To address this, we present a robotic framework that guides older adults through standardised frailty and fall-risk tests while capturing clinical scores and additional frailty-related metrics, offering a deeper insight into a user's condition. The system uses a Behaviour Tree architecture that coordinates perception, decision-making, interaction, and measurement modules. Using vision-based skeleton tracking, the robot evaluates established clinical tests, including the Short Physical Performance Battery (SPPB) and the Timed Up and Go (TUG). The framework was co-designed with healthcare professionals and evaluated in situ during six months in a rehabilitation centre's research lab with N=81 older adults. Robot-derived measurements were compared against therapist assessments and clinical reference instruments, including a gait analysis walkway and an inertial measurement unit (IMU). Results showed excellent agreement for most test completion times and gait-related parameters ($ICC > 0.9$). And, substantial agreement for the overall SPPB score comparing the robot and the therapist ($k = 0.67$) and moderate agreement comparing the robot and the IMU ($k=0.55$). The findings highlight that social robots can provide reliable and objective frailty assessments in healthcare settings while enabling the collection of relevant mobility indicators beyond conventional outcomes.
Comment: This work has been submitted to the IEEE for possible publication
Catch, Throw, Repeat: Planning for Human-Robot Partner Juggling
Jonathan Rainer Lippert, Kai Ploeger, Abir Chowdhury, Hermann Müller, Jan Peters, Alap Kshirsagar
2607.15129v1
Catch, Throw, Repeat: Planning for Human-Robot Partner Juggling
Jonathan Rainer Lippert, Kai Ploeger, Abir Chowdhury, Hermann Müller, Jan Peters, Alap Kshirsagar
2607.15129v1
arXiv:2607.15129v1
•
2026-07-16
Dynamic object exchange between humans and robots remains a challenging problem due to uncertainty in perception, timing, and contact-rich interaction. Human-robot juggling represents a particularly demanding instance of this problem, requiring precise real-time coordination, predictive motion planning with feedback control, and robustness to variability in human motion. Enabling such skills is of interest for advancing physical human-robot interaction and shared autonomy. We present a real-time planning and control architecture for human-robot partner juggling that enables a robot to reliably catch and throw balls in synchronized multi-ball patterns with a human partner. The system integrates predictive ball tracking, adaptive online trajectory optimization using a multiple-shooting formulation, and a state-machine-based coordination logic to enable synchronized multi-ball human-robot partner juggling. In a user study with 8 participants of varying juggling skill from beginner to expert, we demonstrate that our system can achieve three-ball cascades shared between the robot and the human. All participants exceeded previously reported best-case results within a 10-minute test session, with one participant extending the previous record for shared three-ball cascade juggling fivefold to 20 consecutive robot catches, and another participant achieving a 100% success rate with 40 consecutive catches in a single-ball catch-and-return setting. Video documentation can be found at https://kai-ploeger.com/partner-juggling
Comment: Accepted at the 2026 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2026)
Goal-Oriented Semantic Communication for Distributed ISAC-Enabled Vehicle Coordination
Wenjie Liu, Yansha Deng
2607.15111v1
Goal-Oriented Semantic Communication for Distributed ISAC-Enabled Vehicle Coordination
Wenjie Liu, Yansha Deng
2607.15111v1
arXiv:2607.15111v1
•
2026-07-16
Vehicle coordination at unsignalized intersections relies on accurate real-time vehicle state acquisition and reliable command-and-control (C&C) signal delivery. However, existing studies typically treat sensing, communication, and control separately, which may lead to redundant transmissions, outdated state information, and unreliable vehicle coordination. In this paper, we investigate a new scenario of distributed integrated sensing and communication (ISAC)-enabled vehicle coordination at intersections, where multiple roadside units (RSUs) collaboratively transmit sensing signals for vehicle state acquisition and C&C signals for vehicle movement control under the management of a central base station (BS). To improve signaling efficiency, we propose a unified goal-oriented semantic communication (GSC) framework, which transmits sensing and C&C signals only when they are semantically important for improving intersection traffic throughput. Specifically, an extended Kalman filter (EKF) is adopted to predict vehicle states and fuse distributed sensing measurements. A masked hybrid proximal policy optimization (MHPPO) framework is then developed to jointly determine sensing transmission decisions, C&C transmission decisions, and C&C signal contents based on a value-of-information (VoI) reward. Furthermore, we propose an uncertainty-aware transmission design (UTD), including robust beamforming and VoI-based time-division power allocation, to improve sensing and communication reliability under vehicle state uncertainty and inter-RSU interference. Simulation results show that our proposed framework achieves 100% collision-free vehicle coordination with significantly reduced signaling overhead compared with predictive ISAC baselines adapted from state-of-the-art related studies and several ablation baselines.
Comment: 13 pages, 9 figures
Safe-Night VLA: Seeing the Unseen via Thermal-Perceptive Vision-Language-Action Models for Safety-Critical Manipulation
Dian Yu, Qingchuan Zhou, Bingkun Huang, Majid Khadiv, Zewen Yang
2603.05754v2
Safe-Night VLA: Seeing the Unseen via Thermal-Perceptive Vision-Language-Action Models for Safety-Critical Manipulation
Dian Yu, Qingchuan Zhou, Bingkun Huang, Majid Khadiv, Zewen Yang
2603.05754v2
arXiv:2603.05754v2
•updated
•
2026-03-05
Current Vision-Language-Action (VLA) models rely primarily on RGB perception, preventing them from capturing modalities such as thermal signals that are imperceptible to conventional visual sensors. Moreover, end-to-end generative policies lack explicit safety constraints, making them fragile when encountering obstacles and novel scenarios outside the training distribution. To address these limitations, we propose Safe-Night VLA, a multimodal manipulation framework that enables robots to see the unseen while enforcing rigorous safety constraints for thermal-aware manipulation in unstructured environments. Specifically, Safe-Night VLA integrates long-wave infrared thermal perception into a pre-trained vision-language backbone, enabling semantic reasoning grounded in thermodynamic properties. To ensure safe execution under out-of-distribution conditions, we incorporate a safety filter via control barrier functions, which provide deterministic workspace constraint enforcement during policy execution. We validate our framework through real-world experiments on a Franka manipulator, introducing a novel evaluation paradigm featuring temperature-conditioned manipulation, subsurface target localization, and reflection disambiguation, while maintaining constrained execution at inference time. Results demonstrate that Safe-Night VLA outperforms RGB-only baselines and provide empirical evidence that foundation models can effectively leverage non-visible physical modalities for robust manipulation.
Comment: Accepted to the 2026 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS)
Native Video-Action Pretraining for Generalizable Robot Control
Qihang Zhang, Lin Li, Luyao Zhang, Shuai Yang, Yiming Luo, Shuaiting Li, Ruilin Wang, Junke Wang, Jiahao Shao, Gangwei Xu, Jiaming Zhou, Yishu Shen, Yudong Jin, Fangyi Xu, Shuailei Ma, Jiaqi Liao, Guanxing Lu, Zifan Shi, Yongkun Wen, Yujie Zhao, Weixuan Tang, Xinyang Wang, Chaojian Li, Jiapeng Zhu, Ka Leong Cheng, Nan Xue, Xing Zhu, Yujun Shen, Yinghao Xu
2607.08639v2
Native Video-Action Pretraining for Generalizable Robot Control
Qihang Zhang, Lin Li, Luyao Zhang, Shuai Yang, Yiming Luo, Shuaiting Li, Ruilin Wang, Junke Wang, Jiahao Shao, Gangwei Xu, Jiaming Zhou, Yishu Shen, Yudong Jin, Fangyi Xu, Shuailei Ma, Jiaqi Liao, Guanxing Lu, Zifan Shi, Yongkun Wen, Yujie Zhao, Weixuan Tang, Xinyang Wang, Chaojian Li, Jiapeng Zhu, Ka Leong Cheng, Nan Xue, Xing Zhu, Yujun Shen, Yinghao Xu
2607.08639v2
arXiv:2607.08639v2
•updated
•
2026-07-09
The advent of video-action models offers a promising path for robot control. Nevertheless, we argue that repurposing video generative models designed for digital content creation is inherently inadequate for physical environments. To bridge this gap, we present LingBot-VA 2.0, a video-action foundation model built from the ground up for embodiment. Four core design principles showcase its evolution from LingBot-VA. (1) Departing from traditional reconstruction-focused VAEs, we introduce a semantic visual-action tokenizer, which aligns visual representations with both semantics and actions, improving instruction following and action precision in subsequent policy learning. (2) Given the strictly causal nature of temporal dynamics, we adopt a causal pretraining paradigm, training from scratch to circumvent the catastrophic forgetting that frequently occurs when adapting bidirectional architectures. (3) To meet the demands of high-frequency inference, our model employs a sparse MoE backbone, expanding model capacity without compromising efficiency. (4) Real-time closed-loop control is realized through an enhanced asynchronous inference scheme, which predicts future latents in parallel with action execution while re-grounding each rollout on the latest observation via learned forward dynamics. Real-world deployment validates LingBot-VA 2.0 as a robust foundation model, as evidenced by its few-shot generalization across complex manipulation tasks.
DriftWorld: Fast World Modeling through Drifting
Susie Lu, Haonan Chen, Weirui Ye, Yilun Du
2607.15065v1
DriftWorld: Fast World Modeling through Drifting
Susie Lu, Haonan Chen, Weirui Ye, Yilun Du
2607.15065v1
arXiv:2607.15065v1
•
2026-07-16
Predictive world models enable robots to plan by imagining the outcomes of their actions, but their value for control hinges on generating many rollouts quickly. This creates a bottleneck for diffusion-based world models: multistep sampling makes each rollout expensive, limiting large-scale action search at inference time. We introduce DriftWorld, an action-conditioned world model based on drifting generative models. Rather than denoising iteratively at inference, DriftWorld learns an action-conditioned drift during training, allowing it to generate future frames from the current observation and a candidate action sequence in a single forward pass at 30+ fps, which is 17x faster on average than diffusion based baselines. We evaluate DriftWorld on standard vision-based robotic manipulation benchmarks, including Bridge-V2, RT-1, Language Table, Push-T, and Robomimic. By producing rollouts that are both accurate and fast, DriftWorld achieves state-of-the-art decision-making performance with far less inference time than diffusion-based world model baselines. Beyond online control, DriftWorld can also serve as an offline simulator for ranking real-world robot policies, with rollout-based scores correlating with ground truth at up to 0.99. These results show that drifting models are a strong fit for robot world modeling, where fast, high-quality imagination directly supports planning and policy evaluation.
Comment: Website at https://susie-lu.github.io/driftworld/
Zero2Skill: Bootstrapping Robot Skills through Autonomous Data Collection, Training, and Deployment
Boyuan Wang, Zhenyuan Zhang, Zhiqin Yang, Peijun Gu, Shuya Wang, Xiaofeng Wang, Xianghui Ze, Yifan Chang, Guosheng Zhao, Jiangnan Shao, Guan Huang, Hengyu Liu, Yonggang Zhang, Wei Xue, Chunyuan Guan, Chenglin Pu, Yike Guo, Xingang Wang, Zheng Zhu
2607.14047v2
Zero2Skill: Bootstrapping Robot Skills through Autonomous Data Collection, Training, and Deployment
Boyuan Wang, Zhenyuan Zhang, Zhiqin Yang, Peijun Gu, Shuya Wang, Xiaofeng Wang, Xianghui Ze, Yifan Chang, Guosheng Zhao, Jiangnan Shao, Guan Huang, Hengyu Liu, Yonggang Zhang, Wei Xue, Chunyuan Guan, Chenglin Pu, Yike Guo, Xingang Wang, Zheng Zhu
2607.14047v2
arXiv:2607.14047v2
•updated
•
2026-07-15
Autonomous data collection governs the volume and quality of real-world trajectories for manipulation policy learning. Existing pipelines reduce human effort via self-resetting, VLM verification, or language-guided correction, yet episode-scoped fixes must be reissued whenever the same failure recurs, so oversight cost grows with session length rather than with the number of distinct problems. We present Zero2Skill, a human-robot symbiotic agentic system in which corrections are retained and reused across rounds. The collection loop collects, verifies, and resets autonomously, pausing for a remote operator only when a phase exhausts an explicit retry budget. An LLM parser maps each natural-language utterance to a structured adjustment stored in Corrective Memory, so addressed failure modes typically need not be corrected again under the same conditions. On a real-robot desktop-clearing testbed, Zero2Skill matches teleoperation episode success while reducing human working time to 16%. Language corrections improve verifier-human agreement in all four evaluated settings and raise average single-attempt success from 12.5% to 47.5% (arm-selection: 20.0% to 50.0%). Policies fine-tuned on Zero2Skill data match teleoperation-trained policy success at a fraction of collection human cost.
Comment: WebPage: https://open-gigaai.github.io/Zero2Skill
SUFLECA: Scaling Up Feature Learning for CAD-to-image Alignment
Saad Ejaz, Miguel Fernandez-Cortizas, Javier Civera, Holger Voos, Jose Luis Sanchez-Lopez
2607.15058v1
SUFLECA: Scaling Up Feature Learning for CAD-to-image Alignment
Saad Ejaz, Miguel Fernandez-Cortizas, Javier Civera, Holger Voos, Jose Luis Sanchez-Lopez
2607.15058v1
arXiv:2607.15058v1
•
2026-07-16
CAD-to-image alignment aims to estimate an object's 9D pose (rotation, translation, and anisotropic scale) from a single RGB image, enabling applications in robotics and augmented reality. Recent zero-shot methods use visual foundation models to match image regions to CAD models, yet typically their correspondences are appearance-driven and degrade under occlusion or sim-to-real domain shift. To address these limitations, we introduce SUFLECA (Scaling Up Feature LEarning for CAD Alignment), a weakly-supervised framework for zero-shot CAD alignment with two key contributions. First, SUFLECA scales up geometry-grounded feature learning from pretrained visual representations through Normalized Object Coordinates (NOCs) supervision on 674K images spanning 12 real and synthetic datasets, learning compact geometry-aware features that generalize across domains. Second, we propose a geometrically consistent matching algorithm that establishes reliable one-to-one CAD-to-image correspondences. Together, these contributions enable accurate, sub-second alignment per object instance without iterative pose refinement. On ScanNet25k, SUFLECA achieves 33.4%/42.3% category/instance accuracy, outperforming, with a smaller computational footprint, the strongest zero-shot baseline by 10.3/12.2 percentage points and, for the first time on this benchmark, even surpassing fully supervised methods. Code is available at: https://github.com/snt-arg/SUFLECA
Learning Agile Navigation in Crowded Environments for Quadruped Robots
Shuyu Wu, Zeyu Liu, Tianbao Zhang, Fanxing Li, Fangyu Sun, Mingkang Xiong, Wei Xi, Wenxian Yu, Danping Zou
2607.15036v1
Learning Agile Navigation in Crowded Environments for Quadruped Robots
Shuyu Wu, Zeyu Liu, Tianbao Zhang, Fanxing Li, Fangyu Sun, Mingkang Xiong, Wei Xi, Wenxian Yu, Danping Zou
2607.15036v1
arXiv:2607.15036v1
•
2026-07-16
Navigating dynamic and crowded environments presents significant challenges for quadruped robots due to severe sensor occlusion and unpredictable human motion. Existing approaches face a trade-off: model-based methods, such as Velocity Obstacles (VO), theoretically guarantee safety but rely on accurate obstacle motion estimates that often fail in dense crowds, while end-to-end learning methods offer robustness but lack motion prediction capability of obstacles, leading to collisions or conservative behaviors. To solve this, we propose VOP-Nav, a novel navigation system that combines the geometric safety of VO with the agile adaptability of end-to-end learning. Using only local onboard observations, our system avoids explicit obstacle detection and tracking pipelines. The VOP-Net processes multi-frame LiDAR data to implicitly encode dynamic constraints and predict a safe velocity region derived from Velocity Obstacle theory. Importantly, the VO predictions serve a dual role: they are used as input to the navigation policy during inference and as a reward signal during training to encourage safe motion. Evaluations in Isaac Gym demonstrate that VOP-Nav achieves higher success rates than all baselines while balancing locomotion speed and collision avoidance. Real-world deployment on a Unitree Go2 quadruped robot further validates the system's robustness and efficiency in complex indoor and outdoor dynamic environments.
SKooP: Symmetric Koopman Predictions for Faster and More Generalizable Legged Robot Locomotion with Reinforcement Learning
Evelyn D'Elia, Weishu Zhan, Giulio Turrisi, Giulio Romualdi, Giuseppe L'Erario, Raffaello Camoriano, Wei Pan, Daniele Pucci
2607.11624v3
SKooP: Symmetric Koopman Predictions for Faster and More Generalizable Legged Robot Locomotion with Reinforcement Learning
Evelyn D'Elia, Weishu Zhan, Giulio Turrisi, Giulio Romualdi, Giuseppe L'Erario, Raffaello Camoriano, Wei Pan, Daniele Pucci
2607.11624v3
arXiv:2607.11624v3
•updated
•
2026-07-13
Reinforcement learning (RL) algorithms classically suffer from poor sample efficiency. In robotics, a recent line of work has emerged addressing this problem by encoding physics priors in the learning process. However, most of these approaches are validated on well-defined, low-dimensional benchmark systems rather than high-dimensional robots with complex nonlinear dynamics. In this paper, we introduce \textit{SKooP (Symmetric Koopman Predictions)}, an approach combining the advantages of morphological symmetries with those of a Koopman model learned via autoencoder to enhance policy learning. SKooP learns a Koopman model of the system dynamics alongside the policy. The resulting Koopman predictions are used as privileged observations for the critic, allowing the agent to learn based on smoother, more informative features. We also incorporate group symmetries into the actor, critic, encoder and decoder networks to produce a highly equivariant policy. The SKooP approach is validated via in-depth analysis of the learned Koopman models and symmetric policies to showcase how each of these influences the agent's performance. We also show that the learned policies are transferable to different simulation environments. Our results show that SKooP consistently reduces convergence time and increases the learned reward for multiple challenging bipedal locomotion tasks on a quadruped robot. Project page: https://evelyd.github.io/SymmetricKoopmanPredictions
Comment: This paper has been accepted for publication at the IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS), Pittsburgh, USA, 2026
Risk-Aware Belief Control Barrier Functions over Random Finite Sets
Shaohang Han, Gang Chen, Yixi Cai, Ignacio Torroba, Ivan Stenius, Patric Jensfelt, Javier Alonso-Mora, Jana Tumova
2607.15016v1
Risk-Aware Belief Control Barrier Functions over Random Finite Sets
Shaohang Han, Gang Chen, Yixi Cai, Ignacio Torroba, Ivan Stenius, Patric Jensfelt, Javier Alonso-Mora, Jana Tumova
2607.15016v1
arXiv:2607.15016v1
•
2026-07-16
Ensuring robot safety in unknown, dynamic environments is a fundamental requirement. It involves inferring the states of an unknown and time-varying number of moving objects from noisy, incomplete measurements. We address safe control under the induced multi-object state uncertainty with a risk-aware belief control barrier function (BCBF) framework. The uncertainty is captured by a random finite set (RFS) belief, estimated by a sequential Monte Carlo probability hypothesis density (SMC-PHD) filter that represents it with a set of particles. Building directly on these particles, we construct a nonsmooth BCBF, establish forward invariance of the safe set under continuous prediction, and derive an explicit condition under which discrete updates preserve safety. Simulation and real-world underwater experiments demonstrate the effectiveness and efficiency of the proposed approach.
CosFly-VLA: A Spatially Aware Vision-Language-Action Model for UAV Tracking
Ruilong Ren, Songsheng Cheng, Yunpeng Zhou, Hanxuan Chen, Xiangyue Wang, Tianle Zeng, Shuai Yuan, Binbo Li, Hanzhong Guo, Ji Pei, Da Zhang, Kangli Wang
2607.15004v1
CosFly-VLA: A Spatially Aware Vision-Language-Action Model for UAV Tracking
Ruilong Ren, Songsheng Cheng, Yunpeng Zhou, Hanxuan Chen, Xiangyue Wang, Tianle Zeng, Shuai Yuan, Binbo Li, Hanzhong Guo, Ji Pei, Da Zhang, Kangli Wang
2607.15004v1
arXiv:2607.15004v1
•
2026-07-16
Dynamic target tracking is essential for Unmanned Aerial Vehicles (UAVs) operating in complex urban environments, where both the target and the camera viewpoint change continuously. Existing Vision-Language-Action (VLA) policies can track visible targets effectively, but their performance often degrades when buildings, vegetation, or roadside objects block the line of sight. During sustained occlusion, a policy may lose the target state, execute actions toward an incorrect region, and amplify this error through subsequent observations until re-acquisition becomes impossible. To this end, we present CosFly-VLA, a spatially aware VLA model that jointly grounds the target, estimates its visibility, and generates continuous flight actions through a structured prediction interface. To train this policy, we use a large-scale recipe over diverse data sources. Spatially Grounded Continued Pretraining (CPT) on a 500k mixed pool injects UAV-view depth, distance, and 3-D spatial reasoning. A three-stage Curriculum-based Supervised Fine-Tuning (SFT) process then specializes the tracker through multi-head warm-up followed by two-stage curriculum learning over natural and hard / long-occlusion data. Chain-of-Thought (CoT) training subsequently teaches recovery-oriented reasoning traces before structured answers. Finally, a closed-loop Reinforcement Learning (RL) stage optimizes tracking behavior with a multi-component reward covering stand-off tracking, grounding quality, collision avoidance, and task success. Relative to OpenVLA, CosFly-VLA-0.8B reduces open-loop Average Displacement Error (ADE) by 34.1% on seen-test and 35.3% on unseen-test. Closed-loop optimization improves Success Rate (SR) by 29.8% and 2.5%, respectively. These results demonstrate progress from visible-frame imitation toward spatially grounded action-closed-loop control, evaluated under a shared oracle state history.
AeroAct: Action-Centered World-Action Models for Language-Conditioned Quadrotor Flight
Xinhong Zhang, Qiyuan Zhu, Yubo Huang, Haolin Chen, Runqing Wang, Yuhao Mo, Zhongxin Chen, Yu Hu, Xinjiang Wang, Jian Sun, Gang Wang
2607.14997v1
AeroAct: Action-Centered World-Action Models for Language-Conditioned Quadrotor Flight
Xinhong Zhang, Qiyuan Zhu, Yubo Huang, Haolin Chen, Runqing Wang, Yuhao Mo, Zhongxin Chen, Yu Hu, Xinjiang Wang, Jian Sun, Gang Wang
2607.14997v1
arXiv:2607.14997v1
•
2026-07-16
Language-conditioned quadrotor flight requires a policy to ground semantic goals, anticipate the visual consequences of ego-motion, and output control references that remain smooth and dynamically executable under rapidly changing first-person views. Existing aerial vision-language navigation and vision-language-action methods commonly use discrete actions, high-level waypoints, or instantaneous velocity commands, which provide limited supervision about how flight actions change future observations. We present AeroAct, an action-centered world-action model (WAM) for quadrotor navigation. To the best of our knowledge, AeroAct is the first WAM instantiated and demonstrated for real-world aerial flight. The model adapts a pretrained video diffusion Transformer to predict local trajectory-action chunks from egocentric visual history, proprioception, and language. Future first-person frames are used during training as dense consequence supervision, while deployment directly decodes actions without generating future video. To obtain aligned visual, state, language, and dynamically feasible action data, we build a DiffAero-based pipeline with complementary Isaac Lab and 3D Gaussian splatting renderers. We further introduce a low-cost handheld collection device that couples camera observations with motion estimates to recreate flight-like egocentric trajectories, and a self-guidance procedure that improves temporal consistency across overlapping trajectory chunks. Closed-loop simulation and real-world experiments show that temporal visual context improves target tracking and object-search performance, and that WAM-based policies can be executed on a physical quadrotor.
Human Motion Data Alone Does Not Guarantee Plausible Gait Biomechanics
Xinyi Liu, Jangwhan Ahn, Edgar Lobaton, Jennie Si, He Huang
2603.12408v2
Human Motion Data Alone Does Not Guarantee Plausible Gait Biomechanics
Xinyi Liu, Jangwhan Ahn, Edgar Lobaton, Jennie Si, He Huang
2603.12408v2
arXiv:2603.12408v2
•updated
•
2026-03-12
Motion imitation learning (IL) is increasingly used in robotics and human gait modeling, yet its ability to recover biomechanically consistent joint moments without explicit kinetic information remains unclear. In this study, we examined whether motion imitation alone can estimate reasonable biological joint moments. We compare motion-only IL (MOIL) against a kinetics-aware IL (KAIL) framework that incorporates ground reaction forces (GRF) and center of pressure (CoP) in imitation rewards, with an ablation study to examine the contribution of each kinetic term. Experiments were conducted using walking data from a non-disabled participant at three speeds (0.9, 1.2, and 1.5 m/s). While both MOIL and KAIL achieved comparable kinematic tracking accuracy, MOIL exhibited substantially larger errors in GRF, CoP, and joint moment estimates relative to inverse dynamics references. In contrast, KAIL produced kinetics more consistent with biomechanical values. These findings highlight a fundamental limitation of MOIL approaches, which may lead to erroneous interpretations of gait biomechanics and downstream applications by failing to estimate consistent human-like gait kinetics.
Comment: 8 pages, 7 figures
GigaWorld-Policy-0.5: A Faster and Stronger WAM Empowered by AutoResearch
GigaWorld Team, Angen Ye, Angyuan Ma, Boyuan Wang, Chaojun Ni, Fangzheng Ye, Guan Huang, Guo Li, Guosheng Zhao, Haodong Yan, Hengtao Li, Jiwen Lu, Kai Wang, Mingming Yu, Qitang Hu, Qiuping Deng, Songling Liu, Xiaoyu Tian, Xiaofeng Wang, Xinyu Zhou, Xiuwei Xu, Xinze Chen, Yang Wang, Yejun Zeng, Yifan Chang, Yun Ye, Zhenyu Wu, Zhanqian Wu, Zheng Zhu
2607.13960v2
GigaWorld-Policy-0.5: A Faster and Stronger WAM Empowered by AutoResearch
GigaWorld Team, Angen Ye, Angyuan Ma, Boyuan Wang, Chaojun Ni, Fangzheng Ye, Guan Huang, Guo Li, Guosheng Zhao, Haodong Yan, Hengtao Li, Jiwen Lu, Kai Wang, Mingming Yu, Qitang Hu, Qiuping Deng, Songling Liu, Xiaoyu Tian, Xiaofeng Wang, Xinyu Zhou, Xiuwei Xu, Xinze Chen, Yang Wang, Yejun Zeng, Yifan Chang, Yun Ye, Zhenyu Wu, Zhanqian Wu, Zheng Zhu
2607.13960v2
arXiv:2607.13960v2
•updated
•
2026-07-15
World Action Models (WAMs) improve robot policy learning by jointly modeling actions and future visual observations, using future scene evolution as dense supervision for physically grounded action generation. However, a common design in existing WAMs is to explicitly generate future videos at inference time, incurring substantial computational overhead and hindering real-time closed-loop deployment. GigaWorld-Policy addresses this issue with an action-centered formulation, where future visual dynamics are used during training while action-only decoding is used at inference time. Building upon this framework, we present GigaWorld-Policy-0.5, an enhanced action-centered WAM designed for more efficient robot control. During pretraining, GigaWorld-Policy-0.5 adopts a mixed Action-Conditioned World Modeling (AC-WM) and WAM training strategy. This strengthens the coupling between visual dynamics and robot actions and improves the transferability of action representations for downstream policy learning. For efficient inference, GigaWorld-Policy-0.5 introduces a Mixture-of-Transformers architecture that separates visual dynamics modeling and action generation into specialized experts, reducing active computation during action-only inference and achieving 85 ms inference latency on a local RTX 4090 setup. In addition, we employ an agent-based AutoResearch pipeline to systematically search training configurations, enabling more efficient identification of optimal experimental setups while reducing the time and manual intervention required for hyperparameter tuning. Experiments and ablations show that GigaWorld-Policy-0.5 preserves the training benefits of future visual dynamics while improving inference efficiency for robot control.
Comment: project page: https://open-gigaai.github.io/giga-world-policy/
Steering Robustness into World Action Models via Mechanistic Interpretability and Optimal Control
Jihoon Hong, Julian Skifstad, Qiyue Dai, Alice Chan, Glen Chou
2607.14943v1
Steering Robustness into World Action Models via Mechanistic Interpretability and Optimal Control
Jihoon Hong, Julian Skifstad, Qiyue Dai, Alice Chan, Glen Chou
2607.14943v1
arXiv:2607.14943v1
•
2026-07-16
World Action Models (WAMs) enable semantically- and physically-informed control but are brittle under distribution shift. In this work, we use mechanistic interpretability to study how robustness-relevant perturbations are represented in WAM activation space. Comparing activations across successful and unsuccessful rollouts, we find some WAM architectures exhibit low-dimensional linear separability for robustness-critical features, while others do not. This motivates the use of contrastive activation directions for training-free WAM steering. We also show that local linearity in WAM activation dynamics enables efficient feedback steering via model-based optimal control, yielding World-Action Linear Quadratic Regulator (WA-LQR), a minimally-invasive reduced-order LQR controller. Via mechanistic evaluations, we predict strong steerability in the Cosmos-Policy and DiT4DiT models but weak steerability in LingBot-VA, consistent with steering intervention results. On Cosmos-Policy and DiT4DiT, WA-LQR generalizes contrastive directions to new tasks and improves robustness to camera, gripper, and visual-noise perturbations over unsteered and prompt steering baselines.
UniSteer: Unified Noise Steering for Efficient Human-Guided VLA Adaptation
Junjie Lu, Xinyao Qin, Yuhua Jiang, Kaixin Wang, Chuheng Zhang, Bin Liang, Jun Yang, Min Xu, Li Zhao
2605.10821v2
UniSteer: Unified Noise Steering for Efficient Human-Guided VLA Adaptation
Junjie Lu, Xinyao Qin, Yuhua Jiang, Kaixin Wang, Chuheng Zhang, Bin Liang, Jun Yang, Min Xu, Li Zhao
2605.10821v2
arXiv:2605.10821v2
•updated
•
2026-05-11
Diffusion-based vision-language-action (VLA) models have emerged as strong priors for robotic manipulation, yet adapting them to real-world distributions remains challenging. In particular, on-robot reinforcement learning (RL) is expensive and time-consuming, so effective adaptation depends on efficient policy improvement within a limited budget of real-world interactions. Noise-space RL lowers the cost by keeping the pretrained VLA fixed as a denoising generator while updating only a lightweight actor that predicts the noise. However, its performance is still limited due to inefficient autonomous exploration. Human corrective interventions can reduce this exploration burden, but they are naturally provided in action space, whereas noise-space finetuning requires supervision over noise variables. To address these challenges, we propose UniSteer, a Unified Noise Steering framework that combines human corrective guidance with noise-space RL through approximate action-to-noise inversion. Given a human corrective action, UniSteer inverts the frozen flow-matching decoder to recover a noise target, which provides supervised guidance for the same noise actor that is simultaneously optimized via reinforcement learning. Real-world experiments on diverse manipulation tasks show that UniSteer adapts more efficiently than strong noise-space RL and action-space human-in-the-loop baselines, improving the success rate from 20% to 90% in 66 minutes on average across four real-world adaptation tasks.
Human-Robot Interaction in GenAI Architectures via the Agent-Client Protocol
Jesus Moncada-Ramirez, Jose-Raul Ruiz-Sarmiento, Javier Gonzalez-Jimenez
2607.14919v1
Human-Robot Interaction in GenAI Architectures via the Agent-Client Protocol
Jesus Moncada-Ramirez, Jose-Raul Ruiz-Sarmiento, Javier Gonzalez-Jimenez
2607.14919v1
arXiv:2607.14919v1
•
2026-07-16
Recent advances in Generative Artificial Intelligence (GenAI), particularly Large Language Models (LLMs), are driving robotic architectures toward agent-based high-level orchestration, in which natural-language instructions can be translated into context-aware action sequences. While the integration of these agents and robotic capabilities is increasingly converging toward standardization through the Model Context Protocol (MCP), the upper Human-Robot Interaction (HRI) layer remains fragmented by proprietary, ad hoc interfaces that hinder real-time human-in-the-loop collaboration. To address this fragmentation, this paper proposes the adoption of the Agent-Client Protocol (ACP) -- a communication standard originally introduced for coding agents in software engineering -- as a unified communication contract for the HRI layer in agent-based robotic systems. By combining ACP at the interface-agent link and MCP at the agent-execution link, we formulate a fully decoupled three-layer architecture that separates human interaction, deliberative orchestration, and physical execution. This topology removes rigid architectural dependencies, enabling heterogeneous user interfaces to connect to the same robotic system and allowing the underlying robotic platform to be replaced without requiring client-specific integration changes. Moreover, it provides native support for collaborative HRI capabilities such as real-time observability, explicit human authorization, and immediate task interruption. We experimentally evaluate the proposed architecture on a physical mobile robot, demonstrating interoperability across three heterogeneous user interfaces and validating real-time human-in-the-loop workflows with negligible latency overhead.
Comment: 8 pages, 5 figures, 1 table. Submitted to IEEE Robotics and Automation Letters (RA-L)
OASIS-Map: Object-Level Change Detection in Multi-Session Mapping using Semantic Correspondence Matching
Haedam Oh, Yifu Tao, Nived Chebrolu, Maurice Fallon
2607.14899v1
OASIS-Map: Object-Level Change Detection in Multi-Session Mapping using Semantic Correspondence Matching
Haedam Oh, Yifu Tao, Nived Chebrolu, Maurice Fallon
2607.14899v1
arXiv:2607.14899v1
•
2026-07-16
Map representations which are consistent across repeated visits to a real-world semi-static environment are very useful for long-term robotic inspection. In such settings, the scene may evolve while the robot is absent, with objects appearing, disappearing, moving, or being replaced, quickly making a static map outdated. Existing change-detection methods reason through geometry, category-level semantics, or object persistence. However, achieving reliable object association across revisits remains a key challenge, especially under partial views, occlusion, and imperfect segmentation. In this work, we propose OASIS-Map, a multi-session mapping system that maintains a spatio-temporally consistent object-level map by establishing dense patch-level semantic correspondences between temporal observations. These correspondences detect where the scene has changed and incrementally associate objects across revisits as the robot re-observes the environment. We demonstrate OASIS-Map on three challenging real-world scenarios: object rearrangements in 3RScan, visually similar car replacements in a car park, and large-scale scene changes in an outdoor market. We achieve 0.783 F1 on change detection in a car replacement scenario in a car park and 0.667 F1 on moved object association in 3RScan. https://dynamic.robots.ox.ac.uk/projects/oasis-map/
Comment: 8 pages, 6 figures, website: https://dynamic.robots.ox.ac.uk/projects/oasis-map/
Interactive 3D Tangible Display with a High-Speed Stiffness-Variable Jamming Module
Chanyoung Ahn, Jaesung Lee, Donhyun Hwang
2607.15325v1
Interactive 3D Tangible Display with a High-Speed Stiffness-Variable Jamming Module
Chanyoung Ahn, Jaesung Lee, Donhyun Hwang
2607.15325v1
arXiv:2607.15325v1
•
2026-07-16
Multisensory integration, particularly through visual and tactile feedback, plays a crucial role in enhancing audience engagement with artworks. Although recent research has increasingly explored tactile experiences in art, existing systems often lack real-time variable stiffness modulation and depend on bulky mechanical infrastructures. In this work, we propose a novel tangible display based on a magnetic jamming mechanism, enabling real-time, low-noise, and low-voltage stiffness modulation integrated into traditional sculptural artworks. Our system combines visual motion and dynamic tactile feedback within a compact standalone module, allowing audiences to interactively experience variations in the rigidity and form of features such as those found in the traditional Korean mask Hahoetal. This approach offers a new paradigm for interactive art, enabling more immersive, multisensory engagement through the fusion of cultural artifacts and modern technology. Our project page is available at https://cold-young.github.io/jamming_tangible/.
Comment: 8 pages, 7 figures. Exhibited at the ICRA 2025 Arts in Robotics
Modeling and Validation of Quality of Control for Edge-Offloaded Collaborative Navigation
Neelabhro Roy, Mikael Hammarling, Victor Nan Fernandez-Ayala, Gourav Prateek Sharma, Mani H. Dhullipalla, Dimos V. Dimarogonas, James Gross
2607.14853v1
Modeling and Validation of Quality of Control for Edge-Offloaded Collaborative Navigation
Neelabhro Roy, Mikael Hammarling, Victor Nan Fernandez-Ayala, Gourav Prateek Sharma, Mani H. Dhullipalla, Dimos V. Dimarogonas, James Gross
2607.14853v1
arXiv:2607.14853v1
•
2026-07-16
Collaborative control in complex environments is severely challenged by stochastic wireless delay and reliability variations, which can degrade navigation, tracking, and collision avoidance. These network-induced uncertainties complicate the maintenance of energy efficiency during collaborative tasks, and can potentially lead to over-provisioning of resources. In this paper, for a navigation setup with dynamic collision avoidance, we address this challenge by expanding the quality of control (QoC) framework from prior works to practical robotic models. Our approach (i) models end-to-end network effects on closed-loop performance, (ii) systematically explores the impact of various control parameters dictating robotic motion on network latency-reliability (iii) validates these models through experiments on a private 5G testbed across varying delay, reliability and control configurations. Our analysis indicates the optimal control-communication co-design operating regimes for practical robots and also compares the QoC performance of standard ROS~2 quality of service (QoS) policies under real-world conditions and showing how RELIABLE QoS offers 51.5% better QoC than BEST-EFFORT under certain experimental settings.
Comment: Accpeted in IEEE VTC-Fall 2026
Towards Human-like Physical Intelligence: LifelongVision-Language-Action Learning for Robotic Manipulation
Yao He, Gan Sun, Wenqi Liang, Fazeng Li, Yang Cong
2607.14852v1
Towards Human-like Physical Intelligence: LifelongVision-Language-Action Learning for Robotic Manipulation
Yao He, Gan Sun, Wenqi Liang, Fazeng Li, Yang Cong
2607.14852v1
arXiv:2607.14852v1
•
2026-07-16
Similar to the natural capabilities of humans to sequentially learn new tasks, robots with Vision-Language-Action (VLA) models should possess lifelong learning ability to learn a new task when deployed in open-world environments. However, most recently proposed lifelong learning models aim to effectively learn the current task (plasticity) or maintain high accuracy on previous tasks (stability), while the plasticity-stability trade-off remains largely unsolved in robotic manipulation models. To address this fundamental challenge, we propose a cache-efficient lifelong Vision-Language-Action learning framework for robotic manipulation (i.e., LifelongVLA), which alleviates the plasticity-stability trade-off with a dual-timescale adaptation mechanism while achieving low-cost robotic deployment with a cache-efficient replay strategy. More concretely, we propose a dual-timescale LoRA gating module to decompose VLA adaptation into two lightweight pathways: a short-term adapter for plasticity and a long-term adapter for stable consolidation. These pathways are integrated via a task-aware gate, enabling explicit control of the plasticity-stability trade-off. In the skill replay phase, a cache-efficient stochastic replay strategy is proposed to preserve more balanced retention signals without full-trajectory storage. Finally, experiments show that LifelongVLA outperforms existing baselines, demonstrating efficient skill expansion, robust retention of learned manipulation behaviors, and reduced reliance on retraining for real-world deployment on an xArm robot.
KineFuse: Kinematic-Aware Haptic Fusion for In-Hand Occluded-Object Pose Tracking
Chanyoung Ahn, Jaesung Lee, Sungwoo Park, Donghyun Hwang
2607.14842v1
KineFuse: Kinematic-Aware Haptic Fusion for In-Hand Occluded-Object Pose Tracking
Chanyoung Ahn, Jaesung Lee, Sungwoo Park, Donghyun Hwang
2607.14842v1
arXiv:2607.14842v1
•
2026-07-16
Dexterous in-hand manipulation requires continuous 6D pose tracking, yet the manipulating fingers inevitably occlude the object from the camera. We study how to structure the sparse haptic signals already available on multi-fingered hands, including proprioception, proximal force/torque, and binary contact, to complement a pretrained visual pose tracker under occlusion. We propose a kinematic-aware finger-level encoder and systematically compare it against four alternative designs through three levels of evaluation: per-frame refinement, sequential open-loop tracking, and closed-loop manipulation. Our experiments reveal that (i) per-frame evaluation cannot distinguish encoder quality, while sequential tracking amplifies architectural differences by up to 15 times; (ii) the structured encoder learns task-specific cross-modal gating, using vision exclusively for translation and dedicating one attention head to haptics for rotation, without explicit supervision; and (iii) compact finger-level tokenization with 4 tokens outperforms both flat fusion and joint-level representations, which suppress vision through norm dominance. We validate that improved tracking yields higher success in a downstream reorientation task and provide qualitative real-world demonstrations. Our project page is available at https://cold-young.github.io/kine-fuse/.
Comment: 8 pages, 10 figures. Accepted for presentation at the 2026 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2026)
Interventional Causal Circuits for Safe Robot Action Testing and Failure Recovery
Naren Vasantakumaar, Tom Schierenbeck, Michael Beetz
2607.14826v1
Interventional Causal Circuits for Safe Robot Action Testing and Failure Recovery
Naren Vasantakumaar, Tom Schierenbeck, Michael Beetz
2607.14826v1
arXiv:2607.14826v1
•
2026-07-16
Safe physical AI for robot actions are required not only likely to succeed but tested to be safe before execution. In practice, however, formal testing of motion parameters is computationally expensive, and the cost scales poorly with the dimensionality of the action space. When a proposed action is rejected by a tester, the naive response is to resample blindly until a passing candidate is found. This is wasteful, uninformative, and offers no convergence. We argue that rejection should instead trigger causal diagnosis: a principled identification of which action parameter caused the failure and what corrective value maximises the probability of passing testing under the interventional probability distribution. We propose a closed-loop framework that couples a Joint Probability Tree (JPT) with a Causal Circuit derived from a Marginal-Deterministic Variable Tree, enabling exact polytime computation without retraining, or additional data collection. The framework validates tractability of all interventional queries before the robot begins operating, and out-of-support candidates are detected and excluded from correction automatically. We perform experiments in a ROS2 simulation environment, and the framework demonstrates complementary roles across quality of distribution: under a high-quality JPT, the Causal Circuit reduces failed attempts by 10.3% and under a degraded JPT, it reduces total failed attempts by 37%. Every rejected plan produces a structured, interpretable causal report naming the primary cause variable, its observed value, and the recommended corrective region, supporting operator oversight and autonomous recovery without a separately trained failure model.
Comment: 1st IJCAI Workshop on Safe Physical AI IJCAI 2026 workshop on Safe Physical AI
Curvature-Constrained and Constant-Speed Distributed Simultaneous Arrival Control for Multi-Robot Systems
Zhouru Xiao, Yang Lu, Weijia Yao, Min Liu, Yaonan Wang
2607.14781v1
Curvature-Constrained and Constant-Speed Distributed Simultaneous Arrival Control for Multi-Robot Systems
Zhouru Xiao, Yang Lu, Weijia Yao, Min Liu, Yaonan Wang
2607.14781v1
arXiv:2607.14781v1
•
2026-07-16
The simultaneous arrival of multiple mobile robots at a target point is crucial for cooperation tasks such as cooperative encirclement, disaster relief, and environmental monitoring. Although the simultaneous arrival problem itself is already complex, the problem becomes more challenging when there are constraints on the robot trajectory curvatures and the speeds are required to be constant (possibly different for different robots), and the control law for robots needs to be distributed. These constraints are typical for a multi-robot system consisting of, e.g., fixed-wing UAVs. To address this challenge, this paper proposes a distributed switching control method based on the maximum consensus protocol. By exploiting the geometric properties of Dubins paths along with optimization principles, a virtual time variable is introduced, and a hybrid control law that combines optimal control with saturated proportional control is designed. Under the proposed control law, each robot is driven to approach the maximum virtual time among its neighbors, thereby achieving simultaneous arrival under some mild conditions. Furthermore, we prove that in certain cases the proposed method attains a theoretically optimal arrival time. The approach is scalable and real-time, with low communication overhead. Its effectiveness and robustness are validated through extensive simulations and experiments.
Comment: Accepted to 2026 IEEE International Conference on Robotics and Automation (ICRA)
Captivity-Escape Games as a Means for Safety in Online Motion Generation
Christopher Bohn, Manuel Hess, Sören Hohmann
2506.01399v3
Captivity-Escape Games as a Means for Safety in Online Motion Generation
Christopher Bohn, Manuel Hess, Sören Hohmann
2506.01399v3
arXiv:2506.01399v3
•updated
•
2025-06-02
This paper addresses conservatism, limited numerical accuracy, and high computational effort in existing methods ensuring safety by design in online model-based motion generation. The presented method employs a novel captivity-escape zero-sum differential game to adapt the planning model's performance so that resulting reference trajectories are trackable within a prescribed safety margin by a jointly synthesized safety controller. A numerical example demonstrates orders-of-magnitude faster computation and improved numerical accuracy compared to the state of the art.
Comment: Accepted for publication in IEEE Transactions on Automatic Control
REST: Receding Horizon Explorative Steiner Tree for Zero-Shot Object-Goal Navigation
Shuqi Xiao, Maani Ghaffari, Chengzhong Xu, Hui Kong
2603.18624v2
REST: Receding Horizon Explorative Steiner Tree for Zero-Shot Object-Goal Navigation
Shuqi Xiao, Maani Ghaffari, Chengzhong Xu, Hui Kong
2603.18624v2
arXiv:2603.18624v2
•updated
•
2026-03-19
Zero-shot object-goal navigation (ZSON) requires navigating unknown environments to find a target object without task-specific training. Prior hierarchical solutions mainly focus on either scene understanding and representations (belief) or high-level decision-making and planning (policy), yet treat the option, i.e., the subgoal candidate that belief proposes and policy selects, as an interface inherited from adjacent modules rather than a design axis in its own right. In practice, options are predominantly single waypoints scored by destination utility: a lone destination hides the value gathered en route, and a flat list obscures the relationships among candidates. Our insight is that the option space should be a tree of paths. Full paths expose en-route information gain that destination-only scoring systematically neglects; a tree of shared segments enables coarse-to-fine LLM reasoning that dismisses or pursues entire branches before examining individual leaves, compressing the combinatorial path space into an efficient hierarchy. We instantiate this insight in REST (Receding Horizon Explorative Steiner Tree), a training-free framework that (1) builds an explicit open-vocabulary 3D map from online RGB-D streams; (2) grows an agent-centric tree of safe and informative paths as the option space via sampling-based planning; and (3) textualizes each branch into a spatial narrative and selects the next-best path through chain-of-thought LLM reasoning. Across the Gibson, HM3D, and HSSD benchmarks, REST consistently ranks among the top methods in success rate and path efficiency.
Comment: Accepted to IROS'26
Pipette: An Embodied Simulation Platform, Benchmark, and Data-Efficient Augmentation Framework for Wet-Lab Robotics
Zhe Liu, Huanbo Jin, Zhaohui Du, Zhe Wang, Dongzhan Zhou, Minting Pan, He Xu, Peijia Li, Jiaming Gu, Quan Lu, Qi Wang, Bin Ji, Ting Xiao
2606.12936v3
Pipette: An Embodied Simulation Platform, Benchmark, and Data-Efficient Augmentation Framework for Wet-Lab Robotics
Zhe Liu, Huanbo Jin, Zhaohui Du, Zhe Wang, Dongzhan Zhou, Minting Pan, He Xu, Peijia Li, Jiaming Gu, Quan Lu, Qi Wang, Bin Ji, Ting Xiao
2606.12936v3
arXiv:2606.12936v3
•updated
•
2026-06-11
Wet-lab robots can improve the reproducibility, throughput, and safety of biomedical experiments, but scaling their learning requires customizable simulators for safe and reproducible task generation, open editable laboratory assets, and efficient pipelines that turn limited demonstrations into usable training data. We present Pipette, an embodied simulation platform, benchmark, and data-efficient augmentation framework for wet-lab robot learning. Pipette provides over 100 open-source and re-editable wet-lab assets through an extensible asset-building pipeline with built-in Tencent Hunyuan support for text- and image-conditioned 3D asset generation, and supports three robotic-arm embodiments through a unified simulation interface for task construction, data collection, augmentation, and evaluation. A key component of Pipette is its simulation-based data augmentation pipeline, which replays human demonstrations in simulation, applies lighting, camera, speed, and action perturbations, and filters generated episodes with automatic task success checks, rapidly expanding usable training data from limited manual demonstrations. We further introduce a 12-task wet-lab embodied benchmark covering sample handling, culture-ware manipulation, device operation, and precision placement. With only 30 demonstrations per task, ACT achieves 60.3% average success rate, while simulation augmentation improves SmolVLA from 40.4% to 71.8% and pi0 from 37.3% to 44.1%, validating the effectiveness of Pipette for data-efficient VLA training and evaluation. Pipette also supports natural-language-driven scene construction and task registration, lowering the barrier for non-expert users to define new wet-lab robotic tasks
Comment: 19 pages, 19figures
Hybrid Rigid-Soft Robotic Gripper with Shape Adaptation, Uniform Force Distribution, and Self-Locking Capabilities
Xi Chen, Yun Wang, Lichao Yang, Haitao Li, Ya Xiong
2607.14730v1
Hybrid Rigid-Soft Robotic Gripper with Shape Adaptation, Uniform Force Distribution, and Self-Locking Capabilities
Xi Chen, Yun Wang, Lichao Yang, Haitao Li, Ya Xiong
2607.14730v1
arXiv:2607.14730v1
•
2026-07-16
Conventional robotic grippers face a significant challenge in agricultural automation: the trade-off between compliant, adaptive grasping, pressure balancing among all joints, and high load capacity, often at the cost of high energy consumption. This paper presents a novel hybrid rigid-soft gripper that integrated low-cost, membrane-based pneumatic actuators with 3D-printed dual ratchet-pawl mechanisms to simultaneously achieve shape adaptation, uniform force distribution, and energy-free self-locking. The dual-ratchet structure assembled in an offset configuration significantly increased the angular resolution of the joint locking mechanism. Key experimental results demonstrated the gripper's superior performance: a remarkable maximum load capacity of 4200 g, far exceeding that of conventional soft grippers (45-210 g); more uniform force distribution across object sizes (1.75-35.29% difference ratio) compared to a rigid gripper (56.77-66.44%), with peak contact forces remaining below surface damage thresholds; and a 50.05% reduction in total energy consumption to 42.6 J per grasp cycle, achieved by eliminating the need for continuous pneumatic pressure through the self-locking mechanism, compared to 85.28 J for a conventional soft gripper. The combination of additive manufacturing for ratchets and commercially available materials for pneumatic chambers ensured a low-cost and easily fabricated design. These findings validated that the proposed gripper successfully bridged the gap between soft compliance and rigid reliability, offering a robust and efficient solution for scalable agricultural harvesting and manipulation tasks.
Comment: Accepted to ICRA 2026
VQ-Touch: A Data-Efficient Tactile Generation Framework Across Sensors and Scenarios
Kailin Lyu, Long Xiao, Jianing Zeng, Di Wu, Lin Shu, Jie Hao
2607.14728v1
VQ-Touch: A Data-Efficient Tactile Generation Framework Across Sensors and Scenarios
Kailin Lyu, Long Xiao, Jianing Zeng, Di Wu, Lin Shu, Jie Hao
2607.14728v1
arXiv:2607.14728v1
•
2026-07-16
Tactile image generation significantly reduces the dependency on expensive and wear-prone sensors by synthesizing high-fidelity tactile data, offering an efficient solution for tactile information acquisition in robotic perception and human-machine interaction systems. However, existing methods depend on large-scale, diverse datasets from specific sensors and lack efficient data utilization and robust generalization capabilities, struggling in vision-limited environments. To address this, we introduce VQ-Touch, a tactile generation framework that supports both cross-sensor and multi-scenario applications. Specifically, to efficiently extract complex deformation and texture features from the data, we propose DM-VQGAN, an effective tactile representation learner. Furthermore, we introduce a discrete diffusion decoder with a unified conditioning interface, supporting multimodal generation tasks such as images and labels, and enhances the model's generalization capability through few-shot mixed training, thus achieving compatibility with current mainstream sensors and their variants. Experiments show that VQ-Touch surpasses state-of-the-art methods in multiple tasks.
Comment: 6 pages, 5 figures
BridgeFlow: Fast and Robust SE(2)-Equivariant Motion Planning with Flow Matching
Xinzhe Zhou, Xuyang Wang, Xiaoming Duan, Jianping He
2607.14725v1
BridgeFlow: Fast and Robust SE(2)-Equivariant Motion Planning with Flow Matching
Xinzhe Zhou, Xuyang Wang, Xiaoming Duan, Jianping He
2607.14725v1
arXiv:2607.14725v1
•
2026-07-16
In robotic motion planning, equivariance to rigid body transformations is crucial for robust spatial generalization. However, current learning-based planners face a critical dilemma: they either lack inherent equivariance, treating transformed tasks as novel scenarios, or enforce it via computationally expensive specialized architectures that bottleneck real-time inference. To break this trade-off, we propose BridgeFlow, a fast and strictly SE(2)-equivariant generative motion planning framework. Rather than relying on heavy equivariant networks, BridgeFlow achieves exact spatial equivariance via a lightweight task-centric canonicalization module, enabling generalization using standard architectures. To further accelerate inference, we pair a Brownian bridge informative prior with context-aware mini-batch optimal transport. This constructs a straightened vector field that minimizes transport costs and stabilizes training. Furthermore, environmental awareness is explicitly embedded via Classifier-Free Guidance. Evaluations in dense 2D environments and on a 7-DoF Franka manipulator demonstrate that BridgeFlow achieves up to a 15x inference speedup and a 2x higher valid trajectory rate over state-of-the-art diffusion baselines, alongside robust generalization to entirely unseen environments and arbitrary spatial transformations.
Comment: Accepted to the IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2026). 8 pages, 7 figures
Marinarium: A Modular Experimental Facility for Reproducible Maritime and Space-Analog Field Robotics
Ignacio Torroba, David Dorner, Victor Nan Fernandez-Ayala, Mart Kartasev, Joris Verhagen, Elias Krantz, Gregorio Marchesini, Carl Ljung, Pedro Roque, Chelsea Sidrane, Linda Van der Spaa, Nicola De Carli, Petter Ogren, Christer Fuglesang, Jana Tumova, Dimos V. Dimarogonas, Ivan Stenius
2602.23053v2
Marinarium: A Modular Experimental Facility for Reproducible Maritime and Space-Analog Field Robotics
Ignacio Torroba, David Dorner, Victor Nan Fernandez-Ayala, Mart Kartasev, Joris Verhagen, Elias Krantz, Gregorio Marchesini, Carl Ljung, Pedro Roque, Chelsea Sidrane, Linda Van der Spaa, Nicola De Carli, Petter Ogren, Christer Fuglesang, Jana Tumova, Dimos V. Dimarogonas, Ivan Stenius
2602.23053v2
arXiv:2602.23053v2
•updated
•
2026-02-26
Field robotics research in maritime and space domains is constrained by a persistent gap between low-cost, low-fidelity simulation and costly offshore experimentation. Instrumented water tanks partially bridge this gap but often provide limited sensing, restricted experimental capabilities, and weak integration with simulation tools. To address these limitations, we present Marinarium, a modular, standalone experimental facility that provides a cost-effective intermediate testbed between simulation and field deployment. Marinarium combines a fully instrumented underwater and aerial operational volume with motion capture (MoCap), a retractable roof enabling both sheltered and open-air operation, a digital twin implemented in SMaRCSim, and direct integration with a planar space robotics laboratory, enabling both maritime and underwater space-analog experimentation. We present the design rationale of the facility and validate its capabilities through four representative studies in field robotics: (i) data-driven system identification of underwater vehicle dynamics; (ii) heterogeneous multi-domain robotic rendezvous; (iii) sim-to-real transfer for underwater robotics using learned dynamics residuals; and (iv) cross-domain validation of spacecraft autonomy using underwater surrogates. Together, these studies demonstrate that Marinarium enables reproducible, instrumented experimentation across multiple field robotics challenges that would otherwise require costly offshore deployments or be impractical to investigate using simulation alone.
OGM-CBF: Occupancy Grid Map-based Control Barrier Function for Safe Mobile Robot Control with Memory of out of View Obstacles
Golnaz Raja, Miloš Prágr, Topi Reino Johannes Kärki, Teemu Mökkönen, Reza Ghabcheloo
2405.10703v5
OGM-CBF: Occupancy Grid Map-based Control Barrier Function for Safe Mobile Robot Control with Memory of out of View Obstacles
Golnaz Raja, Miloš Prágr, Topi Reino Johannes Kärki, Teemu Mökkönen, Reza Ghabcheloo
2405.10703v5
arXiv:2405.10703v5
•updated
•
2024-05-17
Safe control in unknown environments is a key challenge in mobile robotics. Control Barrier Functions (CBFs) provide a principled framework for guaranteeing safety constraint satisfaction. State-of-the-art CBF approaches assume either known environments with predefined obstacles, or rely only on obstacles currently within the robot's Field of View (FoV). However, practical robots in a priori unknown environments can observe their surroundings only partially, and therefore can violate safety due to limited FoV, sensor range, or occlusion. This paper incorporates the memory of previously observed obstacles of arbitrary shape that have left the robot's FoV into CBF-based safe control. In particular, we couple the Signed Distance Function (SDF)-based CBF formulation to an occupancy grid map built online during the system's operation. Furthermore, the lack of steering authority induced by the SDF gradient degeneracy when facing obstacles head-on is addressed by constructing a Gaussian pyramid of the SDF, yielding a multi-level CBF. The efficacy of the proposed approach is evaluated against memory unaware baselines in the CARLA simulator. Moreover, we demonstrate the generalizability of the proposed approach in real deployments on a small warehouse robot and a large, articulated frame steering autonomous wheel loader.
Comment: Submitted to IROS 2026
Reinforcement Learning for the Full Strawberry Harvesting Process: Obstacle Separation, Detachment, and Placement
Changyou Miao, Teng Li, Ya Xiong
2607.14708v1
Reinforcement Learning for the Full Strawberry Harvesting Process: Obstacle Separation, Detachment, and Placement
Changyou Miao, Teng Li, Ya Xiong
2607.14708v1
arXiv:2607.14708v1
•
2026-07-16
Severe occlusions and deformable plant structures introduce complex contact dynamics that challenge robotic strawberry harvesting. A policy-driven reinforcement learning (RL) framework with heuristic phase coordination was developed, in which obstacle separation, fruit detachment, and placement were formulated as a sequential decision-making task. A shared interaction-aware policy generated Cartesian motions across all task phases, while lightweight heuristic logic coordinated task progression and gripper events. A shared structured observation space was used to represent target, obstacle, end-effector, and task-context information. A hierarchical architecture combined the high-level policy with low-level Cartesian impedance control for compliant interaction. To support zero-shot sim-to-real transfer, feasibility-first observation alignment and domain randomization were adopted. The policy achieved success rates of 89.7% in simulation and 82.0% in real-world experiments. As the occlusion level increased from 1 to 5, the average execution time increased from 12.99 s to 21.73 s, reflecting greater interaction complexity. These results demonstrated effective transfer of interaction-aware harvesting behaviors to a structurally different robotic platform.
Comment: Accepted to IROS 2026
Lights, Camera, Malfunction: When Illumination Robustness Leaves VLA Models Blind to Color
Marino Watanabe, Takami Sato, Kentaro Yoshioka
2607.14698v1
Lights, Camera, Malfunction: When Illumination Robustness Leaves VLA Models Blind to Color
Marino Watanabe, Takami Sato, Kentaro Yoshioka
2607.14698v1
arXiv:2607.14698v1
•
2026-07-16
Vision-Language-Action (VLA) models have emerged as a powerful paradigm for general-purpose robot manipulation; however, their transition to real-world environments reveals vulnerabilities to minor environmental perturbations. We propose FLARE, an optimized physical spotlight attack framework that exploits these vulnerabilities via targeted illuminations, dropping baseline task success rates to zero without any access to model internals. While adversarial training is the standard countermeasure, we identify a critical and previously underestimated defensive pitfall: naive data augmentations incorrectly condition VLA models to discard color as noise, collapsing their visual perception into a purely shape-biased processor. We expose this degradation through a diagnostic grayscale evaluation, in which the defended model maintains high success rates on grayscale inputs, while its success rate on benign, color-dependent real-world tasks drops to at most 47.5%, well below the undefended baseline. To address this, we propose ChromaGuard, a chroma-preserving adversarial training method. On a physical 6-DoF robotic platform, we demonstrate that ChromaGuard achieves 97.5% and 92.5% success rates in benign and attacked color-dependent tasks, respectively.
Reflex: Real-Time VLA Control through Streaming Inference
Yuanchun Guo, Bingyan Liu
2607.14695v1
Reflex: Real-Time VLA Control through Streaming Inference
Yuanchun Guo, Bingyan Liu
2607.14695v1
arXiv:2607.14695v1
•
2026-07-16
Flow matching Vision-Language-Action (VLA) models promise precise continuous control, but their iterative denoising nature introduces fundamental incompatibilities with real-time robotics: global timestep injection invalidates KV-caching, forcing a choice between slow $O(N^2)$ re-computation or mathematically incorrect cache reuse. We present \textbf{Reflex}, a framework that enables \textit{real-time streaming inference} for flow matching policies by exploiting the \textit{Timestep-Invariance Property} -- that perception encoders are functionally independent of the denoising loop. Reflex partitions the attention context into static, sliding, and dynamic regions, enabling $O(1)$ incremental cache updates while preserving full-batch-equivalent attention outputs for fixed inputs. To ensure stability under continuous high-frequency inference, we introduce \textit{AdaRMSNorm}, an adaptive normalization layer that prevents BFloat16 numerical collapse by gating on flow phase. We further maximize throughput through an \textit{async pipeline} that decouples visual encoding from action generation, combined with \textit{operator fusion} that reduces kernel overhead. On LIBERO and Kinetix benchmarks, Reflex achieves a 2.58$\times$ inference speedup and 50Hz stable streaming, reducing reaction latency by up to 54\% and enabling efficient deployment without performance degradation.
Comment: Accepted by ICML2026
MIND-CAVs: Multi-Intelligence Negotiation and Decision System for CAVs based on Intent-Driven Autonomy
Mainak Mondal, Yihang Feng, Yangchao Luo, Han Song
2607.14688v1
MIND-CAVs: Multi-Intelligence Negotiation and Decision System for CAVs based on Intent-Driven Autonomy
Mainak Mondal, Yihang Feng, Yangchao Luo, Han Song
2607.14688v1
arXiv:2607.14688v1
•
2026-07-16
Modern autonomous vehicles largely operate as isolated agents: they rely on on-board perception and decision modules and broadcast Basic Safety Messages (BSMs) that expose only low-level kinematic state. While existing cooperative driving frameworks enable limited sensor sharing, they rarely communicate high-level maneuver intentions, and edge computing is primarily used for content delivery rather than decision arbitration. As a result, current connected autonomy lacks a principled mechanism for making globally consistent, intent-aware coordination decisions across vehicles. To address this gap, we propose MIND-CAVs, a Multi-Intelligence Negotiation and Decision framework for connected autonomous vehicles (CAVs) based on intent-driven autonomy. Each vehicle abstracts raw sensor observations into structured intent representations, exchanges them over V2X links, and receives globally consistent coordination plans from roadside edge servers. Edge agents combine learned and rule-based arbitration mechanisms to negotiate conflicting intents among vehicles, while a cloud platform records decisions for auditing and continual retraining. We implement MIND-CAVs in a CARLA-based AI-in-the-loop platform and evaluate it in multi-lane highway scenarios involving conflicting maneuvers and route-constrained exits. Experimental results show improved maneuver completion time and reduced unsafe proximity and unnecessary braking compared with isolated autonomy, first-come-first-served arbitration, and multi-agent reinforcement learning baselines.
Comment: 8 pages, 5 figures, 1 table
An Intelligent-Cloud Edge Multimodal Interaction System for Robots
Zihan Guo, Xiaoqi Li
2607.14675v1
An Intelligent-Cloud Edge Multimodal Interaction System for Robots
Zihan Guo, Xiaoqi Li
2607.14675v1
arXiv:2607.14675v1
•
2026-07-16
Robust human-robot interaction in complex environments requires accurate gesture perception, semantic scene understanding, and reliable task planning under limited onboard computing resources. This paper presents a cloud-edge multimodal interaction framework that integrates an enhanced YOLO-based gesture detector with coordinated large language model (LLM) and vision-language model (VLM) agents. The proposed detector, incorporates the Convolutional Block Attention Module (CBAM) into the neck and replaces the baseline bounding-box regression objective with Distance-IoU (DIoU) loss. These modifications improve feature discrimination and localization for small or partially occluded gestures in complex backgrounds. The cloud layer performs gesture detection, scene understanding, multimodal fusion, and action planning, whereas the TonyPi robot locally handles data acquisition, communication, action execution, and feedback. Experiments on a public gesture dataset and a custom dataset show that YOLO-DC achieves precision values of 98.9% and 95.0%, with mAP@0.5 values of 90.7% and 92.7%, respectively. System-level evaluation yields success rates of 95%, 88%, and 82% for single-action, composite-action, and vision-dependent tasks. A 30 participant evaluation yields an overall mean satisfaction score of 3.69 out of 5. These results demonstrate the feasibility of combining refined gesture detection with multimodal agents for resource-constrained robotic interaction.
Bringing Network Coding into Multi-Robot Systems: Interplay Study for Autonomous Systems over Wireless Communications
Anil Zaher, Kiril Solovey, Alejandro Cohen
2603.17472v2
Bringing Network Coding into Multi-Robot Systems: Interplay Study for Autonomous Systems over Wireless Communications
Anil Zaher, Kiril Solovey, Alejandro Cohen
2603.17472v2
arXiv:2603.17472v2
•updated
•
2026-03-18
Communication is a core enabler for multi-robot systems (MRS), providing the mechanism through which robots exchange state information, coordinate actions, and satisfy safety constraints. While many MRS autonomy algorithms assume reliable and timely message delivery, realistic wireless channels introduce delay, erasures, and ordering stalls that can degrade performance and compromise safety-critical decisions of the robot task. In this paper, we investigate how transport-layer reliability mechanisms that mitigate communication losses and delays shape the autonomy-communication loop. We show that conventional non-coded retransmission-based protocols introduce long delays that are misaligned with the timeliness requirements of MRS applications, and may render the received data irrelevant. As an alternative, we advocate for adaptive and causal network coding, which proactively injects coded redundancy to achieve the desired delay and throughput, enabling relevant data delivery for the robotic task. Specifically, this method adapts to channel conditions between robots and causally tunes the communication rates via efficient algorithms. We present two case studies: cooperative localization under delayed and lossy inter-robot communication, and a safety-critical overtaking maneuver where timely vehicle-to-vehicle message availability determines whether an ego vehicle can abort to avoid a crash. Our results demonstrate that coding-based communication significantly reduces in-order delivery stalls, keeps cooperative-localization accuracy close to the ideal baseline, and satisfies the overtaking abort deadline in 80% of the simulated runs, compared with 60% for a retransmission-based baseline. The study highlights the need to jointly design autonomy algorithms and communication mechanisms, and positions network coding as a principled tool for dependable MRS operation over wireless networks.
Comment: To appear in IROS 2026
NavCMPO: Critic-Guided MeanFlow Policy Optimization for Adaptive Navigation
Junjie An, Yi Wu, Xiao Liu, Yiqun Zhou, Yuechen Wu, Xiaoqing Guan, You Wang, Guang Li
2607.14643v1
NavCMPO: Critic-Guided MeanFlow Policy Optimization for Adaptive Navigation
Junjie An, Yi Wu, Xiao Liu, Yiqun Zhou, Yuechen Wu, Xiaoqing Guan, You Wang, Guang Li
2607.14643v1
arXiv:2607.14643v1
•
2026-07-16
End-to-end diffusion-based policies have demonstrated strong performance in mapless visual navigation, but their iterative denoising process introduces substantial inference latency, while behavior cloning limits performance to the quality of expert demonstrations. We present NavCMPO, a two-stage adaptive navigation framework that combines few-step MeanFlow trajectory generation, critic-guided refinement, and reinforcement learning fine-tuning. During pre-training, an obstacle proximity prediction task encourages the visual representation to capture obstacle-aware spatial information. To compensate for the degradation in obstacle avoidance caused by few-step generation, Critic-Guided Trajectory Refinement (CGTR) uses gradients from a critic trained with obstacle-point-cloud supervision to refine intermediate trajectories. During adaptation, the MeanFlow policy is fine-tuned using Proximal Policy Optimization with behavior-cloning regularization, while the critic is updated to accommodate embodiment-specific observation changes. Under a matched training budget on the InternVLA-N1 benchmark, NavCMPO achieves an average success rate of 74.7\%, exceeding the retrained NavDP baseline by 6.4 percentage points, while reducing inference latency from 85\,ms to 60\,ms. Experiments on a Unitree Go2 further demonstrate effective sim-to-real transfer.
Comment: Accepted for presentation at IROS 2026
VOiLA: Vectorized Online Planning with Learned Diffusion Models for POMDP Agents
Marcus Hoerger, Rishikesh Joshi, Rahul Shome, Ian Manchester, Hanna Kurniawati
2606.19729v2
VOiLA: Vectorized Online Planning with Learned Diffusion Models for POMDP Agents
Marcus Hoerger, Rishikesh Joshi, Rahul Shome, Ian Manchester, Hanna Kurniawati
2606.19729v2
arXiv:2606.19729v2
•updated
•
2026-06-18
Planning under uncertainty is an essential capability for autonomous robots. The Partially Observable Markov Decision Process (POMDP) provides a powerful framework for such a capability. Although POMDP-based planning has advanced significantly, its application to real-world problems is often limited by the difficulty of obtaining faithful POMDP models. We present Vectorized Online planning wIth Learned diffusion model for POMDP Agents (VOiLA), a framework that learns task-agnostic POMDP models for online planning under uncertainty. VOiLA learns transition and observation samplers using conditional diffusion models and learns observation-likelihood models for particle-based belief updates. To enable efficient online planning, the diffusion samplers are distilled into compact feedforward generators and integrated with Vectorized Online POMDP Planner (VOPP), an online POMDP planner designed to leverage GPU parallelization. Experimental results indicate the distillation strategy reduces sampling cost by up to nearly three orders of magnitude, making learned generative POMDP models practical for online planning. Evaluation of VOiLA on three benchmark problems indicate that VOiLA achieves equal or better performance than Recurrent Soft Actor Critic while using less than 10% training data, and generalizes much better to unseen environment configurations. Physical robot evaluation indicates VOiLA uses the models learned using only simulated data and generates a policy that successfully accomplish the task in 10 of 10 runs.
Comment: Submitted to the 2026 International Symposium of Robotics Research (ISRR)
Image-to-Point Cloud Registration Made Easy with Rectified Flow-based LiDAR Upsampling
Reon Tabata, Kenji Koide, Shuji Oishi, Masashi Yokozuka, Taku Okawara, Aoki Takanose, Jun Miura
2607.14639v1
Image-to-Point Cloud Registration Made Easy with Rectified Flow-based LiDAR Upsampling
Reon Tabata, Kenji Koide, Shuji Oishi, Masashi Yokozuka, Taku Okawara, Aoki Takanose, Jun Miura
2607.14639v1
arXiv:2607.14639v1
•
2026-07-16
Image-to-Point Cloud Registration (I2P) is essential for integrating camera and LiDAR in perception and autonomous systems, yet the modality gap between images and point clouds makes it difficult to achieve both high accuracy and strong generalization. In this paper, we propose a simple yet effective I2P method that treats LiDAR as an imaging sensor: from a single sparse LiDAR scan, we generate a dense LiDAR intensity image using Conditional Rectified Flow, match it with a camera image using a pre-trained feature matcher, and estimate the 6-DoF relative pose via PnP-RANSAC. The proposed model is pre-trained through a self-supervised image completion task and fine-tuned on a small amount of LiDAR data (neither image-point cloud pairs nor ground-truth sensor poses are required), enabling it to scale to diverse LiDAR and camera configurations. Experiments on the R3LIVE dataset show that the proposed method achieves a mean error of 4.89° / 1.63 m, outperforming existing methods, while completing a single registration in approximately 0.68 s.
Action QFormer: Structured Representation Shaping under Action Supervision in Vision-Language-Action Models
Yufeng Ji, Wenhao Tang, Haoyi Niu, Koushil Sreenath, Yi Wu, Zhongyu Li
2607.14635v1
Action QFormer: Structured Representation Shaping under Action Supervision in Vision-Language-Action Models
Yufeng Ji, Wenhao Tang, Haoyi Niu, Koushil Sreenath, Yi Wu, Zhongyu Li
2607.14635v1
arXiv:2607.14635v1
•
2026-07-16
Action supervision in vision-language-action (VLA) models is often treated as a downstream objective for learning action prediction. In this paper, we study it instead as a force that shapes inherited multimodal representations. We show that this shaping has a dual effect: it is necessary for forming action-compatible representations, but when action supervision is applied too directly to the inherited multimodal pathway, it can also destabilize representations that support language-side processing and object grounding. To address this tension, we introduce Action QFormer, a query-based action-facing interface that uses instruction-conditioned queries to reorganize inherited multimodal information into action-facing representations before downstream action generation. In zero-shot sim-to-real navigation, Action QFormer improves average closed-loop task success from 18.8% to 56.3%, raises fixed-instruction action-generation correctness from 22.5% to 75.5%, and nearly eliminates out-of-distribution instruction generations. Further analyses show that Action QFormer changes how action supervision shapes inherited multimodal representations, reducing broad upstream rewriting while preserving targeted and sometimes constructive action-supervised adaptation. These results suggest that improving VLA performance requires not only stronger pretrained backbones, but also better ways of selecting and organizing inherited multimodal information while controlling how it is shaped under action supervision.
PanoAffordanceNet: Towards Holistic Affordance Grounding in 360° Indoor Environments
Guoliang Zhu, Wanjun Jia, Caoyang Shao, Yuheng Zhang, Zhiyong Li, Kailun Yang
2603.09760v2
PanoAffordanceNet: Towards Holistic Affordance Grounding in 360° Indoor Environments
Guoliang Zhu, Wanjun Jia, Caoyang Shao, Yuheng Zhang, Zhiyong Li, Kailun Yang
2603.09760v2
arXiv:2603.09760v2
•updated
•
2026-03-10
Global perception is essential for embodied agents in 360° spaces, yet current affordance grounding remains largely object-centric and restricted to perspective views. To bridge this gap, we introduce a novel task: Holistic Affordance Grounding in 360° Indoor Environments. This task faces unique challenges, including severe geometric distortions from Equirectangular Projection (ERP), semantic dispersion, and cross-scale alignment difficulties. We propose PanoAffordanceNet, an end-to-end framework featuring a Distortion-Aware Spectral Modulator (DASM) for latitude-dependent calibration and an Omni-Spherical Densification Head (OSDH) to restore topological continuity from sparse activations. By integrating multi-level constraints comprising pixel-wise, distributional, and region-text contrastive objectives, our framework effectively suppresses semantic drift under low supervision. Furthermore, we construct 360-AGD, the first high-quality panoramic affordance grounding dataset. Extensive experiments demonstrate that PanoAffordanceNet significantly outperforms existing methods, establishing a solid baseline for scene-level perception in embodied intelligence. The source code and benchmark dataset will be made publicly available at https://github.com/GL-ZHU925/PanoAffordanceNet.
Comment: Accepted to IEEE/RSJ IROS 2026. The source code and benchmark dataset will be made publicly available at https://github.com/GL-ZHU925/PanoAffordanceNet
Representation-Aligned Tactile Grounding for Contact-Rich Robotic Manipulation
Ruilin Chen, Jingkai Jia, Tong Yang, Xinyu Zhou, Qiao Sun, Jiangwei Zhong, Shizeng Zhang, Nuo Chen, Bailin He, Wei Li, Wenqiang Zhang
2607.14609v1
Representation-Aligned Tactile Grounding for Contact-Rich Robotic Manipulation
Ruilin Chen, Jingkai Jia, Tong Yang, Xinyu Zhou, Qiao Sun, Jiangwei Zhong, Shizeng Zhang, Nuo Chen, Bailin He, Wei Li, Wenqiang Zhang
2607.14609v1
arXiv:2607.14609v1
•
2026-07-16
Tactile-enhanced vision-language-action (VLA) policies have been introduced for contact-rich manipulation, where critical interaction states are often hidden from vision. Future tactile prediction is a promising way to use touch because it turns tactile outcomes into supervision for action-induced contact dynamics. Yet VLA policies contain representations with different roles, from perceptual encoding to motor prediction, making it unclear where this supervision should be applied. We study this as a representation-alignment problem. Through a linear probe analysis, we find that future tactile states are most predictable from intermediate action-expert features, rather than from vision-language features or final action states. Motivated by this observation, we introduce a lightweight Latent Tactile Predictor (LTP), which predicts compact future tactile embeddings from the identified intermediate representation. By avoiding direct prediction of noisy raw tactile signals, LTP provides an action-outcome grounding signal that aligns intermediate action representations with future contact consequences. Experiments on real-world contact-rich manipulation tasks show that representation-aligned tactile grounding outperforms less aligned or multi-interface tactile prediction, highlighting the importance of where tactile supervision is applied.
VistaVLA: Geometry- and Semantic-Aware 3D Gaussian-Grounded VLA for Robotic Manipulation
Mohan Liu, Zhihao Gu, Xuanyu Chen, Haitian Zhang, Kaimin Mao, Yan Wu, Wei-Yun Yau, Lin Wang
2607.12356v2
VistaVLA: Geometry- and Semantic-Aware 3D Gaussian-Grounded VLA for Robotic Manipulation
Mohan Liu, Zhihao Gu, Xuanyu Chen, Haitian Zhang, Kaimin Mao, Yan Wu, Wei-Yun Yau, Lin Wang
2607.12356v2
arXiv:2607.12356v2
•updated
•
2026-07-14
Vision-Language-Action (VLA) models have emerged as a powerful end-to-end paradigm for robotic manipulation by mapping language instructions and 2D visual inputs directly to actions. However, these models lack an explicit, scene-level 3D representation, limiting their ability to reason over spatial layouts and geometric constraints. While recent efforts incorporate explicit 3D cues, such as depth maps or point clouds, to improve geometric awareness, they primarily capture low-level structures and lack high-level semantic grounding in 3D space. In human cognition, interaction with the physical world relies on a 3D semantic cognitive map - an internal mental model that integrates spatial layouts with semantic context to enable persistent, viewpoint-invariant reasoning. In light of this, we present VistaVLA, a novel two-stage framework that constructs a geometry- and semantics-aware 3D cognitive representation from 3D Gaussian primitives and grounds it as compact context tokens for VLA policy learning. Specifically, VistaVLA lifts multi-view vision-language features into 3D Gaussian primitives, forming geometry-anchored semantic tokens that align view-consistent spatial grounding with 2D visual feature spaces. To make this 3D representation computationally tractable for effective VLA control, we introduce Merge-then-Query (MtQ), a token summarization mechanism. MtQ compresses dense Gaussian primitives into a highly compact set of spatially informative tokens, achieving a 99% token reduction while preserving action-relevant 3D layouts and semantic context. Extensive evaluations in both simulated and real-world environments demonstrate the effectiveness of VistaVLA. Notably, in real-world scenarios, VistaVLA improves success rates by 22.8% across seven real-world tasks and by 30.0% over the VLA-Adapter baseline on challenging out-of-distribution tasks.
SoftNav: Injecting 3D Scene Tokens into VLMs for Embodied Navigation
Yi Wu, Junjie An, Xiao Liu, Yiqun Zhou, Yuechen Wu, Xiaoqing Guan, Shuyang Yu, You Wang, Guang Li
2607.14586v1
SoftNav: Injecting 3D Scene Tokens into VLMs for Embodied Navigation
Yi Wu, Junjie An, Xiao Liu, Yiqun Zhou, Yuechen Wu, Xiaoqing Guan, Shuyang Yu, You Wang, Guang Li
2607.14586v1
arXiv:2607.14586v1
•
2026-07-16
In goal-directed embodied navigation, where an agent must locate a specified target in an unseen environment, 3D scene understanding and navigation reasoning must work in concert. Current approaches transmit 3D scene information to vision-language models (VLMs) through text, suggesting a representation gap in our tested configurations; a controlled ablation confirms that direct embedding-level transfer significantly outperforms the evaluated text serialization formats. We introduce SoftNav, which injects entity-level 3D continuous representations -- one token per detected object or frontier -- into a VLM's hidden space as soft tokens through a lightweight projector. With the 3D encoder and VLM frozen, only ~1,200 samples and ~17M trainable parameters are needed. On HM3D-OVON, SoftNav achieves 74.2%/68.3%/66.7% SR across three splits, surpassing all prior methods in both SR and SPL; the same navigation policy transfers zero-shot to GOAT-Bench (67.2% SR), SG3D (47.2% s-SR), and real-world robot deployment without retraining or architectural modification. Injecting 3D scene tokens directly into VLMs bridges the representation gap, enabling transferable navigation with minimal training.
Comment: 8 pages, 6 figures. Accepted to IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS) 2026
Beyond Implicit Force: Evaluating Explicit Force-Torque Proxies in Action Chunking with Transformers
King Hang Wong, Lingqiao Liu, Feras Dayoub
2607.14578v1
Beyond Implicit Force: Evaluating Explicit Force-Torque Proxies in Action Chunking with Transformers
King Hang Wong, Lingqiao Liu, Feras Dayoub
2607.14578v1
arXiv:2607.14578v1
•
2026-07-16
Contact-rich manipulation requires policies to infer interaction state from signals that are often weakly observable through vision and kinematics alone. Action Chunking with Transformers (ACT) has shown strong performance in fine-grained manipulation, but many deployments collect demonstrations through leader-follower teleoperation, where tracking error between commanded leader motion and executed follower motion implicitly encodes contact, resistance, and constraint violation. This paper examines whether ACT's apparent force-awareness depends on this hidden interaction cue. We introduce an observation-centric ACT variant that predicts future follower joint states instead of leader commands, thereby removing the teleoperation-induced discrepancy signal while preserving the rest of the learning pipeline. We then evaluate whether simple joint-torque proxies, derived from onboard motor current or joint effort, can recover contact-aware behavior without external force/torque sensors. Across four real-world tasks spanning surface following, insertion, stiffness discrimination, and force-based stopping, removing the implicit cue leads to severe failures in force-critical phases. In contrast, torque-augmented policies recover robust contact behavior and improve the base ACT policy. These results demonstrate that, on real hardware, the implicit teleoperation cue is a recoverable source of force-awareness, where torque signals are available, a simple proxy matches, surpasses, or further enhances it.
Comment: Accepted to IROS 2026
SafeRelBench: A Spatial-Relation-Aware Benchmark for Process-Level Safety in VLM-Driven Embodied Agents
Huaigang Yang, Ya Li, Min Ren, Bo Dai, Zhenliang Zhang, Zhaofeng He
2607.14543v1
SafeRelBench: A Spatial-Relation-Aware Benchmark for Process-Level Safety in VLM-Driven Embodied Agents
Huaigang Yang, Ya Li, Min Ren, Bo Dai, Zhenliang Zhang, Zhaofeng He
2607.14543v1
arXiv:2607.14543v1
•
2026-07-16
Vision-language models (VLMs) are increasingly used as the reasoning backbone of embodied agents, enabling robots to interpret visual scenes, follow language instructions, and plan multi-step actions. In household environments, however, safety depends not only on recognizing objects, but also on how actions change the physical scene over time. Existing embodied safety evaluations largely focus on static risk recognition, unsafe instruction refusal, or final-state task completion. As a result, process-level safety failures induced by spatial relations such as support, containment, and proximity remain insufficiently studied. To address this gap, we introduce SAFERELBENCH, a spatial-relation-aware safety benchmark with 507 executable evaluation samples, including 248 spatial-relation samples and 259 non-spatial control samples. Using SAFERELBENCH to evaluate seven open- and closed-source VLM-driven embodied agents, we find a substantial gap between task success and process-level safety compliance: models often complete the requested task while violating process-level safety constraints. Unlike prior benchmarks, SAFERELBENCH explicitly tests whether agents satisfy safety conditions before risk-prone actions, making spatial relations a core dimension in embodied safety assessment. More broadly, our results show that safe embodied intelligence requires not only stronger perception and planning, but also reliable reasoning about how object relations shape risk during interaction.
Comment: Preprint. 10 pages, 6 figures, 4 tables
Grow-Prune-Freeze Networks: Adaptive & Continual Learning Technique for Olfactory Navigation
Kordel K. France, Ovidiu Daescu
2605.25170v2
Grow-Prune-Freeze Networks: Adaptive & Continual Learning Technique for Olfactory Navigation
Kordel K. France, Ovidiu Daescu
2605.25170v2
arXiv:2605.25170v2
•updated
•
2026-05-24
Training data for olfaction is scattered through disparate, non-standardized datasets that limit the ability to build representative world models. Olfactory navigation is a highly dynamic and non-stationary task that benefits from real-time continual learning. We introduce an adaptive framework called Grow-Prune-Freeze (GPF) networks that enable an agent to continually learn through growing, pruning, and freezing early layers of its policy in response to world complexity. Grounding GPFs in non-linear random matrix theory, we show that the work of Pennington & Worth (2017) can be extended from single hidden layers to n-layer continual-learning models, and that eigenvalue composition of network weights is preserved as successive layers are added. We show that GPFs based on Expected SARSA achieve a 94% success rate on turbulent plume navigation - a partially observable, non-stationary task representative of the "big world" challenges that motivate adaptive learning in robotics - and provide supporting methodology for applying GPFs in other world models. Further experiments amount evidence that GPFs may generalize well to other machine learning tasks such as reinforcement learning in Atari, image classification, and autoregressive language models. We open source all code and data to encourage improvements on and more research in olfactory robotics.
Comment: Accepted as poster to the Reinforcement Learning in Big Worlds Workshop at the 2026 Reinforcement Learning Conference
Communication-Efficient Relative Pose Estimation with Vision Foundation Models for Ephemeral Collaborative Perception
Qihang Li, Jo-Hao Huang, Jiewen Liu, Suyoung Kang, Hao Zhang, Peng Gao
2607.14539v1
Communication-Efficient Relative Pose Estimation with Vision Foundation Models for Ephemeral Collaborative Perception
Qihang Li, Jo-Hao Huang, Jiewen Liu, Suyoung Kang, Hao Zhang, Peng Gao
2607.14539v1
arXiv:2607.14539v1
•
2026-07-16
Relative pose estimation is a fundamental capability for collaborative perception and coordination in multi-robot systems. However, robots encountering each other in real-world environments often operate in short interaction windows and must operate under limited communication bandwidth with intermittent or missing visual overlap caused by occlusions or limited fields of view. Existing approaches typically rely on global reference frames, assume sustained view overlap, or incur prohibitive communication costs, thereby limiting their applicability to ephemeral collaborative perception. To address these challenges, we introduce communication-efficient relative pose estimation (CERPE), a system-level framework that coordinates vision foundation models to jointly estimate ego-motion and inter-robot relative pose. CERPE reduces unnecessary raw-observation exchange by using continuously shared fixed-size descriptors to gate event-triggered raw-image requests independently of pose estimation. Non-overlapping encounters are handled by propagating inter-robot relative poses through metrically scaled ego-motion, thus maintaining relative pose estimates even in the absence of visual overlap. Experiments in simulation and real-world robots show that CERPE improves 6-DoF relative pose estimation over selected baselines in ephemeral collaborative perception.
Comment: 8 pages, 6 figures
ADP: Adversarial Dynamics Priors for Physically Grounded Humanoid Locomotion
Seokju Lee, Jeongtae Lee, Jeonghyeok Lim, Jeonguk Kang, Byungwook Lee, Seungho Han, Keun Ha Choi, Dongil Park, Kyung-Soo Kim
2607.03454v2
ADP: Adversarial Dynamics Priors for Physically Grounded Humanoid Locomotion
Seokju Lee, Jeongtae Lee, Jeonghyeok Lim, Jeonguk Kang, Byungwook Lee, Seungho Han, Keun Ha Choi, Dongil Park, Kyung-Soo Kim
2607.03454v2
arXiv:2607.03454v2
•updated
•
2026-07-03
In this paper, we propose Adversarial Dynamics Priors (ADP) for perturbation-resilient humanoid locomotion control. Existing motion prior-based methods induce natural motion styles by imitating kinematic motion features, but they do not directly regularize dynamics features, such as CoM motion, centroidal momentum, contact forces, and contact states. To address this limitation, we replace kinematic motion-style feature with selected dynamics features extracted from locomotion trajectories as the target of adversarial regularization. To this end, we use trajectory optimization to construct a reference dataset and train a discriminator to evaluate whether policy-induced temporal windows are consistent with the resulting reference distribution. Without explicit motion tracking, ADP encourages policy rollouts to remain close to the reference support, even after perturbations. Experimental results show that, compared with AMP, the strongest baseline in our evaluation, ADP improves the $80\%$-success impulse threshold ($J_{80}$) by $16.7\%$, while reducing direction-averaged recovery time and velocity tracking error by $47.9\%$ and $35.4\%$, respectively.
Comment: 8 pages, 6 figures
DRIFT: Drift and Aggregation for Motion Planning
Yining Xing, Zhiyuan Liu, Zehong Ke, Wenhao Yu, Jianqiang Wang
2607.14507v1
DRIFT: Drift and Aggregation for Motion Planning
Yining Xing, Zhiyuan Liu, Zehong Ke, Wenhao Yu, Jianqiang Wang
2607.14507v1
arXiv:2607.14507v1
•
2026-07-16
End-to-end trajectory planners need to represent multiple plausible driving behaviors while producing a single executable trajectory under real-time constraints. Proposal-based approaches address this ambiguity by generating multiple candidates, but converting the proposal set into a final plan remains a key design problem. We present DRIFT, a fixed-depth planner that combines one-step drifting in a compact trajectory latent space with scene-aware proposal aggregation. Conditioned on features from a pretrained visual encoder, the DRIFT Decoder generates 48 proposal features in a single batched pass, with 32 samples at alpha=0.5 and 16 samples at alpha=0.9. A lightweight Aggregation Head integrates these features with scene, navigation, and ego-state information and directly predicts the final trajectory without requiring trajectory-level quality labels for aggregation. Its output is trained with expert-trajectory imitation and a map-derived boundary regularizer that penalizes waypoints outside the drivable polygon and inside waypoints near its boundary. On NAVSIM navtest, DRIFT achieves 89.6 PDMS and 90.4 EPDMS, with strong drivable-area compliance and ego progress among the methods compared. The proposal-generation and aggregation module runs in 10.82 ms on an NVIDIA RTX 4090, while full-model inference including the visual backbone takes 66.43 ms. These results show that one-step latent proposal generation and direct aggregation provide an efficient design for multi-hypothesis motion planning.
Comment: 8 pages, 3 figures, 4 tables. Under review at IEEE RAL
Observability-Aware Control for Quadrotor Formation Flight with Range-only Measurement
H S Helson Go, Ching Lok Chong, Longhao Qian, Hugh H. -T. Liu
2411.03747v4
Observability-Aware Control for Quadrotor Formation Flight with Range-only Measurement
H S Helson Go, Ching Lok Chong, Longhao Qian, Hugh H. -T. Liu
2411.03747v4
arXiv:2411.03747v4
•updated
•
2024-11-06
Cooperative Localization is a promising approach to achieving safe quadrotor formation flight through precise positioning via low-cost inter-drone sensors. This paper develops an observability-aware control principle tailored to quadrotor formation flight with range-only inter-drone measurements. The control principle is based on a novel approximation of the local observability Gramian (LOG), which we name the Short-Term Local Observability Gramian (STLOG). The validity of STLOG is established by proving its link to directional estimation precision in nonlinear systems. We propose the Observability Predictive Controller (OPC), a receding-horizon controller that generates optimal inputs to enhance information gain in weakly observable state directions by maximizing the minimum eigenvalue of the STLOG. This reduces the risk of estimator divergence due to the unbounded growth of uncertainty in weakly observed state components. Monte Carlo simulations and flight experiments are conducted with quadrotors in a GNSS-denied ferrying mission, showing that the OPC improves positioning confidence and estimator robustness.
Comment: 37 pages, 5 figures
Safe Execution of RL Policies Via Acceleration-Based CBF-QP Constraint Enforcement for Real-World Robotic Deployments
Bastien Muraccioli, Alice Cariou, Pierre-Alexandre Leziart, Mathieu Celerier, Arnaud Demont, Gentiane Venture, Mehdi Benallegue
2607.14488v1
Safe Execution of RL Policies Via Acceleration-Based CBF-QP Constraint Enforcement for Real-World Robotic Deployments
Bastien Muraccioli, Alice Cariou, Pierre-Alexandre Leziart, Mathieu Celerier, Arnaud Demont, Gentiane Venture, Mehdi Benallegue
2607.14488v1
arXiv:2607.14488v1
•
2026-07-16
Reinforcement Learning (RL) has demonstrated remarkable capabilities for solving complex robotic control problems, but its lack of safety guarantees severely limits deployment on hardware. In particular, as legged robots and manipulators often operate near safety-critical boundaries, out-of-distribution states can lead to failure upon deployment. To address this, we introduce Acc-CBF-QP, an acceleration-based Quadratic Program (QP) safety filter using Control Barrier Functions (CBFs) that constrains any RL policy onto a safe set at runtime without modifying training. The method applies to unconstrained and Safe-RL policies, and enforces joint position, velocity, torque, and collision constraints within a unified optimization framework. A key contribution is the formulation of RL+QP tasks that regulate deviation from the RL command when constraints would otherwise be violated. We introduce a TorqueTask, minimizing torque deviation, and a Forward Dynamics Task, minimizing induced acceleration deviation, thus providing principled control over safety-performance trade-offs. Experiments on a 7-DoF Kinova Gen3 manipulator and a 19-DoF Unitree H1 humanoid, both in simulation and on hardware, highlight substantial reductions in constraint violations. On the real H1 hardware, a Safe-RL policy alone yielded 10.04 violations/s, which were reduced by 92% to 0.80 violations/s when augmented with Acc-CBF-QP. On the Kinova Gen3, Acc-CBF-QP fully eliminated violations. Nominal task performance of the RL objective is preserved in violation-free regimes. Under aggressive velocity commands on H1, Acc-CBF-QP improves execution by preventing constraint-induced shutdowns, yielding longer survival times. The full pipeline is open-source.
Comment: 8 pages, 4 figures. Accepted for publication at IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2026)
MIDAS Hand: Modular low-Impedance Direct-drive Anthropomorphic Sensing Hand
Alvin Zhu, Mingzhang Zhu, Beom Jun Kim, Quanyou Wang, Jose Victor S. H. Ramos, Dennis Hong
2607.14487v1
MIDAS Hand: Modular low-Impedance Direct-drive Anthropomorphic Sensing Hand
Alvin Zhu, Mingzhang Zhu, Beom Jun Kim, Quanyou Wang, Jose Victor S. H. Ramos, Dennis Hong
2607.14487v1
arXiv:2607.14487v1
•
2026-07-16
Dexterous manipulation is limited not only by algorithms but by a shortage of accessible hand hardware that combines human-scale morphology, ease of manufacturing or maintenance, tactile sensing, and practical cost. Existing dexterous hands tend to optimize some of these properties at the expense of others. We present MIDAS Hand, a low-cost, open-source, human-scale dexterous hand with integrated tactile sensing for manipulation research. MIDAS Hand provides 16 total degrees of freedom (DoF) with 13 active DoF, directly driven actuation with measurably low backdrive torque, and 283 three-axis tactile taxels in a compact 700 g package with a bill of materials under 3,000 USD. Built from 3D-printed components, it assembles in under three hours while providing the strength, repeatability, and maintainability needed for repeated real-world experiments. Alongside the hardware, we release a full stack: design files, build documentation, control and tactile Python APIs, simulation models, and retargeting and teleoperation pipelines. We characterize MIDAS Hand through workspace and grasp-taxonomy analysis, payload and reliability tests, backdrivability measurements, and teleoperation demonstrations with tactile sensing, showing that it offers a balanced, reproducible platform for tactile dexterous manipulation and human-to-robot data collection. Project page: https://midas-hand.com
G$^2$SR: Geometric Methods for Fast and Memory-Efficient Gaussian-based Surface Reconstruction
Dasong Gao, Vivienne Sze, Sertac Karaman
2607.14470v1
G$^2$SR: Geometric Methods for Fast and Memory-Efficient Gaussian-based Surface Reconstruction
Dasong Gao, Vivienne Sze, Sertac Karaman
2607.14470v1
arXiv:2607.14470v1
•
2026-07-16
Few-view surface reconstruction recovers the visible surfaces of a scene from a few posed RGB images, providing the 3D models that robots need to explore and interact online. On mobile platforms, the reconstruction must be fast and geometrically accurate while keeping a small memory footprint to ensure safe and efficient operation. 3D Gaussian Splatting (3DGS) offers a high-fidelity scene representation, but building it from a few views is ill-posed, as many distinct surfaces reproduce the same images, making traditional photometric methods prone to "floater" artifacts. End-to-end methods resolve the ambiguity by regressing splats with large, usually Transformer-based, networks that require heavy compute and memory while generalizing poorly to new scenes. We propose G2SR, which exploits a well-posed core of the task: given cross-view 2D splat correspondences, 3D splats follow analytically from multi-view geometry. G2SR employs a lightweight neural frontend to detect and track 2D Gaussian splats on the image plane and an analytic backend to triangulate each into a metric-scale 3D splat. On ScanNet, Replica, and DTU, G2SR matches or exceeds the geometric accuracy of state-of-the-art end-to-end methods while running at 69-89 reconstructions per second within 203 MB of GPU memory (5-107x less) for 2- and 3-view inputs at 384 x 512 resolution, offering a practical path to online Gaussian-based surface reconstruction.
Comment: 8 pages, 3 figures
Mixed-Agent Museum Tour Guide Design Improves Gendered Learning Outcomes and Visitor Preferences
Annette M. Masterson, Wonse Jo, Helena C. Sieh, Lionel P. Robert,, Dawn Tilbury
2607.14468v1
Mixed-Agent Museum Tour Guide Design Improves Gendered Learning Outcomes and Visitor Preferences
Annette M. Masterson, Wonse Jo, Helena C. Sieh, Lionel P. Robert,, Dawn Tilbury
2607.14468v1
arXiv:2607.14468v1
•
2026-07-16
Robots are increasingly integrated into everyday contexts, including museums, where they can both entertain and educate visitors. To enhance visitor experience and engagement, we present a novel mixed-agent tour guide system that combines a physical robot with a projected virtual agent that actively participates in the tour through conversation and interaction, achieving the interaction richness of two mobile agents from a single platform. We validate the system through a within-subjects study with 30 participants to assess engagement, quality of experience, and learning performance. Participants experienced different conversational styles and agent configurations, and data were collected via surveys, behavioral sensors, and interviews. Results showed that engagement and quality of experience remained consistent across conditions. Learning performance revealed a significant gender-moderated difference: the mixed-agent conditions improved learning performance for female participants. This suggests that the proposed dyadic conversational style in this paper influenced learning performance differently by gender. Nonetheless, in interviews, participants reported a greater preference for mixed-agent teams regardless of gender, citing interaction as a key factor in their experience.
Comment: Accepted on IROS 2026, 8 pages
RASR: Range-Aware Scale Recovery for Metric UAV Navigation
Hongtao Liang, Xinyu Shao, Chenxu Wang, Yiyao Wan, Jiahuan Ji, Fangwei Ye, Fuhui Zhou, Qihui Wu
2607.09815v2
RASR: Range-Aware Scale Recovery for Metric UAV Navigation
Hongtao Liang, Xinyu Shao, Chenxu Wang, Yiyao Wan, Jiahuan Ji, Fangwei Ye, Fuhui Zhou, Qihui Wu
2607.09815v2
arXiv:2607.09815v2
•updated
•
2026-07-10
A central challenge in image-goal UAV navigation under Global Navigation Satellite System (GNSS) denial is estimating metric distance and heading between current and goal views. Dense pairwise geometry models capture relative scene structure, but without a calibrated metric scale, they cannot directly provide reliable distance estimates for navigation. Although global scale calibration corrects the dominant scale bias, the remaining errors vary systematically with distance. In this paper, Range-Aware Scale Recovery (RASR) is proposed, which complements global scale calibration with range-aware residual correction. RASR encodes pairwise geometry extracted by a frozen Matching And Stereo 3D Reconstruction (MASt3R) backbone as a compact descriptor and separates the scale-recovery core from task-specific command calibration. On the official online evaluation of the UAVs in Multimedia 2026 PairUAV challenge, RASR achieved a total error of 0.003189, achieving a lower total error than global scale calibration alone. The results demonstrate that range-aware residual correction improves metric distance estimation beyond global scale calibration. Code and materials are available at https://github.com/lht-research/rasr-pairuav.
Comment: 5 pages, 4 figures. Technical report for the UAVM 2026 PairUAV Challenge
Motion Planning with Model-Based Diffusion via Constraint Optimization and Adaptive Scheduling
Zhilin He, Bowei Li, Jianlin Dou, Yuner Zhang, Changliu Liu
2607.14455v1
Motion Planning with Model-Based Diffusion via Constraint Optimization and Adaptive Scheduling
Zhilin He, Bowei Li, Jianlin Dou, Yuner Zhang, Changliu Liu
2607.14455v1
arXiv:2607.14455v1
•
2026-07-16
Single-Robot Motion Planning (SRMP) in highly non-convex constrained environments, where robots must satisfy collision-free guarantees, dynamic feasibility, and task-related constraints, is challenging under complex constraints and computational limits. Recent Model-Based Diffusion (MBD) approaches recast the SRMP as trajectory optimization that samples from a posterior over trajectories, using known dynamics, and analytically estimates the score function from rollout samples to guide diffusion denoising toward a low-cost, clean trajectory without demonstration learning. While existing works further adapt MBD to constrained environments and showcase promising performance, they are still limited by (1) enforcing safety either via soft feasibility diffusion priors or hard projection operators, but lack a unified framework to integrate both, and (2) fixing safety enforcement to neglect the changing of diffusion scheduling. Therefore, we introduce Model-Based Diffusion via Constraint Optimization and Adaptive Scheduling (MD-COAS) for SRMP that unifies the inexact Augmented Lagrangian Method (iALM) soft diffusion prior with a Convex Feasible Set (CFS)-based hard projection operator, and adaptively schedules and co-optimizes safety enforcement, along with diffusion scheduling. Experiments demonstrate that our method achieves higher safety \& success rates, faster convergence, and lower final costs than baseline planners on randomly generated highly non-convex 2D benchmarks and a 7-DoF robot arm avoidance task.
Active Real-World Factor-Based Evaluation for Generalist Robot Policies
Andrew Liao, Hanchen Cui, Karthik Desingh, Aryan Deshwal
2607.14439v1
Active Real-World Factor-Based Evaluation for Generalist Robot Policies
Andrew Liao, Hanchen Cui, Karthik Desingh, Aryan Deshwal
2607.14439v1
arXiv:2607.14439v1
•
2026-07-16
Generalist robot manipulation policies trained on large, diverse datasets have shown remarkable promise across a wide range of tasks. However, rigorously evaluating these policies remains a fundamental challenge. Real-world performance depends on a large combinatorial space of task factors including object poses and camera viewpoints, making full, exhaustive evaluation intractable. Additionally, real hardware evaluation is slow and resource-intensive, so current practice is to use narrow test suites that can miss critical failure modes and misrepresent true deployment readiness. We propose an active evaluation framework that addresses this challenge by treating policy evaluation as a sequential experimental design problem. Our approach fits a probabilistic surrogate model over a structured space of task factors and adaptively selects evaluation configurations to maximize information gain over the policy's performance distribution, allowing for sample-efficient characterization of policy behavior across unseen conditions and a systematic identification of failure-prone regions. We conduct 2331 real-world evaluations across 3 tasks with 3 factor variations and find that our approach typically saves the evaluator at least 20-40% of trials compared to typical random testing.
Video World Models
11
默认显示 5 篇
Hierarchical Denoising For Multi-Step Visual Reasoning
Zezhong Qian, Xiaowei Chi, Chak-Wing Mak, Tianze Zhou, Ruibin Yuan, Yuhan Rui, Hengzhe Sun, Zhuoqun Wu, Yuming Li, Siyuan Qian, Sirui Han, Shanghang Zhang
2607.15278v1
Hierarchical Denoising For Multi-Step Visual Reasoning
Zezhong Qian, Xiaowei Chi, Chak-Wing Mak, Tianze Zhou, Ruibin Yuan, Yuhan Rui, Hengzhe Sun, Zhuoqun Wu, Yuming Li, Siyuan Qian, Sirui Han, Shanghang Zhang
2607.15278v1
arXiv:2607.15278v1
•
2026-07-16
Video models are evolving into vision foundation models, yet they still lack human-like multi-step reasoning. Streaming autoregressive diffusion models are efficient but limited in reasoning, while bidirectional diffusion enables global revision with high inference costs due to dense frame-level denoising. Both paradigms struggle to achieve logical consistency and low-latency streaming for complex reasoning tasks. We propose HDR (Hierarchical Denoising for Visual Reasoning), a unified framework that integrates hierarchical latents into causal video generation for multi-step reasoning. HDR organizes video latents into a tree-structured hierarchy, enabling coarse-to-fine reasoning before streaming output. Coarse denoising layers preserve uncertain hypotheses for global planning, while finer layers progressively refine them into concrete visual states. A sparse hierarchical attention pattern (SHAP) further reduces temporal attention costs. We introduce a level-stratified multi-step video reasoning benchmark with out-of-distribution cases, covering six tasks: maze navigation, Tower of Hanoi, one-line drawing, sliding puzzle, Sokoban, and water pouring. Compared with streaming autoregressive diffusion baselines, HDR improves success from 34.22 to 60.29 (76.2% relative gain) and increases average progress from 76.00 to 89.56, demonstrating more consistent reasoning trajectories. HDR maintains low-latency streaming at 0.70 seconds per latent, achieving 54.2 times faster inference than bidirectional diffusion. It also retains 82.9% of full-data performance with only 2% training data, compared with 52.0% for bidirectional diffusion. Real-world robot experiments further demonstrate HDR's potential for physical interaction and world modeling. Project demo: https://hierarchical-diffusion-reasoning.github.io/.
MAGiSt3R: Multi-Agent Feed-forward 3D Reconstruction from Monocular RGB Videos
Ziren Gong, Xiaohan Li, Fabio Tosi, Ninghui Xu, Stefano Mattoccia, Jianfei Cai, Matteo Poggi
2607.15211v1
MAGiSt3R: Multi-Agent Feed-forward 3D Reconstruction from Monocular RGB Videos
Ziren Gong, Xiaohan Li, Fabio Tosi, Ninghui Xu, Stefano Mattoccia, Jianfei Cai, Matteo Poggi
2607.15211v1
arXiv:2607.15211v1
•
2026-07-16
This paper presents MAGiSt3R, a multi-agent 3D reconstruction framework performing reconstruction and camera tracking for monocular RGB videos at almost 10 FPS. MAGiSt3R relies on a feed-forward model from the 3R family to process RGB videos and regress local point maps, and on a merging model, MAGMA, that combines local maps at both intra-agent and inter-agent levels to obtain the final global point map. Furthermore, MAGiSt3R performs pose graph optimization to mitigate cumulative camera drift occurring along the feed-forward pipeline. We evaluate MAGiSt3R on both synthetic and real-world datasets, demonstrating its superior reconstruction and camera tracking accuracy compared to state-of-the-art approaches.
Concept-Guided Spatial Regularization for World Models in Atari Pong
Yukuan Lu, Zaishuo Xia, Weyl Lu, Yubei Chen
2607.15142v1
Concept-Guided Spatial Regularization for World Models in Atari Pong
Yukuan Lu, Zaishuo Xia, Weyl Lu, Yubei Chen
2607.15142v1
arXiv:2607.15142v1
•
2026-07-16
World models are usually evaluated as components of model-based reinforcement learning (MBRL) systems, while the world models themselves are rarely studied in isolation. We examine five representative visual world-model agents in Atari Pong: DreamerV3, DIAMOND, TWISTER, Simulus, and STORM. After reproducing their training pipelines and matching the reported agent performance, we freeze the learned world models and evaluate them with a closed-loop rollout diagnostic: a policy trained separately from the corresponding MBRL agent interacts with each frozen model, and the generated video trajectories are inspected for visual and dynamical errors. Across all five models, the rollouts contain clear failures, including ball disappearance, incorrect ball motion, and invalid ball-paddle interactions. Beyond visual trajectories, we further evaluate them with pixel-space zero-shot MBRL, where a new policy is trained entirely inside a frozen world model and then evaluated in the real environment. Across all five models, the resulting policies substantially underperform those produced by the corresponding original MBRL training pipelines. The gap is particularly large for DreamerV3, whose mean return drops from -5.5 to -20.9, near the minimum Pong return of -21. We hypothesize that insufficient modeling of task-critical concepts, such as the ball in Pong, may contribute to these failures. We therefore propose Concept-Guided Spatial Regularization (CGSReg), an auxiliary pixel reconstruction loss applied to segmented concept regions. Experiments show that CGSReg improves both closed-loop rollouts and pixel-space zero-shot MBRL in DreamerV3, DIAMOND, and TWISTER. Its effects vary across the remaining models and evaluation metrics, indicating that CGSReg alone does not address all world-model bottlenecks.
Comment: 16 pages, 5 figures
Native Video-Action Pretraining for Generalizable Robot Control
Qihang Zhang, Lin Li, Luyao Zhang, Shuai Yang, Yiming Luo, Shuaiting Li, Ruilin Wang, Junke Wang, Jiahao Shao, Gangwei Xu, Jiaming Zhou, Yishu Shen, Yudong Jin, Fangyi Xu, Shuailei Ma, Jiaqi Liao, Guanxing Lu, Zifan Shi, Yongkun Wen, Yujie Zhao, Weixuan Tang, Xinyang Wang, Chaojian Li, Jiapeng Zhu, Ka Leong Cheng, Nan Xue, Xing Zhu, Yujun Shen, Yinghao Xu
2607.08639v2
Native Video-Action Pretraining for Generalizable Robot Control
Qihang Zhang, Lin Li, Luyao Zhang, Shuai Yang, Yiming Luo, Shuaiting Li, Ruilin Wang, Junke Wang, Jiahao Shao, Gangwei Xu, Jiaming Zhou, Yishu Shen, Yudong Jin, Fangyi Xu, Shuailei Ma, Jiaqi Liao, Guanxing Lu, Zifan Shi, Yongkun Wen, Yujie Zhao, Weixuan Tang, Xinyang Wang, Chaojian Li, Jiapeng Zhu, Ka Leong Cheng, Nan Xue, Xing Zhu, Yujun Shen, Yinghao Xu
2607.08639v2
arXiv:2607.08639v2
•updated
•
2026-07-09
The advent of video-action models offers a promising path for robot control. Nevertheless, we argue that repurposing video generative models designed for digital content creation is inherently inadequate for physical environments. To bridge this gap, we present LingBot-VA 2.0, a video-action foundation model built from the ground up for embodiment. Four core design principles showcase its evolution from LingBot-VA. (1) Departing from traditional reconstruction-focused VAEs, we introduce a semantic visual-action tokenizer, which aligns visual representations with both semantics and actions, improving instruction following and action precision in subsequent policy learning. (2) Given the strictly causal nature of temporal dynamics, we adopt a causal pretraining paradigm, training from scratch to circumvent the catastrophic forgetting that frequently occurs when adapting bidirectional architectures. (3) To meet the demands of high-frequency inference, our model employs a sparse MoE backbone, expanding model capacity without compromising efficiency. (4) Real-time closed-loop control is realized through an enhanced asynchronous inference scheme, which predicts future latents in parallel with action execution while re-grounding each rollout on the latest observation via learned forward dynamics. Real-world deployment validates LingBot-VA 2.0 as a robust foundation model, as evidenced by its few-shot generalization across complex manipulation tasks.
Video = World + Event Stream
Lianghua Huang, Zhi-Fan Wu, Yupeng Shi, Wei Wang, Mengyang Feng, Cheng Yu, Chen Liang, Junjie He, Chen-Wei Xie, Yu Liu, Jingren Zhou, Ang Wang, Bang Zhang, Baole Ai, Chongyang Zhong, Jinwei Qi, Kai Zhu, Pandeng Li, Peng Zhang, Wenyuan Zhang, Xinhua Cheng, Yitong Huang, Yun Zheng, Yuxiang Bao, Yuzheng Wang, Zhiwei Lin, Zoubin Bi
2607.15038v1
Video = World + Event Stream
Lianghua Huang, Zhi-Fan Wu, Yupeng Shi, Wei Wang, Mengyang Feng, Cheng Yu, Chen Liang, Junjie He, Chen-Wei Xie, Yu Liu, Jingren Zhou, Ang Wang, Bang Zhang, Baole Ai, Chongyang Zhong, Jinwei Qi, Kai Zhu, Pandeng Li, Peng Zhang, Wenyuan Zhang, Xinhua Cheng, Yitong Huang, Yun Zheng, Yuxiang Bao, Yuzheng Wang, Zhiwei Lin, Zoubin Bi
2607.15038v1
arXiv:2607.15038v1
•
2026-07-16
We present Wan-Streamer v0.3, which reframes our native-streaming interaction model under a single organizing view: a video is a world plus an event stream. The world is the persistent context in which a video unfolds, including the environment, scene, subjects, ambient acoustic conditions, voice characteristics, and other relatively stable conditions. The event stream is everything that changes over time within that world, including scene or environmental changes, subject behavior, speech, and other sounds. This yields a general-purpose pretraining task over large amounts of real video: given a world and incoming input, predict how the world moves, changes, and responds in real time. The resulting competence can be specialized to a broad family of real-time downstream tasks. We instantiate it on real-time full-duplex audio-visual interaction, where the event stream is the agent's speech together with free-form behavior. Functionally, the model's multimodal understanding process is vision-language-action-like: it maps multimodal user input to language-form speech and behavior actions. Wan-Streamer v0.3 preserves the v0.2 operating point: 640x368 video at 25 FPS, a 160 ms streaming unit, approximately 200 ms model-side response latency, and approximately 550 ms total interaction latency under a 350 ms bidirectional network budget.
Comment: website; https://wan-streamer.com/
AeroAct: Action-Centered World-Action Models for Language-Conditioned Quadrotor Flight
Xinhong Zhang, Qiyuan Zhu, Yubo Huang, Haolin Chen, Runqing Wang, Yuhao Mo, Zhongxin Chen, Yu Hu, Xinjiang Wang, Jian Sun, Gang Wang
2607.14997v1
AeroAct: Action-Centered World-Action Models for Language-Conditioned Quadrotor Flight
Xinhong Zhang, Qiyuan Zhu, Yubo Huang, Haolin Chen, Runqing Wang, Yuhao Mo, Zhongxin Chen, Yu Hu, Xinjiang Wang, Jian Sun, Gang Wang
2607.14997v1
arXiv:2607.14997v1
•
2026-07-16
Language-conditioned quadrotor flight requires a policy to ground semantic goals, anticipate the visual consequences of ego-motion, and output control references that remain smooth and dynamically executable under rapidly changing first-person views. Existing aerial vision-language navigation and vision-language-action methods commonly use discrete actions, high-level waypoints, or instantaneous velocity commands, which provide limited supervision about how flight actions change future observations. We present AeroAct, an action-centered world-action model (WAM) for quadrotor navigation. To the best of our knowledge, AeroAct is the first WAM instantiated and demonstrated for real-world aerial flight. The model adapts a pretrained video diffusion Transformer to predict local trajectory-action chunks from egocentric visual history, proprioception, and language. Future first-person frames are used during training as dense consequence supervision, while deployment directly decodes actions without generating future video. To obtain aligned visual, state, language, and dynamically feasible action data, we build a DiffAero-based pipeline with complementary Isaac Lab and 3D Gaussian splatting renderers. We further introduce a low-cost handheld collection device that couples camera observations with motion estimates to recreate flight-like egocentric trajectories, and a self-guidance procedure that improves temporal consistency across overlapping trajectory chunks. Closed-loop simulation and real-world experiments show that temporal visual context improves target tracking and object-search performance, and that WAM-based policies can be executed on a physical quadrotor.
GigaWorld-Policy-0.5: A Faster and Stronger WAM Empowered by AutoResearch
GigaWorld Team, Angen Ye, Angyuan Ma, Boyuan Wang, Chaojun Ni, Fangzheng Ye, Guan Huang, Guo Li, Guosheng Zhao, Haodong Yan, Hengtao Li, Jiwen Lu, Kai Wang, Mingming Yu, Qitang Hu, Qiuping Deng, Songling Liu, Xiaoyu Tian, Xiaofeng Wang, Xinyu Zhou, Xiuwei Xu, Xinze Chen, Yang Wang, Yejun Zeng, Yifan Chang, Yun Ye, Zhenyu Wu, Zhanqian Wu, Zheng Zhu
2607.13960v2
GigaWorld-Policy-0.5: A Faster and Stronger WAM Empowered by AutoResearch
GigaWorld Team, Angen Ye, Angyuan Ma, Boyuan Wang, Chaojun Ni, Fangzheng Ye, Guan Huang, Guo Li, Guosheng Zhao, Haodong Yan, Hengtao Li, Jiwen Lu, Kai Wang, Mingming Yu, Qitang Hu, Qiuping Deng, Songling Liu, Xiaoyu Tian, Xiaofeng Wang, Xinyu Zhou, Xiuwei Xu, Xinze Chen, Yang Wang, Yejun Zeng, Yifan Chang, Yun Ye, Zhenyu Wu, Zhanqian Wu, Zheng Zhu
2607.13960v2
arXiv:2607.13960v2
•updated
•
2026-07-15
World Action Models (WAMs) improve robot policy learning by jointly modeling actions and future visual observations, using future scene evolution as dense supervision for physically grounded action generation. However, a common design in existing WAMs is to explicitly generate future videos at inference time, incurring substantial computational overhead and hindering real-time closed-loop deployment. GigaWorld-Policy addresses this issue with an action-centered formulation, where future visual dynamics are used during training while action-only decoding is used at inference time. Building upon this framework, we present GigaWorld-Policy-0.5, an enhanced action-centered WAM designed for more efficient robot control. During pretraining, GigaWorld-Policy-0.5 adopts a mixed Action-Conditioned World Modeling (AC-WM) and WAM training strategy. This strengthens the coupling between visual dynamics and robot actions and improves the transferability of action representations for downstream policy learning. For efficient inference, GigaWorld-Policy-0.5 introduces a Mixture-of-Transformers architecture that separates visual dynamics modeling and action generation into specialized experts, reducing active computation during action-only inference and achieving 85 ms inference latency on a local RTX 4090 setup. In addition, we employ an agent-based AutoResearch pipeline to systematically search training configurations, enabling more efficient identification of optimal experimental setups while reducing the time and manual intervention required for hyperparameter tuning. Experiments and ablations show that GigaWorld-Policy-0.5 preserves the training benefits of future visual dynamics while improving inference efficiency for robot control.
Comment: project page: https://open-gigaai.github.io/giga-world-policy/
VideoChat3: Fully Open Video MLLM for Efficient and Generalist Video Understanding
Xinhao Li, Yuhan Zhu, Xiangyu Zeng, Yuhao Dong, Haoning Wu, Zhiqiu Zhang, Yuandong Yang, Changlian Ma, Qingyu Zhang, Yansong Shi, Xinyu Chen, Haoran Chen, Zizheng Huang, Jun Zhang, Kun Ouyang, Lin Sui, Ziang Yan, Yicheng Xu, Chenting Wang, Yinan He, Hongjie Zhang, Yi Wang, Yu Qiao, Yali Wang, Ziwei Liu, Kai Chen, Limin Wang
2607.14935v1
VideoChat3: Fully Open Video MLLM for Efficient and Generalist Video Understanding
Xinhao Li, Yuhan Zhu, Xiangyu Zeng, Yuhao Dong, Haoning Wu, Zhiqiu Zhang, Yuandong Yang, Changlian Ma, Qingyu Zhang, Yansong Shi, Xinyu Chen, Haoran Chen, Zizheng Huang, Jun Zhang, Kun Ouyang, Lin Sui, Ziang Yan, Yicheng Xu, Chenting Wang, Yinan He, Hongjie Zhang, Yi Wang, Yu Qiao, Yali Wang, Ziwei Liu, Kai Chen, Limin Wang
2607.14935v1
arXiv:2607.14935v1
•
2026-07-16
Recent advances in video understanding have spanned motion, long video, and streaming interaction, driving this field toward real-world applications. Despite this progress, current open-source models remain limited in several ways. They often struggle to generalize across diverse video types, making them effective only in specific domains. High computational demands further restrict their efficiency and scalability. Moreover, most models are only partially open, with key components such as training code, strategy, or datasets unavailable, which hinders reproducibility and slows community-driven development. To address these issues, we introduce VideoChat3, a fully open, efficient, and generalist video-centric MLLM. VideoChat3 advances video understanding through two complementary designs. For efficiency, we introduce Inflated 3D Vision Transformer (I3D-ViT) and Adaptive Frame Resolution for Streaming Video Perception, which enables efficient spatiotemporal representation and reduces the cost of processing video inputs during training and inference. For effectiveness, we develop a scalable video data synthesis pipeline that curates three diverse, high-quality training datasets: VideoChat3-Academic2M, VideoChat3-LV116K, and VideoChat3-OL617K, covering general, long-form, and streaming video scenarios, improving the model's generalization across domains. By integrating these designs, VideoChat3 achieves a rare balance of broad generalization and computational efficiency. Experiments across general, long-form, and streaming benchmarks demonstrate that VideoChat3 surpasses prior open-source models with equal or larger parameter counts with only 4B parameters and higher efficiency.
VIABench: A Comprehensive Video Benchmark Collected from Blind Individuals for Visual Impairment Assistance
Yunfeng Liu, Yuandong Yang, Jiarui Han, Zhenpeng Huang, Yuqing Tang, Xiangyu Zeng, Gangshan Wu, Limin Wang
2607.14660v1
VIABench: A Comprehensive Video Benchmark Collected from Blind Individuals for Visual Impairment Assistance
Yunfeng Liu, Yuandong Yang, Jiarui Han, Zhenpeng Huang, Yuqing Tang, Xiangyu Zeng, Gangshan Wu, Limin Wang
2607.14660v1
arXiv:2607.14660v1
•
2026-07-16
Visually impaired individuals (VIIs) encounter significant daily challenges due to limited access to visual information. Although Multimodal Large Language Models (MLLMs) have achieved impressive results on general vision and language tasks, their practical utility in real-world blind assistance still remains largely underexplored. To fill this gap, we introduce VIABench, a comprehensive video benchmark specifically designed to evaluate MLLMs in Visually Impaired Assistance scenarios using first-person videos recorded or shared by VIIs themselves. VIABench defines three core tasks, each targeting a distinct requirement in visual assistance. Proactive Reminder: Assesses the model's ability to interpret ongoing video content while proactively anticipating and verbally describing upcoming navigation-critical events; Visual Question Answering (VQA): Evaluates the model's capacity to answer user-posed questions about the environment or objects within the video; Vision-Guided Interaction: Tests context-aware reasoning to accomplish intentional interactions between user and environment. To ensure a robust and fair evaluation, we propose a rigorous benchmarking pipeline that supports both online (real-time) and offline settings. Our experiments demonstrate that current MLLMs still struggle to deliver comprehensive support for VIIs, especially in the Proactive Reminder task, which demands accurate anticipation and real-time responsiveness. We hope VIABench will drive future research toward developing customized MLLMs for real-world assistance, ultimately improving navigation and interaction experiences for visually impaired individuals. Code and data will be released at https://github.com/MCG-NJU/VIABench.
TSHA: A Benchmark for Visual Language Models in Trustworthy Safety Hazard Assessment Scenarios
Qiucheng Yu, Ruijie Xu, Mingang Chen, Jianfeng Dong, Xin Tan
2603.29759v3
TSHA: A Benchmark for Visual Language Models in Trustworthy Safety Hazard Assessment Scenarios
Qiucheng Yu, Ruijie Xu, Mingang Chen, Jianfeng Dong, Xin Tan
2603.29759v3
arXiv:2603.29759v3
•updated
•
2026-03-31
Recent advances in vision-language models (VLMs) have accelerated their application to indoor safety hazards assessment. However, existing benchmarks suffer from three fundamental limitations: (1) heavy reliance on synthetic datasets constructed via simulation software, creating a significant domain gap with real-world environments; (2) oversimplified safety tasks with artificial constraints on hazard and scene types, thereby limiting model generalization; and (3) absence of rigorous evaluation protocols to thoroughly assess model capabilities in complex home safety scenarios. To address these challenges, we introduce TSHA (\textbf{T}rustworthy \textbf{S}afety \textbf{H}azards \textbf{A}ssessment), a comprehensive benchmark comprising 66,668 validated question-answer pairs, including 64,961 carefully curated training QA pairs drawn from existing indoor datasets, internet frames/images, AIGC images, newly captured images, and Hunyuan panoramic images. This benchmark also includes a highly challenging test set with 1,707 QA pairs, comprising not only a carefully selected subset from the training distribution but also newly added Sora-generated videos and Hunyuan panoramic images containing multiple safety hazards, used to evaluate the model's robustness in complex safety scenarios. Extensive experiments on 22 popular VLMs demonstrate that current VLMs lack robust capabilities for safety hazard assessment. Importantly, models trained on the TSHA training set achieve a significant performance improvement of up to +18.3 points on the TSHA test set and also exhibit enhanced generalizability across other benchmarks, underscoring the substantial contribution and importance of the TSHA benchmark.
WorldWander: Bridging Egocentric and Exocentric Worlds in Video Generation
Quanjian Song, Yiren Song, Kelly Peng, Yuan Gao, Mike Zheng Shou
2511.22098v2
WorldWander: Bridging Egocentric and Exocentric Worlds in Video Generation
Quanjian Song, Yiren Song, Kelly Peng, Yuan Gao, Mike Zheng Shou
2511.22098v2
arXiv:2511.22098v2
•updated
•
2025-11-27
Recent advances in video world models enable interactive environments with free navigation, making translation between first-person (egocentric) and third-person (exocentric) perspectives increasingly important. However, existing studies focus on unidirectional exocentric-to-egocentric translation, overlooking reference-guided exocentric perspective synthesis. This capability is crucial for gaming and embodied AI applications. Motivated by this, we present WorldWander, an in-context learning framework tailored for translating between egocentric and exocentric worlds in video generation. Building upon advanced video diffusion transformers, WorldWander integrates (i) In-Context Perspective Alignment and (ii) Collaborative Position Encoding to model cross-view synchronization and character consistency. To support our task, we curate EgoExo-8K, a dynamic and scene-rich dataset containing synchronized egocentric-exocentric triplets from both synthetic and real-world scenarios. Experiments demonstrate that WorldWander achieves superior perspective synchronization, character consistency, and generalization, setting a new benchmark for egocentric-exocentric video translation.
Comment: Accepted by ECCV 2026; Code: https://github.com/showlab/WorldWander
Embodied Intelligence
1
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Xiaomi-Robotics-1: Scaling Vision-Language-Action Models with over 100K Hours of Real-World Trajectories
Xiaomi Robotics Team, Jun Guo, Piaopiao Jin, Jason Li, Peiyan Li, Yingyan Li, Futeng Liu, Wanli Peng, Optimus Qin, Yifei Su, Nan Sun, Qiao Sun, Runze Suo, Heyun Wang, Yunhong Wang, Rujie Wu, Caoyu Xia, Lina Zhang, Jack Zhao, Guoliang Chen, Wenlong Chen, Xinze He, Bin Li, Qing Li, Zhuorong Li, Heng Qu, Wenxuan Song, Diyun Xiang, Yifan Xie, Peiran Xu, Hangjun Ye, Wen Ye, Han Zhao, Quanyun Zhou
2607.15330v1
Xiaomi-Robotics-1: Scaling Vision-Language-Action Models with over 100K Hours of Real-World Trajectories
Xiaomi Robotics Team, Jun Guo, Piaopiao Jin, Jason Li, Peiyan Li, Yingyan Li, Futeng Liu, Wanli Peng, Optimus Qin, Yifei Su, Nan Sun, Qiao Sun, Runze Suo, Heyun Wang, Yunhong Wang, Rujie Wu, Caoyu Xia, Lina Zhang, Jack Zhao, Guoliang Chen, Wenlong Chen, Xinze He, Bin Li, Qing Li, Zhuorong Li, Heng Qu, Wenxuan Song, Diyun Xiang, Yifan Xie, Peiran Xu, Hangjun Ye, Wen Ye, Han Zhao, Quanyun Zhou
2607.15330v1
arXiv:2607.15330v1
•
2026-07-16
We present Xiaomi-Robotics-1, a foundational vision-language-action (VLA) model capable of (1) following diverse language instructions to perform a wide range of mobile manipulation tasks in unseen environments out-of-the-box, and (2) efficiently adapting to novel downstream tasks with minimal fine-tuning data. We propose a two-stage training recipe consisting of pre-training and post-training. During pre-training, we imbue the model with broad and generalizable action-generation capabilities by training on over 100k hours of real-world manipulation trajectories collected via UMI devices. Crucially, we develop a scalable auto-labeling pipeline that annotates trajectory clips with natural languages describing scene state transitions, providing rich and precise conditioning for action learning. During post-training, we aim to align these capabilities with robot embodiments and imperative instructions that humans naturally use to prompt robots. Extensive experiments demonstrate strong scaling behavior. Xiaomi-Robotics-1 consistently improves with increased data scales and model sizes during pre-training. This scaling behavior directly transfers to post-training, where a stronger pre-training model yields better out-of-the-box real-robot performance in unseen environments. Furthermore, Xiaomi-Robotics-1 serves as a strong robot foundation policy that can be efficiently fine-tuned on complex, dexterous tasks with high data efficiency. Across multiple simulation benchmarks, Xiaomi-Robotics-1 outperforms state-of-the-art methods. Notably, it establishes a new state-of-the-art with a 57.6% success rate on RoboCasa365, surpassing the previous best of 46.6%. Furthermore, it achieves an average score of 20.07 on RoboDojo, significantly outperforming the prior state-of-the-art (13.07). Code and model checkpoints will be released. Project page: https://robotics.xiaomi.com/xiaomi-robotics-1.html
Comment: Project page: https://robotics.xiaomi.com/xiaomi-robotics-1.html
2026-07-15
111 篇
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Robotics
93
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ConFlow: Constraints-Guided Learning with Flow Matching for Motion Generation
Nutan Chen, Jianxiang Feng, Marvin Alles, Botond Cseke
2607.14424v1
ConFlow: Constraints-Guided Learning with Flow Matching for Motion Generation
Nutan Chen, Jianxiang Feng, Marvin Alles, Botond Cseke
2607.14424v1
arXiv:2607.14424v1
•
2026-07-15
In recent years Flow Matching has become a prominent method for generative modeling robot motion generation. In its generic form Flow Matching is an ODE-based neural sampler that is trained by regressing empirical flow fields associated with motion samples as data. However, in robot motion generation we often have additional constraints that might not be present in the collected data. The majority of current approaches train the flow on the available data and use inference-time guidance to enforce task-specific constraints. To address this mismatch, we propose \textbf{ConFlow}, a constraint-guided flow matching framework that incorporates constraint information directly into the training objective via differentiable barrier or cost functions. To address design specifications such as smoothness and boundary conditions, we propose replacing the standard Gaussian source distribution used in flow matching training with a conditional Gaussian Process. Our approach also uses infeasible demonstrations as negative supervision, improving constraint satisfaction without requiring additional expert data. Experiments on a two-robot navigation task demonstrate that ConFlow achieves lower collision rates and higher trajectory quality than standard flow matching baselines, with or without inference-time guidance. These results validate training-time constraint integration as an effective approach to closing the training--inference gap in generative motion models.
Comment: RSS 2026 Workshop on Diffusion for Robot Learning
An offline approach to fNIRS-guided reinforcement learning for robot behavior
Julia Santaniello, Madelaine Brower, Benson Jiang, Donatello Sassaroli, Robert Jacob, Jivko Sinapov
2607.14393v1
An offline approach to fNIRS-guided reinforcement learning for robot behavior
Julia Santaniello, Madelaine Brower, Benson Jiang, Donatello Sassaroli, Robert Jacob, Jivko Sinapov
2607.14393v1
arXiv:2607.14393v1
•
2026-07-15
Human-in-the-loop Reinforcement Learning has become a popular approach to training, finetuning, and aligning robot behavior with user preferences. Our paper explores the feasibility of using brain signals via functional near-infrared spectroscopy (fNIRS) to modulate robot learning in simulation. We compare agents trained on passive (observational) versus active (demonstrative) interaction tasks, and test multiple methods for enhancing the RL algorithm with the neural signal, focusing on parameter augmentation rather than replacement. We further examine how model granularity and noise affect agent learning. Our results show that this framework is effective: the neural signal improves learning when augmenting trajectory priorities and state-action q-values. Additionally, the framework learns successfully from offline data, offering a practical alternative for settings where real-time BCI setups are impractical or only limited data is available.
Comment: Preliminary results
Chat2Scenic: An Iterative RAG-Based Framework for Scenario Generation in Autonomous Driving
Yuan Gao, Wenting Miao, Mattia Piccinini, Haoyu Wang, Qunying Song, Johannes Betz
2607.14387v1
Chat2Scenic: An Iterative RAG-Based Framework for Scenario Generation in Autonomous Driving
Yuan Gao, Wenting Miao, Mattia Piccinini, Haoyu Wang, Qunying Song, Johannes Betz
2607.14387v1
arXiv:2607.14387v1
•
2026-07-15
Validating autonomous driving systems requires diverse, regulation-compliant test scenarios. In simulation-based testing, scenarios are defined as executable scripts. Yet automatically generating such scripts from regulatory descriptions remains an open challenge, and existing approaches face fundamental trade-offs. Retrieval-assemble methods achieve reasonable compilation rates but lack scalability, whereas retrieval-based full-script generation suffers from low compilation success rates. We present Chat2Scenic, the first iterative retrieval-augmented framework to generate scenario scripts in Domain Specific Language (DSL). Specifically, Chat2Scenic provides a chatbot interface that supports interactive scenario refinement and integrates Retrieval-augmented Generation (RAG) to ground scenario generation in regulatory knowledge and DSL syntax. Furthermore, we propose an open benchmark for scenario generation comprising 123 scenarios from various regulations, including NHTSA and United Nations Vehicle Regulations, as well as other sources. Extensive evaluation with State-of-the-Art (SOTA) Large Language Models (LLMs) demonstrates that Chat2Scenic achieves 76.42% Compilation Success Rate (CSR) and 58.17% Framework Accuracy (FA), outperforming existing methods (Retrieval Assemble with 30.08% CSR, 11.03% FA and Retrieval full script generation with 16.26% CSR, 10.86% FA). To facilitate future research, we release our code as open source at https://github.com/TUM-AVS/chat2scenic.
Comment: Accepted at 2026 IEEE International Conference on Intelligent Robots and Systems (IROS)
Technical Report: Asynchronous Distributed Trajectory Estimation of Multi-Robot Systems
Adam Pooley, Matthew Hale
2607.01106v2
Technical Report: Asynchronous Distributed Trajectory Estimation of Multi-Robot Systems
Adam Pooley, Matthew Hale
2607.01106v2
arXiv:2607.01106v2
•updated
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2026-07-01
Distributed trajectory estimation arises in many applications across robotics, but existing implementations typically do not consider asynchrony in agents' communications and computations. Therefore, we propose an asynchronous block coordinate descent algorithm for distributed trajectory estimation. We consider a team of agents that observes a team of robots and estimates the robots' states over a sliding window. The agents solve an approximation of the maximum a posteriori estimation problem, which we derive. We show this approximation introduces negligible errors and eliminates up to 96.9% of communications among agents. Next, we prove that agents' iterates converge exponentially fast to the optimal estimate of the robots' states. Simulations show that this approach has up to 64% less error than a comparable state-of-the-art algorithm. Experiments on mobile robots show this approach is robust to delays whose lengths span three orders of magnitude.
Comment: 13 pages, 3 figures
Beyond Visual Grasping: Benchmarking Complex Grasping from Detection to Execution
Hanyi Zhang, Khang Nguyen, Charith Munasinghe, Basu Hela, Tianyu Li, Zihong Luo, Hoan Nguyen, Hans Wernher van de Venn, Yalin Zheng, Ravi Prakash, Tung D. Ta, Anh Nguyen, Baoru Huang
2607.14341v1
Beyond Visual Grasping: Benchmarking Complex Grasping from Detection to Execution
Hanyi Zhang, Khang Nguyen, Charith Munasinghe, Basu Hela, Tianyu Li, Zihong Luo, Hoan Nguyen, Hans Wernher van de Venn, Yalin Zheng, Ravi Prakash, Tung D. Ta, Anh Nguyen, Baoru Huang
2607.14341v1
arXiv:2607.14341v1
•
2026-07-15
Robust robotic grasping remains a fundamental challenge for complex real-world applications. Recent advances in large-scale models demonstrate promising capabilities for reasoning in robotic tasks. However, existing benchmarks for grasping primarily focus on isolated, visual-based grasp pose detection, failing to capture the complexity of grasping tasks that require multi-step reasoning and semantic understanding during execution. To address this gap, we propose GCA-Bench, a benchmark featuring challenging \textit{grasping with complex action} scenarios that involve both scene-level reasoning and semantic constraints. GCA-Bench enables the evaluation of recent large foundation models under the same settings. To demonstrate the effectiveness of our new benchmark, we implement a diverse set of baselines, ranging from traditional grasp detection pipelines to end-to-end learning methods. Empirical studies achieve success rates below 70\% on complex grasping scenarios, underscoring critical limitations. In addition, we propose new evaluation metrics, analyze critical failure models, and provide insights to guide the development of more robust and generalizable grasping strategies.
TerraTransfer: Learning End-to-End Driving Policies Without Expert Demonstrations
Zikang Xiong, Weixin Li, Zhouchonghao Wu, Akshay Rangesh, Saarth Bonde, Grantland Hall, Chen Tang, Yihan Hu, Wei Zhan
2606.17386v2
TerraTransfer: Learning End-to-End Driving Policies Without Expert Demonstrations
Zikang Xiong, Weixin Li, Zhouchonghao Wu, Akshay Rangesh, Saarth Bonde, Grantland Hall, Chen Tang, Yihan Hu, Wei Zhan
2606.17386v2
arXiv:2606.17386v2
•updated
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2026-06-16
End-to-end autonomous driving has achieved state-of-the-art performance on benchmarks and real-world deployments. Its standard training recipe, however, is expensive across all stages: collecting and labeling millions of driving frames is costly, and closed-loop RL on images is bottlenecked by the per-step cost of photorealistic rendering plus a forward pass through a large vision backbone. Self-play in vectorized simulators changes the economics: millions of rollout steps per second, and a state distribution naturally rich in collisions, near-misses, and recoveries that no driving log contains. Our approach exploits this asymmetry by decoupling learning to drive from learning to see. We pretrain a single policy by self-play, then align its latent space with a pretrained vision backbone, through the action KL divergence and a batch-relational low-rank structural loss. The action target comes from the self-play policy, so alignment never supervises against a logged trajectory: a paired dataset of (image, scene-state) frames suffices, with no need for the curated expert demonstrations that imitation pretraining is built on. On photorealistic 3D Gaussian splatting closed-loop scenarios, the resulting end-to-end policy matches or exceeds prior end-to-end methods.
TAC-LOCO: Unified Whole-Body Control for Quadrupedal TACtile-Informed LOCO-Manipulation
Muqun Hu, Yuhao Zhou, Kabir Ray Malik, Chi Lin, Won Suk Lee, Yu She, Yan Gu
2607.10132v2
TAC-LOCO: Unified Whole-Body Control for Quadrupedal TACtile-Informed LOCO-Manipulation
Muqun Hu, Yuhao Zhou, Kabir Ray Malik, Chi Lin, Won Suk Lee, Yu She, Yan Gu
2607.10132v2
arXiv:2607.10132v2
•updated
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2026-07-11
Dynamic loco-manipulation requires legged robots to coordinate whole-body motion while maintaining stable physical interaction with grasped objects under uncertain external forces. While tactile sensing has been widely studied for robotic manipulation, its role in dynamic whole-body control remains largely unexplored. Existing works without tactile feedback commonly grasp firmly rather than regulate the grasp according to the interaction. We propose TAC-LOCO, a tactile-augmented unified reinforcement learning framework that encodes tactile array observations from compliant grippers into a compact latent representation and joins it with proprioception for unified control of the legs, arm, and gripper. With effective grasp stability reward design, the policy learns to simultaneously track body velocity and end-effector trajectories, moderate grasp force, and prevent object slip under both gradual load changes and sudden release events. We deploy the policy zero-shot on a Unitree Go2 with an Interbotix WidowX 250 arm and tactile gripper, demonstrating dynamic tactile-informed loco-manipulation under varying external interactions, achieving a 47% reduction in grasping force and an object drop rate of less than 1%.
DiMaS: Distribution Matching for Steering Vision-Language-Action Models
Pegah Khayatan, Sara Meziane, Jayneel Parekh, Matthieu Cord
2607.14280v1
DiMaS: Distribution Matching for Steering Vision-Language-Action Models
Pegah Khayatan, Sara Meziane, Jayneel Parekh, Matthieu Cord
2607.14280v1
arXiv:2607.14280v1
•
2026-07-15
Flow-matching-based vision-language-action (VLA) models have emerged as powerful policies for robotic manipulation, yet a critical capability remains underexplored: fine-grained behavioral control, the ability to govern how a robot performs a task by intervening on its internal representations. Representation steering is a well-established interpretability tool for language and vision-language models, where behavioral features are typically encoded as linear directions, but we show that these classic methods fall short in VLAs. We propose DiMaS, a Distribution-Matching Steering strategy tailored to flow-matching VLAs, which transports between representation distributions rather than shifting along a fixed direction, and show that it effectively controls behavior across two state-of-the-art VLAs. We further examine the generalizability of this strategy as the tasks it is learned from and evaluated on grow increasingly dissimilar, characterizing where behavioral control transfers and where it weakens. Finally, through an analysis of the representation structure of the action expert, we explain why classical linear steering falls short in the visuomotor setting: behavioral features are linearly decodable but not linearly steerable, which motivates the distribution-matching design of DiMaS. Our code is publicly available at https://github.com/pegah-kh/dimas, with additional results and videos at https://pegah-kh.github.io/dimas/
Stochastic Filtering for Quorum Sensing in Robot Swarms under Anonymous Communication
Fabio Oddi, Andreagiovanni Reina, Vito Trianni
2607.14262v1
Stochastic Filtering for Quorum Sensing in Robot Swarms under Anonymous Communication
Fabio Oddi, Andreagiovanni Reina, Vito Trianni
2607.14262v1
arXiv:2607.14262v1
•
2026-07-15
Quorum Sensing (QS) is a key capability for robot swarms, useful for coordination of activities at the group level. Effective communication is instrumental for individuals to estimate the quorum level of the entire swarm. Anonymous communication protocols where individuals exchange local information without revealing unique identities are helpful to support quorum estimates by sampling information from neighbours and maintain scalability of the QS process. However, because anonymous protocols cannot distinguish message sources, repeated messages from the same sender may be double-counted, thereby biasing collective quorum estimates. In this study, we introduce a stochastic filtering protocol inspired by $k$-priority sampling to improve estimate stability (\ANTk), and we compare it with a baseline anonymous protocols (\AN) and a randomised variant designed to improve accuracy (\ANT). We find that the baseline protocol \AN provides a parsimonious and fast solution, but remains highly inaccurate due to double-counting bias. The \ANT variant improves accuracy but suffers from information inertia, resulting in slower convergence. Finally, actively filtering the message buffer via the \ANTk protocol successfully decreases temporary errors and stabilises the estimate, at the cost of an increased time of recovery from errors.
MEMORA: Embodied Action Memory from Egocentric Videos for Reasoning and Planning
Zihao Yu, Xiu Yuan, Chongjie Zhang
2607.14252v1
MEMORA: Embodied Action Memory from Egocentric Videos for Reasoning and Planning
Zihao Yu, Xiu Yuan, Chongjie Zhang
2607.14252v1
arXiv:2607.14252v1
•
2026-07-15
Long-horizon robot planning requires more than predicting what actions will do next; it also requires memory of the embodied experience that makes future goals interpretable. People do not plan from the present scene alone: they draw on remembered places, object-state changes, prior procedures, and regularities revealed through repeated action. We formulate Embodied Action Memory (EAM) as the capability to form, maintain, and use such experience as a persistent memory state for later decisions. MEMORA realizes EAM with a formation-consolidation-retrieval lifecycle and four typed stores: Environment Memory, Entity Memory, Activity Memory, and Inferred Knowledge. Online editing maintains object identities and state histories as new observations arrive; offline consolidation abstracts repeated experience into reusable procedures and participant-specific regularities. MEMORA-Bench evaluates this lifecycle on 45 hours of EPIC-KITCHENS-100 extension video across 18 participants through memory-grounded planning, including previously unseen goals, and a complementary memory-assessment task. Across four open-weight language models, full MEMORA--combining editing, typed stores, and consolidation--achieves the strongest aggregate results among the evaluated memory conditions. It improves memory-assessment accuracy by up to 20.5 points over the strongest controlled baseline and improves out-of-distribution Robot-Grounded Plan score by up to 16.6% relative. A qualitative two-task robot deployment study further illustrates how memory-grounded language plans can interface with downstream control, while the overall results show that editable, consolidated memory can supply remembered context for robot planning. Project page: https://yuzihaowashu.github.io/MEMORA/
Comment: 43 pages, 9 figures. Oral presentation at the Robotics: Science and Systems 2026 Workshop on Foundation Models for Robot Planning (FM4RoboPlan)
Information-Theoretic Adaptive Cooling for Deterministic MPPI via Entropy Feedback
Shuqi Wang, Wenrong Sun, Tao Han, Yue Gao, Xiang Yin
2607.14245v1
Information-Theoretic Adaptive Cooling for Deterministic MPPI via Entropy Feedback
Shuqi Wang, Wenrong Sun, Tao Han, Yue Gao, Xiang Yin
2607.14245v1
arXiv:2607.14245v1
•
2026-07-15
This paper investigates deterministic optimal control using Model Predictive Path Integral (MPPI) control, a sampling-based and derivative-free framework well suited for systems with complex dynamics and nonsmooth objectives. In deterministic MPPI, the temperature must be driven to zero to recover the true optimum, yet the design of an effective cooling schedule remains a fundamental challenge. Existing methods typically rely on predefined open-loop schedules, which limit the efficiency and robustness of the algorithm. To overcome this limitation, we propose an Information-Theoretic Adaptive Cooling (ITAC) framework that uses the Shannon entropy of the importance weights as an online feedback signal to regulate the temperature. The proposed mechanism adapts the cooling rate to the current sampling state, enabling fast progress when the weights are diffuse and cautious cooling when they become concentrated. We prove asymptotic convergence of the resulting scheme to the deterministic optimum, and further derive a critical entropy threshold that leads to a smooth barrier against premature weight collapse. Experiments on nonsmooth signal temporal logic motion-planning tasks show that ITAC improves sampling efficiency and achieves substantially faster convergence than state-of-the-art baselines without sacrificing the derivative-free nature of MPPI.
Never Too Late for Force: Accelerating VLA Post-Training with Reactive Force Injection
Yi Wang, Wendi Chen, Zimo Wen, Han Xue, Xueqi Li, Wenye Yu, Zhijie Chen, Hao Yang, Jun Lv, Chuan Wen, Cewu Lu
2607.14236v1
Never Too Late for Force: Accelerating VLA Post-Training with Reactive Force Injection
Yi Wang, Wendi Chen, Zimo Wen, Han Xue, Xueqi Li, Wenye Yu, Zhijie Chen, Hao Yang, Jun Lv, Chuan Wen, Cewu Lu
2607.14236v1
arXiv:2607.14236v1
•
2026-07-15
Pretrained vision-language-action (VLA) policies provide strong language-conditioned manipulation knowledge, but they remain largely vision-driven and can struggle once manipulation enters contact states where the scene is occluded, depth is ambiguous, or small force errors push execution off the offline demonstration distribution. We present LIFT (Late Reactive Injection of Force for VLA Post-Training), a force-aware post-training framework that adds contact reactivity to a pretrained VLA policy while preserving its general manipulation knowledge. LIFT grafts a reactive action expert beside the original action expert, initializes it from pretrained action weights, and injects recent 6D end-effector force through causal force memory and zero-initialized cross attention, enabling actions to be refreshed during execution. To address the policy-dependent distribution shift of contact feedback, LIFT further couples reactive force injection with an online DAgger loop that trains on a mixture of offline task-alignment data and human-corrected online rollouts. Across towel folding, book insertion, and Hanoi ring placement, LIFT learns faster and reaches higher performance than vision-only post-training, while ablations show that reactive force memory and online corrective data are both important for robust contact-rich manipulation. Our code and data will be publicly available.
Comment: Project page: https://lift-policy.github.io/
PhysClaw-0: A Symbiotic Agentic System for Robot Autonomy via Language Corrections
Boyuan Wang, Zhenyuan Zhang, Zhiqin Yang, Peijun Gu, Shuya Wang, Xiaofeng Wang, Xianghui Ze, Yifan Chang, Guosheng Zhao, Jiangnan Shao, Guan Huang, Hengyu Liu, Yonggang Zhang, Wei Xue, Chunyuan Guan, Chenglin Pu, Yike Guo, Xingang Wang, Zheng Zhu
2607.14047v1
PhysClaw-0: A Symbiotic Agentic System for Robot Autonomy via Language Corrections
Boyuan Wang, Zhenyuan Zhang, Zhiqin Yang, Peijun Gu, Shuya Wang, Xiaofeng Wang, Xianghui Ze, Yifan Chang, Guosheng Zhao, Jiangnan Shao, Guan Huang, Hengyu Liu, Yonggang Zhang, Wei Xue, Chunyuan Guan, Chenglin Pu, Yike Guo, Xingang Wang, Zheng Zhu
2607.14047v1
arXiv:2607.14047v1
•
2026-07-15
Autonomous data collection governs the volume and quality of real-world trajectories for manipulation policy learning. Existing pipelines reduce human effort via self-resetting, VLM verification, or language-guided correction, yet episode-scoped fixes must be reissued whenever the same failure recurs, so oversight cost grows with session length rather than with the number of distinct problems. We present PhysClaw-0, a human-robot symbiotic agentic system in which corrections are retained and reused across rounds. The collection loop collects, verifies, and resets autonomously, pausing for a remote operator only when a phase exhausts an explicit retry budget. An LLM parser maps each natural-language utterance to a structured adjustment stored in Corrective Memory, so addressed failure modes typically need not be corrected again under the same conditions. On a real-robot desktop-clearing testbed, PhysClaw-0 matches teleoperation episode success while reducing human working time to 16%. Language corrections improve verifier-human agreement in all four evaluated settings and raise average single-attempt success from 12.5% to 47.5% (arm-selection: 20.0% to 50.0%). Policies fine-tuned on PhysClaw-0 data match teleoperation-trained policy success at a fraction of collection human cost.
Comment: WebPage: https://open-gigaai.github.io/PhysClaw
JoyAI-Sim: A Simulation-Enabled Interconversion Toolchain for the Embodied Data Pyramid
Peidong Liu, Yongce Liu, Songyan Guo, Fuyuan Ma, Zhihao Yuan, Ao Li, Zengjue Chen, Wenhao Li, Tianle Zhang, Mingyang Li, Jiale Zhang, Junzhe Xiong, Zhiyuan Xiang, Dafeng Chi, Yuzheng Zhuang, Liyi Luo, Wei Tan, Dongjiang Li, Nan Jiang, Yihang Li, Qingrong He, Jiaming Liang, Chen Cai, Mingxi Luo, Hui Zhang, Peng Hao, Song Wang, Ning Qiao, Yince Gao, Lei Kang, Junwu Xiong, Ruodai Li, Jiawei Li, Hui Shen, Yicheng Gong, Nan Duan, Liang Lin
2606.16776v3
JoyAI-Sim: A Simulation-Enabled Interconversion Toolchain for the Embodied Data Pyramid
Peidong Liu, Yongce Liu, Songyan Guo, Fuyuan Ma, Zhihao Yuan, Ao Li, Zengjue Chen, Wenhao Li, Tianle Zhang, Mingyang Li, Jiale Zhang, Junzhe Xiong, Zhiyuan Xiang, Dafeng Chi, Yuzheng Zhuang, Liyi Luo, Wei Tan, Dongjiang Li, Nan Jiang, Yihang Li, Qingrong He, Jiaming Liang, Chen Cai, Mingxi Luo, Hui Zhang, Peng Hao, Song Wang, Ning Qiao, Yince Gao, Lei Kang, Junwu Xiong, Ruodai Li, Jiawei Li, Hui Shen, Yicheng Gong, Nan Duan, Liang Lin
2606.16776v3
arXiv:2606.16776v3
•updated
•
2026-06-15
Generalist robot policies require trustworthy evaluation and robot-usable training data, but both are difficult to scale with physical robots alone. Real-robot trials and demonstrations remain the most faithful source of deployment signals, yet they are slow, costly, and hard to reproduce. We present JoyAI-Sim, a simulation-enabled interconversion toolchain for human-robot aligned model evaluation and data generation, denoted as Robot $\rightleftharpoons$ Simulation $\rightleftharpoons$ Human. On the one hand, the Robot $\rightarrow$ Simulation $\rightarrow$ Human pathway supports human-robot aligned model evaluation by reconstructing real-robot tabletop organization tasks as calibrated digital twins for scalable evaluation, while using human embodied feedback to inspect and refine the naturalness of simulated motions. On the other hand, the Human $\rightarrow$ Simulation $\rightarrow$ Robot pathway supports human-robot aligned data generation: it lifts ego-centric human demonstrations into simulation, checks them under robot physical constraints, and converts them into robot-centered trajectories, annotations, and visual observations. Together, these pathways use the JoySim simulator as both a scalable evaluation layer and a physical consistency filter for robot data generation. We further package the core reconstruction, simulation, rendering, and realism-augmentation modules as cloud services on JD Cloud, turning the system into a reusable and scalable infrastructure for robot data generation and model evaluation.
Comment: Project Page: https://joyai-sim.github.io/
Industrial Dexterity Benchmark: A Hardware-Software Benchmarking Platform for Industrial Dexterous Manipulation
Honglu He, Jacob Laufer, Zhiwu Zheng, David Elkan-gonzalez, Raman Goyal, Xinyi Li, Su Lu, Mishek Musa, Berke Saat, Nicolas Tan, Colm Prendergast
2607.14021v1
Industrial Dexterity Benchmark: A Hardware-Software Benchmarking Platform for Industrial Dexterous Manipulation
Honglu He, Jacob Laufer, Zhiwu Zheng, David Elkan-gonzalez, Raman Goyal, Xinyi Li, Su Lu, Mishek Musa, Berke Saat, Nicolas Tan, Colm Prendergast
2607.14021v1
arXiv:2607.14021v1
•
2026-07-15
Dexterous manipulation remains a critical bottleneck in industrial automation; tasks such as cable routing, connector insertion, and precision assembly still rely heavily on manual labor despite decades of robotics research. This work presents a progression from classical, modular robotics pipelines toward an end-to-end multimodal imitation-learning framework for industrial dexterous manipulation. As a part of this work, we introduce three key contributions: a set of Industrial Dexterity Benchmark (IDB) boards aimed to mimic datacenter cable management, automotive cable harnesses, and gearbox assembly tasks; a scalable imitation learning framework (DAG-ROS); and a multimodal diffusion-based policy framework (AG-iDP3) that creates models fusing RGB images, point clouds, joint positions, and wrist-frame wrench data. Focusing on the datacenter cable manipulation board, we evaluate the performance of a task involving cleaning a single cable over variations of an end-to-end AI policy using 48 trials per configuration. The best performing configuration, a multimodal expansion Diffusion Policy (DP), includes a multi-view RGB image source passed through an R3M encoder and reaches a 78% grasp and insert combined task success rate. This performance marks a significant improvement over the 36% observed from the single-camera RGB DP baseline. Each of the tested configurations requires only approximately 100 teleoperated demonstrations per task phase. These results indicate that the correct learned policy can outperform classical vision and control robotic methods in robustness, generalization, and deployment efficiency, justifying a shift toward scalable robotic automation for high up-time industrial environments.
Harness VLA: Steering Frozen VLAs into Reliable Manipulation Primitives via Memory-Guided Agents
Yixian Zhang, Huanming Zhang, Feng Gao, Xiao Li, Zhihao Liu, Chunyang Zhu, Jiaxing Qiu, Yuchen Yan, Jiyuan Liu, Wenhao Tang, Zhengru Fang, Yi Nie, Changxu Wei, Yu Wang, Wenbo Ding, Chao Yu
2607.08448v3
Harness VLA: Steering Frozen VLAs into Reliable Manipulation Primitives via Memory-Guided Agents
Yixian Zhang, Huanming Zhang, Feng Gao, Xiao Li, Zhihao Liu, Chunyang Zhu, Jiaxing Qiu, Yuchen Yan, Jiyuan Liu, Wenhao Tang, Zhengru Fang, Yi Nie, Changxu Wei, Yu Wang, Wenbo Ding, Chao Yu
2607.08448v3
arXiv:2607.08448v3
•updated
•
2026-07-09
Language-conditioned manipulation requires both precise contact-rich control and robust reasoning over language, scenes, and long horizons. End-to-end Vision-Language-Action (VLA) models provide strong local visuomotor skills, but they are trained on in-distribution task trajectories and often fail under deployment perturbations such as semantic retargeting, goal re-binding, spatial-layout shifts, and unstable local contacts. LLM coding agents provide complementary semantic and compositional reasoning, but purely analytic primitives struggle with irregular grasping, constrained placement, and articulated-object interaction. We present Harness VLA, a memory-augmented agentic framework that exposes a frozen VLA as a retryable contact-rich primitive and composes it with a small fixed library of analytic primitives for grounding, staging, transport, navigation, and release. Rather than expanding the skill library, the harness learns the operating range of these fixed primitives from task-specific execution traces, global success rules, and failure models. By lifting semantic re-grounding, non-contact execution, and VLA re-staging to the planner while reserving the frozen VLA for local contact-rich phases, Harness VLA extends pretrained VLAs beyond their original trajectory distribution without finetuning. Across perturbed tabletop, household kitchen, and clean-to-randomized bimanual manipulation, Harness VLA improves over the strongest relevant baselines by 38.6 and 25.4 percentage points on LIBERO-Pro and RoboCasa365, respectively, and reaches 58.4% on RoboTwin C2R.
AeroMap3D: Anchoring Monocular UAV 6-DoF Localization to Visual-Geometric-Semantic Map Priors
Zhiyun Deng, Luis Sentis
2607.14009v1
AeroMap3D: Anchoring Monocular UAV 6-DoF Localization to Visual-Geometric-Semantic Map Priors
Zhiyun Deng, Luis Sentis
2607.14009v1
arXiv:2607.14009v1
•
2026-07-15
We present AeroMap3D, a monocular 6-DoF UAV localization system that anchors onboard imagery to visual, geometric, and semantic map priors for GNSS-denied navigation. AeroMap3D addresses two fundamental challenges in map-referenced aerial localization: the cross-view discrepancy between UAV imagery and satellite maps, and the structural inconsistency between bare-earth digital elevation models (DEMs) and urban scenes. First, we introduce a lightweight adapter that enables a dense matcher pretrained on internet-scale generic data to perform reliable UAV-to-map registration without finetuning. By estimating the scale ratio and yaw offset between the UAV image and map tile, the adapter removes the dominant geometric misalignment induced by altitude, camera field of view, and heading before dense correspondence estimation. Second, AeroMap3D lifts 2D UAV-map correspondences onto DEM terrain while using OpenStreetMap annotations to reject semantically unreliable matches before RANSAC-PnP pose estimation, thereby reducing errors caused by unmodeled building heights and off-nadir structures. Delayed map-based pose measurements are further fused with relative-motion priors using a delayed-state EKF for continuous trajectory estimation. Without UAV-Terra3D retraining or tuning, AeroMap3D localizes all trajectories across eight Austin sites within 50 m and achieves 5.88 m mean 3D error over 55 km of flight.
M$^\text{4}$World: A Multi-view Multimodal Driving World Model for Interactive Object Manipulation and Minute-long Streaming
Ke Cheng, Hanqiao Ye, Lei Shi, Yahui Liu, Yunhan Shen, Jingtao Dong, Zhenke Wang, Wenxuan Ao, Weixiang Xu, Kaining Huang, Shuhan Shen
2607.14005v1
M$^\text{4}$World: A Multi-view Multimodal Driving World Model for Interactive Object Manipulation and Minute-long Streaming
Ke Cheng, Hanqiao Ye, Lei Shi, Yahui Liu, Yunhan Shen, Jingtao Dong, Zhenke Wang, Wenxuan Ao, Weixiang Xu, Kaining Huang, Shuhan Shen
2607.14005v1
arXiv:2607.14005v1
•
2026-07-15
Driving-world generation has emerged as a core capability for scalable autonomous-driving simulation, yet existing methods remain limited in object-level controllability and long-horizon stability. We present M$^\text{4}$World, a Multi-view and Multimodal generative driving world model that synthesizes future surround-view video streams and synchronized LiDAR scans while supporting interactive object Manipulation and stable Minute-long streaming. Fine-grained object manipulation is realized through a flexible conditioning interface that supports explicit control over both the spatial layout and visual appearance of individual objects. Stable minute-long streaming, on the other hand, is achieved through a multi-stage training framework that enables online causal generation in only four denoising steps while maintaining coherent world dynamics throughout extended rollouts. Building on these components, we introduce an efficient few-clip post-training as well as a suite of visual reference-conditioned generation models, preserving general generation ability while allowing rare-case customization for long-tail controllability. To assess controllability beyond realism, we further introduce an automated VLM-based judging pipeline that evaluates scene-level condition adherence, view-wise object controllability, and cross-view object consistency. Comprehensive experiments show that M$^\text{4}$World consistently delivers high generation quality, precise controllability, and stable minute-long streaming. Together with downstream long-tail augmentation and scene editing, these results demonstrate the potential of M$^\text{4}$World for controllable, scalable driving simulation.
Comment: 24 pages, 13 figures
When Vision Overrides Language: Evaluating and Mitigating Counterfactual Failures in VLAs
Yu Fang, Yuchun Feng, Dong Jing, Jiaqi Liu, Yue Yang, Zhenyu Wei, Daniel Szafir, Mingyu Ding
2602.17659v2
When Vision Overrides Language: Evaluating and Mitigating Counterfactual Failures in VLAs
Yu Fang, Yuchun Feng, Dong Jing, Jiaqi Liu, Yue Yang, Zhenyu Wei, Daniel Szafir, Mingyu Ding
2602.17659v2
arXiv:2602.17659v2
•updated
•
2026-02-19
Vision-Language-Action models (VLAs) promise to ground language instructions in robot control, yet in practice often fail to faithfully follow language. When presented with instructions that lack strong scene-specific supervision, VLAs suffer from counterfactual failures: they act based on vision shortcuts induced by dataset biases, repeatedly executing well-learned behaviors and selecting objects frequently seen during training regardless of language intent. To systematically study it, we introduce LIBERO-CF, the first counterfactual benchmark for VLAs that evaluates language following capability by assigning alternative instructions under visually plausible LIBERO layouts. Our evaluation reveals that counterfactual failures are prevalent yet underexplored across state-of-the-art VLAs. We propose Counterfactual Action Guidance (CAG), a simple yet effective dual-branch inference scheme that explicitly regularizes language conditioning in VLAs. CAG combines a standard VLA policy with a language-unconditioned Vision-Action (VA) module, enabling counterfactual comparison during action selection. This design reduces reliance on visual shortcuts, improves robustness on under-observed tasks, and requires neither additional demonstrations nor modifications to existing architectures or pretrained models. Extensive experiments demonstrate its plug-and-play integration across diverse VLAs and consistent improvements. For example, on LIBERO-CF, CAG improves $π_{0.5}$ by 9.7% in language following accuracy and 3.6% in task success on under-observed tasks using a training-free strategy, with further gains of 15.5% and 8.5%, respectively, when paired with a VA model. In real-world evaluations, CAG reduces counterfactual failures of 9.4% and improves task success by 17.2% on average.
Comment: Website: https://vla-cf.github.io/
HELP: Human-Efficient Large-Scale Robot Post-Training with Rollout Segmentation
Shaopeng Zhai, Qi Zhang, Tianyi Zhang, Haoran Zhang, Fuxian Huang, Zhanhui Lin, Zijun Xu, Weinan Zhang
2607.09776v2
HELP: Human-Efficient Large-Scale Robot Post-Training with Rollout Segmentation
Shaopeng Zhai, Qi Zhang, Tianyi Zhang, Haoran Zhang, Fuxian Huang, Zhanhui Lin, Zijun Xu, Weinan Zhang
2607.09776v2
arXiv:2607.09776v2
•updated
•
2026-07-08
When adapting Vision Language Action (VLA) models to downstream tasks, multiple rounds of post-training are often required to progressively address policy weaknesses. In this report, we focus on maximizing human efficiency during this iterative process, measured by policy improvement and task throughput per unit of human labor and time. We propose HELP, a Human-Efficient Large-scale robot Post-training pipeline in which two specialized operators supervise twelve robots concurrently. A trained Teleoperator provides high-value remote interventions and recovery demonstrations, while a Floor Operator monitors the robot fleet, triggers takeovers, and performs physical resets. This role specialization improves human efficiency by reducing task switching, lowering operator training costs, and expanding robot interaction coverage. Beyond increasing rollout volume, concurrent supervision also broadens the range of policy behaviors observed by the human team, making recurring failure modes easier to identify and enabling more targeted takeovers, resets, and recovery demonstrations. To efficiently utilize the large and mixed-quality rollout data, HELP incorporates \vlac, an automatic rollout segmentation critic specifically designed for this setting. It separates autonomous trajectories into progress-making, idle, failure-inducing, and recovery segments. Useful rollout segments are retained and combined with Human-in-the-Loop data for the next post-training round. Across four real-world manipulation tasks, HELP achieves 80\%--95\% success rates and improves task throughput by 1.7$\times$--4.2$\times$ over the base model. Under matched HITL recovery budgets, VLAC-CUT further amplifies throughput gains by 1.20$\times$--3.43$\times$ and success-rate gains by 1.50$\times$--3.00$\times$ over HITL-only updates.
GigaWorld-Policy-0.5: A Faster and Stronger WAM Empowered by AutoResearch
GigaWorld Team, Angen Ye, Angyuan Ma, Boyuan Wang, Chaojun Ni, Fangzheng Ye, Guan Huang, Guo Li, Guosheng Zhao, Haodong Yan, Hengtao Li, Jiwen Lu, Kai Wang, Mingming Yu, Qitang Hu, Qiuping Deng, Songling Liu, Xiaoyu Tian, Xiaofeng Wang, Xinyu Zhou, Xiuwei Xu, Xinze Chen, Yang Wang, Yejun Zeng, Yifan Chang, Yun Ye, Zhenyu Wu, Zhanqian Wu, Zheng Zhu
2607.13960v1
GigaWorld-Policy-0.5: A Faster and Stronger WAM Empowered by AutoResearch
GigaWorld Team, Angen Ye, Angyuan Ma, Boyuan Wang, Chaojun Ni, Fangzheng Ye, Guan Huang, Guo Li, Guosheng Zhao, Haodong Yan, Hengtao Li, Jiwen Lu, Kai Wang, Mingming Yu, Qitang Hu, Qiuping Deng, Songling Liu, Xiaoyu Tian, Xiaofeng Wang, Xinyu Zhou, Xiuwei Xu, Xinze Chen, Yang Wang, Yejun Zeng, Yifan Chang, Yun Ye, Zhenyu Wu, Zhanqian Wu, Zheng Zhu
2607.13960v1
arXiv:2607.13960v1
•
2026-07-15
World Action Models (WAMs) improve robot policy learning by jointly modeling actions and future visual observations, using future scene evolution as dense supervision for physically grounded action generation. However, a common design in existing WAMs is to explicitly generate future videos at inference time, incurring substantial computational overhead and hindering real-time closed-loop deployment. GigaWorld-Policy addresses this issue with an action-centered formulation, where future visual dynamics are used during training while action-only decoding is used at inference time. Building upon this framework, we present GigaWorld-Policy-0.5, an enhanced action-centered WAM designed for more efficient robot control. During pretraining, GigaWorld-Policy-0.5 adopts a mixed Action-Conditioned World Modeling (AC-WM) and WAM training strategy. This strengthens the coupling between visual dynamics and robot actions and improves the transferability of action representations for downstream policy learning. For efficient inference, GigaWorld-Policy-0.5 introduces a Mixture-of-Transformers architecture that separates visual dynamics modeling and action generation into specialized experts, reducing active computation during action-only inference and achieving 85 ms inference latency on a local RTX 4090 setup. In addition, we employ an agent-based AutoResearch pipeline to systematically search training configurations, enabling more efficient identification of optimal experimental setups while reducing the time and manual intervention required for hyperparameter tuning. Experiments and ablations show that GigaWorld-Policy-0.5 preserves the training benefits of future visual dynamics while improving inference efficiency for robot control.
Comment: project page: https://open-gigaai.github.io/giga-world-policy/
TFP: Temporally Conditioned Memory-Fusion Policies for Visuomotor Learning
Yushen Liang, Yue Peng, Baosheng Jin, Tianluo Zhang, Xinyu Zhang, Shuyi Zhou, Zhuoran Chen, Xinqi Liu, Shenji Wan
2607.08283v2
TFP: Temporally Conditioned Memory-Fusion Policies for Visuomotor Learning
Yushen Liang, Yue Peng, Baosheng Jin, Tianluo Zhang, Xinyu Zhang, Shuyi Zhou, Zhuoran Chen, Xinqi Liu, Shenji Wan
2607.08283v2
arXiv:2607.08283v2
•updated
•
2026-07-09
Vision--Language--Action (VLA) policies such as $π_{0.5}$ and OpenVLA perform well on many manipulation tasks, but they are often reactive: the next action is predicted from the current observation, instruction, and proprioceptive state. This assumption breaks down in stage-dependent manipulation, where visually similar states may require different actions depending on latent task progress and previous interaction outcomes. We argue that such tasks require not only memory, but dynamics-aware belief updates: the policy should preserve task progress during stable or occluded phases and revise its belief near contact, release, or subgoal transitions. We introduce Temporally Conditioned Memory-Fusion Policies (TFP), a lightweight memory-action framework for VLA backbones. TFP maintains an episode-local task-progress belief with Liquid Time-Constant dynamics and injects the updated belief directly into the flow-matching action decoder through adaptive modulation. This lets temporally accumulated context shape the generated action chunk, rather than serving only as passive history context. With a 3.3B-parameter model, TFP improves the average success rate from \(96.9\%\) to \(98.75\%\) on LIBERO and from \(91.4\%\) to \(93.77\%\) on LIBERO-plus. On the memory-focused MIKASA ShellGameTouch diagnostic, TFP achieves success up to \(75.0\%\). Mechanistic analyses show that write-gain changes near manipulation events are about \(6\times\) larger than far non-event phases, and hidden-state interventions show that the belief causally modulates generated action chunks. These results suggest that compact, event-sensitive memory dynamics can improve VLA policies under occlusion, visual perturbation, and stage-dependent task structure.
Comment: Accepted to the SemRob 2026 Workshop at Robotics: Science and Systems (RSS 2026)
RxBrain: Embodied Cognition Foundation Model with Joint Language-Visual Reasoning and Imagination
Haotian Liang, Mingkang Chen, Yufei Huang, Yuchun Guo, Xiaomeng Zhu, Xiangli Shi, Kaixuan Wang, Yunxuan Mao, Weijie Zhou, Ling Chen, Shirong Zeng, Yueyu Long, Yuchen Si, Yajuan Zhu, Xingyu Zhou, Minghui Wang, Wanjia He, Xin Yang, Lingzhu Xiang, Zhiqing Liu, Bohan Ma, Xiran Huang, Tianshuo Yang, Zhiheng Liu, Xuantang Xiong, Zisheng Lu, Ping Luo, Yao Mu, Han Hu, Zhengyou Zhang
2607.14187v1
RxBrain: Embodied Cognition Foundation Model with Joint Language-Visual Reasoning and Imagination
Haotian Liang, Mingkang Chen, Yufei Huang, Yuchun Guo, Xiaomeng Zhu, Xiangli Shi, Kaixuan Wang, Yunxuan Mao, Weijie Zhou, Ling Chen, Shirong Zeng, Yueyu Long, Yuchen Si, Yajuan Zhu, Xingyu Zhou, Minghui Wang, Wanjia He, Xin Yang, Lingzhu Xiang, Zhiqing Liu, Bohan Ma, Xiran Huang, Tianshuo Yang, Zhiheng Liu, Xuantang Xiong, Zisheng Lu, Ping Luo, Yao Mu, Han Hu, Zhengyou Zhang
2607.14187v1
arXiv:2607.14187v1
•
2026-07-15
Embodied cognition requires agents to connect high-level task reasoning with the physical states to be achieved. We introduce Hy-Embodied-RxBrain, an embodied cognition foundation model with joint language-visual reasoning and imagination. Unlike vision-language models that emphasize scene understanding and textual decision making, or generative world models that mainly predict future visual states, RxBrain represents embodied plans in a single planning sequence where language and visual imagination play complementary roles. Language provides the abstract structure of a plan, including task decomposition, planning primitives, constraints, temporal order, and decision logic, while visual imagination grounds this structure through world state prediction and joint subgoal planning, associating each planning step with intermediate and final physical states. RxBrain adopts a unified multimodal Mixture-of-Transformers architecture that supports language, image, and video understanding and generation within one model. To train this capability, we build an automatic pipeline that converts embodied videos into joint text-visual planning supervision by decomposing videos into planning steps and aligning them with visual state transitions. We further introduce RxBrain-Bench to evaluate whether models can represent embodied plans through joint textual and visual components rather than separate understanding or generation. Experiments show that RxBrain maintains embodied understanding and generation abilities, and produces plans with coupled textual reasoning, world state prediction, and joint subgoal planning. We also extend RxBrain to continuous robot action generation, where it shows promising real-robot performance without large-scale action-data pretraining. These results provide an initial step toward foundation models for embodied cognition.
Discriminative Barrier Functions for Safe Adversarial Imitation Learning from Observation
Anubhav Vishwakarma, Bhaumik Mehta, Caleb Hsu, Byron Boots, Karen Leung, Tyler Han
2607.13938v1
Discriminative Barrier Functions for Safe Adversarial Imitation Learning from Observation
Anubhav Vishwakarma, Bhaumik Mehta, Caleb Hsu, Byron Boots, Karen Leung, Tyler Han
2607.13938v1
arXiv:2607.13938v1
•
2026-07-15
Inverse Reinforcement Learning (IRL) algorithms are powerful tools for learning from and generalizing expert demonstrations, but they often rely on unconstrained exploration, rendering them unsafe for real-world deployment. Meanwhile, Control Barrier Functions (CBFs) can guarantee the safety of control systems, but the analytical design of CBFs can be time-consuming and esoteric. In this work, we address these limitations jointly by constraining reward function candidacy during IRL to the space of CBFs, yielding a formulation that exhibits safe online control with continuous experiential improvement. Crucially, this framework enables the data-driven recovery of barrier functions directly from unlabeled expert observations. We demonstrate that the recovered barrier function is robust to unsafe states entirely absent from the expert data. Furthermore, we benchmark our method against standard IRL baselines in a simulated navigation environment, demonstrating improved safety performance. Finally, we investigate the trade-offs of planning-based versus policy-based IRL methods across both simulation and a real world obstacle avoidance task.
Comment: 20 pages, 5 figures
S-squared-VLA: Decoupling Semantic and Spatial Streams in Vision-Language-Action Models for Autonomous Driving
Jianguo Yu, Rukang Wang, Duanfeng Chu, Chen Wang, Renju Feng, Liping Lu
2607.13926v1
S-squared-VLA: Decoupling Semantic and Spatial Streams in Vision-Language-Action Models for Autonomous Driving
Jianguo Yu, Rukang Wang, Duanfeng Chu, Chen Wang, Renju Feng, Liping Lu
2607.13926v1
arXiv:2607.13926v1
•
2026-07-15
Vision-Language Models (VLMs) have demonstrated remarkable potential for high-level reasoning in autonomous driving, yet they fundamentally struggle to generate precise, low-level control actions. This limitation is rooted in a semantic-physical gap caused by the inherent mismatch between discrete language tokens and continuous trajectory planning. While Vision-Language-Action (VLA) architectures attempt to bridge this gap by unifying perception and control into a single policy, this entanglement creates a new bottleneck. Standard VLAs experience a severe spatial representation collapse, which irreversibly degrades the fine-grained spatial and geometric priors essential for safe, boundary-aware navigation. To address this limitation, we propose the S-squared-VLA, which explicitly decouples the semantic and spatial streams in Vision-Language-Action models. The semantic stream leverages hierarchical bridging to extract multi-scale VLM features for robust intent reasoning. In parallel, an independent spatial stream bypasses the autoregressive language bottleneck, directly preserving uncompressed spatial features from the visual encoder. By integrating auxiliary perception supervision, this stream explicitly equips the model with rich spatial and geometric priors. Finally, a dual-stream planning adapter fuses high-level semantic intent with precise spatial constraints via cascaded attention mechanisms. Evaluations on the NAVSIM closed-loop benchmark show that S-squared-VLA achieves a Predictive Driver Model Score (PDMS) of 87.1, establishing a new state-of-the-art for VLA models under a purely supervised fine-tuning (SFT) setting. By mitigating the spatial representation collapse of traditional VLMs, our framework significantly outperforms baselines, achieving the highest No Collision (NC) rate of 98.4 among all evaluated methods.
Open-AoE: An Open Egocentric Manipulation Dataset and Toolchain for Embodied Learning
Zishuo Li, Bowen Yang, Changtao Miao, Kai Zhu, Hao Chen, Qingze Guan, Zhengxing Wu, Wanke Zhan, Yang Sun, Zhiyi Huang, Zitong Shan, Zhenchao Jin, Jiadong Hong, Taowen Wang, Yushi Feng, You Liu, Yibo Wang, Yifan Yang, Zhaowen Zhou, Man Luo, Hao Cheng, Bo Zhang, Jianshu Li, Jiansheng Cai, Guocai Yao, Jize Zhang, Chenhao Lin, Renjing Xu, Lequan Yu, Chao Shen, Chunhua Shen, Zhe Li
2607.14183v1
Open-AoE: An Open Egocentric Manipulation Dataset and Toolchain for Embodied Learning
Zishuo Li, Bowen Yang, Changtao Miao, Kai Zhu, Hao Chen, Qingze Guan, Zhengxing Wu, Wanke Zhan, Yang Sun, Zhiyi Huang, Zitong Shan, Zhenchao Jin, Jiadong Hong, Taowen Wang, Yushi Feng, You Liu, Yibo Wang, Yifan Yang, Zhaowen Zhou, Man Luo, Hao Cheng, Bo Zhang, Jianshu Li, Jiansheng Cai, Guocai Yao, Jize Zhang, Chenhao Lin, Renjing Xu, Lequan Yu, Chao Shen, Chunhua Shen, Zhe Li
2607.14183v1
arXiv:2607.14183v1
•
2026-07-15
Egocentric videos of human manipulation provide scalable supervision for embodied intelligence, yet existing resources rarely combine low-cost continuous capture, manipulation-level structured annotations, and reusable tools for robot learning. We present Open-AoE, an open, community-oriented egocentric manipulation dataset and toolchain spanning the full pipeline from smartphone capture to model training. Its first release contains approximately 2,000 hours of manipulation video collected in natural environments by 500+ contributors using 400+ smartphones. The dataset provides text annotations, MANO-based hand poses, camera trajectories, and temporally localized atomic actions. Open-AoE further includes a data processing pipeline that transforms raw recordings into structured samples through temporal action segmentation, semantic annotation, hand reconstruction, and camera trajectory reconstruction. Meanwhile, we provide a separate downstream toolchain supports visualization, cross-embodiment retargeting, model-specific data conversion, and training recipes for VLA policies, WAMs, and World Models. By integrating scalable capture, structured processing, and downstream adaptation, Open-AoE reduces the barriers to both data contribution and reuse, providing practical open infrastructure for embodied model training, human-to-robot transfer, and world modeling.
Learning Forward & Reverse Skills from a Single Unfinished Demonstration for Constrained Manipulation Tasks
Yexin Hu, Haoyi Zheng, Johannes Heidersberger, Dongheui Lee
2607.13882v1
Learning Forward & Reverse Skills from a Single Unfinished Demonstration for Constrained Manipulation Tasks
Yexin Hu, Haoyi Zheng, Johannes Heidersberger, Dongheui Lee
2607.13882v1
arXiv:2607.13882v1
•
2026-07-15
Learning from demonstration (LfD) enables robots to learn manipulation skills directly from expert demonstrations but remains challenging for contact-rich tasks involving geometric constraints and force interaction. Existing approaches typically require multiple complete demonstrations and do not support reverse skill execution. In this paper, we present a unified one-shot framework for constrained manipulation that learns both forward and reverse execution from a single, possibly unfinished demonstration. Our method decomposes demonstrations into non-contact and contact phases, with non-contact motion encoded with dynamic movement primitives (DMP), and contact motion represented as a sequence of screw motion primitives segmented by our proposed geometry-driven twist-direction segmentation algorithm. During execution, screw primitives are executed sequentially under admittance-guided pose correction and speed regulation, enabling task completion beyond the demonstrated trajectory length as well as reverse skill execution without additional learning data. Experiments on peg insertion, battery insertion, lock opening, and screw driving tasks demonstrate improved success rates and robustness over segmentation and one-shot trajectory learning baselines. Details are available on the project website: https://tuwien-asl.github.io/LfD-Screw/.
Semantic Audio-driven Understanding for Dynamic Humanoid Whole Body Control
J. M. A. Marcelo, M. Brienza, E. Bugli, L. Comito, D. Nardi, D. D. Bloisi, V. Suriani
2607.14182v1
Semantic Audio-driven Understanding for Dynamic Humanoid Whole Body Control
J. M. A. Marcelo, M. Brienza, E. Bugli, L. Comito, D. Nardi, D. D. Bloisi, V. Suriani
2607.14182v1
arXiv:2607.14182v1
•
2026-07-15
Recent advances in humanoid robotics and reinforcement learning have enabled the acquisition of highly expressive whole-body motion policies. However, most robotic performances remain based on pre-scripted sequences or externally triggered behaviors, limiting autonomy and responsiveness to dynamic environments. In this work, we introduce a novel multi-modal orchestration framework for semantic audio-driven humanoid control, enabling robots to autonomously select and execute appropriate motion skills in real time. The system processes continuous audio streams and routes them into music or speech branches. Music input is handled via audio fingerprinting and semantic embeddings to retrieve track identity and temporal alignment, allowing dynamic mapping between musical segments and motion policies. Speech input is grounded into a discrete library of imitation-learned skills, enabling direct human-robot interaction. Both modalities share a unified interface that schedules skill execution over a reinforcement learning control pipeline. We validate the approach in simulation and on a Unitree G1 humanoid, showing robust sim-to-real transfer and consistent audio-conditioned policy selection. Supplementary materials are available at the following site: https://lab-rococo-sapienza.github.io/semantic-WBC/
Comment: Accepted at 29th Robocup International Symposium, held on July 6th, 2026 in Incheon, Republic of Korea
Legible Shared Autonomy: Implicit Communication of Robot Belief through Motion
Jinwei Liu, Pengfei Li, Shaofeng Chen, Tao Wang, Yun-Bo Zhao
2606.29846v2
Legible Shared Autonomy: Implicit Communication of Robot Belief through Motion
Jinwei Liu, Pengfei Li, Shaofeng Chen, Tao Wang, Yun-Bo Zhao
2606.29846v2
arXiv:2606.29846v2
•updated
•
2026-06-29
Shared autonomy systems combine user input with autonomous assistance to help users with motor impairments control robot arms to perform everyday manipulation tasks, by inferring user goals and providing appropriate guidance. However, the robot's internal beliefs about user goals cannot be observed by users. Traditional shared autonomy systems provide assistance along efficient shortest paths toward inferred goals, but when multiple objects lie in similar directions, such assistive motion remains ambiguous and fails to reveal the specific goal identified by the robot. This creates two critical problems. First, when the robot correctly infers the goal, users continue controlling because they cannot perceive understanding from ambiguous assistive motion, wasting effort when autonomous completion would suffice. Second, when the robot misunderstands intent, users cannot quickly detect errors until assistive motion diverges significantly, requiring substantial corrective input. We address this by introducing legible motion into shared autonomy, where robot actions must both advance toward the goal and clearly reveal which goal has been inferred, enabling users to understand the robot's beliefs and adjust control accordingly. The robot modulates communication strength through confidence-aware adaptive authority allocation by providing assertive legible assistive actions when confident while increasing user authority when uncertain, transforming shared autonomy into transparent bidirectional collaboration. User studies including simulation, and physical experiments with a six-degree-of-freedom robot arm demonstrate that legible shared autonomy significantly improves users' understanding of robot beliefs and reduces user control effort compared to standard shared autonomy.
Comment: Accepted at IROS 2026
Merging Reaction to Cognition: A Hybrid Cognitive Strategy for Odour Source Localisation in Natural Environments
Hugo Magalhães, Rui Baptista, Lino Marques
2607.13853v1
Merging Reaction to Cognition: A Hybrid Cognitive Strategy for Odour Source Localisation in Natural Environments
Hugo Magalhães, Rui Baptista, Lino Marques
2607.13853v1
arXiv:2607.13853v1
•
2026-07-15
Chemical pollutants released into the environment are transported by turbulent flows, generating complex, intermittent plume structures that threaten ecosystems and human health. Rapid localisation of emission sources is critical, and field robots equipped with chemical sensors provide a viable means to perform this task. However, inferring source location from sensor readings remains difficult due to sparse detections and the absence of reliable concentration gradients. Existing approaches fall into two paradigms. Bio-inspired strategies rely on reactive behaviours triggered by detections, such as surge-casting, offering efficiency but requiring scenario-specific tuning. Cognitive strategies integrate observations into a probabilistic belief over source location. While more robust, they suffer from excessive exploration and strong dependence on belief accuracy. The Fast-Cognitive algorithm reduced this computational burden but preserved the fundamental limitations. Previous Markov chain analysis revealed that source-directed motions occur roughly twice as often following odour detections, indicating that reactive behaviours naturally emerge within cognitive frameworks. This work proposes a hybrid strategy that explicitly incorporates bio-inspired reactivity into belief-dependent motion planning. It introduces a detection-triggered switching mechanism formalising transitions between crossflow exploration and source-directed motion, prioritising source proximity over information gain. Behavioural parameters are derived directly from belief metrics, enabling adaptive reactivity without manual tuning. The approach is validated through simulations under three turbulence conditions and field experiments with an autonomous surface vehicle in the Mondego River, Portugal. Results show up to 50% reduction in travelled distance, 86% success rate, and 3.2m average localisation error.
CaLiSym: Learning Symplectic Dynamics of Real-World Systems through Structured Canonical Lifts
Aristotelis Papatheodorou, Pranav Vaidhyanathan, Natalia Ares, Ioannis Havoutis, Gerard J. Milburn
2607.06824v2
CaLiSym: Learning Symplectic Dynamics of Real-World Systems through Structured Canonical Lifts
Aristotelis Papatheodorou, Pranav Vaidhyanathan, Natalia Ares, Ioannis Havoutis, Gerard J. Milburn
2607.06824v2
arXiv:2607.06824v2
•updated
•
2026-07-07
Physics-informed learning promises data-efficient and stable dynamics prediction, yet its strongest geometric guarantees have largely remained confined to closed conservative systems. This excludes robotic systems of interest, where actuation, dissipation, and constraints exchange energy and momentum with the environment. We introduce CaLiSym, a lightweight framework that extends symplectic learning to such systems by changing where the geometric prior is imposed. Rather than enforcing symplecticity on the measured state, CaLiSym embeds the state and its ports into a lifted phase space, where the dynamics evolve through a symplectic map. The lift is explicit and algebraic, requiring neither recurrent latent states, transformer decoders, implicit optimization, nor inference-time numerical integration. We instantiate the framework with SympNet predictors and introduce GRB-SympNet, a B-spline variant combining approximation with exact symplectic structure. Experiments on a controlled dissipative double pendulum, a real-world quadrotor, and a contact-constrained real-world quadruped demonstrate the lowest out-of-distribution autoregressive rollout error across systems, improving by up to 69.5% while using fewer parameters and up to 85x fewer floating-point operations per step than sequence-model baselines. The lifted dynamics preserve the symplectic form to numerical precision, extending symplectic learning beyond conservative mechanics toward real-world robotics.
Comment: 19 pages, 4 figures, 5 tables
Pretraining in Actor-Critic Reinforcement Learning for Locomotion
Jiale Fan, Andrei Cramariuc, Tifanny Portela, Marco Hutter
2510.12363v4
Pretraining in Actor-Critic Reinforcement Learning for Locomotion
Jiale Fan, Andrei Cramariuc, Tifanny Portela, Marco Hutter
2510.12363v4
arXiv:2510.12363v4
•updated
•
2025-10-14
The pretraining-finetuning paradigm has facilitated numerous transformative advancements in artificial intelligence research in recent years. However, in the domain of reinforcement learning (RL) for robot locomotion, individual skills are often learned from scratch despite the high likelihood that some generalizable knowledge is shared across all task-specific policies belonging to the same robot embodiment. This work aims to define a paradigm for pretraining neural network models that encapsulate such knowledge and can subsequently serve as a basis for warm-starting the RL process in classic actor-critic algorithms, such as Proximal Policy Optimization (PPO). We begin with a task-agnostic exploration-based data collection algorithm to gather diverse, dynamic transition data, which is then used to train a Proprioceptive Inverse Dynamics Model (PIDM) through supervised learning. The pretrained weights are then loaded into both the actor and critic networks to warm-start the policy optimization of actual tasks. We systematically validated our proposed method with 9 distinct robot locomotion RL environments comprising 3 different robot embodiments, showing significant benefits of this initialization strategy. Our proposed approach on average improves sample efficiency by 36.2% and task performance by 4.3% compared to random initialization. We further present key ablation studies and empirical analyses that shed light on the mechanisms behind the effectiveness of this method.
Comment: Published in IEEE Robotics and Automation Letters (RA-L)
Recursive ArUco Markers: A Scalable Fiducial Marker Design for Unmanned Aerial Vehicle Landing Pads
Rafael Munoz-Salinas, Francisco Jose Romero-Ramirez, Sergio Garrido-Jurado
2607.13830v1
Recursive ArUco Markers: A Scalable Fiducial Marker Design for Unmanned Aerial Vehicle Landing Pads
Rafael Munoz-Salinas, Francisco Jose Romero-Ramirez, Sergio Garrido-Jurado
2607.13830v1
arXiv:2607.13830v1
•
2026-07-15
Unmanned Aerial Vehicles (UAVs) increasingly rely on visual fiducial markers for autonomous navigation and precision landing. However, standard markers suffer from limited operational ranges, becoming undetectable when the camera is either too far or too close. While recursive and fractal markers have been proposed to address this issue, existing approaches either require the marker's center to remain visible, making them vulnerable to occlusion, or are limited in their recursion depth and placement. We propose a novel Recursive ArUco marker design. Our method allows any standard fiducial marker to be transformed into a recursive marker with an arbitrary depth. By employing a modified bit-sampling strategy during detection, we embed complete markers within both the black and white bits of the parent marker. This approach guarantees unlimited recursion depth and robust detection even with partial occlusion, as it does not rely on the marker's center being visible. Furthermore, by maintaining a single, unique identifier across all recursive scales, our proposal provides an extensive dictionary of multiple unique landing pads. This capability allows fleets of UAVs to operate simultaneously, with each drone landing at its designated location -- a feature not supported by existing Fractal and Harco markers due to their structural and dictionary constraints.
Learning Robust Execution in Robotic Manipulation with Agentic Reinforcement Learning
Xiaopeng Zhang, Yueyang Weng, Qi Liu, Yongjin Mu, Yanjie Li
2607.13818v1
Learning Robust Execution in Robotic Manipulation with Agentic Reinforcement Learning
Xiaopeng Zhang, Yueyang Weng, Qi Liu, Yongjin Mu, Yanjie Li
2607.13818v1
arXiv:2607.13818v1
•
2026-07-15
Robotic manipulation poses fundamental challenges due to uncertainty, long-horizon execution, and compounding errors, which can easily destabilize execution and lead to task failure. Although recent vision-language-action (VLA) models exhibit strong generalization, they typically lack explicit mechanisms to assess execution stability and to recover when execution deviates from its nominal behavior. In this paper, we propose: (1) two complementary metrics to assess execution quality at runtime, and (2) an agentic reinforcement learning framework that learns to restore effective execution through high-level decision-making rather than directly learning low-level actions. In this framework, an agentic policy reasons over recent execution history and selects among a small set of execution modes to regulate the execution process. Under execution degradation, it triggers appropriate recovery mechanisms to restore the robot to previously visited nominal states, enabling the task to continue. We evaluate the proposed method on the LIBERO benchmark, achieving up to a 13.7% improvement in success rate under standard settings and up to a 39.2% improvement under disturbance settings, demonstrating substantially enhanced execution robustness.
A Deployed Hybrid Vehicle-in-the-Loop Platform for Validating Cooperative Perception
Anastasia Bolovinou, Giorgos Hadjipavlis, Markos Antonopoulos, Panagiotis Tachtalis, Konstantinos Petousakis, Konstantinos Lazaridis, Alexandros Siskos, Bill Roungas, Angelos Amditis
2607.13806v1
A Deployed Hybrid Vehicle-in-the-Loop Platform for Validating Cooperative Perception
Anastasia Bolovinou, Giorgos Hadjipavlis, Markos Antonopoulos, Panagiotis Tachtalis, Konstantinos Petousakis, Konstantinos Lazaridis, Alexandros Siskos, Bill Roungas, Angelos Amditis
2607.13806v1
arXiv:2607.13806v1
•
2026-07-15
European safety regulation now permits a large share of automated-driving homologation evidence to be produced virtually, provided a validated physical-virtual facility generates it. We present a deployed hybrid Vehicle-in-the-Loop (ViL) platform that couples a real instrumented vehicle with a CARLA-based digital twin (DT) through a V2X message pipeline, and we report its first integrated operation on a public-road-representative test track. A real vehicle streams ETSI-compliant CAM/CPM messages into the DT, where a GPU-accelerated Cooperative Perception (CP) module fuses them into a probabilistic occupancy grid during scenario runtime. We demonstrate the platform on a multi-vehicle double T-intersection scenario, characterise the CP workload across nominal, rain and night conditions and five localization-noise levels, and discuss the platform's current architectural limits and the engineering targets they define. The results show that CP substantially widens field-of-view (FoV) coverage and improves occupied-cell recall, and that beyond a moderate localization-noise threshold, positioning uncertainty, and not weather, becomes the dominant error source. We outline the platform's trajectory toward a Mediterranean operational design domain (ODD) testing service.
Comment: 4 pages, 5 figures, to be presented in the IEEE ITSC 2026 Industry Track
Vision-Based Obstacle Separation for Strawberry Harvesting in Clusters Using Hierarchical Reinforcement Learning
Teng Li, Hanfei Shi, Chunjiang Zhao, Ya Xiong
2607.13799v1
Vision-Based Obstacle Separation for Strawberry Harvesting in Clusters Using Hierarchical Reinforcement Learning
Teng Li, Hanfei Shi, Chunjiang Zhao, Ya Xiong
2607.13799v1
arXiv:2607.13799v1
•
2026-07-15
Selective harvesting in clustered strawberry environments is challenging because ripe fruits are often occluded by surrounding unripe fruits, making direct grasping unreliable. To address this problem, this paper proposes a hierarchical reinforcement learning framework, termed VGPA, which integrates a vision-guided decision mechanism and a Progressive Adaptive Exploration Strategy (PAES) for vision-based obstacle separation and harvesting. The task was decomposed into two sequential stages: obstacle separation and target grasping. At the high level, the vision-guided mechanism improved option selection and accelerated policy convergence. At the low level, PAES improved exploration efficiency and training stability during continuous control learning. In simulation experiments, the learned policy achieved a success rate of 96.7%. In addition, sim-to-real transfer experiments on a self-developed parallel robot showed that the proposed method achieved success rates ranging from 71.7% to 88.3%, outperforming direct picking while requiring only 1.22~s more average harvesting time. These results verified the effectiveness, generalization ability, and practical potential of the proposed method for robotic harvesting in complex clustered environments.
Comment: Accepted to IROS 2026
Initiation Safety: A Missing Dimension in Generalist-Robot Safety
Zhijin Meng, Francisco Cruz
2607.07420v2
Initiation Safety: A Missing Dimension in Generalist-Robot Safety
Zhijin Meng, Francisco Cruz
2607.07420v2
arXiv:2607.07420v2
•updated
•
2026-07-08
Safety for generalist robots is usually discussed in terms of motion or dialogue. We argue a third question is missing: should the robot take its first hard-to-undo social action at all, such as a greeting, an uninvited grasp, or stepping into someone's space? We call this initiation authorization. Current frameworks rarely treat it as a separate safety layer. Today's stacks often skip this step: a high engagement score or a confident VLA rollout is treated as permission to act. But seeing a person is not the same as having their consent to be addressed. We frame initiation authorization within generalist-robot safety and contrast it with post-plan VLA guardrails, implementing PAS (probe-authorize-speak) on a doorway humanoid, comparing it with direct-init on logged traces, and proposing a three-condition user study, with open questions on metrics, governance, and where initiation ends and foundation-model generation begins.
Comment: 4 pages, 2 figures. Accepted to RSS 2026 Workshop on Rethinking Safety for Generalist Robots
Adaptive Control of Motor-Position-Controlled Flexible Joint Robots with Uncertain Joint Stiffness
Annika Kirner, Grazia Zambella, Igor Kovacevic, Hannes Höppner, Jee-Hwan Ryu, Christian Ott
2607.14177v1
Adaptive Control of Motor-Position-Controlled Flexible Joint Robots with Uncertain Joint Stiffness
Annika Kirner, Grazia Zambella, Igor Kovacevic, Hannes Höppner, Jee-Hwan Ryu, Christian Ott
2607.14177v1
arXiv:2607.14177v1
•
2026-07-15
Model-based control of flexible joint robots with position-controlled actuators relies on accurate knowledge of the joint compliance. In practice, precise stiffness models are often unavailable as the properties of physical elastic elements vary with operating conditions and slowly change over time due to wear and aging. To improve model-based control of these systems, we propose an adaptive control approach in this work, which updates an estimate of the uncertain, nonlinear torque-deflection relation of each joint. As opposed to classical adaptive control approaches for non-elastic robots, we rely on an implicit control law and a control-input-dependent regressor matrix to account for the uncertain joint stiffness. We analyze robustness of the approach against errors induced by the motor position controller. Experimental results on a flexible joint with nonlinear stiffness characteristics demonstrate the effectiveness of the proposed approach.
Comment: Accepted for publication at the IEEE/ASME International Conference on Advanced Intelligent Mechatronics (AIM 2026)
Dynamical Vehicle Orienteering Problem for Multi-Rotor Unmanned Aerial Vehicles
František Nekovář, Matej Novosad, Martin Saska, Robert Pěnička
2607.13789v1
Dynamical Vehicle Orienteering Problem for Multi-Rotor Unmanned Aerial Vehicles
František Nekovář, Matej Novosad, Martin Saska, Robert Pěnička
2607.13789v1
arXiv:2607.13789v1
•
2026-07-15
This paper introduces the Dynamical Vehicle Orienteering Problem (DVOP), a generalization of the Orienteering Problem (OP). The OP maximizes the reward collected from spatial targets under a limited travel budget; the DVOP extends it by accounting for both external and vehicle-actuated forces. We study the DVOP in the context of multi-rotor Unmanned Aerial Vehicle (UAV) flight planning, using a three-dimensional Point-Mass Model (PMM) constrained by maximum velocity and acceleration magnitudes and subject to gravitational acceleration, with the travel budget expressed as a maximum flight time. Because the DVOP couples reward maximization with time-optimal trajectory planning, it cannot be formulated as a simple graph problem and solved exactly without relaxing or under-actuating the vehicle dynamics. We therefore propose two solution approaches: a Branch-and-Bound (BnB) procedure that combines Non-Linear Programming (NLP) and Mixed-Integer Linear Programming (MILP) to provide high-quality solutions, and a Large Neighborhood Search (LNS) metaheuristic that supplies an initial reward bound and scales to instances intractable for the BnB. The BnB relies on a novel MILP formulation of travel costs based on minimum-time trajectory primitives through target triplets, yielding a tight reward upper bound, while the LNS uses limited thrust decomposition to compute fast, high-quality PMM trajectories. Experiments on benchmark instances show improvements of up to 37 % over state-of-the-art solutions for the Kinematic Orienteering Problem, and a real-world deployment on a multi-rotor UAV verifies the proposed PMM solution trajectories.
Comment: 28 pages, 10 figures, preprint submitted to European Journal of Operational Research
The Nonsmooth Impact Direction (NSID) of Robotic Systems
Annika Kirner, Christian Ott
2607.13768v1
The Nonsmooth Impact Direction (NSID) of Robotic Systems
Annika Kirner, Christian Ott
2607.13768v1
arXiv:2607.13768v1
•
2026-07-15
Collisions of rigid-link robots and rigid environments are often modeled as instantaneous events. Under this idealization, the impact forces become impulsive and the system velocities nonsmooth. In this work, we systematically analyze pre- and post-impact velocities focusing on what we refer to as the nonsmooth impact direction (NSID). We show that it is a characteristic direction of a robotic impact and largely independent of contact properties. The results are directly applicable to large classes of backdrivable robotic systems with rigid links. We address particularities of systems with nonelastic and flexible joints, unconstrained as well as constrained systems. Further, we show that the approach direction w.r.t the NSID sets the direction of the impulsive force in frictional, inelastic impacts. The comprehensive theoretical analysis of this work supported by an experimental validation may serve as a foundation for future planning and control algorithms for various robotic impact applications. These can include humanoid locomotion on a slippery surface or repetitive hammering.
Comment: 18 pages, 17 figures, under review
Koopman-driven grip force prediction through EMG sensing
Tomislav Bazina, Ervin Kamenar, Maria Fonoberova, Igor Mezić
2409.17340v2
Koopman-driven grip force prediction through EMG sensing
Tomislav Bazina, Ervin Kamenar, Maria Fonoberova, Igor Mezić
2409.17340v2
arXiv:2409.17340v2
•updated
•
2024-09-25
Loss of hand function due to conditions like stroke or multiple sclerosis significantly impacts daily activities. Robotic rehabilitation provides tools to restore hand function, while novel methods based on surface electromyography (sEMG) enable the adaptation of the device's force output according to the user's condition, thereby improving rehabilitation outcomes. This study aims to achieve accurate force estimations during medium wrap grasps using a single sEMG sensor pair, thereby addressing the challenge of escalating sensor requirements for precise predictions. We conducted sEMG measurements on 13 subjects at two forearm positions, validating results with a hand dynamometer. We established flexible signal-processing steps, yielding high peak cross-correlations between the processed sEMG signal (representing meaningful muscle activity) and grip force. Influential parameters were subsequently identified through sensitivity analysis. Leveraging a novel data-driven Koopman operator theory-based approach and problem-specific data lifting techniques, we devised a methodology for the estimation and short-term prediction of grip force from processed sEMG signals. A weighted mean absolute percentage error (wMAPE) of approx. 5.5% was achieved for the estimated grip force, whereas predictions with a 0.5-second prediction horizon resulted in a wMAPE of approx. 17.9%. The methodology proved robust regarding precise electrode positioning, as the effect of sensing position on error metrics was non-significant. The algorithm executes exceptionally fast, processing, estimating, and predicting a 0.5-second sEMG signal batch in just approx. 30 ms, facilitating real-time implementation.
Comment: 11 pages, 8 figures, journal
Diagnosing Semantic Handoff Failures in Agent-Orchestrated Vision-Language-Action Skill Composition
Ke Rui, Yushen Zuo, Jiawei Wang, Haoran Jia, Jinming Ma, Weitao Zhou, Minglei Li
2607.06256v2
Diagnosing Semantic Handoff Failures in Agent-Orchestrated Vision-Language-Action Skill Composition
Ke Rui, Yushen Zuo, Jiawei Wang, Haoran Jia, Jinming Ma, Weitao Zhou, Minglei Li
2607.06256v2
arXiv:2607.06256v2
•updated
•
2026-07-07
Long-horizon household tasks require robots to compose many language-conditioned skills, yet the boundary between consecutive skills is rarely explicit. A skill may satisfy its own postcondition while leaving the robot, objects, or camera views in a state from which the next skill cannot reliably start. We study this semantic handoff problem in BEHAVIOR-1K through an agent-orchestrated vision-language-action execution harness. The harness invokes $π_{0.5}$-based skill checkpoints trained from cleaned BEHAVIOR-1K demonstrations, assigns each skill typed arguments and a step budget, and uses multi-view vision-language model verification to decide whether execution should advance, retry, or replan. To separate isolated skill competence from long-horizon compositional robustness, we evaluate the same checkpoints under two initial-state distributions: clean skill-boundary snapshots and chained terminal states produced by previous skills. Selected navigation, grasping, placement, and door-opening skills achieve 77--100% success from clean snapshots under human-reviewed verification, yet composed rollouts still frequently stall from chained states. The resulting traces attribute failures to next-skill readiness, target grounding, and control execution, turning nearzero task success into actionable diagnostics for what VLA skill libraries must learn next: robustness to the messy chained-state distribution that clean demonstrations underrepresent.
nuTruck: Benchmarking Autonomous Driving Planning for Distributed Electric-drive Trucks
Jinyu Miao, Pu Zhang, Yifei He, Chengyao Zhang, Kun Jiang, Ke Wang, Mengmeng Yang, Diange Yang
2607.13704v1
nuTruck: Benchmarking Autonomous Driving Planning for Distributed Electric-drive Trucks
Jinyu Miao, Pu Zhang, Yifei He, Chengyao Zhang, Kun Jiang, Ke Wang, Mengmeng Yang, Diange Yang
2607.13704v1
arXiv:2607.13704v1
•
2026-07-15
The dominance of traditional rule-based methods in autonomous driving has gradually been replaced by learning-based approaches. While learning-based planners have achieved considerable success in passenger vehicles, their performance on heavy-duty trucks, particularly modern distributed electric-drive trucks (DETs), remains largely unexplored. To facilitate research and application of learning-based planners in DETs, this letter presents the first high-fidelity benchmark, called nuTruck, designed to support large-scale neural network training and closed-loop evaluation. Given the complex dynamics and high rollover susceptibility of DETs, we first incorporate a highly accurate nonlinear truck dynamical model into the simulation, which enables independent driving and steering of all wheels and captures dynamic load transfer caused by acceleration, deceleration, and cornering, thereby allowing quantitative assessment of rollover risk in closed-loop simulation. Second, we adapt several rule-based and learning-based planners as baselines for DETs and evaluate their performance in closed-loop simulation. Finally, using real-world driving scenarios from the nuPlan dataset, we conduct extensive closed-loop evaluations, analyzing not only conventional collision-free planning performance, but also the dynamical safety of the planned trajectories. The proposed nuTruck benchmark is expected to serve as a new standard for fair and realistic evaluation of autonomous driving planners on DETs.
Comment: 8 pages, 6 figures, 5 tables
Simulation-based planning of Motion Sequences for Automated Procedure Optimization in Multi-Robot Assembly Cells
Loris Schneider, Marc Ungen, Elias Huber, Jan-Felix Klein
2507.23270v3
Simulation-based planning of Motion Sequences for Automated Procedure Optimization in Multi-Robot Assembly Cells
Loris Schneider, Marc Ungen, Elias Huber, Jan-Felix Klein
2507.23270v3
arXiv:2507.23270v3
•updated
•
2025-07-31
Reconfigurable multi-robot cells offer a promising approach to meet fluctuating assembly demands. However, the recurrent planning of their configurations introduces new challenges, particularly in generating optimized, coordinated multi-robot motion sequences that minimize the assembly duration. This work presents a simulation-based method for generating such optimized sequences. The approach separates assembly steps into task-related core operations and connecting traverse operations. While core operations are constrained and predetermined, traverse operations offer substantial optimization potential. Scheduling the core operations is formulated as an optimization problem, requiring feasible traverse operations to be integrated using a decomposition-based motion planning strategy. Several solution techniques are explored, including a sampling heuristic, tree-based search and gradient-free optimization. For motion planning, a decomposition method is proposed that identifies specific areas in the schedule, which can be solved independently with modified centralized path planning algorithms. The proposed method generates efficient and collision-free multi-robot assembly procedures that outperform a baseline relying on decentralized, robot-individual motion planning. Its effectiveness is demonstrated through simulation experiments.
Comment: Accepted for publication at IEEE CASE 2026
Towards a Modular Bin-picking Framework for Handling Object Pose Uncertainties
Frederik Hagelskjær
2607.13698v1
Towards a Modular Bin-picking Framework for Handling Object Pose Uncertainties
Frederik Hagelskjær
2607.13698v1
arXiv:2607.13698v1
•
2026-07-15
In recent years, there has been growing interest in robust robotic systems for precise bin-picking applications. To achieve reliable performance, such systems must address errors arising from both the object pose estimation and the grasping process. Although various approaches have been proposed, they typically target specific challenges and do not offer general solutions. In this paper, we present a modular framework that jointly handles both error types. The framework incorporates object pose distribution estimation to account for pose uncertainty, which frequently arises in situations with ambiguous observations where a single correct pose cannot be determined. To further reduce uncertainty, we introduce a second-viewpoint module that computes complementary pose distributions, which are subsequently fused. This fusion decreases overall uncertainty and improves system efficiency. Additionally, two independent modules are included to compensate for grasping errors. The modular design allows the components to be combined for optimal performance or used individually, depending on the physical setup. The proposed method is evaluated in a real-world setup with three different objects, with no errors, and all modules are shown to improve efficiency. These results suggest that incorporating pose distributions with grasping pose errors is a promising direction for developing more flexible and reliable robotic production systems. To the best of our knowledge, this is the first framework that jointly addresses both grasping and object pose uncertainties using interchangeable modules. We believe there is ample opportunity to integrate additional modules, resulting in improved performance and flexibility. The current framework is limited to pose uncertainties in SO(2), but it could be extended to SE(3), enabling additional modules to improve the system.
Comment: 7 pages, 5 figures, 1 table, keywords: bin picking; object manipulation; grasping strategies; object pose distribution estimation
Anatomy of Uncertainty: Expressive Descriptors of Robotic Manipulator Motion for Non-verbal Communication in Human-Robot Collaboration
Ridhima Bector, Souravik Dutta, Poornima Ramachandran, Ree Yan Yeoh, Jui Hien Tan, Domenico Campolo, Bernhard Johannes Schmitt
2607.13696v1
Anatomy of Uncertainty: Expressive Descriptors of Robotic Manipulator Motion for Non-verbal Communication in Human-Robot Collaboration
Ridhima Bector, Souravik Dutta, Poornima Ramachandran, Ree Yan Yeoh, Jui Hien Tan, Domenico Campolo, Bernhard Johannes Schmitt
2607.13696v1
arXiv:2607.13696v1
•
2026-07-15
Robots operating in human-robot collaboration must communicate not only their intended actions but also uncertainty arising from incomplete or ambiguous perception. This work introduces a mathematical framework for expressing perceptual uncertainty through robotic manipulator motion. Drawing on Laban Movement Analysis, robot behavior is organized in a Commitment-Vigilance state space that maps uncertainty-related states - confidence, curiosity, hesitance, fear, and inactivity - to distinct Laban Effort signatures. Five motion primitives - approach, pause, retreat, exploration, and oscillation - are then parameterized using eleven kinematic and geometric descriptors, including acceleration, pause and retreat characteristics, gaze angles, tilt, and shiver amplitude. A video-based human-subject study evaluated recognition of four expressive trajectories and the influence of individual descriptors on perceived intensity. Participants reliably identified the intended behavioral states, while several descriptors significantly modulated expressiveness. The results establish a perceptually grounded basis for encoding robot uncertainty in motion and support future autonomous trajectory generation using parametric movement representations for collaborative tasks in shared environments. Code, videos, questionnaire and appendices are available at "https://bit.ly/github-aou".
Comment: 11 pages, 8 figures
WAVE-Stereo: Warp-Aligned Volume Encoding for Stereo Matching
Zehan Liu, Yage He, Xianwu Gong
2607.13674v1
WAVE-Stereo: Warp-Aligned Volume Encoding for Stereo Matching
Zehan Liu, Yage He, Xianwu Gong
2607.13674v1
arXiv:2607.13674v1
•
2026-07-15
Existing iterative stereo matching methods primarily adopt two types of correspondence representation: explicit matching search via correlation volumes and local residual refinement via warped features, yet the two remain separately modeled. We propose WAVE-Stereo, built on a core insight: correlation volumes and feature warping provide complementary matching cues. \textbf{GeoWarp Correspondence Encoder (GWCE)} encodes matching search, residual alignment, and disparity prior in parallel at the ConvGRU input. To mitigate matching degradation in textureless regions, we propose \textbf{Periodic Global Context Propagation (PGCP)}, which propagates global spatial information in a periodic manner. On five real-world benchmarks -- Middlebury, ETH3D, KITTI 2012, KITTI 2015, and Booster -- WAVE-Stereo achieves competitive zero-shot generalization accuracy without any external foundation model prior, achieving 3.18\% D1-all on KITTI 2015, 4.42\% Bad-2.0 on Booster, and 66ms real-time inference, striking a favorable balance between accuracy and efficiency. Our code is available at https://github.com/yamanoko-do/WAVE-Stereo.
Exploratory, Communicative, and Deployable: Vision-Driven Embodied Agents for Open-World Mobile Manipulation
Boyu Mi, Mengchen Ma, Yifei Yao, Xing Gao, Junting Chen, Yangzi Li, Zihou Zhu, Guohao Li, Zhenfei Yin, Tai Wang, Yao Mu, Jiangmiao Pang, Hanqing Wang
2607.13653v1
Exploratory, Communicative, and Deployable: Vision-Driven Embodied Agents for Open-World Mobile Manipulation
Boyu Mi, Mengchen Ma, Yifei Yao, Xing Gao, Junting Chen, Yangzi Li, Zihou Zhu, Guohao Li, Zhenfei Yin, Tai Wang, Yao Mu, Jiangmiao Pang, Hanqing Wang
2607.13653v1
arXiv:2607.13653v1
•
2026-07-15
Real-world deployment of embodied agents requires active exploration, visual grounding, and interactive intent disambiguation. However, existing frameworks often rely on privileged simulator states or assume complete instructions, bypassing realistic deployment challenges. To bridge this gap, we present REAL, an agentic framework for open-world mobile manipulation. REAL establishes sim-to-real-consistent environment APIs without oracle perception and integrates a simulated user to enable human-in-the-loop interaction. Within this environment, we design diverse task compositions to drive data collection, supervised fine-tuning, and online reinforcement learning, systematically optimizing agent performance. To comprehensively evaluate this approach, we introduce REAL-Bench, a benchmark spanning 241 tasks across active exploration, visual distraction, articulated manipulation, and interactive disambiguation. Experimental results demonstrate that our trained agent outperforms leading commercial closed-source VLMs on interactive tasks with a 56.9% success rate. Further empirical analysis reveals that our hierarchical training pipeline successfully aligns the model's tool-use capabilities while maintaining robust open-vocabulary reasoning under extended exploration horizons. Finally, we deploy and evaluate our framework on a physical dual-arm mobile robot, where it achieves a 78.3% end-to-end success rate over 60 real-world episodes. These physical trials demonstrate robust zero-shot transferability to unseen household scenarios, validating that our sim-to-real-consistent design successfully bridges the reality gap for long-horizon mobile manipulation. Code is available at https://github.com/InternRobotics/REAL.
Comment: Accepted to ECCV 2026. 57 pages. Code available at https://github.com/InternRobotics/REAL
RADAR: Closed-Loop Robotic Data Generation via Semantic Planning and Autonomous Causal Environment Reset
Yongzhong Wang, Keyu Zhu, Yong Zhong, Liqiong Wang, Jinyu Yang, Feng Zheng
2603.11811v2
RADAR: Closed-Loop Robotic Data Generation via Semantic Planning and Autonomous Causal Environment Reset
Yongzhong Wang, Keyu Zhu, Yong Zhong, Liqiong Wang, Jinyu Yang, Feng Zheng
2603.11811v2
arXiv:2603.11811v2
•updated
•
2026-03-12
The acquisition of large-scale physical interaction data, a critical prerequisite for modern robot learning, is severely bottlenecked by the prohibitive cost and scalability limits of human-in-the-loop collection paradigms. To break this barrier, we introduce Robust Autonomous Data Acquisition for Robotics (RADAR), a fully autonomous, closed-loop data generation engine that completely removes human intervention from the collection cycle. RADAR elegantly divides the cognitive load into a four-module pipeline. Anchored by 2-5 3D human demonstrations as geometric priors, a Vision-Language Model first orchestrates scene-relevant task generation via precise semantic object grounding and skill retrieval. Next, a Graph Neural Network policy translates these subtasks into physical actions via in-context imitation learning. Following execution, the VLM performs automated success evaluation using a structured Visual Question Answering pipeline. Finally, to shatter the bottleneck of manual resets, a Finite State Machine orchestrates an autonomous environment reset and asymmetric data routing mechanism. Driven by simultaneous forward-reverse planning with a strict Last-In, First-Out causal sequence, the system seamlessly restores unstructured workspaces and robustly recovers from execution failures. This continuous brain-cerebellum synergy transforms data collection into a self-sustaining process. Extensive evaluations highlight RADAR's exceptional versatility. In simulation, our framework achieves up to 90% success rates on complex, long-horizon tasks, effortlessly solving challenges where traditional baselines plummet to near-zero performance. In real-world deployments, the system reliably executes diverse, contact-rich skills (e.g., deformable object manipulation) via few-shot adaptation without domain-specific fine-tuning, providing a highly scalable paradigm for robotic data acquisition.
Comment: 8 pages, 4 figures. Accepted to the 2026 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2026). Project page: https://radar-iros.netlify.app/
Design and Control of the "QuadBoat": A Quadruped Surface Vehicle for Drowning Rescue
Lianxin Zhang, Yihan Huang, Huihuan Qian
2607.13633v1
Design and Control of the "QuadBoat": A Quadruped Surface Vehicle for Drowning Rescue
Lianxin Zhang, Yihan Huang, Huihuan Qian
2607.13633v1
arXiv:2607.13633v1
•
2026-07-15
Prompt extraction of victims from water is crucial in water surface rescue missions. However, previous research on rescue robots has seldom addressed this issue. This paper presents QuadBoat, a bio-inspired unmanned surface vehicle (USV) designed to track and retrieve victims from water. QuadBoat features a quadrupedal robot configuration, enabling it with highly adaptable and agile maneuverability through its actively adjustable posture. Employing an inverse kinematics-based controller and cascaded model predictive control (MPC)-PID controller for overall movement, QuadBoat can accurately track and retrieve objects on the water surface. Maneuverability demonstrations validate QuadBoat's high agility, while a series of tracking experiments, including leg action tracking and trajectory tracking, confirm its high motion accuracy and system mobility. Finally, visual-based tracking and object pickup experiments further verify QuadBoat's target tracking capabilities and its effectiveness in executing rescues, both indoors and outdoors.
Unifying Decision-Making and Trajectory-Planning in Unsignalized Intersections Using Time-Varying Potential Fields
David Costa, Francesco Cerrito, Massimo Canale, Carlo Novara
2607.13626v1
Unifying Decision-Making and Trajectory-Planning in Unsignalized Intersections Using Time-Varying Potential Fields
David Costa, Francesco Cerrito, Massimo Canale, Carlo Novara
2607.13626v1
arXiv:2607.13626v1
•
2026-07-15
This paper presents a novel framework for integrated Decision-Making (DM) and Trajectory Planning (TP) for automated vehicles at unsignalized intersections. The approach leverages a Finite Horizon Optimal Control Problem (FHOCP) that employs Time-Varying Artificial Potential Fields (TV-APF). By utilizing short-horizon motion prediction and a dedicated conflict-zone occupancy coefficient, the framework suitably accounts for potential collisions within the FHOCP. The proposed method effectively unifies DM and TP, ensuring the generation of a feasible and safe reference trajectory. Simulation results in multi-vehicle traffic scenarios demonstrate the effectiveness of the approach.
From Language to Navigation Goals: A Vision-Language Approach for Semantic Navigation of Mobile Robots Using RGB-D Perception
Jose Martínez-Fajardo, Pablo Pueyo, Fernando Caballero, Luis Merino
2607.13624v1
From Language to Navigation Goals: A Vision-Language Approach for Semantic Navigation of Mobile Robots Using RGB-D Perception
Jose Martínez-Fajardo, Pablo Pueyo, Fernando Caballero, Luis Merino
2607.13624v1
arXiv:2607.13624v1
•
2026-07-15
Natural language interaction provides an intuitive way for non-expert users to communicate with robotic platforms. However, transforming user requests into executable navigation actions remains a challenging task, requiring the integration of language understanding, environment perception, and autonomous navigation. This work presents a language-driven navigation framework that enables mobile robots to interpret user requests in natural language to move the robot to a destination and autonomously navigate towards it. The framework is composed of modular ROS 2 components that cooperate to transform natural language instructions into navigation actions. Given a natural language request referring to a target in the environment (e.g., "go to the mail box"), the system identifies the referenced object, estimates its position using RGB-D data, and generates a navigation goal, which is then executed through the ROS 2 Nav2 navigation stack. The ROS 2-based implementation facilitates portability across different robotic platforms, requiring only the configuration of the corresponding topics and services. The system is evaluated in both simulation and real-world scenarios using a TurtleBot3 Waffle and a Unitree Go2 robot with a RealSense camera. Experimental results show that the framework successfully interprets both direct commands and contextual requests, generates meaningful natural-language feedback, and navigates towards the desired target. These results demonstrate the feasibility of combining semantic perception and autonomous navigation to provide an intuitive human-robot interaction paradigm. Code will be released as open source upon acceptance.
Comment: 8 pages, 7 figures, 3 tables
Design, Modeling and Experimental Validation of a Miniature Hybrid Underwater Glider With Large-Range Foldable Deflectable Wings
Yongjian Zhu, Yusen Tao, Feitian Zhang
2607.13622v1
Design, Modeling and Experimental Validation of a Miniature Hybrid Underwater Glider With Large-Range Foldable Deflectable Wings
Yongjian Zhu, Yusen Tao, Feitian Zhang
2607.13622v1
arXiv:2607.13622v1
•
2026-07-15
Miniature hybrid underwater gliders have attracted increasing attention for long-endurance ocean observation and confined-space inspection. Large-range wing reconfiguration offers a promising yet largely unexplored approach for simultaneously enhancing maneuverability and shape adaptability in constrained underwater environments. However, such morphing introduces substantial challenges in mechanical integration, dynamic modeling, and hydrodynamic characterization. This paper presents FoDeGlider, a miniature hybrid underwater glider equipped with two independently actuated wings capable of large-range folding and deflection. To capture configuration-dependent variations in mass distribution, center-of-geometry location, and hydrodynamic loading, a multibody dynamics model is developed by treating wing configuration as a structural variable. A composite rigid body algorithm (CRBA)-based projection formulates the composite inertia, wrench transformations, and component-level hydrodynamics into a unified Fossen-form dynamic model applicable to arbitrary wing configurations. A sequential parameter-identification framework is further proposed to estimate fuselage and wing hydrodynamic coefficients, resulting in an open benchmark dataset for model identification and validation. Extensive experiments are conducted, the results of which demonstrate accurate dynamic modeling and parameter identification across diverse morphing configurations. Gate traversal experiments further validate FoDeGlider's ability to actively reconfigure its morphology during locomotion, enabling enhanced navigation in confined underwater environments.
Comment: 11 pages, 8 figures, journal
An Empirical Study on Stage-Information Interfaces for VLA Fine-Tuning
Yingwei Ji
2607.13605v1
An Empirical Study on Stage-Information Interfaces for VLA Fine-Tuning
Yingwei Ji
2607.13605v1
arXiv:2607.13605v1
•
2026-07-15
One high-level instruction in long-horizon manipulation can cover several action stages. We use segmented action annotations as an intermediate representation between the full-task instruction and VLA action chunks. A progress module tracks the active stage, while the action policy receives stage information either as current-stage text or as a normalized ordinal stage index in robot state. We compare these interfaces with GR00T N1.6 on LIBERO-10 under direct fine-tuning and continuation fine-tuning from a full-task instruction baseline. Under direct fine-tuning, full-task instruction, current-stage text, and Ordinal Stage-State achieve mean success rates of 57.45%, 50.24%, and 54.36%, respectively, showing that explicit stage information does not automatically improve the policy. Under continuation, the corresponding means are 49.07%, 50.00%, and 53.75%, with Ordinal Stage-State exceeding both alternatives in all three paired runs. The observed benefit differs across interface representations and training arrangements.
Comment: 5 pages, 2 figures, 4 tables
Semantic Anchoring for Robotic Action Representations
Yuan Xu, Youheng Shi, Chengyang Li, Wentao Zhu, Yizhou Wang
2607.13597v1
Semantic Anchoring for Robotic Action Representations
Yuan Xu, Youheng Shi, Chengyang Li, Wentao Zhu, Yizhou Wang
2607.13597v1
arXiv:2607.13597v1
•
2026-07-15
Vision-Language-Action (VLA) models inherit rich semantic representations from pretrained Vision-Language Models, yet fine-tuning on limited robot demonstrations degrades this structure and undermines generalization. A fundamental question therefore arises: what constitutes a good action representation? Inspired by the mirror neuron theory's insight that observation and execution share an intention-level encoding, we examine whether a robot's action representations preserve the semantic structure captured by pretrained encoders. Systematic probing confirms that this structure erodes during finetuning, and that its quality synchronizes with both task success and out-of-distribution generalization. We further introduce a plug-and-play method that anchors action representations to a semantic manifold while decomposing representations into a shared semantic channel and a private channel, all discarded at inference, leaving the deployed model unchanged. Validated on different VLA backbones across simulation and real-world benchmarks, our method yields up to +18.7% on real-world in-distribution tasks and +21.5% on out-of-distribution generalization.
OccTrack360: 4D Panoptic Occupancy Tracking from Surround-View Fisheye Cameras
Yongzhi Lin, Kai Luo, Yuanfan Zheng, Hao Shi, Mengfei Duan, Yang Liu, Kailun Yang
2603.08521v2
OccTrack360: 4D Panoptic Occupancy Tracking from Surround-View Fisheye Cameras
Yongzhi Lin, Kai Luo, Yuanfan Zheng, Hao Shi, Mengfei Duan, Yang Liu, Kailun Yang
2603.08521v2
arXiv:2603.08521v2
•updated
•
2026-03-09
Understanding dynamic 3D environments in a spatially continuous and temporally consistent manner is fundamental for robotics and autonomous driving. While recent advances in occupancy prediction provide a unified representation of scene geometry and semantics, progress in 4D panoptic occupancy tracking remains limited by the lack of benchmarks that support surround-view fisheye sensing, long temporal sequences, and instance-level voxel tracking. To address this gap, we present OccTrack360, a new benchmark for 4D panoptic occupancy tracking from surround-view fisheye cameras. OccTrack360 provides substantially longer and more diverse sequences (174~2234 frames) than prior benchmarks, together with principled voxel visibility annotations, including an all-direction occlusion mask and an MEI-based fisheye field-of-view mask. To establish a strong fisheye-oriented baseline, we further propose Focus on Sphere Occ (FoSOcc), a framework that addresses two core challenges in fisheye occupancy tracking: distorted spherical projection and inaccurate voxel-space localization. FoSOcc includes a Center Focusing Module (CFM) to enhance instance-aware spatial localization through supervised focus guidance, and a Fisheye-based Enhanced Lifting (FEL) that extends perspective lifting to fisheye imaging under the Unified Projection Model. Extensive experiments on Occ3D-Waymo and OccTrack360 show that our method improves occupancy tracking quality with notable gains on geometrically regular categories, and establishes a strong baseline for future research on surround-view fisheye 4D occupancy tracking. The benchmark and source code will be made publicly available at https://github.com/YouthZest-Lin/OccTrack360.
Comment: Accepted to IEEE/RSJ IROS 2026. The benchmark and source code will be made publicly available at https://github.com/YouthZest-Lin/OccTrack360
Mind the Gap: Promises and Pitfalls of Hierarchical Planning in LeWorldModel
Niccolò Caselli, Francesco Massafra, Samuele Punzo, Salvatore Lo Sardo, Ippokratis Pantelidis, Sathya Kamesh Bhethanabhotla
2607.12547v2
Mind the Gap: Promises and Pitfalls of Hierarchical Planning in LeWorldModel
Niccolò Caselli, Francesco Massafra, Samuele Punzo, Salvatore Lo Sardo, Ippokratis Pantelidis, Sathya Kamesh Bhethanabhotla
2607.12547v2
arXiv:2607.12547v2
•updated
•
2026-07-14
We investigate whether temporal hierarchy can improve LeWorldModel on long-horizon goal-conditioned control. We introduce Hi-LeWM, an extension that freezes the pretrained low-level LeWM and adds high-level planning over latent subgoals. We evaluate Hi-LeWM on PushT and Cube across increasing goal offsets. Hierarchy does not automatically improve performance: at short horizons, the best configuration uses a one-step high-level horizon, while longer horizons reveal a mismatch between the learned high-level action space and the inference-time search distribution. Experiments with true future latent subgoals show that the frozen low-level controller can execute well-aligned intermediate targets, indicating that high-level subgoal generation is the main bottleneck. Unconstrained search can select latent macro-actions that appear favorable under the learned model but produce poor control targets. Constraining search around macro-actions encoded from training trajectories, with appropriate subgoal execution timing, recovers useful hierarchical regimes, improving over flat LeWM by +11.3 percentage points at medium-range horizons and +14.7 percentage points at the longest PushT horizon. Overall, temporal abstraction can benefit compact frozen LeWM, but only when high-level search remains compatible with the low-level controller
Comment: Accepted at WM@Booth 2026
Active Trust Management for Successful Human-Robot Teaming: Moving from a Trust Repair to a Trust Satisficing Perspective
Nicola Webb, Edmund R. Hunt
2607.13595v1
Active Trust Management for Successful Human-Robot Teaming: Moving from a Trust Repair to a Trust Satisficing Perspective
Nicola Webb, Edmund R. Hunt
2607.13595v1
arXiv:2607.13595v1
•
2026-07-15
Integrating mobile robots into human teams promises significant capability improvements for tasks such as searching hazardous environments. Unlike existing teleoperated robots, future robot systems will increasingly be endowed with some level of artificial intelligence (AI), giving them a degree of autonomy in how they pursue mission goals. This autonomy could make a human-agent (robot) team more effective but also put inter-agent trust under strain if robots make a mistake, or (appear to) pursue task priorities that conflict with the team's best interest. During a mission, agents' trust states are anticipated to vary according to the situation as understood by each teammate (trustor). If component-level (agent) or system-level trust falls below sufficient levels for cooperative tasks to be completed, it could critically affect mission success . We argue that active trust management will be an important precondition for the success of human-robot teams (HRTs, a subcategory of human-agent teams with embodied agents), especially in dynamic, high-risk environments. We present a trust satisficing perspective which acknowledges and attempts to account for the fluctuating, multi-faceted, and context-dependent nature of trust and trust requirements even under normal operating conditions. Our outline of a trust management framework for human-robot teaming includes online measurement of proxy metrics for trust, closed-loop adaptation of robot behavior, and variable autonomy to give space for human responsibility in situations requiring value judgements. We refer to a recent experimental exploration of 'swift trust' and a novel behavioral trust metric for HRT, and we highlight issues for further investigation.
Visual Place Recognition Using Rate-Encoded Spiking Neural Networks with Discrete STDP Learning
Altzi Tsanko, Oikonomou Katerina Maria, Antonios Gasteratos
2607.13584v1
Visual Place Recognition Using Rate-Encoded Spiking Neural Networks with Discrete STDP Learning
Altzi Tsanko, Oikonomou Katerina Maria, Antonios Gasteratos
2607.13584v1
arXiv:2607.13584v1
•
2026-07-15
Spiking Neural Networks (SNNs) trained through unsupervised Spike-Timing-Dependent Plasticity (STDP) have been explored as solutions to visual loop closure problems, driven by the prospect of efficient on-device inference on neuromorphic devices. State-of-the-art STDP-based models deliver high classification accuracy but fail to reach the high Recall at 100% Precision (R@100P) needed for reliable autonomous navigation. We present a discrete, tensor-native implementation of the STDP-based SNN-VPR pipeline using PyTorch with snnTorch and evaluate it on a 100-place Nordland dataset using 15 independently-trained networks. The contribution of three decisions in the implementation is investigated. First, we show how to perform neuron assignment with a closed-form, deterministic tensor pipeline and show that it provides significantly higher R@100P than a standard argmax procedure. However, some of this gain comes from implementation differences compared to prior continuous-time models, which we measure independently. Second, ablation in isolation shows that state reset after each query helps improve R@100P regardless of the way neurons are assigned. Third, velocity-compensated sliding window aggregation over k consecutive frames reaches R@100P = 100.00% at k = 5 for constant-velocity traversal and an additional 0.20 ms latency. Taken together, these findings show the impact of inference stage design decisions in STDP-based SNN-VPR on recall precision, although the separate contribution of each mechanism and implementation differences is only partially disentangled and needs further examination.
Agile perceptive multi-skill locomotion for quadrupedal robots in the wild
Jun-Gill Kang, Jaehyun Park, Tae-Gyu Song, Joon-Ha Kim, Seungwoo Hong, Hae-Won Park
2607.13579v1
Agile perceptive multi-skill locomotion for quadrupedal robots in the wild
Jun-Gill Kang, Jaehyun Park, Tae-Gyu Song, Joon-Ha Kim, Seungwoo Hong, Hae-Won Park
2607.13579v1
arXiv:2607.13579v1
•
2026-07-15
Enabling quadrupedal robots to traverse complex terrains-from rugged outdoor environments to urban landscapes-requires seamless integration of multiple motor skills, smooth transitions between gaits, and high-speed perceptive locomotion using only onboard sensors. We present APT-RL (Action Pretrained Transformer-based Reinforcement Learning), a unified framework that enables multi-skill locomotion to achieve high-speed traversal in complex environments through autonomous skill transitions utilizing only onboard perception and computation. Our approach generates large-scale, feature-rich 2D motion datasets through trajectory optimization with simplified dynamics. These datasets enable training of diverse, reusable locomotion skills that transfer effectively to a real quadruped robot operating on complex uneven terrains. The resulting high-quality skills serve as strong priors for efficient learning of complex downstream tasks and extend naturally to 3D environments, enabling smooth, high-speed multi-skill locomotion in deployed policy. Real-world experiments demonstrate the framework's capabilities: the robot performs agile maneuvers through complex indoor obstacles and outdoor wild environments, including dynamic drop-down maneuvers that reach instantaneous peak speeds of up to 6 meters per second. A single onboard policy enables robust traversal of diverse obstacles, including stairs, hurdles, stepping stones, gaps, and fallen branches, demonstrating the versatility and effectiveness of our approach.
Comment: Project page: https://skillquadsr.github.io/ ,This is the author's version of the work. It is posted here by permission of the AAAS for personal use, not for redistribution. The definitive version was published in Science Robotics on 7.15.2026; doi: 10.1126/scirobotics.adz7397. Jun-Gill Kang and Jaehyun Park are co-first authors. Seungwoo Hong and Hae-Won Park are co-corresponding authors
IMMNet: Hybrid Fusion of Model-based and Data-driven Approaches for Maneuvering Target Tracking
Yixuan Zhao, Chaoqun Yang, Lin Gao, Yongxiao Tian, Ting Yuan
2607.13573v1
IMMNet: Hybrid Fusion of Model-based and Data-driven Approaches for Maneuvering Target Tracking
Yixuan Zhao, Chaoqun Yang, Lin Gao, Yongxiao Tian, Ting Yuan
2607.13573v1
arXiv:2607.13573v1
•
2026-07-15
Maneuvering target tracking in three-dimensional space remains a challenging problem due to complex motion dynamics and model mismatch. To address this, this paper proposes a hybrid model/data-driven algorithm named IMMNet, which integrates the interpretable structure of the interacting multiple model (IMM) algorithm with learnable neural components. Unlike end-to-end black-box methods, the proposed IMMNet algorithm not only can preserve the Bayesian inference mechanism that is essential for real-time radar applications, but also can adaptively learn motion patterns and noise characteristics from data. Extensive experiments demonstrate that the proposed IMMNet algorithm consistently outperforms the existing algorithms across various scenarios, validating it as a robust, interpretable, and practical solution for maneuvering target tracking.
Flow-aware Optimal Navigation in Unsteady Flows through Reinforcement Learning
Andrea Maria Braghin, Nicolò Botteghi, Matteo Tomasetto, Andrea Manzoni, Gabriele Cazzulani
2607.13553v1
Flow-aware Optimal Navigation in Unsteady Flows through Reinforcement Learning
Andrea Maria Braghin, Nicolò Botteghi, Matteo Tomasetto, Andrea Manzoni, Gabriele Cazzulani
2607.13553v1
arXiv:2607.13553v1
•
2026-07-15
Autonomous robotic navigation in nonstationary time-varying fluid flows remains a fundamental challenge due to partial observability and the unpredictability of realistic environments. While classical optimal control frameworks employed in robotics require unrealistic a-priori global flow knowledge, biological systems are able to navigate successfully by exploiting localized sensory cues. In this work we present a reinforcement learning approach using the TD3 algorithm to train autonomous agents to reach arbitrary targets within a parametric, chaotic double-gyre flow. To investigate optimal sensory mechanisms, we evaluate five bio-inspired observation strategies based on relative position, local velocity or local vorticity measures, and short-term memory variants. Additionally, we analyze the impact of providing agents with explicit global flow parameters. Numerical results demonstrate that an agent that is able to sense and remember a set number of flow velocity measures achieves the highest performance. The experiments reveal a trade-off in sensor utility: velocity-aware agents optimize energy efficiency, whereas vorticity sensors provide superior structural mapping and achieve better target proximity. Incorporating explicit global flow parameters is shown to decrease navigation performance. This behavior suggests that reinforcement learning-based autonomous systems develop more robust and general policies when restricted to implicit flow representations. The presented results offer insights for improving the transition of bio-inspired robotic navigation from simulation to real-world environments.
ABot-AgentOS: A General Robotic Agent OS with Lifelong Multi-modal Memory
Jiayi Tian, Shiao Liu, Yuting Xu, Jia Lu, Zihao Guan, Honglin Han, Di Yang, Minqi Gu, Yifei Qian, Tianlin Zhang, Yanqing Zhu, Zeqian Ye, Menglin Yang, Fei Wang, Xu Hu, Xiuxian Li, Wei Zhang, Shihui Su, Yiyan Ji, Jingbo Wang, Ziteng Feng, Jiaheng Liu, Zhaoxiang Zhang, Xiaolong Wu, Zixiao Tang, Zhining Gu, Yang Cai, Linbo Zheng, Jingjing Ma, Mingyang Yin, Zedong Chu, Ziqiao Li, Mu Xu
2607.10350v2
ABot-AgentOS: A General Robotic Agent OS with Lifelong Multi-modal Memory
Jiayi Tian, Shiao Liu, Yuting Xu, Jia Lu, Zihao Guan, Honglin Han, Di Yang, Minqi Gu, Yifei Qian, Tianlin Zhang, Yanqing Zhu, Zeqian Ye, Menglin Yang, Fei Wang, Xu Hu, Xiuxian Li, Wei Zhang, Shihui Su, Yiyan Ji, Jingbo Wang, Ziteng Feng, Jiaheng Liu, Zhaoxiang Zhang, Xiaolong Wu, Zixiao Tang, Zhining Gu, Yang Cai, Linbo Zheng, Jingjing Ma, Mingyang Yin, Zedong Chu, Ziqiao Li, Mu Xu
2607.10350v2
arXiv:2607.10350v2
•updated
•
2026-07-11
Recent VLM and VLA systems have improved robotic perception and action prediction, yet long-horizon embodied agents still require a general runtime layer for reasoning, memory, tool use, verification, and cross-embodiment execution. We present ABot-AgentOS, a general robotic Agent Operating System that sits above low-level controllers and provides a deliberative agent layer for scene-conditioned planning, context-isolated skill execution, multi-stage verification, multi-modal memory, and edge-cloud collaboration. To evaluate such systems, we introduce EmbodiedWorldBench, an executable benchmark with 16 indoor, outdoor, and hybrid scenes, four difficulty levels, and over 200 tasks involving navigation, object search, NPC dialogue, dynamic events, and trace-grounded scoring. ABot-AgentOS further introduces Universal Multi-modal Graph Memory, a persistent source-grounded substrate that converts dialogue, visual observations, spatial context, temporal relations, and task traces into typed nodes and edges. A failure-driven self-evolution loop converts diagnosed memory failures into gated runtime evo-assets that are promoted only to later evaluation splits, preventing current-split ground-truth leakage while enabling continual improvement. On an initial EmbodiedWorldBench subset, ABot-AgentOS improves over a single-controller baseline in both task success and goal completion. Across memory benchmarks, ABot-AgentOS Static achieves 87.5 on LoCoMo, 59.9 on OpenEQA EM-EQA, 88.6 on Mem-Gallery, and 76.5 Acc@All on NExT-QA; self-evolution further improves LoCoMo to 88.7, OpenEQA to 60.4, and Mem-Gallery to 89.0. These results suggest that a general Agent OS layer can improve long-horizon embodied execution while providing persistent, auditable memory for continual interaction.
Comment: Code: https://github.com/amap-cvlab/ABot-AgentOS Project page: https://amap-cvlab.github.io/ABot-AgentOS
COLMAR: Cooperative View Policy Learning for Multi-Agent Active 3D Reconstruction
Phu Pham, Damon Conover, Aniket Bera
2607.13524v1
COLMAR: Cooperative View Policy Learning for Multi-Agent Active 3D Reconstruction
Phu Pham, Damon Conover, Aniket Bera
2607.13524v1
arXiv:2607.13524v1
•
2026-07-15
Active 3D reconstruction requires selecting informative viewpoints under limited sensing budgets. In multi-agent settings, coordination inefficiencies such as redundant observations and spatial clustering can significantly reduce reconstruction quality. We present COLMAR, a cooperative view policy learning framework for multi-agent active 3D reconstruction. COLMAR formulates viewpoint allocation as a shared policy optimization over map-centric observations and introduces a reconstruction-aware objective that promotes overlap-aware coverage, team-level discovery, and collision-safe exploration. Dense feedback derived from incremental reconstruction updates aligns exploration behavior with downstream geometric quality. The policy is trained using parameter-sharing Proximal Policy Optimization (PPO) with independent per-agent action selection at deployment, conditioned on a fused team map and without inter-agent message passing for decision making. Selected viewpoints are then reconstructed with 3D Gaussian Splatting (3DGS) for high-fidelity photometric evaluation. Experiments on GLEAM and Replica demonstrate consistent improvements over heuristic and non-cooperative baselines, achieving up to 54% higher reconstruction accuracy and 49% greater coverage under matched sensing budgets.
Comment: 8 pages, 5 figures, IROS 2026
Kepler-Encoder-v0.1: Towards a Multimodal Embedding Model for Robots
Ishneet Sukhvinder Singh, Dhanoosh Pooranakumaran, Alex Nguyen, Jia Qi Yip
2607.13522v1
Kepler-Encoder-v0.1: Towards a Multimodal Embedding Model for Robots
Ishneet Sukhvinder Singh, Dhanoosh Pooranakumaran, Alex Nguyen, Jia Qi Yip
2607.13522v1
arXiv:2607.13522v1
•
2026-07-15
A robot must understand the state of its own body, but a camera sees only part of it. Force and contact leave almost no trace in a single frame, and raw vision features read force at $R^2$ at or below $0.10$ on every robot we test. We present Kepler-Encoder-v0.1, a robot-first multimodal encoder that treats robot state as a modality and fuses vision, proprioception, and force/torque into a single shared latent with a learned-query cross-attention layer, trained self-supervised by masked cross-modal prediction under the LeJEPA/SIGReg objective. At evaluation only vision enters, which poses a sharp question. Does fusing state into training make the vision-only latent carry anything the pixels do not already contain? On the RH20T corpus the answer is yes, precisely where the camera is weakest. On held-out scenes, the vision-only latent recovers end-effector state, and force in particular, significantly above both raw frozen-ViT features and a compute-matched vision-only control on every sensored robot, though absolute force recovery at a single timestep is modest; on motor state, which the camera largely sees, it is statistically tied with the strongest vision baselines, and it is the only feature whose latent geometry tracks state. A single embodiment-agnostic encoder covers four robots, and a data-matched control shows this breadth reflects embodiment diversity rather than data volume. The frozen latent is directly useful. Its own cross-modal prediction error is a training-free invalid-state monitor (AUROC $0.90$ on out-of-range states, $0.69$ on scene-swapped states), and a diffusion decoder (PixNerd) reconstructs the camera frame from the latent, confirming the spatial compression preserves world-state. This report validates the single-timestep case; native-rate temporal fusion is the next step.
Comment: 33 pages
Improving Map Consistency in Graph-Based LiDAR SLAM Through Information-Aware Odometry and Retroactive Loop Closure
Saurabh Gupta, Niklas Trekel, Louis Wiesmann, Cyrill Stachniss
2607.13516v1
Improving Map Consistency in Graph-Based LiDAR SLAM Through Information-Aware Odometry and Retroactive Loop Closure
Saurabh Gupta, Niklas Trekel, Louis Wiesmann, Cyrill Stachniss
2607.13516v1
arXiv:2607.13516v1
•
2026-07-15
High-quality maps are fundamental for robotics tasks such as navigation and planning. Although modern graph-based LiDAR SLAM systems achieve good trajectory accuracies, a low trajectory error alone does not guarantee geometrically consistent maps, particularly at revisit locations where missed loop closures and residual drift can produce local misalignments. In this work, we address the problem of jointly improving global trajectory estimation and local map quality in 3D LiDAR SLAM. We first propose a framework to efficiently estimate geometry-dependent information matrices for ICP, enabling principled weighting of odometry constraints in a pose graph. We then introduce a hierarchical loop-closure module that decouples place recognition from geometric registration, together with a retroactive loop-closure module that exploits the optimized pose graph to recover missed loop closures. We also propose an evaluation protocol to measure map consistency at revisit locations. We evaluate our SLAM system on several datasets against state-of-the-art LiDAR SLAM systems. Experimental results demonstrate global trajectory accuracies on par with or better than existing methods while consistently improving local geometric map consistency at revisit locations. These results suggest that coupling uncertainty-aware odometry with geometry-guided loop-closure refinement leads to more accurate trajectories and higher-quality maps.
Comment: 8 pages, 4 figures, 2 tables
Motubrain: An Advanced World Action Model for Robot Control
Motubrain Team, Chendong Xiang, Fan Bao, Haitian Liu, Hengkai Tan, Hongzhe Bi, James Li, Jiabao Liu, Jingrui Pang, Kiro Jing, Louis Liu, Mengchen Cai, Rongxu Cui, Ruowen Zhao, Runqing Wang, Shuhe Huang, Yao Feng, Yinze Rong, Zeyuan Wang, Jun Zhu
2604.27792v5
Motubrain: An Advanced World Action Model for Robot Control
Motubrain Team, Chendong Xiang, Fan Bao, Haitian Liu, Hengkai Tan, Hongzhe Bi, James Li, Jiabao Liu, Jingrui Pang, Kiro Jing, Louis Liu, Mengchen Cai, Rongxu Cui, Ruowen Zhao, Runqing Wang, Shuhe Huang, Yao Feng, Yinze Rong, Zeyuan Wang, Jun Zhu
2604.27792v5
arXiv:2604.27792v5
•updated
•
2026-04-30
Vision-Language-Action (VLA) models generalize semantically well but often lack fine-grained modeling of world dynamics. We present Motubrain, a unified World Action Model that jointly models video and action under a UniDiffuser formulation with a three-stream Mixture-of-Transformers architecture. A single model supports policy learning, world modeling, video generation, inverse dynamics, and joint video-action prediction, while scaling to heterogeneous multimodal data such as video-only, task-agnostic, and cross-embodiment robot data. Building on Motus, Motubrain further introduces unified multiview modeling, an independent text stream for stronger language-action coupling, a shared cross-embodiment action representation, and an efficient post-training and deployment recipe for long-horizon real-world control. Our inference stack combines step reduction, compilation, FP8 quantization, DiT caching, V2A-style action-only inference, and real-time chunked closed-loop execution, achieving over 50x speedup over a naive baseline and up to 11 Hz inference. Experimentally, Motubrain achieves 95.8% and 96.1% average success on RoboTwin 2.0 under clean and randomized settings, respectively, attains the strongest reported EWMScore in our WorldArena comparison, and adapts to new humanoid embodiments with only 50--100 trajectories. These results show that unified world action models can scale in generality, predictive accuracy, and real-world deployability.
Layered Risk Mapping for Autonomous Patient Transport in Expeditionary Medical Facilities
Lorena Maria Genua, Sarvesh Prajapati, Damla Leblebicioglu, Taşkın Padır
2607.13497v1
Layered Risk Mapping for Autonomous Patient Transport in Expeditionary Medical Facilities
Lorena Maria Genua, Sarvesh Prajapati, Damla Leblebicioglu, Taşkın Padır
2607.13497v1
arXiv:2607.13497v1
•
2026-07-15
In expeditionary medical facilities, routine patient transport imposes a compounding burden of personal protective equipment consumption, staff diversion, and elevated infection risk that becomes unsustainable under surge conditions. While autonomous wheelchairs could absorb this operational load, the safety-critical nature of patient transit within these highly unstructured and dynamic environments poses complex navigational challenges. To address this, we present a layered risk mapping framework that fuses four heterogeneous environmental hazards (terrain slope, static and dynamic obstacles, and semantic traversability) into a unified probabilistic cost surface via a Noisy-OR fusion model. In a paired Monte-Carlo evaluation, risk-informed fusion reduces collision rates from over 73% to under 32% and more than doubles obstacle clearance relative to a risk-unaware baseline. Additionaly, Noisy-OR achieves the highest clearance to obstacles and the lowest conditional peak risk across all tested hazard densities. We further validate the framework on a commercial powered wheelchair across three representative mission profiles in indoor and outdoor deployments, demonstrating that this architecture successfully meets the planning requirements of this previously unaddressed operational regime.
PokeNet: Learning Kinematic Models of Articulated Objects from Human Observations
Anmol Gupta, Weiwei Gu, Omkar Patil, Jun Ki Lee, Nakul Gopalan
2602.02741v2
PokeNet: Learning Kinematic Models of Articulated Objects from Human Observations
Anmol Gupta, Weiwei Gu, Omkar Patil, Jun Ki Lee, Nakul Gopalan
2602.02741v2
arXiv:2602.02741v2
•updated
•
2026-02-02
Articulation modeling enables robots to learn joint parameters of articulated objects for effective manipulation which can then be used downstream for skill learning or planning. Existing approaches often rely on prior knowledge about the objects, such as the number or type of joints. Some of these approaches also fail to recover occluded joints that are only revealed during interaction. Others require large numbers of multi-view images for every object, which is impractical in real-world settings. Furthermore, prior works neglect the order of manipulations, which is essential for many multi-DoF objects where one joint must be operated before another, such as a dishwasher. We introduce PokeNet, an end-to-end framework that estimates articulation models from a single human demonstration without prior object knowledge. Given a sequence of point cloud observations of a human manipulating an unknown object, PokeNet predicts joint parameters, infers manipulation order, and tracks joint states over time. PokeNet outperforms existing state-of-the-art methods, improving joint axis and state estimation accuracy by an average of over 27% across diverse objects, including novel and unseen categories. We demonstrate these gains in both simulation and real-world environments.
BiliVLA: Scene-Aware Vision-Language-Action Model with Reinforcement Learning for Autonomous Biliary Endoscopic Navigation
Jinsong Lin, Chi Kit Ng, Zhiyong Xiong, Zikang Pan, Yihan Hu, Tabassum Tamima, Ziyi Hao, Eddie Cheung, Jiewen Lai, Huxin Gao, Hongliang Ren
2606.23531v4
BiliVLA: Scene-Aware Vision-Language-Action Model with Reinforcement Learning for Autonomous Biliary Endoscopic Navigation
Jinsong Lin, Chi Kit Ng, Zhiyong Xiong, Zikang Pan, Yihan Hu, Tabassum Tamima, Ziyi Hao, Eddie Cheung, Jiewen Lai, Huxin Gao, Hongliang Ren
2606.23531v4
arXiv:2606.23531v4
•updated
•
2026-06-22
Endoscopic retrograde cholangiopancreatography (ERCP) demands precise endoscopic navigation and stable biliary cannulation within a narrow monocular field characterized by specular reflections, partial occlusions, and frequent tissue contact. Although recent robotic systems and vision-based assistance techniques improve operator ergonomics and provide perceptual cues, their performance degrades under pronounced anatomical variability and safety-critical visual artifacts, which hinders reliable autonomy in cannulation-grade procedures. Here, we present BiliVLA, a scene-aware Vision-Language-Action (VLA) framework that formulates biliary endoscopic navigation as an instruction-conditioned visuomotor learning problem. Given an endoscopic observation and a stage-specific language instruction, BiliVLA jointly predicts the target category, a grounded bounding box, and a discrete three-degree-of-freedom (3-DoF) motor command for a continuum endoscope. The proposed framework incorporates scene-aware supervision to improve semantic target consistency and safety-aware recovery supervision to induce conservative retreat behaviors under luminal wall contact. A key component of BiliVLA is a two-stage training paradigm that combines grounding-enhanced supervised fine-tuning (SFT) with Group Relative Policy Optimization (GRPO), thereby improving action reliability and decision consistency during closed-loop navigation. Across three ERCP subtasks, BiliVLA achieves the best overall performance in physical phantom experiments, with a total mIoU of 0.9625, an overall action precision of 91.96\%, and an overall success rate (SR) of 84.85\%. These results indicate that integrating semantic grounding, scene-aware learning, and reward-guided optimization strengthens perception--action alignment and enables more robust autonomous biliary endoscopic navigation.
Beyond Description: Cognitively Benchmarking Fine-Grained Action for Embodied Agents
Dayong Liu, Chao Xu, Weihong Chen, Suyu Zhang, Juncheng Wang, Jiankang Deng, Baigui Sun, Yang Liu
2511.18685v4
Beyond Description: Cognitively Benchmarking Fine-Grained Action for Embodied Agents
Dayong Liu, Chao Xu, Weihong Chen, Suyu Zhang, Juncheng Wang, Jiankang Deng, Baigui Sun, Yang Liu
2511.18685v4
arXiv:2511.18685v4
•updated
•
2025-11-24
Multimodal Large Language Models (MLLMs) show promising results as decision-making engines for embodied agents operating in complex, physical environments. However, existing benchmarks often prioritize high-level planning or spatial reasoning, leaving the fine-grained action intelligence required for embodied physical interaction underexplored. To address this gap, we introduce CFG-Bench, a new benchmark designed to systematically evaluate this crucial capability. CFG-Bench consists of 1,368 curated videos paired with 19,562 question-answer pairs spanning three evaluation paradigms targeting four cognitive abilities: 1) Physical Interaction, 2) Temporal-Causal Relation, 3) Intentional Understanding, and 4) Evaluative Judgment. Together, these dimensions provide a systematic framework for assessing a model's ability to translate visual observations into actionable knowledge, moving beyond mere surface-level recognition. Our comprehensive evaluation on CFG-Bench reveals that leading MLLMs struggle to produce detailed instructions for physical interactions and exhibit profound limitations in the higher-order reasoning of intention and evaluation. Moreover, supervised fine-tuning (SFT) on our data demonstrates that teaching an MLLMs to articulate fine-grained actions directly translates to significant performance gains on established embodied benchmarks. Our analysis highlights these limitations and offers insights for developing more capable and grounded embodied agents. Project page: https://cfg-bench.github.io/
Comment: Accepted to ECCV2026
Topology-Agnostic Mesh Reconstruction of Deformable Objects from Sparse Touch
Everest Yang
2607.13479v1
Topology-Agnostic Mesh Reconstruction of Deformable Objects from Sparse Touch
Everest Yang
2607.13479v1
arXiv:2607.13479v1
•
2026-07-15
Estimating the full shape of a deformable object is especially challenging when vision is unavailable: in the dark, inside an opaque bag, behind the manipulating hand, or under heavy self-occlusion. Touch is the natural sensor in these settings, but touches are sparse and local. We present a single topology-agnostic estimator that reconstructs the full mesh of a deformable object from only a few touches and no vision, using one permutation-invariant cross-attention architecture that handles a 1D rope, a 2D cloth, and a 3D volumetric soft body. The learned estimator reduces reconstruction error by roughly two-thirds relative to non-learned geometric mesh completion and a Gaussian-process surface baseline, and it outperforms a simpler global-pool set encoder, with the gap growing as more touches are observed. We then show that the estimator's deep-ensemble uncertainty can be used to learn where to touch next, which lowers error further and beats both random touching and a Gaussian-process active baseline at sparse budgets. This gain is modest on average but grows with self-occlusion and on the error tail. When vision is also available, where to touch barely matters, motivating the vision-free setting we study.
Comment: Accepted to the RSS 2026 DAROMA Workshop
VAMP-MR: Vector-Accelerated Motion Planning and Execution for Multi-Robot-Arms
Philip Huang, Chenrui Gao, Jiaoyang Li
2607.13478v1
VAMP-MR: Vector-Accelerated Motion Planning and Execution for Multi-Robot-Arms
Philip Huang, Chenrui Gao, Jiaoyang Li
2607.13478v1
arXiv:2607.13478v1
•
2026-07-15
Multi-robot-arm motion planning is a key challenge in deploying multiple manipulators for industrial tasks such as manufacturing. Existing search-based and sampling-based solvers often require significant computation time to produce collision-free, high-quality motions suitable for safe real-world execution. In this work, we introduce a new suite of multi-robot-arm motion planners capable of near real-time motion generation, combining classical planning algorithms with state-of-the-art vectorized collision-checking techniques. Based on CPU SIMD instructions, our new planners accelerate their primary bottleneck, collision checking, and achieve up to two orders of magnitude speedup in both motion planning and execution postprocessing for multi-arm manipulation tasks. We also release our implementation to lower the barrier for research and development of multi-robot-arm planning and manipulation problems. Code is available at https://vamp-mr.github.io/vamp-mr
Comment: 8 pages, 6 figures, 3 tables. To appear in the Proceedings of IROS 2026
Deformable State Estimation for Autonomous Surgical Tissue Retraction Under Partial Observability
Everest Yang, Skye Thompson, George D. Konidaris
2607.13475v1
Deformable State Estimation for Autonomous Surgical Tissue Retraction Under Partial Observability
Everest Yang, Skye Thompson, George D. Konidaris
2607.13475v1
arXiv:2607.13475v1
•
2026-07-15
Surgical tissue retraction requires effective manipulation planning under partial and noisy perception. We study state estimation for deformable tissue retraction, where only sparse observations of the tissue surface are available at decision time. We propose a learned state estimator that reconstructs the full deformable mesh state from 40 noisy vertex observations. The estimator combines a multilayer perceptron with a low-dimensional PCA latent representation and is trained using geometry-aware regularization that encourages smooth and physically plausible deformations. We evaluate the approach in a 2D deformable sheet simulation using single-step and multi-step retraction planning. Results show that the learned estimator achieves 98.1% of oracle performance in multi-step retraction while supporting efficient inference. These results demonstrate that learned, geometry-regularized state estimation can support effective deformable manipulation under realistic perception constraints.
Comment: Accepted to the ICRA 2026 RASEI Workshop
EgoHTR: Egocentric 4D Demonstrations of Human Terrain Traversal
Alex Brandes, Haig Conti Georges Sajelian, Manthan Patel, Dominik Hollidt, Chenhao Li, Matthias Heyrman, Oliver Hausdoerfer, Manuel Kaufmann, Xi Wang, Jonas Frey, Angela P. Schoellig, Christian Holz, Marc Pollefeys, Marco Hutter
2607.13472v1
EgoHTR: Egocentric 4D Demonstrations of Human Terrain Traversal
Alex Brandes, Haig Conti Georges Sajelian, Manthan Patel, Dominik Hollidt, Chenhao Li, Matthias Heyrman, Oliver Hausdoerfer, Manuel Kaufmann, Xi Wang, Jonas Frey, Angela P. Schoellig, Christian Holz, Marc Pollefeys, Marco Hutter
2607.13472v1
arXiv:2607.13472v1
•
2026-07-15
Deploying humanoid robots in unstructured terrain remains an open problem. While classic reinforcement learning struggles with the sheer complexity of real-world interactions, more promising methods leveraging human priors remain limited to models lacking contextual awareness. The restricted motion synthesis is a direct consequence of existing dataset pipelines failing to capture human-scene sequences in challenging environments. To bridge this gap between humanoid learning and scene reconstruction, we introduce the Egocentric Human-Terrain Reconstruction (EgoHTR) dataset. We develop and open-source a reconstruction pipeline capturing 55 scene-aligned 4D human motion sequences in diverse, complex environments using a multi-sensor setup of egocentric wearables and a portable 3D scanner. The resulting dataset comprises over 150k frames, which we evaluate against motion-capture ground truth, demonstrating state-of-the-art accuracy and establishing a rigorous benchmark for human motion analysis and synthesis. Further, we leverage this data to train perceptive locomotion policies, demonstrating hardware deployment on a Unitree G1 for reconstructed reference motions. Our pipeline enables community-driven dataset extensions and factors the problem to help researchers build foundational, context-aware robots that reliably traverse uneven terrain.
Comment: Project webpage: https://egohtr.github.io
STITCHER: Constrained Trajectory Planning in Complex Environments with Real-Time Motion Primitive Search
Helene J. Levy, Brett T. Lopez
2510.14893v4
STITCHER: Constrained Trajectory Planning in Complex Environments with Real-Time Motion Primitive Search
Helene J. Levy, Brett T. Lopez
2510.14893v4
arXiv:2510.14893v4
•updated
•
2025-10-16
Autonomous high-speed navigation through large, complex environments requires real-time generation of agile trajectories that are dynamically feasible, collision-free, and satisfy state or actuator constraints. Modern trajectory planning techniques primarily use numerical optimization, as they enable the systematic computation of high-quality, expressive trajectories that satisfy various constraints. However, stringent requirements on computation time and the risk of numerical instability can limit the use of optimization-based planners in safety-critical scenarios. This work presents an optimization-free planning framework called STITCHER that stitches short trajectory segments together with graph search to compute long-range, expressive, and near-optimal trajectories in real-time. STITCHER outperforms modern optimization-based planners through our innovative planning architecture and several algorithmic developments that make real-time planning possible. Extensive simulation testing is performed to analyze the algorithmic components that make up STITCHER, along with a thorough comparison with three state-of-the-art optimization planners. Simulation tests show that safe trajectories can be created within a few milliseconds for paths that span the entirety of two 50 m x 50 m environments. Hardware tests with a custom quadrotor verify that STITCHER can produce trackable paths in real-time while respecting nonconvex constraints, such as limits on tilt angle and motor forces, with flight speeds up to 63 km/h.
Joint On-and-Off Policy Learning for Vision-and-Language Navigation
Qingrong He, Lin Zhao, Kevin Zheng, Liang Lin
2607.13461v1
Joint On-and-Off Policy Learning for Vision-and-Language Navigation
Qingrong He, Lin Zhao, Kevin Zheng, Liang Lin
2607.13461v1
arXiv:2607.13461v1
•
2026-07-15
Vision-and-Language Navigation (VLN) necessitates an embodied agent to navigate in the physical world by adhering to natural language instructions. Recent advancements in Vision-Language Models (VLM) have propelled the development of VLM-based VLN methods with two predominant paradigms: (1) imitation learning (IL) on expert demonstrations, followed by the Dataset Aggregation (DAgger) algorithm to bolster error recovery capabilities; (2) reinforcement learning (RL) driven by verifiable rewards to enhance reasoning and exploration. A notable gap is the absence of integration between these two distinct paradigms. This paper introduces JOP-VLN, a novel VLN framework that synergistically combines off-policy imitation learning and on-policy exploration within a three-stage training pipeline. Initially, IL is employed on expert demonstrations to acquire basic navigation skills. Subsequently, the DAgger algorithm is utilized to generate heuristic exploration trajectories, which are then used for imitation learning to improve error recovery capabilities. Finally, a joint on-and-off policy learning framework is implemented, featuring high-entropy trajectory sampling to enhance RL training efficiency and an error-correction-prioritized trajectory sorting strategy for effective error correction. Extensive experiments demonstrate the efficacy of JOP-VLN, achieving success rates of 69.9% and 68.0% on the VLN-CE R2R and RxR benchmarks, respectively, setting a new state-of-the-art on R2R. Project page: https://qingrongh.github.io/JOP-VLN.
Comment: Accepted by IROS 2026
Reverse to Advance: Teleoperation-Cost Effective Hard Policy Learning from Reversed Easy Tasks
Qiyuan Qiao, Ge Yuan, Can Wang, Dong Xu
2607.13455v1
Reverse to Advance: Teleoperation-Cost Effective Hard Policy Learning from Reversed Easy Tasks
Qiyuan Qiao, Ge Yuan, Can Wang, Dong Xu
2607.13455v1
arXiv:2607.13455v1
•
2026-07-15
High-quality teleoperation datasets are costly to collect, particularly for hard tasks. We observe that many tasks exhibit directional asymmetry: completing the forward hard task is difficult, whereas reversing it by relaxing or disrupting the environment is comparatively easy. This suggests that reversed easy-task trajectories can serve as a scalable supervision signal for the hard task, reducing the cost of manual demonstration collection. However, reversed data can be noisy, and directly training on it may yield suboptimal policies. To enable largely automated acquisition and effective use of reversed data, we propose a teleoperation-cost effective framework for hard policy learning via temporal reversal of easy tasks, consisting of three key components: a closed-loop data collection pipeline that alternates between hard-task and easy-task policies to autonomously reset the environment and generate diverse trajectories; a hierarchical data refinement pipeline that temporally inverts easy-task rollouts and filters low-quality motion using kinematic priors and a critic-guided advantage filter; and an iterative policy learning method that trains the hard-task policy using both initial reversed easy-task demonstrations and the filtered reversed data in a continuous online learning loop. By combining automated collection, hierarchical refinement, and iterative learning, our method enables scalable, reliable training of complex, high-precision manipulation tasks. Across two simulated benchmarks and real-robot experiments, we demonstrate that our method improves hard-task success rates with higher data efficiency and more stable training compared to reversal-based and reinforcement-learning baselines, without requiring extensive hard-task teleoperation.
Comment: 17 pages, 17 figures
Learning Physics-Guided Residual Dynamics for Deformable Object Simulation
Shivansh Patel, Kaifeng Zhang, Sanjay Pokkali, Svetlana Lazebnik, Yunzhu Li
2607.13451v1
Learning Physics-Guided Residual Dynamics for Deformable Object Simulation
Shivansh Patel, Kaifeng Zhang, Sanjay Pokkali, Svetlana Lazebnik, Yunzhu Li
2607.13451v1
arXiv:2607.13451v1
•
2026-07-15
Simulating deformable objects is essential for a wide range of robotic manipulation applications, yet accurately predicting their dynamics remains challenging. We propose Physics-Guided Residual Dynamics (PGRD), a hybrid simulation framework that combines the advantages of physics-based and learning-based approaches. Specifically, PGRD combines an optimizable spring-mass simulator as a backbone with a learned neural network that predicts residual corrections to the physics-based predictions. We adopt a velocity-based formulation to ensure stable simulation and a sliding-window transformer architecture to capture temporal dependencies. We show that PGRD produces more accurate results than both purely physics-based and learning-based methods on a set of diverse real-world deformable objects. We further demonstrate the utility of PGRD in two applications: manipulation planning via Model Predictive Control, including a language-conditioned setting with a generated goal image; and interactive simulation via action-conditioned video prediction by 3D Gaussian Splatting.
Comment: Website: https://pgrd-robot.github.io/
Stress-Sharing: A Bio-Inspired Approach to Decentralized Fault Repair in Modular Spacecraft
Sidhdharth D. Sikka, Yue Shen, Shaoshuai Mou
2607.13444v1
Stress-Sharing: A Bio-Inspired Approach to Decentralized Fault Repair in Modular Spacecraft
Sidhdharth D. Sikka, Yue Shen, Shaoshuai Mou
2607.13444v1
arXiv:2607.13444v1
•
2026-07-15
Structural damage in modular spacecraft can disrupt mechanical and communication connectivity, reducing system capability. Existing approaches rely on redundancy or preplanned reconfiguration and do not enable autonomous repair under local information and physical constraints. We model the spacecraft as a lattice-constrained graph and introduce a fully decentralized, asynchronous stress-sharing repair policy inspired by biological wound healing: local distress signals guide surviving modules toward damaged regions to close fragmented gaps, after which each displaced module locally retraces its own motions to recover the pre-damage shape, using only local information and no absolute position sensing. We evaluate the policy in PyBullet rigid-body simulation across structures of up to 160 modules, three fault densities (10, 20, 30%), and random and localized damage. The policy consolidates the surviving modules into a single connected body: even in the most severe case tested, where 30% of modules fail at random, it gathers roughly 80% or more of the surviving modules into one connected component, and this fraction improves with assembly size, making the approach well suited as a swarm-scale repair policy for large modular spacecraft.
Comment: 10 pages, 5 figures. Submitted to the IEEE Transactions on Aerospace and Electronic Systems
Perfect Demo Makes Poor Teacher: Learning Robust Alignment from Critical Motion Segments
Mingyu Liu, Zeju Li, Jiuhe Shu, Hanqing Wang, Yuhao Chao, Hao Chen, Chunhua Shen
2606.15587v2
Perfect Demo Makes Poor Teacher: Learning Robust Alignment from Critical Motion Segments
Mingyu Liu, Zeju Li, Jiuhe Shu, Hanqing Wang, Yuhao Chao, Hao Chen, Chunhua Shen
2606.15587v2
arXiv:2606.15587v2
•updated
•
2026-06-14
Expert demonstrations are widely assumed to be the gold standard for robot imitation learning. Yet for fine-grained manipulation such as insertion, stacking, and alignment, we uncover a counterintuitive failure mode: fluent demonstrations can be poor teachers. A skilled teleoperator compresses the decisive moments of alignment and recovery into a brief temporal window, leaving the policy flooded with redundant free-space motion and starved of supervision exactly where precision determines success. We address this bottleneck at two levels. At the data level, slowing down near alignment and resampling critical segments both help, yet the gain comes mainly from broadening the coverage of recovery states the policy must learn, not from reweighting frames it already has. Such data-side fixes, however, leave the policy's per-frame view untouched: a single image still maps directly to an action, and the local motion that governs correction stays implicit. We therefore turn to the representation level and introduce STAIR (\textbf{S}patio-\textbf{T}emporal feature \textbf{A}s an \textbf{I}nterface for \textbf{R}obot learning), a compact dynamic feature that bridges the vision-language model and the action expert, distilling the short-horizon motion already recorded in each trajectory into dense, motion-aware supervision. Trained on fluent data alone, STAIR recovers most of the deliberate-demonstration gain ($50.0$ to $62.2\%$ overall, approaching the $64.4\%$ of deliberate demonstrations). These results call for a more pedagogical view of robot data, optimized for machine learnability rather than human efficiency alone.
Move-Then-Operate: Behavioral Phasing for Human-Like Robotic Manipulation
Haoming Xu, Lei Lei, Jie Gu, Chu Tang, Jingmin Chen, Ruiqi Wang
2604.23620v2
Move-Then-Operate: Behavioral Phasing for Human-Like Robotic Manipulation
Haoming Xu, Lei Lei, Jie Gu, Chu Tang, Jingmin Chen, Ruiqi Wang
2604.23620v2
arXiv:2604.23620v2
•updated
•
2026-04-26
We present Move-Then-Operate, a Vision language action framework that explicitly decouples robotic manipulation into two distinct behavioral phases: coarse relocation (move) and contact-critical interaction (operate). Unlike monolithic policies that conflate these heterogeneous regimes, our architecture employs a dual-expert policy routed by a learnable phase selector, introducing a structural inductive bias that isolates phase-specific dynamics. Phase labels are automatically generated via an MLLM-based pipeline conditioned on lightweight contextual cues such as end-effector velocity and subtask decomposition to ensure alignment with human motor patterns. Evaluated on the RoboTwin2 benchmark, our method achieves an average success rate of $68.9\%$, outperforming the monolithic $π_0$ baseline by $24\%$. It matches or exceeds models trained on $10\times$ more data and reaches peak performance in $40\%$ fewer training steps, demonstrating that architectural disentanglement of move and operate phases is a highly effective and efficient strategy for mastering high-precision manipulation.
Comment: 15 pages, 10 figures
Generalizable VLA Finetuning via Representation Anchoring and Language-Action Alignment
Dwip Dalal, Shivansh Patel, Chahit Jain, Jeonghwan Kim, Utkarsh Mishra, Alex Baratian, Hyeonjeong Ha, Heng Ji, Svetlana Lazebnik, Unnat Jain
2607.13429v1
Generalizable VLA Finetuning via Representation Anchoring and Language-Action Alignment
Dwip Dalal, Shivansh Patel, Chahit Jain, Jeonghwan Kim, Utkarsh Mishra, Alex Baratian, Hyeonjeong Ha, Heng Ji, Svetlana Lazebnik, Unnat Jain
2607.13429v1
arXiv:2607.13429v1
•
2026-07-15
Finetuning a pretrained vision-language model (VLM) on robot demonstrations via behavior cloning (BC) has become the standard recipe for vision-language-action (VLA) policies. However, BC finetuning progressively overwrites the pretrained representations that support visual and semantic generalization. Co-training on web image-text data, a common remedy, does not prevent this; it applies language and action losses to separate observations, leaving VLAs with language-action misalignment that standard manipulation benchmarks do not expose. We propose Anchor-Align, which augments BC with two objectives: Vision-Language Anchoring distills layer-wise representations from a frozen VLM copy to prevent this drift, while Language-Action Alignment converts each action target into a discrete motion-direction label and jointly trains language and action prediction on the same robot observation. On a physical xArm7 robot, across two widely used VLA architectures, Anchor-Align improves real-robot success on both (28% to 54% and 37% to 60%). At scale in simulation, we demonstrate consistent improvements on OOD perturbations, perceptual robustness, and long-horizon control across LIBERO-PRO, LIBERO-Plus, and CALVIN, respectively, suggesting that preserving pretrained representations and effective action learning are not fundamentally at odds. Project page: anchoralignvla.github.io
Comment: Code: https://github.com/dwipddalal/Anchor-Align
RoboWorld: Fast and Reliable Neural Simulators for Generalist Robot Policy Evaluation
Byeongguk Jeon, Seonghyeon Ye, JaeHyeok Doo, Sungdong Kim, Minjoon Seo, Hyungmok Son, Kimin Lee
2607.01060v4
RoboWorld: Fast and Reliable Neural Simulators for Generalist Robot Policy Evaluation
Byeongguk Jeon, Seonghyeon Ye, JaeHyeok Doo, Sungdong Kim, Minjoon Seo, Hyungmok Son, Kimin Lee
2607.01060v4
arXiv:2607.01060v4
•updated
•
2026-07-01
Video world models are emerging as a scalable alternative for evaluating generalist robot policies, bypassing the physical constraints and engineering burdens of real-world deployment. However, evaluating policies with video world models remains challenging, as world-model errors can make generated rollouts unreliable and slow inference limits large-scale throughput. We introduce RoboWorld, an automated evaluation pipeline that pairs a fast autoregressive video world model with a task-progress-aware vision-language model scoring. To enable reliable long-horizon autoregressive world-model rollouts, we propose Step Forcing, which combines anchored and one-step self-forwarded contexts to reduce train-test mismatch while preserving action-observation dynamics. Together, these components enable RoboWorld to align strongly with real-world robot evaluation across tasks and environments, achieving Pearson's r = 0.989 and Spearman's $ρ$ = 0.970.
Comment: Project page: https://byeongguks.github.io/RoboWorld/
Ego-Dynamics-Augmented World Model for Autonomous Driving with Zero-Shot Cross-Chassis Adaptation
Zhidong Wang, Jingsong Liang, Zirui Li, Zhan Chen, Han Yu, Chen Lv
2607.13410v1
Ego-Dynamics-Augmented World Model for Autonomous Driving with Zero-Shot Cross-Chassis Adaptation
Zhidong Wang, Jingsong Liang, Zirui Li, Zhan Chen, Han Yu, Chen Lv
2607.13410v1
arXiv:2607.13410v1
•
2026-07-15
World model (WM)-based reinforcement learning enables sample-efficient end-to-end autonomous driving learning by imagining long-horizon trajectories in latent space. However, most driving WMs operate on bird's-eye-view (BEV) representations that are inherently egocentric: the transition between consecutive frames entangles the ego vehicle's own motion with scene dynamics. As a result, the WM devotes significant capacity to recovering ego-motion from warped observations, at the cost of scene modeling fidelity and imagination accuracy. This work proposes DynaDreamer, a dynamics-augmented Dreamer-style reinforcement learning method to address this problem by augmenting the WM with an explicit ego-dynamics prior. A physics-informed ego-dynamics encoder-decoder extracts the ego-state history into a compact and identifiable context, which modulates a causal Transformer WM to condition both its prior and posterior latents. During imagination, the ego-dynamics predictor propagates this context forward to keep the ego-dynamics prior synchronized with the rollout. An information-theoretic analysis shows that conditioning on this context reduces both the predictive entropy of the observation transition and the prior--posterior Kullback--Leibler divergence, confining the WM's modeling burden to the scene dynamics beyond ego-motion. An additional benefit is zero-shot cross-chassis adaptation: the ego-dynamics context depends on identifiable chassis parameters, so that a vehicle with previously unseen dynamic characteristics can adapt the WM to the new chassis without retraining. Experiments demonstrate that DynaDreamer improves task success rates over the strongest baseline by 28% and 61% in urban and highway driving scenarios, respectively, with the advantage rising to 73% when extrapolating to unseen chassis.
Comment: 13 pages, 13 figures
WNOJ-LIO: A White-Noise-on-Jerk Motion-Prior EKF for High-Dynamic LiDAR-IMU Fusion
Junning Lyu, Qizhi Guo, Xia Ning, Tao Song, Shaoming He
2607.13405v1
WNOJ-LIO: A White-Noise-on-Jerk Motion-Prior EKF for High-Dynamic LiDAR-IMU Fusion
Junning Lyu, Qizhi Guo, Xia Ning, Tao Song, Shaoming He
2607.13405v1
arXiv:2607.13405v1
•
2026-07-15
LiDAR-inertial odometry (LIO) is a key component of autonomous navigation, but high-dynamic driving exposes two coupled challenges: intra-scan motion distortion and vibration-contaminated inertial measurements. Most real-time LiDAR-inertial pipelines propagate the system state by integrating raw IMU measurements and then use the propagated trajectory for point cloud de-distortion, thereby propagating inertial noise into both the corrected scan and the subsequent scan-to-map registration. This paper presents WNOJ-LIO, a LiDAR-IMU fusion framework based on a White-Noise-on-Jerk (WNOJ) Extended Kalman Filter (EKF). WNOJ-LIO employs a decoupled WNOJ prior on $\R^3 \times \SO(3)$ for state prediction and treats the IMU as a high-frequency measurement source rather than the driver of state propagation. The resulting posterior state history is then used for LiDAR scan de-distortion and subsequent point-to-plane LiDAR updates. The decoupled process model enables closed-form covariance propagation, thereby bridging the gap between batch WNOJ Gaussian process (GP) trajectory priors and recursive filtering. Simulation results demonstrate improvements in acceleration and angular-velocity denoising, scan de-distortion, and localization accuracy over a FAST-LIO-style baseline. Real-world experiments were conducted using an autonomous racing car on four driving segments with maximum speeds ranging from 53 to 208~km/h, covering a wide range of vehicle vibration levels. The experiments further validate the proposed method and provide a comprehensive evaluation of its performance in estimating acceleration, angular velocity, body-frame linear velocity, attitude, and position under highly dynamic driving. The source code of WNOJ-LIO is publicly available at https://github.com/LvJohny/wnoj-ekf-lio.git.
Min-Max Regret Task Allocation and Planning of Heterogeneous Multi-Robot System in Partially Known Environments
Xinkai Liang, Huixuan Chan, Ying Liu, Yangxi Shi, Hao Fang
2607.13403v1
Min-Max Regret Task Allocation and Planning of Heterogeneous Multi-Robot System in Partially Known Environments
Xinkai Liang, Huixuan Chan, Ying Liu, Yangxi Shi, Hao Fang
2607.13403v1
arXiv:2607.13403v1
•
2026-07-15
Efficient task allocation for large-scale Heterogeneous Multi-Robot Systems (HMRS) is critical, yet dealing with complex temporal logic tasks in partially known environment (PKE) remains a computational bottleneck. Existing approaches often struggle to balance exploring uncertain regions and exploiting known resources, while also suffering from exponential computational complexity. To address these issues, this paper presents a robust planning framework that simultaneously handles high-level logical constraints and environmental uncertainty without sacrificing scalability. We formulate the problem as a min-max regret optimization, proposing a Region-Binding Atomic Proposition (RbAP) to capture resource uncertainty within the automaton structure. To solve this, we propose the Extended Planning Decision Tree (E-PDT) equipped with a novel Regret-based Branch-and-Bound (BnB) strategy. Unlike traditional methods that rely on prior probabilities or worst-case analysis, our approach dynamically prunes suboptimal policies, effectively balancing the need for information gathering (exploration) and task completion (exploitation). Theoretical analysis confirms the feasibility and completeness of our approach. Extensive numerical and physical experiments demonstrate that the proposed framework achieves near-linear scalability with respect to the number of robots and types, significantly outperforming MILP-based baselines in both solution quality and computational efficiency.
GNN-DIP: Neural Corridor Selection for Decomposition-Based Motion Planning
Peng Xie, Yanliang Huang, Wenyuan Wu, Amr Alanwar
2603.12361v2
GNN-DIP: Neural Corridor Selection for Decomposition-Based Motion Planning
Peng Xie, Yanliang Huang, Wenyuan Wu, Amr Alanwar
2603.12361v2
arXiv:2603.12361v2
•updated
•
2026-03-12
Motion planning through narrow passages remains a core challenge: sampling-based planners rarely place samples inside these narrow but critical regions, and even when samples land inside a passage, the straight-line connections between them run close to obstacle boundaries and are frequently rejected by collision checking. Decomposition-based planners resolve both issues by partitioning free space into convex cells -- every passage is captured exactly as a cell boundary, and any path within a cell is collision-free by construction. However, the number of candidate corridors through the cell graph grows combinatorially with environment complexity, creating a bottleneck in corridor selection. We present GNN-DIP, a framework that addresses this by integrating a Graph Neural Network (GNN) with a two-phase Decomposition-Informed Planner (DIP). The GNN predicts portal scores on the cell adjacency graph to bias corridor search toward near-optimal regions while preserving completeness. In 2D, Constrained Delaunay Triangulation (CDT) with the Funnel algorithm yields exact shortest paths within corridors; in 3D, Slab convex decomposition with portal-face sampling provides near-optimal path evaluation. Benchmarks on 2D narrow-passage scenarios, 3D bottleneck environments with up to 246 obstacles, and dynamic 2D settings show that GNN-DIP achieves 99--100% success rates with 2--280 times speedup over sampling-based baselines.
Where to Touch, How to Contact: A Hierarchical RL-MPC Framework for Geometry-Aware Sim-to-Real Manipulation
Zhixian Xie, Yu Xiang, Michael Posa, Wanxin Jin
2601.10930v4
Where to Touch, How to Contact: A Hierarchical RL-MPC Framework for Geometry-Aware Sim-to-Real Manipulation
Zhixian Xie, Yu Xiang, Michael Posa, Wanxin Jin
2601.10930v4
arXiv:2601.10930v4
•updated
•
2026-01-16
A key challenge in contact-rich dexterous manipulation is the need to jointly reason over global geometry and nonsmooth contact dynamics. End-to-end policies bypass this complexity, but often require large amounts of data and transfer poorly from simulation to reality. We address the limitations with a simple insight: dexterous manipulation is inherently hierarchical--at a high level, a robot decides where to touch (geometry); at a low level it determines how to move the object through contact dynamics. Building on this insight, we propose a hierarchical RL--MPC framework in which a high-level reinforcement learning (RL) policy predicts a contact intention, a novel object-centric interface that specifies (i) an object-surface contact location and (ii) a post-contact object subgoal pose. Conditioned on the contact intention, a low-level contact-implicit model predictive control (MPC) optimizes local contact modes and real-time (re)plans through contact dynamics to generate robot actions that robustly move the object toward each subgoal. We evaluate the framework on non-prehensile tasks, including geometry-generalized pushing across diverse object shapes, pivoting/flipping-based object reorientation, and environment-assisted object repositioning. It achieves high success rate with substantially reduced data (10 times less than end-to-end baselines), highly robust performance, and zero-shot sim-to-real transfer.
Warp RL: Reshaping Base Policy Distributions for Dynamics Adaptation
Ethan Hirschowitz, Fabio Ramos
2606.31043v3
Warp RL: Reshaping Base Policy Distributions for Dynamics Adaptation
Ethan Hirschowitz, Fabio Ramos
2606.31043v3
arXiv:2606.31043v3
•updated
•
2026-06-30
Residual reinforcement learning adapts a pretrained robot policy by learning an additive correction to its actions. While effective when adaptation amounts to shifting the base policy's action distribution, additive corrections cannot change the distribution's shape, scale, or state-dependent geometry -- limitations we formalize as wrong variance, miscalibrated confidence, and non-uniform correction. We show that these matter under dynamics shift: when the base distribution is geometrically mismatched to the shifted system, residual correction can underperform even the unadapted policy. We propose Warp RL, a policy adaptation method that replaces additive residuals with an invertible, state-conditioned transformation of the base policy's action distribution. Instantiated with monotonic rational-quadratic spline flows (arXiv:1906.04032), Warp RL preserves identity initialization, strictly generalizes additive residual correction, and exposes a structured adaptation space suitable for both policy-gradient and gradient-free optimization. Across a variety of ManiSkill3 manipulation tasks with controlled dynamics shifts, Warp RL matches residual correction when translation is sufficient and substantially outperforms it when adaptation requires distributional reshaping. We further demonstrate that warping can replace additive correction in an off-policy sim-to-real pipeline, achieving comparable success rate with 30% faster task completion on a real-robot peg-insertion task.
Comment: 17 pages, 7 figures
Tactile Modality Fusion for Vision-Language-Action Models
Charlotte Morissette, Amin Abyaneh, Wei-Di Chang, Anas Houssaini, David Meger, Hsiu-Chin Lin, Jonathan Tremblay, Gregory Dudek
2603.14604v2
Tactile Modality Fusion for Vision-Language-Action Models
Charlotte Morissette, Amin Abyaneh, Wei-Di Chang, Anas Houssaini, David Meger, Hsiu-Chin Lin, Jonathan Tremblay, Gregory Dudek
2603.14604v2
arXiv:2603.14604v2
•updated
•
2026-03-15
We propose TacFiLM, a lightweight modality-fusion approach that integrates visual-tactile signals into vision-language-action (VLA) models. While advances in VLAs have introduced robot policies that are both generalizable and semantically grounded, these models mainly rely on vision-based perception. Vision alone, however, cannot capture the complex interaction dynamics that occur during contact-rich manipulation, including contact forces, surface friction, compliance, and shear. While recent attempts to integrate tactile signals into VLA models often increase complexity through token concatenation or large-scale pretraining, the heavy computational demands of behaviour models necessitate lightweight fusion strategies. To address these challenges, TacFiLM outlines a post-training finetuning approach that conditions intermediate visual features on pretrained tactile representations using feature-wise linear modulation (FiLM). Experimental results on insertion and drawer opening tasks demonstrate consistent improvements in success rate, direct task performance, completion time, and force stability across both in-distribution and out-of-distribution tasks. Together, these results support our method as an effective approach to integrating tactile signals into VLA models, improving contact-rich manipulation behaviours. Project page: https://charliem7.github.io/projects/TacFilm/
Comment: Accepted to the European Conference on Computer Vision (ECCV), 2026, 20 pages, 5 figures
A Hybrid Sampling-Based Trajectory Planner with Game-Theoretic Guidance for Autonomous Racing
Alexander Langmann, Frederico Pita de Araujo, Mattia Piccinini, Johannes Betz
2607.13354v1
A Hybrid Sampling-Based Trajectory Planner with Game-Theoretic Guidance for Autonomous Racing
Alexander Langmann, Frederico Pita de Araujo, Mattia Piccinini, Johannes Betz
2607.13354v1
arXiv:2607.13354v1
•
2026-07-15
Autonomous racing demands planning algorithms that balance vehicle dynamics at the limits of handling with strategic decision-making in competitive multi-agent scenarios. Game theory provides a mathematical framework for modeling these interactions, enabling interactive trajectory planning and strategic behaviors, such as blocking. However, directly solving full dynamic games online is computationally prohibitive and challenging to integrate into robust, high-frequency autonomous software stacks. This paper proposes a hybrid architecture that integrates game-theoretic reasoning into a sampling-based motion planner, combining strategic interactions with robust trajectory generation. Building upon an $α$-potential game formulation, we utilize an offline-learned potential function to capture multi-agent interactions. During online operation, a gradient-based optimization dynamically refines interaction parameters to generate an \textit{Interaction Reference Path}. This path serves as a dynamic cost bias within a high-frequency sampling planner. We evaluate our approach in a high-fidelity simulation environment on the Yas Marina Circuit. Qualitative and quantitative results demonstrate that our approach successfully induces defensive behaviors like blocking without carrying the computational burden of full dynamic game solvers.
Comment: Accepted to IEEE ITSC 2026
Safe Overtaking for Autonomous Racing Using Hierarchical Optimization and Learning-Based Control
Hassan Jardali, Kai Yin, Lantao Liu
2607.13348v1
Safe Overtaking for Autonomous Racing Using Hierarchical Optimization and Learning-Based Control
Hassan Jardali, Kai Yin, Lantao Liu
2607.13348v1
arXiv:2607.13348v1
•
2026-07-15
Autonomous racing overtaking requires balancing competitive performance with safety under nonlinear vehicle dynamics and real-time constraints. Model Predictive Control (MPC) combined with Control Barrier Functions (CBFs) provides a principled mechanism for certifying forward invariance of a safe set. However, commonly used fixed-decay discrete-time CBF formulations can become overly conservative in interactive racing scenarios, limiting overtaking performance and requiring manual tuning across track conditions. This paper proposes a hierarchical overtaking framework that explicitly separates maneuver-level decision making from safety-certified trajectory control, reducing conservatism while preserving safety. A high-level Mixed-Integer Quadratic Program (MIQP) resolves the combinatorial passing-side selection problem by selecting a feasible overtaking topology, while a nonlinear Frenet-frame MPC enforces vehicle dynamics and safety through embedded discrete-time CBF constraints. This decomposition isolates the combinatorial complexity of maneuver selection from the continuous trajectory optimization. To further mitigate the sensitivity of fixed-decay barrier constraints, a reinforcement learning policy adapts the discrete-time CBF decay parameter online, enabling context-dependent modulation of safety margins without directly controlling vehicle inputs. Simulation and scaled-hardware experiments show that no single fixed decay parameter achieves uniformly strong performance across tracks, whereas the adaptive strategy attains the highest aggregate success rate and consistently strong safety--performance trade-offs without per-track tuning, improving robustness to environment variation while maintaining safety constraint satisfaction in nominal operation.
Video World Models
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FlashDiff: Efficient Regional Execution and Scheduling for Diffusion Model Serving
Yaqi Qiao, Ping He, Songrun Xie, Ayush Barik, Chensong Zhang, Zhengzhong Tu, Fan Lai
2607.12121v2
FlashDiff: Efficient Regional Execution and Scheduling for Diffusion Model Serving
Yaqi Qiao, Ping He, Songrun Xie, Ayush Barik, Chensong Zhang, Zhengzhong Tu, Fan Lai
2607.12121v2
arXiv:2607.12121v2
•updated
•
2026-07-13
Diffusion models have become the central backbone for modern image, video, and audio generation, but their efficient service remains a challenge. Unlike autoregressive decoding, diffusion inference repeatedly updates high-dimensional spatial or temporal latents over many denoising steps. This all-region execution pattern makes generation latency high and limits serving throughput. Existing multi-GPU parallelization methods can reduce per-step computation, but often introduce substantial activation exchange overhead, causing communication to offset or even outweigh the benefits of parallel execution. This paper presents FlashDiff, a diffusion serving system that improves inference efficiency through adaptive regional execution and scheduling. FlashDiff is based on the observation that diffusion refinement is not uniform across latent regions or denoising steps: different regions often stabilize at different rates, while neighboring steps exhibit strong temporal correlation. FlashDiff leverages these properties to selectively execute only regions that require further refinement and to reallocate the resulting compute slack across concurrent serving requests. FlashDiff consists of three mechanisms. First, it decomposes the latent representation into coherent execution regions using early-stage attention signals, preserving semantic structure while exposing fine-grained parallelism. Second, it uses a lightweight runtime controller to estimate region activity and bypass low-impact updates when further refinement is unlikely to affect output quality. Third, it applies an affinity-aware online scheduler that co-locates dependent regions, balances residual load across GPUs, and reuses reclaimed compute capacity to improve serving efficiency. Across real-world image, video, and audio workloads, FlashDiff reduces end-to-end serving latency by 30-97% and improves throughput by 1.2-2.2x.
From Pixels to States: Rethinking Interactive World Models as Game Engines
Zhen Li, Zian Meng, Shuwei Shi, Mingliang Zhai, Jiaming Tan, Chuanhao Li, Kaipeng Zhang
2607.14076v1
From Pixels to States: Rethinking Interactive World Models as Game Engines
Zhen Li, Zian Meng, Shuwei Shi, Mingliang Zhai, Jiaming Tan, Chuanhao Li, Kaipeng Zhang
2607.14076v1
arXiv:2607.14076v1
•
2026-07-15
Building interactive worlds that respond coherently to player actions has long been a shared goal of computer graphics, games, and artificial intelligence. Recent video generative models provide a data-driven route toward this goal by predicting future observations conditioned on user actions, and are increasingly regarded as potential next-generation game engines. Realizing a genuinely interactive game world, however, requires interaction outcomes that follow rules over evolving game conditions, consequences that persist over long horizons, and a generation loop that operates in real time. Conventional game engines realize these properties through a recurrent action-state-observation loop, in which player actions update an explicit game state according to predefined rules and observations are rendered from the resulting state. Taking this loop as an organizing lens, this paper examines interactive game world modeling along four dimensions: player action control, game state dynamics, state-observation persistence, and real-time interactive generation. For each dimension, we start from the capabilities required by an interactive game world, group existing approaches into representative families, and discuss the strengths and trade-offs of each family. Complementing this analysis, we present a scalable data engine for Black Myth: Wukong that collects over 90 hours of gameplay with frame-aligned player actions, ground-truth game states, and visual observations, together with structured and semantic annotations, as a resource for state-aware game world modeling. We hope this paper offers a clear picture of where the field stands and fosters progress toward interactive game worlds.
M$^\text{4}$World: A Multi-view Multimodal Driving World Model for Interactive Object Manipulation and Minute-long Streaming
Ke Cheng, Hanqiao Ye, Lei Shi, Yahui Liu, Yunhan Shen, Jingtao Dong, Zhenke Wang, Wenxuan Ao, Weixiang Xu, Kaining Huang, Shuhan Shen
2607.14005v1
M$^\text{4}$World: A Multi-view Multimodal Driving World Model for Interactive Object Manipulation and Minute-long Streaming
Ke Cheng, Hanqiao Ye, Lei Shi, Yahui Liu, Yunhan Shen, Jingtao Dong, Zhenke Wang, Wenxuan Ao, Weixiang Xu, Kaining Huang, Shuhan Shen
2607.14005v1
arXiv:2607.14005v1
•
2026-07-15
Driving-world generation has emerged as a core capability for scalable autonomous-driving simulation, yet existing methods remain limited in object-level controllability and long-horizon stability. We present M$^\text{4}$World, a Multi-view and Multimodal generative driving world model that synthesizes future surround-view video streams and synchronized LiDAR scans while supporting interactive object Manipulation and stable Minute-long streaming. Fine-grained object manipulation is realized through a flexible conditioning interface that supports explicit control over both the spatial layout and visual appearance of individual objects. Stable minute-long streaming, on the other hand, is achieved through a multi-stage training framework that enables online causal generation in only four denoising steps while maintaining coherent world dynamics throughout extended rollouts. Building on these components, we introduce an efficient few-clip post-training as well as a suite of visual reference-conditioned generation models, preserving general generation ability while allowing rare-case customization for long-tail controllability. To assess controllability beyond realism, we further introduce an automated VLM-based judging pipeline that evaluates scene-level condition adherence, view-wise object controllability, and cross-view object consistency. Comprehensive experiments show that M$^\text{4}$World consistently delivers high generation quality, precise controllability, and stable minute-long streaming. Together with downstream long-tail augmentation and scene editing, these results demonstrate the potential of M$^\text{4}$World for controllable, scalable driving simulation.
Comment: 24 pages, 13 figures
LLM-Based User Personas for Recommendations at Scale
Haoting Wang, Haokai Lu, Zheyun Feng, Jenny Huang, Yifat Amir, Gregory Hinkson, Ben Most, Zelong Zhao, Yixin Kelly Cui, Rein Zhang, Fabio Soldo, Yu Xia, Nihar Bhupalam, Minmin Chen, Konstantina Christakopoulou, Lichan Hong, Ed H. Chi
2606.12198v2
LLM-Based User Personas for Recommendations at Scale
Haoting Wang, Haokai Lu, Zheyun Feng, Jenny Huang, Yifat Amir, Gregory Hinkson, Ben Most, Zelong Zhao, Yixin Kelly Cui, Rein Zhang, Fabio Soldo, Yu Xia, Nihar Bhupalam, Minmin Chen, Konstantina Christakopoulou, Lichan Hong, Ed H. Chi
2606.12198v2
arXiv:2606.12198v2
•updated
•
2026-06-10
Large Language Models (LLMs) offer unprecedented potential for enhancing recommendation systems through their world knowledge and reasoning capabilities. However, existing approaches often rely on structured IDs or offline processing, limiting semantic richness, real-time adaptability, and user-facing interpretability. In this paper, we introduce a novel framework that enables real-time generation of LLM-based user interest personas for a large-scale commercial video recommendation platform. Our method generates natural-language user interest personas that address the exploitation-exploration trade-off by combining the summarization of existing interests with novel topics, directly during serving. To overcome the computational challenges of online LLM inference at a billion-user scale, we design a cost-efficient architecture leveraging knowledge distillation, asynchronous inference, and input optimization via semantically clustered video representations. Extensive offline evaluations, user studies, and live A/B tests demonstrate significant improvements in viewer value. This work bridges the gap between high-level semantic understanding and industrial-scale recommendation, paving the way for more dynamic, explainable, and satisfying personalized experiences.
Comment: Accepted by 2026 RecSys Industry Track
GigaWorld-Policy-0.5: A Faster and Stronger WAM Empowered by AutoResearch
GigaWorld Team, Angen Ye, Angyuan Ma, Boyuan Wang, Chaojun Ni, Fangzheng Ye, Guan Huang, Guo Li, Guosheng Zhao, Haodong Yan, Hengtao Li, Jiwen Lu, Kai Wang, Mingming Yu, Qitang Hu, Qiuping Deng, Songling Liu, Xiaoyu Tian, Xiaofeng Wang, Xinyu Zhou, Xiuwei Xu, Xinze Chen, Yang Wang, Yejun Zeng, Yifan Chang, Yun Ye, Zhenyu Wu, Zhanqian Wu, Zheng Zhu
2607.13960v1
GigaWorld-Policy-0.5: A Faster and Stronger WAM Empowered by AutoResearch
GigaWorld Team, Angen Ye, Angyuan Ma, Boyuan Wang, Chaojun Ni, Fangzheng Ye, Guan Huang, Guo Li, Guosheng Zhao, Haodong Yan, Hengtao Li, Jiwen Lu, Kai Wang, Mingming Yu, Qitang Hu, Qiuping Deng, Songling Liu, Xiaoyu Tian, Xiaofeng Wang, Xinyu Zhou, Xiuwei Xu, Xinze Chen, Yang Wang, Yejun Zeng, Yifan Chang, Yun Ye, Zhenyu Wu, Zhanqian Wu, Zheng Zhu
2607.13960v1
arXiv:2607.13960v1
•
2026-07-15
World Action Models (WAMs) improve robot policy learning by jointly modeling actions and future visual observations, using future scene evolution as dense supervision for physically grounded action generation. However, a common design in existing WAMs is to explicitly generate future videos at inference time, incurring substantial computational overhead and hindering real-time closed-loop deployment. GigaWorld-Policy addresses this issue with an action-centered formulation, where future visual dynamics are used during training while action-only decoding is used at inference time. Building upon this framework, we present GigaWorld-Policy-0.5, an enhanced action-centered WAM designed for more efficient robot control. During pretraining, GigaWorld-Policy-0.5 adopts a mixed Action-Conditioned World Modeling (AC-WM) and WAM training strategy. This strengthens the coupling between visual dynamics and robot actions and improves the transferability of action representations for downstream policy learning. For efficient inference, GigaWorld-Policy-0.5 introduces a Mixture-of-Transformers architecture that separates visual dynamics modeling and action generation into specialized experts, reducing active computation during action-only inference and achieving 85 ms inference latency on a local RTX 4090 setup. In addition, we employ an agent-based AutoResearch pipeline to systematically search training configurations, enabling more efficient identification of optimal experimental setups while reducing the time and manual intervention required for hyperparameter tuning. Experiments and ablations show that GigaWorld-Policy-0.5 preserves the training benefits of future visual dynamics while improving inference efficiency for robot control.
Comment: project page: https://open-gigaai.github.io/giga-world-policy/
RxBrain: Embodied Cognition Foundation Model with Joint Language-Visual Reasoning and Imagination
Haotian Liang, Mingkang Chen, Yufei Huang, Yuchun Guo, Xiaomeng Zhu, Xiangli Shi, Kaixuan Wang, Yunxuan Mao, Weijie Zhou, Ling Chen, Shirong Zeng, Yueyu Long, Yuchen Si, Yajuan Zhu, Xingyu Zhou, Minghui Wang, Wanjia He, Xin Yang, Lingzhu Xiang, Zhiqing Liu, Bohan Ma, Xiran Huang, Tianshuo Yang, Zhiheng Liu, Xuantang Xiong, Zisheng Lu, Ping Luo, Yao Mu, Han Hu, Zhengyou Zhang
2607.14187v1
RxBrain: Embodied Cognition Foundation Model with Joint Language-Visual Reasoning and Imagination
Haotian Liang, Mingkang Chen, Yufei Huang, Yuchun Guo, Xiaomeng Zhu, Xiangli Shi, Kaixuan Wang, Yunxuan Mao, Weijie Zhou, Ling Chen, Shirong Zeng, Yueyu Long, Yuchen Si, Yajuan Zhu, Xingyu Zhou, Minghui Wang, Wanjia He, Xin Yang, Lingzhu Xiang, Zhiqing Liu, Bohan Ma, Xiran Huang, Tianshuo Yang, Zhiheng Liu, Xuantang Xiong, Zisheng Lu, Ping Luo, Yao Mu, Han Hu, Zhengyou Zhang
2607.14187v1
arXiv:2607.14187v1
•
2026-07-15
Embodied cognition requires agents to connect high-level task reasoning with the physical states to be achieved. We introduce Hy-Embodied-RxBrain, an embodied cognition foundation model with joint language-visual reasoning and imagination. Unlike vision-language models that emphasize scene understanding and textual decision making, or generative world models that mainly predict future visual states, RxBrain represents embodied plans in a single planning sequence where language and visual imagination play complementary roles. Language provides the abstract structure of a plan, including task decomposition, planning primitives, constraints, temporal order, and decision logic, while visual imagination grounds this structure through world state prediction and joint subgoal planning, associating each planning step with intermediate and final physical states. RxBrain adopts a unified multimodal Mixture-of-Transformers architecture that supports language, image, and video understanding and generation within one model. To train this capability, we build an automatic pipeline that converts embodied videos into joint text-visual planning supervision by decomposing videos into planning steps and aligning them with visual state transitions. We further introduce RxBrain-Bench to evaluate whether models can represent embodied plans through joint textual and visual components rather than separate understanding or generation. Experiments show that RxBrain maintains embodied understanding and generation abilities, and produces plans with coupled textual reasoning, world state prediction, and joint subgoal planning. We also extend RxBrain to continuous robot action generation, where it shows promising real-robot performance without large-scale action-data pretraining. These results provide an initial step toward foundation models for embodied cognition.
Open-AoE: An Open Egocentric Manipulation Dataset and Toolchain for Embodied Learning
Zishuo Li, Bowen Yang, Changtao Miao, Kai Zhu, Hao Chen, Qingze Guan, Zhengxing Wu, Wanke Zhan, Yang Sun, Zhiyi Huang, Zitong Shan, Zhenchao Jin, Jiadong Hong, Taowen Wang, Yushi Feng, You Liu, Yibo Wang, Yifan Yang, Zhaowen Zhou, Man Luo, Hao Cheng, Bo Zhang, Jianshu Li, Jiansheng Cai, Guocai Yao, Jize Zhang, Chenhao Lin, Renjing Xu, Lequan Yu, Chao Shen, Chunhua Shen, Zhe Li
2607.14183v1
Open-AoE: An Open Egocentric Manipulation Dataset and Toolchain for Embodied Learning
Zishuo Li, Bowen Yang, Changtao Miao, Kai Zhu, Hao Chen, Qingze Guan, Zhengxing Wu, Wanke Zhan, Yang Sun, Zhiyi Huang, Zitong Shan, Zhenchao Jin, Jiadong Hong, Taowen Wang, Yushi Feng, You Liu, Yibo Wang, Yifan Yang, Zhaowen Zhou, Man Luo, Hao Cheng, Bo Zhang, Jianshu Li, Jiansheng Cai, Guocai Yao, Jize Zhang, Chenhao Lin, Renjing Xu, Lequan Yu, Chao Shen, Chunhua Shen, Zhe Li
2607.14183v1
arXiv:2607.14183v1
•
2026-07-15
Egocentric videos of human manipulation provide scalable supervision for embodied intelligence, yet existing resources rarely combine low-cost continuous capture, manipulation-level structured annotations, and reusable tools for robot learning. We present Open-AoE, an open, community-oriented egocentric manipulation dataset and toolchain spanning the full pipeline from smartphone capture to model training. Its first release contains approximately 2,000 hours of manipulation video collected in natural environments by 500+ contributors using 400+ smartphones. The dataset provides text annotations, MANO-based hand poses, camera trajectories, and temporally localized atomic actions. Open-AoE further includes a data processing pipeline that transforms raw recordings into structured samples through temporal action segmentation, semantic annotation, hand reconstruction, and camera trajectory reconstruction. Meanwhile, we provide a separate downstream toolchain supports visualization, cross-embodiment retargeting, model-specific data conversion, and training recipes for VLA policies, WAMs, and World Models. By integrating scalable capture, structured processing, and downstream adaptation, Open-AoE reduces the barriers to both data contribution and reuse, providing practical open infrastructure for embodied model training, human-to-robot transfer, and world modeling.
Panoramic Scene Understanding: A Survey from Distortion-Aware Engineering to Sphere-Native Modeling
Qinfeng Zhu, Lei Fan
2606.27745v2
Panoramic Scene Understanding: A Survey from Distortion-Aware Engineering to Sphere-Native Modeling
Qinfeng Zhu, Lei Fan
2606.27745v2
arXiv:2606.27745v2
•updated
•
2026-06-26
Panoramic images capture the full visual sphere in a frame, offering context unavailable to conventional cameras. Yet this completeness has an unavoidable geometric cost: the 2-sphere cannot be faithfully mapped to the plane, and every projection introduces distortions that challenge standard vision architectures. This survey traces panoramic scene understanding from projection-based adaptation and distortion-aware engineering to sphere-native modeling, reflecting increasing commitment to spherical geometry. Foundation models form a fourth family, geometry-aware tokenization, which adapts the input interface while reusing perspective-pretrained weights. We review these approaches across five task families: dense prediction, unified multi-task understanding, open-world perception, vision-language reasoning, and dynamic video analysis. Across tasks, the same shift toward spherical geometry recurs. In practice, however, the field has converged not on the strongest sphere-native operators, which are exactly rotation-equivariant but cannot reuse perspective-pretrained backbones and thus have not scaled, but on a compatibility-preserving middle ground combining moderate geometric awareness with large pretrained models. This commitment is uneven: deepest in dense prediction and shallowest in dynamic perception, where methods are spatially sphere-aware yet temporally planar. Foundation-model adaptation has advanced panoramic depth fastest, while layout, surface-normal, and video-level understanding remain largely unexplored. No panoramic foundation model has yet been pretrained on spherical data. We identify five evaluation gaps: spherical-area-weighted metrics, seam-consistency tests, polar-robustness stratification, cross-projection generalization, and standardized open-world protocols. We conclude with a six-point roadmap toward general-purpose panoramic intelligence.
Towards Spatial Supersensing in the Wild
Tianjun Gu, Tianyu Xin, Kuan Zhang, Bowen Yang, Kok-Chung Chua, Peize Li, Xinran Zhang, Yupeng Chen, Qiyue Zhao, Qinlei Xie, Jianhang Liu, Yucheng Lu, Yinan Han, Marco Pavone, Yiming Li
2607.13681v1
Towards Spatial Supersensing in the Wild
Tianjun Gu, Tianyu Xin, Kuan Zhang, Bowen Yang, Kok-Chung Chua, Peize Li, Xinran Zhang, Yupeng Chen, Qiyue Zhao, Qinlei Xie, Jianhang Liu, Yucheng Lu, Yinan Han, Marco Pavone, Yiming Li
2607.13681v1
arXiv:2607.13681v1
•
2026-07-15
Humans can efficiently parse continuous sensory streams, from hours to years, scaffolding an internal world model that grounds spatial reasoning and prediction. To mimic this capacity, spatial supersensing challenges multimodal models to move beyond linguistic understanding toward true world modeling. However, their benchmark relies on synthetic long videos, formed by concatenating random short clips, and is mostly limited to household scenes, leaving real-world continuity and diversity underexplored. To address the gap, we introduce $\textbf{VSI-Super-Wild}$, a large-scale benchmark for evaluating spatial supersensing over long temporal horizons in diverse in-the-wild scenes. Notably, inspired by cognitive studies on how humans structure experience, we systematically probe the full triad of world state: the agent (observer), objects (scene items), and the environment (places and global layout). In total, VSI-Super-Wild contains $\textbf{6,980}$ human-verified question-answer pairs derived from $\textbf{442}$ real-world videos spanning 8 scene categories, including long-form recordings exceeding 4 hours. Results on VSI-Super-Wild expose a fundamental disconnect: despite advances in static image understanding, models consistently fail at tasks that require coherent world-state tracking over time. We characterize how performance degrades with world-state complexity and temporal horizon, and diagnose four failure modes: spatial collapse, semantic shortcuts, insufficient update, and instance confusion. This taxonomy reveals that models lack mechanisms to bind objects, agents, and environments into a unified spatial world model, a fundamental gap that defines the path forward for spatial supersensing.
Comment: Accepted to ECCV 2026. Project page: https://vsi-super-wild.github.io/
GHR-VLM: Making Zero-Shot Transit Video Analytics Realizable with Grounded Hybrid Reasoning
Kaicong Huang, Weiheng Oh, Ruimin Ke
2607.13569v1
GHR-VLM: Making Zero-Shot Transit Video Analytics Realizable with Grounded Hybrid Reasoning
Kaicong Huang, Weiheng Oh, Ruimin Ke
2607.13569v1
arXiv:2607.13569v1
•
2026-07-15
Transit video understanding can provide valuable fine-grained data that conventional passenger counters and fare systems cannot capture. However, supervised video models require task-specific annotations, while applying vision-language models (VLMs) directly to long onboard videos is unreliable and costly. To leverage the complementary strengths of both approaches, we propose GHR-VLM, a visual grounded hybrid reasoning framework for zero-shot transit-bus video analytics. It is motivated by the observation that explicit visual grounding can improve VLM reasoning by converting long surveillance streams into compact, passenger-centered spatiotemporal evidence. Specifically, we propose an edge-cloud design in which a lightweight edge-based monitor continuously tracks door status and segments passenger clips. A backend VLM then identifies boarding passengers and classifies payment behavior through a two-stage coarse-to-fine refinement of spatiotemporal evidence. By invoking the VLM only on grounded passenger clips and contact sheets, GHR-VLM reduces cloud inference, avoids payment-specific training data, and supplies the localized evidence that VLMs otherwise struggle to identify. Evaluation on 486 minutes of real-world bus surveillance video demonstrates the potential of grounded edge-cloud reasoning for passenger-level payment analytics while highlighting the challenges posed by degraded video conditions.
Motubrain: An Advanced World Action Model for Robot Control
Motubrain Team, Chendong Xiang, Fan Bao, Haitian Liu, Hengkai Tan, Hongzhe Bi, James Li, Jiabao Liu, Jingrui Pang, Kiro Jing, Louis Liu, Mengchen Cai, Rongxu Cui, Ruowen Zhao, Runqing Wang, Shuhe Huang, Yao Feng, Yinze Rong, Zeyuan Wang, Jun Zhu
2604.27792v5
Motubrain: An Advanced World Action Model for Robot Control
Motubrain Team, Chendong Xiang, Fan Bao, Haitian Liu, Hengkai Tan, Hongzhe Bi, James Li, Jiabao Liu, Jingrui Pang, Kiro Jing, Louis Liu, Mengchen Cai, Rongxu Cui, Ruowen Zhao, Runqing Wang, Shuhe Huang, Yao Feng, Yinze Rong, Zeyuan Wang, Jun Zhu
2604.27792v5
arXiv:2604.27792v5
•updated
•
2026-04-30
Vision-Language-Action (VLA) models generalize semantically well but often lack fine-grained modeling of world dynamics. We present Motubrain, a unified World Action Model that jointly models video and action under a UniDiffuser formulation with a three-stream Mixture-of-Transformers architecture. A single model supports policy learning, world modeling, video generation, inverse dynamics, and joint video-action prediction, while scaling to heterogeneous multimodal data such as video-only, task-agnostic, and cross-embodiment robot data. Building on Motus, Motubrain further introduces unified multiview modeling, an independent text stream for stronger language-action coupling, a shared cross-embodiment action representation, and an efficient post-training and deployment recipe for long-horizon real-world control. Our inference stack combines step reduction, compilation, FP8 quantization, DiT caching, V2A-style action-only inference, and real-time chunked closed-loop execution, achieving over 50x speedup over a naive baseline and up to 11 Hz inference. Experimentally, Motubrain achieves 95.8% and 96.1% average success on RoboTwin 2.0 under clean and randomized settings, respectively, attains the strongest reported EWMScore in our WorldArena comparison, and adapts to new humanoid embodiments with only 50--100 trajectories. These results show that unified world action models can scale in generality, predictive accuracy, and real-world deployability.
Learning Physics-Guided Residual Dynamics for Deformable Object Simulation
Shivansh Patel, Kaifeng Zhang, Sanjay Pokkali, Svetlana Lazebnik, Yunzhu Li
2607.13451v1
Learning Physics-Guided Residual Dynamics for Deformable Object Simulation
Shivansh Patel, Kaifeng Zhang, Sanjay Pokkali, Svetlana Lazebnik, Yunzhu Li
2607.13451v1
arXiv:2607.13451v1
•
2026-07-15
Simulating deformable objects is essential for a wide range of robotic manipulation applications, yet accurately predicting their dynamics remains challenging. We propose Physics-Guided Residual Dynamics (PGRD), a hybrid simulation framework that combines the advantages of physics-based and learning-based approaches. Specifically, PGRD combines an optimizable spring-mass simulator as a backbone with a learned neural network that predicts residual corrections to the physics-based predictions. We adopt a velocity-based formulation to ensure stable simulation and a sliding-window transformer architecture to capture temporal dependencies. We show that PGRD produces more accurate results than both purely physics-based and learning-based methods on a set of diverse real-world deformable objects. We further demonstrate the utility of PGRD in two applications: manipulation planning via Model Predictive Control, including a language-conditioned setting with a generated goal image; and interactive simulation via action-conditioned video prediction by 3D Gaussian Splatting.
Comment: Website: https://pgrd-robot.github.io/
RoboWorld: Fast and Reliable Neural Simulators for Generalist Robot Policy Evaluation
Byeongguk Jeon, Seonghyeon Ye, JaeHyeok Doo, Sungdong Kim, Minjoon Seo, Hyungmok Son, Kimin Lee
2607.01060v4
RoboWorld: Fast and Reliable Neural Simulators for Generalist Robot Policy Evaluation
Byeongguk Jeon, Seonghyeon Ye, JaeHyeok Doo, Sungdong Kim, Minjoon Seo, Hyungmok Son, Kimin Lee
2607.01060v4
arXiv:2607.01060v4
•updated
•
2026-07-01
Video world models are emerging as a scalable alternative for evaluating generalist robot policies, bypassing the physical constraints and engineering burdens of real-world deployment. However, evaluating policies with video world models remains challenging, as world-model errors can make generated rollouts unreliable and slow inference limits large-scale throughput. We introduce RoboWorld, an automated evaluation pipeline that pairs a fast autoregressive video world model with a task-progress-aware vision-language model scoring. To enable reliable long-horizon autoregressive world-model rollouts, we propose Step Forcing, which combines anchored and one-step self-forwarded contexts to reduce train-test mismatch while preserving action-observation dynamics. Together, these components enable RoboWorld to align strongly with real-world robot evaluation across tasks and environments, achieving Pearson's r = 0.989 and Spearman's $ρ$ = 0.970.
Comment: Project page: https://byeongguks.github.io/RoboWorld/
Video-HOCA: A Diagnostic Benchmark for Physical Anomaly Reasoning in Video-LLMs
Chang Liu, Yunfan Ye, Qingyang Zhou, Xichen Tan, Mengxuan Luo, Zhenyu Qiu, Wei Peng, Zhiping Cai
2602.19571v2
Video-HOCA: A Diagnostic Benchmark for Physical Anomaly Reasoning in Video-LLMs
Chang Liu, Yunfan Ye, Qingyang Zhou, Xichen Tan, Mengxuan Luo, Zhenyu Qiu, Wei Peng, Zhiping Cai
2602.19571v2
arXiv:2602.19571v2
•updated
•
2026-02-23
We introduce Video-HOCA, a diagnostic benchmark for physical anomaly reasoning in videos. Video-HOCA uses an Ontological-Causal taxonomy to distinguish violations of an entity's own properties or capabilities from violations of physical relations among entities and the environment. It contains more than 1,400 generated and real-world videos and 3,470 question-answer pairs, with human verification of labels and reference answers. The benchmark evaluates four levels of reasoning: plausibility checking, anomaly attribution, fine-grained recognition, and open-ended physical explanation. Across 20 Instruct-mode Video-LLMs, we find that recognition outpaces explanation: Task I scores cluster at 75-88, while Task II macro-F1 stays mostly below 50. We also find that the Ontological-Causal gap depends on the task and model configuration, and that Thinking-mode gains are not explained by sampling or output budget alone. Annotation agreement, Task-IV human-judge and judge-judge checks, alternative metrics, and temporal/decoding controls validate the evaluation pipeline and bound the claims supported by the benchmark.
Self in Space: Benchmarking Self-Awareness and Spatial Cognition in UAV Embodied Intelligence
Zhishan Zou, Guoyan Sun, Zhiwei Wei, Jiancheng Pan, Yujie Li, Mugen Peng, Wenjia Xu
2607.12477v2
Self in Space: Benchmarking Self-Awareness and Spatial Cognition in UAV Embodied Intelligence
Zhishan Zou, Guoyan Sun, Zhiwei Wei, Jiancheng Pan, Yujie Li, Mugen Peng, Wenjia Xu
2607.12477v2
arXiv:2607.12477v2
•updated
•
2026-07-14
Autonomous UAV systems increasingly rely on multimodal large language models (MLLMs) to operate in complex real-world environments. Such embodied scenarios require not only understanding the surrounding space but also maintaining a coherent representation of the agent itself. However, existing UAV-oriented approaches and benchmarks remain largely environment-centric, primarily focusing on spatial understanding tasks, with the agent's self-awareness remaining implicit. To address this gap, we introduce SIS-Bench, a benchmark for evaluating embodied spatial intelligence in UAV scenarios under a unified self-in-space formulation. SIS-Bench organizes evaluation along two complementary dimensions, space and self, and a three-level hierarchy of perception, memory, and reasoning. It contains 4,856 question--answer pairs across 13 tasks derived from 1,646 real-world UAV videos through a task-conditioned construction pipeline with expert verification. Extensive evaluations reveal that current MLLMs exhibit fundamental limitations in modeling dynamic and agent-centered processes. In particular, we observe a clear imbalance between spatial cognition and self-awareness, as well as a progressive performance degradation across cognitive levels. Motivated by these findings, we further explore a motion-aware representation that incorporates self-related dynamics through optical flow and visual feature fusion. Experimental results show that modeling agent motion consistently improves perception and memory performance, not only in spatial cognition but also in self-awareness, and generalizes to downstream UAV decision-making tasks. Our results highlight the importance of self-awareness for advancing embodied spatial intelligence, and provide both a new benchmark and empirical evidence for motion-aware self-in-space modeling.
Comment: Website:https://choucisan.github.io/publications/self-in-space ; Code:https://github.com/IntelliSensing/Self-in-Space
LightCrafter: PBR-Conditioned Video Diffusion Refinement for Controllable and Consistent Relighting
Zixin Guo, Yehonathan Litman, Yifeng He, John Miller, Chuhan Chen, Deva Ramanan
2607.08016v2
LightCrafter: PBR-Conditioned Video Diffusion Refinement for Controllable and Consistent Relighting
Zixin Guo, Yehonathan Litman, Yifeng He, John Miller, Chuhan Chen, Deva Ramanan
2607.08016v2
arXiv:2607.08016v2
•updated
•
2026-07-09
Video relighting requires balancing long-form temporal consistency with a physically grounded understanding of light transport, which depends on accurate estimation of intrinsic scene properties such as materials, geometry, and illumination. Existing methods follow two paradigms: (1) reconstruct a video's photometric properties via inverse rendering and relight them to a target illumination via forward rendering, using physically-based rendering (PBR) or a neural renderer; these suffer from noisy reconstructions and struggle with hard-to-model effects such as global illumination. (2) Frame the task as generative video-to-video translation conditioned on relighting targets (a target environment map or text); this limits relighting control and temporal stability, since diffusion models struggle to translate long-form videos, and is constrained by the availability of input/relit training pairs. We propose LightCrafter, a hybrid pipeline that reformulates video relighting as video translation of a proxy video: rather than translating the input video directly to the target, we translate a PBR rendering of the input under the target illumination to the final target. This bakes illumination targets into the PBR proxy, removing the need to teach the diffusion model illumination concepts like environment maps, and enables more intricate lighting control while naturally providing long-form temporal consistency. We show PBR renders alone already outperform some prior art but struggle with effects like global illumination; to capture these, we leverage photometric priors in video generation models by post-training CogVideoX on synthetic video pairs and real-world unpaired videos. We outperform prior state-of-the-art on existing real-world relighting benchmarks and contribute a synthetic benchmark for further analysis. We will release our dataset, benchmark, metrics, and code.
Comment: Project page: https://www.zixinguo.me/lightcrafter
Depth-Regularized JEPA World Models Learn More Transferable Representations from Real Outdoor Robot Data
Usman M. Khan
2607.16314v1
Depth-Regularized JEPA World Models Learn More Transferable Representations from Real Outdoor Robot Data
Usman M. Khan
2607.16314v1
arXiv:2607.16314v1
•
2026-07-15
World models, especially based on JEPA architectures, have been shown to learn robust dynamics of various environments. However, learning from visually complex real-world data remains a challenge, especially in unpredictable outdoor environments. We introduce depth as a geometric prior during training in learning more robust latent dynamics directly from robot video data and handling visual complexity. This combines depth supervision with an isotropy-inducing latent regularizer (SIGReg), maximizing task-agnostic latent diversity while constraining how that diversity is organized, with the combined objective targeting the highest-entropy representation consistent with scene geometry. To satisfy this greater complexity without increasing inference time, we also add training-only overparameterization. Training an 18M-parameter model on video from a real agricultural robot, we evaluate with frozen-representation visual odometry probes, predictor-based surprise detection, and multi-step latent rollout fidelity. Compared to the baseline LeWM, our method lowers visual odometry probe error by 33%, substantially increases surprise-score separation both in-domain and on the out-of-domain TartanGround benchmark, and improves multi-step rollout fidelity under domain shift, with gains that grow with rollout horizon. Notably, we also see improvements in surprise-score separation on physics understanding that is not directly tied to 3D geometry, such as lighting and shadows. These results show that a lightweight training-time geometric prior makes a compact JEPA world model more useful and more transferable on real outdoor data with strong underlying representations, without adding inference overhead. Our work suggests that depth as a physically grounded prior can enhance world model generalization on a variety of tasks.
Comment: 13 pages, 3 figures
Foundation Models
1
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Unleashing Multimodal Large Language Models for Training-free HOI Detection in the Wild
Ting Lei, Jialin Liu, Zhu Xu, Yuxin Peng, Yang Liu
2607.13881v1
Unleashing Multimodal Large Language Models for Training-free HOI Detection in the Wild
Ting Lei, Jialin Liu, Zhu Xu, Yuxin Peng, Yang Liu
2607.13881v1
arXiv:2607.13881v1
•
2026-07-15
Human-object interaction detection (HOID) has traditionally been formulated as a supervised detection problem over predefined interaction categories. While such paradigms achieve strong performance on closed-set benchmarks, they fundamentally entangle interaction understanding with dataset-specific supervision, limiting their ability to generalize to open-world and compositional scenarios. Recent HOI detectors attempt to leverage MLLMs through prompting strategies to transfer interaction-specific knowledge. However, such prompt-based approaches primarily focus on extracting discriminative representations from pretrained models, while underexploring their inherent multimodal reasoning capabilities. As a result, they struggle to provide informative contextual reasoning for ambiguous and open-world interaction scenarios. In this work, we present AgentHOI, a training-free, agentic framework that transfers the generalist multimodal reasoning capabilities of foundation models to HOI detection in the wild. Instead of learning interaction classifiers, AgentHOI modularly orchestrates complementary vision foundation modules to perform open-ended semantic reasoning and spatial grounding in a coordinated manner. To address the challenges of incomplete interaction discovery and ambiguous localization in complex scenes, we introduce two key mechanisms: (1) Context-aware Multi-round Reasoning, which progressively refines interaction hypotheses to ensure exhaustive and compositional HOI discovery, and (2) Multifaceted Interaction Localization, which enhances grounding precision by generating instance-specific descriptions that integrate semantic, spatial, and appearance cues. Extensive experiments demonstrate that AgentHOI achieves superior performance over state-of-the-art supervised and weakly supervised methods in real-world settings, despite requiring no HOID data for training.
2026-07-14
79 篇
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Robotics
65
默认显示 5 篇
Design and Characterization of a Limb Encircling Actuator
Japmanjeet Singh Gill, Gray Cortright Thomas, Nikko Van Crey, Roberto Leo Medrano, Elliott J. Rouse
2607.13337v1
Design and Characterization of a Limb Encircling Actuator
Japmanjeet Singh Gill, Gray Cortright Thomas, Nikko Van Crey, Roberto Leo Medrano, Elliott J. Rouse
2607.13337v1
arXiv:2607.13337v1
•
2026-07-14
Lower-limb powered exoskeletons have demonstrated substantial improvements in mobility and function, but most designs place actuation components lateral to the legs or remotely at the waist or back. These configurations often extend beyond the body's natural envelope, making devices intrusive in everyday use and potentially limiting societal adoption. We posit that rethinking actuation geometry could enable exoskeletons that conform more closely to the body. Here, we explored an actuation layout in which the actuator encircles the limb in a plane orthogonal to the limb axis, potentially reducing its spatial footprint around the body. We developed the Limb-Encircling Actuator (LEA) and characterized its electromechanical properties using a custom-built testbed. The LEA also features a novel radial bearing layout with potential as a lightweight or lower-cost alternative to traditional large-diameter bearings. The actuator achieved a continuous torque density of 7.5 Nm/kg with a mass of 894 g. Despite this high torque density and innovative layout, the system remained difficult to contain close to the body. These results highlight opportunities and challenges in limb-encircling actuation and provide insights into torque-dense exoskeleton designs that could integrate more readily into everyday apparel if challenges in actuator sizing and geometry are overcome.
Comment: 10 pages, 6 figures
Adapting Generalist Vehicle Models for High-Speed MPC Across Terrains
Rwik Rana, Jesse Quattrociocchi, Christian Ellis, Nathan Tsoi, Garrett Warnell, Joydeep Biswas
2607.13319v1
Adapting Generalist Vehicle Models for High-Speed MPC Across Terrains
Rwik Rana, Jesse Quattrociocchi, Christian Ellis, Nathan Tsoi, Garrett Warnell, Joydeep Biswas
2607.13319v1
arXiv:2607.13319v1
•
2026-07-14
High-speed off-road autonomy requires precise closed-loop control for a target vehicle while remaining robust across changing terrains. Recent forward kinodynamic (FKD) prediction foundation models suggest a promising path, starting from a generalist model and specializing it to the target platform. However, effective specialization remains challenging, as it often requires substantial real-world data, and models adapted to one setting can still overfit to specific terrains or driving regimes. We present OptCar (Optimized Car), a recipe for bridging the gap from generalist to specialist FKD models that preserves cross-terrain generalization while optimizing performance for a specific vehicle. $\texttt{OptCar}$ introduces a history-conditioned dynamics adaptation module that encodes recent state-action observations into a dynamics context token, and then fine-tunes the generalist model using limited real-world data together with targeted synthetic rollouts from environment-specific system identification. In closed-loop model predictive control (MPC) experiments across three terrains and an out-of-distribution cart-pulling task, the largest gains appear at 6~m/s, the highest speed evaluated and the regime in which slip dominates tracking error. On vegetation and dirt, the most slip-diverse terrain, OptCar reduces 6~m/s trajectory tracking error by roughly 55% relative to a fine-tuned AnyCar baseline, and remains the most accurate even when an unseen cart payload changes the dynamics. With only 5 minutes of real data per terrain, OptCar is competitive on road with a specialist trained on 30 minutes of road data, and substantially outperforms it once the terrain changes.
Parsimonious disturbance-aware minimum-time planning with parametric uncertainty
Martino Gulisano, Matteo Masoni, Marco Gabiccini
2607.13312v1
Parsimonious disturbance-aware minimum-time planning with parametric uncertainty
Martino Gulisano, Matteo Masoni, Marco Gabiccini
2607.13312v1
arXiv:2607.13312v1
•
2026-07-14
This study presents and validates a minimum-lap-time planning (MLTP) framework for motorsport applications that embeds robustness against both state disturbances and parameter uncertainty. The methodology builds upon a prior disturbance-aware framework that, at each track point, propagates stochastic vehicle dynamics over a short horizon and tightens tyre-friction constraints based on the worst-case scenario at horizon end. We extend the formulation to account for uncertainty in key vehicle parameters: moment of inertia, centre-of-mass position, and aerodynamic drag coefficient. To keep the extended formulation computationally tractable, a spatially selective, parsimonious activation strategy confines the robust constraints to the circuit segments where they are most critical. We demonstrate the improved driveability of the robust references by employing a model predictive controller (MPC) as a virtual test driver. For each reference, the same MPC drives a simulated FSAE (Formula SAE) car over 1000 runs on a representative Barcelona-Catalunya sector, with randomly realised impulsive disturbances and parameter scatter. We compare a nominal reference, planned without robustness, against its robust counterparts. The latter yield consistently fewer failed runs and, at a moderate sector-time cost, show tighter dispersion of key signals (vehicle inputs, axle saturations) around the reference values, evidence of better trackability.
PC-Diffuser: Path-Consistent Capsule CBF Safety Filtering for Diffusion-Based Trajectory Planner
Eugene Ku, Yiwei Lyu
2603.10330v2
PC-Diffuser: Path-Consistent Capsule CBF Safety Filtering for Diffusion-Based Trajectory Planner
Eugene Ku, Yiwei Lyu
2603.10330v2
arXiv:2603.10330v2
•updated
•
2026-03-11
Autonomous driving in complex traffic requires planners that generalize beyond hand-crafted rules, motivating data-driven approaches that learn behavior from expert demonstrations. Diffusion-based trajectory planners have recently shown strong closed-loop performance by iteratively denoising a full-horizon plan, but they remain difficult to certify and can fail catastrophically in rare or out-of-distribution scenarios. To address this challenge, we present PC-Diffuser, a safety augmentation framework that embeds a certifiable, path-consistent barrier-function structure directly into the denoising loop of diffusion planning. The key idea is to make safety an intrinsic part of trajectory generation rather than a post-hoc fix: we enforce forward invariance along the rollout while preserving the diffusion model's intended path geometry. Specifically, PC-Diffuser (i) evaluates collision risk using a capsule-distance barrier function that better reflects vehicle geometry and reduces unnecessary conservativeness, (ii) converts denoised waypoints into dynamically feasible motion under a kinematic bicycle model, and (iii) applies a path-consistent safety filter that eliminates residual constraint violations without geometric distortion, so the corrected plan remains close to the learned distribution. By injecting these safety-consistent corrections at every denoising step and feeding the refined trajectory back into the diffusion process, PC-Diffuser enables iterative, context-aware safeguarding instead of post-hoc repair...
Attitude Estimation Using Inertial and Barometric Measurements
Melone Nyoba Tchonkeu, Soulaimane Berkane, Tarek Hamel
2607.13254v1
Attitude Estimation Using Inertial and Barometric Measurements
Melone Nyoba Tchonkeu, Soulaimane Berkane, Tarek Hamel
2607.13254v1
arXiv:2607.13254v1
•
2026-07-14
Accurate and robust attitude estimation is a key challenge for autonomous vehicles, particularly in GNSS-denied conditions and during highly accelerated flight. In such conditions, Inertial Measurement Units (IMUs) alone are insufficient for reliable tilt estimation due to the ambiguity between gravitational and inertial accelerations. Although auxiliary velocity sensors such as GNSS, Pitot tubes, Doppler radar, or Visual Inertial Odometry are commonly used, they may be unavailable, intermittent, or costly. This paper introduces a barometer-aided attitude estimation architecture that exploits barometric altitude measurements to provide complementary information on the vehicle's vertical motion, thereby enhancing attitude estimation within nonlinear observers on SO(3). The contributions are twofold. First, we design a deterministic Riccati observer cascaded with a complementary filter, ensuring almost-global asymptotic stability (AGAS) under a uniform observability (UO) condition while preserving the geometric structure of the attitude dynamics. Second, we propose a nonlinear observer evolving on SO(3)xR2, which integrates IMU measurements as inputs and barometer and magnetometer measurements as outputs within a unified framework, guaranteeing local exponential stability (LES) under relaxed uniform observability conditions. The proposed approaches are validated using both simulated and real flight data. The results demonstrate that barometer-aided estimation provides a lightweight, reliable, and effective complementary sensing modality for attitude estimation in minimal-sensing configurations, offering a practical alternative when conventional velocity measurements are unavailable or degraded.
Comment: 15 pages, 9 figures
Just-In-Time Scene Graph Growth: Combating Perceptual Saturation in Long-Horizon Robotics
Yue Chang, Rufeng Chen, Yifan Tian, Dazhi Huang, Zhaofan Zhang, Yi Chen, Wenze Zhang, Li Chen, Hui Xiong, Sihong Xie
2607.13245v1
Just-In-Time Scene Graph Growth: Combating Perceptual Saturation in Long-Horizon Robotics
Yue Chang, Rufeng Chen, Yifan Tian, Dazhi Huang, Zhaofan Zhang, Yi Chen, Wenze Zhang, Li Chen, Hui Xiong, Sihong Xie
2607.13245v1
arXiv:2607.13245v1
•
2026-07-14
While 3D Scene Graphs (3DSGs) provide crucial structured representations for embodied agents, conventional Ahead-of-Time, build-everything-then-filter pipelines conflict with the real-time, low-latency demands of edge platforms, inducing a perceptual saturation effect via severe observation redundancy. To resolve this, we present JITOMA (Just-In-Time On-demand Memory Activation), a closed-loop framework that unifies task reasoning, perception, and memory into a just-in-time growth process. Instead of exhaustively mapping the entire environment, JITOMA leverages a top-down task heatmap at the frontend to filter continuous observations, routing minimal streams to maintain a global foundation of low-cost, dormant anchors. Upon a cognitive query, the backend Large Language Model (LLM) parses the robotic intent to dynamically awaken task-relevant anchors, triggering resource-intensive operations -- such as dense node captioning and functional inference -- exclusively within the activated local subgraph. To evaluate these dynamic capabilities and study perceptual saturation trade-offs, we introduce JITOMA-Bench, a comprehensive suite for long-horizon multi-tasking and complex multi-step reasoning. Extensive experiments demonstrate that JITOMA substantially reduces active graph size and captioning latency, while maintaining stable processing time under long-horizon task switching.
Understanding Fire Through Thermal Radiation Fields for Mobile Robots
Anton R. Wagner, Madhan Balaji Rao, Xuesu Xiao, Sören Pirk
2602.19108v2
Understanding Fire Through Thermal Radiation Fields for Mobile Robots
Anton R. Wagner, Madhan Balaji Rao, Xuesu Xiao, Sören Pirk
2602.19108v2
arXiv:2602.19108v2
•updated
•
2026-02-22
Safely moving through environments affected by fire is a critical capability for autonomous mobile robots deployed in disaster response. In this work, we present a novel approach for mobile robots to understand fire through building real-time thermal radiation fields. We register depth and thermal images to obtain a 3D point cloud annotated with temperature values. From these data, we identify fires and use the Stefan-Boltzmann law to approximate the thermal radiation in empty spaces. This enables the construction of a continuous thermal radiation field over the environment. We show that this representation can be used for robot navigation, where we embed thermal constraints into the cost map to compute collision-free and thermally safe paths. We validate our approach on a Boston Dynamics Spot robot in controlled experimental settings. Our experiments demonstrate the robot's ability to avoid hazardous regions while still reaching navigation goals. Our approach paves the way toward mobile robots that can be autonomously deployed in fire-affected environments, with potential applications in search-and-rescue, firefighting, and hazardous material response.
Fire as a Service: Augmenting Robot Simulators with Thermally and Visually Accurate Fire Dynamics
Anton R. Wagner, Madhan Balaji Rao, Helge Wrede, Sören Pirk, Xuesu Xiao
2603.19063v2
Fire as a Service: Augmenting Robot Simulators with Thermally and Visually Accurate Fire Dynamics
Anton R. Wagner, Madhan Balaji Rao, Helge Wrede, Sören Pirk, Xuesu Xiao
2603.19063v2
arXiv:2603.19063v2
•updated
•
2026-03-19
Most existing robot simulators prioritize rigid-body dynamics and photorealistic rendering, but largely neglect the thermally and optically complex phenomena that characterize real-world fire environments. For robots envisioned as future firefighters, this limitation hinders both reliable capability evaluation and the generation of representative training data prior to deployment in hazardous scenarios. To address these challenges, we introduce Fire as a Service (FaaS), a novel, asynchronous co-simulation framework that augments existing robot simulators with high-fidelity and computationally efficient fire simulations. Our pipeline enables robots to experience accurate, multi-species thermodynamic heat transfer and visually consistent volumetric smoke without disrupting high-frequency rigid-body control loops. We demonstrate that our framework can be integrated with diverse robot simulators to generate physically accurate fire behavior, benchmark thermal hazards encountered by robotic platforms, and collect realistic multimodal perceptual data. Crucially, its real-time performance supports human-in-the-loop teleoperation, enabling the successful training of reactive, multimodal policies via Behavioral Cloning. By adding fire dynamics to robot simulations, FaaS provides a scalable pathway toward safer, more reliable deployment of robots in fire scenarios.
A Comparative Evaluation of Large Vision-Language Models for 2D Object Detection under SOTIF Conditions
Ji Zhou, Yilin Ding, Yongqi Zhao, Jiachen Xu, Dong Bi, Johannes Betz, Arno Eichberger
2601.22830v2
A Comparative Evaluation of Large Vision-Language Models for 2D Object Detection under SOTIF Conditions
Ji Zhou, Yilin Ding, Yongqi Zhao, Jiachen Xu, Dong Bi, Johannes Betz, Arno Eichberger
2601.22830v2
arXiv:2601.22830v2
•updated
•
2026-01-30
Reliable environmental perception remains one of the main obstacles for safe operation of automated vehicles. Safety of the Intended Functionality (SOTIF) concerns safety risks from perception insufficiencies, particularly under adverse conditions where conventional detectors often falter. While Large Vision-Language Models (LVLMs) demonstrate promising semantic reasoning, their quantitative effectiveness for safety-critical 2D object detection is underexplored. This paper presents a systematic evaluation of ten representative LVLMs using the PeSOTIF dataset, a benchmark specifically curated for long-tail traffic scenarios and environmental degradations. Performance is quantitatively compared against two specialized detectors: the anchor-based YOLOv5 and the transformer-based RT-DETRv4. Experimental results reveal a critical trade-off: top-performing LVLMs (e.g., Gemini 3) surpass the YOLOv5 in recall by over 25% and closely match RT-DETRv4 under natural visual degradation, while specialized detectors retain an advantage in geometric precision for handcrafted perturbations. These findings highlight the complementary strengths of semantic reasoning versus geometric regression, supporting the use of LVLMs as high-level safety validators in SOTIF-oriented automated driving systems.
Comment: 8 pages, 11 figures
Towards end-to-end optimization in multimaterial 3D printing
Xue-Ling Luo, Steven Yang, Jingye Tan, Robert F. Shepherd, Noy Cohen, Nikolaos Bouklas
2607.13174v1
Towards end-to-end optimization in multimaterial 3D printing
Xue-Ling Luo, Steven Yang, Jingye Tan, Robert F. Shepherd, Noy Cohen, Nikolaos Bouklas
2607.13174v1
arXiv:2607.13174v1
•
2026-07-14
Multimaterial 3D printing enables the fabrication of functionally graded components, but optimizing their spatial material distribution alongside structural topology remains a formidable challenge due to high-dimensional design spaces and complex constitutive modeling. This paper presents an end-to-end computational framework integrating sparsified physics-augmented neural networks with finite-element-based topology optimization. By extracting closed-form, composition-aware hyperelastic constitutive laws from experimental data, this approach facilitates exact symbolic differentiation via the adjoint state method implemented with FEniCSx, efficiently circumventing the bottlenecks of applying neural network constitutive models. This pipeline is deployed on soft robotic gripper applications, demonstrating continuous composition optimization for highly anisotropic contact responses, and the concurrent optimization of macroscopic topology and material distribution under non-failure stretch constraints. This methodology could replace laborious empirical prototyping, establishing interpretable machine-learning models as practical, robust design primitives for advanced multimaterial additive manufacturing.
Worlds in One Demo: A Synthetic Data Engine for Learning Open-World Mobile Manipulation
Lingxiao Guo, Huanyu Li, Guanya Shi
2607.13154v1
Worlds in One Demo: A Synthetic Data Engine for Learning Open-World Mobile Manipulation
Lingxiao Guo, Huanyu Li, Guanya Shi
2607.13154v1
arXiv:2607.13154v1
•
2026-07-14
Learning open-world mobile manipulation policies requires vast data to achieve spatial generalization, long-horizon robustness, and scene generalization. Current prevailing data collection paradigms, teleoperation and UMI, demand prohibitive human effort and cost at scale. To scale beyond the limits of manual data collection, we seek to maximize the value of each human demonstration by scalable data generation. To this end, we introduce WANDA: learning open-World mobile mANipulation from one demonstration via a synthetic DAta engine. WANDA first reconstructs background Gaussian splats and robot-object interaction trajectories from source RGBD observations, as a world substrate for later planning and rendering. It then rearranges contact-rich robot-object interaction segments into extensive spatial configurations, utilizing whole-body motion planning to chain them into new trajectories. To enhance long-horizon robustness, it applies Corrective State Expansion to increase the robot and object state diversity at different stages of mobile manipulation. To unlock cross-environment generalization, trajectories are synthesized on diverse generated 3D worlds from everyday photos. Furthermore, we synthesize photo-realistic observations by compositing rendered robot and object meshes with Gaussian splatting backgrounds. We evaluate our approach on extensive simulation and real-world tasks in various scenes. Experiments show that policies trained with WANDA achieve long-horizon robustness, broad spatial generalization and cross-environment generalization from one real demonstration. Moreover, WANDA naturally supports cross-embodiment data generation, validated by zero-shot deployment on another mobile manipulator with a distinct morphology.
DenseReward: Dense Reward Learning via Failure Synthesis for Robotic Manipulation
Yu Fang, Wanxi Dong, Jiaqi Liu, Yue Yang, Mingxiao Huo, Yao Mu, Huaxiu Yao, Li Erran Li, Daniel Szafir, Mingyu Ding
2607.13033v1
DenseReward: Dense Reward Learning via Failure Synthesis for Robotic Manipulation
Yu Fang, Wanxi Dong, Jiaqi Liu, Yue Yang, Mingxiao Huo, Yao Mu, Huaxiu Yao, Li Erran Li, Daniel Szafir, Mingyu Ding
2607.13033v1
arXiv:2607.13033v1
•
2026-07-14
Reinforcement learning holds great promise for improving robot policies beyond the limits of imitation learning. However, its practical adoption remains bottlenecked by the lack of reliable vision-language reward models that provide dense and informative feedback. Two key challenges remain: acquiring diverse failure data at scale and obtaining fine-grained reward signals beyond sparse trajectory-level success labels. Collecting failure trajectories typically requires laborious human effort, while pseudo-failures constructed by relabeling successful demonstrations fail to capture the diverse physical failure modes that arise during robot execution. Meanwhile, existing reward models often predict sparse binary or trajectory-level rewards, which provide limited guidance for efficient policy optimization. We introduce DenseReward, a dense robotic reward model that addresses both challenges. To train DenseReward, we develop an automated failure data generation pipeline that synthesizes physically realistic failure trajectories in simulation without human labeling, covering diverse failure modes such as collisions, missed grasps, object drops, and recovery behaviors. DenseReward predicts dense frame-level reward scores from visual observations and language instructions, enabling fine-grained estimation of task progress throughout an episode. Experiments show that DenseReward outperforms general-purpose VLMs and existing robotic reward models in dense reward prediction across both simulated and real-world manipulation. We further demonstrate that DenseReward provides effective reward guidance for downstream model predictive control and reinforcement learning. We release the dataset, trained reward models, and evaluation suite to support the development of failure-aware dense reward modeling for robot learning.
Comment: Website: https://dense-reward.github.io/
TerraZero: Procedural Driving Simulation for Zero-Demonstration Self-Play at Scale
Zhouchonghao Wu, Akshay Rangesh, Weixin Li, Wei-Jer Chang, Zachary Lee, Tim Wang, Wei Zhan
2607.13028v1
TerraZero: Procedural Driving Simulation for Zero-Demonstration Self-Play at Scale
Zhouchonghao Wu, Akshay Rangesh, Weixin Li, Wei-Jer Chang, Zachary Lee, Tim Wang, Wei Zhan
2607.13028v1
arXiv:2607.13028v1
•
2026-07-14
Training robust autonomous driving agents requires a simulator that is fast enough for reinforcement learning at scale, realistic enough to ground behavior in real-world map structure, and diverse enough to cover the safety-critical long tail that logged data rarely contains. We present TerraZero, a procedural driving simulator and self-play training stack. A configurable C engine runs simulation on the CPU and policy inference on the GPU over a zero-copy path, sustaining 1.3M agent-steps per second on a single server-grade GPU, far faster than existing object-level simulators, while keeping fidelity lighter single-agent systems omit: heterogeneous agents, multiple dynamics models, and full traffic-rule enforcement. TerraZero treats logged data only as a source of real-world map geometry, populating each map with randomized rule-based road users and signal controllers and randomizing agent dynamics, rewards, and sizes per episode, so a map yields an unbounded set of scenarios. Every reported policy trains from scratch by reinforcement learning alone on a compute-efficient self-play recipe across GPUs, with zero human demonstrations and no fallback planner at inference. Policies generalize zero-shot across cities and datasets, including emergent left-hand-traffic driving without explicit supervision. As an ego policy, TerraZero is the first fully learned policy to top the InterPlan long-tail benchmark, ahead of larger learned planners; on routine-driving val14 it ranks among the best approaches and is the safest, posting the best collision and time-to-collision scores. On Waymo Open Sim Agents realism the same recipe outperforms other demonstration-free methods and is competitive with the strongest reference-anchored self-play method. One stack serves both roles: driving policies across dynamics for cars and trucks, and sim agents that jointly control vehicles, pedestrians, and cyclists.
Comment: Technical Report from Applied Intuition Research
FlowWAM: Optical Flow as a Unified Action Representation for World Action Models
Yixiang Chen, Peiyan Li, Yuan Xu, Qisen Ma, Jiabing Yang, Kai Wang, Jianhua Yang, Dong An, He Guan, Gaoteng Liu, Jianlou Si, Jun Huang, Jing Liu, Nianfeng Liu, Yan Huang, Liang Wang
2607.13017v1
FlowWAM: Optical Flow as a Unified Action Representation for World Action Models
Yixiang Chen, Peiyan Li, Yuan Xu, Qisen Ma, Jiabing Yang, Kai Wang, Jianhua Yang, Dong An, He Guan, Gaoteng Liu, Jianlou Si, Jun Huang, Jing Liu, Nianfeng Liu, Yan Huang, Liang Wang
2607.13017v1
arXiv:2607.13017v1
•
2026-07-14
World Action Models (WAMs) are able to leverage pretrained video generators for both world modeling and action prediction. However, directly leveraging such video generators for control raises a new challenge: how to represent actions in a suitable form that aligns with pretrained video generators while carrying enough motion cues for accurate control. Existing numerical actions fail to satisfy the former, and prior visual action representations overlook the temporal motion structure across frames. We address this issue with FlowWAM, a dual-stream diffusion framework that adopts optical flow as a unified, video-native action representation. Flow videos share the same format as RGB videos and encode rich per-pixel displacement. By jointly modeling them within a shared pretrained video generator, FlowWAM can naturally implement two modes of WAMs. In policy mode, FlowWAM generates flow for action prediction, while in world-model mode, it uses target flow sequences to guide future video generation. Moreover, since flow can be easily extracted from raw videos without action labels, FlowWAM can leverage large-scale action-unlabeled video datasets for pretraining. We empirically find that our flow-based action representation delivers gains across both modes. On RoboTwin manipulation, FlowWAM raises the success rate to 92.94% on the Clean setting and 92.14% on Random, outperforming both VLA and WAM baselines. On WorldArena world modeling, it achieves the best overall EWMScore (63.71) with an 18.4% relative improvement in trajectory accuracy. More results can be found on our project website: https://flow-wam.github.io .
LapSurgie: Humanoid Robots Performing Surgery via Teleoperated Handheld Laparoscopy
Zekai Liang, Xiao Liang, Soofiyan Atar, Sreyan Das, Zoe Chiu, Peihan Zhang, Calvin Joyce, Florian Richter, Shanglei Liu, Michael C. Yip
2510.03529v3
LapSurgie: Humanoid Robots Performing Surgery via Teleoperated Handheld Laparoscopy
Zekai Liang, Xiao Liang, Soofiyan Atar, Sreyan Das, Zoe Chiu, Peihan Zhang, Calvin Joyce, Florian Richter, Shanglei Liu, Michael C. Yip
2510.03529v3
arXiv:2510.03529v3
•updated
•
2025-10-03
Robotic laparoscopic surgery has gained increasing attention in recent years for its potential to deliver more efficient and precise minimally invasive procedures. However, adoption of surgical robotic platforms remains largely confined to high-resource medical centers, exacerbating healthcare disparities in rural and low-resource regions. To close this gap, a range of solutions has been explored, from remote mentorship to fully remote telesurgery. Yet, the practical deployment of surgical robotic systems to underserved communities remains an unsolved challenge. Humanoid systems offer a promising path toward deployability, as they can directly operate in environments designed for humans without extensive infrastructure modifications -- including operating rooms. In this work, we introduce LapSurgie, the first humanoid-robot-based laparoscopic teleoperation framework. The system leverages an inverse-mapping strategy for manual-wristed laparoscopic instruments that abides to remote center-of-motion constraints, enabling precise hand-to-tool control of off-the-shelf surgical laparoscopic tools without additional setup requirements. A control console equipped with a stereo vision system provides real-time visual feedback. Finally, a comprehensive user study across platforms demonstrates the effectiveness of the proposed framework and provides initial evidence for the feasibility of deploying humanoid robots in laparoscopic procedures.
VL-Nav: Neuro-Symbolic Reasoning-based Vision-Language Navigation
Yi Du, Taimeng Fu, Zhipeng Zhao, Shaoshu Su, Zitong Zhan, Qiwei Du, Zhuoqun Chen, Bowen Li, Chen Wang
2502.00931v7
VL-Nav: Neuro-Symbolic Reasoning-based Vision-Language Navigation
Yi Du, Taimeng Fu, Zhipeng Zhao, Shaoshu Su, Zitong Zhan, Qiwei Du, Zhuoqun Chen, Bowen Li, Chen Wang
2502.00931v7
arXiv:2502.00931v7
•updated
•
2025-02-02
Navigating unseen, large-scale environments based on complex and abstract human instructions remains a formidable challenge for autonomous mobile robots. Addressing this requires robots to infer implicit semantics and efficiently explore large-scale task spaces. However, existing methods, ranging from end-to-end learning to foundation model-based modular architectures, often lack the capability to decompose complex tasks or employ efficient exploration strategies, leading to robot aimless wandering or target recognition failures. To address these limitations, we propose VL-Nav, a neuro-symbolic (NeSy) vision-language navigation system. The proposed system intertwines neural reasoning with symbolic guidance through two core components: (1) a NeSy task planner that leverages a symbolic 3D scene graph and image memory system to enhance the vision language models' (VLMs) neural reasoning capabilities for task decomposition and replanning; and (2) a NeSy exploration system that couples neural semantic cues with the symbolic heuristic function to efficiently gather the task-related information while minimizing unnecessary repeat travel during exploration. Validated on the DARPA TIAMAT Challenge navigation tasks, our system achieved an 83.4% success rate (SR) in indoor environments and 75% in outdoor scenarios. VL-Nav achieved an 86.3% SR in real-world experiments, including a challenging 483-meter run. Finally, we validate the system with complex instructions in a 3D multi-floor scenario.
SPECTRA: Context-Conditioned Spectral Movement Primitives for Robot Skill Generalization
Boxuan Zhang, Sheng Liu, Chenlin Ming, Ahmed Abdelrahman
2607.06978v2
SPECTRA: Context-Conditioned Spectral Movement Primitives for Robot Skill Generalization
Boxuan Zhang, Sheng Liu, Chenlin Ming, Ahmed Abdelrahman
2607.06978v2
arXiv:2607.06978v2
•updated
•
2026-07-08
Robot imitation learning for manipulation should preserve demonstrated task geometry while producing dynamically admissible robot motions. Existing pipelines often learn task-dependent trajectories and impose execution limits afterward through filtering, smoothing, clipping, or time scaling, which may distort task-critical end-effector paths. We propose the Spectral Movement Primitive (SMP), a frequency-domain imitation learning framework that couples task-space skill generation with joint-space execution regulation. Demonstrations are represented by truncated finite-horizon Fourier coefficients. An empirically selected low-frequency task band captures the dominant motion geometry, while higher harmonics contribute disproportionately to derivative growth. A frame-aware context-conditioned GMM/GMR prior predicts the task-band coefficients in a canonical task frame, and the resulting Cartesian trajectory is mapped to joint space through sequential inverse kinematics. A phase-coupled regulator then limits the requested phase progression without modifying the spectral coefficients, thereby enforcing joint velocity and acceleration limits while preserving the represented path. Experiments evaluate task-band reconstruction, robustness to composite demonstration corruption, out-of-distribution cross-board generalization, joint-space dynamic admissibility, end-effector path preservation, and deployment on a Franka Panda robot. Results show compact geometric reconstruction, consistent transfer across unseen task frames, substantial reductions in dynamic violations and jerk, and preservation of the intended end-effector path during phase regulation.
ChunkFlow: Towards Continuity-Consistent Chunked Policy Learning
Zhao Yang, Yinan Shi, Mingyuan Yao, Wenyao Xue, Yawei Jueluo, Longjun Liu
2607.12992v1
ChunkFlow: Towards Continuity-Consistent Chunked Policy Learning
Zhao Yang, Yinan Shi, Mingyuan Yao, Wenyao Xue, Yawei Jueluo, Longjun Liu
2607.12992v1
arXiv:2607.12992v1
•
2026-07-14
Vision-language action (VLA) models increasingly adopt chunked action heads to satisfy real-time constraints; however, this introduces boundary jitter: overlapping regions between consecutive chunks often yield inconsistent predictions, degrading temporal coherence and the task success rate. Existing methods, such as inference-time blending, merely reweight mismatched proposals without correcting underlying errors, leading to residual accumulation under biased or noisy histories. We propose ChunkFlow, a seam-aware training-and-execution framework for chunked policies that aligns chunk structure with boundary execution. It partitions each chunk into frozen, editable, and future zones, applies deterministic overlap blending at execution, and trains raw predictions with seam and first- and second-order continuity losses. History corruption and scheduled sampling improve robustness to executed-history errors, while an AWAC fine-tuning stage adapts the policy without removing these structural regularizers. Under mild smoothness assumptions, pre-blending seam discrepancies provably decay with increasing overlap. Experiments on CALVIN, LIBERO, and real robots show an improved success-stability trade-off with low-latency inference. Project page: https://cytoderm-ai.github.io/chunkflow.
MAMMOTH: A Multi-Modal End-to-End Policy for Off-Road Mobility Robust to Missing Modality
Ahaan Kotian, Shivani Subramanyan, Suresh Sundaram
2607.12965v1
MAMMOTH: A Multi-Modal End-to-End Policy for Off-Road Mobility Robust to Missing Modality
Ahaan Kotian, Shivani Subramanyan, Suresh Sundaram
2607.12965v1
arXiv:2607.12965v1
•
2026-07-14
Reliable autonomous navigation in unstructured off-road environments remains a critical unsolved challenge due to extreme terrain diversity, drastic illumination variations and acute sensor degradation. Recent developments have approached the problem as a traversability costmap estimation or visual navigation task. However, many exhibit heavy reliance on RGB modality, leading to poor performance in varied illumination such as glares, shadows or low ambient light. Achieving robust generalization in such conditions requires integrating modalities that provide supplementary scene information. Such multi-modal methods suffer from a rigid dependency on the presence of near-perfect sensor inputs, leaving them unable to robustly handle sensor degradation or individual modality failure. To address these limitations, we introduce MAMMOTH (MAsking Multi-Modal inputs for Off-road Traversability Heuristic-informed navigation), a unified end-to-end navigation policy for robust off-road visual-goal-conditioned navigation and undirected exploration. Specifically, MAMMOTH efficiently fuses multi-modal observations (RGB, Thermal, 3D Pointcloud and Ego Velocity) and is trained with a modality dropout scheme, enabling it to generalize to missing modalities at inference time. Furthermore, we employ a diffusion policy to learn the joint conditional probability distribution of physically-grounded trajectories and a intrinsic traversability heuristic. MAMMOTH utilizes this heuristic to prefer safer, smoother trajectories. We validate MAMMOTH through extensive real-world robot experiments in distinct off-road environments, including night-time operation. Our results demonstrate superior performance, with significant improvements in collision avoidance, terrain-aware planning and generalization to missing modalities. The code and dataset used for this work will be made publicly available.
Comment: Accepted to IROS 2026 Main Conference
ExToken: Structured Exploration for Efficient Vision-Language-Action Reinforcement Fine-tuning
Yilun Kong, Yunpeng Qing, Guozheng Ma, Haoyu Wang, Li Shen, Zhi Hou, Dacheng Tao
2607.12931v1
ExToken: Structured Exploration for Efficient Vision-Language-Action Reinforcement Fine-tuning
Yilun Kong, Yunpeng Qing, Guozheng Ma, Haoyu Wang, Li Shen, Zhi Hou, Dacheng Tao
2607.12931v1
arXiv:2607.12931v1
•
2026-07-14
Reinforcement Learning (RL) has demonstrated significant potential for improving Vision-Language-Action (VLA) models on complex manipulation tasks. However, its practical scalability remains severely limited by the substantial cost of environmental interactions. In this work, we first investigate the exploration stagnation bottleneck in current VLA-RL frameworks and reveal that trajectory diversity is fundamentally more important to sample efficiency than the sheer quantity of collected rollouts. Motivated by these insights, we introduce RL Exploration Token (ExToken), a simple yet general framework that condition VLA policies on discrete behavioral priors derived from offline demonstrations for structured exploration. By conditioning the policy on different tokens during rollout collection, ExToken encourages the agent to explore diverse behavioral modes, substantially improving state-action coverage and exploration efficiency. To bridge exploration during training with deterministic inference at deployment, ExToken further incorporates a state-conditioned token selector that adaptively predicts effective behavioral modes for unseen scenarios. Extensive experiments across simulated and real-world robotic manipulation tasks demonstrate that ExToken consistently accelerates convergence, improves task performance, and exhibits strong robustness under highly constrained interaction budgets.
Harness VLA: Steering Frozen VLAs into Reliable Manipulation Primitives via Memory-Guided Agents
Yixian Zhang, Huanming Zhang, Feng Gao, Xiao Li, Zhihao Liu, Chunyang Zhu, Jiaxing Qiu, Yuchen Yan, Jiyuan Liu, Wenhao Tang, Zhengru Fang, Yi Nie, Changxu Wei, Yu Wang, Wenbo Ding, Chao Yu
2607.08448v2
Harness VLA: Steering Frozen VLAs into Reliable Manipulation Primitives via Memory-Guided Agents
Yixian Zhang, Huanming Zhang, Feng Gao, Xiao Li, Zhihao Liu, Chunyang Zhu, Jiaxing Qiu, Yuchen Yan, Jiyuan Liu, Wenhao Tang, Zhengru Fang, Yi Nie, Changxu Wei, Yu Wang, Wenbo Ding, Chao Yu
2607.08448v2
arXiv:2607.08448v2
•updated
•
2026-07-09
Language-conditioned manipulation requires both precise contact-rich control and robust reasoning over language, scenes, and long horizons. End-to-end Vision-Language-Action (VLA) models provide strong local visuomotor skills, but they are trained on in-distribution task trajectories and often fail under deployment perturbations such as semantic retargeting, goal re-binding, spatial-layout shifts, and unstable local contacts. LLM coding agents provide complementary semantic and compositional reasoning, but purely analytic primitives struggle with irregular grasping, constrained placement, and articulated-object interaction. We present Harness VLA, a memory-augmented agentic framework that exposes a frozen VLA as a retryable contact-rich primitive and composes it with a small fixed library of analytic primitives for grounding, staging, transport, navigation, and release. Rather than expanding the skill library, the harness learns the operating range of these fixed primitives from task-specific execution traces, global success rules, and failure models. By lifting semantic re-grounding, non-contact execution, and VLA re-staging to the planner while reserving the frozen VLA for local contact-rich phases, Harness VLA extends pretrained VLAs beyond their original trajectory distribution without finetuning. Across perturbed tabletop, household kitchen, and clean-to-randomized bimanual manipulation, Harness VLA improves over the strongest relevant baselines by 38.6 and 25.4 percentage points on LIBERO-Pro and RoboCasa365, respectively, and reaches 58.4% on RoboTwin C2R.
UR-VC: Unsupervised Robotic Value Correction for Time-Derived Progress Proxies
Lirui Zhao, Modi Shi, Li Chen, Qi Liu, Ping Luo, Hongyang Li
2607.12892v1
UR-VC: Unsupervised Robotic Value Correction for Time-Derived Progress Proxies
Lirui Zhao, Modi Shi, Li Chen, Qi Liu, Ping Luo, Hongyang Li
2607.12892v1
arXiv:2607.12892v1
•
2026-07-14
Modern robot learning systems increasingly rely on dense progress or value signals to evaluate intermediate states, guide policy learning, and detect task completion, making the quality of these signals critical. Since such dense labels are rarely available at scale, normalized time within a demonstration is often used as a scalable substitute: later frames are treated as higher progress. However, this time-derived label is only a noisy proxy for physical task progress. In contact-rich manipulation, a robot may make progress and then lose it through slips, failed grasps, or partial undoing, while the time-derived label continues to increase monotonically. We introduce Unsupervised Robotic Value Correction (UR-VC), an offline, training-free method for correcting time-derived progress labels. UR-VC exploits a simple regularity in demonstration data: similar states often recur across different episodes, but at different timestamps. Instead of trusting the timestamp from a single trajectory, UR-VC retrieves similar states from other episodes and aggregates their time-derived labels to obtain a corrected progress estimate. UR-VC requires no manual progress labels, reward annotations, or additional value model. We evaluate UR-VC on real bimanual cloth flatten-and-fold data, a long-horizon deformable-object manipulation task with visible intermediate progress. The corrected labels capture local regressions and non-uniform progress that normalized time cannot represent, while preserving the overall task trend. We further use the corrected signal to construct advantage labels for VLA training, following recent advantage-conditioned policy learning. UR-VC shows a positive trend in real-robot task success under matched data, model, and training settings.
A Biomimetic Myoelectric Tentacle Prosthesis with Sensorless Object Detection and Vibrotactile Feedback
Gabrielle Marion, Olivier Lecompte, Amandine Gesta, Parsa Maghsoudloo, Abolfazl Mohebbi
2607.09807v2
A Biomimetic Myoelectric Tentacle Prosthesis with Sensorless Object Detection and Vibrotactile Feedback
Gabrielle Marion, Olivier Lecompte, Amandine Gesta, Parsa Maghsoudloo, Abolfazl Mohebbi
2607.09807v2
arXiv:2607.09807v2
•updated
•
2026-07-09
This paper presents the design and evaluation of a myoelectric tentacle-shaped prosthesis integrating electromyographic (EMG) control, sensorless object detection, and vibrotactile feedback. The objective was to develop a responsive and intuitive assistive device that adapts to various object shapes while providing sensory feedback to the user. The system relies on EMG signals to control the motion of a flexible, biomimetic structure whose curling geometry follows a logarithmic spiral, enabling it to coil around objects. To ensure stable control, the EMG signal is normalized and filtered, and a threshold-based method identifies user intention. Object contact is detected through a slope-based analysis of motor current, eliminating the need for external sensors, and a haptic feedback strategy based on cumulative vibrotactile stimulation conveys spatial information about the tentacle's configuration. The system was evaluated through quantitative and qualitative tests. The results demonstrate a low response time (77 ms on average), enabling smooth real-time interaction; an object-detection success rate above 90%, confirming robustness despite EMG variability; and an effective haptic feedback strategy that allowed users to reliably identify the folding zone of the tentacle. The proposed biomimetic design promotes further investigation of expressive artificial limbs by prioritizing expressive functionality over adherence to a predefined, anthropomorphic form factor.
Unveiling Complex Collective Behaviors from Simple Rewards
Yize Mi, Jianan Li, Liang Li, Shiyu Zhao
2607.12861v1
Unveiling Complex Collective Behaviors from Simple Rewards
Yize Mi, Jianan Li, Liang Li, Shiyu Zhao
2607.12861v1
arXiv:2607.12861v1
•
2026-07-14
Multi-agent Reinforcement Learning (MARL) holds great potential for robot swarms, but the black-box nature of neural policies complicates strategic analysis, limiting multi-robot applications. Furthermore, complex swarm behaviors can surprisingly emerge from simple rewards without explicit aggregation incentives. Unveiling the mechanisms behind this emergence is critical, but the disconnection between simple rewards and collective behaviors exacerbates interpretability challenges. This paper aims to reveal the hidden mechanisms in this process. We propose a two-stage EEC (\LinkIII) explanatory framework. This includes a novel analytical tool called the Agent Response Map (ARM), which reveals agents' decision-making patterns across space and identifies regions of aggregation and avoidance. ARM reveals that the robots implicitly learn the geometric fields of the environment and utilize these structures as desired targets for coordinated movement. We validate this finding across two distinct tasks: a cooperative multi-robot shape assembly and a competitive predator-prey pursuit-evasion. 1) In the cooperative task, ARM identifies the unoccupied target interior as the desired destination for robot navigation. As the center becomes occupied, this target region automatically shifts toward the boundary, demonstrating the robots' capacity to autonomously explore unoccupied areas. 2) In the competitive task, ARM surprisingly identifies the boundary of the predators' Voronoi diagram as the convergence destination for prey agents. Together, these two tasks demonstrate the capability of ARM to discover the hidden geometric structures underlying MARL policies in robot swarms.
Comment: Accepted by IROS 2026
PixelLoop: Shortcut Topological Navigation with Pixel-Level Loops
Sarthak Chittawar, Vansh Garg, Aditya Vadali, Krish Pandya, Rohit Jayanti, Sourav Garg, Madhava Krishna
2607.12811v1
PixelLoop: Shortcut Topological Navigation with Pixel-Level Loops
Sarthak Chittawar, Vansh Garg, Aditya Vadali, Krish Pandya, Rohit Jayanti, Sourav Garg, Madhava Krishna
2607.12811v1
arXiv:2607.12811v1
•
2026-07-14
Although topological mapping and navigation have been studied extensively, the specific role and downstream effect of loop closures in purely topological representations has received relatively little attention. Importantly, loop closure over topological maps is distinct from loop closure over globally referenced trajectories and metric maps. Building on recent denser topologies grounded in pixel-level, relative 3D geometry, we propose PixelLoop which introduces loop closures directly in pixel space. Unlike sparse image-level edges or pose-graph corrections in SLAM, our pixel-level closures act as dense topological shortcuts that alter planning connectivity and cost propagation rather than merely aligning coordinates. This dense connectivity enables stable any-point-to-any-point navigation and produces costmaps that align accurately with geometric shortest paths. In particular, we showcase the distinct advantage of applying loop closures to fine-grained pixel topologies rather than image-level topologies. Across extensive simulated experiments, PixelLoop achieves over 35% absolute improvement in both Success Rate and SPL compared to image-relative baselines, with the largest gains in scenarios requiring shortcut exploitation. Results are further validated through real-world mobile robot deployments, demonstrating that dense pixel-level loop closures provide a practical and robust foundation for topological visual navigation. Project Page: https://pixelloop-nav.github.io/
Comment: 2026 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS); 8 pages, 5 figures
Autonomous Tracking and Terminal Guidance of Moving Targets for Fixed-Wing UAVs
Wei-Hao Liou, Teng-Hu Cheng
2607.12801v1
Autonomous Tracking and Terminal Guidance of Moving Targets for Fixed-Wing UAVs
Wei-Hao Liou, Teng-Hu Cheng
2607.12801v1
arXiv:2607.12801v1
•
2026-07-14
This study introduces a unified control framework for fixed-wing unmanned aerial vehicles (UAVs) fitted with a pan-tilt (PT) camera, intended to perform an end-to-end mission spanning from initial target detection to accurate terminal engagement. The proposed system employs a three-phase strategy: a vision-based target acquisition phase, an NMPC-based tracking phase, and a terminal guidance phase. During tracking, the framework uses an Unscented Kalman Filter (UKF) to fuse YOLO-based visual detections with inertial measurements, enabling robust target state estimation under unknown dynamics. To ensure reliable visual contact, we introduce a constraint-aware Nonlinear Model Predictive Control (NMPC) strategy that incorporates Control Barrier Functions (CBFs) to explicitly prevent UAV self-occlusion -- a common limitation in fixed-wing tracking. Upon satisfying terminal engagement conditions, the system seamlessly transitions control to a quaternion-based Biased Proportional Navigation Guidance (BPNG) law, enforcing precise impact angle constraints. High-fidelity simulations demonstrate that the framework achieves stable, robust tracking and accurate terminal interception while strictly respecting the vehicle's dynamic limits and camera field-of-view constraints.
Directional Constraints for Efficient Exploration in Safe Reinforcement Learning
Paolo Magliano, Puze Liu, Jan Peters, Davide Tateo, Raffaello Camoriano
2607.12784v1
Directional Constraints for Efficient Exploration in Safe Reinforcement Learning
Paolo Magliano, Puze Liu, Jan Peters, Davide Tateo, Raffaello Camoriano
2607.12784v1
arXiv:2607.12784v1
•
2026-07-14
Reinforcement Learning has revolutionized the landscape of robotic research, allowing robust learning of complex robotic skills in simulation. However, real-world deployment in open-ended environments requires strong safety guarantees to prevent dangerous or harmful behaviors. Safe Reinforcement Learning methods address this requirement by enforcing safety constraints. Nevertheless, learning under constraints often reduces learning speed and could lead to suboptimal task performance, as the agent must solve a more complex constrained optimization problem compared to unconstrained settings. To tackle this issue, in this work, we propose an extension of the ATACOM framework, a state-of-the-art reliable safety layer that can be integrated with existing Reinforcement Learning algorithms to enforce constraints derived from prior knowledge of the system or learned directly from data. Our proposed method, named ATACOM Directional Constraints (ATACOM-DC), significantly improves the safety-performance trade-off by introducing directional constraints that distinguish between actions approaching and moving away from constraint boundaries, activating constraint enforcement only when necessary. We evaluate our method across a range of challenging robotic control tasks in simulation, analyzing both constraint-violation costs and achieved task performance. Code and additional material at https://atacom-dc.robot-learning.net.
Comment: This paper has been accepted for publication at the IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS), Pittsburgh, USA, 2026. 8 pages, 8 figures
Practical Judgment, Virtue, and Intuition in the Use of Opaque AI-Enabled Systems
Nathan G. Wood, Andrew P. Rebera
2607.12755v1
Practical Judgment, Virtue, and Intuition in the Use of Opaque AI-Enabled Systems
Nathan G. Wood, Andrew P. Rebera
2607.12755v1
arXiv:2607.12755v1
•
2026-07-14
AI-enabled systems are seeing increasing deployment across numerous domains, with many being "black boxes" with respect to core functions and capabilities. I.e., many systems take inputs and give outputs, but without users having any ability to see how the former lead to the latter. AI-enabled systems are also being used to augment autonomy in systems, and autonomy coupled with opacity raises numerous concerns surrounding, e.g., the reliability of systems, their regularity in functioning, human ability to control them, or whether deploying opaque and potentially autonomous systems is in compliance with ethical and legal norms. In this article, we argue that many of these worries can be mitigated by leveraging practical judgment, virtue, and intuition in the deployment and use of opaque AI-enabled systems. We show that focusing on these distinctly human capabilities provides a means for bridging between the practical challenges created by opacity and the ethical, legal, and social norms underpinning particular domains. We argue that a core element in doing this is a recognition that many positive human traits are not quantifiable and we therefore must develop training regimen and guidelines on AI deployment anchored in humanistic but non-quantifiable values. Throughout the article, we focus on the military domain as an exemplar of the importance of practical judgment, virtue, and intuition as drivers for ethical and effective human decision-making surrounding AI deployments, but the underlying arguments apply to all domains where opaque and potentially autonomous systems are being deployed (subject to domain-specific alterations).
Globalized Constrained Stein Variational Inference for Diverse Feasible Robot Motion Planning
Jiayun Li, Georgia Chalvatzaki
2607.12732v1
Globalized Constrained Stein Variational Inference for Diverse Feasible Robot Motion Planning
Jiayun Li, Georgia Chalvatzaki
2607.12732v1
arXiv:2607.12732v1
•
2026-07-14
Robot motion planning is inherently multimodal, yet classical planners typically return only a single solution. Probabilistic formulations address this limitation by maintaining a distribution over motions, allowing the planner to reason over multiple low-cost alternatives. In robotics, however, motion samples must also satisfy strict constraints, including collision avoidance, joint limits, contact conditions, and dynamics consistency. These hard requirements make motion sampling substantially more challenging: within a limited planning budget, the ensemble must cover diverse low-cost motions while ensuring that every sample remains feasible under the relevant constraints. We propose SteinSQP (Stein Variational Sequential Quadratic Programming), a constrained Stein variational inference method for diverse feasible robot motion sampling. SteinSQP evolves an interacting particle ensemble, as in Stein variational methods, while embedding constraints directly into a kernel-space SQP subproblem. We solve the resulting constrained Stein-Newton subproblem with a GPU-friendly matrix-free primal-dual algorithm, enabling efficient batched ensemble updates. To globalize the method, we introduce an ensemble-level merit function that jointly balances objective value, constraint violation, and particle diversity. Across five constrained motion-planning tasks, SteinSQP returns fully feasible ensembles while preserving diverse motion alternatives. Compared with first-order constrained Stein baselines and serial multistart nonlinear programming, SteinSQP shows faster and more robust ensemble convergence in terms of iterations, improves particle-wise feasibility, and achieves faster batched time-to-solution on challenging robot-scale tasks.
Expert Knowledge-driven Reinforcement Learning for Autonomous Racing via Trajectory Guidance and Dynamics Constraints
Bo Leng, Weiqi Zhang, Zhuoren Li, Lu Xiong, Guizhe Jin, Ran Yu, Chen Lv
2603.05842v2
Expert Knowledge-driven Reinforcement Learning for Autonomous Racing via Trajectory Guidance and Dynamics Constraints
Bo Leng, Weiqi Zhang, Zhuoren Li, Lu Xiong, Guizhe Jin, Ran Yu, Chen Lv
2603.05842v2
arXiv:2603.05842v2
•updated
•
2026-03-06
Reinforcement learning has demonstrated significant potential in the field of autonomous driving. However, it suffers from defects such as training instability and unsafe action outputs when faced with autonomous racing environments characterized by high dynamics and strong nonlinearities. To this end, this paper proposes a trajectory guidance and dynamics constraints Reinforcement Learning (TraD-RL) method for autonomous racing. The key features of this method are as follows: 1) leveraging the prior expert racing line to construct an augmented state representation and facilitate reward shaping, thereby integrating domain knowledge to stabilize early-stage policy learning; 2) embedding explicit vehicle dynamic priors into a safe operating envelope formulated via control barrier functions to enable safety-constrained learning; and 3) adopting a multi-stage curriculum learning strategy that shifts from expert-guided learning to autonomous exploration, allowing the learned policy to surpass expert-level performance. The proposed method is evaluated in a high-fidelity simulation environment modeled after the Tempelhof Airport Street Circuit. Experimental results demonstrate that TraD-RL effectively improves both lap speed and driving stability of the autonomous racing vehicle, achieving a synergistic optimization of racing performance and safety.
Vision-Based Dribbling for Humanoid Soccer via Privileged Representation Learning
Flavio Maiorana, Valerio Spagnoli, Eugenio Bugli, Flavio Volpi, Daniele Affinita, Vincenzo Suriani, Daniele Nardi, Luca Iocchi
2607.12702v1
Vision-Based Dribbling for Humanoid Soccer via Privileged Representation Learning
Flavio Maiorana, Valerio Spagnoli, Eugenio Bugli, Flavio Volpi, Daniele Affinita, Vincenzo Suriani, Daniele Nardi, Luca Iocchi
2607.12702v1
arXiv:2607.12702v1
•
2026-07-14
Recent advances in humanoid robotics have highlighted the importance of deployable loco-manipulation skills. Dribbling a soccer ball while evading active opponents requires simultaneous balance, precise ball control, and awareness of a dynamic adversary under onboard sensing and real-time constraints. Existing approaches typically separate perception and motion, which can be effective in controlled settings but may fail under occlusions, fast ball movements, and complex opponent interactions, since perception is not directly optimized for control. We propose an integrated approach in which a temporal depth encoder is embedded into a reinforcement learning policy through a task-specific projection layer. We apply this framework to a simulated Booster T1 humanoid robot and show that it is possible to learn vision-based, opponent-aware dribbling directly from depth observations, without explicit state estimation or privileged scene information. The learned policy achieves 100% success in nominal target-driven dribbling and 96% success with a single static obstacle, while reaching 46% success against an actively moving ball-attacker opponent. These results demonstrate that the proposed framework supports robust vision-based dribbling in nominal and moderately dynamic settings, and provides a strong foundation for handling more challenging moving-adversary scenarios.
Mosaic: An Extensible Framework for Composing Rule-Based and Learned Motion Planners
Nick Le Large, Marlon Steiner, Lingguang Wang, Willi Poh, Jan-Hendrik Pauls, Ömer Şahin Taş, Christoph Stiller
2604.13853v2
Mosaic: An Extensible Framework for Composing Rule-Based and Learned Motion Planners
Nick Le Large, Marlon Steiner, Lingguang Wang, Willi Poh, Jan-Hendrik Pauls, Ömer Şahin Taş, Christoph Stiller
2604.13853v2
arXiv:2604.13853v2
•updated
•
2026-04-15
Safe and explainable motion planning remains a central challenge in autonomous driving. While rule-based planners offer predictable and explainable behavior, they often fail to grasp the complexity and uncertainty of real-world traffic. Conversely, learned planners exhibit strong adaptability but suffer from reduced transparency and occasional safety violations. We introduce Mosaic, a framework for structured decision-making that integrates both paradigms through arbitration graphs. By decoupling trajectory verification and selection from the generation of trajectories by individual planners, every decision becomes transparent and traceable. This separation lets verification and trajectory selection contribute independently: centralized verification acts as a safety floor, reducing at-fault collisions from 25 for each standalone planner to 16. In contrast, per-step trajectory selection acts as a performance ceiling, combining the complementary strengths of a rule-based and a learned planner. In experimental evaluation on nuPlan, Mosaic achieves 95.56 CLS-NR and 94.18 CLS-R on the Val14 closed-loop benchmark, setting a new state of the art. On the interPlan benchmark, focused on highly interactive and out-of-distribution scenarios, Mosaic scores 54.10 CLS-R, outperforming its best constituent planner by 22.8% -- all without retraining or requiring additional data. The code is available at github.com/KIT-MRT/mosaic.
Comment: accepted for presentation at 2026 IEEE/RSJ International Conference on Intelligent Robots & Systems, 8 pages, 7 figures, 5 tables
TRIG: Trajectory-Rig Decoupled Metric Geometry Learning
Lizhou Liao, Wentao Xu, Handong Wang, Lirong Yang, Shuai Yang, Weiwei Liu, Chang Huang
2607.05801v2
TRIG: Trajectory-Rig Decoupled Metric Geometry Learning
Lizhou Liao, Wentao Xu, Handong Wang, Lirong Yang, Shuai Yang, Weiwei Liu, Chang Huang
2607.05801v2
arXiv:2607.05801v2
•updated
•
2026-07-07
Vision-centric autonomous driving requires accurate metric geometry and ego-motion estimation from synchronized multi-camera observations. Recent visual geometry models show strong performance in pose estimation, depth prediction, and 3D reconstruction, but are not tailored to rigid multi-camera driving systems. They often encode camera poses as entangled representations, in which time-varying ego-motion and static camera-rig geometry are jointly modeled, limiting the utilization of vehicle-side geometric priors. We propose Trajectory-Rig Decoupled Metric Geometry Learning (TRIG), a geometry perception framework for autonomous driving. TRIG factorizes camera poses into ego-trajectory and camera-rig components, enabling separate modeling of ego-motion and static multi-camera topology. We introduce decoupled pose encoding and supervision, which separately constrain trajectory evolution and rig geometry for metric-consistent learning. Moreover, sparse Temporal--Spatial attention separates cross-camera interaction from temporal aggregation, reducing global attention cost while preserving geometric reasoning. Experiments on five autonomous driving benchmarks show that TRIG achieves state-of-the-art performance in pose estimation, metric depth prediction, and 3D reconstruction.
Comment: 10 pages, 4 figures, 8 tables
Spherical-GOF: Geometry-Aware Panoramic Gaussian Opacity Fields for 3D Scene Reconstruction
Zhe Yang, Guoqiang Zhao, Sheng Wu, Kai Luo, Kailun Yang
2603.08503v2
Spherical-GOF: Geometry-Aware Panoramic Gaussian Opacity Fields for 3D Scene Reconstruction
Zhe Yang, Guoqiang Zhao, Sheng Wu, Kai Luo, Kailun Yang
2603.08503v2
arXiv:2603.08503v2
•updated
•
2026-03-09
Omnidirectional images are increasingly used in robotics and vision due to their wide field of view. However, extending 3D Gaussian Splatting (3DGS) to panoramic camera models remains challenging, as existing formulations are designed for perspective projections and naive adaptations often introduce distortion and geometric inconsistencies. We present Spherical-GOF, an omnidirectional Gaussian rendering framework built upon Gaussian Opacity Fields (GOF). Unlike projection-based rasterization, Spherical-GOF performs GOF ray sampling directly on the unit sphere in spherical ray space, enabling consistent ray-Gaussian interactions for panoramic rendering. To make the spherical ray casting efficient and robust, we derive a conservative spherical bounding rule for fast ray-Gaussian culling and introduce a spherical filtering scheme that adapts Gaussian footprints to distortion-varying panoramic pixel sampling. Extensive experiments on standard panoramic benchmarks (OmniBlender and OmniPhotos) demonstrate competitive photometric quality and substantially improved geometric consistency. Compared with the strongest baseline, Spherical-GOF reduces depth reprojection error by 57% and improves cycle inlier ratio by 21%. Qualitative results show cleaner depth and more coherent normal maps, with strong robustness to global panorama rotations. We further validate generalization on OmniRob, a real-world robotic omnidirectional dataset introduced in this work, featuring UAV and quadruped platforms. The source code and the OmniRob dataset will be released at https://github.com/1170632760/Spherical-GOF.
Comment: Accepted to IEEE/RSJ IROS 2026. The source code and dataset will be released at https://github.com/1170632760/Spherical-GOF
Jetson-PI: Towards Onboard Real-Time Robot Control via Foresight-Aligned Asynchronous Inference
Zebin Yang, Qi Wang, Yunhe Wang, Xiurui Guo, Bo Yu, Shaoshan Liu, Jiafeng Xu, Hao Dong, Meng Li
2607.12659v1
Jetson-PI: Towards Onboard Real-Time Robot Control via Foresight-Aligned Asynchronous Inference
Zebin Yang, Qi Wang, Yunhe Wang, Xiurui Guo, Bo Yu, Shaoshan Liu, Jiafeng Xu, Hao Dong, Meng Li
2607.12659v1
arXiv:2607.12659v1
•
2026-07-14
Vision-Language-Action (VLA) models have achieved impressive performance on diverse embodied tasks. However, deploying VLA models on low-power onboard devices, such as the Jetson Orin, remains challenging due to their high computational complexity, which leads to substantial inference latency and low control frequency. Asynchronous inference can partially mask this latency by parallelizing action execution and subsequent inference, but it introduces two critical issues: perception-execution misalignment and long reaction time. In this paper, we propose Jetson-PI, a method for efficient VLA deployment on onboard devices via Foresight-Aligned Asynchronous Correction. To address misalignment, we train a lightweight future correction module that predicts future environment representation conditioned on committed actions, enabling the action expert to directly predict actions from the future time step. To reduce reaction time, we introduce confidence-based scheduling optimization that adaptively balances VLM and action expert invocations, complemented by system-level accelerations including CUDA graph reuse, GPU-resident intermediate buffering, and flow unrolling. Extensive experiments demonstrate that Jetson-PI achieves 8.66x and 5.41x improvements in control frequency compared with naive PyTorch and vla.cpp on NVIDIA Jetson Orin, while outperforming VLASH by 14.8\% in average success rate on the LIBERO benchmark. The code of our asynchronous algorithm is available on https://github.com/PKU-SEC-Lab/Jetson-PI, and our efficient llama.cpp-based inference engine is available on https://github.com/PKU-SEC-Lab/Jetson-PI-Edge.
Comment: 16 pages, 10 figures
Instance-Enriched Semantic Maps for Visual Language Navigation
Jiho Hong, Eunae Kang, Sanghyun Kim, Young-Sik Shin
2607.12630v1
Instance-Enriched Semantic Maps for Visual Language Navigation
Jiho Hong, Eunae Kang, Sanghyun Kim, Young-Sik Shin
2607.12630v1
arXiv:2607.12630v1
•
2026-07-14
Visual Language Navigation (VLN) aims to enable an embodied agent to navigate complex environments by following natural language instructions. Recent approaches build semantic spatial maps and leverage Large Language Models (LLMs) for reasoning and decision making. Despite these advances, existing systems lack instance-level object detail and robustness to diverse user queries, limiting reliable navigation in complex indoor environments. To address these limitations, we propose Instance-Enriched Semantic Maps, a unified framework with three key contributions: (1) Instance-level two-and-a-half-dimensional (2.5D) rich information mapping that constructs maps from color and depth observations via open-vocabulary panoptic segmentation, preserving vertical distinctions and capturing small objects, while storing diverse semantic attributes and natural language captions enriched with room-level context. (2) Robust query processing via LLM-based target selection, which dynamically routes queries across type-specialized experts and integrates their outputs through score-level fusion, enabling consistent goal selection across diverse query formulations. (3) Storage-efficient semantic representation that achieves approximately 96% reduction compared to three-dimensional (3D) scene-graph approaches while preserving sufficient spatial information for navigation. The proposed 2.5D representation outperforms the 3D baseline by over 27% in prediction-normalized Area Under the Curve (AUC). In navigation experiments, our method achieves over 17% improvement in object retrieval and over 23% in navigation success compared to the baseline across diverse query types. The project page is available at https://rcilab.github.io/iesm_vln.
SKooP: Symmetric Koopman Predictions for Faster and More Generalizable Legged Robot Locomotion with Reinforcement Learning
Evelyn D'Elia, Weishu Zhan, Giulio Turrisi, Giulio Romualdi, Giuseppe L'Erario, Raffaello Camoriano, Wei Pan, Daniele Pucci
2607.11624v2
SKooP: Symmetric Koopman Predictions for Faster and More Generalizable Legged Robot Locomotion with Reinforcement Learning
Evelyn D'Elia, Weishu Zhan, Giulio Turrisi, Giulio Romualdi, Giuseppe L'Erario, Raffaello Camoriano, Wei Pan, Daniele Pucci
2607.11624v2
arXiv:2607.11624v2
•updated
•
2026-07-13
Reinforcement learning (RL) algorithms classically suffer from poor sample efficiency. In robotics, a recent line of work has emerged addressing this problem by encoding physics priors in the learning process. However, most of these approaches are validated on well-defined, low-dimensional benchmark systems rather than high-dimensional robots with complex nonlinear dynamics. In this paper, we introduce \textit{SKooP (Symmetric Koopman Predictions)}, an approach combining the advantages of morphological symmetries with those of a Koopman model learned via autoencoder to enhance policy learning. SKooP learns a Koopman model of the system dynamics alongside the policy. The resulting Koopman predictions are used as privileged observations for the critic, allowing the agent to learn based on smoother, more informative features. We also incorporate group symmetries into the actor, critic, encoder and decoder networks to produce a highly equivariant policy. The SKooP approach is validated via in-depth analysis of the learned Koopman models and symmetric policies to showcase how each of these influences the agent's performance. We also show that the learned policies are transferable to different simulation environments. Our results show that SKooP consistently reduces convergence time and increases the learned reward for multiple challenging bipedal locomotion tasks on a quadruped robot. Project page: https://evelyd.github.io/SymmetricKoopmanPredictions
Comment: This paper has been accepted for publication at the IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS), Pittsburgh, USA, 2026
Real-Time Model Checking for Closed-Loop Robot Reactive Planning
Christopher Chandler, Bernd Porr, Giulia Lafratta, Alice Miller
2508.19186v2
Real-Time Model Checking for Closed-Loop Robot Reactive Planning
Christopher Chandler, Bernd Porr, Giulia Lafratta, Alice Miller
2508.19186v2
arXiv:2508.19186v2
•updated
•
2025-08-26
Reactive obstacle avoidance methods often cause agents to become trapped in local minima, because they can often only reason one step ahead (i.e., the next action based on the current state). In this paper, we use model checking to achieve reactive multi-step planning and obstacle avoidance on an autonomous robot. Our small, purpose-built model checking algorithm generates plans in situ (within the robot's code) based on ``core'' knowledge and attention as found in biological agents. This is achieved in real-time using no pre-computed data on a low-powered device. Our approach is based on chaining temporary control systems that are spawned to counteract disturbances in the local environment which disrupt an autonomous agent from its preferred action (or resting state). We mitigate state-space explosion by relying on temporary snapshots of the immediate environment, restricting the number of states. Multi-step planning using counter-examples generated by depth-first search and a negated LTL path property is applied to scenarios involving a cul-de-sac and a free-standing obstacle. Empirical results and informal proofs of two fundamental properties demonstrate the effectiveness of our approach for the creation of efficient multi-step plans for local obstacle avoidance. We significantly improve performance compared to a purely reactive agent that can only plan one step ahead. Our approach is an instructional case study for the development of safe and reliable navigation in the context of autonomous vehicles. We believe it also has general application in navigation for mission-critical mobile robots.
Comment: 41 pages excluding references, 21 figures, submitted to Formal Aspects of Computing
Streamlining stereo differentiable rendering for marker-free real-time tracking of surgical robots
Yanghe Hao, Martin Huber, Christos Bergeles, Tom Vercauteren
2607.12604v1
Streamlining stereo differentiable rendering for marker-free real-time tracking of surgical robots
Yanghe Hao, Martin Huber, Christos Bergeles, Tom Vercauteren
2607.12604v1
arXiv:2607.12604v1
•
2026-07-14
Purpose: Marker-based tracking of surgical robots is occlusion-prone in cluttered operating rooms. We evaluate stereo differentiable rendering for marker-free, real-time robot pose tracking, potentially improving safety, reducing setup time, and enabling multi-robot interaction. Methods: We extend the markerless pose estimation framework roboreg to online dynamic tracking via (i) sequential optimisation that propagates pose estimates across frames with motion-adaptive hyperparameter tuning, and (ii) CUDA stream parallelisation of segmentation and optimisation, combined with CUDA-graph accelerated segmentation. We evaluate on 38 unobstructed and 5 occluded displacement sequences with static start/end ground-truth calibrations and dynamic marker-based reference tracking. Results: We achieve real-time 1080p tracking at 30 fps (up from 14 fps for vanilla roboreg), matching the camera frame rate. Accuracy reaches 1.7 cm / 0.6 deg against static ground truth and 1.2 cm mean 3D error over 27,460 frames against the marker-based reference (1.53 cm over 1,242 occluded frames). Our method outperforms FoundationPose by 11% in dynamic estimation (63% under occlusion) and 250% in static estimation, with 6x faster inference. Conclusions: Stereo differentiable rendering enables real-time, high-resolution marker-free surgical robot tracking, on par with marker-based approaches and surpassing foundation-model baselines.
ABot-N1: Toward a General Visual Language Navigation Foundation Model
Ruiyan Gong, Yingnan Guo, Junjun Hu, Jintao Kong, Xiaoxu Leng, Tianlun Li, Weize Li, Fei Liu, Zhicheng Liu, Jia Lu, Minghua Luo, Chenlin Ming, Yanfen Shen, Jiyue Tao, Zhengbo Wang, Mingyang Yin, Minqi Gu, Zihao Guan, Wei Guo, Guoqing Liu, Huachong Pang, Menglin Yang, Zeqian Ye, Xiaoxiao Geng, Zhining Gu, Honglin Han, Di Jing, Hongyu Pan, Mingchao Sun, Kuan Yang, Jianfang Zhang, Yanghong Chen, Ye He, Wei Mei, Jiahao Shi, Xiangpo Yang, Yanqing Zhu, Yang Cai, Jingjing Ma, Shihui Su, Zixiao Tang, Linbo Zheng, Zedong Chu, Xiaolong Wu, Ziqiao Li, Mu Xu
2607.10383v2
ABot-N1: Toward a General Visual Language Navigation Foundation Model
Ruiyan Gong, Yingnan Guo, Junjun Hu, Jintao Kong, Xiaoxu Leng, Tianlun Li, Weize Li, Fei Liu, Zhicheng Liu, Jia Lu, Minghua Luo, Chenlin Ming, Yanfen Shen, Jiyue Tao, Zhengbo Wang, Mingyang Yin, Minqi Gu, Zihao Guan, Wei Guo, Guoqing Liu, Huachong Pang, Menglin Yang, Zeqian Ye, Xiaoxiao Geng, Zhining Gu, Honglin Han, Di Jing, Hongyu Pan, Mingchao Sun, Kuan Yang, Jianfang Zhang, Yanghong Chen, Ye He, Wei Mei, Jiahao Shi, Xiangpo Yang, Yanqing Zhu, Yang Cai, Jingjing Ma, Shihui Su, Zixiao Tang, Linbo Zheng, Zedong Chu, Xiaolong Wu, Ziqiao Li, Mu Xu
2607.10383v2
arXiv:2607.10383v2
•updated
•
2026-07-11
Visual Language Navigation foundation models aim to unify deep reasoning for grounded spatial decisions with broad versatility for diverse embodied tasks. Current approaches typically achieve this integration via monolithic policies that map observations directly to actions, yet they often suffer from coordinate drift and poor handling of long-tail semantics. Furthermore, these black-box mappings lack interpretability, hindering the simultaneous achievement of generality, robustness, and transparency. We present ABot-N1, a step toward a general Visual Language Navigation foundation model, that addresses these challenges by decoupling cognition from control via a slow-fast architecture guided by dual visual-language signals. More specifically, a slow vision-language reasoner performs explicit Chain-of-Thought reasoning while producing a pixel goal. This compact set of image-space anchor points serves as a universal interface for diverse tasks, including point-goal, object-goal, poi-goal, instruction-following, and person-following. Subsequently, a fast action expert leverages both the textual cues and the pixel guidance to generate continuous waypoints at the native control frequency. By bridging high-level intents and low-level control through pixel-grounded anchors paired with explicit linguistic traces, our approach ensures robust, generalizable, and interpretable navigation across simulation and real-world benchmarks. ABot-N1 establishes new state-of-the-art records, delivering massive gains specifically in urban-scale navigation: boosting POI arrival by 35.0% (to 77.3%) and achieving 95.4%/92.9% SR in complex indoor and outdoor scenes. It also maintains superior robustness across object-reaching, person-following, and instruction-following tasks. New Point-Goal/POI-Goal benchmarks are released as open source to advance the field of urban-scale navigation.
Improving Autonomous Nano-drones Performance via Automated End-to-End Optimization and Deployment of DNNs
Vlad Niculescu, Lorenzo Lamberti, Francesco Conti, Luca Benini, Daniele Palossi
2607.12593v1
Improving Autonomous Nano-drones Performance via Automated End-to-End Optimization and Deployment of DNNs
Vlad Niculescu, Lorenzo Lamberti, Francesco Conti, Luca Benini, Daniele Palossi
2607.12593v1
arXiv:2607.12593v1
•
2026-07-14
The evolution of energy-efficient ultra-low-power (ULP) parallel processors and the diffusion of convolutional neural networks (CNNs) are fueling the advent of autonomous driving nano-sized unmanned aerial vehicles (UAVs). These sub-10 cm robotic platforms are envisioned as next-generation ubiquitous smart-sensors and unobtrusive robotic-helpers. However, the limited computational/memory resources available aboard nano-UAVs introduce the challenge of minimizing and optimizing vision-based CNNs -- which to date require error-prone, labor-intensive iterative development flows. This work explores methodologies and software tools to streamline and automate all the deployment of vision-based CNN navigation on a ULP multicore system-on-chip acting as a mission computer on a Crazyflie 2.1 nano-UAV. We focus on the deployment of PULP-Dronet, a state-of-the-art CNN for autonomous navigation of nano-UAVs, from the initial training to the final closed-loop evaluation. Compared to the original hand-crafted CNN, our results show a 2x reduction of memory footprint and a speedup of 1.6x in inference time while guaranteeing the same prediction accuracy and significantly improving the behavior in the field, achieving: i) obstacle avoidance with a peak braking-speed of 1.65 m/s and improving the speed/braking-space ratio of the baseline, ii) free flight in a familiar environment up to 1.96 m/s (0.5 m/s for the baseline), and iii) lane following on a path featuring a 90 deg turn -- all while using for computation less than 1.6% of the drone's power budget. To foster new applications and future research, we open-source all the software design in a ready-to-run project compatible with the Crazyflie 2.1
Comment: 16 pages, 8 figures, 5 tables. This paper has been accepted for publication in the IEEE Journal on Emerging and Selected Topics in Circuits and Systems (JETCAS) copyright 2021 IEEE
TrustVLA: Mechanism-Guided Inference-Time Defense Against Vision-Language-Action Backdoors
Pinhan Fu, Xianda Guo, Xuetao Li, Wenke Huang, Ruilin Wang, Weiheng Zhao, Wei Sui, Mang Ye
2607.12571v1
TrustVLA: Mechanism-Guided Inference-Time Defense Against Vision-Language-Action Backdoors
Pinhan Fu, Xianda Guo, Xuetao Li, Wenke Huang, Ruilin Wang, Weiheng Zhao, Wei Sui, Mang Ye
2607.12571v1
arXiv:2607.12571v1
•
2026-07-14
Vision-Language-Action (VLA) models are deployed through pipelines that end users cannot audit, and a poisoned VLA can behave normally on clean observations while a small visual trigger redirects a long-horizon robot policy before any failure becomes observable. Existing vision or language defenses rarely explain what a triggered VLA representation looks like or how to recover behavior without retraining. We study this gap through two independently proposed VLA attacks from groups with distinct injection strategies, BadVLA and INFUSE; the latter persists after downstream clean adaptation. Across the evaluated poisoned models, we identify a recurring internal mechanism: a \emph{compact causal footprint}, namely a small visual support that is attention-seeded, spatially compact, and \emph{causal} in a precise sense -- masking it returns a clean-calibrated evidence-evolution score to the normal operating region. This footprint motivates TrustVLA, a mechanism-guided inference-time defense that adapts the Dirichlet evidence framework from trusted classification to monitor per-token, per-layer epistemic uncertainty in VLA policies. With only a small clean calibration set, TrustVLA (i)~detects abnormal evidence evolution, (ii)~localizes the compact support by counterfactual mechanism-score drop, and (iii)~recovers the observation by localized inpainting. Across OpenVLA/LIBERO and $π_{0.5}$ transfer evaluations, TrustVLA reduces attack success while preserving clean-task performance, providing a retraining-free, mechanism-guided defense for visual-triggered VLA backdoors.
DECO: Decoupled Multimodal Diffusion Transformer for Bimanual Dexterous Manipulation with a Plugin Tactile Adapter
Xukun Li, Yu Sun, Lei Zhang, Bosheng Huang, Yibo Peng, Yuan Meng, Haojun Jiang, Shaoxuan Xie, Guocai Yao, Alois Knoll, Zhenshan Bing, Xinlong Wang, Zhenguo Sun
2602.05513v3
DECO: Decoupled Multimodal Diffusion Transformer for Bimanual Dexterous Manipulation with a Plugin Tactile Adapter
Xukun Li, Yu Sun, Lei Zhang, Bosheng Huang, Yibo Peng, Yuan Meng, Haojun Jiang, Shaoxuan Xie, Guocai Yao, Alois Knoll, Zhenshan Bing, Xinlong Wang, Zhenguo Sun
2602.05513v3
arXiv:2602.05513v3
•updated
•
2026-02-05
Bimanual dexterous manipulation relies on integrating multimodal inputs to perform complex real-world tasks. To address the challenges of effectively combining these modalities, we propose DECO, a decoupled multimodal diffusion transformer that disentangles vision, proprioception, and tactile signals through specialized conditioning pathways, enabling structured and controllable integration of multimodal inputs, with a lightweight adapter for parameter-efficient injection of additional signals. Alongside DECO, we release DECO-50 dataset for bimanual dexterous manipulation with tactile sensing, consisting of 50 hours of data and over 5M frames, collected via teleoperation on real dual-arm robots. We train DECO on DECO-50 and conduct extensive real-world evaluation with over 2,000 robot rollouts. Experimental results show that DECO achieves the best performance across all tasks, with a 72.25% average success rate and a 21% improvement over the baseline. Moreover, the tactile adapter brings an additional 10.25% average success rate across all tasks and a 20% gain on complex contact-rich tasks while tuning less than 10% of the model parameters.
Comment: 17 pages, 8 figures. Project Page: https://baai-humanoid.github.io/DECO-webpage/
Traj-VLN: Learning Pixel-Space Interaction via Autoregressive Trajectory Generation
Changfei Fu, Guangcheng Chen, Wenjun Xu, Hong Zhang
2607.10744v2
Traj-VLN: Learning Pixel-Space Interaction via Autoregressive Trajectory Generation
Changfei Fu, Guangcheng Chen, Wenjun Xu, Hong Zhang
2607.10744v2
arXiv:2607.10744v2
•updated
•
2026-07-12
Benefiting from the powerful priors embedded in large-scale pre-training data and the emerging commonsense reasoning ability, large language models (LLMs) have shown unprecedented generalization capabilities in many research fields. Recently, projecting visual embeddings into the language space via vision-language models (VLMs) to achieve sim-toreal and cross-scene generalization has become a prevailing paradigm in the field of Vision-and-Language Navigation in Continuous Environments (VLN-CE). VLN requires an embodied agent to navigate through unseen environments following natural linguistic instructions. We emphasize that a VLN task can be decomposed into a sequence of sub-tasks, each corresponding to a process of 3D spatial interaction with the environments described by instructions such as "walk to the end of the sofa and turn left." However, such spatial interactions involving moving into the image along the direction of depth sensing are puzzling for VLMs as they were predominantly trained on conversations with RGB images. Rather than incorporating depth or 3D geometric information-which VLMs rarely encounter during pretrainingwe propose an alternative approach: fine-tuning VLMs to learn navigation interactions directly in 2D pixel space through autoregressive trajectory generation. Given a linguistic instruction and historical observations, our model sequentially predicts a series of pixel coordinates, drawing a trajectory from the bottom center of the current observation. While prior work has proved that pixel-goal supervision outperforms learning of discrete actions, our experiments further verify that the supervision of pixel-space trajectory significantly enhances VLN performance. Moreover, we demonstrate that our flagship model achieves state-of-the-art level performance with relatively limited computational resources and training data.
Mind the Gap: Promises and Pitfalls of Hierarchical Planning in LeWorldModel
Niccolò Caselli, Salvatore Lo Sardo, Francesco Massafra, Ippokratis Pantelidis, Samuele Punzo, Sathya Kamesh Bhethanabhotla
2607.12547v1
Mind the Gap: Promises and Pitfalls of Hierarchical Planning in LeWorldModel
Niccolò Caselli, Salvatore Lo Sardo, Francesco Massafra, Ippokratis Pantelidis, Samuele Punzo, Sathya Kamesh Bhethanabhotla
2607.12547v1
arXiv:2607.12547v1
•
2026-07-14
We investigate whether temporal hierarchy can improve LeWorldModel on long-horizon goal-conditioned control. We introduce Hi-LeWM, an extension that freezes the pretrained low-level LeWM and adds high-level planning over latent subgoals. We evaluate Hi-LeWM on PushT and Cube across increasing goal offsets. Hierarchy does not automatically improve performance: at short horizons, the best configuration uses a one-step high-level horizon, while longer horizons reveal a mismatch between the learned high-level action space and the inference-time search distribution. Experiments with true future latent subgoals show that the frozen low-level controller can execute well-aligned intermediate targets, indicating that high-level subgoal generation is the main bottleneck. Unconstrained search can select latent macro-actions that appear favorable under the learned model but produce poor control targets. Constraining search around macro-actions encoded from training trajectories, with appropriate subgoal execution timing, recovers useful hierarchical regimes, improving over flat LeWM by +11.3 percentage points at medium-range horizons and +14.7 percentage points at the longest PushT horizon. Overall, temporal abstraction can benefit compact frozen LeWM, but only when high-level search remains compatible with the low-level controller
Comment: Accepted at WM@Booth 2026
Edge-Aware Thermal Infrared UAV Swarm Tracking
Yu-Hsi Chen
2607.12544v1
Edge-Aware Thermal Infrared UAV Swarm Tracking
Yu-Hsi Chen
2607.12544v1
arXiv:2607.12544v1
•
2026-07-14
Thermal infrared (TIR) imaging is essential for UAV swarm operations in visually degraded environments. However, tracking tiny UAVs remains challenging due to limited appearance cues, frequent occlusions, and rapid maneuvers. Despite significant progress driven by benchmarks such as the Anti-UAV challenge, existing methods primarily prioritize accuracy while overlooking the computational constraints of real-time edge deployment. The standard Kalman Filter (KF) offers the efficiency required for edge devices, yet its constant-velocity assumption often breaks down under highly dynamic UAV motion and thermal sensor jitter. More sophisticated nonlinear estimators can improve robustness but often introduce additional computational costs. To address this gap, we propose an edge-aware online tracking pipeline centered on the Adaptive Kinematic Kalman Filter (AKKF), which augments the linear KF with state-dependent kinematic modeling while preserving real-time efficiency. Combined with transient false-positive suppression and kinematics-driven predictive coasting, the presented pipeline improves trajectory continuity under challenging TIR conditions. Experiments on the Beyond Strong Baseline (BSB) benchmark provide a starting point for edge-aware UAV tracking by jointly evaluating tracking performance and computational efficiency, offering insights toward future real-time deployment.
Comment: 7 pages, 4 figures, 3 tables
Motubrain: An Advanced World Action Model for Robot Control
Motubrain Team, Chendong Xiang, Fan Bao, Haitian Liu, Hengkai Tan, Hongzhe Bi, James Li, Jiabao Liu, Jingrui Pang, Kiro Jing, Louis Liu, Mengchen Cai, Rongxu Cui, Ruowen Zhao, Runqing Wang, Shuhe Huang, Yao Feng, Yinze Rong, Zeyuan Wang, Jun Zhu
2604.27792v4
Motubrain: An Advanced World Action Model for Robot Control
Motubrain Team, Chendong Xiang, Fan Bao, Haitian Liu, Hengkai Tan, Hongzhe Bi, James Li, Jiabao Liu, Jingrui Pang, Kiro Jing, Louis Liu, Mengchen Cai, Rongxu Cui, Ruowen Zhao, Runqing Wang, Shuhe Huang, Yao Feng, Yinze Rong, Zeyuan Wang, Jun Zhu
2604.27792v4
arXiv:2604.27792v4
•updated
•
2026-04-30
Vision-Language-Action (VLA) models generalize semantically well but often lack fine-grained modeling of world dynamics. We present Motubrain, a unified World Action Model that jointly models video and action under a UniDiffuser formulation with a three-stream Mixture-of-Transformers architecture. A single model supports policy learning, world modeling, video generation, inverse dynamics, and joint video-action prediction, while scaling to heterogeneous multimodal data such as video-only, task-agnostic, and cross-embodiment robot data. Building on Motus, Motubrain further introduces unified multiview modeling, an independent text stream for stronger language-action coupling, a shared cross-embodiment action representation, and an efficient post-training and deployment recipe for long-horizon real-world control. Our inference stack combines step reduction, compilation, FP8 quantization, DiT caching, V2A-style action-only inference, and real-time chunked closed-loop execution, achieving over 50x speedup over a naive baseline and up to 11 Hz inference. Experimentally, Motubrain achieves 95.8% and 96.1% average success on RoboTwin 2.0 under clean and randomized settings, respectively, attains the strongest reported EWMScore in our WorldArena comparison, and adapts to new humanoid embodiments with only 50--100 trajectories. These results show that unified world action models can scale in generality, predictive accuracy, and real-world deployability.
A Bearing-Strength Method for Motion Estimation of Unknown Energy Emitters
Haoyu Chen, Zian Ning, Yin Zhang, Shiyu Zhao
2607.12515v1
A Bearing-Strength Method for Motion Estimation of Unknown Energy Emitters
Haoyu Chen, Zian Ning, Yin Zhang, Shiyu Zhao
2607.12515v1
arXiv:2607.12515v1
•
2026-07-14
This paper studies motion estimation of moving energy emitters using passive sensors. The emitters may be light, acoustic, or radio sources. While the bearing vector pointing from the sensor to the emitter can be easily obtained, existing approaches mainly rely on the bearing-only motion estimation method. However, this method suffers from a fundamental limitation that the sensor must have lateral motion to ensure observability. Unfortunately, this lateral motion requirement often conflicts with the sensor's desired motion in many tasks. In this paper, we point out that the received signal strength, which can also be obtained easily in many ways, can greatly enhance motion estimation. Surprisingly, this strength information has not been well explored so far. Here, we propose a new bearing-strength method to fully exploit both the bearing and strength measurements. Our theoretical analysis shows that the system observability is significantly enhanced in the sense that the lateral motion condition is not required anymore. Real-world experimental results verify the proposed method and the theoretical analysis. It is notable that the benefit of the proposed method comes with no additional cost since it simply utilizes the received strength information that has not been fully exploited in the past.
RoboWorld: Fast and Reliable Neural Simulators for Generalist Robot Policy Evaluation
Byeongguk Jeon, Seonghyeon Ye, JaeHyeok Doo, Sungdong Kim, Minjoon Seo, Hyungmok Son, Kimin Lee
2607.01060v3
RoboWorld: Fast and Reliable Neural Simulators for Generalist Robot Policy Evaluation
Byeongguk Jeon, Seonghyeon Ye, JaeHyeok Doo, Sungdong Kim, Minjoon Seo, Hyungmok Son, Kimin Lee
2607.01060v3
arXiv:2607.01060v3
•updated
•
2026-07-01
Video world models are emerging as a scalable alternative for evaluating generalist robot policies, bypassing the physical constraints and engineering burdens of real-world deployment. However, evaluating policies with video world models remains challenging, as world-model errors can make generated rollouts unreliable and slow inference limits large-scale throughput. We introduce RoboWorld, an automated evaluation pipeline that pairs a fast autoregressive video world model with a task-progress-aware vision-language model scoring. To enable reliable long-horizon autoregressive world-model rollouts, we propose Step Forcing, which combines anchored and one-step self-forwarded contexts to reduce train--test mismatch while preserving action--observation dynamics. Together, these components enable RoboWorld to align strongly with real-world robot evaluation across tasks and environments, achieving Pearson's r = 0.989 and Spearman's \r{ho} = 0.970.
Comment: Project page: https://byeongguks.github.io/RoboWorld/
Diffusion Denoiser-Aided Gyrocompassing
Gershy Ben-Arie, Daniel Engelsman, Rotem Dror, Itzik Klein
2507.21245v2
Diffusion Denoiser-Aided Gyrocompassing
Gershy Ben-Arie, Daniel Engelsman, Rotem Dror, Itzik Klein
2507.21245v2
arXiv:2507.21245v2
•updated
•
2025-07-28
An accurate initial heading angle is essential for efficient and safe navigation across diverse domains. Unlike magnetometers, gyroscopes can provide accurate heading reference independent of the magnetic disturbances in a process known as gyrocompassing. Yet, accurate and timely gyrocompassing, using low-cost gyroscopes, remains a significant challenge in scenarios where external navigation aids are unavailable. Such challenges are commonly addressed in real-world applications such as autonomous vehicles, where size, weight, and power limitations restrict sensor quality, and noisy measurements severely degrade gyrocompassing performance. To cope with this challenge, we propose a novel diffusion denoiser-aided gyrocompass approach. It integrates a diffusion-based denoising framework with an enhanced learning-based heading estimation model. The diffusion denoiser processes raw inertial sensor signals before input to the deep learning model, resulting in accurate gyrocompassing. Experiments using both simulated and real sensor data demonstrate that our proposed approach improves gyrocompassing accuracy by 26% compared to model-based gyrocompassing and by 15% compared to other learning-driven approaches. This advancement holds particular significance for ensuring accurate and robust navigation in autonomous platforms that incorporate low-cost gyroscopes within their navigation systems.
Comment: 8 pages, 8 figures
Infra-Swarm: Robust Vision-Based Multi-Robot Swarming via Near-Infrared Spectral Vision
Haoyu Chen, Qijin Li, Wanyu Xiang, Xiuxiu Lin, Zian Ning, Shiyu Zhao
2607.12489v1
Infra-Swarm: Robust Vision-Based Multi-Robot Swarming via Near-Infrared Spectral Vision
Haoyu Chen, Qijin Li, Wanyu Xiang, Xiuxiu Lin, Zian Ning, Shiyu Zhao
2607.12489v1
arXiv:2607.12489v1
•
2026-07-14
Distributed swarms typically rely on either active wireless communication or passive vision, and they are frequently hindered by bandwidth constraints or environmental sensitivity. This paper proposes Infra-Swarm, a robust vision-based swarm. Each robot is equipped with a near-infrared light source and four ordinary gray-scale cameras. The Infra-Swarm system directly measures the centimeter-level 3D position of neighbors based on the position (bearing) and intensity (strength) of optical flares in the captured images. By utilizing 940 nm narrow-band filters to physically reject 99.2% of ambient light interference, the perception front-end achieves hardware-level robustness against illumination variations. Furthermore, its minimal computational overhead provides a resilient foundation for the massive scalability of robotic collectives on resource-constrained hardware.
Deployable Human Preference Alignment in Robotics: Learning Representative Rewards from Diverse Human Preferences
Taehyung Kim, Gwangmo Lee, Minjun Chang, Sunghyun Lim, Jongeun Choi
2607.12466v1
Deployable Human Preference Alignment in Robotics: Learning Representative Rewards from Diverse Human Preferences
Taehyung Kim, Gwangmo Lee, Minjun Chang, Sunghyun Lim, Jongeun Choi
2607.12466v1
arXiv:2607.12466v1
•
2026-07-14
Aligning robot policies with human preferences is essential for deployment to diverse end users. In per-user alignment approach, preference feedback is often sparse, so learning becomes unstable and vulnerable to human preference noise, and a growing number of individualized policies makes validation difficult before deployment. A single shared policy approach to user alignment avoids this cost but fails to capture heterogeneous preferences and often neglects minority preferences. To address these challenges, we introduce Preference-based REward Clustering (PREC), a novel framework that learns a compact set of policies from binary preference labels provided by diverse users. From a dataset of user trajectories and their preference labels, PREC first sets the labels aside and aggregates trajectories across users to learn a population-level shared trajectory encoder, alleviating limited per-user coverage and avoiding label noise during representation learning. Using this representation, PREC jointly assigns users to preference-coherent clusters and learns a representative reward model per cluster using preference labels, from which a policy is optimized for each cluster. Clustering similar users compensates for the limited number of labels available from each user and mitigates the effect of label noise. At the same time, maintaining a manageable number of reward models reduces the validation burden at deployment. Experiments across diverse simulated locomotion environments show that PREC groups users who label different trajectory subsets into preference-coherent clusters more accurately than baseline methods. Under sparse and noisy feedback, policies trained with PREC improve all three social welfare metrics over an existing single shared-policy user-alignment approach and even outperform per-user alignment approaches.
Comment: 23 pages, 20 figures
Model-Based Diffusion Optimal Control for Multi-Robot Motion Planning
Zhilin He, Yorai Shaoul, Jiaoyang Li
2607.12423v1
Model-Based Diffusion Optimal Control for Multi-Robot Motion Planning
Zhilin He, Yorai Shaoul, Jiaoyang Li
2607.12423v1
arXiv:2607.12423v1
•
2026-07-14
Multi-Robot Motion Planning in continuous environments, where robots must generate dynamically feasible, collision-free trajectories, is challenging due to the combinatorial growth of the joint trajectory space and the difficulty of enforcing dynamic feasibility and hard safety constraints. Recent approaches recast trajectory planning as probabilistic inference, sampling from a posterior over trajectories using diffusion models whose score functions are learned from demonstration data. While showing promising performance, these approaches are limited: they often rely on sizable demonstration datasets and struggle to rigorously enforce dynamics and hard safety constraints during sampling. To this end, we introduce Model-Based Diffusion Optimal Control (MDOC), a model-based diffusion planner that efficiently produces dynamically feasible trajectories without relying on data. Crucially, we show that MDOC's safety mechanism -- combining known dynamics models with Control Barrier Function-constrained projections -- naturally scales to multi-robot planning settings through Conflict-Based Search. Across simulation experiments, this integrated method consistently outperforms representative baseline planners in sample efficiency, geometric smoothness, and success rate, while reducing computation time and producing collision-free trajectories.
Tilt-Ropter: A Fully Actuated Hybrid Aerial-Terrestrial Vehicle with Tilt Rotors and Passive Wheels
Ruoyu Wang, Xuchen Liu, Zongzhou Wu, Zixuan Guo, Wendi Ding, Ben M. Chen
2602.01700v3
Tilt-Ropter: A Fully Actuated Hybrid Aerial-Terrestrial Vehicle with Tilt Rotors and Passive Wheels
Ruoyu Wang, Xuchen Liu, Zongzhou Wu, Zixuan Guo, Wendi Ding, Ben M. Chen
2602.01700v3
arXiv:2602.01700v3
•updated
•
2026-02-02
In this work, we present Tilt-Ropter, a fully actuated hybrid aerial-terrestrial vehicle (HATV) that integrates tilt rotors with passive wheels to enable efficient multi-modal locomotion. Unlike conventional underactuated HATVs, the fully actuated design of Tilt-Ropter allows decoupled force and torque control, improving maneuverability and ground locomotion efficiency. A unified nonlinear model predictive controller (NMPC) is developed to track reference trajectories, enforce non-holonomic constraints, and accommodate contact effects across locomotion modes, while ensuring actuator feasibility through dedicated control allocation. To address complex wheel-ground dynamics, an external wrench estimator is incorporated to provide real-time interaction wrench estimates. The system is validated through simulation and real-world experiments, including seamless air-ground transitions and trajectory tracking tasks. Experimental results demonstrate low tracking errors in both modes and reveal a 92.8% reduction in power consumption during ground locomotion compared with flight, highlighting the platform's potential for long-duration missions where energy efficiency is critical.
Comment: 8 pages, 10 figures. Accepted by the IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2026)
Seeing Globally, Refining Locally: Global Visual Guidance and Local Ultrasound Cues for Robust Freehand 3-D Ultrasound Reconstruction
Yameng Zhang, Zhongyu Chen, Dianye Huang, Xiangyu Chu, K. W. Samuel Au, Zhongliang Jiang
2607.12398v1
Seeing Globally, Refining Locally: Global Visual Guidance and Local Ultrasound Cues for Robust Freehand 3-D Ultrasound Reconstruction
Yameng Zhang, Zhongyu Chen, Dianye Huang, Xiangyu Chu, K. W. Samuel Au, Zhongliang Jiang
2607.12398v1
arXiv:2607.12398v1
•
2026-07-14
Freehand 3-D ultrasound (US) imaging has attracted increasing attention owing to its intuitive volumetric visualization, ease of use, and low cost. However, accurate 3-D reconstruction critically depends on stable probe pose estimation, yet existing trackerless methods remain susceptible to accumulated pose errors, particularly over long scanning trajectories. To address this limitation, we propose a global-to-local pose estimation framework that exploits external camera observations for globally stable localization and B-mode US images for anatomy-aware local refinement. Specifically, the framework comprises a dual-camera branch that performs contextual feature aggregation across camera views and temporal observations to estimate a globally consistent probe trajectory, and a B-mode branch that performs anatomical feature aggregation from sequential US images to capture tissue-dependent local motion cues. A cross-modal fusion module subsequently integrates the contextual camera features and anatomical US features to predict pose residuals and refine the camera-derived estimates in the transformation space. Furthermore, a multi-scale pose loss constrains relative motion over multiple temporal horizons to suppress accumulated drift during extended scans. The proposed framework is validated on phantom and in vivo datasets. On two in-house datasets (FUSION-J and FUSION-L) collected using different machines, the proposed US + Dual-Cam model reduces average trajectory drift to 1.67 mm and 1.29 mm, representing improvement of 16.50% and 27.12%, respectively, over a strong dual-camera baseline, while substantially outperforming US-only pose estimation (>13 mm drift). In in vivo forearm arteries reconstruction, it achieves Hausdorff distances of 1.58 mm, demonstrating the effectiveness of the proposed method on real clinical scenarios.
Seeing Through Uncertainty: Free-Energy-Inspired Real-Time Adaptation for Robust Visual Navigation
Maytus Piriyajitakonkij, Rishabh Dev Yadav, Mingfei Sun, Mengmi Zhang, Wei Pan
2403.01977v4
Seeing Through Uncertainty: Free-Energy-Inspired Real-Time Adaptation for Robust Visual Navigation
Maytus Piriyajitakonkij, Rishabh Dev Yadav, Mingfei Sun, Mengmi Zhang, Wei Pan
2403.01977v4
arXiv:2403.01977v4
•updated
•
2024-03-04
Navigation in the natural world is a feat of adaptive inference, where biological organisms maintain goal-directed behaviour despite noisy and incomplete sensory streams. Central to this ability is the Free Energy Principle (FEP), which posits that perception is a generative process where the brain minimises Variational Free Energy (VFE) to maintain accurate internal models of the world. While Deep Neural Networks (DNNs) have served as powerful analogues for biological brains, they typically lack the real-time plasticity required to handle abrupt sensory shifts. We introduce FEP-Nav, a biologically inspired framework for real-time perceptual adaptation in robust visual navigation. Motivated by the decomposition of VFE into prediction error and Bayesian surprise, FEP-Nav combines a Top-down Decoder, which provides an internal expectation of uncorrupted sensory input, with Adaptive Normalisation, which adjusts shifted feature distributions toward prior statistics. We interpret reconstruction and normalisation as approximate mechanisms for reducing the corresponding VFE-related terms during inference without gradient-based updates. Experiments across simulated and real-world visual corruptions show that FEP-Nav restores performance lost under visual corruption, outperforming non-adaptive baselines and strong adaptive methods. These results suggest that variational principles can provide a useful design perspective for robust autonomous behaviour under degraded sensory conditions.
Comment: Accepted for publication in IEEE Robotics and Automation Letters (RA-L)
APPLV: Adaptive Planner Parameter Learning from Vision-Language-Action Model
Yuanjie Lu, Beichen Wang, Zhengqi Wu, Yang Li, Xiaomin Lin, Chengzhi Mao, Xuesu Xiao
2603.08862v2
APPLV: Adaptive Planner Parameter Learning from Vision-Language-Action Model
Yuanjie Lu, Beichen Wang, Zhengqi Wu, Yang Li, Xiaomin Lin, Chengzhi Mao, Xuesu Xiao
2603.08862v2
arXiv:2603.08862v2
•updated
•
2026-03-09
Autonomous navigation in highly constrained environments remains challenging for mobile robots. Classical navigation approaches offer safety assurances but require environment-specific parameter tuning; end-to-end learning bypasses parameter tuning but struggles with precise control in constrained spaces. To this end, recent robot learning approaches automate parameter tuning while retaining classical systems' safety, yet still face challenges in generalizing to unseen environments. Recently, Vision-Language-Action (VLA) models have shown promise by leveraging foundation models' scene understanding capabilities, but still struggle with precise control and inference latency in navigation tasks. In this paper, we propose Adaptive Planner Parameter Learning from Vision-Language-Action Model (\textsc{applv}). Unlike traditional VLA models that directly output actions, \textsc{applv} leverages pre-trained vision-language models with a regression head to predict planner parameters that configure classical planners. We develop two training strategies: supervised learning fine-tuning from collected navigation trajectories and reinforcement learning fine-tuning to further optimize navigation performance. We evaluate \textsc{applv} across multiple motion planners on the simulated Benchmark Autonomous Robot Navigation (BARN) dataset and in physical robot experiments. Results demonstrate that \textsc{applv} outperforms existing methods in both navigation performance and generalization to unseen environments.
StratMamba: Strategic and Reactive Stream Partitioning for Path-Efficient LiDAR-Based Obstacle Avoidance
Hung-Chieh Wu, Xiaopan Zhang, Kasra Sinaei, Ryan Abnavi, Kasun Weerakoon, Christopher Bradley, Seyed Fakoorian, Jiachen Li, Donald Ebeigbe
2607.12370v1
StratMamba: Strategic and Reactive Stream Partitioning for Path-Efficient LiDAR-Based Obstacle Avoidance
Hung-Chieh Wu, Xiaopan Zhang, Kasra Sinaei, Ryan Abnavi, Kasun Weerakoon, Christopher Bradley, Seyed Fakoorian, Jiachen Li, Donald Ebeigbe
2607.12370v1
arXiv:2607.12370v1
•
2026-07-14
This paper proposes StratMamba, a dual-stream Mamba-based temporal modeling architecture, to more efficiently capture long-horizon temporal dependencies required for robot navigation in complex and obstacle-rich environments. StratMamba leverages a combination of fast-decay and slow-decay memory architectures, where the fast-decay component processes high-frequency LiDAR data for reactive obstacle avoidance, while the slow-decay component maintains longer-horizon goal information for strategic planning. We perform extensive evaluations of different obstacle avoidance scenarios in IsaacLab and Gazebo, while also validating successful sim-to-real deployment on a Unitree GO1 quadruped robot navigating in the presence of static/dynamic obstacles. Comparisons with other temporal RL baselines, such as LSTM, Transformer, and Vanilla-Mamba, show that our StratMamba achieves exceptional temporal reasoning efficiency with a lower timeout rate, while maintaining the fastest navigation speed (576 median steps, 5.0% better than Vanilla-Mamba). It also achieves the highest path optimality (0.915 path efficiency) across all baselines. Real-world evaluation reveals that StratMamba maintains more robust performance across extended LiDAR ranges compared to vanilla Mamba and the Transformer, demonstrating that dual-stream partitioning effectively balances reactive safety with strategic navigation under challenging sensing conditions.
Comment: Accepted to IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2026). 8 pages, 6 figures. Video: https://www.youtube.com/watch?v=Z0FfO_AVaSw
VistaVLA: Geometry- and Semantic-Aware 3D Gaussian-Grounded VLA for Robotic Manipulation
Mohan Liu, Zhihao Gu, Xuanyu Chen, Haitian Zhang, Kaimin Mao, Yan Wu, Wei-Yun Yau, Lin Wang
2607.12356v1
VistaVLA: Geometry- and Semantic-Aware 3D Gaussian-Grounded VLA for Robotic Manipulation
Mohan Liu, Zhihao Gu, Xuanyu Chen, Haitian Zhang, Kaimin Mao, Yan Wu, Wei-Yun Yau, Lin Wang
2607.12356v1
arXiv:2607.12356v1
•
2026-07-14
Vision-Language-Action (VLA) models have emerged as a powerful end-to-end paradigm for robotic manipulation by mapping language instructions and 2D visual inputs directly to actions. However, these models lack an explicit, scene-level 3D representation, limiting their ability to reason over spatial layouts and geometric constraints. While recent efforts incorporate explicit 3D cues, such as depth maps or point clouds, to improve geometric awareness, they primarily capture low-level structures and lack high-level semantic grounding in 3D space. In human cognition, interaction with the physical world relies on a 3D semantic cognitive map - an internal mental model that integrates spatial layouts with semantic context to enable persistent, viewpoint-invariant reasoning. In light of this, we present VistaVLA, a novel two-stage framework that constructs a geometry- and semantics-aware 3D cognitive representation from 3D Gaussian primitives and grounds it as compact context tokens for VLA policy learning. Specifically, VistaVLA lifts multi-view vision-language features into 3D Gaussian primitives, forming geometry-anchored semantic tokens that align view-consistent spatial grounding with 2D visual feature spaces. To make this 3D representation computationally tractable for effective VLA control, we introduce Merge-then-Query (MtQ), a token summarization mechanism. MtQ compresses dense Gaussian primitives into a highly compact set of spatially informative tokens, achieving a 99% token reduction while preserving action-relevant 3D layouts and semantic context. Extensive evaluations in both simulated and real-world environments demonstrate the effectiveness of VistaVLA. Notably, in real-world scenarios, VistaVLA improves success rates by 22.8% across seven real-world tasks and by 30.0% over the VLA-Adapter baseline on challenging out-of-distribution tasks.
SANTS: A State-Adaptive Scheduler for World Action Models
Yirui Sun, Guangyu Zhuge, Keliang Liu, Jie Gu, Xinyu Bing, Zhongxue Gan, Chunxu Tian
2605.27947v2
SANTS: A State-Adaptive Scheduler for World Action Models
Yirui Sun, Guangyu Zhuge, Keliang Liu, Jie Gu, Xinyu Bing, Zhongxue Gan, Chunxu Tian
2605.27947v2
arXiv:2605.27947v2
•updated
•
2026-05-27
World Action Models (WAMs) improve robot manipulation by using video-based future representations to condition action generation. In pixel-space WAMs, however, the best action condition is not necessarily the fully denoised video. Controlled denoising-depth scans show that video refinement can reduce action error up to a state-dependent point, after which the gain may saturate or even reverse when late predictions become less action-relevant or physically unreliable. This suggests that action generation should use a state-dependent point along the video noise trajectory rather than a fixed terminal denoising depth. We introduce State-Adaptive Noise Trajectory Scheduler (SANTS), a lightweight scheduler for video-to-action diffusion policies. At each video decision point, SANTS reads the current video-state representation and noise level, then jointly predicts a cumulative stopping hazard and a relative noise-progression ratio. SANTS is post-trained with a path-level reward computed after the frozen action branch generates the final action chunk, so the scheduler is optimized for downstream action quality rather than intermediate video fidelity, while redundant video-state updates are explicitly penalized. Experiments show that SANTS reaches \(94.4\%\) overall success on RoboTwin 2.0 and \(73.1\%\) average success across seven real-robot tasks, while reducing latency by \(81.7\%\) and \(79.0\%\) relative to full video denoising, respectively. These results indicate that adaptive selection along the video noise trajectory can preserve the control benefits of WAM-style future reasoning while removing much of its redundant inference cost.
Comment: 17 pages, 5 figures, 8 tables. Project page: https://advanced-robotics-lab.github.io/SANTS/
DA-Nav: Direction-Aware City-Scale Vision-Language Navigation
Ye Yuan, Kehan Chen, Xinqiang Yu, Wentao Xu, Heng Wang, Libo Huang, Chuanguang Yang, Yan Huang, Jiawei He, Zhulin An
2607.11638v2
DA-Nav: Direction-Aware City-Scale Vision-Language Navigation
Ye Yuan, Kehan Chen, Xinqiang Yu, Wentao Xu, Heng Wang, Libo Huang, Chuanguang Yang, Yan Huang, Jiawei He, Zhulin An
2607.11638v2
arXiv:2607.11638v2
•updated
•
2026-07-13
City-scale outdoor navigation is currently hindered by the heavy reliance on dense maps or costly navigation supervision. In this work, we introduce a novel paradigm for leveraging directional instructions from commercial navigation tools (e.g., Google Maps). To bridge the gap between commercial instructions and executable navigation actions, while mitigating long-horizon error accumulation through robust trajectory recovery, we propose DA-Nav, a Direction-Aware vision-language Navigation framework that reformulates navigation as a discrete spatial grounding problem on the egocentric 2D image plane. To achieve trajectory recovery, DA-Nav employs a Chain-of-Thought (CoT) reasoning process encompassing deviation assessment, action prediction, and target grid selection. We further introduce ReDA, a dataset that provides direction-aware instructions and recovery trajectories to enhance spatial grounding and support CoT recovery reasoning. Extensive experiments in CARLA demonstrate that DA-Nav achieves a high success rate of 56.16% in unseen urban environments, outperforming existing State-of-The-Art (SoTA) methods while maintaining a substantially stronger recovery capability. Furthermore, without fine-tuning, DA-Nav seamlessly adapts to both quadruped and humanoid robots, enabling stable kilometer-scale closed-loop outdoor navigation in complex real world environments.
Comment: 9 pages, 8 figures
Reducing Temporal Redundancy for Efficient Vision-Language-Action Inference
Yuzhou Wu, Yuxin Zheng, Muchun Niu, Yishan Yang, Tianhao Liu, hanwen kang, Jiajian Jing, Linfeng Zhang, Chuan Wen
2607.12287v1
Reducing Temporal Redundancy for Efficient Vision-Language-Action Inference
Yuzhou Wu, Yuxin Zheng, Muchun Niu, Yishan Yang, Tianhao Liu, hanwen kang, Jiajian Jing, Linfeng Zhang, Chuan Wen
2607.12287v1
arXiv:2607.12287v1
•
2026-07-14
Vision-Language-Action (VLA) models exhibit strong generalization for robotic manipulation, yet their high inference latency limits real time deployment. We identify two primary sources of temporal redundancy in existing VLA pipelines: repeated visual encoding of highly similar consecutive frames and multi step iterative sampling in diffusion based policies. To address this, we propose a system level acceleration strategy that reduces computation in both perception and action generation. On the perception side, we incrementally update only tokens corresponding to dynamic scene regions instead of re-encoding entire frames. On the policy side, we compress diffusion sampling into a compact 2-step schedule through efficiency oriented training while preserving action precision. Experiments on Libero, RobotWin, and Real Robot Platforms demonstrate over 2 times speedup while maintaining high performance, achieving up to 98% success rate on general manipulation benchmarks. Our codes will be released on Github.
Comment: 13pages, 7 figuers
Flatness-Preserving Residual Learning for Real-Time Tight Quadrotor Formation Flight
Pei-An Hsieh, Fengjun Yang, Nikolai Matni, M. Ani Hsieh
2607.12275v1
Flatness-Preserving Residual Learning for Real-Time Tight Quadrotor Formation Flight
Pei-An Hsieh, Fengjun Yang, Nikolai Matni, M. Ani Hsieh
2607.12275v1
arXiv:2607.12275v1
•
2026-07-14
Quadrotors flying in tight formations are severely affected by turbulent aerodynamic interactions, such as downwash, that can cause catastrophic collisions if left unmodeled. To compensate for these effects, we propose a physics-informed residual dynamics learning framework that captures complex aerodynamic interactions while ensuring the joint multi-quadrotor system remains differentially flat. We leverage this preserved flatness to design a computationally efficient feedback linearization controller that is easily tunable with linear control techniques and cancels aerodynamic disturbances via feedforward compensation. Hardware experiments demonstrate our framework reduces average tracking errors by 31% compared to nominal baselines. Crucially, our lightweight approach matches the tracking performance of state-of-the-art nonlinear model predictive control (NMPC) while requiring an order of magnitude less computation. We are the first to show that stable, tight formation flight can be achieved with under 30 seconds of training data and a 5ms loop rate, unlocking high-fidelity aerodynamic compensation for compute-constrained flight stacks.
Comment: Accepted at IROS 26'
LEGO-SLAM: Language-Embedded Gaussian Optimization SLAM
Sibaek Lee, Seongbo Ha, Kyeongsu Kang, Joonyeol Choi, Seungjun Tak, Hyeonwoo Yu
2511.16144v2
LEGO-SLAM: Language-Embedded Gaussian Optimization SLAM
Sibaek Lee, Seongbo Ha, Kyeongsu Kang, Joonyeol Choi, Seungjun Tak, Hyeonwoo Yu
2511.16144v2
arXiv:2511.16144v2
•updated
•
2025-11-20
Recent advances in 3D Gaussian Splatting (3DGS) have enabled Simultaneous Localization and Mapping (SLAM) systems to build photorealistic maps. However, these maps lack the open-vocabulary semantic understanding required for robotic interaction. Integrating language features into SLAM remains a significant challenge, as storing high-dimensional features incurs excessive memory and rendering overhead, while existing methods with static models lack adaptability for novel environments. We propose LEGO-SLAM (Language-Embedded Gaussian Optimization SLAM), a framework that achieves real-time, open-vocabulary mapping within a 3DGS-based SLAM system. At the core of our method is a scene-adaptive autoencoder that distills high-dimensional language embeddings into a compact 16-dimensional feature space, reducing the memory per Gaussian and accelerating rendering. Unlike static approaches, our encoder adapts online to unseen scenes. These compact features also enable a language-guided pruning strategy that identifies semantic redundancy, reducing the map's Gaussian count by up to 58% while maintaining rendering quality. Furthermore, we introduce a language-based loop detection approach that reuses the language features already extracted for mapping, eliminating the need for a separate detection model. Experiments demonstrate that LEGO-SLAM achieves competitive mapping quality and tracking accuracy, all while providing open-vocabulary capabilities at 15 FPS. Our project page is available at https://lab-of-ai-and-robotics.github.io/LEGO-SLAM/
Comment: Project page :https://lab-of-ai-and-robotics.github.io/LEGO-SLAM/ Submitted to IEEE RA-L
DiffRadar: Differentiable Physics-Aware Radar SLAM with Gaussian Fields
Gaurav Bagwe, Xiaoyong Yuan, Yongji Wu, Lan Zhang
2607.12265v1
DiffRadar: Differentiable Physics-Aware Radar SLAM with Gaussian Fields
Gaurav Bagwe, Xiaoyong Yuan, Yongji Wu, Lan Zhang
2607.12265v1
arXiv:2607.12265v1
•
2026-07-14
Radar sensing is increasingly used in mobile systems because it operates reliably under poor lighting, adverse weather, and privacy-sensitive settings where cameras and LiDAR often fail. However, most existing radar SLAM systems estimate motion through scan matching on discretized radar heatmaps, which breaks geometric continuity and fails to capture key radar sensing properties, often leading to unstable pose estimation and degraded mapping in regenerate or dynamically changing environments. We present DiffRadar, a real-time radar SLAM system that models radar observations as a differentiable, physics-aware Gaussian field rather than discrete scans. DiffRadar represents the scene as anisotropic Gaussian primitives and renders radar measurements in range-azimuth and Doppler-azimuth spaces through a differentiable radar forward model, enabling joint optimization of robot pose and scene structure directly from radar measurements. We implement DiffRadar on commodity FMCW radar hardware and evaluate it on both the public Radarize benchmark and a controlled stress-test suite that targets common radar SLAM failure modes, including corridor degeneracy, motion regime transitions, dynamic clutter, and long-horizon loop closures. DiffRadar achieves substantial reductions in trajectory error on the benchmark, with especially large gains under feature-poor corridor motion, while more than doubling map consistency and maintaining real-time performance at 70 FPS. These results show that modeling radar observations directly in the signal domain enables substantially more robust and consistent radar-only SLAM for mobile platforms.
Video World Models
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Autonomous Video Generation with Counterfactual Controllability for Self-Evolving World Models
Xin Wang, Wenxuan Liu, Tongtong Feng, Wenwu Zhu
2606.24152v2
Autonomous Video Generation with Counterfactual Controllability for Self-Evolving World Models
Xin Wang, Wenxuan Liu, Tongtong Feng, Wenwu Zhu
2606.24152v2
arXiv:2606.24152v2
•updated
•
2026-06-23
Large-scale video generation models are increasingly described as world models because they can learn rich spatiotemporal regularities from visual data. However, we argue that an ideal world model should benefit in a self-evolving generative character. Traditional visually plausible predictions alone are not enough to establish whether an imagined future is physically actionable for a particular embodied agent, failing to provide informative feedback from environments for self-evolving improvement. To realize self-evolving world models, this article proposes the concept of autonomous video generation, which is evaluated through counterfactual controllability, i.e., the ability to i) generate intervention-conditioned futures, ii) bind these future frames to embodiment constraints, iii) verify them under distribution shifts, and iv) distil surviving branches into compact variables for decision-making. We formalize a four-stage closed-loop optimization of Generation, Binding, Verification and Distillation, together with four corresponding evaluation metrics: novelty, consistency, out-of-distribution (OOD) and efficiency. We further discuss two examples, i.e., drones and manipulators, as early embodied testbeds where wind, sensing limits, actuation delay, contact dynamics and recovery constraints can be systematically perturbed and verified. The central claim is that the framework of autonomous video generation for self-evolving world models should not be judged by video fidelity alone, but by whether the generated frames improve valid action under counterfactual interventions and various embodiment constraints.
Comment: 10 pages, 1 figure
Active Learning for Efficient Annotation of Surgical Videos with Weak Supervision
Manasa Dendukuri, Matjaz Jogan, Daniel A. Hashimoto, Guiqiu Liao
2607.13237v1
Active Learning for Efficient Annotation of Surgical Videos with Weak Supervision
Manasa Dendukuri, Matjaz Jogan, Daniel A. Hashimoto, Guiqiu Liao
2607.13237v1
arXiv:2607.13237v1
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2026-07-14
Precise spatial-temporal annotation of laparoscopic videos is time-consuming and requires expert knowledge. We propose a human-in-the-loop knowledge acquisition framework that combines active learning with dual-loss optimization to significantly reduce the annotation effort needed for automatic localization and segmentation of objects in the surgical field. Our method employs a foundation model to generate temporally consistent class activation maps (CAMs) from video using two complementary training objectives: a weak supervision loss on video-level tool presence labels for weakly annotated data, and an image-level mask loss on human-corrected annotations obtained through active learning. Rather than requiring dense pixel-level annotation upfront, our pipeline iteratively proposes pseudo-masks that guide the expert annotator to refine the knowledge previously captured by the model. We demonstrate that our framework reduces the effort of surgical video annotation by 50% by the end of training in comparison to fully manual annotation. Through eliminating the need for large, fully annotated datasets from the start, this framework enables scalability to the development of surgical tool segmentation models. This iterative human-in-the-loop refinement supports efficient knowledge acquisition with minimal expert input, providing a practical and deployable strategy for expanding tool segmentation to larger, more diverse datasets and real-world clinical settings.
Comment: Accepted to IPCAI 2026
Continuously Evolving Deepfake Detection: An Architecture and Public-Benchmark Evaluation of a Dynamic Detection System
Ken Jon Miyachi, Dylan Uys
2607.13234v1
Continuously Evolving Deepfake Detection: An Architecture and Public-Benchmark Evaluation of a Dynamic Detection System
Ken Jon Miyachi, Dylan Uys
2607.13234v1
arXiv:2607.13234v1
•
2026-07-14
Deepfake detectors that achieve near-perfect scores on academic benchmarks collapse on real-world content: recent in-the-wild evaluations report AUC drops of 45-50% for state-of-the-art open-source models. We argue this gap is structural: static detectors are trained once against a moving generative frontier. We present BitMind Forensics (BMF), trained through Bittensor SN34, an open adversarial competition that continually refreshes the training distribution. We evaluate one dated export comprising image, general-video, and human-video checkpoints across nineteen public datasets: the canonical face-swap suites (FaceForensics++, Celeb-DF v1/v2/++, DFDC, DFD, UADFV, DF40) and recent in-the-wild and AI-generated-media benchmarks (Sumsub, Deepfake-Eval-2024, WildRF, Community Forensics, AIGCDetectBench, GenImage, AI-GenBench, AIGIBench, RAID, GenVidBench, GenVideo-100K). BMF reaches 0.936 AUC on Sumsub's original images and 0.872 pooled AUC over its full four-condition manipulation battery (1.4M images), staying robust under perturbation (0.855 JPEG, 0.799 downscaled), while GPEN enhancement improves detection (0.996). On Deepfake-Eval-2024, it matches the best commercial detector on images (0.915 vs 0.90) and exceeds it on video (0.822 vs 0.79), far above the best open-source detectors (0.56 and 0.63). It reaches 0.991 AUC on a 21-generator AI-image panel and 0.918 on GenVidBench, and exceeds the FF++-trained frontier on DFDC (0.947 vs 0.843) and Celeb-DF v2 (0.9985 vs 0.956), both contamination-audited, with statistical parity on Celeb-DF++. In a temporal study, successive dated exports improve on held-out media from generators absent from the static baseline's training (image 0.842 to 0.902; video 0.864 to 0.936). Our evaluation harness is public, and at publication the production API serves the exact evaluated snapshot for independent verification.
Comment: 16 pages, 1 figure
FlowWAM: Optical Flow as a Unified Action Representation for World Action Models
Yixiang Chen, Peiyan Li, Yuan Xu, Qisen Ma, Jiabing Yang, Kai Wang, Jianhua Yang, Dong An, He Guan, Gaoteng Liu, Jianlou Si, Jun Huang, Jing Liu, Nianfeng Liu, Yan Huang, Liang Wang
2607.13017v1
FlowWAM: Optical Flow as a Unified Action Representation for World Action Models
Yixiang Chen, Peiyan Li, Yuan Xu, Qisen Ma, Jiabing Yang, Kai Wang, Jianhua Yang, Dong An, He Guan, Gaoteng Liu, Jianlou Si, Jun Huang, Jing Liu, Nianfeng Liu, Yan Huang, Liang Wang
2607.13017v1
arXiv:2607.13017v1
•
2026-07-14
World Action Models (WAMs) are able to leverage pretrained video generators for both world modeling and action prediction. However, directly leveraging such video generators for control raises a new challenge: how to represent actions in a suitable form that aligns with pretrained video generators while carrying enough motion cues for accurate control. Existing numerical actions fail to satisfy the former, and prior visual action representations overlook the temporal motion structure across frames. We address this issue with FlowWAM, a dual-stream diffusion framework that adopts optical flow as a unified, video-native action representation. Flow videos share the same format as RGB videos and encode rich per-pixel displacement. By jointly modeling them within a shared pretrained video generator, FlowWAM can naturally implement two modes of WAMs. In policy mode, FlowWAM generates flow for action prediction, while in world-model mode, it uses target flow sequences to guide future video generation. Moreover, since flow can be easily extracted from raw videos without action labels, FlowWAM can leverage large-scale action-unlabeled video datasets for pretraining. We empirically find that our flow-based action representation delivers gains across both modes. On RoboTwin manipulation, FlowWAM raises the success rate to 92.94% on the Clean setting and 92.14% on Random, outperforming both VLA and WAM baselines. On WorldArena world modeling, it achieves the best overall EWMScore (63.71) with an 18.4% relative improvement in trajectory accuracy. More results can be found on our project website: https://flow-wam.github.io .
Motubrain: An Advanced World Action Model for Robot Control
Motubrain Team, Chendong Xiang, Fan Bao, Haitian Liu, Hengkai Tan, Hongzhe Bi, James Li, Jiabao Liu, Jingrui Pang, Kiro Jing, Louis Liu, Mengchen Cai, Rongxu Cui, Ruowen Zhao, Runqing Wang, Shuhe Huang, Yao Feng, Yinze Rong, Zeyuan Wang, Jun Zhu
2604.27792v4
Motubrain: An Advanced World Action Model for Robot Control
Motubrain Team, Chendong Xiang, Fan Bao, Haitian Liu, Hengkai Tan, Hongzhe Bi, James Li, Jiabao Liu, Jingrui Pang, Kiro Jing, Louis Liu, Mengchen Cai, Rongxu Cui, Ruowen Zhao, Runqing Wang, Shuhe Huang, Yao Feng, Yinze Rong, Zeyuan Wang, Jun Zhu
2604.27792v4
arXiv:2604.27792v4
•updated
•
2026-04-30
Vision-Language-Action (VLA) models generalize semantically well but often lack fine-grained modeling of world dynamics. We present Motubrain, a unified World Action Model that jointly models video and action under a UniDiffuser formulation with a three-stream Mixture-of-Transformers architecture. A single model supports policy learning, world modeling, video generation, inverse dynamics, and joint video-action prediction, while scaling to heterogeneous multimodal data such as video-only, task-agnostic, and cross-embodiment robot data. Building on Motus, Motubrain further introduces unified multiview modeling, an independent text stream for stronger language-action coupling, a shared cross-embodiment action representation, and an efficient post-training and deployment recipe for long-horizon real-world control. Our inference stack combines step reduction, compilation, FP8 quantization, DiT caching, V2A-style action-only inference, and real-time chunked closed-loop execution, achieving over 50x speedup over a naive baseline and up to 11 Hz inference. Experimentally, Motubrain achieves 95.8% and 96.1% average success on RoboTwin 2.0 under clean and randomized settings, respectively, attains the strongest reported EWMScore in our WorldArena comparison, and adapts to new humanoid embodiments with only 50--100 trajectories. These results show that unified world action models can scale in generality, predictive accuracy, and real-world deployability.
RoboWorld: Fast and Reliable Neural Simulators for Generalist Robot Policy Evaluation
Byeongguk Jeon, Seonghyeon Ye, JaeHyeok Doo, Sungdong Kim, Minjoon Seo, Hyungmok Son, Kimin Lee
2607.01060v3
RoboWorld: Fast and Reliable Neural Simulators for Generalist Robot Policy Evaluation
Byeongguk Jeon, Seonghyeon Ye, JaeHyeok Doo, Sungdong Kim, Minjoon Seo, Hyungmok Son, Kimin Lee
2607.01060v3
arXiv:2607.01060v3
•updated
•
2026-07-01
Video world models are emerging as a scalable alternative for evaluating generalist robot policies, bypassing the physical constraints and engineering burdens of real-world deployment. However, evaluating policies with video world models remains challenging, as world-model errors can make generated rollouts unreliable and slow inference limits large-scale throughput. We introduce RoboWorld, an automated evaluation pipeline that pairs a fast autoregressive video world model with a task-progress-aware vision-language model scoring. To enable reliable long-horizon autoregressive world-model rollouts, we propose Step Forcing, which combines anchored and one-step self-forwarded contexts to reduce train--test mismatch while preserving action--observation dynamics. Together, these components enable RoboWorld to align strongly with real-world robot evaluation across tasks and environments, achieving Pearson's r = 0.989 and Spearman's \r{ho} = 0.970.
Comment: Project page: https://byeongguks.github.io/RoboWorld/
Self in Space: Benchmarking Self-Awareness and Spatial Cognition in UAV Embodied Intelligence
Zhishan Zou, Guoyan Sun, Zhiwei Wei, Jiancheng Pan, Yujie Li, Mugen Peng, Wenjia Xu
2607.12477v1
Self in Space: Benchmarking Self-Awareness and Spatial Cognition in UAV Embodied Intelligence
Zhishan Zou, Guoyan Sun, Zhiwei Wei, Jiancheng Pan, Yujie Li, Mugen Peng, Wenjia Xu
2607.12477v1
arXiv:2607.12477v1
•
2026-07-14
Autonomous UAV systems increasingly rely on multimodal large language models (MLLMs) to operate in complex real-world environments. Such embodied scenarios require not only understanding the surrounding space but also maintaining a coherent representation of the agent itself. However, existing UAV-oriented approaches and benchmarks remain largely environment-centric, primarily focusing on spatial understanding tasks, with the agent's self-awareness remaining implicit. To address this gap, we introduce SIS-Bench, a benchmark for evaluating embodied spatial intelligence in UAV scenarios under a unified self-in-space formulation. SIS-Bench organizes evaluation along two complementary dimensions, space and self, and a three-level hierarchy of perception, memory, and reasoning. It contains 4,856 question--answer pairs across 13 tasks derived from 1,646 real-world UAV videos through a task-conditioned construction pipeline with expert verification.Extensive evaluations reveal that current MLLMs exhibit fundamental limitations in modeling dynamic and agent-centered processes. In particular, we observe a clear imbalance between spatial cognition and self-awareness, as well as a progressive performance degradation across cognitive levels.Motivated by these findings, we further explore a motion-aware representation that incorporates self-related dynamics through optical flow and visual feature fusion. Experimental results show that modeling agent motion consistently improves perception and memory performance, not only in spatial cognition but also in self-awareness, and generalizes to downstream UAV decision-making tasks.Our results highlight the importance of self-awareness for advancing embodied spatial intelligence, and provide both a new benchmark and empirical evidence for motion-aware self-in-space modeling.
Comment: Website:https://choucisan.github.io/publications/self-in-space ; Code:https://github.com/IntelliSensing/Self-in-Space
ReflectWorld-MM: An Entity-Oriented Multimodal Memory System for Open-Ended Video Streams
Xiaokang Ma, Yifan Sun, Zhihong Jin, Jie Gu, Yudong Luo, Shenyi Shao, Chu Tang, Jingmin Chen, Li Pu
2607.09759v2
ReflectWorld-MM: An Entity-Oriented Multimodal Memory System for Open-Ended Video Streams
Xiaokang Ma, Yifan Sun, Zhihong Jin, Jie Gu, Yudong Luo, Shenyi Shao, Chu Tang, Jingmin Chen, Li Pu
2607.09759v2
arXiv:2607.09759v2
•updated
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2026-07-06
Building assistants that can continually watch the world, remember what they see, and reason over their accumulated experience is a long-standing goal, and recently multimodal agents equipped with long-term memory over video streams have attracted increasing interest. Unfortunately, existing systems either keep their memory inside the model context or in a flat feature store, and organize it around frames rather than around the persistent entities a stream is really about, which confines them to bounded videos and weakens their ability to track who and what reappears over time. In this paper, we propose ReflectWorld-MM, an entity-oriented multimodal memory system for open-ended video streams. It consists of three parts. The first is a perception front-end that turns an audiovisual stream into entity-resolved observations under a bounded short-term memory. The second is a hierarchical long-term memory, grounded in human memory theory, that couples a multi-scale episodic memory, an evolving entity-centric semantic memory, and a procedural memory. The third is a complete realization, built for real-world operation, that ingests arbitrary streams and plugs into off-the-shelf assistants. Across six long-video and lifelong-memory benchmarks, ReflectWorld-MM achieves the best accuracy on all six, outperforming strong memory agents and a frontier model.
World Narrative Model for Highly Controllable Video Generation: A Paradigm Shift from Pixel Sampling to Physical World Orchestration
Ye Chen, Xuanhong Chen, Yupeng Zhu, Liming Tan, Zhewen Wan, Yuxuan Xiong, Tielong Wang, Jinfan Liu, Wuze Zhang, Xiongzhen Zhang, Feifei Li, Xianglin Luo, Zhehan Zhao, Zhifan Zhang, Laisheng Kou, Zhujin Liang, Yugang Chen, Muchun Chen, Xu Miao, Yijing Zhang, Xiaojie Sheng, Qiang Hu, Jialiang Chen, Weimin Zhang, Wenjun Zhang, Bingbing Ni
2606.31946v2
World Narrative Model for Highly Controllable Video Generation: A Paradigm Shift from Pixel Sampling to Physical World Orchestration
Ye Chen, Xuanhong Chen, Yupeng Zhu, Liming Tan, Zhewen Wan, Yuxuan Xiong, Tielong Wang, Jinfan Liu, Wuze Zhang, Xiongzhen Zhang, Feifei Li, Xianglin Luo, Zhehan Zhao, Zhifan Zhang, Laisheng Kou, Zhujin Liang, Yugang Chen, Muchun Chen, Xu Miao, Yijing Zhang, Xiaojie Sheng, Qiang Hu, Jialiang Chen, Weimin Zhang, Wenjun Zhang, Bingbing Ni
2606.31946v2
arXiv:2606.31946v2
•updated
•
2026-06-30
The fundamental obstacle to industrial grade video generation is the lack of controllability: existing models treat video as a pixel distribution sampling problem, bypassing the explicit, instance level $4D$ $(3D + T)$ physical world. Consequently, content creators cannot specify geometry, motion, camera parameters, or lighting in a deterministic, quantitative way, leading to the infamous ''gacha'' loop that makes professional content creation prohibitively inefficient and expensive. To address this, we introduce the World Narrative Model (WNM), a paradigm that decouples what to render -- the structured physical narrative -- from how to render -- the pixel generation process. WNM replaces end-to-end black-box sampling with orchestrated $4D$ pre-visualization for media generation. Collaborative agents translate sparse multimodal inputs, including text, reference videos, and sketches, into a fully editable world representation with scene geometry, object layouts, character/animal skeleton motion, trajectories, camera motion, and lighting at quantitative, physically meaningful granularity. This representation acts as a deterministic structural blueprint that drives existing video foundation models, either frozen or lightly adapted, to render final footage, turning the base model into a faithful neural shader. Built on this engine, our human-AI platform supports automatic world generation and pre-visualization aligned with professional filmmaking pipelines, while director consoles enable seamless human refinement. Experiments show that WNM greatly reduces probabilistic ``gacha'' calls and produces videos whose layout, motion, and cinematography closely follow creator intent. The framework is open and modular, allowing each component, such as world representation, control agents, and adapters, to be independently improved. Project website: https://glassroom.sjtu.edu.cn/WNM/.
GTASA: Ground Truth Annotations for Spatiotemporal Analysis, Evaluation and Training of Video Models
Nicolae Cudlenco, Mihai Masala, Marius Leordeanu
2604.10385v3
GTASA: Ground Truth Annotations for Spatiotemporal Analysis, Evaluation and Training of Video Models
Nicolae Cudlenco, Mihai Masala, Marius Leordeanu
2604.10385v3
arXiv:2604.10385v3
•updated
•
2026-04-12
Game engines hold what video models struggle to learn: a complete, explicit world state behind every frame. We turn one into a data instrument. GEST-Engine, our production-grade open-source system, deterministically executes Graphs of Events in Space and Time (GESTs), whether procedurally generated or derived from text, into videos of synchronized multi-actor scenarios, recording ground truth as it renders: 3D entity and camera state, pairwise spatial relations, event-to-frame mappings, instance segmentation, and long descriptions, at zero marginal annotation cost. With it we release GTASA, a 938-video sample of what the system can generate at arbitrary scale, carrying, to our knowledge, the densest spatial-relation coverage of any video dataset: a complete entity-pair relation graph at every frame, ~84x denser than the state of the art, frame-for-frame. We validate GTASA both qualitatively, through human evaluation of physical validity and semantic alignment where frontier neural generators, given the same prompts, largely fail, and quantitatively, with GTASA pretraining improving VLM video captioning. Probing six frozen video encoders across 11 spatio-temporal tasks enabled by GTASA's exact 3D ground truth, a previously untestable inter-entity relational probe of frozen video features, reveals that who-is-near-whom barely rises above chance for all of them. We release the engine, the corpus, and the benchmark, making this gap a measurable, trainable target.
ABot-3DWorld 0: A Universal World Model to Explore Any 3D Space
Mingchao Sun, Luyang Tang, Yu Liu, Xu Yan, Zhan Li, Yunwei Zhang, Fei Yu, Zengye Ge, Yumin Liu, Jiacheng Zhang, Yongchang Zhang, Jiawei Zhang, Zhicheng Liu, Zhongxu Sun, Tianjian Ouyang, Wenzheng Chen, Shixing Yang, Nianfei Fan, Guodong Sun, Huan Li, Zheng Zhou, Yongze Li, Yingliang Peng, Mengmeng Du, Yuan Liu, Haozhe Shi, Chunnuo Gong, Chengzhen Yu, Chunxue Jia, Yang Liu, Shiying Zeng, Junnan Lai, Hang Zhang, Ning Guo, Baoquan Chen, Mu Xu, Hongyu Pan
2607.11673v2
ABot-3DWorld 0: A Universal World Model to Explore Any 3D Space
Mingchao Sun, Luyang Tang, Yu Liu, Xu Yan, Zhan Li, Yunwei Zhang, Fei Yu, Zengye Ge, Yumin Liu, Jiacheng Zhang, Yongchang Zhang, Jiawei Zhang, Zhicheng Liu, Zhongxu Sun, Tianjian Ouyang, Wenzheng Chen, Shixing Yang, Nianfei Fan, Guodong Sun, Huan Li, Zheng Zhou, Yongze Li, Yingliang Peng, Mengmeng Du, Yuan Liu, Haozhe Shi, Chunnuo Gong, Chengzhen Yu, Chunxue Jia, Yang Liu, Shiying Zeng, Junnan Lai, Hang Zhang, Ning Guo, Baoquan Chen, Mu Xu, Hongyu Pan
2607.11673v2
arXiv:2607.11673v2
•updated
•
2026-07-13
We present ABot-3DWorld 0, a universal multimodal 3D world model that turns text, image, and video inputs into high-fidelity, explorable 3D worlds. At the heart of our framework is a unified Spatial Generative Primitive (SGP), a compact tuple of a high-quality panorama and a spatial point cloud that delivers an efficient description of any 3D space. Multimodal inputs are first lifted into this primitive; a 3D-consistent panoramic video generator then explores the primitive along a planned trajectory; finally, our panoramic video reconstruction engine converts the generated video into a clean, photorealistic 3D Gaussian Splatting (3DGS) world. This pipeline covers two regimes: rich inputs (multi-view sets, casual video) are lifted into the SGP through a geometry-rigorous recovery that mirrors the observed scene, while a single image or sentence is completed generatively into a creative world. The result is one low-barrier engine for general 3D content creation that further anchors generated worlds to geographic points of interest, enabling map-native spatial exploration at consumer scale. Experiments show that ABot-3DWorld 0 sets the state of the art among open-source methods and demonstrates stronger scene fidelity than Marble under rich multimodal inputs.
Comment: Official Page: https://abot-world.amap.com/plaza
SANTS: A State-Adaptive Scheduler for World Action Models
Yirui Sun, Guangyu Zhuge, Keliang Liu, Jie Gu, Xinyu Bing, Zhongxue Gan, Chunxu Tian
2605.27947v2
SANTS: A State-Adaptive Scheduler for World Action Models
Yirui Sun, Guangyu Zhuge, Keliang Liu, Jie Gu, Xinyu Bing, Zhongxue Gan, Chunxu Tian
2605.27947v2
arXiv:2605.27947v2
•updated
•
2026-05-27
World Action Models (WAMs) improve robot manipulation by using video-based future representations to condition action generation. In pixel-space WAMs, however, the best action condition is not necessarily the fully denoised video. Controlled denoising-depth scans show that video refinement can reduce action error up to a state-dependent point, after which the gain may saturate or even reverse when late predictions become less action-relevant or physically unreliable. This suggests that action generation should use a state-dependent point along the video noise trajectory rather than a fixed terminal denoising depth. We introduce State-Adaptive Noise Trajectory Scheduler (SANTS), a lightweight scheduler for video-to-action diffusion policies. At each video decision point, SANTS reads the current video-state representation and noise level, then jointly predicts a cumulative stopping hazard and a relative noise-progression ratio. SANTS is post-trained with a path-level reward computed after the frozen action branch generates the final action chunk, so the scheduler is optimized for downstream action quality rather than intermediate video fidelity, while redundant video-state updates are explicitly penalized. Experiments show that SANTS reaches \(94.4\%\) overall success on RoboTwin 2.0 and \(73.1\%\) average success across seven real-robot tasks, while reducing latency by \(81.7\%\) and \(79.0\%\) relative to full video denoising, respectively. These results indicate that adaptive selection along the video noise trajectory can preserve the control benefits of WAM-style future reasoning while removing much of its redundant inference cost.
Comment: 17 pages, 5 figures, 8 tables. Project page: https://advanced-robotics-lab.github.io/SANTS/
Authoring for Living Worlds: Tool-Constrained LLM Agents for Executable Multi-Actor Scenarios
Nicolae Cudlenco, Mihai Masala, Marius Leordeanu
2604.10383v2
Authoring for Living Worlds: Tool-Constrained LLM Agents for Executable Multi-Actor Scenarios
Nicolae Cudlenco, Mihai Masala, Marius Leordeanu
2604.10383v2
arXiv:2604.10383v2
•updated
•
2026-04-11
We use LLM agents to author executable specifications for a living world: formal Graphs of Events in Space and Time (GESTs) that a 3D game engine executes deterministically into multi-actor narrative videos, with per-frame spatial, temporal, and semantic ground truth as a byproduct of execution. This inverts the dominant paradigm of LLM agents driving neural video generators, which emit pixels with no semantic guarantees and no annotations. Authoring is the hard problem: the world's capability registry cannot be enumerated in a context window, validity of an action depends on accumulated world state, and a staged refinement pipeline driving GPT-5 through six validated stages produced zero executable specifications in 50 attempts. Our hierarchical Director / Scene Builder architecture instead operates through a constraint-enforcing tool layer, in which exploration tools paginate the registry and building tools validate every operation against simulator state, so every emitted specification is executable by construction. Driving a far smaller model (Claude Haiku 4.5), the system executes 20 of 25 attempts (80%) when seeded with a target narrative text. Because each seed text derives from a source graph, we can measure how faithfully the agent reconstructs specified intent: event-level F1 reaches 0.83 against a 0.55 matched-random floor, and sequential structure 0.77 against 0.43, with the residual gap dominated by information the text itself drops.
The GEST-Engine: From Event Graphs to Synthetic Video. A Full Technical Report
Nicolae Cudlenco, Mihai Masala, Marius Leordeanu
2607.12231v1
The GEST-Engine: From Event Graphs to Synthetic Video. A Full Technical Report
Nicolae Cudlenco, Mihai Masala, Marius Leordeanu
2607.12231v1
arXiv:2607.12231v1
•
2026-07-14
We present the GEST-Engine, a complete system that goes from natural-language text to fully-annotated multi-actor video. At its core is an explicit world model: rather than encoding state as a learned latent, the engine maintains a complete, inspectable representation of the world (which actors exist, where they are, what they are doing, which objects they hold, and how events relate in time and space), expressed as a formal Graph of Events in Space and Time (GEST) and realized deterministically inside the open world of a commercial game engine driven through an open-source multiplayer scripting framework. GESTs are produced either procedurally or by an agentic text-to-GEST system in which an LLM Director plans a story through tool calls validated by a programmatic state backend, so every generated specification is executable by construction. A GEST then enters a four-stage execution pipeline: graph parsing and validation, entity and action grounding, temporal orchestration (Allen-style constraints resolved by Floyd-Warshall transitive closure), and execution and capture. In a single simulation pass the engine emits frame-aligned RGB video, dense per-pixel depth, instance segmentation, per-actor skeletal pose, per-frame pairwise spatial-relation graphs, 2D bounding boxes, event-to-frame temporal mappings, and natural-language descriptions, all at zero marginal annotation cost. We further describe an in-game world editor, runtime capability extraction, a text-generation pipeline, and a production system that renders corpora at scale across parallel virtual machines. Because every frame traces back to a semantic specification, the engine guarantees object permanence, multi-actor coordination, and temporal consistency by construction, making its output valuable as training data, evaluation benchmarks, and diagnostic tools for video understanding.
2026-07-13
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Look, Focus, Act: Efficient and Robust Robot Learning via Human Gaze and Foveated Vision Transformers
Ian Chuang, Jinyu Zou, Andrew Lee, Dechen Gao, Iman Soltani
2507.15833v3
Look, Focus, Act: Efficient and Robust Robot Learning via Human Gaze and Foveated Vision Transformers
Ian Chuang, Jinyu Zou, Andrew Lee, Dechen Gao, Iman Soltani
2507.15833v3
arXiv:2507.15833v3
•updated
•
2025-07-21
Human vision is a highly active process driven by gaze, which directs attention to task-relevant regions through foveation, dramatically reducing visual processing. In contrast, robot learning systems typically rely on passive, uniform processing of raw camera images. In this work, we explore how incorporating human-like active gaze into robotic policies can enhance efficiency and robustness. We develop GIAVA (Gaze Integrated Active-Vision ALOHA), a robot vision system that emulates human head and neck movement, and gaze adjustment for foveated processing. Extending the AV-ALOHA robot platform, we introduce a framework for simultaneously collecting eye-tracking, perspective control, and robot manipulation demonstration data from a human operator. We also open-source a simulation benchmark and dataset for training robot policies that incorporate human gaze. Inspired by recent work in foveated image segmentation and given the widespread use of Vision Transformers (ViTs) in robot learning, we integrate gaze information into ViTs using a foveated patch tokenization scheme. Compared to uniform patch tokenization, this significantly reduces the number of tokens, and thus computation. Our results show that our method for foveated robot vision drastically reduces computational overhead, and enhances robustness to background distractors. Notably, on certain high-precision tasks, foveated vision also improves performance, as reflected in higher success rates. Together, these findings suggest that human-inspired foveated visual processing offers untapped potential and should be further considered as a useful inductive bias in robotic vision systems. https://soltanilara.github.io/giava/
Comment: Project page: https://soltanilara.github.io/giava/
Contract-Grounded Behavior Tree Synthesis via Coding Agents
Jonathan Salfity, Robert Blake Anderson, Mitch Pryor
2607.12220v1
Contract-Grounded Behavior Tree Synthesis via Coding Agents
Jonathan Salfity, Robert Blake Anderson, Mitch Pryor
2607.12220v1
arXiv:2607.12220v1
•
2026-07-13
Synthesizing deployable robot behavior trees (BTs) from natural language (NL) requires grounding to ensure every generated BT references only skills a robot can actually execute. Existing LLM-based BT synthesis approaches often place this grounding responsibility on the prompt author. This makes deployment brittle when the author does not know which skills the robot can execute, how those skills are parameterized, or how the robot runtime software constrains valid BT structure. This paper proposes a contract-grounded BT synthesis architecture in which a coding agent queries a robot-side Model Context Protocol (MCP) server to retrieve an explicit contract consisting of a skill library, permitted BT operators, and optional BT composition templates, before synthesizing a BT for validation and execution. In our framework, non-expert operators issue NL commands without knowledge of robot implementation details, while a robot runtime validation gate enforces correctness before execution. We evaluate two LLMs, a closed model (Sonnet 4.6) and a smaller open-source model (Gemma4:31b), across 110 simulated tasks in PyRoboSim and 14 tasks on a physical Husarion Panther robot. Results show that contract grounding enables near-perfect BT validation and high task success, that BT composition templates substantially recover success on reactive control-flow tasks for the smaller model, and that the architecture transfers to physical hardware running a Nav2 stack opaque to both operator and agent.
Comment: IEEE RA-L Submission
RoboDesign1M: A Large-scale Dataset for Robot Design Understanding
Tri Le, Toan Nguyen, Quang Tran, Quang Nguyen, Baoru Huang, Hoan Nguyen, Minh Nhat Vu, Tung D. Ta, Anh Nguyen
2503.06796v2
RoboDesign1M: A Large-scale Dataset for Robot Design Understanding
Tri Le, Toan Nguyen, Quang Tran, Quang Nguyen, Baoru Huang, Hoan Nguyen, Minh Nhat Vu, Tung D. Ta, Anh Nguyen
2503.06796v2
arXiv:2503.06796v2
•updated
•
2025-03-09
Robot design is a complex and time-consuming process that requires specialized expertise. Gaining a deeper understanding of robot design data can enable various applications, including automated design generation, retrieving example designs from text, and developing AI-powered design assistants. While recent advancements in foundation models present promising approaches to addressing these challenges, progress in this field is hindered by the lack of large-scale design datasets. In this paper, we introduce RoboDesign1M, a large-scale dataset comprising 1 million samples. Our dataset features multimodal data collected from scientific literature, covering various robotics domains. We propose a semi-automated data collection pipeline, enabling efficient and diverse data acquisition. To assess the effectiveness of RoboDesign1M, we conduct extensive experiments across multiple tasks, including design image generation, visual question answering about designs, and design image retrieval. The results demonstrate that our dataset serves as a challenging new benchmark for design understanding tasks and has the potential to advance research in this field. RoboDesign1M will be released to support further developments in AI-driven robotic design automation. Our project is available at https://airvlab.github.io/robotdesign1m/
Comment: 8 pages, accepted to IROS 2026
Analysis of Mutual and Referential Human and Robot Gazes in a Collaborative Word Association Game
Jens V. Rüppel, Tim Schreiter, Andrey Rudenko, Achim J. Lilienthal
2607.12181v1
Analysis of Mutual and Referential Human and Robot Gazes in a Collaborative Word Association Game
Jens V. Rüppel, Tim Schreiter, Andrey Rudenko, Achim J. Lilienthal
2607.12181v1
arXiv:2607.12181v1
•
2026-07-13
Robot gaze is a major component of human-robot dialogue coordination. Most studies of gaze in human-robot dialogue focus on face-to-face social conversations, but little is known about gaze in demanding task-focused interactions. In this paper, we investigate how the gaze of a robot game partner affects human visual attention and if humans tend to direct confirmation-seeking gazes towards the robot. In our study, we let participants play a collaborative word association game with a NAO robot acting as an embodied, LLM-driven conversational partner. Our experiments are conducted under two conditions, which implement mutual and referential gazes of the robot respectively. We record participants' gaze using eye tracking glasses and analyze the interactions using gaze coordinates, speech segments, key events and areas of interests. We find that robot gaze orientation does not affect the time to first fixation on words the robot proposed. We also find that participants gaze more often at the robot when their dialogue line contains confirmation requests, compared to when it does not. Our results indicate (likely also due to the cognitively demanding nature of the game) that the verbal aspect of this task overshadows the effects of referential robot gaze. These findings offer valuable insights for designing and validating robot gaze and turn-taking behavior in collaborative tasks which require coordination and efficient communication.
Comment: This paper has been accepted as a Late-Breaking Report to the 35th IEEE International Conference on Robot and Human Interactive Communication (RO-MAN), which will be held in Kitakyushu, Netherlands on August 24-28, 2026. Copyright 2026 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses
Post-Training in End-to-End Autonomous Driving
Ruining Yang, Muxing Wang, Yixiao Chen, Tongfei Guo, Yi Xu, Can Cui, Zichong Yang, Yitian Zhang, Ziran Wang, Yun Fu, Lili Su
2607.08072v2
Post-Training in End-to-End Autonomous Driving
Ruining Yang, Muxing Wang, Yixiao Chen, Tongfei Guo, Yi Xu, Can Cui, Zichong Yang, Yitian Zhang, Ziran Wang, Yun Fu, Lili Su
2607.08072v2
arXiv:2607.08072v2
•updated
•
2026-07-09
End-to-end models that map multimodal inputs directly to future trajectories/maneuvers have emerged as an increasingly prominent research paradigm in autonomous driving. This class of models includes both Vision-Language-Action models and trajectory-generative planners. Unlike classic machine learning applications, autonomous vehicles operate in safety-critical and interaction-intensive environments where traditional open-loop imitation of expert demonstrations is not sufficient to ensure reliability. In particular, small execution errors can accumulate over time, while recovery behaviors are scarce in training data. In addition, long-horizon objectives such as safety and driving comfort are not captured by pointwise labels either. These limitations have motivated a shift toward post-training techniques, which further refine driving policies beyond pure imitation. This survey presents a unified view of post-training for autonomous driving by defining its scope and organizing the existing literature into four major families based on the form of supervision they use. For each family, we discuss its capabilities, limitations, and open challenges. We aim to facilitate a systematic understanding of this emerging area and stimulate future research on reliable and efficient post-training for autonomous driving.A collection of related papers is available at https://github.com/RYNing/Awesome-Post-Training-In-Autonomous-Driving-Papers.
LQG solution for POMDP without estimating states: A minimum variance approach
Ranjan Sarkar, Prabhat K. Mishra
2607.12135v1
LQG solution for POMDP without estimating states: A minimum variance approach
Ranjan Sarkar, Prabhat K. Mishra
2607.12135v1
arXiv:2607.12135v1
•
2026-07-13
This paper investigates the control of discrete-time linear time-invariant (LTI) systems subject to incomplete and corrupted measurements. Specifically, we focus on designing a Linear Quadratic Gaussian (LQG) controller without relying on explicit state estimation. By leveraging minimum variance duality, our approach allows the current control input to be represented as a linear function of available measurements and previously applied inputs, successfully reducing the task to a tractable deterministic optimization problem. We provide theoretical justification for this framework and demonstrate its practical effectiveness through numerical experiments.
More than a Manipulator: Planning Propellant-Free Attitude Maneuvers for Free-Floating Spacecraft
Harsh G. Bhundiya, Avi Soval, Keenan Albee
2607.12130v1
More than a Manipulator: Planning Propellant-Free Attitude Maneuvers for Free-Floating Spacecraft
Harsh G. Bhundiya, Avi Soval, Keenan Albee
2607.12130v1
arXiv:2607.12130v1
•
2026-07-13
Spacecraft attitude control is traditionally achieved using momentum exchange devices or propellant-consuming thrusters. Meanwhile, a growing number of missions require robotic manipulators, which are typically treated as disturbance sources to be rejected rather than as actuators for spacecraft reorientation. This work investigates the use of manipulator motions for propellant-free attitude control by formulating a trajectory optimization problem with critical joint and collision avoidance constraints. Using an interior point solver for the resulting nonlinear program, complex slew and detumble trajectories are demonstrated for a range of spacecraft-manipulator systems with varying kinematic complexity and mass properties. The achievable control authority is compared directly with that of reaction wheel arrays via momentum and torque envelopes, demonstrating the potential for manipulators to serve as redundant or even primary attitude control systems. This work provides a framework for using manipulators as multipurpose attitude control actuators, with particularly promising applications in in-space assembly and manufacturing when grasping payloads with high relative mass fractions.
Robot Drummer: Learning Rhythmic Skills for Humanoid Drumming
Asad Ali Shahid, Francesco Braghin, Loris Roveda
2507.11498v3
Robot Drummer: Learning Rhythmic Skills for Humanoid Drumming
Asad Ali Shahid, Francesco Braghin, Loris Roveda
2507.11498v3
arXiv:2507.11498v3
•updated
•
2025-07-15
Humanoid robots have seen remarkable advances in dexterity, balance, and locomotion, yet their role in expressive domains such as music performance remains largely unexplored. Musical tasks, like drumming, present unique challenges such as split-second timing, rapid contacts, and multi-limb coordination over performances lasting minutes. In this paper, we introduce Robot Drummer, a simulation framework for humanoid drumming across a diverse repertoire of songs. We formulate humanoid drumming as the realization of timed contact events encoded as a Rhythmic Contact Chain. To handle the long-horizon nature of musical performance, we decompose each track into fixed-length segments and train a single policy across all segments in parallel using reinforcement learning. Through extensive experiments on over thirty popular tracks, our results demonstrate that Robot Drummer consistently achieves high F1 scores and enables efficient learning of long-horizon musical performances. The learned behaviors exhibit emergent human-like drumming strategies, such as cross-arm strikes, and adaptive stick assignments, demonstrating the potential of reinforcement learning to bring humanoid robots into the domain of creative musical performance. Project page: robotdrummer.github.io
TADPO: Reinforcement Learning Goes Off-road
Zhouchonghao Wu, Raymond Song, Vedant Mundheda, Luis E. Navarro-Serment, Christof Schoenborn, Jeff Schneider
2603.05995v2
TADPO: Reinforcement Learning Goes Off-road
Zhouchonghao Wu, Raymond Song, Vedant Mundheda, Luis E. Navarro-Serment, Christof Schoenborn, Jeff Schneider
2603.05995v2
arXiv:2603.05995v2
•updated
•
2026-03-06
Off-road autonomous driving poses significant challenges such as navigating unmapped, variable terrain with uncertain and diverse dynamics. Addressing these challenges requires effective long-horizon planning and adaptable control. Reinforcement Learning (RL) offers a promising solution by learning control policies directly from interaction. However, because off-road driving is a long-horizon task with low-signal rewards, standard RL methods are challenging to apply in this setting. We introduce TADPO, a novel policy gradient formulation that extends Proximal Policy Optimization (PPO), leveraging off-policy trajectories for teacher guidance and on-policy trajectories for student exploration. Building on this, we develop a vision-based, end-to-end RL system for high-speed off-road driving, capable of navigating extreme slopes and obstacle-rich terrain. We demonstrate our performance in simulation and, importantly, zero-shot sim-to-real transfer on a full-scale off-road vehicle. To our knowledge, this work represents the first deployment of RL-based policies on a full-scale off-road platform.
Comment: Accepted for Oral Presentation at ICRA 2026
A Behavioral State Vocabulary in Sony ERS-111 R-CODE
Christopher A. Tucker
2607.12115v1
A Behavioral State Vocabulary in Sony ERS-111 R-CODE
Christopher A. Tucker
2607.12115v1
arXiv:2607.12115v1
•
2026-07-13
This paper presents a corpus-level analysis of generated behavior diagrams derived from Sony's R-CODE sample distribution for the ERS-111 AIBO. Rather than reading each script in isolation, the study compares named states across the corpus to identify the recurring control vocabulary that structures the sample set. The resulting aggregate shows that many superficially different routines are built from a compact embodied grammar centered on initialization, sensing, iterative action, synchronization, and recovery. In addition to historical analysis, the paper argues that this form of state-based abstraction is useful as an intermediate representation for constructing new encapsulated behavior routines, especially on constrained native robotic systems where deterministic control, direct hardware access, and modular behavioral composition remain important.
GaitSpan: Growing Humanoid Locomotion from Walking to Running
Kwan-Yee Lin, Zilin Wang, Janelle J. Liu, Stella X. Yu
2607.12114v1
GaitSpan: Growing Humanoid Locomotion from Walking to Running
Kwan-Yee Lin, Zilin Wang, Janelle J. Liu, Stella X. Yu
2607.12114v1
arXiv:2607.12114v1
•
2026-07-13
A humanoid that can walk should not relearn locomotion from scratch to jog or run. Yet current approaches often obtain gait diversity by prescribing gait schedules, imitating motion clips, training experts to switch between or distilling skills into one policy. These strategies can produce impressive behaviors, but offer limited flexibility across continuous speed commands, terrains, and morphologies. We study skill growth with GaitSpan, a framework that expands a pretrained, basic walking policy into faster locomotion. It treats walking as a seed skill: reusable motor structure for balance, support, body coordination, and contact transition that can be regenerated at new rhythms, extended into longer/higher strides, and corrected by residual adaptation. This expansion has three aspects: 1) rhythm generation, which modulates the frozen walking policy with multiple internal clocks and learns command-conditioned combinations of the resulting canonical actions; 2) stride shaping, which rewards dynamic locomotion patterns appropriate for higher commanded speeds using a physically grounded objective inspired by spring-loaded inverted pendulum dynamics; and 3) residual adaptation, which captures motion details not accounted for by rhythm generation or stride shaping. GaitSpan is the first to deliver a single command-conditioned humanoid policy that spans walking, jogging, and running-like regimes covering a continuous speed range, transfers across morphologies, and deploys zero-shot on unseen sim-to-sim, and real-world terrains. Compared with baselines either trained with multi-experts or imitation from humans, it learns faster and achieves stronger gait performance.
Comment: Project Page: https://gaitspan2026.github.io/
Robust In-Hand Manipulation via Priors in Reinforcement Learning and Mechanical Design
Yifei Chen, Shihan Lu, Ed Colgate, Kevin Lynch
2607.12105v1
Robust In-Hand Manipulation via Priors in Reinforcement Learning and Mechanical Design
Yifei Chen, Shihan Lu, Ed Colgate, Kevin Lynch
2607.12105v1
arXiv:2607.12105v1
•
2026-07-13
In-hand manipulation without external sensing is challenging due to uncertainties from finger-object contacts and disturbances by gravity. While reinforcement learning has shown promise in learning complex finger gaiting, existing approaches do not prioritize maintaining well-conditioned grasps for sustained manipulation. We introduce two complementary physics priors for robust in-hand rolling: a global grasp-quality prior derived from classical grasp analysis and a local contact-geometry prior based on fingertip curvature. The grasp-quality prior is used as a dense reward-shaping term that encourages well-distributed contacts with improved worst-case wrench resistance. The contact-geometry prior is expressed in the fingertip geometry that mechanically shapes the contact interface toward task-aligned rolling while reducing off-axis drift. We evaluate the effect of these priors on learning in-hand rolling manipulation for a multifingered robotic hand manipulating three different objects at four palm orientations. Results show significant improvement in rotation efficiency, grasp stability, and disturbance rejection, suggesting that physics priors embedded in both learning and fingertip morphology improve task robustness and sim-to-real transfer. An overview video can be found at https://youtu.be/pdd1wHxQnJM?si=dM-U5kiiPTYsk3Pk.
Comment: 25 pages, 15 figures, 9 tables
Smooth Operator: A Real-Time Sampling-Based Algorithm for Kinematic Hand Retargeting
Robert Jomar Malate, Erik Bauer, Norica Bacuieti, Stefanos Charalambous, Elvis Nava, Robert K. Katzschmann, Benedek Forrai
2607.07491v2
Smooth Operator: A Real-Time Sampling-Based Algorithm for Kinematic Hand Retargeting
Robert Jomar Malate, Erik Bauer, Norica Bacuieti, Stefanos Charalambous, Elvis Nava, Robert K. Katzschmann, Benedek Forrai
2607.07491v2
arXiv:2607.07491v2
•updated
•
2026-07-08
Advances in learning-based robotic manipulation, such as Vision-Language-Action (VLA) models and Video Action Models (VAMs), heavily rely on high-quality teleoperation data. Their capabilities are strictly upper-bounded by the quality of the underlying human demonstrations. Current gradient-based retargeting algorithms often converge to different local minima, resulting in jitter that affects data quality and teleoperation experience. To address this, we introduce the Sampling-Based Retargeter (SBR), a novel gradient-free retargeting method drawn from the rich literature of sampling-based control and explicitly designed for low-jitter, real-time kinematic retargeting. We evaluate SBR both in simulation and through a rigorous real-world user study involving 18 participants performing 3 complex manipulation tasks. Compared to gradient-based baselines, SBR achieved the highest overall task success rate (54.1%) while significantly reducing operator cognitive fatigue, recording the lowest NASA-TLX workload score (36.4 out of 100). Ultimately, we establish SBR as a highly effective, intuitive retargeter for dexterous manipulation, providing the community with a rigorous benchmarking methodology to guide future retargeting research.
Comment: Minor cosmetic updates to figures
Enabling 24-hour Agricultural Robotics: Unsupervised Day-to-Night Cross-Modal Image Translation for Nighttime Visual Navigation
Robel Mamo, Rajitha de Silva, Grzegorz Cielniak, Taeyeong Choi
2607.12065v1
Enabling 24-hour Agricultural Robotics: Unsupervised Day-to-Night Cross-Modal Image Translation for Nighttime Visual Navigation
Robel Mamo, Rajitha de Silva, Grzegorz Cielniak, Taeyeong Choi
2607.12065v1
arXiv:2607.12065v1
•
2026-07-13
While visual navigation has been extensively studied in agricultural robotics, most existing systems assume daytime conditions. In fact, deploying autonomous robots at night offers significant advantages, including 24-hour crop and soil monitoring, fruit harvesting, and nocturnal pest detection. Modern vision-based systems, however, rely heavily on large-scale well-annotated image datasets, which remains challenging to obtain for nighttime operation scenarios. To address this, we propose an unsupervised image translation framework that converts daytime plant-row RGB images into near-infrared (NIR) nighttime counterparts without requiring pixel-to-pixel supervision. This enables the direct reuse of daytime semantic labels for training nighttime perception models. In particular, by incorporating a pre-trained Contrastive Language-Image Pre-training (CLIP) model, the proposed framework is designed to preserve semantic consistency during day-to-night translation. Additionally, a visibility mask is introduced to account for the limited effective range of NIR illumination in nighttime scenes. We conduct comparative evaluations with state-of-the-art image translation baselines and demonstrate higher image qualities, as supported by improved performance in downstream semantic segmentation for nighttime visual navigation. For evaluation, we utilize AgriNight--a novel dataset comprising 428 daytime and 549 nighttime images collected using night-vision-equipped mobile robots in agricultural fields and manually annotated with pixel-wise semantic labels--and introduce it as the first benchmark for nighttime agricultural visual navigation. We also perform real-time autonomous navigation experiments with a physical robot operating at night. The data and code are available at: https://github.com/mamorobel/AgriNight.
Comment: Accepted to IROS2026
EFLUX: Elastic Multi-Robot Formation Navigation and Adaptation with Agentic LLMs
Jinyuan Zhang, Yuwei Wu, Guangyao Shi, Jonathan Diller, Gaurav S. Sukhatme, Vijay Kumar
2607.12050v1
EFLUX: Elastic Multi-Robot Formation Navigation and Adaptation with Agentic LLMs
Jinyuan Zhang, Yuwei Wu, Guangyao Shi, Jonathan Diller, Gaurav S. Sukhatme, Vijay Kumar
2607.12050v1
arXiv:2607.12050v1
•
2026-07-13
Multi-robot teams operating in confined or cluttered environments must adapt both their formation geometry and group topology to navigate through complex obstacles. This adaptation requires two complementary behaviors: deformation, where the team continuously reshapes its geometry while remaining connected, and reconfiguration, where robots split into subgroups or merge back into a single formation. Existing methods often model these behaviors independently, connect them through handcrafted rules, or lack explicit geometric criteria for determining when each behavior should be invoked. However, challenging environments may require online changes in formation shape, connectivity, and effective team composition, making decoupled or rule-based approaches prone to suboptimal trajectories and deadlock. We propose EFLUX, a geometry-grounded LLM agentic framework for automatic and elastic multi-robot formation navigation. EFLUX extracts a structured scene representation and uses an LLM to reason jointly over both deformation actions, such as scaling and shearing, and reconfiguration actions, such as splitting and merging. These strategies are then translated into executable per-robot waypoints through a closed-loop generation, verification, and correction pipeline. Simulation and hardware experiments show that EFLUX enables safe, continuous, and elastic formation navigation in constrained environments, reducing deadlock and navigation failures compared with baselines while maintaining coherent multi-robot coordination.
Mixture of Frames Policy: Multi-Frame Action Denoising for Bimanual Mobile Manipulation
Dian Wang, Jisang Park, Xiaomeng Xu, Han Zhang, Shuran Song, Jeannette Bohg
2607.11884v1
Mixture of Frames Policy: Multi-Frame Action Denoising for Bimanual Mobile Manipulation
Dian Wang, Jisang Park, Xiaomeng Xu, Han Zhang, Shuran Song, Jeannette Bohg
2607.11884v1
arXiv:2607.11884v1
•
2026-07-13
Robotic manipulation is inherently multi-frame: local actions may be simple in an end-effector frame, while transport, upright-object handling, and whole-body coordination are better represented in a base-aligned frame. However, modern diffusion-based visuomotor policies typically commit to a single predefined action frame, forcing one denoiser to model action distributions that are often unnecessarily complex in that frame. We propose Mixture of Frames Policy (MoF), a diffusion policy that performs synchronized action denoising across multiple coordinate frames. MoF maintains a single canonical diffusion state, re-expresses it in several task-relevant frames, applies frame-specialized denoisers, and fuses their noise predictions back in the canonical frame. To make this possible for intermediate noisy diffusion states, we introduce a column-based 6D rotation representation within an SE(3) action parameterization that supports exact, differentiable frame transformations without requiring noisy rotations to lie on the SO(3) manifold. Across nine simulated bimanual manipulation tasks, we show that the best action frame is task-dependent and that MoF improves over oracle frame selection and standard Mixture-of-Experts (MoE) baselines. We further evaluate MoF on two real-world bimanual mobile manipulation tasks, demonstrating that it outperforms all constituent single-frame baselines. Project homepage: https://mofpo.github.io
A Minimalist Retargeting-Guided Reinforcement Learning Recipe for Dexterous Manipulation
Yunhai Feng, Natalie Leung, Jiaxuan Wang, Lujie Yang, Haozhi Qi, Preston Culbertson
2607.11874v1
A Minimalist Retargeting-Guided Reinforcement Learning Recipe for Dexterous Manipulation
Yunhai Feng, Natalie Leung, Jiaxuan Wang, Lujie Yang, Haozhi Qi, Preston Culbertson
2607.11874v1
arXiv:2607.11874v1
•
2026-07-13
Recent work in humanoid whole-body control has found success with a simple recipe: retarget human motion to robot kinematic references, then train policies via reinforcement learning (RL) to track them. But how does this recipe transfer to dexterous manipulation? The answer is not obvious, as manipulation involves complex, contact-rich dynamics and requires delicate regulation of contact modes and forces. We present REGRIND, a minimalist retargeting-guided RL pipeline that learns dexterous manipulation policies from a single human demonstration. REGRIND retargets human hand-object motion to a robot reference that preserves hand-object spatial and contact relationships, trains a residual RL policy in simulation to track object-centric keypoints along that reference, and transfers the resulting policy zero-shot to hardware with careful system identification. The resulting policies produce fluid, human-like behavior on two different multi-fingered hands across contact-rich tool-use tasks, including operating a pair of scissors and turning a screwdriver. Through systematic hardware experiments, we identify and analyze the key factors that govern sim-to-real transfer in dexterous manipulation, offering practical guidance for retargeting-based learning in contact-rich settings. Videos and code are available at https://yunhaifeng.com/REGRIND.
Comment: Website: https://yunhaifeng.com/REGRIND
Robust bipedal locomotion on flowable slopes via foot-driven terrain manipulation
Deniz Kerimoglu, Junnosuke Kamohara, Jiyeon Maeng, Ziwon Yoon, Seth Hutchinson, Ye Zhao, Daniel I. Goldman
2607.11855v1
Robust bipedal locomotion on flowable slopes via foot-driven terrain manipulation
Deniz Kerimoglu, Junnosuke Kamohara, Jiyeon Maeng, Ziwon Yoon, Seth Hutchinson, Ye Zhao, Daniel I. Goldman
2607.11855v1
arXiv:2607.11855v1
•
2026-07-13
Bipedal robots are challenging to control because they operate close to instability, where small variations in foot-terrain contact can rapidly destabilize locomotion. On rigid terrain, bipedal robots mitigate this fragility by using well-established contact mechanics and control strategies. On flowable surfaces such as granular slopes, foot contact can induce large surface deformations and solid-fluid-like transitions, coupling terrain effects with robot dynamics, leading to underperformance or failure. This is partly due to the lack of reliable methods to represent the dynamics of flowable terrain, making it difficult to account for terrain effects in locomotion design. Here, we investigate how controlling terrain response can improve bipedal locomotion on granular slopes by studying the terradynamics of cleated feet, thin plates emanating from the foot soles. Systematic studies of a small-scale (1.4 kg) robophysical biped reveal that cleats with sparse and dense spacing lead to excessive terrain yielding and resistance, respectively, degrading performance and leading to failure. An intermediate cleat spacing distributes interaction forces to maintain substrate stresses near (or below) the yield threshold, enabling walking on granular slopes up to 30 degrees. Guided by these principles, we design a foot that actively adjusts cleat depth and accommodates both rigid and granular terrain. We also demonstrate that the principles of effective foot-terrain interaction translate to a larger (15 kg) autonomous biped. Our study presents an alternative to conventional body-centric robot control approaches, which regulate terrain-induced effects through body motion, by instead regulating terrain interactions through limb-centric approach.
Comment: 38 pages, 12 figures
Accelerating Sampling-Based Control via Learned Linear Koopman Dynamics
Wenjian Hao, Yuxuan Fang, Zehui Lu, Shaoshuai Mou
2603.05385v2
Accelerating Sampling-Based Control via Learned Linear Koopman Dynamics
Wenjian Hao, Yuxuan Fang, Zehui Lu, Shaoshuai Mou
2603.05385v2
arXiv:2603.05385v2
•updated
•
2026-03-05
This paper presents an efficient model predictive path integral (MPPI) control framework for systems with complex nonlinear dynamics. To improve the computational efficiency of classic MPPI while preserving control performance, we replace the nonlinear dynamics used for trajectory propagation with a learned linear deep Koopman operator (DKO) model, enabling faster rollout and more efficient trajectory sampling. The DKO dynamics are learned directly from interaction data, eliminating the need for analytical system models. The resulting controller, termed MPPI-DK, is evaluated in simulation on pendulum balancing and surface vehicle navigation tasks, and validated on hardware through reference-tracking experiments on a quadruped robot. Experimental results demonstrate that MPPI-DK achieves control performance close to MPPI with true dynamics while substantially reducing computational cost, enabling efficient real-time control on robotic platforms.
Active Noise Floor Estimation for Reliability-Optimal POMDPs: A Value-of-Noise-Information Approach
Hyung-Jin Yoon
2607.11822v1
Active Noise Floor Estimation for Reliability-Optimal POMDPs: A Value-of-Noise-Information Approach
Hyung-Jin Yoon
2607.11822v1
arXiv:2607.11822v1
•
2026-07-13
Finite Reliability Representations (FRR) certify when a cell-constant policy is sufficient for reliable decision-making in a partially observed system with a known physical noise floor. In practice, however, sensing and execution noise can be latent and context-dependent. This paper develops a certificate-aware active disambiguation framework for an unknown physical noise parameter theta = (sigma_y, sigma_u), with the sensor-only case obtained by fixing sigma_u. We define the Value of Noise Information (VoNI) as the expected excess FRR certificate gap caused by using a reliability cover calibrated to the current estimate rather than to the realized noise parameter. We bound VoNI using action-value model mismatch and FRR radius inflation, showing that noise estimation has low decision value in sub-crossover regimes where the FRR certificate is insensitive to theta, but becomes valuable when posterior uncertainty can invalidate the current cover. A bi-level decision maker uses a posterior over theta, obtained from innovation statistics, execution residuals, or another online estimator, and triggers diagnostic probing only when uncertainty threatens the FRR certificate. We also interpret VoNI as a tractable, certificate-aware approximation to a high-level finite POMDP for latent sensing-execution regime disambiguation. Under stationary, identifiable, and persistently exciting regimes, we establish posterior consistency and convergence of the induced policy loss to the FRR approximation floor. Closed-loop UGV simulations with EKF-based innovation residuals show earlier detection of abrupt sensing-noise jumps, lower drift-tracking error, and substantially fewer probing actions than posterior-entropy exploration over 50 Monte Carlo trials.
Comment: 13 pages, 4 figures, 1 table. Simulation code is available in the accompanying public GitHub repository
Casting Everything to Online API Services? A Survey of Integrating Localized Speech Recognition Models in Robotic Systems
Sheng Li, Jing Li, Felix Schijve, Jun Hu, Emilia Barakova
2607.11792v1
Casting Everything to Online API Services? A Survey of Integrating Localized Speech Recognition Models in Robotic Systems
Sheng Li, Jing Li, Felix Schijve, Jun Hu, Emilia Barakova
2607.11792v1
arXiv:2607.11792v1
•
2026-07-13
Automatic speech recognition (ASR) has become a critical component of modern robotic systems because it is one of the most natural and intuitive ways for humans to interact with robots. A commonly used method is to directly use API services online. But is that all we can do? This article provides an overview of how ASR technologies are integrated into various intelligent robots and machines. We discuss the evolution of speech recognition from established approaches to state-of-the-art deep learning models, such as OpenAI's Whisper. We also list large-scale datasets and open source toolkits that have been widely used in both industry and academia. We structure the survey around ASR model families, deployment strategies in robotics (especially ROS-based, cloud-based, and hybrid solutions), and several real-world robotic platforms. Finally, we outline the challenges of deploying robust speech recognition in robots and discuss future directions, including multimodal interaction in diverse and dynamic environments. This paper can help social robotics researchers better navigate the emerging domain of language-based natural human-robot interaction.
Comment: accepted in 18th International Conference on Social Robotics (ICSR + ART 2026)
AgenticFocus: Object-Preserving Mixed Reality Synthesis from Human FPV Video for Dexterous Humanoid Learning
Iaroslav Kolomiets, Miguel Altamirano Cabrera, Artem Lykov, Jeffrin Sam, Dmitrii Iarchuk, Yara Mahmoud, Daniia Zinniatullina, Mikhail Konenkov, Dzmitry Tsetserukou
2607.08857v2
AgenticFocus: Object-Preserving Mixed Reality Synthesis from Human FPV Video for Dexterous Humanoid Learning
Iaroslav Kolomiets, Miguel Altamirano Cabrera, Artem Lykov, Jeffrin Sam, Dmitrii Iarchuk, Yara Mahmoud, Daniia Zinniatullina, Mikhail Konenkov, Dzmitry Tsetserukou
2607.08857v2
arXiv:2607.08857v2
•updated
•
2026-07-09
Human egocentric video is a scalable supervision source for humanoid policy learning, but current pipelines struggle with hand-object occlusion, oversimplified motion, or specialized capture hardware. We introduce AgenticFocus, a Mixed Reality synthesis pipeline that converts ordinary first-person-view human videos into robot-trainable demonstrations by restoring occluded object geometry, reconstructing full-hand motion, and retargeting it to a humanoid embodiment through camera-relative alignment and layered compositing. The resulting dataset pairs focused visual observations with synchronized robot actions and states. AgenticFocus achieves lower trajectory error and smoother wrist motion than cross-embodiment baselines, with SPARC scores of -5.18 versus -5.56 and -6.05.
MIRA: A Modular Open-Source Micro-UAV for Indoor Research
Lucas K. de Oliveira, Felipe A. G. Tommaselli, João Aires Marsicano, Marco S. Tayar, Pedro A. R. Saraiva, Ricardo V. Godoy, Marcelo Becker
2607.11785v1
MIRA: A Modular Open-Source Micro-UAV for Indoor Research
Lucas K. de Oliveira, Felipe A. G. Tommaselli, João Aires Marsicano, Marco S. Tayar, Pedro A. R. Saraiva, Ricardo V. Godoy, Marcelo Becker
2607.11785v1
arXiv:2607.11785v1
•
2026-07-13
Indoor robotics research increasingly relies on micro-UAVs whose airframe, electronics, and control software are fully open to modification. Off-the-shelf platforms rarely expose the low-level access required for such modifications, while building a custom alternative typically requires substantial engineering effort before flight testing can begin, leaving many laboratories to work within constraints that limit the scope of their research. We present MIRA (Modular Indoor Research Architecture), a low-cost, open-source micro-UAV for indoor research built around a replicable 3D-printed PLA airframe and a containerized low-level software package managing the companion-to-autopilot communication bridge via Micro XRCE-DDS. Designed as a white-box architecture, core subsystems are individually replaceable without firmware refactoring, supporting local fabrication and component substitution from existing lab inventory. We characterize MIRA through manual flight in position-control mode within an optical motion-capture volume, where the communication pipeline sustains a median companion-to-autopilot latency of 0.02 ms and power spectral density analysis confirms the structural vibration energy stays concentrated in a narrow 90 to 110 Hz band, isolated from the sub-20 Hz control bandwidth and within the autopilot safety thresholds.
A Compact Top-Loading Robot for Endovascular Interventions: Design, Control and Evaluation
Jonas Fischer, Lennart Karstensen, Franziska Mathis-Ullrich
2607.11779v1
A Compact Top-Loading Robot for Endovascular Interventions: Design, Control and Evaluation
Jonas Fischer, Lennart Karstensen, Franziska Mathis-Ullrich
2607.11779v1
arXiv:2607.11779v1
•
2026-07-13
Robot-assisted endovascular intervention can potentially reduce radiation exposure, improve surgeon ergonomics, enable telesurgery, support active assistance and autonomy, and enhance procedural precision. However, existing systems often suffer from limited procedural coverage because constrained patient-side setups, restricted flexibility, and complex instrument exchange hinder clinical workflow integration. This work presents a compact robotic system for endovascular interventions that enables continuous translational and rotational manipulation of standard endovascular instruments. The system consists of two alternating carts with pneumatically actuated membrane grippers integrated into rotating gripper gears. Its top-loading design allows rapid exchange of instruments such as guidewires and catheters without changing the robotic setup. A leader-follower control strategy enables continuous motion despite the finite stroke of each cart. The system was evaluated in motion-tracking experiments with guidewires and catheters and in an in vitro vascular phantom. The motion-tracking experiments showed generally smooth translational and rotational motion profiles. Across all tested guidewire and catheter experiments, the mean relative tracking errors were 3.6% for translational motion and 4.1% for rotational motion. In the vascular phantom, robot-assisted navigation reached the target in most trials, demonstrating the feasibility of the proposed manipulation concept under in vitro conditions. The presented robotic system demonstrates technical feasibility for continuous manipulation of standard endovascular instruments in bench-top and in vitro experiments. The compact top-loading design may ease instrument exchange and clinical workflow integration. Future work will focus on improving gripping performance, actuation speed, force feedback, and evaluation in more clinically realistic settings.
AutoPath: Learning Transferable Goal-Conditioned Stochastic Path Prior for Safe Navigation Without Human Demonstrations
Ziyang Zhang, Boyang Zhou, Zesong Yang, Haocheng Peng, Zeming Gai, Xiao Liang, Yujun Shen, Danping Zou, Ruizhen Hu, Hujun Bao, Zhaopeng Cui
2607.11739v1
AutoPath: Learning Transferable Goal-Conditioned Stochastic Path Prior for Safe Navigation Without Human Demonstrations
Ziyang Zhang, Boyang Zhou, Zesong Yang, Haocheng Peng, Zeming Gai, Xiao Liang, Yujun Shen, Danping Zou, Ruizhen Hu, Hujun Bao, Zhaopeng Cui
2607.11739v1
arXiv:2607.11739v1
•
2026-07-13
Real-time navigation in cluttered and dynamic environments requires collision-free and dynamically feasible motion under limited perception. However, feasible navigation behaviors are inherently multimodal because multiple paths may exist around obstacles. In this paper, we formulate navigation as learning a transferable goal-conditioned stochastic path prior that models a reusable distribution over goal-aligned geometry-consistent local paths conditioned on local observations. This formulation enables structured sampling of navigation candidates, allowing multiple feasible paths to be explored through sampling without relying on robot-specific motion constraints. To this end, we introduce a goal-aligned canonical state representation that removes in-plane rotational ambiguity and normalizes local geometry with respect to the goal, enabling rotation-invariant path distribution learning. We further develop a structured prior learning framework that parameterizes local paths using a geometry-aware polar action manifold and incorporates risk-sensitive utility shaping with multi-goal distributional rollouts for stable and safety-aware planning. Extensive experiments in dense static environments and dynamic pedestrian scenarios demonstrate that the proposed method achieves consistently high success rates with competitive efficiency while enabling cross-platform transfer of a single path prior learned on differential-drive robots to quadruped platforms without retraining.
Comment: Accepted by IEEE Robotics and Automation Letters (RA-L). 8 pages, 4 figures
NeuralActuator: Neural Actuation Modeling for Robot Dynamics and External Force Perception
Zhiyang Dou, John U. Onyemelukwe, Hangxing Zhang, Heng Zhang, Minghao Guo, Yunsheng Tian, Michal Piotr Lipiec, Joshua Jacob, Chao Liu, Peter Yichen Chen, Yuri Ivanov, Wojciech Matusik
2607.11734v1
NeuralActuator: Neural Actuation Modeling for Robot Dynamics and External Force Perception
Zhiyang Dou, John U. Onyemelukwe, Hangxing Zhang, Heng Zhang, Minghao Guo, Yunsheng Tian, Michal Piotr Lipiec, Joshua Jacob, Chao Liu, Peter Yichen Chen, Yuri Ivanov, Wojciech Matusik
2607.11734v1
arXiv:2607.11734v1
•
2026-07-13
Differentiable simulators have advanced policy learning and model-based control, yet actuator dynamics remain an important source of sim-to-real error. This is particularly acute on low-cost platforms, where the linear current-to-torque relation $τ= K_tI$ becomes unreliable during commanded-target tracking because of friction, hysteresis, backlash, and thermal effects. We present NeuralActuator, a neural actuator model that jointly predicts (i) a simulator-equivalent generalized-effort surrogate for trajectory propagation on low-cost servo platforms, (ii) external force with a contact-probability gate for sensorless force perception, and (iii) a motor-condition score for the supervised joint. We also introduce the Neural Actuation Dataset (NAD), collected with a twin-arm teleoperation system that records robot states and actuator telemetry together with external-force labels. The torque-surrogate head is trained through differentiable simulation from pose trajectories without direct generalized-effort labels, while the force, gate, and motor-condition heads receive direct supervision. A Transformer captures temporal dependencies while supporting real-time inference. We evaluate NeuralActuator on a 5-DoF OpenManipulator-X, a 6-DoF SO-101, and a 7-DoF Franka Emika Panda, spanning three actuator families and platforms costing approximately USD 500 to over USD 30,000. The low-cost platforms support dynamics and force evaluation, while the offline Franka experiment provides an additional payload-force-estimation benchmark. Experiments further demonstrate its application for motor condition estimation on OpenManipulator-X and improved behavior-cloning performance when NeuralActuator is used as a pretrained module.
Comment: Project Page: https://people.csail.mit.edu/frankzydou/projects/NeuralActuator/index.html Code: https://github.com/Frank-ZY-Dou/Dynamics-Modeling/tree/main/NeuralActuator
FLYNN: Robust Neural Network for Robot Navigation using Fly Brain Topology
Benquan Wang, Jingdao Chen
2607.00025v2
FLYNN: Robust Neural Network for Robot Navigation using Fly Brain Topology
Benquan Wang, Jingdao Chen
2607.00025v2
arXiv:2607.00025v2
•updated
•
2026-06-21
While deep learning models achieve state-of-the-art performance in complex tasks, they remain brittle when faced with new environments or sensory deprivation. In contrast, biological systems exhibit remarkable tolerance to these challenges. We address this vulnerability by developing a recurrent neural network (RNN) whose architecture is directly derived from the synaptic-resolution brain connectome of the fruit fly Drosophila melanogaster. We demonstrate the feasibility of training the fly connectome neural network (FLYNN) to perform vision-based navigation in MuJoCo, achieving performance comparable to modern hand-crafted networks of similar parameter counts. Crucially, FLYNN exhibits superior resistance to out-of-distribution (OOD) data and tolerance to sensory loss without further training. It remained functional even under total vision loss while hand-crafted networks largely failed, even when specifically trained with camera dropout. Principal Component Analysis (PCA) of the internal state of FLYNN suggests that it exhibits a particularly high degree of representational modularity, which might be related to its robustness. Our work provides a new direction for designing resilient artificial agents following the topology of biological brains.
High-level spatial Dubins airplane-based reference smoothing with low-level geometric tracking for quadrotor control
Mogens Plessen
2607.11724v1
High-level spatial Dubins airplane-based reference smoothing with low-level geometric tracking for quadrotor control
Mogens Plessen
2607.11724v1
arXiv:2607.11724v1
•
2026-07-13
A method for the control of quadrotors is presented. It is composed of a high-level reference smoothing step and a low-level reference tracking step. The high-level step leverages the Dubins airplane model for dimensionality reduction and reduced computational complexity, and exploits its structure for decoupling, spatial modeling and the formulation of a small linear program. The low-level step leverages a geometric tracking controller, which is based on the full quadrotor model. The method is designed for the tracking of references subject to lateral constraints along the path. An example is the tracking of references along obstacle contours. It is differentiated between two different setups. Either the high-level planning step is conducted once and offline, or, alternatively, the high-level planning step is conducted recedingly online in closed-loop over a limited spatial prediction horizon.
Comment: 7 pages, 12 figures
ProAct: A Benchmark and Multimodal Framework for Structure-Aware Proactive Response
Xiaomeng Zhu, Fengming Zhu, Weijie Zhou, Ye Tian, Zhenlin Hu, Yufei Huang, Yuchun Guo, Xinyu Wu, Zhengyou Zhang, Fangzhen Lin, Xuantang Xiong
2602.03430v3
ProAct: A Benchmark and Multimodal Framework for Structure-Aware Proactive Response
Xiaomeng Zhu, Fengming Zhu, Weijie Zhou, Ye Tian, Zhenlin Hu, Yufei Huang, Yuchun Guo, Xinyu Wu, Zhengyou Zhang, Fangzhen Lin, Xuantang Xiong
2602.03430v3
arXiv:2602.03430v3
•updated
•
2026-02-03
While passive agents merely follow instructions, proactive agents align with higher-level objectives, such as assistance and safety by continuously monitoring the environment to determine when and how to act. However, developing proactive agents is hindered by the lack of specialized resources. To address this, we introduce ProAct-75, a benchmark designed to train and evaluate proactive agents across diverse domains, including assistance, maintenance, and safety monitoring. Spanning 75 tasks, our dataset features 91,581 step-level annotations enriched with explicit task graphs. These graphs encode step dependencies and parallel execution possibilities, providing the structural grounding necessary for complex decision-making. Building on this benchmark, we propose ProAct-Helper, a reference baseline powered by a Multimodal Large Language Model (MLLM) that grounds decision-making in state detection, and leveraging task graphs to enable entropy-driven heuristic search for action selection, allowing agents to execute parallel threads independently rather than mirroring the human's next step. Extensive experiments demonstrate that ProAct-Helper outperforms strong closed-source models, improving trigger detection mF1 by 6.21%, saving 0.25 more steps in online one-step decision, and increasing the rate of parallel actions by 15.58%.
Requirement-Driven Design of Whole-Body Social Tactile Sensing via Virtual Human-Robot Interaction
Dakarai Crowder, Ruohan Zhang, Alexis E. Block, Wenzhen Yuan
2607.11690v1
Requirement-Driven Design of Whole-Body Social Tactile Sensing via Virtual Human-Robot Interaction
Dakarai Crowder, Ruohan Zhang, Alexis E. Block, Wenzhen Yuan
2607.11690v1
arXiv:2607.11690v1
•
2026-07-13
Tactile sensing for social-physical human-robot interaction (spHRI) is designed in a hardware-driven manner, where predefined sensor configurations constrain coverage, spatial resolution, and the range of recognizable gestures. We propose a requirement-driven framework that derives sensing requirements, specifically spatial resolution and placement, directly from interaction data. Using a VR-based platform with haptic feedback, we collected high-resolution whole-body contact distributions across multiple social scenarios, from which we identified nine recurring social touch gestures. Eight gestures were selected for controlled data collection with 18 participants, yielding an open-source dataset of 5,520 trials. Analysis of contact distributions and simulated tactile encodings provides quantitative baselines for skin coverage and sensor density on a humanoid robot platform. While demonstrated on a single robot platform, the methodology is designed to be transferable to other robot morphologies, potentially enabling morphology-specific sensing requirements to be derived prior to hardware fabrication.
Comment: 8 pages, 6 figures, accepted to IROS 2026
From World Action Models to Embodied Brains: A Roadmap for Open-World Physical Intelligence
Yuanzhi Liang, Xufeng Zhan, Haibin Huang, Chi Zhang, Xuelong Li
2607.11689v1
From World Action Models to Embodied Brains: A Roadmap for Open-World Physical Intelligence
Yuanzhi Liang, Xufeng Zhan, Haibin Huang, Chi Zhang, Xuelong Li
2607.11689v1
arXiv:2607.11689v1
•
2026-07-13
Artificial general intelligence ultimately requires agents that can reason and act in the physical world. Action models, vision-language-action policies, and world models have advanced this goal, while World Action Models (WAMs) are particularly promising because they connect candidate interventions with predicted consequences. However, progress remains fragmented: models use incompatible action spaces and prediction targets, datasets and tasks follow different conventions, and runtime systems expose limited interfaces for reuse and evaluation. We review the evolution toward WAMs and organize these limitations into three coupled gaps: model roles and representations, objectives and standardization, and system composition. Building on this analysis, we propose a co-evolution roadmap for physical intelligence centered on the \emph{embodied brain}, a long-term model target for integrating multimodal context, comparing candidate interventions, and issuing state-transition or capability requests rather than direct actuator commands. WAMs provide promising prototypes for its predictive functions, while a physical harness grounds model outputs through tools, controllers, verification, and trace logging. Shared contracts align heterogeneous models, data, tasks, and embodiments, and closed-loop post-training converts verified interaction into reusable experience. Together, these components define a modular physical-intelligence stack for adaptive and self-improving embodied agents.
Comment: Ongoing work
Automated Synthesis of Facial Mechanisms for Conversational Animatronic Robots
Zongzheng Zhang, Zi Lin, Jiawen Yang, Ziqiao Peng, Junyan Lao, Lin Cheng, Huazhe Xu, Hang Zhao, Hao Zhao
2607.11688v1
Automated Synthesis of Facial Mechanisms for Conversational Animatronic Robots
Zongzheng Zhang, Zi Lin, Jiawen Yang, Ziqiao Peng, Junyan Lao, Lin Cheng, Huazhe Xu, Hang Zhao, Hao Zhao
2607.11688v1
arXiv:2607.11688v1
•
2026-07-13
Animatronic faces are a central component of socially interactive robots, enabling rich nonverbal communication through facial articulation. However, state-of-the-art animatronic faces are typically tailored systems: each new facial geometry requires extensive manual mechanical redesign, making large-scale personalization prohibitively slow and costly. In this work, we pursue automated and scalable mechanical face synthesis, aiming to rapidly generate a physically realizable facial mechanism for a wide range of facial geometries. We introduce a parametric, linkage-driven mechanical face template whose topology and actuator layout are explicitly parameterized to support systematic scaling and retargeting across diverse facial morphologies. Building on this template, we propose a hierarchical automatic design algorithm that takes a single 2D portrait as input, reconstructs a target 3D face, and synthesizes a collision-free, manufacturable internal mechanism. The algorithm combines anatomy-guided feasible motion volumes, Action Unit (AU)-derived trajectory-based expressiveness objectives, and a collision-driven outer-loop refinement strategy. Beyond hardware synthesis, we argue that future mechanical faces deployed at scale must engage in bidirectional, multi-turn conversation rather than functioning solely as speaking or listening heads. To this end, we develop a dual-identity conversational facial motion synthesis framework that jointly models speaking and listening behaviors from audio, producing temporally coherent 3D facial motion suitable for physical execution. We validate our system through extensive experiments, including (i) quantitative evaluation of automatic mechanism synthesis across diverse facial geometries, (ii) comparisons against manual mechanical design, (iii) benchmarks on conversational facial motion synthesis and real-time deployment, and (iv) perceptual user studies.
Comment: Accepted by RSS 2026. Project page: https://zzongzheng0918.github.io/automated-facial-mechanisms-synthesis/
Self-Healing Visual Recovery for Autonomous Ground Vehicles Using Camera-Only Visual Odometry
Jakob Solberg Berntzen, Safia Fatima, Leon Moonen
2607.11686v1
Self-Healing Visual Recovery for Autonomous Ground Vehicles Using Camera-Only Visual Odometry
Jakob Solberg Berntzen, Safia Fatima, Leon Moonen
2607.11686v1
arXiv:2607.11686v1
•
2026-07-13
Low-cost unmanned ground vehicles are often used in indoor places like warehouses, inspection corridors, and farm rows, where painted floor lines guide the robot. Line following is useful because it only needs one camera and little computing power, but it can fail when the line is blocked or turns sharply and goes out of view. Sensor-rich platforms tolerate this through hardware redundancy (LiDAR, GPS, multiple cameras), but camera-only systems must recover at runtime with no additional infrastructure. This paper presents a lightweight, two-stage recovery approach that restores guideline tracking without LiDAR, GPS, or a GPU. When the line is lost, the robot first turns in place while slowly relaxing its color checks and waiting for confirmation across multiple frames (Stage 1). If the line is still not found, monocular visual odometry moves the robot back to saved breadcrumb positions before it tries again (Stage 2). The system uses a depth-gated HSV line tracker, a YOLOv8n obstacle detector, and a visual odometry breadcrumb mapper, and it runs at 20 Hz on CPU-only hardware. The controller embeds a complete MAPE-K loop within a single 50 ms control tick, with no external adaptation manager required. The approach is evaluated across 119 fault-injected episodes on three Webots simulation courses. The method was successful in 86.6% of cases, with a median recovery time of 3.26 seconds. These results demonstrate that reliable visual recovery is feasible on camera-only UGVs within practical cost and computational limits.
Comment: 18 pages, 11 figures, 4 tables
Trajectory Planning and Certification for 3-DOF Robot Manipulators Using Real Quantifier Elimination Based on Comprehensive Gröbner Systems
Yu Nakai, Akira Terui, Masahiko Mikawa
2607.11657v1
Trajectory Planning and Certification for 3-DOF Robot Manipulators Using Real Quantifier Elimination Based on Comprehensive Gröbner Systems
Yu Nakai, Akira Terui, Masahiko Mikawa
2607.11657v1
arXiv:2607.11657v1
•
2026-07-13
We propose an algorithm and its implementation for trajectory planning and certification for 3-DOF robot manipulators. The method uses Real Quantifier Elimination (QE) based on Comprehensive Gröbner Systems (CGS), also known as the CGS-QE method. The main advantage of the proposed method is its efficiency in trajectory planning and solution certification. This efficiency comes from the effective use of the CGS. First, for trajectory planning, we solve the inverse kinematics problem at each point along the trajectory via Gröbner basis computation. This usually requires recalculating the Gröbner basis at every point, which is time-consuming. We avoid this by computing the CGS for a parametric system. Here, the end-effector coordinates are parameters. This approach streamlines the algorithm. Second, for solution certification, the CGS-QE method certifies that an inverse kinematics solution exists at any point along the end-effector's trajectory. Our method also certifies solutions for trajectories composed of line segments and cubic natural splines. The algorithm is implemented within the computer algebra system Risa/Asir.
A Model for Mediating Multi-Modal Human Intent into Safe Maneuvers for UAVs
Sofia Nelson, Dalal Alrajeh, Pedro Antonio Alarcon Granadeno, Jane Cleland-Huang
2607.11654v1
A Model for Mediating Multi-Modal Human Intent into Safe Maneuvers for UAVs
Sofia Nelson, Dalal Alrajeh, Pedro Antonio Alarcon Granadeno, Jane Cleland-Huang
2607.11654v1
arXiv:2607.11654v1
•
2026-07-13
Direct human interaction with autonomous UAV systems can be enabled through modalities such as speech, gestures, and graphical interfaces. However, interpreting such inputs as directly executable commands introduces safety risks in dynamic environments. Operator requests may conflict with terrain constraints, inter-UAV separation requirements, or flight-envelope limitations. In this paper, we present a requirements-governed maneuver-response model that mediates multi-modal human intent into safe UAV maneuvers by treating operator inputs as bounded maneuver requests rather than direct commands. Requested maneuvers are mapped to constrained motion primitives and processed through a structured request-evaluate-execute pipeline. Each request is interpreted with associated confidence, validated against terrain, separation, workspace, and flight-envelope constraints, and either constrained, rejected, or executed under continuous runtime monitoring. We further formalize the approach as a requirements-based specification model in which maneuver primitives are associated with explicit preconditions, invariants, guard conditions, and postconditions governing admissibility, execution safety, and emergency handling. These requirements support runtime verification and future reactive synthesis approaches. We present an initial lab-based validation demonstrating that voice and GUI-based inputs can be reliably interpreted and safely executed as constrained maneuver requests.
Comment: 11 pages, 4 figures, preprint for MODRE 2026
Coordinated Incremental Trajectory Tracking of a Tailsitter Drone
Evangelos Ntouros, Ewoud J. J. Smeur
2607.11651v1
Coordinated Incremental Trajectory Tracking of a Tailsitter Drone
Evangelos Ntouros, Ewoud J. J. Smeur
2607.11651v1
arXiv:2607.11651v1
•
2026-07-13
This paper derives an analytical differential flatness transform for a tailsitter Unmanned Aerial Vehicle (UAV) under coordinated flight conditions using a simplified aerodynamic model. The proposed framework is formulated exclusively using rotation matrices, avoiding the ambiguities inherent to Euler angle representations. The method extends the applicability of an existing state-of-the-art differential flatness-based controller to flight regimes involving a significant vertical velocity component, where the previous approach becomes inapplicable. The proposed framework is validated experimentally with trajectories that highlight its advantages in these regimes.
Event-RGB Adaptive Tracking for Nighttime Highway Perception
Haidong Wang, Hengxing Cai, Wanlei Li, Xiaogang Xiong, Renxin Zhong
2607.11646v1
Event-RGB Adaptive Tracking for Nighttime Highway Perception
Haidong Wang, Hengxing Cai, Wanlei Li, Xiaogang Xiong, Renxin Zhong
2607.11646v1
arXiv:2607.11646v1
•
2026-07-13
Intelligent Transportation Systems deployed on highways predominantly rely on conventional RGB cameras for traffic perception and vehicle tracking. However, highway environments present unique challenges: the absence of artificial lighting infrastructure, combined with high vehicle velocities, results in severely degraded perception performance under low-light conditions. Specifically, nighttime scenarios suffer from motion blur, insufficient exposure, and poor signal-to-noise ratios, which catastrophically impair the reliability of RGB-based sensing systems. To address these limitations, we propose a novel Joint Event-RGB Adaptive Tracking (JEAT) framework. Unlike existing multi-sensor trackers constrained by rigid, hard-coded prioritization, JEAT merges asynchronous event streams and RGB frames into a unified joint data association optimization. By employing an Adaptive Extended Kalman Filter to continuously estimate measurement noise via NIS statistics, the framework dynamically weights and fuses both modalities, optimally harnessing event streams during dark or high-speed motion while leveraging RGB frames under bright or static conditions. Furthermore, given the absence of publicly available datasets tailored for event-based highway perception with diverse environmental conditions, we present SEHN, a large-scale synthetic dataset generated using the CARLA simulator. Our dataset encompasses diverse environmental conditions (daytime, nighttime, nighttime with out artificial lighting) and varying traffic densities, providing synchronized RGB imagery and event streams to facilitate multi-modal fusion research. Our code and datasets will be available at https://github.com/haidongwang96/SEHN.
Xiaomi-Robotics-U0: Unified Embodied Synthesis with World Foundation Model
Xinghang Li, Jun Guo, Qiwei Li, Long Qian, Hang Lai, Yueze Wang, Hongyu Yan, Jiahang Cao, Xi Chen, Jingen Qu, Jiaxi Song, Nan Sun, Hanye Zhao, Futeng Liu, Wanli Peng, Heyun Wang, Yunhong Wang, Caoyu Xia, Jack Zhao, Diyun Xiang, Hangjun Ye, Heng Qu, Huaping Liu, Jason Li
2607.11643v1
Xiaomi-Robotics-U0: Unified Embodied Synthesis with World Foundation Model
Xinghang Li, Jun Guo, Qiwei Li, Long Qian, Hang Lai, Yueze Wang, Hongyu Yan, Jiahang Cao, Xi Chen, Jingen Qu, Jiaxi Song, Nan Sun, Hanye Zhao, Futeng Liu, Wanli Peng, Heyun Wang, Yunhong Wang, Caoyu Xia, Jack Zhao, Diyun Xiang, Hangjun Ye, Heng Qu, Huaping Liu, Jason Li
2607.11643v1
arXiv:2607.11643v1
•
2026-07-13
Recent foundation image and video generation models offer strong generalization and controllability, but their direct application to embodied scenarios is limited by requirements for multi-view consistency, geometric coherence, and robot embodiment constraints. Existing methods typically adapt foundation models with limited robot data, often sacrificing visual knowledge acquired during large-scale pre-training. We present Xiaomi-Robotics-U0, a 38-billion-parameter multimodal autoregressive model for unified embodied synthesis. It treats embodied generation as an extension of foundation image and video generation and jointly optimizes text-to-image generation, image editing, embodied scene generation, embodied transfer, and embodied video generation. This unified framework preserves the generalization of the pre-trained world foundation model while adapting it to embodied settings. Xiaomi-Robotics-U0 is the first model to support high-quality multi-view scene generation across multiple robot embodiments and to introduce structured, controllable embodied transfer for fine-grained editing while preserving multi-view consistency and interaction dynamics. It achieves state-of-the-art results on single-step and sequential generation tasks, outperforming GPT-Image-2.0 in human evaluations of embodied scene generation and transfer, ranking first on World Arena for embodied video generation, and improving the out-of-distribution success rate of pi_0.5 from 36.9% to 63.2% on challenging real-world manipulation tasks. These results show that foundation world models can serve both as embodied world models and scalable data engines for embodied intelligence. Code and checkpoints are available at https://robotics.xiaomi.com/xiaomi-robotics-u0.html.
DA-Nav: Direction-Aware City-Scale Vision-Language Navigation
Ye Yuan, Kehan Chen, Xinqiang Yu, Wentao Xu, Heng Wang, Libo Huang, Chuanguang Yang, Yan Huang, Jiawei He, Zhulin An
2607.11638v1
DA-Nav: Direction-Aware City-Scale Vision-Language Navigation
Ye Yuan, Kehan Chen, Xinqiang Yu, Wentao Xu, Heng Wang, Libo Huang, Chuanguang Yang, Yan Huang, Jiawei He, Zhulin An
2607.11638v1
arXiv:2607.11638v1
•
2026-07-13
City-scale outdoor navigation is currently hindered by the heavy reliance on dense maps or costly navigation supervision. In this work, we introduce a novel paradigm for leveraging directional instructions from commercial navigation tools (e.g., Google Maps). To bridge the gap between commercial instructions and executable navigation actions, while mitigating long-horizon error accumulation through robust trajectory recovery, we propose DA-Nav, a Direction-Aware vision-language Navigation framework that reformulates navigation as a discrete spatial grounding problem on the egocentric 2D image plane. To achieve trajectory recovery, DA-Nav employs a Chain-of-Thought (CoT) reasoning process encompassing deviation assessment, action prediction, and target grid selection. We further introduce ReDA, a dataset that provides direction-aware instructions and recovery trajectories to enhance spatial grounding and support CoT recovery reasoning. Extensive experiments in CARLA demonstrate that DA-Nav achieves a high success rate of 56.16% in unseen urban environments, outperforming existing State-of-The-Art (SoTA) methods while maintaining a substantially stronger recovery capability. Furthermore, without fine-tuning, DA-Nav seamlessly adapts to both quadruped and humanoid robots, enabling stable kilometer-scale closed-loop outdoor navigation in complex real world environments.
Comment: 9 pages, 8 figures. Submitted to IEEE Robotics and Automation Letters (RA-L)
Breaking the 15% Barrier: A Real-World Data-Driven System for Proactive Social Robot Triggered by User Nonverbal Cues
Yuga Yano, Yuki Okafuji, Ryo Miyoshi, Sanae Yamashita, Yoshiki Ohira
2607.11633v1
Breaking the 15% Barrier: A Real-World Data-Driven System for Proactive Social Robot Triggered by User Nonverbal Cues
Yuga Yano, Yuki Okafuji, Ryo Miyoshi, Sanae Yamashita, Yoshiki Ohira
2607.11633v1
arXiv:2607.11633v1
•
2026-07-13
Service robots in retail stores increasingly rely on cascaded speech pipelines (STT-LLM-TTS), yet many customer-robot interactions are initiated or guided by nonverbal behaviors such as approaching, waving, pointing, or showing items. This paper studies such cues in a real-world store deployment with a teleoperated humanoid robot and shows that a non-negligible portion of robot turns are triggered by nonverbal behaviors rather than spoken input, revealing a limitation of audio-only dialogue systems. In a 6-day in-the-wild deployment, 15.3\% of robot utterances were initiated by users' nonverbal behaviors rather than spoken input. Based on an analysis of observed customer behaviors, we define a set of frequent, service-relevant nonverbal cues and develop a real-time multi-person, multi-label recognizer that runs online from video. We then propose a dialogue framework that conditions LLM-based utterance generation on recognized nonverbal cue tokens, and optionally leverages a vision-language model when items are shown, enabling proactive robot responses without hand-crafted rules. We evaluate the approach offline on nonverbal-triggered turns and demonstrate an online prototype that reacts to users' nonverbal cues in real time.
Comment: 8 pages, accepted as a conference paper for IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS2026)
IBPA: Real-time Free-form Manifold Mesh Reconstruction via Incremental Ball Pivoting with Integrated Hole Detection
Mauhing Yip, Mohit Singh, Kostas Alexis, Christian Schellewald, Annette Stahl
2607.11627v1
IBPA: Real-time Free-form Manifold Mesh Reconstruction via Incremental Ball Pivoting with Integrated Hole Detection
Mauhing Yip, Mohit Singh, Kostas Alexis, Christian Schellewald, Annette Stahl
2607.11627v1
arXiv:2607.11627v1
•
2026-07-13
Both Remotely Operated underwater Vehicles (ROVs) and Autonomous Underwater Vehicles (AUVs) are frequently deployed to acquire geometric bathymetric data. However, it is often discovered post-survey that the acquired data coverage is incomplete. Given the high operational cost associated with underwater deployments, it is essential to incrementally visualize surface coverage in real-time to support informed decision-making by both the operators of ROVs and the AUVs during data collection. In addition, traditional incremental surface reconstruction methods, such as Digital Terrain Models (DTMs), are inherently limited in expressiveness: they represent surfaces as height fields, allows only one elevation value per $(x, y)$ coordinate and thus cannot capture overhangs or vertical structures. To overcome these limitations, we adapt the original Ball Pivoting Algorithm (BPA) into an incremental, real-time, and free-form surface reconstruction method, referred to as Incremental BPA (IBPA). Our method incrementally constructs an orientable, manifold mesh from streaming point cloud data without imposing assumptions regarding point cloud overlap or spatial distribution. Furthermore, we introduce a hole detection mechanism that identifies and highlights incomplete mesh regions. Compared to existing approaches, our method supports more complex surface topologies without prior structural assumptions. The source code of our reference implementation is available: https://github.com/Mauhing/Incremental-BPA
Comment: The source code will be made public after the pre-print paper is available online
SKooP: Symmetric Koopman Predictions for Faster and More Generalizable Legged Robot Locomotion with Reinforcement Learning
Evelyn D'Elia, Weishu Zhan, Giulio Turrisi, Giulio Romualdi, Giuseppe L'Erario, Raffaello Camoriano, Wei Pan, Daniele Pucci
2607.11624v1
SKooP: Symmetric Koopman Predictions for Faster and More Generalizable Legged Robot Locomotion with Reinforcement Learning
Evelyn D'Elia, Weishu Zhan, Giulio Turrisi, Giulio Romualdi, Giuseppe L'Erario, Raffaello Camoriano, Wei Pan, Daniele Pucci
2607.11624v1
arXiv:2607.11624v1
•
2026-07-13
Reinforcement learning (RL) algorithms classically suffer from poor sample efficiency. In robotics, a recent line of work has emerged addressing this problem by encoding physics priors in the learning process. However, most of these approaches are validated on well-defined, low-dimensional benchmark systems rather than high-dimensional robots with complex nonlinear dynamics. In this paper, we introduce \textit{SKooP (Symmetric Koopman Predictions)}, an approach combining the advantages of morphological symmetries with those of a Koopman model learned via autoencoder to enhance policy learning. SKooP learns a Koopman model of the system dynamics alongside the policy. The resulting Koopman predictions are used as privileged observations for the critic, allowing the agent to learn based on smoother, more informative features. We also incorporate group symmetries into the actor, critic, encoder and decoder networks to produce a highly equivariant policy. The SKooP approach is validated via in-depth analysis of the learned Koopman models and symmetric policies to showcase how each of these influences the agent's performance. We also show that the learned policies are transferable to different simulation environments. Our results show that SKooP consistently reduces convergence time and increases the learned reward for multiple challenging bipedal locomotion tasks on a quadruped robot. Project page: https://evelyd.github.io/SymmetricKoopmanPredictions/
Comment: This paper has been accepted for publication at the IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS), Pittsburgh, USA, 2026
Freeform Preference Learning for Robotic Manipulation
Marcel Torne, Anubha Mahajan, Abhijnya Bhat, Chelsea Finn
2606.32027v2
Freeform Preference Learning for Robotic Manipulation
Marcel Torne, Anubha Mahajan, Abhijnya Bhat, Chelsea Finn
2606.32027v2
arXiv:2606.32027v2
•updated
•
2026-06-30
Reward design remains a central bottleneck for autonomous robot policy improvement, especially in long-horizon manipulation tasks where sparse success labels provide too little signal and binary preferences collapse many competing notions of quality into one ambiguous signal. We introduce Freeform Preference Learning (FPL), a method for learning robot policies from freeform human preferences. Rather than asking annotators which of two trajectories is better overall, FPL lets them define natural-language preference axes, such as speed, safety, quality of placement, or carefulness, and provide pairwise preferences along each axis. These annotations are used to learn a language-conditioned reward model that maps a trajectory and preference label to an axis-specific reward. We use this model to train a reward-conditioned policy that optimizes across the multiple human-specified dimensions. Across four real-world and two simulated long-horizon manipulation tasks, FPL improves over sparse-reward and binary-preference methods by 38 percentage points. Beyond improved performance, FPL learns dense progress signals without explicit subtask segmentation, shows compositionality of behavior not present in the data, and allows users to steer the policy towards different behaviors at test time without retraining. Blog post with videos available at https://freeform-pl.github.io/fpl.website/
Task Parameter Extrapolation via Learning Inverse Tasks from Forward Demonstrations
Serdar Bahar, Fatih Dogangun, Matteo Saveriano, Yukie Nagai, Emre Ugur
2603.05576v3
Task Parameter Extrapolation via Learning Inverse Tasks from Forward Demonstrations
Serdar Bahar, Fatih Dogangun, Matteo Saveriano, Yukie Nagai, Emre Ugur
2603.05576v3
arXiv:2603.05576v3
•updated
•
2026-03-05
Generalizing skill policies to novel conditions remains a key challenge in robot learning. Imitation learning methods, while data-efficient, are largely confined to the training region and consistently fail on input data outside it, leading to unpredictable policy failures. Alternatively, transfer learning approaches offer methods for trajectory generation robust to both changes in environment and tasks, but they remain data-hungry and lack accuracy in zero-shot generalization. We address these challenges in the context of task inversion learning and propose a novel joint learning approach to achieve accurate and efficient knowledge transfer. Our method constructs a common representation of the forward and inverse tasks, and leverages auxiliary forward demonstrations from novel configurations to successfully execute the corresponding inverse tasks, without any direct supervision. We demonstrate the extrapolation capabilities of our framework through ablation studies and experiments in simulated and real-world environments that require complex manipulation skills with a diverse set of objects and tools, where we outperform diffusion-based and multimodal VAE alternatives.
Comment: Accepted for publication in IEEE RA-L
WarpMPC: Large-Batch MPC on GPU via ADMM with Unrolled $LDL^\top$ Factorization
Henrik Hose, Se Hwan Jeon, Charles Khazoom, Sangbae Kim, Sebastian Trimpe
2607.11603v1
WarpMPC: Large-Batch MPC on GPU via ADMM with Unrolled $LDL^\top$ Factorization
Henrik Hose, Se Hwan Jeon, Charles Khazoom, Sangbae Kim, Sebastian Trimpe
2607.11603v1
arXiv:2607.11603v1
•
2026-07-13
This paper introduces numerical optimizations for maximizing throughput on GPU when solving large batches (10,000 to over 100,000) of sequential quadratic programming (SQP) iterations, where all problems have the same structure. The optimizations are implemented in a toolbox WarpMPC for model-predictive control (MPC) in JAX and Warp. Based on the insight that all MPC problem instances in a batch share the same sparsity in time, cost, and constraints, we propose unrolling sparse linear factorizations and solves, which dominate alternating direction method of multipliers (ADMM) solver runtime. We avoid memory access bottlenecks and wasting computations via optimized memory layout, padding-reducing segmentation of the unrolled factorization, and dependency level scheduled backsolves, additionally accelerating sensitivity computation. We achieve throughputs of 8,000 to 250,000 SQP iterations per second on nonlinear cartpole, quadrotor, and humanoid robot benchmarks, outperforming baselines by 3$\times$ to 25$\times$. We illustrate practical usefulness by synthesizing a dataset and training a neural network approximation of an MPC in under 4 minutes that stabilizes a nano quadrotor in hardware experiments.
ERR@HRI 3.0 Challenge: Multimodal Detection of Errors and Anticipation in Human-Robot Interactions
Maria Teresa Parreira, Micol Spitale, Maia Stiber, Shiye Cao, Amama Mahmood, Chien-Ming Huang, Hatice Gunes, Wendy Ju
2607.11570v1
ERR@HRI 3.0 Challenge: Multimodal Detection of Errors and Anticipation in Human-Robot Interactions
Maria Teresa Parreira, Micol Spitale, Maia Stiber, Shiye Cao, Amama Mahmood, Chien-Ming Huang, Hatice Gunes, Wendy Ju
2607.11570v1
arXiv:2607.11570v1
•
2026-07-13
As robots become increasingly integrated into human environments, their ability to detect and respond to errors remains critical for maintaining user trust and interaction quality. While recent advances in machine learning have improved error detection capabilities, most approaches are limited to specific contexts, controlled settings, or pre-extracted features, limiting their generalizability and applicability to real-world conditions. To address this challenge, the third edition of the ERR@HRI Challenge (ERR@HRI 3.0) provided researchers with two complementary datasets that enable end-to-end innovation in methods for both detecting and preventing errors in human-robot interaction. The challenge offered raw, non-anonymized video data from naturalistic settings: (1) the Bystander Affect Detection (BAD) dataset, containing webcam recordings of 45 participants' spontaneous reactions to robot and human failure scenarios; and (2) the Bad Idea dataset, featuring 29 participants' anticipatory facial responses while predicting action outcomes before failures occur. Both datasets were collected via crowdsourcing, capturing the inherent variability of real-world conditions. This naturalistic variability, while challenging, provides an authentic testbed for developing robust error detection systems. Participants developed multimodal machine learning models for bystander reaction detection (Track 1) and anticipatory outcome prediction (Track 2), with an optional cross-dataset generalization track (Track 3). Three teams submitted valid models, all of which surpassed our convolutional neural network baselines. This paper describes the datasets, tasks, baselines, and results of ERR@HRI 3.0, and discusses implications for building generalizable, context-aware, and anticipatory error detection systems for human-robot interaction.
See like a Robot: Robot-Centric Pointmaps for Vision-Language-Action Models
Byungkun Lee, Dongyoon Hwang, Dongjin Kim, Hojoon Lee, Minho Park, Jaegul Choo
2607.11498v1
See like a Robot: Robot-Centric Pointmaps for Vision-Language-Action Models
Byungkun Lee, Dongyoon Hwang, Dongjin Kim, Hojoon Lee, Minho Park, Jaegul Choo
2607.11498v1
arXiv:2607.11498v1
•
2026-07-13
Vision-language-action (VLA) models predict robot actions from visual observations and language instructions. These actions are defined in the robot's own 3D coordinate frame, yet most VLAs observe the scene in the camera frame, creating a frame mismatch between where the scene is observed and where actions are defined. The mismatch is benign under a fixed viewpoint, where the policy can memorize a single observation-to-action mapping, but grows harder as large-scale datasets aggregate demonstrations across diverse camera setups and the policy must generalize this mapping across viewpoints. We address this mismatch with robot-centric pointmaps, images whose pixels store the 3D coordinates of scene points in the robot frame. Pointmaps provide robot-frame 3D geometry while preserving the dense H x W grid expected by pretrained 2D VLAs, so they integrate into existing VLAs with minimal architectural change. On RoboCasa, pointmaps improve both pi0.5 and SmolVLA and outperform representative camera-viewpoint and 3D-aware baselines. In real-robot experiments, their advantage over an RGB-only policy widens when the camera is moved to a placement unseen during training.
Comment: Project page: https://davian-robotics.github.io/pointmap/
Towards Human-level Dexterous Teleoperation
Puhao Li, Zeyuan Chen, Yingying Wu, Pengkun Wei, Yuyang Li, Tianyu Wang, Jiaxiao Shi, Mingrui Yu, Baoxiong Jia, Song-chun Zhu, Tengyu Liu, Siyuan Huang
2607.11481v1
Towards Human-level Dexterous Teleoperation
Puhao Li, Zeyuan Chen, Yingying Wu, Pengkun Wei, Yuyang Li, Tianyu Wang, Jiaxiao Shi, Mingrui Yu, Baoxiong Jia, Song-chun Zhu, Tengyu Liu, Siyuan Huang
2607.11481v1
arXiv:2607.11481v1
•
2026-07-13
Humans routinely wield tools, swap grasps, and reposition objects within a single hand, seamlessly orchestrating contact transitions that span translation, reorientation, and finger gaiting. Endowing robot dexterous hands with this level of in-hand dexterity through teleoperation requires precise control of object motion via dynamic hand-object contact, yet current teleoperation systems remain far from this capability. To bridge this gap, we take a major step towards human-level dexterous teleoperation by introducing TeleDexter, a hand-object co-tracking controller that maps operator intent into learned, low-level contact execution. The controller is trained on consecutive co-tracking subgoals derived from human reference motions, utilizing a hybrid reward that couples sparse subgoal objectives with dense tracking rewards to enable learning across diverse interaction modalities rather than frame-wise trajectory imitation. The entire pipeline requires only single-stage RL and, with random action masking and domain randomization, transfers zero-shot to the real robot. We evaluate TeleDexter on seven challenging dexterous teleoperation tasks spanning object reorientation and long-horizon tool use across two dexterous hands, achieving a 75% average success rate where all baselines consistently fail. Furthermore, the collected demonstrations successfully train autonomous policies via behavioral cloning, marking a concrete step towards human-level dexterous teleoperation.
Comment: Project Website: https://bigai-dex.github.io/blog/teledexter/
Soft Swing-up: Benchmarking Model-Based Optimal Control for Rigid-Soft Underactuated Systems
Daniele Caradonna, Nikhil Nair, Anup Teejo Mathew, Daniel Feliu Talegón, Imran Afgan, Egidio Falotico, Cosimo Della Santina, Federico Renda
2602.03435v2
Soft Swing-up: Benchmarking Model-Based Optimal Control for Rigid-Soft Underactuated Systems
Daniele Caradonna, Nikhil Nair, Anup Teejo Mathew, Daniel Feliu Talegón, Imran Afgan, Egidio Falotico, Cosimo Della Santina, Federico Renda
2602.03435v2
arXiv:2602.03435v2
•updated
•
2026-02-03
Continuum soft robots are inherently underactuated and subject to intrinsic input constraints, making dynamic control particularly challenging, especially in hybrid rigid-soft robots. While most existing methods focus on quasi-static behaviors, dynamic tasks such as swing-up require accurate exploitation of continuum dynamics. This has led to studies on simple low-order template systems that often fail to capture the complexity of real continuum deformations. Model-based optimal control offers a systematic solution; however, its application to rigid-soft robots is often limited by the computational cost and inaccuracy of numerical differentiation for high-dimensional models. Building on recent advances in the Geometric Variable Strain model that enable analytical derivatives, this work investigates three optimal control strategies for underactuated soft systems -- Direct Collocation, Differential Dynamic Programming, and Nonlinear Model Predictive Control -- to perform dynamic swing-up tasks. To address stiff continuum dynamics and constrained actuation, implicit integration schemes and warm-start strategies are employed to improve numerical robustness and computational efficiency. The methods are evaluated in simulation on three Rigid-Soft and high-order soft benchmark systems -- the Soft Cart-Pole, the Soft Pendubot, and the Soft Furuta Pendulum -- highlighting their performance and computational trade-offs.
EDAR: Learning Environment-Dependent Action Representations for Robotic Manipulation
Yuecheng Xu, Tong Yang, Jingkai Jia, Chi Zhang, Xuelong Li, Wenqiang Zhang
2607.11427v1
EDAR: Learning Environment-Dependent Action Representations for Robotic Manipulation
Yuecheng Xu, Tong Yang, Jingkai Jia, Chi Zhang, Xuelong Li, Wenqiang Zhang
2607.11427v1
arXiv:2607.11427v1
•
2026-07-13
Learning effective action representations is critical for robotic manipulation, where raw control trajectories are often noisy, redundant, and difficult to model directly. Existing methods mainly encode the structure of the action stream itself, treating the role of actions in the environment as implicit. Yet manipulation is about changing the world: the same action segment can induce different outcomes under different scene contexts, making action semantics inherently environment-dependent. We propose EDAR, an Environment-Dependent Action Representation that grounds action tokens in both executable control structure and expected visual consequences. By coupling motor commands with their environment-conditioned effects, EDAR encourages the learned action space to capture interaction semantics rather than merely command-level patterns. Experiments on simulated and real-robot manipulation benchmarks demonstrate that EDAR improves downstream policy learning, especially in long-horizon manipulation. These results highlight the importance of grounding action representations in executable control structure and environment-conditioned visual change.
RoboWorld: Fast and Reliable Neural Simulators for Generalist Robot Policy Evaluation
Byeongguk Jeon, Seonghyeon Ye, JaeHyeok Doo, Sungdong Kim, Minjoon Seo, Hyungmok Son, Kimin Lee
2607.01060v2
RoboWorld: Fast and Reliable Neural Simulators for Generalist Robot Policy Evaluation
Byeongguk Jeon, Seonghyeon Ye, JaeHyeok Doo, Sungdong Kim, Minjoon Seo, Hyungmok Son, Kimin Lee
2607.01060v2
arXiv:2607.01060v2
•updated
•
2026-07-01
Video world models are emerging as a scalable alternative for evaluating generalist robot policies, bypassing the physical constraints and engineering burdens of real-world deployment. However, evaluating policies with video world models remains challenging, as world-model errors can make generated rollouts unreliable and slow inference limits large-scale throughput. We introduce RoboWorld, an automated evaluation pipeline that pairs a fast autoregressive video world model with a task-progress-aware vision-language model scoring. To enable reliable long-horizon autoregressive world-model rollouts, we propose Step Forcing, which combines anchored and one-step self-forwarded contexts to reduce train--test mismatch while preserving action--observation dynamics. Together, these components enable RoboWorld to align strongly with real-world robot evaluation across tasks and environments, achieving Pearson's r = 0.989 and Spearman's \r{ho} = 0.970.
Comment: Project page: https://byeongguks.github.io/RoboWorld/
WALA Learning Executable Latent Actions from Action-Labeled Demonstrations and Action-Free Videos
Jiahao Liu, Zhongpu Xia, Shuai Tian, Huangrui Li, Yuhang Zheng, Ning Ma, Xin Fu, Xiaotian Liu, Jing Li, Yixian Li, ShangQing Zhou, Zebin Xing, Linbo Wang, Chaoyue Li, Haoran Li, Dongbin Zhao
2607.11397v1
WALA Learning Executable Latent Actions from Action-Labeled Demonstrations and Action-Free Videos
Jiahao Liu, Zhongpu Xia, Shuai Tian, Huangrui Li, Yuhang Zheng, Ning Ma, Xin Fu, Xiaotian Liu, Jing Li, Yixian Li, ShangQing Zhou, Zebin Xing, Linbo Wang, Chaoyue Li, Haoran Li, Dongbin Zhao
2607.11397v1
arXiv:2607.11397v1
•
2026-07-13
Generalizable robot policies typically rely on action-labeled robot demonstrations, which are expensive to collect and difficult to scale. In contrast, large-scale human and robot videos contain rich physical interactions but often lack executable robot action labels. We present WALA, a framework for learning executable latent actions from both action-labeled demonstrations and action-free videos. WALA first pretrains a semantic-geometric latent action model from videos by modeling the evolution between current observations and sparsely sampled future observations. Instead of reconstructing raw pixels, WALA predicts future deltas in the DINOv3 feature space and dense depth space, preserving task-relevant semantic and geometric structure while reducing sensitivity to appearance details. During policy training, the pretrained encoder provides stable latent action targets, and the decoder serves as a trainable latent world model. The latent actions generated by the vision-language backbone are jointly supervised by robot action prediction, latent action target matching, and future dynamics prediction. This enables action-labeled demonstrations to provide executable control supervision, while action-free videos contribute dynamics supervision without requiring robot action annotations. Experiments show that WALA achieves strong performance on RoboTwin, sets a new state-of-the-art result on RoboCasa with 75.2% average success, and improves both policy performance and generalization in real-world manipulation tasks.
Comment: Project page: https://liujiahao2077.github.io/WALA.github.io
From Sketch Prior to Trajectories: A Mission-Oriented Coordinated Navigation Framework for Indoor UAV Swarm
Xinhang Xu, Ruiyang Liu, Haotian Jin, Yi Wang, Hongming Shen, Jianping Li, Lihua Xie
2607.11386v1
From Sketch Prior to Trajectories: A Mission-Oriented Coordinated Navigation Framework for Indoor UAV Swarm
Xinhang Xu, Ruiyang Liu, Haotian Jin, Yi Wang, Hongming Shen, Jianping Li, Lihua Xie
2607.11386v1
arXiv:2607.11386v1
•
2026-07-13
UAV swarm for applications, such as indoor inspection, security patrol, and logistics delivery, are often mission-oriented rather than exploration-oriented. In these tasks, UAVs are required to visit task-relevant regions in a prescribed sequence, and such region-level mission information can often be obtained from pre-deployment sketch-map priors, such as floor plans, CAD layouts, or evacuation diagrams. Although these tasks are executed in three-dimensional space, UAVs usually fly within a specific altitude layer or a nearly fixed altitude range on each floor, making mission-level region transitions mainly governed by planar connectivity. Based on these observations, this paper proposes a mission-oriented coordinated navigation framework that exploits sketch-map priors for multi-UAV indoor operations. Onboard observations are used to perform topological alignment, and the aligned prior is fused with online observations to construct a mission-oriented traversability representation. A layered 2D--3D coordinated navigation framework is further developed, where 2D guided path planning generates mission-oriented guide paths and guide-driven 3D trajectory optimization produces dynamically feasible and collision-free trajectories. Simulation and real-world experiments validate the effectiveness of the proposed framework in structured multi-room indoor environments and further demonstrate its coordinated navigation capability under both communication-available and communication-loss conditions. Multi-floor simulation results show the scalability of the system to layered indoor structures.
A Glimpse into Long-term Physical Coexistence with Intelligent Robots
Weiqi Jin, Peijun Tang, Kuncheng Luo, Baifu Huang, Binyan Sun, Haotian Yang, Shangjin Xie, Jianan Wang
2607.11377v1
A Glimpse into Long-term Physical Coexistence with Intelligent Robots
Weiqi Jin, Peijun Tang, Kuncheng Luo, Baifu Huang, Binyan Sun, Haotian Yang, Shangjin Xie, Jianan Wang
2607.11377v1
arXiv:2607.11377v1
•
2026-07-13
Long-term physical coexistence with intelligent robots requires more than capable robot policies. A persistent robotic assistant must support diverse user-facing interfaces, maintain long-horizon memory of people and preferences, coordinate across robot embodiments, and translate human intent into safe physical execution. We introduce PHILIA, a multi-robot agent built around a robot gateway abstraction. PHILIA retains the rich interaction and tool ecosystem of OpenClaw while exposing robot-local runtimes, onboard perception, navigation, speaker, and robot policies through a unified capability interface. This design decouples low-frequency, high-semantic agent reasoning from high-frequency, low-level robot execution, enabling plug-and-play integration of user interfaces, robot embodiments, and policy backends. As a result, the user experience becomes compositional: advances in user interfaces, robot embodiments, robot policies, navigation, or interaction algorithms can improve the overall experience without redesigning the system. We validate the architecture on Astribot S1 robots while designing the robot gateway contract to support future heterogeneous robot platforms through a shared capability interface for observation, task execution, navigation, speech playback, status monitoring, and task cancellation. We present representative use cases in which agent memory and scene understanding are grounded in robot actions. These span interactive household scenarios, ranging from simple organization to challenging long-horizon and dexterous service tasks, such as packing a backpack and lifting a garbage bag. We highlight the human-robot interaction flow, where contextual understanding of user intent and preferences, together with human-in-the-loop confirmation or adjustment during execution, is essential for effective assistance.
CR-Solver: GPU-Accelerated Kinematics Solver for Tendon-driven Continuum Robots
Heqing Yang, Yang Yi, Linqing Zhong, Linjiang Huang, Si Liu
2607.11340v1
CR-Solver: GPU-Accelerated Kinematics Solver for Tendon-driven Continuum Robots
Heqing Yang, Yang Yi, Linqing Zhong, Linjiang Huang, Si Liu
2607.11340v1
arXiv:2607.11340v1
•
2026-07-13
Continuum robots provide intrinsic compliance, high dexterity, and safe physical interaction, enabling navigation and manipulation in confined and unstructured environments. Despite recent advances in sensing and control, heightening the need for precise motion generation, most widely used planning libraries are grounded in rigid-body assumptions, creating a critical gap for fast and practical tools for continuum robots. To address this, we present CR-Solver, a two-stage, optimization-based solver for the motion generation of tendon-driven continuum robots. Our method unifies inverse kinematics, path following, and trajectory planning within a single constrained nonlinear optimization framework. Leveraging GPU-accelerated parallel optimization, CR-Solver delivers fast, accurate, and constraint-aware solutions. We validate our approach on three tasks, demonstrating significant speedups over traditional CPU-based solvers while achieving a consistently high success rate above 95% and millimeter-level accuracy. The solver is implemented in pure Python, reducing the barrier to adoption and offering a practical, extensible foundation for continuum robots' high-performance motion planning.
Comment: IROS 2026
A low-cost mockup to simulate robotic laser cutting in nuclear decommissioning
Frederico Fernandes Afonso Silva, Murilo Marques Marinho, Bruno Vilhena Adorno
2605.08947v2
A low-cost mockup to simulate robotic laser cutting in nuclear decommissioning
Frederico Fernandes Afonso Silva, Murilo Marques Marinho, Bruno Vilhena Adorno
2605.08947v2
arXiv:2605.08947v2
•updated
•
2026-05-09
This paper introduces a low-cost experimental mockup to simulate the laser cutting process of containers in nuclear decommissioning. It is composed of a three-axis table supporting a cuboid container with ultraviolet-sensitive faces, a six-degree-of-freedom serial manipulator holding an ultraviolet torch that simulates the laser, and a visual system based on cameras and fiducial markers. The system employs a constrained task-space adaptive motion controller that compensates for inaccurate parameters and eliminates the need to calibrate the system. Furthermore, as the motion controller explicitly accounts for geometric constraints, the robot reactively avoids collisions with obstacles while handling the ultraviolet torch. To improve the tracking of the laser-cutting path, we control the ultraviolet beam, which requires only four degrees of freedom, instead of the full end-effector pose. Experiments show that, despite an initially uncalibrated system, the overall system is capable of tracking different trajectories with an overall mean accuracy of 3.9 (sd 2.5) mm when the end-effector pose is controlled and 2.4 (sd 1.3) mm when the ultraviolet beam is controlled.
Comment: 7 pages, 8 figures, 2 tables. Accepted for publication in TAROS 2026 (Towards Autonomous Robotic Systems)
MotuBrain: An Advanced World Action Model for Robot Control
MotuBrain Team, Chendong Xiang, Fan Bao, Haitian Liu, Hengkai Tan, Hongzhe Bi, James Li, Jiabao Liu, Jingrui Pang, Kiro Jing, Louis Liu, Mengchen Cai, Rongxu Cui, Ruowen Zhao, Runqing Wang, Shuhe Huang, Yao Feng, Yinze Rong, Zeyuan Wang, Jun Zhu
2604.27792v3
MotuBrain: An Advanced World Action Model for Robot Control
MotuBrain Team, Chendong Xiang, Fan Bao, Haitian Liu, Hengkai Tan, Hongzhe Bi, James Li, Jiabao Liu, Jingrui Pang, Kiro Jing, Louis Liu, Mengchen Cai, Rongxu Cui, Ruowen Zhao, Runqing Wang, Shuhe Huang, Yao Feng, Yinze Rong, Zeyuan Wang, Jun Zhu
2604.27792v3
arXiv:2604.27792v3
•updated
•
2026-04-30
Vision-Language-Action (VLA) models generalize semantically well but often lack fine-grained modeling of world dynamics. We present MotuBrain, a unified World Action Model that jointly models video and action under a UniDiffuser formulation with a three-stream Mixture-of-Transformers architecture. A single model supports policy learning, world modeling, video generation, inverse dynamics, and joint video-action prediction, while scaling to heterogeneous multimodal data such as video-only, task-agnostic, and cross-embodiment robot data. Building on Motus, MotuBrain further introduces unified multiview modeling, an independent text stream for stronger language-action coupling, a shared cross-embodiment action representation, and an efficient post-training and deployment recipe for long-horizon real-world control. Our inference stack combines step reduction, compilation, FP8 quantization, DiT caching, V2A-style action-only inference, and real-time chunked closed-loop execution, achieving over 50x speedup over a naive baseline and up to 11 Hz inference. Experimentally, MotuBrain achieves 95.8% and 96.1% average success on RoboTwin 2.0 under clean and randomized settings, respectively, attains the strongest reported EWMScore in our WorldArena comparison, and adapts to new humanoid embodiments with only 50--100 trajectories. These results show that unified world action models can scale in generality, predictive accuracy, and real-world deployability.
Towards Predictive, Aligned, and Scalable Robot Learning
Peijun Tang, Shangjin Xie, Baifu Huang, Binyan Sun, Haotian Yang, Kuncheng Luo, Weiqi Jin, Shilin Fang, Jianan Wang
2607.11270v1
Towards Predictive, Aligned, and Scalable Robot Learning
Peijun Tang, Shangjin Xie, Baifu Huang, Binyan Sun, Haotian Yang, Kuncheng Luo, Weiqi Jin, Shilin Fang, Jianan Wang
2607.11270v1
arXiv:2607.11270v1
•
2026-07-13
Learning, at its core, extends beyond memorization to the ability to reason and solve novel problems by navigating a space of possibilities. We introduce Lumo-2, a latent world-action model that generates actions by reasoning over world dynamics in latent space. The learned latent world dynamics capture physically grounded visual transitions, naturally encoding future possibilities and providing a unified substrate for cross-modal alignment. This formulation enables predictive reasoning akin to world modelling while remaining lightweight and focused on physical dynamics relevant to control. Central to our approach is the hypothesis that action generation quality is governed by the geometry of the latent space. We observe that standard reconstruction-based action tokenization objectives induce representations biased toward low-level signal fidelity, leading to misalignment between reconstruction quality and downstream control performance. To address this limitation, we propose a multi-stage modality pre-alignment strategy in which action representations are progressively aligned with latent world dynamics, vision, and language. This process enforces cross-modal consistency, promotes abstraction, and induces a structured latent space for predictive reasoning. We provide a systematic empirical study of latent world modelling and modality alignment, analyzing their roles in scaling laws and out-of-distribution generalization. Results show that Lumo-2 consistently outperforms strong vision-language-action (VLA) and world-action model (WAM) baselines, with gains on challenging real-world tasks requiring temporal reasoning, physical understanding, or high control complexity, including long-horizon and dexterous manipulation. These findings suggest that structured multimodal alignment and predictive reasoning are fundamental principles for advancing embodied intelligence.
Pipette: An Embodied Simulation Platform, Benchmark, and Data-Efficient Augmentation Framework for Wet-Lab Robotics
Zhe Liu, Huanbo Jin, Zhaohui Du, Zhe Wang, Dongzhan Zhou, Minting Pan, He Xu, Peijia Li, Jiaming Gu, Quan Lu, Qi Wang, Bin Ji, Ting Xiao
2606.12936v2
Pipette: An Embodied Simulation Platform, Benchmark, and Data-Efficient Augmentation Framework for Wet-Lab Robotics
Zhe Liu, Huanbo Jin, Zhaohui Du, Zhe Wang, Dongzhan Zhou, Minting Pan, He Xu, Peijia Li, Jiaming Gu, Quan Lu, Qi Wang, Bin Ji, Ting Xiao
2606.12936v2
arXiv:2606.12936v2
•updated
•
2026-06-11
Wet-lab robots can improve the reproducibility, throughput, and safety of biomedical experiments, but scaling their learning requires customizable simulators for safe and reproducible task generation, open editable laboratory assets, and efficient pipelines that turn limited demonstrations into usable training data. We present Pipette, an embodied simulation platform, benchmark, and data-efficient augmentation framework for wet-lab robot learning. Pipette provides over 100 open-source and re-editable wet-lab assets through an extensible asset-building pipeline with built-in Tencent Hunyuan support for text- and image-conditioned 3D asset generation, and supports three robotic-arm embodiments through a unified simulation interface for task construction, data collection, augmentation, and evaluation. A key component of Pipette is its simulation-based data augmentation pipeline, which replays human demonstrations in simulation, applies lighting, camera, speed, and action perturbations, and filters generated episodes with automatic task success checks, rapidly expanding usable training data from limited manual demonstrations. We further introduce a 12-task wet-lab embodied benchmark covering sample handling, culture-ware manipulation, device operation, and precision placement. With only 30 demonstrations per task, ACT achieves 60.3% average success rate, while simulation augmentation improves SmolVLA from 40.4% to 71.8% and π0 from 37.3% to 44.1%, validating the effectiveness of Pipette for data-efficient VLA training and evaluation. Pipette also supports natural-language-driven scene construction and task registration, lowering the barrier for non-expert users to define new wet-lab robotic tasks
Comment: 19 pages, 19figures
PUMA: Perception-driven Unified Foothold Prior for Mobility Augmented Quadruped Parkour
Liang Wang, Kanzhong Yao, Yang Liu, Weikai Qin, Jun Wu, Zhe Sun, Qiuguo Zhu
2601.15995v2
PUMA: Perception-driven Unified Foothold Prior for Mobility Augmented Quadruped Parkour
Liang Wang, Kanzhong Yao, Yang Liu, Weikai Qin, Jun Wu, Zhe Sun, Qiuguo Zhu
2601.15995v2
arXiv:2601.15995v2
•updated
•
2026-01-22
Parkour tasks for quadrupeds have emerged as a promising benchmark for agile locomotion. While human athletes can effectively perceive environmental characteristics to select appropriate footholds for obstacle traversal, endowing legged robots with similar perceptual reasoning remains a significant challenge. Existing methods often rely on hierarchical controllers that follow pre-computed footholds, thereby constraining the robot's real-time adaptability and the exploratory potential of reinforcement learning. To overcome these challenges, we present PUMA, an end-to-end learning framework that integrates visual perception and foothold priors into a single-stage training process. This approach leverages terrain features to estimate egocentric polar foothold priors, composed of relative distance and heading, guiding the robot in active posture adaptation for parkour tasks. Extensive experiments conducted in simulation and real-world environments across various discrete complex terrains, demonstrate PUMA's exceptional agility and robustness in challenging scenarios.
Stop to Decide: Latency-Aware Proprioceptive Navigation Primitives for Mapping-Free Quadruped Inspection
Hanting Suo, Haonan Yan, Liang Wang, Aiguo Song
2607.11204v1
Stop to Decide: Latency-Aware Proprioceptive Navigation Primitives for Mapping-Free Quadruped Inspection
Hanting Suo, Haonan Yan, Liang Wang, Aiguo Song
2607.11204v1
arXiv:2607.11204v1
•
2026-07-13
Compute-constrained quadrupeds often run their navigation loop far below the controller's design rate: sharing the onboard Jetson Orin with the vision pipeline slows our stair loop to about 15 Hz. This latency breaks a standard proprioceptive pattern: declaring stair-summit arrival from the body-pitch signal while still climbing. On a stepped platform whose 50 cm top is shorter than the robot (Unitree Go2, about 75 cm), in-motion detection overshoots the top edge with probability rising with the per-period advance v/f (the slowest about 15 Hz cell partly diluted by a separate non-arrival mode), whereas a climb-settle cadence holds overshoot near zero at every loop rate (pooled 22/45 vs 1/45 over about 30/20/15 Hz; Fisher p about 2.4e-7; 7/15 vs 0/15 at the deployed about 15 Hz). A logistic dose-response model in v/f captures the failure; a pre-specified 40 Hz out-of-sample test favours the protocol-clean fit (33% observed vs 43%/22% predicted), giving a deployment rule (critical loop rate about 19 Hz at 0.30 m/s). The detector sits in a fully onboard, mapping-free and learning-free stack: built-in inertial measurement unit, four foot-force channels, three 1-D ranges, one line camera, chaining line-following, a three-segment maneuver for 90-degree corners in a 55 cm corridor (20/20 contact-free vs 14/20 with 12 wall contacts for in-place yaw; exit-heading error 1.56 degrees vs 5.64 degrees), and stair traversal, completing the inspection course in 18/20 trials (90%). Results are from a single course geometry, platform, and operator.
Comment: 30 pages, 10 figures, 8 tables. Hanting Suo and Haonan Yan contributed equally. Submitted to Intelligent Service Robotics
Hierarchical and Holistic Open-Vocabulary Functional 3D Scene Graphs for Indoor Spaces
Xinggang Hu, Chenyangguang Zhang, Alexandros Delitzas, Xiangkui Zhang, Marc Pollefeys, Francis Engelmann, Xiangyang Ji
2605.15753v2
Hierarchical and Holistic Open-Vocabulary Functional 3D Scene Graphs for Indoor Spaces
Xinggang Hu, Chenyangguang Zhang, Alexandros Delitzas, Xiangkui Zhang, Marc Pollefeys, Francis Engelmann, Xiangyang Ji
2605.15753v2
arXiv:2605.15753v2
•updated
•
2026-05-15
Functional 3D scene graphs offer a versatile and flexible representation for 3D scene understanding and robotic manipulation, defined by object nodes, interactive elements, and functional relationship edges. However, their potential remains underexplored due to the limited coverage of existing benchmarks and the overly straightforward design of previous pipelines, which primarily focus on large-scale furniture but lack of hierarchical structures. Therefore, in this work, we extend the benchmark coverage by introducing dense tabletop objects and explicit multi-level functional relationships. This expansion introduces critical challenges involving small-scale, dense, and similar instances, with lack of visual anchoring in relational reasoning, instance confusion during cross-frame fusion, and attribution uncertainty under dynamic viewpoints. To address these issues, we propose an open-vocabulary pipeline based on 2D visual grounding and 3D graph optimization. Specifically, we anchor fine-grained functional edges from 2D visual evidence, and associate nodes across frames in 3D using multiple cues. Furthermore, edge association is formulated as temporal graph optimization, integrating evidence accumulation, entropy regularization, and temporal smoothing to robustly determine the functional connections of each node. Finally, global hierarchy shaping is performed to recover the hierarchical graph structure. Extensive experiments demonstrate that the proposed method can reliably infer functional 3D scene graphs in challenging real-world scenes, thereby further unlocking their potential for practical applications.
InCoM: Intent-Driven Perception and Structured Coordination for Mobile Manipulation
Jiahao Liu, Cui Wenbo, Zhongpu Xia, Yongliang Wang, Haoran Li, Dongbin Zhao
2602.23024v5
InCoM: Intent-Driven Perception and Structured Coordination for Mobile Manipulation
Jiahao Liu, Cui Wenbo, Zhongpu Xia, Yongliang Wang, Haoran Li, Dongbin Zhao
2602.23024v5
arXiv:2602.23024v5
•updated
•
2026-02-26
Mobile manipulation is a fundamental capability for general-purpose robotic agents, requiring both coordinated control of the mobile base and manipulator and robust perception under dynamically changing viewpoints. However, existing approaches face two key challenges: strong coupling between base and arm actions complicates control optimization, and perceptual attention is often poorly allocated as viewpoints shift during mobile manipulation. We propose InCoM, an intent-driven perception and structured coordination framework for mobile manipulation. InCoM infers latent motion intent to dynamically reweight multi-scale perceptual features, enabling stage-adaptive allocation of perceptual attention. To support robust cross-modal perception, InCoM further incorporates a geometric-semantic structured alignment mechanism that enhances multimodal correspondence. On the control side, we design a decoupled coordinated flow matching action decoder that explicitly models coordinated base-arm action generation, alleviating optimization difficulties caused by control coupling. Experimental results demonstrate that InCoM significantly outperforms state-of-the-art methods, achieving success rate gains of 28.2%, 26.1%, and 23.6% across three ManiSkill-HAB scenarios without privileged information. Furthermore, its effectiveness is consistently validated in real-world mobile manipulation tasks, where InCoM maintains a superior success rate over existing baselines.
Dec-MARVEL: Decentralized Multi-Agent Exploration without Communication under Budget Constraints
Janghyun Cho, Jimmy Chiun, Guillaume Sartoretti, Changjoo Nam
2607.09060v2
Dec-MARVEL: Decentralized Multi-Agent Exploration without Communication under Budget Constraints
Janghyun Cho, Jimmy Chiun, Guillaume Sartoretti, Changjoo Nam
2607.09060v2
arXiv:2607.09060v2
•updated
•
2026-07-10
Multi-UAV exploration is often constrained by unreliable communication, limited field-of-view sensing (e.g., lightweight onboard camera), and finite travel budgets that require each robot to reserve enough budget to return to its base. We present Dec-MARVEL, a decentralized budget-aware exploration framework for communication-free teams with directional sensing. Rather than exchanging maps, goals, or messages, each robot coordinates through its incidental observations: any teammate trajectory within its field of view serves as a coordination signal. A graph-attention actor fuses local frontier geometry, teammate motion, and budget features to select return-feasible waypoint-heading actions. The actor is trained with phase-conditioned critics, a training-only task-oriented privileged critic, and a mixture-based budget curriculum. Across 900 held-out trials spanning three team sizes (2, 4, 8 robots) and three travel budgets (720, 800, 1024 meters) against four baselines, Dec-MARVEL achieves the highest or tied-highest exploration rate and lowest sensing overlap across all nine team-size budget configurations. Under our tightest 720m budget, it reaches 53%, 94%, and 100% success for 2, 4, and 8 robots, versus 37%, 83%, and 99% for the strongest baseline. Physical-robot experiments demonstrate successful sim-to-real transfer and real-world deployment of Dec-MARVEL.
Comment: 8 pages, 5 figures
GeoGS-SLAM: Online Monocular Reconstruction Using Gaussian Splatting with Geometric Priors
Ruilan Gao, Letian Jin, Yu Zhang
2607.11184v1
GeoGS-SLAM: Online Monocular Reconstruction Using Gaussian Splatting with Geometric Priors
Ruilan Gao, Letian Jin, Yu Zhang
2607.11184v1
arXiv:2607.11184v1
•
2026-07-13
SLAM methods based on 3D Gaussian Splatting (3DGS) have demonstrated impressive tracking and mapping performance, but typically require additional geometric information from external depth sensors. Meanwhile, recent SLAM systems that leverage geometric priors from pre-trained feed-forward models enable real-time dense reconstruction, yet often discard original RGB information during optimization, thus degrading overall reconstruction quality. We present GeoGS-SLAM, an online monocular dense reconstruction system that combines the 3DGS-based map representation with learned geometric priors. Given uncalibrated RGB input, we first employ a feed-forward visual geometry model to predict camera and scene priors. The Gaussian scene map is then expanded by directly sampling Gaussian primitives from both RGB input and geometric priors. Camera poses and the scene map are jointly optimized through a coarse-to-fine strategy that minimizes both photometric and geometric losses. To ensure global consistency, we further incorporate online loop closure detection and pose graph optimization. Extensive experiments across indoor and outdoor benchmarks demonstrate that GeoGS-SLAM achieves superior rendering quality and tracking accuracy compared to state-of-the-art methods while maintaining online real-time performance. Project page: https://rlgao.github.io/geogs_slam.
Pix2Act: Image-Space Manipulation Policies with Equivariant Augmentation
Haojie Huang, Linfeng Zhao, Haotian Liu, Zhang Ye, Si-Yuan Huang, Mingxi Jia, Boce Hu, Fangzhou Lin, Yu Qi, Dian Wang, Robin Walters, Robert Platt
2607.11167v1
Pix2Act: Image-Space Manipulation Policies with Equivariant Augmentation
Haojie Huang, Linfeng Zhao, Haotian Liu, Zhang Ye, Si-Yuan Huang, Mingxi Jia, Boce Hu, Fangzhou Lin, Yu Qi, Dian Wang, Robin Walters, Robert Platt
2607.11167v1
arXiv:2607.11167v1
•
2026-07-13
Representing manipulation actions as 2D trajectories in the camera plane provides a compact and interpretable basis for learning complex 3D manipulation policies. However, it also creates challenges from out-of-frame trajectories and limited precision. We propose Pix2Act, an imitation learning method that addresses these challenges by generating continuous image-space keypoint trajectories in each camera plane and losslessly recovering end-effector poses via triangulation. This reformulates high-dimensional 3D control as a simpler, more learnable 2D prediction problem. Crucially, it aligns observations and actions in the same coordinate space, enabling equivariant transformations to jointly rotate individual camera images together with their image-space actions. We analyze the symmetry properties of this augmentation and design a network architecture that can fuse multiple camera views while respecting their per-view rotations. As a result, Pix2Act implicitly enlarges the support of the data distribution and learns invariant action structures across transformations, yielding improved generalization and overall performance. Across diverse simulated and real-world manipulation tasks, Pix2Act outperforms state-of-the-art baselines and remains robust under camera perturbations.
Comment: Project Website: https://haojhuang.github.io/pix2act_page/
Comparison-Based Ordinal Learning for Proactive Driving Risk Assessment
Zhuoren Li, Yi Zhong, Weiqi Zhang, Xinrui Zhang, Lu Xiong, Chongfeng Wei, Bo Leng
2607.11128v1
Comparison-Based Ordinal Learning for Proactive Driving Risk Assessment
Zhuoren Li, Yi Zhong, Weiqi Zhang, Xinrui Zhang, Lu Xiong, Chongfeng Wei, Bo Leng
2607.11128v1
arXiv:2607.11128v1
•
2026-07-13
Real-time driving risk assessment provides an essential basis for proactive safety by identifying and quantifying the danger of ongoing road interactions before adverse outcomes occur. However, due to the scarcity of collision data and frame-level risk labels, existing driving risk assessment methods often rely on surrogate objectives, which may imperfectly align with true collision risk and not faithfully reflect the relative danger of driving interaction. This paper proposes a comparison-based ordinal risk learning framework that learns collision-relevant risk scores from pairwise supervision in driving data, directly modeling relative risk ordering without requiring numerical frame-level risk labels. We derive pairwise comparisons from three sources of event-structured driving data for such ordinal risk learning: temporal progression within safety-critical sequences, event-level contrast between dangerous and normal interactions, and physics-based counterfactual perturbations. On this basis, instantiations with three risk-scoring function parameterizations are implemented, including directly learning risk scores from comparison data, and aligning existing single or multiple surrogate-based risk models. The proposed framework is evaluated on the 100-Car and SHRP2 naturalistic driving datasets using a proactive collision warning task. Results show that the proposed framework improves high-recall risk discrimination, warning precision, and warning lead time over representative surrogate-based baselines across both in-distribution and out-of-distribution evaluations. These results suggest that the proposed framework can contribute to proactive safety research by providing more reliable risk assessment for automated driving systems and safety-critical driving interactions.
Comment: 15 pages, 5 figures
Distributionally Robust Control via Stein Variational Inference for Contact-Rich Manipulation
Hrishikesh Sathyanarayan, Victor Vantilborgh, Harish Ravichandar, Tom Lefebvre, Ian Abraham
2605.19029v2
Distributionally Robust Control via Stein Variational Inference for Contact-Rich Manipulation
Hrishikesh Sathyanarayan, Victor Vantilborgh, Harish Ravichandar, Tom Lefebvre, Ian Abraham
2605.19029v2
arXiv:2605.19029v2
•updated
•
2026-05-18
Reliable robotic manipulation requires control policies that can accurately represent and adapt to uncertainty arising from contact-rich interactions. Modern data-driven methods mitigate uncertainty through large-scale training and computation, and degrade significantly in performance with limited number of training samples. By contrast, classical model-based controllers are computationally efficient and reliable, but their limited ability to represent task-relevant uncertainty can hinder performance in contact-rich interactions. In this work, we propose to expand the capabilities of model-based manipulation control through more flexible uncertainty modeling that retains performance while exactly adapting to uncertainty. Our approach casts the manipulation problem as a distributionally robust control optimization and proposes a novel deterministic formulation based on Stein variational inference that preserves performance while explicitly modeling task-sensitive parameter uncertainty. As a result, the derived controllers are more aware of task sensitivities to uncertainty, yielding high reliability without compromising performance. Experimental results demonstrate up to 3$\times$ improved robustness across a range of contact-rich manipulation tasks under broad parametric uncertainty, outperforming existing model-based control methods.
Comment: In Proceedings of Robotics: Science and Systems, Sydney, Australia, July 2026
VIA: Visual Interface Agent for Robot Control
Hengyuan Hu, Priya Sundaresan, Jensen Gao, Dorsa Sadigh
2607.11119v1
VIA: Visual Interface Agent for Robot Control
Hengyuan Hu, Priya Sundaresan, Jensen Gao, Dorsa Sadigh
2607.11119v1
arXiv:2607.11119v1
•
2026-07-13
Robot manipulation is a complex task that requires visual understanding, physical reasoning, planning, and closed-loop control. General-purpose foundation models (FMs) have grown remarkably capable of some of these, especially vision and reasoning. To leverage this for generalist robot policies, current methods typically involve converting existing FMs into vision-language-action (VLA) models by fine-tuning on robot data to output low-level actions. However, VLAs are often orders of magnitude smaller than frontier FMs given the limited data and compute available for fine-tuning, which in turn limits their general capability. Inspired by the growing ability of FMs to operate software through visual interfaces, we ask whether that same competence suffices to control a robot. We present VIA (Visual Interface Agent for robot control), a framework that recasts robot control as an agentic task: an off-the-shelf FM-powered agent drives a manipulator through a browser-based 3D interface by taking screenshots, issuing intuitive commands, observing the outcome, and adjusting. The agent receives no robot-specific fine-tuning and no access to privileged state information: it perceives visual input and acts through a small set of general tools. VIA inherits the agent's general reasoning, closed-loop error recovery, and ability to plan and re-plan from what it observes. It solves a diverse suite of tabletop manipulation tasks zero-shot with both Claude Code and Codex. With the strongest model (Fable 5) it achieves 96.7% success on three LIBERO-Goal tasks and 100% on a long-horizon rainbow assembly task. Performance improves with the scale and strength of the underlying model. These results suggest that frontier agents already possess skills that transfer directly to robot control given the right interface: your coding or computer-use agent is, in a sense, secretly a robot-control agent.
Let It Be Simple: One-Step Action Generation for Vision-Language-Action Models
Yitong Chen, Shiduo Zhang, Jingjing Gong, Xipeng Qiu
2606.05737v2
Let It Be Simple: One-Step Action Generation for Vision-Language-Action Models
Yitong Chen, Shiduo Zhang, Jingjing Gong, Xipeng Qiu
2606.05737v2
arXiv:2606.05737v2
•updated
•
2026-06-04
Generating diverse images from sparse text is hard; generating compact actions from rich observations is easier. From the condition-target view, Vision-Language-Action (VLA) thus aligns with image-to-text, not text-to-image. We formalize this view through the irreducible velocity loss $R_v(t,c)$ of standard flow matching and validate it with a controlled 8-mode toy experiment and image-to-text MNIST task. We then show that high-noise training boosts one-step VLA decoding on standard LIBERO, achieving 95.6% on LIBERO-Long, and remains competitive across LIBERO-Plus, LIBERO-Pro, and real-world robot tasks, while ablations that weaken the condition or expand the horizon predictably erase the one-step gain. These results suggest that whether one-step action generation works in VLA depends not on specialized training, but on the condition-target structure.
Comment: 13 pages, 10 figures
Desc++: Efficient Descriptor Enhancement for Data Association in Existing Visual SLAM Systems
Ting-Wei Ou, Huang-Ting Lin, Kuu-Young Young
2607.11099v1
Desc++: Efficient Descriptor Enhancement for Data Association in Existing Visual SLAM Systems
Ting-Wei Ou, Huang-Ting Lin, Kuu-Young Young
2607.11099v1
arXiv:2607.11099v1
•
2026-07-13
Reliable visual data association is fundamental to visual SLAM (V-SLAM), as it directly determines the quality of the camera pose estimation and map consistency. However, the handcrafted descriptors used by most mature real-time systems degrade under illumination and viewpoint changes, while learning-based front-ends that address this weakness typically require replacing the extraction-and-matching pipeline and introduce substantial computational overhead. Descriptor enhancement offers a compromise by refining existing descriptors within their original format, yet current methods rely on simplified attention mechanisms whose limited contextual modeling constrains the achievable matching quality. To resolve this trade-off between contextual expressiveness and efficiency, we propose Desc++, a lightweight enhancement module that jointly encodes descriptor representations and keypoint geometry and aggregates spatial context through a hybrid architecture that combines order-agnostic global attention with geometry-aware sequential modeling in linear time. The enhanced descriptors retain their original dimensionality and matching interface, enabling integration into deployed V-SLAM systems without modifying the pipeline. Experiments across descriptor matching, correspondence analysis, and system-level benchmarks with four different V-SLAM systems demonstrate that Desc++ improves matching accuracy over the state-of-the-art enhancement method, translates these gains into more accurate and stable trajectory estimation, and achieves a favorable balance between accuracy and efficiency for practical integration into existing real-time V-SLAM pipelines.
Comment: 12 pages, 6 figures, and 9 tables
WristMimic: Full-Body Humanoid Control with Wrist-Guided Manipulation
Wongyun Yu, Youngwoon Kim, Minsu Cho
2607.06438v2
WristMimic: Full-Body Humanoid Control with Wrist-Guided Manipulation
Wongyun Yu, Youngwoon Kim, Minsu Cho
2607.06438v2
arXiv:2607.06438v2
•updated
•
2026-07-07
Retargeting human object interaction demonstrations to physics based simulation requires reproducing not only body motion but also the object motion and contacts that make manipulation succeed. However, position only hand trajectories do not specify the contact forces needed to manipulate objects, and directly tracking them can overconstrain contact rich finger behavior. We introduce WristMimic, a wrist guided whole body control framework that explicitly separates contact free body motion from contact rich hand manipulation. The contact free body and wrist are guided by kinematic pose targets, whereas the fingers are not directly supervised by human hand pose. Instead, they learn grasping and manipulation behaviors from object tracking and contact outcomes. Our key insight is that the wrist is the natural gate between these two regimes. It is largely free from contact and can be tracked kinematically, yet it determines the global hand configuration and places the fingers within reachable grasp affordances. To ensure reliable wrist placement during interaction, we introduce wrist specific reset constraints and reward prioritization. Experiments show that WristMimic matches or surpasses methods using full finger pose supervision while enabling finger agnostic retargeting across diverse hand embodiments.
Comment: Accepted to ECCV 2026
TACTIC: Tactile and Vision Conditioned Contact-Centric Control for Whole-Arm Manipulation
Rishabh Madan, Angchen Xie, Samantha Saak, Andres Blanco, Dohyeok Lee, Sarah Grace Brown, Yunting Yan, Mark Zolotas, Jose Barreiros, Tapomayukh Bhattacharjee
2607.09218v2
TACTIC: Tactile and Vision Conditioned Contact-Centric Control for Whole-Arm Manipulation
Rishabh Madan, Angchen Xie, Samantha Saak, Andres Blanco, Dohyeok Lee, Sarah Grace Brown, Yunting Yan, Mark Zolotas, Jose Barreiros, Tapomayukh Bhattacharjee
2607.09218v2
arXiv:2607.09218v2
•updated
•
2026-07-10
Whole-arm manipulation involves direct contact with the environment while the robot completes a task by distributing contact across multiple links as contacts form, slide, and break. This setting breaks common implicit assumptions in many learning-based manipulation pipelines: arm configuration tightly couples motion and contact forces, contact state is partially observed under occlusion, and purely learned rollouts can become physically inconsistent under distribution shift because many multi-link contact configurations are sparsely represented in the data. To address this, we propose TACTIC (Tactile and Vision Conditioned Contact-Centric Control), a receding-horizon controller for whole-arm manipulation. TACTIC uses a contact-centric hybrid predictive model that combines RGB-D, distributed tactile sensing, and a compact 2D proximity representation. The model couples a learned, action-conditioned latent dynamics model with analytical kinematics through contact Jacobians, enabling rollouts of future contact configurations and interaction forces. TACTIC integrates these rollouts into a sampling-based MPC planner with contact-aware action sampling: contact Jacobian-based projections steer sampled action sequences toward force-modulating directions, and objectives defined over predicted proximity and interaction forces trade task progress against whole-arm force regulation. We evaluate TACTIC in simulation against state-of-the-art model-based and model-free methods, and perform ablations that isolate the contribution of each design choice. TACTIC consistently outperforms other methods. We further demonstrate real-world performance on a robot with distributed tactile sensing across three whole-arm manipulation tasks that require multi-contact trajectories: turning over and repositioning a manikin, and goal-reaching in a 3D dynamic maze. Website: https://emprise.cs.cornell.edu/tactic
Comment: RSS 2026
Minimizing Worst-Case Weighted Latency for Multi-Robot Persistent Monitoring: Theory and RL-Based Solutions
Weizhen Wang, Ziheng Wang, Jianping He, Xinping Guan, Xiaoming Duan
2605.09633v2
Minimizing Worst-Case Weighted Latency for Multi-Robot Persistent Monitoring: Theory and RL-Based Solutions
Weizhen Wang, Ziheng Wang, Jianping He, Xinping Guan, Xiaoming Duan
2605.09633v2
arXiv:2605.09633v2
•updated
•
2026-05-10
We study multi-robot persistent monitoring on weighted graphs, where node weights encode monitoring priorities and edge weights encode travel distances. The goal is to design joint robot trajectories that minimize the worst-case weighted latency across all nodes over an infinite time horizon. The widely adopted worst-case latency objective evaluates team performance over the entire time horizon and therefore may fail to distinguish strategies with poor transient behavior but strong asymptotic performance. To address this limitation, we propose a family of tail-performance objectives that generalize the standard objective and study the resulting functional optimization problems. We establish several key theoretical properties, including the existence of optimal strategies, relationships among the proposed objectives and their corresponding optimization problems, approximation by periodic solutions to arbitrary accuracy, and reductions to event-driven decision models with discretized waiting times. Building on these results, we construct an equivalent event-driven Markov decision process (MDP), called the Tail Worst-case Latency-Optimizing Markov Decision Process (TWLO-MDP), which reformulates the tail-performance objective as a standard average-reward criterion. We then develop reinforcement-learning-based solution methods for the TWLO-MDP and introduce the multi-robot monitoring benchmark (M2Bench), a unified platform that supports the evaluation and comparison of heuristic and learning-based monitoring algorithms. Experiments on synthetic and realistic monitoring scenarios show that our methods effectively reduce the worst-case weighted latency and outperform representative baselines.
PAKE: Learning Whole-Body Loco-Manipulation with Partial Kinematic Embeddings
Zhengmao He, Moonkyu Jung, Hyeongjun Kim, Jiseong Lee, Hui Zhang, Jemin Hwangbo, Jie Song
2607.11041v1
PAKE: Learning Whole-Body Loco-Manipulation with Partial Kinematic Embeddings
Zhengmao He, Moonkyu Jung, Hyeongjun Kim, Jiseong Lee, Hui Zhang, Jemin Hwangbo, Jie Song
2607.11041v1
arXiv:2607.11041v1
•
2026-07-13
Loco-manipulation has recently shown promising capabilities; however, achieving high-precision control, managing the high-dimensional action space induced by many degrees of freedom (DoFs), and fully exploiting the inherent redundancy of whole-body systems remain challenging. In this paper, we propose a novel whole-body control framework that effectively addresses these challenges by decomposing the complex loco-manipulation problem into partial reference motion generation and low-level imitation control. We introduce a new Kinematic Normalizing Flow (KNF) model, trained on a large-scale kinematic dataset, that generates diverse yet feasible partial reference motions. A high-level controller is then trained to navigate the KNF's latent space to exploit redundant solutions, while a low-level controller ensures physically feasible and accurate motion execution. We validate our approach on the quadrupedal robot equipped with a six-DoF robotic arm. In simulation, experimental results show that our approach significantly outperforms state-of-the-art methods in terms of tracking accuracy and feasible workspace coverage. For hardware deployment, we evaluate the system over 24 episodes across 8 different mobile loco-manipulation tasks. The system achieves end-effector pose-tracking errors of 4.5 cm and 0.14 rad, while maintaining accurate locomotion tracking with linear and angular velocity errors of 0.1 m/s and 0.01 rad/s, respectively, outperforming competitive baselines. Our method represents a practical and powerful solution for accurate and generalized whole-body loco-manipulation in high-DoF robotic systems, with promising potential for diverse downstream robotic tasks.
GraspGraphNet: Graph-Structured Multi-Embodiment Dexterous Grasp Generation
Yeonseo Lee, Taeyeop Lee, Hyosup Shin, Guebin Hwang, Sungho Jo
2607.11031v1
GraspGraphNet: Graph-Structured Multi-Embodiment Dexterous Grasp Generation
Yeonseo Lee, Taeyeop Lee, Hyosup Shin, Guebin Hwang, Sungho Jo
2607.11031v1
arXiv:2607.11031v1
•
2026-07-13
Dexterous grasp generation across robot hands is challenging because hands differ in kinematic topology, actuation dimensions, and native command spaces. We introduce GraspGraphNet, a topology-aware grasp generation framework that represents each hand as a URDF-derived kinematic graph and directly generates executable palm poses and joint configurations. GraspGraphNet combines hierarchical object surface encoding, differentiable forward kinematics, and dynamic world-edge message passing to model evolving robot-object interactions. It applies conditional flow matching directly in executable palm-pose and joint-state space, avoiding post-processing optimization, inverse kinematics, and retargeting. Using a shared model trained on Barrett Hand, Allegro Hand, and Shadow Hand, GraspGraphNet achieves an average success rate of 83.48% with 40ms inference time per grasp on a 40-object benchmark. Without retraining, the same model achieves 72.70% success on controlled finger-removal variants, demonstrating robustness to hand-topology variations. These results suggest that graph-structured hand representations can effectively support dexterous grasp generation across robot hands with different kinematic structures. Project: https://lysees.github.io/graspgraphnet-page
Comment: Project: https://lysees.github.io/graspgraphnet-page
Learning to Navigate Efficiently with Only 0.58M Trainable Parameters
Edward Beng Wai Tan, Siew-Kei Lam
2607.11029v1
Learning to Navigate Efficiently with Only 0.58M Trainable Parameters
Edward Beng Wai Tan, Siew-Kei Lam
2607.11029v1
arXiv:2607.11029v1
•
2026-07-13
Recent progress in visual navigation has largely been driven by scale: end-to-end policies with hundreds of millions of parameters trained on billions of frames or large-scale simulated data. We ask how much of this scale a single task family actually requires, and what structure can substitute for it. We propose a decomposed navigation model in which operations with known closed-form structure, such as projective geometry, occupancy, and coordinate transforms, are computed analytically and serve as interfaces between three small learned modules: an egress predictor that grounds the episode goal as a local subgoal in the current view, a navigation predictor that estimates a goal-conditioned posterior over where trajectories travel, and an endpoint-pinned residual diffusion generator that samples trajectory shapes from this posterior. The system trains only 0.58M out of a total of 22.7M parameters, on 44k frames in under one GPU-hour, yet approaches the performance of state-of-the-art models on navigation tasks across 6060 point-goal episodes and 60 environments, while having 233x fewer trainable parameters, the lowest collision rate among all evaluated methods, and 50 Hz inference speed. The decomposition further transfers to no-goal exploration by retraining only the 123k-parameter egress head, and its failure modes under sensor corruption are transparent and analytically correctable.
Comment: 6 pages, 4 figures
SegDiff: Segmented Trajectory Diffusion for Consistent and Adaptive Robot Manipulation
Haidong Cao, Wenjun Cao, Quanhao Li, Sicheng Xie, Zhiying Du, Jiaqi Leng, Zuxuan Wu, Yu-Gang Jiang
2607.11027v1
SegDiff: Segmented Trajectory Diffusion for Consistent and Adaptive Robot Manipulation
Haidong Cao, Wenjun Cao, Quanhao Li, Sicheng Xie, Zhiying Du, Jiaqi Leng, Zuxuan Wu, Yu-Gang Jiang
2607.11027v1
arXiv:2607.11027v1
•
2026-07-13
Imitation learning enables robots to acquire manipulation skills from demonstrations by mapping observations to actions. Existing approaches predict either short-horizon continuous action sequences or discrete keyposes. However, continuous prediction methods suffer from compounding errors due to short prediction horizons and struggle with multi-modal action distributions, whereas keypose-based methods necessitate an external planner, constraining real-time applicability. To address these challenges, we introduce SegDiff, a closed-loop visuomotor policy that integrates the strengths of both paradigms. SegDiff decomposes demonstrations into motion segments between keyposes and learns to predict the continuous trajectory from the current state to the next keypose, enabling long-horizon prediction with real-time refinement. Furthermore, we leverage the capability of diffusion models and DDIM inversion to propose a Dynamic Temporal Ensembling mechanism, which allows the policy to efficiently respond to dynamic environments and mitigate discontinuities caused by inconsistent multi-modal sampling. SegDiff demonstrates significant performance gains over existing approaches across various simulated and real-world scenarios, indicating its strong ability to reason over extended temporal dependencies while maintaining real-time adaptability and control stability.
Whole-Body Semantic-to-Actuation Grounding of Elephant-Inspired Soft-Trunk Motion via Lightweight Flow Matching
Tingcong Liu, Tongshun Chen, Siyi Ma, Yuhao Wang, Aye Phyu Phyu Aung, Ibrahim Alsarraj, J. Senthilnath, Bo An, Ke Wu
2607.11018v1
Whole-Body Semantic-to-Actuation Grounding of Elephant-Inspired Soft-Trunk Motion via Lightweight Flow Matching
Tingcong Liu, Tongshun Chen, Siyi Ma, Yuhao Wang, Aye Phyu Phyu Aung, Ibrahim Alsarraj, J. Senthilnath, Bo An, Ke Wu
2607.11018v1
arXiv:2607.11018v1
•
2026-07-13
For close-contact human-robot interaction (HRI), trunk-like continuum manipulators provide a physical channel for diverse whole-body expression, but grounding open-vocabulary responses into such robots is difficult: end-effector motion underspecifies body shape, whereas direct whole-body commands are high-dimensional and hard to keep feasible. We propose a whole-body semantic-to-actuation grounding framework for elephant-inspired soft-trunk HRI based on lightweight flow matching. The framework converts responses from a multimodal large language model into bounded, morphology-aligned intent-intensity tuples, parameterizes tendon-actuation trajectories with compact Catmull-Rom spline controls, and uses a rectified-flow generator to sample feasible whole-body trunk motions. Experiments show that the proposed framework improves held-out grounding correctness from 25.0% to 77.2% over a raw-response dense-regression baseline. Compared with a denoising-diffusion baseline, it improves correctness from 71.9% to 77.2% and reduces inference time from 7.86 ms to 4.87 ms while preserving motion diversity. A 100-participant physical HRI study further shows that adding the generated soft-trunk motion channel increases the positive overall-satisfaction rating from 46% to 82% over the audiovisual-only baseline.
Affordance-Based Manipulation Planning with Text Goals and Sim-to-Real Generalisation via Real-to-Sim Image Conversion
Solvi Arnold, Rin Karashima, Tadashi Adachi, Takafumi Mochizuki, Kimitoshi Yamazaki
2607.11004v1
Affordance-Based Manipulation Planning with Text Goals and Sim-to-Real Generalisation via Real-to-Sim Image Conversion
Solvi Arnold, Rin Karashima, Tadashi Adachi, Takafumi Mochizuki, Kimitoshi Yamazaki
2607.11004v1
arXiv:2607.11004v1
•
2026-07-13
We present a manipulation planning system based on affordance recognition and action effect prediction. The system reasons through possible futures in visual form, and evaluates candidate plans by agreement of predicted outcomes with text-based goals set at run-time, using a multi-modal goal-matching module. Positions of objects named in the goal text are tracked through predictions even when occluded, making it possible to generate action plans even when objects become occluded, or when their initial descriptors cease to identify them in future states. We further expand the system with an image conversion module for translating real-world state images with objects of varied shapes and visual appearances into a consistent visual appearance, to facilitate manipulation planning in a physical robot setup. We evaluate performance of the system's modules in isolation and demonstrate the integrated system's manipulation planning capabilities on a set of challenging tasks in both simulation and on hardware.
Comment: 14 pages, 10 figures
Wearing A Coat: Dual-Arm Robot-Assisted Dressing with Differentiable Clothing Simulation
Yiming Liu, Lijun Han, Hesheng Wang
2607.10999v1
Wearing A Coat: Dual-Arm Robot-Assisted Dressing with Differentiable Clothing Simulation
Yiming Liu, Lijun Han, Hesheng Wang
2607.10999v1
arXiv:2607.10999v1
•
2026-07-13
The development of assistive robots for dressing tasks serves to augment human convenience and improve the quality of life for individuals with physical impairments. However, due to the intricate contact interactions between garments and the human limbs during dressing, most robot-assisted dressing algorithms treat clothing as an assembly of discrete segments, thereby struggling to manage the partial worn garments under contact constraints. To overcome this challenge, we propose a novel robotic dressing control algorithm that integrates realtime differentiable clothing simulation. The simulation algorithm employs explicit iterative scheme with intentionally introduced higher-order perturbations to enhance computational efficiency while maintaining stability under large time-step conditions. Through simulation, we resolve the garment state under contact constraints, which then enables a multi-phase control strategy for successful coat dressing assistance. To further improve real-time performance, we introduce a constrained local model along with its corresponding optimization solver, permitting high-frequency local compensation for the differentiable simulation based global controller. Finally, we experimentally validate our approach through both simulated and physical dressing scenarios, conclusively demonstrating its feasibility and efficacy
Think When It Matters: Conditional VLM Reasoning for Social Navigation with RL Policies
Ali Ahmadi, Hamed Rahimi, Adrien Jacquet Cretides, Marie Samson, Mahdi Khoramshahi, Mohamed Chetouani
2607.10991v1
Think When It Matters: Conditional VLM Reasoning for Social Navigation with RL Policies
Ali Ahmadi, Hamed Rahimi, Adrien Jacquet Cretides, Marie Samson, Mahdi Khoramshahi, Mohamed Chetouani
2607.10991v1
arXiv:2607.10991v1
•
2026-07-13
As mobile robots become more integrated into everyday human environments, social robot navigation is becoming essential for ensuring human comfort, safety, and trust. While reinforcement learning (RL) navigation policies provide the fast inference and reactive behavior necessary for real-time deployment, they still lack flexible semantic reasoning capabilities and often fail to generalize to complex social scenarios. Recent approaches have increasingly turned to vision-language models (VLMs) in place of RL policies to improve semantic and social reasoning in robot navigation. Nevertheless, their high computational cost and slow inference remain major barriers to real-time deployment. To overcome these limitations, we introduce HUMA (Hybrid Understanding for Multi-modal social Navigation), a hybrid architecture that dynamically balances the computational efficiency of RL policies with the deep semantic understanding of VLMs. Our approach uses a reactive RL policy to handle low-density, routine navigation tasks, while conditioning it on a post-trained high-level VLM when a human enters sensitive situations, such as the robot's proximity zone. We evaluate HUMA on the Social-MP3D and Social-HM3D benchmarks, where it achieves task success improvements of 20% and 3%, respectively, while significantly reducing personal space violations and human collisions against state-of-the-art baselines. Extensive ablation studies validate each architectural component, and real-world deployment on the Mirokaï mobile robot further demonstrates the practical viability of our approach.
Comment: CoRL 2026 submission. 15 pages, 7 figures
ReMoSPLAT: Reactive Mobile Manipulation Control on a Gaussian Splat
Nicolas Marticorena, Tobias Fischer, Niko Suenderhauf
2512.09656v2
ReMoSPLAT: Reactive Mobile Manipulation Control on a Gaussian Splat
Nicolas Marticorena, Tobias Fischer, Niko Suenderhauf
2512.09656v2
arXiv:2512.09656v2
•updated
•
2025-12-10
Reactive control can gracefully coordinate the motion of the base and the arm of a mobile manipulator. However, incorporating an accurate representation of the environment to avoid obstacles without involving costly planning remains a challenge. In this work, we present ReMoSPLAT, a reactive controller based on a quadratic program formulation for mobile manipulation that leverages a Gaussian Splat representation for collision avoidance. By integrating additional constraints and costs into the optimisation formulation, a mobile manipulator platform can reach its intended end effector pose while avoiding obstacles, even in cluttered scenes. We investigate the trade-offs of two methods for efficiently calculating robot-obstacle distances, comparing a purely geometric approach with a rasterisation-based approach. Our simulation experiments on both synthetic and real-world scans demonstrate the feasibility of the proposed method, achieving performance comparable to controllers that rely on perfect ground-truth information. We further validate the approach on a real robot platform more details: https://remosplat.github.io
Comment: 8 pages, 5 figures
Replanning Human-Robot Collaborative Tasks with Vision-Language Models via Semantic and Physical Dual-Correction
Taichi Kato, Takuya Kiyokawa, Namiko Saito, Kensuke Harada
2602.14551v2
Replanning Human-Robot Collaborative Tasks with Vision-Language Models via Semantic and Physical Dual-Correction
Taichi Kato, Takuya Kiyokawa, Namiko Saito, Kensuke Harada
2602.14551v2
arXiv:2602.14551v2
•updated
•
2026-02-16
Human-robot collaborative assembly requires robots to interpret ambiguous corrective instructions while producing physically executable motions. Vision-language models (VLMs) provide semantic reasoning but may select logically inconsistent targets or misjudge execution outcomes. We propose a replanning framework that maps human instructions to Action Target candidates, including grasp poses and tool selections, and combines an Internal Correction Model for pre-execution logical verification with an External Correction Model for post-execution visual verification. The framework integrates VLM reasoning with 6-DoF grasp generation and collision-free trajectory planning. Simulation ablations show configuration-dependent effects: internal correction improves candidate validity, whereas external correction enables recovery for a low-latency VLM but can reduce success when visual verification produces false negatives. Experiments with an upper-body humanoid robot achieved 66.7% success in real-world object fixation, 100% in initial tool selection, and 75.0% in corrective tool selection. These results demonstrate interactive replanning across spatial and semantic collaborative tasks while identifying visual-state verification as a key limitation.
Comment: 20 pages, 9 figures
Real-Time Rulebook-Aware Nonlinear MPC for Autonomous Driving with Priority-Biased Tiered Slacks
Hadi Hajieghrary, Benedikt Walter, Chaitanya Shinde, Paul Schmitt, Miguel Hurtado
2607.10975v1
Real-Time Rulebook-Aware Nonlinear MPC for Autonomous Driving with Priority-Biased Tiered Slacks
Hadi Hajieghrary, Benedikt Walter, Chaitanya Shinde, Paul Schmitt, Miguel Hurtado
2607.10975v1
arXiv:2607.10975v1
•
2026-07-13
Autonomous-vehicle motion planners must resolve conflicts among safety, regulation, comfort, and efficiency in real time while exposing those decisions for audit. We present W-SQP, a weighted tiered-slack nonlinear model predictive controller (NMPC) that compiles nine driving-rule families into a four-tier shared-slack nonlinear program solved online with CasADi and IPOPT; the name denotes the weighted quadratic slack penalty, not a sequential-quadratic-programming solver. Strongly separated tier penalties bias residual violations toward lower-priority rules while leaving actuation bounds hard. The controller replans from its executed state at $10$\,Hz and records per-rule residuals on every cycle. A $90$\,ms solver-time limit returns an anytime iterate that is projected through the vehicle dynamics before execution; median and maximum observed wall-clock solve times were $28$ and $104$\,ms. We evaluate W-SQP in closed loop on 150 Waymo Open Motion Dataset scenarios in Waymax against reactive and proposal-and-select baselines, and introduce a log-independent protocol that separates safety and regulatory compliance from resemblance to the recorded human trajectory. Under this protocol, W-SQP shows no systematic group-level deficit relative to expert replay on the log-independent safety and regulatory rules, with several localized regressions in the hardest, highest-divergence scenarios. The results characterize W-SQP as an auditable, priority-biased, anytime-capable NMPC prototype rather than a hard-real-time or formally safe controller.
Comment: The manuscript is submitted to the Journal of Control Engineering Practice, A journal of The International Federation of Automatic Control (IFAC)
Video World Models
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Xray-Visual Models: Scaling Vision models on Industry Scale Data
Shlok Mishra, Tsung-Yu Lin, Linda Wang, Hongli Xu, Yimin Liu, Michael Hsu, Chaitanya Ahuja, Hao Yuan, Jianpeng Cheng, Hong-You Chen, Haoyuan Xu, Chao Li, Sreya Dutta Roy, Abhijeet Awasthi, Jihye Moon, Don Husa, Michael Ge, Sumedha Singla, Arkabandhu Chowdhury, Phong Dingh, Satya Narayan Shukla, Yonghuan Yang, David Jacobs, Qi Guo, Jun Xiao, Xiangjun Fan, Aashu Singh
2602.16918v2
Xray-Visual Models: Scaling Vision models on Industry Scale Data
Shlok Mishra, Tsung-Yu Lin, Linda Wang, Hongli Xu, Yimin Liu, Michael Hsu, Chaitanya Ahuja, Hao Yuan, Jianpeng Cheng, Hong-You Chen, Haoyuan Xu, Chao Li, Sreya Dutta Roy, Abhijeet Awasthi, Jihye Moon, Don Husa, Michael Ge, Sumedha Singla, Arkabandhu Chowdhury, Phong Dingh, Satya Narayan Shukla, Yonghuan Yang, David Jacobs, Qi Guo, Jun Xiao, Xiangjun Fan, Aashu Singh
2602.16918v2
arXiv:2602.16918v2
•updated
•
2026-02-18
We present Xray-Visual, a unified vision model architecture for large-scale image and video understanding trained on industry-scale social media data. Our model leverages over 15 billion curated image-text pairs and 10 billion video-hashtag pairs from Facebook and Instagram, employing robust data curation pipelines that incorporate balancing and noise suppression strategies to maximize semantic diversity while minimizing label noise. We introduce a three-stage training pipeline that combines self-supervised MAE, semi-supervised hashtag classification, and CLIP-style contrastive learning to jointly optimize image and video modalities. Our architecture builds on a Vision Transformer backbone enhanced with efficient token reorganization (EViT) for improved computational efficiency. Extensive experiments demonstrate that Xray-Visual achieves state-of-the-art performance across diverse benchmarks, including ImageNet for image classification, Kinetics and HMDB51 for video understanding, and MSCOCO for cross-modal retrieval. The model exhibits strong robustness to domain shift and adversarial perturbations. We further demonstrate that integrating large language models as text encoders (LLM2CLIP) significantly enhances retrieval performance and generalization capabilities, particularly in real-world environments. Xray-Visual establishes new benchmarks for scalable, multimodal vision models, while maintaining superior accuracy and computational efficiency.
FlashDiff: Efficient Regional Execution and Scheduling for Diffusion Model Serving
Yaqi Qiao, Ping He, Songrun Xie, Ayush Barik, Chensong Zhang, Zhengzhong Tu, Fan Lai
2607.12121v1
FlashDiff: Efficient Regional Execution and Scheduling for Diffusion Model Serving
Yaqi Qiao, Ping He, Songrun Xie, Ayush Barik, Chensong Zhang, Zhengzhong Tu, Fan Lai
2607.12121v1
arXiv:2607.12121v1
•
2026-07-13
Diffusion models have become the central backbone for modern image, video, and audio generation, but their efficient service remains a challenge. Unlike autoregressive decoding, diffusion inference repeatedly updates high-dimensional spatial or temporal latents over many denoising steps. This all-region execution pattern makes generation latency high and limits serving throughput. Existing multi-GPU parallelization methods can reduce per-step computation, but often introduce substantial activation exchange overhead, causing communication to offset or even outweigh the benefits of parallel execution. This paper presents FlashDiff, a diffusion serving system that improves inference efficiency through adaptive regional execution and scheduling. FlashDiff is based on the observation that diffusion refinement is not uniform across latent regions or denoising steps: different regions often stabilize at different rates, while neighboring steps exhibit strong temporal correlation. FlashDiff leverages these properties to selectively execute only regions that require further refinement and to reallocate the resulting compute slack across concurrent serving requests. FlashDiff consists of three mechanisms. First, it decomposes the latent representation into coherent execution regions using early-stage attention signals, preserving semantic structure while exposing fine-grained parallelism. Second, it uses a lightweight runtime controller to estimate region activity and bypass low-impact updates when further refinement is unlikely to affect output quality. Third, it applies an affinity-aware online scheduler that co-locates dependent regions, balances residual load across GPUs, and reuses reclaimed compute capacity to improve serving efficiency. Across real-world image, video, and audio workloads, FlashDiff reduces end-to-end serving latency by 30-97% and improves throughput by 1.2-2.2x.
Smooth Operator: A Real-Time Sampling-Based Algorithm for Kinematic Hand Retargeting
Robert Jomar Malate, Erik Bauer, Norica Bacuieti, Stefanos Charalambous, Elvis Nava, Robert K. Katzschmann, Benedek Forrai
2607.07491v2
Smooth Operator: A Real-Time Sampling-Based Algorithm for Kinematic Hand Retargeting
Robert Jomar Malate, Erik Bauer, Norica Bacuieti, Stefanos Charalambous, Elvis Nava, Robert K. Katzschmann, Benedek Forrai
2607.07491v2
arXiv:2607.07491v2
•updated
•
2026-07-08
Advances in learning-based robotic manipulation, such as Vision-Language-Action (VLA) models and Video Action Models (VAMs), heavily rely on high-quality teleoperation data. Their capabilities are strictly upper-bounded by the quality of the underlying human demonstrations. Current gradient-based retargeting algorithms often converge to different local minima, resulting in jitter that affects data quality and teleoperation experience. To address this, we introduce the Sampling-Based Retargeter (SBR), a novel gradient-free retargeting method drawn from the rich literature of sampling-based control and explicitly designed for low-jitter, real-time kinematic retargeting. We evaluate SBR both in simulation and through a rigorous real-world user study involving 18 participants performing 3 complex manipulation tasks. Compared to gradient-based baselines, SBR achieved the highest overall task success rate (54.1%) while significantly reducing operator cognitive fatigue, recording the lowest NASA-TLX workload score (36.4 out of 100). Ultimately, we establish SBR as a highly effective, intuitive retargeter for dexterous manipulation, providing the community with a rigorous benchmarking methodology to guide future retargeting research.
Comment: Minor cosmetic updates to figures
Cycle-World: Mitigating Error Accumulation in Long-term Video World Models via Reverse-Prediction Cycle Consistency
Zihan Su, Teng Hu, Jiangning Zhang, Ruiyan Wang, Ran Yi, Lizhuang Ma, Dacheng Tao
2607.11836v1
Cycle-World: Mitigating Error Accumulation in Long-term Video World Models via Reverse-Prediction Cycle Consistency
Zihan Su, Teng Hu, Jiangning Zhang, Ruiyan Wang, Ran Yi, Lizhuang Ma, Dacheng Tao
2607.11836v1
arXiv:2607.11836v1
•
2026-07-13
Autoregressive diffusion models have enabled high-quality video generation, yet their sequential nature inherently suffers from error accumulation. In long-horizon video synthesis, minor prediction deviations compound over time, inevitably leading to unconstrained generative drift, structural collapse, and severe visual degradation. To address this, we propose Cycle-World, a novel framework designed for stable and temporally consistent long-video generation. Our approach tackles error drift by enforcing strict temporal reversibility across both the training and inference phases. Theoretically, we demonstrate that forward generative drift can be strictly bottlenecked by a cycle-consistency objective. During training, we integrate an efficient reverse-prediction model to implicitly embed causal constraints into the forward generator, compelling it to produce reversible sequences that tightly adhere to the natural video manifold. At inference time, we repurpose this frozen reverse model as a runtime corrector. Through gradient-based cycle guidance, it iteratively refines the generated latent representations, actively suppressing accumulated errors before they are committed to the historical context. Extensive experiments on the VBench benchmark demonstrate that Cycle-World's dual-phase synergy significantly mitigates error drift, achieving state-of-the-art overall generation quality and long-horizon temporal consistency in 60-second synthesis.
Comment: Accepted by ECCV 2026
GTASA: Ground Truth Annotations for Spatiotemporal Analysis, Evaluation and Training of Video Models
Nicolae Cudlenco, Mihai Masala, Marius Leordeanu
2604.10385v2
GTASA: Ground Truth Annotations for Spatiotemporal Analysis, Evaluation and Training of Video Models
Nicolae Cudlenco, Mihai Masala, Marius Leordeanu
2604.10385v2
arXiv:2604.10385v2
•updated
•
2026-04-12
Game engines hold what video models struggle to learn: a complete, explicit world state behind every frame. We turn one into a data instrument. GEST-Engine, our production-grade open-source system, deterministically executes Graphs of Events in Space and Time (GESTs), whether procedurally generated or derived from text, into videos of synchronized multi-actor scenarios, recording ground truth as it renders: 3D entity and camera state, pairwise spatial relations, event-to-frame mappings, instance segmentation, and long descriptions, at zero marginal annotation cost. With it we release GTASA, a 938-video sample of what the system can generate at arbitrary scale, carrying, to our knowledge, the densest spatial-relation coverage of any video dataset: a complete entity-pair relation graph at every frame, ~84x denser than the state of the art, frame-for-frame. We validate GTASA both qualitatively, through human evaluation of physical validity and semantic alignment where frontier neural generators, given the same prompts, largely fail, and quantitatively, with GTASA pretraining improving VLM video captioning. Probing six frozen video encoders across 11 spatio-temporal tasks enabled by GTASA's exact 3D ground truth, a previously untestable inter-entity relational probe of frozen video features, reveals that who-is-near-whom barely rises above chance for all of them. We release the engine, the corpus, and the benchmark, making this gap a measurable, trainable target.
MemoBench: Benchmarking World Modeling in Dynamically Changing Environments
Haoyu Chen, Kaichen Zhou, Hang Hua, Kaile Zhang, Jingwen Qian, Wufei Ma, Haonan Chen, Chunjiang Liu, Yizhou Zhao, Xiaoyuan Wang, Weiyue Li, Alan Yuille, Paul Pu Liang, Yilun Du
2606.27537v5
MemoBench: Benchmarking World Modeling in Dynamically Changing Environments
Haoyu Chen, Kaichen Zhou, Hang Hua, Kaile Zhang, Jingwen Qian, Wufei Ma, Haonan Chen, Chunjiang Liu, Yizhou Zhao, Xiaoyuan Wang, Weiyue Li, Alan Yuille, Paul Pu Liang, Yilun Du
2606.27537v5
arXiv:2606.27537v5
•updated
•
2026-06-25
Video generation models aspire to simulate dynamic environments, and several benchmarks now evaluate memory consistency across frames. However, most assess consistency only while the target remains in view, and the few that force objects out of view evaluate static scenes where nothing changes during occlusion. To bridge this gap, we introduce MemoBench, a diagnostic benchmark built around the disappear-and-reappear paradigm in dynamically changing environments: a target object undergoes a physical process, disappears from view, and must be correctly recovered in its updated state upon reappearance. We curate 360 ground-truth clips spanning synthetic and real-world scenes, and design an evaluation suite combining automated metrics with VQA-based assessment across four diagnostic pillars. Evaluation of eight state-of-the-art models reveals key insights and open challenges regarding memory consistency under the disappear-and-reappear paradigm.
ABot-3DWorld 0: A Universal World Model to Explore Any 3D Space
Mingchao Sun, Luyang Tang, Yu Liu, Xu Yan, Zhan Li, Yunwei Zhang, Fei Yu, Zengye Ge, Yumin Liu, Jiacheng Zhang, Yongchang Zhang, Jiawei Zhang, Zhicheng Liu, Zhongxu Sun, Tianjian Ouyang, Wenzheng Chen, Shixing Yang, Nianfei Fan, Guodong Sun, Huan Li, Zheng Zhou, Yongze Li, Yingliang Peng, Mengmeng Du, Yuan Liu, Haozhe Shi, Chunnuo Gong, Chengzhen Yu, Chunxue Jia, Yang Liu, Shiying Zeng, Junnan Lai, Hang Zhang, Ning Guo, Baoquan Chen, Mu Xu, Hongyu Pan
2607.11673v1
ABot-3DWorld 0: A Universal World Model to Explore Any 3D Space
Mingchao Sun, Luyang Tang, Yu Liu, Xu Yan, Zhan Li, Yunwei Zhang, Fei Yu, Zengye Ge, Yumin Liu, Jiacheng Zhang, Yongchang Zhang, Jiawei Zhang, Zhicheng Liu, Zhongxu Sun, Tianjian Ouyang, Wenzheng Chen, Shixing Yang, Nianfei Fan, Guodong Sun, Huan Li, Zheng Zhou, Yongze Li, Yingliang Peng, Mengmeng Du, Yuan Liu, Haozhe Shi, Chunnuo Gong, Chengzhen Yu, Chunxue Jia, Yang Liu, Shiying Zeng, Junnan Lai, Hang Zhang, Ning Guo, Baoquan Chen, Mu Xu, Hongyu Pan
2607.11673v1
arXiv:2607.11673v1
•
2026-07-13
We present ABot-3DWorld 0, a universal multimodal 3D world model that turns text, image, and video inputs into high-fidelity, explorable 3D worlds. At the heart of our framework is a unified Spatial Generative Primitive (SGP), a compact tuple of a high-quality panorama and a spatial point cloud that delivers an efficient description of any 3D space. Multimodal inputs are first lifted into this primitive; a 3D-consistent panoramic video generator then explores the primitive along a planned trajectory; finally, our panoramic video reconstruction engine converts the generated video into a clean, photorealistic 3D Gaussian Splatting (3DGS) world. This pipeline covers two regimes: rich inputs (multi-view sets, casual video) are lifted into the SGP through a geometry-rigorous recovery that mirrors the observed scene, while a single image or sentence is completed generatively into a creative world. The result is one low-barrier engine for general 3D content creation that further anchors generated worlds to geographic points of interest, enabling map-native spatial exploration at consumer scale. Experiments show that ABot-3DWorld 0 sets the state of the art among open-source methods and demonstrates stronger scene fidelity than Marble under rich multimodal inputs.
Comment: Official Page: https://abot-world.amap.com/plaza
Xiaomi-Robotics-U0: Unified Embodied Synthesis with World Foundation Model
Xinghang Li, Jun Guo, Qiwei Li, Long Qian, Hang Lai, Yueze Wang, Hongyu Yan, Jiahang Cao, Xi Chen, Jingen Qu, Jiaxi Song, Nan Sun, Hanye Zhao, Futeng Liu, Wanli Peng, Heyun Wang, Yunhong Wang, Caoyu Xia, Jack Zhao, Diyun Xiang, Hangjun Ye, Heng Qu, Huaping Liu, Jason Li
2607.11643v1
Xiaomi-Robotics-U0: Unified Embodied Synthesis with World Foundation Model
Xinghang Li, Jun Guo, Qiwei Li, Long Qian, Hang Lai, Yueze Wang, Hongyu Yan, Jiahang Cao, Xi Chen, Jingen Qu, Jiaxi Song, Nan Sun, Hanye Zhao, Futeng Liu, Wanli Peng, Heyun Wang, Yunhong Wang, Caoyu Xia, Jack Zhao, Diyun Xiang, Hangjun Ye, Heng Qu, Huaping Liu, Jason Li
2607.11643v1
arXiv:2607.11643v1
•
2026-07-13
Recent foundation image and video generation models offer strong generalization and controllability, but their direct application to embodied scenarios is limited by requirements for multi-view consistency, geometric coherence, and robot embodiment constraints. Existing methods typically adapt foundation models with limited robot data, often sacrificing visual knowledge acquired during large-scale pre-training. We present Xiaomi-Robotics-U0, a 38-billion-parameter multimodal autoregressive model for unified embodied synthesis. It treats embodied generation as an extension of foundation image and video generation and jointly optimizes text-to-image generation, image editing, embodied scene generation, embodied transfer, and embodied video generation. This unified framework preserves the generalization of the pre-trained world foundation model while adapting it to embodied settings. Xiaomi-Robotics-U0 is the first model to support high-quality multi-view scene generation across multiple robot embodiments and to introduce structured, controllable embodied transfer for fine-grained editing while preserving multi-view consistency and interaction dynamics. It achieves state-of-the-art results on single-step and sequential generation tasks, outperforming GPT-Image-2.0 in human evaluations of embodied scene generation and transfer, ranking first on World Arena for embodied video generation, and improving the out-of-distribution success rate of pi_0.5 from 36.9% to 63.2% on challenging real-world manipulation tasks. These results show that foundation world models can serve both as embodied world models and scalable data engines for embodied intelligence. Code and checkpoints are available at https://robotics.xiaomi.com/xiaomi-robotics-u0.html.
Breaking the 15% Barrier: A Real-World Data-Driven System for Proactive Social Robot Triggered by User Nonverbal Cues
Yuga Yano, Yuki Okafuji, Ryo Miyoshi, Sanae Yamashita, Yoshiki Ohira
2607.11633v1
Breaking the 15% Barrier: A Real-World Data-Driven System for Proactive Social Robot Triggered by User Nonverbal Cues
Yuga Yano, Yuki Okafuji, Ryo Miyoshi, Sanae Yamashita, Yoshiki Ohira
2607.11633v1
arXiv:2607.11633v1
•
2026-07-13
Service robots in retail stores increasingly rely on cascaded speech pipelines (STT-LLM-TTS), yet many customer-robot interactions are initiated or guided by nonverbal behaviors such as approaching, waving, pointing, or showing items. This paper studies such cues in a real-world store deployment with a teleoperated humanoid robot and shows that a non-negligible portion of robot turns are triggered by nonverbal behaviors rather than spoken input, revealing a limitation of audio-only dialogue systems. In a 6-day in-the-wild deployment, 15.3\% of robot utterances were initiated by users' nonverbal behaviors rather than spoken input. Based on an analysis of observed customer behaviors, we define a set of frequent, service-relevant nonverbal cues and develop a real-time multi-person, multi-label recognizer that runs online from video. We then propose a dialogue framework that conditions LLM-based utterance generation on recognized nonverbal cue tokens, and optionally leverages a vision-language model when items are shown, enabling proactive robot responses without hand-crafted rules. We evaluate the approach offline on nonverbal-triggered turns and demonstrate an online prototype that reacts to users' nonverbal cues in real time.
Comment: 8 pages, accepted as a conference paper for IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS2026)
Freeform Preference Learning for Robotic Manipulation
Marcel Torne, Anubha Mahajan, Abhijnya Bhat, Chelsea Finn
2606.32027v2
Freeform Preference Learning for Robotic Manipulation
Marcel Torne, Anubha Mahajan, Abhijnya Bhat, Chelsea Finn
2606.32027v2
arXiv:2606.32027v2
•updated
•
2026-06-30
Reward design remains a central bottleneck for autonomous robot policy improvement, especially in long-horizon manipulation tasks where sparse success labels provide too little signal and binary preferences collapse many competing notions of quality into one ambiguous signal. We introduce Freeform Preference Learning (FPL), a method for learning robot policies from freeform human preferences. Rather than asking annotators which of two trajectories is better overall, FPL lets them define natural-language preference axes, such as speed, safety, quality of placement, or carefulness, and provide pairwise preferences along each axis. These annotations are used to learn a language-conditioned reward model that maps a trajectory and preference label to an axis-specific reward. We use this model to train a reward-conditioned policy that optimizes across the multiple human-specified dimensions. Across four real-world and two simulated long-horizon manipulation tasks, FPL improves over sparse-reward and binary-preference methods by 38 percentage points. Beyond improved performance, FPL learns dense progress signals without explicit subtask segmentation, shows compositionality of behavior not present in the data, and allows users to steer the policy towards different behaviors at test time without retraining. Blog post with videos available at https://freeform-pl.github.io/fpl.website/
ERR@HRI 3.0 Challenge: Multimodal Detection of Errors and Anticipation in Human-Robot Interactions
Maria Teresa Parreira, Micol Spitale, Maia Stiber, Shiye Cao, Amama Mahmood, Chien-Ming Huang, Hatice Gunes, Wendy Ju
2607.11570v1
ERR@HRI 3.0 Challenge: Multimodal Detection of Errors and Anticipation in Human-Robot Interactions
Maria Teresa Parreira, Micol Spitale, Maia Stiber, Shiye Cao, Amama Mahmood, Chien-Ming Huang, Hatice Gunes, Wendy Ju
2607.11570v1
arXiv:2607.11570v1
•
2026-07-13
As robots become increasingly integrated into human environments, their ability to detect and respond to errors remains critical for maintaining user trust and interaction quality. While recent advances in machine learning have improved error detection capabilities, most approaches are limited to specific contexts, controlled settings, or pre-extracted features, limiting their generalizability and applicability to real-world conditions. To address this challenge, the third edition of the ERR@HRI Challenge (ERR@HRI 3.0) provided researchers with two complementary datasets that enable end-to-end innovation in methods for both detecting and preventing errors in human-robot interaction. The challenge offered raw, non-anonymized video data from naturalistic settings: (1) the Bystander Affect Detection (BAD) dataset, containing webcam recordings of 45 participants' spontaneous reactions to robot and human failure scenarios; and (2) the Bad Idea dataset, featuring 29 participants' anticipatory facial responses while predicting action outcomes before failures occur. Both datasets were collected via crowdsourcing, capturing the inherent variability of real-world conditions. This naturalistic variability, while challenging, provides an authentic testbed for developing robust error detection systems. Participants developed multimodal machine learning models for bystander reaction detection (Track 1) and anticipatory outcome prediction (Track 2), with an optional cross-dataset generalization track (Track 3). Three teams submitted valid models, all of which surpassed our convolutional neural network baselines. This paper describes the datasets, tasks, baselines, and results of ERR@HRI 3.0, and discusses implications for building generalizable, context-aware, and anticipatory error detection systems for human-robot interaction.
Emotion Recognition in Sign Language Conversation
Yusong Wang, Keyu Mao, Takao Obi, Minghao Shao, Kotaro Funakoshi
2605.23328v2
Emotion Recognition in Sign Language Conversation
Yusong Wang, Keyu Mao, Takao Obi, Minghao Shao, Kotaro Funakoshi
2605.23328v2
arXiv:2605.23328v2
•updated
•
2026-05-22
Emotion Recognition in Conversation is a core component of affective computing, while current sign language emotion datasets primarily focus on isolated sentences and lack conversational context. Models trained exclusively on these isolated utterances demonstrate degraded performance in real world scenarios because they cannot utilize historical dialogue flow. To address this structural limitation, we introduce the ERC task to sign language video analysis and propose the eJSL Dialog dataset. Constructed using the scripts from the STUDIES corpus, the dataset contains 1,920 video samples organized into 480 unique dialogues. We conduct systematic benchmarking on this dataset using models ranging from isolated visual networks to multimodal conversational architectures. The results reveal a domain gap when applying generic multimodal conversational emotion recognition models to sign language. These findings demonstrate the explicit need for context-aware visual extractors specific to sign language and indicate that constructing larger conversational datasets to support large-scale pre-training is a necessary next step for future research.
RoboWorld: Fast and Reliable Neural Simulators for Generalist Robot Policy Evaluation
Byeongguk Jeon, Seonghyeon Ye, JaeHyeok Doo, Sungdong Kim, Minjoon Seo, Hyungmok Son, Kimin Lee
2607.01060v2
RoboWorld: Fast and Reliable Neural Simulators for Generalist Robot Policy Evaluation
Byeongguk Jeon, Seonghyeon Ye, JaeHyeok Doo, Sungdong Kim, Minjoon Seo, Hyungmok Son, Kimin Lee
2607.01060v2
arXiv:2607.01060v2
•updated
•
2026-07-01
Video world models are emerging as a scalable alternative for evaluating generalist robot policies, bypassing the physical constraints and engineering burdens of real-world deployment. However, evaluating policies with video world models remains challenging, as world-model errors can make generated rollouts unreliable and slow inference limits large-scale throughput. We introduce RoboWorld, an automated evaluation pipeline that pairs a fast autoregressive video world model with a task-progress-aware vision-language model scoring. To enable reliable long-horizon autoregressive world-model rollouts, we propose Step Forcing, which combines anchored and one-step self-forwarded contexts to reduce train--test mismatch while preserving action--observation dynamics. Together, these components enable RoboWorld to align strongly with real-world robot evaluation across tasks and environments, achieving Pearson's r = 0.989 and Spearman's \r{ho} = 0.970.
Comment: Project page: https://byeongguks.github.io/RoboWorld/
WALA Learning Executable Latent Actions from Action-Labeled Demonstrations and Action-Free Videos
Jiahao Liu, Zhongpu Xia, Shuai Tian, Huangrui Li, Yuhang Zheng, Ning Ma, Xin Fu, Xiaotian Liu, Jing Li, Yixian Li, ShangQing Zhou, Zebin Xing, Linbo Wang, Chaoyue Li, Haoran Li, Dongbin Zhao
2607.11397v1
WALA Learning Executable Latent Actions from Action-Labeled Demonstrations and Action-Free Videos
Jiahao Liu, Zhongpu Xia, Shuai Tian, Huangrui Li, Yuhang Zheng, Ning Ma, Xin Fu, Xiaotian Liu, Jing Li, Yixian Li, ShangQing Zhou, Zebin Xing, Linbo Wang, Chaoyue Li, Haoran Li, Dongbin Zhao
2607.11397v1
arXiv:2607.11397v1
•
2026-07-13
Generalizable robot policies typically rely on action-labeled robot demonstrations, which are expensive to collect and difficult to scale. In contrast, large-scale human and robot videos contain rich physical interactions but often lack executable robot action labels. We present WALA, a framework for learning executable latent actions from both action-labeled demonstrations and action-free videos. WALA first pretrains a semantic-geometric latent action model from videos by modeling the evolution between current observations and sparsely sampled future observations. Instead of reconstructing raw pixels, WALA predicts future deltas in the DINOv3 feature space and dense depth space, preserving task-relevant semantic and geometric structure while reducing sensitivity to appearance details. During policy training, the pretrained encoder provides stable latent action targets, and the decoder serves as a trainable latent world model. The latent actions generated by the vision-language backbone are jointly supervised by robot action prediction, latent action target matching, and future dynamics prediction. This enables action-labeled demonstrations to provide executable control supervision, while action-free videos contribute dynamics supervision without requiring robot action annotations. Experiments show that WALA achieves strong performance on RoboTwin, sets a new state-of-the-art result on RoboCasa with 75.2% average success, and improves both policy performance and generalization in real-world manipulation tasks.
Comment: Project page: https://liujiahao2077.github.io/WALA.github.io
The In-Car Sign Language Corpus (ICSL): A Multi-Modal Resource for Constrained-Space Sign Language Recognition
Raviteja Boddu, Guilherme Vieira Leite, Joed Lopes da Silva, Ângelo Benetti, Isabela Barbieri, Natália de Melo Afonso, Thyago Santos, Helio Pedrini, Felipe Venâncio Barbosa, José Mario De Martino, Munir Georges, Alessandro Zimmer
2607.11341v1
The In-Car Sign Language Corpus (ICSL): A Multi-Modal Resource for Constrained-Space Sign Language Recognition
Raviteja Boddu, Guilherme Vieira Leite, Joed Lopes da Silva, Ângelo Benetti, Isabela Barbieri, Natália de Melo Afonso, Thyago Santos, Helio Pedrini, Felipe Venâncio Barbosa, José Mario De Martino, Munir Georges, Alessandro Zimmer
2607.11341v1
arXiv:2607.11341v1
•
2026-07-13
This paper addresses the challenges of using sign language within shared mobility services, such as taxis, carpools, or ride-sharing platforms. The use of sign language recognition (SLR) in real-world, confined environments, specifically vehicle interiors remains largely unexplored. To motivate research in this area, we present the In-Car Sign Language (ICSL) dataset for Brazilian Sign Language (Libras), with the long-term goal of improving public transport accessibility for the Deaf and Hard-of-Hearing community. The dataset consists of: (1) high-precision laboratory motion capture (MoCap) data to establish an idealized linguistic baseline and (2) real-world multi-modal in-car recordings captured using a 2D camera and 3D Time-of-Flight sensors. The dataset provides a basis for comparative analyses between synthesized signing avatar animations and recorded real signing interpreter videos, which enable future research into robust "in-the-wild" SLR models and domain adaptation. We describe in detail the use cases, the setup, the data collection protocol, and the metadata structure of the corpus. In total, we recorded a multimodal dataset exceeding 1.5 million frames, comprising the synchronized multimodal streams described above featuring Libras users across various in-car scenarios. The corpus is provided with gloss annotation of lexical signs and non-lexical sign language elements specially designed to support the training and evaluation of deep neural networks for constrained space recognition. In-vehicle signing offers a technically significant example of a constrained, occluded, and non-frontal environment. While recognizing the diverse communication strategies already employed by the Deaf community, identifying automotive-specific limitations provides a useful stepping stone for research into enhancing in-car accessibility and passenger quality of life.
Comment: Published in the Proceedings of the LREC2026 12th Workshop on the Representation and Processing of Sign Languages: Language in Motion Original publication: https://www.sign-lang.uni-hamburg.de/lrec/pub/26.html The paper is distributed under the CC BY-NC 4.0 license. Link to paper: https://www.sign-lang.uni-hamburg.de/lrec/pub/26033.html
SLVMBench: Skill Learning from Video Memory
Yudong Yang, Guangzhi Sun, Yixuan Li, Chao Zhang
2607.11312v1
SLVMBench: Skill Learning from Video Memory
Yudong Yang, Guangzhi Sun, Yixuan Li, Chao Zhang
2607.11312v1
arXiv:2607.11312v1
•
2026-07-13
We introduce Skill Learning from Video Memory (SLVMBench), the first benchmark that jointly evaluates whether video large language models (video-LLMs) can learn skills from long video memory and apply them to real-time tasks. SLVMBench presents models with 2-3 hour video streams that contain a tutorial video embedded in a stream of arbitrary irrelevant videos, resembling real-world human learning practices. Video-LLMs are asked to apply the acquired skill to answer real-time questions about an ongoing video. Unlike long-video understanding benchmarks that emphasize passive comprehension and skill-learning benchmarks that rely on short, immediate demonstrations, SLVMBench tests the full pipeline of memorizing and extracting procedural knowledge, as well as transferring it to real-time tasks. Moreover, rigorous human annotations feature sub-second-level temporal calibration, manually engineered questions eliminating common-sense guessing, and collated tutorials to ensure coverage of the required skills. Evaluations on state-of-the-art proprietary and open-source video LLMs show that video-LLMs struggle substantially with learning and applying skill knowledge from videos. Moreover, performance degrades markedly when the skill knowledge is placed within a long video memory. These results reveal a key limitation of existing video LLMs and position SLVMBench as the first benchmark for studying real-time skill acquisition and application from long-context video memory.
MotuBrain: An Advanced World Action Model for Robot Control
MotuBrain Team, Chendong Xiang, Fan Bao, Haitian Liu, Hengkai Tan, Hongzhe Bi, James Li, Jiabao Liu, Jingrui Pang, Kiro Jing, Louis Liu, Mengchen Cai, Rongxu Cui, Ruowen Zhao, Runqing Wang, Shuhe Huang, Yao Feng, Yinze Rong, Zeyuan Wang, Jun Zhu
2604.27792v3
MotuBrain: An Advanced World Action Model for Robot Control
MotuBrain Team, Chendong Xiang, Fan Bao, Haitian Liu, Hengkai Tan, Hongzhe Bi, James Li, Jiabao Liu, Jingrui Pang, Kiro Jing, Louis Liu, Mengchen Cai, Rongxu Cui, Ruowen Zhao, Runqing Wang, Shuhe Huang, Yao Feng, Yinze Rong, Zeyuan Wang, Jun Zhu
2604.27792v3
arXiv:2604.27792v3
•updated
•
2026-04-30
Vision-Language-Action (VLA) models generalize semantically well but often lack fine-grained modeling of world dynamics. We present MotuBrain, a unified World Action Model that jointly models video and action under a UniDiffuser formulation with a three-stream Mixture-of-Transformers architecture. A single model supports policy learning, world modeling, video generation, inverse dynamics, and joint video-action prediction, while scaling to heterogeneous multimodal data such as video-only, task-agnostic, and cross-embodiment robot data. Building on Motus, MotuBrain further introduces unified multiview modeling, an independent text stream for stronger language-action coupling, a shared cross-embodiment action representation, and an efficient post-training and deployment recipe for long-horizon real-world control. Our inference stack combines step reduction, compilation, FP8 quantization, DiT caching, V2A-style action-only inference, and real-time chunked closed-loop execution, achieving over 50x speedup over a naive baseline and up to 11 Hz inference. Experimentally, MotuBrain achieves 95.8% and 96.1% average success on RoboTwin 2.0 under clean and randomized settings, respectively, attains the strongest reported EWMScore in our WorldArena comparison, and adapts to new humanoid embodiments with only 50--100 trajectories. These results show that unified world action models can scale in generality, predictive accuracy, and real-world deployability.
GeoWorld: Providing Full-frame Geometry Features to Facilitate 3D Scene Generation
Yuhao Wan, Lijuan Liu, Jingzhi Zhou, Zihan Zhou, Xuying Zhang, Dongbo Zhang, Shaohui Jiao, Qibin Hou, Ming-Ming Cheng
2511.23191v3
GeoWorld: Providing Full-frame Geometry Features to Facilitate 3D Scene Generation
Yuhao Wan, Lijuan Liu, Jingzhi Zhou, Zihan Zhou, Xuying Zhang, Dongbo Zhang, Shaohui Jiao, Qibin Hou, Ming-Ming Cheng
2511.23191v3
arXiv:2511.23191v3
•updated
•
2025-11-28
Previous works that leverage video models for image-to-3D scene generation often suffer from geometric distortions and blurry content. Using video generation models to implicitly maintain geometric consistency according to a single-frame input is ineffective. In this paper, we present a two-stage method, named $\textbf{GeoWorld}$, that renovates the image-to-3D scene generation pipeline by providing full-frame geometry features. The first-stage video generation model, followed by a multi-view geometry model, produces $\textbf{full-frame}$ geometry features, which are then used as a mental draft of geometric conditions to aid the second-stage video-generation model. A geometric loss is proposed to impose real-world geometric constraints, and a geometry adaptation module is introduced to ensure the effective utilization of geometry features. Thanks to full-frame geometric modeling, the two smaller video models in our two-stage method can generate higher-fidelity 3D scenes than SOTA methods, while being even faster, e.g. 7.5$\times$ faster than Hunyuan-Voyager. Project page: https://peaes.github.io/GeoWorld.
HandFlow: Fully Generative 4D Hand Recovery with Flow Matching
Mingxi Xu, Bowen Duan, Yi Gu, Zhengyang Shen, Renjing Xu, Yutao Yue
2607.11221v1
HandFlow: Fully Generative 4D Hand Recovery with Flow Matching
Mingxi Xu, Bowen Duan, Yi Gu, Zhengyang Shen, Renjing Xu, Yutao Yue
2607.11221v1
arXiv:2607.11221v1
•
2026-07-13
Accurate monocular 4D hand reconstruction remains challenging. Per-frame discriminative regressors lack temporal context and often produce jittery predictions. Temporal models improve consistency by aggregating information across frames, but they are typically deterministic regressors, making them vulnerable to ambiguous observations caused by occlusion and motion blur. Generative modeling offers a natural alternative by learning a prior over plausible hand motion sequences, enabling coherent hand-state recovery when visual evidence is incomplete or unreliable. Motivated by this observation, we present HandFlow, a fully generative flow-matching framework for temporally coherent 3D hand pose and shape estimation from monocular video. Given visual and skeletal observations, HandFlow denoises an entire temporal window of MANO parameters through a single ODE integration. To support this, we use a Flux-style dual-stream transformer that attends across the full sequence to capture long-range dependencies without autoregressive decoding, and a confidence-aware continuous masking mechanism that blends observed features with learnable mask tokens to handle noisy or missing observations. Experiments on DexYCB and HOT3D show that HandFlow achieves state-of-the-art performance, with particularly large gains in world-space accuracy and temporal smoothness. It reduces world-space pose error by over 30% compared with the strongest baseline and achieves the lowest acceleration error among all evaluated methods, while remaining competitive in per-frame pose accuracy. Moreover, on a single GPU HandFlow reconstructs a 150-frame sequence at 47 fps, about 12x faster than the fastest prior video-based method, with reconstruction itself accounting for only a small fraction of the end-to-end latency.
FSFVE: Few Shot Compressed Face Video Enhancement
Varun Ramesh Jois, Antonella DiLillo, James Storer
2607.11040v1
FSFVE: Few Shot Compressed Face Video Enhancement
Varun Ramesh Jois, Antonella DiLillo, James Storer
2607.11040v1
arXiv:2607.11040v1
•
2026-07-13
Videocalling has become a popular form of communication in the world today, with many companies providing free services for it. However, there are still millions of people around the world that experience poor quality videocalls due to limitations in bandwidth. This despite, most people having the required hardware. In this paper we present a novel framework for enhancing highly compressed videocalls. We show, that with as little as 10 frames of the face, we can rapidly (in under 100 seconds) train a model to enhance that instance of the videocall. The model can be trained either prior to or during the call, enhancing the rest of the call by producing better quality video. The video conferencing application need not be modified - it can be off the shelf with our system as a layer on top that trains quickly then simply lets the video conferencing application (e.g. Zoom) run as usual, where our system intercepts and improves images before they are displayed. The model is designed to run in realtime on low-compute devices such as a typical laptop CPU. Experimentally, we show that the model significantly improves quality of compressed face video both quantitatively as well as perceptually. Code can be found at https://github.com/varun-jois/FSFVE.
Embodied Intelligence
1
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Towards Predictive, Aligned, and Scalable Robot Learning
Peijun Tang, Shangjin Xie, Baifu Huang, Binyan Sun, Haotian Yang, Kuncheng Luo, Weiqi Jin, Shilin Fang, Jianan Wang
2607.11270v1
Towards Predictive, Aligned, and Scalable Robot Learning
Peijun Tang, Shangjin Xie, Baifu Huang, Binyan Sun, Haotian Yang, Kuncheng Luo, Weiqi Jin, Shilin Fang, Jianan Wang
2607.11270v1
arXiv:2607.11270v1
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2026-07-13
Learning, at its core, extends beyond memorization to the ability to reason and solve novel problems by navigating a space of possibilities. We introduce Lumo-2, a latent world-action model that generates actions by reasoning over world dynamics in latent space. The learned latent world dynamics capture physically grounded visual transitions, naturally encoding future possibilities and providing a unified substrate for cross-modal alignment. This formulation enables predictive reasoning akin to world modelling while remaining lightweight and focused on physical dynamics relevant to control. Central to our approach is the hypothesis that action generation quality is governed by the geometry of the latent space. We observe that standard reconstruction-based action tokenization objectives induce representations biased toward low-level signal fidelity, leading to misalignment between reconstruction quality and downstream control performance. To address this limitation, we propose a multi-stage modality pre-alignment strategy in which action representations are progressively aligned with latent world dynamics, vision, and language. This process enforces cross-modal consistency, promotes abstraction, and induces a structured latent space for predictive reasoning. We provide a systematic empirical study of latent world modelling and modality alignment, analyzing their roles in scaling laws and out-of-distribution generalization. Results show that Lumo-2 consistently outperforms strong vision-language-action (VLA) and world-action model (WAM) baselines, with gains on challenging real-world tasks requiring temporal reasoning, physical understanding, or high control complexity, including long-horizon and dexterous manipulation. These findings suggest that structured multimodal alignment and predictive reasoning are fundamental principles for advancing embodied intelligence.
2026-07-12
39 篇
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Robotics
34
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Mapping Pamir: Multi-Session Visual-Inertial SLAM and 3D Reconstruction of an Underwater Shipwreck
Michalis Chatzispyrou, Luke Horgan, Hyunkil Hwang, Harish Sathishchandra, Chinmay Burgul, Monika Roznere, Alberto Quattrini Li, Philippos Mordohai, Ioannis Rekleitis
2607.10925v1
Mapping Pamir: Multi-Session Visual-Inertial SLAM and 3D Reconstruction of an Underwater Shipwreck
Michalis Chatzispyrou, Luke Horgan, Hyunkil Hwang, Harish Sathishchandra, Chinmay Burgul, Monika Roznere, Alberto Quattrini Li, Philippos Mordohai, Ioannis Rekleitis
2607.10925v1
arXiv:2607.10925v1
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2026-07-12
This paper presents a framework for multi-session mapping of underwater environments utilizing an affordable action camera. The Visual-Inertial data are augmented by water depth recordings from a dive computer. SVIn2, an open-source VI-SLAM framework, is utilized to generate a trajectory and a sparse reconstruction for each session. Utilizing the keyframes extracted from SVIn2 and the estimated camera poses, a Structure-from-Motion (SfM) framework, COLMAP, is employed for global optimization and to produce a dense reconstruction of the target environment. The presence of calibration targets at fixed locations, when available, is used to estimate the coordinate transformation between different data collection sessions, thus transforming the different sessions into the same coordinate frame. The proposed pipeline is employed for the mapping of a shipwreck off the coast of Barbados. For the first time, both the exterior and the accessible interior parts of the wreck were mapped in two sessions, while a third session employed two cameras with different fields of view.
Comment: 8 pages, 12 figures. Accepted to ICRA 2026, Vienna, Austria
Fast Asymptotically Optimal Kinodynamic Planning via Vectorization
Yitian Gao, Andrew Lu, Zachary Kingston
2607.03987v2
Fast Asymptotically Optimal Kinodynamic Planning via Vectorization
Yitian Gao, Andrew Lu, Zachary Kingston
2607.03987v2
arXiv:2607.03987v2
•updated
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2026-07-04
Sampling-based motion planners have been shown to be effective for systems with complex kinodynamic constraints and high dimensionality. However, these algorithms struggle to achieve real-time performance, leading to recent efforts to parallelize planning. While GPU-accelerated planners have achieved significant speedups, existing approaches require specialized CUDA programming that limits accessibility and portability. We present Parallel Asymptotically Optimal Kinodynamic RRT (PAKR), a massively parallel kinodynamic planner leveraging JAX and the XLA compiler to achieve GPU acceleration through standard Python tooling. By combining our parallel planner with the AO-x meta-algorithm, we achieve asymptotic optimality through fast iterative replanning. We provide a theoretical analysis of probabilistic completeness, analyze the effects of batch size and branching factor on convergence, and demonstrate scalability to complex dynamics using the MuJoCo-XLA simulator. Experiments show competitive runtimes with state-of-the-art GPU planners and superior solution quality.
Comment: 8 pages, 5 figures, 4 tables. Accepted to IROS 2026
Adaptive Reinforcement Learning for Unobservable Random Delays
John Wikman, Alexandre Proutiere, David Broman
2506.14411v2
Adaptive Reinforcement Learning for Unobservable Random Delays
John Wikman, Alexandre Proutiere, David Broman
2506.14411v2
arXiv:2506.14411v2
•updated
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2025-06-17
In standard reinforcement learning (RL) settings, the interaction between the agent and the environment is typically modeled as a Markov decision process (MDP), which assumes that the agent observes the system state instantaneously, selects an action without delay, and executes it immediately. In real-world dynamic environments, such as cyber-physical systems, this assumption often breaks down due to delays in the interaction between the agent and the system. These delays can vary stochastically over time and are typically unobservable when deciding on an action. Existing methods deal with this uncertainty conservatively by assuming a known fixed upper bound on the delay, even if the delay is often much lower. In this work, we introduce the interaction layer, a general framework that enables agents to adaptively handle unobservable and time-varying delays. Specifically, the agent generates a matrix of possible future actions, anticipating a horizon of potential delays, to handle both unpredictable delays and lost action packets sent over networks. Building on this framework, we develop a model-based algorithm, Actor-Critic with Delay Adaptation (ACDA), which dynamically adjusts to delay patterns. Our method significantly outperforms state-of-the-art approaches across a wide range of locomotion benchmark environments, including real-world measured delays.
Comment: Published at ICML 2026 (https://openreview.net/forum?id=QpgIOT06k3)
A Single Diffusion-Policy Controller for Multi-Task Block Pushing with Zero-Shot Sim-to-Real Transfer
Haitong Ma, Haldun Balim, Yang Hu, Bo Dai, Na Li
2607.10892v1
A Single Diffusion-Policy Controller for Multi-Task Block Pushing with Zero-Shot Sim-to-Real Transfer
Haitong Ma, Haldun Balim, Yang Hu, Bo Dai, Na Li
2607.10892v1
arXiv:2607.10892v1
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2026-07-12
Diffusion policies have shown promising empirical performance in representing and learning complex maneuvers for robots using behavior cloning (BC). In this paper, we explore training diffusion policies from scratch using reinforcement learning (RL) for multi-task robotic manipulation. Specifically, we aim to train a single diffusion policy for block-pushing tasks with multiple shapes. The proposed framework features a simple policy loss function, which is a reweighted evidence lower bound used in BC-based diffusion policy training and can seamlessly serve as the policy learning module in RL algorithms. To address the exploration challenges arising from the absence of demonstrations, we incorporate reverse curriculum generation and objective-centric representations. Combined with the expressiveness of diffusion policies, our design supports learning of multi-task block-pushing policies in our sparse-reward simulation setting. We further evaluate whether the trained diffusion policy transfers in zero-shot to real-world tasks under varying environmental conditions including goal positions, block shapes, block weights and surface friction, providing evidence that this pipeline can transfer to our real-world block-pushing setup under the tested variations.
Comment: 8 pages, 7 figures
Rethinking Gaussian Trajectory Predictors: Calibrated Uncertainty for Safe Planning
Fatemeh Cheraghi Pouria, Mahsa Golchoubian, Katherine Driggs-Campbell
2603.10407v2
Rethinking Gaussian Trajectory Predictors: Calibrated Uncertainty for Safe Planning
Fatemeh Cheraghi Pouria, Mahsa Golchoubian, Katherine Driggs-Campbell
2603.10407v2
arXiv:2603.10407v2
•updated
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2026-03-11
Accurate trajectory prediction is critical for safe autonomous navigation in crowded environments. While many trajectory predictors output Gaussian distributions to represent the multi-modal distribution over future pedestrian positions, the reliability of their confidence levels often remains unaddressed. This limitation can lead to unsafe or overly conservative motion planning when the predictor is integrated with an uncertainty-aware planner. Existing Gaussian trajectory predictors primarily rely on the Negative Log-Likelihood loss, which is prone to predict over- or under-confident distributions, and may compromise downstream planner safety. This paper introduces a novel loss function for calibrating prediction uncertainty which leverages Kernel Density Estimation to estimate the empirical distribution of confidence levels. The proposed formulation enforces consistency with the properties of a Gaussian assumption by explicitly matching the estimated empirical distribution to the Chi-squared distribution. To ensure accurate mean prediction, a Mean Squared Error term is also incorporated in the final loss formulation. Experimental results on real-world trajectory datasets show that our method significantly improves the reliability of confidence levels predicted by different State-Of-The-Art Gaussian trajectory predictors. We also demonstrate the importance of providing planners with reliable probabilistic insights (i.e. calibrated confidence levels) for collision-free navigation in complex scenarios. For this purpose, we integrate Gaussian trajectory predictors trained with our loss function with an uncertainty-aware Model Predictive Control on scenarios extracted from real-world datasets, achieving improved planning performance through calibrated confidence levels.
3D Scene Graph Prediction: Generating Hierarchical Models from Partially Observed Environments
Siyi H, Jared Strade, Hyungtae Lim, Luca Carlone
2607.10879v1
3D Scene Graph Prediction: Generating Hierarchical Models from Partially Observed Environments
Siyi H, Jared Strade, Hyungtae Lim, Luca Carlone
2607.10879v1
arXiv:2607.10879v1
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2026-07-12
Generating realistic 3D indoor scenes is an area of growing interest in computer vision and robotics. Existing methods, often motivated by applications such as interior design, generally focus on object layout generation within a single room. The generation of high-level scene structure, such as room-level layout and traversability, remains underexplored despite its importance for robotics applications. In this paper, we consider the case where a robot has explored part of an environment and needs to predict the unexplored parts to support downstream tasks such as exploration or object search. We propose a top-down framework for synthesizing hierarchical 3D scene graphs, including a room layer -- describing the floor plan and traversability -- and an object layer modeling object layouts within each room. For the room layer, we propose a novel mixed-domain graph diffusion model jointly predicting room categories, floor boundaries, and traversability between rooms. Via corruption and masking, this model supports partial constraints such as incomplete floor plans, avoiding the need for partially observed training data. For the object layer, we integrate an existing mixed discrete-continuous diffusion model for joint prediction of object categories, locations, sizes, and orientations within each room given the floor plan. We compare our method with state-of-the-art occupancy-based and LLM-based floor plan generation methods on a standard benchmark. Compared with an occupancy-based learning baseline, our method generalizes substantially better to out-of-distribution partial floor plans. We also demonstrate our integrated prediction pipeline on real-world scenes from robot-collected data, enabling prediction beyond explored areas.
Comment: Accepted at IROS 2026. Main paper: 8 pages, 3 figures, 3 tables. Includes a supplementary appendix
X-GuideAR: An Augmented Reality Framework to Mitigate Radiation Exposure during Fluoroscopic Guidance
Mingxu Liu, Zixuan Liu, Ruchen Cai, Yu-Chen Ku, Suxi Gu, Amit Jain, Alejandro Martin-Gomez, Mehran Armand
2607.10873v1
X-GuideAR: An Augmented Reality Framework to Mitigate Radiation Exposure during Fluoroscopic Guidance
Mingxu Liu, Zixuan Liu, Ruchen Cai, Yu-Chen Ku, Suxi Gu, Amit Jain, Alejandro Martin-Gomez, Mehran Armand
2607.10873v1
arXiv:2607.10873v1
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2026-07-12
Achieving optimal screw placement for orthopedic surgeries requires frequent alignment checks and multiple anatomical views under X-ray -- a process known as "fluoro-hunting" that increases radiation exposure to patients and surgical teams. This work introduces X-GuideAR, an augmented reality (AR) framework for identifying optimal X-ray views, aimed at reducing radiation exposure while ensuring accurate screw placement. To exemplify the benefits of X-GuideAR, we focus on S2 alar-iliac (S2AI) screw placement. Our system provides radiation-free guidance for view acquisition and drilling by generating synthetic X-ray previews that accelerate fluoro-hunting. Once the required anatomical views are identified using these previews, a real X-ray is acquired, and the preview of the drilling trajectory is augmented onto it, facilitating precise screw placement with minimal additional radiation. A preliminary study involving eight S2AI trajectories performed by an expert spine surgeon demonstrated a 62.3% reduction in the number of X-rays. Post-procedure evaluations showed that trajectories done with X-GuideAR supported an average safe screw diameter of 12.95 mm compared to 5.9 mm under the conventional workflow, suggesting improved bony containment and potential biomechanical benefit. X-GuideAR shows great potential to reduce radiation exposure and streamline S2AI screw placement, offering a promising direction toward safer and more efficient surgeries.
Learning Tactile-Aware Quadrupedal Loco-Manipulation Policies
Pokuang Zhou, Yuhao Zhou, Quan Khanh Luu, Seungho Han, Heng Zhang, Binghao Huang, Yunzhu Li, Arash Ajoudani, Zhengtong Xu, Yu She
2604.27224v3
Learning Tactile-Aware Quadrupedal Loco-Manipulation Policies
Pokuang Zhou, Yuhao Zhou, Quan Khanh Luu, Seungho Han, Heng Zhang, Binghao Huang, Yunzhu Li, Arash Ajoudani, Zhengtong Xu, Yu She
2604.27224v3
arXiv:2604.27224v3
•updated
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2026-04-29
Quadrupedal loco-manipulation is commonly built on visual perception and proprioception. Yet reliable contact-rich manipulation remains difficult: vision and proprioception alone cannot resolve uncertain, evolving interactions with the environment. Tactile sensing offers direct contact observability, but scalable tactile-aware learning framework for quadrupedal loco-manipulation is still underexplored. In this paper, we present a tactile-aware loco-manipulation policy learning pipeline with a hierarchical structure. Our approach has two key components. First, we leverage real-world human demonstrations to train a tactile-conditioned visuotactile high-level policy. This policy predicts not only end-effector trajectories for manipulation, but also the evolving tactile interaction cues that characterize how contact should develop over time. Second, we perform large-scale reinforcement learning in simulation to learn a tactile-aware whole-body control policy that tracks diverse commanded trajectories and tactile interaction cues, and transfers zero-shot to the real world. Together, these components enable coordinated locomotion and manipulation under contact-rich scenarios. We evaluate the system on real-world contact-rich tasks, including in-hand reorientation with insertion, valve tightening, and delicate object manipulation. Compared to vision-only and visuotactile baselines, our method improves performance by 28.54% on average across these tasks.
Learning Whole-Body Humanoid Locomotion via Motion Generation and Motion Tracking
Zewei Zhang, Kehan Wen, Michael Xu, Junzhe He, Chenhao Li, Takahiro Miki, Clemens Schwarke, Chong Zhang, Xue Bin Peng, Marco Hutter
2604.17335v2
Learning Whole-Body Humanoid Locomotion via Motion Generation and Motion Tracking
Zewei Zhang, Kehan Wen, Michael Xu, Junzhe He, Chenhao Li, Takahiro Miki, Clemens Schwarke, Chong Zhang, Xue Bin Peng, Marco Hutter
2604.17335v2
arXiv:2604.17335v2
•updated
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2026-04-19
Whole-body humanoid locomotion is challenging due to high-dimensional control, morphological instability, and the need for real-time adaptation to various terrains using onboard perception. Directly applying reinforcement learning (RL) with reward shaping to humanoid locomotion often leads to lower-body-dominated behaviors, whereas imitation-based RL can learn more coordinated whole-body skills but is typically limited to replaying reference motions without a mechanism to adapt them online from perception for terrain-aware locomotion. To address this gap, we propose a whole-body humanoid locomotion framework that combines skills learned from reference motions with terrain-aware adaptation. We first train a diffusion model on retargeted human motions for real-time prediction of terrain-aware reference motions. Concurrently, we train a whole-body reference tracker with RL using this motion data. To improve robustness under imperfectly generated references, we further fine-tune the tracker with a frozen motion generator in a closed-loop setting. The resulting system supports directional goal-reaching control with terrain-aware whole-body adaptation, and can be deployed on a Unitree G1 humanoid robot with onboard perception and computation. The hardware experiments demonstrate successful traversal over boxes, hurdles, stairs, and mixed terrain combinations. Quantitative results further show the benefits of incorporating online motion generation and fine-tuning the motion tracker for improved generalization and robustness.
D-SafeMPC: Diffusion-Driven Safe Model Predictive Control with Discrete-Time Control Barrier Functions
Erdi Sayar, Ersin Daş, Joel W. Burdick, Alois Knoll, Erdal Kayacan
2607.10842v1
D-SafeMPC: Diffusion-Driven Safe Model Predictive Control with Discrete-Time Control Barrier Functions
Erdi Sayar, Ersin Daş, Joel W. Burdick, Alois Knoll, Erdal Kayacan
2607.10842v1
arXiv:2607.10842v1
•
2026-07-12
A key limitation on the use of diffusion models in robotic planning is their inability to inherently enforce safety or dynamical constraints, which often results in physically infeasible or unsafe outputs. Hybrid approaches that employ model predictive control (MPC) to address this problem can be unstable, as poor trajectory initializations from the diffusion model prevent the MPC from converging to a safe and feasible solution. To overcome these challenges, we propose D-SafeMPC, which enhances the interaction between diffusion and control. Our method guides the reverse diffusion process with control barrier functions (CBFs) and control Lyapunov functions (CLFs) and employs an iterative-projection scheme where an MPC refines the trajectory at each denoising step. This steers sampling toward safe, goal-directed regions and provides reliable MPC warm starts. In simulations on a Franka manipulator across four scenarios (one static-obstacle and three dynamic-obstacle settings) and in a sim-to-real experiment on a physical Franka robot, D-SafeMPC improves safety, task success rates, and planning efficiency over state-of-the-art baselines. To facilitate reproducibility, our source code and experimental configurations are available in a repository at https://github.com/erdiphd/D-SafeMPC
Learning Roller-Skating Motions of Humanoid Robots Based on Adversarial Motion Priors
Yunkang Cheng, Yutong Wu, Menghan Li, Shihe Zhou, Mingguo Zhao
2607.10815v1
Learning Roller-Skating Motions of Humanoid Robots Based on Adversarial Motion Priors
Yunkang Cheng, Yutong Wu, Menghan Li, Shihe Zhou, Mingguo Zhao
2607.10815v1
arXiv:2607.10815v1
•
2026-07-12
Humanoid roller-skating is difficult because the robot must coordinate whole-body balance, rolling contacts, and velocity-dependent posture regulation. This paper presents an adversarial motion prior based reinforcement learning framework for two humanoid roller-skating gaits: Pump Glide skating and Push Glide skating. The two gait datasets are collected independently through motion capture and retargeted to the humanoid robot separately. The retargeted data are then smoothed and resampled into reference motion states for AMP training. The two gaits are learned by independent AMP training pipelines with separate reference datasets, separate policies, and independent reward architectures. Simulation experiments are designed to evaluate gait quality, velocity tracking, turning, and gait-specific reward ablations.
Comment: 12 pages. Submitted preprint version. Accepted for oral presentation at CLAWAR 2026
Can we Trust Unreliable Voxels? Exploring 3D Semantic Occupancy Prediction under Label Noise
Wenxin Li, Kunyu Peng, Di Wen, Junwei Zheng, Jiale Wei, Mengfei Duan, Yuheng Zhang, Rui Fan, Kailun Yang
2603.06279v2
Can we Trust Unreliable Voxels? Exploring 3D Semantic Occupancy Prediction under Label Noise
Wenxin Li, Kunyu Peng, Di Wen, Junwei Zheng, Jiale Wei, Mengfei Duan, Yuheng Zhang, Rui Fan, Kailun Yang
2603.06279v2
arXiv:2603.06279v2
•updated
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2026-03-06
3D semantic occupancy prediction is a cornerstone of robotic perception, yet real-world voxel annotations are inherently corrupted by structural artifacts and dynamic trailing effects. This raises a critical but underexplored question: can autonomous systems safely rely on such unreliable occupancy supervision? To systematically investigate this issue, we establish OccNL, the first benchmark dedicated to 3D occupancy under occupancy-asymmetric and dynamic trailing noise. Our analysis reveals a fundamental domain gap: state-of-the-art 2D label noise learning strategies collapse catastrophically in sparse 3D voxel spaces, exposing a critical vulnerability in existing paradigms. To address this challenge, we propose DPR-Occ, a principled label-noise-robust framework that constructs reliable supervision through dual-source partial label reasoning. By synergizing temporal model memory with representation-level structural affinity, DPR-Occ dynamically expands and prunes candidate label sets to preserve true semantics while suppressing noise propagation. Extensive experiments on SemanticKITTI demonstrate that DPR-Occ prevents geometric and semantic collapse under extreme corruption. Notably, even at 90% label noise, our method achieves significant performance gains (up to 2.57% mIoU and 13.91% IoU) over existing label noise learning baselines adapted to the 3D occupancy prediction task. By bridging label noise learning and 3D perception, OccNL and DPR-Occ provide a reliable foundation for safety-critical robotic perception in dynamic environments. The benchmark and source code will be made publicly available at https://github.com/mylwx/OccNL.
Comment: Accepted to IROS 2026. The benchmark and source code will be made publicly available at https://github.com/mylwx/OccNL
Is Energy Guidance All You Need? Training-Free Norm Injection for Driving World Models
Xiyan Su, Frank Diermeyer, Markus Lienkamp
2607.10781v1
Is Energy Guidance All You Need? Training-Free Norm Injection for Driving World Models
Xiyan Su, Frank Diermeyer, Markus Lienkamp
2607.10781v1
arXiv:2607.10781v1
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2026-07-12
Driving world models built on large video-diffusion backbones generate realistic scenes but are hard to control: enforcing a traffic norm typically means retraining the backbone or conditioning it on hand-built layouts. We ask whether controllability requires training at all. Our experiment shows that a rectified-flow driving world model, which jointly generates future video and a planned ego trajectory, can have its planned trajectory steered entirely at sampling time by differentiable energy functions that encode driving norms, without knowledge-specific retraining of the diffusion backbone. Concretely, we demonstrate that a world model built on Open-Sora 2.0 MM-DiT backbone can be steered to brake at a counterfactual target by injecting energy guidance at sampling time. However, we find that the generated video does not yet follow the steered trajectory through the backbone's joint self-attention and identify the cross-stream coupling as a crucial requirement for end-to-end-controllable rollouts.
Comment: Accepted to Robotics: Science and Systems 2026 Robot World Models Workshop
RynnWorld-Teleop: An Action-Conditioned World Model for Digital Teleoperation
Haoyu Zhao, Xingyue Zhao, Hangyu Li, Biao Gong, Kehan Li, Siteng Huang, Xin Li, Deli Zhao, Zhongyu Li
2607.06558v2
RynnWorld-Teleop: An Action-Conditioned World Model for Digital Teleoperation
Haoyu Zhao, Xingyue Zhao, Hangyu Li, Biao Gong, Kehan Li, Siteng Huang, Xin Li, Deli Zhao, Zhongyu Li
2607.06558v2
arXiv:2607.06558v2
•updated
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2026-07-07
Scaling robot learning requires massive, diverse trajectory data, yet collection is currently bottlenecked by physical teleoperation, where every demonstration binds operator time to specific hardware and workspaces. We introduce digital teleoperation, a paradigm that decouples data collection from physical constraints by replacing the real robot with a generative world model. In this framework, an operator's hand-pose stream drives a robot-centric generative world model to synthesize high-fidelity egocentric videos from a single reference image. The recorded pose stream serves as an embodiment-agnostic action label transferable to any target robot via standard retargeting, yielding complete state-action trajectories for imitation learning independent of physical hardware. We instantiate this paradigm in RynnWorld-Teleop, a system that integrates depth-aware skeletal conditioning, progressive human-to-robot training on a video Diffusion Transformer, and streaming autoregressive distillation. This pipeline compresses the generative process into a single-pass inference, enabling 40+ FPS, real-time interactive generation on a single H100 GPU. Policies trained exclusively on RynnWorld-Teleop-generated data achieve effective zero-shot Sim2Real transfer across dexterous and diverse bimanual tasks. Moreover, augmenting real-world datasets with our digitally teleoperated data consistently improves success rates, demonstrating that RynnWorld-Teleop serves as a high-fidelity, scalable data engine for the next generation of robotic agents.
Comment: Project Page: https://alibaba-damo-academy.github.io/RynnWorld-Teleop.github.io, Github: https://github.com/alibaba-damo-academy/RynnWorld-Teleop
TOLiD: Bridging the Architecture Gap in Vision Foundation Model to LiDAR Pretraining via Token Lifting for Distillation
Sutharsan Mahendran, Darshana Priyasad, Kaushik Roy, Tharindu Fernando, Sridha Sridharan, Clinton Fookes, Peyman Moghadam
2607.10762v1
TOLiD: Bridging the Architecture Gap in Vision Foundation Model to LiDAR Pretraining via Token Lifting for Distillation
Sutharsan Mahendran, Darshana Priyasad, Kaushik Roy, Tharindu Fernando, Sridha Sridharan, Clinton Fookes, Peyman Moghadam
2607.10762v1
arXiv:2607.10762v1
•
2026-07-12
Cross-modal distillation from Vision Foundation Models (VFMs) to LiDAR backbones has recently emerged as a self-supervised pretraining strategy that reduces reliance on dense point-wise annotation for 3D scene understanding. However, existing distillation pipelines typically treat the VFM as a frozen feature source and train a heterogeneous 3D backbone to match fixed image embeddings, forcing the student to bridge both the modality gap and the cross-architecture gap between dense ViT token representations and sparse 3D encoders. We propose TOLiD, a self-supervised pretraining method for LiDAR representation learning that addresses this gap by coupling a LiDAR backbone with a student Vision Transformer (ViT) initialized from a frozen VFM teacher and applying supervision over compatible patch-token representations. TOLiD converts the set of point features within each image patch frustum into a token using Frustum Pooling followed by Frustum Attention, and performs token-level distillation with visibility masking. For LiDAR-only deployment, we lift token features back to per-point representations using masked bilinear sampling to avoid patches that have limited LiDAR points. We extensively evaluate TOLiD on five heterogeneous LiDAR datasets and four cross-sensor adaptation pairs, demonstrating improved transfer with frozen backbones and lightweight heads.
Comment: Accepted to The IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS) 2026
Traj-VLN: Learning Pixel-Space Interaction via Autoregressive Trajectory Generation
Changfei Fu, Guangcheng Chen, Wenjun Xu, Hong Zhang
2607.10744v1
Traj-VLN: Learning Pixel-Space Interaction via Autoregressive Trajectory Generation
Changfei Fu, Guangcheng Chen, Wenjun Xu, Hong Zhang
2607.10744v1
arXiv:2607.10744v1
•
2026-07-12
Benefiting from the powerful priors embedded in large-scale pre-training data and the emerging commonsense reasoning ability, large language models (LLMs) have shown unprecedented generalization capabilities in many research fields. Recently, projecting visual embeddings into the language space via vision-language models (VLMs) to achieve sim-toreal and cross-scene generalization has become a prevailing paradigm in the field of Vision-and-Language Navigation in Continuous Environments (VLN-CE). VLN requires an embodied agent to navigate through unseen environments following natural linguistic instructions. We emphasize that a VLN task can be decomposed into a sequence of sub-tasks, each corresponding to a process of 3D spatial interaction with the environments described by instructions such as "walk to the end of the sofa and turn left." However, such spatial interactions involving moving into the image along the direction of depth sensing are puzzling for VLMs as they were predominantly trained on conversations with RGB images. Rather than incorporating depth or 3D geometric information-which VLMs rarely encounter during pretrainingwe propose an alternative approach: fine-tuning VLMs to learn navigation interactions directly in 2D pixel space through autoregressive trajectory generation. Given a linguistic instruction and historical observations, our model sequentially predicts a series of pixel coordinates, drawing a trajectory from the bottom center of the current observation. While prior work has proved that pixel-goal supervision outperforms learning of discrete actions, our experiments further verify that the supervision of pixel-space trajectory significantly enhances VLN performance. Moreover, we demonstrate that our flagship model achieves state-of-the-art level performance with relatively limited computational resources and training data.
TriP: A Triangle Puzzle Approach to Robust Translation Averaging
Zhekai Fan, Wanze Li, Jinxin Wang, Yunpeng Shi
2605.07143v2
TriP: A Triangle Puzzle Approach to Robust Translation Averaging
Zhekai Fan, Wanze Li, Jinxin Wang, Yunpeng Shi
2605.07143v2
arXiv:2605.07143v2
•updated
•
2026-05-08
Translation averaging aims to recover camera locations from pairwise relative translation directions and is a fundamental component of global Structure-from-Motion pipelines. The problem is challenging because direction measurements contain no distance information, making the estimation problem highly ill-conditioned and highly sensitive to corrupted observations. In this paper, we propose TriP, a triangle-based framework for robust translation averaging. TriP first infers local relative edge scales from triangle geometry, and then synchronizes the scales of overlapping triangles in the logarithmic domain to recover globally consistent edge lengths and camera locations. By leveraging higher-order consistency across triangles, the proposed method is robust to adversarial, cycle-consistent, and other structured corruptions. In addition, TriP avoids the collapse issue without requiring any extra anti-collapse constraints, since log-scale synchronization excludes the degenerate zero-scale solution by construction. These structural advantages enable a particularly strong theory for exact location recovery. On the practical side, TriP is fully parallelizable, computationally efficient, and naturally scalable to graphs with millions of cameras. Moreover, it outperforms all previous translation averaging methods by a large margin on both synthetic and real datasets.
DIM-WAM: World-Action Modeling with Diverse Historical Event Memory
Kai Wang, Zhaopeng Gu, Yixiang Chen, Yuan Xu, Qisen Ma, Jiabing Yang, Zhaowen Li, Yan Huang, Liang Wang, Peng Su
2606.27677v2
DIM-WAM: World-Action Modeling with Diverse Historical Event Memory
Kai Wang, Zhaopeng Gu, Yixiang Chen, Yuan Xu, Qisen Ma, Jiabing Yang, Zhaowen Li, Yan Huang, Liang Wang, Peng Su
2606.27677v2
arXiv:2606.27677v2
•updated
•
2026-06-26
World-action models have shown promising robot-manipulation performance by jointly predicting future visual states and actions. However, existing methods mainly rely on short-term history and short-horizon future prediction, which is insufficient for long-horizon tasks whose correct execution depends on earlier observations and task progress. Such temporally dependent tasks require effective use of complementary temporal information, including recent local context, cross-stage historical events, immediate future dynamics, and global task progress. To address long-term forgetting and poor awareness of the global task state, we introduce DiM-WAM, a memory-augmented world-action model that integrates multi-scale historical context, local future dynamics, and global task progress. The memory extracts compact visual event information from real observations, updates multiple memory banks through independent similarity-based merging, and then reads the bank-identity- and time-embedded long-term context to condition video and action denoising. A progress-supervision objective further encourages memory tokens to encode not only completed historical events but also the current task stage and its implications for the remaining task. On RMBench, DiM-WAM raises average success from 28.4% with LingBot-VA to 69.8%, exceeding the explicit-memory Mem-0 baseline at 42.0%. On four real-world Franka tasks, it improves average stage success from 70.7% to 91.5% and full-task success from 52.5% to 80.0%. Project page: https://wangkai-casia.github.io/dim-wam.
Action Map Policy: Learning 3D Closed-loop Manipulation via Pixel Classification
Haojie Huang, Zhang Ye, Linfeng Zhao, Boce Hu, Mingxi Jia, Yu Qi, Ahmed Agha, Dian Wang, Robert Platt, Robin Walters
2607.10706v1
Action Map Policy: Learning 3D Closed-loop Manipulation via Pixel Classification
Haojie Huang, Zhang Ye, Linfeng Zhao, Boce Hu, Mingxi Jia, Yu Qi, Ahmed Agha, Dian Wang, Robert Platt, Robin Walters
2607.10706v1
arXiv:2607.10706v1
•
2026-07-12
The action space poses a major challenge in robot learning, since it is often high-dimensional, can span long time horizons, and frequently admits multi-modal optimal solutions. A good choice of action representation and loss function can help to address these concerns, but there are often trade offs. We propose Action Map Policy (AMP), which casts 3D closed-loop manipulation policy learning as a classification problem in image space. While classification has been an effective formulation in generative language models, applying it to robot action learning is difficult because naively discretizing high-dimensional continuous actions explodes the token vocabulary. Our key idea is to project 3D actions onto the camera image planes and treat each pixel location as a discrete class, thus controlling dimensionality while retaining multi-modality. This method supports millimeter-level precision for high-dimensional actions without requiring a prohibitively large vocabulary, while preserving fine-grained pixel-wise visual signals. Furthermore, it can predict the entire action chunk in a single forward pass, avoiding complex noise scheduling and iterative denoising while achieving substantially faster inference than diffusion policies. Experiments on various manipulation tasks show that AMP outperforms strong baselines, achieving higher success rates, faster inference, and enhanced spatial reasoning.
Comment: Project Website: https://haojhuang.github.io/amp_page/
SmoothTurn: Learning to Turn Smoothly for Agile Navigation with Quadrupedal Robots
Zunzhi You, Yunke Wang, Haolan Guo, Chang Xu
2603.12842v2
SmoothTurn: Learning to Turn Smoothly for Agile Navigation with Quadrupedal Robots
Zunzhi You, Yunke Wang, Haolan Guo, Chang Xu
2603.12842v2
arXiv:2603.12842v2
•updated
•
2026-03-13
Quadrupedal robots show great potential for valuable real-world applications such as fire rescue and industrial inspection. Such applications often require urgency and the ability to navigate agilely, which in turn demands the capability to change directions smoothly while running in high speed. Existing approaches for agile navigation typically learn a single-goal reaching policy by encouraging the robot to stay at the target position after reaching there. As a result, when the policy is used to reach sequential goals that require changing directions, it cannot anticipate upcoming maneuvers or maintain momentum across the switch of goals, thereby preventing the robot from fully exploiting its agility potential. In this work, we formulate the task as sequential local navigation, extending the single-goal-conditioned local navigation formulation in prior work. We then introduce SmoothTurn, a learning-based control framework that learns to turn smoothly while running rapidly for agile sequential local navigation. The framework adopts a novel sequential goal-reaching reward, an expanded observation space with a lookahead window for future goals, and an automatic goal curriculum that progressively expands the difficulty of sampled goal sequences based on the goal-reaching performance. The trained policy can be directly deployed on real quadrupedal robots with onboard sensors and computation. Both simulation and real-world empirical results show that SmoothTurn learns an agile locomotion policy that performs smooth turning across goals, with emergent behaviors such as controlling momentum when switching goals, facing towards the future goal in advance, and planning efficient paths.
EmbodiedGen V2: An Agentic, Simulation-Ready 3D World Engine for Embodied AI
Xinjie Wang, Liu Liu, Taojun Ding, Andrew Choi, Chaodong Huang, Mengao Zhao, Ziang Li, Jackson Jiang, Chunlei Yu, Shengxiang Liu, Wei Xu, Zhizhong Su
2607.07459v2
EmbodiedGen V2: An Agentic, Simulation-Ready 3D World Engine for Embodied AI
Xinjie Wang, Liu Liu, Taojun Ding, Andrew Choi, Chaodong Huang, Mengao Zhao, Ziang Li, Jackson Jiang, Chunlei Yu, Shengxiang Liu, Wei Xu, Zhizhong Su
2607.07459v2
arXiv:2607.07459v2
•updated
•
2026-07-08
We present EmbodiedGen V2, a generative 3D world engine for building executable policy-ready environments for embodied intelligence. Sim-ready 3D asset generation has advanced rapidly, yet assembling such assets into policy-ready task environments remains largely manual, limiting scalable closed-loop learning. EmbodiedGen V2 addresses this gap through a unified sim-ready representation that connects cross-simulator assets, interaction affordances, task-driven worlds, large-scale multi-room scenes, and stateful Vibe Coding into a generative, editable, and reusable simulation pipeline. The generated environments support manipulation, navigation, mobile manipulation, cross-simulator deployment, and embodied policy training. In evaluation, the asset pipeline achieves 96.5% human acceptance and 98.6% collision success, and 83.3% of task-driven worlds are directly usable for downstream simulation without manual modification. Online reinforcement learning with generated environments further improves simulation success from 9.7% to 79.8%, and transfers to real robots with task success increasing from 21.7% to 75.0%. These results establish EmbodiedGen V2 as scalable simulation infrastructure for training, evaluating, and deploying embodied policies.
Comment: Minor revisions to presentation; technical content and results remain unchanged. Project page: horizonrobotics.github.io/EmbodiedGen
SensorPerch: Sense Wherever and Whenever it Matters
Zhanxin Wu, Ruofei Tong, Tapomayukh Bhattacharjee
2607.10682v1
SensorPerch: Sense Wherever and Whenever it Matters
Zhanxin Wu, Ruofei Tong, Tapomayukh Bhattacharjee
2607.10682v1
arXiv:2607.10682v1
•
2026-07-12
Existing robotic perception is constrained by sensors that are either robot-mounted or permanently fixed in the environment, locking perception to a limited set of viewpoints. Yet as robots perform increasingly diverse tasks, the most informative viewpoint shifts from one task to the next-often somewhere onboard sensor and static infrastructure can not readily satisfy. To address this gap, we propose SensorPerch, a novel realization of active perception that decouples sensing from both the robot embodiment and the environment by treating sensors as independent physical entities that the robot can autonomously detach and re-attach within the environment. SensorPerch presents one realization of this paradigm: a lightweight, wireless, reconfigurable sensor platform that can perch on diverse surfaces, paired with a viewpoint-selection framework that determines task-optimal sensor placements. Together, these enable robots to construct task-relevant viewpoints on demand, independent of the robot's current position and available fixed infrastructure. We demonstrate the paradigm on two task classes: (i) object-coupled perception, where SensorPerch enables persistent object-state detection beyond the robot's current position, achieving successful event detection even when the robot is not nearby; and (ii) policy-coupled perception, where SensorPerch allows robots to construct diverse, policy-specific viewpoints for various policies, achieving success rates comparable to those obtained using oracle viewpoints.
Pickalo: Leveraging 6D Pose Estimation for Low-Cost Industrial Bin Picking
Alessandro Tarsi, Matteo Mastrogiuseppe, Saverio Taliani, Simone Cortinovis, Ugo Pattacini
2604.04690v2
Pickalo: Leveraging 6D Pose Estimation for Low-Cost Industrial Bin Picking
Alessandro Tarsi, Matteo Mastrogiuseppe, Saverio Taliani, Simone Cortinovis, Ugo Pattacini
2604.04690v2
arXiv:2604.04690v2
•updated
•
2026-04-06
Bin picking in real industrial environments remains challenging due to severe clutter, occlusions, and the high cost of traditional 3D sensing setups. We present Pickalo, a modular 6D pose-based bin-picking pipeline built entirely on low-cost hardware. A wrist-mounted RGB-D camera actively explores the scene from multiple viewpoints, while raw stereo streams are processed with BridgeDepth to obtain refined depth maps suitable for accurate collision reasoning. Object instances are segmented with a Mask-RCNN model trained purely on photorealistic synthetic data and localized using the zero-shot SAM-6D pose estimator. A pose buffer module fuses multi-view observations over time, handling object symmetries and significantly reducing pose noise. Offline, we generate and curate large sets of antipodal grasp candidates per object; online, a utility-based ranking and fast collision checking are queried for the grasp planning. Deployed on a UR5e with a parallel-jaw gripper and an Intel RealSense D435i, Pickalo achieves up to 600 mean picks per hour with 96-99% grasp success and robust performance over 30-minute runs on densely filled euroboxes. Ablation studies demonstrate the benefits of enhanced depth estimation and of the pose buffer for long-term stability and throughput in realistic industrial conditions. Videos are available at https://mesh-iit.github.io/project-jl2-camozzi/
Artificial Foveated Perception for Mitigating Shortcut Learning in Robotic Foundation Models
Xiatao Sun, Yuan Zhuang, Mateo Sanchez Lopez Negrete, Matei-Victor Coldea, Chen Liang, Haoyang Zhang, Che Liu, Ziyao Zeng, Shawn Li, Qian Wang, Fei Miao, Daniel Rakita
2607.10655v1
Artificial Foveated Perception for Mitigating Shortcut Learning in Robotic Foundation Models
Xiatao Sun, Yuan Zhuang, Mateo Sanchez Lopez Negrete, Matei-Victor Coldea, Chen Liang, Haoyang Zhang, Che Liu, Ziyao Zeng, Shawn Li, Qian Wang, Fei Miao, Daniel Rakita
2607.10655v1
arXiv:2607.10655v1
•
2026-07-12
Robotic foundation models have recently made substantial progress in multi-task capability, cross-embodiment transfer, and language-conditioned control. Yet robust deployment across diverse real-world settings remains difficult, in part because policies often fail to distinguish causally relevant visual structure from spurious scene-level correlations. We identify this failure mode as shortcut learning: the tendency to exploit predictive but non-causal correlations in the training distribution rather than the task-relevant visual evidence that determines successful action. Although shortcut learning has been extensively studied in computer vision and broader machine learning, its role in robotic foundation models remains comparatively underexplored. We propose Artificial Foveated Perception (AFP), a lightweight, policy-agnostic module that takes the same vision and language inputs as Vision-Language-Action and World Action Model pipelines and predicts task-conditioned masks over relevant objects, the robot, and other action-critical regions. We use these masks primarily as an auxiliary grounding signal during fine-tuning, aligning policy attention with task-relevant regions while leaving the core architecture unchanged. After fine-tuning, the policy executes on the original observation stream without requiring AFP in the control loop. We evaluate AFP across state-of-the-art robotic foundation models and show that foveated perception reduces fine-tuning time, suppresses overfitting, and improves generalization under environmental perturbations. Ablations over mask quality and grounding-loss design further show that these gains arise from directing policy learning toward task-relevant visual evidence. These results suggest that task-conditioned foveated perception is a practical mechanism for making robotic foundation models more robust, data-efficient, and scalable.
Coverage Path Planning: Classical Foundations, Recent Advances, and Future Directions
Zongyuan Shen, Shalabh Gupta, Shancheng Zhao, Dehua Zhou, Gao Wang, Zhongqiang Ren, Yaming Ou, Yikui Zhai, C. L. Philip Chen
2607.10649v1
Coverage Path Planning: Classical Foundations, Recent Advances, and Future Directions
Zongyuan Shen, Shalabh Gupta, Shancheng Zhao, Dehua Zhou, Gao Wang, Zhongqiang Ren, Yaming Ou, Yikui Zhai, C. L. Philip Chen
2607.10649v1
arXiv:2607.10649v1
•
2026-07-12
Coverage path planning (CPP) is a fundamental problem in robot motion planning, whose aim is to produce robot trajectories that provide complete coverage of target workspaces while minimizing task-specific objectives such as path length, overlap, number of turns, and energy consumption. CPP has widespread applications in cleaning, inspection, mapping, agriculture, manufacturing, surveillance, demining, and environmental monitoring. Although classical CPP has been extensively studied, recent advances have extended CPP beyond single-robot settings to multi-robot systems, complex 3D environments, constrained platforms, learning-based coverage planning, and visual coverage tasks. This paper presents a comprehensive survey of 125 representative works published primarily between 2015 and 2026, while presenting the evolution of recent developments in light of the classical CPP methods published before 2015. The CPP methods are organized into six main categories: single-robot CPP, multi-robot CPP, 3D CPP, constrained CPP, learning-based CPP, and visual CPP. For each category, the review summarizes the main planning formulations, representative algorithms, strengths, and limitations. In addition, the review analyzes how environmental knowledge, workspace geometry, robot constraints, sensing objectives, and coordination requirements shape the CPP problem. The survey further discusses open challenges in scalable online planning, multi-robot coordination, 3D and visual coverage, unified platform-constrained and resource-aware coverage, and learning-enhanced coverage. Thus, the survey provides a structured overview of recent CPP developments and future research directions.
What Matters in RL-Based Methods for Object-Goal Navigation? An Empirical Study and A Unified Framework
Hongze Wang, Boyang Sun, Jiaxu Xing, Fan Yang, Marco Hutter, Dhruv Shah, Davide Scaramuzza, Marc Pollefeys
2510.01830v2
What Matters in RL-Based Methods for Object-Goal Navigation? An Empirical Study and A Unified Framework
Hongze Wang, Boyang Sun, Jiaxu Xing, Fan Yang, Marco Hutter, Dhruv Shah, Davide Scaramuzza, Marc Pollefeys
2510.01830v2
arXiv:2510.01830v2
•updated
•
2025-10-02
Object-Goal Navigation (ObjectNav) is a key capability for deploying mobile robots in everyday environments such as homes, schools, and workplaces. In this task, an agent must locate an instance of a target object category in previously unseen environments using only onboard perception, requiring the integration of semantic understanding, spatial reasoning, and long-horizon planning. Reinforcement learning (RL) has become a dominant paradigm for ObjectNav, yet modern systems involve numerous design choices across perception modules, policy architectures, and inference-time strategies. The relative impact of these components, however, remains poorly understood. In this work, we present a large-scale empirical study of modular RL-based ObjectNav systems. We decompose the navigation pipeline into three key components: perception, policy, and test-time enhancement, and conduct extensive controlled experiments to analyze their individual contributions. Our results suggest that improvements in perception quality and test-time strategies often yield larger performance gains than policy improvements alone, highlighting the importance of understanding how different components interact within modular navigation systems. Motivated by these findings, we introduce a unified framework for systematically studying modular ObjectNav systems. Guided by our analysis, we build an enhanced system that achieves state-of-the-art performance on the Gibson benchmark, improving SPL by 6.6% and success rate by 2.7% over prior methods. We also introduce a human expert baseline, achieving 98% success, highlighting the significant gap between current RL agents and human-level navigation. Finally, we provide practical insights and design recommendations for each module to help guide future research. Project page: https://honwang0054.github.io/What-matters-in-RL-ObjNav-web/.
World Models as Adversaries: Multi-Agent Self-Play Fine-Tuning for Robust Motion Planning
Tong Nie, Yuewen Mei, Junlin He, Yihong Tang, Jian Sun, Wei Ma
2607.10630v1
World Models as Adversaries: Multi-Agent Self-Play Fine-Tuning for Robust Motion Planning
Tong Nie, Yuewen Mei, Junlin He, Yihong Tang, Jian Sun, Wei Ma
2607.10630v1
arXiv:2607.10630v1
•
2026-07-12
Robust motion planning in dense traffic requires autonomous vehicles to interact in rare and safety-critical scenarios that are underrepresented in naturalistic driving data. Although adversarial training offers a feasible solution, existing methods often rely on external scenario generators, heuristic perturbations, or simulator-heavy rollouts, which makes them difficult to integrate with modern autoregressive planners. Here, we cast adversarially robust planner learning as a constrained min-max game and propose Adversarial World Modeling (AWM), a theoretically grounded multi-agent self-play fine-tuning framework. Since solving the exact game is intractable, AWM introduces a principled decoupled solver. In the inner minimization, the planner's predictive world model is converted into a role-conditioned adversary that learns sparse, scene-adaptive attack coalitions via counterfactual credit assignment. In the outer maximization, the ego planner optimizes a regret-aware robust best response against the frozen AWM, utilizing tail-risk weighting and reference-anchored trust regions to improve hard-case recovery while preserving nominal driving behavior. Experiments on the nuPlan and InterPlan benchmarks demonstrate that our method generates transferable adversarial interactions and yields a robust planner that achieves competitive closed-loop performance in both nominal and highly interactive long-tail scenarios. Theoretical analysis justifies the decoupled solver and the main optimization components.
Dual-Process Atomic Skill Learning: Decoupling Semantic Reasoning and Real-Time Control
Jun Chen, Erdent Bao, Wenlong Dong, Jierui Liu, Qi Cai, Hao Wan, Shaopeng Li, Weijun Qin, Jing Liang, Huiping Zhuang
2607.10625v1
Dual-Process Atomic Skill Learning: Decoupling Semantic Reasoning and Real-Time Control
Jun Chen, Erdent Bao, Wenlong Dong, Jierui Liu, Qi Cai, Hao Wan, Shaopeng Li, Weijun Qin, Jing Liang, Huiping Zhuang
2607.10625v1
arXiv:2607.10625v1
•
2026-07-12
Language-conditioned Imitation Learning (IL) is essential for enabling robots to perform complex tasks following natural language instructions. However, generalizing to multi-step compositional tasks remains a significant challenge. While hierarchical approaches attempt to address this by decomposing tasks into atomic skills, existing methods often suffer from training instability and codebook collapse due to the tight coupling between high-level skill reasoning and low-level action generation in joint training paradigms. Inspired by the Dual-Process Theory of cognition, we propose Dual-Process Atomic Skill Learning (DASL), a novel asynchronous hierarchical imitation learning framework that decouples slow semantic reasoning from fast, real-time motion control. DASL comprises a Slow-Frequency Policy that predicts interpretable, discrete skills via Vector Quantization, and a High-Frequency Policy that leverages a latent diffusion model and a Decision Transformer to generate precise actions conditioned on these latent skills. By asynchronously coordinating these modules and utilizing diffusion to structure the latent space, our framework mitigates the skill codebook interference problem common in joint training paradigms. Evaluations across simulation benchmarks and experiment demonstrate that DASL significantly outperforms state-of-the-art baselines, excelling in skill acquisition and compositional generalization to unseen instructions. GitHub page: https://github.com/Hatakekaka/DASL
Comment: 28 pages,20 figures,21 tables
HRO: Hierarchical Room-to-Object Framework for Zero-Shot Object Goal Navigation with Large Language Models
Luyuan Jia, Yinfeng Yu
2607.13072v1
HRO: Hierarchical Room-to-Object Framework for Zero-Shot Object Goal Navigation with Large Language Models
Luyuan Jia, Yinfeng Yu
2607.13072v1
arXiv:2607.13072v1
•
2026-07-12
Zero-shot object-goal navigation aims to enable an intelligent agent to explore and navigate to objects of unknown categories in an unfamiliar environment without specific target training. In zero-shot navigation tasks, pre-trained large models are usually employed to leverage their prior knowledge for guiding the agent's navigation. However, existing zero-shot object-goal navigation methods based on large language models (LLMs) merely utilize LLMs as flat reasoning tools to directly associate objects or regions. They lack the hierarchical spatial cognition modeling of human-like room semantics to object localization, which leads to strong blindness in exploration, insufficient accuracy in semantic association, and failure to fully unleash the common-sense reasoning potential of LLMs. This paper proposes an LLM-driven hierarchical room-to-object (HRO) framework for zero-shot object-goal navigation, which guides the agent to explore and navigate to the target object in a coarse-to-fine manner. Experiments on Gibson and HM3D datasets verify that our HRO framework achieves superior success rate and generalization over existing LLM-based methods, underscoring LLMs' strong potential for zero-shot object-goal navigation.
Comment: Main paper (6 pages). Accepted for publication by IEEE International Conference on Systems, Man, and Cybernetics 2026 (IEEE SMC 2026)
Underwater Dead Reckoning with Deployable Situation-Triggered Covariance Scheduling
Akshay Naik, Ramavarapu S. Sreenivas, Dustin Nottage, Ahmet Soylemezoglu
2607.10597v1
Underwater Dead Reckoning with Deployable Situation-Triggered Covariance Scheduling
Akshay Naik, Ramavarapu S. Sreenivas, Dustin Nottage, Ahmet Soylemezoglu
2607.10597v1
arXiv:2607.10597v1
•
2026-07-12
Underwater dead reckoning estimates vehicle position when vision is unavailable and external positioning cannot be assumed. A single set of filter parameters can work well in many situations, but fixed tuning may be poorly matched during turns, motion transitions, or periods when sensor measurements are less reliable. This paper presents the Situation-Triggered Calibrated Adaptive Robust Extended Kalman Filter for a BlueROV2. An onboard probabilistic trigger identifies the current motion situation while one error-state filter runs continuously. When the trigger is confident, the filter changes only to the corresponding pre-calibrated process- and measurement-noise matrices; the state estimate, covariance history, dynamics, and measurement models are not reset or replaced. The trigger, noise profiles, and a one-time Doppler velocity log yaw-alignment correction are calibrated offline using sparse AprilTag-supervised pool runs. A separate validation set selects the scheduling policy, which is then fixed before held-out testing. Across four held-out pool runs, the method reduces label-weighted mean per-run translation root-mean-square error from 0.488 m to 0.471 m relative to the same filter backbone with one global noise profile, and every held-out run favors the scheduled method. A paired bootstrap over 10-second segments gives a candidate-minus-baseline difference of -0.017 m with a 95% confidence interval of [-0.024, -0.008] m, while orientation error remains essentially unchanged. These results indicate that situation-aware covariance scheduling provides a modest but consistent vision-free dead-reckoning improvement without switching estimators or resetting the filter.
Comment: 16 pages, 9 figures. Submitted to IEEE Journal of Oceanic Engineering
XR-1: Towards Versatile Vision-Language-Action Models via Learning Unified Vision-Motion Representations
Shichao Fan, Kun Wu, Zhengping Che, Xinhua Wang, Di Wu, Fei Liao, Ning Liu, Yixue Zhang, Zhen Zhao, Zhiyuan Xu, Meng Li, Qingjie Liu, Shanghang Zhang, Min Wan, Jian Tang
2511.02776v3
XR-1: Towards Versatile Vision-Language-Action Models via Learning Unified Vision-Motion Representations
Shichao Fan, Kun Wu, Zhengping Che, Xinhua Wang, Di Wu, Fei Liao, Ning Liu, Yixue Zhang, Zhen Zhao, Zhiyuan Xu, Meng Li, Qingjie Liu, Shanghang Zhang, Min Wan, Jian Tang
2511.02776v3
arXiv:2511.02776v3
•updated
•
2025-11-04
Recent progress in large-scale robotic datasets and vision-language models (VLMs) has advanced research on vision-language-action (VLA) models. However, existing VLA models still face two fundamental challenges: (i) producing precise low-level actions from high-dimensional observations, (ii) bridging domain gaps across heterogeneous data sources, including diverse robot embodiments and human demonstrations. Existing methods often encode latent variables from either visual dynamics or robotic actions to guide policy learning, but they fail to fully exploit the complementary multi-modal knowledge present in large-scale, heterogeneous datasets. In this work, we present X Robotic Model 1 (XR-1), a novel framework for versatile and scalable VLA learning across diverse robots, tasks, and environments. XR-1 introduces the \emph{Unified Vision-Motion Codes (UVMC)}, a discrete latent representation learned via a dual-branch VQ-VAE that jointly encodes visual dynamics and robotic motion. UVMC addresses these challenges by (i) serving as an intermediate representation between the observations and actions, and (ii) aligning multimodal dynamic information from heterogeneous data sources to capture complementary knowledge. To effectively exploit UVMC, we propose a three-stage training paradigm: (i) self-supervised UVMC learning, (ii) UVMC-guided pretraining on large-scale cross-embodiment robotic datasets, and (iii) task-specific post-training. We validate XR-1 through extensive real-world experiments with more than 14,000 rollouts on six different robot embodiments, spanning over 120 diverse manipulation tasks. XR-1 consistently outperforms state-of-the-art baselines such as $π_{0.5}$, $π_0$, RDT, UniVLA, and GR00T-N1.5 while demonstrating strong generalization to novel objects, background variations, distractors, and illumination changes. Our project is at https://xr-1-vla.github.io/.
Comment: Accepted to ICML2026 as Oral
BucketKD: A Safety-Aware Bucket-Based Knowledge Distillation Framework for End-to-End Motion Planning
Md Nahidul Islam, Mohd Hasan Ali, Dipankar Dasgupta, Myounggyu Won
2607.10565v1
BucketKD: A Safety-Aware Bucket-Based Knowledge Distillation Framework for End-to-End Motion Planning
Md Nahidul Islam, Mohd Hasan Ali, Dipankar Dasgupta, Myounggyu Won
2607.10565v1
arXiv:2607.10565v1
•
2026-07-12
End-to-end motion planning has emerged as a promising paradigm in autonomous driving, directly mapping raw sensor data to control commands via deep neural networks. Despite its advantages, its large model size hinders deployment in resource-constrained platforms. In this paper, we present BucketKD, a bucket-based knowledge distillation framework that yields compact and safety-aware end-to-end planners. Compared to the state-of-the-art approach, which relies on simplified planning state representations, BucketKD discretizes critical environmental variables into adaptive buckets that capture richer scene semantics while preserving efficiency. In addition, we design a safety-aware waypoint attention mechanism that evaluates each waypoint's risk level by accounting for both obstacle proximity and relative motion through a time-to-collision (TTC) formulation widely used in transportation research. This enables the student model to better retain safety-critical behaviors during distillation. Extensive experiments in CARLA using the Bench2Drive dataset show that BucketKD significantly outperforms the state-of-the-art in both planning accuracy and safety while maintaining strong compression ratios.
SLIDER: Sparse History-Guided Aerial Robot Target Search using Sliding Local Maps
Xiaolei Hou, Zheng Pan, Hua Lan, Zhenghao Zou, Yinhong Chen, Chenxi Zhu, Yang Lyu, Jinwen Hu, Chunhui Zhao
2607.10553v1
SLIDER: Sparse History-Guided Aerial Robot Target Search using Sliding Local Maps
Xiaolei Hou, Zheng Pan, Hua Lan, Zhenghao Zou, Yinhong Chen, Chenxi Zhu, Yang Lyu, Jinwen Hu, Chunhui Zhao
2607.10553v1
arXiv:2607.10553v1
•
2026-07-12
Efficient exploration and target search in large-scale unknown environments remain challenging for aerial robots due to the demands of broad spatial coverage, fine-grained perception, and real-time decision-making. This paper presents SLIDER, a lightweight and memory-efficient framework that avoids reliance on globally dense maps by combining a local sliding map with sparse global history information. A novel observation quality evaluation method is proposed, leveraging historical poses and sensor models to assess point cloud data in real-time, enabling efficient frontier detection. To support scalable and responsive planning, an incremental viewpoint clustering strategy dynamically adapts to local updates, significantly reducing the number of candidate targets and decreasing computational load. A sparse global topological map is incrementally maintained to assist global planning and cost evaluation. Extensive simulations and real-world experiments demonstrate that the proposed system outperforms state-of-the-art methods in memory usage, decision latency, and search efficiency.
Comment: Accepted by IEEE Robotics and Automation Letters (RA-L), 2026. https://github.com/Poaos/SLIDER
Autonomous Close-Proximity Photovoltaic Panel Coating Using a Quadcopter
Dimitri Jacquemont, Carlo Bosio, Teaya Yang, Ruiqi Zhang, Ozgur Orun, Shuai Li, Reza Alam, Thomas M. Schutzius, Simo A. Makiharju, Mark W. Mueller
2509.10979v3
Autonomous Close-Proximity Photovoltaic Panel Coating Using a Quadcopter
Dimitri Jacquemont, Carlo Bosio, Teaya Yang, Ruiqi Zhang, Ozgur Orun, Shuai Li, Reza Alam, Thomas M. Schutzius, Simo A. Makiharju, Mark W. Mueller
2509.10979v3
arXiv:2509.10979v3
•updated
•
2025-09-13
Photovoltaic (PV) panels are becoming increasingly widespread in the domain of renewable energy, and thus, small efficiency gains can have massive effects. Anti-reflective and self-cleaning coatings enhance panel performance but degrade over time, requiring periodic reapplication. Uncrewed Aerial Vehicles (UAVs) offer a flexible and autonomous way to apply protective coatings more often and at lower cost compared to traditional manual coating methods. We present a quadcopter-based system, equipped with a liquid dispersion mechanism, designed to automate such tasks. The localization stack only uses onboard sensors, relying on visual-inertial odometry and the relative position of the PV panel detected with respect to the quadcopter. The control relies on a model-based controller that accounts for the ground effect and the mass decrease of the quadcopter during liquid dispersion. We validate the autonomy capabilities of our system through extensive indoor and outdoor experiments.
Comment: 7 pages, 11 figures. Accepted to IEEE IROS 2026
Video World Models
5
默认显示 5 篇
Incantation: Natural Language as the Action Interface for Multi-Entity Video World Models
Shangwen Zhu, Qianyu Peng, Zhao Pu, Zhilei Shu, Xiangrui Ke, Zhaohu Xing, Zizhao Tong, Zeqing Wang, Xinyu Cui, Zian Zheng, Huangji Wang, Jian Zhao, Yeying Jin, Fan Cheng, Ruili Feng
2605.18601v2
Incantation: Natural Language as the Action Interface for Multi-Entity Video World Models
Shangwen Zhu, Qianyu Peng, Zhao Pu, Zhilei Shu, Xiangrui Ke, Zhaohu Xing, Zizhao Tong, Zeqing Wang, Xinyu Cui, Zian Zheng, Huangji Wang, Jian Zhao, Yeying Jin, Fan Cheng, Ruili Feng
2605.18601v2
arXiv:2605.18601v2
•updated
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2026-05-18
Modern interactive video world models have achieved impressive visual fidelity, yet lack fine-grained multi-entity control and cross-entity, cross-world generalization. We trace this gap to the action interface: standard control protocols (e.g. animation IDs, device inputs, scene-level captions) bind action semantics to specific entities or engines at design time. We propose natural language as the interface to unlock expressiveness that no prior interface can achieve, and we present Incantation, the first interactive video world model with per-latent-frame (0.25 s) natural-language conditioning that supports simultaneous multi-entity control and concept-level cross-entity transfer beyond any fixed rendering pipeline. We pair a pretrained bidirectional video backbone with frame-local text cross-attention, and enable real-time long-horizon streaming through ODE-initialized Self-Forcing distillation with a RoPE-decoupled sliding KV-cache. We surpass the Action-Index baseline on cross-entity transfer (89% vs. 43%) and out-of-vocabulary prompts (90% vs. 0%), and our 2-step student sustains 19.7 FPS at 480p with stable FVD over 2-hour rollouts. We further apply the same architecture and training recipe to The King of Fighters, changing only the per-entity action vocabulary slots. We have released a preview subset of the Incantation dataset at https://huggingface.co/datasets/zhush/incantation-elden-ring-scenes, containing manually collected Elden Ring player-boss combat clips with structured action-oriented metadata. Larger-scale Elden Ring and KOF data will be released with the full project.
Detecting AI-Generated Video: A Vision-Language Dual-View Survey
Dylan Xinming Hou, Juntian Zhang, Xu Gu, Yichen Wu, Nils Lukas, Gus Xia, Xiuying Chen, Yuhan Liu
2607.10787v1
Detecting AI-Generated Video: A Vision-Language Dual-View Survey
Dylan Xinming Hou, Juntian Zhang, Xu Gu, Yichen Wu, Nils Lukas, Gus Xia, Xiuying Chen, Yuhan Liu
2607.10787v1
arXiv:2607.10787v1
•
2026-07-12
The evolving realism of AI-generated Videos (AIGC-V) is rapidly rendering traditional artifact-centric detection insufficient, necessitating a paradigm shift from low-level inspection to high-level semantic verification. This paper presents a comprehensive survey of AIGC-V detection, reframing the task as Factual Fidelity Verification, which asks whether the events, entities, and physical processes depicted in a video are consistent with real-world facts. To systematize this rapidly evolving field, we propose a Vision-Language Dual-View taxonomy that organizes existing methods into a hierarchical, four-layer landscape, spanning intrinsic cue analysis, spatiotemporal consistency modeling, cross-modal consistency reasoning, and language-guided world-level reasoning. This dual-view framing highlights a fundamental transition from artifact matching in traditional deepfake detection to evidence-based semantic verification enabled by vision-language models and agentic reasoning pipelines. Based on a systematic review of 221 works, we synthesize AIGC-V generation paradigms, survey the landscape of detection methods, and review evaluation metrics and benchmarks in line with proposed views. Finally, we discuss current challenges and identify promising directions toward robust, explainable, and trustworthy detection.
Comment: 51 pages, accepted by ACL 2026
Is Energy Guidance All You Need? Training-Free Norm Injection for Driving World Models
Xiyan Su, Frank Diermeyer, Markus Lienkamp
2607.10781v1
Is Energy Guidance All You Need? Training-Free Norm Injection for Driving World Models
Xiyan Su, Frank Diermeyer, Markus Lienkamp
2607.10781v1
arXiv:2607.10781v1
•
2026-07-12
Driving world models built on large video-diffusion backbones generate realistic scenes but are hard to control: enforcing a traffic norm typically means retraining the backbone or conditioning it on hand-built layouts. We ask whether controllability requires training at all. Our experiment shows that a rectified-flow driving world model, which jointly generates future video and a planned ego trajectory, can have its planned trajectory steered entirely at sampling time by differentiable energy functions that encode driving norms, without knowledge-specific retraining of the diffusion backbone. Concretely, we demonstrate that a world model built on Open-Sora 2.0 MM-DiT backbone can be steered to brake at a counterfactual target by injecting energy guidance at sampling time. However, we find that the generated video does not yet follow the steered trajectory through the backbone's joint self-attention and identify the cross-stream coupling as a crucial requirement for end-to-end-controllable rollouts.
Comment: Accepted to Robotics: Science and Systems 2026 Robot World Models Workshop
RynnWorld-Teleop: An Action-Conditioned World Model for Digital Teleoperation
Haoyu Zhao, Xingyue Zhao, Hangyu Li, Biao Gong, Kehan Li, Siteng Huang, Xin Li, Deli Zhao, Zhongyu Li
2607.06558v2
RynnWorld-Teleop: An Action-Conditioned World Model for Digital Teleoperation
Haoyu Zhao, Xingyue Zhao, Hangyu Li, Biao Gong, Kehan Li, Siteng Huang, Xin Li, Deli Zhao, Zhongyu Li
2607.06558v2
arXiv:2607.06558v2
•updated
•
2026-07-07
Scaling robot learning requires massive, diverse trajectory data, yet collection is currently bottlenecked by physical teleoperation, where every demonstration binds operator time to specific hardware and workspaces. We introduce digital teleoperation, a paradigm that decouples data collection from physical constraints by replacing the real robot with a generative world model. In this framework, an operator's hand-pose stream drives a robot-centric generative world model to synthesize high-fidelity egocentric videos from a single reference image. The recorded pose stream serves as an embodiment-agnostic action label transferable to any target robot via standard retargeting, yielding complete state-action trajectories for imitation learning independent of physical hardware. We instantiate this paradigm in RynnWorld-Teleop, a system that integrates depth-aware skeletal conditioning, progressive human-to-robot training on a video Diffusion Transformer, and streaming autoregressive distillation. This pipeline compresses the generative process into a single-pass inference, enabling 40+ FPS, real-time interactive generation on a single H100 GPU. Policies trained exclusively on RynnWorld-Teleop-generated data achieve effective zero-shot Sim2Real transfer across dexterous and diverse bimanual tasks. Moreover, augmenting real-world datasets with our digitally teleoperated data consistently improves success rates, demonstrating that RynnWorld-Teleop serves as a high-fidelity, scalable data engine for the next generation of robotic agents.
Comment: Project Page: https://alibaba-damo-academy.github.io/RynnWorld-Teleop.github.io, Github: https://github.com/alibaba-damo-academy/RynnWorld-Teleop
DIM-WAM: World-Action Modeling with Diverse Historical Event Memory
Kai Wang, Zhaopeng Gu, Yixiang Chen, Yuan Xu, Qisen Ma, Jiabing Yang, Zhaowen Li, Yan Huang, Liang Wang, Peng Su
2606.27677v2
DIM-WAM: World-Action Modeling with Diverse Historical Event Memory
Kai Wang, Zhaopeng Gu, Yixiang Chen, Yuan Xu, Qisen Ma, Jiabing Yang, Zhaowen Li, Yan Huang, Liang Wang, Peng Su
2606.27677v2
arXiv:2606.27677v2
•updated
•
2026-06-26
World-action models have shown promising robot-manipulation performance by jointly predicting future visual states and actions. However, existing methods mainly rely on short-term history and short-horizon future prediction, which is insufficient for long-horizon tasks whose correct execution depends on earlier observations and task progress. Such temporally dependent tasks require effective use of complementary temporal information, including recent local context, cross-stage historical events, immediate future dynamics, and global task progress. To address long-term forgetting and poor awareness of the global task state, we introduce DiM-WAM, a memory-augmented world-action model that integrates multi-scale historical context, local future dynamics, and global task progress. The memory extracts compact visual event information from real observations, updates multiple memory banks through independent similarity-based merging, and then reads the bank-identity- and time-embedded long-term context to condition video and action denoising. A progress-supervision objective further encourages memory tokens to encode not only completed historical events but also the current task stage and its implications for the remaining task. On RMBench, DiM-WAM raises average success from 28.4% with LingBot-VA to 69.8%, exceeding the explicit-memory Mem-0 baseline at 42.0%. On four real-world Franka tasks, it improves average stage success from 70.7% to 91.5% and full-task success from 52.5% to 80.0%. Project page: https://wangkai-casia.github.io/dim-wam.
2026-07-11
50 篇
点击展开/折叠
Robotics
45
默认显示 5 篇
SUREFlow: State-space Uncertainty-aware REsidual Flow Matching for Robust Robot Manipulation
Md Tanvir Islam, Sai Navaneet Peddapalli, Sangmoon Lee, Sangtae Ahn
2607.10504v1
SUREFlow: State-space Uncertainty-aware REsidual Flow Matching for Robust Robot Manipulation
Md Tanvir Islam, Sai Navaneet Peddapalli, Sangmoon Lee, Sangtae Ahn
2607.10504v1
arXiv:2607.10504v1
•
2026-07-11
Generative vision-language-action policies have advanced robot manipulation, but they often exhibit instability under noise, partial observability, and stochastic initial conditions. During extended rollouts, small velocity errors accumulate, degrading execution reliability. Existing diffusion and flow-based policies typically assume homoscedastic residuals and lack explicit uncertainty modeling within action generation, limiting robustness during iterative rollout. We propose SUREFlow, a state-space uncertainty-aware residual flow matching framework built on a Mamba backbone. The method jointly predicts action velocities and input-dependent residual uncertainty, enabling selective refinement of unreliable action dimensions without environment feedback while preserving computational efficiency. On LIBERO, SUREFlow achieves 92.5% average success rate (SR), outperforming the Mamba-based MaIL by 34.2%. On LIBERO-PRO, it attains around 49% SR using only 179M parameters, achieving performance comparable to large VLAs with 3-7B parameters. SUREFlow source code is available on: https://github.com/tanvirnwu/SUREFlow
Comment: Accepted at IEEE/RSJ International Conference on Intelligent Robots & Systems (IROS) 2026, Pittsburgh, PA, USA
Contact-Consistent Interaction Dynamics Normalization for Predictive Physical Human--Robot Interaction
Yongyan Cao
2606.14617v2
Contact-Consistent Interaction Dynamics Normalization for Predictive Physical Human--Robot Interaction
Yongyan Cao
2606.14617v2
arXiv:2606.14617v2
•updated
•
2026-06-12
Safe physical human--robot interaction on floating-base robots requires interaction regulation under changing contact constraints. We develop a contact-consistent normalization in which the residual end-effector channel is represented as a linear double integrator in acceleration coordinates. Both discrete prediction matrices are independent of configuration and support mode; posture and contact enter only through task-inertia force recovery and constraints. The controller combines a constant-Hessian receding-horizon QP, an acceleration-disturbance observer, and a priority-consistent realization. Classical operational-space impedance is shown to be the unconstrained infinite-horizon limit. MuJoCo experiments on a 17-DOF biped and a Menagerie-derived Unitree G1 model evaluate sustained forces, transmitted shocks, and scheduled contact-model changes. Disturbance estimation is the dominant source of fixed-stance accuracy, while covariance inflation gives only scenario-dependent transient benefit. Dynamic walking and hardware validation remain outside the present evidence.
Interaction Dynamics MPC for Knee Rehabilitation Exoskeletons: A Series-Elastic Instantiation
Yongyan Cao, Jinshan Tang
2606.13485v2
Interaction Dynamics MPC for Knee Rehabilitation Exoskeletons: A Series-Elastic Instantiation
Yongyan Cao, Jinshan Tang
2606.13485v2
arXiv:2606.13485v2
•updated
•
2026-06-11
Safe rehabilitation is an interaction-dynamics problem: the controller must regulate a prescribed motion while absorbing involuntary spasm, voluntary effort, actuator compliance, and model mismatch as interaction disturbances. This paper instantiates the predictive interaction-dynamics framework of the base pHRI formulation on a series-elastic-actuated knee joint. SEA feedforward reduces the gravity-compensated knee to the same constant-coefficient scalar double integrator used in the base framework, while a dynamic-residual measurement from spring deflection supplies an interaction-disturbance observation. A steady-state target converts the estimated disturbance into a cancelling input, and a finite-horizon quadratic program regulates deviations from that target under range-of-motion, torque, and velocity constraints. The evaluation is stiffness- and damping-matched so improvements cannot be attributed to higher impedance. Under a motion-opposing $15\unit{Nm}$ step, classical impedance and MPC without estimation produce about $500\unit{mrad}$ steady-state error, whereas Kalman-augmented interaction MPC reduces this to $1.17\unit{mrad}$ at 100~Hz and $0.70\unit{mrad}$ at 500~Hz; the 500~Hz peak is $7.27\unit{mrad}$. In 30 randomized trials, the 95th-percentile peak is $21.57\unit{mrad}$. Bounded Assist-as-Needed scheduling, a corrective-channel energy tank, inequality-constrained OSQP stress cases, direct MuJoCo execution, and a posture-clamped MyoSuite knee-slice run are implemented. The results support the SEA-knee instantiation of the interaction-dynamics framework while separating it from clinical intent recognition, full-system passivity, safety certification, hardware trials, and free-standing multi-joint validation.
Large Language Model Enhanced Differentiable Trajectory Planning for IoT-Enabled Autonomous Driving
Shihao Zhang, Jing Yang, Ziyu Song, Zheng Lin, Sunil Prajapat, Zhaochen Xia, Hemant Ghayvat, Haitao Ding, Lip Yee Por, Ashok Kumar Das
2607.10438v1
Large Language Model Enhanced Differentiable Trajectory Planning for IoT-Enabled Autonomous Driving
Shihao Zhang, Jing Yang, Ziyu Song, Zheng Lin, Sunil Prajapat, Zhaochen Xia, Hemant Ghayvat, Haitao Ding, Lip Yee Por, Ashok Kumar Das
2607.10438v1
arXiv:2607.10438v1
•
2026-07-11
Autonomous driving planning is a key component of IoT-enabled intelligent transportation systems, requiring vehicles to generate safe, efficient, and executable trajectories in complex urban environments from multi-source contextual information. While imitation learning (IL) has shown promise on large-scale datasets, IL-based planners still suffer from limited coverage of complex long-tail interactions, weak consistency with downstream constrained refinement, and insufficient use of high level scene semantics under real time constraints. To address these issues, this paper proposes a large language model (LLM) enhanced differentiable trajectory planning framework for IoT-enabled autonomous driving. Specifically, we introduce a surrounding agent centric data augmentation strategy to reorganize sur rounding agent trajectories as additional planning supervision, thereby improving the training distribution without collecting additional raw data. We further design a complexity-aware asyn chronous LLM-based semantic enhancement module to extract scene-related high-level semantic features with controlled online overhead. In addition, a differentiable optimization module is incorporated to refine generated trajectories with explicit residual penalties while backpropagating optimization gradients to the upstream planner. Experiments show that the proposed method achieves the best overall scores of 83.63 and 78.29 on the nuPlan closed-loop nonreactive and reactive Hard20 benchmarks, respectively, and CARLA-ROS tests further verify its online deployment and real time closed-loop execution capability.
Comment: 13 pages, 5 figures
Interleaved POMDP Planning for Multi-Object Search in Unknown Multi-Room Household Environments
Ruochu Yang, Ziyi Xia, Huibo Zhang, Yatong Han, Yiming Zhao, Yingke Li, Fumin Zhang, Yorai Wardi, Mengxue Hou
2607.10437v1
Interleaved POMDP Planning for Multi-Object Search in Unknown Multi-Room Household Environments
Ruochu Yang, Ziyi Xia, Huibo Zhang, Yatong Han, Yiming Zhao, Yingke Li, Fumin Zhang, Yorai Wardi, Mengxue Hou
2607.10437v1
arXiv:2607.10437v1
•
2026-07-11
Multi-object search in unknown household environments requires planning under extensive uncertainty - from unknown object locations to cluttered spaces with unobserved obstacles. POMDPs offer a principled framework for such problems but remain intractable in large domains. We propose Inter-POMDP, a novel interleaved POMDP planning algorithm that decomposes this challenge into two interacting levels: a high-level POUCT planner reasons over object distributions using LLM-informed histogram beliefs, while a low-level motion planner models navigation uncertainty with obstacle-aware particle beliefs as domain knowledge to guide high-level POUCT. This interleaved design balances planning quality and efficiency despite the large search space across unknown multi-room environments. Both simulation and real-world experiments show that our Inter-POMDP algorithm reduces collision counts by up to 63%, navigation steps by up to 35%, and detection counts by up to 32% compared with baseline methods. Full videos are https://sites.google.com/view/inter-pomdp
Tracking Through Decoupling Singularities: A Singularity-Robust Homotopy-Continuation Extension of Feedback Linearization
Alex Borisevich
2607.10436v1
Tracking Through Decoupling Singularities: A Singularity-Robust Homotopy-Continuation Extension of Feedback Linearization
Alex Borisevich
2607.10436v1
arXiv:2607.10436v1
•
2026-07-11
Input--output feedback linearization fails at decoupling singularities, where the decoupling matrix loses rank, the relative degree is lost, and the linearizing control becomes unbounded. This paper develops a singularity-robust trajectory-tracking controller for square nonlinear control-affine systems that tracks through isolated decoupling singularities with bounded control. The method recasts tracking as real-time arc-length homotopy continuation, equivalently a continuous-time Newton/Davidenko flow, and replaces the inverse decoupling matrix by the least-norm Moore--Penrose solution of an augmented matrix $A=[Λ\mid b]$, where $b$ is the homotopy direction. A transversality condition $w^T b \ne 0$, with $w$ in the left null space of the decoupling matrix, keeps the augmented matrix full row rank through a generic rank-one loss. The resulting flow agrees with feedback linearization away from the singular set, tracks with $O(1/k)$ error, and re-locks after each crossing. The theory also characterizes the reflection-versus-branch-crossing dichotomy at Whitney folds and relates the reflection case to a Filippov sliding mode. Extensions cover dynamic relative-degree-one minimum-phase systems and arbitrary relative degree via filtered-error reduction. Simulations include a redundant 2-DOF manipulator, relative-degree-one and relative-degree-two plants, and a dual-active-bridge series-resonant DC/DC converter, where the method performs bounded inversion across buck/boost and resonance singularities while preserving zero-voltage soft switching.
Comment: Python code to reproduce all numerical results is included as ancillary files
Average-Power-Budgeted Underwater Vehicle Control via Constrained Reinforcement Learning
Yinuo Wang, Gavin Tao, Yuze Liu, John V. Ringwood
2606.25680v2
Average-Power-Budgeted Underwater Vehicle Control via Constrained Reinforcement Learning
Yinuo Wang, Gavin Tao, Yuze Liu, John V. Ringwood
2606.25680v2
arXiv:2606.25680v2
•updated
•
2026-06-24
Underwater vehicles operate from a fixed onboard energy budget that propulsion rapidly depletes, so a controller that completes its task while drawing less thruster power directly extends mission range and endurance. Reinforcement learning yields capable model-free controllers for station-keeping and trajectory tracking, but optimizing task accuracy alone drives the policy toward oscillatory, energy-wasting actuation. The established remedy subtracts an energy penalty from the reward, yet this sets the task-power trade-off through a single weight with no physical units: a target power level cannot be specified, the weight must be re-tuned for every vehicle and task, and a mismatched weight can even raise power. This paper instead formulates energy-efficient underwater control as a constrained Markov decision process in which average thruster power is subject to an explicit budget, solved with a PPO-Lagrangian algorithm. The power level is set by declaring a budget in physical units, and a single dual variable is updated online to meet it for each vehicle and task, without manual weight search. Across three vehicles and four tasks in the MarineGym simulator, the energy-constrained policy draws the least power in all twelve settings, reducing it by 14--65\% (up to 64.9\%) over a task-only baseline and below an energy-reward baseline everywhere, while remaining the smoothest in ten settings and preserving task accuracy except in one deliberately power-limited regime. Imposing energy as an explicit constraint thus offers a tuning-free route to energy-efficient underwater control that needs no per-vehicle, per-task weight search.
Comment: 14 pages, 11 figures
CoRL-MPPI: Enhancing MPPI With Learnable Behaviours For Efficient And Provably-Safe Multi-Robot Collision Avoidance
Stepan Dergachev, Artem Pshenitsyn, Aleksandr Panov, Alexey Skrynnik, Konstantin Yakovlev
2511.09331v3
CoRL-MPPI: Enhancing MPPI With Learnable Behaviours For Efficient And Provably-Safe Multi-Robot Collision Avoidance
Stepan Dergachev, Artem Pshenitsyn, Aleksandr Panov, Alexey Skrynnik, Konstantin Yakovlev
2511.09331v3
arXiv:2511.09331v3
•updated
•
2025-11-12
Decentralized collision avoidance is a core challenge for scalable multi-robot systems. A promising approach to this problem is Model Predictive Path Integral (MPPI) control - a framework that naturally handles arbitrary motion models and provides strong theoretical guarantees. Still, in practice an MPPI-based controller may produce suboptimal trajectories because its performance relies heavily on uninformed random sampling. We introduce CoRL-MPPI, a fusion of Cooperative Reinforcement Learning and MPPI that addresses this limitation. We train an action policy, approximated by a deep neural network, in simulation to learn local cooperative collision-avoidance behaviors. This learned policy is then embedded into the MPPI framework to guide its sampling distribution, biasing it toward more intelligent and cooperative actions in scenarios that may differ substantially from those used during training. Moreover, CoRL-MPPI preserves the theoretical guarantees of regular MPPI. We evaluate our approach in dense, dynamic setups against classical and learning-based state-of-the-art baselines. Our results demonstrate that CoRL-MPPI outperforms competing methods and significantly improves navigation efficiency, measured by success rate and delay, as well as safety, enabling agile and robust multi-robot navigation.
Comment: Comments: 8 pages, 6 figures. Substantially revised version. The manuscript, algorithm description, and figures have been extensively updated. The experimental evaluation has been redesigned with new scenarios, ablation study and an additional car-like motion model
CSI-Assisted Edge SLAM Testbed Platform for 5G Connected Unmanned Autonomous Vehicles
Boris Radovanovic, Sasa Talosi, Srdjan Sobot, Dejan Vukobratovic
2607.10394v1
CSI-Assisted Edge SLAM Testbed Platform for 5G Connected Unmanned Autonomous Vehicles
Boris Radovanovic, Sasa Talosi, Srdjan Sobot, Dejan Vukobratovic
2607.10394v1
arXiv:2607.10394v1
•
2026-07-11
The evolution from 5G towards 6G reinforces interest in connected robotics, where mobile robots offload compute-intensive tasks to edge servers over ultra-reliable low-latency communication (URLLC) links. Simultaneous localization and mapping (SLAM), a fundamental yet demanding robotics function, is increasingly considered for edge deployment within mobile edge computing (MEC) frameworks. In parallel, integrated sensing and communications (ISAC) enables the use of radio channel information, such as channel state information (CSI), as an additional sensing modality in radio-based SLAM. In this paper, we design and implement a CSI-assisted Edge SLAM testbed integrating a custom unmanned ground vehicle (UGV), a ROS2-based SLAM framework, and a 5G Open Radio Access Network (O-RAN) system. The proposed architecture provides an end-to-end, cross-layer view of ROS2 sensor data streaming over 5G, explicitly enabling CSI exposure and integration into the SLAM pipeline. We analyze ROS2 DDS communication, RTPS packetization, and 5G user-plane transport, and discuss mechanisms for CSI extraction and delivery via O-RAN components. The platform enables realistic experimentation with communication-aware SLAM and reveals key challenges related to latency, data streaming, synchronization, and cross-system integration, providing insights for future 6G-enabled robotic platforms.
Comment: BalkanCom 2026, conference paper
ABot-N1: Toward a General Visual Language Navigation Foundation Model
Ruiyan Gong, Yingnan Guo, Junjun Hu, Jintao Kong, Xiaoxu Leng, Tianlun Li, Weize Li, Fei Liu, Zhicheng Liu, Jia Lu, Minghua Luo, Chenlin Ming, Yanfen Shen, Jiyue Tao, Zhengbo Wang, Mingyang Yin, Minqi Gu, Zihao Guan, Wei Guo, Guoqing Liu, Huachong Pang, Menglin Yang, Zeqian Ye, Xiaoxiao Geng, Zhining Gu, Honglin Han, Di Jing, Hongyu Pan, Mingchao Sun, Kuan Yang, Jianfang Zhang, Yanghong Chen, Ye He, Wei Mei, Jiahao Shi, Xiangpo Yang, Yanqing Zhu, Zedong Chu, Xiaolong Wu, Mu Xu
2607.10383v1
ABot-N1: Toward a General Visual Language Navigation Foundation Model
Ruiyan Gong, Yingnan Guo, Junjun Hu, Jintao Kong, Xiaoxu Leng, Tianlun Li, Weize Li, Fei Liu, Zhicheng Liu, Jia Lu, Minghua Luo, Chenlin Ming, Yanfen Shen, Jiyue Tao, Zhengbo Wang, Mingyang Yin, Minqi Gu, Zihao Guan, Wei Guo, Guoqing Liu, Huachong Pang, Menglin Yang, Zeqian Ye, Xiaoxiao Geng, Zhining Gu, Honglin Han, Di Jing, Hongyu Pan, Mingchao Sun, Kuan Yang, Jianfang Zhang, Yanghong Chen, Ye He, Wei Mei, Jiahao Shi, Xiangpo Yang, Yanqing Zhu, Zedong Chu, Xiaolong Wu, Mu Xu
2607.10383v1
arXiv:2607.10383v1
•
2026-07-11
Visual Language Navigation foundation models aim to unify deep reasoning for grounded spatial decisions with broad versatility for diverse embodied tasks. Current approaches typically achieve this integration via monolithic policies that map observations directly to actions, yet they often suffer from coordinate drift and poor handling of long-tail semantics. Furthermore, these black-box mappings lack interpretability, hindering the simultaneous achievement of generality, robustness, and transparency. We present ABot-N1, a step toward a general Visual Language Navigation foundation model, that addresses these challenges by decoupling cognition from control via a slow-fast architecture guided by dual visual-language signals. More specifically, a slow vision-language reasoner performs explicit Chain-of-Thought reasoning while producing a pixel goal. This compact set of image-space anchor points serves as a universal interface for diverse tasks, including point-goal, object-goal, poi-goal, instruction-following, and person-following. Subsequently, a fast action expert leverages both the textual cues and the pixel guidance to generate continuous waypoints at the native control frequency. By bridging high-level intents and low-level control through pixel-grounded anchors paired with explicit linguistic traces, our approach ensures robust, generalizable, and interpretable navigation across simulation and real-world benchmarks. ABot-N1 establishes new state-of-the-art records, delivering massive gains specifically in urban-scale navigation: boosting POI arrival by 35.0% (to 77.3%) and achieving 95.4%/92.9% SR in complex indoor and outdoor scenes. It also maintains superior robustness across object-reaching, person-following, and instruction-following tasks. New Point-Goal/POI-Goal benchmarks are released as open source to advance the field of urban-scale navigation.
Navigating the Crowd: Non-linear MPC with Social Forces Dynamics for Human-Aware Robot Navigation
Stefano Trepella, Andrea Ostuni, Mauro Martini, Pablo Pueyo, Noé Pérez-Higueras, Marcello Chiaberge, Fernando Caballero, Luis Merino
2607.10374v1
Navigating the Crowd: Non-linear MPC with Social Forces Dynamics for Human-Aware Robot Navigation
Stefano Trepella, Andrea Ostuni, Mauro Martini, Pablo Pueyo, Noé Pérez-Higueras, Marcello Chiaberge, Fernando Caballero, Luis Merino
2607.10374v1
arXiv:2607.10374v1
•
2026-07-11
Safe and socially compliant navigation remains a fundamental challenge for autonomous robots operating in human-populated environments. Beyond collision avoidance, robots must anticipate human motion and respect personal space to ensure human comfort. Model Predictive Control (MPC) offers a robust alternative to classical and data-driven methods, although its effectiveness strongly depends on accurate human motion prediction and efficient computation. This paper introduces SFM-NMPC, a Social Force Model-based Non-linear Model Predictive Control framework that embeds human motion prediction directly within the optimization loop. By incorporating the Social Force Model into the dynamic model of surrounding agents, the controller jointly predicts the trajectories of humans and robots over the prediction horizon, thereby enabling socially-aware planning. A tailored set of social cost functions guides the optimization toward human-compliant behaviors. Despite the increased model complexity, the proposed formulation runs in real time at 20 Hz. Extensive simulated testing in crowded environments demonstrates that SFM-NMPC outperforms state-of-the-art baselines in social compliance metrics while maintaining efficient and smooth navigation. Visual trajectory analysis and an ablation study further highlight the contribution of the embedded SFM dynamics and social cost terms, confirming the effectiveness of the proposed approach for real-world social navigation.
Comment: 9 pages, 7 figures, accepted at IROS 2026
Robotic Contextual Awareness for Human-Robot Collaboration and Environmental Understanding
Federico Rollo
2607.10372v1
Robotic Contextual Awareness for Human-Robot Collaboration and Environmental Understanding
Federico Rollo
2607.10372v1
arXiv:2607.10372v1
•
2026-07-11
The transition of autonomous mobile robots from controlled industrial settings to dynamic, human-centric environments, such as manufacturing, logistics, and healthcare, has made their safe and autonomous operation a critical area of research. These sophisticated machines must be capable of perceiving, understanding, and interacting with their surroundings to navigate freely and perform complex tasks. A significant obstacle to achieving this is the lack of comprehensive contextual awareness, which requires a robot to recognize its spatial environment and identify the objects and actors within it. Without this perceptual knowledge, robots struggle to plan adaptive behaviors or engage in meaningful interaction with humans. This thesis presents novel solutions to this challenge by exploring two distinct but complementary research directions. The first direction involves human re-identification and tracking to improve Human-Robot Collaboration. Our developed approach enables a mobile robot to recognize a specific person, facilitating targeted collaboration while ignoring other individuals. The second direction focuses on enhancing the robot's overall perceptual capabilities to understand its environment geometrically and semantically. Geometric information is vital for motion planning and collision avoidance, while semantic knowledge provides the robot with a richer understanding for more advanced interaction. Both solutions are driven by the improvement of the semantical understanding of robots that enhance their knowledge of their surroundings, allowing a smoother and more natural interaction between robots, humans, and the environment. The contributions of this work in human re-identification and environmental understanding represent a significant step toward a future where robots are more contextually aware, enabling safer coexistence and more effective collaboration.
Comment: Ph.D. thesis 2026. Officially published in the IRIS institutional repository of the University of Trento (https://hdl.handle.net/11572/482510) and deposited in the Italian National Legal Deposit for Ph.D. theses
UniLM-Nav: A Unified Framework for Zero-Shot Last-Mile Navigation
Zhuofan Zhang, Tianxu Wang, Guoxi Zhang, Yixiong Lin, Xilin Wang, Hongming Xu, Qing Li, Song-Chun Zhu, Lifeng Fan
2607.06537v2
UniLM-Nav: A Unified Framework for Zero-Shot Last-Mile Navigation
Zhuofan Zhang, Tianxu Wang, Guoxi Zhang, Yixiong Lin, Xilin Wang, Hongming Xu, Qing Li, Song-Chun Zhu, Lifeng Fan
2607.06537v2
arXiv:2607.06537v2
•updated
•
2026-07-07
Mobile manipulation requires a robot to navigate to a target object or receptacle and then perform intended manipulation. However, reaching the vicinity of the target does not guarantee a manipulation-ready base pose, a problem known as last-mile navigation. Prior methods for last-mile navigation either rely on manual pose annotation or task-specific training, limiting their scalability to open-vocabulary settings with fine-grained spatial constraints. We propose UniLM-Nav, a unified framework for zero-shot open-vocabulary last-mile navigation. UniLM-Nav decomposes last-mile navigation into view selection, task-conditioned affordance grounding, and geometry-aware base-pose reasoning, all resolved with a shared multimodal large language model (MLLM) backend. Specifically, UniLM-Nav first selects a reference view that best captures the target object or receptacle from recently collected observations. It then grounds task-relevant affordance point in the selected view and lifts the result into the robot-centric coordinate frame. Finally, conditioned on the grounded affordance, task context, and robot geometry, it infers a manipulation-ready base pose for the robot. We evaluate UniLM-Nav on the OVMM benchmark, where it outperforms the previous state-of-the-art method, MoTo, by 3.13 percentage points. Analyses show that the components of our method are crucial to final performance, and that the choice of MLLM also has a substantial effect. We further deploy UniLM-Nav on a Unitree B2 quadruped robot with a 6-DoF Unitree Z1 manipulator, validating its applicability to real-world mobile manipulation tasks.
Comment: Project page: https://unilm-nav.github.io
VINE: Taming Generative Control Policies for Reinforcement Learning
Rushuai Yang, Zhuo Han, Houlin Li, Hecheng Wang, Zhichao Wu, Rui Zhang, Zhaowei Zhang, Zihong Chen, Xiaohan Yan, Chiming Liu, Yi Chen, Wei Shan, Maoqing Yao
2607.10369v1
VINE: Taming Generative Control Policies for Reinforcement Learning
Rushuai Yang, Zhuo Han, Houlin Li, Hecheng Wang, Zhichao Wu, Rui Zhang, Zhaowei Zhang, Zihong Chen, Xiaohan Yan, Chiming Liu, Yi Chen, Wei Shan, Maoqing Yao
2607.10369v1
arXiv:2607.10369v1
•
2026-07-11
Flow-matching policies have emerged as an effective policy parameterization for robot learning. They iteratively generate actions from noise, enabling highly expressive modeling of complex and multimodal action distributions. However, prior works observed that scaling these policies with value-gradient reinforcement learning (RL) often leads to training instability. Existing methods attribute this instability to iterative generation and therefore avoid end-to-end value-gradient optimization by sacrificing iterative generation, high expressiveness, or value-gradient optimization. Contrary to prior belief, we show the instability does not stem from iterative generation itself, but from the vanilla sampling strategy originally designed for behavior cloning, which becomes brittle under value-gradient RL. Motivated by this insight, we propose VINE, an RL-oriented sampling method that enables stable end-to-end value-gradient optimization for flow-matching policies. Instead of following a single flow trajectory, VINE reconstructs a new interpolation state at every denoising step, creating a stable differentiable path for value-gradient propagation while remaining compatible with the original flow-matching denoising process. As a result, VINE preserves the expressiveness and iterative generation of flow-matching without sacrificing end-to-end value-gradient optimization. Despite performing end-to-end backpropagation through all ten denoising steps, VINE achieves stable policy improvement and consistently outperforms state-of-the-art RL methods on the OGBench offline RL benchmark and real-world robotic manipulation task. Videos are available on our website: https://agibottech.github.io/vine.
ABot-AgentOS: A General Robotic Agent OS with Lifelong Multi-modal Memory
Jiayi Tian, Shiao Liu, Yuting Xu, Jia Lu, Zihao Guan, Honglin Han, Di Yang, Minqi Gu, Yifei Qian, Tianlin Zhang, Yanqing Zhu, Zeqian Ye, Menglin Yang, Fei Wang, Xu Hu, Xiuxian Li, Wei Zhang, Shihui Su, Yiyan Ji, Jingbo Wang, Ziteng Feng, Jiaheng Liu, Zhaoxiang Zhang, Xiaolong Wu, Mingyang Yin, Zedong Chu, Mu Xu
2607.10350v1
ABot-AgentOS: A General Robotic Agent OS with Lifelong Multi-modal Memory
Jiayi Tian, Shiao Liu, Yuting Xu, Jia Lu, Zihao Guan, Honglin Han, Di Yang, Minqi Gu, Yifei Qian, Tianlin Zhang, Yanqing Zhu, Zeqian Ye, Menglin Yang, Fei Wang, Xu Hu, Xiuxian Li, Wei Zhang, Shihui Su, Yiyan Ji, Jingbo Wang, Ziteng Feng, Jiaheng Liu, Zhaoxiang Zhang, Xiaolong Wu, Mingyang Yin, Zedong Chu, Mu Xu
2607.10350v1
arXiv:2607.10350v1
•
2026-07-11
Recent VLM and VLA systems have improved robotic perception and action prediction, yet long-horizon embodied agents still require a general runtime layer for reasoning, memory, tool use, verification, and cross-embodiment execution. We present ABot-AgentOS, a general robotic Agent Operating System that sits above low-level controllers and provides a deliberative agent layer for scene-conditioned planning, context-isolated skill execution, multi-stage verification, multi-modal memory, and edge-cloud collaboration. To evaluate such systems, we introduce EmbodiedWorldBench, an executable benchmark with 16 indoor, outdoor, and hybrid scenes, four difficulty levels, and over 200 tasks involving navigation, object search, NPC dialogue, dynamic events, and trace-grounded scoring. ABot-AgentOS further introduces Universal Multi-modal Graph Memory, a persistent source-grounded substrate that converts dialogue, visual observations, spatial context, temporal relations, and task traces into typed nodes and edges. A failure-driven self-evolution loop converts diagnosed memory failures into gated runtime evo-assets that are promoted only to later evaluation splits, preventing current-split ground-truth leakage while enabling continual improvement. On an initial EmbodiedWorldBench subset, ABot-AgentOS improves over a single-controller baseline in both task success and goal completion. Across memory benchmarks, ABot-AgentOS Static achieves 87.5 on LoCoMo, 59.9 on OpenEQA EM-EQA, 88.6 on Mem-Gallery, and 76.5 Acc@All on NExT-QA; self-evolution further improves LoCoMo to 88.7, OpenEQA to 60.4, and Mem-Gallery to 89.0. These results suggest that a general Agent OS layer can improve long-horizon embodied execution while providing persistent, auditable memory for continual interaction.
Comment: Code: https://github.com/amap-cvlab/ABot-AgentOS
Embodied-R1.5: Evolving Physical Intelligence via Embodied Foundation Models
Yifu Yuan, Yaoting Huang, Xianze Yao, Yutong Li, Shuoheng Zhang, Linqi Han, Pengyi Li, Jiangeng Sun, Wenting Jia, Zhao Zhang, Yuhao Liu, Ruihao Liao, Yucheng Hu, Qiyu Wu, Yuxiao Li, Zibin Dong, Fei Ni, Yan Zheng, Shuyang Gu, Yi Ma, Hongyao Tang, Han Hu, Jianye Hao
2606.11324v2
Embodied-R1.5: Evolving Physical Intelligence via Embodied Foundation Models
Yifu Yuan, Yaoting Huang, Xianze Yao, Yutong Li, Shuoheng Zhang, Linqi Han, Pengyi Li, Jiangeng Sun, Wenting Jia, Zhao Zhang, Yuhao Liu, Ruihao Liao, Yucheng Hu, Qiyu Wu, Yuxiao Li, Zibin Dong, Fei Ni, Yan Zheng, Shuyang Gu, Yi Ma, Hongyao Tang, Han Hu, Jianye Hao
2606.11324v2
arXiv:2606.11324v2
•updated
•
2026-06-09
We introduce Embodied-R1.5, a unified Embodied Foundation Model (EFM) that integrates comprehensive embodied reasoning capabilities, spanning embodied cognition, task planning, correction, and pointing, within a single architecture toward general physical intelligence. Leveraging three automated data construction pipelines to significantly expand the data coverage of critical capabilities, we build a large-scale data system of over 15B tokens, and design a multi-task balanced RL recipe to alleviate heterogeneous task conflicts. We further introduce a Planner-Grounder-Corrector (PGC) closed-loop framework that enables a single model to autonomously execute and self-correct over long-horizon tasks. With only 8B parameters, Embodied-R1.5 achieves SOTA on 16 out of 24 embodied VLM benchmarks, surpassing leading models like Gemini-Robotics-ER-1.5 and GPT-5.4. Benefiting from the internalized embodied capabilities, Embodied-R1.5 can be fine-tuned into a VLA with only a small amount of data, outperforming leading VLA models like $π_{0.5}$ across 4 popular manipulation benchmark suites. We further conduct extensive zero-shot real-robot experiments, validating performance in instruction following, affordance grounding, articulated object manipulation, and long-horizon complex tasks, demonstrating strong generalization to the physical world. We open-source model weights, datasets, training code, and EmbodiedEvalKit, an evaluation framework tailored for embodied tasks, to facilitate future research in EFMs.
Comment: Embodied R1.5 technical report. Project page: https://embodied-r.github.io/
Online Generation of Collision-Free Trajectories in Dynamic Environments
Nermin Covic, Bakir Lacevic
2603.00759v3
Online Generation of Collision-Free Trajectories in Dynamic Environments
Nermin Covic, Bakir Lacevic
2603.00759v3
arXiv:2603.00759v3
•updated
•
2026-02-28
In this paper, we present an online method for converting an arbitrary geometric path, represented by a sequence of states, and generated by any planner (e.g., sampling-based planners such as RRT or PRM, search-based planners such as ARA*, etc.), into a kinematically feasible, jerk-limited trajectory. The method generates a sequence of quintic/quartic splines that can be discretized at a user-specified control rate and streamed to a low-level robot controller. Our approach enables real-time adaptation to environmental changes and can be re-invoked at any instant to generate a new trajectory from the robot's current state to a desired target state or sequence of states. Under a bounded-obstacle-velocity assumption, the method provides conditional stopping-safety guarantees over a finite time interval in dynamic environments, while allowing bounded geometric deviation from the original path. Kinematic constraints, including jerk limits, are explicitly considered. We validate the approach in a comparative simulation study against a competing method, demonstrating favorable behavior w.r.t. smoothness, computational time, and real-time performance, particularly with frequent target-state changes (up to 1 [kHz]). Real-robot experiments demonstrate applicability in real-world scenarios, including scenarios with a human as an obstacle.
PrismAD: Decoupled Planning via Semantic Mixture-of-Planners for End-to-End Autonomous Driving
Kang Ding, Zhigui Lin, Hongsong Wang, Jie Gui, Qi Liu, Zhe Wang, Luqi Tang, Lei He
2607.10336v1
PrismAD: Decoupled Planning via Semantic Mixture-of-Planners for End-to-End Autonomous Driving
Kang Ding, Zhigui Lin, Hongsong Wang, Jie Gui, Qi Liu, Zhe Wang, Luqi Tang, Lei He
2607.10336v1
arXiv:2607.10336v1
•
2026-07-11
This letter presents PrismAD, a decoupled end-to-end autonomous driving framework based on a Semantic Mixture-of-Planners. Existing planners usually aggregate heterogeneous scene tokens into a coupled representation space, forcing a single planning branch to jointly model agent interaction, road geometry, and driving intention. Such coupling may weaken factor-specific reasoning and obscure the contribution of different planning cues. To address this limitation, PrismAD partitions scene tokens into interaction, geometry, and intent groups, and assigns them to independent planning experts with the same architecture but separate parameters. Each expert learns a specialized motion-planning representation, while a semantics-aware router adaptively aggregates expert predictions with separate routing weights for motion prediction and ego planning. Sparse top-$K$ activation with noisy gating is further introduced to improve routing robustness and reduce unnecessary expert computation. Extensive experiments on the nuScenes open-loop dataset and NeuroNCAP closed-loop benchmark demonstrate that PrismAD exhibits competitive performance. Our code will be released soon.
Comment: 8 pages,5 figures
DTEA: A Dual-Topology Elastic Actuator Enabling Real-Time Switching Between Series and Parallel Compliance
Vishal Ramesh, Aman Singh, Shishir Kolathaya
2604.15865v2
DTEA: A Dual-Topology Elastic Actuator Enabling Real-Time Switching Between Series and Parallel Compliance
Vishal Ramesh, Aman Singh, Shishir Kolathaya
2604.15865v2
arXiv:2604.15865v2
•updated
•
2026-04-17
Series and parallel elastic actuators offer complementary but mutually exclusive advantages, yet no existing actuator enables real-time transition between these topologies during operation. This paper presents a novel actuator design called the Dual-Topology Elastic Actuator (DTEA), which enables dynamic switching between SEA and PEA topologies during operation. A proof-of-concept prototype of the DTEA is developed to demonstrate the feasibility of the topology-switching mechanism. Experiments are conducted to evaluate the robustness and timing of the switching mechanism under operational conditions. The actuator successfully performed 324 topology-switching cycles under load without damage, demonstrating the robustness of the mechanism. The measured switching time between SEA and PEA modes is under 33.33 ms. Additional experiments are conducted to characterize the static stiffness and disturbance rejection performance in both SEA and PEA modes. Static stiffness tests show that the PEA mode is 1.53x stiffer than the SEA mode, with KSEA = 5.57 +/- 0.02 Nm/rad and KPEA = 8.54 +/- 0.02 Nm/rad. Disturbance rejection experiments show that the mean peak deflection in SEA mode is 2.26x larger than in PEA mode (5.2 deg vs. 2.3 deg), while the mean settling time is 3.45x longer (1380 ms vs. 400 ms). The observed behaviors are consistent with the known characteristics of conventional SEA and PEA actuators, validating the functionality of both modes in the DTEA actuator.
Comment: Accepted to IROS 2026
Safer Trajectory Planning with CBF-guided Diffusion Model for Unmanned Aerial Vehicles
Peiwen Yang, Shiyu Bai, Weisong Wen, Yixin Gao, Jiahao Hu
2604.17527v3
Safer Trajectory Planning with CBF-guided Diffusion Model for Unmanned Aerial Vehicles
Peiwen Yang, Shiyu Bai, Weisong Wen, Yixin Gao, Jiahao Hu
2604.17527v3
arXiv:2604.17527v3
•updated
•
2026-04-19
Safe and agile trajectory planning is essential for autonomous systems, especially during complex aerobatic maneuvers. Motivated by the recent success of diffusion models in generative tasks, this paper introduces AeroTrajGen, a novel framework for diffusion-based trajectory generation that incorporates control barrier function (CBF)-guided sampling during inference, specifically designed for unmanned aerial vehicles (UAVs). The proposed CBF-guided sampling addresses two critical challenges: (1) mitigating the inherent unpredictability and potential safety violations of diffusion models, and (2) reducing reliance on extensively safety-verified training data. During the reverse diffusion process, CBF-based guidance ensures collision-free trajectories by seamlessly integrating safety constraint gradients with the diffusion model's score function. The model features an obstacle-aware diffusion transformer architecture with multi-modal conditioning, including trajectory history, obstacles, maneuver styles, and goal, enabling the generation of smooth, highly agile trajectories across 14 distinct aerobatic maneuvers. Trained on a dataset of 2,000 expert demonstrations, AeroTrajGen is rigorously evaluated in simulation under multi-obstacle environments. Simulation results demonstrate that CBF-guided sampling reduces collision rates by 94.7% compared to unguided diffusion baselines, while preserving trajectory agility and diversity. Our code is open-sourced at https://github.com/RoboticsPolyu/CBF-DMP.
Comment: Some equations need to be checked
Towards Online Robot Interaction Adaptation to Human Upper-limb Mobility Impairments in Return-to-Work Scenarios
Marta Lagomarsino, Francesco Tassi
2510.05425v2
Towards Online Robot Interaction Adaptation to Human Upper-limb Mobility Impairments in Return-to-Work Scenarios
Marta Lagomarsino, Francesco Tassi
2510.05425v2
arXiv:2510.05425v2
•updated
•
2025-10-06
Work environments are often inadequate and lack inclusivity for individuals with upper-body disabilities. This paper presents a novel online framework for adaptive human-robot interaction (HRI) that accommodates users' arm mobility impairments, ultimately aiming to promote active work participation. Unlike traditional human-robot collaboration approaches that assume able-bodied users, our method integrates a mobility model for specific joint limitations into a hierarchical optimal controller. This allows the robot to generate reactive, mobility-aware behaviour online and guides the user's impaired limb to exploit residual functional mobility. The framework was tested in handover tasks involving different upper-limb mobility impairments (i.e., emulated elbow and shoulder arthritis, and wrist blockage), under both standing and seated configurations with task constraints using a mobile manipulator, and complemented by quantitative and qualitative comparisons with state-of-the-art ergonomic HRI approaches. Preliminary results indicated that the framework can personalise the interaction to fit within the user's impaired range of motion and encourage joint usage based on the severity of their functional limitations.
Robust Fleet Sizing for Multi-UAV Inspection Missions under Synchronized Replacement Demand
Vishal Ramesh, Antony Thomas
2604.15890v2
Robust Fleet Sizing for Multi-UAV Inspection Missions under Synchronized Replacement Demand
Vishal Ramesh, Antony Thomas
2604.15890v2
arXiv:2604.15890v2
•updated
•
2026-04-17
Multi-UAV inspection missions require spare drones to replace active drones during recharging cycles. Existing fleet-sizing approaches often assume steady-state operating conditions that do not apply to finite-horizon missions, or they treat replacement requests as statistically independent events. The latter provides per-request blocking guarantees that fail to translate to mission-level reliability when demands cluster. This paper identifies a structural failure mode where efficient routing assigns similar workloads to each UAV, leading to synchronized battery depletion and replacement bursts that exhaust the spare pool even when average capacity is sufficient. We derive a closed-form sufficient fleet-sizing rule, k = m(ceil(R) + 1), where m is the number of active UAVs and R is the recovery-to-active time ratio. This additive buffer of m spares absorbs worst-case synchronized demand at recovery-cycle boundaries and ensures mission-level reliability even when all UAVs deplete simultaneously. Monte Carlo validation across five scenarios (m in [2, 10], R in [0.87, 3.39], 1000 trials each) shows that Erlang-B sizing with a per-request blocking target epsilon = 0.01 drops to 69.9% mission success at R = 3.39, with 95% of spare exhaustion events concentrated in the top-decile 5-minute demand windows. In contrast, the proposed rule maintains 99.8% success (Wilson 95% lower bound 99.3%) across all tested conditions, including wind variability up to CV = 0.30, while requiring only four additional drones in the most demanding scenario.
Comment: Accepted to IROS 2026
IntentVLA: Short-Horizon Intent Modeling for Aliased Robot Manipulation
Shijie Lian, Bin Yu, Xiaopeng Lin, Zhaolong Shen, Laurence Tianruo Yang, Yurun Jin, Haishan Liu, Changti Wu, Hang Yuan, Cong Huang, Kai Chen
2605.14712v2
IntentVLA: Short-Horizon Intent Modeling for Aliased Robot Manipulation
Shijie Lian, Bin Yu, Xiaopeng Lin, Zhaolong Shen, Laurence Tianruo Yang, Yurun Jin, Haishan Liu, Changti Wu, Hang Yuan, Cong Huang, Kai Chen
2605.14712v2
arXiv:2605.14712v2
•updated
•
2026-05-14
Robot imitation data are often multimodal: similar visual-language observations may be followed by different action chunks because human demonstrators act with different short-horizon intents, task phases, or recent context. Existing frame-conditioned VLA policies infer each chunk from the current observation and instruction alone, so under partial observability they may resample different intents across adjacent replanning steps, leading to inter-chunk conflict and unstable execution. We introduce IntentVLA, a history-conditioned VLA framework that encodes recent visual observations into a compact short-horizon intent representation and uses it to condition chunk generation. We further introduce AliasBench, a 12-task ambiguity-aware benchmark on RoboTwin2 with matched training data and evaluation environments that isolate short-horizon observation aliasing. Across AliasBench, SimplerEnv, LIBERO, and RoboCasa, IntentVLA improves rollout stability and outperforms strong VLA baselines
Comment: Code can be found in https://github.com/ZGC-EmbodyAI/IntentVLA
Soft Eversion Robots for Colonoscopy: Challenges, Open Problems, and Emerging Solutions
Cem Suulker, Thomas Mack, Qingzheng Cong, Neri Niccolò Dei, Reza Kashef, Mohammad Sheikh Sofla, Kaspar Althoefer
2607.10294v1
Soft Eversion Robots for Colonoscopy: Challenges, Open Problems, and Emerging Solutions
Cem Suulker, Thomas Mack, Qingzheng Cong, Neri Niccolò Dei, Reza Kashef, Mohammad Sheikh Sofla, Kaspar Althoefer
2607.10294v1
arXiv:2607.10294v1
•
2026-07-11
Conventional colonoscopy remains limited by patient discomfort and procedural risks, motivating research into compliant robotic alternatives. Eversion robots, which advance via pressure-driven tip growth, eliminate sliding friction against the colon wall and offer a less intrusive approach to traversal. However, no existing design simultaneously satisfies all clinical requirements. This paper benchmarks four recent eversion robot architectures against the key anatomical and clinical constraints of colonoscopy, including colon length, minimum luminal diameter, bending angle, and working-channel needs. We identify the central trade-offs each design reveals, particularly the difficulty of integrating steering and payload delivery without sacrificing the soft, low-friction behaviour that makes eversion robots attractive. We then provide design guidance across material selection, steering strategy, and payload delivery, and highlight open problems for clinical translation.
Comment: 2 pages, 1 figure, 1 table, Hamlyn Symposium on Medical Robotics 2026
PIER-Flow: Physics-Informed Efficient Rectified Flow for Real-Time Mobile Robot Navigation
Shibo Li, Zhongcheng Wang, Jiahe Cao, Jianhua Yang, Ke Wu
2607.10288v1
PIER-Flow: Physics-Informed Efficient Rectified Flow for Real-Time Mobile Robot Navigation
Shibo Li, Zhongcheng Wang, Jiahe Cao, Jianhua Yang, Ke Wu
2607.10288v1
arXiv:2607.10288v1
•
2026-07-11
Autonomous navigation in dense and highly dynamic environments requires both physically feasible control and low-latency replanning. Optimization-based methods such as Model Predictive Control (MPC) explicitly handle robot kinematics and safety constraints, but repeated nonlinear optimization can limit real-time responsiveness. Deterministic behavior-cloning policies enable efficient inference but may fail to represent multimodal avoidance behaviors, whereas diffusion policies capture multimodality at the cost of time-consuming iterative denoising. We propose PIER-Flow (Physics-Informed Efficient Rectified Flow), a lightweight navigation policy for mobile robots. By distilling an MPC expert into a continuous-time Ordinary Differential Equation (ODE), PIER-Flow achieves single-step action generation through parallel latent sampling and lightweight feasibility selection. We introduce a physics-informed training objective to enforce kinematic consistency, paired with an asynchronous action chunking architecture for robust sim-to-real deployment. Extensive simulations demonstrate that PIER-Flow achieves a 98.85\% success rate and zero collisions, with an average inference of $\sim$1.29 ms, which accelerates planning by 37.2$\times$ compared to MPC and over 800$\times$ against standard diffusion models. Crucially, real-world deployment on a resource-constrained edge computer further achieves an approximately stable inference latency of $\sim$5.3 ms, avoiding the latency spikes and freezing events observed with planning baselines.
Calf-Integrated Arms for Bimanual Quadruped Loco-Manipulation
Yan Pan, Yuanchuan Ren, Chipui Chan, Jingcheng Sun, Chengxu Zhou
2607.06186v2
Calf-Integrated Arms for Bimanual Quadruped Loco-Manipulation
Yan Pan, Yuanchuan Ren, Chipui Chan, Jingcheng Sun, Chengxu Zhou
2607.06186v2
arXiv:2607.06186v2
•updated
•
2026-07-07
Most quadruped loco-manipulation designs trade manipulation capability against stance. A trunk-mounted arm sits high and usually carries a single arm; using the legs as manipulators lifts the manipulating leg off the ground; and even leg-mounted grippers reach two-handed tasks only by rearing onto the hind legs. This paper integrates a manipulator with a prismatic slider, two revolute joints, and a gripper into each front calf of a Unitree Go2. The two arms grasp objects at ground level and manipulate with both hands while all four feet stay planted, without rearing. With one arm carrying, the base stays free to walk. A vision-language model sequences skills from a predefined library at each skill boundary, conditioned on the head-camera image and task state, for long-horizon autonomy. In simulation, the design performs three bimanual tasks: a long-horizon cabinet task under autonomous skill selection, a cooperative two-handed lift, and an inter-arm handover.
Comment: 6 pages, 6 figures
RVN-Bench: A Benchmark for Reactive Visual Navigation
Jaewon Lee, Jaeseok Heo, Gunmin Lee, Howoong Jun, Jeongwoo Oh, Songhwai Oh
2603.03953v2
RVN-Bench: A Benchmark for Reactive Visual Navigation
Jaewon Lee, Jaeseok Heo, Gunmin Lee, Howoong Jun, Jeongwoo Oh, Songhwai Oh
2603.03953v2
arXiv:2603.03953v2
•updated
•
2026-03-04
Safe visual navigation is critical for indoor mobile robots operating in cluttered environments. Existing benchmarks, however, often neglect collisions or are designed for outdoor scenarios, making them unsuitable for indoor visual navigation. To address this limitation, we introduce the reactive visual navigation benchmark (RVN-Bench), a collision-aware benchmark for indoor mobile robots. In RVN-Bench, an agent must reach sequential goal positions in previously unseen environments using only visual observations and no prior map, while avoiding collisions. Built on the Habitat 2.0 simulator and leveraging high-fidelity HM3D scenes, RVN-Bench provides large-scale, diverse indoor environments, defines a collision-aware navigation task and evaluation metrics, and offers tools for standardized training and benchmarking. RVN-Bench supports both online and offline learning by offering an environment for online reinforcement learning, a trajectory image dataset generator, and tools for producing negative trajectory image datasets that capture collision events. Evaluations demonstrate that policies trained on RVN-Bench generalize effectively across unseen simulated environments. Furthermore, initial physical experiments using a Jackal UGV indicate promising sim-to-real transfer. Code and additional materials are available at: https://sequor-robotics-research.github.io/projects/RVN-Bench/.
GelNeuro: A Sensing-Computing Integrated Neuromorphic Tactile System for Texture Recognition
Luoyang Bian, Xinpan Meng, Zhenghua Ma, Houcheng Li, Long Cheng
2607.05241v2
GelNeuro: A Sensing-Computing Integrated Neuromorphic Tactile System for Texture Recognition
Luoyang Bian, Xinpan Meng, Zhenghua Ma, Houcheng Li, Long Cheng
2607.05241v2
arXiv:2607.05241v2
•updated
•
2026-07-06
Neuromorphic visuo-tactile sensing offers a promising paradigm for low-latency and low-power robotic perception. However, existing systems still rely heavily on a host computer for event readout, preprocessing, or relaying prior to chip inference. This paper presents GelNeuro, a fully integrated sensing-computing visuo-tactile system that directly pairs a GelSight Mini-based optical tactile front end with the Speck2f neuromorphic system-on-chip (SoC). Contact-induced marker motions are captured as dynamic vision sensor (DVS) events and routed through the on-chip network to a spiking convolutional neural network (SCNN) classifier. To mitigate accuracy degradation during 8-bit deployment, a hardware-aware weight clamping strategy is introduced. Evaluated on a 15-class natural texture recognition task, hardware-in-the-loop testing on the physical chip achieves a 96.3% accuracy within an 80 ms inference window. Notably, the system consumes only 19.6 mW of board-level active power-over three orders of magnitude lower than conventional CPU/GPU baselines on the same benchmark. GelNeuro also exhibits robust generalization across unseen contact depths, demonstrating the viability of direct sensor-to-chip tactile recognition on edge neuromorphic hardware.
Comment: The authors withdraw this preprint as the work requires substantial revision and additional validation. The current version is not suitable for public dissemination, and further development of the research is needed
Diffusion-Residual Model Predictive Steering Control for Vehicle Stabilization at the Limit of Handling under Model Uncertainty
Bongsob Song
2607.10243v1
Diffusion-Residual Model Predictive Steering Control for Vehicle Stabilization at the Limit of Handling under Model Uncertainty
Bongsob Song
2607.10243v1
arXiv:2607.10243v1
•
2026-07-11
At the limit of handling, a stabilizing MPC depends on the yaw-rate reference it tracks and the stable-handling envelope it enforces, both operating-point-dependent and unknown a priori, so fixed or worst-case settings are either too conservative or unsafe. We learn this uncertainty with a conditional diffusion residual model and apply it to the controller's reference and constraints rather than its control law. Conditioned on the steering command, the model returns the residual's mean and a predictive spread: the mean re-sizes the tracked yaw reference, while the spread, propagated over the prediction horizon, tightens the stable-handling envelope through a one-sided chance back-off. Together these form the proposed diffusion-residual MPC (D-res), so caution is anticipated ahead of the tracking error rather than corrected after it by a high-gain loop. Because only two moments per command are needed, the generator is tabulated offline and the online controller adds a single table lookup to the baseline MPC, with no in-loop diffusion; it runs within the 100 Hz budget on an NVIDIA Jetson AGX Xavier (worst-case 4.08 ms per step). Across a 7-DOF model and high-fidelity CarMaker co-simulation spanning vehicle, tire, road, and maneuver diversity, D-res reduces peak side-slip where the fixed bicycle model is least accurate and restores directional stability on low-friction maneuvers, where the fixed reference over-commands the available grip.
Comment: 16 pages, 6 figures, 7 tables. Submitted to IEEE Transactions on Control Systems Technology
A geometrical approach to determine the proximity of a point to an axisymmetric quadric in space
Bibekananda Patra, Aditya Mahesh Kolte, Sandipan Bandyopadhyay
2510.08973v2
A geometrical approach to determine the proximity of a point to an axisymmetric quadric in space
Bibekananda Patra, Aditya Mahesh Kolte, Sandipan Bandyopadhyay
2510.08973v2
arXiv:2510.08973v2
•updated
•
2025-10-10
This paper presents the classification of a general quadric into an axisymmetric quadric (AQ) and the solution to the problem of the proximity of a given point to an AQ. The problem of proximity in $R^3$ is reduced to the same in $R^2$, which is not found in the literature. A new method to solve the problem in $R^2$ is used based on the geometrical properties of the conics, such as sub-normal, length of the semi-major axis, eccentricity, slope and radius. Furthermore, the problem in $R^2$ is categorised into two and three more sub-cases for parabola and ellipse/hyperbola, respectively, depending on the location of the point, which is a novel approach as per the authors' knowledge. The proposed method is suitable for implementation in a common programming language, such as C and proved to be faster than a commercial library, namely, Bullet.
TactileReflex: Noise-Statistics-Driven Vision-Tactile Reflex Control for Force-Sensitive Manipulation
Ziyan Feng, Yulong Fu, Zheng Li, Yuxin He, Jieji Ren, Yudong Zhong, Lujia Wang, Jinni Zhou, Qiang Nie
2605.23568v3
TactileReflex: Noise-Statistics-Driven Vision-Tactile Reflex Control for Force-Sensitive Manipulation
Ziyan Feng, Yulong Fu, Zheng Li, Yuxin He, Jieji Ren, Yudong Zhong, Lujia Wang, Jinni Zhou, Qiang Nie
2605.23568v3
arXiv:2605.23568v3
•updated
•
2026-05-22
Manipulating fragile deformable containers, such as disposable plastic cups filled with liquid, demands real-time grip-force adaptation within an extremely narrow force margin: insufficient force causes slip, while excessive force irreversibly deforms the thin wall. Existing approaches struggle to achieve such force-sensitive manipulation tasks. We propose a noise-statistics-based calibration-driven reflex control paradigm with vision-based tactile sensing: by analyzing the sensor's intrinsic noise characteristics (via a brief static-hold-and-unload protocol), we directly derive all controller thresholds, eliminating external force calibration, trial-and-error manual tuning, or material-specific physical models. Instantiating this paradigm, we present TactileReflex, a three-channel closed-loop controller that extracts three image-level proxies, shear intensity ($S_y$), contact intensity ($F_n$), and center of pressure ($C$), from dual visuo-tactile sensors and drives prioritized reflex channels at ~12 Hz for slip suppression, weight-adaptive release, and force protection. Each channel closes the loop directly on its proxy via noise-derived thresholds. Ablation demonstrates that only the full three-channel system is able to prevent irreversible container deformation (5/5 success vs. at most 1/5 for partial configurations). In a dynamic pouring task, fixed-effort baselines fail in all 10 attempts due to pose drift, while TactileReflex achieves 9/10 success across two water volumes. As a self-contained and interpretable controller, TactileReflex can serve as a plug-and-play safety layer beneath high-level manipulation pipelines, including haptic-free VR teleoperation and vision-language-action (VLA) policies.
Comment: 8 pages, 4 figures, 6 tables
Source-Lifted Flow Matching for Intervenable Multimodal Imitation
He Zhang, Ying Sun, Pengteng Li, Ziyang Chen, Yiren Zhao, Ziyang Rao, Weiyu Guo, Yandong Guo, Hui Xiong
2607.10206v1
Source-Lifted Flow Matching for Intervenable Multimodal Imitation
He Zhang, Ying Sun, Pengteng Li, Ziyang Chen, Yiren Zhao, Ziyang Rao, Weiyu Guo, Yandong Guo, Hui Xiong
2607.10206v1
arXiv:2607.10206v1
•
2026-07-11
Flow-matching policies are promising for imitation learning because they model complex multimodal action distributions. However, their stochasticity is largely passive: repeated sampling may yield diverse behaviors, but users cannot directly choose among valid continuations from the same state. We propose Source-Lifted Flow Matching (SL-FM), a source-intervenable flow-matching policy that exposes such a handle while keeping the velocity field shared and latent-free. The handle selects only the source endpoint of the conditional flow, not a mode-specific field, preserving the standard formulation while avoiding decomposition into separate mode-conditioned dynamics. The core mechanism is \textbf{Orthogonal Source Lifting}, designed to prevent path-crossing ambiguity. Instead of partitioning target actions by mode, SL-FM lifts handle-specific sources into auxiliary orthogonal coordinates and keeps targets in the original action subspace. This preserves the demonstrated action distribution while allowing one shared field to carry different branches without merging at crossings. To keep handles usable across states, we learn a state-dependent source mixture end to end and use a responsibility floor, giving each handle weak supervision and mitigating dead modes. Experiments on crossing-flow diagnostics and robot-control benchmarks show that SL-FM converts passive source randomness into an actionable intervention variable. It removes crossing-induced composite trajectories, changes future routes in 91.1\% of matched-prefix interventions, and achieves strong free-deployment performance, with improvements in several benchmark settings. Overall, source geometry provides actionable multimodal control without conditioning the velocity field on the selected mode.
ActiveFly-Bench: Aligning Embodied Question Answering with Vision-Language-Action for Aerial Embodied Perception
Weichen Zhang, Shiquan Yu, Yinan Zhu, Peizhi Tang, Shilong Ji, Zhiyuan Deng, Tianyi Lyu, Haoyang Wang, Xin Zeng, Chen Gao, Yong Li, Xinlei Chen
2607.10180v1
ActiveFly-Bench: Aligning Embodied Question Answering with Vision-Language-Action for Aerial Embodied Perception
Weichen Zhang, Shiquan Yu, Yinan Zhu, Peizhi Tang, Shilong Ji, Zhiyuan Deng, Tianyi Lyu, Haoyang Wang, Xin Zeng, Chen Gao, Yong Li, Xinlei Chen
2607.10180v1
arXiv:2607.10180v1
•
2026-07-11
We introduce ActiveFly-Bench, the first benchmark to bridge cyberspace reasoning and physical-world interaction for UAV embodied perception. The benchmark decomposes active perception into three hierarchical tasks: Aerial Embodied Question Answering (Air-EQA), Observation Behavior Planning (OBP), and Fine-grained Language-guided UAV Control (FLUC), explicitly connecting high-level task understanding, behavior planning, and low-level control. The datasets are collected from both real-world and simulated outdoor environments for training and evaluation. We further develop ActiveFly, a closed-loop UAV agent that integrates visual-language reasoning with fine-grained control, and deploy it on a physical UAV platform. Experiments with representative VLMs and VLA models show that current UAV agents still struggle with behavior planning, viewpoint adjustment, and robust task completion in active perception. These results establish ActiveFly-Bench as a new testbed for embodied aerial intelligence.
On the Efficiency of LoRA Fine-Tuning for Vision-Language-Action Models in Industrial Robotic Manipulation
Finn Ferchau, Daniel Pommer, Cristian Axenie
2607.10172v1
On the Efficiency of LoRA Fine-Tuning for Vision-Language-Action Models in Industrial Robotic Manipulation
Finn Ferchau, Daniel Pommer, Cristian Axenie
2607.10172v1
arXiv:2607.10172v1
•
2026-07-11
Deploying billion-parameter Vision-Language-Action (VLA) models on industrial hardware requires fine-tuning to bridge the embodiment gap. Full Fine-Tuning (FFT) provides maximal plasticity but requires data centre-grade GPUs. We present a systematic study of Low-Rank Adaptation (LoRA) for $π_0$, a flow-matching VLA, evaluated on four precision assembly tasks with a UR5e robotic manipulator. Across a sweep of LoRA ranks (r=8 to 256), allocation strategies, and component-freezing ablations, we find no statistically significant advantage of FFT over certain LoRA configurations. Performance saturates at r=32, and uniform allocation across the Vision-Language-Model (VLM) backbone and action expert proves sufficient. Freezing the VLM or restricting the vision encoder to LoRA significantly degrades performance, indicating that embodiment adaptation requires both semantic and visual plasticity. These results suggest that LoRA at r=32 with full vision encoder fine-tuning is a practical approach, reducing static peak VRAM from 36.2 to 10.8 GiB (parameters and optimizer states, activation memory excluded) without detectable performance loss.
Comment: 12 pages, 5 figures, 3 tables. Accepted at the International Conference on Artificial Neural Networks (ICANN 2026); to appear in Springer LNCS
From Non-Rigid to Rigid: Safe Acquisition of Rigid Communication Graphs under Limited Sensing
Saharsh, Vedhas Talnikar, Pushpak Jagtap
2607.10170v1
From Non-Rigid to Rigid: Safe Acquisition of Rigid Communication Graphs under Limited Sensing
Saharsh, Vedhas Talnikar, Pushpak Jagtap
2607.10170v1
arXiv:2607.10170v1
•
2026-07-11
Communication graph rigidity is a fundamental requirement in many multi robot formation control approaches. However, ensuring and maintaining a rigid communication topology becomes challenging in practice due to limited sensing ranges and dynamic operating conditions. This paper provides a method for achieving an inter robot collision free, rigid time varying communication graph, where communication links are established or broken according to limited sensing ranges, without assuming an initial rigid graph. In addition, the proposed approach guarantees the realization of a rigid graph for heterogeneous nonlinear multi robot systems. A computationally lean, distributed quadratic optimization-based controller is developed for a leader follower architecture, acquiring rigidity based on hierarchical second-order consensus among robots. Follower agents do not require global absolute positions of any agent, including their own. The proposed method is validated through both simulations and hardware experiments in a motion-capture environment, demonstrating reliable performance under the limited sensing capabilities of individual robots.
Comment: 18 pages, 7 Figures, 2 Tables
Disentangled Unsupervised Skill Discovery for Efficient Hierarchical Reinforcement Learning
Jiaheng Hu, Zizhao Wang, Peter Stone, Roberto Martín-Martín
2410.11251v2
Disentangled Unsupervised Skill Discovery for Efficient Hierarchical Reinforcement Learning
Jiaheng Hu, Zizhao Wang, Peter Stone, Roberto Martín-Martín
2410.11251v2
arXiv:2410.11251v2
•updated
•
2024-10-15
A hallmark of intelligent agents is the ability to learn reusable skills purely from unsupervised interaction with the environment. However, existing unsupervised skill discovery methods often learn entangled skills where one skill variable simultaneously influences many entities in the environment, making downstream skill chaining extremely challenging. We propose Disentangled Unsupervised Skill Discovery (DUSDi), a method for learning disentangled skills that can be efficiently reused to solve downstream tasks. DUSDi decomposes skills into disentangled components, where each skill component only affects one factor of the state space. Importantly, these skill components can be concurrently composed to generate low-level actions, and efficiently chained to tackle downstream tasks through hierarchical Reinforcement Learning. DUSDi defines a novel mutual-information-based objective to enforce disentanglement between the influences of different skill components, and utilizes value factorization to optimize this objective efficiently. Evaluated in a set of challenging environments, DUSDi successfully learns disentangled skills, and significantly outperforms previous skill discovery methods when it comes to applying the learned skills to solve downstream tasks. Code and skills visualization at jiahenghu.github.io/DUSDi-site/.
Comment: Published at NeurIPS 2024
Millimeter Wave Radar: From Synthetic Aperture to Probabilistic Mapping
Jui-Te Huang, Ruoyang Xu, Michael Kaess
2607.10161v1
Millimeter Wave Radar: From Synthetic Aperture to Probabilistic Mapping
Jui-Te Huang, Ruoyang Xu, Michael Kaess
2607.10161v1
arXiv:2607.10161v1
•
2026-07-11
Robust probabilistic mapping is essential for autonomous robotic systems operating in challenging environments. While traditional sensors fail in adverse conditions such as smoke and fog, millimeter wave (mmWave) radar sensors offer reliable sensing in such conditions. However, creating accurate probabilistic maps from radar data presents significant challenges due to the inherently sparse and noisy characteristics of radio wave measurements and signal processing steps. In an attempt to address these issues, we establish a complete pipeline from raw radar signals to probabilistic occupancy maps, incorporating Synthetic Aperture Radar processing followed by a probabilistic modeling step. We conduct extensive validation across indoor environments, comparing our approach against different signal processing and probabilistic modeling approaches. We also evaluate mapping quality through downstream path planning performance analysis. Furthermore, we investigate the impact of key parameters and antenna array configuration on mapping performance. The experimental results demonstrate both the effectiveness and limitations of SAR-based probabilistic mapping for real-world robotic deployment. To facilitate future research and broader adoption, we contribute an open-source cascaded mmWave radar dataset with an accompanying GPU-accelerated signal processing pipeline available at https://github.com/rpl-cmu/rpm.
Toward Autonomous Soft Robotic Endovascular Navigation via Imitation Learning
Noah Barnes, Ji Woong Kim, Lingyun Di, Hannah Qu, Anuruddha Bhattacharjee, Miroslaw Janowski, Dheeraj Gandhi, Bailey Felix, Shaopeng Jiang, Olivia Young, Mark Fuge, Ryan D. Sochol, Jeremy D. Brown, Axel Krieger
2510.09497v2
Toward Autonomous Soft Robotic Endovascular Navigation via Imitation Learning
Noah Barnes, Ji Woong Kim, Lingyun Di, Hannah Qu, Anuruddha Bhattacharjee, Miroslaw Janowski, Dheeraj Gandhi, Bailey Felix, Shaopeng Jiang, Olivia Young, Mark Fuge, Ryan D. Sochol, Jeremy D. Brown, Axel Krieger
2510.09497v2
arXiv:2510.09497v2
•updated
•
2025-10-10
In endovascular surgery, endovascular interventionists push a thin tube called a catheter, guided by a thin wire to a treatment site inside the patient's blood vessels to treat various conditions such as blood clots, aneurysms, and malformations. Robotic guidewires can enhance maneuverability but are difficult to model and control. Autonomous soft robotic guidewire navigation has the potential to overcome these challenges, increasing the precision and safety of endovascular navigation. As a first step, we establish a large-scale, 2D-projected environment for autonomous navigation. In other surgical domains, end-to-end imitation learning has shown promising results. Thus, we develop a transformer-based imitation learning framework with goal conditioning, relative action outputs, and automatic contrast dye injections to enable generalizable soft robot navigation in an aneurysm targeting task. We train the policy on 36 different modular bifurcated geometries, generating 647 total demonstrations under simulated fluoroscopy, and evaluate it on three previously unseen vascular geometries. The policy reaches the aneurysm with a success rate of 83% on the unseen geometries, outperforming several baselines. In addition, ablation and baseline studies evaluate the effectiveness of each design and data collection choice. Lastly, we extend the policy to achieve 75% success on an unseen patient-derived geometry. Project website: https://softrobotnavigation.github.io/
TAC-LOCO: Unified Whole-Body Control for Quadrupedal TACtile-Informed LOCO-Manipulation
Muqun Hu, Yuhao Zhou, Kabir Ray Malik, Chi Lin, Won Suk Lee, Yu She, Yan Gu
2607.10132v1
TAC-LOCO: Unified Whole-Body Control for Quadrupedal TACtile-Informed LOCO-Manipulation
Muqun Hu, Yuhao Zhou, Kabir Ray Malik, Chi Lin, Won Suk Lee, Yu She, Yan Gu
2607.10132v1
arXiv:2607.10132v1
•
2026-07-11
Dynamic loco-manipulation requires legged robots to coordinate whole-body motion while maintaining stable physical interaction with grasped objects under uncertain external forces. While tactile sensing has been widely studied for robotic manipulation, its role in dynamic whole-body control remains largely unexplored. Existing works without tactile feedback commonly grasp firmly rather than regulate the grasp according to the interaction. We propose TAC-LOCO, a tactile-augmented unified reinforcement learning framework that encodes tactile array observations from compliant grippers into a compact latent representation and joins it with proprioception for unified control of the legs, arm, and gripper. With effective grasp stability reward design, the policy learns to simultaneously track body velocity and end-effector trajectories, moderate grasp force, and prevent object slip under both gradual load changes and sudden release events. We deploy the policy zero-shot on a Unitree Go2 with an Interbotix WidowX 250 arm and tactile gripper, demonstrating dynamic tactile-informed loco-manipulation under varying external interactions, achieving a 47% reduction in grasping force and an object drop rate of less than 1%.
Performance Characterization of Frequency-Selective Wireless Power Transfer Toward Scalable Untethered Magnetic Actuation
Gabriel Cooper, Xiaolong Liu
2604.11645v2
Performance Characterization of Frequency-Selective Wireless Power Transfer Toward Scalable Untethered Magnetic Actuation
Gabriel Cooper, Xiaolong Liu
2604.11645v2
arXiv:2604.11645v2
•updated
•
2026-04-13
Frequency-selective wireless power transfer provides a feasible route to enable independent actuation and control of multiple untethered robots in a common workspace; however, the scalability remains unquantified, particularly the maximum number of resonators that can be reliably addressed within a given frequency bandwidth. To address this, we formulate the relationship between resonator quality factor (Q-factor) and the number of individually addressable inductor-capacitor (LC) resonant energy harvesters within a fixed radio-frequency (RF) spectrum, and we convert selectively activated harvested energy into mechanical motion. We theoretically proved and experimentally demonstrated that scalability depends primarily on the Q-factor. For this proof-of-concept study, we define effective series resistance as a function of frequency allocating bandwidths to discrete actuators. We provide design equations for scaling untethered magnetic actuation with Q-factor optimization. Resonator networks spanning bandwidths from 100kHz to 1MHz were analyzed to quantify how increasing the number of resonators affects independent addressability. We validated the approach experimentally by fabricating three centimeter-scale untethered actuators that selectively trigger the motion of mechanical beams at 734kHz, 785kHz, and 855kHz. We also characterized the generated mechanical force and the activation bandwidth of each actuator, confirming that no unintended cross-triggering occurred.
Comment: Accepted at the 2026 IEEE/ASME International Conference on Advanced Intelligent Mechatronics (AIM 2026)
Direct Rotor Thrust Sensing and Feedback Control for Disturbance Rejection of Multirotors Using Load-cells
Peter Böhm, Michael Brünig, Peyman Z. Moghadam, Pauline E. I. Pounds
2607.10099v1
Direct Rotor Thrust Sensing and Feedback Control for Disturbance Rejection of Multirotors Using Load-cells
Peter Böhm, Michael Brünig, Peyman Z. Moghadam, Pauline E. I. Pounds
2607.10099v1
arXiv:2607.10099v1
•
2026-07-11
Gust disturbances, dynamic vertical inflow and ground effect are key adverse aerodynamic phenomena that induce variations in the forces acting on a multirotor and complicate its flight control. Miniature rotorcraft typically rely on simplified modelling of such effects to compute adjustments in thrust to counteract these forces. In the most basic case, disturbance force estimations are derived from the aircraft's motion and the generated thrust is assumed to exactly match that requested by the controller. However, such systems rely on the aircraft's trajectory to be affected before disturbances can be sensed and compensated. Numerous approaches presented over the last 15-20 years aim to reject external disturbances more quickly, but challenges remain. This paper presents a new approach in this category by measuring the instantaneous force of the rotors directly at the point of generation using load-cells and implementing high-speed control to accurately track the desired thrust. Measurements from load-cells were previously considered too noisy to provide meaningful input, but the experiments presented in the paper using purpose-built hardware from low-cost commodity components in single- and dual rotor see-saw models and a flying aircraft demonstrate both the feasibility and the effectiveness of the approach in the presence of complex aerodynamic phenomena.
Label-Free Target-Domain Adaptation for Unconstrained Event-Image Feature Matching via Dual-Stage Distillation
Zhonghua Yi, Hao Shi, Qi Jiang, Yufan Zhang, Kailun Yang, Kaiwei Wang
2607.10082v1
Label-Free Target-Domain Adaptation for Unconstrained Event-Image Feature Matching via Dual-Stage Distillation
Zhonghua Yi, Hao Shi, Qi Jiang, Yufan Zhang, Kailun Yang, Kaiwei Wang
2607.10082v1
arXiv:2607.10082v1
•
2026-07-11
Building pixel-level correspondence between event and image data is a fundamental task for multi-sensor systems. However, existing cross-modal matching methods are largely restricted by their reliance on either matching labels or strictly aligned hardware, which limits them to unlabeled and unconstrained real-world scenarios where neither matching ground truth nor prior sensor relationships are available. To address this, we propose a novel two-stage training paradigm. First, we leverage large-scale data to perform label-agnostic distillation pretraining, upgrading optimization objectives with distribution-based and contrastive losses to learn highly generalizable representations. Second, to tackle unlabeled and unconstrained downstream data, we introduce an epipolar-guided self-distillation framework. By utilizing consistency verification to isolate robust matches and incorporating geometric confidence derived from an external epipolar prior, our model can effectively self-evolve directly on target domains without any supervision. Furthermore, we introduce a rigorous cross-modal evaluation benchmark based on TUM-VIE, featuring physically separated cameras with distinct intrinsic parameters and resolutions. Extensive experiments demonstrate that our proposed method achieves state-of-the-art performance on both MVSEC and TUM-VIE pose estimation tasks. The source code and benchmark will be made publicly available at https://github.com/ZhonghuaYi/nexus2-official.
Comment: Accepted to ACM MM 2026. The source code and benchmark will be made publicly available at https://github.com/ZhonghuaYi/nexus2-official
SanDRA: Safe Large-Language-Model-Based Decision Making for Automated Vehicles Using Reachability Analysis
Yuanfei Lin, Sebastian Illing, Matthias Althoff
2510.06717v2
SanDRA: Safe Large-Language-Model-Based Decision Making for Automated Vehicles Using Reachability Analysis
Yuanfei Lin, Sebastian Illing, Matthias Althoff
2510.06717v2
arXiv:2510.06717v2
•updated
•
2025-10-08
Large language models (LLMs) have been widely applied to knowledge-driven decision-making for automated vehicles due to their strong generalization and reasoning capabilities. However, the safety of the resulting decisions cannot be ensured due to possible hallucinations and the lack of integrated vehicle dynamics. To address this issue, we propose SanDRA, the first safe large-language-model-based decision making framework for automated vehicles using reachability analysis. Our approach starts with a comprehensive description of the driving scenario to prompt LLMs to generate and rank feasible driving actions. These actions are translated into temporal logic formulas that incorporate formalized traffic rules, and are subsequently integrated into reachability analysis to eliminate unsafe actions. We validate our approach in both open-loop and closed-loop driving environments using off-the-shelf and finetuned LLMs, showing that it can provide provably safe and, where possible, legally compliant driving actions, even under high-density traffic conditions. To ensure transparency and facilitate future research, all code and experimental setups are publicly available at github.com/CommonRoad/SanDRA.
Comment: @2026 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works
FlashBEV: Fast and Memory-Efficient Exact BEV Transformation with IO-Awareness
Shunsuke Yokokawa, Hironori Kasahara
2607.10071v1
FlashBEV: Fast and Memory-Efficient Exact BEV Transformation with IO-Awareness
Shunsuke Yokokawa, Hironori Kasahara
2607.10071v1
arXiv:2607.10071v1
•
2026-07-11
Bird's-eye-view (BEV) perception is a core component of camera-based 3D understanding in autonomous driving, where view transformation (VT) maps multi-camera image features into a unified BEV representation. Sampling-based view transformation (Sampling-VT) is attractive because it supports dense and continuous BEV aggregation for high-resolution and long-range perception. Its deployment bottleneck, however, is systems-level: standard tensorized implementations of Sampling-VT -- which we refer to as Tensorized Sampling-VT -- explicitly materialize large height-dependent intermediate tensors, causing memory and latency costs that scale poorly with vertical resolution and the number of cameras. We revisit Tensorized Sampling-VT from an operator-execution perspective and show that it follows a gather-reduction pattern: each BEV query independently accumulates contributions across cameras and height bins, enabling thread-local accumulation with on-the-fly recomputation that eliminates the need to materialize height- and camera-dependent intermediates. Based on this insight, we propose FlashBEV, a fully fused and IO-aware execution strategy mathematically equivalent to Tensorized Sampling-VT (same operator output) while substantially reducing global memory traffic and kernel-launch overhead. Experiments show that FlashBEV achieves more than an order of magnitude lower peak GPU memory and significant inference-latency speedups, with memory effectively independent of the number of height bins, reducing the operator's peak memory to O(BCXY) (output only). This unlocks higher BEV range/resolution and vertical discretization within fixed deployment budgets on memory-constrained devices. Our contribution is an execution redesign -- same math, different execution -- that removes a key scalability barrier for deployment-ready Sampling-VT. Code available at https://github.com/yokosyun/FlashBEV
Comment: Accepted to ECCV 2026
Simple Recipe Works: Vision-Language-Action Models are Natural Continual Learners with Reinforcement Learning
Jiaheng Hu, Jay Shim, Chen Tang, Yoonchang Sung, Bo Liu, Peter Stone, Roberto Martin-Martin
2603.11653v3
Simple Recipe Works: Vision-Language-Action Models are Natural Continual Learners with Reinforcement Learning
Jiaheng Hu, Jay Shim, Chen Tang, Yoonchang Sung, Bo Liu, Peter Stone, Roberto Martin-Martin
2603.11653v3
arXiv:2603.11653v3
•updated
•
2026-03-12
Continual Reinforcement Learning (CRL) for Vision-Language-Action (VLA) models is a promising direction toward self-improving embodied agents that can adapt in openended, evolving environments. However, conventional wisdom from continual learning suggests that naive Sequential Fine-Tuning (Seq. FT) leads to catastrophic forgetting, necessitating complex CRL strategies. In this work, we take a step back and conduct a systematic study of CRL for large pretrained VLAs across diverse lifelong RL benchmarks. We find that, contrary to established belief, simple Seq. FT with low-rank adaptation (LoRA) is remarkably strong: it achieves high plasticity, exhibits little to no forgetting, and retains strong zero-shot generalization, frequently outperforming more sophisticated CRL methods. Through detailed analysis, we show that this robustness arises from a synergy between the large pretrained model, parameter-efficient adaptation, and on-policy RL. Together, these components reshape the stability-plasticity trade-off, making continual adaptation both stable and scalable. Our results position Sequential Fine-Tuning as a powerful method for continual RL with VLAs and provide new insights into lifelong learning in the large model era. Code is available at https://github.com/UT-Austin-RobIn/continual-vla-rl
Comment: Accepted at RLC 2026; Best paper award at ICRA26 RL4IL Workshop
Video World Models
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默认显示 5 篇
On the Real-World Generalisability of Optical Flow Models
Petter Reijalt, Sander Gielisse, Rickard Karlsson, Jan van Gemert
2607.10470v1
On the Real-World Generalisability of Optical Flow Models
Petter Reijalt, Sander Gielisse, Rickard Karlsson, Jan van Gemert
2607.10470v1
arXiv:2607.10470v1
•
2026-07-11
Real-world deployment of vision models to broadly benefit society is arguably a main research objective. In optical flow, however, the difficulty to obtain the ground truth has focused research mainly on synthetic data and domain-specific benchmarks. Here, we investigate the severity of this mismatch. We study how well modern optical flow estimation models generalise to real-world video and question if accuracy on synthetic benchmark proxies actually predicts accuracy on real-world optical flow. To address this, we build a real-world evaluation benchmark and evaluate the real-world generalisability of a broad set of recent optical flow models using standard checkpoints. Our benchmark contains 8,204 frame pairs across TAP-Flow, Slow Flow, and our own dataset FlowFactor. FlowFactor is a manually annotated real-world benchmark of 1,000 HD frame pairs organised into four confounding factors: large displacements, repetitive textures, occlusions, and lighting variation. Each setting mainly varies only one factor, enabling diagnostic, confounder-specific analysis. Using FlowFactor, we reveal that performance on varying lighting and large displacements correlates most strongly with real-world accuracy, and that improvements on large-motion regimes can trade off against robustness in small-motion, stationary scenes. Our experiments show that progress on Sintel, KITTI and Spring only weakly predicts accuracy on real-world data, highlighting the need for a broad real-world optical flow benchmark. Interestingly, scaling up the amount of training data does not necessarily resolve the gap, calling for new innovative research instead of simply scaling data and compute.
Comment: Accepted @ ECCV 2026
VGGRPO: Towards World-Consistent Video Generation with 4D Latent Reward
Zhaochong An, Orest Kupyn, Théo Uscidda, Andrea Colaco, Karan Ahuja, Serge Belongie, Mar Gonzalez-Franco, Marta Tintore Gazulla
2603.26599v2
VGGRPO: Towards World-Consistent Video Generation with 4D Latent Reward
Zhaochong An, Orest Kupyn, Théo Uscidda, Andrea Colaco, Karan Ahuja, Serge Belongie, Mar Gonzalez-Franco, Marta Tintore Gazulla
2603.26599v2
arXiv:2603.26599v2
•updated
•
2026-03-27
Large-scale video diffusion models achieve impressive visual quality, yet often fail to preserve geometric consistency. Prior approaches improve consistency either by augmenting the generator with additional modules or applying geometry-aware alignment. However, architectural modifications can compromise the generalization of internet-scale pretrained models, while existing alignment methods are limited to static scenes and rely on RGB-space rewards that require repeated VAE decoding, incurring substantial compute overhead and failing to generalize to highly dynamic real-world scenes. To preserve the pretrained capacity while improving geometric consistency, we propose VGGRPO (Visual Geometry GRPO), a latent geometry-guided framework for geometry-aware video post-training. VGGRPO introduces a Latent Geometry Model (LGM) that stitches video diffusion latents to geometry foundation models, enabling direct decoding of scene geometry from the latent space. By constructing LGM from a geometry model with 4D reconstruction capability, VGGRPO naturally extends to dynamic scenes, overcoming the static-scene limitations of prior methods. Building on this, we perform latent-space Group Relative Policy Optimization with two complementary rewards: a camera motion smoothness reward that penalizes jittery trajectories, and a geometry reprojection consistency reward that enforces cross-view geometric coherence. Experiments on both static and dynamic benchmarks show that VGGRPO improves camera stability, geometry consistency, and overall quality while eliminating costly VAE decoding, making latent-space geometry-guided reinforcement an efficient and flexible approach to world-consistent video generation.
Comment: Accepted at ECCV 2026. Project Page: https://zhaochongan.github.io/projects/VGGRPO
Interleaved POMDP Planning for Multi-Object Search in Unknown Multi-Room Household Environments
Ruochu Yang, Ziyi Xia, Huibo Zhang, Yatong Han, Yiming Zhao, Yingke Li, Fumin Zhang, Yorai Wardi, Mengxue Hou
2607.10437v1
Interleaved POMDP Planning for Multi-Object Search in Unknown Multi-Room Household Environments
Ruochu Yang, Ziyi Xia, Huibo Zhang, Yatong Han, Yiming Zhao, Yingke Li, Fumin Zhang, Yorai Wardi, Mengxue Hou
2607.10437v1
arXiv:2607.10437v1
•
2026-07-11
Multi-object search in unknown household environments requires planning under extensive uncertainty - from unknown object locations to cluttered spaces with unobserved obstacles. POMDPs offer a principled framework for such problems but remain intractable in large domains. We propose Inter-POMDP, a novel interleaved POMDP planning algorithm that decomposes this challenge into two interacting levels: a high-level POUCT planner reasons over object distributions using LLM-informed histogram beliefs, while a low-level motion planner models navigation uncertainty with obstacle-aware particle beliefs as domain knowledge to guide high-level POUCT. This interleaved design balances planning quality and efficiency despite the large search space across unknown multi-room environments. Both simulation and real-world experiments show that our Inter-POMDP algorithm reduces collision counts by up to 63%, navigation steps by up to 35%, and detection counts by up to 32% compared with baseline methods. Full videos are https://sites.google.com/view/inter-pomdp
VINE: Taming Generative Control Policies for Reinforcement Learning
Rushuai Yang, Zhuo Han, Houlin Li, Hecheng Wang, Zhichao Wu, Rui Zhang, Zhaowei Zhang, Zihong Chen, Xiaohan Yan, Chiming Liu, Yi Chen, Wei Shan, Maoqing Yao
2607.10369v1
VINE: Taming Generative Control Policies for Reinforcement Learning
Rushuai Yang, Zhuo Han, Houlin Li, Hecheng Wang, Zhichao Wu, Rui Zhang, Zhaowei Zhang, Zihong Chen, Xiaohan Yan, Chiming Liu, Yi Chen, Wei Shan, Maoqing Yao
2607.10369v1
arXiv:2607.10369v1
•
2026-07-11
Flow-matching policies have emerged as an effective policy parameterization for robot learning. They iteratively generate actions from noise, enabling highly expressive modeling of complex and multimodal action distributions. However, prior works observed that scaling these policies with value-gradient reinforcement learning (RL) often leads to training instability. Existing methods attribute this instability to iterative generation and therefore avoid end-to-end value-gradient optimization by sacrificing iterative generation, high expressiveness, or value-gradient optimization. Contrary to prior belief, we show the instability does not stem from iterative generation itself, but from the vanilla sampling strategy originally designed for behavior cloning, which becomes brittle under value-gradient RL. Motivated by this insight, we propose VINE, an RL-oriented sampling method that enables stable end-to-end value-gradient optimization for flow-matching policies. Instead of following a single flow trajectory, VINE reconstructs a new interpolation state at every denoising step, creating a stable differentiable path for value-gradient propagation while remaining compatible with the original flow-matching denoising process. As a result, VINE preserves the expressiveness and iterative generation of flow-matching without sacrificing end-to-end value-gradient optimization. Despite performing end-to-end backpropagation through all ten denoising steps, VINE achieves stable policy improvement and consistently outperforms state-of-the-art RL methods on the OGBench offline RL benchmark and real-world robotic manipulation task. Videos are available on our website: https://agibottech.github.io/vine.
Structured Evidence Selection for Weakly Supervised Video Anomaly Detection
Chenglizhao Chen, Tianxiang Nan, Wen Li, Xinyu Liu, Guisheng Zhang, Mengke Song, Xiaomin Yu
2607.10298v1
Structured Evidence Selection for Weakly Supervised Video Anomaly Detection
Chenglizhao Chen, Tianxiang Nan, Wen Li, Xinyu Liu, Guisheng Zhang, Mengke Song, Xiaomin Yu
2607.10298v1
arXiv:2607.10298v1
•
2026-07-11
Weakly supervised video anomaly detection relies solely on video-level labels for training, making it difficult to accurately localize anomalous events in complex scenes. In real-world videos, anomalous behaviors exhibit large variations in appearance and temporal duration, while scene appearance and action dynamics are often tightly entangled. Consequently, existing models tend to rely on scene-related statistical cues rather than true behavioral deviations, resulting in unstable detection performance. To address this challenge, we propose a Structured Evidence Selection framework (SESAD) that reformulates anomaly detection as a structured reasoning process over clip-level visual evidence. Instead of directly mapping aggregated features to anomaly scores, SESAD reorganizes clip representations into semantically structured candidate evidence and performs context-conditioned selection under scene and action constraints. This mechanism adaptively emphasizes anomaly-relevant semantics while suppressing scene interference, thereby alleviating semantic entanglement under weak supervision. Furthermore, we introduce a lightweight geometric discrimination module that constructs a dual-prototype structure in the embedding space, enabling anomaly decisions through relative geometric relations. Extensive experiments on UBnormal, ShanghaiTech, and UCF-Crime show that SESAD achieves 67.92, 97.99, and 88.46 AUC, respectively, while maintaining high computational efficiency and overall consistently stable anomaly discrimination.
2026-07-10
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Plug-and-Play Reweighting for Resilient Collaborative Decision-Making in Connected Autonomous Driving
Jiewen Liu, Rui Liu, Matthew Lee, Ming C. Lin, Xiaorui Liu, Peng Gao
2607.10037v1
Plug-and-Play Reweighting for Resilient Collaborative Decision-Making in Connected Autonomous Driving
Jiewen Liu, Rui Liu, Matthew Lee, Ming C. Lin, Xiaorui Liu, Peng Gao
2607.10037v1
arXiv:2607.10037v1
•
2026-07-10
Collaborative decision-making is a fundamental capability in multi-robot systems, such as connected autonomous vehicles. However, perceptual noise and adversarial attacks in collaborators can severely affect decision reliability. Overall, existing methods typically rely on retraining with attack-specific defenses or on restrictive perturbation assumptions to improve resilience, which limits their practicality. In this paper, we propose a novel Resilient Collaborative Decision-Making (RCDM) framework that consists of an attention-based encoder for extracting individual robot perceptual embeddings and an attention-based decoder for fusing collaborator perceptions and making decisions. To improve resilience to corrupted observations, we design a novel plug-and-play reweighting module that down-weights the influence of corrupted inputs by analyzing the consistency of neighborhood points relative to the local structure and assigning smaller weights to points that deviate strongly from the local median. This module can be seamlessly integrated into attention-based collaborative decision-making without requiring additional training. We evaluate our method in high-fidelity simulations, considering perceptual noise and five types of attacks across diverse accident-prone scenarios. Experimental results demonstrate that our approach consistently outperforms existing methods by up to 26% and achieves state-of-the-art resilient performance.
Comment: 8 pages, 4 figures, 2 tables. Accepted to the 2026 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2026)
Runtime Safety Filtering for Learned Small UAS Separation Policies under GNSS Degradation
Alex Zongo, Peng Wei
2607.10014v1
Runtime Safety Filtering for Learned Small UAS Separation Policies under GNSS Degradation
Alex Zongo, Peng Wei
2607.10014v1
arXiv:2607.10014v1
•
2026-07-10
Learning-based separation assurance for small Unmanned Aircraft Systems (sUAS) achieves near-zero collision rates in simulation, but assumes accurate position and velocity information from Global Navigation Satellite Systems (GNSS). This assumption fails in urban environments, where multipath propagation, signal blockage, and intentional interference degrade navigation integrity. This raises a fundamental architectural question for deploying learned separation policies under GNSS degradation: should runtime safety mechanisms filter the policy's actions or its observations? This work evaluates both approaches for multi-agent sUAS separation under adversarial GNSS degradation. Both architectures first estimate a worst-case traffic state consistent with bounded observation uncertainty, then diverge: action filtering constrains policy outputs via discrete-time control barrier functions evaluated at the worst-case state, while observation filtering presents the worst-case state directly to the policy as corrected input. Experimental results show that action filtering provides negligible safety improvement, while observation filtering reduces near mid-air collisions by 90% and remains robust to the barrier function's tradeoff between separation distance and closing rate. These results suggest that, for policies with learned safety behaviors, preserving the policy's decision authority outperforms overriding its actions with hand-designed constraints.
Comment: Accepted for publication at the 2026 IEEE/AIAA Digital Avionics Systems Conference (DASC). 9 pages, 8 figures
A 3DGS-Driven Dynamic Viewpoint and Vibrotactile Framework for Subsea Teleoperation Validated via fNIRS
Fang Xu, Tianyu Zhou, Ruitong Tian, Md Jahidul Islam, Jing Du
2607.13067v1
A 3DGS-Driven Dynamic Viewpoint and Vibrotactile Framework for Subsea Teleoperation Validated via fNIRS
Fang Xu, Tianyu Zhou, Ruitong Tian, Md Jahidul Islam, Jing Du
2607.13067v1
arXiv:2607.13067v1
•
2026-07-10
Teleoperating remotely operated vehicles (ROVs) in flooded, cluttered infrastructure is fundamentally limited by narrow 2D egocentric views and subsea communication latency. We present a multimodal teleoperation architecture built on a ROS-Unity framework that decouples proactive spatial planning from reactive boundary avoidance. The system replaces static camera feeds with a Dynamic Adaptive Viewpoint System (DAVS), which uses continuous optimization and real-time 3D Gaussian Splatting (3DGS) to synthesize an occlusion-free exocentric viewpoint from onboard state estimation. To further reduce sensory workload, a torso-mounted vibrotactile suit maps local obstacle clearance to intuitive haptic proximity cues. The architecture was evaluated in a controlled human-subject study (N = 30) using a BlueROV2 navigating a complex simulated underwater facility. A 3 x 4 repeated-measures design compared three interaction modalities (Egocentric, Haptic, Exocentric) under four communication delays (0.0-1.0 s). Performance was quantified using behavioral measures and functional near-infrared spectroscopy (fNIRS) to assess task-evoked prefrontal activation. Results show that reactive haptic feedback improves path adherence under minimal delay, whereas the 3DGS-driven exocentric visualization provides superior resilience under severe latency (0.5-1.0 s), significantly outperforming the other modalities. fNIRS further revealed a cognitive disengagement effect: increasing latency during conventional egocentric teleoperation overloaded working memory and reduced prefrontal activation, whereas the proactive spatial context provided by DAVS sustained executive control. These findings demonstrate that spatially grounded, multimodal assistance can substantially improve operator performance and cognitive endurance during latency-degraded underwater teleoperation.
Comment: 9 pages, 6 figures
VehAnchor: Metadata-Free Metric Scale Recovery from Vehicle Cues in Aerial Imagery
Yifei Chen, Chenqian Le, Jiayi Cheng, Xupeng Chen
2603.04277v2
VehAnchor: Metadata-Free Metric Scale Recovery from Vehicle Cues in Aerial Imagery
Yifei Chen, Chenqian Le, Jiayi Cheng, Xupeng Chen
2603.04277v2
arXiv:2603.04277v2
•updated
•
2026-03-04
Autonomous aerial robots operating in GPS-denied or communication-degraded environments frequently lose access to camera metadata and telemetry, leaving onboard perception systems unable to recover the absolute metric scale of the scene. As LLM/VLM-based planners are increasingly adopted as high-level agents for embodied systems, their ability to reason about physical dimensions becomes safety-critical -- yet our experiments show that five state-of-the-art VLMs suffer from \emph{spatial scale hallucinations}, with median area estimation errors exceeding 50\%. We propose VehAnchor, a lightweight, deterministic \emph{Geometric Perception Skill} designed as a callable tool that any LLM-based agent can invoke to recover Ground Sample Distance (GSD) from ubiquitous environmental anchors: small vehicles detected via oriented bounding boxes, whose modal pixel length is robustly estimated through kernel density estimation and converted to GSD using a pre-calibrated reference length. The tool returns both a GSD estimate and a composite confidence score, enabling the calling agent to autonomously decide whether to trust the measurement or fall back to alternative strategies. On the DOTA~v1.5 benchmark, VehAnchor achieves 6.87\% median GSD error on 306~images. Integrated with SAM-based segmentation for downstream area measurement, the pipeline yields 19.7\% median error on a 100-entry benchmark -- with 2.6$\times$ lower category dependence and 4$\times$ fewer catastrophic failures than the best VLM baseline -- demonstrating that equipping agents with deterministic geometric tools is essential for safe autonomous spatial reasoning.
PinFT: Miniature 5-Axis Force/Torque Sensor Embeddable to Tweezer-like Tool
Leo King, Jenny Chen, Tae Myung Huh
2607.10000v1
PinFT: Miniature 5-Axis Force/Torque Sensor Embeddable to Tweezer-like Tool
Leo King, Jenny Chen, Tae Myung Huh
2607.10000v1
arXiv:2607.10000v1
•
2026-07-10
We present PinFT, a miniature five-axis capacitive force/torque sensor designed for direct tip-level integration into tweezer-like tools. The sensor employs a compact three-PCB stack with segmented plated through-hole electrodes and a silicone elastomer dielectric, enabling five-degree-of-freedom force and torque sensing ($F_x$, $F_y$, $F_z$, $T_x$, $T_y$) through displacement of a central 2\,mm-diameter stainless steel pin. The fabricated prototype was calibrated using a higher-order polynomial mapping, yielding mean absolute errors of approximately 0.23\,N for forces and 2.5\,mN$\cdot$m for torques, with coefficients of determination ($R^2$) exceeding 0.97 across all axes. To demonstrate practical utility, a 3D-printed tweezer integrating PinFT sensors at both tips was mounted on a parallel-jaw gripper and evaluated across three representative manipulation tasks: grasping a sub-millimeter SMD capacitor, pulling a simulated hair from a silicone substrate, and tearing a compliant silicone specimen. In all cases, per-tip force sensing reliably captured characteristic force signatures that distinguish successful manipulation from failure events -- including slip and object ejection -- using gradient-based features derived from internal grasp force and net interaction force. These results demonstrate that direct, per-tip force sensing enables standard parallel-jaw grippers to monitor and interpret fine manipulation tasks performed through a handheld tweezer.
Chalito: An Extensible Library for Filtering-Based State Estimation in Quadruped Robots
Hilton Marques Souza Santana, João Carlos Virgolino Soares, Marco Antonio Meggiolaro, Claudio Semini
2607.09968v1
Chalito: An Extensible Library for Filtering-Based State Estimation in Quadruped Robots
Hilton Marques Souza Santana, João Carlos Virgolino Soares, Marco Antonio Meggiolaro, Claudio Semini
2607.09968v1
arXiv:2607.09968v1
•
2026-07-10
State estimation is essential for quadruped robots, enabling robust locomotion, navigation, and control. While many estimators have been proposed in the literature, existing implementations are often tied to specific robots or software stacks, making fair comparisons difficult. This lack of a general-purpose benchmarking framework hinders reproducibility and slows down algorithmic innovation. In this paper, we introduce Chalito, an extensible MATLAB/Python library for benchmarking filter-based state estimation algorithms in quadruped robots. Chalito imports robot models directly from URDF, supports multiple filtering approaches, and is designed to be easily extended with new methods. The framework runs on both simulated and real datasets, enabling systematic evaluation across robots and filters. To the best of our knowledge, this is the first open-source library exclusively dedicated to benchmarking filtering algorithms for quadruped robots.
Task Planning for Mobile Manipulation in Retail Stores using Foundation Models with Iterative Re-planning
Vismay Vakharia, Sanjana Garai, Rolif Lima, Nijil George, Vighnesh Vatsal, Kaushik Das
2607.09962v1
Task Planning for Mobile Manipulation in Retail Stores using Foundation Models with Iterative Re-planning
Vismay Vakharia, Sanjana Garai, Rolif Lima, Nijil George, Vighnesh Vatsal, Kaushik Das
2607.09962v1
arXiv:2607.09962v1
•
2026-07-10
Automation in industries such as retail, warehousing and logistics presents opportunities for greater throughput, cost reduction and mitigation of disruptions from labour shortages. Previously, such efforts have focused on back-room operations involving packing and sorting in relatively structured environments. With advances in robotic mobile manipulation hardware and foundation models, automation can now be applied to more variable and human-centric environments such as retail store shelves. In this work, we present a task-planning approach using Large Language Models (LLMs) and Vision-Language Models (VLMs) to address the restocking problem in retail scenarios such as supermarkets. We demonstrate this system on a custom omnidirectional mobile manipulation platform, with user-driven prompts and a feedback-based iterative re-planning approach for error correction. The end-to-end system is validated in a PyBullet simulation environment for pick-and-place tasks.
SEAMLiS: Visibility-Aware Safety for Perception-Limited Multi-Robot Exploration
Taekyung Kim, Rahul H Kumar, Aswin D. Menon, Tzu-Hsiang Lin, Dimitra Panagou
2607.09959v1
SEAMLiS: Visibility-Aware Safety for Perception-Limited Multi-Robot Exploration
Taekyung Kim, Rahul H Kumar, Aswin D. Menon, Tzu-Hsiang Lin, Dimitra Panagou
2607.09959v1
arXiv:2607.09959v1
•
2026-07-10
Autonomous exploration in unknown environments is typically driven by informative frontiers, viewpoints, or trajectories, while local safety controllers avoid obstacles represented in the current map. Under finite sensing range and limited field of view, this separation can be unsafe: an exploration stack may plan optimistically through unobserved space and steer the sensor toward information gain rather than along the direction of motion, causing hidden obstacles to be detected too late for bounded-actuation avoidance. This paper presents SEAMLiS (Safe Exploration for Autonomous Multi-Robot Systems Under Limited Sensing), a modular execution-layer safety framework for decentralized multi-robot exploration. SEAMLiS preserves the upstream exploration stack, including the goal allocator and local planner, and enforces safety at the execution layer through perception-aware attitude and positional filters. A gatekeeper-based attitude filter switches between a visibility-promoting yaw policy and a velocity-tracking backup policy to preserve visibility of the critical known-free/unknown boundary with sufficient braking margin. A Control Barrier Function (CBF)-based positional filter then avoids known obstacles, newly detected obstacles, and other robots. We provide sufficient collision-avoidance conditions and validate the framework in randomized simulation, Isaac Sim, and Crazyflie hardware experiments. Results show collision-free exploration across tested single- and multi-robot settings while retaining much of the efficiency of visibility-promoting yaw control.
Comment: Project page: https://www.taekyung.me/seamlis
A Numerically-Robust ROS 2 Port of iG-LIO: Diagnosing and Fixing Toolchain-Induced Failures in Incremental GICP LiDAR-Inertial Odometry
Afonso E. Carvalho, David Portugal, Paulo Peixoto
2607.09947v1
A Numerically-Robust ROS 2 Port of iG-LIO: Diagnosing and Fixing Toolchain-Induced Failures in Incremental GICP LiDAR-Inertial Odometry
Afonso E. Carvalho, David Portugal, Paulo Peixoto
2607.09947v1
arXiv:2607.09947v1
•
2026-07-10
iG-LIO is a tightly-coupled LiDAR-inertial odometry system fusing generalized-ICP and point-to-plane constraints in an iterated error-state Kalman filter over an incremental voxel map. We report an open-source ROS 2 Jazzy port of the original ROS 1 implementation and, more importantly, the diagnosis of environment-induced numerical failures that appear only after the port: a mechanically faithful migration -- estimation mathematics left unchanged -- compiled and ran, yet diverged with NaN internal values. Both causes trace to the modern ROS 2 toolchain, not the algorithm: a Quality-of-Service (QoS) mismatch that silently drops and reorders IMU samples, and an uninitialized parallel-reduce accumulator arising from the oneTBB + Eigen combination shipped with current distributions. We further correct Ouster point-field parsing to ensure correct point cloud undistortion with newer Ouster revisions, add Velodyne Velarray M1600 support, provide both a compile-time-gated Livox CustomMsg path and a driver-free path for Livox sensors publishing standard PointCloud2 (e.g. Mid-360), and expose the runtime via YAML. The result has been validated in an Ouster OS0 Rev7, an Ouster OS1 Rev 7, and a Livox MID-360. This report is a citable reference for the port itself, not a claim on the underlying algorithm [1]. The ROS 2 port of iG-LIO described in this document can be found at https://github.com/Forestry-Robotics-UC/ig_lio/tree/ros2-jazzy.
Comment: 3 pages, 1 figure, 4 references
Diffusion for Long-Horizon Multi-Robot Path Planning in Human-Shared Environments
Vaibhav Sanjay, Yorai Shaoul, Jiaoyang Li
2607.09911v1
Diffusion for Long-Horizon Multi-Robot Path Planning in Human-Shared Environments
Vaibhav Sanjay, Yorai Shaoul, Jiaoyang Li
2607.09911v1
arXiv:2607.09911v1
•
2026-07-10
Multi-robot path planning in human-shared environments requires a delicate balance between robust inter-robot coordination and socially aware behavior. While diffusion models excel at generating predictable, human-like paths, existing generative planners are often restricted to paths of fixed duration and high computational latency, limiting their adaptability to varying goal distances and hindering real-time deployment. We present Multi-Robot Rolling Diffusion (MRRD), a novel framework that enables real-time, long-horizon navigation for large robot teams through dense crowds. MRRD combines a rolling-horizon scheme to accommodate the limited prediction horizon of human motion, parallelized diffusion inference for scalable generation of human-like paths, and a conflict-based-search mechanism for resolving inter-robot collisions. It further incorporates urgency-based temporal conditioning to generate paths with varying speeds and employs differentiated guidance terms to maximize both social awareness around humans and efficient coordination between robots. Experimental results in crowded environments demonstrate that MRRD successfully scales to 15 robots in real-time, significantly outperforming existing baselines in both safety and mission success rates.
Comment: 8 pages, 3 figures, to be published in IROS 2026
Robo-ValueRL: Reliable Value Estimation for Offline-to-Online Reinforcement Learning
Wenke Xia, Pei Ren, Wenbo Yu, Yizhuo Zhang, Jifan Li, Yixue Zhang, Yinuo Zhao, Qingyang Gao, Jianlong Fu, Jian Tang, Ji-Rong Wen, Zhengping Che, Di Hu
2607.09866v1
Robo-ValueRL: Reliable Value Estimation for Offline-to-Online Reinforcement Learning
Wenke Xia, Pei Ren, Wenbo Yu, Yizhuo Zhang, Jifan Li, Yixue Zhang, Yinuo Zhao, Qingyang Gao, Jianlong Fu, Jian Tang, Ji-Rong Wen, Zhengping Che, Di Hu
2607.09866v1
arXiv:2607.09866v1
•
2026-07-10
Offline-to-online reinforcement learning is promising for generalizable robotic manipulation, yet its full-stack complexity obscures reproduction and diagnosis. Within such systems, value estimation plays a central role in prioritizing heterogeneous data for policy improvement. Despite its importance, the central question remains underexplored: how value-function reliability shapes policy optimization in offline-to-online reinforcement learning. To answer this question, we propose Robo-ValueRL, a unified framework that enables reliable value estimation and systematically traces its downstream effects on policy pretraining and online improvement. Concretely, Robo-ValueRL learns a history-conditioned value estimator and evaluates its reliability through global-progress and local-preference metrics. These resulting value estimates are propagated into quality-conditioned consistency-policy pretraining and a residual adaptation module on online rollouts, providing a unified testbed for analyzing how value reliability shapes downstream policy performance. Across 240 hours of offline demonstrations and over 3,000 online rollout trajectories, our extensive experiments show that downstream performance is strongly associated with value reliability. Reliable value functions provide better action-quality estimates, allowing value-guided offline RL to scale more effectively than quality-agnostic behavior cloning, and stabilize online improvement by prioritizing high-quality rollout data. Integrating reliable value guidance through offline pretraining with online improvement, our system achieves 86% success on millimeter-level precise chip insertion and 84% on generalizable block disassembly. We hope these findings highlight the importance of value-guided data utilization for effective policy improvement from heterogeneous robotic experience.
Comment: Please refer to our website: https://gewu-lab.github.io/Robo-ValueRL/
Re$^3$Sim: Generating High-Fidelity Simulation Data via 3D-Photorealistic Real-to-Sim for Robotic Manipulation
Xiaoshen Han, Junqiu Yu, Minghuan Liu, Yilun Chen, Xiaoyang Lyu, Yang Tian, Bolun Wang, Weinan Zhang, Jiangmiao Pang
2502.08645v4
Re$^3$Sim: Generating High-Fidelity Simulation Data via 3D-Photorealistic Real-to-Sim for Robotic Manipulation
Xiaoshen Han, Junqiu Yu, Minghuan Liu, Yilun Chen, Xiaoyang Lyu, Yang Tian, Bolun Wang, Weinan Zhang, Jiangmiao Pang
2502.08645v4
arXiv:2502.08645v4
•updated
•
2025-02-12
Real-world data collection for robotics is costly and resource-intensive, requiring skilled operators and expensive hardware. Simulations offer a scalable alternative but often fail to achieve sim-to-real generalization due to geometric and visual gaps. To address these challenges, we propose a 3D-photorealistic real-to-sim system, namely, RE$^3$SIM, addressing geometric and visual sim-to-real gaps. RE$^3$SIM employs advanced 3D reconstruction and neural rendering techniques to faithfully recreate real-world scenarios, enabling real-time rendering of simulated cross-view cameras within a physics-based simulator. By utilizing privileged information to collect expert demonstrations efficiently in simulation, and train robot policies with imitation learning, we validate the effectiveness of the real-to-sim-to-real pipeline across various manipulation task scenarios. Notably, with only simulated data, we can achieve zero-shot sim-to-real transfer with an average success rate exceeding 58%. To push the limit of real-to-sim, we further generate a large-scale simulation dataset, demonstrating how a robust policy can be built from simulation data that generalizes across various objects. Codes and demos are available at: https://re3sim.github.io/.
B-spline Policy: Accelerating Manipulation Policies via B-spline Action Representations
Xiaoshen Han, Haoyu Xiong, Haonan Chen, Chaoqi Liu, Antonio Torralba, Yuke Zhu, Yilun Du
2607.09648v1
B-spline Policy: Accelerating Manipulation Policies via B-spline Action Representations
Xiaoshen Han, Haoyu Xiong, Haonan Chen, Chaoqi Liu, Antonio Torralba, Yuke Zhu, Yilun Du
2607.09648v1
arXiv:2607.09648v1
•
2026-07-10
In this work, we present B-spline Policy (BSP), an action representation designed for accelerating robot manipulation policies. Rather than predicting discrete-time action chunks, BSP parameterizes actions as continuous B-spline curves defined by a set of knots and control points. This representation yields smooth, time-continuous trajectories that can be temporally scaled and executed by low-level controllers at higher frequencies and speeds. We show that B-spline-parameterized actions can be seamlessly integrated into standard policy learning pipelines by directly predicting B-spline parameters. Experiments on simulated and real-world tasks demonstrate that BSP significantly reduces task completion time, achieving substantial improvements over baseline methods while maintaining strong success rates. More results: https://b-spline-policy.github.io
SpikeATac: A Multimodal Tactile Finger with Taxelized Dynamic Sensing for Dexterous Manipulation
Eric T. Chang, Peter Ballentine, Zhanpeng He, Do-Gon Kim, Kai Jiang, Hua-Hsuan Liang, Joaquin Palacios, William Wang, Pedro Piacenza, Ioannis Kymissis, Matei Ciocarlie
2510.27048v3
SpikeATac: A Multimodal Tactile Finger with Taxelized Dynamic Sensing for Dexterous Manipulation
Eric T. Chang, Peter Ballentine, Zhanpeng He, Do-Gon Kim, Kai Jiang, Hua-Hsuan Liang, Joaquin Palacios, William Wang, Pedro Piacenza, Ioannis Kymissis, Matei Ciocarlie
2510.27048v3
arXiv:2510.27048v3
•updated
•
2025-10-30
In this work, we introduce SpikeATac, a multimodal tactile finger combining a taxelized and highly sensitive dynamic response (PVDF) with a static transduction method (capacitive) for multimodal touch sensing. Named for its `spiky' response, SpikeATac's 16-taxel PVDF film sampled at 4 kHz provides fast, sensitive dynamic signals to the very onset and breaking of contact. We characterize the sensitivity of the different modalities, and show that SpikeATac provides the ability to stop quickly and delicately when grasping fragile, deformable objects. Beyond parallel grasping, we show that SpikeATac can be used in a learning-based framework to achieve new capabilities on a dexterous multifingered robot hand. We use reinforcement learning from human feedback to fine-tune the behavior of a policy to modulate force. Our hardware platform and learning pipeline together enable a difficult dexterous and contact-rich task that has not previously been achieved: in-hand manipulation of fragile objects. Videos are available at https://roamlab.github.io/spikeatac/ .
Comment: 8 pages, 8 figures, ICRA 2026
PAC-ACT: Post-training Actor-Critic for Action Chunking Transformers
Yujie Pang, Zudong Li
2607.09590v1
PAC-ACT: Post-training Actor-Critic for Action Chunking Transformers
Yujie Pang, Zudong Li
2607.09590v1
arXiv:2607.09590v1
•
2026-07-10
Precision industrial contact manipulation requires reliable robot policies under pose perturbations and contact-force constraints. Vision-language-action models offer broad generalization but often introduce high inference latency and GPU-memory cost, while vision-action chunking policies are more suitable for real-time industrial control. However, these policies are usually trained by behavior cloning and suffer from distribution shift in contact-rich tasks. This paper proposes PAC-ACT, a reinforcement-learning post-training framework for pretrained Action Chunking Transformer policies. PAC-ACT reformulates policy optimization at the chunk level, constructs an ACT-transferred actor-critic architecture, and introduces a hybrid behavior-prior constraint to preserve the pretrained action distribution during online fine-tuning. Experiments on industrial precision-contact benchmarks show that PAC-ACT improves task success, contact stability, and force safety while retaining low latency and low GPU-memory usage. On the Contour task, PAC-ACT significantly reduces peak contact force and decreases the proportion of force readings above 60 N by 46 times. Sparse-reward ablations further show that the proposed behavior-prior constraint enables effective exploration under randomized initial poses.
CoDiMAD: Diffusion-Based Privileged Distillation for Communication-Free Multi-Robot Coordination
Jiyue Tao, Shunheng Xin, Tongsheng Shen, Dexin Zhao, Feitian Zhang
2607.09587v1
CoDiMAD: Diffusion-Based Privileged Distillation for Communication-Free Multi-Robot Coordination
Jiyue Tao, Shunheng Xin, Tongsheng Shen, Dexin Zhao, Feitian Zhang
2607.09587v1
arXiv:2607.09587v1
•
2026-07-10
Decentralized multi-robot coordination under partial observability remains challenging, especially in communication-free settings where agents must act solely from local sensor observations. Privileged policy distillation provides a promising approach by transferring knowledge from a globally informed oracle to sensor-constrained students. However, in multi-agent systems, the same local observation may correspond to multiple global configurations requiring qualitatively different cooperative actions, making the conditional action distribution inherently multi-modal. Standard deterministic distillation collapses these modes to their mean, often yielding invalid or hesitant actions. To address this issue, we propose CoDiMAD, a three-stage framework that trains a privileged oracle with MAPPO, constructs an offline dataset of local-observation-oracle-action pairs, and distills the oracle into decentralized students parameterized as conditional denoising diffusion probabilistic models. By approximating the conditional oracle-action distribution through the diffusion reverse process, CoDiMAD samples decisive actions from coherent coordination modes rather than averaging across them. Theoretical analysis characterizes the mode-averaging failure of deterministic distillation and the distributional recovery property of diffusion-based distillation. Experiments on three cooperative tasks show that CoDiMAD consistently outperforms direct local MARL and deterministic distillation baselines. The source code will be made publicly available upon acceptance.
CORAL-AUV: CFD Oriented Reinforcement Learning for Autonomous Underwater Vehicles
Steven Roche, Milo Van Mooy, Nathan McGuire, Levi Cai, Jonathan P. How, Yogesh Girdhar
2607.09557v1
CORAL-AUV: CFD Oriented Reinforcement Learning for Autonomous Underwater Vehicles
Steven Roche, Milo Van Mooy, Nathan McGuire, Levi Cai, Jonathan P. How, Yogesh Girdhar
2607.09557v1
arXiv:2607.09557v1
•
2026-07-10
Fine grain control and positioning of autonomous underwater vehicles (AUVs) is critical for sampling, maintenance, and survey applications. Traditional control methods for AUVs are labor intensive and are not robust to changes in the vehicle configuration or environmental conditions. Reinforcement learning (RL) promises rapid controller development while handling a range of deployment parameters via domain randomization (DR). However, DR is still limited by the capacity of the underlying simulation to model real physics. In particular, drag physics are difficult to model and are a large contributor to sim-to-real gaps. Meanwhile, computational fluid dynamics (CFD) provides high fidelity drag models but is challenging to leverage within reinforcement learning frameworks due to its computational overhead. Thus, in this paper we exploit the idea of training surrogate approximations of CFD models of a given vehicle, enabling fast inference within RL pipelines. We are the first to successfully deploy a zero-shot RL policy on a 6-DOF AUV in which policy training is performed on surrogate drag models (SDMs) trained on CFD data. We find 31% lower energy usage compared to a controller using simplified physics while traversing between waypoints 11% faster with 19% less error. Our SDM based RL controller better predicts zero-shot transfer and is more robust across reward shaping design choices. When using DR to complete a task with perturbed parameters, we find that the CFD policy is the only controller that successfully transfers. The policies are evaluated in a controlled tank environment and in the field providing extensive testing of the policies' capabilities.
Comment: 16 pages, 13 figures
Task-Adaptive Design of Modular Aerial Manipulators Under Airflow Exposure Constraints
Mengguang Li, Heinz Koeppl
2607.09548v1
Task-Adaptive Design of Modular Aerial Manipulators Under Airflow Exposure Constraints
Mengguang Li, Heinz Koeppl
2607.09548v1
arXiv:2607.09548v1
•
2026-07-10
Aerial manipulation with multirotor platforms enables physical interaction in complex environments, but rotor-induced airflow remains a critical limitation for tasks involving airflow-sensitive targets or surroundings. This paper presents an optimization-based design framework for modular aerial manipulators that jointly considers task wrench feasibility, end-effector placement, and airflow exposure constraints. We first introduce a novel categorization of target-side airflow tolerance and formulate the corresponding exposure requirements as geometric constraints. To efficiently model rotor-induced airflow, we introduce a compact cone-sphere envelope that approximates the spreading structure of a quadrotor's airflow while preserving computational tractability for optimization. Building on this formulation, we propose a reconfiguration optimization that adapts a modular aerial manipulator to diverse task wrench requirements while enforcing both target-side airflow exposure and intra-platform airflow interference constraints. Unlike prior designs that assume a fixed end-effector location, the proposed framework optimizes the end-effector placement together with the platform configuration. Scalability experiments and ablation studies validate the effectiveness of the proposed framework.
Comment: Accepted to the IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS) 2026
Learning Agile Quadrotor Flight in the Real World
Yunfan Ren, Zhiyuan Zhu, Jiaxu Xing, Davide Scaramuzza
2602.10111v2
Learning Agile Quadrotor Flight in the Real World
Yunfan Ren, Zhiyuan Zhu, Jiaxu Xing, Davide Scaramuzza
2602.10111v2
arXiv:2602.10111v2
•updated
•
2026-02-10
Learning-based controllers have achieved impressive performance in agile quadrotor flight but typically rely on massive training in simulation, necessitating accurate system identification for effective Sim2Real transfer. However, even with precise modeling, fixed policies remain susceptible to out-of-distribution scenarios, ranging from external aerodynamic disturbances to internal hardware degradation. To ensure safety under these evolving uncertainties, such controllers are forced to operate with conservative safety margins, inherently constraining their agility outside of controlled settings. While online adaptation offers a potential remedy, safely exploring physical limits remains a critical bottleneck due to data scarcity and safety risks. To bridge this gap, we propose a self-adaptive framework that eliminates the need for precise system identification or offline Sim2Real transfer. We introduce Adaptive Temporal Scaling (ATS) to actively explore platform physical limits, and employ online residual learning to augment a simple nominal model. {Based on the learned hybrid model, we further propose Real-world Anchored Short-horizon Backpropagation Through Time (RASH-BPTT) to achieve efficient and robust in-flight policy updates. Extensive experiments demonstrate that our quadrotor reliably executes agile maneuvers near actuator saturation limits. The system evolves a conservative base policy with a peak speed of 1.9 m/s to 7.3 m/s within approximately 100 seconds of flight time. These findings underscore that real-world adaptation serves not merely to compensate for modeling errors, but as a practical mechanism for sustained performance improvement in aggressive flight regimes.
Iterated Invariant EKF for 3D Landmark-Aided Inertial Navigation
Hilton Marques Souza Santana, João Carlos Virgolino Soares, Marco Antonio Meggiolaro
2607.00145v2
Iterated Invariant EKF for 3D Landmark-Aided Inertial Navigation
Hilton Marques Souza Santana, João Carlos Virgolino Soares, Marco Antonio Meggiolaro
2607.00145v2
arXiv:2607.00145v2
•updated
•
2026-06-30
Inertial navigation systems aided by three-dimensional landmark measurements constitute a fundamental problem in robotic perception and state estimation. Classical SO(3)-based Extended Kalman Filter (SO(3)-EKF) approaches provide practical solutions, but suffer from the false observability problem, in which the filter becomes overconfident in unobservable directions, leading to degraded estimation performance. The Invariant EKF (IEKF) addresses this limitation by reformulating the system dynamics as a group-affine system on a Lie group, although its measurement update does not fully satisfy certain state compatibility properties. More recently, the Iterated Invariant EKF (IterIEKF) was proposed to further improve the IEKF by ensuring, in the low-noise regime, that the estimated state remains on the observed state manifold while the uncertainty is confined to its tangent space. In this work, we formulate and apply the IterIEKF to landmark-based inertial 3D localization for the first time. Through numerical simulations, we show that the proposed approach outperforms the classical SO(3)-EKF, the Iterated SO(3)-EKF, and the IEKF in terms of both estimation accuracy and consistency.
How Mobile Gas Sensor Trajectories Govern Hydrogen Leak Detection: A Safety Gap in Manual Leak Inspection of Hydrogen System Components
Christian Masuhr, Arne Wendt, Thorsten Schüppstuhl
2607.09527v1
How Mobile Gas Sensor Trajectories Govern Hydrogen Leak Detection: A Safety Gap in Manual Leak Inspection of Hydrogen System Components
Christian Masuhr, Arne Wendt, Thorsten Schüppstuhl
2607.09527v1
arXiv:2607.09527v1
•
2026-07-10
The integrity of hydrogen infrastructure relies on reliable leak detection, performed almost exclusively via manual tracer gas sniffing in electrolyzer manufacturing. Although mandated by standards, the lack of spatial probe guidance instructions leaves detection reliability entirely to operator execution, further compromised by sensor signal delays. This study quantifies how sniffer trajectory kinematics affect detection reliability at small-scale pipes and fittings, a near-field regime largely neglected by macroscopic dispersion research. Using a robotically guided test bench to eliminate operator variability, static concentration fields and dynamic trajectory passes were acquired across representative geometries under standardized leak rates (5 vol% hydrogen in nitrogen) and varying scanning velocities. Results demonstrate that scanning velocity and spatial probe orientation strongly dictate detectability. Conventional linear trajectories frequently miss leaks under dynamic conditions, causing severe false negatives. Conversely, geometry-specific routing, such as circumferential plunging paths around sealing points, maintains a high safety margin. From these observations, geometry-specific routing rules and a reduction-factor model for dynamic signal loss are derived. The findings reveal that current standard operating procedures pose a tangible safety risk. To operationalize these rules, a proof-of-concept software pipeline is presented, generating validated trajectories directly from 3D models for visualization in assistance systems.
Comment: Preliminary draft. Work in progress
OIPP: Object-Adaptive Impact Point Predictor for Catching Diverse In-Flight Objects
Ngoc Huy Nguyen, Kazuki Shibata, Takamitsu Matsubara
2509.15254v3
OIPP: Object-Adaptive Impact Point Predictor for Catching Diverse In-Flight Objects
Ngoc Huy Nguyen, Kazuki Shibata, Takamitsu Matsubara
2509.15254v3
arXiv:2509.15254v3
•updated
•
2025-09-18
In this study, we address the problem of in-flight object catching using a quadruped robot with a basket. Our objective is to accurately predict the impact point, defined as the object's landing position. This task poses two key challenges: the absence of public datasets capturing diverse objects under unsteady aerodynamics, which are essential for training reliable predictors; and the difficulty of accurate early-stage impact point prediction when trajectories appear similar across objects. To overcome these issues, we construct a real-world dataset of 8,000 trajectories from 20 objects, providing a foundation for advancing in-flight object catching under complex aerodynamics. We then propose the Object-Adaptive Impact Point Predictor (OIPP), consisting of two modules: (i) an Object-Adaptive Encoder (OAE) that extracts object-dependent representations from motion histories, and (ii) an Impact Point Predictor (IPP) that estimates the impact point from these representations. Two IPP variants are implemented: a Neural Acceleration Estimator (NAE)-based method that predicts trajectories and derives the impact point, and a Direct Point Estimator (DPE)-based method that directly outputs it. Experimental results show that our dataset is more diverse and complex than existing datasets, and that our method outperforms baselines on both 15 seen and 5 unseen objects. Furthermore, we show that improved early-stage prediction enhances catching success in simulation and demonstrate the effectiveness of our approach through real-robot experiments. The demonstration is available at https://sites.google.com/view/robot-catching-2025.
Comment: Accepted to IEEE/RSJ IROS 2026
DemoBridge: A Simulation-in-the-Loop Toolkit for Single-View Human Demonstration Retargeting
Zehao Wang, Fabien Despinoy, Sergey Zakharov, Tinne Tuytelaars, Rahaf Aljundi
2607.09519v1
DemoBridge: A Simulation-in-the-Loop Toolkit for Single-View Human Demonstration Retargeting
Zehao Wang, Fabien Despinoy, Sergey Zakharov, Tinne Tuytelaars, Rahaf Aljundi
2607.09519v1
arXiv:2607.09519v1
•
2026-07-10
We present DemoBridge, an toolkit that turns a single-view RGB stereo recording of a human hand demonstration into an executable, physics-validated robot-arm trajectory. Retargeting across the embodiment gap is hard. A robot arm reaches a target with a long, articulated body whose links carry far more collision volume than a hand. Solving inverse kinematics for the mapped end-effector pose often yields no collision-free solution, and a trajectory imposes this at every waypoint. A single view adds noise, leaving the demonstrated reference inaccurate. At the core of DemoBridge is a single collision-aware planner. It optimizes the whole joint trajectory at once, reasoning jointly over alternative grasp poses, whole-arm and grasped-object collision, and fidelity to the demonstrated path. A physics simulator runs in the loop. It validates each phase as it is produced and backtracks on failure, so a demonstration that cannot be reproduced as given is re-planned rather than discarded. The resulting action sequence is dynamically stable and faithful to the demonstrated manipulation. It also doubles as a ready-to-use simulation rollout for policy learning. Grasp timing is inferred automatically, and the perception backends, robot, and pipeline stages are swappable from configuration. We evaluate whole-pipeline retargeting on three real-demonstration tasks and the planner on a controlled synthetic benchmark. Our code is available at https://gitlab.kuleuven.be/u0123974/demo-bridge/ .
Comment: RSS 2026 RoboData Workshop
One-Shot Multimodal Learning from Demonstration with Force-Constrained Elastic Maps
Brendan Hertel, Jonathan Spanos, Navya Garg, Reza Azadeh
2607.09515v1
One-Shot Multimodal Learning from Demonstration with Force-Constrained Elastic Maps
Brendan Hertel, Jonathan Spanos, Navya Garg, Reza Azadeh
2607.09515v1
arXiv:2607.09515v1
•
2026-07-10
Robotic manipulation tasks often require simultaneous reasoning over motion and contact forces, yet most Learning from Demonstration (LfD) methods model only spatial trajectories and neglect force interactions with the environment. This limitation reduces robustness and can lead to unsafe or inconsistent task reproduction in force-constrained settings. We propose a novel one-shot multimodal LfD framework for the segmentation, encoding, and reproduction of force-inclusive demonstrations. First, we introduce a multimodal probabilistic segmentation method that adaptively weighs spatial and force modalities over time, enabling the automatic extraction of force-aware motion primitives. Second, we extend the elastic maps representation to incorporate external force constraints during skill encoding and formulate a convex optimization procedure for learning force-consistent trajectory models. The resulting skills reproduce both motion and contact characteristics from a single demonstration while promoting safer execution by accounting for demonstrated force profiles. We validate our approach on five real-world manipulation tasks across two distinct force-sensing configurations: wrist force sensing on a UR5e with a Robotiq 2f-85 gripper and finger force sensing on a Kinova Gen3 with an Openhand Model O gripper. Experimental results demonstrate robust multimodal segmentation, accurate force-aware reproduction, and cross-platform generality.
Comment: 8 pages, 6 figures, 4 tables. Accepted for publication at IROS 2026
WARP-RM: A Warp-Augmented Relative Progress Reward Model for Data Curation
Justin Yu, Andrew Goldberg, Kavish Kondap, Karim El-Refai, Ethan Ransing, Qianzhong Chen, Mac Schwager, Fred Shentu, Philipp Wu, Ken Goldberg
2606.28320v3
WARP-RM: A Warp-Augmented Relative Progress Reward Model for Data Curation
Justin Yu, Andrew Goldberg, Kavish Kondap, Karim El-Refai, Ethan Ransing, Qianzhong Chen, Mac Schwager, Fred Shentu, Philipp Wu, Ken Goldberg
2606.28320v3
arXiv:2606.28320v3
•updated
•
2026-06-26
Scaling imitation learning requires large datasets, yet human teleoperation inevitably produces mixed-quality demonstrations containing hesitations and recoveries. Prior frame-level progress reward models supervise on absolute temporal progress proxies that suffer from label noise, or require costly human annotations to define subtask boundaries. We present WARP (Warp-Augmented Relative Progress), a novel fully self-supervised algorithm for learning dense, signed relative progress magnitudes directly from successful demonstrations. WARP generates per-frame progress targets via time-warp augmentations of demonstrations (variable playback speeds and reversals) and we train WARP-RM to predict the normalized elapsed time between input frames. Aggregating these predictions across overlapping windows yields a dense frame-level progress signal. We then introduce WARP-BC, which leverages these scalar reward estimates to upweight high-advantage action chunks during behavior cloning, where chunk-level advantage is obtained by aggregating per-frame rewards. We evaluate our approach on a physical bimanual robot system performing a long-horizon deformable object manipulation task: folding T-shirts from a random crumpled start. To evaluate policy robustness against suboptimal data, we construct training datasets of varying quality using episode length as a proxy for teleoperation sub-optimality. As the dataset is widened to admit more inefficiencies, WARP-BC maintains a 19/20 success rate compared to vanilla BC's collapse to 2/20, improving throughput by up to 18x. Furthermore, we evaluate a bottle-in-bin placement task in the real-world, as well as in a reproducible simulation of the task, where gains in success, speed, and throughput hold under paired significance tests, and we release all simulation code and evaluation artifacts. Project page: https://uynitsuj.github.io/warp-rm/
Hydra++: Real-Time Hierarchical 3D Scene Graph Construction With Object-Level Shape Estimation
Hyungtae Lim, Nathan Hughes, Xihang Yu, Ruihan Xu, Yun Chang, Jingnan Shi, Rajat Talak, Luca Carlone
2607.09455v1
Hydra++: Real-Time Hierarchical 3D Scene Graph Construction With Object-Level Shape Estimation
Hyungtae Lim, Nathan Hughes, Xihang Yu, Ruihan Xu, Yun Chang, Jingnan Shi, Rajat Talak, Luca Carlone
2607.09455v1
arXiv:2607.09455v1
•
2026-07-10
3D scene graphs provide a hierarchical abstraction of environments by encoding spatial entities, such as objects and places, and their relationships. However, existing scene graph systems model object geometry coarsely, relying on partial point clouds or class-level CAD templates, which limits instance-specific shape detail. This paper presents Hydra++, a system-level investigation into how learning-based object shape estimators can be integrated into a hierarchical 3D scene graph pipeline. Hydra++ incorporates category-agnostic shape estimation and a reprojection-mask consistency check to reject degenerate predictions from partial observations or imprecise segmentation. In its default CRISP-based configuration, Hydra++ performs online scene graph construction; slower estimators such as SAM3D are evaluated as modular alternatives to demonstrate generalization-latency trade-offs. Furthermore, to address the challenges of sparse and noisy depth measurements in outdoor environments, Hydra++ supports a hybrid LiDAR-camera configuration for large-scale operation, improving scene-level reconstruction quality. Experiments in both simulation and real-world outdoor campus scenarios demonstrate that Hydra++ improves object- and scene-level reconstruction quality. Project page is available at https://hydra-plusplus.github.io/.
Comment: 8 pages, 12 figures, accepted in Proc. IEEE/RSJ IROS
Act, Sense, Act: Learning Active Perception from Large-Scale Egocentric Human Data
Jialiang Li, Yi Qiao, Yunhan Guo, Changwen Chen, Wenzhao Lian
2602.04600v2
Act, Sense, Act: Learning Active Perception from Large-Scale Egocentric Human Data
Jialiang Li, Yi Qiao, Yunhan Guo, Changwen Chen, Wenzhao Lian
2602.04600v2
arXiv:2602.04600v2
•updated
•
2026-02-04
Achieving generalizable manipulation in unconstrained environments requires the robot to proactively resolve information uncertainty, i.e., the capability of active perception. However, existing methods are often confined in limited types of sensing behaviors, restricting their applicability to complex environments. In this work, we formalize active perception as a history-dependent perception-action loop driven by information-seeking action and decision branching, providing a structured categorization of visual active perception paradigms. Building on this perspective, we introduce CoMe-VLA, a cognitive and memory-aware vision-language-action (VLA) framework that leverages large-scale human egocentric data to learn versatile exploration and manipulation priors. Our framework integrates a cognitive auxiliary head for autonomous sub-task transitions and a dual-track memory system to maintain consistent self and environmental awareness by fusing proprioceptive and visual temporal contexts. By aligning human and robot hand-eye coordination behaviors in a unified egocentric action space, we train the model progressively in three stages. Extensive experiments on a wheel-based humanoid have demonstrated strong robustness and adaptability of our proposed method across diverse long-horizon tasks spanning multiple active perception scenarios.
PhysV2A: Reachability-Gated and Semantic-Mask-Constrained Feasibility Completion for Video-to-Robot Manipulation
Haohui Huang, Junda Duan, Tao Teng, Chenguang Yang
2607.09365v1
PhysV2A: Reachability-Gated and Semantic-Mask-Constrained Feasibility Completion for Video-to-Robot Manipulation
Haohui Huang, Junda Duan, Tao Teng, Chenguang Yang
2607.09365v1
arXiv:2607.09365v1
•
2026-07-10
Video-based manipulation provides object-centric motion priors from human demonstrations, generated videos, or RGB-D observations, but such priors are typically embodiment-agnostic and cannot be directly executed by a specific robot. This paper presents \textbf{PhysV2A}, a reachability-gated and semantic-mask-constrained feasibility-completion framework for converting video-derived 6D object motion into robot-executable manipulation trajectories. The key idea is to treat grasp feasibility as trajectory-conditioned rather than local: each RGB-D-generated 6-DoF grasp candidate is rigidly coupled with the recovered object motion to form a grasp-conditioned TCP trajectory hypothesis. PhysV2A then performs hierarchical reachability-gated selection, where infeasible grasp--trajectory pairs are rejected by robot-centric kinematic checks and surviving candidates are ranked by downstream execution suitability. For the selected reachable trajectory, a VLM-assisted and rule-validated S-Mask identifies task-critical and relaxable Cartesian components, enabling semantic-mask-constrained manipulability refinement through redundancy-first optimization and bounded Cartesian relaxation. Real-robot experiments on four tabletop manipulation tasks show that PhysV2A improves task success over representative video-prior and IK-only baselines, reduces kinematic-feasibility failures, and produces better-conditioned trajectories with bounded semantic deviations.
Shortcut Trajectory Planning for Efficient Offline Reinforcement Learning
Guanquan Wang, Yoshimasa Tsuruoka
2607.09336v1
Shortcut Trajectory Planning for Efficient Offline Reinforcement Learning
Guanquan Wang, Yoshimasa Tsuruoka
2607.09336v1
arXiv:2607.09336v1
•
2026-07-10
Diffusion-based trajectory planners have shown strong performance in offline reinforcement learning, but their iterative denoising process often incurs high inference cost. Consistency-based planners reduce the number of sampling steps, yet they typically rely on a two-stage teacher--student distillation pipeline that increases training cost and may introduce instability. We propose Shortcut Trajectory Planning (STP), an offline model-based reinforcement learning framework that incorporates shortcut models as efficient trajectory generators. STP trains a conditional shortcut trajectory model in a single stage, supports adjustable one-step and few-step inference through step-size conditioning, and selects candidate plans using a critic augmented with feasibility-aware correction. Across standard D4RL benchmarks, including locomotion, navigation, manipulation, and dexterous control tasks, STP achieves strong performance while simplifying the training pipeline for fast generative planning.
Comment: 16 pages, 3 figures
Effects of Robotic Touch on Older Users During Walking Guidance by a Humanoid Robot
Leonie Leven, Marko Ackermann, Christian Werner, Melina Schmetterer, Theresa Buchner, Monika Eckstein, Katja Mombaur
2607.09323v1
Effects of Robotic Touch on Older Users During Walking Guidance by a Humanoid Robot
Leonie Leven, Marko Ackermann, Christian Werner, Melina Schmetterer, Theresa Buchner, Monika Eckstein, Katja Mombaur
2607.09323v1
arXiv:2607.09323v1
•
2026-07-10
The shortage of healthcare staff is a challenge in geriatric care. To address this, robots can be integrated into care settings to provide assistance and emotional support. A promising application is walking guidance, particularly benefiting older adults as navigation skills deteriorate with aging. As walking guidance involves direct contact, the aim of this study is to understand how older adults perceive and respond to different touch modes during guided walking. 24 older adults (68 - 88 yrs.) walked four times a ten-meter trajectory guided by the robot TIAGo Pro in four contact conditions: no physical contact (NC); physical contact through holding the robot's wrist with the hand (HH); physical interaction through linking arms with the robot (LA); and physical contact through resting the forearm on the robots forearm (FC). A multimodal assessment approach included electrocardiogram, electrodermal activity, contact force, distance to robot, and questionnaires. Physiological results reveal a slight increase in stress levels during robot interaction. Behavioural and subjective measures, however, show overall acceptance of robotic touch. The two conditions corresponding to larger interaction forces (HH and FC) were associated with lower relative distances between participant and robot, indicating a higher trust and confidence. Questionnaire responses supported these findings, evidencing greater perceived safety, trust and comfort in these conditions. This study provides insights for the design of robotic walking guidance assistance, indicating that gentle, stable touch is preferred by older adults in comparison to contactless interaction.
Differential Analysis of Multispectral Images for Terrain Identification
Omar Kashmar, Hemendra Arya, Fulvio Mastrogiovanni
2607.09319v1
Differential Analysis of Multispectral Images for Terrain Identification
Omar Kashmar, Hemendra Arya, Fulvio Mastrogiovanni
2607.09319v1
arXiv:2607.09319v1
•
2026-07-10
Reliable terrain understanding is a prerequisite for autonomous robot navigation. Yet, the widespread RGB-based perception can fail under low illumination, shadows, and material ambiguities. In this work we propose DRIFT, a lightweight multispectral framework that combines raw spectral bands and illumination-tolerant band-ratio representations through a dual-stream residual architecture and a differential fusion branch. Band ratios attenuate multiplicative acquisition effects (illumination/sensor gains), while the differential fusion explicitly highlights discrepancies between absolute-band and ratio-derived cues, which improves the robustness to noisy or partially unreliable spectral measurements. In the paper (i) we evaluate DRIFT on a new oil-on-soil multispectral dataset acquired using a MicaSense RedEdge-P camera mounted on an Unmanned Aerial Vehicle, and (ii) we provide an additional controlled study on water-on-grass under varying illumination and thermal perturbations (hot/cold water) to analyze NIR-sensitive effects. DRIFT consistently improves over strong baselines, while remaining compatible with edge deployment.
Comment: 7 pages, IEEE AIM Conference, 8 Figures
Robot Trajectron V3: A Probabilistic Shared Control Framework for SE(3) Manipulation
Pinhao Song, Zhongxi Li, Ze Fu, Federico Ulloa Rios, Renaud Detry
2607.09315v1
Robot Trajectron V3: A Probabilistic Shared Control Framework for SE(3) Manipulation
Pinhao Song, Zhongxi Li, Ze Fu, Federico Ulloa Rios, Renaud Detry
2607.09315v1
arXiv:2607.09315v1
•
2026-07-10
We aim to address the challenge of teleoperating robotic arms for high-degree-of-freedom (high-DoF) manipulation tasks, which is cognitively demanding and error-prone, particularly when relying on low-bandwidth interfaces. We propose Robot Trajectron V3 (RT-V3), a probabilistic shared control framework designed for $SE(3)$ grasping tasks. RT-V3 formulates shared control as Bayesian inference by learning a prior over user intent and combining it with real-time user commands to estimate the posterior intent distribution. The prior models user intent as a distribution over future trajectories conditioned on past robot dynamics and visual scene context. The intent prior is parameterized by a transformer-based conditional generative model that reasons over point clouds and candidate grasp poses, together with a factorized translation-rotation representation that improves learning efficiency in high-dimensional action spaces. During execution, RT-V3 continuously estimates the posterior distribution over future trajectories by combining the learned intent prior with a user-command likelihood derived from the observed control input, enabling continuous intent refinement and shared assistance. Comprehensive experiments demonstrate that RT-V3 achieves high accuracy in trajectory prediction and competitive performance in reactive planning. Furthermore, real-world user studies indicate that RT-V3 significantly outperforms baseline methods in terms of success rate and efficiency, while substantially reducing the user's physical and mental workload.
More Structure, Not More Capacity: Object-Centric Representations for Visuomotor Imitation Learning
Yi Li, Alexandre Chapin, Liming Chen, Jan Peters, Alap Kshirsagar
2607.09825v1
More Structure, Not More Capacity: Object-Centric Representations for Visuomotor Imitation Learning
Yi Li, Alexandre Chapin, Liming Chen, Jan Peters, Alap Kshirsagar
2607.09825v1
arXiv:2607.09825v1
•
2026-07-10
Robotic manipulation policies rely on pre-trained vision models that give either a global scene embedding or a dense patch grid. Both mix task-relevant and task-irrelevant features. Object-centric slot representations are a structured alternative: they group features into a few per-object slots. We test what this structure buys on ManiSkill3 PickCube-v1, with a frozen encoder and a held-out-seed evaluation. Holding the policy, goal token, rendering, and calibration fixed and changing only the encoder, a frozen object-centric SPOT representation (DINO ViT-B/16 + Slot Attention) reaches 55.0$\pm$2.9% success, 22.4% above a dense DINO global-feature baseline (32.6 $\pm$ 1.5%), with the same trainable policy and no encoder fine-tuning. More tokens alone do not help: a dense patch grid with 16x the tokens performs no better than the global feature. Adding an explicit 2D spatial goal and native-resolution rendering raises the full system to 68.7$\pm$4.2%, just below a privileged 3D-oracle upper bound (71.7$\pm$4.1%). An automated kinematic failure taxonomy then separates spatial-precision (Near-Miss) failures from object-tracking (No-Grasp) failures: spatial grounding reduces Near-Miss while leaving No- Grasp unchanged. The same taxonomy transfers to the harder StackCube-v1 and points to occlusion as the main bottleneck.
Validating Virtual Reality for Studying Multimodal Human-Robot Interaction in Socially Aware Robot Navigation
Hariharan Arunachalam, Phani Teja Singamaneni, Rachid Alami
2607.09261v1
Validating Virtual Reality for Studying Multimodal Human-Robot Interaction in Socially Aware Robot Navigation
Hariharan Arunachalam, Phani Teja Singamaneni, Rachid Alami
2607.09261v1
arXiv:2607.09261v1
•
2026-07-10
Virtual Reality (VR) offers a flexible and controllable platform for studying human-robot interaction. Prior work has explored VR for socially aware robot navigation. However, whether VR captures the multimodal interaction dynamics observed in real-world human-robot co-navigation remains insufficiently understood. In this work, we present a VR prototype and evaluate its suitability for studying multimodal human-robot interaction (HRI) in socially aware navigation. Specifically, we investigate whether VR preserves the multimodal interaction dynamics observed in real-world human-robot co-navigation. We conducted a within-subjects study (N = 21) in which participants interacted with a PR2 mobile manipulator robot in both a motion capture equipped arena and its virtual replica in an immersive VR environment. Two common co-navigation scenarios were examined : orthogonal crossing and pass-by interactions. Participants evaluated the robot's perceived social awareness and interaction comfort, while trajectory and head-orientation data were analysed to examine behavioral responses during the interaction. Our results show that participants perceive the robot's socially aware navigation similarly in VR and in the real world. Furthermore, VR captures human interaction behaviors in ways consistent with real-world observations. These findings suggest that VR can be a reliable and flexible platform for studying richer multimodal behaviors in social navigation and HRI.
An Incremental Sampling and Segmentation-Based Approach for Motion Planning Infeasibility
Antony Thomas, Fulvio Mastrogiovanni, Marco Baglietto
2501.11434v3
An Incremental Sampling and Segmentation-Based Approach for Motion Planning Infeasibility
Antony Thomas, Fulvio Mastrogiovanni, Marco Baglietto
2501.11434v3
arXiv:2501.11434v3
•updated
•
2025-01-20
We present a simple and easy-to-implement algorithm to detect plan infeasibility in kinematic motion planning. Our method involves approximating the robot's configuration space to a discrete space, where each degree of freedom has a finite set of values. The obstacle region separates the free configuration space into different connected regions. For a path to exist between the start and goal configurations, they must lie in the same connected region of the free space. Thus, to ascertain plan infeasibility, we merely need to sample adequate points from the obstacle region that isolate start and goal. Accordingly, we progressively construct the configuration space (initially assumed to be entirely free) by sampling from the discretized space and updating the bitmap cells representing obstacle regions. Subsequently, we partition this partially built configuration space to identify different connected components within it and assess the connectivity of the start and goal cells. We illustrate this methodology on five different scenarios with configuration spaces having up to 5 degrees-of-freedom (DOF). Additionally, we discuss further optimizations designed to significantly accelerate the proposed algorithm. The scalability of our approach to higher-dimensional configuration spaces is also examined, with experimental demonstrations involving 6-DOF and 7-DOF robots.
Comment: Accepted for publication in Robotics and Autonomous Systems
Implicit-Behavior Coordination from Unlabeled Sub-Task Demonstrations for Rearrangement Tasks
Ahmed Shokry, Usama Ahmed Siddiquie, Sicong Pan, Maren Bennewitz
2607.09234v1
Implicit-Behavior Coordination from Unlabeled Sub-Task Demonstrations for Rearrangement Tasks
Ahmed Shokry, Usama Ahmed Siddiquie, Sicong Pan, Maren Bennewitz
2607.09234v1
arXiv:2607.09234v1
•
2026-07-10
Long-horizon robotic rearrangement tasks are often treated as skill sequencing problems, requiring predefined skills, skill labels, or boundaries, and task-specific switching logic. Although effective, such explicit skill abstractions can become difficult to scale as the number of behaviors and the task horizon increase. We instead formulate rearrangement as implicit-behavior coordination from unlabeled sub-task demonstrations, where skill-like behaviors are learned directly from mixed behavior data and coordinated through value-guided action selection. Experiments in Habitat rearrangement tasks support this formulation in three ways. First, our method outperforms task-specific imitation baselines on more complex rearrangement tasks and approaches an oracle-planner baseline with behavior-cloned skills, while using no oracle task plan or skill-labeled full-task demonstrations. Second, ablations show that reliable critic-guided candidate selection is essential for coordinating multi-modal behaviors. Third, scaling experiments show that the method handles larger behavior repertoires and maintains stronger performance than task-specific imitation baselines as chained targets extend the horizon. These results suggest that explicit skill abstraction is not a prerequisite for long-horizon rearrangement, and that implicit-behavior coordination offers a promising data-driven alternative to explicit skill-based pipelines.
Tactile and Vision Conditioned Contact-Centric Control for Whole-Arm Manipulation
Rishabh Madan, Angchen Xie, Samantha Saak, Andres Blanco, Dohyeok Lee, Sarah Grace Brown, Yunting Yan, Mark Zolotas, Jose Barreiros, Tapomayukh Bhattacharjee
2607.09218v1
Tactile and Vision Conditioned Contact-Centric Control for Whole-Arm Manipulation
Rishabh Madan, Angchen Xie, Samantha Saak, Andres Blanco, Dohyeok Lee, Sarah Grace Brown, Yunting Yan, Mark Zolotas, Jose Barreiros, Tapomayukh Bhattacharjee
2607.09218v1
arXiv:2607.09218v1
•
2026-07-10
Whole-arm manipulation involves direct contact with the environment while the robot completes a task by distributing contact across multiple links as contacts form, slide, and break. This setting breaks common implicit assumptions in many learning-based manipulation pipelines: arm configuration tightly couples motion and contact forces, contact state is partially observed under occlusion, and purely learned rollouts can become physically inconsistent under distribution shift because many multi-link contact configurations are sparsely represented in the data. To address this, we propose TACTIC (Tactile and Vision Conditioned Contact-Centric Control), a receding-horizon controller for whole-arm manipulation. TACTIC uses a contact-centric hybrid predictive model that combines RGB-D, distributed tactile sensing, and a compact 2D proximity representation. The model couples a learned, action-conditioned latent dynamics model with analytical kinematics through contact Jacobians, enabling rollouts of future contact configurations and interaction forces. TACTIC integrates these rollouts into a sampling-based MPC planner with contact-aware action sampling: contact Jacobian-based projections steer sampled action sequences toward force-modulating directions, and objectives defined over predicted proximity and interaction forces trade task progress against whole-arm force regulation. We evaluate TACTIC in simulation against state-of-the-art model-based and model-free methods, and perform ablations that isolate the contribution of each design choice. TACTIC consistently outperforms other methods. We further demonstrate real-world performance on a robot with distributed tactile sensing across three whole-arm manipulation tasks that require multi-contact trajectories: turning over and repositioning a manikin, and goal-reaching in a 3D dynamic maze. Website: https://emprise.cs.cornell.edu/tactic
Comment: RSS 2026
Empirical Pedestrian Safety Assessment in a Mobile Robot Using a Predictive Social Force Model
Alireza Jafari, Yun-Hao Tsai, Yen-Chen Liu
2607.09192v1
Empirical Pedestrian Safety Assessment in a Mobile Robot Using a Predictive Social Force Model
Alireza Jafari, Yun-Hao Tsai, Yen-Chen Liu
2607.09192v1
arXiv:2607.09192v1
•
2026-07-10
Mobile robots are going to share the sidewalks with pedestrians. They must ensure their objective safety and respect the walkers' subjective safety/comfort. Computationally efficient Social Force Models (SFM) present interpretable solutions for real-time robot navigation in dynamic crowds. Recent explorations of Projected Time-to-collision (PTTC) integration into SFM variants, for example, PTTC-based SFM (TSFM), improve safety metrics. But the effect of predictive variants is unclear. We introduce Predictive SFM (PSFM) and Predictive TSFM (PTSFM) by integrating predicted social force vectors over a finite time horizon. The paper implements SFM, TSFM, PSFM, and PTSFM on a nonholonomic mobile robot and performs experimental trials with volunteers attending a facing scenario. We systematically study objective and subjective safety across the variants. Minimum PTTC, average speed, minimum distance, lateral distance, and the maximum trajectory curvature benchmark the objective safety. Likert scale post-interaction surveys assess subjective safety by marking comfort, smoothness, distance appropriateness, and speed suitability. We confirm that PTTC integration improves safety metrics. The prediction contribution is limited and occasionally visible in some of the sub-metrics. Some participants perceive smoother movements and safer speed behavior with predictive methods, but Mann-Whitney tests reveal no significant differences in subjective ratings. Therefore, PTTC-based navigation enhances safety, whereas the formulated prediction offers limited additional benefits in single-pedestrian scenarios.
Comment: 8 pages, 5 figures, 2 Tables, IEEE/ASME International Conference on Advanced Intelligent Mechatronics
GenVid2Robot: From Video Generation to Robot Manipulation via Rigid-Geometric Consistency
Haohui Huang, Xi Yuan, Panpan Liao, Tao Teng, Chenguang Yang, Jing Guo, Yi Guo
2607.09191v1
GenVid2Robot: From Video Generation to Robot Manipulation via Rigid-Geometric Consistency
Haohui Huang, Xi Yuan, Panpan Liao, Tao Teng, Chenguang Yang, Jing Guo, Yi Guo
2607.09191v1
arXiv:2607.09191v1
•
2026-07-10
Generated videos provide useful visual motion priors for robot manipulation, but their visual plausibility does not imply physical executability. A generated video usually lacks metric geometry, grasp grounding, robot kinematic feasibility, and execution-time feedback, which makes direct trajectory replay unreliable in real-world manipulation. This paper presents GenVid2Robot, a rigid-geometric consistency framework that converts generated video motion into executable real-robot manipulation trajectories. Given an initial RGB-D observation and a task instruction, GenVid2Robot samples task-relevant semantic anchors from the real first frame, tracks these anchors through generated video candidates, and verifies whether the resulting 2D motion can be explained by first-frame RGB-D anchors under a sparse relative $SE(3)$ model. In this way, generated videos are treated as uncertain visual motion hypotheses rather than direct robot demonstrations. Only geometrically consistent motion is transferred to the robot. The accepted relative motion is then applied to the real grasp-time TCP pose selected by mask-constrained grasping, producing a grasp-conditioned execution trajectory that is consistent with both the visual motion prior and the physical grasp configuration. To reduce execution mismatch caused by RGB-D noise, calibration residuals, and small contact-induced displacement, a bounded depth-compensation module corrects local depth-direction errors without assuming full online replanning. Real-robot experiments demonstrate that GenVid2Robot improves the reliability of generated-video-guided manipulation by grounding visual motion priors with sparse metric geometry, grasp constraints, robot feasibility checking, and bounded execution feedback.
Comment: Preprint
TactiDex: A Real-World Tactile-Guided Benchmark for Human-Like Dexterous Manipulation
Suting Ni, Hanbing Zhang, Zhenyu Wei, Guo Chen, Chixuan Zhang, Ye Shi, Jingya Wang
2607.09190v1
TactiDex: A Real-World Tactile-Guided Benchmark for Human-Like Dexterous Manipulation
Suting Ni, Hanbing Zhang, Zhenyu Wei, Guo Chen, Chixuan Zhang, Ye Shi, Jingya Wang
2607.09190v1
arXiv:2607.09190v1
•
2026-07-10
Tactile feedback is fundamental to Hand-Object Interaction (HOI), governing contact formation, force regulation, and stable manipulation, making it essential for achieving true human-like dexterous manipulation. Yet, current human-to-robot dexterous transfer pipelines primarily rely on kinematic trajectories, resulting in motion imitation without physically grounded interaction. To address this, we introduce TactiDex, a real-world tactile-guided benchmark specifically designed to move dexterous manipulation beyond kinematic mimicry toward contact-level human-likeness. TactiDex provides a comprehensive dataset that elegantly aligns whole-hand tactile signals with multi-granularity kinematic and object states, coupled with standardized evaluation metrics. Building upon this data paradigm, we propose a tactile-driven transfer framework that effectively translates human demonstrations into physically plausible robotic execution. We introduce TactiSkill, a framework built upon a novel tri-component tactile reward that innovatively uses tactile signals as structured supervision. This reward unifies guidance, human-like alignment, and contact constraints into a single objective. Through comprehensive experiments on both single and bimanual tasks, we demonstrate that TactiSkill achieves superior performance in manipulation success and physical realism. This work lays a crucial foundation for advancing tactile-aware dexterous manipulation. Our project page at https://tactidex.github.io/.
Causally Debiased Latent Action Model for Embodied Action Conditioned World Models
Yufan Wei, Kun Zhou, Lingjun Mao, Zijun Zhang, Ziming Xu, Ziqiao Xi, Shuang Liang, Ruobing Han, Yuchen Yan, Xinyue Wang, Fan Feng, Biwei Huang
2607.09185v1
Causally Debiased Latent Action Model for Embodied Action Conditioned World Models
Yufan Wei, Kun Zhou, Lingjun Mao, Zijun Zhang, Ziming Xu, Ziqiao Xi, Shuang Liang, Ruobing Han, Yuchen Yan, Xinyue Wang, Fan Feng, Biwei Huang
2607.09185v1
arXiv:2607.09185v1
•
2026-07-10
Action-conditioned world models (ACWMs) aim to simulate future observations conditioned on embodied actions, offering a promising foundation for robot planning, policy evaluation, and data augmentation. However, learning controllable ACWMs requires large-scale action-labeled data, which remains costly to collect in the real world. Latent action models (LAMs) mitigate this bottleneck by inferring latent actions from unlabeled videos, but existing LAMs are typically trained with reconstruction-only objectives and therefore entangle action-relevant dynamics with action-irrelevant visual factors such as backgrounds and untouched objects. In this work, we identify this action-irrelevant bias as a key obstacle to controllable ACWMs and introduce evaluation metrics to measure latent-action bias, action following, and robustness. We propose CD-LAM, a causally debiased framework for LAM-based ACWMs. CD-LAM introduces three efficient fine-tuning objectives: embodiment-centric reconstruction, action-centric contrastive learning, and latent space calibration, which together encourage embodiment-focused, action-aware, and calibrated non-collapsed latent action representations. Experiments on 2B and 14B ACWM backbones show that CD-LAM substantially improves latent-action controllability, downstream robot-action following, visual fidelity, and adaptation efficiency, requiring only 6k fine-tuning steps and more than 12$\times$ fewer robot-action adaptation updates than the baseline.
TS-Mask VLA: 2D Temporal-Spatial Masking for Vision-Language-Action Model with Effective Bridging
Shengzhuo Yang, Ronghao Yu, Chuanjie Lv, Linpeng Peng, Hang Yu, Jie Ren, Jiajun Lv, Yong Liu
2607.09818v1
TS-Mask VLA: 2D Temporal-Spatial Masking for Vision-Language-Action Model with Effective Bridging
Shengzhuo Yang, Ronghao Yu, Chuanjie Lv, Linpeng Peng, Hang Yu, Jie Ren, Jiajun Lv, Yong Liu
2607.09818v1
arXiv:2607.09818v1
•
2026-07-10
Vision-language-action (VLA) models aim to understand natural-language instructions and visual observations, and to generate and execute corresponding actions as embodied agents. Recently, autoregressive token-based action generation has driven the development of many representative VLA models. However, this paradigm often reduces action generation to next-token prediction, thereby lacking explicit modeling of the spatiotemporal structure of action sequences and the disentanglement between vision-language representations and actions, which can limit performance in long-horizon and complex scenarios. In this paper, we propose TS-Mask VLA, a vision-language-action framework for robot manipulation. TS-Mask VLA is built upon two key designs: (1) a Discrete Diffusion Action Expert equipped with a Bridge Attention conditioning bridge, which enables multi-layer conditioning from the VLM and facilitates more accurate and stable action generation; and (2) a temporal-spatial 2D masking strategy for discrete action tokens that strengthens the model's understanding of cross-time dependencies and inter-dimensional coupling, leading to more structurally consistent action sequences. We conduct extensive experiments on simulation benchmarks and real-world tasks. On LIBERO, TS-Mask VLA achieves a 95.7 percent average success rate with only 0.5B parameters, outperforming significantly larger models. On CALVIN, it attains the best average sequence length of 4.19 and strong long-horizon performance. Comprehensive analyses and ablations further validate the effectiveness of our design.
Comment: 9 pages, 5 figures, accepted to the 2026 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2026)
BeyondSight: Object Permanence for End-to-End Autonomous Driving
Sandro Papais, Letian Wang, Mudit Jain, Behnaz Rezaei, Steven L. Waslander
2607.09138v1
BeyondSight: Object Permanence for End-to-End Autonomous Driving
Sandro Papais, Letian Wang, Mudit Jain, Behnaz Rezaei, Steven L. Waslander
2607.09138v1
arXiv:2607.09138v1
•
2026-07-10
Autonomous driving operates in partially observable environments where actors may become fully occluded by other vehicles or infrastructure. Most end-to-end driving systems implicitly couple actor existence to instantaneous observations, causing actor hypotheses to degrade or disappear during prolonged occlusion and removing potentially critical agents from downstream prediction and planning. We introduce BeyondSight, a permanence-aware end-to-end driving framework that decouples actor existence from observability by maintaining persistent actor hypotheses over time. BeyondSight propagates actor queries temporally and updates them with observation-conditioned evidence, enabling joint perception, prediction, and planning to reason about actors even when they are temporarily unobservable. To enable principled training and evaluation of persistence-aware models, we further introduce nuScenes-Permanence, an extension of nuScenes that provides supervision and observability-conditioned evaluation for unobservable actors. Experiments show that BeyondSight substantially improves reasoning under occlusion, increasing detection performance for unobservable actors from 0 to 0.249 mAP while reducing planning error from 0.61 to 0.54 L2avg. These results highlight object permanence as an important modeling principle for robust end-to-end autonomous driving.
Comment: Accepted to ECCV 2026
Residual Physics-Informed Neural Networks for High-Fidelity BLDC Motor Modeling
Haitham El-Hussieny
2607.09136v1
Residual Physics-Informed Neural Networks for High-Fidelity BLDC Motor Modeling
Haitham El-Hussieny
2607.09136v1
arXiv:2607.09136v1
•
2026-07-10
Accurate dynamics modeling of Brushless DC (BLDC) motors is fundamental to high-performance robotic joint control. This paper presents a Physics-Informed Neural Network (PINN) with a deep residual (ResNet) backbone that learns a continuous-time surrogate of the full six-state BLDC motor dynamics. Given simulation time, applied three-phase voltages, and excitation parameters as inputs, the network directly predicts all motor state variables -- rotor angle, angular velocity, three-phase currents, and winding temperature -- while simultaneously satisfying the governing electromechanical and thermal ODEs through a composite physics-data loss. A curriculum scheduling strategy gradually activates the physics penalty to prevent premature convergence. Training runs are completed in under two minutes on a standard CPU. Crucially, once trained, PINN inference achieves latencies of 0.1--22, mu s per query, up to 118x faster than conventional ODE solvers, making it suitable for real-time observer and control applications.
Vascular Geometry Characterization for AI-Based Endovascular Navigation
Han-Ru Wu, Harry Robertshaw, Lisa Dwyer-Joyce, Thomas C Booth, Alejandro Granados
2607.09130v1
Vascular Geometry Characterization for AI-Based Endovascular Navigation
Han-Ru Wu, Harry Robertshaw, Lisa Dwyer-Joyce, Thomas C Booth, Alejandro Granados
2607.09130v1
arXiv:2607.09130v1
•
2026-07-10
Mechanical thrombectomy (MT) is a time-critical intervention for acute ischemic stroke; however, access remains limited due to a shortage of neuroradiologists and specialized centers. Reinforcement learning (RL) offers potential to automate endovascular navigation and improve accessibility, yet current models lack standardized frameworks to assess navigation difficulty for model training and evaluation. This study aims to identify vascular metrics associated with navigation difficulty and to develop an automated pipeline for quantitative vascular feature extraction, enabling future complexity grading. Vascular trees were segmented from computed tomography angiograms from 61 patients, and vascular metrics including aortic arch type, presence of bovine arch, vessel length, tortuosity, take-off angle, number of reverse curves, were measured using a custom pipeline. A Soft Actor-Critic RL algorithm was used for 120 s autonomous navigation. Outcomes were analyzed using both mixed effects linear and logistic regression. On the left side, the presence of a bovine arch and aortic arch type II/III increased navigation time by 30.19 s and 37.92 s, respectively, while greater tortuosity (\b{eta} = 118.20) further prolonged the procedure and reduced success probability. On the right side, type II/III arches extended procedure time by 45.94 s, while each additional reverse curve was associated with 3.96 s longer navigation time and lower probability of success. These findings demonstrate for the first time that MT agent navigation difficulty is strongly influenced by vascular geometry. The proposed automated pipeline enables objective and quantitative characterization of vascular features, providing a foundation for future development of standardized complexity grading and RL model evaluation, without aiming to demonstrate clinically generalizable autonomous navigation.
Comment: Int J CARS (2026)
RoboStream: Weaving Spatio-Temporal Reasoning with Memory in Vision-Language Models for Robotics
Yuzhi Huang, Jie Wu, Weijue Bu, Ziyi Xiong, Gaoyang Jiang, Ye Li, Kangye Ji, Shuzhao Xie, Yue Huang, Chenglei Wu, Jingyan Jiang, Zhi Wang
2603.12939v2
RoboStream: Weaving Spatio-Temporal Reasoning with Memory in Vision-Language Models for Robotics
Yuzhi Huang, Jie Wu, Weijue Bu, Ziyi Xiong, Gaoyang Jiang, Ye Li, Kangye Ji, Shuzhao Xie, Yue Huang, Chenglei Wu, Jingyan Jiang, Zhi Wang
2603.12939v2
arXiv:2603.12939v2
•updated
•
2026-03-13
Enabling reliable long-horizon robotic manipulation is a crucial step toward open-world embodied intelligence. However, VLM-based planners treat each step as an isolated observation-to-action mapping, forcing them to reinfer scene geometry from raw pixels at every decision point while remaining unaware of how prior actions have reshaped the environment. Despite strong short-horizon performance, these systems lack the spatio-temporal reasoning required for persistent geometric anchoring and memory of action-triggered state transitions. Without persistent state tracking, perceptual errors accumulate across the execution horizon, temporarily occluded objects are catastrophically forgotten, and these compounding failures lead to precondition violations that cascade through subsequent steps. In contrast, humans maintain a persistent mental model that continuously tracks spatial relations and action consequences across interactions rather than reconstructing them at each instant. Inspired by this human capacity for causal spatio-temporal reasoning with persistent memory, we propose RoboStream, a training-free framework that achieves geometric anchoring through Spatio-Temporal Fusion Tokens (STF-Tokens), which bind visual evidence to 3D geometric attributes for persistent object grounding, and maintains causal continuity via a Causal Spatio-Temporal Graph (CSTG) that records action-triggered state transitions across steps. This design enables the planner to trace causal chains and preserve object permanence under occlusion without additional training or fine-tuning. RoboStream achieves 90.5% on long-horizon RLBench and 44.4% on challenging real-world block-building tasks, where both SoFar and VoxPoser score 11.1%, demonstrating that spatio-temporal reasoning and causal memory are critical missing components for reliable long-horizon manipulation.
Comment: Accepted by ECCV 2026
RASR: Range-Aware Scale Recovery for Metric UAV Navigation
Hongtao Liang, Xinyu Shao, Chenxu Wang, Yiyao Wan, Jiahuan Ji, Fangwei Ye, Fuhui Zhou, Qihui Wu
2607.09815v1
RASR: Range-Aware Scale Recovery for Metric UAV Navigation
Hongtao Liang, Xinyu Shao, Chenxu Wang, Yiyao Wan, Jiahuan Ji, Fangwei Ye, Fuhui Zhou, Qihui Wu
2607.09815v1
arXiv:2607.09815v1
•
2026-07-10
Under Global Navigation Satellite System (GNSS) denial, a UAV controller still needs a distance and heading command it can execute, making accurate metric last-meter navigation essential. Dense pair-geometry foundation models transfer relative structure well, yet the distance scale of their raw metric outputs remains poorly calibrated. Under the relative error metric of PairUAV, correcting only the average scale can still leave costly, distance-dependent residuals near the goal. To address this scale mismatch, Range-Aware Scale Recovery (RASR) separates a transferable scale-recovery core from a protocol-specific calibration module in a per-pair system fixed at inference. The core compresses frozen Matching And Stereo 3D Reconstruction (MASt3R)-style geometry into a compact descriptor and uses global calibration to recover the dominant metric signal. Range-bucket residual correction and command-grid alignment stay inside the calibration module, so they match the command format and evaluation protocol of PairUAV. On the UAVs in Multimedia 2026 PairUAV online evaluation, RASR reaches a total score of 0.003189. Under the PairUAV protocol, frozen pair geometry thus yields stable per-pair distance and heading estimates, while every protocol-specific adjustment stays confined to a calibration module fixed before inference. Code and materials are available at https://github.com/lht-research/rasr-pairuav.
Comment: 5 pages, 4 figures. Technical report for the UAVM 2026 PairUAV Challenge
Toward Active Object Detection for UAVs in the Wild: A Large-Scale Dataset, Benchmark and Method
Tianpeng Liu, Xinhua Jiang, Li Liu, Qinmu Shen, Siwei Tang, Zhen Liu, Yongxiang Liu
2607.09078v1
Toward Active Object Detection for UAVs in the Wild: A Large-Scale Dataset, Benchmark and Method
Tianpeng Liu, Xinhua Jiang, Li Liu, Qinmu Shen, Siwei Tang, Zhen Liu, Yongxiang Liu
2607.09078v1
arXiv:2607.09078v1
•
2026-07-10
Object detection is a fundamental component in numerous Unmanned Aerial Vehicle (UAV) applications, yet it has long been plagued by hindrances like occlusion or target pixel scarcity. Active Object Detection (AOD) provides a novel paradigm to address these challenges via active vision, while UAV-based AOD research remains scarce due to the lack of high-quality datasets and benchmarks for algorithm development and evaluation. To fill this gap, this paper presents ATRNet-LUDO, the first large-scale real-world dataset for UAV-Ground Active Object Detection (UGAOD). It contains 121,000 multi-view panoramic multi-target aerial images and 1.21 million local single-target slices, covering 10 vehicle targets across 40 scenarios. It enables the construction of diverse training and testing environments for UAV agent interaction and active observation policy learning. Based on this dataset, we establish a comprehensive evaluation benchmark for AOD policy learning methods. Most existing AOD policies rely on Deep Reinforcement Learning (DRL) but suffer from poor generalization. Evaluations on our benchmark reveal a significant generalization gap between training and testing performance, highlighting an urgent need for solutions. To this end, we leverage the Joint Embedding Predictive Architecture (JEPA) to construct a world model that enhances state representation learning, and propose AOD-JEPA by incorporating AOD-specific prior knowledge. Extensive experiments validate its effectiveness and superiority. We hope ATRNet-LUDO and the benchmark will advance research in the UGAOD field. The dataset and code are soon available at https://github.com/Leo000ooo/LUDO_dataset.
Comment: 18 pages, 19 figures, 5 tables
Dec-MARVEL: Decentralized Multi-Agent Exploration without Communication under Budget Constraints
Janghyun Cho, Jimmy Chiun, Guillaume Sartoretti, Changjoo Nam
2607.09060v1
Dec-MARVEL: Decentralized Multi-Agent Exploration without Communication under Budget Constraints
Janghyun Cho, Jimmy Chiun, Guillaume Sartoretti, Changjoo Nam
2607.09060v1
arXiv:2607.09060v1
•
2026-07-10
Multi-UAV exploration is often constrained by unreliable communication, limited field-of-view sensing (e.g., lightweight onboard camera), and finite travel budgets that require each robot to reserve enough budget to return to its base. We present Dec-MARVEL, a decentralized budget-aware exploration framework for communication-free teams with directional sensing. Rather than exchanging maps, goals, or messages, each robot coordinates through its incidental observations: any teammate trajectory within its field of view serves as a coordination signal. A graph-attention actor fuses local frontier geometry, teammate motion, and budget features to select return-feasible waypoint-heading actions. The actor is trained with phase-conditioned critics, a training-only task-oriented privileged critic, and a mixture-based budget curriculum. Across 900 held-out trials spanning three team sizes (2, 4, 8 robots) and three travel budgets (720, 800, 1024 meters) against four baselines, Dec-MARVEL achieves the highest or tied-highest exploration rate and lowest sensing overlap across all nine team-size budget configurations. Under our tightest 720m budget, it reaches 53%, 94%, and 100% success for 2, 4, and 8 robots, versus 37%, 83%, and 99% for the strongest baseline. Physical-robot experiments demonstrate successful sim-to-real transfer and real-world deployment of Dec-MARVEL.
Comment: 8 pages, 5 figures
Single-Frame Point-Pixel Registration via Supervised Cross-Modal Feature Matching
Yu Han, Zhiwei Huang, Yanting Zhang, Fangjun Ding, Shen Cai, Xiaoyu Tang, Yanchao Dong, Rui Fan
2506.22784v2
Single-Frame Point-Pixel Registration via Supervised Cross-Modal Feature Matching
Yu Han, Zhiwei Huang, Yanting Zhang, Fangjun Ding, Shen Cai, Xiaoyu Tang, Yanchao Dong, Rui Fan
2506.22784v2
arXiv:2506.22784v2
•updated
•
2025-06-28
Point-pixel registration between LiDAR point clouds and camera images is a fundamental yet challenging task in autonomous driving and robotic perception. A key difficulty lies in the modality gap between unstructured point clouds and structured images, especially under sparse single-frame LiDAR settings. Existing methods typically extract features separately from point clouds and images, then rely on hand-crafted or learned matching strategies. This separate encoding fails to bridge the modality gap effectively, and more critically, these methods struggle with the sparsity and noise of single-frame LiDAR, often requiring point cloud accumulation or additional priors to improve reliability. Inspired by recent progress in detector-free matching paradigms, we revisit the projection-based approach and introduce the detector-free framework for direct point-pixel matching between LiDAR and camera views. To further enhance matching reliability, we introduce a repeatability scoring mechanism that acts as a soft visibility prior. This guides the network to suppress unreliable matches in regions with low intensity variation, improving robustness under sparse input. Extensive experiments on KITTI, nuScenes, and MIAS-LCEC-TF70 benchmarks demonstrate that our method achieves state-of-the-art performance, outperforming prior approaches on nuScenes (even those relying on accumulated point clouds), despite using only single-frame LiDAR.
FabriVLA: A Lightweight Vision-Language-Action Model for Precise Multi-Task Manipulation
Shiyuan Yang, Borong Zhang, Jizheng Zhang, Zhijia Tao, Junfei Guo, Donglai Ran, Xu Bian, Qingbiao Li
2607.08575v2
FabriVLA: A Lightweight Vision-Language-Action Model for Precise Multi-Task Manipulation
Shiyuan Yang, Borong Zhang, Jizheng Zhang, Zhijia Tao, Junfei Guo, Donglai Ran, Xu Bian, Qingbiao Li
2607.08575v2
arXiv:2607.08575v2
•updated
•
2026-07-09
We present FabriVLA, a lightweight Vision-Language-Action model for Precise Multi-Task Manipulation. FabriVLA combines an InternVL3.5 vision-language backbone with a flow-matching action head featuring gated self-attention across action tokens and shallow VLM layer fusion for enriched spatial context. The model is trained via single stage joint optimization from a pretrained VLM and randomly initialized action head. On the Meta-World MT50 benchmark spanning 50 diverse manipulation tasks, FabriVLA achieves a tier-average success rate of 90.0%, demonstrating that a compact VLA built on a 1B scale VLM can achieve strong performance without relying on multi billion parameter VLA backbones.
WAM-TTT: Steering World-Action Models by Watching Human Play at Test Time
Yusen Feng, Bingchen Han, Jiangran Lyu, Kai Liu, Yixin Zheng, Yuxuan Wan, Weiheng Liu, Sun Han, Ruiqin Li, Yulong Zhang, Fangfu Liu, Xuesong Shi, Libin Liu, Yizhou Wang, Zhizheng Zhang, He Wang
2607.06988v2
WAM-TTT: Steering World-Action Models by Watching Human Play at Test Time
Yusen Feng, Bingchen Han, Jiangran Lyu, Kai Liu, Yixin Zheng, Yuxuan Wan, Weiheng Liu, Sun Han, Ruiqin Li, Yulong Zhang, Fangfu Liu, Xuesong Shi, Libin Liu, Yizhou Wang, Zhizheng Zhang, He Wang
2607.06988v2
arXiv:2607.06988v2
•updated
•
2026-07-08
Steering robot foundation models (RFMs) toward new task variants or user-preferred behaviors remains challenging, often requiring additional robot demonstrations, task-specific fine-tuning, or long-context conditioning. We present WAM-TTT, a test-time training framework for steering world action models from raw human videos. Rather than treating human videos as trajectories to imitate, WAM-TTT absorbs them into a lightweight adaptive memory inside a frozen WAM through self-supervised video prediction. To make this memory useful for control, we introduce a meta-training stage that aligns human demonstrations with robot behaviors using paired human-robot data and a key--value memory reconstruction objective. At test time, only unlabeled human videos are required to adapt the memory, while the pretrained WAM remains frozen. This enables efficient and reusable steering without robot actions, human-side annotations, or task-specific fine-tuning, while preserving the generalization ability of the foundation model. Extensive experiments show that WAM-TTT consistently outperforms in-context human-video conditioning baselines across diverse manipulation tasks and generalization settings.
ReinforceGen: Hybrid Skill Policies with Automated Data Generation and Reinforcement Learning
Zihan Zhou, Animesh Garg, Ajay Mandlekar, Caelan Garrett
2512.16861v2
ReinforceGen: Hybrid Skill Policies with Automated Data Generation and Reinforcement Learning
Zihan Zhou, Animesh Garg, Ajay Mandlekar, Caelan Garrett
2512.16861v2
arXiv:2512.16861v2
•updated
•
2025-12-18
Long-horizon manipulation has been a long-standing challenge in the robotics community. We propose ReinforceGen, a system that combines task decomposition, data generation, imitation learning, and motion planning to form an initial solution, and improves each component through reinforcement-learning-based fine-tuning. ReinforceGen first segments the task into multiple localized skills, which are connected through motion planning. The skills and motion planning targets are trained with imitation learning on a dataset generated from 10 human demonstrations, and then fine-tuned through online adaptation and reinforcement learning. When benchmarked on the Robosuite dataset, ReinforceGen reaches 80% success rate on all tasks with visuomotor controls in the highest reset range setting. Additional ablation studies show that our fine-tuning approaches contribute to an 89% average performance increase. Finally, ReinforceGen demonstrates significant improvement through fine-tuning in our real-world evaluations. More results and videos are available at https://reinforcegen.github.io.
Greedy Heuristics for Sampling-Based Motion Planning in High-Dimensional State Spaces
Phone Thiha Kyaw, Anh Vu Le, Rajesh Elara Mohan, Jonathan Kelly
2405.03411v4
Greedy Heuristics for Sampling-Based Motion Planning in High-Dimensional State Spaces
Phone Thiha Kyaw, Anh Vu Le, Rajesh Elara Mohan, Jonathan Kelly
2405.03411v4
arXiv:2405.03411v4
•updated
•
2024-05-06
Informed sampling techniques accelerate the convergence of sampling-based motion planners by biasing sampling toward regions of the state space that are most likely to yield better solutions. However, when the current solution path contains redundant or tortuous segments, the resulting informed subset may remain unnecessarily large, slowing convergence. Our prior work addressed this issue by introducing the greedy informed set, which reduces the sampling region based on the maximum heuristic cost along the current solution path. In this article, we formally characterize the behavior of the greedy informed set within Rapidly-exploring Random Tree (RRT*)-like planners and analyze how greedy sampling affects exploration and asymptotic optimality. We then present Greedy RRT* (G-RRT*), a bi-directional anytime variant of RRT* that leverages the greedy informed set to focus sampling in the most promising regions of the search space. Experiments on abstract planning benchmarks, manipulation tasks from the MotionBenchMaker dataset, and a dual-arm Barrett WAM problem demonstrate that G-RRT* rapidly finds initial solutions and converges asymptotically to optimal paths, outperforming state-of-the-art sampling-based planners.
Comment: Submitted to the Autonomous Robots journal
Video World Models
9
默认显示 5 篇
On Occlusions in Video Action Detection: Benchmark Datasets And Training Recipes
Rajat Modi, Vibhav Vineet, Yogesh Singh Rawat
2410.19553v2
On Occlusions in Video Action Detection: Benchmark Datasets And Training Recipes
Rajat Modi, Vibhav Vineet, Yogesh Singh Rawat
2410.19553v2
arXiv:2410.19553v2
•updated
•
2024-10-25
This paper explores the impact of occlusions in video action detection. We facilitate this study by introducing five new benchmark datasets namely O-UCF and O-JHMDB consisting of synthetically controlled static/dynamic occlusions, OVIS-UCF and OVIS-JHMDB consisting of occlusions with realistic motions and Real-OUCF for occlusions in realistic-world scenarios. We formally confirm an intuitive expectation: existing models suffer a lot as occlusion severity is increased and exhibit different behaviours when occluders are static vs when they are moving. We discover several intriguing phenomenon emerging in neural nets: 1) transformers can naturally outperform CNN models which might have even used occlusion as a form of data augmentation during training 2) incorporating symbolic-components like capsules to such backbones allows them to bind to occluders never even seen during training and 3) Islands of agreement can emerge in realistic images/videos without instance-level supervision, distillation or contrastive-based objectives2(eg. video-textual training). Such emergent properties allow us to derive simple yet effective training recipes which lead to robust occlusion models inductively satisfying the first two stages of the binding mechanism (grouping/segregation). Models leveraging these recipes outperform existing video action-detectors under occlusion by 32.3% on O-UCF, 32.7% on O-JHMDB & 2.6% on Real-OUCF in terms of the vMAP metric. The code for this work has been released at https://github.com/rajatmodi62/OccludedActionBenchmark.
Comment: NeurIPS 2023
PanoWorld: Real-World Panoramic Generation
Haoyuan Li, Dizhe Zhang, Yuemei Zhou, Xiangkai Zhang, Haoran Feng, Xiaofan Lin, Wenjie Jiang, Bo Du, Ming-Hsuan Yang, Lu Qi
2607.09661v1
PanoWorld: Real-World Panoramic Generation
Haoyuan Li, Dizhe Zhang, Yuemei Zhou, Xiangkai Zhang, Haoran Feng, Xiaofan Lin, Wenjie Jiang, Bo Du, Ming-Hsuan Yang, Lu Qi
2607.09661v1
arXiv:2607.09661v1
•
2026-07-10
In this work, we aim to address the challenge of long-range memory in panoramic world models by exploiting the rotation-equivariant property of omnidirectional representations, where rotation can be treated as an implicit geometric transformation.Building on this insight, we propose PanoWorld, which simplifies camera trajectories into translations via fixed headings for both current-action modeling and long-range memory through Dense Panoramic Ray-Conditioning (DPRC) and Geometry-aware Memory Augmentation (GMA).Then, a three-stage training pipeline is introduced to progressively optimize each component. To better evaluate physical consistency under large-scale spatial variations and diverse illumination conditions, where existing datasets are relatively stable, we construct World360, a large-scale dataset consisting of both real-world video clips collected via panoramic unmanned aerial vehicles and high-quality simulated clips generated by AirSim360.Extensive experiments on World360 demonstrate the effectiveness of PanoWorld, outperforming alternative methods by a large margin.Our models, training code, and dataset will be publicly available. More information can be found on our project page: https://lihaoy-ux.github.io/panoworld-page/.
Comment: Project page: https://lihaoy-ux.github.io/panoworld-page/ Code:https://github.com/Insta360-Research-Team/PanoWorld
OpenLongTail: Generative Scaling of Long-Tail Driving Data
Lulin Liu, Nuo Chen, Yan Wang, Bangya Liu, Wenyan Cong, Hezhen Hu, Boris Ivanovic, Hao Wang, Ziyao Zeng, Xinyu Gong, Yang Zhou, Zixiang Xiong, Dilin Wang, Zhangyang Wang, Weisong Shi, Ruohan Zhang, Marco Pavone, Zhiwen Fan
2607.09655v1
OpenLongTail: Generative Scaling of Long-Tail Driving Data
Lulin Liu, Nuo Chen, Yan Wang, Bangya Liu, Wenyan Cong, Hezhen Hu, Boris Ivanovic, Hao Wang, Ziyao Zeng, Xinyu Gong, Yang Zhou, Zixiang Xiong, Dilin Wang, Zhangyang Wang, Weisong Shi, Ruohan Zhang, Marco Pavone, Zhiwen Fan
2607.09655v1
arXiv:2607.09655v1
•
2026-07-10
Scaling robust driving policies is fundamentally bottlenecked by the scarcity of edge cases in curated datasets. While the real world continuously captures these critical events, such long-tail events remain underutilized when collected from heterogeneous sources. Specifically, diverse but valuable in-the-wild long-tail videos lack the full view coverage required for training policy models, often missing multi-view poses or originating solely from monocular dash cameras. This modality gap prevents these ubiquitous observations from being converted into scalable training data for long-tail generalization. We introduce OpenLongTail, an open-source generative data engine for scaling autonomous driving policies under long-tail events. To transform heterogeneous data sources into view-aligned and temporally coherent multi-view assets that are useful for policy learning, we develop a pose-informed extrapolative view synthesis pipeline that generates the missing views. We further enhance cross-view consistency and the temporal alignment for the newly generated views by injecting Plücker ray geometry into the scalable generation engine. By synthesizing heterogeneous long-tail data, we observe a significant improvement in closed-loop driving robustness in handling long-tail events. By measuring the extrapolative view synthesis and pose metrics, we validate the effectiveness of OpenLongTail in visual fidelity, cross-view consistency, and ego-trajectory recovery.
Comment: Project page: https://openlongtail.github.io/
GenVid2Robot: From Video Generation to Robot Manipulation via Rigid-Geometric Consistency
Haohui Huang, Xi Yuan, Panpan Liao, Tao Teng, Chenguang Yang, Jing Guo, Yi Guo
2607.09191v1
GenVid2Robot: From Video Generation to Robot Manipulation via Rigid-Geometric Consistency
Haohui Huang, Xi Yuan, Panpan Liao, Tao Teng, Chenguang Yang, Jing Guo, Yi Guo
2607.09191v1
arXiv:2607.09191v1
•
2026-07-10
Generated videos provide useful visual motion priors for robot manipulation, but their visual plausibility does not imply physical executability. A generated video usually lacks metric geometry, grasp grounding, robot kinematic feasibility, and execution-time feedback, which makes direct trajectory replay unreliable in real-world manipulation. This paper presents GenVid2Robot, a rigid-geometric consistency framework that converts generated video motion into executable real-robot manipulation trajectories. Given an initial RGB-D observation and a task instruction, GenVid2Robot samples task-relevant semantic anchors from the real first frame, tracks these anchors through generated video candidates, and verifies whether the resulting 2D motion can be explained by first-frame RGB-D anchors under a sparse relative $SE(3)$ model. In this way, generated videos are treated as uncertain visual motion hypotheses rather than direct robot demonstrations. Only geometrically consistent motion is transferred to the robot. The accepted relative motion is then applied to the real grasp-time TCP pose selected by mask-constrained grasping, producing a grasp-conditioned execution trajectory that is consistent with both the visual motion prior and the physical grasp configuration. To reduce execution mismatch caused by RGB-D noise, calibration residuals, and small contact-induced displacement, a bounded depth-compensation module corrects local depth-direction errors without assuming full online replanning. Real-robot experiments demonstrate that GenVid2Robot improves the reliability of generated-video-guided manipulation by grounding visual motion priors with sparse metric geometry, grasp constraints, robot feasibility checking, and bounded execution feedback.
Comment: Preprint
Causally Debiased Latent Action Model for Embodied Action Conditioned World Models
Yufan Wei, Kun Zhou, Lingjun Mao, Zijun Zhang, Ziming Xu, Ziqiao Xi, Shuang Liang, Ruobing Han, Yuchen Yan, Xinyue Wang, Fan Feng, Biwei Huang
2607.09185v1
Causally Debiased Latent Action Model for Embodied Action Conditioned World Models
Yufan Wei, Kun Zhou, Lingjun Mao, Zijun Zhang, Ziming Xu, Ziqiao Xi, Shuang Liang, Ruobing Han, Yuchen Yan, Xinyue Wang, Fan Feng, Biwei Huang
2607.09185v1
arXiv:2607.09185v1
•
2026-07-10
Action-conditioned world models (ACWMs) aim to simulate future observations conditioned on embodied actions, offering a promising foundation for robot planning, policy evaluation, and data augmentation. However, learning controllable ACWMs requires large-scale action-labeled data, which remains costly to collect in the real world. Latent action models (LAMs) mitigate this bottleneck by inferring latent actions from unlabeled videos, but existing LAMs are typically trained with reconstruction-only objectives and therefore entangle action-relevant dynamics with action-irrelevant visual factors such as backgrounds and untouched objects. In this work, we identify this action-irrelevant bias as a key obstacle to controllable ACWMs and introduce evaluation metrics to measure latent-action bias, action following, and robustness. We propose CD-LAM, a causally debiased framework for LAM-based ACWMs. CD-LAM introduces three efficient fine-tuning objectives: embodiment-centric reconstruction, action-centric contrastive learning, and latent space calibration, which together encourage embodiment-focused, action-aware, and calibrated non-collapsed latent action representations. Experiments on 2B and 14B ACWM backbones show that CD-LAM substantially improves latent-action controllability, downstream robot-action following, visual fidelity, and adaptation efficiency, requiring only 6k fine-tuning steps and more than 12$\times$ fewer robot-action adaptation updates than the baseline.
4D Human-Scene Reconstruction from Low-Overlap Captures
Minhyuk Hwang, Sangmin Kim, Seunguk Do, Daneul Kim, Jaesik Park
2607.09125v1
4D Human-Scene Reconstruction from Low-Overlap Captures
Minhyuk Hwang, Sangmin Kim, Seunguk Do, Daneul Kim, Jaesik Park
2607.09125v1
arXiv:2607.09125v1
•
2026-07-10
Existing volumetric capture of dynamic human performance achieves high fidelity with dense camera arrays. However, in real-world scenarios, only a handful of low-overlap cameras are available, which degrades the output quality and leaves large areas unobserved. Recent 4D reconstruction methods have focused on low-overlap settings, yet they still produce noticeable artifacts in under-observed regions. Video diffusion models have emerged as another option, but they show geometrically inconsistent results for humans. To address these limitations, we propose StudioRecon, a pipeline that reconstructs 4D human scenes from sparse, low-overlap cameras by decoupling background and humans. We densify background supervision by synthesizing hundreds of camera-controlled novel views with a video diffusion model. We also robustly initialize deformable Gaussian humans with cross-view identity association and triangulated multi-view keypoint fitting. Finally, our recursive enhancement module with motion-adaptive consistency injection harmonizes the composed output, thereby further avoiding remaining artifacts. We achieve state-of-the-art novel view synthesis across four real-world datasets and demonstrate applications such as novel trajectory rendering and human replacement.
Comment: Accepted to SIGGRAPH Conference Papers '26. First two authors contributed equally. Project page: https://sisyphm.github.io/studiorecon-page/
M4V: Multimodal Mamba for Efficient Text-to-Video Generation
Jiancheng Huang, Gengwei Zhang, Zequn Jie, Siyu Jiao, Yinlong Qian, Ling Chen, Yunchao Wei, Lin Ma
2506.10915v2
M4V: Multimodal Mamba for Efficient Text-to-Video Generation
Jiancheng Huang, Gengwei Zhang, Zequn Jie, Siyu Jiao, Yinlong Qian, Ling Chen, Yunchao Wei, Lin Ma
2506.10915v2
arXiv:2506.10915v2
•updated
•
2025-06-12
Text-to-video generation has significantly enriched content creation and holds the potential to evolve into powerful world simulators. However, modeling the vast spatiotemporal space remains computationally demanding, particularly when employing Transformers, which incur quadratic complexity in sequence processing and thus limit practical applications. Recent advancements in linear-time sequence modeling, particularly the Mamba architecture, offer a more efficient alternative. Nevertheless, its plain design limits its direct applicability to multimodal and spatiotemporal video generation tasks. To address these challenges, we introduce M4V, a multimodal Mamba framework for efficient text-to-video generation. Specifically, a MultiModal diffusion Mamba (MM-DiM) block is designed within the framework to enable seamless integration of multimodal information and spatiotemporal modeling. In detail, we introduce a novel multimodal token re-composition design, which employs a bidirectional scheme for multimodal information integration through simple token arrangement, along with visual registers to enhance spatialtemporal consistency. As a result, the MM-DiM blocks in M4V reduce FLOPs by 45% compared with the attention-based alternative when generating videos at 768x1280 resolution. Additionally, several training strategies are explored in this work to provide a better understanding of training text-to-video models using only publicly available datasets. Extensive experiments on text-to-video benchmarks demonstrate M4V's ability to produce high-quality videos while significantly lowering computational costs. Project page: https://huangjch526.github.io/M4V_project/.
Comment: CVPR 2026
WAM-TTT: Steering World-Action Models by Watching Human Play at Test Time
Yusen Feng, Bingchen Han, Jiangran Lyu, Kai Liu, Yixin Zheng, Yuxuan Wan, Weiheng Liu, Sun Han, Ruiqin Li, Yulong Zhang, Fangfu Liu, Xuesong Shi, Libin Liu, Yizhou Wang, Zhizheng Zhang, He Wang
2607.06988v2
WAM-TTT: Steering World-Action Models by Watching Human Play at Test Time
Yusen Feng, Bingchen Han, Jiangran Lyu, Kai Liu, Yixin Zheng, Yuxuan Wan, Weiheng Liu, Sun Han, Ruiqin Li, Yulong Zhang, Fangfu Liu, Xuesong Shi, Libin Liu, Yizhou Wang, Zhizheng Zhang, He Wang
2607.06988v2
arXiv:2607.06988v2
•updated
•
2026-07-08
Steering robot foundation models (RFMs) toward new task variants or user-preferred behaviors remains challenging, often requiring additional robot demonstrations, task-specific fine-tuning, or long-context conditioning. We present WAM-TTT, a test-time training framework for steering world action models from raw human videos. Rather than treating human videos as trajectories to imitate, WAM-TTT absorbs them into a lightweight adaptive memory inside a frozen WAM through self-supervised video prediction. To make this memory useful for control, we introduce a meta-training stage that aligns human demonstrations with robot behaviors using paired human-robot data and a key--value memory reconstruction objective. At test time, only unlabeled human videos are required to adapt the memory, while the pretrained WAM remains frozen. This enables efficient and reusable steering without robot actions, human-side annotations, or task-specific fine-tuning, while preserving the generalization ability of the foundation model. Extensive experiments show that WAM-TTT consistently outperforms in-context human-video conditioning baselines across diverse manipulation tasks and generalization settings.
Video Generation Models are General-Purpose Vision Learners
Letian Wang, Chuhan Zhang, Rishabh Kabra, Jasper Uijlings, Steven Waslander, Andrew Zisserman, Joao Carreira, Kaiming He, Misha Andriluka, Eduard Gabriel Bazavan, Andrei Zanfir, Cristian Sminchisescu
2607.09024v1
Video Generation Models are General-Purpose Vision Learners
Letian Wang, Chuhan Zhang, Rishabh Kabra, Jasper Uijlings, Steven Waslander, Andrew Zisserman, Joao Carreira, Kaiming He, Misha Andriluka, Eduard Gabriel Bazavan, Andrei Zanfir, Cristian Sminchisescu
2607.09024v1
arXiv:2607.09024v1
•
2026-07-10
Driven by next-token prediction, NLP shifted from task-specific models into powerful generalist foundation models. What, then, is the equivalent catalyst needed to achieve a general-purpose model in computer vision? In this paper, we contend that large-scale text-to-video generation serves as a strong pre-training paradigm for computer vision, providing the necessary spatiotemporal priors, vision-language alignment, and scalability required for general visual intelligence. We introduce GenCeption, which leverages a pre-trained video generative diffusion backbone to define a feed-forward perception model, capable of performing various vision tasks steered by text instructions. Empirical results demonstrate that GenCeption achieves state-of-the-art performance across a diverse suite of tasks, including depth, surface normal, and camera pose estimation, expression-referring segmentation, and 3D keypoint prediction, often matching or surpassing specialized models (e.g. DepthAnything3, SAM3, D4RT, VGGT-Omega, Sapiens, David, Genmo, and Lotus-2). Furthermore, the video generative pretrained backbone outperforms alternative pretraining paradigms (e.g., V-JEPA, and Video MAE) under comparable settings. Importantly, GenCeption exhibits preliminary data and model scaling properties along with exceptional data efficiency, where it achieves comparable performance with leading models like D4RT and VGGT-Omega with 7 to 500 less training data. Finally, GenCeption also exhibits intriguing emergent behaviors: a model trained exclusively on synthetic human videos generalizes to real-world footage and out-of-distribution object categories (e.g., animals and robots). These findings suggest that video generation is not merely a synthesis tool, but a foundational path toward generalist vision intelligence for the physical world. Project page: https://genception.github.io
Comment: ECCV 2026
2026-07-09
66 篇
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Robotics
55
默认显示 5 篇
CLAP: Direct VLM-to-VLA Adaptation via Language-Action Grounding
Yuri Ishitoya, Jeremy Siburian, Masashi Hamaya, Kuniaki Saito, Cristian C. Beltran-Hernandez, Mai Nishimura
2607.08974v1
CLAP: Direct VLM-to-VLA Adaptation via Language-Action Grounding
Yuri Ishitoya, Jeremy Siburian, Masashi Hamaya, Kuniaki Saito, Cristian C. Beltran-Hernandez, Mai Nishimura
2607.08974v1
arXiv:2607.08974v1
•
2026-07-09
Vision-language-action models (VLAs) inherit semantic capabilities from pretrained VLMs, yet large-scale post-training on robot data and architectural modifications can reshape the backbone so extensively that it becomes difficult to isolate what the VLM contributes to control. Directly converting pretrained VLMs into VLAs with minimal architectural change offers a more transparent path to understanding how VLM capabilities transfer across model scales. The core obstacle is output-distribution mismatch: predicting actions as bare numeric token sequences moves generation away from the VLM's pretrained language distribution, degrading the capabilities we seek to preserve. To address this, we propose CLAP (Causal Language-Action Prediction), which prepends each numeric action sequence with a natural-language action description, causally conditioning precise action-token prediction on a language-action plan without modifying the backbone architecture. With single-epoch fine-tuning alone, 2B CLAP achieves 90.8% on LIBERO (+14.9 pt over VLA-0) and improves robustness on LIBERO-PRO under language, object, and spatial perturbations. We will release CLAP at 0.8B, 2B, and 4B as an open-weight, multi-scale compact VLA family from a single VLM lineage, enabling controlled analysis of VLM-to-VLA capability transfer.
Comment: Project website: https://omron-sinicx.github.io/clap/
Impedance-Guided Programmable Transmission of Localized Deformation in Modular Soft Metamaterials
Weiyun Xu, Daewon Hong, Zhi Zhao, Rahul Dev Kundu, Xiaojia Shelly Zhang
2607.08966v1
Impedance-Guided Programmable Transmission of Localized Deformation in Modular Soft Metamaterials
Weiyun Xu, Daewon Hong, Zhi Zhao, Rahul Dev Kundu, Xiaojia Shelly Zhang
2607.08966v1
arXiv:2607.08966v1
•
2026-07-09
Soft metamaterials provide a promising platform for robotics, biomedical devices, and flexible electronics. The localized mechanical responses by nonuniform excitation are ubiquitous in soft materials, yet their controlled transmission across assemblies remains largely overlooked in metamaterial design, which critically constrains nontrivial functionalities with end-to-end and long-range deformation transmission. Here, we introduce an impedance-guided design framework that enables programmable transmission of localized deformation in modular soft metamaterials, achieving behaviors unattainable by intuitive design. By establishing a nonlinear model considering position-dependent interactions and integrating the concept of mechanical impedance within metamaterials, we regulate assembly-level transmission solely through unit-cell topology optimization. The resulting framework enables effective synthesis of module families, allowing both homogeneous and heterogeneous assemblies to be custom-built with markedly enhanced transmission characteristics. Leveraging the highly combinatorial and extensible design space, we physically realize diverse on-demand displacement manipulation architectures, including obstacle-bypassing modular soft-metamaterial assemblies, defect-tolerant soft gripping, and embodied signal processing. Beyond deformation programming, the reconfigurability and reassemblability of these soft modules can embed electric logic signals, enabling energy-efficient and low-latency information processing through compliant-switch-controlled mechanical LED displays and wearable finger-motion-sensing controllers. Our method provides fundamental insights into localized deformation transmission in modular soft metamaterials and establishes a scalable route toward embodied-intelligence material systems, particularly for soft-metamaterial-centric actuation, sensing, and collective computing.
Exploring the Intrinsic Geometry of Diffusion Models with Constrained Inverse Kinematics
Miguel Angel Rogel Garcia, Phone Thiha Kyaw, Jonathan Kelly
2606.26408v2
Exploring the Intrinsic Geometry of Diffusion Models with Constrained Inverse Kinematics
Miguel Angel Rogel Garcia, Phone Thiha Kyaw, Jonathan Kelly
2606.26408v2
arXiv:2606.26408v2
•updated
•
2026-06-24
Recent studies suggest that diffusion models can recover geometric structure in the data manifolds they are trained on, yet the supporting evidence has so far come mostly from natural-image data, where the underlying geometry itself is unknown. We study this question in a setting where the geometry is analytically tractable: constrained inverse kinematics (IK). Each task-space constraint defines a configuration-space manifold with known intrinsic dimension, giving direct ground truth for evaluating the geometry learned by the model. For each of the 6-DoF UR5 and 7-DoF Franka, we train a single conditional diffusion model across seven constraint families, spanning solution manifolds from discrete IK branches to self-motion manifolds. Our empirical results reveal that the intrinsic dimension recovered from the model's score function matches the analytical degrees of freedom of the corresponding constraint manifold across both robots. Moreover, linear interpolation in the latent space leads to generated solutions that remain close to the appropriate constraint manifold, indicating that the learned representation further captures geometric structure of the constraint family beyond intrinsic dimension alone. Constrained IK therefore offers a controlled setting for studying the intrinsic geometry learned by diffusion models.
Comment: Accepted to Robotics: Science and Systems (RSS) 2026 Workshop on Diffusion for Robot Learning
SplatCtrl: Perception-Action Coupling via Gaussian Scene Representations and Reactive Robot Control
Siddarth Jain, Ho Jin Choi
2607.08948v1
SplatCtrl: Perception-Action Coupling via Gaussian Scene Representations and Reactive Robot Control
Siddarth Jain, Ho Jin Choi
2607.08948v1
arXiv:2607.08948v1
•
2026-07-09
Robotic manipulators excel in structured environments but face substantial challenges in unstructured and dynamic settings. This paper presents SplatCtrl, a unified framework for real-time scene reconstruction and reactive robot motion generation to enable collision-free robotic arm control in previously unseen and continuously changing environments. Building on 3D Gaussian Splatting (3D-GS), we introduce a hybrid voxel-based filtering and dynamic Gaussian relocation strategy that supports efficient scene reconstruction from RGB-D streams while accommodating environmental changes. For safe and reactive control, we further propose a method for deriving continuous signed distance functions from isotropic Gaussians, providing stable and differentiable collision probability estimates that bridge classical distance fields with the modern implicit representation. These continuous distance metrics are incorporated into control barrier functions, resulting in a unified perception-action coupling framework that supports smooth and reliable real-time motion generation in response to scene changes. Experimental validation in simulation, on physical robot, and within shared human-robot workspace demonstrates the framework's effectiveness, achieving integrated scene reconstruction and reactive control in uncertain, and dynamic environments.
Comment: Published in 2026 International Conference on Robotics and Automation (ICRA). 8 pages, 8 figures
Adaptive MPPI with Online Disturbance Covariance Estimation: Provable Stability Tightening via Spatial Smoothing
Hyung-Jin Yoon, Hunmin Kim
2607.08942v1
Adaptive MPPI with Online Disturbance Covariance Estimation: Provable Stability Tightening via Spatial Smoothing
Hyung-Jin Yoon, Hunmin Kim
2607.08942v1
arXiv:2607.08942v1
•
2026-07-09
We study Model Predictive Path Integral (MPPI) control for nonlinear systems with additive process disturbances whose covariance is unknown, spatially varying, and slowly time-varying. A mismatched disturbance covariance produces a persistent penalty in closed-loop stability certificates, while online estimation can reduce this penalty as data are collected. We propose a cell-wise recursive covariance estimator with spatial diffusion and prove a finite-horizon error bound that separates stochastic-approximation error, spatial-smoothing bias, and temporal-drift effects. The diffusion kernel is chosen to be reversible with respect to the stationary visitation measure, making the diffusion operator dissipative in the weighted Lyapunov analysis. We then substitute the resulting covariance estimate into the MPPI sampling distribution and derive an adaptive stability certificate with an explicit learning penalty. The main result is a payoff theorem: after a computable crossover time, the adaptive controller achieves a strictly tighter certified stability bound than any fixed covariance choice whose mismatch exceeds the residual smoothing and drift allowance. Numerical experiments illustrate the estimator convergence and the resulting stability-tightening effect.
Comment: 19 pages. Companion papers: arXiv:2607.04006 and arXiv:2607.06945. Simulation code: https://github.com/LCAS-Lab/mppi-noise-covariance-estimation
A Biomimetic Myoelectric Tentacle Prosthesis with Sensorless Object Detection and Vibrotactile Feedback
Gabrielle Marion, Olivier Lecompte, Amandine Gesta, Abolfazl Mohebbi
2607.09807v1
A Biomimetic Myoelectric Tentacle Prosthesis with Sensorless Object Detection and Vibrotactile Feedback
Gabrielle Marion, Olivier Lecompte, Amandine Gesta, Abolfazl Mohebbi
2607.09807v1
arXiv:2607.09807v1
•
2026-07-09
This paper presents the design and evaluation of a myoelectric tentacle-shaped prosthesis integrating electromyographic (EMG) control, sensorless object detection, and vibrotactile feedback. The objective was to develop a responsive and intuitive assistive device that adapts to various object shapes while providing sensory feedback to the user. The system relies on EMG signals to control the motion of a flexible, biomimetic structure whose curling geometry follows a logarithmic spiral, enabling it to coil around objects. To ensure stable control, the EMG signal is normalized and filtered, and a threshold-based method identifies user intention. Object contact is detected through a slope-based analysis of motor current, eliminating the need for external sensors, and a haptic feedback strategy based on cumulative vibrotactile stimulation conveys spatial information about the tentacle's configuration. The system was evaluated through quantitative and qualitative tests. The results demonstrate a low response time (77 ms on average), enabling smooth real-time interaction; an object-detection success rate above 90%, confirming robustness despite EMG variability; and an effective haptic feedback strategy that allowed users to reliably identify the folding zone of the tentacle. The proposed biomimetic design promotes further investigation of expressive artificial limbs by prioritizing expressive functionality over adherence to a predefined, anthropomorphic form factor.
FlowDAgger: Human-in-the-Loop Adaptation of Generative Robot Policies in Latent Space
Michael Murray, Daphne Chen, Simran Bagaria, Dean Fortier, Tess Hellebrekers, Galen Mullins, Harshavardhan Gajarla, Oier Mees, Maya Cakmak, Andrey Kolobov
2607.08877v1
FlowDAgger: Human-in-the-Loop Adaptation of Generative Robot Policies in Latent Space
Michael Murray, Daphne Chen, Simran Bagaria, Dean Fortier, Tess Hellebrekers, Galen Mullins, Harshavardhan Gajarla, Oier Mees, Maya Cakmak, Andrey Kolobov
2607.08877v1
arXiv:2607.08877v1
•
2026-07-09
Pretrained generative robot policies based on flow matching and diffusion have achieved impressive results across a wide range of manipulation tasks. Yet real-world deployments routinely expose failure modes outside the pretraining distribution. Closing these gaps typically requires large-scale data collection or online reinforcement learning on physical hardware, which is impractical for rapid and safe adaptation. We present FlowDAgger, a sample- and compute-efficient method for adapting frozen generative robot policies from human interventions in latent space. Our key idea is action inversion: each human expert action is mapped to the noise that would have produced it under the frozen base policy, using reverse-time integration followed by local refinement. The resulting inverted noise provides supervision for a lightweight latent policy that steers the base model at deployment time, enabling rapid skill acquisition while preserving its behavioral priors. We evaluate FlowDAgger in simulation and on real-world bimanual and single-arm manipulation, adapting both action-head VLAs and world-action models from a handful of interventions. FlowDAgger outperforms supervised fine-tuning and latent-space RL baselines and preserves pretrained skills on held-out tasks, offering a practical path for adapting robot foundation models in the real world. Website: https://microsoft.github.io/FlowDAgger
Tactile Genesis: Exploring Tactile Sensors at Scale for Learning Dexterous Tasks
Trinity Chung, Kashu Yamazaki, Dhruv Patel, Alexis Duburcq, Yiling Qiao, Katerina Fragkiadaki, Aran Nayebi
2606.22332v2
Tactile Genesis: Exploring Tactile Sensors at Scale for Learning Dexterous Tasks
Trinity Chung, Kashu Yamazaki, Dhruv Patel, Alexis Duburcq, Yiling Qiao, Katerina Fragkiadaki, Aran Nayebi
2606.22332v2
arXiv:2606.22332v2
•updated
•
2026-06-21
Tactile sensing is critical for contact-rich dexterous manipulation, yet it remains unclear which tactile abstractions a policy needs and when richer tactile fields justify their hardware cost. This is hard to study empirically: each sensor effectively defines a new robot, and no lab can replicate the same learning experiment across all of them. We present Tactile Genesis, a GPU-parallel tactile sensor simulation platform that exposes binary contact, contact depth, per-taxel kinematic force/torque, elastomer marker displacement, geometry-aware proximity, contact audio, and a voxelized temperature field (the first of its kind in robot learning physics simulation platforms) under a common interface, with configurable placement, resolution, and a realistic noise model (drift, hysteresis, dead taxels, crosstalk). It scales past 20,000 parallel environments and 1,000 taxels on a single GPU, improving throughput by 3 to 20 times over previous tactile simulators. We train teacher-student policies on three dexterous tasks, ablating sensor type, placement, resolution, and noise, and verify transfer to the real XHand1. Proprioception alone is insufficient on every task. Sensor placement dominates sensor type: fingertip-only coverage trails whole-hand coverage by a wide margin, while adding the palm and proximal phalanges closes most of the gap to the privileged teacher. Resolution matters far less than coverage: placing 200 taxels across the whole hand suffices across tasks. We find that force/torque per taxel is consistently the most useful sensor type. These results give concrete guidance for both future tactile hardware design for improving robot hands and policy-side observation choice in dexterous manipulation. https://neuroagents-lab.github.io/tactile-genesis/
Comment: 24 pages, 8 figures, 12 tables
AgenticFocus: Object-Preserving Mixed Reality Synthesis from Human FPV Video for Dexterous Humanoid Learning
Iaroslav Kolomiets, Miguel Altamirano Cabrera, Artem Lykov, Jeffrin Sam, Dmitrii Iarchuk, Yara Mahmoud, Daniia Zinniatullina, Mikhail Konenkov, Dzmitry Tsetserukou
2607.08857v1
AgenticFocus: Object-Preserving Mixed Reality Synthesis from Human FPV Video for Dexterous Humanoid Learning
Iaroslav Kolomiets, Miguel Altamirano Cabrera, Artem Lykov, Jeffrin Sam, Dmitrii Iarchuk, Yara Mahmoud, Daniia Zinniatullina, Mikhail Konenkov, Dzmitry Tsetserukou
2607.08857v1
arXiv:2607.08857v1
•
2026-07-09
Human egocentric video is a scalable supervision source for humanoid policy learning, but current pipelines struggle with hand-object occlusion, oversimplified motion, or specialized capture hardware. We introduce AgenticFocus, a Mixed Reality synthesis pipeline that converts ordinary first-person-view human videos into robot-trainable demonstrations by restoring occluded object geometry, reconstructing full-hand motion, and retargeting it to a humanoid embodiment through camera-relative alignment and layered compositing. The resulting dataset pairs focused visual observations with synchronized robot actions and states. AgenticFocus achieves lower trajectory error and smoother wrist motion than cross-embodiment baselines, with SPARC scores of -5.18 versus -5.56 and -6.05.
Play2Perfect: What Matters in Dexterous Play Pretraining for Precise Assembly?
Tyler Ga Wei Lum, Kushal Kedia, C. Karen Liu, Jeannette Bohg
2606.26428v2
Play2Perfect: What Matters in Dexterous Play Pretraining for Precise Assembly?
Tyler Ga Wei Lum, Kushal Kedia, C. Karen Liu, Jeannette Bohg
2606.26428v2
arXiv:2606.26428v2
•updated
•
2026-06-24
Multi-fingered robots promise the speed and dexterity of human hands, yet challenging problems such as precise assembly have remained out of reach. These tasks are contact-rich, making data collection for imitation learning difficult, and sparse-reward, making direct exploration with reinforcement learning (RL) intractable. Consequently, prior work has made progress by structuring the problem with specialized grippers, tool attachments, and environment fixtures. In this work, we argue that before a robot can perfect precise assembly, it must first learn to play. We further ask the question: what factors in the process of learning to play matter for precise assembly? We propose Play2Perfect, an RL framework for task-agnostic pretraining through play on diverse objects and goals, which is then perfected on precise assembly. The goal of play is to acquire reusable manipulation priors, such as grasping, in-hand reorientation and pose reaching. Finetuning then adapts this general prior to assembly, focusing exploration on the final contact-rich, high-precision interactions needed for success. We systematically study key design choices in play pretraining, including object diversity, training objective, trajectory diversity, and goal precision. We show that our prior is 33x more sample-efficient than RL training from scratch, even when provided with dense, multi-stage rewards. We demonstrate zero-shot sim-to-real transfer, achieving 60% success on tight insertions with only 0.5 mm contact clearance, and over 50% success on long-horizon multi-part assembly and screwing.
Comment: 22 pages, 12 figures, 4 tables. Project page: https://play2perfect.github.io
DexVerse: A Modular Benchmark for Multi-Task, Multi-Embodiment Dexterous Manipulation
Yunchao Yao, Zhuxiu Xu, Tianqi Zhang, Zixian Liu, Sikai Li, Zhenyu Wei, Feng Chen, Dihong Huang, Kechang Wan, Chenyang Ma, Shuqi Zhao, Shenghua Gao, Masayoshi Tomizuka, Yi Ma, Mingyu Ding
2607.08751v1
DexVerse: A Modular Benchmark for Multi-Task, Multi-Embodiment Dexterous Manipulation
Yunchao Yao, Zhuxiu Xu, Tianqi Zhang, Zixian Liu, Sikai Li, Zhenyu Wei, Feng Chen, Dihong Huang, Kechang Wan, Chenyang Ma, Shuqi Zhao, Shenghua Gao, Masayoshi Tomizuka, Yi Ma, Mingyu Ding
2607.08751v1
arXiv:2607.08751v1
•
2026-07-09
Building general-purpose dexterous manipulation policies requires benchmarks that go beyond isolated tasks to systematically evaluate policies across diverse interaction modes, sensory conditions, and robot embodiments. However, existing benchmarks remain limited in task and data diversity, embodiment coverage, or controllable visual variation, hindering studies of cross-task and cross-embodiment generalization. We present DexVerse, a large-scale and modular benchmark for dexterous manipulation. DexVerse includes 100 tasks spanning a broad range of manipulation skills, including object grasping and relocation, articulated-object interaction, functional tool use, bimanual coordination, non-prehensile control, contact-rich behaviors, multi-goal execution, and long-horizon multi-stage task completion. It supports 3 robot arms and 6 dexterous hands, and is extensible to new tasks, assets, and embodiments. To evaluate visuomotor generalization, DexVerse provides configurable visual variations in textures, background, lighting, and camera viewpoints. We further provide a VR-based teleoperation interface and 3,180 demonstrations with synchronized proprioceptive, RGB, depth, point-cloud, and state observations. We benchmark representative methods, including Diffusion Policy, DP3, OpenVLA, and $π_{0.5}$, across 19 tasks. Results reveal substantial challenges in task generalization and visuomotor robustness, establishing DexVerse as a promising testbed for general-purpose dexterous manipulation. Project page: https://ycyao216.github.io/DexVerse.site
ContactMimic: Humanoid Object Interaction via Contact Control
Xinyao Li, Xialin He, Runpei Dong, Saurabh Gupta
2607.08742v1
ContactMimic: Humanoid Object Interaction via Contact Control
Xinyao Li, Xialin He, Runpei Dong, Saurabh Gupta
2607.08742v1
arXiv:2607.08742v1
•
2026-07-09
Keypoint tracking alone is insufficient for object interaction tasks such as sitting on a chair, wiping a board, or pushing furniture, where the robot can reach the correct pose without making meaningful physical contact with the object. We present CONTACTMIMIC, a learning framework that tracks explicit partlevel binary contact commands alongside keypoint trajectories. CONTACTMIMIC is made possible through the use of contact-following rewards and a trajectory augmentation scheme aimed at breaking the correlations between keypoint trajectories and contact labels. The resulting policy successfully decouples contact behavior from keypoint geometry, and achieves precise physical contact as well as contact-controllability (produce or suppress contact during deployment as desired). Simulation experiments across 10 diverse human-object interaction motions confirm that CONTACTMIMIC exhibits contact controllability that enables it to complete manipulation tasks without task-specific rewards, while also outperforming keypoint-only trackers on contact-relevant tasks. Ablations confirm the necessity of the proposed trajectory augmentation scheme and sim2real deployment validates contact controllability in the real world across 5 different motions. Video results are available on https://lixinyao11.github.io/contactmimic-page/.
Comment: Project page: https://lixinyao11.github.io/contactmimic-page
ARDY: Autoregressive Diffusion with Hybrid Representation for Interactive Human Motion Generation
Kaifeng Zhao, Mathis Petrovich, Haotian Zhang, Tingwu Wang, Siyu Tang, Davis Rempe
2607.08741v1
ARDY: Autoregressive Diffusion with Hybrid Representation for Interactive Human Motion Generation
Kaifeng Zhao, Mathis Petrovich, Haotian Zhang, Tingwu Wang, Siyu Tang, Davis Rempe
2607.08741v1
arXiv:2607.08741v1
•
2026-07-09
Generating realistic 3D human motions in real-time within interactive applications is key for animation, simulation, and humanoid robotics. While recent offline motion generation approaches offer precise control via text and kinematic constraints, they lack the inference speed required for interactive settings. Conversely, existing online methods enable real-time synthesis but often sacrifice controllability or struggle with complex text semantics and long-horizon goals due to limited context windows. In this work, we introduce ARDY, a streaming generation framework that bridges this gap by enabling high-fidelity motion generation controllable via online text prompts and flexible kinematic constraints. ARDY employs a hybrid representation that combines explicit root features with a latent body embedding, balancing precise trajectory control with efficient generative learning. We propose a two-stage autoregressive transformer denoiser that features variable history context and supports conditioning on flexible, long-horizon kinematic constraints. By training on a large-scale motion capture dataset and being directly conditioned on text labels and kinematic constraints sampled from ground truth poses, ARDY natively learns controllable generation that supports online prompting and flexible long-horizon goals. Extensive evaluations on the HumanML3D benchmark and the large-scale, high-fidelity Bones Rigplay dataset demonstrate ARDY's high motion quality and constraint adherence, validating the efficacy of our key architectural decisions. Finally, we demonstrate the method's practical versatility through an interactive demo featuring dynamic text control, diverse keyframe pose constraints, path following, and interactive locomotion control via mouse and keyboard. Supplementary video results, code, and model releases can be found at https://research.nvidia.com/labs/sil/projects/ardy/.
Comment: ACM Transactions on Graphics (SIGGRAPH 2026)
Learning Adaptive Solvers for Distributed Factor Graph Optimization on Matrix Lie Groups
Jaeho Shin, Maani Ghaffari, Yulun Tian
2607.08735v1
Learning Adaptive Solvers for Distributed Factor Graph Optimization on Matrix Lie Groups
Jaeho Shin, Maani Ghaffari, Yulun Tian
2607.08735v1
arXiv:2607.08735v1
•
2026-07-09
Modern robotic perception increasingly involves large-scale geometric optimization problems distributed across multiple robots or sessions. However, existing distributed solvers often depend on brittle hand tuning and primarily target rigid body pose graphs. To address this, we present DeepCORD, a learning-augmented framework for distributed factor graph optimization on general matrix Lie groups. By unfolding a parallel and accelerated Riemannian optimizer into differentiable iterations, DeepCORD learns a self-supervised feedback policy that dynamically adapts solver parameters according to the optimization phase and communication status. The resulting method enables adaptive distributed optimization over matrix Lie groups under both synchronous and asynchronous communication regimes. Extensive experiments on real-world $\mathrm{SE}$(3) pose graph optimization and $\mathrm{SL}$(4) projective submap alignment show that our method achieves lower objective values than existing distributed baselines on most benchmarks across realistic operating scenarios.
Latent Memory Palace: Reasoning for Control as Autoregressive Variational Inference
Chuning Zhu, Eva Xu, Jose Barreiros, Krishnan Srinivasan, Paarth Shah, Abhishek Gupta
2607.08724v1
Latent Memory Palace: Reasoning for Control as Autoregressive Variational Inference
Chuning Zhu, Eva Xu, Jose Barreiros, Krishnan Srinivasan, Paarth Shah, Abhishek Gupta
2607.08724v1
arXiv:2607.08724v1
•
2026-07-09
Human decision-making is highly flexible -- some actions are taken immediately; others require longer deliberation. Language models have exhibited a similar capacity for adaptive "reasoning." However, transferring this capability to continuous control policies has been challenging, as directly reasoning in language space may lack the granularity for spatial understanding and precise motions. In this work, we show that reasoning for control policies can emerge by organizing information in an autoregressive latent space reminiscent of a memory palace, where retrieval is iterative and adaptive. Our method, Latent Memory Palace (LMP), formulates reasoning as variational inference with an autoregressive latent distribution. We derive a latent-space reinforcement learning technique to tractably optimize its variational lower bound. The resulting policy, LMP-$π$, achieves strong empirical performance in simulation and real-world domains while exhibiting interpretable, adaptive allocation of test-time compute. We further show that the same framework yields a variable-length action tokenizer, LMP-$\texttt{tok}$, which significantly improves the performance of downstream autoregressive policies. Together, these results present a new perspective on latent reasoning for control through the lens of variational inference.
Pelican-VLA 0.5: Attending Before Acting Benefits Generalization
Zeyuan Ding, Wenhai Liu, Yang Xu, Jiayu Hu, Yinda Chen, Yi Zhang, Yong Dai, Jian Tang, Xiaozhu Ju
2607.06655v2
Pelican-VLA 0.5: Attending Before Acting Benefits Generalization
Zeyuan Ding, Wenhai Liu, Yang Xu, Jiayu Hu, Yinda Chen, Yi Zhang, Yong Dai, Jian Tang, Xiaozhu Ju
2607.06655v2
arXiv:2607.06655v2
•updated
•
2026-07-07
In this report, we present Pelican-VLA 0.5, a unified VLA model that integrates vision-language understanding, future-frame generation, and action prediction within a single architecture. Pelican-VLA 0.5 achieves attention-level generalization: without object annotations, segmentation masks, attention supervision, or task-specific fine-tuning, its action pathway already focuses on the manipulation-relevant object and contact region. This behavior persists across unseen scenes and unseen robot embodiments, and is substantially stronger than in other open-source VLA baselines. We verify that this ability originates from the learnable Bottleneck Token inserted between perception and action: by routing task-relevant visual information through a compact bottleneck, the tokens interface induces manipulation-centric attention during pre-training and remains effective across different policy structures, including a MoT-style architecture.
Native Video-Action Pretraining for Generalizable Robot Control
Qihang Zhang, Lin Li, Luyao Zhang, Shuai Yang, Yiming Luo, Shuaiting Li, Ruilin Wang, Junke Wang, Jiahao Shao, Gangwei Xu, Jiaming Zhou, Yishu Shen, Yudong Jin, Fangyi Xu, Shuailei Ma, Jiaqi Liao, Guanxing Lu, Zifan Shi, Yongkun Wen, Yujie Zhao, Weixuan Tang, Xinyang Wang, Chaojian Li, Jiapeng Zhu, Ka Leong Cheng, Nan Xue, Xing Zhu, Yujun Shen, Yinghao Xu
2607.08639v1
Native Video-Action Pretraining for Generalizable Robot Control
Qihang Zhang, Lin Li, Luyao Zhang, Shuai Yang, Yiming Luo, Shuaiting Li, Ruilin Wang, Junke Wang, Jiahao Shao, Gangwei Xu, Jiaming Zhou, Yishu Shen, Yudong Jin, Fangyi Xu, Shuailei Ma, Jiaqi Liao, Guanxing Lu, Zifan Shi, Yongkun Wen, Yujie Zhao, Weixuan Tang, Xinyang Wang, Chaojian Li, Jiapeng Zhu, Ka Leong Cheng, Nan Xue, Xing Zhu, Yujun Shen, Yinghao Xu
2607.08639v1
arXiv:2607.08639v1
•
2026-07-09
The advent of video-action models offers a promising path for robot control. Nevertheless, we argue that repurposing video generative models designed for digital content creation is inherently inadequate for physical environments. To bridge this gap, we present LingBot-VA 2.0, a video-action foundation model built from the ground up for embodiment. Four core design principles showcase its evolution from LingBot-VA. (1) Departing from traditional reconstruction-focused VAEs, we introduce a semantic visual-action tokenizer, which aligns visual representations with both semantics and actions, improving instruction following and action precision in subsequent policy learning. (2) Given the strictly causal nature of temporal dynamics, we adopt a causal pretraining paradigm, training from scratch to circumvent the catastrophic forgetting that frequently occurs when adapting bidirectional architectures. (3) To meet the demands of high-frequency inference, our model employs a sparse MoE backbone, expanding model capacity without compromising efficiency. (4) Real-time closed-loop control is realized through an enhanced asynchronous inference scheme, which predicts future latents in parallel with action execution while re-grounding each rollout on the latest observation via learned forward dynamics. Real-world deployment validates LingBot-VA 2.0 as a robust foundation model, as evidenced by its few-shot generalization across complex manipulation tasks.
A New Human-Likeness and Comfort Index for Robot Movements Along Prescribed Paths
Rosanna Coccaro, Enrico Ferrentino, Antonio Parziale, Angelo Marcelli, Pasquale Chiacchio
2607.08620v1
A New Human-Likeness and Comfort Index for Robot Movements Along Prescribed Paths
Rosanna Coccaro, Enrico Ferrentino, Antonio Parziale, Angelo Marcelli, Pasquale Chiacchio
2607.08620v1
arXiv:2607.08620v1
•
2026-07-09
As human-robot interaction rapidly spreads in numerous fields, the subject of robot acceptance gains increasing importance. Visual similarity to the human body, as occurs for humanoids, is generally not enough to ensure acceptance in physical interaction, as acceptance directly links to comfort and ergonomics, which are measured in terms of the quality of the robot movement perceived by the human. This paper discusses the connection between comfort and similarity of the robot movement to the human one. By considering the kinematic characterization of human movement, this paper focuses on the time laws of such movements, wherein the end-effector path is prescribed. Based on the lognormality principle for modeling human movements, a human-likeness index is defined and used to provide an a priori characterization of trajectories. Such an index can be used to evaluate the performance of trajectory generation algorithms in producing human-like movements before they are actually executed. For validation purposes, 68 subjects are required to judge their comfort. The results of three experimental campaigns involving a physical interaction with a robot demonstrate a globally consistent trend between the preference in terms of perceived comfort and the distribution of the suggested human-likeness index.
Comment: 14 pages, 5 figures, accepted for IEEE Transactions on Cybernetics
FabriVLA: A Lightweight Vision-Language-Action Model for Precise Multi-Task Manipulation
Shiyuan Yang, Borong Zhang, Jizheng Zhang, Zhijia Tao, Junfei Guo, Donglai Ran, Xu Bian, Qingbiao Li
2607.08575v1
FabriVLA: A Lightweight Vision-Language-Action Model for Precise Multi-Task Manipulation
Shiyuan Yang, Borong Zhang, Jizheng Zhang, Zhijia Tao, Junfei Guo, Donglai Ran, Xu Bian, Qingbiao Li
2607.08575v1
arXiv:2607.08575v1
•
2026-07-09
We present FabriVLA, a lightweight Vision-Language-Action model for Precise Multi-Task Manipulation. FabriVLA combines an InternVL3.5 vision-language backbone with a flow-matching action head featuring gated self-attention across action tokens and shallow VLM layer fusion for enriched spatial context. The model is trained via single stage joint optimization from a pretrained VLM and randomly initialized action head. On the Meta-World MT50 benchmark spanning 50 diverse manipulation tasks, FabriVLA achieves a tier-average success rate of 90.0%, demonstrating that a compact VLA built on a 1B scale VLM can achieve strong performance without relying on multi billion parameter VLA backbones.
FunHOI: Annotation-Free 3D Hand-Object Interaction Generation via Functional Text Guidance
Yongqi Tian, Xueyu Sun, Haoyuan He, jianlei Wang, Caigui Jiang
2502.20805v3
FunHOI: Annotation-Free 3D Hand-Object Interaction Generation via Functional Text Guidance
Yongqi Tian, Xueyu Sun, Haoyuan He, jianlei Wang, Caigui Jiang
2502.20805v3
arXiv:2502.20805v3
•updated
•
2025-02-28
Hand-object interaction(HOI) is the fundamental link between human and environment, yet its dexterous and complex pose significantly challenges for gesture control. Despite significant advances in AI and robotics, enabling machines to understand and simulate hand-object interactions, capturing the semantics of functional grasping tasks remains a considerable challenge. While previous work can generate stable and correct 3D grasps, they are still far from achieving functional grasps due to unconsidered grasp semantics. To address this challenge, we propose an innovative two-stage framework, Functional Grasp Synthesis Net (FGS-Net), for generating 3D HOI driven by functional text. This framework consists of a text-guided 3D model generator, Functional Grasp Generator (FGG), and a pose optimization strategy, Functional Grasp Refiner (FGR). FGG generates 3D models of hands and objects based on text input, while FGR fine-tunes the poses using Object Pose Approximator and energy functions to ensure the relative position between the hand and object aligns with human intent and remains physically plausible. Extensive experiments demonstrate that our approach achieves precise and high-quality HOI generation without requiring additional 3D annotation data.
TouchWorld: A Predictive and Reactive Tactile Foundation Model for Dexterous Manipulation
Jianyi Zhou, Feiyang Hong, Yunhao Li, Yicheng Zhao, Yongjue Cen, Zirui Liu, Jiakang Huang, Zirui Chen, Ruiyang Zhang, Weizhuo Zhu, Xuhua Song, Shuo Yang
2607.07287v2
TouchWorld: A Predictive and Reactive Tactile Foundation Model for Dexterous Manipulation
Jianyi Zhou, Feiyang Hong, Yunhao Li, Yicheng Zhao, Yongjue Cen, Zirui Liu, Jiakang Huang, Zirui Chen, Ruiyang Zhang, Weizhuo Zhu, Xuhua Song, Shuo Yang
2607.07287v2
arXiv:2607.07287v2
•updated
•
2026-07-08
Dexterous manipulation in everyday environments requires both anticipation and reaction: a robot must predict how contact should evolve while rapidly correcting local errors caused by slip, misalignment, unstable grasping, or force mismatch. Vision and language provide semantic and geometric guidance, but they cannot reliably reveal hidden contact states such as force, slip, and contact stability. Although tactile sensing exposes these physical cues, most existing policies treat touch as a low-frequency observation stream within a monolithic action model, coupling slow task reasoning, action generation, and fast contact feedback in a single loop. We introduce TouchWorld, a predictive-and-reactive tactile foundation model for dexterous manipulation. TouchWorld uses a hierarchical policy that separates vision-language subtask planning, tactile world-model prediction, visuo-tactile goal-conditioned action generation, and high-frequency tactile residual refinement. A High-Level Planning Layer produces executable subtasks and predicts tactile subgoals; a Visuo-Tactile Goal-Conditioned Policy generates nominal action chunks; and a Tactile-Conditioned Refinement Policy performs online residual correction using recent tactile and proprioceptive feedback. By using touch as both a predictive contact reference and a fast feedback signal, TouchWorld preserves the semantic generalization of vision-language-action policies while improving local contact adaptation. Across six long-horizon and contact-rich dexterous manipulation tasks, TouchWorld achieves 65.0% success in the clean setting and 53.7% success under human perturbations, outperforming the strongest baseline by 15.7 and 18.5 percentage points, respectively.
Simulator Ensembles for Trustworthy Autonomous Driving Systems Testing
Lev Sorokin, Matteo Biagiola, Andrea Stocco
2503.08936v3
Simulator Ensembles for Trustworthy Autonomous Driving Systems Testing
Lev Sorokin, Matteo Biagiola, Andrea Stocco
2503.08936v3
arXiv:2503.08936v3
•updated
•
2025-03-11
Scenario-based testing with driving simulators is extensively used to identify failing conditions of automated driving assistance systems (ADAS). However, existing studies have shown that repeated test execution in the same as well as in distinct simulators can yield different outcomes, which can be attributed to sources of flakiness or different implementations of the physics. In this paper, we present MultiSim, a novel approach to multi-simulation ADAS testing based on a search-based testing approach that leverages an ensemble of simulators to identify failure-inducing, simulator-agnostic test scenarios. During the search, each scenario is evaluated jointly on multiple simulators. Scenarios that produce consistent results across simulators are prioritized for further exploration, while those that fail on only a subset of simulators are given less priority, as they may reflect simulator-specific issues rather than generalizable failures. Our empirical study, which involves testing three lane-keeping ADAS on different pairs of three widely used simulators, demonstrates that MultiSim outperforms single-simulator testing by achieving, on average, a higher rate of simulator-agnostic failures by 66%. Compared to a state-of-the-art multi-simulator approach that combines the outcome of independent test generation campaigns obtained in different simulators, MultiSim identifies, on average, up to 3.4X more simulator-agnostic failing tests and higher failure rates. To avoid the costly execution of test inputs on which simulators disagree, we propose to predict simulator disagreements and bypass test executions. Our results show that utilizing a surrogate model during the search retains the average number of valid failures and also improves efficiency. Our findings indicate that combining an ensemble of simulators is a promising approach for the automated cross-replication in ADAS testing.
Early to Share, Late to Save: Synchronisation-Driven Communication Gating in Bandwidth-Constrained Cooperative VLN
Arav Gupta, Nivedan Yakolli, Avinash Gautam
2607.08504v1
Early to Share, Late to Save: Synchronisation-Driven Communication Gating in Bandwidth-Constrained Cooperative VLN
Arav Gupta, Nivedan Yakolli, Avinash Gautam
2607.08504v1
arXiv:2607.08504v1
•
2026-07-09
Most cooperative Vision-Language Navigation (VLN) methods assume unlimited communication, not considering real-world applications where bandwidth is restricted and information efficiency is critical. We introduce \textbf{bandwidth-constrained cooperative VLN} and propose \textbf{hindsight gating}: a lightweight supervised gate that labels communication-critical steps post-hoc from navigation failures, avoiding the high variance of REINFORCE. Contrary to the intuition that agents should communicate when uncertain, we observe a consistent counter-intuitive pattern: trained gates fire predominantly in early episode steps and more often when agents are confident, across all budget levels ($B \in \{1,3,5\}$). We explain this through \textbf{recurrent hidden-state alignment}: early communication injects grounded trajectory representations that persist and compound through subsequent Gated Recurrent Unit (GRU) updates, achieving $+0.072$ cumulative alignment gain with $B{=}3$ transmissions, approaching unconstrained communication ($+0.078$) at 260\% greater alignment efficiency than random gating ($+0.020$) and 320\% greater efficiency than entropy-based gating ($+0.017$). Our results establish a new communication regime for bandwidth-limited embodied agents: synchronise representations early, navigate independently later. Our codebase is available at: https://github.com/AravG13/bandwidth-constrained-cooperative-vln
Comment: Accepted at the IJCAI 2026 GLOW Workshop. To appear in Springer Communications in Computer and Information Science (CCIS)
Graph-Loc: Robust Graph-Based LiDAR Pose Tracking with Compact Structural Map Priors under Low Observability and Occlusion
Wentao Zhao, Yihe Niu, Zikun Chen, Rui Li, Yanbo Wang, Tianchen Deng, Jingchuan Wang
2602.08417v2
Graph-Loc: Robust Graph-Based LiDAR Pose Tracking with Compact Structural Map Priors under Low Observability and Occlusion
Wentao Zhao, Yihe Niu, Zikun Chen, Rui Li, Yanbo Wang, Tianchen Deng, Jingchuan Wang
2602.08417v2
arXiv:2602.08417v2
•updated
•
2026-02-09
Map-based LiDAR pose tracking is essential for long-term autonomous operation, where onboard map priors need be compact for scalable storage and fast retrieval, while online observations are often partial, repetitive, and heavily occluded. We propose Graph-Loc, a graph-based localization framework that tracks the platform pose against compact structural map priors represented as a lightweight point-line graph. Such priors can be constructed from heterogeneous sources commonly available in practice, including polygon outlines vectorized from occupancy/grid maps and CAD/model/floor-plan layouts. For each incoming LiDAR scan, Graph-Loc extracts sparse point and line primitives to form an observation graph, retrieves a pose-conditioned visible subgraph via LiDAR ray simulation, and performs scan-to-map association through unbalanced optimal transport with a local graph-context regularizer. The unbalanced formulation relaxes mass conservation, improving robustness to missing, spurious, and fragmented structures under occlusion. To enhance stability in low-observability segments, we estimate information anisotropy from the refinement normal matrix and defer updates along weakly constrained directions until sufficient constraints reappear. Experiments on public benchmarks, controlled stress tests, and real-world deployments demonstrate accurate and stable tracking with KB-level priors from heterogeneous map sources, including under geometrically degenerate and sustained occlusion and in the presence of gradual scene changes.
BiasBench: A reproducible benchmark for tuning the biases of event cameras
Andreas Ziegler, David Joseph, Thomas Gossard, Emil Moldovan, Andreas Zell
2504.18235v2
BiasBench: A reproducible benchmark for tuning the biases of event cameras
Andreas Ziegler, David Joseph, Thomas Gossard, Emil Moldovan, Andreas Zell
2504.18235v2
arXiv:2504.18235v2
•updated
•
2025-04-25
Event-based cameras are bio-inspired sensors that detect light changes asynchronously for each pixel. They are increasingly used in fields like computer vision and robotics because of several advantages over traditional frame-based cameras, such as high temporal resolution, low latency, and high dynamic range. As with any camera, the output's quality depends on how well the camera's settings, called biases for event-based cameras, are configured. While frame-based cameras have advanced automatic configuration algorithms, there are very few such tools for tuning these biases. A systematic testing framework would require observing the same scene with different biases, which is tricky since event cameras only generate events when there is movement. Event simulators exist, but since biases heavily depend on the electrical circuit and the pixel design, available simulators are not well suited for bias tuning. To allow reproducibility, we present BiasBench, a novel event dataset containing multiple scenes with settings sampled in a grid-like pattern. We present three different scenes, each with a quality metric of the downstream application. Additionally, we present a novel, RL-based method to facilitate online bias adjustments.
Comment: Accepted to CVPR 2025 Workshop on Event-based Vision
Harness VLA: Steering Frozen VLAs into Reliable Manipulation Primitives via Memory-Guided Agents
Yixian Zhang, Huanming Zhang, Feng Gao, Xiao Li, Zhihao Liu, Chunyang Zhu, Jiaxing Qiu, Yuchen Yan, Jiyuan Liu, Wenhao Tang, Zhengru Fang, Yi Nie, Changxu Wei, Yu Wang, Wenbo Ding, Chao Yu
2607.08448v1
Harness VLA: Steering Frozen VLAs into Reliable Manipulation Primitives via Memory-Guided Agents
Yixian Zhang, Huanming Zhang, Feng Gao, Xiao Li, Zhihao Liu, Chunyang Zhu, Jiaxing Qiu, Yuchen Yan, Jiyuan Liu, Wenhao Tang, Zhengru Fang, Yi Nie, Changxu Wei, Yu Wang, Wenbo Ding, Chao Yu
2607.08448v1
arXiv:2607.08448v1
•
2026-07-09
Language-conditioned manipulation requires both precise contact-rich control and robust reasoning over language, scenes, and long horizons. End-to-end Vision-Language-Action (VLA) models provide strong local visuomotor skills, but they are trained on in-distribution task trajectories and often fail under deployment perturbations such as semantic retargeting, goal re-binding, spatial-layout shifts, and unstable local contacts. LLM coding agents provide complementary semantic and compositional reasoning, but purely analytic primitives struggle with irregular grasping, constrained placement, and articulated-object interaction. We present Harness VLA, a memory-augmented agentic framework that exposes a frozen VLA as a retryable contact-rich primitive and composes it with a small fixed library of analytic primitives for grounding, staging, transport, navigation, and release. Rather than expanding the skill library, the harness learns the operating range of these fixed primitives from task-specific execution traces, global success rules, and failure models. By lifting semantic re-grounding, non-contact execution, and VLA re-staging to the planner while reserving the frozen VLA for local contact-rich phases, Harness VLA extends pretrained VLAs beyond their original trajectory distribution without finetuning. Across perturbed tabletop, household kitchen, and clean-to-randomized bimanual manipulation, Harness VLA improves over the strongest relevant baselines by 38.6 and 25.4 percentage points on LIBERO-Pro and RoboCasa365, respectively, and reaches 58.4% on RoboTwin C2R.
Design optimization and robustness analysis of rigid-link flapping mechanisms
Shyam Sunder Nishad, Anupam Saxena
2503.21204v3
Design optimization and robustness analysis of rigid-link flapping mechanisms
Shyam Sunder Nishad, Anupam Saxena
2503.21204v3
arXiv:2503.21204v3
•updated
•
2025-03-27
Rigid link flapping mechanisms remain the most practical choice for flapping wing micro-aerial vehicles (MAVs) to carry useful payloads and onboard batteries for free flight due to their long-term durability and reliability. However, MAVs with these mechanisms require significant weight reduction to achieve high agility and maneuverability. One approach involves using single-DOF planar rigid linkages, which are rarely optimized dimensionally for high lift and low power, considering their sweeping kinematics and the unsteady aerodynamic effects. We integrated a mechanism simulator based on a quasistatic nonlinear finite element method with an unsteady vortex lattice method-based aerodynamic analysis tool within an optimization routine. We optimized three different mechanism topologies from the literature. Significant power savings were observed up to 34% in some cases, due to increased amplitude and higher lift coefficients resulting from optimized asymmetric sweeping velocity profiles. We also conducted a robustness analysis to quantify performance sensitivity to manufacturing tolerances. It provided a trade-off between performance and reliability and revealed the need for tight manufacturing tolerances and careful material selection. Finally, the analysis helped select the best mechanism topology, as we observed significant variation in sensitivity to manufacturing tolerances and peak input torque values across different topologies for a given design lift value. The presented unified computational tool can find application in flapping mechanism topology optimization, as it can simulate any generic single-DOF planar rigid linkage without supplying kinematics manually.
Comment: A peer-reviewed version is published. The contents cannot be updated here due to a 12 months restriction from ASME. Major changes: (i) removal of force transmittivity index, as it did not detect mechanism instability resulting in branch switching due to loads, (ii) a better alternative, (iii) experimental validation, (iv) Figs. 5 - 7, and Tab. 1 removed (irrelevant data)
Swapping Faces, Saving Features: A Dual-Purpose Pipeline for Pedestrian Privacy in ITS
Roba H. Farouk, Catherine M. Elias
2607.08402v1
Swapping Faces, Saving Features: A Dual-Purpose Pipeline for Pedestrian Privacy in ITS
Roba H. Farouk, Catherine M. Elias
2607.08402v1
arXiv:2607.08402v1
•
2026-07-09
Large-scale and diverse datasets are needed to train AI models to take real-time decisions for autonomous vehicles (AVs), an intelligent transportation system (ITS) application. Pedestrian intention and trajectory prediction are critical models used in AVs, requiring datasets involving diverse pedestrian images. Unrestricted access to these datasets imposes serious security risks, like identity theft and pedestrian tracking. The challenge is to apply privacy preservation procedures while maintaining the image attributes needed to train the models. Existing privacy methods may preserve the pedestrian's privacy, but degrade the image usability, which hinders the models' effectiveness. This work's focus is to implement a five-stage pipeline to protect pedestrians' privacy through face swapping while keeping the essential facial attributes intact. It should be tailored to satisfy the privacy needs of the Egy-DRiVeS dataset. Moreover, Roop and Ghost-v2 face-swapping models are evaluated. Provenly, Roop outperforms Ghost-v2 in various aspects, as will be discussed. Consequently, Roop is the face-swapping model to be used in the pipeline to strike the balance between pedestrian privacy via identity concealment and data usability via facial attribute preservation.
On Exploring Input Resolution Scaling For Anytime LiDAR Object Detection
Ahmet Soyyigit, Shuochao Yao, Heechul Yun
2607.08391v1
On Exploring Input Resolution Scaling For Anytime LiDAR Object Detection
Ahmet Soyyigit, Shuochao Yao, Heechul Yun
2607.08391v1
arXiv:2607.08391v1
•
2026-07-09
Making tradeoffs between execution latency and result utility (i.e., anytime computing) for adapting to dynamic operational requirements has been shown to enhance the performance of cyber-physical systems. In this work, we focus on enabling anytime computing for deep neural networks (DNNs) that process LiDAR point clouds for 3D object detection. We propose a novel method that enables multi-resolution inference for models that process point clouds as pillars or voxels, allowing the input to be dynamically scaled and processed at the resolution needed to meet timing requirements. Importantly, our memory-efficient approach requires the deployment of only a single DNN model, avoiding the need to deploy multiple models, each trained for a different input resolution. We also introduce a deadline-aware scheduler that selects the highest possible resolution for any given input by accurately predicting the execution time for all possible resolutions at runtime, which is challenging due to the irregularity of LiDAR point clouds. Experimental results on the nuScenes autonomous driving dataset demonstrate that our method significantly outperforms existing anytime computing approaches for LiDAR object detection. Finally, we deploy our approach in a simulated autonomous driving system, where it consistently enables collision-free navigation while avoiding unnecessary stalls caused by environmental complexity.
Large-Language-Models-as-a-Judge in Theory-Agnostic Adaptive Metric-Alignment for Prototypical Networks in Personality Recognition
Jing Jie Tan, Ban-Hoe Kwan, Danny Wee-Kiat Ng, Yan-Chai Hum, Shih-Yu Lo, Po-An Chen, Noriyuki Kawarazaki, Kosuke Takano, Anissa Mokraoui
2607.08374v1
Large-Language-Models-as-a-Judge in Theory-Agnostic Adaptive Metric-Alignment for Prototypical Networks in Personality Recognition
Jing Jie Tan, Ban-Hoe Kwan, Danny Wee-Kiat Ng, Yan-Chai Hum, Shih-Yu Lo, Po-An Chen, Noriyuki Kawarazaki, Kosuke Takano, Anissa Mokraoui
2607.08374v1
arXiv:2607.08374v1
•
2026-07-09
Personality recognition has traditionally been constrained by theory-dependent formulations, where models are trained to fit predefined psychological taxonomies rather than uncovering shared underlying behavioral structure. This limits generalization, as personality itself is better understood as theory-invariant, while existing annotations reflect only partial and sometimes inconsistent views of the same latent traits. In this work, we introduce JAM ((J)udge for (A)daptive (M)etric-Alignment), a theory-agnostic framework that shifts learning from adapting to predefined personality theories toward discovering unified latent pseudo-facets that capture shared psychological structure. Rather than constraining the model to any personality taxonomy during training or inference, the framework learns generalizable psychological representations and can infer an individual's latent psychological profile directly from the textual samples, without requiring theory-specific labels. JAM achieves this through an Attention-Pooled Graph Prototypical Network that learns structured representations via clustering in embedding space, together with a Cross-Theory Harmonization (CTH) approach that integrates (i) Human-Guided Linkage and (ii) Machine-Induced Consensus to unify heterogeneous datasets without relying on predefined labels. To further improve robustness and data quality, we incorporate an LLM-as-a-Judge mechanism operating in two configurations, (i) LLM-before-the-loop and (ii) LLM-in-the-loop which identifies ambiguous samples to guide adaptive metric learning. Experiments show that JAM improves cross-framework generalization and performance, establishing a strong step toward theory-agnostic personality inference and supporting low-resource personality theories. The related code repository, model weights, and artifacts are available at https://research.jingjietan.com/JAM
FSD-VLN: Fast-Slow Dual-System Modeling for Aerial Long-Horizon Vision-Language Navigation
Xueke Zhu, Qingyan Meng, Liutao Yu, Wei Zhang, Zhengyu Ma, Huihui Zhou, Yonghong Tian
2607.08359v1
FSD-VLN: Fast-Slow Dual-System Modeling for Aerial Long-Horizon Vision-Language Navigation
Xueke Zhu, Qingyan Meng, Liutao Yu, Wei Zhang, Zhengyu Ma, Huihui Zhou, Yonghong Tian
2607.08359v1
arXiv:2607.08359v1
•
2026-07-09
Vision-Language Navigation (VLN) enables UAV autonomous navigation in unknown environments by mapping language instructions to real-time visual inputs. Compared with GPS-dependent or pre-programmed navigation, VLN supports intuitive human-machine interaction and stronger environmental adaptability, requiring tight integration of high-level semantic reasoning and low-latency flight control.Existing methods suffer from structural misalignment between global multimodal understanding and sequential action generation, causing jittery trajectories and severe decision latency for long-horizon aerial navigation. To solve this issue, we propose FSD-VLN, a fast-slow dual-system architecture disentangling semantic reasoning and low-latency flight command generation.The framework has two asynchronous branches: a slow stream extracting stable semantic priors from pre-trained vision-language models, and a Diffusion Transformer (DiT) fast stream modeling cross-temporal action distributions to produce consistent flight outputs. We further introduce a time-aware adaptive optimizer to stabilize long-sequence training and reduce gradient oscillation.Large-scale low-altitude simulation experiments show FSD-VLN achieves up to 2X higher navigation success rates on unseen scenes than SOTA methods, while cutting single-action inference delay and total task runtime by over 50%. Our work validates the benefit of decoupled semantic-control modeling and provides a practical paradigm for long-horizon aerial VLN.
SkillPlug: Unsupervised Skill Mining for Few-Shot Adaptation in Robotic Manipulation
Zi-han Ding, Ziwei Wang
2607.08354v1
SkillPlug: Unsupervised Skill Mining for Few-Shot Adaptation in Robotic Manipulation
Zi-han Ding, Ziwei Wang
2607.08354v1
arXiv:2607.08354v1
•
2026-07-09
Learning transferable visuomotor imitation policies that generalize across diverse manipulation tasks and adapt rapidly to new tasks from only a handful of demonstrations remains challenging. Most modern policies are trained end-to-end to map observations directly to low-level actions, offering little explicit structure for reusing and recombining behaviors across tasks and making transfer data-inefficient under limited supervision. We propose SkillPlug, a plug-in framework that augments an existing visuomotor policy with a skill-conditioning module and mines a shared, transferable skill library from raw multi-task demonstrations. SkillPlug learns skills via self-supervised objectives that promote compact, reusable, and non-redundant behavior-level primitives, forming a task-shared prior for compositional control. After skill mining, we keep the learned skills fixed and specialize to unseen tasks by fine-tuning only lightweight router and action head, enabling efficient adaptation without full end-to-end retraining. We evaluate SkillPlug on two simulation benchmarks and on a real robot, and observe that the mined transferable skills consistently improve both multi-task performance and few-shot adaptation. Overall, SkillPlug offers a scalable way to mine reusable skills that improve data-efficient generalization in robotic manipulation.
Comment: 8 pages, 8 figures, published to RA-L
AnyDexRT: Calibration-Free Dexterous Hand Retargeting with Few-Shot Human Guidance
Chenxi Wang, Ying Feng, Hongjie Fang, Shangning Xia, Lixin Yang, Chuan Wen, Cewu Lu
2607.08341v1
AnyDexRT: Calibration-Free Dexterous Hand Retargeting with Few-Shot Human Guidance
Chenxi Wang, Ying Feng, Hongjie Fang, Shangning Xia, Lixin Yang, Chuan Wen, Cewu Lu
2607.08341v1
arXiv:2607.08341v1
•
2026-07-09
Teleoperation is a key interface for controlling dexterous robotic hands and collecting demonstrations for imitation learning. Its effectiveness largely depends on kinematic retargeting, which maps operator hand motions to feasible and intuitive robot hand motions. Existing methods often require hand-crafted objectives, precise calibration, or global shape matching between human and robot hand spaces, making them sensitive to hand-specific tuning and less reliable across different dexterous hands. We propose AnyDexRT, a calibration-free retargeting method for intuitive dexterous teleoperation across human-like dexterous hands. AnyDexRT combines self-supervised fingertip correspondence learning with few-shot human guidance to anchor the mapping in task-relevant regions, and further refines pinch-related poses using a contact classifier. Experiments on diverse dexterous hands and real-world teleoperation tasks show that AnyDexRT improves retargeting quality, reduces manual tuning, and provides more intuitive and efficient control than prior retargeting methods. Project website: https://chenxi-wang.github.io/projects/anydexrt
INTENT: An LSTM Framework for Vehicle Intention Prediction in Intersection Scenarios with Comprehensive Ablation Analysis
Logine M. Zaki, Catherine M. Elias
2607.08316v1
INTENT: An LSTM Framework for Vehicle Intention Prediction in Intersection Scenarios with Comprehensive Ablation Analysis
Logine M. Zaki, Catherine M. Elias
2607.08316v1
arXiv:2607.08316v1
•
2026-07-09
Vehicle intention prediction is a pivotal aspect in the agility and safety of autonomous vehicles in all driving scenarios; if genuine enhancement of autonomous vehicles are required, we need to make them adopt human interpretation of driver's intention especially in cases that require a lot of human interaction as well as complex driving behaviors like the ones at intersections, roundabouts and emergency cases such as sudden stops where vehicle intention prediction helps in taking the correct evasive action within a real time period where every second of action makes an impact and can prevent a catastrophe from taking place. In the worst case, it helps minimize the damage and make safety a priority. Intention prediction can also be used to enhance trajectory prediction (intention conditioned trajectory prediction). In this study, The INTENT framework is proposed using LSTM model to predict the vehicle's intention at intersections 2 seconds ahead of the event occurrence to predict whether the cars in intersections are going straight, turning left, or turning right. Various model experiments and ablation study are thoroughly tested on InD dataset achieving 99.71% accuracy.
TFP: Temporally Conditioned Memory-Fusion Policies for Visuomotor Learning
Yushen Liang, Yue Peng, Baosheng Jin, Tianluo Zhang, Xinyu Zhang, Shuyi Zhou, Zhuoran Chen, Xinqi Liu, Shenji Wan
2607.08283v1
TFP: Temporally Conditioned Memory-Fusion Policies for Visuomotor Learning
Yushen Liang, Yue Peng, Baosheng Jin, Tianluo Zhang, Xinyu Zhang, Shuyi Zhou, Zhuoran Chen, Xinqi Liu, Shenji Wan
2607.08283v1
arXiv:2607.08283v1
•
2026-07-09
Vision--Language--Action (VLA) policies such as $π_{0.5}$ and OpenVLA perform well on many manipulation tasks, but they are often reactive: the next action is predicted from the current observation, instruction, and proprioceptive state. This assumption breaks down in stage-dependent manipulation, where visually similar states may require different actions depending on latent task progress and previous interaction outcomes. We argue that such tasks require not only memory, but dynamics-aware belief updates: the policy should preserve task progress during stable or occluded phases and revise its belief near contact, release, or subgoal transitions. We introduce Temporally Conditioned Memory-Fusion Policies (TFP), a lightweight memory-action framework for VLA backbones. TFP maintains an episode-local task-progress belief with Liquid Time-Constant dynamics and injects the updated belief directly into the flow-matching action decoder through adaptive modulation. This lets temporally accumulated context shape the generated action chunk, rather than serving only as passive history context. With a 3.3B-parameter model, TFP improves the average success rate from \(96.9\%\) to \(98.75\%\) on LIBERO and from \(91.4\%\) to \(93.77\%\) on LIBERO-plus. On the memory-focused MIKASA ShellGameTouch diagnostic, TFP achieves success up to \(75.0\%\). Mechanistic analyses show that write-gain changes near manipulation events are about \(6\times\) larger than far non-event phases, and hidden-state interventions show that the belief causally modulates generated action chunks. These results suggest that compact, event-sensitive memory dynamics can improve VLA policies under occlusion, visual perturbation, and stage-dependent task structure.
Comment: Accepted to the SemRob 2026 Workshop at Robotics: Science and Systems (RSS 2026)
X-ACTA: eXtended Analytic Center Tension distribution Algorithm for fixed and mobile cable-driven-parallel-robot
Domenico Dona', Vincenzo Di Paola, Alberto Trevisani, Matteo Zoppi
2607.08265v1
X-ACTA: eXtended Analytic Center Tension distribution Algorithm for fixed and mobile cable-driven-parallel-robot
Domenico Dona', Vincenzo Di Paola, Alberto Trevisani, Matteo Zoppi
2607.08265v1
arXiv:2607.08265v1
•
2026-07-09
Steering Cable-Driven Parallel Robots (CDPRs) beyond their Wrench-Feasible Workspace (WFW) augments their capabilities in challenging scenarios such as during aggressive maneuvers or following a cable failure. In this context, although the determination of cable tensions is a well-studied topic, only a few approaches address these scenarios. Therefore, this paper introduces an extended version of the Analytic Center method as a criterion for selecting cable tensions outside the WFW while maintaining differentiability and including non-linear constraints. Notably, the proposed method maintains continuous and differentiable tension profiles, ensures fast real-time convergence to a unique solution, and, in contrast to other slack-based formulations, relegates wrench errors to a negligible area of the WFW. Its superiority in terms of smoothness and wrench error is confirmed via Pareto dominance with respect to the leading state-of-the-art method. Lastly, the effectiveness of the method is demonstrated through numerical experiments.
He3-Seeker: Robotic Information Planning for Lunar Helium-3 Distribution Mapping
Dong Li, Yujie Zheng, Chengdeng Cao, Siyu Teng, Yuchen Li, Yang Gao, Long Chen
2606.28746v2
He3-Seeker: Robotic Information Planning for Lunar Helium-3 Distribution Mapping
Dong Li, Yujie Zheng, Chengdeng Cao, Siyu Teng, Yuchen Li, Yang Gao, Long Chen
2606.28746v2
arXiv:2606.28746v2
•updated
•
2026-06-27
Lunar helium-3 is a highly valuable strategic resource, pivotal to the advancement of both deep-space exploration and space mining. Existing lunar helium-3 exploration methodologies rely primarily on indirect measurements via remote sensing, which are often characterized by limited precision, low reliability, and insufficient spatial resolution. In this paper, we introduce He3-Seeker, an active robotic exploration method for helium-3 distribution mapping. First, we provide a formal definition of the active helium-3 exploration problem. Subsequently, we developed the He3-Seeker framework, which is conceptually based on multi-point drilling, sampling, and in situ analysis. In particular, we use robotic information planning (RIP) to guide autonomous robot navigation and active sensing. Additionally, to thoroughly evaluate the proposed algorithm, we introduce a reliable method for generating reference data of lunar helium-3 distribution based on low-resolution orbital remote sensing measurements. Simulation experiments verify that He3-Seeker achieves both rapid and high-fidelity mapping of helium-3 distribution, providing a reliable solution for resource exploration tasks. Our code and simulation environment will be publicly accessible at https://github.com/OpenSpace-Lab/He3-Seeker.
Comment: Submitted to the International Conference on Space Robotics (iSpaRo) 2026
Training and Evaluating Diffusion Policies with Long Context Lengths
Abhinav Agarwal, Adam Wei, Taylan Kargin, Michael Zeng, Cole Becker, Arif Kerem Dayi, Pablo Parrilo, Asuman Ozdaglar, Russ Tedrake
2606.16447v2
Training and Evaluating Diffusion Policies with Long Context Lengths
Abhinav Agarwal, Adam Wei, Taylan Kargin, Michael Zeng, Cole Becker, Arif Kerem Dayi, Pablo Parrilo, Asuman Ozdaglar, Russ Tedrake
2606.16447v2
arXiv:2606.16447v2
•updated
•
2026-06-15
Imitation learning has enabled highly-dexterous robotic manipulation from RGB observations. Policies trained with these methods, however, typically condition robot actions on only a short history of observations. These policies cannot solve tasks that require memory and can get stuck repeatedly executing the same failing motions. In this work, we first benchmark policy performance as context length is incrementally increased from short to long, across a spectrum of tasks with varying local stability and memory requirements, and in multiple data regimes. To our knowledge, this is the first study to investigate context length for Diffusion Policies at this level of detail. Our results challenge prior claims: naively scaling context length is not as brittle as advertised in literature. With an appropriate conditioning method and denoising backbone (UNet+Cross-Attention), single-task policies achieve high success rates on many tasks in the usual data regime even with naive scaling. Next, we propose a training algorithm to jointly train policies at multiple context lengths, further reducing the sample complexity of long-context learning. Finally, we apply our findings to re-evaluate some previously proposed solutions to long-context imitation learning.
Programming-by-Example for Batch-Editing Collision Meshes in 3D Software
Gengyang Xu, Dongwei Xiao, Hengcheng Zhu, Yiteng Peng, Wei Meng, Shuai Wang, Shing-Chi Cheung
2607.08804v1
Programming-by-Example for Batch-Editing Collision Meshes in 3D Software
Gengyang Xu, Dongwei Xiao, Hengcheng Zhu, Yiteng Peng, Wei Meng, Shuai Wang, Shing-Chi Cheung
2607.08804v1
arXiv:2607.08804v1
•
2026-07-09
As 3D software proliferates, software artifacts now extend beyond code and 2D user interfaces to include 3D assets. Among these assets, collision meshes are critical as they define the geometry used by physics engines for collision detection and physical interaction. Although existing tools can automatically generate collision meshes from visual meshes, they often fail to capture the intended interaction behavior. As a result, developers need to manually edit many heterogeneous collision meshes, a process that is time-consuming and challenging to scale. To address this problem, we present a neuro-symbolic program synthesis approach for batch-editing collision meshes. We formulate the task as a programming-by-example problem: given a family of collision meshes with the same editing intent and a small number of user demonstrations, our approach synthesizes a reusable program that captures the editing intent and applies it to non-demonstration meshes. We implement this in a tool named MeshForge, and evaluate it across 24 tasks on 600 collision meshes. MeshForge successfully synthesizes 23/24 tasks, requiring 2.2 demonstrations and 3.5 seconds of synthesis time on average.
BiNoMaP: Learning Category-Level Bimanual Non-Prehensile Manipulation Primitives
Huayi Zhou, Kui Jia
2509.21256v3
BiNoMaP: Learning Category-Level Bimanual Non-Prehensile Manipulation Primitives
Huayi Zhou, Kui Jia
2509.21256v3
arXiv:2509.21256v3
•updated
•
2025-09-25
Non-prehensile manipulation, encompassing ungraspable actions such as pushing, poking, pivoting, and wrapping, remains underexplored due to its contact-rich and analytically intractable nature. We revisit this problem from two perspectives. First, instead of relying on single-arm setups or favorable environmental supports (e.g., walls or edges), we advocate a generalizable dual-arm configuration and establish a suite of Bimanual Non-prehensile Manipulation Primitives (BiNoMaP). Second, departing from prevailing RL-based approaches, we propose a three-stage, RL-free framework for learning structured non-prehensile skills. We begin by extracting bimanual hand motion trajectories from egocentric video demonstrations. Since these coarse trajectories suffer from perceptual noise and morphological discrepancies, we introduce a geometry-aware post-optimization algorithm to refine them into executable manipulation primitives consistent with predefined motion patterns. To enable category-level generalization, the learned primitives are further parameterized by object-relevant geometric attributes, primarily size, allowing adaptation to unseen instances with significant shape variations. Importantly, BiNoMaP supports cross-embodiment transfer: the same primitives can be deployed on two real-world dual-arm platforms with distinct kinematic configurations, without redesigning skill structures. Extensive real-robot experiments across diverse objects and spatial configurations demonstrate the effectiveness, efficiency, and strong generalization capability of our approach.
Comment: Under review. The project link is https://hnuzhy.github.io/projects/BiNoMaP
Input-Constrained Spatiotemporal Tubes for Safe Navigation of Unknown Euler-Lagrange Systems in Dynamic Environments
Siddhartha Upadhyay, Ratnangshu Das, Pushpak Jagtap
2607.08189v1
Input-Constrained Spatiotemporal Tubes for Safe Navigation of Unknown Euler-Lagrange Systems in Dynamic Environments
Siddhartha Upadhyay, Ratnangshu Das, Pushpak Jagtap
2607.08189v1
arXiv:2607.08189v1
•
2026-07-09
Safe navigation in dynamic environments is challenging when system dynamics are unknown and actuator inputs are limited. Existing methods either rely on accurate models, require online optimization, or do not explicitly account for input constraints. This paper presents a real-time control framework for unknown Euler-Lagrange systems that guarantees finite-time reach-avoid-stay (FT-RAS) specifications while respecting actuator limits. We extend the spatiotemporal tube (STT) framework by incorporating input constraints into the controller design and derive offline-verifiable feasibility conditions that relate the available control authority to the tube design and uncertainty bounds. The resulting framework is approximation-free and computationally efficient, making it suitable for real-time implementation. The proposed approach is validated through simulations on a mobile robot, a quadrotor, and a spacecraft, together with hardware experiments on a mobile robot, demonstrating safe navigation while satisfying actuator constraints.
StreamVLN: Streaming Vision-and-Language Navigation via SlowFast Context Modeling
Meng Wei, Chenyang Wan, Xiqian Yu, Tai Wang, Yuqiang Yang, Xiaohan Mao, Chenming Zhu, Wenzhe Cai, Hanqing Wang, Yilun Chen, Xihui Liu, Jiangmiao Pang
2507.05240v2
StreamVLN: Streaming Vision-and-Language Navigation via SlowFast Context Modeling
Meng Wei, Chenyang Wan, Xiqian Yu, Tai Wang, Yuqiang Yang, Xiaohan Mao, Chenming Zhu, Wenzhe Cai, Hanqing Wang, Yilun Chen, Xihui Liu, Jiangmiao Pang
2507.05240v2
arXiv:2507.05240v2
•updated
•
2025-07-07
Vision-and-Language Navigation (VLN) in real-world settings requires agents to process continuous visual streams and generate actions with low latency grounded in language instructions. While Video-based Large Language Models (Video-LLMs) have driven recent progress, current VLN methods based on Video-LLM often face trade-offs among fine-grained visual understanding, long-term context modeling and computational efficiency. We introduce StreamVLN, a streaming VLN framework that employs a hybrid slow-fast context modeling strategy to support multi-modal reasoning over interleaved vision, language and action inputs. The fast-streaming dialogue context facilitates responsive action generation through a sliding-window of multi-turn dialogues, while the slow-updating memory context compresses historical visual states using a 3D-aware token pruning strategy. With this slow-fast design, StreamVLN achieves real-time dialogues through KV cache reuse, supporting long video streams with bounded context size and inference cost. Experiments on VLN-CE benchmarks show state-of-the-art performance with low latency, ensuring robustness and efficiency in real-world deployment. The project page is: https://streamvln.github.io/.
Comment: Accepted to ICRA 2026
Behavior Foundations for Quadruped Robots: ABot-C0 Technical Report
Xufeng Zhao, Fuzhi Yang, Jianhui Chen, Li Gao, Zhang Meng, Jie Gao, Yao Zheng, Congyang Zhao, Tianxiong Lv, Menglin Yang, Minqi Gu, Yaru Zhao, Wenyu Liu, Honglin Han, Shihui Su, Zixiao Tang, Liu Liu, Mu Xu, Yang Cai, Wenbin Tang
2607.07370v2
Behavior Foundations for Quadruped Robots: ABot-C0 Technical Report
Xufeng Zhao, Fuzhi Yang, Jianhui Chen, Li Gao, Zhang Meng, Jie Gao, Yao Zheng, Congyang Zhao, Tianxiong Lv, Menglin Yang, Minqi Gu, Yaru Zhao, Wenyu Liu, Honglin Han, Shihui Su, Zixiao Tang, Liu Liu, Mu Xu, Yang Cai, Wenbin Tang
2607.07370v2
arXiv:2607.07370v2
•updated
•
2026-07-08
The motion controller is one of the most fundamental modules in embodied intelligence systems. Driven by large-scale human motion-capture data and the motion-tracking paradigm, humanoid control has achieved remarkable progress in recent years. However, migrating this recipe to the quadrupedal setting is far less straightforward: animal motion data is scarcer and harder to capture at scale than human data, and cross-embodiment retargeting remains fragile. We present ABot-C0, a generalist motion-control system for quadruped robots that establishes three complementary behavior foundations: a scalable multi-source motion-data pipeline, robust policy learning across motion tracking, locomotion, and scene interaction, and a unified deployment stack for reliable real-world operation. Fundamentally, we construct a data pyramid through conditional video-generation synthesis, annotated motion capture, teleoperation, and human design, producing 16,074 physically feasible motion clips as the data foundation for diverse motion-learning demands. With large-scale motion data, a Flow-Matching generalist policy demonstrates, for the first time, a scaling law for quadruped motion tracking: performance improves consistently as training scales up, with zero-shot capability to track unseen motions. We then go a step further toward robust all-terrain locomotion by adopting a three-stage privileged-to-perceptive framework with temporal LiDAR memory and terrain-predictive supervision. Collectively, these components form a motion generalist that coordinates multi-policy execution, smooth behavior transitions, energy-efficient control, and safety mechanisms for real-world deployment. Extensive experiments on urban-terrain autonomous navigation and companion-style multimodal interaction demonstrate that quadruped robots can move beyond functional demos toward product-level behavioral intelligence.
Comment: Abot-C0 project page will be released soon
SeFA-Policy: Fast and Accurate Visuomotor Policy Learning with Selective Flow Alignment
Rong Xue, Jiageng Mao, Mingtong Zhang, Yue Wang
2511.08583v2
SeFA-Policy: Fast and Accurate Visuomotor Policy Learning with Selective Flow Alignment
Rong Xue, Jiageng Mao, Mingtong Zhang, Yue Wang
2511.08583v2
arXiv:2511.08583v2
•updated
•
2025-11-11
Developing efficient and accurate visuomotor policies poses a central challenge in robotic imitation learning. While recent rectified flow approaches have advanced visuomotor policy learning, they suffer from a key limitation: After iterative distillation, generated actions may deviate from the ground-truth actions corresponding to the current visual observation, leading to accumulated error as the reflow process repeats and unstable task execution. We present Selective Flow Alignment (SeFA), an efficient and accurate visuomotor policy learning framework. SeFA resolves this challenge by a selective flow alignment strategy, which leverages expert demonstrations to selectively correct generated actions and restore consistency with observations, while preserving multimodality. This design introduces a consistency correction mechanism that ensures generated actions remain observation-aligned without sacrificing the efficiency of one-step flow inference. Extensive experiments across both simulated and real-world manipulation tasks show that SeFA Policy surpasses state-of-the-art diffusion-based and flow-based policies, achieving superior accuracy and robustness while reducing inference latency by over 98%. By unifying rectified flow efficiency with observation-consistent action generation, SeFA provides a scalable and dependable solution for real-time visuomotor policy learning. Code is available on https://github.com/RongXueZoe/SeFA.
Understanding and Mitigating the Video-Action Generalization Gap via Temporal Ratio
Utkarsh A. Mishra, Yongxin Chen, Danfei Xu, Yang Liu, Xi Chen, Jiayuan Mao
2607.08127v1
Understanding and Mitigating the Video-Action Generalization Gap via Temporal Ratio
Utkarsh A. Mishra, Yongxin Chen, Danfei Xu, Yang Liu, Xi Chen, Jiayuan Mao
2607.08127v1
arXiv:2607.08127v1
•
2026-07-09
Generative video foundation models exhibit strong compositional priors, yet world-action models (WAMs) and video-action models (VAMs) often lose these priors after finetuning on robotic action data. We refer to this discrepancy as the video-action generalization gap. In this paper, we systematically investigate this gap by evaluating a comprehensive design space of VAMs, demonstrating that standard design choices yield no emergent explanation pattern. To explain this behavior, we introduce the Temporal Ratio (TR), an attention-based measure of how strongly the action head relies on future latent rollouts relative to the anchored current frame. TR has two key properties: first, a model's structural reliance on future-predictive latents, measured via TR, acts as a predictor of its compositional generalization capacity; second, it natively fluctuates based on task phase, shifting attention to future frames during planning and reverting to the present frame for precise manipulation. Finally, based on these findings, we propose an inference-time adaptive guidance method, which exploits this intrinsic feature attention pattern to dynamically amplify compositional video conditioning signals precisely when the policy relies on future rollouts. Evaluated on the LIBERO benchmark and real-world tasks, our approach mitigates the OOD-ID compositional generalization gap. More details: https://umishra.me/temporal-ratio/
Comment: 26 pages, 9 figures
Dynamic Execution Horizon Prediction for Chunk-based Robot Policies
Yuchi Zhao, Miroslav Bogdanovic, Arjun Sohal, Liyu Tao, Kourosh Darvish, Alán Aspuru-Guzik, Florian Shkurti, Animesh Garg
2606.11408v2
Dynamic Execution Horizon Prediction for Chunk-based Robot Policies
Yuchi Zhao, Miroslav Bogdanovic, Arjun Sohal, Liyu Tao, Kourosh Darvish, Alán Aspuru-Guzik, Florian Shkurti, Animesh Garg
2606.11408v2
arXiv:2606.11408v2
•updated
•
2026-06-09
Action chunking has become a standard design in modern robot policies, from diffusion/flow policies to vision-language-action models, where the policy predicts a sequence of actions and executes a fixed number of them instead of acting one step at a time. However, this paradigm relies on a key assumption: a fixed execution horizon. During chunk execution, the policy operates open-loop, which is particularly problematic for fine-grained manipulation tasks that require frequent replanning. In practice, the execution horizon is typically chosen through empirical tuning and is highly task-dependent. To this end, we propose Dynamic Execution Horizon Prediction (DEHP), an effective method that trains a lightweight execution-horizon prediction branch using online reinforcement learning while keeping the pretrained chunk policy completely frozen. This makes the method compatible with black-box chunk policies and isolates the effect of adapting the execution horizon from changes to the underlying action generator. Across our evaluations, DEHP improves the success rate of different high-precision and long-horizon manipulation tasks by a large margin. Our qualitative analysis further shows that DEHP predicts shorter execution horizons during fine-grained stages of the task and longer horizons during free-space motion. In this way, DEHP balances the efficiency of open-loop chunk execution with the reactivity of closed-loop single-step control. Project page: https://dehp-chunking.github.io/
Open-Vocabulary Object-Goal Navigation by Generalizing Semantic Mapping with Dense CLIP
Meng Wei, Chenyang Wan, Tai Wang, Yuqiang Yang, Wenzhe Cai, Yilun Chen, Hanqing Wang, Jiangmiao Pang, Xihui Liu
2407.09016v2
Open-Vocabulary Object-Goal Navigation by Generalizing Semantic Mapping with Dense CLIP
Meng Wei, Chenyang Wan, Tai Wang, Yuqiang Yang, Wenzhe Cai, Yilun Chen, Hanqing Wang, Jiangmiao Pang, Xihui Liu
2407.09016v2
arXiv:2407.09016v2
•updated
•
2024-07-12
Object-oriented embodied navigation tasks require agents to locate specific objects, either defined by category or images, in unseen environments. While recent methods have made progress in extending closed-set models to open-vocabulary scenarios with foundation models, they typically rely on training-free large language models (LLMs) or finetuning with end-to-end reinforcement learning (RL). However, they face challenges in efficiency (e.g., the overhead and cost of LLM inference) and limited generalization from intensive RL training. In this paper, we propose OVExp, a training-efficient framework for open-vocabulary exploration. We make the first effort to demonstrate the generalization capabilities of semantic map-based goal prediction networks using Dense CLIP models. A major challenge is that preserving both precise point-wise object locations and generalizable visual representations in the semantic map leads to unaffordable training costs. To address this, we design a Cross-Modal Transfer on Semantic Mapping strategy which adapts an intriguing text-only training and transfer to multi-model semantic mapping and goals in test-time. Despite relying on text-based spatial layouts with limited objects, OVExp demonstrates robust generalization to unseentargets on established ObjectNav benchmarks.
Comment: Accepted by ICRA 2026
RadLoc: Radar-based 3-DoF Global Localization via Fast, Robust, and Lightweight Spatial Descriptor Across Diverse Environmental Scenarios
Hogyun Kim, Jiwon Choi, Jungwoo Lee, Younggun Cho
2607.08115v1
RadLoc: Radar-based 3-DoF Global Localization via Fast, Robust, and Lightweight Spatial Descriptor Across Diverse Environmental Scenarios
Hogyun Kim, Jiwon Choi, Jungwoo Lee, Younggun Cho
2607.08115v1
arXiv:2607.08115v1
•
2026-07-09
While global localization using spinning radar has gained attention for its robustness to adverse weather and challenging environments, many studies have focused on individual components such as place recognition or pose estimation. In this paper, we take a holistic view of radar sensor-based global localization and present RadLoc, a fast, robust, and lightweight end-to-end pipeline from place recognition to 3-DoF pose estimation. RadLoc accelerates pre-processing using 1D CA-CFAR filtering and leverages the near-range dominance in spinning radar images to design a compact descriptor and an efficient hierarchical coarse-to-fine retrieval strategy. Moreover, coupled with phase correlation-based 3-DoF pose estimation, it forms a versatile global localization module applicable to SLAM and multi-session SLAM systems. Extensive experiments on 15 sequences across 5 datasets demonstrate that RadLoc achieves robust performance while maintaining the smallest descriptor size and fastest retrieval time among state-of-the-art approaches. The supplementary materials are available at https://sparolab.github.io/research/radloc/.
Comment: 8pages, 12figures
A Comprehensive Survey and Systematic Real-World Evaluation of Embodied Vision-and-Language Navigation
Liuyi Wang, Kai Sheng, Zongtao He, Jinlong Li, Yongrui Qin, Haojie Dai, Xiangyi Wang, Jingwei Yang, Qingqing Yan, Chengju Liu, Qijun Chen
2607.09792v1
A Comprehensive Survey and Systematic Real-World Evaluation of Embodied Vision-and-Language Navigation
Liuyi Wang, Kai Sheng, Zongtao He, Jinlong Li, Yongrui Qin, Haojie Dai, Xiangyi Wang, Jingwei Yang, Qingqing Yan, Chengju Liu, Qijun Chen
2607.09792v1
arXiv:2607.09792v1
•
2026-07-09
Navigation is a fundamental capability of autonomous systems, yet most existing approaches rely on highly structured models and strong prior assumptions, limiting their robustness in open and uncertain real-world environments. Vision-and-Language Navigation (VLN) offers a promising direction by enabling robots to integrate natural language understanding with visual perception in a data-driven manner. Although VLN has attracted increasing research attention, systematic methodological taxonomy and real-world validation remain limited. This survey presents a comprehensive review of VLN research. Specifically, state-of-the-art methods are organized along two orthogonal dimensions: action paradigms, including hierarchical and monolithic frameworks, and model paradigms, including discriminative and generative approaches. A critical analysis of their respective strengths and limitations is provided. Additionally, we conduct a systematic real-world evaluation of representative VLN system configurations on a physical robotic platform. Experiments across ten diverse real-world scenes show a substantial performance gap between simulation and real-world deployment under the tested configurations: a representative monolithic RGB-only method achieves 61% success in simulation but drops to 22% in real-world deployment, while a hierarchical framework achieves a higher real-world success rate of 51%, suggesting stronger robustness in our evaluation setting. Finally, we highlight key challenges in perception, decision-making, and control that must be addressed in future research.
Comment: This paper has been accepted by IEEE TASE 2026
EVIS: A Physics-Grounded Event Camera Plugin for NVIDIA Isaac Sim
Linli Shi, Ruijun Zhang, Ziyun Wang
2607.08098v1
EVIS: A Physics-Grounded Event Camera Plugin for NVIDIA Isaac Sim
Linli Shi, Ruijun Zhang, Ziyun Wang
2607.08098v1
arXiv:2607.08098v1
•
2026-07-09
Event cameras offer microsecond temporal resolution, low latency, and high dynamic range, making them attractive for robotics. However, labeled event-camera data for a specific robot and scene is scarce and expensive to collect, which slows the development of event-based perception and control. We present EVIS: a physics-grounded event camera plugin for NVIDIA Isaac Sim that generates high-rate, fully labeled event streams directly inside a physics simulator. The plugin implements a faithful log-intensity contrast event model with per-pixel asynchronous reference updates; it migrates from a normal RGB camera with few changes and integrates into any Isaac Sim / Isaac Lab scene, inheriting the simulator's physics and frame-perfect ground truth. It is fully configurable, and offers an interpolation option that renders only sparse keyframes and synthesizes the in-between frames through bidirectional motion-vector warping, making real-time generation on a single GPU possible. Optional sensor noise and motion blur further narrow the gap to real cameras. The generated streams are directly usable by pretrained event networks for downstream tasks. Code repository: https://github.com/spikelab-jhu/isaac-sim-event-camera-plugin
Post-Training in End-to-End Autonomous Driving
Ruining Yang, Muxing Wang, Yixiao Chen, Tongfei Guo, Yi Xu, Can Cui, Zichong Yang, Yitian Zhang, Ziran Wang, Yun Fu, Lili Su
2607.08072v1
Post-Training in End-to-End Autonomous Driving
Ruining Yang, Muxing Wang, Yixiao Chen, Tongfei Guo, Yi Xu, Can Cui, Zichong Yang, Yitian Zhang, Ziran Wang, Yun Fu, Lili Su
2607.08072v1
arXiv:2607.08072v1
•
2026-07-09
End-to-end models that map multimodal inputs directly to future trajectories/maneuvers have emerged as an increasingly prominent research paradigm in autonomous driving. This class of models includes both Vision-Language-Action models and trajectory-generative planners. Unlike classic machine learning applications, autonomous vehicles operate in safety-critical and interaction-intensive environments where traditional open-loop imitation of expert demonstrations is not sufficient to ensure reliability. In particular, small execution errors can accumulate over time, while recovery behaviors are scarce in training data. In addition, long-horizon objectives such as safety and driving comfort are not captured by pointwise labels either. These limitations have motivated a shift toward post-training techniques, which further refine driving policies beyond pure imitation. This survey presents a unified view of post-training for autonomous driving by defining its scope and organizing the existing literature into four major families based on the form of supervision they use. For each family, we discuss its capabilities, limitations, and open challenges. We aim to facilitate a systematic understanding of this emerging area and stimulate future research on reliable and efficient post-training for autonomous driving.
APIVOT: Adaptive Planning with Interleaved Vision-Language Thoughts
Emily Jin, Joy Hsu, Yiqing Xu, Weiyu Liu, Nick Haber, Jiajun Wu
2607.08024v1
APIVOT: Adaptive Planning with Interleaved Vision-Language Thoughts
Emily Jin, Joy Hsu, Yiqing Xu, Weiyu Liu, Nick Haber, Jiajun Wu
2607.08024v1
arXiv:2607.08024v1
•
2026-07-09
Long-horizon robot planning requires jointly reasoning over semantic task structure and geometric feasibility. To successfully execute a task, a robot must decompose goals, select task-relevant objects, and sequence actions, while ensuring that plans satisfy spatial constraints such as limited free space and object collisions. In this work, we propose APIVOT, a VLM-based planner that adaptively interleaves language and visual thoughts for long-horizon planning. APIVOT learns to leverage language for semantic reasoning, while using visual thoughts as imagined future states for internal verification of geometric feasibility. On long-horizon kitchen tasks, APIVOT outperforms general-purpose VLMs and prior planning frameworks, achieving the largest gains in spatially constrained settings. We find that APIVOT learns meaningful modality selection behavior, demonstrating that adaptive interleaving of vision-language thoughts improves both planning success and reasoning efficiency.
Comment: Project Page: https://emilyzjin.github.io/projects/apivot.html
V-VLAPS: Value-Guided Planning for Vision-Language-Action Models
Ke Ren, Ali Salamatian, Kieran Pattison, Cyrus Neary
2601.00969v3
V-VLAPS: Value-Guided Planning for Vision-Language-Action Models
Ke Ren, Ali Salamatian, Kieran Pattison, Cyrus Neary
2601.00969v3
arXiv:2601.00969v3
•updated
•
2026-01-02
Vision-language-action (VLA) models provide strong action priors for robotic manipulation, but their reactive behavior can fail under distribution shift and long-horizon task structure. Recent VLA-guided planning methods improve execution by using pretrained policies to guide tree search, yet node selection still depends heavily on policy priors and visit-count exploration. Consequently, when the policy favors poor actions, the planner lacks a learned value signal to correct this bias. Prior work has shown that VLA representations encode rollout success and failure information, suggesting that they may also support value estimation during planning. We introduce Value-Guided Vision-Language-Action Planning and Search (V-VLAPS), which augments VLA-guided planning with a lightweight value head trained on offline VLA rollouts to predict Monte Carlo returns. These predictions guide Monte Carlo Tree Search in simulation toward higher-value branches. Across five LIBERO suites, V-VLAPS matches value-free planning baseline at the default search budget in aggregate, and analysis shows that many hard failures are root-level timeouts where predicted values are weakly separated. With a larger search budget, V-VLAPS improves over the baseline in all task suites with +6 percentage points on LIBERO-Object and +4 percentage points on LIBERO-10. Our results suggest that VLA representations can support not only failure prediction, but also value-guided planning when search reaches branches where value-based ranking matters.
Factors Influencing Conversational Engagement in Robot-Delivered Individual Cognitive Stimulation Therapy (iCST) for Dementia in Home Settings
Emmanuel Akinrintoyo, Nicole Salomons
2607.07998v1
Factors Influencing Conversational Engagement in Robot-Delivered Individual Cognitive Stimulation Therapy (iCST) for Dementia in Home Settings
Emmanuel Akinrintoyo, Nicole Salomons
2607.07998v1
arXiv:2607.07998v1
•
2026-07-09
Social robots offer a promising means of supporting cognitive therapies for dementia care by guiding structured conversation and therapeutic activities. However, little is known about the conversational dynamics that emerge during robot-delivered cognitive stimulation therapy (CST) sessions. This study analysed the interaction patterns from robot-delivered individual CST (iCST) sessions conducted with people living with dementia in home settings. Our Co-STAR (Cognitive Stimulation Therapy by an Autonomous Robot) system was deployed in the homes of eight PwDs for one week, who completed 30-minute sessions. Conversational metrics, including words per turn, speech production rate, response duration, response latency, and self-referential language, were analysed to examine how conversational engagement is shaped by prompt personalisation, interaction phase, and participant characteristics. The findings highlight three key interactional properties of robot-delivered iCST. First, personalised prompts significantly increase response duration, self-referential language, and overall engagement compared to generic prompts. Second, conversational behaviour changes within sessions, with a reduction in the verbal output and autobiographical engagement observed during later interaction phases, which suggests cognitive fatigue. Third, first-session conversational metrics were associated with long-term participation, while living situation influenced conversational engagement patterns. These findings provide empirical insights into the factors that shape conversational engagement in robot-delivered iCST. They inform the design of adaptive conversational robots for dementia therapy.
Comment: Accepted for publication at the IEEE RO-MAN Conference 2026
D-CLIPSE: Distributed Consensus-based Localization with Passive Listening on Shared State Exchange
Kyle Biron-Gricken, James Richard Forbes
2607.07995v1
D-CLIPSE: Distributed Consensus-based Localization with Passive Listening on Shared State Exchange
Kyle Biron-Gricken, James Richard Forbes
2607.07995v1
arXiv:2607.07995v1
•
2026-07-09
Multi-robot localization that is accurate and consistent is imperative for downstream tasks such as planning and control. Centralized filtering approaches optimally fuse all available sensor measurements of the team. However, a centralized solution is rarely implementable due to hardware, communication, and computational constraints. Distributed approaches deploy a filter on each robot to estimate their own state and neighbours' states using inter-robot communication. This paper proposes a consistent, communication-efficient, and consensus-based distributed filtering framework that shares both preintegrated odometry and relevant shared states among communicating robots. The proposed method is validated in simulated and experimental scenarios, showing near centralized performance in accuracy, and especially in consistency, compared to the current state-of-the-art decentralized approach.
Comment: 8 pages, 7 figures, 1 table. Submitted to IEEE Robotics and Automation Letters
Video World Models
11
默认显示 5 篇
Test-Time Adaptation via Cache Personalization for Facial Expression Recognition in Videos
Masoumeh Sharafi, Muhammad Osama Zeeshan, Soufiane Belharbi, Alessandro Lameiras Koerich, Marco Pedersoli, Eric Granger
2603.21309v3
Test-Time Adaptation via Cache Personalization for Facial Expression Recognition in Videos
Masoumeh Sharafi, Muhammad Osama Zeeshan, Soufiane Belharbi, Alessandro Lameiras Koerich, Marco Pedersoli, Eric Granger
2603.21309v3
arXiv:2603.21309v3
•updated
•
2026-03-22
Facial expression recognition (FER) in videos requires model personalization to capture considerable variations across subjects. Vision-language models (VLMs) offer strong transfer to downstream tasks through image-text alignment, but their performance can degrade under inter-subject distribution shifts. Test-time adaptation (TTA) can mitigate this challenge. However, most state-of-the-art TTA methods rely on unsupervised parameter optimization, introducing computational overhead that is impractical in many real-world applications. This paper introduces TTA through Cache Personalization (TTA-CaP), a cache-based TTA method that enables cost-effective, gradient-free personalization of VLMs for video FER. Prior cache-based TTA methods rely solely on dynamic memories that store test samples, which can accumulate errors and drift because of noisy pseudo-labels. TTA-CaP instead introduces three complementary caches: a personalized static cache constructed through feature-statistics matching, a positive target cache that accumulates reliable subject-specific samples, and a negative target cache that stores low-confidence cases as negative samples. To prevent target-cache corruption, a tri-gate mechanism controls cache updates based on temporal stability, confidence, and consistency with the personalized static cache. Together, these caches provide complementary, subject-matched positive and negative evidence for robust online personalization. TTA-CaP further refines predictions by fusing embeddings, yielding representations that support temporally stable video-level predictions. Experiments on BioVid, StressID, and BAH show that TTA-CaP outperforms state-of-the-art TTA methods under subject-specific and environmental shifts while maintaining low computational and memory overhead. Our code is publicly available at https://github.com/MasoumehSharafi/TTA-CaP.
LongE2V: Long-Horizon Event-based Video Reconstruction, Prediction, and Frame Interpolation with Video Diffusion Models
Cheng-De Fan, Chun-Wei Tuan Mu, Chen-Wei Chang, Chin-Yang Lin, Kun-Ru Wu, Yu-Chee Tseng, Yu-Lun Liu
2607.08770v1
LongE2V: Long-Horizon Event-based Video Reconstruction, Prediction, and Frame Interpolation with Video Diffusion Models
Cheng-De Fan, Chun-Wei Tuan Mu, Chen-Wei Chang, Chin-Yang Lin, Kun-Ru Wu, Yu-Chee Tseng, Yu-Lun Liu
2607.08770v1
arXiv:2607.08770v1
•
2026-07-09
Recovering high-quality video from sparse event streams is a challenging task. Regression methods often blur textures, while existing generative models struggle with long-term stability. We propose LongE2V, a novel approach that leverages pre-trained video diffusion priors to jointly handle event-based video reconstruction, prediction, and frame interpolation. By fine-tuning a foundational video model, our approach achieves high data efficiency and superior perceptual quality. We introduce Autoregressive Unrolling and Adaptive Context Switching to mitigate temporal drift in extremely long sequences. We also propose Reencoding Alignment with Cross Residual Correction to ensure precise bidirectional consistency during frame interpolation. Furthermore, Event Voxel Density Augmentation ensures robustness across varying sensor resolutions. Extensive experiments on real-world benchmarks demonstrate that LongE2V outperforms state-of-the-art methods across all three tasks, exhibiting exceptional temporal coherence and zero-shot generalization. Project page: https://cdfan0627.github.io/LongE2V-page/
Comment: SIGGRAPH 2026. Project page: https://cdfan0627.github.io/LongE2V-page/
AUTOPILOT VQA: Benchmarking Vision-Language Models for Incident-Centric Dashcam Understanding
Siddharth Damodharan, Radhika Gupta, Ali Alshami, Ryan Rabinowitz, Jugal Kalita
2607.08745v1
AUTOPILOT VQA: Benchmarking Vision-Language Models for Incident-Centric Dashcam Understanding
Siddharth Damodharan, Radhika Gupta, Ali Alshami, Ryan Rabinowitz, Jugal Kalita
2607.08745v1
arXiv:2607.08745v1
•
2026-07-09
Recent advances in Vision-Language Models, Large Language Models, and Multimodal Large Language Models have improved autonomous driving tasks such as scene understanding, decision making, trajectory prediction, and visual question answering. However, evaluating whether these models can reliably reason about safety-critical incidents remains challenging. To address this gap, we present AUTOPILOT-VQA, an incident-centric visual question answering benchmark for dashcam video understanding. The dataset evaluates different systems through structured questions designed around real-world driving incidents and near-incidents. The benchmark covers diverse safety-relevant categories, including weather and lighting conditions, traffic environment, road layout, road surface state, signage, involved entities, accident occurrence, impact location, and avoidability-related reasoning. By requiring models to answer grounded questions about both contextual scene properties and event-level incident details, AUTOPILOT-VQA moves beyond object recognition toward temporally grounded, safety-aware reasoning. The dataset is released as part of the AUTOPILOT CVPR 2026 competition and provides a standardized benchmark for assessing the reliability of autonomous driving systems in different scenarios. Our benchmark support developments for more interpretable, robust, and safety-conscious vision-language systems for real-world autonomous driving.
Comment: CVPR Autopilot Workshop
Pose-to-Biomechanics: Bridging 3D Human Pose Estimation and Biomechanical Attribute Prediction
Ayda Eghbalian, Kevin Desai
2607.08725v1
Pose-to-Biomechanics: Bridging 3D Human Pose Estimation and Biomechanical Attribute Prediction
Ayda Eghbalian, Kevin Desai
2607.08725v1
arXiv:2607.08725v1
•
2026-07-09
Recent progress in 3D human pose estimation has made markerless recovery of skeletal motion increasingly accurate and scalable. However, most pose estimators remain optimized for geometric keypoint accuracy, while many real-world applications in rehabilitation, sports science, ergonomics, and clinical movement analysis require biomechanical quantities that describe how the body moves, loads, and activates. In this work, we propose BioModule, a lightweight plug-in temporal transformer that attaches downstream of any 3D pose estimator and predicts biomechanical attributes from standard 17-joint 3D skeletons. BioModule is estimator-agnostic and requires no modification of the upstream pose model, enabling existing pose estimators to be extended toward physically interpretable motion analysis. To train and evaluate BioModule, we construct a large-scale aligned dataset pairing Human3.6M video and 3D keypoints with the biomechanical label space of Human3.6Mplus. We establish and verify anatomical correspondence between coordinate systems of the two datasets, enabling frame-accurate cross-modal supervision. Using this aligned supervision, BioModule predicts biomechanical quantities. We further benchmark BioModule across seven state-of-the-art 3D pose estimators, providing the first systematic analysis of how upstream pose estimation quality propagates to downstream biomechanical prediction fidelity. The results position BioModule as a compact, modular bridge between vision-based pose estimation and biomechanically meaningful human motion analysis.
Comment: 23 pages, 2 figures
Native Video-Action Pretraining for Generalizable Robot Control
Qihang Zhang, Lin Li, Luyao Zhang, Shuai Yang, Yiming Luo, Shuaiting Li, Ruilin Wang, Junke Wang, Jiahao Shao, Gangwei Xu, Jiaming Zhou, Yishu Shen, Yudong Jin, Fangyi Xu, Shuailei Ma, Jiaqi Liao, Guanxing Lu, Zifan Shi, Yongkun Wen, Yujie Zhao, Weixuan Tang, Xinyang Wang, Chaojian Li, Jiapeng Zhu, Ka Leong Cheng, Nan Xue, Xing Zhu, Yujun Shen, Yinghao Xu
2607.08639v1
Native Video-Action Pretraining for Generalizable Robot Control
Qihang Zhang, Lin Li, Luyao Zhang, Shuai Yang, Yiming Luo, Shuaiting Li, Ruilin Wang, Junke Wang, Jiahao Shao, Gangwei Xu, Jiaming Zhou, Yishu Shen, Yudong Jin, Fangyi Xu, Shuailei Ma, Jiaqi Liao, Guanxing Lu, Zifan Shi, Yongkun Wen, Yujie Zhao, Weixuan Tang, Xinyang Wang, Chaojian Li, Jiapeng Zhu, Ka Leong Cheng, Nan Xue, Xing Zhu, Yujun Shen, Yinghao Xu
2607.08639v1
arXiv:2607.08639v1
•
2026-07-09
The advent of video-action models offers a promising path for robot control. Nevertheless, we argue that repurposing video generative models designed for digital content creation is inherently inadequate for physical environments. To bridge this gap, we present LingBot-VA 2.0, a video-action foundation model built from the ground up for embodiment. Four core design principles showcase its evolution from LingBot-VA. (1) Departing from traditional reconstruction-focused VAEs, we introduce a semantic visual-action tokenizer, which aligns visual representations with both semantics and actions, improving instruction following and action precision in subsequent policy learning. (2) Given the strictly causal nature of temporal dynamics, we adopt a causal pretraining paradigm, training from scratch to circumvent the catastrophic forgetting that frequently occurs when adapting bidirectional architectures. (3) To meet the demands of high-frequency inference, our model employs a sparse MoE backbone, expanding model capacity without compromising efficiency. (4) Real-time closed-loop control is realized through an enhanced asynchronous inference scheme, which predicts future latents in parallel with action execution while re-grounding each rollout on the latest observation via learned forward dynamics. Real-world deployment validates LingBot-VA 2.0 as a robust foundation model, as evidenced by its few-shot generalization across complex manipulation tasks.
Generative Action Tell-Tales: Assessing Human Motion in Synthesized Videos
Xavier Thomas, Youngsun Lim, Ananya Srinivasan, Audrey Zheng, Deepti Ghadiyaram
2512.01803v3
Generative Action Tell-Tales: Assessing Human Motion in Synthesized Videos
Xavier Thomas, Youngsun Lim, Ananya Srinivasan, Audrey Zheng, Deepti Ghadiyaram
2512.01803v3
arXiv:2512.01803v3
•updated
•
2025-12-01
Despite rapid advances in video generative models, robust metrics for evaluating visual and temporal correctness of complex human actions remain elusive. Critically, existing pure-vision encoders and Multimodal Large Language Models (MLLMs) are strongly appearance-biased, lack temporal understanding, and thus struggle to discern intricate motion dynamics and anatomical implausibilities in generated videos. We tackle this gap by introducing a novel evaluation metric derived from a learned latent space of real-world human actions. Our method first captures the nuances, constraints, and temporal smoothness of real-world motion by fusing appearance-agnostic human skeletal geometry features with appearance-based features. We posit that this combined feature space provides a robust representation of action plausibility. Given a generated video, our metric quantifies its action quality by measuring the distance between its underlying representations and this learned real-world action distribution. For rigorous validation, we develop a new multi-faceted benchmark specifically designed to probe temporally challenging aspects of human action fidelity. Through extensive experiments, we show that our metric achieves substantial improvement of more than 68% compared to existing state-of-the-art methods on our benchmark, performs competitively on established external benchmarks, and has a stronger correlation with human perception. Our in-depth analysis reveals critical limitations in current video generative models and establishes a new standard for advanced research in video generation.
The Surprising Effectiveness of Video Diffusion Models for Hand Motion Reconstruction
Yuxi Wang, Chengkai Jin, Yufei Liu, Wenqi Ouyang, Tianyi Wei, Zhiwei Zeng, Siyuan Huang, Zhiqi Shen, Xingang Pan
2606.30308v2
The Surprising Effectiveness of Video Diffusion Models for Hand Motion Reconstruction
Yuxi Wang, Chengkai Jin, Yufei Liu, Wenqi Ouyang, Tianyi Wei, Zhiwei Zeng, Siyuan Huang, Zhiqi Shen, Xingang Pan
2606.30308v2
arXiv:2606.30308v2
•updated
•
2026-06-29
4D hand motion reconstruction from egocentric video is bottlenecked by clear limitations of existing methods: image-based pipelines depend on a detector that fails under heavy occlusion, while video-based methods rely on temporal modules learned only from scarce hand-pose annotations, a narrow signal insufficient to model motion dynamics, occlusion reasoning, and hand-object interaction. These capabilities, however, are exactly what video generative models must implicitly acquire when trained to synthesize coherent video at internet scale. Motivated by this, we present ViDiHand, which leverages the representations of a pretrained video diffusion model to reconstruct 4D two-hand pose. We adapt it via a hand-overlay rendering objective that specializes its features for hands while preserving its world priors. A decoder then recovers metric-scale pose from the adapted features. The whole pipeline operates directly on full frames--no detector, no infiller, and no test-time optimization. On ARCTIC, HOT3D, and HOI4D, ViDiHand substantially outperforms prior methods, establishing video diffusion models as a powerful new foundation for hand motion reconstruction and a promising route to scalable in-the-wild data collection for embodied AI. Project page: https://vidihand.github.io.
StreamVLN: Streaming Vision-and-Language Navigation via SlowFast Context Modeling
Meng Wei, Chenyang Wan, Xiqian Yu, Tai Wang, Yuqiang Yang, Xiaohan Mao, Chenming Zhu, Wenzhe Cai, Hanqing Wang, Yilun Chen, Xihui Liu, Jiangmiao Pang
2507.05240v2
StreamVLN: Streaming Vision-and-Language Navigation via SlowFast Context Modeling
Meng Wei, Chenyang Wan, Xiqian Yu, Tai Wang, Yuqiang Yang, Xiaohan Mao, Chenming Zhu, Wenzhe Cai, Hanqing Wang, Yilun Chen, Xihui Liu, Jiangmiao Pang
2507.05240v2
arXiv:2507.05240v2
•updated
•
2025-07-07
Vision-and-Language Navigation (VLN) in real-world settings requires agents to process continuous visual streams and generate actions with low latency grounded in language instructions. While Video-based Large Language Models (Video-LLMs) have driven recent progress, current VLN methods based on Video-LLM often face trade-offs among fine-grained visual understanding, long-term context modeling and computational efficiency. We introduce StreamVLN, a streaming VLN framework that employs a hybrid slow-fast context modeling strategy to support multi-modal reasoning over interleaved vision, language and action inputs. The fast-streaming dialogue context facilitates responsive action generation through a sliding-window of multi-turn dialogues, while the slow-updating memory context compresses historical visual states using a 3D-aware token pruning strategy. With this slow-fast design, StreamVLN achieves real-time dialogues through KV cache reuse, supporting long video streams with bounded context size and inference cost. Experiments on VLN-CE benchmarks show state-of-the-art performance with low latency, ensuring robustness and efficiency in real-world deployment. The project page is: https://streamvln.github.io/.
Comment: Accepted to ICRA 2026
Understanding and Mitigating the Video-Action Generalization Gap via Temporal Ratio
Utkarsh A. Mishra, Yongxin Chen, Danfei Xu, Yang Liu, Xi Chen, Jiayuan Mao
2607.08127v1
Understanding and Mitigating the Video-Action Generalization Gap via Temporal Ratio
Utkarsh A. Mishra, Yongxin Chen, Danfei Xu, Yang Liu, Xi Chen, Jiayuan Mao
2607.08127v1
arXiv:2607.08127v1
•
2026-07-09
Generative video foundation models exhibit strong compositional priors, yet world-action models (WAMs) and video-action models (VAMs) often lose these priors after finetuning on robotic action data. We refer to this discrepancy as the video-action generalization gap. In this paper, we systematically investigate this gap by evaluating a comprehensive design space of VAMs, demonstrating that standard design choices yield no emergent explanation pattern. To explain this behavior, we introduce the Temporal Ratio (TR), an attention-based measure of how strongly the action head relies on future latent rollouts relative to the anchored current frame. TR has two key properties: first, a model's structural reliance on future-predictive latents, measured via TR, acts as a predictor of its compositional generalization capacity; second, it natively fluctuates based on task phase, shifting attention to future frames during planning and reverting to the present frame for precise manipulation. Finally, based on these findings, we propose an inference-time adaptive guidance method, which exploits this intrinsic feature attention pattern to dynamically amplify compositional video conditioning signals precisely when the policy relies on future rollouts. Evaluated on the LIBERO benchmark and real-world tasks, our approach mitigates the OOD-ID compositional generalization gap. More details: https://umishra.me/temporal-ratio/
Comment: 26 pages, 9 figures
VSRo-200: A Romanian Visual Speech Recognition Dataset for Studying Supervision and Multimodal Robustness
Iulia-Maria Udrea, Alexandra Diaconu, Bogdan Alexe
2607.08112v1
VSRo-200: A Romanian Visual Speech Recognition Dataset for Studying Supervision and Multimodal Robustness
Iulia-Maria Udrea, Alexandra Diaconu, Bogdan Alexe
2607.08112v1
arXiv:2607.08112v1
•
2026-07-09
We introduce VSRo-200, the first large-scale dataset for visual speech recognition (lip reading) in Romanian, comprising 200 hours of real-world podcast videos. All samples are annotated with pseudo-labels generated by a fine-tuned Romanian ASR model, while a subset of 100 hours is additionally transcribed by humans, enabling controlled analysis of supervision quality under a unified framework. Building on this dataset, we establish a benchmark for visual speech recognition in low-resource settings. We systematically study the impact of supervision quality, showing that while human annotations provide better performance at fixed data scales, pseudo-labels enable continued improvements through scalability. We further evaluate robustness under domain shift using curated out-of-distribution (OOD) test sets, and analyze audio-visual speech recognition (AVSR) under noisy conditions, where multimodal fusion significantly improves robustness compared to audio-only models. Finally, we demonstrate that representations learned on VSRo-200 transfer effectively to the LRRo benchmark for isolated word recognition, substantially outperforming previously reported results. Overall, VSRo-200 provides a new testbed for studying supervision, domain generalization, and multimodal fusion in low-resource visual speech recognition.
LightCrafter: PBR-Conditioned Video Diffusion Refinement for Controllable and Consistent Relighting
Zixin Guo, Yehonathan Litman, Yifeng He, John Miller, Chuhan Chen, Deva Ramanan
2607.08016v1
LightCrafter: PBR-Conditioned Video Diffusion Refinement for Controllable and Consistent Relighting
Zixin Guo, Yehonathan Litman, Yifeng He, John Miller, Chuhan Chen, Deva Ramanan
2607.08016v1
arXiv:2607.08016v1
•
2026-07-09
Video relighting requires balancing long-form temporal consistency with a physically grounded understanding of light transport, which depends on accurate estimation of intrinsic scene properties such as materials, geometry, and illumination. Existing methods follow two paradigms: (1) reconstruct a video's photometric properties via inverse rendering and relight them to a target illumination via forward rendering, using physically-based rendering (PBR) or a neural renderer; these suffer from noisy reconstructions and struggle with hard-to-model effects such as global illumination. (2) Frame the task as generative video-to-video translation conditioned on relighting targets (a target environment map or text); this limits relighting control and temporal stability, since diffusion models struggle to translate long-form videos, and is constrained by the availability of input/relit training pairs. We propose LightCrafter, a hybrid pipeline that reformulates video relighting as video translation of a proxy video: rather than translating the input video directly to the target, we translate a PBR rendering of the input under the target illumination to the final target. This bakes illumination targets into the PBR proxy, removing the need to teach the diffusion model illumination concepts like environment maps, and enables more intricate lighting control while naturally providing long-form temporal consistency. We show PBR renders alone already outperform some prior art but struggle with effects like global illumination; to capture these, we leverage photometric priors in video generation models by post-training CogVideoX on synthetic video pairs and real-world unpaired videos. We outperform prior state-of-the-art on existing real-world relighting benchmarks and contribute a synthetic benchmark for further analysis. We will release our dataset, benchmark, metrics, and code.
2026-07-08
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FastTrack: GPU-Accelerated Tracking for Visual SLAM
Kimia Khabiri, Parsa Hosseininejad, Shishir Gopinath, Karthik Dantu, Steven Y. Ko
2509.10757v2
FastTrack: GPU-Accelerated Tracking for Visual SLAM
Kimia Khabiri, Parsa Hosseininejad, Shishir Gopinath, Karthik Dantu, Steven Y. Ko
2509.10757v2
arXiv:2509.10757v2
•updated
•
2025-09-13
The tracking module of a visual-inertial SLAM system processes incoming image frames and IMU data to estimate the position of the frame in relation to the map. It is important for the tracking to complete in a timely manner for each frame to avoid poor localization or tracking loss. We therefore present a new approach which leverages GPU computing power to accelerate time-consuming components of tracking in order to improve its performance. These components include stereo feature matching and local map tracking. We implement our design inside the ORB-SLAM3 tracking process using CUDA. Our evaluation demonstrates an overall improvement in tracking performance of up to 2.8x on a desktop and Jetson Xavier NX board in stereo-inertial mode, using the well-known SLAM datasets EuRoC and TUM-VI.
Comment: Published at IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2025)
TurboMap: GPU-Accelerated Local Mapping for Visual SLAM
Parsa Hosseininejad, Kimia Khabiri, Shishir Gopinath, Soudabeh Mohammadhashemi, Karthik Dantu, Steven Y. Ko
2511.02036v5
TurboMap: GPU-Accelerated Local Mapping for Visual SLAM
Parsa Hosseininejad, Kimia Khabiri, Shishir Gopinath, Soudabeh Mohammadhashemi, Karthik Dantu, Steven Y. Ko
2511.02036v5
arXiv:2511.02036v5
•updated
•
2025-11-03
In real-time Visual SLAM systems, local mapping must operate under strict latency constraints, as delays degrade map quality and increase the risk of tracking failure. GPU parallelization offers a promising way to reduce latency. However, parallelizing local mapping is challenging due to synchronized shared-state updates and the overhead of transferring large map data structures to the GPU. This paper presents TurboMap, a GPU-parallelized and CPU-optimized local mapping backend that holistically addresses these challenges. We restructure Map Point Creation to enable parallel Keypoint Correspondence Search on the GPU, redesign and parallelize Map Point Fusion, optimize Redundant Keyframe Culling on the CPU, and integrate a fast GPU-based Local Bundle Adjustment solver. To minimize data transfer and synchronization costs, we introduce persistent GPU-resident keyframe storage. Experiments on the EuRoC and TUM-VI datasets show average local mapping speedups of 1.3x and 1.6x, respectively, while preserving accuracy.
Comment: Accepted for presentation at IROS 2026, preprint
In vivo feasibility study of humanoid robots in surgery
Zekai Liang, Nikita Thareja, Peihan Zhang, Calvin Joyce, Soofiyan Atar, Florian Richter, Garth Jacobsen, Shanglei Liu, Ryan Broderick, Michael Yip
2607.07972v1
In vivo feasibility study of humanoid robots in surgery
Zekai Liang, Nikita Thareja, Peihan Zhang, Calvin Joyce, Soofiyan Atar, Florian Richter, Garth Jacobsen, Shanglei Liu, Ryan Broderick, Michael Yip
2607.07972v1
arXiv:2607.07972v1
•
2026-07-08
Recent advances in actuation, control and learning have rapidly pushed humanoid robots from a distant vision towards near-term real-world deployment. Healthcare is a particularly pressing domain, in which staffing shortages and increasing care demand are widening the gap between clinical workload and available skilled labour. Although current automation has largely focused on digital and logistical tasks, much hospital work remains embodied, requiring mobility, manipulation and safe interaction in human-designed environments. Humanoid form factors offer unique potential, particularly for assisting with surgical tasks. Traditionally, robotic systems for surgery are purpose-built platforms such as Intuitive Surgical's da Vinci Surgical System, and it remains unclear how close current humanoid systems are to meeting the precision, control and safety requirements of minimally invasive surgery. Here we present a systematic evaluation of contemporary humanoid technology for laparoscopic surgical tasks. We develop a humanoid-based laparoscopic teleoperation framework using general-purpose instruments and assess its abilities through benchtop characterization, dry-laboratory user studies spanning diverse surgical experience levels and in vivo porcine studies. Across these evaluations, we quantify technical feasibility, task performance and clinical readiness relative to established surgical platforms. Together, our study provides an evidence-based assessment of current humanoid abilities and limitations for surgical applications, highlighting both their promise and key technical challenges that must be addressed before clinical deployment.
ZAPS-DA: Zero-Phase Action Policy Smoothing with Decoupled Actor for Continuous Control in Reinforcement Learning
Faiq Shamass
2605.30612v2
ZAPS-DA: Zero-Phase Action Policy Smoothing with Decoupled Actor for Continuous Control in Reinforcement Learning
Faiq Shamass
2605.30612v2
arXiv:2605.30612v2
•updated
•
2026-05-28
Continuous control policies trained with off-policy reinforcement learning frequently exhibit high-frequency action jitter, impractical for direct deployment on physical actuators. Post-hoc filtering attenuates jitter but adds phase lag; embedding smoothness penalties in the actor's loss couples them with the RL gradient and conflates reward regression with over-aggressive smoothing. We present ZAPS-DA, which reduces action jitter at deployment with negligible phase lag and no post-processing. ZAPS-DA pairs an unmodified main actor (trained by the base RL loss) with a separate decoupled actor trained via supervised imitation of zero-phase filtered targets stored in the replay buffer. The deployed policy is the decoupled actor: a feed-forward map from observation to smooth action, with no inference-time filter and no action-history input -- causal distillation of a non-causal filter. A magnitude-matched MSE loss gives zero-hyperparameter portability across optimizer classes. Validated with Soft Actor-Critic and a Savitzky-Golay filter in two driving simulators (paired n=150): on MetaDrive (anchor protocol), ZAPS-DA cuts steering jitter 14-21x and throttle jitter 3-5x (all $p<10^{-4}$, Bonferroni) while matching task-completion (p=0.28 success, p=0.31 crash) at 6.3% reward cost; on a custom Webots adaptive cruise control task, the same configuration yields a Pareto improvement -- reward parity (p=0.121), 8-45x steering-jitter reduction, task-failure rate 2.0% to 0.7%. Against CAPS, the standard penalty-based baseline -- at both its auto-entropy and native fixed-entropy operating points, with penalty weight, spatial noise, and entropy coefficient re-tuned per environment -- ZAPS-DA reaches 14.7x steering-jitter reduction versus CAPS's best 3.2x at matched seeds, a ~4.6x gap, with no per-environment tuning of the smoothness signal and post-hoc applicability to trained policies.
Comment: 9 pages, 4 figures, 5 tables. Submitted to IEEE Transactions on Intelligent Vehicles
Soft Robotic Exogloves for Dexterous Mobility -- Towards Personalized Rehabilitation
Paul Dela Cruz, Mostafa Mo. Massoud, Jacqueline Libby
2607.07968v1
Soft Robotic Exogloves for Dexterous Mobility -- Towards Personalized Rehabilitation
Paul Dela Cruz, Mostafa Mo. Massoud, Jacqueline Libby
2607.07968v1
arXiv:2607.07968v1
•
2026-07-08
Soft robotic exogloves can provide hand rehabilitation and assistance. Fitting these gloves often relies on standardized measurements not tailored to the individual, limiting their effectiveness, especially for fine articulation necessary for dexterous manipulation. We present the design, fabrication, modeling, and testing of a personalized pneumatically-actuated soft robotic exoglove. The glove was fit to a user's hand with topological scans and fabricated with silicone mold casting. Finite element analysis (FEA) was performed to evaluate actuator bending and forces from physical human-robot interaction (pHRI) between an actuator and a simplified personalized biomechanical finger model. Pneumatic pressure control experiments were conducted to flex the user's finger with static and dynamic references. Fabrication results show that topological scans enable precise tailoring to hand anatomy. Simulations showed that anatomical personalization enables analysis of pHRI contact forces, and results indicate sufficient joint mobilization with non-ideal compression on the proximal phalanx. Pneumatic testing indicates that pressure control allows accurate and targeted mobility of the metacarpophalangeal (MCP) and proximal interphalangeal (PIP) joints with intrinsic stiffness. Testing of multiple designs showed that relaxing the strain-limiting layer improves actuator-to-finger joint alignment during actuation. This work presents personalization to the human hand in structural conformability, joint topology, modeling of pHRI contact, and time-dependent actuation-deformation profiles. This lays a groundwork for informing exoglove design optimization to enable assistance in dexterous manipulation and neuromuscular rehabilitation of fine motor skills.
Comment: 8 pages, 14 figures. To be published in The IEEE RAS/EMBS 11th International Conference on Biomedical Robotics and Biomechatronics (BioRob 2026)
Towards Soft Robotic Exogloves for Musculoskeletal Manipulation to Reduce Pain and Spasticity
Antonia Salluce, Maeryn Erdheim, Gailen Davis, Lauren H. Sullivan, Max-William Kanz, Jacqueline Libby
2607.07958v1
Towards Soft Robotic Exogloves for Musculoskeletal Manipulation to Reduce Pain and Spasticity
Antonia Salluce, Maeryn Erdheim, Gailen Davis, Lauren H. Sullivan, Max-William Kanz, Jacqueline Libby
2607.07958v1
arXiv:2607.07958v1
•
2026-07-08
Hand spasticity and resulting pain affect 12 million people worldwide, including stroke survivors, arthritis patients, and those with other muscle and nerve deficiencies. Soft robotic exogloves are being introduced to help patients enhance mobility or manage pain; however, there are no current solutions that address both pain and mobility. We present preliminary development of a soft robotic exoglove that both aids in mobility and administers massage-like compression to relax spastic muscles. The glove consists of soft pneumatic actuators that are personalized to an individual's hand topology and kinematics, allowing for optimal conformability and targeted mobility. Novel soft actuators were designed, analyzed, fabricated, assembled into an exoglove, and experimentally tested. Actuators were 3D modeled and analyzed with finite element modeling under pressures of 100 and 200 kPa. Geometries were optimized to minimize stress before fabrication and testing. A dorsal finger actuator was successfully customized to a participant's hand topology, providing full conformal contact and maximal force distribution. A ventral finger actuator was successfully fabricated that can be drastically compressed in size to fit into the tight space of a hyperflexed spastic finger. A palmar actuator was successfully printed with stereolithography, showing potential for 3D-printed soft actuators with more complex geometries. The glove was assembled and successfully worn by a pilot user to validate initial findings in comfort and effectiveness.
Comment: 8 pages, 15 figures. To be published in the IEEE RAS/EMBS 11th International Conference on Biomedical Robotics and Biomechatronics (BioRob 2026)
A Collaborative Reasoning Framework for Anomaly Diagnostics in Underwater Robotics
Markus Buchholz, Niamh Ellis, Rahaf Abu Hara, Ignacio Carlucho, Yvan R. Petillot
2511.03075v2
A Collaborative Reasoning Framework for Anomaly Diagnostics in Underwater Robotics
Markus Buchholz, Niamh Ellis, Rahaf Abu Hara, Ignacio Carlucho, Yvan R. Petillot
2511.03075v2
arXiv:2511.03075v2
•updated
•
2025-11-04
The safe deployment of autonomous systems in safety-critical settings requires a paradigm that combines human expertise with AI-driven analysis, especially when anomalies are unforeseen. We introduce AURA (Autonomous Resilience Agent), a collaborative framework for anomaly and fault diagnostics in robotics. AURA integrates large language models (LLMs), a high-fidelity digital twin (DT), and human-in-the-loop interaction to detect and respond to anomalous behavior in real time. The architecture uses two agents with clear roles: (i) a low-level State Anomaly Characterization Agent that monitors telemetry and converts signals into a structured natural-language problem description, and (ii) a high-level Diagnostic Reasoning Agent that conducts a knowledge-grounded dialogue with an operator to identify root causes, drawing on external sources. Human-validated diagnoses are then converted into new training examples that refine the low-level perceptual model. This feedback loop progressively distills expert knowledge into the AI, transforming it from a static tool into an adaptive partner. We describe the framework's operating principles and provide a concrete implementation, establishing a pattern for trustworthy, continually improving human-robot teams.
Comment: Paper was submitted for ICRA 2026
Dynamic Evaluation of Classical and Control-Aware Optimal Trajectory Planning in Robot Manipulators
Bhanuka Dayawansa, Rohan Munasinghe
2607.05544v2
Dynamic Evaluation of Classical and Control-Aware Optimal Trajectory Planning in Robot Manipulators
Bhanuka Dayawansa, Rohan Munasinghe
2607.05544v2
arXiv:2607.05544v2
•updated
•
2026-07-06
Trajectory planning strongly influences tracking accuracy, actuator demand, and overall execution behavior in robotic manipulators. Classical planners such as cubic, quintic, and trapezoidal profiles are widely used for their simplicity and smoothness, yet they remain purely kinematic and ignore system dynamics and control effort during trajectory generation. As a result, nominally smooth trajectories can lead to inefficient nonlinear execution and increased corrective control action. This paper presents a control-aware optimal trajectory planning framework that explicitly incorporates manipulator dynamics and actuator effort within a finite-horizon formulation. A midpoint linearization strategy is introduced to improve approximation accuracy for large point-to-point motions. In contrast to prior comparisons, the proposed approach enables fair, isolated evaluation of trajectory generation effects under identical closed-loop nonlinear execution conditions. To this end, a unified evaluation framework is developed in which all planners are executed under identical nonlinear dynamics, controller structure, and actuator constraints. Simulations on a nonlinear simplified UR5 manipulator show that the proposed approach consistently reduces tracking error, corrective torque, and closed-loop execution cost compared to classical methods, achieving substantial reductions in actuator effort and execution cost across all evaluated scenarios, demonstrating that kinematic smoothness alone does not ensure dynamically efficient execution.
Comment: Accepted at MERCon 2026. To be presented at MERCon 2026. 7 pages, 7 figures
OREN: Octree Residual Network for Real-Time Euclidean Signed Distance Mapping
Zhirui Dai, Qihao Qian, Tianxing Fan, Nikolay Atanasov
2510.18999v3
OREN: Octree Residual Network for Real-Time Euclidean Signed Distance Mapping
Zhirui Dai, Qihao Qian, Tianxing Fan, Nikolay Atanasov
2510.18999v3
arXiv:2510.18999v3
•updated
•
2025-10-21
Reconstructing signed distance functions (SDFs) from point cloud data benefits many robot autonomy capabilities, including localization, mapping, motion planning, and control. Methods that support online and large-scale SDF reconstruction often rely on discrete volumetric data structures, which affects the continuity and differentiability of the SDF estimates. Neural network methods have demonstrated high-fidelity differentiable SDF reconstruction but they tend to be less efficient, experience catastrophic forgetting and memory limitations in large environments, and are often restricted to truncated SDF. This work proposes OREN, a hybrid method that combines an explicit prior from octree interpolation with an implicit residual from neural network regression. Our method achieves non-truncated (Euclidean) SDF reconstruction with computational and memory efficiency comparable to volumetric methods and differentiability and accuracy comparable to neural network methods. Extensive experiments demonstrate that OREN outperforms the state of the art in terms of accuracy and efficiency, providing a scalable solution for downstream tasks in robotics and computer vision.
Comment: Accepted to IEEE/RSJ International Conference Intelligent Robots & Systems (IROS) 2026
Monocular Vision Based Control Framework for Grasping
Shail Jadav, Dongheui Lee
2607.07897v1
Monocular Vision Based Control Framework for Grasping
Shail Jadav, Dongheui Lee
2607.07897v1
arXiv:2607.07897v1
•
2026-07-08
Grasping in unstructured environments requires handling objects with widely different mechanical properties, from soft and deformable items to rigid everyday objects. Most existing approaches address these categories separately and often rely on tactile sensing, object-specific models, or specialized grippers. In this paper, we present a unified monocular vision-based grasping framework that targets both soft and rigid objects within a single control pipeline, using only RGB input and a position-controlled gripper. The proposed system combines open-vocabulary object detection, image segmentation, boundary-aware point assignment, real-time point tracking, and monocular depth estimation to recover object motion and geometry from visual observations. A key component of the framework is a language-based stiffness estimation model that infers an object's expected compliance from its semantic description and provides an object-level prior for selecting the grasping strategy before contact. For deformable objects, grasp adaptation is governed by a Procrustes-based dissimilarity measure computed from tracked keypoints, which acts as a visual proxy for deformation. For rigid objects, the gripper width is regulated through the scaling of tracked point distances. We validate the proposed method in real-world pick-and-place experiments on a Franka Emika Research 3 arm using objects with substantially different mechanical properties, including lettuce, fresh mozzarella cheese, croissants, paper towels, and hard plastic bottles. Results demonstrate that the framework achieves stable grasping across both soft and rigid objects using visual feedback alone, highlighting a practical, sensor-efficient, and generalizable approach for food handling and household manipulation.
Comment: This paper is accepted at IEEE/ASME International Conference on Advanced Intelligent Mechatronics 2026 (AIM 202^)
Time-to-Collision Based Dynamic Obstacle Avoidance Using Pretrained Vision Models for Robots in Unstructured Environments
Erik Jagnandan, Mulugeta Haile, Gregory Barber, Pratik Chaudhari
2607.07885v1
Time-to-Collision Based Dynamic Obstacle Avoidance Using Pretrained Vision Models for Robots in Unstructured Environments
Erik Jagnandan, Mulugeta Haile, Gregory Barber, Pratik Chaudhari
2607.07885v1
arXiv:2607.07885v1
•
2026-07-08
Dynamic obstacle avoidance in unstructured outdoor environments remains a critical challenge for autonomous mobile robots, particularly when large-scale robot-specific training data and simulation-based policies are impractical. We present a data-efficient, interpretable method for vision-based dynamic obstacle avoidance that operates entirely on real-world data, avoiding the sim-to-real transfer problem inherent in simulation-trained policies. Our approach leverages UniDepth, a large pretrained monocular depth estimation model, to produce dense depth maps from RGB video without requiring stereo cameras or LiDAR at inference time. Dynamic obstacle avoidance is achieved by extending the SuperPoint and SuperGlue feature correspondence pipeline to track keypoints across long frame sequences, projecting their 2D pixel-space positions into 3D using camera intrinsics and predicted depth, running bundle adjustment initialized from these 3D keypoints, and computing per-keypoint time-to-collision (TTC). A 2D motion primitive in the ground plane is then selected to move the robot away from the closest point of approach of the minimum-TTC keypoint. Evaluated on real-world data from the M3ED dataset, our pipeline achieves a precision of 0.49 and a recall of 0.38 in identifying frames with a ground truth TTC below 1 second, and correctly generates the evasive motion direction in 84\% of true positive detections. Crucially, it detects at least one frame with TTC less than 1 second for 20 out of 22 unique physical obstacles present in our test sequences. Unlike end-to-end learned methods that demand thousands of hours of robot-specific training data, our approach eliminates model training entirely, requiring only 74 seconds of data for hyperparameter tuning. This demonstrates exceptional data efficiency while preserving interpretable and generalizable behavior across diverse obstacle types.
Comment: 9 pages, 8 figures
TriphiBot: A Triphibious Robot Combining FOC-based Propulsion with Eccentric Design
Xiangyu Li, Tiancheng Lai, Mingwei Lai, Junxiao Lin, Mengke Zhang, Junping Zhi, Chao Xu, Fei Gao, Yanjun Cao
2602.01385v2
TriphiBot: A Triphibious Robot Combining FOC-based Propulsion with Eccentric Design
Xiangyu Li, Tiancheng Lai, Mingwei Lai, Junxiao Lin, Mengke Zhang, Junping Zhi, Chao Xu, Fei Gao, Yanjun Cao
2602.01385v2
arXiv:2602.01385v2
•updated
•
2026-02-01
Triphibious robots capable of multi-domain motion and cross-domain transitions are promising to handle complex tasks across diverse environments. However, existing designs primarily focus on dual-mode platforms, and some designs suffer from high mechanical complexity or low propulsion efficiency, which limits their application. In this paper, we propose a novel triphibious robot capable of aerial, terrestrial, and aquatic motion, by a minimalist design combining a quadcopter structure with two passive wheels, without extra actuators. To address inefficiency of ground-support motion (moving on land/seabed) for quadcopter based designs, we introduce an eccentric Center of Gravity (CoG) design that inherently aligns thrust with motion, enhancing efficiency without specialized mechanical transformation designs. Furthermore, to address the drastic differences in motion control caused by different fluids (air and water), we develop a unified propulsion system based on Field-Oriented Control (FOC). This method resolves torque matching issues and enables precise, rapid bidirectional thrust across different mediums. Grounded in the perspective of living condition and ground support, we analyse the robot's dynamics and propose a Hybrid Nonlinear Model Predictive Control (HNMPC)-PID control system to ensure stable multi-domain motion and seamless transitions. Experimental results validate the robot's multi-domain motion and cross-mode transition capability, along with the efficiency and adaptability of the proposed propulsion system.
STEMbot: A Compliant Robot for Under-Canopy Plant Navigation
Zachary Charlick, Nilay Roy Choudhury, Haoyu Ma, Xiaonan Huang, Dmitry Berenson
2607.07873v1
STEMbot: A Compliant Robot for Under-Canopy Plant Navigation
Zachary Charlick, Nilay Roy Choudhury, Haoyu Ma, Xiaonan Huang, Dmitry Berenson
2607.07873v1
arXiv:2607.07873v1
•
2026-07-08
The scalability of organic agriculture is partially limited by the labor costs associated with monitoring for pests. While drones and rovers are well-suited for agricultural monitoring from above or next to plants, many pests live on the underside of leaves or on plant stems, making them detectable only after they have caused significant damage. To enable early pest detection we present STEMbot, a miniature climbing robot system designed for autonomous navigation under plant canopies. Unlike existing climbing platforms that lack on-board perception or are restricted to unbranched vertical trunks, STEMbot integrates a fully geometric PIN-SLAM pipeline with a semantic OcTree to achieve robust localization and mapping while climbing the plant. To plan STEMbot's motion we propose a manifold-constrained A* planner along with ray-tracing goal specification to enable branch-aware traversal and the inspection of occluded targets. We validate our system through hardware experiments, demonstrating reliable traversal of stems ranging from 7-33mm and autonomous navigation across four distinct plant specimens. Quantitative evaluations show that our system achieves high-fidelity geometric reconstructions with an average Chamfer distance of less than 1cm relative to an offline photogrammetry baseline, confirming that STEMbot maintains the globally consistent odometry needed for autonomous navigation.
Comment: Accepted to the 2026 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2026). Project page: https://um-arm-lab.github.io/stembot-site/
Shift & Drift: A Zero-Shot Benchmark for Generalizable and Robust Autonomous Driving Motion Planning
Alessandro Canevaro, Hang Yu, Julian Schmidt, Peizheng Li, Silvan Lindner, Wilhelm Stork, Georg Martius, Julian Jordan
2607.07844v1
Shift & Drift: A Zero-Shot Benchmark for Generalizable and Robust Autonomous Driving Motion Planning
Alessandro Canevaro, Hang Yu, Julian Schmidt, Peizheng Li, Silvan Lindner, Wilhelm Stork, Georg Martius, Julian Jordan
2607.07844v1
arXiv:2607.07844v1
•
2026-07-08
While closed-loop motion planners trained on large-scale, object-level datasets, e.g., nuPlan, demonstrate strong in-distribution (ID) performance, their generalization to novel urban topologies and recovery mechanisms following execution perturbations remain under-explored. To address this, we present Shift & Drift, a novel dual-track benchmark designed to rigorously stress-test motion planners across two critical axes of distribution shift: (1) The Semantic Shift Track leverages a novel conversion pipeline that transforms the aerial, DeepScenario Open 3D dataset into the nuPlan simulation framework. This enables zero-shot evaluation of planners trained on North American and Singaporean data against 1,182 scenarios spanning four German cities and the US city of San Francisco featuring dense pedestrian-cyclist interactions. (2) The State-Distribution Drift Track injects stochastic perturbations into the ego vehicle's dynamics to quantify robustness against compounding execution errors. Based on this, we systematically evaluate the failure modes of diverse planning paradigms under semantic and state-distribution shifts. While imitation learning methods achieve high scores in ID benchmarks, they exhibit significant failures under semantic shift, particularly in pedestrian-dense environments, and suffer from persistent drift when subjected to temporally correlated actuation noise. In contrast, the evaluated reinforcement-learning-based planner demonstrates more graceful degradation, maintaining higher safety and progress metrics across both tracks. Our findings reveal an empirical trade-off between imitation fidelity and closed-loop resilience, providing the community with a rigorous benchmark to evaluate progress toward reliable deployment.
Comment: Accepted at 2026 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2026)
Physics-Guided Biomechanical Gait Adaptation for Humanoid Locomotion on Extreme Sloped Terrains
Xuanyu Chen, Mohan Liu, Dengchen Mei, Zhihao Gu, Haitian Zhang, Kaimin Mao, Haiyue Zhu, Shijun Yan, Lin Wang
2607.07830v1
Physics-Guided Biomechanical Gait Adaptation for Humanoid Locomotion on Extreme Sloped Terrains
Xuanyu Chen, Mohan Liu, Dengchen Mei, Zhihao Gu, Haitian Zhang, Kaimin Mao, Haiyue Zhu, Shijun Yan, Lin Wang
2607.07830v1
arXiv:2607.07830v1
•
2026-07-08
Model-free reinforcement learning has enabled impressive humanoid locomotion; however, control on steep slopes remains largely unexplored. Unlike flat or discrete terrains, sloped terrains impose a persistent gravitational bias that demands simultaneous stability and posture control. Consequently, under generic reward formulations, policies can converge to slow, conservative low-center-of-mass (CoM) crouched gaits. In this work, we propose a novel two-stage physics-guided framework, dubbed HumoSlope, dedicated to robust humanoid locomotion on diverse sloped terrains. Specifically, Stage I establishes a terrain-consistent balance prior by introducing a slope-adaptive Zero Moment Point (ZMP) regularizer evaluated directly on the local inclined support plane rather than a world-horizontal reference. To prevent the resulting policy from defaulting to a crouched posture, Stage II introduces the Biomechanical Slope Gait Adapter (BSGA). Utilizing extracted macroscopic terrain descriptors as privileged, training-only signals, BSGA dynamically gates soft reward priors to modulate CoM height and lower-limb coordination based on the estimated slope geometry -- encouraging hip-dominant uphill propulsion and knee-oriented downhill braking. Crucially, the deployed actor remains entirely proprioceptive, requiring no online exteroceptive sensing. Extensive Sim-to-Real experiments demonstrate that our framework effectively mitigates posture degeneration and enables blind, continuous traversal of outdoor grass slopes up to 62.7% ($32.1^\circ$), validating a physics-guided approach to challenging slope terrain adaptation.
Comment: 12 pages,6 figures
RoboDojo: A Unified Sim-and-Real Benchmark for Comprehensive Evaluation of Generalist Robot Manipulation Policies
Tianxing Chen, Yue Chen, Zixuan Li, Junyuan Tang, Kailun Su, Haoran Lu, Weijie Wan, Baijun Chen, Songling Liu, Haowen Yan, Honghao Su, Zhiyang Dou, Kaixuan Wang, Dandan Zhang, Yunze Liu, Yan Qin, Qiwei Liang, Qiwei Wu, Zijian Lin, Wenwei Lin, Yuran Wang, Minghua He, Tianshu Wu, Ruihai Wu, Jingquan Zhou, Kai-Chong Lei, Haibao Yu, Yuanfeng Ji, Weiyang Jin, Guanyu Lin, Xiaofan Li, Qi Xiong, Renjing Xu, Zhongyu Li, Wenhao Chai, Enze Xie, Ziwei Wang, Yao Mu, Hao Dong, Wojciech Matusik, Mingyu Ding, Wenbo Ding, Ping Luo, Masayoshi Tomizuka
2607.04434v3
RoboDojo: A Unified Sim-and-Real Benchmark for Comprehensive Evaluation of Generalist Robot Manipulation Policies
Tianxing Chen, Yue Chen, Zixuan Li, Junyuan Tang, Kailun Su, Haoran Lu, Weijie Wan, Baijun Chen, Songling Liu, Haowen Yan, Honghao Su, Zhiyang Dou, Kaixuan Wang, Dandan Zhang, Yunze Liu, Yan Qin, Qiwei Liang, Qiwei Wu, Zijian Lin, Wenwei Lin, Yuran Wang, Minghua He, Tianshu Wu, Ruihai Wu, Jingquan Zhou, Kai-Chong Lei, Haibao Yu, Yuanfeng Ji, Weiyang Jin, Guanyu Lin, Xiaofan Li, Qi Xiong, Renjing Xu, Zhongyu Li, Wenhao Chai, Enze Xie, Ziwei Wang, Yao Mu, Hao Dong, Wojciech Matusik, Mingyu Ding, Wenbo Ding, Ping Luo, Masayoshi Tomizuka
2607.04434v3
arXiv:2607.04434v3
•updated
•
2026-07-05
Generalist robot manipulation policies have advanced rapidly, yet existing benchmarks remain limited in systematically evaluating their capabilities. Many rely on simple, short-horizon, or skill-narrow tasks with limited capability coverage, and are often conducted only in simulation or only in the real world. Simulation enables scalable feedback but misses physical deployment challenges, while real-world evaluation is costly, time-consuming, and difficult to reproduce. We introduce RoboDojo, a unified sim-and-real benchmark for comprehensive evaluation of generalist robot manipulation policies. RoboDojo includes 42 simulation tasks and 18 real-world tasks covering diverse and complementary manipulation capabilities. The simulation benchmark evaluates five dimensions: generalization, memory, precision, long-horizon execution, and open-vocabulary instruction following, while the real-world benchmark exposes policies to challenging physical-world deployment conditions. RoboDojo supports scalable evaluation through heterogeneous parallel simulation in Isaac Sim and provides RoboDojo-RealEval, a reproducible real-world evaluation system with remote cloud access, standardized hardware, scene reset, evaluation protocol, and deployment interface. Together with XPolicyLab, policies can be integrated once and evaluated across simulation and real-world settings with minimal adaptation. We integrate 30 policies into XPolicyLab and evaluate them on RoboDojo, establishing a public leaderboard and systematic analysis of current policy performance. The website is available at http://robodojo-benchmark.com/.
Comment: Website: https://robodojo-benchmark.com/, Code: https://github.com/RoboDojo-Benchmark/RoboDojo, Leaderboard: https://robodojo-benchmark.com/leaderboard
Idiobionics: The Unification of Privacy and Intelligent Robotic Prostheses
Kwesi Afari Darfoor, Patrick M. Pilarski, Bailey Kacsmar
2607.07775v1
Idiobionics: The Unification of Privacy and Intelligent Robotic Prostheses
Kwesi Afari Darfoor, Patrick M. Pilarski, Bailey Kacsmar
2607.07775v1
arXiv:2607.07775v1
•
2026-07-08
The human body is at the center of a growing family of technologies designed to tightly and persistently couple biological and digital systems. Robotic prostheses are a representative example of this tight coupling. Also referred to as bionic limbs, robotic prostheses are devices that support people who have lost limbs in pursuing daily life activities such as walking and grasping objects. Bionic limbs are now perceptive and responsive owing to their integration with advanced sensors and artificial intelligence-based control approaches. Consequently, such robotic prostheses can now be viewed as semiautonomous wearable robotic systems that can co-adapt with their users. However, the same sensing and control advancements that increase the capability of robotic prostheses also introduce threat vectors that could be exploited by malicious entities to violate the privacy of users. To fully realize the benefits of next-generation bionic limbs, we maintain it is important to directly understand and address these privacy risks and the barriers they might present to user adoption. This paper therefore introduces a new line of inquiry we term idiobionics to holistically investigate issues at the intersection of privacy and intelligent bionic limbs. As the main contribution of this paper, we define idiobionics, ground it in related literature, and provide preliminary evidence showing and discussing potential adversarial attacks that could exploit intelligent bionic limb designs. We then contribute a curated list of open research questions within idiobionics that are relevant to researchers in wearable robotics and other human-facing autonomous systems. We expect that idiobionics research will help unlock the full potential of robotic prostheses and related bionic devices.
Comment: 8 pages, 3 figures
VOTE: Vision-Language-Action Optimization with Trajectory Ensemble Voting
Juyi Lin, Amir Taherin, Arash Akbari, Arman Akbari, Lei Lu, Guangyu Chen, Taskin Padir, Xiaomeng Yang, Weiwei Chen, Yiqian Li, Xue Lin, David Kaeli, Pu Zhao, Yanzhi Wang
2507.05116v5
VOTE: Vision-Language-Action Optimization with Trajectory Ensemble Voting
Juyi Lin, Amir Taherin, Arash Akbari, Arman Akbari, Lei Lu, Guangyu Chen, Taskin Padir, Xiaomeng Yang, Weiwei Chen, Yiqian Li, Xue Lin, David Kaeli, Pu Zhao, Yanzhi Wang
2507.05116v5
arXiv:2507.05116v5
•updated
•
2025-07-07
Recent large-scale Vision Language Action (VLA) models have shown superior performance in robotic manipulation tasks guided by natural language. However, current VLA models suffer from two drawbacks: (i) generation of massive tokens leading to high inference latency and increased training cost, and (ii) insufficient utilization of generated actions resulting in potential performance loss. To address these issues, we develop a training framework to finetune VLA models for generating significantly fewer action tokens with high parallelism, effectively reducing inference latency and training cost. Furthermore, we introduce an inference optimization technique with a novel voting-based ensemble strategy to combine current and previous action predictions, improving the utilization of generated actions and overall performance. Our results demonstrate that we achieve superior performance compared with state-of-the-art VLA models, achieving significantly higher success rates and 39$\times$ faster inference than OpenVLA with 46 Hz throughput on edge platforms, demonstrating practical deployability. The code is available at https://github.com/LukeLIN-web/VOTE.
Comment: 12 pages
Continuous and large-scale: ELEANOR, the soft architected arm inspired by the elephant trunk
Giovanna A. Naselli, Anderson B. Nardin, Seonggun Joe, Ryan Drinkwater, Enrico Donato, Diego Bianchi, Egidio Falotico, Michel C. Milinkovitch, Lucia Beccai
2607.07622v1
Continuous and large-scale: ELEANOR, the soft architected arm inspired by the elephant trunk
Giovanna A. Naselli, Anderson B. Nardin, Seonggun Joe, Ryan Drinkwater, Enrico Donato, Diego Bianchi, Egidio Falotico, Michel C. Milinkovitch, Lucia Beccai
2607.07622v1
arXiv:2607.07622v1
•
2026-07-08
The elephant trunk is a dexterous and versatile manipulator whose performance is still unmatched in robotics. In previous works, modularity was prioritized and relatively small-scale continuum robots were built. We take the natural proboscis of the *Loxodonta africana* species as a model and propose a different design approach which favors structural continuity and dynamic properties that plausibly emulate those of the natural trunk, while conferring high adaptability to the environment and humans. Instead of targeting prescribed behaviors, we show that a biomimetic design based on the macroscopic properties of the natural system enables elephant-like movements and grasping. We build by 3D printing an 85 cm long, compliant, tapered, volumetrically tessellated continuum arm, which is combined with tendon-driven actuation mimicking the longitudinal and oblique muscles of the natural model. We demonstrate whole-body grasping of objects having different shapes and dimensions and discuss a comparison to the biological trunk highlighting aspects of both biology and robotics.
Dual Latent Memory in Vision-Language-Action Models for Robotic Manipulation
Hongyu Qu, Jianzhe Gao, Xiaobin Hu, Shaohuan Yang, Xinlei Yu, Rui Yan, Wenguan Wang, Xiangbo Shu, Shuicheng Yan
2607.07608v1
Dual Latent Memory in Vision-Language-Action Models for Robotic Manipulation
Hongyu Qu, Jianzhe Gao, Xiaobin Hu, Shaohuan Yang, Xinlei Yu, Rui Yan, Wenguan Wang, Xiangbo Shu, Shuicheng Yan
2607.07608v1
arXiv:2607.07608v1
•
2026-07-08
Mainstream Vision-Language-Action (VLA) models predict actions primarily from the current observation under a Markovian assumption, thus struggling with long-horizon, temporally dependent tasks. Existing memory-augmented VLAs either expand the observation window or retrieve history from the memory bank as auxiliary policy-side context. However, they leave memory outside the native latent embedding space of VLA reasoning, preventing historical experience from being fluidly interleaved with multimodal reasoning and action formation. To this end, we introduce LaMem-VLA, a latent-memory-native framework that reconstructs historical experience into latent memory tokens and directly interweaves them with VLA reasoning. At its core, LaMem-VLA introduces four coordinated components: (i) a curator that organizes historical experience into two complementary short-term and long-term memory vaults; (ii) a seeker that queries both vaults using the multimodal cognition to retrieve context-relevant evidence; (iii) a condenser that reconstructs the retrieved evidence into compact short-term and long-term latent memory tokens; and (iv) a weaver that injects these memory tokens with the current observation and instruction into one continuous embedding sequence. By representing, retrieving, and consuming historical experience entirely in the same continuous latent space, LaMem-VLA enables memory to directly participate in VLA reasoning and guide action generation under a bounded context. Extensive experiments on SimplerEnv and LIBERO demonstrate the superiority of our LaMem-VLA.
Comment: Project page: https://github.com/quhongyu/LaMem-VLA
GrandTour: A Legged Robotics Dataset in the Wild for Multi-Modal Perception and State Estimation
Turcan Tuna, Jonas Frey, Frank Fu, Katharine Patterson, Tianao Xu, Maurice Fallon, Cesar Cadena, Marco Hutter
2602.18164v3
GrandTour: A Legged Robotics Dataset in the Wild for Multi-Modal Perception and State Estimation
Turcan Tuna, Jonas Frey, Frank Fu, Katharine Patterson, Tianao Xu, Maurice Fallon, Cesar Cadena, Marco Hutter
2602.18164v3
arXiv:2602.18164v3
•updated
•
2026-02-20
Accurate state estimation and multi-modal perception are prerequisites for autonomous legged robots in complex, large-scale environments. To date, no large-scale public legged-robot dataset captures the real-world conditions needed to develop and benchmark algorithms for legged-robot state estimation, perception, and navigation. To address this, we introduce the GrandTour dataset, a multi-modal legged-robotics dataset collected across challenging outdoor and indoor environments, featuring an ANYbotics ANYmal-D quadruped equipped with the Boxi multi-modal sensor payload. GrandTour spans a broad range of environments and operational scenarios across distinct test sites, ranging from alpine scenery and forests to demolished buildings and urban areas, and covers a wide variation in scale, complexity, illumination, and weather conditions. The dataset provides time-synchronized sensor data from spinning LiDARs, multiple RGB cameras with complementary characteristics, proprioceptive sensors, and stereo depth cameras. Moreover, it includes high-precision ground-truth trajectories from satellite-based RTK-GNSS and a Leica Geosystems total station. This dataset supports research in SLAM, high-precision state estimation, and multi-modal learning, enabling rigorous evaluation and development of new approaches to sensor fusion in legged robotic systems. With its extensive scope, GrandTour represents the largest open-access legged-robotics dataset to date. The dataset is available at https://grand-tour.leggedrobotics.com on HuggingFace (ROS-independent), and in ROS formats, along with tools and demo resources.
Comment: Turcan Tuna, and Jonas Frey contributed equally. Submitted to Sage The International Journal of Robotics Research
CARLA-GS: Decoupling Representation, Reasoning, and Physics Simulation for Autonomous Driving Corner-Case Synthesis
Kaicong Huang, Meng Ma, Ruimin Ke
2607.07601v1
CARLA-GS: Decoupling Representation, Reasoning, and Physics Simulation for Autonomous Driving Corner-Case Synthesis
Kaicong Huang, Meng Ma, Ruimin Ke
2607.07601v1
arXiv:2607.07601v1
•
2026-07-08
Safety evaluation for autonomous driving is dominated by rare, safety-critical interactions, motivating simulators that can deliberately synthesize corner cases with photorealistic observations. Corner-case generation is inherently a multi-source problem spanning visual representation, scene reasoning, and vehicle trajectory generation and control. Prior knowledge- and model-based approaches typically focus on scene or trajectory components in isolation, while diffusion-based methods attempt end-to-end generation but still struggle to ensure spatiotemporal consistency and physical realism. To unify these aspects within a single framework, we propose CARLA-GS, a modular corner-case synthesis pipeline that decouples visual representation, semantic reasoning, and physics-based execution while maintaining tight cross-module coupling. Starting from real driving data, we reconstruct an editable gaussian scene with additional geometry-consistent constraints. A multi-agent LLM then performs scene-level reasoning to identify risky interactions and generate intent-level waypoint trajectories, while the low-level motion control is delegated to CARLA, where a PID controller ensures kinematic and dynamic feasibility. The simulated vehicle states are finally re-projected into the gaussian scene for ego-centric rendering. This design enables high-level semantic reasoning, low-level physically executable motion, and photorealistic corner-case generation within a unified pipeline. Experiments on the Waymo Open Dataset show, both quantitatively and qualitatively, that our framework enables controllable corner-case generation and produces photorealistic, spatiotemporally consistent videos aligned with semantic intent and physically feasible motion.
EgoWAM: World Action Models Beyond Pixels with In-the-Wild Egocentric Human Data
Baoyu Li, Xinchen Yin, Mengying Lin, Yixin Zhang, Danfei Xu
2607.08436v1
EgoWAM: World Action Models Beyond Pixels with In-the-Wild Egocentric Human Data
Baoyu Li, Xinchen Yin, Mengying Lin, Yixin Zhang, Danfei Xu
2607.08436v1
arXiv:2607.08436v1
•
2026-07-08
Egocentric human data offers scalable supervision for robot manipulation. However, behavior cloning entangles transferable content like objects, scenes, and task semantics, with non-transferable factors like human morphology, head motion, and behavioral style. We study whether World Action Models (WAMs) provide a better training signal by requiring policies to predict not only actions, but also how the scene evolves. The central question is what world representation best enables human-to-robot transfer. We hypothesize that an effective world target should abstract appearance, capture agent-invariant physical effects, and separate camera motion from environment change. We introduce EgoWAM, a controlled human-robot co-training framework that fixes the policy backbone, action head, and data mixture while varying only the world prediction target, comparing Pixel, DINO, and 3D motion flow. Across three real-world bimanual tasks, WAM co-training scales more effectively with in-the-wild egocentric human data than behavior cloning. Pixel-based prediction transfers weakly, while DINO and 3D flow yield substantial gains: DINO improves out-of-distribution object and scene generalization by up to 4x, and 3D flow improves in-domain performance by 20-30%. More details: https://gatech-rl2.github.io/egowam.github.io
Context-Aware Force Estimation for Deformable Tool Manipulation in Robotic Environmental Swabbing via Few-Shot Continual Adaptation
Siavash Mahmoudi, Chaitainya Kuppar Reddy, Yang Tian, Dongyi Wang
2607.07574v1
Context-Aware Force Estimation for Deformable Tool Manipulation in Robotic Environmental Swabbing via Few-Shot Continual Adaptation
Siavash Mahmoudi, Chaitainya Kuppar Reddy, Yang Tian, Dongyi Wang
2607.07574v1
arXiv:2607.07574v1
•
2026-07-08
Robotic surface swabbing requires sustained interaction between a compliant tool and heterogeneous environments, where accurate estimation of tip-level contact force is critical for consistent sampling performance. However, deformable tool dynamics introduce nonlinear viscoelastic hysteresis that decouples wrist-mounted force measurements from true contact forces, while tool-integrated sensors are impractical for deployment due to sterility and disposability constraints. This paper presents a data-driven framework for contact force estimation in Deformable Tool Manipulation (DTM) that leverages proprioceptive sensing without requiring explicit physical models or permanent embedded sensing hardware at the tool tip. A recurrent architecture is first identified through a comparative evaluation of temporal models, where a compact LSTM achieves the lowest estimation error and sub-millisecond inference latency. To address generalization across unseen surfaces and tool compliance conditions, we introduce a parameter-isolated few-shot adaptation strategy that augments a frozen recurrent backbone with low-dimensional context embeddings using feature-wise linear modulation (FiLM). Experiments on a UR5e platform across nine tool-surface interaction regimes demonstrate that the proposed approach significantly improves robustness under domain shift, reducing zero-shot estimation error by up to 63\% while preserving baseline performance without catastrophic forgetting. These results show that separating shared deformation-history dynamics from domain-specific conditioning enables reliable force estimation for DTM in non-stationary environments.
SonoRank: Towards Calibration-Free Real-Time Finger Flexion Detection from Forearm Ultrasound Sequences
Dean Zadok, Alon Wolf, Alex M. Bronstein, Oren Salzman
2607.07542v1
SonoRank: Towards Calibration-Free Real-Time Finger Flexion Detection from Forearm Ultrasound Sequences
Dean Zadok, Alon Wolf, Alex M. Bronstein, Oren Salzman
2607.07542v1
arXiv:2607.07542v1
•
2026-07-08
Powered prosthetic hands are frequently abandoned, largely due to the limited functionality of current devices that rely on surface electromyography (sEMG). Sonomyography (ultrasound) has emerged as a promising alternative, owing to its ability to observe muscle activity in real time and control a greater number of degrees of freedom. Yet, existing ultrasound-based methods require per-user fine-tuning, limiting their commercialization. We propose SonoRank, an important step towards calibration-free finger flexion detection from forearm ultrasound video. SonoRank first learns to rank pairs of ultrasound sequences by their relative motion magnitude for each of the five fingers. The learned representations are then fine-tuned to classify whether each finger is actively flexing, using a rest reference that is captured at the beginning of the operation. Under 12-fold leave-one-subject-out cross-validation on a dataset of twelve subjects with synchronized kinematics, SonoRank achieves a 28% improvement in F1 score over direct classification baselines that skip the ranking stage. These results establish pairwise ranking as an effective pretraining signal for subject-independent control, bringing ultrasound-based prosthetics closer to practical, calibration-free deployment.
Generating Personalized Lower-Limb Kinematics Across Walking Speeds Using Subject-Conditioned Diffusion
Diya Dinesh, Adrian Krieger, Changseob Song, Dongho Park, Aaron J. Young, Inseung Kang
2607.07533v1
Generating Personalized Lower-Limb Kinematics Across Walking Speeds Using Subject-Conditioned Diffusion
Diya Dinesh, Adrian Krieger, Changseob Song, Dongho Park, Aaron J. Young, Inseung Kang
2607.07533v1
arXiv:2607.07533v1
•
2026-07-08
Personalizing exoskeleton assistance requires user-specific gait data across many locomotor tasks, yet collecting this data demands repeated motion capture sessions that are costly, time-intensive, and especially burdensome for clinical populations. This challenge is most acute across walking speeds, where gait changes substantially and deviates further in clinical gait. This work introduces a subject-conditioned residual diffusion framework that generates personalized lower-limb kinematics at unseen walking speeds from a subject's gait sequence at a single seen speed. Given sagittal-plane hip, knee, and ankle trajectories at a seen speed and a desired unseen speed, the model generates a residual that transforms the seen trajectory into the unseen one, using a transformer denoiser conditioned on the subject's gait and the two speeds through feature-wise linear modulation. Trained only on able-bodied data, the model achieved a mean absolute error (MAE) of 3.4° on held-out able-bodied subjects. Without any stroke-specific fine-tuning, it achieved a 6.0° MAE on out-of-training-distribution stroke subjects, retaining subject identity for clinical gait. The framework reduced the MAE by over 70% relative to supervised feed-forward baselines, and a single seen speed matched the accuracy of four speeds within 0.4°. These results demonstrate that subject-conditioned residual diffusion can synthesize personalized gait across speeds from minimal data, reducing the collection burden for downstream exoskeleton personalization.
Comment: 8 pages, 7 figures
Smooth Operator: A Real-Time Sampling-Based Algorithm for Kinematic Hand Retargeting
Robert Jomar Malate, Erik Bauer, Norica Bacuieti, Stefanos Charalambous, Elvis Nava, Robert K. Katzschmann, Benedek Forrai
2607.07491v1
Smooth Operator: A Real-Time Sampling-Based Algorithm for Kinematic Hand Retargeting
Robert Jomar Malate, Erik Bauer, Norica Bacuieti, Stefanos Charalambous, Elvis Nava, Robert K. Katzschmann, Benedek Forrai
2607.07491v1
arXiv:2607.07491v1
•
2026-07-08
Advances in learning-based robotic manipulation, such as Vision-Language-Action (VLA) models and Video Action Models (VAMs), heavily rely on high-quality teleoperation data. Their capabilities are strictly upper-bounded by the quality of the underlying human demonstrations. Current gradient-based retargeting algorithms often converge to different local minima, resulting in jitter that affects data quality and teleoperation experience. To address this, we introduce the Sampling-Based Retargeter (SBR), a novel gradient-free retargeting method drawn from the rich literature of sampling-based control and explicitly designed for low-jitter, real-time kinematic retargeting. We evaluate SBR both in simulation and through a rigorous real-world user study involving 18 participants performing 3 complex manipulation tasks. Compared to gradient-based baselines, SBR achieved the highest overall task success rate (54.1%) while significantly reducing operator cognitive fatigue, recording the lowest NASA-TLX workload score (36.4 out of 100). Ultimately, we establish SBR as a highly effective, intuitive retargeter for dexterous manipulation, providing the community with a rigorous benchmarking methodology to guide future retargeting research.
Agent-Exploitation Affordances: From Basic to Complex Representation Patterns
Bastien Dussard, Aurélie Clodic, Guillaume Sarthou
2607.07475v1
Agent-Exploitation Affordances: From Basic to Complex Representation Patterns
Bastien Dussard, Aurélie Clodic, Guillaume Sarthou
2607.07475v1
arXiv:2607.07475v1
•
2026-07-08
In robotics, the capability of an artificial agent to represent the range of its action possibilities, i.e. affordances, is crucial to understand how it can act on its environment. While functional affordances, which refer to the use of tools and objects, have been broadly studied in knowledge representation, the implications of a social context and the presence of other agents have remained unexplored in this field. Consequently, in the field of social robotics, a multi-agent context enables the agents to engage in new actions that are potentially complementary to their individual capabilities, leading to the perspective of agentexploitation. This work focuses on the concept of cooperative affordance within the realm of social affordances. Cooperative affordances refer to situations where agents interact with each other to extend their action possibilities range. From this definition, this paper proposes a tractable ontological representation of this concept with the aim of making it usable by an artificial agent. Expanding on those elementary patterns, we illustrate the effectiveness of these representations by combining them to depict a diverse range of scenarios.
EmbodiedGen V2: An Agentic, Simulation-Ready 3D World Engine for Embodied AI
Xinjie Wang, Liu Liu, Taojun Ding, Andrew Choi, Chaodong Huang, Mengao Zhao, Ziang Li, Jackson Jiang, Chunlei Yu, Shengxiang Liu, Wei Xu, Zhizhong Su
2607.07459v1
EmbodiedGen V2: An Agentic, Simulation-Ready 3D World Engine for Embodied AI
Xinjie Wang, Liu Liu, Taojun Ding, Andrew Choi, Chaodong Huang, Mengao Zhao, Ziang Li, Jackson Jiang, Chunlei Yu, Shengxiang Liu, Wei Xu, Zhizhong Su
2607.07459v1
arXiv:2607.07459v1
•
2026-07-08
We present EmbodiedGen V2, a generative 3D world engine for building executable sim-ready environments for embodied intelligence. Sim-ready 3D asset generation has advanced rapidly, yet assembling such assets into policy-ready task environments remains largely manual, limiting scalable closed-loop learning. EmbodiedGen V2 addresses this gap through a unified sim-ready representation that connects cross-simulator assets, interaction affordances, task-driven worlds, large-scale multi-room scenes, and stateful Vibe Coding into a generative, editable, and reusable simulation pipeline. The generated environments support manipulation, navigation, mobile manipulation, cross-simulator deployment, and embodied policy training. In evaluation, the asset pipeline achieves 96.5% human acceptance and 98.6% collision success, and 83.3% of task-driven worlds are directly usable for downstream simulation without manual modification. Online reinforcement learning with generated environments further improves simulation success from 9.7% to 79.8%, and transfers to real robots with task success increasing from 21.7% to 75.0%. These results establish EmbodiedGen V2 as scalable simulation infrastructure for training, evaluating, and deploying embodied policies.
GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM
Lipu Zhou, Yaoyun Kang, Junxiang Pang, Shengkai Sun, Tingting Bao, Kehan Wang
2607.07452v1
GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM
Lipu Zhou, Yaoyun Kang, Junxiang Pang, Shengkai Sun, Tingting Bao, Kehan Wang
2607.07452v1
arXiv:2607.07452v1
•
2026-07-08
Dense visual SLAM is a fundamental problem in robotics. Recent advances in 3DGS have demonstrated its potential for dense SLAM. Existing 3DGS frameworks focus on both appearance and geometry modeling. However, scene geometry is typically more critical for SLAM than novel view synthesis because downstream robotic tasks, such as navigation and obstacle avoidance, rely primarily on accurate spatial geometry rather than photorealistic rendering. This observation raises a natural question: Is it feasible for 3DGS to perform 3D reconstruction without scene appearance modeling? Motivated by this, we propose Geometry-only Gaussian Splatting (GeoGS), which directly reconstructs scene geometry, and further present GeoGS-SLAM, a dense visual SLAM system built upon this representation. Specifically, GeoGS retains only spatial parameters to reduce the number of per-primitive parameters by over 80%. In contrast to existing 3DGS methods, GeoGS focuses solely on geometric reconstruction, which significantly reduces the number of Gaussian primitives, accelerates geometric convergence, and enhances robustness to illumination variations. In addition, we present an effective training framework that optimizes the Gaussian primitives via single-view and multi-view geometric and photometric supervision, and speeds up geometry convergence with a local-plane driven initialization that better aligns primitives with local structures. Furthermore, we introduce a map update strategy for loop closure that globally transforms the Gaussian map to align it with the corrected pose estimates, thereby preventing map tearing caused by inconsistent per-viewpoint pose corrections in existing methods. Extensive experiments on synthetic and real-world benchmarks demonstrate that our method outperforms SOTA methods in terms of online mapping efficiency and geometric reconstruction quality.
Immersive Social Interaction with VR and LLM-Assisted Humanoids
Niraj Pudasaini, Geeta Chandra Raju Bethala, Pranav Doma, Anthony Tzes, Yi Fang
2607.07430v1
Immersive Social Interaction with VR and LLM-Assisted Humanoids
Niraj Pudasaini, Geeta Chandra Raju Bethala, Pranav Doma, Anthony Tzes, Yi Fang
2607.07430v1
arXiv:2607.07430v1
•
2026-07-08
Humanoid robots can extend human presence to remote, constrained, or hazardous environments, but existing teleoperation interfaces often require physically demanding motion tracking or cognitively demanding low-level control. This paper presents an immersive teleoperation framework that integrates voice-controlled locomotion, VR-based manipulation, and bidirectional social interaction for whole-body humanoid control. Using Apple Vision Pro, the operator receives egocentric visual feedback, issues natural-language locomotion commands, and teleoperates the robot's arms and dexterous hands through wrist and finger tracking. An LLM-assisted voice-control module converts spoken instructions into high-level locomotion commands, while the manipulation module retargets human hand motions to the robot through inverse kinematics and PD control. The system also records multimodal data, including egocentric RGB observations, voice/text commands, joint states, hand motions, and eye-gaze signals, supporting future imitation learning and autonomy. We evaluate the framework on a Unitree H1 humanoid equipped with dexterous hands in manipulation and social interaction tasks. Results show that novice users can successfully operate the system after brief familiarization, achieving 80\% success in object manipulation and 70\% success in a social cube-passing task. These results demonstrate the potential of immersive, language-assisted teleoperation as an accessible interface for humanoid interaction, remote assistance, and multimodal data collection.
Comment: IEEE-RAS International Conference on Humanoid Robots - Workshop: Designing Interactive Humanoids
Initiation Safety: A Missing Dimension in Generalist-Robot Safety
Zhijin Meng, Francisco Cruz
2607.07420v1
Initiation Safety: A Missing Dimension in Generalist-Robot Safety
Zhijin Meng, Francisco Cruz
2607.07420v1
arXiv:2607.07420v1
•
2026-07-08
Safety for generalist robots is usually discussed in terms of motion or dialogue. We argue a third question is missing: should the robot take its first hard-to-undo social action at all, such as a greeting, an uninvited grasp, or stepping into someone's space? We call this initiation authorization. Current frameworks rarely treat it as a separate safety layer. Today's stacks often skip this step: a high engagement score or a confident VLA rollout is treated as permission to act. But seeing a person is not the same as having their consent to be addressed. We frame initiation authorization within generalist-robot safety and contrast it with post-plan VLA guardrails, implementing PAS (probe-authorize-speak) on a doorway humanoid, comparing it with direct-init on logged traces, and proposing a three-condition user study, with open questions on metrics, governance, and where initiation ends and foundation-model generation begins.
Comment: 4 pages, 2 figures. Accepted to RSS 2026 Workshop on Rethinking Safety for Generalist Robots
Multi-Agent Robotic Control with Onboard Vision-Language Models
Kajetan Rachwał, Maciej Majek, Bartłomiej Boczek, Jakub Matejczyk, Dominik Matejkowski, Adam Dąbrowski, Tim Seyde, Alexander Amini, Maria Ganzha
2607.07403v1
Multi-Agent Robotic Control with Onboard Vision-Language Models
Kajetan Rachwał, Maciej Majek, Bartłomiej Boczek, Jakub Matejczyk, Dominik Matejkowski, Adam Dąbrowski, Tim Seyde, Alexander Amini, Maria Ganzha
2607.07403v1
arXiv:2607.07403v1
•
2026-07-08
Vision Language Models (VLMs) and Vision Language Action (VLA) models have shown promise in robotic control. Yet, they face significant challenges regarding explainability, generalization, and compute requirements. This paper presents a Multi-Agent System (MAS) architecture that addresses these limitations by deploying specialized agents on onboard hardware - eliminating dependence on external compute. The system controls a multi-purpose autonomous mobile manipulator in a simulated industrial warehouse, fulfilling five task categories: safety inspection, warehouse maintenance, warehouse search, package quality verification, and responding to human requests. Compact VLMs (3-20B parameters) are used throughout, with fine-tuning applied to improve package inspection accuracy. A novel "Megamind" orchestration agent mitigates context retention issues inherent to long-horizon planning with smaller models. The system was validated in a hardware-in-the-loop simulation using an AMD Ryzen(TM) AI mini PC. Results demonstrate that a fully onboard MAS architecture is a viable, cost-efficient alternative to cloud-dependent deployments, with strong potential for real-world transfer. The simulation environment has been released as open source under the Apache 2.0 licence.
Comment: 6 pages, 2 figures, accepted to 24th International Conference on Practical applications of Agents and Multi-Agent Systems (PAAMS'26)
Communicative Efficiency of Single vs. Multi-Axis Robot Neck Motion
Chapa Sirithunge, Haewon Jeong, Qinghua Guan, Fumiya Iida, Josie Hughes
2607.07390v1
Communicative Efficiency of Single vs. Multi-Axis Robot Neck Motion
Chapa Sirithunge, Haewon Jeong, Qinghua Guan, Fumiya Iida, Josie Hughes
2607.07390v1
arXiv:2607.07390v1
•
2026-07-08
Nonverbal communication through head and neck movement is fundamental to human social signalling, yet how robotic neck morphology translates motion into communicative information remains poorly understood. We present an information-theoretic framework characterising robot neck movement as a communication channel, quantifying information transmitted and energy expended across varied configurations. Using a robotic neck platform, we recorded 84 video stimuli spanning three rotational degrees of freedom (DoF), varying amplitude, acceleration, and frequency, measuring Shannon entropy of pixel-change signals alongside energy consumption. A perceptual study validated communicative interpretations of each motion. While humans typically engage one axis per gesture, robots are unconstrained by biological architecture, motivating tests up to 3 DoF. Yet communicative information peaks at two DoF and decreases at three despite rising energy cost, a phenomenon we term the morphological information bottleneck. Motion parameter effects were parameter-dependent, some additive, others non-linear. We introduce the Motor Information Space, a framework mapping entropy against energy to expose communicative efficiency across morphologies, in which the optimal configuration achieves 5.26 bits at competitive energy cost. Perception data further confirm multi-axis movements reduce clarity. These findings challenge the assumption that anatomical completeness improves robotic expressiveness, establishing a quantitative basis for morphological design in robots, especially humanoids.
Comment: Under review
PLED-VINS: A Point-Line Event-Based Visual Inertial SLAM for Dynamic Environments
Seunghun Lee, Jihun Nam, Dong-Uk Seo, Hyun Myung
2607.07374v1
PLED-VINS: A Point-Line Event-Based Visual Inertial SLAM for Dynamic Environments
Seunghun Lee, Jihun Nam, Dong-Uk Seo, Hyun Myung
2607.07374v1
arXiv:2607.07374v1
•
2026-07-08
Dynamic environments remain a fundamental challenge for visual SLAM, where unreliable observations from moving objects and rapid motion degrade state estimation accuracy. Although event cameras preserve fine-grained spatio-temporal information, most existing event-based SLAM frameworks still assume static scenes and lack approaches to estimate the reliability of features. To this end, we propose PLED-VINS, a monocular event camera-based visual-inertial SLAM framework that enables robust state estimation in dynamic environments. We propose an entropy-recency score map to characterize the temporal reliability of both point and line features based on event temporal statistics. Concurrently, geometric reliability is estimated via a unified point-line robust bundle adjustment. Building upon these, we design an adaptive weighting strategy that fuses temporal and geometric reliability, including motion-conditioned reliability modeling for line features, to suppress unreliable observations. Experimental results demonstrate that PLED-VINS improves state estimation on the evaluated dynamic sequences with moving objects.
Comment: 8 pages, 9 figures. Accepted to IROS 2026
Behavior Foundations for Quadruped Robots: ABot-C0 Technical Report
Xufeng Zhao, Fuzhi Yang, Jianhui Chen, Li Gao, Zhang Meng, Jie Gao, Yao Zheng, Wenyu Liu, Menglin Yang, Minqi Gu, Yaru Zhao, Honglin Han, Shihui Su, Zixiao Tang, Liu Liu, Mu Xu, Yang Cai, Wenbin Tang
2607.07370v1
Behavior Foundations for Quadruped Robots: ABot-C0 Technical Report
Xufeng Zhao, Fuzhi Yang, Jianhui Chen, Li Gao, Zhang Meng, Jie Gao, Yao Zheng, Wenyu Liu, Menglin Yang, Minqi Gu, Yaru Zhao, Honglin Han, Shihui Su, Zixiao Tang, Liu Liu, Mu Xu, Yang Cai, Wenbin Tang
2607.07370v1
arXiv:2607.07370v1
•
2026-07-08
In embodied intelligence systems, the motion controller serves as the critical bridge between semantic reasoning and physical execution. Humanoid control has progressed rapidly through large-scale human motion-capture data and motion-tracking paradigm. However, producing quadruped robots motion corpora with scalability and physical feasibility faces more fundamental obstacles: animal motion data is scarce, and cross-embodiment retargeting remains fragile. We present ABot-C0, a generalist motion-control system for quadruped robots that establishes three complementary behavior foundations: a scalable multi-source motion-data pipeline, robust policy learning across motion tracking, locomotion, and scene interaction, and a unified deployment stack for reliable real-world operation. Fundamentally, we construct a data pyramid through conditional video-generation synthesis, annotated motion capture, teleoperation and human design, producing 16,074 physically feasible motion clips as the data foundation for various motion learning demands. We then train a Flow-Matching generalist policy that demonstrates for the first time quadruped motion tracking scaling law that its performance improves consistently as training scales up, with zero-shot capability to track unseen motions. Then, we push a step further for robust all-terrain traversal locomotion by adopting a three-stage privileged-to-perceptive framework with temporal LiDAR memory and terrain-predictive supervision. Collectively, these components form a motion generalist that coordinates multi-policy execution, smooth behavior transitions, energy-efficient control, and safety mechanisms for real-world deployment. Extensive experiments on urban-terrain autonomous navigation and companion-style multimodal interaction demonstrate that quadruped robots move beyond single-function demos toward product-level behavioral intelligence.
Comment: Abot-C0 project page will be released later
HumAIN: Human-Aware Implicit Social Robot Navigation
Daeun Song, Nhat Le, Jeffrey Chen, Mohammad Nazeri, Amirreza Payandeh, Rohan Chandra, Reuth Mirsky, Ross Mead, Ling Xiao, Xuesu Xiao
2607.07357v1
HumAIN: Human-Aware Implicit Social Robot Navigation
Daeun Song, Nhat Le, Jeffrey Chen, Mohammad Nazeri, Amirreza Payandeh, Rohan Chandra, Reuth Mirsky, Ross Mead, Ling Xiao, Xuesu Xiao
2607.07357v1
arXiv:2607.07357v1
•
2026-07-08
Effective social robot navigation requires sensitivity to human behavior, often revealed through subtle skeletal cues like gait and orientation. We present Human-Aware Implicit Social Robot Navigation (HumAIN), a novel framework that fuses implicit social cues directly into the planning loop via knowledge distillation. We first employ a transformer-based teacher model that fuses rich multi-modal inputs, including historic images, skeletal keypoints, robot state, and a robot's target goal, to learn robust, human-aware representations for the robot's future trajectory planning. To enable real-time deployment, we then distill this knowledge into a lightweight student model. By optimizing for both trajectory reconstruction and latent feature alignment with the teacher, the student learns to infer complex social dynamics from minimal inputs. Bridging the prediction-planning gap with an efficient distilled architecture, our method enables robots to reason about human behavior in a manner that is adaptive, robust, and socially compliant. We validate HumAIN through extensive experiments, where it improves trajectory prediction metrics by an average of 29.8% across all metrics compared to state-of-the-art baselines. These results highlight the benefit of using implicit, whole-body cues to achieve human-like navigation awareness on resource-constrained platforms.
Comment: 8 pages, 4 figures. Accepted to the IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2026)
Multimodal Voice Activity Projection for Turn-Taking in Social Robots with Voice-Activity-Related Pretrained Encoders
Antonio Cano, Guillermo Pérez, Luis Merino, Randy Gomez
2607.07294v1
Multimodal Voice Activity Projection for Turn-Taking in Social Robots with Voice-Activity-Related Pretrained Encoders
Antonio Cano, Guillermo Pérez, Luis Merino, Randy Gomez
2607.07294v1
arXiv:2607.07294v1
•
2026-07-08
Turn-taking prediction is a key requirement for social robots involved in human-human interaction, particularly in mediator settings, where the robot must anticipate conversational dynamics rather than merely react to pauses. This work presents a Multimodal Voice Activity Projection (MM-VAP) framework that extends the original audio-only VAP formulation to synchronized audio-visual inputs while preserving its self-supervised future-projection objective. The proposed approach builds on pretrained audio-visual backbones originally optimized for speech-related tasks and adapts them through Low-Rank Adaptation to the multimodal turn-taking problem. After independent speaker encoding, an inter-speaker attention stage models the relational dynamics required to project future voice activity. In addition, a semantic consistency loss is introduced to regularize the 256-state output space according to higher-level dialogue activity patterns. Experiments on NoXi and NoXi+J showed improvements over the current baselines, particularly for some turn-taking events. Additional evaluation on the Haru EDR corpus further supported the suitability of this direction for mediation-oriented human-robot interaction.
Comment: Accepted for presentation at the 35th IEEE International Conference on Robot and Human Interactive Communication (RO-MAN 2026). Acceptance notification date: 30 May 2026. Final published version pending
TouchWorld: A Predictive and Reactive Tactile Foundation Model for Dexterous Manipulation
Jianyi Zhou, Feiyang Hong, Yunhao Li, Yicheng Zhao, Yongjue Cen, Zirui Liu, Jiakang Huang, Zirui Chen, Ruiyang Zhang, Weizhuo Zhu, Xuhua Song, Shuo Yang
2607.07287v1
TouchWorld: A Predictive and Reactive Tactile Foundation Model for Dexterous Manipulation
Jianyi Zhou, Feiyang Hong, Yunhao Li, Yicheng Zhao, Yongjue Cen, Zirui Liu, Jiakang Huang, Zirui Chen, Ruiyang Zhang, Weizhuo Zhu, Xuhua Song, Shuo Yang
2607.07287v1
arXiv:2607.07287v1
•
2026-07-08
Dexterous manipulation in everyday environments requires both anticipation and reaction: a robot must predict how contact should evolve while rapidly correcting local errors caused by slip, misalignment, unstable grasping, or force mismatch. Vision and language provide semantic and geometric guidance, but they cannot reliably reveal hidden contact states such as force, slip, and contact stability. Although tactile sensing exposes these physical cues, most existing policies treat touch as a low-frequency observation stream within a monolithic action model, coupling slow task reasoning, action generation, and fast contact feedback in a single loop. We introduce TouchWorld, a predictive-and-reactive tactile foundation model for dexterous manipulation. TouchWorld uses a hierarchical policy that separates vision-language subtask planning, tactile world-model prediction, visuo-tactile goal-conditioned action generation, and high-frequency tactile residual refinement. A High-Level Planning Layer produces executable subtasks and predicts tactile subgoals; a Visuo-Tactile Goal-Conditioned Policy generates nominal action chunks; and a Tactile-Conditioned Refinement Policy performs online residual correction using recent tactile and proprioceptive feedback. By using touch as both a predictive contact reference and a fast feedback signal, TouchWorld preserves the semantic generalization of vision-language-action policies while improving local contact adaptation. Across six long-horizon and contact-rich dexterous manipulation tasks, TouchWorld achieves 65.0% success in the clean setting and 53.7% success under human perturbations, outperforming the strongest baseline by 15.7 and 18.5 percentage points, respectively.
Programmable Synchronization Graphs for Adaptive and Fault-Tolerant Modular Miniature Robots
Okan Kulekcioglu, Arqam Bin Ahmad, Ines Garcia, Filipe Serra Alves, Onur Ozcan, M. Selim Hanay
2607.07281v1
Programmable Synchronization Graphs for Adaptive and Fault-Tolerant Modular Miniature Robots
Okan Kulekcioglu, Arqam Bin Ahmad, Ines Garcia, Filipe Serra Alves, Onur Ozcan, M. Selim Hanay
2607.07281v1
arXiv:2607.07281v1
•
2026-07-08
Modular miniature robots could provide scalable function in constrained environments, but coordinating many imperfect modules remains difficult when computation, communication and reliability are limited. A central robotics challenge is to coordinate many actuator-sensor modules without assigning a privileged leader, prescribing a fixed gait template, or relying on dense communication. Here we introduce a programmable synchronization-graph framework for modular miniature robots in which each actuator-sensor pair is represented as a network node and locomotor coordination is encoded through graph coupling. Fixed intra-subgraph links synchronize heterogeneous actuator groups, whereas a small number of signed inter-subgraph links program phase relationships between groups. In physical robot collectives with up to nine modules, graph coupling drives the emergence of synchronization, signed links tune the phase difference from in-phase to out-of-phase motion, and floor experiments produce gallop-like and trot-like contact patterns in a five-module robot assembly. Replacing dense all-to-all coupling with sparse d-regular topologies preserves synchronization while reducing the coupling burden. The same graph representation also captures fault tolerance: increasing graph degree increases the number of module deactivations tolerated before desynchronization. Finally, an upper-confidence-bound edge-selection algorithm learns inter-subgraph links that drive the system toward target phase states. In a separate deactivation benchmark, the graph-based controller avoids the leader-specific failure mode observed in centralized leader-follower control and reduces worst-case phase error by about threefold. These results establish programmable network topology as a compact control layer for gait phase programming, online adaptation and robustness to unit loss in modular miniature robots.
RhinoVLA Technical Report
Huixi Technology, :, Chen Zhang, Chenyang Zhou, Guanglei Ding, Guanghui He, Haibin Gao, Jiajia Chen, Jianyong Zhang, Lianyi Yu, Ningyi Xu, Ping Xu, Qingchen Li, Yingjun Hu, Yijia Zhang, Yuxi Liu
2606.07383v3
RhinoVLA Technical Report
Huixi Technology, :, Chen Zhang, Chenyang Zhou, Guanglei Ding, Guanghui He, Haibin Gao, Jiajia Chen, Jianyong Zhang, Lianyi Yu, Ningyi Xu, Ping Xu, Qingchen Li, Yingjun Hu, Yijia Zhang, Yuxi Liu
2606.07383v3
arXiv:2606.07383v3
•updated
•
2026-06-05
Vision-Language-Action (VLA) models have shown strong potential for robotic manipulation, but real-time deployment on edge hardware remains challenging. In this work, we identify VLM visual and context tokens as a major source of deployment latency: for GEMM-dominated projection operators, computation grows linearly with the number of input tokens when model dimensions are fixed. Motivated by this observation, we propose RhinoVLA, a deployment-oriented VLA model co-designed with the Huixi R1 edge SoC. RhinoVLA adopts a token-efficient Qwen3-VL backbone and a continuous Action Expert, reducing the VLM-side token and computation burden while preserving pretrained multimodal capability. To support cross-robot learning, RhinoVLA further introduces a unified interface that combines View Registry, 72D physical state-action slot space, and robotinstance LoRA, allowing heterogeneous robot observations and action schemas to be aligned under a shared policy. On the deployment side, RhinoVLA is optimized through hardware-aware compilation, mixed-precision execution, and parallel visual encoding. Experiments show that RhinoVLA achieves downstream performance comparable to π0.5 at a similar parameter scale, while reaching 11.69 Hz end-to-end inference on Huixi R1, meeting the 10 Hz real-time closedloop control target. The project will be open-sourced at https://github.com/HuixiAI/RhinoVLA.
Event-Centric World Modeling with Memory-Augmented Retrieval for Embodied Decision-Making
Zhaowen Fan, Rongchao Zhang, Yunxiang Han
2604.07392v3
Event-Centric World Modeling with Memory-Augmented Retrieval for Embodied Decision-Making
Zhaowen Fan, Rongchao Zhang, Yunxiang Han
2604.07392v3
arXiv:2604.07392v3
•updated
•
2026-04-08
Autonomous agents operating in dynamic environments increasingly demand decision-making systems that are both efficient and interpretable. Hence we propose the Event-Retrieve-Action (ERA) framework, an alternative formulation for embodied decision-making that bridges the gap between black-box imitation and interpretable memory retrieval while enabling online refinement without retraining. The environment is represented as structured semantic events encoded into an interpretable latent representation, and decisions are generated by retrieving relevant prior experiences from a knowledge bank of event-action pairs. Final actions are produced through weighted aggregation of retrieved maneuvers, enabling transparent and physically consistent decision-making. Experiments in UAV navigation demonstrate real-time performance and adaptive behavior in dynamic environments as a representative embodied decision-making application scenario.
Comment: 12 pages, 9 figures, 4 tables, currently under review
Manual, Joystick, or Haptic Control? An In Vitro Comparison of Navigation Strategies for Robotic Interventional Neuroradiology Procedures
Benjamin Jackson, Nikola Fischer, Harry Robershaw, Xingyu Chen, S. H. Hadi Sadati, Yang Li, Jeremy Lynch, Nasr Abdelsalam, Jonathon Buwanabala, Matthew Benger, Sara Sciacca, Naga Kandasamy, Marco Mancuso-Marcello, Parthiban Balasundaram, Sahan Guruge, Neelan Das, Alejandro Granados, Kawal Rhode, Thomas C Booth
2607.07253v1
Manual, Joystick, or Haptic Control? An In Vitro Comparison of Navigation Strategies for Robotic Interventional Neuroradiology Procedures
Benjamin Jackson, Nikola Fischer, Harry Robershaw, Xingyu Chen, S. H. Hadi Sadati, Yang Li, Jeremy Lynch, Nasr Abdelsalam, Jonathon Buwanabala, Matthew Benger, Sara Sciacca, Naga Kandasamy, Marco Mancuso-Marcello, Parthiban Balasundaram, Sahan Guruge, Neelan Das, Alejandro Granados, Kawal Rhode, Thomas C Booth
2607.07253v1
arXiv:2607.07253v1
•
2026-07-08
Objective: To evaluate robotic controller interfaces for interventional neuroradiology procedures in-vitro incorporating a force-sensing platform to assess safety. Methods: A custom endovascular robot, device-mimicking controller, and sensorized neurovascular phantom were developed. Ten interventional neuroradiologists (4 novices, 6 experts) performed simulated navigations using four control modalities: device-mimicking controllers with and without haptic feedback, joystick-based input, and manual navigation. Navigation time, peak vessel-wall forces, incorrect catheterisations, and prolapse events were assessed, alongside user analyses. Results: Manual navigation was fastest (mean 47.7 s) compared to haptic-on (248.7 s), haptic-off (314.7 s), and joystick (392.6 s) modalities (p<0.001). Regardless of controller type, vessel-wall forces were below the 0.70 N puncture threshold; therefore all modalities were considered safe. Joystick produced significantly more prolapse events than manual control (1.56 vs 0.13; p=0.018). Operator experience was relevant to performance: experts made fewer incorrect catheterisations than novices (0.25 vs 0.62; p=0.035) and applied less vessel-wall force (p<0.0005); these effects were sustained across controllers but accentuated when haptics were on. Users perceived haptic on and haptic off as similarly intuitive, and more intuitive than joystick (p=0.033). Conclusion: Device-mimicking robotic controllers outperform joystick interfaces on most metrics; haptic feedback shows promising but non-significant performance benefits.
Comment: 11 pages, 13 figures
Safe Reinforcement Learning using Ideas from Model Predictive Control
Georg Schäfer, Jakob Rehrl, Stefan Huber, Simon Hirlaender
2607.07252v1
Safe Reinforcement Learning using Ideas from Model Predictive Control
Georg Schäfer, Jakob Rehrl, Stefan Huber, Simon Hirlaender
2607.07252v1
arXiv:2607.07252v1
•
2026-07-08
Reinforcement learning (RL) enables the synthesis of control policies directly from data, making it highly appealing for complex cyber-physical systems (CPSs) and robotics. A persistent challenge, however, is ensuring strict, hard safety constraints during the active learning phase. In real-world physical systems, violating mechanical limits can cause irreversible damage, necessitating that exploration remains strictly within safe operational regions. We propose a generalized framework that combines the adaptive, high-performance nature of deep reinforcement learning (DRL) with the formal safety guarantees of model predictive control (MPC). Using a mathematical model of the system dynamics, offline MPC computations define a feasible state-action space, representing all safe combinations of system states and control inputs that guarantee constraint satisfaction. During training and deployment, the RL agent's instantaneous actions are projected onto this globally verified feasible set via a safety filter. We systematically evaluate our generalized approach on a non-linear 1-DoF laboratory testbed, demonstrating successful exploration and stable policy convergence on physical hardware.
Comment: Accepted at Eurocast 2026
Shared Modular Recurrence in Contextual MDPs for Universal Morphology Control
Laurens Engwegen, Max Weltevrede, Caroline Horsch, Daan Brinks, Wendelin Böhmer
2506.08630v3
Shared Modular Recurrence in Contextual MDPs for Universal Morphology Control
Laurens Engwegen, Max Weltevrede, Caroline Horsch, Daan Brinks, Wendelin Böhmer
2506.08630v3
arXiv:2506.08630v3
•updated
•
2025-06-10
A universal controller for any robot morphology would greatly improve computational and data efficiency. Steps have been made towards such multi-robot control by utilizing contextual information about the properties of individual robots and exploiting their modular structure in the architecture of deep reinforcement learning agents. When the robots have highly dissimilar morphologies, however, this becomes a challenging problem, especially when the agent must generalize to new, unseen robots. In this paper, we posit that contextual features are often only partially available, but that they can be recovered through modular interactions. This can allow for better multi-robot control and generalization to contexts that are not seen during training. To this extent, we implement a transformer-based architecture with shared modular recurrence and evaluate its (generalization) performance on a large set of MuJoCo robots. The results show a substantial improvement in zero-shot generalization performance on robots with unseen dynamics, kinematics, and topologies, in four different environments.
Validate the Dream Before You Trust Its Verdict: Admissibility for World-Model Simulators
Christian Oefinger, Finn Rasmus Schäfer, Korbinian Moller, Mattia Piccinini, Johannes Betz
2607.07196v1
Validate the Dream Before You Trust Its Verdict: Admissibility for World-Model Simulators
Christian Oefinger, Finn Rasmus Schäfer, Korbinian Moller, Mattia Piccinini, Johannes Betz
2607.07196v1
arXiv:2607.07196v1
•
2026-07-08
Across robotics, World Models (WMs) are increasingly used to evaluate action policies by simulating the consequences of actions in an imagined world, and returning a success or safety verdict. Yet a verdict is only as trustworthy as the WM that produced it, and the WM itself needs to be certified. In video-generation WMs, fidelity metrics such as Fréchet Video Distance (FVD) reward visual realism, but ignore whether the world responds correctly to the policy's actions, including those unseen in training. Classical simulation-based validation assumes a trusted simulator evaluating an untrusted policy, whereas generative WMs are themselves unverified learned artifacts. Hence, we argue that any WM used as a test oracle must first be accredited before its verdicts can serve as evidence. Building on credibility practices from safety-critical simulation, including Verification, Validation & Accreditation (VV&A), Safety of the Intended Functionality (SOTIF), and scenario-based testing standards, we define an admissibility ladder (L0-L4) that a WM must climb before its closed-loop verdicts are accepted as assurance evidence. Our framework is embodiment-agnostic, and is instantiated in autonomous driving (AD), where assurance methods for traditional simulation are most mature. Applied to two driving WMs, the lower rungs reveal a reversal: the model that ranks higher on visual generation quality (L0) ranks lower on action-following (L1-L2), so visual fidelity does not predict the action-robustness a closed-loop verdict depends on.
Comment: Accepted at RSS 2026 Workshop on Robot World Models
Disturbance-aware Motion Planning for Over-actuated Underwater Vehicles Exploiting Actuation Redundancy for High-fidelity 3D Reconstruction
Yuer Gao, Tongqing Xu, Qingyang Liu, Yi Cai
2607.07139v1
Disturbance-aware Motion Planning for Over-actuated Underwater Vehicles Exploiting Actuation Redundancy for High-fidelity 3D Reconstruction
Yuer Gao, Tongqing Xu, Qingyang Liu, Yi Cai
2607.07139v1
arXiv:2607.07139v1
•
2026-07-08
Underwater robots often operate near delicate targets where high-power thrusters resuspend sediments and induce turbulence, degrading image quality at the sensor input. Conventional controllers optimize vehicle-centric objectives, such as tracking and stability, without accounting for the impact of actuation on sensing. We address this actuation-to-perception coupling by exploiting redundancy in over-actuated platforms. For an eight-thruster ROV, multiple thrust allocations can yield the same motion; we search this null space to minimize predicted disturbance in a task-relevant target region while enforcing motion constraints. Our method uses a control-oriented thruster-wake proxy derived from actuator-disk theory with directional attenuation and validated by PIV ($R^2 = 0.99$ near the wake axis; $R^2 > 0.82$ in the primary wake region), together with a real-time redundancy-resolving allocator running at 10 Hz (45 ms/solve). Across 440 trials, the approach reduces target-region particle velocity by 67% ($p < 0.001$), improves 3D reconstruction RMSE by 55% versus a disturbance-unaware baseline ($1.9 \pm 0.4$ mm vs. $4.3 \pm 1.8$ mm), and achieves a 98.5% reconstruction success rate. The framework supports autonomous scanning, which is quantitatively evaluated, and operator-assisted inspection, which is demonstrated in the supplementary materials.
Learning Spatiotemporal Tubes for Full Class of Signal Temporal Logic Tasks for Control of Unknown Systems under Input Constraints
Ahan Basu, Ratnangshu Das, Soumyodipta Nath, Siyuan Liu, Pushpak Jagtap
2607.07136v1
Learning Spatiotemporal Tubes for Full Class of Signal Temporal Logic Tasks for Control of Unknown Systems under Input Constraints
Ahan Basu, Ratnangshu Das, Soumyodipta Nath, Siyuan Liu, Pushpak Jagtap
2607.07136v1
arXiv:2607.07136v1
•
2026-07-08
This paper presents a Spatiotemporal Tube (STT)-based control framework for general unknown nonlinear Euler-Lagrange (EL) systems subject to input constraints, with the objective of satisfying Signal Temporal Logic (STL) specifications, where confinement of the system trajectory within the STT guarantees the satisfaction of the corresponding STL task. For both single and multi-agent scenarios, the STT corresponding to each agent is modeled as a time-varying ball, whose center and radius are jointly parameterized using a physics-informed neural network (PINN). The robustness metric associated with the STL specification corresponding to the agents is incorporated into the training process as a loss function, enabling the learned tube to encode task-level temporal requirements. For a multi-agent scenario, we introduce an additional robustness metric corresponding to the global task, which, when satisfied, ensures the tubes do not collide with each other. To ensure that the system trajectory remains within the learned STT and thereby satisfies the local and global STL specifications, we propose a control strategy that explicitly accounts for input constraints. In particular, a closed-form control law is developed to keep the trajectory inside the tube while regulating the motion of the tube by enforcing bounds on its evolution depending on the input constraints of the system. The proposed approach has been validated over several case studies.
When May I Help You? On The Effect of Proactivity on Group Human-Robot Collaboration
Thomas Vitry, Vanessa Maeder, Kieran von Valeburg, Asihati Hazaiti, Doga Deniz Ates, Connor Gäde, Jan-Gerrit Habekost, Dennis Becker, Stefan Wermter
2606.28469v2
When May I Help You? On The Effect of Proactivity on Group Human-Robot Collaboration
Thomas Vitry, Vanessa Maeder, Kieran von Valeburg, Asihati Hazaiti, Doga Deniz Ates, Connor Gäde, Jan-Gerrit Habekost, Dennis Becker, Stefan Wermter
2606.28469v2
arXiv:2606.28469v2
•updated
•
2026-06-26
Robot initiative is a central challenge in multi-party human-robot collaboration. A robot that contributes without being addressed may provide timely support, but it may also disrupt coordination, divide attention, or interrupt turn-taking; a robot that waits to be addressed may preserve human control, but it may also miss opportunities to assist. We investigate this design challenge in a collaborative escape room in which pairs of participants work with a humanoid robot under either a reactive interaction model, where the robot responds only when addressed, or a proactive model, where it listens continuously, contributes autonomously, and periodically re-initiates interaction. We evaluate both models using puzzle-solving performance, interaction frequency, and participant ratings on the Godspeed and RoSAS scales. The proactive model substantially increases interaction frequency, whereas the reactive model shows a descriptively higher overall success rate (92.86% vs. 71.42%). The strongest differences emerge when prior experience and personality are taken into account: participants with LLM experience solve the early puzzles faster in the reactive condition, and participants with prior robot experience show modified evaluations of proactive and reactive interaction as do introverted participants. These findings demonstrate that the effects of robot initiative are simultaneously shaped by users' prior experience, personality traits and more generally by the needs of the group.
Comment: Published at the RO-MAN 2026 conference
Compositional Motion Generation from Demonstration with Object-Centric Neural Fields
Ahmet Ercan Tekden, Yasemin Bekiroglu
2607.07129v1
Compositional Motion Generation from Demonstration with Object-Centric Neural Fields
Ahmet Ercan Tekden, Yasemin Bekiroglu
2607.07129v1
arXiv:2607.07129v1
•
2026-07-08
Compositionality, by organizing complex behavior as combinations of simpler elements, enables robot learning that is scalable and data efficient. Leveraging this principle, we propose a generative learning-from-demonstration framework that enables compositional modeling of robotic behavior by connecting perception and motion through shared object-level representations. We render scenes from object-centric neural representations that integrate canonical neural fields with latent-conditioned deformations, capturing positional and geometric variations in a smooth, consistent, and interpretable way. For motion generation, a temporal mixture-of-experts (MoE) employs a gating mechanism to combine object-conditioned movement primitives over time, producing complete trajectories. This spatial-temporal compositionality maintains the data efficiency of movement primitives while grounding motion in visual structure, enabling systematic generalization across diverse scene configurations. In simulation, long-horizon manipulation tasks are successfully completed using the proposed model, which requires significantly less training data than other image-based baselines. Real-world experiments further demonstrate the method's robustness to noise, its ability to generalize at the category level through language-based segmentation models, and its capacity to operate directly on 3D scene representations.
Comment: Accepted by IEEE Robotics and Automation Letters (RAL)
How the Fusion of Onboard Sensors and V2X Data can Improve (or not) the Cooperative Perception of Connected Automated Vehicles
Amir Mohammadisarab, Miguel Sepulcre, Luca Lusvarghi, Javier Gozalvez
2607.07114v1
How the Fusion of Onboard Sensors and V2X Data can Improve (or not) the Cooperative Perception of Connected Automated Vehicles
Amir Mohammadisarab, Miguel Sepulcre, Luca Lusvarghi, Javier Gozalvez
2607.07114v1
arXiv:2607.07114v1
•
2026-07-08
Automated vehicles rely on onboard sensors to perceive their surroundings and navigate autonomously. However, sensor performance may degrade under adverse weather conditions or when line-of-sight is obstructed. Cooperative perception (or collective perception) is expected to mitigate these limitations by enabling Connected and Automated Vehicles (CAVs) to share sensor data and collaboratively enhance situational awareness. Several studies have analyzed the potential of cooperative perception, yet the fusion of V2X data with information from onboard sensors has received limited focus. V2X data may contain errors that affect the quality of the fused data, and hence the effectiveness of cooperative perception. This study analyzes the impact of sensing measurement errors, V2X packet losses, and GNSS inaccuracies on the effectiveness of cooperative perception. The results highlight the potential of cooperative perception to enhance perception levels and range compared to using onboard sensors alone. However, they also identify key challenges related to the generation of ghost vehicles during the fusion process, which must be addressed to prevent V2X data from introducing additional errors when fused with onboard sensor data.
GeoProp: Grounding Robot State in Vision for Generalist Manipulation
Guoyang Zhao, Quanhao Qian, Gongjie Zhang, Wenhao Li, Jiuniu Wang, Xiaowei Lu, Deli Zhao, Ran Xu
2607.07101v1
GeoProp: Grounding Robot State in Vision for Generalist Manipulation
Guoyang Zhao, Quanhao Qian, Gongjie Zhang, Wenhao Li, Jiuniu Wang, Xiaowei Lu, Deli Zhao, Ran Xu
2607.07101v1
arXiv:2607.07101v1
•
2026-07-08
Proprioception is fundamental to robotic manipulation, yet standard fusion methods often treat it as an isolated vector lacking explicit alignment with visual tokens. Without a direct correspondence between 3D kinematics and 2D feature maps, manipulation policies struggle to ground the robot's state within the scene, frequently underperforming even vision-only baselines. To address this, we introduce GeoProp, a lightweight, plug-and-play adapter that aligns proprioception with vision through explicit geometric grounding and spatial feature sampling. GeoProp projects the robot state onto the image plane to sample localized visual features, constructing a grounded state token. It then injects state-derived spatial priors into the corresponding visual features via FiLM modulation. To capture motion intent, GeoProp further samples features at a short-horizon predicted coordinate derived from recent kinematics, providing look-ahead visual context. Across 67 tasks, GeoProp improves Diffusion Policy by 8.7% on 63 simulation tasks and pi_0 by 4.0% on the RoboTwin subset, and yields a 10.6% average gain across both policy families in the real world, while adding only 2-3% to the parameter count. These results demonstrate that GeoProp is a simple yet high-impact inductive bias for generalist embodied policies. Project page: https://alibaba-damo-academy.github.io/GeoProp/.
Comment: 21 pages, 8 figures, 11 tables. Project page: https://alibaba-damo-academy.github.io/GeoProp/
Latent Policy Steering through One-Step Flow Policies
Hokyun Im, Andrey Kolobov, Jianlong Fu, Youngwoon Lee
2603.05296v2
Latent Policy Steering through One-Step Flow Policies
Hokyun Im, Andrey Kolobov, Jianlong Fu, Youngwoon Lee
2603.05296v2
arXiv:2603.05296v2
•updated
•
2026-03-05
Offline reinforcement learning (RL) allows robots to learn from offline datasets without risky exploration. Yet, offline RL's performance often hinges on a brittle trade-off between (1) return maximization, which can push policies outside the dataset support, and (2) behavioral constraints, which typically require sensitive hyperparameter tuning. Latent steering offers a structural way to stay within the dataset support during RL, but existing offline adaptations commonly approximate action values using latent-space critics learned via indirect distillation, which can lose information and hinder convergence. We propose Latent Policy Steering (LPS), which enables high-fidelity latent policy improvement by backpropagating original-action-space Q-gradients through a differentiable one-step MeanFlow policy to update a latent-action-space actor. By eliminating proxy latent critics, LPS allows an original-action-space critic to guide end-to-end latent-space optimization, while the one-step MeanFlow policy serves as a behavior-constrained generative prior. This decoupling yields a robust method that works out-of-the-box with minimal tuning. Across OGBench and real-world robotic tasks, LPS achieves state-of-the-art performance and consistently outperforms behavioral cloning and strong latent steering baselines.
Comment: Accepted to RSS 2026, Project Webpage : https://jellyho.github.io/LPS/
PriGo: Test-Time Primitive Guidance to Diffusion and Flow Policies for Adaptive Robotic Manipulation
Zezeng Li, Enda Xiang, Thuy Tran, Di Huang, Momath Thiam, Liming Chen
2607.07076v1
PriGo: Test-Time Primitive Guidance to Diffusion and Flow Policies for Adaptive Robotic Manipulation
Zezeng Li, Enda Xiang, Thuy Tran, Di Huang, Momath Thiam, Liming Chen
2607.07076v1
arXiv:2607.07076v1
•
2026-07-08
Imitation learning has enabled remarkable progress in robotic manipulation, especially with diffusion and flow-based policies that generate complex visuomotor behaviors directly from demonstrations. Yet, despite their strong performance, these policies often fail to generalize across tasks and environments. A key reason is that existing policies tend to imitate superficial action correlations rather than the underlying intent. Inspired by the compositional structure of human behaviors, we propose PriGo, a primitive-guided test-time adaptive framework for robust robotic manipulation. PriGo introduces PANet, a lightweight primitive prediction module that infers primitive distributions directly from observations. We further propose a differentiable primitive guidance mechanism that refines generated actions during inference, steering trajectories toward semantically consistent behaviors. Unlike prior primitive-conditioned approaches, PriGo operates entirely at test time and can be seamlessly integrated into pretrained diffusion and flow policies without retraining. Extensive experiments on LIBERO, CALVIN, SIMPLER, and real-world robotic tasks demonstrate that PriGo consistently improves robustness, long-horizon execution, and generalization ability across both diffusion and flow-based policies.
Zero-Human Demonstration End-to-end Autonomous Driving with Trajectory Scorer
Zhenxin Li, Nadine Chang, Wenhao Yao, Xinglong Sun, Zi Wang, Maying Shen, Jingde Chen, Jingyu Song, Kailin Li, Zuxuan Wu, Shiyi Lan, Jose M. Alvarez
2510.24108v2
Zero-Human Demonstration End-to-end Autonomous Driving with Trajectory Scorer
Zhenxin Li, Nadine Chang, Wenhao Yao, Xinglong Sun, Zi Wang, Maying Shen, Jingde Chen, Jingyu Song, Kailin Li, Zuxuan Wu, Shiyi Lan, Jose M. Alvarez
2510.24108v2
arXiv:2510.24108v2
•updated
•
2025-10-28
Human demonstrations are widely considered the cornerstone of end-to-end (E2E) autonomous driving despite human demonstration's scarcity for long-tail and safety-critical scenarios. Nonetheless, current E2E autonomous driving (AD) training paradigms continue to rely on human demonstrations. Imitation learning (IL) requires human demonstrations for training, whereas reinforcement learning (RL) has emerged as a promising alternative to reduce this dependency. However, most existing RL methods for E2E AD still rely implicitly on human demonstrations. A pure rewards-based RL method can overcome the need for human demonstrations, but general RL policy gradient methods suffer from the cold-start problem. In this paper, we propose ZTRS (Zero-human demonstration end-to-end autonomous driving with TRajectory Scorer) - a complete RL-based E2E planning paradigm trained solely on real-world images and rule-based rewards, entirely without human demonstration. Through our proposed Exhaustive Policy Optimization (EPO), a policy gradient variant tailored for enumerable trajectory actions and dense supervision, ZTRS enables the model to generalize better to long-tail driving scenarios. We demonstrate this generalization through our SOTA performance against IL approaches on both long-tail Navhard and closed-loop HUGSIM datasets. Project page: https://zhenxinli.net/ZTRS/.
HiMoE-VLA: Hierarchical Mixture-of-Experts for Generalist Vision-Language-Action Policies
Zhiying Du, Bei Liu, Yaobo Liang, Yichao Shen, Haidong Cao, Xiangyu Zheng, Zhiyuan Feng, Zuxuan Wu, Jiaolong Yang, Yu-Gang Jiang
2512.05693v2
HiMoE-VLA: Hierarchical Mixture-of-Experts for Generalist Vision-Language-Action Policies
Zhiying Du, Bei Liu, Yaobo Liang, Yichao Shen, Haidong Cao, Xiangyu Zheng, Zhiyuan Feng, Zuxuan Wu, Jiaolong Yang, Yu-Gang Jiang
2512.05693v2
arXiv:2512.05693v2
•updated
•
2025-12-05
Generalist vision--language--action (VLA) policies are typically trained on heterogeneous mixtures of robot demonstrations spanning diverse embodiments, action spaces, and observation configurations. Modeling such heterogeneity with a shared dense action module can induce negative transfer, particularly when action spaces or visual observations differ across data sources. We address this issue with HiMoE-VLA, a VLA framework built around a Hierarchical Mixture-of-Experts (HiMoE) action module. HiMoE uses Action-Space MoE layers at the input/output boundaries to specialize computation for distinct action spaces, Heterogeneity-Balancing MoE layers in neighboring layers to provide balanced capacity for residual variation in observations, scenes, and embodiments, and dense Transformer blocks in the middle to integrate shared representations. Two auxiliary objectives further guide this hierarchy: a contrastive Action-Space Regularization objective for boundary specialization and a load-balancing objective for stable expert utilization. HiMoE-VLA reaches 3.98 on CALVIN, 98.0\% on LIBERO, and 75.0\% and 63.7\% average success on real xArm7 and ALOHA tasks; under controlled heterogeneous co-training, it turns the negative transfer observed in strong baselines into positive transfer. The code and models are publicly available at https://github.com/ZhiyingDu/HiMoE-VLA.
LAMP: Long-Horizon Adaptive Manipulation Planning for Multi-Robot Collaboration in Cluttered Space
Shuai Zhou, Yorai Shaoul, Jiaoyang Li
2606.29358v2
LAMP: Long-Horizon Adaptive Manipulation Planning for Multi-Robot Collaboration in Cluttered Space
Shuai Zhou, Yorai Shaoul, Jiaoyang Li
2606.29358v2
arXiv:2606.29358v2
•updated
•
2026-06-28
Multi-robot manipulation requires jointly reasoning about contact formations, robot motions under coupled dynamics, and collision avoidance. Systematically searching over this large space is difficult and becomes increasingly intractable as the number of robots grows, the task horizon lengthens, or the scene becomes more densely cluttered. Existing approaches therefore either learn to solve the problem end-to-end via reinforcement learning or restrict planning to a simpler surrogate problem, such as planning object motions while learning short-horizon contact primitives. However, neither paradigm scales to the problem instances we target: long-horizon multi-robot manipulation in extremely dense environments. In this paper, we propose Long-horizon Adaptive Manipulation Planning (LAMP), a framework combining a generative model for manipulation with classical planning for long-horizon reasoning. We instantiate our framework with two algorithms leveraging insights from established planning techniques, A* and lazy search: LAMP-A*, which systematically searches over the coupled object-robot space, and LAMP-Lazy, a lazy planner that enables real-time replanning through deferred evaluation. Experiments in challenging simulated environments demonstrate that our approach solves complex long-horizon tasks in highly cluttered environments that prior methods cannot handle.
Comment: IROS 2026
A Closed-Loop Multi-Agent Framework for Robust Multi-Robot Manipulation
Yi-Xiang He, Lan Wei, Haoming Cen, Jian-Jian Jiang, Zhuohao Li, Guanxing Lu, Yihan Yang, Dandan Zhang, Wei-Shi Zheng
2607.06990v1
A Closed-Loop Multi-Agent Framework for Robust Multi-Robot Manipulation
Yi-Xiang He, Lan Wei, Haoming Cen, Jian-Jian Jiang, Zhuohao Li, Guanxing Lu, Yihan Yang, Dandan Zhang, Wei-Shi Zheng
2607.06990v1
arXiv:2607.06990v1
•
2026-07-08
Multi-robot systems provide the parallelism and redundancy necessary for long-horizon tasks, while Large Language Models (LLMs) offer the reasoning capabilities to decompose these objectives into actionable plans. However, effectively grounding this high-level reasoning in physical multi-robot execution remains an open challenge. Existing LLM-based approaches fall mainly into two categories: Single-robot methods achieve robust contact-rich manipulation but lack the coordination mechanisms required for tasks spanning multiple workspaces. Current multi-robot frameworks focus on high-level planning, often treating manipulation as an idealized primitive that fails to account for real-world execution uncertainties. To address this, we propose a hierarchical closed-loop agentic LLM-based framework to ensure robust multi-robot manipulation. Our system consists of three specialized agents: the Planning Agent decomposes instructions into allocated sub-tasks, the Manipulation Agent for each robot executes actions via adaptive tool use, and the Verification Agent closes the loop by monitoring physical outcomes and feeding back semantic corrections. Extensive real-world experiments demonstrate that our framework achieves superior success rates, ensures robust adaptability ranging from single to cross workspace manipulation, and offers a generalizable approach for diverse manipulation tasks.
Comment: RSS 2026
Ace! Motion Planning of Professional-Level Table Tennis Serves with a Robot Arm
Guillem Torrente, Guilherme Jorge Maeda, Divij Grover, Megumu Tsukamoto, Hamdi Sahloul, Peter Dürr
2607.06989v1
Ace! Motion Planning of Professional-Level Table Tennis Serves with a Robot Arm
Guillem Torrente, Guilherme Jorge Maeda, Divij Grover, Megumu Tsukamoto, Hamdi Sahloul, Peter Dürr
2607.06989v1
arXiv:2607.06989v1
•
2026-07-08
Table tennis, a dynamic, compact, and popular sport, has received significant attention as a robotics benchmark over the last decades. Most of the research has focused on the rally aspect - returning an incoming ball - requiring high-speed vision, agile motion planning, and tight closed-loop control. However, the other component of table tennis gameplay - the serve - is comparatively a quite unexplored research problem, that in fact requires pushing physics modeling and control to the extremes. Achieving competitive serves with a robot presents domain-specific challenges, such as high-spin generation from a spinless ball, precise aiming, or multi-objective optimization. In this work, we present a novel approach for generating official rule-compliant serves by combining motion primitives, Model Predictive Control, and Bayesian Optimization. Serves generated in this way offer a wide and controllable variation of spins of up to 550 rad/s, and speeds of up to 6.7 m/s, matching and even surpassing those of elite table tennis players.
Comment: 8 pages, 4 figures
WAM-TTT: Steering World-Action Models by Watching Human Play at Test Time
Yusen Feng, Bingchen Han, Jiangran Lyu, Kai Liu, Yixin Zheng, Yuxuan Wan, Weiheng Liu, Sun Han, Ruiqin Li, Yulong Zhang, Fangfu Liu, Xuesong Shi, Libin Liu, Yizhou Wang, Zhizheng Zhang, He Wang
2607.06988v1
WAM-TTT: Steering World-Action Models by Watching Human Play at Test Time
Yusen Feng, Bingchen Han, Jiangran Lyu, Kai Liu, Yixin Zheng, Yuxuan Wan, Weiheng Liu, Sun Han, Ruiqin Li, Yulong Zhang, Fangfu Liu, Xuesong Shi, Libin Liu, Yizhou Wang, Zhizheng Zhang, He Wang
2607.06988v1
arXiv:2607.06988v1
•
2026-07-08
Steering robot foundation models (RFMs) toward new task variants or user-preferred behaviors remains challenging, often requiring additional robot demonstrations, task-specific fine-tuning, or long-context conditioning. We present WAM-TTT, a test-time training framework for steering world action models from raw human videos. Rather than treating human videos as trajectories to imitate, WAM-TTT absorbs them into a lightweight adaptive memory inside a frozen WAM through self-supervised video prediction. To make this memory useful for control, we introduce a meta-training stage that aligns human demonstrations with robot behaviors using paired human-robot data and a key--value memory reconstruction objective. At test time, only unlabeled human videos are required to adapt the memory, while the pretrained WAM remains frozen. This enables efficient and reusable steering without robot actions, human-side annotations, or task-specific fine-tuning, while preserving the generalization ability of the foundation model. Extensive experiments show that WAM-TTT consistently outperforms in-context human-video conditioning baselines across diverse manipulation tasks and generalization settings.
SPECTRA: Context-Conditioned Spectral Movement Primitives for Robot Skill Generalization
Boxuan Zhang, Sheng Liu, Chenglin Ming, Ahmed Abdelrahman
2607.06978v1
SPECTRA: Context-Conditioned Spectral Movement Primitives for Robot Skill Generalization
Boxuan Zhang, Sheng Liu, Chenglin Ming, Ahmed Abdelrahman
2607.06978v1
arXiv:2607.06978v1
•
2026-07-08
Robot imitation learning for manipulation should preserve demonstrated task geometry while producing dynamically admissible robot motions. Existing pipelines often learn task-dependent trajectories and impose execution limits afterward through filtering, smoothing, clipping, or time scaling, which may distort task-critical end-effector paths. We propose the Spectral Movement Primitive (SMP), a frequency-domain imitation learning framework that couples task-space skill generation with joint-space execution regulation. Demonstrations are represented by truncated finite-horizon Fourier coefficients. An empirically selected low-frequency task band captures the dominant motion geometry, while higher harmonics contribute disproportionately to derivative growth. A frame-aware context-conditioned GMM/GMR prior predicts the task-band coefficients in a canonical task frame, and the resulting Cartesian trajectory is mapped to joint space through sequential inverse kinematics. A phase-coupled regulator then limits the requested phase progression without modifying the spectral coefficients, thereby enforcing joint velocity and acceleration limits while preserving the represented path. Experiments evaluate task-band reconstruction, robustness to composite demonstration corruption, out-of-distribution cross-board generalization, joint-space dynamic admissibility, end-effector path preservation, and deployment on a Franka Panda robot. Results show compact geometric reconstruction, consistent transfer across unseen task frames, substantial reductions in dynamic violations and jerk, and preservation of the intended end-effector path during phase regulation.
End-to-End LLM Flight Planning with RAG-based Memory and Multi-modal Coach Agent
Amin Tabrizian, Arsyi Aziz, Aarifah Ullah, Mahyar Ghazanfari, Pouria Razzaghi, Peng Wei
2607.06964v1
End-to-End LLM Flight Planning with RAG-based Memory and Multi-modal Coach Agent
Amin Tabrizian, Arsyi Aziz, Aarifah Ullah, Mahyar Ghazanfari, Pouria Razzaghi, Peng Wei
2607.06964v1
arXiv:2607.06964v1
•
2026-07-08
Bridging the gap between human pilot intent and autonomous flight operation is critical for real-world electric vertical takeoff and landing (eVTOL) aircraft deployment. Flight planning traditionally relies on classic algorithms that struggle to incorporate flexible human preferences. We present FRAMe, an End-to-End Large Language Model (LLM) Flight Planning tool with RAG-based Memory and Multi-modal Coach Agent. Our system integrates a planner LLM with a multi-modal coach agent and retrieval augmented generation (RAG)-based memory to generate flight plans that satisfy mission constraints while aligning with human flight operator preferences. We demonstrate the system in a range of real-world-inspired scenarios of varying difficulty levels. Across four LLMs, the full FRAMe system (RAG and coach) yields the highest validity for every planner (up to 93.8% aggregate, 99% on Easy scenarios for the strongest planner) and shifts preference-relevant metrics in the operator-favored direction where the metric has headroom. FRAMe signifies how advanced LLMs can be deployed for human-centric mission planning, translating natural language instructions into safe, efficient, and flexible flight routes. The code is available at: github.com/amin-tabrizian/FlightPlanningLLMs
Comment: Accepted at the ICML 2026 LM4Plan Workshop
Flow-ERD: Agent-type Aware Flow Matching with Entropy-Regularized Distillation for Diverse Traffic Simulation
Seulbin Hwang, Kiyoung Om, Daejung Kim, Jinhan Lee
2607.06957v1
Flow-ERD: Agent-type Aware Flow Matching with Entropy-Regularized Distillation for Diverse Traffic Simulation
Seulbin Hwang, Kiyoung Om, Daejung Kim, Jinhan Lee
2607.06957v1
arXiv:2607.06957v1
•
2026-07-08
Realistic and diverse traffic simulation is essential to autonomous driving development. Yet prevailing benchmarks predominantly reward realism, and recent methods have optimized accordingly, leaving diversity underexplored. We introduce \textbf{Flow-ERD}, a multi-agent simulator that pursues realism and diversity jointly. Its backbone, \textbf{Agent-Type Aware Flow Matching} (AFM), couples flow matching's multi-modal expressiveness with type-specific kinematic execution. It preserves fine-grained diversity while keeping motions consistent with each agent type. A second stage, \textbf{Entropy-Regularized Distillation} (ERD), fine-tunes the closed-loop rollout distribution with an entropy-regularized reverse-KL objective. This mitigates covariate shift while explicitly preventing collapse onto high-density modes. We evaluate Flow-ERD with a log-free diversity metric alongside standard realism scores. Flow-ERD ranks first on the WOSAC test benchmark and dominates the realism--diversity Pareto front among reproducible baselines. Our project page is available \href{https://seulbinhwang.github.io/flow-erd-project-page/}{here}.
Comment: 8 pages, 5 figures, 2 tables
Residual-Conservative Model Predictive Path Integral Control
Hyung-Jin Yoon, Hunmin Kim
2607.06950v1
Residual-Conservative Model Predictive Path Integral Control
Hyung-Jin Yoon, Hunmin Kim
2607.06950v1
arXiv:2607.06950v1
•
2026-07-08
Sampling-based model predictive control methods handle nonlinear dynamics and complex cost landscapes through Monte Carlo rollouts, yet typically employ fixed constraint penalties that do not adapt to model-plant mismatch. This paper proposes Residual-Conservative Model Predictive Path Integral Control (RC-MPPI), a sampling-based MPC framework that modulates safety conservatism online using the prediction-execution residual. RC-MPPI combines three coupled mechanisms: residual-dependent constraint tightening, adaptive safety-cost shaping, and residual-adaptive sampling modulation through exploration contraction and temperature relaxation. The temperature adaptation reflects a key insight: when the model is inaccurate, rollout cost evaluations become unreliable, and increasing temperature reduces overcommitment to apparent cost rankings. Under Lipschitz dynamics and sub-Gaussian disturbances, we derive probabilistic bounds on constraint violation and show that the joint effect of the adaptive mechanisms reduces violation probability as the residual grows. A rollout-cost uncertainty analysis further shows that model-plant mismatch perturbs MPPI importance weights in proportion to residual magnitude and inversely with temperature, providing theoretical justification for residual-adaptive temperature relaxation. Simulations on an LTI point-mass system and a planar 2R manipulator show improved safety margin, success rate, and control efficiency compared with vanilla MPPI under significant model-plant mismatch.
Comment: 9 pages, 3 figures, 2 tables. Companion paper in the MPPI closed-loop reliability and robustness series
DAG-Based QoS-Aware Dynamic Task Placement for Networked Multi-Stage Control Pipelines
Thien Tran, Jonathan Kua, Thuong Hoang, Minh Tran, Yuemin Ding, Jiong Jin
2605.19887v2
DAG-Based QoS-Aware Dynamic Task Placement for Networked Multi-Stage Control Pipelines
Thien Tran, Jonathan Kua, Thuong Hoang, Minh Tran, Yuemin Ding, Jiong Jin
2605.19887v2
arXiv:2605.19887v2
•updated
•
2026-05-19
Current Physical AI (PAI) relies heavily on closed-loop visual-servoing pipelines, whose perception and planning stages may become computationally intensive onboard due to complex models embedded on robots. In practice, offloading the perception task to on-site edges statically is inappropriate for latency-sensitive, precise industrial settings over a standardized industrial network. This emphasizes the importance of Control-Communication-Computing (3C) co-design in industrial automation: monolithic local execution saturates AI-accelerated machine and robot hardware, while static edge offloading exposes the control loop to network jitter. Existing adaptive task placement (ATP) controllers can partially address the gap by relocating a single pipeline stage on binary threshold rules, without a multi-stage model and an explicit cost on placement switching. In this paper, we propose a directed acyclic graph (DAG) based quality-of-service (QoS)-aware dynamic task placement (DTP) framework for sensing-perception-planning-control pipelines in networked robotics. This pipeline is formalized as a DAG with task-level and node-level attributes for compute cost, communication delay, and feasible placement sets; over a small interpretable candidate set (fully local, static offload, hybrid), a window-based cost function combines tail end-to-end latency, deadline violation rate, hardware utilization, and a Hamming-distance switching penalty, and a DTP algorithm with hysteresis and a minimum dwell-time bounds placement chatter. Our work presents the theoretical framework, a structured qualitative analysis, and a two-phase simulation plus hardware-in-the-loop validation roadmap.
Comment: 5 pages, 1 figure, 1 table, 1 algorithm, accepted paper on the 24th IEEE International Conference on Industrial Informatics (INDIN), 26-29 July, 2026, Melbourne, Australia
Can We Really Learn One Representation to Optimize All Rewards?
Chongyi Zheng, Royina Karegoudra Jayanth, Benjamin Eysenbach
2602.11399v2
Can We Really Learn One Representation to Optimize All Rewards?
Chongyi Zheng, Royina Karegoudra Jayanth, Benjamin Eysenbach
2602.11399v2
arXiv:2602.11399v2
•updated
•
2026-02-11
As unsupervised pretraining becomes increasingly ubiquitous in reinforcement learning, a more thorough theoretical understanding of these methods becomes of equal importance to their empirical success. We focus on the setting of unsupervised learning via interaction, where the forward-backward (FB) representation learning serves as a prototypical and popular example. In this paper, we shed light on FB by formally contextualizing the method within a broader class of recent methods that use regression to obtain a low-rank approximation of a successor measure ratio. Our analysis clarifies when FB representations can exist and how the low-rank approximation converges in practice. Building upon the theory, we propose a variant of FB that is both more amenable to theoretical understanding and simpler to optimize in practice. Experiments in didactic settings, as well as in $10$ state-based and image-based continuous control domains, demonstrate that our method converges to desired representations with $10^5 \times$ smaller errors than FB, achieving $+24\%$ improved zero-shot performance on average. We also demonstrate that zero-shot policies inferred by our algorithm provide an efficient initialization if the user prefers further fine-tuning on downstream tasks. Our project website is available at https://chongyi-zheng.github.io/onestep-fb.
Dynamic Object Detection and Tracking in Construction: A Fisheye Camera and LiDAR Sensor Fusion Model
Yilong Chen, Huili Huang, Yong K. Cho
2607.06896v1
Dynamic Object Detection and Tracking in Construction: A Fisheye Camera and LiDAR Sensor Fusion Model
Yilong Chen, Huili Huang, Yong K. Cho
2607.06896v1
arXiv:2607.06896v1
•
2026-07-08
Robust dynamic object detection and tracking are essential for enabling robots to operate safely and effectively alongside humans in complex environments such as construction sites. While LiDAR-based SLAM and occupancy grid methods offer viable solutions for detecting and tracking motion, many state-of-the-art 3D vision approaches rely heavily on pre-trained neural networks and require additional post-processing to identify moving objects. Sensor fusion techniques, combining the precision of LiDAR with the semantic richness of RGB imagery, offer a promising alternative. In this work, we present a novel framework that enhances a quadruped robot equipped with a LiDAR sensor and an upward-facing fisheye camera for real-time dynamic object detection and tracking. After identifying moving objects within a registered point cloud, our method assigns semantic labels by projecting 3D coordinates onto a 2D cylindrical panorama, aligning with real-time image-based detections for observation update of the Kalman filter. The proposed system demonstrates high precision, simplicity, and robustness, particularly in handling objects transitioning between dynamic and static states, thus it is well-suited for deployment in real-world construction environments.
Comment: 4 pages, 8 figures, submitted to IEEE International Conference on Robotics and Automation (ICRA) 2025 Future of Construction Workshop
GemNav: Discrete-Token Visual Robot Navigation using a Multimodal Large Language Model
Peter Bohm, Saimunur Rahman, Abdelwahed Khamis, Sagun Man Singh Shrestha, Chris McCool, Peyman Moghadam
2607.06882v1
GemNav: Discrete-Token Visual Robot Navigation using a Multimodal Large Language Model
Peter Bohm, Saimunur Rahman, Abdelwahed Khamis, Sagun Man Singh Shrestha, Chris McCool, Peyman Moghadam
2607.06882v1
arXiv:2607.06882v1
•
2026-07-08
Visual navigation policies built on large pretrained models have so far followed a common recipe: a dedicated visual encoder, a bespoke action head, and training on thousands of hours of cross-embodiment datasets. We ask whether this recipe is necessary. In this paper, we introduce GemNav, a visual robot navigation policy that adapts a frozen Multimodal Large Language Model (MLLM) for short-to-medium horizon waypoint navigation using Low-Rank Adaptation (LoRA) on the language tower alone, with no auxiliary visual encoder and no continuous regression head. Waypoints and categorical navigation signals share a single discrete token vocabulary generated by the language-model head, and a soft-decoded auxiliary loss recovers the metric structure that pure cross-entropy training discards. On a single 8.7-hour open corpus, roughly three orders of magnitude smaller than competing training sets, the policy transfers zero-shot to four physically distinct unseen environments and stops within 0.25-0.42m of the goal across 20 real-world trials covering an open carpark, an obstacle carpark, a long outdoor chemical yard, and an indoor warehouse. Conditioning on short image histories improves offline metrics but yields no robot benefit, pointing to a ceiling on what temporal context adds once pretrained vision features are in place. These results indicate that discrete-token adaptation of frozen MLLMs can provide a data-efficient, deployable alternative for foundation model robot navigation.
Video World Models
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默认显示 5 篇
Time-to-Collision Based Dynamic Obstacle Avoidance Using Pretrained Vision Models for Robots in Unstructured Environments
Erik Jagnandan, Mulugeta Haile, Gregory Barber, Pratik Chaudhari
2607.07885v1
Time-to-Collision Based Dynamic Obstacle Avoidance Using Pretrained Vision Models for Robots in Unstructured Environments
Erik Jagnandan, Mulugeta Haile, Gregory Barber, Pratik Chaudhari
2607.07885v1
arXiv:2607.07885v1
•
2026-07-08
Dynamic obstacle avoidance in unstructured outdoor environments remains a critical challenge for autonomous mobile robots, particularly when large-scale robot-specific training data and simulation-based policies are impractical. We present a data-efficient, interpretable method for vision-based dynamic obstacle avoidance that operates entirely on real-world data, avoiding the sim-to-real transfer problem inherent in simulation-trained policies. Our approach leverages UniDepth, a large pretrained monocular depth estimation model, to produce dense depth maps from RGB video without requiring stereo cameras or LiDAR at inference time. Dynamic obstacle avoidance is achieved by extending the SuperPoint and SuperGlue feature correspondence pipeline to track keypoints across long frame sequences, projecting their 2D pixel-space positions into 3D using camera intrinsics and predicted depth, running bundle adjustment initialized from these 3D keypoints, and computing per-keypoint time-to-collision (TTC). A 2D motion primitive in the ground plane is then selected to move the robot away from the closest point of approach of the minimum-TTC keypoint. Evaluated on real-world data from the M3ED dataset, our pipeline achieves a precision of 0.49 and a recall of 0.38 in identifying frames with a ground truth TTC below 1 second, and correctly generates the evasive motion direction in 84\% of true positive detections. Crucially, it detects at least one frame with TTC less than 1 second for 20 out of 22 unique physical obstacles present in our test sequences. Unlike end-to-end learned methods that demand thousands of hours of robot-specific training data, our approach eliminates model training entirely, requiring only 74 seconds of data for hyperparameter tuning. This demonstrates exceptional data efficiency while preserving interpretable and generalizable behavior across diverse obstacle types.
Comment: 9 pages, 8 figures
Scaling Mixture-of-Experts Video Pretraining for Embodied Intelligence
Shuailei Ma, Jiaqi Liao, Xinyang Wang, Jingjing Wang, Chaoran Feng, Zijing Hu, Chong Bao, Zichen Xi, Yuqi Gan, Weisen Wang, Yanhong Zeng, Qin Zhao, Zifan Shi, Wei Wu, Hao Ouyang, Qiuyu Wang, Shangzhan Zhang, Jiahao Shao, Yipengjing Sun, Liangxiao Hu, Lunke Pan, Nan Xue, Kecheng Zheng, Yinghao Xu, Xing Zhu, Yujun Shen, Ka Leong Cheng
2607.07675v1
Scaling Mixture-of-Experts Video Pretraining for Embodied Intelligence
Shuailei Ma, Jiaqi Liao, Xinyang Wang, Jingjing Wang, Chaoran Feng, Zijing Hu, Chong Bao, Zichen Xi, Yuqi Gan, Weisen Wang, Yanhong Zeng, Qin Zhao, Zifan Shi, Wei Wu, Hao Ouyang, Qiuyu Wang, Shangzhan Zhang, Jiahao Shao, Yipengjing Sun, Liangxiao Hu, Lunke Pan, Nan Xue, Kecheng Zheng, Yinghao Xu, Xing Zhu, Yujun Shen, Ka Leong Cheng
2607.07675v1
arXiv:2607.07675v1
•
2026-07-08
Despite the recent promise in robot control, video generative models suffer from a domain mismatch due to their primary focus on content creation. For example, their design inherently prioritizes visual fidelity and creativity over computational efficiency and physical realism. In this work, we present LingBot-Video, a DiT-based video pretraining paradigm specifically tailored for embodied intelligence. From the architecture perspective, we adopt the Mixture-of-Experts (MoE), instead of dense, framework to achieve a better trade-off between modeling capacity and inference efficiency, and manage to scale it up from scratch. From the data perspective, we construct a data profiling engine that augments standard internet videos with extensive robot-oriented footage, encompassing manipulation, navigation, and egocentric perspectives, to equip the base model with an intrinsic understanding of actions and world dynamics. From the training perspective, we develop a multi-dimensional reward system to enforce the alignment regarding physical rationality and task completion, going beyond standard criteria such as aesthetics, prompt-following, and motion consistency. Comprehensive evaluations validate its performance and efficiency as a video foundation model. We contribute LingBot-Video as the inaugural large-scale, open-source MoE video foundation model to the community, in a pioneering effort to bridge digital creativity and physical actuation.
Comment: Project page: https://technology.robbyant.com/lingbot-video
Infinite Worlds with Versatile Interactions
Zelin Gao, Qiuyu Wang, Jiapeng Zhu, Jingye Chen, Zichen Liu, Qingyan Bai, Jiahao Wang, Yufeng Yuan, Hanlin Wang, Yichong Lu, Ka Leong Cheng, Haojie Zhang, Jian Gao, Tianrui Feng, Yuzheng Liu, Yao Yao, Yinghao Xu, Xing Zhu, Yujun Shen, Hao Ouyang
2607.07534v1
Infinite Worlds with Versatile Interactions
Zelin Gao, Qiuyu Wang, Jiapeng Zhu, Jingye Chen, Zichen Liu, Qingyan Bai, Jiahao Wang, Yufeng Yuan, Hanlin Wang, Yichong Lu, Ka Leong Cheng, Haojie Zhang, Jian Gao, Tianrui Feng, Yuzheng Liu, Yao Yao, Yinghao Xu, Xing Zhu, Yujun Shen, Hao Ouyang
2607.07534v1
arXiv:2607.07534v1
•
2026-07-08
We present LingBot-World 2.0 (also known as LingBot-World-Infinity), an advanced iteration of LingBot-World featuring four distinct upgrades. (1) Our model achieves an unbounded interaction horizon while maintaining consistent output quality, benefiting from a carefully crafted causal pretraining paradigm. (2) Through distilling a real-time variant from the base model, our system guarantees rapid response time, sufficient to drive 720p video streams at 60 fps. (3) Compared to the previous version, this update introduces highly diverse interactive elements, comprising a broader spectrum of actions (e.g., attacking, archery, spell-casting, and shooting) alongside a richer variety of text-driven events. (4) We pioneer the integration of an agentic harness within the domain of world modeling, wherein a pilot agent is tasked with planning and executing character behaviors, while a director agent is responsible for synthesizing novel environmental elements as the scene progresses. Additionally, to facilitate a shared experience, we develop an interface that permits multiple players to simultaneously immerse themselves in this vivid world simulator. We pair our primary 14B model with a lightweight 1.3B counterpart, which supports effortless deployment on a single GPU.
Comment: Project page: https://technology.robbyant.com/lingbot-world-v2 Code: https://github.com/robbyant/lingbot-world-v2
Unlocking Temporal Generalization in Hamiltonian Video Dynamics Models
Eli Laird, Corey Clark
2607.07763v1
Unlocking Temporal Generalization in Hamiltonian Video Dynamics Models
Eli Laird, Corey Clark
2607.07763v1
arXiv:2607.07763v1
•
2026-07-08
World models are typically trained to predict discrete-time physical dynamics with a fixed step size baked into the model weights, preventing prediction at variable temporal resolutions. This matters for hierarchical planning, sim-to-real transfer, and scientific or game-engine applications that must query the same dynamics at multiple timescales. Hamiltonian Generative Networks (HGN) offer a principled path forward, grounding predictions in a continuous-time energy function that is, in principle, independent of the observation frame rate. In practice, however, their temporal generalization breaks down in non-conservative settings. We show that in externally forced, dissipative environments, HGN rollouts at step sizes beyond the training regime fail due to distinct failure modes, including latent magnitude growth driven by an unconstrained action-force map, and global truncation error accumulation from an under-resolved integrator. We identify a targeted fix for each mechanism and demonstrate stable dynamics prediction at temporal resolutions well outside the training distribution. In a detailed analysis, we recommend several strategies for enabling temporal generalization in continuous-time video generation.
Comment: To appear in the 1st Workshop on Physics-Aware Video Generation and Restoration at the 28th International Conference on Pattern Recognition
Smooth Operator: A Real-Time Sampling-Based Algorithm for Kinematic Hand Retargeting
Robert Jomar Malate, Erik Bauer, Norica Bacuieti, Stefanos Charalambous, Elvis Nava, Robert K. Katzschmann, Benedek Forrai
2607.07491v1
Smooth Operator: A Real-Time Sampling-Based Algorithm for Kinematic Hand Retargeting
Robert Jomar Malate, Erik Bauer, Norica Bacuieti, Stefanos Charalambous, Elvis Nava, Robert K. Katzschmann, Benedek Forrai
2607.07491v1
arXiv:2607.07491v1
•
2026-07-08
Advances in learning-based robotic manipulation, such as Vision-Language-Action (VLA) models and Video Action Models (VAMs), heavily rely on high-quality teleoperation data. Their capabilities are strictly upper-bounded by the quality of the underlying human demonstrations. Current gradient-based retargeting algorithms often converge to different local minima, resulting in jitter that affects data quality and teleoperation experience. To address this, we introduce the Sampling-Based Retargeter (SBR), a novel gradient-free retargeting method drawn from the rich literature of sampling-based control and explicitly designed for low-jitter, real-time kinematic retargeting. We evaluate SBR both in simulation and through a rigorous real-world user study involving 18 participants performing 3 complex manipulation tasks. Compared to gradient-based baselines, SBR achieved the highest overall task success rate (54.1%) while significantly reducing operator cognitive fatigue, recording the lowest NASA-TLX workload score (36.4 out of 100). Ultimately, we establish SBR as a highly effective, intuitive retargeter for dexterous manipulation, providing the community with a rigorous benchmarking methodology to guide future retargeting research.
HAJJv2-CrowdCount: Zero-Shot Benchmark for Dense Crowd Counting
Reem AlYabis, Fares AlTuwaim, AlJawharh AlOtaibi, Mohamed Eltahir
2607.07322v1
HAJJv2-CrowdCount: Zero-Shot Benchmark for Dense Crowd Counting
Reem AlYabis, Fares AlTuwaim, AlJawharh AlOtaibi, Mohamed Eltahir
2607.07322v1
arXiv:2607.07322v1
•
2026-07-08
Automated crowd counting in Hajj video is difficult not because current models lack capacity, but because the footage violates the assumptions those models were built on: cameras observe the crowd from steep, near-vertical angles, individuals occlude one another extensively, and a single frame can contain well over a thousand people. Benchmarks that test crowd counting in such an environment are either private or not detailed per second. We revisit the HAJJv2 dataset and contribute HAJJv2-CrowdCount: per-second human-annotated crowd counts for its testing videos. Using these annotations, we benchmark three recent zero-shot counting paradigms: an open-vocabulary detector (YOLO-World), a point-based counter (APGCC), and a promptable segmentation-based counter (SAM3Count). SAM3Count attains the lowest overall mean absolute error (MAE 70.4, 95% CI 56.0-86.1), ahead of YOLO-World (92.0) and APGCC (152.9). This ordering reverses, however, in the regime most relevant to deployment: on the densest frames, the detection- and segmentation-based counters both degrade sharply (MAE exceeding 300), while the point-based counter degrades far more gracefully (MAE 114.9). This inversion is decision-relevant for Hajj crowd management, where reliable counts are needed most precisely in the densest and most occluded scenes. The annotations are released to support reproduction and extension of these results.
Comment: 5 pages, 8 figures, 2 tables. Annotations available at https://github.com/reem-8899/HAJJv2-CrowdCount
Validate the Dream Before You Trust Its Verdict: Admissibility for World-Model Simulators
Christian Oefinger, Finn Rasmus Schäfer, Korbinian Moller, Mattia Piccinini, Johannes Betz
2607.07196v1
Validate the Dream Before You Trust Its Verdict: Admissibility for World-Model Simulators
Christian Oefinger, Finn Rasmus Schäfer, Korbinian Moller, Mattia Piccinini, Johannes Betz
2607.07196v1
arXiv:2607.07196v1
•
2026-07-08
Across robotics, World Models (WMs) are increasingly used to evaluate action policies by simulating the consequences of actions in an imagined world, and returning a success or safety verdict. Yet a verdict is only as trustworthy as the WM that produced it, and the WM itself needs to be certified. In video-generation WMs, fidelity metrics such as Fréchet Video Distance (FVD) reward visual realism, but ignore whether the world responds correctly to the policy's actions, including those unseen in training. Classical simulation-based validation assumes a trusted simulator evaluating an untrusted policy, whereas generative WMs are themselves unverified learned artifacts. Hence, we argue that any WM used as a test oracle must first be accredited before its verdicts can serve as evidence. Building on credibility practices from safety-critical simulation, including Verification, Validation & Accreditation (VV&A), Safety of the Intended Functionality (SOTIF), and scenario-based testing standards, we define an admissibility ladder (L0-L4) that a WM must climb before its closed-loop verdicts are accepted as assurance evidence. Our framework is embodiment-agnostic, and is instantiated in autonomous driving (AD), where assurance methods for traditional simulation are most mature. Applied to two driving WMs, the lower rungs reveal a reversal: the model that ranks higher on visual generation quality (L0) ranks lower on action-following (L1-L2), so visual fidelity does not predict the action-robustness a closed-loop verdict depends on.
Comment: Accepted at RSS 2026 Workshop on Robot World Models
What if? Emulative Simulation with World Models for Situated Reasoning
Ruiping Liu, Yufan Chen, Yuheng Zhang, Junwei Zheng, Kunyu Peng, Chengzhi Wu, Chenguang Huang, Di Wen, Jiaming Zhang, Kailun Yang, Rainer Stiefelhagen
2603.06445v3
What if? Emulative Simulation with World Models for Situated Reasoning
Ruiping Liu, Yufan Chen, Yuheng Zhang, Junwei Zheng, Kunyu Peng, Chengzhi Wu, Chenguang Huang, Di Wen, Jiaming Zhang, Kailun Yang, Rainer Stiefelhagen
2603.06445v3
arXiv:2603.06445v3
•updated
•
2026-03-06
Situated reasoning often relies on active exploration, yet in many real-world scenarios such exploration is infeasible due to physical constraints of robots or safety concerns of visually impaired users. Given only a limited observation, can an agent mentally simulate a future trajectory toward a target situation and answer spatial what-if questions? We introduce WanderDream, the first large-scale dataset designed for the emulative simulation of mental exploration, enabling models to reason without active exploration. WanderDream-Gen comprises 15.8K panoramic videos across 1,088 real scenes from HM3D, ScanNet++, and real-world captures, depicting imagined trajectories from current viewpoints to target situations. WanderDream-QA contains 158K question-answer pairs, covering starting states, paths, and end states along each trajectory to comprehensively evaluate exploration-based reasoning. Extensive experiments with world models and MLLMs demonstrate (1) that mental exploration is essential for situated reasoning, (2) that world models achieve compelling performance on WanderDream-Gen, (3) that imagination substantially facilitates reasoning on WanderDream-QA, and (4) that WanderDream data exhibit remarkable transferability to real-world scenarios.
Comment: Accepted at ECCV 2026. The data and code are available at: https://github.com/RuipingL/WanderDream
WAM-TTT: Steering World-Action Models by Watching Human Play at Test Time
Yusen Feng, Bingchen Han, Jiangran Lyu, Kai Liu, Yixin Zheng, Yuxuan Wan, Weiheng Liu, Sun Han, Ruiqin Li, Yulong Zhang, Fangfu Liu, Xuesong Shi, Libin Liu, Yizhou Wang, Zhizheng Zhang, He Wang
2607.06988v1
WAM-TTT: Steering World-Action Models by Watching Human Play at Test Time
Yusen Feng, Bingchen Han, Jiangran Lyu, Kai Liu, Yixin Zheng, Yuxuan Wan, Weiheng Liu, Sun Han, Ruiqin Li, Yulong Zhang, Fangfu Liu, Xuesong Shi, Libin Liu, Yizhou Wang, Zhizheng Zhang, He Wang
2607.06988v1
arXiv:2607.06988v1
•
2026-07-08
Steering robot foundation models (RFMs) toward new task variants or user-preferred behaviors remains challenging, often requiring additional robot demonstrations, task-specific fine-tuning, or long-context conditioning. We present WAM-TTT, a test-time training framework for steering world action models from raw human videos. Rather than treating human videos as trajectories to imitate, WAM-TTT absorbs them into a lightweight adaptive memory inside a frozen WAM through self-supervised video prediction. To make this memory useful for control, we introduce a meta-training stage that aligns human demonstrations with robot behaviors using paired human-robot data and a key--value memory reconstruction objective. At test time, only unlabeled human videos are required to adapt the memory, while the pretrained WAM remains frozen. This enables efficient and reusable steering without robot actions, human-side annotations, or task-specific fine-tuning, while preserving the generalization ability of the foundation model. Extensive experiments show that WAM-TTT consistently outperforms in-context human-video conditioning baselines across diverse manipulation tasks and generalization settings.
2026-07-07
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WARP-RM: A Warp-Augmented Relative Progress Reward Model for Data Curation
Justin Yu, Andrew Goldberg, Kavish Kondap, Karim El-Refai, Ethan Ransing, Qianzhong Chen, Mac Schwager, Fred Shentu, Philipp Wu, Ken Goldberg
2606.28320v2
WARP-RM: A Warp-Augmented Relative Progress Reward Model for Data Curation
Justin Yu, Andrew Goldberg, Kavish Kondap, Karim El-Refai, Ethan Ransing, Qianzhong Chen, Mac Schwager, Fred Shentu, Philipp Wu, Ken Goldberg
2606.28320v2
arXiv:2606.28320v2
•updated
•
2026-06-26
Scaling imitation learning requires large datasets, yet human teleoperation inevitably produces mixed-quality demonstrations containing hesitations and recoveries. Prior frame-level progress reward models supervise on absolute temporal progress proxies that suffer from label noise, or require costly human annotations to define subtask boundaries. We present WARP (Warp-Augmented Relative Progress), a novel fully self-supervised algorithm for learning dense, signed relative progress magnitudes directly from successful demonstrations. WARP generates per-frame progress targets via time-warp augmentations of demonstrations (variable playback speeds and reversals) and we train WARP-RM to predict the normalized elapsed time between input frames. Aggregating these predictions across overlapping windows yields a dense frame-level progress signal. We then introduce WARP-BC, which leverages these scalar reward estimates to upweight high-advantage action chunks during behavior cloning, where chunk-level advantage is obtained by aggregating per-frame rewards. We evaluate our approach on a physical bimanual robot system performing a long-horizon deformable object manipulation task: folding T-shirts from a random crumpled start. To evaluate policy robustness against suboptimal data, we construct training datasets of varying quality using episode length as a proxy for teleoperation sub-optimality. As the dataset is widened to admit more inefficiencies, WARP-BC maintains a 19/20 success rate compared to vanilla BC's collapse to 2/20, improving throughput by up to 18x. Project page: https://uynitsuj.github.io/warp-rm/
CaLiSym: Learning Symplectic Dynamics of Real-World Systems through Structured Canonical Lifts
Aristotelis Papatheodorou, Pranav Vaidhyanathan, Natalia Ares, Ioannis Havoutis, Gerard J. Milburn
2607.06824v1
CaLiSym: Learning Symplectic Dynamics of Real-World Systems through Structured Canonical Lifts
Aristotelis Papatheodorou, Pranav Vaidhyanathan, Natalia Ares, Ioannis Havoutis, Gerard J. Milburn
2607.06824v1
arXiv:2607.06824v1
•
2026-07-07
Physics-informed learning promises data-efficient and stable dynamics prediction, yet its strongest geometric guarantees have largely remained confined to closed conservative systems. This excludes many robotic systems of practical interest, where actuation, dissipation, and constraints continuously exchange energy and momentum with the environment. We introduce CaLiSym, a lightweight framework that extends exact symplectic learning to such systems by changing where the geometric prior is imposed. Rather than enforcing symplecticity on the measured physical state, CaLiSym embeds the state and its physical ports into a structured lifted canonical phase space, where the learned dynamics evolve through an exactly symplectic map. The lift is explicit and algebraic, requiring neither recurrent latent states, transformer decoders, implicit optimization, nor inference-time ODE integration. We instantiate the framework with generalized-ridge SympNet predictors and introduce GRB-SympNet, a B-spline variant that combines local approximation with exact symplectic structure. Experiments on a controlled dissipative double pendulum, a real-world quadrotor, and a contact-rich quadruped demonstrate consistent improvements in out-of-distribution autoregressive prediction while using parameter-efficient models. At the same time, the learned lifted dynamics preserve the symplectic form to numerical precision. These results show that symplectic learning can be extended beyond conservative mechanics through structured canonical lifts, enabling geometry-preserving dynamics models for real-world robotic systems.
Comment: 18 pages, 4 figures, 5 tables
Object Search in Partially-Known Environments via LLM-informed Model-based Planning and Prompt Selection
Abhishek Paudel, Abhish Khanal, Raihan I. Arnob, Shahriar Hossain, Gregory J. Stein
2603.23800v2
Object Search in Partially-Known Environments via LLM-informed Model-based Planning and Prompt Selection
Abhishek Paudel, Abhish Khanal, Raihan I. Arnob, Shahriar Hossain, Gregory J. Stein
2603.23800v2
arXiv:2603.23800v2
•updated
•
2026-03-25
We present a novel LLM-informed model-based planning framework, and a novel prompt selection method, for object search in partially-known environments. Our approach uses an LLM to estimate statistics about the likelihood of finding the target object when searching various locations throughout the scene that, combined with travel costs extracted from the environment map, are used to instantiate a model, thus using the LLM to inform planning and achieve effective search performance. Moreover, the abstraction upon which our approach relies is amenable to deployment-time model selection via the recent offline replay approach, an insight we leverage to enable fast prompt and LLM selection during deployment. Simulation experiments demonstrate that our LLM-informed model-based planning approach outperforms the baseline planning strategy that fully relies on LLM and optimistic strategy with as much as 11.8% and 39.2% improvements respectively, and our bandit-like selection approach enables quick selection of best prompts and LLMs resulting in 6.5% lower average cost and 33.8% lower average cumulative regret over baseline UCB bandit selection. Real-robot experiments in an apartment demonstrate similar improvements and so further validate our approach.
Comment: 10 pages, 8 figures. Accepted to IROS 2026
Rapidly Learning Soft Robot Control via Implicit Time-Stepping
Andrew Choi, Dezhong Tong, Xiaonan Huang
2511.06667v2
Rapidly Learning Soft Robot Control via Implicit Time-Stepping
Andrew Choi, Dezhong Tong, Xiaonan Huang
2511.06667v2
arXiv:2511.06667v2
•updated
•
2025-11-10
With the explosive growth of rigid-body simulators, policy learning in simulation has become the de facto standard for most rigid morphologies. In contrast, soft robotic simulation frameworks remain scarce and are seldom adopted by the soft robotics community. This gap stems partly from the lack of easy-to-use, general-purpose frameworks and partly from the high computational cost of accurately simulating continuum mechanics, which often renders policy learning infeasible. In this work, we demonstrate that rapid soft robot policy learning is indeed achievable via implicit time-stepping. Our simulator of choice, DisMech, is a general-purpose, fully implicit soft-body simulator capable of handling both soft dynamics and frictional contact. We further introduce delta natural curvature control, a method analogous to delta joint position control in rigid manipulators, providing an intuitive and effective means of enacting control for soft robot learning. To highlight the benefits of implicit time-stepping and delta curvature control, we conduct extensive comparisons across four diverse soft manipulator tasks against one of the most widely used soft-body frameworks, Elastica. With implicit time-stepping, parallel stepping of 500 environments achieves up to 6x faster speeds for non-contact cases and up to 40x faster for contact-rich scenarios. Finally, a comprehensive sim-to-sim gap evaluation--training policies in one simulator and evaluating them in another--demonstrates that implicit time-stepping provides a rare free lunch: dramatic speedups achieved without sacrificing accuracy.
Comment: Accepted to IROS 2026. Code: https://github.com/QuantuMope/dismech-rl
Let the Dynamics Flow: Stable Flow Matching Dynamical Systems
Rodrigo Pérez-Dattari, Francisco Leiva, Andrea Testa, Leonel Rozo, Javier Ruiz del Solar, Noémie Jaquier
2606.03834v2
Let the Dynamics Flow: Stable Flow Matching Dynamical Systems
Rodrigo Pérez-Dattari, Francisco Leiva, Andrea Testa, Leonel Rozo, Javier Ruiz del Solar, Noémie Jaquier
2606.03834v2
arXiv:2606.03834v2
•updated
•
2026-06-02
Flow matching has recently emerged as a powerful approach for imitation learning, enabling scalable, expressive, and multimodal motion policies. However, when modeling these policies as dynamical systems, incorporating formal stability guarantees into these generative models is a prerequisite to ensure safe and generalizable robot behaviors, which remains a significant challenge. This paper introduces Stable Flow Matching Dynamical Systems (SFMDS), a novel framework that bridges the gap between highly expressive generative modeling and formal stability guarantees. SFMDS parametrizes dynamical systems via flow matching while constraining the model to satisfy positive invariance and/or Lyapunov stability conditions. We propose two variants: a soft constraint based on a penalty term, and a hard structural constraint embedded directly into the model architecture. We further extend both formulations to Lie groups to robustly handle orientation trajectories. Experiments on benchmark datasets, in simulation, and on a humanoid robot show that SFMDS learns stable, scalable, and multimodal dynamical systems in low- and high-dimensional state spaces, enabling safe and expressive robot motion generation. SFMDS matches or outperforms state-of-the-art methods on unimodal datasets, while substantially improving performance on multimodal datasets, where competing approaches fail to capture multi-modal behaviors. Accompanying source code and video are available at: https://let-the-dynamics-flow.github.io/SFMDS/.
G-PROBE: Cross-FOV Place Recognition and Certainty-Coupled Localization for 3D Point Clouds
Jinseop Lee
2607.06782v1
G-PROBE: Cross-FOV Place Recognition and Certainty-Coupled Localization for 3D Point Clouds
Jinseop Lee
2607.06782v1
arXiv:2607.06782v1
•
2026-07-07
Global localization from 3D point clouds remains challenging under limited or asymmetric fields of view (FOV), which fail to provide the dense, symmetric coverage that place recognition methods assume. We present G-PROBE, a learning-free global localization framework that removes this assumption. A virtual sensor decomposition runs the same pipeline, by design, on configurations ranging from a narrow-FOV sensor to a panoramic or multi-sensor rig. The front-end enumerates cross-FOV branch ensembles that encode heading hypotheses for heading-invariant place recognition. A score-scale-invariant, tuning-free gamma-SGRT suppresses heading aliasing under partial FOV and provably becomes inert at symmetric 360 degrees. The back-end, CG-GICP, refines a coarse full-cloud GICP with a pass restricted to high-certainty co-observed points selected by a bird's-eye-view certainty map (a by-product of front-end scoring). This certainty coupling links descriptor evaluation to 6-DoF metric pose estimation without an external verification module. Evaluated on five LiDAR datasets and three modalities (mechanical, solid-state, FMCW), G-PROBE attains the highest learning-free multi-session F1 on average and is competitive in panoramic single-session settings. Where hand-crafted and zero-shot supervised baselines collapse under wide-to-narrow cross-sensor pairing, it remains usable end-to-end (up to 55.0% vs. no more than 6.8% success), and under FOV asymmetry (360 to 60 degrees) it retains about 54% Recall@1, about 18x the strongest learning-free baseline.
Comment: 18 pages, 9 figures
LHM-Humanoid: Long-Horizon Human Motion Control for Continuous Object Transport in Cluttered Scenes
Haozhuo Zhang, Jingkai Sun, Michele Caprio, Angelo Cangelosi, Jian Tang, Shanghang Zhang, Qiang Zhang, Wei Pan
2508.16943v3
LHM-Humanoid: Long-Horizon Human Motion Control for Continuous Object Transport in Cluttered Scenes
Haozhuo Zhang, Jingkai Sun, Michele Caprio, Angelo Cangelosi, Jian Tang, Shanghang Zhang, Qiang Zhang, Wei Pan
2508.16943v3
arXiv:2508.16943v3
•updated
•
2025-08-23
Physics-based human motion control can make a simulated character walk, sit, and manipulate objects with high physical realism. Almost always, though, this happens in short, isolated clips that are re-initialized between interactions. We instead aim for continuous, reset-free long-horizon motion: a physically simulated humanoid that repeatedly walks to a displaced object, lifts it with a balanced whole-body posture, carries it past obstacles, and places it at a goal, over and over within a single uninterrupted take. The hard part is not any individual motion but the transitions between them. Without a reset, each cycle must end in a state that both leaves the object just placed undisturbed and lets the next cycle begin, yet every placement leaves the character off-balance in a non-canonical pose where naive end-to-end reinforcement learning fails. Our key idea is to treat this handoff as a two-sided problem of recoverability: the character must disengage from the object it just placed so the prior success is preserved, and settle into a state from which a balanced continuation exists. Instead of engineering a transition by hand, we learn to shape where each cycle ends so that it lands in this recoverable region. We introduce LHM-Humanoid. One goal-conditioned controller completes a fetch--carry--place cycle and, through a learned release-and-retreat behavior, steers its terminal state into this region; a second controller then takes over from the resulting state distribution. Both are regularized by an adversarial motion prior and distilled into a single goal-conditioned policy that runs the whole sequence as one reset-free rollout. Across 350 cluttered layouts spanning four room types, LHM-Humanoid produces far more successful and stable long-horizon motion than end-to-end RL, hierarchical RL, and prior physics-based human-scene-interaction methods, on both seen and unseen scenes.
RoboLight: A Dataset with Linearly Composable Illumination for Robotic Manipulation
Shutong Jin, Jin Yang, Muhammad Zahid, Florian T. Pokorny
2603.04249v2
RoboLight: A Dataset with Linearly Composable Illumination for Robotic Manipulation
Shutong Jin, Jin Yang, Muhammad Zahid, Florian T. Pokorny
2603.04249v2
arXiv:2603.04249v2
•updated
•
2026-03-04
In this paper, we introduce RoboLight, the first real-world robotic manipulation dataset capturing synchronized episodes under systematically varied lighting conditions. RoboLight consists of two components. (a) RoboLight-Real contains 2,800 real-world episodes collected in our custom Light Cube setup, a calibrated system equipped with eight programmable RGB LED lights. It includes structured illumination variation along three independently controlled dimensions: color, direction, and intensity. Each dimension is paired with a dedicated task featuring objects of diverse geometries and materials to induce perceptual challenges. All image data are recorded in high-dynamic-range (HDR) format to preserve radiometric accuracy. Leveraging the linearity of light transport, we introduce (b) RoboLight-Synthetic, comprising 196,000 episodes synthesized through interpolation in the HDR image space of RoboLight-Real. In principle, RoboLight-Synthetic can be arbitrarily expanded by refining the interpolation granularity. We further verify the dataset quality through qualitative analysis and real-world policy roll-outs, analyzing task difficulty, distributional diversity, and the effectiveness of synthesized data. We additionally demonstrate three representative use cases of the proposed dataset. The full dataset, along with the system software and hardware design, will be released as open-source to support continued research.
A Continual Learning Framework for Adaptive Control of Modular Soft Robots
Nilay Kushawaha, Muhammad Sunny Nazeer, Baljinder Singh Bal, Cecilia Laschi, Egidio Falotico
2607.06740v1
A Continual Learning Framework for Adaptive Control of Modular Soft Robots
Nilay Kushawaha, Muhammad Sunny Nazeer, Baljinder Singh Bal, Cecilia Laschi, Egidio Falotico
2607.06740v1
arXiv:2607.06740v1
•
2026-07-07
Soft robots have attracted significant attention in applications such as medical intervention, rehabilitation, and robotic manipulation due to their inherent compliance, flexibility, and high degrees of freedom. Modular soft robots (MSRs), composed of multiple interconnected segments, represent an emerging class of robotic systems with highly deformable and reconfigurable structures capable of performing complex tasks. However, designing controllers for MSRs remains challenging due to their nonlinear dynamics, modeling complexity, and hyper-redundant nature. Existing approaches typically require controllers to be retrained from scratch whenever the robot morphology changes. In this work, we address these challenges through a continual learning inspired control framework capable of incrementally adapting to changes in robot morphology while preserving previously acquired knowledge. Specifically, the proposed framework enables the controller to sequentially learn new MSR configurations without forgetting previously learned ones. In addition, for MSRs with fixed configurations, the same framework can be employed in a distributed manner to learn module-specific dynamics, enabling localized control and improved precision. The proposed approach is validated through closed-loop trajectory tracking experiments in simulation using a tendon-driven soft robot, as well as on a real-world three-module pneumatic soft robotic arm. Furthermore, we demonstrate the adaptive capabilities of the framework through a reaching experiment in which the controller selectively activates only the necessary modules to reach a virtual target position, thereby reducing computational overhead.
EvoPlan: Evolutionary Neuro-Symbolic Robot Planning with Spatio-Temporal Guarantees
Bhavya Sai Nukapotula, Samin Moosavi, Haoze Wang, Luke Duncan, Diya Shakkottai, Varun Murali, Srinivas Shakkottai
2607.06724v1
EvoPlan: Evolutionary Neuro-Symbolic Robot Planning with Spatio-Temporal Guarantees
Bhavya Sai Nukapotula, Samin Moosavi, Haoze Wang, Luke Duncan, Diya Shakkottai, Varun Murali, Srinivas Shakkottai
2607.06724v1
arXiv:2607.06724v1
•
2026-07-07
LLM-based robot planners are fluent but cannot guarantee that their plans are executable or safe. Classical PDDL planners can guarantee these properties, but only after the problem is fully specified, and they make poor use of an LLM's ability to read context and repair plans. This paper presents a neuro-symbolic framework with three parts. All LLM calls use a locally-hosted open-weight model, so the pipeline can be deployed on-robot with no cloud dependency. First, an offline procedure that mines a single global Signal Temporal Logic (STL) constraint on mobility from demonstration data. The procedure recovers codified rules (e.g., stopping at red lights, mined from nuPlan driving logs) or population preferences (e.g., social-navigation comfort, mined from SCAND teleoperation), depending on what the demonstrations encode. Because the demonstrations are a one-class signal, we generate the missing negatives with counterfactual perturbations and an LLM violation generator and then fit the constraint by evolutionary search. We use the mined constraint to shield a vision-language driving policy on Bench2Drive and two discrete-action navigation policies on HA-VLN-CE. Second, an evolutionary PDDL planner: an LLM proposes and repairs plans, programmatic validators decide which ones survive, and the validated portion of the plan grows over iterations. We test the planner on the open-world ALFWorld Text benchmark, where it beats strong baselines and stays robust when the goal vocabulary does not match the action-model vocabulary. Third, a constrained execution loop: the planner's plan is compiled into waypoints, the waypoints are checked against the mined constraint, and the planner re-plans on a violation. We illustrate the full pipeline via demonstrations using the Gazebo simulator.
Humanoid Whole-Body Manipulation via Active Spatial Brain and Generalizable Action Cerebellum
Zhizhao Liang, Yi-Lin Wei, Xuhang Chen, Mu Lin, Yi-Xiang He, Zhexi Luo, Jun-Hui Liu, Kun-Yu Lin, Wei-Shi Zheng
2605.21133v2
Humanoid Whole-Body Manipulation via Active Spatial Brain and Generalizable Action Cerebellum
Zhizhao Liang, Yi-Lin Wei, Xuhang Chen, Mu Lin, Yi-Xiang He, Zhexi Luo, Jun-Hui Liu, Kun-Yu Lin, Wei-Shi Zheng
2605.21133v2
arXiv:2605.21133v2
•updated
•
2026-05-20
In this paper, we explore spatial-aware humanoid whole-body manipulation task. Compared with tabletop settings, this task poses two key challenges: 1) Spatial understanding is challenging in complex 3D environments with diverse spatial relations. 2) Action generation is difficult to generalize, as limited and costly real-robot data restricts data-driven models generalization. To address these challenges, we propose a generalizable humanoid loco-manipulation framework that leverages the spatial perception and action generation capabilities of multi-agent large models. Specifically, our framework includes two components: Active Spatial Brain for active spatial perception and decision-making, and Generalizable Action Cerebellum for executable robot action generation. The first component actively perceives the spatial scene and makes decisions on task planning and subtask decomposition. The second component generate executable robot actions based on the decisions made by the first module without needs of task-specific real robot data. To benchmark our framework, we design a set of spatial manipulation tasks from two perspectives: evaluating spatial perception and understanding, and assessing real-robot task performance. The results demonstrate strong performance on both aspects across diverse tasks and environments.
Comment: Project page: https://leungchaos.github.io/Humanoid-Whole-Body-Manipulation-via-Active-Spatial-Brain-and-Generalizable-Action-Cerebellum/
Vision Language Action (VLA) Models for Unmanned Aerial Robotics and Bimanual Manipulation: A Review
Inkyu Sa, Chanoh Park, Hea-Min Lee, Donghee Noh, Ho Seok Ahn
2607.06706v1
Vision Language Action (VLA) Models for Unmanned Aerial Robotics and Bimanual Manipulation: A Review
Inkyu Sa, Chanoh Park, Hea-Min Lee, Donghee Noh, Ho Seok Ahn
2607.06706v1
arXiv:2607.06706v1
•
2026-07-07
Vision Language Action (VLA) models unify visual perception, natural-language understanding, and action generation within a single foundation model, allowing a robot to follow instructions such as fold the towel or fly to the red building directly from camera images. Because VLAs inherit world knowledge from internet-scale pre-training, they have become the dominant framework for learning-based manipulation, with bimanual coordination serving as the most demanding testbed: two arms with 7 degrees of freedom each must move in concert to fold, assemble, and reorient objects. Unmanned aerial robotics faces a structurally similar challenge: a drone must coordinate thrust, attitude, and increasingly gripper commands from visual observations under strict latency and payload constraints. This review covers 183 contributions spanning 2017-2026 and organized along seven dimensions: VLA architectures, training recipes, action representations, bimanual coordination (2022-2026), unmanned aerial vehicle (UAV) navigation and control (2017-2026), language grounding, and cross-cutting concerns including memory and world models. We show that the coordination strategies, training recipes, and action representations developed for bimanual VLAs transfer to unmanned aerial systems and identify fourteen research directions across both domains.
Comment: 56 pages, 11 figures, 16 tables
SPEAR: A Simulator for Photorealistic Embodied AI Research
Mike Roberts, Renhan Wang, Rushikesh Zawar, Rachith Dey-Prakash, Quentin Leboutet, Stephan R. Richter, Matthias Müller, German Ros, Rui Tang, Stefan Leutenegger, Yannick Hold-Geoffroy, Kalyan Sunkavalli, Vladlen Koltun
2607.06701v1
SPEAR: A Simulator for Photorealistic Embodied AI Research
Mike Roberts, Renhan Wang, Rushikesh Zawar, Rachith Dey-Prakash, Quentin Leboutet, Stephan R. Richter, Matthias Müller, German Ros, Rui Tang, Stefan Leutenegger, Yannick Hold-Geoffroy, Kalyan Sunkavalli, Vladlen Koltun
2607.06701v1
arXiv:2607.06701v1
•
2026-07-07
Interactive simulators have become powerful tools for training embodied agents and generating synthetic visual data, but existing photorealistic simulators suffer from limited generality, programmability, and rendering speed. We address these limitations by introducing SPEAR: A Simulator for Photorealistic Embodied AI Research. At its core, SPEAR is a Python library that can connect to, and programmatically control, any Unreal Engine (UE) application via a modular plugin architecture. SPEAR exposes over 14K unique UE functions to Python, representing an order-of-magnitude increase in programmable functionality over existing UE-based simulators. Additionally, a single SPEAR instance can render 1920x1080 photorealistic beauty images directly into a user's NumPy array at 73 frames per second - an order of magnitude faster than existing UE plugins - while also providing ground truth image modalities that are not available in any existing UE-based simulator (e.g., a non-diffuse intrinsic image decomposition, material IDs, and physically based shading parameters). Finally, SPEAR introduces an expressive high-level programming model that enables users to specify complex graphs of UE work with arbitrary data dependencies among work items, and to execute these graphs deterministically within a single UE frame. We demonstrate the utility of SPEAR through a diverse collection of example applications: controlling multiple embodied agents with distinct action spaces (e.g., humans, cars, and robots) across several in-the-wild UE projects; rendering photorealistic city-scale environments; manipulating UE's procedural content generation systems; rendering synchronized multi-view images of detailed human faces; coordinating an interactive co-simulation with the MuJoCo physics simulator; and editing scenes with natural language via an AI coding assistant.
Comment: Accepted for publication at the European Conference on Computer Vision (ECCV) 2026
CILC: Cryptographically-secure Inter-agent Loop Closure Candidate Detection for Multi-Agent Collaborative SLAM
Andrew Fishberg, Yixuan Jia, Jonathan P. How
2607.06700v1
CILC: Cryptographically-secure Inter-agent Loop Closure Candidate Detection for Multi-Agent Collaborative SLAM
Andrew Fishberg, Yixuan Jia, Jonathan P. How
2607.06700v1
arXiv:2607.06700v1
•
2026-07-07
Multi-agent Simultaneous Localization and Mapping (SLAM) and collaborative SLAM (CSLAM) require robots to continuously exchange global descriptors (GDs) to detect inter-agent loop closures (ILCs). While encrypted radios protect this traffic from external eavesdroppers, they offer no protection against a compromised swarm member. We show this threat is concrete by demonstrating how a corrupted agent can reconstruct approximations of an honest agent's imagery and trajectory from its public GD broadcasts. To address this, we propose CILC (Cryptographically-secure Inter-agent Loop Closure candidate detection), a first-of-its-kind system leveraging Secure Multi-Party Computation (SMPC) to detect ILC candidates without exchanging GDs in the clear. Rather than securing the entire CSLAM pipeline, we apply SMPC only to ILC candidate detection (i.e., GD similarity comparison), a privacy-sensitive yet computationally lightweight step, yielding an advantageous privacy-to-overhead trade-off. We validate in both simulation and hardware experiments that CILC remains real-time and communication-feasible across multimodal GDs (visual and LiDAR), while mitigating information leakage to a compromised swarm agent.
RoboSnap: One-Shot Real-to-Sim Scene Generation for Generalizable Robot Learning and Evaluation
Shujie Zhang, Jingkun Yi, Weipeng Zhong, Zirui Zhou, Yangkun Zhu, Hanqing Wang, Xudong Xu, Weinan Zhang, Chunhua Shen
2607.06699v1
RoboSnap: One-Shot Real-to-Sim Scene Generation for Generalizable Robot Learning and Evaluation
Shujie Zhang, Jingkun Yi, Weipeng Zhong, Zirui Zhou, Yangkun Zhu, Hanqing Wang, Xudong Xu, Weinan Zhang, Chunhua Shen
2607.06699v1
arXiv:2607.06699v1
•
2026-07-07
Recovering real-world scenes as interactive simulation environments can enable generalizable robot learning and reproducible policy evaluation. However, constructing scenes that are both physically stable and visually faithful remains slow and expensive. In this work, we present RoboSnap, a real-to-sim framework that turns a single RGB image into a simulation-ready scene. The key idea is a layered design that separates the physics-critical interaction area from the surrounding visual context: collision-aware foreground assets are refined for stable robot interaction, while a 3D Gaussian splatting visual layer preserves faithful background appearance under novel views. Experiments on DROID scenes and real-robot tasks show that RoboSnap achieves reliable trajectory replay in the recovered scenes, supports task-specific synthetic data generation for policy training, and yields meaningful sim-real correlation for policy evaluation. To further support real-to-sim research, we introduce DROID-Sim, a real-to-sim companion dataset constructed from 564 real-world scenes in DROID. Extensive experiments suggest that the value of real-to-sim methods lies not only in high-fidelity visual reconstruction, but in turning real environments into reusable infrastructure for robot learning and evaluation.
Comment: 24 pages, 16 figures, Project page: https://robosnap.github.io
NativeMEM: Native Memory Compression for Long-Horizon Robotic Manipulation
Ziye Wang, Modi Shi, Chaojun Ni, Jiazhi Yang, Mengdi Li, Zhizhong Su, Tianwei Lin, Hongyang Li
2607.06678v1
NativeMEM: Native Memory Compression for Long-Horizon Robotic Manipulation
Ziye Wang, Modi Shi, Chaojun Ni, Jiazhi Yang, Mengdi Li, Zhizhong Su, Tianwei Lin, Hongyang Li
2607.06678v1
arXiv:2607.06678v1
•
2026-07-07
How can pretrained Vision-Language-Action (VLA) models retain long-horizon visual histories with high-frequency updates without sacrificing efficiency? Existing approaches rely on external memory management, which restrains either the memory horizon or the reactiveness of pretrained policies. To this end, we present NativeMEM, a VLA policy that features long-term and real-time updated memory. At its core is an efficient memory encoding scheme, Native Memory Compression, which repurposes the VLA's own vision encoder to compress each historical frame from each camera view into a single token. Appended to the input sequence, these memory tokens enable the pretrained VLA to attend over long-term history with negligible latency overhead, requiring neither an external planner nor a freshly initialized memory module. To align the memory tokens with the pretrained policy, we first develop a generic memory tokenizer under the supervision of a frozen VLA on memory-demanding data, and then unfreeze the VLA for task-specific fine-tuning. NativeMEM consistently outperforms prior methods, boosting success rates from 32.4% to 84.0% in simulation and up to 98.7% on real robots, while maintaining low inference latency and GPU memory usage. Notably, NativeMEM exhibits high data efficiency by achieving competitive results with prior arts using only 20% of the training data.
Momentum Based Reward Design for Low Emission Traffic Signal Control
Chinmay Mundane, Amith Manoharan, Arun Kumar Singh
2605.29693v2
Momentum Based Reward Design for Low Emission Traffic Signal Control
Chinmay Mundane, Amith Manoharan, Arun Kumar Singh
2605.29693v2
arXiv:2605.29693v2
•updated
•
2026-05-28
Urban traffic congestion is a growing global issue contributing significantly to long commute times and environmental pollution. Traditional traffic signal control systems often fail to adapt to dynamic traffic conditions. Adaptive traffic signal control can improve urban traffic without changing road infrastructure. Deep Reinforcement Learning (DRL) has shown strong performance for this task, but existing delay and queue-based rewards often produce short-sighted or unstable policies. This paper proposes a Momentum-Based Reward Function (MBRF) that encourages vehicles to keep moving rather than penalizing congestion alone. The method is evaluated in SUMO (Simulation of Urban MObility) using standard traffic metrics such as waiting time, queue length, throughput, and CO2 emissions. Results show that the proposed reward produces better throughput-emission trade-offs and more stable learning behavior than delay or queue-based rewards, as well as classical controllers such as Max Pressure and LQF.
Comment: Accepted to IEEE International Conference on Intelligent Transportation Systems (ITSC) 2026
Lift3D-VLA: Lifting VLA Models to 3D Geometry and Dynamics-Aware Manipulation
Jiaming Liu, Qingpo Wuwu, Nuowei Han, Hao Chen, Zhuoyang Liu, Fan Fei, Yueru Jia, Chenyang Gu, Yandong Guo, Boxin Shi, Shanghang Zhang
2607.06564v1
Lift3D-VLA: Lifting VLA Models to 3D Geometry and Dynamics-Aware Manipulation
Jiaming Liu, Qingpo Wuwu, Nuowei Han, Hao Chen, Zhuoyang Liu, Fan Fei, Yueru Jia, Chenyang Gu, Yandong Guo, Boxin Shi, Shanghang Zhang
2607.06564v1
arXiv:2607.06564v1
•
2026-07-07
Recently, Vision-Language-Action (VLA) models have demonstrated strong generalization across diverse tasks. However, effective robotic manipulation in physical environments fundamentally requires geometric understanding and spatial reasoning. While some VLA approaches attempt to incorporate 3D information, they are constrained by limited data availability and geometric information loss in current 3D encoding pipelines, and fail to jointly capture 3D geometry and temporally structured actions in dynamic environments. To address these limitations, we introduce Lift3D-VLA, a unified VLA framework that equips models with explicit 3D point cloud reasoning and enables temporally coherent action generation. First, building upon our previous work Lift3D, an enhanced 2D model-lifting strategy is proposed to geometrically align 3D points with pretrained 2D positional embeddings. This design enables direct point-cloud encoding within the VLA vision encoder while minimizing spatial information loss. Based on explicit 3D inputs, we propose Geometry-Centric Masked Autoencoding (GC-MAE), a dual-objective self-supervised framework that reconstructs the current point cloud while predicting its future geometric evolution. This formulation allows the 2D vision encoder to internalize both 3D structure and physical dynamics. To fully exploit 3D representations, we further design layer-wise temporal action modeling, which leverages multiple layers of the LLM to collaboratively predict action chunks, enabling temporally consistent predictions. Across 22 simulated tasks and 8 real-world manipulation tasks, Lift3D-VLA achieves 10.8% and 11.1% higher mean success rates on MetaWorld and RLBench than the best-performing prior VLA methods, and outperforms the strongest real-world baseline by 4 percentage points, while exhibiting stronger generalization to out-of-distribution perturbations.
Comment: 14 pages, 7 figures. Project website: https://lift3dvla.github.io/
Embodied Human-Robot Interaction via Acoustics: A MARL Approach with AcoustoBots for Spatial Data Physicalization
Shiqi Liu, Narsimlu Kemsaram, Prateek Mittal, Pengyuan Wei, Sriram Subramanian
2607.06563v1
Embodied Human-Robot Interaction via Acoustics: A MARL Approach with AcoustoBots for Spatial Data Physicalization
Shiqi Liu, Narsimlu Kemsaram, Prateek Mittal, Pengyuan Wei, Sriram Subramanian
2607.06563v1
arXiv:2607.06563v1
•
2026-07-07
Traditional data physicalization is often static and disconnected from real environments, limiting its ability to convey embodied spatial dynamics and engage users. To address this limitation, we present AcoustoBots, a mobile acoustophoretic data-physicalization platform in which TurtleBot3 robots carry upward-facing 8 x 8 ultrasonic phased arrays. Each array levitates a particle whose height (1-10 cm) encodes a local urban scalar value, such as population density, noise, or traffic. A MARL (Multi-Agent Reinforcement Learning) policy based on the Multi-Agent Deep Deterministic Policy Gradient (MADDPG) algorithm, with centralized training and decentralized execution, selects collision-aware navigation actions, while a high-rate Gerchberg-Saxton-Phased Array of Transducers (GS-PAT) acoustic controller maintains trap stability and updates array phases to achieve the commanded height during motion. This creates a closed perception-display-action loop. We evaluate single-robot city-to-city traversal and dual-robot cooperative coverage on a 4 m x 3 m scaled UK map using PhaseSpace-based localization for repeatable multi-robot trials. Results show stable in-motion levitation and consistent, location-dependent height rendering, with task success rates of 90% and 80% for the single and dual-robot regimes, respectively, over 10 trials per regime, and low collision counts. These findings support acoustophoretic levitation as a simple, glanceable, robot-mediated communication cue for embodied human-robot interaction in spatial analytics.
Comment: This paper has been accepted for publication in the Proceedings of the 2026 International Conference on Robotic System and Artificial Intelligence (RSAI 2026), 10-12 July, 2026, Tokyo, Japan
RoboDojo: A Unified Sim-and-Real Benchmark for Comprehensive Evaluation of Generalist Robot Manipulation Policies
Tianxing Chen, Yue Chen, Zixuan Li, Junyuan Tang, Kailun Su, Haoran Lu, Weijie Wan, Baijun Chen, Songling Liu, Haowen Yan, Honghao Su, Zhiyang Dou, Kaixuan Wang, Dandan Zhang, Yunze Liu, Yan Qin, Qiwei Liang, Qiwei Wu, Zijian Lin, Wenwei Lin, Yuran Wang, Minghua He, Tianshu Wu, Ruihai Wu, Jingquan Zhou, Kai-Chong Lei, Haibao Yu, Yuanfeng Ji, Weiyang Jin, Guanyu Lin, Xiaofan Li, Qi Xiong, Renjing Xu, Zhongyu Li, Wenhao Chai, Enze Xie, Ziwei Wang, Yao Mu, Hao Dong, Wojciech Matusik, Mingyu Ding, Wenbo Ding, Ping Luo, Masayoshi Tomizuka
2607.04434v2
RoboDojo: A Unified Sim-and-Real Benchmark for Comprehensive Evaluation of Generalist Robot Manipulation Policies
Tianxing Chen, Yue Chen, Zixuan Li, Junyuan Tang, Kailun Su, Haoran Lu, Weijie Wan, Baijun Chen, Songling Liu, Haowen Yan, Honghao Su, Zhiyang Dou, Kaixuan Wang, Dandan Zhang, Yunze Liu, Yan Qin, Qiwei Liang, Qiwei Wu, Zijian Lin, Wenwei Lin, Yuran Wang, Minghua He, Tianshu Wu, Ruihai Wu, Jingquan Zhou, Kai-Chong Lei, Haibao Yu, Yuanfeng Ji, Weiyang Jin, Guanyu Lin, Xiaofan Li, Qi Xiong, Renjing Xu, Zhongyu Li, Wenhao Chai, Enze Xie, Ziwei Wang, Yao Mu, Hao Dong, Wojciech Matusik, Mingyu Ding, Wenbo Ding, Ping Luo, Masayoshi Tomizuka
2607.04434v2
arXiv:2607.04434v2
•updated
•
2026-07-05
Generalist robot manipulation policies have advanced rapidly, yet existing benchmarks remain limited in systematically evaluating their capabilities. Many rely on simple, short-horizon, or skill-narrow tasks with limited capability coverage, and are often conducted only in simulation or only in the real world. Simulation enables scalable feedback but misses physical deployment challenges, while real-world evaluation is costly, time-consuming, and difficult to reproduce. We introduce RoboDojo, a unified sim-and-real benchmark for comprehensive evaluation of generalist robot manipulation policies. RoboDojo includes 42 simulation tasks and 18 real-world tasks covering diverse and complementary manipulation capabilities. The simulation benchmark evaluates five dimensions: generalization, memory, precision, long-horizon execution, and open-vocabulary instruction following, while the real-world benchmark exposes policies to challenging physical-world deployment conditions. RoboDojo supports scalable evaluation through heterogeneous parallel simulation in Isaac Sim and provides RoboDojo-RealEval, a reproducible real-world evaluation system with remote cloud access, standardized hardware, scene reset, evaluation protocol, and deployment interface. Together with XPolicyLab, policies can be integrated once and evaluated across simulation and real-world settings with minimal adaptation. We integrate 30 policies into XPolicyLab and evaluate them on RoboDojo, establishing a public leaderboard and systematic analysis of current policy performance. The website is available at http://robodojo-benchmark.com/.
Comment: Website: https://robodojo-benchmark.com/, Code: https://github.com/RoboDojo-Benchmark/RoboDojo, Leaderboard: https://robodojo-benchmark.com/leaderboard
RynnWorld-4D: 4D Embodied World Models for Robotic Manipulation
Haoyu Zhao, Xingyue Zhao, Siteng Huang, Xin Li, Deli Zhao, Zhongyu Li
2607.06559v1
RynnWorld-4D: 4D Embodied World Models for Robotic Manipulation
Haoyu Zhao, Xingyue Zhao, Siteng Huang, Xin Li, Deli Zhao, Zhongyu Li
2607.06559v1
arXiv:2607.06559v1
•
2026-07-07
Robotic manipulation in the open world requires not only recognizing what a scene looks like, but also anticipating how its 3D structure moves under interaction. We argue that synchronized RGB, depth, and optical flow, namely RGB-DF, provide a physically grounded representation that captures the underlying 4D dynamics of a scene. Compared to 2D pixel videos, this multi-modal synergy aligns visual appearance with geometric structure and temporal motion, creating a representation space significantly closer to the low-level end-effector actions demanded by robotic systems, thereby narrowing the gap between world prediction and policy learning. Building on this insight, we introduce RynnWorld-4D, a generative model that co-produces future RGB frames, depth maps, and optical flow from a single RGB-D image and a language instruction within one unified diffusion process. This 4D world model features a tri-branch architecture that integrates cross-modal attention with frame-wise 3D RoPE, ensuring that appearance, geometry, and motion evolve consistently. To supply training data at scale, we curate Rynn4DDataset 1.0, a massive dataset of over 254.4 million frames across egocentric human and robotic manipulation videos with high-quality pseudo-labels for depth and optical flow. We further propose RynnWorld-4D-Policy, an inverse dynamics head that consumes the internal 4D representations of RynnWorld-4D in a single forward pass, bypassing expensive multi-step denoising, to output robot actions in a closed-loop manner. Experiments show that RynnWorld-4D produces temporally and spatially coherent 4D predictions, and that RynnWorld-4D-Policy achieves state-of-the-art performance on real-world dexterous bimanual manipulation tasks, particularly excelling in tasks demanding spatial precision and temporal coordination.
Comment: Project Page: https://alibaba-damo-academy.github.io/RynnWorld-4D.github.io, Github: https://github.com/alibaba-damo-academy/RynnWorld-4D
RynnWorld-Teleop: An Action-Conditioned World Model for Digital Teleoperation
Haoyu Zhao, Xingyue Zhao, Hangyu Li, Biao Gong, Kehan Li, Siteng Huang, Xin Li, Deli Zhao, Zhongyu Li
2607.06558v1
RynnWorld-Teleop: An Action-Conditioned World Model for Digital Teleoperation
Haoyu Zhao, Xingyue Zhao, Hangyu Li, Biao Gong, Kehan Li, Siteng Huang, Xin Li, Deli Zhao, Zhongyu Li
2607.06558v1
arXiv:2607.06558v1
•
2026-07-07
Scaling robot learning requires massive, diverse trajectory data, yet collection is currently bottlenecked by physical teleoperation, where every demonstration binds operator time to specific hardware and workspaces. We introduce digital teleoperation, a paradigm that decouples data collection from physical constraints by replacing the real robot with a generative world model. In this framework, an operator's hand-pose stream drives a robot-centric generative world model to synthesize high-fidelity egocentric videos from a single reference image. The recorded pose stream serves as an embodiment-agnostic action label transferable to any target robot via standard retargeting, yielding complete state-action trajectories for imitation learning independent of physical hardware. We instantiate this paradigm in RynnWorld-Teleop, a system that integrates depth-aware skeletal conditioning, progressive human-to-robot training on a video Diffusion Transformer, and streaming autoregressive distillation. This pipeline compresses the generative process into a single-pass inference, enabling 40+ FPS, real-time interactive generation on a single H100 GPU. Policies trained exclusively on RynnWorld-Teleop-generated data achieve effective zero-shot Sim2Real transfer across dexterous and diverse bimanual tasks. Moreover, augmenting real-world datasets with our digitally teleoperated data consistently improves success rates, demonstrating that RynnWorld-Teleop serves as a high-fidelity, scalable data engine for the next generation of robotic agents.
Comment: Project Page: https://alibaba-damo-academy.github.io/RynnWorld-Teleop.github.io, Github: https://github.com/alibaba-damo-academy/RynnWorld-Teleop
Pelican-VLA 0.5: Attending Before Acting Benefits Generalization
Zeyuan Ding, Wenhai Liu, Yang Xu, Jiayu Hu, Yinda Chen, Yi Zhang, Yong Dai, Jian Tang, Xiaozhu Ju
2607.06655v1
Pelican-VLA 0.5: Attending Before Acting Benefits Generalization
Zeyuan Ding, Wenhai Liu, Yang Xu, Jiayu Hu, Yinda Chen, Yi Zhang, Yong Dai, Jian Tang, Xiaozhu Ju
2607.06655v1
arXiv:2607.06655v1
•
2026-07-07
In this report, we present Pelican-VLA 0.5, a unified VLA model that integrates vision-language understanding, future-frame generation, and action prediction within a single architecture. Pelican-VLA 0.5 achieves attention-level generalization: without object annotations, segmentation masks, attention supervision, or task-specific fine-tuning, its action pathway already focuses on the instruction-relevant object and contact region. This behavior persists across unseen scenes and unseen robot embodiments, and is substantially stronger than in other open-source VLA baselines. We verify that this ability originates from the learnable Reasoning Slots inserted between perception and action: by routing task-relevant visual information through a compact bottleneck, the slot interface induces manipulation-centric attention during pre-training and remains effective across different policy structures, including a MoT-style architecture.
UniLM-Nav: A Unified Framework for Zero-Shot Last-Mile Navigation
Zhuofan Zhang, Tianxu Wang, Guoxi Zhang, Yixiong Lin, Xilin Wang, Hongming Xu, Qing Li, Song-Chun Zhu, Lifeng Fan
2607.06537v1
UniLM-Nav: A Unified Framework for Zero-Shot Last-Mile Navigation
Zhuofan Zhang, Tianxu Wang, Guoxi Zhang, Yixiong Lin, Xilin Wang, Hongming Xu, Qing Li, Song-Chun Zhu, Lifeng Fan
2607.06537v1
arXiv:2607.06537v1
•
2026-07-07
Mobile manipulation requires a robot to navigate to a target object or receptacle and then perform intended manipulation. However, reaching the vicinity of the target does not guarantee a manipulation-ready base pose, a problem known as last-mile navigation. Prior methods for last-mile navigation either rely on manual pose annotation or task-specific training, limiting their scalability to open-vocabulary settings with fine-grained spatial constraints. We propose UniLM-Nav, a unified framework for zero-shot open-vocabulary last-mile navigation. UniLM-Nav decomposes last-mile navigation into view selection, task-conditioned affordance grounding, and geometry-aware base-pose reasoning, all resolved with a shared multimodal large language model (MLLM) backend. Specifically, UniLM-Nav first selects a reference view that best captures the target object or receptacle from recently collected observations. It then grounds task-relevant affordance point in the selected view and lifts the result into the robot-centric coordinate frame. Finally, conditioned on the grounded affordance, task context, and robot geometry, it infers a manipulation-ready base pose for the robot. We evaluate UniLM-Nav on the OVMM benchmark, where it outperforms the previous state-of-the-art method, MoTo, by 3.13 percentage points. Analyses show that the components of our method are crucial to final performance, and that the choice of MLLM also has a substantial effect. We further deploy UniLM-Nav on a Unitree B2 quadruped robot with a 6-DoF Unitree Z1 manipulator, validating its applicability to real-world mobile manipulation tasks.
Neural-ESO: A Dual-Pathway Architecture for Provably Robust Learning-Based Control
Fan Zhang, Richie Suganda, Jinfeng Chen, Wenhua Liu, Hantao Fu, Bin Hu, Qin Lin
2607.06535v1
Neural-ESO: A Dual-Pathway Architecture for Provably Robust Learning-Based Control
Fan Zhang, Richie Suganda, Jinfeng Chen, Wenhua Liu, Hantao Fu, Bin Hu, Qin Lin
2607.06535v1
arXiv:2607.06535v1
•
2026-07-07
A learning-enabled disturbance-rejection framework based on a Neural Extended State Observer (Neural-ESO) is presented in this letter. Unlike existing learning-based control methods that largely rely on the learned model once deployed, Neural-ESO adopts a dual-pathway architecture: a predictive pathway uses a neural network to provide a feedforward disturbance estimate that accelerates convergence, while a corrective pathway employs a conventional ESO to compensate prediction errors and prevent over-reliance on the neural component. Using Lyapunov theory and a small-gain analysis, we show that enforcing a Lipschitz bound on the learning component guarantees uniform ultimate boundedness of the closed-loop error dynamics. The proposed framework is validated on a quadrotor landing task subject to strong ground-effect disturbances across normal and out-of-distribution scenarios, demonstrating accuracy-robustness trade-off and greater operational reliability during training, deployment, and transfer compared with state-of-the-art baselines.
Comment: Accepted to IEEE RA-L
LLM-as-a-Verifier: A General-Purpose Verification Framework
Jacky Kwok, Shulu Li, Pranav Atreya, Yuejiang Liu, Yixing Jiang, Chelsea Finn, Marco Pavone, Ion Stoica, Azalia Mirhoseini
2607.05391v2
LLM-as-a-Verifier: A General-Purpose Verification Framework
Jacky Kwok, Shulu Li, Pranav Atreya, Yuejiang Liu, Yixing Jiang, Chelsea Finn, Marco Pavone, Ion Stoica, Azalia Mirhoseini
2607.05391v2
arXiv:2607.05391v2
•updated
•
2026-07-06
Scaling pre-training, post-training, and test-time compute have become the central paradigms for improving the capabilities of LLMs. In this work, we identify verification, the ability to determine the correctness of a solution, as a new scaling axis. To unlock this and demonstrate its effectiveness, we introduce LLM-as-a-Verifier, a general-purpose verification framework that provides fine-grained feedback for agentic tasks without requiring additional training. Unlike standard LM judges that prompt LLMs to produce discrete scores for candidate solutions, LLM-as-a-Verifier computes the expectation over the distribution of scoring token logits to generate continuous scores. This probabilistic formulation enables verification to scale along multiple dimensions: (1) score granularity, (2) repeated evaluation, and (3) criteria decomposition. In particular, we show that scaling the scoring granularity leads to better separation between positive and negative solutions, resulting in more calibrated comparisons. Moreover, scaling repeated evaluation and criteria decomposition consistently lead to additional gains in verification accuracy through variance and complexity reduction. We further introduce a cost-efficient ranking algorithm for selecting the best solution among candidates using the verifier's continuous scores. LLM-as-a-Verifier achieves state-of-the-art performance on Terminal-Bench V2 (86.5%), SWE-Bench Verified (78.2%), RoboRewardBench (87.4%), and MedAgentBench (73.3%). Beyond verification, the fine-grained signals from LLM-as-a-Verifier can also serve as a proxy for estimating task progress. We build an extension for Claude Code, enabling developers to monitor and improve their own agentic systems. Finally, we show that LLM-as-a-Verifier can provide dense feedback for RL, improving the sample efficiency of SAC and GRPO on robotics and mathematical reasoning benchmarks.
Comment: Code: https://github.com/llm-as-a-verifier/llm-as-a-verifier Website: https://llm-as-a-verifier.com
EgoVerse: An Egocentric Human Dataset for Robot Learning from Around the World
Ryan Punamiya, Simar Kareer, Zeyi Liu, Josh Citron, Ri-Zhao Qiu, Xiongyi Cai, Alexey Gavryushin, Jiaqi Chen, Davide Liconti, Lawrence Y. Zhu, Patcharapong Aphiwetsa, Baoyu Li, Aniketh Cheluva, Pranav Kuppili, Yangcen Liu, Dhruv Patel, Aidan Gao, Hye-Young Chung, Ryan Co, Renee Zbizika, Jeff Liu, Xiaomeng Xu, Haoyu Xiong, Geng Chen, Sebastiano Oliani, Wenkai Xuan, Chenyu Yang, Xi Wang, James Fort, Richard Newcombe, Josh Gao, Jason Chong, Garrett Matsuda, Aseem Doriwala, Marc Pollefeys, Robert Katzschmann, Xiaolong Wang, Shuran Song, Judy Hoffman, Danfei Xu
2604.07607v2
EgoVerse: An Egocentric Human Dataset for Robot Learning from Around the World
Ryan Punamiya, Simar Kareer, Zeyi Liu, Josh Citron, Ri-Zhao Qiu, Xiongyi Cai, Alexey Gavryushin, Jiaqi Chen, Davide Liconti, Lawrence Y. Zhu, Patcharapong Aphiwetsa, Baoyu Li, Aniketh Cheluva, Pranav Kuppili, Yangcen Liu, Dhruv Patel, Aidan Gao, Hye-Young Chung, Ryan Co, Renee Zbizika, Jeff Liu, Xiaomeng Xu, Haoyu Xiong, Geng Chen, Sebastiano Oliani, Wenkai Xuan, Chenyu Yang, Xi Wang, James Fort, Richard Newcombe, Josh Gao, Jason Chong, Garrett Matsuda, Aseem Doriwala, Marc Pollefeys, Robert Katzschmann, Xiaolong Wang, Shuran Song, Judy Hoffman, Danfei Xu
2604.07607v2
arXiv:2604.07607v2
•updated
•
2026-04-08
Robot learning increasingly depends on large and diverse data, yet robot data collection remains expensive and difficult to scale. Egocentric human data offer a promising alternative by capturing rich manipulation behavior across everyday environments. However, existing human datasets are often limited in scope, difficult to extend, and fragmented across institutions. We introduce EgoVerse, a collaborative platform for human data-driven robot learning that unifies data collection, processing, and access under a shared framework, enabling contributions from individual researchers, academic labs, and industry partners. The current release includes 1,362 hours (80k episodes) of human demonstrations spanning 1,965 tasks, 240 scenes, and 2,087 unique demonstrators, with standardized formats, manipulation-relevant annotations, and tooling for downstream learning. Beyond the dataset, we conduct a large-scale study of human-to-robot transfer with experiments replicated across multiple labs, tasks, and robot embodiments under shared protocols. We find that policy performance generally improves with increased human data, but that effective scaling depends on alignment between human data and robot learning objectives. Together, the dataset, platform, and study establish a foundation for reproducible progress in human data-driven robot learning. Videos and additional information can be found at https://egoverse.ai/
Hypothesis-driven Model Expansion under Uncertainty for Open-World Robot Planning
Anxing Xiao, Hanbo Zhang, Tianrun Hu, David Hsu
2607.06501v1
Hypothesis-driven Model Expansion under Uncertainty for Open-World Robot Planning
Anxing Xiao, Hanbo Zhang, Tianrun Hu, David Hsu
2607.06501v1
arXiv:2607.06501v1
•
2026-07-07
We consider an open-world planning setting in which service robots must operate in unknown environments with incomplete knowledge of objects and actions. Traditional closed-world approaches with pre-programmed knowledge bases fail when robots encounter unexpected situations and tasks, posing a fundamental challenge for autonomous knowledge expansion in human environments. In this work, we propose an open-world planning framework that enables robots to automatically generate, verify, and update hypotheses about their abstract world models. Our key insight is to explicitly maintain uncertainty-aware knowledge expansion and integrate hypothesis verification into goal-reaching planning. The framework leverages foundation models to generate initial hypotheses over states and transitions, and applies automated planning to produce action sequences that jointly address hypothesis verification and task execution. Through iterative execution and refinement, the robot expands its knowledge by incorporating verification feedback from the foundation models when hypotheses prove incorrect. Extensive experiments in simulated and real-world environments demonstrate that our framework enables autonomous knowledge expansion and effective operation in open-world settings. These results indicate that integrating uncertainty-aware model expansion from robot foundation models with planning advances the practical deployment of household service robots.
Comment: Accepted to Robotics: Science and Systems (RSS) 2026
Clustering-Embedded Model Predictive Path Integral Control: Avoiding Averaging-Induced Failure and Enabling Efficient Cluster Selection for Dynamic Obstacles
Zidong Liu, Kaixin Chang, Xu Chen
2607.06499v1
Clustering-Embedded Model Predictive Path Integral Control: Avoiding Averaging-Induced Failure and Enabling Efficient Cluster Selection for Dynamic Obstacles
Zidong Liu, Kaixin Chang, Xu Chen
2607.06499v1
arXiv:2607.06499v1
•
2026-07-07
With the widespread availability of parallel computing hardware, sampling-based motion planning methods such as Model Predictive Path Integral (MPPI) control have become increasingly powerful for complex nonlinear systems in non-smooth task spaces. However, the sampling and forward-simulation pipeline in MPPI suffers from averaging-induced failure in cluttered environments, where the importance-weighted update averages incompatible rollouts and leads to hesitation or even collision when an obstacle lies directly ahead. This paper proposes Clustering-Embedded MPPI (CE-MPPI), a framework that architecturally resolves the averaging-induced failures inherent in standard MPPI within non-convex environments. Rather than simply mitigating interference, CE-MPPI redefines the control law by integrating a high-fidelity pruning and clustering stage. By leveraging density-based spatial clustering of applications with noise (DBSCAN) alongside a novel geometric direction feature that is extracted from collision-derived reference points, the system isolates feasible trajectory modes from the noise of infeasible rollouts. This is paired with an intelligent selection logic that optimizes for minimum cost in static scenes while actively steering opposite to obstacle flux in dynamic environments. Experiments in 2-D JAX-accelerated simulations show that CE-MPPI alleviates obstacle-front hesitation and avoids persistent coupling with moving obstacles in dynamic scenes. In particular, real-world tests on a 6-DoF UR5e manipulator with CUDA-parallel rollouts in Isaac Gym achieve a 48\% reduction in time-to-goal and a 12\% shorter end-effector path.
SASGeo: Stability-Aware Semantic Map Localization for GNSS-Denied UAVs -- A Framework and Synthetic Proof of Concept
Natalia Trukhina, Vadim Vashkelis
2607.07737v1
SASGeo: Stability-Aware Semantic Map Localization for GNSS-Denied UAVs -- A Framework and Synthetic Proof of Concept
Natalia Trukhina, Vadim Vashkelis
2607.07737v1
arXiv:2607.07737v1
•
2026-07-07
GNSS-denied unmanned aerial vehicles require occasional absolute position fixes to bound the drift of visual-inertial odometry. Cross-view image retrieval can provide such fixes, but raw appearance is sensitive to season, illumination, viewpoint, map age, and sensor modality. We propose \sas, a semantic map-localization framework that represents the environment through persistent structures such as roads, buildings, waterways, railways, intersections, and field boundaries. The method combines semantic raster alignment, relational graph evidence, feature stability and geographic distinctiveness, explicit positive/contradictory/unknown observations, and integrity-aware rejection of ambiguous fixes. Unlike a broad architecture-only proposal, this paper specifies concrete weighting and decision models and reports a reproducible synthetic proof of concept. In 220 randomized retrieval trials with rotation, scale changes, partial crops, occlusion, simulated map changes, and hard semantic decoys, a global semantic descriptor achieved 58.6\% Recall@1, while spatial semantic matching variants achieved 94.5-95.5%. Wilson 95\% intervals separate the global descriptor from the spatial variants but overlap among the spatial variants, so the experiment supports semantic geometry rather than a definitive benefit from each proposed module. The preliminary experiment does not validate real-flight navigation; rather, it demonstrates that structured semantic geometry can discriminate locations under controlled cross-view perturbations and identifies the harder aliasing, map-aging, and rejection tests required next.
Comment: 7 pages, 5 figures
Socially-Aware Autonomous Doorway Traversal and Payload Delivery for Emergency Assistance
Andrew Snowdy, Ananya Trivedi, Sarvesh Prajapati, Lorena Maria Genua, Taskin Padir
2607.05315v2
Socially-Aware Autonomous Doorway Traversal and Payload Delivery for Emergency Assistance
Andrew Snowdy, Ananya Trivedi, Sarvesh Prajapati, Lorena Maria Genua, Taskin Padir
2607.05315v2
arXiv:2607.05315v2
•updated
•
2026-07-06
In this work, we focus on the scenario of a robot-assisted emergency evacuation. We consider two capabilities relevant to such a setting. The first is opening doors ahead of the people being evacuated, so that their path toward an exit stays clear. The second is retrieving rescue equipment and delivering it to the emergency responders carrying out the evacuation. From a systems perspective, this involves several tasks at once. The robot must locate ADA-compliant door buttons and the rescue equipment it needs to retrieve. Additionally, it must remain aware of the people around it and adapt its behavior to them, so that it supports the evacuation rather than getting in the way. We address these demands with a behavior tree at the core of our framework. This structure is chosen for its ability to select high-level tasks based on environmental triggers, and to extend to new situations as they arise. We evaluate the system in 105 trials on the Toyota Human Support Robot, across five hardware and three simulation scenarios. These trials capture the decisions the robot must make in this setting: whether to press a door button, yield to a nearby person, walk through a door someone else is holding, or first retrieve rescue equipment before traversing the door. Overall, the system completes 97 of the 105 trials successfully. These results suggest our framework provides a practical basis for robotic assistance in broader emergency response tasks. Code and video demonstrations are available at https://github.com/AndrewSnowdy/hsr_mm_control.
Hilti-Trimble-Oxford Dataset: 360 Visual-Inertial Benchmark with Floor Plan Priors for SLAM and Localization
Samuele Centanni, Yuhao Zhang, Yifu Tao, Julien Kindle, Frank Neuhaus, Tilman Koß, Aryaman Patel, Michael Helmberger, Emilia Szymańska, Torben Gräber, Maurice Fallon
2607.06464v1
Hilti-Trimble-Oxford Dataset: 360 Visual-Inertial Benchmark with Floor Plan Priors for SLAM and Localization
Samuele Centanni, Yuhao Zhang, Yifu Tao, Julien Kindle, Frank Neuhaus, Tilman Koß, Aryaman Patel, Michael Helmberger, Emilia Szymańska, Torben Gräber, Maurice Fallon
2607.06464v1
arXiv:2607.06464v1
•
2026-07-07
Automated progress monitoring on construction sites is an active area of research and development. Robot and human-carried mapping systems have been developed to build 3D maps of building and infrastructure projects. While LiDAR-based mapping systems achieve high accuracy, the cost of LiDAR can be prohibitive. Consumer-grade cameras with wide field of view ("360 cameras") combined with embedded inertial measurement units (IMUs) provide a cost-effective alternative. To support change detection and progress monitoring, highly accurate visual Simultaneous Localization and Mapping (SLAM) and floor plan-referenced localization systems are required. In this paper we present a high-quality dataset collected at an active construction site, which captures realistic challenges such as variable lighting conditions, moving workers, fast motions, and repetitive structures. The dataset offers thirty visual-inertial sequences recorded across seven floors over an eight-month period of the construction project. Ground truth trajectories were collected using a high quality LiDAR-inertial SLAM system rigidly attached to the 360 camera. Additionally, we report the results of an open research challenge evaluating the best visual SLAM and localization systems from around the world. The Challenge attracted substantially higher participation in SLAM, with 62 teams compared to 22 in floor-plan-referenced localization, reflecting the broader maturity of SLAM methods. The higher errors in localization further highlight the difficulty of this task in construction and point to the need for continued research, which this dataset is intended to support. The dataset and the benchmark are publicly available at: https://hilti-trimble-challenge.com/dataset-2026.
N-dimensional Convex Obstacle Avoidance using Hybrid Feedback Control (Extended version)
Mayur Sawant, Ilia Polushin, Abdelhamid Tayebi
2403.11279v7
N-dimensional Convex Obstacle Avoidance using Hybrid Feedback Control (Extended version)
Mayur Sawant, Ilia Polushin, Abdelhamid Tayebi
2403.11279v7
arXiv:2403.11279v7
•updated
•
2024-03-17
This paper addresses the autonomous robot navigation problem in a priori unknown n-dimensional environments containing disjoint convex obstacles of arbitrary shapes and sizes, with pairwise distances strictly greater than the robot's diameter. We propose a hybrid feedback control scheme that guarantees safe and global asymptotic convergence of the robot to a predefined target location. The proposed control strategy relies on a switching mechanism allowing the robot to operate either in the move-to-target mode or the obstacle-avoidance mode, based on its proximity to the obstacles and the availability of a clear straight path between the robot and the target. In the obstacle-avoidance mode, the robot is constrained to move within a two-dimensional plane that intersects the obstacle being avoided and the target, preventing it from retracing its path. The effectiveness of the proposed hybrid feedback controller is demonstrated through simulations in two-dimensional and three-dimensional environments.
Comment: 23 pages, 24 figures
SIEVE: Structure-Aware Data Selection for Imitation Learning with VLA Models
Changti Wu, Bin Yu, Zhaolong Shen, Shijie Lian, Xiaopeng Lin, Cong Huang, Zhirui Zhang, Lei Zhang, Kai Chen
2607.06442v1
SIEVE: Structure-Aware Data Selection for Imitation Learning with VLA Models
Changti Wu, Bin Yu, Zhaolong Shen, Shijie Lian, Xiaopeng Lin, Cong Huang, Zhirui Zhang, Lei Zhang, Kai Chen
2607.06442v1
arXiv:2607.06442v1
•
2026-07-07
Vision-Language-Action (VLA) models are typically trained by imitation learning on large-scale robot demonstration datasets, but more data does not necessarily yield better policies due to redundancy, noise, and uneven coverage. Existing data selection methods often assess demonstrations at either the trajectory or state-action level, missing the reusable structures that compose long-horizon behaviors. In this paper, we propose SIEVE, a structure-aware data selection method for VLA imitation learning. SIEVE views demonstrations as compositions of reusable primitives and transition interfaces. It first discovers visuo-motor primitives from segmented trajectories, then allocates selection budgets to composition patterns by maximizing reuse-aware structural exposure under diminishing returns. Finally, it selects medoid trajectories within each composition-pattern bucket to retain central, stable, and imitation-friendly demonstrations. Experiments across multiple datasets, benchmarks, and VLA models show that SIEVE consistently outperforms competitive data selection baselines. Notably, SIEVE can surpass full-data training while using only 50% of demonstrations and 50% of training steps, suggesting that reusable structure, captured through primitives and transitions, is an important signal for efficient VLA imitation learning.
Comment: The code is available at \href{https://github.com/ChangtiWu/SIEVE}{SIEVE}
WristMimic: Full-Body Humanoid Control with Wrist-Guided Manipulation
Wongyun Yu, Youngwoon Kim, Minsu Cho
2607.06438v1
WristMimic: Full-Body Humanoid Control with Wrist-Guided Manipulation
Wongyun Yu, Youngwoon Kim, Minsu Cho
2607.06438v1
arXiv:2607.06438v1
•
2026-07-07
Retargeting human object interaction demonstrations to physics based simulation requires reproducing not only body motion but also the object motion and contacts that make manipulation succeed. However, position only hand trajectories do not specify the contact forces needed to manipulate objects, and directly tracking them can overconstrain contact rich finger behavior. We introduce WristMimic, a wrist guided whole body control framework that explicitly separates contact free body motion from contact rich hand manipulation. The contact free body and wrist are guided by kinematic pose targets, whereas the fingers are not directly supervised by human hand pose. Instead, they learn grasping and manipulation behaviors from object tracking and contact outcomes. Our key insight is that the wrist is the natural gate between these two regimes. It is largely free from contact and can be tracked kinematically, yet it determines the global hand configuration and places the fingers within reachable grasp affordances. To ensure reliable wrist placement during interaction, we introduce wrist specific reset constraints and reward prioritization. Experiments show that WristMimic matches or surpasses methods using full finger pose supervision while enabling finger agnostic retargeting across diverse hand embodiments.
Comment: Accepted to ECCV 2026
Towards Reliable Aerial Ground Vehicle Collaboration: An Integrated Planning and Autonomy Framework for Field Deployment
Md Safwan Mondal, Luca Russo, James D. Humann, James M. Dotterweich, Pranav Bhounsule
2607.07350v1
Towards Reliable Aerial Ground Vehicle Collaboration: An Integrated Planning and Autonomy Framework for Field Deployment
Md Safwan Mondal, Luca Russo, James D. Humann, James M. Dotterweich, Pranav Bhounsule
2607.07350v1
arXiv:2607.07350v1
•
2026-07-07
Limited flight endurance significantly restricts the operational range of unmanned aerial vehicles (UAVs) in long duration missions such as surveillance and inspection, where multiple spatially distributed Areas of Interest (AOIs) must be visited. These tasks require efficient routing determining the sequence of visits which directly impacts mission time, energy consumption, and overall feasibility. Pairing UAVs with unmanned ground vehicles (UGVs) for mobile recharging offers a promising solution, but introduces a tightly coupled cooperative routing problem involving UAV route planning, UGV road constrained movement, energy management, and rendezvous scheduling under uncertainty. In this work, we present an integrated planning and autonomy framework for reliable field deployment. We formulate the problem as an energy constrained cooperative routing task and solve it using a Deep Reinforcement Learning (DRL) based planner that jointly optimizes the UAV visitation sequence and rendezvous locations with the UGV, outperforming baseline heuristics in minimizing total mission time. To bridge the gap between planning and execution, we introduce a standardized two layer YAML based mission API that captures environment states and structures lightweight, synchronized action sequences. This framework is supported by a complete autonomy stack using PX4/MAVSDK for UAV control and ROS 2/Nav2 for UGV navigation. Furthermore, we propose a lightweight Rendezvous Aware Replanner (RARP) that operates online to handle environmental uncertainties, reducing energy margin violations from 83.33% to 20.00%. The full system is validated through outdoor field experiments, demonstrating robust cooperative navigation and adaptability in dynamic tasks, including a search and rescue scenario with vision language model (VLM) based hazard detection
PoseVLA: Universal Pose Pretraining for Generalizable Vision-Language-Action Policies
Haitao Lin, Hanyang Yu, Jingshun Huang, He Zhang, Yonggen Ling, Ping Tan, Xiangyang Xue, Yanwei Fu
2602.19710v3
PoseVLA: Universal Pose Pretraining for Generalizable Vision-Language-Action Policies
Haitao Lin, Hanyang Yu, Jingshun Huang, He Zhang, Yonggen Ling, Ping Tan, Xiangyang Xue, Yanwei Fu
2602.19710v3
arXiv:2602.19710v3
•updated
•
2026-02-23
Existing Vision-Language-Action (VLA) models often suffer from feature collapse and low training efficiency because they entangle high-level perception with sparse, embodiment-specific action supervision. Since these models typically rely on VLM backbones optimized for Visual Question Answering (VQA), they excel at semantic identification but often overlook subtle 3D state variations that dictate distinct action patterns. To resolve these misalignments, we propose Pose-VLA, a decoupled paradigm that separates VLA training into a pre-training phase for extracting universal 3D spatial priors in a unified camera-centric space, and a post-training phase for efficient embodiment alignment within robot-specific action space. By introducing discrete pose tokens as a universal representation, Pose-VLA seamlessly integrates spatial grounding from diverse 3D datasets with geometry-level trajectories from robotic demonstrations. Our framework follows a two-stage pre-training pipeline, establishing fundamental spatial grounding via poses followed by motion alignment through trajectory supervision. Extensive evaluations demonstrate that Pose-VLA achieves state-of-the-art results on RoboTwin 2.0 with a 79.5% average success rate and competitive performance on LIBERO at 96.0%. Real-world experiments further showcase robust generalization across diverse objects using only 100 demonstrations per task, validating the efficiency of our pre-training paradigm.
Comment: Accepted to Robotics: Science and Systems (RSS) 2026. Project website: https://hetolin.github.io/PoseVLA
From Foundation to Application: Improving VLA Models in Practice
Wei Wu, Fangjing Wang, Fan Lu, He Sun, Shi Liu, Yunnan Wang, Yibin Yan, Yong Wang, Shuailei Ma, Xinyang Wang, Yibin Liu, Shuai Yang, Tianxiang Zhou, Kejia Zhang, Lei Zhou, Cheng Su, Nan Xue, Bin Tan, Han Zhang, Youchao Zhang, Fei Liao, Xing Zhu, Yujun Shen, Kecheng Zheng
2607.06403v1
From Foundation to Application: Improving VLA Models in Practice
Wei Wu, Fangjing Wang, Fan Lu, He Sun, Shi Liu, Yunnan Wang, Yibin Yan, Yong Wang, Shuailei Ma, Xinyang Wang, Yibin Liu, Shuai Yang, Tianxiang Zhou, Kejia Zhang, Lei Zhou, Cheng Su, Nan Xue, Bin Tan, Han Zhang, Youchao Zhang, Fei Liao, Xing Zhu, Yujun Shen, Kecheng Zheng
2607.06403v1
arXiv:2607.06403v1
•
2026-07-07
Despite recent progress of VLA foundation models, the disparity between laboratory conditions and real-world applications continues to impede their practical implementation. To bridge this gap, we present LingBot-VLA 2.0, which advances LingBot-VLA through improvements in three functional domains. (1) Generalization across tasks and embodiments. Compared to the previous version, we revamp the data processing pipeline and curate around 60,000 hours of data for pretraining, including 50,000 hours of robot trajectories spanning 20 robot configurations and 10,000 hours of egocentric human videos. (2) Expanded action space in addition to dual-arm hardware platforms. In particular, our system accommodates degrees of freedom for the heads, waists, mobile bases, and dexterous hands, thereby empowering the robots to tackle more complex tasks in practical scenarios. (3) Predictive dynamics modeling for improved temporal reasoning. Specifically, we formulate future prediction as a proxy task, facilitated by a video representation model for semantic priors and a depth estimation model for geometric cues. Evaluations on the GM-100 benchmark, conducted in a generalist setting, validate the beneficial impact of these proposed modifications. Furthermore, benefiting from the expanded pretraining data that covers whole-body degrees of freedom, LingBot-VLA-2.0 demonstrates strong cross-embodiment long-horizon mobile manipulation capability across the two robotic platforms.
Comment: Website: https://technology.robbyant.com/lingbot-vla-v2, Github: https://github.com/robbyant/lingbot-vla-v2, Checkpoints: https://huggingface.co/collections/robbyant/lingbot-vla-v2
Learning to Throw Objects Safely in Multi-Obstacle Environments
Mohammadreza Kasaei, Klemen Voncina, Hamidreza Kasaei
2607.06388v1
Learning to Throw Objects Safely in Multi-Obstacle Environments
Mohammadreza Kasaei, Klemen Voncina, Hamidreza Kasaei
2607.06388v1
arXiv:2607.06388v1
•
2026-07-07
Robotic throwing enables fast and efficient object placement beyond the robot's immediate workspace, but reliable throwing in cluttered environments remains underexplored. Existing approaches, such as TossingBot, learn throwing strategies from visual input but assume obstacle-free settings. In this paper, we address the problem of throwing objects into a target basket while avoiding obstacles placed randomly in the scene. We introduce a potential field state representation that compactly encodes both basket attraction and obstacle repulsion on a fixed-size grid, enabling reinforcement learning (RL) policies to generalize across arbitrary numbers and configurations of obstacles. The policy is initialized from kinesthetic demonstrations and optimized in simulation using three state-of-the-art RL algorithms (SAC, DDPG, TD3). Among these, SAC achieves the most consistent performance across scenarios. We compare the potential field representation against explicit state encodings and demonstrate that it achieves higher success rates and better scalability to unseen obstacle configurations. Real-robot experiments with unseen throwable objects confirm robust sim-to-real transfer, achieving up to $90\%$ success in cluttered scenes. These results demonstrate that PFR provides a practical and robust representation for safe and efficient robotic throwing in unstructured environments. A video showcasing our experiments is available at: https://youtu.be/ZZnJf8ua2dE
Comment: This paper has been presented at the IEEE International Conference on Robotics & Automation (ICRA), 2026
HERB: Human-augmented Efficient Reinforcement learning for Bin-packing
Gojko Perovic, Nuno Ferreira Duarte, Atabak Dehban, Gonçalo Teixeira, Egidio Falotico, José Santos-Victor
2504.16595v2
HERB: Human-augmented Efficient Reinforcement learning for Bin-packing
Gojko Perovic, Nuno Ferreira Duarte, Atabak Dehban, Gonçalo Teixeira, Egidio Falotico, José Santos-Victor
2504.16595v2
arXiv:2504.16595v2
•updated
•
2025-04-23
Packing objects efficiently is a fundamental problem in logistics, warehouse automation, and robotics. When dealing with highly diverse 3D objects (household or grocery items), closed-form solutions are infeasible, and heuristic or model-free Reinforcement Learning~(RL) methods tend to focus solely on geometric optimization, relying on exhaustive searches of the discretized solution space. This leads to long training times (for pure RL) and high latency (heuristics), limited transferability to robotic scenarios, and ultimately ignores object characteristics (fragility, deformability) and human preferences. We propose HERB, a human-augmented RL framework for packing irregular objects, the first to explore the potential of learning from human demonstrations to solve this complex task. It leverages human demonstrations of packing strategies, which inherently exhibit latent factors such as space optimization, stability, and object properties that are difficult to model explicitly. The human-expert data is combined with RL exploration to provide the placement of each object inside the container. Experimental results show that our method outperforms heuristic, purely RL-based, and imitation learning approaches in packing efficiency and latency. Qualitative results highlight that our packing strategy produces more stable, human-like arrangements, which we expect to be more appropriate and widely accepted. Finally, we demonstrate the real-world feasibility of our method on a robotic system.
Comment: 8 pages, 8 Figures
Towards Real-World Applications with an Autonomous Powered Wheelchair
Simone Arreghini, Alessandro Giusti, Alex Bordini, Enrico Ferrara, Giovanni Fulgoni, Antonio Paolillo
2607.06383v1
Towards Real-World Applications with an Autonomous Powered Wheelchair
Simone Arreghini, Alessandro Giusti, Alex Bordini, Enrico Ferrara, Giovanni Fulgoni, Antonio Paolillo
2607.06383v1
arXiv:2607.06383v1
•
2026-07-07
Wheelchair users call for assistive mobility systems that provide active support, adapt to dynamic environments, and are intuitive and user-friendly. However, powered wheelchairs typically still provide limited autonomy and lack effective integration with advanced perception and navigation capabilities, particularly in complex real-world environments. This paper presents a preliminary study toward autonomous powered wheelchairs for real-world assistive mobility. We introduce a proof-of-concept prototype that integrates autonomous perception, gesture-based interaction, and navigation on a commercially available self-balancing powered wheelchair. The proposed system builds upon Genny Zero, a commercial self-balancing wheelchair that enables hands-free and intuitive operation through body-weight shifting. To extend its capabilities toward autonomous operation, we integrate an RGB-D camera for human-aware perception and interaction, together with a LiDAR sensor for localization and navigation. We demonstrate the integrated system in two assistive applications: (i) hailing, allowing users to call the wheelchair from a distance; and (ii) people-following, where the wheelchair follows a person using leader-follower strategies, including a constrained indoor navigation example. The results highlight the potential of combining autonomous robotics with assistive mobility platforms, while also showing the feasibility of the proposed integration and identifying the main technical challenges that must be addressed before moving toward user-ready, accessible, and intelligent mobility solutions. A video demonstrating the experimental setup and results is available at: https://youtu.be/LVAix_Qx7bM.
Training-Free Acceleration for Vision-Language-Action Models with Action Caching and Refinement
Ryuji Oi, Hikari Otsuka, Kosuke Matsushima, Yuki Ichikawa, Masato Motomura, Tatsuya Kaneko, Daichi Fujiki
2607.06370v1
Training-Free Acceleration for Vision-Language-Action Models with Action Caching and Refinement
Ryuji Oi, Hikari Otsuka, Kosuke Matsushima, Yuki Ichikawa, Masato Motomura, Tatsuya Kaneko, Daichi Fujiki
2607.06370v1
arXiv:2607.06370v1
•
2026-07-07
Vision-Language-Action (VLA) models have emerged as a promising approach for generalizable robotic manipulations. In particular, flow matching-based VLA models have shown remarkable success due to their capability to generate precise and smooth action sequences and capture multimodal distributions. However, the iterative denoising process in the action head acts as a major computational bottleneck, posing a critical challenge for real-time deployment. To address this challenge, we propose ActionCache, a plug-and-play external cache that opportunistically reuses past intermediate actions to warm-start generations from the vicinity of target actions, thereby drastically reducing the inference latency. Specifically, ActionCache stores the intermediate actions with compact multimodal keys, which enables retrieval from similar past contexts across different episodes or even different tasks. Experimental results in simulation and real-world environments demonstrate that ActionCache maintains high task success rates in a low-latency regime, achieving inference acceleration of up to $11.75\times$ and $34.43\times$ for representative flow-based VLA models, $π_{0.5}$ and GR00T-N1.6, respectively.
Responsible Personalisation: The Double-Edged Sword of Personalisation in Human-Robot Interaction
Antonio Andriella, Jauwairia Nasir, Andrea Rezzani, Alyssa Kubota, Dimitri Lacroix, Tamlin Love, Aniol Civit, Vicky Charisi, Elisabeth Andre, Wing-Yue Geoffrey Louie
2607.06344v1
Responsible Personalisation: The Double-Edged Sword of Personalisation in Human-Robot Interaction
Antonio Andriella, Jauwairia Nasir, Andrea Rezzani, Alyssa Kubota, Dimitri Lacroix, Tamlin Love, Aniol Civit, Vicky Charisi, Elisabeth Andre, Wing-Yue Geoffrey Louie
2607.06344v1
arXiv:2607.06344v1
•
2026-07-07
While personalisation is becoming a defining capability in human-robot interaction (HRI), the existing literature on responsible personalisation remains fragmented, offering isolated accounts of ethical risks without a structured understanding of how they emerge across interaction contexts. This gap is particularly critical in HRI, where robots' embodiment and social presence can amplify and reshape such risks or generate new types of risks. We present a lifecycle-based and context-sensitive framework for personalised HRI, grounded in an embodiment-aware perspective. The framework combines stages of the personalisation process with interaction characteristics (short-term vs. long-term, open-domain vs. closed-domain), enabling systematic analysis of how risks arise and evolve. Building on this, we conduct an integrative analysis of key ethical risks, including autonomy erosion, biased user modelling, manipulation, dehumanisation, and privacy violations, and examine how they manifest across contexts. We translate these insights into actionable design recommendations and outline open research challenges. By structuring both the design space and risk landscape of personalised HRI, this work provides a foundation for more systematic, transparent, and ethically grounded approaches to personalised robot behaviour.
Comment: 36 pages, 3 figures
OrchardBench: A Physically-Grounded, GPU-Parallel Apple-Orchard Simulation Benchmark for Agricultural Robotics
Humphrey Munn
2607.06337v1
OrchardBench: A Physically-Grounded, GPU-Parallel Apple-Orchard Simulation Benchmark for Agricultural Robotics
Humphrey Munn
2607.06337v1
arXiv:2607.06337v1
•
2026-07-07
Robotic tree-fruit harvesting is a flagship problem for agricultural automation, but progress is bottlenecked by the cost and irreproducibility of field experiments: an orchard is available only weeks a year, every tree is different, and a control error can permanently damage the crop or the plant. The tree models used in graphics and agronomy are geometrically detailed but physically inert, while the GPU-parallel simulators used in robot learning contain no plausible trees. We present OrchardBench, a physically-grounded, GPU-parallel simulation of apple-orchard trees on the Newton engine. Each tree is grown by a stochastic L-system and instantiated as a fully articulated body: branches are compliant torsional spring-dampers whose stiffness follows Euler-Bernoulli beam theory, they break at a wood modulus of rupture and fall as free hinges, and apples are independent bodies on stem tethers that detach at literature-grounded pull forces and load the branch when pulled. A moving, density-controllable foliage layer occludes the canopy as real leaves do. Every physical parameter is tied to a published source. Per-environment domain randomization makes each batched world a distinct tree, and a mobile manipulator with a wrist depth camera closes the loop with geometric fruit perception and an autonomous harvesting baseline. Careful engineering of the solver and the model lets OrchardBench run many parallel environments at interactive rates on a laptop GPU. We define the tasks and a metric suite spanning harvest completeness, throughput, and plant damage (with a per-canopy-zone breakdown), and report baseline results across foliage, fruit load, terrain, canopy zone, and parallelism. The analytic baseline succeeds on about 40% of the fruit it detects and harvests only about an eighth of the reachable fruit on a tree, leaving clear headroom for novel autonomy approaches.
Driving the Wrong Way: Leveraging Interpretability in End2End Autonomous Driving Models
Franz Motzkus, Sebastian Bernhard
2607.06328v1
Driving the Wrong Way: Leveraging Interpretability in End2End Autonomous Driving Models
Franz Motzkus, Sebastian Bernhard
2607.06328v1
arXiv:2607.06328v1
•
2026-07-07
The increasing adoption of end-to-end learning for autonomous driving introduces increased model complexity and opacity, raising the risk of learning undesired or erroneous behavior. In this work, we integrate unsupervised dictionary learning as a post hoc interpretability module within state-of-the-art driving models to decompose driving behavior into semantically meaningful concepts while demonstrating their causal influence on the model's driving decisions. We propose a stepwise framework for extracting and interpreting meaningful concepts from the end-to-end model and connecting them to the multifaceted model outputs, thereby revealing the underlying decision-making logic for the prediction of future trajectories. Furthermore, targeted interventions at the concept level allow us to manipulate and correct driving decisions, resulting in measurable improvements in overall driving performance. We thus demonstrate how interpretability can effectively be used to reduce model opacity, uncover erroneous behavior, and enable targeted mitigation, ultimately boosting model performance.
LAMP: Latent Motion Prior-Guided Real-World Learning for Dexterous Hand Manipulation
Xinye Yang, Zhiyuan Ma, Hongze Yu, Yuanpei Chen, Yaodong Yang, Xiaojie Chai, Xinlei Chen, Chao Yu
2607.06323v1
LAMP: Latent Motion Prior-Guided Real-World Learning for Dexterous Hand Manipulation
Xinye Yang, Zhiyuan Ma, Hongze Yu, Yuanpei Chen, Yaodong Yang, Xiaojie Chai, Xinlei Chen, Chao Yu
2607.06323v1
arXiv:2607.06323v1
•
2026-07-07
Real-world learning for dexterous hands remains brittle because high-dimensional hand actions amplify imitation errors and make reinforcement-learning exploration prone to contact-breaking motion. While combining imitation learning (IL) with online reinforcement learning (RL) can reduce manual supervision, unconstrained exploration in raw hand-action spaces is sample-inefficient and risky for physical hardware. We introduce a latent motion prior module (\prior{}) that maps recent hand-action histories to a compact, history-conditioned latent prior and decodes continuous latent commands into executable high-dimensional hand targets. Built on this prior, \method{} is a three-stage real-world dexterous learning framework: it pretrains \prior{} from demonstrations, trains a visuomotor policy that predicts native arm commands and latent hand-action offsets, and improves the policy with online residual RL in the same latent hand-action space. This shared, decodable interface lets residual exploration make local corrections near demonstrated, contact-consistent hand motions rather than perturbing every finger joint independently. We evaluate \method{} on four real-robot dexterous manipulation tasks against raw, linear, and discrete hand-action interfaces. Starting from small task-specific demonstration sets, \method{} achieves a 56.25\% average IL success rate and raises it to 98.75\% after online RL, reaching 100\% final success on three tasks and 95\% on the remaining task.
Comment: 17 pages, 11 figures
Optimal Transport Q-Learning for Flow Policy Steering and Acceleration
Andreas Sochopoulos, Esmeralda S. Whitammer, Nikolaos Tsagkas, João Moura, Michael Gienger, Sethu Vijayakumar
2607.06262v1
Optimal Transport Q-Learning for Flow Policy Steering and Acceleration
Andreas Sochopoulos, Esmeralda S. Whitammer, Nikolaos Tsagkas, João Moura, Michael Gienger, Sethu Vijayakumar
2607.06262v1
arXiv:2607.06262v1
•
2026-07-07
Diffusion and flow policies have recently demonstrated remarkable performance in robotic applications by accurately capturing multimodal robot trajectory distributions, especially in the context of vision language action (VLA) models. However, high quality policy performance also requires fast inference and high quality demonstrations, which are often hard to get. Lack of these leads to suboptimal policy behaviors and failure under distribution shifts. In this work we address the problem of fine-tuning and accelerating suboptimal flow-based policies using the robot's experience through RL post-training. We introduce Optimal Transport Q-Learning (OTQL), a new method for finetuning flow policies using advantage weighted conditional optimal transport flow matching. OTQL can finetune and accelerate flows with an interaction budget of 50-60 episodes while avoiding computationally expensive distillation in simulation and real-world robot tasks. Our results show that OTQL post-trains flow policies using the robot's own experience, increasing average success percentage of single-task policies from 36% to 86% and of a pre-trained VLA from 38% to 76% while reducing the number of inference steps per action generation by 70%.
Diagnosing Semantic Handoff Failures in Agent-Orchestrated Vision-Language-Action Skill Composition
Ke Rui, Yushen Zuo, Jiawei Wang, Haoran Jia, Jinming Ma, Weitao Zhou, Minglei Li
2607.06256v1
Diagnosing Semantic Handoff Failures in Agent-Orchestrated Vision-Language-Action Skill Composition
Ke Rui, Yushen Zuo, Jiawei Wang, Haoran Jia, Jinming Ma, Weitao Zhou, Minglei Li
2607.06256v1
arXiv:2607.06256v1
•
2026-07-07
Long-horizon household tasks require robots to compose many language-conditioned skills, yet the boundary between consecutive skills is rarely explicit. A skill may satisfy its own postcondition while leaving the robot, objects, or camera views in a state from which the next skill cannot reliably start. We study this semantic handoff problem in BEHAVIOR-1K through an agent-orchestrated vision-language-action execution harness. The harness invokes $π_{0.5}$-based skill checkpoints trained from cleaned BEHAVIOR-1K demonstrations, assigns each skill typed arguments and a step budget, and uses multi-view vision-language model verification to decide whether execution should advance, retry, or replan. To separate isolated skill competence from long-horizon compositional robustness, we evaluate the same checkpoints under two initial-state distributions: clean skill-boundary snapshots and chained terminal states produced by previous skills. Selected navigation, grasping, placement, and door-opening skills achieve 77--100% success from clean snapshots under human-reviewed verification, yet composed rollouts still frequently stall from chained states. Execution traces attribute these failures to next-skill readiness, target grounding, and low-level control execution, revealing a substantial gap between single-skill success and reliable long-horizon task completion. These findings turn near-zero end-to-end task success into actionable diagnostics, showing that future VLA skill libraries must learn robustness to the messy chained-state distribution that clean demonstrations systematically underrepresent.
Preference-Calibrated Human-in-the-Loop Reinforcement Learning for Robotic Manipulation
Zeyi Liu, Guangyao Liu, Yinuo Qu, Yuquan Xue, Bofang Jia, Chunhua Yang, Weihua Gui, Keke Huang, Ziwei Wang
2606.03949v2
Preference-Calibrated Human-in-the-Loop Reinforcement Learning for Robotic Manipulation
Zeyi Liu, Guangyao Liu, Yinuo Qu, Yuquan Xue, Bofang Jia, Chunhua Yang, Weihua Gui, Keke Huang, Ziwei Wang
2606.03949v2
arXiv:2606.03949v2
•updated
•
2026-06-02
Human-in-the-loop reinforcement learning (HIL-RL) improves sample efficiency in real-robot manipulation through online human intervention. However, successful trajectories may include suboptimal actions that deviate from the desired task-execution path and force human intervention. Existing HIL-RL methods typically apply the consistent credit assignment principle to all transitions, uniformly propagating discounted terminal rewards through suboptimal segments, ignoring the actual contribution of each transition to task success. This overestimates Q-values for critic learning and indirectly misguides actor updates toward suboptimal behavior patterns. To this end, we propose PACT, a Preference-calibrated Actor-Critic Training framework that leverages the implicit preference signals induced by intervention to perform credit reassignment on identified suboptimal segments while directly guiding policy training for unbiased critic-actor learning. Specifically, we first design a progress model that learns from human demonstration and identifies suboptimal segments for credit correction. Then, from the human action and resampled policy action at the intervention state, we build preference pairs to define a counterfactual advantage that penalizes Bellman targets of the identified suboptimal segment, enabling directional credit calibration. Moreover, we directly align the policy with human corrective actions in the bounded mean space, providing an additional signal beyond critic-guided updates. Across five real-robot manipulation tasks, PACT improves the average success rate by 24.5% and achieves 1.3 times faster convergence, thereby improving both RL sample efficiency and performance. Code is available at https://anonymous.4open.science/r/HILRL-A1X-BC05.
RoboVAST: Automated Scenario-Based Validation of Robots at Scale
Frederik Pasch, Samuel Wiest, Argentina Ortega, Nico Hochgeschwender
2607.06248v1
RoboVAST: Automated Scenario-Based Validation of Robots at Scale
Frederik Pasch, Samuel Wiest, Argentina Ortega, Nico Hochgeschwender
2607.06248v1
arXiv:2607.06248v1
•
2026-07-07
Validation of robotic systems critically depends on the operating conditions under which they are assessed. Scenario selection and variation are often manual, experience-driven, and difficult to scale, which harms reproducibility and weakens validation conclusions. We propose a scenario-based methodology that models scenarios compositionally and formalizes how these dimensions are varied, instantiated, executed, and interpreted. Building on this, we introduce RoboVAST, a framework that realizes declarative campaign specifications, plugin-based scenario generation, and scalable containerized execution with integrated result analysis. We demonstrate the approach with a navigation dataset comprising 5480 scenario configurations and over 100000 execution runs across five indoor maps with varied paths, sensor noise, software parameters, and obstacle settings, totaling more than 1800 hours of simulated operation and 1873 km traveled. Twenty repetitions per configuration allow us to distinguish systematic failures from stochastic anomalies.
Comment: 8 pages, 4 figures, submitted to CASE 2026
Do Robots Really Need Anthropomorphic Hands? A Comparison of Human and Robotic Hands
Alexander Fabisch, Wadhah Zai El Amri, Chandandeep Singh, Nicolás Navarro-Guerrero
2508.05415v4
Do Robots Really Need Anthropomorphic Hands? A Comparison of Human and Robotic Hands
Alexander Fabisch, Wadhah Zai El Amri, Chandandeep Singh, Nicolás Navarro-Guerrero
2508.05415v4
arXiv:2508.05415v4
•updated
•
2025-08-07
Human manipulation skills represent a pinnacle of voluntary motor functions, requiring the coordination of many degrees of freedom and the processing of high-dimensional sensor input to achieve remarkable dexterity. Thus, this study investigates whether the human hand, with its associated biomechanical properties, sensors, and control mechanisms, is an ideal that should be strived for in robotics. Do robots need anthropomorphic hands? First, characteristics of the human hand in terms of biomechanics and perception are extracted to compare them with currently commercially available robotic hands. From this comparison, research questions are derived that connect manipulation system complexity to skill repertoire size and dexterity. These questions are addressed through a systematic literature review, analyzing the manipulation capabilities demonstrated in 125 papers published between 2019 and 2025. Although complex five-fingered hands are often considered the ultimate goal for robotic manipulators, they are not necessary for all tasks. Findings indicate that in-hand manipulation does not benefit from anthropomorphic hand design, as simpler mechanisms are sufficient; however, mechanism complexity correlates with the breadth of manipulation tasks a hand can perform. Sensor integration and intelligent manipulation strategies remain underexplored, which may be due to a misalignment with hand design: instead of replicating the number of fingers and degrees of freedom, focusing on robustness and softness would allow more intelligent control and learning to exploit environmental contacts and integrate more sensors. Finally, the article argues for standardized evaluation criteria to enable the systematic comparison of hand designs and manipulation systems.
BifrostUMI: Bridging Robot-Free Demonstrations and Humanoid Whole-Body Manipulation
Hongwu Wang, Chenhao Yu, Youhao Hu, Jiachen Zhang, Yuanyuan Li, Shaqi Luo
2605.03452v2
BifrostUMI: Bridging Robot-Free Demonstrations and Humanoid Whole-Body Manipulation
Hongwu Wang, Chenhao Yu, Youhao Hu, Jiachen Zhang, Yuanyuan Li, Shaqi Luo
2605.03452v2
arXiv:2605.03452v2
•updated
•
2026-05-05
High-quality demonstration data are essential for humanoid robot skill learning, especially for whole-body behaviors that require coordinated perception, locomotion, and manipulation. Existing data-collection methods largely rely on robot teleoperation, which is constrained by hardware accessibility, operator expertise, and limited efficiency. Inspired by the Universal Manipulation Interface (UMI), we propose BifrostUMI, a portable and robot-free framework for humanoid whole-body data collection. BifrostUMI uses lightweight VR devices and UMI-inspired grippers to collect sparse human keypoint trajectories, wrist-view observations, and gripper actions. These demonstrations train a high-level policy to predict future keypoints, which are retargeted to robot-native whole-body references and executed by a whole-body controller. Experiments in five real-world scenarios demonstrate the effectiveness of the proposed framework and validate the collected demonstrations for transferable humanoid whole-body skill learning.
Comment: 8 pages; Previously this version appeared as arXiv:2606.27239 which was submitted as a new work by accident
EgoDyn-Bench: Evaluating Ego-Motion Understanding in Vision-Centric Foundation Models for Autonomous Driving
Finn Rasmus Schäfer, Yuan Gao, Dingrui Wang, Thomas Stauner, Stephan Günnemann, Mattia Piccinini, Sebastian Schmidt, Johannes Betz
2604.22851v2
EgoDyn-Bench: Evaluating Ego-Motion Understanding in Vision-Centric Foundation Models for Autonomous Driving
Finn Rasmus Schäfer, Yuan Gao, Dingrui Wang, Thomas Stauner, Stephan Günnemann, Mattia Piccinini, Sebastian Schmidt, Johannes Betz
2604.22851v2
arXiv:2604.22851v2
•updated
•
2026-04-22
While Vision-Language Models (VLMs) have advanced high-level reasoning in autonomous driving, their ability to ground this reasoning in the underlying physics of ego-motion remains poorly understood. We introduce EgoDyn-Bench [Project page: (https://tum-avs.github.io/EgoDyn-Bench-Website/), Code: (https://github.com/TUM-AVS/EgoDyn-Bench), Dataset: (https://huggingface.co/datasets/fnc1901/EgoDyn-Bench)], a diagnostic benchmark for evaluating the semantic ego-motion understanding of vision-centric foundation models. By mapping continuous vehicle kinematics to discrete motion concepts via a deterministic oracle, we decouple a model's internal physical logic from its visual perception. Our large-scale empirical audit spanning 20$+$ models, including closed-source MLLMs, open-source VLMs across multiple scales, and specialized VLAs, identifies a significant Perception Bottleneck: while models exhibit logical physical concepts, they consistently fail to accurately align them with visual observations, frequently underperforming classical non-learned geometric baselines. This failure persists across model scales and domain-specific training, indicating a structural deficit in how current architectures couple visual perception with physical reasoning. We demonstrate that providing explicit trajectory encodings substantially restores physical consistency across all evaluated models, revealing a functional disentanglement between vision and language: ego-motion logic is derived almost exclusively from the language modality, while visual observations contribute negligible temporal signal. This structural finding provides a standardized diagnostic framework and a practical pathway toward physically aligned embodied AI. Ego-motion - Physical Reasoning - Foundation Models
Comment: 36 Pages, Accepted at ECCV 2026
APVI-SLAM: Real-Time Acoustic-Pressure-Visual-Inertial Localization and Photorealistic Mapping System in Complex Underwater Environment
Hanwen Zhang, Yipeng Zhu, Xiaopeng Guo, Huajian Huang, Sai-Kit Yeung
2607.06222v1
APVI-SLAM: Real-Time Acoustic-Pressure-Visual-Inertial Localization and Photorealistic Mapping System in Complex Underwater Environment
Hanwen Zhang, Yipeng Zhu, Xiaopeng Guo, Huajian Huang, Sai-Kit Yeung
2607.06222v1
arXiv:2607.06222v1
•
2026-07-07
Extreme subsea environments often cause severe feature de-gradation and estimator divergence in underwater visual-inertial SLAM. Although sensors like Doppler Velocity Logs (DVL) and pressure gauges provide auxiliary constraints, robust multi-sensor fusion during intermittent visual failure remains challenging. To address this, we present APVI-SLAM, a real-time multi-sensor fusion SLAM system that achieves both accurate underwater localization and photorealistic mapping. Our approach introduces a reliability-aware localization framework that dynamically reweights sensor estimators and employs a sliding-window freezing strategy to recover from tracking failures, substantially enhancing system robustness. Furthermore, for high-fidelity scenes reconstruction, we propose an efficient quadtree-guided mapping module that facilitates incremental water-medium modeling and 3D Gaussian optimization. Recognizing the lack of benchmark for underwater mapping evaluation, we also contribute a coral reef surveying dataset with synchronized multi-modality data. Extensive experiments on public and our proposed benchmarks demonstrate that APVI-SLAM achieves state-of-the-art localization and reconstruction quality at real-time speeds.
HumanoidUMI: Bridging Robot-Free Demonstrations and Humanoid Whole-Body Manipulation
Hongwu Wang, Chenhao Yu, Youhao Hu, Jiachen Zhang, Yuanyuan Li, Shaqi Luo
2606.27239v2
HumanoidUMI: Bridging Robot-Free Demonstrations and Humanoid Whole-Body Manipulation
Hongwu Wang, Chenhao Yu, Youhao Hu, Jiachen Zhang, Yuanyuan Li, Shaqi Luo
2606.27239v2
arXiv:2606.27239v2
•updated
•
2026-06-25
High-quality demonstration data are essential for humanoid robot skill learning, especially for whole-body behaviors that require coordinated perception, locomotion, and manipulation. Existing data-collection methods largely rely on robot teleoperation, which is constrained by hardware accessibility, operator expertise, and limited efficiency. Inspired by the Universal Manipulation Interface (UMI), we propose HumanoidUMI, a portable and robot-free framework for humanoid whole-body data collection. HumanoidUMI uses lightweight VR devices and UMI-inspired grippers to collect sparse human keypoint trajectories, wrist-view observations, and gripper actions. These demonstrations train a high-level policy to predict future keypoints, which are retargeted to robot-native whole-body references and executed by a whole-body controller. Experiments in five real-world scenarios demonstrate the effectiveness of the proposed framework and validate the collected demonstrations for transferable humanoid whole-body skill learning.
Comment: This work was intended as a replacement of arXiv:2605.03452 and any subsequent updates will appear there
Exploring Human-Robot Collaboration: Analysis of Interaction Modalities in Challenging Tasks
Simone Arreghini, Cristina Iani, Alessandro Giusti, Valeria Villani, Lorenzo Sabattini, Antonio Paolillo
2605.13380v2
Exploring Human-Robot Collaboration: Analysis of Interaction Modalities in Challenging Tasks
Simone Arreghini, Cristina Iani, Alessandro Giusti, Valeria Villani, Lorenzo Sabattini, Antonio Paolillo
2605.13380v2
arXiv:2605.13380v2
•updated
•
2026-05-13
This work compares three interaction modalities for human-robot collaboration: passive, reactive, and proactive. We studied 18 participants assembling a seven-layer colored tower from memory while using nearby and distant blocks. In the passive modality participants worked alone; in the reactive modality a mobile robot helped only upon request; in the proactive modality it initiated brick delivery and error signaling without explicit requests. Although robot assistance increased completion time, most participants preferred collaboration: 67% preferred proactive behavior and 78% judged it most useful. These results suggest that timely proactive support can improve user experience in controlled collaborative tasks.
Calf-Integrated Arms for Bimanual Quadruped Loco-Manipulation
Yan Pan, Yuanchuan Ren, Chipui Chan, Jingcheng Sun, Chengxu Zhou
2607.06186v1
Calf-Integrated Arms for Bimanual Quadruped Loco-Manipulation
Yan Pan, Yuanchuan Ren, Chipui Chan, Jingcheng Sun, Chengxu Zhou
2607.06186v1
arXiv:2607.06186v1
•
2026-07-07
Most quadruped loco-manipulation designs trade manipulation capability against stance. A trunk-mounted arm sits high and usually carries a single arm; using the legs as manipulators lifts the manipulating leg off the ground; and even leg-mounted grippers reach two-handed tasks only by rearing onto the hind legs. This paper integrates a manipulator with a prismatic slider, two revolute joints, and a gripper into each front calf of a Unitree Go2. The two arms grasp objects at ground level and manipulate with both hands while all four feet stay planted, without rearing. With one arm carrying, the base stays free to walk. A vision-language model sequences skills from a predefined library at each skill boundary, conditioned on the head-camera image and task state, for long-horizon autonomy. In simulation, the design performs three bimanual tasks: a long-horizon cabinet task under autonomous skill selection, a cooperative two-handed lift, and an inter-arm handover.
Comment: 6 pages, 6 figures
EAGOR: Embodied Reasoning in Omni-direction
Shriram Damodaran, Soumyaratna Debnath, Yan Wu, Wei-Yun Yau, Addison Lin Wang
2607.06165v1
EAGOR: Embodied Reasoning in Omni-direction
Shriram Damodaran, Soumyaratna Debnath, Yan Wu, Wei-Yun Yau, Addison Lin Wang
2607.06165v1
arXiv:2607.06165v1
•
2026-07-07
Omni-directional (360°) cameras provide embodied agents with a holistic view of their surroundings, making them suited for directional reasoning in tasks such as navigation and object search. Existing Vision Language Models (VLMs) project 360° observations to 2D equirectangular projection (ERP) images and process them using architectures designed for perspective images. However, they ignore the spherical nature of 360° observations, where each pixel represents a viewing direction relative to the agent. Consequently, their direction estimates often become inconsistent under camera view transformations caused by agent motion. This limitation is particularly critical for map-free navigation, where the agent must continuously estimate the target direction in its egocentric frame. We propose EAGOR, a training-free, geometry-aware framework for embodied 360° directional reasoning. Instead of predicting target directions as ERP image coordinates, EAGOR formulates directional reasoning as recursive Bayesian estimation directly on the sphere. It maintains a continuous belief over target directions and propagates it equivariantly under agent motion without training the backbone VLMs. To achieve this, we introduce the Spherical Harmonic Belief Field (SH-BF), whose spherical harmonic representation provides a globally defined, rotation-aware basis for directional estimation on the spherical manifold. This formulation eliminates ERP seam discontinuities, latitude distortions, and interpolation errors. We evaluate EAGOR on two benchmark datasets and real-world experiments with a legged robot across directional reasoning tasks. EAGOR consistently outperforms existing methods, achieving average relative gains of +34.4% and +45.6% on HOS and OSR-Bench, respectively, while improving navigation success by +14.6%, reducing step count by 17.7%, and lowering mean angular error by 24.5%.
Comment: 12 Pages, 7 Figures, 4 Tables
Choose What to Observe: Task-Aware Semantic-Geometric Representations for Visuomotor Policy
Haoran Ding, Liang Ma, Yaxun Yang, Wen Yang, Tianyu Liu, Anqing Duan, Xiaodan Liang, Dezhen Song, Ivan Laptev, Yoshihiko Nakamura
2603.07875v2
Choose What to Observe: Task-Aware Semantic-Geometric Representations for Visuomotor Policy
Haoran Ding, Liang Ma, Yaxun Yang, Wen Yang, Tianyu Liu, Anqing Duan, Xiaodan Liang, Dezhen Song, Ivan Laptev, Yoshihiko Nakamura
2603.07875v2
arXiv:2603.07875v2
•updated
•
2026-03-09
Visuomotor policies learned from demonstrations often overfit to nuisance visual factors in raw RGB observations, resulting in brittle behavior under appearance shifts such as background changes and object recoloring. We propose a task-aware observation interface that canonicalizes visual input into a shared representation, improving robustness to out-of-distribution (OOD) appearance changes without modifying or fine-tuning the policy. Given an RGB image and an open-vocabulary specification of task-relevant entities, we use SAM3 to segment the target object and robot/gripper. We construct an L0 observation by repainting segmented entities with predefined semantic colors on a constant background. For tasks requiring stronger geometric cues, we further inject monocular depth from Depth Anything 3 into the segmented regions via depth-guided overwrite, yielding a unified semantic--geometric observation (L1) that remains a standard 3-channel, image-like input. We evaluate on RoboMimic (Lift), ManiSkill YCB grasping under clutter, four RLBench tasks under controlled appearance shifts, and two real-world Franka tasks (ReachX and CloseCabinet). Across benchmarks and policy backbones (Flow Matching Policy and SmolVLA), our interface preserves in-distribution performance while substantially improving robustness under OOD visual shifts.
MP-MPPI: A Motion Primitive Guided Sampling-Based Optimizer for Model Predictive Control
Marlon Mathisen, Aksel Vaaler, Olav Egeland, Eleni Kelasidi
2607.06123v1
MP-MPPI: A Motion Primitive Guided Sampling-Based Optimizer for Model Predictive Control
Marlon Mathisen, Aksel Vaaler, Olav Egeland, Eleni Kelasidi
2607.06123v1
arXiv:2607.06123v1
•
2026-07-07
This paper proposes a novel method that extends the Model Predictive Path Integral (MPPI) method with motion primitives for additional structured sampling, which enhances the convergence towards a globally optimal solution. By evaluating motion primitives and perturbed control sequences in a real-time sampling-based optimization loop, this work addresses the limitations of the path planning capabilities of sampling-based controllers. The algorithm is implemented on a quadcopter simulator and tested on an obstacle field navigation task. It is demonstrated that the proposed approach enhances exploration of the control space while maintaining the fast, reactive behavior required for real-time control.
A Neuromorphic Reinforcement Learning Framework for Efficient Pathfinding in Robotic Mobile Fulfillment Systems
Junzhe Xu, Zecui Zeng, Lusong Li, Yuetong Fang, Renjing Xu
2606.20031v3
A Neuromorphic Reinforcement Learning Framework for Efficient Pathfinding in Robotic Mobile Fulfillment Systems
Junzhe Xu, Zecui Zeng, Lusong Li, Yuetong Fang, Renjing Xu
2606.20031v3
arXiv:2606.20031v3
•updated
•
2026-06-18
Dynamic environmental changes, confined workspaces, and stringent real-time constraints make pathfinding in Robotic Mobile Fulfillment Systems (RMFS) a challenging problem for conventional search- and rule-based methods, which typically suffer from high computational complexity and long decision latency. While reinforcement learning (RL) has emerged as a powerful alternative, deploying learned policies with extreme energy efficiency on resource-constrained hardware remains an open challenge. We present SDQN-RMFS, an end-to-end framework that achieves high-fidelity deployment of an RL-trained policy from a full-precision artificial neural network (ANN) through to a neuromorphic chip. By computing only when triggered by sparse events, this framework unlocks ultra-low-power RMFS pathfinding. Our full-stack pipeline operates as follows: an ANN policy is first efficiently trained via a collision-allowing strategy to densify informative trajectories, and then converted into a spiking neural network (SNN) via a hard-label knowledge distillation approach. This effectively addresses the output distribution mismatch, preserving policy capability across the ANN-to-SNN pipeline while substantially reducing inference latency. Hardware experiments demonstrate up to 11,281$\times$ energy savings and a nearly two-fold reduction in latency compared to a high-performance GPU baseline, while maintaining decision quality on par with the original trained policy. These results establish physical neuromorphic inference as a practical and energy-sustainable pathway for large-scale RMFS operations.
From Passive Observer to Active Critic: Reinforcement Learning Elicits Process Reasoning for Robotic Manipulation
Yibin Liu, Yaxing Lyu, Daqi Gao, Zhixuan Liang, Weiliang Tang, Shilong Mu, Xiaokang Yang, Yao Mu
2603.15600v2
From Passive Observer to Active Critic: Reinforcement Learning Elicits Process Reasoning for Robotic Manipulation
Yibin Liu, Yaxing Lyu, Daqi Gao, Zhixuan Liang, Weiliang Tang, Shilong Mu, Xiaokang Yang, Yao Mu
2603.15600v2
arXiv:2603.15600v2
•updated
•
2026-03-16
Accurate process supervision remains a critical challenge for long-horizon robotic manipulation. A primary bottleneck is that current video MLLMs, trained primarily under a Supervised Fine-Tuning (SFT) paradigm, function as passive "Observers" that recognize ongoing events rather than evaluating the current state relative to the final task goal. In this paper, we introduce PRIMO R1 (Process Reasoning Induced Monitoring), a 7B framework that transforms video MLLMs into active "Critics". We leverage outcome-based Reinforcement Learning to incentivize explicit Chain-of-Thought generation for progress estimation. Furthermore, our architecture constructs a structured temporal input by explicitly anchoring the video sequence between initial and current state images. Supported by the proposed PRIMO Dataset and Benchmark, extensive experiments across diverse in-domain environments and out-of-domain real-world humanoid scenarios demonstrate that PRIMO R1 achieves state-of-the-art performance. Quantitatively, our 7B model achieves a 50% reduction in the mean absolute error of specialized reasoning baselines, demonstrating significant relative accuracy improvements over 72B-scale general MLLMs. Furthermore, PRIMO R1 exhibits strong zero-shot generalization on difficult failure detection tasks. We establish state-of-the-art performance on RoboFail benchmark with 67.0% accuracy, surpassing closed-source models like OpenAI o1 by 6.0%.
Comment: Accepted to ECCV 2026. 32 pages
ThorArena: Benchmarking Humanoid Physical Interaction with Human Motion-Force Demonstrations
Chenhao Yu, Hongwu Wang, Weitao Zhang, Youhao Hu, Jiachen Zhang, Gangyang Li, Alois Knoll, Shaqi Luo
2607.06052v1
ThorArena: Benchmarking Humanoid Physical Interaction with Human Motion-Force Demonstrations
Chenhao Yu, Hongwu Wang, Weitao Zhang, Youhao Hu, Jiachen Zhang, Gangyang Li, Alois Knoll, Shaqi Luo
2607.06052v1
arXiv:2607.06052v1
•
2026-07-07
Humanoid robots are increasingly expected to perform contact-rich tasks that require not only accurate whole-body motion but also robust physical interaction with surrounding objects and humans. Although recent advances in humanoid motion imitation and whole-body control have achieved remarkable tracking performance, existing datasets and benchmarks primarily focus on kinematic motion while largely overlooking synchronized interaction forces. As a result, current evaluations fail to capture how external interaction forces affect tracking accuracy, stability, and control robustness. In this paper, we present ThorArena, a benchmark for evaluating force-aware humanoid interaction based on human demonstrations with synchronized motion and force measurements. We collect a real-world interaction dataset that simultaneously captures whole-body human motion and forces exerted by both hands across six representative physical interaction tasks. Based on these demonstrations, we propose force-aware evaluation metrics that jointly assess whole-body tracking accuracy, robustness under different force levels, control effort, and episode survival through the Force-Aware Tracking Score (FATS) and complementary diagnostic metrics. We further establish a unified benchmark protocol that replays recorded interaction forces in simulation and provides a standardized evaluation interface for different humanoid control policies. Experiments on representative whole-body control policies demonstrate that force-aware evaluation reveals substantial performance differences that remain largely hidden under conventional no-force evaluation. ThorArena provides a practical and reproducible framework for studying force-aware humanoid interaction and offers a new benchmark for evaluating contact-rich humanoid behaviors.
Thor: Towards Human-Level Whole-Body Reactions for Intense Contact-Rich Environments
Gangyang Li, Qing Shi, Youhao Hu, Zhongyuan Wang, Xinlong Wang, Shaqi Luo
2510.26280v3
Thor: Towards Human-Level Whole-Body Reactions for Intense Contact-Rich Environments
Gangyang Li, Qing Shi, Youhao Hu, Zhongyuan Wang, Xinlong Wang, Shaqi Luo
2510.26280v3
arXiv:2510.26280v3
•updated
•
2025-10-30
Humanoids hold great potential for service, industrial, and rescue applications, in which robots must sustain whole-body stability while performing intense, contact-rich interactions with the environment. However, enabling humanoids to generate human-like, adaptive responses under such conditions remains a major challenge. To address this, we propose Thor, a humanoid framework for human-level whole-body reactions in contact-rich environments. Based on the robot's force analysis, we design a force-adaptive torso-tilt (FAT2) reward function to encourage humanoids to exhibit human-like responses during force-interaction tasks. To mitigate the high-dimensional challenges of humanoid control, Thor introduces a reinforcement learning architecture that decouples the upper body, waist, and lower body. Each component shares global observations of the whole body and jointly updates its parameters. Finally, we deploy Thor on the Unitree G1, and it substantially outperforms baselines in force-interaction tasks. Specifically, the robot achieves a peak pulling force of 167.7 N (approximately 48% of the G1's body weight) when moving backward and 145.5 N when moving forward, representing improvements of 68.9% and 74.7%, respectively, compared with the best-performing baseline. Moreover, Thor is capable of pulling a loaded rack (130 N) and opening a fire door with one hand (60 N). These results highlight Thor's effectiveness in enhancing humanoid force-interaction capabilities.
Why does Deep Learning Improve Visual SLAM?
Giovanni Cioffi, Davide Scaramuzza
2607.06023v1
Why does Deep Learning Improve Visual SLAM?
Giovanni Cioffi, Davide Scaramuzza
2607.06023v1
arXiv:2607.06023v1
•
2026-07-07
Visual SLAM is a well-established technology utilized in a wide range of real-world applications. However, its performance still degrades under challenging visual conditions, such as low texture, severe motion blur, and poor illumination. Systems based on deep learning outperform classical geometry-based ones and achieve state-of-the-art results by combining learned 2D data association and uncertainty with differentiable geometric optimization in recurrent architectures. Still, it remains unclear exactly which components are fundamentally responsible for this success. In this paper, we ask: Is the superior performance of deep learning-based systems driven primarily by learned 2D data association, the combination of learned 2D data association and uncertainty, or the recurrent architecture itself? We investigate this question empirically by conducting a controlled study. Our findings reveal that the success of DL-based V-SLAM systems hinges on learned 2D data association and uncertainty rather than their recurrent architecture, underscoring the necessity of learning-based paradigms for the design of these components. Upon acceptance, the code will be released as open source.
RoboTALES: Learning Reasoning-Guided Robot Policies via Task-Aligned Simulated Futures
Hanan Gani, Tejal Kulkarni, Madhoolika Chodavarapu, Nicklas Hansen, Manmohan Chandraker
2607.06018v1
RoboTALES: Learning Reasoning-Guided Robot Policies via Task-Aligned Simulated Futures
Hanan Gani, Tejal Kulkarni, Madhoolika Chodavarapu, Nicklas Hansen, Manmohan Chandraker
2607.06018v1
arXiv:2607.06018v1
•
2026-07-07
Pretrained video generative models are promising backbones for visuomotor control, but their imagined futures often drift from task intent and are not reliably action-conditional. As a result, these models can be difficult to use for planning or policy extraction. To address these limitations, we propose RoboTALES, a single-stage framework that learns task-aligned simulated futures and uses them to train robot policies. Our approach introduces two key innovations: (1) a hierarchical LLM-based planner that breaks complex tasks into a sequence of subgoals to guide the model's imagination; and (2) a VLM-based critic that evaluates these ``imagined'' futures and uses reward-based feedback to keep the model's internal representations focused on the goal. By anchoring the video generator in abstract reasoning, we produce temporally consistent rollouts and more coherent actions. We evaluate RoboTALES on diverse manipulation tasks from RoboCasa and LIBERO10, and show that our method consistently outperforms existing methods, especially in long-horizon tasks. Our code and models are publicly available at https://github.com/hananshafi/RoboTALES.
Comment: Accepted at ECCV 2026
From Open Waters to Enclosed Cabins: ProteusVPR for Cross-Scene Visual Place Recognition in Maritime Perception and Cabin Inspection
Zexi Chen, Zitai Huang, Qiwen Gu, Zhiqi Li, Shengli Dong, Chenlei Wang, Junqiao Zhao, Hongdong Wang, Bing Han
2606.24234v2
From Open Waters to Enclosed Cabins: ProteusVPR for Cross-Scene Visual Place Recognition in Maritime Perception and Cabin Inspection
Zexi Chen, Zitai Huang, Qiwen Gu, Zhiqi Li, Shengli Dong, Chenlei Wang, Junqiao Zhao, Hongdong Wang, Bing Han
2606.24234v2
arXiv:2606.24234v2
•updated
•
2026-06-23
Autonomous robotic inspection in maritime environments presents unique challenges for Visual Place Recognition (VPR) due to cross-scene perceptual shifts. Robots navigating ship-borne environments must transition between visually distinct domains: open decks with sparse textures and severe illumination changes, and enclosed cabins with repetitive structures and high visual ambiguity. Existing VPR methods, designed primarily for urban or indoor scenes, fail to generalize reliably across these starkly different scenarios. To address this, we propose ProteusVPR, a two-stage retrieval-refinement framework. The first stage employs any standard VPR model for initial image retrieval. The second stage introduces a geometric-visual estimation network that fuses the retrieved image with two temporally preceding frames, incorporating geometric descriptors, a local affine coordinate system, and camera azimuth encoding to achieve precise localization. To support this task, we introduce the XHZ dataset, an 8K-panoramic ship-borne dataset collected from an operational vessel, featuring multi-floor cabin structures, deck transition zones, and strict query-database separation for rigorous evaluation. Extensive experiments on the XHZ dataset demonstrate that ProteusVPR consistently improves the localization accuracy across multiple VPR backbones, reducing mean localization error by over 60\% on average and that ProteusVPR offers an effective and robust solution for precise visual localization in challenging, cross-scene maritime environments.
Imagined Rollouts are Kinematic, Not Dynamic: A Diagnosis of Long-Horizon World-Model Failure
Finn Rasmus Schäfer, Korbinian Moller, Yuan Gao, Christian Oefinger, Sebastian Schmidt, Johannes Betz
2607.05966v1
Imagined Rollouts are Kinematic, Not Dynamic: A Diagnosis of Long-Horizon World-Model Failure
Finn Rasmus Schäfer, Korbinian Moller, Yuan Gao, Christian Oefinger, Sebastian Schmidt, Johannes Betz
2607.05966v1
arXiv:2607.05966v1
•
2026-07-07
Long-horizon failure in world models is conventionally attributed to compounding error, a generic framing that does not distinguish what kind of error compounds. We propose a kinematic-vs-dynamic reframing: world models tend to imagine kinematically rather than dynamically. We operationalize this as the imagined Kinematic-Consistency Error, a per-step diagnostic that measures how far a rollout departs from a closed-form kinematic null, paired with a perturbation protocol that tests whether iKCE responds when physical conditions cross a regime boundary. We instantiate the diagnostic on a released DreamerV3 checkpoint trained on DMC walker-walk, where imagined iKCE runs roughly two orders of magnitude above that of matched real-physics rollouts. Across a friction sweep that crosses the gait-collapse boundary, the model's iKCE stays statistically flat even as the trained policy's reward collapses through the same range, providing the kinematic-not-dynamic signature. The diagnostic distinguishes kinematic from dynamic imagination at horizons longer than the embodiment's gait period.
Comment: 9 Pages Workshop Paper accepted at RSS Robot World Model Workshop 2026
Delay-Aware Active Triangulation with Uncertainty-Driven Multi-Agent Reinforcement Learning for Counter-UAS
Seungwook Lee, David Hyunchul Shim
2607.05957v1
Delay-Aware Active Triangulation with Uncertainty-Driven Multi-Agent Reinforcement Learning for Counter-UAS
Seungwook Lee, David Hyunchul Shim
2607.05957v1
arXiv:2607.05957v1
•
2026-07-07
Multi-agent active visual triangulation enables precise 3D localization of aerial targets by coordinating mobile observers with controllable cameras. However, existing methods assume instantaneous state feedback, ignoring cumulative latency from detection, communication, and decision propagation. We present a delay-aware, uncertainty-driven multi-agent reinforcement learning framework for target localization in Counter-UAS applications. Our contributions are: (1) a Dec-POMDP formulation with Age-of-Information (AoI) augmented observations enabling delay-aware coordination -- AoI improves triangulation validity by 10.6 percentage points; (2) a controlled comparison showing that perception-consistent rewards outperform privileged clean-state rewards (0.547 m vs.0.633 m RMSE, 27% fewer track losses) -- both policies are trained through identical observation noise but differ in what they are optimized for, producing a stability-robustness tradeoff; and (3) multi-source analytical covariance propagation incorporating pixel, pose, gimbal, and intrinsics uncertainties -- restricting to angular noise alone causes 2.8-fold RMSE degradation. Experiments with MAPPO in 4096 parallel environments achieve 0.547 +- 0.217 m RMSE with 78.1% triangulation validity, while MLP policies achieve near-zero validity (0.7%), confirming recurrent memory as essential for delay compensation.
Comment: Accepted to IROS 2026
Intercepting an Agile Target with Net-Carrying Drones using Competitive Multi-Agent Reinforcement Learning
Timothée Gavin, Murat Bronz
2607.05939v1
Intercepting an Agile Target with Net-Carrying Drones using Competitive Multi-Agent Reinforcement Learning
Timothée Gavin, Murat Bronz
2607.05939v1
arXiv:2607.05939v1
•
2026-07-07
This article presents a solution to intercept an agile drone by a team of agile drone carrying catching nets. We formulate the problem as a competitive Multi-Agent Reinforcement Learning (MARL) task. To address the problem of nonstationarity and catastrophic forgetting of agents overfitting to the current opponent strategy, we train the pursuers and the evader using Multi-Agent Proximal Policy Optimization (MAPPO) with Prioritized Fictitious Self Play (PFSP). We train the agents in a high-fidelity simulator using low-level control commands, collective thrust and body rates (CTBR), to achieve agile flights for both the pursuers and the evader. We compare the performance of the trained policies in terms of catch rate, time to catch and crash rates, against heuristic baselines and show that our solution outperforms them. Ablation studies show that PFSP lead to more robust policies that can adapt to different opponent strategies, and that a low-level control commands are crucial for learning performing strategies in the pursuit-evasion task. Finally, a qualitative analysis of the learned behaviours highlights the emergence of cooperative tactics among the pursuers.
Prior-First, Condition-Second: Scalable and Controllable Hand Motion Completion
Mingyi Shi, Xuelin Chen, Taku Komura
2607.05938v1
Prior-First, Condition-Second: Scalable and Controllable Hand Motion Completion
Mingyi Shi, Xuelin Chen, Taku Komura
2607.05938v1
arXiv:2607.05938v1
•
2026-07-07
Synthesizing hand motion that matches the full body motion and the semantic labels is a difficult task due to their high degrees of freedom and the lack of semantic labels. To cope with this issue, we propose a prior-first, condition-second framework for body-conditioned hand motion completion. Our framework first learns a generic body-hand kinematic prior from large-scale unstructured and unlabeled motion data, capturing the intrinsic coordination between global body dynamics and hand articulation. Semantic control is then introduced through lightweight adaptation on top of the frozen prior, avoiding the need to relearn kinematic structure for each control interface. Our framework centers on a streaming, autoregressive body-hand prior that generates coherent, kinematically consistent hand motion from body dynamics in real time, using structured kinematic modeling to maintain mechanical body-hand coupling. To enable practical controllability under limited supervision, we introduce semantically-layered adapters that inject conditioning signals at appropriate kinematic levels, supporting both self-supervised attribute control and weakly supervised text-driven control with only a few hours of labeled data. Extensive evaluations demonstrate that our framework improves kinematic plausibility, robustness, and controllability compared to end-to-end conditioned baselines, particularly in low-resource and cross-dataset settings. We further showcase real-time inference and an interactive authoring workflow, highlighting the applicability to production animation pipelines. Homepage: https://AIGAnimation.github.io/HandPrior/
A Physics-Grounded Benchmark for Multi-Agent Dynamics in World Models
Nuo Chen, Lulin Liu, Zihao Li, Ziyao Zeng, Zihao Zhu, Wenyan Cong, Junyuan Hong, Yunhao Yang, Zhengzhong Tu, Yan Wang, Boris Ivanovic, Marco Pavone, Zhangyang Wang, Yang Zhou, Zhiwen Fan
2606.28757v2
A Physics-Grounded Benchmark for Multi-Agent Dynamics in World Models
Nuo Chen, Lulin Liu, Zihao Li, Ziyao Zeng, Zihao Zhu, Wenyan Cong, Junyuan Hong, Yunhao Yang, Zhengzhong Tu, Yan Wang, Boris Ivanovic, Marco Pavone, Zhangyang Wang, Yang Zhou, Zhiwen Fan
2606.28757v2
arXiv:2606.28757v2
•updated
•
2026-06-27
Generative world models hold immense promise as scalable simulators for autonomous systems, particularly for synthesizing rare but safety-critical multi-agent interactions, such as vehicle collisions. However, current evaluation paradigms index heavily on visual fidelity and semantic alignment, leaving a critical blind spot: they cannot reliably quantify whether generated dynamics actually obey the fundamental physical laws required for reliable simulation. Assessing this physical plausibility is inherently difficult due to a lack of physical metrics and the challenge of extracting metric-scale kinematics from uncalibrated video rollouts. To bridge this gap, we introduce CrashTwin, a physics-grounded evaluation framework designed to stress-test the physical trustworthiness of world models. CrashTwin couples a diverse dataset of multi-agent collision scenarios, comprising 25K controllable synthetic and 12K in-the-wild real-world collision sequences with a novel calibration-free reconstruction pipeline, enabling the recovery of 3D physical attributes directly from world model rollouts. We propose a diagnostic suite that systematically evaluates three dimensions: spatio-temporal consistency, momentum and kinetic energy conservation, and world-dynamics integrity. Extensive benchmarking of state-of-the-art models reveals a crucial insight: high perceptual quality frequently masks severe physical violations during complex interactions. By quantitatively exposing these failure modes, CrashTwin provides a vital diagnostic tool for developing physically grounded world models capable of reliable real-world simulation.
Comment: 34 pages, 9 figures, 12 tables
KYON: Semi-Modular Wheel-Legged Quadruped With Agile Bimanual Capability
Luca Rossini, Arturo Laurenzi, Francesco Ruscelli, Yifang Zhang, Jingcheng Jiang, Giovanbattista Gravina, Lorenzo Baccelliere, Corrado Burchielli, Stefano Cordasco, Luca Muratore, Nikos Tsagarakis
2606.30243v2
KYON: Semi-Modular Wheel-Legged Quadruped With Agile Bimanual Capability
Luca Rossini, Arturo Laurenzi, Francesco Ruscelli, Yifang Zhang, Jingcheng Jiang, Giovanbattista Gravina, Lorenzo Baccelliere, Corrado Burchielli, Stefano Cordasco, Luca Muratore, Nikos Tsagarakis
2606.30243v2
arXiv:2606.30243v2
•updated
•
2026-06-29
This paper presents KYON, a hybrid wheel-legged quadruped robot equipped with a bimanual upper body for loco-manipulation tasks. The platform features a semi-modular design with a reconfigurable lower legs, enabling both wheeled and legged locomotion depending on the environment. A design approach that places actuators in the base and uses transmission mechanisms reduces distal inertia, improving agility and dynamic performance. The robot integrates a whole-body control framework together with a reinforcement learning based policy to handle nonlinear dynamics and enhance robustness to disturbances for the execution of locomotion and manipulation tasks, independently. Experimental results demonstrate effective dynamic locomotion and bimanual manipulation, validating the platform's capability to operate in complex and unstructured scenarios.
O3N: Omnidirectional Open-Vocabulary Occupancy Prediction
Mengfei Duan, Hao Shi, Fei Teng, Guoqiang Zhao, Yuheng Zhang, Zhiyong Li, Kailun Yang
2603.12144v2
O3N: Omnidirectional Open-Vocabulary Occupancy Prediction
Mengfei Duan, Hao Shi, Fei Teng, Guoqiang Zhao, Yuheng Zhang, Zhiyong Li, Kailun Yang
2603.12144v2
arXiv:2603.12144v2
•updated
•
2026-03-12
Understanding and reconstructing the 3D world through omnidirectional perception is becoming increasingly important for autonomous agents and embodied systems. However, existing 3D occupancy prediction methods are constrained by limited perspective inputs and a predefined training distribution, making them difficult to apply to embodied agents that require comprehensive and safe perception of scenes in open-world exploration. To address this, we present O3N, the first framework for open-vocabulary occupancy prediction from a single omnidirectional RGB image. O3N embeds omnidirectional voxels in a polar-spiral topology via the Polar-spiral Mamba (PsM) module, enabling continuous spatial representation and long-range context modeling across 360°. The Occupancy Cost Aggregation (OCA) module introduces a principled mechanism for unifying geometric and semantic supervision within the voxel space, ensuring consistency between the reconstructed geometry and the underlying semantic structure. Moreover, Natural Modality Alignment (NMA) establishes a gradient-free alignment pathway that harmonizes visual features, voxel embeddings, and text semantics, forming a consistent ``pixel-voxel-text'' representation triad. Extensive experiments on multiple models demonstrate that our method not only achieves state-of-the-art performance on QuadOcc and Human360Occ benchmarks but also exhibits remarkable cross-scene generalization and semantic scalability, highlighting the potential of O3N for scalable open-world 3D scene understanding. The source code will be made publicly available at https://github.com/MengfeiD/O3N.
Comment: The source code will be made publicly available at https://github.com/MengfeiD/O3N
DexTele: A Dual-Arm Dexterous Teleoperation System Based on Motion Retargeting and Adaptive Force Control
Yuanchuan Lai, Qing Gao, Ziyan Liang, Xianfeng Cheng, Junjie Hu, Zhaojie Ju
2607.05883v1
DexTele: A Dual-Arm Dexterous Teleoperation System Based on Motion Retargeting and Adaptive Force Control
Yuanchuan Lai, Qing Gao, Ziyan Liang, Xianfeng Cheng, Junjie Hu, Zhaojie Ju
2607.05883v1
arXiv:2607.05883v1
•
2026-07-07
In dual-arm dexterous teleoperation, cross-platform generalization of motion retargeting and interactivity of grasping are crucial. However, the heterogeneity of robotic architectures and the wide variety of grasping objects pose significant challenges to achieving precise motion retargeting and compliant grasping in dual-arm dexterous teleoperation. To address these challenges, a dual-arm dexterous teleoperation system (DexTele) is proposed based on motion retargeting and adaptive force control. First, a vision-based motion retargeting module is designed to generate preliminary robot motions from human images. In this module, a motion-graph encoder and latent optimization are proposed for precise and convenient cross-platform motion retargeting. Second, an adaptive grasping module is designed to achieve compliant grasping. This module combines a vision-language model (VLM) with model predictive control (MPC), allowing the system to predict the required grasping force for a target object and perform gradient-based online optimization. Finally, extensive experiments demonstrate that the DexTele achieves precise motion retargeting and compliant grasping with generalization across multiple robot platforms.
GraspIT: A Dataset Bridging the Sim-to-Real gap and back for Validated Grasping SE(3) Pose Generation
Paul Koch. Adem Karakurt, André Sers
2607.05869v1
GraspIT: A Dataset Bridging the Sim-to-Real gap and back for Validated Grasping SE(3) Pose Generation
Paul Koch. Adem Karakurt, André Sers
2607.05869v1
arXiv:2607.05869v1
•
2026-07-07
Robust robotic grasping of novel objects requires datasets that simultaneously provide photorealistic RGB-D observations, physically validated grasp quality annotations, and a principled bridge between simulation and the real world, which existing datasets lack to provide jointly. \textbf{GraspIT} addresses this gap: tabletop scenes in NVIDIA Isaac Sim are annotated via a four-stage physical slip-test on parallel Franka Panda instances, producing trajectory-reachability checks and continuous quality scores beyond force-closure.Of ${\sim}$2.3M candidates, 83% pass as \emph{good} ($s{\geq}0.50$); the 17% that passed force-closure but failed the slip-test provide graded hard negatives. A Real$\leftrightarrow$Sim loop back-projects these labels onto 100 real-world scenes. The release provides ${\sim}$316k annotated RGBD frame sets across 1035 sim and 100 real scenes, with instance masks, 6-DoF poses, physical object properties, and scored 6-DoF grasps. All tools are open-source and Docker-containerized. The trajectory planning within Isaac Sim further allows streaming of high resolution demonstrations for tabletop manipulation policy learning and behavior cloning.
Comment: Preprint, release soon
WAM4D: Fast 4D World Action Model via Spatial Register Tokens
Ying Li, Xiaobao Wei, Jiajun Cao, Hao Wang, Xiaowei Chi, Chengyu Bai, Qianpu Sun, Jiajun Li, Xiaojie Zhang, Peidong Jia, Jian Tang, Sirui Han, Shanghang Zhang
2606.14048v3
WAM4D: Fast 4D World Action Model via Spatial Register Tokens
Ying Li, Xiaobao Wei, Jiajun Cao, Hao Wang, Xiaowei Chi, Chengyu Bai, Qianpu Sun, Jiajun Li, Xiaojie Zhang, Peidong Jia, Jian Tang, Sirui Han, Shanghang Zhang
2606.14048v3
arXiv:2606.14048v3
•updated
•
2026-06-12
World action models (WAMs) have recently shown promise in jointly modeling future observations and executable robot actions. However, most existing WAMs still operate in 2D video or latent spaces, where visually plausible rollouts miss the 3D spatial constraints and occluded contact geometry required for precise manipulation. While geometric foundation models offer strong priors for recovering dense 3D structure and motion from visual observations, forcing WAMs to predict the dense 4D representation introduces costly geometric decoding and slows down causal action generation. To address the trade-off, we present WAM4D, a fast 4D world action model that uses lightweight spatial register tokens as training-time future-depth readouts to transfer pretrained geometric priors into a causal video-action transformer, then removes the register branch for lightweight action inference. To prevent non-causal shortcuts, we further design causal mixture attention for the Mixture-of-Transformers (MoT) WAM backbone, defining modality-specific visibility among video, action, and geometry tokens. Comprehensive experiments on RoboTwin 2.0 and challenging real-world manipulation tasks show that WAM4D improves spatial consistency and achieves competitive action prediction while maintaining efficient inference.
Comment: 15 pages, 7figures, 9tables
Fundamental Limits for Sensor-Based Control via the Gibbs Variational Principle
Vincent Pacelli, Evangelos A. Theodorou
2603.18454v3
Fundamental Limits for Sensor-Based Control via the Gibbs Variational Principle
Vincent Pacelli, Evangelos A. Theodorou
2603.18454v3
arXiv:2603.18454v3
•updated
•
2026-03-19
Fundamental limits on the performance of feedback controllers are essential for benchmarking algorithms, guiding sensor selection, and certifying task feasibility -- yet few general-purpose tools exist for computing them. Existing information-theoretic approaches overestimate the information a sensor must provide by evaluating it against the uncontrolled system, producing bounds that degrade precisely when feedback is most valuable. We derive a lower bound on the minimum expected cost of any causal feedback controller under partial observations by applying the Gibbs variational principle to the joint path measure over states and observations. The bound applies to nonlinear, nonholonomic, and hybrid dynamics with unbounded costs and admits a self-consistent refinement: any good controller concentrates the state, which limits the information the sensor can extract, which tightens the bound. The resulting fixed-point equation has a unique solution computable by bisection, and we provide conditions under which the free energy minimization is provably convex, yielding a certifiably correct numerical bound. On a scalar LQG problem the self-consistent bound captures over 80% of the known optimal cost at moderate sensor noise, and on a nonlinear Dubins car tracking problem it remains informative across all noise levels where a bound using the uncontrolled state distribution is vacuous.
Comment: Accepted by IEEE Control Systems Letters. Author's Version. 6 pages, 1 figure
Edge-Based QoS-Aware Adaptive Task Placement: A Closed-Loop Control in Multi-Robot Systems
Thien Tran, Jonathan Kua, Thuong Hoang, Minh Tran, Honghao Lyu, Jiong Jin
2606.00552v2
Edge-Based QoS-Aware Adaptive Task Placement: A Closed-Loop Control in Multi-Robot Systems
Thien Tran, Jonathan Kua, Thuong Hoang, Minh Tran, Honghao Lyu, Jiong Jin
2606.00552v2
arXiv:2606.00552v2
•updated
•
2026-05-30
Multi-robot systems (MRS) increasingly offload compute-intensive perception tasks to edge nodes to meet strict time-sensitive Quality-of-Service (QoS) constraints. However, static task orchestration on a shared edge node can severely degrade QoS due to network latency, jitter, and edge-resource contention. We present a pilot edge-centric MRS testbed using Raspberry Pi nodes to evaluate a camera-to-manipulator pipeline under three modes: local execution, static offloading, and a QoS-aware Adaptive Task Placement (ATP) controller. ATP scores candidate placements using a multi-metric cost (normalized latency, CPU utilization, and switching overhead) over two-second control windows. The closed-loop visual servoing testbed is instrumented with sub-millisecond clock synchronization, network emulation, and detailed monitoring of multiple metrics across nodes to capture realistic jitter. Experimental results under compute-stress and network-fault scenarios show that static edge offloading reduces on-board CPU load but amplifies tail latency and deadline misses. In contrast, the QoS-aware ATP controller, by switching task placement based on measured latency and utilization thresholds, consistently lowers deadline violations and tail latency. Overall, the results position ATP as a practical edge-side control primitive for MRS and concrete design guidelines for Cloud-Edge Robotics deployments within the broader cloud-fog automation, while motivating QoS-aware multi-objective workload orchestration for industrial cyber-physical systems.
Comment: 6 pages, 2 figures, 2 tables, 1 algorithm, accepted paper on the 24th IEEE International Conference on Industrial Informatics (INDIN), 26-29 July, 2026, Melbourne, Australia
$π_0$-EqM: Equilibrium Matching for Closed-Loop Vision-Language-Action Control
Huanming Liu, Congsheng Xu, Jianmin Ji, Yao Mu
2605.23128v2
$π_0$-EqM: Equilibrium Matching for Closed-Loop Vision-Language-Action Control
Huanming Liu, Congsheng Xu, Jianmin Ji, Yao Mu
2605.23128v2
arXiv:2605.23128v2
•updated
•
2026-05-22
Currently, Vision-Language-Action (VLA) models have become the most adopted paradigm for robotic manipulation for its great potential for task generalization. While most generative flow-matching action decoders for VLA control are often deployed with fixed sampling horizons, limiting state-dependent compute and temporal reuse across control cycles. We present $π_0$-EqM, which replaces the flow-matching expert in $π_0$ with an Equilibrium Matching (EqM) decoder while leaving the upstream VLA stack unchanged. Under a matched 300-step budget, $π_0$-EqM improves RoboTwin average success from 40.4% to 50.2% across 19 tasks and remains competitive on LIBERO, with its clearest gain on LIBERO-10 (87.0%). Two threshold scans reveal a task-dependent non-monotonic relation between residual and success, which we term the stationarity--executability gap. The results suggest that inference depth in iterative VLA control is part of policy design and introduce an energy-based VLA perspective that may inform future work on composable action generation across tasks and embodiments.
Comment: Preprint. 5 pages, 3 figures
IndoorR2X: Indoor Robot-to-Everything Coordination with LLM-Driven Planning
Fan Yang, Soumya Teotia, Shaunak A. Mehta, Prajit KrisshnaKumar, Quanting Xie, Jun Liu, Yueqi Song, Wenkai Li, Atsunori Moteki, Kanji Uchino, Yonatan Bisk
2603.20182v4
IndoorR2X: Indoor Robot-to-Everything Coordination with LLM-Driven Planning
Fan Yang, Soumya Teotia, Shaunak A. Mehta, Prajit KrisshnaKumar, Quanting Xie, Jun Liu, Yueqi Song, Wenkai Li, Atsunori Moteki, Kanji Uchino, Yonatan Bisk
2603.20182v4
arXiv:2603.20182v4
•updated
•
2026-03-20
Although robot-to-robot (R2R) communication improves indoor scene understanding beyond what a single robot can achieve, R2R alone cannot overcome partial observability without substantial exploration overhead or scaling team size. In contrast, many indoor environments already include low-cost Internet of Things (IoT) sensors (e.g., cameras) that provide persistent, building-wide context beyond onboard perception. We therefore introduce IndoorR2X, a benchmark and simulation framework for Large Language Model (LLM)-driven multi-robot task planning with Robot-to-Everything (R2X) perception and communication in indoor environments. IndoorR2X integrates observations from mobile robots and static IoT devices to construct a global semantic state that supports scalable scene understanding, reduces redundant exploration, and enables high-level coordination through LLM-based planning. IndoorR2X provides configurable simulation environments, sensor layouts, robot teams, and task suites to systematically evaluate semantic-level coordination strategies. Extensive experiments across diverse settings demonstrate that IoT-augmented world modeling improves multi-robot efficiency and reliability, and we highlight key insights and failure modes for advancing LLM-based collaboration between robot teams and indoor IoT sensors. Project page: https://fandulu.github.io/IndoorR2X_project_page/.
FailSafe: Reasoning and Recovery from Failures in Vision-Language-Action Models
Zijun Lin, Jiafei Duan, Haoquan Fang, Dieter Fox, Ranjay Krishna, Cheston Tan, Bihan Wen
2510.01642v4
FailSafe: Reasoning and Recovery from Failures in Vision-Language-Action Models
Zijun Lin, Jiafei Duan, Haoquan Fang, Dieter Fox, Ranjay Krishna, Cheston Tan, Bihan Wen
2510.01642v4
arXiv:2510.01642v4
•updated
•
2025-10-02
Recent advances in robotic manipulation have integrated low-level robotic control into Vision-Language Models (VLMs), extending them into Vision-Language-Action (VLA) models. Although state-of-the-art VLAs achieve strong performance in downstream robotic applications, supported by large-scale crowd-sourced robot training data, they still inevitably encounter failures during execution. Enabling robots to reason and recover from unpredictable and abrupt failures remains a critical challenge. Existing robotic manipulation datasets, collected in either simulation or the real world, primarily provide only ground-truth trajectories, leaving robots unable to recover once failures occur. Moreover, the few datasets that address failure detection typically offer only textual explanations, which are difficult to utilize directly in VLA models. To address this gap, we introduce FailSafe, a novel failure generation and recovery system that automatically produces diverse failure cases paired with executable recovery actions. FailSafe can be easily adapted to a wide range of manipulation tasks in simulators with motion planning support, enabling scalable creation of failure-action data. To demonstrate its effectiveness, we fine-tune LLaVA-OneVision-7B (LLaVA-OV-7B) to build FailSafe-VLM. Experimental results show that FailSafe-VLM successfully helps robotic arms detect and recover from potential failures, improving the performance of three state-of-the-art VLA models (Pi-0-FAST, OpenVLA, OpenVLA-OFT) by up to 22.6% on average across several tasks in ManiSkill. Furthermore, FailSafe-VLM could generalize across different spatial configurations, camera viewpoints, object and robotic embodiments.
Comment: IROS 2026. Project Page: https://jimntu.github.io/FailSafe
Actuator Reality Shaping for Zero-Shot Sim-to-Real Robot Learning
Satoshi Yamamori, Koji Ishihara, Kenjiro Minamikawa, Ryosei Ohmori, Taiyo Yasaki, Norikazu Sugimoto, Jun Morimoto
2607.02205v2
Actuator Reality Shaping for Zero-Shot Sim-to-Real Robot Learning
Satoshi Yamamori, Koji Ishihara, Kenjiro Minamikawa, Ryosei Ohmori, Taiyo Yasaki, Norikazu Sugimoto, Jun Morimoto
2607.02205v2
arXiv:2607.02205v2
•updated
•
2026-07-02
Sim-to-real transfer in robot learning is often limited by discrepancies between the ideal actuator dynamics assumed during policy training and the nonlinear, hardware-dependent behavior of physical motors. While conventional approaches attempt to bridge this gap by increasing simulator fidelity through system identification, domain randomization, or learned actuator models, we introduce an alternative paradigm: actuator reality shaping. Instead of modifying the simulator to match the real world, our method shapes the closed-loop behavior of physical actuators to match the idealized second-order reference dynamics used in simulation. By equipping each joint with a two-degree-of-freedom feedforward--feedback controller, we decouple reference-response shaping from robust stabilization, thereby providing a standardized actuator interface for reinforcement learning policies. As a result, policies trained only with the prescribed reference model can be deployed zero-shot on real hardware without task-level fine-tuning or learned actuator models. We validate the approach on a single-joint high-gear-ratio servo under external loads and a 7-DOF robotic arm reaching task, where actuator reality shaping substantially reduces sim-to-real tracking error and improves zero-shot task performance compared with standard servo-control and representative real-to-sim-to-real baselines. We further demonstrate zero-shot transfer on a wheeled-legged robot driving over a slope and a humanoid robot walking, suggesting that actuator reality shaping can serve as a reusable interface for robot learning across diverse hardware platforms. Project page: https://syamamori.github.io/ActuatorRealityShaping.github.io/
Comment: 15 pages, 6 figures
SWITCH: Benchmarking Modeling and Handling of Tangible Interfaces in Long-horizon Embodied Scenarios
Juntao Cheng, Wanyue Zhang, Zhiwei Yu, Shuo Ren, Zheqi He, Shaoxuan Xie, Guocai Yao, Jieru Lin, Börje F. Karlsson, Jiajun Zhang
2511.17649v5
SWITCH: Benchmarking Modeling and Handling of Tangible Interfaces in Long-horizon Embodied Scenarios
Juntao Cheng, Wanyue Zhang, Zhiwei Yu, Shuo Ren, Zheqi He, Shaoxuan Xie, Guocai Yao, Jieru Lin, Börje F. Karlsson, Jiajun Zhang
2511.17649v5
arXiv:2511.17649v5
•updated
•
2025-11-20
Tangible control interfaces (TCIs), such as appliance panels, remotes, elevators, and embedded GUIs, are a fundamental component of everyday human-built environments. Interacting with these interfaces requires agents not only to ground language in visual observations,but also to execute actions, track temporally evolving state changes, and verify whether intended outcomes have been achieved. However, existing benchmarks predominantly evaluate open-loop perception or single-step action execution, failing to capture this continuous cycle of interaction, feedback, and correction. We introduce SWITCH, a benchmark for closed-loop interactive reasoning with TCIs in realistic egocentric environments1. SWITCH comprises 1,170 temporally interactive videos across diverse functional categories, providing structured annotations of instructions, actions, state transitions, outcomes, and recovery behaviors over time. To probe generative world modeling, SWITCH also evaluates video generation models on interaction-centered tasks using both LLM-as-judge and human evaluation2.Experiments with frontier proprietary and opensource multimodal models reveal persistent weaknesses in fine-grained visual-temporal perception, outcome verification, and error recovery, highlighting SWITCH as a testbed for closed-loop embodied intelligence.
Comment: The dataset is available at https://huggingface.co/datasets/BAAI-Agents/SWITCH
Athena-WBC: Capability-Aligned Policy Experts for Long-Tail Humanoid Whole-Body Control
Yuan Jiang, Ningyuan Zhang, Xicun Yang, Yuzhi Jiang, Jie Chen
2607.04837v2
Athena-WBC: Capability-Aligned Policy Experts for Long-Tail Humanoid Whole-Body Control
Yuan Jiang, Ningyuan Zhang, Xicun Yang, Yuzhi Jiang, Jie Chen
2607.04837v2
arXiv:2607.04837v2
•updated
•
2026-07-06
Large-scale humanoid motion-tracking controllers are commonly improved by reallocating training effort: difficult motions are sampled more often, isolated into smaller subsets, or assigned to specialized experts. We show that this view is incomplete. In strong whole-body-control baselines, a residual set of feasible training clips remains unsolved even under targeted training, especially for high-dynamic transitions and balance-critical motions. These failures arise not only from insufficient exposure, but from a mismatch between the motion demands and the effective capability induced by the default training recipe. We propose Athena-WBC, a compact teacher-student pipeline with capability-aligned policy experts for long-tail humanoid whole-body control. Dynamic experts use a tracking-focused, constraint-aware objective that removes conservative effort and temporal-control penalties while preserving physical feasibility constraints; balance experts use a gravity curriculum to improve early-training survivability. The resulting privileged teachers are motion-routed for DAgger distillation and then compressed into a single controller with deployable observations followed by RL fine-tuning. Experiments on a full-size humanoid show improved recovery of training-set long-tail motions and better held-out tracking than a strong SONIC-recipe baseline, using only a small number of experts.
Comment: 27 pages, including appendix. Preprint
TRIG: Trajectory-Rig Decoupled Metric Geometry Learning
Lizhou Liao, Wentao Xu, Handong Wang, Lirong Yang, Shuai Yang, Weiwei Liu, Chang Huang
2607.05801v1
TRIG: Trajectory-Rig Decoupled Metric Geometry Learning
Lizhou Liao, Wentao Xu, Handong Wang, Lirong Yang, Shuai Yang, Weiwei Liu, Chang Huang
2607.05801v1
arXiv:2607.05801v1
•
2026-07-07
Vision-centric autonomous driving requires accurate metric geometry and ego-motion estimation from synchronized multi-camera observations. Recent visual geometry models show strong performance in pose estimation, depth prediction, and 3D reconstruction, but are not tailored to rigid multi-camera driving systems. They often encode camera poses as entangled representations, in which time-varying ego-motion and static camera-rig geometry are jointly modeled, limiting the utilization of vehicle-side geometric priors. We propose Trajectory-Rig Decoupled Metric Geometry Learning (TRIG), a geometry perception framework for autonomous driving. TRIG factorizes camera poses into ego-trajectory and camera-rig components, enabling separate modeling of ego-motion and static multi-camera topology. We introduce decoupled pose encoding and supervision, which separately constrain trajectory evolution and rig geometry for metric-consistent learning. Moreover, sparse Temporal--Spatial attention separates cross-camera interaction from temporal aggregation, reducing global attention cost while preserving geometric reasoning. Experiments on five autonomous driving benchmarks show that TRIG achieves state-of-the-art performance in pose estimation, metric depth prediction, and 3D reconstruction.
Comment: 9 pages, 3 figures, 8 tables
Feeling the Unexpected: ResTacVLA for Contact-Rich Manipulation via Residual Tactile Representation
Pengwei Zhang, Bin Xie, Ce Hao, Xinpan Meng, Xinyu Guo, Fang Deng, Long Cheng, Tiancai Wang
2607.03387v2
Feeling the Unexpected: ResTacVLA for Contact-Rich Manipulation via Residual Tactile Representation
Pengwei Zhang, Bin Xie, Ce Hao, Xinpan Meng, Xinyu Guo, Fang Deng, Long Cheng, Tiancai Wang
2607.03387v2
arXiv:2607.03387v2
•updated
•
2026-07-03
Tactile perception is indispensable for contact-rich manipulation, yet integrating it into Vision-Language-Action (VLA) models often induces modality collapse, where high-bandwidth visual features overshadow sparse tactile cues. Inspired by Predictive Coding, a neural mechanism where the brain attenuates predictable inputs to prioritize surprising stimuli, we propose ResTacVLA. Rather than treating tactile data as raw input, we reformulate it as a Residual Tactile Representation capturing the discrepancy between visual priors and physical sensations. By filtering out visually predictable dynamics, this formulation transforms sparse tactile signals into dense, high-value information gain, thereby inherently resolving the bandwidth mismatch. These residuals are discretized through a Vector Quantized (VQ) bottleneck into Latent Contact Primitives that capture critical events missed by vision. Analogous to the neural surprise signal, we leverage the uncertainty of the visual prior to adaptively gate tactile integration, prioritizing residuals specifically during visually unreliable phases to explicitly prevent visual dominance. Experimental results show that ResTacVLA consistently outperforms all baselines on a diverse set of contact-rich manipulation tasks, while remaining robust to unexpected dynamic disturbances. Project page: https://awilekong.github.io/ResTacVLA/
Comment: 8 pages, 6 figures, 3 tables. Accepted by IROS 2026, Project page: https://awilekong.github.io/ResTacVLA/
A Four-Tier Communication Architecture and Sim-to-Real Validation of a Graphical Open-Source Platform for Robotic Engineering Education
Thien Tran, Khang Duong, Minh Tran, Jonathan Kua, Thuong Hoang, Jiong Jin
2606.00550v2
A Four-Tier Communication Architecture and Sim-to-Real Validation of a Graphical Open-Source Platform for Robotic Engineering Education
Thien Tran, Khang Duong, Minh Tran, Jonathan Kua, Thuong Hoang, Jiong Jin
2606.00550v2
arXiv:2606.00550v2
•updated
•
2026-05-30
The persistent challenge in scaling authentic manipulator education within university laboratories is a structural dichotomy: commercial digital twins are often cost-prohibitive and rigidly scripted, whereas open-source robotics middleware (ROS) imposes steep technical and syntax barriers for novices. To resolve this logistical and educational friction, this paper proposes a scalable four-tier communication architecture tailored for sustainable robotic curricula. Rather than focusing on software application design, our study examines the underlying data exchange mechanisms required to bridge visual conceptual environments with physical robotic endpoints, utilizing the Graphical Open-Source Platform (GOSP) as a reference implementation. Our work details the framework's technical integration of 3D visual armature modeling with a robust ROS middleware backend, emphasizing the serialization, routing, and encapsulation of intricate communication routines. Preliminary sim-to-real validation using multi-axis spatial trajectories confirms that encapsulating these communication pipelines provides sufficient fidelity and a hardware-agnostic pathway. By bridging virtual design and physical execution, our architectural blueprint offers a viable infrastructure for engineering education.
Comment: 4 pages, 4 figures, accepted paper on the 24th IEEE International Conference on Industrial Informatics (INDIN), 26-29 July, 2026, Melbourne, Australia
Reference-Augmented Learning for Precise Tracking Policy of Tendon-Driven Continuum Robots
Ziqing Zou, Ke Qiu, Haojian Lu, Rong Xiong, Yue Wang
2604.25698v3
Reference-Augmented Learning for Precise Tracking Policy of Tendon-Driven Continuum Robots
Ziqing Zou, Ke Qiu, Haojian Lu, Rong Xiong, Yue Wang
2604.25698v3
arXiv:2604.25698v3
•updated
•
2026-04-28
Tendon-Driven Continuum Robots (TDCRs) pose significant control challenges due to their highly nonlinear, path-dependent dynamics and non-Markovian characteristics. Traditional Jacobian-based controllers often struggle with hysteresis-induced oscillations, while conventional learning-based approaches suffer from poor generalization to out-of-distribution trajectories. This paper proposes a reference-augmented offline learning framework for precise 6-DOF tracking control of TDCRs. By leveraging a differentiable RNN-based dynamics surrogate as a gradient bridge, we optimize a control policy through an augmented reference distribution. This multi-scale augmentation scheme incorporates stochastic bias, harmonic perturbations, and random walks, forcing the policy to internalize diverse tracking error recovery mechanisms without additional hardware interaction. Experimental results on a three-section TDCR platform demonstrate that the proposed policy achieves a 50.9\% reduction in average position error compared to non-augmented baselines and significantly outperforms Jacobian-based methods in both precision and stability across various speeds. For implementation details and source code, please refer to https://github.com/ZiqingZou/ContinuumControl.
FORGE: Towards Functional Tool-Use Generalization via Keypoint Trajectory Reasoning
Chuhao Zhou, Liquan Wang, Shuxin Cao, Xiangyu Chen, Yuxuan Hu, Boyu Ma, Animesh Garg, Jianfei Yang
2607.05780v1
FORGE: Towards Functional Tool-Use Generalization via Keypoint Trajectory Reasoning
Chuhao Zhou, Liquan Wang, Shuxin Cao, Xiangyu Chen, Yuxuan Hu, Boyu Ma, Animesh Garg, Jianfei Yang
2607.05780v1
arXiv:2607.05780v1
•
2026-07-07
While humans readily repurpose a book, a stone, or a shoe to drive a nail, robots trained on specific tools fail to transfer the same function to novel ones -- a gap we formalize as functional generalization. Such tools share a common functional intent that is visually recognizable, yet this perceptual similarity does not carry over to action space, where each tool demands an entirely different motor pattern. To bridge this gap, we explore intermediate representations including affordance images, human video prompts, and 2D keypoint trajectories, finding that keypoint trajectories best balance functional expressiveness and action groundability. Building on this, we propose FunctiOnal Reasoning and Grounded Execution (FORGE), a two-stage policy that decouples functional reasoning from action execution: predicting generalizable keypoint trajectories from action-free data, then grounding them into robot actions with limited demonstrations. On a seven-tool hitting-function benchmark, FORGE consistently outperforms state-of-the-art methods on unseen tools in both simulation and the real world, achieving over 2X improvement in average success rate.
Comment: 15 pages, 8 figures, 6 tables
Observation Quality Matters: Robust Multi-Fisheye Calibration via Failure-Oriented Analysis
Peize Liu, Zhe Tong, Chen Feng, Shaojie Shen
2607.05777v1
Observation Quality Matters: Robust Multi-Fisheye Calibration via Failure-Oriented Analysis
Peize Liu, Zhe Tong, Chen Feng, Shaojie Shen
2607.05777v1
arXiv:2607.05777v1
•
2026-07-07
Reliable calibration of multi-fisheye camera systems remains challenging as rig size, camera arrangement diversity, and field of view increase. Existing pipelines can jointly optimize intrinsics, extrinsics, and target poses, but their success still depends heavily on empirical capture rules and the quality of the observations supplied to the solver. This paper studies this dependency through a failure-oriented analysis. We reveal that calibration failures are not sufficiently explained by detector recall loss or global image-plane distribution imbalance. Instead, the dominant failure factor lies in intrinsic initialization: observations with limited radial span couple focal scale with fisheye projection-shape parameters, producing ill-conditioned updates. Guided by this insight, we propose CO-Calib, a plug-in calibration-data construction framework that combines a robust learning-based target detector with an error-analysis-guided frame selector. CO-Calib constructs initialization-friendly anchors, co-visible multi-camera constraints, and coverage-completion frames without changing the existing calibration workflow or optimization backend. Extensive experiments on synthetic and real multi-fisheye systems demonstrate that CO-Calib improves the overall success rate from 68.1% to 99.3%, increases extrinsic accuracy, and augments real-world calibration stability. The source code will be made publicly available at https://github.com/HKUST-Aerial-Robotics/CO-Calib.
Comment: 9 pages, 7 figures, 6 tables. Code: https://github.com/HKUST-Aerial-Robotics/CO-Calib
Image2Sim: Scaling Embodied Navigation via Generative Neural Simulator
Zihan Wang, Seungjun Lee, Yinghao Xu, Gim Hee Lee
2607.05765v1
Image2Sim: Scaling Embodied Navigation via Generative Neural Simulator
Zihan Wang, Seungjun Lee, Yinghao Xu, Gim Hee Lee
2607.05765v1
arXiv:2607.05765v1
•
2026-07-07
Embodied navigation aims to build agents that interpret multimodal goals, reason in 3D space, and reach target destinations reliably in the real world. However, progress remains constrained by the lack of scalable, high-fidelity, and physically grounded interactive environments. Although real-world scanned datasets offer visual realism, they are limited by scale. In contrast, synthetic simulators scale more easily but often exhibit large sim-to-real gaps. We introduce Image2Sim, a real-time neural simulation framework that constructs high-quality interactive environments from posed RGB-D image sequences. The central idea is to decouple 3D spatial anchoring from photorealistic observation synthesis. For scene construction, Image2Sim uses a feed-forward feature Gaussian model that lifts posed RGB-D observations into a 3D feature-Gaussian representation in a single pass. For rendering, we propose a Geometry-Aware One-Step Pixel Flow model that transforms sparse and noisy Gaussian projections into high-quality panoramic RGB-D observations. Image2Sim also serves as a fully automated embodied data engine that generates high-fidelity observations, executable actions, and diverse navigation instructions at scale. It converts large collections of videos and images into nearly 20K interactive scenes and synthesizes more than 10 million navigation training samples. Navigation models trained entirely in these neural environments achieve strong improvements on major benchmarks and transfer effectively to real-world zero-shot settings. These results suggest that scalable neural simulation can serve as a practical training substrate for embodied navigation at scale.
LIPP: Load-Aware Informative Path Planning with Physical Sampling
Hojune Kim, Guangyao Shi, Gaurav S. Sukhatme
2603.06924v2
LIPP: Load-Aware Informative Path Planning with Physical Sampling
Hojune Kim, Guangyao Shi, Gaurav S. Sukhatme
2603.06924v2
arXiv:2603.06924v2
•updated
•
2026-03-06
In classical Informative Path Planning (C-IPP), robots are typically modeled as mobile sensors that acquire digital measurements such as images or radiation levels. In this model, since making a measurement leaves the robot's physical state unchanged, the cost of traversing an edge remains static regardless of when it is traversed. This is a natural assumption for many missions, but does not extend to settings involving physical sample collection, where each collected sample adds mass and increases the energy cost of all subsequent motion. As a result, IPP formulations that ignore this coupling between information gain and load-dependent traversal cost can produce plans that are distance-efficient but energy-suboptimal, collecting fewer samples and less data than the energy budget would permit. In this paper, we first introduce Load-aware Informative Path Planning (LIPP), a strict generalization of C-IPP that explicitly models this coupling, with C-IPP recovered as the special case of zero sample mass. We then formulate LIPP as a Mixed-Integer Quadratic Program (MIQP) that jointly optimizes visitation location, order, and per-location sampling count under an energy budget. We further derive theoretical bounds on the path-length increase of LIPP relative to C-IPP, characterizing the trade-off for improved energy efficiency. Finally, through extensive simulations across 2,000 diverse mission scenarios, we demonstrate that LIPP progressively achieves higher uncertainty reduction per unit energy as sample mass increases.
Comment: Accepted for presentation at IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2026)
HANDFUL: Sequential Grasp-Conditioned Dexterous Manipulation with Resource Awareness
Ethan Foong, Yunshuang Li, Hao Jiang, Gaurav S. Sukhatme, Daniel Seita
2604.25126v2
HANDFUL: Sequential Grasp-Conditioned Dexterous Manipulation with Resource Awareness
Ethan Foong, Yunshuang Li, Hao Jiang, Gaurav S. Sukhatme, Daniel Seita
2604.25126v2
arXiv:2604.25126v2
•updated
•
2026-04-28
Dexterous robot hands offer rich opportunities for multifunctional manipulation, where a robot must execute multiple skills in sequence while maintaining control over previously grasped objects. Most prior work in dexterous manipulation focuses on single-object, single-skill tasks. In contrast, our insight is that many sequential tasks require resource-aware grasps that conserve fingers for future actions. In this paper, we study sequential grasp-conditioned dexterous manipulation, where a robot first grasps an object and then performs a second, distinct manipulation subtask while preserving the initial grasp. We introduce HANDFUL, a learning framework that models finger usage as a limited resource and encourages exploration of resource-aware grasps through finger-level contact rewards. These grasps are subsequently selected for downstream tasks via curriculum-based policy learning. We further propose HANDFUL-Bench, a simulation benchmark that introduces sequential dexterous manipulation tasks across multiple secondsubtask objectives, including pushing, pulling, and pressing, under a shared grasp-conditioned setup. Extensive simulation results demonstrate that prioritizing resource-aware grasps improves second-subtask success and robustness compared to a baseline that greedily optimizes the initial grasp before attempting the second subtask. We additionally validate our approach on a real dexterous LEAP hand. Together, this work establishes resource-aware grasp planning as a key principle for multifunctional dexterous manipulation. Supplementary material is available on our website: https://handful-dex.github.io.
Co-STAR: Cognitive Stimulation Therapy by an Autonomous Robot for Dementia -- A One-Week In-Home Study
Emmanuel Akinrintoyo, Nicole Salomons
2607.05709v1
Co-STAR: Cognitive Stimulation Therapy by an Autonomous Robot for Dementia -- A One-Week In-Home Study
Emmanuel Akinrintoyo, Nicole Salomons
2607.05709v1
arXiv:2607.05709v1
•
2026-07-07
Cognitive therapies have been shown to enhance the quality of life and well-being of people living with dementia (PwDs). However, their use remains limited due to a shortage of trained professionals and the significant time and training required of informal caregivers. To address this gap, we developed and deployed a social robot capable of autonomously delivering cognitive stimulation therapy (CST) in the home. Nine PwDs participated in a one-week ($7$ days) study that involved daily robot-led sessions. Participants engaged positively with the system, completing nearly half of the scheduled sessions, an adherence rate higher than typically observed in caregiver-led CST. Our findings also highlight the crucial role of family members, who often supported session initiation and occasionally joined the activities, enriching the interactions. This work demonstrates the feasibility and potential of socially assistive robots to deliver in-home cognitive therapy, offering a scalable approach to extend access to dementia care.
Comment: Accepted for publication at the IEEE RO-MAN Conference 2026
MiLSD: A Micro Line-Segment Detector for Resource-Constrained Devices
Parsa Hassani Shariat Panahi, Amir Hossein Jalilvand, M. Hassan Najafi
2607.06600v1
MiLSD: A Micro Line-Segment Detector for Resource-Constrained Devices
Parsa Hassani Shariat Panahi, Amir Hossein Jalilvand, M. Hassan Najafi
2607.06600v1
arXiv:2607.06600v1
•
2026-07-07
Line segment detection is a key building block in visual SLAM, 3D reconstruction, and industrial inspection. Recent deep learning methods have greatly improved accuracy, yet even the smallest models require several megabytes of memory, exceeding low-cost MCU capacity. This work investigates the maximum achievable accuracy under a sub-megabyte budget. We propose MiLSD, a detector tailored for MCU-level constraints, and systematically compare three output representations within a compact fully-convolutional backbone. Our study shows that the proposed F-Clip center-with-length-and-angle formulation learns most effectively at small model sizes. We find that 8-bit quantization preserves full-precision performance, while 4-bit quantization causes significant degradation, particularly in angle regression, with quantization-aware training recovering only part of the loss. With a one-megabyte activation budget and inference enhancements including sub-pixel decoding, test-time augmentation, and a lightweight verifier, MiLSD improves sAP10 on ShanghaiTech Wireframe from 10.6 (25k parameters, 0.25 MB) to 24.1 within 1 MB. Rather than competing with GPU-scale parsers, we map the accuracy memory trade-off across representations, bit-widths, capacities, and post-processing strategies for embedded vision systems.
Comment: 10 pages, 12 figures, 5 tables
Video World Models
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默认显示 5 篇
X-Foresight: A Joint Vision-Action Causal Forecasting Network via Predictive World Modeling
Baolu Li, Jingyu Qian, Rui Guo, Yilun Chen, Hanpeng Liu, Yuan Lin, Junhong Zhou, Ruixin Liu, Liu Yang, Yutong Zheng, Zhenli Zhang, Sean Li, Chaoda Zheng, Boyang Wang, Tenglong, Gu, Zhuangzhuang Ding, Pengkun Zheng, Yu Zhang, Xianming Liu
2605.24892v4
X-Foresight: A Joint Vision-Action Causal Forecasting Network via Predictive World Modeling
Baolu Li, Jingyu Qian, Rui Guo, Yilun Chen, Hanpeng Liu, Yuan Lin, Junhong Zhou, Ruixin Liu, Liu Yang, Yutong Zheng, Zhenli Zhang, Sean Li, Chaoda Zheng, Boyang Wang, Tenglong, Gu, Zhuangzhuang Ding, Pengkun Zheng, Yu Zhang, Xianming Liu
2605.24892v4
arXiv:2605.24892v4
•updated
•
2026-05-24
Physical world knowledge resides mainly in videos. Equipping Vision-Language-Action (VLA) models with such knowledge is fundamental for safe and generalizable planning. Predictive world modeling enables VLA to internalize physical dynamics and long-term causality by predicting future video from past observations. However, naive next-frame prediction faces two challenges: 1) unlike semantically distinct text tokens, video tokens are low-entropy and redundant, causing prediction to degenerate into trivial extrapolation. 2) world modeling poses a temporal dilemma: dense prediction captures instantaneous dynamics, but cannot efficiently model long-horizon causality. To learn world knowledge effectively, we introduce X-Foresight, a predictive world model integrated directly into the VLA architecture to jointly learn world modeling and real-time action control. At its core lies a long-horizon chunk-wise auto-regressive strategy that addresses both challenges: by predicting semantically distant chunks rather than adjacent frames, it escapes trivial extrapolation, while preserving dense intra-chunk frames for instantaneous dynamics and sparse inter-chunk transitions for long-term causality. A curriculum learning schedule progressively extends prediction horizons and stabilizes long-horizon training. To capture long-term causality effectively, we present temporal importance sampling, which concentrates supervision on safety-critical chunks identified by ego-motion and behavioral signals. We further delegate photorealistic synthesis to a diffusion-based multi-view renderer, improving photorealistic appearance. Comprehensive experiments demonstrate that X-Foresight significantly outperforms VLA baselines in planning performance while maintaining strong generative fidelity, establishing a robust paradigm for world-knowledge-driven autonomous systems.
CoMind: Understanding Collaborative Human Activity from Multiple Minds and Views
Alexey Gavryushin, Dingxi Zhang, Zhao Huang, Alexandros Delitzas, Jiaqi Chen, Ben Ellis, Cedric Zöllner, Manthan Patel, Manuel Kaufmann, Marc Pollefeys, Xi Wang
2607.06691v1
CoMind: Understanding Collaborative Human Activity from Multiple Minds and Views
Alexey Gavryushin, Dingxi Zhang, Zhao Huang, Alexandros Delitzas, Jiaqi Chen, Ben Ellis, Cedric Zöllner, Manthan Patel, Manuel Kaufmann, Marc Pollefeys, Xi Wang
2607.06691v1
arXiv:2607.06691v1
•
2026-07-07
Human-human collaboration is a fundamental aspect of everyday life, essential to success in a wide range of goal-directed activities from household tasks to professional teamwork. While much research has focused on modeling coordination and task execution, the cognitive processes that support such collaboration, particularly Theory of Mind (the ability to infer the mental states of others), remain difficult to study in natural settings. To address this gap, we introduce a novel egocentric and exocentric video dataset capturing real-world collaboration in cooking scenarios. The dataset integrates multi-perspective video, high-quality audio, gaze tracking, and 3D scene and object scans, with annotations for shared attention to objects, social cues and interactions between agents, as well as agent-object interactions. We establish benchmarks for Joint Attention Estimation, Socially Conditioned Object Interaction Anticipation, and Collaborative Handover Prediction, enabling research on multimodal perception, proactive assistance, and collaborative planning. By providing temporally aligned, richly annotated multimodal data, CoMind facilitates the development and evaluation of AI systems capable of modeling complex social interactions and reasoning about human behaviors in collaborative environments. Our dataset and benchmarks are made available at https://comind.ethz.ch/.
Comment: Accepted to ECCV 2026
RynnWorld-4D: 4D Embodied World Models for Robotic Manipulation
Haoyu Zhao, Xingyue Zhao, Siteng Huang, Xin Li, Deli Zhao, Zhongyu Li
2607.06559v1
RynnWorld-4D: 4D Embodied World Models for Robotic Manipulation
Haoyu Zhao, Xingyue Zhao, Siteng Huang, Xin Li, Deli Zhao, Zhongyu Li
2607.06559v1
arXiv:2607.06559v1
•
2026-07-07
Robotic manipulation in the open world requires not only recognizing what a scene looks like, but also anticipating how its 3D structure moves under interaction. We argue that synchronized RGB, depth, and optical flow, namely RGB-DF, provide a physically grounded representation that captures the underlying 4D dynamics of a scene. Compared to 2D pixel videos, this multi-modal synergy aligns visual appearance with geometric structure and temporal motion, creating a representation space significantly closer to the low-level end-effector actions demanded by robotic systems, thereby narrowing the gap between world prediction and policy learning. Building on this insight, we introduce RynnWorld-4D, a generative model that co-produces future RGB frames, depth maps, and optical flow from a single RGB-D image and a language instruction within one unified diffusion process. This 4D world model features a tri-branch architecture that integrates cross-modal attention with frame-wise 3D RoPE, ensuring that appearance, geometry, and motion evolve consistently. To supply training data at scale, we curate Rynn4DDataset 1.0, a massive dataset of over 254.4 million frames across egocentric human and robotic manipulation videos with high-quality pseudo-labels for depth and optical flow. We further propose RynnWorld-4D-Policy, an inverse dynamics head that consumes the internal 4D representations of RynnWorld-4D in a single forward pass, bypassing expensive multi-step denoising, to output robot actions in a closed-loop manner. Experiments show that RynnWorld-4D produces temporally and spatially coherent 4D predictions, and that RynnWorld-4D-Policy achieves state-of-the-art performance on real-world dexterous bimanual manipulation tasks, particularly excelling in tasks demanding spatial precision and temporal coordination.
Comment: Project Page: https://alibaba-damo-academy.github.io/RynnWorld-4D.github.io, Github: https://github.com/alibaba-damo-academy/RynnWorld-4D
RynnWorld-Teleop: An Action-Conditioned World Model for Digital Teleoperation
Haoyu Zhao, Xingyue Zhao, Hangyu Li, Biao Gong, Kehan Li, Siteng Huang, Xin Li, Deli Zhao, Zhongyu Li
2607.06558v1
RynnWorld-Teleop: An Action-Conditioned World Model for Digital Teleoperation
Haoyu Zhao, Xingyue Zhao, Hangyu Li, Biao Gong, Kehan Li, Siteng Huang, Xin Li, Deli Zhao, Zhongyu Li
2607.06558v1
arXiv:2607.06558v1
•
2026-07-07
Scaling robot learning requires massive, diverse trajectory data, yet collection is currently bottlenecked by physical teleoperation, where every demonstration binds operator time to specific hardware and workspaces. We introduce digital teleoperation, a paradigm that decouples data collection from physical constraints by replacing the real robot with a generative world model. In this framework, an operator's hand-pose stream drives a robot-centric generative world model to synthesize high-fidelity egocentric videos from a single reference image. The recorded pose stream serves as an embodiment-agnostic action label transferable to any target robot via standard retargeting, yielding complete state-action trajectories for imitation learning independent of physical hardware. We instantiate this paradigm in RynnWorld-Teleop, a system that integrates depth-aware skeletal conditioning, progressive human-to-robot training on a video Diffusion Transformer, and streaming autoregressive distillation. This pipeline compresses the generative process into a single-pass inference, enabling 40+ FPS, real-time interactive generation on a single H100 GPU. Policies trained exclusively on RynnWorld-Teleop-generated data achieve effective zero-shot Sim2Real transfer across dexterous and diverse bimanual tasks. Moreover, augmenting real-world datasets with our digitally teleoperated data consistently improves success rates, demonstrating that RynnWorld-Teleop serves as a high-fidelity, scalable data engine for the next generation of robotic agents.
Comment: Project Page: https://alibaba-damo-academy.github.io/RynnWorld-Teleop.github.io, Github: https://github.com/alibaba-damo-academy/RynnWorld-Teleop
Multiplayer Interactive World Models with Representation Autoencoders
Anthony Hu, Václav Volhejn, Adrien Ramanana Rahary, Chris Mulder, Aditya Makkar, Alyx Liao, Amélie Royer, Manu Orsini, Adam Jelley, Eloi Alonso, Florian Laurent, Fredrik Norén, James Swingos, Jan Hünermann, Kent Rollins, Lucas Hosseini, Matthieu Le Cauchois, Maxim Peter, Pim de Witte, Tim Brown, Vincent Micheli, Moritz Böhle, Gabriel de Marmiesse, Viktoriia Sharmanska, Lucia Specia, Michael Black, Patrick Pérez
2607.05352v2
Multiplayer Interactive World Models with Representation Autoencoders
Anthony Hu, Václav Volhejn, Adrien Ramanana Rahary, Chris Mulder, Aditya Makkar, Alyx Liao, Amélie Royer, Manu Orsini, Adam Jelley, Eloi Alonso, Florian Laurent, Fredrik Norén, James Swingos, Jan Hünermann, Kent Rollins, Lucas Hosseini, Matthieu Le Cauchois, Maxim Peter, Pim de Witte, Tim Brown, Vincent Micheli, Moritz Böhle, Gabriel de Marmiesse, Viktoriia Sharmanska, Lucia Specia, Michael Black, Patrick Pérez
2607.05352v2
arXiv:2607.05352v2
•updated
•
2026-07-06
We introduce the first multiplayer world model for highly dynamic environments governed by complex physical interactions. Whereas single-player world models treat the other agents as part of the environment, ours conditions on the action streams of multiple agents, learning to attribute changes in the scene to the correct player and to stay coherent under arbitrary combinations of their actions. We study this problem in the game of Rocket League, where players compete and cooperate under fast, tightly coupled dynamics. Trained on 10,000 hours of gameplay collected with publicly available bots, our 5-billion-parameter latent diffusion model generates four-player matches in real time, producing 20 frames per second on a single Nvidia B200 GPU. Although trained only on short clips, its rollouts stay stable far beyond the training horizon: distributional quality holds steady out to five minutes, the longest horizon we measure, and in practice we observe rollouts continuing for hours with no sign of collapse. We systematically investigate the central design choices: the video codec, the generative objective, and the multiplayer conditioning scheme. In addition, we characterize how behavior changes with model and data scale, including the capabilities that emerge and the failure modes that persist. We further develop targeted evaluations that probe the model's physical understanding rather than visual appearance alone. To support continued research on multiplayer world models, we release our dataset, our full training and inference codebase, and a live demo.
Comment: Technical report
From Foundation to Application: Improving VLA Models in Practice
Wei Wu, Fangjing Wang, Fan Lu, He Sun, Shi Liu, Yunnan Wang, Yibin Yan, Yong Wang, Shuailei Ma, Xinyang Wang, Yibin Liu, Shuai Yang, Tianxiang Zhou, Kejia Zhang, Lei Zhou, Cheng Su, Nan Xue, Bin Tan, Han Zhang, Youchao Zhang, Fei Liao, Xing Zhu, Yujun Shen, Kecheng Zheng
2607.06403v1
From Foundation to Application: Improving VLA Models in Practice
Wei Wu, Fangjing Wang, Fan Lu, He Sun, Shi Liu, Yunnan Wang, Yibin Yan, Yong Wang, Shuailei Ma, Xinyang Wang, Yibin Liu, Shuai Yang, Tianxiang Zhou, Kejia Zhang, Lei Zhou, Cheng Su, Nan Xue, Bin Tan, Han Zhang, Youchao Zhang, Fei Liao, Xing Zhu, Yujun Shen, Kecheng Zheng
2607.06403v1
arXiv:2607.06403v1
•
2026-07-07
Despite recent progress of VLA foundation models, the disparity between laboratory conditions and real-world applications continues to impede their practical implementation. To bridge this gap, we present LingBot-VLA 2.0, which advances LingBot-VLA through improvements in three functional domains. (1) Generalization across tasks and embodiments. Compared to the previous version, we revamp the data processing pipeline and curate around 60,000 hours of data for pretraining, including 50,000 hours of robot trajectories spanning 20 robot configurations and 10,000 hours of egocentric human videos. (2) Expanded action space in addition to dual-arm hardware platforms. In particular, our system accommodates degrees of freedom for the heads, waists, mobile bases, and dexterous hands, thereby empowering the robots to tackle more complex tasks in practical scenarios. (3) Predictive dynamics modeling for improved temporal reasoning. Specifically, we formulate future prediction as a proxy task, facilitated by a video representation model for semantic priors and a depth estimation model for geometric cues. Evaluations on the GM-100 benchmark, conducted in a generalist setting, validate the beneficial impact of these proposed modifications. Furthermore, benefiting from the expanded pretraining data that covers whole-body degrees of freedom, LingBot-VLA-2.0 demonstrates strong cross-embodiment long-horizon mobile manipulation capability across the two robotic platforms.
Comment: Website: https://technology.robbyant.com/lingbot-vla-v2, Github: https://github.com/robbyant/lingbot-vla-v2, Checkpoints: https://huggingface.co/collections/robbyant/lingbot-vla-v2
A Definition and Roadmap for World Models
Xinyuan Chen, Haoyu Guo, Shi Guo, Bingqi Jiang, Chunhua Shen, Xing Shen, Tianfan Xue, Yufei Xue, Mulin Yu, Weinan Zhang, Bin Zhao, Bowen Zhou, Ming Zhou
2607.06401v1
A Definition and Roadmap for World Models
Xinyuan Chen, Haoyu Guo, Shi Guo, Bingqi Jiang, Chunhua Shen, Xing Shen, Tianfan Xue, Yufei Xue, Mulin Yu, Weinan Zhang, Bin Zhao, Bowen Zhou, Ming Zhou
2607.06401v1
arXiv:2607.06401v1
•
2026-07-07
World models -- internal simulators that learn the structure and dynamics of an environment -- have become one of the most actively debated concepts in AI. From model-based reinforcement learning and video generation to embodied robotics and ultimately, physical AI, researchers across AI subfields are building systems that they call "world models", yet there is no consensus on what a world model fundamentally is, what it should predict, or how it should be built. This perspective article provides a scientific definition of world models, discussions of their key technical aspects, and a staged roadmap for developing effective world models.
Comment: Technical report, 58 pages, 10 figures
AlayaWorld: Long-Horizon and Playable Video World Generation
AlayaWorld Team, Kaipeng Zhang, Chuanhao Li, Yifan Zhan, Yongtao Ge, Yuanyang Yin, Jiaming Tan, Kang He, Liaoyuan Fan, Ruicong Liu, Xiaojie Xu, Xuangeng Chu, Zhen Li, Zhengyuan Lin, Zhixiang Wang, Zian Meng, Zihui Gao
2607.06291v1
AlayaWorld: Long-Horizon and Playable Video World Generation
AlayaWorld Team, Kaipeng Zhang, Chuanhao Li, Yifan Zhan, Yongtao Ge, Yuanyang Yin, Jiaming Tan, Kang He, Liaoyuan Fan, Ruicong Liu, Xiaojie Xu, Xuangeng Chu, Zhen Li, Zhengyuan Lin, Zhixiang Wang, Zian Meng, Zihui Gao
2607.06291v1
arXiv:2607.06291v1
•
2026-07-07
Game worlds have traditionally been built through labor-intensive production pipelines, making them costly to develop, difficult to customization, and expensive to modify after deployment. Recent advances in video world models offer a fundamentally different paradigm. Rather than explicitly authoring every component of a virtual environment, these models autoregressively synthesize future observations conditioned on the current world state and user interactions, enabling playable worlds to be generated online. Trained on both gameplay recordings and real-world videos, they can capture diverse visual appearances and physical dynamics, opening new opportunities for interactive applications beyond gaming, including embodied intelligence. In this paper, we present \textbf{AlayaWorld}, a full-stack open-source framework for building interactive generative worlds. AlayaWorld enables open-ended real-time interaction, allowing users to freely navigate and perform diverse actions such as combat, spell casting, and monster summoning. The framework unifies the complete development-from data preparation model architecture, model training, inference acceleration, and deployment-within a modular and extensible architecture. Alongside the framework, we release reproducible pipelines, reference implementations, evaluation tools, and comprehensive documentation, establishing a practical foundation for future research and real-time applications of generative world models.
Comment: Authors are listed alphabetically by the first name and their role. See the contribution section for details
VendorBench-100: A Unified Cross-Paradigm Benchmark for Deepfake Image Detection
Sharayu N. Deshmukh, Md Rashidunnabi, Nelton Tiago Gemo, Kurundkar G. D., Mahamune M. R., Nilesh K. Deshmukh
2607.06254v1
VendorBench-100: A Unified Cross-Paradigm Benchmark for Deepfake Image Detection
Sharayu N. Deshmukh, Md Rashidunnabi, Nelton Tiago Gemo, Kurundkar G. D., Mahamune M. R., Nilesh K. Deshmukh
2607.06254v1
arXiv:2607.06254v1
•
2026-07-07
Deepfake image detection is currently served by three fundamentally different paradigms: commercial APIs, zero-shot vision-language models (LLMs), and open-source detectors. Despite their widespread use, these paradigms are rarely evaluated under a common protocol, making direct comparison difficult. We introduce VendorBench-100, a cross-paradigm benchmark that evaluates 36 representative models using a single adversarial 100-image corpus, a unified output schema, and a common evaluation framework. To ensure reliable assessment under the corpus's intentional class imbalance, models are ranked primarily by the Matthews correlation coefficient (MCC), with ROC-AUC reported as a threshold-independent measure of ranking ability. Rather than maximizing dataset size, VendorBench-100 emphasizes challenging real-world scenarios through a curated taxonomy of eight edge-case families, including face swaps, text-to-video stills, AI photo edits, avatar compositing, opaque-provenance images, and compressed research frames. Our evaluation shows that commercial APIs achieve the strongest median performance, followed by vision LLMs and open-source detectors. However, individual open-source models remain competitive with the best vision LLMs. More importantly, we identify a consistent divergence between ranking ability (ROC-AUC) and operating-point quality (MCC), demonstrating that strong score discrimination does not necessarily produce reliable default-threshold decisions. This metric disagreement, rather than any single leaderboard ranking, is the central finding of the benchmark. We release the complete evaluation framework and benchmark results to support reproducible future research. The source code and data are available at: https://github.com/sharayu-20/vendorbench-100
Comment: 22 pages, 10 figures, 3 tables. Code and data: https://github.com/sharayu-20/vendorbench-100
EeveeDark: A Binary Neural Framework for Low-Light Video Enhancement via Event-Guided Sensor-Level Fusion
Onur Eker, Erkut Erdem, Aykut Erdem
2607.06217v1
EeveeDark: A Binary Neural Framework for Low-Light Video Enhancement via Event-Guided Sensor-Level Fusion
Onur Eker, Erkut Erdem, Aykut Erdem
2607.06217v1
arXiv:2607.06217v1
•
2026-07-07
Enhancing videos under extreme low-light conditions remains challenging due to the difficulty of balancing restoration quality and computational efficiency in resource-constrained settings. This paper introduces EeveeDark, a low-light video enhancement framework that combines the spatial richness of sensor-level RAW data with the temporal precision of event streams. Central to our model is a Binary Neural Network (BNN) architecture that reduces computational overhead by quantizing weights and activations while preserving detail. EeveeDark incorporates (i) modality-specific binary encoders for processing RAW frames and event data, (ii) a lightweight fusion block for integrating spatial and temporal cues, and (iii) an event-guided skip gating mechanism for dynamic spatiotemporal refinement. Experiments on synthetic and real-world datasets show that EeveeDark outperforms prior BNN-based methods and offers a favorable performance-efficiency trade-off compared to full-precision models. The project page is available at https://cyberiada.github.io/EeveeDark.
MoWorld: A Flash World Model
Team Moxin, Deyi Ji, Tianrun Chen, Xin Zhang, Jiale Yang, Qi Zhu, An Zhao, Zihao Xie, Han Wang, Xuanyi Liu, Yixiang Zhou, Pei Liu, Yi Tan, Cheng Chen, Dayi Zhu, Mingyu Wei, Hanjie Xu, Jun Liao, Siqi Li, Lingyu Lu, Hongye Fang, Hongming Tan, Youjiang Zhu, Taiyu Zhang, Zejian Li, Chaotao Ding, Lanyun Zhu, Yunhe Pan, Lingyun Sun
2607.06216v1
MoWorld: A Flash World Model
Team Moxin, Deyi Ji, Tianrun Chen, Xin Zhang, Jiale Yang, Qi Zhu, An Zhao, Zihao Xie, Han Wang, Xuanyi Liu, Yixiang Zhou, Pei Liu, Yi Tan, Cheng Chen, Dayi Zhu, Mingyu Wei, Hanjie Xu, Jun Liao, Siqi Li, Lingyu Lu, Hongye Fang, Hongming Tan, Youjiang Zhu, Taiyu Zhang, Zejian Li, Chaotao Ding, Lanyun Zhu, Yunhe Pan, Lingyun Sun
2607.06216v1
arXiv:2607.06216v1
•
2026-07-07
The future of World Models depends not only on scaling model capability, but also on scaling practicality and inference efficiency. High-frame-rate inference enables responsive perception, planning, and control in real-world autonomous systems. To this end, we present MoWorld, a cost-effective yet high-performance Flash World Model with an end-to-end framework spanning data generation, pre-training, distillation, and efficient inference, enabling up to 50 FPS real-time interaction with cinematic visual quality without the need of high-end GPUs. To enable large-scale real-world deployment, MoWorld jointly optimizes model capability and cost throughout the entire development pipeline. Specifically, unlike existing approaches that primarily rely on large-scale video corpora, MoWorld is built upon a scalable 3D-native data engine accumulated from our large-scale 3D vision and generative modeling pipeline, enabling the efficient construction of geometrically consistent training data across diverse real-world and synthetic environments. Based on this foundation, a curriculum cross-frame pre-training strategy for stable and scalable World Model learning, an efficient denoising-step distillation algorithm to reduce diffusion training cost, and a mixed-precision parallel inference framework for low-cost real-time deployment. MoWorld is the first real-time interactive World Model built on the Neural Processing Unit (NPU) and can achieves up to 50 FPS in such the devices, enabling practical and efficient deployment at scale. Comprehensive evaluations demonstrate that MoWorld achieves leading performance; notably, its average inference cost is only 30\%-50\% of that of existing World Models, providing a practical foundation for large-scale real-world applications of World Models. We also demonstrate diverse applications of MoWorld.
Comment: Project Page: https://moxin-tech.github.io/moworld/
Replication in Visual Diffusion Models: A Survey and Outlook
Wenhao Wang, Yifan Sun, Zongxin Yang, Zhengdong Hu, Zhentao Tan, Yi Yang
2408.00001v2
Replication in Visual Diffusion Models: A Survey and Outlook
Wenhao Wang, Yifan Sun, Zongxin Yang, Zhengdong Hu, Zhentao Tan, Yi Yang
2408.00001v2
arXiv:2408.00001v2
•updated
•
2024-07-07
Visual diffusion models have revolutionized the field of creative AI, producing high-quality and diverse content. However, they inevitably memorize training images or videos, subsequently replicating their concepts, content, or styles during inference. This phenomenon raises significant concerns about privacy, security, and copyright within generated outputs. In this survey, we provide the first comprehensive review of replication in visual diffusion models, marking a novel contribution to the field by systematically categorizing the existing studies into unveiling, understanding, and mitigating this phenomenon. Specifically, unveiling mainly refers to the methods used to detect replication instances. Understanding involves analyzing the underlying mechanisms and factors that contribute to this phenomenon. Mitigation focuses on developing strategies to reduce or eliminate replication. Beyond these aspects, we also review papers focusing on its real-world influence. For instance, in the context of healthcare, replication is critically worrying due to privacy concerns related to patient data. Finally, the paper concludes with a discussion of the ongoing challenges, such as the difficulty in detecting and benchmarking replication, and outlines future directions including the development of more robust mitigation techniques. By synthesizing insights from diverse studies, this paper aims to equip researchers and practitioners with a deeper understanding at the intersection between AI technology and social good. We release this project at https://github.com/WangWenhao0716/Awesome-Diffusion-Replication.
Comment: Accepted by TPAMI 2026
Pistachio: Towards Synthetic, Balanced, and Long-Form Video Anomaly Benchmarks
Jie Li, Hongyi Cai, Mingkang Dong, Muxin Pu, Shan You, Fei Wang, Tao Huang
2511.19474v6
Pistachio: Towards Synthetic, Balanced, and Long-Form Video Anomaly Benchmarks
Jie Li, Hongyi Cai, Mingkang Dong, Muxin Pu, Shan You, Fei Wang, Tao Huang
2511.19474v6
arXiv:2511.19474v6
•updated
•
2025-11-22
Automatically detecting abnormal events in videos is crucial for modern autonomous systems, yet existing Video Anomaly Detection (VAD) benchmarks lack the scene diversity, balanced anomaly coverage, and temporal complexity needed to reliably assess real-world performance. Meanwhile, the community is increasingly moving toward Video Anomaly Understanding (VAU), which requires deeper semantic and causal reasoning but remains difficult to benchmark due to the heavy manual annotation effort it demands. In this paper, we introduce Pistachio, a new VAD/VAU benchmark constructed entirely through a controlled, generation-based pipeline. By leveraging recent advances in video generation models, Pistachio provides precise control over scenes, anomaly types, and temporal narratives, effectively eliminating the biases and limitations of Internet-collected datasets. Our pipeline integrates scene-conditioned anomaly assignment, multi-step storyline generation, and a temporally consistent long-form synthesis strategy that produces coherent 41-second videos with minimal human intervention. Extensive experiments demonstrate the scale, diversity, and complexity of Pistachio, revealing new challenges for existing methods and motivating future research on dynamic and multi-event anomaly understanding.
Comment: Accepted by ECCV 2026
From Passive Observer to Active Critic: Reinforcement Learning Elicits Process Reasoning for Robotic Manipulation
Yibin Liu, Yaxing Lyu, Daqi Gao, Zhixuan Liang, Weiliang Tang, Shilong Mu, Xiaokang Yang, Yao Mu
2603.15600v2
From Passive Observer to Active Critic: Reinforcement Learning Elicits Process Reasoning for Robotic Manipulation
Yibin Liu, Yaxing Lyu, Daqi Gao, Zhixuan Liang, Weiliang Tang, Shilong Mu, Xiaokang Yang, Yao Mu
2603.15600v2
arXiv:2603.15600v2
•updated
•
2026-03-16
Accurate process supervision remains a critical challenge for long-horizon robotic manipulation. A primary bottleneck is that current video MLLMs, trained primarily under a Supervised Fine-Tuning (SFT) paradigm, function as passive "Observers" that recognize ongoing events rather than evaluating the current state relative to the final task goal. In this paper, we introduce PRIMO R1 (Process Reasoning Induced Monitoring), a 7B framework that transforms video MLLMs into active "Critics". We leverage outcome-based Reinforcement Learning to incentivize explicit Chain-of-Thought generation for progress estimation. Furthermore, our architecture constructs a structured temporal input by explicitly anchoring the video sequence between initial and current state images. Supported by the proposed PRIMO Dataset and Benchmark, extensive experiments across diverse in-domain environments and out-of-domain real-world humanoid scenarios demonstrate that PRIMO R1 achieves state-of-the-art performance. Quantitatively, our 7B model achieves a 50% reduction in the mean absolute error of specialized reasoning baselines, demonstrating significant relative accuracy improvements over 72B-scale general MLLMs. Furthermore, PRIMO R1 exhibits strong zero-shot generalization on difficult failure detection tasks. We establish state-of-the-art performance on RoboFail benchmark with 67.0% accuracy, surpassing closed-source models like OpenAI o1 by 6.0%.
Comment: Accepted to ECCV 2026. 32 pages
HeartMuLa: A Family of Open Sourced Music Foundation Models
Dongchao Yang, Yuxin Xie, Yuguo Yin, Zheyu Wang, Xiaoyu Yi, Gongxi Zhu, Xiaolong Weng, Zihan Xiong, Yingzhe Ma, Dading Cong, Jingliang Liu, Zihang Huang, Jinghan Ru, Rongjie Huang, Haoran Wan, Peixu Wang, Kuoxi Yu, Helin Wang, Liming Liang, Xianwei Zhuang, Yuanyuan Wang, Dingdong Wang, Haohan Guo, Junjie Cao, Zeqian Ju, Songxiang Liu, Yuewen Cao, Heming Weng, Yuexian Zou
2601.10547v3
HeartMuLa: A Family of Open Sourced Music Foundation Models
Dongchao Yang, Yuxin Xie, Yuguo Yin, Zheyu Wang, Xiaoyu Yi, Gongxi Zhu, Xiaolong Weng, Zihan Xiong, Yingzhe Ma, Dading Cong, Jingliang Liu, Zihang Huang, Jinghan Ru, Rongjie Huang, Haoran Wan, Peixu Wang, Kuoxi Yu, Helin Wang, Liming Liang, Xianwei Zhuang, Yuanyuan Wang, Dingdong Wang, Haohan Guo, Junjie Cao, Zeqian Ju, Songxiang Liu, Yuewen Cao, Heming Weng, Yuexian Zou
2601.10547v3
arXiv:2601.10547v3
•updated
•
2026-01-15
We present a family of open-source Music Foundation Models designed to advance large-scale music understanding and generation across diverse tasks and modalities. Our framework consists of four major components: (1) HeartCLAP, an audio-text alignment model; (2) HeartTranscriptor, a robust lyric recognition model optimized for real-world music scenarios; and (3) HeartCodec, a low-frame-rate (12.5 Hz) yet high-fidelity music codec tokenizer that captures long-range musical structure while preserving fine-grained acoustic details and enabling efficient autoregressive modeling; (4) HeartMuLa, an LLM-based song generation model capable of synthesizing high-fidelity music under rich, user-controllable conditions (e.g., textual style descriptions, lyrics, and reference audio). In addition, it provides two specialized modes: (i) fine-grained musical attribute control, which allows users to specify the style of different song sections (e.g., intro, verse, chorus) using natural language prompts; and (ii) short, engaging music generation, which is suitable as background music for short videos. Lastly, HeartMuLa improves significantly when scaled to 7B parameters. For the first time, we show that a Suno-level, commercial-grade system can be reproduced using academic-scale data and GPU resources. We expect these foundation models to serve as strong baselines for future research and to facilitate practical applications in multimodal content production.
A Physics-Grounded Benchmark for Multi-Agent Dynamics in World Models
Nuo Chen, Lulin Liu, Zihao Li, Ziyao Zeng, Zihao Zhu, Wenyan Cong, Junyuan Hong, Yunhao Yang, Zhengzhong Tu, Yan Wang, Boris Ivanovic, Marco Pavone, Zhangyang Wang, Yang Zhou, Zhiwen Fan
2606.28757v2
A Physics-Grounded Benchmark for Multi-Agent Dynamics in World Models
Nuo Chen, Lulin Liu, Zihao Li, Ziyao Zeng, Zihao Zhu, Wenyan Cong, Junyuan Hong, Yunhao Yang, Zhengzhong Tu, Yan Wang, Boris Ivanovic, Marco Pavone, Zhangyang Wang, Yang Zhou, Zhiwen Fan
2606.28757v2
arXiv:2606.28757v2
•updated
•
2026-06-27
Generative world models hold immense promise as scalable simulators for autonomous systems, particularly for synthesizing rare but safety-critical multi-agent interactions, such as vehicle collisions. However, current evaluation paradigms index heavily on visual fidelity and semantic alignment, leaving a critical blind spot: they cannot reliably quantify whether generated dynamics actually obey the fundamental physical laws required for reliable simulation. Assessing this physical plausibility is inherently difficult due to a lack of physical metrics and the challenge of extracting metric-scale kinematics from uncalibrated video rollouts. To bridge this gap, we introduce CrashTwin, a physics-grounded evaluation framework designed to stress-test the physical trustworthiness of world models. CrashTwin couples a diverse dataset of multi-agent collision scenarios, comprising 25K controllable synthetic and 12K in-the-wild real-world collision sequences with a novel calibration-free reconstruction pipeline, enabling the recovery of 3D physical attributes directly from world model rollouts. We propose a diagnostic suite that systematically evaluates three dimensions: spatio-temporal consistency, momentum and kinetic energy conservation, and world-dynamics integrity. Extensive benchmarking of state-of-the-art models reveals a crucial insight: high perceptual quality frequently masks severe physical violations during complex interactions. By quantitatively exposing these failure modes, CrashTwin provides a vital diagnostic tool for developing physically grounded world models capable of reliable real-world simulation.
Comment: 34 pages, 9 figures, 12 tables
WAM4D: Fast 4D World Action Model via Spatial Register Tokens
Ying Li, Xiaobao Wei, Jiajun Cao, Hao Wang, Xiaowei Chi, Chengyu Bai, Qianpu Sun, Jiajun Li, Xiaojie Zhang, Peidong Jia, Jian Tang, Sirui Han, Shanghang Zhang
2606.14048v3
WAM4D: Fast 4D World Action Model via Spatial Register Tokens
Ying Li, Xiaobao Wei, Jiajun Cao, Hao Wang, Xiaowei Chi, Chengyu Bai, Qianpu Sun, Jiajun Li, Xiaojie Zhang, Peidong Jia, Jian Tang, Sirui Han, Shanghang Zhang
2606.14048v3
arXiv:2606.14048v3
•updated
•
2026-06-12
World action models (WAMs) have recently shown promise in jointly modeling future observations and executable robot actions. However, most existing WAMs still operate in 2D video or latent spaces, where visually plausible rollouts miss the 3D spatial constraints and occluded contact geometry required for precise manipulation. While geometric foundation models offer strong priors for recovering dense 3D structure and motion from visual observations, forcing WAMs to predict the dense 4D representation introduces costly geometric decoding and slows down causal action generation. To address the trade-off, we present WAM4D, a fast 4D world action model that uses lightweight spatial register tokens as training-time future-depth readouts to transfer pretrained geometric priors into a causal video-action transformer, then removes the register branch for lightweight action inference. To prevent non-causal shortcuts, we further design causal mixture attention for the Mixture-of-Transformers (MoT) WAM backbone, defining modality-specific visibility among video, action, and geometry tokens. Comprehensive experiments on RoboTwin 2.0 and challenging real-world manipulation tasks show that WAM4D improves spatial consistency and achieves competitive action prediction while maintaining efficient inference.
Comment: 15 pages, 7figures, 9tables
$C^3$ASD: Multi-Level Consistency-Driven Representation Learning
Jin Hong, Jisoo Park, Junseok Kwon
2607.03018v2
$C^3$ASD: Multi-Level Consistency-Driven Representation Learning
Jin Hong, Jisoo Park, Junseok Kwon
2607.03018v2
arXiv:2607.03018v2
•updated
•
2026-07-03
Active Speaker Detection determines whether a visible person in a video is speaking at each moment. While recent audio-visual fusion methods perform well on clean data, they degrade under real-world corruptions such as background noise, occlusion, or simultaneous modality degradation. We attribute this limitation to the absence of explicit consistency constraints that promote robust, semantically aligned representations across modalities. Without such guidance, models tend to learn fragile modality-specific shortcuts that fail under corrupted conditions. We propose $C^3$ASD, a multi-level consistency-driven framework with three complementary constraints: embedding-level inter-modality consistency aligns audio-visual representations during speech; sequence-level intra-modality consistency separates speaking and non-speaking clusters via track-aware contrastive learning; and prediction-level consistency stabilizes fusion through knowledge distillation. Extensive experiments demonstrate significant improvements under diverse audio, visual and joint corruptions, while maintaining competitive performance on clean data.
Comment: ECCV 2026
SWITCH: Benchmarking Modeling and Handling of Tangible Interfaces in Long-horizon Embodied Scenarios
Juntao Cheng, Wanyue Zhang, Zhiwei Yu, Shuo Ren, Zheqi He, Shaoxuan Xie, Guocai Yao, Jieru Lin, Börje F. Karlsson, Jiajun Zhang
2511.17649v5
SWITCH: Benchmarking Modeling and Handling of Tangible Interfaces in Long-horizon Embodied Scenarios
Juntao Cheng, Wanyue Zhang, Zhiwei Yu, Shuo Ren, Zheqi He, Shaoxuan Xie, Guocai Yao, Jieru Lin, Börje F. Karlsson, Jiajun Zhang
2511.17649v5
arXiv:2511.17649v5
•updated
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2025-11-20
Tangible control interfaces (TCIs), such as appliance panels, remotes, elevators, and embedded GUIs, are a fundamental component of everyday human-built environments. Interacting with these interfaces requires agents not only to ground language in visual observations,but also to execute actions, track temporally evolving state changes, and verify whether intended outcomes have been achieved. However, existing benchmarks predominantly evaluate open-loop perception or single-step action execution, failing to capture this continuous cycle of interaction, feedback, and correction. We introduce SWITCH, a benchmark for closed-loop interactive reasoning with TCIs in realistic egocentric environments1. SWITCH comprises 1,170 temporally interactive videos across diverse functional categories, providing structured annotations of instructions, actions, state transitions, outcomes, and recovery behaviors over time. To probe generative world modeling, SWITCH also evaluates video generation models on interaction-centered tasks using both LLM-as-judge and human evaluation2.Experiments with frontier proprietary and opensource multimodal models reveal persistent weaknesses in fine-grained visual-temporal perception, outcome verification, and error recovery, highlighting SWITCH as a testbed for closed-loop embodied intelligence.
Comment: The dataset is available at https://huggingface.co/datasets/BAAI-Agents/SWITCH
Benchmarking the Robustness of Autonomous Driving to Environmental Illusions: A Lane Perception Perspective
Tianyuan Zhang, Xianglong Liu, Aishan Liu, Lu Wang, Yitong Zhang, Peng Yue, Mingchuan Zhang, Siyuan Liang, Dacheng Tao
2607.05783v1
Benchmarking the Robustness of Autonomous Driving to Environmental Illusions: A Lane Perception Perspective
Tianyuan Zhang, Xianglong Liu, Aishan Liu, Lu Wang, Yitong Zhang, Peng Yue, Mingchuan Zhang, Siyuan Liang, Dacheng Tao
2607.05783v1
arXiv:2607.05783v1
•
2026-07-07
Environmental illusions (eg., shadows, reflections, and tire marks) are naturally existing yet overlooked phenomena in real-world driving environments. They can disturb visual perception, leading to misinterpretation of the scene and posing serious safety risks to autonomous driving (AD) systems. However, existing researches largely overlook these phenomena, leaving a critical gap. To address this issue, we study AD robustness through the lane perception perspective, a fundamental task supporting core functions like cruise control and lane centering. We focus on two representative models: conventional lane detection (LD) and vision-language model-based systems (ADVLMs). In this work, we introduce the first benchmark, LanEvil++, for evaluating the robustness of lane perception under environmental illusions. LanEvil++ encompasses 14 types of illusions and leverages the CARLA simulator to generate 94 high-fidelity, fully controllable 3D scenes, yielding a dataset of 90,292 annotated images, 1,596 video clips, and 41,855 visual question answering pairs. Extensive evaluations demonstrate that environmental illusions substantially degrade the performance of state-of-the-art LD methods. On average, LD models experience a 5.27% drop in Accuracy and a 10.49% decline in F1-score, while ADVLMs show a 2.03% reduction in GPT-score and a 0.75% drop in Language-score. Among all illusions, shadows emerge as the most disruptive factor, reducing accuracy by up to 7.20%. Furthermore, closed-loop simulations reveal that these illusions can lead to incorrect driving decisions. Complementary real-world case studies highlight safety-critical failures in actual traffic scenes. To enhance robustness, we propose the Multimodal Illusion Defense Approach (MIDA). MIDA achieves substantial gains under challenging conditions, boosting robustness by 4.23% on LD models and 3.82% on ADVLMs.
Comment: Accepted by IEEE TPAMI 2026
Image2Sim: Scaling Embodied Navigation via Generative Neural Simulator
Zihan Wang, Seungjun Lee, Yinghao Xu, Gim Hee Lee
2607.05765v1
Image2Sim: Scaling Embodied Navigation via Generative Neural Simulator
Zihan Wang, Seungjun Lee, Yinghao Xu, Gim Hee Lee
2607.05765v1
arXiv:2607.05765v1
•
2026-07-07
Embodied navigation aims to build agents that interpret multimodal goals, reason in 3D space, and reach target destinations reliably in the real world. However, progress remains constrained by the lack of scalable, high-fidelity, and physically grounded interactive environments. Although real-world scanned datasets offer visual realism, they are limited by scale. In contrast, synthetic simulators scale more easily but often exhibit large sim-to-real gaps. We introduce Image2Sim, a real-time neural simulation framework that constructs high-quality interactive environments from posed RGB-D image sequences. The central idea is to decouple 3D spatial anchoring from photorealistic observation synthesis. For scene construction, Image2Sim uses a feed-forward feature Gaussian model that lifts posed RGB-D observations into a 3D feature-Gaussian representation in a single pass. For rendering, we propose a Geometry-Aware One-Step Pixel Flow model that transforms sparse and noisy Gaussian projections into high-quality panoramic RGB-D observations. Image2Sim also serves as a fully automated embodied data engine that generates high-fidelity observations, executable actions, and diverse navigation instructions at scale. It converts large collections of videos and images into nearly 20K interactive scenes and synthesizes more than 10 million navigation training samples. Navigation models trained entirely in these neural environments achieve strong improvements on major benchmarks and transfer effectively to real-world zero-shot settings. These results suggest that scalable neural simulation can serve as a practical training substrate for embodied navigation at scale.
Embodied Intelligence
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From Foundation to Application: Improving VLA Models in Practice
Wei Wu, Fangjing Wang, Fan Lu, He Sun, Shi Liu, Yunnan Wang, Yibin Yan, Yong Wang, Shuailei Ma, Xinyang Wang, Yibin Liu, Shuai Yang, Tianxiang Zhou, Kejia Zhang, Lei Zhou, Cheng Su, Nan Xue, Bin Tan, Han Zhang, Youchao Zhang, Fei Liao, Xing Zhu, Yujun Shen, Kecheng Zheng
2607.06403v1
From Foundation to Application: Improving VLA Models in Practice
Wei Wu, Fangjing Wang, Fan Lu, He Sun, Shi Liu, Yunnan Wang, Yibin Yan, Yong Wang, Shuailei Ma, Xinyang Wang, Yibin Liu, Shuai Yang, Tianxiang Zhou, Kejia Zhang, Lei Zhou, Cheng Su, Nan Xue, Bin Tan, Han Zhang, Youchao Zhang, Fei Liao, Xing Zhu, Yujun Shen, Kecheng Zheng
2607.06403v1
arXiv:2607.06403v1
•
2026-07-07
Despite recent progress of VLA foundation models, the disparity between laboratory conditions and real-world applications continues to impede their practical implementation. To bridge this gap, we present LingBot-VLA 2.0, which advances LingBot-VLA through improvements in three functional domains. (1) Generalization across tasks and embodiments. Compared to the previous version, we revamp the data processing pipeline and curate around 60,000 hours of data for pretraining, including 50,000 hours of robot trajectories spanning 20 robot configurations and 10,000 hours of egocentric human videos. (2) Expanded action space in addition to dual-arm hardware platforms. In particular, our system accommodates degrees of freedom for the heads, waists, mobile bases, and dexterous hands, thereby empowering the robots to tackle more complex tasks in practical scenarios. (3) Predictive dynamics modeling for improved temporal reasoning. Specifically, we formulate future prediction as a proxy task, facilitated by a video representation model for semantic priors and a depth estimation model for geometric cues. Evaluations on the GM-100 benchmark, conducted in a generalist setting, validate the beneficial impact of these proposed modifications. Furthermore, benefiting from the expanded pretraining data that covers whole-body degrees of freedom, LingBot-VLA-2.0 demonstrates strong cross-embodiment long-horizon mobile manipulation capability across the two robotic platforms.
Comment: Website: https://technology.robbyant.com/lingbot-vla-v2, Github: https://github.com/robbyant/lingbot-vla-v2, Checkpoints: https://huggingface.co/collections/robbyant/lingbot-vla-v2
2026-07-06
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Robotics
67
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IMR: Iterative Mode-World Weighted Regression for Multi-Agent Trajectory Prediction
Honglin Wang, Shiyao Pan, Yun-Fu Liu
2607.05705v1
IMR: Iterative Mode-World Weighted Regression for Multi-Agent Trajectory Prediction
Honglin Wang, Shiyao Pan, Yun-Fu Liu
2607.05705v1
arXiv:2607.05705v1
•
2026-07-06
Multi-agent motion prediction is essential for automated vehicles to understand the intentions of surrounding vehicles. However, previous prediction-based and anchor-based methods have limitations in mode diversity and prediction accuracy, respectively. These limitations may cause inadequate safety assessments and behavioral deviations in automated vehicles. To address this issue, a mode-world weighted regression loss is proposed to bridge the gap between these features. Specifically, this approach mitigates mode collapse while simultaneously improving world ranking and top-1 confidence. Furthermore, the proposed iterative decoder improves prediction accuracy by recurrently and segmentally generating trajectories. Experimental results show the proposed method ranks first in the Argoverse 2 multi-agent motion forecasting benchmark against other methods.
Uncertainty-Aware Velocity Correction for Proprioceptive Vehicle Localization using Evidential Mamba
Abinav Kalyanasundaram, Karthikeyan Chandra Sekaran, Wolfgang Utschick, Michael Botsch
2607.05669v1
Uncertainty-Aware Velocity Correction for Proprioceptive Vehicle Localization using Evidential Mamba
Abinav Kalyanasundaram, Karthikeyan Chandra Sekaran, Wolfgang Utschick, Michael Botsch
2607.05669v1
arXiv:2607.05669v1
•
2026-07-06
Reliable localization in GNSS-denied environments remains a fundamental challenge for intelligent vehicles, as inertial navigation systems accumulate unbounded drift without external correction. Existing approaches provide drift correction through dedicated infrastructure, expensive external sensors, or complex multi-sensor fusion, each introducing practical deployment barriers. We propose Evidential Velocity Correction using Mamba (EVC-Mamba), a learning-based architecture that transforms onboard vehicle sensor data into a virtual velocity sensor for IMU drift correction without additional hardware. A Mamba-based selective state space model captures the temporal dynamics of vehicle motion, while evidential deep learning with a Normal-Inverse-Gamma distribution provides principled uncertainty quantification. The resulting uncertainty-aware velocity estimate is incorporated as a virtual correction measurement into an Error-State Extended Kalman Filter to reduce position drift. Evaluation on real-world vehicle data demonstrates that inertial navigation using the proposed velocity correction achieves localization accuracy within 10% of a dedicated external velocity sensor across different outage durations. The proposed architecture supports real-time onboard deployment at 40 Hz on edge hardware, enabling reliable localization during prolonged GNSS outages.
Comment: Accepted at the 2026 International Conference on Indoor Positioning and Indoor Navigation (IPIN 2026), Rome, Italy. 6 pages, 4 figures
Efficient Transfer Learning of Robot Dynamic Models Using Morphological Similarity
Pavlo Kupyn, Yuya Hamamatsu, Roza Gkliva, Asko Ristolainen, Maarja Kruusmaa
2607.05665v1
Efficient Transfer Learning of Robot Dynamic Models Using Morphological Similarity
Pavlo Kupyn, Yuya Hamamatsu, Roza Gkliva, Asko Ristolainen, Maarja Kruusmaa
2607.05665v1
arXiv:2607.05665v1
•
2026-07-06
This study proposes a neural network-based transfer learning framework for modeling the dynamics of soft, fin-actuated underwater robots. We focus on morphologically similar robots that differ in scale and hydrodynamic properties. A model trained on data from a larger robot (source domain) is adapted to a smaller one (target domain) with limited labeled data. To enable label-efficient transfer, we develop an autoencoder-based domain adaptation approach that learns a shared latent representation aligning the dynamics of both robots. Experiments on two real underwater robots show that the proposed method enables accurate state estimation of the body-frame velocities on a target platform without labeled data, highlighting its potential for efficient cross-robot dynamics transfer among morphologically similar platforms.
Comment: Accepted for publication in the 2026 12th International Conference on Control, Decision and Information Technologies (CoDIT)
Physics-Regularized Machine Learning for Proprioceptive Vehicle Localization Using Onboard Sensors
Abinav Kalyanasundaram, Karthikeyan Chandra Sekaran, Wolfgang Utschick, Michael Botsch
2607.05663v1
Physics-Regularized Machine Learning for Proprioceptive Vehicle Localization Using Onboard Sensors
Abinav Kalyanasundaram, Karthikeyan Chandra Sekaran, Wolfgang Utschick, Michael Botsch
2607.05663v1
arXiv:2607.05663v1
•
2026-07-06
Accurate and robust localization is essential for autonomous mobility systems in real-world environments. While fusing Inertial Measurement Unit (IMU) data with satellite-based correction signals provides precise vehicle pose estimates, performance degrades substantially during outages. Recent studies indicate that Machine Learning (ML) can improve IMU-based proprioceptive localization, highlighting untapped potential for onboard sensors readily available in production vehicles. This paper introduces Physics-Regularized Machine Learning for Localization (PRML2), a hybrid framework that combines the complementary strengths of Kalman filtering and data-driven learning to estimate vehicle pose directly from onboard sensors. A key aspect of PRML2 is its physics-regularized learning, enabled by end-to-end training of an ML model through a differentiable Kalman filter. This improves consistency with vehicle motion models, thereby enhancing both localization accuracy and generalization across driving conditions. We evaluate the performance limits of ML-enhanced onboard odometry on a publicly available dataset and show that PRML2 achieves superior localization accuracy and demonstrates real-time capability. This work also introduces a novel dataset to support vehicle localization research under low-friction conditions. The proposed framework provides a robust and cost-effective solution for vehicle localization under degraded sensing conditions by integrating learning with physics-based priors.
Comment: Accepted at the 2026 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2026). 8 pages, 4 figures
HJCD-IK: GPU-Accelerated Inverse Kinematics through Batched Hybrid Jacobian Coordinate Descent
Cael Yasutake, Andrew H. Liu, Zachary Kingston, Brian Plancher
2510.07514v2
HJCD-IK: GPU-Accelerated Inverse Kinematics through Batched Hybrid Jacobian Coordinate Descent
Cael Yasutake, Andrew H. Liu, Zachary Kingston, Brian Plancher
2510.07514v2
arXiv:2510.07514v2
•updated
•
2025-10-08
Inverse Kinematics (IK) is a core problem in robotics, in which joint configurations are found to achieve a (collision-free) desired end-effector pose. Modern IK solvers face a fundamental trade-off: analytical methods are fast but lack generality, while numerical optimization-based methods are broadly applicable but prone to local minima and high computational costs. To overcome this challenge, we introduce HJCD-IK, a GPU-accelerated, sampling-based hybrid solver. By pairing a novel orientation-aware greedy coordinate descent initialization with Jacobian-based polishing and a parallel collision filter, our method achieves up to order-of-magnitude gains in speed and accuracy over state-of-the-art solvers, consistently finding collision-free solutions on the accuracy-latency Pareto frontier, while producing a diverse distribution of high-quality samples. We validate our solver on a physical Franka manipulator and release our code open-source.
Comment: Accepted to IROS 2026. 8 pages, 6 figures, 3 tables, 4 algorithms
Passive Variable Impedance For Shared Control
Maximilian Mühlbauer, Nepomuk Werner, Ribin Balachandran, Thomas Hulin, João Silvério, Freek Stulp, Alin Albu-Schäffer
2604.20557v2
Passive Variable Impedance For Shared Control
Maximilian Mühlbauer, Nepomuk Werner, Ribin Balachandran, Thomas Hulin, João Silvério, Freek Stulp, Alin Albu-Schäffer
2604.20557v2
arXiv:2604.20557v2
•updated
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2026-04-22
Shared Control methods often use impedance control to track target poses in a robotic manipulator. The guidance behavior of such controllers is shaped by the used stiffness gains, which can be varying over time to achieve an adaptive guiding. When multiple target poses are tracked at the same time with varying importance, the corresponding output wrenches have to be arbitrated with weightings changing over time. In this work, we study the stabilization of both variable stiffness in impedance control as well as the arbitration of different controllers through a scaled addition of their output wrenches, reformulating both into a holistic framework. We identify passivity violations in the closed loop system and provide methods to passivate the system. The resulting approach can be used to stabilize standard impedance controllers, allowing for the development of novel and flexible shared control methods. We do not constrain the design of stiffness matrices or arbitration factors; both can be matrix-valued including off-diagonal elements and change arbitrarily over time. The proposed methods are furthermore validated in simulation as well as in real robot experiments on different systems, proving their effectiveness and showcasing different behaviors which can be utilized depending on the requirements of the shared control approach.
Comment: submitted for publication at the IEEE Robotics and Automation Letters (RA-L)
First Plan Then Evaluate: Multi-Target Planning with Post-Planning Success Evaluation Improves Learning-Based Grasping Pipelines
Martin Matak, Mohanraj Devendran Shanthi, Karl Van Wyk, Tucker Hermans
2509.07162v2
First Plan Then Evaluate: Multi-Target Planning with Post-Planning Success Evaluation Improves Learning-Based Grasping Pipelines
Martin Matak, Mohanraj Devendran Shanthi, Karl Van Wyk, Tucker Hermans
2509.07162v2
arXiv:2509.07162v2
•updated
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2025-09-08
Autonomous multi-finger grasping is a fundamental capability in robotic manipulation. Optimization-based approaches show strong performance, but tend to be sensitive to initialization and are potentially time-consuming. As an alternative, the generator-evaluator-planner framework has been proposed. A generator generates grasp candidates, an evaluator ranks the proposed grasps, and a motion planner plans a trajectory to the highest-ranked grasp. If the planner doesn't find a trajectory, a new trajectory optimization is started with the next-best grasp as the target and so on. However, executing lower-ranked grasps means a lower chance of grasp success, and multiple trajectory optimizations are time-consuming. Alternatively, relaxing the threshold for motion planning accuracy allows for easier computation of a successful trajectory but implies lower accuracy in estimating grasp success likelihood. It's a lose-lose proposition: either spend more time finding a successful trajectory or have a worse estimate of grasp success. We propose a framework that plans trajectories to a set of generated grasp targets, the evaluator estimates the grasp success likelihood at the terminal configuration of the planned trajectories, and the robot executes the trajectory most likely to succeed. Our experiments show our approach improves over the traditional generator-evaluator-planner framework across different objects, generators, and motion planners, and successfully generalizes to novel environments in the real world, including different shelves and table heights. Project Website: https://martinmatak.github.io/fpte/
Dynamic Evaluation of Classical and Control-Aware Optimal Trajectory Planning in Robot Manipulators
Bhanuka Dayawansa, Rohan Munasinghe
2607.05544v1
Dynamic Evaluation of Classical and Control-Aware Optimal Trajectory Planning in Robot Manipulators
Bhanuka Dayawansa, Rohan Munasinghe
2607.05544v1
arXiv:2607.05544v1
•
2026-07-06
Trajectory planning strongly influences tracking accuracy, actuator demand, and overall execution behavior in robotic manipulators. Classical planners such as cubic, quintic, and trapezoidal profiles are widely used for their simplicity and smoothness, yet they remain purely kinematic and ignore system dynamics and control effort during trajectory generation. As a result, nominally smooth trajectories can lead to inefficient nonlinear execution and increased corrective control action. This paper presents a control-aware optimal trajectory planning framework that explicitly incorporates manipulator dynamics and actuator effort within a finite-horizon formulation. A midpoint linearization strategy is introduced to improve approximation accuracy for large point-to-point motions. In contrast to prior comparisons, the proposed approach enables fair, isolated evaluation of trajectory generation effects under identical closed-loop nonlinear execution conditions. To this end, a unified evaluation framework is developed in which all planners are executed under identical nonlinear dynamics, controller structure, and actuator constraints. Simulations on a nonlinear simplified UR5 manipulator show that the proposed approach consistently reduces tracking error, corrective torque, and closed-loop execution cost compared to classical methods, achieving substantial reductions in actuator effort and execution cost across all evaluated scenarios, demonstrating that kinematic smoothness alone does not ensure dynamically efficient execution.
Comment: Accepted at MERCon 2026. To be presented at MERCon 2026. 7 pages, 7 figures
GEM-Occ: From Visual Geometry Evidence to Embodied Semantic Occupancy Memory
Hu Zhu, Bohan Li, Xianda Guo, Hongsi Liu, Baorui Peng, Mingqi Yuan, Xin Jin, Wenjun Zeng, Chang Wen Chen
2607.05543v1
GEM-Occ: From Visual Geometry Evidence to Embodied Semantic Occupancy Memory
Hu Zhu, Bohan Li, Xianda Guo, Hongsi Liu, Baorui Peng, Mingqi Yuan, Xin Jin, Wenjun Zeng, Chang Wen Chen
2607.05543v1
arXiv:2607.05543v1
•
2026-07-06
Semantic occupancy provides a structured spatial memory for embodied indoor agents by jointly representing occupied regions, observed free space, unknown areas, and object semantics. However, existing indoor occupancy benchmarks and methods mainly focus on single-view prediction or room-level online perception, leaving long-horizon semantic mapping across connected indoor spaces underexplored. We introduce HIOcc, a hierarchical indoor occupancy benchmark that unifies ScanNet, ScanNet++, and Matterport3D under a common sparse semantic occupancy format while preserving their native observation geometries, including perspective RGB-D frames and pano-centric observation groups. HIOcc supports three complementary evaluation regimes: local semantic occupancy prediction, room-level online occupancy mapping, and building-level mapping across connected panoramic environments. We further propose GEM-Occ, a Gaussian Evidence Memory framework for semantic occupancy mapping. Rather than using pointmaps as persistent map states, GEM-Occ treats local visual geometry predictions as transient evidence, converts them into semantic Gaussian occupancy evidence and free-space ray evidence, and fuses them into a persistent hierarchical memory through visibility- and uncertainty-aware causal updates. The memory is organized into local caches, room-level submaps, and a building-level graph, and can be queried at any time through Gaussian-to-occupancy splatting. Experiments on HIOcc show that GEM-Occ improves local occupancy prediction, online map stability, free-space reasoning, revisit consistency, and building-level scalability over prior indoor occupancy and Gaussian-based mapping baselines.
Comment: 19 pages, 6 figures. Project page: https://zhuhu00.top/GEM-Occ/
From Fixed to Free Cameras: Calibration-Free View-Robust Vision-Language-Action Model
Wenhao Li, Xueying Jiang, Quanhao Qian, Deli Zhao, Shijian Lu, Gongjie Zhang, Ran Xu
2607.05396v1
From Fixed to Free Cameras: Calibration-Free View-Robust Vision-Language-Action Model
Wenhao Li, Xueying Jiang, Quanhao Qian, Deli Zhao, Shijian Lu, Gongjie Zhang, Ran Xu
2607.05396v1
arXiv:2607.05396v1
•
2026-07-06
Real-world robot deployment rarely maintains the training-stage camera setup, where cameras often experience repositioning or remounting depending on actual scenarios. Existing view-robust Vision-Language-Action (VLA) policies tolerate such camera variations only when the camera extrinsics are explicitly provided, making them fragile and hard to use especially when view robustness is critical. We argue that the policy should not be told where the camera is, but rather figure it out by itself. To this end, we introduce Camera-Centric VLA (CamVLA), a new VLA model that decouples manipulation controls from camera geometry by predicting (i) a camera-centric end-effector action expressed in the local camera frame, and (ii) a 6-DoF hand-eye matrix relating cameras to the robot base. A deterministic geometric transformation composes the two predictions into a robot base-frame action. This disentangles how I should move in pose-independent camera-centric action generation from where I am looking from in camera-perspective geometric grounding. The resulting policy is calibration-free, depth-free, and single-view, requiring only a single monocular RGB image as the visual observation and task instruction at deployment. Evaluations in both simulation and real-world robot data show that CamVLA consistently improves success rates across diverse unseen viewpoints. Project page: https://alibaba-damo-academy.github.io/CamVLA/.
LLM-as-a-Verifier: A General-Purpose Verification Framework
Jacky Kwok, Shulu Li, Pranav Atreya, Yuejiang Liu, Yixing Jiang, Chelsea Finn, Marco Pavone, Ion Stoica, Azalia Mirhoseini
2607.05391v1
LLM-as-a-Verifier: A General-Purpose Verification Framework
Jacky Kwok, Shulu Li, Pranav Atreya, Yuejiang Liu, Yixing Jiang, Chelsea Finn, Marco Pavone, Ion Stoica, Azalia Mirhoseini
2607.05391v1
arXiv:2607.05391v1
•
2026-07-06
Scaling pre-training, post-training, and test-time compute have become the central paradigms for improving the capabilities of LLMs. In this work, we identify verification, the ability to determine the correctness of a solution, as a new scaling axis. To unlock this and demonstrate its effectiveness, we introduce LLM-as-a-Verifier, a general-purpose verification framework that provides fine-grained feedback for agentic tasks without requiring additional training. Unlike standard LM judges that prompt LLMs to produce discrete scores for candidate solutions, LLM-as-a-Verifier computes the expectation over the distribution of scoring token logits to generate continuous scores. This probabilistic formulation enables verification to scale along multiple dimensions: (1) score granularity, (2) repeated evaluation, and (3) criteria decomposition. In particular, we show that scaling the scoring granularity leads to better separation between positive and negative solutions, resulting in more calibrated comparisons. Moreover, scaling repeated evaluation and criteria decomposition consistently lead to additional gains in verification accuracy through variance and complexity reduction. We further introduce a cost-efficient ranking algorithm for selecting the best solution among candidates using the verifier's continuous scores. LLM-as-a-Verifier achieves state-of-the-art performance on Terminal-Bench V2 (86.5%), SWE-Bench Verified (78.2%), RoboRewardBench (87.4%), and MedAgentBench (73.3%). Beyond verification, the fine-grained signals from LLM-as-a-Verifier can also serve as a proxy for estimating task progress. We build an extension for Claude Code, enabling developers to monitor and improve their own agentic systems. Finally, we show that LLM-as-a-Verifier can provide dense feedback for RL, improving the sample efficiency of SAC and GRPO on robotics and mathematical reasoning benchmarks.
Comment: Code: https://github.com/llm-as-a-verifier/llm-as-a-verifier Website: https://llm-as-a-verifier.com
Deform360: A Massive Multi-view Visuotactile Dataset for Deformable World Models
Hongyu Li, Wanjia Fu, Xiaoyan Cong, Zekun Li, Binghao Huang, Hanxiao Jiang, Xintong He, Yiqing Liang, Rao Fu, Tao Lu, Srinath Sridhar, Kevin A. Smith, George Konidaris, Yunzhu Li
2607.05390v1
Deform360: A Massive Multi-view Visuotactile Dataset for Deformable World Models
Hongyu Li, Wanjia Fu, Xiaoyan Cong, Zekun Li, Binghao Huang, Hanxiao Jiang, Xintong He, Yiqing Liang, Rao Fu, Tao Lu, Srinath Sridhar, Kevin A. Smith, George Konidaris, Yunzhu Li
2607.05390v1
arXiv:2607.05390v1
•
2026-07-06
Predicting object dynamics (i.e., world modeling) is a fundamental challenge for robotic manipulation, and modeling deformable objects presents a particularly difficult case due to their high-dimensional state spaces and complex material properties. While current world models approach this through two distinct paradigms: learning the dynamics over the 2D pixel space or more explicit 3D geometric space. A systematic understanding of their relative strengths and limitations remains elusive due to the lack of diverse, large-scale real-world data. To address this, we present Deform360, a large-scale visuotactile dataset featuring 198 daily-life objects, 1,980 interaction sequences, and over 215 hours of observations from 41 surround-view cameras and bimanual tactile grippers to capture both global motion and contact-induced local deformations. Leveraging a novel markerless visuotactile 3D tracking pipeline to extract dense geometry and motion, we systematically evaluate current state-of-the-art world models, comparing 2D video models against 3D particle models. Finally, we provide a preliminary demonstration indicating the real-world applicability of our dataset by performing robot planning tasks on deformable objects. Our analysis reveals key insights into the trade-offs between structural priors and scalability, providing a solid benchmark for future research in generalizable deformable object-centric world modeling. Project website: https://deform360.lhy.xyz
Comment: Accepted by ECCV 2026
Cortex: A Bidirectionally Aligned Embodied Agent Framework for Long-horizon Manipulation
Jiaqi Peng, Xiqian Yu, Delin Feng, Yuqiang Yang, Wenzhe Cai, Jing Xiong, Ganlin Yang, Jinliang Zheng, Jiafei Cao, Xueyuan Wei, Jiangmiao Pang, Yuan Shen, Tai Wang
2607.05377v1
Cortex: A Bidirectionally Aligned Embodied Agent Framework for Long-horizon Manipulation
Jiaqi Peng, Xiqian Yu, Delin Feng, Yuqiang Yang, Wenzhe Cai, Jing Xiong, Ganlin Yang, Jinliang Zheng, Jiafei Cao, Xueyuan Wei, Jiangmiao Pang, Yuan Shen, Tai Wang
2607.05377v1
arXiv:2607.05377v1
•
2026-07-06
While recent Vision-Language-Action (VLA) models show promise toward generalist manipulation policies, they struggle with long-horizon tasks due to their Markovian nature-relying solely on current observations. Hierarchical dual-system methods address this but suffer from a gap between high-level planning semantics and low-level execution kinematics. We introduce Cortex, a bidirectionally aligned embodied agent framework with a customized planning interface that conveys executable and tractable subtask plans from high-level VLM to low-level VLA. Specifically, we standardize manipulation subtasks into 32 canonical skill primitives and inject tractability principles, such as representative object attributes and improved trajectory reachability, into the data generation pipeline. This enables automatic annotation of over 4k hours of open-source video data and generation of 30 hours of simulation data. We further devise an event-balanced sampling strategy to construct training data for fine-tuning the framework to better handle planning ambiguity during subtask transitions, enhanced by carefully designed harness engineering from task contexts to skill constraints during inference. Both open-loop VLM and closed-loop system evaluations demonstrate Cortex's efficacy, e.g., it outperforms monolithic baselines by 3.1% on Libero-long and 4.1% on RoboTwin. Notably, Cortex's generalist VLM enables zero-shot completion of unseen real-world long-horizon tasks, such as multi-stage chemistry experiments, by simply combining with a fine-tuned VLA-a capability infeasible through VLA fine-tuning alone.
Comment: Project website: https://steinate.github.io/cortex.github.io/
GaP: A Graph-as-Policy Multi-Agent Self-Learning Harness For Variational Automation Tasks
Kaiyuan Chen, Shuangyu Xie, Letian Fu, Justin Yu, William Pacini, Sandeep Bajamahal, Hudson Kim, Jaimyn Drake, Daehwa Kim, Haoru Xue, Jonathan Francis, Christian Juette, Peter Schaldenbrand, Muhammet Yunus Seker, Ruwan Wickramarachchi, Uksang Yoo, Guanzhi Wang, Adithyavairavan Murali, Balakumar Sundaralingam, S. Shankar Sastry, Spencer Huang, Yuke Zhu, Linxi "Jim" Fan, Ken Goldberg
2607.05369v1
GaP: A Graph-as-Policy Multi-Agent Self-Learning Harness For Variational Automation Tasks
Kaiyuan Chen, Shuangyu Xie, Letian Fu, Justin Yu, William Pacini, Sandeep Bajamahal, Hudson Kim, Jaimyn Drake, Daehwa Kim, Haoru Xue, Jonathan Francis, Christian Juette, Peter Schaldenbrand, Muhammet Yunus Seker, Ruwan Wickramarachchi, Uksang Yoo, Guanzhi Wang, Adithyavairavan Murali, Balakumar Sundaralingam, S. Shankar Sastry, Spencer Huang, Yuke Zhu, Linxi "Jim" Fan, Ken Goldberg
2607.05369v1
arXiv:2607.05369v1
•
2026-07-06
For robots to work reliably in commercial and industrial applications, can recent advances in agentic coding systems combine interpretable robot programming with the open-world adaptability of model-free policies? We focus on "Variational Automation" (VA), a class of tasks that have larger variations in object geometry and pose than fixed automation. Model-free policies often struggle to close the reliability gap for VA tasks, which must be executed persistently and reliably in commercial and industrial applications. Motivated by prior work on Task and Motion Planning (TAMP) and the Robot Operating System (ROS), we introduce Graph-as-Policy (GaP), a multi-agent coding harness that generates directed computation graphs with perception, planning, and control nodes from a Modular Open Robot Skill Library (MORSL). GaP then generates an internal simulation environment to rehearse task instances with different graphs in parallel to iteratively refine the graph structure and parameters to improve success rates and throughput. Evaluation with 8 new open VA task benchmarks, 4 in-simulation and 4 in real-world, suggests that GaP can achieve success rates that significantly outperform baselines. Details, code, and data can be found online: https://graph-robots.github.io/gap
Beyond Isolated Objects: Relationship-aware Open Vocabulary Scene Understanding via 3D Scene Graph Analysis
Xianhao Chen, Jiarui Hu, Yuanbo Yang, Xiyu Zhang, Tengyue Wang, Hujun Bao, Guofeng Zhang, Zhaopeng Cui
2607.05348v1
Beyond Isolated Objects: Relationship-aware Open Vocabulary Scene Understanding via 3D Scene Graph Analysis
Xianhao Chen, Jiarui Hu, Yuanbo Yang, Xiyu Zhang, Tengyue Wang, Hujun Bao, Guofeng Zhang, Zhaopeng Cui
2607.05348v1
arXiv:2607.05348v1
•
2026-07-06
Open-vocabulary 3D scene understanding aims to segment 3D scenes beyond predefined categories by transferring semantic knowledge from vision-language models. Existing methods have advanced this task by lifting language-aligned 2D features into 3D, yet they often rely on context-independent semantic representations, leaving object relationships underexplored for contextual refinement. We propose RelGraphOV, a relationship-aware framework that uses 3D scene graphs to enhance open-vocabulary 3D understanding. Our method constructs relational scene graphs from multi-view observations by leveraging vision-language reasoning to infer object relationships and prune geometrically implausible connections, without manual relationship annotations. To aggregate relational context while avoiding feature interference, we introduce an Adaptive Gated Dual-Stream Contextual GAT that separates dense geometric features and semantic CLIP embeddings, performs edge-guided message passing, and adaptively fuses complementary semantics. A hierarchical contrastive objective further promotes instance-level consistency and category-level discrimination. Experiments on ScanNetV2, ScanNet200, ScanNet$++$, and Replica demonstrate strong performance and generalization ability. Project Page: https://cxavireh.github.io/relgraphov-projectpage
Comment: Project Page: https://cxavireh.github.io/relgraphov-projectpage
Socially-Aware Autonomous Doorway Traversal and Payload Delivery for Emergency Assistance
Andrew Snowdy, Ananya Trivedi, Sarvesh Prajapati, Lorena Maria Genua, Taskin Padir
2607.05315v1
Socially-Aware Autonomous Doorway Traversal and Payload Delivery for Emergency Assistance
Andrew Snowdy, Ananya Trivedi, Sarvesh Prajapati, Lorena Maria Genua, Taskin Padir
2607.05315v1
arXiv:2607.05315v1
•
2026-07-06
In this work, we focus on the scenario of a robot-assisted emergency evacuation. We consider two capabilities relevant to such a setting. The first is opening doors ahead of the people being evacuated, so that their path toward an exit stays clear. The second is retrieving rescue equipment and delivering it to the emergency responders carrying out the evacuation. From a systems perspective, this involves several tasks at once. The robot must locate ADA-compliant door buttons and the rescue equipment it needs to retrieve. Additionally, it must remain aware of the people around it and adapt its behavior to them, so that it supports the evacuation rather than getting in the way. We address these demands with a behavior tree at the core of our framework. This structure is chosen for its ability to select high-level tasks based on environmental triggers, and to extend to new situations as they arise. We evaluate the system in 105 trials on the Toyota Human Support Robot, across five hardware and three simulation scenarios. These trials capture the decisions the robot must make in this setting: whether to press a door button, yield to a nearby person, walk through a door someone else is holding, or first retrieve rescue equipment before traversing the door. Overall, the system completes 97 of the 105 trials successfully. These results suggest our framework provides a practical basis for robotic assistance in broader emergency response tasks. Code and video demonstrations are available at https://github.com/AndrewSnowdy/hsr_mm_control.
AnchorDream: Repurposing Video Diffusion for Embodiment-Aware Robot Data Synthesis
Junjie Ye, Rong Xue, Basile Van Hoorick, Pavel Tokmakov, Muhammad Zubair Irshad, Yue Wang, Vitor Guizilini
2512.11797v2
AnchorDream: Repurposing Video Diffusion for Embodiment-Aware Robot Data Synthesis
Junjie Ye, Rong Xue, Basile Van Hoorick, Pavel Tokmakov, Muhammad Zubair Irshad, Yue Wang, Vitor Guizilini
2512.11797v2
arXiv:2512.11797v2
•updated
•
2025-12-12
The collection of large-scale and diverse robot demonstrations remains a major bottleneck for imitation learning, as real-world data acquisition is costly and simulators offer limited diversity and fidelity with pronounced sim-to-real gaps. While generative models present an attractive solution, existing methods often alter only visual appearances without creating new behaviors, or suffer from embodiment inconsistencies that yield implausible motions. To address these limitations, we introduce AnchorDream, an embodiment-aware world model that repurposes pretrained video diffusion models for robot data synthesis. AnchorDream conditions the diffusion process on robot motion renderings, anchoring the embodiment to prevent hallucination while synthesizing objects and environments consistent with the robot's kinematics. Starting from only a handful of human teleoperation demonstrations, our method scales them into large, diverse, high-quality datasets without requiring explicit environment modeling. Experiments show that the generated data leads to consistent improvements in downstream policy learning, with relative gains of 36.4% in simulator benchmarks and nearly double performance in real-world studies. These results suggest that grounding generative world models in robot motion provides a practical path toward scaling imitation learning.
Comment: Project page: https://jay-ye.github.io/AnchorDream/
GelNeuro: A Sensing-Computing Integrated Neuromorphic Tactile System for Texture Recognition
Luoyang Bian, Xinpan Meng, Zhenghua Ma, Houcheng Li, Long Cheng
2607.05241v1
GelNeuro: A Sensing-Computing Integrated Neuromorphic Tactile System for Texture Recognition
Luoyang Bian, Xinpan Meng, Zhenghua Ma, Houcheng Li, Long Cheng
2607.05241v1
arXiv:2607.05241v1
•
2026-07-06
Neuromorphic visuo-tactile sensing offers a promising paradigm for low-latency and low-power robotic perception. However, existing systems still rely heavily on a host computer for event readout, preprocessing, or relaying prior to chip inference. This paper presents GelNeuro, a fully integrated sensing-computing visuo-tactile system that directly pairs a GelSight Mini-based optical tactile front end with the Speck2f neuromorphic system-on-chip (SoC). Contact-induced marker motions are captured as dynamic vision sensor (DVS) events and routed through the on-chip network to a spiking convolutional neural network (SCNN) classifier. To mitigate accuracy degradation during 8-bit deployment, a hardware-aware weight clamping strategy is introduced. Evaluated on a 15-class natural texture recognition task, hardware-in-the-loop testing on the physical chip achieves a 96.3% accuracy within an 80 ms inference window. Notably, the system consumes only 19.6 mW of board-level active power-over three orders of magnitude lower than conventional CPU/GPU baselines on the same benchmark. GelNeuro also exhibits robust generalization across unseen contact depths, demonstrating the viability of direct sensor-to-chip tactile recognition on edge neuromorphic hardware.
Comment: 8 pages, 6 figures. Submitted to IEEE Robotics and Automation Letters (RA-L)
TypeGo: An OS Runtime for Embodied Agents
Guojun Chen, Alex Schott, Lin Zhong
2607.05482v1
TypeGo: An OS Runtime for Embodied Agents
Guojun Chen, Alex Schott, Lin Zhong
2607.05482v1
arXiv:2607.05482v1
•
2026-07-06
Large language models (LLMs) can plan behavior for embodied agents from natural language, but treating the LLM as a request/response oracle on the critical path is fundamentally at odds with real-time control and concurrent goals. We argue for an operating-system-style runtime for embodied agents, and instantiate this idea in an early prototype, TypeGo. TypeGo structures LLM-based planning as asynchronous loops at multiple timescales that overlap with execution, and manages the agent's physical body like an OS manages hardware: the Skill Kernel arbitrates typed physical subsystems among concurrent per-task processes, a scheduler preempts them and resumes or replaces each by source, and speculative skill streaming hides LLM latency behind ongoing motion, while a fast first-action path yields visible feedback within a second. Users program behavior through natural language prescriptions that TypeGo dispatches to the LLM-based planners or compiles into low-latency interrupt handlers. Our prototype of Kalos, a Unitree Go2 quadruped, provides preliminary evidence for the design: in our current task suite, it cuts per-step delay by 50% over step-by-step planning and time-to-first-action by 73% over monolithic planning, while admitting concurrent tasks at low scheduling overhead.
MOSAIC: Skill-Centric Manipulation Planning with Physics Simulation
Itamar Mishani, Yorai Shaoul, Maxim Likhachev
2504.16738v3
MOSAIC: Skill-Centric Manipulation Planning with Physics Simulation
Itamar Mishani, Yorai Shaoul, Maxim Likhachev
2504.16738v3
arXiv:2504.16738v3
•updated
•
2025-04-23
Planning long-horizon manipulation motions using a set of predefined skills is a central challenge in robotics; solving it efficiently could enable general-purpose robots to tackle novel tasks by flexibly composing generic skills. Solutions to this problem lie in an infinitely vast space of parameterized skill sequences -- a space where common incremental methods struggle to find sequences that have non-obvious intermediate steps. Some approaches reason over lower-dimensional, symbolic spaces, which are more tractable to explore but may be brittle and are laborious to construct. In this work, we introduce MOSAIC, a skill-centric, multi-directional planning approach that targets these challenges by reasoning about which skills to employ and where they are most likely to succeed, by utilizing physics simulation to estimate skill execution outcomes. Specifically, MOSAIC employs two complementary skill families: Generators, which identify ``islands of competence'' where skills are demonstrably effective, and Connectors, which link these skill-trajectories by solving boundary value problems. By focusing planning efforts on regions of high competence, MOSAIC efficiently discovers physically-grounded solutions. We demonstrate its efficacy on complex long-horizon problems in both simulation and the real world, using a diverse set of skills including generative diffusion models, motion planning algorithms, and manipulation-specific models. Visit skill-mosaic.github.io for demonstrations and examples.
Comment: Accepted for Publication at the 2026 IEEE International Conference on Robotics and Automation (ICRA). Project page: https://skill-mosaic.github.io
VLM-CASE: Vision-Language Model Enabled Context-Adaptive Safety Envelopes for Anticipatory Safe Autonomous Driving
Tianjia Yang, Ke Li, Ruwen Qin, Xianbiao Hu
2607.05180v1
VLM-CASE: Vision-Language Model Enabled Context-Adaptive Safety Envelopes for Anticipatory Safe Autonomous Driving
Tianjia Yang, Ke Li, Ruwen Qin, Xianbiao Hu
2607.05180v1
arXiv:2607.05180v1
•
2026-07-06
Adverse driving conditions, such as bad weather, remain a principal barrier to autonomous driving because they degrade two things at once: what the vehicle can perceive and what it can physically do. Human drivers cope by anticipation, reasoning about the scene and re-budgeting speed, following distance, and steering before grip or sight is lost, whereas current autonomous driving systems at best react after the fact. This paper proposes VLM-CASE, a framework that gives an autonomous vehicle this anticipatory capacity while keeping its motion bounded by a formal safety model at all times. A vision-language model (VLM), fine-tuned with low-rank adaptation (LoRA), reasons about the scene from the front-camera image and reports the road surface and visibility conditions. This output parametrizes a context-adaptive safety envelope (CASE), derived from physical limits and the guarantees of responsibility-sensitive safety, that couples braking and steering through a shared friction budget. A model predictive controller then drives freely within the envelope, while the VLM runs asynchronously so it never blocks the real-time control loop. We validate the framework in closed-loop CARLA simulation on tasks that demand both lateral and longitudinal control, across a range of weather, road-surface, and lighting conditions. The resulting controller, VLM-CASE-MPC, completes all trials, outperforming a conventional MPC baseline and a state-of-the-art VLM-integrated controller. Ablations confirm that the gains come from context adaptation, with the friction and visibility adaptations proving complementary. Furthermore, the framework is controller-agnostic and pairs with almost any low-level controller, offering a promising direction for safe autonomous driving. The dataset and supplementary materials for VLM-CASE are available at https://github.com/ytj254/VLM-CASE.
A Co-Design Framework for High-Performance Jumping of a Five-Bar Monoped with Actuator Optimization
Aastha Mishra, Aman Singh, Shishir Kolathaya
2604.06025v2
A Co-Design Framework for High-Performance Jumping of a Five-Bar Monoped with Actuator Optimization
Aastha Mishra, Aman Singh, Shishir Kolathaya
2604.06025v2
arXiv:2604.06025v2
•updated
•
2026-04-07
The performance of legged robots depends strongly on both mechanical design and control, motivating co-design approaches that jointly optimize these parameters. However, most existing co-design studies focus on link dimensions and transmission ratios while neglecting detailed actuator design, particularly motor and gearbox parameter optimization, and are largely limited to serial open-chain mechanisms. In this work, we present a co-design framework for a planar closed-chain five-bar monoped that jointly optimizes mechanical design, motor and gearbox parameters, and control parameters for dynamic jumping. The objective is to maximize jump distance while minimizing mechanical energy consumption. The framework employs a two-stage optimization approach, where actuator optimization generates a mapping from gear ratio to actuator mass, efficiency, and peak torque, which is then incorporated into CMA-ES-based co-design optimization of the robot design and control parameters. Simulation results demonstrate an improvement of approximately 30.4% in jump distance and an 11.5% reduction in mechanical energy consumption compared to a nominal design, highlighting the effectiveness of the proposed framework for high-performance and energy-efficient planar jumping.
Comment: 6 pages, 7 figures
Geometry-Aware Visual Odometry for Bronchoscopic Navigation via High-Gain Observer Fusion
Mohammadreza Kasaei, Francis Xiatian Zhang, Feng Li, Farshid Alambeigi, Kevin Dhaliwal, Mohsen Khadem
2607.05162v1
Geometry-Aware Visual Odometry for Bronchoscopic Navigation via High-Gain Observer Fusion
Mohammadreza Kasaei, Francis Xiatian Zhang, Feng Li, Farshid Alambeigi, Kevin Dhaliwal, Mohsen Khadem
2607.05162v1
arXiv:2607.05162v1
•
2026-07-06
Navigational bronchoscopy is critical for pulmonary interventions, yet current platforms depend heavily on pre-operative CT or external sensors, limiting their use in critical care and resource-constrained settings. Vision-only navigation offers a scalable alternative, but conventional visual odometry (VO) struggles with texture-poor airway images, specularities, and the vanishing-point singularities of tubular anatomy, leading to frequent tracking failures and drift. We present a geometry-aware VO framework that explicitly leverages vanishing-point cues from airway lumens. Detected lumens are back-projected to 3D rays, whose weighted fusion yields a stable forward heading even when parallax cues are absent. This heading, together with looming-based velocity estimates, is fused with noisy VO outputs using a bespoke high-gain observer that enforces airway-following priors and rejects drift. We validate the method on ex-vivo mechanically ventilated human lungs with electromagnetic tracking ground truth. Compared to state-of-the-art pipelines (ORB-SLAM2, LoFTR-VO, DPVO), our approach reduces absolute trajectory error by more than 50% and achieves the lowest relative pose error across all test sequences.
Green for Go, Red for No: Visual Grounding via Semantic Segmentation for VLA Navigation Policies
Adrian Szvoren, Dimitrios Kanoulas, Nilufer Tuptuk
2607.05122v1
Green for Go, Red for No: Visual Grounding via Semantic Segmentation for VLA Navigation Policies
Adrian Szvoren, Dimitrios Kanoulas, Nilufer Tuptuk
2607.05122v1
arXiv:2607.05122v1
•
2026-07-06
Vision-language-action (VLA) models enable robot navigation from natural language and visual goals, but remain susceptible to perceptual distractions and ambiguous scene interpretations. This paper presents the first empirical evaluation of visual grounding for VLA navigation policies. We propose a real-time segmentation-based grounding method that highlights traversable areas in green and non-traversable areas in red using SegFormer. Two variants are evaluated: observation-only segmentation and joint observation-goal augmentation. Using OmniVLA on the Grand Tour dataset, we show that visual grounding reduces the mean waypoint error by 27-44% at the farthest waypoint, depending on the instruction length. The benefits are greater for long instructions than for short instructions, and grounding provides little improvement for image goals. Normalized error analysis indicates that grounding primarily acts as a trajectory length regularizer, reducing the predicted path length by 30% without improving per-unit-distance reasoning. Our results indicate that visual grounding offers a simple, computationally inexpensive method to improve VLA navigation without model retraining, although it cannot compensate for missing training signals in out-of-distribution instructions.
Comment: Accepted for RSS 2026 workshop
Toward Personalized Social Robots for Child Well-being: Data Requirement Principles from a Recommender-System Perspective
Jin Huang, Eric Nichols, Fethiye Irmak Dogan, Hatice Gunes
2607.05110v1
Toward Personalized Social Robots for Child Well-being: Data Requirement Principles from a Recommender-System Perspective
Jin Huang, Eric Nichols, Fethiye Irmak Dogan, Hatice Gunes
2607.05110v1
arXiv:2607.05110v1
•
2026-07-06
Social robots are increasingly deployed in clinical settings to support the well-being of children, where effective support must be personalized to each child. Personalization, choosing the robot action best suited to each child, can be framed as a recommendation problem, and a recently proposed recommender-system framework for social robots offers a principled approach through user profiling, ranking, and responsible computing. Instantiating it, however, is blocked not by the model but by the data, which is hard to gather. A child's state shifts within and across visits, so no fixed description of the user holds. Within a session, the few signals of whether the robot's actions helped are weak and indirect. Across sessions, children are rarely seen more than once, and anonymization breaks the identity needed to link visits. Because care cannot be randomized, existing data is observational, biased toward whatever was already done. Each is a familiar recommender-system problem, and we propose four data principles in response: an integrated profile, effectiveness signals, linkable coverage, and an exposure record logged at collection time. We identify which of these principles each capability requires, and frame them as concrete guidelines for data collection.
Comment: Accepted as a Late Breaking Report (LBR) at IEEE RO-MAN 2026
DC-Motion: Decoupling Structure and Details via Discrete-Continuous Tokens for Human Motion Generation
Hequan Wang, Xuean Chen, Jiaxu Zhang, Zhengbo Zhang, Zhigang Tu
2606.14721v2
DC-Motion: Decoupling Structure and Details via Discrete-Continuous Tokens for Human Motion Generation
Hequan Wang, Xuean Chen, Jiaxu Zhang, Zhengbo Zhang, Zhigang Tu
2606.14721v2
arXiv:2606.14721v2
•updated
•
2026-05-28
Text-to-motion generation requires modeling both global action structure and fine-grained motion dynamics from natural language. Existing approaches typically rely on either continuous diffusion models or vector-quantized discrete representations. Diffusion models generate smooth motions but lack explicit compositional structure for temporal planning, while discrete token-based methods improve controllability but compress motion into finite codebooks, losing fine-grained dynamics. We argue that this limitation stems from a representation mismatch: action semantics such as intent, phase transitions, and temporal layout are inherently discrete and compositional, whereas joint trajectories and motion dynamics are continuous and locally correlated. To address this, we propose DC-Motion, a discrete-continuous factorized framework for human motion generation. DC-Motion decomposes motion into discrete structural tokens capturing global action layout and continuous residual latents modeling fine-grained dynamics. A text-conditioned structure generator predicts discrete tokens via iterative masked modeling, and a diffusion-based residual generator produces continuous motion conditioned on the structure. Experiments on HumanML3D and KIT-ML demonstrate that DC-Motion achieves strong performance in both FID and R-Precision, outperforming representative diffusion-based and discrete-token baselines.
BiliVLA: Scene-Aware Vision-Language-Action Model with Reinforcement Learning for Autonomous Biliary Endoscopic Navigation
Jinsong Lin, Chi Kit Ng, Zhiyong Xiong, Zikang Pan, Yihan Hu, Tabassum Tamima, Ziyi Hao, Eddie Cheung, Jiewen Lai, Huxin Gao, Hongliang Ren
2606.23531v3
BiliVLA: Scene-Aware Vision-Language-Action Model with Reinforcement Learning for Autonomous Biliary Endoscopic Navigation
Jinsong Lin, Chi Kit Ng, Zhiyong Xiong, Zikang Pan, Yihan Hu, Tabassum Tamima, Ziyi Hao, Eddie Cheung, Jiewen Lai, Huxin Gao, Hongliang Ren
2606.23531v3
arXiv:2606.23531v3
•updated
•
2026-06-22
Endoscopic retrograde cholangiopancreatography (ERCP) demands precise endoscopic navigation and stable biliary cannulation within a narrow monocular field characterized by specular reflections, partial occlusions, and frequent tissue contact. Although recent robotic systems and vision-based assistance techniques improve operator ergonomics and provide perceptual cues, their performance degrades under pronounced anatomical variability and safety-critical visual artifacts, which hinders reliable autonomy in cannulation-grade procedures. Here, we present BiliVLA, a scene-aware Vision-Language-Action (VLA) framework that formulates biliary endoscopic navigation as an instruction-conditioned visuomotor learning problem. Given an endoscopic observation and a stage-specific language instruction, BiliVLA jointly predicts the target category, a grounded bounding box, and a discrete three-degree-of-freedom (3-DoF) motor command for a continuum endoscope. The proposed framework incorporates scene-aware supervision to improve semantic target consistency and safety-aware recovery supervision to induce conservative retreat behaviors under luminal wall contact. A key component of BiliVLA is a two-stage training paradigm that combines grounding-enhanced supervised fine-tuning (SFT) with Group Relative Policy Optimization (GRPO), thereby improving action reliability and decision consistency during closed-loop navigation. Across three ERCP subtasks, BiliVLA achieves the best overall performance in physical phantom experiments, with a total mIoU of 0.9625, an overall action precision of 91.96\%, and an overall success rate (SR) of 84.85\%. These results indicate that integrating semantic grounding, scene-aware learning, and reward-guided optimization strengthens perception--action alignment and enables more robust autonomous biliary endoscopic navigation.
ECO: Incremental Ego-Centric Octree Update for Point Streams
Jaemin Yu, Seongyoon Jeong, Kang-Wook Chon, Duksu Kim
2607.05092v1
ECO: Incremental Ego-Centric Octree Update for Point Streams
Jaemin Yu, Seongyoon Jeong, Kang-Wook Chon, Duksu Kim
2607.05092v1
arXiv:2607.05092v1
•
2026-07-06
Constructing octrees for mobile robots that process continuous point streams in real time poses significant computational and memory challenges. Standard global structures often suffer from high latency and unbalanced tree growth. We introduce the Ego-Centric Octree (ECO), a spatial data structure that acts as a 3D sliding window, dynamically bounding the mapping space to the robot's immediate surroundings. ECO uses an efficient incremental update algorithm that categorizes the environment into shift-out, shift-in, and overlap regions, eliminating redundant global coordinate transformations. Evaluations on the KITTI benchmark demonstrate that ECO reduces update times by up to 25.60% (24.87% on average) compared to full static reconstruction and by up to 67.52% (54.60% on average) compared to a bounded incremental baseline. Furthermore, ECO substantially lowers the total system latency of downstream tasks, running up to 34.17% faster than full reconstruction in voxel-map generation. In dynamic scenes, ECO naturally retains a short-term temporal memory of moving objects, providing useful temporal context while keeping update cost bounded and the tree balanced for real-time spatial perception.
Comment: 8 pages, 3 figures
Flocking phase transition and threat responses in bio-inspired autonomous drone swarms
Matthieu Verdoucq, Dari Trendafilov, Clément Sire, Ramón Escobedo, Guy Theraulaz, Gautier Hattenberger
2512.21196v2
Flocking phase transition and threat responses in bio-inspired autonomous drone swarms
Matthieu Verdoucq, Dari Trendafilov, Clément Sire, Ramón Escobedo, Guy Theraulaz, Gautier Hattenberger
2512.21196v2
arXiv:2512.21196v2
•updated
•
2025-12-24
Collective motion inspired by animal groups offers powerful design principles for autonomous aerial swarms. We present a bio-inspired 3D flocking algorithm in which each drone interacts only with a minimal set of influential neighbors, relying solely on local alignment and attraction cues. By systematically tuning these two interaction gains, we map a phase diagram revealing sharp transitions between swarming and schooling, as well as a critical region where susceptibility, polarization fluctuations, and reorganization capacity peak. Outdoor experiments with a swarm of ten drones, combined with simulations using a calibrated flight-dynamics model, show that operating near this transition enhances responsiveness to external disturbances. When confronted with an intruder, the swarm performs rapid collective turns, transient expansions, and reliably recovers high alignment within seconds. These results demonstrate that minimal local-interaction rules are sufficient to generate multiple collective phases and that simple gain modulation offers an efficient mechanism to adjust stability, flexibility, and resilience in drone swarms.
Comment: Reviewed article including more quantitative analyses in simulation
InternVLA-A1.5: Unifying Understanding, Latent Foresight, and Action for Compositional Generalization
Haoxiang Ma, Junhao Cai, Xiaoxu Xu, Hao Li, Yuyin Yang, Yang Tian, Jiafei Cao, Hongrui Zhu, Zherui Qiu, Zhaxizhuoma, Yuqiang Yang, Jiaqi Peng, Xueyuan Wei, Yangkun Zhu, Jiahao Jiang, Xing Gao, Hanqing Wang, Feng Yuan, Kailin Li, Xueyue Zhu, Tai Wang, Yan Ding, Jiangmiao Pang, Jia Zeng, Jingjing Zhang, Bowen Zhou, Yao Mu, Chunhua Shen, Weinan Zhang
2607.04988v1
InternVLA-A1.5: Unifying Understanding, Latent Foresight, and Action for Compositional Generalization
Haoxiang Ma, Junhao Cai, Xiaoxu Xu, Hao Li, Yuyin Yang, Yang Tian, Jiafei Cao, Hongrui Zhu, Zherui Qiu, Zhaxizhuoma, Yuqiang Yang, Jiaqi Peng, Xueyuan Wei, Yangkun Zhu, Jiahao Jiang, Xing Gao, Hanqing Wang, Feng Yuan, Kailin Li, Xueyue Zhu, Tai Wang, Yan Ding, Jiangmiao Pang, Jia Zeng, Jingjing Zhang, Bowen Zhou, Yao Mu, Chunhua Shen, Weinan Zhang
2607.04988v1
arXiv:2607.04988v1
•
2026-07-06
Unified models for robot manipulation aim to equip one policy with both the semantic priors of pretrained VLMs and the physical dynamics learned through future prediction. In practice, existing designs tend to erode the semantics of the pretrained backbone, suffer interference among heterogeneous objectives, and learn future prediction from scratch in pixel space, leaving the dynamics priors of pretrained video generators unexploited. We present InternVLA-A1.5, which builds the policy on a native VLM backbone that keeps training on VQA and subtask prediction, and attaches a lightweight unified expert for continuous action generation. Future prediction is recast as a latent-querying problem, where a small set of learnable foresight tokens condenses the task-relevant future into a compact latent code under the supervision of a frozen pretrained video generation model, so the policy inherits world-model dynamics priors without ever learning pixel-level generation. The video branch is discarded at inference, keeping real-time control. Pretrained on 1.2M robot episodes and 3M multimodal samples, InternVLA-A1.5 achieves the best overall results on all six simulation benchmarks. In the real world, the preserved semantics deliver the strongest compositional generalization on held-out instruction bindings, and the two designs together sustain long-horizon execution.
Comment: Homepage: https://internrobotics.github.io/internvla-a15.github.io/
Designing Touch for Trauma-Informed Social Robots: A Design Space for Direct and Indirect Actuation
Madeleine Rischer, Benedikt Bußmann
2607.04981v1
Designing Touch for Trauma-Informed Social Robots: A Design Space for Direct and Indirect Actuation
Madeleine Rischer, Benedikt Bußmann
2607.04981v1
arXiv:2607.04981v1
•
2026-07-06
Touch is a fundamental communication modality in human-robot interaction and may support grounding, emotional regulation, and stress reduction in therapeutic contexts. However, designing touch-based interactions for individuals with post-traumatic stress disorder (PTSD) requires careful consideration of trauma-informed care (TIC) principles, including safety, transparency, autonomy, and trigger avoidance. This paper investigates how touch actuation in social robots can be designed to align with trauma-informed care. We distinguish between direct touch, involving physical contact between a user and a robot, and indirect touch, mediated through artifacts such as wearables or smart textiles. Building on this distinction, we propose a design space comprising three dimensions: Actuation Modality, Objective of the Actuation, and Intended Effect of the Actuation. We analyze these dimensions through the lens of trauma-informed care and derive key design considerations for touch-based interventions. The resulting approach provides a conceptual foundation for developing trauma-sensitive social robots that support individuals with PTSD through touch-based interactions.
Comment: Accepted as a workshop paper at Beyond Words 2, co-located with the International Conference on Social Robotics (ICSR 2026)
Qantara: Bridge-Flow Training for Multi-Paradigm JEPA Control
Ruslan Rakhimov, George Bredis, Yuriy Maksyuta, Daniil Gavrilov
2607.04978v1
Qantara: Bridge-Flow Training for Multi-Paradigm JEPA Control
Ruslan Rakhimov, George Bredis, Yuriy Maksyuta, Daniil Gavrilov
2607.04978v1
arXiv:2607.04978v1
•
2026-07-06
Joint-Embedding Predictive Architectures (JEPAs) underpin a growing family of latent world models for control from raw pixels, but every existing JEPA world model commits at training time to a single inference paradigm: either trajectory optimisation in a learned dynamics model, or direct behaviour cloning. A single checkpoint that serves both would defer this choice to inference, when deployment constraints (rollout cost, observation accessibility) determine which path wins. We present Qantara, an end-to-end JEPA whose joint training objective pairs a Brownian-bridge interpolant between consecutive clean latents on the state axis with noise-to-data flow matching on the action axis. The same checkpoint serves three inference paradigms without retraining: latent planning, behaviour-cloning action sampling, and inverse dynamics, which we query through a video-inverse composition that first predicts the next latent without action conditioning, then extracts the action. Training concentrates mass on the edges of the (action-time, state-time) noise square, where inference queries the predictor: replacing it with uniform interior sampling drops Push-T planning from 90.1 to 53.3 SR at matched compute. On the LeWM control suite, Qantara reaches a 91.2 SR three-train-seed average and sets new SOTA on OGBench-Cube (+7.7 SR over DINO-WM, +19.7 over LeWM). From the same weights, the behaviour-cloning and video-inverse paths reach 82-83 SR on Push-T and 71-73 SR on Cube. These results move JEPA world models from single-paradigm planners to multi-paradigm controllers.
Comment: 16 pages, 3 figures, 6 tables. Project page: https://corl-team.github.io/qantara
Think Proprioceptively: State-Grounded Visual Token Selection for VLA Policies
Fangyuan Wang, Peng Zhou, Jiaming Qi, Shipeng Lyu, Chengyang He, David Navarro-Alarcon, Guodong Guo
2602.06575v2
Think Proprioceptively: State-Grounded Visual Token Selection for VLA Policies
Fangyuan Wang, Peng Zhou, Jiaming Qi, Shipeng Lyu, Chengyang He, David Navarro-Alarcon, Guodong Guo
2602.06575v2
arXiv:2602.06575v2
•updated
•
2026-02-06
Vision-language-action (VLA) models typically inject proprioception only as a late conditioning signal, preventing robot state from grounding instruction understanding or directing visual attention. We introduce ThinkProprio, which discretizes proprioception into VLM-vocabulary tokens and uses them jointly with the instruction to gate visual patches before VLM computation, steering the model toward action-relevant evidence while discarding redundant tokens early. We find that proprioception added as a passive conditioning signal leaves performance essentially unchanged; its value emerges when token-form state acts as an active query that, with the instruction, selects which visual patches the VLM processes. Systematic ablations show that VLM-vocabulary tokens outperform learned projectors as the state encoding, and that retaining only about \SI{12}{\percent} of the visual tokens surpasses on CALVIN ABC$\to$D. Across CALVIN, LIBERO, and real-world manipulation, ThinkProprio reduces end-to-end inference latency while improving the matched full-token baseline.
Multi-Robot Open Adaptive Teaming Across Unseen Environments, Partners, and Scales
Yang Li, Feng Xue, Fan Mo, Yunhao Liu, Jianhong Wang, Ying Wen, Qingrui Zhang, Shaoshuai Mou, Wei Pan
2607.04972v1
Multi-Robot Open Adaptive Teaming Across Unseen Environments, Partners, and Scales
Yang Li, Feng Xue, Fan Mo, Yunhao Liu, Jianhong Wang, Ying Wen, Qingrui Zhang, Shaoshuai Mou, Wei Pan
2607.04972v1
arXiv:2607.04972v1
•
2026-07-06
Deploying robot teams in the real world requires simultaneous adaptation to unseen environments, unknown partners, and varying team sizes, yet existing approaches often address these challenges in isolation under the closed-world assumption of fixed teammates. We formalize this as open adaptive multi-robot teaming and propose a hypergraphic-form game formulation that captures team-level cooperative relationships beyond pairwise interactions, providing a principled foundation for coordination structure inference when team composition changes dynamically within episodes. Unlike graph neural network architectures, this is a game-theoretic construct for modeling strategic interactions and payoff structures among agents. Building on this formulation, we develop the Hypergraphic Open-ended Learning Algorithm (HOLA), which progressively expands partner and environment diversity during training rather than optimizing for fixed configurations. Evaluated on cooperative pursuit with multi-drone and multi-quadruped platforms, HOLA outperforms all baselines across all three adaptability dimensions. Learned policies transfer directly to physical hardware without fine-tuning, with successful deployments on Crazyflie and Zsibot L1 platforms confirming robust real-world coordination in novel environments with unseen teammates.
Model Predictive Path Integral PID Control for Learning-Based Path Following
Teruki Kato, Koshi Oishi, Seigo Ito
2603.29499v2
Model Predictive Path Integral PID Control for Learning-Based Path Following
Teruki Kato, Koshi Oishi, Seigo Ito
2603.29499v2
arXiv:2603.29499v2
•updated
•
2026-03-31
Classical proportional--integral--derivative (PID) control remains widely used in industrial control systems, while model predictive control (MPC) is actively studied to achieve higher performance for systems with nonlinear dynamics. Model predictive path integral (MPPI) control is a sampling-based MPC method that optimizes control inputs without gradient calculations and can handle non-differentiable models and objective functions. However, conventional MPPI directly samples control-input sequences, which can produce large temporal input increments and causes the optimization dimension to grow with the prediction horizon. This study proposes MPPI--PID control, which uses MPPI to optimize PID gains online instead of directly optimizing the control-input sequences. By replacing high-dimensional input-sequence optimization with low-dimensional gain-space optimization while retaining the PID structure, the proposed formulation improves sampling efficiency and promotes smoother control inputs. Theoretical analyses are provided for a unified path-integral update, the relation between optimization dimension and effective sample size, and the temporal correlation of input perturbations induced by the PID structure. The method is evaluated on a learning-based path following of a mini forklift using a residual-learning dynamics model that combines a physical model and a neural network identified from real-machine driving data. Numerical results show that MPPI--PID improves tracking performance over fixed-gain PID, yields smaller input increments than conventional MPPI, and maintains favorable performance under reduced sampling budgets.
Comment: Submitted to IFAC Journal of Systems and Control
Short-Horizon Position Accuracy of Single-Track Models: Implications for Motion Planning of Autonomous Vehicles
Aron J. Aertssen, Lars A. T. H. van Alen, Igo J. M. Besselink, Rudolf G. M. Huisman, René M. J. G. van de Molengraft
2606.14216v2
Short-Horizon Position Accuracy of Single-Track Models: Implications for Motion Planning of Autonomous Vehicles
Aron J. Aertssen, Lars A. T. H. van Alen, Igo J. M. Besselink, Rudolf G. M. Huisman, René M. J. G. van de Molengraft
2606.14216v2
arXiv:2606.14216v2
•updated
•
2026-06-12
Accurate and computationally efficient vehicle models are essential for motion planning of autonomous vehicles, where positional accuracy directly affects trajectory feasibility and safety. However, the positional accuracy has not been systematically evaluated against real measurements. Therefore, this paper compares the short-horizon positional accuracy of three single-track vehicle models against vehicle measurements across various driving maneuvers. Model parameters are identified through dedicated experiments with the instrumented test vehicle. Rather than identifying a single best model, this work aims to provide insight into the trade-offs between model complexity, parameterization quality, and positional accuracy for informed model selection in Model Predictive Control applications.
Comment: Submitted to The International Journal of Automotive Engineering, Official Journal of the Society of Automotive Engineers of Japan, Inc. (JSAE)
Real-World Perturbation Testing of Autonomous Driving Systems
Stefano Carlo Lambertenghi, Matthias Weil, Andrea Stocco
2607.04953v1
Real-World Perturbation Testing of Autonomous Driving Systems
Stefano Carlo Lambertenghi, Matthias Weil, Andrea Stocco
2607.04953v1
arXiv:2607.04953v1
•
2026-07-06
Autonomous Driving Systems (ADS) must operate reliably under diverse conditions, yet representative data for rare or adverse scenarios is difficult to obtain. Perturbation-based testing is widely used to assess robustness, but most studies focus on offline datasets or simulation, leaving open questions about how such results translate to real-world driving. We present a large-scale study of 72 camera and LiDAR perturbations, evaluated across three testing modalities: offline model-level analysis, hardware-in-the-loop execution, and closed-loop system-level testing on a full-scale autonomous vehicle. The study covers both an end-to-end vision-based driving model and a modular LiDAR-based perception and planning stack. Our results reveal a clear gap between testing levels. For camera-based systems, perturbations with limited offline impact can still induce unstable control and failures in real-world driving. For LiDAR-based systems, degradation is more consistent at the perception level but weakly predictive of system-level failures. Across both modalities, model-level metrics alone are insufficient to identify the most harmful perturbations. We further show that real-time feasibility is a key constraint in real-world testing, and that robustness observations obtained from recorded data do not consistently transfer to closed-loop behavior on a physical vehicle, highlighting the importance of complementary real-world, system-level evaluation.
Comment: In proceedings of the 41st IEEE/ACM International Conference on Automated Software Engineering (ASE '26)
CN-CBF: Composite Neural Control Barrier Function for Robot Navigation in Dynamic Environments
Bojan Derajić, Sebastian Bernhard, Wolfgang Hönig
2603.06921v2
CN-CBF: Composite Neural Control Barrier Function for Robot Navigation in Dynamic Environments
Bojan Derajić, Sebastian Bernhard, Wolfgang Hönig
2603.06921v2
arXiv:2603.06921v2
•updated
•
2026-03-06
Safe navigation of autonomous robots remains one of the core challenges in the field, especially in dynamic and uncertain environments. One prevalent approach is safety filtering based on control barrier functions (CBFs), which are easy to deploy but difficult to design. Motivated by the shortcomings of existing learning- and model-based methods, we propose a simple yet effective neural CBF design method for safe robot navigation in dynamic environments. We employ the idea of a composite CBF, where multiple neural CBFs are combined into a single CBF. Individual CBFs are trained using data generated offline via the Hamilton-Jacobi reachability framework to approximate the optimal safe set for single moving obstacles. Additionally, we use a residual neural architecture, ensuring that the estimated safe set does not intersect with the corresponding failure set. The method is extensively evaluated in simulation experiments for a ground robot and a quadrotor, comparing it against several baseline methods. The proposed method improves success rates by up to 18\% over the strongest baseline, while maintaining comparable or lower path lengths and motion times. The method is also demonstrated in hardware experiments for both types of robots.
MOSAIC: Modular Scalable Autonomy for Intelligent Coordination of Heterogeneous Robotic Teams
David Oberacker, Julia Richter, Philip Arm, Marvin Grosse Besselmann, Lennart Puck, William Talbot, Maximilian Schik, Sabine Bellmann, Tristan Schnell, Hendrik Kolvenbach, Rüdiger Dillmann, Marco Hutter, Arne Roennau
2601.23038v3
MOSAIC: Modular Scalable Autonomy for Intelligent Coordination of Heterogeneous Robotic Teams
David Oberacker, Julia Richter, Philip Arm, Marvin Grosse Besselmann, Lennart Puck, William Talbot, Maximilian Schik, Sabine Bellmann, Tristan Schnell, Hendrik Kolvenbach, Rüdiger Dillmann, Marco Hutter, Arne Roennau
2601.23038v3
arXiv:2601.23038v3
•updated
•
2026-01-30
Mobile robots have become indispensable for exploring hostile environments, such as in space or disaster relief scenarios, but often remain limited to teleoperation by a human operator. This restricts the deployment scale and requires near-continuous low-latency communication between the operator and the robot. We present MOSAIC: a scalable autonomy framework for multi-robot scientific exploration using a unified mission abstraction based on Points of Interest (POIs) and multiple layers of autonomy, enabling supervision by a single operator. The framework dynamically allocates exploration and measurement tasks based on each robot's capabilities, leveraging team-level redundancy and specialization to enable continuous operation. We validated the framework in a space-analog field experiment emulating a lunar prospecting scenario, involving a heterogeneous team of five robots and a single operator. Despite the complete failure of one robot during the mission, the team completed 82.3% of assigned tasks at an Autonomy Ratio of 86%, while the operator workload remained at only 78.2%. These results demonstrate that the proposed framework enables robust, scalable multi-robot scientific exploration with limited operator intervention. We further derive practical lessons learned in robot interoperability, networking architecture, team composition, and operator workload management to inform future multi-robot exploration missions.
Comment: This work has been accepted for publication with the IEEE Transactions of Field Robotics Journal
Closing the Reality Gap: Zero-Shot Sim-to-Real Deployment for Dexterous Force-Based Grasping and Manipulation
Zhe Zhao, Zhibin Li, Yilin Ou, Mengshi Qi
2607.04940v1
Closing the Reality Gap: Zero-Shot Sim-to-Real Deployment for Dexterous Force-Based Grasping and Manipulation
Zhe Zhao, Zhibin Li, Yilin Ou, Mengshi Qi
2607.04940v1
arXiv:2607.04940v1
•
2026-07-06
Human-like dexterous hands with multiple fingers offer human-level manipulation capabilities but remain difficult to train the control policies that can deploy on real hardware due to contact-rich physics and imperfect actuation. We present a sim-to-real reinforcement learning method that leverages dense tactile feedback combined with joint torque sensing to explicitly regulate physical interactions. To enable effective sim-to-real transfer, we introduce (i) a computationally fast tactile simulation that computes distances between dense virtual tactile units and the object via parallel forward kinematics, providing high-rate, high-resolution touch signals needed by RL; (ii) a current-to-torque calibration that eliminates the need for torque sensors on dexterous hands by mapping motor current to joint torque; and (iii) actuator dynamics modeling with randomization to account for non-ideal torque-speed effects and bridge the actuation gaps. Using an asymmetric actor-critic PPO pipeline, we train policies entirely in simulation and deploy them directly to a five-finger hand. The resulting policies demonstrate two essential human-hand skills: (1) command-based controllable grasp force tracking and (2) reorientation of objects in the hand, both of which are robustly executed without fine-tuning on the robot. By combining tactile and torque in the observation space with scalable sensing and actuation modeling, our system provides a practical solution to achieve reliable dexterous manipulation. To our knowledge, this is the first demonstration of controllable grasping on a multi-finger dexterous hand trained entirely in simulation and transferred zero-shot on real hardware.
Comment: 9 pages, 9 figures. arXiv admin note: substantial text overlap with arXiv:2601.02778
DSWAM: A Dual-System World Action Foundation Model for Fine-Grained Robot Manipulation
Jian Zhu, Jianjun Zhang, Taiyi Su, Tianbin Liu, Zhangyuan Wang, Kai Xie, Zitai Huang, Chong Ma, Youzhang He, Tianjian Wang, Hanyang Wang, Weihao Ding, Yi Xu
2607.04927v1
DSWAM: A Dual-System World Action Foundation Model for Fine-Grained Robot Manipulation
Jian Zhu, Jianjun Zhang, Taiyi Su, Tianbin Liu, Zhangyuan Wang, Kai Xie, Zitai Huang, Chong Ma, Youzhang He, Tianjian Wang, Hanyang Wang, Weihao Ding, Yi Xu
2607.04927v1
arXiv:2607.04927v1
•
2026-07-06
World Action Models (WAMs) provide a promising alternative to Vision-Language-Action (VLA) policies by using video-based world modeling as dense supervision for robot action learning. Existing WAMs excel at physically grounded execution, but typically lack the explicit language-level planning interface in VLM-based VLAs for decomposing coarse instructions. Such decomposition becomes important when household tasks involve complex multi-step goals, where coarse user commands need to be converted into sequences of fine-grained executable subtasks. Meanwhile, the field still lacks a fair real-robot comparison between VLA and WAM execution capabilities, since existing systems often differ in data, robot embodiments, and task protocols. To address both the decomposition gap and the need for a controlled WAM-VLA comparison, we introduce DSWAM, a Dual-System World Action Foundation Model for fine-grained robot manipulation. DSWAM keeps a System 1 WAM executor as the default control path and optionally activates a System 2 vision-language subtask planner only when task decomposition is useful. The planner predicts executable subtasks from short-term visual history and a global task prompt, while the WAM executor performs world-aware action generation for each instruction or subtask. The executor is trained with action prediction and video co-training, but inference directly predicts action chunks without explicit future video generation. To make this execution path practical on real robots, we further integrate TensorRT acceleration, asynchronous execution, and real-time chunking (RTC) so that policy queries do not block robot control. To provide a fair real-robot comparison with VLA policies, we build and evaluate DSWAM under the DeMaVLA real-world deformable manipulation setting with matched robot platform, pretraining data, post-training data, and evaluation criteria.
Comment: 13 pages, 1 figures
A Graph-Based Reinforcement Learning Approach with Frontier Potential Based Reward for Safe Cluttered Environment Exploration
Gabriele Calzolari, Vidya Sumathy, Christoforos Kanellakis, George Nikolakopoulos
2504.11907v3
A Graph-Based Reinforcement Learning Approach with Frontier Potential Based Reward for Safe Cluttered Environment Exploration
Gabriele Calzolari, Vidya Sumathy, Christoforos Kanellakis, George Nikolakopoulos
2504.11907v3
arXiv:2504.11907v3
•updated
•
2025-04-16
Autonomous exploration of cluttered environments requires efficient exploration strategies that guarantee safety against potential collisions with unknown random obstacles. This paper presents a novel approach combining a graph neural network-based exploration greedy policy with a safety shield to ensure safe navigation goal selection. The network is trained using reinforcement learning and the proximal policy optimization algorithm to maximize exploration efficiency while reducing the safety shield interventions. However, if the policy selects an infeasible action, the safety shield intervenes to choose the best feasible alternative, ensuring system consistency. Moreover, this paper proposes a reward function that includes a potential field based on the agent's proximity to unexplored regions and the expected information gain from reaching them. Overall, the approach investigated in this paper merges the benefits of the adaptability of reinforcement learning-driven exploration policies and the guarantee ensured by explicit safety mechanisms. Extensive evaluations in simulated environments demonstrate that the approach enables efficient and safe exploration in cluttered environments.
Comment: 6 pages, 4 figures, accepted at the 24th European Control Conference (ECC)
From World Models to World Action Models: A Concise Tutorial for Robotics
Xiaoxiong Zhang, Xiong Zeng, Wei Zhang
2607.00836v3
From World Models to World Action Models: A Concise Tutorial for Robotics
Xiaoxiong Zhang, Xiong Zeng, Wei Zhang
2607.00836v3
arXiv:2607.00836v3
•updated
•
2026-07-01
World models are increasingly used in embodied intelligence and generative simulation, yet their scope remains ambiguous across communities. This tutorial presents a design-space view of world models as action-conditioned predictive models that estimate the future evolution of task-relevant observations or states. We categorize existing methods into observation-space and state-space world models, comparing their trade-offs in visual fidelity, spatial structure, physical interpretability, and control usability. We further introduce world action models, which connect predicted futures with executable robot actions, and summarize four representative paradigms: imagine-then-execute, video-feature-conditioned action prediction, joint video-action modeling, and auxiliary video prediction for policy learning. The goal of this tutorial is to clarify the conceptual scope of world (action) models and provide a structured taxonomy for embodied prediction and control.
Comment: Project page: https://clearlab-sustech.github.io/WorldModelSurvey/
PRISM: Personalized Robotic Dataset Generation via Image-based Scene and Motion Synthesis
Dogyu Ko, Haneul Kim, Chanyoung Yeo, Dowoon Lee, Taeho Park, Hyoseok Hwang
2607.04880v1
PRISM: Personalized Robotic Dataset Generation via Image-based Scene and Motion Synthesis
Dogyu Ko, Haneul Kim, Chanyoung Yeo, Dowoon Lee, Taeho Park, Hyoseok Hwang
2607.04880v1
arXiv:2607.04880v1
•
2026-07-06
Recent advances in large-scale pretrained vision-language-action models have improved robot policy learning, but directly deploying such policies in user-specific environments remains challenging due to limited generalization, which inevitably requires collecting a dataset tailored to the target environment. Teleoperation yields well-aligned data but is costly and difficult to scale, whereas simulation scales easily but struggles to resemble the target environment and generate task-specific trajectories. To meet both simultaneously, we propose PRISM, an end-to-end pipeline that generates personalized robotic datasets from a single image and a natural-language instruction. PRISM constructs digital cousin scenes that are semantically and geometrically aligned with the user environment yet diverse at the instance level, and synthesizes executable demonstrations without human teleoperation. Extensive experiments show that policies trained on PRISM-generated datasets outperform those trained on baseline-generated datasets on LIBERO and LIBERO-Plus, achieve up to 100\% success rate on three real-world manipulation tasks, and maintain stronger performance when evaluated in environments that differ from those seen during training.
WinTA-GIL: Windowed Trajectory Alignment for GNSS-IMU-LiDAR Heading Refinement in Intermittent Signal Environments
Kaixin Feng, Zhichao Wen, Zhaohong Liao, Xin Xia, You Li
2607.04879v1
WinTA-GIL: Windowed Trajectory Alignment for GNSS-IMU-LiDAR Heading Refinement in Intermittent Signal Environments
Kaixin Feng, Zhichao Wen, Zhaohong Liao, Xin Xia, You Li
2607.04879v1
arXiv:2607.04879v1
•
2026-07-06
Although multi-source fusion positioning systems have achieved significant progress, accurate and reliable heading estimation remains a critical challenge due to the lack of gravitational constraints and the inherent weak observability of heading in complex environments. Most existing methodologies are specifically tailored for the startup phase, relying on a singular initial alignment to establish the heading reference. Consequently, these approaches lack the adaptability required to refine heading estimates dynamically, which renders the system highly vulnerable to accumulated drift and observation noise during prolonged navigation or immediately following GNSS signal outages. To address these limitations, this paper proposes WinTA-GIL, a novel heading refinement framework that integrates information from Global Navigation Satellite System (GNSS), Inertial Measurement Unit (IMU), and Light Detection and Ranging (LiDAR) through a temporal window-based optimization strategy. Unlike conventional alignment methods restricted to the startup phase, WinTA-GIL leverages high-precision local trajectories from LiDAR-Inertial Odometry (LIO) to register against filtered GNSS observations. This approach transforms heading estimation into a repeatable, trajectory-based consistency optimization problem. In particular, an adaptive re-estimation mechanism based on state discrimination is incorporated to trigger heading corrections whenever necessary, thereby effectively suppressing the inertial drift accumulated during challenging conditions. Extensive experiments on both open-source and self-collected datasets demonstrate that WinTA-GIL significantly outperforms state-of-the-art approaches in both estimation accuracy and system robustness.
Comment: Accepted to IROS 2026.8 pages,10 figures
Athena-WBC: Capability-Aligned Policy Experts for Long-Tail Humanoid Whole-Body Control
Yuan Jiang, Ningyuan Zhang, Xicun Yang, Shidi Li, Yuzhi Jiang, Zhiyi Rong, Shuaikang Ma, Chuanzheng Li, Jie Chen
2607.04837v1
Athena-WBC: Capability-Aligned Policy Experts for Long-Tail Humanoid Whole-Body Control
Yuan Jiang, Ningyuan Zhang, Xicun Yang, Shidi Li, Yuzhi Jiang, Zhiyi Rong, Shuaikang Ma, Chuanzheng Li, Jie Chen
2607.04837v1
arXiv:2607.04837v1
•
2026-07-06
Large-scale humanoid motion-tracking controllers are commonly improved by reallocating training effort: difficult motions are sampled more often, isolated into smaller subsets, or assigned to specialized experts. We show that this view is incomplete. In strong whole-body-control baselines, a residual set of feasible training clips remains unsolved even under targeted training, especially for high-dynamic transitions and balance-critical motions. These failures arise not only from insufficient exposure, but from a mismatch between the motion demands and the effective capability induced by the default training recipe. We propose Athena-WBC, a compact teacher-student pipeline with capability-aligned policy experts for long-tail humanoid whole-body control. Dynamic experts use a tracking-focused, constraint-aware objective that removes conservative effort and temporal-control penalties while preserving physical feasibility constraints; balance experts use a gravity curriculum to improve early-training survivability. The resulting privileged teachers are motion-routed for DAgger distillation and then compressed into a single controller with deployable observations followed by RL fine-tuning. Experiments on a full-size humanoid show improved recovery of training-set long-tail motions and better held-out tracking than a strong SONIC-recipe baseline, using only a small number of experts.
Comment: 27 pages, including appendix. Preprint
CAC-VLA: Context-Gated Action Conditioning for Vision-Language-Action Models
Yifu Xiong, Wenhao Yu, Jiaxuan Lin, Bojun Zou, Jiahao Li, Lu Zhang, Yanyong Zhang, Jianmin Ji
2607.04816v1
CAC-VLA: Context-Gated Action Conditioning for Vision-Language-Action Models
Yifu Xiong, Wenhao Yu, Jiaxuan Lin, Bojun Zou, Jiahao Li, Lu Zhang, Yanyong Zhang, Jianmin Ji
2607.04816v1
arXiv:2607.04816v1
•
2026-07-06
Vision-Language-Action (VLA) models have become a promising paradigm for generalist robot manipulation, where visual-language representations are used to condition continuous action generation. However, these representations are not explicitly optimized for action conditioning, leaving the action expert to bridge the gap between multimodal understanding and precise motor control. Recent action-reasoning methods introduce additional modules to generate explicit action plans or action-space reasoning signals, demonstrating the benefit of action-level guidance but often requiring separate action-generation frameworks. We propose CAC-VLA, a Context-Gated Action Conditioning framework that learns a lightweight latent-action interface directly within the VLM. Instead of generating executable trajectories, CAC-VLA trains the VLM to predict coarse-to-fine latent actions, which are structured representations encoded from future action segments, and adaptively leverages them to condition the action expert via a context gate. This enables VLM-native action conditioning while calibrating the influence of latent-action guidance on expert action generation. Experiments on LIBERO and LIBERO-Plus demonstrate the effectiveness of CAC-VLA, achieving 98.3% average success rate on LIBERO and 89.5% LIBERO-Plus, suggesting that context-gated latent-action conditioning is an effective interface for continuous expert control.
Comment: 16 pages, 6 figures
ABot-M0.5: Unified Mobility-and-Manipulation World Action Model
Ronghan Chen, Yandan Yang, Zuojin Tang, Dongjie Huo, Tong Lin, Haoning Wu, Haoyun Liu, Yuzhi Chen, Lulu Zheng, Botai Yuan, Tianlun Li, Mingxin Wang, Dekang Qi, Bin Hu, Wei Mei, Yuze Xuan, Haolong Yang, Yanqing Zhu, Mu Xu, Zhiheng Ma, Xinyuan Chang
2607.00678v2
ABot-M0.5: Unified Mobility-and-Manipulation World Action Model
Ronghan Chen, Yandan Yang, Zuojin Tang, Dongjie Huo, Tong Lin, Haoning Wu, Haoyun Liu, Yuzhi Chen, Lulu Zheng, Botai Yuan, Tianlun Li, Mingxin Wang, Dekang Qi, Bin Hu, Wei Mei, Yuze Xuan, Haolong Yang, Yanqing Zhu, Mu Xu, Zhiheng Ma, Xinyuan Chang
2607.00678v2
arXiv:2607.00678v2
•updated
•
2026-07-01
Mobile manipulation is a key capability for general-purpose robots, yet remains challenging for current embodied learning methods. VLA policies are typically reactive and lack explicit world modeling, while existing World Action Models (WAMs) are still poorly aligned with the structure of mobile manipulation: they operate on coarse video chunks, model entangled navigation-manipulation actions, and train inverse dynamics under supervision that does not match autoregressive inference. As a result, they often miss fine-grained contact dynamics, suffer from action-distribution conflicts, and accumulate errors over long-horizon rollouts. We propose ABot-M0.5, a new WAM built on the insight that mobile manipulation requires alignment at three levels: temporal granularity, action space, and train-test consistency. To align temporal granularity, we introduce intermediate latent actions that capture local visual state transitions and serve as an bridging action space between video latents and embodiment-specific controls. To align action space, we design a dual-level Mixture-of-Transformers architecture that disentangles both modality representations and heterogeneous action subspaces such as base movement and arm manipulation. To align inference conditions, we propose the dream-forcing training strategy that progressively trains inverse dynamics on model-predicted videos, improving train-test alignment and robustness during autoregressive prediction. Experiments on challenging mobile and fine-grained manipulation benchmarks demonstrate that ABot-M0.5 achieves state-of-the-art performance in both long-horizon task success and finegrained control accuracy. These results highlight the critical importance of granularity-aligned, action-disentangled, and inference-consistent world-action modeling.
Comment: Code: https://github.com/amap-cvlab/ABot-Manipulation
SLAM: Structured and Localized Analytic Manifold Adaptation for Lifelong VPR
Kenta Tsukahara, Kanji Tanaka, Rai Hisada
2607.04764v1
SLAM: Structured and Localized Analytic Manifold Adaptation for Lifelong VPR
Kenta Tsukahara, Kanji Tanaka, Rai Hisada
2607.04764v1
arXiv:2607.04764v1
•
2026-07-06
Visual Place Recognition (VPR) in lifelong deployment requires continuous adaptation to new environments without catastrophic forgetting. In this paper, we propose SLAM, a Structured and Localized Analytic Manifold adaptation framework. Our framework elegantly unifies uncertainty-aware smoothing via Unscented transformation, topological space partitioning through a Gaussian Mixture Model (GMM), and $H_\infty$ robust bound optimization into a singular, unified closed-form analytical recursion. Exhaustive ablation studies demonstrate that while the synergistic combination of uncertainty smoothing and localized mapping (U+G configuration) achieves the state-of-the-art nominal accuracy of 27.5%, the full deployment of the $H_\infty$ bound does not require an architectural split; rather, it introduces a mathematically guaranteed minimax robust bound. This formulation enables the system to seamlessly modulate the intrinsic trade-off between nominal placement precision and worst-case disturbance attenuation through a single regularization parameter.
Comment: 6 pages, technical report
Trajectory-Anchor Optimization for Overconfident Thermal Visual Place Recognition: Zero-Leakage OOD Auditing and Kidnapped-Robot Recovery
Zhiyuan Lu, Kanji Tanaka
2607.04745v1
Trajectory-Anchor Optimization for Overconfident Thermal Visual Place Recognition: Zero-Leakage OOD Auditing and Kidnapped-Robot Recovery
Zhiyuan Lu, Kanji Tanaka
2607.04745v1
arXiv:2607.04745v1
•
2026-07-06
Modern thermal visual place recognition (TIR-VPR) frontends based on foundation models achieve remarkable closed-set retrieval but suffer from an overconfident forced-matching failure mode. Under out-of-distribution (OOD) or unmapped conditions, they generate highly plausible yet false loop candidates without a drop in similarity scores. While classical multi-hypothesis tracking (MHT) backends can mitigate these ambiguities by maintaining divergent trajectory beliefs, their exponential computational overhead violates real-time robotic constraints. To bridge this gap, we present Trajectory-Anchor Optimization (TAO). To counter the combinatorial challenge of evaluating parallel hypotheses (e.g., K=100), TAO compresses multi-view temporal verification into a batched SE(2) Procrustes alignment problem. By leveraging tensor-level vectorization and single-invocation batched SVD, this formulation bypasses the dynamic tree expansion of MHT, guaranteeing a strictly bounded per-frame execution loop of O(KN). Under a strict zero-leakage evaluation protocol, we show that while a passive geometric backend cannot mathematically separate metric localization errors from coherent hallucinations at a micro-scale (<5m) due to local visual ambiguities, TAO serves as an efficient fail-safe filter at a macro-scale. Within a 5m radius, hallucinations often possess a locally consistent geometry that deceives rigid alignment. However, beyond this threshold, the K=100 disparate hypotheses disperse spatially across the global map. This dispersion breaks the rigid temporal co-visibility constraint within the sliding window (N=20), causing the joint optimization residual to escalate sharply. Consequently, TAO establishes a distinct macroscopic convergence basin (10m) where multi-view geometric consistency reliably isolates catastrophic topological breaks and suppresses critical false acceptances.
Comment: 11 pages, 5 figures, technical report
CostNav: A Navigation Benchmark for Real-World Economic-Cost Evaluation of Physical AI Agents
Haebin Seong, Sungmin Kim, Yongjun Cho, Myunchul Joe, Geunwoo Kim, Yubeen Park, Sunhoo Kim, Samwoo Seong, Yoonshik Kim, Suhwan Choi, Jaeyoon Jung, Jiyong Youn, Jinmyung Kwak, Sunghee Ahn, Jaemin Lee, Younggil Do, Seungyeop Yi, Woojin Cheong, Minhyeok Oh, Minchan Kim, Seongjae Kang, Youngjae Yu, Yunsung Lee
2511.20216v7
CostNav: A Navigation Benchmark for Real-World Economic-Cost Evaluation of Physical AI Agents
Haebin Seong, Sungmin Kim, Yongjun Cho, Myunchul Joe, Geunwoo Kim, Yubeen Park, Sunhoo Kim, Samwoo Seong, Yoonshik Kim, Suhwan Choi, Jaeyoon Jung, Jiyong Youn, Jinmyung Kwak, Sunghee Ahn, Jaemin Lee, Younggil Do, Seungyeop Yi, Woojin Cheong, Minhyeok Oh, Minchan Kim, Seongjae Kang, Youngjae Yu, Yunsung Lee
2511.20216v7
arXiv:2511.20216v7
•updated
•
2025-11-25
Current navigation benchmarks focus on task success but do not capture the economic constraints essential for commercializing autonomous delivery systems. We introduce CostNav, an Economic Navigation Benchmark that evaluates physical AI agents on a cost-revenue and break-even analysis, pairing Isaac Sim's collision and cargo dynamics with industry-standard data such as Securities and Exchange Commission (SEC) filings and Abbreviated Injury Scale (AIS) injury reports. To our knowledge, CostNav is the first physics-grounded economic benchmark to use regulatory and financial data to quantify the gap between navigation metrics and commercial deployment, revealing that high task-success rates alone do not ensure economic viability. Evaluating seven baselines (two rule-based and five imitation-learning methods), we find no method economically viable: all yield negative contribution margins. CANVAS, using only an RGB camera and GPS, attains the highest task success and the least-negative margin among methods with non-zero Service-Level Agreement (SLA) compliance (-\$28.40/run), outperforming LiDAR-equipped Nav2 w/ GPS (-\$37.34/run). A sim-trained policy evaluated on a real delivery robot yields SLA compliance close to its simulation result, indicating that policy performance in CostNav's simulation transfers to real-world deployment. We challenge the community to achieve economic viability on CostNav, which scores methods by cost-revenue outcomes. All resources are available at https://github.com/worv-ai/CostNav.
Spatial Attention: Adapting Execution Horizons for Diffusion Policies via Observation Sensitivity
Che-Sang Park, Junsu Ha, Jianlong Fu, Frank C. Park
2607.04739v1
Spatial Attention: Adapting Execution Horizons for Diffusion Policies via Observation Sensitivity
Che-Sang Park, Junsu Ha, Jianlong Fu, Frank C. Park
2607.04739v1
arXiv:2607.04739v1
•
2026-07-06
Sampling action chunks via generative models has become a widely adopted methodology for robotic learning from demonstration. However, existing methods often struggle to balance responsiveness and computational cost because they execute each action chunk for a fixed execution horizon. In this paper, we adaptively adjust the execution horizon of sampled action chunks, balancing responsiveness and computational efficiency. We introduce Spatial Attention -- defined as the expected squared norm of the gradient of the action log-likelihood with respect to the observation -- which indicates the sensitivity of the policy's action distribution to variations in the observation. We show that, under a fixed budget of chunk samplings, the execution horizon that minimizes the cumulative likelihood drop induced by disturbances decreases as Spatial Attention increases. By forecasting future Spatial Attention values alongside the action chunk, our framework dynamically assigns shorter execution horizons to phases with high Spatial Attention, and longer horizons to phases with low Spatial Attention. Experiments on standard and perturbed tasks, in both simulation and on a real robot, show that our method significantly improves success rates over fixed-horizon baselines while maintaining the average execution horizon.
Learning 4D Geometric Priors for Inference-Efficient World Action Models
Jianjun Zhang, Jian Zhu, Taiyi Su, Chong Ma, Zitai Huang, Yi Xu, Hanli Wang
2607.05468v1
Learning 4D Geometric Priors for Inference-Efficient World Action Models
Jianjun Zhang, Jian Zhu, Taiyi Su, Chong Ma, Zitai Huang, Yi Xu, Hanli Wang
2607.05468v1
arXiv:2607.05468v1
•
2026-07-06
World Action Models (WAMs) have shown strong potential for robotic manipulation by jointly modeling visual future dynamics and executable action sequences. However, existing video-action co-training methods primarily optimize appearance-oriented video latents, which may insufficiently capture the temporally evolving geometry required for precise manipulation. We propose MECo-WAM, a Multi-Expert Co-Training World Action Model that injects action-relevant 4D geometric priors into video-action representations while preserving the original lightweight inference graph. During training, MECo-WAM combines video and action experts with a lightweight 4D expert supervised by relational targets from a frozen VGGT encoder. Asymmetric expert visibility prevents non-causal shortcuts from auxiliary geometry to action generation. To transfer geometric knowledge into the deployed video-action pathway, we introduce decayed 4D read-mask attention, which provides restricted current-frame geometric guidance early in training and progressively removes this dependency. We further propose action-aware temporal geometric distillation, which aligns within-frame geometric relations and their temporal evolution while emphasizing visual regions most relevant to robot actions. At deployment, all auxiliary 4D components are removed. Experiments on LIBERO (98.2%), RoboTwin 2.0 (92.6%), and challenging real-world manipulation tasks show that MECo-WAM improves manipulation performance without increasing inference cost.
Comment: 9 pages, 6 figures
Aerial Manipulation: Contact, Medium Coupling, and the Geometry of Readiness
Antonio Franchi
2607.04719v1
Aerial Manipulation: Contact, Medium Coupling, and the Geometry of Readiness
Antonio Franchi
2607.04719v1
arXiv:2607.04719v1
•
2026-07-06
Aerial robots are increasingly moving from remote observation toward physical interaction with objects, surfaces, structures, loads, and surrounding flows. This review argues that aerial manipulation cannot be understood as classical manipulation simply mounted on a flying base. Because flying agents remain aloft through continuous momentum and energy exchange with the surrounding medium, support, locomotion, stabilization, and task-directed interaction are intrinsically coupled. Building on broad views of manipulation as intentional environmental regulation through physical interaction, we propose a medium-aware interpretation of aerial manipulation in which interaction may be mediated by contact, by the surrounding fluid, or by both. The review organizes biological and robotic examples into a repertoire of interaction modes and a capability ladder, then develops an actuation-geometric viewpoint in which redundancy induces task-equivalent fibers. Internal motion along these fibers can trade energy for active readiness, aerodynamic promptness, and passive medium coupling. This perspective clarifies why aerial manipulation is difficult, why biological flyers remain broader than robotic systems, and how future platforms may command forces while also shaping how the medium acts back on them.
Geometry-Aware Motion Latents for Learning Robust Manipulation Policies
Yunchao Zhang, Yijia Weng, Ruizhe Liu, Ming Hu, Leonidas Guibas, Yanchao Yang
2607.04714v1
Geometry-Aware Motion Latents for Learning Robust Manipulation Policies
Yunchao Zhang, Yijia Weng, Ruizhe Liu, Ming Hu, Leonidas Guibas, Yanchao Yang
2607.04714v1
arXiv:2607.04714v1
•
2026-07-06
Learning motion latents for robotic manipulation heavily relies on extracting motion patterns from visual sequences, yet effective action abstractions require understanding three-dimensional geometric transformations. Here, we introduce GeoMoLa (Geometry-Aware Motion Latents), which learns discrete motion latent codes by predicting how point clouds evolve during manipulation rather than reconstructing visual observations. This four-dimensional objective -- spatial geometry changing through time -- forces latent representations to encode actual physical motion rather than appearance patterns. GeoMoLa achieves state-of-the-art performance using only single-view RGB-D input, while existing methods require multi-view reconstruction, succeeding across diverse manipulation benchmarks. Our ablations reveal that geometric prediction is the key to driving performance, quantitatively validating that manipulation depends on spatial understanding. Furthermore, the learned codes exhibit effective motion abstraction: applying them to novel scenes produces physically consistent transformations regardless of visual context. Our real-world experiments also confirm this robustness capability, achieving robust manipulation with minimal demonstrations in cluttered environments where geometric reasoning determines success. Thus, we demonstrate that effective motion latents for robot control can better emerge from understanding motion through its three-dimensional effects rather than pixel-level patterns.
A Reliable Context-Aware and Temporal Planning Framework for Autonomous Driving
Argho Dey, Yunfei Yin, Swachha Ray, Md Minhazul Islam, Zheng Yuan, Sijing Xiong, Hongyu Liu, Zhiqiu Huang
2607.04689v1
A Reliable Context-Aware and Temporal Planning Framework for Autonomous Driving
Argho Dey, Yunfei Yin, Swachha Ray, Md Minhazul Islam, Zheng Yuan, Sijing Xiong, Hongyu Liu, Zhiqiu Huang
2607.04689v1
arXiv:2607.04689v1
•
2026-07-06
Safe operation of autonomous vehicles in dense urban traffic depends on perception and planning that remain reliable when onboard sensing is degraded. In real driving conditions, camera observations are frequently corrupted by occlusion, motion blur, illumination change, and sensor noise, and when such degraded observations are aggregated indiscriminately over time, trajectory planning becomes unstable and collision risk rises for both the ego vehicle and surrounding road users. Recent Bird's-Eye-View (BEV) approaches unify perception and planning through a shared spatial representation, but most fuse temporal information across frames without assessing the reliability of the underlying observations. We present a Reliable Context-Aware and Temporal Planning framework for Autonomous Driving (RCT-AD) that explicitly models feature quality and temporal consistency to support safer, more consistent planning. A Reliable Context Awareness module scores per-frame reliability and selectively retains trustworthy features through a quality-gated First-In-Last-Out (FILO) memory mechanism, reconstructing degraded observations from reliable historical context so that corrupted inputs do not destabilize the scene representation. A Temporal Trajectory Planner captures long-term dependencies and multi-agent interactions to produce smoother, safety-aware trajectories, while a joint detection-and-segmentation head injects semantic and motion cues into the shared BEV space to strengthen scene understanding. Experiments on the nuScenes autonomous driving benchmark show that RCT-AD improves perception accuracy, motion prediction, and planning robustness over recent end-to-end baselines, achieving 61.5 nuScenes Detection Score, 52.9 mean Average Precision, and 52.3 mean Intersection over Union, while maintaining competitive computational efficiency suitable for real-time deployment.
Comment: Submitted to IEEE Transactions on Intelligent Transportation Systems. 12 pages, 6 figures
An Exposure-Time-Aligned Primary-Path Architecture for Autonomous-Driving ECUs
Toru Saito, Yuki Hagura, Tatsuya Konishi, Satoru Mizusawa, Takumi Yajima
2606.10856v2
An Exposure-Time-Aligned Primary-Path Architecture for Autonomous-Driving ECUs
Toru Saito, Yuki Hagura, Tatsuya Konishi, Satoru Mizusawa, Takumi Yajima
2606.10856v2
arXiv:2606.10856v2
•updated
•
2026-06-09
While end-to-end (E2E) autonomous driving has become the dominant research direction, production vehicles continue to rely on modular multi-NN pipelines for a non-trivial transitional period. The subject of this paper is the design of an architecture that, during this phase, supports a modular pipeline and an E2E path side by side and embeds a path for staged migration. Transplanted to a production SoC, egalitarian late fusion is compute-inefficient and offers no natural unit for staged E2E substitution. As an alternative, we propose three design principles: (i) Primary-Path, which selects a primary perception-to-planner chain and prioritizes its enclosure within a single SoC over the non-critical paths, (ii) Exposure-Time-Aligned, which propagates the primary sensor's exposure time $τ_{\mathrm{exp}}$ as a tag along the chain and event-drives the fusion node on matched $τ_{\mathrm{exp}}$ rather than a fixed cycle, and (iii) Co-Path Coexistence, which, building on (i) and (ii), lets an E2E output path co-run with the modular pipeline within the same $τ_{\mathrm{exp}}$ cycle. On a Dual-SoC production AD-ECU, the implementation achieves a camera-shutter to planner-output latency of 296 ms on average within a 350 ms design budget, with the modular pipeline and the E2E path coexisting within the shared $τ_{\mathrm{exp}}$ cycle.
Do Vision-Language-Action Models Mean What They Say? On the Role of Faithfulness in Embodied Reasoning
Matthew Foutter, Matteo Cercola, Lena Wild, Yunshan Wang, Michelle Li, Daniele Gammelli, Marco Pavone
2607.04681v1
Do Vision-Language-Action Models Mean What They Say? On the Role of Faithfulness in Embodied Reasoning
Matthew Foutter, Matteo Cercola, Lena Wild, Yunshan Wang, Michelle Li, Daniele Gammelli, Marco Pavone
2607.04681v1
arXiv:2607.04681v1
•
2026-07-06
Embodied Chain-of-Thought has emerged as a promising mechanism to enhance robot decision-making and interpretability in black-box Vision-Language Action (VLA) models. However, whether this verbalized Chain-of-Thought truthfully reflects the policy's underlying decision process remains poorly understood. We distinguish between functional reasoning, in which reasoning improves task performance, and faithful reasoning, in which reasoning truly reflects the policy's internal decision process. We argue that SoTA alignment strategies offer a necessary but insufficient notion of faithfulness, admitting reasoning whose intermediate steps can mask the causal links in action prediction through confounding factors (e.g., reasoning that is ungrounded in the environment and internally disconnected or inconsistent), restricting policy generalization. We study this gap through a human evaluation of a SoTA reasoning model for autonomous driving, revealing an inconsistent coupling between reasoning quality and downstream trajectory improvement. We then operationalize a behavioral surrogate for embodied faithfulness through a learned critic, Pinocchio, scoring observation grounding and stepwise coherence, and use this critic as a dense reward signal in post-training an embodied policy with reinforcement learning. Across withheld driving benchmarks, our post-trained planner improves faithfulness by 4% and 18% over SoTA alignment and trajectory error post-training baselines, respectively, while maintaining competitive downstream task performance. Finally, on a synthetic out-of-distribution test set, post-training for faithfulness improves policy responsiveness to rare counterfactual scenarios by 1.6x that of a SoTA policy, suggesting that faithful reasoning traces contribute to more robust, generalizable, and interpretable embodied intelligence. Project page: https://mjf-su.github.io/pinocchio/
KAM-WM: Kinematic Affordance Maps from Latent World Models for Robot Manipulation
Xinyu Shao, Keru Zhou, Guowei Huang, Yajun Gao, Tongtong Cao, Xiu Li
2607.04652v1
KAM-WM: Kinematic Affordance Maps from Latent World Models for Robot Manipulation
Xinyu Shao, Keru Zhou, Guowei Huang, Yajun Gao, Tongtong Cao, Xiu Li
2607.04652v1
arXiv:2607.04652v1
•
2026-07-06
Learning manipulation from few demonstrations requires visual priors that capture not only where to interact, but also how the interaction should begin; static priors such as segmentation masks encode only the former. We present KAM-WM, a framework that extracts a coarse directional interaction cue from a frozen latent video world model without rollout or world-model fine-tuning. KAM-WM queries a Flow Matching image-to-video backbone once and interprets its single-step latent velocity as a Kinematic Affordance Map (KAM), which provides task-conditioned interaction regions and coarse motion structure. A lightweight Perceiver compresses KAM into tokens that condition a diffusion policy together with RGB observations and proprioception. Across LIBERO and RoboTwin2.0, KAM-WM reaches 90.6% average success on LIBERO and achieves 65.7% and 22.4% success rates in the Easy and Hard settings on RoboTwin2.0, respectively. Controlled comparisons against a zero-order mask prior suggest that part of the gains comes from directional information beyond spatial localization alone. These results indicate that, in the evaluated settings, a frozen video model can provide a useful first-order visual prior for control without the test-time cost of future rollout.
Comment: 16 pages, 8 figures, preprint
Beyond Monotonic Progress: Retry-Supervised Value Learning for Robot Imitation
Xinyao Qin, Junjie Lu, Kaixin Wang, Chuheng Zhang, Sinjae Kang, Kimin Lee, Min Xu, Bin Liang, Jun Yang, Li Zhao
2606.24633v2
Beyond Monotonic Progress: Retry-Supervised Value Learning for Robot Imitation
Xinyao Qin, Junjie Lu, Kaixin Wang, Chuheng Zhang, Sinjae Kang, Kimin Lee, Min Xu, Bin Liang, Jun Yang, Li Zhao
2606.24633v2
arXiv:2606.24633v2
•updated
•
2026-06-23
Human demonstrations for robot imitation learning often contain mistakes and corrective behaviors, such as imprecise grasps, object misalignment, unstable contact, and repeated attempts. While these segments are commonly treated as noisy or suboptimal data, they provide valuable evidence about when execution deviates from a desirable path and how task feasibility can be restored. However, existing reward and value models often rely on monotonic progress assumptions, which capture coarse task advancement but may overlook local execution errors and corrective behaviors in imperfect demonstrations. In this work, we propose ReTVL (ReTry-Supervised Value Learning), a framework for learning mistake-sensitive value functions from mixed-quality robot demonstrations by leveraging retry events as sparse supervision. ReTVL captures the local degradation-and-recovery structure around mistakes by combining global progress calibration with local pairwise preference learning induced by sparsely annotated retry keypoints. The learned value model is then used to reweight demonstration chunks for downstream behavior cloning, reducing the influence of harmful execution errors while preserving useful corrective behaviors. Experiments on real-robot manipulation tasks show that ReTVL produces more fine-grained value estimates than progress-based baselines and improves imitation learning from imperfect demonstrations.
Governed Caste Reassignment in Heterogeneous Swarms: An Asymmetric-Trust Protocol with Audited Operator Countersignature
Xue Qin, Simin Luan, Cong Yang, Zhijun Li
2607.04634v1
Governed Caste Reassignment in Heterogeneous Swarms: An Asymmetric-Trust Protocol with Audited Operator Countersignature
Xue Qin, Simin Luan, Cong Yang, Zhijun Li
2607.04634v1
arXiv:2607.04634v1
•
2026-07-06
In heterogeneous robot swarms, caste reassignment (rebinding a robot to a new capability-bound role) is a high-frequency runtime event driven by battery, payload, and priority changes. Existing approaches treat it as an internal allocation algorithm and do not expose the reassignment to external authority. We argue that for regulated embodied deployments a caste change that elevates a robot's privilege envelope is a governance event that must be auditable and externally authorised. We propose an asymmetric-trust protocol: auto-tightening reassignments (to safer, lower-privilege castes) are admitted automatically, while bounded relaxation (to higher-privilege castes) requires an operator countersignature against a per-axis budget. Each transition carries a signed cause-chain, committed to a hash-chained Merkle audit log that an offline auditor verifies from an operator-signed identity manifest alone. We evaluate a reference implementation with real Ed25519 signatures over fleets up to 100 robots: auto-tightening completes in single-digit to low-double-digit milliseconds, and the governed protocol refuses four explicit attacks (caste laundering, repeated-relaxation escalation, operator impersonation, cause-chain forgery) by construction, with a partially-governed baseline isolating which gate stops which attack and a randomized fuzz adversary finding no admission. A distributed audit layer replicates the log across N per-member replicas with quorum-committed total order and cryptographic fork exclusion; we prove agreement and fork exclusion and validate them both in simulation and as a real multi-process deployment over TCP sockets (up to 100 real processes) with a Byzantine equivocator, on which every honest replica agrees, detects the equivocation, and commits no fork. The construction generalises a single-agent persona-mutation governance gate to swarm-level caste governance.
Comment: 28 pages, 3 figures, 5 tables
SILO: Simulation-in-the-Loop Sim-to-Real Transfer for Multi-Stage Cable Routing
Stone Tao, Jie Xu, Hesam Rabeti, Yashraj Narang, Yijie Guo, Iretiayo Akinola
2607.04616v1
SILO: Simulation-in-the-Loop Sim-to-Real Transfer for Multi-Stage Cable Routing
Stone Tao, Jie Xu, Hesam Rabeti, Yashraj Narang, Yijie Guo, Iretiayo Akinola
2607.04616v1
arXiv:2607.04616v1
•
2026-07-06
Linear-deformable manipulation remains challenging due to the complex deformations of objects such as cables and ropes. Prior data-driven approaches, particularly imitation learning, have shown some promise in narrowly defined settings but typically require thousands of demonstrations for specific tasks and cable types, limiting scalability and generalization. We introduce a sim-to-real reinforcement learning (RL) framework for multi-stage cable routing that leverages GPU-parallelized simulation to approximate linear deformable behaviors. Training across thousands of parallel simulations enables the learned policies to generalize across diverse cable geometries and deformation patterns. To bridge the sim-to-real gap, we propose a novel deployment strategy that combines a Simulation In the LOop (SILO) execution framework, localized RL policies, and robust cable state estimation. On real-world cable routing tasks, our approach achieves higher success rates and 2x reduction in cycle times compared to prior state-of-the-art learning methods. To our knowledge, this is the first successful sim-to-real transfer of RL policies for multi-stage cable routing. Videos and additional visualizations are available at https://silo-cable-routing.github.io/
Comment: Website: https://silo-cable-routing.github.io/
DIVO: Continuous-time DVL-Inertial-Visual Odometry for Unmanned Underwater Vehicles
Kyungmin Jung, Angad Bajwa, Junha Yoo, Arturo Del Castillo Bernal, James Richard Forbes
2607.04615v1
DIVO: Continuous-time DVL-Inertial-Visual Odometry for Unmanned Underwater Vehicles
Kyungmin Jung, Angad Bajwa, Junha Yoo, Arturo Del Castillo Bernal, James Richard Forbes
2607.04615v1
arXiv:2607.04615v1
•
2026-07-06
This paper presents a novel acoustic-visual-inertial odometry solution leveraging a continuous-time trajectory estimation framework for unmanned underwater vehicles. Underwater environments present unique challenges for visual localization and mapping, such as light attenuation, illumination variance, and the presence of particulate matter. This motivates the use of additional sensing modalities and a visual tracking pipeline that is robust to diverse subsea conditions. The proposed system is the first continuous-time trajectory estimation framework based on Gaussian processes to fuse asynchronous measurements from a Doppler velocity log, a stereo camera, and an inertial measurement unit. Additionally, a novel visual frontend is proposed, incorporating learning-based feature extraction and matching that is robust to the specific challenges that subsea environments present. The proposed framework enables seamless integration of additional sensor modalities in continuous-time and is adaptable to different environments without reconfiguration. The proposed system is extensively tested on real-world underwater inspection datasets, where it outperforms state-of-the-art visual-inertial and acoustic-visual-inertial SLAM algorithms in accuracy, robustness, and trajectory coverage. Notably, the proposed system outperforms the state-of-the-art despite only forming short-term visual data associations.
RoboVista: Evaluating Vision Language Models for Diverse Robot Applications
Shuangyu Xie, Kaiyuan Chen, Ziyang Chen, Simeon Adebola, Yixuan Huang, Zehan Ma, Tianshuang Qiu, Wentao Yuan, Dhruv Shah, Pannag R. Sanketi, Ken Goldberg
2607.04610v1
RoboVista: Evaluating Vision Language Models for Diverse Robot Applications
Shuangyu Xie, Kaiyuan Chen, Ziyang Chen, Simeon Adebola, Yixuan Huang, Zehan Ma, Tianshuang Qiu, Wentao Yuan, Dhruv Shah, Pannag R. Sanketi, Ken Goldberg
2607.04610v1
arXiv:2607.04610v1
•
2026-07-06
Diverse applications for robotics, such as industry and agriculture, require robots to operate across various embodiments, changing visual conditions, and complex planning. Vision-Language Models (VLMs) offer a promising foundation for general-purpose and interpretable robotic reasoning. Aligning VLMs with diverse robot applications requires a modular understanding of the individual decision components that underlie robotic behavior. Capturing such structure is challenging for conventional robot benchmarks that are primarily based on teleoperated, end-to-end datasets. We propose Robot Question Answering (RQA), a modular evaluation framework and RoboVista, a benchmark curated from real robotic systems, research papers, and expert annotations. RoboVista contains 474 Visual Question Answering (VQA) instances with human annotated reasoning and covers 39 unique task types in agricultural, industrial, domestic, surgical robotics, autonomous driving, and open robot datasets. Experiments on RoboVista show that state-of-the-art VLMs exhibit substantial gaps. Physical robot experiments suggest strong correlation between RoboVista performance and real-world task execution.
Comment: Accepted to RSS 2026. Project website: https://berkeleyautomation.github.io/robovista/
SEAM: Smooth Execution of Action-Chunked Motion for Vision-Language-Action Policies
Dijia Zhan, Xuemiao Xu, Jinyi Li, Jie Tang
2607.04609v1
SEAM: Smooth Execution of Action-Chunked Motion for Vision-Language-Action Policies
Dijia Zhan, Xuemiao Xu, Jinyi Li, Jie Tang
2607.04609v1
arXiv:2607.04609v1
•
2026-07-06
Vision-Language-Action (VLA) policies that execute fixed-length action chunks can exhibit multimodal bifurcation: a cross-chunk inconsistency in which adjacent chunks generated from independent Gaussian latents can converge to incompatible trajectory modes, producing abrupt discontinuities at chunk boundaries. Existing remedies either require backpropagation through the policy at each denoising step, rely on rejection sampling, or require retraining, each trading computational cost or task reliability for smoother transitions. We propose SEAM (Smooth Execution of Action-Chunked Motion), a training-free inference-time method for flow matching VLAs. SEAM exploits a simple synchronous-execution insight: after the robot consumes the executed prefix, the previous chunk's unexecuted tail is already available as an analytic consistency reference. Its core mechanism, Velocity-guided Loss Steering (VLS), derives a time-dependent target from this tail and applies a closed-form correction after each Euler step without backpropagating through the policy network. On LIBERO-10 with pi_0.5, SEAM reduces boundary jerk by 28%, reduces chunk transition discontinuity by 27%, preserves baseline-level task success, and keeps denoising-loop cost near the unguided baseline.
Comment: 8 pages, 4 figures, 5 tables
Simple-to-Complex Structured Demonstrations for Vision-Language-Action Learning
Xinchuan Qiu, Yi Yu
2607.04591v1
Simple-to-Complex Structured Demonstrations for Vision-Language-Action Learning
Xinchuan Qiu, Yi Yu
2607.04591v1
arXiv:2607.04591v1
•
2026-07-06
Vision-Language-Action (VLA) models have demonstrated strong capabilities in robotic manipulation by integrating visual perception, language understanding, and robot action generation. Existing research has primarily focused on improving model architectures, training strategies, and dataset scale, while little attention has been paid to how demonstrations are collected and organized. We identify demonstration organization as a fundamental yet overlooked aspect of imitation learning, as it directly affects policy learning efficiency, training stability, and policy generalization. To address this gap, we propose a simple-to-complex structured demonstration collection strategy for VLA learning using a dual-arm robotic platform. Our approach systematically organizes data through three general principles: (i) decomposing complex manipulation tasks into progressively learnable sub-skills, (ii) standardizing the interaction environment to reduce unnecessary variability, and (iii) organizing demonstrations according to progressively increasing task complexity. This structured design enables VLA models to first acquire fundamental manipulation skills before learning increasingly complex task compositions, facilitating more effective learning of long-horizon manipulation tasks. We evaluate the proposed strategy on two representative robotic manipulation tasks: block grasping and sorting, and towel folding. Experimental results show consistent improvements in task success rate and training stability compared with the baseline method of directly collecting end-to-end complete task trajectories. These findings highlight demonstration organization as a previously underexplored but important factor in VLA learning and provide practical insights into efficient skill acquisition, scalable dataset construction, and long-horizon robotic manipulation.
Comment: 20 pages
HUGS: Guiding Unified Dexterous Grasp Synthesis Across Modes and Scales via Learned Human Priors
Mingrui Yu, Yongpeng Jiang, Yongyi Jia, Kangchen Lv, Li Huang, Yi Ren, Xiang Li
2607.04554v1
HUGS: Guiding Unified Dexterous Grasp Synthesis Across Modes and Scales via Learned Human Priors
Mingrui Yu, Yongpeng Jiang, Yongyi Jia, Kangchen Lv, Li Huang, Yi Ren, Xiang Li
2607.04554v1
arXiv:2607.04554v1
•
2026-07-06
Dexterous grasping across diverse object scales requires contact modes ranging from two-finger pinches to bimanual grasps. Existing dexterous grasp synthesis methods reduce the high-dimensional optimization space with manually designed expected contacts and initialization heuristics, which struggle to balance synthesis success rate and diversity. We present HUGS (Human-prior-guided Unified Dexterous Grasp Synthesis), a human-prior-guided framework for unified dexterous grasp synthesis across modes and scales. Instead of directly retargeting human demonstrations, HUGS learns an object-conditioned human prior that captures human grasp preferences and guides downstream force-closure-aware optimization. The prior is trained on a compact self-collected human grasp dataset with 1.8K grasps over 304 objects, providing broad coverage of object scales and contact modes. During synthesis, HUGS adaptively proposes contact modes and wrist initializations, substantially improving the balance between contact-mode coverage and synthesis success rate over heuristic-based methods. With HUGS, we synthesize 3.2M robotic grasps over 157K scenes, spanning object half-diagonal lengths from 2 cm to 30 cm and modes from two-finger to bimanual grasps. Models trained on the synthesized dataset autonomously select appropriate contact modes in the real world, enabling grasping from screws to large boxes.
Comment: The first two authors contributed equally. Project website: https://hugs-dex.github.io/
Video World Models
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默认显示 5 篇
Deform360: A Massive Multi-view Visuotactile Dataset for Deformable World Models
Hongyu Li, Wanjia Fu, Xiaoyan Cong, Zekun Li, Binghao Huang, Hanxiao Jiang, Xintong He, Yiqing Liang, Rao Fu, Tao Lu, Srinath Sridhar, Kevin A. Smith, George Konidaris, Yunzhu Li
2607.05390v1
Deform360: A Massive Multi-view Visuotactile Dataset for Deformable World Models
Hongyu Li, Wanjia Fu, Xiaoyan Cong, Zekun Li, Binghao Huang, Hanxiao Jiang, Xintong He, Yiqing Liang, Rao Fu, Tao Lu, Srinath Sridhar, Kevin A. Smith, George Konidaris, Yunzhu Li
2607.05390v1
arXiv:2607.05390v1
•
2026-07-06
Predicting object dynamics (i.e., world modeling) is a fundamental challenge for robotic manipulation, and modeling deformable objects presents a particularly difficult case due to their high-dimensional state spaces and complex material properties. While current world models approach this through two distinct paradigms: learning the dynamics over the 2D pixel space or more explicit 3D geometric space. A systematic understanding of their relative strengths and limitations remains elusive due to the lack of diverse, large-scale real-world data. To address this, we present Deform360, a large-scale visuotactile dataset featuring 198 daily-life objects, 1,980 interaction sequences, and over 215 hours of observations from 41 surround-view cameras and bimanual tactile grippers to capture both global motion and contact-induced local deformations. Leveraging a novel markerless visuotactile 3D tracking pipeline to extract dense geometry and motion, we systematically evaluate current state-of-the-art world models, comparing 2D video models against 3D particle models. Finally, we provide a preliminary demonstration indicating the real-world applicability of our dataset by performing robot planning tasks on deformable objects. Our analysis reveals key insights into the trade-offs between structural priors and scalability, providing a solid benchmark for future research in generalizable deformable object-centric world modeling. Project website: https://deform360.lhy.xyz
Comment: Accepted by ECCV 2026
InFlux++: Real and Synthetic Data for Estimating Dynamic Camera Intrinsics
Erich Liang, Caleb Kha-Uong, Chinmaya Saran, Sreemanti Dey, David W. Liu, Junhan Ouyang, Benjamin Zhou, Jia Deng
2607.05389v1
InFlux++: Real and Synthetic Data for Estimating Dynamic Camera Intrinsics
Erich Liang, Caleb Kha-Uong, Chinmaya Saran, Sreemanti Dey, David W. Liu, Junhan Ouyang, Benjamin Zhou, Jia Deng
2607.05389v1
arXiv:2607.05389v1
•
2026-07-06
Camera intrinsics are vital for recovering 3D structure from 2D video. However, most 3D algorithms assume fixed intrinsics throughout a video, an assumption that often fails for real-world in-the-wild videos. Consequently, estimating per-frame intrinsics from RGB images is critical for making 3D methods robust to videos with dynamic intrinsics. InFlux previously advanced this research direction by establishing the first real-world benchmark with per-frame ground truth intrinsics for dynamic intrinsics videos. Nevertheless, existing methods remain inaccurate due to two obstacles: (i) training data is scarce and lacks intrinsics diversity; and (ii) benchmarks, including InFlux, have limited scene and camera motion diversity, making it difficult to properly evaluate methods. To address both gaps, we present InFlux++, consisting of two components. InFlux++ Synth is a large-scale procedurally generated synthetic video dataset with 441K+ annotated frames from 1841 high-resolution videos, providing accurate per-frame ground truth intrinsics for training dynamic intrinsics prediction models; a subset also includes per-frame pose, depth, and normals. The videos feature rich intrinsics diversity through changes in camera zoom and focus, as well as dynamic objects and realistic rendering effects such as lens distortion and defocus blur. InFlux++ Real is a large-scale real-world benchmark that extends InFlux with 514K+ newly captured frames across 334 high-resolution videos, spanning a wider range of scenes and camera motions. Finetuning existing intrinsics prediction methods on InFlux++ Synth consistently improves focal length estimation across both InFlux++ Real and InFlux, suggesting that synthetic supervision is promising for RGB-based intrinsics prediction. For the dataset, benchmark, code, videos, submission instructions, and live leaderboard, please visit https://influx.cs.princeton.edu/ .
Comment: Accepted to ECCV 2026
Cortex: A Bidirectionally Aligned Embodied Agent Framework for Long-horizon Manipulation
Jiaqi Peng, Xiqian Yu, Delin Feng, Yuqiang Yang, Wenzhe Cai, Jing Xiong, Ganlin Yang, Jinliang Zheng, Jiafei Cao, Xueyuan Wei, Jiangmiao Pang, Yuan Shen, Tai Wang
2607.05377v1
Cortex: A Bidirectionally Aligned Embodied Agent Framework for Long-horizon Manipulation
Jiaqi Peng, Xiqian Yu, Delin Feng, Yuqiang Yang, Wenzhe Cai, Jing Xiong, Ganlin Yang, Jinliang Zheng, Jiafei Cao, Xueyuan Wei, Jiangmiao Pang, Yuan Shen, Tai Wang
2607.05377v1
arXiv:2607.05377v1
•
2026-07-06
While recent Vision-Language-Action (VLA) models show promise toward generalist manipulation policies, they struggle with long-horizon tasks due to their Markovian nature-relying solely on current observations. Hierarchical dual-system methods address this but suffer from a gap between high-level planning semantics and low-level execution kinematics. We introduce Cortex, a bidirectionally aligned embodied agent framework with a customized planning interface that conveys executable and tractable subtask plans from high-level VLM to low-level VLA. Specifically, we standardize manipulation subtasks into 32 canonical skill primitives and inject tractability principles, such as representative object attributes and improved trajectory reachability, into the data generation pipeline. This enables automatic annotation of over 4k hours of open-source video data and generation of 30 hours of simulation data. We further devise an event-balanced sampling strategy to construct training data for fine-tuning the framework to better handle planning ambiguity during subtask transitions, enhanced by carefully designed harness engineering from task contexts to skill constraints during inference. Both open-loop VLM and closed-loop system evaluations demonstrate Cortex's efficacy, e.g., it outperforms monolithic baselines by 3.1% on Libero-long and 4.1% on RoboTwin. Notably, Cortex's generalist VLM enables zero-shot completion of unseen real-world long-horizon tasks, such as multi-stage chemistry experiments, by simply combining with a fine-tuned VLA-a capability infeasible through VLA fine-tuning alone.
Comment: Project website: https://steinate.github.io/cortex.github.io/
MV-Forcing: Long Multi-View Video Generation via 4D-Grounded Spatio-Temporal Self-Forcing
Gal Fiebelman, Hadar Averbuch-Elor, Sagie Benaim
2607.05376v1
MV-Forcing: Long Multi-View Video Generation via 4D-Grounded Spatio-Temporal Self-Forcing
Gal Fiebelman, Hadar Averbuch-Elor, Sagie Benaim
2607.05376v1
arXiv:2607.05376v1
•
2026-07-06
Recent advances in video diffusion models have enabled either long single-view generation through temporal autoregression, or short multi-view synthesis through bidirectional attention. However, generating long, multi-view consistent videos of dynamic scenes remains unsolved. In this work, we present MV-Forcing, a framework that composes temporal and view-wise autoregression within a single diffusion model by introducing a 4D geometric bridge between sequentially generated views. Our key insight is that an autoregressive 3D reconstruction model naturally interfaces between autoregressively generated views. Given a completed source view, we reconstruct its 3D structure and render a geometric prior of the next target viewpoint, which the diffusion model refines into a high-quality video. To extend generation beyond the teacher's fixed temporal window, we introduce a joint denoising regime where both view slots are initialized from noise during training, enabling temporally unbounded generation. We distill the model via Distribution Matching Distillation with Spatio-Temporal Self-Forcing, closing the train-inference exposure bias gap for both temporal and view-sequential autoregression. Extensive experiments on both synthetic and real-world data demonstrate that MV-Forcing produces geometrically consistent multi-view videos of dynamic scenes at arbitrary lengths and viewpoint counts using a single few-step student model.
Comment: Accepted to ECCV 2026. Project webpage: https://galfiebelman.github.io/mv-forcing/
Multiplayer Interactive World Models with Representation Autoencoders
Anthony Hu, Václav Volhejn, Adrien Ramanana Rahary, Chris Mulder, Aditya Makkar, Amélie Royer, Manu Orsini, Alyx Liao, Adam Jelley, Eloi Alonso, Florian Laurent, Fredrik Norén, James Swingos, Jan Hünermann, Kent Rollins, Lucas Hosseini, Matthieu Le Cauchois, Maxim Peter, Pim de Witte, Tim Brown, Vincent Micheli, Moritz Böhle, Gabriel de Marmiesse, Viktoriia Sharmanska, Lucia Specia, Michael Black, Patrick Pérez
2607.05352v1
Multiplayer Interactive World Models with Representation Autoencoders
Anthony Hu, Václav Volhejn, Adrien Ramanana Rahary, Chris Mulder, Aditya Makkar, Amélie Royer, Manu Orsini, Alyx Liao, Adam Jelley, Eloi Alonso, Florian Laurent, Fredrik Norén, James Swingos, Jan Hünermann, Kent Rollins, Lucas Hosseini, Matthieu Le Cauchois, Maxim Peter, Pim de Witte, Tim Brown, Vincent Micheli, Moritz Böhle, Gabriel de Marmiesse, Viktoriia Sharmanska, Lucia Specia, Michael Black, Patrick Pérez
2607.05352v1
arXiv:2607.05352v1
•
2026-07-06
We introduce the first multiplayer world model for highly dynamic environments governed by complex physical interactions. Whereas single-player world models treat the other agents as part of the environment, ours conditions on the action streams of multiple agents, learning to attribute changes in the scene to the correct player and to stay coherent under arbitrary combinations of their actions. We study this problem in the game of Rocket League, where players compete and cooperate under fast, tightly coupled dynamics. Trained on 10,000 hours of gameplay collected with publicly available bots, our 5-billion-parameter latent diffusion model generates four-player matches in real time, producing 20 frames per second on a single Nvidia B200 GPU. Although trained only on short clips, its rollouts stay stable far beyond the training horizon: distributional quality holds steady out to five minutes, the longest horizon we measure, and in practice we observe rollouts continuing for hours with no sign of collapse. We systematically investigate the central design choices: the video codec, the generative objective, and the multiplayer conditioning scheme. In addition, we characterize how behavior changes with model and data scale, including the capabilities that emerge and the failure modes that persist. We further develop targeted evaluations that probe the model's physical understanding rather than visual appearance alone. To support continued research on multiplayer world models, we release our dataset, our full training and inference codebase, and a live demo.
Comment: Technical report
AnchorDream: Repurposing Video Diffusion for Embodiment-Aware Robot Data Synthesis
Junjie Ye, Rong Xue, Basile Van Hoorick, Pavel Tokmakov, Muhammad Zubair Irshad, Yue Wang, Vitor Guizilini
2512.11797v2
AnchorDream: Repurposing Video Diffusion for Embodiment-Aware Robot Data Synthesis
Junjie Ye, Rong Xue, Basile Van Hoorick, Pavel Tokmakov, Muhammad Zubair Irshad, Yue Wang, Vitor Guizilini
2512.11797v2
arXiv:2512.11797v2
•updated
•
2025-12-12
The collection of large-scale and diverse robot demonstrations remains a major bottleneck for imitation learning, as real-world data acquisition is costly and simulators offer limited diversity and fidelity with pronounced sim-to-real gaps. While generative models present an attractive solution, existing methods often alter only visual appearances without creating new behaviors, or suffer from embodiment inconsistencies that yield implausible motions. To address these limitations, we introduce AnchorDream, an embodiment-aware world model that repurposes pretrained video diffusion models for robot data synthesis. AnchorDream conditions the diffusion process on robot motion renderings, anchoring the embodiment to prevent hallucination while synthesizing objects and environments consistent with the robot's kinematics. Starting from only a handful of human teleoperation demonstrations, our method scales them into large, diverse, high-quality datasets without requiring explicit environment modeling. Experiments show that the generated data leads to consistent improvements in downstream policy learning, with relative gains of 36.4% in simulator benchmarks and nearly double performance in real-world studies. These results suggest that grounding generative world models in robot motion provides a practical path toward scaling imitation learning.
Comment: Project page: https://jay-ye.github.io/AnchorDream/
UNIVERSE: Unified Video Action Models for Autonomous Driving with Flexible Mask-Modulated Modality Generation
Mengmeng Liu, Diankun Zhang, Jiuming Liu, Jianfeng Cui, Hongwei Xie, Guang Chen, Hangjun Ye, Francesco Nex, Hao Cheng, Michael Ying Yang
2607.05133v1
UNIVERSE: Unified Video Action Models for Autonomous Driving with Flexible Mask-Modulated Modality Generation
Mengmeng Liu, Diankun Zhang, Jiuming Liu, Jianfeng Cui, Hongwei Xie, Guang Chen, Hangjun Ye, Francesco Nex, Hao Cheng, Michael Ying Yang
2607.05133v1
arXiv:2607.05133v1
•
2026-07-06
World Action Models (WAMs) have shown strong potential for improving action generalization in autonomous driving by using future video prediction as dense supervision for scene dynamics and temporal causality. However, it remains unclear which architecture better transfers video-modeling benefits to trajectory generation. Existing cascaded or dual-DiT designs separate video imagination from action prediction, weakening the transfer of video-learned world dynamics to the trajectory branch: the action model may still overfit dataset-specific driving priors, while the video model only indirectly regularizes planning. We propose UNIVERSE, a unified video-action model built upon a single mask-modulated Diffusion Transformer. By co-training future video latents and ego-trajectory tokens within shared generative parameters, UNIVERSE allows dense video supervision to directly shape trajectory denoising, leading to stronger cross-domain action generalization. To ensure causal validity and efficient deployment, we introduce a Modality-Decoupling Visibility Mask, which shares historical context across modalities while blocking mutual attention between future video and trajectory tokens. This prevents future-target leakage and enables trajectory-only inference by removing future-video denoising at test time, achieving a $4.3\times$ speedup over joint video-action rollout while maintaining comparable planning accuracy. The same model also supports video-only and joint video-action rollouts. Experiments show that UNIVERSE achieves 91.0 PDMS on NAVSIM (vs. 89.6 for the Two-DiT variant), and demonstrates strong zero-shot transfer to nuScenes and Bench2Drive without fine-tuning, while ablations confirm the importance of single-DiT unification, video co-training, and mask-based modality decoupling.
Comment: 18 pages, 7 figures, 8 tables
ReflectWorld-MM: An Entity-Oriented Multi-Media Memory System for Open-Ended Video Streams
Xiaokang Ma, Yifan Sun, Zhihong Jin, Jie Gu, Yudong Luo, Shenyi Shao, Chu Tang, Jingmin Chen, Li Pu
2607.09759v1
ReflectWorld-MM: An Entity-Oriented Multi-Media Memory System for Open-Ended Video Streams
Xiaokang Ma, Yifan Sun, Zhihong Jin, Jie Gu, Yudong Luo, Shenyi Shao, Chu Tang, Jingmin Chen, Li Pu
2607.09759v1
arXiv:2607.09759v1
•
2026-07-06
Building assistants that can continually watch the world, remember what they see, and reason over their accumulated experience is a long-standing goal, and recently multimodal agents equipped with long-term memory over video streams have attracted increasing interest. Unfortunately, existing systems either keep their memory inside the model context or in a flat feature store, and organize it around frames rather than around the persistent entities a stream is really about, which confines them to bounded videos and weakens their ability to track who and what reappears over time. In this paper, we propose ReflectWorld-MM, an entity-oriented multi-media memory system for open-ended video streams. It consists of three parts. The first is a perception front-end that turns a streaming video into entity-resolved observations under a bounded short-term memory. The second is a hierarchical long-term memory, grounded in human memory theory, that couples a multi-scale episodic memory, an evolving entity-centric semantic memory, and a procedural memory. The third is a complete realization, built for real-world operation, that ingests arbitrary streams and plugs into off-the-shelf assistants. Across six long-video and lifelong-memory benchmarks, ReflectWorld-MM achieves the best accuracy on all six, outperforming strong memory agents and a frontier model.
InternVLA-A1.5: Unifying Understanding, Latent Foresight, and Action for Compositional Generalization
Haoxiang Ma, Junhao Cai, Xiaoxu Xu, Hao Li, Yuyin Yang, Yang Tian, Jiafei Cao, Hongrui Zhu, Zherui Qiu, Zhaxizhuoma, Yuqiang Yang, Jiaqi Peng, Xueyuan Wei, Yangkun Zhu, Jiahao Jiang, Xing Gao, Hanqing Wang, Feng Yuan, Kailin Li, Xueyue Zhu, Tai Wang, Yan Ding, Jiangmiao Pang, Jia Zeng, Jingjing Zhang, Bowen Zhou, Yao Mu, Chunhua Shen, Weinan Zhang
2607.04988v1
InternVLA-A1.5: Unifying Understanding, Latent Foresight, and Action for Compositional Generalization
Haoxiang Ma, Junhao Cai, Xiaoxu Xu, Hao Li, Yuyin Yang, Yang Tian, Jiafei Cao, Hongrui Zhu, Zherui Qiu, Zhaxizhuoma, Yuqiang Yang, Jiaqi Peng, Xueyuan Wei, Yangkun Zhu, Jiahao Jiang, Xing Gao, Hanqing Wang, Feng Yuan, Kailin Li, Xueyue Zhu, Tai Wang, Yan Ding, Jiangmiao Pang, Jia Zeng, Jingjing Zhang, Bowen Zhou, Yao Mu, Chunhua Shen, Weinan Zhang
2607.04988v1
arXiv:2607.04988v1
•
2026-07-06
Unified models for robot manipulation aim to equip one policy with both the semantic priors of pretrained VLMs and the physical dynamics learned through future prediction. In practice, existing designs tend to erode the semantics of the pretrained backbone, suffer interference among heterogeneous objectives, and learn future prediction from scratch in pixel space, leaving the dynamics priors of pretrained video generators unexploited. We present InternVLA-A1.5, which builds the policy on a native VLM backbone that keeps training on VQA and subtask prediction, and attaches a lightweight unified expert for continuous action generation. Future prediction is recast as a latent-querying problem, where a small set of learnable foresight tokens condenses the task-relevant future into a compact latent code under the supervision of a frozen pretrained video generation model, so the policy inherits world-model dynamics priors without ever learning pixel-level generation. The video branch is discarded at inference, keeping real-time control. Pretrained on 1.2M robot episodes and 3M multimodal samples, InternVLA-A1.5 achieves the best overall results on all six simulation benchmarks. In the real world, the preserved semantics deliver the strongest compositional generalization on held-out instruction bindings, and the two designs together sustain long-horizon execution.
Comment: Homepage: https://internrobotics.github.io/internvla-a15.github.io/
Qantara: Bridge-Flow Training for Multi-Paradigm JEPA Control
Ruslan Rakhimov, George Bredis, Yuriy Maksyuta, Daniil Gavrilov
2607.04978v1
Qantara: Bridge-Flow Training for Multi-Paradigm JEPA Control
Ruslan Rakhimov, George Bredis, Yuriy Maksyuta, Daniil Gavrilov
2607.04978v1
arXiv:2607.04978v1
•
2026-07-06
Joint-Embedding Predictive Architectures (JEPAs) underpin a growing family of latent world models for control from raw pixels, but every existing JEPA world model commits at training time to a single inference paradigm: either trajectory optimisation in a learned dynamics model, or direct behaviour cloning. A single checkpoint that serves both would defer this choice to inference, when deployment constraints (rollout cost, observation accessibility) determine which path wins. We present Qantara, an end-to-end JEPA whose joint training objective pairs a Brownian-bridge interpolant between consecutive clean latents on the state axis with noise-to-data flow matching on the action axis. The same checkpoint serves three inference paradigms without retraining: latent planning, behaviour-cloning action sampling, and inverse dynamics, which we query through a video-inverse composition that first predicts the next latent without action conditioning, then extracts the action. Training concentrates mass on the edges of the (action-time, state-time) noise square, where inference queries the predictor: replacing it with uniform interior sampling drops Push-T planning from 90.1 to 53.3 SR at matched compute. On the LeWM control suite, Qantara reaches a 91.2 SR three-train-seed average and sets new SOTA on OGBench-Cube (+7.7 SR over DINO-WM, +19.7 over LeWM). From the same weights, the behaviour-cloning and video-inverse paths reach 82-83 SR on Push-T and 71-73 SR on Cube. These results move JEPA world models from single-paradigm planners to multi-paradigm controllers.
Comment: 16 pages, 3 figures, 6 tables. Project page: https://corl-team.github.io/qantara
DSWAM: A Dual-System World Action Foundation Model for Fine-Grained Robot Manipulation
Jian Zhu, Jianjun Zhang, Taiyi Su, Tianbin Liu, Zhangyuan Wang, Kai Xie, Zitai Huang, Chong Ma, Youzhang He, Tianjian Wang, Hanyang Wang, Weihao Ding, Yi Xu
2607.04927v1
DSWAM: A Dual-System World Action Foundation Model for Fine-Grained Robot Manipulation
Jian Zhu, Jianjun Zhang, Taiyi Su, Tianbin Liu, Zhangyuan Wang, Kai Xie, Zitai Huang, Chong Ma, Youzhang He, Tianjian Wang, Hanyang Wang, Weihao Ding, Yi Xu
2607.04927v1
arXiv:2607.04927v1
•
2026-07-06
World Action Models (WAMs) provide a promising alternative to Vision-Language-Action (VLA) policies by using video-based world modeling as dense supervision for robot action learning. Existing WAMs excel at physically grounded execution, but typically lack the explicit language-level planning interface in VLM-based VLAs for decomposing coarse instructions. Such decomposition becomes important when household tasks involve complex multi-step goals, where coarse user commands need to be converted into sequences of fine-grained executable subtasks. Meanwhile, the field still lacks a fair real-robot comparison between VLA and WAM execution capabilities, since existing systems often differ in data, robot embodiments, and task protocols. To address both the decomposition gap and the need for a controlled WAM-VLA comparison, we introduce DSWAM, a Dual-System World Action Foundation Model for fine-grained robot manipulation. DSWAM keeps a System 1 WAM executor as the default control path and optionally activates a System 2 vision-language subtask planner only when task decomposition is useful. The planner predicts executable subtasks from short-term visual history and a global task prompt, while the WAM executor performs world-aware action generation for each instruction or subtask. The executor is trained with action prediction and video co-training, but inference directly predicts action chunks without explicit future video generation. To make this execution path practical on real robots, we further integrate TensorRT acceleration, asynchronous execution, and real-time chunking (RTC) so that policy queries do not block robot control. To provide a fair real-robot comparison with VLA policies, we build and evaluate DSWAM under the DeMaVLA real-world deformable manipulation setting with matched robot platform, pretraining data, post-training data, and evaluation criteria.
Comment: 13 pages, 1 figures
From World Models to World Action Models: A Concise Tutorial for Robotics
Xiaoxiong Zhang, Xiong Zeng, Wei Zhang
2607.00836v3
From World Models to World Action Models: A Concise Tutorial for Robotics
Xiaoxiong Zhang, Xiong Zeng, Wei Zhang
2607.00836v3
arXiv:2607.00836v3
•updated
•
2026-07-01
World models are increasingly used in embodied intelligence and generative simulation, yet their scope remains ambiguous across communities. This tutorial presents a design-space view of world models as action-conditioned predictive models that estimate the future evolution of task-relevant observations or states. We categorize existing methods into observation-space and state-space world models, comparing their trade-offs in visual fidelity, spatial structure, physical interpretability, and control usability. We further introduce world action models, which connect predicted futures with executable robot actions, and summarize four representative paradigms: imagine-then-execute, video-feature-conditioned action prediction, joint video-action modeling, and auxiliary video prediction for policy learning. The goal of this tutorial is to clarify the conceptual scope of world (action) models and provide a structured taxonomy for embodied prediction and control.
Comment: Project page: https://clearlab-sustech.github.io/WorldModelSurvey/
ABot-M0.5: Unified Mobility-and-Manipulation World Action Model
Ronghan Chen, Yandan Yang, Zuojin Tang, Dongjie Huo, Tong Lin, Haoning Wu, Haoyun Liu, Yuzhi Chen, Lulu Zheng, Botai Yuan, Tianlun Li, Mingxin Wang, Dekang Qi, Bin Hu, Wei Mei, Yuze Xuan, Haolong Yang, Yanqing Zhu, Mu Xu, Zhiheng Ma, Xinyuan Chang
2607.00678v2
ABot-M0.5: Unified Mobility-and-Manipulation World Action Model
Ronghan Chen, Yandan Yang, Zuojin Tang, Dongjie Huo, Tong Lin, Haoning Wu, Haoyun Liu, Yuzhi Chen, Lulu Zheng, Botai Yuan, Tianlun Li, Mingxin Wang, Dekang Qi, Bin Hu, Wei Mei, Yuze Xuan, Haolong Yang, Yanqing Zhu, Mu Xu, Zhiheng Ma, Xinyuan Chang
2607.00678v2
arXiv:2607.00678v2
•updated
•
2026-07-01
Mobile manipulation is a key capability for general-purpose robots, yet remains challenging for current embodied learning methods. VLA policies are typically reactive and lack explicit world modeling, while existing World Action Models (WAMs) are still poorly aligned with the structure of mobile manipulation: they operate on coarse video chunks, model entangled navigation-manipulation actions, and train inverse dynamics under supervision that does not match autoregressive inference. As a result, they often miss fine-grained contact dynamics, suffer from action-distribution conflicts, and accumulate errors over long-horizon rollouts. We propose ABot-M0.5, a new WAM built on the insight that mobile manipulation requires alignment at three levels: temporal granularity, action space, and train-test consistency. To align temporal granularity, we introduce intermediate latent actions that capture local visual state transitions and serve as an bridging action space between video latents and embodiment-specific controls. To align action space, we design a dual-level Mixture-of-Transformers architecture that disentangles both modality representations and heterogeneous action subspaces such as base movement and arm manipulation. To align inference conditions, we propose the dream-forcing training strategy that progressively trains inverse dynamics on model-predicted videos, improving train-test alignment and robustness during autoregressive prediction. Experiments on challenging mobile and fine-grained manipulation benchmarks demonstrate that ABot-M0.5 achieves state-of-the-art performance in both long-horizon task success and finegrained control accuracy. These results highlight the critical importance of granularity-aligned, action-disentangled, and inference-consistent world-action modeling.
Comment: Code: https://github.com/amap-cvlab/ABot-Manipulation
Learning 4D Geometric Priors for Inference-Efficient World Action Models
Jianjun Zhang, Jian Zhu, Taiyi Su, Chong Ma, Zitai Huang, Yi Xu, Hanli Wang
2607.05468v1
Learning 4D Geometric Priors for Inference-Efficient World Action Models
Jianjun Zhang, Jian Zhu, Taiyi Su, Chong Ma, Zitai Huang, Yi Xu, Hanli Wang
2607.05468v1
arXiv:2607.05468v1
•
2026-07-06
World Action Models (WAMs) have shown strong potential for robotic manipulation by jointly modeling visual future dynamics and executable action sequences. However, existing video-action co-training methods primarily optimize appearance-oriented video latents, which may insufficiently capture the temporally evolving geometry required for precise manipulation. We propose MECo-WAM, a Multi-Expert Co-Training World Action Model that injects action-relevant 4D geometric priors into video-action representations while preserving the original lightweight inference graph. During training, MECo-WAM combines video and action experts with a lightweight 4D expert supervised by relational targets from a frozen VGGT encoder. Asymmetric expert visibility prevents non-causal shortcuts from auxiliary geometry to action generation. To transfer geometric knowledge into the deployed video-action pathway, we introduce decayed 4D read-mask attention, which provides restricted current-frame geometric guidance early in training and progressively removes this dependency. We further propose action-aware temporal geometric distillation, which aligns within-frame geometric relations and their temporal evolution while emphasizing visual regions most relevant to robot actions. At deployment, all auxiliary 4D components are removed. Experiments on LIBERO (98.2%), RoboTwin 2.0 (92.6%), and challenging real-world manipulation tasks show that MECo-WAM improves manipulation performance without increasing inference cost.
Comment: 9 pages, 6 figures
KAM-WM: Kinematic Affordance Maps from Latent World Models for Robot Manipulation
Xinyu Shao, Keru Zhou, Guowei Huang, Yajun Gao, Tongtong Cao, Xiu Li
2607.04652v1
KAM-WM: Kinematic Affordance Maps from Latent World Models for Robot Manipulation
Xinyu Shao, Keru Zhou, Guowei Huang, Yajun Gao, Tongtong Cao, Xiu Li
2607.04652v1
arXiv:2607.04652v1
•
2026-07-06
Learning manipulation from few demonstrations requires visual priors that capture not only where to interact, but also how the interaction should begin; static priors such as segmentation masks encode only the former. We present KAM-WM, a framework that extracts a coarse directional interaction cue from a frozen latent video world model without rollout or world-model fine-tuning. KAM-WM queries a Flow Matching image-to-video backbone once and interprets its single-step latent velocity as a Kinematic Affordance Map (KAM), which provides task-conditioned interaction regions and coarse motion structure. A lightweight Perceiver compresses KAM into tokens that condition a diffusion policy together with RGB observations and proprioception. Across LIBERO and RoboTwin2.0, KAM-WM reaches 90.6% average success on LIBERO and achieves 65.7% and 22.4% success rates in the Easy and Hard settings on RoboTwin2.0, respectively. Controlled comparisons against a zero-order mask prior suggest that part of the gains comes from directional information beyond spatial localization alone. These results indicate that, in the evaluated settings, a frozen video model can provide a useful first-order visual prior for control without the test-time cost of future rollout.
Comment: 16 pages, 8 figures, preprint
Learning Flexible Generalization in Video Quality Assessment by Bringing Device and Viewing Condition Distributions
Nikolay Safonov, Dmitriy S. Vatolin
2607.04643v1
Learning Flexible Generalization in Video Quality Assessment by Bringing Device and Viewing Condition Distributions
Nikolay Safonov, Dmitriy S. Vatolin
2607.04643v1
arXiv:2607.04643v1
•
2026-07-06
Video quality assessment (VQA) plays a critical role in optimizing video delivery systems. While numerous objective metrics have been proposed to approximate human perception, the perceived quality strongly depends on viewing conditions and display characteristics. Factors such as ambient lighting, display brightness, and resolution significantly influence the visibility of distortions. In this work, we address the question of the multi-screen quality assessment on mobile devices, as this area still tends to be under-covered. We introduce a first large-scale subjective dataset collected across more than different 300 Android devices, accompanied by metadata on viewing conditions and display properties. We propose a strategy for aggregated score extraction and adaptation of VQA models to device-specific quality estimation. Our results demonstrate that incorporating device and context information enables more accurate and flexible quality prediction, offering new opportunities for fine-grained optimization in streaming services. Ultimately, this work advances the development of perceptual quality models that bridge the gap between laboratory evaluations and the diverse conditions of real-world media consumption. We made the dataset and the code available at https://videoprocessing.github.io/device-viewing-conditions.
2026-07-05
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Language-Guided Grasping under Partial Observation for Mobile Manipulation in Field Inspection and Maintenance
Dilermando Almeida, Juliano Negri, Guilherme Lazzarini, Thiago H. Segreto, Ranulfo Bezerra, Gustavo J. G. Lahr, Ricardo V. Godoy, Marcelo Becker
2603.07866v3
Language-Guided Grasping under Partial Observation for Mobile Manipulation in Field Inspection and Maintenance
Dilermando Almeida, Juliano Negri, Guilherme Lazzarini, Thiago H. Segreto, Ranulfo Bezerra, Gustavo J. G. Lahr, Ricardo V. Godoy, Marcelo Becker
2603.07866v3
arXiv:2603.07866v3
•updated
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2026-03-09
Offshore inspection and maintenance have increasingly been using legged robots for routine sensing, yet many useful interventions still require physical interaction with tools, containers, and task-relevant objects. Employing robots for these tasks can reduce operators' exposure in confined, elevated, or potentially explosive areas. This paper presents a language-guided grasping pipeline for a legged mobile manipulator operating under partial observation. An operator defines the target, the system grounds it in RGB with open-vocabulary detection and promptable segmentation, extracts an object-centric RGB-D point cloud, improves sparse geometry through depth compensation and point-cloud completion, and selects a 6-DoF grasp using collision, clearance, reachability, and approach constraints. The system is implemented on a quadruped robot with an arm and evaluated in two cluttered tabletop scenes motivated by small-object retrieval during inspection and maintenance. Across paired trials, the proposed pipeline achieved 9/10 successful grasps, compared with 3/10 for a view-dependent deployment baseline. In this controlled setting, object-centric completion and execution-aware selection reduced approach collisions and improved the reliability of language-guided grasping for supervised field manipulation.
Mask2Real-WM: Segmentation Masks as a Sim-to-Real Bridge for Controllable Dexterous World Models
Riccardo O. Feingold, Davide Liconti, Chenyu Yang, Robert K. Katzschmann
2607.04546v1
Mask2Real-WM: Segmentation Masks as a Sim-to-Real Bridge for Controllable Dexterous World Models
Riccardo O. Feingold, Davide Liconti, Chenyu Yang, Robert K. Katzschmann
2607.04546v1
arXiv:2607.04546v1
•
2026-07-05
Action-conditioned world models allow robots to predict the future consequences of candidate actions without additional physical interaction, supporting policy evaluation, planning, and data augmentation. We present Mask2Real-WM, a two-stage action-conditioned world model for dexterous manipulation that decouples pixel prediction into a dynamics model and a rendering model. The dynamics model predicts future segmentation masks from past masks and 23-DoF action sequences. The rendering model maps the predicted masks to photorealistic RGB using a ControlNet-augmented Stable Video Diffusion backbone. The smaller sim-to-real gap in segmentation space enables the dynamics model to benefit from large-scale pretraining on over 50 h of synthetic simulation data, followed by fine-tuning on fewer than 2.5 h of real demonstrations. Experiments on a dexterous pick-and-place benchmark show that mask conditioning and simulation pretraining are both required for per-DoF action controllability across all 23 degrees of freedom. In contrast, monolithic baselines capture broad hand and end-effector trajectories but do not reliably reflect fine-grained, per-joint action effects.
Comment: 23 pages, 24 figures, 4 tables. Preprint. Project page: https://srl-ethz.github.io/Mask2Real-WM/
CRISP: A Spatiotemporal Camera-Radar Backbone for Driving via Forecasting-Based World-Model Pretraining
Jingyu Song, Yi Liu, Katherine A. Skinner
2607.04541v1
CRISP: A Spatiotemporal Camera-Radar Backbone for Driving via Forecasting-Based World-Model Pretraining
Jingyu Song, Yi Liu, Katherine A. Skinner
2607.04541v1
arXiv:2607.04541v1
•
2026-07-05
Camera-radar (CR) fusion is a practical sensing configuration for autonomous driving, but existing models are typically trained with task-specific supervision, limiting reusable representation learning. We present CRISP, a spatiotemporal CR backbone pretrained through forecasting-based representation learning. Given historical multi-view images and radar sweeps, CRISP learns a unified bird's-eye-view (BEV) representation by predicting future LiDAR point clouds. LiDAR is used only as privileged supervision during pretraining; the deployed model requires only camera and radar. To make forecasting-based pretraining effective for CR fusion, CRISP introduces an enhanced radar encoder, radar-enhanced temporal self-attention, and multimodal feature rendering with modality innovation gating. These components inject radar range and Doppler cues into BEV temporal propagation and allow BEV tokens to selectively incorporate camera and radar evidence. Experiments on nuScenes show that CRISP improves long-horizon point cloud forecasting and transfers effectively to downstream tasks, including 3D detection, tracking, online mapping, motion forecasting, future occupancy prediction, and planning, suggesting that predictive CR pretraining is a promising path toward scalable driving representations under practical sensor configurations. The project website is https://umfieldrobotics.github.io/CRISP.
Comment: 17 pages, under review
Compressing the Validation Bottleneck: An Agentic Self-Driving Lab for Scientific Discovery
Kyunghoon Hur, Chihun Lee
2607.04508v1
Compressing the Validation Bottleneck: An Agentic Self-Driving Lab for Scientific Discovery
Kyunghoon Hur, Chihun Lee
2607.04508v1
arXiv:2607.04508v1
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2026-07-05
Agentic AI-for-Science can automate ideation, planning, and analysis, but final validation still depends on real experiments. A self-driving lab (SDL) can execute those experiments, yet the loop still has bottlenecks: the agent may spend too many rounds on low-value experiments, or each round may require a high-cost experiment. We target these two physical bottlenecks with one agent. First, a prior-aware agentic DOE loop uses domain knowledge and past results to propose feasible and informative next experiments, reducing trials-to-target. Second, a cost-aware surrogate agent predicts high-cost, high-resolution measurements from low-cost, low-resolution measurements. It chooses between a high- and a low-cost measurement based on the predicted uncertainty. We examine these directions in the biology and materials domains, respectively. Together, under a single agent, these components aim to accelerate the SDL loop by reducing both the number of loops and the cost per experiment.
Comment: Accepted at ICML 2026 AI for Science Workshop ; AI Scientist Competition
Multisensory Continual Learning: Adapting Pretrained Visuomotor Policies to Force
Jaden Clark, Changhao Wang, Yihuai Gao, Seongheon Hong, Hojung Choi, Mark Cutkosky, Yifan Hou, Shuran Song
2606.30988v3
Multisensory Continual Learning: Adapting Pretrained Visuomotor Policies to Force
Jaden Clark, Changhao Wang, Yihuai Gao, Seongheon Hong, Hojung Choi, Mark Cutkosky, Yifan Hou, Shuran Song
2606.30988v3
arXiv:2606.30988v3
•updated
•
2026-06-29
Robot manipulation often relies on sensory feedback beyond vision, particularly in contact-rich settings where force, tactile, or audio signals reveal interaction states that are not directly observable from images. However, these modalities are often hardware- and task-specific, and large-scale multisensory robot datasets remain scarce. As a result, it is impractical to pretrain policies with every sensor they may encounter. We study multisensory continual learning: adapting a pretrained robot policy to new tasks with newly introduced modalities while preserving performance under the original sensor suite. We propose MultiSensory World Model (MuSe), which incorporates limited multisensory data into pretrained vision-only policies through multi-stage fusion, multisensory future prediction, and experience replay over pretraining data. We instantiate MuSe by augmenting a pretrained vision-only policy with force-torque sensing and evaluate it on real-world manipulation tasks. Our experiments show that MuSe performs strongly on contact-rich finetuning tasks while preserving, and in some cases improving, performance on the original pretraining tasks. These results suggest that a modest multisensory dataset can improve general robot capabilities beyond the finetuning distribution. Project website: https://jadenvc.github.io/multisensory-continual-learning/
Robustness Verification of an Autonomous Underwater Vehicle-based Plankton Classifier
Abdelrahman Sayed Sayed, Pierre-Jean Meyer, Asgeir J. Sørensen, Mohamed Ghazel
2607.04453v1
Robustness Verification of an Autonomous Underwater Vehicle-based Plankton Classifier
Abdelrahman Sayed Sayed, Pierre-Jean Meyer, Asgeir J. Sørensen, Mohamed Ghazel
2607.04453v1
arXiv:2607.04453v1
•
2026-07-05
The assessment of planktonic standing stocks and microorganism structures is critical for understanding upper ocean biological processes. Currently, autonomous underwater vehicles (AUVs) equipped with in-situ optical imaging and artificial intelligence (AI) methods offer a promising solution for persistent surveillance, mapping and monitoring of planktonic life. However, current AI methods often lack robustness in dynamic, unstructured environments, where environmental noise and non-biological artifacts lead to frequent misclassifications. Standard convolutional neural network (CNN) classifiers often struggle with such conditions, leading to misclassifications that require time-consuming manual validation by marine biologists. To address this issue, we propose a novel robustness verification framework for in-situ plankton classifiers based on reachability analysis. We also introduce a continuous-time neural ordinary differential equation (neural ODE) classification model leveraging the high-resolution imaging capabilities of the SilCam particle imager. In this paper, we demonstrate the effectiveness of the proposed framework by formally verifying the robustness of the neural ODE model against environmental perturbations. We demonstrate that our verification framework acts as an automated filter providing formal guarantees of model stability against ambiguous data, thereby improving the reliability of autonomous sampling and reducing the post-processing workload.
Comment: 6 pages, 2 figures, Accepted in IEEE OES AUV Symposium 2026
MAD-PINN: A Decentralized Physics-Informed Machine Learning Framework for Safe and Optimal Multi-Agent Control
Manan Tayal, Aditya Singh, Shishir Kolathaya, Somil Bansal
2509.23960v2
MAD-PINN: A Decentralized Physics-Informed Machine Learning Framework for Safe and Optimal Multi-Agent Control
Manan Tayal, Aditya Singh, Shishir Kolathaya, Somil Bansal
2509.23960v2
arXiv:2509.23960v2
•updated
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2025-09-28
Co-optimizing safety and performance in large-scale multi-agent systems remains a fundamental challenge. Existing approaches based on multi-agent reinforcement learning (MARL), safety filtering, or Model Predictive Control (MPC) either lack strict safety guarantees, suffer from conservatism, or fail to scale effectively. We propose MAD-PINN, a decentralized physics-informed machine learning framework for solving the multi-agent state-constrained optimal control problem (MASC-OCP). Our method leverages an epigraph-based reformulation of SC-OCP to simultaneously capture performance and safety, and approximates its solution via a physics-informed neural network. Scalability is achieved by training the SC-OCP value function on reduced-agent systems and deploying them in a decentralized fashion, where each agent relies only on local observations of its neighbours for decision-making. To further enhance safety and efficiency, we introduce an Hamilton-Jacobi (HJ) reachability-based neighbour selection strategy to prioritize safety-critical interactions, and a receding-horizon policy execution scheme that adapts to dynamic interactions while reducing computational burden. Experiments on multi-agent navigation tasks demonstrate that MAD-PINN achieves superior safety-performance trade-offs, maintains scalability as the number of agents grows, and consistently outperforms state-of-the-art baselines.
Comment: 9 Pages, 4 Figures, 4 Tables. First two authors have contributed equally
Robustness-Based Synthesis for Time Window Temporal Logic Specifications via Mixed-Integer Linear Programming
Philip Smith, Ahmad Ahmad, Kevin Leahy
2606.30820v2
Robustness-Based Synthesis for Time Window Temporal Logic Specifications via Mixed-Integer Linear Programming
Philip Smith, Ahmad Ahmad, Kevin Leahy
2606.30820v2
arXiv:2606.30820v2
•updated
•
2026-06-29
Time Window Temporal Logic (TWTL) is a rich specification language for cyber-physical systems that can compactly express sequential tasks with explicit timing constraints. In this paper, we consider the problem of synthesizing control inputs for discrete-time linear systems subject to TWTL task specifications. Building on the quantitative semantics (robustness) recently introduced for TWTL in [1], we encode the robust satisfaction of a TWTL formula as a set of Mixed-Integer Linear constraints and pose synthesis as a Mixed Integer Linear Program (MILP) that maximizes the robustness degree. We prove that any feasible solution with positive objective value guarantees Boolean satisfaction of the specification. We address two synthesis settings: an \emph{open-loop} formulation that optimizes the full control sequence from the initial state, and a \emph{closed-loop} receding-horizon Model Predictive Controller (MPC) formulation that re-solves the MILP at each step using the current measured state. A key feature of our MPC formulation is a \emph{task-adaptive horizon} that exploits the TWTL Deterministic Finite Automaton (DFA) to determine the active sub-task at each step, limiting the prediction horizon to the remaining window of the current task rather than the full formula horizon, this makes each re-solve significantly cheaper than the initial open-loop solve.
RoboDojo: A Unified Sim-and-Real Benchmark for Comprehensive Evaluation of Generalist Robot Manipulation Policies
Tianxing Chen, Yue Chen, Zixuan Li, Junyuan Tang, Kailun Su, Weijie Wan, Baijun Chen, Haoran Lu, Haowen Yan, Honghao Su, Zhiyang Dou, Kaixuan Wang, Dandan Zhang, Yunze Liu, Yan Qin, Qiwei Liang, Qiwei Wu, Zijian Lin, Wenwei Lin, Yuran Wang, Minghua He, Tianshu Wu, Ruihai Wu, Jingquan Zhou, Kai-Chong Lei, Haibao Yu, Yuanfeng Ji, Weiyang Jin, Guanyu Lin, Xiaofan Li, Qi Xiong, Renjing Xu, Zhongyu Li, Wenhao Chai, Enze Xie, Ziwei Wang, Yao Mu, Hao Dong, Wojciech Matusik, Mingyu Ding, Wenbo Ding, Ping Luo, Masayoshi Tomizuka
2607.04434v1
RoboDojo: A Unified Sim-and-Real Benchmark for Comprehensive Evaluation of Generalist Robot Manipulation Policies
Tianxing Chen, Yue Chen, Zixuan Li, Junyuan Tang, Kailun Su, Weijie Wan, Baijun Chen, Haoran Lu, Haowen Yan, Honghao Su, Zhiyang Dou, Kaixuan Wang, Dandan Zhang, Yunze Liu, Yan Qin, Qiwei Liang, Qiwei Wu, Zijian Lin, Wenwei Lin, Yuran Wang, Minghua He, Tianshu Wu, Ruihai Wu, Jingquan Zhou, Kai-Chong Lei, Haibao Yu, Yuanfeng Ji, Weiyang Jin, Guanyu Lin, Xiaofan Li, Qi Xiong, Renjing Xu, Zhongyu Li, Wenhao Chai, Enze Xie, Ziwei Wang, Yao Mu, Hao Dong, Wojciech Matusik, Mingyu Ding, Wenbo Ding, Ping Luo, Masayoshi Tomizuka
2607.04434v1
arXiv:2607.04434v1
•
2026-07-05
Generalist robot manipulation policies have advanced rapidly, yet existing benchmarks remain limited in systematically evaluating their capabilities. Many rely on simple, short-horizon, or skill-narrow tasks with limited capability coverage, and are often conducted only in simulation or only in the real world. Simulation enables scalable feedback but misses physical deployment challenges, while real-world evaluation is costly, time-consuming, and difficult to reproduce. We introduce RoboDojo, a unified sim-and-real benchmark for comprehensive evaluation of generalist robot manipulation policies. RoboDojo includes 42 simulation tasks and 18 real-world tasks covering diverse and complementary manipulation capabilities. The simulation benchmark evaluates five dimensions: generalization, memory, precision, long-horizon execution, and open-vocabulary instruction following, while the real-world benchmark exposes policies to challenging physical-world deployment conditions. RoboDojo supports scalable evaluation through heterogeneous parallel simulation in Isaac Sim and provides RoboDojo-RealEval, a reproducible real-world evaluation system with remote cloud access, standardized hardware, scene reset, evaluation protocol, and deployment interface. Together with XPolicyLab, policies can be integrated once and evaluated across simulation and real-world settings with minimal adaptation. We integrate 30 policies into XPolicyLab and evaluate them on RoboDojo, establishing a public leaderboard and systematic analysis of current policy performance. The website is available at http://robodojo-benchmark.com/.
Comment: Website: https://robodojo-benchmark.com/, Code: https://github.com/RoboDojo-Benchmark/RoboDojo, Leaderboard: https://robodojo-benchmark.com/leaderboard
ACE-Brain-0.5: A Unified Embodied Foundational Model for Physical Agentic AI
ACE-Brain Team, :, Ziyang Gong, Haoming Gu, Zehang Luo, Tianyi Zhang, Tao Tao, Yixiao Chi, Zhe Liu, Lingsi Zhu, Jingyuan Liu, Anke Tang, Songze Li, Yilun Kong, Ningjing Liu, Tianyu Zhu, Yunpeng Qing, Shuang Luo, Xiang Liu, Shi Fu, Dawei Nie, Sixiang Liu, Zhexi Wen, Feng Pan, Xiaofeng Wang, Zhi Hou, Chunxiao Liu, Xue Yang, Junchi Yan, Hengshuang Zhao, Dacheng Tao, Xiaogang Wang
2607.04426v1
ACE-Brain-0.5: A Unified Embodied Foundational Model for Physical Agentic AI
ACE-Brain Team, :, Ziyang Gong, Haoming Gu, Zehang Luo, Tianyi Zhang, Tao Tao, Yixiao Chi, Zhe Liu, Lingsi Zhu, Jingyuan Liu, Anke Tang, Songze Li, Yilun Kong, Ningjing Liu, Tianyu Zhu, Yunpeng Qing, Shuang Luo, Xiang Liu, Shi Fu, Dawei Nie, Sixiang Liu, Zhexi Wen, Feng Pan, Xiaofeng Wang, Zhi Hou, Chunxiao Liu, Xue Yang, Junchi Yan, Hengshuang Zhao, Dacheng Tao, Xiaogang Wang
2607.04426v1
arXiv:2607.04426v1
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2026-07-05
Embodied AI is moving from isolated perception or action modules toward physical agents that understand, plan under goals, act through robot bodies, monitor progress, and improve from experience. Existing systems address this loop only in parts: end-to-end policies generate actions but often lack spatial reasoning, planning, and execution assessment, while robot-agent systems orchestrate tools or specialists but do not learn a shared representation. This fragmentation limits general Physical Agentic AI. We present ACE-Brain-0.5, a unified embodied foundation model that organizes robot intelligence into five coupled functions: spatial perception, decision making, embodied interaction, self-monitoring, and self-improvement. Built on ACE-Brain-0, which established spatial intelligence as a shared scaffold across robot platforms, ACE-Brain-0.5 extends an understanding-centric model into a closed-loop foundation model. A single 8B backbone instantiates the first four functions: grounding objects and affordances, reasoning over 3D and egocentric spatial relations, decomposing instructions into subgoals, generating navigation and manipulation actions, and estimating progress for verification and recovery. To unify these capabilities without cross-task interference, we introduce SSR+, which extends Scaffold-Specialize-Reconcile with a Reactivate stage after task-vector merging. The fifth function, self-improvement, is realized by a companion framework that updates external execution state, including task schemas, spatial memory, and failure-recovery cases, from rollouts. Across fifteen benchmarks, ACE-Brain-0.5 improves over ACE-Brain-0 on 14 of 18 spatial perception and grounding benchmarks, achieves competitive navigation and manipulation performance, and provides strong progress estimation in ID and OOD settings. Together, these results mark an early step toward general Physical Agentic AI.
Towards Data-Driven Metrics for Social Robot Navigation Benchmarking
Pilar Bachiller-Burgos, Ulysses Bernardet, Luis V. Calderita, Pranup Chhetri, Anthony Francis, Noriaki Hirose, Noé Pérez, Dhruv Shah, Phani T. Singamaneni, Xuesu Xiao, Luis J. Manso
2509.01251v3
Towards Data-Driven Metrics for Social Robot Navigation Benchmarking
Pilar Bachiller-Burgos, Ulysses Bernardet, Luis V. Calderita, Pranup Chhetri, Anthony Francis, Noriaki Hirose, Noé Pérez, Dhruv Shah, Phani T. Singamaneni, Xuesu Xiao, Luis J. Manso
2509.01251v3
arXiv:2509.01251v3
•updated
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2025-09-01
This paper presents a joint effort towards the development of a data-driven Social Robot Navigation metric to facilitate benchmarking and policy optimization for ground robots. We provide the motivations for our approach and describe our proposal to format and store rated social navigation trajectory datasets. Following these guidelines, we compiled a first version of the proposed dataset with 4427 trajectories -- 182 real and 4245 simulated -- and presented it to human raters, yielding a total of 4402 rated trajectories after data quality assurance. Notably, we provide the first all-encompassing learned social robot navigation metric (SN26), along qualitative and quantitative results, including the test loss achieved, a comparison against hand-crafted metrics, and an ablation study. All data, software, and model weights are publicly available.
Comment: This work was presented at the 18th International Conference on Social Robotics (ICSR'2026)
SurgAM: Surgical Affordance Map Prediction with Multimodal Feature Fusion for Robot Autonomy
Lei Song, Yonghao Long, Mengya Xu, Jiayi Geng, Xiuyuan Chen, Qi Dou
2607.04378v1
SurgAM: Surgical Affordance Map Prediction with Multimodal Feature Fusion for Robot Autonomy
Lei Song, Yonghao Long, Mengya Xu, Jiayi Geng, Xiuyuan Chen, Qi Dou
2607.04378v1
arXiv:2607.04378v1
•
2026-07-05
Surgical automation is being increasingly studied, yet bridging visual scene understanding with autonomous action planning remains a fundamental challenge. While much research effort has been made on scene perception (e.g., tool recognition and scene segmentation), understanding and predicting actionable possibilities for surgical automation is still underexplored. In this paper, we introduce surgical affordance prediction, which identifies actionable regions for fundamental surgical actions from visual data. Specifically, a novel adaptive feature fusion framework is proposed that leverages the complementary strengths of a self-supervised vision transformer encoder for its superior semantic understanding and a large-scale generative model encoder for its spatially-aware capability. Furthermore, we introduce a hierarchical prompt learning mechanism to adapt to varying procedural contexts. Finally, a scene-guided attention decoder is proposed to focus on critical surgical areas while suppressing background distractions. To validate the effectiveness, we established a new dataset, derived from publicly available surgical datasets with affordance annotations for three basic surgical actions: aspiration, clipping, and retraction. Extensive experiments demonstrate that our approach achieves state-of-the-art performance. Moreover, we validate our framework's applicability for downstream automation on a realistic lung and prostate phantom, and results show that the predicted affordance maps successfully enable autonomous surgical actions.
Comment: ICRA 2026
A Perception-Manipulation Robotics System for Food Cutting
Xinyuan Luo, Wenzhen Yuan
2607.04367v1
A Perception-Manipulation Robotics System for Food Cutting
Xinyuan Luo, Wenzhen Yuan
2607.04367v1
arXiv:2607.04367v1
•
2026-07-05
In the development of cooking robots, mastering the task of cutting is crucial. A significant challenge lies in the diverse properties of food, which necessitate distinct cutting policies and even different knives for optimal processing. This paper presents a perception-manipulation framework for food-cutting tasks. Our system features a knife selection module that utilizes force data from a preliminary fixed trial cut to select the appropriate knife for the given food. This is followed by an adaptive cutting phase using reinforcement learning (RL) to balance cutting speed and energy efficiency. In our experiments, the knife selection module achieved 100% successful rate on unseen food, and we compared the performances of fixed policy, RL policy, with human operators. Our method not only achieves high performance but also demonstrates comparable results to those of human participants.
Comment: 8 pages, 6 figures
Quaternion-Averaging-Based Adaptive Complementary Filter for Pedestrian Dead Reckoning With a Foot-Mounted AHRS
Shunsei Yamagishi, Lei Jing
2607.05451v1
Quaternion-Averaging-Based Adaptive Complementary Filter for Pedestrian Dead Reckoning With a Foot-Mounted AHRS
Shunsei Yamagishi, Lei Jing
2607.05451v1
arXiv:2607.05451v1
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2026-07-05
Pedestrian Dead Reckoning (PDR) can be applied to indoor navigation systems. GPS suffers from signal degradation due to roofs and high-rise buildings, whereas PDR can estimate positions without being affected by such signal degradation. The accuracy of a foot-mounted AHRS(Attitude and Heading Reference System)-based PDR depends on the accuracy of the attitude estimation algorithm used in the AHRS. In this article, a Quaternion-Averaging-Based Adaptive Complementary Filter (QAACF) for PDR with a foot-mounted AHRS is proposed to improve estimation accuracy while reducing computational cost. QAACF fuses a quaternion derived from angular velocity with quaternions derived from acceleration and magnetic field measurements using Markley's quaternion averaging, which combines two quaternions more rigorously than linear interpolation. In addition, QAACF adaptively adjusts the weights of angular velocity, acceleration, and magnetic field measurements according to gait phases and the level of magnetic disturbances. Experimental results showed that the proposed QAACF achieves low Root Mean Square Errors (RMSEs) compared to existing attitude estimation filters while requiring lower computational cost than Kalman filters.
CorridorVLA: Explicit Spatial Constraints for Generative Action Heads via Sparse Anchors
Dachong Li, ZhuangZhuang Chen, Jin Zhang, Jianqiang Li
2604.21241v2
CorridorVLA: Explicit Spatial Constraints for Generative Action Heads via Sparse Anchors
Dachong Li, ZhuangZhuang Chen, Jin Zhang, Jianqiang Li
2604.21241v2
arXiv:2604.21241v2
•updated
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2026-04-23
Vision--Language--Action (VLA) models often use intermediate representations to connect multimodal inputs with continuous control, yet spatial guidance is often injected implicitly through latent features. We propose CorridorVLA, which predicts sparse spatial anchors as incremental physical changes (e.g., end-effector $Δ$-positions) and uses them to impose an explicit tolerance region in the training objective for action generation. The anchors define a tolerance corridor that guides a flow-matching action head: trajectories whose implied spatial evolution falls outside the corridor receive corrective gradients, while trajectories within the corridor are refined by a consistency objective. CorridorVLA improves SmolVLA by 4.45 percentage points on LIBERO and improves SmolVLA and GR00T by 12.37 and 7.98 percentage points, respectively, on the more challenging LIBERO-Plus benchmark. Notably, under the same single-policy 4-in-1 setting, where one policy is jointly trained and evaluated across all task suites, GR00T-Corr achieves an 83.21% success rate. These results indicate that action-aligned physical cues can provide direct and interpretable constraints for generative action policies, complementing spatial guidance encoded in visual or latent forms. Code and released model checkpoints are available at https://github.com/lidc54/corridorVLA and https://huggingface.co/lidc/CorridorVLA.
Comment: Accepted to the 2026 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2026)
Agent-driven Long-tail Simulation for Autonomous Driving
Junru Gu, Lijin Yang, Jianing Huang, Shu Liu, Zhongzhan Huang, Hang Zhao
2607.04331v1
Agent-driven Long-tail Simulation for Autonomous Driving
Junru Gu, Lijin Yang, Jianing Huang, Shu Liu, Zhongzhan Huang, Hang Zhao
2607.04331v1
arXiv:2607.04331v1
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2026-07-05
Evaluating autonomous driving systems in closed-loop settings requires realistic and interactive simulation, yet existing simulators largely rely on log replay or rule-based agents, limiting behavioral diversity and long-tail coverage. We propose an agent-driven simulation framework in which surrounding road participants are controlled by instruction-following large language models through a structured action interface, enabling intentional and reactive behaviors while preserving physical plausibility. Furthermore, we introduce SemanticPlan, a benchmark of closed-loop planning in long-tail and semantically rich scenarios that augment real nuPlan scenes with multiple interactive agents following diverse language instructions. Evaluation results show that state-of-the-art planners still struggle to consistently achieve safe and effective task completion, suggesting that these long-tail scenarios remain challenging.
GPU-Accelerated Polygonal Signed Distance Functions for Real-Time Collision Avoidance
Taekwon Ga, Jongeun Choi
2607.04310v1
GPU-Accelerated Polygonal Signed Distance Functions for Real-Time Collision Avoidance
Taekwon Ga, Jongeun Choi
2607.04310v1
arXiv:2607.04310v1
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2026-07-05
Optimization-based local planning and control require high-rate collision-avoidance constraint evaluation over a prediction horizon. In obstacle-dense environments, where feasible space is limited and the constraints become increasingly complex, the computational workload often dominates the control-cycle runtime. The resulting bottleneck motivates collision-avoidance constraints that combine computational efficiency with geometric fidelity. The proposed Polygonal Signed Distance Function (PSDF) is a geometry-exact signed distance function between a convex polygonal robot footprint and obstacles represented by their boundary edges. It is implemented as a weight-free, branch-free tensorized geometric pipeline enabling batched GPU execution and automatic differentiation. The PSDF is embedded into model predictive control by locally linearizing the stage-wise safety constraints within a sequential quadratic programming-based real-time iteration scheme, yielding the PSDF-embedded model predictive controller (PSDF-MPC). The design separates CPU/GPU computation so that the GPU evaluates batched PSDF values and gradients while the CPU solves a sparse quadratic program whose dimension is determined by system dimensions and horizon length, not by obstacle features. Microbenchmarks show that PSDF scales favorably against signed-distance query baselines. Closed-loop simulated and real-world navigation experiments, including comparisons with optimization-based baselines, demonstrate that PSDF-MPC maintains real-time feasibility and robust collision avoidance in dense polygonal environments.
Comment: 13 pages, 5 figures, 3 tables
HALO-WA: Hybrid-Attention Latent-Guided Online Reinforcement Learning for World-Action Models
Angen Ye, Weijie Ke, Xiaofeng Wang, Xinze Chen, Chaojun Ni, Guosheng Zhao, Boyuan Wang, Zheng Zhu, Junjie Xie, Dapeng Zhang
2607.04265v1
HALO-WA: Hybrid-Attention Latent-Guided Online Reinforcement Learning for World-Action Models
Angen Ye, Weijie Ke, Xiaofeng Wang, Xinze Chen, Chaojun Ni, Guosheng Zhao, Boyuan Wang, Zheng Zhu, Junjie Xie, Dapeng Zhang
2607.04265v1
arXiv:2607.04265v1
•
2026-07-05
World-action (WA) models can generate long-horizon action chunks for general-purpose robotic manipulation, but they remain vulnerable to calibration, perception, and contact-dynamics errors in real-world precision tasks, often failing in the final few millimeters of alignment or insertion. We propose HALO-WA, a hybrid-attention latent-guided online reinforcement learning (RL) framework for WA models, which leverages latent features and action priors from the WA generation process through a lightweight actor-critic adapter to enable fast online adaptation to real deployment errors. HALO-WA introduces a hybrid-attention structure that preserves the temporal consistency of action chunks while reading task-relevant information from WA latents conditioned on visual context and end-stage correction requirements, thereby producing refined action chunks. We validate HALO-WA on four real-world precision manipulation tasks, where it improves the average success rate from 26.4\% for WA-base to 87.1\%, outperforming the strongest baseline by 19.2 percentage points while requiring only 45--75 minutes of online training per task. To facilitate reproducibility, we further conduct supplementary simulation experiments in RoboTwin and release the code at https://github.com/YeanRoot/HALO-WA.
FLOAT Drone for Physical Interaction: Lateral Airflow Reduction, Wrench Modeling, and Adaptive Control
Junxiao Lin, Kehan Zhou, Shuhang Ji, Yimin Peng, Shen Wang, Jialiang Hou, Fei Gao
2607.04260v1
FLOAT Drone for Physical Interaction: Lateral Airflow Reduction, Wrench Modeling, and Adaptive Control
Junxiao Lin, Kehan Zhou, Shuhang Ji, Yimin Peng, Shen Wang, Jialiang Hou, Fei Gao
2607.04260v1
arXiv:2607.04260v1
•
2026-07-05
Aerial physical interaction represents a promising direction for next-generation unmanned aerial vehicles (UAVs), but it requires an aerial platform that can exert contact forces while maintaining stable flight. For close-proximity tasks, this translates into three coupled design requirements: multidimensional wrench generation for stable contact, compactness for maneuverability and safety in confined spaces, and reduced lateral airflow toward the target when generating horizontal force. This article presents FLOAT Drone, a fully actuated coaxial UAV with servo-driven control surfaces for close-proximity physical interaction. The coaxial dual-rotor layout provides a compact propulsion layout, while the control surfaces, immersed in the rotor downwash, generate lateral forces and moments for 6-DoF wrench generation. A force-matched computational fluid dynamics (CFD) comparison with a tilted-rotor alternative quantifies the reduction in target-facing lateral airflow. To account for nonlinear rotor--control-surface coupling in the rotor wake, a high-fidelity polynomial aerodynamic wrench model is identified from precision force measurements and embedded in a constrained nonlinear allocator for real-time wrench tracking. Comparative flight and interaction experiments show that the proposed framework improves control accuracy over linear allocation baselines, rejects ground-effect and payload disturbances, and enables close-proximity drawer push--pull manipulation through a $2~\mathrm{cm}$ handle clearance.
Comment: 11 pages, 18 figures
Integrated Graph Search and Model Predictive Control for Smooth and Efficient Path Planning in Autonomous Vehicles
Duc-Tien Bui, Ngoc Thinh Nguyen, Hung Duy Nguyen, Dong Bi, Tomislav Mihalj, Arno Eichberger
2607.04259v1
Integrated Graph Search and Model Predictive Control for Smooth and Efficient Path Planning in Autonomous Vehicles
Duc-Tien Bui, Ngoc Thinh Nguyen, Hung Duy Nguyen, Dong Bi, Tomislav Mihalj, Arno Eichberger
2607.04259v1
arXiv:2607.04259v1
•
2026-07-05
Path planning is a fundamental component of autonomous vehicles, where achieving safe, comfortable, and dynamically feasible paths while ensuring computational efficiency remains a significant challenge. This paper presents a sequential path planning framework in which a rough path obtained from graph search is explicitly exploited to guide a Model Predictive Control (MPC)-based path refinement. A rough path is first obtained via Dijkstra search on a discretized grid and is then used to construct a spatially varying convex lateral safety corridor that explicitly captures obstacle avoidance constraints, transforming discrete obstacle avoidance decisions into continuous feasibility constraints for optimization. Within this corridor, an MPC problem is formulated to refine the path, enabling efficient optimization while maintaining path smoothness by penalizing the third-order spatial derivative of the lateral offset over a prediction horizon. The proposed algorithm is evaluated in multiple overtaking scenarios on both straight and curved roads, including cases with single and multiple target vehicles, using high-fidelity environment simulations (i.e., CarMaker). Compared with the previous study, which used polynomial fitting and a quadratic programming method, the proposed approach consistently achieves lower lateral acceleration, curvature, and jerk while reducing computational cost by 28.08% on straight roads and 29.52% on curved roads. These results demonstrate that exploiting graph-search structure within an MPC formulation provides an effective balance between path smoothness and computational efficiency for autonomous vehicles in structured driving environments.
Comment: 12th 2026 International Conference on Control, Decision and Information Technologies (CoDIT 2026)
AutoSpeed: Annotation-Free Stage-Adaptive Motion Speed Learning for Robot Manipulation
Qingda Hu, Ziheng Qiu, Jieru Zhao, Zhongxue Gan, Wenchao Ding
2607.01051v2
AutoSpeed: Annotation-Free Stage-Adaptive Motion Speed Learning for Robot Manipulation
Qingda Hu, Ziheng Qiu, Jieru Zhao, Zhongxue Gan, Wenchao Ding
2607.01051v2
arXiv:2607.01051v2
•updated
•
2026-07-01
Different stages of manipulation tasks exhibit varying levels of difficulty, suggesting stage-dependent motion speeds and temporal prediction horizons. However, existing IL-based visuomotor policies typically imitate the execution speed of expert demonstrations and operate with a fixed temporal prediction horizon, limiting flexibility and overall task throughput. In this paper, we introduce AutoSpeed, a model-agnostic learning framework that enables existing visuomotor policies to predict trajectories with stage-adaptive motion speeds, without requiring speed or stage annotations. We treat future trajectories at different speeds as candidate optimization targets, evaluate each candidate using a composite cost that trades off prediction error against prediction horizon, and optimize the policy toward the minimum-cost candidate. With a fixed-length action sequence, speed modulation adjusts the effective temporal prediction horizon: simple stages are executed faster with a longer prediction horizon, whereas complex stages are executed more slowly with a shorter prediction horizon. Specifically, we implement speed modulation in the frequency domain via the discrete cosine transform (DCT), which enables smooth, non-integer speed scaling and thus preserves motion continuity. Extensive evaluations show that AutoSpeed substantially reduces task execution time while also improving success rates. Under the AutoSpeed framework, the inferred motion speeds exhibit a strong correspondence with task stages.
Comment: Accepted by ECCV 2026
WAM4D: Fast 4D World Action Model via Spatial Register Tokens
Ying Li, Xiaobao Wei, Jiajun Cao, Hao Wang, Xiaowei Chi, Chengyu Bai, Qianpu Sun, Jiajun Li, Xiaojie Zhang, Jian Tang, Sirui Han, Shanghang Zhang
2606.14048v2
WAM4D: Fast 4D World Action Model via Spatial Register Tokens
Ying Li, Xiaobao Wei, Jiajun Cao, Hao Wang, Xiaowei Chi, Chengyu Bai, Qianpu Sun, Jiajun Li, Xiaojie Zhang, Jian Tang, Sirui Han, Shanghang Zhang
2606.14048v2
arXiv:2606.14048v2
•updated
•
2026-06-12
World action models (WAMs) have recently shown promise in jointly modeling future observations and executable robot actions. However, most existing WAMs still operate in 2D video or latent spaces, where visually plausible rollouts miss the 3D spatial constraints and occluded contact geometry required for precise manipulation. While geometric foundation models offer strong priors for recovering dense 3D structure and motion from visual observations, forcing WAMs to predict the dense 4D representation introduces costly geometric decoding and slows down causal action generation. To address the trade-off, we present WAM4D, a fast 4D world action model that uses lightweight spatial register tokens as training-time future-depth readouts to transfer pretrained geometric priors into a causal video-action transformer, then removes the register branch for lightweight action inference. To prevent non-causal shortcuts, we further design causal mixture attention for the Mixture-of-Transformers (MoT) WAM backbone, defining modality-specific visibility among video, action, and geometry tokens. Comprehensive experiments on RoboTwin 2.0 and challenging real-world manipulation tasks show that WAM4D improves spatial consistency and achieves competitive action prediction while maintaining efficient inference.
Comment: 15 pages, 7figures, 9tables
MIND-V: Hierarchical World Model for Long-Horizon Robotic Manipulation with RL-based Physical Alignment
Ruicheng Zhang, Mingyang Zhang, Jun Zhou, Xiaofan Liu, Zunnan Xu, Zhizhou Zhong, Puxin Yan, Haocheng Luo, Xiu Li
2512.06628v4
MIND-V: Hierarchical World Model for Long-Horizon Robotic Manipulation with RL-based Physical Alignment
Ruicheng Zhang, Mingyang Zhang, Jun Zhou, Xiaofan Liu, Zunnan Xu, Zhizhou Zhong, Puxin Yan, Haocheng Luo, Xiu Li
2512.06628v4
arXiv:2512.06628v4
•updated
•
2025-12-07
Scalable embodied intelligence is constrained by the scarcity of diverse, long-horizon robotic manipulation data. Existing video world models in this domain are limited to synthesizing short clips of simple actions and often rely on manually defined trajectories. To this end, we introduce MIND-V, a cognitive hierarchical world model designed to synthesize physically plausible and logically coherent videos of long-horizon robotic manipulation. Inspired by cognitive science, MIND-V bridges high-level reasoning with pixel-level synthesis through three core components: a Semantic Reasoning Hub (SRH) that leverages a pre-trained vision-language model for task planning; a Behavioral Semantic Bridge (BSB) that translates abstract instructions into domain-invariant representations; and a Motor Video Generator (MVG) for conditional video rendering. MIND-V employs Staged Visual Future Rollouts, a test-time optimization strategy to enhance long-horizon robustness. To enforce adherence to physical laws, we introduce a GRPO reinforcement learning post-training phase guided by a novel Physical Foresight Coherence (PFC) reward. PFC leverages the V-JEPA2 world model as a physics referee to penalize implausible dynamics in the latent feature space. Experiments confirm MIND-V's SOTA performance in long-horizon simulation and its significant value for policy learning, introducing a scalable and fully autonomous framework for embodied data synthesis.
SoftVTBench: A Safety-Aware Visuo-Tactile Benchmark for Physically Constrained Robotic Manipulation of Deformable Objects
Bowen Jing, Mingxin Wang, Ruiyang Hao, Chenchen Ge, Hanwen Shen, Junjie He, Yang Cui, Yiming Hou, Weitao Zhou, Jiawei Wang, Minglei Li, Dandan Zhang, Ding Zhao, Houde Liu, Xiaofan Li, Si Liu, Ping Luo, Haibao Yu
2607.04234v1
SoftVTBench: A Safety-Aware Visuo-Tactile Benchmark for Physically Constrained Robotic Manipulation of Deformable Objects
Bowen Jing, Mingxin Wang, Ruiyang Hao, Chenchen Ge, Hanwen Shen, Junjie He, Yang Cui, Yiming Hou, Weitao Zhou, Jiawei Wang, Minglei Li, Dandan Zhang, Ding Zhao, Houde Liu, Xiaofan Li, Si Liu, Ping Luo, Haibao Yu
2607.04234v1
arXiv:2607.04234v1
•
2026-07-05
Deformable object manipulation poses challenges beyond task completion: successful execution must also maintain safe physical interaction, holding the object stably without slip or drop while avoiding excessive deformation. However, existing manipulation benchmarks are predominantly success-oriented and rarely evaluate whether a policy remains physically safe throughout execution. We present SoftVTBench, a safety-aware visuo-tactile benchmark for physically constrained deformable object manipulation. Built in Isaac Sim with finite-element-simulated deformable objects, SoftVTBench provides multi-view RGB observations, RGB tactile sensing with marker motion, proprioception, and language instructions, and defines four matched task suites over object type (deformable vs. rigid) and variation axis (object vs. spatial). It separately reports Goal Success and Safety Success; the latter additionally requires no drop and peak deformation below a calibrated object-specific threshold, measured from policy-hidden privileged Finite Element Method (FEM) states. We implement pi0.5-based baselines under this protocol. Experiments show that success-only evaluation substantially overstates policy performance, as a large fraction of goal-completing rollouts still violate physical safety. Furthermore, incorporating tactile sensing improves Safety Success (e.g., from 21.4% to 35.6% on object-centric deformable tasks) and reduces object deformation during execution, while maintaining comparable Goal Success. SoftVTBench provides a reproducible benchmark for studying visuo-tactile deformable manipulation under physical interaction constraints.
$M^2$-VLA: Boosting Vision-Language Models for Generalizable Manipulation via Layer Mixture and Meta-Skills
Siyao Xiao, Yuhong Zhang, Zhifang Liu, Zihan Gao, Jingye Zhang, Sinwai Choo, Dake Zhong, Mengzhe Wang, Xiao Lin, Xianfeng Zhou, Jia Jia, Haoqian Wang
2604.24182v2
$M^2$-VLA: Boosting Vision-Language Models for Generalizable Manipulation via Layer Mixture and Meta-Skills
Siyao Xiao, Yuhong Zhang, Zhifang Liu, Zihan Gao, Jingye Zhang, Sinwai Choo, Dake Zhong, Mengzhe Wang, Xiao Lin, Xianfeng Zhou, Jia Jia, Haoqian Wang
2604.24182v2
arXiv:2604.24182v2
•updated
•
2026-04-27
Current Vision-Language-Action (VLA) models predominantly rely on end-to-end fine-tuning. While effective, this paradigm compromises the inherent generalization capabilities of Vision-Language Models (VLMs) and incurs catastrophic forgetting. To address these limitations, we propose $M^2$-VLA, which demonstrates that a generalized VLM is able to serve as a powerful backbone for robotic manipulation directly. However, it remains a key challenge to bridge the gap between the high-level semantic understanding of VLMs and the precise requirements of robotic control. To overcome this, we introduce the Mixture of Layers (MoL) strategy that selectively extracts task-critical information from dense semantic features. Furthermore, to facilitate efficient trajectory learning under constrained model capacity, we propose a Meta Skill Module (MSM) that integrates strong inductive biases. Extensive experiments in both simulated and real-world environments demonstrate the effectiveness of our approach. Furthermore, generalization and ablation studies validate the architecture's zero-shot capabilities and confirm the contribution of each key component. Our code and pre-trained models will be made publicly available.
Anytime Plug-and-Play Control with Contract-Based Distributed MPC
Sabrina Bodmer, Danilo Saccani, Melanie N. Zeilinger, Andrea Carron
2607.04215v1
Anytime Plug-and-Play Control with Contract-Based Distributed MPC
Sabrina Bodmer, Danilo Saccani, Melanie N. Zeilinger, Andrea Carron
2607.04215v1
arXiv:2607.04215v1
•
2026-07-05
A central challenge in many mobile multi-robot applications is that communication topologies are inherently time-varying. Agents may enter or exit the network and such changes cannot generally be restricted a priori. This work introduces a distributed multi-agent control algorithm based on local communication that supports anytime agent joining and leaving the communication network without centralized coordination. The method scales efficiently with the number of agents by relying on a distance-based neighbor definition and on contracts derived from predicted trajectories. The resulting contract constraints guarantee collision avoidance and constraint satisfaction. We validate the proposed method in an autonomous multi-agent driving scenario, demonstrating effective collision avoidance in high-speed, dynamic environments with agents moving in opposite directions, in both simulated and real-world experiments.
XS-VLA: Coupling Coarse-grained Spatial Distillation with Latent Flow Matching for Lightweight Robotic Control
Lei Iok Tong, Qingchen Xie, Wei Huang, Ying Jie Yap, Yujie Zhang, Qianzhi Li, Xiaolong Liu, Zhidong Deng
2607.04171v1
XS-VLA: Coupling Coarse-grained Spatial Distillation with Latent Flow Matching for Lightweight Robotic Control
Lei Iok Tong, Qingchen Xie, Wei Huang, Ying Jie Yap, Yujie Zhang, Qianzhi Li, Xiaolong Liu, Zhidong Deng
2607.04171v1
arXiv:2607.04171v1
•
2026-07-05
Large Vision-Language Models (LVLMs) have shown strong multimodal understanding and spatial grounding, but their computational cost limits real-time robotic control. In contrast, lightweight models are suitable for edge deployment but often suffer from "spatial blindness", namely weak native spatial prediction ability. Training Vision-Language-Action (VLA) models on mixed human demonstrations can also degrade policy performance due to highly diverse behaviors. To address these limitations, we propose XS-VLA, a two-stage framework for efficient and spatially grounded robotic manipulation. First, we distill spatial semantic knowledge from Qwen3-VL-4B into the SmolVLM2-0.25B backbone by fine-tuning on curated coarse-grained spatial descriptions, turning the lightweight model into a spatially grounded engine. Second, we use this enhanced backbone to condition a Latent Flow Matching policy. Unlike deterministic controllers, our policy combines a Conditional Variational Autoencoder (CVAE) with Flow Matching dynamics to model complex multimodal action distributions. On the LIBERO benchmark, XS-VLA achieves state-of-the-art performance among models with fewer than 0.5B parameters. It improves average success rates by up to 7.2 percent, including a 23 percent gain on LIBERO-Long, over the SmolVLA 0.25B baseline, and outperforms the larger 2.2B vanilla SmolVLA. Ablations show that spatial tuning and generative latent flow control substantially improve lightweight VLA performance, delivering a 3.2 times speedup in mission execution over the previous lightweight flow matching policy.
Comment: Preprint
Neural LiDAR Bundle Adjustment
Chin Yung Anson Hon, Kaicheng Zhang, Sen Wang
2607.04169v1
Neural LiDAR Bundle Adjustment
Chin Yung Anson Hon, Kaicheng Zhang, Sen Wang
2607.04169v1
arXiv:2607.04169v1
•
2026-07-05
Recent research has achieved remarkable novel view rendering and scene reconstruction results with Neural Radiance Field (NeRF), including extensions to the LiDAR modality. Few studies have, however, explored the key design differences between RGB NeRFs and LiDAR NeRFs, particularly considering their underlying working principles. In this work, we provide both theoretical and empirical evidence suggesting that the density of volume sampling plays a significant role in LiDAR NeRF. Based on this finding, we propose a novel Neural LiDAR Bundle Adjustment (NeLD-BA) algorithm, which is tailored using efficient volume sampling of LiDAR rays for joint optimization of LiDAR map and poses. Extensive experiments are performed using the Newer College and FusionPortable datasets to demonstrate the proposed NeLD-BA's state-of-the-art performance in multi-view point cloud registration and 3D mapping. We will open-source our code for the community.
Comment: 8 pages, 8 figures, 4 tables
OpenSPM: An Environment-Transferable Robotic Key Spatial Pose Memory and Closed-Loop High-Frequency Flow-Matching Action Generation Model
Iok Tong Lei, Qingchen Xie, Yifan Wang, Yap Ying Jie, Zhidong Deng
2606.29936v2
OpenSPM: An Environment-Transferable Robotic Key Spatial Pose Memory and Closed-Loop High-Frequency Flow-Matching Action Generation Model
Iok Tong Lei, Qingchen Xie, Yifan Wang, Yap Ying Jie, Zhidong Deng
2606.29936v2
arXiv:2606.29936v2
•updated
•
2026-06-29
Open-environment tabletop robotic manipulation requires systems to possess semantic understanding, precise geometric pose estimation, and high-frequency action generation. While end-to-end vision-language-action (VLA) models excel at semantic generalization, they often lack explicit geometric constraints for fine-grained tasks and require costly training. To bridge the gap between high-level semantics and low-level physical execution, we propose OpenSPM, an open environment spatial persistent memory framework consisting of spatial pose memory and flow-matching action generation model. OpenSPM first leverages semantically conditioned 3D perception and Kalman filtering to track continuous 6D poses. It then extracts key spatial poses from human demonstrations, keeping them as transferable, object-centric spatial persistent memory entries. During inference, OpenSPM retrieves relevant memory entries in terms of natural language instructions, transfers the spatial poses to new scenes using SE(3) transformations, and generates high-frequency action chunks via a lightweight conditional flow-matching model. Combined with real-time proprioceptive state feedback and terminal residual correction, the system effectively suppresses trajectory error accumulation. Evaluated on ten LIBERO-GOAL tasks, OpenSPM achieves an 85.6% success rate and an equivalent control frequency of 1033.3 Hz, while requiring minimal inference AI computing power. Extensive ablations illustrate that structured spatial persistent memory and closed-loop residual correction play a crucial role in reliable, high-frequency robotic manipulation.
Comment: Preprint
Robobench: A Comprehensive Evaluation Benchmark for Multimodal Large Language Models as Embodied Brain
Yulin Luo, Chun-Kai Fan, Menghang Dong, Jiayu Shi, Xiangju Mi, Mengdi Zhao, Bo-Wen Zhang, Cheng Chi, Jiaming Liu, Gaole Dai, Rongyu Zhang, Ruichuan An, Kun Wu, Zhengping Che, Shaoxuan Xie, Guocai Yao, Zhongxia Zhao, Pengwei Wang, Guang Liu, Zhongyuan Wang, Tiejun Huang, Shanghang Zhang
2510.17801v2
Robobench: A Comprehensive Evaluation Benchmark for Multimodal Large Language Models as Embodied Brain
Yulin Luo, Chun-Kai Fan, Menghang Dong, Jiayu Shi, Xiangju Mi, Mengdi Zhao, Bo-Wen Zhang, Cheng Chi, Jiaming Liu, Gaole Dai, Rongyu Zhang, Ruichuan An, Kun Wu, Zhengping Che, Shaoxuan Xie, Guocai Yao, Zhongxia Zhao, Pengwei Wang, Guang Liu, Zhongyuan Wang, Tiejun Huang, Shanghang Zhang
2510.17801v2
arXiv:2510.17801v2
•updated
•
2025-10-20
Building robots that can perceive, reason, and act in dynamic, unstructured environments remains a central challenge. Recent embodied systems often follow a dual-system paradigm, where System 2 performs high-level reasoning and System 1 handles low-level control. We refer to System 2 as the embodied brain, the cognitive core for decision-making in manipulation. Although evaluating this embodied brain is crucial, existing benchmarks mainly measure execution success or cover only limited aspects of high-level cognition and task realism. We introduce RoboBench, a benchmark for evaluating multimodal large language models (MLLMs) as embodied brains. RoboBench covers five dimensions: Instruction Comprehension, Perception Reasoning, Generalized Planning, Affordance Prediction, and Failure Analysis. It spans 14 capabilities, 25 tasks, and 6,092 QA pairs. To improve realism, it draws from large-scale real robotic data and in-house collection across diverse embodiments, attribute-rich objects, multi-view scenes, and memory-driven navigation. For planning, RoboBench introduces an MLLM-as-world-simulator framework that assesses whether predicted plans can achieve critical object-state changes under physical and visual constraints, enabling more faithful evaluation of long-horizon reasoning than symbolic matching. Experiments on 18 state-of-the-art MLLMs reveal persistent limitations in implicit instruction understanding, spatiotemporal reasoning, cross-scenario planning, fine-grained affordance understanding, and failure diagnosis. We further analyze how embodied cognitive abilities relate to downstream robotic control. RoboBench offers a comprehensive scaffold for quantifying high-level cognition and guiding next-generation MLLMs toward more robust robotic intelligence.
Comment: ECCV 2026 Camera Ready
SutureFormer: Learning Surgical Trajectories via Goal-conditioned Offline RL in Pixel Space
Huanrong Liu, Chunlin Tian, Tongyu Jia, Tailai Zhou, Qin Liu, Yu Gao, Yutong Ban, Yun Gu, Guy Rosman, Xin Ma, Qingbiao Li
2603.26720v3
SutureFormer: Learning Surgical Trajectories via Goal-conditioned Offline RL in Pixel Space
Huanrong Liu, Chunlin Tian, Tongyu Jia, Tailai Zhou, Qin Liu, Yu Gao, Yutong Ban, Yun Gu, Guy Rosman, Xin Ma, Qingbiao Li
2603.26720v3
arXiv:2603.26720v3
•updated
•
2026-03-19
Predicting surgical needle trajectories from endoscopic video is critical for robot-assisted suturing, enabling anticipatory planning, real-time guidance, and safer motion execution. Existing methods that directly learn motion distributions from visual observations tend to overlook the sequential dependency among adjacent motion steps. Moreover, sparse waypoint annotations often fail to provide sufficient supervision, further increasing the difficulty of supervised or imitation learning methods. To address these challenges, we formulate image-based needle trajectory prediction as a sequential decision-making problem, in which the needle tip is treated as an agent that moves step by step in pixel space. This formulation naturally captures the continuity of needle motion and enables the explicit modeling of physically plausible pixel-wise state transitions over time. From this perspective, we propose SutureFormer, a goal-conditioned offline reinforcement learning framework that leverages sparse annotations to dense reward signals via cubic spline interpolation, encouraging the policy to exploit limited expert guidance while exploring plausible future motion paths. SutureFormer encodes variable-length clips using an observation encoder to capture both local spatial cues and long-range temporal dynamics, and autoregressively predicts future waypoints through actions composed of discrete directions and continuous magnitudes. To enable stable offline policy optimization from expert demonstrations, we adopt Conservative Q-Learning with Behavioral Cloning regularization. Experiments on a new kidney wound suturing dataset containing 1,158 trajectories from 50 patients show that SutureFormer reduces Average Displacement Error by 58.6% compared with the strongest baseline, demonstrating the effectiveness of modeling needle trajectory prediction as pixel-level sequential action learning.
ACE: Agentic Control for Embodied Manipulation via Zero-shot Workflow Reasoning
Iok Tong Lei, QianZhi Li, Ying Jie Yap, Yujie Zhang, Rui Zhong, Haichao Gui, Xiaolong Liu, Zhidong Deng
2607.04162v1
ACE: Agentic Control for Embodied Manipulation via Zero-shot Workflow Reasoning
Iok Tong Lei, QianZhi Li, Ying Jie Yap, Yujie Zhang, Rui Zhong, Haichao Gui, Xiaolong Liu, Zhidong Deng
2607.04162v1
arXiv:2607.04162v1
•
2026-07-05
Open-ended tabletop manipulation requires agents to not only understand natural language but also adapt to dynamic environments and execution failures. We present ACE (Agentic Control for Embodied Manipulation), a zero-shot workflow reasoning framework for tabletop pick-and-place from natural language. Rather than relying on direct low-level action mapping, ACE combines agentic workflow reasoning with two robot-facing executable skills: a visual grounding interface and a reusable pick-and-place primitive. To bridge semantic reasoning and physical control, the active sub-goal is grounded into a mask-mediated vision-action interface. This unified mask specifies the target object and destination, is tracked over time, exposed for human verification, and ultimately passed to a task-agnostic downstream policy for execution. Crucially, ACE operates in a closed loop supported by a multi-timescale memory. After an action is executed, the system automatically verifies whether the intended sub-goal succeeded, using the outcome to advance, retry, repair, or replan. This enables online adaptation to user corrections, scene changes, and physical failures. We evaluate ACE on logically complex, long-horizon tasks, including zero-shot multi-step equation formation with number cubes and constraint-based object retrieval. ACE demonstrates task-level zero-shot generalization on novel semantic constraints and randomized tabletop scenes without task-specific retraining. Specifically, while standard end-to-end baselines struggle to complete these logically demanding tasks, ACE achieves a 50% success rate in equation formation and a 70% success rate in constraint retrieval. This contrast demonstrates that explicit workflow reasoning and mask-mediated control offer a robust, practical route toward adaptable robotic manipulation.
Comment: Preprint
StageCraft: Execution Aware Mitigation of Distractor and Obstruction Failures in VLA Models
Kartikay Milind Pangaonkar, Prabin Rath, Omkar Patil, Nakul Gopalan
2603.20659v2
StageCraft: Execution Aware Mitigation of Distractor and Obstruction Failures in VLA Models
Kartikay Milind Pangaonkar, Prabin Rath, Omkar Patil, Nakul Gopalan
2603.20659v2
arXiv:2603.20659v2
•updated
•
2026-03-21
Large scale pre-training on text and image data along with diverse robot demonstrations has helped Vision Language Action models (VLAs) to generalize to novel tasks, objects and scenes. However, these models are still susceptible to failure in the presence of execution-time impediments such as distractors and physical obstructions in the robot's workspace. Existing policy improvement methods finetune base VLAs to improve generalization, yet they still struggle in unseen distractor settings. To address this problem, we investigate whether internet-scale pretraining of large vision-language models (VLMs) can be leveraged to reason about these impediments and mitigate policy failures. To this end, we propose StageCraft, a training-free approach to improve pretrained VLA policy performance by manipulating the environment's initial state using VLM-based in-context reasoning. StageCraft takes policy rollout videos and success labels as input and leverages VLM's reasoning ability to infer which objects in the initial state need to be manipulated to avoid anticipated execution failures. StageCraft is an extensible plug-and-play module that does not introduce additional constraints on the underlying policy, and only requires a few policy rollouts to work. We evaluate performance of state-of-the-art VLA models with StageCraft and show an absolute 40% performance improvement across three real world task domains involving diverse distractors and obstructions. Our simulation experiments in RLBench empirically show that StageCraft tailors its extent of intervention based on the strength of the underlying policy and improves its performance with more in-context samples. Videos of StageCraft in effect can be found at https://stagecraft-decorator.github.io/stagecraft/ .
Comment: Accepted to IEEE International Conference on Intelligent Robots and Systems (IROS) 2026
!Imperio, smolVLA: The Implications of Data Poisoning on Open Source Robotics
Stefan Bühler, Mark Schutera
2607.04146v1
!Imperio, smolVLA: The Implications of Data Poisoning on Open Source Robotics
Stefan Bühler, Mark Schutera
2607.04146v1
arXiv:2607.04146v1
•
2026-07-05
This work establishes that trigger-word data poisoning of vision language action models is practical, while at the same time the open-source robotics ecosystem holds trust assumptions about community contributions. A few poisoned samples can silently embed a backdoor that disables a robot on command. We evaluate this threat against smolVLA on a real-world pick-and-place task, training on three poison ratios and evaluating across different prompts on the LeRobot platform. Three poisoned episodes in 320 clean episodes suffice for a complete denial of service. Success rate drops to 0.0 plus minus 0.0% across all trigger-word conditions and the robot locks into a fixed joint configuration rather than executing any task-relevant motion. Clean-prompt behaviour holds at approx. 50% success rate across all poison ratios, confirming the attack is stealthy under normal operation. A single poisoned episode already reduces success rate to 6.7 plus minus 6.7%. The robot still moves, but no longer completes the task. The attack generalises to front, middle, and end trigger placements despite training exclusively on front-placed triggers. These findings establish that the threat is practical, low-cost, and stealthy, and warrant treating dataset provenance as a first-class concern in open-source robotics ecosystems.
Comment: Accepted at KI2026. Repo: https://github.com/StefanBuhler/ImperioVLAPoisoning
Geometry-Aware Infrastructure-Anchored Denoiser for UWB Sensing and Work-Zone Reconstruction
Weizhe Tang, Jiaxi Liu, Junwei you, Steven T. Parker, Pei Li, Sikai Chen, Meng Ran, Bin Ran
2607.05449v1
Geometry-Aware Infrastructure-Anchored Denoiser for UWB Sensing and Work-Zone Reconstruction
Weizhe Tang, Jiaxi Liu, Junwei you, Steven T. Parker, Pei Li, Sikai Chen, Meng Ran, Bin Ran
2607.05449v1
arXiv:2607.05449v1
•
2026-07-05
Accurate work-zone geometry perception is critical for intelligent transportation systems, and ultra-wideband sensing offers a low-cost approach for infrastructure-aided reconstruction. However, outdoor UWB ranging is often degraded by non-line-of-sight propagation, burst noise, and long-tail errors, which can distort downstream spatial reconstruction. We present GAIA, a geometry-aware, infrastructure-anchored learning framework that couples temporal range modeling with latent anchor-layout estimation and deterministic distance projection. GAIA preserves range denoising as the supervised task while orienting the learned distances toward boundary-consistent reconstruction. We evaluate GAIA on a real-world outdoor UWB dataset with synchronized UWB, GNSS, and IMU measurements, and further test robustness using a real-data-calibrated stress-test simulator. GAIA achieves the lowest overall range MSE and highest polygon IoU among evaluated filtering-based and learning-based baselines, reducing MSE by 18.4% and improving polygon IoU by 15.5% over PoseMLP. These results show that geometry-aware range denoising provides an effective path toward spatially coherent work-zone reconstruction.
Semantic-Guided Progressive Object Removal with Gaussian Splatting
Xianliang Huang, Chen Xiao, Yuanxiang Ni, Guanming Liu, Mingkai Liu, Dikai Fan, Xiao Liu, Hao Zhang
2607.04144v1
Semantic-Guided Progressive Object Removal with Gaussian Splatting
Xianliang Huang, Chen Xiao, Yuanxiang Ni, Guanming Liu, Mingkai Liu, Dikai Fan, Xiao Liu, Hao Zhang
2607.04144v1
arXiv:2607.04144v1
•
2026-07-05
Removing unwanted objects from reconstructed 3D scenes is an important task in computer vision, supporting applications in AR/VR, robotics, and digital content creation. Existing methods typically complete the entire masked region in a single step and without effectively utilizing semantic information from other views, leading to difficulties in handling complex geometric details and textures. In this work, we propose a novel framework that integrates Semantic-guided Block Matching (SBM) and Region-Wise Progressive Refinement (RPR) for high-quality 3D object removal. First, we leverage DINOv2 to encode semantic guidance from multi-view observations, and the best match tokens are decoded to complete missing regions in the target view while maintaining cross-view consistency. Second, we introduce a RPR strategy that segments the target mask into multiple subregions and selectively refines those with poor visual quality. Our method is built upon Gaussian Splatting, ensuring high-fidelity scene reconstruction with efficient computation. Experimental results demonstrate that our approach outperforms existing Gaussian-based methods in terms of perceptual quality and coherence in 3D object removal.
Comment: 8 pages, 4 figures
Real-Time LiDAR Gaussian Splatting SLAM
Seungjun Tak, Yewon Jeon, Jaeik Hwang, SukMin Hwang, Seongbo Ha, Hyeonwoo Yu
2607.04127v1
Real-Time LiDAR Gaussian Splatting SLAM
Seungjun Tak, Yewon Jeon, Jaeik Hwang, SukMin Hwang, Seongbo Ha, Hyeonwoo Yu
2607.04127v1
arXiv:2607.04127v1
•
2026-07-05
We present a real-time LiDAR-based framework for Gaussian Splatting SLAM that tightly couples fast G-ICP registration with spherical rasterization-based dense mapping for large-scale sequences. Leveraging LiDAR geometry rather than appearance, we reuse tracking-estimated local covariances to initialize Gaussians with range-aware scales and to derive surface normals for geometry-aware map optimization. We further introduce a covariance-derived geometry score that measures local complexity and drives pruning in planar regions and selective densification in structurally rich areas, while optimized Gaussians and LiDAR-specific confidence cues are fed back to improve tracking robustness. On the Newer College dataset, our method achieves an F-score of 86.78\% using purely online trajectories at real-time speed ($>$20 FPS), and additional experiments on other datasets confirm its stability and scalability.
Comment: 18 pages, 5 figures
Conflict-Based Lazy Search for Fast Multi-Manipulator Planning
Dongliang Zheng, Zhipeng Wang, Siqi Wang, Yuxi Lu, Bin He, Hesheng Wang, Panagiotis Tsiotras
2607.04124v1
Conflict-Based Lazy Search for Fast Multi-Manipulator Planning
Dongliang Zheng, Zhipeng Wang, Siqi Wang, Yuxi Lu, Bin He, Hesheng Wang, Panagiotis Tsiotras
2607.04124v1
arXiv:2607.04124v1
•
2026-07-05
Employing multiple manipulators can boost efficiency and accomplish tasks that a single manipulator cannot do. However, real-time planning for multiple manipulators in a cluttered workspace still poses significant challenges for planning algorithms. This article proposes a new planning algorithm called Conflict-Based Lazy Search (CBLS) for multimanipulator planning. CBLS is built on Conflict-Based Search (CBS), an efficient multiagent pathfinding (MAPF) algorithm that has shown an order of magnitude speedup over previous approaches [1], [2]. CBS addresses MAPF by solving many single-agent pathfinding (SAPF) problems. Thus, its planning time directly depends on the efficiency of the SAPF algorithm adopted. Our CBLS algorithm enhances CBS with precomputation and lazy search. First, a lazily evaluated graph with controlled sparsity is precomputed for a single manipulator. Second, we propose the Lazy Edged-based A* (LEA*) for efficient SAPF. Since edge evaluation is the computational bottleneck of manipulator planning, LEA* uses lazy search and an edge queue to reduce the number of edge evaluations. We show that LEA* is optimally vertex efficient and has improved edge efficiency compared to A*. We apply the proposed CBLS to multi-manipulator planning problems and show its superior performance by comparing it with CBS and a sampling-based algorithm, namely, RRT-Connect.
Autonomous Search for Sparsely Distributed Visual Phenomena through Environmental Context Modeling
Eric Chen, Travis Manderson, Nare Karapetyan, Peter Edmunds, Nicholas Roy, Yogesh Girdhar
2603.10174v2
Autonomous Search for Sparsely Distributed Visual Phenomena through Environmental Context Modeling
Eric Chen, Travis Manderson, Nare Karapetyan, Peter Edmunds, Nicholas Roy, Yogesh Girdhar
2603.10174v2
arXiv:2603.10174v2
•updated
•
2026-03-10
Autonomous underwater vehicles (AUVs) are increasingly used to survey coral reefs, yet efficiently locating specific coral species of interest remains difficult: target species are often sparsely distributed across the reef, and an AUV with limited battery life cannot afford to search everywhere. When detections of the target itself are too sparse to provide directional guidance, the robot benefits from an additional signal to decide where to look next. We propose using the visual environmental context -- the habitat features that tend to co-occur with a target species -- as that signal. Because context features are spatially denser and often vary more smoothly than target detections, we hypothesize that a reward function targeted at broader environmental context will enable adaptive planners to make better decisions on where to go next, even in regions where no target has yet been observed. Starting from a single labeled image, our method uses patch-level DINOv2 embeddings to perform one-shot detections of both the target species and its surrounding context online. We validate our approach using real imagery collected by an AUV at two reef sites in St. John, U.S. Virgin Islands, simulating the robot's motion offline. Our results demonstrate that one-shot detection combined with adaptive context modeling enables efficient autonomous surveying, sampling up to 75$\%$ of the target in roughly half the time required by exhaustive coverage when the target is sparsely distributed, and outperforming search strategies that only use target detections.
Comment: Accepted to the 2026 IEEE International Conference on Robotics and Automation (ICRA 2026)
Video World Models
8
默认显示 5 篇
Mask2Real-WM: Segmentation Masks as a Sim-to-Real Bridge for Controllable Dexterous World Models
Riccardo O. Feingold, Davide Liconti, Chenyu Yang, Robert K. Katzschmann
2607.04546v1
Mask2Real-WM: Segmentation Masks as a Sim-to-Real Bridge for Controllable Dexterous World Models
Riccardo O. Feingold, Davide Liconti, Chenyu Yang, Robert K. Katzschmann
2607.04546v1
arXiv:2607.04546v1
•
2026-07-05
Action-conditioned world models allow robots to predict the future consequences of candidate actions without additional physical interaction, supporting policy evaluation, planning, and data augmentation. We present Mask2Real-WM, a two-stage action-conditioned world model for dexterous manipulation that decouples pixel prediction into a dynamics model and a rendering model. The dynamics model predicts future segmentation masks from past masks and 23-DoF action sequences. The rendering model maps the predicted masks to photorealistic RGB using a ControlNet-augmented Stable Video Diffusion backbone. The smaller sim-to-real gap in segmentation space enables the dynamics model to benefit from large-scale pretraining on over 50 h of synthetic simulation data, followed by fine-tuning on fewer than 2.5 h of real demonstrations. Experiments on a dexterous pick-and-place benchmark show that mask conditioning and simulation pretraining are both required for per-DoF action controllability across all 23 degrees of freedom. In contrast, monolithic baselines capture broad hand and end-effector trajectories but do not reliably reflect fine-grained, per-joint action effects.
Comment: 23 pages, 24 figures, 4 tables. Preprint. Project page: https://srl-ethz.github.io/Mask2Real-WM/
Measuring the Robustness of Audio Deepfake Detection under Real-World Corruption
Xiang Li, Pin-Yu Chen, Wenqi Wei
2503.17577v2
Measuring the Robustness of Audio Deepfake Detection under Real-World Corruption
Xiang Li, Pin-Yu Chen, Wenqi Wei
2503.17577v2
arXiv:2503.17577v2
•updated
•
2025-03-21
Deepfakes have emerged as a widespread and rapidly escalating concern in generative AI, spanning images, audio, and videos. Among these, audio deepfakes are particularly alarming due to the growing accessibility of high-quality voice synthesis tools and the ease with which synthetic speech can be distributed through social media and robocalls. Consequently, detecting audio deepfakes is critical for combating the misuse of AI-generated speech. However, real-world audio is often affected by corruptions such as noise, audio modification, and compression, which can significantly degrade detection performance. In this work, we systematically evaluate the robustness of 10 audio deepfake detection models against 18 common corruption types, grouped into three categories: noise perturbation, audio modification, and compression. Using both traditional deep learning models and state-of-the-art speech foundation models, our study yields four key insights. (1) Most models are robust to noise but remain vulnerable to audio modifications and compression, especially neural codecs. (2) Speech foundation models consistently outperform traditional models across most corruption scenarios, likely due to large-scale pre-training on diverse audio datasets. (3) Increasing model size improves robustness, although the gains diminish as models become larger. (4) Robustness to unseen corruptions can be improved through targeted data augmentation during training or speech enhancement at inference time. These findings highlight the importance of evaluating audio deepfake detectors under diverse real-world corruptions and developing more robust detection frameworks for practical deployment. We further advocate that future research on deepfake detection across all media should account for the diverse and unpredictable distortions encountered in real-world environments.
WorldMesh: Generating Navigable Multi-Room 3D Scenes via Mesh-Conditioned Image Diffusion
Manuel-Andreas Schneider, Angela Dai
2603.22972v3
WorldMesh: Generating Navigable Multi-Room 3D Scenes via Mesh-Conditioned Image Diffusion
Manuel-Andreas Schneider, Angela Dai
2603.22972v3
arXiv:2603.22972v3
•updated
•
2026-03-24
Recent progress in image and video synthesis has inspired their use in advancing 3D scene generation. However, we observe that text-to-image and -video approaches struggle to maintain scene- and object-level consistency beyond a limited environment scale without a persistent, explicit geometric representation. We thus present a geometry-first approach that decouples this complex problem of large-scale 3D scene synthesis into its structural composition, represented as a mesh scaffold, and realistic appearance synthesis, which leverages powerful image synthesis models conditioned on the mesh scaffold. From an input text description, we first construct a mesh capturing the environment's geometry (walls, floors, etc.), and then use image synthesis, segmentation and object reconstruction to populate the mesh structure with objects in realistic layouts. This mesh scaffold is then rendered to condition image synthesis, providing a structural backbone for consistent appearance generation. This enables scalable, arbitrarily-sized 3D scenes of high object richness and diversity, combining robust 3D consistency with photorealistic detail. We believe this marks a significant step toward generating truly environment-scale, immersive 3D worlds.
Comment: Accepted to ECCV 2026. Project page: https://mschneider456.github.io/world-mesh/ Video: https://www.youtube.com/watch?v=MKMEbPT38-s Code: https://github.com/mschneider456/worldmesh
WAM4D: Fast 4D World Action Model via Spatial Register Tokens
Ying Li, Xiaobao Wei, Jiajun Cao, Hao Wang, Xiaowei Chi, Chengyu Bai, Qianpu Sun, Jiajun Li, Xiaojie Zhang, Jian Tang, Sirui Han, Shanghang Zhang
2606.14048v2
WAM4D: Fast 4D World Action Model via Spatial Register Tokens
Ying Li, Xiaobao Wei, Jiajun Cao, Hao Wang, Xiaowei Chi, Chengyu Bai, Qianpu Sun, Jiajun Li, Xiaojie Zhang, Jian Tang, Sirui Han, Shanghang Zhang
2606.14048v2
arXiv:2606.14048v2
•updated
•
2026-06-12
World action models (WAMs) have recently shown promise in jointly modeling future observations and executable robot actions. However, most existing WAMs still operate in 2D video or latent spaces, where visually plausible rollouts miss the 3D spatial constraints and occluded contact geometry required for precise manipulation. While geometric foundation models offer strong priors for recovering dense 3D structure and motion from visual observations, forcing WAMs to predict the dense 4D representation introduces costly geometric decoding and slows down causal action generation. To address the trade-off, we present WAM4D, a fast 4D world action model that uses lightweight spatial register tokens as training-time future-depth readouts to transfer pretrained geometric priors into a causal video-action transformer, then removes the register branch for lightweight action inference. To prevent non-causal shortcuts, we further design causal mixture attention for the Mixture-of-Transformers (MoT) WAM backbone, defining modality-specific visibility among video, action, and geometry tokens. Comprehensive experiments on RoboTwin 2.0 and challenging real-world manipulation tasks show that WAM4D improves spatial consistency and achieves competitive action prediction while maintaining efficient inference.
Comment: 15 pages, 7figures, 9tables
MIND-V: Hierarchical World Model for Long-Horizon Robotic Manipulation with RL-based Physical Alignment
Ruicheng Zhang, Mingyang Zhang, Jun Zhou, Xiaofan Liu, Zunnan Xu, Zhizhou Zhong, Puxin Yan, Haocheng Luo, Xiu Li
2512.06628v4
MIND-V: Hierarchical World Model for Long-Horizon Robotic Manipulation with RL-based Physical Alignment
Ruicheng Zhang, Mingyang Zhang, Jun Zhou, Xiaofan Liu, Zunnan Xu, Zhizhou Zhong, Puxin Yan, Haocheng Luo, Xiu Li
2512.06628v4
arXiv:2512.06628v4
•updated
•
2025-12-07
Scalable embodied intelligence is constrained by the scarcity of diverse, long-horizon robotic manipulation data. Existing video world models in this domain are limited to synthesizing short clips of simple actions and often rely on manually defined trajectories. To this end, we introduce MIND-V, a cognitive hierarchical world model designed to synthesize physically plausible and logically coherent videos of long-horizon robotic manipulation. Inspired by cognitive science, MIND-V bridges high-level reasoning with pixel-level synthesis through three core components: a Semantic Reasoning Hub (SRH) that leverages a pre-trained vision-language model for task planning; a Behavioral Semantic Bridge (BSB) that translates abstract instructions into domain-invariant representations; and a Motor Video Generator (MVG) for conditional video rendering. MIND-V employs Staged Visual Future Rollouts, a test-time optimization strategy to enhance long-horizon robustness. To enforce adherence to physical laws, we introduce a GRPO reinforcement learning post-training phase guided by a novel Physical Foresight Coherence (PFC) reward. PFC leverages the V-JEPA2 world model as a physics referee to penalize implausible dynamics in the latent feature space. Experiments confirm MIND-V's SOTA performance in long-horizon simulation and its significant value for policy learning, introducing a scalable and fully autonomous framework for embodied data synthesis.
GeoWorld: Providing Full-frame Geometry Features to Facilitate 3D Scene Generation
Yuhao Wan, Lijuan Liu, Jingzhi Zhou, Zihan Zhou, Xuying Zhang, Dongbo Zhang, Shaohui Jiao, Qibin Hou, Ming-Ming Cheng
2511.23191v2
GeoWorld: Providing Full-frame Geometry Features to Facilitate 3D Scene Generation
Yuhao Wan, Lijuan Liu, Jingzhi Zhou, Zihan Zhou, Xuying Zhang, Dongbo Zhang, Shaohui Jiao, Qibin Hou, Ming-Ming Cheng
2511.23191v2
arXiv:2511.23191v2
•updated
•
2025-11-28
Previous works that leverage video models for image-to-3D scene generation often suffer from geometric distortions and blurry content. Using video generation models to implicitly maintain geometric consistency according to a single-frame input is ineffective. In this paper, we present a two-stage method, named $\textbf{GeoWorld}$, that renovates the image-to-3D scene generation pipeline by providing full-frame geometry features. The first-stage video generation model, followed by a multi-view geometry model, produces $\textbf{full-frame}$ geometry features, which are then used as a mental draft of geometric conditions to aid the second-stage video-generation model. A geometric loss is proposed to impose real-world geometric constraints, and a geometry adaptation module is introduced to ensure the effective utilization of geometry features. Thanks to full-frame geometric modeling, the two smaller video models in our two-stage method can generate higher-fidelity 3D scenes than SOTA methods, while being even faster, e.g. 7.5$\times$ faster than Hunyuan-Voyager. Project page: https://peaes.github.io/GeoWorld.
StageCraft: Execution Aware Mitigation of Distractor and Obstruction Failures in VLA Models
Kartikay Milind Pangaonkar, Prabin Rath, Omkar Patil, Nakul Gopalan
2603.20659v2
StageCraft: Execution Aware Mitigation of Distractor and Obstruction Failures in VLA Models
Kartikay Milind Pangaonkar, Prabin Rath, Omkar Patil, Nakul Gopalan
2603.20659v2
arXiv:2603.20659v2
•updated
•
2026-03-21
Large scale pre-training on text and image data along with diverse robot demonstrations has helped Vision Language Action models (VLAs) to generalize to novel tasks, objects and scenes. However, these models are still susceptible to failure in the presence of execution-time impediments such as distractors and physical obstructions in the robot's workspace. Existing policy improvement methods finetune base VLAs to improve generalization, yet they still struggle in unseen distractor settings. To address this problem, we investigate whether internet-scale pretraining of large vision-language models (VLMs) can be leveraged to reason about these impediments and mitigate policy failures. To this end, we propose StageCraft, a training-free approach to improve pretrained VLA policy performance by manipulating the environment's initial state using VLM-based in-context reasoning. StageCraft takes policy rollout videos and success labels as input and leverages VLM's reasoning ability to infer which objects in the initial state need to be manipulated to avoid anticipated execution failures. StageCraft is an extensible plug-and-play module that does not introduce additional constraints on the underlying policy, and only requires a few policy rollouts to work. We evaluate performance of state-of-the-art VLA models with StageCraft and show an absolute 40% performance improvement across three real world task domains involving diverse distractors and obstructions. Our simulation experiments in RLBench empirically show that StageCraft tailors its extent of intervention based on the strength of the underlying policy and improves its performance with more in-context samples. Videos of StageCraft in effect can be found at https://stagecraft-decorator.github.io/stagecraft/ .
Comment: Accepted to IEEE International Conference on Intelligent Robots and Systems (IROS) 2026
DynaVieW: Schema-Guided World Modeling for Understanding Hierarchical Visual Dynamics
Silin Gao, Hao Zhao, Zeming Chen, Sepideh Mamooler, Antara Raaghavi Bhattacharya, Qiyu Wu, Hiromi Wakaki, Yuki Mitsufuji, Li Mi, Syrielle Montariol, Antoine Bosselut
2607.04112v1
DynaVieW: Schema-Guided World Modeling for Understanding Hierarchical Visual Dynamics
Silin Gao, Hao Zhao, Zeming Chen, Sepideh Mamooler, Antara Raaghavi Bhattacharya, Qiyu Wu, Hiromi Wakaki, Yuki Mitsufuji, Li Mi, Syrielle Montariol, Antoine Bosselut
2607.04112v1
arXiv:2607.04112v1
•
2026-07-05
Multimodal LLMs struggle to systematically model the temporal evolution of visual scenes in videos or multi-image sequences. Such inputs require models to predict or simulate multiple levels of dynamic constituents, such as actions taken in the visual sequence, and the associated changes to the visual environment that result. To address this challenge, we propose a dynamic schema-guided world model, DynaVieW, optimized for visual dynamic prediction and simulation. DynaVieW achieves an in-depth understanding of visual dynamics by learning interleaved state-transition sequences, where states cover broad visual scenes from video keyframes, and transitions capture comprehensive dynamic constituents within a hierarchical schema. DynaVieW jointly models transition prediction and state simulation under a mixture-of-experts architecture, with a cross-expert selective attention and a schema token re-weighted loss, to ensure effective and robust learning. DynaVieW's understanding of visual dynamics boosts its downstream performance in visual narrative creation and world simulation, showing improved consistency, controllability, and instruction-following.
Comment: ICML 2026
2026-07-04
35 篇
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Robotics
31
默认显示 5 篇
PreSIST: Vision-Language-Informed Object Persistence Prediction in Open-World Scenes
Amanda Adkins, Tarunvidyut Ravisankar, Joydeep Biswas
2607.04057v1
PreSIST: Vision-Language-Informed Object Persistence Prediction in Open-World Scenes
Amanda Adkins, Tarunvidyut Ravisankar, Joydeep Biswas
2607.04057v1
arXiv:2607.04057v1
•
2026-07-04
Robots deployed over long periods must reason about environments that change over time. Existing long-term perception systems often address object change reactively, updating their maps only after revisiting a scene and observing that an object has moved. Instead, robots should reason proactively about how long objects are likely to persist using the context in which they appear. For example, a car at a traffic light and a car in a parking spot share the same semantic class, but their contexts imply different persistence durations. We propose PreSIST (Predictive Scene-conditioned Instance Survival over Time), a method for predicting whether an observed object will remain in its last seen pose at arbitrary future times. PreSIST estimates instance-level persistence priors from object properties and scene context, then integrates these priors with a probabilistic persistence filter as observations become available. Its key insight is that the reasoning capabilities of vision-language models (VLMs) can relate scene context to likely object use and human activity, enabling persistence prediction before long-term observations are available. We develop two interchangeable variants: PreSIST-Lang, which estimates persistence priors using a VLM, and PreSIST-Vis, a novel vision-only model trained using PreSIST-Lang pseudo-labels for efficient deployment. Experiments on a new dataset of in-the-wild object persistence annotations show that PreSIST-Lang and PreSIST-Vis outperform baselines on open-world persistence prediction.
Comment: 8 pages, 6 figures, 3 tables
CABTO: Context-Aware Behavior Tree Grounding for Robot Manipulation
Yishuai Cai, Xinglin Chen, Yunxin Mao, Kun Hu, Yaodong Yang, Yuanpei Chen, Wenjing Yang, Ji Wang, Minglong Li
2603.16809v2
CABTO: Context-Aware Behavior Tree Grounding for Robot Manipulation
Yishuai Cai, Xinglin Chen, Yunxin Mao, Kun Hu, Yaodong Yang, Yuanpei Chen, Wenjing Yang, Ji Wang, Minglong Li
2603.16809v2
arXiv:2603.16809v2
•updated
•
2026-03-17
Behavior Trees (BTs) offer a powerful paradigm for designing modular and reactive robot controllers. BT planning, an emerging field, provides theoretical guarantees for the automated generation of reliable BTs. However, BT planning typically assumes that a well-designed BT system is already grounded -- comprising high-level action models and low-level control policies -- which often requires extensive expert knowledge and manual effort. In this paper, we formalize the BT Grounding problem: the automated construction of a complete and consistent BT system. We analyze its complexity and introduce CABTO (Context-Aware Behavior Tree grOunding), the first framework to efficiently solve this challenge. CABTO leverages pre-trained Large Models (LMs) to heuristically search the space of action models and control policies, guided by contextual feedback from BT planners and environmental observations. Experiments spanning seven task sets across three distinct robotic manipulation scenarios demonstrate CABTO's effectiveness and efficiency in generating complete and consistent behavior tree systems.
Finite Reliability Representations: Noise-Calibrated Belief-Space Covers for Reliable Decision-Making
Hyung-Jin Yoon, Hunmin Kim
2607.04019v1
Finite Reliability Representations: Noise-Calibrated Belief-Space Covers for Reliable Decision-Making
Hyung-Jin Yoon, Hunmin Kim
2607.04019v1
arXiv:2607.04019v1
•
2026-07-04
Physical sensing and actuation noise floors should inform how much belief resolution a decision-making system can reliably use. We introduce Finite Reliability Representations (FRR), a framework for covering belief spaces by reliability cells: regions within which the optimal action-value function Q*(b,u) varies by at most a tolerance epsilon, uniformly over actions. The framework is formulated on beliefs rather than states and uses a cover rather than an equivalence quotient, because approximate decision-closeness is not transitive in general. A central technical point is that noisy Bayesian updates should not be treated as globally contractive on arbitrary beliefs. We therefore separate three objects: the fixed-observation filter map, the predictive observation law, and the controlled belief-transition kernel. For nonlinear continuous-state systems, FRR is obtained under a reachable-set Lipschitz modulus for the belief-transition kernel. For finite-state POMDPs, the same construction becomes exact on the belief simplex: prediction is linear, Bayesian correction is a normalized positive linear map, sensor noise enters through observation-distribution distinguishability, and actuation uncertainty enters through an action-execution channel. Under the corresponding action-value Lipschitz condition, an FRR cover supports a cell-constant policy whose suboptimality is bounded by 2 epsilon/(1 - gamma). We also introduce reliability entropy, the logarithm of the minimal number of reliability cells, as a measure of certified decision-relevant belief complexity. The framework distinguishes representation sufficiency from fundamental performance floors imposed by sensing, process, and actuation noise. It applies to finite POMDPs, linear-Gaussian filters, locally linearized nonlinear filters, and particle-filter implementations through analytic or empirical certification of reliability cells.
Comment: 25 pages. Introduces Finite Reliability Representations for noise-calibrated belief-space covers and policy sufficiency
Finite-Sample Closed-Loop Stability of Model Predictive Path Integral Control for Linear Time-Invariant Systems
Hyung-Jin Yoon, Hunmin Kim
2607.04006v1
Finite-Sample Closed-Loop Stability of Model Predictive Path Integral Control for Linear Time-Invariant Systems
Hyung-Jin Yoon, Hunmin Kim
2607.04006v1
arXiv:2607.04006v1
•
2026-07-04
We establish finite-sample closed-loop stability guarantees for Model Predictive Path Integral (MPPI) control applied to discrete-time Linear Time-Invariant (LTI) systems with additive Gaussian process disturbances. The key observation is that, for unconstrained LTI/quadratic systems with the DARE terminal cost, the exact finite-horizon MPC law has the same first control action as the infinite-horizon LQR law for every planning horizon. Thus, finite-sample MPPI can be analyzed as a stochastic perturbation of LQR. First, we show that the MPPI control law approximates the LQR feedback with high probability. The approximation error decomposes into a Monte Carlo term that decreases with the sample count and an infinite-sample temperature bias that persists at finite temperature but vanishes as the temperature is reduced. The resulting constants are written in terms of the horizon-dependent stacked cost matrices, making explicit that the finite-sample certificate is parametrized by the selected planning horizon. Second, we use a Lyapunov perturbation argument to prove practical exponential stability in expectation. On sample paths that remain in a compact Lyapunov sublevel set over a finite operating horizon, the expected state norm decays exponentially up to three residual floors: a process-noise floor, an MPPI approximation floor, and a confidence floor from the per-step sampling failure probability. The sufficient sample threshold is explicit and computable from the DARE solution, LQR stability margin, MPPI sampling parameters, temperature, and planning horizon. In the joint limit of infinite samples and vanishing temperature bias, the result recovers the stochastic LQR stability bound.
Comment: 11 pages. Companion papers extend the analysis to nonlinear MPPI and adaptive covariance estimation
Fast Asymptotically Optimal Kinodynamic Planning via Vectorization
Yitian Gao, Andrew Lu, Zachary Kingston
2607.03987v1
Fast Asymptotically Optimal Kinodynamic Planning via Vectorization
Yitian Gao, Andrew Lu, Zachary Kingston
2607.03987v1
arXiv:2607.03987v1
•
2026-07-04
Sampling-based motion planners have been shown to be effective for systems with complex kinodynamic constraints and high dimensionality. However, these algorithms struggle to achieve real-time performance, leading to recent efforts to parallelize planning. While GPU-accelerated planners have achieved significant speedups, existing approaches require specialized CUDA programming that limits accessibility and portability. We present Parallel Asymptotically Optimal Kinodynamic RRT (PAKR), a massively parallel kinodynamic planner leveraging JAX and the XLA compiler to achieve GPU acceleration through standard Python tooling. By combining our parallel planner with the AO-x meta-algorithm, we achieve asymptotic optimality through fast iterative replanning. We provide a theoretical analysis of probabilistic completeness, analyze the effects of batch size and branching factor on convergence, and demonstrate scalability to complex dynamics using the MuJoCo-XLA simulator. Experiments show competitive runtimes with state-of-the-art GPU planners and superior solution quality.
Comment: 8 pages, 5 figures, 4 tables. Accepted to IROS 2026
Learning to Visually Connect Actions and their Effects
Paritosh Parmar, Eric Peh, Basura Fernando
2401.10805v4
Learning to Visually Connect Actions and their Effects
Paritosh Parmar, Eric Peh, Basura Fernando
2401.10805v4
arXiv:2401.10805v4
•updated
•
2024-01-19
We introduce the novel concept of visually Connecting Actions and Their Effects (CATE) in video understanding. CATE can have applications in areas like task planning and learning from demonstration. We identify and explore two different aspects of the concept of CATE: Action Selection (AS) and Effect-Affinity Assessment (EAA), where video understanding models connect actions and effects at semantic and fine-grained levels, respectively. We design various baseline models for AS and EAA. Despite the intuitive nature of the task, we observe that models struggle, and humans outperform them by a large margin. Our experiments show that in solving AS and EAA, models learn intuitive properties like object tracking and pose encoding without explicit supervision. We demonstrate that CATE can be an effective self-supervised task for learning video representations from unlabeled videos. The study aims to showcase the fundamental nature and versatility of CATE, with the hope of inspiring advanced formulations and models.
Comment: WACV 2025 (Two Reviewer Nominations for Best Paper Candidate; Oral Presentation)
Worldscape-MoE: A Unified Mixture-of-Experts World Model for Scalable Heterogeneous Action Control
Jianjie Fang, Yongyan Xu, Ziyou Wang, Chen Gao, Yuchao Huang, Zhaolu Wang, Rongze Tang, Mingyuan Jia, Baining Zhao, Weichen Zhang, Xin Zhang, Haisheng Su, Yu Shang, Wei Wu, Xinlei Chen, Yong Li
2607.03964v1
Worldscape-MoE: A Unified Mixture-of-Experts World Model for Scalable Heterogeneous Action Control
Jianjie Fang, Yongyan Xu, Ziyou Wang, Chen Gao, Yuchao Huang, Zhaolu Wang, Rongze Tang, Mingyuan Jia, Baining Zhao, Weichen Zhang, Xin Zhang, Haisheng Su, Yu Shang, Wei Wu, Xinlei Chen, Yong Li
2607.03964v1
arXiv:2607.03964v1
•
2026-07-04
World models are rapidly becoming a core infrastructure for embodied intelligence and interactive agents: they provide controllable simulators in which agents can perceive, act, forecast, and acquire scalable experience. Yet current video generation world models are still organized around isolated control interfaces, such as camera trajectories, robot actions, or hand-joint signals. This fragmentation is increasingly a scaling bottleneck. The central challenge is not the absence of controllable generators, but the lack of a unified and extensible learning framework that can absorb heterogeneous action supervision while preserving a shared model of world dynamics. In this work, we introduce Worldscape-MoE, a Mixture-of-Experts world model built on Diffusion Transformers for scalable heterogeneous action control. Our key observation is that different controls specify different interfaces to the same underlying world: although their representations differ, they constrain shared physical regularities, scene dynamics, and interaction semantics. Worldscape-MoE operationalizes this observation through modality-aware control injection, shared and control-specific experts, and a progressive MoE tuning strategy that supports continual extension to new action modalities. Experiments across locomotion, robotic manipulation, and egocentric hand control show that heterogeneous supervision improves rather than interferes with individual control capabilities. Worldscape-MoE achieves strong results on WorldArena, improves locomotion and hand-control metrics, exhibits robust out-of-distribution generalization, and demonstrates scaling behavior as additional control data and experts are integrated.
Comment: 36 pages
A Digital Twin Framework for Traffic-Aware UAV Pavement Monitoring in Open-Traffic Conditions
Yamil Uchani, Grace Luna, Edwin Salcedo, Mauricio Figueroa
2606.20742v2
A Digital Twin Framework for Traffic-Aware UAV Pavement Monitoring in Open-Traffic Conditions
Yamil Uchani, Grace Luna, Edwin Salcedo, Mauricio Figueroa
2606.20742v2
arXiv:2606.20742v2
•updated
•
2026-06-17
UAV-based pavement inspection can reduce the cost and risk of road-surface monitoring, but real-world deployment remains difficult when traffic, pedestrians, and temporary occlusions affect defect visibility. This paper presents a Unity-based digital twin framework for traffic-aware UAV pavement monitoring in open-traffic conditions. The proposed environment integrates procedurally generated road defects, dynamic traffic agents, autonomous UAV navigation, and a multitask YOLOv8n perception module for detecting road defects, pedestrians, and vehicles while classifying road-defect subtypes. After synthetic-domain fine-tuning, the perception model achieved 0.959 mAP@0.5 and 0.940 macro F1-score on a held-out synthetic test set generated from the simulator. The digital twin was then used to evaluate hover-and-recheck, micro-repositioning, and skip-and-revisit recovery strategies across different traffic densities and flight altitudes. Results show that flight altitude strongly affects inspection coverage, while recovery strategies introduce different trade-offs between coverage, mission duration, energy consumption, and revisit behaviour. These findings demonstrate that digital twins can support the development and evaluation of traffic-aware UAV inspection strategies before real-world deployment. The full implementation and trained models are available at https://github.com/EdwinTSalcedo/RDMO-DigitalTwin.
Comment: Accepted for publication in the proceedings of the 6th Annual IEEE International Conference on Digital Twins and Parallel Intelligence (DTPI 2026)
WSA$_1$: a 3D-Centric World-Spatial-Action Model for Generalizable Robot Control
Jiahao Jiang, Jianing Zhang, Zhenhan Yin, Ruidong Chen, Sen Wang, Zhaoshu Yu, Pengpeng Zeng, Xiaofeng Cao, Xuanhan Wang, Jingkuan Song, Heng Tao Shen
2607.03941v1
WSA$_1$: a 3D-Centric World-Spatial-Action Model for Generalizable Robot Control
Jiahao Jiang, Jianing Zhang, Zhenhan Yin, Ruidong Chen, Sen Wang, Zhaoshu Yu, Pengpeng Zeng, Xiaofeng Cao, Xuanhan Wang, Jingkuan Song, Heng Tao Shen
2607.03941v1
arXiv:2607.03941v1
•
2026-07-04
Recent advances in embodied AI have established robot foundation models (RFMs) as the dominant approach for generalist robotic systems to date. By leveraging imitation learning on extensive robot demonstrations, RFMs have achieved impressive capabilities in mapping visual observations and language instructions to continuous robotic actions. However, current RFMs lack an inherent ability to reason about physical dynamics and the causal effects of robot behaviors on the 3D physical world. This creates a fundamental mismatch between 2D-centric visual perception and 3D-centric embodied interaction, severely limiting the generalization ability of RFMs in real-world tasks.To address this gap, we present WSA$_1$, a novel RFM built upon proposed 3D-Centric World-Spatial-Action modeling paradigm. It not only learns 3D world-aware visual thought for future robot behaviors, but also models mutual constraints between 3D world state transitions and robotic actions to enhance behavior generalization. Notably, WSA$_1$ achieves highly data-efficient pre-training with 6k hours of expert demonstration data (only 1k hours from real robot), while delivering competitive manipulation performance (93% success rate) on RoboTwin2.0 simulation benchmark and achieving +20% average boosted performance over state-of-the-art RFMs on real-world robot control tasks. These results reveal that generalizable RFM can be attained without large-scale real robot data when paired with 3D-centric world-action joint modeling, which offers a practical and affordable pathway to generalist robotic systems.
Verifier-free Test-Time Sampling for Vision-Language-Action Models
Suhyeok Jang, Dongyoung Kim, Changyeon Kim, Youngsuk Kim, Jinwoo Shin
2510.05681v2
Verifier-free Test-Time Sampling for Vision-Language-Action Models
Suhyeok Jang, Dongyoung Kim, Changyeon Kim, Youngsuk Kim, Jinwoo Shin
2510.05681v2
arXiv:2510.05681v2
•updated
•
2025-10-07
Vision-Language-Action models (VLAs) have demonstrated remarkable performance in robot control. However, they remain fundamentally limited in tasks that require high precision due to their single-inference paradigm. While test-time scaling approaches using external verifiers have shown promise, they require additional training and fail to generalize to unseen conditions. We propose Masking Distribution Guided Selection (MG-Select), a novel test-time scaling framework for VLAs that leverages the model's internal properties without requiring additional training or external modules. Our approach utilizes KL divergence from a reference action token distribution as a confidence metric for selecting the optimal action from multiple candidates. We introduce a reference distribution generated by the same VLA but with randomly masked states and language conditions as inputs, providing action uncertainty while remaining aligned with the target task distribution. Additionally, we propose a joint training strategy that enables the model to learn both conditional and unconditional distributions by applying dropout to state and language conditions, thereby further improving the quality of the reference distribution. Our experiments demonstrate that MG-Select provides a reliable reference for action selection through task-relevant condition masking and consistently improves base models across diverse simulation and real-world benchmarks.
Comment: Accepted to ICLR 2026. Project page: https://suhyeok-jang.github.io/mg-select/
LH-AVLN: A Benchmark for Long-Horizon Audio-Visual-Language Navigation
Rufeng Chen, Yue Chang, Zili Shao, Zhaofan Zhang, Hechang Chen, Hui Xiong, Sihong Xie
2607.03920v1
LH-AVLN: A Benchmark for Long-Horizon Audio-Visual-Language Navigation
Rufeng Chen, Yue Chang, Zili Shao, Zhaofan Zhang, Hechang Chen, Hui Xiong, Sihong Xie
2607.03920v1
arXiv:2607.03920v1
•
2026-07-04
Embodied navigation is moving toward long-horizon missions, yet existing long-horizon benchmarks are largely acoustically silent, and audio-visual navigation tasks typically focus on a single goal. We introduce LH-AVLN, a benchmark for Long-Horizon Audio-Visual-Language Navigation that combines multi-goal mission execution, heterogeneous goal specifications, and persistent spatialized acoustic cues. In LH-AVLN, an agent receives a global mission of two to four goals specified by category, language description, or reference image, and navigates with RGB-D observations, pose, and binaural audio in indoor 3D environments. The benchmark supports both ordered and unordered missions, where alternating goal-associated sounds can guide non-line-of-sight search but may also become distractors as mission progress changes. We further develop PAG-Nav, a training-free reference agent that maintains a temporal uniform semantic map and performs progressive goal-state planning, using sound for search while reserving completion for visual-semantic verification. Experiments show that existing vision-language, memory-based, and audio-visual agents struggle to complete full LH-AVLN missions, and that PAG-Nav provides a stronger diagnostic baseline while leaving substantial room for future progress.
Comment: 12 pages, 3 figures
High-Fidelity One-Step Generative Visuomotor Policy via Recursive Correction, Frequency Consistency, and Contrastive Flow Matching
Yuran Chen, Xinye Cai, Zhonglin Gong, Yang Huang
2607.03865v1
High-Fidelity One-Step Generative Visuomotor Policy via Recursive Correction, Frequency Consistency, and Contrastive Flow Matching
Yuran Chen, Xinye Cai, Zhonglin Gong, Yang Huang
2607.03865v1
arXiv:2607.03865v1
•
2026-07-04
Generative models such as diffusion and flow matching have advanced robotic visuomotor policies by modeling multimodal action distributions, but their multi-step sampling or ODE solving introduces inference latency. Existing one-step acceleration methods often compress the whole generation process into a single large update, leading to spatial deviation, frequency distortion, and mode averaging. This paper proposes a high-fidelity one-step generative visuomotor policy framework that addresses these issues with three complementary mechanisms. Recursive Consistent Action Flow (RCAF) uses recursive correction to compensate for spatial truncation errors and align one-step predictions with refined flow trajectories. Dual-Timestep Frequency Consistency (DTFC) preserves high-frequency manipulation details through adaptive spectral consistency across flow timesteps. Contrastive Flow Matching (CFM) separates entangled action flows with a margin-based repulsive objective, reducing ambiguous actions in multimodal manipulation. Experiments on RoboTwin, RoboTwin 2.0, Adroit, DexArt, and real-world robot platforms show that the proposed method achieves competitive or superior performance compared with strong 10-step generative policy baselines while requiring only one forward pass (1 NFE), enabling low-latency visuomotor control.
CG-MuTra: Continuously-Gated Multi-Terrain Adaptive Recovery for Unified Humanoid Fall Recovery and Locomotion
Xiaoyu Xu, Zhiming Chen, Yuenan Zhao, Ran Song, Wei Zhang
2606.08922v2
CG-MuTra: Continuously-Gated Multi-Terrain Adaptive Recovery for Unified Humanoid Fall Recovery and Locomotion
Xiaoyu Xu, Zhiming Chen, Yuenan Zhao, Ran Song, Wei Zhang
2606.08922v2
arXiv:2606.08922v2
•updated
•
2026-06-08
Falling is an inherent risk for humanoid robots operating in unstructured environments. Existing reinforcement learning methods that leverage expert motion priors are predominantly trained on flat-ground fall-recovery tasks and typically rely on hard switching between separate recovery and locomotion controllers. As a result, such policies struggle to achieve smooth and robust recovery behaviors when deployed on complex terrains such as slopes and gravel. This paper presents \textbf{CG-MuTra}, a unified continuously-gated multi-scale discriminator framework for multi-terrain adaptive fall recovery. CG-MuTra introduces a proprioceptively-derived continuous gate $α= f(z_{\mathrm{root}}, s)$ that softly blends three discriminators operating at different temporal horizons: frame-level stability ($Φ_{\mathrm{frame}}$, $H=1$), temporal smoothness ($Φ_{\mathrm{seq}}$, $H=5$), and gait periodicity ($Φ_{\mathrm{gait}}$, $H=10$). This design enables seamless recovery-to-locomotion transitions without explicit mode switching. Furthermore, we propose a Terrain-Pose Risk Coupling Sampler (TPRCS) that explicitly couples dangerous edge initial poses with terrain dynamics during training, forming a closed-loop synergy with the terrain-privileged shaping term $Ξ_κ$. We validate CG-MuTra on a Unitree G1 humanoid across grass, slopes ($10^\circ$--$15^\circ$), and gravel in both simulation and hardware. Experimental results demonstrate that CG-MuTra achieves smooth, highly robust fall recovery and locomotion transitions across multiple terrains while maintaining a single deployable policy.
Quasi-Static Control of Discrete Cosserat Rod
Srishti Siddharth, Domenico Campolo, Ravi Banavar
2605.01395v3
Quasi-Static Control of Discrete Cosserat Rod
Srishti Siddharth, Domenico Campolo, Ravi Banavar
2605.01395v3
arXiv:2605.01395v3
•updated
•
2026-05-02
In this paper, we design feedback control laws for soft robots modelled using the Cosserat rod, which is spatially discretised using the Piecewise Constant Strain (PCS) approach. The PCS approach transforms the nonlinear PDEs describing the Cosserat rod to a system of nonlinear ODEs. This simplification results in a model describing soft robots which is similar to the serial rigid-link manipulators. We design feedback control laws for the quasi-static PCS model by using external wrenches as control inputs. The control laws are designed based on state-feedback linearisation in strain and task spaces. An extensive set of numerical results demonstrates the performance of the control laws for end-effector trajectory tracking and shape control of soft robots.
Comment: Accepted to 17th APCA International Conference on Automatic Control and Soft Computing (CONTROLO 2026)
ObjRetarget: An Object-Aware Motion Retargeting Framework with Anthropomorphic Arm Constraints and Polyhedral Hand Modeling
Yuanchuan Lai, Qing Gao, Ziyan Liang, Junjie Hu, Zhaojie Ju
2607.03828v1
ObjRetarget: An Object-Aware Motion Retargeting Framework with Anthropomorphic Arm Constraints and Polyhedral Hand Modeling
Yuanchuan Lai, Qing Gao, Ziyan Liang, Junjie Hu, Zhaojie Ju
2607.03828v1
arXiv:2607.03828v1
•
2026-07-04
Learning robot dexterous manipulation from human manipulation videos requires reliably retargeting human intent to executable robot actions while maintaining stable hand-object contact, which remains a key challenge in embodied intelligence. Existing retargeting methods often ignore explicit contact modeling or rely on reinforcement learning, resulting in limited accuracy and generalization. To address this, we propose ObjRetarget, a human-to-robot motion retargeting framework for learning robot dexterous manipulation from human videos, which integrates anthropomorphic arm trajectory constraints with structured hand-object geometric modeling. For arm motion, reference trajectories extracted from human videos are used for initialization, followed by anthropomorphic constraints and redundancy-aware optimization to generate natural and accurate movements. For hand manipulation, ObjRetarget represents multi-finger contacts using polytope clusters and preserves contact structure through geometric invariants to improve stability. Experiments on real robots show that ObjRetarget improves manipulation success rates and contact stability across multiple dexterous tasks, and generalizes well to different demonstrations, object poses, and task settings.
Conflict-Based Search for Multi-Agent Path Finding with Elevators
Haitong He, Xuemian Wu, Shizhe Zhao, Zhongqiang Ren
2602.20512v2
Conflict-Based Search for Multi-Agent Path Finding with Elevators
Haitong He, Xuemian Wu, Shizhe Zhao, Zhongqiang Ren
2602.20512v2
arXiv:2602.20512v2
•updated
•
2026-02-24
This paper investigates a problem called Multi-Agent Path Finding with Elevators (MAPF-E), which seeks conflict-free paths for multiple agents from their start to goal locations that may locate on different floors, and the agents can use elevators to travel between floors. The existence of elevators complicates the interaction among the agents and introduces new challenges to the planning. On the one hand, elevators can cause many conflicts among the agents due to its relatively long traversal time across floors, especially when many agents need to reach a different floor. On the other hand, the planner has to reason in a larger state space including the states of the elevators, besides the locations of the agents.
A Survey of Reinforcement Learning-Based Motion Planning for Autonomous Driving: Lessons Learned from a Driving Task Perspective
Zhuoren Li, Guizhe Jin, Ran Yu, Weiqi Zhang, Zhiwen Chen, Nan Li, Lu Xiong, Ilya Kolmanovsky, Dimitar Filev, Bo Leng, Jia Hu
2503.23650v2
A Survey of Reinforcement Learning-Based Motion Planning for Autonomous Driving: Lessons Learned from a Driving Task Perspective
Zhuoren Li, Guizhe Jin, Ran Yu, Weiqi Zhang, Zhiwen Chen, Nan Li, Lu Xiong, Ilya Kolmanovsky, Dimitar Filev, Bo Leng, Jia Hu
2503.23650v2
arXiv:2503.23650v2
•updated
•
2025-03-31
Reinforcement learning (RL), with its ability to explore and optimize policies in complex, dynamic decision-making tasks, has emerged as a promising approach to addressing motion planning (MoP) challenges in autonomous driving (AD). Despite rapid advancements in RL and AD, a systematic description and interpretation of the RL design process tailored to diverse driving tasks remains underdeveloped. This survey provides a comprehensive review of RL-based MoP for AD, focusing on lessons from task-specific perspectives. We first outline the fundamentals of RL methodologies, and then survey their applications in MoP, analyzing scenario-specific features and task requirements to shed light on their influence on RL design choices. Building on this analysis, we summarize key design experiences, extract insights from various driving task applications, and provide guidance for future implementations. Additionally, we examine the frontier challenges in RL-based MoP, review recent efforts to addresse these challenges, and propose strategies for overcoming unresolved issues.
Comment: 20 pages, 3 figures
From Region Arrival to Instance-Level Grounding in Vision-and-Language Navigation
Xiangyu Shi, Ruoxi Yang, Wei Tao, Jiwen Zhang, Yanyuan Qiao, Qi Wu
2607.03792v1
From Region Arrival to Instance-Level Grounding in Vision-and-Language Navigation
Xiangyu Shi, Ruoxi Yang, Wei Tao, Jiwen Zhang, Yanyuan Qiao, Qi Wu
2607.03792v1
arXiv:2607.03792v1
•
2026-07-04
Vision-and-Language Navigation (VLN) agents may satisfy conventional success criteria while still failing to establish reliable object-level grounding, because current evaluation protocols mainly reward stopping within a 3-meter radius and largely ignore the agent's final orientation and target visibility. We formalize this limitation as the Last-3-Meter Grounding Gap and introduce three instance-centric metrics to quantify proximity precision, target visibility, and final-view grounding. To mitigate this gap, we propose REALM (Region-to-Entity Alignment for Last-3-Meter Navigation), a plug-and-play, architecture-agnostic refinement module that decouples fine-grained target approaching from long-horizon navigation. REALM uses a visibility-aware stopping strategy to reduce premature termination and improve final viewpoint alignment. We further construct REVERIE-AIM, which provides object-instance-level goals and 180K short-horizon training samples for final-stage target approaching. Extensive evaluations across four diverse VLN backbones show that REALM consistently improves proximity precision and visual grounding success, demonstrating its broad applicability.
CubifyGS: Object-Centric 3D Gaussian Splatting for Lifelong Dynamic Scene Maintenance
Bohan Ren, Dianyi Yang, Shiyang Liu, Yu Gao, Jiadong Tang, Zhilin Lai, Yi Yang, Mengyin Fu
2606.28720v2
CubifyGS: Object-Centric 3D Gaussian Splatting for Lifelong Dynamic Scene Maintenance
Bohan Ren, Dianyi Yang, Shiyang Liu, Yu Gao, Jiadong Tang, Zhilin Lai, Yi Yang, Mengyin Fu
2606.28720v2
arXiv:2606.28720v2
•updated
•
2026-06-27
Lifelong scene mapping under rigid object rearrangement remains a fundamental challenge in robotics. While 3D Gaussian Splatting (3DGS) enables high-fidelity modeling, primitive-level updates often cause persistent ghosting and slow recovery. We propose CubifyGS, an object-level mapping framework that shifts dynamic maintenance from passive re-optimization to active asset management. CubifyGS models movable instances as reusable Gaussian assets, detects object appearance and disappearance, and updates maps through asset retrieval, rigid transformation, and explicit pruning rather than reconstruction from scratch. To address geometric voids and local photometric mismatch after such edits, we further propose an event-triggered adaptive optimization strategy that focuses computation on affected regions. We validate our approach on a newly constructed high-fidelity dynamic benchmark, demonstrating that CubifyGS improves artifact suppression and maintenance efficiency over representative reproducible baselines in the evaluated object-rearrangement setting.
Comment: Accepted to IROS 2026. 8 pages, 5 figures, 4 tables
Three-Step Nav: A Hierarchical Global-Local Planner for Zero-Shot Vision-and-Language Navigation
Wanrong Zheng, Yunhao Ge, Laurent Itti
2604.26946v2
Three-Step Nav: A Hierarchical Global-Local Planner for Zero-Shot Vision-and-Language Navigation
Wanrong Zheng, Yunhao Ge, Laurent Itti
2604.26946v2
arXiv:2604.26946v2
•updated
•
2026-04-29
Breakthrough progress in vision-based navigation through unknown environments has been achieved by using multimodal large language models (MLLMs). These models can plan a sequence of motions by evaluating the current view at each time step against the task and goal given to the agent. However, current zero-shot Vision-and-Language Navigation (VLN) agents powered by MLLMs still tend to drift off course, halt prematurely, and achieve low overall success rates. We propose Three-Step Nav to counteract these failures with a three-view protocol: First, "look forward" to extract global landmarks and sketch a coarse plan. Then, "look now" to align the current visual observation with the next sub-goal for fine-grained guidance. Finally, "look backward" audits the entire trajectory to correct accumulated drift before stopping. Requiring no gradient updates or task-specific fine-tuning, our planner drops into existing VLN pipelines with minimal overhead. Three-Step Nav achieves state-of-the-art zero-shot performance on the R2R-CE and RxR-CE dataset. Our code is available at https://github.com/ZoeyZheng0/3-step-Nav.
Comment: Accepted to AISTATS 2026. Code: https://github.com/ZoeyZheng0/3-step-Nav
Occluding the Solution Space: Planner-Agnostic Adversarial Attacks on Tolerance-Aware Manipulation
Keke Tang, Tianyu Hao, Weilong Peng, Hao Jiang, Feng Wu, Peican Zhu, Jianmin Ji, Zhihong Tian
2607.03758v1
Occluding the Solution Space: Planner-Agnostic Adversarial Attacks on Tolerance-Aware Manipulation
Keke Tang, Tianyu Hao, Weilong Peng, Hao Jiang, Feng Wu, Peican Zhu, Jianmin Ji, Zhihong Tian
2607.03758v1
arXiv:2607.03758v1
•
2026-07-04
Adversarial attacks on motion planning are crucial for evaluating and quantifying the intrinsic robustness of robotic manipulation. However, existing approaches are typically limited by restrictive exact-pose objectives and their reliance on planner-in-the-loop queries. To address these limitations, we propose a planner-agnostic attack framework for tolerance-aware manipulation. Our approach shifts the evaluation paradigm to task-level feasibility over goal regions, efficiently inserting adversarial obstacles without requiring oracle access to the victim system. Offline, we characterize the robot's intrinsic workspace capabilities via a kinematic occupancy heatmap, which encodes the density of feasible trajectories and robustness priors without invoking a specific planner. Online, we formulate the attack as a budgeted maximum-coverage optimization, strategically deploying obstacles subject to explicit geometric constraints to occlude the solution space. Extensive experiments across simulation and real-world scenarios demonstrate that our method reliably induces planning failures, significantly outperforming planner-in-the-loop baselines in both computational efficiency and attack efficacy.
Comment: Accepted by IROS'2026
Look Before You Leap: Distilling Tree Search into Action Evaluation for Frozen VLA Models
Xinyi Xie, Zican Hu, Zhanyu Liu, Yicheng Dong, Wenhao Wu, Zhenhong Sun, Haoran Li, Chunlin Chen, Zhi Wang, Pichao Wang
2607.03751v1
Look Before You Leap: Distilling Tree Search into Action Evaluation for Frozen VLA Models
Xinyi Xie, Zican Hu, Zhanyu Liu, Yicheng Dong, Wenhao Wu, Zhenhong Sun, Haoran Li, Chunlin Chen, Zhi Wang, Pichao Wang
2607.03751v1
arXiv:2607.03751v1
•
2026-07-04
Vision-Language-Action (VLA) models acquire broad embodied capabilities through large-scale pretraining, yet their generalization remains far more fragile than that of LLMs and VLMs. The prevailing remedy, post-training via supervised fine-tuning or reinforcement learning, improves task-specific performance but narrows the generalist capability that makes pretraining valuable. We identify a key bottleneck: VLA failures stem not only from action generation but also from action evaluation. A diagnostic pass@k study confirms that frozen VLAs already contain competent behaviors in their output distribution, with overall success rates rising from 33% at pass@1 to 92% at pass@32. Inspired by this, we propose SVA (Search, Value, and Act), a simple framework that equips frozen VLA policies with long-term consequence awareness. SVA first uses Monte-Carlo tree search in simulation to fully explore the VLA's output distribution and collect diverse trajectories annotated with empirical returns; this knowledge is then distilled into a lightweight Q-value model that predicts the expected consequence of candidate actions; at deployment, the frozen VLA proposes multiple candidates and the evaluator selects the one with the highest uncertainty-regularized Q-value, requiring no simulator access. By decoupling action proposal from consequence evaluation, SVA preserves the generalization capacity of the VLA backbone while substantially improving task success rates. Experiments across embodied benchmarks show that SVA consistently improves generalization on unseen tasks and exhibits strong test-time scaling behavior. Strikingly, SVA enables a 9B VLA to outperform a 27B VLA by 7 points at 27% lower inference latency, suggesting that scaling test-time evaluation is more cost-effective than scaling model size.
ChronoFlow-Policy: Unifying Past-Current-Future Interaction Flow in Visuomotor Policy Learning
Bokai Lin, Yifu Xu, Xinyu Zhan, Hongjie Fang, Jialin Tian, Fu-Cheng Zhang, Yong-Lu Li, Cewu Lu, Lixin Yang
2606.31493v2
ChronoFlow-Policy: Unifying Past-Current-Future Interaction Flow in Visuomotor Policy Learning
Bokai Lin, Yifu Xu, Xinyu Zhan, Hongjie Fang, Jialin Tian, Fu-Cheng Zhang, Yong-Lu Li, Cewu Lu, Lixin Yang
2606.31493v2
arXiv:2606.31493v2
•updated
•
2026-06-30
Visual signals play a crucial role in policy learning by enabling models to capture object motion and interaction dynamics. Just as humans reason about actions using both past experience and anticipated outcomes, effective policies should integrate past interactions with future predictions. However, existing visuomotor policies typically model either historical context or future dynamics in isolation, lacking a unified temporal representation of interaction dynamics. In this work, we introduce ChronoFlow, a temporally unified representation that captures past, current, and future interaction dynamics through sparse 3D keypoints of both objects and the gripper. Based on this representation, we propose ChronoFlow-Policy, a diffusion-based visuomotor policy that jointly learns ChronoFlow and action sequences through a co-training objective. Experiments on 14 simulated tasks and 5 real-world manipulation tasks demonstrate that ChronoFlow-Policy consistently outperforms strong diffusion-policy baselines and improves robustness in long-horizon and non-Markovian manipulation scenarios. Our project page is available at https://the-kamisato-sii.github.io/ChronoFlow-Policy-project-page/.
PixGS: Pixel-Space Diffusion for Direct 3D Gaussian Splat Generation
Cao Duy, Phong Nguyen-Ha
2607.01803v2
PixGS: Pixel-Space Diffusion for Direct 3D Gaussian Splat Generation
Cao Duy, Phong Nguyen-Ha
2607.01803v2
arXiv:2607.01803v2
•updated
•
2026-07-02
Recent advances in 3D content generation from text or images have achieved impressive results, yet view inconsistency from 2D generators and the scarcity of high-quality 3D data remain significant bottlenecks. Existing solutions typically adapt large-scale pre-trained text-to-image latent diffusion models to generate 3D Gaussian Splats (3DGS). However, these approaches often rely on training complex cascade pipelines that are computationally expensive and scalability-limited. Most critically, the quality of generated 3D assets is inherently constrained by each component capacity and compressed latent space, leading to decoding artifacts and accumulated errors. To address these limitations, we propose PixGS, a single-stage pipeline for direct high-quality 3DGS generation, which leverages recent advances in pixel-space diffusion to bypass lossy latent compression while still benefiting from the vast 2D generative priors. By directly denoising 3D Gaussian attributes at each timestep, our method enables precise, splat-level regularization of both appearance and geometry. Furthermore, we introduce a comprehensive supervision strategy that incorporates surface normals, depth, and high-frequency structural information, which is often overlooked in prior works. Experiments demonstrate that PixGS outperforms current state-of-the-art methods while maintaining a fast inference speed (1s on a single A100 GPU), offering a robust and efficient alternative to multi-stage generation pipelines.
Comment: Accepted at ECCV 2026
OmniTacTune: Policy-Agnostic Real-World RL for Tactile Residual Adaptation of Visual Policies
Kelin Yu, Haode Zhang, Harish Ravichandar, Yunhai Han, Ruohan Gao
2607.03723v1
OmniTacTune: Policy-Agnostic Real-World RL for Tactile Residual Adaptation of Visual Policies
Kelin Yu, Haode Zhang, Harish Ravichandar, Yunhai Han, Ruohan Gao
2607.03723v1
arXiv:2607.03723v1
•
2026-07-04
Visual policies learned from human videos, teleoperation, and robot demonstrations offer scalable motion priors, but often fail in contact-rich manipulation, where success significantly depends on local force and contact geometry. Tactile sensing provides these complementary signals, yet tactile data remain costly to collect and hard to generalize across sensors, robots, and tasks. We introduce OmniTacTune, a policy-agnostic real-world RL pipeline that adapts tactile feedback to pretrained visual policies through residual correction. OmniTacTune uses a two-stage design: it first bootstraps tactile-aware learning from autonomous base-policy rollouts, then learns a lightweight tactile residual policy through online interaction. Extensive experiments show that OmniTacTune generalizes across diverse contact-rich tasks, visual base policies, and tactile representations. Across four real-world contact-rich tasks, it improves visual base policies from 5-40% success to 85-100% within 40-80 minutes, demonstrating an efficient path for adapting tactile feedback to scalable visual robot policies. Project page: https://colinyu1.github.io/omnitactune-site/
Comment: Project page: https://colinyu1.github.io/omnitactune-site/
Mitigating Covariate Shift in Imitation Learning for Autonomous Vehicles Using Latent Space Generative World Models
Alexander Popov, Alperen Degirmenci, David Wehr, Shashank Hegde, Ryan Oldja, Alexey Kamenev, Bertrand Douillard, David Nistér, Urs Muller, Ruchi Bhargava, Stan Birchfield, Nikolai Smolyanskiy
2409.16663v5
Mitigating Covariate Shift in Imitation Learning for Autonomous Vehicles Using Latent Space Generative World Models
Alexander Popov, Alperen Degirmenci, David Wehr, Shashank Hegde, Ryan Oldja, Alexey Kamenev, Bertrand Douillard, David Nistér, Urs Muller, Ruchi Bhargava, Stan Birchfield, Nikolai Smolyanskiy
2409.16663v5
arXiv:2409.16663v5
•updated
•
2024-09-25
We propose the use of latent space generative world models to address the covariate shift problem in autonomous driving. A world model is a neural network capable of predicting an agent's next state given past states and actions. By leveraging a world model during training, the driving policy effectively mitigates covariate shift without requiring an excessive amount of training data. During end-to-end training, our policy learns how to recover from errors by aligning with states observed in human demonstrations, so that at runtime it can recover from perturbations outside the training distribution. Additionally, we introduce a novel transformer-based perception encoder that employs multi-view cross-attention and a learned scene query. We present qualitative and quantitative results, demonstrating significant improvements upon prior state of the art in closed-loop testing in the CARLA simulator, as well as showing the ability to handle perturbations in both CARLA and NVIDIA's DRIVE Sim.
Comment: 8 pages, 6 figures, original September 2024, accepted at ICRA 2025 Workshop "Robots in the Wild", for associated video file, see https://youtu.be/7m3bXzlVQvU
Lost in Time? Continuous Symmetry and Identifiability in Aided Inertial Navigation with Unknown Measurement Delays
Jonathan Kelly, Phone Thiha Kyaw, Mattew Giamou
2607.03699v1
Lost in Time? Continuous Symmetry and Identifiability in Aided Inertial Navigation with Unknown Measurement Delays
Jonathan Kelly, Phone Thiha Kyaw, Mattew Giamou
2607.03699v1
arXiv:2607.03699v1
•
2026-07-04
In many multisensor systems, measurements from different sensors are subject to unknown relative time delays. Accurate state estimation requires that delays be accounted for and, when possible, calibrated online. We consider the case of aided navigation, where measurements from a single aiding sensor are subject to an unknown but constant delay relative to the inertial measurement stream, and study the identifiability of the resulting system. Critically, identifiability depends not only on the temporal structure of the measurements, but also on the shape of the vehicle trajectory: some trajectories are sufficiently informative to support unique recovery of the delay and the navigation state, while others are not. Using the special Galilean group, we characterize these uninformative (or degenerate) trajectories and relate them to a continuous symmetry of the delayed measurement model, providing geometric insight into identifiability failures. We show that the class of trajectories for which identifiability fails is larger than previously reported, and connect our characterization to the familiar linearized, Jacobian-based analysis. Although our development is motivated by aided navigation, the underlying ideas apply more broadly to estimation problems on Lie groups with delayed measurements.
Comment: 8 pages, 2 figures
CoRE-VLA: Towards Scalable and Robust Vision-Language-Action Modeling via Conditional Routing of Experts
Haozhe Zhang, Sixian Li, Yifei Zhang, Zezheng Huai, Hao Chen, Chunhua Shen, Jingjing Gong, Xipeng Qiu
2607.03693v1
CoRE-VLA: Towards Scalable and Robust Vision-Language-Action Modeling via Conditional Routing of Experts
Haozhe Zhang, Sixian Li, Yifei Zhang, Zezheng Huai, Hao Chen, Chunhua Shen, Jingjing Gong, Xipeng Qiu
2607.03693v1
arXiv:2607.03693v1
•
2026-07-04
Vision-language-action (VLA) models have advanced generalist robotic manipulation, yet real-world deployment reveals a fundamental challenge: robots are equipped with diverse and heterogeneous sensor configurations, auxiliary sensors can fail unexpectedly during operation, and different robot embodiments often lack certain sensors by design. A unified policy that can exploit auxiliary perceptual inputs when available while remaining reliable under sensor absence, whether incidental or by design, is therefore essential for practical deployment. However, existing VLA policies couple action generation to a fixed sensor set through shared dense computation, making them brittle when sensors are missing and limiting their ability to specialize across diverse tasks and long-horizon behaviors. We propose CoRE-VLA, a scalable and robust VLA framework that formulates action generation as context-conditioned sparse computation. Sensor availability gates modality-specialized experts, enabling graceful degradation under missing sensors without retraining. Task intent further routes action-side representations to task-relevant experts, improving specialization across diverse tasks and long-horizon subgoals. While the framework is designed to accommodate different auxiliary sensors, we focus on depth as a representative and practically important auxiliary modality in our experiments. Experiments on LIBERO, RoboCasa GR1 Tabletop, and real-world dual-arm manipulation show that CoRE-VLA achieves strong results on long-horizon and multi-task benchmarks, and outperforms both a dense-action-generator ablation and a strong pretrained VLA baseline, including in zero-shot generalization to unseen scenarios. Modality analysis shows that CoRE-VLA can exploit auxiliary depth when available while remaining robust when depth is unavailable during deployment.
Humanoid Everyday: A Comprehensive Robotic Dataset for Open-World Humanoid Manipulation
Zhenyu Zhao, Hongyi Jing, Xiawei Liu, Jiageng Mao, Abha Jha, Hanwen Yang, Rong Xue, Sergey Zakharov, Vitor Guizilini, Yue Wang
2510.08807v3
Humanoid Everyday: A Comprehensive Robotic Dataset for Open-World Humanoid Manipulation
Zhenyu Zhao, Hongyi Jing, Xiawei Liu, Jiageng Mao, Abha Jha, Hanwen Yang, Rong Xue, Sergey Zakharov, Vitor Guizilini, Yue Wang
2510.08807v3
arXiv:2510.08807v3
•updated
•
2025-10-09
From loco-motion to dextrous manipulation, humanoid robots have made remarkable strides in demonstrating complex full-body capabilities. However, the majority of current robot learning datasets and benchmarks mainly focus on stationary robot arms, and the few existing humanoid datasets are either confined to fixed environments or limited in task diversity, often lacking human-humanoid interaction and lower-body locomotion. Moreover, there are a few standardized evaluation platforms for benchmarking learning-based policies on humanoid data. In this work, we present Humanoid Everyday, a large-scale and diverse humanoid manipulation dataset characterized by extensive task variety involving dextrous object manipulation, human-humanoid interaction, locomotion-integrated actions, and more. Leveraging a highly efficient human-supervised teleoperation pipeline, Humanoid Everyday aggregates high-quality multimodal sensory data, including RGB, depth, LiDAR, and tactile inputs, together with natural language annotations, comprising 10.3k trajectories and over 3 million frames of data across 260 tasks across 7 broad categories. In addition, we conduct an analysis of representative policy learning methods on our dataset, providing insights into their strengths and limitations across different task categories. For standardized evaluation, we introduce a cloud-based evaluation platform that allows researchers to seamlessly deploy their policies in our controlled setting and receive performance feedback. By releasing Humanoid Everyday along with our policy learning analysis and a standardized cloud-based evaluation platform, we intend to advance research in general-purpose humanoid manipulation and lay the groundwork for more capable and embodied robotic agents in real-world scenarios. Our dataset, data collection code, and cloud evaluation website are made publicly available on our project website.
Scalable Dexterous Robot Learning with AR-based Remote Human-Robot Interactions
Yicheng Yang, Ruijiao Li, Lifeng Wang, Shuai Zheng, Shunzheng Ma, Keyu Zhang, Tuoyu Sun, Chenyun Dai, Jie Ding, Zhuo Zou
2602.07341v2
Scalable Dexterous Robot Learning with AR-based Remote Human-Robot Interactions
Yicheng Yang, Ruijiao Li, Lifeng Wang, Shuai Zheng, Shunzheng Ma, Keyu Zhang, Tuoyu Sun, Chenyun Dai, Jie Ding, Zhuo Zou
2602.07341v2
arXiv:2602.07341v2
•updated
•
2026-02-07
This paper focuses on the scalable robot learning for manipulation in the dexterous robot arm-hand systems, where the remote human-robot interactions via augmented reality (AR) are established to collect the expert demonstration data for improving efficiency. In such a system, we present a novel method to address the general manipulation task problem. Specifically, the proposed method consists of two phases: i) In the first phase for pretraining, the policy is created in a behavior cloning (BC) manner, through leveraging the learning data from our AR-based remote human-robot interaction system; ii) In the second phase, a contrastive learning empowered reinforcement learning (RL) method is developed to obtain more efficient and robust policy than the BC, and thus a projection head is designed to accelerate the learning progress. An event-driven augmented reward is adopted for enhancing the safety. To validate the proposed method, both the physics simulations via PyBullet and real-world experiments are carried out. The results demonstrate that compared to the baselines, our method not only significantly speeds up the training process, but also achieves much better performance in terms of the success rate for fulfilling the manipulation tasks. By conducting the ablation study, it is confirmed that the proposed RL with contrastive learning overcomes policy collapse. Supplementary demonstrations are available at https://cyberyyc.github.io/.
SimFoundry: Modular and Automated Scene Generation for Policy Learning and Evaluation
Nadun Ranawaka, Josiah Wong, Wei-Lin Pai, Wei-Teng Chu, Tianyuan Dai, Masoud Moghani, Hang Yin, Yunfan Jiang, Wesley Durbano, Brandon Huynh, Yu Fang, Linxi Fan, Danfei Xu, Ruohan Zhang, Li Fei-Fei, Bowen Wen, Ajay Mandlekar, Yuke Zhu
2606.28276v2
SimFoundry: Modular and Automated Scene Generation for Policy Learning and Evaluation
Nadun Ranawaka, Josiah Wong, Wei-Lin Pai, Wei-Teng Chu, Tianyuan Dai, Masoud Moghani, Hang Yin, Yunfan Jiang, Wesley Durbano, Brandon Huynh, Yu Fang, Linxi Fan, Danfei Xu, Ruohan Zhang, Li Fei-Fei, Bowen Wen, Ajay Mandlekar, Yuke Zhu
2606.28276v2
arXiv:2606.28276v2
•updated
•
2026-06-26
Training and evaluating robot policies in the real world is costly and difficult to scale. We introduce SimFoundry, a modular and automated system for zero-shot real-to-sim scene construction from a video. SimFoundry generates sim-ready digital twins and supports object, scene, and task editing, enabling the automated generation of diverse digital cousins: affordance-preserving variations of reconstructed real-world scenes. Policies trained on SimFoundry data transfer zero-shot to challenging real tasks involving multi-step manipulation, articulated object interaction, and bimanual interaction, and its digital cousins (variations of the original scene, objects, and tasks) facilitate generalization to new real-world conditions. Across 7 manipulation tasks and 5 policy architectures, SimFoundry simulation evaluations strongly predict real-world performance, with mean Pearson correlation 0.911 and mean maximum ranking violation 0.018. When evaluating sim-trained policies zero-shot in the real world, policies trained with object, scene, and task cousins in simulation show average task success rate improvements of 17%, 21%, and 40%, respectively. Additional details at https://research.nvidia.com/labs/gear/simfoundry/ .
Video World Models
4
默认显示 4 篇
Self-Supervised Learning from Structural Invariance
Yipeng Zhang, Hafez Ghaemi, Jungyoon Lee, Shahab Bakhtiari, Eilif B. Muller, Laurent Charlin
2602.02381v2
Self-Supervised Learning from Structural Invariance
Yipeng Zhang, Hafez Ghaemi, Jungyoon Lee, Shahab Bakhtiari, Eilif B. Muller, Laurent Charlin
2602.02381v2
arXiv:2602.02381v2
•updated
•
2026-02-02
Joint-embedding self-supervised learning (SSL), the key paradigm for unsupervised representation learning from visual data, learns from invariances between semantically-related data pairs. We study the one-to-many mapping problem in SSL, where each datum may be mapped to multiple valid targets. This arises when data pairs come from naturally occurring generative processes, e.g., successive video frames. We show that existing methods struggle to flexibly capture this conditional uncertainty. As a remedy, we introduce a latent variable to account for this uncertainty and derive a variational lower bound on the mutual information between paired embeddings. Our derivation yields a simple regularization term for standard SSL objectives. The resulting method, which we call AdaSSL, applies to both contrastive and distillation-based SSL objectives, and we empirically show its versatility in causal representation learning, fine-grained image understanding, and world modeling on videos.
Comment: ICLR 2026
Worldscape-MoE: A Unified Mixture-of-Experts World Model for Scalable Heterogeneous Action Control
Jianjie Fang, Yongyan Xu, Ziyou Wang, Chen Gao, Yuchao Huang, Zhaolu Wang, Rongze Tang, Mingyuan Jia, Baining Zhao, Weichen Zhang, Xin Zhang, Haisheng Su, Yu Shang, Wei Wu, Xinlei Chen, Yong Li
2607.03964v1
Worldscape-MoE: A Unified Mixture-of-Experts World Model for Scalable Heterogeneous Action Control
Jianjie Fang, Yongyan Xu, Ziyou Wang, Chen Gao, Yuchao Huang, Zhaolu Wang, Rongze Tang, Mingyuan Jia, Baining Zhao, Weichen Zhang, Xin Zhang, Haisheng Su, Yu Shang, Wei Wu, Xinlei Chen, Yong Li
2607.03964v1
arXiv:2607.03964v1
•
2026-07-04
World models are rapidly becoming a core infrastructure for embodied intelligence and interactive agents: they provide controllable simulators in which agents can perceive, act, forecast, and acquire scalable experience. Yet current video generation world models are still organized around isolated control interfaces, such as camera trajectories, robot actions, or hand-joint signals. This fragmentation is increasingly a scaling bottleneck. The central challenge is not the absence of controllable generators, but the lack of a unified and extensible learning framework that can absorb heterogeneous action supervision while preserving a shared model of world dynamics. In this work, we introduce Worldscape-MoE, a Mixture-of-Experts world model built on Diffusion Transformers for scalable heterogeneous action control. Our key observation is that different controls specify different interfaces to the same underlying world: although their representations differ, they constrain shared physical regularities, scene dynamics, and interaction semantics. Worldscape-MoE operationalizes this observation through modality-aware control injection, shared and control-specific experts, and a progressive MoE tuning strategy that supports continual extension to new action modalities. Experiments across locomotion, robotic manipulation, and egocentric hand control show that heterogeneous supervision improves rather than interferes with individual control capabilities. Worldscape-MoE achieves strong results on WorldArena, improves locomotion and hand-control metrics, exhibits robust out-of-distribution generalization, and demonstrates scaling behavior as additional control data and experts are integrated.
Comment: 36 pages
Video Generation Models as World Models: Efficient Paradigms, Architectures and Algorithms
Muyang He, Hanzhong Guo, Junxiong Lin, Yizhou Yu
2603.28489v3
Video Generation Models as World Models: Efficient Paradigms, Architectures and Algorithms
Muyang He, Hanzhong Guo, Junxiong Lin, Yizhou Yu
2603.28489v3
arXiv:2603.28489v3
•updated
•
2026-03-30
The rapid evolution of video generation has enabled models to simulate complex physical dynamics and long-horizon causalities, positioning them as potential world simulators. However, a critical gap still remains between the theoretical capacity for world simulation and the heavy computational costs of spatiotemporal modeling. To address this, we comprehensively and systematically review video generation frameworks and techniques that consider efficiency as a crucial requirement for practical world modeling. We introduce a novel taxonomy in three dimensions: efficient modeling paradigms, efficient network architectures, and efficient inference algorithms. We further show that bridging this efficiency gap directly empowers interactive applications such as autonomous driving, embodied AI, and game simulation. Finally, we identify emerging research frontiers in efficient video-based world modeling, arguing that efficiency is a fundamental prerequisite for evolving video generators into general-purpose, real-time, and robust world simulators. A curated GitHub repository of the reviewed literature can be found at https://github.com/Isaachhh/Efficient-VWM-Survey.
ProxyUp: Training-Free Proxy-Conditioned Video Generation for Controllable Dynamics
Zanwei Zhou, Jiazhong Cen, Jiemin Fang, Yumeng He, Chen Yang, Sikuang Li, Fanpeng Meng, Zhikuan Bao, Wei Shen, Qi Tian
2607.03732v1
ProxyUp: Training-Free Proxy-Conditioned Video Generation for Controllable Dynamics
Zanwei Zhou, Jiazhong Cen, Jiemin Fang, Yumeng He, Chen Yang, Sikuang Li, Fanpeng Meng, Zhikuan Bao, Wei Shen, Qi Tian
2607.03732v1
arXiv:2607.03732v1
•
2026-07-04
Precise control over complex dynamics remains challenging for modern video generative models, as text prompts alone often cannot specify physically plausible, fine-grained motion and interactions. We introduce $\textit{proxy-conditioned video generation}$, where a coarse proxy video from physics-based simulation or real-world recording serves as a dynamics carrier to control foreground object motion. Given a proxy video and a text prompt, the goal is to synthesize a new video that preserves the proxy dynamics while generating novel content and plausible interactions aligned with the prompt. Since paired proxy-target videos are difficult to obtain, we propose $\textbf{ProxyUp}$, a training-free framework built on pretrained video generative models. ProxyUp first inverts the proxy video into an intermediate latent representation and applies $\textbf{region-wise latent noising}$, preserving motion-critical proxy latents while injecting noise into regions intended for text-driven regeneration. To mitigate the distribution mismatch and weak foreground-background coupling introduced by this heuristic latent composition, we further propose $\textbf{Stochastic Flow Relaxation (SFR)}$, which progressively relaxes the composed latent toward the model's learned distribution before ODE sampling. Experiments on both simulation and real-world proxies show that ProxyUp outperforms strong video editing and motion transfer baselines in dynamic fidelity and text alignment.
Comment: Project Page: $\href{https://zanue.github.io/proxyup}{\text{this https URL}}$
2026-07-03
75 篇
点击展开/折叠
Robotics
68
默认显示 5 篇
IndustryNav: Exploring Spatial Reasoning of Embodied Agents in Dynamic Industrial Navigation
Yifan Li, Lichi Li, Anh Dao, Xinyu Zhou, Wenjun Huang, Tianyi Ma, Yicheng Qiao, Zheda Mai, Daeun Lee, Zichen Chen, Pan Wang, Lehan Yang, Tianlong Wang, Zhen Tan, Sheng Li, Mohit Bansal, Yang Ni, Yu Kong
2511.17384v2
IndustryNav: Exploring Spatial Reasoning of Embodied Agents in Dynamic Industrial Navigation
Yifan Li, Lichi Li, Anh Dao, Xinyu Zhou, Wenjun Huang, Tianyi Ma, Yicheng Qiao, Zheda Mai, Daeun Lee, Zichen Chen, Pan Wang, Lehan Yang, Tianlong Wang, Zhen Tan, Sheng Li, Mohit Bansal, Yang Ni, Yu Kong
2511.17384v2
arXiv:2511.17384v2
•updated
•
2025-11-21
While Visual Large Language Models (VLLMs) show great promise as embodied agents, they continue to face substantial challenges in spatial reasoning. Existing embodied benchmarks largely focus on passive, static household environments and evaluate isolated capabilities, failing to capture holistic performance in interactive and dynamic complexity of specific domains. To fill this gap, we present IndustryNav, the first dynamic industrial navigation benchmark for active spatial reasoning. IndustryNav leverages 12 manually created, high-fidelity Unity warehouse scenarios featuring dynamic objects and human movement. We proposes a zero-shot PointGoal navigation pipeline that effectively combines egocentric vision with global odometry to assess holistic local-global planning. Furthermore, we introduce the "collision rate" and "warning rate" metrics to measure safety-oriented behaviors. A comprehensive study of fourteen state-of-the-art VLLMs (including models such as GPT-5.2, Claude-4.6, and Gemini-3) reveals that closed-source models maintain a consistent advantage; however, all agents exhibit notable deficiencies in robust path planning, collision avoidance and active exploration. This highlights a critical need for embodied research to move beyond passive perception and toward tasks that demand stable planning, active exploration, and safe behavior in vivid, dynamic environments.
A Vision Based System for Guided and Collaborative Reconstruction of Fragmented Documents
Oliver Krumpek, Diana Leo
2607.03621v1
A Vision Based System for Guided and Collaborative Reconstruction of Fragmented Documents
Oliver Krumpek, Diana Leo
2607.03621v1
arXiv:2607.03621v1
•
2026-07-03
This paper presents the development and evaluation of a collaborative system for real-time reconstruction of fragmented paper documents in the context of cultural heritage preservation. The developed system includes a collaborative robot, or cobot, that can fully manage the positioning of paper fragments using a specially designed vacuum-based suction attachment. This attachment enables gentle and precise positioning, ensuring the preservation of fragile materials. With this device, we are able to achieve a positioning repeatability of 0.57mm for fragments of 8cm^2. The system offers users the flexibility to choose between manual positioning, with visual guidance, or fully automated positioning performed by the cobot. To further improve the reconstruction process, AI methods for image interpretation, specifically for segmentation and positioning tasks, were applied and evaluated for their applicability to template-based reconstruction of damaged paper fragments. Our investigation provides critical insights into the performance of different local feature matching methods under different document types, taking into account rotation, scale robustness, and the degree of damage to the fragments. With a focus on the reconstruction of damaged and optically altered archival material, SE2-LoFTR, a detector-free local feature matching method, was chosen as the preferred method for the system due to its robust performance in our experiments.
Comment: The paper was presented at MetroArchaeo 2024 in Malta. Publication in Springer Proceedings is still delayed
ROBOCYCLE: Autonomous Dual-Arm Robotic Manipulation and Coordination for Recycling Applications
Rubén de J. Hilario-Cruz, Jesus A. García-González, Enrique Coronado, Arturo E. Cerón-López
2607.03616v1
ROBOCYCLE: Autonomous Dual-Arm Robotic Manipulation and Coordination for Recycling Applications
Rubén de J. Hilario-Cruz, Jesus A. García-González, Enrique Coronado, Arturo E. Cerón-López
2607.03616v1
arXiv:2607.03616v1
•
2026-07-03
As urban waste volumes escalate and labor shortages intensify, automated waste sorting systems are becoming a necessity. However, current robotic solutions often struggle with the 3D perception and manipulation of transparent, deformable, or cluttered objects. This work introduces ROBOCYCLE, an autonomous dual-arm robotic recycling platform designed to meet the recycling standards of the Tokyo metropolitan area. Our approach integrates multi-view RGB-D perception, transformer-based instance segmentation using RF-DETR, and 6-DoF grasp planning via the Anygrasp SDK. By processing segmentated point clouds, the system generates robust candidate poses for irregular and deformable waste. The system achieved a 90.3% grasp success rate and 84.3% overall task success rate, effectively performing complex coordinated tasks such as unscrewing PET bottle caps. The proposed platform offers a scalable solution for autonomous waste management in real-world human environments.
Token-Based Affordance Grounding with Large Vision-Language Models
Seung Il Lee, Qinqian Lei, Daguang Xu, Dong Yang, Robby T. Tan, Yixin Chen, Bo Wang
2607.03595v1
Token-Based Affordance Grounding with Large Vision-Language Models
Seung Il Lee, Qinqian Lei, Daguang Xu, Dong Yang, Robby T. Tan, Yixin Chen, Bo Wang
2607.03595v1
arXiv:2607.03595v1
•
2026-07-03
Affordance grounding aims to localize image regions that support a specific action, serving as a core capability for physical intelligence and embodied perception. Previous studies have primarily relied on weakly supervised learning with action labels from exocentric images. However, these methods often struggle with visually ambiguous exocentric images containing co-occurring actions; moreover, they fail to distinguish semantically similar actions because existing methods typically rely on brief action phrases that lack rich semantic details for action-specific localization. Although large vision-language models (LVLMs) encode rich action semantics and their action-conditioned textual outputs implicitly contain spatial cues, they do not directly provide action-specific spatial localization. To address these problems, we propose TokAG, a zero-shot affordance grounding framework that exploits the token-level semantic-spatial signals in LVLMs to localize action-relevant regions without external supervision. We observe that attention maps associated with different LVLM output tokens vary significantly, with many attending to irrelevant regions such as the background. Thus, we introduce a spatial-aware token-selection mechanism to systematically evaluate each output token and select the one whose attention maps exhibit dominant activation over the target object, instead of relying on arbitrary attention maps. By extracting these object-focused attention maps, we transform the LVLM's implicit semantic signals into zero-shot affordance heatmaps. Our zero-shot framework consistently outperforms prior weakly supervised approaches across multiple benchmarks, improving NSS by 10.7% on the unseen split of AGD20K and by 29.7% on HICO-IIF. The code and models will be made publicly available.
Comment: Accepted to ECCV 2026
Cross-Embodiment Robot Manipulation via a Unified Hand Action Space
Luis Felipe Casas, Robert Teal, Keval Shah, Abhijit Tadepalli, Wanxin Jin, Yu Xiang
2607.03570v1
Cross-Embodiment Robot Manipulation via a Unified Hand Action Space
Luis Felipe Casas, Robert Teal, Keval Shah, Abhijit Tadepalli, Wanxin Jin, Yu Xiang
2607.03570v1
arXiv:2607.03570v1
•
2026-07-03
Robot manipulation policies are typically tied to specific robotic hand embodiments, limiting the transfer of learned behaviors across platforms with different kinematic structures. In this work, we propose the Unified Hand Action Space (UHAS), a sphere-based unified action representation for cross-embodiment dexterous manipulation. UHAS represents robotic hand actions as geometric deformations of a canonical sphere and uses a Cascade Inverse Kinematics (CIK) algorithm to map the shared representation to embodiment-specific joint configurations. Using reinforcement learning, we train dexterous manipulation policies directly in the proposed action space for in-hand cube reorientation tasks. We evaluate our method in both simulation and real-world experiments across multiple robotic hands, including the Allegro Hand, LEAP Hand, Shadow Hand, and MANO Human Hand. Experimental results demonstrate effective dexterous manipulation, zero-shot transfer to unseen hands, rapid finetuning across embodiments, and successful real-world deployment. Our experiments show that the proposed UHAS representation enables stable dexterous control and cross-embodiment policy transfer across robotic hands.
CoorGrasp: Coordinated Contact Control for Adaptive Dexterous Grasping Under Uncertainty
Mingrui Yu, Yongpeng Jiang, Yongyi Jia, Ren Yi, Xiang Li
2607.03557v1
CoorGrasp: Coordinated Contact Control for Adaptive Dexterous Grasping Under Uncertainty
Mingrui Yu, Yongpeng Jiang, Yongyi Jia, Ren Yi, Xiang Li
2607.03557v1
arXiv:2607.03557v1
•
2026-07-03
While recent research has focused heavily on dexterous grasp pose generation, less attention has been devoted to the execution of planned grasps. Under shape and position uncertainty, open-loop execution often yields uncoordinated contacts, causing undesired in-hand object motion and even grasp failures. To address this, this paper proposes a tactile-driven model predictive controller for adaptive and delicate execution of diverse dexterous grasps. Our approach emphasizes multi-contact coordination across both approaching and grasping phases, with three key novelties: (i) coordination-aware phase separation, (ii) arm-hand coordination to compensate for position errors, and (iii) adaptive force coordination to increase contact forces in a balanced manner. An analytical model is employed to relate contact forces to robot joint motions for predictive control. Our formulation imposes no restrictions on grasp types or contact configurations and integrates seamlessly with state-of-the-art grasp pose generation methods. We validate the approach through large-scale simulations involving 15k grasps across 478 objects on three robotic hands, and real-world experiments on 8 objects. Results demonstrate that our method achieves higher grasp success rates and reduced undesired object movements.
Comment: Accepted by ICRA 2026. Best Poster Award at ICRA 2026 Workshop on Dexterity with Multifingered Hands: Hardware, Sensing, and Skills. Project Website: https://ada-grasp-ctrl.github.io/
iVISION-2DCD: A Long-Term Change Detection Dataset for Large-Scale Outdoor Construction Monitoring
Dayou Mao, Yuchen Lin, Ashkan Ebadi, John Zelek, Alexander Wong, Yuhao Chen
2607.03553v1
iVISION-2DCD: A Long-Term Change Detection Dataset for Large-Scale Outdoor Construction Monitoring
Dayou Mao, Yuchen Lin, Ashkan Ebadi, John Zelek, Alexander Wong, Yuhao Chen
2607.03553v1
arXiv:2607.03553v1
•
2026-07-03
Automation in construction is essential for reducing costs and human errors in large-scale projects. We approach the construction progress monitoring from the aspect of detecting changes in construction sites. As construction buildings continue to evolve in geometry and appearance over time, change detection need to be performed from arbitrary camera viewpoints. This necessitates developing 2D Change Detection (2DCD) algorithms that operate robustly across diverse camera perspectives at construction sites. While developing and evaluating such systems is data-intensive, no open-source benchmark dataset exists at the intersection of 2D change detection and construction automation research. Data collection using Unmanned Aerial Vehicles (UAVs) is gaining its popularity in outdoor large-scale surveying. However, in active construction sites conducting drone missions equipped with high-end sensors imposes safety concerns. Flight trajectory and collected camera viewpoints can be significantly limited. To address this critical gap, we introduce iVISION-2DCD, a large-scale synthetically generated dataset from dense LiDAR point clouds with photorealistic input images and accurate ground truth annotations. Our dataset formally defines the problem of viewpoint-robust 2DCD at construction sites and captures the inherent complexities of real-world deployment. In this paper, we present our systematic methodology for synthetic data generation, developing novel view synthesis techniques to overcome bi-temporal alignment and viewpoint diversity challenges, and implementing semi-automated semantic segmentation with change label generation while preserving challenging real-world cases. Benchmark evaluations using state-of-the-art 2DCD algorithms demonstrate that iVISION-2DCD poses novel research challenges for the computer vision and robotics communities.
Comment: 11 pages, 7 figures, 1 table. Accepted for publication at the 2026 IEEE International Conference on Robotics and Automation (ICRA 2026). Project page: https://danielmao2019.github.io/iVISION-2DCD-dataset.github.io/
Current as Touch: Proprioceptive Contact Feedback for Compliant Dexterous Manipulation
Chenyang Ma, Yunchao Yao, Zhenyu Wei, Ruogu Li, Daniel Szafir, Mingyu Ding
2607.03529v1
Current as Touch: Proprioceptive Contact Feedback for Compliant Dexterous Manipulation
Chenyang Ma, Yunchao Yao, Zhenyu Wei, Ruogu Li, Daniel Szafir, Mingyu Ding
2607.03529v1
arXiv:2607.03529v1
•
2026-07-03
Compliance is essential for dexterous manipulation, yet existing solutions often rely on external tactile or force sensors that are costly, fragile, and difficult to deploy on low-cost robot hands. We propose a proprioception-driven framework that learns contact-aware compliance cues from motor current and joint states. Since motor current is closely related to actuator torque, it provides an intrinsic signal for perceiving contact force, object resistance, and grasp stability without additional sensing hardware. Rather than estimating external wrenches or commanding torque, our method predicts a compliance reference position: an ideal joint-position target for a standard PD controller whose induced position error generates appropriate grasping force. This position-based formulation is compatible with mainstream teleoperation and policy-learning pipelines, while enabling the robot to adapt interaction forces from real-time proprioceptive feedback. Thus, motor current serves not only as a force proxy but also as a learnable proprioceptive contact signal for compliance reference prediction. Experiments on multiple dexterous hands and contact-rich tasks, including fragile object handling, sustained surface contact, thin-object retrieval, and dynamic load adaptation, show stable compliant grasping, safer and more efficient teleoperation, and improved downstream policy learning without external tactile or force sensors.
Comment: Project website: https://cat.chenyangma.com
High-Precision Formation Control for Heterogeneous Multi-Robot Systems via Hierarchical Hybrid Physics-Informed Deep Reinforcement Learning
Yanzhou Li, Guangli Chen, Xiao-Meng Li, Wenjian Zhong, Yongkang Lu, Shenghuang He
2607.03512v1
High-Precision Formation Control for Heterogeneous Multi-Robot Systems via Hierarchical Hybrid Physics-Informed Deep Reinforcement Learning
Yanzhou Li, Guangli Chen, Xiao-Meng Li, Wenjian Zhong, Yongkang Lu, Shenghuang He
2607.03512v1
arXiv:2607.03512v1
•
2026-07-03
Existing classical control methods commonly require precise models and struggle to cope with model uncertainties and external disturbances, while end-to-end reinforcement learning (RL) approaches suffer from low sample efficiency and poor convergence. To overcome these challenges, this paper proposes a hierarchical hybrid physics-informed deep reinforcement learning (HHy-PIDRL) framework, aiming to realize high-precision, highly responsive formation control for heterogeneous multi-robot systems (HMRSs). The proposed framework contains two layers. Specifically, first, the upper layer designs an autonomous navigation policy network for Ackermann-steering leader based on the Soft Actor-Critic (SAC) deep reinforcement learning (DRL) algorithm. Second, the lower module integrates a high-fidelity physical feed-forward controller, a classical proportional-derivative (PD) controller, and an adaptive DRL residual controller to propose an effective hybrid model and DRL (HM-DRL)-based formation control policy network. Third, a unique hierarchical reward function is designed for training Omnidirectional followers, which effectively guides agents toward a refined, stable control policy. Experimental results demonstrate that, the success rate of both the upper-layer autonomous navigation policy network and the HM-DRL based formation control policy networks reach 100%. Meanwhile, ablation experiments are conducted to verify the validity and credibility of the proposed method.
ADP: Adversarial Dynamics Priors for Physically Grounded Humanoid Locomotion
Seokju Lee, Jeongtae Lee, Jeonghyeok Lim, Jeonguk Kang, Byungwook Lee, Seungho Han, Keun Ha Choi, Dongil Park, Kyung-Soo Kim
2607.03454v1
ADP: Adversarial Dynamics Priors for Physically Grounded Humanoid Locomotion
Seokju Lee, Jeongtae Lee, Jeonghyeok Lim, Jeonguk Kang, Byungwook Lee, Seungho Han, Keun Ha Choi, Dongil Park, Kyung-Soo Kim
2607.03454v1
arXiv:2607.03454v1
•
2026-07-03
In this paper, we propose Adversarial Dynamics Priors (ADP) for perturbation-resilient humanoid locomotion control. Existing motion prior-based methods induce natural motion styles by imitating kinematic motion features, but they do not directly regularize dynamics features, such as CoM motion, centroidal momentum, contact forces, and contact states. To address this limitation, we replace kinematic motion-style feature with selected dynamics features extracted from locomotion trajectories as the target of adversarial regularization.To this end, we use trajectory optimization to construct a reference dataset and train a discriminator to evaluate whether policy-induced temporal windows are consistent with the resulting reference distribution.Without explicit motion tracking, ADP encourages policy rollouts to remain close to the reference support, even after perturbations. Experimental results show that, compared with AMP, the strongest baseline in our evaluation, ADP improves the $80\%$-success impulse threshold ($J_{80}$) by $16.7\%$, while reducing direction-averaged recovery time and velocity tracking error by $47.9\%$ and $35.4\%$, respectively.
Comment: 8 pages, 6 figures
HiMe: Hierarchical Embodied Memory for Long-Horizon Vision-Language-Action Control
Li Ji, Siyin Wang, Pengfang Qian, Xiaopeng Yu, Yihai Tian, Zhaoye Fei, Jingjing Gong, Xipeng Qiu
2607.03449v1
HiMe: Hierarchical Embodied Memory for Long-Horizon Vision-Language-Action Control
Li Ji, Siyin Wang, Pengfang Qian, Xiaopeng Yu, Yihai Tian, Zhaoye Fei, Jingjing Gong, Xipeng Qiu
2607.03449v1
arXiv:2607.03449v1
•
2026-07-03
Current Vision-Language-Action (VLA) models excel at robotic manipulation but often struggle with non-Markovian tasks requiring long-term memory and reasoning due to their reliance on immediate observations. Existing solutions face a ''frequency-competence paradox,'' where stronger reasoning models are too slow for real-time control, while faster models lack sufficient reasoning capabilities. To resolve this architectural misalignment, we propose HiMe, a Hierarchical Embodied Memory framework that decouples embodied intelligence into a high-frequency Executor for execution, a Sentry for working memory, and a Planner for long-term strategy. We also introduce a dynamic knowledge system based on cross-modal semantic schemas and active management mechanisms, allowing robots to maintain memory plasticity through ''Add, Update, and Delete'' operations. This hierarchical design effectively balances the conflict between real-time execution and slow thinking planning, significantly improving success rates in long-horizon tasks. Experiments demonstrate that this approach not only outperforms flat memory baselines but also exhibits the novel ability to self-correct its internal knowledge based on human preferences.
In-Context World Modeling for Robotic Control
Siyin Wang, Junhao Shi, Senyu Fei, Zhaoyang Fu, Li Ji, Jingjing Gong, Xipeng Qiu
2606.26025v3
In-Context World Modeling for Robotic Control
Siyin Wang, Junhao Shi, Senyu Fei, Zhaoyang Fu, Li Ji, Jingjing Gong, Xipeng Qiu
2606.26025v3
arXiv:2606.26025v3
•updated
•
2026-06-24
Modern Vision-Language-Action (VLA) models often fail to generalize to novel setups, such as altered camera viewpoints or robot morphologies, because they are typically conditioned only on current observations and language instructions. By ignoring the underlying system configuration as a variable, these models implicitly assume a fixed execution context encountered during training, necessitating data-intensive fine-tuning for any new environment. In this work, we introduce In-Context World Modeling (ICWM), a framework that treats system identification as an in-context adaptation problem. ICWM enables robot policies to autonomously infer essential system variables from a short history of self-generated, task-agnostic interactions. Unlike traditional In-Context Learning that uses demonstrations to specify what task to perform, ICWM leverages the context window to understand how the system operates. By processing these interactions before task execution, the model implicitly captures the world dynamics of the current system, enabling adaptation to novel configurations without parameter updates. Extensive experiments in simulation and on real-world robot platforms demonstrate that ICWM significantly outperforms standard VLA baselines on novel camera viewpoints.
A Convex Obstacle Avoidance Formulation
Ricardo Tapia, Iman Soltani
2512.13836v3
A Convex Obstacle Avoidance Formulation
Ricardo Tapia, Iman Soltani
2512.13836v3
arXiv:2512.13836v3
•updated
•
2025-12-15
Autonomous driving requires reliable collision avoidance in dynamic environments. Nonlinear Model Predictive Controllers (NMPCs) are suitable for this task, but struggle in time-critical scenarios requiring high frequency. To meet this demand, optimization problems are often simplified via linearization, narrowing the horizon window, or reduced temporal nodes, each compromising accuracy or reliability. This work presents the first general convex obstacle avoidance formulation, enabled by a novel approach to integrating logic. This facilitates the incorporation of an obstacle avoidance formulation into convex MPC schemes, enabling a convex optimization framework with substantially improved computational efficiency relative to conventional nonconvex methods. A key property of the formulation is that obstacle avoidance remains effective even when obstacles lie outside the prediction horizon, allowing shorter horizons for real-time deployment. In scenarios where nonconvex formulations are unavoidable, the proposed method meets or exceeds the performance of representative nonconvex alternatives. The method is evaluated in autonomous vehicle applications, where system dynamics are highly nonlinear.
Comment: 17 pages, 12 figures, multimedia
CoLA-Flow Policy: Temporally Coherent Imitation Learning via Continuous Latent Action Flow Matching for Robotic Manipulation
Wu Songwei, Jiang Zhiduo, Sun Wandong, Xie Guanghu, Zhao Rui, Liu Hong, Liu Yang
2601.23087v5
CoLA-Flow Policy: Temporally Coherent Imitation Learning via Continuous Latent Action Flow Matching for Robotic Manipulation
Wu Songwei, Jiang Zhiduo, Sun Wandong, Xie Guanghu, Zhao Rui, Liu Hong, Liu Yang
2601.23087v5
arXiv:2601.23087v5
•updated
•
2026-01-30
Learning long-horizon robotic manipulation requires jointly achieving expressive behavior modeling, real-time inference, and stable execution, which remains challenging for existing generative policies. Diffusion-based approaches offer strong modeling capacity but incur high inference latency, while flow matching enables fast, near-single-step generation yet often suffers from unstable execution when operating directly in the raw action space. We propose Continuous Latent Action Flow Policy (CoLA-Flow Policy), a trajectory-level imitation learning framework that performs flow matching in a continuous latent action space. By encoding action sequences into temporally coherent latent trajectories and learning an explicit latent-space flow, CoLA-Flow Policy decouples global motion structure from low-level control noise, enabling smooth and reliable long-horizon execution. The framework further integrates geometry-aware point cloud conditioning and execution-time multimodal modulation, using visual cues as a representative modality to enhance real-world robustness. Experiments in simulation and on real robots show that CoLA-Flow Policy achieves near-single-step inference, improves trajectory smoothness by up to 93.7% and task success by up to 25 percentage points over raw action-space flow baselines, while remaining significantly faster than diffusion-based policies.
Comment: 8 pages, 8 figures
Feeling the Unexpected: ResTacVLA for Contact-Rich Manipulation via Residual Tactile Representation
Pengwei Zhang, Bin Xie, Ce Hao, Xinpan Meng, Xinyu Guo, Fang Deng, Long Cheng, Tiancai Wang
2607.03387v1
Feeling the Unexpected: ResTacVLA for Contact-Rich Manipulation via Residual Tactile Representation
Pengwei Zhang, Bin Xie, Ce Hao, Xinpan Meng, Xinyu Guo, Fang Deng, Long Cheng, Tiancai Wang
2607.03387v1
arXiv:2607.03387v1
•
2026-07-03
Tactile perception is indispensable for contact-rich manipulation, yet integrating it into Vision-Language-Action (VLA) models often induces modality collapse, where high-bandwidth visual features overshadow sparse tactile cues. Inspired by Predictive Coding, a neural mechanism where the brain attenuates predictable inputs to prioritize surprising stimuli, we propose ResTacVLA. Rather than treating tactile data as raw input, we reformulate it as a Residual Tactile Representation capturing the discrepancy between visual priors and physical sensations. By filtering out visually predictable dynamics, this formulation transforms sparse tactile signals into dense, high-value information gain, thereby inherently resolving the bandwidth mismatch. These residuals are discretized through a Vector Quantized (VQ) bottleneck into Latent Contact Primitives that capture critical events missed by vision. Analogous to the neural surprise signal, we leverage the uncertainty of the visual prior to adaptively gate tactile integration, prioritizing residuals specifically during visually unreliable phases to explicitly prevent visual dominance. Experimental results show that ResTacVLA consistently outperforms all baselines on a diverse set of contact-rich manipulation tasks, while remaining robust to unexpected dynamic disturbances. Project page: https://awilekong.github.io/ResTacVLA-Website/
Comment: 8 pages, 6 figures, 3 tables. Accepted by IROS 2026, Project page: https://awilekong.github.io/ResTacVLA-Website/
$\mathcal{P}^3$: Toward Versatile Embodied Agents
Shengli Zhou, Xiangchen Wang, Jinrui Zhang, Ruozai Tian, Rongtao Xu, Guanhua Chen, Feng Zheng
2508.07033v2
$\mathcal{P}^3$: Toward Versatile Embodied Agents
Shengli Zhou, Xiangchen Wang, Jinrui Zhang, Ruozai Tian, Rongtao Xu, Guanhua Chen, Feng Zheng
2508.07033v2
arXiv:2508.07033v2
•updated
•
2025-08-09
Embodied agents have shown promising generalization capabilities across diverse physical environments, making them essential for a wide range of real-world applications. However, building versatile embodied agents poses critical challenges due to three key issues: dynamic environment perception, open-ended tool usage, and complex multi-task planning. Most previous works rely solely on feedback from tool agents to perceive environmental changes and task status, which limits adaptability to real-time dynamics, causes error accumulation, and restricts tool flexibility. Furthermore, multi-task scheduling has received limited attention, primarily due to the inherent complexity of managing task dependencies and balancing competing priorities in dynamic and complex environments. To overcome these challenges, we introduce $\mathcal P^3$, a unified framework that integrates real-time perception and dynamic scheduling. Specifically, $\mathcal P^3$ enables agents to perceive task-relevant information actively from the environment, plug and utilize tools without feedback requirements, and plan multi-task execution by prioritizing urgent tasks and dynamically adjusting task order based on dependencies. Extensive real-world experiments show that our approach bridges the gap between benchmarks and practical deployment, delivering highly transferable, general-purpose embodied agents. Code and data are available at https://github.com/fz-zsl/P3.
Comment: Accepted by RSS 2026 Workshop ExWBC
Closed-loop vs. Open-loop Kalman Filter Architectures in Airborne Aided Inertial Navigation
Antonia Hager, Torleiv H. Bryne
2607.03338v1
Closed-loop vs. Open-loop Kalman Filter Architectures in Airborne Aided Inertial Navigation
Antonia Hager, Torleiv H. Bryne
2607.03338v1
arXiv:2607.03338v1
•
2026-07-03
Closed-loop (or feedback) error-state Kalman filters with their relatives and offspring are the state-of-the-art in modern aided inertial navigation research. Estimated inertial navigation system (INS) errors are continually fed back to the INS to correct the nominal system state before subsequent predictions. Conversely, in safety-critical aeronautical applications, open-loop (or feedforward) systems are an undisputed standard, where the inertial mechanization is strictly decoupled to allow for operational independence and fault isolation of computing units. We assess the performance impacts of this architectural choice beyond qualitative system-safety justifications using a standard inertial mechanization in geodetic coordinates and direct position aiding. Simulations using a variety of inertial sensor error characteristics, ranging from consumer to navigation grade systems, showcase the trade-off between smooth information fusion for high-end IMUs using an open-loop filter and the inherent long-term stability of the closed-loop architecture.
Comment: 6 pages, 6 figures, submission to IEEE Navicon
U-Joint CAAMS: Experimental Evaluation of a Universal-Joint Continuum Manipulator for Aerial Manipulation
Anuraj Uthayasooriyan, Musab Alibrahim, Krishna Manaswi Digumarti, Fernando Vanegas, Felipe Gonzalez
2607.03321v1
U-Joint CAAMS: Experimental Evaluation of a Universal-Joint Continuum Manipulator for Aerial Manipulation
Anuraj Uthayasooriyan, Musab Alibrahim, Krishna Manaswi Digumarti, Fernando Vanegas, Felipe Gonzalez
2607.03321v1
arXiv:2607.03321v1
•
2026-07-03
Continuum manipulators mounted on multi-rotor UAVs enable compliant aerial manipulation, but payloads and propeller downwash amplify out-of-plane bending and twisting that degrade end-effector pose accuracy. To address this problem, we present a universal-joint-based continuum manipulator designed to improve resistance to out-of-plane deformation during aerial manipulation. The proposed design uses a tubular backbone with spring-reinforced universal joints and an integrated conduit for internal routing and fluid delivery. We evaluate the design in still air and under peak propeller downwash across varying payloads, and benchmark it against a prior Nitinol-backbone CM. Bench tests show improved resistance to out-of-plane deformation across all conditions. Under peak downwash, the proposed design reduces mean error by 2.5-4x in yaw, 2-45x in y-axis, and up to 5x in roll compared to the NiTi-backbone design. We further analyze hover stability through in-flight coupled-disturbance tests over varying payloads and actuation speeds, and demonstrate the system in water sampling, spot spraying, and object transport.
Comment: Accepted to International Conference on Unmanned Aircraft Systems 2026
Adaptive Entropy-Driven Sensor Selection in a Camera-LiDAR Particle Filter for Single-Vessel Tracking
Andrei Starodubov, Yaqub Aris Prabowo, Andreas Hadjipieris, Ioannis Kyriakides, Roberto Galeazzi
2603.08457v2
Adaptive Entropy-Driven Sensor Selection in a Camera-LiDAR Particle Filter for Single-Vessel Tracking
Andrei Starodubov, Yaqub Aris Prabowo, Andreas Hadjipieris, Ioannis Kyriakides, Roberto Galeazzi
2603.08457v2
arXiv:2603.08457v2
•updated
•
2026-03-09
Robust single-vessel tracking from fixed coastal platforms is hindered by modality-specific degradations: cameras suffer from illumination and visual clutter, while LiDAR performance drops with range and intermittent returns. We present a particle-filter tracker that supports sequential measurement-level camera-LiDAR fusion and an information-gain (entropy-reduction) adaptive sensing policy that selects the most informative sensing modality at each fusion time bin. The approach is validated in a real maritime deployment at the Cyprus Marine and Maritime Institute Smart Marina Testbed (Ayia Napa Marina, Cyprus), using a shore-mounted 3D LiDAR and an elevated fixed camera to track a rigid inflatable boat with onboard GNSS ground truth. We compare LiDAR-only, camera-only, All sensors, and adaptive configurations. Results show LiDAR dominates near-field accuracy, the camera sustains longer-range coverage when LiDAR becomes unavailable, and the adaptive policy achieves a favorable accuracy-continuity trade-off by switching modalities based on information gain. The adaptive configuration therefore provides a practical sensor-selection baseline for resilient and resource-aware maritime surveillance.
Comment: 10 pages, 5 figures, submitted and accepted FUSION 2026 conference proceedings
TiROD: Tiny Robotics Dataset and Benchmark for Continual Object Detection
Francesco Pasti, Riccardo De Monte, Davide Dalle Pezze, Gian Antonio Susto, Nicola Bellotto
2409.16215v4
TiROD: Tiny Robotics Dataset and Benchmark for Continual Object Detection
Francesco Pasti, Riccardo De Monte, Davide Dalle Pezze, Gian Antonio Susto, Nicola Bellotto
2409.16215v4
arXiv:2409.16215v4
•updated
•
2024-09-24
Detecting objects with visual sensors is crucial for numerous mobile robotics applications, from autonomous navigation to inspection. However, robots often need to operate under significant domains shifts from those they were trained in, requiring them to adjust to these changes. Tiny mobile robots, subject to size, power, and computational constraints, face even greater challenges when running and adapting detection models on low-resolution and noisy images. Such adaptability, though, is crucial for real-world deployment, where robots must operate effectively in dynamic and unpredictable settings. In this work, we introduce a new vision benchmark to evaluate lightweight continual learning strategies tailored to the unique characteristics of tiny robotic platforms. Our contributions include: (i) Tiny Robotics Object Detection~(TiROD), a challenging video dataset collected using the onboard camera of a small mobile robot, designed to test object detectors across various domains and classes; (ii) a comprehensive benchmark of several continual learning strategies on different scenarios using NanoDet, a lightweight, real-time object detector for resource-constrained devices.. Our results highlight some key challenges in developing robust and efficient continual learning strategies for object detectors in tiny robotics.es; (ii) a benchmark of different continual learning strategies on this dataset using NanoDet, a lightweight object detector. Our results highlight key challenges in developing robust and efficient continual learning strategies for object detectors in tiny robotics.
Comment: Accepted at Journal of Intelligent Robotics & Systems
Insect-inspired Visual Point-goal Navigation
Yihe Lu, Barbara Webb
2601.16806v4
Insect-inspired Visual Point-goal Navigation
Yihe Lu, Barbara Webb
2601.16806v4
arXiv:2601.16806v4
•updated
•
2026-01-23
Insect neuroethology provides a compelling biological template for efficient autonomous navigation. We draw an analogy between the formal embodied AI visual point-goal navigation task and the ability of insects to discover, learn, and refine visually guided paths around obstacles between a discovered food location and their nest. We develop a novel integrative model of mushroom body and central complex, two insect brain structures, that have been implicated, respectively, in associative learning and path integration. We demonstrate the mushroom body learning triggered by collisions results in adaptive obstacle avoidance and consequently optimised paths to the goal, corroborating the hypothesis of recent behavioural work that an insect can learn continuously as they travel. The embodied insect-inspired model achieves success rates comparable to recent state-of-the-art models at many orders of magnitude less computational cost in the standardised Habitat point-goal navigation benchmark. Testing in a more realistic simulated environment validates its robustness to perturbations.
Comment: This work has been submitted for possible publication
A User-driven Design Framework for Robotaxi
Yue Deng, Changyang He
2602.19107v3
A User-driven Design Framework for Robotaxi
Yue Deng, Changyang He
2602.19107v3
arXiv:2602.19107v3
•updated
•
2026-02-22
Robotaxis are emerging as a promising form of urban mobility, but removing human drivers fundamentally reshapes passenger-vehicle interaction and raises new design challenges. To inform robotaxi design based on real-world experience, we conducted 18 semi-structured interviews and autoethnographic ride experiences to examine users' perceptions, experiences, and expectations for robotaxi design. We found that users valued benefits such as increased agency and consistent driving. However, they also encountered challenges such as limited flexibility, insufficient transparency, and emergency handling concerns. Notably, users perceived robotaxis not merely as a mode of transportation, but as autonomous, semi-private transitional spaces, which made users feel less socially intrusive to engage in personal activities. Safety perceptions were polarized: some felt anxiety about reduced control, while others viewed robotaxis as safer than humans due to their cautious, law-abiding nature. Based on the findings, we propose a user-driven design framework spanning hailing, pick-up, traveling, and drop-off phases to support trustworthy, transparent, and accountable robotaxi design.
Invisible Strings: Deriving Puppetry Principles and their Hidden Connections to Robot Behavior Design
Claire Lewis, Sawyer Collins, Alyssa Hanson, Johanna Smith, Tom Williams
2607.03289v1
Invisible Strings: Deriving Puppetry Principles and their Hidden Connections to Robot Behavior Design
Claire Lewis, Sawyer Collins, Alyssa Hanson, Johanna Smith, Tom Williams
2607.03289v1
arXiv:2607.03289v1
•
2026-07-03
When designing robots' nonverbal behaviors, many researchers have turned to arts-based insights, such as Disney's Animation Principles. Yet, while these principles bear key insights into the design of like-life characters, their application to robot design is inherently limited, in part because animation is not constrained by real-world physics, and in part because animation principles focus on low level animation mechanics and not high-level design considerations for physically embodied, interactive characters. In contrast, little attention has been paid to art forms like puppetry, despite their long history of exploring morphological, behavior, and interaction design of physically embodied, interactive characters. As such, in this work we leverage puppetry texts and practicing puppeteers' expert knowledge knowledge to derive a set of puppetry principles with key insights for robot design. As we show, these insights go beyond -- and uniquely complement -- the prior insights provided by theater, dance, and animation.
Comment: 22 pages, 10 figures
Nano-U: Efficient Terrain Segmentation for Tiny Robot Navigation
Federico Pizzolato, Francesco Pasti, Nicola Bellotto
2605.10210v2
Nano-U: Efficient Terrain Segmentation for Tiny Robot Navigation
Federico Pizzolato, Francesco Pasti, Nicola Bellotto
2605.10210v2
arXiv:2605.10210v2
•updated
•
2026-05-11
Terrain segmentation is a fundamental capability for autonomous mobile robots operating in unstructured outdoor environments. However, state-of-the-art models are incompatible with the memory and compute constraints typical of microcontrollers, limiting scalable deployment in small robotics platforms. To address this gap, we develop a complete framework for robust binary terrain segmentation on a low-cost microcontroller. At the core of our approach we design Nano-U, a highly compact binary segmentation network with a few thousand parameters. To compensate for the network's minimal capacity, we train Nano-U via Quantization-Aware Distillation (QAD), combining knowledge distillation and quantization-aware training. This allows the final quantized model to achieve excellent results on the Botanic Garden dataset and to perform very well on TinyAgri, a custom agricultural field dataset with more challenging scenes. We deploy the quantized Nano-U on a commodity microcontroller by extending MicroFlow, a compiler-based inference engine for TinyML implemented in Rust. By eliminating interpreter overhead and dynamic memory allocation, the quantized model executes on an ESP32-S3 with a minimal memory footprint and low latency. This compiler-based execution demonstrates a viable and energy-efficient solution for perception on low-cost robotic platforms.
Comment: Code repository: https://github.com/federico-pizz/Nano-U Accepted at Towards Autonomous Robotic Systems (TAROS) 2026
GDPR-Aware Trajectory Sharing for ISAC-Assisted Robot Navigation: A Case Study on FID-Constrained Collision Prediction
Zexin Fang, Bin Han, Donglin Wang, Fengchen Pei, Hans D. Schotten
2607.03254v1
GDPR-Aware Trajectory Sharing for ISAC-Assisted Robot Navigation: A Case Study on FID-Constrained Collision Prediction
Zexin Fang, Bin Han, Donglin Wang, Fengchen Pei, Hans D. Schotten
2607.03254v1
arXiv:2607.03254v1
•
2026-07-03
Integrated sensing and communication (ISAC) enables intelligent wireless infrastructure but raises growing regulatory concern as fine-grained personal trajectory histories become a byproduct of sensing. General Data Protection Regulation (GDPR) Articles 5(1)(c) and 5(1)(f) require that personal data be limited to what is necessary and protected through appropriate technical measures against unauthorised reconstruction. This paper addresses both requirements through a Fisher information density (FID)-constrained trajectory sharing scheme for robot collision avoidance, where sensing estimates are perturbed according to local information content before sharing. Experiments on real pedestrian traces show that FID-controlled sharing achieves a strictly better privacy-utility tradeoff than fixed-error perturbation: at matched missed-conflict rates, reconstruction leakage and sustained exposure lengths are consistently lower, establishing information-aware perturbation as a principled technical measure aligned with GDPR data minimisation and integrity requirements.
Comment: Submitted to IEEE ISAC 2026
From Real-Time Planning to Reliable Execution:Scalable Coordination for Heterogeneous Multi-Robot Fleets in Industrial Environments
Bo Cao
2607.00591v2
From Real-Time Planning to Reliable Execution:Scalable Coordination for Heterogeneous Multi-Robot Fleets in Industrial Environments
Bo Cao
2607.00591v2
arXiv:2607.00591v2
•updated
•
2026-07-01
With the increasing deployment of heterogeneous robot fleets in industrial environments, efficient coordination remains a critical challenge. Real-time path planning must simultaneously accommodate high robot densities and heterogeneous motion capabilities, while communication delays, execution uncertainties, and other disturbances may cause robots to deviate from the temporal assumptions underlying planned paths. Such deviations can lead to excessive waiting and congestion propagation across the fleet. This paper presents SCALE, a reactive online coordination framework that enables real-time planning while maintaining robust execution. Within this framework, we introduce a motion-induced conflict reduction mechanism to support the online generation of feasible paths for online conflict resolution. To mitigate the effects of disturbances, we further design a generalized Conjugate Action-Precedence Hypergraph (CAPH) that adaptively adjusts precedence relations among robots. Extensive validation experiments, together with a three-day deployment in a warehouse, demonstrate the
Comment: 11 pages, 9 figures
Strouhal-Aware Model Predictive Control for Efficient Multi-Fin Flapping Locomotion
Yuya Hamamatsu, Zixi Chen, Maarja Kruusmaa, Asko Ristolainen
2607.03216v1
Strouhal-Aware Model Predictive Control for Efficient Multi-Fin Flapping Locomotion
Yuya Hamamatsu, Zixi Chen, Maarja Kruusmaa, Asko Ristolainen
2607.03216v1
arXiv:2607.03216v1
•
2026-07-03
Efficient flapping propulsion hinges on operating within a narrow Strouhal number window, a principle nature has converged upon for maximum thrust-to-power ratio. We translate this bioinspired empirical rule into real-time control, demonstrating it on an autonomous underwater vehicle driven by four soft fins. The proposed Strouhal-aware Model Predictive Control (MPC) enhances a quasi-steady hydrodynamic model with an explicit penalty for Strouhal deviation, solving the resulting nonconvex problem via a two-stage sampling and gradient optimization that runs onboard at 25 Hz. Pool and field trials show that the controller keeps each fin within the optimal Strouhal corridor (0.25-0.35) while precisely tracking commanded forces. This results in a mean reduction in mechanical power of 8.8\% to 32\% throughout the cruising range of 0.1 to 0.3 m/s. The proposed method also allows for a velocity of 0.4 m/s, which is unattainable for a baseline of the conventional inverse model. The results confirm that embedding first-principle flow physics into an MPC objective yields tangible endurance gains without sacrificing agility, offering a generic pathway to energy-aware locomotion in next-generation multifin robots.
Comment: Accepted by IEEE Journal of Oceanic Engineering
Derivations of Error-State Kalman Filter Kinematics for Globally Applicable Aided Inertial Navigation Systems
Antonia Hager, Torleiv H. Bryne
2607.03211v1
Derivations of Error-State Kalman Filter Kinematics for Globally Applicable Aided Inertial Navigation Systems
Antonia Hager, Torleiv H. Bryne
2607.03211v1
arXiv:2607.03211v1
•
2026-07-03
Global navigation systems require state estimation algorithms that handle Earth's curvature, Earth's rotation, and gravitational variations. These factors can typically be neglected in local navigation algorithms for robots, drones, etc. In classical error-state Kalman Filtering (ESKF) the error state dynamics are trajectory-dependent. Invariant ESKFs utilize Lie Group symmetries to represent the error, which can render error propagation trajectory-independent for group-affine systems. Choosing between a standard filter (where position and velocity errors are defined additively in the navigation frame), a left-invariant filter (where errors are represented in the body frame) and a right-invariant filter (where errors are represented in the navigation/world frame) depends on system dynamics and sensor configuration. This note presents the mathematical formulas for four classical and invariant ESKFs for globally applicable aided inertial navigation systems. It is intended to serve as a systematic reference for comparison and implementation.
Comment: 29 pages, no figures
Fast 3D Foundation Model Initialized Gaussian Splatting
Anurag Dalal, Daniel Hagen, Kjell G. Robbersmyr, Kristian Muri Knausgård
2607.03209v1
Fast 3D Foundation Model Initialized Gaussian Splatting
Anurag Dalal, Daniel Hagen, Kjell G. Robbersmyr, Kristian Muri Knausgård
2607.03209v1
arXiv:2607.03209v1
•
2026-07-03
This paper introduces a fast method for high-quality 3D Gaussian Splatting (3DGS) reconstruction without traditional Structure-from-Motion (SfM). The proposed approach leverages 3D Foundation Models (3DFMs) for camera pose and point-cloud initialization, then jointly optimizes both camera poses and Gaussian primitives using a depth-guided loss function. This enables fast convergence even from rough initialization with as few as 50-60 input views. To further improve reconstruction quality in sparse-view scenarios, an MLP-based pose refinement module is introduced alongside depth-guided supervision from the foundation model. Extensive experiments on Mip-NeRF 360, Tanks and Temples, and RobustNeRF demonstrate that the proposed method achieves competitive reconstruction quality (23.61 dB PSNR, 0.19 LPIPS) while reducing training time to approximately three minutes per scene. The proposed method produces ready-to-use 3DGS models at a fraction of the time required by existing pipelines, making it suitable for near real-time applications in robotics, VR, and autonomous navigation.
Comment: 8 pages, 5 figures, 5 tables. Accepted at ICECET 2026
Layout-independent actuation allocator for fin-actuated marine robots
Yuya Hamamatsu, Maarja Kruusmaa, Asko Ristolainen
2607.03204v1
Layout-independent actuation allocator for fin-actuated marine robots
Yuya Hamamatsu, Maarja Kruusmaa, Asko Ristolainen
2607.03204v1
arXiv:2607.03204v1
•
2026-07-03
In this study, we propose a layout-independent control allocator capable of zero-shot deployment across diverse actuator configurations. The proposed method utilizes a learning pipeline that integrates a Graph Neural Network (GNN) and a Transformer to represent the robot's geometric layout as a graph, along with a Mixture Density Network (MDN) to predict multi-modal control command distributions. Furthermore, by incorporating a differentiable physics surrogate model, we achieve command refinement during inference to minimize target wrench tracking error and energy consumption. A single generalized model using randomly generated actuator layout data demonstrated high trajectory tracking performance on different actuator layout robots outside the training distribution. Additionally, in real-world pool experiments, our approach achieved performance nearly equivalent to conventional controllers designed to specific layouts.
Comment: Accepted by 2026 International Conference on Intelligent Robots and Systems (IROS)
Glance-Say: Multimodal Human-Robot Collaboration and Intent Recognition via Sticky Glance
Yuzhi Lai, Shenghai Yuan, Peizheng Li, Benjamin Kiefer, Andreas Zell
2603.06121v2
Glance-Say: Multimodal Human-Robot Collaboration and Intent Recognition via Sticky Glance
Yuzhi Lai, Shenghai Yuan, Peizheng Li, Benjamin Kiefer, Andreas Zell
2603.06121v2
arXiv:2603.06121v2
•updated
•
2026-03-06
Gaze and speech are promising interaction modalities for individuals with motor impairments, yet robust intent recognition in multi-object environments remains challenging due to micro-saccades, semantic ambiguity, and viewpoint changes. This paper presents a multimodal interaction framework for assistive robotic manipulation. We propose a sticky-glance algorithm that stabilizes gaze-based intent by jointly accumulating geometric distance and directional evidence, enabling robust real-time target selection and switching. We further introduce Glance-Say, a gaze-speech interaction paradigm in which gaze specifies objects and speech specifies actions, together with a continuous shared-control scheme that provides high-readiness robot motion and human-in-the-loop feedback. Experiments demonstrate a tracking rate of 0.92 for moving targets, selection accuracy of 0.97 for static targets, and reduced task duration. These results indicate improved robustness, efficiency, and usability over representative interaction paradigms.
Comment: 8 pages, 6 figures
AnchorVLA: Bridging Discrete Decisions and Continuous Trajectories for Vision-Language-Action Planning
Qi Liu, Yabei Li, Hongsong Wang, Heng Zhang, Lei He
2607.03182v1
AnchorVLA: Bridging Discrete Decisions and Continuous Trajectories for Vision-Language-Action Planning
Qi Liu, Yabei Li, Hongsong Wang, Heng Zhang, Lei He
2607.03182v1
arXiv:2607.03182v1
•
2026-07-03
Autonomous driving planning requires translating navigation intent, traffic rules, dynamic interactions, and language instructions into executable continuous trajectories. Vision-Language-Action models have been introduced into driving planning to improve long-tail generalization, commonsense reasoning, high-level semantic understanding, and explainability. However, existing VLA planners mainly follow planning-head-based trajectory prediction or full-trajectory autoregressive generation. The former only weakly constrains continuous trajectory generation with VLA reasoning, while the latter relies on long sequences of low-information-density coordinate tokens, making semantic-action alignment difficult and leading to discretization errors and inefficient inference. To address these limitations, we propose AnchorVLA, a hierarchical decision-anchored VLA planning framework that uses trajectory-pattern anchors as an explicit interface between high-level VLA reasoning and continuous trajectory execution. Specifically, Decision-as-Anchor Representation represents behavior-level driving decisions with anchor tokens, each encoding an entire local motion pattern rather than a single coordinate point. Decision-Anchored Residual Flow then generates fine-grained continuous trajectories in the selected anchor-defined residual space, capturing multi-modal execution refinements after high-level decision making. By reasoning over compact and semantically meaningful anchors instead of autoregressively generating waypoint sequences, AnchorVLA preserves LLM-based decision making while improving inference efficiency, semantic-action alignment, and continuous generation flexibility. Experiments on the Bench2Drive closed-loop benchmark show that AnchorVLA achieves a state-of-the-art Success Rate of 77.28 and a competitive Driving Score of 89.92.
Beyond Point-Attached Semantics: Object-Centric Semantic Fields for Generalizable Manipulation
Zheng Sun, Lerong Zhang, Zhihao Li, Zhuo Li, Quentin Rouxel, Fei Chen
2607.03163v1
Beyond Point-Attached Semantics: Object-Centric Semantic Fields for Generalizable Manipulation
Zheng Sun, Lerong Zhang, Zhihao Li, Zhuo Li, Quentin Rouxel, Fei Chen
2607.03163v1
arXiv:2607.03163v1
•
2026-07-03
Generalizable robot manipulation requires stable 3D understanding of functional object parts, such as handles, tool heads, openings, and graspable regions. Raw point clouds provide geometry but lack explicit part semantics, and their sampled points vary with viewpoint, sensor configuration, and object instance. Existing 2D feature lifting and discrete 3D point-wise features enrich point clouds with semantics, but the resulting features remain attached to observation-dependent samples. We propose an object-centric continuous semantic field that conditions on an object point cloud and reads part-aware semantic embeddings at explicit 3D query locations. The field is trained from part-annotated object models and then frozen to generate semantic point clouds as object-level conditioning for manipulation policies. Experiments on RoboTwin simulation tasks and real-world bimanual object manipulation show that our representation provides more stable functional-part cues and improves policy performance over raw point-cloud, 2D feature lifting, and 3D point-wise feature baselines. Project Page: \href{https://zainzh.github.io/beyond-point-attached-semantics}{https://zainzh.github.io/beyond-point-attached-semantics}.
Hope for the Best, Prepare for the Worst: Occlusion-Aware Contingency Planning for Autonomous Vehicles
Truls Nyberg, Anna Gautier, Jana Tumova
2607.03155v1
Hope for the Best, Prepare for the Worst: Occlusion-Aware Contingency Planning for Autonomous Vehicles
Truls Nyberg, Anna Gautier, Jana Tumova
2607.03155v1
arXiv:2607.03155v1
•
2026-07-03
The deployment of autonomous vehicles in urban environments introduces significant safety challenges, particularly in scenarios with occlusions, where critical traffic participants may be hidden from view. Recent accidents involving driverless vehicles highlight the importance of motion planners that explicitly addresses the risks posed by occlusions. In this work, we propose a formal, occlusion-aware trajectory planning framework that guarantees collision avoidance even when there are possible hidden traffic participants. Building on our previous methods that apply reachability analysis to sequentially determine the possible states of hidden traffic participants, we integrate a tree-based motion planner capable of reasoning over future observations and the absence thereof. This approach reduces conservativeness while maintaining safety guarantees. We demonstrate the effectiveness of our framework in a challenging simulated occluded scenario, showing that it pro-actively and efficiently guarantees collision-avoidance.
Automating the Design of Embodied Agent Architectures
Jian Zhou, Sihao Lin, Jin Li, Shuai Fu, Gengze Zhou, Qi Wu
2606.30111v2
Automating the Design of Embodied Agent Architectures
Jian Zhou, Sihao Lin, Jin Li, Shuai Fu, Gengze Zhou, Qi Wu
2606.30111v2
arXiv:2606.30111v2
•updated
•
2026-06-29
Embodied agents are typically built as hand-designed compositions of perception, memory, planning, and action modules. This modularity exposes a large architectural design space, but current systems still rely on researcher intuition to choose where information is stored, how observations are processed, and how model calls are connected. Agent Architecture Search (AAS) automates such design for text-domain agents, but has not been systematically evaluated on perceptual embodied agents through simulator rollouts. We study this transfer. We introduce AgentCanvas, a typed-graph runtime that hosts embodied executors as editable node-and-wire programs with simulator-aware execution and episode-level logs, and KDLoop, a coding-agent search procedure that cycles through proposal, critique, experiment, and distillation, with triggered reflection after stalls. We evaluate three AAS variants across four embodied executors spanning vision-language navigation, embodied question answering, and language-conditioned manipulation. The resulting 3x4 matrix shows that architecture-level search can produce deployable and directional success-rate gains on embodied tasks, while one apparent high-scoring candidate is rejected as leak-bearing. At the same time, the experiments expose constraints that are muted in text-domain AAS: optimization signals can be masked by rollout noise, search can become trapped in local edit basins, and episode-level credit assignment only partially emerges even when detailed logs are available. These results characterize both the promise and the current limits of automated architecture search for embodied agents.
Exp2VLA: Enabling Vision-Language-Action for Drone Navigation from Expert Demonstrations
Van Huyen Dang, Kabilesh Rajendran, Erdi Sayar, Erdal Kayacan
2607.03146v1
Exp2VLA: Enabling Vision-Language-Action for Drone Navigation from Expert Demonstrations
Van Huyen Dang, Kabilesh Rajendran, Erdi Sayar, Erdal Kayacan
2607.03146v1
arXiv:2607.03146v1
•
2026-07-03
Vision-language-action (VLA) models open a new path toward intuitive robot control by directly linking perception, language, and action in a single end-to-end framework. Yet for UAVs, practical adoption remains difficult because existing solutions are either computationally heavy or insufficiently capable in complex environments. In this work, we propose a practical expert-distillation pipeline (Exp2VLA) for language-conditioned drone navigation. The core idea is to distill expert behavior, obtained from reinforcement learning, teleoperation, or other controllers, into training data that can be used to fine-tune compact VLA models. This allows existing control strategies to be transferred into a unified language-guided navigation model, reducing manual system integration and lowering the barrier for deploying new robot behaviors. Experiments in both sim-to-sim and simulation-in-the-loop settings across multi-object scenes show that the fine-tuned models can handle varied semantic commands and generalize to unseen target compositions. The proposed framework demonstrates how expert-policy distillation can help mechatronic systems move from specialized control modules toward more flexible and reusable robot intelligence.
Sample-Efficient Pareto Front Modeling for Energy-Aware Reinforcement Learning Using Bayesian Optimization
Georg Schäfer, Jakob Rehrl, Stefan Huber, Simon Hirlaender
2607.03140v1
Sample-Efficient Pareto Front Modeling for Energy-Aware Reinforcement Learning Using Bayesian Optimization
Georg Schäfer, Jakob Rehrl, Stefan Huber, Simon Hirlaender
2607.03140v1
arXiv:2607.03140v1
•
2026-07-03
Industrial automation increasingly demands control strategies that balance operational performance with strict energy efficiency requirements. A common approach to solving this multi-objective problem, particularly within the framework of reinforcement learning (RL), is to formulate a single, scalar reward function that linearly combines the competing objectives. However, the manual weighting of these different objectives is heavily reliant on domain intuition, incredibly time-consuming, prone to human bias, and frequently fails to uncover optimal trade-off solutions. This work addresses the critical challenge of automating the weight selection process to systematically and efficiently discover the Pareto front of optimal trade-off policies. We formulate the weight selection process as a multi-objective Bayesian optimization (MOBO) problem and evaluate its sample efficiency against a standard uniform grid search baseline. Using a physical Quanser Aero 2 testbed configured for 1-DoF pitch control, our results demonstrate that the MOBO approach, utilizing the expected hypervolume improvement (qEHVI) acquisition function, consistently outperforms uniform grid sampling. MOBO achieves superior hypervolume and maximum spread, successfully identifying high-quality, diverse trade-off policies with a reduced evaluation budget, thereby enabling highly efficient energy-aware control in complex mechatronic systems.
Comment: Accepted at Eurocast 2026
Anticipatory Reinforcement Learning for Trajectory Tracking
Georg Schäfer, Jakob Rehrl, Stefan Huber, Simon Hirlaender
2607.03132v1
Anticipatory Reinforcement Learning for Trajectory Tracking
Georg Schäfer, Jakob Rehrl, Stefan Huber, Simon Hirlaender
2607.03132v1
arXiv:2607.03132v1
•
2026-07-03
Deep reinforcement learning (DRL) in industrial control often suffers from lag and overshoot due to purely reactive control based on the current tracking error. To achieve anticipatory control without high computational overhead, we introduce a predictive formulation that augments the DRL state space with target velocities and future reference horizons. Evaluating eight configurations using proximal policy optimization (PPO) on a 1-degree-of-freedom (1-DoF) helicopter testbed, simulation results showed a 9-fold error reduction, lowering the mean absolute deviation from 2.73° to 0.31°. However, zero-shot transfer to physical hardware revealed a sim-to-real gap. Interestingly, a simpler configuration using a single, further look-ahead horizon matched the real-world top performance of the most complex model (1.11°). Overall, evaluating various combinations of prediction horizons and target velocities demonstrated that highly granular predictive data is not necessarily required for physical transfer.
Comment: Accepted at DEXA AI4IP 2026
Beyond Line of Sight: Hybrid Validation of V2X Collective Perception in Complex Scenarios
Markos Antonopoulos, Anastasia Bolovinou, Bill Roungas, Elena Daskalaki, Angelos Amditis
2607.00874v2
Beyond Line of Sight: Hybrid Validation of V2X Collective Perception in Complex Scenarios
Markos Antonopoulos, Anastasia Bolovinou, Bill Roungas, Elena Daskalaki, Angelos Amditis
2607.00874v2
arXiv:2607.00874v2
•updated
•
2026-07-01
This paper introduces a probabilistic framework and hybrid validation methodology for V2X-enabled Collective Perception (CP) in complex traffic scenarios. The proposed Bayesian fusion algorithm extends the perceptual horizon of connected and autonomous vehicles by integrating heterogeneous sensor observations from multiple agents into a shared probabilistic occupancy grid. Each cell of this grid encapsulates both occupancy likelihood and uncertainty, enabling explainable and trustworthy situational awareness beyond the ego vehicle's field of view. To bridge the gap between simulation and real-world evaluation, a hybrid testing framework is developed, combining CARLA-based virtual environments with vehicle-in-the-loop experimentation. Experimental results in a roundabout scenario demonstrate a 260 percent increase in field-of-view coverage and a rise in occupied-cell recall from 0.82 (ego-only) to 0.94 (six-agent CP) under nominal localization conditions. Overall, the proposed approach provides a reproducible and interpretable foundation for validating CP systems, supporting the safe and certifiable deployment of cooperative autonomous vehicles.
Comment: 6 pages, 4 figures, to be presented in ITS World 2026
Integrating Physics-Informed Neural Networks for Safe Reinforcement Learning in a 1-DoF Helicopter System
Georg Schäfer, Jakob Rehrl, Stefan Huber
2607.03125v1
Integrating Physics-Informed Neural Networks for Safe Reinforcement Learning in a 1-DoF Helicopter System
Georg Schäfer, Jakob Rehrl, Stefan Huber
2607.03125v1
arXiv:2607.03125v1
•
2026-07-03
Deep reinforcement learning (DRL) offers powerful control for industrial cyber-physical systems (ICPSs), but its "black-box" exploration risks violating strict hardware safety limits. Typically, these constraints are managed through complex reward shaping. In this work-in-progress paper, we embed a differentiable physics model directly into the proximal policy optimization (PPO) actor loss function. By simulating short-horizon future trajectories during training, the policy is penalized for anticipated safety violations independent of the task-reward signal. Evaluated on a simulated 1-degree-of-freedom helicopter testbed with strict pitch constraints, our physics-informed soft regularizations substantially reduce constraint violations while maintaining reliable target tracking.
Comment: Accepted at DEXA AI4IP 2026
Towards Spatial Trace with Reasoning in Vision-Language Models for Robotics
Enshen Zhou, Yibo Li, Jingkun An, Jiayuan Zhang, Shanyu Rong, Mengzhen Liu, Yi Han, Yuheng Ji, Huajie Tan, Jiawei He, Pengwei Wang, Zhongyuan Wang, Cheng Chi, Lu Sheng, Shanghang Zhang
2512.13660v4
Towards Spatial Trace with Reasoning in Vision-Language Models for Robotics
Enshen Zhou, Yibo Li, Jingkun An, Jiayuan Zhang, Shanyu Rong, Mengzhen Liu, Yi Han, Yuheng Ji, Huajie Tan, Jiawei He, Pengwei Wang, Zhongyuan Wang, Cheng Chi, Lu Sheng, Shanghang Zhang
2512.13660v4
arXiv:2512.13660v4
•updated
•
2025-12-15
Spatial tracing, as a fundamental embodied interaction ability for robots, is inherently challenging as it requires multi-step metric-grounded reasoning compounded with complex spatial referring and real-world metric measurement. However, existing methods struggle with this compositional task. To this end, we propose RoboTracer, a 3D-aware VLM that first achieves both 3D spatial referring and measuring via a universal spatial encoder and a regression-supervised decoder to enhance scale awareness during supervised fine-tuning (SFT). Moreover, RoboTracer advances multi-step metric-grounded reasoning via reinforcement fine-tuning (RFT) with metric-sensitive process rewards, supervising key intermediate perceptual cues to accurately generate spatial traces. To support SFT and RFT training, we introduce TraceSpatial, a large-scale dataset of 30M QA pairs, spanning outdoor/indoor/tabletop scenes and supporting complex reasoning processes (up to 9 steps). We further present TraceSpatial-Bench, a challenging benchmark filling the gap to evaluate spatial tracing. Experimental results show that RoboTracer surpasses baselines in spatial understanding, measuring, and referring, with an average success rate of 79.1%, and also achieves SOTA performance on TraceSpatial-Bench by a large margin, exceeding Gemini-2.5-Pro by 36% accuracy. Notably, RoboTracer can be integrated with various control policies to execute long-horizon, dynamic tasks across diverse robots (UR5, G1 humanoid) in cluttered real-world scenes. Please see the project page at https://zhoues.github.io/RoboTracer.
Comment: Accepted to ECCV 2026. Project page: https://zhoues.github.io/RoboTracer
Ask-to-Clarify: Resolving Instruction Ambiguity through Multi-turn Dialogue
Xingyao Lin, Xinghao Zhu, Tianyi Lu, Guojin Zhong, Sicheng Xie, Hui Zhang, Xipeng Qiu, Zuxuan Wu, Yu-Gang Jiang
2509.15061v3
Ask-to-Clarify: Resolving Instruction Ambiguity through Multi-turn Dialogue
Xingyao Lin, Xinghao Zhu, Tianyi Lu, Guojin Zhong, Sicheng Xie, Hui Zhang, Xipeng Qiu, Zuxuan Wu, Yu-Gang Jiang
2509.15061v3
arXiv:2509.15061v3
•updated
•
2025-09-18
Embodied agents are intelligent systems designed to perceive, reason, and act within the physical world. While the robotics community has long strived to build such versatile agents, a fundamental limitation persists: most current VLA-based models operate under a rigid ``Listen-and-Act'' paradigm. These systems assume instructions are unambiguous and execute them in a passive fashion, preventing them from resolving uncertainty through dialogue. To address this, we propose Ask-to-Clarify, a unified end-to-end framework that seamlessly integrates multi-turn disambiguation dialogue with low-level visuomotor control, eliminating the reliance on high-level action primitives or external planners. Specifically, Ask-to-Clarify synergizes a VLM-based Cognitive Planner with a Diffusion-based Motor Executor. To bridge the disparity between high-level disambiguation and low-level execution, we introduce a Semantic-Visual Alignment Adapter, which functions as a cross-modal interface to synthesize semantic intent with visual perceptual streams. Furthermore, we observe severe catastrophic forgetting: visuomotor fine-tuning completely erases dialogue capabilities. To overcome this, we propose a two-stage knowledge-insulation training strategy, effectively decoupling dialogue logic from physical manipulation. Extensive evaluations across 11 real-world tasks demonstrate that \framework{} significantly outperforms existing methods, offering a promising path toward building truly collaborative embodied agents.
Comment: Accepted by IROS 2026
CableTract: A Co-Designed Cable-Driven Field Robot for Low-Compaction, Off-Grid Capable Agriculture
Ozgur Yilmaz
2604.09938v2
CableTract: A Co-Designed Cable-Driven Field Robot for Low-Compaction, Off-Grid Capable Agriculture
Ozgur Yilmaz
2604.09938v2
arXiv:2604.09938v2
•updated
•
2026-04-10
Conventional field operations spend most of their energy moving the tractor body, not the implement. Yet feasibility studies for novel agricultural vehicles rarely tie mechanics, energy harvest, draft, field geometry, economics, life-cycle CO2, and uncertainty quantification together on a single reproducible code path. This paper builds such a framework and applies it to CableTract, a two-module cable-driven field robot. A stationary Main Unit (winch + motor + battery + harvester module) (MU) and a lighter Anchor module (held by helical screw piles) tension a cable across a strip while a lightweight implement carriage rolls along it. The heavy bodies stay on the headland; only the carriage enters the field. The carriage runs a 10-implement library co-designed for the cable architecture. This co-design is the paper's central analytical lever. The framework is prototype-free. It chains a catenary cable model, a drivetrain efficiency chain, a stochastic draft model fitted to the co-designed library, an hourly solar + wind + battery simulator on six sites, a polygon coverage planner on a 50-field corpus, a contact-pressure compaction model, a discounted cash-flow economics engine with battery replacement and life-cycle CO2, and a global sensitivity analysis on 20 inputs. An operating-envelope sweep and an architectural-variant comparison close the loop. The full implementation is open source. Applied to the codesigned reference, the framework yields energy, compaction advantages and potential off-grid operation.
Guided Action Flow: Q-Guided Inference for Flow-Matching Vision-Language-Action Policies
Liuhaichen Yang, Zhuang Jiang, Chenchao Sheng, Zezhi Tang
2607.02092v2
Guided Action Flow: Q-Guided Inference for Flow-Matching Vision-Language-Action Policies
Liuhaichen Yang, Zhuang Jiang, Chenchao Sheng, Zezhi Tang
2607.02092v2
arXiv:2607.02092v2
•updated
•
2026-07-02
Flow-matching vision-language-action policies generate robot action chunks through an iterative transport process, creating an opportunity for test-time guidance without retraining the base policy. We study this opportunity in Guided Action Flow, an inference-time framework that keeps a pretrained SmolVLA policy frozen and uses a learned action-chunk critic to guide its reverse-time flow sampler. The critic is trained from real success and failure rollouts, can condition on task-description features from the frozen SmolVLA language pathway, and is used only through action gradients during sampling. We evaluate the approach on LIBERO manipulation tasks. A single-task critic improves success from 68.0% to 82.0% on one seed window and from 82.0% to 86.0% on another. A multi-family task-description critic improves validation success from 46.0% to 56.0%, while the locked held-out test gain is positive but modest, from 65.0% to 67.5%. These results support the feasibility of Q-guided inference for frozen flow-matching VLA policies, while showing that critic generalization and uncertainty-aware guidance remain the central bottlenecks.
karl. -- A Research Vehicle for Automated and Connected Driving
Jean-Pierre Busch, Lukas Ostendorf, Guido Linden, Lennart Reiher, Till Beemelmanns, Bastian Lampe, Timo Woopen, Lutz Eckstein
2602.08842v3
karl. -- A Research Vehicle for Automated and Connected Driving
Jean-Pierre Busch, Lukas Ostendorf, Guido Linden, Lennart Reiher, Till Beemelmanns, Bastian Lampe, Timo Woopen, Lutz Eckstein
2602.08842v3
arXiv:2602.08842v3
•updated
•
2026-02-09
As highly automated driving is transitioning from single-vehicle closed-access testing to commercial deployments of public ride-hailing in selected areas (e.g., Waymo), automated driving and connected cooperative intelligent transport systems (C-ITS) remain active fields of research. Even though simulation is omnipresent in the development and validation life cycle of automated and connected driving technology, the complex nature of public road traffic and software that masters it still requires real-world integration and testing with actual vehicles. Dedicated vehicles for research and development allow testing and validation of software and hardware components under real-world conditions early on. They also enable collecting and publishing real-world datasets that let others conduct research without vehicle access, and support early demonstration of futuristic use cases. In this paper, we present karl., our new research vehicle for automated and connected driving. Apart from major corporations, few institutions worldwide have access to their own L4-capable research vehicles, restricting their ability to carry out independent research. This paper aims to help bridge that gap by sharing the reasoning, design choices, and technical details that went into making karl. a flexible and powerful platform for research, engineering, and validation in the context of automated and connected driving. More impressions of karl. are available at https://karl.ac.
Comment: 8 pages; Accepted to be published as part of the 37th Intelligent Vehicles Symposium (IV), Detroit, MI, United States, June 22-25, 2026
LOTUSim: Multi-Domain Simulator for Marine Robotics
Cédric Buche, Juliette Grosset, Hélène Lechêne, Marie Dubromel, Pierig Havez-Bodivit, Malcom Neo, Julien Prodhon
2607.03072v1
LOTUSim: Multi-Domain Simulator for Marine Robotics
Cédric Buche, Juliette Grosset, Hélène Lechêne, Marie Dubromel, Pierig Havez-Bodivit, Malcom Neo, Julien Prodhon
2607.03072v1
arXiv:2607.03072v1
•
2026-07-03
Simulation is essential for maritime robotics, supporting operator training, mission rehearsal, and human-vehicle interaction in environments where real-world testing is costly or hazardous. Existing simulators focus primarily on autonomy systems and often lack human-in-the-loop interaction and realistic environmental physics. This paper introduces LOTUSim, an open-source, real-time maritime simulator supporting multi-user interaction across aerial, surface, and underwater robotic systems for coordinated naval-style operations. The first contribution of this work is enabling real-time interactive performance for users while ensuring scalability to large fleets operating within a shared interactive simulation environment. Validation demonstrates robust human-in-the-loop performance, maintaining strict real-time execution and high visual fidelity while scaling to large heterogeneous maritime drone swarms. The second contribution is a computationally efficient, Ekman-inspired layered, underwater current model that captures wind-driven, depth-dependent flow dynamics with sufficient physical fidelity for large-scale simulations. Validation against ocean reanalysis data demonstrates substantially improved accuracy compared to commonly used stochastic Gauss-Markov current models. These results confirm LOTUSim's suitability as a simulation platform for operatorin-the-loop maritime robotics research.
MUSON: A Reasoning-oriented Multimodal Dataset for Socially Compliant Navigation in Urban Environments
Zhuonan Liu, Xinyu Zhang, Zishuo Wang, Runji Cai, Tomohito Kawabata, Qianyi Li, Xuance Peng, Tianze Yu, Zhen Xiong, Xuesu Xiao, Ling Xiao
2512.22867v2
MUSON: A Reasoning-oriented Multimodal Dataset for Socially Compliant Navigation in Urban Environments
Zhuonan Liu, Xinyu Zhang, Zishuo Wang, Runji Cai, Tomohito Kawabata, Qianyi Li, Xuance Peng, Tianze Yu, Zhen Xiong, Xuesu Xiao, Ling Xiao
2512.22867v2
arXiv:2512.22867v2
•updated
•
2025-12-28
Socially compliant navigation requires structured reasoning about dynamic pedestrians and physical constraints to ensure safe and interpretable decisions. Vision-language models (VLMs) provide a promising foundation for this task because they can integrate visual observations with language-based social knowledge. However, existing untuned VLMs still struggle to reliably understand fine-grained social norms, making task-specific fine-tuning essential. At the same time, no large-scale egocentric dataset is available this task. To address these challenges, we introduce MUSON, a multimodal dataset for short-horizon social navigation containing 10,110 egocentric samples collected across diverse indoor and outdoor social scenes. MUSON adopts a structured five-step chain-of-thought annotation framework comprising perception, prediction, reasoning, action, and explanation. It explicitly models static physical constraints and employs a standardized six-action decision space. Compared with existing social-navigation datasets, MUSON provides consistent annotations for reasoning, actions, and explanations. We evaluate ten representative small-to-medium VLMs on MUSON. Qwen3-VL-8B achieves the strongest decision-level performance, attaining the highest action accuracy of 0.7765 and Macro-F1 score of 0.7490, as well as the lowest collision rate of 0.0609. These results demonstrate that MUSON is an effective and reusable benchmark for advancing socially compliant navigation. The dataset is publicly available at https://github.com/MUSON-dataset/MUSON/releases/tag/v1.0.
DRBA: Dynamic Robotic Balance Assistant -- An assist-as-needed gait and balance rehabilitation robot for versatile training
Yifan Wang, Li Li, Youlong Wang, Chengyuan Yang, Sherwin Stephen Chan, Jiaye Chen, Xiaoyue Yan, Hao Wang, Xuesheng Gong, Jun Lin, Hongping Hu, Wei Tech Ang
2607.03027v1
DRBA: Dynamic Robotic Balance Assistant -- An assist-as-needed gait and balance rehabilitation robot for versatile training
Yifan Wang, Li Li, Youlong Wang, Chengyuan Yang, Sherwin Stephen Chan, Jiaye Chen, Xiaoyue Yan, Hao Wang, Xuesheng Gong, Jun Lin, Hongping Hu, Wei Tech Ang
2607.03027v1
arXiv:2607.03027v1
•
2026-07-03
The decline of human balance control due to aging and pathological conditions increases fall risk, a major concern in geriatric care and rehabilitation. Gait training is essential for balance recovery, enhancing walking ability and postural control. However, existing overground robotic gait trainers have limitations: body weight support systems are bulky and impractical for daily use, while end-effector-based systems often compromise transparency, altering natural gait dynamics. This paper presents the Dynamic Robotic Balance Assistant (DRBA), a novel gait trainer providing assist-as-needed body weight and balance support for various training scenarios. DRBA integrates a 3-degree-of-freedom (3-DoF) robotic arm for pelvic support with flexible motion, a compact sit-to-stand assistance module, and user-following and fall detection algorithms to ensure minimal interference and responsive support. Experimental results demonstrated high transparency, with minimal impact on natural gait dynamics. A patient trial with nine elderly patients with varying medical conditions and balance impairments (ranging from severe to mild) further validated DRBA's effectiveness. The results showed that DRBA-assisted training increased step length and walking speed compared to therapist-assisted gait training. Additionally, DRBA enabled users to perform tasks beyond their unaided ability, expanding rehabilitation possibilities. These findings highlight DRBA's potential to enhance rehabilitation outcomes by facilitating higher training intensity and enabling task-oriented exercises.
SMF-VO: Direct Ego-Motion Estimation via Sparse Motion Fields
Sangheon Yang, Yeongin Yoon, Hong Mo Jung, Jongwoo Lim
2511.09072v2
SMF-VO: Direct Ego-Motion Estimation via Sparse Motion Fields
Sangheon Yang, Yeongin Yoon, Hong Mo Jung, Jongwoo Lim
2511.09072v2
arXiv:2511.09072v2
•updated
•
2025-11-12
Traditional Visual Odometry (VO) and Visual Inertial Odometry (VIO) methods rely on a 'pose-centric' paradigm, which computes absolute camera poses from the local map thus requires large-scale landmark maintenance and continuous map optimization. This approach is computationally expensive, limiting their real-time performance on resource-constrained devices. To overcome these limitations, we introduce Sparse Motion Field Visual Odometry (SMF-VO), a lightweight, 'motion-centric' framework. Our approach directly estimates instantaneous linear and angular velocity from sparse optical flow, bypassing the need for explicit pose estimation or expensive landmark tracking. We also employed a generalized 3D ray-based motion field formulation that works accurately with various camera models, including wide-field-of-view lenses. SMF-VO demonstrates superior efficiency and competitive accuracy on benchmark datasets, achieving over 100 FPS on a Raspberry Pi 5 using only a CPU. Our work establishes a scalable and efficient alternative to conventional methods, making it highly suitable for mobile robotics and wearable devices.
Beyond Heuristics: A Standardized Real2Sim Pipeline for Physical Human Robot Interaction in Human-in-the-Loop Simulation
Chengyuan Yang, Yifan Wang, Chun Kwang Tan, Sherwin Stephen Chan, Youlong Wang, Xiaoyue Yan, Lei Li, Wei Tech Ang
2607.03017v1
Beyond Heuristics: A Standardized Real2Sim Pipeline for Physical Human Robot Interaction in Human-in-the-Loop Simulation
Chengyuan Yang, Yifan Wang, Chun Kwang Tan, Sherwin Stephen Chan, Youlong Wang, Xiaoyue Yan, Lei Li, Wei Tech Ang
2607.03017v1
arXiv:2607.03017v1
•
2026-07-03
The aging global population drives demand for assistive robots, yet the safety risks and costs of physical testing make Human-in-the-Loop (HITL) simulation an attractive alternative. Its fidelity for coupled systems, however, is limited by interaction models whose impedance parameters are tuned heuristically rather than identified from data. We present a Real2Sim pipeline that identifies the coupled Physical Human-Robot Interaction (pHRI) dynamics of a pelvis--strap interface on an overground mobile balance assistant. The interface is modeled as a 6-DoF viscoelastic mechanism whose 12 directional stiffness and damping parameters are identified per subject via Covariance Matrix Adaptation Evolution Strategy (CMA-ES), using the user's ``Safe \& Comfortable'' feedback as a reproducible operating point that resolves harness-tightness ambiguity across anthropometrics. An intraclass-correlation analysis over a five-subject cohort separates shareable from subject-specific parameters, yielding a set of prior parameters derived from the existing data. Deploying this prior configures a previously unseen subject by refining only 5 of the 12 parameters. The calibrated model then reproduces the real interaction envelope and induces biomechanically accurate gait adaptations in the Human Digital Twin (HDT). Overly compliant and overly stiff settings, by contrast, fail as extreme settings, confirming a correct operating point that no heuristic tuning procedure can reliably select. The pipeline thus improves HITL simulation fidelity and supports the Human Digital Twin as a predictive tool for pre-clinical verification of personalized controllers.
Learning to Balance Motor Thermal Safety and Quadrupedal Locomotion Performance with Residual Policy
Yuhang Wan, Weixian Lin, Letian Qian, Yiqi Zou, Weiwei Wu, Shengwei Liao, Chuanlin Zhao, Xin Luo
2605.27046v3
Learning to Balance Motor Thermal Safety and Quadrupedal Locomotion Performance with Residual Policy
Yuhang Wan, Weixian Lin, Letian Qian, Yiqi Zou, Weiwei Wu, Shengwei Liao, Chuanlin Zhao, Xin Luo
2605.27046v3
arXiv:2605.27046v3
•updated
•
2026-05-26
Motor thermal management is often overlooked in the context of electrically-actuated robots, particularly legged robots, but motor overheating is a key factor that limits long-duration locomotion especially under payload conditions. This paper integrates a whole-body thermal model of a quadruped robot into the reinforcement learning pipeline to update motor temperatures, and proposes a two-stage training framework for motor thermal management. In this framework, a nominal policy is first pre-trained as a locomotion baseline capable of traversing diverse terrains. A residual policy is then trained on top of the nominal policy to provide corrective actions based on the robot's thermal state, ensuring high performance under low-temperature conditions and preventing motor overheating under high-temperature conditions. Simulation results demonstrate that the proposed policy achieves an effective balance between motor thermal safety and locomotion performance. Real-world experiments on a Unitree A1 quadruped robot further validate the approach: under a 3 kg payload, the robot achieves stable locomotion across multiple terrains for over 13 minutes, while the nominal policy alone leads to motor overheating in about 5 minutes.
Function-Space Diffusion for Motion Planning
Zinuo Chang, Yipu Chen, Byoungwoo Park, Hongzhe Yu, Yongxin Chen
2607.02977v1
Function-Space Diffusion for Motion Planning
Zinuo Chang, Yipu Chen, Byoungwoo Park, Hongzhe Yu, Yongxin Chen
2607.02977v1
arXiv:2607.02977v1
•
2026-07-03
Diffusion-based motion planners have demonstrated strong performance in generating diverse and high-quality robot trajectories in cluttered environments with multiple feasible solutions. However, existing approaches typically operate on fixed-length waypoint sequences, making the learned model resolution-dependent, thereby preventing zero-shot generalization across resolutions. In this work, we propose Function-Space Diffusion for Motion Planning (FSD-MP), a diffusion-based motion planner that models trajectories as continuous functions and performs diffusion directly in function space, achieving discretization-invariant trajectory generation. We define a mode-wise forward process in the spectral domain, driven by Gaussian noise with a Matérn-type covariance, and parameterize the reverse process with a boundary-compatible Discrete Sine Transform-based Fourier Neural Operator (DST-FNO) that preserves start-goal constraints across resolutions. We evaluate FSD-MP on 2D point robot and 7-DoF Franka manipulator planning benchmarks. Our method achieves competitive planning performance at the training resolution and generalizes zero-shot across resolutions up to 16$\times$ higher, preserving consistent planning behavior without retraining. These results demonstrate that function-space diffusion provides an effective framework for discretization-invariant motion planning.
Comment: 8 pages
Motion Attribution for Video Generation
Xindi Wu, Despoina Paschalidou, Jun Gao, Antonio Torralba, Laura Leal-Taixé, Olga Russakovsky, Sanja Fidler, Jonathan Lorraine
2601.08828v2
Motion Attribution for Video Generation
Xindi Wu, Despoina Paschalidou, Jun Gao, Antonio Torralba, Laura Leal-Taixé, Olga Russakovsky, Sanja Fidler, Jonathan Lorraine
2601.08828v2
arXiv:2601.08828v2
•updated
•
2026-01-13
Despite the rapid progress of video generation models, the role of data in influencing motion is poorly understood. We present Motive (MOTIon attribution for Video gEneration), a motion-centric, gradient-based data attribution framework that scales to modern, large, high-quality video datasets and models. We use this to study which fine-tuning clips improve or degrade temporal dynamics. Motive isolates temporal dynamics from static appearance via motion-weighted loss masks, yielding efficient and scalable motion-specific influence computation. On text-to-video models, Motive identifies clips that strongly affect motion and guides data curation that improves temporal consistency and physical plausibility. With Motive-selected high-influence data, our method improves both motion smoothness and dynamic degree on VBench, achieving a 74.1% human preference win rate compared with the pretrained base model. To our knowledge, this is the first framework to attribute motion rather than visual appearance in video generative models and to use it to curate fine-tuning data.
Comment: See the project website at https://research.nvidia.com/labs/sil/projects/MOTIVE/
Toward Interaction Dynamics: A Predictive Framework for Safe Physical Human Robot Interaction
Yongyan Cao, Jinshan Tang
2606.08281v2
Toward Interaction Dynamics: A Predictive Framework for Safe Physical Human Robot Interaction
Yongyan Cao, Jinshan Tang
2606.08281v2
arXiv:2606.08281v2
•updated
•
2026-06-06
Safe physical human-robot interaction (pHRI) is fundamentally a problem of interaction dynamics: the robot must track a commanded motion, yield under human forces, respect actuator and joint limits, and stay predictable under persistent contact. Classical impedance control shapes this through a virtual spring-damper, but a sustained force produces the bias $e_\infty=-K_d^{-1}F_h$, trading accuracy for safety. We propose a predictive framework that makes interaction dynamics explicit through a linear double-integrator backbone: an operational-space feedforward cancels gravity and Coriolis terms and normalizes the task inertia, leaving a configuration-independent state-transition matrix with robot dependence isolated in the input matrix. This converts nonlinear torque-controlled pHRI into a linear constrained-control problem, so offset-free tracking, actuator feasibility, sampled-data joint-limit safety, and passivity filtering follow with explicit assumptions. The online realization is a 30-variable convex QP at 100 Hz with a precomputed free-response matrix and a Kalman filter that rejects persistent forces without steady-state error; null-space barrier, one-step joint-limit CBF, and energy-tank filters add conditional safety and task-channel passivity. In MuJoCo simulation of a 7-DOF Franka FR3, the controller attains sub-0.05 mm steady-state error under a sustained 15 N force versus 44.8 mm for classical impedance, sub-millimeter tracking on four 3-D circles, and robustness to measurement noise and 30% inertial mismatch.
Comment: 7 pages and 3 figures
Interaction Dynamics for Dexterous Manipulation
Yongyan Cao
2606.14606v2
Interaction Dynamics for Dexterous Manipulation
Yongyan Cao
2606.14606v2
arXiv:2606.14606v2
•updated
•
2026-06-12
Dexterous manipulation is fundamentally a problem of interaction dynamics: the hand must track precise finger trajectories, regulate the contact force exchanged with grasped objects, respect actuation and safety limits, and remain predictable when contact persists -- objectives in tension for any fixed-gain controller. A sustained contact torque $τ_{\text{ext}}$ through a joint stiffness $K_d$ produces the structural bias $e_\infty=τ_{\text{ext}}/K_d$, so stiffening for accuracy sacrifices contact safety while softening yields by design. We make these interaction dynamics explicit and actuator-agnostic through a constant-$A_d$ double-integrator backbone, instantiating the offset-free architecture established for physical human-robot interaction (pHRI) and preserving its modeling assumptions on the reduced residual dynamics. An algebraic feedforward reduces the tendon transmission -- hydraulic, cable, pneumatic, twisted-string, or series-elastic -- to a constant-coefficient double integrator, so the QP cost inverse is precomputed offline and a 10-step receding-horizon QP runs at 500\,Hz under contact-force (ISO/TS 15066), actuation, and jerk constraints. An encoder-only augmented-Kalman disturbance state drives steady-state error to zero under constant contact loads in the nominal detectable case. In simulation, a hydraulically actuated finger -- the worked example, adding pressure and cavitation constraints -- attains 0.6\,mrad RMS, 0.1\,mrad steady-state, and 7.3\,mrad peak deflection under 1.5\,Nm contact: 153$\times$, 1500$\times$, and 21$\times$ better than classical impedance. The realized first-move stiffness (18$\to$323\,Nm/rad with update rate) is independently verified, and the architecture scales to a 16-DOF LEAP Hand MuJoCo model, recovering from 2.5\,N grasp disturbances within 0.7\,s.
Longitudinal-Motion-Aware Lateral Control for Autonomous Vehicles: A Robust Nonlinear Control Framework
Sixu Li, Nitesh Kumar, Reyshwanth Ganeshan, Sivakumar Rathinam, Swaroop Darbha, Yang Zhou
2607.02924v1
Longitudinal-Motion-Aware Lateral Control for Autonomous Vehicles: A Robust Nonlinear Control Framework
Sixu Li, Nitesh Kumar, Reyshwanth Ganeshan, Sivakumar Rathinam, Swaroop Darbha, Yang Zhou
2607.02924v1
arXiv:2607.02924v1
•
2026-07-03
As autonomous vehicles (AVs) operate in increasingly dynamic traffic conditions, lateral control must be performed while longitudinal speed and acceleration vary. Yet many existing lateral controllers rely on constant-speed or operating-point-based assumptions, which can degrade performance during transient longitudinal maneuvers. Moreover, most methods assume precisely known vehicle parameters, despite real-world parametric uncertainties. To address these limitations, this paper presents a longitudinal-motion-aware robust nonlinear lateral control framework for AVs. It first derives a tracking error model that depends on varying longitudinal speed and acceleration. Using this model, feedback linearization is employed to obtain a linear input-output relation for lateral error tracking while embedding longitudinal motion into the control law. The resulting internal dynamics are then analyzed to ensure overall system stability. To address parameter uncertainty, two robust control designs with distinct implementation trade-offs are proposed: (i) a Lyapunov redesign (LR) approach inspired by sliding mode control, and (ii) an incremental nonlinear dynamic inversion (INDI) method. Both are rigorously analyzed and proven to ensure ultimate boundedness, with key robustness-tuning parameters explicitly identified. Simulations demonstrate enhanced tracking accuracy, consistent performance across varying speeds and accelerations, and robustness to model uncertainties, while also examining the effects of the robustness-related parameters. Real-vehicle tests further confirm real-time implementation and practical path-tracking performance on actual hardware.
Continuous-Time Gaussian Belief Trees for Motion Planning
Rayan Mazouz, Qi Heng Ho, Zachary N. Sunberg, Morteza Lahijanian
2607.02884v1
Continuous-Time Gaussian Belief Trees for Motion Planning
Rayan Mazouz, Qi Heng Ho, Zachary N. Sunberg, Morteza Lahijanian
2607.02884v1
arXiv:2607.02884v1
•
2026-07-03
We address sampling-based motion planning for continuous-time stochastic systems under process and measurement uncertainty, with probabilistic guarantees on safety and performance. The robot dynamics are modeled as a continuous-time linear stochastic differential equation, while sensor measurements arrive at discrete time instants. We derive an offline hybrid belief propagation model in which the belief evolves according to continuous-time ODEs between measurements and undergoes discrete Kalman filter update jumps at measurement times. To ensure safety, we introduce a belief-barrier-function-based safety checker for segment-level probabilistic verification. This enables the planner to certify safety over entire continuous trajectory segments and detect inter-sample chance-constraint violations that are missed by conventional node-based checks. Together, these components provide a principled framework for sampling-based belief planning that accounts for both continuous-time uncertainty propagation and continuous-time safety requirements. We integrate the method with RRT and SST planners and evaluate it across multiple benchmark environments. The results show that the proposed method achieves high success rates and robust enforcement of chance constraints, including in narrow-passage scenarios where discrete-time counterparts fail due to missed inter-sample unsafe behavior.
Embodied.cpp: A Portable Inference Runtime of Embodied AI Models on Heterogeneous Robots
Ling Xu, Chuyu Han, Borui Li, Hao Wu, Shiqi Jiang, Ting Cao, Chuanyou Li, Sheng Zhong, Shuai Wang
2607.02501v2
Embodied.cpp: A Portable Inference Runtime of Embodied AI Models on Heterogeneous Robots
Ling Xu, Chuyu Han, Borui Li, Hao Wu, Shiqi Jiang, Ting Cao, Chuanyou Li, Sheng Zhong, Shuai Wang
2607.02501v2
arXiv:2607.02501v2
•updated
•
2026-07-02
Embodied AI models now span vision-language-action (VLA) models and world-action models (WAMs), but practical deployment remains fragmented across model-specific Python stacks, backend assumptions, and robot-side glue code, especially on heterogeneous edge devices. Existing inference runtimes are designed mainly for request-response serving and therefore do not satisfy the runtime contract of embodied deployment: multi-rate execution inside closed-loop control, latency-first batch-1 inference on heterogeneous hardware, and extensible embodied interfaces beyond fixed token I/O. We present Embodied$.$cpp, a portable C++ inference runtime for embodied models. Based on an architectural analysis of representative VLA models and WAMs, Embodied$.$cpp captures a shared execution path and organizes it into five layers: input adapters, sequence builders, backbone execution, head plugins, and deployment adapters. The runtime provides modular multi-rate execution, latency-first fused inference, and extensible operator and I/O support, enabling deployment across heterogeneous devices, robots, and simulators through one backend abstraction. We evaluate Embodied$.$cpp on two VLA models, HY-VLA and pi0.5, and on a preliminary WAM benchmark using a LingBot-VA Transformer block. The VLA deployments achieve successful closed-loop execution with 100.0% and 91.0% task success rates, respectively. The WAM benchmark reduces block memory from 312.2 MiB to 88.1 MiB. These results show that Embodied$.$cpp improves deployment efficiency while preserving high accuracy across diverse embodied model architectures.
Comment: 12 pages, 2 figures, Project website: https://github.com/SEU-PAISys/Embodied.cpp
E-TraMamba: A New Paradigm for Efficient Long-Term 3D Feature Tracking with Event Cameras
Juwei Shen, Yujie Wu, Changwen Chen
2607.02866v1
E-TraMamba: A New Paradigm for Efficient Long-Term 3D Feature Tracking with Event Cameras
Juwei Shen, Yujie Wu, Changwen Chen
2607.02866v1
arXiv:2607.02866v1
•
2026-07-03
Event-based 3D tracking enables low-latency and high-speed perception, while existing CNN- and Transformer-based trackers struggle to capture long-range spatiotemporal dependencies in sparse, noisy event streams, especially under real-time and efficiency constraints. To address these challenges, we present E-TraMamba, the first Mamba-based framework for 3D feature tracking on event data. This new framework adopts a linear state-space model for efficient long-range modeling and integrates a lightweight affine-transform predictor to maintain stable tracking under motion blur and occlusion. We also design an effective scheme to fuse multi-scale cues -- local spatiotemporal patches, correlation maps, and positional embeddings -- into a unified representation that enables stable and smooth 3D tracking. We construct a large-scale synthetic dataset, named EvD-PointOdyssey, which is generated with monocular rendering and provides synchronized event streams, depth maps, and accurate 3D trajectories for training and evaluating event-based 3D tracking models. Extensive experiments on event-based benchmarks demonstrate that E-TraMamba achieves state-of-the-art performance, delivering over $2\times$ longer feature lifetimes under strict accuracy thresholds (e.g., 0.1 m), with higher tracked-feature ratios and lower RMSE than all baselines. These results make E-TraMamba a strong candidate for low-latency visual odometry, real-time SLAM, and interactive robotics.
Comment: 14 pages
DREAMSTEER: Latent World Models Can Steer VLA Policies During Deployment Without Any Finetuning
Hanchen Cui, Sergio Arnaud, Arjun Majumdar, Daniel Dugas, Elie Aljalbout, Karthik Desingh, Krishna Murthy Jatavallabhula, Franziska Meier
2607.02865v1
DREAMSTEER: Latent World Models Can Steer VLA Policies During Deployment Without Any Finetuning
Hanchen Cui, Sergio Arnaud, Arjun Majumdar, Daniel Dugas, Elie Aljalbout, Karthik Desingh, Krishna Murthy Jatavallabhula, Franziska Meier
2607.02865v1
arXiv:2607.02865v1
•
2026-07-03
Pretrained vision-language-action (VLA) policies show promising zero-shot generalization, but often fail under deployment-time distribution shift, leading to decreased robustness and inconsistent instruction following. While prior work commonly tackles this by finetuning on in-distribution data, it assumes demonstrations collected on tasks in the target environment. In this work, we propose DREAMSTEER, a deployment-time steering framework for pretrained VLAs without any finetuning or parameter modifications. The key insight in DREAMSTEER is to leverage a latent world model and a value model to steer pretrained VLA policies. During deployment, DREAMSTEER samples candidate action chunks from a VLA policy and predefined motion primitives, imagines their outcomes using an action-conditioned latent world model, and ranks the imagined trajectories with a language-conditioned value model. Across four real-world manipulation benchmarks with unseen objects, DREAMSTEER improves task success rate from 23.75% to 66.25% and instruction-following accuracy from 38.75% to 56.25% over the base VLA policy.
Comment: 19 pages, 12 figures. Project page: https://dream-steer.github.io/
BioProVLA-Agent: An Affordable, Protocol-Driven, Vision-Enhanced VLA-Enabled Embodied Multi-Agent System with Closed-Loop-Capable Reasoning for Biological Laboratory Manipulation
Zhaohui Du, Zhe Wang, Dongzhan Zhou, Minting Pan, Hongmei Fei, Xiwen Cao, Ting Xiao, Qi Wang, Huanbo Jin, Jiaming Gu, Quan Lu, Zhe Liu
2605.07306v3
BioProVLA-Agent: An Affordable, Protocol-Driven, Vision-Enhanced VLA-Enabled Embodied Multi-Agent System with Closed-Loop-Capable Reasoning for Biological Laboratory Manipulation
Zhaohui Du, Zhe Wang, Dongzhan Zhou, Minting Pan, Hongmei Fei, Xiwen Cao, Ting Xiao, Qi Wang, Huanbo Jin, Jiaming Gu, Quan Lu, Zhe Liu
2605.07306v3
arXiv:2605.07306v3
•updated
•
2026-05-08
Biological laboratory automation can reduce repetitive manual work and improve reproducibility, but reliable embodied execution in wet-lab environments remains challenging. Protocols are often unstructured, labware is frequently transparent or reflective, and multi-step procedures require state-aware execution beyond one-shot instruction following. Existing robotic systems often rely on costly hardware, fixed workflows, dedicated instruments, or robotics-oriented interfaces. Here, we introduce BioProVLA-Agent, an affordable, protocol-driven, vision-enhanced embodied multi-agent system enabled by Vision-Language-Action (VLA) models for biological manipulation. The system uses protocols as the task interface and integrates protocol parsing, visual state verification, and embodied execution in a closed-loop workflow. A Tailored LLM Protocol Agent converts protocols into verifiable subtasks; a VLM-RAG Verification Agent assesses readiness and completion using observations, robot states, retrieved knowledge, and success/failure examples; and a VLA Embodied Agent executes verified subtasks through a lightweight policy. To improve robustness under wet-lab visual perturbations, we develop AugSmolVLA, an online augmentation strategy targeting transparent labware, reflections, illumination shifts, and overexposure. We evaluate the system on a hierarchical benchmark covering 15 atomic tasks, 6 composite workflows, and 3 bimanual tasks, including tube loading, sorting, waste disposal, cap twisting, and liquid pouring. Across normal and high-exposure settings, AugSmolVLA improves execution stability over ACT, X-VLA, and the original SmolVLA, especially for precise placement, transparent-object manipulation, composite workflows, and visually degraded scenes. These results suggest a practical route toward accessible, protocol-centered, and verification-capable embodied AI for biological manipulation.
Comment: 17 pages, 10 figures
TreeLoc++: Robust 6-DoF LiDAR Localization in Forests with a Compact Digital Forest Inventory
Minwoo Jung, Dongjae Lee, Nived Chebrolu, Haedam Oh, Maurice Fallon, Ayoung Kim
2603.03695v2
TreeLoc++: Robust 6-DoF LiDAR Localization in Forests with a Compact Digital Forest Inventory
Minwoo Jung, Dongjae Lee, Nived Chebrolu, Haedam Oh, Maurice Fallon, Ayoung Kim
2603.03695v2
arXiv:2603.03695v2
•updated
•
2026-03-04
Reliable localization is essential for sustainable forest management, as it allows robots to revisit and monitor the status of individual trees over long periods. In modern forestry, this management is structured around Digital Forest Inventories (DFIs), which encode stems using compact geometric attributes rather than raw data. Despite their central role, DFIs have been overlooked in localization research, and most methods still rely on dense gigabyte-sized point clouds that are costly to store and maintain. To improve upon this, we propose TreeLoc++, a global localization framework that operates directly on DFIs as a discriminative representation, eliminating the need to use the raw point clouds. TreeLoc++ reduces false matches in structurally ambiguous forests and improves the reliability of full 6-DoF pose estimation. It augments coarse retrieval with a pairwise distance histogram that encodes local tree-layout context, subsequently refining candidates via DBH-based filtering and yaw-consistent inlier selection to further reduce mismatches. Furthermore, a constrained optimization leveraging tree geometry jointly estimates roll, pitch, and height, enhancing pose stability and enabling accurate localization without reliance on dense 3D point cloud data. Evaluations on diverse forests across four countries show that TreeLoc++ achieves precise localization with centimeter-level accuracy. We further demonstrate robustness to long-term change by localizing data recorded in 2025 against inventories built from 2023 data, spanning a two-year interval. The system represents 15 sessions spanning 7.98 km of trajectories using only 250KB of map data and outperforms both hand-crafted and learning-based baselines that rely on point cloud maps. This demonstrates the scalability of TreeLoc++ for long-term deployment. TreeLoc++ is open-sourced at \bl{https://github.com/minwoo0611/TreeLoc-plusplus}.
Comment: 30 pages, 33 figures and 15 tables
Differential Amplifier-Inspired AmpAttention for Multi-View Robotic Manipulation
Jin Yang, Ping Wei, Nanning Zheng
2607.02845v1
Differential Amplifier-Inspired AmpAttention for Multi-View Robotic Manipulation
Jin Yang, Ping Wei, Nanning Zheng
2607.02845v1
arXiv:2607.02845v1
•
2026-07-03
Multi-view robotic manipulation methods with the attention mechanism have recently achieved significant progress in both training efficiency and task performance. However, the inherent redundancy, occlusion, and viewpoint dependency in robotic view images often lead to severe attention drift. To address this challenge, we propose AmpAttention, a novel attention mechanism inspired by differential amplifiers in analog circuits. It aims to suppress attention noise and capture high signal-to-noise ratio signals for more reliable perception. Based on this, we introduce the RVAF model, which integrates task-guided intra-view and inter-view AmpAttention. Compared to previous state-of-the-art methods, RVAF achieves the optimal average success rate across 18 RLBench tasks (249 variations) while reducing training time by 33.3\%. RVAF also demonstrates strong potential in real-world high-precision tasks, exemplified by its ability to pick up a dart and accurately insert it into the red bullseye. Furthermore, we extend RVAF to RVAF++ by incorporating the SAM2 image encoder. RVAF++ achieves substantial gains on high-precision tasks, achieving a 91\% success rate on the `insert peg' task. More qualitative results are provided at the anonymous project website https://anonymous.4open.science/w/RVAF-Anonymization.
Comment: Accepted by IROS2026
DL-SLAM: Enabling High-Fidelity Gaussian Splatting SLAM in Dynamic Environments based on Dual-Level Probability
Ziheng Xu, Qingfeng Li, Xuefeng Liu, Chen Chen, Jianwei Niu
2607.01860v2
DL-SLAM: Enabling High-Fidelity Gaussian Splatting SLAM in Dynamic Environments based on Dual-Level Probability
Ziheng Xu, Qingfeng Li, Xuefeng Liu, Chen Chen, Jianwei Niu
2607.01860v2
arXiv:2607.01860v2
•updated
•
2026-07-02
Recent advances in 3D Gaussian Splatting (3DGS) have enabled significant progress in dense dynamic Simultaneous Localization And Mapping (SLAM). Prevailing methods typically discard predefined dynamic objects, ignoring that transiently static objects offer valuable geometric constraints for pose estimation. A recent work attempts to leverage this potential by employing per-pixel uncertainty maps to quantify the magnitude of motion. While this approach enables transiently static objects to enhance pose estimation, it erroneously integrates these objects into the static map, resulting in persistent artifacts. Moreover, its reliance on purely geometric information leads to ambiguous object boundaries in the uncertainty maps. To overcome these limitations, we present DL-SLAM, a monocular Gaussian Splatting SLAM system built upon a novel dual-level probabilistic framework. Our method computes dynamic probability maps by combining semantic and geometric information. These pixel-level probabilities are lifted to 3D and aggregated to derive an object-level dynamic probability for each instance. Object-level probability enables the categorical pruning of dynamic Gaussians, resulting in an artifact-free static map. The static map, in turn, provides a geometrically consistent guidance to refine the pixel-wise probabilities, enhancing their reliability. Experimental results demonstrate that DL-SLAM outperforms existing approaches, improving tracking accuracy by up to 13\% while generating high-fidelity semantic maps.
CLEAR: Closed-Loop Reinforcement Learning at Scale for End-to-End Autonomous Driving
Yunxiao Shi, Hong Cai, Mohammad Ghavamzadeh, Fatih Porikli
2607.02841v1
CLEAR: Closed-Loop Reinforcement Learning at Scale for End-to-End Autonomous Driving
Yunxiao Shi, Hong Cai, Mohammad Ghavamzadeh, Fatih Porikli
2607.02841v1
arXiv:2607.02841v1
•
2026-07-03
End-to-end autonomous driving (E2E-AD) aims to directly map raw sensor information to driving actions. Recently, with the rapid advancement of multi-modal large language models (MLLMs), researchers have proposed the paradigm of Vision-Language-Action (VLA) models for E2E-AD, where it seeks to integrate visual perception, language understanding and action prediction within a single policy. However, existing VLA-based policies largely adopts imitation learning, where it only learns to drive by optimizing distance-based metrics w.r.t. logged expert trajectories. Such distribution shift between open-loop training and closed-loop inference leads to suboptimal performance in closed-loop planning. To close this gap, we present CLEAR, a system that enables closed-loop training using Reinforcement Learning (RL) at scale for E2E-AD. We propose to learn a novel residual waypoint policy around the waypoint prior from pretrained VLA policies, effectively harnessing the knowledge within. On another front, one of the key challenges to scale up RL for vision-based policies is the number of parallel simulation environments since RL is data hungry. To that end, we design a heterogeneous pipeline that places the simulator and the VLA learner on distinct compute groups, which allows us to dramatically increase the number of simulation environments running in parallel while avoiding resource contention and maintaining training stability. We show that with a simple reward, CLEAR significantly outperforms previous methods and sets new state-of-the-art performance on the challenging benchmarks of CARLA longest6 v2 and Bench2Drive.
Rational Inverse Reasoning: Few-Shot Imitation by Inferring Intent through Planning
Ben Zandonati, Tomás Lozano-Pérez, Leslie Pack Kaelbling
2508.08983v2
Rational Inverse Reasoning: Few-Shot Imitation by Inferring Intent through Planning
Ben Zandonati, Tomás Lozano-Pérez, Leslie Pack Kaelbling
2508.08983v2
arXiv:2508.08983v2
•updated
•
2025-08-12
Humans can learn a new manipulation task from one or two demonstrations and then perform it in a new room, with new objects, under new constraints. Modern robot imitation learning, in contrast, typically needs hundreds to thousands of demonstrations and still degrades under modest shifts in layout, geometry, object set or task constraints. We argue this gap is not just about data, but also about the level of abstraction at which learning occurs; generalization requires inferring the latent intent underlying why a demonstrator behaved in a certain way, rather than reproducing how they moved. We present Rational Inverse Reasoning (RIR), which casts few-shot imitation as inference over latent explanation programs: compact, executable descriptions of intent that map an object-centric scene to a structured task-and-motion-planning (TAMP) specification of goals, subgoals and constraints. A vision-language model proposes candidate programs, and a hierarchical planner supplies a bounded-rational likelihood. By combining VLM program proposals, and planner-grounded feedback, RIR iteratively refines the candidate set to approximate a posterior over concise, executable programs. On a 2D reasoning benchmark and a real Franka FR3, RIR recovers transferable task structure from as little as one demonstration. Generalizing to substantially new layouts and object sets, RIR outperforms VLM-planning baselines that lack explicit rationality and planning-grounded inference, increasing downstream success rate by $34$ and $28$ percentage points in the one- and three-shot settings.
TACO: TActile World Model as a Self-COrrector forScalable VLA Post-Training
Shengbang Liu, Yueru Jia, Yuyang Yan, Jiaming Liu, Xinran Zhang, Qiuxuan Feng, Yandong Guo, Shiji Zhou, Boxin Shi, Shanghang Zhang
2607.02840v1
TACO: TActile World Model as a Self-COrrector forScalable VLA Post-Training
Shengbang Liu, Yueru Jia, Yuyang Yan, Jiaming Liu, Xinran Zhang, Qiuxuan Feng, Yandong Guo, Shiji Zhou, Boxin Shi, Shanghang Zhang
2607.02840v1
arXiv:2607.02840v1
•
2026-07-03
Vision-Language-Action (VLA) models have shown promising generalization in robotic manipulation, but they still struggle with contact-rich tasks, where minor contact perturbations can cause unrecoverable failures that are hard to detect from vision alone. Since these failures are localized rather than task-level semantic errors, tactile-aware corrective post-training offers an efficient way to improve recovery. However, scaling such supervision through human intervention is costly. Recent works have explored world models to synthesize imagined rollouts for policy improvement, but vision-only world models may produce visually plausible yet contact-inconsistent trajectories. We therefore introduce TACO, a tactile-aware world-model-driven framework for scalable VLA post-training in contact-rich manipulation. Given real robot rollouts, TACO follows a Recognize-Imagine-Label loop with a tactile-aware world model: a unified progress-action model recognizes failure-adjacent states using progress estimates, a visuo-tactile generation model imagines local correction segments, and the progress-action model labels them with executable corrective actions. To incorporate tactile corrective supervision into VLA post-training, TACO combines knowledge-insulated tactile adaptation with advantage-conditioned training, enabling the policy to learn from imagined corrections without degrading pretrained visual-language priors. These components enable TACO to convert real-world failures into imagined visuo-tactile corrections for iterative VLA post-training. Experiments on real-world contact-rich manipulation tasks show that TACO achieves 44% absolute success rate improvement over the base policy and 32% over the policy without knowledge-insulated tactile adaptation.
Few-Shot Demonstration-Driven Task Coordination and Trajectory Execution for Multi-Robot Systems
Taehyeon Kim, Vishnunandan L. N. Venkatesh, Byung-Cheol Min
2510.15686v2
Few-Shot Demonstration-Driven Task Coordination and Trajectory Execution for Multi-Robot Systems
Taehyeon Kim, Vishnunandan L. N. Venkatesh, Byung-Cheol Min
2510.15686v2
arXiv:2510.15686v2
•updated
•
2025-10-17
Learning coordinated behaviors for multi-robot systems from only a few demonstrations is difficult because temporal task dependencies and spatial trajectory generation are tightly coupled, which increases the hypothesis space and often yields unstable generalization in data-scarce regimes. We present DDACE, a structured few-shot learning framework that introduces a structural inductive bias by explicitly decoupling temporal coordination from spatial trajectory synthesis. Demonstrations are first processed via spectral clustering to extract coordination structure and form interaction graphs. A Temporal Graph Network predicts action dependencies and sequences, while Gaussian Process models generate progress-parameterized geometric trajectories that adapt to new start/goal configurations. This factorized design reduces hypothesis coupling and improves data efficiency for few-shot multi-robot coordination. Extensive simulation studies and real-robot experiments show that DDACE produces stable coordinated executions from a small number of demonstrations and improves trajectory consistency compared to end-to-end imitation baselines under limited data. Additional materials are available at https://sites.google.com/view/ddace.
Video World Models
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Latent Clarity: Bridging World-Model Kinematics to Semantic Manifolds for Video Anomaly Anticipation
Abu Anas Ibn Samad
2607.03558v1
Latent Clarity: Bridging World-Model Kinematics to Semantic Manifolds for Video Anomaly Anticipation
Abu Anas Ibn Samad
2607.03558v1
arXiv:2607.03558v1
•
2026-07-03
Continuous video anomaly detection is dominated by reactive Multiple Instance Learning (MIL) that collapses spatiotemporal features into scalar scores. We introduce PULS (Predictive Unified Latent Space), a continuous semantic world-model pipeline comprising two modules: a 490M-parameter KSD Bridge (Kinematic-to-Semantic Distillation) and a 16.8M-parameter Anticipatory State Predictor (ASP). The KSD Bridge maps V-JEPA 2 physical tensors into the 2048-d Qwen3-VL-Embedding-2B text-aligned hypersphere, trained on a subset of UCF-Crime. This translation alone yields a chunk-level AUROC of 0.8994 for UCF-Crime and 0.8162 for out-of-distribution XD-Violence without MIL or hierarchical fusion. We introduce and validate the Latent Clarity Hypothesis: because JEPA's temporal predictor discards aleatoric pixel noise while preserving kinematics, anticipated future representations are more semantically separable than observed presents. The ASP sharpens these anticipated future latents, achieving 44.5% mean 14-way zero-shot VQA accuracy (exceeding observation baseline by +9.6 pp). Applying the ASP to Observation Tensors collapses accuracy to 7.3% (random chance), proving Anticipation and Observation occupy distinct sub-manifolds. A Triple-Track Lead-Time protocol with an L1-surprise gate yields a peak +8.9 pp anticipatory advantage at T-0.5s (p < 0.001, N = 1,000 permutation), separating physical anticipation from static scene priors. Zero-shot transfer to XD-Violence confirms that Newtonian-invariant kinematic representations generalize out-of-distribution.
Comment: 14 pages, 3 figures, 5 tables
TiROD: Tiny Robotics Dataset and Benchmark for Continual Object Detection
Francesco Pasti, Riccardo De Monte, Davide Dalle Pezze, Gian Antonio Susto, Nicola Bellotto
2409.16215v4
TiROD: Tiny Robotics Dataset and Benchmark for Continual Object Detection
Francesco Pasti, Riccardo De Monte, Davide Dalle Pezze, Gian Antonio Susto, Nicola Bellotto
2409.16215v4
arXiv:2409.16215v4
•updated
•
2024-09-24
Detecting objects with visual sensors is crucial for numerous mobile robotics applications, from autonomous navigation to inspection. However, robots often need to operate under significant domains shifts from those they were trained in, requiring them to adjust to these changes. Tiny mobile robots, subject to size, power, and computational constraints, face even greater challenges when running and adapting detection models on low-resolution and noisy images. Such adaptability, though, is crucial for real-world deployment, where robots must operate effectively in dynamic and unpredictable settings. In this work, we introduce a new vision benchmark to evaluate lightweight continual learning strategies tailored to the unique characteristics of tiny robotic platforms. Our contributions include: (i) Tiny Robotics Object Detection~(TiROD), a challenging video dataset collected using the onboard camera of a small mobile robot, designed to test object detectors across various domains and classes; (ii) a comprehensive benchmark of several continual learning strategies on different scenarios using NanoDet, a lightweight, real-time object detector for resource-constrained devices.. Our results highlight some key challenges in developing robust and efficient continual learning strategies for object detectors in tiny robotics.es; (ii) a benchmark of different continual learning strategies on this dataset using NanoDet, a lightweight object detector. Our results highlight key challenges in developing robust and efficient continual learning strategies for object detectors in tiny robotics.
Comment: Accepted at Journal of Intelligent Robotics & Systems
$C^3$ASD: Multi-Level Consistency-Driven Representation Learning
Jin Hong, Jisoo Park, Junseok Kwon
2607.03018v1
$C^3$ASD: Multi-Level Consistency-Driven Representation Learning
Jin Hong, Jisoo Park, Junseok Kwon
2607.03018v1
arXiv:2607.03018v1
•
2026-07-03
Active Speaker Detection determines whether a visible person in a video is speaking at each moment. While recent audio-visual fusion methods perform well on clean data, they degrade under real-world corruptions such as background noise, occlusion, or simultaneous modality degradation. We attribute this limitation to the absence of explicit consistency constraints that promote robust, semantically aligned representations across modalities. Without such guidance, models tend to learn fragile modality-specific shortcuts that fail under corrupted conditions. We propose $C^3$ASD, a multi-level consistency-driven framework with three complementary constraints: embedding-level inter-modality consistency aligns audio-visual representations during speech; sequence-level intra-modality consistency separates speaking and non-speaking clusters via track-aware contrastive learning; and prediction-level consistency stabilizes fusion through knowledge distillation. Extensive experiments demonstrate significant improvements under diverse audio, visual and joint corruptions, while maintaining competitive performance on clean data.
Comment: ECCV 2026
VKnowU: Evaluating Visual Knowledge Understanding in Multimodal LLMs
Tianxiang Jiang, Sheng Xia, Yicheng Xu, Linquan Wu, Xiangyu Zeng, Limin Wang, Yu Qiao, Yi Wang
2511.20272v2
VKnowU: Evaluating Visual Knowledge Understanding in Multimodal LLMs
Tianxiang Jiang, Sheng Xia, Yicheng Xu, Linquan Wu, Xiangyu Zeng, Limin Wang, Yu Qiao, Yi Wang
2511.20272v2
arXiv:2511.20272v2
•updated
•
2025-11-25
While Multimodal Large Language Models (MLLMs) have become adept at recognizing objects, they often lack the intuitive, human-like understanding of the world's underlying physical and social principles. This high-level vision-grounded semantics, which we term visual knowledge, forms a bridge between perception and reasoning, yet remains an underexplored area in current MLLMs. To systematically evaluate this capability, we present VKnowU, a comprehensive benchmark featuring 1,680 questions in 1,249 videos, covering 8 core types of visual knowledge spanning both world-centric (e.g., intuitive physics) and human-centric (e.g., subjective intentions). Evaluation of 28 SOTA MLLMs reveals that leading models still fall short of human performance, with particularly notable gaps in the world-centric. To bridge this gap, we introduce a new dataset, VKnowQA, and VideoKnow+, a baseline model that explicitly incorporates visual knowledge into MLLMs. VideoKnow+ follows a structured See-Think-Answer paradigm and adopts reinforcement learning with visual knowledge reward, achieving a +3.7% improvement on VKnowU and consistent gains on MVBench (+5.4%), Video-MME (+7.0%), and MMVU (+5.7%). Our work highlights visual knowledge as a missing cornerstone for developing more generalizable MLLMs that can not only see but also truly understand our worlds.
Comment: Accepted by ECCV 2026. https://github.com/OpenGVLab/VKnowU
LivingWorld: Interactive 4D World Generation with Environmental Dynamics
Hyeongju Mun, In-Hwan Jin, Sohyeong Kim, Kyeongbo Kong
2604.01641v2
LivingWorld: Interactive 4D World Generation with Environmental Dynamics
Hyeongju Mun, In-Hwan Jin, Sohyeong Kim, Kyeongbo Kong
2604.01641v2
arXiv:2604.01641v2
•updated
•
2026-04-02
We introduce LivingWorld, an interactive framework for generating 4D worlds with environmental dynamics from a single image. While recent advances in 3D scene generation enable large-scale environment creation, most approaches focus primarily on reconstructing static geometry, leaving scene-scale environmental dynamics such as clouds, water, or smoke largely unexplored. Modeling such dynamics is challenging because motion must remain coherent across an expanding scene while supporting low-latency user feedback. LivingWorld addresses this challenge by progressively constructing a globally coherent motion field as the scene expands. To maintain global consistency during expansion, we introduce a geometry-aware alignment module that resolves directional and scale ambiguities across views. We further represent motion using a compact hash-based motion field, enabling efficient querying and stable propagation of dynamics throughout the scene. This representation also supports bidirectional motion propagation during rendering, producing long and temporally coherent 4D sequences without relying on expensive video-based refinement. On a single RTX 5090 GPU, generating each new scene expansion step requires 9 seconds, followed by 3 seconds for motion alignment and motion field updates, enabling interactive 4D world generation with globally coherent environmental dynamics. Video demonstrations are available at paper.pnu-cvsp.com/LivingWorld.
Comment: Accepted by ECCV 2026
Kairos: A Regret-Aware Native World-Action Model Stack for Physical AI
Kairos Team, Fei Wang, Shan You, Qiming Zhang, Tao Huang, Zuoyi Fu, Zhisheng Zheng, Yunlong Xi, Feng Lv, Xiaoming Wu, Zeyu Liu, Cong Wan, Pu Li, Ruiqing Yang, Xiaoou Li, Wei Wang, Kangkang Zhu, Yuwei Zhang, Shi Fu, Zheng Zhang, Xiaoning Wu, Xuzeng Fan, Dacheng Tao, Xiaogang Wang
2606.16533v3
Kairos: A Regret-Aware Native World-Action Model Stack for Physical AI
Kairos Team, Fei Wang, Shan You, Qiming Zhang, Tao Huang, Zuoyi Fu, Zhisheng Zheng, Yunlong Xi, Feng Lv, Xiaoming Wu, Zeyu Liu, Cong Wan, Pu Li, Ruiqing Yang, Xiaoou Li, Wei Wang, Kangkang Zhu, Yuwei Zhang, Shi Fu, Zheng Zhang, Xiaoning Wu, Xuzeng Fan, Dacheng Tao, Xiaogang Wang
2606.16533v3
arXiv:2606.16533v3
•updated
•
2026-06-15
We introduce \textbf{Kairos}, a regret-aware native world-action model stack for Physical AI. Kairos is motivated by the view that a physical world model should not aim to fully simulate all future pixels, but should learn and maintain the information most relevant to embodiment control: object state, spatial relations, contact conditions, task progress, action consequences, failure boundaries, and deployment uncertainty. Kairos establishes three model-side prerequisites toward this goal. First, it \textbf{learns} control-relevant information through a \textbf{Cross-Embodiment Data Curriculum}, which organizes open-world videos, human behavioral data, and robot interactions into an intervention-strength progression from passive physical observation to intentional behavior and embodied action grounding. Second, it \textbf{maintains} control-sufficient states through a unified \textbf{understanding, generation, and prediction architecture} equipped with \textbf{Hybrid Linear Temporal Attention}, where local, mid-range, and global temporal pathways support multi-timescale state maintenance under efficient inference. Third, it \textbf{deploys} these states through a \textbf{Deployment-Aware System Co-Design}, treating latency, memory footprint, and hardware compatibility as first-order constraints for future observation, action, and feedback loops. Experiments on embodied world-model benchmarks, world-action benchmarks, long-horizon generation, and inference-efficiency evaluation show that Kairos achieves superior performance while offering a favorable efficiency to capability trade-off.
Comment: Kairos Technical Report
VideoSearcher: Empowering Video Deep Research with Multi-Tool Agentic Reasoning via Reinforcement Learning
Zhenkun Gao, Yicheng Bao, Jinlong Peng, Xueheng Li, Theo Huang, Bangwei Liu, Kunquan Li, Zhenye Gan, Tao Hu, Chengjun Xie, Mingqian Yang, Xuanhua He, Zhizhong Zhang, Xin Tan, Chengjie Wang, Yuan Xie
2607.02927v1
VideoSearcher: Empowering Video Deep Research with Multi-Tool Agentic Reasoning via Reinforcement Learning
Zhenkun Gao, Yicheng Bao, Jinlong Peng, Xueheng Li, Theo Huang, Bangwei Liu, Kunquan Li, Zhenye Gan, Tao Hu, Chengjun Xie, Mingqian Yang, Xuanhua He, Zhizhong Zhang, Xin Tan, Chengjie Wang, Yuan Xie
2607.02927v1
arXiv:2607.02927v1
•
2026-07-03
Video understanding is moving beyond closed-context perception toward open-world evidence exploration, a paradigm formalized as Video Deep Research (VDR). However, existing multimodal search agents primarily target static images, and the current VDR benchmark relies on text-centric retrieval that discards crucial visual information. To address these limitations, we propose VideoSearcher, a closed-loop agentic framework that empowers Vision-Language Models with multi-tool reasoning for VDR. VideoSearcher unifies temporal localization, spatial focusing, and multimodal search within a single reasoning trajectory, enabling agents to progressively ground visual clues, retrieve relevant evidence, and synthesize answers. To optimize knowledge-intensive reasoning trajectories, we propose Bi-branch Sequence Policy Optimization (BiSPO), a reinforcement learning algorithm that decouples tool-invocation optimization from answer-accuracy optimization. This design provides stable learning signals for both evidence-grounded reasoning and purposeful tool use. Furthermore, we construct VideoSearch-QA, the first benchmark designed to evaluate open-world video information grounding and multimodal search-based reasoning. Extensive experiments demonstrate that VideoSearcher significantly outperforms prior open-source agentic baselines across various search-oriented and multimodal understanding benchmarks.
Comment: Technical report. Project page: https://stephen-gzk.github.io/VideoSearcher-website/ ; Code: https://github.com/Stephen-gzk/VideoSearcher ; Model & Data on HuggingFace
2026-07-02
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Metallic Ultrasound Waveguides as a Distributed Tactile Sensing Platform for Contact Localization, Force Estimation, and Material Class Discrimination
Alexandros Rosakis, Alessio Tamborini, Basile Fakhoury, Cole Bailey, Morteza Gharib
2607.02827v1
Metallic Ultrasound Waveguides as a Distributed Tactile Sensing Platform for Contact Localization, Force Estimation, and Material Class Discrimination
Alexandros Rosakis, Alessio Tamborini, Basile Fakhoury, Cole Bailey, Morteza Gharib
2607.02827v1
arXiv:2607.02827v1
•
2026-07-02
Tactile sensing is central to how robotic systems interact with the real world, yet current solutions face a tradeoff between sensing area and system complexity. This work investigates metallic ultrasound waveguides as distributed tactile sensors fully interrogated from a single proximal transducer. Using cylindrical indenters, we characterized the acoustic response to single and multi-point contacts with varying forces and contact materials. For single point indentation, the applied force was well captured by a linear relationship with the ratio of the reflection to transmission coefficients (F = a * R/T) across all nine tested materials (R2 >= 0.95). The calibration slope, a, correlated strongly with the material's effective contact modulus (log--log Pearson r=-0.98). The reflected energy partition was found to be a load-independent parameter related to the contacting material's properties, enabling material classification independent of force. For the two-indenter experiment, both contact forces were recovered from the waveguide signal and were in close agreement with reference load cell measurements (contact 1, R2 = 0.97; contact 2, R2=0.95). The approach was extended to two-dimensional metallic sheets, confirming both contact localization and material-dependent effects. Overall, these results validate metallic waveguides as a robust platform for distributed tactile sensing, providing contact localization, force estimation, and material-class discrimination for the contacting body.
Planning with the Views
Kangrui Wang, Linjie Li, Zhengyuan Yang, Shiqi Chen, Zihan Wang, Li Fei-Fei, Jiajun Wu, Leonidas Guibas, Lijuan Wang, Manling Li
2605.29563v4
Planning with the Views
Kangrui Wang, Linjie Li, Zhengyuan Yang, Shiqi Chen, Zihan Wang, Li Fei-Fei, Jiajun Wu, Leonidas Guibas, Lijuan Wang, Manling Li
2605.29563v4
arXiv:2605.29563v4
•updated
•
2026-05-28
Can VLMs predict how each camera move changes the view, and plan many such moves ahead? We call this capability view planning, requiring (1)understanding how a single action transforms the view, and (2)composing many such transformations across multi-turn plans to identify a target view. We probe both abilities in our proposed ViewSuite, a 3D point-cloud environment on real ScanNet scenes. Across 13 frontier VLMs, a critical planning gap emerges: they possess basic view-action knowledge but fail to compose it across multi-turn plans, with the gap widening as viewpoint distance grows. To close this gap, we propose an iterative framework that alternates self-exploration with view graph distillation. The key insight is that all exploration trajectories, regardless of their outcome, collectively form a view graph that compactly captures how viewpoints connect across a scene. Distilling this graph into diverse supervised tasks reshapes the policy distribution and overcomes the sparse rewards that stall pure RL. This improves Qwen2.5-VL-7B from 2.5% to 47.8% on interactive view planning, surpassing GPT-5.4 Pro (18.5%) and Gemini 3.1 Pro (21.4%). Self-exploration emerges as a promising path toward VLMs that can actively reason and plan in 3D space. Code and Data are at https://viewsuite.github.io.
PinNet: Keypoint-Aware Learned Local Descriptors with Geometric Embedding for Loop Closure in LiDAR SLAM
Yanlong Ma, Nakul S. Joshi, Christa S. Robison, Philip R. Osteen, Brett T. Lopez
2606.28637v2
PinNet: Keypoint-Aware Learned Local Descriptors with Geometric Embedding for Loop Closure in LiDAR SLAM
Yanlong Ma, Nakul S. Joshi, Christa S. Robison, Philip R. Osteen, Brett T. Lopez
2606.28637v2
arXiv:2606.28637v2
•updated
•
2026-06-26
Loop closure is essential to reduce drift and build globally consistent maps in large-scale environments. However, reliable loop closure with only geometric information from, e.g., a LiDAR sensor, remains challenging due to the difficulty of constructing discriminative geometric features. We present PinNet, a neural network that produces local geometric descriptors from point clouds for place recognition and scanto-scan registration. PinNet incorporates a neural network that generates keypoints and their corresponding descriptors, together with a plane-based geometric self-attention module that models inter-keypoint spatial relationships to enhance descriptor discriminability for loop-closure detection and point-cloud registration. The approach is comprehensively evaluated on multiple datasets collected with different LiDAR sensors. Experimental results demonstrate strong place-recognition performance, precise relative pose estimation, and successful single-shot localization in different environments.
MorphQuad: Morphable Quadrotor for Superhuman Maneuverability, Manipulation, and Resiliency
J. Diaz Peon Gonzalez Pacheco, J. Xu, A. Zhao, H. Zhou, A. Navsalkar, A. Scheffer, A. Malli Reddi, S. Shankar, Y. Bao, V. Tzoumas
2607.02764v1
MorphQuad: Morphable Quadrotor for Superhuman Maneuverability, Manipulation, and Resiliency
J. Diaz Peon Gonzalez Pacheco, J. Xu, A. Zhao, H. Zhou, A. Navsalkar, A. Scheffer, A. Malli Reddi, S. Shankar, Y. Bao, V. Tzoumas
2607.02764v1
arXiv:2607.02764v1
•
2026-07-02
Infrastructure maintenance, contact-based inspection, and emergency response can benefit from aerial vehicles that act as a flying human hand with extreme maneuverability, manipulation, and resiliency (MMR): maneuverability to fly in arbitrary orientations to reach remote and tight locations; manipulation to point sensors, turn valves, and press tools at arbitrary orientations; resiliency to maintain accurate motion and force control despite disturbances from arbitrary directions, such as wind, ground effects, and friction. Realizing MMR on aerial vehicles requires not only omnidirectional flight; it also requires (I) vectoring of maximum thrust in any direction, to maximize capacity for contact-force application and disturbance rejection, (II) global stability, to enable control over any orientation/position, and (III) compact, standard designs that build upon platforms such as quadrotors to inherit technological know-how. No current aerial vehicle simultaneously enables I--III, due to structural and control limitations that constrain actuation. We present MorphQuad: a morphable quadrotor that enjoys MMR. Key to our approach is a hardware and control co-design: on hardware, we independently articulate each of the four rotor systems via two-axis gimbals; on control, we introduce globally-stable control, and energy-optimal thrust allocation that permits inter-rotor thrust cancellations only to avoid downwash interference and gimbal lock. With fully-onboard autonomy, MorphQuad demonstrates multi-revolution rotation while translating or hovering, for pipe inspection and target tracking (maneuverability); valve turning, perching, and object pressing and pushing with human-level strengths (manipulation); and wind rejection from any direction, even directed to a single rotor, and push-pull recovery (resiliency).
BEVLM: Distilling Semantic Knowledge from LLMs into Bird's-Eye View Representations
Thomas Monninger, Shaoyuan Xie, Qi Alfred Chen, Sihao Ding
2603.06576v2
BEVLM: Distilling Semantic Knowledge from LLMs into Bird's-Eye View Representations
Thomas Monninger, Shaoyuan Xie, Qi Alfred Chen, Sihao Ding
2603.06576v2
arXiv:2603.06576v2
•updated
•
2026-03-06
The integration of Large Language Models (LLMs) into autonomous driving has attracted growing interest for their strong reasoning and semantic understanding abilities, which are essential for handling complex decision-making and long-tail scenarios. However, existing methods typically feed LLMs with tokens from multi-view and multi-frame images independently, leading to redundant computation and limited spatial consistency. This separation in visual processing hinders accurate 3D spatial reasoning and fails to maintain geometric coherence across views. On the other hand, Bird's-Eye View (BEV) representations learned from geometrically annotated tasks (e.g., object detection) provide spatial structure but lack the semantic richness of foundation vision encoders. To bridge this gap, we propose BEVLM, a framework that connects a spatially consistent and semantically distilled BEV representation with LLMs. Through extensive experiments, we show that BEVLM enables LLMs to reason more effectively in cross-view driving scenes, improving accuracy by 46.0%, by leveraging BEV features as unified inputs. Furthermore, by distilling semantic knowledge from LLMs into BEV representations, BEVLM significantly improves closed-loop end-to-end driving performance in safety-critical scenarios across UniAD and VAD, with gains of up to 28.2%.
Comment: Accepted to the 2026 European Conference on Computer Vision (ECCV 2026)
A Spiking Sequence Generator for Polar Trajectories on Neuromorphic Hardware
William R. P. Nourse, Roger D. Quinn
2607.02753v1
A Spiking Sequence Generator for Polar Trajectories on Neuromorphic Hardware
William R. P. Nourse, Roger D. Quinn
2607.02753v1
arXiv:2607.02753v1
•
2026-07-02
Neuromorphic controllers for size, weight, and power-constrained systems require neural architectures that are both energy-efficient and interpretable at the level of system dynamics. However, existing approaches either rely on end-to-end trained spiking networks with limited interpretability, or on converted classical controllers that fail to fully exploit neuromorphic dynamics. We present a spiking neural network (SNN) architecture for generating polar trajectories, using a winner-take-all (WTA) architecture with accessory populations that induce controlled transitions in neural activity. We demonstrate tuning rules for these population dynamics, and utilize a form of shunting inhibition to enable independent control of direction, speed, and radius of the resulting polar trajectories. We implement the network on the SpiNNaker2 neuromorphic processor, and demonstrate a two to three orders of magnitude reduction in wall-clock step time and three to four orders of magnitude reduction in energy expenditure when compared to conventional computing platforms.
Comment: 21 pages, 9 figures
Training Verifiably Robust Agents Using Set-Based Reinforcement Learning
Manuel Wendl, Lukas Koller, Tobias Ladner, Matthias Althoff
2408.09112v2
Training Verifiably Robust Agents Using Set-Based Reinforcement Learning
Manuel Wendl, Lukas Koller, Tobias Ladner, Matthias Althoff
2408.09112v2
arXiv:2408.09112v2
•updated
•
2024-08-17
Reinforcement learning policies parametrized by deep neural networks have achieved strong performance for continuous control, yet even small input perturbations may lead to unpredictable behavior. This sensitivity limits their use in safety-critical domains, where robustness guarantees are required. Our work addresses this gap between state-of-the-art adversarial training methods and formal verification to train verifiably robust agents. Previous works train networks with individual adversarial perturbations, making them only robust against the specific adversarial attacks used. In contrast, our approach propagates entire perturbed input sets, enclosing all possible adversarial attacks within a single network pass. We leverage this to explicitly penalize the size of the output set (minimizing closed-loop uncertainty) and thereby make the actor robust against all possible attacks. This is realized by the use of set-based policy gradients, where each output within the set has a different gradient, thereby balancing the accuracy and robustness of the network. Doing so, we achieve formal verifiability across different verification frameworks for up to 9 times larger input perturbations compared to standard reinforcement learning and improve certified worst-case performance.
SilvaScenes: Tree Detection and Species Classification from Under-Canopy Images in Natural Forests
David-Alexandre Duclos, William Guimont-Martin, Gabriel Jeanson, Arthur Larochelle-Tremblay, Martine Lapointe, Théo Defosse, Frédéric Moore, Philippe Nolet, François Pomerleau, Philippe Giguère
2510.09458v2
SilvaScenes: Tree Detection and Species Classification from Under-Canopy Images in Natural Forests
David-Alexandre Duclos, William Guimont-Martin, Gabriel Jeanson, Arthur Larochelle-Tremblay, Martine Lapointe, Théo Defosse, Frédéric Moore, Philippe Nolet, François Pomerleau, Philippe Giguère
2510.09458v2
arXiv:2510.09458v2
•updated
•
2025-10-10
Interest in forestry automation is growing alongside rapid advances in deep learning. In particular, tree detection and taxonomic classification are seen as core tasks required for automating field surveys and forestry equipment. These operations must often be performed in under-canopy settings, which pose challenging conditions for perception systems, including heavy occlusion, variable lighting, and dense vegetation. Despite this necessity, current work has yet to properly establish the feasibility of simultaneously executing tree detection and taxonomic classification in natural forests, as available datasets primarily focus on urban settings or on a limited number of species. To address this gap, we present SilvaScenes, a benchmark dataset for instance segmentation of tree species from under-canopy images in natural forests. Collected across five bioclimatic domains in Quebec, Canada, our dataset features 1421 trees from 28 species, with segmentation masks for pixel-precise tree trunk detection and fine-grained species annotations from forestry experts. We demonstrate the relevance and difficult nature of SilvaScenes by evaluating modern deep learning approaches, showing that while trunk segmentation is feasible, with a top mean average precision (mAP) of 69.9% and mean average recall (mAR) of 76.4%, species-aware segmentation remains a significant challenge with an mAP and an mAR of only 39.2% and 68.6%, respectively. Alongside additional experiments, we highlight key challenges, namely that species imbalance and tree occlusion figure among the most pressing issues for precise segmentation and identification. Meanwhile, higher image resolutions contribute to significant performance gains and will likely prove fundamental to these tasks moving forward. Our dataset, source code, and models will be made available at https://github.com/norlab-ulaval/SilvaScenes.
Comment: 14 pages, 8 figures
3D Cal: An Open-Source Software Library for Depth Reconstruction on Vision-Based Tactile Sensors
Rohan Kota, Kaival Shah, J. Edward Colgate, Gregory Reardon
2511.03078v3
3D Cal: An Open-Source Software Library for Depth Reconstruction on Vision-Based Tactile Sensors
Rohan Kota, Kaival Shah, J. Edward Colgate, Gregory Reardon
2511.03078v3
arXiv:2511.03078v3
•updated
•
2025-11-04
Tactile sensing plays a key role in enabling dexterous and reliable robotic manipulation, but realizing this capability requires substantial calibration to convert raw sensor readings into physically meaningful quantities. Despite its near-universal necessity, the calibration process remains ad hoc and labor-intensive. Here, we introduce 3D Cal, an open-source library that transforms a low-cost 3D printer into an automated probing device capable of generating large volumes of labeled training data for calibrating vision-based tactile sensors. 3D Cal also provides an end-to-end, user-friendly pipeline for training custom convolutional networks to produce high-quality depth reconstructions. Using 3D Cal, we systematically explore the relationship between training data volume and spatial reconstruction performance on two commercially available sensors, DIGIT and GelSight Mini, and derive practical, empirically-grounded guidelines for calibrating these sensors. Finally, we demonstrate depth reconstruction performance on the DIGIT and GelSight Mini comparable to state-of-the-art methods, achieving average reconstruction errors of 156 $\mathrm{μm}$ and 205 $\mathrm{μm}$ on unseen objects, respectively. By automating tactile sensor calibration, 3D Cal can accelerate tactile sensing research, simplify sensor deployment, and facilitate the integration of tactile sensing in robotic platforms.
Comment: Accepted for publication in IEEE Robotics and Automation Letters (RA-L). Project page: https://rohankotanu.github.io/3DCal/
EVA-Client: A Unified Data Collection, Inference, and Deployment Framework for Embodied Policies on Real Robots
Heqing Yang, Yang Yi, Liyao Wang, Linqing Zhong, Donglin Yang, Ruipu Wu, Zitong Bai, Fengjiao Chen, Manyuan Zhang, Linjiang Huang, Si Liu
2607.02646v1
EVA-Client: A Unified Data Collection, Inference, and Deployment Framework for Embodied Policies on Real Robots
Heqing Yang, Yang Yi, Liyao Wang, Linqing Zhong, Donglin Yang, Ruipu Wu, Zitong Bai, Fengjiao Chen, Manyuan Zhang, Linjiang Huang, Si Liu
2607.02646v1
arXiv:2607.02646v1
•
2026-07-02
We present EVA-Client, an open-source framework for deployment, data collection, and evaluation of trained manipulation policies on real robots. Sitting between a policy server and the physical hardware, EVA-Client unifies the real-robot stages of the policy iteration loop within a single codebase. It makes three contributions. First, a component-decoupled architecture in which robot backends, inference strategies, and transport middlewares form an orthogonal grid: adding a robot or a strategy touches only its own layer. Second, inspectable execution through Debug, Collect, and Eval workflows, with modes ranging from open-loop simulation to continuous real-time control. Third, every evaluation run doubles as a data collection, recording full rollouts in training-ready format alongside exhaustive logs and a side-by-side comparison viewer, so each evaluation feeds the next round of training rather than ending as an unrecorded impression. EVA-Client further consolidates major real-time inference strategies, synchronous and asynchronous execution, ACT-style temporal ensembling, Real-Time Chunking, and a naive-async ablation baseline, behind a single configuration surface.
Comment: https://colalab.net/projects/eva-client
VT-WAM: Visual-Tactile World Action Model for Contact-Rich Manipulation
Shuai Tian, Yupeng Zheng, Yuhang Zheng, Songen Gu, Yujie Zang, Yuxing Qin, Weize Li, Haoran Li, Wenchao Ding, Dongbin Zhao
2607.02503v1
VT-WAM: Visual-Tactile World Action Model for Contact-Rich Manipulation
Shuai Tian, Yupeng Zheng, Yuhang Zheng, Songen Gu, Yujie Zang, Yuxing Qin, Weize Li, Haoran Li, Wenchao Ding, Dongbin Zhao
2607.02503v1
arXiv:2607.02503v1
•
2026-07-02
Contact-rich manipulation requires policies to react to local deformation, pressure, slip, and friction, yet these cues are temporally sparse and often invisible in visual observations. Existing visual-tactile policies usually feed tactile observations directly into action prediction, but rarely model tactile deformation dynamics during action generation. In this paper, we introduce VT-WAM, a Visual-Tactile World Action Model that jointly learns future visual prediction, tactile deformation prediction, and action prediction within a unified flow matching framework. In particular, VT-WAM introduces (1) Asymmetric Mixture-of-Transformers (MoT) attention to bridge a first-frame visual anchor with temporal tactile dynamics, and (2) contact-gated Action-Visual-Tactile Attention Guidance (AVTAG) to encourage action queries to rely on tactile evidence during contact phases. Across six real-world contact-rich manipulation tasks, VT-WAM achieves a 71.67% average success rate, outperforming Fast-WAM by 26.67% and OmniVTLA by 35.84%. Ablations demonstrate that modeling tactile deformation dynamics and guiding contact-phase tactile attention are both important for contact-rich tasks. Project website: https://vt-wam.github.io/.
Embodied.cpp: A Portable Inference Runtime of Embodied AI Models on Heterogeneous Robots
Ling Xu, Chuyu Han, Borui Li, Hao Wu, Shiqi Jiang, Ting Cao, Chuanyou Li, Sheng Zhong, Shuai Wang
2607.02501v1
Embodied.cpp: A Portable Inference Runtime of Embodied AI Models on Heterogeneous Robots
Ling Xu, Chuyu Han, Borui Li, Hao Wu, Shiqi Jiang, Ting Cao, Chuanyou Li, Sheng Zhong, Shuai Wang
2607.02501v1
arXiv:2607.02501v1
•
2026-07-02
Embodied AI models now span vision-language-action (VLA) models and world-action models (WAMs), but practical deployment remains fragmented across model-specific Python stacks, backend assumptions, and robot-side glue code, especially on heterogeneous edge devices. Existing inference runtimes are designed mainly for request-response serving and therefore do not satisfy the runtime contract of embodied deployment: multi-rate execution inside closed-loop control, latency-first batch-1 inference on heterogeneous hardware, and extensible embodied interfaces beyond fixed token I/O. We present Embodied.cpp, a portable C++ inference runtime for embodied models. Based on an architectural analysis of representative VLA models and WAMs, Embodied.cpp captures a shared execution path and organizes it into five layers: input adapters, sequence builders, backbone execution, head plugins, and deployment adapters. The runtime provides modular multi-rate execution, latency-first fused inference, and extensible operator and I/O support, enabling deployment across heterogeneous devices, robots, and simulators through one backend abstraction. We evaluate Embodied.cpp on two VLA models, HY-VLA and pi0.5, and on a preliminary WAM benchmark using a LingBot-VA Transformer block. The VLA deployments achieve successful closed-loop execution with 100.0% and 91.0% task success rates, respectively. The WAM benchmark reduces block memory from 312.2 MiB to 88.1 MiB. These results show that Embodied.cpp improves deployment efficiency while preserving high accuracy across diverse embodied model architectures.
Comment: 12 pages, 2 figures, Project website: https://github.com/SEU-PAISys/Embodied.cpp
Controllable Sim Agents with Behavior Latents
Juanwu Lu, Junyu Zhu, Ziran Wang
2607.02496v1
Controllable Sim Agents with Behavior Latents
Juanwu Lu, Junyu Zhu, Ziran Wang
2607.02496v1
arXiv:2607.02496v1
•
2026-07-02
Realistic traffic simulation requires agents that imitate logged behavior and can also be steered along interpretable axes. Such controllability enables engineers to isolate variables, reproduce specific edge cases, and test autonomous systems without real-world risk. We introduce Controllable Neural Variational Agents (CNeVA), a controllable simulated-agent framework that learns to infer a per-agent Gaussian behavior latent from per-channel discounted returns via a closed-form conjugate variational update, conditioning a rectified-flow trajectory generator trained on a mixed channel-mask curriculum for classifier-free guidance. To tackle scarcity in reward signals, we propose soft eligibility gates that replace hard binary thresholds with smooth exponential decay, preserving the gradient signal for near-threshold agents. On the Waymo Open Motion Dataset, CNeVA attains competitive realism on the benchmark while exposing per-channel controllability that the higher-ranked imitation models lack. Speed- and acceleration-based steering produces monotone responses without stall-induced reward hacking. Safety controllability is monotone and substantial with the introduction of soft eligibility. We manage to achieve steerable map compliance under a context-residual return measure. Furthermore, our experiment demonstrates that steering metrics must be read alongside physical-plausibility guardrails to avoid reward-hacking confounds.
Comment: 23 pages, 5 tables, 8 figures
QuadRocket: An Aerial Robotic Testbed for Adaptive Thrust-Vector Control of Rocket-Like Vehicles
Pedro Santos, Joel Reis, Paulo Oliveira, Carlos Silvestre
2607.02474v1
QuadRocket: An Aerial Robotic Testbed for Adaptive Thrust-Vector Control of Rocket-Like Vehicles
Pedro Santos, Joel Reis, Paulo Oliveira, Carlos Silvestre
2607.02474v1
arXiv:2607.02474v1
•
2026-07-02
This paper presents QuadRocket, a quadrotor-based rocket prototype that provides a low-cost, low-risk platform for validating advanced thrust-vector control strategies for launch vehicle-type systems. The prototype consists of a cylindrical main body mounted on top of a quadrotor through a universal joint, forming a flying inverted pendulum with non-negligible inertia. For control design, the coupled system is modeled as a single axisymmetric rigid body actuated by a vectored force applied along its longitudinal axis. A reduced-attitude representation on the two sphere is adopted to explicitly exploit the vehicle's axial symmetry and to decouple yaw from the thrust-vector direction. On this model, we derive an adaptive backstepping controller that achieves almost global trajectory tracking in the presence of unknown constant disturbances, while a control-point transformation mitigates non minimum-phase behavior. The quadrotor is then treated as a thrust vector actuator, and a dynamic-surface-based attitude controller is designed to track the desired thrust-vector, accounting for actuation dynamics and avoiding explicit differentiation of virtual control signals. The complete architecture is evaluated in simulation and validated experimentally in an indoor motion-capture arena. Results demonstrate accurate trajectory tracking, effective disturbance compensation, and confirm the suitability of the QuadRocket as a versatile testbed for thrust-vector-controlled robotic vehicles.
Comment: Paper accepted for publication in IEEE Transactions on Aerospace and Electronic Systems
Learning Agile Intruder Interception using Differentiable Quadrotor Dynamics
Michael Anoruo, Xiaoyu Tian, Abhishek Rathod, Timothy Naudet, Thomas Canchola, Eric Sturzinger, Kshitij Goel, Wennie Tabib
2607.02472v1
Learning Agile Intruder Interception using Differentiable Quadrotor Dynamics
Michael Anoruo, Xiaoyu Tian, Abhishek Rathod, Timothy Naudet, Thomas Canchola, Eric Sturzinger, Kshitij Goel, Wennie Tabib
2607.02472v1
arXiv:2607.02472v1
•
2026-07-02
This paper presents a methodology for learning a control policy to intercept an intruder using the 3D direction unit vector to the intruder and the interceptor state. Prior deep reinforcement learning approaches assume either relative position or distance to the intruder is available, but this information is not readily accessible in real-world applications that employ passive, monocular camera sensors. Instead, we propose a solution that leverages an analytical policy gradient method using differentiable quadrotor dynamics to learn agile interception at speeds up to 10 m/s. The proposed approach outperforms baseline methods that utilize simplified point mass dynamics by an average of 30%.
Comment: 17 pages, 10 figures, 6 tables
CaP-X: A Framework for Benchmarking and Improving Coding Agents for Robot Manipulation
Letian Fu, Justin Yu, Karim El-Refai, Ethan Kou, Haoru Xue, Huang Huang, Wenli Xiao, Guanzhi Wang, Dantong Niu, Fei-Fei Li, Guanya Shi, Jiajun Wu, Shankar Sastry, Yuke Zhu, Ken Goldberg, Linxi "Jim" Fan
2603.22435v2
CaP-X: A Framework for Benchmarking and Improving Coding Agents for Robot Manipulation
Letian Fu, Justin Yu, Karim El-Refai, Ethan Kou, Haoru Xue, Huang Huang, Wenli Xiao, Guanzhi Wang, Dantong Niu, Fei-Fei Li, Guanya Shi, Jiajun Wu, Shankar Sastry, Yuke Zhu, Ken Goldberg, Linxi "Jim" Fan
2603.22435v2
arXiv:2603.22435v2
•updated
•
2026-03-23
"Code-as-Policy" considers how executable code can complement data-intensive Vision-Language-Action (VLA) methods, yet their effectiveness as autonomous controllers for embodied manipulation remains underexplored. We present CaP-X, an open-access framework for systematically studying Code-as-Policy agents in robot manipulation. At its core is CaP-Gym, an interactive environment in which agents control robots by synthesizing and executing programs that compose perception and control primitives. Building on this foundation, CaP-Bench evaluates frontier language and vision-language models across varying levels of abstraction, interaction, and perceptual grounding. Across 12 models, CaP-Bench reveals a consistent trend: performance improves with human-crafted abstractions but degrades as these priors are removed, exposing a dependence on designer scaffolding. At the same time, we observe that this gap can be mitigated through scaling agentic test-time computation--through multi-turn interaction, structured execution feedback, visual differencing, automatic skill synthesis, and ensembled reasoning--substantially improves robustness even when agents operate over low-level primitives. These findings allow us to derive CaP-Agent0, a training-free framework that recovers human-level reliability on several manipulation tasks in simulation and on real embodiments. We further introduce CaP-RL, showing reinforcement learning with verifiable rewards improves success rates and transfers from sim2real with minimal gap. Together, CaP-X provides a principled, open-access platform for advancing embodied coding agents.
Learning to Move Before Learning to Do: Task-Agnostic pretraining for VLAs
Junhao Shi, Siyin Wang, Xiaopeng Yu, Li Ji, Jingjing Gong, Xipeng Qiu
2607.02466v1
Learning to Move Before Learning to Do: Task-Agnostic pretraining for VLAs
Junhao Shi, Siyin Wang, Xiaopeng Yu, Li Ji, Jingjing Gong, Xipeng Qiu
2607.02466v1
arXiv:2607.02466v1
•
2026-07-02
Vision-Language-Action (VLA) models are fundamentally bottlenecked by the scarcity of expert demonstrations -- triplets of observations, instructions, and actions that are costly to collect at scale. We argue that this bottleneck stems from conflating two distinct learning objectives: acquiring physical competence (how to move) and acquiring semantic alignment (what to do). Crucially, only the latter requires language supervision. Building on this Decomposition Hypothesis, we propose Task-Agnostic Pretraining (TAP), a two-stage framework that first learns transferable motor priors from cheap, unlabeled interaction data -- including discarded off-task trajectories and autonomous robot play -- via a self-supervised Inverse Dynamics objective. A lightweight second stage then grounds these priors in language using minimal expert data. On the SIMPLER benchmark, TAP matches models trained on over 1M expert trajectories while using orders of magnitude less labeled data, yielding a 10% absolute gain over standard behavior cloning. On a real-world WidowX platform, TAP retains 25% success under camera perturbations where internet-scale baselines collapse to 0%, demonstrating that task-agnostic pretraining produces robust, transferable physical representations and offers a scalable path forward for Embodied AI.
Comment: Accepted to ICML 2026, 21 pages,6 figures
VLSA: Vision-Language-Action Models with Plug-and-Play Safety Constraint Layer
Songqiao Hu, Zeyi Liu, Shuang Liu, Jun Cen, Zihan Meng, Shihefeng Wang, Xiang Li, Xiao He
2512.11891v2
VLSA: Vision-Language-Action Models with Plug-and-Play Safety Constraint Layer
Songqiao Hu, Zeyi Liu, Shuang Liu, Jun Cen, Zihan Meng, Shihefeng Wang, Xiang Li, Xiao He
2512.11891v2
arXiv:2512.11891v2
•updated
•
2025-12-09
Vision-Language-Action (VLA) models have demonstrated remarkable capabilities in generalizing across diverse robotic manipulation tasks. However, deploying these models in unstructured environments remains challenging due to the critical need for simultaneous task compliance and safety assurance, particularly in preventing potential collisions during physical interactions. In this work, we introduce a Vision-Language-Safe Action (VLSA) architecture, named AEGIS, which contains a plug-and-play safety constraint (SC) layer formulated via control barrier functions. AEGIS integrates directly with existing VLA models to improve safety with theoretical guarantees, while maintaining their original instruction-following performance. To evaluate the efficacy of our architecture, we construct a comprehensive safety-critical benchmark SafeLIBERO, spanning distinct manipulation scenarios characterized by varying degrees of spatial complexity and obstacle intervention. Extensive experiments demonstrate the superiority of our method over state-of-the-art baselines. Notably, AEGIS achieves over 50% improvement in obstacle avoidance rate while substantially increasing the task success rate by nearly 10%. All benchmark datasets, code, and supplementary materials are publicly available at https://vlsa-aegis.github.io/.
Comment: Accepted by IROS 2026
GigaWorld-1: A Roadmap to Build World Models for Robot Policy Evaluation
GigaWorld Team, Angyuan Ma, Boyuan Wang, Bohan Li, Chaojun Ni, Guo Li, Guan Huang, Guosheng Zhao, Hao Li, Hengtao Li, Jingyu Liu, Jiwen Lu, Qiuping Deng, Tingdong Yu, Xuancheng Xu, Xinyu Zhou, Xiuwei Xu, Xinze Chen, Xiaofeng Wang, Xiaoyu Tian, Yang Wang, Yifan Chang, Yukun Zhou, Yun Ye, Zhenyu Wu, Zhanqian Wu, Zheng Zhu
2607.02642v1
GigaWorld-1: A Roadmap to Build World Models for Robot Policy Evaluation
GigaWorld Team, Angyuan Ma, Boyuan Wang, Bohan Li, Chaojun Ni, Guo Li, Guan Huang, Guosheng Zhao, Hao Li, Hengtao Li, Jingyu Liu, Jiwen Lu, Qiuping Deng, Tingdong Yu, Xuancheng Xu, Xinyu Zhou, Xiuwei Xu, Xinze Chen, Xiaofeng Wang, Xiaoyu Tian, Yang Wang, Yifan Chang, Yukun Zhou, Yun Ye, Zhenyu Wu, Zhanqian Wu, Zheng Zhu
2607.02642v1
arXiv:2607.02642v1
•
2026-07-02
Evaluating embodied robot foundation models remains a critical bottleneck; unlike large language models efficiently assessed via digital benchmarks, robotic policies require slow, costly real-world rollouts limited by hardware and human supervision, which has driven interest in world models as surrogate policy evaluators, yet the key properties that make a world model reliable for policy assessment remain poorly understood. This work presents a systematic study of world models for robotic policy evaluation and introduces WMBench, a benchmark constructed from real-robot teleoperation data and matched policy rollouts covering diverse manipulation tasks to enable controlled comparisons across model families, action encodings, rollout horizons, and evaluation metrics. Using WMBench, we analyze 7 video world models, 4 action representation schemes, and over 324,000 simulated policy rollouts paired with real robot executions, further enriching our analysis with large-scale community submissions from the CVPR 2026 GigaBrain Challenge, curated synthetic trajectories, and a training videos spanning more than 12,000 hours. Our experiments deliver three core insights: evaluator quality is dominated by long-horizon, action-faithful rollout consistency rather than short-term visual realism; pretraining gains stem not only from data scale but from balancing general world knowledge with robot-specific controllability; and architectural choices including action encoding, memory design, and evaluator-focused post-training strongly determine alignment with real-world robot behavior. Drawing on these results, we derive a practical design roadmap and realize it in \textit{GigaWorld-1}, a world model specially optimized for policy evaluation, and we fully release our code, models, datasets, and toolkits to advance scalable evaluation research for embodied foundation models.
Comment: Project page: https://open-gigaai.github.io/giga-world-1/
WorldSample: Closed-loop Real-robot RL with World Modelling
Yuquan Xue, Le Xu, Zeyi Liu, Zhenyu Wu, Zhengyi Gu, Xinyang Song, Bofang Jia, Ziwei Wang
2607.02431v1
WorldSample: Closed-loop Real-robot RL with World Modelling
Yuquan Xue, Le Xu, Zeyi Liu, Zhenyu Wu, Zhengyi Gu, Xinyang Song, Bofang Jia, Ziwei Wang
2607.02431v1
arXiv:2607.02431v1
•
2026-07-02
Reinforcement learning (RL) can overcome the demonstration-coverage limitation of imitation learning (IL) by allowing robots to improve through trial-and-error interaction beyond the states observed in demonstrations. However, deploying RL on real robots remains constrained by high interaction costs, since each physical rollout is costly and reflects only one realized action-outcome path. To address this challenge, we propose WorldSample, a physically grounded data augmentation framework for real-robot RL that closes a real-synthetic loop between physical rollouts, world-model generation, and policy improvement. Grounded on real rollouts, WorldSample generates high-fidelity synthetic transitions through a post-trained world model, which greatly lowers the visual hallucination. Specifically, rather than simply using these transitions as real-world experience, WorldSample introduces Policy-Paced Learning (PPL) to regulate the training process through sample selection and scheduling, balancing useful augmentation against value overestimation and mitigating the hallucination-induced noise. Experiments on robot manipulation tasks involving contact-rich and precise tasks show that WorldSample improves policy success rate by 28% while reducing training steps by 59% compared with baselines. Furthermore, WorldSample improves world model visual fidelity by 19.4dB in PSNR and 0.47 in SSIM over demonstration-only post-training, validating the effectiveness of the real-synthetic loop for both policy and world model performance.
Comment: 16 pages, 9 figures, conference paper
LIME: Learning Intent-aware Camera Motion from Egocentric Video
Boyang Sun, Jiajie Li, Yung-Hsu Yang, Chenyangguang Zhang, Tim Engelbracht, Sunghwan Hong, Cesar Cadena, Marc Pollefeys, Hermann Blum
2607.02417v1
LIME: Learning Intent-aware Camera Motion from Egocentric Video
Boyang Sun, Jiajie Li, Yung-Hsu Yang, Chenyangguang Zhang, Tim Engelbracht, Sunghwan Hong, Cesar Cadena, Marc Pollefeys, Hermann Blum
2607.02417v1
arXiv:2607.02417v1
•
2026-07-02
Autonomous robots often need to move their camera before they can act: to inspect an object, reveal an occluded region, or obtain a view that responds to a user's intent. While vision-language navigation translates instructions to base motion and vision-language-action policies map instructions to manipulation actions, language-conditioned camera motion remains comparatively underexplored as a first-class action. We formulate language-conditioned camera motion generation: given a current RGB observation and a free-form natural-language intent, predict a relative target camera pose for the next observation. This task is inherently non-trivial: viewpoint changes are driven by latent perceptual intentions, and a valid motion may operate at different semantic granularity, from entering a room to looking around a corner, inspecting a visible object, or revealing an occluded detail. To model this structure, we mine multi-intention camera-motion supervision from egocentric video, pairing plausible intents and observation-gain descriptions with relative SE(3) target poses. We propose LIME, a vision-language camera-motion generator that combines an auto-regressive observation-gain output with a continuous flow-matching pose head. This design lets the model jointly predict what the next view should reveal while representing multi-hypothesis target views. Across experiments and downstream robotic tasks, we show that LIME can learn to actively choose camera poses from passive human video, turning ordinary egocentric recordings into supervision for intent-aware active perception.
ACID: Action Consistency via Inverse Dynamics for Planning with World Models
Gawon Seo, Dongwon Kim, Suha Kwak
2607.02403v1
ACID: Action Consistency via Inverse Dynamics for Planning with World Models
Gawon Seo, Dongwon Kim, Suha Kwak
2607.02403v1
arXiv:2607.02403v1
•
2026-07-02
Decision-time planning with action-conditioned world models has become a popular paradigm for embodied control. However, the standard planning cost judges a candidate solely by how close its predicted terminal state lies to the goal, leaving the realizability of the intermediate transitions unchecked -- a predicted trajectory can look convincing while the environment rollout drifts away from it. In this paper, we propose ACID, a decision-time planning framework that introduces cycle action consistency: the action inferred backward from a predicted transition by an inverse dynamics model should recover the one that was conditioned on. We fold this per-step residual into the planning cost via a scale-invariant adaptive weight. Across four action-conditioned world models and six tasks spanning rigid and deformable manipulation, articulated control, and visual navigation, ACID consistently improves planning and matches the baseline's accuracy with substantially less planning compute.
Comment: Project Page: [this https URL](https://gawon1224.github.io/ACID/)
A Convex Obstacle Avoidance Formulation
Ricardo Tapia, Iman Soltani
2512.13836v2
A Convex Obstacle Avoidance Formulation
Ricardo Tapia, Iman Soltani
2512.13836v2
arXiv:2512.13836v2
•updated
•
2025-12-15
Autonomous driving requires reliable collision avoidance in dynamic environments. Nonlinear Model Predictive Controllers (NMPCs) are suitable for this task, but struggle in time-critical scenarios requiring high frequency. To meet this demand, optimization problems are often simplified via linearization, narrowing the horizon window, or reduced temporal nodes, each compromising accuracy or reliability. This work presents the first general convex obstacle avoidance formulation, enabled by a novel approach to integrating logic. This facilitates the incorporation of an obstacle avoidance formulation into convex MPC schemes, enabling a convex optimization framework with substantially improved computational efficiency relative to conventional nonconvex methods. A key property of the formulation is that obstacle avoidance remains effective even when obstacles lie outside the prediction horizon, allowing shorter horizons for real-time deployment. In scenarios where nonconvex formulations are unavoidable, the proposed method meets or exceeds the performance of representative nonconvex alternatives. The method is evaluated in autonomous vehicle applications, where system dynamics are highly nonlinear.
Comment: 17 pages, 12 figures, multimedia
MetaTune: Adjoint-based Meta-tuning via Robotic Differentiable Dynamics
Xiexin Peng, Bingheng Wang, Tao Zhang, Que Dong, Ying Zheng
2603.27313v2
MetaTune: Adjoint-based Meta-tuning via Robotic Differentiable Dynamics
Xiexin Peng, Bingheng Wang, Tao Zhang, Que Dong, Ying Zheng
2603.27313v2
arXiv:2603.27313v2
•updated
•
2026-03-28
Disturbance observer-based control has shown promise in robustifying robotic systems against uncertainties. However, tuning such systems remains challenging due to the strong coupling between controller gains and observer parameters. In this work, we propose MetaTune, a unified framework for joint auto-tuning of feedback controllers and disturbance observers through differentiable closed-loop meta-learning. MetaTune integrates a portable neural policy with physics-informed gradients derived from differentiable system dynamics, enabling adaptive gains across tasks and operating conditions. We develop an adjoint method that efficiently computes the meta-gradients with respect to adaptive gains backward in time to directly minimize the cost-to-go. Compared to existing forward methods, our approach reduces the computational complexity to be linear in the data horizon. On quadrotor control tasks, MetaTune achieves competitive or improved tracking performance while reducing gradient computation time by more than 50\%. In PX4-Gazebo hardware-in-the-loop simulation, the learned policy transfers zero-shot and reduces tracking RMSE by about 15--20\% in aggressive flight and up to 40\% under strong disturbances.
HEFT: Heavy-Payload Full-size Humanoid Teleoperation with Privileged Motion Guidance and Windowed Payload Curriculum
Chenxin Liu, Qingzhou Lu, Guangxiao Yang, Xuanyang Shi, Chenghan Yang, Yanjiang Guo, Jianyu Chen
2607.02332v1
HEFT: Heavy-Payload Full-size Humanoid Teleoperation with Privileged Motion Guidance and Windowed Payload Curriculum
Chenxin Liu, Qingzhou Lu, Guangxiao Yang, Xuanyang Shi, Chenghan Yang, Yanjiang Guo, Jianyu Chen
2607.02332v1
arXiv:2607.02332v1
•
2026-07-02
General motion tracking and teleoperation offer a promising path to scalable humanoid skill acquisition, yet most existing frameworks are validated on compact platforms or without real payload interaction, leaving full-size humanoids with real payloads largely unexplored. Scaling to full-size humanoids introduces two compounding challenges: their larger inertia and tighter balance margins make tracking highly sensitive to noise, drift, and retargeting errors from commodity VR trackers, while their payload potential remains largely underutilized. We present HEFT, a heavy-payload full-size humanoid teleoperation framework that addresses both challenges. HEFT learns from deployable noisy VR references with physically plausible reconstructed references through Privileged Motion Guidance (PMG), and uses a Windowed Payload Curriculum (WPC) with expert-guided payload caps to acquire robust heavy-payload tracking. We deploy HEFT on L7, a 175cm, 65kg humanoid. The robot tracks motions including turns, forward/backward locomotion, and squats under payloads up to 24kg.
Comment: Project Page: https://heft.axell.top/
The Moving Eye: Enhancing VLA Spatial Generalization via Hybrid Dynamic Data Collection
Jincheng Tang, Yilong Zhu, Zhengyuan Xie, Jiang-Jiang Liu, Jiaxing Zhang
2607.02322v1
The Moving Eye: Enhancing VLA Spatial Generalization via Hybrid Dynamic Data Collection
Jincheng Tang, Yilong Zhu, Zhengyuan Xie, Jiang-Jiang Liu, Jiaxing Zhang
2607.02322v1
arXiv:2607.02322v1
•
2026-07-02
Vision-Language-Action (VLA) models have shown remarkable promise in generalized robotic manipulation. However, their spatial generalization remains fragile. We argue that simply increasing the number of viewpoints is insufficient. Models often fall into the trap of Shortcut Learning, latching onto spurious correlations (e.g., fixed relative poses between objects or between the camera and robot base) rather than learning true spatial relationships. In this work, we propose a data-centric solution to enhance VLA spatial generalization. We utilize a dual-arm setup where one arm performs manipulation while the other serves as a mobile environmental camera. We systematically evaluate three data distribution patterns: Fixed, Multi-Fixed, and Moving Views. Our findings reveal that a hybrid strategy, combining continuous camera motion with diverse static viewpoints, yields the best performance by substantially reducing spurious correlations while maintaining training stability. Our experiments demonstrate that this strategy mitigates spurious correlations, enabling VLAs to generalize to unseen camera poses and object configurations where simply adding more static viewpoints fails. Crucially, we reveal that the susceptibility to shortcut learning and the struggle with spatial generalization are universal characteristics shared across diverse architectures. Consequently, all evaluated models (ACT, Diffusion, and VLA models including Pi0 and Gr00t) benefit significantly from our mixed data strategy.
Comment: IROS 2026
Real-Time Visual Intelligence on Low-Cost UAVs: A Modular Approach for Tracking, Scanning, and Navigation
Andrei-Marian Ungureanu, Stelian Spînu
2607.02298v1
Real-Time Visual Intelligence on Low-Cost UAVs: A Modular Approach for Tracking, Scanning, and Navigation
Andrei-Marian Ungureanu, Stelian Spînu
2607.02298v1
arXiv:2607.02298v1
•
2026-07-02
Autonomous drones are rapidly transforming modern warfare and civil applications alike. This paper presents the development of an integrated intelligent drone system designed to serve as a personal assistant. Leveraging the DJI Tello drone platform, we implemented a modular architecture that integrates three core artificial intelligence functionalities: facial detection, facial recognition, and depth estimation from monocular vision. A web-based interface enables seamless drone control and real-time video monitoring, while a Python-based server processes visual data and executes inference pipelines using lightweight neural models optimized for embedded systems. Unlike existing commercial solutions, this system emphasizes accessibility, low-cost hardware, and open-source technologies. The system demonstrates robust performance in real-world conditions, including person tracking, indoor scanning, and autonomous line following using virtual sensors. This project validates the applicability of advanced AI techniques in real-time robotic systems and illustrates the feasibility of deploying them on constrained hardware, providing a foundation for future research in autonomous UAVs for military, rescue, and surveillance missions.
Comment: 6 pages, 5 figures. Project repository available at: github.com
BIEVR-LIO: Robust LiDAR-Inertial Odometry through Bump-Image-Enhanced Voxel Maps
Patrick Pfreundschuh, Turcan Tuna, Cedric Le Gentil, Roland Siegwart, Cesar Cadena, Helen Oleynikova
2604.14421v2
BIEVR-LIO: Robust LiDAR-Inertial Odometry through Bump-Image-Enhanced Voxel Maps
Patrick Pfreundschuh, Turcan Tuna, Cedric Le Gentil, Roland Siegwart, Cesar Cadena, Helen Oleynikova
2604.14421v2
arXiv:2604.14421v2
•updated
•
2026-04-15
Reliable odometry is essential for mobile robots as they increasingly enter more challenging environments, which often contain little information to constrain point cloud registration, resulting in degraded LiDAR-Inertial Odometry (LIO) accuracy or even divergence. To address this, we present BIEVR-LIO, a novel approach designed specifically to exploit subtle variations in the available geometry for improved robustness. We propose a high-resolution map representation that stores surfaces as voxel-wise oriented height images. This representation can directly be used for registration without the calculation of intermediate geometric primitives while still supporting efficient updates. Since informative geometry is often sparsely distributed in the environment, we further propose a map-informed point sampling strategy to focus registration on geometrically informative regions, improving robustness in uninformative environments while reducing computational cost compared to global high-resolution sampling. Experiments across multiple sensors, platforms, and environments demonstrate state-of-the-art performance in well-constrained scenes and substantial improvements in challenging scenarios where baseline methods diverge. Additionally, we demonstrate that the fine-grained geometry captured by BIEVR-LIO can be used for downstream tasks such as elevation mapping for robot locomotion.
NEUROSYMLAND: Neuro-Symbolic Landing-Site Assessment for Robust and Edge-Deployable UAV Autonomy
Weixian Qian, Tianyi Yang, Sebastian Schroder, Yao Deng, Jiaohong Yao, Xiao Cheng, Richard Han, Xi Zheng
2607.02277v1
NEUROSYMLAND: Neuro-Symbolic Landing-Site Assessment for Robust and Edge-Deployable UAV Autonomy
Weixian Qian, Tianyi Yang, Sebastian Schroder, Yao Deng, Jiaohong Yao, Xiao Cheng, Richard Han, Xi Zheng
2607.02277v1
arXiv:2607.02277v1
•
2026-07-02
Safe landing-site assessment in unstructured environments remains a key challenge for autonomous UAV deployment, as vision-only learning approaches often degrade under terrain variability and provide limited transparency in safety decisions. We present NEUROSYMLAND, a neuro-symbolic landing-site assessment system that integrates lightweight perception with explicit safety reasoning. The framework constructs a probabilistic semantic scene graph from onboard visual input and evaluates candidate landing regions using symbolic constraints capturing terrain flatness, obstacle clearance, and spatial consistency, enabling structured reasoning under perceptual uncertainty while maintaining edge-feasible execution. Across 72 simulated landing scenarios spanning diverse terrains, NEUROSYMLAND achieves 61 successful assessments, outperforming four competitive baselines (37-57 successes). To evaluate deployability, we further conduct 100 hardware-in-the-loop trials with randomized initial poses, profiling end-to-end latency, stage-wise execution time, and system-level metrics including CPU/GPU utilization, memory footprint, and power consumption. Results demonstrate improved robustness and interpretability with bounded edge-resource usage. Profiling shows that symbolic reasoning contributes only a small fraction of end-to-end latency, while the main computational cost arises from perception and PSSG construction. These results demonstrate the feasibility of deploying the landing-site assessment stack on edge-constrained UAV hardware, and all source code, datasets, prompts, and symbolic rule refinement examples are released in an open-source repository
Comment: Accepted to the IROS 2026
CoFL-S: Spatially Queryable Sector Flow Fields for Local Language-Conditioned Navigation
Haokun Liu, Zhaoqi Ma, Yicheng Chen, Wentao Zhang, Masaki Kitagawa, Zicen Xiong, Jinjie Li, Moju Zhao
2607.02222v1
CoFL-S: Spatially Queryable Sector Flow Fields for Local Language-Conditioned Navigation
Haokun Liu, Zhaoqi Ma, Yicheng Chen, Wentao Zhang, Masaki Kitagawa, Zicen Xiong, Jinjie Li, Moju Zhao
2607.02222v1
arXiv:2607.02222v1
•
2026-07-02
Vision-Language Navigation has increasingly emphasized high-level instruction reasoning, memory, global map construction, and instruction decomposition, while the low-level action representation remains comparatively underexplored. We propose CoFL-S, a low-level vision-language-action framework that predicts a language-conditioned flow field over the robot's local visible sector and generates continuous trajectories by rolling out the predicted field. To train this low-level representation, we convert each VLN-CE episode, originally a whole-episode instruction paired with an action sequence, into frame-level local supervision with aligned sub-instructions and matched action, trajectory, and dense flow-field targets. For evaluation, we introduce a continuous-time Habitat benchmark that isolates low-level action interfaces from instruction decomposition and executes all methods through a shared velocity-command controller, enabling decomposition-independent closed-loop comparison across different planner frequencies rather than fixed discrete forward-and-turn transitions in VLN-CE. Under matched encoders and training settings, CoFL-S consistently outperforms action-token and action-chunk baselines across planner frequencies in the continuous-time Habitat benchmark, and zero-shot real-world closed-loop deployment further shows its advantage over both baselines beyond simulation.
Comment: 27 pages, 13 figures
Actuator Reality Shaping for Zero-Shot Sim-to-Real Robot Learning
Satoshi Yamamori, Koji Ishihara, Kentaro Minamikawa, Kiyoharu Ohomori, Taiyo Yazaki, Norikazu Sugimoto, Jun Morimoto
2607.02205v1
Actuator Reality Shaping for Zero-Shot Sim-to-Real Robot Learning
Satoshi Yamamori, Koji Ishihara, Kentaro Minamikawa, Kiyoharu Ohomori, Taiyo Yazaki, Norikazu Sugimoto, Jun Morimoto
2607.02205v1
arXiv:2607.02205v1
•
2026-07-02
Sim-to-real transfer in robot learning is often limited by discrepancies between the ideal actuator dynamics assumed during policy training and the nonlinear, hardware-dependent behavior of physical motors. While conventional approaches attempt to bridge this gap by increasing simulator fidelity through system identification, domain randomization, or learned actuator models, we introduce an alternative paradigm: actuator reality shaping. Instead of modifying the simulator to match the real world, our method shapes the closed-loop behavior of physical actuators to match the idealized second-order reference dynamics used in simulation. By equipping each joint with a two-degree-of-freedom feedforward--feedback controller, we decouple reference-response shaping from robust stabilization, thereby providing a standardized actuator interface for reinforcement learning policies. As a result, policies trained only with the prescribed reference model can be deployed zero-shot on real hardware without task-level fine-tuning or learned actuator models. We validate the approach on a single-joint high-gear-ratio servo under external loads and a 7-DOF robotic arm reaching task, where actuator reality shaping substantially reduces sim-to-real tracking error and improves zero-shot task performance compared with standard servo-control and representative real-to-sim-to-real baselines. We further demonstrate zero-shot transfer on a wheeled-legged robot driving over a slope and a humanoid robot walking, suggesting that actuator reality shaping can serve as a reusable interface for robot learning across diverse hardware platforms.
Comment: 15 pages, 6 figures
Bridge-WA: Predicting Where and How the World Changes for Robotic Action
Yongjie Bai, Hanting Wang, Mingtong Dai, Qijun Zhong, Yang Liu, Liang Lin
2607.02195v1
Bridge-WA: Predicting Where and How the World Changes for Robotic Action
Yongjie Bai, Hanting Wang, Mingtong Dai, Qijun Zhong, Yang Liu, Liang Lin
2607.02195v1
arXiv:2607.02195v1
•
2026-07-02
General-purpose vision-language-action models benefit from large vision-language priors, but effective manipulation also requires anticipating action-relevant scene changes. Existing world-action models often rely on large generative world models or dense future rollouts, which are expensive and spend capacity on visual details weakly coupled to control. We present Bridge-WA, a lightweight world-action framework that distills a frozen future-change teacher into three compact priors: future tokens for intended outcomes, change maps for intervention support, and motion-flow maps for local transition direction. A WorldBridge conditions the action transformer on these priors through multi-source attention memories and spatial-temporal biases, while the teacher model is removed at inference. Across VLABench, RoboTwin2.0, LIBERO-Plus and real-robot evaluations, Bridge-WA improves task success, progress, and robustness, with particularly clear gains under out-of-distribution visual shifts. By focusing action generation on where and how the scene will change, Bridge-WA suppresses nuisance appearance factors such as background, lighting, and distractors, leading to better generalization without deployment-time dense future-image generation. Code and visualizations are available at: https://hcplab-sysu.github.io/BRIDGE-WA .
Comment: 21 pages, 8 figures, https://hcplab-sysu.github.io/BRIDGE-WA
Learning to Localize Reference Trajectories in Image-Space for Visual Navigation
Finn Lukas Busch, Matti Vahs, Quantao Yang, Jesús Gerardo Ortega Peimbert, Yixi Cai, Jana Tumova, Olov Andersson
2602.18803v2
Learning to Localize Reference Trajectories in Image-Space for Visual Navigation
Finn Lukas Busch, Matti Vahs, Quantao Yang, Jesús Gerardo Ortega Peimbert, Yixi Cai, Jana Tumova, Olov Andersson
2602.18803v2
arXiv:2602.18803v2
•updated
•
2026-02-21
We present LoTIS, a model for visual navigation that provides robot-agnostic image-space guidance by localizing a reference RGB trajectory in the robot's current view, without requiring camera calibration, poses, or robot-specific training. Instead of predicting actions tied to specific robots, we predict the image-space coordinates of the reference trajectory as they would appear in the robot's current view. This creates robot-agnostic visual guidance that easily integrates with local planning. Consequently, our model's predictions provide guidance zero-shot across diverse embodiments. By decoupling perception from action and learning to localize trajectory points rather than imitate behavioral priors, we enable a cross-trajectory training strategy for robustness to viewpoint and camera changes. We outperform state-of-the-art methods by 20-50 percentage points in success rate on conventional forward navigation, achieving 94-98% success rate across diverse sim and real environments. Furthermore, we achieve over 5x improvements on challenging tasks where baselines fail, such as backward traversal. The system is straightforward to use: we show how even a video from a phone camera directly enables different robots to navigate to any point on the trajectory. Videos, demo, and code are available at https://finnbusch.com/lotis.
Choreographing the Way of Water: A Computational Framework for Aquatic Robotic Art
Aswin Ramachandran, Christopher Golling, Sebastian Burmester, Noa Sendlhofer, Jan Kamm, Ruiheng Jiang, Raffaello D'Andrea
2607.02174v1
Choreographing the Way of Water: A Computational Framework for Aquatic Robotic Art
Aswin Ramachandran, Christopher Golling, Sebastian Burmester, Noa Sendlhofer, Jan Kamm, Ruiheng Jiang, Raffaello D'Andrea
2607.02174v1
arXiv:2607.02174v1
•
2026-07-02
Robotic choreography in open water is governed by nonlinear fluid dynamics, which impose significant challenges due to environmental disturbances and nonlinear system dynamics. This paper presents the cyber-physical architecture of Way of Water, a vertically integrated framework that orchestrates a fleet of autonomous surface vessels as a distributed choreographic platform. Moving beyond the surface-pixel paradigm, these vessels use laminar nozzles and multi-zone lighting to extend their expressive range from the 2D water plane into the 3D volumetric domain. Our primary contribution is the Way of Water Studio, a browser-based, timeline-compositing authoring paradigm that treats the fleet as a DAW-like instrument for music-responsive choreography. The Studio encapsulates Sequential Convex Programming for trajectory generation and Model Predictive Control for disturbance rejection presented through a visual timeline, broadening access to high-performance aquatic robotics for non-programmer artists. Grounding the Studio is the full cyber-physical stack: a custom holonomic chassis, a state-estimation and control stack tuned for the aquatic domain, and an LTE/MQTT fleet link with RTK-GPS time synchronization. We report on the system's validation across two distinct deployments: an 18-vessel Swan Lake interpretation at Lake Zurich and an 8-vessel Time Space Existence 2025 Venice Biennale demonstration at Forte Marghera, establishing a foundational reference for the design and deployment of fluidic robotic swarms.
Comment: Video: https://youtu.be/G4cM6xbG7PA
Influence of Radial Basis Activation Functions on Intelligent Controller for Robotic Manipulators
Kimmo Paldanius, Gabriel Da Silva Lima, Wallace Moreira Bessa
2607.02167v1
Influence of Radial Basis Activation Functions on Intelligent Controller for Robotic Manipulators
Kimmo Paldanius, Gabriel Da Silva Lima, Wallace Moreira Bessa
2607.02167v1
arXiv:2607.02167v1
•
2026-07-02
This paper presents an intelligent control framework for trajectory tracking of robotic manipulators using radial basis function (RBF) neural networks for online disturbance estimation. The proposed control structure combines model-based nonlinear control with an adaptive neural approximator that compensates for parametric uncertainties, friction, and unmodeled dynamics. A Lyapunov-based adaptation law with projection guarantees boundedness of the closed-loop signals and convergence of the tracking error to a compact region. The primary objective of this work is to investigate how the choice of activation function within the RBF network influences transient behavior, steady-state accuracy, and control smoothness. The controller is implemented on a robotic manipulator. Experimental results demonstrate that although stability is preserved for all kernels, activation function selection significantly affects adaptation dynamics and practical tracking performance. These findings demonstrate that activation function selection acts as a structural design parameter in intelligent control, directly shaping adaptation dynamics and practical closed-loop performance.
Comment: This paper is part of the EURODINAME III proceedings (https://eurodiname.sciencesconf.org/)
Guided Action Flow: Q-Guided Inference for Flow-Matching Vision-Language-Action Policies
Liuhaichen Yang, Zhuang Jiang, Chenchao Sheng, Zezhi Tang
2607.02092v1
Guided Action Flow: Q-Guided Inference for Flow-Matching Vision-Language-Action Policies
Liuhaichen Yang, Zhuang Jiang, Chenchao Sheng, Zezhi Tang
2607.02092v1
arXiv:2607.02092v1
•
2026-07-02
Flow-matching vision-language-action policies generate robot action chunks through an iterative transport process, creating an opportunity for test-time guidance without retraining the base policy. We study this opportunity in Guided Action Flow, an inference-time framework that keeps a pretrained SmolVLA policy frozen and uses a learned action-chunk critic to guide its reverse-time flow sampler. The critic is trained from real success and failure rollouts, can condition on task-description features from the frozen SmolVLA language pathway, and is used only through action gradients during sampling. We evaluate the approach on LIBERO manipulation tasks. A single-task critic improves success from 68.0% to 82.0% on one seed window and from 82.0% to 86.0% on another. A multi-family task-description critic improves validation success from 46.0% to 56.0%, while the locked held-out test gain is positive but modest, from 65.0% to 67.5%. These results support the feasibility of Q-guided inference for frozen flow-matching VLA policies, while showing that critic generalization and uncertainty-aware guidance remain the central bottlenecks.
Learning Locomotion on Discrete Terrain via Minimal Proximity Sensing
Jiale Fan, Connor Flynn, Tianao Xu, Junzhe He, Andrei Cramariuc, Marco Hutter, Robert Baines
2606.31912v2
Learning Locomotion on Discrete Terrain via Minimal Proximity Sensing
Jiale Fan, Connor Flynn, Tianao Xu, Junzhe He, Andrei Cramariuc, Marco Hutter, Robert Baines
2606.31912v2
arXiv:2606.31912v2
•updated
•
2026-06-30
Learning-based control has revolutionized dynamic locomotion, yet navigating unstructured terrain remains limited by a robot's incomplete awareness of imminent ground contact. While global perception systems such as LiDARs and depth cameras provide environmental context, they are frequently plagued by latencies, occlusions, and the high computational cost of dense geometric reconstruction. On the other hand, proprioceptive feedback is purely reactive, initiating corrections only after impact has occurred. This work explores embedding a minimal suite of low-cost, high-frequency infrared proximity sensors directly into the feet of a quadrupedal robot. These sensors provide "pre-contact" feedback that is robust to self-occlusions and significantly less computationally demanding than conventional vision-based pipelines. By integrating these localized signals into a reinforcement learning framework, we enable the robot to anticipate terrain discontinuities such as gaps and stepping stones that are problematic for traditional perception stacks due to occlusions or state estimation drift. We demonstrate that such sparse, near-field sensing can be reliably modeled in simulation and transferred to the real world with high fidelity. Experimental results show that local proximity sensing substantially improves traversal robustness over discrete terrain and offers a low-power, low-latency alternative or complement to complex global perception suites in unpredictable environments. For more information about results and methods, please see the project website: https://sites.google.com/view/foot-tof/home.
Comment: Accepted to IROS 2026
DynFly: Dynamic-Aware Continuous Trajectory Generation for UAV Vision-Language Navigation in Urban Environments
Wen Jiang, Hanfang Liang, Li Wang, Kangyao Huang, Wang Xu, Wei Fan, Jinyuan Liu, Shaoyu Liu, Hongwei Duan, Bin Xu, Xiangyang Ji, Huaping Liu
2606.31654v2
DynFly: Dynamic-Aware Continuous Trajectory Generation for UAV Vision-Language Navigation in Urban Environments
Wen Jiang, Hanfang Liang, Li Wang, Kangyao Huang, Wang Xu, Wei Fan, Jinyuan Liu, Shaoyu Liu, Hongwei Duan, Bin Xu, Xiangyang Ji, Huaping Liu
2606.31654v2
arXiv:2606.31654v2
•updated
•
2026-06-30
Recent advances in multimodal large models have significantly improved UAV vision-language navigation (UAV-VLN) by enhancing high-level perception and reasoning. However, existing methods mainly focus on predicting discrete actions, local targets, or sparse waypoints, while the continuous transition from navigation intent to executable UAV motion remains weakly modeled. This motion-interface gap limits the continuity, stability, and executability of generated UAV trajectories. To address this gap, we propose DynFly, a dynamic-aware continuous trajectory generation framework that bridges high-level navigation reasoning and executable UAV motion. DynFly bridges high-level navigation intent and continuous UAV motion through a lightweight trajectory generation layer. Specifically, it represents expert trajectories in B-spline control-point space and employs a Spline-DiT generator to learn conditional trajectory generation via flow matching. Furthermore, we introduce UAV-oriented dynamic-aware supervision over position, finite-difference velocity, finite-difference acceleration, heading consistency, and local target alignment, enabling the generated trajectories to better satisfy UAV motion characteristics. And our trajectory generation framework can also be integrated with an existing UAV-VLN framework while preserving its original visual-language reasoning pipeline. Extensive experiments on the OpenUAV UAV-VLN benchmark show that DynFly improves both navigation performance and trajectory quality. On the Test Unseen Full split, DynFly improves the strongest baseline by 4.69 NDTW, 2.40 SDTW, 2.14 SR points and 4.87 OSR points, while reducing NE by 4.51 m.
Comment: 34 pages, 9 figures
Learning 3D-Gaussian Simulators from RGB Videos
Mikel Zhobro, Andreas René Geist, Georg Martius
2503.24009v3
Learning 3D-Gaussian Simulators from RGB Videos
Mikel Zhobro, Andreas René Geist, Georg Martius
2503.24009v3
arXiv:2503.24009v3
•updated
•
2025-03-31
Realistic simulation is critical for applications ranging from robotics to animation. Learned simulators have emerged as a possibility to capture real world physics directly from video data, but very often require privileged information such as depth information, particle tracks and hand-engineered features to maintain spatial and temporal consistency. These strong inductive biases or ground truth 3D information help in domains where data is sparse but limit scalability and generalization in data rich regimes. To overcome the key limitations, we propose 3DGSim, a learned 3D simulator that directly learns physical interactions from multi-view RGB videos. 3DGSim unifies 3D scene reconstruction, particle dynamics prediction and video synthesis into an end-to-end trained framework. It adopts MVSplat to learn a latent particle-based representation of 3D scenes, a Point Transformer for particle dynamics, a Temporal Merging module for consistent temporal aggregation and Gaussian Splatting to produce novel view renderings. By jointly training inverse rendering and dynamics forecasting, 3DGSim embeds the physical properties into point-wise latent features. This enables the model to capture diverse physical behaviors, from rigid to elastic, cloth-like dynamics, and boundary conditions (e.g. fixed cloth corner), along with realistic lighting effects that also generalize to unseen multibody interactions and novel scene edits.
Regression Test Selection for Updated Capability Modules in Compositional ML Systems via Atomic-Quality Probes
Xue Qin, Simin Luan, Cong Yang, Zhijun Li
2604.26689v4
Regression Test Selection for Updated Capability Modules in Compositional ML Systems via Atomic-Quality Probes
Xue Qin, Simin Luan, Cong Yang, Zhijun Li
2604.26689v4
arXiv:2604.26689v4
•updated
•
2026-04-29
Compositional machine-learning (ML) systems assemble runtime behavior from libraries of independently re-trained capability modules. Replacing one module raises a regression-testing question that static dependence analysis cannot answer: which existing compositions stay valid, and at what test cost? We frame capability updates as regression test selection (RTS) and contribute four results. First, a paired cross-version swap protocol isolates the marginal effect of a single module update. Second, on two contact-rich manipulation tasks we characterize a dominant-skill effect: one capability module reaches 88.0% atomic success while siblings stay at or below 32.0%, and its inclusion shifts composition success by up to 52 percentage points; a controlled weight-space interpolation tracks composition success against atomic quality point-by-point (pooled Pearson r=0.94), and the effect replicates on a second task, where the governing module must lie on the critical path of the phase sequence. Third, off-policy behavioral-distance metrics fail to identify the dominant module. Fourth, a margin-gated Hybrid Selector matches full revalidation at zero per-decision test cost (75.0% gold-label agreement, with no detectable difference) and reaches 81.25% match at half of full-revalidation cost, beating a cost-matched random budget (Monte-Carlo p=0.039). A resolution analysis shows that coarse evaluation overstates the apparent advantage of full revalidation. The atomic-quality probe gives a principled test-selection criterion for capability-update regression testing in compositional ML systems.
Comment: 8 pages main text + appendix; 3 figures, 12 tables;
Cross-Platform Control for Autonomous Surface Vehicles via Adaptive Reinforcement Learning
Ruiheng Jiang, Thomas Bi, Raffaello D'Andrea, Aswin Ramachandran
2607.02037v1
Cross-Platform Control for Autonomous Surface Vehicles via Adaptive Reinforcement Learning
Ruiheng Jiang, Thomas Bi, Raffaello D'Andrea, Aswin Ramachandran
2607.02037v1
arXiv:2607.02037v1
•
2026-07-02
Autonomous surface vehicles vary widely in hydrodynamic and actuation characteristics, yet most controllers are designed for single-platform deployment. We present an adaptive reinforcement learning approach for trajectory tracking that enables zero-shot cross-platform deployment using a single policy. Since the deployment platform's dynamics are unknown to the policy, we address cross-platform generalization with the standard partial-observability approach of conditioning on interaction history, employing a teacher-student architecture in which a learned module infers a latent representation of the platform dynamics. The policy is trained in simulation under randomized vessel dynamics and is deployed zero-shot to two real-world platforms without any fine-tuning, despite relying on a simple analytical dynamics model rather than a high-fidelity hydrodynamic simulator. In real-world experiments on two different platforms, the adaptive policy outperforms non-adaptive learning-based baselines by up to 58% in position mean absolute error while approaching the tracking accuracy of a platform-specific tuned controller.
Comment: Video: https://youtu.be/dnxb0W-GLK8
A Stereo Visual SLAM System Using Object-Level Motion Estimation and Geometric Filtering Based on Cross Disparity
Sujan Kumar Dhali, Bhaskar Dasgupta
2607.02005v1
A Stereo Visual SLAM System Using Object-Level Motion Estimation and Geometric Filtering Based on Cross Disparity
Sujan Kumar Dhali, Bhaskar Dasgupta
2607.02005v1
arXiv:2607.02005v1
•
2026-07-02
This paper presents OCD SLAM, a dynamic stereo visual SLAM framework that extends ORB-SLAM2 by jointly addressing dynamic objects and dynamic features in the scene. Usual visual SLAM systems operating in dynamic environments often fail in the presence of moving objects, due to the static-world assumption used in pose estimation and mapping. To address this predicament, we introduce a novel geometric approach based on the discrepancy between disparity and a newly proposed notion called ``cross disparity'', which exploits both temporal and stereo inconsistency to identify dynamic feature points. Complementary to this feature-level motion analysis, OCD SLAM integrates a 3D object detection module (SMOKE) with Kalman filter-based object tracking to perform object-level motion classification, enabling robust separation of static and dynamic scene elements for accurate pose estimation. The proposed approach has been evaluated on various sequences from the KITTI Odometry and KITTI Raw datasets. Results demonstrate that OCD SLAM achieves significant improvement in trajectory accuracy compared to ORB-SLAM2 and several state-of-the-art dynamic SLAM methods. Ablation studies further demonstrate the effectiveness of the cross disparity module in the KITTI Raw dataset and show that this method is able to detect dynamic features that are missed by the 3D object detection scheme alone.
Comment: 10 pages, 12 figures, 6 tables,
Episodic-to-Semantic Consolidation Without Identity Drift
Xue Qin, Simin Luan, Cong Yang, Zhijun Li
2607.01988v1
Episodic-to-Semantic Consolidation Without Identity Drift
Xue Qin, Simin Luan, Cong Yang, Zhijun Li
2607.01988v1
arXiv:2607.01988v1
•
2026-07-02
Long-running adaptive intelligent agents face a structural tension between knowledge consolidation and information integrity. Memory consolidation is conventionally treated as an agent-changing operation: a model is fine-tuned, a prompt rewritten, a policy distilled, or a reflection appended to the context that governs future behaviour. In regulated autonomic deployment this is a liability because the agent operates under commitments and audit contracts that bind to a specific, cryptographically certified identity. We propose to treat consolidation not as a mutation of the planner or the identity manifest, but as a deterministic function f: M^ep -> M^sem over episodic memory whose output is a separately addressable semantic knowledge layer; the identity hash does not read M^sem, so consolidation updates knowledge without changing the agent's certified identity. We give a formal account of the agent representation, prove identity invariance through a structural lemma on the manifest's hash-input set, specify a deterministic aggregation algorithm whose outputs are auditable database rows with explicit confidence and supporting-event provenance, and validate the construction with synthetic experiments demonstrating per-field correctness, byte-equal identity across consolidation passes, and a mean 79.82% reduction in unproductive planner attempts (95% BCa CI [78.02%, 81.49%] across 10 seeds) against a calibrated Bayesian-shrunk baseline. The construction is a knowledge-update discipline for autonomic agents in which lessons accumulate as queryable facts while the agent's certified identity remains byte-equal across its operational lifetime, with an embodied service agent as the running case study.
Distilling Collaborative Dynamics into Latent Space for Implicit Coordination in Decentralized Multi-Agent Manipulation
Chanyoung Park, Minsung Yoon, Andrew Jeong, Sung-eui Yoon
2606.22982v2
Distilling Collaborative Dynamics into Latent Space for Implicit Coordination in Decentralized Multi-Agent Manipulation
Chanyoung Park, Minsung Yoon, Andrew Jeong, Sung-eui Yoon
2606.22982v2
arXiv:2606.22982v2
•updated
•
2026-06-22
Multi-arm manipulation demands precise spatiotemporal coordination, yet many centralized approaches scale poorly as team size increases. To address this, we propose CLS-DP, a decentralized multi-agent framework that enables implicit coordination under partial observability without shared global views, explicit state information, or inter-agent communication. Under the centralized training and decentralized execution (CTDE) paradigm, CLS-DP distills privileged multi-agent dynamics into a latent space. At deployment, each agent infers a collaborative latent from its local RGB observation and a shared task instruction; it then conditions the diffusion denoising process on this latent. This design enables implicit coordination with a per-agent cost independent of team size. Across six RoboFactory benchmark tasks spanning two to four agents, CLS-DP achieves a 38% mean success rate, outperforming the best centralized baseline (20%) and a decentralized ablation without the collaborative latent (9%). It also maintains superior parameter efficiency across all agent configurations. Attribution maps show that an agent conditioned on the collaborative latent places high attribution on the joints and grippers of both itself and its teammates throughout execution. This suggests that the learned latent efficiently encodes collaborative dynamics from local observation, which facilitates implicit coordination in realistic settings characterized by partial observability.
Comment: Accepted to IROS 2026 | Project Page: https://cosdeneb.github.io/cls-dp/
NeoMap: Training-free Novel-View Synthesis from Single Images and Videos
Jinxi Li, Tianyi Zhang, Yafei Yang, Zihui Zhang, Peng Huang, Koon Wing Macgyver Lin, Bo Yang
2607.01962v1
NeoMap: Training-free Novel-View Synthesis from Single Images and Videos
Jinxi Li, Tianyi Zhang, Yafei Yang, Zihui Zhang, Peng Huang, Koon Wing Macgyver Lin, Bo Yang
2607.01962v1
arXiv:2607.01962v1
•
2026-07-02
We study the challenging problem of novel view video synthesis from single images or monocular videos. Existing methods, which operate under the assumption that pre-trained video models lack native novel view synthesis capability and enforce view alignment via camera conditioning, task-specific fine-tuning, or stepwise hard denoising guidance, often suffer from artifacts and compromised global scene consistency. In this paper, we introduce NeoMap, a novel training-free framework designed to locate high-fidelity, view-consistent novel view solutions from general pre-trained video models. The key to our approach is the core insight that promising novel view solutions are inherently encoded within the natural video data manifold learned by pre-trained models, and the core challenge is simply to locate this optimal solution. We solve this via our core mechanism: convergent manifold alternating projection iterations that optimize the initial noise. Extensive experiments demonstrate that NeoMap significantly outperforms all existing methods across 3 standard novel view synthesis benchmarks, including the challenging Tanks-and-Temples, LLFF and DAVIS datasets, achieving state-of-the-art generation fidelity and top-tier view consistency.
Comment: ECCV 2026. Jinxi and Tianyi are co-first authors. Code and data are available at: https://github.com/vLAR-group/NeoMap
PhysMani: Physics-principled 3D World Model for Dynamic Object Manipulation
Peng Yun, Shouwang Huang, Hao Li, Jinxi Li, Jianan Wang, Bo Yang
2607.01938v1
PhysMani: Physics-principled 3D World Model for Dynamic Object Manipulation
Peng Yun, Shouwang Huang, Hao Li, Jinxi Li, Jianan Wang, Bo Yang
2607.01938v1
arXiv:2607.01938v1
•
2026-07-02
Manipulating fast and dynamically moving targets in unstructured 3D environments remains challenging for embodied AI. Existing visual-language-action models and world models struggle with accurate 3D geometry and physically meaningful forecasting. We propose PhysMani, a framework that couples a physics-principled 3D Gaussian world model with a future-aware action policy model. The world model learns a divergence-free Gaussian velocity field via online optimization for fast and physically grounded future dynamics prediction. The policy model integrates the predicted 3D scene future dynamics through a learnable token based cross-attention module. We introduce PhysMani-Bench, a dynamic manipulation benchmark with 16 tasks, and demonstrate a superior success rate over strong baselines in both simulation and real-world robot experiments.
Comment: ECCV 2026. Code and data are available at: https://github.com/vLAR-group/PhysMani
See Silhouettes in Motion with Neuromorphic Vision
Pei Zhang, Shijie Lin, Zhou Ge, Jinpeng Chen, Wei Pu
2605.17984v2
See Silhouettes in Motion with Neuromorphic Vision
Pei Zhang, Shijie Lin, Zhou Ge, Jinpeng Chen, Wei Pu
2605.17984v2
arXiv:2605.17984v2
•updated
•
2026-05-18
Quasi-bimodal objects, such as text, road signs, and barcodes, play a basic yet vital role in daily visual communication. By boiling these down to clear silhouettes, binarization uses a minimal language to convey essential vision cues for maximum downstream efficiency, especially for tasks that require simple geometric, topological reasoning rather than heavy appearance modeling. The catch is that frame-based imaging often struggles on mobile platforms like drones, self-driving cars, and underwater vehicles, in which rapid motion causes severe motion blur and harsh lighting washes out scene details. To overcome these physical limits, neuromorphic vision via event cameras, featuring microsecond time resolution and high dynamic range, steps in as a natural solution. Building upon this event-driven paradigm, we propose a simple yet effective dual-modal approach that harnesses the synergy between frames and events for training-free, real-time, high-frame-rate binarization on CPU-only devices. Extensive evaluations show that it earns competitive performance against leading techniques in reducing blur artifacts and delivers impressive improvements under challenging illumination at a lower computational cost. Besides, its asynchronous nature bypasses long-standing event-scarcity issues that break traditional time-binning reconstruction at fixed time slots, maintaining clear target shapes even at extreme kilohertz frame rates. Its binary results further serve as reliable representations to facilitate a range of downstream tasks. This work paves the way towards lightweight perception and interaction in embodied intelligence on resource-constrained edge platforms.
Comment: 13 pages, 15 figures, and 5 tables. This work is under review. Project page: https://github.com/pz-even/event_binarization
SPLC: Social Preference Learning for Crowd Robot Navigation
Zixuan Chen, Hao Fu, Haiwen Hu, Shiquan Zheng
2607.01925v1
SPLC: Social Preference Learning for Crowd Robot Navigation
Zixuan Chen, Hao Fu, Haiwen Hu, Shiquan Zheng
2607.01925v1
arXiv:2607.01925v1
•
2026-07-02
Offline reinforcement learning (RL) holds significant potential for crowd robot navigation in human-robot coexistence applications. However, the inherent complexity of pedestrian motion renders the design of effective reward functions for promoting socially compliant robot behaviors a persistent challenge. This paper proposes a Social Preference Learning for Crowd Robot Navigation (SPLC) algorithm to eliminate the need for detailed reward design. Its core innovation lies in the introduction of a social preference feedback mechanism to automatically generate preference data through principled preference evaluation criteria. By explicitly accounting for the intricacies of pedestrian dynamics, the pipeline mitigates the reward bias and facilitates the systematic quantification of broad social norms, thereby fostering socially compliant behaviors. Extensive experiments integrating SPLC with offline RL methods demonstrate consistent improvements over state-of-the-art baselines across standard performance metrics. Furthermore, real-world experiments on the TurtleBot4 further validate the effectiveness of SPLC in practical human-robot coexistence settings. Our code and video demos are available at https://github.com/sklus949/SPLC.
SPOT: Spatio-Temporal Obstacle-free Trajectory Planning for UAVs in Unknown Dynamic Environments
Astik Srivastava, Thomas J Chackenkulam, Bitla Bhanu Teja, Antony Thomas, Madhava Krishna
2602.01189v3
SPOT: Spatio-Temporal Obstacle-free Trajectory Planning for UAVs in Unknown Dynamic Environments
Astik Srivastava, Thomas J Chackenkulam, Bitla Bhanu Teja, Antony Thomas, Madhava Krishna
2602.01189v3
arXiv:2602.01189v3
•updated
•
2026-02-01
We address the problem of reactive motion planning for quadrotors operating in unknown environments with dynamic obstacles. Our approach leverages a 4-dimensional spatio-temporal planner, integrated with vision-based Safe Flight Corridor (SFC) generation and trajectory optimization. Unlike prior methods that rely on map fusion, our framework is mapless, enabling collision avoidance directly from perception while reducing computational overhead. Dynamic obstacles are detected and tracked using a vision-based object segmentation and tracking pipeline, allowing robust classification of static versus dynamic elements in the scene. To further enhance robustness, we introduce a backup planning module that reactively avoids dynamic obstacles when no direct path to the goal is available, mitigating the risk of collisions during deadlock situations. We validate our method extensively in both simulation and real-world hardware experiments, and benchmark it against state-of-the-art approaches, showing significant advantages for reactive UAV navigation in dynamic, unknown environments.
Comment: Accepted for publication at ICRA 2026. Code available at (https://astik-2002.github.io/ICRA-2026-SPOT/)
Robust Image Processing Techniques for Construction Environment Monitoring Using Underwater Robots
Seunghee Yun, Geonmo Yang, Juhui Lee, Changbeom Park, Jeahyung Choi, Younggun Cho
2607.01915v1
Robust Image Processing Techniques for Construction Environment Monitoring Using Underwater Robots
Seunghee Yun, Geonmo Yang, Juhui Lee, Changbeom Park, Jeahyung Choi, Younggun Cho
2607.01915v1
arXiv:2607.01915v1
•
2026-07-02
This paper proposes a robust image processing framework for underwater robot-based construction environment monitoring, targeting complex degradations observed in real marine environments. Unlike conventional approaches that mainly consider absorption and backscattering, real underwater imagery is strongly affected by depth-dependent forward scattering blur and particle-induced degradations such as marine snow. To address this, we introduce a staged processing pipeline that sequentially models background degradation via depth-aware forward scattering and foreground degradation using realistic marine snow patterns extracted from real images. The resulting synthetic data are used to retrain an existing Joint-ID network without modifying its architecture, enabling an isolated evaluation of dataset realism. In addition, a lightweight post-processing scheme is applied to enhance contrast and structural clarity. Experiments on real underwater datasets collected in Korean coastal environments demonstrate consistent improvements in visual quality and UIQM scores. The results indicate that explicitly modeling forward scattering and realistic particle effects effectively reduces the synthetic-to-real gap and improves practical applicability in real-world underwater robotic operations.
Comment: 8 pages, 9 figures
VLA-Arena: An Open-Source Framework for Benchmarking Vision-Language-Action Models
Borong Zhang, Jiahao Li, Jiachen Shen, Yuhao Zhang, Yishuai Cai, Hailu Ji, Yuanpei Chen, Juntao Dai, Jiaming Ji, Yaodong Yang
2512.22539v3
VLA-Arena: An Open-Source Framework for Benchmarking Vision-Language-Action Models
Borong Zhang, Jiahao Li, Jiachen Shen, Yuhao Zhang, Yishuai Cai, Hailu Ji, Yuanpei Chen, Juntao Dai, Jiaming Ji, Yaodong Yang
2512.22539v3
arXiv:2512.22539v3
•updated
•
2025-12-27
While Vision-Language-Action models (VLAs) are rapidly advancing towards generalist robot policies, it remains difficult to quantitatively understand their limits and failure modes. To address this, we introduce a comprehensive benchmark called VLA-Arena. We propose a novel structured task design framework to quantify difficulty across three orthogonal axes: (1) Task Structure, (2) Language Command, and (3) Visual Observation. This allows us to systematically design tasks with fine-grained difficulty levels, enabling a precise measurement of model capability frontiers. For Task Structure, VLA-Arena's 170 tasks are grouped into four dimensions: Safety, Distractor, Extrapolation, and Long Horizon. Each task is designed with three difficulty levels (L0-L2), with fine-tuning performed exclusively on L0 to assess general capability. Orthogonal to this, language (W0-W4) and visual (V0-V4) perturbations can be applied to any task to enable a decoupled analysis of robustness. Our extensive evaluation of state-of-the-art VLAs reveals several critical limitations, including a strong tendency toward memorization over generalization, asymmetric robustness, a lack of consideration for safety constraints, and an inability to compose learned skills for long-horizon tasks. To foster research addressing these challenges and ensure reproducibility, we provide the complete VLA-Arena framework, including an end-to-end toolchain from task definition to automated evaluation and the VLA-Arena-S/M/L datasets for fine-tuning. Our benchmark, data, models, and leaderboard are available at https://vla-arena.github.io.
Comment: Accepted by ICML 2026
Trust Region Inverse Reinforcement Learning: Explicit Dual Ascent using Local Policy Updates
Anish Diwan, Davide Tateo, Christopher E. Mower, Haitham Bou-Ammar, Jan Peters, Oleg Arenz
2605.11020v2
Trust Region Inverse Reinforcement Learning: Explicit Dual Ascent using Local Policy Updates
Anish Diwan, Davide Tateo, Christopher E. Mower, Haitham Bou-Ammar, Jan Peters, Oleg Arenz
2605.11020v2
arXiv:2605.11020v2
•updated
•
2026-05-10
Inverse reinforcement learning (IRL) is typically formulated as maximizing entropy subject to matching the distribution of expert trajectories. Classical (dual-ascent) IRL guarantees monotonic performance improvement but requires fully solving an RL problem each iteration to compute dual gradients. More recent adversarial methods avoid this cost at the expense of stability and monotonic dual improvement, by directly optimizing the primal problem and using a discriminator to provide rewards. In this work, we bridge the gap between these approaches by enabling monotonic improvement of the reward function and policy without having to fully solve an RL problem at every iteration. Our key theoretical insight is that a trust-region-optimal policy for a reward function update can be globally optimal for a smaller update in the same direction. This smaller update allows us to explicitly optimize the dual objective while only relying on a local search around the current policy. In doing so, our approach avoids the training instabilities of adversarial methods, offers monotonic performance improvement, and learns a reward function in the traditional sense of IRL--one that can be globally optimized to match expert demonstrations. Our proposed algorithm, Trust Region Inverse Reinforcement Learning (TRIRL), outperforms state-of-the-art imitation learning methods across multiple challenging tasks by a factor of 2.4x in terms of aggregate inter-quartile mean, while recovering reward functions that generalize to system dynamics shifts.
Comment: Accepted as a conference paper at the International Conference on Machine Learning (ICML) 2026. Revised to include review feedback
DL-SLAM: Enabling High-Fidelity Gaussian Splatting SLAM in Dynamic Environments based on Dual-Level Probability
Ziheng Xu, Qingfeng Li, Xuefeng Liu, Chen Chen, Jianwei Niu
2607.01860v1
DL-SLAM: Enabling High-Fidelity Gaussian Splatting SLAM in Dynamic Environments based on Dual-Level Probability
Ziheng Xu, Qingfeng Li, Xuefeng Liu, Chen Chen, Jianwei Niu
2607.01860v1
arXiv:2607.01860v1
•
2026-07-02
Recent advances in 3D Gaussian Splatting (3DGS) have enabled significant progress in dense dynamic Simultaneous Localization And Mapping (SLAM). Prevailing methods typically discard predefined dynamic objects, ignoring that transiently static objects offer valuable geometric constraints for pose estimation. A recent work attempts to leverage this potential by employing per-pixel uncertainty maps to quantify the magnitude of motion. While this approach enables transiently static objects to enhance pose estimation, it erroneously integrates these objects into the static map, resulting in persistent artifacts. Moreover, its reliance on purely geometric information leads to ambiguous object boundaries in the uncertainty maps. To overcome these limitations, we present DL-SLAM, a monocular Gaussian Splatting SLAM system built upon a novel dual-level probabilistic framework. Our method computes dynamic probability maps by combining semantic and geometric information. These pixel-level probabilities are lifted to 3D and aggregated to derive an object-level dynamic probability for each instance. Object-level probability enables the categorical pruning of dynamic Gaussians, resulting in an artifact-free static map. The static map, in turn, provides a geometrically consistent guidance to refine the pixel-wise probabilities, enhancing their reliability. Experimental results demonstrate that DL-SLAM outperforms existing approaches, improving tracking accuracy by up to 13\% while generating high-fidelity semantic maps.
VLA-Corrector: Lightweight Detect-and-Correct Inference for Adaptive Action Horizon
Yi Pan, Miao Pan, Qi Lu, Jiaming Huang, Man Zhang, Siteng Huang, Xin Li, Jie Zhang, Yongliang Shen, Xuhong Zhang, Wenqi Zhang
2607.01804v1
VLA-Corrector: Lightweight Detect-and-Correct Inference for Adaptive Action Horizon
Yi Pan, Miao Pan, Qi Lu, Jiaming Huang, Man Zhang, Siteng Huang, Xin Li, Jie Zhang, Yongliang Shen, Xuhong Zhang, Wenqi Zhang
2607.01804v1
arXiv:2607.01804v1
•
2026-07-02
Vision-Language-Action (VLA) foundation models have recently achieved strong progress in embodied intelligence. To reduce policy-call frequency while preserving temporal coherence, most generative policies adopt an action chunk mechanism, executing multiple future actions in an open-loop manner under a fixed action horizon. However, this "predict-then-blindly-execute" paradigm sacrifices closed-loop reactivity: in contact-rich physical interactions, even small local perturbations can rapidly amplify within the open-loop blind spot, leading to compounding errors and ultimately task failure. To address this limitation, we propose VLA-Corrector, a lightweight corrective inference framework for action-chunked VLA policies. Without modifying the backbone policy weights, VLA-Corrector introduces a lightweight Latent-space Vision Monitor (LVM) that continuously compares predicted and actual visual feature evolution, enabling online detection of visual dynamics deviations. Once persistent deviation is detected, the system triggers a truncation event, discards the remaining stale actions, and invokes corrective replanning via Online Gradient Guidance (OGG). The detect-and-correct mechanism of VLA-Corrector naturally induces an event-triggered adaptive action horizon: it preserves long-horizon execution when the current chunk remains reliable, and invokes short-horizon corrective replanning when execution begins to drift. In doing so, VLA-Corrector mitigates the trade-off imposed by static horizons between execution robustness and policy-call frequency. It can be integrated into different VLA models without further retraining the VLA backbone, interrupting compounding errors while preserving much of the efficiency benefit of action chunking and substantially improving robustness in long-horizon, contact-rich robotic manipulation tasks.
Comment: 22 pages, 14 figures
PixGS: Pixel-Space Diffusion for Direct 3D Gaussian Splat Generation
Duy Cao, Phong Nguyen-Ha
2607.01803v1
PixGS: Pixel-Space Diffusion for Direct 3D Gaussian Splat Generation
Duy Cao, Phong Nguyen-Ha
2607.01803v1
arXiv:2607.01803v1
•
2026-07-02
Recent advances in 3D content generation from text or images have achieved impressive results, yet view inconsistency from 2D generators and the scarcity of high-quality 3D data remain significant bottlenecks. Existing solutions typically adapt large-scale pre-trained text-to-image latent diffusion models to generate 3D Gaussian Splats (3DGS). However, these approaches often rely on training complex cascade pipelines that are computationally expensive and scalability-limited. Most critically, the quality of generated 3D assets is inherently constrained by each component capacity and compressed latent space, leading to decoding artifacts and accumulated errors. To address these limitations, we propose PixGS, a single-stage pipeline for direct high-quality 3DGS generation, which leverages recent advances in pixel-space diffusion to bypass lossy latent compression while still benefiting from the vast 2D generative priors. By directly denoising 3D Gaussian attributes at each timestep, our method enables precise, splat-level regularization of both appearance and geometry. Furthermore, we introduce a comprehensive supervision strategy that incorporates surface normals, depth, and high-frequency structural information, which is often overlooked in prior works. Experiments demonstrate that PixGS outperforms current state-of-the-art methods while maintaining a fast inference speed (1s on a single A100 GPU), offering a robust and efficient alternative to multi-stage generation pipelines.
Comment: Accepted at ECCV 2026
Lightweight Safe Reinforcement Learning for End-to-End UAV Navigation
Shenghui Zhang, YuXuan Gao, Songwei Zhao, Jifeng Hu, Zijing Zhang, Hechang Chen
2607.01794v1
Lightweight Safe Reinforcement Learning for End-to-End UAV Navigation
Shenghui Zhang, YuXuan Gao, Songwei Zhao, Jifeng Hu, Zijing Zhang, Hechang Chen
2607.01794v1
arXiv:2607.01794v1
•
2026-07-02
With the rapid development of autonomous aerial systems, Unmanned Aerial Vehicles (UAVs) are increasingly deployed in applications such as inspection, environmental monitoring, and rescue, creating growing demand for reliable autonomous navigation. However, autonomous UAV navigation in dense environments remains challenging under sparse perception and dynamic constraints. Most reinforcement learning (RL) methods lack explicit safety mechanisms, leading to unsafe exploration, unstable training, and risky behaviors, especially during high-speed flight. Even in safe RL approaches, safety is often enforced by projecting policy outputs onto a safe action set, which may introduce instability. Meanwhile, many learning-based methods rely on dense inputs or large networks, increasing computational burden and limiting lightweight onboard deployment. Facing the above challenges, we propose a safety-constrained perception-control integrated framework for UAV navigation. A lightweight network encodes sparse observations into collision-risk-aware features using asymmetric and depthwise separable convolutions. We formulate the task as a constrained Markov decision process within a hierarchical control architecture and solve it using a Lagrangian-based safe PPO algorithm. Curriculum learning further improves training stability. Experiments with varying obstacle densities and flight speeds demonstrate higher success rates, improved safety, and better efficiency than existing reinforcement learning baselines.
DL-VINS-Factory: A Modular Framework for Learned Visual Front-Ends in Visual-Inertial SLAM
Shoon Kit Lim, Melissa Jia Ying Chong, Ting Yang Ling
2607.01757v1
DL-VINS-Factory: A Modular Framework for Learned Visual Front-Ends in Visual-Inertial SLAM
Shoon Kit Lim, Melissa Jia Ying Chong, Ting Yang Ling
2607.01757v1
arXiv:2607.01757v1
•
2026-07-02
Deep-learning features excel in visual matching, yet their practical value in tightly coupled visual-inertial SLAM (VI-SLAM) remains insufficiently characterized. We present DL-VINS-Factory, a unified framework that integrates learned feature extractors (ALIKED, RaCo, SuperPoint, XFeat) with either Lucas--Kanade (LK) optical-flow tracking or LightGlue (LG) descriptor matching. All front-ends share a sliding-window Ceres back-end, with optional AnyLoc DINOv2-VLAD loop closure, and 4-DoF pose-graph optimization. We benchmark the system across the four datasets covering indoor, unstructured outdoor, aggressive-motion, and visually degraded conditions. Results show that learned front-ends are viable for real-time embedded VI-SLAM, but are not universally superior to classical tracking. Relative to the corresponding GFTT+LK baseline, ALIKED+LG reduces EuRoC ATE by $5\%$ in monocular odometry and by $7\%$ in stereo with loop-closure. On NTU-VIRAL, where aggressive aerial motion increases inter-frame viewpoint change, ALIKED+LG stereo reduces loop-closed ATE by $12\%$. In Botanic Garden dataset, optical-flow tracking remains preferable, but learned keypoints still improve over the baseline GFTT, in which SuperPoint+LK reduces grayscale camera ATE by $29\%$, while RaCo+LK reduces RGB camera ATE by $38\%$. On SubT-MRS, learned front-ends display varying degree of improvement based on individual cases. With TensorRT acceleration on a Jetson AGX Orin, all valid configurations run in real time between $29$--$47$ FPS in monocular mode and $18$--$33$ FPS in stereo mode for the EuRoC and NTU-VIRAL datasets. AnyLoc further confirms roughly $2$--$7\times$ more valid loops than BRIEF+DBoW2. The implementation is open-sourced at https://github.com/limshoonkit/DL-VINS-Factory-ROS2/.
Physically Native World Models: A Hamiltonian Perspective on Generative World Modeling
Sen Cui, Jingheng Ma
2605.00412v3
Physically Native World Models: A Hamiltonian Perspective on Generative World Modeling
Sen Cui, Jingheng Ma
2605.00412v3
arXiv:2605.00412v3
•updated
•
2026-05-01
World models have recently re-emerged as a central paradigm for embodied intelligence, robotics, autonomous driving, and model-based reinforcement learning. However, current world model research is often dominated by three partially separated routes: 2D video-generative models that emphasize visual future synthesis, 3D scene-centric models that emphasize spatial reconstruction, and JEPA-like latent models that emphasize abstract predictive representations. While each route has made important progress, they still struggle to provide physically reliable, action-controllable, and long-horizon stable predictions for embodied decision making. In this paper, we argue that the bottleneck of world models is no longer only whether they can generate realistic futures, but whether those futures are physically meaningful and useful for action. We propose \emph{Hamiltonian World Models} as a physically grounded perspective on world modeling. The key idea is to encode observations into a structured latent phase space, evolve the latent state through Hamiltonian-inspired dynamics with control, dissipation, and residual terms, decode the predicted trajectory into future observations, and use the resulting rollouts for planning. We discuss how Hamiltonian structure may improve interpretability, data efficiency, and long-horizon stability, while also noting practical challenges in real-world robotic scenes involving friction, contact, non-conservative forces, and deformable objects.
NeHMO: Neural Hamilton-Jacobi Reachability Learning for Decentralized Safe Multi-Arm Motion Planning
Qingyi Chen, Zachary Kingston, Ahmed H. Qureshi
2507.13940v2
NeHMO: Neural Hamilton-Jacobi Reachability Learning for Decentralized Safe Multi-Arm Motion Planning
Qingyi Chen, Zachary Kingston, Ahmed H. Qureshi
2507.13940v2
arXiv:2507.13940v2
•updated
•
2025-07-18
Safe multi-arm motion planning is a challenging problem in robotics due to its high dimensionality, coupled configuration space, and complex collision constraints. Centralized planners are capable of coordinating all arms but often face scalability limitations, restricting applicability in real-time settings. On the other hand, decentralized methods are scalable and recent deep learning-based approaches have shown promising results. However, these depend on accurate behavior prediction or coordination protocols and may fail when other arms act unpredictably. To address these challenges, we introduce a neural Hamilton-Jacobi Reachability (HJR) learning-based approach to approximate a safety value function that captures worst-case inter-arm safety constraints. We further develop a decentralized trajectory optimization framework that uses the learned HJR representation for real-time planning. The proposed method is scalable and data-efficient, generalizes across multi-manipulator systems, and outperforms state-of-the-art baselines on challenging multi-arm motion planning tasks.
When Do Conservation Laws Survive Learned Representations? Certified Horizons for Latent World Models
Hongbo Wang
2606.24945v2
When Do Conservation Laws Survive Learned Representations? Certified Horizons for Latent World Models
Hongbo Wang
2606.24945v2
arXiv:2606.24945v2
•updated
•
2026-06-23
We ask a representation-learning question about physical world models: when does a conservation law remain certifiable after a model learns a latent representation? A certified horizon bounds -- in advance, from measurable model defects -- how many steps a rollout provably stays on a physical invariant's level set. The key design choice is what is certified: not a learned latent Hamiltonian or a learned scalar witness (a model can conserve either while drifting in true energy), but the decoded physical invariant obtained by decoding the latent state and evaluating the known invariant. Around this object we derive shell-horizon certificates whose budget decomposes into representation, readout, and latent-dynamics defects, with a monotone alignment bridge through which a soft learned witness yields a certified horizon for the decoded invariant, and test them across state, learned-lift, and pixel observations on conservative systems. Conservation certificates can survive learned representation, but not all geometric priors survive equally. Hard canonical symplectic structure yields the longest horizons in known phase coordinates yet does not cross a learned chart, whereas a controlled-Lipschitz-aligned soft invariant survives in the nonlinear learned-representation settings we test -- two lift systems, with the gain growing with nonlinearity, and pixels. Pixel certification is recovered on a readout-stable sub-tube, and the Kepler problem exposes a geometric boundary. The central object is therefore not a latent Hamiltonian, but a decoded physical invariant whose robustness to representation learning can be measured, certified, and falsified.
Comment: 16 pages, including appendices. v2: second soft-survival system (Duffing double well, pre-registered) with a linear-oscillator anchor; 5-seed and step-size hardening of the state-Kepler result; 8-seed SympNet confirmation of the lift null. Code: https://github.com/TimothyWang418/se3-ejepa
CoRe: Combined Rewards with Vision-Language Model Feedback for Preference-Aligned Reinforcement Learning
Hexian Ni, Tao Lu, Yinghao Cai
2607.01721v1
CoRe: Combined Rewards with Vision-Language Model Feedback for Preference-Aligned Reinforcement Learning
Hexian Ni, Tao Lu, Yinghao Cai
2607.01721v1
arXiv:2607.01721v1
•
2026-07-02
Reward design remains a central challenge in reinforcement learning (RL). Hand-crafted rewards are often difficult to specify and may lead to suboptimal policies, while learned rewards from preferences can suffer from inefficiency and unstable training. Inspired by the dual nature of human learning explored in cognitive science, we decompose rewards into two complementary components: Formal Rewards (FR), explicitly designed based on task knowledge, and Residual Rewards (RR), learned from observations to capture implicit and nuanced preferences. Based on this decomposition, we propose CoRe, a hybrid framework that integrates FR and RR with vision-language models (VLMs) feedback to achieve preference-aligned policies without human involvement. Our contributions are twofold: (1) We propose a Formal Reward Module (FRM) that leverages VLMs to iteratively design and optimize FR based on task knowledge and preference feedback, enabling the continual improvement of policy during training; (2) We introduce a Residual Reward Module (RRM) that learns RR from video-level preference by employing VLMs to generate preference labels and capturing nuanced rewards that complement FR, ensuring alignment with human intent. Through the synergy of FRM and RRM, CoRe enables the automatic construction of reliable rewards that are efficient and preference-aligned. Extensive experiments demonstrate that CoRe outperforms existing approaches in terms of policy learning effectiveness and efficiency on ten robotic manipulation tasks in simulation and five real-worlds. Videos can be found on our project website: https://core-2026.github.io/
Comment: ICML 2026
Certified World Models: Predictability Across Configuration, Horizon, and Resolution
Hongbo Wang
2606.13092v3
Certified World Models: Predictability Across Configuration, Horizon, and Resolution
Hongbo Wang
2606.13092v3
arXiv:2606.13092v3
•updated
•
2026-06-11
Scale buys interpolation; structure buys certifiable transfer. A world model's average error does not say whether a particular rollout can be trusted, or for how long. For equivariant latent world models we give a predictability certificate: a computable region spanning configuration, horizon, and resolution. Under exact equivariance, rollout error is invariant over the monoid generated by k primitive symmetries and is certified from the k generators (Theorem A); universal orbit-flatness over equivariant targets characterizes equivariance at the function level (Lemma 2), so an unconstrained architecture cannot certify the property by construction. Approximate orbit-transfer defects propagate by the finite-time Lyapunov spectrum (Theorem B): expanding channels give a logarithmic horizon $T_j(ε)\sim\log(1/ε)/λ_j$, neutral channels accumulate recurrent defect linearly, and contracting channels accumulate a bounded nonzero floor. Exact conserved charge values are certified to all horizons only at zero defect; with one-step defect $η$, charge-value error grows at most as $Tη$. Empirically, on a 40-dimensional learned model a $\mathbb{Z}_N$-equivariant network recovers the full Lyapunov spectrum ($R^2=0.98$-$0.99$) where dense and recurrent baselines fail. A cone/adapted-metric certificate reads an a-priori horizon off the model's own Jacobian, tight on uniformly hyperbolic dynamics and self-abstaining elsewhere; the resulting horizon improves a budgeted re-observation decision. For public non-equivariant world models the tangent spectrum gives a training-free candidate horizon, paired with a held-out divergence cross-check that abstains or corrects when the learned loop over-promises.
Comment: 56 pages. v3: evidence hardening -- pendulum-ring mechanism doubled to n=30 seeds (Fisher p=9.5e-6), 5-task x 7-checkpoint multitask audit (0/35 cells reach the calibration band), certificate start-spread and measured episode-sensitivity analyses; prose pass; conclusions unchanged. Code: https://github.com/TimothyWang418/se3-ejepa
Learning Semantic Atomic Skills for Multi-Task Robotic Manipulation
Yihang Zhu, Weiqing Wang, Shijie Wu, Ye Shi, Jingya Wang
2512.18368v2
Learning Semantic Atomic Skills for Multi-Task Robotic Manipulation
Yihang Zhu, Weiqing Wang, Shijie Wu, Ye Shi, Jingya Wang
2512.18368v2
arXiv:2512.18368v2
•updated
•
2025-12-20
Scaling imitation learning to diverse multi-task robot manipulation remains challenging due to suboptimal demonstrations, behavioral multi-modality, and destructive interference across tasks. While skill-based methods offer a promising direction by decomposing behaviors into reusable abstractions, existing approaches often learn skills that are either biased toward linguistic structure or lack semantic alignment across tasks, limiting generalization. In this work, we propose AtomSkill, a novel framework that learns a semantically aligned Atomic Skill Space from demonstrations and enables robust long-horizon execution through keypose imagination. Our method introduces: (1) semantic contrastive skill alignment, which partitions demonstrations into variable-length atomic skills and employs a contrastive objective to jointly enforce semantic consistency and temporal coherence, yielding a compact and reusable skill library; and (2) action decoding with keypose imagining, where the policy predicts both a skill's terminal keypose and immediate actions, thereby supporting progress-aware skill transitions. During inference, an atomic skill diffusion sampler generates plausible skill sequences, while predicted keyposes autonomously trigger smooth skill chaining. Extensive experiments in simulation and real-world settings show that AtomSkill consistently outperforms state-of-the-art imitation learning and skill-based baselines. Project page: https://atom-skill.github.io.
Imagining the Sense of Touch: Touch-Informed Manipulation via Imagined Tactile Representations
Zhiyuan Zhang, Adeesh Desai, Jyun-Chi Hu, Yosuke Saka, Quan Khanh Luu, Jiuzhou Lei, Davood Soleymanzadeh, Bihao Zhang, Minghui Zheng, Yu She
2607.01684v1
Imagining the Sense of Touch: Touch-Informed Manipulation via Imagined Tactile Representations
Zhiyuan Zhang, Adeesh Desai, Jyun-Chi Hu, Yosuke Saka, Quan Khanh Luu, Jiuzhou Lei, Davood Soleymanzadeh, Bihao Zhang, Minghui Zheng, Yu She
2607.01684v1
arXiv:2607.01684v1
•
2026-07-02
Tactile sensing can substantially improve contact-rich robotic manipulation, yet its practical deployment remains limited by the fragility, calibration requirements, and maintenance burden of tactile hardware. This raises a fundamental question: can robots benefit from tactile knowledge without requiring tactile sensors at deployment? We present TacImag, a tactile imagination framework that predicts tactile observations from vision and proprioception and uses the generated signals to guide manipulation policies. Trained from paired visuotactile demonstrations, TacImag enables touch-informed manipulation using only visual observations at test time. We evaluate TacImag on six simulated and four real-world manipulation tasks. Across simulation and real-world experiments, imagined tactile observations consistently improve manipulation performance without requiring tactile hardware. In real-world experiments, imagined force fields improve contact-sensitive tasks by 44.4% on average, whereas imagined tactile images improve texture-sensitive tasks by 23.3%, revealing that the effectiveness of tactile imagination depends strongly on the relationship between tactile representation and task requirements. Our results further suggest that tactile imagination does not simply recover missing tactile measurements. Instead, it acts as a form of contact-aware supervision that transforms subtle visual interaction cues into representations that are easier for manipulation policies to exploit.
Comment: Project website: https://tacimag.github.io/
Exact equivariance, kept through training, buys zero-shot generalisation across the symmetry group
Hongbo Wang
2606.03003v2
Exact equivariance, kept through training, buys zero-shot generalisation across the symmetry group
Hongbo Wang
2606.03003v2
arXiv:2606.03003v2
•updated
•
2026-06-02
A latent world model built from an equivariant encoder and predictor inherits a provable symmetry of its training loss: when the dynamics carries a group $G$ acting on latents by an orthogonal representation $ρ(g)$, the one-step prediction relMSE is exactly invariant across the whole group, so fitting a restricted slice of orientations mathematically determines it on the entire orbit. The symmetry survives a real Muon/AdamW+EMA+VICReg run -- composed residual $\sim 10^{-6}$ after training, under any optimiser (intrinsic Vector-Neuron/e3nn parametrisation) -- and one-step error is flat across the group (5-seed medians: equivariant $\times 1.00$ vs a higher-capacity non-equivariant baseline $\times 12.7$ in 2D, $\times 17.2$ in 3D), while that baseline fits the slice but breaks out-of-distribution. The flatness is not a synthetic artefact: on real-robot DROID end-effector trajectories the equivariant model stays flat across the orbit ($\times 1.000$, rotation residual $1.5\times 10^{-16}$) while a $4.5\times$-larger baseline degrades $\times 11$. One caution is load-bearing: flatness is necessary, not sufficient -- the theorem transports the in-distribution error level unchanged but does not lower it (3D relMSE $\approx 0.43$): across-group error is constant, not low. The same isometry lifts to a closed-loop corollary: under a matching equivariant planner the control error is invariant across the group -- float-floor-exact in 2D/SO(2), statistically flat in 3D/SE(3). Stress-tested against Sutton's Bitter Lesson (augmentation, scale, soft-equivariance), each closes at most the across-group task metric, never the float-floor exactness. This is the generalisation-side foundation of a certified-world-models programme (arXiv:2606.13092, 2606.24945, 2606.24946): flatness transports competence, and the trust bounds built on it are downstream products.
Comment: 112 pages, 19 figures. v2 adds programme lineage to companion papers (arXiv:2606.13092, 2606.24945, 2606.24946), engages the equivariance-at-scale debate (arXiv:2410.23179), and adds experimental hardening: 5-seed CIs, frame-averaging/canonicalization baselines, a real-robot DROID anchor, a scale-vs-exactness curve. Core claims unchanged. Code: https://github.com/TimothyWang418/se3-ejepa
From World Models to World Action Models: A Concise Tutorial for Robotics
Xiaoxiong Zhang, Xiong Zeng, Wei Zhang
2607.00836v2
From World Models to World Action Models: A Concise Tutorial for Robotics
Xiaoxiong Zhang, Xiong Zeng, Wei Zhang
2607.00836v2
arXiv:2607.00836v2
•updated
•
2026-07-01
World models are increasingly used in embodied intelligence and generative simulation, yet their scope remains ambiguous across communities. This tutorial presents a design-space view of world models as action-conditioned predictive models that estimate the future evolution of task-relevant observations or states. We categorize existing methods into observation-space and state-space world models, comparing their trade-offs in visual fidelity, spatial structure, physical interpretability, and control usability. We further introduce world action models, which connect predicted futures with executable robot actions, and summarize four representative paradigms: imagine-then-execute, video-feature-conditioned action prediction, joint video-action modeling, and auxiliary video prediction for policy learning. The goal of this tutorial is to clarify the conceptual scope of world (action) models and provide a structured taxonomy for embodied prediction and control.
Comment: Project page: https://clearlab-sustech.github.io/WorldModelSurvey/
Motion-Focused Latent Action Enables Cross-Embodiment VLA Training from Human EgoVideos
Runze Xu, Yiluo Zhang, Jian Wang, Yu Wang, Jincheng Yu
2606.18955v2
Motion-Focused Latent Action Enables Cross-Embodiment VLA Training from Human EgoVideos
Runze Xu, Yiluo Zhang, Jian Wang, Yu Wang, Jincheng Yu
2606.18955v2
arXiv:2606.18955v2
•updated
•
2026-06-17
Training generalist Vision-Language-Action(VLA) models typically requires massive, diverse robotic datasets with high-fidelity action annotations. While egocentric human manipulation videos are abundant and capture significant environmental diversity, the absence of action labels makes them difficult to use in conventional training paradigms. To address this, we propose a latent-action-based framework designed to extract general action priors from unlabeled human videos. The architecture features a Hybrid Disentangled VQ-VAE that decouples motion dynamics from environmental backgrounds through physical masks, enabling the construction of a cross-embodiment action codebook. By pre-training on human videos with the codebook, the VLM backbone learns deep representations of action intent. For adaptation to specific embodiments, we introduce an intent-perception decoupling strategy where the VLM predicts the action intent while a separate frozen visual encoder provides state-specific features to the action expert, thereby reducing action hallucinations. Results in simulation and real-world environments show that our method, pre-trained exclusively on unlabeled human videos, performs competitively with state-of-the-art VLA models trained on massive annotated datasets, requiring only 50 trajectories for downstream adaptation.
Comment: Accepted by IROS 2026
One Demonstration Is Enough for Real-World Robotic Reinforcement Learning
Yuwan Liu, Hongze Yu, Song Liu, Yuhan Wang, Junge Zhang, Yaodong Yang, Yuanpei Chen, Ceyao Zhang
2607.01651v1
One Demonstration Is Enough for Real-World Robotic Reinforcement Learning
Yuwan Liu, Hongze Yu, Song Liu, Yuhan Wang, Junge Zhang, Yaodong Yang, Yuanpei Chen, Ceyao Zhang
2607.01651v1
arXiv:2607.01651v1
•
2026-07-02
Learning effective robot control policies on physical hardware is challenging due to costly data collection and the difficulty of reward specification. Prior work has incorporated demonstrations into reinforcement learning (RL), yet existing approaches either require large numbers of demonstrations or depend on continuous human intervention during training. To address these limitations, we present AutoSERL, a framework that leverages a single demonstration to fully automate the intervention process in real-world robot RL. The framework includes three complementary mechanisms to accomplish certain tasks: a sliding window intervention mechanism that continuously guides exploration to prevent local optima and unsafe deviations, a safety recovery mechanism that detects and corrects failure states via predefined trajectory recovery points, and an intervention termination criterion that automatically disables guidance once the policy can independently complete the task, preserving its exploration advantage. We evaluate AutoSERL on six contact-intensive manipulation tasks across two robot platforms, spanning insertion, hanging, and hinge-based tasks. AutoSERL consistently outperforms SERL initialized with 20 demonstrations, behavior cloning, and MILES -- a dedicated one-shot imitation learning baseline -- across all tasks while matching HIL-SERL, achieves 100% success rate on insertion tasks, and demonstrates improved robustness to positional variations, all from a single demonstration. Code and videos are available on our project website: https://autoserl.github.io/.
Path planning for unmanned naval surface vehicles
Daniel G. Schwartz
2607.01631v1
Path planning for unmanned naval surface vehicles
Daniel G. Schwartz
2607.01631v1
arXiv:2607.01631v1
•
2026-07-02
There nowadays is a myriad of approaches to real-time avoidance of fixed obstacles for unmanned surface vehicles (USVs) and, to a lesser extent, also the task of avoiding moving obstacles such as boats, ships, swimmers, and other USVs, but both topics still present challenges. This paper offers novel approaches to both of these problems. It uses a combination of a global path planner, which finds a path from a start point to a goal point that avoids fixed obstacles (given that their locations are known in advance), and a local path planner, which can circumnavigate a moving obstacle (as well as any previously unknown fixed obstacles). The global planner is novel in that it employs a combination of three path planners, one known in the literature as Grassfire, one that is a new modification of Grassfire, and one that is a new, and arguably more intuitive, version of the well-known Probabilistic Roadmap. The local planner is novel in that it employs a higher-level decision logic based on its observations regarding the direction of movement of the obstacle relative to the USVs global path. This logic enables the USV to determine the best strategy for avoiding the obstacle by systematically routing the vehicle behind the obstacle rather than running parallel to it until the opportunity to pass appears. Simulations are provided that validate these claims. For comparison with other systems, the simulations include an implementation of the well-known D* algorithm, and the discussion covers additional dynamic path planning systems, which, like D*, do not necessarily route the vehicle behind the moving obstacle.
DVG-WM: Disentangled Video Generation Enables Efficient Embodied World Model for Robotic Manipulation
Ziyu Shan, Zhenyu Wu, Xiaofeng Wang, Zheng Zhu, Ziwei Wang
2606.32028v2
DVG-WM: Disentangled Video Generation Enables Efficient Embodied World Model for Robotic Manipulation
Ziyu Shan, Zhenyu Wu, Xiaofeng Wang, Zheng Zhu, Ziwei Wang
2606.32028v2
arXiv:2606.32028v2
•updated
•
2026-06-30
Video-based embodied world models provide an appealing substrate for robotic manipulation by predicting future states, yet current approaches remain limited by a fundamental entanglement: accurately modeling dynamics typically requires low-level temporal reasoning, while producing high-resolution frames demands expansive visual synthesis according to high-level semantics. This entanglement results in slow inference speed for iterative planning or too coarse predictions to retain contact-rich details. To solve this dilemma, we present Disentangled Video Generation World Model (DVG-WM), an efficient framework that explicitly decomposes world modeling into dynamics learning and visual synthesis. Conditioned on an initial observation and a language instruction, our model first generates a plausible sequence of intermediate visual states to preview the physical interaction and refines them to obtain high-fidelity videos. Furthermore, an efficient cascading mechanism is proposed, where DVG-WM uses flow matching to directly map the dynamics to video latents, and introduces a latent degradation mechanism to regenerate contact-rich details. Experiments on LIBERO and real-world platforms demonstrate improved video quality with up to 3.97 times acceleration, validating that disentangled video generation can be an efficient embodied world model for robotic manipulation.
Restoring Linguistic Grounding in VLA Models via Train-Free Attention Recalibration
Ninghao Zhang, Bin Zhu, Shijie Zhou, Jingjing Chen
2603.06001v2
Restoring Linguistic Grounding in VLA Models via Train-Free Attention Recalibration
Ninghao Zhang, Bin Zhu, Shijie Zhou, Jingjing Chen
2603.06001v2
arXiv:2603.06001v2
•updated
•
2026-03-06
Vision-Language-Action (VLA) models enable robots to perform manipulation tasks directly from natural language instructions and are increasingly viewed as a foundation for generalist robotic policies. However, their reliability under Out-of-Distribution (OOD) instructions remains underexplored. In this paper, we reveal a critical failure mode in which VLA policies continue executing visually plausible actions even when the language instruction contradicts the scene. We refer to this phenomenon as linguistic blindness, where VLA policies prioritize visual priors over instruction semantics during action generation. To systematically analyze this issue, we introduce ICBench, a diagnostic benchmark constructed from the LIBERO dataset that probes language-action coupling by injecting controlled OOD instruction contradictions while keeping the visual environment unchanged. Evaluations on three representative VLA architectures, including Pi0, Pi0.5 and OpenVLA OFT, show that these models frequently succeed at tasks despite logically impossible instructions, revealing a strong visual bias in action generation. To mitigate this issue, we propose Instruction-Guided Attention Recalibration (IGAR), a train-free inference-time mechanism that rebalances attention distributions to restore the influence of language instructions. IGAR operates without retraining or architectural modification and can be directly applied to existing VLA models. Experiments across 30 LIBERO tasks demonstrate that IGAR substantially reduces erroneous execution under OOD contradictory instructions while preserving baseline task performance. We additionally validate the approach on a real Franka robotic arm, where IGAR effectively prevents manipulation triggered by inconsistent instructions.
VLM-AR3L: Vision-Language Models for Absolute and Relative Rewards in Reinforcement Learning
Kuan-Chen Chen, Winston Chen, Wei-Fang Sun, Min-Chun Hu
2607.00483v2
VLM-AR3L: Vision-Language Models for Absolute and Relative Rewards in Reinforcement Learning
Kuan-Chen Chen, Winston Chen, Wei-Fang Sun, Min-Chun Hu
2607.00483v2
arXiv:2607.00483v2
•updated
•
2026-07-01
Designing effective reward functions remains a major challenge in reinforcement learning (RL), particularly in open-ended environments where task goals are abstract and difficult to quantify. In this work, we present VLM-AR3L, a framework that leverages Vision-Language Models (VLMs) to provide both absolute and relative rewards for RL. VLM-AR3L interprets an agent's visual observations in the context of a natural language task goal, and learns both absolute and relative rewards from VLM-generated preference labels. The absolute reward model predicts scalar evaluations for individual states, while the relative reward model compares consecutive observations to infer progress or regression toward the task goal. Their integration combines the stability of state-based evaluation with the robustness of comparative supervision. We evaluate VLM-AR3L across benchmarks spanning classic control, manipulation, and open-world embodied tasks, with a particular focus on Minecraft given its visual complexity and long-horizon decision-making requirements. Experimental results show that VLM-AR3L consistently outperforms prior VLM-based reward learning methods.
Comment: Accepted at IJCAI 2026. Project website: https://vlm-ar3l.github.io/
When to Personalize Household Object Search: A Rigidity-Gated Hybrid Policy
Xianyao Li, Yuhai Wang, Hu Xiao, Kaleb Smith, Gilbert Yang Ye, Eric Jing Du
2607.00022v2
When to Personalize Household Object Search: A Rigidity-Gated Hybrid Policy
Xianyao Li, Yuhai Wang, Hu Xiao, Kaleb Smith, Gilbert Yang Ye, Eric Jing Du
2607.00022v2
arXiv:2607.00022v2
•updated
•
2026-06-18
Service robots searching for household objects rely on spatial priors to reduce search cost, yet object locations can vary with resident traits. Collecting longitudinal, trait-specific in-home trajectories is invasive and hard to scale. We study when personalization helps and propose PerSim, a rigidity-gated hybrid policy that combines a trait-conditioned prior with a population-frequency baseline, personalizing only when placement behavior is variable. To scale resident-conditioned dynamics, we employ a human-calibrated simulation pipeline to generate and validate object-placement transitions in diverse home layouts, and train a predictor that injects continuous Big Five vectors to output room-level priors and within-room co-occurrence cues. In a unified human study (N=200), dual-layer validation shows that (i) synthetic transitions are judged behaviorally plausible (mean 3.85/5, p < 1e-6), and (ii) in a blinded A/B comparison, personalization is favored primarily for low-rigidity objects (p=0.005), while the population-frequency baseline remains strong for universally placed items, yielding a decision rule for when to personalize. In an offline objective test, we observe a small but significant improvement on unseen continuous trait vectors over nearest discrete configuration matching (p=0.035), supporting interpolation in five-dimensional trait space. Finally, in a home digital twin we show that PerSim reduces expected search cost by combining room visitation effort with within-room cue checking, demonstrating end-to-end gains beyond isolated prediction metrics.
Comment: Accepted to IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS) 2026
VLAFlow: A Unified Training Framework for Vision-Language-Action Models via Co-training and Future Latent Alignment
Guoyang Xia, Fengfa Li, Hongjin Ji, Lei Ren, Fangxiang Feng, Kun Zhan, Yan Xie
2607.01586v1
VLAFlow: A Unified Training Framework for Vision-Language-Action Models via Co-training and Future Latent Alignment
Guoyang Xia, Fengfa Li, Hongjin Ji, Lei Ren, Fangxiang Feng, Kun Zhan, Yan Xie
2607.01586v1
arXiv:2607.01586v1
•
2026-07-02
Vision-language-action models (VLAs) have recently advanced robotic manipulation, yet the effects of different robot-data pre-training paradigms remain difficult to compare because existing models often differ in architecture, data, action space, and evaluation protocol. We present VLAFlow (Vision-Language-Action Flow), a unified flow-matching framework for controlled comparison of VLA training objectives. Using a heterogeneous robot corpus, OXEMix, containing approximately 5,000 hours of data from DROID, OpenX-Embodiment, OpenX-Augmented, and RoboCOIN, we evaluate four paradigms under the same pi0-style architecture, shared VLM backbone, action expert, and 14-dimensional action space: action-only modeling (MindPI), language-supervised co-training (MindLPI), future latent alignment (MindWPI), and their combination (MindLWPI). Experiments on LIBERO, LIBERO-Plus, and SimplerEnv show that action-only pre-training is sensitive to heterogeneous data. In contrast, language supervision helps preserve vision-language generalization, while future latent alignment improves state-transition and action-outcome modeling. By combining both signals, MindLWPI achieves the most stable overall transfer performance across benchmarks. These results suggest a meta-action space view: language and future latent representations provide complementary intermediate constraints that make heterogeneous action supervision smoother and more transferable.
Multi-Rate Nonlinear Model Predictive Control for Wall-Supported Bipedal Locomotion of Quadrupedal Robots
Taizoon Chunawala, Jeeseop Kim, Kaveh Akbari Hamed
2607.01574v1
Multi-Rate Nonlinear Model Predictive Control for Wall-Supported Bipedal Locomotion of Quadrupedal Robots
Taizoon Chunawala, Jeeseop Kim, Kaveh Akbari Hamed
2607.01574v1
arXiv:2607.01574v1
•
2026-07-02
This paper presents a novel layered planning and control framework based on multi-rate nonlinear model predictive control (MR-NMPC) that enables quadrupedal robots to perform hybrid bipedal locomotion with wall-assisted support in constrained environments. Real-time trajectory optimization for this locomotion presents significant challenges, as the controller must simultaneously plan for both the contact points and the continuous trajectories of the robot's center of mass (CoM) and orientation within the robot's nonlinear dynamics while accounting for unilateral contact constraints, underactuation, and the switching nature of the robot's dynamics. At the high level of the control framework, an MR-NMPC is proposed, which dynamically plans both the discrete-time trajectories of the contact points and the continuous-time trajectories of the CoM and orientation, using a single rigid body (SRB) dynamics model. By incorporating contact-point planning within the multi-rate optimal control framework, this approach enhances dynamic stability compared to heuristic foot placement strategies. At the low level of the control framework, a nonlinear whole-body controller (WBC) based on virtual constraints and a quadratic program enforces full-order dynamics and tracks the MR-NMPC references. The proposed approach is validated through extensive numerical simulations demonstrating the robust wall-assisted bipedal locomotion of a Unitree A1 quadrupedal robot on rough terrains and under external disturbances in a constrained environment. Comparative analysis shows that the proposed MR-NMPC achieves a 2.9 times higher success rate compared to conventional MPC with heuristic-based foot placement strategies in negotiating irregular terrain at high speeds.
Comment: Accepted to IEEE/RSJ IROS 2026
A Reconfigurable Rocker-Bogie Robot for High Step Climbing and Turning
Kento Koizumi, Tomoaki Ohba, Yuta Saito, Takeya Morito, Kenji Suzuki
2607.01554v1
A Reconfigurable Rocker-Bogie Robot for High Step Climbing and Turning
Kento Koizumi, Tomoaki Ohba, Yuta Saito, Takeya Morito, Kenji Suzuki
2607.01554v1
arXiv:2607.01554v1
•
2026-07-02
This study proposes a reconfigurable rocker-bogie mechanism that achieves efficient turning motion with a small number of actuators while maintaining high step-climbing capability. By installing motors at the bogie joints and actively swinging up and down bogies, the system enables switching between four-wheel and six-wheel configurations. Omnidirectional wheels are mounted on the rear ends of the rockers, allowing smooth turning in the four-wheel configuration based on a differential-drive model. Experimental evaluation using a prototype robot demonstrated that the proposed mechanism achieves zero-radius turning at a speed more than five times that of a conventional rocker-bogie mechanism equipped with six non-steerable grip wheels, while requiring only approximately 17% of the total average wheel torque. In addition, the robot successfully climbed a 40 cm step with an average climbing time of 6.4 s, confirming its high turning and step-climbing performance.
Comment: Accepted for publication in the Proceedings of the IEEE/ASME International Conference on Advanced Intelligent Mechatronics (AIM 2026)
Video World Models
19
默认显示 5 篇
K9-Bench: Evaluating Multimodal LLMs on Canine-Centric Videos
Khush Attarde, Yusuf Ali, Megha Thukral, Divye Bhutani, Thomas Ploetz, Zsolt Kira
2607.02680v1
K9-Bench: Evaluating Multimodal LLMs on Canine-Centric Videos
Khush Attarde, Yusuf Ali, Megha Thukral, Divye Bhutani, Thomas Ploetz, Zsolt Kira
2607.02680v1
arXiv:2607.02680v1
•
2026-07-02
MLLMs have shown strong zero-shot capabilities across diverse inputs such as across images, video, audio, and text. A crucial, yet underexplored, application of these models lies in understanding and modeling animal-centric scenarios. As animals are integral to millions of households, benchmarking next-generation AI models on pet-focused tasks, ranging from recognizing distress signals to enabling responsive robotic companions, is essential for building AI systems that can work alongside us. We introduce K9-Bench, a novel benchmark focused on real-world domestic dog videos, specifically targeting canine action and interaction understanding via approximately 5000 question-answer pairs across 907 videos spanning 5 distinct task categories that test long-form, canine-centric multimodal reasoning in MLLMs. To create this dataset, we propose a scalable, VLM/LLM-powered data generation pipeline that automatically mines canine-centric videos from the web and curates QA pairs requiring fine-grained, multi-hop reasoning over canine actions and temporally extended interaction sequences. We implement bias mitigation strategies designed to eliminate biases introduced by VLMs during dataset curation. Through extensive experimentation, we find that frontier MLLMs exhibit limited zero-shot performance on canine-centric tasks: although state-of-the-art closed-source models outperform open-source counterparts, they still struggle with compositional reasoning over subtle posture and interaction cues spread over long horizons. We observe that generic chain-of-thought prompting provides only modest performance for such long-horizon reasoning. Beyond a novel dataset for canine activity analysis, K9-Bench provides a general-purpose dataset construction pipeline that can be adapted to other low-data domains for quantitative analysis. Our project website is available at: https://ogmenrobotics.github.io/K9Bench.
WorldDirector: Building Controllable World Simulators with Persistent Dynamic Memory
Hanlin Wang, Hao Ouyang, Qiuyu Wang, Wen Wang, Qingyan Bai, Ka Leong Cheng, Yue Yu, Yixuan Li, Yihao Meng, Zichen Liu, Yanhong Zeng, Yujun Shen, Qifeng Chen
2607.02517v1
WorldDirector: Building Controllable World Simulators with Persistent Dynamic Memory
Hanlin Wang, Hao Ouyang, Qiuyu Wang, Wen Wang, Qingyan Bai, Ka Leong Cheng, Yue Yu, Yixuan Li, Yihao Meng, Zichen Liu, Yanhong Zeng, Yujun Shen, Qifeng Chen
2607.02517v1
arXiv:2607.02517v1
•
2026-07-02
We present WorldDirector, a highly controllable video world model framework designed for persistent dynamic object memory and unrestricted viewpoint exploration. Unlike existing world models that entangle physical dynamics with pixel rendering and rely on continuous visual observation to sustain motion, our framework explicitly decouples semantic motion orchestration from visual generation. By leveraging an LLM to coordinate 3D trajectories with camera movements and subsequently employing these orchestrated trajectories as control signals for video generation, our approach ensures strict physical logic and appearance stability, successfully preserving the exact visual identities of dynamic entities even when they re-enter the scene after prolonged periods out of view. Experimental results demonstrate that our method supports the synthesis of complex and extended events with unprecedented controllability and persistent dynamic object memory. Project Page: https://worlddirector.github.io/
Comment: Project Page: https://worlddirector.github.io/
Control-DINO: Feature Space Conditioning for Controllable Image-to-Video Diffusion
Edoardo A. Dominici, Thomas Deixelberger, Konstantinos Vardis, Markus Steinberger
2604.01761v2
Control-DINO: Feature Space Conditioning for Controllable Image-to-Video Diffusion
Edoardo A. Dominici, Thomas Deixelberger, Konstantinos Vardis, Markus Steinberger
2604.01761v2
arXiv:2604.01761v2
•updated
•
2026-04-02
Video diffusion models have recently been applied with success to problems in content generation, novel view synthesis, and, more broadly, world simulation. Many applications in generation and transfer rely on conditioning these models, typically through perceptual, geometric, or simple semantic signals, fundamentally using them as generative renderers. At the same time, high-dimensional features obtained from large-scale self-supervised learning on images or point clouds are increasingly used as a general-purpose interface for vision models. The connection between the two has been explored for subject specific editing, aligning and training video diffusion models, but not in the role of a dense conditioning signal for pretrained video diffusion models. Features obtained through self-supervised learning like DINOv3, contain a lot of entangled information about style, lighting and semantics of the scene. This makes them great at reconstruction tasks but limits their generative capabilities. In this paper, we show how we can use the features for tasks such as video domain transfer and video-from-3D generation. We introduce a lightweight control architecture and training strategy that decouples appearance from other features that we wish to preserve, enabling robust control for appearance changes such as stylization and relighting. Furthermore, we show that low spatial resolution can be compensated by higher feature dimensionality, improving controllability in generative rendering from explicit spatial representations.
Comment: ECCV 2026 - Project Page https://dedoardo.github.io/projects/control-dino/
GigaWorld-1: A Roadmap to Build World Models for Robot Policy Evaluation
GigaWorld Team, Angyuan Ma, Boyuan Wang, Bohan Li, Chaojun Ni, Guo Li, Guan Huang, Guosheng Zhao, Hao Li, Hengtao Li, Jingyu Liu, Jiwen Lu, Qiuping Deng, Tingdong Yu, Xuancheng Xu, Xinyu Zhou, Xiuwei Xu, Xinze Chen, Xiaofeng Wang, Xiaoyu Tian, Yang Wang, Yifan Chang, Yukun Zhou, Yun Ye, Zhenyu Wu, Zhanqian Wu, Zheng Zhu
2607.02642v1
GigaWorld-1: A Roadmap to Build World Models for Robot Policy Evaluation
GigaWorld Team, Angyuan Ma, Boyuan Wang, Bohan Li, Chaojun Ni, Guo Li, Guan Huang, Guosheng Zhao, Hao Li, Hengtao Li, Jingyu Liu, Jiwen Lu, Qiuping Deng, Tingdong Yu, Xuancheng Xu, Xinyu Zhou, Xiuwei Xu, Xinze Chen, Xiaofeng Wang, Xiaoyu Tian, Yang Wang, Yifan Chang, Yukun Zhou, Yun Ye, Zhenyu Wu, Zhanqian Wu, Zheng Zhu
2607.02642v1
arXiv:2607.02642v1
•
2026-07-02
Evaluating embodied robot foundation models remains a critical bottleneck; unlike large language models efficiently assessed via digital benchmarks, robotic policies require slow, costly real-world rollouts limited by hardware and human supervision, which has driven interest in world models as surrogate policy evaluators, yet the key properties that make a world model reliable for policy assessment remain poorly understood. This work presents a systematic study of world models for robotic policy evaluation and introduces WMBench, a benchmark constructed from real-robot teleoperation data and matched policy rollouts covering diverse manipulation tasks to enable controlled comparisons across model families, action encodings, rollout horizons, and evaluation metrics. Using WMBench, we analyze 7 video world models, 4 action representation schemes, and over 324,000 simulated policy rollouts paired with real robot executions, further enriching our analysis with large-scale community submissions from the CVPR 2026 GigaBrain Challenge, curated synthetic trajectories, and a training videos spanning more than 12,000 hours. Our experiments deliver three core insights: evaluator quality is dominated by long-horizon, action-faithful rollout consistency rather than short-term visual realism; pretraining gains stem not only from data scale but from balancing general world knowledge with robot-specific controllability; and architectural choices including action encoding, memory design, and evaluator-focused post-training strongly determine alignment with real-world robot behavior. Drawing on these results, we derive a practical design roadmap and realize it in \textit{GigaWorld-1}, a world model specially optimized for policy evaluation, and we fully release our code, models, datasets, and toolkits to advance scalable evaluation research for embodied foundation models.
Comment: Project page: https://open-gigaai.github.io/giga-world-1/
Learning to Evolve Scenes: Reasoning about Human Activities with Scene Graphs
Francesca Pistilli, Simone Alberto Peirone, Giuseppe Averta
2607.02425v1
Learning to Evolve Scenes: Reasoning about Human Activities with Scene Graphs
Francesca Pistilli, Simone Alberto Peirone, Giuseppe Averta
2607.02425v1
arXiv:2607.02425v1
•
2026-07-02
Understanding human behavior while interacting with the surrounding world is crucial for many applications of embodied AI. First-person videos are particularly informative for this problem, as they well capture how activities reshape the scene over time. However, existing approaches often rely on implicit visual or language-aligned representations, disregarding structured reasoning over the scene dynamic. We argue that explicit, compositional and editable representations of human-environment interactions can play a crucial role for rich grounded activity understanding. To this end, we introduce SG-Ego, a large scale annotation set extending Ego4D with spatio-temporal scene graphs, where relations triplets are consolidated over time into explicit time-evolving descriptions of the scene state. To reason over this representation, we propose GLEN, a graph-based model that operates over scene graph sequences to both align them with textual actions and model their temporal evolution. In addition, we formulate the activity-driven graph-edit forecasting (A-GEF) problem, a novel task that casts scene dynamics as a sequence of structured transformations conditioned on ongoing actions, enabling explicit reasoning about how scenes change over time. We validate our approach across multiple downstream tasks, spanning retrieval benchmarks as EgoMCQ and EgoCVR, as well as long-horizon reasoning benchmarks as EXPLORE-Bench and the newly introduced A-GEF. GLEN achieves strong results compared to raw video baselines and it excels in reasoning settings, typically addressed only with MLLMs, while enabling controllable and structured predictions of scene dynamics driven by human activities. We believe our results establish spatio-temporal scene graphs, together with models that reason over them, as strong compositional and interpretable representations for video understanding and potentially beyond.
Comment: Project page at https://francescapistilli.github.io/GLEN
Drive-JEPA: Video JEPA Meets Multimodal Trajectory Distillation for End-to-End Driving
Linhan Wang, Zichong Yang, Chen Bai, Guoxiang Zhang, Xiaotong Liu, Xiaoyin Zheng, Xiao-Xiao Long, Chang-Tien Lu, Cheng Lu
2601.22032v2
Drive-JEPA: Video JEPA Meets Multimodal Trajectory Distillation for End-to-End Driving
Linhan Wang, Zichong Yang, Chen Bai, Guoxiang Zhang, Xiaotong Liu, Xiaoyin Zheng, Xiao-Xiao Long, Chang-Tien Lu, Cheng Lu
2601.22032v2
arXiv:2601.22032v2
•updated
•
2026-01-29
End-to-end autonomous driving increasingly leverages self-supervised video pretraining to learn transferable planning representations. However, pretraining video world models for scene understanding has so far brought only limited improvements. This limitation is compounded by the inherent ambiguity of driving: each scene typically provides only a single human trajectory, making it difficult to learn multimodal behaviors. In this work, we propose Drive-JEPA, a framework that integrates Video Joint-Embedding Predictive Architecture (V-JEPA) with multimodal trajectory distillation for end-to-end driving. First, we adapt V-JEPA for end-to-end driving, pretraining a ViT encoder on large-scale driving videos to produce predictive representations aligned with trajectory planning. Second, we introduce a proposal-centric planner that distills diverse simulator-generated trajectories alongside human trajectories, with a momentum-aware selection mechanism to promote stable and safe behavior. When evaluated on NAVSIM, the V-JEPA representation combined with a simple transformer-based decoder outperforms prior methods by 3 PDMS in the perception-free setting. The complete Drive-JEPA framework achieves 93.3 PDMS on v1 and 87.8 EPDMS on v2, setting a new state-of-the-art.
OmniGAIA: Towards Native Omni-Modal AI Agents
Xiaoxi Li, Wenxiang Jiao, Jiarui Jin, Haoxuan Li, Hao Wang, Shijian Wang, Guanting Dong, Jiajie Jin, Yinuo Wang, Yuan Lu, Ji-Rong Wen, Zhicheng Dou, Zhouchen Lin
2602.22897v3
OmniGAIA: Towards Native Omni-Modal AI Agents
Xiaoxi Li, Wenxiang Jiao, Jiarui Jin, Haoxuan Li, Hao Wang, Shijian Wang, Guanting Dong, Jiajie Jin, Yinuo Wang, Yuan Lu, Ji-Rong Wen, Zhicheng Dou, Zhouchen Lin
2602.22897v3
arXiv:2602.22897v3
•updated
•
2026-02-26
Human intelligence naturally intertwines omni-modal perception -- spanning vision, audio, and language -- with complex reasoning and tool usage to interact with the world. However, current multi-modal LLMs are primarily confined to bi-modal interactions (e.g., vision-language), lacking the unified cognitive capabilities required for general AI assistants. To bridge this gap, we introduce OmniGAIA, a comprehensive benchmark designed to evaluate omni-modal agents on tasks necessitating deep reasoning and multi-turn tool execution across video, audio, and image modalities. Constructed via a novel omni-modal event graph approach, OmniGAIA synthesizes complex, multi-hop queries derived from real-world data that require cross-modal reasoning and external tool integration. Furthermore, we propose OmniAtlas, a native omni-modal foundation agent under tool-integrated reasoning paradigm with active omni-modal perception. Trained on trajectories synthesized via a hindsight-guided tree exploration strategy and OmniDPO for fine-grained error correction, OmniAtlas effectively enhances the tool-use capabilities of existing open-source models. This work marks a step towards next-generation native omni-modal AI assistants for real-world scenarios.
Real-Time Visual Intelligence on Low-Cost UAVs: A Modular Approach for Tracking, Scanning, and Navigation
Andrei-Marian Ungureanu, Stelian Spînu
2607.02298v1
Real-Time Visual Intelligence on Low-Cost UAVs: A Modular Approach for Tracking, Scanning, and Navigation
Andrei-Marian Ungureanu, Stelian Spînu
2607.02298v1
arXiv:2607.02298v1
•
2026-07-02
Autonomous drones are rapidly transforming modern warfare and civil applications alike. This paper presents the development of an integrated intelligent drone system designed to serve as a personal assistant. Leveraging the DJI Tello drone platform, we implemented a modular architecture that integrates three core artificial intelligence functionalities: facial detection, facial recognition, and depth estimation from monocular vision. A web-based interface enables seamless drone control and real-time video monitoring, while a Python-based server processes visual data and executes inference pipelines using lightweight neural models optimized for embedded systems. Unlike existing commercial solutions, this system emphasizes accessibility, low-cost hardware, and open-source technologies. The system demonstrates robust performance in real-world conditions, including person tracking, indoor scanning, and autonomous line following using virtual sensors. This project validates the applicability of advanced AI techniques in real-time robotic systems and illustrates the feasibility of deploying them on constrained hardware, providing a foundation for future research in autonomous UAVs for military, rescue, and surveillance missions.
Comment: 6 pages, 5 figures. Project repository available at: github.com
AnyGroundBench: A Specialized-Domain Benchmark for Video Grounding in Vision-Language Models
Rintaro Otsubo, Ryo Fujii, Reina Ishikawa, Taiki Kanaya, Kanta Sawafuji, Hiroki Kajita, Shigeki Sakai, Hideo Saito, Ryo Hachiuma
2607.02269v1
AnyGroundBench: A Specialized-Domain Benchmark for Video Grounding in Vision-Language Models
Rintaro Otsubo, Ryo Fujii, Reina Ishikawa, Taiki Kanaya, Kanta Sawafuji, Hiroki Kajita, Shigeki Sakai, Hideo Saito, Ryo Hachiuma
2607.02269v1
arXiv:2607.02269v1
•
2026-07-02
Vision-Language Models (VLMs) have demonstrated immense promise in Spatio-Temporal Video Grounding (STVG). However, current evaluation protocols are largely confined to zero-shot assessments on general, daily-life benchmarks. This creates a critical disconnect from real-world applications in specialized fields, where models inevitably encounter rare visual concepts and complex spatio-temporal dynamics. Since exhaustive pre-training across infinite data distributions is infeasible, the ability to adapt to novel domains is essential. To bridge this gap, we introduce AnyGroundBench, a domain-adaptation benchmark designed to shift the STVG evaluation paradigm from static zero-shot testing to rigorous domain adaptation. Targeting five specialized domains (animal, industry, sports, surgery, and public security), AnyGroundBench pairs newly captured videos such as expert-annotated mouse behaviors with established datasets, unifying them through dense, high-fidelity spatio-temporal annotations. Crucially, the benchmark provides dedicated training subsets to systematically measure domain adaptability. We extensively evaluate 15 state-of-the-art VLMs, assessing their zero-shot generalization and In-Context Learning (ICL) capabilities under practical computational constraints. Ultimately, our findings reveal that current models fail in both zero-shot and ICL-based adaptation when confronted with specialized domains, exposing critical flaws in spatio-temporal reasoning that future research must address.
Omni-DuplexEval: Evaluating Real-time Duplex Omni-modal Interaction
Chaoqun He, Mingyang Xiang, Yingjing Xu, Bokai Xu, Junbo Cui, Jie Zhou, Yuan Yao, Lijie Wen
2605.17360v2
Omni-DuplexEval: Evaluating Real-time Duplex Omni-modal Interaction
Chaoqun He, Mingyang Xiang, Yingjing Xu, Bokai Xu, Junbo Cui, Jie Zhou, Yuan Yao, Lijie Wen
2605.17360v2
arXiv:2605.17360v2
•updated
•
2026-05-17
Real-time duplex interaction is essential for multimodal AI systems operating in real-world scenarios, where models must continuously process streaming inputs and respond at appropriate moments. However, most existing multimodal large language models (MLLMs) are evaluated in offline settings, where the entire video input is processed before any response is generated. While recent work has started to explore real-time duplex MLLMs, there is still no comprehensive benchmark or automatic evaluation method for this setting. To address this gap, we propose Omni-DuplexEval, a benchmark for systematically evaluating real-time duplex interaction. The benchmark consists of two complementary scenarios: (1) Real-Time Description, which evaluates the ability to generate continuous, time-aligned responses that track evolving multimodal inputs, and (2) Proactive Reminder, which evaluates the ability to identify salient events and respond at appropriate moments. Omni-DuplexEval contains 660 videos with fine-grained, human-annotated labels and precise temporal metadata, spanning 9 tasks grounded in real-world scenarios, where all questions are formulated as open-ended queries. We further introduce an automatic evaluation framework based on LLM-as-a-Judge, which enables systematic assessment by jointly evaluating response-content alignment and response timing through timestamp-aware and sequential reasoning, achieving strong alignment with human judgments. Experiments on state-of-the-art duplex MLLMs reveal substantial limitations. The best-performing model achieves only 39.6% overall, while scoring only 20.0% on Proactive Reminder. Our analysis identifies two key challenges: models struggle to balance timely responses with coherent, holistic content generation, and they often fail to determine both when to respond and what to produce. We hope our work facilitates further progress in MLLMs.
Comment: 21 pages, 6 figures
LongEgoRefer: A Benchmark for Long-Form Egocentric Video Referring Expression Comprehension
Shunya Kato, Taiki Miyanishi, Shuhei Kurita, Mahiro Ukai, Nakamasa Inoue, Chenhui Chu
2607.02096v1
LongEgoRefer: A Benchmark for Long-Form Egocentric Video Referring Expression Comprehension
Shunya Kato, Taiki Miyanishi, Shuhei Kurita, Mahiro Ukai, Nakamasa Inoue, Chenhui Chu
2607.02096v1
arXiv:2607.02096v1
•
2026-07-02
Egocentric videos capture rich and diverse human-object interactions and have emerged as a fundamental resource for understanding human activities related to objects. In this context, Video Referring Expression Comprehension (Video REC), the task of localizing the temporal and spatial extent of a referred object in video frames given a natural language query, plays a key role in linking textual descriptions to observed objects in untrimmed egocentric recordings. However, existing egocentric Video REC benchmarks primarily focus on short video clips, where some target object appears densely within frames. Such settings do not reflect real-world egocentric recordings, which are long-form, untrimmed, and characterized by sparse object occurrences and complex activity transitions. To address this limitation, we introduce LongEgoRefer, a novel and challenging benchmark constructed from long-form videos in the Ego4D dataset. LongEgoRefer contains 1,498 referring expressions with an average video duration of 45 minutes. The benchmark exhibits extreme target sparsity, detailed linguistic descriptions, and complex human-object interactions embedded in long, dynamic egocentric narratives. Consequently, it defines a demanding spatio-temporal grounding problem that requires models to identify both when an event occurs and where the referred object appears within extended video sequences. We evaluate existing Video REC approaches, including training-free baselines based on vision-language models combined with Grounded SAM2. Extensive experiments show that even advanced baselines and current state-of-the-art models struggle significantly on LongEgoRefer. These results highlight the intrinsic difficulty of long-form egocentric spatio-temporal grounding and emphasize the need for more robust video understanding models.
Comment: ECCV 2026. Dataset and code: https://github.com/shunya-kato/LongEgoRefer
Learning 3D-Gaussian Simulators from RGB Videos
Mikel Zhobro, Andreas René Geist, Georg Martius
2503.24009v3
Learning 3D-Gaussian Simulators from RGB Videos
Mikel Zhobro, Andreas René Geist, Georg Martius
2503.24009v3
arXiv:2503.24009v3
•updated
•
2025-03-31
Realistic simulation is critical for applications ranging from robotics to animation. Learned simulators have emerged as a possibility to capture real world physics directly from video data, but very often require privileged information such as depth information, particle tracks and hand-engineered features to maintain spatial and temporal consistency. These strong inductive biases or ground truth 3D information help in domains where data is sparse but limit scalability and generalization in data rich regimes. To overcome the key limitations, we propose 3DGSim, a learned 3D simulator that directly learns physical interactions from multi-view RGB videos. 3DGSim unifies 3D scene reconstruction, particle dynamics prediction and video synthesis into an end-to-end trained framework. It adopts MVSplat to learn a latent particle-based representation of 3D scenes, a Point Transformer for particle dynamics, a Temporal Merging module for consistent temporal aggregation and Gaussian Splatting to produce novel view renderings. By jointly training inverse rendering and dynamics forecasting, 3DGSim embeds the physical properties into point-wise latent features. This enables the model to capture diverse physical behaviors, from rigid to elastic, cloth-like dynamics, and boundary conditions (e.g. fixed cloth corner), along with realistic lighting effects that also generalize to unseen multibody interactions and novel scene edits.
BaRA: Budget-constrained and Reliable Web Data Collection Agent
Soojeong Lee, Joseph Lee, Yongseong Cho, Sunjae Kim, Youngwoo Moon, Kyungwoo Song
2607.00007v2
BaRA: Budget-constrained and Reliable Web Data Collection Agent
Soojeong Lee, Joseph Lee, Yongseong Cho, Sunjae Kim, Youngwoo Moon, Kyungwoo Song
2607.00007v2
arXiv:2607.00007v2
•updated
•
2026-05-02
Large language model (LLM)-based web agents automate web navigation and data collection. However, live web data collection demands capabilities beyond task completion: agents must discover site-internal pages and retrieve text, image, and video artifacts in an accessible form within a fixed interaction budget. We formulate this setting as budget-constrained, site-level multimodal web data collection and propose Budget-constrained and Reliable Agent (BaRA). BaRA performs breadth-first search (BFS)-based link discovery with liveness verification to filter hallucinated and dead links, then validates extracted multimodal artifacts using rule-based provenance and accessibility checks. A history-based self-reflection module recovers from execution failures and incomplete outputs. On controlled synthetic and real-world websites, BaRA consistently improves valid-link discovery and download-valid multimodal extraction over existing agents. Our code is available at https://github.com/MLAI-Yonsei/BaRA-Agent.
Physically Native World Models: A Hamiltonian Perspective on Generative World Modeling
Sen Cui, Jingheng Ma
2605.00412v3
Physically Native World Models: A Hamiltonian Perspective on Generative World Modeling
Sen Cui, Jingheng Ma
2605.00412v3
arXiv:2605.00412v3
•updated
•
2026-05-01
World models have recently re-emerged as a central paradigm for embodied intelligence, robotics, autonomous driving, and model-based reinforcement learning. However, current world model research is often dominated by three partially separated routes: 2D video-generative models that emphasize visual future synthesis, 3D scene-centric models that emphasize spatial reconstruction, and JEPA-like latent models that emphasize abstract predictive representations. While each route has made important progress, they still struggle to provide physically reliable, action-controllable, and long-horizon stable predictions for embodied decision making. In this paper, we argue that the bottleneck of world models is no longer only whether they can generate realistic futures, but whether those futures are physically meaningful and useful for action. We propose \emph{Hamiltonian World Models} as a physically grounded perspective on world modeling. The key idea is to encode observations into a structured latent phase space, evolve the latent state through Hamiltonian-inspired dynamics with control, dissipation, and residual terms, decode the predicted trajectory into future observations, and use the resulting rollouts for planning. We discuss how Hamiltonian structure may improve interpretability, data efficiency, and long-horizon stability, while also noting practical challenges in real-world robotic scenes involving friction, contact, non-conservative forces, and deformable objects.
CoRe: Combined Rewards with Vision-Language Model Feedback for Preference-Aligned Reinforcement Learning
Hexian Ni, Tao Lu, Yinghao Cai
2607.01721v1
CoRe: Combined Rewards with Vision-Language Model Feedback for Preference-Aligned Reinforcement Learning
Hexian Ni, Tao Lu, Yinghao Cai
2607.01721v1
arXiv:2607.01721v1
•
2026-07-02
Reward design remains a central challenge in reinforcement learning (RL). Hand-crafted rewards are often difficult to specify and may lead to suboptimal policies, while learned rewards from preferences can suffer from inefficiency and unstable training. Inspired by the dual nature of human learning explored in cognitive science, we decompose rewards into two complementary components: Formal Rewards (FR), explicitly designed based on task knowledge, and Residual Rewards (RR), learned from observations to capture implicit and nuanced preferences. Based on this decomposition, we propose CoRe, a hybrid framework that integrates FR and RR with vision-language models (VLMs) feedback to achieve preference-aligned policies without human involvement. Our contributions are twofold: (1) We propose a Formal Reward Module (FRM) that leverages VLMs to iteratively design and optimize FR based on task knowledge and preference feedback, enabling the continual improvement of policy during training; (2) We introduce a Residual Reward Module (RRM) that learns RR from video-level preference by employing VLMs to generate preference labels and capturing nuanced rewards that complement FR, ensuring alignment with human intent. Through the synergy of FRM and RRM, CoRe enables the automatic construction of reliable rewards that are efficient and preference-aligned. Extensive experiments demonstrate that CoRe outperforms existing approaches in terms of policy learning effectiveness and efficiency on ten robotic manipulation tasks in simulation and five real-worlds. Videos can be found on our project website: https://core-2026.github.io/
Comment: ICML 2026
From World Models to World Action Models: A Concise Tutorial for Robotics
Xiaoxiong Zhang, Xiong Zeng, Wei Zhang
2607.00836v2
From World Models to World Action Models: A Concise Tutorial for Robotics
Xiaoxiong Zhang, Xiong Zeng, Wei Zhang
2607.00836v2
arXiv:2607.00836v2
•updated
•
2026-07-01
World models are increasingly used in embodied intelligence and generative simulation, yet their scope remains ambiguous across communities. This tutorial presents a design-space view of world models as action-conditioned predictive models that estimate the future evolution of task-relevant observations or states. We categorize existing methods into observation-space and state-space world models, comparing their trade-offs in visual fidelity, spatial structure, physical interpretability, and control usability. We further introduce world action models, which connect predicted futures with executable robot actions, and summarize four representative paradigms: imagine-then-execute, video-feature-conditioned action prediction, joint video-action modeling, and auxiliary video prediction for policy learning. The goal of this tutorial is to clarify the conceptual scope of world (action) models and provide a structured taxonomy for embodied prediction and control.
Comment: Project page: https://clearlab-sustech.github.io/WorldModelSurvey/
Motion-Focused Latent Action Enables Cross-Embodiment VLA Training from Human EgoVideos
Runze Xu, Yiluo Zhang, Jian Wang, Yu Wang, Jincheng Yu
2606.18955v2
Motion-Focused Latent Action Enables Cross-Embodiment VLA Training from Human EgoVideos
Runze Xu, Yiluo Zhang, Jian Wang, Yu Wang, Jincheng Yu
2606.18955v2
arXiv:2606.18955v2
•updated
•
2026-06-17
Training generalist Vision-Language-Action(VLA) models typically requires massive, diverse robotic datasets with high-fidelity action annotations. While egocentric human manipulation videos are abundant and capture significant environmental diversity, the absence of action labels makes them difficult to use in conventional training paradigms. To address this, we propose a latent-action-based framework designed to extract general action priors from unlabeled human videos. The architecture features a Hybrid Disentangled VQ-VAE that decouples motion dynamics from environmental backgrounds through physical masks, enabling the construction of a cross-embodiment action codebook. By pre-training on human videos with the codebook, the VLM backbone learns deep representations of action intent. For adaptation to specific embodiments, we introduce an intent-perception decoupling strategy where the VLM predicts the action intent while a separate frozen visual encoder provides state-specific features to the action expert, thereby reducing action hallucinations. Results in simulation and real-world environments show that our method, pre-trained exclusively on unlabeled human videos, performs competitively with state-of-the-art VLA models trained on massive annotated datasets, requiring only 50 trajectories for downstream adaptation.
Comment: Accepted by IROS 2026
DVG-WM: Disentangled Video Generation Enables Efficient Embodied World Model for Robotic Manipulation
Ziyu Shan, Zhenyu Wu, Xiaofeng Wang, Zheng Zhu, Ziwei Wang
2606.32028v2
DVG-WM: Disentangled Video Generation Enables Efficient Embodied World Model for Robotic Manipulation
Ziyu Shan, Zhenyu Wu, Xiaofeng Wang, Zheng Zhu, Ziwei Wang
2606.32028v2
arXiv:2606.32028v2
•updated
•
2026-06-30
Video-based embodied world models provide an appealing substrate for robotic manipulation by predicting future states, yet current approaches remain limited by a fundamental entanglement: accurately modeling dynamics typically requires low-level temporal reasoning, while producing high-resolution frames demands expansive visual synthesis according to high-level semantics. This entanglement results in slow inference speed for iterative planning or too coarse predictions to retain contact-rich details. To solve this dilemma, we present Disentangled Video Generation World Model (DVG-WM), an efficient framework that explicitly decomposes world modeling into dynamics learning and visual synthesis. Conditioned on an initial observation and a language instruction, our model first generates a plausible sequence of intermediate visual states to preview the physical interaction and refines them to obtain high-fidelity videos. Furthermore, an efficient cascading mechanism is proposed, where DVG-WM uses flow matching to directly map the dynamics to video latents, and introduces a latent degradation mechanism to regenerate contact-rich details. Experiments on LIBERO and real-world platforms demonstrate improved video quality with up to 3.97 times acceleration, validating that disentangled video generation can be an efficient embodied world model for robotic manipulation.
MemoBench: Benchmarking World Modeling in Dynamically Changing Environments
Haoyu Chen, Kaichen Zhou, Hang Hua, Kaile Zhang, Jingwen Qian, Wufei Ma, Haonan Chen, Chunjiang Liu, Yizhou Zhao, Xiaoyuan Wang, Weiyue Li, Alan Yuille, Paul Pu Liang, Yilun Du
2606.27537v4
MemoBench: Benchmarking World Modeling in Dynamically Changing Environments
Haoyu Chen, Kaichen Zhou, Hang Hua, Kaile Zhang, Jingwen Qian, Wufei Ma, Haonan Chen, Chunjiang Liu, Yizhou Zhao, Xiaoyuan Wang, Weiyue Li, Alan Yuille, Paul Pu Liang, Yilun Du
2606.27537v4
arXiv:2606.27537v4
•updated
•
2026-06-25
Video generation models aspire to simulate dynamic environments, and several benchmarks now evaluate memory consistency across frames. However, most assess consistency only while the target remains in view, and the few that force objects out of view evaluate static scenes where nothing changes during occlusion. To bridge this gap, we introduce MemoBench, a diagnostic benchmark built around the disappear-and-reappear paradigm in dynamically changing environments: a target object undergoes a physical process, disappears from view, and must be correctly recovered in its updated state upon reappearance. We curate 360 ground-truth clips spanning synthetic and real-world scenes, and design an evaluation suite combining automated metrics with VQA-based assessment across four diagnostic pillars. Evaluation of eight state-of-the-art models reveals key insights and open challenges regarding memory consistency under the disappear-and-reappear paradigm.
2026-07-01
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Sim2Real-AD: A Modular Sim-to-Real Framework for Deploying VLM-Guided Reinforcement Learning in Real-World Autonomous Driving
Zilin Huang, Zhengyang Wan, Zihao Sheng, Boyue Wang, Junwei You, Sikai Chen
2604.03497v2
Sim2Real-AD: A Modular Sim-to-Real Framework for Deploying VLM-Guided Reinforcement Learning in Real-World Autonomous Driving
Zilin Huang, Zhengyang Wan, Zihao Sheng, Boyue Wang, Junwei You, Sikai Chen
2604.03497v2
arXiv:2604.03497v2
•updated
•
2026-04-03
Vision-language-model (VLM)-guided reinforcement learning (RL) has recently attracted significant attention for it, replacing brittle hand-crafted rewards with semantically grounded signals; however, deploying such simulation-trained policies on real vehicles remains a fundamental challenge, because they rely on simulator-native observations and simulator-coupled action semantics with no counterpart on physical hardware. We identify a general principle: the simulation-to-reality gap decomposes into two largely orthogonal axes, a sensing-and-dynamics domain gap and a task-and-geometry gap, the former closable without real-world policy training by re-projecting real perception and control onto the policy's training manifold. We formalize this as a transfer guarantee that bounds the deployment gap by three independently controllable error terms, and instantiate it as Sim2Real-AD, which combines a Geometric Observation Bridge, a Physics-Aware Action Mapping, a Two-Phase Progressive Training curriculum, and a Real-time Deployment Pipeline. As a proof of concept, a CARLA-trained VLM-guided RL policy is transferred zero-shot to a full-scale battery-electric Ford E-Transit van in Madison, WI, USA, and drives across car-following, obstacle-avoidance, and stop-sign scenarios using no real-world training data. To our knowledge, this is among the first zero-shot closed-loop deployments of a CARLA-trained VLM-guided RL policy on a full-scale real vehicle, and the decomposition offers a principled, broadly applicable route for moving simulation-trained, foundation-model-guided policies into the physical world, supporting energy-efficient intelligent driving on electrified transportation platforms. The demo video, code, and model checkpoint are available at: https://zilin-huang.github.io/Sim2Real-AD-website/.
Comment: 33 pages, 16 figures
DriveVLM-RL: Neuroscience-Inspired Reinforcement Learning with Vision-Language Models for Safe and Deployable Autonomous Driving
Zilin Huang, Zihao Sheng, Zhengyang Wan, Yansong Qu, Junwei You, Sicong Jiang, Sikai Chen
2603.18315v2
DriveVLM-RL: Neuroscience-Inspired Reinforcement Learning with Vision-Language Models for Safe and Deployable Autonomous Driving
Zilin Huang, Zihao Sheng, Zhengyang Wan, Yansong Qu, Junwei You, Sicong Jiang, Sikai Chen
2603.18315v2
arXiv:2603.18315v2
•updated
•
2026-03-18
Traditional reinforcement learning (RL) methods rely on manually engineered rewards or sparse collision signals, which fail to capture the rich contextual understanding required for safe driving and make unsafe exploration unavoidable in real-world settings. Recent vision-language models (VLMs) offer promising semantic understanding capabilities; however, their high inference latency and susceptibility to hallucination hinder direct application to real-time vehicle control. To address these limitations, this paper proposes DriveVLM-RL, a neuroscience-inspired framework that integrates VLMs into RL through a dual-pathway architecture for safe and deployable autonomous driving. Inspired by the human brain's habitual and deliberative visual processing, DriveVLM-RL decomposes semantic reward learning into a Static Pathway for continuous spatial safety assessment via CLIP-based contrasting language goals, and a Dynamic Pathway for attention-gated multi-frame semantic risk reasoning via a lightweight detection model and large VLM (LVLM). A hierarchical reward synthesis mechanism fuses these signals with vehicle state information, while an asynchronous training pipeline decouples expensive LVLM inference from environment interaction. Critically, all VLM components operate exclusively during offline training and are completely removed at deployment, eliminating inference latency at test time. Extensive experiments in the CARLA simulator demonstrate that DriveVLM-RL significantly outperforms state-of-the-art baselines in collision avoidance and task success, attaining the highest success rate while reducing collision severity from 10.09 to 1.75 km/h relative to the strongest VLM-based baseline. The demo video, code, and model checkpoints are available at: https://zilin-huang.github.io/DriveVLM-RL-website/
Comment: 33 pages, 16 figures
Overthink-Triggered Slowdown Attacks on LVLM-Based Robotic Systems
Qiang Han, Jie Wu, Bo Chen
2607.01518v1
Overthink-Triggered Slowdown Attacks on LVLM-Based Robotic Systems
Qiang Han, Jie Wu, Bo Chen
2607.01518v1
arXiv:2607.01518v1
•
2026-07-01
Large Vision-Language Models (LVLMs) have been increasingly integrated into robotic systems. However, these models may exhibit overthinking behaviors, where they generate excessively long reasoning traces, incurring an excessive inference time. This overthinking behavior poses a serious risk to robotic systems, as the adversary can deliberately trigger overthinking to slow down the decision making of a victim robotic system, causing a variety of safety issues (i.e., an overthinking-induced slowdown attack). To initiate this attack, an adversary can embed carefully crafted, human-readable scene text into the visual scene observed by a victim robotic agent, causing significant inference delays even under a strict black-box setting. Therefore, the embedded scene text serves as a significant "trigger" for the attack. This work systematically identifies and validates transferable triggers of overthinking in robotic systems by introducing a three-stage framework. First, we construct a diverse corpus of reasoning-intensive scene text and extract overthinking-correlated lexical features from short response prefixes. Second, we perform an efficient black-box search guided by a prefix-based proxy score while selectively confirming a small set of top candidates with full latency measurements. Third, we evaluate black-box transfer using a fixed pool of triggers on unseen images and multiple LVLMs, reporting latency amplification and attack success rates under standard thresholds. Across three representative LVLMs, all triggers yield slowdown ratios greater than 1.0x, with the strongest single-trigger case reaching 6.96x. The physical printing of the text trigger still causes up to 4.74x latency amplification. These results demonstrate that our discovered triggers are transferred between multiple LVLM models and consistently cause significant slowdowns in robotic systems.
Comment: 17 pages, 10 figures
From Actions to Understanding: Conformal Interpretability of Temporal Concepts in LLM Agents
Trilok Padhi, Ramneet Kaur, Krishiv Agarwal, Adam D. Cobb, Daniel Elenius, Manoj Acharya, Colin Samplawski, Alexander M. Berenbeim, Nathaniel D. Bastian, Susmit Jha, Ugur Kursuncu, Anirban Roy
2604.19775v2
From Actions to Understanding: Conformal Interpretability of Temporal Concepts in LLM Agents
Trilok Padhi, Ramneet Kaur, Krishiv Agarwal, Adam D. Cobb, Daniel Elenius, Manoj Acharya, Colin Samplawski, Alexander M. Berenbeim, Nathaniel D. Bastian, Susmit Jha, Ugur Kursuncu, Anirban Roy
2604.19775v2
arXiv:2604.19775v2
•updated
•
2026-03-27
Large Language Models (LLMs) are increasingly deployed as autonomous agents capable of reasoning, planning, and acting within interactive environments. Despite their growing capability to perform multi-step reasoning and decision-making tasks, internal mechanisms guiding their sequential behavior remain opaque. This paper presents a framework for interpreting the temporal evolution of concepts in LLM agents through a step-wise conformal lens. We introduce the conformal interpretability framework for temporal tasks, which combines step-wise reward modeling with conformal prediction to statistically label model's internal representation at each step as successful or failing. Linear probes are then trained on these representations to identify directions of temporal concepts - latent directions in the model's activation space that correspond to consistent notions of success, failure or reasoning drift. Experimental results on two simulated interactive environments, namely ScienceWorld and AlfWorld, demonstrate that these temporal concepts are linearly separable, revealing interpretable structures aligned with task success. We further show preliminary results on improving an LLM agent's performance by leveraging the proposed framework for steering the identified successful directions inside the model. The proposed approach, thus, offers a principled method for early failure detection as well as intervention in LLM-based agents, paving the path towards trustworthy autonomous language models in complex interactive settings.
Comment: Accepted at the Mechanistic Interpretability Workshop, 43rd International Conference on Machine Learning, Seoul, South Korea, 2026
Latent Policy Barrier: Learning Robust Visuomotor Policies by Staying In-Distribution
Zhanyi Sun, Shuran Song
2508.05941v2
Latent Policy Barrier: Learning Robust Visuomotor Policies by Staying In-Distribution
Zhanyi Sun, Shuran Song
2508.05941v2
arXiv:2508.05941v2
•updated
•
2025-08-08
Visuomotor policies trained via behavior cloning are vulnerable to covariate shift, where small deviations from expert trajectories can compound into failure. Common strategies to mitigate this issue involve expanding the training distribution through human-in-the-loop corrections or synthetic data augmentation. However, these approaches are often labor-intensive, rely on strong task assumptions, or compromise the quality of imitation. We introduce Latent Policy Barrier, a framework for robust visuomotor policy learning. Inspired by Control Barrier Functions, LPB treats the latent embeddings of expert demonstrations as an implicit barrier separating safe, in-distribution states from unsafe, out-of-distribution (OOD) ones. Our approach decouples the role of precise expert imitation and OOD recovery into two separate modules: a base diffusion policy solely on expert data, and a dynamics model trained on both expert and suboptimal policy rollout data. At inference time, the dynamics model predicts future latent states and optimizes them to stay within the expert distribution. Both simulated and real-world experiments show that LPB improves both policy robustness and data efficiency, enabling reliable manipulation from limited expert data and without additional human correction or annotation.
SE(2) Navigation Mesh
Shuyang Shi, Kaixian Qu, Changan Chen, Ines Kast, Yuntao Ma, Marco Hutter
2607.01454v1
SE(2) Navigation Mesh
Shuyang Shi, Kaixian Qu, Changan Chen, Ines Kast, Yuntao Ma, Marco Hutter
2607.01454v1
arXiv:2607.01454v1
•
2026-07-01
Global navigation for ground robots in complex multi-level environments requires representations that accurately capture traversable regions while enabling efficient path planning. Current approaches present key limitations: Point clouds and volumetric occupancy maps lack explicit surface structure for traversability estimation, whereas direct pathfinding on dense triangle meshes is computationally prohibitive. Navigation meshes mitigate these challenges through polygonal abstraction of the underlying mesh, but assume yaw-invariant traversability, rendering them unsuitable for non-circular robots in constrained spaces. We propose SE(2) Navigation Mesh (SE(2) NavMesh), a polygonal representation of traversable regions that encodes yaw-dependent traversability. Our method evaluates traversability using footprint masks and constructs a graph over yaw-specific layers with explicit translational and rotational connectivity. Grounded in this representation, we develop an A*-String Pulling-A* (ASA) pathfinding strategy that hierarchically optimizes robot position and heading. We also present an online method that incrementally updates the SE(2) NavMesh from streaming point clouds during concurrent geometry reconstruction. In simulation, the SE(2) NavMesh captures over 50% more traversable area than classical NavMeshes, and the SE(2) NavMesh + ASA pipeline consistently outperforms sampling-based baselines in constrained environments. Extensive real-world experiments on a physical robot validate real-time online generation and successful navigation across multiple environments.
Comment: Project page: https://se2-navmesh.github.io/
BIFROST: Bridging Invariant Feature Representation for Observation-space Sim2Real Transfer
Yunfu Deng, Josiah P. Hanna
2607.01410v1
BIFROST: Bridging Invariant Feature Representation for Observation-space Sim2Real Transfer
Yunfu Deng, Josiah P. Hanna
2607.01410v1
arXiv:2607.01410v1
•
2026-07-01
Sim2real transfer for robot policy learning suffers due to mismatch between simulation and reality. Existing methods typically address each gap in isolation through separate adaptation modules, which are composed or layered when both gaps coexist. Yet the basis for attempting sim2real in the first place is that there is shared structure between a task in simulation and reality, where equivalent actions from equivalent configurations produce equivalent long term outcomes regardless of domain specific differences in rendering or physics. In this paper, we study whether we can identify and exploit this shared structure from raw observations to train a policy that enables zero shot transfer. We introduce BIFROST, which learns a shared history encoder on paired cross-domain data via cross-domain bisimulation objective: observation-action sequences leading to equivalent long-term behavior are mapped to nearby latent states, regardless of domain. Policies trained on these latent states in simulation transfer zero-shot to reality. We provide empirical evidence on sim2sim visual navigation and sim2real contact rich manipulation task and visual servoing task that BIFROST achieves effective transfer where domain adaptation and co-training baselines fail under both visual and dynamics domain gaps.
CommonRoad-Game: A Human-in-the-Loop Simulation Framework for Autonomous Driving
Yunfei Bi, Youran Wang
2607.01382v1
CommonRoad-Game: A Human-in-the-Loop Simulation Framework for Autonomous Driving
Yunfei Bi, Youran Wang
2607.01382v1
arXiv:2607.01382v1
•
2026-07-01
Motion planning algorithms should be evaluated in human-in-the-loop environments to ensure they produce safe and efficient behaviors during interactions. However, existing simulation platforms often rely on recorded datasets, lack dedicated interfaces for real-time human interaction, or remain weakly integrated with an autonomous driving ecosystem. Moreover, many human-in-the-loop simulators are computationally intensive by design, making them less suitable for rapid prototyping and flexible experimentation in early-stage autonomous driving research. To address these limitations, we present CommonRoad-Game, a lightweight human-in-the-loop simulation framework tightly integrated with the CommonRoad platform, focusing on the systematic testing of motion planners with human participation and the analysis of human driving behaviors in interactive scenarios. We introduce a multi-threaded architecture with a robust synchronization mechanism that aligns simulation time with wall-clock time, enabling deterministic and temporally consistent interaction between autonomous and human-driven vehicles. In addition, the framework provides a scenario generation module that records driving logs, allowing diverse and reproducible test cases to be constructed from human-in-the-loop experiments. Experimental results demonstrate that CommonRoad-Game achieves stable temporal synchronization, supports scalable multi-agent simulation, and seamlessly integrates CommonRoad-compatible motion planners to generate interactive driving scenarios. The source code is publicly available at https://github.com/Yunfei-Bi8/CommonRoad-Game.
Comment: 15 pages, 18 figures, 2 tables. Source code: https://github.com/Yunfei-Bi8/CommonRoad-Game
Neuro-Symbolic Safety Guidance for Vision-Language-Action Models via Constrained Flow Matching
William English, Hao Zheng, Rickard Ewetz
2607.01378v1
Neuro-Symbolic Safety Guidance for Vision-Language-Action Models via Constrained Flow Matching
William English, Hao Zheng, Rickard Ewetz
2607.01378v1
arXiv:2607.01378v1
•
2026-07-01
Vision-Language-Action (VLA) models have demonstrated promising generalization capabilities across robotic manipulation tasks, yet their real-world deployment remains limited by the lack of effective safety measures. Specifically, existing safety measures only prevent collisions caused by the robot's next action. In this paper, we propose a neuro-symbolic safety guidance mechanism for flow matching based VLAs that enables predictive collision avoidance. Flow matching based VLAs determine the next actions by predicting a trajectory (a sequence of actions) through an iterative neural flow matching process. Our method formulates safety enforcement as a minimum-norm constrained optimization problem that corrects safety violations during the denoising process of noisy intermediate trajectory predictions. By analyzing predicted trajectories and applying corrections during iterative denoising, our approach anticipates collisions before they become unavoidable. This interleaving of symbolic constraint satisfaction with neural trajectory generation enables predictive collision avoidance rather than reactive intervention. On the SafeLIBERO benchmark, our method achieves 82.8% collision avoidance and 81.6% task success, a 6.3% and 19.8% improvement respectively over single-step methods, with the largest gains on long-horizon tasks where compounding distribution shift is most pronounced. Video demonstrations of our approach are included on our project page at https://willenglish.tech/SafetyGuidedFlowMatching/.
Simulation Based Reward Function Validation for Multi-Agent On Orbit Inspection
Patrick Quinn, Bala Prenith Reddy Gopu, George M. Nehma, Madhur Tiwari
2607.01367v1
Simulation Based Reward Function Validation for Multi-Agent On Orbit Inspection
Patrick Quinn, Bala Prenith Reddy Gopu, George M. Nehma, Madhur Tiwari
2607.01367v1
arXiv:2607.01367v1
•
2026-07-01
A proposed method for the control of groups of inspection spacecraft is Multi-Agent Reinforcement Learning (MARL). While MARL has already been employed for this purpose in previous work, the reward functions used focus on reaching a finite set of predetermined inspection points around the target. In this work, we study and develop a generalized reward function for the MARL inspection task informed by the analysis of 3D reconstructions of inspected objects in orbit. Because the reward function is generalized such that any number of images at arbitrary locations may evaluated, we also allow trained agents to have complete control over when images are collected. With this approach, we gather insights into best practices for not only the specific MARL inspection task, but also gain key takeaways informative to the broader inspection task outside of a MARL context.
Comment: 13 pages, 6 figures. This submission integrates a published correction made to the original manuscript. The DOIs for both the original manuscript as well as the correction are provided
Human Supervisor Workload Prediction: Lag Horizon Selection
Mark-Robin Giolando, Julie A. Adams
2505.15939v2
Human Supervisor Workload Prediction: Lag Horizon Selection
Mark-Robin Giolando, Julie A. Adams
2505.15939v2
arXiv:2505.15939v2
•updated
•
2025-05-21
Teleoperation systems must be aware of the human's workload during missions to maintain operator performance. Prior work employed wearable physiological sensor response metrics to estimate current human workload; however, these estimates only enable robots to respond to under- or overload conditions reactively. Current human workload prediction approaches are limited to very short prediction horizons and fail to investigate variable lag horizons' impact on those predictions. This manuscript investigates physiological sensor driven human workload prediction focusing on the impact of lag horizons on both univariate and multivariate time series forecasting models, with longer prediction horizons than the workload prediction state-of-the-art (i.e., > 30 seconds using Long Short-Term Memory networks). Models were trained using data from a 64 participant non-sedentary supervisory environment NASA Multi-Attribute Task Battery-II human subjects evaluation. A key finding is that univariate workload predictions required 240 second lag horizons, whereas multivariate workload predictions sufficed with 120 second lag horizons. This finding indicates additional workload components reduce lag horizon requirements, enabling more efficient models with longer prediction horizons.
Comment: 7 pages, 1 figure, Submitted to the IEEE for possible publication
FurnitureVLA: Learning Long-Horizon Bimanual Furniture Assembly with Vision-Language-Action Model
Chenyang Ma, Yue Yang, Radu Corcodel, Siddarth Jain, Andrew Wu, Chiori Hori, Diego Romeres
2607.01212v1
FurnitureVLA: Learning Long-Horizon Bimanual Furniture Assembly with Vision-Language-Action Model
Chenyang Ma, Yue Yang, Radu Corcodel, Siddarth Jain, Andrew Wu, Chiori Hori, Diego Romeres
2607.01212v1
arXiv:2607.01212v1
•
2026-07-01
Current work on robot furniture assembly mostly focuses on toy-scale settings or single-arm manipulation. We introduce FurnitureVLA, the first systematic study of real-scale bimanual furniture assembly using Vision-Language-Action models (VLAs). We formalize the task, develop a scalable simulation pipeline for expert data generation and evaluation, and build a VR teleoperation system for single-operator bimanual control to collect high-quality real-world demonstrations. To address extreme long-horizon assembly with up to 7 subtasks and 1550 control steps, we propose a progress-enhanced VLA, finetuned on semantically grounded subtasks, that jointly predicts actions and a continuous progress signal, enabling automatic subtask transitions and reducing compounding errors during inference. We further study perception and control design factors that critically affect precision in real-scale assembly. FurnitureVLA improves average simulation success from 48% to 80% compared to baselines across three furniture types, with an additional 21% gain from our design factor study. We validate on a real Kinova Gen3 platform with only 16% drop on the hardest task.
Comment: Project Page: https://dannymcy.github.io/furniturevla/
Multisensory Continual Learning: Adapting Pretrained Visuomotor Policies to Force
Jaden Clark, Changhao Wang, Yihuai Gao, Seongheon Hong, Hojung Choi, Mark Cutkosky, Yifan Hou, Shuran Song
2606.30988v2
Multisensory Continual Learning: Adapting Pretrained Visuomotor Policies to Force
Jaden Clark, Changhao Wang, Yihuai Gao, Seongheon Hong, Hojung Choi, Mark Cutkosky, Yifan Hou, Shuran Song
2606.30988v2
arXiv:2606.30988v2
•updated
•
2026-06-29
Robot manipulation often relies on sensory feedback beyond vision, particularly in contact-rich settings where force, tactile, or audio signals reveal interaction states that are not directly observable from images. However, these modalities are often hardware- and task-specific, and large-scale multisensory robot datasets remain scarce. As a result, it is impractical to pretrain policies with every sensor they may encounter. We study multisensory continual learning: adapting a pretrained robot policy to new tasks with newly introduced modalities while preserving performance under the original sensor suite. We propose MuSe, which incorporates limited multisensory data into pretrained vision-only policies through multi-stage fusion, multisensory future prediction, and experience replay over pretraining data. We instantiate MuSe by augmenting a pretrained vision-only policy with force-torque sensing and evaluate it on real-world manipulation tasks. Our experiments show that MuSe performs strongly on contact-rich finetuning tasks while preserving, and in some cases improving, performance on the original pretraining tasks. These results suggest that a modest multisensory dataset can improve general robot capabilities beyond the finetuning distribution. Project website: https://jadenvc.github.io/multisensory-continual-learning/
ManipArena: Comprehensive Real-world Evaluation of Reasoning-Oriented Generalist Robot Manipulation
Yu Sun, Meng Cao, Yang Ping, Kaidong Zhang, Qingxuan Chen, Rongtao Xu, Liangwang Ruan, Xuecheng Chen, Dongxiu Liu, Yunxiao Yan, Zunnan Xu, Runze Xu, Charles Yang, Peilun Zhang, Xiaofan Li, Ruyi Gan, Liang Ma, Yuehao Yin, Jincheng Yu, Lufang Chen, Yuxin Liang, Peng Zhai, Hao Wang, Ivan Laptev, Ian Reid, Qian Wang, Xiaodan Liang
2603.28545v2
ManipArena: Comprehensive Real-world Evaluation of Reasoning-Oriented Generalist Robot Manipulation
Yu Sun, Meng Cao, Yang Ping, Kaidong Zhang, Qingxuan Chen, Rongtao Xu, Liangwang Ruan, Xuecheng Chen, Dongxiu Liu, Yunxiao Yan, Zunnan Xu, Runze Xu, Charles Yang, Peilun Zhang, Xiaofan Li, Ruyi Gan, Liang Ma, Yuehao Yin, Jincheng Yu, Lufang Chen, Yuxin Liang, Peng Zhai, Hao Wang, Ivan Laptev, Ian Reid, Qian Wang, Xiaodan Liang
2603.28545v2
arXiv:2603.28545v2
•updated
•
2026-03-30
Vision-Language-Action (VLA) models and world-action models have emerged as central paradigms for general-purpose robotic intelligence, yet their empirical progress remains constrained by the absence of evaluation protocols that are both physically realistic and diagnostically controlled. Simulator-centric benchmarks provide scale and reproducibility, but cannot fully capture the reality gap induced by perception noise, contact dynamics, latency, calibration error, and hardware constraints. Conversely, real-robot evaluations are often fragmented across platforms, scenes, objects, and scoring rules, making fair comparison and failure attribution difficult. We introduce ManipArena, a standardized real-robot evaluation framework for studying manipulation generalization under matched physical conditions. ManipArena comprises 20 tasks, 10,812 expert trajectories, 13.5M frames, and approximately 188 robot hours across tabletop and mobile manipulation. The framework combines schema-defined task variation, stratified in-domain, visualshift, and semantic-OOD trials, subtask-level partial-credit scoring, three-level language annotations, low-level motor signals, and paired real-to-sim environments reconstructed from physical scenes. Using ManipArena, we evaluate seven tabletop configurations spanning VLA and world-action-model policies. The results show that real-robot conclusions depend not only on architecture, but also on model provenance, fine-tuning regime, data sampling, and annotation granularity. ManipArena thus provides a reproducible and interpretable foundation for diagnosing capability boundaries and failure modes in embodied generalization.
GPU-Parallel Linearization Error Bounds for Real-Time Robust Optimal Control of Nonlinear and Neural Network Dynamics
Jeffrey Fang, Keyi Shen, Anutam Srinivasan, Glen Chou
2607.01203v1
GPU-Parallel Linearization Error Bounds for Real-Time Robust Optimal Control of Nonlinear and Neural Network Dynamics
Jeffrey Fang, Keyi Shen, Anutam Srinivasan, Glen Chou
2607.01203v1
arXiv:2607.01203v1
•
2026-07-01
This paper studies real-time robust optimal control for uncertain nonlinear systems, where linear time-varying (LTV) approximations make planning tractable but require sound linearization error bounds (LEBs) to guarantee robust constraint satisfaction. We develop tight, differentiable, GPU-parallel LEBs for LTV approximations of nonlinear and neural network (NN) dynamics. For analytic dynamics, we introduce path-based Hessian bounds that are tighter than standard interval methods. For NN dynamics, we derive certified LEBs using NN verifier-generated affine relaxations and local Jacobian corrections. We adapt a GPU-parallel system-level synthesis LTV-based robust control solver to be compatible with these LEBs by extending it to handle right-invertible disturbance matrices and non-zero-centered disturbance sets for tight zonotopic uncertainty propagation. Our method, GPUSLS-LEO, enables online optimization of robust feedback policies that account for linearization error, producing tight, formally verified reachable tubes. On complex nonlinear and NN dynamics up to 168 state dimensions, our method can compute robust control policies on the GPU at rates up to 67 Hz, reducing solve times and conservativeness relative to baselines while preserving formal guarantees and real-time performance.
Sensorless Four-Channel Control Architecture Using Inverse Dynamics Modeling for Human-Scale Bilateral Teleoperation
Amir Noohian, Dylan Miller, Justin Valentine, Alan Lynch, Martin Jagersand
2607.01201v1
Sensorless Four-Channel Control Architecture Using Inverse Dynamics Modeling for Human-Scale Bilateral Teleoperation
Amir Noohian, Dylan Miller, Justin Valentine, Alan Lynch, Martin Jagersand
2607.01201v1
arXiv:2607.01201v1
•
2026-07-01
The four-channel teleoperation architecture is a well-established framework for achieving transparency in bilateral systems. However, its performance in human-scale teleoperation is limited by high inertia, modeling challenges, and reliance on noisy and costly force/torque sensors. This paper introduces a sensorless four-channel architecture based on inverse dynamics modeling. The controller is implemented and validated on a customized WAM bilateral teleoperation setup. Experiments demonstrate that the proposed approach outperforms conventional two- and four-channel schemes as well as transparency-enhancement methods, improving position and force tracking, reducing operator effort, and increasing maximum transmittable impedance without external sensors. A door-opening case study involving sustained whole-body contact along the manipulator further demonstrates the effectiveness of the method in realistic human-scale manipulation tasks.
FastBridge: Closing the Model-Based Realization Gap in Safety Filters on 3D Gaussian Splatting for Fast Quadrotor Flight
Tscholl Dario, Nakka Yashwanth Kumar, Gunter Brian
2607.01200v1
FastBridge: Closing the Model-Based Realization Gap in Safety Filters on 3D Gaussian Splatting for Fast Quadrotor Flight
Tscholl Dario, Nakka Yashwanth Kumar, Gunter Brian
2607.01200v1
arXiv:2607.01200v1
•
2026-07-01
Fast quadrotor flight requires safe obstacle avoidance under tight onboard compute limits. While 3D Gaussian Splatting (3DGS) provides a continuous, geometry-aware scene representation for perception-driven navigation, existing 3DGS safety filters use reduced-order models such as single- and double-integrators that ignore actuator limits and assume commanded accelerations are realized instantaneously. Building on an analytic collision cone barrier for 3DGS, we introduce a nonlinear, actuator-aware safety filter enforced through the full quadrotor dynamics. We derive a high-relative-degree collision cone exponential CBF and a backup CBF that preserves QP feasibility under input constraints using a forward-simulated backup policy. Compared with a state-of-the-art 3DGS safety filter, our approach reduces trajectory jerk by 47% and runs 2.25 times faster. We validate the method in simulation and on hardware for real-time navigation in cluttered, perception-derived environments.
Comment: preprint, 9 pages, 4 figures
Planning over MAPF Agent Dependencies via Multi-Dependency PIBT
Zixiang Jiang, Yulun Zhang, Rishi Veerapaneni, Jiaoyang Li
2603.23405v2
Planning over MAPF Agent Dependencies via Multi-Dependency PIBT
Zixiang Jiang, Yulun Zhang, Rishi Veerapaneni, Jiaoyang Li
2603.23405v2
arXiv:2603.23405v2
•updated
•
2026-03-24
Modern Multi-Agent Path Finding (MAPF) algorithms must plan for hundreds to thousands of agents in congested environments within a second, requiring highly efficient algorithms. Priority Inheritance with Backtracking (PIBT) is a popular algorithm capable of effectively planning in such situations. However, PIBT, and its variants like Enhanced PIBT (EPIBT), is constrained by its rule-based planning procedure and lacks generality because it restricts its search to paths that collide with at most one other agent. In this paper, we describe a new perspective on solving MAPF by planning over agent dependencies. Taking inspiration from PIBT's priority inheritance logic, we define the concept of agent dependencies and propose Multi-Dependency PIBT (MD-PIBT) that searches over agent dependencies. MD-PIBT is a general framework where specific parameterizations can reproduce PIBT and EPIBT. At the same time, alternative configurations generalize PIBT and EPIBT to multi-step planning capable of reasoning paths that collide with more than one other agent. Our experiments demonstrate that MD-PIBT effectively plans for as many as 10,000 homogeneous agents under various kinodynamic constraints, including pebble motion, rotation motion, and differential drive robots with speed and acceleration limits. We perform thorough evaluations on different variants of MAPF and find that MD-PIBT is particularly effective in MAPF with large agents. Our code is available at https://github.com/lunjohnzhang/MD-PIBT.
Comment: Accepted to IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS) 2026
Enhancing Hardware Fault Tolerance in Machines with Reinforcement Learning Policy Gradient Algorithms
Sheila Schoepp, Mehran Taghian, Shotaro Miwa, Yoshihiro Mitsuka, Shadan Golestan, Osmar Zaïane
2407.15283v2
Enhancing Hardware Fault Tolerance in Machines with Reinforcement Learning Policy Gradient Algorithms
Sheila Schoepp, Mehran Taghian, Shotaro Miwa, Yoshihiro Mitsuka, Shadan Golestan, Osmar Zaïane
2407.15283v2
arXiv:2407.15283v2
•updated
•
2024-07-21
Industry is moving toward autonomous, network-connected machines that detect and adapt to changing conditions, including hardware faults. Conventional fault-tolerant design duplicates hardware and reroutes control logic; reinforcement learning (RL) offers a learning-based alternative. This paper presents the first systematic comparison of two RL algorithms -- Proximal Policy Optimization (PPO) and Soft Actor-Critic (SAC) -- for integrating fault tolerance into control. Beyond algorithm choice, we investigate four knowledge-transfer strategies: retaining or discarding model parameters, and retaining or discarding storage contents. Performance is evaluated in two Gymnasium environments: Ant-v5 and FetchReachDense-v3. Results show rapid, fault-specific recovery with clear trade-offs. In Ant-v5, retaining PPO's parameters boosts early returns and remains the safest choice across all faults, while retaining SAC's parameters yields mixed outcomes. SAC's early performance further depends on whether the replay buffer is retained: beneficial when prior experiences match current dynamics, but harmful when they diverge. In FetchReachDense-v3, discarding both PPO's and SAC's parameters was most effective under sensor corruption. Across tasks, both algorithms recover near-normal performance within minutes in low-dimensional settings and within days in high-dimensional settings, highlighting a clear trade-off between adaptation speed and asymptotic performance. These findings demonstrate that RL can deliver robust fault tolerance and offer practical guidelines.
Learning Category-level Last-meter Navigation from RGB Demonstrations of a Single-instance
Tzu-Hsien Lee, Fidan Mahmudova, Karthik Desingh
2512.11173v4
Learning Category-level Last-meter Navigation from RGB Demonstrations of a Single-instance
Tzu-Hsien Lee, Fidan Mahmudova, Karthik Desingh
2512.11173v4
arXiv:2512.11173v4
•updated
•
2025-12-11
Achieving precise positioning of the mobile manipulator's base is essential for successful manipulation actions that follow. Most of the RGB-based navigation systems only guarantee coarse, meter-level accuracy, making them less suitable for the precise positioning phase of mobile manipulation. This gap prevents manipulation policies from operating within the distribution of their training demonstrations, resulting in frequent execution failures. We address this gap by introducing an object-centric imitation learning framework for last-meter navigation, enabling a quadruped mobile manipulator robot to achieve manipulation-ready positioning using only RGB observations from its onboard cameras. Our method conditions the navigation policy on three inputs: goal images, multi-view RGB observations from the onboard cameras, and a text prompt specifying the target object. A language-driven segmentation module and a spatial score-matrix decoder then supply explicit object grounding and relative pose reasoning. Using real-world data from a single object instance within a category, the system generalizes to unseen object instances across diverse environments with challenging lighting and background conditions. To comprehensively evaluate this, we introduce two metrics: an edge-alignment metric, which uses ground truth orientation, and an object-alignment metric, which evaluates how well the robot visually faces the target. Under these metrics, our policy achieves 74.58% success in edge-alignment and 89.42% success in object-alignment when positioning relative to unseen target objects. These results show that precise last-meter navigation can be achieved at a category-level without depth, LiDAR, or map priors, enabling a scalable pathway toward unified mobile manipulation. Project page: https://rpm-lab-umn.github.io/category-level-last-meter-nav/
Training Vision-Language-Action Models with Dense Embodied Chain-of-Thought Supervision
Haoyang Li, Guanlin Li, Youhe Feng, Chen Zhao, Zhuoran Wang, Yang Li, Qizhe Wei, Shifeng Bao, Haitao Shen, Yihan Zhao, Tong Yang, Jing Zhang
2606.30552v2
Training Vision-Language-Action Models with Dense Embodied Chain-of-Thought Supervision
Haoyang Li, Guanlin Li, Youhe Feng, Chen Zhao, Zhuoran Wang, Yang Li, Qizhe Wei, Shifeng Bao, Haitao Shen, Yihan Zhao, Tong Yang, Jing Zhang
2606.30552v2
arXiv:2606.30552v2
•updated
•
2026-06-29
Cross-embodiment transfer in vision-language-action (VLA) models remains challenging because low-level state and action spaces differ fundamentally across robot platforms. We observe that the high-level cognitive process underlying manipulation, including scene perception, object identification, task planning, and sub-task decomposition, is largely shared across embodiments. Based on this observation, we present ZR-0, a 2.6 billion parameter end-to-end VLA model that uses dense Embodied Chain-of-Thought (ECoT) supervision to align cross-embodiment representations within the vision-language model (VLM). ZR-0 adopts a dual-stream architecture: a pre-trained VLM (System 2) generates structured ECoT reasoning during training, while a Diffusion Transformer-based action expert (System 1) produces continuous action chunks via flow matching. The two components are coupled through cross-attention, with an attention mask that restricts the action expert to input prompt features only, enabling ECoT generation to be entirely skipped at inference without any performance loss. ZR-0 is pre-trained on ProcCorpus-60M, a large-scale dataset comprising approximately 60 million frames (approximately 1,000 hours) from over 400K trajectories, with dense ECoT annotations covering 96.8% of all frames. We evaluate ZR-0 on three simulation benchmarks spanning single-arm (LIBERO), bimanual (RoboTwin 2.0), and humanoid (RoboCasa GR-1 Tabletop) embodiments, as well as real-world experiments on the xArm platform, demonstrating strong performance across all settings. Code and model checkpoints are available at https://github.com/RUCKBReasoning/ZR-0.
Structured 4D Latent Predictive Model for Robot Planning
Zhiyi Li, Peilin Wu, Xiaoshen Han, Ruojin Cai, Yilun Du
2607.01166v1
Structured 4D Latent Predictive Model for Robot Planning
Zhiyi Li, Peilin Wu, Xiaoshen Han, Ruojin Cai, Yilun Du
2607.01166v1
arXiv:2607.01166v1
•
2026-07-01
Video predictive models are emerging as a powerful paradigm in robotics, offering a promising path toward task generalization, long-horizon planning, and flexible decision-making. However, prevailing approaches often operate on 2D video sequences, inherently lacking the 3D geometric understanding necessary for precise spatial reasoning and physical consistency. We introduce a Structured 4D Latent Predictive Model, which predicts the evolution of a scene's 3D structure in a structured latent space conditioned on observations and textual instructions. Our representation encodes the scene holistically and can be decoded into diverse 3D formats, enabling a more complete and 3D consistent scene understanding. This structured 4D latent predictive model serves as a planner, generating future scenes that are translated into executable actions by a goal-conditioned inverse dynamics module. Experiments demonstrate that our model generates futures with strong visual quality, substantially better 3D consistency and multi-view coherence compared to state-of-the-art video-based planners. Consequently, our full planning pipeline achieves superior performance on complex manipulation tasks, exhibits robust generalization to novel visual conditions, and proves effective on real-world robotic platforms. Our website is available at https://structured-4d-model.github.io/.
Towards Metric-Agnostic Trajectory Forecasting
Markus Knoche, Daan de Geus, Bastian Leibe
2607.01133v1
Towards Metric-Agnostic Trajectory Forecasting
Markus Knoche, Daan de Geus, Bastian Leibe
2607.01133v1
arXiv:2607.01133v1
•
2026-07-01
Accurate trajectory forecasting of surrounding traffic participants is a core capability for autonomous driving, enabling vehicles to anticipate behavior and plan safe maneuvers. We observe that current state-of-the-art forecasting models on Argoverse 2 and the Waymo Open Motion Dataset tailor their training objectives to the different benchmark metrics. Because these metrics encourage conflicting behavior, we propose a paradigm change for trajectory forecasting: training models with metric-agnostic probabilistic objectives and treating metric optimization as a downstream task applied to the predictive distribution. Concretely, we introduce Trajectory Distribution Evaluation (TraDiE) policies, metric-specific policies that map a predictive distribution to the set of $K$ trajectories and confidences required by trajectory forecasting metrics. We evaluate this framework by introducing DONUT-NLL, which adapts the training objective of the state-of-the-art trajectory forecasting model DONUT to directly optimize the predictive distribution. Using our policies, DONUT-NLL achieves state-of-the-art results on all metrics of the Waymo motion prediction benchmark.
Comment: ECCV 2026. Project page at https://vision.rwth-aachen.de/TraDiE-policies
FAR: Failure-Aware Retry for Test-Time Recovery and Continual Policy Improvement
Haoran Hao, Shahram Najam Syed, Jeffrey Ichnowski, Jeff Schneider
2607.01111v1
FAR: Failure-Aware Retry for Test-Time Recovery and Continual Policy Improvement
Haoran Hao, Shahram Najam Syed, Jeffrey Ichnowski, Jeff Schneider
2607.01111v1
arXiv:2607.01111v1
•
2026-07-01
Robot policies inevitably encounter failures when deployed in real environments. Naive retries often repeat the same mistakes, while many existing recovery methods rely on human intervention. In this paper, we propose Failure-Aware Retry (FAR), a framework that enables robots to learn from previous failures at test time, adapt their behavior accordingly, and eventually complete the task autonomously. FAR combines Failure-Contrastive Preference Adaptation, which constructs preference learning data from failures to steer the policy away from previously unsuccessful behaviors, with lightweight action perturbations during retries to encourage local exploration. We further incorporate successful recovery trajectories into a training loop for continual policy improvement. Experiments in both simulation and real-world manipulation tasks show that FAR substantially improves success rates and robustness, with average gains of 17.6% over the standard diffusion policy in simulation and 11.7% in the real world. In addition, FAR significantly improves data efficiency under both reset and timestep budgets during continual policy improvement by exploiting informative failure cases.
Technical Report: Asynchronous Distributed Trajectory Estimation of Multi-Robot Systems
Adam Pooley, Matthew Hale
2607.01106v1
Technical Report: Asynchronous Distributed Trajectory Estimation of Multi-Robot Systems
Adam Pooley, Matthew Hale
2607.01106v1
arXiv:2607.01106v1
•
2026-07-01
Distributed trajectory estimation arises in many applications across robotics, but existing implementations typically do not consider asynchrony in agents' communications and computations. Therefore, we propose an asynchronous block coordinate descent algorithm for distributed trajectory estimation. We consider a team of agents that observes a team of robots and estimates their states over a sliding window. The agents solve an approximation of the maximum a posteriori estimation problem, which we derive. We show this approximation introduces negligible errors and eliminates up to 96.9% of communications among agents. Next, we prove that agents' iterates converge exponentially fast to the optimal estimate of the robots' states. Simulations show that this approach has up to 64% less error than a comparable state-of-the-art algorithm. Experiments on mobile robots show the robustness of this approach to delays whose lengths span three orders of magnitude.
Comment: 13 pages, 3 figures
ROSA: A Robotics Foundation Model Serving System for Robot Factories
Wenqi Jiang, Jason Clemons, Rowland O'Flaherty, Hugo Hadfield, Alperen Degirmenci, Shuran Song, Yashraj Narang, Christos Kozyrakis
2607.01088v1
ROSA: A Robotics Foundation Model Serving System for Robot Factories
Wenqi Jiang, Jason Clemons, Rowland O'Flaherty, Hugo Hadfield, Alperen Degirmenci, Shuran Song, Yashraj Narang, Christos Kozyrakis
2607.01088v1
arXiv:2607.01088v1
•
2026-07-01
Robotics foundation models (RFMs) are making general-purpose robots increasingly practical for factory deployments. While RFM serving systems are central to this vision, existing systems are largely shaped by a single-robot, single-model assumption: inference is treated as an edge-computing problem handled by an on-robot or dedicated nearby GPU, and the serving objective is to minimize the latency of a single action model. In this paper, we propose ROSA, an RFM serving system for robot factories designed around three key principles. First, ROSA adopts shared GPU-pool serving, allowing a fleet of robots to access powerful server-class GPUs over the network in order to improve inference performance, battery duration, and GPU utilization. Second, ROSA provides a robotics-aware programming abstraction and system design that supports multi-model pipelines, per-task performance requirements, and failure handling. Third, ROSA uses factory-objective-driven scheduling to maximize SLO-qualified factory productivity rather than minimizing individual request latency. We implement ROSA on top of Ray Serve for distributed orchestration, with vLLM, PyTorch, and JAX as model-serving backends, and evaluate it on both real robots and synthetic large-scale workloads. The results show that ROSA improves factory productivity by up to 12.06x over conventional dedicated serving systems.
Where Am I? Semantic Map Grounding via Vision-Language Models for Multi-Modal Localization
Suraj Borate, Aarav Shah, Madhu Vadali
2607.01079v1
Where Am I? Semantic Map Grounding via Vision-Language Models for Multi-Modal Localization
Suraj Borate, Aarav Shah, Madhu Vadali
2607.01079v1
arXiv:2607.01079v1
•
2026-07-01
We address robot localization in GPS-denied indoor environments by reframing it as a semantic reasoning task rather than a geometric estimation problem. Motivated by how humans localize using object-level cues and labeled maps, we ask whether a vision-language model, given a front camera image, a polar LiDAR scan, and a top-down semantic grid map, can infer the robot pose. We fine-tune Qwen2.5-VL-7B with LoRA and attach a lightweight regression head that predicts continuous pose coordinates (x, y, theta) directly from the final hidden state, bypassing text generation. Training uses a composite position-and-direction loss with curriculum learning on a custom Gazebo dataset of 120,112 samples and 527 scenes. On the in-distribution test set of 18,017 samples, the model achieves 98.23 percent position accuracy, 98.00 percent direction accuracy, 96.75 percent full pose accuracy, a mean position error of 0.11 m, and a mean orientation error of 5.7 degrees at 0.62 s per sample. Position accuracy drops by only 7.2 percentage points on seven unseen object categories, reaching 90.99 percent, supporting semantic spatial reasoning rather than appearance memorization. With incomplete maps, fine-tuning recovers performance to 93.72 percent position accuracy, showing adaptability to stale or partial map information. Two ablations highlight cross-modal complementarity. Without LiDAR, using only camera and map inputs, position accuracy remains 95.06 percent, only 3.2 percentage points below the full system. However, when the camera sees no visible objects in a wall-facing view, LiDAR sustains 92.33 percent position accuracy, compared with 70.74 percent when neither LiDAR nor visible objects are available. This shows that LiDAR becomes the primary localization signal when camera semantics are unavailable and provides a reliable fallback under occlusion or sparse layouts.
The Three Dimensions of ROS 2 Middleware
Sanghoon Lee, Taehun Kim, Angelo Corsaro, Kyung-Joon Park
2607.01304v1
The Three Dimensions of ROS 2 Middleware
Sanghoon Lee, Taehun Kim, Angelo Corsaro, Kyung-Joon Park
2607.01304v1
arXiv:2607.01304v1
•
2026-07-01
ROS 2 (Robot Operating System 2) has emerged as the de facto standard for modern robot software development, with middleware implementations such as the Data Distribution Service (DDS) and Zenoh forming the core infrastructure for distributed robotic communication. Despite their architectural flexibility, these middleware systems exhibit structural limitations, particularly under dynamic and resource-constrained wireless environments. This paper presents a systematic survey of ROS 2 middleware and introduces a conceptual framework to examine its architectural limits through three structural dimensions required by distributed robotic systems, namely Space, Time, and State. We first provide a structured analysis of middleware architecture and operational dynamics, including discovery, data exchange, and state management mechanisms. Building on this foundation, we formalize Time as temporal predictability for control loops, Space as spatial abstraction from physical topology to enable modular deployment, and State as contextual continuity despite dynamic node participation and intermittent connectivity. Through a comprehensive review of existing implementations and prior studies, we organize middleware research according to the structural trade-offs that arise among these dimensions. Under constrained wireless conditions, spatial abstraction can obscure network variability and weaken temporal guarantees, while mechanisms that preserve state continuity introduce computational and network overhead that competes with time-critical communication. These interactions reveal structural trade-offs that characterize the practical limits of contemporary robot middleware. By synthesizing architectural patterns and identifying gaps in current modeling and analysis approaches, this survey outlines a principled research roadmap for robust and scalable robotic middleware architectures.
Comment: 31 pages, 3 figures. Survey paper
Tendon-Actuated Robots with a Tapered, Flexible Polymer Backbone: Design, Fabrication, and Modeling
Harald Minde Hansen, Nandita Gallacher, Nicholas B. Andrews, Kristin Y. Pettersen, Jan Tommy Gravdahl, Mario di Castro
2603.19124v3
Tendon-Actuated Robots with a Tapered, Flexible Polymer Backbone: Design, Fabrication, and Modeling
Harald Minde Hansen, Nandita Gallacher, Nicholas B. Andrews, Kristin Y. Pettersen, Jan Tommy Gravdahl, Mario di Castro
2603.19124v3
arXiv:2603.19124v3
•updated
•
2026-03-19
This paper presents the design, modeling, and fabrication of 3D-printed, tendon-actuated continuum robots featuring a flexible, tapered backbone constructed from thermoplastic polyurethane (TPU). Our scalable design incorporates an integrated electronics base housing that enables direct tendon tension control and sensing via actuators and compression load cells. Unlike many continuum robots that are single-purpose and costly, the proposed design prioritizes customizability, rapid assembly, and low cost while enabling high curvature and enhanced distal compliance through geometric tapering, thereby supporting a broad range of compliant robotic inspection and manipulation tasks. We develop a generalized forward kinetostatic model of the tapered backbone based on Cosserat rod theory using a Newtonian approach, extending existing tendon-actuated Cosserat rod formulations to explicitly account for spatially varying backbone cross-sectional geometry. The model captures the graded stiffness profile induced by the tapering and enables systematic exploration of the configuration space as a function of the geometric design parameters. Specifically, we analyze how the backbone taper angle influences the robot's configuration space and manipulability. The model is validated against motion capture data, achieving centimeter-level shape prediction accuracy after calibrating Young's modulus via a line search that minimizes modeling error. We further demonstrate teleoperated grasping using an endoscopic gripper routed along the continuum robot, mounted on a 6-DoF robotic arm. Parameterized iLogic/CAD scripts are provided for rapid geometry generation and scaling. The presented framework establishes a simple, rapid, and reproducible pathway from parametric design to controlled tendon actuation for tapered, tendon-driven continuum robots manufactured using fused deposition modeling 3D printers.
Human-Centric Transferable Tactile Pre-Training for Dexterous Robotic Manipulation
Chi Zhang, Penglin Cai, Ziheng Xi, Haoqi Yuan, Hao Luo, Wanpeng Zhang, Sipeng Zheng, Chaoyi Xu, Zongqing Lu
2607.01067v1
Human-Centric Transferable Tactile Pre-Training for Dexterous Robotic Manipulation
Chi Zhang, Penglin Cai, Ziheng Xi, Haoqi Yuan, Hao Luo, Wanpeng Zhang, Sipeng Zheng, Chaoyi Xu, Zongqing Lu
2607.01067v1
arXiv:2607.01067v1
•
2026-07-01
As an essential modality for dexterous and contact-rich tasks, tactile sensing provides precise force feedback that cannot be reliably inferred from vision. However, limited by hardware and data collection systems, existing datasets with tactility remain small in scale and narrow in contact coverage. Meanwhile, Vision-Language-Action (VLA) models with tactile modality are constrained on dynamics-agnostic post-training, which limits the performance ceiling on downstream tasks. In this paper, we present H-Tac, a large-scale tactile-action dataset with 160-hour egocentric human videos containing more than 300 tasks and 135k episodes. Building upon this, we propose Transferable Tactile Pre-Training (TTP), a system of tactile-based pre-training on human data for fine-grained robotic tasks. To bridge the gap between humans and robots, we use unified tactile and action spaces throughout the pre-training and post-training phases, preserving prior knowledge during human-to-robot transfer. By leveraging a tactile expert for future tactile prediction, our framework explicitly models the contact dynamics and precise physical interactions. Extensive experiments in simulation and on real robots demonstrate that our model achieves superior performance, exhibiting robust generalization and fine-grained manipulation capabilities. TTP paves the way for scalable tactile pre-training via human-to-robot transfer.
Comment: The first two authors contribute equally. Orders are decided by flipping a coin
The Quadruped Soft Tail: Compliant Grasping and Swabbing for Contamination Surveys in Harsh Environments
Harald Minde Hansen, Nandita Gallacher, Kristin Y. Pettersen, Jan Tommy Gravdahl, Mario di Castro
2606.30900v2
The Quadruped Soft Tail: Compliant Grasping and Swabbing for Contamination Surveys in Harsh Environments
Harald Minde Hansen, Nandita Gallacher, Kristin Y. Pettersen, Jan Tommy Gravdahl, Mario di Castro
2606.30900v2
arXiv:2606.30900v2
•updated
•
2026-06-29
Beryllium contamination surveys in radioactive areas are challenging for robots in environments cluttered with cables and electronics. To address this problem, we have developed a novel quadruped system augmentation: A lightweight, soft, and compliant tendon-actuated robotic tail mounted on a quadruped robot. The tail features a hollow, flexible backbone and a tendon-actuated soft gripper that enables the robot to pick up sampling tissues, swab contaminated surfaces, and release the tissues at designated collection locations for subsequent beryllium analysis. To enable intuitive teleoperation, a closed-form kinematic model and a singularity-robust task-space controller are developed. Experimental results demonstrate that gripper actuation has a negligible effect on robot shape, while common-mode tendon actuation provides an effective mechanism for stiffness modulation and preload control. Furthermore, experimental validation indicates that the proposed kinematic model provides a suitable basis for real-time task-space control. The proposed system combines the agility of legged locomotion with the compliance of soft robotic manipulation, enabling the complete contamination-survey procedure to be performed without human exposure. While motivated by beryllium contamination surveys at CERN, the proposed quadruped soft-tail concept is broadly applicable to legged robots operating in cluttered, confined, or hazardous environments where conventional rigid-link manipulators are undesirable.
RoboWorld: Fast and Reliable Neural Simulators for Generalist Robot Policy Evaluation
Byeongguk Jeon, Seonghyeon Ye, JaeHyeok Doo, Sungdong Kim, Minjoon Seo, Hyungmok Son, Kimin Lee
2607.01060v1
RoboWorld: Fast and Reliable Neural Simulators for Generalist Robot Policy Evaluation
Byeongguk Jeon, Seonghyeon Ye, JaeHyeok Doo, Sungdong Kim, Minjoon Seo, Hyungmok Son, Kimin Lee
2607.01060v1
arXiv:2607.01060v1
•
2026-07-01
Video world models are emerging as a scalable alternative for evaluating generalist robot policies, bypassing the physical constraints and engineering burdens of real-world deployment. However, evaluating policies with video world models remains challenging, as world-model errors can make generated rollouts unreliable and slow inference limits large-scale throughput. We introduce RoboWorld, an automated evaluation pipeline that pairs a fast autoregressive video world model with a task-progress-aware vision-language model scoring. To enable reliable long-horizon autoregressive world-model rollouts, we propose Step Forcing, which combines anchored and one-step self-forwarded contexts to reduce train--test mismatch while preserving action--observation dynamics. Together, these components enable RoboWorld to align strongly with real-world robot evaluation across tasks and environments, achieving Pearson's r = 0.989 and Spearman's \r{ho} = 0.970.
Comment: ICML 2026 F2S workshop
AutoSpeed: Annotation-Free Stage-Adaptive Motion Speed Learning for Robot Manipulation
Qingda Hu, Ziheng Qiu, Jieru Zhao, Zhongxue Gan, Wenchao Ding
2607.01051v1
AutoSpeed: Annotation-Free Stage-Adaptive Motion Speed Learning for Robot Manipulation
Qingda Hu, Ziheng Qiu, Jieru Zhao, Zhongxue Gan, Wenchao Ding
2607.01051v1
arXiv:2607.01051v1
•
2026-07-01
Different stages of manipulation tasks exhibit varying levels of difficulty, suggesting stage-dependent motion speeds and temporal prediction horizons. However, existing IL-based visuomotor policies typically imitate the execution speed of expert demonstrations and operate with a fixed temporal prediction horizon, limiting flexibility and overall task throughput. In this paper, we introduce AutoSpeed, a model-agnostic learning framework that enables existing visuomotor policies to predict trajectories with stage-adaptive motion speeds, without requiring speed or stage annotations. We treat future trajectories at different speeds as candidate optimization targets, evaluate each candidate using a composite cost that trades off prediction error against prediction horizon, and optimize the policy toward the minimum-cost candidate. With a fixed-length action sequence, speed modulation adjusts the effective temporal prediction horizon: simple stages are executed faster with a longer prediction horizon, whereas complex stages are executed more slowly with a shorter prediction horizon. Specifically, we implement speed modulation in the frequency domain via the discrete cosine transform (DCT), which enables smooth, non-integer speed scaling and thus preserves motion continuity. Extensive evaluations show that AutoSpeed substantially reduces task execution time while also improving success rates. Under the AutoSpeed framework, the inferred motion speeds exhibit a strong correspondence with task stages.
Comment: Accepted by ECCV 2026
Robots Ask the Way: Communication-Enabled Social Navigation
Valentino Sacco, Luca Scofano, Indro Spinelli, Fabio Galasso
2607.01044v1
Robots Ask the Way: Communication-Enabled Social Navigation
Valentino Sacco, Luca Scofano, Indro Spinelli, Fabio Galasso
2607.01044v1
arXiv:2607.01044v1
•
2026-07-01
Assistive autonomous robots operating in multi-agent environments require efficient strategies to locate specific individuals among multiple residents. Current social navigation methods focus on reactive collision avoidance and trajectory adaptation, but lack mechanisms to proactively gather information through human-robot communication. We introduce Communication-enabled Social Navigation (CommNav). In this novel task, robotic agents actively seek assistance from residents to locate target individuals by requesting information about recent sightings, locations, and movements. To evaluate CommNav, we extend Habitat 3.0 to create Habitat 3.0c, a communication-enabled variant supporting multi-human environments with information exchange protocols. Adding our communication module (COMM) to a state-of-the-art social navigation model yields a 10 percentage-point improvement in Episode Success. We further investigate the transition from structured data to natural language by evaluating models trained on LLM-generated instructions and on colloquial instructions collected from a human study. Our experiments reveal that: (i) explicit human-robot communication substantially enhances multi-person navigation performance; (ii) pre-training COMM on a communication pretext task effectively addresses the challenge of occasional interaction signals; and (iii) the navigation policy is highly robust to natural, colloquial human language, achieving an episode success statistically similar to the model using perfect structured data.
Comment: Accepted to IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS) 2026
DART-VLN: Test-Time Memory Decay and Anti-Loop Regularization for Discrete Vision-Language Navigation
Shaoheng Zhang, Zhichen Li, Jie Mei
2607.01043v1
DART-VLN: Test-Time Memory Decay and Anti-Loop Regularization for Discrete Vision-Language Navigation
Shaoheng Zhang, Zhichen Li, Jie Mei
2607.01043v1
arXiv:2607.01043v1
•
2026-07-01
Memory-based discrete vision-language navigation (VLN) agents must act under partial observability, yet even strong frozen backbones remain vulnerable at test time. Two common failure modes are stale historical evidence at memory readout and inefficient local backtracking during action selection. We present DART-VLN, a training-free test-time control framework for discrete VLN. DART-VLN combines Test-Time Memory Decay, a read-side memory reweighting rule that suppresses stale and redundant evidence without rewriting stored content, with Anti-Loop Regularization, a lightweight next-hop penalty that discourages immediate reversals during action selection. The framework introduces no new learnable parameters and leaves the learned backbone unchanged. Experiments on R2R and REVERIE show a consistent pattern: decay-only provides stable read-side gains, while decay+anti-loop achieves the best overall quality-efficiency trade-off, yielding shorter trajectories, lower runtime, and improved navigation performance in key settings. Behavioral analysis further confirms that anti-loop regularization reduces local backtracking and improves path efficiency under frozen backbones. Overall, the results show that modest test-time control can make memory-based discrete VLN more reliable and efficient without retraining.
Comment: Accepted by the 2026 IEEE International Conference on Systems, Man, and Cybernetics (IEEE SMC 2026). Camera-ready version
AMBUSH: Collaborative Capture in Complex Environments with Neural Acceleration
Junfeng Chen, YinHang Luo, Xinyi Wang, Junrui Li, Meng Guo
2607.01029v1
AMBUSH: Collaborative Capture in Complex Environments with Neural Acceleration
Junfeng Chen, YinHang Luo, Xinyi Wang, Junrui Li, Meng Guo
2607.01029v1
arXiv:2607.01029v1
•
2026-07-01
Collaborative capture of dynamic targets is common in nature as an essential strategy for weaker species against the strong. Similar concepts have shown to be useful for numerous robotic applications, such as security and surveillance, search and rescue. However, most existing works focus on analytical and geometric solutions or end-to-end reinforcement learning methods, which are largely constrained to obstacle-free environments or scenarios with sparse, regularly distributed obstacles. This work tackles the problem from a unique perspective: the renowned strategy of``ambush'' alone would suffice for multiple slower pursuers to capture one faster evader with different levels of intelligence efficiently in complex environments. A parameterized strategy of ambush (including discrete and continuous parameters) is designed first, which takes into account the topological properties of the workspace, the truncated line-of-sight visibility, the relative speed ratio and the limited capture range. Then, a Hybrid Monte Carlo Tree Search (H-MCTS) algorithm is proposed to optimize the associated parameters through long-term planning, enabling the identification of highly promising parameters for future capture. Lastly, the neural acceleration is trained offline to learn the ranking of different choices of parameters across various environments, and to directly predict scores, replacing the rollout process in H-MCTS. The neural acceleration is adopted during online H-MCTS to accelerate the planning procedure while guaranteeing the planning quality. Its efficiency and effectiveness are validated in extensive simulations and hardware experiments, against evaders with different capabilities and intelligence levels, including two-times higher velocity and human-controlled behavior.
Image-Domain Tilt Constrained Distributed Fusion for Maneuvering UAV Tracking with Multi-Camera Electro-Optical Observations
Minxing Sun, Yao Mao
2607.01008v1
Image-Domain Tilt Constrained Distributed Fusion for Maneuvering UAV Tracking with Multi-Camera Electro-Optical Observations
Minxing Sun, Yao Mao
2607.01008v1
arXiv:2607.01008v1
•
2026-07-01
Short-horizon prediction is essential for electro-optical UAV tracking, especially when the target is small, maneuvering, or intermittently observed. Image center, line-of-sight, and range measurements provide direct constraints on target position, but their constraints on acceleration are weak. As a result, prediction can lag during aggressive maneuvers. This paper proposes an image-domain tilt constrained distributed fusion method for maneuvering UAV tracking. The method uses the apparent roll and pitch of a rotorcraft target in the image as low-level maneuver cues. A weak-prior auto-labeling pipeline first generates oriented bounding box and image-domain tilt labels from synchronized video, gimbal IMU, and UAV IMU data. A YOLO-OBB detector is then trained to provide online target position and tilt measurements. The front-end Python implementation is publicly available at github.com/ShineMinxing/PythonYOLO. In the fusion stage, the UAV state is modeled by position, velocity, and acceleration. Image-domain roll and pitch are introduced as acceleration-related pseudo-observations. For distributed tracking, one mobile gimbal camera and two fixed ground cameras are fused asynchronously. Camera attitude error states are augmented into the filter to absorb extrinsic drift and cross-camera systematic inconsistency. A Mahalanobis gate with time-since-last-valid covariance widening is used to reject false detections and handle dropouts. In simulation, adding roll/pitch observations reduces the prediction RMSE from 1.991 m to 0.821 m and decreases the cumulative prediction error by 60.75\%. In real distributed experiments, a self-consistency evaluation shows an 18.10\% reduction in cumulative prediction error. The results show that image-domain tilt can provide useful acceleration constraints for robust short-horizon UAV prediction.
Comment: 24 pages, 20 figures
Transport Discrepancy as a Reliability Signal for Vision-Language-Action Models
Wanpeng Zhang, Ye Wang, Hao Luo, Haoqi Yuan, Yicheng Feng, Chaoyi Xu, Sipeng Zheng, Qin Jin, Zongqing Lu
2512.01715v2
Transport Discrepancy as a Reliability Signal for Vision-Language-Action Models
Wanpeng Zhang, Ye Wang, Hao Luo, Haoqi Yuan, Yicheng Feng, Chaoyi Xu, Sipeng Zheng, Qin Jin, Zongqing Lu
2512.01715v2
arXiv:2512.01715v2
•updated
•
2025-12-01
Vision-language-action (VLA) models that generate continuous action chunks via flow matching lack an internal signal for judging whether a given prediction is reliable. Distribution shift and long-horizon rollouts can push backbone representations away from the region the action head decodes reliably, yet the policy has no mechanism to detect or react to this drift. We observe that the cost of transporting observation features to the action representation in a shared feature space rises precisely when such drift occurs, providing a per-step reliability estimate without extra supervision. Building on this observation, we propose DiG (Discrepancy Gate), a lightweight plug-in module for flow-matching VLA policies. DiG computes a sliced Wasserstein transport cost between backbone features and the action expert's own input projection, maps it through an exponential gate, and uses the gate to modulate both a residual feature refinement and the training loss. At inference time, the gate enables DiG-Refinefine, an iterative refinement process that corrects action chunks before execution. Experiments on both simulation and real-world scenarios show that DiG consistently improves success rates, with the largest gains under distribution shift and on long-horizon tasks.
Privacy-Preserving Depth-Only Open-Vocabulary 3D Semantic Segmentation Via Uncertainty-Guided Test-Time Optimization
Xuying Huang, Sicong Pan, Maren Bennewitz
2607.00978v1
Privacy-Preserving Depth-Only Open-Vocabulary 3D Semantic Segmentation Via Uncertainty-Guided Test-Time Optimization
Xuying Huang, Sicong Pan, Maren Bennewitz
2607.00978v1
arXiv:2607.00978v1
•
2026-07-01
Privacy-preserving perception is a critical requirement for deploying 3D scene understanding systems in real-world indoor environments, yet it remains underexplored in open-vocabulary 3D semantic segmentation. Existing methods typically rely on obtaining rich semantic cues from RGB images, which may expose privacy-sensitive visual information. Depth-only 3D geometry provides a privacy-preserving alternative, but the absence of appearance-based semantic cues makes open-vocabulary predictions highly uncertain and less reliable. Under this setting, we propose to convert uncertainty into a guidance signal to identify unreliable semantic responses and use semantic priors from foundation models to regularize their refinement. We present UTTO, an uncertainty-guided test-time optimization framework for depth-only open-vocabulary 3D semantic segmentation. Without additional training, experiments on ScanNet20, ScanNet40, and ScanNet200 demonstrate that UTTO consistently improves depth-only open-vocabulary 3D segmentation and outperforms representative baselines under privacy-preserving conditions.
DynaWM: A Base-VLA-Guided World Foundation Model for Moving-Object Manipulation
Chongkei Chang, Zhidong Deng
2607.02604v1
DynaWM: A Base-VLA-Guided World Foundation Model for Moving-Object Manipulation
Chongkei Chang, Zhidong Deng
2607.02604v1
arXiv:2607.02604v1
•
2026-07-01
Although vision-language-action (VLA) models have received widespread attention, many challenges remain in manipulating dynamic moving objects. In most existing approaches, end-to-end forward or inverse dynamics models, i.e., world models, are incorporated into high-performance base VLA architectures, which may degrade the performance of well-pretrained base VLA models due to inappropriate fine-tuning. In this paper, we propose DynaWM, a base-VLA-guided world foundation model that adapts to a wide variety of fine-tuned and coarse-tuned base-VLA checkpoints for moving-object manipulation. DynaWM uses a Mamba-3-based action encoder to encode the base action chunk produced by the base VLA into an action-conditioning representation, a V-JEPA 2.1 vision encoder to extract features from multi-view observation history, and a proprioceptive state encoder to encode robotic-arm proprioceptive states. These feature representations jointly condition a flow-matching DiT to regenerate motion-aware action trajectories for moving-object manipulation. For systematic evaluation, we construct the DynaGrasp-32 benchmark, covering six categories of moving-object manipulation tasks, including velocity variation, trajectory variation, and multi-object manipulation, as well as the DynaGrasp-1600 dataset, which consists of 32 scenarios, 1,600 demonstration trajectories, and approximately 1.53M images. For fine-tuned base-VLA checkpoints, DynaWM achieves percentage improvements of 7.19, 45.31, 1.88, and 10.94 over SmolVLA, X-VLA, π0, and π0.5, respectively. For coarse-tuned base-VLA checkpoints, performance increases by 35.13, 44.06, 35.69, and 26.13 percentage, respectively. Ablation experiments show that visual encoding enhances success by 27.50%, while reducing success by 45.44% if action conditioning is removed.
Comment: 17 pages, 3 figures
3D HAMSTER: Bridging Planning and Control in Hierarchical Vision Language Action Models through 3D Trajectory Guidance
Dongyoon Hwang, Byungkun Lee, Dongjin Kim, Hyojin Jang, Hoiyeong Jin, Jueun Mun, Minho Park, Hojoon Lee, Hyunseung Kim, Jaegul Choo
2606.31329v2
3D HAMSTER: Bridging Planning and Control in Hierarchical Vision Language Action Models through 3D Trajectory Guidance
Dongyoon Hwang, Byungkun Lee, Dongjin Kim, Hyojin Jang, Hoiyeong Jin, Jueun Mun, Minho Park, Hojoon Lee, Hyunseung Kim, Jaegul Choo
2606.31329v2
arXiv:2606.31329v2
•updated
•
2026-06-30
Hierarchical Vision-Language-Action (VLA) models decouple high-level planning from low-level control to improve generalization in robot manipulation. Recent work in this paradigm uses 2D end-effector trajectories predicted by a Vision-Language Model (VLM) as explicit guidance for a downstream policy. However, state-of-the-art low-level policies operate in 3D metric space on point clouds, and feeding them 2D guidance that lacks depth forces each waypoint to be assigned the depth of whatever scene surface lies beneath it, producing geometrically distorted trajectories. We propose 3D HAMSTER, a hierarchical framework that closes this gap by having the planner directly output metrically reliable 3D trajectories. We augment a VLM with a dedicated depth encoder and a dense depth reconstruction objective to predict 3D waypoint sequences, which are directly integrated into a pointcloudbased low-level policy. Across 3D trajectory prediction, simulation, and real-world manipulation, 3D HAMSTER consistently outperforms proprietary VLMs and 2D-guided baselines, with the largest gains under appearance-altering shifts and unseen language, spatial, and visual conditions. The project page is available at https://davian-robotics.github.io/3D_HAMSTER/.
Comment: Published in IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS) 2026. Code: https://github.com/DAVIAN-Robotics/3D_HAMSTER. Project page: https://davian-robotics.github.io/3D_HAMSTER/
Visualizing Impedance Control in Augmented Reality for Teleoperation: Design and User Evaluation
Gijs van den Brandt, Femke van Beek, Elena Torta
2603.25418v2
Visualizing Impedance Control in Augmented Reality for Teleoperation: Design and User Evaluation
Gijs van den Brandt, Femke van Beek, Elena Torta
2603.25418v2
arXiv:2603.25418v2
•updated
•
2026-03-26
Teleoperation for contact-rich manipulation remains challenging, especially when using low-cost, motion-only interfaces that provide no haptic feedback. Virtual reality controllers enable intuitive motion control but do not allow operators to directly perceive or regulate contact forces, limiting task performance. To address this, we propose an augmented reality (AR) visualization of the impedance controller's target pose and its displacement from each robot end effector. This visualization conveys the forces generated by the controller, providing operators with intuitive, real-time feedback without expensive haptic hardware. We evaluate the design in a dual-arm manipulation study with 17 participants who repeatedly reposition a box with and without the AR visualization. Results show that AR visualization reduces completion time by 24% for force-critical lifting tasks, with no significant effect on sliding tasks where precise force control is less critical. These findings indicate that making the impedance target visible through AR is a viable approach to improve human-robot interaction for contact-rich teleoperation.
Comment: 6 pages, 5 figures. Accepted for publication at the 35th IEEE International Conference on Robot and Human Interactive Communication (RO-MAN 2026)
Beyond Line of Sight: Hybrid Validation of V2X Collective Perception in Complex Scenarios
Markos Antonopoulos, Anastasia Bolovinou, Bill Roungas, Elena Daskalaki, Angelos Amditis
2607.00874v1
Beyond Line of Sight: Hybrid Validation of V2X Collective Perception in Complex Scenarios
Markos Antonopoulos, Anastasia Bolovinou, Bill Roungas, Elena Daskalaki, Angelos Amditis
2607.00874v1
arXiv:2607.00874v1
•
2026-07-01
This paper introduces a probabilistic framework and hybrid validation methodology for V2X-enabled Collective Perception (CP) in complex traffic scenarios. The proposed Bayesian fusion algorithm extends the perceptual horizon of connected and autonomous vehicles by integrating heterogeneous sensor observations from multiple agents into a shared probabilistic occupancy grid. Each cell of this grid encapsulates both occupancy likelihood and uncertainty, enabling explainable and trustworthy situational awareness beyond the ego vehicle's field of view. To bridge the gap between simulation and real-world evaluation, a hybrid testing framework is developed, combining CARLA-based virtual environments with vehicle-in-the-loop experimentation. Experimental results in a roundabout scenario demonstrate a 260 percent increase in field-of-view coverage and a rise in occupied-cell recall from 0.82 (ego-only) to 0.94 (six-agent CP) under nominal localization conditions. Overall, the proposed approach provides a reproducible and interpretable foundation for validating CP systems, supporting the safe and certifiable deployment of cooperative autonomous vehicles.
Comment: 6 pages, 4 figures, to be presented in ITS World 2026
From World Models to World Action Models: A Concise Tutorial for Robotics
Xiaoxiong Zhang, Xiong Zeng, Wei Zhang
2607.00836v1
From World Models to World Action Models: A Concise Tutorial for Robotics
Xiaoxiong Zhang, Xiong Zeng, Wei Zhang
2607.00836v1
arXiv:2607.00836v1
•
2026-07-01
World models are increasingly used in embodied intelligence and generative simulation, yet their scope remains ambiguous across communities. This tutorial presents a design-space view of world models as action-conditioned predictive models that estimate the future evolution of task-relevant observations or states. We categorize existing methods into observation-space and state-space world models, comparing their trade-offs in visual fidelity, spatial structure, physical interpretability, and control usability. We further introduce world action models, which connect predicted futures with executable robot actions, and summarize four representative paradigms: imagine-then-execute, video-feature-conditioned action prediction, joint video-action modeling, and auxiliary video prediction for policy learning. The goal of this tutorial is to clarify the conceptual scope of world (action) models and provide a structured taxonomy for embodied prediction and control.
Comment: Project page: https://clearlab-sustech.github.io/WorldModelSurvey/
E-TIDE: Fast, Structure-Preserving Motion Forecasting from Event Sequences
Biswadeep Sen, Benoit R. Cottereau, Nicolas Cuperlier, Terence Sim
2603.27757v2
E-TIDE: Fast, Structure-Preserving Motion Forecasting from Event Sequences
Biswadeep Sen, Benoit R. Cottereau, Nicolas Cuperlier, Terence Sim
2603.27757v2
arXiv:2603.27757v2
•updated
•
2026-03-29
Event-based cameras capture visual information as asynchronous streams of per-pixel brightness changes, generating sparse, temporally precise data. Compared to conventional frame-based sensors, they offer significant advantages in capturing high-speed dynamics while consuming substantially less power. Predicting future event representations from past observations is an important problem, enabling downstream tasks such as future semantic segmentation or object tracking without requiring access to future sensor measurements. While recent state-of-the-art approaches achieve strong performance, they often rely on computationally heavy backbones and, in some cases, large-scale pretraining, limiting their applicability in resource-constrained scenarios. In this work, we introduce E-TIDE, a lightweight, end-to-end trainable architecture for event-tensor prediction that is designed to operate efficiently without large-scale pretraining. Our approach employs the TIDE module (Temporal Interaction for Dynamic Events), motivated by efficient spatiotemporal interaction design for sparse event tensors, to capture temporal dependencies via large-kernel mixing and activity-aware gating while maintaining low computational complexity. Experiments on standard event-based datasets demonstrate that our method achieves competitive performance with significantly reduced model size and training requirements, making it well-suited for real-time deployment under tight latency and memory budgets.
ADM-Fusion: Adaptive Deep Multi-Sensor Fusion for Robust Ego-Motion Estimation in Diverse Conditions
Hasan Moughnieh, Ibrahim Ghaddar, Hadi Elham, Imad H. Elhajj, Daniel Asmar
2606.25111v2
ADM-Fusion: Adaptive Deep Multi-Sensor Fusion for Robust Ego-Motion Estimation in Diverse Conditions
Hasan Moughnieh, Ibrahim Ghaddar, Hadi Elham, Imad H. Elhajj, Daniel Asmar
2606.25111v2
arXiv:2606.25111v2
•updated
•
2026-06-23
Robust multi-sensor fusion is essential for reliable autonomy in diverse and degraded environments, where sensor reliability can fluctuate rapidly. Because different modalities fail in distinct ways, effective fusion should adaptively balance complementary cues rather than rely on fixed weighting. This adaptability is particularly important for ego-motion estimation, since accurate updates depend on the consistent integration of complementary sensor information. We propose ADM-Fusion, an end-to-end deep learning based multi-sensor fusion method designed to adapt to environmental changes and sensor degradation. ADM-Fusion employs an adaptive sensor mixture-of-experts framework with content-aware routing to dynamically assign weights to sensor inputs in real time. The system further incorporates separate translation and rotation branches, coupled through a cross-task attention mechanism to preserve task-specific specialization while enabling information sharing. ADM-Fusion is trained on the CARLA-LOC simulated dataset and subsequently fine-tuned on KITTI real-world data, demonstrating effective simulation-to-real transfer. Experiments show that ADM-Fusion remains robust under degraded conditions while maintaining competitive performance against existing methods.
Comment: 8 pages, 4 figures
From Prediction Uncertainty to Conformalized Distance Fields for Safe Motion Planning
Jaeuk Shin, Yoonseok Ra, Insoon Yang
2607.00776v1
From Prediction Uncertainty to Conformalized Distance Fields for Safe Motion Planning
Jaeuk Shin, Yoonseok Ra, Insoon Yang
2607.00776v1
arXiv:2607.00776v1
•
2026-07-01
Safe motion planning in dynamic environments requires reasoning about the uncertainty in predicted obstacle motion without sacrificing real-time performance. Existing conformal approaches conformalize a scalar score that aggregates per-obstacle prediction errors, losing spatial coherence and scaling poorly with scene density. We instead conformalize the entire predicted distance field at once. This functional conformal prediction (FCP) framework yields a distribution-free, field-level lower bound, from which safety follows uniformly: any trajectory satisfying the resulting constraint is certified safe, independent of how the control space is sampled. The key enabler is that the residual distance field is empirically low-rank and approximately time-invariant, which makes the bound decomposable in coefficient space. An envelope is fitted offline via functional PCA and a Gaussian-mixture inductive conformal procedure, then refined online by a lightweight adaptive functional conformal (AFCP) update on a low-dimensional vector. This keeps the per-step cost largely insensitive to obstacle count and retains long-run field coverage under distribution shift. We embed the envelope as a tightened safety constraint in a sampling-based model predictive controller, FCP-MPC. On the ETH--UCY pedestrian benchmarks and a dense 3D quadrotor task with up to 280 dynamic obstacles, FCP-MPC attains a favorable balance of safety, feasibility, and efficiency, reaching goals where pointwise and egocentric conformal baselines become too conservative or too expensive, while keeping per-step computation far below online uncertainty-reasoning baselines.
Adaptive Companionship for Group-Following Robots: Handling Dynamically Changing Group Formations
Cong-Thanh Vu, Yen-Chen Liu
2607.01287v1
Adaptive Companionship for Group-Following Robots: Handling Dynamically Changing Group Formations
Cong-Thanh Vu, Yen-Chen Liu
2607.01287v1
arXiv:2607.01287v1
•
2026-07-01
Accompanying a group of humans is an essential aspect of developing human-like social cognition in robots. However, human groups typically do not follow fixed formations, which poses significant challenges for robots in maintaining natural companionship behaviors. In this paper, we propose an adaptive group-accompaniment method for social robots based on Vision-Language Models (VLMs), leveraging their semantic reasoning capabilities to infer companion positions, maintain social distances, and understand group dynamics. The members of the group are first detected, and a perceptual module generates visual representations of the interaction group space as input to the VLM, which is then combined with a Model Predictive Path Integral (MPPI) controller to ensure stability and safety. Experimental evaluations across five scenarios show that the proposed method enables robots to accompany the group effectively, demonstrating a 15\% improvement in success rate and a 25\% reduction in collision rate compared to baseline approaches. Additionally, a user study indicates that the generated companionship behaviors are perceived as natural and socially appropriate.
Comment: Accepted to the IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2026)
Creating Impactful Autonomous Driving Datasets: A Strategic Guide from Research Gap to Benchmark
Richard Schwarzkopf, Jonas Merkert, Frank Bieder, Annika Bätz, Alexander Blumberg, Carlos Fernandez, Felix Hauser, Fabian Immel, Christian Kinzig, Hendrik Königshof, Fabian Konstantinidis, Martin Lauer, Willi Poh, Nils Rack, Kevin Rösch, Yinzhe Shen, Marlon Steiner, Gleb Stepanov, Dominik Strutz, Ömer Şahin Taş, Julian Truetsch, Kaiwen Wang, Royden Wagner, Jan-Hendrik Pauls, Christoph Stiller
2607.00710v1
Creating Impactful Autonomous Driving Datasets: A Strategic Guide from Research Gap to Benchmark
Richard Schwarzkopf, Jonas Merkert, Frank Bieder, Annika Bätz, Alexander Blumberg, Carlos Fernandez, Felix Hauser, Fabian Immel, Christian Kinzig, Hendrik Königshof, Fabian Konstantinidis, Martin Lauer, Willi Poh, Nils Rack, Kevin Rösch, Yinzhe Shen, Marlon Steiner, Gleb Stepanov, Dominik Strutz, Ömer Şahin Taş, Julian Truetsch, Kaiwen Wang, Royden Wagner, Jan-Hendrik Pauls, Christoph Stiller
2607.00710v1
arXiv:2607.00710v1
•
2026-07-01
Well-designed autonomous driving datasets have fundamentally shaped research progress, yet existing literature primarily describes what datasets contain rather than how to strategically design impactful ones. This is especially limiting for small and medium-sized labs and startups that cannot afford to misallocate scarce resources. We argue that impactful dataset creation begins with a diagnosis: whether a research question is blocked by a data problem or an evaluation problem, and proceeds by selecting the minimal data operator(s) that closes the resulting gap, recording new data only when no cheaper operator(s) suffices. We analyze the evolution of major autonomous driving (AD) datasets through this lens and distill a strategic framework spanning gap identification, operator choice, sensor suite design, and annotation strategy. We ground the framework in a running case study of our KITScenes dataset family. The datasets are available at: https://kitscenes.com/
Comment: Keywords: Autonomous Driving, Dataset Design, Benchmarks, Research Gap Identification. 14 pages, 3 figures
NOVA: Next-step Open-Vocabulary Autoregression for 3D Multi-Object Tracking in Autonomous Driving
Kai Luo, Xu Wang, Rui Fan, Kailun Yang
2603.06254v2
NOVA: Next-step Open-Vocabulary Autoregression for 3D Multi-Object Tracking in Autonomous Driving
Kai Luo, Xu Wang, Rui Fan, Kailun Yang
2603.06254v2
arXiv:2603.06254v2
•updated
•
2026-03-06
Generalizing across unknown targets is critical for open-world perception, yet existing 3D Multi-Object Tracking (3D MOT) pipelines remain limited by closed-set assumptions and ``semantic-blind'' heuristics. To address this, we propose Next-step Open-Vocabulary Autoregression (NOVA), an autoregressive association formulation that shifts the data association stage from fragmented distance-based matching toward trajectory-conditioned spatio-semantic modeling. NOVA reformulates 3D trajectories as structured spatio-temporal semantic sequences, enabling the simultaneous encoding of physical motion continuity and deep linguistic priors. By leveraging the autoregressive capabilities of Large Language Models (LLMs), we transform the tracking task into a principled process of next-step sequence completion. This mechanism allows the model to explicitly utilize the hierarchical structure of language space to resolve fine-grained semantic ambiguities and maintain identity consistency across complex long-range sequences through high-level commonsense reasoning. Extensive experiments on nuScenes, V2X-Seq-SPD, and KITTI demonstrate the superior performance of NOVA. Notably, on the nuScenes dataset, NOVA achieves an AMOTA of 22.41% for Novel categories, yielding a significant 20.21% absolute improvement over the baseline. These gains are realized through a compact 0.5B autoregressive model. Code will be available at https://github.com/xifen523/NOVA.
Comment: Accepted to IROS 2026. Code will be available at https://github.com/xifen523/NOVA
ABot-M0.5: Unified Mobility-and-Manipulation World Action Model
Ronghan Chen, Yandan Yang, Zuojin Tang, Dongjie Huo, Tong Lin, Haoning Wu, Haoyun Liu, Yuzhi Chen, Lulu Zheng, Botai Yuan, Tianlun Li, Mingxin Wang, Dekang Qi, Bin Hu, Wei Mei, Yuze Xuan, Haolong Yang, Yanqing Zhu, Mu Xu, Zhiheng Ma, Xinyuan Chang
2607.00678v1
ABot-M0.5: Unified Mobility-and-Manipulation World Action Model
Ronghan Chen, Yandan Yang, Zuojin Tang, Dongjie Huo, Tong Lin, Haoning Wu, Haoyun Liu, Yuzhi Chen, Lulu Zheng, Botai Yuan, Tianlun Li, Mingxin Wang, Dekang Qi, Bin Hu, Wei Mei, Yuze Xuan, Haolong Yang, Yanqing Zhu, Mu Xu, Zhiheng Ma, Xinyuan Chang
2607.00678v1
arXiv:2607.00678v1
•
2026-07-01
Mobile manipulation is a key capability for general-purpose robots, yet remains challenging for current embodied learning methods. VLA policies are typically reactive and lack explicit world modeling, while existing World Action Models (WAMs) are still poorly aligned with the structure of mobile manipulation: they operate on coarse video chunks, model entangled navigation-manipulation actions, and train inverse dynamics under supervision that does not match autoregressive inference. As a result, they often miss fine-grained contact dynamics, suffer from action-distribution conflicts, and accumulate errors over long-horizon rollouts. We propose ABot-M0.5, a new WAM built on the insight that mobile manipulation requires alignment at three levels: temporal granularity, action space, and train-test consistency. To align temporal granularity, we introduce intermediate latent actions that capture local visual state transitions and serve as an bridging action space between video latents and embodiment-specific controls. To align action space, we design a dual-level Mixture-of-Transformers architecture that disentangles both modality representations and heterogeneous action subspaces such as base movement and arm manipulation. To align inference conditions, we propose the dream-forcing training strategy that progressively trains inverse dynamics on model-predicted videos, improving train-test alignment and robustness during autoregressive prediction. Experiments on challenging mobile and fine-grained manipulation benchmarks demonstrate that ABot-M0.5 achieves state-of-the-art performance in both long-horizon task success and finegrained control accuracy. These results highlight the critical importance of granularity-aligned, action-disentangled, and inference-consistent world-action modeling.
Comment: Code: https://github.com/amap-cvlab/ABot-Manipulation
Path Planning in Physically Viable World Models
Su Ann Low, Cheng-Hsi Hsiao, Xingjian Li, Adam J. Thorpe, Ufuk Topcu, Krishna Kumar
2607.00673v1
Path Planning in Physically Viable World Models
Su Ann Low, Cheng-Hsi Hsiao, Xingjian Li, Adam J. Thorpe, Ufuk Topcu, Krishna Kumar
2607.00673v1
arXiv:2607.00673v1
•
2026-07-01
Robots deployed in unstructured outdoor environments often plan from scene reconstructions collected before deployment because operators cannot remap large or remote sites before every mission. As a result, robots must make long-horizon planning decisions using stale maps that assume the terrain remains unchanged, even though physical changes to the environment may render previously feasible routes unsafe or unreachable at execution time. We present a physically viable world model for evaluating what-if queries for robot navigation under future terrain change. The system augments reconstructed 3D Gaussian splat scenes with physics-based simulation to generate physically modified versions of the same environment without recollecting sensor data or rebuilding the map. We then implement a terrain-aware planner that accounts for physical events, obstacles, and deformations that are simulated by the world model. This allows robots and human operators to evaluate whether planned routes remain feasible before committing to a planned route, particularly in constrained environments where retreat or recovery may become impossible once conditions change. We evaluate the system on a real outdoor field site in Central Texas using simulated flooding across multiple severity levels. We measure route and mission feasibility as terrain conditions deteriorate under physically simulated interventions. Our results show that physically viable world models expose long-horizon route failures and rerouting behavior that are not apparent when planning only on the original reconstructed environment, allowing robots to evaluate how future terrain changes may affect route feasibility before deployment.
Comment: 18 pages, 7 figures, submitted to CORL
Domain Arithmetic: One-Shot VLA Adaptation under Environmental Shifts
Taewook Kang, Taeheon Kim, Donghyun Shin, Jonghyun Choi
2607.00666v1
Domain Arithmetic: One-Shot VLA Adaptation under Environmental Shifts
Taewook Kang, Taeheon Kim, Donghyun Shin, Jonghyun Choi
2607.00666v1
arXiv:2607.00666v1
•
2026-07-01
Vision-Language-Action (VLA) models often fail to perform the same learned tasks under environmental shifts, such as changes in camera pose and shifts to a different but similar robot (e.g., from Panda to UR5e). Adapting these models to the shifted environment (i.e., target domain) often requires training on multiple demonstrations for each task, which are costly to collect. To reduce the burden of data curation and training, we propose an analogy-based method that adapts VLA models under environmental shifts through weight vector arithmetic with domain-specific information addition, named Domain ARiThmetic (DART). Unlike prior approaches, DART requires collecting only a single demonstration, enabling efficient adaptation. To accurately isolate domain-specific information for addition, DART performs subspace alignment between singular components in weight vectors to filter out noisy components. In both simulated and real-world experiments, DART outperforms existing VLA adaptation methods in one-shot scenarios across diverse visual and embodiment shifts. Code is available at https://github.com/snumprlab/dart.
Comment: ECCV 2026. Project page: https://twkang43.github.io/projects/dart
Labimus: A Simulation and Benchmark for Humanoid Dexterous Manipulation in Chemical Laboratory
Yuhan Wu, Zhao Jin, Tao Li, Yuheng Zhang, Zhichao Wang, Shuo Wang, Jun Jiang, Xiaobo Li, Yanyong Zhang, Jian Tang, Zhengping Che, Yan Xia
2606.31037v2
Labimus: A Simulation and Benchmark for Humanoid Dexterous Manipulation in Chemical Laboratory
Yuhan Wu, Zhao Jin, Tao Li, Yuheng Zhang, Zhichao Wang, Shuo Wang, Jun Jiang, Xiaobo Li, Yanyong Zhang, Jian Tang, Zhengping Che, Yan Xia
2606.31037v2
arXiv:2606.31037v2
•updated
•
2026-06-30
Laboratory automation has made remarkable progress through robotic platforms and AI-driven scientific reasoning. However, many laboratory operations (e.g., solid--solid transfer) remain inherently dynamic and require real-time adaptation to different materials and experimental conditions. Such precision-critical manipulations are difficult to standardize, motivating the use of humanoid robots with dexterous hands. Despite this opportunity, no existing benchmark evaluates humanoid manipulation in precision-critical laboratory environments. We present Labimus, to our knowledge, the first benchmark for humanoid dexterous manipulation in organic chemistry laboratories. Labimus reconstructs over 30 functionally faithful assets from real organic chemistry workstations through real-to-sim modeling, collectively covering the core operations of routine organic chemistry experiments. The benchmark integrates articulated laboratory instruments, particle-based powder physics, and closed-loop instrument readouts, enabling a complete manipulation-to-measurement pipeline. It further defines six atomic operations and a seven-step solid-weighing workflow derived from real laboratory standard operating procedures. We introduce a precision-aware evaluation protocol designed to jointly measure task completion, experimental precision, and long-horizon execution. We benchmark three representative policies under procedural layouts and environmental perturbations. Results reveal a precision gap: policies that successfully complete laboratory tasks can still fail to satisfy the quantitative tolerances required by experimental protocols. Our benchmark exposes a fundamental disconnect between task completion and experimental validity, providing a new testbed for developing reliable humanoid robots for scientific laboratories.
Comment: Project page: https://labimus.github.io/
WaveLander: A Generalizable Hierarchical Control Framework for UAV Landing on Wave-Disturbed Platforms via Reinforcement Learning
Chun-Kit Li, Iok Long Sit, Ming Fung Siu, Ka Yu Kui, Hin Wang Lin, Pengyu Wang, Ling Shi
2607.01281v1
WaveLander: A Generalizable Hierarchical Control Framework for UAV Landing on Wave-Disturbed Platforms via Reinforcement Learning
Chun-Kit Li, Iok Long Sit, Ming Fung Siu, Ka Yu Kui, Hin Wang Lin, Pengyu Wang, Ling Shi
2607.01281v1
arXiv:2607.01281v1
•
2026-07-01
Autonomous landing of unmanned aerial vehicles (UAVs) on wave-disturbed marine platforms remains challenging due to stochastic platform motion, time-varying platform attitude, and uncertain touchdown conditions. Existing model-based methods often require accurate motion prediction and online optimization, while end-to-end learning approaches may suffer from high training complexity and limited interpretability. This paper presents WaveLander, a hierarchical control framework via reinforcement learning (RL) that decouples vertical landing decision-making from low-level flight stabilization. The RL policy maps a compact platform-relative observation to a scalar vertical velocity reference, while a conventional low-level flight controller maintains attitude stability and lateral tracking. This formulation reduces dynamic platform landing to a low-dimensional, timing-aware control problem and enables smooth landing behavior without explicit switching rules. Simulation results under randomized wave-induced platform motions show that WaveLander achieves robust landing performance and generalizes to unseen disturbance conditions, demonstrating the potential of hierarchical learning-based control for marine UAV recovery.
Comment: 8 pages, 6 figures
Rule-VLN: Bridging Perception and Compliance via Semantic Reasoning and Geometric Rectification
Jiawen Wen, Penglei Sun, Wenjie Zhang, Suixuan Qiu, Weisheng Xu, Xiaofei Yang, Xiaowen Chu
2604.16993v2
Rule-VLN: Bridging Perception and Compliance via Semantic Reasoning and Geometric Rectification
Jiawen Wen, Penglei Sun, Wenjie Zhang, Suixuan Qiu, Weisheng Xu, Xiaofei Yang, Xiaowen Chu
2604.16993v2
arXiv:2604.16993v2
•updated
•
2026-04-18
As embodied AI transitions to real-world deployment, the success of the Vision-and-Language Navigation (VLN) task tends to evolve from mere reachability to social compliance. However, current agents suffer from a "goal-driven trap", prioritizing physical geometry ("can I go?") over semantic rules ("may I go?"), frequently overlooking subtle regulatory constraints. To bridge this gap, we establish Rule-VLN, the first large-scale urban benchmark for rule-compliant navigation. Spanning a massive 29k-node environment, it injects 177 diverse regulatory categories into 8k constrained nodes across four curriculum levels, challenging agents with fine-grained visual and behavioral constraints. We further propose the Semantic Navigation Rectification Module (SNRM), a universal, zero-shot module designed to equip pre-trained agents with safety awareness. SNRM integrates a coarse-to-fine visual perception VLM framework with an epistemic mental map for dynamic detour planning. Experiments demonstrate that while Rule-VLN challenges state-of-the-art models, SNRM significantly restores navigation capabilities, reducing CVR by 19.26% and boosting TC by 5.97%.
From Real-Time Planning to Reliable Execution:Scalable Coordination for Heterogeneous Multi-Robot Fleets in Industrial Environments
Bo Cao, Zhe Liu, Hesheng Wang
2607.00591v1
From Real-Time Planning to Reliable Execution:Scalable Coordination for Heterogeneous Multi-Robot Fleets in Industrial Environments
Bo Cao, Zhe Liu, Hesheng Wang
2607.00591v1
arXiv:2607.00591v1
•
2026-07-01
With the increasing deployment of heterogeneous robot fleets in industrial environments, efficient coordination remains a critical challenge. Real-time path planning must simultaneously accommodate high robot densities and heterogeneous motion capabilities, while communication delays, execution uncertainties, and other disturbances may cause robots to deviate from the temporal assumptions underlying planned paths. Such deviations can lead to excessive waiting and congestion propagation across the fleet. This paper presents SCALE, a reactive online coordination framework that enables real-time planning while maintaining robust execution. Within this framework, we introduce a motion-induced conflict reduction mechanism to support the online generation of feasible paths for online conflict resolution. To mitigate the effects of disturbances, we further design a generalized Conjugate Action-Precedence Hypergraph (CAPH) that adaptively adjusts precedence relations among robots. Extensive validation experiments, together with a three-day deployment in a warehouse, demonstrate the
Comment: 11 pages, 9 figures
REALM: An RGB- and Event-Aligned Latent Manifold for Cross-Modal Perception
Vincenzo Polizzi, David B. Lindell, Jonathan Kelly
2605.00271v3
REALM: An RGB- and Event-Aligned Latent Manifold for Cross-Modal Perception
Vincenzo Polizzi, David B. Lindell, Jonathan Kelly
2605.00271v3
arXiv:2605.00271v3
•updated
•
2026-04-30
Event cameras provide several unique advantages over standard frame-based sensors, including high temporal resolution, low latency, and robustness to extreme lighting. However, existing learning-based approaches for event processing are typically confined to narrow, task-specific silos and lack the ability to generalize across modalities. We address this gap with REALM, a cross-modal framework that learns an RGB- and Event-Aligned Latent Manifold by projecting event representations into the pretrained latent space of RGB foundation models. Instead of task-specific training, we leverage low-rank adaptation (LoRA) to bridge the modality gap, effectively unlocking the geometric and semantic priors of frozen RGB backbones for asynchronous event streams. We demonstrate that REALM effectively maps events into the ViT-based foundation latent space. Our method performs downstream tasks, such as depth estimation and semantic segmentation, by simply transferring linear heads trained on the RGB teacher. Most significantly, REALM enables the direct, zero-shot application of complex, frozen image-trained decoders, such as MASt3R, to raw event data. We demonstrate state-of-the-art performance in wide-baseline feature matching, significantly outperforming specialized architectures. Code and models are available at https://papers.starslab.ca/realm/.
Comment: Accepted to the European Conference on Computer Vision (ECCV), Malmö, SE, 2026
A Large-Language-Model Supported Personalized Driving Framework for Lane Change in Highway Scenarios
Dong Bi, Yongqi Zhao, Paul Kovacevic, Tomislav Mihalj, Ji Zhou, Jiayuan Gong, Arno Eichberger
2606.31483v2
A Large-Language-Model Supported Personalized Driving Framework for Lane Change in Highway Scenarios
Dong Bi, Yongqi Zhao, Paul Kovacevic, Tomislav Mihalj, Ji Zhou, Jiayuan Gong, Arno Eichberger
2606.31483v2
arXiv:2606.31483v2
•updated
•
2026-06-30
Personalized driving can improve the user acceptance of automated driving systems. However, existing methods still provide limited support for translating natural-language driving preferences, especially when such preferences are expressed implicitly, into executable and distinguishable driving behaviors. This paper proposes a large language model (LLM)-supported personalized driving framework for highway lane-change scenarios. The framework maps natural-language driving commands to executable planning parameters in the open-source Apollo automated driving stack according to three driving styles: aggressive, normal, and conservative. To establish this mapping, candidate planning parameters are evaluated based on the resulting lane-change behaviors, and style-specific parameter sets are constructed through clustering and style-intensity ranking. For command interpretation, a retrieval dataset is constructed to support retrieval-augmented generation (RAG), enabling LLM-based interpretation of implicit user commands. Experimental results show that the derived parameter sets generate distinguishable personalized lane-change behaviors, while RAG consistently improves preference interpretation, particularly for implicit commands. These results indicate the potential of integrating LLM-based natural-language interaction with Apollo to support personalized lane-change behavior generation. The source code and the relevant datasets are available at: https://github.com/ftgTUGraz/LLM-Personalized-Driving.
Enhancing Robustness in Robot-Environment Interactions through Passive Compliant Degrees of Freedom: A Hybrid Position-Force Control Approach with Feedback Linearization
Rahman Ardakanian, Iman Kardan, AliAkbar Akbari, Ali Mousavi
2607.00571v1
Enhancing Robustness in Robot-Environment Interactions through Passive Compliant Degrees of Freedom: A Hybrid Position-Force Control Approach with Feedback Linearization
Rahman Ardakanian, Iman Kardan, AliAkbar Akbari, Ali Mousavi
2607.00571v1
arXiv:2607.00571v1
•
2026-07-01
Robot-environment interactions in dynamic or unstructured settings are often degraded by impact shocks, vibrations, and uncertainties in contact geometry and mechanical properties. This paper proposes an interaction architecture that combines feedback-linearized hybrid position-force control with a passive compliant degree of freedom embedded at the end-effector. Unlike conventional hybrid position-force control, which relies mainly on active feedback, force sensing, and gain tuning, the proposed architecture uses a physical spring-damper interface to store and dissipate impact energy at the contact point before high-frequency shocks propagate to the actuated joints and force-control loop. The approach is evaluated in MATLAB/Simulink on a 2-DOF planar manipulator with three end-effector configurations: rigid, spring-only, and spring-damper. Results under fixed and time-varying interaction conditions show that the spring-damper configuration provides stronger attenuation of contact-induced oscillations, lower force and velocity error variance, and smoother joint-torque response. Representative reductions include 36.5% in fixed-environment tangential force-error standard deviation, 25.4% in variable-environment normal force-error standard deviation, and 41.1% in variable-environment normal velocity-error standard deviation.
[Preprint] Dynamic Modeling, Gait Synthesis, and Control of a Novel Subsurface Bore Propagator
Lina van Brügge, Shruti Kotpalliwar, Anton Koval, Akshit Saradagi, George Nikolakopoulos
2607.00569v1
[Preprint] Dynamic Modeling, Gait Synthesis, and Control of a Novel Subsurface Bore Propagator
Lina van Brügge, Shruti Kotpalliwar, Anton Koval, Akshit Saradagi, George Nikolakopoulos
2607.00569v1
arXiv:2607.00569v1
•
2026-07-01
In this article, we present dynamic modeling, gait synthesis, and feedback control design for a modular novel subsurface robot, designed for human-free subsurface exploration and excavation. The subsurface propagator design is based on two major aspects: 1) anchor and propel movement like an earthworm and 2) excavation similar to tunnel boring machines. This design is decoupled into five separate modules: one drill head to excavate and create cavity for propagation, two modules to anchor the robot, and two modules to enable propagation of the body. In order to design a controller for each of the modules, dynamic models using the Euler-Lagrange framework are developed. These mathematical models are used as a baseline to design controlled decoupled operation of the different joint movements. The operation of robotic assembly is constructed via a centralized state machine for gait synthesis with integration of the designed feedback controller. The controllers are tested on the real robot geometry to aid sim-to-real integration: A physics-based Unity simulation using a CAD model of the robot and integration of the trained controller via ROS verifies the performance of the robot. The experimental results demonstrate that the proposed design, controllers and the gait synthesis strategy together are capable of anchoring the robot in place and creating an total advancement of 30\,mm into the soil after completing 3 gait cycles.
Comment: 8 pages
Deconfounded Lifelong Learning for Autonomous Driving via Dynamic Knowledge Spaces
Jiayuan Du, Yuebing Song, Yiming Zhao, Xianghui Pan, Jiawei Lian, Yuchu Lu, Liuyi Wang, Chengju Liu, Qijun Chen
2603.14354v3
Deconfounded Lifelong Learning for Autonomous Driving via Dynamic Knowledge Spaces
Jiayuan Du, Yuebing Song, Yiming Zhao, Xianghui Pan, Jiawei Lian, Yuchu Lu, Liuyi Wang, Chengju Liu, Qijun Chen
2603.14354v3
arXiv:2603.14354v3
•updated
•
2026-03-15
End-to-End autonomous driving (E2E-AD) systems face challenges in lifelong learning, including catastrophic forgetting, difficulty in knowledge transfer across diverse scenarios, and spurious correlations between unobservable confounders and true driving intents. To address these issues, we propose DeLL, a Deconfounded Lifelong Learning framework that integrates a Dirichlet process mixture model (DPMM) with the front-door adjustment mechanism from causal inference. The DPMM is employed to construct two dynamic knowledge spaces: a trajectory knowledge space for clustering explicit driving behaviors and an implicit feature knowledge space for discovering latent driving abilities. Leveraging the non-parametric Bayesian nature of DPMM, our framework enables adaptive expansion and incremental updating of knowledge without predefining the number of clusters, thereby mitigating catastrophic forgetting. Meanwhile, the front-door adjustment mechanism utilizes the DPMM-derived knowledge as mediators to deconfound spurious correlations, such as those induced by sensor noise or environmental changes, and enhances the causal expressiveness of the learned representations. Additionally, we introduce an evolutionary trajectory decoder that enables non-autoregressive planning. To evaluate the lifelong learning performance of E2E-AD, we propose new evaluation protocols and metrics based on Bench2Drive. Extensive evaluations in the closed-loop CARLA simulator demonstrate that our framework significantly improves adaptability to new driving scenarios and overall driving performance, while effectively retaining previously acquired knowledge. Code: https://github.com/Mooncakebro/DeLL
Comment: Accepted by ECCV 2026
Neural Surface and Reflectance Modelling from 3D Radar Data
Judith Treffler, Vladimír Kubelka, Henrik Andreasson, Martin Magnusson
2603.25623v2
Neural Surface and Reflectance Modelling from 3D Radar Data
Judith Treffler, Vladimír Kubelka, Henrik Andreasson, Martin Magnusson
2603.25623v2
arXiv:2603.25623v2
•updated
•
2026-03-26
Robust scene representation is essential for autonomous systems to safely operate in challenging low-visibility environments. In these conditions, radar has a clear advantage over cameras and lidars due to its resilience to environmental factors such as fog, smoke, or dust. However, radar data is inherently sparse and noisy, making reliable 3D surface reconstruction challenging. To address this, we propose a neural implicit approach for 3D mapping from radar point clouds that jointly models scene geometry and view-dependent radar intensities. Our method leverages a memory-efficient hybrid feature encoding to learn a continuous Signed Distance Field (SDF) for surface reconstruction, while also capturing radar-specific reflective properties. We show that our approach produces smoother, more accurate 3D surface reconstructions compared to existing lidar-based reconstruction methods applied to radar data and can reconstruct view-dependent radar intensities. We also show that, in general, as input point clouds get sparser, neural implicit representations render more faithful surfaces than traditional explicit SDFs and meshing techniques.
Comment: Accepted for publication at the IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS) 2026
DriveVA: Video Action Models are Zero-Shot Drivers
Mengmeng Liu, Diankun Zhang, Jiuming Liu, Jianfeng Cui, Hongwei Xie, Guang Chen, Hangjun Ye, Michael Ying Yang, Francesco Nex, Hao Cheng
2604.04198v2
DriveVA: Video Action Models are Zero-Shot Drivers
Mengmeng Liu, Diankun Zhang, Jiuming Liu, Jianfeng Cui, Hongwei Xie, Guang Chen, Hangjun Ye, Michael Ying Yang, Francesco Nex, Hao Cheng
2604.04198v2
arXiv:2604.04198v2
•updated
•
2026-04-05
Generalization is a central challenge in autonomous driving, as real-world deployment requires robust performance under unseen scenarios, sensor domains, and environmental conditions. Recent world-model-based planning methods have shown strong capabilities in scene understanding and multi-modal future prediction, yet their generalization across datasets and sensor configurations remains limited. In addition, their loosely coupled planning paradigm often leads to poor video-trajectory consistency during visual imagination. To overcome these limitations, we propose DriveVA, a novel autonomous driving world model that jointly decodes future visual forecasts and action sequences in a shared latent generative process. DriveVA inherits rich priors on motion dynamics and physical plausibility from well-pretrained large-scale video generation models to capture continuous spatiotemporal evolution and causal interaction patterns. To this end, DriveVA employs a DiT-based decoder to jointly predict future action sequences (trajectories) and videos, enabling tighter alignment between planning and scene evolution. We also introduce a video continuation strategy to strengthen long-duration rollout consistency. DriveVA achieves an impressive PDM-based planning performance of 90.9 PDM score on the NAVSIM benchmark. Extensive experiments also demonstrate the zero-shot capability and cross-domain generalization of DriveVA, which reduces average L2 error and collision rate by 78.9% and 83.3% on nuScenes and 52.5% and 52.4% on the Bench2Drive built on CARLA v2 compared with the state-of-the-art world-model-based planner.
Comment: Accepted to ECCV 2026. 30 pages, 12 figures, 11 tables
Learning from Demonstration via Spatiotemporal Tubes for Unknown Euler-Lagrange Systems
Ratnangshu Das, Puneeth Shankar, Varuni Buereddy, Ravi Prakash, Pushpak Jagtap
2607.00534v1
Learning from Demonstration via Spatiotemporal Tubes for Unknown Euler-Lagrange Systems
Ratnangshu Das, Puneeth Shankar, Varuni Buereddy, Ravi Prakash, Pushpak Jagtap
2607.00534v1
arXiv:2607.00534v1
•
2026-07-01
We present STT-LfD, a unified Learning from Demonstration (LfD) framework that integrates motion learning with control for unknown Euler-Lagrange systems. Unlike traditional decoupled approaches that track a fixed reference, the proposed method treats demonstrations as a data-driven safety specification. Using heteroscedastic Gaussian Processes, STT-LfD learns Spatiotemporal Tubes (STTs) as an intent envelope that capture time-varying precision requirements of a task. A closed-form feedback controller then enforces these learned constraints while respecting actuator limits, without requiring explicit system identification. The approach preserves the temporal structure of demonstrations, remains computationally efficient, and avoids explicit system identification. Hardware experiments on a mobile robot and a 7-DOF manipulator show that it outperforms baselines in robustness to disturbances and computational speed.
KungfuBot: Physics-Based Humanoid Whole-Body Control for Learning Highly-Dynamic Skills
Weiji Xie, Jinrui Han, Jiakun Zheng, Huanyu Li, Xinzhe Liu, Jiyuan Shi, Weinan Zhang, Chenjia Bai, Xuelong Li
2506.12851v3
KungfuBot: Physics-Based Humanoid Whole-Body Control for Learning Highly-Dynamic Skills
Weiji Xie, Jinrui Han, Jiakun Zheng, Huanyu Li, Xinzhe Liu, Jiyuan Shi, Weinan Zhang, Chenjia Bai, Xuelong Li
2506.12851v3
arXiv:2506.12851v3
•updated
•
2025-06-15
Humanoid robots are promising to acquire various skills by imitating human behaviors. However, existing algorithms are only capable of tracking smooth, low-speed human motions, even with delicate reward and curriculum design. This paper presents a physics-based humanoid control framework, aiming to master highly-dynamic human behaviors such as Kungfu and dancing through multi-steps motion processing and adaptive motion tracking. For motion processing, we design a pipeline to extract, filter out, correct, and retarget motions, while ensuring compliance with physical constraints to the maximum extent. For motion imitation, we formulate a bi-level optimization problem to dynamically adjust the tracking accuracy tolerance based on the current tracking error, creating an adaptive curriculum mechanism. We further construct an asymmetric actor-critic framework for policy training. In experiments, we train whole-body control policies to imitate a set of highly-dynamic motions. Our method achieves significantly lower tracking errors than existing approaches and is successfully deployed on the Unitree G1 robot, demonstrating stable and expressive behaviors. The project page is https://kungfubot.github.io.
Comment: NeurIPS 2025. Project Page: https://kungfubot.github.io/
From Technical Metrics to User Perception: A User Study of a Multimodal Human-Robot Interaction System for Object Detection and Grasping
Jian Song, Tian Zi, Shen Guanting
2607.00530v1
From Technical Metrics to User Perception: A User Study of a Multimodal Human-Robot Interaction System for Object Detection and Grasping
Jian Song, Tian Zi, Shen Guanting
2607.00530v1
arXiv:2607.00530v1
•
2026-07-01
Improvements in the technical performance of human--robot interaction (HRI) systems do not automatically translate into differences that human users can detect during live interaction. This paper investigates whether a 15 percentage point gain in end-to-end task success (from 75% in a multimodal baseline system to 90% in an improved configuration identified through a prior ablation study) is sufficient to produce consistent and measurable differences in user perception. The baseline system combines Whisper for speech recognition, Florence-2 for open-vocabulary object detection, LLaMA 3.1 for action extraction, and an interval Type-2 fuzzy logic controller for motion execution. The improved configuration replaces the perception and language modules with Grounding DINO + SAM and Qwen 3.5 9B, respectively, while retaining the same controller. A within-subject user study with 24 participants compared both systems on the same tabletop object-grasping task. After interacting with each configuration, participants rated perceived speed, reliability, and overall competence and fluency on a 7-point Likert scale. Results show that 17 out of 24 participants (70.83%) preferred the improved system (exact binomial test, p = 0.043, h = 0.43), and all three perceptual constructs were rated significantly higher for the improved configuration after Holm correction, with large to very large effect sizes (p < 0.001). These findings confirm that the identified technical improvements are perceptible to users in direct interaction and underscore the importance of complementing benchmark evaluation with user-centred evidence when assessing robotic manipulation pipelines.
Comment: 8 pages
From Prior to Pro: Efficient Skill Mastery via Distribution Contractive RL Finetuning
Zhanyi Sun, Shuran Song
2603.10263v2
From Prior to Pro: Efficient Skill Mastery via Distribution Contractive RL Finetuning
Zhanyi Sun, Shuran Song
2603.10263v2
arXiv:2603.10263v2
•updated
•
2026-03-10
We introduce Distribution Contractive Reinforcement Learning (DICE-RL), a framework that uses reinforcement learning (RL) as a "distribution contraction" operator to refine pretrained generative robot policies. DICE-RL turns a pretrained behavior prior into a high-performing "pro" policy by amplifying high-success behaviors from online feedback. We pretrain a diffusion- or flow-based policy for broad behavioral coverage, then finetune it with a stable, sample-efficient residual off-policy RL framework that combines selective behavior regularization with value-guided action selection. Extensive experiments and analyses show that DICE-RL reliably improves performance with strong stability and sample efficiency. It enables mastery of complex long-horizon manipulation skills directly from high-dimensional pixel inputs, both in simulation and on a real robot. Project website: https://zhanyisun.github.io/dice.rl.2026/.
Towards Accurate State Estimation: Motion Dynamics Kalman Filter for 3D Multi-Object Tracking
Mohamed Nagy, Naoufel Werghi, Bilal Hassan, Jorge Dias, Majid Khonji
2505.07254v2
Towards Accurate State Estimation: Motion Dynamics Kalman Filter for 3D Multi-Object Tracking
Mohamed Nagy, Naoufel Werghi, Bilal Hassan, Jorge Dias, Majid Khonji
2505.07254v2
arXiv:2505.07254v2
•updated
•
2025-05-12
Precise 3D state estimation in multi-object tracking (MOT) is critical for self-driving cars, particularly for objects occluded. Motion modeling in the Kalman filter with a constant motion assumption is widely used in MOT methods, but it neglects the continuous changes in objects' motion caused by traffic in urban environments. Although recent research introduces a multimodel Kalman filter that incorporates multiple motion models, these approaches incur significant computational overhead from the simultaneous processing of multiple models. To this end, this work introduces a motion-dynamics Kalman filter (MD-KF) that overcomes the constant-motion assumption while preserving the singularity of the motion model. MD-KF models the changes in objects' motion over successive measurements as Gaussian distributions, and adaptively adjusts a weighted motion model to account for these variations. MD-KF consistently outperforms constant and multimodel KF across multiple datasets with a significant reduction in computation latency compared to multimodel approaches. The proposed approach demonstrates its superiority in trajectory estimation during occlusion and state estimation stability for stationary objects.
VLM-AR3L: Vision-Language Models for Absolute and Relative Rewards in Reinforcement Learning
Kuan-Chen Chen, Winston Chen, Wei-Fang Sun, Min-Chun Hu
2607.00483v1
VLM-AR3L: Vision-Language Models for Absolute and Relative Rewards in Reinforcement Learning
Kuan-Chen Chen, Winston Chen, Wei-Fang Sun, Min-Chun Hu
2607.00483v1
arXiv:2607.00483v1
•
2026-07-01
Designing effective reward functions remains a major challenge in reinforcement learning (RL), particularly in open-ended environments where task goals are abstract and difficult to quantify. In this work, we present VLM-AR3L, a framework that leverages Vision-Language Models (VLMs) to provide both absolute and relative rewards for RL. VLM-AR3L interprets an agent's visual observations in the context of a natural language task goal, and learns both absolute and relative rewards from VLM-generated preference labels. The absolute reward model predicts scalar evaluations for individual states, while the relative reward model compares consecutive observations to infer progress or regression toward the task goal. Their integration combines the stability of state-based evaluation with the robustness of comparative supervision. We evaluate VLM-AR3L across benchmarks spanning classic control, manipulation, and open-world embodied tasks, with a particular focus on Minecraft given its visual complexity and long-horizon decision-making requirements. Experimental results show that VLM-AR3L consistently outperforms prior VLM-based reward learning methods.
Comment: Accepted at IJCAI 2026. Project website: \url{https://vlm-ar3l.github.io/}
BiliVLA: Scene-Aware Vision-Language-Action Model with Reinforcement Learning for Autonomous Biliary Endoscopic Navigation
Jinsong Lin, Chi Kit Ng, Zhiyong Xiong, Zikang Pan, Yihan Hu, Tabassum Tamima, Ziyi Hao, Eddie Cheung, Jiewen Lai, Huxin Gao, Hongliang Ren
2606.23531v2
BiliVLA: Scene-Aware Vision-Language-Action Model with Reinforcement Learning for Autonomous Biliary Endoscopic Navigation
Jinsong Lin, Chi Kit Ng, Zhiyong Xiong, Zikang Pan, Yihan Hu, Tabassum Tamima, Ziyi Hao, Eddie Cheung, Jiewen Lai, Huxin Gao, Hongliang Ren
2606.23531v2
arXiv:2606.23531v2
•updated
•
2026-06-22
Endoscopic retrograde cholangiopancreatography (ERCP) demands precise endoscopic navigation and stable biliary cannulation within a narrow monocular field characterized by specular reflections, partial occlusions, and frequent tissue contact. Although recent robotic systems and vision-based assistance techniques improve operator ergonomics and provide perceptual cues, their performance degrades under pronounced anatomical variability and safety-critical visual artifacts, which hinders reliable autonomy in cannulation-grade procedures. Here, we present BiliVLA, a scene-aware Vision-Language-Action (VLA) framework that formulates biliary endoscopic navigation as an instruction-conditioned visuomotor learning problem. Given an endoscopic observation and a stage-specific language instruction, BiliVLA jointly predicts the target category, a grounded bounding box, and a discrete three degrees of freedom (DoF) motor command for a continuum endoscope. The proposed framework incorporates scene-aware supervision to enhance semantic target consistency and safety-aware recovery supervision to induce conservative retreat behaviors under luminal wall contact. A key component of BiliVLA is a two-stage training paradigm that combines grounding-enhanced supervised fine-tuning (SFT) with Group Relative Policy Optimization (GRPO), which significantly improves action reliability and decision consistency during closed-loop navigation. Across three ERCP subtasks, BiliVLA achieves an average action precision of 91.96\% and an overall success rate (SR) of 84.85\% in real-world phantom experiments. These results indicate that integrating semantic grounding, scene-aware learning, and reward-guided optimization improves perception-action alignment and enables robust autonomous endoscopic navigation.
Multi-Embodiment Robotic Retargeting via Guided Diffusion Model
Zhefeng Cao, Ben Liu, Shunpeng Yang, Sen Li, Wei Zhang, Hua Chen
2505.20857v2
Multi-Embodiment Robotic Retargeting via Guided Diffusion Model
Zhefeng Cao, Ben Liu, Shunpeng Yang, Sen Li, Wei Zhang, Hua Chen
2505.20857v2
arXiv:2505.20857v2
•updated
•
2025-05-27
Motion retargeting for specific robot from existing motion datasets is one critical step in transferring motion patterns from human behaviors to and across various robots. However, inconsistencies in topological structure, geometrical parameters as well as joint correspondence make it difficult to handle diverse embodiments with a unified retargeting architecture. In this work, we propose a novel unified graph-conditioned diffusion-based motion generation framework for retargeting reference motions across diverse embodiments. The intrinsic characteristics of heterogeneous embodiments are represented with graph structure that effectively captures topological and geometrical features of different robots. Such a graph-based encoding further allows for knowledge exploitation at the joint level with a customized attention mechanisms developed in this work. For lacking ground truth motions of the desired embodiment, we utilize an energy-based guidance formulated as retargeting losses to train the diffusion model. As one of the first cross-embodiment motion retargeting methods in robotics, our experiments validate that the proposed model can retarget motions across heterogeneous embodiments in a unified manner. Moreover, it demonstrates a certain degree of generalization to both diverse skeletal structures and similar motion patterns.
VolumeDP: Modeling Volumetric Representation for Manipulation Policy Learning
Tianxing Zhou, Feiyang Xue, Zhangchen Ye, Tianyuan Yuan, Hang Zhao, Tao Jiang
2603.17720v2
VolumeDP: Modeling Volumetric Representation for Manipulation Policy Learning
Tianxing Zhou, Feiyang Xue, Zhangchen Ye, Tianyuan Yuan, Hang Zhao, Tao Jiang
2603.17720v2
arXiv:2603.17720v2
•updated
•
2026-03-18
Imitation learning is a prominent paradigm for robotic manipulation. However, existing visual imitation methods map 2D image observations directly to 3D action outputs, imposing a 2D-3D mismatch that hinders spatial reasoning and degrades robustness. We present VolumeDP, a policy architecture that restores spatial alignment by explicitly reasoning in 3D. VolumeDP first lifts image features into a Volumetric Representation via cross-attention. It then selects task-relevant voxels with a learnable module and converts them into a compact set of spatial tokens, markedly reducing computation while preserving action-critical geometry. Finally, a multi-token decoder conditions on the entire token set to predict actions, thereby avoiding lossy aggregation that collapses multiple spatial tokens into a single descriptor. VolumeDP achieves a state-of-the-art average success rate of 88.8% on the LIBERO simulation benchmark, outperforming the strongest baseline by a substantial 14.8% improvement. It also delivers large performance gains over prior methods on the ManiSkill and LIBERO-Plus benchmarks. Real-world experiments further demonstrate higher success rates and robust generalization to novel spatial layouts, camera viewpoints, and environment backgrounds. Code and videos are available on the project page: https://yzc0731.github.io/VolumeDP/
Comment: Accepted to IROS 2026
Warp RL: Reshaping Base Policy Distributions for Dynamics Adaptation
Ethan Hirschowitz, Fabio Ramos
2606.31043v2
Warp RL: Reshaping Base Policy Distributions for Dynamics Adaptation
Ethan Hirschowitz, Fabio Ramos
2606.31043v2
arXiv:2606.31043v2
•updated
•
2026-06-30
Residual reinforcement learning adapts a pretrained robot policy by learning an additive correction to its actions. While effective when adaptation amounts to shifting the base policy's action distribution, additive corrections cannot change the distribution's shape, scale, or state-dependent geometry -- limitations we formalize as wrong variance, miscalibrated confidence, and non-uniform correction. We show that these matter under dynamics shift: when the base distribution is geometrically mismatched to the shifted system, residual correction can underperform even the unadapted policy. We propose Warp RL, a policy adaptation method that replaces additive residuals with an invertible, state-conditioned transformation of the base policy's action distribution. Instantiated with monotonic rational-quadratic spline flows (arXiv:1906.04032), Warp RL preserves identity initialization, strictly generalizes additive residual correction, and exposes a structured adaptation space suitable for both policy-gradient and gradient-free optimization. Across a variety of ManiSkill3 manipulation tasks with controlled dynamics shifts, Warp RL matches residual correction when translation is sufficient and substantially outperforms it when adaptation requires distributional reshaping. We further demonstrate that warping can replace additive correction in an off-policy sim-to-real pipeline, achieving comparable success rate with 30% faster task completion on a real-robot peg-insertion task.
Comment: 17 pages, 7 figures
Manifold-constrained Hamilton-Jacobi Reachability Learning for Decentralized Multi-Agent Motion Planning
Qingyi Chen, Ruiqi Ni, Junyoung Kim, Ahmed H. Qureshi
2511.03591v2
Manifold-constrained Hamilton-Jacobi Reachability Learning for Decentralized Multi-Agent Motion Planning
Qingyi Chen, Ruiqi Ni, Junyoung Kim, Ahmed H. Qureshi
2511.03591v2
arXiv:2511.03591v2
•updated
•
2025-11-05
Safe multi-agent motion planning (MAMP) under task-induced constraints is a critical challenge in robotics. Many real-world scenarios require robots to navigate dynamic environments while adhering to manifold constraints imposed by tasks. For example, service robots must carry cups upright while avoiding collisions with humans or other robots. Despite recent advances in decentralized MAMP for high-dimensional systems, incorporating manifold constraints remains difficult. To address this, we propose a manifold-constrained Hamilton-Jacobi reachability (HJR) learning framework for decentralized MAMP. Our method solves HJR problems under manifold constraints to capture task-aware safety conditions, which are then integrated into a decentralized trajectory optimization planner. This enables robots to generate motion plans that are both safe and task-feasible without requiring assumptions about other agents' policies. Our approach generalizes across diverse manifold-constrained tasks and scales effectively to high-dimensional multi-agent manipulation problems. Experiments show that our method outperforms existing constrained motion planners and operates at speeds suitable for real-world applications. Video demonstrations are available at https://youtu.be/RYcEHMnPTH8 .
Search-Based Spatiotemporal and Multi-Robot Motion Planning on Graphs of Space-Time Convex Sets
Jingtao Tang, Zining Mao, Lufan Yang, Hang Ma
2607.00444v1
Search-Based Spatiotemporal and Multi-Robot Motion Planning on Graphs of Space-Time Convex Sets
Jingtao Tang, Zining Mao, Lufan Yang, Hang Ma
2607.00444v1
arXiv:2607.00444v1
•
2026-07-01
Spatiotemporal motion planning, especially in multi-robot settings, requires robots to reason about collision-free regions that change over time, which is challenging in continuous spaces when feasible regions are transient and geometrically constrained. We present an algorithmic framework based on graphs of space-time convex sets (ST-GCSs), where collision-free regions are represented as convex sets in space-time and trajectories correspond to paths on the graph together with continuous motions within the selected sets. We formulate time-optimal planning on ST-GCSs as a graph-search problem over path-indexed states and develop a best-first search solver that evaluates partial paths via continuous trajectory optimization, guided by admissible heuristics and dominance checks. We further present an Exact Convex Decomposition (ECD) scheme to reserve trajectory occupancies in space-time, enabling unified handling of dynamic obstacles and multi-robot interactions. For multi-robot motion planning, we integrate ST-GCS planning and ECD into prioritized planning methods and introduce a windowed coordination scheme to improve efficiency. Extensive experiments on single-robot and multi-robot problems demonstrate substantial speedups over various planners while maintaining high solution quality, particularly in environments with narrow and transient feasible regions. Large-scale demonstrations further show that the proposed multi-robot motion planner can solve instances with up to $100$ robots within only a few minutes. Project homepage: https://sites.google.com/view/stgcs
Learning Gait-Aware Quadruped Locomotion with Temporal Logic Specifications
Merve Atasever, Cagan Bakirci, Alfredo Reina Corona, Keyan Azbijari, Jyotirmoy V. Deshmukh
2607.00442v1
Learning Gait-Aware Quadruped Locomotion with Temporal Logic Specifications
Merve Atasever, Cagan Bakirci, Alfredo Reina Corona, Keyan Azbijari, Jyotirmoy V. Deshmukh
2607.00442v1
arXiv:2607.00442v1
•
2026-07-01
Reinforcement learning (RL) for quadruped locomotion commonly depends on fixed, hand-crafted, and Markovian reward functions that limit both interpretability of learned policies and lack explicit control over gait behaviors. We introduce a framework where distinct gaits are specified using parameterized constraints expressed in Signal Temporal Logic (STL). These include safety bounds, gait synchronization constraints, command tracking, and actuation bounds. From these specifications, we develop a reward shaping mechanism that provides learning agents a dense, continuous reward landscape that encodes desired behavior. We define parametric STL templates for three speed regimes (walking-trot, trot, bound), calibrate their parameters from reference rollouts, and compute rewards from using smooth approximations of STL robustness over the rollouts. The generated rewards can be used to provide shaped gradients compatible with Proximal Policy Optimization (PPO). We instantiate the approach on Google's Barkour quadruped robot in MuJoCo XLA (MJX). We use parallelization within the simulator to improve training speeds and use domain randomization to robustify learned policies. We show that compared to a baseline of hand-crafted rewards, the STL-shaped rewards yield tighter velocity tracking and more stable training. Videos can be found on our project website: https://stl-locomotion.github.io/.
Robust Operational Space Control with Conformal Disturbance Bounds for Safe Redundant Manipulation
Wenhua Liu, Fan Zhang, Qin Lin
2607.00424v1
Robust Operational Space Control with Conformal Disturbance Bounds for Safe Redundant Manipulation
Wenhua Liu, Fan Zhang, Qin Lin
2607.00424v1
arXiv:2607.00424v1
•
2026-07-01
Redundant robotic manipulators operating in constrained and human-interactive environments require accurate task-space tracking together with rigorous safety guarantees under dynamic uncertainties. Classical operational space computed torque controller (OSCTC) relies on accurate dynamic models and degrades in the presence of disturbances. In contrast, the data-driven paradigm of residual learning approximates disturbances as functions learned from full-state measurements, which are often noisy in practice, lack rigorous theoretical guarantees, and introduce additional design complexity. This paper proposes a robust OSCTC framework that integrates an extended state observer (ESO) with conformal prediction to combine model-based robustness and data-driven adaptability. The ESO estimates lumped disturbances directly in operational space without requiring full-state measurements as in residual learning, and a robust control barrier function (CBF) is constructed to enforce safety under uncertainty. However, robust CBFs require a known disturbance-variation bound to guarantee absolute safety, which often leads to conservatism in practice. To address this limitation, we further employ a sliding-window conformal prediction mechanism to estimate the bound online in a distribution-free manner, thereby achieving practical probabilistic safety guarantees. Experiments on a 7-DoF Franka Research 3 manipulator demonstrate millimeter-level tracking accuracy and real-time safe control at 1~kHz under various disturbances.
Comment: Paper accepted to IROS 2026
Building a Scalable, Reproducible, Evaluatable, and Closed-Loop Simulation Environment Foundation for Embodied Intelligence
Junwu Xiong, Yongjian Guo, Mingxi Luo, Ning Qiao, Lei Kang, Song Wang, Yince Gao, Chenfeng Gu, Zhen Sun, Haoran Li, Wei Lu, Yucheng Guo, Shuai Di, Xiaodong Bai, Haoran Sun, Jing Long, Jiaxuan Gao, Hui Zhang, Peng Hao, Lu Lu
2606.27962v2
Building a Scalable, Reproducible, Evaluatable, and Closed-Loop Simulation Environment Foundation for Embodied Intelligence
Junwu Xiong, Yongjian Guo, Mingxi Luo, Ning Qiao, Lei Kang, Song Wang, Yince Gao, Chenfeng Gu, Zhen Sun, Haoran Li, Wei Lu, Yucheng Guo, Shuai Di, Xiaodong Bai, Haoran Sun, Jing Long, Jiaxuan Gao, Hui Zhang, Peng Hao, Lu Lu
2606.27962v2
arXiv:2606.27962v2
•updated
•
2026-06-26
This paper presents a cloud-native simulation infrastructure framework for embodied intelligence that supports large-scale training, standardized evaluation, and simulation-based data collection. The framework unifies simulation environment generation, task execution, trajectory collection, model evaluation, data management, and cloud services into a scalable and reproducible platform. To address the high cost, limited scalability, and poor reproducibility of real-world robotic data collection, the framework adopts cloud-native technologies including elastic resource scheduling, containerized simulation, unified data management, and service-oriented system design, enabling efficient large-scale simulation for multi-model and multi-task workloads. Built on a four-layer architecture, the framework provides standardized environment assets, automated task generation, trajectory collection, benchmark evaluation, and closed-loop data optimization. It further integrates representative systems including D-VLA, RL-VLA3, Sword, and Pre-VLA to support scalable simulation, dynamic scheduling, visual augmentation, and real-time data filtering. We argue that cloud-native simulation infrastructure provides a unified foundation for data generation, model training, standardized evaluation, and real-world deployment, and will play a key role in the future development of embodied intelligence.
PhyPush: One Push is All You Need for Sensorless Physical Property Estimation with Physics-Guided Transformers
Koyo Fujii, Luis Figueredo, Praminda Caleb-Solly, Ivan Boschi, Edoardo Ida', Marco Carricato, Aly Magassouba
2605.26284v2
PhyPush: One Push is All You Need for Sensorless Physical Property Estimation with Physics-Guided Transformers
Koyo Fujii, Luis Figueredo, Praminda Caleb-Solly, Ivan Boschi, Edoardo Ida', Marco Carricato, Aly Magassouba
2605.26284v2
arXiv:2605.26284v2
•updated
•
2026-05-25
Accurately estimating object mass and friction is fundamental to reliable robotic manipulation. While interactive perception is powerful, most approaches rely on specialized hardware like force/torque sensors, limiting scalability. This paper introduces PhyPush, a physics-guided Transformer that estimates an object's mass and friction coefficient using only end-effector velocity from a single push, data readily available on standard robotic arms. By incorporating Newton's second law and the Coulomb friction model through a physics-guided loss, the model improves physical consistency and generalizes to unseen objects and surfaces. Across diverse setups, PhyPush consistently achieves highly accurate estimations in challenging out-of-domain conditions. In simulation, it reduces error by over 10% compared to a baseline with privileged force data, while in real-world experiments, it successfully zero-shot transfers from simulation to outperform a purely data-driven baseline.
Comment: Accepted to 2026 IEEE/RSJ International Conference on Intelligent Robots and Systems
MineRobot: An Actuator-Centered Kinematic Modeling and Solving Framework for Underground Mining Robots
Shengzhe Hou, Xinming Lu, Tianyu Zhang, Changqing Yan, Xingli Zhang
2603.22055v2
MineRobot: An Actuator-Centered Kinematic Modeling and Solving Framework for Underground Mining Robots
Shengzhe Hou, Xinming Lu, Tianyu Zhang, Changqing Yan, Xingli Zhang
2603.22055v2
arXiv:2603.22055v2
•updated
•
2026-03-23
Underground mining robots are increasingly modeled for planning, operator training, and digital-twin workflows, where reliable actuator-level kinematics is needed to reduce hazardous in situ trials. Unlike typical open-chain industrial manipulators, representative mining machines are often linear-actuator-driven closed-chain mechanisms with planar four-bar linkages, making reusable kinematic modeling and real-time FK/IK solving challenging. We present \textit{\hl{MineRobot}}, an actuator-centered framework for modeling and solving the kinematics of this representative mechanism class. MineRobot introduces the Mining Robot Description Format (MRDF), a domain-specific representation that parameterizes mining-robot kinematics with native semantics for actuators and loop closures. It then contracts planar four-bar substructures into generalized joints and extracts, for each actuator, an Independent Topologically Equivalent Path (ITEP) classified into four canonical types. Based on this decomposition, per-type solvers are composed into a sequential forward-kinematics (FK) pipeline, while inverse kinematics (IK) is formulated as a bound-constrained actuator-length optimization solved by a Gauss--Seidel-style update scheme. By converting coupled closed-chain kinematics into small topology-aware solves, MineRobot reduces robot-specific hand derivations and supports efficient repeated FK/IK computation without treating each query as a full coupled constraint-solving problem. Experiments on representative underground mining robots demonstrate real-time FK performance and robust IK convergence within the tested operating ranges, supporting the use of MineRobot as an actuator-centered kinematic layer for planning, training, and digital-twin workflows.
Unleashing More Actions via Action Compositional Training for VLA Models
Kai Peng, Jie Lu, Xiaojiang Peng
2607.00351v1
Unleashing More Actions via Action Compositional Training for VLA Models
Kai Peng, Jie Lu, Xiaojiang Peng
2607.00351v1
arXiv:2607.00351v1
•
2026-07-01
Vision-Language-Action models excel at robotic manipulation, driven by the scale and diversity of demonstration data. However, standard training paradigms often cause VLA models to severely overfit to specific behavioral patterns, rendering them unable to generalize to out-of-distribution scenarios even when those scenarios merely require novel combinations of identical sub-skills. While expanding datasets can mitigate this overfitting, acquiring high-quality robot data remains notoriously labor-intensive and cost-prohibitive. To resolve this impasse without expensive human teleoperation and to truly unleash more actions,i.e., enable VLA models to compose known sub-skills into a much broader set of executable behaviors beyond the original demonstrations-we propose ACT-VLA (Action Compositional Training for VLA Models), an offline data augmentation framework that leverages the model's latent task representations to synthesize novel, physically valid demonstrations directly from existing tasks for policy training. By eliminating additional manual data collection, our method automatically expands the training distribution and mitigates overfitting. We evaluate our approach on challenging manipulation tasks in simulation. Experiments demonstrate that while baseline VLA models generalize poorly due to original distribution overfitting, policies trained with our synthesized data achieve substantially higher success rates, validating that leveraging existing tasks for automated demonstration synthesis provides an effective, scalable, and data-efficient route to broadening VLA generalization.
Physics Models for Sim-to-Real Transfer in Professional-Level Robot Table Tennis
Christian Conti, Bilan Yang, Alexander Sigrist, Lorenzo Miele, Yamen Saraiji, Peter Dürr, Naoya Takahashi
2606.28805v2
Physics Models for Sim-to-Real Transfer in Professional-Level Robot Table Tennis
Christian Conti, Bilan Yang, Alexander Sigrist, Lorenzo Miele, Yamen Saraiji, Peter Dürr, Naoya Takahashi
2606.28805v2
arXiv:2606.28805v2
•updated
•
2026-06-27
At competitive speeds and spins, a table tennis ball follows complex, counterintuitive trajectories that a robot must track and precisely counter within fractions of a second. Training a reinforcement learning policy capable of these skills is prohibitively expensive and dangerous in the real world, making high-fidelity simulation essential. Transferability of such policies, however, critically depends on how faithfully the simulation captures real-world dynamics - a requirement made even more stringent by the adversarial nature of the game, where any modeling inaccuracy becomes an exploitable weakness for the opponent. Prior state-of-the-art in robot table tennis generally focuses on a limited range of velocities and spins and fails to capture the richness of ball behaviors encountered in professional-level play. In this work, we present physics models for aerodynamic ball flight, ball-table contact, and ball-racket contact. that accurately capture the ball behavior over a vast range of speeds and spins relevant to the game. Specifically, we model drag and Magnus force coefficients as functions of Reynolds number and spin ratio in the aerodynamics equations. For the table contact model we model effects of ball buckling on the coefficient of restitution and incorporate residuals into the instantaneous point-contact models. For the racket contact model, we introduce a residual neural network component to complement coefficients related to normal and tangential coefficients of restitution as well as torsional spin damping. Evaluated on an unprecedentedly large dataset of competitive matches (277 games), the proposed models significantly reduces prediction errors (e.g., 59% median landing-position error reduction). The resulting models were used to train the RL policies for the first real-world robot table tennis AI agent capable of competing against professional players.
Comment: 8 pages, 7 figures, additional information: https://ace.ai.sony/, Submitted to IEEE Robotics and Automation Letters (RA-L)
NeHMO: Neural Hamilton-Jacobi Reachability Learning for Decentralized Safe Multi-Arm Motion Planning
Qingyi Chen, Zachary Kingston, Ahmed H. Qureshi
2607.00326v1
NeHMO: Neural Hamilton-Jacobi Reachability Learning for Decentralized Safe Multi-Arm Motion Planning
Qingyi Chen, Zachary Kingston, Ahmed H. Qureshi
2607.00326v1
arXiv:2607.00326v1
•
2026-07-01
Safe multi-arm motion planning is a challenging problem in robotics due to its high dimensionality, coupled configuration space, and complex collision constraints. Centralized planners are capable of coordinating all arms but often face scalability limitations, restricting applicability in real-time settings. On the other hand, decentralized methods are scalable and recent deep learning-based approaches have shown promising results. However, these depend on accurate behavior prediction or coordination protocols and may fail when other arms act unpredictably. To address these challenges, we introduce a neural Hamilton-Jacobi Reachability (HJR) learning-based approach to approximate a safety value function that captures worst-case inter-arm safety constraints. We further develop a decentralized trajectory optimization framework that uses the learned HJR representation for real-time planning. The proposed method is scalable and data-efficient, generalizes across multi-manipulator systems, and outperforms state-of-the-art baselines on challenging multi-arm motion planning tasks.
Wake up for Touch! Mask-isolated Tactile Alignment Learning in MLLMs
Yoonhyung Park, Minji Kim, Sungwon Moon, Jiyoung Lee
2607.00302v1
Wake up for Touch! Mask-isolated Tactile Alignment Learning in MLLMs
Yoonhyung Park, Minji Kim, Sungwon Moon, Jiyoung Lee
2607.00302v1
arXiv:2607.00302v1
•
2026-07-01
Touch supplies the physical grounding needed to perceive intrinsic material properties, such as friction and compliance, that vision alone often cannot resolve. Recent efforts for equipping multimodal LLMs with this tactile sense, however, expose a zero-sum trade-off: the limited parameter budget of compact models forces a choice between acquiring the new sensory modality and preserving the established vision-language reasoning. We present Splash, a mask-isolated tactile alignment learning framework for MLLMs. Splash quantifies the significance of each pretrained parameter, and partitions the parameter space into a dormant and critical subspace. While the frozen critical subspace acts as a stable anchor to safeguard general visual knowledge, Splash updates the isolated dormant subspace to internalize tactile alignment towards LLMs. This selective, non-destructive expansion effectively prevents catastrophic forgetting and ensures non-destructive modality expansion. Extensive experiments show that Splash effectively achieves tactile reasoning without additional inference overhead in the LLM part, demonstrating state-of-the-art performance on visuo-tactile benchmarks, including SSVTP, TVL, and TacQuad, while preserving its original general-purpose capabilities.
Comment: ECCV 2026, Project page: http://mmai.ewha.ac.kr/splash/
What's Hidden Matters: Identifying Planning-Critical Occluded Agents using Vision-Language Models
Amirhosein Chahe, Tyler Naes, Jovin D'sa, Faizan M. Tariq, Sangjae Bae, Lifeng Zhou, David Isele
2607.00283v1
What's Hidden Matters: Identifying Planning-Critical Occluded Agents using Vision-Language Models
Amirhosein Chahe, Tyler Naes, Jovin D'sa, Faizan M. Tariq, Sangjae Bae, Lifeng Zhou, David Isele
2607.00283v1
arXiv:2607.00283v1
•
2026-07-01
Autonomous vehicles must safely navigate complex environments where planning-critical agents may be hidden from view. Current approaches often treat all occlusions with uniform conservatism, yielding needlessly defensive driving, or they infer hidden spaces without estimating the impact on the planner. This work bridges the critical gap between perception and planning by enabling Vision-Language Models (VLMs) to identify and reason about the specific hidden agents that are most critical to the ego-vehicle's trajectory. We introduce a novel framework that uses Planning KL-divergence (PKL), an information-theoretic metric, to systematically identify and rank occluded agents based on their impact on the ego vehicle's plan. Using this planning-aware ranking, we employ an expert VLM (GPT-5) to generate rich, structured annotations that capture the visual evidence and reasoning required for this task. We apply this framework to the nuScenes dataset to create a new benchmark focused on high-impact scenarios. We conduct comprehensive experiments on a wide range of general-purpose and domain-adapted VLMs, demonstrating that fine-tuning on our PKL-guided data yields dramatic performance improvements across all models. Notably, our results show that smaller, fine-tuned models significantly outperform their much larger zero-shot counterparts, and that our PKL-guided data selection strategy improves performance by approximately 30\% over random sampling. Our work presents the first systematic approach for training VLMs to focus on planning-critical occlusions, enabling more semantically grounded and efficient risk assessment in autonomous driving.
Comment: Accepted to the 2026 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2026). 9 pages, 5 figures, 5 tables
Video World Models
20
默认显示 5 篇
Sim2Real-AD: A Modular Sim-to-Real Framework for Deploying VLM-Guided Reinforcement Learning in Real-World Autonomous Driving
Zilin Huang, Zhengyang Wan, Zihao Sheng, Boyue Wang, Junwei You, Sikai Chen
2604.03497v2
Sim2Real-AD: A Modular Sim-to-Real Framework for Deploying VLM-Guided Reinforcement Learning in Real-World Autonomous Driving
Zilin Huang, Zhengyang Wan, Zihao Sheng, Boyue Wang, Junwei You, Sikai Chen
2604.03497v2
arXiv:2604.03497v2
•updated
•
2026-04-03
Vision-language-model (VLM)-guided reinforcement learning (RL) has recently attracted significant attention for it, replacing brittle hand-crafted rewards with semantically grounded signals; however, deploying such simulation-trained policies on real vehicles remains a fundamental challenge, because they rely on simulator-native observations and simulator-coupled action semantics with no counterpart on physical hardware. We identify a general principle: the simulation-to-reality gap decomposes into two largely orthogonal axes, a sensing-and-dynamics domain gap and a task-and-geometry gap, the former closable without real-world policy training by re-projecting real perception and control onto the policy's training manifold. We formalize this as a transfer guarantee that bounds the deployment gap by three independently controllable error terms, and instantiate it as Sim2Real-AD, which combines a Geometric Observation Bridge, a Physics-Aware Action Mapping, a Two-Phase Progressive Training curriculum, and a Real-time Deployment Pipeline. As a proof of concept, a CARLA-trained VLM-guided RL policy is transferred zero-shot to a full-scale battery-electric Ford E-Transit van in Madison, WI, USA, and drives across car-following, obstacle-avoidance, and stop-sign scenarios using no real-world training data. To our knowledge, this is among the first zero-shot closed-loop deployments of a CARLA-trained VLM-guided RL policy on a full-scale real vehicle, and the decomposition offers a principled, broadly applicable route for moving simulation-trained, foundation-model-guided policies into the physical world, supporting energy-efficient intelligent driving on electrified transportation platforms. The demo video, code, and model checkpoint are available at: https://zilin-huang.github.io/Sim2Real-AD-website/.
Comment: 33 pages, 16 figures
DriveVLM-RL: Neuroscience-Inspired Reinforcement Learning with Vision-Language Models for Safe and Deployable Autonomous Driving
Zilin Huang, Zihao Sheng, Zhengyang Wan, Yansong Qu, Junwei You, Sicong Jiang, Sikai Chen
2603.18315v2
DriveVLM-RL: Neuroscience-Inspired Reinforcement Learning with Vision-Language Models for Safe and Deployable Autonomous Driving
Zilin Huang, Zihao Sheng, Zhengyang Wan, Yansong Qu, Junwei You, Sicong Jiang, Sikai Chen
2603.18315v2
arXiv:2603.18315v2
•updated
•
2026-03-18
Traditional reinforcement learning (RL) methods rely on manually engineered rewards or sparse collision signals, which fail to capture the rich contextual understanding required for safe driving and make unsafe exploration unavoidable in real-world settings. Recent vision-language models (VLMs) offer promising semantic understanding capabilities; however, their high inference latency and susceptibility to hallucination hinder direct application to real-time vehicle control. To address these limitations, this paper proposes DriveVLM-RL, a neuroscience-inspired framework that integrates VLMs into RL through a dual-pathway architecture for safe and deployable autonomous driving. Inspired by the human brain's habitual and deliberative visual processing, DriveVLM-RL decomposes semantic reward learning into a Static Pathway for continuous spatial safety assessment via CLIP-based contrasting language goals, and a Dynamic Pathway for attention-gated multi-frame semantic risk reasoning via a lightweight detection model and large VLM (LVLM). A hierarchical reward synthesis mechanism fuses these signals with vehicle state information, while an asynchronous training pipeline decouples expensive LVLM inference from environment interaction. Critically, all VLM components operate exclusively during offline training and are completely removed at deployment, eliminating inference latency at test time. Extensive experiments in the CARLA simulator demonstrate that DriveVLM-RL significantly outperforms state-of-the-art baselines in collision avoidance and task success, attaining the highest success rate while reducing collision severity from 10.09 to 1.75 km/h relative to the strongest VLM-based baseline. The demo video, code, and model checkpoints are available at: https://zilin-huang.github.io/DriveVLM-RL-website/
Comment: 33 pages, 16 figures
How Much Future Helps? A Controlled Study of Future-Privileged Supervision for Causal Egocentric Gaze Estimation
Jia Li, Wenjie Zhao, Fnu Atisri, Sanskriti Aripineni, Shijian Deng, Jon E. Froehlich, Yuhang Zhao, Yapeng Tian
2607.01437v1
How Much Future Helps? A Controlled Study of Future-Privileged Supervision for Causal Egocentric Gaze Estimation
Jia Li, Wenjie Zhao, Fnu Atisri, Sanskriti Aripineni, Shijian Deng, Jon E. Froehlich, Yuhang Zhao, Yapeng Tian
2607.01437v1
arXiv:2607.01437v1
•
2026-07-01
Egocentric gaze estimation is commonly studied using models that process the full video with access to future frames, while real-world applications require strictly causal, online prediction. This discrepancy raises key questions: Does future context inherently provide valuable signals for gaze estimation? If so, how much future look-ahead optimally supervises a causal model during training? To investigate, we propose a controlled framework featuring a future-aware branch that accesses a tunable look-ahead horizon during training but is discarded at inference. This design isolates the impact of future context while keeping the inference architecture fixed and strictly causal. Across EGTEA Gaze+ and Ego4D, we find that future-privileged supervision consistently improves causal gaze prediction, confirming its utility. However, performance gains do not increase monotonically with longer look-ahead, but rather peak within a bounded temporal regime. Specifically, optimal performance corresponds to roughly 1.7--3.3 seconds of future context ($H{\in}[5, 10]$) on EGTEA Gaze+ and 2.7 seconds ($H{=}10$) on Ego4D. Our results demonstrate that lightweight causal models can effectively absorb future-aware signals, providing practical guidance for real-time egocentric gaze modeling.
Comment: Accepted to the 7th International Workshop on Eye and Gaze in Computer Vision (GAZE 2026), CVPR 2026. Best Paper Award
Neuro-Symbolic Safety Guidance for Vision-Language-Action Models via Constrained Flow Matching
William English, Hao Zheng, Rickard Ewetz
2607.01378v1
Neuro-Symbolic Safety Guidance for Vision-Language-Action Models via Constrained Flow Matching
William English, Hao Zheng, Rickard Ewetz
2607.01378v1
arXiv:2607.01378v1
•
2026-07-01
Vision-Language-Action (VLA) models have demonstrated promising generalization capabilities across robotic manipulation tasks, yet their real-world deployment remains limited by the lack of effective safety measures. Specifically, existing safety measures only prevent collisions caused by the robot's next action. In this paper, we propose a neuro-symbolic safety guidance mechanism for flow matching based VLAs that enables predictive collision avoidance. Flow matching based VLAs determine the next actions by predicting a trajectory (a sequence of actions) through an iterative neural flow matching process. Our method formulates safety enforcement as a minimum-norm constrained optimization problem that corrects safety violations during the denoising process of noisy intermediate trajectory predictions. By analyzing predicted trajectories and applying corrections during iterative denoising, our approach anticipates collisions before they become unavoidable. This interleaving of symbolic constraint satisfaction with neural trajectory generation enables predictive collision avoidance rather than reactive intervention. On the SafeLIBERO benchmark, our method achieves 82.8% collision avoidance and 81.6% task success, a 6.3% and 19.8% improvement respectively over single-step methods, with the largest gains on long-horizon tasks where compounding distribution shift is most pronounced. Video demonstrations of our approach are included on our project page at https://willenglish.tech/SafetyGuidedFlowMatching/.
World from Motion: Generative Dynamic Gaussian Reconstruction from Monocular Video
Liyuan Zhu, Shengyu Huang, Amrita Mazumdar, Tianye Li, Zan Gojcic, Gordon Wetzstein, Iro Armeni, Shalini De Mello, Alex Trevithick
2607.01202v1
World from Motion: Generative Dynamic Gaussian Reconstruction from Monocular Video
Liyuan Zhu, Shengyu Huang, Amrita Mazumdar, Tianye Li, Zan Gojcic, Gordon Wetzstein, Iro Armeni, Shalini De Mello, Alex Trevithick
2607.01202v1
arXiv:2607.01202v1
•
2026-07-01
We present World from Motion, a method for generating freely renderable dynamic 3D Gaussian representations from monocular videos. Our approach conditions a video model on dense, pixel-aligned renderings that encode appearance, geometry, and 3D scene motion along both input and target camera trajectories to correct rendering artifacts and fill in missing regions from an initial reconstruction. To train this model, we construct a dataset of aligned multiview video pairs and dynamic 3DGS representations, with simulated artifacts characteristic of monocular reconstruction. At test time, we distill the model's generations, including newly observed regions and motions, back into a single consistent, high-quality dynamic 3DGS, improving both novel-view synthesis and the underlying 3D motion. Our method sets a new state of the art in 4D reconstruction and seamlessly generalizes to in-the-wild videos with large viewpoint changes and dynamic motions.
Comment: Project page: https://research.nvidia.com/labs/amri/projects/world-from-motion/
MemoBench: Benchmarking World Modeling in Dynamically Changing Environments
Haoyu Chen, Kaichen Zhou, Hang Hua, Kaile Zhang, Jingwen Qian, Wufei Ma, Haonan Chen, Chunjiang Liu, Yizhou Zhao, Xiaoyuan Wang, Weiyue Li, Alan Yuille, Paul Pu Liang, Yilun Du
2606.27537v3
MemoBench: Benchmarking World Modeling in Dynamically Changing Environments
Haoyu Chen, Kaichen Zhou, Hang Hua, Kaile Zhang, Jingwen Qian, Wufei Ma, Haonan Chen, Chunjiang Liu, Yizhou Zhao, Xiaoyuan Wang, Weiyue Li, Alan Yuille, Paul Pu Liang, Yilun Du
2606.27537v3
arXiv:2606.27537v3
•updated
•
2026-06-25
Video generation models aspire to simulate dynamic environments, and several benchmarks now evaluate memory consistency across frames. However, most assess consistency only while the target remains in view, and the few that force objects out of view evaluate static scenes where nothing changes during occlusion. To bridge this gap, we introduce MemoBench, a diagnostic benchmark built around the disappear-and-reappear paradigm in dynamically changing environments: a target object undergoes a physical process, disappears from view, and must be correctly recovered in its updated state upon reappearance. We curate 360 ground-truth clips spanning synthetic and real-world scenes, and design an evaluation suite combining automated metrics with VQA-based assessment across four diagnostic pillars. Evaluation of eight state-of-the-art models reveals key insights and open challenges regarding memory consistency under the disappear-and-reappear paradigm.
Structured 4D Latent Predictive Model for Robot Planning
Zhiyi Li, Peilin Wu, Xiaoshen Han, Ruojin Cai, Yilun Du
2607.01166v1
Structured 4D Latent Predictive Model for Robot Planning
Zhiyi Li, Peilin Wu, Xiaoshen Han, Ruojin Cai, Yilun Du
2607.01166v1
arXiv:2607.01166v1
•
2026-07-01
Video predictive models are emerging as a powerful paradigm in robotics, offering a promising path toward task generalization, long-horizon planning, and flexible decision-making. However, prevailing approaches often operate on 2D video sequences, inherently lacking the 3D geometric understanding necessary for precise spatial reasoning and physical consistency. We introduce a Structured 4D Latent Predictive Model, which predicts the evolution of a scene's 3D structure in a structured latent space conditioned on observations and textual instructions. Our representation encodes the scene holistically and can be decoded into diverse 3D formats, enabling a more complete and 3D consistent scene understanding. This structured 4D latent predictive model serves as a planner, generating future scenes that are translated into executable actions by a goal-conditioned inverse dynamics module. Experiments demonstrate that our model generates futures with strong visual quality, substantially better 3D consistency and multi-view coherence compared to state-of-the-art video-based planners. Consequently, our full planning pipeline achieves superior performance on complex manipulation tasks, exhibits robust generalization to novel visual conditions, and proves effective on real-world robotic platforms. Our website is available at https://structured-4d-model.github.io/.
Geo-ID: Test-Time Geometric Consensus for Cross-View Consistent Intrinsics
Alara Dirik, Stefanos Zafeiriou
2603.13859v2
Geo-ID: Test-Time Geometric Consensus for Cross-View Consistent Intrinsics
Alara Dirik, Stefanos Zafeiriou
2603.13859v2
arXiv:2603.13859v2
•updated
•
2026-03-14
Intrinsic image decomposition aims to estimate physically based rendering (PBR) parameters such as albedo, roughness, and metallicity from images. While recent methods achieve strong single-view predictions, applying them independently to multiple views of the same scene often yields inconsistent estimates, limiting their use in downstream applications such as editable neural scenes and 3D reconstruction. Video-based models can improve cross-frame consistency but require dense, ordered sequences and substantial compute, limiting their applicability to sparse, unordered image collections. We propose Geo-ID, a novel test-time framework that repurposes pretrained single-view intrinsic predictors to produce cross-view consistent decompositions by coupling independent per-view predictions through sparse geometric correspondences that form uncertainty-aware consensus targets. Geo-ID is model-agnostic, requires no retraining or inverse rendering, and applies directly to off-the-shelf intrinsic predictors. Experiments on synthetic benchmarks and real-world scenes demonstrate substantial improvements in cross-view intrinsic consistency as the number of views increases, while maintaining comparable single-view decomposition performance. We further show that the resulting consistent intrinsics enable coherent appearance editing and relighting in downstream neural scene representations.
Comment: Accepted to ECCV 2026. Camera-ready version
RoboWorld: Fast and Reliable Neural Simulators for Generalist Robot Policy Evaluation
Byeongguk Jeon, Seonghyeon Ye, JaeHyeok Doo, Sungdong Kim, Minjoon Seo, Hyungmok Son, Kimin Lee
2607.01060v1
RoboWorld: Fast and Reliable Neural Simulators for Generalist Robot Policy Evaluation
Byeongguk Jeon, Seonghyeon Ye, JaeHyeok Doo, Sungdong Kim, Minjoon Seo, Hyungmok Son, Kimin Lee
2607.01060v1
arXiv:2607.01060v1
•
2026-07-01
Video world models are emerging as a scalable alternative for evaluating generalist robot policies, bypassing the physical constraints and engineering burdens of real-world deployment. However, evaluating policies with video world models remains challenging, as world-model errors can make generated rollouts unreliable and slow inference limits large-scale throughput. We introduce RoboWorld, an automated evaluation pipeline that pairs a fast autoregressive video world model with a task-progress-aware vision-language model scoring. To enable reliable long-horizon autoregressive world-model rollouts, we propose Step Forcing, which combines anchored and one-step self-forwarded contexts to reduce train--test mismatch while preserving action--observation dynamics. Together, these components enable RoboWorld to align strongly with real-world robot evaluation across tasks and environments, achieving Pearson's r = 0.989 and Spearman's \r{ho} = 0.970.
Comment: ICML 2026 F2S workshop
Holo-World: Unified Camera, Object and Weather Control for Video World Model
Xiangchen Yin, Wenzhang Sun, Jiahui Yuan, Zijie Liu, Yinda Chen, Wei Li, Dachun Kai, Chunfeng Wang, Xiaoyan Sun
2606.20083v3
Holo-World: Unified Camera, Object and Weather Control for Video World Model
Xiangchen Yin, Wenzhang Sun, Jiahui Yuan, Zijie Liu, Yinda Chen, Wei Li, Dachun Kai, Chunfeng Wang, Xiaoyan Sun
2606.20083v3
arXiv:2606.20083v3
•updated
•
2026-06-18
Video world models are moving toward preserving an observed world under controllable camera and object motion while allowing its environmental state to change. Yet these controls remain isolated, and weather generation typically relies on a source video or reconstructed scene that already specifies future structure. We study a first-frame-anchored source-to-state setting, where the model starts from a single image and follows explicit camera and object controls and an optional weather instruction, then generates a video that either preserves the source world or transfers it to a target weather state. To address these challenges, we first build HoloStateData, a state video dataset that turns diverse videos into unified control samples for camera, object, and weather supervision. Second, we introduce Holo-World, a unified controllable video world model that jointly controls the scene from a single image. Its Unified Scene Adapter factorizes world preservation and weather transfer into distinct parameter subspaces, using rendered background, geometry buffers, and object controls to maintain controlled scene structure while modeling weather-dependent appearance and particle effects. Additionally, Scene-Weather Decomposed CFG guides scene and weather residuals separately, strengthening target weather effects without over-amplifying the full condition. Quantitative and qualitative experiments demonstrate that Holo-World maintains precise camera and object controls with consistent scene structure while transferring scenes into diverse target weather states, outperforming video-to-video weather editing baselines on weather-state generation. Our project page is available at https://xiangchenyin.github.io/Holo-World/
Comment: Project Page: https://xiangchenyin.github.io/Holo-World Code: https://github.com/XiangchenYin/Holo-World
OmniFall: From Staged Through Synthetic to Wild, A Unified Multi-Domain Dataset for Robust Fall Detection
David Schneider, Zdravko Marinov, Moritz Mistol, Zeyun Zhong, Alexander Jaus, Rodi Düger, Rafael Baur, M. Saquib Sarfraz, Rainer Stiefelhagen
2505.19889v3
OmniFall: From Staged Through Synthetic to Wild, A Unified Multi-Domain Dataset for Robust Fall Detection
David Schneider, Zdravko Marinov, Moritz Mistol, Zeyun Zhong, Alexander Jaus, Rodi Düger, Rafael Baur, M. Saquib Sarfraz, Rainer Stiefelhagen
2505.19889v3
arXiv:2505.19889v3
•updated
•
2025-05-26
Visual fall detection models are usually trained on small, staged datasets. Their real-world utility remains unclear; such data lacks diversity and evaluation protocols differ from paper to paper. We propose OmniFall, a unified benchmark of 15k videos (80 hours) with frame-level annotations in a single 16-class taxonomy. It spans three domains: OF-Staged unifies eight staged datasets with cross-subject and cross-view splits; OF-Synthetic adds 12k videos (17 h) with controlled demographic and environmental diversity; and OF-In-the-Wild provides a test-only set of genuine accident videos. We evaluate fine-tuned models as well as much larger zero-shot multimodal LLMs. On in-the-wild fall events, both do comparably well. The clinically critical fallen state is where they part: zero-shot models keep confusing fallen with lying, whereas models fine-tuned on synthetic data with explicit fallen-state scenes do substantially better. We release the unified annotations, the synthetic data, and the in-the-wild test set to foster the development of fall and fallen-state detectors for uncontrolled environments. Dataset: https://hf.co/datasets/simplexsigil2/omnifall
From World Models to World Action Models: A Concise Tutorial for Robotics
Xiaoxiong Zhang, Xiong Zeng, Wei Zhang
2607.00836v1
From World Models to World Action Models: A Concise Tutorial for Robotics
Xiaoxiong Zhang, Xiong Zeng, Wei Zhang
2607.00836v1
arXiv:2607.00836v1
•
2026-07-01
World models are increasingly used in embodied intelligence and generative simulation, yet their scope remains ambiguous across communities. This tutorial presents a design-space view of world models as action-conditioned predictive models that estimate the future evolution of task-relevant observations or states. We categorize existing methods into observation-space and state-space world models, comparing their trade-offs in visual fidelity, spatial structure, physical interpretability, and control usability. We further introduce world action models, which connect predicted futures with executable robot actions, and summarize four representative paradigms: imagine-then-execute, video-feature-conditioned action prediction, joint video-action modeling, and auxiliary video prediction for policy learning. The goal of this tutorial is to clarify the conceptual scope of world (action) models and provide a structured taxonomy for embodied prediction and control.
Comment: Project page: https://clearlab-sustech.github.io/WorldModelSurvey/
EgoSim: Egocentric World Simulator for Embodied Interaction Generation
Jinkun Hao, Mingda Jia, Ruiyan Wang, Hongrui Zhu, Jiafei Cao, Xihui Liu, Ran Yi, Lizhuang Ma, Jiangmiao Pang, Xudong Xu
2604.01001v2
EgoSim: Egocentric World Simulator for Embodied Interaction Generation
Jinkun Hao, Mingda Jia, Ruiyan Wang, Hongrui Zhu, Jiafei Cao, Xihui Liu, Ran Yi, Lizhuang Ma, Jiangmiao Pang, Xudong Xu
2604.01001v2
arXiv:2604.01001v2
•updated
•
2026-04-01
We introduce EgoSim, a closed-loop egocentric world simulator that generates spatially consistent interaction videos and persistently updates the underlying 3D scene state for continuous simulation. Existing egocentric simulators either lack explicit 3D grounding, causing structural drift under viewpoint changes, or treat the scene as static, failing to update world states across multi-stage interactions. EgoSim addresses both limitations by modeling 3D scenes as updatable world states. We generate embodiment interactions via a Geometry-action-aware Observation Simulation model, with spatial consistency from an Interaction-aware State Updating module. To overcome the critical data bottleneck posed by the difficulty in acquiring densely aligned scene-interaction training pairs, we design a scalable pipeline that extracts static point clouds, camera trajectories, and embodiment actions from in-the-wild large-scale monocular egocentric videos. We further introduce EgoCap, a capture system that enables low-cost real-world data collection with uncalibrated smartphones. Extensive experiments demonstrate that EgoSim significantly outperforms existing methods in terms of visual quality, spatial consistency, and generalization to complex scenes and in-the-wild dexterous interactions, while supporting cross-embodiment transfer to robotic manipulation. Codes and datasets will be open soon. The project page is at egosimulator.github.io.
Comment: Project Page: egosimulator.github.io
Divide and Conquer: Decoupled Representation Alignment for Multimodal World Models
Junyuan Xiao, Dingkang Liang, Xin Zhou, Yixuan Ye, Tongtong Su, Guangmo Yi, Bin Xia, Qiang Lyu, Shurui Shi, Jun Huang, Jianlou Si, Wenming Yang
2605.01896v2
Divide and Conquer: Decoupled Representation Alignment for Multimodal World Models
Junyuan Xiao, Dingkang Liang, Xin Zhou, Yixuan Ye, Tongtong Su, Guangmo Yi, Bin Xia, Qiang Lyu, Shurui Shi, Jun Huang, Jianlou Si, Wenming Yang
2605.01896v2
arXiv:2605.01896v2
•updated
•
2026-05-03
Emerging multi-modal world models attempt to jointly generate videos across diverse modalities (e.g., RGB, depth, and mask), yet they fail to fully exploit the rich priors of existing foundation models. We propose $M^2$-REPA, the first representation alignment method tailored for multi-modal video generation. Our key insight is that foundation models trained on different modality spaces naturally capture distinct domain-specific priors, acting as complementary "experts." Specifically, we first decouple modality-specific features from the diffusion model's intermediate representations, then align each with its corresponding expert foundation model. To this end, we design two synergistic objectives: a multi-modal representation alignment loss that enforces feature-to-expert matching, and a modality-specific decoupling regularization that encourages complementarity across different modalities. This design enables joint optimization, fully exploiting priors from multiple foundation models. Extensive experiments demonstrate that our method significantly outperforms baselines in visual quality and long-term consistency.
Comment: Accepted to ECCV 2026
ABot-M0.5: Unified Mobility-and-Manipulation World Action Model
Ronghan Chen, Yandan Yang, Zuojin Tang, Dongjie Huo, Tong Lin, Haoning Wu, Haoyun Liu, Yuzhi Chen, Lulu Zheng, Botai Yuan, Tianlun Li, Mingxin Wang, Dekang Qi, Bin Hu, Wei Mei, Yuze Xuan, Haolong Yang, Yanqing Zhu, Mu Xu, Zhiheng Ma, Xinyuan Chang
2607.00678v1
ABot-M0.5: Unified Mobility-and-Manipulation World Action Model
Ronghan Chen, Yandan Yang, Zuojin Tang, Dongjie Huo, Tong Lin, Haoning Wu, Haoyun Liu, Yuzhi Chen, Lulu Zheng, Botai Yuan, Tianlun Li, Mingxin Wang, Dekang Qi, Bin Hu, Wei Mei, Yuze Xuan, Haolong Yang, Yanqing Zhu, Mu Xu, Zhiheng Ma, Xinyuan Chang
2607.00678v1
arXiv:2607.00678v1
•
2026-07-01
Mobile manipulation is a key capability for general-purpose robots, yet remains challenging for current embodied learning methods. VLA policies are typically reactive and lack explicit world modeling, while existing World Action Models (WAMs) are still poorly aligned with the structure of mobile manipulation: they operate on coarse video chunks, model entangled navigation-manipulation actions, and train inverse dynamics under supervision that does not match autoregressive inference. As a result, they often miss fine-grained contact dynamics, suffer from action-distribution conflicts, and accumulate errors over long-horizon rollouts. We propose ABot-M0.5, a new WAM built on the insight that mobile manipulation requires alignment at three levels: temporal granularity, action space, and train-test consistency. To align temporal granularity, we introduce intermediate latent actions that capture local visual state transitions and serve as an bridging action space between video latents and embodiment-specific controls. To align action space, we design a dual-level Mixture-of-Transformers architecture that disentangles both modality representations and heterogeneous action subspaces such as base movement and arm manipulation. To align inference conditions, we propose the dream-forcing training strategy that progressively trains inverse dynamics on model-predicted videos, improving train-test alignment and robustness during autoregressive prediction. Experiments on challenging mobile and fine-grained manipulation benchmarks demonstrate that ABot-M0.5 achieves state-of-the-art performance in both long-horizon task success and finegrained control accuracy. These results highlight the critical importance of granularity-aligned, action-disentangled, and inference-consistent world-action modeling.
Comment: Code: https://github.com/amap-cvlab/ABot-Manipulation
DriveVA: Video Action Models are Zero-Shot Drivers
Mengmeng Liu, Diankun Zhang, Jiuming Liu, Jianfeng Cui, Hongwei Xie, Guang Chen, Hangjun Ye, Michael Ying Yang, Francesco Nex, Hao Cheng
2604.04198v2
DriveVA: Video Action Models are Zero-Shot Drivers
Mengmeng Liu, Diankun Zhang, Jiuming Liu, Jianfeng Cui, Hongwei Xie, Guang Chen, Hangjun Ye, Michael Ying Yang, Francesco Nex, Hao Cheng
2604.04198v2
arXiv:2604.04198v2
•updated
•
2026-04-05
Generalization is a central challenge in autonomous driving, as real-world deployment requires robust performance under unseen scenarios, sensor domains, and environmental conditions. Recent world-model-based planning methods have shown strong capabilities in scene understanding and multi-modal future prediction, yet their generalization across datasets and sensor configurations remains limited. In addition, their loosely coupled planning paradigm often leads to poor video-trajectory consistency during visual imagination. To overcome these limitations, we propose DriveVA, a novel autonomous driving world model that jointly decodes future visual forecasts and action sequences in a shared latent generative process. DriveVA inherits rich priors on motion dynamics and physical plausibility from well-pretrained large-scale video generation models to capture continuous spatiotemporal evolution and causal interaction patterns. To this end, DriveVA employs a DiT-based decoder to jointly predict future action sequences (trajectories) and videos, enabling tighter alignment between planning and scene evolution. We also introduce a video continuation strategy to strengthen long-duration rollout consistency. DriveVA achieves an impressive PDM-based planning performance of 90.9 PDM score on the NAVSIM benchmark. Extensive experiments also demonstrate the zero-shot capability and cross-domain generalization of DriveVA, which reduces average L2 error and collision rate by 78.9% and 83.3% on nuScenes and 52.5% and 52.4% on the Bench2Drive built on CARLA v2 compared with the state-of-the-art world-model-based planner.
Comment: Accepted to ECCV 2026. 30 pages, 12 figures, 11 tables
GimbalDiffusion: Gravity-Aware Camera Control for Video Generation
Frédéric Fortier-Chouinard, Yannick Hold-Geoffroy, Valentin Deschaintre, Matheus Gadelha, Jean-François Lalonde
2512.09112v3
GimbalDiffusion: Gravity-Aware Camera Control for Video Generation
Frédéric Fortier-Chouinard, Yannick Hold-Geoffroy, Valentin Deschaintre, Matheus Gadelha, Jean-François Lalonde
2512.09112v3
arXiv:2512.09112v3
•updated
•
2025-12-09
Recent progress in text-to-video generation has achieved remarkable realism, yet fine-grained control over camera motion and orientation remains elusive, especially with extreme trajectories (e.g., a 180-degree turnaround, or looking directly up or down). Existing approaches typically encode camera trajectories using relative or ambiguous representations, limiting precise geometric control and offering limited support for large rotations. We introduce GimbalDiffusion, a framework that enables camera control grounded in physical-world coordinates, using gravity as a global reference. Instead of describing motion relative to previous frames, our method defines camera trajectories in an absolute coordinate system, allowing accurate, interpretable control over camera parameters. Using panoramic 360-degree videos for training, we cover the full sphere of possible viewpoints, including combinations of extreme pitch and roll that are out-of-distribution of conventional video data. To improve camera control, we introduce null-pitch conditioning, a strategy that prevents the model from overriding camera specifications in the presence of conflicting prompt content (e.g., generating grass while the camera points toward the sky). Finally, we propose new benchmarks to evaluate gravity-aware camera-controlled video generation, assessing models' ability to generate extreme camera angles and quantify their input prompt entanglement.
Comment: Project page: https://lvsn.github.io/GimbalDiffusion/
End-to-End Training for Autoregressive Video Diffusion via Self-Resampling
Yuwei Guo, Ceyuan Yang, Hao He, Yang Zhao, Meng Wei, Zhenheng Yang, Weilin Huang, Dahua Lin
2512.15702v2
End-to-End Training for Autoregressive Video Diffusion via Self-Resampling
Yuwei Guo, Ceyuan Yang, Hao He, Yang Zhao, Meng Wei, Zhenheng Yang, Weilin Huang, Dahua Lin
2512.15702v2
arXiv:2512.15702v2
•updated
•
2025-12-17
Autoregressive video diffusion models hold promise for world simulation but are vulnerable to exposure bias arising from the train-test mismatch. While recent works address this via post-training, they typically rely on a bidirectional teacher model or discriminator. To achieve an end-to-end solution, we introduce Resampling Forcing, a teacher-free framework that enables training autoregressive video models from scratch and at scale. Central to our approach is a self-resampling scheme that simulates inference-time model errors on history frames during training. Conditioned on these degraded histories, a sparse causal mask enforces temporal causality while enabling parallel training with frame-level diffusion loss. To facilitate efficient long-horizon generation, we further introduce history routing, a parameter-free mechanism that dynamically retrieves the top-k most relevant history frames for each query. Experiments demonstrate that our approach achieves performance comparable to distillation-based baselines while exhibiting superior temporal consistency on longer videos owing to native-length training.
Comment: Project Page: https://guoyww.github.io/projects/resampling-forcing/
SVI-Bench: A Dynamic Microworld for Strategic Video Intelligence
Yulu Pan, Han Yi, Seongsu Ha, Md Mohaiminul Islam, Benjamin Zhang, Lorenzo Torresani, Gedas Bertasius
2605.31529v2
SVI-Bench: A Dynamic Microworld for Strategic Video Intelligence
Yulu Pan, Han Yi, Seongsu Ha, Md Mohaiminul Islam, Benjamin Zhang, Lorenzo Torresani, Gedas Bertasius
2605.31529v2
arXiv:2605.31529v2
•updated
•
2026-05-29
True video intelligence demands more than recognizing what is visible: it requires reasoning about why events unfold, predicting what would change under different conditions, and deciding what to do next. We refer to this progression, from perception through causal reasoning and simulation to strategic planning, as Strategic Video Intelligence (SVI). No existing benchmark evaluates this capability stack: in-the-wild videos lack verifiable ground truth for causal and strategic questions, while synthetic environments sacrifice the complexity of real multi-agent systems. To bridge this gap, we introduce SVI-Bench, a large-scale benchmark that leverages team sports as a dynamic microworld, combining the complexity of real-world multi-agent interaction (10-22 agents making coordinated decisions under adversarial pressure) with the verifiability of explicit rules and definitive outcomes. SVI-Bench comprises approximately 35K hours of broadcast video, 15M annotated actions, 15K hours of expert commentary, 23K game reports, and 103K structured statistical records across basketball, soccer, and hockey, all constructed via a data engine that transforms raw game data into a dense, cross-referenced corpus. We organize evaluation into 9 tasks spanning a progressive four-pillar hierarchy: Dynamic Scene Understanding, Causal Reasoning, Strategic Simulation, and Agentic Synthesis. Evaluating strong multimodal and agentic baselines, we find a capability cliff: models perform competently on perceptual tasks, achieving approximately 74% on fine-grained action QA, but degrade sharply at each successive cognitive level. Agentic tasks prove hardest: the strongest model achieves only 5% accuracy when required to autonomously gather and integrate evidence across a corpus of 1.8M clips.
RetailSMV: Exocentric vs. Egocentric Adaptation of Foundation Video World Models in Retail
Amirreza Rouhi, Rajat Aggarwal, Parikshit Sakurikar, Anoop M. Namboodiri, Sashi P. Reddi
2607.00310v1
RetailSMV: Exocentric vs. Egocentric Adaptation of Foundation Video World Models in Retail
Amirreza Rouhi, Rajat Aggarwal, Parikshit Sakurikar, Anoop M. Namboodiri, Sashi P. Reddi
2607.00310v1
arXiv:2607.00310v1
•
2026-07-01
Foundation video diffusion models are increasingly viewed as world simulators for embodied agents, yet their pretraining on internet-scale generic video leaves them poorly aligned with real-world deployment domains. We study parameter-efficient adaptation of a pretrained foundation video world model to retail scenes: when synchronized egocentric and exocentric video of the same activity are available, which viewpoint of training data produces the strongest adapted model? We introduce RetailSMV (Retail Synchronized Multi-View), a corpus of 32,105 captioned retail clips from five supermarkets with synchronized ego/exo capture from the store-staff perspective (stocking, arranging, weighing, managing supply carts, scanning at checkout), rather than the customer-centric framing of prior retail video corpora, and train three matched Low-Rank Adaptation (LoRA) configurations of Cosmos3-Nano (egocentric-only, exocentric-only, combined) under identical hyperparameters. On a 200-clip held-out test set evaluated with seven complementary metrics under a strict paired statistical protocol, exocentric-only adaptation matches or exceeds combined adaptation on six of seven point estimates and is significantly better on LPIPS, PSNR, and DreamSim, despite training on only 15,985 exocentric clips (versus 32,105 for combined). A symmetric paired comparison further shows that adding exocentric data to egocentric-only training helps while adding egocentric data to exocentric-only training hurts. The absolute adaptation gap is largest at the shortest rollout time, identifying the near-horizon prediction window as the regime in which adaptation is most beneficial.
2026-06-30
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Classroom Behavior Monitoring with YOLO An Empirical Study in Higher Education Settings
Sinh Vu Trong, Dung Nguyen Manh, Hieu Hoang Minh, Hieu Pham Trung, Thu Pham Ha, Nhu Le Hoang
2607.02580v1
Classroom Behavior Monitoring with YOLO An Empirical Study in Higher Education Settings
Sinh Vu Trong, Dung Nguyen Manh, Hieu Hoang Minh, Hieu Pham Trung, Thu Pham Ha, Nhu Le Hoang
2607.02580v1
arXiv:2607.02580v1
•
2026-06-30
Classroom behavior monitoring plays a vital role in evaluating student engagement and improving teaching effectiveness. Traditional observation methods remain subjective and lack scalability. This study introduces a real-world dataset of classroom videos collected at the Banking Academy of Vietnam (BAV-Classroom dataset), annotated with nine distinctive behavioral categories. State-of-the-art Computer Vision models were evaluated and compared, with YOLOv11 achieving the best performance. Experimental results indicate that students' concentration often decreases notably during the final part of lectures, highlighting challenges in sustaining engagement. Our findings demonstrate the feasibility of applying computer vision for automated classroom monitoring, providing valuable insights for academic quality management.
Audio-Visual Camera Pose Estimation with Passive Scene Sounds and In-the-Wild Video
Daniel Adebi, Sagnik Majumder, Kristen Grauman
2512.12165v4
Audio-Visual Camera Pose Estimation with Passive Scene Sounds and In-the-Wild Video
Daniel Adebi, Sagnik Majumder, Kristen Grauman
2512.12165v4
arXiv:2512.12165v4
•updated
•
2025-12-13
Understanding camera motion is a fundamental problem in embodied perception and 3D scene understanding. While visual methods have advanced rapidly, they often struggle under visually degraded conditions such as motion blur or occlusions. In this work, we show that passive scene sounds provide cues complementary to vision for relative camera pose estimation for in-the-wild videos. We introduce a simple but effective audio-visual framework that integrates direction-of-arrival (DOA) spectra and binauralized embeddings into a state-of-the-art vision-only pose estimation model. Our results on two large datasets show consistent gains over strong visual baselines, plus robustness when the visual information is corrupted. To our knowledge, this represents the first work to successfully leverage audio for relative camera pose estimation in real-world videos, and it establishes incidental, everyday audio as an unexpected but promising signal for a classic spatial challenge. Project: http://vision.cs.utexas.edu/projects/av_camera_pose.
Comment: ECCV 2026
VOCA: Visual Odometry with Codec Awareness
Nouri Alexander Hilscher, Mateo de Mayo, Dominik Muhle, Christoph Otten genannt Hermes, Daniel Cremers
2607.00189v1
VOCA: Visual Odometry with Codec Awareness
Nouri Alexander Hilscher, Mateo de Mayo, Dominik Muhle, Christoph Otten genannt Hermes, Daniel Cremers
2607.00189v1
arXiv:2607.00189v1
•
2026-06-30
Camera pose estimation from image streams is a critical component of spatial world models that integrate perception into planning and decision-making. Nearly all Visual Odometry (VO) and Simultaneous Localization and Mapping (V-SLAM) systems have focused on datasets containing raw, uncompressed videos. Many working systems instead use ubiquitous hardware units to efficiently compress and decode video streams, saving orders of magnitude in storage and bandwidth. However, this lossy compression introduces visual artifacts that hinder the performance of traditional tracking systems. We present VOCA, a causal stereo visual-odometry method that exploits codec information to improve tracking performance. We achieve state-of-the-art performance on causal VO for relative trajectory error, efficiency, and absolute trajectory error on compressed streams. This work highlights the potential of leveraging widely available video codec information for vision tasks.
Comment: Accepted to ECCV 2026
3D Point World Models: Point Completion Enables More Accurate Dynamics Learning
Skand Peri, Hung Nguyen, Chanho Kim, Li Fuxin, Stefan Lee
2607.00148v1
3D Point World Models: Point Completion Enables More Accurate Dynamics Learning
Skand Peri, Hung Nguyen, Chanho Kim, Li Fuxin, Stefan Lee
2607.00148v1
arXiv:2607.00148v1
•
2026-06-30
Learning predictive models of the world enables robotic control through planning, potentially allowing robots to improvise solutions on new tasks. However, large video-based dynamics models lack explicit 3D spatial structure and suffer from geometrically inconsistent long-term rollouts with compounding errors. Emerging 3D dynamics models based on partial point clouds improve geometric consistency but remain sensitive to occlusions and accumulated prediction drift. To address these challenges, we present 3D Point World Models (3DPWM) - a task-agnostic world model that operates entirely in 3D space by first completing partial point clouds and then learning action-conditioned dynamics in this completed 3D scene. By operating on completed geometry, 3DPWM enables reliable long-horizon rollouts and more accurate cost evaluation for model-based planning while supporting adaptation to new tasks. Experiments across different robotic embodiments and tabletop manipulation benchmarks demonstrate that 3DPWM achieves significantly more reliable long-horizon rollouts (100-300+ steps), supports both open-loop and closed-loop planning, and enables successful sim-to-real transfer.
Comment: 21 Pages
DVG-WM: Disentangled Video Generation Enables Efficient Embodied World Model for Robotic Manipulation
Ziyu Shan, Zhenyu Wu, Xiaofeng Wang, Zheng Zhu, Ziwei Wang
2606.32028v1
DVG-WM: Disentangled Video Generation Enables Efficient Embodied World Model for Robotic Manipulation
Ziyu Shan, Zhenyu Wu, Xiaofeng Wang, Zheng Zhu, Ziwei Wang
2606.32028v1
arXiv:2606.32028v1
•
2026-06-30
Video-based embodied world models provide an appealing substrate for robotic manipulation by predicting future states, yet current approaches remain limited by a fundamental entanglement: accurately modeling dynamics typically requires low-level temporal reasoning, while producing high-resolution frames demands expansive visual synthesis according to high-level semantics. This entanglement results in slow inference speed for iterative planning or too coarse predictions to retain contact-rich details. To solve this dilemma, we present Disentangled Video Generation World Model (DVG-WM), an efficient framework that explicitly decomposes world modeling into dynamics learning and visual synthesis. Conditioned on an initial observation and a language instruction, our model first generates a plausible sequence of intermediate visual states to preview the physical interaction and refines them to obtain high-fidelity videos. Furthermore, an efficient cascading mechanism is proposed, where DVG-WM uses flow matching to directly map the dynamics to video latents, and introduces a latent degradation mechanism to regenerate contact-rich details. Experiments on LIBERO and real-world platforms demonstrate improved video quality with up to 3.97 times acceleration, validating that disentangled video generation can be an efficient embodied world model for robotic manipulation.
Freeform Preference Learning for Robotic Manipulation
Marcel Torne, Anubha Mahajan, Abhijnya Bhat, Chelsea Finn
2606.32027v1
Freeform Preference Learning for Robotic Manipulation
Marcel Torne, Anubha Mahajan, Abhijnya Bhat, Chelsea Finn
2606.32027v1
arXiv:2606.32027v1
•
2026-06-30
Reward design remains a central bottleneck for autonomous robot policy improvement, especially in long-horizon manipulation tasks where sparse success labels provide too little signal and binary preferences collapse many competing notions of quality into one ambiguous signal. We introduce Freeform Preference Learning (FPL), a method for learning robot policies from freeform human preferences. Rather than asking annotators which of two trajectories is better overall, FPL lets them define natural-language preference axes, such as speed, safety, quality of placement, or carefulness, and provide pairwise preferences along each axis. These annotations are used to learn a language-conditioned reward model that maps a trajectory and preference label to an axis-specific reward. We use this model to train a reward-conditioned policy that optimizes across the multiple human-specified dimensions. Across four real-world and two simulated long-horizon manipulation tasks, FPL improves over sparse-reward and binary-preference methods by 38 percentage points. Beyond improved performance, FPL learns dense progress signals without explicit subtask segmentation, shows compositionality of behavior not present in the data, and allows users to steer the policy towards different behaviors at test time without retraining. Blog post with videos available at https://freeform-pl.github.io/fpl.website/
World Narrative Model for Highly Controllable Video Generation: A Paradigm Shift from Pixel Sampling to Physical World Orchestration
Ye Chen, Xuanhong Chen, Yupeng Zhu, Liming Tan, Zhewen Wan, Yuxuan Xiong, Tielong Wang, Jinfan Liu, Wuze Zhang, Xiongzhen Zhang, Feifei Li, Xianglin Luo, Zhehan Zhao, Zhifan Zhang, Laisheng Kou, Zhujing Liang, Yugang Chen, Muchun Chen, Xu Miao, Yijing Zhang, Xiaojie Sheng, Qiang Hu, Jialiang Chen, Weimin Zhang, Wenjun Zhang, Bingbing Ni
2606.31946v1
World Narrative Model for Highly Controllable Video Generation: A Paradigm Shift from Pixel Sampling to Physical World Orchestration
Ye Chen, Xuanhong Chen, Yupeng Zhu, Liming Tan, Zhewen Wan, Yuxuan Xiong, Tielong Wang, Jinfan Liu, Wuze Zhang, Xiongzhen Zhang, Feifei Li, Xianglin Luo, Zhehan Zhao, Zhifan Zhang, Laisheng Kou, Zhujing Liang, Yugang Chen, Muchun Chen, Xu Miao, Yijing Zhang, Xiaojie Sheng, Qiang Hu, Jialiang Chen, Weimin Zhang, Wenjun Zhang, Bingbing Ni
2606.31946v1
arXiv:2606.31946v1
•
2026-06-30
The fundamental obstacle to industrial grade video generation is the lack of controllability: existing models treat video as a pixel distribution sampling problem, bypassing the explicit, instance level $4D$ $(3D + T)$ physical world. Consequently, content creators cannot specify geometry, motion, camera parameters, or lighting in a deterministic, quantitative way, leading to the infamous ''gacha'' loop that makes professional content creation prohibitively inefficient and expensive. To address this, we introduce the World Narrative Model (WNM), a paradigm that decouples what to render -- the structured physical narrative -- from how to render -- the pixel generation process. WNM replaces end-to-end black-box sampling with orchestrated $4D$ pre-visualization for media generation. Collaborative agents translate sparse multimodal inputs, including text, reference videos, and sketches, into a fully editable world representation with scene geometry, object layouts, character/animal skeleton motion, trajectories, camera motion, and lighting at quantitative, physically meaningful granularity. This representation acts as a deterministic structural blueprint that drives existing video foundation models, either frozen or lightly adapted, to render final footage, turning the base model into a faithful neural shader. Built on this engine, our human-AI platform supports automatic world generation and pre-visualization aligned with professional filmmaking pipelines, while director consoles enable seamless human refinement. Experiments show that WNM greatly reduces probabilistic ``gacha'' calls and produces videos whose layout, motion, and cinematography closely follow creator intent. The framework is open and modular, allowing each component, such as world representation, control agents, and adapters, to be independently improved. Project website: https://glassroom.sjtu.edu.cn/WNM/.
Goku: A Million-Scale Universal Dataset and Benchmark for Instruction-Based Video Editing
Sen Liang, Cong Wang, Zhentao Yu, Fengbin Guan, Zhengguang Zhou, Teng Hu, Youliang Zhang, Yuan Zhou, Xin Li, Qinglin Lu, Zhibo Chen
2606.30599v2
Goku: A Million-Scale Universal Dataset and Benchmark for Instruction-Based Video Editing
Sen Liang, Cong Wang, Zhentao Yu, Fengbin Guan, Zhengguang Zhou, Teng Hu, Youliang Zhang, Yuan Zhou, Xin Li, Qinglin Lu, Zhibo Chen
2606.30599v2
arXiv:2606.30599v2
•updated
•
2026-06-29
Existing instruction-based video editing datasets commonly focus on single-task appearance editing, failing to meet the complex creative demands of real-world scenarios. To bridge this gap, we present Goku, a large-scale dataset featuring 2 million high-quality, instruction-aligned video editing pairs, which is the first to extend task boundaries from basic appearance editing to multi-task and structural manipulations(e.g., precise control of subject movement). To tackle the data synthesis challenges inherent in these complex tasks, we design an efficient data synthesis pipeline that decomposes complex edits into controllable sub-problems and introduce a progressive filtering system for data reliability throughout the whole process. Furthermore, we explore the optimal network structures on Goku, and propose Goku-Edit. To deeply comprehend complex editing instructions, Goku-Edit leverages an MLLM as its text encoder and adopts a decoupled dual-branch design: a dedicated mask branch handles structural control, freeing the main branch for appearance rendering. A comprehensive video editing benchmark, Goku-Bench, is also proposed with 1,000 human-verified test cases and 7 novel editing-specific metrics. Evaluated on Goku-Bench, Goku-Edit obtains up to +8% improvement on other open-source models in terms of instruction following.
Comment: Project Page: https://flying-sky999.github.io/Goku.github.io/
Multimodal Benchmark for Safety Assessment in Industrial Inspection Scenarios
Zeyi Liu, Shuang Liu, Jihai Min, Zhaoheng Zhang, Jun Cen, Pengyu Han, Songqiao Hu, Zihan Meng, Xiao He, Donghua Zhou
2601.21173v2
Multimodal Benchmark for Safety Assessment in Industrial Inspection Scenarios
Zeyi Liu, Shuang Liu, Jihai Min, Zhaoheng Zhang, Jun Cen, Pengyu Han, Songqiao Hu, Zihan Meng, Xiao He, Donghua Zhou
2601.21173v2
arXiv:2601.21173v2
•updated
•
2026-01-29
With the rapid development of industrial intelligence and unmanned inspection, reliable perception and safety assessment for AI systems in complex and dynamic industrial sites has become a key bottleneck for deploying predictive maintenance and autonomous inspection. Most public datasets remain limited by simulated data sources, single-modality sensing, or the absence of fine-grained object-level annotations, which prevents robust scene understanding and multimodal safety reasoning for industrial foundation models. To address these limitations, InspecSafe-V1 is released as the first multimodal benchmark dataset for industrial inspection safety assessment that is collected from routine operations of real inspection robots in real-world environments. InspecSafe-V1 covers five representative industrial scenarios, including tunnels, power facilities, sintering equipment, oil and gas petrochemical plants, and coal conveyor trestles. The dataset is constructed from 41 wheeled and rail-mounted inspection robots operating at 2,239 valid inspection sites, yielding 5,013 inspection instances. For each instance, pixel-level segmentation annotations are provided for key objects in visible-spectrum images. In addition, a semantic scene description and a corresponding safety level label are provided according to practical inspection tasks. Seven synchronized sensing modalities are further included, including infrared video, audio, depth point clouds, radar point clouds, gas measurements, temperature, and humidity, to support multimodal anomaly recognition, cross-modal fusion, and comprehensive safety assessment in industrial environments.
Comment: 14 pages, 6 figures, Accepted by Scientific Data
Reinforcement Learning-Based Control for an Inline Skating Humanoid Robot
Ethan Marot, Thomas Bi, Clemens Schwarke, Victor Klemm, Marco Hutter, Raffaello D'Andrea
2606.31807v1
Reinforcement Learning-Based Control for an Inline Skating Humanoid Robot
Ethan Marot, Thomas Bi, Clemens Schwarke, Victor Klemm, Marco Hutter, Raffaello D'Andrea
2606.31807v1
arXiv:2606.31807v1
•
2026-06-30
As humanoid robots become increasingly dynamic, coupling them with reinforcement learning offers a promising approach to solving the complex, underactuated mechanics of passive inline skating. Equipping a humanoid robot with passive inline skating wheels presents an opportunity to combine the versatile agility of humanoids with the high-speed, energy-efficient locomotion strategies utilized by human skaters. In this paper, we train and deploy a reinforcement learning control policy that enables novel locomotion strategies for a humanoid robot modified to equip consumer inline skates instead of conventional feet. Unlike previous work limited to quadrupedal robots or actively driven wheels, our system allows for precise 6-DoF control of the skates to execute dynamic, edge-driven propulsion strategies. Our skating strategies emerge entirely from our reward structure, without reliance on human motion data, imitation learning, or kinematic priors. We overcome the inherent instability of passive wheels and simulation contact artifacts by utilizing different geometric wheel models (spherical and ellipsoidal) during training and validation, along with a custom success-based command curriculum and a specialized rolling reward. Consequently, our policy demonstrates up to a 50% reduction in Cost of Transport (CoT) compared to standard walking gaits. The resulting policy successfully transfers zero-shot to the physical Booster T1 hardware. Real-world deployments demonstrate dynamic balance, the ability to reject active physical perturbations, and agile locomotion strategies capable of turning at speed. A video of our results can be found at https://www.youtube.com/watch?v=-_APcOS7uFo.
Comment: 8 pages, 7 figures, 7 tables, Accepted at IROS 2026
Are Video Reasoning Models Ready to Go Outside?
Yangfan He, Changgyu Boo, Jaehong Yoon
2603.10652v3
Are Video Reasoning Models Ready to Go Outside?
Yangfan He, Changgyu Boo, Jaehong Yoon
2603.10652v3
arXiv:2603.10652v3
•updated
•
2026-03-11
In real-world deployment, vision-language models often encounter disturbances such as weather, occlusion, and camera motion. Under such conditions, their understanding and reasoning degrade substantially, revealing a gap between clean, controlled (i.e., unperturbed) evaluation settings and real-world robustness. To address this limitation, we propose ROVA, a novel training framework that improves robustness by modeling a robustness-aware consistency reward under spatio-temporal corruptions. ROVA introduces a difficulty-aware online training strategy that prioritizes informative samples based on the model's evolving capability. Specifically, it continuously re-estimates sample difficulty via self-reflective evaluation, enabling adaptive training with a robustness-aware consistency reward. We also introduce PVRBench, a new benchmark that injects real-world perturbations into embodied video datasets to assess both accuracy and reasoning quality under realistic disturbances. We evaluate ROVA and baselines on PVRBench, UrbanVideo, and VisBench, where open-source and proprietary models suffer up to 35% and 28% drops in accuracy and reasoning under realistic perturbations. ROVA effectively mitigates performance degradation, boosting relative accuracy by at least 24% and reasoning by over 9% compared with baseline models (QWen2.5/3-VL, InternVL2.5, Embodied-R). These gains transfer to clean standard benchmarks, yielding consistent improvements.
Comment: Project Page: https://robust-video-reason.github.io/, accepted by ECCV 2026
MemLearner: Learning to Query Context memory for Video World Models
Jiwen Yu, Jianxiong Gao, Jianhong Bai, Yiran Qin, Kaiyi Huang, Quande Liu, Xintao Wang, Pengfei Wan, Kun Gai, Xihui Liu
2606.31734v1
MemLearner: Learning to Query Context memory for Video World Models
Jiwen Yu, Jianxiong Gao, Jianhong Bai, Yiran Qin, Kaiyi Huang, Quande Liu, Xintao Wang, Pengfei Wan, Kun Gai, Xihui Liu
2606.31734v1
arXiv:2606.31734v1
•
2026-06-30
Video World Models are interactive video generation models that predict future world states based on user actions and history video frames. A critical challenge in video world models is the lack of memory, causing inconsistent generated scenes over extended durations. Previous methods explored rule-based context frame retrieval as memory, but they fail to generalize in scenarios with scene occlusions and dynamic objects. We propose MemLearner, a learning-based adaptive context query method using query tokens to bridge context and predicted tokens. By leveraging the video generation model itself for context querying, MemLearner exploits pre-trained visual priors without training additional modules from scratch, and incorporates efficient strategies for training and inference. We collect a dataset of long videos with scene occlusions and dynamic objects, paired with camera pose annotations, and propose a multi-dataset training strategy leveraging both annotated rendered and unannotated real-world videos. Extensive experiments demonstrate that MemLearner significantly outperforms prior video world models in terms of scene consistency and memory, particularly under challenging occlusion and dynamic scenarios.
Comment: ECCV 2026, Project Page: https://yujiwen.github.io/memlearner/
StemVLA:An Open-Source Vision-Language-Action Model with Future 3D Spatial Geometry Knowledge and 4D Historical Representation
Jiasong Xiao, Yutao She, Kai Li, Yuyang Sha, Ziang Cheng
2602.23721v2
StemVLA:An Open-Source Vision-Language-Action Model with Future 3D Spatial Geometry Knowledge and 4D Historical Representation
Jiasong Xiao, Yutao She, Kai Li, Yuyang Sha, Ziang Cheng
2602.23721v2
arXiv:2602.23721v2
•updated
•
2026-02-27
Vision-language-action (VLA) models integrate visual observations and language instructions to predict robot actions, demonstrating promising generalization in manipulation tasks. However, most existing approaches primarily rely on direct mappings from 2D visual inputs to action sequences, without explicitly modeling the underlying 3D spatial structure or temporal world dynamics. Such representations may limit spatial reasoning and long-horizon decision-making in dynamic environments. To address this limitation, we propose StemVLA, a novel framework that explicitly incorporates both future-oriented 3D spatial knowledge and historical 4D spatiotemporal representations into action prediction. First, instead of relying solely on observed images, StemVLA forecasts structured 3D future spatial-geometric world knowledge, enabling the model to anticipate upcoming scene geometry and object configurations. Second, to capture temporal consistency and motion dynamics, we feed historical image frames into a pretrained video-geometry transformer backbone to extract implicit 3D world representations, and further aggregate them across time using a temporal attention module, termed VideoFormer [20], forming a unified 4D historical spatiotemporal representation. By jointly modeling 2D observations, predicted 3D future structure, and aggregated 4D temporal dynamics, StemVLA enables more comprehensive world understanding for robot manipulation. Extensive experiments in simulation demonstrate that Stem-VLA achieves an average accuracy of 92.0% across the LIBERO subsets, and 86.0% on the long-horizon LIBERO-Long subset.
Comment: Preprint
Orca: The World is in Your Mind
Yihao Wang, Yuheng Ji, Mingyu Cao, Yanqing Shen, Runze Xiao, Huaihai Lyu, Senwei Xie, Euan Liu, Klara Tian, Tianfeng Long, Yichi Zhang, Zhengliang Cai, Ruike Chen, Jifan Zhao, Ruochuan Shi, Zihan Tang, Jing Lyu, Wenxing Tan, Ningbo Zhang, Yangtao Hu, Yuming Gao, Xiansheng Chen, Junkai Zhao, Congsheng Xu, Boan Zhu, Ziqi Wang, Yupu Feng, Qiongqiong Zhang, Yingli Zhao, Yulong Ao, Shaoxuan Xie, You Liu, Guocai Yao, Leiduo Zhang, Xiaodan Liu, Yunyan Zhang, Yance Jiao, Xinyan Yang, Jiaxing Wei, Xu Liu, Tengfei Pan, Shaokai Nie, Chunlei Men, Sen Cui, Xiaojie Jin, Hongyang Li, Jianlan Luo, Yao Mu, Yunchao Wei, Jun Yan, Hang Zhao, Xiaolong Zheng, Jiaming Li, Yonghua Lin, Tiejun Huang, Zhongyuan Wang, Pengwei Wang
2606.30534v2
Orca: The World is in Your Mind
Yihao Wang, Yuheng Ji, Mingyu Cao, Yanqing Shen, Runze Xiao, Huaihai Lyu, Senwei Xie, Euan Liu, Klara Tian, Tianfeng Long, Yichi Zhang, Zhengliang Cai, Ruike Chen, Jifan Zhao, Ruochuan Shi, Zihan Tang, Jing Lyu, Wenxing Tan, Ningbo Zhang, Yangtao Hu, Yuming Gao, Xiansheng Chen, Junkai Zhao, Congsheng Xu, Boan Zhu, Ziqi Wang, Yupu Feng, Qiongqiong Zhang, Yingli Zhao, Yulong Ao, Shaoxuan Xie, You Liu, Guocai Yao, Leiduo Zhang, Xiaodan Liu, Yunyan Zhang, Yance Jiao, Xinyan Yang, Jiaxing Wei, Xu Liu, Tengfei Pan, Shaokai Nie, Chunlei Men, Sen Cui, Xiaojie Jin, Hongyang Li, Jianlan Luo, Yao Mu, Yunchao Wei, Jun Yan, Hang Zhao, Xiaolong Zheng, Jiaming Li, Yonghua Lin, Tiejun Huang, Zhongyuan Wang, Pengwei Wang
2606.30534v2
arXiv:2606.30534v2
•updated
•
2026-06-29
We introduce Orca, an initial instantiation of a general world foundation model. Orca learns a unified world latent space from multimodal world signals and exposes it through multimodal readout interfaces. Rather than optimizing isolated next-token, next-frame, or next-action prediction, we are centered on Next-State-Prediction modeling, offering a unified state-transition modeling route toward understanding, predicting, and acting upon the world. Orca learns through two complementary paradigms: unconscious learning captures dense natural state transitions from continuous videos, and conscious learning models sparse meaningful state transitions by language-described events and VQA supervision. For pre-training, we construct a large-scale world-learning inventory data, including 125K hours of video data and 160M event annotations. After pre-training, Orca learns a unified world latent space. To examine whether the learned latent supports downstream, we evaluate it by three representative downstream readouts: text generation, image prediction, and embodied action generation. Orca's backbone is frozen, and only the lightweight modality-specific decoders are trainable. Experiments show the scalability of the proposed paradigm and verify that stronger world latent enables stronger downstream readouts. Orca outperforms similar-sized specialized baselines. These results show that Orca, as a general world foundation model, presents a promising approach to understanding, predicting, and acting upon the world. Finally, we discuss the current limitations, aiming to provide useful insights and inspiration for the community.
Comment: Project page: https://orca-wm.github.io/
A Scalable Whole-body Motion Transfer via Implicit Kinodynamic Motion Retargeting
Xingyu Chen, Hanyu Wu, Sikai Wu, Mingliang Zhou, Diyun Xiang, Haodong Zhang, Yangchen Zhou, Yukang Gao, Yi Gu, Renjing Xu
2509.15443v2
A Scalable Whole-body Motion Transfer via Implicit Kinodynamic Motion Retargeting
Xingyu Chen, Hanyu Wu, Sikai Wu, Mingliang Zhou, Diyun Xiang, Haodong Zhang, Yangchen Zhou, Yukang Gao, Yi Gu, Renjing Xu
2509.15443v2
arXiv:2509.15443v2
•updated
•
2025-09-18
Human-to-humanoid imitation learning presents a promising pathway to address the severe data scarcity bottleneck in robotics by utilizing abundant, large-scale human motion collections. However, scaling this paradigm requires addressing two key challenges. First, human motion data acquired from videos, motion capture systems, or generative models often contains spatial noise, jitter, and frame-level flickering, which can be amplified during retargeting and lead to unsafe or physically infeasible robot motions. Second, existing motion retargeting methods typically rely on frame-by-frame numerical optimization, making them too computationally expensive for large-scale dataset synthesis. To overcome these limitations, we introduce Implicit Kinodynamic Motion Retargeting (IKMR), a highly scalable, neural-based data transformation pipeline. IKMR leverages a skeleton-based graph convolutional dual autoencoder to map cross-structural human and humanoid kinematic configurations into a shared topological latent space. To guarantee the physical viability of the generated data, the framework incorporates a physics-informed refinement phase that utilizes simulated physical tracking feedback to learn a robust motion prior. This implicit formulation fundamentally resolves both challenges. By shifting the computational burden from online optimization to offline inference, IKMR achieves an unprecedented data conversion throughput exceeding 5000 frames per second. Furthermore, leveraging the learned motion prior, it functions as an intrinsic data curation mechanism and naturally filters out high-frequency noise and spatial jitters from source data, yielding smooth trajectories that ensure physical hardware safety. Extensive evaluations, including real-world whole-body control deployments on humanoid robot, confirm that IKMR bridges the gap between human motion and robotic data.
Comment: RSS 2026 Workshop. Webpage: https://cybercal.github.io/webpage.ikmr
FMA-Net++: Motion- and Exposure-Aware Joint Video Super-Resolution and Deblurring
Geunhyuk Youk, Jihyong Oh, Munchurl Kim
2512.04390v2
FMA-Net++: Motion- and Exposure-Aware Joint Video Super-Resolution and Deblurring
Geunhyuk Youk, Jihyong Oh, Munchurl Kim
2512.04390v2
arXiv:2512.04390v2
•updated
•
2025-12-04
Joint video super-resolution and deblurring (VSRDB) requires both efficient long-range temporal modeling and robustness to frame-wise exposure-duration variation, which changes the extent of motion blur across video frames. We propose FMA-Net++, a non-recurrent, sequence-level framework built from Hierarchical Refinement with Bidirectional Aggregation (HRBA) blocks. By stacking HRBA blocks, FMA-Net++ processes video frames in parallel while hierarchically expanding the temporal receptive field, avoiding the limited temporal receptive field of sliding-window designs and the sequential bottleneck of recurrent ones. To handle exposure-duration-dependent blur, we introduce an Exposure Time-aware Modulation (ETM) layer that conditions HRBA features on exposure embeddings from an Exposure Time-aware Feature Extractor (ETE). The conditioned features guide an exposure-aware flow-guided dynamic filtering module to predict motion- and exposure-aware degradation kernels. FMA-Net++ decouples degradation learning from restoration: the former predicts degradation priors and the latter exploits them for efficient high-resolution restoration. To evaluate VSRDB under controlled exposure-duration variation, we introduce the REDS-ME (multi-exposure) and REDS-RE (random-exposure) benchmarks. Trained solely on synthetic data, FMA-Net++ achieves state-of-the-art accuracy and temporal consistency on these benchmarks. It further shows strong out-of-distribution performance on GoPro and challenging real-world videos, while outperforming recent methods in both restoration quality and inference speed.
Comment: Accepted to ECCV 2026. Project Page: https://kaist-viclab.github.io/fmanetpp_site/
One Video, One World: Turning Monocular Video into Physical 4D Scenes
Junhao Chen, Boran Zhang, Mingjin Chen, Henghaofan Zhang, Saining Zhang, Congcong Zhu, Hao Zhao, Ruqi Huang, Zhihao Li, Yufei Wang
2606.31388v1
One Video, One World: Turning Monocular Video into Physical 4D Scenes
Junhao Chen, Boran Zhang, Mingjin Chen, Henghaofan Zhang, Saining Zhang, Congcong Zhu, Hao Zhao, Ruqi Huang, Zhihao Li, Yufei Wang
2606.31388v1
arXiv:2606.31388v1
•
2026-06-30
We introduce \textbf{OVOW}, the first training-free system that reconstructs \emph{instance-level, simulation-ready} 4D mesh scenes from a single monocular video. Recent 4D reconstruction achieves impressive rendering quality, but its outputs (\eg, implicit fields, Gaussian primitives, or point clouds) lack the watertight topology, instance separation, and standardized physical interfaces required by physics simulators and embodied AI. OVOW closes this gap with a four-stage pipeline: a vision-language model discovers, labels, and motion-classifies all instances; category-aware reconstruction yields per-instance meshes for rigid objects and topology-consistent mesh sequences for deformable ones; an iterative render-match-optimize procedure recovers metric scale and 6-DoF pose trajectories; and physics-grounded assembly enforces ground contact and inter-object support. Crucially, we model all motion, rigid and non-rigid, through direct vertex deformation without category-specific priors or skeleton rigging, producing watertight mesh scenes ready for downstream physics simulation and editing. We further establish the first benchmark for \emph{structured Video-to-4D} evaluation, with metrics for geometric correctness, instance separation, and physical plausibility beyond visual fidelity; the same pipeline doubles as a scalable engine for \emph{synthesizing} paired video-to-4D simulation data for future 4D world models and embodied AI. Across two synthetic benchmarks (static and 4D), OVOW attains the best overall layout and geometry accuracy and the lowest photometric and semantic error among all baselines, and on monocular video runs one to two orders of magnitude faster than the baselines, while downstream physics simulation confirms its physical stability.
Comment: Accepted by ECCV 2026. Project Page: https://OneVideoOneWorld.github.io/
LARA: Latent Action Representation Alignment for Vision-Language-Action Models
Mengya Liu, Baoxiong Jia, Jiangyong Huang, Jingze Zhang, Siyuan Huang
2606.07100v2
LARA: Latent Action Representation Alignment for Vision-Language-Action Models
Mengya Liu, Baoxiong Jia, Jiangyong Huang, Jingze Zhang, Siyuan Huang
2606.07100v2
arXiv:2606.07100v2
•updated
•
2026-06-05
Visual-language action (VLA) models enable robots to predict actions directly from observations and language instructions, but their performance depends on large-scale, high-quality data and is limited by the scarcity of real-world robot action datasets. To facilitate VLA model learning with abundant unlabeled human videos, Latent Action Models (LAM) learn latent action representations from visual dynamics to provide additional supervision for VLA learning. However, LAM and VLA are typically trained separately, leaving LAM ungrounded during VLA training and VLA models constrained by frozen LAM representations. To address these issues, we propose Latent Action Representation Alignment (LARA), a plug-and-play framework that jointly optimizes LAM and VLA via representation alignment. This enables reciprocal benefits where LAMs learn with action trajectories to avoid spurious visual changes, while VLAs are regularized by forward dynamics learned within LAMs to reduce hallucinations of functionally ineffective trajectories. We demonstrate LARA versatility and effectiveness for pre-training, post-training enhancement of pre-trained VLA models, and LAM refinement, achieving an average of ~10%, ~5%, and ~15% improvement over 3 simulation and 1 meticulously designed real-world robotic manipulation benchmarks.
Plan Right, Then Plan Tight: Symbolic RL for Efficient Embodied Reasoning
Xiangli Shi, Xiaomeng Zhu, Ye Tian, Yuchun Guo, Ziyang Sun, Lujie Yin, Yuxuan Zhou, Yufei Huang
2606.31260v1
Plan Right, Then Plan Tight: Symbolic RL for Efficient Embodied Reasoning
Xiangli Shi, Xiaomeng Zhu, Ye Tian, Yuchun Guo, Ziyang Sun, Lujie Yin, Yuxuan Zhou, Yufei Huang
2606.31260v1
arXiv:2606.31260v1
•
2026-06-30
Embodied task planning asks an agent to turn a natural-language instruction into an executable sequence of actions in a physical scene, and is a building block for household, assistive, and service robots. Recent prompting-based and reinforcement-learning planners generate fluent action text but lack a cheap deterministic check that the produced plan is valid in the target world, while high-fidelity simulation is too slow to serve as an inner-loop training signal. The general problem is therefore how to obtain verifiable supervision and rewards for embodied planners without relying on string-level matching or full simulation. Here we show that a single BDDL specification, automatically constructed from open-world video evidence or curated tasks, can serve as a shared interface for data construction, plan verification, and reward design. A video-to-BDDL parser, an LLM verifier, and a lightweight symbolic engine together supply dense feedback at millisecond latency. We further introduce GroupAdapt, a difficulty-aware length schedule that uses the in-batch group pass rate as a zero-cost signal so that hard prompts get wider length tolerance and automatically tighten as their pass rate improves. Under the guidance of the proposed verifier and GroupAdapt schedule, the 8B planner attains a Strict-Pass score of 97.3 on BEHAVIOR-1000, yielding a 25.9 percent relative improvement over the Qwen3-8B baseline. This result exceeds the strongest large-model baseline by 3.5 percent, while simultaneously compressing the response length by 79 percent to 207 tokens, demonstrating both effectiveness and efficiency.
Comment: 18 pages, 10 figures, 14 tables; includes appendix
FeatX: Editing Software by Editing Features for Repository-Level Code Evolution
Xutian Li, Yifeng Zhu, Xianlin Zhao, Yanzhen Zou, Lu Zhang, Bing Xie
2606.31206v1
FeatX: Editing Software by Editing Features for Repository-Level Code Evolution
Xutian Li, Yifeng Zhu, Xianlin Zhao, Yanzhen Zou, Lu Zhang, Bing Xie
2606.31206v1
arXiv:2606.31206v1
•
2026-06-30
Large language models (LLMs) are increasingly used for software evolution, yet most interaction paradigms remain code-centric and require manual context management and prompt iteration. We present FeatX, a feature-oriented tool for editing software by editing features. Given an existing repository, FeatX extracts a hierarchical epic-feature structure with explicit feature-to-code mappings, then invokes a three-stage Evolution Agent to translate feature edits into code patches. The workflow is exposed through four coordinated panels. Across a controlled user study and replay experiments on 38 real-world feature-editing commits, FeatX significantly reduces cognitive load and improves usability compared with vanilla ChatGPT. It also achieves a 42.6\% relative improvement in function-level modification localization F1 over strong LLM baselines, at substantially lower cost (\$0.07 in total). The tool and collected dataset are available at https://github.com/a496263365/FeatX/tree/demo, with a demonstration video at https://youtu.be/OZqKZ4Ii-yM.
Comment: 4 pages, Accepted to the Tools and Datasets Track of ASE 2026
GUIDE: Resolving Domain Bias in GUI Agents through Real-Time Web Video Retrieval and Plug-and-Play Annotation
Rui Xie, Zhi Gao, Chenrui Shi, Zirui Shang, Lu Chen, Qing Li
2603.26266v3
GUIDE: Resolving Domain Bias in GUI Agents through Real-Time Web Video Retrieval and Plug-and-Play Annotation
Rui Xie, Zhi Gao, Chenrui Shi, Zirui Shang, Lu Chen, Qing Li
2603.26266v3
arXiv:2603.26266v3
•updated
•
2026-03-27
Large vision-language models have endowed GUI agents with strong general capabilities for interface understanding and interaction. However, due to insufficient exposure to domain-specific software operation data during training, these agents exhibit significant domain bias - they lack familiarity with the specific operation workflows (planning) and UI element layouts (grounding) of particular applications, limiting their real-world task performance. In this paper, we present GUIDE (GUI Unbiasing via Instructional-Video Driven Expertise), a training-free, plug-and-play framework that resolves GUI agent domain bias by autonomously acquiring domain-specific expertise from web tutorial videos through a retrieval-augmented automated annotation pipeline. GUIDE introduces two key innovations. First, a subtitle-driven Video-RAG pipeline unlocks video semantics through subtitle analysis, performing progressive three-stage retrieval - domain classification, topic extraction, and relevance matching - to identify task-relevant tutorial videos. Second, a fully automated annotation pipeline built on an inverse dynamics paradigm feeds consecutive keyframes enhanced with UI element detection into VLMs, inferring the required planning and grounding knowledge that are injected into the agent's corresponding modules to address both manifestations of domain bias. Extensive experiments on OSWorld demonstrate GUIDE's generality as a plug-and-play component for both multi-agent systems and single-model agents. It consistently yields over 5% improvements and reduces execution steps - without modifying any model parameters or architecture - validating GUIDE as an architecture-agnostic enhancement to bridge GUI agent domain bias.
Comment: Accepted to ECCV 2026. 30 pages: 15-page main paper followed by supplementary material as an appendix (Sections A-F). Project page: https://sharryXR.github.io/GUIDE/
Efficient Sim-to-Real Transfer of World-Action Models from Synthetic Priors
Zixing Wang, Kausik Sivakumar, Jinghuan Shang, Yafei Hu, Zhaoming Xie, Ran Gong, Xiaohan Zhang, Karl Schmeckpeper
2606.31101v1
Efficient Sim-to-Real Transfer of World-Action Models from Synthetic Priors
Zixing Wang, Kausik Sivakumar, Jinghuan Shang, Yafei Hu, Zhaoming Xie, Ran Gong, Xiaohan Zhang, Karl Schmeckpeper
2606.31101v1
arXiv:2606.31101v1
•
2026-06-30
Bridging the sim-to-real gap is a core challenge in deploying learned manipulation policies. Sim-to-real learning is attractive because it can replace expensive real robot demonstrations with scalable synthetic data, yet world-action models have not previously been shown to transfer from simulation to real robotic manipulation. We study whether a world-action model can be trained from synthetic priors and deployed zero-shot in the real world. To this end, we build upon Cosmos Policy, a video diffusion model adapted for visuomotor control. We construct simulation environments with extensive domain randomization and generate demonstrations using the AnyTask motion planning pipeline. We evaluate our approach across object lifting, drawer opening, and pick-and-place tasks using ${\sim}800$ synthetic demonstrations per task and no real demonstrations. When deployed zero-shot on a Franka Robot, our policy attains a 35\% average success rate. To our knowledge, this represents the first successful sim-to-real transfer of a world-action model for robotic manipulation.
Comment: This work is accepted by CVPR'26, Embodied AI Workshop. This paper represent a part of early result of our official world-action model zero-shot sim-to-real transfer work, which will be released soon
MemoBench: Benchmarking World Modeling in Dynamically Changing Environments
Haoyu Chen, Kaichen Zhou, Hang Hua, Kaile Zhang, Jingwen Qian, Wufei Ma, Haonan Chen, Chunjiang Liu, Yizhou Zhao, Xiaoyuan Wang, Weiyue Li, Alan Yuille, Paul Pu Liang, Yilun Du
2606.27537v2
MemoBench: Benchmarking World Modeling in Dynamically Changing Environments
Haoyu Chen, Kaichen Zhou, Hang Hua, Kaile Zhang, Jingwen Qian, Wufei Ma, Haonan Chen, Chunjiang Liu, Yizhou Zhao, Xiaoyuan Wang, Weiyue Li, Alan Yuille, Paul Pu Liang, Yilun Du
2606.27537v2
arXiv:2606.27537v2
•updated
•
2026-06-25
Video generation models aspire to simulate dynamic environments, and several benchmarks now evaluate memory consistency across frames. However, most assess consistency only while the target remains in view, and the few that force objects out of view evaluate static scenes where nothing changes during occlusion. To bridge this gap, we introduce MemoBench, a diagnostic benchmark built around the disappear-and-reappear paradigm in dynamically changing environments: a target object undergoes a physical process, disappears from view, and must be correctly recovered in its updated state upon reappearance. We curate 360 ground-truth clips spanning synthetic and real-world scenes, and design an evaluation suite combining automated metrics with VQA-based assessment across four diagnostic pillars. Evaluation of eight state-of-the-art models reveals key insights and open challenges regarding memory consistency under the disappear-and-reappear paradigm.
FalconApp: Rapid iPhone Deployment of End-to-End Perception via Automatically Labeled Synthetic Data
Yan Miao, Will Shen, Sayan Mitra
2604.25949v2
FalconApp: Rapid iPhone Deployment of End-to-End Perception via Automatically Labeled Synthetic Data
Yan Miao, Will Shen, Sayan Mitra
2604.25949v2
arXiv:2604.25949v2
•updated
•
2026-04-21
Reliable perception for robotics depends on large-scale labeled data, yet real-world datasets rely on heavy manual annotation and are time-consuming to produce. We present FalconApp, an iPhone app with an end-to-end frontend-backend pipeline that turns a short handheld capture of a rigid object into a perception module for mask detection and 6-DoF pose estimation. Our core contribution is a rapid mobile deployment pipeline paired with a photorealistic auto-labeling workflow: from a user-captured video of an object, FalconApp reconstructs an editable GSplat asset, composites it with diverse photorealistic backgrounds, renders synthetic images with ground-truth masks and poses, trains the perception module, and deploys it back to the iPhone frontend. Experiments across five rigid objects with diverse geometry and appearance show that FalconApp produces usable perception models with about 20 minutes of synthetic-data generation and training per object on average, around 30 ms end-to-end on-device latency on iPhone, and better overall pose accuracy than a PnP baseline on 4 / 5 objects in both simulation and real-world evaluation.
EgoCogNav: Cognition-aware Human Egocentric Navigation
Zhiwen Qiu, Ziang Liu, Wenqian Niu, Tapomayukh Bhattacharjee, Saleh Kalantari
2511.17581v3
EgoCogNav: Cognition-aware Human Egocentric Navigation
Zhiwen Qiu, Ziang Liu, Wenqian Niu, Tapomayukh Bhattacharjee, Saleh Kalantari
2511.17581v3
arXiv:2511.17581v3
•updated
•
2025-11-15
Modeling the cognitive and experiential factors of human navigation is central to deepening our understanding of human-environment interaction and to enabling safe social navigation and effective assistive wayfinding. Most existing methods focus on forecasting motions in fully observed scenes and often neglect human factors that capture how people feel and respond to space. To address this gap, we propose EgoCogNav, a multimodal egocentric navigation framework that jointly forecasts perceived path uncertainty, trajectories and head motion from egocentric video, gaze, and motion history. To facilitate research in the field, we introduce the Cognition-aware Egocentric Navigation (CEN) dataset consisting of 6 hours real-world egocentric recordings capturing diverse navigation behaviors in real-world scenarios. Experiments show that EgoCogNav learns the perceived uncertainty that strongly correlates with human-like behaviors such as scanning, hesitation, and backtracking while improving trajectory and head-motion forecasting on held-out navigation recordings.
Comment: 15 pages, 4 figures
Learning Video Dynamics with Predictive Differentiable Rendering
Yujin Tang, Tian Zhou, Xin Lin, Cheng Tan, Yifan Hu, Rong Jin, SouYoung Jin, Liang Sun
2606.31050v1
Learning Video Dynamics with Predictive Differentiable Rendering
Yujin Tang, Tian Zhou, Xin Lin, Cheng Tan, Yifan Hu, Rong Jin, SouYoung Jin, Liang Sun
2606.31050v1
arXiv:2606.31050v1
•
2026-06-30
How to accurately predict a high-fidelity future world? While the visual world is inherently continuous, existing deterministic video prediction models operate in discrete pixel space and are mainly optimized with pixel-wise mean squared error (MSE), which often leads to over-smoothed predictions and a lack of fine-grained visual details. To address these limitations, we propose Predictive Differentiable Rendering (PDR), a novel end-to-end video prediction paradigm that bridges the gap between discrete and continuous representations. Inspired by recent progress in 3D reconstruction with 3D Gaussian Splatting, we introduce PredGS, a lightweight and plug-and-play adapter based on 2D Gaussian representation, which could be seamlessly integrated with existing pixel space predictors, significantly improving spatial detail preservation with negligible computational overhead. Furthermore, we develop predgsplat, a CUDA-accelerated differentiable 2D Gaussian renderer supporting arbitrary channels. Each Gaussian is defined by 5 + C learnable parameters (position, scale, rotation, and C channel amplitudes) and achieves up to 10x faster rendering than the baseline. Optimized by a combined L1 and SSIM loss, PDR overcomes the inherent blurring tendencies of MSE Loss, significantly enhancing the prediction performance. Extensive experiments on diverse real-world benchmarks, including TaxiBJ, WeatherBench, KTH, and Human3.6M, demonstrate that PDR consistently surpasses existing methods, delivering superior detail preservation, visual fidelity, and predictive accuracy.
Comment: Accepted by ECCV 2026. 18 pages, 5 figures, 11 tables
TSHA: A Benchmark for Visual Language Models in Trustworthy Safety Hazard Assessment Scenarios
Qiucheng Yu, Ruijie Xu, Mingang Chen Jianfeng Dong, Xin Tan
2603.29759v2
TSHA: A Benchmark for Visual Language Models in Trustworthy Safety Hazard Assessment Scenarios
Qiucheng Yu, Ruijie Xu, Mingang Chen Jianfeng Dong, Xin Tan
2603.29759v2
arXiv:2603.29759v2
•updated
•
2026-03-31
Recent advances in vision-language models (VLMs) have accelerated their application to indoor safety hazards assessment. However, existing benchmarks suffer from three fundamental limitations: (1) heavy reliance on synthetic datasets constructed via simulation software, creating a significant domain gap with real-world environments; (2) oversimplified safety tasks with artificial constraints on hazard and scene types, thereby limiting model generalization; and (3) absence of rigorous evaluation protocols to thoroughly assess model capabilities in complex home safety scenarios. To address these challenges, we introduce TSHA (\textbf{T}rustworthy \textbf{S}afety \textbf{H}azards \textbf{A}ssessment), a comprehensive benchmark comprising 66,668 validated question-answer pairs, including 64,961 carefully curated training QA pairs drawn from existing indoor datasets, internet frames/images, AIGC images, newly captured images, and Hunyuan panoramic images. This benchmark also includes a highly challenging test set with 1,707 QA pairs, comprising not only a carefully selected subset from the training distribution but also newly added Sora-generated videos and Hunyuan panoramic images containing multiple safety hazards, used to evaluate the model's robustness in complex safety scenarios. Extensive experiments on 22 popular VLMs demonstrate that current VLMs lack robust capabilities for safety hazard assessment. Importantly, models trained on the TSHA training set achieve a significant performance improvement of up to +18.3 points on the TSHA test set and also exhibit enhanced generalizability across other benchmarks, underscoring the substantial contribution and importance of the TSHA benchmark.
Robotics
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默认显示 5 篇
ASPIRE: Agentic /Skills Discovery for Robotics
Runyu Lu, Yubo Wu, Ethan Kou, Letian Fu, Wenli Xiao, Ajay Mandlekar, Yinzhen Xu, Guanya Shi, Ken Goldberg, Ang Chen, Mosharaf Chowdhury, Yuke Zhu, Linxi "Jim" Fan, Guanzhi Wang
2607.00272v1
ASPIRE: Agentic /Skills Discovery for Robotics
Runyu Lu, Yubo Wu, Ethan Kou, Letian Fu, Wenli Xiao, Ajay Mandlekar, Yinzhen Xu, Guanya Shi, Ken Goldberg, Ang Chen, Mosharaf Chowdhury, Yuke Zhu, Linxi "Jim" Fan, Guanzhi Wang
2607.00272v1
arXiv:2607.00272v1
•
2026-06-30
Traditional robot programming is challenging: it requires orchestrating multimodal perception, managing physical contact dynamics, and handling diverse configurations and execution failures. We introduce ASPIRE (Agentic Skill Programming through Iterative Robot Exploration), a continual learning system that autonomously writes and refines robot control programs in a code-as-policy paradigm while compounding experience into a reusable skill library. ASPIRE discovers skills that persist across tasks, simulation and real-world settings, and embodiments. It operates in an open-ended loop with three components: (1) a closed-loop robot execution engine that exposes fine-grained multimodal traces, enabling autonomous failure diagnosis, repair synthesis, and validation; (2) a continually expanding skill library that distills validated fixes into reusable, transferable knowledge; and (3) evolutionary search that generates diverse task sequences and control programs to explore beyond single-trajectory refinement. ASPIRE surpasses prior methods by up to 77% on LIBERO-Pro manipulation under perturbation, 72% on Robosuite bimanual handover, and 32% on BEHAVIOR-1K long-horizon household tasks. Its accumulated library also enables zero-shot generalization to unseen long-horizon tasks: on LIBERO-Pro Long, ASPIRE achieves 31% success versus 4% for prior methods despite their use of test-time reasoning and retries. Finally, simulation-discovered skills provide initial evidence of sim-to-real transfer, substantially reducing real-robot programming effort across different embodiments and robot APIs.
Comment: 43 pages, 12 figures, 9 tables. Project page: https://research.nvidia.com/labs/gear/aspire/
Guaranteed Escape for a Bouncing Robot in Pipe Chains
Ahmad Kamaludeen, Somnath Kundu, Yeganeh Bahoo
2607.00221v1
Guaranteed Escape for a Bouncing Robot in Pipe Chains
Ahmad Kamaludeen, Somnath Kundu, Yeganeh Bahoo
2607.00221v1
arXiv:2607.00221v1
•
2026-06-30
We study the symmetric bouncing of a point robot within orthogonally-joined rectangles with equal width, which we refer to as pipes. We provide an exhaustive case analysis of every trajectory pattern inside a single rectangular pipe segment, identifying the conditions under which the robot exits. We then extend the analysis to L-shaped pipes and, more generally, to linear chains of $k$ orthogonally connected pipe segments. We prove exit guarantees for the special angle $α= π/4$. Furthermore, these results extend to pipes with curved joints.
Comment: Accepted into CCCG2026
ELMP: Efficient Learning for Motion Planning via Analytical Policy Gradients
Yixiao Li, Tifanny Portela, Jordis Herrmann, René Zurbrügg, Marco Hutter
2607.00215v1
ELMP: Efficient Learning for Motion Planning via Analytical Policy Gradients
Yixiao Li, Tifanny Portela, Jordis Herrmann, René Zurbrügg, Marco Hutter
2607.00215v1
arXiv:2607.00215v1
•
2026-06-30
Neural Motion Planners (NMPs) enable fast reactive motion generation, but adapting them to new environments typically requires recollecting large expert datasets, which is computationally prohibitive. We propose ELMP, a framework for data-efficient adaptation via self-supervised fine-tuning. Rather than generating additional expert trajectories with expensive global planners, ELMP directly optimizes the policy through a differentiable kinematic layer using dense collision, target-reaching, and smoothness objectives. This replaces expert data generation with rapid problem sampling, reducing per-sample adaptation cost by roughly two orders of magnitude. To further support robust generalization across changing kinematic chains, we introduce a mechanism to explicitly encode tool geometry via point clouds. Benchmarked against classical and neural baselines, ELMP achieves an 84.8% average success rate with orders-of-magnitude lower cold-start latency than classical methods. In unseen environments, self-supervised fine-tuning improves success rate from 57.3% (zero-shot) to 89.8%, removing the data collection bottleneck. Our approach maintains millisecond-level inference latency and is validated on a physical Franka Emika Panda robot.
Comment: 8 pages, 7 figures, 4 tables
HydraCollab: Adaptive Collaborative-Perception for Distributed Autonomous Systems
Luke Chen, Cheng-Ju Wu, David R. Martin, Qilin Ye, Pramod Khargonekar, Mohammad Abdullah Al Faruque
2607.00191v1
HydraCollab: Adaptive Collaborative-Perception for Distributed Autonomous Systems
Luke Chen, Cheng-Ju Wu, David R. Martin, Qilin Ye, Pramod Khargonekar, Mohammad Abdullah Al Faruque
2607.00191v1
arXiv:2607.00191v1
•
2026-06-30
Collaborative-perception enables multi-robot systems to enhance situational awareness by sharing perceptual information. Existing collaborative-perception systems face an inherent trade-off between communication bandwidth requirements and perception accuracy, where methods that exchange more information achieve better perception results at the cost of increased communication overhead. However, real-world communication networks impose bandwidth constraints that require minimizing communication overhead without sacrificing perception performance. To address this challenge, we propose HydraCollab, an adaptive collaborative-perception framework that (i) selectively transmits the most informative sensor features and (ii) dynamically employs collaboration strategies (intermediate or late) based on spatial confidence maps. Extensive evaluations on the V2X-R, V2X-Radar and UAV3D-mini datasets demonstrate that HydraCollab achieves the best overall trade-off between accuracy and communication cost among existing collaborative-perception methods. Relative to SOTA Where2comm, HydraCollab uses only 41% of the bandwidth on V2X-R and 26% on V2X-Radar while improving performance by 0.78% and 0.75% respectively. Our code and models are available at https://github.com/AICPS/HydraCollab.
Comment: Accepted at IROS 2026
Distributed Multi Robot Lunar Cargo Transportation via Phase Decomposed Reinforcement Learning
Ashutosh Mishra, Elian Neppel, Shreya Santra, Antoine Jonquières, Muhammad Athallah Naufal, Kentaro Uno, Kazuya Yoshida
2607.00160v1
Distributed Multi Robot Lunar Cargo Transportation via Phase Decomposed Reinforcement Learning
Ashutosh Mishra, Elian Neppel, Shreya Santra, Antoine Jonquières, Muhammad Athallah Naufal, Kentaro Uno, Kazuya Yoshida
2607.00160v1
arXiv:2607.00160v1
•
2026-06-30
Modular reconfigurable robotic systems provide a scalable solution for cooperative surface operations in future lunar missions. However, cooperative cargo transportation remains challenging due to morphology-dependent topology changes, strong payload-induced coupling, long-horizon decision making, and safety constraints. This paper proposes a phase-decomposed reinforcement learning framework for cooperative cargo transport with distributed robotic units. The task is decomposed into lifting, transportation, and placement, each optimized with a dedicated joint-state policy capturing inter-agent coupling. Centralized training promotes stable convergence, while deployment uses onboard proprioception for control and OptiTrack motion capture for ground-truth evaluation and post-processed metrics. A deterministic phase controller expressed in Markov state representation regulates transitions between stages, and a failure-sensitive synchronization mechanism ensures coordinated progression and safety-aware halting during real-world execution. The framework is evaluated in simulation and through controlled field experiments at a JAXA space exploration test facility. Results demonstrate reliable cooperative transport across all stages in both simulation and hardware experiments.
Comment: 8 pages, 9 Figures, Accepted at IROS2026
Dual-Informed Vertical Expansion for Multi-Objective Node Selection in Anytime Conflict-Based Search
Willem van Osselaer, Jiarui Li, Meshal Alharbi, Gioele Zardini
2607.00156v1
Dual-Informed Vertical Expansion for Multi-Objective Node Selection in Anytime Conflict-Based Search
Willem van Osselaer, Jiarui Li, Meshal Alharbi, Gioele Zardini
2607.00156v1
arXiv:2607.00156v1
•
2026-06-30
Conflict-Based Search (CBS) is a leading exact algorithm for Multi-Agent Path Finding (MAPF), but its high-level node-selection rule is usually treated as a fixed implementation detail. Standard best-first selection is strong for minimizing expanded nodes and closing the optimality certificate, yet it can maintain a large frontier, interrupt parent-child expansion sequences, and provide no feasible incumbent until termination. This paper studies node selection as a first-class design choice for exact CBS. We introduce Dual-Informed Vertical Expansion (DIVE), a policy that is best-bound between dives and depth-oriented within a dive. DIVE starts each dive from the current best-bound frontier, follows promising children to exploit parent-child locality, and uses incumbent pruning to limit unproductive excursions. We formalize CBS node selection through a branch-and-bound view, prove that the traversal policy can be changed without affecting exactness, and analyze the resulting trade-offs among expanded nodes, dive breaks, queue size, and primal-dual bound progress. The analysis predicts three complementary extremes. Best-first search is node efficient, iterative deepening is memory efficient, and DIVE is dive efficient while retaining regular best-bound reanchoring. Experiments on standard MAPF benchmarks support this trade-off map. DIVE consistently reduces dive breaks, provides early incumbents with certified gaps, uses substantially less queue memory than best-first search, and benefits from warm starts and simple responsive variants in dense or memory-limited regimes.
3D Point World Models: Point Completion Enables More Accurate Dynamics Learning
Skand Peri, Hung Nguyen, Chanho Kim, Li Fuxin, Stefan Lee
2607.00148v1
3D Point World Models: Point Completion Enables More Accurate Dynamics Learning
Skand Peri, Hung Nguyen, Chanho Kim, Li Fuxin, Stefan Lee
2607.00148v1
arXiv:2607.00148v1
•
2026-06-30
Learning predictive models of the world enables robotic control through planning, potentially allowing robots to improvise solutions on new tasks. However, large video-based dynamics models lack explicit 3D spatial structure and suffer from geometrically inconsistent long-term rollouts with compounding errors. Emerging 3D dynamics models based on partial point clouds improve geometric consistency but remain sensitive to occlusions and accumulated prediction drift. To address these challenges, we present 3D Point World Models (3DPWM) - a task-agnostic world model that operates entirely in 3D space by first completing partial point clouds and then learning action-conditioned dynamics in this completed 3D scene. By operating on completed geometry, 3DPWM enables reliable long-horizon rollouts and more accurate cost evaluation for model-based planning while supporting adaptation to new tasks. Experiments across different robotic embodiments and tabletop manipulation benchmarks demonstrate that 3DPWM achieves significantly more reliable long-horizon rollouts (100-300+ steps), supports both open-loop and closed-loop planning, and enables successful sim-to-real transfer.
Comment: 21 Pages
Iterated Invariant EKF for 3D Landmark-Aided Inertial Navigation
Hilton Marques Souza Santana, João Carlos Virgolino Soares, Marco Antonio Meggiolaro
2607.00145v1
Iterated Invariant EKF for 3D Landmark-Aided Inertial Navigation
Hilton Marques Souza Santana, João Carlos Virgolino Soares, Marco Antonio Meggiolaro
2607.00145v1
arXiv:2607.00145v1
•
2026-06-30
Inertial navigation systems aided by three-dimensional landmark measurements constitute a fundamental problem in robotic perception and state estimation. Classical SO(3)-based Extended Kalman Filter (SO(3)-EKF) approaches provide practical solutions, but suffer from the false observability problem, in which the filter becomes overconfident in unobservable directions, leading to degraded estimation performance. The Invariant EKF (IEKF) addresses this limitation by reformulating the system dynamics as a group-affine system on a Lie group, although its measurement update does not fully satisfy certain state compatibility properties. More recently, the Iterated Invariant EKF (IterIEKF) was proposed to further improve the IEKF by ensuring, in the low-noise regime, that the estimated state remains on the observed state manifold while the uncertainty is confined to its tangent space. In this work, we formulate and apply the IterIEKF to landmark-based inertial 3D localization for the first time. Through numerical simulations, we show that the proposed approach outperforms the classical SO(3)-EKF, the Iterated SO(3)-EKF, and the IEKF in terms of both estimation accuracy and consistency.
Stop Pretending Social Robots Are Inevitable
Serge Thill
2607.00142v1
Stop Pretending Social Robots Are Inevitable
Serge Thill
2607.00142v1
arXiv:2607.00142v1
•
2026-06-30
This paper takes issue with the recent themes of both the RO-MAN and the HRI conferences for their portrayal of a future human-robot society as inevitable. The focus is on discussing how such statements ultimately shape research. By treating a future human-robot society as a fait accompli, license is given for user studies to imagine any scenario they like, no matter whether it has any ecological relevance, and to emphasise the scenario design over actually creating robot abilities needed to fullfill the imagined role. Meanwhile, research that focusses on actual societal needs, without assuming that robots are a solution, is deprioritised, as is technical development, in particular with respect to abilities that are necessary to enable robots that function as social agents rather than a mere automation of tasks. A frame that simply assumes a robot future not only detracts from scientific advancement in favour of a techno-solutionism we ought to resist, it is also self-defeating as it risks stifling the research needed to bring it about. We should therefore reject attempts to frame and promote the field in terms of the inevitable social robot and instead focus on one that facilitates advances in the field regardless of what the future holds. This paper suggests that a renewed focus on cognitive mechanisms necessary for the "I" in HRI would be a good starting point.
Comment: Accepted for publication at the 35th IEEE International Conference on Robot and Human Interactive Communication (RO-MAN 2026)
AD-MPCC: Adaptive Differentiable Model Predictive Contouring Control for Autonomous Racing
Nam T. Nguyen, Binh Nguyen, Ahmad Amine, Thanh Vo-Duy, Rahul Mangharam, Truong X. Nghiem
2607.00141v1
AD-MPCC: Adaptive Differentiable Model Predictive Contouring Control for Autonomous Racing
Nam T. Nguyen, Binh Nguyen, Ahmad Amine, Thanh Vo-Duy, Rahul Mangharam, Truong X. Nghiem
2607.00141v1
arXiv:2607.00141v1
•
2026-06-30
This paper presents Adaptive Differentiable Model Predictive Contouring Control (AD-MPCC), a framework for autonomous racing that integrates differentiable MPCC with online parameter estimation to handle varying road-surface conditions. For online parameter estimation, we leverage a parameterized Pacejka Magic Formula together with a regularized moving-horizon estimation scheme with exponentially decaying weights to capture road interactions and update parameters in real time. Furthermore, we propose a differentiable MPCC (Diff-MPCC) framework that enables optimal adjustment of objective weights based on predefined long-horizon performance costs. To implement Diff-MPCC for online objective weight adaptation, we propose a Pacejka-informed machine learning model that is trained in a supervised manner using data generated by Diff-MPCC to tune the objective weights. Simulation results demonstrate that AD-MPCC reliably ensures safety and achieves faster lap times compared to baseline controllers in both single-surface and multiple-surface scenarios.
Mixture-of-Experts RL for Fault-Tolerant Legged Locomotion
Giulio Turrisi, Ozan Pali, Luca Oneto, Claudio Semini
2606.25965v2
Mixture-of-Experts RL for Fault-Tolerant Legged Locomotion
Giulio Turrisi, Ozan Pali, Luca Oneto, Claudio Semini
2606.25965v2
arXiv:2606.25965v2
•updated
•
2026-06-24
Legged robots deployed in planetary exploration and other remote environments must maintain reliable locomotion despite actuator failures and challenging terrain conditions. Although reinforcement learning has achieved strong results in legged locomotion, monolithic policies can struggle to efficiently represent the diverse control strategies required to compensate for different fault conditions. In this work, we propose a fault-aware modular control architecture that explicitly leverages fault-diagnosis information to activate specialized control experts associated with distinct actuator failure modes. Experimental results show that explicit fault-conditioned modular policies consistently outperform monolithic policies of comparable size, achieving higher locomotion performance across failure scenarios. Moreover, the proposed modular architecture retains competitive performance even under significantly reduced network capacity, highlighting its suitability for compute-constrained robotic platforms, such as those typically employed in space applications. The code associated with this work is available at: https://github.com/iit-DLSLab/fault-locomotion-isaaclab.
DVG-WM: Disentangled Video Generation Enables Efficient Embodied World Model for Robotic Manipulation
Ziyu Shan, Zhenyu Wu, Xiaofeng Wang, Zheng Zhu, Ziwei Wang
2606.32028v1
DVG-WM: Disentangled Video Generation Enables Efficient Embodied World Model for Robotic Manipulation
Ziyu Shan, Zhenyu Wu, Xiaofeng Wang, Zheng Zhu, Ziwei Wang
2606.32028v1
arXiv:2606.32028v1
•
2026-06-30
Video-based embodied world models provide an appealing substrate for robotic manipulation by predicting future states, yet current approaches remain limited by a fundamental entanglement: accurately modeling dynamics typically requires low-level temporal reasoning, while producing high-resolution frames demands expansive visual synthesis according to high-level semantics. This entanglement results in slow inference speed for iterative planning or too coarse predictions to retain contact-rich details. To solve this dilemma, we present Disentangled Video Generation World Model (DVG-WM), an efficient framework that explicitly decomposes world modeling into dynamics learning and visual synthesis. Conditioned on an initial observation and a language instruction, our model first generates a plausible sequence of intermediate visual states to preview the physical interaction and refines them to obtain high-fidelity videos. Furthermore, an efficient cascading mechanism is proposed, where DVG-WM uses flow matching to directly map the dynamics to video latents, and introduces a latent degradation mechanism to regenerate contact-rich details. Experiments on LIBERO and real-world platforms demonstrate improved video quality with up to 3.97 times acceleration, validating that disentangled video generation can be an efficient embodied world model for robotic manipulation.
Freeform Preference Learning for Robotic Manipulation
Marcel Torne, Anubha Mahajan, Abhijnya Bhat, Chelsea Finn
2606.32027v1
Freeform Preference Learning for Robotic Manipulation
Marcel Torne, Anubha Mahajan, Abhijnya Bhat, Chelsea Finn
2606.32027v1
arXiv:2606.32027v1
•
2026-06-30
Reward design remains a central bottleneck for autonomous robot policy improvement, especially in long-horizon manipulation tasks where sparse success labels provide too little signal and binary preferences collapse many competing notions of quality into one ambiguous signal. We introduce Freeform Preference Learning (FPL), a method for learning robot policies from freeform human preferences. Rather than asking annotators which of two trajectories is better overall, FPL lets them define natural-language preference axes, such as speed, safety, quality of placement, or carefulness, and provide pairwise preferences along each axis. These annotations are used to learn a language-conditioned reward model that maps a trajectory and preference label to an axis-specific reward. We use this model to train a reward-conditioned policy that optimizes across the multiple human-specified dimensions. Across four real-world and two simulated long-horizon manipulation tasks, FPL improves over sparse-reward and binary-preference methods by 38 percentage points. Beyond improved performance, FPL learns dense progress signals without explicit subtask segmentation, shows compositionality of behavior not present in the data, and allows users to steer the policy towards different behaviors at test time without retraining. Blog post with videos available at https://freeform-pl.github.io/fpl.website/
Human-as-Humanoid: Enabling Zero-Shot Humanoid Learning from Ego-Exo Human Videos with Human-Aligned Embodiments
Xiaopeng Lin, Ruoqi Yang, Shijie Lian, Zhaolong Shen, Bin Yu, Changti Wu, Haibao Liu, Yuxiang Zhang, Hong Li, Qiyuan Su, Haochen Liu, Xuguo He, Yukun Shi, Cong Huang, Zhirui Zhang, Bojun Cheng, Kai Chen
2606.32009v1
Human-as-Humanoid: Enabling Zero-Shot Humanoid Learning from Ego-Exo Human Videos with Human-Aligned Embodiments
Xiaopeng Lin, Ruoqi Yang, Shijie Lian, Zhaolong Shen, Bin Yu, Changti Wu, Haibao Liu, Yuxiang Zhang, Hong Li, Qiyuan Su, Haochen Liu, Xuguo He, Yukun Shi, Cong Huang, Zhirui Zhang, Bojun Cheng, Kai Chen
2606.32009v1
arXiv:2606.32009v1
•
2026-06-30
Vision-language-action (VLA) models across robot embodiments require high-quality observation--action supervision to learn deployable action distributions, yet scaling such robot data remains difficult, especially for high-DoF humanoids. Teleoperation provides controller-aligned supervision, while human egocentric videos capture diverse bimanual manipulation but do not directly provide executable robot actions. We introduce Human-as-Humanoid, a human-to-humanoid supervision framework that enables near-real-time human-centric action generation, making human demonstrations usable for high-DoF humanoid VLA training by jointly aligning the robot embodiment, the sensing setup, and the action-label interface. Built on PrimeU, a human-aligned 60-DoF upper-body humanoid, Human-as-Humanoid uses synchronized ego-exo videos to pair deployment-aligned egocentric observations with exocentric motion recovery, retargets the recovered human motion through staged Inverse Kinematics (IK) into controller-aligned 60-DoF action chunks, and trains the VLA model with Forward Kinematics (FK)-aware supervision to preserve wrist and fingertip task-space geometry. This converts large-scale human demonstrations from visual observations into executable observation--action supervision for the target humanoid. Experiments validate the conversion chain at the motion-recovery, robot-action-space, and real-robot deployment levels. Human-as-Humanoid yields a 4.8--7.2x raw demonstration-throughput gain over humanoid teleoperation in our data-collection analysis, and on several downstream tasks, policies post-trained only with the converted human labels generalize to real-robot deployment without target-task robot demonstrations. The official project website is available at https://zgc-embodyai.github.io/Human-as-Humanoid.
Comment: 20 pages, 9 figures
OopsieVerse: A Safety Benchmark with Damage-Aware Simulation for Robot Manipulation
Arnav Balaji, Arpit Bahety, Sriniket Ambatipudi, Daniel Lam, Junhong Xu, Roberto Martín-Martín
2606.31993v1
OopsieVerse: A Safety Benchmark with Damage-Aware Simulation for Robot Manipulation
Arnav Balaji, Arpit Bahety, Sriniket Ambatipudi, Daniel Lam, Junhong Xu, Roberto Martín-Martín
2606.31993v1
arXiv:2606.31993v1
•
2026-06-30
While robotic manipulation capabilities have advanced rapidly, physical safety remains a major barrier to deploying household robots: task success is insufficient if the robot damages itself or its surroundings. Simulation offers a harm-free alternative to costly and dangerous real-world training and evaluation, yet existing simulators lack general mechanisms to detect, quantify, and represent damage. To address this gap, we introduce OOPSIEVERSE, a unified simulation framework and benchmark for damage-aware household manipulation. OOPSIEVERSE provides damage as an explicit, physically-grounded, and taskagnostic signal by converting sources such as contact forces, temperature changes, and liquid interactions into corresponding mechanical, thermal or fluid damage. OOPSIEVERSE comprises two core elements: (1) DAMAGESIM, a simulator-agnostic framework for detecting and quantifying damage during navigation and manipulation, and (2) a suite of household tasks designed to evaluate common damage modes and distinguish between task completion and safe execution. We demonstrate the generality of our framework by instantiating DAMAGESIM in two simulators with different physics backends, OmniGibson (Nvidia Omniverse) and RoboCasa (MuJoCo). We further showcase the utility of OOPSIEVERSE across multiple use cases, including (1) guiding safer demonstration collection via real-time damage feedback, (2) learning safer manipulation policies through damage-conditioned imitation learning and reinforcement learning, (3) benchmarking the safety of state-of-the-art Vision Language Action policies, and (4) improving real-world safety of sim-to-real transferred policies. Together, our results highlight the potential of OOPSIEVERSE as an open-source foundation for systematic, scalable research on safe robot manipulation. For code and more information, please refer to https://robin-lab.cs.utexas.edu/oopsieverse/
Comment: Project website: https://robin-lab.cs.utexas.edu/oopsieverse/. The first two authors contributed equally; order decided by dice roll. Accepted to Robotics: Science and Systems (RSS 2026)
TacGen: Touch Is a Necessary Dimension of Physical-World Representation -- Addressing Tactile Data Scarcity with Scalable Vision-to-Touch Alignment and Generation
Wanghao Ye, Aarosh Das, Sihan Chen, Yiting Wang, Bowei Tian, Guoheng Sun, Shwai He, Zheyu Shen, Ziyao Wang, Yexiao He, Zhaoyi Liu, Meng Liu, Yuning Zhang, Meng Feng, Ziyi Wang, Yilong Dai, Yifei Dong, Siyuan Peng, Zhenle Duan, Joshua Liu, Lang Xiong, Ang Li
2606.29173v2
TacGen: Touch Is a Necessary Dimension of Physical-World Representation -- Addressing Tactile Data Scarcity with Scalable Vision-to-Touch Alignment and Generation
Wanghao Ye, Aarosh Das, Sihan Chen, Yiting Wang, Bowei Tian, Guoheng Sun, Shwai He, Zheyu Shen, Ziyao Wang, Yexiao He, Zhaoyi Liu, Meng Liu, Yuning Zhang, Meng Feng, Ziyi Wang, Yilong Dai, Yifei Dong, Siyuan Peng, Zhenle Duan, Joshua Liu, Lang Xiong, Ang Li
2606.29173v2
arXiv:2606.29173v2
•updated
•
2026-06-28
Touch resolves the physical-property ambiguity left by vision: exploratory contact recovers shape, texture, compliance, and material, and visuo-haptic object representations converge in ventral visual cortex. We ask whether representation learning can reproduce this grounding. TacGen mitigates the tactile-data scarcity bottleneck by combining pre-specified V+T contrastive alignment with a latent-space residual-MLP V->T generator that synthesizes tactile latents from RGB for tactile-data scaling. With matched DINOv2 backbones, splits, and probes, V+T improves matched V-only on mass (Delta R^2=+0.570), density (Delta acc=+0.067), hardness (+0.117), and uncertainty-banded force labels (Delta R^2=+0.281); all CIs exclude zero. The same representation lifts matched-capacity TACTO manipulation 0.246->0.979 while V-only capacity scaling accounts for only 4.5% of the gap, preserving 95.5%. The generator reaches cross-seed +0.589, with real tactile +0.585 inside the seed interval; the architecture comparison shows a 13pp downstream gap between reconstruction quality and representation utility. Across five-seed SSVTP/TVL reproductions, YCB-Sight transfer, three-backbone checks, permutation/random-feature controls, hash-verified manifests, and measured-force validation checks, the evidence supports the claim that touch supplies a necessary physical evidence channel for representations of contact-dependent properties.
Comment: 49 pages, 29 figures
Adapting Generalist Robot Policies with Semantic Reinforcement Learning
Jagdeep Singh Bhatia, Andrew Wagenmaker, William Chen, Sergey Levine
2606.31958v1
Adapting Generalist Robot Policies with Semantic Reinforcement Learning
Jagdeep Singh Bhatia, Andrew Wagenmaker, William Chen, Sergey Levine
2606.31958v1
arXiv:2606.31958v1
•
2026-06-30
Generalist robot policies learn a diverse repertoire of behaviors from large-scale pretraining. In principle, this makes them excellent priors for downstream adaptation via reinforcement learning (RL). In practice, however, standard RL methods leveraging this prior optimize directly over robot actions, requiring the base policy's action distribution to be close to that of a performant policy from the start. This assumption breaks down for complex or long-horizon tasks that fall outside the pretraining distribution. Our key insight is that, for sufficiently expressive generalist policies, language prompts are an effective alternative space for learning to solve such tasks: modulating language inputs elicits skills already within the policy's repertoire, which can be composed to solve tasks beyond its zero-shot capabilities. We propose Semantic Action Reinforcement Learning (SARL), which learns to optimize this prompt space through online interaction, treating the generalist policy as a controllable skill prior. Importantly, leveraging pretrained skills rather than learning new ones from scratch yields structured, semantically meaningful exploration and highly efficient online improvement, and learning to modulate prompts through experience grounds them in induced real-world behaviors for robust task-solving. Across real-world settings and simulated benchmarks, we show SARL unlocks fundamentally new capabilities -- adapting VLA behavior to solve complex, long-horizon tasks -- and significantly outperforms existing approaches for improving robot behavior in deployment.
Comment: Website: https://semantic-action-rl.github.io/
RRT-Rope: A deterministic shortening approach for fast near-optimal path planning in large-scale uncluttered 3D environments
Louis Petit, Alexis Lussier Desbiens
2606.31948v1
RRT-Rope: A deterministic shortening approach for fast near-optimal path planning in large-scale uncluttered 3D environments
Louis Petit, Alexis Lussier Desbiens
2606.31948v1
arXiv:2606.31948v1
•
2026-06-30
Many path planning algorithms have been introduced so far, but most are costly, in path cost and in processing time, in large-scale uncluttered 3D environments such as underground mining stopes explored by an unmanned aerial vehicle (UAV). Rapidly-exploring Random Tree (RRT) algorithms are popular because of their probabilistic completeness and rapidity in finding a feasible path in single-query problems. Many of the algorithms (e.g. Informed RRT*, RRT#) developed to improve RRT need considerable time to converge in large environments. Shortcutting an RRT is an old idea that has been proven to outperform RRT variants. This paper introduces a new method, RRT-Rope, that aims at finding a near-optimal solution in a drastically shorter amount of time. The proposed approach benefits from fast computation of a feasible path with an altered version of RRT-connect, and post-processes it quickly with a deterministic shortcutting technique, taking advantage of intermediate nodes added to each branch of the tree. This paper presents simulations and statistics carried out to show the efficiency of RRT-Rope, which gives better results in terms of path cost and computation time than other popular RRT variations and shortening techniques in all our simulation environments, and is up to 70% faster than the next best algorithm in a representative stope.
Comment: 8 pages, accepted at the 2021 IEEE International Conference on Systems, Man, and Cybernetics (SMC), Melbourne, Australia
LeCropFollow: Latent Space Planning for Navigation in Unstructured Crop Fields
Felipe Tommaselli, Francisco Affonso, Arthur Pompeu, Gianluca Capezzuto, Arun Narenthiran Sivakumar, Girish Chowdhary, Marcelo Becker
2606.31941v1
LeCropFollow: Latent Space Planning for Navigation in Unstructured Crop Fields
Felipe Tommaselli, Francisco Affonso, Arthur Pompeu, Gianluca Capezzuto, Arun Narenthiran Sivakumar, Girish Chowdhary, Marcelo Becker
2606.31941v1
arXiv:2606.31941v1
•
2026-06-30
Unstructured navigational features, such as irregular planting or discontinuities, remain the primary failure mode for under-canopy agricultural robots. Existing geometric approaches often fail in these scenarios because they compress high-dimensional visual data into deterministic spatial references, effectively discarding the uncertainty and semantic context required to navigate ambiguous terrain. To address this, we present LeCropFollow, a visual navigation framework that bypasses explicit geometric modeling in favor of a learned latent representation. By integrating a self-supervised semantic heatmap extractor with TD-MPC2, a Model-Based Reinforcement Learning (MBRL) planner, our system optimizes trajectories directly within a latent manifold. The framework operates over the uncompressed heatmap signal, preserving the semantic context that geometric reductions discard. We demonstrate that this representational shift enables zero-shot transfer from simplified simulation to the physical world without fine-tuning. Extensive field experiments in late-stage corn fields show that LeCropFollow matches state-of-the-art baselines in unstructured rows but significantly outperforms them in plantation gaps, achieving a 2.4x reduction in semantic failures compared to keypoint-based methods. These results suggest that latent planning offers a robust alternative to geometric estimation for operations in heterogeneous agricultural environments. Code, models, and data available: https://felipe-tommaselli.github.io/lecropfollow .
Comment: 8 pages, 7 figures, 3 tables. Github Repo: https://github.com/Felipe-Tommaselli/lecropfollow
MVP-Nav: Multi-layer Value Map Planner Navigator
Wenyuan Xie, Shaokai Wu, Yijin Zhou, Yanbiao Ji, Guodong Zhang, Bayram Bayramli, Qiuchang Li, Xunchu Zhou, Yue Ding, Hongtao Lu
2606.31919v1
MVP-Nav: Multi-layer Value Map Planner Navigator
Wenyuan Xie, Shaokai Wu, Yijin Zhou, Yanbiao Ji, Guodong Zhang, Bayram Bayramli, Qiuchang Li, Xunchu Zhou, Yue Ding, Hongtao Lu
2606.31919v1
arXiv:2606.31919v1
•
2026-06-30
Zero-shot Object Goal Navigation (ZSON) with RGB-only perception poses a fundamental challenge for embodied agents, as the absence of explicit depth information introduces severe physical uncertainty and semantic-physical misalignment. Existing approaches either rely on high-level semantic reasoning without geometric grounding or learn end-to-end policies that lack explicit physical constraints, often resulting in semantically plausible but physically unsafe behaviors. In this paper, we propose MVP-Nav, a physical-aware RGB-only navigation framework that aligns perception, planning, and control with the real 3D world. MVP-Nav reconstructs explicit physical occupancy from monocular observations by leveraging 3D foundation models to project 2D semantic instances into 3D oriented bounding boxes, forming a global spatial semantic representation. To unify high-level semantic reasoning and low-level physical constraints, we introduce a Multi-layer Value Map (MVM) that integrates semantic priorities and reconstructed geometry into a shared cost space, enabling physically grounded geometric planning. Extensive experiments on zero-shot object navigation benchmarks demonstrate that MVP-Nav significantly outperforms existing depth-free methods, achieving state-of-the-art performance and validating that structured physical priors can effectively compensate for the absence of active depth sensors.
Learning Locomotion on Discrete Terrain via Minimal Proximity Sensing
Jiale Fan, Connor Flynn, Tianao Xu, Junzhe He, Andrei Cramariuc, Marco Hutter, Robert Baines
2606.31912v1
Learning Locomotion on Discrete Terrain via Minimal Proximity Sensing
Jiale Fan, Connor Flynn, Tianao Xu, Junzhe He, Andrei Cramariuc, Marco Hutter, Robert Baines
2606.31912v1
arXiv:2606.31912v1
•
2026-06-30
Learning-based control has revolutionized dynamic locomotion, yet navigating unstructured terrain remains limited by a robot's incomplete awareness of imminent ground contact. While global perception systems such as LiDARs and depth cameras provide environmental context, they are frequently plagued by latencies, occlusions, and the high computational cost of dense geometric reconstruction. On the other hand, proprioceptive feedback is purely reactive, initiating corrections only after impact has occurred. This work explores embedding a minimal suite of low-cost, high-frequency infrared proximity sensors directly into the feet of a quadrupedal robot. These sensors provide "pre-contact" feedback that is robust to self-occlusions and significantly less computationally demanding than conventional vision-based pipelines. By integrating these localized signals into a reinforcement learning framework, we enable the robot to anticipate terrain discontinuities such as gaps and stepping stones that are problematic for traditional perception stacks due to occlusions or state estimation drift. We demonstrate that such sparse, near-field sensing can be reliably modeled in simulation and transferred to the real world with high fidelity. Experimental results show that local proximity sensing substantially improves traversal robustness over discrete terrain and offers a low-power, low-latency alternative or complement to complex global perception suites in unpredictable environments. For more information about results and methods, please see the project website: https://sites.google.com/view/foot-tof/home.
Comment: Accepted at IROS 2026
CoDex: Learning Compositional Dexterous Functional Manipulation without Demonstrations
Bowen Jiang, William Painter Reger, Roberto Martin-Martin
2606.31909v1
CoDex: Learning Compositional Dexterous Functional Manipulation without Demonstrations
Bowen Jiang, William Painter Reger, Roberto Martin-Martin
2606.31909v1
arXiv:2606.31909v1
•
2026-06-30
In this work, we study Compositional Dexterous Functional Object Manipulation (CD-FOM): tasks such as aiming and actuating a spray bottle on a plant or a glue gun on wood, which require both actuating an object's internal mechanism and controlling its pose to apply the object's function to the environment. These tasks pose significant challenges for robots due to the demanding integration of semantic understanding of the object's function, actuation mode, and application area with intricate physical dexterity to manage grasp stability, movement trajectory, and actuation. We introduce CoDex, a zero-demonstration framework that autonomously discovers CD-FOM manipulation strategies. CoDex uses vision-language models (VLMs) to infer semantic constraints from the task and scene. These constraints guide analytic constrained optimization to generate a short list of functional grasp candidates that can be efficiently refined with reinforcement learning to generate full grasp-move-actuate policies transferable from simulation to the real world. We evaluate CoDex on a 7-DoF robot arm with a 16-DoF multi-fingered hand across six CD-FOM tasks involving previously unseen objects with internal mechanisms, including spray bottles, hot glue guns, air dusters, flashlights, and pepper grinders, and their application to unseen target objects, showcasing its ability to autonomously discover and execute complex, physically viable dexterous behaviors without human demonstrations. More information at https://robin-lab.cs.utexas.edu/CoDex/.
Comment: IEEE International Conference on Robotics and Automation (ICRA) 2026. Project page: https://robin-lab.cs.utexas.edu/CoDex/
Improving path-tracking performance of an articulated tractor-trailer system using a non-linear kinematic model
Marina Murillo, Guido Sanchez, Nestor Deniz, Lucas Genzelis, Leonardo Giovanini
2606.31889v1
Improving path-tracking performance of an articulated tractor-trailer system using a non-linear kinematic model
Marina Murillo, Guido Sanchez, Nestor Deniz, Lucas Genzelis, Leonardo Giovanini
2606.31889v1
arXiv:2606.31889v1
•
2026-06-30
This paper presents a novel non-linear mathematical model of an articulated tractor-trailer system that can be used, in combination with receding horizon techniques, to improve the performance of path tracking tasks of articulated systems. Due to its dual steering mechanisms, this type of vehicle can be very useful in precision agriculture, particularly for seeding, spraying and harvesting in small fields. The articulated tractor-trailer system model was embedded within a non-linear model predictive controller and the trailer position was monitored. When the kinematic of the trailer was considered, the deviation of trailer's position was reduced substantially alongside not only straight paths but also in headland turns. Using the proposed mathematical model, we were able to control the trailer's position itself rather than the tractor's position. The Robot Operating System (ROS) framework and Gazebo simulator were used to perform realistic simulations examples.
Wavelet Policy: Imitation Learning in the Scale Domain with World Prior Memory
Changchuan Yang, Haoxuan Xu, Yuhang Dong, Guanzhong Tian, Haizhou Ge, Hongrui Zhu
2504.04991v5
Wavelet Policy: Imitation Learning in the Scale Domain with World Prior Memory
Changchuan Yang, Haoxuan Xu, Yuhang Dong, Guanzhong Tian, Haizhou Ge, Hongrui Zhu
2504.04991v5
arXiv:2504.04991v5
•updated
•
2025-04-07
Conventional visuomotor imitation learning usually predicts future robot actions directly in the time domain. Such formulations often have limited physical scene awareness and weak memory. In this work, we propose Wavelet Policy, a lightweight imitation learning framework that combines World Prior Memory (WPM) with wavelet-based multi-scale action modeling. Our key idea is to encode persistent physical scene structure from static background images into compact memory tokens, which are fused into world-prior tokens and injected into the encoder during forward propagation. Based on this memory-conditioned representation, we further perform wavelet-domain decomposition over horizon-aligned latent action tokens and adopt a Single-Encoder Multiple-Decoder (SE2MD) architecture to model latent components at different temporal scales. The resulting latent subbands are reconstructed through inverse wavelet transform and finally projected into executable action chunks. To facilitate efficient world prior learning, we introduce a world-prior adaptation loss, encouraging the background encoder to retain persistent scene knowledge while remaining lightweight and stable. Extensive experiments on four simulated and six real-world robotic manipulation tasks show that Wavelet Policy consistently outperforms strong baselines. These results demonstrate that combining scale-domain action modeling with world-prior memory provides an effective and efficient solution for embodied manipulation.
Multimodal Benchmark for Safety Assessment in Industrial Inspection Scenarios
Zeyi Liu, Shuang Liu, Jihai Min, Zhaoheng Zhang, Jun Cen, Pengyu Han, Songqiao Hu, Zihan Meng, Xiao He, Donghua Zhou
2601.21173v2
Multimodal Benchmark for Safety Assessment in Industrial Inspection Scenarios
Zeyi Liu, Shuang Liu, Jihai Min, Zhaoheng Zhang, Jun Cen, Pengyu Han, Songqiao Hu, Zihan Meng, Xiao He, Donghua Zhou
2601.21173v2
arXiv:2601.21173v2
•updated
•
2026-01-29
With the rapid development of industrial intelligence and unmanned inspection, reliable perception and safety assessment for AI systems in complex and dynamic industrial sites has become a key bottleneck for deploying predictive maintenance and autonomous inspection. Most public datasets remain limited by simulated data sources, single-modality sensing, or the absence of fine-grained object-level annotations, which prevents robust scene understanding and multimodal safety reasoning for industrial foundation models. To address these limitations, InspecSafe-V1 is released as the first multimodal benchmark dataset for industrial inspection safety assessment that is collected from routine operations of real inspection robots in real-world environments. InspecSafe-V1 covers five representative industrial scenarios, including tunnels, power facilities, sintering equipment, oil and gas petrochemical plants, and coal conveyor trestles. The dataset is constructed from 41 wheeled and rail-mounted inspection robots operating at 2,239 valid inspection sites, yielding 5,013 inspection instances. For each instance, pixel-level segmentation annotations are provided for key objects in visible-spectrum images. In addition, a semantic scene description and a corresponding safety level label are provided according to practical inspection tasks. Seven synchronized sensing modalities are further included, including infrared video, audio, depth point clouds, radar point clouds, gas measurements, temperature, and humidity, to support multimodal anomaly recognition, cross-modal fusion, and comprehensive safety assessment in industrial environments.
Comment: 14 pages, 6 figures, Accepted by Scientific Data
Z-1: Efficient Reinforcement Learning for Vision-Language-Action Models
Lang Cao, Renhong Chen, Luyi Li, Peng Wang, Mofan Peng, Yitong Li
2606.31846v1
Z-1: Efficient Reinforcement Learning for Vision-Language-Action Models
Lang Cao, Renhong Chen, Luyi Li, Peng Wang, Mofan Peng, Yitong Li
2606.31846v1
arXiv:2606.31846v1
•
2026-06-30
Vision-Language-Action (VLA) models offer a promising framework for robotic manipulation by connecting language instructions, visual observations, and continuous control. However, most existing policies remain limited by behavior cloning or supervised fine-tuning (SFT) from fixed demonstrations, which provides limited opportunity to improve from the policy's own failures. In this paper, we present Z-1, a reinforcement learning (RL) post-training framework for flow-based VLA models. Built on top of $π_{0.5}$, Z-1 uses only publicly released RoboCasa demonstrations for SFT and then applies a task-wise Group Relative Policy Optimization (GRPO) strategy across $24$ standard RoboCasa tasks. To improve the efficiency and stability of online optimization, Z-1 combines shared-prefix rollout construction, tree-structured trajectory branching, completion-aware reward calibration, and selective joint training of VLM and Action Expert. Across all $24$ RoboCasa tasks, Z-1 achieves an average success rate of $80.6\%$, improving over its SFT initialization by $13.2\%$ points and outperforms the published sota models. These results show that systematic GRPO post-training can substantially improve flow-based VLA policies without additional private demonstrations.
Bridging Local Observation and Global Simulation in Closed-Loop Traffic Modeling
Ziyan Wang, Tan Xiang, Peng Chen, Xintao Yan
2606.31844v1
Bridging Local Observation and Global Simulation in Closed-Loop Traffic Modeling
Ziyan Wang, Tan Xiang, Peng Chen, Xintao Yan
2606.31844v1
arXiv:2606.31844v1
•
2026-06-30
A local-to-global context mismatch arises when autoregressive traffic simulators trained on ego-centric driving logs are deployed in globally observable closed-loop environments. In such logs, the ego vehicle has rich local observations, while surrounding agents are only partially observed due to perception limits and occlusions. As a result, simulators may learn incomplete context--action mappings that remain hidden in log-based training but emerge during closed-loop rollouts, leading to unrealistic behaviors such as abnormal stops, unsafe interactions, and rule violations. We propose CRAFT, a Contextual pReference Alignment Framework for Traffic Simulation, to mitigate this mismatch via self-supervised failure discovery and preference-guided test-time alignment. CRAFT treats the base simulator as a globally observable sandbox, generating diverse what-if rollouts from logged initial states to expose context-induced failures. These failures are grounded with human-aligned driving priors and converted into preference supervision for training a Contextual Preference Evaluator (CPE). At inference time, CPE acts as a plug-in alignment module that scores candidate actions under complete scene context and reweights autoregressive decoding toward globally coherent behaviors. CRAFT mitigates this local-to-global contextual bias, reducing collisions by 31.2\% and traffic violations by 33.2\% without retraining the base simulator.
E-VLA: Event-Augmented Vision-Language-Action Model for Dark and Blurred Scenes
Jiajun Zhai, Hao Shi, Shangwei Guo, Kailun Yang, Kaiwei Wang
2604.04834v2
E-VLA: Event-Augmented Vision-Language-Action Model for Dark and Blurred Scenes
Jiajun Zhai, Hao Shi, Shangwei Guo, Kailun Yang, Kaiwei Wang
2604.04834v2
arXiv:2604.04834v2
•updated
•
2026-04-06
Robotic Vision-Language-Action (VLA) models generalize well for open-ended manipulation, but their perception is fragile under sensing-stage degradations such as extreme low light, motion blur, and black clipping. We present E-VLA, an event-augmented VLA framework that improves manipulation robustness when conventional frame-based vision becomes unreliable. Instead of reconstructing images from events, E-VLA directly leverages motion and structural cues in event streams to preserve semantic perception and perception-action consistency under adverse conditions. We build an open-source teleoperation platform with a DAVIS346 event camera and collect a real-world synchronized RGB-event-action manipulation dataset across diverse tasks and illuminations. We also propose lightweight, pretrained-compatible event integration strategies and study event windowing for stable deployment. Experiments show that even a simple parameter-free fusion, i.e., overlaying accumulated event maps onto RGB images, could substantially improve robustness in dark and heavy-blur scenes: on Pick-Place at 20 lux, success increases from 0% (image-only) to 60% with overlay fusion and to 90% with our event adapter; under severe motion blur (1000 ms-exposure proxy), Pick-Place improves from 0% to 20-25%, and Sorting from 5% to 32.5%. Overall, E-VLA provides systematic evidence that event-driven perception can be effectively integrated into VLA models, pointing toward robust embodied intelligence beyond conventional frame-based imaging. Code and dataset will be available at https://github.com/JJayzee/E-VLA.
Comment: Accepted to ECCV 2026. Code and dataset will be available at https://github.com/JJayzee/E-VLA
Prompting Robot Teams with Natural Language
Eduardo Sebastián, Nicolas Pfitzer, Ajay Shankar, Amanda Prorok
2509.24575v2
Prompting Robot Teams with Natural Language
Eduardo Sebastián, Nicolas Pfitzer, Ajay Shankar, Amanda Prorok
2509.24575v2
arXiv:2509.24575v2
•updated
•
2025-09-29
This paper presents a framework to prompt multi-robot teams with high-level tasks using natural language expressions. Our objective is to use the reasoning capabilities of language models in understanding and decomposing multi-robot collaboration and decision-making tasks, but in settings where such models cannot be called at deployment time. However, it is hard to specify the behavior of an individual robot from a team instruction, and have it continuously adapt to actions from other robots. This necessitates a framework with the representational capacity required by the logic and semantics of a task, and yet supports decentralized, real-time operation. We solve this dilemma by recognizing that a task can be represented as a deterministic finite automaton, and that recurrent neural networks (RNNs) can encode numerous automata. This allows us to distill the logic and sequential decompositions of sub-tasks obtained from a language model into an RNN, and align its internal states with the semantics of a given task. This leads to a tiny model that encapsulates the reasoning of the language model and can be implemented onboard. To interpret the internal state of the RNN for a decentralized execution, we train a graph neural network control policy conditioned on the hidden states of the RNN and the language embeddings. We present evaluations on simulated and real-world multi-robot tasks that require sequential and collaborative behavior by the team, demonstrating scalable, robust, real-time performance -- sites.google.com/view/prompting-teams.
Comment: This paper has been accepted for publication at IEEE Robotics and Automation Letters. Please, when citing the paper, refer to the official version
RoboTacDex: A Dexterous Visual-Tactile-Action Dataset for Humanoid Manipulation
Xinyi Wang, Donghan Li, Zi'Ang Chen, Chong Yu, Chen Xin, Peng Ye, Yingkai Sun, Tao Chen
2606.31836v1
RoboTacDex: A Dexterous Visual-Tactile-Action Dataset for Humanoid Manipulation
Xinyi Wang, Donghan Li, Zi'Ang Chen, Chong Yu, Chen Xin, Peng Ye, Yingkai Sun, Tao Chen
2606.31836v1
arXiv:2606.31836v1
•
2026-06-30
In the field of robot learning, large-scale and diverse demonstration trajectories provide the fundamental basis for enhancing robotic manipulation ability. We introduce RoboTacDex, a large, multi-modal, and diverse dataset of dexterous manipulation behaviors performed with a humanoid robot. Built on the publicly accessible humanoid robot Unitree G1, RoboTacDex consists of 6k trajectories covering 19 tasks, 23 skills, and interactions with 22 objects. RoboTacDex provides comprehensive records including multi-view RGB and depth information, tactile feedback, and detailed semantic annotations. Furthermore, the dataset features a variety of relatively challenging tasks that can only be completed by dual arms and dexterous hands, aiming to mimic human-like operational logic and simulate real-world manipulation complexity. To ensure data collection quality, we develop an improved multi-camera synchronization system to enable millisecond data synchronization and recording of modalities. In our experiments, we evaluate three representative imitation learning models on our dataset, analyzing their performance as well as their respective strengths and limitations across different task categories. Successful trial results and a moderate level of generalization capabilities across a suite of tasks indicate the effectiveness and diversity of the collected dataset. Our dataset will be open-sourced soon.
PriorEye: Geospatial Visual Priors for End-to-End Autonomous Driving
Kyuhwan Yeon, Benjamin Ramtoula, Daniele De Martini
2606.31830v1
PriorEye: Geospatial Visual Priors for End-to-End Autonomous Driving
Kyuhwan Yeon, Benjamin Ramtoula, Daniele De Martini
2606.31830v1
arXiv:2606.31830v1
•
2026-06-30
Most end-to-end autonomous driving methods rely solely on instantaneous sensor observations, limiting them to reactive behavior without the anticipatory foresight human drivers employ through prior experience. We introduce geospatial visual priors, street-level visual context anchored to the intended driving route, providing visual-spatial foresight independent of real-time sensors. We propose a memory augmentation module featuring a dual-memory architecture and an adaptive memory gate, which can be easily integrated into existing end-to-end approaches. This design pairs a contextual memory for retrieved priors with a persistent fallback memory, and dynamically regulates the influence of memories based on current state compatibility. Evaluated on the NAVSIM-v2 benchmark, our approach consistently improves performance across diverse end-to-end baselines. Furthermore, because these priors are independent of onboard sensors, our method inherently improves robustness against sensor corruption, while the dual-memory design ensures safe fallback when the retrieved priors themselves become unreliable. Our project page is available at https://ori-mrg.github.io/PriorEye.
Comment: Accepted to ECCV 2026
Reinforcement Learning-Based Control for an Inline Skating Humanoid Robot
Ethan Marot, Thomas Bi, Clemens Schwarke, Victor Klemm, Marco Hutter, Raffaello D'Andrea
2606.31807v1
Reinforcement Learning-Based Control for an Inline Skating Humanoid Robot
Ethan Marot, Thomas Bi, Clemens Schwarke, Victor Klemm, Marco Hutter, Raffaello D'Andrea
2606.31807v1
arXiv:2606.31807v1
•
2026-06-30
As humanoid robots become increasingly dynamic, coupling them with reinforcement learning offers a promising approach to solving the complex, underactuated mechanics of passive inline skating. Equipping a humanoid robot with passive inline skating wheels presents an opportunity to combine the versatile agility of humanoids with the high-speed, energy-efficient locomotion strategies utilized by human skaters. In this paper, we train and deploy a reinforcement learning control policy that enables novel locomotion strategies for a humanoid robot modified to equip consumer inline skates instead of conventional feet. Unlike previous work limited to quadrupedal robots or actively driven wheels, our system allows for precise 6-DoF control of the skates to execute dynamic, edge-driven propulsion strategies. Our skating strategies emerge entirely from our reward structure, without reliance on human motion data, imitation learning, or kinematic priors. We overcome the inherent instability of passive wheels and simulation contact artifacts by utilizing different geometric wheel models (spherical and ellipsoidal) during training and validation, along with a custom success-based command curriculum and a specialized rolling reward. Consequently, our policy demonstrates up to a 50% reduction in Cost of Transport (CoT) compared to standard walking gaits. The resulting policy successfully transfers zero-shot to the physical Booster T1 hardware. Real-world deployments demonstrate dynamic balance, the ability to reject active physical perturbations, and agile locomotion strategies capable of turning at speed. A video of our results can be found at https://www.youtube.com/watch?v=-_APcOS7uFo.
Comment: 8 pages, 7 figures, 7 tables, Accepted at IROS 2026
Learn Weightlessness: Imitate Non-Self-Stabilizing Motions on Humanoid Robot
Yucheng Xin, Jiacheng Bao, Haoran Yang, Wenqiang Que, Dong Wang, Junbo Tan, Xueqian Wang, Bin Zhao, Xuelong Li
2604.21351v2
Learn Weightlessness: Imitate Non-Self-Stabilizing Motions on Humanoid Robot
Yucheng Xin, Jiacheng Bao, Haoran Yang, Wenqiang Que, Dong Wang, Junbo Tan, Xueqian Wang, Bin Zhao, Xuelong Li
2604.21351v2
arXiv:2604.21351v2
•updated
•
2026-04-23
The integration of imitation and reinforcement learning has enabled remarkable advances in humanoid whole-body control, facilitating diverse human-like behaviors. However, research on environment-dependent motions remains limited. Existing methods typically enforce rigid trajectory tracking while neglecting physical interactions with the environment. We observe that humans naturally exploit a "weightless" state during non-self-stabilizing (NSS) motions--selectively relaxing specific joints to allow passive body--environment contact, thereby stabilizing the body and completing the motion. Inspired by this biological mechanism, we design a weightlessness-state auto-labeling strategy for dataset annotation; and we propose the Weightlessness Mechanism (WM), a method that dynamically determines which joints to relax and to what level, together enabling effective environmental interaction while executing target motions. We evaluate our approach on 3 representative NSS tasks: sitting on chairs of varying heights, lying down on beds with different inclinations, and leaning against walls via shoulder or elbow. Extensive experiments in simulation and on the Unitree G1 robot demonstrate that our WM method, trained on single-action demonstrations without any task-specific tuning, achieves strong generalization across diverse environmental configurations while maintaining motion stability. Our work bridges the gap between precise trajectory tracking and adaptive environmental interaction, offering a biologically-inspired solution for contact-rich humanoid control.
RPG: Robust Policy Gating for Smooth Multi-Skill Transitions in Humanoid Fighting
Yucheng Xin, Jiacheng Bao, Yubo Dong, Xueqian Wang, Bin Zhao, Xuelong Li, Junbo Tan, Dong Wang
2604.21355v2
RPG: Robust Policy Gating for Smooth Multi-Skill Transitions in Humanoid Fighting
Yucheng Xin, Jiacheng Bao, Yubo Dong, Xueqian Wang, Bin Zhao, Xuelong Li, Junbo Tan, Dong Wang
2604.21355v2
arXiv:2604.21355v2
•updated
•
2026-04-23
Humanoid robots have demonstrated impressive motor skills in a wide range of tasks, yet whole-body control for humanlike long-time, dynamic fighting remains particularly challenging due to the stringent requirements on agility and stability. While imitation learning enables robots to execute human-like fighting skills, existing approaches often rely on switching among multiple single-skill policies or employing a general policy to imitate input reference motions. These strategies suffer from instability when transitioning between skills, as the mismatch of initial and terminal states across skills or reference motions introduces out-of-domain disturbances, resulting in unsmooth or unstable behaviors. In this work, we propose RPG, a hybrid expert policy framework, for smooth and stable humanoid multi-skills transition. Our approach incorporates motion transition randomization and temporal randomization to train a unified policy that generates agile fighting actions with stability and smoothness during skill transitions. Furthermore, we design a control pipeline that integrates walking/running locomotion with fighting skills, allowing humanlike long-time combat of arbitrary duration that can be seamlessly interrupted or transit action policies at any time. Extensive experiments in simulation demonstrate the effectiveness of the proposed framework, and real-world deployment on the Unitree G1 humanoid robot further validates its robustness and applicability.
Neural Control: Adjoint Learning Through Equilibrium Constraints
Dezhong Tong, Jiawen Wang, Hengyi Zhou, Yinglong Shen, Xiaonan Huang, M. Khalid Jawed
2605.03288v2
Neural Control: Adjoint Learning Through Equilibrium Constraints
Dezhong Tong, Jiawen Wang, Hengyi Zhou, Yinglong Shen, Xiaonan Huang, M. Khalid Jawed
2605.03288v2
arXiv:2605.03288v2
•updated
•
2026-05-05
Many physical AI tasks require sequential implicit computation: at each step, boundary controls are applied, and the resulting configuration is obtained by solving an equilibrium problem. This setting arises naturally in deformable object manipulation, where even bending a deformable linear object (DLO) to a target shape can be nonlinear and multistable: identical boundary conditions may produce different configurations depending on actuation history. Unlike explicit transition models, the control-to-configuration relation is implicit and history-dependent, making long-horizon learning and control brittle; backpropagating through iterative solves is also memory- and compute-intensive. We propose Neural Control, a boundary-control framework that propagates gradients through branch-dependent sequences of equilibrium solves rather than a single fixed point. Neural Control computes trajectory-dependent proxy gradients by differentiating equilibrium conditions with an adjoint formulation, avoiding solver unrolling while keeping forward rollouts on converged equilibria. Combined with receding-horizon continuation, Neural Control re-anchors optimization to realized equilibria and mitigates basin switching. We validate Neural Control on simulated and real DLO manipulation, compare against SPSA and iCEM, and demonstrate applicability to a learned DEQ-style implicit equilibrium model.
Comment: Accepted at the 43rd International Conference on Machine Learning (ICML 2026)
Autonomous UAV Navigation for Individual Wildlife Re-Identification
Claire Sun, Tanya Berger-Wolf, Jenna Kline
2606.31772v1
Autonomous UAV Navigation for Individual Wildlife Re-Identification
Claire Sun, Tanya Berger-Wolf, Jenna Kline
2606.31772v1
arXiv:2606.31772v1
•
2026-06-30
Reliable individual re-identification (re-ID) of wildlife is essential for population monitoring, behavioral tracking, and conservation policy evaluation, yet large-scale data collection remains labor-intensive, relying on manual efforts by ecologists or citizen scientists. We propose an autonomous drone navigation system that actively optimizes image capture for downstream re-ID, moving beyond passive aerial sensing. The system combines YOLOv11 object detection with a DINOv2-based pose classifier to guide real-time flight decisions: detecting animals, orienting to expose the lateral flank (the surface of interest for pattern-based re-ID), and approaching until the subject meets a minimum bounding-box threshold. Unlike prior drone systems that optimize for group-level behavioral video, ours targets the specific image-quality requirements of individual-identification models. We demonstrate feasibility through a case study on zebra using footage collected in Kenya, and show the approach generalizes to other species with diagnostic surface patterns, including giraffes, tigers, and elephants. Our work establishes a framework for task-aware embodied AI for ecological data collection, in which downstream re-ID requirements drive real-time perception and control.
Comment: Accepted at 2026 CV4Animals Workshop at CVPR
Learning Dexterous Grasping from Sparse Taxonomy Guidance
Juhan Park, Taerim Yoon, Seungmin Kim, Joong-Gil Kim, Wontae Ye, Jeongeun Park, Yoonbyung Chai, Geonwoo Cho, Geunwoo Cho, Dohyeong Kim, Kyungjae Lee, Yong-Jae Kim, Sungjoon Choi
2604.04138v2
Learning Dexterous Grasping from Sparse Taxonomy Guidance
Juhan Park, Taerim Yoon, Seungmin Kim, Joong-Gil Kim, Wontae Ye, Jeongeun Park, Yoonbyung Chai, Geonwoo Cho, Geunwoo Cho, Dohyeong Kim, Kyungjae Lee, Yong-Jae Kim, Sungjoon Choi
2604.04138v2
arXiv:2604.04138v2
•updated
•
2026-04-05
Dexterous manipulation requires planning a grasp configuration suited to the object and task, which is then executed through coordinated multi-finger control. However, specifying grasp plans with dense pose or contact targets for every object and task is impractical. Meanwhile, end-to-end reinforcement learning from task rewards alone lacks controllability, making it difficult for users to intervene when failures occur. To this end, we present GRIT, a two-stage framework that learns dexterous control from sparse taxonomy guidance. GRIT first predicts a taxonomy-based grasp specification from the scene and task context. Conditioned on this sparse command, a policy generates continuous finger motions that accomplish the task while preserving the intended grasp structure. Our result shows that certain grasp taxonomies are more effective for specific object geometries. By leveraging this relationship, GRIT improves generalization to novel objects over baselines and achieves an overall success rate of 87.9%. Moreover, real-world experiments demonstrate controllability, enabling grasp strategies to be adjusted through high-level taxonomy selection based on object geometry and task intent.
Comment: IROS 2026 accepted
ShapeGrasp: Simultaneous Visuo-Haptic Shape Completion and Grasping for Improved Robot Manipulation
Lukas Rustler, Matej Hoffmann
2605.02347v2
ShapeGrasp: Simultaneous Visuo-Haptic Shape Completion and Grasping for Improved Robot Manipulation
Lukas Rustler, Matej Hoffmann
2605.02347v2
arXiv:2605.02347v2
•updated
•
2026-05-04
Humans grasp unfamiliar objects by combining an initial visual estimate with tactile and proprioceptive feedback during interaction. We present ShapeGrasp, a robotic implementation of this approach. The proposed method is an iterative grasp-and-complete pipeline that couples implicit surface visuo-haptic shape completion (creation of full 3D shape from partial information) with physics-based grasp planning. From a single RGB-D view, ShapeGrasp infers a complete shape (point cloud or triangular mesh), generates candidate grasps via rigid-body simulation, and executes the best feasible grasp. Each grasp attempt yields additional geometric constraints -- tactile surface contacts and space occupied by the gripper body -- which are fused to update the object shape. Failures trigger pose re-estimation and regrasping using the refined shape. We evaluate ShapeGrasp in the real world using two different robots and grippers. To the best of our knowledge, this is the first approach that updates shape representations following a real-world grasp. We achieved superior results over baselines for both grippers (grasp success rate of 84% with a three-finger gripper and 91% with a two-finger gripper), while improving the 3D shape reconstruction quality in all evaluation metrics used.
Comment: Submitted for peer review
CAR: Cross-Vehicle Kinodynamics Adaptation via Mobility Representation
Tong Xu, Chenhui Pan, Xuesu Xiao
2603.06866v4
CAR: Cross-Vehicle Kinodynamics Adaptation via Mobility Representation
Tong Xu, Chenhui Pan, Xuesu Xiao
2603.06866v4
arXiv:2603.06866v4
•updated
•
2026-03-06
Developing autonomous mobile robot systems typically requires either extensive, platform-specific data collection or relies on simplified abstractions, such as unicycle or bicycle models, that fail to capture the complex kinodynamics of diverse platforms, ranging from wheeled to tracked vehicles. This limitation hinders scalability across evolving heterogeneous autonomous robot fleets. To address this challenge, we propose Cross-vehicle kinodynamics Adaptation via mobility Representation (CAR), a novel framework that enables rapid mobility transfer to new vehicles. CAR employs a Transformer encoder with Adaptive Layer Normalization to embed vehicle trajectory transitions and physical configurations into a shared mobility latent space. By identifying and extracting commonality from nearest neighbors within this latent space, our approach enables rapid kinodynamics adaptation to novel platforms with minimal data collection and computational overhead. We evaluate CAR using the Verti-Bench simulator, built on the Chrono multi-physics engine, and validate its performance on four distinct physical configurations of the Verti-4-Wheeler platform. With only one minute of new trajectory data, CAR achieves up to 67.2% reduction in prediction error compared to direct neighbor transfer across diverse unseen vehicle configurations, demonstrating the effectiveness of cross-vehicle mobility knowledge transfer in both simulated and real-world environments.
UniTacVLA: Unified Tactile Understanding and Prediction in Vision Language Action Models
Xidong Zhang, Yichi Zhang, Jiaxin Shi, Fucai Zhu, Siyu Zhu, Michael Yu Wang, Xiaojun Wu, Weihao Yuan
2606.31723v1
UniTacVLA: Unified Tactile Understanding and Prediction in Vision Language Action Models
Xidong Zhang, Yichi Zhang, Jiaxin Shi, Fucai Zhu, Siyu Zhu, Michael Yu Wang, Xiaojun Wu, Weihao Yuan
2606.31723v1
arXiv:2606.31723v1
•
2026-06-30
Vision-language-action (VLA) models have achieved strong performance in many robotic manipulation tasks, yet remain limited in contact-rich dexterous manipulation. To overcome this limitation, recent vision-tactile-language-action (VTLA) methods incorporate tactile sensing into VLA models to provide direct contact information. However, they typically treat tactile signals as passive auxiliary inputs, making it difficult to model tactile semantics and future physical interactions. To this end, we propose a unified tactile learning framework for contact-rich manipulation that models tactile signals as dynamic interaction cues for both contact understanding and prediction. Specifically, we construct a unified tactile latent space and jointly model current tactile states and future contact changes through tactile chain-of-thought reasoning and coarse-to-fine future tactile prediction, thereby forming a state-aware and dynamics-aware tactile prior. Based on this prior, we introduce a tactile-action mixed controller that combines real-time and predicted tactile feedback to refine low-frequency action chunks with high-frequency corrections. Real-world experiments on four categories of contact-rich tasks, including adjustment, insertion, wiping, and assembly, under both clean and externally perturbed settings, show that our method improves success rate, manipulation accuracy, and contact robustness over existing methods, demonstrating its effectiveness in dexterous physical interaction.
StemVLA:An Open-Source Vision-Language-Action Model with Future 3D Spatial Geometry Knowledge and 4D Historical Representation
Jiasong Xiao, Yutao She, Kai Li, Yuyang Sha, Ziang Cheng
2602.23721v2
StemVLA:An Open-Source Vision-Language-Action Model with Future 3D Spatial Geometry Knowledge and 4D Historical Representation
Jiasong Xiao, Yutao She, Kai Li, Yuyang Sha, Ziang Cheng
2602.23721v2
arXiv:2602.23721v2
•updated
•
2026-02-27
Vision-language-action (VLA) models integrate visual observations and language instructions to predict robot actions, demonstrating promising generalization in manipulation tasks. However, most existing approaches primarily rely on direct mappings from 2D visual inputs to action sequences, without explicitly modeling the underlying 3D spatial structure or temporal world dynamics. Such representations may limit spatial reasoning and long-horizon decision-making in dynamic environments. To address this limitation, we propose StemVLA, a novel framework that explicitly incorporates both future-oriented 3D spatial knowledge and historical 4D spatiotemporal representations into action prediction. First, instead of relying solely on observed images, StemVLA forecasts structured 3D future spatial-geometric world knowledge, enabling the model to anticipate upcoming scene geometry and object configurations. Second, to capture temporal consistency and motion dynamics, we feed historical image frames into a pretrained video-geometry transformer backbone to extract implicit 3D world representations, and further aggregate them across time using a temporal attention module, termed VideoFormer [20], forming a unified 4D historical spatiotemporal representation. By jointly modeling 2D observations, predicted 3D future structure, and aggregated 4D temporal dynamics, StemVLA enables more comprehensive world understanding for robot manipulation. Extensive experiments in simulation demonstrate that Stem-VLA achieves an average accuracy of 92.0% across the LIBERO subsets, and 86.0% on the long-horizon LIBERO-Long subset.
Comment: Preprint
Towards Generalizable Robotic Manipulation in Dynamic Environments
Heng Fang, Shangru Li, Shuhan Wang, Xuanyang Xi, Dingkang Liang, Xiang Bai
2603.15620v3
Towards Generalizable Robotic Manipulation in Dynamic Environments
Heng Fang, Shangru Li, Shuhan Wang, Xuanyang Xi, Dingkang Liang, Xiang Bai
2603.15620v3
arXiv:2603.15620v3
•updated
•
2026-03-16
Vision-Language-Action (VLA) models excel in static manipulation but struggle in dynamic environments with moving targets. This performance gap primarily stems from a scarcity of dynamic manipulation datasets and the reliance of mainstream VLAs on single-frame observations, restricting their spatiotemporal reasoning capabilities. To address this, we introduce DOMINO, a large-scale dataset and benchmark for generalizable dynamic manipulation, featuring 35 tasks with hierarchical complexities, over 110K expert trajectories, and a multi-dimensional evaluation suite. Through comprehensive experiments, we systematically evaluate existing VLAs on dynamic tasks, explore effective training strategies for dynamic awareness, and validate the generalizability of dynamic data. Furthermore, we propose PUMA, a dynamics-aware VLA architecture. By integrating scene-centric historical optical flow and specialized world queries to implicitly forecast object-centric future states, PUMA couples history-aware perception with short-horizon prediction. Results demonstrate that PUMA achieves state-of-the-art performance, yielding a 6.3% absolute improvement in success rate over baselines. Moreover, we show that training on dynamic data fosters robust spatiotemporal representations that transfer to static tasks. All code and data are available at https://github.com/H-EmbodVis/DOMINO.
Comment: Accepted to ECCV 2026. Project Page: https://h-embodvis.github.io/DOMINO/
RCT: A Robot-Collected Touch-Vision-Language Dataset for Tactile Generalization
Jingbo He, Michael Färber, Roberto Calandra
2606.31694v1
RCT: A Robot-Collected Touch-Vision-Language Dataset for Tactile Generalization
Jingbo He, Michael Färber, Roberto Calandra
2606.31694v1
arXiv:2606.31694v1
•
2026-06-30
For robots manipulating open-world objects, tactile representations must generalize to unseen materials. We introduce RCT (Robotic Contact Tactile), a robot-collected touch-vision-language dataset with 29,279 tactile frames from full robot presses on 122 industrial reference materials in 7 categories, recorded with three DIGIT sensors at multiple contact positions. RCT preserves each press as a contact sequence, enabling held-out evaluation across materials, categories, sensors, contact positions, and contact sequences. Frames from one press are strongly correlated: frame-random splits can place near-duplicate observations of the same physical interaction in both training and test. With the encoder held fixed, removing contact-sequence overlap reduces tactile-to-text Recall@1 by 17.7 percentage points. When materials are additionally held out at training time, performance drops sharply, leaving held-out-material Recall@1 at 25.1 +/- 6.1% averaged over three held-out draws. The public TVL/HCT split shows the same structure: every test contact sequence appears in training, and raw-pixel nearest neighbors recover the correct sequence in 98.3% of cases. Uniformly sampling a press improves contrastive training, and RCT-trained embeddings improve category probes on unseen materials. RCT makes contact-sequence-aware, held-out-material evaluation reproducible and exposes novel-material generalization as a central challenge for robotic tactile perception. The RCT dataset is open-sourced at https://faerber-lab.github.io/RCT/
FastDSAC: Enhancing Policy Plasticity via Constrained Exploration for Scalable Humanoid Locomotion
Guanchen Lu, Yajuan Dun, Yi Zhou, Letian Tao, Jingliang Duan, Jie Li, Guofa Li
2606.31691v1
FastDSAC: Enhancing Policy Plasticity via Constrained Exploration for Scalable Humanoid Locomotion
Guanchen Lu, Yajuan Dun, Yi Zhou, Letian Tao, Jingliang Duan, Jie Li, Guofa Li
2606.31691v1
arXiv:2606.31691v1
•
2026-06-30
Scalable reinforcement learning has popularized high-throughput sampling architectures, which significantly compresses the training time for off-policy methods in robotic locomotion. However, the rapid increase of data volume and update frequency undermines the stability of value-based methods and diminishes the plasticity of policy networks. To address these challenges, this work presents FastDSAC, a fast and high-performance variant of the Distributional Actor-Critic algorithm designed for parallel sampling scenarios. Specifically, we introduce a truncated Gaussian distribution to approximate the learned policy, which effectively excludes out-of-distribution actions that strain target value estimation while keeping necessary stochasticity for exploration. The proposed action constraint functions as an implicit regularization, which counteracts the plasticity loss typically caused by aggressive gradient updates. This preservation of network adaptability enhances sample efficiency, particularly in scenarios with a high update-to-data ratio, and accelerates the early training process. In contrast to prior fast reinforcement learning approaches that rely on discrete value distributions, our method utilizes a continuous Gaussian representation equipped with adaptive variance regulation, which improves value estimation accuracy by sampling confident and informative transitions. Extensive experiments on MuJoCo Playground and HumanoidBench demonstrate that FastDSAC not only stabilizes the overall training process but also achieves superior asymptotic performance and faster convergence compared to state-of-the-art baselines.
Comment: 8 pages, 9 figures. Code is available at https://github.com/luge66/FastDSAC
HABIT: Human-Aware Behavior and Interaction Training Dataset for Robot Manipulation
Jaehwi Song, Suchae Jeong, Byeongguk Jeon, Sungdong Kim, Minjoon Seo, Hyungmok Son, Kimin Lee
2606.31682v1
HABIT: Human-Aware Behavior and Interaction Training Dataset for Robot Manipulation
Jaehwi Song, Suchae Jeong, Byeongguk Jeon, Sungdong Kim, Minjoon Seo, Hyungmok Son, Kimin Lee
2606.31682v1
arXiv:2606.31682v1
•
2026-06-30
Large-scale demonstration datasets have been central to recent progress in general-purpose robot policies. However, existing datasets are collected in human-absent settings, and policies trained on such data may perform tasks competently in isolation but fail to exhibit human-aware behaviors. To address this gap, we introduce HABIT, a large-scale robot demonstration dataset for human-present environments. We organize tasks into three roles capturing distinct modes of human-robot interaction: Collaborator, where human and robot jointly accomplish a task; Coworker, where they pursue separate tasks in a shared space; and Supervisor, where the human directs the robot. The dataset comprises over 10K episodes and over 160 hours across 60 tasks. Our experiments show that training on human-present data elicits human-aware behaviors that robot-only data fails to produce: spatiotemporal synchronization in Collaborator tasks, yielding in Coworker tasks, and gesture grounding in Supervisor tasks. Moreover, training on HABIT enables rapid adaptation to new human-robot interaction tasks. By introducing human presence as a new axis of dataset diversity, HABIT extends robot policies to environments shared with humans.
Comment: 30 pages, 26 figures
Learning Expert Strategy for Autonomous Robotic Endovascular Intervention via Decoupled Procedural Execution
Yanxi Chen, Tianliang Yao, Shaolong Tang, Jiyuan Zhao, Hengyu Hu, Zhaoxing Li, Antonio J. Sánchez Egea, Peng Qi
2607.00066v1
Learning Expert Strategy for Autonomous Robotic Endovascular Intervention via Decoupled Procedural Execution
Yanxi Chen, Tianliang Yao, Shaolong Tang, Jiyuan Zhao, Hengyu Hu, Zhaoxing Li, Antonio J. Sánchez Egea, Peng Qi
2607.00066v1
arXiv:2607.00066v1
•
2026-06-30
Endovascular interventions are high-stakes procedures requiring precise device operation within complex and tortuous vascular anatomies. Autonomous endovascular navigation has the potential to standardize procedural quality and reduce the performance variability inherent in manual operation. Although Reinforcement Learning (RL) approaches have demonstrated promise in enabling autonomy in endovascular intervention, they often struggle with explicit constraint satisfaction and safety guarantees. To address these challenges, a learning-based expert strategy is introduced, enhancing procedural consistency in autonomous endovascular intervention by explicitly decoupling high-level strategic decision-making from low-level procedural execution. The proposed framework replicates the expert clinical decision-making process: a strategic RL policy generates global navigation intents, which are subsequently refined through an expert-informed execution module. This module ensures that robot movements strictly adhere to expert operational norms, real-time kinematic limits, and vessel safety constraints. Experimental evaluation across high-fidelity 3D simulations and a real-world robotic platform demonstrates that the proposed framework not only outperforms baseline policies but also effectively replicates expert-level proficiency. The framework achieves a high navigation success rate (> 96%) and a 29.3% reduction in operational steps, which translates to enhanced operative efficiency and minimized device-vessel interaction. Furthermore, a 13% reduction in trajectory variance indicates superior procedural standardization, aligning autonomous behavior with established clinical norms. These results underscore its potential to enhance the predictability, safety, and consistency of robotic endovascular interventions.
Comment: This paper has been accepted by IEEE/RSJ IROS 2026. 8 pages, 4 figures, 3 tables
DynFly: Dynamic-Aware Continuous Trajectory Generation for UAV Vision-Language Navigation in Urban Environments
Wen Jiang, Hanfang Liang, Li Wang, Kangyao Huang, Wang Xu, Wei Fan, Jinyuan Liu, Shaoyu Liu, Hongwei Duan, Bin Xu, Xiangyang Ji, Huaping Liu
2606.31654v1
DynFly: Dynamic-Aware Continuous Trajectory Generation for UAV Vision-Language Navigation in Urban Environments
Wen Jiang, Hanfang Liang, Li Wang, Kangyao Huang, Wang Xu, Wei Fan, Jinyuan Liu, Shaoyu Liu, Hongwei Duan, Bin Xu, Xiangyang Ji, Huaping Liu
2606.31654v1
arXiv:2606.31654v1
•
2026-06-30
Recent advances in multimodal large models have significantly improved UAV vision-language navigation (UAV-VLN) by enhancing high-level perception and reasoning. However, existing methods mainly focus on predicting discrete actions, local targets, or sparse waypoints, while the continuous transition from navigation intent to executable UAV motion remains weakly modeled. This motion-interface gap limits the continuity, stability, and executability of generated UAV trajectories. To address this gap, we propose DynFly, a dynamic-aware continuous trajectory generation framework that bridges high-level navigation reasoning and executable UAV motion. DynFly bridges high-level navigation intent and continuous UAV motion through a lightweight trajectory generation layer. Specifically, it represents expert trajectories in B-spline control-point space and employs a Spline-DiT generator to learn conditional trajectory generation via flow matching. Furthermore, we introduce UAV-oriented dynamic-aware supervision over position, finite-difference velocity, finite-difference acceleration, heading consistency, and local target alignment, enabling the generated trajectories to better satisfy UAV motion characteristics. And our trajectory generation framework can also be integrated with an existing UAV-VLN framework while preserving its original visual-language reasoning pipeline. Extensive experiments on the OpenUAV UAV-VLN benchmark show that DynFly improves both navigation performance and trajectory quality. On the Test Unseen Full split, DynFly improves the strongest baseline by 4.69 NDTW, 2.40 SDTW, 2.14 SR points and 4.87 OSR points, while reducing NE by 4.51 m.
Comment: 34 pages, 9 figures
Unified Structural-Hydrodynamic Modeling of Underwater Underactuated Mechanisms and Soft Robots
Chenrui Zhang, Yiyuan Zhang, Yunfei Ye, Junkai Chen, Haozhe Wang, Cecilia Laschi
2603.07939v2
Unified Structural-Hydrodynamic Modeling of Underwater Underactuated Mechanisms and Soft Robots
Chenrui Zhang, Yiyuan Zhang, Yunfei Ye, Junkai Chen, Haozhe Wang, Cecilia Laschi
2603.07939v2
arXiv:2603.07939v2
•updated
•
2026-03-09
Underwater robots are widely deployed for ocean exploration and manipulation. Underactuated mechanisms are advantageous in aquatic environments because reducing actuator count lowers motor-leakage risk while introducing inherent mechanical compliance. However, accurate modeling of underwater underactuated and soft robotic systems remains challenging, as it requires identifying high-dimensional structural and hydrodynamic parameters. In this work, we propose a trajectory-driven global optimization framework for unified structural-hydrodynamic modeling of underwater multibody systems. Inspired by the Covariance Matrix Adaptation Evolution Strategy (CMA-ES), the proposed approach simultaneously identifies coupled elastic, damping, and distributed hydrodynamic parameters through trajectory-level matching between simulated and experimental motion. This enables high-fidelity reproduction of underactuated mechanisms and compliant soft robotic systems in underwater environments, using as little as a single video recording. We first validate the framework on a link-by-link underactuated multibody mechanism, demonstrating accurate identification of distributed hydrodynamic coefficients, with normalized end-effector position error below 5% across multiple trajectories, initial conditions, and both active-passive and fully passive configurations. The modeling strategy is further validated on an asymmetric octopus-inspired soft arm, confirming its effectiveness for compliant soft robotic systems. Finally, eight identified arms are assembled into a swimming octopus robot, where the unified parameter set enables realistic whole-body behavior without additional retuning. These results demonstrate the scalability and transferability of the proposed structural-hydrodynamic modeling framework across underwater underactuated and soft robotic systems.
Comment: The first two listed authors contributed equally. Yiyuan Zhang is the corresponding author. This paper has been accepted to the IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS) 2026
Robust Autonomous UAV Landing on Maritime Platforms via Multimodal Agentic AI and Active Wave Compensation
Francisco S. Neves, Pedro N. Pereira, Raul D. S. G. Campilho, Andry M. Pinto
2606.31613v1
Robust Autonomous UAV Landing on Maritime Platforms via Multimodal Agentic AI and Active Wave Compensation
Francisco S. Neves, Pedro N. Pereira, Raul D. S. G. Campilho, Andry M. Pinto
2606.31613v1
arXiv:2606.31613v1
•
2026-06-30
Autonomous aerial inspection of marine infrastructure is frequently compromised by stochastic sea states, introducing risks of high-kinetic impacts, post-landing toppling, and sensory occlusion. This paper proposes a decoupled, multi-vehicle landing framework synchronizing an Unmanned Surface Vehicle (USV) equipped with a 3-RPU stabilized platform with a robust Unmanned Aerial Vehicle (UAV). The architecture utilizes two independent Deep Reinforcement Learning (DRL) agents: a Soft Actor-Critic (SAC) agent providing high-frequency wave-motion compensation for the landing deck, and a multimodal RL agent for the UAVs final approach. Evaluated in high-fidelity maritime simulations, the system achieved a 100% landing success rate across 15 trials in wave states varying from calm to rough. Results show a mean stabilization efficacy of 87.8%, maintaining the landing surface within 1 degree of the horizontal plane for 96% of the mission duration in rough conditions, effectively contributing to safer landings.
Optimal any-angle path planning in static and dynamic environments
Yiyuan Zou, Clark Borst
2607.00065v1
Optimal any-angle path planning in static and dynamic environments
Yiyuan Zou, Clark Borst
2607.00065v1
arXiv:2607.00065v1
•
2026-06-30
Any-angle path planning extends traditional graph-based path planning by allowing movement between any pair of vertices, rather than being restricted by predefined edges. It can find straighter and shorter paths in continuous space with graphs, making it particularly suitable for navigation in open areas such as airspaces, warehouses, and oceans. Many any-angle path-planning algorithms have been proposed, but only a few can guarantee optimal solutions, especially in the presence of dynamic obstacles. To address this challenge, this article focuses on optimal any-angle path planning on grids and introduces two general techniques that accelerate computation while preserving optimality in both static and dynamic environments: 1) elliptical forward expansion, which leverages ellipse-based neighborhoods to restrict the search space, and 2) field of view, which replaces traditional line-of-sight methods to speed up visibility checks. To integrate these two techniques, inverted and forward scanning are introduced. Inverted scanning establishes visual connections from open nodes, whereas forward scanning initiates scans from closed nodes. Building on the proposed techniques, Zeta* and Zeta*-SIPP are developed for static and dynamic environments respectively. Zeta*, when combined with forward scanning, is similar to the state-of-the-art algorithm Anya and attains comparable performance. Unlike Anya, Zeta* can be readily extended to other settings, such as dynamic environments (e.g., Zeta*-SIPP). Zeta*-SIPP, with either scanning method, is more than 20 times faster than the corresponding state-of-the-art optimal planner TO-AA-SIPP. Overall, this research identifies the key requirements for achieving optimal any-angle path planning and introduces a unified approach suitable for different environments.
Comment: 33 pages, 13 figures
Designing Privacy-Preserving Visual Perception for Robot Navigation Based on User Privacy Preferences
Xuying Huang, Sicong Pan, Delphine Reinhardt, Maren Bennewitz
2604.06382v2
Designing Privacy-Preserving Visual Perception for Robot Navigation Based on User Privacy Preferences
Xuying Huang, Sicong Pan, Delphine Reinhardt, Maren Bennewitz
2604.06382v2
arXiv:2604.06382v2
•updated
•
2026-04-07
Visual navigation is a fundamental capability of mobile service robots, yet the onboard cameras required for such navigation can capture privacy-sensitive information and raise user privacy concerns. Existing approaches to privacy-preserving navigation-oriented visual perception have largely been driven by technical considerations, with limited grounding in user privacy preferences. In this work, we propose a user-centered approach to designing privacy-preserving visual perception for robot navigation. To investigate how user privacy preferences can inform such design, we conducted two user studies. The results show that users prefer privacy-preserving visual abstractions and capture-time low-resolution preservation mechanisms: their preferred RGB resolution depends both on the desired privacy level and robot proximity during navigation. Based on these findings, we further derive a user-configurable distance-to-resolution privacy policy for privacy-preserving robot visual navigation.
Solution space path planning for supporting en-route air traffic control
Yiyuan Zou, Wenying Lyu, Clark Borst
2607.00064v1
Solution space path planning for supporting en-route air traffic control
Yiyuan Zou, Wenying Lyu, Clark Borst
2607.00064v1
arXiv:2607.00064v1
•
2026-06-30
As technology advances, many path-planning algorithms have been proposed for Air Traffic Management, yet their operational adoption in tactical control remains limited, revealing a misalignment between algorithmic design priorities and air traffic controllers' needs. This underscores the need for decision-support solutions that are inherently interpretable, computationally efficient, and explicitly designed for human use. Focusing on this design challenge, this study develops a conflict-free path-planning algorithm for en-route Air Traffic Control (ATC) designed to be compatible with two guiding considerations: (1) the interpretability and flexibility offered by solution-space displays, which motivate constructing an algorithm that exposes all feasible safe actions and accommodates shifting optimization goals; and (2) the decision logic controllers naturally apply when enforcing operational constraints, such as separation standards, maneuverability limits, waypoint minimization, and routing practicality. Centered on these principles, the algorithm integrates three intent-based conflict detection methods -- distance-based, time-interval-based, and zone-based -- within a solution-space framework to identify conflict-free paths in computationally efficient ways. Additionally, vertex-based and edge-based search nodes are proposed for solution space path planning (SSPP), resulting in two variants -- SSPPV and SSPPE, respectively, which are evaluated in terms of computational speed and solution quality. Empirical results show that SSPPV paired with zone-based conflict detection achieves the best performance, computing paths in 3.69 ms on average in operational-relevant scenarios based on the Delta sector of the Maastricht Upper Area Control Centre (MUAC) using a 5 nmi grid.
Comment: 37 pages, 16 figures
Stabilization Learning: A Paradigm Transition Bridging Control Theory and Machine Learning
Quan Quan
2606.31562v1
Stabilization Learning: A Paradigm Transition Bridging Control Theory and Machine Learning
Quan Quan
2606.31562v1
arXiv:2606.31562v1
•
2026-06-30
Stabilization learning is an interdisciplinary paradigm that bridges control theory and machine learning. Its core idea is to enable systems to adjust their policies under perturbations or environmental changes through real-time feedback and adaptive mechanisms. It takes stability as its primary goal, distinguishing itself from certificate learning, which focuses on formal proofs, and reinforcement learning, which pursues optimality. It encompasses a range of methods, including Lyapunov-based analysis and design, deep feature extraction, and data-driven feedback synthesis, and is applicable to complex high-dimensional, nonlinear systems. This paper elaborates on the two major categories of stability in stabilization learning, as well as three typical application scenarios: control, observation, and recognition. It constructs a unified mathematical framework based on a six-tuple, and expands into two types of seven-tuple models: constrained learning with barrier spaces and tracking problems with targets. It also analyzes the roles, meanings, and implementation choices of key elements such as state space, controlled system, metrics, and policy. Through the formal reformulation of 11 types of problems, including multi-agent cooperative tracking, visual servo robot position stabilization, chess games, and Push-T tasks, this paper illustrates the potential applicability of the framework across multiple domains. Finally, it points out that future stabilization learning will focus on two major directions: constructing a unified problem framework and achieving efficient and robust learning, providing solutions for complex system control that combine theoretical rigor with engineering practicality.
A Scalable Whole-body Motion Transfer via Implicit Kinodynamic Motion Retargeting
Xingyu Chen, Hanyu Wu, Sikai Wu, Mingliang Zhou, Diyun Xiang, Haodong Zhang, Yangchen Zhou, Yukang Gao, Yi Gu, Renjing Xu
2509.15443v2
A Scalable Whole-body Motion Transfer via Implicit Kinodynamic Motion Retargeting
Xingyu Chen, Hanyu Wu, Sikai Wu, Mingliang Zhou, Diyun Xiang, Haodong Zhang, Yangchen Zhou, Yukang Gao, Yi Gu, Renjing Xu
2509.15443v2
arXiv:2509.15443v2
•updated
•
2025-09-18
Human-to-humanoid imitation learning presents a promising pathway to address the severe data scarcity bottleneck in robotics by utilizing abundant, large-scale human motion collections. However, scaling this paradigm requires addressing two key challenges. First, human motion data acquired from videos, motion capture systems, or generative models often contains spatial noise, jitter, and frame-level flickering, which can be amplified during retargeting and lead to unsafe or physically infeasible robot motions. Second, existing motion retargeting methods typically rely on frame-by-frame numerical optimization, making them too computationally expensive for large-scale dataset synthesis. To overcome these limitations, we introduce Implicit Kinodynamic Motion Retargeting (IKMR), a highly scalable, neural-based data transformation pipeline. IKMR leverages a skeleton-based graph convolutional dual autoencoder to map cross-structural human and humanoid kinematic configurations into a shared topological latent space. To guarantee the physical viability of the generated data, the framework incorporates a physics-informed refinement phase that utilizes simulated physical tracking feedback to learn a robust motion prior. This implicit formulation fundamentally resolves both challenges. By shifting the computational burden from online optimization to offline inference, IKMR achieves an unprecedented data conversion throughput exceeding 5000 frames per second. Furthermore, leveraging the learned motion prior, it functions as an intrinsic data curation mechanism and naturally filters out high-frequency noise and spatial jitters from source data, yielding smooth trajectories that ensure physical hardware safety. Extensive evaluations, including real-world whole-body control deployments on humanoid robot, confirm that IKMR bridges the gap between human motion and robotic data.
Comment: RSS 2026 Workshop. Webpage: https://cybercal.github.io/webpage.ikmr
LaMP: Learning Vision-Language-Action Policy with 3D Scene Flow as Latent Motion Prior
Xinkai Wang, Chenyi Wang, Yifu Xu, Mingzhe Ye, Fucheng Zhang, Jialin Tian, Xinyu Zhan, Lifeng Zhu, Cewu Lu, Lixin Yang
2603.25399v2
LaMP: Learning Vision-Language-Action Policy with 3D Scene Flow as Latent Motion Prior
Xinkai Wang, Chenyi Wang, Yifu Xu, Mingzhe Ye, Fucheng Zhang, Jialin Tian, Xinyu Zhan, Lifeng Zhu, Cewu Lu, Lixin Yang
2603.25399v2
arXiv:2603.25399v2
•updated
•
2026-03-26
We introduce \textbf{LaMP}, a dual-expert Vision-Language-Action framework that embeds dense 3D scene flow as a latent motion prior for robotic manipulation.Existing VLA models regress actions directly from 2D semantic visual features, forcing them to learn complex 3D physical interactions implicitly.This implicit learning strategy degrades under unfamiliar spatial dynamics.LaMP addresses this limitation by aligning a flow-matching \emph{Motion Expert} with a policy-predicting \emph{Action Expert} through gated cross-attention.Specifically, the Motion Expert generates a one-step partially denoised 3D scene flow, and its hidden states condition the Action Expert without full multi-step reconstruction.We evaluate LaMP on the LIBERO, LIBERO-Plus, and SimplerEnv-WidowX simulation benchmarks as well as real-world experiments.LaMP consistently outperforms evaluated VLA baselines across LIBERO, LIBERO-Plus, and SimplerEnv-WidowX benchmarks, achieving the highest reported average success rates under the same training budgets. On LIBERO-Plus OOD perturbations, LaMP shows improved robustness with an average 9.7\% gain over the strongest prior baseline.Our project page is available at https://summerwxk.github.io/lamp-project-page/.
Comment: Accepted to ECCV2026
TACO: A Test and Check Framework for Robust Pose Graph Optimization
Emilio Olivastri, Alberto Pretto, Tobias Fischer
2606.29851v2
TACO: A Test and Check Framework for Robust Pose Graph Optimization
Emilio Olivastri, Alberto Pretto, Tobias Fischer
2606.29851v2
arXiv:2606.29851v2
•updated
•
2026-06-29
Pose Graph Optimization (PGO) is one of the most widely adopted approaches for solving Simultaneous Localization and Mapping (SLAM) problems. However, PGO approaches are particularly sensitive to outliers, which can substantially degrade the quality of the estimated trajectories. These outliers arise from incorrect place recognition associations caused by perceptual aliasing in the environment. In this paper, we present TACO (short for Test And Check Optimization), a robust optimization framework designed to filter out outliers from PGO systems. Rather than explicitly modeling measurements as inliers or outliers, TACO finds an approximation to the maximally consistent set of measurements incrementally through two complementary components: (i) The test component, namely the Incremental Probabilistic Consensus (IPC) algorithm, evaluates the consistency of each incoming loop closure online. (ii) The check component dubbed Switchable Outlier Sanitization leverages the existing Switchable Constraints to periodically sanitize any inconsistent measurements from the consistent set that IPC may have mistakenly included. We evaluate TACO on 2D SLAM and 3D Visual SLAM datasets against several state-of-the-art methods. The results show robustness comparable to state-of-the-art offline methods while preserving the computational efficiency required for online deployment, achieving a success rate above 90% in 2D and 83% in 3D across outlier rates up to 50%, with mean convergence times of approximately 45 ms and 100 ms, respectively. We release an open-source implementation of our method with this paper.
Communication-Aware Robot Execution for Cloud Inference under Spatially Heterogeneous Connectivity
Fengkai Liu, Yuichi Ohsita, Masayuki Murata, Hideyuki Shimonishi
2606.31497v1
Communication-Aware Robot Execution for Cloud Inference under Spatially Heterogeneous Connectivity
Fengkai Liu, Yuichi Ohsita, Masayuki Murata, Hideyuki Shimonishi
2606.31497v1
arXiv:2606.31497v1
•
2026-06-30
Cloud-hosted foundation models enable robots to use semantic reasoning beyond onboard computational limits. In this setting, the robot executes a currently available primitive generated by the cloud, and continued task progress requires the next cloud result before this primitive is exhausted. This execution becomes fragile under spatially heterogeneous connectivity, because the current primitive determines when the next result is needed, whereas the wireless environment determines where the next request can be submitted and where the response can be retrieved. Strategies that reduce latency or improve individual transmissions can shorten this dependency, but they do not determine a submission location that supports reliable upload and leaves a feasible opportunity for response retrieval. To address this problem, we introduce the request--response window, which characterizes the time required for the next cloud cycle, including uplink transmission, cloud inference, downlink retrieval, and inference uncertainty. Building on this window and an available communication map, the proposed framework treats the next request point as a motion decision during ongoing primitive execution, selecting it to provide sufficient communication quality for cloud request submission while preserving progress within the finite support of the current primitive. The selected request point is incorporated into a local planner, which guides the robot toward the request point before submission and then continues task execution while maintaining sufficient connectivity for retrieving the next cloud result. Experiments in an indoor wireless scenario built from measurements show that the proposed method achieves the best or tied-best task success among the compared methods, while using fewer request attempts and producing lower request failure rates.
Robustness of Robotic Manipulation: Foundations and Frontiers
Yifei Dong, Zhanyi Sun, Lujie Yang, Manuel Baum, Kei Ikemura, Shuran Song, Florian T. Pokorny, Xianyi Cheng
2606.31494v1
Robustness of Robotic Manipulation: Foundations and Frontiers
Yifei Dong, Zhanyi Sun, Lujie Yang, Manuel Baum, Kei Ikemura, Shuran Song, Florian T. Pokorny, Xianyi Cheng
2606.31494v1
arXiv:2606.31494v1
•
2026-06-30
Humans and animals exhibit remarkable robustness in physical manipulation, yet robots remain far behind. Progress toward human-level manipulation robustness is hindered by the absence of a unified and systematic understanding: different subfields frame robustness in distinct ways, often leaving the concept ambiguous and limiting deeper analysis as well as communication across research areas. This paper presents a systematic study of manipulation robustness. We begin with a formal definition, characterizing robustness as the degree to which a manipulation system can achieve its goal in the presence of uncertainty and variation. Building on this definition, we introduce general formulations of manipulation robustness from probabilistic and control-theoretic perspectives. We then synthesize the guiding principles and concrete mechanisms of manipulation robustness across perception, planning, control, policy learning, and hardware, illustrating each mechanism through representative works, including foundational and recent studies. In addition, we revisit existing metrics and evaluation methods for quantifying manipulation robustness. Finally, we distill broader lessons for designing robust manipulation systems and discuss open problems and future directions toward achieving human-level robustness in robotic manipulation.
ChronoFlow-Policy: Unifying Past-Current-Future Interaction Flow in Visuomotor Policy Learning
Bokai Lin, Yifu Xu, Xinyu Zhan, Hongjie Fang, Jialin Tian, Fu-Cheng Zhang, Yong-Lu Li, Cewu Lu, Lixin Yang
2606.31493v1
ChronoFlow-Policy: Unifying Past-Current-Future Interaction Flow in Visuomotor Policy Learning
Bokai Lin, Yifu Xu, Xinyu Zhan, Hongjie Fang, Jialin Tian, Fu-Cheng Zhang, Yong-Lu Li, Cewu Lu, Lixin Yang
2606.31493v1
arXiv:2606.31493v1
•
2026-06-30
Visual signals play a crucial role in policy learning by enabling models to capture object motion and interaction dynamics. Just as humans reason about actions using both past experience and anticipated outcomes, effective policies should integrate past interactions with future predictions. However, existing visuomotor policies typically model either historical context or future dynamics in isolation, lacking a unified temporal representation of interaction dynamics. In this work, we introduce \textbf{ChronoFlow}, a temporally unified representation that captures \textbf{past, current, and future} interaction dynamics through sparse 3D keypoints of both objects and the gripper. Based on this representation, we propose \textbf{ChronoFlow-Policy}, a diffusion-based visuomotor policy that jointly learns ChronoFlow and action sequences through a co-training objective. Experiments on 14 simulated tasks and 5 real-world manipulation tasks demonstrate that ChronoFlow-Policy consistently outperforms strong diffusion-policy baselines and improves robustness in long-horizon and non-Markovian manipulation scenarios.
Energy-Optimal Spatial Iterative Learning within a Virtual Tube
Chen Min, Shuli Lv, Pengda Mao, Huixin Cao, Li Hong, Quan Quan
2606.31487v1
Energy-Optimal Spatial Iterative Learning within a Virtual Tube
Chen Min, Shuli Lv, Pengda Mao, Huixin Cao, Li Hong, Quan Quan
2606.31487v1
arXiv:2606.31487v1
•
2026-06-30
Due to the limited endurance of embedded energy sources such as lithium-polymer (LiPo) batteries, the flight duration and operational range of unmanned aerial vehicles (UAVs) are severely constrained. Although energy-efficient trajectory planning and control have been widely studied, most existing approaches rely on accurate system models and computationally expensive optimization procedures. This paper proposes a model-free online iterative learning (IL) framework to minimize energy consumption. Without requiring explicit models of UAV dynamics or energy consumption, the proposed method improves energy efficiency while maintaining a low computational cost. The per-iteration computational complexity is O(n), where n denotes the number of path points. In the tested cases, the proposed method is approximately 50--60 times faster than the model-based IPOPT benchmark. Simulation results and real-world flight experiments across multiple UAV platforms validate the effectiveness, computational efficiency, and practical applicability of the proposed approach.
Comment: 9 pages, 7 figures, submitted to RA-L
LDHP: Library-Driven Hierarchical Planning for Non-prehensile Dexterous Manipulation
Tierui He, Jiahui Zuo, Fumin Zhang, Chao Zhao
2603.13844v2
LDHP: Library-Driven Hierarchical Planning for Non-prehensile Dexterous Manipulation
Tierui He, Jiahui Zuo, Fumin Zhang, Chao Zhao
2603.13844v2
arXiv:2603.13844v2
•updated
•
2026-03-14
Non-prehensile manipulation is essential for handling thin, large, or otherwise ungraspable objects in unstructured settings. Prior planning and search-based methods often rely on ad-hoc manual designs or generate physically unrealizable motions by ignoring critical gripper properties, while training-based approaches are data-intensive and struggle to generalize to novel, out-of-distribution tasks. We propose a library-driven hierarchical planner (LDHP) that makes executability a first-class design goal: a top-tier contact-state planner proposes object-pose paths using MoveObject primitives, and a bottom-tier grasp planner synthesizes feasible grasp sequences with AdjustGrasp primitives; feasibility is certified by collision checks and quasi-static mechanics, and contact-sensitive segments are recovered via a bounded dichotomy refinement. This gripper-aware decomposition decouples object motion from grasp realizability, yields a task-agnostic pipeline that transfers across manipulation tasks and geometric variations without re-design, and exposes clean hooks for optional learned priors. Real-robot studies on zero-mobility lifting and slot insertion demonstrate consistent execution and robustness to shape and environment changes.
Comment: 8 pages,accepted by IROS 2026
UniTac: A Unified Multimodal Model for Cross-Sensor Tactile Understanding and Generation
Jiahang Tu, Fengyu Yang, Chenyang Ma, Xihang Yu, Ziyao Zeng, Shaokai Wu, Hanbin Zhao, Zhi Tao, Chao Zhang, Hui Qian, Alex Wong
2606.31451v1
UniTac: A Unified Multimodal Model for Cross-Sensor Tactile Understanding and Generation
Jiahang Tu, Fengyu Yang, Chenyang Ma, Xihang Yu, Ziyao Zeng, Shaokai Wu, Hanbin Zhao, Zhi Tao, Chao Zhang, Hui Qian, Alex Wong
2606.31451v1
arXiv:2606.31451v1
•
2026-06-30
Unified multimodal models (UMMs) have shown great promise in integrating understanding and generation across diverse modalities. However, existing research rarely extends this paradigm to the tactile domain, where both object-level semantics and sensor-level configurations jointly determine the meaning of touch. To address this gap, we propose UniTac, the first UMM designed for tactile understanding and generation. UniTac models the tactile process as a transition from non-contact to contact, capturing the physical interaction between sensors and objects through a dual-level representation that encodes both sensor and object attributes. For tactile understanding, UniTac introduces two tasks, object property description and sensor identification, to enhance reasoning over physical and cross-sensor information. For tactile generation, we design a two-stage training paradigm consisting of reconstruction and alignment, together with a sensor-prior-based sampling strategy that simulates realistic tactile contact. Trained on large-scale multi-sensor datasets, UniTac achieves state-of-the-art performance in tactile understanding and generates realistic tactile signals across sensors.
Comment: This paper has been accepted by ECCV 2026
Registering the 4D Millimeter Wave Radar Point Clouds Via Generalized Method of Moments
Xingyi Li, Han Zhang, Ziliang Wang, Yukai Yang, Weidong Chen
2508.02187v3
Registering the 4D Millimeter Wave Radar Point Clouds Via Generalized Method of Moments
Xingyi Li, Han Zhang, Ziliang Wang, Yukai Yang, Weidong Chen
2508.02187v3
arXiv:2508.02187v3
•updated
•
2025-08-04
4D millimeter wave radars (4D radars) are new emerging sensors that provide point clouds of objects with both position and radial velocity measurements. Compared to LiDARs, they are more affordable and reliable sensors for robots' perception under extreme weather conditions. On the other hand, point cloud registration is an essential perception module that provides robot's pose feedback information in applications such as Simultaneous Localization and Mapping (SLAM). Nevertheless, the 4D radar point clouds are sparse and noisy compared to those of LiDAR, and hence we shall confront great challenges in registering the radar point clouds. To address this issue, we propose a point cloud registration framework for 4D radars based on Generalized Method of Moments. The method does not require explicit point-to-point correspondences between the source and target point clouds, which is difficult to compute for sparse 4D radar point clouds. Moreover, we show the consistency of the proposed method. Experiments on both synthetic and real-world datasets show that our approach achieves higher accuracy and robustness than benchmarks, and the accuracy is even comparable to LiDAR-based frameworks.
Combined Constrained Sampling and Reinforcement Learning for Robotic Manipulation
Marc Toussaint, Cornelius V. Braun, Armand Jordana, Sayantan Auddy, Eckart Cobo-Briesewitz, Denis Shcherba, Tilman Burghoff, Justin Carpentier
2602.08557v2
Combined Constrained Sampling and Reinforcement Learning for Robotic Manipulation
Marc Toussaint, Cornelius V. Braun, Armand Jordana, Sayantan Auddy, Eckart Cobo-Briesewitz, Denis Shcherba, Tilman Burghoff, Justin Carpentier
2602.08557v2
arXiv:2602.08557v2
•updated
•
2026-02-09
Training non-prehensile manipulation policies in contact-rich settings is a core challenge in robotics. While Reinforcement Learning (RL) has demonstrated its strength in such settings, it may struggle to sufficiently explore and discover complex manipulation strategies. To address this, we combine two basic ideas: First, designing appropriate reset strategies (the start state distribution of episodes) has shown promise in improving RL exploration and effectiveness. Second, while model-based approaches to finding trajectories through manipulation are hard, recent work showed that model-based approaches to sampling states on constrained manifolds can be highly efficient. Based on these observations, we propose a novel state sampler that boosts the performance of goal-conditioned RL in complex contact-rich manipulation tasks. Our sampler explicitly takes into account the structure of contact in order to provide a rich covering of diverse contact modes. By combining constrained sampling resets with projected interpolation and curriculum learning, our novel approach outperforms RL without constrained sampling and alternative reset methods, and effectively trains universal, non-prehensile, and dynamic manipulation policies in contact-rich settings. See https://www.user.tu-berlin.de/mtoussai/26-CSRL/ for supplementary material.
LARA: Latent Action Representation Alignment for Vision-Language-Action Models
Mengya Liu, Baoxiong Jia, Jiangyong Huang, Jingze Zhang, Siyuan Huang
2606.07100v2
LARA: Latent Action Representation Alignment for Vision-Language-Action Models
Mengya Liu, Baoxiong Jia, Jiangyong Huang, Jingze Zhang, Siyuan Huang
2606.07100v2
arXiv:2606.07100v2
•updated
•
2026-06-05
Visual-language action (VLA) models enable robots to predict actions directly from observations and language instructions, but their performance depends on large-scale, high-quality data and is limited by the scarcity of real-world robot action datasets. To facilitate VLA model learning with abundant unlabeled human videos, Latent Action Models (LAM) learn latent action representations from visual dynamics to provide additional supervision for VLA learning. However, LAM and VLA are typically trained separately, leaving LAM ungrounded during VLA training and VLA models constrained by frozen LAM representations. To address these issues, we propose Latent Action Representation Alignment (LARA), a plug-and-play framework that jointly optimizes LAM and VLA via representation alignment. This enables reciprocal benefits where LAMs learn with action trajectories to avoid spurious visual changes, while VLAs are regularized by forward dynamics learned within LAMs to reduce hallucinations of functionally ineffective trajectories. We demonstrate LARA versatility and effectiveness for pre-training, post-training enhancement of pre-trained VLA models, and LAM refinement, achieving an average of ~10%, ~5%, and ~15% improvement over 3 simulation and 1 meticulously designed real-world robotic manipulation benchmarks.
Revisiting Parameter Redundancy in Vision-Language-Action Models: Insights from VLM-to-VLA Adaptation
Fengnian Zhang, Tao Huang, Siyu Xu, Zhong Jin, Chang Xu
2606.31382v1
Revisiting Parameter Redundancy in Vision-Language-Action Models: Insights from VLM-to-VLA Adaptation
Fengnian Zhang, Tao Huang, Siyu Xu, Zhong Jin, Chang Xu
2606.31382v1
arXiv:2606.31382v1
•
2026-06-30
Vision-Language-Action (VLA) models have made significant strides in embodied intelligence by integrating the powerful representations of pre-trained Vision-Language Models (VLMs). However, the massive parameter scale of VLAs imposes a heavy computational burden, and these models exhibit extreme sensitivity to parameter pruning. Current paradigms often treat the resulting performance degradation as inevitable, relying on fine-tuning or low-rank corrections to recover efficacy. We challenge this convention by questioning whether the removed parameters are truly redundant if VLA pruning necessitates performance recovery to be effective, or if this paradigm masks the indiscriminate pruning of critical parameters. We revisit parameter redundancy through the lens of VLM-to-VLA adaptation, first quantifying the spatial distribution of parameter divergence during adaptation to reveal structured patterns across different modules. Subsequently, we introduce controlled pruning as a diagnostic probe: by comparing the direct impact of removing different parameter subsets on VLA performance without any fine-tuning, we establish a causal link between adaptation-induced divergence signals and functional contributions. Based on the discovered modular heterogeneities, we design a multi-module joint pruning scheme. Evaluations on the LIBERO benchmark demonstrate that our approach reduces the parameters of OpenVLA and $π_{0.5}$ by 12\%--30\% while maintaining approximately 90\% of the original performance without any post-pruning recovery. In contrast, existing parameter pruning criteria result in total performance collapse when evaluated under the same recovery-free constraints. Our study reveals the parameter evolution mechanism in VLA adaptation and provides a new path for deploying efficient, robust robotic policies in resource-constrained environments.
Comment: 22 pages, 3 figures, ECCV 2026 Conference
Stage-Transition Dense Reward Modeling for Reinforcement Learning
Yang Yang, Bingjie Chen, Zihan Wang, Yizhe Li, Guoping Pan, Yi Cheng, Houde Liu
2606.31377v1
Stage-Transition Dense Reward Modeling for Reinforcement Learning
Yang Yang, Bingjie Chen, Zihan Wang, Yizhe Li, Guoping Pan, Yi Cheng, Houde Liu
2606.31377v1
arXiv:2606.31377v1
•
2026-06-30
Reinforcement learning for long-horizon robotic manipulation is often limited by sparse and delayed rewards, while manually designing dense shaping signals is costly and brittle to changes in environments and object configurations. This work proposes Stage-Transition Dense Reward (STDR), a visual reward-learning framework that converts unstructured expert videos into logically grounded dense rewards for training RL agents from scratch. STDR leverages semantic understanding to infer a task's stage structure from demonstrations, and delivers two complementary learning signals during online training: (i) stage-transition feedback that provides goal-directed reward, and (ii) within-stage progress feedback that supplies fine-grained guidance toward completing each stage. Furthermore, an out-of-distribution (OOD) detection mechanism and a grasping regulation module are integrated to enhance robustness and prevent reward hacking. Experiments on 14 manipulation tasks across MetaWorld, ManiSkill, and Franka Kitchen show that STDR consistently improves sample efficiency and success rates over multiple baselines, and matches or surpasses handcrafted dense rewards on several challenging tasks. Real-robot evaluations further indicate that STDR assigns stable, progress-aligned rewards on successful executions while producing appropriately low rewards for failures, suggesting robustness to visual noise and better-calibrated reward assignment across settings.
Comment: 8 pages,3 figures
AION: Aerial Indoor Object-Goal Navigation Using Dual-Policy Reinforcement Learning
Zichen Yan, Yuchen Hou, Shenao Wang, Yichao Gao, Rui Huang, Lin Zhao
2601.15614v3
AION: Aerial Indoor Object-Goal Navigation Using Dual-Policy Reinforcement Learning
Zichen Yan, Yuchen Hou, Shenao Wang, Yichao Gao, Rui Huang, Lin Zhao
2601.15614v3
arXiv:2601.15614v3
•updated
•
2026-01-22
Object-Goal Navigation (ObjectNav) requires an agent to autonomously explore an unknown environment and navigate toward target objects specified by a semantic label. While prior work has primarily studied zero-shot ObjectNav under 2D locomotion, extending it to aerial platforms with 3D locomotion capability remains underexplored. Aerial robots offer superior maneuverability and search efficiency, but also introduce new challenges in spatial perception, dynamic control, and safety assurance. In this paper, we propose AION for vision-based aerial ObjectNav without relying on external localization or global maps. AION is an end-to-end dual-policy reinforcement learning (RL) framework that decouples exploration and goal-reaching behaviors into two specialized policies. We evaluate AION on the AI2-THOR benchmark and further assess its real-time performance in IsaacSim using high-fidelity drone models. Experimental results show that AION achieves superior performance across comprehensive evaluation metrics in exploration, navigation efficiency, and safety. The project is available at https://github.com/Zichen-Yan/AION.
Comment: Accepted to IROS 2026
Verification-Gated Agentic Mission-State Governance for Intelligent Industrial Multi-Robot Systems
Guoqin Tang, Qingxuan Jia, Yichen Tan, Zeyuan Huang, Ning Ji, Gang Chen
2606.31339v1
Verification-Gated Agentic Mission-State Governance for Intelligent Industrial Multi-Robot Systems
Guoqin Tang, Qingxuan Jia, Yichen Tan, Zeyuan Huang, Ning Ji, Gang Chen
2606.31339v1
arXiv:2606.31339v1
•
2026-06-30
Agentic artificial intelligence is increasingly used to decompose industrial tasks, propose robot actions, and adapt execution plans in dynamic cyber-physical environments. However, autonomous proposal generation alone does not guarantee that multi-robot industrial systems preserve task dependencies, resource ownership, safety holds, or repair boundaries during long-horizon execution. This paper introduces a verification-gated agentic mission-state governance framework for intelligent industrial multi-robot systems. The framework maintains two synchronized state objects: an evolving task forest for persistent hierarchy, delayed grounding, and repairable substructures; and a governed blackboard for online execution state, robot traces, resource locks, world beliefs, proposals, verification records, and scene-temporary constraints. From each forest--blackboard snapshot, a derived execution coupling topology exposes cross-branch dependencies for proposal verification, parallel-commit eligibility, and bounded repair. Candidate assignments, repairs, deferrals, and constraint updates may be generated by heuristic, optimization, or agentic reasoning modules, but they can update the committed mission state only after deterministic verification and atomic commit. We evaluate the framework in an indoor factory multi-robot scenario, 30-seed remote-construction stress benchmarks, structural ablations, and scalability probes. The results show improved verified and safety-audited mission-state progress with fewer invalid commitments, lock conflicts, duplicate assignments, abandoned nodes, and disruptive repairs under modeled mission predicates. The study positions agentic AI as a proposal-generating layer governed by inspectable mission-state verification rather than as an unchecked execution authority.
Continuous-Space Roadmap Generation for Mobile Robot Fleets with Distance Constraints and Geometry-Aware Discretization
Marvin Rüdt, Constantin Enke, Kai Furmans
2511.07175v2
Continuous-Space Roadmap Generation for Mobile Robot Fleets with Distance Constraints and Geometry-Aware Discretization
Marvin Rüdt, Constantin Enke, Kai Furmans
2511.07175v2
arXiv:2511.07175v2
•updated
•
2025-11-10
Efficient routing of mobile robot fleets requires roadmaps with high redundancy, short path lengths, and sufficient node and edge clearance for conflict-free operation. Existing grid-based methods sacrifice geometric fidelity and impose Manhattan-distance path length constraints, whereas existing continuous-space methods neglect minimum distance constraints and transport demand. This paper proposes a continuous-space roadmap generation method that addresses this gap by placing nodes at convex corner points of the free space and at station interaction points, discretizing free space via local grid expansion, enforcing minimum inter-node and node-edge distance constraints derived from robot dimensions, and applying transport demand-driven K-shortest path pruning. The method is evaluated across three intralogistics environments using two multi-agent pickup and delivery (MAPD) solvers against three baselines: a reaction-diffusion sampling method (GSRM), an 8-connected grid, and random sampling. Under Priority Inheritance with Backtracking (PIBT), the proposed method outperforms GSRM by 1.2-23.4 % at maximum fleet size, the grid by at least 9.1 %, and random sampling by more than 10.4 % across all environments, with a space-time A* solver confirming these results. It further attains near-optimal normalized path lengths of 1.03-1.05 and the highest inter-station connectivity at comparable roadmap complexity.
Comment: Accepted for publication at the 31st IEEE International Conference on Emerging Technologies and Factory Automation (ETFA)
High-Speed Vision-Based Flight in Clutter with Safety-Shielded Reinforcement Learning
Jiarui Zhang, Chengyong Lei, Chengjiang Dai, Kenghou Hoi, Lijie Wang, Zhichao Han, Fei Gao
2602.08653v2
High-Speed Vision-Based Flight in Clutter with Safety-Shielded Reinforcement Learning
Jiarui Zhang, Chengyong Lei, Chengjiang Dai, Kenghou Hoi, Lijie Wang, Zhichao Han, Fei Gao
2602.08653v2
arXiv:2602.08653v2
•updated
•
2026-02-09
Quadrotor unmanned aerial vehicles (UAVs) are increasingly deployed in complex missions that demand reliable autonomous navigation and robust obstacle avoidance. However, traditional modular pipelines often incur cumulative latency, whereas purely reinforcement learning (RL) approaches typically provide limited formal safety guarantees. To bridge this gap, we propose an end-to-end RL framework augmented with model-based safety mechanisms. We incorporate physical priors in both training and deployment. During training, we design a physics-informed reward structure that provides global navigational guidance. During deployment, we integrate a real-time safety filter that projects the policy outputs onto a provably safe set to enforce strict collision-avoidance constraints. This hybrid architecture reconciles high-speed flight with robust safety assurances. Benchmark evaluations demonstrate that our method outperforms both traditional planners and recent end-to-end obstacle avoidance approaches based on differentiable physics. Extensive experiments demonstrate strong generalization, enabling reliable high-speed navigation in dense clutter and challenging outdoor forest environments at velocities up to 7.5 m/s}.
Comment: Published in IEEE Robotics and Automation Letters
Safe Online Learning via Smooth Safety-Structured Policy Composition
Hongpeng Cao, Liqun Zhao, Yuliang Gu, Naira Hovakimyan, Lui Sha, Marco Caccamo
2606.31320v1
Safe Online Learning via Smooth Safety-Structured Policy Composition
Hongpeng Cao, Liqun Zhao, Yuliang Gu, Naira Hovakimyan, Lui Sha, Marco Caccamo
2606.31320v1
arXiv:2606.31320v1
•
2026-06-30
Safe online reinforcement learning requires policies to respect safety constraints while maintaining smooth optimization dynamics. Existing approaches typically rely on either strict safety enforcement via action interventions, which introduce discontinuities in system interaction and learning, or soft safety constraint formulations, which preserve smooth learning but provide limited safety assurance. We propose AutoSafe, a safety-aware policy architecture that integrates structured safety monitoring and intervention directly into the action generation process. This design enables smooth, risk-dependent transitions between performance-driven and safety-preserving behaviors, resulting in continuous online interaction and learning dynamics. Empirical results across a suite of continuous-control benchmarks demonstrate strong safety enforcement without sacrificing learning smoothness. We further validate AutoSafe on a physical cart-pole system, highlighting its practical effectiveness for safe online learning in the real world.
Flow-Opt: Scalable Centralized Multi-Robot Trajectory Optimization with Flow Matching and Differentiable Optimization
Simon Idoko, Prajyot Jadhav, Arun Kumar Singh
2510.09204v4
Flow-Opt: Scalable Centralized Multi-Robot Trajectory Optimization with Flow Matching and Differentiable Optimization
Simon Idoko, Prajyot Jadhav, Arun Kumar Singh
2510.09204v4
arXiv:2510.09204v4
•updated
•
2025-10-10
Centralized trajectory optimization in the joint space of multiple robots allows access to a larger feasible space that can result in smoother trajectories, especially while planning in tight spaces. Unfortunately, it is often computationally intractable beyond a very small swarm size. In this paper, we propose Flow-Opt, a learning-based approach towards improving the computational tractability of centralized multi-robot trajectory optimization. Specifically, we reduce the problem to first learning a generative model to sample different candidate trajectories and then using a learned Safety-Filter(SF) to ensure fast inference-time constraint satisfaction. We propose a flow-matching model with a diffusion transformer (DiT) augmented with permutation invariant robot position and map encoders as the generative model. We develop a custom solver for our SF and equip it with a neural network that predicts context-specific initialization. The initialization network is trained in a self-supervised manner, taking advantage of the differentiability of the SF solver. We advance the state-of-the-art in the following respects. First, we show that we can generate trajectories of tens of robots in cluttered environments in a few tens of milliseconds. This is several times faster than existing centralized optimization approaches. Moreover, our approach also generates smoother trajectories orders of magnitude faster than competing baselines based on diffusion models. Second, each component of our approach can be batched, allowing us to solve a few tens of problem instances in a fraction of a second. We believe this is a first such result; no existing approach provides such capabilities. Finally, our approach can generate a diverse set of trajectories between a given set of start and goal locations, which can capture different collision-avoidance behaviors.
Receptogenesis in a Vascularized Robotic Embodiment
Kadri-Ann Pankratov, Leonid Zinatullin, Hans Priks, Adele Metsniit, Urmas Johanson, Tarmo Tamm, Alvo Aabloo, Edoardo Sinibaldi, Indrek Must
2603.09473v3
Receptogenesis in a Vascularized Robotic Embodiment
Kadri-Ann Pankratov, Leonid Zinatullin, Hans Priks, Adele Metsniit, Urmas Johanson, Tarmo Tamm, Alvo Aabloo, Edoardo Sinibaldi, Indrek Must
2603.09473v3
arXiv:2603.09473v3
•updated
•
2026-03-10
Equipping robotic systems with the capacity to generate $\textit{ex novo}$ hardware during operation extends physical adaptability. Unlike modular systems that rely on discrete component integration pre- or post-deployment, we envision physical adaptation through continuous in-body development via hardware synthesis. Drawing inspiration from circulatory systems that redistribute mass and function in biological organisms, we utilize fluidics to restructure the material interface, a capability currently unmatched in robotics. Here, we realize this proof-of-concept hardware generation through a vascularized robotic composite designed for programmable material synthesis, demonstrated via receptogenesis - the on-demand construction of sensors. By coordinating the fluidic transport of precursors with external localized UV irradiation, we drove an $\textit{in situ}$ photopolymerization that chemically reconstructed the vasculature from the inside out. This reaction converted precursors with photolatent initiator into a solid dispersion of UV-sensitive polypyrrole in PETG, establishing a sensing modality validated by a characteristic decrease in electrical impedance. The newly synthesized sensor closed a local control loop in real time to regulate wing flapping in a moth-inspired robotic demonstrator. Our work is a proof-of-concept materials basis for $\textit{ex novo}$ hardware generation in a vascularized composite - a step towards situated robots adapting to environmental cues.
Comment: Supplementary Files currently unavailable online. Please contact the First Author to request any Supplementary Files; Version 3 - revision
Plan Right, Then Plan Tight: Symbolic RL for Efficient Embodied Reasoning
Xiangli Shi, Xiaomeng Zhu, Ye Tian, Yuchun Guo, Ziyang Sun, Lujie Yin, Yuxuan Zhou, Yufei Huang
2606.31260v1
Plan Right, Then Plan Tight: Symbolic RL for Efficient Embodied Reasoning
Xiangli Shi, Xiaomeng Zhu, Ye Tian, Yuchun Guo, Ziyang Sun, Lujie Yin, Yuxuan Zhou, Yufei Huang
2606.31260v1
arXiv:2606.31260v1
•
2026-06-30
Embodied task planning asks an agent to turn a natural-language instruction into an executable sequence of actions in a physical scene, and is a building block for household, assistive, and service robots. Recent prompting-based and reinforcement-learning planners generate fluent action text but lack a cheap deterministic check that the produced plan is valid in the target world, while high-fidelity simulation is too slow to serve as an inner-loop training signal. The general problem is therefore how to obtain verifiable supervision and rewards for embodied planners without relying on string-level matching or full simulation. Here we show that a single BDDL specification, automatically constructed from open-world video evidence or curated tasks, can serve as a shared interface for data construction, plan verification, and reward design. A video-to-BDDL parser, an LLM verifier, and a lightweight symbolic engine together supply dense feedback at millisecond latency. We further introduce GroupAdapt, a difficulty-aware length schedule that uses the in-batch group pass rate as a zero-cost signal so that hard prompts get wider length tolerance and automatically tighten as their pass rate improves. Under the guidance of the proposed verifier and GroupAdapt schedule, the 8B planner attains a Strict-Pass score of 97.3 on BEHAVIOR-1000, yielding a 25.9 percent relative improvement over the Qwen3-8B baseline. This result exceeds the strongest large-model baseline by 3.5 percent, while simultaneously compressing the response length by 79 percent to 207 tokens, demonstrating both effectiveness and efficiency.
Comment: 18 pages, 10 figures, 14 tables; includes appendix
RhinoVLA Technical Report
Huixi Technology, :, Chen Zhang, Chenyang Zhou, Guanglei Ding, Guanghui He, Haibin Gao, Jiajia Chen, Jianyong Zhang, Lianyi Yu, Ningyi Xu, Ping Xu, Qingchen Li, Yingjun Hu, Yijia Zhang, Yuxi Liu
2606.07383v2
RhinoVLA Technical Report
Huixi Technology, :, Chen Zhang, Chenyang Zhou, Guanglei Ding, Guanghui He, Haibin Gao, Jiajia Chen, Jianyong Zhang, Lianyi Yu, Ningyi Xu, Ping Xu, Qingchen Li, Yingjun Hu, Yijia Zhang, Yuxi Liu
2606.07383v2
arXiv:2606.07383v2
•updated
•
2026-06-05
Vision-Language-Action (VLA) models have shown strong potential for robotic manipulation, but real-time deployment on edge hardware remains challenging. In this work, we identify VLM visual and context tokens as a major source of deployment latency: for GEMM-dominated projection operators, computation grows linearly with the number of input tokens when model dimensions are fixed. Motivated by this observation, we propose RhinoVLA, a deployment-oriented VLA model co-designed with the Huixi R1 edge SoC. RhinoVLA adopts a token-efficient Qwen3-VL backbone and a continuous Action Expert, reducing the VLM-side token and computation burden while preserving pretrained multimodal capability. To support cross-robot learning, RhinoVLA further introduces a unified interface that combines View Registry, 72D physical state-action slot space, and robotinstance LoRA, allowing heterogeneous robot observations and action schemas to be aligned under a shared policy. On the deployment side, RhinoVLA is optimized through hardware-aware compilation, mixed-precision execution, and parallel visual encoding. Experiments show that RhinoVLA achieves downstream performance comparable to π0.5 at a similar parameter scale, while reaching 11.69 Hz end-to-end inference on Huixi R1, meeting the 10 Hz real-time closedloop control target. The project will be open-sourced at https://github.com/HuixiAI/RhinoVLA.
Vision-Language Model Reasoning for Contextual Semantic Mapping in Intralogistics
Marvin Rüdt, Hao Pang, Constantin Enke, Zäzilia Seibold, Kai Furmans
2606.24814v2
Vision-Language Model Reasoning for Contextual Semantic Mapping in Intralogistics
Marvin Rüdt, Hao Pang, Constantin Enke, Zäzilia Seibold, Kai Furmans
2606.24814v2
arXiv:2606.24814v2
•updated
•
2026-06-23
Autonomous mobile robots operating in intralogistics environments rely on geometric maps for localization and navigation, but lack semantic understanding of objects and their contextual properties. We present a contextual semantic mapping pipeline that combines SLAM-based geometric mapping, SAM-based instance segmentation, instance clustering, and VLM multi-view reasoning to produce a contextual semantic map representation encoding geometric structure, object class, and object movability. By aggregating observations across multiple viewpoints and querying a VLM in a zero-shot, open-vocabulary setting, the pipeline infers contextual object properties--here demonstrated through movability--without requiring task-specific training or predefined object categories. We evaluate three VLMs under two prompting strategies and conduct a component-wise analysis of the pipeline. The proposed pipeline achieves 98.93 % mIoU for semantic classification and 89.17 % mAcc for object movability estimation. Component analysis identifies VLM reasoning as the primary bottleneck for contextual understanding and instance clustering as the main limitation for panoptic performance. The resulting semantic map supports context-aware filtering and robust navigation in dynamic intralogistics environments.
Comment: Accepted for publication at the 31st IEEE International Conference on Emerging Technologies and Factory Automation (ETFA)
TactX: Learning Shared Tactile Representations Across Diverse Sensors
Junsung Park, Sachin Bhadang, Carmelo Sferrazza, Sha Yi, Xiaolong Wang
2606.31236v1
TactX: Learning Shared Tactile Representations Across Diverse Sensors
Junsung Park, Sachin Bhadang, Carmelo Sferrazza, Sha Yi, Xiaolong Wang
2606.31236v1
arXiv:2606.31236v1
•
2026-06-30
Tactile sensors provide critical information for contact-rich manipulation, yet tactile representations and policies remain tightly coupled to each specific sensor, limiting transferability across robots and hardware platforms. We propose TactX, a framework for learning a transferable tactile representation across sensors spanning three fundamentally different transduction modalities: resistive, magnetic, and vision-based. TactX maps heterogeneous tactile observations into a shared latent space through modality-specific encoders trained on paired contact data. Such paired interactions provide a natural alignment signal across modalities, and the encoders are jointly trained across all sensor pairs, inducing a consistent latent space for all sensor types. Our experiments show that TactX aligns tactile representations across sensors while preserving object-level contact information, as evidenced by sensor-identity prediction and object classification in the learned latent space. We evaluate TactX on four contact-rich manipulation tasks: pick-and-place, plug insertion, board wiping, and object reorientation, and show that policies trained with one sensor transfer zero-shot to physically distinct sensors through the shared latent. This improves the average success rate from 27.5% for vision-only policy to 45.9%, providing a step toward sensor-agnostic tactile manipulation.
Comment: Submitted to CoRL 2026. 16 pages, 8 figures
Physically Grounded 3D Generative Reconstruction under Hand Occlusion using Proprioception and Multi-Contact Touch
Gabriele Mario Caddeo, Pasquale Marra, Lorenzo Natale
2604.09100v2
Physically Grounded 3D Generative Reconstruction under Hand Occlusion using Proprioception and Multi-Contact Touch
Gabriele Mario Caddeo, Pasquale Marra, Lorenzo Natale
2604.09100v2
arXiv:2604.09100v2
•updated
•
2026-04-10
We propose a multimodal, physically grounded approach for metric-scale amodal object reconstruction and pose estimation under severe hand occlusion. Unlike prior occlusion-aware 3D generation methods that rely only on vision, we leverage physical interaction signals: proprioception provides the posed hand geometry, and multi-contact touch constrains where the object surface must lie, reducing ambiguity in occluded regions. We represent object structure as a pose-aware, camera-aligned signed distance field (SDF) and learn a compact latent space with a Structure-VAE. In this latent space, we train a conditional flow-matching diffusion model, pretraining on vision-only images and finetuning on occluded manipulation scenes while conditioning on visible RGB evidence, occluder/visibility masks, the hand latent representation, and tactile information. Crucially, we incorporate physics-based objectives and differentiable decoder-guidance during finetuning and inference to reduce hand--object interpenetration and to align the reconstructed surface with contact observations. Because our method produces a metric, physically consistent structure estimate, it integrates naturally into existing two-stage reconstruction pipelines, where a downstream module refines geometry and predicts appearance. Experiments in simulation show that adding proprioception and touch substantially improves completion under occlusion and yields physically plausible reconstructions at correct real-world scale compared to vision-only baselines; we further validate transfer by deploying the model on a real humanoid robot with an end-effector different from those used during training.
Comment: 29 pages, 10 figures, Accepted to ECCV 2026
Information-Aided DVL Calibration
Zeev Yampolsky, Itzik Klein
2606.31216v1
Information-Aided DVL Calibration
Zeev Yampolsky, Itzik Klein
2606.31216v1
arXiv:2606.31216v1
•
2026-06-30
The Doppler velocity log (DVL) velocity measurements are critical to the accuracy of autonomous underwater vehicle (AUV) navigation solutions and, consequently, to mission success. To ensure accurate measurements, the DVL is commonly calibrated before mission start while the AUV sails on the water surface, receiving global navigation satellite system (GNSS) signals that provide accurate reference measurements. Conventionally, Kalman filter-based approaches are employed during calibration to estimate the scale factor and misalignment errors. However, in certain environments, GNSS signals may be unavailable, rendering conventional calibration impossible and forcing the use of uncalibrated DVL measurements, which degrades navigation performance. To address this limitation, this work proposes information-aided calibration (IAC) with two main contributions: first, improving the accuracy of conventional Kalman filter-based calibration in GNSS-enabled environments, and second, enabling GNSS-free DVL self-calibration. Using real-world AUV datasets, the proposed IAC models achieve up to a 20% average improvement in GNSS-enabled environments and up to a 35% improvement in velocity vector estimation during GNSS-free DVL self-calibration. Overall, the proposed approach improves navigation accuracy, reduces navigation drift, and consequently enhances mission reliability.
Long-term Traffic Simulation via Structured Autoregressive Modeling
Lingyu Xiao, Zexin Feng, Xintao Yan
2606.31209v1
Long-term Traffic Simulation via Structured Autoregressive Modeling
Lingyu Xiao, Zexin Feng, Xintao Yan
2606.31209v1
arXiv:2606.31209v1
•
2026-06-30
Interactive traffic simulation is a vital world model for autonomous driving. A central challenge in long-horizon simulation is modeling sustained multi-agent interactions, which is further exacerbated by dynamic token cardinality as agents continuously enter and exit the scene. In this work, we propose that the solution lies in the synergy between the architectural inductive biases and statistical priors of large-scale sequence models, e.g., Large Language Models (LLMs). Our probing experiments reveal that the transferability of attention mechanisms and the distributional consistency between motion tokens and natural language enable small-scale, heavily frozen LLMs to rapidly adapt to traffic modeling. Building on this insight, we introduce RosettaSim, a unified framework that projects scene topology, agent states, and spawning intents into a structured autoregressive stream with variable length, achieving both strong short-term accuracy and stable long-horizon simulation fidelity. Furthermore, evaluating extended rollouts presents yet another hurdle, as one-to-one agent correspondence inevitably fades over time. To address this, we introduce Retrieval-based Traffic Evaluation (RTE), which retrieves semantically similar real-world scenarios as context-aware reference anchors. Experiments on the Waymo Open Sim Agent Challenge (WOSAC) demonstrate that RosettaSim achieves state-of-the-art performance in both short- and long-term simulation. Furthermore, RTE exhibits a stronger correlation with standard metrics ($r=0.83$) than existing approaches ($r=0.74$), indicating improved alignment with long-horizon simulation fidelity.
Comment: ECCV 2026 Accepted
Machine Learning-based Feedback Linearization Control of Quadrotor Subject to Unmodeled Dynamics
Amos Alwala, Gabriel da Silva Lima, Wallace Moreira Bessa
2606.31199v1
Machine Learning-based Feedback Linearization Control of Quadrotor Subject to Unmodeled Dynamics
Amos Alwala, Gabriel da Silva Lima, Wallace Moreira Bessa
2606.31199v1
arXiv:2606.31199v1
•
2026-06-30
The control of agile quadrotors in dynamic and uncertain environments remains an open area of investigation to this day, particularly when the complete system dynamics are partially known or highly nonlinear. This work introduces a novel machine learning-based feedback-linearization control framework that employs a Gaussian Radial Basis Function (RBF) neural network (NN) to model and compensate for unmodeled dynamics in real time. The proposed controller leverages the universal approximation capability of RBF networks to model nonlinearities and uncertainties. An online adaptation of the RBF NN updates the network's weights without prior training. The control law is derived using the Lyapunov stability theory, herein guaranteeing closed-loop stability and providing theoretical guarantee of asymptotic convergence of a trajectory tracking task. Gazebo simulation and real flight experiments are conducted using the Bitcraze's Crazyflie 2.1 quadrotor subject to unmodeled air drag, actuator dynamics, and external disturbance. Despite incomplete knowledge of prior dynamics and presence of external disturbance such as air drag and drift in state estimation, the proposed controller improves trajectory tracking with rapid convergence and reduction of position-norm and yaw orientation RMSE by more than $7.13\%$ and $49.27\%$ respectively compared to baseline feedback linearization controller.
Comment: This paper is part of the EURODINAME III proceedings (https://eurodiname.sciencesconf.org/)
Diffusion-based 4D Trajectory Prediction and Distributed Control for UAV Swarms
Tianshun Li, Hongliang Lu, Haoang Li, Xinhu Zheng
2606.31197v1
Diffusion-based 4D Trajectory Prediction and Distributed Control for UAV Swarms
Tianshun Li, Hongliang Lu, Haoang Li, Xinhu Zheng
2606.31197v1
arXiv:2606.31197v1
•
2026-06-30
Accurate 4D trajectory prediction and closed-loop tracking are essential for Unmanned Aerial Vehicle (UAV) swarms to achieve safe and efficient operations in complex low-altitude environments such as urban airspaces, industrial sites, and indoor facilities. However, this task remains challenging due to intrinsic nonlinearity of UAV swarm dynamics and strict real-time constraints of swarm formation control. To address these challenges, we propose a unified framework that couples coarse-to-fine trajectory forecasting with uncertainty-aware Distributed Nonlinear Model Predictive Control (DNMPC). Our approach features two key innovations: 1) a dimension-decoupled trajectory prediction module that reduces computational complexity by forecasting axis-wise motion, and 2) a diffusion-based residual dynamics refinement module that captures temporally correlated dynamic uncertainties. These refined predictions are then integrated into a DNMPC loop to ensure formation stability. We also introduce a synchronized multi-scenario 4D UAV swarm dataset spanning six representative airspace scenarios. The dataset contains over \textbf{7,900} frames of synchronized three-UAV trajectories with frame-level annotations of speed intention and target sector. Extensive experiments demonstrate that our approach outperforms state-of-the-art baselines, reducing trajectory tracking error by up to \textbf{10-15\%} and achieving sub-\textbf{0.07\,m} average tracking error in complex urban and industrial environments, while maintaining real-time inference speeds of 34 FPS (sub-30 ms latency) suitable for agile flight.
The Speedup Paradox: Rethinking Inference Speed-Quality Trade-off in Embodied Tasks
Yujin Wang, Junli Chen, Yixuan Li, Shunan Dong, Huazhong Yang, Yongpan Liu, Hongyang Jia
2606.28529v2
The Speedup Paradox: Rethinking Inference Speed-Quality Trade-off in Embodied Tasks
Yujin Wang, Junli Chen, Yixuan Li, Shunan Dong, Huazhong Yang, Yongpan Liu, Hongyang Jia
2606.28529v2
arXiv:2606.28529v2
•updated
•
2026-06-26
Embodied foundation models have recently been widely used to improve robot generalization and task success rates. Previous works apply lossy efficient-inference techniques such as quantization, pruning, and asynchronous inference, accepting small action quality degradation in exchange for lower per-step computation cost and inter-action latency. However, unlike traditional static ML tasks, embodied tasks involve repeated interaction with the environment, and task-level performance is determined not only by per-step cost, but also by closed-loop effects unique to embodied execution, which remain insufficiently characterized in current efficient-inference studies. In this work, we propose TISED (\underline{T}ask-level \underline{I}nference \underline{S}peedup \underline{E}ffect \underline{D}ecomposition), an analytical framework that unifies diverse lossy inference optimization techniques and decomposes their effects on static and dynamic tasks, and uncovers some paradoxical effects on task-level performance: (1) on \textit{static tasks}, optimization sometimes can lengthen end-to-end per-task completion time even as per-step latency drops; (2) on \textit{dynamic tasks}, moderate lossy optimization can raise task success rate even above the baseline; and (3) the monotonicity and sweet-spot location of both effects can shift with hardware configuration. Together, our findings provide a new perspective on adapting inference optimization techniques to embodied tasks.
Comment: 23 pages
Multi-Robot Coordination for Planning under Context Uncertainty
Pulkit Rustagi, Kyle Hollins Wray, Sandhya Saisubramanian
2603.13748v3
Multi-Robot Coordination for Planning under Context Uncertainty
Pulkit Rustagi, Kyle Hollins Wray, Sandhya Saisubramanian
2603.13748v3
arXiv:2603.13748v3
•updated
•
2026-03-14
Real-world robots often operate in settings where objective priorities depend on the underlying context of operation. When the underlying context is unknown apriori, multiple robots may have to coordinate to gather informative observations to infer the context, since acting based on an incorrect context can lead to misaligned and unsafe behavior. Once the underlying true context is inferred, the robots optimize their task-specific objectives in the preference order induced by the context. We formalize this problem as a Multi-Robot Context-Uncertain Stochastic Shortest Path (MR-CUSSP), which captures context-relevant information at landmark states through joint observations. Our two-stage solution approach is composed of: (1) CIMOP (Coordinated Inference for Multi-Objective Planning) to compute plans that guide robots toward informative landmarks to efficiently infer the true context, and (2) LCBS (Lexicographic Conflict-Based Search) for collision-free multi-robot path planning with lexicographic objective preferences, induced by the context. We evaluate the algorithms using three simulated domains and demonstrate its practical applicability using five mobile robots in the salp domain setup.
Comment: 8 pages, 6 figures
MIRTH: Mutual-Information Reasoning with Temporal Hubs for Vision-Language-Action Agents
Hao Sun, Yu Song, Shiyu Teng, Ziwei Niu, Yen-Wei Chen
2606.31167v1
MIRTH: Mutual-Information Reasoning with Temporal Hubs for Vision-Language-Action Agents
Hao Sun, Yu Song, Shiyu Teng, Ziwei Niu, Yen-Wei Chen
2606.31167v1
arXiv:2606.31167v1
•
2026-06-30
VLA models have emerged as a powerful paradigm for transferring semantic knowledge from web-scale data to physical robotic control. However, current single-frame architectures suffer from intrinsic limitations: temporal myopia that discards historical dynamics, reasoning gaps between high-level instructions and low-level motor commands, and inference inefficiency due to autoregressive scalar decoding. In this work, we propose MIRTH, a unified framework designed to address these challenges. MIRTH augments a pretrained VLA backbone with three key innovations: (1) dual-scale temporal memory hubs that compress long-term scene evolution and short-term motion trends into compact embeddings; (2) latent reasoning tokens optimized via a mutual-information objective carving out a semantic plan space to align multimodal context with action trajectories; and (3) a parallel action decoding scheme that replaces autoregressive generation with vector-wise prediction to maximize control throughput. Extensive evaluations on the LIBERO simulation benchmark and a real-world LeRobot platform demonstrate that MIRTH achieves state-of-the-art performance and exhibiting emergent error recovery capabilities. The codes and collected datasets are released at http://github.com/kiva12138/mirth.
Comment: Accepted as main conference paper at ACL 2026
Genie Sim 3.0 : A High-Fidelity Comprehensive Simulation Platform for Humanoid Robot
Chenghao Yin, Da Huang, Di Yang, Jichao Wang, Nanshu Zhao, Chen Xu, Wenjun Sun, Linjie Hou, Zhijun Li, Junhui Wu, Zhaobo Liu, Zhen Xiao, Sheng Zhang, Lei Bao, Rui Feng, Zhenquan Pang, Jiayu Li, Qian Wang, Maoqing Yao
2601.02078v3
Genie Sim 3.0 : A High-Fidelity Comprehensive Simulation Platform for Humanoid Robot
Chenghao Yin, Da Huang, Di Yang, Jichao Wang, Nanshu Zhao, Chen Xu, Wenjun Sun, Linjie Hou, Zhijun Li, Junhui Wu, Zhaobo Liu, Zhen Xiao, Sheng Zhang, Lei Bao, Rui Feng, Zhenquan Pang, Jiayu Li, Qian Wang, Maoqing Yao
2601.02078v3
arXiv:2601.02078v3
•updated
•
2026-01-05
The development of robust and generalizable robot learning models is critically contingent upon the availability of large-scale, diverse training data and reliable evaluation benchmarks. Collecting data in the physical world poses prohibitive costs and scalability challenges, and prevailing simulation benchmarks frequently suffer from fragmentation, narrow scope, or insufficient fidelity to enable effective sim-to-real transfer. To address these challenges, we introduce Genie Sim 3.0, a unified simulation platform for robotic manipulation. We present Genie Sim Generator, a large language model (LLM)-powered tool that constructs high-fidelity scenes from natural language instructions. Its principal strength resides in rapid and multi-dimensional generalization, facilitating the synthesis of diverse environments to support scalable data collection and robust policy evaluation. We introduce the first benchmark that pioneers the application of LLM for automated evaluation. It leverages LLM to mass-generate evaluation scenarios and employs Vision-Language Model (VLM) to establish an automated assessment pipeline. We also release an open-source dataset comprising more than 10,000 hours of synthetic data across over 200 tasks. Through systematic experimentation, we validate the robust zero-shot sim-to-real transfer capability of our open-source dataset, demonstrating that synthetic data can server as an effective substitute for real-world data under controlled conditions for scalable policy training. For code and dataset details, please refer to: https://github.com/AgibotTech/genie_sim.
LLM-Powered Interactive Robotic Action Synthesis from Multimodal Speech, Gestures, and Music
Snehasis Banerjee, Ranjan Dasgupta
2606.31158v1
LLM-Powered Interactive Robotic Action Synthesis from Multimodal Speech, Gestures, and Music
Snehasis Banerjee, Ranjan Dasgupta
2606.31158v1
arXiv:2606.31158v1
•
2026-06-30
The quest for intuitive and natural human-robot interaction (HRI) remains a significant challenge in robotics. Traditional methods often rely on rigid, pre-programmed commands that limit the robot's expressiveness and adaptability. This paper introduces a novel framework that leverages the reasoning capabilities of Large Language Models (LLMs) to synthesize complex robotic actions from a rich tapestry of multimodal human inputs: natural speech, hand gestures, and music/sound beats. Our system architecture integrates a speech transcription model, a gesture recognition module, and a signal processing pipeline for beat detection. These processed inputs are contextualized using prompt templates and fed into a LLM. The LLM, informed by a predefined robot action space, reasons over the combined inputs to generate a coherent sequence of actions. This sequence is dispatched to an action queue for execution on a quadruped robot over ROS. The framework has ability to interpret and fuse semantic commands from speech, deictic information from gestures, and rhythmic cues from music. This work represents a step towards creating robots that can interact with humans in a more fluid, creative, and context-aware manner.
Comment: IROS 2025 Workshop on Action and Interaction: Humans and Robots in Collaboration
A Modular Vision-Language-Action Robotics Framework for Indoor Environments
Anindya Jana, Snehasis Banerjee, Arup Sadhu, Ranjan Dasgupta
2606.31144v1
A Modular Vision-Language-Action Robotics Framework for Indoor Environments
Anindya Jana, Snehasis Banerjee, Arup Sadhu, Ranjan Dasgupta
2606.31144v1
arXiv:2606.31144v1
•
2026-06-30
This paper presents an integrated system for the CMU Vision-Language-Action (VLA) Challenge, designed to enable an autonomous agent to perform complex tasks based on natural language instructions. Our framework employs a modular architecture that orchestrates environment mapping, question processing, and navigation. The system operates in two parallel streams: a perception pipeline that constructs a semantic voxel map from real-time camera feeds using OwlViT embeddings, and a language pipeline that classifies user commands with a Vision-Language Model. The mapping is time-constrained; the system proceeds with a partial map if a 500-second exploration limit is reached. The classified query is then grounded in the geometric and semantic context of the map to generate a detailed prompt for the VLM. This yields an actionable output, demonstrating a capable solution for bridging the gap between human language and robotic action.
Comment: IEEE IROS 2025 Workshop on Generative AI for Robotics and Smart Manufacturing
ELASTIC: Efficiently Learning to Adaptively Scale Test-Time Compute for Generative Control Policies
Andrew Zou Li, Gokul Swamy, Yonatan Bisk, Andrea Bajcsy
2606.31132v1
ELASTIC: Efficiently Learning to Adaptively Scale Test-Time Compute for Generative Control Policies
Andrew Zou Li, Gokul Swamy, Yonatan Bisk, Andrea Bajcsy
2606.31132v1
arXiv:2606.31132v1
•
2026-06-30
Generative control policies (GCPs), such as diffusion policies and flow-based vision-language-action models, enable test-time scaling in robot control. Test-time compute can be allocated along two axes: sequential scaling, which increases denoising steps to refine actions, and parallel scaling, which samples multiple candidate actions to search across modes of the policy distribution. However, the optimal allocation of sequential and parallel compute is hard to know a priori as it is state-, task-, and policy-dependent. For example, early stages of a grasp may benefit from broader parallel exploration, while near-contact phases may require more sequential refinement for precision. We present ELASTIC, an algorithm that learns state-dependent test-time compute schedules for GCPs. We formulate compute allocation as a meta-Markov Decision Process in which a meta-policy interacts with a frozen pretrained robot policy and selects sequential steps and parallel samples at each denoising iteration to maximize task success while minimizing compute. Using reinforcement learning, this meta-policy also learns adaptive compute schedules without access to the GCP's training data. Across simulated manipulation benchmarks with diffusion policies, ELASTIC Pareto-dominates fixed and single-axis scaling baselines at matched compute budgets. On real-world robot manipulation with the $π_{0.5}$ vision-language-action model, ELASTIC matches best-of-$10$ success while reducing wall-clock latency by 34%.
Scenario Generation for Testing of Autonomous Driving Systems Using Real-World Failure Records
Anjali Parashar, Chuchu Fan
2606.31131v1
Scenario Generation for Testing of Autonomous Driving Systems Using Real-World Failure Records
Anjali Parashar, Chuchu Fan
2606.31131v1
arXiv:2606.31131v1
•
2026-06-30
To ensure safe on-road behavior, pre-deployment testing and failure discovery of Autonomous Driving Systems (ADS) is crucial. Present day simulation based testing methods focus largely on mathematical models for efficient search of optimal scenarios, assuming a fixed scenario representation. On the other hand, real-world testing involves substantial manual effort to design scenario templates for testing. These templates represent distinct failure scenarios consisting of pre-deployment vehicle movements, map types, etc. Historical failure records for ADS are a reliable source of real-world failure conditions, which can be used for scenario generation. In this work, we propose a scenario generation pipeline using categorical and contextual information available from historical records in natural language format. Our approach consists of modular LLM based synthetic scenario generation, compatible with the testing constraints of a given system. We successfully apply our method to generate a diverse set of scenarios for testing autonomous navigation on Metadrive simulator using the NHTSA ADS crash records. Our approach results in accurate and diverse scenario generation with a combination of 4 road types, 3 non ego vehicle movement types, including on road anomalies in the form of working zones. Generated scenarios align with the provided testing conditions, and reveals interesting failures of the system within a limited testing budget of 20 scenarios. Code is available at https://github.com/anjaliParashar/crash2scenario.
Comment: 9 pages, Appendix included. Paper accepted and presented at NeuS 2026
What Probing Reveals about Autonomous Driving: Linking Internal Prediction Errors to Ego Planning
Hyeonchang Jeon, Kyungbeom Kim, Eugene Vinitsky, Kyung-Joong Kim
2606.31106v1
What Probing Reveals about Autonomous Driving: Linking Internal Prediction Errors to Ego Planning
Hyeonchang Jeon, Kyungbeom Kim, Eugene Vinitsky, Kyung-Joong Kim
2606.31106v1
arXiv:2606.31106v1
•
2026-06-30
Large-scale datasets and fast simulators have enabled improvements in driving policies that appear safe and robust, yet strong performance in nominal scenarios can still mask flawed reasoning and unsafe heuristics. Summary scores from closed-loop simulators do not give significant insight into the policy, making it difficult to determine whether they truly predict the motion of surrounding vehicles, how the ego vehicle generates future plans, or whether they merely rely on brittle heuristics that happen to succeed in nominal scenarios. To better understand the limits and weaknesses of driving policies, we focus on probing for forms of prediction, i.e., where surrounding vehicles will move next, and planning, i.e., understanding how to generate safe trajectories. We focus on these two capabilities because they reflect behaviors expected of effective driving policies, and use their presence or absence to assess policy quality across data-driven behavior cloning and simulation-driven reinforcement learning policies. To evaluate the presence of these capabilities, we investigate them as a function of scale, asking whether the closed-loop gains from larger datasets and longer simulation training reflect stronger prediction and planning or merely better behavioral heuristics. We use linear probing and targeted perturbations in both imitation learning and reinforcement learning models to track when these internal signals emerge, plateau, or fail. Despite good closed-loop performance, policies often fail to form timely surrounding-vehicle predictions during near-collision events, revealing a limitation in the predictive signals available for ego planning. Finally, causal intervention shows that correcting mistaken predictions improves ego planning toward safer trajectories.
Comment: 10 pages
Efficient Sim-to-Real Transfer of World-Action Models from Synthetic Priors
Zixing Wang, Kausik Sivakumar, Jinghuan Shang, Yafei Hu, Zhaoming Xie, Ran Gong, Xiaohan Zhang, Karl Schmeckpeper
2606.31101v1
Efficient Sim-to-Real Transfer of World-Action Models from Synthetic Priors
Zixing Wang, Kausik Sivakumar, Jinghuan Shang, Yafei Hu, Zhaoming Xie, Ran Gong, Xiaohan Zhang, Karl Schmeckpeper
2606.31101v1
arXiv:2606.31101v1
•
2026-06-30
Bridging the sim-to-real gap is a core challenge in deploying learned manipulation policies. Sim-to-real learning is attractive because it can replace expensive real robot demonstrations with scalable synthetic data, yet world-action models have not previously been shown to transfer from simulation to real robotic manipulation. We study whether a world-action model can be trained from synthetic priors and deployed zero-shot in the real world. To this end, we build upon Cosmos Policy, a video diffusion model adapted for visuomotor control. We construct simulation environments with extensive domain randomization and generate demonstrations using the AnyTask motion planning pipeline. We evaluate our approach across object lifting, drawer opening, and pick-and-place tasks using ${\sim}800$ synthetic demonstrations per task and no real demonstrations. When deployed zero-shot on a Franka Robot, our policy attains a 35\% average success rate. To our knowledge, this represents the first successful sim-to-real transfer of a world-action model for robotic manipulation.
Comment: This work is accepted by CVPR'26, Embodied AI Workshop. This paper represent a part of early result of our official world-action model zero-shot sim-to-real transfer work, which will be released soon
On the Identifiability of Aided Inertial Navigation Under Measurement Delays: A Geometric Approach
Jonathan Kelly
2606.29123v2
On the Identifiability of Aided Inertial Navigation Under Measurement Delays: A Geometric Approach
Jonathan Kelly
2606.29123v2
arXiv:2606.29123v2
•updated
•
2026-06-28
In aided inertial navigation, measurements from different sensors are often subject to unknown relative time delays. Consider a single aiding sensor whose measurements have an unknown but constant delay relative to the inertial-measurement data stream. We study the identifiability of the delay and the initial navigation state that parameterizes the trajectory. Identifiability depends on both the temporal structure of the aiding measurements and the form of the trajectory itself. Our geometric analysis shows that, for a larger class of uninformative (i.e., degenerate) trajectories than has previously been reported, the delayed measurement model admits a continuous symmetry that prevents unique delay-and-state recovery.
Comment: Technical Report STARS-2026-001, University of Toronto Institute for Aerospace Studies (24 pages)
MultiUAV-Plat: An LLM-Oriented Platform, Benchmark and Framework for Multi-UAV Collaborative Task Planning
Sheng Zhang, Qinglin Li, Yuechao Zang, Xueqin Huang, Yijia Fu, Cheng Zhu
2606.31073v1
MultiUAV-Plat: An LLM-Oriented Platform, Benchmark and Framework for Multi-UAV Collaborative Task Planning
Sheng Zhang, Qinglin Li, Yuechao Zang, Xueqin Huang, Yijia Fu, Cheng Zhu
2606.31073v1
arXiv:2606.31073v1
•
2026-06-30
Large language models (LLMs) provide a promising interface for high-level robotic task planning, but their use in multi-UAV collaboration remains difficult to evaluate systematically. Existing UAV simulators mainly emphasize dynamics, perception, or low-level control, while existing LLM-agent benchmarks rarely capture aerial-robotics constraints such as partial observability, spatial coverage, UAV assignment, and multi-vehicle coordination. To bridge this gap, we present MultiUAV-Plat, a lightweight, easy-to-use, LLM-agent-oriented simulation platform for multi-UAV collaborative task planning. The platform exposes concise RESTful APIs, agent-facing observations, role-based information access, hidden validation logic, and optional 2D/3D visualization, allowing agents to solve missions through realistic tool interaction rather than privileged simulator access. Built on this platform, the MultiUAV-Plat Benchmark contains 75 mission sessions, 1500 natural-language tasks, and 9396 validation checks across target assignment, area search, and area assignment and patrol scenarios. We further propose Agent4Drone, a task-specific LLM agent framework that structures multi-UAV behavior into memory, observation, task understanding, planning, execution, and verification. In a full paired benchmark comparison, Agent4Drone achieves a 57.9% task pass rate, a 74.6% average task check pass rate, and a 72.0% global check pass rate, substantially outperforming a ReAct baseline at 30.6%, 47.9%, and 43.1%, respectively. Agent4Drone also reduces the total failed task rate from 32.4% to 12.9%. These results demonstrate that MultiUAV-Plat and MultiUAV-Plat Benchmark provide a reproducible foundation for studying LLM-driven multi-UAV autonomy under realistic information and execution constraints.
Data-Driven Modeling and Control for Tethered Space Systems with Koopman-Informed Graphs
Ao Jin, Yifeng Ma, Panfeng Huang, Fan Zhang
2606.29825v2
Data-Driven Modeling and Control for Tethered Space Systems with Koopman-Informed Graphs
Ao Jin, Yifeng Ma, Panfeng Huang, Fan Zhang
2606.29825v2
arXiv:2606.29825v2
•updated
•
2026-06-29
Modeling tethered space systems is critical for advanced orbital operations. Flexible components such as tethers and space nets are integral to these systems but present significant control challenges due to their high dimensional, strongly coupled, and nonlinear dynamics. While data driven methods offer alternative modeling approaches, they frequently struggle with long term predictive stability and spatial generalization. To address this, we propose the Koopman Graph Dynamics (KGD) framework to learn the structural dynamics by integrating the global linear evolution of the Koopman operator with the local topological priors of Graph Neural Networks. Building upon this representation, we develop a KGD based Model Predictive Control strategy for tethered space systems. Subsequently, the ground experiments on flexible tether and space net demonstrate the high precision modeling capabilities of the proposed method. Crucially, the framework exhibits exceptional capacity for spatial transfer without retraining. Models trained exclusively on small configurations successfully predict and control significantly larger, unseen physical scales. Furthermore, the orbit simulations within a physics engine verify the effectiveness of the proposed approach for tethered space systems.
Comment: 11 pages
Hierarchical 3D Scene Graph Construction and Belief-based Planning for Semantic Navigation
Bing Wu, Zuyao Chen, Changwen Chen
2606.31071v1
Hierarchical 3D Scene Graph Construction and Belief-based Planning for Semantic Navigation
Bing Wu, Zuyao Chen, Changwen Chen
2606.31071v1
arXiv:2606.31071v1
•
2026-06-30
Semantic navigation is a fundamental task for embodied agents operating in unseen environments, requiring both semantic understanding and long-term decision-making. Recent foundation models have empowered agents with rich semantic priors for this task. However, without structured global representations, decision-making often falls back on local observations and greedy strategies, resulting in inefficient exploration and myopic behaviors, especially in long-distance navigation. To address these challenges, we propose a zero-shot semantic navigation framework. Our method incrementally maintains an online Hierarchical 3D Scene Graph (HSG) to form a multi-granular semantic topology over objects, zones, and regions, serving as a compact state abstraction for global planning. Building on this memory, we introduce a hierarchical belief-based planning framework that fuses semantic priors with exploration evidence on the HSG, and performs finite-horizon rollouts on an HSG-based simulator to explicitly estimate the long-term expected returns of candidate macro-actions. This enables globally consistent decisions and reduces redundant backtracking. Extensive experiments in high-fidelity simulation environments across multiple tasks and datasets demonstrate that our method outperforms existing state-of-the-art methods, particularly in long-distance scenarios, where our approach improves SR and SPL by an average of 9.4\% and 5.0\%, respectively.
Comment: Camera-ready version accepted at ECCV 2026
PROBE: Probabilistic Occupancy BEV Encoding with Analytical Translation Robustness for 3D Place Recognition
Jinseop Lee, Byoungho Lee, Gichul Yoo
2603.05965v5
PROBE: Probabilistic Occupancy BEV Encoding with Analytical Translation Robustness for 3D Place Recognition
Jinseop Lee, Byoungho Lee, Gichul Yoo
2603.05965v5
arXiv:2603.05965v5
•updated
•
2026-03-06
We present PROBE (PRobabilistic Occupancy BEV Encoding), a learning-free LiDAR place recognition descriptor that models each BEV cell's occupancy as a Bernoulli random variable. Rather than relying on discrete point-cloud perturbations, PROBE analytically marginalizes over continuous Cartesian translations via the polar Jacobian, yielding a distance-adaptive angular uncertainty $σ_θ= σ_t / r$ in $\mathcal{O}(R{\cdot}S)$ time. The primary parameter $σ_t$ represents the expected translational uncertainty in meters, a sensor-independent physical quantity that enhances cross-sensor generalization while reducing the need for extensive per-dataset tuning. Pairwise similarity combines a Bernoulli-KL Jaccard with exponential uncertainty gating and FFT-based height cosine similarity for rotation alignment. Evaluated on four datasets spanning four diverse LiDAR types, PROBE achieves the highest accuracy among handcrafted descriptors in multi-session evaluation and competitive single-session performance relative to both handcrafted and supervised baselines. The source code and supplementary materials are available at https://sites.google.com/view/probe-pr.
Comment: 8 pages, 8 figures. Accepted for publication in IEEE Robotics and Automation Letters (RA-L). (c) 2026 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses
FalconApp: Rapid iPhone Deployment of End-to-End Perception via Automatically Labeled Synthetic Data
Yan Miao, Will Shen, Sayan Mitra
2604.25949v2
FalconApp: Rapid iPhone Deployment of End-to-End Perception via Automatically Labeled Synthetic Data
Yan Miao, Will Shen, Sayan Mitra
2604.25949v2
arXiv:2604.25949v2
•updated
•
2026-04-21
Reliable perception for robotics depends on large-scale labeled data, yet real-world datasets rely on heavy manual annotation and are time-consuming to produce. We present FalconApp, an iPhone app with an end-to-end frontend-backend pipeline that turns a short handheld capture of a rigid object into a perception module for mask detection and 6-DoF pose estimation. Our core contribution is a rapid mobile deployment pipeline paired with a photorealistic auto-labeling workflow: from a user-captured video of an object, FalconApp reconstructs an editable GSplat asset, composites it with diverse photorealistic backgrounds, renders synthetic images with ground-truth masks and poses, trains the perception module, and deploys it back to the iPhone frontend. Experiments across five rigid objects with diverse geometry and appearance show that FalconApp produces usable perception models with about 20 minutes of synthetic-data generation and training per object on average, around 30 ms end-to-end on-device latency on iPhone, and better overall pose accuracy than a PnP baseline on 4 / 5 objects in both simulation and real-world evaluation.
Local Conformal Calibration of Dynamics Uncertainty from Semantic Images
Luís Marques, Dmitry Berenson
2605.13028v2
Local Conformal Calibration of Dynamics Uncertainty from Semantic Images
Luís Marques, Dmitry Berenson
2605.13028v2
arXiv:2605.13028v2
•updated
•
2026-05-13
We introduce Observation-aware Conformal Uncertainty Local-Calibration (OCULAR), a conformal prediction-based algorithm that uses perception information to provide uncertainty quantification guarantees for unseen test-time environments. While previous conformal approaches lack the ability to discriminate between state-action space regions leading to higher or lower model mismatch, and require environment-specific data, our method uses data collected from visually similar environments to provably calibrate a linear Gaussian dynamics model of arbitrary fidelity. The prediction regions generated from OCULAR are guaranteed to contain the future system states with, at least, a user-set likelihood, despite both aleatoric and epistemic uncertainty -- i.e., uncertainty arising from both stochastic disturbances and lack of data. Our guarantees are non-asymptotic and distribution-free, not requiring strong assumptions about the unknown real system dynamics. Our calibration procedure enables distinguishing between observation-velocity-action inputs leading to higher and lower next-state-uncertainty, which is helpful for probabilistically-safe planning. We numerically validate our algorithm on a double-integrator system subject to random perturbations and significant model mismatch, using both a simplified sensor and a more realistic simulated camera. Our approach calibrates approximate uncertainty estimates both when in-distribution and out-of-distribution, producing volume-efficient prediction regions without requiring environment-specific data.
Comment: 26 pages, 8 figures. Accepted to the 17th World Symposium on the Algorithmic Foundations of Robotics (WAFR) 2026
Early-Terminable Energy-Safe Iterative Coupling for Parallel Simulation of Partitioned Port-Hamiltonian Systems
Qi Wei, Jianfeng Tao, Hongyu Nie, Wangtao Tan
2603.16424v2
Early-Terminable Energy-Safe Iterative Coupling for Parallel Simulation of Partitioned Port-Hamiltonian Systems
Qi Wei, Jianfeng Tao, Hongyu Nie, Wangtao Tan
2603.16424v2
arXiv:2603.16424v2
•updated
•
2026-03-17
Parallel simulation of robotic systems requires partitioning the dynamics into coupled subsystems. Finite-iteration coupling across the partition boundary can inject spurious energy, even when each subsystem is passive. We propose an early-terminable, energy-safe coupling interface for port-Hamiltonian subsystems based on Douglas--Rachford splitting in wave (scattering) coordinates. The wave-domain formulation reduces passivity to norm inequalities and coupling to orthogonality. Within this setting, the deep correspondence between monotone operator theory and discrete passivity can be exploited to construct a Douglas--Rachford inner iteration whose Fejér monotonicity provides algorithmic dissipation. Under passivity of the subsystem integrators and an impedance-tuning condition, the proposed method guarantees discrete passivity of the augmented storage for any finite inner-iteration budget and converges to the monolithic discretization as the budget increases. Experiments on a linear--Duffing coupled-oscillator benchmark support the finite-iteration energy inequality at numerical roundoff (1e-14 in double precision), with state-error metrics decreasing over the tested inner-iteration budgets.
Ground Plane-Aided Extrinsic Calibration of Inertial and RGB-D Sensors for Uncrewed Aerial Vehicles
Ilyar Asl Sabbaghian Hokmabadi, Mahdis Bisheban
2606.31019v1
Ground Plane-Aided Extrinsic Calibration of Inertial and RGB-D Sensors for Uncrewed Aerial Vehicles
Ilyar Asl Sabbaghian Hokmabadi, Mahdis Bisheban
2606.31019v1
arXiv:2606.31019v1
•
2026-06-30
Accurate extrinsic calibration of inertial sensors, such as Inertial Measurement Units (IMUs) and cameras is crucial for trajectory estimation of Uncrewed Aerial Vehicles (UAVs). While numerous calibration methods have been proposed, these techniques often rely on specialized equipment, planar targets, and an initial estimate of the calibration parameters. In this research, we propose a targetless calibration method designed for UAVs equipped with IMUs and RGB-Depth (RGB-D) cameras. Our approach leverages deep-learning-based floor-segmentation to extract ground points from the depth channel of RGB-D images. Subsequently, the normal vector to these points is estimated. The known orientation of the normal to the floor segment and the gravity vector sensed in the accelerometer's frame are utilized in a robust estimation approach to estimate the extrinsic calibration parameters. We illustrate that the developed method outperforms MATLAB's Toolboxes and exhibits similar performance to Kalibr without the use of specialized checkerboard targets.
Comment: AIAA SciTech 2026
2026-06-29
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Learning All-Terrain Locomotion for a Planetary Rover with Actively Articulated Suspension
Arthur Bouton, Tristan D. Hasseler, Michael Paton, Travis Brown, Jacob Levy, William Reid, Joshua Martin, Hari Nayar
2606.06790v2
Learning All-Terrain Locomotion for a Planetary Rover with Actively Articulated Suspension
Arthur Bouton, Tristan D. Hasseler, Michael Paton, Travis Brown, Jacob Levy, William Reid, Joshua Martin, Hari Nayar
2606.06790v2
arXiv:2606.06790v2
•updated
•
2026-06-05
This paper presents ERNEST, a four-wheeled planetary rover concept equipped with a two-degree-of-freedom Active Gimbal Suspension that combines yaw and roll actuation to enable wheel reconfiguration, steering, and active load redistribution. A single neural network controller, trained to track a desired path across challenging terrain, fully unlocks the capabilities of this actuated suspension system for autonomous obstacle negotiation. A reinforcement learning framework is developed using the high-fidelity DARTS simulation engine, which combines rigid-contact dynamics and Bekker-Wong terramechanics, enabling the emergence of locomotion strategies adapted to loose-soil conditions. To obtain a single unified controller across heterogeneous terrains, a policy consolidation strategy merges the experience of terrain-specialized agents into one neural network, eliminating the need for explicit terrain classification and controller switching. The resulting controller operates on a combination of proprioceptive and exteroceptive feedback, including sparse stereo-derived terrain elevation, chassis attitude, joint states, and force-torque measurements. Zero-shot transfer to the physical rover is achieved through domain randomization, sensor noise injection, and model-to-real system identification. Experimental results demonstrate autonomous traversal of rock fields, a Bickler trap (bump obstacle), a wheel-high step, sand ripples, and sandy slopes. On a 20° sandy slope, the learned controller reduces the cost of transport by 37% on dry sand despite the additional actuation, and achieves superior performance on wet sand where the passive suspension becomes completely immobilized. A video accompanying this paper is available at https://youtu.be/d684P5a3xMc
Comment: 21 pages, 26 figures
Motion Planning in Compressed Representation Spaces
Lukas Lao Beyer, Sertac Karaman
2606.30940v1
Motion Planning in Compressed Representation Spaces
Lukas Lao Beyer, Sertac Karaman
2606.30940v1
arXiv:2606.30940v1
•
2026-06-29
Deep learning methods have vastly expanded the capabilities of motion planning in robotics applications, as learning priors from large-scale data has been shown to be essential in capturing the highly complex behavior required for solving tasks such as manipulation or navigation for autonomous vehicles. At the same time, model-based planning algorithms based on search or optimization remain an essential tool due to their flexibility, efficiency, and the ability to incorporate domain knowledge via expert-designed algorithms and objective functions. We propose a new generative framework to unify these two paradigms. First, we learn an autoencoder with a high compression ratio and a latent space of hierarchically ordered, discrete-valued tokens. Leveraging both the dimensionality reduction and the hierarchical coarse-to-fine structure learned by this autoencoder, we then perform motion planning by directly searching in the latent space of tokens. This search can optimize arbitrary objective functions specified at test time, providing a large degree of flexibility while maintaining efficiency and producing realistic solutions by relying on the generative capabilities of the highly compressed autoencoder. We evaluate our method on nuPlan and the Waymo Open Motion Dataset, showing how latent space search can be used for a variety of guided behavior generation tasks, achieving strong performance for closed-loop motion planning and multi-agent guided scenario synthesis without requiring any task-specific training.
Comment: To appear in the Proceedings of the 43rd International Conference on Machine Learning
VertiAdaptor: Online Kinodynamics Adaptation for Vertically Challenging Terrain
Tong Xu, Chenhui Pan, Aniket Datar, Xuesu Xiao
2603.06887v3
VertiAdaptor: Online Kinodynamics Adaptation for Vertically Challenging Terrain
Tong Xu, Chenhui Pan, Aniket Datar, Xuesu Xiao
2603.06887v3
arXiv:2603.06887v3
•updated
•
2026-03-06
Autonomous driving in off-road environments presents significant challenges due to the dynamic and unpredictable nature of unstructured terrain. Traditional kinodynamic models often struggle to generalize across diverse geometric and semantic terrain types, underscoring the need for real-time adaptation to ensure safe and reliable navigation. We propose VertiAdaptor (VA), a novel online adaptation framework that efficiently integrates elevation with semantic embeddings to enable terrain-aware kinodynamic modeling and planning via function encoders. VA learns a kinodynamic space spanned by a set of neural ordinary differential equation basis functions, capturing complex vehicle-terrain interactions across varied environments. After offline training, the proposed approach can rapidly adapt to new, unseen environments by identifying kinodynamics in the learned space through a computationally efficient least-squares calculation. We evaluate VA within the Verti-Bench simulator, built on the Chrono multi-physics engine, and validate its performance both in simulation and on a physical Verti-4-Wheeler platform. Our results demonstrate that VA improves prediction accuracy by up to 23.9% and achieves a 5X faster adaptation time, advancing the robustness and reliability of autonomous robots in complex and evolving off-road environments.
Sampling-Based Coordination-Informed Multi-Objective Multi-Robot Reinforcement Learning
Antonio Marino, Esteban Restrepo, Soon-jo Chung, Paolo Robuffo Giordano, Claudio Pacchierotti
2606.30893v1
Sampling-Based Coordination-Informed Multi-Objective Multi-Robot Reinforcement Learning
Antonio Marino, Esteban Restrepo, Soon-jo Chung, Paolo Robuffo Giordano, Claudio Pacchierotti
2606.30893v1
arXiv:2606.30893v1
•
2026-06-29
Multi-robot systems must simultaneously optimize competing objectives while maintaining coordinated behavior. Existing multi-agent reinforcement learning approaches often rely on fixed or centralized coordination, which limits adaptability and violates distributed constraints. This work introduces the Coordination-Informed Multi-Objective Reinforcement Learning (CIMORL) framework, integrating a distributed weight prediction mechanism, a privileged expert training strategy, and theoretical guarantees for Pareto-optimal solutions. We present the base CIMORL method alongside two sampling-based variants, CIMORL-TS (Tree Search) and CIMORL-MPPI (MPPI), which leverage privileged global information during training to enable fully decentralized deployment. Experimental validation in cooperative and adversarial scenarios demonstrates a $21.2\%$ hypervolume improvement and superior policy stability compared to state-of-the-art baselines. Real-world experiments with Crazyflie drones further validate the framework's robustness in resource allocation and multi-attacker multi-defend scenarios under partial observability.
Comment: 20 pages, 11 figures, 4 tables
CoReLIN: Constraint-based Reasoning for Zero-shot Lifelong Interactive Navigation
Apoorva Vashisth, Manav Kulshrestha, Pranav Bakshi, Damon Conover, Guillaume Sartoretti, Aniket Bera
2602.20055v2
CoReLIN: Constraint-based Reasoning for Zero-shot Lifelong Interactive Navigation
Apoorva Vashisth, Manav Kulshrestha, Pranav Bakshi, Damon Conover, Guillaume Sartoretti, Aniket Bera
2602.20055v2
arXiv:2602.20055v2
•updated
•
2026-02-23
Robot navigation typically assumes an obstacle-free path exists between start and goal. In real environments, however, clutter may block all routes. We introduce Lifelong Interactive Navigation, where a mobile robot with manipulation capabilities must move objects to forge paths and complete sequential object-placement tasks. Because environment modifications persist, decisions impact future navigability and task difficulty. We propose CoReLIN, an LLM-driven constraint-based reasoning framework with active perception. CoReLIN reasons over a structured scene graph to decide which objects to relocate, where to place them, and where to explore next. A standard motion planner executes reliable navigation and manipulation primitives. To evaluate long-horizon behavior, we introduce 2 new metrics - Long-term Efficiency Score (LES), a unified metric capturing success, execution efficiency, environment optimality, captured by Price of Clutter. In ProcTHOR-10k, CoReLIN outperforms best baseline by 16% under standard metrics and LES, and transfers to real-world hardware.
Robustness-Based Synthesis for Time Window Temporal Logic Specifications via Mixed-Integer Linear Programming
Philip Smith, Ahmad Ahmad, Kevin Leahy
2606.30820v1
Robustness-Based Synthesis for Time Window Temporal Logic Specifications via Mixed-Integer Linear Programming
Philip Smith, Ahmad Ahmad, Kevin Leahy
2606.30820v1
arXiv:2606.30820v1
•
2026-06-29
Time Window Temporal Logic (TWTL) is a rich specification language for cyber-physical systems that can compactly express sequential tasks with explicit timing constraints. In this paper, we consider the problem of synthesizing control inputs for discrete-time linear systems subject to TWTL task specifications. Building on the quantitative semantics (robustness) recently introduced for TWTL in [1], we encode the robust satisfaction of a TWTL formula as a set of Mixed-Integer Linear constraints and pose synthesis as a Mixed Integer Linear Program (MILP) that maximizes the robustness degree. We prove that any feasible solution with positive objective value guarantees Boolean satisfaction of the specification. We address two synthesis settings: an \emph{open-loop} formulation that optimizes the full control sequence from the initial state, and a \emph{closed-loop} receding-horizon Model Predictive Controller (MPC) formulation that re-solves the MILP at each step using the current measured state. A key feature of our MPC formulation is a \emph{task-adaptive horizon} that exploits the TWTL Deterministic Finite Automaton (DFA) to determine the active sub-task at each step, limiting the prediction horizon to the remaining window of the current task rather than the full formula horizon, this makes each re-solve significantly cheaper than the initial open-loop solve.
TAPE: Tether-Aware Path Planning for Autonomous Exploration of Unknown 3D Cavities Using a Tangle-Compatible Tethered Aerial Robot
Louis Petit, Alexis Lussier Desbiens
2606.30817v1
TAPE: Tether-Aware Path Planning for Autonomous Exploration of Unknown 3D Cavities Using a Tangle-Compatible Tethered Aerial Robot
Louis Petit, Alexis Lussier Desbiens
2606.30817v1
arXiv:2606.30817v1
•
2026-06-29
This letter presents the first method for autonomous exploration of unknown cavities in three dimensions (3D) that focuses on minimizing the distance traveled and the length of tether unwound. Considering that the tether entanglements are little influenced by the global path, our approach employs a 2-level hierarchical architecture. The global frontier-based planning solves a Traveling Salesman Problem (TSP) to minimize the distance. The local planning attempts to minimize the path cost and the tether length using an adjustable decision function whose parameters play on the trade-off between these two values. The proposed method, TAPE, is evaluated through detailed simulation studies as well as field tests. On average, our method generates a 4.1% increase in distance traveled compared to the TSP solution without our local planner, with which the length of the tether remains below the maximum allowed value in 53% of the simulated cases against 100% with our method.
Comment: 8 pages
GaussLite: Online Task-Conditioned 3D Gaussian Splatting for Real-Time Robotic Mapping
Annika Thomas, Mason Peterson, Jonathan P. How
2606.30809v1
GaussLite: Online Task-Conditioned 3D Gaussian Splatting for Real-Time Robotic Mapping
Annika Thomas, Mason Peterson, Jonathan P. How
2606.30809v1
arXiv:2606.30809v1
•
2026-06-29
Existing 3D Gaussian Splatting (3DGS) systems distribute representation capacity uniformly across a scene, ignoring the fact that many downstream robotic tasks engage only a fraction of the reconstructed geometry. This causes valuable onboard compute to be allocated towards optimizing irrelevant parts of the scene, either limiting online capacity or under-optimizing the most relevant parts of the scene. We introduce GaussLite, a task-driven 3DGS mapping system that conditions its representation density on a natural-language task specification. Given a posed RGB-D stream and a task such as "prepare to pick up the object on the desk," GaussLite uses a one-shot LLM parser to extract target and anchor objects, which are grounded per-frame by an open-vocabulary detector and segmented to produce per-pixel relevance masks in real time. The mapper allocates seeding density, gradient flow and scaling by task relevance. At matched Gaussian budget and real-time mapping at 4 Hz on resource-constrained hardware, GaussLite outperforms baselines on ROI PSNR on the Replica Dataset by an average +2.72 dB and on a real-hardware demonstration in indoor and outdoor settings by +2.23 dB. We further show that two task-specialized agents' maps can be fused into a single shared map via per-voxel voting on active-optimization counts in real time, outperforming concatenation by +3.42 dB while only sharing an average 7.08% of the map.
Off the Rails: Hijacking the Scoring Head in Generative End-to-End Driving Planners with Safety-Violating Adversarial Perturbations
Halima Bouzidi, Mboutidem Ekemini Mkpong, Haoyu Liu, Mohammad Abdullah Al Faruque
2606.30807v1
Off the Rails: Hijacking the Scoring Head in Generative End-to-End Driving Planners with Safety-Violating Adversarial Perturbations
Halima Bouzidi, Mboutidem Ekemini Mkpong, Haoyu Liu, Mohammad Abdullah Al Faruque
2606.30807v1
arXiv:2606.30807v1
•
2026-06-29
Generative models have recently seen rapid adoption in End-to-End (E2E) autonomous driving (AD), with diffusion-based denoising and vocabulary-based retrieval becoming the dominant trajectory-decoding paradigms. Despite their architectural diversity, current generative AD planners share a common inference pattern: a fixed set of candidate trajectories (anchors, vocabulary entries, or proposal queries) is scored by one or more learned heads conditioned on the Bird's-Eye-View (BEV) features, and the highest-scored candidate is returned as the final trajectory. Under this design, the scoring head is the only barrier between perception and the motion command, and its decision margins between competing candidates are often small. We introduce \textsc{Derail}, an adversarial framework that exploits this scoring-head attack surface. Evaluated on various generative planners, \textsc{Derail} flips the trajectory selection from a safe to an unsafe candidate, with score drops of $39$--$80\%$ and collision rates of up to $50\%$, consistently outperforming generic loss-maximization and feature-divergence attacks. Our analysis suggests that safety-violating objectives govern attack effectiveness against generative AD planners, and that the scoring-head inference pattern itself is a recurring attack surface worth explicit defensive consideration.
Comment: 23 pages, 4 figures, 9 tables
Wind and State Estimation on SE(3): Comparative Evaluation of EKF and UKF with Continuous and Discrete Quadrotor Models
Hiranya Udagedara, Adam Bigsby, Mahdis Bisheban
2606.30804v1
Wind and State Estimation on SE(3): Comparative Evaluation of EKF and UKF with Continuous and Discrete Quadrotor Models
Hiranya Udagedara, Adam Bigsby, Mahdis Bisheban
2606.30804v1
arXiv:2606.30804v1
•
2026-06-29
Use of quadrotor UAVs for wind velocity estimation is gaining popularity in recent studies, leveraging their maneuverability, compact size and low cost. Among available approaches, model-based wind velocity estimation is most commonly used, since it relies only on onboard sensors. However, as the quadrotor is a highly nonlinear system, thus making this task challenging. This study evaluate the use of both discrete and continuous dynamic equations of the quadrotor UAV for wind velocity estimation on SE(3), rather than commonly adapted continuous or discretized form. Lie Group Variational Integrator, developed on discrete Lagrangian is used as the discrete model without any approximation or discritization. The study assess both the discrete and continuous form of the quadrotor dynamics on SE(3) using Extended Kalman filter (EKF), and Unscented Kalman filter (UKF). The quadrotor UAV performance is evaluated in both MATLAB-based numerical simulations and free outdoor flight. The numerical simulations are conducted during both hovering and trajectory-tracking flights. Results demonstrate that, by using discrete SE(3) dynamics coupled with UKF, the quadrotor achieves higher estimation accuracy while maintaining trajectory tracking, even with low-cost sensors. These findings highlight the potential of discrete quadrotor models with UKF not only for wind velocity estimation but also for other high-accuracy tasks, even when relying on low-cost onboard sensors.
Comment: IEEE CCTA 2026
Online Generation of Collision-Free Trajectories in Dynamic Environments
Nermin Covic, Bakir Lacevic
2603.00759v2
Online Generation of Collision-Free Trajectories in Dynamic Environments
Nermin Covic, Bakir Lacevic
2603.00759v2
arXiv:2603.00759v2
•updated
•
2026-02-28
In this paper, we present an online method for converting an arbitrary geometric path, represented by a sequence of states, and generated by any planner (e.g., sampling-based planners such as RRT or PRM, search-based planners such as ARA*, etc.), into a kinematically feasible, jerk-limited trajectory. The method generates a sequence of quintic/quartic splines that can be discretized at a user-specified control rate and streamed to a low-level robot controller. Our approach enables real-time adaptation to environmental changes and can be re-invoked at any instant to generate a new trajectory from the robot's current state to a desired target state or sequence of states. Under a bounded-obstacle-velocity assumption, the method provides conditional stopping-safety guarantees over a finite time interval in dynamic environments, while allowing bounded geometric deviation from the original path. Kinematic constraints, including jerk limits, are explicitly considered. We validate the approach in a comparative simulation study against a competing method, demonstrating favorable behavior w.r.t. smoothness, computational time, and real-time performance, particularly with frequent target-state changes (up to 1 [kHz]). Real-robot experiments demonstrate applicability in real-world scenarios, including scenarios with a human as an obstacle.
Comment: Accepted for publication in the IEEE Robotics and Automation Letters (RA-L)
Streaming Gaussian Encoding for 4D Panoptic Occupancy Tracking
Maximilian Luz, Thomas Nürnberg, Yakov Miron, Abhinav Valada
2606.30754v1
Streaming Gaussian Encoding for 4D Panoptic Occupancy Tracking
Maximilian Luz, Thomas Nürnberg, Yakov Miron, Abhinav Valada
2606.30754v1
arXiv:2606.30754v1
•
2026-06-29
Camera-based 4D panoptic occupancy tracking (4D-POT) is a promising paradigm for holistic scene understanding from multi-view imagery, enabling joint reasoning about geometry, semantics, and object identities across time. Recent mask-based pipelines achieve strong performance by propagating instance queries across frames. However, their underlying volumetric representations are typically recomputed at each timestep, limiting geometric temporal consistency, particularly under occlusion and for static scene elements. To address this limitation, we propose a streaming Gaussian encoder that maintains a persistent volumetric scene representation for 4D-POT. Our method models the scene as a fixed-size set of latent Gaussian queries that are propagated via ego-motion compensation and refreshed under a confidence-guided budget constraint. Crucially, we shape Gaussian opacities through depth-based supervision to serve as proxy for visibility, enabling confidence to accumulate as a temporally aggregated measure of persistent scene support. Together with a warmup-based multi-frame training strategy, this yields representation-level temporal coherence beyond decoder-only tracking. Extensive experiments on Occ3D-extended nuScenes and Waymo establish a new state-of-the-art for camera-based 4D-POT, improving tracking consistency with negligible computational overhead while remaining fully compatible with existing mask-based pipelines. We provide code and models at https://sge.cs.uni-freiburg.de.
Comment: Accepted to the 2026 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2026)
From Grasps to Dexterity: Large-Scale Grasp Pretraining for Dexterous Manipulation
Ying Yuan, Xinyu Liu, Sriram Krishna, David Held
2606.30749v1
From Grasps to Dexterity: Large-Scale Grasp Pretraining for Dexterous Manipulation
Ying Yuan, Xinyu Liu, Sriram Krishna, David Held
2606.30749v1
arXiv:2606.30749v1
•
2026-06-29
Large-scale dexterous grasp datasets encode rich priors over hand-object interaction, but their use has largely been confined to grasp generation and pick-and-place manipulation. We study whether such data can instead support functional dexterity in articulated tool use, where a robot must acquire a tool, maintain contact, and operate its functional moving parts. We adapt a hierarchical imitation learning framework that combines high-level hand sub-goal prediction with a low-level goal-conditioned controller. We construct a 355k-trajectory grasp-pretraining dataset from large-scale dexterous grasp annotations and use it to pretrain the low-level controller. The controller is then fine-tuned on downstream task demonstrations. To evaluate this setting, we introduce DexCraft, a simulation benchmark with six articulated tool-use tasks requiring coordinated finger motion. Across simulation and real-world experiments, our approach outperforms end-to-end diffusion policy baselines and hierarchical policies trained from scratch. In the real world, it improves full-task success by 33.3 percentage points over DP3. These results show that grasp datasets can serve not only as resources for grasp synthesis, but also as scalable pretraining data for contact-rich dexterous manipulation. Videos are shown on https://yingyuan0414.github.io/grasp2dexterity/ .
Comment: Project page: https://yingyuan0414.github.io/grasp2dexterity/
VLK: Learning Humanoid Loco-Manipulation from Synthetic Interactions in Reconstructed Scenes
Yen-Jen Wang, Jiaman Li, Sirui Chen, Takara E. Truong, Pei Xu, Pieter Abbeel, Rocky Duan, Koushil Sreenath, Angjoo Kanazawa, Carmelo Sferrazza, Guanya Shi, Karen Liu
2606.30645v1
VLK: Learning Humanoid Loco-Manipulation from Synthetic Interactions in Reconstructed Scenes
Yen-Jen Wang, Jiaman Li, Sirui Chen, Takara E. Truong, Pei Xu, Pieter Abbeel, Rocky Duan, Koushil Sreenath, Angjoo Kanazawa, Carmelo Sferrazza, Guanya Shi, Karen Liu
2606.30645v1
arXiv:2606.30645v1
•
2026-06-29
Perception-based humanoid loco-manipulation requires connecting egocentric observations and task instructions to whole-body motion. Learning this mapping requires synchronized egocentric images, language commands, and robot-compatible kinematic trajectories, yet no existing data source provides this complete tuple at scale. We address this bottleneck by generating vision-language-kinematics (VLK) supervision synthetically in reconstructed scenes. Our pipeline leverages 3D Gaussian Splatting to reconstruct metric-scale indoor environments, synthesizes navigation and object-interaction trajectories using privileged scene information, and renders paired egocentric observations after the fact. We produce 48,000 paired trajectories with no human intervention and train a VLK policy that predicts short-horizon whole-body kinematic trajectories. A whole-body tracker converts these predictions into actions on the physical humanoid. We evaluate on the physical Unitree G1 performing navigation and single-object transport, demonstrating that synthesized interactions in reconstructed scenes provide effective supervision for sim-to-real perception-based humanoid loco-manipulation. Project Website: https://vision-language-kinematics.github.io/
Comment: 19 pages, 7 figures, 4 tables
GROW$^2$: Grounding Which and Where for Robot Tool Use
Yuhong Deng, Yuyao Liu, David Hsu
2606.30632v1
GROW$^2$: Grounding Which and Where for Robot Tool Use
Yuhong Deng, Yuyao Liu, David Hsu
2606.30632v1
arXiv:2606.30632v1
•
2026-06-29
Can the robot use a plate to cut a cake if no knife is available? Tool use greatly expands robot capabilities, but to use tools creatively beyond their intended functions, the robot faces the challenge of $\textit{open-world affordance grounding}$: select an open-category object to act as a tool and localize its specific region of action. To this end, we introduce GROW$^2$ (GROunding Which and Where), which leverages object parts as a natural abstraction to split the grounding process hierarchically into semantic and geometric levels, thus bypassing the need for data-heavy, end-to-end training. Semantically, GROW$^2$ harnesses the commonsense reasoning of Vision-Language Models (VLMs) to parse a natural-language task instruction, select a suitable object as the tool, and identify task-relevant parts on the tool and the target object. Geometrically, vision foundation models then ground the selected parts into precise 3D regions from a single RGB-D image. Experiments on established benchmarks show that GROW$^2$ outperforms state-of-the-art baselines on affordance prediction benchmarks. Further, it achieves zero-shot generalization over open-category objects and outperforms baselines in both simulated and real-world robot tool use experiments.
Sequential Planning via Anchored Robotic Keypoints
Bryce Grant, Aryeh Rothenberg, Logan Senning, Zonghe Chua, Zach Patterson, Peng Wang
2606.30613v1
Sequential Planning via Anchored Robotic Keypoints
Bryce Grant, Aryeh Rothenberg, Logan Senning, Zonghe Chua, Zach Patterson, Peng Wang
2606.30613v1
arXiv:2606.30613v1
•
2026-06-29
We present Sequential Planning via Anchored Robotic Keypoints, SPARK, a training-free neurosymbolic manipulation system that reaches 43.7% on six LIBERO-PRO position \& task cells, more than doubling CaP-Agent0 and Vision-Language-Action (VLA) baselines. CaP-Agent0, a multi-turn code-generation agent, achieves 18.2% by re-querying an LLM at every turn, but its restart-from-scratch solution proves costly against minor policy failures. Perception is the layer that fails most under position and task changes so SPARK spends its computation there. A single Gemini call composes the plan as a typed behavior tree (BT) of composable primitives, each already containing the low-level control (motion, grasping, depth geometry) a code-generation agent would otherwise regenerate on every trial. The rest of the budget goes to perception: a second Gemini call proposes three alternative text prompts per object, SAM3 evaluates each, and we keep the prompt$\to$label pair with the most confident detection and a recovery loop then retries a failed primitive against freshly detected objects, with no new LLM call. The alternative prompts add +27.7 points on the spatial suite and +10.0 on the object suite, with the recovery loop adding +5.0 overall. SPARK runs the same primitives on three robot families (UR10e, Franka FR3, bimanual Franka) across nine unique tasks at twenty trials each, averaging 68%. Since the detector, planner, and controller modules sit behind the typed plan, they swap independently without training, and each primitive's checkable post-condition traces a failure to the corresponding module or a kinematic limit. Every trial logs a verified, labeled trajectory, so a training-free planner that already beats VLAs can supply the data those policies need without teleoperation. Project page: https://cwru-aism.github.io/spark-page/
Comment: 29 pages, 14 figures
Realtime Wind Estimation using Low Cost Quadrotor Uncrewed Aerial Vehicles
Hiranya Udagedara, Mahdis Bisheban
2606.30581v1
Realtime Wind Estimation using Low Cost Quadrotor Uncrewed Aerial Vehicles
Hiranya Udagedara, Mahdis Bisheban
2606.30581v1
arXiv:2606.30581v1
•
2026-06-29
In environmental monitoring as well as emergency response applications such as wildfires, wind velocity measurement is essential. Quadrotor UAVs have become popular platforms for wind velocity estimation due to their maneuverability, compact size, and cost-effectiveness. Numerous studies use the Extended Kalman Filter (EKF) to estimate the wind velocity based on the quadrotor dynamic model. However, most of them use hovering quadrotors only for wind estimation, others use a near-linear trajectory to estimate near-constant velocities. Furthermore, EKF performance is constrained by its reliance on linearized approximations of the nonlinear quadrotor dynamics around current states, limiting accuracy in highly nonlinear scenarios, including windy conditions. This study proposes the use of an Unscented Kalman Filter (UKF), a nonlinear estimator to provide accurate wind estimations while maintaining the trajectory of the quadrotor UAV. The quadrotor is modeled on the Special Euclidean group SE(3) and the approach is evaluated through numerical simulations using a geometric controller to maintain quadrotor flight paths. The results indicate that as the nonlinearity of the simulation increases, the UKF consistently outperforms the EKF. This demonstrates the potential of the UKF as a reliable estimator for highly nonlinear scenarios, capable of maintaining the trajectory with minimal deviation while providing accurate wind velocity estimations.
Comment: IEEE ACC 2026 Accepted
MOAR Planner: Multi-Objective and Adaptive Risk-Aware Path Planning for Infrastructure Inspection with a UAV
Louis Petit, Alexis Lussier Desbiens
2606.30575v1
MOAR Planner: Multi-Objective and Adaptive Risk-Aware Path Planning for Infrastructure Inspection with a UAV
Louis Petit, Alexis Lussier Desbiens
2606.30575v1
arXiv:2606.30575v1
•
2026-06-29
The problem of autonomous navigation for UAV inspection remains challenging as it requires effectively navigating in close proximity to obstacles, while accounting for dynamic risk factors such as weather conditions, communication reliability, and battery autonomy. This paper introduces the MOAR path planner which addresses the complexities of evolving risks during missions. It offers real-time trajectory adaptation while concurrently optimizing safety, time, and energy. The planner employs a risk-aware cost function that integrates pre-computed cost maps, the new concepts of damage and insertion costs, and an adaptive speed planning framework. With that, the optimal path is searched in a graph using a discrete representation of the state and action spaces. The method is evaluated through simulations and real-world flight tests. The results show the capability to generate real-time trajectories spanning a broad range of evaluation metrics: around 90% of the range occupied by popular algorithms. The proposed framework contributes by enabling UAVs to navigate more autonomously and reliably in critical missions.
Comment: 7 pages, accepted at the 2024 IEEE International Conference on Robotics and Automation (ICRA), Yokohama, Japan
Training Vision-Language-Action Models with Dense Embodied Chain-of-Thought Supervision
Haoyang Li, Guanlin Li, Youhe Feng, Chen Zhao, Zhuoran Wang, Yang Li, Qizhe Wei, Shifeng Bao, Haitao Shen, Yihan Zhao, Tong Yang, Jing Zhang
2606.30552v1
Training Vision-Language-Action Models with Dense Embodied Chain-of-Thought Supervision
Haoyang Li, Guanlin Li, Youhe Feng, Chen Zhao, Zhuoran Wang, Yang Li, Qizhe Wei, Shifeng Bao, Haitao Shen, Yihan Zhao, Tong Yang, Jing Zhang
2606.30552v1
arXiv:2606.30552v1
•
2026-06-29
Cross-embodiment transfer in vision-language-action (VLA) models remains challenging because low-level state and action spaces differ fundamentally across robot platforms. We observe that the high-level cognitive process underlying manipulation, including scene perception, object identification, task planning, and sub-task decomposition, is largely shared across embodiments. Based on this observation, we present ZR-0, a 2.6 billion parameter end-to-end VLA model that uses dense Embodied Chain-of-Thought (ECoT) supervision to align cross-embodiment representations within the vision-language model (VLM). ZR-0 adopts a dual-stream architecture: a pre-trained VLM (System 2) generates structured ECoT reasoning during training, while a Diffusion Transformer-based action expert (System 1) produces continuous action chunks via flow matching. The two components are coupled through cross-attention, with an attention mask that restricts the action expert to input prompt features only, enabling ECoT generation to be entirely skipped at inference without any performance loss. ZR-0 is pre-trained on ProcCorpus-60M, a large-scale dataset comprising approximately 60 million frames (approximately 1,000 hours) from over 400K trajectories, with dense ECoT annotations covering 96.8% of all frames. We evaluate ZR-0 on three simulation benchmarks spanning single-arm (LIBERO), bimanual (RoboTwin 2.0), and humanoid (RoboCasa GR-1 Tabletop) embodiments, as well as real-world experiments on the xArm platform, demonstrating strong performance across all settings. Code and model checkpoints are available at https://github.com/RUCKBReasoning/ZR-0.
Learning from Mistakes: Rollout-Retrieval Lifelong Policy Learning for Autonomous Driving
Cheng Gong, Haoyang Wang, Chao Lu, Zirui Li, Jianwei Gong
2606.30537v1
Learning from Mistakes: Rollout-Retrieval Lifelong Policy Learning for Autonomous Driving
Cheng Gong, Haoyang Wang, Chao Lu, Zirui Li, Jianwei Gong
2606.30537v1
arXiv:2606.30537v1
•
2026-06-29
Autonomous driving policies should be able to improve continually as deployment exposes them to increasingly diverse and long-tail traffic situations. However, most learning-based policies are trained or fine-tuned on expert demonstrations and then rely largely on generalization to handle challenging closed-loop scenarios, lacking an explicit mechanism to correct and retain the mistakes exposed in these scenarios. This paper studies autonomous driving policy improvement from a lifelong learning perspective: Can a pretrained policy improve continually by accumulating corrective knowledge derived from its own mistakes, while retaining previously acquired driving competence? To answer this question, we propose Rollout-Retrieval Lifelong Policy Learning (R$^2$LPL), a policy learning framework that retrieves corrective targets from recoverable policy-induced mistakes and retains the resulting knowledge through lifelong policy learning. R^2LPL addresses a key bottleneck in continual policy improvement: closed-loop mistakes reveal where the policy is weak, but do not directly specify what the policy should learn. By filtering recoverable mistake-related states and retrieving feasible corrective targets, R$^2$LPL turns sparse failure evidence into compact supervised knowledge for stable and sample-efficient policy improvement. We evaluate R$^2$LPL on large-scale closed-loop nuPlan benchmarks. With only a few rollout and continual-learning cycles, R$^2$LPL elevates a learning-based planner with moderate initial performance to state-of-the-art performance across the evaluated benchmarks, especially on the challenging and long-tail Test14-hard split. These results demonstrate the effectiveness of R$^2$LPL in converting recoverable closed-loop mistakes into corrective knowledge for sustained policy improvement.
Comment: 15 pages, 6 figures. Code available at: https://github.com/Engibacter/R2LPL
Multi-Agent Route Planning as a QUBO Problem
Renáta Rusnáková, Martin Chovanec, Juraj Gazda
2602.07913v2
Multi-Agent Route Planning as a QUBO Problem
Renáta Rusnáková, Martin Chovanec, Juraj Gazda
2602.07913v2
arXiv:2602.07913v2
•updated
•
2026-02-08
Multi-Agent Route Planning considers selecting vehicles, each associated with a single predefined route, such that route-level coverage utility is maximized while redundant spatial overlaps are limited. This paper gives a formal problem definition, proves NP-hardness by reduction from the Weighted Set Packing problem, and derives a Quadratic Unconstrained Binary Optimization formulation whose coefficients directly encode route utility rewards and pairwise overlap penalties. A single penalty parameter $λ$ controls the coverage--overlap trade-off. We distinguish between a soft regime, which supports multi-objective exploration, and a hard regime, in which the penalty is strong enough to effectively enforce near-disjoint routes. We describe a practical pipeline for generating city instances, constructing candidate routes, building the QUBO matrix, and solving it with a binary quadratic programming baseline (Gurobi), simulated annealing, and D-Wave hybrid quantum annealing. Experiments on Barcelona instances with up to $10{,}000$ vehicles reveal a clear coverage--overlap knee and show that Pareto-optimal solutions are mainly obtained under the hard-penalty regime, while D-Wave hybrid solvers and Gurobi achieve very similar objective values on matching configurations with only minor runtime differences as problem size grows.
PS-MOT: Cultivating Instance Awareness from Point Seeds for Multi-Object Tracking
Kai Luo, Fei Teng, Mengfei Duan, Wanjun Jia, Xu Wang, Hao Shi, Kunyu Peng, Zhiyong Li, Kailun Yang
2606.30476v1
PS-MOT: Cultivating Instance Awareness from Point Seeds for Multi-Object Tracking
Kai Luo, Fei Teng, Mengfei Duan, Wanjun Jia, Xu Wang, Hao Shi, Kunyu Peng, Zhiyong Li, Kailun Yang
2606.30476v1
arXiv:2606.30476v1
•
2026-06-29
We introduce Point-supervised Multi-Object Tracking (PS-MOT) as a cost-effective alternative to traditional bounding box supervision, shifting the focus from spatial fitting to topological center-driven representation. However, PS-MOT faces challenges, e.g., spatial ambiguity and identity drift due to the lack of explicit geometric structure and scale constraints. To address these, we propose PS-Track, a hierarchical pipeline transitioning from points to instances across data, model, and loss levels. At the data level, we introduce Temporal-Feedback Prompting (TFP) to evolve points into temporally consistent pseudo-labels using negative spatial cues and motion priors. At the model level, we design the Point-Excited Wavelet Attention (PEWA) module, which leverages semantic correlations to activate high-frequency components, ``hallucinating'' object boundaries. At the loss level, Uncertainty-Guided Gaussian Learning (UGL) models pseudo-labels as probabilistic distributions, dynamically calibrating supervision intensity. Experiments on DanceTrack, EmboTrack, SportsMOT, and JRDB demonstrate that PS-Track provides a feasible and effective point-supervised alternative across diverse tracking scenarios, establishing a new state-of-the-art for point-supervised tracking. The source code is available at https://github.com/xifen523/PS-MOT.
Comment: Accepted to ECCV 2026. The source code is available at https://github.com/xifen523/PS-MOT
Grasp-Oriented Non-Prehensile Manipulation via Learning a Graspability Field
Licheng Zhong, Gim Hee Lee
2606.30474v1
Grasp-Oriented Non-Prehensile Manipulation via Learning a Graspability Field
Licheng Zhong, Gim Hee Lee
2606.30474v1
arXiv:2606.30474v1
•
2026-06-29
Non-prehensile manipulation is often used as a preparatory step for robotic grasping, yet existing approaches typically require a predefined target object pose. In practice, however, objects admit multiple graspable configurations and the desired pose is not known in advance. We reformulate non-prehensile manipulation for grasping as optimizing an object centric graspability objective rather than reaching a specific pose. We construct a graspable set from synthesized grasps and define a graspability field that measures how suitable an object configuration is for successful grasp execution. The scalar measure provides a dense learning signal for reinforcement learning and determines when to terminate manipulation. This yields a closed-loop manipulation-to-grasp pipeline driven by a single policy. Experiments in simulation and on a real robot show that the policy reliably reconfigures objects into graspable states and transitions to grasping without external planners or manually specified stopping conditions. The predicted graspability distance correlates with real world grasp success, which indicates that the learned representation captures grasp feasibility of object configurations.
Comment: European Conference on Computer Vision (ECCV), 2026
Behavior Prompting Policy: Demonstrations as Prompts for Manipulation
Austin Patel, Ben Pekarek, Joel Enrique Castro Hernandez, Shuran Song
2606.30457v1
Behavior Prompting Policy: Demonstrations as Prompts for Manipulation
Austin Patel, Ben Pekarek, Joel Enrique Castro Hernandez, Shuran Song
2606.30457v1
arXiv:2606.30457v1
•
2026-06-29
We study behavior prompting, a paradigm that enables robots to perform new tasks at inference time given a single human demonstration, which we call a behavior prompt. To enable this capability, we present contributions in algorithm, data, and evaluation. For algorithm, we introduce Behavior Prompting Policy (BPP), an in-context visuomotor architecture that translates the behavior prompt and the current observation into robot actions. For data, we identify that task diversity is the primary driver of the prompting capability and introduce iPhUMI, a handheld manipulation interface for collecting diverse training data. For evaluation, we introduce DrawAnything and LIBERO-Gen to evaluate test-time adaptation to unseen drawing and tabletop manipulation tasks. We also demonstrate that iPhUMI serves as a practical interface for specifying behavior prompts at test time, enabling a human to command a robot via a single demonstration to complete known tasks or to define new robot capabilities. Altogether, behavior prompting provides a flexible and scalable way to teach robots new skills without the need for expensive fine-tuning. Our project website is located at https://behavior-prompting.github.io/ .
Vision-Language-Action Models: Experimental Insights from a Real-World UR5 Platform
Mathilde Hochedel, Marc Lalonde
2606.30456v1
Vision-Language-Action Models: Experimental Insights from a Real-World UR5 Platform
Mathilde Hochedel, Marc Lalonde
2606.30456v1
arXiv:2606.30456v1
•
2026-06-29
This project investigates whether recent Vision-Language-Action (VLA) models can be transferred from controlled research benchmarks to a real-world robotic platform, specifically a UR5e manipulator, in a reproducible and operationally meaningful manner. The work integrates real-robot data acquisition, dataset engineering (compatible with the RLDS format), and the fine-tuning and deployment of OpenVLA and OpenVLA-OFT models, with systematic validation of action representations and control interfaces. The project resulted in several foundational assets: (i) a complete real-robot data acquisition pipeline, (ii) a dataset conversion workflow aligned with RLDS standards, (iii) an initial fine-tuning and inference infrastructure for VLA models, and (iv) a structured set of experimental observations grounded in real-robot trials. These elements collectively establish a reproducible framework for evaluating learning-based manipulation systems beyond simulation. Empirically, the experiments reveal a consistent gap between promising offline indicators and unstable closed-loop behavior on the physical system: this gap cannot be attributed solely to model limitations, it is strongly influenced by action semantics, coordinate frame conventions, temporal alignment between modalities, image preprocessing consistency, and dataset coverage and quality. These observations lead to a key interpretation: the successful deployment of VLA systems in real-world settings depends less on incremental improvements in model capacity and more on precise control of the entire data-model-control pipeline. The project reframes VLA-based robotics from a primarily model-centric challenge to a system-level problem; it highlights the difficulty of running robust task execution on the real robot and provides a clear, experimentally grounded understanding of the conditions required for reliable deployment.
Comment: 23 pages, 16 figures
OGM-CBF: Occupancy Grid Map-based Control Barrier Function for Safe Mobile Robot Control with Memory of out of View Obstacles
Golnaz Raja, Miloš Prágr, Topi Reino Johannes Kärki, Teemu Mökkönen, Reza Ghabcheloo
2405.10703v4
OGM-CBF: Occupancy Grid Map-based Control Barrier Function for Safe Mobile Robot Control with Memory of out of View Obstacles
Golnaz Raja, Miloš Prágr, Topi Reino Johannes Kärki, Teemu Mökkönen, Reza Ghabcheloo
2405.10703v4
arXiv:2405.10703v4
•updated
•
2024-05-17
Safe control in unknown environments is a key challenge in mobile robotics. Control Barrier Functions (CBFs) provide a principled framework for guaranteeing safety constraint satisfaction. State-of-the-art CBF approaches assume either known environments with predefined obstacles, or rely only on obstacles currently within the robot's Field of View (FoV). However, practical robots in a priori unknown environments can observe their surroundings only partially, and therefore can violate safety due to limited FoV, sensor range, or occlusion. This paper incorporates the memory of a priori observed obstacles of arbitrary shape that have left the robot's FoV into the CBF safe control. In particular, we couple the Signed Distance Function (SDF)-based CBF formulation to an occupancy grid map built online during the system's operation. Furthermore, the lack of steering authority induced by the SDF gradient degeneracy when facing obstacles head-on is addressed by employing image pyramid over the SDF, yielding a multi-level CBF. The efficacy of the proposed approach is evaluated against memory unaware baselines in the CARLA simulator. Moreover, we demonstrate the generalizability of the proposed approach in real deployments on a small warehouse robot and a large, articulated frame steering autonomous wheel loader.
Comment: Submitted to IROS 2026
Generation of Uncertainty-Aware High-Level Spatial Concepts in Factorized 3D Scene Graphs via Graph Neural Networks
Jose Andres Millan-Romera, Muhammad Shaheer, Miguel Fernandez-Cortizas, Martin R. Oswald, Holger Voos, Jose Luis Sanchez-Lopez
2409.11972v4
Generation of Uncertainty-Aware High-Level Spatial Concepts in Factorized 3D Scene Graphs via Graph Neural Networks
Jose Andres Millan-Romera, Muhammad Shaheer, Miguel Fernandez-Cortizas, Martin R. Oswald, Holger Voos, Jose Luis Sanchez-Lopez
2409.11972v4
arXiv:2409.11972v4
•updated
•
2024-09-18
Enabling robots to autonomously discover high-level spatial concepts (e.g., rooms and walls) from primitive geometric observations (e.g., planar surfaces) within 3D Scene Graphs is essential for robust indoor navigation and mapping. These graphs provide a hierarchical metric-semantic representation in which such concepts are organized. To further enhance graph-SLAM performance, Factorized 3D Scene Graphs incorporate these concepts as optimization factors that constrain relative geometry and enforce global consistency. However, both stages of this process remain largely manual: concepts are typically derived using hand-crafted, concept-specific heuristics, while factors and their covariances are likewise manually designed. This reliance on manual specification limits generalization across diverse environments and scalability to new concept classes. This paper presents a novel learning-based method that infers spatial concepts online from observed vertical planes and introduces them as optimizable factors within a SLAM backend, eliminating the need to handcraft concept generation, factor design, and covariance specification. We evaluate our approach in simulated environments with complex layouts, improving room detection by 20.7% and trajectory estimation by 19.2%. Validated on real construction sites, room detection improves by 5.3% and map matching accuracy by 3.8%.
Comment: Accepted at IEEE Robotics and Automation Letters (RA-L)
HUMEMBR: Learning Human Routines for Predictive Embodied Navigation
Samira Huber, Klaas Pelzer, Duc M. Nguyen, Xuesu Xiao, Sören Pirk
2606.30404v1
HUMEMBR: Learning Human Routines for Predictive Embodied Navigation
Samira Huber, Klaas Pelzer, Duc M. Nguyen, Xuesu Xiao, Sören Pirk
2606.30404v1
arXiv:2606.30404v1
•
2026-06-29
Understanding and navigating human-centered environments over extended periods of time while considering human behavior and routines remains a fundamental challenge in robotics. In real-world settings, robots may be asked to locate a specific individual, predict where that person is likely to be, or estimate when they typically leave a building. Addressing such queries requires reasoning over extensive histories of observations and capturing long-term behavioral patterns. To this end, we introduce Human-Centered Memory for Embodied Robots (HUMEMBR), a system designed for embodied question answering and routine-conditioned navigation. HUMEMBR integrates a continuous memory construction process with a parallel retrieval and querying mechanism, enabling the system to accumulate structured representations of human routines while supporting interactive, user-driven queries. Our experimental results indicate that HUMEMBR improves long-horizon reasoning about human behavior relative to full-context LLM baselines, while using substantially fewer tokens. Furthermore, we deploy HUMEMBR on a physical robot in two distinct environments, showing its ability to handle diverse queries and navigation tasks under real-world conditions.
Comment: Accepted to IROS 2026
Scalable Multi-Task Data Generation via Reinforcement Learning for Language-Conditioned Bimanual Dexterous Manipulation
Zechu Li, Yufeng Jin, Puze Liu, Jan Peters, Georgia Chalvatzaki
2606.22471v2
Scalable Multi-Task Data Generation via Reinforcement Learning for Language-Conditioned Bimanual Dexterous Manipulation
Zechu Li, Yufeng Jin, Puze Liu, Jan Peters, Georgia Chalvatzaki
2606.22471v2
arXiv:2606.22471v2
•updated
•
2026-06-21
A key bottleneck in training generalist policies for bimanual dexterous manipulation is the lack of large-scale, high-quality datasets. Synthetic data generation in simulation provides a scalable alternative to human video demonstrations by overcoming challenges such as morphology mismatch, missing physical interactions, and the generation of robot actions. However, existing approaches based on human teleoperation offer limited task diversity, as object-centric trajectory matching often neglects the feasibility of robot execution. Reinforcement learning (RL) enables broader scalability but is often constrained by handcrafted, task-specific rewards. In this work, we propose a systematic RL-based data generation pipeline that integrates generalizable reward design, effective domain randomization, and language-conditioned task annotations. This pipeline synthesizes diverse, high-quality datasets for dexterous bimanual manipulation and enables training of language-conditioned multi-task policies. Our experiments show that the generated data significantly improves generalization across three representative manipulation tasks.
CAR: Cross-Vehicle Kinodynamics Adaptation via Mobility Representation
Tong Xu, Chenhui Pan, Xuesu Xiao
2603.06866v3
CAR: Cross-Vehicle Kinodynamics Adaptation via Mobility Representation
Tong Xu, Chenhui Pan, Xuesu Xiao
2603.06866v3
arXiv:2603.06866v3
•updated
•
2026-03-06
Developing autonomous mobile robot systems typically requires either extensive, platform-specific data collection or relies on simplified abstractions, such as unicycle or bicycle models, that fail to capture the complex kinodynamics of diverse platforms, ranging from wheeled to tracked vehicles. This limitation hinders scalability across evolving heterogeneous autonomous robot fleets. To address this challenge, we propose Cross-vehicle kinodynamics Adaptation via mobility Representation (CAR), a novel framework that enables rapid mobility transfer to new vehicles. CAR employs a Transformer encoder with Adaptive Layer Normalization to embed vehicle trajectory transitions and physical configurations into a shared mobility latent space. By identifying and extracting commonality from nearest neighbors within this latent space, our approach enables rapid kinodynamics adaptation to novel platforms with minimal data collection and computational overhead. We evaluate CAR using the Verti-Bench simulator, built on the Chrono multi-physics engine, and validate its performance on four distinct physical configurations of the Verti-4-Wheeler platform. With only one minute of new trajectory data, CAR achieves up to 67.2% reduction in prediction error compared to direct neighbor transfer across diverse unseen vehicle configurations, demonstrating the effectiveness of cross-vehicle mobility knowledge transfer in both simulated and real-world environments.
FutureNav: Unified World-Action Modeling for Vision-and-Language Navigation
Lingfeng Zhang, Zeying Gong, Xiaoshuai Hao, Haoxiang Fu, Qiang Zhang, Mingliang Zhou, Hangjun Ye, Xiaojun Liang, Junwei Liang, Wenbo Ding
2606.30367v1
FutureNav: Unified World-Action Modeling for Vision-and-Language Navigation
Lingfeng Zhang, Zeying Gong, Xiaoshuai Hao, Haoxiang Fu, Qiang Zhang, Mingliang Zhou, Hangjun Ye, Xiaojun Liang, Junwei Liang, Wenbo Ding
2606.30367v1
arXiv:2606.30367v1
•
2026-06-29
Vision-and-language navigation (VLN) in continuous environments requires an agent to ground instructions in egocentric observations while maintaining spatial understanding across long action sequences. Recent navigation foundation models have shown strong progress by scaling vision-language models, but they often learn navigation primarily as direct action generation, without explicitly modeling world states or predicting their future evolution. We introduce FutureNav, a VLM-based unified world-action modeling framework for vision-and-language navigation. Specifically, FutureNav jointly encodes text, visual, and spatial features and feeds them into the LLM, and optimizes four objectives for simultaneous world and action modeling: an action policy objective for navigation action prediction, inverse and forward dynamics objectives for modeling state transitions, and a future generation objective for predicting future spatial states. This unified architecture strengthens action prediction while explicitly modeling the world, without sacrificing inference speed. Extensive experiments show that, with only a 4B-scale backbone, FutureNav achieves state-of-the-art performance on multiple VLN benchmarks and substantially outperforms prior VLN methods, paving the way toward future world-action models for VLN. We will release the code and models to support future research.
Sim2Swim: Zero-Shot Velocity Control for Agile AUV Maneuvering in 3 Minutes
Lauritz Rismark Fosso, Herman Biørn Amundsen, Marios Xanthidis, Sveinung Johan Ohrem
2512.08656v2
Sim2Swim: Zero-Shot Velocity Control for Agile AUV Maneuvering in 3 Minutes
Lauritz Rismark Fosso, Herman Biørn Amundsen, Marios Xanthidis, Sveinung Johan Ohrem
2512.08656v2
arXiv:2512.08656v2
•updated
•
2025-12-09
Holonomic autonomous underwater vehicles (AUVs) have the hardware ability for agile maneuvering in both translational and rotational degrees of freedom (DOFs). However, due to challenges inherent to underwater vehicles, such as complex hydrostatics and hydrodynamics, parametric uncertainties, and frequent changes in dynamics due to payload changes, control is challenging. Performance typically relies on carefully tuned controllers targeting unique platform configurations, and a need for re-tuning for deployment under varying payloads and hydrodynamic conditions. As a consequence, agile maneuvering with simultaneous tracking of time-varying references in both translational and rotational DOFs is rarely utilized in practice. To the best of our knowledge, this paper presents the first general zero-shot sim2real deep reinforcement learning-based (DRL) velocity controller enabling path following and agile 6DOF maneuvering with a training duration of just 3 minutes. Sim2Swim, the proposed approach, inspired by state-of-the-art DRL-based position control, leverages domain randomization and massively parallelized training to converge to field-deployable control policies for AUVs of variable characteristics without post-processing or tuning. Sim2Swim is extensively validated in pool trials for a variety of configurations, showcasing robust control for highly agile motions.
Comment: 6 pages, 4 figures
ReactiveBFM: Reactive Closed-Loop Motion Planning Towards Universal Humanoid Whole-Body Control
Xiao Chen, Weishuai Zeng, Xiaojie Niu, Zirui Wang, Jianan Li, Huayi Wang, Furui Xu, Jiahe Chen, Weixiang Zhong, Lihe Ding, Kailin Li, Jiangmiao Pang, Tai Wang, Tianfan Xue, Jingbo Wang
2606.30362v1
ReactiveBFM: Reactive Closed-Loop Motion Planning Towards Universal Humanoid Whole-Body Control
Xiao Chen, Weishuai Zeng, Xiaojie Niu, Zirui Wang, Jianan Li, Huayi Wang, Furui Xu, Jiahe Chen, Weixiang Zhong, Lihe Ding, Kailin Li, Jiangmiao Pang, Tai Wang, Tianfan Xue, Jingbo Wang
2606.30362v1
arXiv:2606.30362v1
•
2026-06-29
While current Behavior Foundation Models (BFMs) provide robust control priors for humanoids, they only execute pre-defined reference motions. As a result, they are vulnerable to environmental shifts and incapable of reactive whole-body coordination. Naively cascading them with generative motion planners fails to achieve true reactivity, as inevitable tracking discrepancies induce fatal cumulative exposure bias. To bridge this gap, we propose ReactiveBFM, a real-time closed-loop planning-control framework. At its core, we effectively mitigate exposure bias via a scheduled prefix sampling curriculum, forcing the generative planner to actively learn error-recovery behaviors from imperfect physical states rather than ground-truth trajectories. Systematically, to reconcile the severe latency mismatch between auto-regressive planning and high-frequency tracking, we introduce an asynchronous replanning mechanism. Combined with trajectory chunking to temporally ensemble spatial references, our system guarantees spatio-temporally fluid execution without physical jitter. Deployed on the Unitree G1 humanoid, ReactiveBFM demonstrates unprecedented physical agility across a vast repertoire of text-conditioned closed-loop motions. Notably, ReactiveBFM achieves zero-shot moving target reaching, showcasing intricate whole-body coordination and on-the-fly replanning. In sim-to-sim benchmarking under severe perturbations, ReactiveBFM achieves a 93.1% success rate, significantly outperforming cascaded open-loop baselines by 28.6%.
Comment: Project page: https://xiao-chen.tech/reactivebfm/
See and Switch: Vision-Based Branching for Interactive Robot-Skill Programming
Petr Vanc, Jan Kristof Behrens, Václav Hlaváč, Karla Stepanova
2603.08057v2
See and Switch: Vision-Based Branching for Interactive Robot-Skill Programming
Petr Vanc, Jan Kristof Behrens, Václav Hlaváč, Karla Stepanova
2603.08057v2
arXiv:2603.08057v2
•updated
•
2026-03-09
Programming by demonstration (PbD) makes robot programming accessible to non-experts, but scaling it to real-world variability remains a challenge for current teaching frameworks, especially when a robot must select suitable task variants online from visual input. We present See & Switch, an interactive teaching-and-execution framework that represents tasks as graphs of skill parts connected by decision states, enabling conditional branching during replay. Its vision-based Switcher uses eye-in-hand images to select the appropriate successor skill part and detect novel situations that require new demonstrations. The framework supports recovery demonstrations during execution through kinesthetic teaching, joystick control, and hand gestures. We evaluate See & Switch on three dexterous manipulation tasks with 8 novice users, collecting approx. 900 real-robot execution rollouts. To isolate visual decision performance from timing errors during decision states, we evaluate the Switcher offline using user-gated decision state windows. In the evaluation within the decision state windows, the method achieves up to 90.6% branch-selection accuracy and detects anomalies with >90% accuracy in 47 of 79 decision states, demonstrating reliable switching based on visual input for conditional robot-skill programming. We provide all code and experiment data at http://imitrob.ciirc.cvut.cz/publications/seeandswitch.
Comment: 8 pages, 9 figures
Chronos: A Physics-Informed Full-History Framework for Non-Markovian Long-Horizon Manipulation
Yulin Zhou, Yimeng Wang, Nengyu Wang, Shaojia Xing, Shiyun Tu, Xiang Li, Jingkai Zhang, Ningbo Jiang, Yuankai Lin, Hua Yang, Xiangrui Zeng, Zhouping Yin
2606.30318v1
Chronos: A Physics-Informed Full-History Framework for Non-Markovian Long-Horizon Manipulation
Yulin Zhou, Yimeng Wang, Nengyu Wang, Shaojia Xing, Shiyun Tu, Xiang Li, Jingkai Zhang, Ningbo Jiang, Yuankai Lin, Hua Yang, Xiangrui Zeng, Zhouping Yin
2606.30318v1
arXiv:2606.30318v1
•
2026-06-29
General-purpose robot policies should be modeled as dynamical systems, yet many VLA and generative imitation policies still rely on present observations or short windows. This Markovian shortcut fails in memory-dependent manipulation: identical observations can demand different actions after different histories. We present Chronos, a physics-informed full-history framework for non-Markovian long-horizon manipulation. The key idea is to elevate observation history from auxiliary context to the latent state of the policy dynamics. At each physical control step, Chronos forms one state-representative token by fusing observation and proprioception, so the token sequence is aligned one-to-one with physical time. A selective state space model propagates this causal historical state, which conditions a multimodal coarse action prior through implicit maximum likelihood estimation (IMLE). This prior is then refined by a second-order Schrodinger-inspired bridge that predicts acceleration fields, yielding smoother and more physically grounded robot motion. Across 16 simulated tasks and 4 real-world experiments, Chronos is evaluated on precision insertion, general manipulation, and memory-dependent long-horizon control. On RMBench, where success requires remembering task phase, Chronos achieves 73.6% average success, outperforming Markovian VLA baseline pi0.5 by +62.4 percentage points, a 6.6x relative gain, while using 10x fewer parameters. It also surpasses the memory VLA Mem-0 by 22.8 points while using over 30x fewer parameters. In real-world dual-arm experiments using a single RGB camera, Chronos achieves 78% average success over four tasks, including 72% on the three memory-dependent tasks, whereas pi0.5 achieves 7% overall and 0% on the memory-dependent subset. These results suggest that history should not be treated as auxiliary context, but as the latent state of the manipulation policy.
Comment: 20 pages, 10 figures. Submitted to IEEE Transactions on Robotics
CSAR: Containerized System Architecture for Robotics
Ambrosio-Cestero, Gregorio, Galindo Andrades, Cipriano, Gonzalez-Jimenez, Javier, Ruiz-Sarmiento, Jose-Raul
2606.30293v1
CSAR: Containerized System Architecture for Robotics
Ambrosio-Cestero, Gregorio, Galindo Andrades, Cipriano, Gonzalez-Jimenez, Javier, Ruiz-Sarmiento, Jose-Raul
2606.30293v1
arXiv:2606.30293v1
•
2026-06-29
Robotic applications increasingly rely on distributed computational infrastructures that combine embedded devices, edge servers, and cloud resources. This evolution, together with the collaborative nature of robotics projects, has made the development, integration, deployment, and long-term operation of robotic systems significantly more complex. In practice, multi-user robotics software teams face persistent challenges related to dependency isolation, compatibility, reproducibility, efficient sharing of specialized hardware, and deployment across heterogeneous environments. In this paper, we present CSAR (Containerized System Architecture for Robotics), a container-centric architectural framework designed specifically for robotics teams and the edge-cloud continuum. CSAR combines LXC/LXD-based system containerization, ROS 2/DDS-based communication, and a three-layer edge infrastructure to organize computation into hardware-affine, persistent execution environments that remain decoupled from the volatility of experimental workloads. Through its Infrastructure Core, Platform and Multi-User Orchestration, and Compute and Acceleration layers, CSAR provides strong isolation, controlled resource sharing, and topology-aware networking for distributed robotic applications. To demonstrate its validity, we describe a real deployment of CSAR in an academic robotics laboratory and evaluate it through representative use cases involving edge-offloaded 3D SLAM and GPU-accelerated semantic mapping. The results indicate that CSAR simplifies software integration, improves the utilization of shared computational resources, and facilitates safe prototyping, as well as reproducible and collaborative experimentation in robotics teams. The implementation described in this paper, including deployment templates, configuration files, and documentation, is available at https://github.com/goyoambrosio/CSAR.
Comment: 14 pages, 8 figures
X-Morph: Human Motion Priors for Scalable Robot Learning Across Morphologies
Ritwik Sharma, Shivam Sood, Arhaan Jain, Shyam Charan Kesavamoorthi, Chengyang He, Guillaume Sartoretti
2606.30290v1
X-Morph: Human Motion Priors for Scalable Robot Learning Across Morphologies
Ritwik Sharma, Shivam Sood, Arhaan Jain, Shyam Charan Kesavamoorthi, Chengyang He, Guillaume Sartoretti
2606.30290v1
arXiv:2606.30290v1
•
2026-06-29
Recent progress in humanoid behavior models has been driven in large part by abundant human motion data, but comparable motion data is scarce for non-humanoid legged robots such as quadrupeds, hexapods, and quadruped manipulators. A promising alternative is to repurpose human motion across embodiments; however, direct retargeting often produces motions that are visually plausible yet physically inconsistent or difficult to track under robot dynamics. We present X-Morph, a human-motion-to-robot-behavior pipeline that converts human motion into deployable locomotion and loco-manipulation policies for diverse non-humanoid legged morphologies. A cross-morphology retargeting stage converts human motions into kinematically plausible, intent-preserving robot references, which are then tracked by a privileged RL policy and distilled into a causal student policy. We evaluate X-Morph on three morphologically distinct platforms: a quadruped, a hexapod, and a quadruped equipped with a manipulator. The resulting policies track diverse retargeted motions, generalize to unseen human motions, and support downstream use cases including video-based teleoperation, behavior-prior control, and text-conditioned motion generation. These results suggest that large-scale human motion can serve as a substrate for learning broad, reusable behavior priors beyond humanoid robots. Project page: https://maker-rat.github.io/morph/
ActiveVital: Geometry-Aware Embodied Vital Signs Monitoring for Home Healthcare Robots
Yuxuan Hu, Shihao Li, Yang Xiao, Gen Li, Feng Xu, Jianfei Yang
2606.30275v1
ActiveVital: Geometry-Aware Embodied Vital Signs Monitoring for Home Healthcare Robots
Yuxuan Hu, Shihao Li, Yang Xiao, Gen Li, Feng Xu, Jianfei Yang
2606.30275v1
arXiv:2606.30275v1
•
2026-06-29
Home robots require reliable vital signs monitoring to support long-term companionship and safety in daily environments, yet obtaining respiration and heart rate without physical contact remains challenging in unconstrained home settings. Millimeter-wave (mmWave) radar offers a promising solution due to its phase sensitivity to sub-millimeter motions. However, mmWave measurements are fundamentally constrained by observation geometry, since only the radial component of motion is observable. Consequently, arbitrary robot-human orientations often introduce angular misalignment that destabilizes vital signs estimation. To address this limitation, we reformulate vital signs monitoring from passive signal recovery to active geometric regulation. We propose ActiveVital, a vision-guided sensing framework that treats sensing geometry as an explicit control variable for robots. It localizes the chest anchor via visual keypoints and converts alignment errors into control commands. This steers the robot-mounted radar toward near-normal incidence to the thoracic surface, maximizing radial observability within a perception-action loop. A differential phase enhancement module further stabilizes signal extraction under motion. Experiments show that ActiveVital reduces respiration interval error from 0.87 s to 0.14 s and heart rate error from 13.59 bpm to 2.22 bpm, achieving accuracy comparable to controlled static sensing while remaining robust under unconstrained robot-human configurations.
ConCent: Contact-Centric Real-to-Sim-to-Real Learning from One Demonstration
Heecheol Kim, Namiko Saito, Katsushi Ikeuchi, Yasuyuki Matsushita
2606.30268v1
ConCent: Contact-Centric Real-to-Sim-to-Real Learning from One Demonstration
Heecheol Kim, Namiko Saito, Katsushi Ikeuchi, Yasuyuki Matsushita
2606.30268v1
arXiv:2606.30268v1
•
2026-06-29
Sim-to-real policy transfer -- deploying policies trained in simulation in the real world -- is a promising paradigm for scaling robot manipulation without large-scale real-world data. However, transferring simulation-trained policies remains challenging due to discrepancies in contact dynamics -- particularly in contact-rich tasks where subtle differences can alter task outcomes entirely. Because interaction between the manipulated object and the environment is mediated through contact, task success depends on accurately reproducing task-relevant contacts. Accordingly, in manipulation, contact-centric fidelity -- reproducing both the contact event sequence (when, where, and how contacts occur) and the local contact dynamics (how forces and motions evolve at each contact) -- is a necessary condition for task success. Based on this insight, we propose a contact-centric real-to-sim-to-real RL framework that uses task-relevant contact event sequences extracted from real demonstrations as the learning objective. We approximate objects as groups of primitives and optimize their contact geometry in simulation so that the resulting local contact dynamics explain the observed state transitions. The contact event sequence is automatically extracted by replaying the demonstration. This sequence serves as a structured reward signal, guiding the policy toward physically plausible contact regimes validated in reality and preventing exploitation of unrealistic simulator contacts. The signal is obtained automatically, requiring no per-task reward design. Experiments on contact-rich manipulation tasks demonstrate more stable and robust sim-to-real policy transfer compared to unconstrained RL baselines.
Comment: 18 pages, 8 figures
KYON: Semi-Modular Wheel-Legged Quadruped With Agile Bimanual Capability
Luca Rossini, Arturo Laurenzi, Francesco Ruscelli, Yifang Zhang, Giovanbattista Gravina, Lorenzo Baccelliere, Corrado Burchielli, Stefano Cordasco, Nikos Tsagarakis
2606.30243v1
KYON: Semi-Modular Wheel-Legged Quadruped With Agile Bimanual Capability
Luca Rossini, Arturo Laurenzi, Francesco Ruscelli, Yifang Zhang, Giovanbattista Gravina, Lorenzo Baccelliere, Corrado Burchielli, Stefano Cordasco, Nikos Tsagarakis
2606.30243v1
arXiv:2606.30243v1
•
2026-06-29
This paper presents KYON, a hybrid wheel-legged quadruped robot equipped with a bimanual upper body for loco-manipulation tasks. The platform features a semi-modular design with a reconfigurable lower legs, enabling both wheeled and legged locomotion depending on the environment. A design approach that places actuators in the base and uses transmission mechanisms reduces distal inertia, improving agility and dynamic performance. The robot integrates a whole-body control framework together with a reinforcement learning based policy to handle nonlinear dynamics and enhance robustness to disturbances for the execution of locomotion and manipulation tasks, independently. Experimental results demonstrate effective dynamic locomotion and bimanual manipulation, validating the platform's capability to operate in complex and unstructured scenarios.
Representation Learning for Equivariant Inference with Guarantees
Daniel Ordoñez-Apraez, Vladimir Kostić, Alek Fröhlich, Vivien Brandt, Karim Lounici, Massimiliano Pontil
2505.19809v3
Representation Learning for Equivariant Inference with Guarantees
Daniel Ordoñez-Apraez, Vladimir Kostić, Alek Fröhlich, Vivien Brandt, Karim Lounici, Massimiliano Pontil
2505.19809v3
arXiv:2505.19809v3
•updated
•
2025-05-26
In many real-world applications of regression, conditional probability estimation, and uncertainty quantification, exploiting symmetries rooted in physics or geometry can dramatically improve generalization and sample efficiency. While geometric deep learning has made empirical advances by incorporating symmetry and geometry priors, less attention has been given to statistical learning guarantees. In this paper, we introduce an equivariant representation learning framework that simultaneously addresses regression, conditional probability estimation, and uncertainty quantification while providing first-of-its-kind non-asymptotic statistical learning guarantees. Grounded in operator and group representation theory, our framework approximates the spectral decomposition of the conditional expectation operator, building representations that are both equivariant and disentangled along independent symmetry quotient groups. Empirical evaluations on synthetic datasets and real-world robotics applications confirm the potential of our approach, matching or outperforming existing equivariant baselines in regression while providing well-calibrated uncertainty estimates.
Comment: 67 pages, 22 figures, accepted to International Conference on Machine Learning (ICML-2026)
Stability Boundaries and Motor Performance in Delayed Robot-Mediated Dyadic Interactions
Mingtian Du, Suhas Raghavendra Kulkarni, Simone Kager, Erkan Kayacan, Domenico Campolo
2510.14511v3
Stability Boundaries and Motor Performance in Delayed Robot-Mediated Dyadic Interactions
Mingtian Du, Suhas Raghavendra Kulkarni, Simone Kager, Erkan Kayacan, Domenico Campolo
2510.14511v3
arXiv:2510.14511v3
•updated
•
2025-10-16
This paper establishes analytical stability boundaries for robot-mediated human-human (dyadic) interaction systems, subject to haptic communication under network-induced time delays. Bypassing conservative approximations, we employ a frequency-domain zero-crossing methodology to extract explicit stability limits based on the robotic hardware dynamics and coupling stiffness. To demonstrate the scalability of this mathematical framework, we extend the analysis from an elastic coupling to a highly complex, asymmetric virtual proxy topology. The theoretical analysis reveals how interaction stiffness non-linearly constrains the system's stability margin, heightening its vulnerability to delay. Furthermore, we validate these theoretical boundaries through experimental trials, highlighting the correlation between analytical stability margins and empirical motor performance. The proposed framework provides rigorous design guidelines for stable remote dyadic systems and suggests the prerequisites for effective delay-compensation strategies.
An Operator-Based Approach to STL
Panagiotis Rousseas, Dimos V. Dimarogonas
2605.28092v2
An Operator-Based Approach to STL
Panagiotis Rousseas, Dimos V. Dimarogonas
2605.28092v2
arXiv:2605.28092v2
•updated
•
2026-05-27
Signal Temporal Logic (STL), has recently seen extensive development, owing to its rich expressivenes for autonomous planning and control. Nevertheless, existing verification and control synthesis methods are limited with respect to the complexity and degree of nesting of the formulae. In this work, we propose a novel approach to STL based on an operator acting on reachability value functions. This constitutes a new theoretical framework for handling complex multi-nested formulae while at the same time providing tools for on-line control synthesis. In contrast to focusing on the design of STL-based reachability (or control barrier) functions, we develop operator-based nesting rules directly. Our method's expressiveness is demonstrated both theoretically, where necessary and sufficient conditions for STL formula satisfaction are extracted, as well as in simulations with complex fragments.
Comment: Technical error in Theorem 1
Self-supervised Geometry Reasoning for LiDAR Simultaneous Localization and Mapping
Jiwoo Kim, Jinwoo Lee, Woojae Shin, Giseop Kim, Hyondong Oh
2606.30166v1
Self-supervised Geometry Reasoning for LiDAR Simultaneous Localization and Mapping
Jiwoo Kim, Jinwoo Lee, Woojae Shin, Giseop Kim, Hyondong Oh
2606.30166v1
arXiv:2606.30166v1
•
2026-06-29
LiDAR simultaneous localization and mapping (SLAM) relies on local geometric quantities such as covariances, correspondences, and surface structures. However, most existing pipelines rely on hand-crafted estimates of local geometry and use them as fixed inputs to LiDAR SLAM, which can make the estimated local geometry noisy and unstable in sparse regions of a point cloud or when using low-resolution LiDAR. To address this issue, this paper introduces a self-supervised framework that learns an explicit symbolic representation of local geometry and uses it to improve LiDAR SLAM recursively. Specifically, each point is represented as a Gaussian distribution, allowing local geometry to be described by a covariance. Without dense geometry labels or ground-truth poses, the framework learns by maximizing the likelihood of local geometry, with self-supervision derived from consistency relations over symbolic geometric representations, including predicted covariances, correspondences, and trajectory from SLAM. The learned geometry is then fed back into LiDAR SLAM, forming a reciprocal loop in which improved geometry enhances localization and mapping, and improved localization provides cleaner supervision for subsequent geometry reasoning. This framework is backend-agnostic and can be plugged into existing LiDAR SLAM pipelines without architectural changes. Experiments on KITTI under varying LiDAR resolutions show that the proposed method improves both odometry and global registration.
AERIS: Aerial-Edge Role-Driven Intelligence at Runtime via Orchestrated Language-Model Swarm
Jiabin Lou, Haopeng Wang, Xinyu Liu, Yu Zhang, Rongye Shi, Wenjun Wu
2606.30151v1
AERIS: Aerial-Edge Role-Driven Intelligence at Runtime via Orchestrated Language-Model Swarm
Jiabin Lou, Haopeng Wang, Xinyu Liu, Yu Zhang, Rongye Shi, Wenjun Wu
2606.30151v1
arXiv:2606.30151v1
•
2026-06-29
Integrating large language models into robotic systems holds promise for enhancing autonomy, yet practical deployment remains constrained by strict heartbeat-constrained scheduling and limited computational power. We propose AERIS: an edge deployment framework for aerial platforms. It organizes dedicated small language models combined with lightweight perception and control modules into roles that can be instantiated at runtime, and dynamically rebinds them across different executors as resources change, thereby pushing intelligent capabilities to the edge. AERIS achieves long-horizon instruction decomposition through an attention-subgoal alignment mechanism, which involves annotating the currently active instruction step in messages, thereby progressively approaching long-term objectives. We evaluate AERIS on a high-fidelity UAV Vision-and-Language Navigation benchmark. Under a heartbeat-timed execution mechanism, AERIS maintains a stable perception-decision-control loop between a low-frequency planner and a high-frequency controller, supporting real-time closed-loop operation. We further validate its deployability through two real-world experiments focused on planning and fast response. A demonstration video is provided in the supplementary materials.
Comment: 10 pages, 11 figures. Preprint version of the submitted manuscript
Where Do Humans Look When Demonstrating to Robots? Human Gaze Behavior in Pick-and-Place Tasks Across Demonstration Devices
Yutaro Ishida, Takamitsu Matsubara, Takayuki Kanai, Kazuhiro Shintani, Hiroshi Bito
2506.05808v2
Where Do Humans Look When Demonstrating to Robots? Human Gaze Behavior in Pick-and-Place Tasks Across Demonstration Devices
Yutaro Ishida, Takamitsu Matsubara, Takayuki Kanai, Kazuhiro Shintani, Hiroshi Bito
2506.05808v2
arXiv:2506.05808v2
•updated
•
2025-06-06
Imitation learning for generalizable performance often requires a large volume of demonstration data, making the process significantly costly. One promising strategy to address this challenge is to leverage the cognitive skills of human demonstrators with strong generalization capability, particularly by revealing the underlying task demands reflected in their gaze behavior. However, imitation learning typically involves humans collecting data using demonstration devices that emulate a robot's embodiment and visual condition. This raises the question of how such devices influence gaze behavior. We propose an experimental framework that systematically analyzes human demonstrators' gaze behavior across a spectrum of robot-emulating demonstration devices. Our experimental results show that certain device properties shift gaze from task-goal cues (e.g., objects) toward control-monitoring cues (e.g., the end-effector). Furthermore, these shifts directly affect the performance of typical gaze-based imitation learning models, sometimes degrading it below non-gaze baselines.
Grounding Sim-to-Real Generalization in Robotic Manipulation: An Empirical Study with Vision-Language-Action Models
Ruixing Jin, Zicheng Zhu, Ruixiang Ouyang, Sheng Xu, Bo Yue, Zhizheng Wu, Guiliang Liu
2603.22876v2
Grounding Sim-to-Real Generalization in Robotic Manipulation: An Empirical Study with Vision-Language-Action Models
Ruixing Jin, Zicheng Zhu, Ruixiang Ouyang, Sheng Xu, Bo Yue, Zhizheng Wu, Guiliang Liu
2603.22876v2
arXiv:2603.22876v2
•updated
•
2026-03-24
Learning a generalist control policy for robotic manipulation typically relies on large-scale datasets. Given the high cost of real-world data collection, a practical alternative is to generate synthetic data through simulation. However, the resulting synthetic data often exhibits a significant gap from real-world distributions. While many prior studies have proposed algorithms to bridge the Sim-to-Real discrepancy, there remains a lack of principled research that grounds these methods in real-world manipulation tasks, particularly their performance on generalist policies such as Vision-Language-Action (VLA) models. In this study, we empirically examine the primary determinants of Sim-to-Real generalization across four dimensions: multi-level domain randomization, photorealistic rendering, physics-realistic modeling, and reinforcement learning updates. To support this study, we design a comprehensive evaluation protocol to quantify the real-world performance of manipulation tasks. The protocol accounts for key variations in background, lighting, distractors, object types, and spatial features. Through experiments involving over 10k real-world trials, we derive critical insights into Sim-to-Real transfer. To inform and advance future studies, we release both the robotic platforms and the evaluation protocol for public access to facilitate independent verification, thereby establishing a realistic and standardized benchmark for robotic manipulation policies.
SA-VLA: State-aware tokenizer for improving Vision-Language-Action Models' performance
Tengyue Jiang, Chunpu Xu, Jiayue Kang, Yao Mu
2606.30113v1
SA-VLA: State-aware tokenizer for improving Vision-Language-Action Models' performance
Tengyue Jiang, Chunpu Xu, Jiayue Kang, Yao Mu
2606.30113v1
arXiv:2606.30113v1
•
2026-06-29
Discrete action tokenization provides a compact interface for autoregressive VLA policies, but accurately recovering continuous robot actions from discrete codes remains challenging. Existing tokenizers typically map each discrete code to a fixed continuous action prototype, ignoring the robot's current proprioceptive state. This limitation is particularly pronounced in manipulation, where the same action token may require different continuous controls under different joint configurations, object poses, and contact conditions. We therefore propose SA-VLA, a state-aware action tokenizer that conditions action decoding on robot state. We study two state-injection mechanisms for VQ-based action tokenization: cross-attention between state and action features, and a lightweight state adapter that predicts action-wise modulation factors for state-conditioned action modulation and reconstruction. The adapter formulation expands the effective support of a finite codebook by allowing each discrete token to represent a family of state-dependent continuous actions, while preserving the efficiency and compatibility of discrete action modeling. Integrated into an LLM-based VLA policy, SA-VLA supports both autoregressive and parallel action-token decoding with minimal changes to the model interface. On 12 RoboTwin manipulation tasks, SA-VLA improves the average success rate from 0.29 to 0.56 over the strongest tokenizer baseline. In zero-shot sim-to-real experiments on three real-world tasks, it further improves average success from 0.15 to 0.33 over the strongest tokenizer baseline. These results demonstrate that state-conditioned action decoding is a simple and effective mechanism for reducing the compression gap in discrete VLA policies.
Automating the Design of Embodied AgentArchitectures
Jian Zhou, Sihao Lin, Jin Li, Shuai Fu, Gengze Zhou, Qi Wu
2606.30111v1
Automating the Design of Embodied AgentArchitectures
Jian Zhou, Sihao Lin, Jin Li, Shuai Fu, Gengze Zhou, Qi Wu
2606.30111v1
arXiv:2606.30111v1
•
2026-06-29
Embodied agents are typically built as hand-designed compositions of perception, memory, planning, and action modules. This modularity exposes a large architectural design space, but current systems still rely on researcher intuition to choose where information is stored, how observations are processed, and how model calls are connected. Agent Architecture Search (AAS) automates such design for text-domain agents, but has not been systematically evaluated on perceptual embodied agents through simulator rollouts. We study this transfer. We introduce AgentCanvas, a typed-graph runtime that hosts embodied executors as editable node-and-wire programs with simulator-aware execution and episode-level logs, and KDLoop, a coding-agent search procedure that cycles through proposal, critique, experiment, and distillation, with triggered reflection after stalls. We evaluate three AAS variants across four embodied executors spanning vision-language navigation, embodied question answering, and language-conditioned manipulation. The resulting 3x4 matrix shows that architecture-level search can produce deployable and directional success-rate gains on embodied tasks, while one apparent high-scoring candidate is rejected as leak-bearing. At the same time, the experiments expose constraints that are muted in text-domain AAS: optimization signals can be masked by rollout noise, search can become trapped in local edit basins, and episode-level credit assignment only partially emerges even when detailed logs are available. These results characterize both the promise and the current limits of automated architecture search for embodied agents.
TacEvo: Self-Evolving Architecture Discovery for Robotic Tactile Perception via LLM-Driven Quality-Diversity Search
Mohammed AbuSadeh, Lan Wei, Dandan Zhang
2606.30109v1
TacEvo: Self-Evolving Architecture Discovery for Robotic Tactile Perception via LLM-Driven Quality-Diversity Search
Mohammed AbuSadeh, Lan Wei, Dandan Zhang
2606.30109v1
arXiv:2606.30109v1
•
2026-06-29
Vision-based tactile sensing converts contact-induced surface deformation into images, enabling robots to infer contact forces and fine surface textures that are not accessible through conventional vision alone. However, tactile images are sensor- and physics-specific, so effective architectures often require expert intuition and extensive manual iteration. Existing neural architecture search (NAS) pipelines can reduce this burden, but they are often computationally expensive and restricted to hand-designed search spaces, which limits architectural novelty and diversity. We introduce TacEvo, a self-evolving architecture discovery framework that improves network designs from downstream feedback. TacEvo uses an LLM to generate code-level mutations and crossovers, and a MAP-Elites quality-diversity loop that preserves diverse elite architectures while preferentially reusing prompts that consistently yield improvements. Exploration is guided by two behavioural descriptors, Architectural Diversity and Efficiency Ratio, which encourage coverage across structural variations and compute-size trade-offs. On ViTacTip force regression and grating classification, TacEvo achieves high autonomous generation reliability (96.0%/94.5% trainable) and improves best validation fitness over 20 generations by 56.1%/96.1%. In a 20-seed post-search high-fidelity evaluation, TacEvo matches the expert baseline on force prediction and outperforms it on fine-grained grating classification. These results suggest that LLM-driven self-evolving search constitutes a practical paradigm for AI-assisted scientific discovery in specialised robotic sensing.
SIR: Structured Image Representations for Explainable Robot Learning
Paul Mattes, Jan Schwab, Jens Bosch, Nils Blank, Maximilian Xiling Li, Minh-Trung Tang, Moritz Haberland, Rudolf Lioutikov
2606.30101v1
SIR: Structured Image Representations for Explainable Robot Learning
Paul Mattes, Jan Schwab, Jens Bosch, Nils Blank, Maximilian Xiling Li, Minh-Trung Tang, Moritz Haberland, Rudolf Lioutikov
2606.30101v1
arXiv:2606.30101v1
•
2026-06-29
Existing robot policies based on learned visual embeddings lack explicit structure and are sensitive to visual distractions. Thus, the representations that drive their behaviour are often opaque, making their decision-making process difficult to interpret. To address this, we introduce Structured Image Representations (SIR), a method that leverages Scene Graphs (SGs) as an intermediate representation for robot policy learning. Our approach first constructs a fully connected graph, using image-derived features as initial node representations. Then, a module learns to sparsify this graph end-to-end, creating a task-relevant sub-graph that is passed to the action generation model. This process makes our model intrinsically explainable. Evaluations on RoboCasa show that our sparse graph policies outperform image-based baselines on average with 19.5% vs 14.81% success rate. Most importantly, we show that the learned sparse graphs are a powerful tool for model analysis. By analysing when the model's sub-graph deviates from human expectation, such as by including distractor nodes or omitting key objects, we successfully uncover dataset biases, including spurious correlations and positional biases. https://github.com/intuitive-robots/SIR_Model
Comment: Published at CVPR 2026
CylindTrack: Depth-Aware Cylindrical Motion Modeling for Panoramic Multi-Object Tracking
Buyin Deng, Kai Luo, Lingxin Huang, Xinqi Liu, Fei Cheng, Hang Zheng, Liming Yin, Kailun Yang
2606.30097v1
CylindTrack: Depth-Aware Cylindrical Motion Modeling for Panoramic Multi-Object Tracking
Buyin Deng, Kai Luo, Lingxin Huang, Xinqi Liu, Fei Cheng, Hang Zheng, Liming Yin, Kailun Yang
2606.30097v1
arXiv:2606.30097v1
•
2026-06-29
Multi-Object Tracking (MOT) is a core capability for embodied perception, and panoramic cameras are attractive for embodied systems because their 360° field of view reduces blind spots and keeps surrounding targets observable for longer durations. However, panoramic MOT is not a straightforward extension of perspective MOT. In equirectangular panoramic videos, the horizontal image domain is periodic rather than Euclidean, which breaks planar motion assumptions and makes IoU-based association unreliable near the 0°/360° seam. Meanwhile, large-FoV scenes often contain more objects, stronger scale variation, and more frequent interactions, making online association particularly sensitive to unstable frame-wise depth cues. To address these issues, we propose CylindTrack, a depth-aware cylindrical tracking-by-detection framework for panoramic MOT. CylindTrack first introduces Depth-Temporal Trajectory Modeling (DTM), which promotes instance depth from an isolated frame-wise cue to a temporally filtered trajectory-level state. To improve the reliability of depth observations, we further develop Spherical Spatio-Temporal Consistency Learning (SSTC), which combines a Temporal Mixer and Spherical Geometry-aware Attention to enhance temporal coherence and panoramic geometric alignment in depth-aware representations. Finally, we design a Topology-Aware Cylindrical Motion Model (TCMM) that lifts horizontal motion into a continuous angular state space and performs seam-consistent motion prediction and association in the periodic panoramic domain. By jointly modeling trajectory-level depth consistency and panoramic topology, CylindTrack improves identity preservation and trajectory continuity in challenging panoramic scenes. The source code will be released at https://github.com/warriordby/CylindTrack.
Comment: The source code will be released at https://github.com/warriordby/CylindTrack
InterEdit: Navigating Text-Guided 3D Dyadic Human Motion Editing
Yebin Yang, Di Wen, Lei Qi, Weitong Kong, Junwei Zheng, Ruiping Liu, Yufan Chen, Chengzhi Wu, Kailun Yang, Yuqian Fu, Danda Pani Paudel, Luc Van Gool, Kunyu Peng
2603.13082v2
InterEdit: Navigating Text-Guided 3D Dyadic Human Motion Editing
Yebin Yang, Di Wen, Lei Qi, Weitong Kong, Junwei Zheng, Ruiping Liu, Yufan Chen, Chengzhi Wu, Kailun Yang, Yuqian Fu, Danda Pani Paudel, Luc Van Gool, Kunyu Peng
2603.13082v2
arXiv:2603.13082v2
•updated
•
2026-03-13
Text-guided 3D motion editing has seen success in single-person scenarios, but its extension to multi-person settings is less explored due to limited paired data and the complexity of inter-person interactions. We introduce the task of multi-person 3D motion editing, where a target motion is generated from a source and a text instruction. To support this, we propose InterEdit3D, a new dataset with manual two-person motion change annotations, and a Text-guided Multi-human Motion Editing (TMME) benchmark. We present InterEdit, a synchronized classifier-free conditional diffusion model for TMME. It introduces Semantic-Aware Plan Token Alignment with learnable tokens to capture high-level interaction cues and an Interaction-Aware Frequency Token Alignment strategy using DCT and energy pooling to model periodic motion dynamics. Experiments show that InterEdit improves text-to-motion consistency and edit fidelity, achieving state-of-the-art TMME performance. The dataset and code will be released at https://github.com/YNG916/InterEdit.
Comment: Accepted to ECCV 2026. The dataset and code will be released at https://github.com/YNG916/InterEdit
TUGS: Physics-based Compact Representation of Underwater Scenes by Tensorized Gaussian
Shijie Lian, Ziyi Zhang, Hua Li, Laurence Tianruo Yang, Mengyu Ren, Debin Liu, Wenhui Wu
2505.08811v3
TUGS: Physics-based Compact Representation of Underwater Scenes by Tensorized Gaussian
Shijie Lian, Ziyi Zhang, Hua Li, Laurence Tianruo Yang, Mengyu Ren, Debin Liu, Wenhui Wu
2505.08811v3
arXiv:2505.08811v3
•updated
•
2025-05-12
Underwater 3D scene reconstruction is crucial for multimedia applications in adverse environments, such as underwater robotic perception and navigation. However, the complexity of interactions between light propagation, water medium, and object surfaces poses significant difficulties for existing methods in accurately simulating their interplay. Additionally, expensive training and rendering costs limit their practical application. Therefore, we propose Tensorized Underwater Gaussian Splatting (TUGS), a compact underwater 3D representation based on physical modeling of complex underwater light fields. TUGS includes a physics-based underwater Adaptive Medium Estimation (AME) module, enabling accurate simulation of both light attenuation and backscatter effects in underwater environments, and introduces Tensorized Densification Strategies (TDS) to efficiently refine the tensorized representation during optimization. TUGS is able to render high-quality underwater images with faster rendering speeds and less memory usage. Extensive experiments on real-world underwater datasets have demonstrated that TUGS can efficiently achieve superior reconstruction quality using a limited number of parameters. The code is available at https://liamlian0727.github.io/TUGS
Motion planning for hundreds of floating robots
Jan Kamm, Antonio Terpin, Raffaello D'Andrea, Aswin Ramachandran
2606.09620v2
Motion planning for hundreds of floating robots
Jan Kamm, Antonio Terpin, Raffaello D'Andrea, Aswin Ramachandran
2606.09620v2
arXiv:2606.09620v2
•updated
•
2026-06-08
Planning collision-free motion for large robot fleets is difficult because collision avoidance induces strong inter-agent coupling that grows rapidly with team size. We consider omnidirectional floating robots on water, where choreographies are specified by sparse keyframes and an interactive tool must generate trajectories within seconds, even when transitions span minutes and thousands of time steps. We propose a scalable pipeline that builds a collision graph from an initialization, decomposes the coupled problem into interaction clusters, and solves clusters independently (and in parallel) with robustness mechanisms for common decomposition pathologies. We validate the approach in simulations up to 500 robots. The synthesized trajectories have also been deployed in two real-world demonstrations, on Lake Zürich with a fleet of 24 Way of Water crafts and at the Time Space Existence 2025 Venice Biennale.
Comment: Accepted to the 2026 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2026)
Differentiable Physics-Informed Adaptive Koopman Control for Stable Flight under Unknown Disturbances
Ao Jin, Qiujin Liang, Tao Zhang, Panfeng Huang, Fan Zhang
2506.08319v2
Differentiable Physics-Informed Adaptive Koopman Control for Stable Flight under Unknown Disturbances
Ao Jin, Qiujin Liang, Tao Zhang, Panfeng Huang, Fan Zhang
2506.08319v2
arXiv:2506.08319v2
•updated
•
2025-06-10
Uncertainties and disturbances in robotic systems, such as aerodynamic forces, are fundamentally outcomes of physical interactions with the environment, manifesting as learnable spatiotemporal sequences rather than random noise. However, achieving high-precision control for robotic systems operating in unstructured environments is often hindered by complex unmodeled dynamics and external disturbances. While learning-based methods offer powerful approximation capabilities, they typically suffer from heavy reliance on offline training and lack theoretical guarantees. Conversely, traditional robust control strategies are predominantly reactive, limited to instantaneous estimation without the foresight to anticipate future disturbance trends. To bridge this gap, this paper proposes a differentiable data-enabled Koopman control framework termed DEKC. Unlike black-box approaches, DEKC adopts a hybrid modeling strategy that retains the nominal physics model while employing a deep neural network to parameterize the lifting function of Koopman operator for unknown residual dynamics. Crucially, the framework formulates disturbances as a dynamical system, learning their temporal evolution in a global linear space. This enables the prediction of future disturbance trajectories, which are explicitly integrated into controller for preemptive compensation. Furthermore, an online backward gradient update mechanism is introduced to ensure real-time adaptation to time-varying uncertainties. Numerical simulations on a tethered space robot demonstrate the efficacy of the proposed DEKC in mitigating highly coupled uncertainties. Complementing these results, real-world experiments on a quadrotor substantiate its superiority in tracking agile trajectories under uncertainties induced by aerodynamics and suspended payload.
Comment: 18 pages
Heterogeneous Tactile Transformer
Jianxin Bi, Qiang Wang, Jayaram Reddy, Kelvin Lin, Soibkhon Khajikhanov, Ruihan Gao, Harold Soh
2606.29948v1
Heterogeneous Tactile Transformer
Jianxin Bi, Qiang Wang, Jayaram Reddy, Kelvin Lin, Soibkhon Khajikhanov, Ruihan Gao, Harold Soh
2606.29948v1
arXiv:2606.29948v1
•
2026-06-29
Tactile sensors are inherently heterogeneous: a model trained on one sensor cannot be directly used on another, which limits learning contact-rich manipulation policies from diverse tactile data at scale. To bridge this gap, we propose the Heterogeneous Tactile Transformer (HTT), a framework that learns shared tactile representations across heterogeneous sensors. HTT consists of sensor-specific encoders and a shared transformer trunk, and is pretrained with per-modality masked reconstruction together with cross-modal alignment between paired sensors. Pretraining uses our novel Heterogeneous Paired Tactile (HPT) dataset, containing 1.6M synchronized paired frames across four vision- and array-based tactile sensors. Across distinct tactile perception and real-world manipulation tasks, HTT is shown to learn transferable representations that adapt to new tasks and previously unseen sensors. Dataset, code, and model checkpoints will be released upon publication at https://jxbi1010.github.io/htt-gh-page/.
Comment: 15 pages, 5 figures
Seeing Touch from Motion: A Unified Modality-Aware Visuo-Tactile Policy with Tactile Motion Correlation
Shengqi Xu, Guojin Zhong, Yang Liu, Fanjie Wang, Hu Luo, Hanyu Zhou, Weiyao Zhang, Ziyi Ye, Zuxuan Wu, Yu-Gang Jiang
2606.29941v1
Seeing Touch from Motion: A Unified Modality-Aware Visuo-Tactile Policy with Tactile Motion Correlation
Shengqi Xu, Guojin Zhong, Yang Liu, Fanjie Wang, Hu Luo, Hanyu Zhou, Weiyao Zhang, Ziyi Ye, Zuxuan Wu, Yu-Gang Jiang
2606.29941v1
arXiv:2606.29941v1
•
2026-06-29
Visuo-Tactile policies leveraging optical tactile sensors have shown great promise in contact-rich manipulation. These sensors achieve high spatial resolution and multi-dimensional force sensing by utilizing an internal camera to monitor the deformation of their elastic gel surface, thereby indirectly inferring tactile cues. Despite their advantages, extracting fine-grained contact states necessary for contact-rich manipulation remains an open challenge. Existing methods typically use either raw images or cumulative motion fields to represent tactile cues. However, both are prone to perception ambiguity. Raw tactile images mainly capture appearance changes, while cumulative motion fields only reflect the aggregate gel deformation. Consequently, distinct fine-grained contact states can exhibit highly similar patterns, making it difficult to explicitly distinguish subtle contact variations. To address this issue, we explore the dynamic priors of tactile motion and discover that the correlation between transient and cumulative motion can explicitly distinguish fine-grained contact states. Based on this insight, we propose a motion-aware tactile representation to facilitate contact-rich manipulation. Beyond tactile representation, effective fusion of tactile and visual modalities is also critical. Most existing fusion methods either directly concatenate features from each modality or train modality-specific networks separately and fuse their outputs. However, these strategies struggle to simultaneously model cross-modal interactions and preserve modality-specific characteristics. In this work, we take advantage of the Mixture-of-Transformers architecture and propose a unified modality-aware visuo-tactile policy that captures cross-modal complementarity while maintaining modality-specific properties.
Comment: Accepted by ECCV 2026. Project website: https://shengqi77.github.io/Seeing-Touch-from-Motion/
SSI-Policy: Learning Structured Scene Interfaces for Vision-Language Robotic Manipulation
Kaijun Wang, Zikai Ouyang, Xuping Wu, Jinyi Hong, Wei Pan, Haibo Lu, Jia Pan, Wei Zhang, Linfang Zheng
2606.26800v2
SSI-Policy: Learning Structured Scene Interfaces for Vision-Language Robotic Manipulation
Kaijun Wang, Zikai Ouyang, Xuping Wu, Jinyi Hong, Wei Pan, Haibo Lu, Jia Pan, Wei Zhang, Linfang Zheng
2606.26800v2
arXiv:2606.26800v2
•updated
•
2026-06-25
Real-world robotic manipulation demands spatial grounding, task-aware reasoning, and precise control. Learning such capabilities becomes particularly challenging in the low-data regime. Prior methods often trade off scalable task-level reasoning and explicit physical structure: video-based approaches can drift geometrically over long horizons, 3D approaches often require depth sensing, and many flow/trajectory interfaces emphasize motion without an explicit RGB-only geometric representation. We introduce SSI-Policy, a modular framework built around a Structured Scene Interface (SSI) -- a unified, RGB-only intermediate representation that jointly encodes monocular depth features, language-grounded object layouts, and instruction-conditioned 2D motion trajectories. Critically, SSI is robot-agnostic and trainable from action-free video, decoupling perception from control so that the downstream policy can learn from few demonstrations. On the LIBERO benchmark with only 10 demonstrations per task, SSI-Policy improves over the strongest prior method by nearly 15\% and remains competitive with 50-demo methods that leverage large-scale external pretraining. Ablations show that geometric and motion cues provide complementary benefits within the shared interface. We further validate on 13 real-world tasks spanning spatial reasoning, cross-embodiment transfer, and contact-rich manipulation.
Comment: Accepted by 2026 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS)
WARP: Whole-Body Retargeting for Learning from Offline Human Demonstrations
Zhenyang Chen, Chuizheng Kong, Chuye Zhang, Yuanshao Yang, Lawrence Y. Zhu, Shreyas Kousik, Danfei Xu
2606.29940v1
WARP: Whole-Body Retargeting for Learning from Offline Human Demonstrations
Zhenyang Chen, Chuizheng Kong, Chuye Zhang, Yuanshao Yang, Lawrence Y. Zhu, Shreyas Kousik, Danfei Xu
2606.29940v1
arXiv:2606.29940v1
•
2026-06-29
Direct transfer from human demonstration to learnable robot action is a crucial step towards scalable whole-body mobile manipulation. While human data scales better than mobile teleoperation, it requires overcoming significant embodiment gaps. Existing retargeting methods yield imprecise or inconsistent solutions, causing action multi-modality that prevents supervised policies from reliably converging. We present Whole-body-Aware Retargeting from human Pose (WARP), an offline pipeline that explicitly models embodiment differences to extract precise, unique whole-body actions. WARP leverages a closed-form Shoulder-Elbow-Wrist (SEW) geometric solver for exact end-effector tracking while preserving whole-body structural intent. Paired with lazy mobile-base control, it extracts accurate, consistent robot trajectories. Evaluations show WARP provides highly reliable data for open-loop real-world replay. To our knowledge, WARP is the first framework to achieve zero-shot whole-body mobile manipulation directly from offline human demonstrations, eliminating the need for human-in-the-loop teleoperation action data. More details on https://warp-retarget.github.io/
REPAIR-Bench: A Benchmark for Robot Error Perception And Interaction Recovery
Giuliano Pioldi, Yashika Batra, Arman Ibrayeva, Yuanchen Bai, Purnjay Maruur, Promise Ekpo, Angelique Taylor
2606.29937v1
REPAIR-Bench: A Benchmark for Robot Error Perception And Interaction Recovery
Giuliano Pioldi, Yashika Batra, Arman Ibrayeva, Yuanchen Bai, Purnjay Maruur, Promise Ekpo, Angelique Taylor
2606.29937v1
arXiv:2606.29937v1
•
2026-06-29
Understanding how users perceive and respond to robot failures is essential for building robust and trustworthy robot systems. Prior work, however, (i) often treats failures as independent events, (ii) emphasizes binary failure detection, (iii) with rule-based recovery modeling. We present REPAIR-Bench, built on 214 interaction trials from 41 participants, the benchmark spans four induced failure types and provides synchronized facial action units, head pose, speech transcripts, and post-interaction affect and recovery reports. The benchmark spans three novel evaluation tasks that jointly capture the lifecycle of failure in human-robot interaction (HRI): (i) failure detection over inter-dependent interaction sessions, modeling longitudinal user adaptation across repeated failures; (ii) visual failure-type classification beyond binary success/failure formulations; and (iii) user-centered recovery prediction, inferring users' preferred recovery strategies from interaction context rather than relying on manually designed or rule-based strategies. In baseline experiments, hierarchical recurrent modeling improved failure detection over a single-session model (strict F1: 0.80 vs. 0.68), achieved a failure localization mean signed error of -0.51 s, median absolute error of 2.97 s and, for recovery prediction, a QLoRA-tuned Mistral-7B reached Hit@5=0.76 and F1@5=0.32. REPAIR-Bench provides both the HRI and Medical HRI communities with a standardized framework for (1) evaluating robot failures and (2) building transparent, adaptive, and trustworthy recovery systems.
OpenSPM: An Environment-Transferable Robotic Key Spatial Pose Memory and Closed-Loop High-Frequency Flow-Matching Action Generation Model
Iok Tong Lei, Qingchen Xie, Yifan Wang, Yap Ying Jie, Zhidong Deng
2606.29936v1
OpenSPM: An Environment-Transferable Robotic Key Spatial Pose Memory and Closed-Loop High-Frequency Flow-Matching Action Generation Model
Iok Tong Lei, Qingchen Xie, Yifan Wang, Yap Ying Jie, Zhidong Deng
2606.29936v1
arXiv:2606.29936v1
•
2026-06-29
Open-environment tabletop robotic manipulation requires systems to possess semantic understanding, precise geometric pose estimation, and high-frequency action generation. While end-to-end vision-language-action (VLA) models excel at semantic generalization, they often lack explicit geometric constraints for fine-grained tasks and require costly training. To bridge the gap between high-level semantics and low-level physical execution, we propose OpenSPM, an open environment spatial persistent memory framework consisting of spatial pose memory and flow-matching action generation model. OpenSPM first leverages semantically conditioned 3D perception and Kalman filtering to track continuous 6D poses. It then extracts key spatial poses from human demonstrations, keeping them as transferable, object-centric spatial persistent memory entries. During inference, OpenSPM retrieves relevant memory entries in terms of natural language instructions, transfers the spatial poses to new scenes using SE(3) transformations, and generates high-frequency action chunks via a lightweight conditional flow-matching model. Combined with real-time proprioceptive state feedback and terminal residual correction, the system effectively suppresses trajectory error accumulation. Evaluated on ten LIBERO-GOAL tasks, OpenSPM achieves an 85.6% success rate and an equivalent control frequency of 1033.3 Hz, while requiring minimal inference AI computing power. Extensive ablations illustrate that structured spatial persistent memory and closed-loop residual correction play a crucial role in reliable, high-frequency robotic manipulation.
Multi-Class Human/Object Detection on Robot Manipulators using Proprioceptive Sensing
Justin Hehli, Marco Heiniger, Maryam Rezayati, Hans Wernher van de Venn
2508.02425v2
Multi-Class Human/Object Detection on Robot Manipulators using Proprioceptive Sensing
Justin Hehli, Marco Heiniger, Maryam Rezayati, Hans Wernher van de Venn
2508.02425v2
arXiv:2508.02425v2
•updated
•
2025-08-04
In physical human-robot collaboration (pHRC) settings, humans and robots collaborate directly in shared environments. Robots must analyze interactions with objects to ensure safety and facilitate meaningful workflows. One critical aspect is human/object detection, where the contacted object is identified. Past research introduced binary machine learning classifiers to distinguish between soft and hard objects. This study improves upon those results by evaluating three-class human/object detection models, offering more detailed contact analysis. A dataset was collected using the Franka Emika Panda robot manipulator, exploring preprocessing strategies for time-series analysis. Models including LSTM, GRU, and Transformers were trained on these datasets. The best-performing model achieved 91.11\% accuracy during real-time testing, demonstrating the feasibility of multi-class detection models. Additionally, a comparison of preprocessing strategies suggests a sliding window approach is optimal for this task.
Comment: 2025 IEEE 21st International Conference on Automation Science and Engineering (CASE), Los Angeles, CA, USA
RoamFlow: Reinforcement-Aligned One-Step Action MeanFlow Policy for Image-Goal Navigation
Zixuan Zhang, Yuqi Chen, Junjie Gao, Siyuan Song, Yongzhou Pan, Beichen Wang, Mir Feroskhan
2606.29934v1
RoamFlow: Reinforcement-Aligned One-Step Action MeanFlow Policy for Image-Goal Navigation
Zixuan Zhang, Yuqi Chen, Junjie Gao, Siyuan Song, Yongzhou Pan, Beichen Wang, Mir Feroskhan
2606.29934v1
arXiv:2606.29934v1
•
2026-06-29
Image-goal navigation is a key challenge in embodied robotics, where an agent must reach a target specified solely by a goal image. While existing reinforcement learning approaches map perceptual observations directly to actions, they struggle to model long-horizon dependencies, often leading to suboptimal trajectories. To address this limitation, we propose RoamFlow, a generative navigation framework that leverages MeanFlow to predict the average velocity field for trajectory synthesis, enabling efficient few-step generation and reducing inference latency. We further adopt a two-stage training strategy that combines expert imitation for stable initialization with reinforcement learning for task-specific policy refinement. Extensive experiments in both Habitat simulation and real-world robotic platforms demonstrate that RoamFlow achieves efficient inference while maintaining strong navigation performance under real-time constraints.
Tactile Gesture Recognition with Built-in Joint Sensors for Industrial Robots
Deqing Song, Weimin Yang, Maryam Rezayati, Hans Wernher van de Venn
2508.12435v2
Tactile Gesture Recognition with Built-in Joint Sensors for Industrial Robots
Deqing Song, Weimin Yang, Maryam Rezayati, Hans Wernher van de Venn
2508.12435v2
arXiv:2508.12435v2
•updated
•
2025-08-17
While gesture recognition using vision or robot skins is an active research area in Human-Robot Collaboration (HRC), this paper explores deep learning methods relying solely on a robot's built-in joint sensors, eliminating the need for external sensors. We evaluated various convolutional neural network (CNN) architectures and collected a dataset to study the impact of data representation and model architecture on the recognition accuracy. Our results show that spectrogram-based representations significantly improve accuracy, while model architecture plays a smaller role. We also tested generalization to new robot poses, where spectrogram-based models performed better. Implemented on a Franka Emika Research robot, two of our methods, STFT2DCNN and STT3DCNN, achieved over 95% accuracy in contact detection and gesture classification. These findings demonstrate the feasibility of external-sensor-free tactile recognition and promote further research toward cost-effective, scalable solutions for HRC.
Flying to Image-Specified Objects: 3D Quadrotor Navigation via Cross-Graph Memory and Viewpoint Planning
Junjie Gao, Yuqi Chen, Yongzhou Pan, Yaosheng Deng, Jiaping Xiao, Mir Feroskhan
2606.29917v1
Flying to Image-Specified Objects: 3D Quadrotor Navigation via Cross-Graph Memory and Viewpoint Planning
Junjie Gao, Yuqi Chen, Yongzhou Pan, Yaosheng Deng, Jiaping Xiao, Mir Feroskhan
2606.29917v1
arXiv:2606.29917v1
•
2026-06-29
Instance-Specific Image-Goal Navigation (InstanceImageNav) requires a robot to navigate toward the exact object instance depicted in a query image. Extending this task to quadrotors is challenging due to continuous 3D control, limited field of view (FOV), and safety constraints, which make successful navigation highly dependent on selecting informative viewpoints. We propose a hierarchical navigation framework for quadrotor InstanceImageNav that separates high-level decision making from low-level motion execution. Instead of navigating directly to spatial locations, the system generates viewpoint-aware action nodes around frontier regions and potential target objects, enabling the robot to explore while maintaining informative viewpoints for detecting the target instance. A lightweight semantic memory maintains object-level and observation-level context, allowing semantic cues to propagate to candidate action nodes for decision making. A learning-based policy selects the most promising action node, and a trajectory planner generates dynamically feasible 3D flight paths for safe execution. Experiments in simulation demonstrate consistent improvements over strong baselines, and real-world quadrotor flights validate the practicality and robustness of the proposed framework.
Sphere-VIO: Fast and Robust Visual-Inertial Odometry via Unified Spherical Representation for Heterogeneous Multi-Camera Systems
Yueteng Yang, Yusen Xie, Hao Wei, Qianhao Wang, Boyu Zhou, Fei Gao, Jun Ma, Jinni Zhou
2606.29910v1
Sphere-VIO: Fast and Robust Visual-Inertial Odometry via Unified Spherical Representation for Heterogeneous Multi-Camera Systems
Yueteng Yang, Yusen Xie, Hao Wei, Qianhao Wang, Boyu Zhou, Fei Gao, Jun Ma, Jinni Zhou
2606.29910v1
arXiv:2606.29910v1
•
2026-06-29
Multi-camera visual-inertial odometry (VIO) overcomes the inherent limitations of pure visual systems by expanding the field of view. However, existing algorithms are typically tailored for fixed camera setups and lack unified compatibility with heterogeneous multi-camera systems. Meanwhile, due to the absence of a unified cross-camera representation and association mechanism, current methods struggle to achieve a balance among robust cross-camera feature tracking, stable depth estimation, and reliable real-time performance. To address these issues, we present Sphere-VIO, a lightweight filter-based VIO framework with unified spherical representation for heterogeneous multi-camera systems. Specifically, we first propose a Unified Spherical Panorama Model (USPM) that supports all standard camera models and enables bidirectional fast mapping between multi-camera images and a shared spherical space without sequential stitching, simplifying cross-camera feature management and improving triangulation efficiency. Second, we design a parallel-accelerated depth-guided semi-direct tracking pipeline, namely Hierarchical Omnidirectional Feature Alignment (HOFA), with global spherical constraints for robust cross-camera matching, and fuse multi-camera depth observations into a standard depth filter for stable initialization. Finally, we develop a multi-camera-adapted ESKF backend that employs spherical bearing residuals and Schur complement marginalization to minimize computational overhead, enabling accurate real-time state estimation on resource-constrained devices. Extensive experiments on public benchmarks and a custom omnidirectional dataset show that Sphere-VIO achieves superior trade-offs between accuracy, robustness, efficiency, and cross-camera generality.
Pondering the Way: Spatial-perceiving World Action Model for Embodied Navigation
Hong Chen, Daqi Liu, Zehan Zhang, Haiguang Wang, Tianhao Lu, Longfei Yan, Haiyang Sun, Fangzhen Li, Hongwei Xie, Bing Wang, Guang Chen, Hangjun Ye, Yihua Tan
2606.29908v1
Pondering the Way: Spatial-perceiving World Action Model for Embodied Navigation
Hong Chen, Daqi Liu, Zehan Zhang, Haiguang Wang, Tianhao Lu, Longfei Yan, Haiyang Sun, Fangzhen Li, Hongwei Xie, Bing Wang, Guang Chen, Hangjun Ye, Yihua Tan
2606.29908v1
arXiv:2606.29908v1
•
2026-06-29
Existing world model-based planners for visual navigation typically follow a verification-centric paradigm, decoupling goal intent from trajectory synthesis. This approach suffers from candidate dependence, heavy computational overhead, and inconsistencies between sampled actions and predicted visuals. To address these issues, we propose SWAM (Spatial-perceiving World Action Model), a task-centric joint observation-action generation framework. Given start and goal RGB observations, SWAM performs single-pass inference to simultaneously generate intermediate RGB-D sequences and corresponding action trajectories, promoting goal-consistent trajectory generation and improved spatial feasibility. While SWAM leverages depth pseudo-labels during training to internalize spatial priors, it requires only monocular RGB input at inference time. We further introduce a visual-guided action refinement module and a trajectory-scale regularization loss to enforce fine-grained alignment between motion and visual cues while stabilizing predictions across varying distances. Extensive experiments show that SWAM significantly outperforms state-of-the-art two-stage planners in success rate, trajectory accuracy, and inference efficiency, while demonstrating robust zero-shot generalization to unseen environments.
Comment: ECCV 2026
Generation Models Know Space: Unleashing Implicit 3D Priors for Scene Understanding
Xianjin Wu, Dingkang Liang, Tianrui Feng, Kui Xia, Yumeng Zhang, Xiaofan Li, Xiao Tan, Xiang Bai
2603.19235v2
Generation Models Know Space: Unleashing Implicit 3D Priors for Scene Understanding
Xianjin Wu, Dingkang Liang, Tianrui Feng, Kui Xia, Yumeng Zhang, Xiaofan Li, Xiao Tan, Xiang Bai
2603.19235v2
arXiv:2603.19235v2
•updated
•
2026-03-19
While Multimodal Large Language Models demonstrate impressive semantic capabilities, they often suffer from spatial blindness, struggling with fine-grained geometric reasoning and physical dynamics. Existing solutions typically rely on explicit 3D modalities or complex geometric scaffolding, which are limited by data scarcity and generalization challenges. In this work, we propose a paradigm shift by leveraging the implicit spatial prior within large-scale video generation models. We posit that to synthesize temporally coherent videos, these models inherently learn robust 3D structural priors and physical laws. We introduce VEGA-3D (Video Extracted Generative Awareness), a plug-and-play framework that repurposes a pre-trained video diffusion model as a Latent World Simulator. By extracting spatiotemporal features from intermediate noise levels and integrating them with semantic representations via a token-level adaptive gated fusion mechanism, we enrich MLLMs with dense geometric cues without explicit 3D supervision. Extensive experiments across 3D scene understanding, spatial reasoning, and embodied manipulation benchmarks demonstrate that our method outperforms state-of-the-art baselines, validating that generative priors provide a scalable foundation for physical-world understanding. Code is publicly available at https://github.com/H-EmbodVis/VEGA-3D.
Vision-Language Procedural Reasoning for Context-Aware Reward Modeling of Robotic Endovascular Guidewire Navigation
Wentong Tian, Jiyuan Zhao, Tianliang Yao, Yuxiang Fan, Zhengyu Shi, Dong Liu, Peng Qi
2606.30698v1
Vision-Language Procedural Reasoning for Context-Aware Reward Modeling of Robotic Endovascular Guidewire Navigation
Wentong Tian, Jiyuan Zhao, Tianliang Yao, Yuxiang Fan, Zhengyu Shi, Dong Liu, Peng Qi
2606.30698v1
arXiv:2606.30698v1
•
2026-06-29
Robotic-assisted endovascular interventions demand accurate, stable, and context-aware guidewire navigation in complex and patient-specific vascular anatomies. Despite recent advances in robotic precision and learning-based control, existing autonomous navigation methods remain limited by their reliance on static reward functions and the lack of explicit procedural reasoning regarding anatomical context and task progression. To address these challenges, this paper proposes a vision-language procedural reasoning (VL-PR) framework for autonomous guidewire navigation. The framework integrates a multimodal large language model (MLLM) as a procedural reasoning module that interprets real-time visual observations to infer high-level navigation contexts. Instead of generating low-level control commands, the inferred procedural insights enable context-aware reward adaptation by dynamically adjusting the importance of reward components across different navigation phases. This approach allows a single policy to resolve competing objectives and handle complex transitions while preserving a consistent global task goal. Experiments on a physical robotic platform across diverse vascular scenarios demonstrate enhanced task reliability and streamlined navigational efficiency, highlighting the advantages over static-reward methods and offering a scalable solution for complex and multi-task robotic endovascular procedures.
Comment: This paper has been accepted by IEEE/RSJ IROS 2026. 7 pages, 4 figures, 2 tables
Critical Interval MSE: Toward Reliable Offline Validation for Robot Manipulation Policies
Haoxu Huang, Tongsam Zheng, Yifan Chen, Jiacheng You, Yang Gao
2606.29898v1
Critical Interval MSE: Toward Reliable Offline Validation for Robot Manipulation Policies
Haoxu Huang, Tongsam Zheng, Yifan Chen, Jiacheng You, Yang Gao
2606.29898v1
arXiv:2606.29898v1
•
2026-06-29
Real-world evaluation is the gold standard for robot policies because it tests them against the physical conditions and deployment challenges they are ultimately designed to handle. However, real-world evaluation is also the bottleneck for iterating on robot policies: it is costly, difficult to reproduce, and often too sparse to reliably compare nearby model variants. A straightforward proxy for performance is validation loss on expert demonstrations, but this proxy is often poorly correlated with real-world performance. In this paper, we introduce Critical Interval MSE (CI-MSE), an intuitively simple yet effective offline validation metric. CI-MSE restricts error computation to task-critical segments and pairs it with simple action-alignment procedures that better match rollout-time behavior. Across simulation and real-world experiments, CI-MSE yields a stronger correlation between validation error and rollout performance than raw MSE. Across a wide range of policy checkpoints, CI-MSE achieves a Spearman's rank correlation of $-0.87$, much closer to the ideal value of $-1$ than raw MSE's $-0.61$, demonstrating a significant improvement. We show through sensitivity analysis that our metric is robust to a wide range of hyperparameters. We further study the effectiveness of CI-MSE under evaluation distribution shifts and suggest design boundaries when using this metric. In summary, this paper provides a simple and reliable offline validation tool for accelerating policy iteration. Project webpage: https://ci-mse.github.io/
Trust Your Instincts: Confidence-Driven Test-Time RL for Vision-Language-Action Models
Siyao Chen, Jiakang Yuan, Jiaxin Wang, Tao Chen
2606.29892v1
Trust Your Instincts: Confidence-Driven Test-Time RL for Vision-Language-Action Models
Siyao Chen, Jiakang Yuan, Jiaxin Wang, Tao Chen
2606.29892v1
arXiv:2606.29892v1
•
2026-06-29
Reinforcement learning (RL) has become indispensable for pushing Vision-Language-Action Models (VLAs) beyond static imitation learning. However, existing RL methods typically require external environmental feedback, relying on predefined success signals to guide policy updates. In this work, we show that VLA models possess useful internal evaluative capabilities: in discrete-action VLAs, trajectories with higher generation confidence are significantly more likely to succeed. Based on this observation, we introduce T^2VLA (Test-time VLA), an architecture-agnostic test-time RL framework that enables VLA models to achieve self-bootstrapping policy improvement. Instead of relying on external rewards, T^2VLA leverages trajectory-level similarity to high-confidence expert demonstrations as an intrinsic reward signal. In addition, we propose a Confidence-Driven Dual Expert Bootstrapping mechanism, which dynamically balances a Local Pseudo-Expert for exploration and a Global Expert Pool for training stability. Extensive experiments on the LIBERO and RoboTwin benchmarks show that T^2VLA consistently outperforms supervised baselines and approaches oracle RL performance with ground-truth rewards, achieving effective improvement without external reward feedback. Furthermore, T^2VLA adapts to distinct VLA paradigms, including both OpenVLA-OFT and the pi series.
Contact-Anchored Proprioceptive Odometry for Legged and Wheel-Legged Robots
Minxing Sun, Yao Mao
2602.17393v3
Contact-Anchored Proprioceptive Odometry for Legged and Wheel-Legged Robots
Minxing Sun, Yao Mao
2602.17393v3
arXiv:2602.17393v3
•updated
•
2026-02-19
Reliable odometry for legged robots without cameras or LiDAR remains challenging due to IMU drift and noisy joint velocity sensing. This paper presents a purely proprioceptive state estimator that uses only IMU and motor measurements to estimate body pose and velocity, with a unified formulation applicable to quadruped and wheel-legged robots and extensible to other legged morphologies. The key idea is to treat each reliable contact as a kinematic anchor: joint-torque--based foot wrench estimation selects stance contacts, and the corresponding footfall records provide intermittent world-frame constraints that suppress long-term drift. To prevent elevation drift during extended traversal, we introduce a lightweight height clustering and time-decay correction that snaps newly recorded footfall heights to previously observed support planes. For wheel-legged platforms, the recorded contact is further propagated by effective wheel rolling displacement with shank-motion compensation and a slope-aware rolling direction. To improve foot velocity observations under encoder quantization, we retain an inverse-kinematics cubature Kalman filter as an optional velocity-enhancement module that filters foot-end velocities from joint angles and velocities. The implementation further mitigates yaw drift through multi-contact geometric consistency, which is injected as a soft heading prior rather than as a hard reset of the attitude state. The method is evaluated on four quadruped platforms.
Comment: 31 pages, 26 figures
AUSLUN: A Fixed-Hover UAV--USV System for GNSS-Denied Maritime Search and Navigation
Siyuan Yang, Zikai Jia, Hailiang Kuang, Xiaoyu He, Qizhi Guo, Yihao Dong, Shaoming He
2606.29875v1
AUSLUN: A Fixed-Hover UAV--USV System for GNSS-Denied Maritime Search and Navigation
Siyuan Yang, Zikai Jia, Hailiang Kuang, Xiaoyu He, Qizhi Guo, Yihao Dong, Shaoming He
2606.29875v1
arXiv:2606.29875v1
•
2026-06-29
Global navigation satellite system (GNSS) denial can prevent an unmanned surface vehicle (USV) from both finding a distant vessel and maintaining a globally referenced approach. This paper presents AUSLUN (Automatic UAV Search, Localization, and USV Navigation), a fixed-hover aerial-surface system that uses a coastal unmanned aerial vehicle (UAV), which estimates its own pose through visual-inertial odometry (VIO), as a long-range sensing and navigation anchor. The central design shifts sensing motion from UAV translation to a zoom pod and closes the loop through three coupled elements: polygon-aware annular pod scanning, modality-aware bearing-range localization, and target-relative USV guidance with visual-loss recovery. The same gated recursive estimator uses laser range for the non-cooperative target and datalink range for the cooperative USV. Search-planning simulations show that the adaptive yaw bounds reduce scan time and redundant coverage relative to a matched fixed-sector scan, and GPS-referenced field data show that the gated recursive estimator outperforms non-recursive baselines in localization accuracy. An integrated maritime mission further demonstrates the complete search-to-navigation sequence, including a deliberately triggered visual-loss recovery. These results establish the feasibility and operating boundary of fixed-hover UAV assistance for stationary-target approach in coastal GNSS-denied environments. The source code and a video demonstration are publicly available at https://github.com/xirhxq/pod_search and https://youtu.be/S-5RkJs35JI.
Comment: 10 pages, 7 figures
Normalizing Flow-Enhanced Message Passing for Multirobot Collaborative Localization
Han Shen, Guanghui Wen, Liangming Chen, Ming Cao
2606.29868v1
Normalizing Flow-Enhanced Message Passing for Multirobot Collaborative Localization
Han Shen, Guanghui Wen, Liangming Chen, Ming Cao
2606.29868v1
arXiv:2606.29868v1
•
2026-06-29
Accurate, robust, and adaptive localization is essential for various robotic operations. This paper proposes a new message passing (MP) algorithm for realizing collaborative localization in a distributed manner. The algorithm unifies Gaussian belief propagation (GBP) and mean-field (MF) approximation, where GBP preserves dependencies among robot states, and MF enables estimation of noise statistics. To effectively handle non-conjugate terms from nonlinear measurement models, the algorithm adopts a parametric formulation in which these terms are treated by gradient estimators. Beyond linearization and sampling, we further design a normalizing flow (NF)-based gradient estimator, enabling learnable sampling. End-to-end training tunes NF parameters according to the behavior of MP, improving the overall estimation performance. To support estimation of practical robotic states that involve rotations, the method is then extended to Lie group state spaces. Finally, the method is applied to multirobot localization task fusing odometry, global navigation satellite system (GNSS) measurements, and inter-robot ultra wideband (UWB) ranging. Simulations and experiments on autonomous surface vehicles (ASVs) demonstrate its improved accuracy, robustness, and adaptability.
TACO: A Test and Check Framework for Robust Pose Graph Optimization
Emilio Olivastri, Alberto Pretto, Tobias Fischer
2606.29851v1
TACO: A Test and Check Framework for Robust Pose Graph Optimization
Emilio Olivastri, Alberto Pretto, Tobias Fischer
2606.29851v1
arXiv:2606.29851v1
•
2026-06-29
Pose Graph Optimization (PGO) is one of the most widely adopted approaches for solving Simultaneous Localization and Mapping (SLAM) problems. However, PGO approaches are particularly sensitive to outliers, which can substantially degrade the quality of the estimated trajectories. These outliers arise from incorrect place recognition associations caused by perceptual aliasing in the environment. In this paper, we present TACO (short for Test And Check Optimization), a robust optimization framework designed to filter out outliers from PGO systems. Rather than explicitly modeling measurements as inliers or outliers, TACO finds an approximation to the maximally consistent set of measurements incrementally through two complementary components: (i) The test component, namely the Incremental Probabilistic Consensus (IPC) algorithm, evaluates the consistency of each incoming loop closure online. (ii) The check component dubbed Switchable Outlier Sanitization leverages the existing Switchable Constraints to periodically sanitize any inconsistent measurements from the consistent set that IPC may have mistakenly included. We evaluate TACO on 2D SLAM and 3D Visual SLAM datasets against several state-of-the-art methods. The results show robustness comparable to state-of-the-art offline methods while preserving the computational efficiency required for online deployment, achieving a success rate above 90% in 2D and 83% in 3D across outlier rates up to 50%, with mean convergence times of approximately 45 ms and 100 ms, respectively. We release an open-source implementation of our method with this paper.
Legible Shared Autonomy: Implicit Communication of Robot Belief through Motion
Jinwei Liu, Pengfei Li, Shaofeng Chen, Tao Wang, Yun-Bo Zhao
2606.29846v1
Legible Shared Autonomy: Implicit Communication of Robot Belief through Motion
Jinwei Liu, Pengfei Li, Shaofeng Chen, Tao Wang, Yun-Bo Zhao
2606.29846v1
arXiv:2606.29846v1
•
2026-06-29
Shared autonomy systems combine user input with autonomous assistance to help users with motor impairments control robot arms to perform everyday manipulation tasks, by inferring user goals and providing appropriate guidance. However, the robot's internal beliefs about user goals cannot be observed by users. Traditional shared autonomy systems provide assistance along efficient shortest paths toward inferred goals, but when multiple objects lie in similar directions, such assistive motion remains ambiguous and fails to reveal the specific goal identified by the robot. This creates two critical problems. First, when the robot correctly infers the goal, users continue controlling because they cannot perceive understanding from ambiguous assistive motion, wasting effort when autonomous completion would suffice. Second, when the robot misunderstands intent, users cannot quickly detect errors until assistive motion diverges significantly, requiring substantial corrective input. We address this by introducing legible motion into shared autonomy, where robot actions must both advance toward the goal and clearly reveal which goal has been inferred, enabling users to understand the robot's beliefs and adjust control accordingly. The robot modulates communication strength through confidence-aware adaptive authority allocation by providing assertive legible assistive actions when confident while increasing user authority when uncertain, transforming shared autonomy into transparent bidirectional collaboration. User studies including simulation and physical experiments with a six-degree-of-freedom robot arm demonstrate that legible shared autonomy significantly improves users' understanding of robot beliefs and reduces user control effort compared to standard shared autonomy.
Comment: Accepted at IROS 2026
STEAM: Self-Supervised Temporal Ensemble Advantage Modeling for Real-World Robot Learning
Zhihao Liu, Qiuyi Gu, Yitao Wang, Dongming Qiao, Yixian Zhang, Shuaihang Chen, Liangzhi Shi, Tianxing Zhou, Zefang Huang, Kang Chen, Zhen Guo, Quanlu Zhang, Jincheng Yu, Xiaodan Liang, Guoliang Fan, Yu Wang, Feng Gao, Xinlei Chen, Chao Yu
2606.29834v1
STEAM: Self-Supervised Temporal Ensemble Advantage Modeling for Real-World Robot Learning
Zhihao Liu, Qiuyi Gu, Yitao Wang, Dongming Qiao, Yixian Zhang, Shuaihang Chen, Liangzhi Shi, Tianxing Zhou, Zefang Huang, Kang Chen, Zhen Guo, Quanlu Zhang, Jincheng Yu, Xiaodan Liang, Guoliang Fan, Yu Wang, Feng Gao, Xinlei Chen, Chao Yu
2606.29834v1
arXiv:2606.29834v1
•
2026-06-29
Real-world robot learning increasingly relies on heterogeneous data, but demonstrations and rollouts often mix useful progress with stalls, corrections, and suboptimal behavior. Effective policy learning therefore requires frame-level advantages that distinguish reliable local progress from failures and regressions. We propose Self-supervised Temporal Ensemble Advantage Modeling (STEAM), a label-free method that learns such advantages from expert demonstrations. STEAM trains an ensemble of temporal-offset predictors on frame pairs within expert trajectories, using the normalized temporal offset between two frames as a self-supervised signal. Each predictor maps a frame pair to a distribution over temporal offsets, which is converted into a scalar advantage. STEAM then takes the minimum advantage across the ensemble to score mixed-quality rollout data conservatively. Across real-world bimanual towel folding, chip checkout, cola restocking, and single-arm pick-and-place tasks, STEAM identifies stalls, failures, and recoveries. When combined with CFGRL, STEAM further improves policy success rate by 59%, 54.3%, 23% and 16.2% over baselines, respectively.
Data-Driven Modeling and Control for Tethered Space Systems with Koopman-Informed Graphs
Ao Jin, Yifeng Ma, Panfeng Huang, Fan Zhang
2606.29825v1
Data-Driven Modeling and Control for Tethered Space Systems with Koopman-Informed Graphs
Ao Jin, Yifeng Ma, Panfeng Huang, Fan Zhang
2606.29825v1
arXiv:2606.29825v1
•
2026-06-29
Modeling tethered space systems is critical for advanced orbital operations. Flexible components such as tethers and space nets are integral to these systems but present significant control challenges due to their high dimensional, strongly coupled, and nonlinear dynamics. While data driven methods offer alternative modeling approaches, they frequently struggle with long term predictive stability and spatial generalization. To address this, we propose the Koopman Graph Dynamics (KGD) framework to learn the structural dynamics by integrating the global linear evolution of the Koopman operator with the local topological priors of Graph Neural Networks. Building upon this representation, we develop a KGD based Model Predictive Control strategy for tethered space systems. Subsequently, the ground experiments on flexible tether and space net demonstrate the high precision modeling capabilities of the proposed method. Crucially, the framework exhibits exceptional capacity for spatial transfer without retraining. Models trained exclusively on small configurations successfully predict and control significantly larger, unseen physical scales. Furthermore, the orbit simulations within a physics engine verify the effectiveness of the proposed approach for tethered space systems.
Comment: 11 pages
Qwen-RobotNav Technical Report: A Scalable Navigation Model Designed for an Agentic Navigation System
Jiazhao Zhang, Gengze Zhou, Hale Yin, Yiyang Huang, Zixing Lei, Qihang Peng, Haoqi Yuan, Jie Zhang, Xudong Guo, Xiaoyue Chen, An Yang, Fei Huang, Zhibo Yang, Junyang Lin, Dayiheng Liu, Jingren Zhou, Zhuoyuan Yu, Jingyang Fan, Zhixuan Liang, Pei Lin, Ye Wang, Haoyang Li, Anzhe Chen, Kun Yan, Xiao Xu, Jiahao Li, Lulu Hu, Minying Zhang, Shurui Li, Wenhu Xiao, Shuai Bai, Xuancheng Ren, Chenxu Lv, Chenfei Wu, Xiong-Hui Chen
2606.18112v3
Qwen-RobotNav Technical Report: A Scalable Navigation Model Designed for an Agentic Navigation System
Jiazhao Zhang, Gengze Zhou, Hale Yin, Yiyang Huang, Zixing Lei, Qihang Peng, Haoqi Yuan, Jie Zhang, Xudong Guo, Xiaoyue Chen, An Yang, Fei Huang, Zhibo Yang, Junyang Lin, Dayiheng Liu, Jingren Zhou, Zhuoyuan Yu, Jingyang Fan, Zhixuan Liang, Pei Lin, Ye Wang, Haoyang Li, Anzhe Chen, Kun Yan, Xiao Xu, Jiahao Li, Lulu Hu, Minying Zhang, Shurui Li, Wenhu Xiao, Shuai Bai, Xuancheng Ren, Chenxu Lv, Chenfei Wu, Xiong-Hui Chen
2606.18112v3
arXiv:2606.18112v3
•updated
•
2026-06-16
Agentic navigation systems require a base navigation model whose observation strategy can be externally reconfigured at inference time, because instruction following, object search, target tracking, and autonomous driving share the same perception-planning backbone yet demand fundamentally different strategies for consuming the visual stream. We present Qwen-RobotNav, a scalable navigation model built on Qwen-RobotNav that addresses it through a parameterised interface with two complementary dimensions: multiple task modes that select the navigation behaviour, and controllable observation parameters (e.g., token budget, per-camera weights) that govern how visual history is encoded. With training-time randomization over all parameters, Qwen-RobotNav is robust to any inference-time configuration requiring zero architectural modification to the Qwen-RobotNav backbone. We train Qwen-RobotNav on 15.6M samples; co-training with vision-language data prevents the collapse into reactive action-sequence mappers observed in trajectory-only training. The parameterised interface also makes Qwen-RobotNav a natural building block for agentic systems: for long-horizon scenarios, an upper-level planner decomposes goals into sub-tasks and dynamically switches Qwen-RobotNav's task mode and context strategy mid-episode, composing complex behaviours from repeated calls to the same model. Extensive experiments show that Qwen-RobotNav sets new state-of-the-art results across major navigation benchmarks. The model exhibits favourable scaling from 2B to 8B parameters, with joint multi-task training developing a shared spatial-planning substrate that transfers across task families, and demonstrates strong zero-shot generalisation to real-world robots across diverse environments.
MM-Nav: Multi-View VLA Model for Robust Visual Navigation via Multi-Expert Learning
Tianyu Xu, Jiawei Chen, Jiazhao Zhang, Wenyao Zhang, Zekun Qi, Minghan Li, Zhizheng Zhang, He Wang
2510.03142v2
MM-Nav: Multi-View VLA Model for Robust Visual Navigation via Multi-Expert Learning
Tianyu Xu, Jiawei Chen, Jiazhao Zhang, Wenyao Zhang, Zekun Qi, Minghan Li, Zhizheng Zhang, He Wang
2510.03142v2
arXiv:2510.03142v2
•updated
•
2025-10-03
Visual navigation policy is widely regarded as a promising direction, as it mimics humans by using egocentric visual observations for navigation. However, optical information of visual observations is difficult to be explicitly modeled like LiDAR point clouds or depth maps, which subsequently requires intelligent models and large-scale data. To this end, we propose to leverage the intelligence of the Vision-Language-Action (VLA) model to learn diverse navigation capabilities from synthetic expert data in a teacher-student manner. Specifically, we implement the VLA model, MM-Nav, as a multi-view VLA (with 360 observations) based on pretrained large language models and visual foundation models. For large-scale navigation data, we collect expert data from three reinforcement learning (RL) experts trained with privileged depth information in three challenging tailor-made environments for different navigation capabilities: reaching, squeezing, and avoiding. We iteratively train our VLA model using data collected online from RL experts, where the training ratio is dynamically balanced based on performance on individual capabilities. Through extensive experiments in synthetic environments, we demonstrate that our model achieves strong generalization capability. Moreover, we find that our student VLA model outperforms the RL teachers, demonstrating the synergistic effect of integrating multiple capabilities. Extensive real-world experiments further confirm the effectiveness of our method.
Comment: Project page: https://pku-epic.github.io/MM-Nav-Web/
OP3DSG: Open-Vocabulary Part-Aware 3D Scene Graph Generation for Real-World Environments
Yirum Kim, Ue-Hwan Kim
2606.29786v1
OP3DSG: Open-Vocabulary Part-Aware 3D Scene Graph Generation for Real-World Environments
Yirum Kim, Ue-Hwan Kim
2606.29786v1
arXiv:2606.29786v1
•
2026-06-29
3D scene graphs (3DSGs) provide a compact and structured abstraction of 3D environments. Although advances in foundation models have enabled open-vocabulary 3DSG generation, existing approaches remain object-centric and encode limited relational information -- restricting their applicability in real-world scenarios that require fine-grained understanding. We propose OP3DSG, an open-vocabulary part-aware 3DSG generation framework that constructs unified graphs that jointly model objects, interactive parts, spatial relations, functional relations, and affordances. OP3DSG integrates object-part knowledge-guided detection with part-aware 3D fusion to preserve small and interaction-relevant components, and employs a geometry-initialized prior graph with LLM-based refinement to reduce spurious relational predictions while enabling efficient graph construction. To systematically evaluate unified 3D scene graph construction, we introduce UniGraph3D, a benchmark designed for part-aware perception and multi-level relational reasoning. Experimental results show that OP3DSG achieves state-of-the-art performance and demonstrates its effectiveness as a perception backbone in diverse real-world robotics tasks.
Comment: Accepted to ECCV 2026
FalconTrack: Photorealistic Auto-Labeled Perception and Physics-Aware Vision-Based Aerial Tracking
Yan Miao, Karteek Gandiboyina, Noah Giles, Hideki Okamoto, Bardh Hoxha, Georgios Fainekos, Sayan Mitra
2606.29783v1
FalconTrack: Photorealistic Auto-Labeled Perception and Physics-Aware Vision-Based Aerial Tracking
Yan Miao, Karteek Gandiboyina, Noah Giles, Hideki Okamoto, Bardh Hoxha, Georgios Fainekos, Sayan Mitra
2606.29783v1
arXiv:2606.29783v1
•
2026-06-29
Vision-based aerial tracking is critical in GPS-denied environments. Reliable perception for tracking depends on large-scale labeled data, yet most photorealistic datasets rely on heavy manual annotation and are time-consuming to produce. We present FalconTrack, a unified perception-and-tracking framework that (i) leverages a photorealistic editable simulator for automated label generation and (ii) combines multi-head perception with physics-aware tracking for zero-shot sim-to-real transfer. FalconTrack provides an automated labeling pipeline in a Gaussian Splatting simulator that isolates target Gaussians from short object videos and composites them with randomized backgrounds to generate RGB, mask, class, and 6-DoF pose labels, producing about 10k labeled images in under 20 minutes. Using this dataset, we train a multi-head perception module with staged learning and reprojection consistency, and fuse its outputs with class-conditioned dynamics priors in an EKF for tracking. Our perception model outperforms two baselines and reaches 96-100% class accuracy in zero-shot sim-to-real transfer on three geometrically diverse objects and two environments, while maintaining consistent performance in unseen simulated and real scenes. In real hardware closed-loop visual tracking, the onboard system runs at about 25 Hz and achieves 100% success in sim-to-real F1-tenth and gate tracking in five trajectories across two environments, while a mask-centered vision baseline drops to 60% success on F1-tenth during fast out-of-view scenarios.
Analytic Concept-Centric Memory for Agentic Embodied Manipulation
Mingyang Sun, Xiujian Liang, Jiude Wei, Qichen He, Donglin Wang, Cewu Lu, Jianhua Sun
2606.29774v1
Analytic Concept-Centric Memory for Agentic Embodied Manipulation
Mingyang Sun, Xiujian Liang, Jiude Wei, Qichen He, Donglin Wang, Cewu Lu, Jianhua Sun
2606.29774v1
arXiv:2606.29774v1
•
2026-06-29
Long-horizon embodied manipulation requires agents to remember persistent objects, track changing scene states, and reuse prior interaction knowledge. However, existing agent memories are often stored as unstructured histories or embedding-based records, making it difficult to retrieve manipulation-relevant object parts, physical states, action effects, and executable skills. We propose an analytic concept-centric memory framework for agentic embodied manipulation. Our memory organizes experience around structured analytic concepts, where objects are represented by semantic parts, parametric templates, grounded poses, affordances, and manipulation states. It further connects object and scene memories with transition memory for action-induced state changes and skill memory for template-grounded and policy-grounded execution. At runtime, the agent performs structured coarse-to-fine retrieval to identify relevant objects, states, transitions, and skills, supporting state-consistent reasoning and skill reuse. Experiments on memory-dependent manipulation, articulated-object generalization, real-world memory evaluation, and ablations show that our approach improves task completion, retrieval accuracy, object re-identification, and cross-object skill generalization over unstructured and embedding-based memory baselines.
Trajectory Optimization for Collision-Aware Redundant Robotic Multi-Axis Additive Manufacturing by Constrained Gradient Projection
Zhikai Shen, Jiasheng Qu, Chenyu Xu, Zhuo Huang, Chengkai Dai, Yongzhe Li, Guoxin Fang
2606.29766v1
Trajectory Optimization for Collision-Aware Redundant Robotic Multi-Axis Additive Manufacturing by Constrained Gradient Projection
Zhikai Shen, Jiasheng Qu, Chenyu Xu, Zhuo Huang, Chengkai Dai, Yongzhe Li, Guoxin Fang
2606.29766v1
arXiv:2606.29766v1
•
2026-06-29
Redundant robotic multi-axis additive manufacturing (MAAM) enables support-free and conformal fabrication, but trajectory optimization for long-horizon paths remains challenging under strict deposition-position constraints and time-varying collision constraints. This work proposes a computational framework for collision-aware trajectory optimization in redundant robotic MAAM. We first formulate nozzle-workpiece relative kinematics using a relative Jacobian, and develop a differentiable SDF-based collision model that captures fabrication-induced geometry evolution and provides optimization gradients. The deposition position is then enforced as a hard waypoint-wise equality constraint through iterative projection onto the self-motion manifold, with the loss gradient restricted to the corresponding tangent space. Experiments on an 8-DOF robotic MAAM platform with diverse long-horizon support-free and conformal toolpaths show that our method maintains a mean nozzle-position error below 10μm, reduces maximum joint jerk by up to $77.6\%$, and eliminates all sampled collision and orientation violations. Compared with the SQP-based baseline, it achieves up to a 10.2x speedup and improved convergence. Physical fabrication experiments further verify that the resulting smooth, collision-free trajectories enable successful printing of complex geometries with fewer visible deposition artifacts.
Cross-Spectral Stereo Inertial Odometry
Seungsang Yun, Hyunsoo Jang, Tai Hyoung Rhee, Hyunho Song, Hyeonjae Gil, Ayoung Kim
2606.29757v1
Cross-Spectral Stereo Inertial Odometry
Seungsang Yun, Hyunsoo Jang, Tai Hyoung Rhee, Hyunho Song, Hyeonjae Gil, Ayoung Kim
2606.29757v1
arXiv:2606.29757v1
•
2026-06-29
Standard stereo VIO focuses exclusively on the benefit of metric scale via single-spectrum baselines, often overlooking the risks of spectral redundancy. This structural limitation leads to correlated failures, where both sensors simultaneously fail in degraded environments that affect their shared spectrum. Leveraging a cross-spectral system presents a complementary solution to this issue, yet the significant appearance gap between modalities renders standard matching ineffective. Existing deep learning-based matchers, while effective, introduce inference latencies that violate real-time constraints. To bridge this gap, we present an asynchronous real-time cross-spectral visual-thermal-inertial (VTI) system that temporally decouples high-latency deep matching from high-rate state estimation. Our architecture incorporates a spectral-aware weighting scheme that dynamically balances modality reliance based on photometric entropy and thermal noise, ensuring robustness against both abrupt lighting changes and thermal artifacts. Furthermore, we introduce a seamless handling mechanism for thermal Non-uniformity Correction (NUC) to maintain tracking continuity. Extensive experiments across diverse scenarios confirm that our system overcomes spectral redundancy, yielding superior accuracy in nominal daylight while ensuring robustness in visually degraded environments. We will open source our code and data: https://github.com/seungsang07/cross-spectral-stereo-inertial-odometry
Multi-UAV Formation Cooperative Obstacle Avoidance and Adaptive Shape Deformation Control in Complex Environments Based on BI-APF-RRT and Affine Transformation
Yiliang Wu, Weican Chen, Yendo Hu
2606.29755v1
Multi-UAV Formation Cooperative Obstacle Avoidance and Adaptive Shape Deformation Control in Complex Environments Based on BI-APF-RRT and Affine Transformation
Yiliang Wu, Weican Chen, Yendo Hu
2606.29755v1
arXiv:2606.29755v1
•
2026-06-29
Aiming at the problem that obstacle avoidance flexibility and formation integrity are difficult to coexist in multi-UAV formation motion in complex obstacle environments , and that the traditional artificial potential field (APF) method easily falls into local optima, a cooperative obstacle avoidance algorithm for multi-UAV formations integrating BI-APF-RRT and affine transformation is proposed. First, abandoning the traditional APF centroid path planning method , a goal-biased Bidirectional Artificial Potential Field method RRT (BI-APF-RRT) algorithm is adopted to conduct global collision-free path planning for the centroid of the leader formation. By introducing an improved artificial potential field and cubic B-spline interpolation, the smoothness and rapid convergence of the global path are ensured. Secondly, using the generated global path as the guiding trajectory for the formation's centroid , combined with an affine transformation matrix (including non-uniform scaling and rotation) , the formation can adaptively deform based on the distance to obstacles while moving along the optimal path. Finally, the followers track the leaders through a distributed control law , enabling the entire formation to safely cross complex obstacle areas without disassembling.
Comment: 13pages,16figures,2tables
MyGO-Splat: Multi-Objective Closed-Loop Geometric Feedback for RGB-Only Gaussian SLAM
Fan Zhu, Ziyu Chen, Zhenjun Zhao, Zhisong Xu, Hui Zhu, Mingrui Li, Chunmao Jiang, Javier Civera
2606.29738v1
MyGO-Splat: Multi-Objective Closed-Loop Geometric Feedback for RGB-Only Gaussian SLAM
Fan Zhu, Ziyu Chen, Zhenjun Zhao, Zhisong Xu, Hui Zhu, Mingrui Li, Chunmao Jiang, Javier Civera
2606.29738v1
arXiv:2606.29738v1
•
2026-06-29
Real-time monocular Simultaneous Localization and Mapping (SLAM) fundamentally suffers from scale ambiguity and a lack of geometric self-correction. While 3D Gaussian Splatting (3DGS) enables high-fidelity rendering, existing RGB-only systems remain open-loop because depth priors are injected into mapping but refined geometry cannot effectively regulate tracking drift. We present MyGO-Splat, a closed-loop Gaussian SLAM framework that analytically rasterizes Gaussian primitives into pixel-wise depth and surface normals, allowing the map to actively supervise camera pose optimization. To bridge monocular priors and scale consistency, our framework introduces scale-aware adaptive alignment that projects foundation-model depth estimates into the globally optimized Gaussian space, forming a self-correcting cycle for scale feedback. Extensive evaluations show that this closed-loop design improves scale stability and appearance-geometry consistency, achieving performance comparable to RGB-D methods while using only monocular input.
Comment: IROS 2026
Real-Time Compliance and Position Control of a Hyper-redundant Soft Robotic Arm
Runze Zuo, Tianhua Zou, Naike Wu, Mingyuan Li, Daniel Bruder
2606.29731v1
Real-Time Compliance and Position Control of a Hyper-redundant Soft Robotic Arm
Runze Zuo, Tianhua Zou, Naike Wu, Mingyuan Li, Daniel Bruder
2606.29731v1
arXiv:2606.29731v1
•
2026-06-29
Robots working in unstructured or partially unobservable environments must combine accurate motion with physical compliance that can passively correct contact misalignment. Soft robots provide this compliance but have struggled to precisely control their tip compliance and position. This paper presents a robot architecture designed around that control problem: a 7-link arm whose six articulated joints provide twelve independently driven revolute axes, each actuated by an antagonistic pair of pneumatic muscles, so that every axis can simultaneously change its angle and linearly adjust its stiffness. The rigid articulated backbone makes the tip compliance and position of the arm predictable enough to be commanded quantitatively in real time. The robot employs a unified iterative inverse-kinematics and inverse-compliance controller to achieve simultaneous, quantitative control of both compliance and position. The task-space compliance and kinematics models and the control law are derived and verified on both the physical arm and a matched simulation. Simulation is then used to study how the same framework extends to other arm morphologies. Finally, the arm demonstrates tasks that have been difficult for both rigid and soft arms: rejecting disturbances while writing on a moving whiteboard, and passively correcting hidden misalignment during a key-insertion and drawer-opening task. That these tasks succeed under so straightforward a controller is evidence for the advantage of this algorithm-informed structural design.
ViTL: Temporal Logic-Guided Zero-Shot Natural Language Navigation via Vision-Language Models
Kaier Liang, Hengde Dai, Cristian-Ioan Vasile
2606.30696v1
ViTL: Temporal Logic-Guided Zero-Shot Natural Language Navigation via Vision-Language Models
Kaier Liang, Hengde Dai, Cristian-Ioan Vasile
2606.30696v1
arXiv:2606.30696v1
•
2026-06-29
Enabling robots to follow natural language commands to complete zero-shot long-horizon tasks remains challenging. It requires extracting implicit temporal and logical constraints from natural language commands and executing multiple sub-tasks accordingly. Recent zero-shot object navigation methods use vision-language models (VLMs) to guide frontier-based exploration in unknown environments, but they are limited to single-target tasks. Real-world commands such as "Clean either the chair or the couch, then turn on the tv." require navigating to multiple targets in a temporally constrained order, which no existing zero-shot system can handle. We present ViTL, a framework that addresses this gap at two levels. At the task level, we use a large language model (LLM) to compile natural language commands into Linear Temporal Logic (LTL) formulas, which are then converted into Deterministic Finite Automata~(DFA) that coordinate multi-channel value maps and trigger dynamic replanning when new objects are detected. At the navigation level, we introduce directional score: rather than producing a direction-agnostic value across the entire field of view, we label frontier directions on the observation image and extract per-direction scores from the VLM. Experiments on Habitat-Matterport 3D (HM3D) show that the full framework enables zero-shot long-horizon completion of natural language navigation tasks with temporal constraints, and that directional score improves single-target navigation accuracy and efficiency over the baseline.
MF-UAVPose6D: A Model-Free Monocular 6-DoF Pose Estimation Framework for Fixed-Wing UAVs
Juanqin Liu, Leonardo Plotegher, Eloy Roura, Shaoming He
2606.29697v1
MF-UAVPose6D: A Model-Free Monocular 6-DoF Pose Estimation Framework for Fixed-Wing UAVs
Juanqin Liu, Leonardo Plotegher, Eloy Roura, Shaoming He
2606.29697v1
arXiv:2606.29697v1
•
2026-06-29
For uncrewed aerial vehicles (UAVs), estimating six-degree-of-freedom (6-DoF) poses is essential for airspace situational awareness, target tracking, and counter-UAV operations. However, non-cooperative targets usually lack computer-aided design (CAD) models and keypoint priors, making existing model-based or keypoint-matching methods difficult to apply reliably. To address these challenges, this paper proposes MF-UAVPose6D, a model-free monocular 6-DoF pose estimation framework for fixed-wing UAVs. During inference, the method takes only a single red-green-blue (RGB) image and camera intrinsics as input. It first obtains a stable target anchor through heatmap-guided center localization, introduces a Perspective-Aware Module (PAM) to model observation-ray priors, exploits Dynamic Topological Sampling (DTS) to complement weak structural cues from the wings, fuselage, and tail, and adopts a decoupled translation-rotation pose decoding mechanism to estimate the 6-DoF pose. In addition, we construct the FW-UAV6DPose synthetic dataset, which covers fixed-wing UAV observations across diverse distances, viewpoints, and poses. Experimental results show that MF-UAVPose6D achieves accurate and efficient monocular 6-DoF pose estimation without requiring CAD models, and demonstrates strong robustness in long-range rotation estimation, depth recovery, and joint pose evaluation.
Breaking the Epistemic Trap: Active Perception Under Compound Uncertainty
Chayan Banerjee, Ethan Goan
2605.26627v2
Breaking the Epistemic Trap: Active Perception Under Compound Uncertainty
Chayan Banerjee, Ethan Goan
2605.26627v2
arXiv:2605.26627v2
•updated
•
2026-05-26
Deploying reinforcement learning in safety critical domains, from autonomous vehicles to medical decision support, is constrained by failures arising when systems encounter unfamiliar conditions. We argue that the fundamental bottleneck is not individual challenges like changing dynamics or incomplete observations, but their synergistic interaction, which we term the Epistemic Trap: agents cannot estimate their state without knowing system dynamics, nor learn dynamics without accurate state information. Proof-of-concept experiments in simulated locomotion reveal that combining these uncertainties causes failures far worse than either challenge alone, a 77% observed degradation against the 46% additive prediction, demonstrating that compounding failure modes can emerge and, when they do, far exceed what additive reasoning would predict. Conventional approaches typically adopt a passive epistemic stance that cannot resolve this coupled uncertainty. We propose reframing safety as an information problem. We introduce an Adaptive Safety Architecture built around three contributions. First, the Compound Uncertainty Coefficient ($κ$), a mutual-information based metric that quantifies how tightly state and dynamics uncertainties are coupled. Second, information-seeking policies governed by a MaxInfoRL objective that actively probe system dynamics rather than waiting for the environment to reveal itself passively. Third, regime adaptive safety constraints that tighten automatically as epistemic coupling rises. Together, these constitute a paradigm shift from passive robustness to active perception, offering a principled path toward decision making systems that operate under uncertainty, recognize their own ignorance, and act strategically to resolve it.
Learning to Balance Motor Thermal Safety and Quadrupedal Locomotion Performance with Residual Policy
Yuhang Wan, Weixian Lin, Letian Qian, Yiqi Zou, Weiwei Wu, Shengwei Liao, Chuanlin Zhao, Xin Luo
2605.27046v2
Learning to Balance Motor Thermal Safety and Quadrupedal Locomotion Performance with Residual Policy
Yuhang Wan, Weixian Lin, Letian Qian, Yiqi Zou, Weiwei Wu, Shengwei Liao, Chuanlin Zhao, Xin Luo
2605.27046v2
arXiv:2605.27046v2
•updated
•
2026-05-26
Motor thermal management is often overlooked in the context of electrically-actuated robots, particularly legged robots, but motor overheating is a key factor that limits long-duration locomotion especially under payload conditions. This paper integrates a whole-body thermal model of a quadruped robot into the reinforcement learning pipeline to update motor temperatures, and proposes a two-stage training framework for motor thermal management. In this framework, a nominal policy is first pre-trained as a locomotion baseline capable of traversing diverse terrains. A residual policy is then trained on top of the nominal policy to provide corrective actions based on the robot's thermal state, ensuring high performance under low-temperature conditions and preventing motor overheating under high-temperature conditions. Simulation results demonstrate that the proposed policy achieves an effective balance between motor thermal safety and locomotion performance. Real-world experiments on a Unitree A1 quadruped robot further validate the approach: under a 3 kg payload, the robot achieves stable locomotion across multiple terrains for over 13 minutes, while the nominal policy alone leads to motor overheating in about 5 minutes.
DSIP: A Dynamic Coordination Planner for Signal-Free Intersections using Diffusion-Model-Based Multi-Agent Motion Planning
Qian Hu, Haoyang Peng, Songan Zhang, Ming Yang, Hongtei Eric Tseng
2606.30694v1
DSIP: A Dynamic Coordination Planner for Signal-Free Intersections using Diffusion-Model-Based Multi-Agent Motion Planning
Qian Hu, Haoyang Peng, Songan Zhang, Ming Yang, Hongtei Eric Tseng
2606.30694v1
arXiv:2606.30694v1
•
2026-06-29
Traffic signal control at urban intersections inherently introduces stop-and-go behavior, resulting in increased delays and reduced traffic efficiency, especially under high traffic demand. With the emergence of connected and automated vehicles (CAVs), trajectory-level coordination has emerged as a high-potential strategy to augment or transcend conventional phase-based management. This paper proposes DSIP (Diffusion-model-based Signal-free Intersection Planner), a multi-agent motion planning framework driven by a generative diffusion process. DSIP shifts the intersection management paradigm from discrete temporal phasing to continuous multi-vehicle trajectory optimization. This work evaluates the theoretical upper-bound performance of this coordination strategy under idealized communication and execution conditions to isolate the core benefits of the diffusion-driven approach. Using the SUMO platform, we evaluate DSIP across diverse four-leg intersection configurations. Experimental results demonstrate that DSIP significantly reduces average delay and maintains higher average speed compared to both fixed-time signal control and state-of-the-art reinforcement-learning-based controllers, particularly in medium- to high-density traffic. These findings suggest that diffusion-based trajectory planning provides a scalable and robust foundation for future autonomous intersection management. By unlocking latent intersection capacity through software-defined coordination, this approach offers a cost-effective pathway to improve urban traffic flow efficiency without requiring physical infrastructure expansion.
Evolutionary Hyperparameter Optimization to Find Lightweight CNN Models for Autonomous Steering
Devson Butani, Ryan Kaddis, Chan-Jin Chung
2606.29684v1
Evolutionary Hyperparameter Optimization to Find Lightweight CNN Models for Autonomous Steering
Devson Butani, Ryan Kaddis, Chan-Jin Chung
2606.29684v1
arXiv:2606.29684v1
•
2026-06-29
This research investigates the optimization of Convolutional and Dense Neural Networks (CNNs and DNNs) for autonomous steering using the (N+M) Evolution Strategy (ES) with the 1/5th success rule. The primary objective is to develop a lightweight CNN based model capable of real-time steering angle prediction, mimicking human driving behavior on predefined paths. The ES algorithm automates hyperparameter tuning, dynamically adjusting parameters such as filter sizes and layer configurations. Data collection encompasses driving scenarios recorded via the LTU ACTor autonomous driving platform, including variations in path direction and driving style. The very small dataset consists of timestamped images labeled with steering angles and pre-processed to focus on relevant visual information. Initial experiments involve training a baseline CNN model, which is then refined using ES to significantly reduce the size of the model while maintaining competitive predictive accuracy. The results highlight the viability of lightweight neural network architectures for real-time autonomous systems, striking a balance between computational efficiency and performance. This study not only advances research initiatives on the use of evolutionary algorithms for autonomous driving applications but also lays the foundation for the deployment of cost-effective and scalable solutions in self-driving technology.
Comment: 7 pages, 5 figures. Accepted at 2025 IEEE International Conference on Electro Information Technology (eIT). Author-accepted manuscript. Final published version: https://doi.org/10.1109/eIT64391.2025.11103679
Lateral String Stability for Vehicle Platoons
Sixu Li, Swaroop Darbha, Yang Zhou
2606.29677v1
Lateral String Stability for Vehicle Platoons
Sixu Li, Swaroop Darbha, Yang Zhou
2606.29677v1
arXiv:2606.29677v1
•
2026-06-29
Connected and automated vehicle (CAV) platooning promises gains in energy efficiency and traffic throughput and, most critically, in safety. These safety benefits hinge on string stability, which determines how disturbances propagate along a platoon. While longitudinal string stability is well studied, lateral string stability, which governs the propagation of path-tracking errors that can lead to unsafe deviations from the intended path, remains underexplored. Its importance is increasing as autonomous vehicles rely more heavily on onboard sensing and map-free navigation, where sensor occlusion and dense formations amplify safety risks. This paper presents a new framework for lateral string stability that directly addresses safety-critical path-relative tracking errors and enables consistent comparison across vehicles following the same road geometry. Central to this framework is an arc-length (Eulerian) viewpoint, a departure from traditional analyses, that clarifies how tracking errors at a given point on the path propagate from one vehicle to the next. A formal definition of lateral string stability is introduced along with two control strategies: an onboard-sensing-only controller and a novel learn-from-predecessor approach utilizing vehicle-to-vehicle (V2V) communication. We show that onboard sensing alone cannot guarantee attenuation of path-tracking errors, imposing a fundamental safety limitation, whereas V2V communication enables true error attenuation.
Privacy-Preserving Decentralized Cooperative Localization with Range-Only Measurements: A Convex Optimization Based Approach
Nitesh Kumar, Reyshwanth Ganeshan, Sixu Li, Sivakumar Rathinam, Swaroop Darbha
2606.29673v1
Privacy-Preserving Decentralized Cooperative Localization with Range-Only Measurements: A Convex Optimization Based Approach
Nitesh Kumar, Reyshwanth Ganeshan, Sixu Li, Sivakumar Rathinam, Swaroop Darbha
2606.29673v1
arXiv:2606.29673v1
•
2026-06-29
Cooperative localization using range-based measurements is critical for multi-robot systems operating in GPS-denied and unstructured environments. However, traditional cooperative approaches require sharing explicit spatial coordinates across the network, presenting a severe security vulnerability in privacy-sensitive missions. While recent literature has explored privacy-preserving alternatives, these methods typically rely on accuracy-degrading noise injection or computationally prohibitive cryptographic protocols. To overcome these limitations, we propose a novel, natively privacy-preserving Decentralized Cooperative Localization (DCL) framework based on convex optimization. Discarding probabilistic noise models, we assume strictly bounded measurement noise and formulate the localization problem via Semi-Definite Programming (SDP) to compute a Maximum-Volume Inscribed Ellipsoid (MVE). Our approach introduces novel intersection-plane constraints derived from landmark measurements to significantly tighten individual spatial bounds. To incorporate inter-robot range measurements securely, we uniquely decompose coupling constraints into localized Linear Matrix Inequalities (LMIs). Agents achieve fleet-wide spatial consensus by iteratively exchanging only abstract dual variables, completely avoiding the transmission of explicit primal position estimates. Extensive 3D Monte Carlo simulations demonstrate that our DCL framework outperforms existing SDP-based localization method in accuracy, while guaranteeing operational privacy and maintaining highly scalable, parallelizable computation.
Video World Models
18
默认显示 5 篇
SVCBench: A Streaming Video Counting Benchmark for Spatial-Temporal State Maintenance
Pengyiang Liu, Zhongyue Shi, Hongye Hao, Qi Fu, Xueting Bi, Siwei Zhang, Xiaoyang Hu, Zitian Wang, Linjiang Huang, Si Liu
2603.12703v3
SVCBench: A Streaming Video Counting Benchmark for Spatial-Temporal State Maintenance
Pengyiang Liu, Zhongyue Shi, Hongye Hao, Qi Fu, Xueting Bi, Siwei Zhang, Xiaoyang Hu, Zitian Wang, Linjiang Huang, Si Liu
2603.12703v3
arXiv:2603.12703v3
•updated
•
2026-03-13
Video understanding requires models to continuously track and update world state during playback. Although existing benchmarks have advanced video understanding evaluation across multiple dimensions, they provide limited visibility into how models maintain world state over time. We propose SVCBench, a Streaming Video Counting Benchmark that repositions counting as a minimal, controlled probe for diagnosing models' world-state maintenance capability. We decompose this capability into object counting and event counting, forming 8 fine-grained subcategories. Object counting covers tracking currently visible objects and cumulative unique identities, while event counting covers detecting instantaneous actions and tracking complete activity cycles. SVCBench contains 406 videos with frame-by-frame annotations of 10,071 event occurrences and object state changes, yielding 1,000 streaming QA pairs with 4,576 query points distributed along video timelines. By observing state maintenance trajectories through streaming multi-point queries, we design three complementary metrics to diagnose numerical precision, trajectory consistency, and temporal awareness. Evaluations of mainstream video-language models show that current models still exhibit significant deficiencies in spatial-temporal state maintenance, with especially poor performance on periodic event counting. SVCBench provides a diagnostic framework for measuring and improving state maintenance in video understanding systems. Our code and data are available at https://buaa-colalab.github.io/SVCBench.
Comment: Accepted to ECCV 2026. Project page: https://buaa-colalab.github.io/SVCBench/
Goku: A Million-Scale Universal Dataset and Benchmark for Instruction-Based Video Editing
Sen Liang, Cong Wang, Zhentao Yu, Fengbin Guan, Zhengguang Zhou, Teng Hu, Youliang Zhang, Yuan Zhou, Xin Li, Qinglin Lu, Zhibo Chen
2606.30599v1
Goku: A Million-Scale Universal Dataset and Benchmark for Instruction-Based Video Editing
Sen Liang, Cong Wang, Zhentao Yu, Fengbin Guan, Zhengguang Zhou, Teng Hu, Youliang Zhang, Yuan Zhou, Xin Li, Qinglin Lu, Zhibo Chen
2606.30599v1
arXiv:2606.30599v1
•
2026-06-29
Existing instruction-based video editing datasets commonly focus on single-task appearance editing, failing to meet the complex creative demands of real-world scenarios. To bridge this gap, we present Goku, a large-scale dataset featuring 2 million high-quality, instruction-aligned video editing pairs, which is the first to extend task boundaries from basic appearance editing to multi-task and structural manipulations(e.g., precise control of subject movement). To tackle the data synthesis challenges inherent in these complex tasks, we design an efficient data synthesis pipeline that decomposes complex edits into controllable sub-problems and introduce a progressive filtering system for data reliability throughout the whole process. Furthermore, we explore the optimal network structures on Goku, and propose Goku-Edit. To deeply comprehend complex editing instructions, Goku-Edit leverages an MLLM as its text encoder and adopts a decoupled dual-branch design: a dedicated mask branch handles structural control, freeing the main branch for appearance rendering. A comprehensive video editing benchmark, Goku-Bench, is also proposed with 1,000 human-verified test cases and 7 novel editing-specific metrics. Evaluated on Goku-Bench, Goku-Edit obtains up to +8% improvement on other open-source models in terms of instruction following.
Orca: The World is in Your Mind
Yihao Wang, Yuheng Ji, Mingyu Cao, Yanqing Shen, Runze Xiao, Huaihai Lyu, Senwei Xie, Euan Liu, Klara Tian, Tianfeng Long, Yichi Zhang, Zhengliang Cai, Ruike Chen, Jifan Zhao, Ruochuan Shi, Zihan Tang, Jing Lyu, Wenxing Tan, Ningbo Zhang, Yangtao Hu, Yuming Gao, Xiansheng Chen, Junkai Zhao, Congsheng Xu, Boan Zhu, Ziqi Wang, Yupu Feng, Qiongqiong Zhang, Yingli Zhao, Yulong Ao, Shaoxuan Xie, You Liu, Guocai Yao, Leiduo Zhang, Xiaodan Liu, Yunyan Zhang, Yance Jiao, Xinyan Yang, Jiaxing Wei, Xu Liu, Tengfei Pan, Shaokai Nie, Chunlei Men, Sen Cui, Xiaojie Jin, Hongyang Li, Jianlan Luo, Yao Mu, Yunchao Wei, Jun Yan, Hang Zhao, Xiaolong Zheng, Jiaming Li, Yonghua Lin, Tiejun Huang, Zhongyuan Wang, Pengwei Wang
2606.30534v1
Orca: The World is in Your Mind
Yihao Wang, Yuheng Ji, Mingyu Cao, Yanqing Shen, Runze Xiao, Huaihai Lyu, Senwei Xie, Euan Liu, Klara Tian, Tianfeng Long, Yichi Zhang, Zhengliang Cai, Ruike Chen, Jifan Zhao, Ruochuan Shi, Zihan Tang, Jing Lyu, Wenxing Tan, Ningbo Zhang, Yangtao Hu, Yuming Gao, Xiansheng Chen, Junkai Zhao, Congsheng Xu, Boan Zhu, Ziqi Wang, Yupu Feng, Qiongqiong Zhang, Yingli Zhao, Yulong Ao, Shaoxuan Xie, You Liu, Guocai Yao, Leiduo Zhang, Xiaodan Liu, Yunyan Zhang, Yance Jiao, Xinyan Yang, Jiaxing Wei, Xu Liu, Tengfei Pan, Shaokai Nie, Chunlei Men, Sen Cui, Xiaojie Jin, Hongyang Li, Jianlan Luo, Yao Mu, Yunchao Wei, Jun Yan, Hang Zhao, Xiaolong Zheng, Jiaming Li, Yonghua Lin, Tiejun Huang, Zhongyuan Wang, Pengwei Wang
2606.30534v1
arXiv:2606.30534v1
•
2026-06-29
We introduce Orca, an initial instantiation of a general world foundation model. Orca learns a unified world latent space from multimodal world signals and exposes it through multimodal readout interfaces. Rather than optimizing isolated next-token, next-frame, or next-action prediction, we are centered on Next-State-Prediction modeling, offering a unified state-transition modeling route toward understanding, predicting, and acting upon the world. Orca learns through two complementary paradigms: unconscious learning captures dense natural state transitions from continuous videos, and conscious learning models sparse meaningful state transitions by language-described events and VQA supervision. For pre-training, we construct a large-scale world-learning inventory data, including 125K hours of video data and 160M event annotations. After pre-training, Orca learns a unified world latent space. To examine whether the learned latent supports downstream, we evaluate it by three representative downstream readouts: text generation, image prediction, and embodied action generation. Orca's backbone is frozen, and only the lightweight modality-specific decoders are trainable. Experiments show the scalability of the proposed paradigm and verify that stronger world latent enables stronger downstream readouts. Orca outperforms similar-sized specialized baselines. These results show that Orca, as a general world foundation model, presents a promising approach to understanding, predicting, and acting upon the world. Finally, we discuss the current limitations, aiming to provide useful insights and inspiration for the community.
Comment: Project page: https://orca-wm.github.io/
HyPER-GAN: Hybrid Patch-Based Image-to-Image Translation for Real-Time Photorealism Enhancement in Game Engines
Stefanos Pasios, Nikos Nikolaidis
2603.10604v3
HyPER-GAN: Hybrid Patch-Based Image-to-Image Translation for Real-Time Photorealism Enhancement in Game Engines
Stefanos Pasios, Nikos Nikolaidis
2603.10604v3
arXiv:2603.10604v3
•updated
•
2026-03-11
Generative models are increasingly used in video game engines to enhance the photorealism of rendered images for visual synthetic data generation and simulation applications. However, they often introduce artifacts that alter the content of the original rendered scenes and require high computational resources, which limit their utilization for the photorealism enhancement of training and evaluation data, as well as their integration in the rendering pipelines of game engines. In this paper, we propose Hybrid Patch Enhanced Realism Generative Adversarial Network (HyPER-GAN), a hybrid image-to-image translation framework that is based on a lightweight U-Net-style generator capable of performing real-time inference. The framework is trained using paired rendered and photorealism-enhanced images, complemented by a novel hybrid training strategy that incorporates matched patches from unpaired real-world images to improve content preservation and further enhance the visual realism that can be achieved by the lightweight generator. Experimental results demonstrate that HyPER-GAN achieves a 6x increase in frames per second at 1080p in comparison with state-of-the-art lightweight paired image-to-image translation methods, while also increasing, in both within- and cross-engine evaluations, the photorealism of the rendered images without significantly compromising semantic consistency. Moreover, it is illustrated that HyPER-GAN maintains temporal consistency and that the proposed hybrid training strategy improves content preservation and visual realism in within-engine and increases the robustness in cross-engine evaluations compared to training the framework solely with paired rendered and photorealism-enhanced images. Code and pretrained models are publicly available at: https://github.com/stefanos50/HyPER-GAN
Comment: 15 pages
Controllable Egocentric Video Generation via Occlusion-Aware Sparse 3D Hand Joints
Chenyangguang Zhang, Botao Ye, Boqi Chen, Alexandros Delitzas, Fangjinhua Wang, Marc Pollefeys, Xi Wang
2603.11755v3
Controllable Egocentric Video Generation via Occlusion-Aware Sparse 3D Hand Joints
Chenyangguang Zhang, Botao Ye, Boqi Chen, Alexandros Delitzas, Fangjinhua Wang, Marc Pollefeys, Xi Wang
2603.11755v3
arXiv:2603.11755v3
•updated
•
2026-03-12
Controllable video generation for complex hand-object interactions is a critical step toward building visual world models. However, existing methods often struggle to achieve fine-grained, 3D-consistent hand articulation in generated videos. By relying on dense 2D trajectories or implicit pose representations, they collapse crucial geometric structures into spatially ambiguous signals, leading to severe motion inconsistencies and hallucinated artifacts under egocentric occlusions. To address this, we propose leveraging sparse 3D hand joints as explicit control signals with three key advantages: explicit geometry to resolve occlusions, an intuitive interface for interactive editing, and cross-embodiment generalization to robotic hands. Built upon this, our efficient control module extracts occlusion-aware features from the source reference frame by penalizing unreliable visual features from hidden joints, and employs a 3D-based weighting mechanism to handle dynamically occluded target joints during motion propagation. Meanwhile, it directly injects 3D geometric embeddings into the latent space to enforce structural consistency. To facilitate robust training and evaluation, we develop an automated annotation pipeline, yielding 1M high-quality egocentric video clips paired with precise hand trajectories. Experiments demonstrate that our approach outperforms state-of-the-art baselines, generating high-fidelity egocentric videos with realistic hand-object interactions.
Comment: ECCV 2026
InsertAnywhere: Geometrically Grounded and Optics-Aware Video Object Insertion
Hoiyeong Jin, Hyojin Jang, Junha Hyung, Jeongho Kim, Kinam Kim, Dongjin Kim, Huijin Choi, Hyeonji Kim, Jaegul Choo
2512.17504v2
InsertAnywhere: Geometrically Grounded and Optics-Aware Video Object Insertion
Hoiyeong Jin, Hyojin Jang, Junha Hyung, Jeongho Kim, Kinam Kim, Dongjin Kim, Huijin Choi, Hyeonji Kim, Jaegul Choo
2512.17504v2
arXiv:2512.17504v2
•updated
•
2025-12-19
Recent advances in diffusion models have enabled impressive video editing capabilities, yet production-grade Video Object Insertion (VOI) remains challenging due to inadequate 4D scene understanding and a lack of proper optical interactions, such as shadows and reflections. To address these limitations, we present InsertAnywhere, a comprehensive VOI framework that achieves geometrically grounded object placement and optics-aware video synthesis. Our approach first leverages a 4D-aware mask generation module that allows users to anchor an object's 3D pose in a single frame. The framework automatically propagates this placement across the video, accurately handling local scene dynamics and occlusions. To synthesize realistic physical lighting interactions, we introduce Optics-Aware Representation Alignment, a novel strategy that utilizes an extended mask to guide feature extraction, enabling optical effects to seamlessly extend beyond the inserted object's boundary. Finally, to overcome the lack of training data for such phenomena, we construct and open-source ROSE++, a specialized quadruplet dataset tailored for the supervised learning of optical effects. Extensive experiments demonstrate that InsertAnywhere produces geometrically plausible and photometrically realistic insertions in complex real-world scenarios, significantly outperforming existing research and commercial generative tools.
Comment: 16 pages, project page: https://myyzzzoooo.github.io/InsertAnywhere/
The Surprising Effectiveness of Video Diffusion Models for Hand Motion Reconstruction
Yuxi Wang, Chengkai Jin, Yufei Liu, Wenqi Ouyang, Tianyi Wei, Zhiwei Zeng, Siyuan Huang, Zhiqi Shen, Xingang Pan
2606.30308v1
The Surprising Effectiveness of Video Diffusion Models for Hand Motion Reconstruction
Yuxi Wang, Chengkai Jin, Yufei Liu, Wenqi Ouyang, Tianyi Wei, Zhiwei Zeng, Siyuan Huang, Zhiqi Shen, Xingang Pan
2606.30308v1
arXiv:2606.30308v1
•
2026-06-29
4D hand motion reconstruction from egocentric video is bottlenecked by clear limitations of existing methods: image-based pipelines depend on a detector that fails under heavy occlusion, while video-based methods rely on temporal modules learned only from scarce hand-pose annotations, a narrow signal insufficient to model motion dynamics, occlusion reasoning, and hand-object interaction. These capabilities, however, are exactly what video generative models must implicitly acquire when trained to synthesize coherent video at internet scale. Motivated by this, we present ViDiHand, which leverages the representations of a pretrained video diffusion model to reconstruct 4D two-hand pose. We adapt it via a hand-overlay rendering objective that specializes its features for hands while preserving its world priors. A decoder then recovers metric-scale pose from the adapted features. The whole pipeline operates directly on full frames--no detector, no infiller, and no test-time optimization. On ARCTIC, HOT3D, and HOI4D, ViDiHand substantially outperforms prior methods, establishing video diffusion models as a powerful new foundation for hand motion reconstruction and a promising route to scalable in-the-wild data collection for embodied AI. Project page: https://vidihand.github.io.
DreamForge-World 0.1 Preview: A Low-Compute Real-Time Controllable World Model
Daniyel Ayupov, Artur Markov-Tsoy
2606.30292v1
DreamForge-World 0.1 Preview: A Low-Compute Real-Time Controllable World Model
Daniyel Ayupov, Artur Markov-Tsoy
2606.30292v1
arXiv:2606.30292v1
•
2026-06-29
We present DreamForge-World 0.1 Preview, a preview foundational world model for real-time interactive world simulation. The system adapts the LongLive 1 autoregressive video stack, itself derived from Wan2.1-T2V-1.3B, with a residual action pathway inspired by the Matrix-Game family. DreamForge-World 0.1 Preview focuses on a complementary axis to frontier-scale world simulators: low-compute adaptation, consumer-GPU runtime, and broad interactive capability coverage. It supports live keyboard and mouse control, multimodal initialization, mid-stream reprompting, dual-view operation, and minute-scale interactive rollouts at native 480p resolution, reaching up to 14 to 15 FPS FPS on a single RTX 4090 with a low memory footprint. By leveraging open video backbones and applying targeted adaptation runs, we build the preview system with high cost-efficiency. DF-World 0.1 Preview is not yet a memory-complete or frontier-quality world simulator, but demonstrates a practical low-compute route toward real-time controllable world-model previews on consumer GPUs.
Comment: Project page: https://trydreamforge.com/
CueNet: Robust Audio-Visual Speaker Extraction through Cross-Modal Cue Mining and Interaction
Jiadong Wang, Ke Zhang, Xinyuan Qian, Ruijie Tao, Haizhou Li, Björn Schuller
2603.01530v2
CueNet: Robust Audio-Visual Speaker Extraction through Cross-Modal Cue Mining and Interaction
Jiadong Wang, Ke Zhang, Xinyuan Qian, Ruijie Tao, Haizhou Li, Björn Schuller
2603.01530v2
arXiv:2603.01530v2
•updated
•
2026-03-02
Audio-visual speaker extraction has attracted increasing attention, as it removes the need for pre-registered speech and leverages the visual modality as a complement to audio. Although existing methods have achieved impressive performance, the issue of degraded visual inputs has received relatively little attention, despite being common in real-world scenarios. Previous attempts to address this problem have mainly involved training with degraded visual data. However, visual degradation can occur in many unpredictable ways, making it impractical to simulate all possible cases during training. In this paper, we aim to enhance the robustness of audio-visual speaker extraction against impaired visual inputs without relying on degraded videos during training. Inspired by observations from human perceptual mechanisms, we propose an audio-visual learner that disentangles speaker information, acoustic synchronisation, and semantic synchronisation as distinct cues. Furthermore, we design a dedicated interaction module that effectively integrates these cues to provide a reliable guidance signal for speaker extraction. Extensive experiments demonstrate the strong robustness of the proposed model under various visual degradations and its clear superiority over existing methods.
AERIS: Aerial-Edge Role-Driven Intelligence at Runtime via Orchestrated Language-Model Swarm
Jiabin Lou, Haopeng Wang, Xinyu Liu, Yu Zhang, Rongye Shi, Wenjun Wu
2606.30151v1
AERIS: Aerial-Edge Role-Driven Intelligence at Runtime via Orchestrated Language-Model Swarm
Jiabin Lou, Haopeng Wang, Xinyu Liu, Yu Zhang, Rongye Shi, Wenjun Wu
2606.30151v1
arXiv:2606.30151v1
•
2026-06-29
Integrating large language models into robotic systems holds promise for enhancing autonomy, yet practical deployment remains constrained by strict heartbeat-constrained scheduling and limited computational power. We propose AERIS: an edge deployment framework for aerial platforms. It organizes dedicated small language models combined with lightweight perception and control modules into roles that can be instantiated at runtime, and dynamically rebinds them across different executors as resources change, thereby pushing intelligent capabilities to the edge. AERIS achieves long-horizon instruction decomposition through an attention-subgoal alignment mechanism, which involves annotating the currently active instruction step in messages, thereby progressively approaching long-term objectives. We evaluate AERIS on a high-fidelity UAV Vision-and-Language Navigation benchmark. Under a heartbeat-timed execution mechanism, AERIS maintains a stable perception-decision-control loop between a low-frequency planner and a high-frequency controller, supporting real-time closed-loop operation. We further validate its deployability through two real-world experiments focused on planning and fast response. A demonstration video is provided in the supplementary materials.
Comment: 10 pages, 11 figures. Preprint version of the submitted manuscript
UCM: Unified Modeling of Camera Control and Memory with Time-aware Positional Encoding Warping for World Models
Tianxing Xu, Zixuan Wang, Guangyuan Wang, Li Hu, Zhongyi Zhang, Peng Zhang, Bang Zhang, Songhai Zhang
2602.22960v2
UCM: Unified Modeling of Camera Control and Memory with Time-aware Positional Encoding Warping for World Models
Tianxing Xu, Zixuan Wang, Guangyuan Wang, Li Hu, Zhongyi Zhang, Peng Zhang, Bang Zhang, Songhai Zhang
2602.22960v2
arXiv:2602.22960v2
•updated
•
2026-02-26
World models based on video generation demonstrate remarkable potential for simulating interactive environments yet suffer from persistent difficulties in two key areas: maintaining long-term content consistency when scenes are revisited and enabling precise camera control from user-specified inputs. Existing methods based on explicit 3D reconstruction often compromise flexibility in unbounded scenarios and struggle to preserve fine-grained structures. Alternative methods rely directly on previously generated frames without establishing explicit spatial correspondence, thereby limiting controllability and consistency. To address these limitations, we present UCM, a novel framework for unified modeling of long-term memory and precise camera control via a time-aware positional encoding warping mechanism. To reduce computational overhead, we design an efficient dual-stream diffusion transformer for high-fidelity generation. Moreover, we introduce a scalable data curation strategy that utilizes point-cloud-based rendering to simulate scene revisiting, enabling training on over 500K monocular videos. Extensive experiments on real-world and synthetic benchmarks demonstrate that UCM significantly outperforms state-of-the-art methods on long-term scene consistency, while achieving precise camera controllability in high-fidelity video generation.
Comment: Project Page: https://humanaigc.github.io/ucm-webpage/
HumanMoveVQA: Can Video MLLMs reason about human movement in videos?
Pulkit Gera, Faegheh Sardari, Asmar Nadeem, Valentina Bono, Padraig Boulton, Adrian Hilton, Armin Mustafa
2606.27999v2
HumanMoveVQA: Can Video MLLMs reason about human movement in videos?
Pulkit Gera, Faegheh Sardari, Asmar Nadeem, Valentina Bono, Padraig Boulton, Adrian Hilton, Armin Mustafa
2606.27999v2
arXiv:2606.27999v2
•updated
•
2026-06-26
Despite the rapid advance of Multimodal Large Language Models (MLLMs) in high-level video understanding, a fundamental bottleneck remains: these models collapse complex human motion into coarse semantic labels. Existing benchmarks mostly focus on scene-centric events or local joint articulations, failing to probe global human motion in space over time (trajectory and orientation changes). We introduce HumanMoveVQA, the first comprehensive benchmark designed to evaluate global trajectory and orientation reasoning from an exocentric perspective. Our benchmark utilizes a first-frame anchored world coordinate system, preserving translation and rotation relative to a fixed starting point. We propose a scalable, multi-stage pipeline that lifts 2D video observations into world-consistent 3D motion tracks to generate over 10K structured question-answer pairs across seven reasoning categories, including motion aggregation, sequential ordering, and trajectory-level inference. Our extensive evaluation reveals a critical capability gap in state-of-the-art proprietary models on deep human motion understanding. However, we demonstrate that this is a learnable problem; by fine-tuning an open-source baseline with our targeted, world-consistent supervision, we achieve a significant improvement. HumanMoveVQA establishes a rigorous geometric foundation for developing next-generation, movement-aware video understanding models.
Generation Models Know Space: Unleashing Implicit 3D Priors for Scene Understanding
Xianjin Wu, Dingkang Liang, Tianrui Feng, Kui Xia, Yumeng Zhang, Xiaofan Li, Xiao Tan, Xiang Bai
2603.19235v2
Generation Models Know Space: Unleashing Implicit 3D Priors for Scene Understanding
Xianjin Wu, Dingkang Liang, Tianrui Feng, Kui Xia, Yumeng Zhang, Xiaofan Li, Xiao Tan, Xiang Bai
2603.19235v2
arXiv:2603.19235v2
•updated
•
2026-03-19
While Multimodal Large Language Models demonstrate impressive semantic capabilities, they often suffer from spatial blindness, struggling with fine-grained geometric reasoning and physical dynamics. Existing solutions typically rely on explicit 3D modalities or complex geometric scaffolding, which are limited by data scarcity and generalization challenges. In this work, we propose a paradigm shift by leveraging the implicit spatial prior within large-scale video generation models. We posit that to synthesize temporally coherent videos, these models inherently learn robust 3D structural priors and physical laws. We introduce VEGA-3D (Video Extracted Generative Awareness), a plug-and-play framework that repurposes a pre-trained video diffusion model as a Latent World Simulator. By extracting spatiotemporal features from intermediate noise levels and integrating them with semantic representations via a token-level adaptive gated fusion mechanism, we enrich MLLMs with dense geometric cues without explicit 3D supervision. Extensive experiments across 3D scene understanding, spatial reasoning, and embodied manipulation benchmarks demonstrate that our method outperforms state-of-the-art baselines, validating that generative priors provide a scalable foundation for physical-world understanding. Code is publicly available at https://github.com/H-EmbodVis/VEGA-3D.
X-Stream: Exploring MLLMs as Multiplexers for Multi-Stream Understanding
Peiwen Sun, Xudong Lu, Huadai Liu, Yang Bo, Dongming Wu, Huankang Guan, Minghong Cai, Jinpeng Chen, Xintong Guo, Shuhan Li, Fang Liu, Rui Liu, Xiangyu Yue
2606.02482v3
X-Stream: Exploring MLLMs as Multiplexers for Multi-Stream Understanding
Peiwen Sun, Xudong Lu, Huadai Liu, Yang Bo, Dongming Wu, Huankang Guan, Minghong Cai, Jinpeng Chen, Xintong Guo, Shuhan Li, Fang Liu, Rui Liu, Xiangyu Yue
2606.02482v3
arXiv:2606.02482v3
•updated
•
2026-06-01
While video streaming understanding has made significant strides, real-world applications, such as live sports broadcasting, autonomous driving, and multi-screen collaboration, inherently demand continuous, multi-stream interactions. However, existing benchmarks are confined to single-stream paradigms, leaving a critical gap in evaluating online, cross-stream reasoning. To bridge this, we introduce X-Stream, the first benchmark dedicated to multi-stream streaming understanding. Comprising 4,220 rigorously curated QA pairs across 932 videos, X-Stream evaluates 11 subtasks across multi-window, multi-view, and multi-device scenarios. Crucially, our dataset is constructed using a novel dual-verification pipeline that prevents over-reliance on a single stream. Furthermore, we pioneer the conceptualization of multi-modal large language models (MLLMs) as naive multiplexers, systematically evaluating their performance through the lens of Signal Multiplexing Theory. Our extensive online inference experiments reveal a stark reality: state-of-the-art MLLMs struggle significantly with concurrent streams, achieving only about 50% score and exhibiting poor proactive ability. Ultimately, X-Stream exposes the trade-off of current multiplexing schemes, providing both a practical evaluation protocol and empirical guidance for next-generation multi-stream agents.
Comment: Project Page: https://peiwensun2000.github.io/xstream/
Probing and Leveraging Video Diffusion Transformer Features for Robust Point Tracking
Soowon Son, Honggyu An, Jisu Nam, Hyunah Ko, Chaehyun Kim, Dahyun Chung, Siyoon Jin, Jung Yi, Junhwa Hur, Seungryong Kim
2512.20606v2
Probing and Leveraging Video Diffusion Transformer Features for Robust Point Tracking
Soowon Son, Honggyu An, Jisu Nam, Hyunah Ko, Chaehyun Kim, Dahyun Chung, Siyoon Jin, Jung Yi, Junhwa Hur, Seungryong Kim
2512.20606v2
arXiv:2512.20606v2
•updated
•
2025-12-23
Despite achieving strong results on standard benchmarks, current point tracking methods rely on feature backbones that are rarely designed with the temporal coherence needed for robust real-world performance. While recent works incorporate powerful visual foundation model (VFM) features into tracking pipelines, no prior work has systematically analyzed which VFM provides the most robust representations for point tracking. We present the first such analysis, evaluating diverse VFMs in a zero-shot setting on both standard and robustness benchmarks for point tracking. Our study reveals that video diffusion transformers (DiTs) consistently yield the most temporally coherent and discriminative features, even surpassing ResNet backbones explicitly supervised on tracking data. We hypothesize this advantage stem from large-scale video pretraining, full 3D spatio-temporal attention, and a diffusion training objective. Motivated by this finding, we propose DiTracker, which integrates video DiT features into existing tracking frameworks through query-key matching cost computation, cost-level fusion with a lightweight ResNet branch, and LoRA adaptation. Under the same tracking head, DiTracker is trained solely on synthetic data with far fewer iterations, yet outperforms CoTracker3 trained with additional real-world videos, with the largest gains under challenging and corrupted scenarios. It further generalizes across tracking heads and scales with backbone size, confirming that generative video pretraining provides real-world priors that reduce the dependence on large-scale real-data supervision.
Comment: Project Page: https://cvlab-kaist.github.io/DiTracker/
Delta Forcing: Trust Region Steering for Interactive Autoregressive Video Generation
Yuheng Wu, Xiangbo Gao, Tianhao Chen, Xinghao Chen, Qing Yin, Zhengzhong Tu, Dongman Lee
2605.14382v4
Delta Forcing: Trust Region Steering for Interactive Autoregressive Video Generation
Yuheng Wu, Xiangbo Gao, Tianhao Chen, Xinghao Chen, Qing Yin, Zhengzhong Tu, Dongman Lee
2605.14382v4
arXiv:2605.14382v4
•updated
•
2026-05-14
Interactive real-time autoregressive video generation is essential for applications such as content creation and world modeling, where visual content must adapt to dynamically evolving event conditions. A fundamental challenge lies in balancing reactivity and stability: models must respond promptly to new events while maintaining temporal coherence over long horizons. Existing approaches distill bidirectional models into autoregressive generators and further adapt them via streaming long tuning, yet often exhibit persistent drift after condition changes. We identify the cause as conditional bias, where the teacher may provide condition-aligned but trajectory-agnostic guidance, biasing generation toward locally valid yet globally inconsistent modes. Inspired by Trust Region Policy Optimization, we propose Delta Forcing, a simple yet effective framework that constrains unreliable teacher supervision within an adaptive trust region. Specifically, Delta Forcing estimates transition consistency from the latent delta between teacher and generator trajectories, and uses it to balance teacher supervision with a monotonic continuity objective. This suppress unreliable teacher-induced shifts while preserving responsiveness to new events. Extensive experiments demonstrate that Delta Forcing significantly improves consistency while maintaining event reactivity.
Comment: preprint
OmniNWM: Omniscient Driving Navigation World Models
Bohan Li, Zhuang Ma, Dalong Du, Baorui Peng, Zhujin Liang, Zhenqiang Liu, Xianda Guo, Zheng Zhu, Chao Ma, Yueming Jin, Xin Jin, Hao Zhao, Wenjun Zeng
2510.18313v6
OmniNWM: Omniscient Driving Navigation World Models
Bohan Li, Zhuang Ma, Dalong Du, Baorui Peng, Zhujin Liang, Zhenqiang Liu, Xianda Guo, Zheng Zhu, Chao Ma, Yueming Jin, Xin Jin, Hao Zhao, Wenjun Zeng
2510.18313v6
arXiv:2510.18313v6
•updated
•
2025-10-21
Autonomous driving world models are expected to work effectively across three core dimensions: state, action, and reward. However, existing methods are typically restricted to fragmented modality modeling, short-horizon drift, and imprecise action control, while lacking intrinsic mechanisms for policy evaluation. In this paper, we introduce OmniNWM, an Omniscient panoramic Navigation World Model that addresses all three dimensions within a consistent probabilistic framework. For State, OmniNWM generates panoramic videos of RGB, semantics, metric depth, and 3D occupancy, ensuring pixel-level alignment across modalities with joint distribution modeling. To mitigate autoregressive exposure bias, we propose a structured panoramic forcing strategy to stabilize long-horizon generation via stochastic manifold thickening. For Action, we introduce canonical geometric action encoding with normalized panoramic Plücker ray-maps. This representation decouples motion dynamics from sensor intrinsics, enabling precise, zero-shot trajectory control across heterogeneous datasets and camera configurations. For Reward, we derive intrinsic occupancy-grounded dense rewards directly from generated 3D volumes, establishing a reliable closed-loop simulation cycle for evaluating diverse planning agents. Extensive experiments demonstrate that OmniNWM achieves SOTA performance in generation fidelity and control precision, with remarkable zero-shot robustness to novel scenes on NuPlan and in-house datasets with distinct camera rigs. Project page is available at https://arlo0o.github.io/OmniNWM/.
Comment: ECCV 2026
Evaluating Newtonian Mechanics in Video Generative Models with Real Physical Systems
Antonios Tragoudaras, Chenyu Zhang, Daniil Cherniavskii, Antonios Vozikis, Thijmen Nijdam, Derck W. E. Prinzhorn, Mark Bodracska, Nicu Sebe, Andrii Zadaianchuk, Efstratios Gavves
2504.02918v3
Evaluating Newtonian Mechanics in Video Generative Models with Real Physical Systems
Antonios Tragoudaras, Chenyu Zhang, Daniil Cherniavskii, Antonios Vozikis, Thijmen Nijdam, Derck W. E. Prinzhorn, Mark Bodracska, Nicu Sebe, Andrii Zadaianchuk, Efstratios Gavves
2504.02918v3
arXiv:2504.02918v3
•updated
•
2025-04-03
Recent advances in image and video generation raise hopes that these models possess world modeling capabilities-the ability to generate realistic, physically plausible videos. This could revolutionize applications in robotics, autonomous driving, and scientific simulation. However, before treating these models as world models, we must ask: Do they adhere to physical laws? Current evaluation methods rely on subjective judgments or trajectory matching, limiting their usage for physical reasoning estimation, where many generations could be physically plausible. Thus, we introduce Morpheus, one of the first physics-informed evaluation frameworks for measuring the ability of video generation models to comprehend Newtonian dynamics. Morpheus features 130 real-world videos capturing physical phenomena, guided by conservation laws. Using those as conditioning for video generation, we assess physical plausibility leveraging interpretable metrics evaluated with respect to infallible conservation laws known per physical setting, leveraging advances in physics-informed neural networks and vision-language foundation models. Importantly, Morpheus targets controlled Newtonian rigid-body settings to enable quantitative checks. Our findings reveal that even with advanced prompting and video conditioning, contemporary models struggle to encode physical principles despite generating aesthetically pleasing videos.
Comment: Forty-Third International Conference on Machine Learning (ICML 2026)
2026-06-28
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SCREP: Scene Coordinate Regression and Evidential Learning-based Perception-Aware Trajectory Generation
Juyeop Han, Lukas Lao Beyer, Guilherme V. Cavalheiro, Sertac Karaman
2507.07467v3
SCREP: Scene Coordinate Regression and Evidential Learning-based Perception-Aware Trajectory Generation
Juyeop Han, Lukas Lao Beyer, Guilherme V. Cavalheiro, Sertac Karaman
2507.07467v3
arXiv:2507.07467v3
•updated
•
2025-07-10
Autonomous flight in GPS-denied indoor spaces requires trajectories that keep visual-localization error tightly bounded across varied missions. Map-based visual localization methods such as feature matching require computationally intensive map reconstruction and have feature-storage scalability issues, especially for large environments. Scene coordinate regression (SCR) provides an efficient learning-based alternative that directly predicts3D coordinates for every pixel, enabling absolute pose estimation with significant potential for onboard roboticsapplications. We present a perception-aware trajectory planner that couples an evidential learning-based SCR poseestimator with a receding-horizon trajectory optimizer. The optimizer steers the onboard camera toward reliablescene coordinates with low uncertainty, while a fixed-lag smoother fuses the low-rate SCR pose estimates with high-rate IMU data to provide a high-quality, high-rate pose estimate. In simulation, our planner reduces translationand rotation RMSE by at least 4.9% and 30.8% relative to baselines, respectively. Hardware-in-the-loop experiments validate the feasibility of our proposed trajectory planner under close-to-real deployment conditions.
Comment: Accepted to IROS 2026
Offline Reinforcement Learning of High-Quality Behaviors Under Robust Style Alignment
Mathieu Petitbois, Rémy Portelas, Sylvain Lamprier
2601.22823v2
Offline Reinforcement Learning of High-Quality Behaviors Under Robust Style Alignment
Mathieu Petitbois, Rémy Portelas, Sylvain Lamprier
2601.22823v2
arXiv:2601.22823v2
•updated
•
2026-01-30
We study offline reinforcement learning of style-conditioned policies using explicit style supervision via subtrajectory labeling functions. In this setting, aligning style with high task performance is particularly challenging due to distribution shift and inherent conflicts between style and reward. Existing methods, despite introducing numerous definitions of style, often fail to reconcile these objectives effectively. To address these challenges, we propose a unified definition of behavior style and instantiate it into a practical framework. Building on this, we introduce Style-Conditioned Implicit Q-Learning (SCIQL), which leverages offline goal-conditioned RL techniques, such as hindsight relabeling and value learning, and combine it with a new Gated Advantage Weighted Regression mechanism to efficiently optimize task performance while preserving style alignment. Experiments demonstrate that SCIQL achieves superior performance on both objectives compared to prior offline methods. Code, datasets and visuals are available in: https://mathieu-petitbois.github.io/projects/sciql/.
Comment: ICML 2026 Spotlight
Hierarchical Policy Learning via Spectral Decomposition
Shuxin Cao, Liquan Wang, Walker Byrnes, Yiye Chen, Yilun Du, Animesh Garg
2606.29570v1
Hierarchical Policy Learning via Spectral Decomposition
Shuxin Cao, Liquan Wang, Walker Byrnes, Yiye Chen, Yilun Du, Animesh Garg
2606.29570v1
arXiv:2606.29570v1
•
2026-06-28
In this paper, we identify a semantic decomposition in robot action sequences, separating task-level motion intent from execution-level refinements. By analyzing actions in the spectral domain using the discrete cosine transform (DCT), we observe that low-frequency components capture global motion trajectories, while high-frequency components encode precise timing, alignment, and contact behaviors. Motivated by this structure, we propose Causal Spectral Policy (CSP), which models action generation as a causal coarse-to-fine process: coarse motion is predicted from observation and language, and fine corrections are generated conditionally on the realized trajectory. Across simulation and real-world evaluations, CSP consistently outperforms strong baselines on precision-sensitive manipulation tasks. Additionally, we propose human-inspired teleoperation noise injection as a data augmentation method, under which our approach demonstrates strong robustness to noisy demonstrations.
Analyzing Uncertainty in the Spatial Representation of the Kinematic Bicycle Model
Shafayat Abrar, M. Zaeem Baig, Shahir Ul Islam Anzal, Abdul Basit Memon
2606.29566v1
Analyzing Uncertainty in the Spatial Representation of the Kinematic Bicycle Model
Shafayat Abrar, M. Zaeem Baig, Shahir Ul Islam Anzal, Abdul Basit Memon
2606.29566v1
arXiv:2606.29566v1
•
2026-06-28
Locating a vehicle and determining its orientation in an uncertain environment is a critical challenge in autonomous vehicle navigation and path planning. To address these challenges, a vehicle estimates its pose while depending on sensor data that offer noisy measurements. These uncertainties in pose quantities are expressed mathematically as a covariance matrix. The real-time computation of the covariance matrix is critical because of the non-linearity involved in the kinematic model. The challenge is thus to evaluate the evolution of the covariance matrix of a vehicle's discretized stochastic kinematics. The purpose of this study is to obtain a near-accurate evolution of the covariance matrix of the rear-wheel bicycle kinematic model under uncertainties in wheel displacement and steering angle. We used Taylor's series to linearize the nonlinear trigonometric functions and provided closed-form expectations of random variables with the required accuracy. Our analytical findings are in good agreement with those obtained from Monte-Carlo simulations. Our contribution is probably the first detailed closed-form presentation of the covariance matrix constituents of the vehicle under evaluation, which were previously reported either incorrectly or incompletely. These findings aid in identifying the potential and constraints of the discretized kinematic model as well as its stochastic analysis. The techniques presented here are useful for the simultaneous localization and odometry self-calibration of certain mobile robots and autonomous vehicles.
VISTA-DZ: Visual Semantic Trajectory Adaptation for Personalized Dilemma Zone Prediction
Chuheng Wei, Ziye Qin, Ziran Wang, Guoyuan Wu
2606.29548v1
VISTA-DZ: Visual Semantic Trajectory Adaptation for Personalized Dilemma Zone Prediction
Chuheng Wei, Ziye Qin, Ziran Wang, Guoyuan Wu
2606.29548v1
arXiv:2606.29548v1
•
2026-06-28
Driver decision making in the dilemma zone at signalized intersections is safety critical, as vehicles approaching a yellow signal must decide whether to stop or proceed within limited time and distance margins. Accurate prediction of both stop-go decisions and decision timing is important for adaptive signal control, advanced driver assistance systems, and human-centered intelligent transportation applications. However, dilemma zone behavior is strongly driver dependent. Similar approach trajectories may lead to different decisions across drivers because of differences in risk preference, braking habit, and decision threshold. Existing personalized models often rely on handcrafted scalar descriptors, which provide useful but limited summaries of individual behavior. This paper proposes VISTA-DZ, a semantic-profile-conditioned framework for personalized stop-go and decision-time prediction. Historical trajectories are converted into visual representations, interpreted by a vision-language model to generate behavioral profiles, and encoded as semantic embeddings to condition a dual-output prediction network. The final model combines a bidirectional GRU encoder, driver-conditioned multi-head cross-attention, and Feature-wise Linear Modulation for temporal evidence selection and feature adaptation. Experiments on the SDZ dataset and a newly collected FDZ dataset show that VISTA-DZ outperforms trajectory-only and handcrafted personalization baselines, achieving 93.26% in-domain simulation accuracy and 90.22% mean accuracy across 20 held-out simulation drivers. Cross-domain results further show feasible zero-shot simulation-to-real transfer and better real-world generalization when simulation data are combined with limited field data.
Comment: This manuscript is currently under review
CORE: Common Outcome Regularities from Action-Free Visual Demonstrations for Robot Manipulation
Juyi Sheng, Jincheng Li, Mingxin Tan, Mengyuan Liu
2606.29517v1
CORE: Common Outcome Regularities from Action-Free Visual Demonstrations for Robot Manipulation
Juyi Sheng, Jincheng Li, Mingxin Tan, Mengyuan Liu
2606.29517v1
arXiv:2606.29517v1
•
2026-06-28
Robot imitation learning often relies on costly robot demonstrations, while abundant action-free visual demonstrations, such as human videos, are difficult to use because they lack robot-executable actions and suffer from embodiment gaps. We propose CORE, a policy learning framework that extracts Common Outcome Regularities from visual demonstrations. Rather than transferring explicit actions across embodiments, CORE exploits a key observation: although successful trajectories for the same task can be diverse, their terminal states often share stable object configurations, spatial relations, and contact constraints. CORE first trains a terminal outcome encoder with contrastive and auxiliary temporal objectives, then aggregates successful terminal embeddings into visual goal prototypes, and finally injects these prototypes as global goal conditions into robot policies. Compared with language instructions, visual goal prototypes provide more concrete geometric and physical constraints for task completion. Across Meta-World, RoboTwin 2.0, and real-world manipulation, CORE improves the average success rate of the corresponding policy backbones by up to +3.9, +11.1, and +17.0 percentage points, respectively, and outperforms text-conditioned variants under the evaluated settings.
Learning Transferable Dynamics Priors from Action to World Modeling
Ze Huang, Jiahui Zhang, Hairuo Liu, Chenxi Zhang, Ran Cheng, Li Zhang
2606.29501v1
Learning Transferable Dynamics Priors from Action to World Modeling
Ze Huang, Jiahui Zhang, Hairuo Liu, Chenxi Zhang, Ran Cheng, Li Zhang
2606.29501v1
arXiv:2606.29501v1
•
2026-06-28
We study action-conditioned world modeling as a scalable way to learn transferable dynamics priors for robot learning. By pretraining a model to predict how actions drive visual scene evolution, the resulting world model captures reusable interaction dynamics beyond appearance-level video generation. Concretely, we pretrain a multi-view interactive base diffusion world model, A2World, on large-scale robot manipulation data with real action annotations. We validate the learned dynamics priors from two complementary perspectives. First, we adapt A2World into a task- or scene-specialized real-world simulator, A2World-sim, whose long-horizon rollouts support simulator-based policy evaluation and scalable what-if analysis by replacing real-robot rollouts with world model rollouts. Second, starting from the same pretrained weights, we adapt A2World into a video-action joint prediction model, A2World-policy, that predicts actions under visual and instruction conditioning. Experiments across simulation benchmarks and real-robot settings demonstrate that action-conditioned world model pretraining yields transferable dynamics priors that benefit both simulator-centric and policy-centric robot learning.
Comment: ECCV 2026 Accepted
MTD-Map: Single-Stage Long-Term LiDAR Map Maintenance Framework via Mixture Transition Distribution
TaeYoung Kim, Gilhwan Kang, Tae Ihn Kim, Seungwon Song, Hun Keon Ko
2606.29469v1
MTD-Map: Single-Stage Long-Term LiDAR Map Maintenance Framework via Mixture Transition Distribution
TaeYoung Kim, Gilhwan Kang, Tae Ihn Kim, Seungwon Song, Hun Keon Ko
2606.29469v1
arXiv:2606.29469v1
•
2026-06-28
While robust map maintenance has advanced significantly, existing studies have focused on specific tasks, especially dynamic object removal or change detection. In this paper, we take a holistic view of the map maintenance problem and propose MTD-Map, a single-stage framework that handles both dynamic object removal and change detection without separate task-specific modules. MTD-Map employs an explicit representation that compactly encodes the direction and duration of occupancy transitions through Mixture Transition Distribution (MTD) modeling. We develop a recursive MTD formulation that encodes historical occupancy patterns into an augmented state to capture high-order temporal dependencies. Furthermore, a stability-driven adaptive strategy balances noise suppression with the preservation of quasi-static structures. Extensive experiments verify that MTD-Map robustly removes dynamic objects and achieves competitive change detection performance, subsequently reducing computational costs. Our project page is available at: https://taeyoung96.github.io/mtd_map/.
Comment: 8 pages, Accepted to IROS 2026
Understanding LLM Intervention Explanations in Multi-Party Human-Robot Interaction
Micol Spitale, Massimiliano Nigro, Emily Cross
2606.29460v1
Understanding LLM Intervention Explanations in Multi-Party Human-Robot Interaction
Micol Spitale, Massimiliano Nigro, Emily Cross
2606.29460v1
arXiv:2606.29460v1
•
2026-06-28
Large Language Models (LLMs) are increasingly embedded in social robots to support natural group interactions, yet their role in complex multi-party settings remains underexplored. In particular, it is unclear how LLM-driven robots decide when and why to intervene in group conversations. This paper investigates the intervention explanations generated by an LLM-based orchestrator in a multi-party interaction involving three human participants and two robots. We conducted a between-subjects study with 24 groups (66 university students), comparing a homogeneous condition (two robots with the same role, i.e., a mover) and a heterogeneous condition (two robots with different roles, i.e., a mover and an opposer). At each conversational turn, the LLM orchestrator decided whether to intervene and generated a textual explanation of its decision. We performed a thematic analysis of 610 intervention explanations, identifying five recurring themes. Results show that explanations are facilitation-oriented, emphasizing agreement, participation, and interaction flow. While patterns remain stable across conditions, role differentiation emerges: the mover supports coordination, whereas the opposer drives goal-oriented interventions. These findings contribute to explainable AI by characterizing how LLM-driven systems justify intervention decisions in real-time, multi-party human-robot interaction.
Comment: Accepted for 2026 36th IEEE International Conference on Robot and Human Interactive Communication
AeroPlace-Flow: Language-Grounded Object Placement for Aerial Manipulators via Visual Foresight and Object Flow
Sarthak Mishra, Rishabh Dev Yadav, Naveen Nair, Wei Pan, Spandan Roy
2603.07744v2
AeroPlace-Flow: Language-Grounded Object Placement for Aerial Manipulators via Visual Foresight and Object Flow
Sarthak Mishra, Rishabh Dev Yadav, Naveen Nair, Wei Pan, Spandan Roy
2603.07744v2
arXiv:2603.07744v2
•updated
•
2026-03-08
Precise object placement remains underexplored in aerial manipulation, where most systems rely on predefined target coordinates and focus primarily on grasping and control. Specifying exact placement poses, however, is cumbersome in real-world settings, where users naturally communicate goals through language. In this work, we present AeroPlace-Flow, a training-free framework for language-grounded aerial object placement that unifies visual foresight with explicit 3D geometric reasoning and object flow. Given RGB-D observations of the object and the placement scene, along with a natural language instruction, AeroPlace-Flow first synthesizes a task-complete goal image using image editing models. The imagined configuration is then grounded into metric 3D space through depth alignment and object-centric reasoning, enabling the inference of a collision-aware object flow that transports the grasped object to a language and contact-consistent placement configuration. The resulting motion is executed via standard trajectory tracking for an aerial manipulator. AeroPlace-Flow produces executable placement targets without requiring predefined poses or task-specific training. We validate our approach through extensive simulation and real-world experiments, demonstrating reliable language-conditioned placement across diverse aerial scenarios with an average success rate of 75% on hardware.
AERMANI-VLM: Structured Prompting and Reasoning for Aerial Manipulation with Vision Language Models
Sarthak Mishra, Rishabh Dev Yadav, Avirup Das, Saksham Gupta, Wei Pan, Spandan Roy
2511.01472v2
AERMANI-VLM: Structured Prompting and Reasoning for Aerial Manipulation with Vision Language Models
Sarthak Mishra, Rishabh Dev Yadav, Avirup Das, Saksham Gupta, Wei Pan, Spandan Roy
2511.01472v2
arXiv:2511.01472v2
•updated
•
2025-11-03
The rapid progress of vision--language models (VLMs) has sparked growing interest in robotic control, where natural language can express the operation goals while visual feedback links perception to action. However, directly deploying VLM-driven policies on aerial manipulators remains unsafe and unreliable since the generated actions are often inconsistent, hallucination-prone, and dynamically infeasible for flight. In this work, we present AERMANI-VLM, the first framework to adapt pretrained VLMs for aerial manipulation by separating high-level reasoning from low-level control, without any task-specific fine-tuning. Our framework encodes natural language instructions, task context, and safety constraints into a structured prompt that guides the model to generate a step-by-step reasoning trace in natural language. This reasoning output is used to select from a predefined library of discrete, flight-safe skills, ensuring interpretable and temporally consistent execution. By decoupling symbolic reasoning from physical action, AERMANI-VLM mitigates hallucinated commands and prevents unsafe behavior, enabling robust task completion. We validate the framework in both simulation and hardware on diverse multi-step pick-and-place tasks, demonstrating strong generalization to previously unseen commands, objects, and environments.
Position: Vision-Language-Action Models Cannot Be Verified to Perform Physical Reasoning
Taozhao Chen, Ian Manchester, Huaming Chen
2606.30686v1
Position: Vision-Language-Action Models Cannot Be Verified to Perform Physical Reasoning
Taozhao Chen, Ian Manchester, Huaming Chen
2606.30686v1
arXiv:2606.30686v1
•
2026-06-28
Vision-Language-Action (VLA) systems, built on pretrained vision-language models (VLMs), have shown rapidly improving performance on robot manipulation benchmarks. These gains are commonly interpreted as evidence that semantic representations learned from internet-scale data transfer to physical execution generalization. This position paper argues that the assumption underlying this interpretation -- that semantic generalization is sufficient to support physical action decisions -- has not been independently verified and cannot be tested under current evaluation protocols. We support this claim by decomposing VLA policies into semantic mapping and physical action decision, and showing that task success rate -- the dominant evaluation metric -- cannot distinguish between these two sources of capability. As a result, improvements in benchmark performance are consistent with multiple competing explanations, including semantic matching, distributional overlap, and genuine physical generalization. We further argue that this identifiability gap has been reinforced through narrative drift, whereby successive systems inherit and strengthen prior interpretations of performance gains without isolating the underlying causal mechanism. To address this limitation, we propose a research direction based on evaluation designs that introduce controlled variation to separately measure semantic and physical generalization. Such designs make it possible to causally attribute performance without requiring access to model internals, and to empirically assess the role of VLM backbones as semantic interfaces rather than implicit sources of physical competence. Our goal is not to refute the role of VLMs in robotics, but to clarify the conditions under which claims of physical generalization can be meaningfully evaluated.
Eval-Actions: Fine-Grained Execution Quality Evaluation for Robotic Manipulation
Mengyuan Liu, Juyi Sheng, Peiming Li, Ziyi Wang, Tianming Xu, Tiantian Xu, Hong Liu
2601.18723v2
Eval-Actions: Fine-Grained Execution Quality Evaluation for Robotic Manipulation
Mengyuan Liu, Juyi Sheng, Peiming Li, Ziyi Wang, Tianming Xu, Tiantian Xu, Hong Liu
2601.18723v2
arXiv:2601.18723v2
•updated
•
2026-01-26
Although Vision--Action (VA) and Vision--Language--Action (VLA) policies have advanced robotic manipulation, their evaluation remains dominated by binary success rates, which obscure process-level differences among executions that complete the same task. We introduce Eval-Actions, a diagnostic evaluation methodology and real-robot benchmark for fine-grained execution-quality assessment of learned manipulation policies. Eval-Actions combines criteria-based Expert Grading (EG), Rank-Guided (RG) labels that align measurable motion indicators with expert rankings, and Chain-of-Thought-style (CoT) annotations that explain observable quality differences. The benchmark contains 13K+ teleoperated and policy-generated real-robot episodes covering 150+ tasks and approximately 52 hours of recordings with RGB-D videos, robot-state trajectories, task descriptions, and success/failure labels. Its densely annotated subset provides EG/RG/CoT supervision for training and evaluation. We further provide AutoEval, a reference multimodal evaluator that predicts quality scores, task outcomes, and diagnostic explanations from RGB temporal evidence and compact kinematic summaries. On the annotated Eval-Actions test split, AutoEval-S achieves Spearman rank correlations (SRCCs) of 0.81 and 0.84 under EG and RG, with success detection accuracies of 90.6% and 91.0%; AutoEval-P reaches 0.70 SRCC under CoT. Analyses of expert consistency, physical-metric baselines, modality ablations, structured generalization, and offline policy ranking show that Eval-Actions provides standardized, interpretable diagnostic signals complementary to success-rate evaluation.
Comment: Project Website at https://eval-actions.github.io/. Code is available at https://github.com/LogSSim/TERM-Bench.git
What Capable Agents Must Know: Selection Theorems for Robust Decision-Making under Uncertainty
Aran Nayebi
2603.02491v3
What Capable Agents Must Know: Selection Theorems for Robust Decision-Making under Uncertainty
Aran Nayebi
2603.02491v3
arXiv:2603.02491v3
•updated
•
2026-03-03
As artificial agents become increasingly capable, what internal structure is necessary for an agent to act competently under uncertainty? Classical results show that optimal control can be implemented using belief states or world models, but not that such representations are required. We prove quantitative "selection theorems" showing that strong task performance (low average-case regret) forces world models, belief-like memory and -- under task mixtures -- persistent regime-tracking variables resembling functional primitives of emotion, along with informational modularity under block-structured tasks. Our results cover stochastic policies, partial observability, and evaluation under task distributions, without assuming optimality, determinism, or access to an explicit model. Technically, we reduce predictive modeling to binary "betting" decisions and show that regret bounds limit probability mass on suboptimal bets, enforcing the predictive distinctions needed to separate high-margin outcomes. In fully observed settings, this yields approximate recovery of the interventional transition kernel; under partial observability, it implies necessity of predictive state and belief-like memory, addressing an open question in prior world-model recovery work.
Comment: 23 pages, 1 figure. To appear in Uncertainty in Artificial Intelligence (UAI) 2026
When Mean Age Is Not Enough: Distribution-Aware Scheduling for Networked LQR Control
Abdullah Y. Etcibasi, C. Emre Koksal, Eylem Ekici
2606.04361v2
When Mean Age Is Not Enough: Distribution-Aware Scheduling for Networked LQR Control
Abdullah Y. Etcibasi, C. Emre Koksal, Eylem Ekici
2606.04361v2
arXiv:2606.04361v2
•updated
•
2026-06-03
Age of Information (AoI) has become a central metric for the design of wireless update systems, especially in applications where fresh measurements support tracking, estimation, and control. Despite its popularity, the use of mean AoI or peak AoI as a surrogate for closed-loop performance is often motivated by intuition rather than by a control-theoretic derivation. This paper examines whether minimizing the mean AoI is in fact optimal for networked control systems. For scalar linear time-invariant systems with delayed intermittent updates, we show that, under state-independent scheduling policies, the infinite-horizon LQR tracking problem reduces to an optimization over the distribution of inter-scheduling intervals. The resulting objective depends on higher-order statistical moments, and in unstable or correlated regimes on exponential moments, of the inter-scheduling process rather than only on its mean. Consequently, policies with identical mean AoI can induce substantially different tracking costs. We further extend the analysis to disturbances with exponentially decaying autocorrelation and derive equivalent cost formulations that expose the role of the full interval distribution. Finally, we evaluate the theory using real vehicle trajectories from the NGSIM US-101 dataset. The empirical results match the predicted performance trends, demonstrating that mean AoI alone is insufficient for control-oriented network design.
Event-VLA: Action-Conditioned Event Fusion for Robust Vision-Language-Action Model
Jiaxin Liu, Xun Xu, Zhenhao Zhang, Hanqing Wang, Ruiqi Chen, Shi Chang, Weiyu Guo, Laurent Kneip
2606.29384v1
Event-VLA: Action-Conditioned Event Fusion for Robust Vision-Language-Action Model
Jiaxin Liu, Xun Xu, Zhenhao Zhang, Hanqing Wang, Ruiqi Chen, Shi Chang, Weiyu Guo, Laurent Kneip
2606.29384v1
arXiv:2606.29384v1
•
2026-06-28
Vision-Language-Action (VLA) models have become an important paradigm of embodied AI. However, existing VLA models typically assume well-lit and stable indoor settings, while real-world embodied manipulation may involve degraded RGB observations caused by illumination shifts, posing critical challenges for robust robotic manipulation. To address this gap, we propose \textbf{Event-VLA}, an event-enhanced VLA framework for generalizable manipulation across varying illumination conditions. We formulate VLA-based manipulation under degraded visibility as a practical robustness problem for RGB-centric policies, and introduce event streams as an illumination-robust, motion-sensitive complementary observation to improve robustness across visibility levels. Specifically, unlike conventional multimodal fusion that directly merges event features into the global semantic token space, Event-VLA injects event information through an action-query routing pathway. It uses learnable action queries to extract task-relevant semantics from the VLA reasoning process, and selectively aggregates event tokens via gated cross-attention to construct event-aware action representations. This design preserves the pretrained RGB-language semantic priors while effectively leveraging event information for robust action prediction. Experiments in simulation and real-world deployment show that Event-VLA maintains strong manipulation performance under normal lighting and improves success rates under low-light degradation and near-dark real-world settings.
JoyAI-Sim: A Simulation-Enabled Interconversion Toolchain for the Embodied Data Pyramid
Peidong Liu, Yongce Liu, Songyan Guo, Fuyuan Ma, Zhihao Yuan, Ao Li, Zengjue Chen, Wenhao Li, Tianle Zhang, Mingyang Li, Jiale Zhang, Junzhe Xiong, Zhiyuan Xiang, Dafeng Chi, Yuzheng Zhuang, Ruodai Li, Liyi Luo, Wei Tan, Dongjiang Li, Yihang Li, Qingrong He, Jiaming Liang, Mingxi Luo, Chen Cai, Hui Zhang, Peng Hao, Song Wang, Ning Qiao, Yince Gao, Lei Kang, Junwu Xiong, Jiawei Li, Hui Shen, Yicheng Gong, Nan Duan, Liang Lin
2606.16776v2
JoyAI-Sim: A Simulation-Enabled Interconversion Toolchain for the Embodied Data Pyramid
Peidong Liu, Yongce Liu, Songyan Guo, Fuyuan Ma, Zhihao Yuan, Ao Li, Zengjue Chen, Wenhao Li, Tianle Zhang, Mingyang Li, Jiale Zhang, Junzhe Xiong, Zhiyuan Xiang, Dafeng Chi, Yuzheng Zhuang, Ruodai Li, Liyi Luo, Wei Tan, Dongjiang Li, Yihang Li, Qingrong He, Jiaming Liang, Mingxi Luo, Chen Cai, Hui Zhang, Peng Hao, Song Wang, Ning Qiao, Yince Gao, Lei Kang, Junwu Xiong, Jiawei Li, Hui Shen, Yicheng Gong, Nan Duan, Liang Lin
2606.16776v2
arXiv:2606.16776v2
•updated
•
2026-06-15
Generalist robot policies require trustworthy evaluation and robot-usable training data, but both are difficult to scale with physical robots alone. Real-robot trials and demonstrations remain the most faithful source of deployment signals, yet they are slow, costly, and hard to reproduce. We present JoyAI-Sim, a simulation-enabled interconversion toolchain for human-robot aligned model evaluation and data generation, denoted as Robot $\rightleftharpoons$ Simulation $\rightleftharpoons$ Human. On the one hand, the Robot $\rightarrow$ Simulation $\rightarrow$ Human pathway supports human-robot aligned model evaluation by reconstructing real-robot tabletop organization tasks as calibrated digital twins for scalable evaluation, while using human embodied feedback to inspect and refine the naturalness of simulated motions. On the other hand, the Human $\rightarrow$ Simulation $\rightarrow$ Robot pathway supports human-robot aligned data generation: it lifts ego-centric human demonstrations into simulation, checks them under robot physical constraints, and converts them into robot-centered trajectories, annotations, and visual observations. Together, these pathways use the JoySim simulator as both a scalable evaluation layer and a physical consistency filter for robot data generation. We further package the core reconstruction, simulation, rendering, and realism-augmentation modules as cloud services on JD Cloud, turning the system into reusable infrastructure for robot data generation and model evaluation.
Comment: This version presents the methodology and system design of the project. A comprehensive experimental section will be added in subsequent revisions. Project Page: https://joyai-sim.github.io/
BioProVLA-Agent: An Affordable, Protocol-Driven, Vision-Enhanced VLA-Enabled Embodied Multi-Agent System with Closed-Loop-Capable Reasoning for Biological Laboratory Manipulation
Zhaohui Du, Zhe Wang, Hongmei Fei, Xiwen Cao, Ting Xiao, Qi Wang, Huanbo Jin, Jiaming Gu, Quan Lu, Zhe Liu
2605.07306v2
BioProVLA-Agent: An Affordable, Protocol-Driven, Vision-Enhanced VLA-Enabled Embodied Multi-Agent System with Closed-Loop-Capable Reasoning for Biological Laboratory Manipulation
Zhaohui Du, Zhe Wang, Hongmei Fei, Xiwen Cao, Ting Xiao, Qi Wang, Huanbo Jin, Jiaming Gu, Quan Lu, Zhe Liu
2605.07306v2
arXiv:2605.07306v2
•updated
•
2026-05-08
Biological laboratory automation can reduce repetitive manual work and improve reproducibility, but reliable embodied execution in wet-lab environments remains challenging. Protocols are often unstructured, labware is frequently transparent or reflective, and multi-step procedures require state-aware execution beyond one-shot instruction following. Existing robotic systems often rely on costly hardware, fixed workflows, dedicated instruments, or robotics-oriented interfaces. Here, we introduce BioProVLA-Agent, an affordable, protocol-driven, vision-enhanced embodied multi-agent system enabled by Vision-Language-Action (VLA) models for biological manipulation. The system uses protocols as the task interface and integrates protocol parsing, visual state verification, and embodied execution in a closed-loop workflow. A Tailored LLM Protocol Agent converts protocols into verifiable subtasks; a VLM-RAG Verification Agent assesses readiness and completion using observations, robot states, retrieved knowledge, and success/failure examples; and a VLA Embodied Agent executes verified subtasks through a lightweight policy. To improve robustness under wet-lab visual perturbations, we develop AugSmolVLA, an online augmentation strategy targeting transparent labware, reflections, illumination shifts, and overexposure. We evaluate the system on a hierarchical benchmark covering 15 atomic tasks, 6 composite workflows, and 3 bimanual tasks, including tube loading, sorting, waste disposal, cap twisting, and liquid pouring. Across normal and high-exposure settings, AugSmolVLA improves execution stability over ACT, X-VLA, and the original SmolVLA, especially for precise placement, transparent-object manipulation, composite workflows, and visually degraded scenes. These results suggest a practical route toward accessible, protocol-centered, and verification-capable embodied AI for biological manipulation.
Comment: 17 pages, 10 figures
SPACE: Swarm Pheromone Fields for Adaptive Collision-Aware Exploration
Haohua Que, Haojia Gao, Mingkai Liu, Qian Zhang, Jiajun Sun, Fei Qiao
2606.29372v1
SPACE: Swarm Pheromone Fields for Adaptive Collision-Aware Exploration
Haohua Que, Haojia Gao, Mingkai Liu, Qian Zhang, Jiajun Sun, Fei Qiao
2606.29372v1
arXiv:2606.29372v1
•
2026-06-28
Massive robot swarms can explore unknown environments quickly, but adding robots eventually stops helping. Doorways and dense traffic create congestion, increasing inter-robot contacts and reducing the value of each additional robot. We study this safety-efficiency tradeoff for ground swarms of tens to hundreds of robots. We present SPACE, Swarm Pheromone Fields for Adaptive Collision-Aware Exploration. Inspired by ant foraging, SPACE maintains a shared environmental field with an attractive frontier pheromone, a repellent explore pheromone, and a fast robot-density field. Coordination is decentralized and mediated through this field. We evaluate SPACE on real building floorplans, namely sixteen home layouts from the HouseExpo dataset and eight campus floors from the KTH dataset, with swarms of up to two hundred and fifty-six robots. SPACE lies on the empirical Pareto frontier. It attains the lowest inter-robot contact rate at every congested swarm size, four to seventeen times fewer than a greedy nearest-frontier planner, while keeping coverage time within about two percent of that near time-optimal planner. The results indicate that, at this scale, coordination mainly improves safety rather than coverage time.
LAMP: Long-Horizon Adaptive Manipulation Planning for Multi-Robot Collaboration in Cluttered Space
Shuai Zhou, Yorai Shaoul, Jiaoyang Li
2606.29358v1
LAMP: Long-Horizon Adaptive Manipulation Planning for Multi-Robot Collaboration in Cluttered Space
Shuai Zhou, Yorai Shaoul, Jiaoyang Li
2606.29358v1
arXiv:2606.29358v1
•
2026-06-28
Multi-robot manipulation requires jointly reasoning about contact formations, robot motions under coupled dynamics, and collision avoidance. Systematically searching over this large space is difficult and becomes increasingly intractable as the number of robots grows, the task horizon lengthens, or the scene becomes more cluttered. Existing approaches therefore either learn to solve the problem end-to-end via reinforcement learning or restrict planning to a simpler surrogate problem, such as planning object motions while learning short-horizon contact primitives. However, neither paradigm scales to the problem instances we target: longhorizon multi-robot manipulation in extremely dense environments. In this paper, we propose a Long-horizon Adaptive Manipulation Planning (LAMP) framework with two planners that enable tractable search over the full coupled space by combining a learned generative manipulation model: a LAMPA* planner that systematically searches over the coupled objectrobot space, and LAMP-Lazy: a lazy planner that enables real-time replanning through deferred evaluation. Experiments in challenging simulated environments demonstrate that our approach solves complex long-horizon tasks in highly cluttered environments that prior methods cannot handle.
Comment: IROS 2026
OpenFrontier: General Navigation with Visual-Language Grounded Frontiers
Esteban Padilla-Cerdio, Boyang Sun, Marc Pollefeys, Hermann Blum
2603.05377v3
OpenFrontier: General Navigation with Visual-Language Grounded Frontiers
Esteban Padilla-Cerdio, Boyang Sun, Marc Pollefeys, Hermann Blum
2603.05377v3
arXiv:2603.05377v3
•updated
•
2026-03-05
Open-world navigation requires robots to make decisions in complex everyday environments while adapting to flexible task requirements. Conventional navigation approaches often rely on dense 3D reconstruction and hand-crafted goal metrics, which limits their generalization across tasks and environments. Recent advances in vision-language navigation (VLN) and vision-language-action (VLA) models enable end-to-end policies conditioned on natural language, but typically require interactive training, large-scale data collection, or task-specific fine-tuning with a mobile agent. We formulate navigation as a sparse subgoal identification and reaching problem and observe that providing visual anchoring targets for high-level semantic priors enables highly efficient goal-conditioned navigation. Based on this insight, we select visual frontiers as semantic anchors and propose OpenFrontier, a navigation framework that requires no task-specific training or fine-tuning and seamlessly integrates diverse vision-language prior models. OpenFrontier enables efficient navigation with a lightweight system design, without dense 3D semantic mapping, task-specific policy training, or model fine-tuning. We evaluate OpenFrontier across multiple navigation benchmarks and demonstrate strong zero-shot performance, as well as effective real-world deployment on a mobile robot.
AsyncMDE: Real-Time Monocular Depth Estimation via Asynchronous Spatial Memory
Lianjie Ma, Yuquan Li, Bingzheng Jiang, Ziming Zhong, Han Ding, Lijun Zhu
2603.10438v2
AsyncMDE: Real-Time Monocular Depth Estimation via Asynchronous Spatial Memory
Lianjie Ma, Yuquan Li, Bingzheng Jiang, Ziming Zhong, Han Ding, Lijun Zhu
2603.10438v2
arXiv:2603.10438v2
•updated
•
2026-03-11
Foundation-model-based monocular depth estimation offers a viable alternative to active sensors for robot perception, yet its computational cost often prohibits deployment on edge platforms. Existing methods perform independent per-frame inference, wasting the substantial computational redundancy between adjacent viewpoints in continuous robot operation. This paper presents AsyncMDE, an asynchronous depth perception system consisting of a frozen foundation model and a lightweight fast path that amortizes the foundation model's computational cost over time. The foundation model periodically produces high-quality spatial features in the background, while the lightweight fast path runs asynchronously in the foreground, fusing cached memory with current observations through complementary fusion, outputting depth estimates, and autoregressively updating memory. This enables cross-frame feature reuse with bounded accuracy degradation. With 3.83M trainable fast-path parameters and a 97.5M frozen slow path, AsyncMDE's fast path operates at 237 FPS on an RTX 4090, recovering 77% of the accuracy gap to the foundation model. Across indoor static, dynamic, and synthetic extreme-motion benchmarks, AsyncMDE degrades predictably and reaches 161 FPS fast-path inference on a TensorRT-optimized Jetson AGX Orin, supporting real-time edge deployment.
Comment: 8 pages, 5 figures, 5 tables
An Overview of Formulae for the Higher-Order Kinematics of Lower-Pair Chains with Applications in Robotics and Mechanism Theory
Andreas Mueller
2309.05055v2
An Overview of Formulae for the Higher-Order Kinematics of Lower-Pair Chains with Applications in Robotics and Mechanism Theory
Andreas Mueller
2309.05055v2
arXiv:2309.05055v2
•updated
•
2023-09-10
The motions of mechanisms can be described in terms of screw coordinates by means of an exponential mapping. The product of exponentials (POE) describes the configuration of a chain of bodies connected by lower pair joints. The kinematics is thus given in terms of joint screws. The POE serves to express loop constraints for mechanisms as well as the forward kinematics of serial manipulators. Besides the compact formulations, the POE gives rise to purely algebraic relations for derivatives wrt. joint variables. It is known that the partial derivatives of the instantaneous joint screws (columns of the geometric Jacobian) are determined by Lie brackets the joint screws. Lesser-known is that derivative of arbitrary order can be compactly expressed by Lie brackets. This has significance for higher-order forward/inverse kinematics and dynamics of robots and multibody systems. Various relations were reported but are scattered in the literature and insufficiently recognized. This paper aims to provide a comprehensive overview of the relevant relations. Its original contributions are closed form and recursive relations for higher-order derivatives and Taylor expansions of various kinematic relations. Their application to kinematic control and dynamics of robotic manipulators and multibody systems is discussed.
Robust Extended Kalman Filter for Land Navigation Using Massive Array of MEMS IMUs
Omer Hanani, Alon Kipnis
2606.29271v1
Robust Extended Kalman Filter for Land Navigation Using Massive Array of MEMS IMUs
Omer Hanani, Alon Kipnis
2606.29271v1
arXiv:2606.29271v1
•
2026-06-28
We propose a robust Extended Kalman Filter (EKF) architecture for land navigation using an array of hundreds of low-cost micro-electromechanical systems (MEMS) inertial sensors. The main challenges in this setting are bursty sensor-specific bias errors, bias drift, and the need to aggregate many inertial measurements without increasing the computational burden of the navigation filter. To address these challenges, we introduce Robust Inertial Sensor Array Fusion (RISAF), a pre-filtering framework that combines dynamic percentile gating with real-time bias tracking before the EKF prediction step. The proposed aggregation suppresses anomalous sensor readings and compensates for individual sensor drift while preserving the vehicle-level kinematic signal. Because the resulting fused inertial measurements are passed to a standard EKF, the navigation filter retains a minimal state vector and supports real-time execution. We evaluate RISAF through extensive simulations and real-world field tests in GNSS-denied environments, with the data provided as supplementary material. Compared with a baseline that averages the sensor readings, RISAF achieves substantially improved azimuth accuracy and reduced drift accumulation. These results demonstrate that robust fusion of large MEMS inertial arrays can bridge a substantial part of the gap between cost-effective hardware and tactical-grade inertial navigation performance.
Comment: Index Terms Dead reckoning Extended Kalman Filter GNSS IMU array Land navigation
WOLF-VLA: Whole-Body Humanoid Optimal Locomotion Framework for Vision-Language-Action Learning
Melya Boukheddimi, Omar Adjali, Daniel Sontag, Frank Kirchner
2606.25591v2
WOLF-VLA: Whole-Body Humanoid Optimal Locomotion Framework for Vision-Language-Action Learning
Melya Boukheddimi, Omar Adjali, Daniel Sontag, Frank Kirchner
2606.25591v2
arXiv:2606.25591v2
•updated
•
2026-06-24
Vision-Language-Action (VLA) models have recently demonstrated strong generalization in robotic manipulation, yet their applicability to whole-body, contact-rich humanoid locomotion remains severely underexplored due to data scarcity, the absence of dynamically consistent demonstrations, and the difficulty of encoding optimality and safety in learning-based pipelines. This work introduces a unified framework WOLF-VLA that integrates whole-body optimal-control (OC) motion synthesis with large-scale multi-modal dataset to train VLAs capable of generating humanoid locomotion policies directly from natural-language instructions. We construct a comprehensive dataset of dynamically feasible humanoid trajectories across six locomotion-related task families, each parameterized by environmental variations, object colors, placements, and visual distractors. We train a VLA model using the collected joint trajectories, ego-centric visual observations and natural language instruction, yielding a policy that exhibits strong reasoning and robustness to initial-condition variability, and competitive performance across several tasks and environment settings. A systematic ablation study demonstrates the impact of each modality on the model performance. The full dataset, model checkpoints, and benchmarking simulation suite will be openly released, establishing a reproducible dynamically consistent benchmark for whole-body humanoid locomotion rich VLA control and enabling future research in scalable transfer of instruction-driven locomotion policies.
PL-LIT: A LiDAR-Inertial-Thermal SLAM Using Point-Line Features and Thermographic Mapping
Jiawei Xia, Yixiao Feng, Yongliang Shi, Chao Gao, Renjing Xu, Weining Lu, Bin Liang
2606.29259v1
PL-LIT: A LiDAR-Inertial-Thermal SLAM Using Point-Line Features and Thermographic Mapping
Jiawei Xia, Yixiao Feng, Yongliang Shi, Chao Gao, Renjing Xu, Weining Lu, Bin Liang
2606.29259v1
arXiv:2606.29259v1
•
2026-06-28
Thermal imaging is resilient to adverse conditions, such as intense illumination, low-light operation, and fog, and can therefore mitigate odometry degradation when visible-spectrum imagery becomes unreliable. Nevertheless, most thermal cameras employ automatic gain control (AGC), and thermal images often present low global contrast despite containing informative edge structures. These characteristics undermine brightness constancy and cause conventional optical flow tracking-based odometry pipelines that fundamentally rely on the brightness constancy assumption across consecutive frames. To address these issues, we propose a general LiDAR-Inertial-Thermal SLAM system that accommodates both visible-light and thermal cameras. PL-LIT combines an online photometric calibration module with a deep neural network for point-line feature extraction, enabling more stable and repeatable thermal tracking. For state estimation, we design a tightly coupled LiDAR-Inertial-Thermal formulation within an Error-State Iterated Kalman Filter (ESIKF). We further introduce a line-feature constraint scheme ensuring the reliability of geometric constraints across varying thermal appearances. In addition, PL-LIT builds a probabilistic thermal-intensity voxel map, which supports real-time thermal anomaly detection. Extensive experiments demonstrate that PL-LIT exhibits generality and robustness in visible-light environments, achieves state-of-the-art performance on long-range thermal infrared datasets, and provides practical safety inspection functionality based on thermographic mapping.
Comment: 8 pages,International Conference on Intelligent Robots and Systems 2026 (IROS)
Demonstration-Free Robotic Control via LLM Agents
Brian Y. Tsui, Alan Y. Fang, Tiffany J. Hwu
2601.20334v2
Demonstration-Free Robotic Control via LLM Agents
Brian Y. Tsui, Alan Y. Fang, Tiffany J. Hwu
2601.20334v2
arXiv:2601.20334v2
•updated
•
2026-01-28
Robotic manipulation has increasingly adopted vision-language-action (VLA) models, which achieve strong performance but typically require task-specific demonstrations and fine-tuning, and often generalize poorly under domain shift. We investigate whether general-purpose large language model (LLM) agent frameworks, originally developed for software engineering, can serve as an alternative control paradigm for embodied manipulation. We introduce FAEA (Frontier Agent as Embodied Agent), which applies an LLM agent framework directly to embodied manipulation without modification. Using the same iterative reasoning that enables software agents to debug code, FAEA enables embodied agents to reason through manipulation strategies. We evaluate an unmodified frontier agent, Claude Agent SDK, across the LIBERO, ManiSkill3, and MetaWorld benchmarks. With privileged environment state access, FAEA achieves success rates of 84.9%, 85.7%, and 96%, respectively. This level of task success approaches that of VLA models trained with less than 100 demonstrations per task, without requiring demonstrations or fine-tuning. With one round of human feedback as an optional optimization, performance increases to 88.2% on LIBERO. This demonstration-free capability has immediate practical value: FAEA can autonomously explore novel scenarios in simulation and generate successful trajectories for training data augmentation in embodied learning. Our results indicate that general-purpose agents are sufficient for a class of manipulation tasks dominated by deliberative, task-level planning. This opens a path for robotics systems to leverage actively maintained agent infrastructure and benefit directly from ongoing advances in frontier models. Code is available at https://github.com/robiemusketeer/faea-sim
Comment: Accepted to IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS) 2026
MoPe: Motion Permanence for Robust Monocular Gaussian Mapping in Dynamic Environments
Qixin Xiao
2606.29237v1
MoPe: Motion Permanence for Robust Monocular Gaussian Mapping in Dynamic Environments
Qixin Xiao
2606.29237v1
arXiv:2606.29237v1
•
2026-06-28
Robust robot autonomy depends on scene representations that remain stable enough to support localization, navigation, and downstream decision making in dynamic environments. Monocular Gaussian Splatting SLAM provides high-fidelity mapping, but current uncertainty-aware methods still treat dynamic regions largely as per-frame observations. This makes the representation effectively memoryless: when a pedestrian slows, pauses, or reappears after occlusion, the current frame may look static, allowing dynamic content to be absorbed into the map and leaving persistent ghosting artifacts. We argue that this failure reflects a representation-level mismatch. Dynamic-ness is not an instantaneous appearance property, but a temporal property defined by motion history. Building on this view, we introduce Motion Permanence: the principle that an object's dynamic identity should persist over time rather than be re-decided from each frame independently. We realize this principle in MoPe, a memory-aware uncertainty filter for monocular Gaussian mapping. MoPe propagates the historical dynamic posterior through geometry-consistent SE(3) warping and fuses it with current-frame evidence using bounded Bayesian log-odds updates. The resulting persistent posterior guides tracking, mapping, dynamic-aware Gaussian insertion, and Gaussian-level post-cleanup. On Wild-SLAM, Bonn, and TUM sequences, MoPe improves tracking robustness and reduces residual ghosting, with the strongest gains on dynamic-human scenes that most directly violate the memoryless assumption. These results show that maintaining temporal dynamic state inside the scene representation is a practical step toward more reliable representation-centric autonomy in changing real-world environments.
Comment: RSS 2026 Workshop
X-Tokenizer: A Multimodal Action Tokenizer for Vision-Language-Action Pretraining
Miracle Kang, Lights Shi, Lucy Liang, Roy Gan, Dongxiu Liu, Pushi Zhang, Sylas Chen, Shawn Qin, Yinan Zheng, Jinliang Zheng, Hao Wang, Xianyuan Zhan, Hang Su
2606.14752v2
X-Tokenizer: A Multimodal Action Tokenizer for Vision-Language-Action Pretraining
Miracle Kang, Lights Shi, Lucy Liang, Roy Gan, Dongxiu Liu, Pushi Zhang, Sylas Chen, Shawn Qin, Yinan Zheng, Jinliang Zheng, Hao Wang, Xianyuan Zhan, Hang Su
2606.14752v2
arXiv:2606.14752v2
•updated
•
2026-06-07
Modern Vision-Language-Action (VLA) models must bridge pretrained vision-language reasoning and precise continuous robot control. Existing action tokenizers discretize actions primarily for reconstruction, producing codes that preserve motion geometry but provide only weak semantic supervision to the backbone. We therefore formulate action tokenization not as mere compression, but as semantic interface learning between multimodal reasoning and executable control. To this end, we introduce X-Tokenizer, a lightweight encoder-Semantic Residual Quantization (SRQ)-decoder architecture that provides a shared action interface across diverse robotic arm embodiments. Its key component, SRQ, imposes an asymmetric structure on residual vector quantization: the first level is trained with Masked Action Modeling (MAM) to form a discrete action language that captures coarse motion intent, while deeper levels remain reconstruction-oriented residuals that preserve fine-grained details. To further align action tokens with multimodal semantics, X-Tokenizer is pretrained with contrastive alignment to the representation space of a pretrained foundation model and with next-frame vision-language feature prediction. Pretrained on 2.4M trajectories (2.0B action frames), a single frozen X-Tokenizer plugs into a mixed discrete-continuous VLA as a representation-shaping supervision signal. X-Tokenizer achieves top real-world aggregate and strong RoboTwin 2.0 simulation results. Outperforming FAST in multimodal grounding (+13.5%) and long-horizon tasks (+8.25), it shows that action tokenizers serve as semantic interfaces for VLA pretraining beyond mere action compression.
Comment: Project page: https://x-square-robot.github.io/X-Tokenizer_projectPage/
CORE Planner: Contextual-memory Oriented Reinforcement-learning in Unknown Environments for Robot Navigation
Jintao Kong, Zhihao Zhang, Weihuang Chen, Liming Chen, Zhongyu Guo, Shuaiyu Liu, Hongbin Sun
2606.29222v1
CORE Planner: Contextual-memory Oriented Reinforcement-learning in Unknown Environments for Robot Navigation
Jintao Kong, Zhihao Zhang, Weihuang Chen, Liming Chen, Zhongyu Guo, Shuaiyu Liu, Hongbin Sun
2606.29222v1
arXiv:2606.29222v1
•
2026-06-28
Autonomous navigation in unknown environments requires a robot to efficiently reach a predefined goal while exploring without prior maps. Although progress has been made in this area, most existing works still rely on traditional planning methods with hand-crafted rules, while learning-based methods often suffer from limited environmental memory and challenges in simulation-to-real (sim-to-real) transfer. To overcome these limitations, we propose a Contextual-memory Oriented Reinforcement-learning (CORE) planner for robot navigation in unknown environments. The proposed CORE planner effectively combines the core advantages of traditional and learning-based methods. Specifically, our method uses a sparse visibility graph for structured environment representation, reducing the computational overhead of dense grid maps, and employs a Transformer network to achieve a holistic environmental understanding, thereby significantly improving navigation efficiency. Moreover, we introduce a visibility graph-based graph sparsification method and a contextual memory mechanism, which alleviates local optima and enhances computational performance in large-scale scenes. Finally, our approach achieves zero-shot sim-to-real transfer after training solely on image-based environments, requiring no fine-tuning. Experimental results show that CORE Planner consistently outperforms state-of-the-art methods, including the traditional FAR Planner and all learning-based baselines, across representative environments, reducing travel distance by 13\% over traditional FAR Planner and by up to 48\% relative to learning-based baselines, with larger gains observed in more complex environments. In real-world scenarios, CORE successfully navigates without human intervention, showcasing zero-shot sim-to-real transfer. Code is available at https://github.com/BBD00/core_planner.
Comment: Accepted for publication in IEEE Transactions on Industrial Electronics
AnyBody: Free-Form Whole-Body Humanoid Control from Arbitrary Keypoint Guidance
Shuning Li, Sikai Li, Jiachen Li, Mingyu Ding
2606.29209v1
AnyBody: Free-Form Whole-Body Humanoid Control from Arbitrary Keypoint Guidance
Shuning Li, Sikai Li, Jiachen Li, Mingyu Ding
2606.29209v1
arXiv:2606.29209v1
•
2026-06-28
We present AnyBody, a unified whole-body humanoid controller driven by an arbitrary subset of body keypoints chosen at deploy time. Prior physics-based trackers either rely on expensive full-body motion capture and error-prone trajectory retargeting, which bottleneck scalable data collection and policy learning, or decompose upper- and lower-body control into separate hierarchical representations, sacrificing the coordinated whole-body motions that loco-manipulation requires. We close this gap by learning a single latent motion representation that any keypoint subset can address. To achieve this, we first train a privileged teacher tracker on a large unstructured motion corpus and distill it online into a deterministic encoder-decoder student whose latent space is a unit sphere. We then train a transformer keypoint encoder that admits any subset of body keypoints through masked self-attention, aligning it to the privileged latent. Additionally, we treat the frozen decoder as a motor prior and specialize downstream tasks with a lightweight residual corrector in the latent space. We demonstrate the effectiveness of AnyBody by tracking large-scale human motions from arbitrary keypoint subsets, free-form control, flexibly teleoperating, and learning downstream behaviors including locomotion, in-air writing, and obstacle-reach.
Behavior Uncloning: Distilling Mode Redirection into Policy Weights without Inference-Time Steering
Hao Wang, Jiuzhou Lei, Dayou Li, Bangya Liu, Minghui Zheng, Manling Li, Ruohan Zhang, Zhiwen Fan
2606.29201v1
Behavior Uncloning: Distilling Mode Redirection into Policy Weights without Inference-Time Steering
Hao Wang, Jiuzhou Lei, Dayou Li, Bangya Liu, Minghui Zheng, Manling Li, Ruohan Zhang, Zhiwen Fan
2606.29201v1
arXiv:2606.29201v1
•
2026-06-28
Behavior-cloned policies often learn multiple behavior modes from demonstration datasets, including modes that are unsafe or otherwise undesired at deployment. For example, a policy trained on diverse handover demonstrations may learn to pass a knife blade-first. Standard remedies such as data curation and inference-time steering either require access to the original demonstrations for full retraining or add substantial inference-time overhead. To address this gap, we propose MoRE(Mode Redirection), which redirects policy rollouts toward desired behavior modes through a short "uncloning" step. Specifically, MoRE distills the redirection signal from a temporary mode classifier into the policy weights to steer behavior. A retain loss balances this edit by preserving desired-mode competence, allowing the standalone policy to suppress unwanted modes with zero inference-time overhead. Across eight simulated and real-world tasks, MoRE improves the average deployment success rate (SR) by 44 percentage points over the original mixed-mode policy. Among all compared adaptation and steering baselines, MoRE achieves the strongest SR and approaches the filtered-data retraining reference, while preserving task competence and inference speed. MoRE also generalizes across robot policy backbones, including Diffusion Policy and the Pi0.5 VLA, diverse task categories, and real-world deployments.
Empowering a Single-Frequency GNSS Receiver to Achieve High-Precision Positioning with Relative Observations
Xingpeng Wang, Ziwen Qu, Juncheng Chen, Ruitian Pang, Xiangyu Li, Tiancheng Lai, Siqi Shen, Wentao Liu, Pengfei Wang, Chao Xu, Yanjun Cao
2606.29192v1
Empowering a Single-Frequency GNSS Receiver to Achieve High-Precision Positioning with Relative Observations
Xingpeng Wang, Ziwen Qu, Juncheng Chen, Ruitian Pang, Xiangyu Li, Tiancheng Lai, Siqi Shen, Wentao Liu, Pengfei Wang, Chao Xu, Yanjun Cao
2606.29192v1
arXiv:2606.29192v1
•
2026-06-28
Global Navigation Satellite System (GNSS) navigation is widely used to provide absolute, outdoor positioning in field robotics. Advances in Real-Time Kinematic (RTK) technology can achieve centimeter-level accuracy, facilitating autonomous navigation tasks. However, the cost and extra infrastructure used for RTK still hinder the application and more cost-effective solutions are desired. In this letter, we present a novel tightly-coupled state estimation framework that achieves high-precision localization by using low-cost, mass-market single-frequency GNSS receivers with any relative motion sensors (e.g., wheel encoder, camera, LiDAR). We propose a sliding-window factor graph that integrates generic relative motion with global epoch-to-anchor constraints derived from continuous carrier phase tracking. To eliminate the reliance on physical base stations, we introduce a virtual anchor mechanism: upon the initial observation of a satellite, its state is locked as a virtual reference to establish global epoch-to-anchor constraints. By substituting multi-frequency hardware redundancy with single-frequency multi-modal kinematic priors and a robust cycle-slip recovery technique, our approach ensures carrier-phase integrity on cheap receivers. Extensive real-world experiments on heterogeneous low-cost sensor suites validate that our method improves the accuracy of a single-frequency receiver from several meters to decimeter-level precision across diverse environments, providing an accurate, cost-effective and reliable alternative for autonomous navigation.
Comment: 8 pages,7 figures
TacGen: Touch Is a Necessary Dimension of Physical-World Representation -- Addressing Tactile Data Scarcity with Scalable Vision-to-Touch Alignment and Generation
Wanghao Ye, Aarosh Das, Sihan Chen, Yiting Wang, Bowei Tian, Guoheng Sun, Shwai He, Zheyu Shen, Ziyao Wang, Yexiao He, Zhaoyi Liu, Meng Liu, Yuning Zhang, Meng Feng, Ziyi Wang, Yilong Dai, Yifei Dong, Siyuan Peng, Zhenle Duan, Joshua Liu, Lang Xiong, Ang Li
2606.29173v1
TacGen: Touch Is a Necessary Dimension of Physical-World Representation -- Addressing Tactile Data Scarcity with Scalable Vision-to-Touch Alignment and Generation
Wanghao Ye, Aarosh Das, Sihan Chen, Yiting Wang, Bowei Tian, Guoheng Sun, Shwai He, Zheyu Shen, Ziyao Wang, Yexiao He, Zhaoyi Liu, Meng Liu, Yuning Zhang, Meng Feng, Ziyi Wang, Yilong Dai, Yifei Dong, Siyuan Peng, Zhenle Duan, Joshua Liu, Lang Xiong, Ang Li
2606.29173v1
arXiv:2606.29173v1
•
2026-06-28
Touch resolves the physical-property ambiguity left by vision: exploratory contact recovers shape, texture, compliance, and material, and visuo-haptic object representations converge in ventral visual cortex. We ask whether representation learning can reproduce this grounding. TacGen mitigates the tactile-data scarcity bottleneck by combining pre-specified V+T contrastive alignment with a latent-space residual-MLP V->T generator that synthesizes tactile latents from RGB for tactile-data scaling. With matched DINOv2 backbones, splits, and probes, V+T improves matched V-only on mass (Delta R^2=+0.570), density (Delta acc=+0.067), hardness (+0.117), and uncertainty-banded force labels (Delta R^2=+0.281); all CIs exclude zero. The same representation lifts matched-capacity TACTO manipulation 0.246->0.979 while V-only capacity scaling accounts for only 4.5% of the gap, preserving 95.5%. The generator reaches cross-seed +0.589, with real tactile +0.585 inside the seed interval; the architecture comparison shows a 13pp downstream gap between reconstruction quality and representation utility. Across five-seed SSVTP/TVL reproductions, YCB-Sight transfer, three-backbone checks, permutation/random-feature controls, hash-verified manifests, and measured-force validation checks, the evidence supports the claim that touch supplies a necessary physical evidence channel for representations of contact-dependent properties.
Comment: 49 pages, 29 figures
Multi-Contact Force Estimation for Continuum Robots via Gaussian-Parameterized Factor Graphs
Aditya Prakash, Panagiotis Tsiotras
2606.29165v1
Multi-Contact Force Estimation for Continuum Robots via Gaussian-Parameterized Factor Graphs
Aditya Prakash, Panagiotis Tsiotras
2606.29165v1
arXiv:2606.29165v1
•
2026-06-28
Continuum robots offer key advantages in navigating unstructured environments, but their safe operation requires accurate estimation of the external contact forces acting anywhere along the robot body. Estimating these forces at unknown locations is an ill-conditioned problem, particularly for multiple contacts. We propose a unified shape and force estimation framework formulated on a factor graph. By incorporating a Gaussian mixture force parameterization into a discretized probabilistic Cosserat rod model, we reduce the dimensionality of the unknown external forces and mitigate the ill-conditioning of node-wise force estimation. The framework fuses strain, tendon tension, and pose measurements to simultaneously estimate the robot's shape and external forces while accounting for modeling and sensor uncertainties. Numerical simulations demonstrate that the proposed method outperforms existing methods in terms of force location and magnitude estimation for both single and multi-contact scenarios. We further present a progressive variant that introduces basis functions on demand to estimate contact forces sequentially during a simulated confined-navigation task.
Towards Biosignals-Free Autonomous Prosthetic Hand Control via Imitation Learning
Kaijie Shi, Wanglong Lu, Hanli Zhao, Vinicius Prado da Fonseca, Ting Zou, Xianta Jiang
2506.08795v2
Towards Biosignals-Free Autonomous Prosthetic Hand Control via Imitation Learning
Kaijie Shi, Wanglong Lu, Hanli Zhao, Vinicius Prado da Fonseca, Ting Zou, Xianta Jiang
2506.08795v2
arXiv:2506.08795v2
•updated
•
2025-06-10
Limb loss affects millions globally, impairing physical function and reducing quality of life. Most traditional surface electromyographic (sEMG) and semi-autonomous methods require users to generate myoelectric signals for each control, imposing physically and mentally taxing demands. This study aims to develop a fully autonomous control system that enables a prosthetic hand to automatically grasp and release objects of various shapes using only a camera attached to the wrist. By placing the hand near an object, the system will automatically execute grasping actions with a proper grip force in response to the hand's movements and the environment. To release the object being grasped, just naturally place the object close to the table and the system will automatically open the hand. Such a system would provide individuals with limb loss with a very easy-to-use prosthetic control interface and may help reduce mental effort while using. To achieve this goal, we developed a teleoperation system to collect human demonstration data for training the prosthetic hand control model using imitation learning, which mimics the prosthetic hand actions from human. By training the model on data from a limited set of objects collected from a single participant's demonstration, we showed that the imitation learning algorithm can achieve high success rates and generalize effectively to new users and previously unseen objects with varying weights. The demonstrations are available at https://sites.google.com/view/autonomous-prosthetic-hand.
Comment: Accepted and published in IEEE Transactions on Neural Systems and Rehabilitation Engineering
Real-time Rendering-based Surgical Instrument Tracking via Evolutionary Optimization
Hanyang Hu, Zekai Liang, Florian Richter, Michael C. Yip
2603.11404v3
Real-time Rendering-based Surgical Instrument Tracking via Evolutionary Optimization
Hanyang Hu, Zekai Liang, Florian Richter, Michael C. Yip
2603.11404v3
arXiv:2603.11404v3
•updated
•
2026-03-12
Accurate and efficient tracking of surgical instruments is fundamental for Robot-Assisted Minimally Invasive Surgery. Although vision-based robot pose estimation has enabled markerless calibration without tedious physical setups, reliable tool tracking for surgical robots still remains challenging due to partial visibility and specialized articulation design of surgical instruments. Previous works in the field are usually prone to unreliable feature detections under degraded visual quality and data scarcity, whereas rendering-based methods often struggle with computational costs and suboptimal convergence. In this work, we incorporate CMA-ES, an evolutionary optimization strategy, into a versatile tracking pipeline that jointly estimates surgical instrument pose and joint configurations. Using batch rendering to efficiently evaluate multiple pose candidates in parallel, the method significantly reduces inference time and improves convergence robustness. The proposed framework further generalizes to joint angle-free and bi-manual tracking settings, making it suitable for both vision feedback control and online surgery video calibration. Extensive experiments on synthetic and real-world datasets demonstrate that the proposed method significantly outperforms prior approaches in both accuracy and runtime. Source code and data are available at https://github.com/hanyang-hu/online_dvrk_tracking.
Comment: Accepted by IROS 2026
VibES: Induced Vibration for Persistent Event-Based Sensing
Vincenzo Polizzi, Stephen Yang, Quentin Clark, Jonathan Kelly, Igor Gilitschenski, David B. Lindell
2508.19094v3
VibES: Induced Vibration for Persistent Event-Based Sensing
Vincenzo Polizzi, Stephen Yang, Quentin Clark, Jonathan Kelly, Igor Gilitschenski, David B. Lindell
2508.19094v3
arXiv:2508.19094v3
•updated
•
2025-08-26
Event cameras are a bio-inspired class of sensors that asynchronously measure per-pixel intensity changes. Under fixed illumination conditions in static or low-motion scenes, rigidly mounted event cameras are unable to generate any events and become unsuitable for most computer vision tasks. To address this limitation, recent work has investigated motion-induced event stimulation, which often requires complex hardware or additional optical components. In contrast, we introduce a lightweight approach to sustain persistent event generation by employing a simple rotating unbalanced mass to induce periodic vibrational motion. This is combined with a motion-compensation pipeline that removes the injected motion and yields clean, motion-corrected events for downstream perception tasks. We develop a hardware prototype to demonstrate our approach and evaluate it on real-world datasets. Our method reliably recovers motion parameters and improves both image reconstruction and edge detection compared to event-based sensing without motion induction.
Comment: In Proceedings of the IEEE International Conference on 3D Vision (3DV), Vancouver, BC, Canada, Mar 20-23, 2026
PROBE: Probabilistic Occupancy BEV Encoding with Analytical Translation Robustness for 3D Place Recognition
Jinseop Lee, Byoungho Lee, Gichul Yoo
2603.05965v4
PROBE: Probabilistic Occupancy BEV Encoding with Analytical Translation Robustness for 3D Place Recognition
Jinseop Lee, Byoungho Lee, Gichul Yoo
2603.05965v4
arXiv:2603.05965v4
•updated
•
2026-03-06
We present PROBE (PRobabilistic Occupancy BEV Encoding), a learning-free LiDAR place recognition descriptor that models each BEV cell's occupancy as a Bernoulli random variable. Rather than relying on discrete point-cloud perturbations, PROBE analytically marginalizes over continuous Cartesian translations via the polar Jacobian, yielding a distance-adaptive angular uncertainty $σ_θ= σ_t / r$ in $\mathcal{O}(R{\cdot}S)$ time. The primary parameter $σ_t$ represents the expected translational uncertainty in meters, a sensor-independent physical quantity that enhances cross-sensor generalization while reducing the need for extensive per-dataset tuning. Pairwise similarity combines a Bernoulli-KL Jaccard with exponential uncertainty gating and FFT-based height cosine similarity for rotation alignment. Evaluated on four datasets spanning four diverse LiDAR types, PROBE achieves the highest accuracy among handcrafted descriptors in multi-session evaluation and competitive single-session performance relative to both handcrafted and supervised baselines. The source code and supplementary materials are available at https://sites.google.com/view/probe-pr.
Comment: 8 pages, 8 figures. Accepted for publication in IEEE Robotics and Automation Letters (RA-L). (c) 2026 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses
On the Identifiability of Aided Inertial Navigation Under Measurement Delays: A Geometric Approach
Jonathan Kelly
2606.29123v1
On the Identifiability of Aided Inertial Navigation Under Measurement Delays: A Geometric Approach
Jonathan Kelly
2606.29123v1
arXiv:2606.29123v1
•
2026-06-28
In aided inertial navigation, measurements from different sensors are often subject to unknown relative time delays. Consider a single aiding sensor whose measurements have an unknown but constant delay relative to the inertial-measurement data stream. We study the identifiability of the delay and the initial navigation state that parameterizes the trajectory. Identifiability depends on both the temporal structure of the aiding measurements and the form of the trajectory itself. Our geometric analysis shows that, for a larger class of uninformative (i.e., degenerate) trajectories than has previously been reported, the delayed measurement model admits a continuous symmetry that prevents unique delay-and-state recovery.
Comment: Technical Report STARS-2026-001, University of Toronto Institute for Aerospace Studies (24 pages)
Learning to Feel the Future: DreamTacVLA for Contact-Rich Manipulation
Guo Ye, Zexi Zhang, Xu Zhao, Shang Wu, Haoran Lu, Shihan Lu, Han Liu
2512.23864v4
Learning to Feel the Future: DreamTacVLA for Contact-Rich Manipulation
Guo Ye, Zexi Zhang, Xu Zhao, Shang Wu, Haoran Lu, Shihan Lu, Han Liu
2512.23864v4
arXiv:2512.23864v4
•updated
•
2025-12-29
Vision-Language-Action (VLA) models have shown remarkable generalization by mapping web-scale knowledge to robotic control, yet they remain blind to physical contact. Consequently, they struggle with contact-rich manipulation tasks that require reasoning about force, texture, and slip. While some approaches incorporate low-dimensional tactile signals, they fail to capture the high-resolution dynamics essential for such interactions. To address this limitation, we introduce DreamTacVLA, a framework that grounds VLA models in contact physics by learning to feel the future. Our model adopts a hierarchical perception scheme in which high-resolution tactile images serve as micro-vision inputs coupled with wrist-camera local vision and third-person macro vision. To reconcile these multi-scale sensory streams, we first train a unified policy with a Hierarchical Spatial Alignment (HSA) loss that aligns tactile tokens with their spatial counterparts in the wrist and third-person views. To further deepen the model's understanding of fine-grained contact dynamics, we finetune the system with a tactile world model that predicts future tactile signals. To mitigate tactile data scarcity and the wear-prone nature of tactile sensors, we construct a hybrid large-scale dataset sourced from both high-fidelity digital twin and real-world experiments. By anticipating upcoming tactile states, DreamTacVLA acquires a rich model of contact physics and conditions its actions on both real observations and imagined consequences. Across contact-rich manipulation tasks, it outperforms state-of-the-art VLA baselines, achieving up to 95% success, highlighting the importance of understanding physical contact for robust, touch-aware robotic agents.
Video World Models
7
默认显示 5 篇
Learning Transferable Dynamics Priors from Action to World Modeling
Ze Huang, Jiahui Zhang, Hairuo Liu, Chenxi Zhang, Ran Cheng, Li Zhang
2606.29501v1
Learning Transferable Dynamics Priors from Action to World Modeling
Ze Huang, Jiahui Zhang, Hairuo Liu, Chenxi Zhang, Ran Cheng, Li Zhang
2606.29501v1
arXiv:2606.29501v1
•
2026-06-28
We study action-conditioned world modeling as a scalable way to learn transferable dynamics priors for robot learning. By pretraining a model to predict how actions drive visual scene evolution, the resulting world model captures reusable interaction dynamics beyond appearance-level video generation. Concretely, we pretrain a multi-view interactive base diffusion world model, A2World, on large-scale robot manipulation data with real action annotations. We validate the learned dynamics priors from two complementary perspectives. First, we adapt A2World into a task- or scene-specialized real-world simulator, A2World-sim, whose long-horizon rollouts support simulator-based policy evaluation and scalable what-if analysis by replacing real-robot rollouts with world model rollouts. Second, starting from the same pretrained weights, we adapt A2World into a video-action joint prediction model, A2World-policy, that predicts actions under visual and instruction conditioning. Experiments across simulation benchmarks and real-robot settings demonstrate that action-conditioned world model pretraining yields transferable dynamics priors that benefit both simulator-centric and policy-centric robot learning.
Comment: ECCV 2026 Accepted
Learning Where and When: Patch-Based Spatiotemporal Localization in Weakly Supervised Video Anomaly Detection
Hamza Karim, Nghia Nguyen, Lokman Bekit, Yasin Yilmaz
2606.29498v1
Learning Where and When: Patch-Based Spatiotemporal Localization in Weakly Supervised Video Anomaly Detection
Hamza Karim, Nghia Nguyen, Lokman Bekit, Yasin Yilmaz
2606.29498v1
arXiv:2606.29498v1
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2026-06-28
Weakly supervised video anomaly detection (WSVAD) has predominantly focused on temporal localization, identifying when anomalies occur while largely neglecting their spatial extent within frames. Yet, spatial localization is essential for interpretability and practical deployment in real-world settings. We introduce a patch-based spatiotemporal framework for weakly supervised anomaly localization that jointly models where and when anomalies occur. Our approach operates on grid-level patch features and learns region-level anomaly scores under a multiple instance learning paradigm. We further propose a Proximity-Aware Top-k spatiotemporal selection strategy that enables the model to generate fine-grained spatial anomaly maps without requiring bounding-box supervision during training. Our method surpasses existing state-of-the-art approaches across multiple benchmarks, yielding substantial gains in spatiotemporal localization accuracy. In addition, we release frame-level bounding-box annotations for the test sets of two widely used datasets, along with our code and pretrained models, providing new resources to facilitate future research in spatially grounded WSVAD.
S-Agent: Spatial Tool-Use Elicits Reasoning for Spatial Intelligence
Yalun Dai, Hao Li, Shulin Tian, Runmao Yao, Yuhao Dong, Fangzhou Hong, Zhaoxi Chen, Fangfu Liu, Baoliang Tian, Dingwen Zhang, Tao Wang, Kim-Hui Yap, Ziwei Liu
2606.20515v2
S-Agent: Spatial Tool-Use Elicits Reasoning for Spatial Intelligence
Yalun Dai, Hao Li, Shulin Tian, Runmao Yao, Yuhao Dong, Fangzhou Hong, Zhaoxi Chen, Fangfu Liu, Baoliang Tian, Dingwen Zhang, Tao Wang, Kim-Hui Yap, Ziwei Liu
2606.20515v2
arXiv:2606.20515v2
•updated
•
2026-06-18
Real-world spatial intelligence requires reasoning over a continuous and evolving 3D world, yet existing VLMs and tool-augmented agents largely remain tied to static, stateless inference from isolated visual observations. We introduce \textbf{\textsc{S-Agent}}, a spatial tool-use agentic paradigm for understanding and reasoning over continuous multi-view images and videos. By formulating spatial reasoning as spatio-temporal evidence accumulation rather than isolated frame-level prediction, \textsc{S-Agent} reshapes spatial perception into scene-centric understanding beyond frame-centric recognition. Specifically, \textsc{S-Agent} casts the VLM as a semantic planner that decides what evidence is needed, while a hierarchy of spatial tools and experts grounds objects in 2D, lifts them into 3D geometric evidence, and aggregates this evidence into high-level spatial knowledge (\textit{e.g.}, counting, measurement, orientation, and relative position). Additionally, a temporal memory mechanism, including Scene Memory for maintaining the evolving scene state and Agent Memory for accumulating reasoning context, enables evidence integration across frames and reasoning steps. Comprehensive experiments on multi-view and video spatial reasoning benchmarks show that \textsc{S-Agent} consistently improves both open-source and closed-source VLMs in a training-free manner. Beyond inference-time augmentation, supervised fine-tuning (SFT) on \textsc{S-Agent}-generated spatial trajectories \textsc{S-300K} yields \textsc{S-Agent-8B}, a compact spatial agent that significantly surpasses similar-scale baselines (e.g., Qwen3-VL-8B) and performs comparably to advanced closed-source models (e.g., GPT-5.4 and Gemini 3).
Comment: Project Page : https://Ropedia.github.io/S-Agent
Pose-Based Fall Detection System: Efficient Monitoring on Standard CPUs
Vinayak Mali, Saurabh Jaiswal
2503.19501v2
Pose-Based Fall Detection System: Efficient Monitoring on Standard CPUs
Vinayak Mali, Saurabh Jaiswal
2503.19501v2
arXiv:2503.19501v2
•updated
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2025-03-25
Falls among elderly residents in assisted living homes pose significant health risks, often leading to injuries and a decreased quality of life. Current fall detection solutions typically rely on sensor-based systems that require dedicated hardware, or on video-based models that demand high computational resources and GPUs for real-time processing. In contrast, this paper presents a robust fall detection system that does not require any additional sensors or high-powered hardware. The system uses pose estimation techniques, combined with threshold-based analysis and a voting mechanism, to effectively distinguish between fall and non-fall activities. For pose detection, we leverage MediaPipe, a lightweight and efficient framework that enables real-time processing on standard CPUs with minimal computational overhead. By analyzing motion, body position, and key pose points, the system processes pose features with a 20-frame buffer, minimizing false positives and maintaining high accuracy even in real-world settings. This unobtrusive, resource-efficient approach provides a practical solution for enhancing resident safety in old age homes, without the need for expensive sensors or high-end computational resources.
Comment: Misleading Results
AHOY! Animatable Humans under Occlusion from YouTube Videos with Gaussian Splatting and Video Diffusion Priors
Aymen Mir, Riza Alp Guler, Xiangjun Tang, Peter Wonka, Gerard Pons-Moll
2603.17975v2
AHOY! Animatable Humans under Occlusion from YouTube Videos with Gaussian Splatting and Video Diffusion Priors
Aymen Mir, Riza Alp Guler, Xiangjun Tang, Peter Wonka, Gerard Pons-Moll
2603.17975v2
arXiv:2603.17975v2
•updated
•
2026-03-18
We present AHOY, a method for reconstructing complete, animatable 3D Gaussian avatars from in-the-wild monocular video despite heavy occlusion. Existing methods assume unoccluded input-a fully visible subject, often in a canonical pose-excluding the vast majority of real-world footage where people are routinely occluded by furniture, objects, or other people. Reconstructing from such footage poses fundamental challenges: large body regions may never be observed, and multi-view supervision per pose is unavailable. We address these challenges with four contributions: (i) a hallucination-as-supervision pipeline that uses identity-finetuned diffusion models to generate dense supervision for previously unobserved body regions; (ii) a two-stage canonical-to-pose-dependent architecture that bootstraps from sparse observations to full pose-dependent Gaussian maps; (iii) a map-pose/LBS-pose decoupling that absorbs multi-view inconsistencies from the generated data; (iv) a head/body split supervision strategy that preserves facial identity. We evaluate on YouTube videos and on multi-view capture data with significant occlusion and demonstrate state-of-the-art reconstruction quality. We also demonstrate that the resulting avatars are robust enough to be animated with novel poses and composited into 3DGS scenes captured using cell-phone video. Our project page is available at https://miraymen.github.io/ahoy/
Comment: ECCV 2026. Project page is available at https://miraymen.github.io/ahoy/
PhysEditWorld: A Large-Scale Dataset Toward Physics-Editable World Models
Bin Hu, Yanwen Ma, Jiehui Huang, Ziliang Zhang, Haoning Wu, Ruicheng Zhang, Yaokun Li, Zijun Wang, Yuechen Zhang, Chun-Mei Tseng, Hanhui Li, Shengju Qian, Jun Zhou, Kaipeng Zhang, Xiaodan Liang, Jiaya Jia, Xiu Li
2606.26694v2
PhysEditWorld: A Large-Scale Dataset Toward Physics-Editable World Models
Bin Hu, Yanwen Ma, Jiehui Huang, Ziliang Zhang, Haoning Wu, Ruicheng Zhang, Yaokun Li, Zijun Wang, Yuechen Zhang, Chun-Mei Tseng, Hanhui Li, Shengju Qian, Jun Zhou, Kaipeng Zhang, Xiaodan Liang, Jiaya Jia, Xiu Li
2606.26694v2
arXiv:2606.26694v2
•updated
•
2026-06-25
Recent game world models can synthesize visually plausible, action-conditioned rollouts. However, their interaction behaviors often remain limited to exploratory or wandering trajectories, and physical dynamics are typically learned as implicit correlations from data rather than as controllable variables. This limitation hinders their applicability to authored game environments, where physical rules are deliberately designed and require explicit manipulation. We introduce PhysEditWorld, a multimodal dataset with physical parameters, with a primary focus on gravity in this initial version. At its core, PhysEditWorld is built upon a replay paradigm implemented with a UE5 replay-and-rendering pipeline. Each scenario records a normalized action trace and replays the same initial state, character controller, action sequence, and camera policy under multiple gravity configurations, enabling controlled and attributable physical variation. PhysEditWorld contains 12 cinematic UE5 scenes, over 100 hours of gameplay interactions, and more than 60 million rendered rollout frames. Each sample provides synchronized multimodal signals, including RGB, depth, normals, audio, action traces, camera trajectory, engine states, semantic annotations, and explicit gravity labels. We further conduct initial utility studies on both generative video models and world understanding models, demonstrating that PhysEditWorld enables improved gravity-faithful dynamics modeling, enhances consistency under physical edits, and provides a scalable foundation for controllable world modeling research.
Comment: Project page: https://yizhiqianbi.github.io/physeditworld/
How Should World Models Be Evaluated for Embodied Decision-Making? A Decision-Making-Centric Position
Yang Yu, Shiyuan Zhang, Yifei Sheng, Haoxiang Ren, Haoxin Lin
2606.15032v2
How Should World Models Be Evaluated for Embodied Decision-Making? A Decision-Making-Centric Position
Yang Yu, Shiyuan Zhang, Yifei Sheng, Haoxiang Ren, Haoxin Lin
2606.15032v2
arXiv:2606.15032v2
•updated
•
2026-06-13
World models have become a central abstraction in modern AI. The term now refers to several different objects: action-conditioned environment models, latent imagination models, future-video predictors, interactive neural simulators, latent predictive representations, and synthetic-data engines. Evaluation has broadened along with the term. Recent papers measure video realism, perceptual similarity, instruction following, physical plausibility, policy ranking, executability, planning success, and downstream policy improvement. This produces both metric diversity and a recurring problem of claim/evidence mismatch: papers sometimes make a stronger claim about what their model is useful for than their evaluation can establish. This paper surveys the recent literature and argues that, for models presented as world models for embodied decision-making, the more decisive issue is not whether the model generates visually convincing videos, but whether it supports reliable interventional reasoning, policy evaluation, planning, and policy optimization under intervention, policy-induced distribution shift, and long-horizon rollout. We organize the survey using an L0--L7 ladder spanning visual plausibility to policy optimization utility, noting that the levels cut across several orthogonal axes and so form an evidential hierarchy rather than a single scalar. The framework foregrounds interventional action fidelity, closed-loop rollout validity, reward/value prediction, policy-ranking agreement, optimization lift, model exploitability, and uncertainty calibration, with a minimal feasible reporting set for real-robot settings.
2026-06-27
39 篇
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Robotics
30
默认显示 5 篇
When Stopping Fails: Rethinking Minimal Risk Conditions through Human-Interactive Autonomous Driving for Safe Transportation Systems
Yash Tandon, Giovanni Tapia Lopez, Marcus Blennemann, Mohan Trivedi, Ross Greer
2606.29115v1
When Stopping Fails: Rethinking Minimal Risk Conditions through Human-Interactive Autonomous Driving for Safe Transportation Systems
Yash Tandon, Giovanni Tapia Lopez, Marcus Blennemann, Mohan Trivedi, Ross Greer
2606.29115v1
arXiv:2606.29115v1
•
2026-06-27
Autonomous vehicles (AVs) are increasingly deployed in urban environments, yet their safety frameworks remain primarily designed around collision avoidance and minimal risk condition (MRC) behaviors such as slowing or stopping when uncertainty arises. Although effective in reducing immediate crash risk, real-world deployments indicate that stopping alone does not guarantee safe integration into human-governed roadway systems. Incidents reported by municipalities and public records show that AV fallback behaviors can obstruct traffic, interfere with emergency response operations, and create accessibility challenges for passengers and pedestrians. This paper presents an analysis of publicly documented incidents involving AV stopping behavior and human-AV interaction failures. We categorize these incidents according to limitations in perception, planning, and control within current AV architectures. Using this taxonomy, we identify key gaps in existing safety paradigms, particularly the lack of mechanisms for interpreting human authority, responding to multimodal instructions, and adapting to dynamic, socially regulated traffic conditions. We then review emerging research directions that support human-interactive perception, language-grounded and accessibility-aware planning, and assisted control through remote guidance and teleoperation. The analysis highlights the need to augment current AV safety frameworks with capabilities that enable cooperative interaction with human agents and infrastructure. These findings suggest that reliable urban deployment of AVs requires moving beyond passive fallback strategies toward human-interactive autonomy.
Comment: 8 pages, 1 figure, Accepted to IEEE ITSC 2026
TAP-VLA: Tactile Annotation Prompting for Vision Language Action Models
Mark Van der Merwe, Mohamad Louai Shehab, Jayjun Lee, Youngsun Wi, Yinpei Dai, Dmitry Berenson, Nima Fazeli
2606.29089v1
TAP-VLA: Tactile Annotation Prompting for Vision Language Action Models
Mark Van der Merwe, Mohamad Louai Shehab, Jayjun Lee, Youngsun Wi, Yinpei Dai, Dmitry Berenson, Nima Fazeli
2606.29089v1
arXiv:2606.29089v1
•
2026-06-27
Vision-Language-Action (VLA) models demonstrate impressive reasoning over visual, semantic, and spatial task variations by leveraging large-scale vision and language pre-training. They remain, however, largely blind to contact forces, which seldom manifest clearly in visual feedback but are central to contact-rich manipulation. Tactile sensing measures these forces directly, but integrating it into VLAs is difficult: tactile data is absent from the large-scale corpora used to pre-train VLAs, so adding it as a new input modality induces a distribution shift that erodes the very pre-training that makes VLAs effective. We propose Tactile Annotation Prompting for Vision-Language-Action models (TAP-VLA), a simple framework that supplies tactile feedback through visual augmentation rather than architectural change. TAP-VLA extracts shear fields from visuo-tactile sensors and overlays them as spatially-grounded vectors onto the multi-view RGB images the policy already consumes, yielding a clear, interpretable tactile cue in the VLA's native observation space. Because the architecture is untouched, the approach requires no tactile pre-training, adds negligible compute, and stays close to the pre-training distribution. Across four contact-rich tasks, TAP-VLA succeeds on 78% of trials, compared to under 50% for vision-only fine-tuning and alternative tactile-fusion baselines -- including tasks where the baselines perform no better than chance.
Comment: 8 pages + references
A Unified Framework for Multi-Contact Path Planning in the Rolling Robot Systems
Qing Yu, Mikhail Svinin, Seyed Amir Tafrishi
2606.29065v1
A Unified Framework for Multi-Contact Path Planning in the Rolling Robot Systems
Qing Yu, Mikhail Svinin, Seyed Amir Tafrishi
2606.29065v1
arXiv:2606.29065v1
•
2026-06-27
Rolling motion planning is challenging because rolling contact imposes nonholonomic constraints and the configuration evolves on a curved manifold. The problem becomes substantially harder in multi-contact settings, where multiple bodies roll without slip and the contact states are coupled. This paper presents a new framework for multi-contact path planning in spherical rolling robotics under no-slip constraints. We first derive a compact kinematic model for multi-sphere rolling using Montana's contact-coordinate formulation, where each contact is represented by a stacked five-state vector. Building on this model, we construct a Voronoi-based roadmap directly on the spherical contact manifold, incorporating spherical-cap obstacles and mutual-exclusion regions via on-manifold collision checking, and refine discrete graph paths using manifold-consistent log-exp smoothing. The resulting smoothed surface paths are then lifted to admissible multi-contact rolling motions through the derived Montana kinematics and validated via forward simulation. We further evaluate feasibility and path quality versus trajectory smoothness, Voronoi seed density, and computation time. The proposed framework provides a foundation for extending the method to non-spherical geometries, time-varying obstacle environments, and experimental validation on physical rolling robotic platforms.
Comment: 8 pages, accepted to IROS2026, Pittsburgh
When Life Gives You BC, Make Q-functions: Extracting Q-values from Behavior Cloning for On-Robot Reinforcement Learning
Lakshita Dodeja, Ondrej Biza, Shivam Vats, Stephen Hart, Stefanie Tellex, Robin Walters, Karl Schmeckpeper, Thomas Weng
2605.05172v3
When Life Gives You BC, Make Q-functions: Extracting Q-values from Behavior Cloning for On-Robot Reinforcement Learning
Lakshita Dodeja, Ondrej Biza, Shivam Vats, Stephen Hart, Stefanie Tellex, Robin Walters, Karl Schmeckpeper, Thomas Weng
2605.05172v3
arXiv:2605.05172v3
•updated
•
2026-05-06
Behavior Cloning (BC) has emerged as a highly effective paradigm for robot learning. However, BC lacks a self-guided mechanism for online improvement after demonstrations have been collected. Existing offline-to-online learning methods often cause policies to replace previously learned good actions due to a distribution mismatch between offline data and online learning. In this work, we propose Q2RL, Q-Estimation and Q-Gating from BC for Reinforcement Learning, an algorithm for efficient offline-to-online learning. Our method consists of two parts: (1) Q-Estimation extracts a Q-function from a BC policy using a few interaction steps with the environment, followed by online RL with (2) Q-Gating, which switches between BC and RL policy actions based on their respective Q-values to collect samples for RL policy training. Across manipulation tasks from D4RL and robomimic benchmarks, Q2RL outperforms SOTA offline-to-online learning baselines on success rate and time to convergence. Q2RL is efficient enough to be applied in an on-robot RL setting, learning robust policies for contact-rich and high precision manipulation tasks such as pipe assembly and kitting, in 1-2 hours of online interaction, achieving success rates of up to 100% and up to 3.75x improvement against the original BC policy. Code and video are available at https://pages.rai-inst.com/q2rl_website/
Comment: Robotics: Science and Systems, 2026
Keypose Exploration: Efficient Automatic Trajectory Labelling and Cross-Embodiment Policy Transfer
Yupu Lu, Hang Xu, Yizhou Chen, Jia Pan
2606.29028v1
Keypose Exploration: Efficient Automatic Trajectory Labelling and Cross-Embodiment Policy Transfer
Yupu Lu, Hang Xu, Yizhou Chen, Jia Pan
2606.29028v1
arXiv:2606.29028v1
•
2026-06-27
Keypose-based manipulation decomposes tasks into critical waypoints to simplify policy learning for long-horizon tasks, but existing approaches rely on task-specific heuristics or manual annotation to extract keyposes from demonstrations. We present an automatic trajectory labelling pipeline for grasp-related tasks. This pipeline combines vision-language models (VLMs) for semantic event detection with classical trajectory analysis for precise temporal alignment, requiring VLM inference only on one single demo among repeating ones per task. Using the labelled data, we train a keypose-guided Diffusion Policy (DP) that exploits keypose conditioning to intervene demonstration distributions. We explore the possibility to apply this property for cross-embodiment transfer: candidate keyposes are sampled and filtered via a reachability map, steering the policy toward kinematically feasible keyposes for the target robot. As a preliminary feasibility study, experiments on two robomimic tasks show that the labelled data produces policies matching a standard DP baseline, and that reachability-filtered keypose conditioning may benefit zero-shot transfer on the multimodal insertion task when feasible candidates are available.
Comment: Accepted by IROS2026. Code available at: https://github.com/YupuLu/keypose_labelling
RetrDex: Efficient Object Retrieval in Cluttered Scenes with a Dexterous Hand
Fengshuo Bai, Yu Li, Jie Chu, Tawei Chou, Runchuan Zhu, Ying Wen, Yaodong Yang, Yuanpei Chen
2502.18423v3
RetrDex: Efficient Object Retrieval in Cluttered Scenes with a Dexterous Hand
Fengshuo Bai, Yu Li, Jie Chu, Tawei Chou, Runchuan Zhu, Ying Wen, Yaodong Yang, Yuanpei Chen
2502.18423v3
arXiv:2502.18423v3
•updated
•
2025-02-25
Retrieving objects buried beneath clutter is both challenging and time-consuming, as complex support relationships make manipulation particularly difficult. Existing methods either focus on support relations and rely on sequential grasping to remove occluding objects, or perform preparatory actions such as pushing to facilitate subsequent grasps. However, these approaches are often inefficient and treat physical interactions as isolated auxiliary steps. In this paper, we propose RetrDex, an efficient framework for dexterous arm-hand systems to learn object retrieval in cluttered scenes. Our approach leverages large-scale parallel reinforcement learning (RL) in diverse cluttered scenes and incorporates a spatially aware representation that encodes occlusion patterns and spatial relationships among the target, the dexterous hand, and surrounding clutter. This representation enables the policy to develop diverse manipulation skills (e.g., pushing, stirring, and poking) that actively clear occluders. We evaluate RetrDex on 16 household objects across varied clutter configurations, and obtain strong retrieval performance and efficiency on both seen and unseen targets. Furthermore, we demonstrate successful zero-shot transfer to a real-world dexterous multi-fingered robot system, validating the practical applicability of our method. Videos can be found on our project website: https://RetrDex.github.io.
Comment: Accepted by IROS 2026
An Optimal Algorithm for Changing from Latitudinal to Longitudinal Formation of Autonomous Aircraft Squadrons
Paulo André Sperandio Giacomin, Elder Moreira Hemerly
1712.00513v2
An Optimal Algorithm for Changing from Latitudinal to Longitudinal Formation of Autonomous Aircraft Squadrons
Paulo André Sperandio Giacomin, Elder Moreira Hemerly
1712.00513v2
arXiv:1712.00513v2
•updated
•
2017-12-01
This work presents an algorithm for changing from latitudinal to longitudinal formation of autonomous aircraft squadrons. The maneuvers are defined dynamically by using a predefined set of 3D basic maneuvers. This formation change is necessary when the squadron has to perform tasks which demand both formations, such as lift off, georeferencing, obstacle avoidance and landing. Simulations show that the formation change is done without collision. The time complexity analysis of the transformation algorithm reveals that its efficiency is optimal, and the proof of correctness ensures its longitudinal formation features.
Comment: Published in: XI Simpósio Brasileiro de Automação Inteligente, October, 2013. Fortaleza-CE, Brazil
DRIVE-Nav: Directional Reasoning, Inspection, and Verification for Efficient Open-Vocabulary Navigation
Maoguo Gao, Zejun Zhu, Zhiming Sun, Zhengwei Ma, Longze Yuan, Zhongjing Ma, Zhigang Gao, Jinhui Zhang, Suli Zou
2603.28691v2
DRIVE-Nav: Directional Reasoning, Inspection, and Verification for Efficient Open-Vocabulary Navigation
Maoguo Gao, Zejun Zhu, Zhiming Sun, Zhengwei Ma, Longze Yuan, Zhongjing Ma, Zhigang Gao, Jinhui Zhang, Suli Zou
2603.28691v2
arXiv:2603.28691v2
•updated
•
2026-03-30
Open-Vocabulary Object Navigation (OVON) requires an embodied agent to locate a language-specified target in unknown environments. Many zero-shot methods rely on frontier-candidate reasoning under incomplete observations, while topology-aware methods reduce candidate redundancy but may still introduce panoramic inspection overhead and repeated reconsideration. We present DRIVE-Nav, a structured framework that organizes exploration around persistent directions rather than raw frontiers. By inspecting encountered directions more completely and restricting subsequent decisions to still-relevant directions within a forward 240-degree view range, DRIVE-Nav reduces redundant revisits and improves path efficiency. The framework extracts and tracks directional candidates from weighted Fast Marching Method (FMM) paths, maintains representative views for semantic inspection, and combines vision-language-guided prompt enrichment with cross-frame verification to improve grounding reliability. Experiments on HM3D-OVON, HM3Dv1, HM3Dv2, and MP3D demonstrate strong overall performance and consistent efficiency gains. On HM3D-OVON, DRIVE-Nav achieves 50.2% SR and 32.6% SPL, improving the previous best method by 1.9% SR and 5.6% SPL. It also delivers the best SPL on HM3Dv1, HM3Dv2, and MP3D and transfers to a physical humanoid robot. Real-world deployment also demonstrates its effectiveness.
Comment: 8 pages, 4 figures. Project page: https://coolmaoguo.github.io/drive-nav-page/
HJ-SafeDMP: Hamilton-Jacobi Reachability-Guided Dynamic Movement Primitives for Provably Safe Robot Motion
Siddhanth Ramesh, Ravi Prakash
2606.28995v1
HJ-SafeDMP: Hamilton-Jacobi Reachability-Guided Dynamic Movement Primitives for Provably Safe Robot Motion
Siddhanth Ramesh, Ravi Prakash
2606.28995v1
arXiv:2606.28995v1
•
2026-06-27
Robots deployed in safety-critical environments must execute motions that are simultaneously robust to disturbances and provably safe from collisions. Dynamic Movement Primitives (DMPs) offer inherent stability, temporal flexibility, and efficient trajectory generalization from single demonstrations, but they lack formal safety certificates. Conversely, Hamilton-Jacobi (HJ) Reachability analysis provides a principled framework for computing worst-case safety margins and forward-invariant safe sets, but classical grid-based methods suffer from the curse of dimensionality and are impractical for real-time control. This paper introduces HJ-SafeDMP, a framework that integrates DMPs with learned HJ Reachability-based safety value functions to achieve provably safe, robust, and computationally efficient robot motion. We learn a Control Barrier Value Function (CBVF) from offline demonstration data using a model-free, finite-difference HJ recursion and deploy it as a real-time safety filter via a closed-form control law that modulates the DMP output. Unlike optimization-based CBF-QP approaches, our method achieves safety filtering without online quadratic program solves, preserving the computational efficiency of DMPs. We further incorporate an expectile-based offline learning objective that avoids querying out-of-distribution actions, and a conformal prediction calibration step that provides finite-sample probabilistic safety coverage. Experimental evaluation on a 7-DOF robot manipulator demonstrates that HJ-SafeDMP achieves formal safety guarantees with orders-of-magnitude faster execution than optimization-based baselines, while maintaining the robustness and adaptability of DMPs for human-robot interaction.
Comment: 8 pages, 1 figure
WoVR: World Models as Reliable Simulators for Post-Training VLA Policies with RL
Zhennan Jiang, Shangqing Zhou, Yutong Jiang, Zefang Huang, Mingjie Wei, Yuhui Chen, Tianxing Zhou, Zhen Guo, Hao Lin, Quanlu Zhang, Yu Wang, Haoran Li, Chao Yu, Dongbin Zhao
2602.13977v2
WoVR: World Models as Reliable Simulators for Post-Training VLA Policies with RL
Zhennan Jiang, Shangqing Zhou, Yutong Jiang, Zefang Huang, Mingjie Wei, Yuhui Chen, Tianxing Zhou, Zhen Guo, Hao Lin, Quanlu Zhang, Yu Wang, Haoran Li, Chao Yu, Dongbin Zhao
2602.13977v2
arXiv:2602.13977v2
•updated
•
2026-02-15
Reinforcement learning (RL) promises to unlock capabilities beyond imitation learning for Vision--Language--Action (VLA) models, but its requirement for massive real-world interaction prevents direct deployment on physical robots. Recent work attempts to use learned world models as simulators for policy optimization, yet closed-loop imagined rollouts inevitably suffer from hallucination and long-horizon error accumulation. Such errors not only degrade visual fidelity, but also mislead policy optimization by providing unreliable learning signals. We propose WoVR, a reliable world-model-based RL framework for post-training VLA policies. Instead of assuming a faithful world model, WoVR explicitly regulates how RL interacts with imperfect imagined dynamics. It improves rollout stability through a controllable action-conditioned video world model, reshapes imagined interaction to reduce effective error depth via Keyframe-Initialized Rollouts, and maintains policy--simulator alignment through World Model-Policy co-evolution. Extensive experiments demonstrate that WoVR enables stable long-horizon imagined rollouts and effective policy optimization, achieving superior LIBERO performance and consistent real-world gains across multiple robotic platforms. These results show that world models can serve as practical simulators for RL when hallucination is explicitly controlled. Additional visualization results are available at https://wovr-corl.github.io.
Comment: 25pages, 11 figures
Cross-Session 3D LiDAR and Camera Fusion for Robust Localization of Unmanned Aerial Vehicles in GPS-Denied Environments
Cong Hoang Quach, Chi Thanh Vo, Dong LT. Tran, Truong Son Nguyen, Manh Duong Phung, Thuan Hoang Tran
2606.28951v1
Cross-Session 3D LiDAR and Camera Fusion for Robust Localization of Unmanned Aerial Vehicles in GPS-Denied Environments
Cong Hoang Quach, Chi Thanh Vo, Dong LT. Tran, Truong Son Nguyen, Manh Duong Phung, Thuan Hoang Tran
2606.28951v1
arXiv:2606.28951v1
•
2026-06-27
Accurate localization of unmanned aerial vehicles (UAVs) is essential for applications such as structural health monitoring, especially in environments where Global Positioning System (GPS) signals are denied or unreliable, like indoor spaces, tunnels, urban canyons, or areas beneath large structures. To address this challenge, we propose Cross-Fusion, a novel method for real-time UAV localization that integrates data from a 3D Light Detection and Ranging (LiDAR) and a monocular camera. A key contribution is its cross-session fusion strategy, which integrates visual and geometric information collected from multiple agents during routine baseline surveys to improve localization consistency and map completeness. The system employs LiDAR-based odometry for motion tracking and image-based feature matching via a single red-green-blue (RGB) camera to correct drift and improve accuracy. Unlike visual-inertial systems, Cross-Fusion maintains a simple sensor setup and avoids the complexity of stereo or global shutter configurations. Experimental results demonstrate that Cross-Fusion achieves localization accuracy comparable to GPS-based methods and performs reliably in challenging feature-sparse environments.
Comment: Journal of Robotics, 2026
ReGuide: From Test-Time Guidance to Self-Improving Diffusion Policies
Tzu-Hsiang Lin, Srinivas Shakkottai, Dileep Kalathil, P. R. Kumar
2606.28939v1
ReGuide: From Test-Time Guidance to Self-Improving Diffusion Policies
Tzu-Hsiang Lin, Srinivas Shakkottai, Dileep Kalathil, P. R. Kumar
2606.28939v1
arXiv:2606.28939v1
•
2026-06-27
Behavior-cloned diffusion policies are expressive but remain vulnerable to covariate shift: small deviations from demonstrated states can compound into task failure. Existing methods address this either by expanding the training distribution through expert corrections or synthetic augmentation, or by steering a frozen policy at test time with guidance from a learned model. The former can be expensive or assumption-dependent, while the latter discards the corrected trajectories after execution. We introduce ReGuide, a self-improving framework that treats guided rollouts as reusable on-policy recovery data. ReGuide first uses Phase-Conditioned Guidance (PCG) to generate corrective rollouts: it constructs phase-specific latent targets, applies guidance only in the drifted-but-recoverable regime, and guides through the estimated clean action to match the dynamics model's training distribution. Successful guided rollouts are then absorbed back into the policy through ReGuide-FT, which fine-tunes the current checkpoint, or ReGuide-FS, which retrains from scratch on the augmented dataset; the two can also be composed and iterated. On Robomimic Can, Square, Transport, and Tool Hang, ReGuide improves base-policy success by $1.3$--$7.7\times$, outperforms LPB in the test-time-only setting, and matched-data ablations show that the gains come from guided recovery data rather than additional rollouts alone.
Towards Spatial Trace with Reasoning in Vision-Language Models for Robotics
Enshen Zhou, Yibo Li, Jingkun An, Jiayuan Zhang, Shanyu Rong, Mengzhen Liu, Yi Han, Yuheng Ji, Huajie Tan, Jiawei He, Pengwei Wang, Zhongyuan Wang, Cheng Chi, Lu Sheng, Shanghang Zhang
2512.13660v3
Towards Spatial Trace with Reasoning in Vision-Language Models for Robotics
Enshen Zhou, Yibo Li, Jingkun An, Jiayuan Zhang, Shanyu Rong, Mengzhen Liu, Yi Han, Yuheng Ji, Huajie Tan, Jiawei He, Pengwei Wang, Zhongyuan Wang, Cheng Chi, Lu Sheng, Shanghang Zhang
2512.13660v3
arXiv:2512.13660v3
•updated
•
2025-12-15
Spatial tracing, as a fundamental embodied interaction ability for robots, is inherently challenging as it requires multi-step metric-grounded reasoning compounded with complex spatial referring and real-world metric measurement. However, existing methods struggle with this compositional task. To this end, we propose RoboTracer, a 3D-aware VLM that first achieves both 3D spatial referring and measuring via a universal spatial encoder and a regression-supervised decoder to enhance scale awareness during supervised fine-tuning (SFT). Moreover, RoboTracer advances multi-step metric-grounded reasoning via reinforcement fine-tuning (RFT) with metric-sensitive process rewards, supervising key intermediate perceptual cues to accurately generate spatial traces. To support SFT and RFT training, we introduce TraceSpatial, a large-scale dataset of 30M QA pairs, spanning outdoor/indoor/tabletop scenes and supporting complex reasoning processes (up to 9 steps). We further present TraceSpatial-Bench, a challenging benchmark filling the gap to evaluate spatial tracing. Experimental results show that RoboTracer surpasses baselines in spatial understanding, measuring, and referring, with an average success rate of 79.1%, and also achieves SOTA performance on TraceSpatial-Bench by a large margin, exceeding Gemini-2.5-Pro by 36% accuracy. Notably, RoboTracer can be integrated with various control policies to execute long-horizon, dynamic tasks across diverse robots (UR5, G1 humanoid) in cluttered real-world scenes. Please see the project page at https://zhoues.github.io/RoboTracer.
Comment: Accepted to ECCV 2026. Project page: https://zhoues.github.io/RoboTracer
ForesightSafety-VLA: A Unified Diagnostic Safety Benchmark for Vision-Language-Action Models
Mingyang Lyu, Yinqian Sun, Yiyang Jia, Sicheng Shen, Moquan Sha, Huangrui Li, Feifei Zhao, Yi Zeng
2606.27079v2
ForesightSafety-VLA: A Unified Diagnostic Safety Benchmark for Vision-Language-Action Models
Mingyang Lyu, Yinqian Sun, Yiyang Jia, Sicheng Shen, Moquan Sha, Huangrui Li, Feifei Zhao, Yi Zeng
2606.27079v2
arXiv:2606.27079v2
•updated
•
2026-06-25
In embodied intelligence, safety is a prerequisite for reliable robot deployment in the physical world. Current vision-language-action (VLA) models continue to advance toward general-purpose task capability, yet their embodied safety limits remain poorly understood. To address this gap, we introduce ForesightSafety-VLA, a diagnostic benchmark that makes safety the primary evaluation target for VLA systems. We define a 13-category safety taxonomy covering physical interaction safety (Safe-Core), instruction-side safety (Safe-Lang), and perception-side safety (Safe-Vis), and evaluate policies under three controlled dimensions of variation -- scene structure, language command, and visual observation -- so that failure sources can be diagnosed rather than hidden in a single aggregate score. Beyond binary task success, ForesightSafety-VLA measures process-level risk through cumulative safety cost (CC) and risk exposure time (RET), together with a four-quadrant decomposition of safe/unsafe success and failure. We instantiate 66 safety-augmented base scenarios in RoboTwin across 5 embodiments and report results on representative VLA baselines. Across the evaluated baselines, even the strongest policy incurs non-trivial safety cost and unsafe nominal success, while structure and visual variation induce substantially stronger safety degradation than ordinary language variation. These results suggest that embodied safety is tightly coupled to perception, grounding, and control competence rather than being reducible to post-hoc safety filtering alone.
You Only Touch Once: 6-DoF Object Pose Estimation from Single Tactile Contact
Pengfei Ye, Yuxiang Ma, Haonan Chen, Guangming Wang, Yixiong Jing, Brian Sheil, Yilun Du, Edward Adelson
2606.28899v1
You Only Touch Once: 6-DoF Object Pose Estimation from Single Tactile Contact
Pengfei Ye, Yuxiang Ma, Haonan Chen, Guangming Wang, Yixiong Jing, Brian Sheil, Yilun Du, Edward Adelson
2606.28899v1
arXiv:2606.28899v1
•
2026-06-27
Accurate 6-DoF object pose estimation is fundamental to robotic manipulation, yet vision-based methods often fail under occlusion, poor lighting, and reflective or transparent surfaces. We present YOTO, a tactile-only pose estimation system that recovers the full 6-DoF object pose from a single pair of simultaneous contacts, without requiring contact history. YOTO represents each tactile contact as a local 3D point cloud and localizes it on the object surface through a coarse-to-fine network. The two localized contacts, together with the calibrated sensor poses, are then fed to a closed-form normal-aware SVD solver that recovers the full 6-DoF object pose in one step. To reduce real-data requirements, the localization network is pretrained on virtual tactile patches sampled from the object model and fine-tuned with a small number of real contacts. We further show that YOTO can operate on object models reconstructed from consumer-grade mobile scans, and quantify the gap relative to CAD-based models. Experiments on four geometrically diverse objects demonstrate accurate tactile contact localization and pose estimation, outperforming vision-based and geometric baselines, especially when visual perception is unreliable. Code, trained models, and the real GelSight dataset will be released upon publication.
SWITCH: Benchmarking Modeling and Handling of Tangible Interfaces in Long-horizon Embodied Scenarios
Juntao Cheng, Wanyue Zhang, Zhiwei Yu, Shuo Ren, Zheqi He, Shaoxuan Xie, Guocai Yao, Jieru Lin, Börje F. Karlsson, Jiajun Zhang
2511.17649v4
SWITCH: Benchmarking Modeling and Handling of Tangible Interfaces in Long-horizon Embodied Scenarios
Juntao Cheng, Wanyue Zhang, Zhiwei Yu, Shuo Ren, Zheqi He, Shaoxuan Xie, Guocai Yao, Jieru Lin, Börje F. Karlsson, Jiajun Zhang
2511.17649v4
arXiv:2511.17649v4
•updated
•
2025-11-20
Tangible control interfaces (TCIs), such as appliance panels, remotes, elevators, and embedded GUIs, are a fundamental component of everyday human-built environments. Interacting with these interfaces requires agents not only to ground language in visual observations,but also to execute actions, track temporally evolving state changes, and verify whether intended outcomes have been achieved. However, existing benchmarks predominantly evaluate open-loop perception or single-step action execution, failing to capture this continuous cycle of interaction, feedback, and correction. We introduce SWITCH, a benchmark for closed-loop interactive reasoning with TCIs in realistic egocentric environments1. SWITCH comprises 1,170 temporally interactive videos across diverse functional categories, providing structured annotations of instructions, actions, state transitions, outcomes, and recovery behaviors over time. To probe generative world modeling, SWITCH also evaluates video generation models on interaction-centered tasks using both LLM-as-judge and human evaluation2.Experiments with frontier proprietary and opensource multimodal models reveal persistent weaknesses in fine-grained visual-temporal perception, outcome verification, and error recovery, highlighting SWITCH as a testbed for closed-loop embodied intelligence.
LNN-Fly: Continuous-Time UAV Navigation for Robust Obstacle Avoidance under Timing Mismatch
Yulin Huang, Shaojie Chen, Di Feng, Jiahao Wang, Ping Liu, Jianxiao Zou
2606.28827v1
LNN-Fly: Continuous-Time UAV Navigation for Robust Obstacle Avoidance under Timing Mismatch
Yulin Huang, Shaojie Chen, Di Feng, Jiahao Wang, Ping Liu, Jianxiao Zou
2606.28827v1
arXiv:2606.28827v1
•
2026-06-27
End-to-end unmanned aerial vehicle (UAV) navigation can achieve impressive agility in simulation, yet its obstacle-avoidance behavior often degrades after deployment because the policy must tolerate simulator mismatch, sensing irregularity, and variable-rate control. These effects are especially dangerous in cluttered environments, where stale observations or short control irregularities can directly lead to collisions. We present LNN-Fly, a deployment-oriented continuous-time navigation policy for LiDAR-based UAV obstacle avoidance. The policy combines a dynamic-programming-inspired structured recurrent update, explicit conditioning on the elapsed control interval Δt, and an input-driven adaptive forgetting gate that refreshes stale latent state near hazards while preserving consistency during sustained maneuvers. It is trained with differentiable rollouts that incorporate deployment-relevant sensing and timing perturbations. In simulation, LNN-Fly improves obstacle-avoidance performance in the tested settings and shows better tolerance to reduced control frequency, sparse observations, and control-period jitter. It also transfers zero-shot from a simplified differentiable simulator to a physical quadrotor. In indoor cross-frequency real-world tests, the system achieves 100% success over 20 flights, while policy inference has a median latency of 0.514 ms on a desktop graphics processing unit (GPU) and about 2.5 ms on the onboard central processing unit (CPU), with onboard P95 latency below 30 ms.
Comment: 8 pages, 7 figures, accepted for publication at IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS) 2026
Human2Any: Human-to-Robot Transfer via Constraint-Aware Compositional Planning
Shuo Cheng, Chuye Zhang, Alfred Cueva, Caelan Garrett, Ajay Mandlekar, Danfei Xu
2606.28813v1
Human2Any: Human-to-Robot Transfer via Constraint-Aware Compositional Planning
Shuo Cheng, Chuye Zhang, Alfred Cueva, Caelan Garrett, Ajay Mandlekar, Danfei Xu
2606.28813v1
arXiv:2606.28813v1
•
2026-06-27
Human videos are a scalable source of supervision for robot manipulation, as they are abundant and naturally capture rich object interactions. However, transferring human demonstrations to robots remains challenging due to embodiment mismatch, scene variation, and robot-specific feasibility constraints. We present Human2Any, a framework for learning reusable object-centric interaction priors from human videos without requiring real-world robot demonstrations in the target task contexts. Human2Any represents manipulation through object-object interaction motion, capturing task-relevant scene changes while abstracting away embodiment-specific details. It composes learned interaction priors with robot-side feasibility reasoning and motion planning, allowing the same human-derived knowledge to adapt to different embodiments, scene geometries, and task contexts. We validate Human2Any across diverse manipulation settings, including real-world experiments on a Franka tabletop setup and an RBY-1 humanoid mobile robot, demonstrating robust interaction-centric manipulation without real-world robot training data. Project website: https://human2any.github.io/.
FT-WBC: Learning Fault-Tolerant Whole-Body Control for Legged Loco-Manipulation
Yudong Zhong, Pengfei Mai, Sikai Guo, Jiahang Cao, Zhihai Bi, Qiuyue Liu, Ziyan Feng, Jinni Zhou, Jun Ma
2606.24466v2
FT-WBC: Learning Fault-Tolerant Whole-Body Control for Legged Loco-Manipulation
Yudong Zhong, Pengfei Mai, Sikai Guo, Jiahang Cao, Zhihai Bi, Qiuyue Liu, Ziyan Feng, Jinni Zhou, Jun Ma
2606.24466v2
arXiv:2606.24466v2
•updated
•
2026-06-23
Legged manipulators combine the mobility of legged platforms with the manipulation capability of robotic arms. However, arm-induced Center-of-Mass shifts and dynamic disturbances make the system more prone to instability under actuator failures, potentially leading to falls, task failures, or safety risks. Existing fault-tolerant control methods mainly focus on locomotion alone, leaving the coupled problem of whole-body stability and arm reachability in fault-tolerant loco-manipulation largely unaddressed. To bridge this gap, we propose FT-WBC, a fault-tolerant loco-manipulation framework for robust whole-body control of legged manipulators under actuator failures. FT-WBC adopts a decoupled upper- and lower-body policy architecture and introduces two key modules: a Fault Estimator (FE) and a Posture Adaptation Module (PAM). The FE predicts faulty joints from lower-body proprioceptive histories, while the PAM uses this fault information to adapt the base posture plan generated by the arm policy, converting potentially unstable posture requests into safe and executable base posture commands. Through this fault-aware posture adaptation mechanism, FT-WBC synthesizes compensatory gaits under actuator failures and preserves as much arm workspace as possible while maintaining whole-body stability. Simulation and real-world experiments show that FT-WBC significantly improves survival rate and workspace under weakening or locked failures, and transfers zero-shot to a real legged manipulator in the real world.
Physics Models for Sim-to-Real Transfer in Professional-Level Robot Table Tennis
Christian Conti, Bilan Yang, Alexander Sigrist, Lorenzo Miele, Yamen Saraiji, Peter Dürr, Naoya Takahashi
2606.28805v1
Physics Models for Sim-to-Real Transfer in Professional-Level Robot Table Tennis
Christian Conti, Bilan Yang, Alexander Sigrist, Lorenzo Miele, Yamen Saraiji, Peter Dürr, Naoya Takahashi
2606.28805v1
arXiv:2606.28805v1
•
2026-06-27
At competitive speeds and spins, a table tennis ball follows complex, counterintuitive trajectories that a robot must track and precisely counter within fractions of a second. Training a reinforcement learning policy capable of these skills is prohibitively expensive and dangerous in the real world, making high-fidelity simulation essential. Transferability of such policies, however, critically depends on how faithfully the simulation captures real-world dynamics--a requirement made even more stringent by the adversarial nature of the game, where any regime in which a model fails to approximate reality becomes an exploitable weakness for the opponent. Prior state-of-the-art in robot table tennis generally focuses on a limited range of velocities and spins and fails to capture the richness of ball behaviors encountered in professional-level play. In this work, we present physics models for the aerodynamic ball flight, for the contact dynamics between the ball and the table, as well as between the ball and the racket that accurately capture the ball behavior over a vast range of speeds and spins relevant to the game. Specifically, we model drag and Magnus force coefficients as functions of Reynolds number and spin ratio in the aerodynamics equations. For the table contact model we model effects of ball buckling on the coefficient of restitution and incorporate residuals into the instantaneous point-contact models. For the racket contact model we introduce a residual neural network component to complement coefficients related to normal and tangential coefficients of restitution as well as torsional spin damping. The resulting models were used for the first real-world robot table tennis AI agent capable of competing against professional players, to train reinforcement learning policies.
Comment: 9 pages, 7 figures, additional information: https://ace.ai.sony/, To be submitted to IEEE Robotics and Automation Letters (RA-L)
ViPSim: Collaborating Visual and Parameter Spaces for Consistent Long-Horizon Embodied World Models
Longyu Chen, Heng Li, Wei Yang, Manqi Zhao, Dongsheng Jiang
2606.28804v1
ViPSim: Collaborating Visual and Parameter Spaces for Consistent Long-Horizon Embodied World Models
Longyu Chen, Heng Li, Wei Yang, Manqi Zhao, Dongsheng Jiang
2606.28804v1
arXiv:2606.28804v1
•
2026-06-27
Embodied World Models (EWMs) have emerged as a scalable and risk-free paradigm for advancing embodied intelligence, enabling the safety-critical evaluation of Vision-Language-Action systems. However, their reliability as evaluation benchmarks and foundational simulators is often hindered by the representation gap between low-dimensional actions and high-dimensional video synthesis. This gap results in a lack of geometric correspondence, manifesting as accumulated trajectory drift and inconsistent robot-object interactions during long-horizon rollouts. To bridge this gap, we propose ViPSim, a framework that achieves consistent long-horizon generation through the synergistic collaboration of Visual and Parameter Spaces. We define the Visual Space as a domain of explicit spatial priors, integrating pixel-aligned projections of end-effector pose, camera perspectives, depth-informed scene geometry, and robotic morphological masks to provide dense structural grounding. Concurrently, the Parameter Space serves as a domain of numerical drivers, injecting raw action sequences and camera matrices to provide precise motion guidance. By unifying these two spaces, ViPSim ensures that the generated states are simultaneously anchored by geometric boundaries and steered by numerical commands. Extensive experiments demonstrate that ViPSim is backbone-agnostic and significantly enhances trajectory consistency. Notably, our approach exhibits emergent capabilities in generating complex interactions with deformable objects (e.g., cloth folding) and maintains robust performance in out-of-distribution and cross-embodiment scenarios, providing a high-fidelity foundation for the automated evaluation and predictive control of embodied agents.
Comment: Accepted to Robotics: Science and Systems (RSS) 2026
X-DiffVLA: X-Embodied Diffusion Action Heads for Vision-Language-Action Models
Boyu Li, Chaoyi Xu, Haoqi Yuan, Xinrun Xu, Börje F. Karlsson, Haoran Li, Zongqing Lu, Dongbin Zhao
2605.25044v2
X-DiffVLA: X-Embodied Diffusion Action Heads for Vision-Language-Action Models
Boyu Li, Chaoyi Xu, Haoqi Yuan, Xinrun Xu, Börje F. Karlsson, Haoran Li, Zongqing Lu, Dongbin Zhao
2605.25044v2
arXiv:2605.25044v2
•updated
•
2026-05-24
Learning universal policies from cross-embodied data remains a fundamental challenge in robotics. Although Vision-Language-Action (VLA) models are pre-trained on large and diverse datasets, they typically rely on embodiment-specific fine-tuning to achieve strong performance in downstream tasks. This requirement severely limits their generalization capability and restricts knowledge transfer across embodiments performing similar tasks. To overcome these limitations, we focus on cross-embodied settings with shared robotic bases and heterogeneous end-effectors, and propose X-DiffVLA, a diffusion-based VLA model featuring a unified cross-embodied action head. X-DiffVLA can leverage the generative strengths of diffusion models to capture both the diversity and latent correlations in cross-embodied datasets. Specifically, we introduce Embodiment Forcing, a classifier-free guidance technique to implicitly steer action generation toward embodiment-specific functional components, capturing fine-grained structural nuances without explicit supervision. In addition, a Morphological Tree Diffusion approach is designed to strengthen behavioral correlations across diverse end-effectors, maximizing the transferability of heterogeneous demonstrations. Experimental results across RoboCasa and Isaac Gym, covering different embodiments from grippers to dexterous hands, show that X-DiffVLA achieves state-of-the-art performance, with improvements of 15.3% and 12.5%, respectively. Real-world evaluations further validate the robustness of the proposed framework and its effectiveness in scalable cross-embodied policy learning.
Vision-Language Models for Deployable Social Robot Navigation: Bridging Semantic Reasoning and Low-Level Control
Runji Cai, Toshihiko Yamasaki, Ling Xiao
2606.28760v1
Vision-Language Models for Deployable Social Robot Navigation: Bridging Semantic Reasoning and Low-Level Control
Runji Cai, Toshihiko Yamasaki, Ling Xiao
2606.28760v1
arXiv:2606.28760v1
•
2026-06-27
Social robot navigation (SRN) requires more than geometric path planning; it demands understanding human intentions, social norms, and contextual cues to generate socially compliant behaviors. Although classical navigation methods provide reliable metric planning and collision avoidance, they often lack the semantic reasoning capabilities necessary for operation in complex human-centered environments. Recent advances in Vision-Language Models (VLMs) have opened new opportunities for SRN by enabling high-level VLM understanding, commonsense reasoning, and natural language interaction. However, a fundamental challenge remains: how to integrate VLMs into real-time, safety-critical navigation systems and reliably translate their high-level reasoning into grounded navigation actions. In this survey, we present a unified perspective of VLM-based SRN and organize existing approaches into three interconnected components: high-level VLM reasoning, low-level planning and control, and intermediate mechanisms that bridge reasoning and action. Based on this perspective, we propose a structured roadmap for coupling VLMs with navigation systems, covering semantic reasoning, evaluators, spatial grounding, intermediate representations, and control modules. The roadmap highlights both the strengths of VLMs and the necessity of hybrid architectures for practical deployment. We further review representative datasets and evaluation platforms developed for SRN. Finally, we discuss key open challenges. This survey aims to provide a foundation for building reliable, socially compliant, and deployable VLM-enabled navigation systems.
A Physics-Grounded Benchmark for Multi-Agent Dynamics in World Models
Nuo Chen, Lulin Liu, Zihao Li, Ziyao Zeng, Zihao Zhu, Wenyan Cong, Junyuan Hong, Yunhao Yang, Zhengzhong Tu, Yan Wang, Boris Ivanovic, Marco Pavone, Zhangyang Wang, Yang Zhou, Zhiwen Fan
2606.28757v1
A Physics-Grounded Benchmark for Multi-Agent Dynamics in World Models
Nuo Chen, Lulin Liu, Zihao Li, Ziyao Zeng, Zihao Zhu, Wenyan Cong, Junyuan Hong, Yunhao Yang, Zhengzhong Tu, Yan Wang, Boris Ivanovic, Marco Pavone, Zhangyang Wang, Yang Zhou, Zhiwen Fan
2606.28757v1
arXiv:2606.28757v1
•
2026-06-27
Generative world models hold immense promise as scalable simulators for autonomous systems, particularly for synthesizing rare but safety-critical multi-agent interactions, such as vehicle collisions. However, current evaluation paradigms index heavily on visual fidelity and semantic alignment, leaving a critical blind spot: they cannot reliably quantify whether generated dynamics actually obey the fundamental physical laws required for reliable simulation. Assessing this physical plausibility is inherently difficult due to a lack of physical metrics and the challenge of extracting metric-scale kinematics from uncalibrated video rollouts. To bridge this gap, we introduce CrashTwin, a physics-grounded evaluation framework designed to stress-test the physical trustworthiness of world models. CrashTwin couples a diverse dataset of multi-agent collision scenarios, comprising 25K controllable synthetic and 12K in-the-wild real-world collision sequences with a novel calibration-free reconstruction pipeline, enabling the recovery of 3D physical attributes directly from world model rollouts. We propose a diagnostic suite that systematically evaluates three dimensions: spatio-temporal consistency, momentum and kinetic energy conservation, and world-dynamics integrity. Extensive benchmarking of state-of-the-art models reveals a crucial insight: high perceptual quality frequently masks severe physical violations during complex interactions. By quantitatively exposing these failure modes, CrashTwin provides a vital diagnostic tool for developing physically grounded world models capable of reliable real-world simulation.
Comment: 34 pages, 9 figures, 12 tables
He3-Seeker: Robotic Information Planning for Lunar Helium-3 Distribution Mapping
Dong Li, Yujie Zheng, Chengdeng Cao, Siyu Teng, Yuchen Li, Yang Gao, Long Chen
2606.28746v1
He3-Seeker: Robotic Information Planning for Lunar Helium-3 Distribution Mapping
Dong Li, Yujie Zheng, Chengdeng Cao, Siyu Teng, Yuchen Li, Yang Gao, Long Chen
2606.28746v1
arXiv:2606.28746v1
•
2026-06-27
Lunar helium-3 is a highly valuable strategic resource, pivotal to the advancement of both deep-space exploration and space mining. Existing lunar helium-3 exploration methodologies rely primarily on indirect measurements via remote sensing, which are often characterized by limited precision, low reliability, and insufficient spatial resolution. In this paper, we introduce He3-Seeker, an active robotic exploration method for helium-3 distribution mapping. First, we provide a formal definition of the active helium-3 exploration problem. Subsequently, we developed the He3-Seeker framework, which is conceptually based on multi-point drilling, sampling, and in situ analysis. In particular, we use robotic information planning (RIP) to guide autonomous robot navigation and active sensing. Additionally, to thoroughly evaluate the proposed algorithm, we introduce a reliable method for generating reference data of lunar helium-3 distribution based on low-resolution orbital remote sensing measurements. Simulation experiments verify that He3-Seeker achieves both rapid and high-fidelity mapping of helium-3 distribution, providing a reliable solution for resource exploration tasks. Our code and simulation environment will be publicly accessible at https://github.com/OpenSpace-Lab/He3-Seeker.
Comment: Submitted to the International Conference on Space Robotics (iSpaRo) 2026
FlatLands: Generative Floormap Completion From a Single Egocentric View
Subhransu S. Bhattacharjee, Dylan Campbell, Rahul Shome
2603.16016v2
FlatLands: Generative Floormap Completion From a Single Egocentric View
Subhransu S. Bhattacharjee, Dylan Campbell, Rahul Shome
2603.16016v2
arXiv:2603.16016v2
•updated
•
2026-03-16
A single egocentric image typically captures only a small portion of the floor, yet a complete metric traversability map of the surroundings would better serve applications such as indoor navigation. We introduce FlatLands, a dataset and benchmark for single-view bird's-eye view (BEV) floor completion. The dataset contains 270,575 observations from 17,656 real metric indoor scenes drawn from six existing datasets, with aligned observation, visibility, validity, and ground-truth BEV maps, and the benchmark includes both in- and out-of-distribution evaluation protocols. We compare training-free approaches, deterministic models, ensembles, and stochastic generative models. Finally, we instantiate the task as an end-to-end monocular RGB-to-floormaps pipeline. FlatLands provides a rigorous testbed for uncertainty-aware indoor mapping and generative completion for embodied navigation.
Comment: In Proceedings of the European Conference of Computer Vision 2026
GaRLILEO: Gravity-aligned Radar-Leg-Inertial Enhanced Odometry
Chiyun Noh, Sangwoo Jung, Hanjun Kim, Yafei Hu, Laura Herlant, Ayoung Kim
2511.13216v2
GaRLILEO: Gravity-aligned Radar-Leg-Inertial Enhanced Odometry
Chiyun Noh, Sangwoo Jung, Hanjun Kim, Yafei Hu, Laura Herlant, Ayoung Kim
2511.13216v2
arXiv:2511.13216v2
•updated
•
2025-11-17
Deployment of legged robots for navigating challenging terrains (e.g., stairs, slopes, and unstructured environments) has gained increasing preference over wheel-based platforms. In such scenarios, accurate odometry estimation is a preliminary requirement for stable locomotion, localization, and mapping. Traditional proprioceptive approaches, which rely on leg kinematics sensor modalities and inertial sensing, suffer from irrepressible vertical drift caused by frequent contact impacts, foot slippage, and vibrations, particularly affected by inaccurate roll and pitch estimation. Existing methods incorporate exteroceptive sensors such as LiDAR or cameras. Further enhancement has been introduced by leveraging gravity vector estimation to add additional observations on roll and pitch, thereby increasing the accuracy of vertical pose estimation. However, these approaches tend to degrade in feature-sparse or repetitive scenes and are prone to errors from double-integrated IMU acceleration. To address these challenges, we propose GaRLILEO, a novel gravity-aligned continuous-time radar-leg-inertial odometry framework. GaRLILEO decouples velocity from the IMU by building a continuous-time ego-velocity spline from SoC radar Doppler and leg kinematics information, enabling seamless sensor fusion which mitigates odometry distortion. In addition, GaRLILEO can reliably capture accurate gravity vectors leveraging a novel soft S2-constrained gravity factor, improving vertical pose accuracy without relying on LiDAR or cameras. Evaluated on a self-collected real-world dataset with diverse indoor-outdoor trajectories, GaRLILEO demonstrates state-of-the-art accuracy, particularly in vertical odometry estimation on stairs and slopes. We open-source both our dataset and algorithm to foster further research in legged robot odometry and SLAM. https://garlileo.github.io/GaRLILEO
Comment: Accepted for publication at the International Journal of Robotics Research on 30 April, 2026
CubifyGS: Object-Centric 3D Gaussian Splatting for Lifelong Dynamic Scene Maintenance
Bohan Ren, Dianyi Yang, Shiyang Liu, Yu Gao, Jiadong Tang, Zhilin Lai, Yi Yang, Mengyin Fu
2606.28720v1
CubifyGS: Object-Centric 3D Gaussian Splatting for Lifelong Dynamic Scene Maintenance
Bohan Ren, Dianyi Yang, Shiyang Liu, Yu Gao, Jiadong Tang, Zhilin Lai, Yi Yang, Mengyin Fu
2606.28720v1
arXiv:2606.28720v1
•
2026-06-27
Lifelong scene mapping under rigid object rearrangement remains a fundamental challenge in robotics. While 3D Gaussian Splatting (3DGS) enables high-fidelity modeling, primitive-level updates often cause persistent ghosting and slow recovery. We propose CubifyGS, an object-level mapping framework that shifts dynamic maintenance from passive re-optimization to active asset management. CubifyGS models movable instances as reusable Gaussian assets, detects object appearance and disappearance, and updates maps through asset retrieval, rigid transformation, and explicit pruning rather than reconstruction from scratch. To address geometric voids and local photometric mismatch after such edits, we further propose an event-triggered adaptive optimization strategy that focuses computation on affected regions. We validate our approach on a newly constructed high-fidelity dynamic benchmark, demonstrating that CubifyGS improves artifact suppression and maintenance efficiency over representative reproducible baselines in the evaluated object-rearrangement setting.
Comment: Accepted to IROS 2026. 8 pages, 5 figures, 4 tables
J-LAW: Joint Localization and Actionable World Modeling via Coupled Latent Factor Graphs
Guanqun Cao, Liang Chen
2606.28712v1
J-LAW: Joint Localization and Actionable World Modeling via Coupled Latent Factor Graphs
Guanqun Cao, Liang Chen
2606.28712v1
arXiv:2606.28712v1
•
2026-06-27
Classical SLAM estimates metric poses and a geometric map but produces no actionable predictive model for planning. Action-conditioned world models learn compact latent dynamics for planning but ignore global metric consistency and accumulate drift under open-loop rollout. We argue these are two views of the same estimation problem and propose J-LAW (Joint Localization and Actionable World Modeling) in this letter: a coupled factor graph that jointly optimizes metric object poses, latent world states, and latent landmark embeddings. The bridge is a pose-conditioned latent encoder and a learned pose--latent coupling factor, so that better localization improves the world model and vice versa. We cast observation, action-conditioned prediction, metric odometry, pose--latent coupling, latent loop closure, and latent landmark observation as probabilistic factors in a single MAP objective. Real-data experiments on PushT and WildGS show that coupled graph correction substantially reduces latent prediction RMSE and endpoint drift relative to open-loop rollout, while latent loop closure improves global trajectory consistency. J-LAW yields a map that is simultaneously metric (poses) and actionable (latent landmarks for planning).
Comment: 5 pages, 2 figures, 3 tables
Separation is Optimal for LQR under Intermittent Feedback
Abdullah Y. Etcibasi, C. Emre Koksal, Eylem Ekici
2603.27833v4
Separation is Optimal for LQR under Intermittent Feedback
Abdullah Y. Etcibasi, C. Emre Koksal, Eylem Ekici
2603.27833v4
arXiv:2603.27833v4
•updated
•
2026-03-29
We study finite-horizon linear-quadratic regulation of a scalar linear system with intermittent state feedback under an average communication-rate constraint. In this setting, the scheduling policy and controller are generally coupled through the dual effect: transmission decisions shape future estimation errors, while control actions influence the information available for scheduling. Existing treatments often recover tractability by restricting attention to symmetric scheduling policies, but the optimality of this restriction has remained unclear. We show that, for i.i.d. zero-mean disturbances, symmetric policies are optimal. Consequently, the communication-constrained LQR problem admits a separation structure. The optimal controller is a linear feedback law independent of the scheduling policy, while the optimal scheduler is obtained from a dynamic program. We further show that the optimal scheduling rule is a symmetric threshold policy in the accumulated disturbance since the most recent update.
Video World Models
9
默认显示 5 篇
TrafficAlign: Aligning Large Language Models for Traffic Scenario Generation
Zhi Tu, Liangkun Niu, Tianyi Zhang
2606.29097v1
TrafficAlign: Aligning Large Language Models for Traffic Scenario Generation
Zhi Tu, Liangkun Niu, Tianyi Zhang
2606.29097v1
arXiv:2606.29097v1
•
2026-06-27
Recent research has investigated the use of large language models (LLMs) to generate traffic scenarios for autonomous driving. However, pretrained LLMs often fail to align with real-world traffic distributions. In this work, we present TrafficAlign, an automated framework that synthesizes traffic scenarios based on real-world driving videos, performs data validation, and aligns LLMs with the synthesized scenarios. The evaluation shows that traffic scenarios generated by TrafficAlign are highly effective, revealing up to 10.8% more collisions on average across three autonomous driving models than state-of-the-art methods. Furthermore, fine-tuning these driving models with TrafficAlign-generated scenarios significantly reduced collision rates by 36.1% compared with the original models. A qualitative study using traffic datasets from six geographically diverse regions shows that TrafficAlign-generated scenarios exhibit strong alignment with corresponding traffic distributions in these regions.
Comment: Accepted to CVPR 2026
Towards Long-Form Spatio-Temporal Video Grounding
Xin Gu, Bing Fan, Jiali Yao, Zhipeng Zhang, Yan Huang, Cheng Han, Heng Fan, Libo Zhang
2602.23294v2
Towards Long-Form Spatio-Temporal Video Grounding
Xin Gu, Bing Fan, Jiali Yao, Zhipeng Zhang, Yan Huang, Cheng Han, Heng Fan, Libo Zhang
2602.23294v2
arXiv:2602.23294v2
•updated
•
2026-02-26
In real scenarios, videos can span several minutes or even hours. However, existing research on spatio-temporal video grounding (STVG), given a textual query, mainly focuses on localizing targets in short videos of tens of seconds, typically less than one minute, which limits real-world applications. In this paper, we explore Long-Form STVG (LF-STVG), which aims to locate targets in long-term videos. Compared with short videos, long-term videos contain much longer temporal spans and more irrelevant information, making it difficult for existing STVG methods that process all frames at once. To address this challenge, we propose an AutoRegressive Transformer architecture for LF-STVG, termed ART-STVG. Unlike conventional STVG methods that require the entire video sequence to make predictions at once, ART-STVG treats the video as streaming input and processes frames sequentially, enabling efficient handling of long videos. To model spatio-temporal context, we design spatial and temporal memory banks and apply them to the decoders. Since memories from different moments are not always relevant to the current frame, we introduce simple yet effective memory selection strategies to provide more relevant information to the decoders, significantly improving performance. Furthermore, instead of parallel spatial and temporal localization, we propose a cascaded spatio-temporal design that connects the spatial decoder to the temporal decoder, allowing fine-grained spatial cues to assist complex temporal localization in long videos. Experiments on newly extended LF-STVG datasets show that ART-STVG significantly outperforms state-of-the-art methods, while achieving competitive performance on conventional short-form STVG. Our code is at: https://github.com/HengLan/ART-STVG.
Comment: 22 pages, 11 figures. Accepted to ECCV 2026
SciFlow: Semantic Cross Interference for Self-Supervised Optical Flow Domain Generalization
Jamie Menjay Lin, Jisoo Jeong, Hong Cai, Kai Wang, Fatih Porikli
2606.29004v1
SciFlow: Semantic Cross Interference for Self-Supervised Optical Flow Domain Generalization
Jamie Menjay Lin, Jisoo Jeong, Hong Cai, Kai Wang, Fatih Porikli
2606.29004v1
arXiv:2606.29004v1
•
2026-06-27
Motions of objects and scenes carry essential intelligence in video understanding, offering rich cues for interpreting dynamic settings and interactions. Due to the cost and scarcity of high-quality annotation or ground truth of pixel-wise optical flow, however, motion estimation models are typically trained in synthetic domains while deployed in real-world domains. Addressing synthetic-to-real domain generalization challenges has been crucial for developing practical solutions in diverse open-world use cases. This paper introduces SciFlow, a simple yet effective, network-agnostic, training-based approach that leverages self-supervised learning to generalize motion estimation across synthetic and open-world domains. Specifically, SciFlow imposes semantic interference from open-world images onto synthetic images during training, blending indomain features with cross-domain interference, which enables the network to adapt to the real-world domains. Additionally, SciFlow utilizes geometric consistency to ensure validity of the self-supervision. Our experiment results show that SciFlow not only significantly enhances model robustness amidst domain variations, but also remarkably enables synthetic-to-real domain generalization without requiring any ground truth in the open world.
Comment: 4 pages
WoVR: World Models as Reliable Simulators for Post-Training VLA Policies with RL
Zhennan Jiang, Shangqing Zhou, Yutong Jiang, Zefang Huang, Mingjie Wei, Yuhui Chen, Tianxing Zhou, Zhen Guo, Hao Lin, Quanlu Zhang, Yu Wang, Haoran Li, Chao Yu, Dongbin Zhao
2602.13977v2
WoVR: World Models as Reliable Simulators for Post-Training VLA Policies with RL
Zhennan Jiang, Shangqing Zhou, Yutong Jiang, Zefang Huang, Mingjie Wei, Yuhui Chen, Tianxing Zhou, Zhen Guo, Hao Lin, Quanlu Zhang, Yu Wang, Haoran Li, Chao Yu, Dongbin Zhao
2602.13977v2
arXiv:2602.13977v2
•updated
•
2026-02-15
Reinforcement learning (RL) promises to unlock capabilities beyond imitation learning for Vision--Language--Action (VLA) models, but its requirement for massive real-world interaction prevents direct deployment on physical robots. Recent work attempts to use learned world models as simulators for policy optimization, yet closed-loop imagined rollouts inevitably suffer from hallucination and long-horizon error accumulation. Such errors not only degrade visual fidelity, but also mislead policy optimization by providing unreliable learning signals. We propose WoVR, a reliable world-model-based RL framework for post-training VLA policies. Instead of assuming a faithful world model, WoVR explicitly regulates how RL interacts with imperfect imagined dynamics. It improves rollout stability through a controllable action-conditioned video world model, reshapes imagined interaction to reduce effective error depth via Keyframe-Initialized Rollouts, and maintains policy--simulator alignment through World Model-Policy co-evolution. Extensive experiments demonstrate that WoVR enables stable long-horizon imagined rollouts and effective policy optimization, achieving superior LIBERO performance and consistent real-world gains across multiple robotic platforms. These results show that world models can serve as practical simulators for RL when hallucination is explicitly controlled. Additional visualization results are available at https://wovr-corl.github.io.
Comment: 25pages, 11 figures
SWITCH: Benchmarking Modeling and Handling of Tangible Interfaces in Long-horizon Embodied Scenarios
Juntao Cheng, Wanyue Zhang, Zhiwei Yu, Shuo Ren, Zheqi He, Shaoxuan Xie, Guocai Yao, Jieru Lin, Börje F. Karlsson, Jiajun Zhang
2511.17649v4
SWITCH: Benchmarking Modeling and Handling of Tangible Interfaces in Long-horizon Embodied Scenarios
Juntao Cheng, Wanyue Zhang, Zhiwei Yu, Shuo Ren, Zheqi He, Shaoxuan Xie, Guocai Yao, Jieru Lin, Börje F. Karlsson, Jiajun Zhang
2511.17649v4
arXiv:2511.17649v4
•updated
•
2025-11-20
Tangible control interfaces (TCIs), such as appliance panels, remotes, elevators, and embedded GUIs, are a fundamental component of everyday human-built environments. Interacting with these interfaces requires agents not only to ground language in visual observations,but also to execute actions, track temporally evolving state changes, and verify whether intended outcomes have been achieved. However, existing benchmarks predominantly evaluate open-loop perception or single-step action execution, failing to capture this continuous cycle of interaction, feedback, and correction. We introduce SWITCH, a benchmark for closed-loop interactive reasoning with TCIs in realistic egocentric environments1. SWITCH comprises 1,170 temporally interactive videos across diverse functional categories, providing structured annotations of instructions, actions, state transitions, outcomes, and recovery behaviors over time. To probe generative world modeling, SWITCH also evaluates video generation models on interaction-centered tasks using both LLM-as-judge and human evaluation2.Experiments with frontier proprietary and opensource multimodal models reveal persistent weaknesses in fine-grained visual-temporal perception, outcome verification, and error recovery, highlighting SWITCH as a testbed for closed-loop embodied intelligence.
ViPSim: Collaborating Visual and Parameter Spaces for Consistent Long-Horizon Embodied World Models
Longyu Chen, Heng Li, Wei Yang, Manqi Zhao, Dongsheng Jiang
2606.28804v1
ViPSim: Collaborating Visual and Parameter Spaces for Consistent Long-Horizon Embodied World Models
Longyu Chen, Heng Li, Wei Yang, Manqi Zhao, Dongsheng Jiang
2606.28804v1
arXiv:2606.28804v1
•
2026-06-27
Embodied World Models (EWMs) have emerged as a scalable and risk-free paradigm for advancing embodied intelligence, enabling the safety-critical evaluation of Vision-Language-Action systems. However, their reliability as evaluation benchmarks and foundational simulators is often hindered by the representation gap between low-dimensional actions and high-dimensional video synthesis. This gap results in a lack of geometric correspondence, manifesting as accumulated trajectory drift and inconsistent robot-object interactions during long-horizon rollouts. To bridge this gap, we propose ViPSim, a framework that achieves consistent long-horizon generation through the synergistic collaboration of Visual and Parameter Spaces. We define the Visual Space as a domain of explicit spatial priors, integrating pixel-aligned projections of end-effector pose, camera perspectives, depth-informed scene geometry, and robotic morphological masks to provide dense structural grounding. Concurrently, the Parameter Space serves as a domain of numerical drivers, injecting raw action sequences and camera matrices to provide precise motion guidance. By unifying these two spaces, ViPSim ensures that the generated states are simultaneously anchored by geometric boundaries and steered by numerical commands. Extensive experiments demonstrate that ViPSim is backbone-agnostic and significantly enhances trajectory consistency. Notably, our approach exhibits emergent capabilities in generating complex interactions with deformable objects (e.g., cloth folding) and maintains robust performance in out-of-distribution and cross-embodiment scenarios, providing a high-fidelity foundation for the automated evaluation and predictive control of embodied agents.
Comment: Accepted to Robotics: Science and Systems (RSS) 2026
A Physics-Grounded Benchmark for Multi-Agent Dynamics in World Models
Nuo Chen, Lulin Liu, Zihao Li, Ziyao Zeng, Zihao Zhu, Wenyan Cong, Junyuan Hong, Yunhao Yang, Zhengzhong Tu, Yan Wang, Boris Ivanovic, Marco Pavone, Zhangyang Wang, Yang Zhou, Zhiwen Fan
2606.28757v1
A Physics-Grounded Benchmark for Multi-Agent Dynamics in World Models
Nuo Chen, Lulin Liu, Zihao Li, Ziyao Zeng, Zihao Zhu, Wenyan Cong, Junyuan Hong, Yunhao Yang, Zhengzhong Tu, Yan Wang, Boris Ivanovic, Marco Pavone, Zhangyang Wang, Yang Zhou, Zhiwen Fan
2606.28757v1
arXiv:2606.28757v1
•
2026-06-27
Generative world models hold immense promise as scalable simulators for autonomous systems, particularly for synthesizing rare but safety-critical multi-agent interactions, such as vehicle collisions. However, current evaluation paradigms index heavily on visual fidelity and semantic alignment, leaving a critical blind spot: they cannot reliably quantify whether generated dynamics actually obey the fundamental physical laws required for reliable simulation. Assessing this physical plausibility is inherently difficult due to a lack of physical metrics and the challenge of extracting metric-scale kinematics from uncalibrated video rollouts. To bridge this gap, we introduce CrashTwin, a physics-grounded evaluation framework designed to stress-test the physical trustworthiness of world models. CrashTwin couples a diverse dataset of multi-agent collision scenarios, comprising 25K controllable synthetic and 12K in-the-wild real-world collision sequences with a novel calibration-free reconstruction pipeline, enabling the recovery of 3D physical attributes directly from world model rollouts. We propose a diagnostic suite that systematically evaluates three dimensions: spatio-temporal consistency, momentum and kinetic energy conservation, and world-dynamics integrity. Extensive benchmarking of state-of-the-art models reveals a crucial insight: high perceptual quality frequently masks severe physical violations during complex interactions. By quantitatively exposing these failure modes, CrashTwin provides a vital diagnostic tool for developing physically grounded world models capable of reliable real-world simulation.
Comment: 34 pages, 9 figures, 12 tables
Vivid-VR: Distilling Concepts from Text-to-Video Diffusion Transformer for Photorealistic Video Restoration
Haoran Bai, Xiaoxu Chen, Canqian Yang, Zongyao He, Sibin Deng, Ying Chen
2508.14483v4
Vivid-VR: Distilling Concepts from Text-to-Video Diffusion Transformer for Photorealistic Video Restoration
Haoran Bai, Xiaoxu Chen, Canqian Yang, Zongyao He, Sibin Deng, Ying Chen
2508.14483v4
arXiv:2508.14483v4
•updated
•
2025-08-20
We present Vivid-VR, a DiT-based generative video restoration method built upon an advanced T2V foundation model, where ControlNet is leveraged to control the generation process, ensuring content consistency. However, conventional fine-tuning of such controllable pipelines frequently suffers from distribution drift due to limitations in imperfect multimodal alignment, resulting in compromised texture realism and temporal coherence. To tackle this challenge, we propose a concept distillation training strategy that utilizes the pretrained T2V model to synthesize training samples with embedded textual concepts, thereby distilling its conceptual understanding to preserve texture and temporal quality. To enhance generation controllability, we redesign the control architecture with two key components: 1) a control feature projector that filters degradation artifacts from input video latents to minimize their propagation through the generation pipeline, and 2) a new ControlNet connector employing a dual-branch design. This connector synergistically combines MLP-based feature mapping with cross-attention mechanism for dynamic control feature retrieval, enabling both content preservation and adaptive control signal modulation. Extensive experiments show that Vivid-VR performs favorably against existing approaches on both synthetic and real-world benchmarks, as well as AIGC videos, achieving impressive texture realism, visual vividness, and temporal consistency. The codes and checkpoints are publicly available at https://github.com/csbhr/Vivid-VR.
Comment: Accepted by ICLR 2026; ICLR version of the paper: https://openreview.net/pdf?id=YV5Zgv8pdg
SATB-VR: Training Few-Step Video Restoration Diffusion Model using SNR-Aware Trajectory Blending
Haoran Bai, Xiaoxu Chen, Xiaoyu Liu, Zongsheng Yue, Sibin Deng, Wangmeng Zuo, Ying Chen
2606.28677v1
SATB-VR: Training Few-Step Video Restoration Diffusion Model using SNR-Aware Trajectory Blending
Haoran Bai, Xiaoxu Chen, Xiaoyu Liu, Zongsheng Yue, Sibin Deng, Wangmeng Zuo, Ying Chen
2606.28677v1
arXiv:2606.28677v1
•
2026-06-27
While diffusion models excel in video restoration, their reliance on extensive iterative steps limits efficiency. Conversely, aggressive single-step distillation often compromises fine texture recovery. To achieve an optimal balance, we present SATB-VR, a few-step paradigm that jump-starts the denoising process via an auxiliary predictor, explicitly bypassing early low signal-to-noise ratio (SNR) steps. However, naive joint training of the predictor and the denoiser inherently introduces a severe train-inference discrepancy. To resolve this, we propose the SNR-Aware Trajectory Blending (SATB) strategy. During the forward process, SATB constructs the noisy input by dynamically blending the predictor's output with the ground-truth trajectory based on the SNRs. This forces the denoiser to robustly compensate for initial prediction errors while smoothly converging to the clean data manifold. Furthermore, we introduce a Denoiser-Driven Consistency (DDC) loss, leveraging the concurrently updated denoiser as a dynamic evaluator to explicitly align internal features and boost predictor accuracy. Extensive experiments demonstrate that, under flexible few-step inference regimes (\eg, $\le 5$ steps), SATB-VR performs favorably against existing approaches on synthetic, real-world, and AIGC benchmarks.
2026-06-26
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Robotics
70
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RIPA: Sensory-Vector Prompt Injection Attacks on LLM-Controlled ROS 2 Robots
Nima Dorzhiev
2606.28649v1
RIPA: Sensory-Vector Prompt Injection Attacks on LLM-Controlled ROS 2 Robots
Nima Dorzhiev
2606.28649v1
arXiv:2606.28649v1
•
2026-06-26
We present RIPA, the first systematic multi-channel empirical study of prompt injection attacks delivered through the sensory pipeline of a ROS 2-based LLM-controlled robotic system. Across 100 independent runs per injection variant on five LLMs spanning four model families and parameter scales from approximately 4B to approximately 284B (DeepSeek-V4-Flash, Llama-3-8B-Instruct-Lite, Llama-3.3-70B-Instruct-Turbo, Qwen 2.5-7B-Instruct-Turbo, Gemma-3n-E4B), we identify model-specific vulnerability profiles that do not follow a monotonic scaling trend: Llama-3.3-70B-Instruct-Turbo exhibits 100% attack success rate (ASR) across all injection variants, while Llama-3-8B-Instruct-Lite and Qwen 2.5-7B-Instruct-Turbo resist direct-override injection (0% ASR), and the smallest model evaluated (Gemma-3n-E4B, approximately 4B) matches the 70B model's vulnerability profile, indicating that robustness is model-specific rather than scale-dependent. We propose a hybrid semantic firewall that achieves 0% ASR against known injection patterns with no false positives on a preliminary benign set (0/20 commands) but exhibits a 10.2% trial-weighted bypass rate (58/570 trials; N equals 30 per payload across 19 obfuscation payloads) against adversarially obfuscated attacks, exposing a critical gap between rule-based and semantic defense layers. We further introduce three sensory injection channels: visual (Channel 1, via OCR), audio (Channel 2, via Whisper STT), and LiDAR sensor context poisoning (Channel 3). We show that Channel 3, which injects fabricated obstacle data into the robot environment-state representation at the LLM system-prompt level, achieves 100% ASR across all variants on DeepSeek-V4-Flash. We also contribute a firewall bypass taxonomy spanning 19 obfuscation payloads across five categories. All code, data, and results are publicly available.
Comment: 12 pages, 4 figures, 10 tables, 3 appendices
PinNet: Keypoint-Aware Learned Local Descriptors with Geometric Embedding for Loop Closure in LiDAR SLAM
Yanlong Ma, Nakul S. Joshi, Christa S. Robison, Philip R. Osteen, Brett T. Lopez
2606.28637v1
PinNet: Keypoint-Aware Learned Local Descriptors with Geometric Embedding for Loop Closure in LiDAR SLAM
Yanlong Ma, Nakul S. Joshi, Christa S. Robison, Philip R. Osteen, Brett T. Lopez
2606.28637v1
arXiv:2606.28637v1
•
2026-06-26
Loop closure is essential to reduce drift and build globally consistent maps in large-scale environments. However, reliable loop closure with only geometric information from, e.g., a LiDAR sensor, remains challenging due to the difficulty of constructing discriminative geometric features. We present PinNet, a neural network that produces local geometric descriptors from point clouds for place recognition and scanto-scan registration. PinNet incorporates a neural network that generates keypoints and their corresponding descriptors, together with a plane-based geometric self-attention module that models inter-keypoint spatial relationships to enhance descriptor discriminability for loop-closure detection and point-cloud registration. The approach is comprehensively evaluated on multiple datasets collected with different LiDAR sensors. Experimental results demonstrate strong place-recognition performance, precise relative pose estimation, and successful single-shot localization in different environments.
Reachability Guarantees for Cart-Pole Swing-Up and Stabilization
Mohamed Khalid M Jaffar
2606.28627v1
Reachability Guarantees for Cart-Pole Swing-Up and Stabilization
Mohamed Khalid M Jaffar
2606.28627v1
arXiv:2606.28627v1
•
2026-06-26
The cart-pole swing-up is a canonical benchmark for nonlinear control of underactuated systems, yet an end-to-end guarantee linking the global swing-up maneuver to the local stabilizer is seldom formalized. We present a reachability analysis of a switched energy-based/LQR controller that certifies convergence to the upright equilibrium from a compact set of initial conditions. The swing-up law is derived from an energy-error Lyapunov function; canceling the autonomous conservative term yields a strictly sign-definite Lyapunov derivative, and convergence follows from LaSalle's invariance principle. We also propose an augmented Lyapunov function to regulate the steady-state cart velocity to zero, for which we establish almost-global convergence. For the controller handoff, a switching region is designed to lie strictly within the LQR region of attraction, formally certifying the swing-up-to-stabilization transition. Numerical simulations corroborate the theoretical analysis.
Fast and Accurate Outlier-Aware LiDAR Super-Resolution for SLAM Applications
Christos Anagnostopoulos, Alexandros Gkillas, Nikos Piperigkos, Aris S. Lalos
2606.28607v1
Fast and Accurate Outlier-Aware LiDAR Super-Resolution for SLAM Applications
Christos Anagnostopoulos, Alexandros Gkillas, Nikos Piperigkos, Aris S. Lalos
2606.28607v1
arXiv:2606.28607v1
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2026-06-26
This work tackles the challenge of enhancing low-resolution LiDAR sensors for SLAM applications through a novel Deep Unrolling-based Super-Resolution (SR) model. We integrate an outlier removal module to ensure structural integrity while maintaining real-time performance. By leveraging a model-based optimization approach, our method efficiently reconstructs high-resolution point clouds while minimizing computational overhead. The proposed SR model is evaluated within a LiDAR SLAM framework, demonstrating significant improvements in pose estimation accuracy and efficiency compared to state-of-the-art SR methods.
Comment: 6 pages, 2 figures
Embodiment Meets Environment: Toward Context-Aware, Safe Physical Caregiving Robots
Zhanxin Wu, Ruofei Tong, Jiaying Fang, Tapomayukh Bhattacharjee
2606.28592v1
Embodiment Meets Environment: Toward Context-Aware, Safe Physical Caregiving Robots
Zhanxin Wu, Ruofei Tong, Jiaying Fang, Tapomayukh Bhattacharjee
2606.28592v1
arXiv:2606.28592v1
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2026-06-26
Physical caregiving robots need to assist different users with different tasks in diverse environments, and they come in many embodiments. While substantial progress has been made on individual caregiving tasks, most existing systems remain tightly coupled to specific environments and robot embodiments, and often do not explicitly model or constrain interactions around people, despite humans being special agents in the environment. This motivates a focus on adapting to context that emerges from the joint interaction between the environment and the robot's embodiment. We propose $E^2$-CARE, a framework that enables context-aware adaptation by representing primitive caregiving skills as interaction templates whose execution is reshaped online. $E^2$-CARE represents the environment, the robot, and the human within a unified 3D dynamic scene graph that models these interaction contexts explicitly, and synthesizes task-specific constraints to govern how each skill is executed. By enforcing these constraints at runtime, the same skill templates can be reused zero-shot and safely across diverse environments and robot embodiments. We evaluate $E^2$-CARE across four activities of daily living in hundreds of simulated household environments, including assistive home settings, and across diverse robot embodiments, and validate it through user studies on two caregiving tasks with two robots in various real-world environments. Results demonstrate consistent and successful adaptation across these environments and embodiments. Website: https://emprise.cs.cornell.edu/e2care
Comment: RSS 2026
CoStream: Composing Simple Behaviors for Generalizable Complex Manipulation
Haonan Chen, Yuxiang Ma, Stephen Tian, Xiaoshen Han, Wenlong Huang, Feiyang Wu, Yunzhu Li, Jiajun Wu, Edward H. Adelson, Yilun Du
2606.26423v2
CoStream: Composing Simple Behaviors for Generalizable Complex Manipulation
Haonan Chen, Yuxiang Ma, Stephen Tian, Xiaoshen Han, Wenlong Huang, Feiyang Wu, Yunzhu Li, Jiajun Wu, Edward H. Adelson, Yilun Du
2606.26423v2
arXiv:2606.26423v2
•updated
•
2026-06-24
Long-horizon, contact-rich complex manipulation tasks, such as seating a GPU into a PCIe slot, demand both millimeter high precision and out-of-the-box generalization to new tasks. Existing paradigms struggle to satisfy both: classical pipelines use brittle, task-specific interfaces to achieve high-precision control but require costly pipeline redesigns to adapt to new tasks, whereas monolithic end-to-end policies provide better generalization but lack high precision on complex, out-of-distribution tasks unless retrained with new data. Both paradigms share an implicit assumption: once a manipulation capability is acquired, it must be deployed as a rigid pipeline or monolithic whole, rather than being freely decomposed and recomposed. In this paper, we show that complex manipulation capabilities can emerge naturally from the composition of simple, independent behaviors. Rather than deploying a monolithic policy or a rigid pipeline, we propose CoStream, a framework orchestrating foundation models and diverse sensing modalities into multiple composable core behaviors: a semantic behavior extracting spatial constraints via foundation models; a predictive behavior forecasting trajectories by tracking keypoints in imagined videos; and a reactive behavior providing high-frequency tactile and force corrections. On a shared $SE(3)$ interface, these outputs compose by right-multiplication into a single pose command at each control step, executed by a compliant controller. We demonstrate CoStream on 8 real-world tasks spanning everyday manipulation and precision assembly, with the strongest gains in contact-rich assembly and object transfer, and show robust recovery from manual perturbations during execution. Website: https://costream-simple.github.io
Comment: Website: https://costream-simple.github.io
RocketSmith: Agentic Additive Manufacturing of High-Powered Rockets
Peter Pak, Jesse Barkley, Rumi Loghmani, Derek Baich, Ananya Pamal, Amir Barati Farimani
2606.00097v3
RocketSmith: Agentic Additive Manufacturing of High-Powered Rockets
Peter Pak, Jesse Barkley, Rumi Loghmani, Derek Baich, Ananya Pamal, Amir Barati Farimani
2606.00097v3
arXiv:2606.00097v3
•updated
•
2026-05-25
RocketSmith is an agentic system which intelligently automates the DFAM process for the development of high powered rockets suitable for launch. The system utilizes a large language model to orchestrate the execution of software tools to validate design characteristics such as flight stability and generate the parametric design components for the rocket assembly. A collection of subagents and skills enable optimization workflows of flight parameters via iteration in both zero-shot and human-in-the-loop workflows. With this system, four distinct high power rockets with various motor and assembly configurations were developed utilizing the unique design capabilities of additive manufacturing. These assembly components were fabricated using various FDM printers, manually evaluated for flight readiness, and flight tested at a launch event. From these tests, all rockets achieved a stable launch and two of the four rockets were successfully recovered in reflyable condition. The altimeter data validated that the rockets achieved an altitude 80% of the expected apogee predicted by the agentic system, establishing consistency between simulation and experimentation.
Can LLMs Prove Robotic Path Planning Optimality? A Benchmark for Research-Level Algorithm Verification
Zhengbang Yang, Md. Tasin Tazwar, Minghan Wei, Zhuangdi Zhu
2603.19464v2
Can LLMs Prove Robotic Path Planning Optimality? A Benchmark for Research-Level Algorithm Verification
Zhengbang Yang, Md. Tasin Tazwar, Minghan Wei, Zhuangdi Zhu
2603.19464v2
arXiv:2603.19464v2
•updated
•
2026-03-19
Robotic path planning problems are often NP-hard, and practical solutions typically rely on approximation algorithms with provable performance guarantees for general cases. While designing such algorithms is challenging, formally proving their approximation optimality is even more demanding, which requires domain-specific geometric insights and multi-step mathematical reasoning over complex operational constraints. Recent Large Language Models (LLMs) have demonstrated strong performance on mathematical reasoning benchmarks, yet their ability to assist with research-level optimality proofs in robotic path planning remains under-explored. In this work, we introduce the first benchmark for evaluating LLMs on approximation-ratio proofs of robotic path planning algorithms. The benchmark consists of 34 research-grade proof tasks spanning diverse planning problem types and complexity levels, each requiring structured reasoning over algorithm descriptions, problem constraints, and theoretical guarantees. Our evaluation of state-of-the-art proprietary and open-source LLMs reveals that even the strongest models struggle to produce fully valid proofs without external domain knowledge. However, providing LLMs with task-specific in-context lemmas substantially improves reasoning quality, a factor that is more effective than generic chain-of-thought prompting or supplying the ground-truth approximation ratio as posterior knowledge. We further provide fine-grained error analysis to characterize common logical failures and hallucinations, and demonstrate how each error type can be mitigated through targeted context augmentation.
Robotic Arm-Based Spectral Sensing for Strawberry Positioning and Non-Destructive Sweetness Measurement
Yi Yang, Mark Cardamis, Wen Hu
2606.28555v1
Robotic Arm-Based Spectral Sensing for Strawberry Positioning and Non-Destructive Sweetness Measurement
Yi Yang, Mark Cardamis, Wen Hu
2606.28555v1
arXiv:2606.28555v1
•
2026-06-26
Accurate assessment of sweetness is essential for quality control in agriculture, yet conventional methods rely on destructive sampling and are difficult to scale. This thesis presents a robotic arm-based spectral sensing system for strawberry detection, localization, approach, and non-destructive sweetness estimation. The system integrates perception, calibration, and robotic control in a closed-loop pipeline. A YOLOv11s detector is adopted for real-time strawberry detection, while RGB-ToF calibration and mask-to-depth alignment are used to obtain geometrically consistent target localization. A custom eye-in-hand hand-eye calibration workflow is developed to estimate the rigid transform between gripper_link and cam_front, enabling reliable transformation of fruit targets into the robot base frame. Based on these estimates, the robot executes a waypoint-based search and an incremental closed-loop approach strategy to position the sensor at optimal working distance for sweetness sensing. Experimental results show strong end-to-end performance (88.10% success over 42 trials), with robust detection (95.24%) and successful approach execution once a target is detected (100% conditional success). Hand-eye calibration comparisons indicate that although Andreff yields the smallest translation norm in single-run results, the Park method provides better cross-sample consistency and therefore more stable downstream robot behavior. The residual failures are concentrated in the sensing stage, especially valid-region extraction for sweetness estimation under difficult depth/reflectance conditions. Overall, this work demonstrates the feasibility of integrating RGB-ToF perception, robotic manipulation, and non-destructive sensing for practical strawberry quality assessment, and provides a scalable baseline for future integration of learning-based policies such as Vision-Language-Action models.
Comment: 51 pages, 23 figures
The Speedup Paradox: Rethinking Inference Speed-Quality Trade-off in Embodied Tasks
Yujin Wang, Junli Chen, Yixuan Li, Shunan Dong, Huazhong Yang, Yongpan Liu, Hongyang Jia
2606.28529v1
The Speedup Paradox: Rethinking Inference Speed-Quality Trade-off in Embodied Tasks
Yujin Wang, Junli Chen, Yixuan Li, Shunan Dong, Huazhong Yang, Yongpan Liu, Hongyang Jia
2606.28529v1
arXiv:2606.28529v1
•
2026-06-26
Embodied foundation models have recently been widely used to improve robot generalization and task success rates. Previous works apply lossy efficient-inference techniques such as quantization, pruning, and asynchronous inference, accepting small action quality degradation in exchange for lower per-step computation cost and inter-action latency. However, unlike traditional static ML tasks, embodied tasks involve repeated interaction with the environment, and task-level performance is determined not only by per-step cost, but also by closed-loop effects unique to embodied execution, which remain insufficiently characterized in current efficient-inference studies. In this work, we propose TISED (\underline{T}ask-level \underline{I}nference \underline{S}peedup \underline{E}ffect \underline{D}ecomposition), an analytical framework that unifies diverse lossy inference optimization techniques and decomposes their effects on static and dynamic tasks, and uncovers some paradoxical effects on task-level performance: (1) on \textit{static tasks}, optimization sometimes can lengthen end-to-end per-task completion time even as per-step latency drops; (2) on \textit{dynamic tasks}, moderate lossy optimization can raise task success rate even above the baseline; and (3) the monotonicity and sweet-spot location of both effects can shift with hardware configuration. Together, our findings provide a new perspective on adapting inference optimization techniques to embodied tasks.
Comment: 23 pages
DexCompose: Reusing Dexterous Policies for Multi-Task Manipulation with a Single Hand
Dihong Huang, Zhenyu Wei, Zhuxiu Xu, Yunchao Yao, Sikai Li, Mingyu Ding
2606.28323v1
DexCompose: Reusing Dexterous Policies for Multi-Task Manipulation with a Single Hand
Dihong Huang, Zhenyu Wei, Zhuxiu Xu, Yunchao Yao, Sikai Li, Mingyu Ding
2606.28323v1
arXiv:2606.28323v1
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2026-06-26
Dexterous manipulation policies can solve individual skills, but composing them to perform multiple tasks with a single hand remains challenging. Adding a new task on top of an existing manipulation skill often imposes conflicting demands on overlapping fingers and contact modes, causing destructive interference between preserving an existing manipulation outcome and executing a new one. We propose DexCompose, a role-aware residual composition framework that reuses pretrained dexterous policies for multi-task manipulation through explicit finger-level action ownership. Given two pretrained full-hand policies, DexCompose first collects successful post-task states from the first skill and performs release tests over candidate finger masks to identify which fingers are necessary for maintaining the established skill state. It then trains two asymmetric residual modules: a bounded residual stabilizer for task preservation, and a context-aware residual that adapts the frozen downstream policy only within the action subspace assigned to the new task. We evaluate the framework on 16 composite dexterous manipulation tasks spanning four object-retention skills and four downstream interactions. DexCompose achieves a 77.4% average composite success rate, demonstrating that structural action ownership with dual residuals offers a promising direction for composing dexterous skills beyond conventional policy chaining.
Comment: Project page: https://devon018.github.io/DexCompose-Webpage/
SC3-Eval: Evaluating Robot Foundation Models via Self-Consistent Video Generation
Wei-Cheng Tseng, Gashon Hussein, Yuzhu Dong, Allen Z. Ren, Lucy X. Shi, XuDong Wang, Sergey Levine, Zhaoshuo Li, Jinwei Gu, Florian Shkurti, Ming-Yu Liu, Quan Vuong
2606.18610v3
SC3-Eval: Evaluating Robot Foundation Models via Self-Consistent Video Generation
Wei-Cheng Tseng, Gashon Hussein, Yuzhu Dong, Allen Z. Ren, Lucy X. Shi, XuDong Wang, Sergey Levine, Zhaoshuo Li, Jinwei Gu, Florian Shkurti, Ming-Yu Liu, Quan Vuong
2606.18610v3
arXiv:2606.18610v3
•updated
•
2026-06-17
Evaluating generalist robot manipulation policies in the real world is expensive, slow, and difficult to scale. Action-conditioned video world models offer a scalable alternative by simulating policy rollouts. Autoregressive rollouts accumulate compounding errors, observations across multiple camera views must remain mutually consistent, and the evaluator must generalize to policies whose behaviors lie outside the training distribution. We address these challenges with SC3-Eval, a self-consistent video generation recipe that adapts a pre-trained video foundation model into an accurate policy evaluator by enforcing three complementary forms of consistency. First, forward-inverse dynamics consistency jointly trains the model to predict frames from actions and to recover actions from frames, anchoring generated rollouts to a physically plausible action manifold and counteracting the drift a forward-only model cannot penalize. Second, cross-view consistency trains the model to inpaint each camera view from the other, keeping the multi-camera observation coherent over long rollouts without any explicit memory mechanism. Third, test-time consistency reuses the inverse dynamics mode at inference as a per-action-chunk uncertainty signal that terminates rollouts whose generated frames drift away from the requested actions. We also demonstrate SC3-Eval rollouts reproduce the failure modes that policies exhibit in real-world rollouts, supporting fine-grained diagnostic comparison rather than aggregate ranking alone. Across seven real-world vision-language-action policies, SC3-Eval attains a closed-loop Pearson correlation of $0.929$ and MMRV of $0.119$, outperforming three strong prior video-model-based baselines, and generalizes to new tasks.
WARP-RM: A Warp-Augmented Relative Progress Reward Model for Data Curation
Justin Yu, Andrew Goldberg, Kavish Kondap, Karim El-Refai, Ethan Ransing, Qianzhong Chen, Mac Schwager, Fred Shentu, Philipp Wu, Ken Goldberg
2606.28320v1
WARP-RM: A Warp-Augmented Relative Progress Reward Model for Data Curation
Justin Yu, Andrew Goldberg, Kavish Kondap, Karim El-Refai, Ethan Ransing, Qianzhong Chen, Mac Schwager, Fred Shentu, Philipp Wu, Ken Goldberg
2606.28320v1
arXiv:2606.28320v1
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2026-06-26
Scaling imitation learning requires large datasets, yet human teleoperation inevitably produces mixed-quality demonstrations containing hesitations and recoveries. Prior frame-level progress reward models supervise on absolute temporal progress proxies that suffer from label noise, or require costly human annotations to define subtask boundaries. We present WARP (Warp-Augmented Relative Progress), a novel fully self-supervised algorithm for learning dense, signed relative progress magnitudes directly from successful demonstrations. WARP generates per-frame progress targets via time-warp augmentations of demonstrations (variable playback speeds and reversals) and we train WARP-RM to predict the normalized elapsed time between input frames. Aggregating these predictions across overlapping windows yields a dense frame-level progress signal. We then introduce WARP-BC, which leverages these scalar reward estimates to upweight high-advantage action chunks during behavior cloning, where chunk-level advantage is obtained by aggregating per-frame rewards. We evaluate our approach on a physical bimanual robot system performing a long-horizon deformable object manipulation task: folding T-shirts from a random crumpled start. To evaluate policy robustness against suboptimal data, we construct training datasets of varying quality using episode length as a proxy for teleoperation sub-optimality. As the dataset is widened to admit more inefficiencies, WARP-BC maintains a 19/20 success rate compared to vanilla BC's collapse to 2/20, improving throughput by up to 18x.
CacheMPC: Certified Cached Model Predictive Control for Quadruped Locomotion
Nimesh Khandelwal, Mehul Anand, Shakti S. Gupta, Mangal Kothari
2606.28300v1
CacheMPC: Certified Cached Model Predictive Control for Quadruped Locomotion
Nimesh Khandelwal, Mehul Anand, Shakti S. Gupta, Mangal Kothari
2606.28300v1
arXiv:2606.28300v1
•
2026-06-26
Model Predictive Control (MPC) is the standard predictive layer in hierarchical quadruped controllers, but the per-cycle QP solve limits the update rate achievable on embedded processors. Because legged gaits revisit a bounded region of state space, MPC solutions admit caching and reuse. This paper proposes \emph{Certified CacheMPC}: a Locality-Sensitive-Hashed cache of horizon contact-force trajectories, partitioned by contact mode, retrieved at query time and accepted only when an a-posteriori per-query certificate confirms primal feasibility and a Lagrangian dual-gap upper bound on cost suboptimality. A bounded-budget controller schedule combines top-$K$ certified retrieval, a deadline-bounded QP solve, and a shifted last-certified fallback. The framework is evaluated on a Unitree Go2 across $2{,}038$ usable cold-controller MuJoCo trials, including a $600$-trial $n\!=\!50$ campaign at three failure-boundary cells, and a first-deploy session on the on-robot NVIDIA Orin NX. The un-gated cache delivers a $25\times$ median solve-time speedup in simulation and an $18.7\times$ median speedup on hardware. At $n\!=\!50$ no statistically significant difference in closed-loop stable rate is detected between the cache variants and the no-cache baseline at any tested cell. The certificate's contribution to closed-loop safety is not resolvable at the present sample size.
SimFoundry: Modular and Automated Scene Generation for Policy Learning and Evaluation
Nadun Ranawaka, Josiah Wong, Wei-Lin Pai, Wei-Teng Chu, Tianyuan Dai, Masoud Moghani, Hang Yin, Yunfan Jiang, Wesley Durbano, Brandon Huynh, Yu Fang, Linxi Fan, Danfei Xu, Ruohan Zhang, Li Fei-Fei, Bowen Wen, Ajay Mandlekar, Yuke Zhu
2606.28276v1
SimFoundry: Modular and Automated Scene Generation for Policy Learning and Evaluation
Nadun Ranawaka, Josiah Wong, Wei-Lin Pai, Wei-Teng Chu, Tianyuan Dai, Masoud Moghani, Hang Yin, Yunfan Jiang, Wesley Durbano, Brandon Huynh, Yu Fang, Linxi Fan, Danfei Xu, Ruohan Zhang, Li Fei-Fei, Bowen Wen, Ajay Mandlekar, Yuke Zhu
2606.28276v1
arXiv:2606.28276v1
•
2026-06-26
Training and evaluating robot policies in the real world is costly and difficult to scale. We introduce SimFoundry, a modular and automated system for zero-shot real-to-sim scene construction from a video. SimFoundry generates sim-ready digital twins and supports object, scene, and task editing, enabling the automated generation of diverse digital cousins: affordance-preserving variations of reconstructed real-world scenes. Policies trained on SimFoundry data transfer zero-shot to challenging real tasks involving multi-step manipulation, articulated object interaction, and bimanual interaction, and its digital cousins (variations of the original scene, objects, and tasks) facilitate generalization to new real-world conditions. Across 7 manipulation tasks and 5 policy architectures, SimFoundry simulation evaluations strongly predict real-world performance, with mean Pearson correlation 0.911 and mean maximum ranking violation 0.018. When evaluating sim-trained policies zero-shot in the real world, policies trained with object, scene, and task cousins in simulation show average task success rate improvements of 17%, 21%, and 40%, respectively. Additional details at https://research.nvidia.com/labs/gear/simfoundry/ .
Deep Reinforcement Learning-Enhanced Event-Triggered Data-Driven Predictive Control for a 3D Cable-Driven Soft Robotic Arm
Cheng Ouyang, Moeen Ul Islam, Kaixiang Zhang, Zhaojian Li, Xiaobo Tan, Dong Chen
2606.26048v2
Deep Reinforcement Learning-Enhanced Event-Triggered Data-Driven Predictive Control for a 3D Cable-Driven Soft Robotic Arm
Cheng Ouyang, Moeen Ul Islam, Kaixiang Zhang, Zhaojian Li, Xiaobo Tan, Dong Chen
2606.26048v2
arXiv:2606.26048v2
•updated
•
2026-06-24
Soft robots are challenging to control due to their nonlinear and time-varying dynamics. Data-enabled predictive control (DeePC) offers a model-free alternative by directly leveraging measured input-output trajectories to construct a predictive controller. However, its receding-horizon formulation requires solving a constrained optimization problem at every sampling instant, which can be computationally demanding for real-time deployment on resource-limited robotic platforms. To address this limitation, we propose an adaptive reinforcement-learning-based event-triggered DeePC (RL-ET-DeePC) framework for soft robotic control. A model-free RL policy is trained to determine when to invoke the DeePC optimizer based on the current system state representation, thereby reducing unnecessary optimization calls while preserving closed-loop performance. Simulation results show that RL-ET-DeePC reduces optimization frequency by up to 66% compared to periodic DeePC, while maintaining comparable tracking accuracy. Hardware experiments on a three-dimensional cable-driven soft robotic arm demonstrate zero-shot transfer, achieving a 34% reduction in optimization frequency with tracking accuracy comparable to periodic DeePC and more consistent performance than a static threshold-based event-triggered baseline.
Image-based Geo-localization for Robotics: Are Black-box Vision-Language Models there yet?
Sania Waheed, Bruno Ferrarini, Michael Milford, Sarvapali D. Ramchurn, Shoaib Ehsan
2501.16947v2
Image-based Geo-localization for Robotics: Are Black-box Vision-Language Models there yet?
Sania Waheed, Bruno Ferrarini, Michael Milford, Sarvapali D. Ramchurn, Shoaib Ehsan
2501.16947v2
arXiv:2501.16947v2
•updated
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2025-01-28
The advances in Vision-Language models (VLMs) offer exciting opportunities for robotic applications involving image geo-localization - the problem of identifying the geo-coordinates of a place based on visual data only. In robotics, such capabilities are particularly relevant to the global re-localization stage of the kidnapped robot problem, where a robot must recover its pose without prior knowledge of its location. Recent work has focused on using a VLM as embedding extractor for geo-localization. However, the most sophisticated VLMs may only be available as black boxes that are accessible through an API, and come with a number of limitations: there is no access to training data, model features and gradients; retraining is not possible; and the number of predictions may be limited by the API. The potential of state-of-the-art VLMs as a stand-alone, zero-shot geo-localization systems at planet scale using a single text-based prompt is largely unexplored. To bridge this gap, this paper undertakes the first systematic study, to the best of our knowledge, to investigate state-of-the-art generative VLMs as stand-alone, zero-shot geo-localization systems in a black-box setting with realistic constraints. We consider three main scenarios for this thorough investigation: a) fixed text-based prompt; b) semantically-equivalent text-based prompts; and c) semantically-equivalent query images. Beyond standard accuracy, we introduce model consistency as a metric to account for the auto-regressive and probabilistic nature of generative VLMs. Our findings reveal that while VLMs demonstrate strong coarse-level localization and navigation priors, fine-grained localization degrades significantly under realistic variations, highlighting reliability challenges for deploying generative VLMs in robust, open-world robotic navigation systems.
Comment: Accepted to the ICRA 2026 Workshop on Multi-Modal Spatial AI for Robust Navigation and Open-World Understanding (MM-SpatialAI)
Unleashing Infinite Motion: Scaling Expressive Quadrupedal Motion via Generative Video Priors
Youzhi Liu, Li Gao, Yifei Qian, Liu Liu, Yang Cai, Ziqiao Li
2606.28237v1
Unleashing Infinite Motion: Scaling Expressive Quadrupedal Motion via Generative Video Priors
Youzhi Liu, Li Gao, Yifei Qian, Liu Liu, Yang Cai, Ziqiao Li
2606.28237v1
arXiv:2606.28237v1
•
2026-06-26
Quadruped robots have achieved remarkable locomotion, yet their behavioral repertoire remains confined to a few gaits--far from the expressive, companion-like presence long envisioned for them. Attempts to import the humanoid recipe of large-scale motion data have inherited one tacit assumption: that robot motion must first pass through an animal body, making data collection dependent on cooperative animals, reconstruction fragile across species, and retargeting ill-posed across incompatible morphologies. We propose Uni-Mo, a fully automated pipeline that removes the animal from the loop by reframing data scarcity as a generation problem: an LLM proposes motion prompts, a video diffusion model synthesizes the corresponding robot behaviors, and the generated videos are lifted into 3D reference trajectories used to train tracking policies deployed on a real Unitree Go2. To make naively-drifting generations reliably extractable, we introduce an Identity Consistency Loss that enforces appearance coherence across frames. We release Quad-Imaginarium at https://github.com/GaoLii/Quad-Imaginarium.git, the resulting open-source dataset of 7,488 language-annotated quadruped motions (18.5 hours) spanning acrobatic and performative behaviors. We validate 392 randomly sampled motions on a real Unitree Go2 with a 96.7% deployment success rate, complemented by a 97.6% success rate across the full dataset in simulation.
FADA: Few-Shot Domain Adaptation via Dynamics Alignment for Humanoid Control
Angchen Xie, Nikhil Sobanbabu, Ishayu Shikhare, Alan Wang, Max Simchowitz, Guanya Shi
2606.28476v1
FADA: Few-Shot Domain Adaptation via Dynamics Alignment for Humanoid Control
Angchen Xie, Nikhil Sobanbabu, Ishayu Shikhare, Alan Wang, Max Simchowitz, Guanya Shi
2606.28476v1
arXiv:2606.28476v1
•
2026-06-26
High-precision humanoid control is limited by target-domain dynamics mismatch, where the same control objective can induce different realized motions under changes in terrain, payload, or actuator response. Existing methods either pursue zero-shot transfer through domain randomization or in-context adaptation without target-domain specialization, or require heavy adaptation pipelines that leverage target-domain data, such as model calibration, residual learning, or policy retraining. In this paper, we present FADA (Few-Shot Domain Adaptation via Dynamics Alignment), a three-stage Planner-Inverse Dynamics Model (Planner-IDM) framework for few-shot adaptation in humanoid control. FADA first trains an oracle policy with privileged information and then distills the oracle behavior into a deployable Planner-IDM student through DAgger. At deployment, FADA freezes the planner and finetunes only the IDM using approximately 2 minutes of target-domain rollouts with standard supervised learning. Rather than requiring optimal demonstrations or rewards, FADA uses the paired actions and observations that are observed during these rollouts as supervision, aligning the IDM's action generation with target-domain dynamics. Experiments show that FADA outperforms both in-context and end-to-end adaptation baselines, improving task performance under dynamics shifts and enabling real humanoid robots to execute diverse high-precision whole-body tasks. Implementation details and qualitative hardware rollout videos are available at https://lecar-lab.github.io/FADA-humanoid/.
Comment: Project page: https://lecar-lab.github.io/FADA-humanoid/
Improvement of Robot's Simultaneous Localization and Mapping Using an Effective Transformation to Achieve Linear Model
Seyed Farzad Bahreinian, Maziar Palhang, Mohammad Reza Taban, Hasan Enami Eraghi
2606.28475v1
Improvement of Robot's Simultaneous Localization and Mapping Using an Effective Transformation to Achieve Linear Model
Seyed Farzad Bahreinian, Maziar Palhang, Mohammad Reza Taban, Hasan Enami Eraghi
2606.28475v1
arXiv:2606.28475v1
•
2026-06-26
Nowadays mobile robots have wide engineering applications. Simultaneous localization and mapping (SLAM) is an important task of these robots. The major and common algorithms used for this task are based on extended Kalman filter (EKF). One of the main problems in EKF-based SLAM is its divergence. The nonlinearity of motion and observation models and linearization error are the main reasons for the divergence. There have been some efforts to address this problem with limited success. In this paper, by applying a simple compass and using an effective transformation, we transform the non-linear state space model into a linear model. Then, by applying the original KF to this model, we reach a new method, which is called LMKF SLAM. We show that the LMKF SLAM is significantly superior to the state-of-the-art methods, especially EKF-based SLAMs, both in accuracy, convergence, and computational complexity. The proposed method is also more stable with respect to the uncertainty of sensors values and changes in system parameters. Experimental results verify these points.
Learning Stable In-Grasp Manipulation in a Non-Dropping Action Space
Ha Thang Long Doan, Hikaru Arita, Kazuto Nakashima, Kenji Tahara
2606.28196v1
Learning Stable In-Grasp Manipulation in a Non-Dropping Action Space
Ha Thang Long Doan, Hikaru Arita, Kazuto Nakashima, Kenji Tahara
2606.28196v1
arXiv:2606.28196v1
•
2026-06-26
Traditionally, dexterous manipulation controllers are designed using analytic models constrained by strong assumptions about the hand and the objects being manipulated. Reinforcement learning (RL) has become another common approach in which skills are explored openly in an end-to-end manner but is inefficient because of unnoticeable instability and conflicts in learning objectives. This paper attempts to efficiently explore stable and accurate manipulation skills by decomposing dexterous skills into multiple simpler/analyzable components. Each skill component is subsequently learned with constraints and guidance from classical physics and control theory. Our work shows that for stable grasp, in-grasp reposition/reorientation with different objects, sensor/motor noise, latency, and frictional conditions, skill learning becomes efficient and stable with prior knowledge from theory.
Comment: This work has been submitted to the IEEE for possible publication
PA-BiCoop: A Primary-Auxiliary Cooperative Framework for General Bimanual Manipulation
Bai Qicheng, Wang Ziru, Ma Teli, Dai Guang, Wang Jingdong, Wang Mengmeng
2606.28192v1
PA-BiCoop: A Primary-Auxiliary Cooperative Framework for General Bimanual Manipulation
Bai Qicheng, Wang Ziru, Ma Teli, Dai Guang, Wang Jingdong, Wang Mengmeng
2606.28192v1
arXiv:2606.28192v1
•
2026-06-26
Bimanual manipulation is essential for advanced robotic systems because it offers higher efficiency and flexibility compared to single-arm configurations. However, existing approaches either lack inter-arm interaction or ignore the need for a dynamic division of labor, treating the arms as functionally equivalent. To address these limitations, this paper draws inspiration from human bimanual manipulation where one arm handles core operations and the other provides auxiliary support, and proposes PA-BiCoop, a new single-model bimanual cooperation framework with dynamic primary-auxiliary arm differentiation. PA-BiCoop categorizes robotic arms into primary and auxiliary arms with adaptively adjustable roles across task stages, employs two specialized decoders that share a global feature encoder: the primary decoder generates the primary arm's base-coordinate pose and core-task affordance heatmaps, and the auxiliary decoder outputs the auxiliary arm's relative pose in the primary arm's coordinate system. Moreover, we design a dynamic role assignment module to automatically map roles to left/right arms without manual pre-definition. This design facilitates inter-arm knowledge sharing and coordinated manipulation. Extensive experiments demonstrate that our PA-BiCoop achieves superior performance: it outperforms state-of-the-art baselines by 48% on average in RLBench2 simulation tasks and by over 50% on average in real world tasks, thereby verifying its effectiveness and advancement in bimanual manipulation.
Comment: ICRA2026
LLawCo: Learning Laws of Cooperation for Modeling Embodied Multi-Agent Behavior
Qinhong Zhou, Chuang Gan, Anoop Cherian
2606.28182v1
LLawCo: Learning Laws of Cooperation for Modeling Embodied Multi-Agent Behavior
Qinhong Zhou, Chuang Gan, Anoop Cherian
2606.28182v1
arXiv:2606.28182v1
•
2026-06-26
Embodied agents operating in decentralized and partially observable environments have attracted growing attention in recent years. However, existing large language model (LLM)-based agents often exhibit behaviors that are misaligned with their partners or inconsistent with the environment state, leading to inefficient cooperation and poor task success. To address this challenge, we propose a novel framework, Learning Laws of Cooperation (LLawCo), that enables embodied agents to autonomously align with both their partners and task objectives. Our framework allows agents to reflect on past failures to extract misaligned behavioral patterns, which are used to derive high-level behavioral laws, such as "Talk when necessary" and "Wait for partner." These laws are explicitly incorporated into the agents' chains of thought via supervised fine-tuning, aligning their reasoning with task requirements and the behavior of other agents. To evaluate our approach, we introduce PARTNR-Dialog, a large-scale multi-agent communicative and cooperative planning benchmark built on the PARTNR environment. Experiments on existing tasks and our new benchmark demonstrate significant improvements in cooperative efficiency and task success rates. Across four backbone LLMs, our method achieves average success rate improvements of 4.5% on the PARTNR-Dialog benchmark and 6.8% on the TDW-MAT benchmark over state-of-the-art open-source communicative agent frameworks. See the LLawCo project page for details: https://www.merl.com/research/highlights/LLawCo
Comment: Accepted to ICML 2026
Automating RT Planning at Scale: High Quality Data For AI Training
Riqiang Gao, Mamadou Diallo, Han Liu, Anthony Magliari, Jonathan Sackett, Wilko Verbakel, Sandra Meyers, Rafe Mcbeth, Masoud Zarepisheh, Simon Arberet, Martin Kraus, Florin C. Ghesu, Ali Kamen
2501.11803v6
Automating RT Planning at Scale: High Quality Data For AI Training
Riqiang Gao, Mamadou Diallo, Han Liu, Anthony Magliari, Jonathan Sackett, Wilko Verbakel, Sandra Meyers, Rafe Mcbeth, Masoud Zarepisheh, Simon Arberet, Martin Kraus, Florin C. Ghesu, Ali Kamen
2501.11803v6
arXiv:2501.11803v6
•updated
•
2025-01-21
Radiotherapy (RT) planning is complex, subjective, and time-intensive. Advances with artificial intelligence (AI) promise to improve its precision and efficiency, but progress is often limited by the scarcity of large, standardized datasets. To address this, we introduce the Automated Iterative RT Planning (AIRTP) system, a scalable solution for generating high-quality treatment plans. This scalable solution is designed to generate substantial volumes of consistently high-quality treatment plans, overcoming a key obstacle in the advancement of AI-driven RT planning. Our AIRTP pipeline adheres to clinical guidelines and automates essential steps, including organ-at-risk (OAR) contouring, helper structure creation, beam setup, optimization, and plan quality improvement, using AI integrated with RT planning software like Varian Eclipse. Furthermore, a novel approach for determining optimization parameters to reproduce 3D dose distributions, i.e. a method to convert dose predictions to deliverable treatment plans constrained by machine limitations is proposed. A comparative analysis of plan quality reveals that our automated pipeline produces treatment plans of quality comparable to those generated manually, which traditionally require several hours of labor per plan. Committed to public research, the first data release of our AIRTP pipeline includes nine cohorts covering head-and-neck and lung cancer sites to support an AAPM 2025 challenge. To our best knowledge, this dataset features more than 10 times number of plans compared to the largest existing well-curated public dataset. Repo: https://github.com/RiqiangGao/GDP-HMM_AAPMChallenge.
Comment: radiotherapy planning, data for AI training
Regularized Reward-Punishment Reinforcement Learning
Jiexin Wang, Eiji Uchibe
2606.28152v1
Regularized Reward-Punishment Reinforcement Learning
Jiexin Wang, Eiji Uchibe
2606.28152v1
arXiv:2606.28152v1
•
2026-06-26
We propose KL-Coupled Policy Regularization (KCPR), a policy coordination framework for Reward-Punishment Reinforcement Learning (RPRL). Based on KCPR, we derive KL-Coupled Soft Optimality (KCSO) and develop its deep realization, klDMP. Unlike existing RPRL approaches that optimize reward-seeking and punishment-related policies largely independently, KCPR enables direct interactions between companion policies by treating each as a dynamically learned prior for the other. KCSO yields coupled soft-optimal policies and KL-regularized Bellman operators, allowing reward and punishment information to jointly influence value propagation. To improve learning stability, we introduce a companion-prior softening mechanism and evaluate separate replay-buffer designs for balancing reward- and punishment-related experience. Experiments in grid-world and Gazebo robotic navigation tasks demonstrate that klDMP improves safety and learning stability while maintaining competitive task performance compared with DQN, SQL and softDMP. These results suggest that policy-level coordination provides an effective mechanism for integrating multiple behavioral objectives and may serve as a useful design principle for reinforcement learning systems with interacting motivational processes.
Translation as a Bridging Action: Transferring Manipulation Skills from Humans to Robots
Sijin Chen, Kaixuan Jiang, Haixin Shi, Yanhui Wang, Weiheng Zhong, Haosheng Li, Bo Jiang, Yuxiao Liu, Xihui Liu
2606.28133v1
Translation as a Bridging Action: Transferring Manipulation Skills from Humans to Robots
Sijin Chen, Kaixuan Jiang, Haixin Shi, Yanhui Wang, Weiheng Zhong, Haosheng Li, Bo Jiang, Yuxiao Liu, Xihui Liu
2606.28133v1
arXiv:2606.28133v1
•
2026-06-26
We study whether we can learn novel manipulation skills from human actions to a bi-manual robot with parallel grippers. Human action data is cheap, abundant, and diverse, making it one of the most promising resources for scaling up robot learning. Yet transferring skills from humans to robots remains hard: most prior work treats humans as just another bi-manual 6DoF embodiment, where hand-pose estimates are noisy and the contact patterns of human fingers differ fundamentally from those of a parallel gripper. We argue that learning rotation-inclusive action signals from human data is therefore sub-optimal, and instead propose a bridging action representation: the relative wrist translation within the initial head-camera frame, an action space shared by humans and robots. To handle the potential absence of certain action components in different embodiments, we build a $π_0$-like vision-language-action model with interleaved action tokens and attention masking. On a suite of novel bi-manual manipulation tasks, our bridging action transfers human manipulation knowledge to robots far more effectively than noisy 6DoF human actions and scales with the amount of human data.
Comment: Project Page: https://translation-as-a-bridging-action.github.io/
PhysisForcing: Physics Reinforced World Simulator for Robotic Manipulation
Peiwen Zhang, Yufan Deng, Shangkun Sun, Juncheng Ma, Duomin Wang, Jonas Du, Zilin Pan, Ye Huang, Hao Liang, Songyan Huang, Ruihua Zhang, Enze Xie, Ming-Yu Liu, Daquan Zhou
2606.28128v1
PhysisForcing: Physics Reinforced World Simulator for Robotic Manipulation
Peiwen Zhang, Yufan Deng, Shangkun Sun, Juncheng Ma, Duomin Wang, Jonas Du, Zilin Pan, Ye Huang, Hao Liang, Songyan Huang, Ruihua Zhang, Enze Xie, Ming-Yu Liu, Daquan Zhou
2606.28128v1
arXiv:2606.28128v1
•
2026-06-26
Video generation models have emerged as a promising paradigm for embodied world simulation. However, both general-domain video generators and robot-specific data fine-tuned models can still produce physically implausible manipulations, including discontinuous motion trajectories and inconsistent robot-object interactions, which limits their reliability as world simulators. Through extensive experiments, we find that such physical instability mainly arises from two factors: deformation of moving objects and implausible spatio-temporal correlations among interacting entities, particularly during contact. Building on this observation, we propose PhysisForcing, a scalable training framework that strengthens physical consistency by focusing supervision on physics-informative regions through joint optimization of pixel-level and semantic-level features. The framework consists of a pixel-level trajectory alignment loss, which supervises DiT features using reference point trajectories, and a semantic-level relational alignment loss, which aligns DiT features with inter-region relations extracted from a frozen video understanding encoder. Extensive experiments on R-Bench, PAI-Bench, and EZS-Bench show that PhysisForcing consistently improves embodied video generation over strong baselines, improving the Wan2.2-I2V-A14B and Cosmos3-Nano base models on R-Bench by 22.3\% and 9.2\% (7.1\% and 3.7\% over vanilla finetuning), with the Cosmos3-Nano variant attaining the best overall score. Beyond generation, as a world model under the WorldArena action-planner protocol it raises the closed-loop success rate from 16.0\% to 24.0\% and further improves downstream policy success, indicating that physically aligned video models yield stronger representations for robotic manipulation.
Comment: Github: https://github.com/DAGroup-PKU/PhysisForcing Project website: https://dagroup-pku.github.io/PhysisForcing.github.io/#
AI-Driven Synthesis for High-Tech System Design: Automating Innovation
Luuk Oerlemans, Steven Westerhof, Theo Hofman
2606.28126v1
AI-Driven Synthesis for High-Tech System Design: Automating Innovation
Luuk Oerlemans, Steven Westerhof, Theo Hofman
2606.28126v1
arXiv:2606.28126v1
•
2026-06-26
This article addresses the combinatorial complexity inherent in modern high-tech system design by presenting automation-in-design (AiD) as a transformative paradigm. We propose computational design synthesis (CDS), a framework utilising deep learning and generative AI to automate the creation of novel systems. Two case studies (e-drive system design and spatial dimensioning problem) serve as proof-points for this approach. The AI-driven methods used in the case studies represent a fundamental shift in engineering, advancing from simulation-based optimisation towards autonomous design with minimal human supervision.
Point of View: How Perspective Affects Perceived Robot Sociability
Subham Agrawal, Aftab Akthar, Nils Dengler, Maren Bennewitz
2603.28272v2
Point of View: How Perspective Affects Perceived Robot Sociability
Subham Agrawal, Aftab Akthar, Nils Dengler, Maren Bennewitz
2603.28272v2
arXiv:2603.28272v2
•updated
•
2026-03-30
Ensuring that robot navigation is safe and socially acceptable is crucial for comfortable human-robot interaction in shared environments. However, existing validation methods often rely on a bird's-eye (allocentric) perspective, which fails to capture the subjective first-person experience of pedestrians encountering robots in the real world. In this paper, we address the perceptual gap between allocentric validation and egocentric experience by investigating how different perspectives affect the perceived sociability and disturbance of robot trajectories. Our approach uses an immersive VR environment to evaluate identical robot trajectories across allocentric, egocentric-proximal, and egocentric-distal viewpoints in a user study. We perform this analysis for trajectories generated from two different navigation policies to understand if the observed differences are unique to a single type of trajectory or more generalizable. We further examine whether augmenting a trajectory with a head-nod gesture can bridge the perceptual gap and improve human comfort. Our experiments suggest that trajectories rated as sociable from an allocentric view may be perceived as significantly more disturbing when experienced from a first-person perspective in close proximity. Our results also demonstrate that while passing distance affects perceived disturbance, communicative social signaling, such as a head-nod, can effectively enhance the perceived sociability of the robot's behavior.
When May I Help You? On The Effect of Proactivity on Group Human-Robot Collaboration
Thomas Vitry, Vanessa Maeder, Kieran Edgeworth, Asihati Hazaiti, Doga Deniz Ates, Connor Gäde, Jan-Gerrit Habekost, Dennis Becker, Stefan Wermter
2606.28469v1
When May I Help You? On The Effect of Proactivity on Group Human-Robot Collaboration
Thomas Vitry, Vanessa Maeder, Kieran Edgeworth, Asihati Hazaiti, Doga Deniz Ates, Connor Gäde, Jan-Gerrit Habekost, Dennis Becker, Stefan Wermter
2606.28469v1
arXiv:2606.28469v1
•
2026-06-26
Robot initiative is a central challenge in multi-party human-robot collaboration. A robot that contributes without being addressed may provide timely support, but it may also disrupt coordination, divide attention, or interrupt turn-taking; a robot that waits to be addressed may preserve human control, but it may also miss opportunities to assist. We investigate this design challenge in a collaborative escape room in which pairs of participants work with a humanoid robot under either a reactive interaction model, where the robot responds only when addressed, or a proactive model, where it listens continuously, contributes autonomously, and periodically re-initiates interaction. We evaluate both models using puzzle-solving performance, interaction frequency, and participant ratings on the Godspeed and RoSAS scales. The proactive model substantially increases interaction frequency, whereas the reactive model shows a descriptively higher overall success rate (92.86% vs. 71.42%). The strongest differences emerge when prior experience and personality are taken into account: participants with LLM experience solve the early puzzles faster in the reactive condition, and participants with prior robot experience show modified evaluations of proactive and reactive interaction as do introverted participants. These findings demonstrate that the effects of robot initiative are simultaneously shaped by users' prior experience, personality traits and more generally by the needs of the group.
Comment: Published at the RO-MAN 2026 conference
Relating Reinforcement Learning to Dynamic Programming-Based Planning
Filip V. Georgiev, Kalle G. Timperi, Başak Sakçak, Steven M. LaValle
2603.07844v2
Relating Reinforcement Learning to Dynamic Programming-Based Planning
Filip V. Georgiev, Kalle G. Timperi, Başak Sakçak, Steven M. LaValle
2603.07844v2
arXiv:2603.07844v2
•updated
•
2026-03-08
This paper bridges some of the gap between optimal planning and reinforcement learning (RL), both of which share roots in dynamic programming applied to sequential decision making or optimal control. Whereas planning typically favors deterministic models, goal termination, and cost minimization, RL tends to favor stochastic models, infinite-horizon discounting, and reward maximization in addition to learning-related parameters such as the learning rate and greediness factor. A derandomized version of RL is developed, analyzed, and implemented to yield performance comparisons with value iteration and Dijkstra's algorithm using simple planning models. Next, mathematical analysis shows: 1) conditions under which cost minimization and reward maximization are equivalent, 2) conditions for equivalence of single-shot goal termination and infinite-horizon episodic learning, and 3) conditions under which discounting causes goal achievement to fail. The paper then advocates for defining and optimizing truecost, rather than inserting arbitrary parameters to guide operations. Performance studies are then extended to the stochastic case, using planning-oriented criteria and comparing value iteration to RL with learning rates and greediness factors.
Comment: 43 pages, 8 figures, World Symposium on the Algorithmic Foundations of Robotics (WAFR 2026); added requested reviewer changes
On dynamic multi-agent pathfinding methods: review, simulations and modifications
Gabriel Fejziaj, Salama Hassona, Wieslaw Marszalek
2606.03735v2
On dynamic multi-agent pathfinding methods: review, simulations and modifications
Gabriel Fejziaj, Salama Hassona, Wieslaw Marszalek
2606.03735v2
arXiv:2606.03735v2
•updated
•
2026-06-02
This paper presents a systematic study of pathfinding algorithms in the context of Dynamic Multi-Agent Pathfinding (D-MAPF), a setting that combines dynamic obstacles, partial observability, and inter-agent conflicts. We evaluate six representative algorithms: Dijkstra, D* Lite, Space-Time A*, WHCA*, M*, and a novel method denoted as A** within a unified simulation framework. The proposed A** algorithm introduces a template-based approach that decouples offline geometric path generation from online temporal adaptation. By precomputing multiple diverse candidate paths and dynamically reconnecting to them using space-time planning, A** improves solution quality in environments with frequent changes and limited sensing
Learn Structure, Adapt on the Fly: Multi-Scale Residual Learning and Online Adaptation for Aerial Manipulators
Samaksh Ujjawal, Naveen Sudheer Nair, Shivansh Pratap Singh, Rishabh Dev Yadav, Wei Pan, Spandan Roy
2603.11638v2
Learn Structure, Adapt on the Fly: Multi-Scale Residual Learning and Online Adaptation for Aerial Manipulators
Samaksh Ujjawal, Naveen Sudheer Nair, Shivansh Pratap Singh, Rishabh Dev Yadav, Wei Pan, Spandan Roy
2603.11638v2
arXiv:2603.11638v2
•updated
•
2026-03-12
Autonomous Aerial Manipulators (AAMs) are inherently coupled, nonlinear systems that exhibit nonstationary and multiscale residual dynamics, particularly during manipulator reconfiguration and abrupt payload variations. Conventional analytical dynamic models rely on fixed parametric structures, while static data-driven model assume stationary dynamics and degrade under configuration changes and payload variations. Moreover, existing learning architectures do not explicitly factorize cross-variable coupling and multi-scale temporal effects, conflating instantaneous inertial dynamics with long-horizon regime evolution. We propose a predictive-adaptive framework for real-time residual modeling and compensation in AAMs. The core of this framework is the Factorized Dynamics Transformer (FDT), which treats physical variables as independent tokens. This design enables explicit cross-variable attention while structurally separating short-horizon inertial dependencies from long-horizon aerodynamic effects. To address deployment-time distribution shifts, a Latent Residual Adapter (LRA) performs rapid linear adaptation in the latent space via Recursive Least Squares, preserving the offline nonlinear representation without prohibitive computational overhead. The adapted residual forecast is directly integrated into a residual-compensated adaptive controller. Real-world experiments on an aerial manipulator subjected to unseen payloads demonstrate higher prediction fidelity, accelerated disturbance attenuation, and superior closed-loop tracking precision compared to state-of-the-art learning baselines, all while maintaining strict real-time feasibility.
AeroGrab: A Unified Framework for Aerial Grasping in Cluttered Environments
Shivansh Pratap Singh, Naveen Sudheer Nair, Samaksh Ujjawal, Sarthak Mishra, Soham Patil, Rishabh Dev Yadav, Spandan Roy
2603.15097v2
AeroGrab: A Unified Framework for Aerial Grasping in Cluttered Environments
Shivansh Pratap Singh, Naveen Sudheer Nair, Samaksh Ujjawal, Sarthak Mishra, Soham Patil, Rishabh Dev Yadav, Spandan Roy
2603.15097v2
arXiv:2603.15097v2
•updated
•
2026-03-16
Reliable aerial grasping in cluttered environments remains challenging due to occlusions and collision risks. Existing aerial manipulation pipelines largely rely on centroid-based grasping and lack integration between the grasp pose generation models, active exploration, and language-level task specification, resulting in the absence of a complete end-to-end system. In this work, we present an integrated pipeline for reliable aerial grasping in cluttered environments. Given a scene and a language instruction, the system identifies the target object and actively explores it to gain better views of the object. During exploration, a grasp generation network predicts multiple 6-DoF grasp candidates for each view. Each candidate is evaluated using a collision-aware feasibility framework, and the overall best grasp is selected and executed using standard trajectory generation and control methods. Experiments in cluttered real-world scenarios demonstrate robust and reliable grasp execution, highlighting the effectiveness of combining active perception with feasibility-aware grasp selection for aerial manipulation.
VLM-Guided Visual Place Recognition for Planet-Scale Geo-Localization
Sania Waheed, Na Min An, Michael Milford, Sarvapali D. Ramchurn, Shoaib Ehsan
2507.17455v2
VLM-Guided Visual Place Recognition for Planet-Scale Geo-Localization
Sania Waheed, Na Min An, Michael Milford, Sarvapali D. Ramchurn, Shoaib Ehsan
2507.17455v2
arXiv:2507.17455v2
•updated
•
2025-07-23
Geo-localization from a single image at planet scale (essentially an advanced or extreme version of the kidnapped robot problem) is a fundamental and challenging task in applications such as navigation, autonomous driving and disaster response due to the vast diversity of locations, environmental conditions, and scene variations. Traditional retrieval-based methods for geo-localization struggle with scalability and perceptual aliasing, while classification-based approaches lack generalization and require extensive training data. Recent advances in vision-language models (VLMs) offer a promising alternative by leveraging contextual understanding and reasoning. However, while VLMs achieve high accuracy, they are often prone to hallucinations and lack interpretability, making them unreliable as standalone solutions. In this work, we propose a novel hybrid geo-localization framework that combines the strengths of VLMs with retrieval-based visual place recognition (VPR) methods. Our approach first leverages a VLM to generate a prior, effectively guiding and constraining the retrieval search space. We then employ a retrieval step, followed by a re-ranking mechanism that selects the most geographically plausible matches based on feature similarity and proximity to the initially estimated coordinates. We evaluate our approach on multiple geo-localization benchmarks and show that it consistently outperforms prior state-of-the-art methods, particularly at street (up to 4.51%) and city level (up to 13.52%). Our results demonstrate that VLM-generated geographic priors in combination with VPR lead to scalable, robust, and accurate geo-localization systems.
LA4VLA: Learning to Act without Seeing via Language-Action Pretraining
Tao Lin, Yuxin Du, Yiran Mao, Zewei Ye, Yilei Zhong, Bing Cheng, Yiming Wang, Jiting Liu, Yang Tian, Junchi Yan, Feiran Wu, Zenan Meng, Hu Wei, Yuqian Fu, Gen Li, Bo Zhao
2606.27295v2
LA4VLA: Learning to Act without Seeing via Language-Action Pretraining
Tao Lin, Yuxin Du, Yiran Mao, Zewei Ye, Yilei Zhong, Bing Cheng, Yiming Wang, Jiting Liu, Yang Tian, Junchi Yan, Feiran Wu, Zenan Meng, Hu Wei, Yuqian Fu, Gen Li, Bo Zhao
2606.27295v2
arXiv:2606.27295v2
•updated
•
2026-06-25
Vision-Language-Action (VLA) models are commonly pretrained on robot demonstrations by jointly mapping visual observations and language instructions to actions. However, dense visual-action supervision can dominate the comparatively sparse language-action signal. As a result, policies may rely on visual shortcuts rather than learn how language conditions action execution, making them sensitive to visual variations. To address this limitation, we propose LA4VLA, a language-action pretraining framework that enables policies to acquire language-conditioned action priors without visual observations. These priors capture reusable manipulation skills shared across tasks and scenes, reducing reliance on scene-specific visual cues. Specifically, LA4VLA decomposes expert demonstration trajectories into atomic action segments and pairs each segment with a corresponding low-level action description. This yields LA-33K, a dataset of 33K Language-Action (LA) episodes derived entirely from existing demonstrations without additional robot data collection. We further develop LA4VLA-1B, a lightweight 1B-parameter VLA model, and investigate three paradigms for incorporating language-action supervision into VLA learning: LA-only pretraining, sequential LA-to-VLA pretraining, and mixed LA-VLA pretraining. Across simulation and real-world tasks, LA-pretrained policies consistently outperform matched VLA-pretrained counterparts, while combining LA and VLA supervision leads to further gains. In particular, mixed LA-VLA pretraining improves the average success rate of LA4VLA-1B over the no-pretraining baseline by up to 17.8 and 45.0 percentage points in simulation and real-world tasks, respectively. These results establish LA4VLA as an effective and complementary pretraining strategy for building stronger and more robust VLA policies.
Comment: Github: https://github.com/MINT-SJTU/LA4VLA
RAE-NWM: Navigation World Model in Dense Visual Representation Space
Mingkun Zhang, Wangtian Shen, Fan Zhang, Haijian Qin, Zihao Pei, Ziyang Meng
2603.09241v2
RAE-NWM: Navigation World Model in Dense Visual Representation Space
Mingkun Zhang, Wangtian Shen, Fan Zhang, Haijian Qin, Zihao Pei, Ziyang Meng
2603.09241v2
arXiv:2603.09241v2
•updated
•
2026-03-10
Visual navigation requires agents to reach goals in complex environments through perception and planning. World models address this task by simulating action-conditioned state transitions to predict future observations. Current navigation world models typically learn state evolution under actions within the compressed latent space of a Variational Autoencoder, where spatial compression often discards fine-grained structural information and hinders precise control. To better understand the propagation characteristics of different representations, we conduct a linear dynamics probe and observe that dense DINOv2 features exhibit stronger linear predictability for action-conditioned transitions. Motivated by this observation, we propose the Representation Autoencoder-based Navigation World Model (RAE-NWM), which models navigation dynamics in a dense visual representation space. We employ a Conditional Diffusion Transformer with Decoupled Diffusion Transformer head (CDiT-DH) to model continuous transitions, and introduce a separate time-driven gating module for dynamics conditioning to regulate action injection strength during generation. Extensive evaluations show that modeling sequential rollouts in this space improves structural stability and action accuracy, benefiting downstream planning and navigation.
Comment: Code is available at: https://github.com/20robo/raenwm
Building a Scalable, Reproducible, Evaluatable, and Closed-Loop Simulation Environment Foundation for Embodied Intelligence Cloud-Native Simulation Infrastructure for Embodied Intelligence Training, Evaluation, and Data Collection
Junwu Xiong, Yongjian Guo, Mingxi Luo, Ning Qiao, Lei Kang, Song Wang, Yince Gao
2606.27962v1
Building a Scalable, Reproducible, Evaluatable, and Closed-Loop Simulation Environment Foundation for Embodied Intelligence Cloud-Native Simulation Infrastructure for Embodied Intelligence Training, Evaluation, and Data Collection
Junwu Xiong, Yongjian Guo, Mingxi Luo, Ning Qiao, Lei Kang, Song Wang, Yince Gao
2606.27962v1
arXiv:2606.27962v1
•
2026-06-26
This paper presents a cloud-native simulation infrastructure framework for embodied intelligence that supports large-scale training, standardized evaluation, and simulation-based data collection. The framework unifies simulation environment generation, task execution, trajectory collection, model evaluation, data management, and cloud services into a scalable and reproducible platform. To address the high cost, limited scalability, and poor reproducibility of real-world robotic data collection, the framework adopts cloud-native technologies including elastic resource scheduling, containerized simulation, unified data management, and service-oriented system design, enabling efficient large-scale simulation for multi-model and multi-task workloads. Built on a four-layer architecture, the framework provides standardized environment assets, automated task generation, trajectory collection, benchmark evaluation, and closed-loop data optimization. It further integrates representative systems including D-VLA, RL-VLA3, Sword, and Pre-VLA to support scalable simulation, dynamic scheduling, visual augmentation, and real-time data filtering. We argue that cloud-native simulation infrastructure provides a unified foundation for data generation, model training, standardized evaluation, and real-world deployment, and will play a key role in the future development of embodied intelligence.
Orientation Matters: Learning Radiation Patterns of Multi-Rotor UAVs In-Flight to Enhance Communication Availability Modeling
Martin Zoula, Daniel Bonilla Licea, Jan Faigl, Václav Navrátil, Martin Saska
2604.02827v2
Orientation Matters: Learning Radiation Patterns of Multi-Rotor UAVs In-Flight to Enhance Communication Availability Modeling
Martin Zoula, Daniel Bonilla Licea, Jan Faigl, Václav Navrátil, Martin Saska
2604.02827v2
arXiv:2604.02827v2
•updated
•
2026-04-03
The paper presents an approach for learning antenna Radiation Patterns (RPs) of a pair of heterogeneous quadrotor Uncrewed Aerial Vehicles (UAVs) by calibration flight data. RPs are modeled either as a Spherical Harmonics series or as a weighted average over inducing samples. Linear regression of polynomial coefficients enables decoupling of independent UAVs' RPs from the observed joint gain. A synchronized calibration trajectory provides training and testing samples in an obstacle-free anechoic altitude. Evaluation on a real-world dataset demonstrates the feasibility of learning both radiation patterns, achieving 4.56 dB RMS extrapolation error. The proposed RP learning and decoupling can be exploited in rapid recalibration upon payload changes, thereby enabling precise autonomous path planning and swarm control in real-world applications where setup changes are expected.
Comment: 9 pages, 10 figures
StereoVLA: Enhancing Vision-Language-Action Models with Stereo Vision
Shengliang Deng, Mi Yan, Yixin Zheng, Jiayi Su, Wenhao Zhang, Yitao Zeng, Xiaoguang Zhao, Heming Cui, Zhizheng Zhang, He Wang
2512.21970v2
StereoVLA: Enhancing Vision-Language-Action Models with Stereo Vision
Shengliang Deng, Mi Yan, Yixin Zheng, Jiayi Su, Wenhao Zhang, Yitao Zeng, Xiaoguang Zhao, Heming Cui, Zhizheng Zhang, He Wang
2512.21970v2
arXiv:2512.21970v2
•updated
•
2025-12-26
While Vision-Language-Action (VLA) models excel in generalist manipulation, they often lack fine-grained spatial awareness and show limited viewpoint robustness. This limitation largely stems from the reliance on pretrained RGB encoders, which lack explicit geometric cues and prioritize semantic alignment over geometric representation. We argue that effective visual representations for VLA models must jointly encode both semantic and geometric information. In this paper, we introduce StereoVLA, the first VLA model to incorporate rich geometric cues from large-scale synthetic stereo data. StereoVLA employs a Geometric-and-Semantic (GeoSem) vision encoder that extracts geometric cues from subtle stereo-view disparities for precise spatial perception, while simultaneously capturing semantic features from pixel observations to support language-conditioned manipulation. Additionally, we introduce two synergistic co-training objectives: Interaction-Region Depth Estimation for precise spatial reasoning, and Camera Parameter Estimation to implicitly align perception and action coordinate systems. Compared with baselines that employ various input modalities, StereoVLA achieves a 33.4% absolute gain in success rate in real-world experiments and demonstrates robustness to near-hemispheric camera perspectives. Project page: https://shengliangd.github.io/StereoVLA-Webpage.
DIVER: Reinforced Diffusion Breaks Imitation Bottlenecks in End-to-End Autonomous Driving
Ziying Song, Lin Liu, Hongyu Pan, Bencheng Liao, Mingzhe Guo, Lei Yang, Yongchang Zhang, Shaoqing Xu, Caiyan Jia, Yadan Luo
2507.04049v5
DIVER: Reinforced Diffusion Breaks Imitation Bottlenecks in End-to-End Autonomous Driving
Ziying Song, Lin Liu, Hongyu Pan, Bencheng Liao, Mingzhe Guo, Lei Yang, Yongchang Zhang, Shaoqing Xu, Caiyan Jia, Yadan Luo
2507.04049v5
arXiv:2507.04049v5
•updated
•
2025-07-05
Most end-to-end autonomous driving methods rely on imitation learning from single expert demonstrations, often leading to conservative and homogeneous behaviors that limit generalization in complex real-world scenarios. In this work, we propose DIVER, an end-to-end driving framework that integrates reinforcement learning with diffusion-based generation to produce diverse and feasible trajectories. At the core of DIVER lies a reinforced diffusion-based generation mechanism. First, the model conditions on map elements and surrounding agents to generate multiple reference trajectories from a single ground-truth trajectory, alleviating the limitations of imitation learning that arise from relying solely on single expert demonstrations. Second, reinforcement learning is employed to guide the diffusion process, where reward-based supervision enforces safety and diversity constraints on the generated trajectories, thereby enhancing their practicality and generalization capability. Furthermore, to address the limitations of L2-based open-loop metrics in capturing trajectory diversity, we propose a novel Diversity metric to evaluate the diversity of multi-mode predictions.Extensive experiments on the closed-loop NAVSIM and Bench2Drive benchmarks, as well as the open-loop nuScenes dataset, demonstrate that DIVER significantly improves trajectory diversity, effectively addressing the mode collapse problem inherent in imitation learning.
Comment: 17 pages, 10 figures
When Multi-Robot Systems Meet Agentic AI:Towards Embodied Collective Intelligence
Yuxuan Yan, Yuanyuan Jia, Qianqian Yang
2606.27929v1
When Multi-Robot Systems Meet Agentic AI:Towards Embodied Collective Intelligence
Yuxuan Yan, Yuanyuan Jia, Qianqian Yang
2606.27929v1
arXiv:2606.27929v1
•
2026-06-26
Embodied AI is increasingly becoming agentic, shifting robots from perception--control pipelines towards closed-loop systems that can retrieve context, deliberate during execution, monitor feedback, and refine future behavior. In parallel, robotics research has also moved from single-robot autonomy towards multi-robot systems, driven by the need for wider sensing, distributed action, heterogeneous capabilities, and fault tolerance. As AI agents move from single-agent use towards multi-agent collaboration, robotics faces a parallel challenge: robot teams must move beyond sharing maps, task assignments, and datasets towards sharing the state produced by embodied agent loops. This article explores Embodied Collective Intelligence (ECI), a future multi-robot paradigm in which a robot team accumulates and uses world context, task progress, and skill experience as shared resources. Specifically, we first review how embodied AI is becoming agentic and how multi-robot cooperation has evolved. We then present Embodied Collective Intelligence through Co-Perception, Co-Action, and Co-Evolution. Finally, we use an illustrative navigation study to examine one concrete component of the concept: shared world-memory inheritance. The study shows that a newly added robot can benefit from merged team memory, but it is not intended as a full evaluation of the ECI framework. Taken together, the review and conceptual framework motivate Embodied Collective Intelligence as a direction for embodied multi-agent intelligence, while the case study grounds one measurable part of the concept.
Event-Conditioned Diagnostics of Kinematic, Contact, and Object-Permanence Fields in Passive Object-State World Models
Yang Liu, Yuming Chen
2606.28455v1
Event-Conditioned Diagnostics of Kinematic, Contact, and Object-Permanence Fields in Passive Object-State World Models
Yang Liu, Yuming Chen
2606.28455v1
arXiv:2606.28455v1
•
2026-06-26
World models can predict future physical states, but prediction accuracy alone does not explain how physical information is organized and used inside their latent dynamics. We introduce a controlled diagnostic protocol for studying event-conditioned latent physical structure in passive object-state world models. The protocol tests whether hidden representations encode event-regime information, whether event contexts reweight non-exclusive physical field readouts, and whether field-aligned representational components have functional consequences for prediction. Using a balanced controlled-generator dataset with free-motion, collision, and occlusion events, we evaluate recurrent, attention-based, and latent state-space transition models under a fixed-horizon forecasting setup. The models learn useful predictive dynamics and their hidden states support reliable event-regime readout. Event contexts systematically reweight kinematic, contact, and object-permanence field readouts: free motion is kinematic-dominant, collision combines kinematic and contact structure, and occlusion combines motion-related and object-permanence structure. Time-aligned and directional-consistency analyses further show phase-related shifts in field emphasis. Finally, fixed-horizon projection causal field effect (CFE) shows that suppressing field-aligned directions can degrade event-relevant prediction, with strongest evidence for contact-aligned structure in collision-contact windows and more qualified evidence for object-permanence-aligned structure in hard-occlusion hidden windows. These results support event-conditioned organization and fixed-horizon functional sensitivity of latent physical fields, while not implying explicit physical modules, isolated causal circuits, or context-invariant sliding-window generalization.
Drifting in the Future: Stabilizing Path Following Drifting on High-Latency Vehicle Systems
Frederik Werner, Till Heintzenberg, Markus Lienkamp, Johannes Betz
2606.27914v1
Drifting in the Future: Stabilizing Path Following Drifting on High-Latency Vehicle Systems
Frederik Werner, Till Heintzenberg, Markus Lienkamp, Johannes Betz
2606.27914v1
arXiv:2606.27914v1
•
2026-06-26
Autonomously controlling and handling a vehicle at and beyond its stability limit is a mathematically and computationally demanding task. Prior demonstrations of automated drifting have been limited to research platforms with instantaneous torque delivery and independently actuated wheels, leaving their applicability to production vehicles with actuator latencies and mechanically coupled axles uncertain. To overcome these issues, we design a predictor to compensate for powertrain delays, develop a revised control formulation to accommodate higher actuation latencies as well as a differential coupling on the driven axle, and introduce brake-based velocity stabilization. This paper presents the controller framework, the model extensions, and real-world experimental results. We observe that our controller enables a production sports car with a combustion engine to robustly sustain circular and figure-eight drifts, limiting lateral error to 1.1 m and sideslip overshoot to 0.06 rad despite actuator delays exceeding 250 ms, while mitigating oscillations and maintaining stable path and sideslip tracking. In conclusion, our results establish that autonomous drifting is feasible on production-ready vehicles, opening pathways to advanced safety systems capable of stabilizing cars in scenarios where traditional control fails.
Swarm sign language: motion-based communication between drones
Thomas Rey, Julien Moras, Alexandre Eudes, Antoine Manzanera
2606.27883v1
Swarm sign language: motion-based communication between drones
Thomas Rey, Julien Moras, Alexandre Eudes, Antoine Manzanera
2606.27883v1
arXiv:2606.27883v1
•
2026-06-26
In stealth-constrained swarm robotics, visual communication provides a critical alternative to active radio transmissions, which might be jammed. This research investigates motion-based communication for non-active information exchange, utilizing modular, dynamically feasible planar trajectories as visual cues. On the receiver drone end, a pose estimator tracks the transmitting drone's pose, feeding it into our custom 3DTrajDecoder. The decoder is designed to classify and segment the spatiotemporal sequence while simultaneously regressing its size and normal vector. To robustly train the decoder on both communicative and non-communicative trajectories, we developed a configurable online procedural generation pipeline. We validate our system through real-world testing and simulation to define its operating domain, supported by an extensive ablation study detailing our architectural choices and system limitations.
Comment: 8 pages, 7 figures
A Primer on SO(3) Action Representations in Deep Reinforcement Learning
Martin Schuck, Sherif Samy, Angela P. Schoellig
2510.11103v3
A Primer on SO(3) Action Representations in Deep Reinforcement Learning
Martin Schuck, Sherif Samy, Angela P. Schoellig
2510.11103v3
arXiv:2510.11103v3
•updated
•
2025-10-13
Many robotic control tasks require policies to act on orientations, yet the geometry of SO(3) makes this nontrivial. Because SO(3) admits no global, smooth, minimal parameterization, common representations such as Euler angles, quaternions, rotation matrices, and Lie algebra coordinates introduce distinct constraints and failure modes. While these trade-offs are well studied for supervised learning, their implications for actions in reinforcement learning remain unclear. We systematically evaluate SO(3) action representations across three standard continuous control algorithms, PPO, SAC, and TD3, under dense and sparse rewards. We compare how representations shape exploration, interact with entropy regularization, and affect training stability through empirical studies and analyze the implications of different projections for obtaining valid rotations from Euclidean network outputs. Across a suite of robotics benchmarks, we quantify the practical impact of these choices and distill simple, implementation-ready guidelines for selecting and using rotation actions. Our results highlight that representation-induced geometry strongly influences exploration and optimization and show that representing actions as tangent vectors in the local frame yields the most reliable results across algorithms. The project webpage and code are available at amacati.github.io/so3_primer.
Comment: Published at The Fourteenth International Conference on Learning Representations (ICLR 2026)
S$^2$-VLA: State-Space Guided Vision-Language-Action Models for Long-Horizon Manipulation
Zhipeng Xie, Zongyi Han, Xiangyi Wei, Shiliang Sun, Yang Li, Jing Zhao
2606.27872v1
S$^2$-VLA: State-Space Guided Vision-Language-Action Models for Long-Horizon Manipulation
Zhipeng Xie, Zongyi Han, Xiangyi Wei, Shiliang Sun, Yang Li, Jing Zhao
2606.27872v1
arXiv:2606.27872v1
•
2026-06-26
Vision-Language-Action (VLA) models have demonstrated strong capabilities in robotic manipulation, but their performance degrades significantly in long-horizon tasks due to cumulative error propagation. This limitation largely arises from static feature fusion mechanisms that rely on fixed weights to combine visual, language, and action representations, preventing the model from adapting to different phases of task execution. To address this limitation, we propose S$^2$-VLA, a framework that introduces a State-Space Guided Adaptive Attention (SSGAA) mechanism. SSGAA maintains a belief state that tracks task progression and generates dynamic gating weights to adaptively fuse information from three complementary sources visual features for spatial perception, task intents for high-level task planning, and temporal action sequences for execution consistency. This adaptive fusion allows the model to shift its focus throughout task execution, aligning with the evolving requirements of different task stages. Despite its compact 2B parameter size, S$^2$-VLA consistently outperforms larger 7B-scale models and achieves state-of-the-art performance on long-horizon manipulation benchmarks, including LIBERO and SimplerEnv. highlighting the importance of adaptive feature fusion for long-horizon robotic manipulation.
Comment: Accepted to IJCAI 2026
LocalNav: Distilling Frontier VLMs and Embodied RL for On-Device Object Goal Navigation
Nicolas Baumann, Liam Boyle, Pu Deng, Edoardo Ghignone, Boyang Sun, Marc Pollefeys, Luca Benini, Michele Magno
2606.27871v1
LocalNav: Distilling Frontier VLMs and Embodied RL for On-Device Object Goal Navigation
Nicolas Baumann, Liam Boyle, Pu Deng, Edoardo Ghignone, Boyang Sun, Marc Pollefeys, Luca Benini, Michele Magno
2606.27871v1
arXiv:2606.27871v1
•
2026-06-26
Vision Language Models (VLMs) have emerged in the robotic domain as a powerful tool that enables environmental perception with language context, serving as a catalyst for open-vocabulary tasks like ObjectNav. Yet, their computational footprint typically confines them to cloud execution, hindering low-latency inference with local deployment on resource-constrained robots. To address this challenge, we present a distillation strategy that transfers complex spatial-semantic reasoning from large frontier models into a lightweight, 4B-parameter local VLM for edge execution on embedded GPU devices (e.g., Jetson Orin). We first establish a State of the Art (SotA), Scene Graph (SG)-based pipeline using Claude Sonnet 4.6, achieving a 39.7% Success Rate (SR) on the HM3D OVON benchmark. We then demonstrate that fine-tuning Qwen3.5-4B on just 500 frontier reasoning traces effectively enables navigation capabilities, yielding a SR of 34.5%, narrowing the gap to the performance of large cloud models. Finally, we introduce E-RLVR with Token Generation (TG) regularization to compress output sequence lengths for physical deployment while grounding the agent in its task. This downstream optimization reduces TG overhead by 72.1% and latency by 71.8%. Combined with quantization, this joint strategy yields a cumulative 82.8% reduction in overall inference latency without significantly sacrificing performance, presenting a viable paradigm for local, low-latency VLM execution on mobile robots.
PPO-EAL: Exact Augmented Lagrangian Proximal Policy Optimization for Safe Robotic Control
Jiatao Ding, Songqun Gao, Andrea Del Prete, Matteo Saveriano
2606.27861v1
PPO-EAL: Exact Augmented Lagrangian Proximal Policy Optimization for Safe Robotic Control
Jiatao Ding, Songqun Gao, Andrea Del Prete, Matteo Saveriano
2606.27861v1
arXiv:2606.27861v1
•
2026-06-26
Reinforcement learning (RL) has emerged as a promising solution to accomplish complex robotic control tasks; however, most of the current work ignores the safety requirements. Safe RL seeks to maximize task performance while satisfying explicit physical constraints, but current algorithms struggle to learn the policy efficiently with precise constraint satisfaction. This work proposes PPO-EAL, a novel first-order constrained policy optimization framework that integrates exact augmented Lagrangian optimization into proximal policy optimization for safe robotic control. By combining clipped policy updates with exact quadratic penalty terms, PPO-EAL achieves theoretically grounded constraint enforcement without requiring impractically large penalty factors. A momentum-regulated multiplier update further improves dual-variable stability, reducing constraint oscillation and unsafe behavior while preserving task performance. We provide exactness and convergence analysis under standard stochastic approximation assumptions. Extensive validation across diverse GPU-accelerated robotic benchmarks-including cart-pole balancing, cart-double-pendulum stabilization, 7-DoF Franka end-effector reaching, and quadrupedal locomotion-demonstrates superior safety precision and reward performance compared with state-of-the-art first-order safe RL baselines. Finally, we demonstrate zero-shot sim-to-real deployment in a contact-rich gear assembly task, where PPO-EAL substantially improves task success, reduces peak contact force, and enhances operational robustness. These results establish PPO-EAL as a general and practically deployable safe RL framework for diverse safety-critical robotic systems.
Comment: 11 pages, 8 figures and 8 tables
Driver-WM: A Driver-Centric Traffic-Conditioned Latent World Model for In-Cabin Dynamics Rollout
Haozhuang Chi, Daosheng Qiu, Hao Su, Haochen Liu, Zirui Li, Haoruo Zhang, Chen Lv
2605.05092v2
Driver-WM: A Driver-Centric Traffic-Conditioned Latent World Model for In-Cabin Dynamics Rollout
Haozhuang Chi, Daosheng Qiu, Hao Su, Haochen Liu, Zirui Li, Haoruo Zhang, Chen Lv
2605.05092v2
arXiv:2605.05092v2
•updated
•
2026-05-06
Safe L2/L3 driving automation requires anticipating human-in-the-loop reactions during shared-control transitions. While most driving world models forecast the external environment, in-cabin intelligence remains strictly recognition-oriented and lacks multi-step rollout capabilities for driver dynamics. We introduce Driver-WM, a driver-centric latent world model that rolls out in-cabin dynamics causally conditioned on out-cabin traffic context. This formulation unifies physical kinematics forecasting with auxiliary behavioral and emotional semantic recognition. Operating in a compact latent space constructed from frozen vision-language features, Driver-WM adopts a dual-stream architecture to separately encode external traffic and internal driver states. These streams are directionally coupled via a gated causal injection mechanism, which uses a learned vector gate to modulate external contextual perturbations while strictly enforcing temporal causality. Experiments on AIDE show robust long-horizon forecasting on reactive high-motion clips, improved driver/traffic semantic alignment, and controlled interventions that expose the external-to-internal mechanism.
Comment: Accepted to the 19th European Conference on Computer Vision (ECCV 2026). This version includes the supplementary material
Booster Lab: A Data-Centric Pipeline for Learning Deployable Humanoid Locomotion Policies
Penghui Chen, Tinglong Zheng, Yufeng Zhang, Mingguo Zhao
2606.27813v1
Booster Lab: A Data-Centric Pipeline for Learning Deployable Humanoid Locomotion Policies
Penghui Chen, Tinglong Zheng, Yufeng Zhang, Mingguo Zhao
2606.27813v1
arXiv:2606.27813v1
•
2026-06-26
Humanoid robot motion learning requires not only task-oriented control policies but also physically feasible and natural behaviors that can be transferred to real robots. However, robot-feasible motion data are often scarce: raw human demonstrations may be incompatible with the robot morphology, open-source clips vary in quality, and simulation-collected robot trajectories still require feasibility checking. To address these challenges, we propose a data-centric training and deployment pipeline that integrates motion data curation, real-to-sim model adaptation, AMP-based reinforcement learning, and sim-to-real deployment. We validate the framework on the Booster T1 robot and further provide preliminary cross-platform validation on Booster K1.
LXD-SLAM: LiDAR+X Dense SLAM with $\sum_{i=0}^{5}C_5^i$ Configurable Sensor Combinations
Zhong Wang, Lin Zhang, Linfei Li, Ying Shen, Shaoming Zhang, Pengcheng Shi, Shengjie Zhao
2606.27811v1
LXD-SLAM: LiDAR+X Dense SLAM with $\sum_{i=0}^{5}C_5^i$ Configurable Sensor Combinations
Zhong Wang, Lin Zhang, Linfei Li, Ying Shen, Shaoming Zhang, Pengcheng Shi, Shengjie Zhao
2606.27811v1
arXiv:2606.27811v1
•
2026-06-26
Simultaneous Localization and Mapping (SLAM) is essential for autonomous systems, yet achieving reliable, globally consistent pose estimation and dense mapping in complex environments remains challenging due to geometric degeneracy and sensor drift. While multi-sensor fusion addresses these issues, existing systems often lack the modularity to adapt to diverse platforms and rely on mathematically inconsistent fusion or suboptimal map representations. To address these limitations, we propose LXD-SLAM (LiDAR+X Dense SLAM), a highly versatile and unified multi-sensor fusion framework. Centered around 3D LiDAR, our system allows for the plug-and-play integration of LiDAR, Camera, IMU, Wheel Encoder, and GNSS, supporting up to 32 distinct sensor combinations. We employ a mathematically unified Iterative Error-Sate Kalman Filter with an adaptive hierarchical prediction strategy and an update step that minimizes point-to-mesh distances and visual reprojection errors. To support this, the environment is modeled using continuous multi-layered Gaussian Process (GP) sub-meshes, which enables efficient ray-to-mesh depth recovery for visual features. For global consistency, we introduce an Extended Scan Context (ESC) descriptor derived from the GP sub-meshes alongside a Bidirectional PnP optimization for robust multi-modal loop closure within a hybrid pose graph. Extensive evaluations on public datasets and real-world experiments demonstrate that LXD-SLAM matches or exceeds state-of-the-art specialized odometry solutions across various configurations while generating high-fidelity, globally consistent dense meshes in real-time. The relevant codes and data will be made available at https://github.com/peterWon/LXD-SLAM upon publication.
SpikeVLA: Vision-Language-Action Models with Spiking Neural Networks
Ruiqi Song, Dujun Nie, Siyu Teng, Baiyong Ding, Xiaotong Zhang, Dong Li, Chenming Zhang, Yuchen Li, Hangbin Wu, Long Chen
2606.27807v1
SpikeVLA: Vision-Language-Action Models with Spiking Neural Networks
Ruiqi Song, Dujun Nie, Siyu Teng, Baiyong Ding, Xiaotong Zhang, Dong Li, Chenming Zhang, Yuchen Li, Hangbin Wu, Long Chen
2606.27807v1
arXiv:2606.27807v1
•
2026-06-26
Vision-Language-Action (VLA) models have become a dominant paradigm for embodied intelligence. However, most existing approaches are built on large-scale transformers, resulting in substantial inference latency and energy consumption that limit their practical deployment in low-power, real-time scenarios. We propose SpikeVLA, a spiking VLA architecture for embodied navigation with energy-efficient inference, consisting of three key components. (i) A spiking vision encoder, Spike-V, that replaces dense continuous layers with event-driven spiking layers to reduce the energy consumption of visual representation learning. (ii) A multi-modal spiking large language model, Spike-L, that reformulates cross-modal reasoning with spiking dynamics and token-level event-driven sparsity to further lower computational cost. (iii) A spiking action policy network, Spike-A employs Laplacian-kernel population coding with a multi-layer fully connected SNN, and decodes spiking activities into stable and robust continuous control with energy-efficient inference under low-power constraints. Experiments on navigation and robotic control tasks show that SpikeVLA significantly reduces energy consumption and computational cost while maintaining competitive performance, highlighting its potential for low-power, real-time embodied intelligence.
Comment: Accepted by ICML 2026. 16 pages, 9 figures
LIBERO-Safety: A Comprehensive Benchmark for Physical and Semantic Safety in Vision-Language-Action Models
Rongxu Cui, Zongzheng Zhang, Jingrui Pang, Haohan Chi, Jinbang Guo, Saining Zhang, Shaoxuan Xie, Xin Jin, Yao Mu, Jiaolong Yang, Guocai Yao, Xianyuan Zhan, Ya-Qin Zhang, Hao Zhao
2606.23686v2
LIBERO-Safety: A Comprehensive Benchmark for Physical and Semantic Safety in Vision-Language-Action Models
Rongxu Cui, Zongzheng Zhang, Jingrui Pang, Haohan Chi, Jinbang Guo, Saining Zhang, Shaoxuan Xie, Xin Jin, Yao Mu, Jiaolong Yang, Guocai Yao, Xianyuan Zhan, Ya-Qin Zhang, Hao Zhao
2606.23686v2
arXiv:2606.23686v2
•updated
•
2026-06-22
Despite the impressive manipulation capabilities of Vision-Language-Action (VLA) models, their operational safety under strict constraints remains largely unverified. To address this, we introduce a parametric safety benchmark to procedurally generate safety-critical scenarios with comprehensive stochasticity. To overcome the scalability bottlenecks of human teleoperation, we develop a novel keypose-driven data generation pipeline. Leveraging this infrastructure, we curate a large-scale dataset of 19,664 strictly collision-free demonstrations with extensive domain randomization. We then conduct a systematic cross-paradigm evaluation of eight VLA and two embodied foundation models. Our analysis reveals a critical generalization-safety tension: although high-diversity training fosters safer trajectories, task success remains fundamentally bottlenecked by sub-optimal trajectory synthesis and semantic misalignment. By providing a scalable pipeline, a robust dataset, and profound failure-mode insights, LIBERO-Safety establishes a crucial foundation for developing safe and reliable VLA models.
Comment: Accepted by ECCV 2026, Project Page: https://libero-safety.github.io/
RS-Diffuser: Risk-Sensitive Diffusion Planning with Distributional Value Guidance
Shiqiang Gong
2606.27766v1
RS-Diffuser: Risk-Sensitive Diffusion Planning with Distributional Value Guidance
Shiqiang Gong
2606.27766v1
arXiv:2606.27766v1
•
2026-06-26
Offline reinforcement learning enables policy learning from fixed datasets without additional environment interaction, making it appealing for safety-critical applications where online exploration is costly or unsafe. Diffusion-based decision-making methods have recently achieved strong performance in offline RL by modeling rich, multimodal trajectory distributions. However, existing diffusion planners are typically risk-neutral and therefore may overlook rare but catastrophic outcomes that are crucial in real-world deployment. In this work, we propose RS-Diffuser, a risk-sensitive offline diffusion planning framework that combines diffusion-based trajectory generation with distributional value critics. RS-Diffuser learns a diffusion planner over future state trajectories, a separate inverse dynamics model for action decoding, and a Monte Carlo distributional critic that estimates the full return distribution of candidate plans through quantile regression. At sampling time, we incorporate a risk-sensitive guidance signal into the denoising process, using gradients computed from tail-aware objectives such as Conditional Value at Risk to steer generation toward desired risk profiles. As a result, a single trained model can flexibly produce risk-averse, risk-neutral, or risk-seeking behaviors by changing only the inference-time risk parameter. Extensive experiments on risk-sensitive D4RL and risky robot navigation benchmarks demonstrate that RS-Diffuser achieves state-of-the-art performance, improving both overall return and worst-case robustness while reducing safety violations.
Comment: ICIC 2026 Oral
KISS-IMU: Self-supervised Inertial Odometry with Motion-balanced Learning and Uncertainty-aware Inference
Jiwon Choi, Hogyun Kim, Geonmo Yang, Juhui Lee, Younggun Cho
2603.06205v2
KISS-IMU: Self-supervised Inertial Odometry with Motion-balanced Learning and Uncertainty-aware Inference
Jiwon Choi, Hogyun Kim, Geonmo Yang, Juhui Lee, Younggun Cho
2603.06205v2
arXiv:2603.06205v2
•updated
•
2026-03-06
Inertial measurement units (IMUs), which provide high-frequency linear acceleration and angular velocity measurements, serve as fundamental sensing modalities in robotic systems. Recent advances in deep neural networks have led to remarkable progress in inertial odometry. However, the heavy reliance on ground truth data during training fundamentally limits scalability and generalization to unseen and diverse environments. We propose KISS-IMU, a novel self-supervised inertial odometry framework that eliminates ground truth dependency by leveraging simple LiDAR-based ICP registration and pose graph optimization as a supervisory signal. Our approach embodies two key principles: keeping the IMU stable through motion-aware balanced training and keeping the IMU strong through uncertainty-driven adaptive weighting during inference. To evaluate performance across diverse motion patterns and scenarios, we conducted comprehensive experiments on various real-world platforms, including quadruped robots. Importantly, we train only the IMU network in a self-supervised manner, with LiDAR serving solely as a lightweight supervisory signal rather than requiring additional learnable processes. This design enables the framework to ensure robustness without relying on joint multi-modal learning or ground truth supervision. The supplementary materials are available at https://sparolab.github.io/research/kiss_imu.
Comment: 8 pages, 9 figures
Drop-Then-Recovery: How Redundant Are Vision-Language-Action Models?
Guoheng Sun, Kaixi Feng, Shwai He, Xiaochuan Gong, Yexiao He, Ziyao Wang, Zheyu Shen, Wanghao Ye, Ramana Rao Kompella, Gaowen Liu, Ang Li
2606.27755v1
Drop-Then-Recovery: How Redundant Are Vision-Language-Action Models?
Guoheng Sun, Kaixi Feng, Shwai He, Xiaochuan Gong, Yexiao He, Ziyao Wang, Zheyu Shen, Wanghao Ye, Ramana Rao Kompella, Gaowen Liu, Ang Li
2606.27755v1
arXiv:2606.27755v1
•
2026-06-26
Vision-Language-Action (VLA) models enable instruction-driven robotic manipulation, but they inherit oversized language backbones from pretrained VLMs whose capacity far exceeds what is needed for short robotic instructions. This raises a basic question: how much of a VLA model is actually necessary for closed-loop control? In this work, we study architectural redundancy in VLA models by using transformer block removal as a controlled intervention. We introduce \textbf{Drop-Then-Recovery (DTR)}, an analysis protocol that removes selected blocks from a pretrained VLA model and then fine-tunes the resulting model to measure whether the removed capacity was necessary for downstream control. To make this intervention reliable, we propose \textbf{GateProbe}, a one-shot virtual-gate sensitivity metric that ranks blocks by their contribution to the downstream action loss. Across multiple VLA architectures, manipulation benchmarks and even real-robot industrial scenarios, we find a strong asymmetry in post-removal recoverability: \ul{\textit{language backbones are highly redundant for standard robotic manipulation tasks, whereas vision and action pathways are substantially less tolerant to removal}}. On LIBERO, removing half of the LLM blocks even improves OpenVLA-OFT from 95.0% to 98.3% under the same downstream fine-tuning budget, and retaining only two language blocks still recovers baseline-level performance. These results suggest that current VLA benchmarks may exert limited pressure on deep language grounding and compositional instruction understanding, and that future VLA architectures should allocate capacity more deliberately across language, vision, and action components. The code is available at https://github.com/s1ghhh/VLADrop.
MobileManiBench: Simplifying Model Verification for Mobile Manipulation
Wenbo Wang, Fangyun Wei, QiXiu Li, Xi Chen, Yaobo Liang, Chang Xu, Jiaolong Yang, Baining Guo
2602.05233v2
MobileManiBench: Simplifying Model Verification for Mobile Manipulation
Wenbo Wang, Fangyun Wei, QiXiu Li, Xi Chen, Yaobo Liang, Chang Xu, Jiaolong Yang, Baining Guo
2602.05233v2
arXiv:2602.05233v2
•updated
•
2026-02-05
Vision-language-action models have advanced robotic manipulation but remain constrained by reliance on the large, teleoperation-collected datasets dominated by the static, tabletop scenes. We propose a simulation-first framework to verify VLA architectures before real-world deployment and introduce MobileManiBench, a large-scale benchmark for mobile-based robotic manipulation. Built on NVIDIA Isaac Sim and powered by reinforcement learning, our pipeline autonomously generates diverse manipulation trajectories with rich annotations (language instructions, multi-view RGB-depth-segmentation images, synchronized object/robot states and actions). MobileManiBench features 2 mobile platforms (parallel-gripper and dexterous-hand robots), 2 synchronized cameras (head and right wrist), 630 objects in 20 categories, 5 skills (open, close, pull, push, pick) with over 100 tasks performed in 100 realistic scenes, yielding 300K trajectories. This design enables controlled, scalable studies of robot embodiments, sensing modalities, and policy architectures, accelerating research on data efficiency and generalization. We benchmark representative VLA models and report insights into perception, reasoning, and control in complex simulated environments, with all code, datasets, and models publicly released.
Comment: Accepted to ECCV 2026
FailSafe: Reasoning and Recovery from Failures in Vision-Language-Action Models
Zijun Lin, Jiafei Duan, Haoquan Fang, Dieter Fox, Ranjay Krishna, Cheston Tan, Bihan Wen
2510.01642v3
FailSafe: Reasoning and Recovery from Failures in Vision-Language-Action Models
Zijun Lin, Jiafei Duan, Haoquan Fang, Dieter Fox, Ranjay Krishna, Cheston Tan, Bihan Wen
2510.01642v3
arXiv:2510.01642v3
•updated
•
2025-10-02
Recent advances in robotic manipulation have integrated low-level robotic control into Vision-Language Models (VLMs), extending them into Vision-Language-Action (VLA) models. Although state-of-the-art VLAs achieve strong performance in downstream robotic applications, supported by large-scale crowd-sourced robot training data, they still inevitably encounter failures during execution. Enabling robots to reason and recover from unpredictable and abrupt failures remains a critical challenge. Existing robotic manipulation datasets, collected in either simulation or the real world, primarily provide only ground-truth trajectories, leaving robots unable to recover once failures occur. Moreover, the few datasets that address failure detection typically offer only textual explanations, which are difficult to utilize directly in VLA models. To address this gap, we introduce FailSafe, a novel failure generation and recovery system that automatically produces diverse failure cases paired with executable recovery actions. FailSafe can be easily adapted to a wide range of manipulation tasks in simulators with motion planning support, enabling scalable creation of failure-action data. To demonstrate its effectiveness, we fine-tune LLaVA-OneVision-7B (LLaVA-OV-7B) to build FailSafe-VLM. Experimental results show that FailSafe-VLM successfully helps robotic arms detect and recover from potential failures, improving the performance of three state-of-the-art VLA models (Pi-0-FAST, OpenVLA, OpenVLA-OFT) by up to 22.6% on average across several tasks in ManiSkill. Furthermore, FailSafe-VLM could generalize across different spatial configurations, camera viewpoints, object and robotic embodiments.
Comment: IROS 2026. Project Page: https://jimntu.github.io/FailSafe
Rheos: Modelling Continuous Motion Dynamics in Hierarchical 3D Scene Graphs
Iacopo Catalano, Francesco Verdoja, Javier Civera, Jorge Peña-Queralta, Julio A. Placed
2603.20239v2
Rheos: Modelling Continuous Motion Dynamics in Hierarchical 3D Scene Graphs
Iacopo Catalano, Francesco Verdoja, Javier Civera, Jorge Peña-Queralta, Julio A. Placed
2603.20239v2
arXiv:2603.20239v2
•updated
•
2026-03-09
3D Scene Graphs (3DSGs) provide hierarchical, multi-resolution abstractions that encode the geometric and semantic structure of an environment, yet their treatment of dynamics remains limited to tracking individual agents. Maps of Dynamics (MoDs) complement this by modeling aggregate motion patterns, but rely on uniform grid discretizations that lack semantic grounding and scale poorly. We present Rheos, a framework that explicitly embeds continuous directional motion models into an additional dynamics layer of a hierarchical 3DSG that enhances the navigational properties of the graph. Each dynamics node maintains a semi-wrapped Gaussian mixture model that captures multimodal directional flow as a principled probability distribution with explicit uncertainty, replacing the discrete histograms used in prior work. To enable online operation, Rheos employs reservoir sampling for bounded-memory observation buffers, parallel per-cell model updates and a principled Bayesian Information Criterion (BIC) sweep that selects the optimal number of mixture components, reducing per-update initialization cost from quadratic to linear in the number of samples. Evaluated across four spatial resolutions in a simulated pedestrian environment, Rheos consistently outperforms the discrete baseline under continuous as well as unfavorable discrete metrics. We release our implementation as open source.
Comment: Accepted at IROS 2026, 8 pages
DIM-WAM: World-Action Modeling with Diverse Historical Event Memory
Kai Wang, Zhaopeng Gu, Yixiang Chen, Yuan Xu, Qisen Ma, Peng Su, Zhaowen Li, Yan Huang, Liang Wang
2606.27677v1
DIM-WAM: World-Action Modeling with Diverse Historical Event Memory
Kai Wang, Zhaopeng Gu, Yixiang Chen, Yuan Xu, Qisen Ma, Peng Su, Zhaowen Li, Yan Huang, Liang Wang
2606.27677v1
arXiv:2606.27677v1
•
2026-06-26
World-action models have shown promising robot-manipulation performance by jointly predicting future visual states and actions. However, existing methods mainly rely on short-term history and short-horizon future prediction, which is insufficient for long-horizon tasks whose correct execution depends on earlier observations and task progress. Such temporally dependent tasks require effective use of complementary temporal information, including recent local context, cross-stage historical events, immediate future dynamics, and global task progress. To address long-term forgetting and poor awareness of the global task state, we introduce DiM-WAM, a memory-augmented world-action model that integrates multi-scale historical context, local future dynamics, and global task progress. The memory extracts compact visual event information from real observations, updates multiple memory banks through independent similarity-based merging, and then reads the bank-identity- and time-embedded long-term context to condition video and action denoising. A progress-supervision objective further encourages memory tokens to encode not only completed historical events but also the current task stage and its implications for the remaining task. On RMBench, DiM-WAM raises average success from 28.4% with LingBot-VA to 69.8%, exceeding the explicit-memory Mem-0 baseline at 42.0%. On four real-world Franka tasks, it improves average stage success from 70.7% to 91.5% and full-task success from 52.5% to 80.0%. Project page: https://wangkai-casia.github.io/dim-wam/{\texttt{https://wangkai-casia.github.io/dim-wam/}}.
CWI: Composite Humanoid Whole-Body Imitation System for Loco-manipulation
Wenqi Ge, Junde Guo, Zhen Fu, Shunpeng Yang, Jiayu Chen, Hua Chen
2606.27676v1
CWI: Composite Humanoid Whole-Body Imitation System for Loco-manipulation
Wenqi Ge, Junde Guo, Zhen Fu, Shunpeng Yang, Jiayu Chen, Hua Chen
2606.27676v1
arXiv:2606.27676v1
•
2026-06-26
Achieving everyday tasks with humanoid robots requires coordinating stable locomotion with versatile manipulation. However, existing whole-body controllers still face significant challenges. Methods trained solely via command sampling, without motion-capture (MoCap) data, often struggle with sparse rewards and require carefully tuned curricula to converge. This is especially problematic for upper-body control, where the resulting motions deviate from human-like statistics and degrade whole-body coordination. Conversely, approaches that imitate full-body MoCap data suffer from dataset imbalance, as many locomotion trajectories are overly aggressive for stable-locomotion scenarios, necessitating extensive data filtering and augmentation. To address this, we present Composite Whole-Body Imitation (CWI), a framework that decouples the use of MoCap data for upper-body manipulation and lower-body locomotion. This decoupling allows us to exploit the full MoCap dataset of diverse manipulation references, while stable, command-conditioned lower-body locomotion is guided by dual discriminators trained on curated expert-quality walking and squatting clips via an Adversarial Motion Prior (AMP). A multi-critic architecture reduces conflicts among locomotion, manipulation, and motion-style objectives, and a teacher--student distillation stage yields a whole-body policy conditioned only on bimanual hand poses and velocity/height commands. We evaluate CWI through simulation experiments and real-world deployment on a full-size LimX Oli humanoid. The results show competitive loco-manipulation performance, robust whole-body coordination, and practical teleoperation without full-body motion-capture equipment. A project page with supplementary material can be found at https://cwi-ral.github.io/CWI-RAL-Webpage.
Direct Action-Head Injection of A Grounded 3D Point Unlocks Spatial and Task Generalization
Shiang-Feng Tsai, Jin-Cheng Jhang, Yen-Ling Tai, Jia-Hong Lai, Shih-Yun Wong, KangTung-Hsu, Yi-Ting Chen
2606.27663v1
Direct Action-Head Injection of A Grounded 3D Point Unlocks Spatial and Task Generalization
Shiang-Feng Tsai, Jin-Cheng Jhang, Yen-Ling Tai, Jia-Hong Lai, Shih-Yun Wong, KangTung-Hsu, Yi-Ting Chen
2606.27663v1
arXiv:2606.27663v1
•
2026-06-26
Vision-Language-Action (VLA) models leverage large-scale vision-language pretraining for flexible robot manipulation, yet at test time they remain brittle along two axes: spatial generalization, when object positions differ from those seen during training, and task generalization, when a familiar scene is paired with a different language instruction than the one seen in training. A growing family of methods addresses this brittleness by endowing a policy with the spatial and task-aware information such as 2D pixel-coordinate for object localization and placement. However, we find that existing representation through language prompting or visual prompting does not address the limitations; in contrast, exploiting a 3D point-based representation and feeding it directly to the action head leads to substantial improvements-revealing that how the grounding signal is represented and injected into the VLA is the true game changer. Thus, we propose a lightweight, model-agnostic module that represents the grounding signal in 3D, computes its relative displacement to the gripper, and injects the resulting spatial embedding directly into the action head through adaptive layer normalization. The entire module is a two-layer MLP that requires no changes to the VLA backbone or pretraining pipeline. On LIBERO-PRO, our method improves the average success rate of GR00T-N1.6 from 31.2 to 77.5 points under task perturbation and from 28.1 to 60.2 points under position perturbation (gains of 46.3 and 32.1 points). Comparable gains are achieved for $π_{0.5}$ as well, demonstrating that the mechanism is backbone-agnostic. Together, these results support our central finding: given adequate grounding lifted into 3D, injecting it directly into the action head is what unlocks both spatial and task generalization in VLAs-achievable with nothing more than a lightweight module on top of a pretrained backbone.
DeformGen: Dynamics-Based Topology Augmentation for Deformable Manipulation Policy Learning
Zili Lin, Wenyao Zhang, Yuyang Zhang, Zekun Qi, Junyan Lin, Hanxin Zhu, Jiaolong Yang, Zhibo Chen, Yao Mu, Xiaokang Yang, Xin Jin, Wenjun Zeng
2606.25939v2
DeformGen: Dynamics-Based Topology Augmentation for Deformable Manipulation Policy Learning
Zili Lin, Wenyao Zhang, Yuyang Zhang, Zekun Qi, Junyan Lin, Hanxin Zhu, Jiaolong Yang, Zhibo Chen, Yao Mu, Xiaokang Yang, Xin Jin, Wenjun Zeng
2606.25939v2
arXiv:2606.25939v2
•updated
•
2026-06-24
Demonstration augmentation is proposed for cost-efficient data acquisition, but existing methods are fundamentally limited in deformable manipulation due to two challenges: (1) the state space is high-dimensional with physics-induced constraints, making valid configurations impossible to reach via low-dimensional pose perturbations; and (2) trajectory transfer is non-equivariant, as material points no longer move rigidly together under deformation. We present DeformGen, a dynamics-based augmentation framework that achieves topological diversity for deformable objects. For the state challenge, DeformGen expands the valid state distribution by applying localized physical disturbances and forward-simulating the dynamics to obtain topology-coherent, physically plausible deformable states. For the trajectory challenge, DeformGen transfers source manipulation trajectories via deformation-field warping, which lifts per-particle displacements into a continuous spatial function to adapt the end-effector trajectory consistently with the deformed geometry. In this way, our method jointly augments the state distribution and its associated manipulation behavior. Experiments on high-fidelity deformable manipulation benchmarks show that DeformGen generally improves policy learning compared with training on the original demonstrations alone and with rigid-style augmentation baselines.
Data Scaling Laws in Imitation Learning for Robotic Manipulation
Fanqi Lin, Yingdong Hu, Pingyue Sheng, Chuan Wen, Jiacheng You, Yang Gao
2410.18647v4
Data Scaling Laws in Imitation Learning for Robotic Manipulation
Fanqi Lin, Yingdong Hu, Pingyue Sheng, Chuan Wen, Jiacheng You, Yang Gao
2410.18647v4
arXiv:2410.18647v4
•updated
•
2024-10-24
Data scaling has revolutionized fields like natural language processing and computer vision, providing models with remarkable generalization capabilities. In this paper, we investigate whether similar data scaling laws exist in robotics, particularly in robotic manipulation, and whether appropriate data scaling can yield single-task robot policies that can be deployed zero-shot for any object within the same category in any environment. To this end, we conduct a comprehensive empirical study on data scaling in imitation learning. By collecting data across numerous environments and objects, we study how a policy's generalization performance changes with the number of training environments, objects, and demonstrations. Throughout our research, we collect over 40,000 demonstrations and execute more than 15,000 real-world robot rollouts under a rigorous evaluation protocol. Our findings reveal several intriguing results: the generalization performance of the policy follows a roughly power-law relationship with the number of environments and objects. The diversity of environments and objects is far more important than the absolute number of demonstrations; once the number of demonstrations per environment or object reaches a certain threshold, additional demonstrations have minimal effect. Based on these insights, we propose an efficient data collection strategy. With four data collectors working for one afternoon, we collect sufficient data to enable the policies for two tasks to achieve approximately 90% success rates in novel environments with unseen objects.
Characterizing Driver Interactions with Autonomous Vehicles via Response Maps
Dave Broaddus, Rachel DiPirro, Chishang, Yang, Dan Calderone, Wendy Ju, Meeko Oishi
2606.27656v1
Characterizing Driver Interactions with Autonomous Vehicles via Response Maps
Dave Broaddus, Rachel DiPirro, Chishang, Yang, Dan Calderone, Wendy Ju, Meeko Oishi
2606.27656v1
arXiv:2606.27656v1
•
2026-06-26
Understanding human responses to autonomous vehicle (AV) behaviors is essential for socially aware interaction, which is crucial for socially compatible navigation in shared traffic environments. We characterize human driving responses in interactions with AVs as feedback laws over the coupled state space of the human driven vehicle and the AV. We model the human driver's actions using a response map, a concept based in game theory, and employ a linear representation to capture driver behaviors as a function of AV behaviors, based on empirical data from a driving simulator study. Our results show that 1) human driver acceleration behavior can be captured using response maps, and 2) human driver responses differ significantly with respect to AV behaviors of yielding, non-yielding, and responsive to the human driver.
Web2Grasp: Learning Functional Grasps from Web Images of Hand-Object Interactions
Hongyi Chen, Yunchao Yao, Yufei Ye, Zhixuan Xu, Homanga Bharadhwaj, Jiashun Wang, Arthur Jakobsson, Ruihan Zhao, Shubham Tulsiani, Zackory Erickson, Jeffrey Ichnowski
2505.05517v3
Web2Grasp: Learning Functional Grasps from Web Images of Hand-Object Interactions
Hongyi Chen, Yunchao Yao, Yufei Ye, Zhixuan Xu, Homanga Bharadhwaj, Jiashun Wang, Arthur Jakobsson, Ruihan Zhao, Shubham Tulsiani, Zackory Erickson, Jeffrey Ichnowski
2505.05517v3
arXiv:2505.05517v3
•updated
•
2025-05-07
Functional grasping is essential for enabling dexterous multi-finger robot hands to manipulate objects effectively. Prior work largely focuses on power grasps, which only involve holding an object, or relies on in-domain demonstrations for specific objects. We propose leveraging human grasp information extracted from web images, which capture natural and functional hand-object interactions (HOI). Using a pretrained 3D reconstruction model, we recover 3D human HOI meshes from RGB images. To train on these noisy HOI data, we propose to use: (1) an interaction-centric model to learn the functional interaction pattern between hand and object, and (2) geometry-based filtering to remove the infeasible grasps and physical simulation to retain grasps who can resist disturbance. In IssacGym simulation, our model trained on reconstructed HOI grasps achieves a 75.8% success rate on objects from the web dataset and generalizes to unseen objects, outperforming baseline methods in both grasp success and functional quality. In real-world experiments with the LEAP hand and Inspire hand, it attains a 77.5% success rate across 12 objects, including challenging ones such as a syringe, spray bottle, knife, and tongs. Project website is at: https://web2grasp.github.io/.
P-ARC: Exploiting Subproblem Independence for Parallel Multi-Robot Motion Planning
James D. Motes, Marco Morales, Nancy M. Amato
2606.27625v1
P-ARC: Exploiting Subproblem Independence for Parallel Multi-Robot Motion Planning
James D. Motes, Marco Morales, Nancy M. Amato
2606.27625v1
arXiv:2606.27625v1
•
2026-06-26
This paper presents Parallel ARC (P-ARC), a parallel variant of the Adaptive Robot Coordination (ARC) approach to multi-robot motion planning (MRMP). P-ARC proposes a parallel variant for each of the three main stages in ARC: initial individual solutions, conflict detection, and conflict resolution, exploiting the independence created by ARC's decomposition of the MRMP problem. Additionally, we employ an OR-parallel multi-start strategy to both ARC and P-ARC, creating a hybrid parallel strategy OR-P-ARC. We evaluate the impact of the different parallel strategies for ARC using a set of scaling 2D mobile and planar manipulator scenarios with up to 128 robots to control for conflicts and work distribution across the stages of ARC. Additionally, we demonstrate planning time speedups approaching 4X over the sequential version for large Panda multi-manipulator teams in real-world inspired scenarios when deploying 16 CPU cores.
Physics-Guided Robotic Radiation Source Localization along Arbitrary Measurement Paths in Unstructured Environments
Hojoon Son, Kai Tan, Fan Zhang
2606.27624v1
Physics-Guided Robotic Radiation Source Localization along Arbitrary Measurement Paths in Unstructured Environments
Hojoon Son, Kai Tan, Fan Zhang
2606.27624v1
arXiv:2606.27624v1
•
2026-06-26
Using robots to estimate the location of the radiation source is an effective way to improve efficiency and safety. Existing methods focus on planning the robot's path to achieve precise estimation, typically approaching the source. However, approaching the source increases the risk of radiation damage to a robot. In addition, a path-planning algorithm designed solely for radiation source localization (RSL) limits the flexibility of missions that deploy robots into radioactive environments. This study presents an automation framework for robotic RSL that leverages a physics-informed machine learning (PIML) model to precisely estimate the source location, regardless of measurement paths, in unknown environments. Physics-inspired model tensors have been designed for PIML to handle attenuated gamma-ray flux signals from unknown obstacles, and multiple models are computed in parallel to improve the robustness and precision of the RSL. The proposed method is evaluated in high-fidelity simulation environments using Monte Carlo particle transport across diverse randomized domains, including spatial scales, radiation source types, obstacle materials and geometries, and robot trajectories. The method is also validated through physical experiments on configurations that are not included in the simulation-based evaluation. The continuous learning technique is applied in real-robot deployment to enhance the practical applicability of the online robotic RSL system. The proposed method advances robot radiation perception from pointwise flux detection to spatial intelligence.
Comment: 18 pages, 14 figures, 2 tables
OGPO: Sample Efficient Full-Finetuning of Generative Control Policies
Sarvesh Patil, Mitsuhiko Nakamoto, Manan Agarwal, Shashwat Saxena, Jesse Zhang, Giri Anantharaman, Cleah Winston, Chaoyi Pan, Douglas Chen, Nai-Chieh Huang, Zeynep Temel, Oliver Kroemer, Sergey Levine, Abhishek Gupta, Hongkai Dai, Paarth Shah, Max Simchowitz
2605.03065v4
OGPO: Sample Efficient Full-Finetuning of Generative Control Policies
Sarvesh Patil, Mitsuhiko Nakamoto, Manan Agarwal, Shashwat Saxena, Jesse Zhang, Giri Anantharaman, Cleah Winston, Chaoyi Pan, Douglas Chen, Nai-Chieh Huang, Zeynep Temel, Oliver Kroemer, Sergey Levine, Abhishek Gupta, Hongkai Dai, Paarth Shah, Max Simchowitz
2605.03065v4
arXiv:2605.03065v4
•updated
•
2026-05-04
Generative control policies (GCPs), such as diffusion- and flow-based control policies, have emerged as effective parameterizations for robot learning. This work introduces Off-policy Generative Policy Optimization (OGPO), a sample-efficient algorithm for finetuning GCPs that maintains off-policy critic networks to maximize data reuse and propagate policy gradients through the full generative process of the policy via a modified PPO objective, using critics as the terminal reward. OGPO achieves state-of-the-art performance on manipulation tasks spanning multi-task settings, high-precision insertion, and dexterous control. To our knowledge, it is also the only method that can fine-tune poorly-initialized behavior cloning policies to near full task-success with no expert data in the online replay buffer, and does so with few task-specific hyperparameter tuning. Through extensive empirical investigations, we demonstrate that OGPO drastically outperforms methods alternatives on policy steering and learning residual corrections, and identify the key mechanisms behind its performance. We further introduce practical stabilization tricks, including success-buffer regularization, two-sided conservative advantages, and Q-variance reduction, to mitigate critic over-exploitation across state- and pixel-based settings. Beyond proposing OGPO, we conduct a systematic empirical study of GCP finetuning, identifying the stabilizing mechanisms and failure modes that govern successful off-policy full-policy improvement.
Comment: Website: https://simchowitzlabpublic.github.io/ogpo-site/ Code: https://github.com/simchowitzlabpublic/OGPO_public
Video World Models
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默认显示 5 篇
CoStream: Composing Simple Behaviors for Generalizable Complex Manipulation
Haonan Chen, Yuxiang Ma, Stephen Tian, Xiaoshen Han, Wenlong Huang, Feiyang Wu, Yunzhu Li, Jiajun Wu, Edward H. Adelson, Yilun Du
2606.26423v2
CoStream: Composing Simple Behaviors for Generalizable Complex Manipulation
Haonan Chen, Yuxiang Ma, Stephen Tian, Xiaoshen Han, Wenlong Huang, Feiyang Wu, Yunzhu Li, Jiajun Wu, Edward H. Adelson, Yilun Du
2606.26423v2
arXiv:2606.26423v2
•updated
•
2026-06-24
Long-horizon, contact-rich complex manipulation tasks, such as seating a GPU into a PCIe slot, demand both millimeter high precision and out-of-the-box generalization to new tasks. Existing paradigms struggle to satisfy both: classical pipelines use brittle, task-specific interfaces to achieve high-precision control but require costly pipeline redesigns to adapt to new tasks, whereas monolithic end-to-end policies provide better generalization but lack high precision on complex, out-of-distribution tasks unless retrained with new data. Both paradigms share an implicit assumption: once a manipulation capability is acquired, it must be deployed as a rigid pipeline or monolithic whole, rather than being freely decomposed and recomposed. In this paper, we show that complex manipulation capabilities can emerge naturally from the composition of simple, independent behaviors. Rather than deploying a monolithic policy or a rigid pipeline, we propose CoStream, a framework orchestrating foundation models and diverse sensing modalities into multiple composable core behaviors: a semantic behavior extracting spatial constraints via foundation models; a predictive behavior forecasting trajectories by tracking keypoints in imagined videos; and a reactive behavior providing high-frequency tactile and force corrections. On a shared $SE(3)$ interface, these outputs compose by right-multiplication into a single pose command at each control step, executed by a compliant controller. We demonstrate CoStream on 8 real-world tasks spanning everyday manipulation and precision assembly, with the strongest gains in contact-rich assembly and object transfer, and show robust recovery from manual perturbations during execution. Website: https://costream-simple.github.io
Comment: Website: https://costream-simple.github.io
SC3-Eval: Evaluating Robot Foundation Models via Self-Consistent Video Generation
Wei-Cheng Tseng, Gashon Hussein, Yuzhu Dong, Allen Z. Ren, Lucy X. Shi, XuDong Wang, Sergey Levine, Zhaoshuo Li, Jinwei Gu, Florian Shkurti, Ming-Yu Liu, Quan Vuong
2606.18610v3
SC3-Eval: Evaluating Robot Foundation Models via Self-Consistent Video Generation
Wei-Cheng Tseng, Gashon Hussein, Yuzhu Dong, Allen Z. Ren, Lucy X. Shi, XuDong Wang, Sergey Levine, Zhaoshuo Li, Jinwei Gu, Florian Shkurti, Ming-Yu Liu, Quan Vuong
2606.18610v3
arXiv:2606.18610v3
•updated
•
2026-06-17
Evaluating generalist robot manipulation policies in the real world is expensive, slow, and difficult to scale. Action-conditioned video world models offer a scalable alternative by simulating policy rollouts. Autoregressive rollouts accumulate compounding errors, observations across multiple camera views must remain mutually consistent, and the evaluator must generalize to policies whose behaviors lie outside the training distribution. We address these challenges with SC3-Eval, a self-consistent video generation recipe that adapts a pre-trained video foundation model into an accurate policy evaluator by enforcing three complementary forms of consistency. First, forward-inverse dynamics consistency jointly trains the model to predict frames from actions and to recover actions from frames, anchoring generated rollouts to a physically plausible action manifold and counteracting the drift a forward-only model cannot penalize. Second, cross-view consistency trains the model to inpaint each camera view from the other, keeping the multi-camera observation coherent over long rollouts without any explicit memory mechanism. Third, test-time consistency reuses the inverse dynamics mode at inference as a per-action-chunk uncertainty signal that terminates rollouts whose generated frames drift away from the requested actions. We also demonstrate SC3-Eval rollouts reproduce the failure modes that policies exhibit in real-world rollouts, supporting fine-grained diagnostic comparison rather than aggregate ranking alone. Across seven real-world vision-language-action policies, SC3-Eval attains a closed-loop Pearson correlation of $0.929$ and MMRV of $0.119$, outperforming three strong prior video-model-based baselines, and generalizes to new tasks.
Instant Expressive Gaussian Head Avatars at Over 100 FPS
Kaiwen Jiang, Xueting Li, Seonwook Park, Ravi Ramamoorthi, Shalini De Mello, Koki Nagano
2512.16893v2
Instant Expressive Gaussian Head Avatars at Over 100 FPS
Kaiwen Jiang, Xueting Li, Seonwook Park, Ravi Ramamoorthi, Shalini De Mello, Koki Nagano
2512.16893v2
arXiv:2512.16893v2
•updated
•
2025-12-18
Portrait animation has witnessed tremendous quality improvements thanks to recent advances in video diffusion models. However, these 2D methods often compromise 3D consistency and speed, limiting their applicability in real-world scenarios, such as digital twins or telepresence. In contrast, 3D-aware feedforward facial animation methods -- built upon 3D representations, such as neural radiance fields or Gaussian splatting -- ensure 3D consistency and achieve faster inference speed, but come with inferior expression details. In this paper, we address this portrait animation trilemma (speed, 3D consistency, and expressiveness) and propose a pipeline that instantly converts an in-the-wild single image into a 3D-consistent, fast yet expressive animatable representation via a feed-forward encoder. Unlike previous computationally intensive global fusion mechanisms (e.g., multiple attention layers) for fusing 3D structural and animation information, our design employs an efficient lightweight local fusion strategy to achieve high animation expressivity. Furthermore, our animation representation is decoupled from the face's 3D representation and learns motion implicitly from data, eliminating the dependency on pre-defined parametric models that often constrain animation capabilities. Our method runs at 107.31 FPS for animation and pose control, representing a 3-4 order of magnitude speedup versus the state of the art while achieving comparable animation quality, thus surpassing alternative designs that trade speed for quality or vice versa.
Comment: Project website is https://research.nvidia.com/labs/amri/projects/instant4d
Enhanced Neural Video Representation Compression across Extreme Complexity and Quality Scales
Ho Man Kwan, Tianhao Peng, Fan Zhang, Mike Nilsson, Andrew Gower, David Bull
2606.28163v1
Enhanced Neural Video Representation Compression across Extreme Complexity and Quality Scales
Ho Man Kwan, Tianhao Peng, Fan Zhang, Mike Nilsson, Andrew Gower, David Bull
2606.28163v1
arXiv:2606.28163v1
•
2026-06-26
Implicit neural representations (INRs) have recently emerged as a promising approach to video compression, delivering competitive rate-distortion performance alongside rapid decoding. However, existing neural video codecs struggle to balance complexity and scalability. Lightweight models often suffer from degraded compression performance when scaled to different bitrate/quality levels, whereas high-performance models exhibit limited scalability, as their model complexity typically increases with quality. This lack of a unified architecture capable of maintaining consistent complexity across a wide range of bitrates severely limits their diverse real-world deployment. To address these challenges, we introduce NVRC++, a novel INR-based video codec that utilizes a lightweight INR with multiple high-resolution feature grids, providing high scalability at any given complexity level. This is paired with an optimization framework that enables efficient overfitting on high-resolution grids for long video sequences, thereby exploiting spatio-temporal redundancies without prohibitive computational or memory overhead. Additionally, an advanced entropy model is designed for efficiently compressing the high-dimensional grid parameters. As a result, NVRC++ provides four complexity levels (from 7kMACs/pixel to 360kMACs/pixel), each spanning wide bitrate and quality ranges while supporting real-time decoding. The experimental results show that NVRC++ offers a much faster decoding speed (up to 7.6x) compared to the SOTA INR-based video codec, NVRC, while delivering comparable performance.
PhysisForcing: Physics Reinforced World Simulator for Robotic Manipulation
Peiwen Zhang, Yufan Deng, Shangkun Sun, Juncheng Ma, Duomin Wang, Jonas Du, Zilin Pan, Ye Huang, Hao Liang, Songyan Huang, Ruihua Zhang, Enze Xie, Ming-Yu Liu, Daquan Zhou
2606.28128v1
PhysisForcing: Physics Reinforced World Simulator for Robotic Manipulation
Peiwen Zhang, Yufan Deng, Shangkun Sun, Juncheng Ma, Duomin Wang, Jonas Du, Zilin Pan, Ye Huang, Hao Liang, Songyan Huang, Ruihua Zhang, Enze Xie, Ming-Yu Liu, Daquan Zhou
2606.28128v1
arXiv:2606.28128v1
•
2026-06-26
Video generation models have emerged as a promising paradigm for embodied world simulation. However, both general-domain video generators and robot-specific data fine-tuned models can still produce physically implausible manipulations, including discontinuous motion trajectories and inconsistent robot-object interactions, which limits their reliability as world simulators. Through extensive experiments, we find that such physical instability mainly arises from two factors: deformation of moving objects and implausible spatio-temporal correlations among interacting entities, particularly during contact. Building on this observation, we propose PhysisForcing, a scalable training framework that strengthens physical consistency by focusing supervision on physics-informative regions through joint optimization of pixel-level and semantic-level features. The framework consists of a pixel-level trajectory alignment loss, which supervises DiT features using reference point trajectories, and a semantic-level relational alignment loss, which aligns DiT features with inter-region relations extracted from a frozen video understanding encoder. Extensive experiments on R-Bench, PAI-Bench, and EZS-Bench show that PhysisForcing consistently improves embodied video generation over strong baselines, improving the Wan2.2-I2V-A14B and Cosmos3-Nano base models on R-Bench by 22.3\% and 9.2\% (7.1\% and 3.7\% over vanilla finetuning), with the Cosmos3-Nano variant attaining the best overall score. Beyond generation, as a world model under the WorldArena action-planner protocol it raises the closed-loop success rate from 16.0\% to 24.0\% and further improves downstream policy success, indicating that physically aligned video models yield stronger representations for robotic manipulation.
Comment: Github: https://github.com/DAGroup-PKU/PhysisForcing Project website: https://dagroup-pku.github.io/PhysisForcing.github.io/#
PLOT: Pseudo-Labeling via Object Tracking for Monocular 3D Object Detection
Seokyeong Lee, Sithu Aung, Junyong Choi, Seungryong Kim, Ig-Jae Kim, Junghyun Cho
2507.02393v2
PLOT: Pseudo-Labeling via Object Tracking for Monocular 3D Object Detection
Seokyeong Lee, Sithu Aung, Junyong Choi, Seungryong Kim, Ig-Jae Kim, Junghyun Cho
2507.02393v2
arXiv:2507.02393v2
•updated
•
2025-07-03
Monocular 3D object detection is crucial for scalable perception across fields like autonomous driving, robotics, and surveillance. However, progress is hindered by limited 3D annotations and the inherent ambiguity of single-image geometry. Existing methods often rely on strong geometric assumptions or carefully curated datasets, which limit their applicability to real-world scenarios. In this paper, we present PLOT (Pseudo-Labeling via Object Tracking), a framework that generates 3D annotations from monocular videos without auxiliary sensors or model retraining. PLOT tracks object and background trajectories to estimate camera motion and perform object association in pose-unknown settings. These trajectories provide point correspondences that align frame-wise pseudo-LiDARs, which are then fused via simple optimization into a unified object shape robust to occlusion and viewpoint shifts. Recognizing temporal coherence as a fundamental requirement for reliable shape fusion and video perception, we design a global object memory that preserves consistent object identities across frames. PLOT achieves robust annotation quality and strong generalization on both M3OD video benchmarks and in-the-wild videos, proving its effectiveness across diverse and unconstrained domains. Project page: https://plot-eccv.github.io.
Comment: Accepted to ECCV 2026
HumanMoveVQA: Can Video MLLMs reason about human movement in videos?
Pulkit Gera, Faegheh Sardari, Asmar Nadeem, Valentina Bono, Padraig Boulton, Adrian Hilton, Armin Mustafa
2606.27999v1
HumanMoveVQA: Can Video MLLMs reason about human movement in videos?
Pulkit Gera, Faegheh Sardari, Asmar Nadeem, Valentina Bono, Padraig Boulton, Adrian Hilton, Armin Mustafa
2606.27999v1
arXiv:2606.27999v1
•
2026-06-26
Despite the rapid advance of Multimodal Large Language Models (MLLMs) in high-level video understanding, a fundamental bottleneck remains: these models collapse complex human motion into coarse semantic labels. Existing benchmarks mostly focus on scene-centric events or local joint articulations, failing to probe global human motion in space over time (trajectory and orientation changes). We introduce HumanMoveVQA, the first comprehensive benchmark designed to evaluate global trajectory and orientation reasoning from an exocentric perspective. Our benchmark utilizes a first-frame anchored world coordinate system, preserving translation and rotation relative to a fixed starting point. We propose a scalable, multi-stage pipeline that lifts 2D video observations into world-consistent 3D motion tracks to generate over 10K structured question-answer pairs across seven reasoning categories, including motion aggregation, sequential ordering, and trajectory-level inference. Our extensive evaluation reveals a critical capability gap in state-of-the-art proprietary models on deep human motion understanding. However, we demonstrate that this is a learnable problem; by fine-tuning an open-source baseline with our targeted, world-consistent supervision, we achieve a significant improvement.HumanMoveVQA establishes a rigorous geometric foundation for developing next-generation, movement-aware video understanding models.
Directing the World: Fast Autoregressive Video Generation with Compositional Human-Camera Control
Haoyuan Wang, Yabo Chen, Haibin Huang, Chi Zhang, Xuelong Li
2606.27964v1
Directing the World: Fast Autoregressive Video Generation with Compositional Human-Camera Control
Haoyuan Wang, Yabo Chen, Haibin Huang, Chi Zhang, Xuelong Li
2606.27964v1
arXiv:2606.27964v1
•
2026-06-26
Building interactive world models requires generating realistic videos while maintaining controllable dynamics over long horizons. Autoregressive video generation offers a scalable foundation, but suffers from error accumulation and temporal degradation during extended rollouts. This issue is further amplified under heterogeneous controls such as human motion and camera trajectories, which may interfere and destabilize a pretrained video prior, while existing methods often trade off controllability and visual quality. We propose "Directing the World", a fast autoregressive framework for controllable world-model video generation with compositional human-motion and camera-trajectory control. Our key idea is to decouple control learning while preserving a unified autoregressive video prior. We introduce a Fast-Slow Memory training strategy to stabilize long-horizon rollout learning and improve convergence. For human motion control, we design a t-guided Dynamic Projection mechanism and a refined Motion-CFG strategy, enabling temporally smooth and accurate motion alignment without degrading visual fidelity, and supporting multi-person control.After learning a robust motion prior, we introduce a second-stage camera-trajectory control module to compose human dynamics with viewpoint changes for coherent world exploration. We further construct a large-scale dataset with synchronized video, text, human-motion, and camera-trajectory annotations, organized into motion-centric and camera-centric subsets for decoupled training. Extensive experiments show stable long-horizon generation with precise controllability and high visual quality. See more at https://whydahuzi.github.io/Directing-the-World.github.io/.
Scene Generation at Absolute Scale: Utilizing Semantic and Geometric Guidance From Text for Accurate and Interpretable 3D Indoor Scene Generation
Stefan Ainetter, Thomas Deixelberger, Edoardo A. Dominici, Philipp Drescher, Konstantinos Vardis, Markus Steinberger
2603.13910v2
Scene Generation at Absolute Scale: Utilizing Semantic and Geometric Guidance From Text for Accurate and Interpretable 3D Indoor Scene Generation
Stefan Ainetter, Thomas Deixelberger, Edoardo A. Dominici, Philipp Drescher, Konstantinos Vardis, Markus Steinberger
2603.13910v2
arXiv:2603.13910v2
•updated
•
2026-03-14
We present GuidedSceneGen, a text-to-3D generation framework that produces metrically accurate, globally consistent, and semantically interpretable indoor scenes. Unlike prior text-driven methods that often suffer from geometric drift or scale ambiguity, our approach maintains an absolute world coordinate frame throughout the entire generation process. Starting from a textual scene description, we predict a global 3D layout encoding both semantic and geometric structure, which serves as a guiding proxy for downstream stages. A semantics- and depth-conditioned panoramic diffusion model then synthesizes 360° imagery aligned with the global layout, substantially improving spatial coherence. To explore unobserved regions, we employ a video diffusion model guided by optimized camera trajectories that balances coverage and collision avoidance, achieving up to 10x faster sampling compared to exhaustive path exploration. The generated views are fused using 3D Gaussian Splatting, yielding a consistent and fully navigable 3D scene in absolute scale. GuidedSceneGen enables accurate transfer of object poses and semantic labels from layout to reconstruction, and supports progressive scene expansion without re-alignment. Quantitative results and a user study demonstrate greater 3D consistency and layout plausibility compared to recent panoramic text-to-3D baselines.
PhyEditBench: A Real-World Multi-Stage Benchmark for Physics-Aware Image Editing
Shengbin Guo, Shaokang He, Chaoyue Meng, Shengpeng Xiao, Xunzhi Xiang, Shaofeng Zhang, Qi Fan
2606.26551v2
PhyEditBench: A Real-World Multi-Stage Benchmark for Physics-Aware Image Editing
Shengbin Guo, Shaokang He, Chaoyue Meng, Shengpeng Xiao, Xunzhi Xiang, Shaofeng Zhang, Qi Fan
2606.26551v2
arXiv:2606.26551v2
•updated
•
2026-06-25
While instruction-based image editing, enabled by multi-modal generative models, has advanced significantly, existing benchmarks lack a comprehensive evaluation of physics-based reasoning, a critical capability for handling real-world scenarios. To address this, we introduce PhyEditBench, a benchmark designed to assess the physical understanding of editing models. Guided by a hierarchical taxonomy, we establish 4 primary classes and 12 subclasses. It comprises 238 high-quality, high-resolution, real-world instances meticulously extracted from videos to capture authentic physical dynamics, alongside 35 synthetic Anti-Physics instances. Our empirical analysis of current SOTA editing methods exposes substantial limitations in their physics-based reasoning. We further propose a training-free baseline named PhyWorld that uses test-time scaling and a latent reduction strategy. PhyWorld outperforms comparable models and suggests that the video generation process can effectively serve as a reasoning mechanism for image editing. The project page is available at https://github.com/Previsior/PhyEditBench.
Comment: 19 pages, 6 figures, 2 tables. Accepted to ECCV 2026
Panoramic Scene Analysis: A Survey from Distortion-Aware Engineering to Sphere-Native Foundation Modeling
Qinfeng Zhu, Lei Fan
2606.27745v1
Panoramic Scene Analysis: A Survey from Distortion-Aware Engineering to Sphere-Native Foundation Modeling
Qinfeng Zhu, Lei Fan
2606.27745v1
arXiv:2606.27745v1
•
2026-06-26
Panoramic images capture the complete visual sphere in a single frame, providing spatial context unattainable by conventional cameras. Yet this completeness comes at a geometric cost: the 2-sphere cannot be faithfully mapped to the plane, and every planar representation introduces distortions that violate the assumptions underlying standard vision architectures. This survey traces the evolution of panoramic scene analysis along a methodological trajectory, from projection-based adaptation, through distortion-aware engineering, to sphere-native modeling and geometry-aware tokenization for foundation models, and argues that this evolution reflects a progressive deepening of geometric commitment rather than a simple accumulation of techniques. We organize the literature along two orthogonal dimensions: architectural design (how operators interact with spherical geometry) and training paradigm (how knowledge is transferred across domains). Covering dense prediction (semantic segmentation, depth estimation, and room layout estimation), unified multi-task understanding, open-world perception, vision-language reasoning, and dynamic video analysis, we identify a central unresolved tension: among the methods surveyed, none simultaneously delivers strict spherical equivariance and full reuse of perspective-pretrained foundation-model weights, and we argue that this is a structural rather than incidental gap. We further expose five systematic gaps in current evaluation protocols, namely the absence of spherical-area-weighted metrics, seam-consistency testing, polar-robustness stratification, cross-projection generalization, and open-world protocol standardization, and propose a six-point research roadmap toward general-purpose panoramic intelligence. The corresponding repository is publicly available at: https://github.com/zhuqinfeng1999/Awesome-Panoramic-Scene-Analysis.
DIM-WAM: World-Action Modeling with Diverse Historical Event Memory
Kai Wang, Zhaopeng Gu, Yixiang Chen, Yuan Xu, Qisen Ma, Peng Su, Zhaowen Li, Yan Huang, Liang Wang
2606.27677v1
DIM-WAM: World-Action Modeling with Diverse Historical Event Memory
Kai Wang, Zhaopeng Gu, Yixiang Chen, Yuan Xu, Qisen Ma, Peng Su, Zhaowen Li, Yan Huang, Liang Wang
2606.27677v1
arXiv:2606.27677v1
•
2026-06-26
World-action models have shown promising robot-manipulation performance by jointly predicting future visual states and actions. However, existing methods mainly rely on short-term history and short-horizon future prediction, which is insufficient for long-horizon tasks whose correct execution depends on earlier observations and task progress. Such temporally dependent tasks require effective use of complementary temporal information, including recent local context, cross-stage historical events, immediate future dynamics, and global task progress. To address long-term forgetting and poor awareness of the global task state, we introduce DiM-WAM, a memory-augmented world-action model that integrates multi-scale historical context, local future dynamics, and global task progress. The memory extracts compact visual event information from real observations, updates multiple memory banks through independent similarity-based merging, and then reads the bank-identity- and time-embedded long-term context to condition video and action denoising. A progress-supervision objective further encourages memory tokens to encode not only completed historical events but also the current task stage and its implications for the remaining task. On RMBench, DiM-WAM raises average success from 28.4% with LingBot-VA to 69.8%, exceeding the explicit-memory Mem-0 baseline at 42.0%. On four real-world Franka tasks, it improves average stage success from 70.7% to 91.5% and full-task success from 52.5% to 80.0%. Project page: https://wangkai-casia.github.io/dim-wam/{\texttt{https://wangkai-casia.github.io/dim-wam/}}.
Embodied Intelligence
1
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MobileManiBench: Simplifying Model Verification for Mobile Manipulation
Wenbo Wang, Fangyun Wei, QiXiu Li, Xi Chen, Yaobo Liang, Chang Xu, Jiaolong Yang, Baining Guo
2602.05233v2
MobileManiBench: Simplifying Model Verification for Mobile Manipulation
Wenbo Wang, Fangyun Wei, QiXiu Li, Xi Chen, Yaobo Liang, Chang Xu, Jiaolong Yang, Baining Guo
2602.05233v2
arXiv:2602.05233v2
•updated
•
2026-02-05
Vision-language-action models have advanced robotic manipulation but remain constrained by reliance on the large, teleoperation-collected datasets dominated by the static, tabletop scenes. We propose a simulation-first framework to verify VLA architectures before real-world deployment and introduce MobileManiBench, a large-scale benchmark for mobile-based robotic manipulation. Built on NVIDIA Isaac Sim and powered by reinforcement learning, our pipeline autonomously generates diverse manipulation trajectories with rich annotations (language instructions, multi-view RGB-depth-segmentation images, synchronized object/robot states and actions). MobileManiBench features 2 mobile platforms (parallel-gripper and dexterous-hand robots), 2 synchronized cameras (head and right wrist), 630 objects in 20 categories, 5 skills (open, close, pull, push, pick) with over 100 tasks performed in 100 realistic scenes, yielding 300K trajectories. This design enables controlled, scalable studies of robot embodiments, sensing modalities, and policy architectures, accelerating research on data efficiency and generalization. We benchmark representative VLA models and report insights into perception, reasoning, and control in complex simulated environments, with all code, datasets, and models publicly released.
Comment: Accepted to ECCV 2026
2026-06-25
81 篇
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Robotics
65
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Learning to Throw: Agile and Accurate Cable-Suspended Payload Delivery with a Quadrotor
Yifan Zhai, Elia Raimondi, Yunfan Ren, Ismail Geles, Yannick Armati, Jiaxu Xing, Davide Scaramuzza
2606.27603v1
Learning to Throw: Agile and Accurate Cable-Suspended Payload Delivery with a Quadrotor
Yifan Zhai, Elia Raimondi, Yunfan Ren, Ismail Geles, Yannick Armati, Jiaxu Xing, Davide Scaramuzza
2606.27603v1
arXiv:2606.27603v1
•
2026-06-25
Quadrotors offer the agility needed to rapidly transport suspended payloads during time-critical applications, including search-and-rescue and medical delivery. While suspended-payload transport and traversal for these missions are well studied, the highly dynamic targeted release of the payload remains comparatively underexplored. State-of-the-art approaches typically rely on model-based trajectory optimization and tracking; however, these methods often yield sub-optimal performance due to conservative feasibility constraints, tracking errors, and the inherent difficulty of analytically modeling flexible rope dynamics. To overcome these limitations, we propose a hybrid simulation framework that couples a high-fidelity analytical quadrotor model with a physics solver for complex rope and payload interactions. By exchanging forces between the two domains at every step, we obtain a physically accurate simulation of the suspended-payload system. Leveraging this environment, we train a deep reinforcement learning (RL) policy that executes agile, accurate payload throws to designated targets. Deployed zero-shot on hardware, our RL policy pushes the boundary of the agility-accuracy trade-off, outperforming the model-based baseline by reducing the landing error by up to 50% and the throw duration by up to 30%. Ablation studies confirm that the coupled simulation is the key enabler of these gains. We further show that the same pipeline trains a policy driven by visual observations rather than an explicit state estimate, achieving accuracy comparable to that of the state-based policy. To accelerate future research in dynamic aerial manipulation, we open-source the simulator to the community upon acceptance.
SceneBot: Contact-Prompted General Humanoid Whole Body Tracking with Scene-Interaction
Sirui Chen, Shibo Zhao, Zhen Wu, Jiaman Li, Guanya Shi, C. Karen Liu
2606.27581v1
SceneBot: Contact-Prompted General Humanoid Whole Body Tracking with Scene-Interaction
Sirui Chen, Shibo Zhao, Zhen Wu, Jiaman Li, Guanya Shi, C. Karen Liu
2606.27581v1
arXiv:2606.27581v1
•
2026-06-25
Current humanoid reinforcement-learning policies excel at free-space motions but struggle with contact-rich tasks, as pure kinematic tracking cannot resolve the physical ambiguities of interacting with objects and uneven terrain. To address this, we introduce SceneBot, a unified motion-tracking framework capable of handling freespace locomotion, terrain traversal, and whole-body manipulation. SceneBot conditions a single policy on both reference motions and per-link contact labels, explicitly defining expected environmental interactions. To overcome the lack of annotated interaction data, we propose a hindsight scene reconstruction approach that infers scene-interaction graphs from retargeted human motion. Trained on 7.5 hours of this reconstructed, contact-rich data, SceneBot successfully generalizes to unseen motions and environments. Our results demonstrate that SceneBot is the first general framework to seamlessly unify free-space and contact-rich behaviors executing complex, long-horizon tasks like carrying a box upstairs and establishing contact conditioning as a powerful interface for humanoid control. All code and data will be open-sourced. More demos and information are available at: https://ericcsr.github.io/scenebot/
Comment: 15 pages 10 figures
Spacecraft Fiducial Marker for Autonomous Rendezvous, Proximity Operations, and Docking
Ravi Kumar Thakur, Matouš Vrba, Martin Saska
2606.27566v1
Spacecraft Fiducial Marker for Autonomous Rendezvous, Proximity Operations, and Docking
Ravi Kumar Thakur, Matouš Vrba, Martin Saska
2606.27566v1
arXiv:2606.27566v1
•
2026-06-25
Robotic operations in space are challenging due to the harsh environment and the high cost of failure. Fiducial markers provide visual references that aid autonomous rendezvous, proximity operations, and docking for space robots. However, existing fiducial markers are mostly single-scale and largely designed for terrestrial robotics. Such markers leave the camera's field of view at close range, precisely during the proximity and docking phases where reliable tracking is most critical. This paper presents AstraTag, a fiducial marker designed for autonomous on-orbit robotic operations. The marker template is based on a square Spidron pattern whose recursive, self-similar structure enables detection across multiple spatial scales. Marker identification uses a 48-bit signature derived from triangular sub-regions of the template and encoded with a Generalised Reed-Solomon (GRS) code. The detection pipeline performs contour-based quadrilateral localisation, perspective normalisation, and signature matching against a pre-computed dictionary. To handle markers affixed to curved spacecraft surfaces, it incorporates a Thin-Plate Spline (TPS) re-warp fallback that exploits the marker's internal rectangular borders as additional geometric correspondences. We benchmark AstraTag against three-layer Fractal ArUco and AprilTag on spacecraft mockups with flat and curved surfaces. On curved surfaces, AstraTag achieves a higher detection rate than both baselines, offering a robust recursive-marker option for space robotics.
Radar Guided Camera Verification for Automatic Emergency Braking Rethinking Object Detection in Radar Camera Fusion
Ram Charan Akula, Sivanathan Kandhasamy, Manikandan Ganesan
2606.27556v1
Radar Guided Camera Verification for Automatic Emergency Braking Rethinking Object Detection in Radar Camera Fusion
Ram Charan Akula, Sivanathan Kandhasamy, Manikandan Ganesan
2606.27556v1
arXiv:2606.27556v1
•
2026-06-25
Radar camera fusion is widely used in Automatic Emergency Braking AEB systems because radar provides reliable range and velocity measurements while cameras provide a proper visual confirmation of the objects . Most of the deployed systems perform this confirmation using computationally intensive object detectors. However, if the radar has already localized a target, the camera may only need to verify the obstacles presence rather than solving a full problem by identifying the object. Our work proposes a radar scoped edge density gate that performs obstacle verification within radar guided image regions of interest. This method requires no training data, model weights, or GPU acceleration and was integrated into a complete radar camera fusion AEB system with brake by wire actuation. Evaluated on a real instrumented vehicle across 72 driving sessions and 131,603 camera frames, the proposed approach reduced the camera search space by up to 98.7 percentage, achieved a mean processing latency of 0.121 ms per ROI, an AUC of 0.898, and a recall of 0.994. Across 33 staged threat scenarios, the complete AEB system recorded zero missed brake events.
Comment: 8 pages, 8 figures
Agentic Vehicles for Human-Centered Mobility: Definition, Prospects, and Synergistic Co-Development with Vehicle Autonomy
Jiangbo Yu, Raphael Frank, Luis Miranda-Moreno, Sasan Jafarnejad, Jonatas Augusto Manzolli, Fuqiang Liu, Jiyao Wang, Pavel Chernakov, Ali Eslami
2507.04996v11
Agentic Vehicles for Human-Centered Mobility: Definition, Prospects, and Synergistic Co-Development with Vehicle Autonomy
Jiangbo Yu, Raphael Frank, Luis Miranda-Moreno, Sasan Jafarnejad, Jonatas Augusto Manzolli, Fuqiang Liu, Jiyao Wang, Pavel Chernakov, Ali Eslami
2507.04996v11
arXiv:2507.04996v11
•updated
•
2025-07-07
Autonomy, from the Greek autos (self) and nomos (law), refers to the capacity to operate according to internal rules without external control. Autonomous vehicles (AuVs) are therefore understood as vehicular systems that perceive their environment and execute tasks with minimal human intervention, consistent with the direction indicated by the SAE levels of automated driving. However, recent research and deployments increasingly showcase vehicular capabilities that, while not contradicting autonomy, are not entailed by it, including ambiguous goal handling, purposeful social engagement, external tool use, proactive problem solving, continuous learning, and context-sensitive reasoning in unseen and ethically salient situations, enabled in part by multimodal language models. These developments reveal a gap between technical autonomy and the broader social cognitive functions required for human-centered mobility, which are more precisely captured by the notion of agency. Therefore, rather than adding increasingly elaborate modifiers to "autonomous," we introduce agentic vehicles (AgVs) and suggest that autonomy and agency are intertwined but conceptually distinct: if autonomy concerns what to do and how to do it (task executions under internal rules), agency pertains to why to do it and what else can be done (goal-directed, adaptive actions). We present autonomy and agency as orthogonal yet synergistic dimensions with co-development implications. Vehicle agency marks a novel dimension of mobility service intelligence, heralding vehicles as purposeful actors in society.
AO-ARC: Almost-Surely Asymptotically Optimal Multi-Robot Motion Planning with ARC
James D. Motes, Marco Morales, Nancy M. Amato
2606.27495v1
AO-ARC: Almost-Surely Asymptotically Optimal Multi-Robot Motion Planning with ARC
James D. Motes, Marco Morales, Nancy M. Amato
2606.27495v1
arXiv:2606.27495v1
•
2026-06-25
We present AO-ARC, an anytime multi-robot motion planning (MRMP) method that achieves initial solution times on par with state-of-the-art MRMP feasibility solvers while converging faster and more reliably than existing anytime MRMP methods as the number of robots increases. AO-ARC adapts the AO-x meta-algorithm for converting feasibility solvers into anytime algorithms by iteratively calling the original ARC method on bounded MRMP instances under a makespan cost metric. This exploits the adaptive (de)coupling of ARC while maintaining the consistent cost bound across robot (de)compositions needed for AO-x. We provide theoretical analysis proving the asymptotic optimality properties of AO- ARC and conduct empirical evaluation on a set of 2D scenarios with different levels of coordination complexity and a 3D manipulator scenario representative of real-world applications.
Support-Constrained RL Enables Real-World Policy Improvement without Real-World Experience
Raymond Yu, William Huey, Mustafa Mukadam, Anusha Nagabandi, Abhishek Gupta
2606.27475v1
Support-Constrained RL Enables Real-World Policy Improvement without Real-World Experience
Raymond Yu, William Huey, Mustafa Mukadam, Anusha Nagabandi, Abhishek Gupta
2606.27475v1
arXiv:2606.27475v1
•
2026-06-25
Robots trained on real world data tend to be imprecise, slow, and brittle to perturbations. Improving these policies with reinforcement learning (RL) is an appealing alternative, but this process often requires expensive training in the real world. Performing policy improvement in simulation instead provides a far cheaper alternative, but unconstrained RL in simulation can exploit contact and dynamics mismatches, resulting in unsafe behaviors that do not transfer to hardware. Common forms of regularization can furthermore limit improvement by overconstraining to an imperfect behavior prior. In this work, we propose Support-Constrained Off-Domain REinforcement (SCORE), a real-to-sim-to-real framework that constrains RL in simulation to the support of a generative policy pretrained on real data. We instantiate this constraint through flow steering, restricting SCORE to actions the base policy can already produce, which ensures transferable behaviors while maximizing policy improvement. Improving a policy with SCORE requires minimal effort: it learns from sparse rewards, avoids distillation, and leaves the base policy untouched. Across eight real-world dexterous multi-fingered robotic manipulation tasks, SCORE improves average success rate from 37.8% to 89.9%, compared to 59.5% for the best baseline, and reaches success in 36.8% fewer steps than the base policy. Ultimately, through extensive experiments and ablations, we show that simulation can substantially improve real-world manipulation policies when policy optimization is appropriately constrained, introducing a new paradigm for real-to-sim-to-real policy improvement. Videos and code are available at https://weirdlabuw.github.io/score/.
Comment: 35 pages, 23 figures
Scalable Behavior Cloning with Open Data, Training, and Evaluation
Arthur Allshire, Himanshu Gaurav Singh, Ritvik Singh, Adam Rashid, Hongsuk Choi, David McAllister, Justin Yu, Yiyuan Chen, Huang Huang, Pieter Abbeel, Xi Chen, Rocky Duan, Phillip Isola, Jitendra Malik, Fred Shentu, Guanya Shi, Philipp Wu, Angjoo Kanazawa
2606.27375v1
Scalable Behavior Cloning with Open Data, Training, and Evaluation
Arthur Allshire, Himanshu Gaurav Singh, Ritvik Singh, Adam Rashid, Hongsuk Choi, David McAllister, Justin Yu, Yiyuan Chen, Huang Huang, Pieter Abbeel, Xi Chen, Rocky Duan, Phillip Isola, Jitendra Malik, Fred Shentu, Guanya Shi, Philipp Wu, Angjoo Kanazawa
2606.27375v1
arXiv:2606.27375v1
•
2026-06-25
We introduce ABC, a fully open-source stack for manipulation with behavior cloning. At its core is ABC-130K: the largest open-source teleoperation dataset to date, featuring 3,500 hours of data spanning over 130K episodes across 195 diverse tasks. Furthermore, we open-source our accessible hardware setup, training infrastructure, and simulation pipeline. We also release 400 hours of sim-teleop data and provide a co-training recipe that produces correlated simulation and real-world evaluation, offering a reliable proxy for ablating model-design and training decisions before costly real-world evaluation. We explore various training recipes and compare common architectural choices for Diffusion Transformers (DiT) and Vision-Language-Action (VLA) models, grounding our findings in real-world evaluations. The resulting policies successfully execute dexterous tasks such as box folding and extracting credit cards from wallets. By providing a reproducible toolkit, we aim to place researchers on an equal footing, establishing the necessary foundation to learn the ABCs of Behavior Cloning together as a community.
Comment: 30 pages. Project page: https://abc.bot
World Action Models Enable Continual Imitation Learning with Recurrent Generative Replays
Manish Kumar Govind, Dominick Reilly, Smit Patel, Hieu Le, Srijan Das
2606.27374v1
World Action Models Enable Continual Imitation Learning with Recurrent Generative Replays
Manish Kumar Govind, Dominick Reilly, Smit Patel, Hieu Le, Srijan Das
2606.27374v1
arXiv:2606.27374v1
•
2026-06-25
Going beyond predicting robot actions, World Action Models (WAMs) can also generate future visual observations. We build on this generative capability to propose Recurrent Generative Replay (REGEN), a continual imitation learning framework that synthesizes pseudo-replay trajectories, enabling a robot policy to rehearse previously learned tasks without storing their original human demonstrations. During continual adaptation, REGEN recursively queries the WAM to synthesize pseudo-replay trajectories conditioned only on prior task instructions and current-task observations. Experiments in both simulation and real-world manipulation settings show that REGEN reduces catastrophic forgetting by up to $50\%$ relative to sequential fine-tuning, while approaching the performance of privileged experience replay methods that require access to real replay data. Finally, we analyze the factors limiting generated replay, identifying long-horizon visual degradation and action-observation inconsistency as the primary bottlenecks. Our results establish WAMs as a promising foundation for continual robot learning without stored demonstrations.
RouterVLA: Turning Smoke Tests into Supervision for Heterogeneous VLA Selection
Xingyu Ren, Chugang Yi, Ge Ma, Youran Sun
2606.27355v1
RouterVLA: Turning Smoke Tests into Supervision for Heterogeneous VLA Selection
Xingyu Ren, Chugang Yi, Ge Ma, Youran Sun
2606.27355v1
arXiv:2606.27355v1
•
2026-06-25
We study whether pre-deployment evaluation rollouts can be reused to supervise policy selection. Robot teams routinely smoke test candidate vision-language-action (VLA) policies, then compress those trials into a global winner. RouterVLA evaluates this idea with outcome-disjoint cross-fitting: recorded probes build a profile for each frozen expert, and a separate trial scores the selected expert without entering its profile. Across 34,752 LIBERO-Plus rollout records, a transparent probe-success rule raises held-out success from 0.4686 to 0.6149, a +14.64pp gain. Under the scalar-only profiles studied here, learned scorers are statistically indistinguishable from this rule, showing that commissioning carries the routing value while extra scalar scorer capacity does not create it. Reusing the scored trial inflates the measured gain by $1.87\times$, so credible ledger routing needs outcome separation; model scaling improves individual policies, while commissioning-aware routing improves the system built from them.
Continual Robot Policy Learning via Variational Neural Dynamics
Jiaxu Xing, Zhiyuan Zhu, Yunfan Ren, Ismail Geles, Yifan Zhai, Rudolf Reiter, Davide Scaramuzza
2606.27353v1
Continual Robot Policy Learning via Variational Neural Dynamics
Jiaxu Xing, Zhiyuan Zhu, Yunfan Ren, Ismail Geles, Yifan Zhai, Rudolf Reiter, Davide Scaramuzza
2606.27353v1
arXiv:2606.27353v1
•
2026-06-25
Robots deployed in the real world rarely operate under a single fixed dynamics model: wind changes, payloads vary, batteries drain, contacts shift, and hardware wears. Yet most learning-based controllers are trained once and deployed as if learning were complete. This prevents the robot from using deployment experience to further improve task performance. In this work, we propose a continual learning framework that uses real-world experience to improve robot policies under hidden and recurring dynamics. Our method learns a condition-aware dynamics model from real state-action trajectories by combining an analytical physics prior with a neural residual for unmodeled effects. A recurrent encoder infers the current hidden condition from recent interaction, and this estimate conditions both the residual model and the policy. Policy learning is performed via differentiable simulation using diverse learned dynamics sampled from the latent model. At deployment, these sampled conditions are replaced by conditions inferred online from recent real interaction, allowing the policy to recover recurring dynamics by recognition rather than residual re-fitting. Through extensive simulation studies and real-world experiments, we demonstrate that the framework improves policy performance under diverse unobserved disturbances. On real quadrotor trajectory tracking under changing wind, the policy recovers from recurring disturbances in roughly 1s, about 5x faster than online residual re-fitting. It also reduces large-disturbance hover and tracking errors by 65.7% and 53.3% over the state-of-the-art online adaptation approaches
Bridging Performance and Generalization in Reinforcement Learning for Agile Flight
Jonathan Green, Jiaxu Xing, Nico Messikommer, Angel Romero, Davide Scaramuzza
2606.27348v1
Bridging Performance and Generalization in Reinforcement Learning for Agile Flight
Jonathan Green, Jiaxu Xing, Nico Messikommer, Angel Romero, Davide Scaramuzza
2606.27348v1
arXiv:2606.27348v1
•
2026-06-25
Autonomous drone racing is a fundamentally challenging regime for autonomous aerial robots, requiring time-optimal control while operating under persistent actuation saturation. While reinforcement learning (RL) has achieved human-level performance in this domain, current methods fail to generalize; policies trained on specific environments often crash immediately in unseen configurations. This failure reflects the intrinsic difficulty of zero-shot generalization in agile flight, arising from high-dimensional task variation and the tight coupling between safety and performance at high speeds. Existing approaches that improve generalization impose a substantial cost on flight speed: control policies must significantly degrade performance to achieve even modest levels of generalization. In this work, we propose a framework for zero-shot generalization in agile flight for RL-based drone racing. By combining task-aware switching based on learning progress with a physically informed procedural track generator, the framework produces a fast and robust generalist policy without test-time adaptation. Our method achieves strong zero-shot performance across a wide range of unseen racetracks in the real world, demonstrating a 7.4x improvement in generalization over the state-of-the-art approaches, while maintaining competitive racing speeds. We validate our method's results in both simulation and real-world settings, including a challenging vision-based, end-to-end control setting that operates without explicit state estimation, where all prior approaches fail to generalize.
VibeAct: Vibration to Actions for Contact-Rich Reactive Robot Dexterity
Yuemin Mao, Uksang Yoo, Jean Oh, Jonathan Francis, Jeffrey Ichnowski
2606.27344v1
VibeAct: Vibration to Actions for Contact-Rich Reactive Robot Dexterity
Yuemin Mao, Uksang Yoo, Jean Oh, Jonathan Francis, Jeffrey Ichnowski
2606.27344v1
arXiv:2606.27344v1
•
2026-06-25
Dexterous manipulation depends on contact events that are fast, local, and often visually occluded. Piezoelectric microphones offer a compact and high-bandwidth way to sense these interactions, but the resulting vibro-acoustic signals are difficult to simulate faithfully enough for end-to-end sim-to-real policy learning on dexterous robot hands. We propose VibeAct, a framework that bridges real vibrotactile sensing and simulation-based reinforcement learning through a shared physical representation of contact and slip. In the real world, we embed piezoelectric microphones into a dexterous robot hand and collect vibro-acoustic data through teleoperation, then replay the recordings in a calibrated digital clone to automatically label per-finger contact and slip. A tactile estimator learns to predict contact and slip from real microphone waveforms, while manipulation policies are trained in simulation on the same representation computed directly from simulated contacts. This decoupling lets policies exploit rapid tactile feedback without simulating raw audio. Across five contact-rich tasks spanning regrasping, in-hand reorientation, and insertion, VibeAct consistently outperforms a proprioception-and-point-cloud baseline in simulation, with the largest gains on tasks requiring sustained reactive control, where the continuous slip-magnitude channel proves the most informative observation. The learned policies transfer to a physical dexterous hand-arm platform, improving success rates on deployed tasks. Project videos and additional details are at https://vibeact.github.io/.
Hallucination in World Models is Predictable and Preventable
Nicklas Hansen, Xiaolong Wang
2606.27326v1
Hallucination in World Models is Predictable and Preventable
Nicklas Hansen, Xiaolong Wang
2606.27326v1
arXiv:2606.27326v1
•
2026-06-25
Modern generative world models render increasingly realistic action-controllable futures, yet they frequently hallucinate: rollouts remain visually fluent while drifting from the ground-truth dynamics. We hypothesize that hallucination concentrates in low-coverage regions of the state-action space, where lightweight data-centric signals can both detect it and guide mitigation. To test this, we introduce MMBench2, a 427-hour, 210-task dataset for visual world modeling with ground-truth actions, rewards, and live simulators, and train a 350M-parameter world model on it. We identify three distinct hallucination modes: perceptual, action-marginalized, and scene-diverging -- each anchored to a different stage of the pipeline, and develop three signals that accurately predict where the model will fail. To close coverage gaps at training time, we develop a coverage-aware sampling technique; to close them online, our hallucination predictors serve as curiosity rewards for targeted data collection, yielding a data-efficient finetuning recipe that adapts the pretrained world model to entirely unseen environments with as few as 50 real environment trajectories. Overall, our findings reveal that hallucination in world models is inherently a data coverage issue, and that the same signals used to detect it can also be used for mitigation. An interactive web version of our paper is available at https://www.nicklashansen.com/mmbench2
Comment: Interactive paper, live demo, code, dataset, and models: https://www.nicklashansen.com/mmbench2
OctoSense: Self-Supervised Learning for Multimodal Robot Perception
Anthony Bisulco, Jeremy Wang, Kostas Daniilidis, Randall Balestriero, Pratik Chaudhari
2606.27317v1
OctoSense: Self-Supervised Learning for Multimodal Robot Perception
Anthony Bisulco, Jeremy Wang, Kostas Daniilidis, Randall Balestriero, Pratik Chaudhari
2606.27317v1
arXiv:2606.27317v1
•
2026-06-25
We present OctoSense, an open-source sensor platform with stereo RGB and event cameras, LiDAR, a thermal camera, an inertial measurement unit, RTK-corrected global positioning system, and proprioception (CAN bus data from a car, and joint angles for a quadruped robot). The eponymous OctoSense dataset contains 59 hours of time-synchronized driving data across different types of environments at different times of the day, including situations with highly degraded sensors. We demonstrate multi-modal self-supervised learning using such real-world robotics data, where sensors have different representations, frequencies, latencies and noise. Our approach, a "late-fusion" masked autoencoder, (i) uses modality-specific tokenizers to account for different spatiotemporal characteristics of these sensors, and (ii) caches modality-specific tokens at inference time to process new measurements as they come. This architecture (i) is fast (6.68 ms and 112 ms on NVIDIA 5090 and Orin NX respectively, to compute the representation), (ii) performs better than existing image-only foundation models on tasks such as estimation of optical flow, depth, semantic segmentation, and ego-motion (translation, rotation, and steering angle), and (iii) predicts robustly at nighttime or in situations where sensory data is degraded. See our project page for links to the dataset, code, and supplementary videos: https://abisulco.com/octosense/.
OmniRobotHome: A Multi-Camera Home Platform for Real-Time Human-Robot Interaction
Junyoung Lee, Inhee Lee, Sookwan Han, Jeonghwan Kim, Kyungwon Cho, Mingi Choi, Lee Chae-Yeon, Wonjung Woo, Gunhee Kim, Jisoo Kim, Jeonghyeon Na, Hanbyul Joo
2604.28197v2
OmniRobotHome: A Multi-Camera Home Platform for Real-Time Human-Robot Interaction
Junyoung Lee, Inhee Lee, Sookwan Han, Jeonghwan Kim, Kyungwon Cho, Mingi Choi, Lee Chae-Yeon, Wonjung Woo, Gunhee Kim, Jisoo Kim, Jeonghyeon Na, Hanbyul Joo
2604.28197v2
arXiv:2604.28197v2
•updated
•
2026-04-30
Robots in homes must continuously sense the people around them, yet most prior work relies on limited or offline perception. We argue that perception quality is the dominant factor governing what interaction is achievable at home, and build a testbed to test this claim. OmniRobotHome instruments a furnished home with 48 hardware-synchronized cameras and three manipulators in a unified world frame, delivering real-time markerless full-body human pose, 6D object pose, anticipatory motion forecasting, and a social avatar agent that converses with residents. Using the platform, we treat perception quality as an experimental variable across safety, human assistance, and social interaction, and find that interaction quality degrades measurably as real-timeness, granularity, coverage, accuracy, forecasting, or memory is weakened. All code and data will be released.
Comment: Project Page: https://junc0ng.github.io/omnirobothome
LA4VLA: Learning to Act without Seeing via Language-Action Pretraining
Tao Lin, Yuxin Du, Yiran Mao, Zewei Ye, Yilei Zhong, Bing Cheng, Yiming Wang, Jiting Liu, Yang Tian, Junchi Yan, Feiran Wu, Zenan Meng, Hu Wei, Yuqian Fu, Gen Li, Bo Zhao
2606.27295v1
LA4VLA: Learning to Act without Seeing via Language-Action Pretraining
Tao Lin, Yuxin Du, Yiran Mao, Zewei Ye, Yilei Zhong, Bing Cheng, Yiming Wang, Jiting Liu, Yang Tian, Junchi Yan, Feiran Wu, Zenan Meng, Hu Wei, Yuqian Fu, Gen Li, Bo Zhao
2606.27295v1
arXiv:2606.27295v1
•
2026-06-25
Vision-Language-Action (VLA) models are commonly pretrained on robot demonstrations by jointly mapping visual observations and language instructions to actions. However, dense visual-action supervision can dominate the comparatively sparse language-action signal. As a result, policies may rely on visual shortcuts rather than learn how language conditions action execution, making them sensitive to visual variations. To address this limitation, we propose LA4VLA, a language-action pretraining framework that enables policies to acquire language-conditioned action priors without visual observations. These priors capture reusable manipulation skills shared across tasks and scenes, reducing reliance on scene-specific visual cues. Specifically, LA4VLA decomposes expert demonstration trajectories into atomic action segments and pairs each segment with a corresponding low-level action description. This yields LA4-33K, a dataset of 33K Language-Action (LA) episodes derived entirely from existing demonstrations without additional robot data collection. We further develop LA4VLA-1B, a lightweight 1B-parameter VLA model, and investigate three paradigms for incorporating language-action supervision into VLA learning: LA-only pretraining, sequential LA-to-VLA pretraining, and mixed LA-VLA pretraining. Across simulation and real-world tasks, LA-pretrained policies consistently outperform matched VLA-pretrained counterparts, while combining LA and VLA supervision leads to further gains. In particular, mixed LA-VLA pretraining improves the average success rate of LA4VLA-1B over the no-pretraining baseline by up to 17.8 and 45.0 percentage points in simulation and real-world tasks, respectively. These results establish LA4VLA as an effective and complementary pretraining strategy for building stronger and more robust VLA policies.
Comment: Github: https://github.com/MINT-SJTU/LA4VLA
BOWConnect: Parallel Bayesian Optimization over Windows with Learned Local Cost Maps for Sample-Efficient Kinodynamic Motion Planning
Sourav Raxit, Abdullah Al Redwan Newaz, Jose Fuentes, Leonardo Bobadilla
2606.27292v1
BOWConnect: Parallel Bayesian Optimization over Windows with Learned Local Cost Maps for Sample-Efficient Kinodynamic Motion Planning
Sourav Raxit, Abdullah Al Redwan Newaz, Jose Fuentes, Leonardo Bobadilla
2606.27292v1
arXiv:2606.27292v1
•
2026-06-25
This paper presents BOWConnect, a bidirectional parallel kinodynamic motion planner that addresses three fundamental limitations of existing sampling-based methods: sample inefficiency in high-dimensional state spaces, unreliable cost heuristics under dynamic constraints, and poor performance in narrow passage environments. Unlike classical planners that rely on random control sampling and geometric distance heuristics, BOWConnect integrates Bayesian Optimization over Windows (BOW) as a learning-based steering function within a parallel tree-based exploration framework, enabling each worker to learn local cost maps and constraints to guide sampling toward dynamically feasible and collision-free controls. A bidirectional architecture simultaneously grows forward and backward trees from the start and goal regions in parallel threads, with a spatial hashing mechanism enabling fast connection queries and a boundary value problem solver generating kinodynamically consistent bridge trajectories. Extensive evaluations across ten benchmark environments demonstrate that BOWConnect achieves 100\% success while delivering the fastest or near-fastest planning time in complex scenarios, including narrow passages and non-convex spaces where state-of-the-art planners fail or degrade substantially. Real-world deployment on a ground vehicle and a quadrotor confirms real-time planning with no collisions. Videos of real-world and simulated experiments, high-resolution versions of the figures, and the open-source code are available at https://bow-connect.github.io/.
Comment: Accepted to the 2026 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2026)
History-Conditioned Spatio-Temporal Visual Token Pruning for Efficient Vision-Language Navigation
Qitong Wang, Yijun Liang, Ming Li, Tianyi Zhou, Christopher Rasmussen
2603.06480v2
History-Conditioned Spatio-Temporal Visual Token Pruning for Efficient Vision-Language Navigation
Qitong Wang, Yijun Liang, Ming Li, Tianyi Zhou, Christopher Rasmussen
2603.06480v2
arXiv:2603.06480v2
•updated
•
2026-03-06
Vision-Language Navigation (VLN) enables robots to follow natural-language instructions in visually grounded environments, serving as a key capability for embodied robotic systems. Recent Vision-Language-Action (VLA) models have demonstrated strong navigation performance, but their high computational cost introduces latency that limits real-time deployment. We propose a training-free spatio-temporal vision token pruning framework tailored to VLA-based VLN. We apply spatial token selection to the current view, alongside spatio-temporal compression for historical memories, enabling efficient long-horizon inference while reducing redundant computation. Leveraging attention-based token importance and query-guided spatio-temporal filtering, the proposed approach preserves navigation-relevant information without retraining or modifying pretrained models, allowing plug-and-play integration into existing VLA systems. Through experiments on standard VLN benchmarks, we confirm that our method significantly outperforms existing pruning strategies. It successfully preserves superior navigation accuracy under extreme pruning scenarios, all while maintaining the highly competitive inference efficiency. Real-world deployment on a Unitree Go2 quadruped robot further validates reliable and low-latency instruction-following navigation under practical robotic constraints. We hope this work helps bridge the gap between large-scale multimodal modeling and efficient, real-time embodied deployment in robotic navigation systems. Project Page: https://wqtwjt1996.github.io/publications/2026-vln.html
Comment: International Conference on Intelligent Robots and Systems (IROS) 2026
E-TTS: A New Embodied Test-Time Scaling Framework for Robotic Manipulation
Wen Ye, Peiyan Li, Tingyu Yuan, Yuan Xu, Xiangnan Wu, Chaoyang Zhao, Jing Liu, Nianfeng Liu, Yan Huang, Liang Wang
2606.27268v1
E-TTS: A New Embodied Test-Time Scaling Framework for Robotic Manipulation
Wen Ye, Peiyan Li, Tingyu Yuan, Yuan Xu, Xiangnan Wu, Chaoyang Zhao, Jing Liu, Nianfeng Liu, Yan Huang, Liang Wang
2606.27268v1
arXiv:2606.27268v1
•
2026-06-25
Recently, a few works have made early attempts to study test-time scaling for embodied tasks. However, two major challenges remain unsolved: (1) reasoning can effectively improve the performance of the policy, but its scaling mechanism has seldom been studied; (2) historical information is essential, as embodied tasks are inherently long-horizon and sequential, making sole reliance on current observations for action scaling inadequate due to the lack of historical context utilization. To address these challenges, we introduce E-TTS, a modular and plug-and-play Embodied Test-Time Scaling framework that unifies reasoning and action scaling for robotic manipulation via history-aware iterative refinement with vision-language verifiers. To support joint reasoning-action scaling, E-TTS performs reasoning-action joint sampling and scoring in a pairwise manner. To better utilize historical information, E-TTS uses a history buffer to store historical context, which is then used by reasoning and action verifiers to evaluate the sampled candidates. Unlike conventional open-loop TTS methods, E-TTS introduces feedback generation into the sampling process to form a closed-loop iterative refinement mechanism, enhancing both inference efficiency and environmental adaptability. Each component functions as an independent and composable module, allowing flexible and adaptive configuration depending on task requirements. To evaluate the advantages of our framework, we conduct experiments across 4 different benchmarks, 6 environments, 3 embodiments, and 4 base vision-language-action models. The experimental results demonstrate that, without requiring additional expert data collection or retraining, E-TTS consistently improves performance, achieving up to a 33.14% increase in simulation and 26.62% in real-world scenarios.
Comment: Accepted to ECCV 2026. 44 pages, 11 figures. Project page: https://27yw.github.io/E-TTS-Web/
Advancing Omnimodal Embodied Agents from Isolated Skills to Everyday Physical Autonomy
Junhao Shi, Zezheng Huai, Siyin Wang, Jia Chen, Yubang Wang, Zhaoye Fei, Hechang Chen, Jingjing Gong, Xipeng Qiu, Yu-Gang Jiang
2606.27251v1
Advancing Omnimodal Embodied Agents from Isolated Skills to Everyday Physical Autonomy
Junhao Shi, Zezheng Huai, Siyin Wang, Jia Chen, Yubang Wang, Zhaoye Fei, Hechang Chen, Jingjing Gong, Xipeng Qiu, Yu-Gang Jiang
2606.27251v1
arXiv:2606.27251v1
•
2026-06-25
Building persistent embodied agents in unstructured environments demands unified orchestration of heterogeneous tools spanning both cyber (APIs, IoT) and physical (manipulation, navigation) domains, coupled with autonomous recovery from physical failures that inevitably arise over extended operation. Existing systems treat these as separate problems: VLM-based planners lack a unified cyber-physical action space, agent frameworks accumulate unbounded context that degrades temporal coherence, and VLA policies execute open-loop without detecting their own failures. We argue that persistent autonomy requires not a monolithic model but a hierarchical asynchronous architecture with explicit separation of planning, memory, and verification. To this end, we present OmniAct, a framework integrating a multimodal semantic planner for skill routing across unified action spaces, an adaptive hierarchical memory with event-boundary-driven compression for sub-linear context growth, and an asynchronous visual preemption engine that closes the semantic loop during physical execution. Across 40 real-world long-horizon tasks on two robotic platforms coordinating four IoT devices, OmniAct achieves consistent improvements in end-to-end success across all complexity levels, maintains near-flat token consumption over under 100k+ accumulated interaction tokens, and elevates mid-scale open-weight models to proprietary-level performance.
HumanoidUMI: Bridging Robot-Free Demonstrations and Humanoid Whole-Body Manipulation
Hongwu Wang, Chenhao Yu, Youhao Hu, Jiachen Zhang, Yuanyuan Li, Shaqi Luo
2606.27239v1
HumanoidUMI: Bridging Robot-Free Demonstrations and Humanoid Whole-Body Manipulation
Hongwu Wang, Chenhao Yu, Youhao Hu, Jiachen Zhang, Yuanyuan Li, Shaqi Luo
2606.27239v1
arXiv:2606.27239v1
•
2026-06-25
High-quality demonstration data are essential for humanoid robot skill learning, especially for whole-body behaviors that require coordinated perception, locomotion, and manipulation. Existing data-collection methods largely rely on robot teleoperation, which is constrained by hardware accessibility, operator expertise, and limited efficiency. Inspired by the Universal Manipulation Interface (UMI), we propose HumanoidUMI, a portable and robot-free framework for humanoid whole-body data collection. HumanoidUMI uses lightweight VR devices and UMI-inspired grippers to collect sparse human keypoint trajectories, wrist-view observations, and gripper actions. These demonstrations train a high-level policy to predict future keypoints, which are retargeted to robot-native whole-body references and executed by a whole-body controller. Experiments in five real-world scenarios demonstrate the effectiveness of the proposed framework and validate the collected demonstrations for transferable humanoid whole-body skill learning.
Comment: 8 pages, 7 figures
GO: The Great Outdoors Multimodal Dataset
Peng Jiang, Kasi Viswanath, Akhil Nagariya, George Chustz, Maggie Wigness, Philip Osteen, Timothy Overbye, Christian Ellis, Long Quang, Jia Huang, Srikanth Saripalli
2501.19274v3
GO: The Great Outdoors Multimodal Dataset
Peng Jiang, Kasi Viswanath, Akhil Nagariya, George Chustz, Maggie Wigness, Philip Osteen, Timothy Overbye, Christian Ellis, Long Quang, Jia Huang, Srikanth Saripalli
2501.19274v3
arXiv:2501.19274v3
•updated
•
2025-01-31
The Great Outdoors (GO) dataset is a multi-modal annotated data resource aimed at advancing ground robotics research in unstructured environments. Existing off-road datasets often lack sensor diversity and exclude vital modalities like thermal and radar that are critical for operation in degraded conditions (e.g., low visibility or adverse weather). To address these gaps, we introduce a large-scale multimodal off-road dataset with six complementary sensor modalities, along with semantic annotations and GPS traces, to support tasks such as semantic segmentation, object detection, and SLAM. The diverse environmental conditions represented in the dataset present significant real-world challenges, which provide opportunities to develop more robust solutions to support the continued advancement of field robotics, autonomous exploration, and perception systems in natural environments. The dataset can be downloaded at: https://www.unmannedlab.org/the-great-outdoors-dataset/
Comment: 7 pages, 7 figures, accepted at IV 2026
Automating Potential-based Reward Shaping with Vision Language Model Guidance
Henrik Müller, Daniel Kudenko
2606.27180v1
Automating Potential-based Reward Shaping with Vision Language Model Guidance
Henrik Müller, Daniel Kudenko
2606.27180v1
arXiv:2606.27180v1
•
2026-06-25
Sparse rewards are inherently challenging for reinforcement learning agents as they lack intermediate feedback to guide exploration and to correctly attribute the sparse success rewards to relevant parts of the trajectory. Naive reward shaping can induce reward hacking, yielding policies that exploit auxiliary signals instead of solving the intended task. Potential-based reward shaping (PBRS) guarantees preservation of the optimal policy set, but requires the definition of a heuristic potential function over the state space. In this work, we introduce the VLM-guided PBRS framework VLM-PBRS that learns the potential function directly from vision language model (VLM) feedback. We query a lightweight VLM to obtain preferences over image pairs and train a model of the potential function using these preferences. As this approach is based on potential-based reward shaping, it preserves the original optimal policies, and removes the need for expert-designed reward shaping terms. Because large VLMs are prohibitively expensive to invoke repeatedly during policy learning, we employ smaller, more computationally efficient VLMs. Although the resulting preference labels are less accurate, empirical evidence shows that the preference labels can still be used to accelerate learning. We validate our method empirically in the Meta-World and Franka Kitchen environments and highlight the connection between VLM preference label accuracy and sample efficiency improvements. Our contributions are threefold: (1) the first application of VLM preference-based learning to synthesize a potential function for PBRS, (2) a principled, low-cost solution that leverages small VLMs, and (3) extensive empirical demonstration of improved sample efficiency and robustness to reward hacking.
Learning to Fold: prizewinning solution at LeHome Challenge 2026 (1st place online, 2nd offline)
Ilia Larchenko
2606.27163v1
Learning to Fold: prizewinning solution at LeHome Challenge 2026 (1st place online, 2nd offline)
Ilia Larchenko
2606.27163v1
arXiv:2606.27163v1
•
2026-06-25
I describe my solution to the LeHome Challenge 2026, an ICRA 2026 competition on bimanual garment folding. The system placed 1st of 62 teams in the online (simulation) round and 2nd in the real-world final. It improves a vision-language-action (VLA) policy with a reinforcement-learning loop. The policy is its own value function: the same network that predicts actions also predicts success, progress, and a few task-relevant future quantities, and those predictions drive advantage estimation, live failure detection, and candidate selection. The work mostly recombines existing RL ideas with engineering and optimization contributions that can be used together as one recipe or individually: AWR + RECAP combined for flow-matching VLA; an asynchronous distributed training / rollout pipeline through HuggingFace Hub; inference-time hyperparameters optimization via Thompson sampling; a sim-to-real recipe with camera-alignment tooling, heavy augmentation and DAgger-like HIL data collection.
Comment: Solution of the LeHome Challenge at ICRA 2026
PhysReflect-VLA: Physical Feasibility and Self-Reflective Regulation for Reliable Vision-Language-Action Policies
Jiayu Yang, Tao Yang, Weijun Li, Xiang Chang, Fei Chao, Changjing Shang, Qiang Shen
2606.27146v1
PhysReflect-VLA: Physical Feasibility and Self-Reflective Regulation for Reliable Vision-Language-Action Policies
Jiayu Yang, Tao Yang, Weijun Li, Xiang Chang, Fei Chao, Changjing Shang, Qiang Shen
2606.27146v1
arXiv:2606.27146v1
•
2026-06-25
Long-horizon robotic manipulation is highly sensitive to physically infeasible transitions, contact-induced disturbances, and the lack of effective self-correction during execution. Although Vision-Language-Action (VLA) models provide strong task grounding through multimodal learning, they typically generate actions in a feed-forward manner without explicitly checking physical feasibility or diagnosing execution errors online. We present PhysReflect-VLA, a plug-and-play execution-time reliability framework that augments VLA policies with physical feasibility evaluation and structured self-reflection in a closed-loop control pipeline. A Feasibility Operator evaluates whether candidate actions induce dynamically consistent state transitions; an Action Explanation Operator verifies transition coherence; and an LLM-based Reflection Module analyzes state discrepancies to generate corrective guidance for subsequent actions. A two-stage training procedure stabilizes feasibility modeling and integrates reflection into the control loop. Experiments on multi-stage, contact-rich real-world manipulation tasks show consistent improvements in stage-wise stability and overall task success compared with representative VLA baselines with an average gain of 5.4\%. Ablation results further indicate that feasibility checking and reflection-based correction both contribute to improved execution robustness. These results highlight the importance of embedding physical consistency checks and online self-reflection for reliable long-horizon robotic manipulation.
PAMAE: Phase-Aware-MoE Action Experts Towards Reliable Flow-Matching Vision-Language-Action Policies
Jiayu Yang, Tao Yang, Xiang Chang, Fei Chao, Changjing Shang, Qiang Shen
2606.27144v1
PAMAE: Phase-Aware-MoE Action Experts Towards Reliable Flow-Matching Vision-Language-Action Policies
Jiayu Yang, Tao Yang, Xiang Chang, Fei Chao, Changjing Shang, Qiang Shen
2606.27144v1
arXiv:2606.27144v1
•
2026-06-25
Reliable action generation for multi-stage robotic manipulation remains challenging for Vision-Language-Action (VLA) models. While existing flow-matching VLA policies offer strong multimodal grounding and generalization, they typically employ a single shared action expert, limiting their ability to capture phase-specific control patterns across distinct execution stages. We propose a plug-and-play Phase-Aware Mixture-of-Experts Action Module (PAMAE), as a step towards more reliable phase-consistent action generation. PAMAE replaces the original flow-matching action expert with a sparse expert mixture while preserving the pretrained VLA backbone. PAMAE introduces a phase-aware router that leverages execution-phase cues to allocate action generation across experts, supported by a lightweight phase prediction head and a routing alignment objective. To stabilize specialization, we adopt a two-stage training scheme that first warms up the expert module under the standard flow-matching loss and then optimizes phase-consistent routing under auxiliary supervision. On multi-stage manipulation simulation tasks, PAMAE improves task success by up to \textbf{9.2\%} over strong VLA baselines. Further ablations show that both phase-supervised routing and staged optimization are essential for the observed gains. Our results highlight phase-consistent expert allocation as an effective mechanism for improving the reliability and action quality of flow-matching VLA policies.
FlameVQA: A Physically-Grounded UAV Wildfire VQA Benchmark with Radiometric Thermal Supervision
Mobin Habibpour, John Spodnik, Niloufar Alipour Talemi, Fatemeh Afghah
2606.27128v1
FlameVQA: A Physically-Grounded UAV Wildfire VQA Benchmark with Radiometric Thermal Supervision
Mobin Habibpour, John Spodnik, Niloufar Alipour Talemi, Fatemeh Afghah
2606.27128v1
arXiv:2606.27128v1
•
2026-06-25
Wildfire monitoring from UAVs requires reliable reasoning over complex aerial scenes, where smoke, scale variation, and occlusions often limit RGB-only interpretation. We introduce FlameVQA, a multiple-choice visual question answering benchmark for UAV-based wildfire intelligence built on FLAME 3, leveraging paired RGB imagery and radiometric thermal TIFFs for temperature-grounded, safety-critical reasoning. FlameVQA includes 34 multiple-choice questions per image spanning six operational capability groups, covering tasks such as detection, localization, distribution/coverage estimation, cross-modal reasoning, and flight planning. To ensure label reliability, we combine MLLM-assisted annotation with deterministic thermal rules and cross-question consistency checks, followed by human auditing. We also evaluate representative MLLMs on FlameVQA to provide baselines for future work. Results show strong performance when explicit cross-modal cues are available, but notable failures on presence detection under heavy smoke and on coverage estimation. These findings suggest that current MLLMs require domain-specific adaptation to better support disaster and wildfire monitoring. The dataset and benchmark code are open-source at github.com/mobiiin/WildFire_VQA
Proposal-Conditioned Latent Diffusion for Closed-Loop Traffic Scenario Generation
Shubham Vaijanath Phoolari, Aleyna Kara, Christoph Lauer, Steven Peters
2606.27123v1
Proposal-Conditioned Latent Diffusion for Closed-Loop Traffic Scenario Generation
Shubham Vaijanath Phoolari, Aleyna Kara, Christoph Lauer, Steven Peters
2606.27123v1
arXiv:2606.27123v1
•
2026-06-25
Closed-loop traffic simulation remains challenging because it must generate interactive multi-agent behaviors that are scene-consistent and controllable throughout rollout. Prior diffusion-based approaches achieve strong realism, but their computational cost can hinder deployment in time-constrained replanning loops for autonomous vehicle planning and simulation. We present a diffusion-based scenario generation framework conditioned on instance-centric scene context and multimodal proposal priors, with optional test-time guidance for shaping safety-critical behaviors. A compact action-latent representation and proposal-based initialization improve sampling efficiency and reduce per-step runtime without retraining. Experiments on the Waymo Open Motion Dataset demonstrate a favorable balance among realism, safety, and controllability across diverse interactive scenarios, while showing that test-time guidance enables systematic trade-offs among competing objectives.
Comment: Accepted for publication at the IEEE International Conference on Intelligent Transportation Systems (ITSC), 2026
Reinforcement Fine-Tuning of Flow-Matching Policies for Vision-Language-Action Models
Mingyang Lyu, Yinqian Sun, Erliang Lin, Huangrui Li, Ruolin Chen, Feifei Zhao, Yi Zeng
2510.09976v2
Reinforcement Fine-Tuning of Flow-Matching Policies for Vision-Language-Action Models
Mingyang Lyu, Yinqian Sun, Erliang Lin, Huangrui Li, Ruolin Chen, Feifei Zhao, Yi Zeng
2510.09976v2
arXiv:2510.09976v2
•updated
•
2025-10-11
Vision-Language-Action (VLA) models such as OpenVLA, Octo, and $π_0$ have shown strong generalization by leveraging large-scale demonstrations, yet their performance is still fundamentally constrained by the quality and coverage of supervised data. Reinforcement learning (RL) provides a promising path for improving and fine-tuning VLAs through online interaction. However, conventional policy gradient methods are computationally infeasible in the context of flow-matching based models due to the intractability of the importance sampling process, which requires explicit computation of policy ratios. To overcome this limitation, we propose Flow Policy Optimization (FPO) algorithm, which reformulates importance sampling by leveraging per-sample changes in the conditional flow-matching objective. Furthermore, FPO achieves stable and scalable online reinforcement fine-tuning of the $π_0$ model by integrating structure-aware credit assignment to enhance gradient efficiency, clipped surrogate objectives to stabilize optimization, multi-step latent exploration to encourage diverse policy updates, and a Q-ensemble mechanism to provide robust value estimation. We evaluate FPO on the LIBERO benchmark and the ALOHA simulation task against supervised, preference-aligned, diffusion-based, autoregressive online RL, and $π_0$-FAST baselines, observing consistent improvements over the imitation prior and strong alternatives with stable learning under sparse rewards. In addition, ablation studies and analyses of the latent space dynamics further highlight the contributions of individual components within FPO, validating the effectiveness of the proposed computational modules and the stable convergence of the conditional flow-matching objective during online RL.
Comment: Accepted to ICRA 2026
ForesightSafety-VLA: A Unified Diagnostic Safety Benchmark for Vision-Language-Action Models
Mingyang Lyu, Yinqian Sun, Yiyang Jia, Sicheng Shen, Moquan Sha, Huangrui Li, Feifei Zhao, Yi Zeng
2606.27079v1
ForesightSafety-VLA: A Unified Diagnostic Safety Benchmark for Vision-Language-Action Models
Mingyang Lyu, Yinqian Sun, Yiyang Jia, Sicheng Shen, Moquan Sha, Huangrui Li, Feifei Zhao, Yi Zeng
2606.27079v1
arXiv:2606.27079v1
•
2026-06-25
In embodied intelligence, safety is a prerequisite for reliable robot deployment in the physical world. Current vision-language-action (VLA) models continue to advance toward general-purpose task capability, yet their embodied safety limits remain poorly understood. To address this gap, we introduce ForesightSafety-VLA, a diagnostic benchmark that makes safety the primary evaluation target for VLA systems. We define a 13-category safety taxonomy covering physical interaction safety (Safe-Core), instruction-side safety (Safe-Lang), and perception-side safety (Safe-Vis), and evaluate policies under three controlled dimensions of variation -- scene structure, language command, and visual observation -- so that failure sources can be diagnosed rather than hidden in a single aggregate score. Beyond binary task success, ForesightSafety-VLA measures process-level risk through cumulative safety cost (CC) and risk exposure time (RET), together with a four-quadrant decomposition of safe/unsafe success and failure. We instantiate 66 safety-augmented base scenarios in RoboTwin across 5 embodiments and report results on representative VLA baselines. Across the evaluated baselines, even the strongest policy incurs non-trivial safety cost and unsafe nominal success, while structure and visual variation induce substantially stronger safety degradation than ordinary language variation. These results suggest that embodied safety is tightly coupled to perception, grounding, and control competence rather than being reducible to post-hoc safety filtering alone.
Comment: 8 pages, 5 figures, 4 tables. Submitted to IROS 2026
How Should a Simulation-to-Reality Transfer Budget Be Spent?
Syed Hamzah Rizvi, Yash Vardhan Tomar
2606.22062v2
How Should a Simulation-to-Reality Transfer Budget Be Spent?
Syed Hamzah Rizvi, Yash Vardhan Tomar
2606.22062v2
arXiv:2606.22062v2
•updated
•
2026-06-20
Simulation-to-reality transfer, often called sim-to-real transfer, is a central challenge in robot learning. Yet, the tradeoff between measuring a system more accurately and training over a broader range of simulated dynamics is still poorly understood. In this work, we focused on the allocation of real-robot measurement time between system identification and domain randomization. We studied this tradeoff in a controlled sim-to-sim pendulum setting, where a hidden-parameter model stands in for the physical robot, and the experiment sweeps identification rollouts against the width of the randomization distribution. Across the reality gaps and noise levels we tested, the measurement budget did most of the work. A small number of identification rollouts closed most of the transfer gap, and once any real data was available, policies performed best when trained at the estimated parameters rather than over a widened randomization band. Broad randomization that contained the true system still did not substitute for measurement. These results hold in a benign regime where the dynamics are identifiable and only two parameters are unknown, so structural model mismatch remains the setting where randomization breadth may become more valuable. Overall, our results suggest that sim-to-real pipelines should first measure the parameters they can and reserve randomization for the uncertainty that remains.
Comment: Both authors contributed equally and share first authorship. Submitted to IEEE IROS First Workshop on Sim2Real and Classical Control 2026. Code is available: https://github.com/YTomar79/sim2real_budget
FC-Vision: Real-Time Visibility-Aware Replanning for Occlusion-Free Aerial Target Structure Scanning in Unknown Environments
Chen Feng, Yang Xu, Shaojie Shen
2602.13720v2
FC-Vision: Real-Time Visibility-Aware Replanning for Occlusion-Free Aerial Target Structure Scanning in Unknown Environments
Chen Feng, Yang Xu, Shaojie Shen
2602.13720v2
arXiv:2602.13720v2
•updated
•
2026-02-14
Autonomous aerial scanning of target structures is crucial for practical applications, requiring online adaptation to unknown obstacles during flight. Existing methods largely emphasize collision avoidance and efficiency, but overlook occlusion-induced visibility degradation, severely compromising scanning quality. This study proposes FC-Vision, an on-the-fly visibility-aware replanning framework that proactively and safely prevents target occlusions while preserving full target coverage and efficiency of the original plan. Our approach explicitly enforces dense surface-visibility constraints to regularize replanning behavior in real-time via an efficient two-level decomposition: occlusion-free viewpoint repair that maintains coverage with minimal deviation from the nominal scan, followed by segment-wise clean-sensing connection in 5-DoF space. A plug-in integration strategy is also presented to seamlessly interface \textbf{FC-Vision} with existing UAV scanning systems without architectural changes. Comprehensive simulation and real-world evaluations show that \textbf{FC-Vision} consistently improves scanning quality under unexpected occluders, delivering a maximum coverage gain of 55.32% and a 73.17% reduction in the occlusion ratio, while achieving real-time performance with a moderate increase in flight time. The code has been released at https://github.com/FC-Family/FC-Vision.
Comment: Accepted by IEEE Robotics and Automation Letters. 8 pages, 8 figures, 3 tables. Code: https://github.com/FC-Family/FC-Vision. Video: https://www.youtube.com/watch?v=H3C42zlDOAI
RelAfford6D: Relational 6D Affordance Graphs for Constraint-Driven Robotic Manipulation
Guodong Zhang, Qichen He, Wenyuan Xie, Shaokai Wu, Yanbiao Ji, Qiuchang Li, Bayram Bayramli, Yue Ding, Hongtao Lu
2606.27036v1
RelAfford6D: Relational 6D Affordance Graphs for Constraint-Driven Robotic Manipulation
Guodong Zhang, Qichen He, Wenyuan Xie, Shaokai Wu, Yanbiao Ji, Qiuchang Li, Bayram Bayramli, Yue Ding, Hongtao Lu
2606.27036v1
arXiv:2606.27036v1
•
2026-06-25
Bridging abstract semantics and precise physical control remains a fundamental challenge in open-world robotic manipulation. While recent data-driven policies show promise, their reliance on isolated contact points or latent affordance embeddings lacks the rigorous kinematic constraints necessary for complex articulated objects.To overcome the limitation, we introduce RelAfford6D, a novel training-free framework centered on a Relational 6D Affordance Graph. Given a free-form instruction, our system deduces a semantic topology linking a primary interacting part to its physical anchor. By elevating these topological nodes into precise metric $SE(3)$ poses via vision foundation models, we analytically formulate downstream execution as a kinematic constraint satisfaction problem. The robot synthesizes continuous trajectories by tracking strictly defined physical manifolds (e.g., revolute or prismatic orbits). Coupled with a closed-loop tracking mechanism for dynamic replanning against disturbances, our physically grounded approach achieves superior zero-shot success rates, cross-category generalization and execution robustness in both simulation and the real world environments, outperforming existing data-driven baselines.
In-Context Model Predictive Generation: Open-Vocabulary Motion Synthesis from Language Models to Physics
Xiaomeng Fu, Junfan Lin, Yang Liu, Yaowei Wang, Guanbin Li, Liang Lin, Ziliang Chen
2606.26981v1
In-Context Model Predictive Generation: Open-Vocabulary Motion Synthesis from Language Models to Physics
Xiaomeng Fu, Junfan Lin, Yang Liu, Yaowei Wang, Guanbin Li, Liang Lin, Ziliang Chen
2606.26981v1
arXiv:2606.26981v1
•
2026-06-25
Synthesizing human motion from textual descriptions is essential for immersive digital applications, yet existing methods face a persistent trade-off between semantic fidelity and physical realism. Large language model (LLM)-based approaches can interpret diverse open-vocabulary instructions and compose high-level action plans, but they often generate motions that violate physical constraints. Physics-aware models improve realism through simulation or control, but they struggle with semantic complexity, fine-grained instructions, and novel concepts. To address this gap, we propose In-Context Model Predictive Generation (ICMPG), a framework that integrates language-model planning with inference-time physical feedback. ICMPG reformulates motion synthesis as a Model Predictive Control (MPC)-like process with two modules. The Context-Aware Motion Generation (CAMG) module uses an LLM as a planner to decompose textual commands and generate candidate motion sequences from motion tokens. The Model Predictive Generation (MPG) module evaluates these candidates through physical simulation and semantic alignment, estimates a composite reward, and selects the best sequence to guide subsequent generation steps. Unlike open-loop generation, this closed-loop refinement enables ICMPG to adapt motions to both the input semantics and the simulated physical environment without task-specific policy retraining. Extensive experiments across standard and zero-shot open-vocabulary settings show that ICMPG generalizes robustly to diverse commands and produces motions that are more physically plausible and semantically faithful than representative baselines on the evaluated benchmarks. The framework bridges semantic interpretation and physical simulation while remaining flexible enough to incorporate different LLM backbones, enabling more versatile and controllable text-driven motion synthesis.
RobOralScan: Learning Active Intraoral Scanning for Robotic Dental Reconstruction
Jinhyung Lee, Haeun Yun, Siwon Kim, Gihyun Baek, Sungho Moon, Sehyun Hwang, Sunghoon Im
2606.26955v1
RobOralScan: Learning Active Intraoral Scanning for Robotic Dental Reconstruction
Jinhyung Lee, Haeun Yun, Siwon Kim, Gihyun Baek, Sungho Moon, Sehyun Hwang, Sunghoon Im
2606.26955v1
arXiv:2606.26955v1
•
2026-06-25
Intraoral scanning is widely used for digital optical impressions in prosthodontic, implant, and orthodontic treatment, but full-arch and long-span scanning remain labor-intensive tasks with limited automation. In the confined oral cavity, operators must continuously adjust scanner motion while accumulating narrow field-of-view observations, making reconstruction quality sensitive to missing tooth surfaces and operator workload. We propose RobOralScan, which, to the best of our knowledge, is the first reinforcement learning (RL)-based pipeline for robotic automatic intraoral scanning. RobOralScan introduces a geometric memory-based observation space that accumulates partial scan observations into a tri-state geometric representation, allowing the policy to reason over scan history and insufficiently observed regions. It further introduces tooth-wise coverage learning, combining coverage-aware reward signals and a progressive training scheme to improve global reconstruction coverage while reducing uneven coverage across individual teeth. The learned policy selects relative scanner motions from accumulated geometric memory and robot proprioception for closed-loop scan control within the oral workspace. RobOralScan achieves a Chamfer Distance of 0.00838, an average coverage of 92.58%, a lower-tail per-tooth coverage of 88.45%, and a normalized AUC of 0.6674, completing the scan criterion in 8 of 10 evaluation episodes. Furthermore, zero-shot sim-to-real experiments demonstrate its practical feasibility on a physical robot-scanner setup.
Comment: 24 pages, including supplementary material
UAV-MapFusion: RTK-Aligned Uncertainty-Aware Coarse-to-Fine Multi-Session UAV Mapping
Feng Pan, Chunran Zheng, Bing Xue, Yukang Cui, Jiayu Wen, Zhiyu Chen, Wei Wang
2606.26928v1
UAV-MapFusion: RTK-Aligned Uncertainty-Aware Coarse-to-Fine Multi-Session UAV Mapping
Feng Pan, Chunran Zheng, Bing Xue, Yukang Cui, Jiayu Wen, Zhiyu Chen, Wei Wang
2606.26928v1
arXiv:2606.26928v1
•
2026-06-25
Large-scale point cloud maps are essential for robotics and spatial intelligence tasks. UAVs provide an efficient means for large-scale map acquisition; however, due to limited flight endurance and onboard storage, mapping a large-scale scene within a single flight remains difficult. Existing multi-session map merging methods can extend the mapping range, yet in UAV scenarios they still struggle to simultaneously suppress long-range drift and preserve local geometric accuracy. To address this issue, an uncertainty-aware multi-session point cloud map merging and coarse-to-fine optimization system is proposed. The proposed method first performs initial multi-session map merging based on a scene graph, and then incorporates RTK observations through an RTK spatiotemporal alignment module, where temporal offsets are estimated using Dynamic Time Warping (DTW), and continuous RTK constraints are recovered using Multi-Output Gaussian Processes (MOGP) under incomplete sampling and frame dropouts. On this basis, a unified uncertainty-aware factor graph is constructed, and local geometric accuracy is further improved through iterative plane-factor refinement. Experiments on real-world datasets validate the effectiveness and robustness of the proposed method. To facilitate further research and development in the community, our code and dataset will be publicly released.
Comment: 8 pages, 5 figures, accepted by IEEE Robotics and Automation Letters (RA-L)
Risk-Aware Selective Multimodal Driver Monitoring with Driver-State World Modeling
Daosheng Qiu, Haozhuang Chi, Hao Su, Shu Long, Xinyue Miao, Yongle Dong, Wei Zhang
2606.26922v1
Risk-Aware Selective Multimodal Driver Monitoring with Driver-State World Modeling
Daosheng Qiu, Haozhuang Chi, Hao Su, Shu Long, Xinyue Miao, Yongle Dong, Wei Zhang
2606.26922v1
arXiv:2606.26922v1
•
2026-06-25
Continuous driver monitoring in automated vehicles requires low-latency inference while avoiding unsafe decisions under uncertain driver states. Large vision-language models provide broad multimodal priors, but their latency and limited reliability in this setting make them unsuitable as always-on in-cabin monitors. We propose a cost-aware selective inference framework for deployable multimodal driver monitoring. The core system is a lightweight RGB-physiological student that combines in-cabin visual observations with window-level HR/EDA signals, and a learned gate that decides when to accept the fast prediction or abstain for safety intervention. Additional controls show that the learned scores contain sample-level information beyond scenario priors, while exact physiological synchronization remains a limitation. To incorporate predictive evidence, we further study a compact driver-state world modeling module that rolls out latent driver-state features and estimates future fast-model errors and counterfactual system-level action costs. On scenario-induced driver-demand recognition, the RGB-physiological student improves over RGB-only and physiology-only baselines, reaching 0.7440 Macro-F1 and 0.9099 balanced accuracy with 11.39M parameters and 3.08ms inference latency. Cost-aware selective inference reduces unsafe false negatives from 17.37% under always-fast inference to approximately 5% across seeds, while maintaining deployment-level latency. While driver-state world modeling offers valuable predictive signals, worst-group evaluations highlight persistent operating-point calibration drift. Ultimately, reliable edge driver monitoring requires advancing not only perception backbones, but also risk-aware selective control and group-robust calibration.
Soft Pneumatic Grippers: Topology optimization, 3D-printing and Experimental validation
Prabhat Kumar, Chandra Prakash, Josh Pinskier, David Howard, Matthijs Langelaar
2511.19211v4
Soft Pneumatic Grippers: Topology optimization, 3D-printing and Experimental validation
Prabhat Kumar, Chandra Prakash, Josh Pinskier, David Howard, Matthijs Langelaar
2511.19211v4
arXiv:2511.19211v4
•updated
•
2025-11-24
Typically, heuristic/trial-based approaches are used to design soft pneumatic grippers (SPGs). This paper presents a systematic topology optimization framework for developing SPGs. The design-dependent nature of actuating load is modeled using Darcy's law with an added drainage term. A 2D soft arm unit is then optimized as a compliant mechanism under pneumatic loading. To ensure the design is robust and manufacturable, the problem is formulated as a min-max optimization, where output deformations of blueprint and eroded designs are considered. A volume constraint is imposed on the blueprint part, while a strain-energy constraint is enforced on the eroded part. The Method of Moving Asymptotes is employed to solve optimization problems. The optimized 2D part is extruded suitably to generate a 3D unit. Ten such 3D units are assembled to create a gripper arm. Both the optimized 2D unit and the corresponding gripper arm outperform their conventional rectangular designs under pneumatic loading, demonstrating the efficacy of the proposed approach. The arms are fabricated using the SLA printing technique. Numerical and experimental results are compared at different pneumatic loads. Four 3D-printed arms are integrated with a supporting structure to form the SPG. The gripping action of the SPG is demonstrated on objects with different weights, sizes, structures, stiffnesses, and shapes.
Comment: 11 Figures
PlanRL: A Trajectory Planning Architecture for Reinforcement Learning-based Driving Experts
Joonhee Lim, Yongjae Lee, Jangho Shin, Dongsuk Kum
2606.26858v1
PlanRL: A Trajectory Planning Architecture for Reinforcement Learning-based Driving Experts
Joonhee Lim, Yongjae Lee, Jangho Shin, Dongsuk Kum
2606.26858v1
arXiv:2606.26858v1
•
2026-06-25
Reinforcement learning (RL) has become a prominent framework for developing driving experts in autonomous vehicles. However, most existing RL-based experts are designed to output direct control commands (e.g., throttle, steering), which suffer from a lack of interpretability, high spatial complexity in learning road geometries, and poor compatibility with modern end-to-end planning architectures. To address these limitations, we propose a novel trajectory planning architecture for RL driving experts that integrates an RL policy with a polynomial-based trajectory planner. By employing a Frenet-frame coordinate system, our method simplifies complex road geometries into a curvilinear framework, offering a structured coordinate prior that facilitates policy learning. Furthermore, we incorporate a kinematic feasibility check into the planning stage to ensure that generated trajectories remain within the vehicle's physical limits, effectively mitigating cumulative tracking errors typically found in planning-based systems. We evaluate our approach on key CARLA benchmarks, where it significantly outperforms existing state-of-the-art control-based RL experts. On the CARLA Offline Leaderboard v1 and NoCrash benchmarks, our method improves the driving score by 5% and 11%, respectively, and increases the success rate by 8% and 19%.
Comment: Accepted at IROS 2026
Humanoid-DART: Humanoid Loco-Manipulation using Diffusion-guided Augmentation through Relabeling and Tracking
Pranav Debbad, Kanish Thiagarajan, Victor Dhédin, Shafeef Omar, Majid Khadiv
2606.26855v1
Humanoid-DART: Humanoid Loco-Manipulation using Diffusion-guided Augmentation through Relabeling and Tracking
Pranav Debbad, Kanish Thiagarajan, Victor Dhédin, Shafeef Omar, Majid Khadiv
2606.26855v1
arXiv:2606.26855v1
•
2026-06-25
Imitating human demonstrations has emerged as a dominant paradigm for learning humanoid loco-manipulation policies. However, scaling these approaches remains challenging due to the high cost of collecting diverse demonstrations and the need for continual human intervention to correct policy failures. In this paper, we present a self-supervised framework that bootstraps from sparse demonstrations and progressively expands its behavioral repertoire, enabling the learning of a goal-conditioned policy that automatically explores the goal space with minimal expert supervision. Our approach combines diffusion-based trajectory generation with reinforcement learning, where the latter is used to track goal-conditioned trajectories produced by the diffusion model for a range of loco-manipulation skills. Through extensive ablation studies and comparisons with state-of-the-art methods, we demonstrate the effectiveness of our framework on multiple humanoid loco-manipulation skills.
Ordinal Neural Collapse as a Representation Prior for Visual Navigation
E-In Son, Jung-Taak Kim, Seung-Woo Seo
2606.26839v1
Ordinal Neural Collapse as a Representation Prior for Visual Navigation
E-In Son, Jung-Taak Kim, Seung-Woo Seo
2606.26839v1
arXiv:2606.26839v1
•
2026-06-25
Learning robust navigation policies directly from visual observations remains a fundamental challenge in vision-based robotic navigation. In end-to-end imitation learning approaches, the visual encoder and action decoder are jointly optimized using a single action loss, which provides only an indirect supervisory signal to the encoder. This indirect supervision frequently results in the encoder learning ambiguous, action-agnostic representations. The problem is further complicated by substantial variations in scene structure and appearance across diverse environments, as well as the prevalence of visual distractors inherent to real-world navigation settings. Such action-agnostic features cause the navigation policy to produce inconsistent actions at ambiguous decision points, leading to navigation failure. To overcome these limitations, we propose ORION (Ordinal Neural Collapse for Visual Navigation), a method that explicitly organizes the encoder's representation space according to the ordinal structure of navigation actions. In the context of goal-directed navigation, ego-centric control categories from Far Left to Far Right exhibit a natural ordinal relationship in which neighboring classes share similar visual contexts, while semantically opposing classes differ substantially in appearance. We encourage class representations to be arranged sequentially along a single discriminative axis, while suppressing off-axis variance within each class. The pretrained encoder is then integrated into a diffusion-based navigation framework, and the full pipeline is fine-tuned end-to-end. Extensive experiments in both simulation and real-world settings show that ORION consistently outperforms end-to-end and neural collapse baselines in navigation success rate and goal progress, with notable gains in visually challenging scenarios such as complex multi-way intersections.
Comment: 27 pages, 14 figures. Supplementary material included
STORM: Slot-based Task-aware Object-centric Representation for robotic Manipulation
Alexandre Chapin, Emmanuel Dellandréa, Liming Chen
2601.20381v3
STORM: Slot-based Task-aware Object-centric Representation for robotic Manipulation
Alexandre Chapin, Emmanuel Dellandréa, Liming Chen
2601.20381v3
arXiv:2601.20381v3
•updated
•
2026-01-28
Visual foundation models provide strong perceptual features for robotics, but their dense representations lack explicit object-level structure, limiting robustness and controllability in manipulation tasks. We propose STORM (Slot-based Task-aware Object-centric Representation for robotic Manipulation), a lightweight object-centric adaptation module that augments frozen visual foundation models with a small set of task-aware slots for robotic manipulation. Rather than fully tuning large backbones on the task, STORM employs an efficient two-stage training strategy: few layers of object-centric representation are first trained on top of the frozen backbone through visual--semantic pretraining using language embeddings, then jointly adapted with a downstream manipulation policy for task alignement. This staged learning prevents degenerate slot formation and preserves semantic consistency while aligning perception with task objectives. Experiments on object discovery benchmarks and robotic manipulation tasks show that STORM improves control performance and generalization to visual shifts (distractors, textures, lighting) compared to directly using frozen or fine-tuned foundation model features, or existing object-centric representations. STORM serves not only as an efficient mechanism for refining generic foundation model features, but also as a novel way of injecting beneficial structural and semantic bias into policy learning.
Real-Time Safety Evaluation of Human Arm Operations Using a Wrist-Mounted IMU with PSM System
Musab Zubair Inamdar, Alhusain Al Hadrami, Seyed Amir Tafrishi
2502.09241v2
Real-Time Safety Evaluation of Human Arm Operations Using a Wrist-Mounted IMU with PSM System
Musab Zubair Inamdar, Alhusain Al Hadrami, Seyed Amir Tafrishi
2502.09241v2
arXiv:2502.09241v2
•updated
•
2025-02-13
This paper presents a novel approach to real-time safety monitoring in human-robot collaborative manufacturing environments through a wrist-mounted Inertial Measurement Unit (IMU) system integrated with a Predictive Safety Model (PSM). The proposed system extends previous PSM implementations through the adaptation of a spring-damper-mass model specifically optimized for wrist motions, employing probabilistic safety assessment through impedance-based computations. We analyze our proposed impedance-based safety approach with frequency domain methods, establishing quantitative safety thresholds through comprehensive comparative analysis. Experimental validation across three manufacturing tasks - tool manipulation, visual inspection, and pick-and-place operations. Results show robust performance across diverse manufacturing scenarios while maintaining computational efficiency through optimized parameter selection. This work establishes a foundation for future developments in adaptive risk assessment in real-time for human-robot collaborative manufacturing environments.
Comment: 6 pages, Accepted to TAROS2026, Manchester
Large-Scale Tunnel Air-Ground Collaboration With FLISP: Fast LiDAR-IMU Synchronized Path Planner
Fenghe Guo, Runjie Shen, Chenyang Sun, Junrui Zhang, Quanxi Zhan, Yongchun Wang, Junjie Zhang
2606.25393v2
Large-Scale Tunnel Air-Ground Collaboration With FLISP: Fast LiDAR-IMU Synchronized Path Planner
Fenghe Guo, Runjie Shen, Chenyang Sun, Junrui Zhang, Quanxi Zhan, Yongchun Wang, Junjie Zhang
2606.25393v2
arXiv:2606.25393v2
•updated
•
2026-06-24
Hydropower tunnel inspection is critical for infrastructure integrity yet remains inefficient and hazardous using manual methods. We propose FLISP (Fast LiDAR-IMU Synchronized Path Planner), a mapless planning framework for cooperative UGV-UAV inspection. Unlike traditional map-based paradigms, FLISP features three core contributions: (1) a unified architecture where a single UGV-mounted LiDAR-IMU suite drives synchronized path generation for both platforms; (2) platform-specific solvers utilizing an enhanced Firefly Algorithm for UGV obstacle avoidance and a dynamic iterative optimizer for UAV flight; and (3) a hierarchical refinement strategy ensuring kinematic feasibility without state estimation drift. Benchmarks in a 1.2 km operational tunnel demonstrate that FLISP circumvents structural bottlenecks of map-based methods, eliminating map rasterization overhead (Fast-LIO2 + A*) and sampling instability (LIO-SAM + RRT*). FLISP achieves a 100% success rate with 7 ms latency, representing a 7-fold speedup over grid-based and a three-order-of-magnitude improvement over sampling-based baselines. Validated in operational hydropower tunnels, this approach offers a scalable solution for robotic inspection in feature-degraded linear infrastructure. A demonstration video is available at https://youtu.be/Y_ezs1PfLJ4, and the code at https://github.com/ArchibaldGuo/FLISP.git.
Comment: 24 pages, 31 figures, 5 tables. Author accepted manuscript. This work was supported by the State Key Laboratory of Autonomous Intelligent Unmanned Systems. The authors also thank the KinaMind Society for its inspiring environment and support
Improving Vision-Language-Action Model Fine-Tuning with Structured Stage and Keyframe Supervision
Yuan Xu, Yixiang Chen, Kai Wang, Jiabing Yang, Peiyan Li, Qisen Ma, Yan Huang, Liang Wang
2606.26801v1
Improving Vision-Language-Action Model Fine-Tuning with Structured Stage and Keyframe Supervision
Yuan Xu, Yixiang Chen, Kai Wang, Jiabing Yang, Peiyan Li, Qisen Ma, Yan Huang, Liang Wang
2606.26801v1
arXiv:2606.26801v1
•
2026-06-25
Vision-Language-Action (VLA) models have shown strong potential for generalizable robotic manipulation. During fine-tuning, however, action supervision applies equally across all timesteps, without structured supervision on which manipulation stage the robot is in or what the next gripper-event target should be. This causes failures to concentrate around challenging gripper-event transitions. To address this, we propose StaKe, a plug-in auxiliary supervision framework that automatically derives two complementary signals from demonstration gripper states without manual annotation: a stage classifier that identifies the current manipulation stage, and a keyframe predictor that estimates the target joint action at the next gripper transition. Both are modeled as lightweight auxiliary heads that enrich the learned representations during training, while leaving the base VLA policy architecture and inference loop unchanged. Experiments on bimanual simulation and single-arm Franka real-robot tasks show that StaKe consistently improves success rates (relative gains of 14% and 56%, respectively), with larger improvements on longer-horizon tasks that involve more gripper-event transitions. Ablation studies validate each design choice, and qualitative analysis confirms that the learned representations faithfully track manipulation stages. These results indicate that structured supervision is an effective and general strategy for enhancing VLA fine-tuning in long-horizon manipulation. Project website: https://hi-yuanxu.github.io/StaKe-Web/
SSI-Policy: Learning Structured Scene Interfaces for Vision-Language Robotic Manipulation
Kaijun Wang, Zikai Ouyang, Xuping Wu, Jinyi Hong, Wei Pan, Haibo Lu, Jia Pan, Wei Zhang, Linfang Zheng
2606.26800v1
SSI-Policy: Learning Structured Scene Interfaces for Vision-Language Robotic Manipulation
Kaijun Wang, Zikai Ouyang, Xuping Wu, Jinyi Hong, Wei Pan, Haibo Lu, Jia Pan, Wei Zhang, Linfang Zheng
2606.26800v1
arXiv:2606.26800v1
•
2026-06-25
Real-world robotic manipulation demands spatial grounding, task-aware reasoning, and precise control. Learning such capabilities becomes particularly challenging in the low-data regime. Prior methods often trade off scalable task-level reasoning and explicit physical structure: video-based approaches can drift geometrically over long horizons, 3D approaches often require depth sensing, and many flow/trajectory interfaces emphasize motion without an explicit RGB-only geometric representation. We introduce SSI-Policy, a modular framework built around a Structured Scene Interface (SSI) -- a unified, RGB-only intermediate representation that jointly encodes monocular depth features, language-grounded object layouts, and instruction-conditioned 2D motion trajectories. Critically, SSI is robot-agnostic and trainable from action-free video, decoupling perception from control so that the downstream policy can learn from few demonstrations. On the LIBERO benchmark with only 10 demonstrations per task, SSI-Policy improves over the strongest prior method by nearly 15\% and remains competitive with 50-demo methods that leverage large-scale external pretraining. Ablations show that geometric and motion cues provide complementary benefits within the shared interface. We further validate on 13 real-world tasks spanning spatial reasoning, cross-embodiment transfer, and contact-rich manipulation.
Comment: Accepted by 2026 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS)
SPARK: Low Latency Single-Camera 3D Pose Estimation for Autonomous Racing using Keypoints
Dominic Ebner, Markus Lienkamp
2606.17936v2
SPARK: Low Latency Single-Camera 3D Pose Estimation for Autonomous Racing using Keypoints
Dominic Ebner, Markus Lienkamp
2606.17936v2
arXiv:2606.17936v2
•updated
•
2026-06-16
In autonomous racing, fast detection of other participants' movements is required to plan safe, collision-free trajectories with non-cooperative opponents. LiDAR detection is inherently slower and harder to deploy on edge devices than vision methods, causing delayed detections that limit object tracking performance during high-dynamic maneuvering. Utilizing monocular 3D detection enables an easy-to-deploy, low-latency detection of other participants on the racetrack. We present SPARK, a single-camera pose-estimation algorithm for autonomous racing using keypoint detection. It achieves long-range detection with high accuracy, exceeding the performance of state-of-the-art monocular camera detection algorithms while maintaining lower latency. By employing well-optimized YOLO models and leveraging the fixed geometry in the autonomous racing domain, the algorithm also exhibits low latency and resource usage. We evaluate the performance of our approach on real-world autonomous racing data and compare it to state-of-the-art LiDAR and camera detection algorithms. The source code is available at: https://github.com/TUMFTM/SPARK-camera-det
Comment: 9 pages, 6 figures, ITSC 2026, Invited Session
PressMimic: Pressure-Guided Motion Capture and Control for Humanoid Robot Imitation
Yi Lu, Shenghao Ren, Tianyu Xiong, Zhaoxiang Li, Jiaqi Li, He Zhang, Tao Yu, Qiu Shen, Xun Cao
2606.26741v1
PressMimic: Pressure-Guided Motion Capture and Control for Humanoid Robot Imitation
Yi Lu, Shenghao Ren, Tianyu Xiong, Zhaoxiang Li, Jiaqi Li, He Zhang, Tao Yu, Qiu Shen, Xun Cao
2606.26741v1
arXiv:2606.26741v1
•
2026-06-25
Humanoid motion imitation requires not only accurate perception of human kinematics but also faithful reproduction of physical interactions with the environment. However, existing pipelines rely primarily on vision-based motion capture and kinematic imitation, largely ignoring contact dynamics, leading to artifacts such as foot sliding, floor penetration, and unstable behaviors. In this work, we revisit humanoid motion imitation from the perspective of physical grounding and leverage pressure as a unified modality across perception and control. We present PressMimic, a framework that integrates pressure into the full pipeline from motion capture to humanoid control. In the perception stage, we introduce FRAPPE++, a multimodal model that fuses RGB and pressure to jointly estimate 3D pose and global motion, where pressure provides explicit contact and support constraints to resolve ambiguity in vision-based estimation. In the control stage, we propose a pressure-supervised policy (PSP) that incorporates pressure-derived signals into reinforcement learning, enabling physically consistent contact patterns during execution. We further construct MotionPRO, a large-scale dataset with synchronized RGB, pressure, and motion capture data. Experiments show that pressure improves motion estimation accuracy, trajectory consistency, and execution stability. These results demonstrate that pressure serves as an effective physical grounding signal, bridging perception and control for physically consistent humanoid motion imitation.
Monte Carlo Tree Search with Tensor Factorization for Optimization Problems in Robotics
Teng Xue, Yan Zhang, Amirreza Razmjoo, Sylvain Calinon
2507.04949v3
Monte Carlo Tree Search with Tensor Factorization for Optimization Problems in Robotics
Teng Xue, Yan Zhang, Amirreza Razmjoo, Sylvain Calinon
2507.04949v3
arXiv:2507.04949v3
•updated
•
2025-07-07
Many robotic tasks, such as inverse kinematics, motion planning, and contact-rich manipulation, can be formulated as optimization problems. Solving these problems requires addressing inherent nonlinear kinematics, complex contact dynamics, long-horizon correlations, and multi-modal optimization landscapes, each posing distinct challenges for state-of-the-art optimizers. While existing methods tackle these issues through problem-specific strategies, such specialization inherently limits cross-task generalization, requires heavy engineering effort in problem reformulation, and hinders multi-task autonomy. Monte Carlo Tree Search (MCTS) offers a compelling framework that generalizes across diverse robotic tasks via strategic exploration of the solution space. However, it typically suffers from combinatorial complexity when applied naively, resulting in slow convergence and excessive storage space in high-dimensional domains. To address this limitation, we propose Tensor Train Tree Search (TTTS), which leverages tensor factorization to exploit implicit correlations among different branches within the decision tree. By utilizing the resulting compact, linear-complexity representation, TTTS significantly reduces both computation and storage overhead, thereby enabling highly efficient global decision making. Experimental results across inverse kinematics, motion planning around obstacles, legged robot manipulation, multi-stage motion planning, and bimanual whole-body manipulation demonstrate the efficiency of TTTS for generalized robot optimization over a diverse set of tasks.
Comment: 25 pages, 17 figures
Learning Motion Feasibility from Point Clouds in Cluttered Environments
Sajid Ansari, Arthi, Girish Varma, Antony Thomas
2606.26700v1
Learning Motion Feasibility from Point Clouds in Cluttered Environments
Sajid Ansari, Arthi, Girish Varma, Antony Thomas
2606.26700v1
arXiv:2606.26700v1
•
2026-06-25
Motion feasibility prediction plays a central role in robotics, particularly in task and motion planning and manipulation. A major bottleneck for this problem in cluttered environments is that infeasible planning attempts by Sampling-based motion planners (SBMPs) can incur substantial computational cost. Also existing approaches for infeasibility certification are limited to low-dimensional configuration spaces and often assume simplified geometric environments represented by primitive objects with known parameters. We study the complementary problem of learning motion feasibility prediction directly from raw RGB-D observations for a 7-DOF manipulator operating in realistic cluttered scenes. We introduce the first large-scale benchmark for this setting, comprising 2.7M grasp feasibility labels over 88 scanned objects and 190 cluttered tabletop scenes. We benchmark three representative classifier families spanning MLP- based, volumetric-CNN, and point-cloud-based Transformer architectures under matched training conditions. Our best model, GRASPFC-PTX (a point-cloud transformer), achieves an AUROC of 0.996 on Novel objects while providing predictions significantly faster than SBMPs.
Tactile-WAM: Touch-Aware World Action Model with Tactile Asymmetric Attention
Siyu Wu, Linjing You, Junjie Zhu, Yaozu Liu, Changhao Zhang, Jian Liu, Weiqiang Wang, Qi Li, Jituo Li, Hengshuang Zhao
2606.26663v1
Tactile-WAM: Touch-Aware World Action Model with Tactile Asymmetric Attention
Siyu Wu, Linjing You, Junjie Zhu, Yaozu Liu, Changhao Zhang, Jian Liu, Weiqiang Wang, Qi Li, Jituo Li, Hengshuang Zhao
2606.26663v1
arXiv:2606.26663v1
•
2026-06-25
World Action Models (WAMs) generate actions together with predicted futures, offering a powerful interface for robot decision making. In contact-rich manipulation, however, visually plausible futures can be physically incomplete: insertion, assembly, search, and reorientation often depend on slip, jamming, contact normals, or small alignment errors that are weakly visible or hidden in RGB. A natural solution is to predict future tactile states, however, we identify tactile pollution, a failure mode where unconstrained tactile-token injection degrades video and action prediction by forcing a visual dynamics model to absorb sparse, local, event-driven contact signals. To address this, we propose Tactile-WAM, a touch-aware WAM with a Tactile Asymmetric Attention Mechanism (TAAM). TAAM combines a VideoClean mask, which blocks video-query access to tactile key/value tokens while preserving action-query access, with a touch-aware bias for action attention. The VideoClean mask protects visual prediction while keeping contact information available for action generation; the touch-aware bias is derived from predicted touch changes and modulates action attention to tactile tokens during denoising. On ManiFeel, Tactile-WAM improves the mean success rate by 38.9% overall and by 86% on contact-rich tasks.
Comment: Submitted to RSS2026 WorkShop Tactile for FM
LAMP: Lane-Aligned Motion Primitives for Feasible Trajectory Prediction
Sangjin Han, Hoseong Jung, Jeongtae Her, Changhyun Choi, H. Jin Kim
2606.26661v1
LAMP: Lane-Aligned Motion Primitives for Feasible Trajectory Prediction
Sangjin Han, Hoseong Jung, Jeongtae Her, Changhyun Choi, H. Jin Kim
2606.26661v1
arXiv:2606.26661v1
•
2026-06-25
Motion forecasting is essential for autonomous driving systems to enable safe decision-making and planning in complex driving scenarios. While existing predictors excel at minimizing standard displacement errors, they often overlook the adherence to lane topology of multimodal predictions, particularly for lower-probability modes. Consequently, predicted trajectories may violate physical and logical constraints, making the prediction set unreliable for safety-critical planning. In this paper, we propose LAMP (Lane-Aligned Motion Primitives), a topology-aware forecasting framework that anchors multimodal prediction to structured motion primitives aligned with lane topology. Specifically, we use a VQ-VAE to learn shape-aware motion primitives as discrete intention queries, capturing spatiotemporal patterns beyond endpoint-based intentions. We further introduce a feasibility-aware intention selector trained with a lane-topology prior for filtering unreachable intention queries, guiding the decoder to prioritize topology-consistent intentions while preserving behavioral diversity. Extensive experiments on the Argoverse 2 dataset demonstrate that LAMP achieves prediction accuracy comparable to state-of-the-art baselines while outperforming them in feasibility and diversity metrics.
Comment: IEEE ITSC 2026, 6 pages
RigPI: Dynamic Parameter Identification of Rigid Body via VLM-Seeded Differentiable Simulation
Xincheng He, Rongrong Zhang, Wei Jiang, Wenqiang Xu
2606.25212v2
RigPI: Dynamic Parameter Identification of Rigid Body via VLM-Seeded Differentiable Simulation
Xincheng He, Rongrong Zhang, Wei Jiang, Wenqiang Xu
2606.25212v2
arXiv:2606.25212v2
•updated
•
2026-06-23
Accurate physical parameter identification of manipulated objects is fundamental to advanced robotic manipulation and the construction of faithful digital twins. However, acquiring physically consistent inertial and frictional properties from real-world interactions remains challenging due to sensing noise, modeling errors, and limited prior knowledge. This paper presents RigPI, a systematic framework for identifying dynamic parameters of both unconstrained rigid bodies and multi-link rigid bodies during robot-object interaction. RigPI integrates vision-based semantic priors, force-torque measurements, and motion observations within a differentiable simulation pipeline. A vision-language model (VLM) provides informed initialization and a constrained search space, while gradient information from a differentiable physics simulator enables efficient and stable parameter refinement. The proposed two-stage optimization strategy alleviates sensitivity to noise and avoids physically implausible solutions. Extensive real-world experiments on objects with revolute and prismatic joints demonstrate that RigPI achieves accurate and stable parameter estimates, and successfully reproduces manipulation trajectories on a real robot with parameter-aware predictive validity. These results highlight the effectiveness and robustness of RigPI for real-world robotic system identification tasks.
Comment: Accepted to IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2027)
Hardware Design for Table Tennis Robot Capable of Beating Professional Players
Nobuhiko Mukai, Pavel Adodin, Stefan Heusser, Alexander Sigrist, Divij Grover, Guillem Torrente, Farshad Khadivar, Takekazu Kakinuma, Peter Dürr
2606.26643v1
Hardware Design for Table Tennis Robot Capable of Beating Professional Players
Nobuhiko Mukai, Pavel Adodin, Stefan Heusser, Alexander Sigrist, Divij Grover, Guillem Torrente, Farshad Khadivar, Takekazu Kakinuma, Peter Dürr
2606.26643v1
arXiv:2606.26643v1
•
2026-06-25
This paper focuses on the hardware specifications required for a table tennis robot to beat professional players. After analyzing the motions of elite players, we defined target specifications for the workspace, payload, external-force resistance, physical performance, serve capability, and end-effector accuracy. Based on these specifications, we developed "Ace", a custom 8-DoF robot. The mechanical structure was improved through topology optimization to minimize mass while preserving stiffness. Motor and gearbox selection was optimized using an inverse-dynamics torque model. Low-order per-joint dynamics models with delay compensation were identified and integrated into simulation to enable the use of an RL control policy. Experiments demonstrated repeated full-stroke swings with a cycle time of 0.8 s and a peak racket-center velocity of 22 m/s. The robot successfully defeated multiple professional players.
Comment: 8 pages, 13 figures, 5 tables. The supplementary video can be downloaded from "Ancillary files"
A Closed-Form 4-DoF Inter-Robot Pose Estimator using Bearing-only Measurements
Qixin De, Ao Zhuang, Yechen Zhang, Zhuozhou Qian, Danping Zou
2606.26616v1
A Closed-Form 4-DoF Inter-Robot Pose Estimator using Bearing-only Measurements
Qixin De, Ao Zhuang, Yechen Zhang, Zhuozhou Qian, Danping Zou
2606.26616v1
arXiv:2606.26616v1
•
2026-06-25
Bearing-odometry-based cooperative localization has attracted increasing research interest due to its minimal infrastructure requirements, low communication bandwidth and broad applicability in complex environments. However, existing 6-DoF approaches still face challenges in rapidly obtaining accurate and reliable inter-robot pose estimation, as the system is prone to observability degeneracy under specific motion patterns. To address these issues, we first propose a closed-form 4-DoF inter-robot pose estimator, which relaxes nonlinear constraints for rotations estimation and employs error projection for translations estimation. We then conduct a theoretical analysis of the system's observability, identifying degeneracy under two typical motion patterns: collinear and shape-preserving formations. The analysis further shows that the proposed 4-DoF system requires less stringent motion excitation for observability, enabling reliable estimation under a broader range of cooperative maneuvers. Furthermore, an observability test module is introduced to autonomously determine the optimal estimation instant, eliminating reliance on a predefined fixed-length sliding window. Extensive simulations and real-world experiments demonstrate that the proposed algorithm achieves higher estimation accuracy with significantly low computational cost, and the observability test module ensures estimation reliability while minimizing the data collection interval.
Bridging Handheld and Teleoperated Supervision for Contact-Rich Manipulation via State-Gated Experts
Vidullan Surendran, Neehar Peri, David Watkins
2606.26603v1
Bridging Handheld and Teleoperated Supervision for Contact-Rich Manipulation via State-Gated Experts
Vidullan Surendran, Neehar Peri, David Watkins
2606.26603v1
arXiv:2606.26603v1
•
2026-06-25
Handheld data collection systems, such as the Universal Manipulation Interface (UMI), enable scalable data collection across diverse environments but only capture observed actions rather than the desired actions executed by a robot controller. In contrast, teleoperation captures desired actions directly, but is prohibitively time-consuming to collect. We revisit this trade-off through the lens of action validity across task phases. We observe that handheld trajectories provide valid supervision in tolerant, free-space phases, but lack dynamic feasibility in contact-sensitive phases, where tracking observed trajectories at high stiffness produces large, unsafe contact forces. We study the interaction between these two supervision types for contact-rich manipulation and find that training policies that combine handheld data with a small number of targeted teleoperated demonstrations provide an efficient hybrid strategy. Specifically, rather than teleoperating the entire task, we only collect partial teleoperated demonstrations for task segments where base handheld policies fail. However, naively mixing handheld and teleoperated phase-specific data yields worse performance than training on handheld data alone. To address this mismatch between observed and desired supervision, we propose Bi-modal Routing for Imitation Data via Gated Experts (BRIDGE), a mixture of diffusion policy experts that routes between specialist task phase heads conditioned on the current robot state. Notably, our approach enables task-phase specific use of desired actions during contact sensitive segments and improves success rates over handheld-only baselines by up to 36.7% across three contact-rich manipulation tasks.
Comment: Project Page: https://nperi-rai.github.io/bridge-project/
Inference-Time Robot Behavior Steering through Physically-Aware Reconfiguration of Task-Structure
Yiyuan Pan, Hanjiang Hu, Shangtao Li, Xusheng Luo, Changliu Liu
2606.26588v1
Inference-Time Robot Behavior Steering through Physically-Aware Reconfiguration of Task-Structure
Yiyuan Pan, Hanjiang Hu, Shangtao Li, Xusheng Luo, Changliu Liu
2606.26588v1
arXiv:2606.26588v1
•
2026-06-25
A central challenge in deploying learned robot policies is inference-time behavior steering: redirecting a policy at test time to satisfy user preferences not anticipated during training, without retraining. Existing methods fail in two modes: end-to-end methods require fine-tuning or expert-level guidance, while neuro-symbolic methods rely on predefined symbols whose edits can result in logically reasonable but physically infeasible plans. To address this challenge, we propose ReStruct, which builds upon a neural automaton policy that decomposes a visuomotor policy into a high-level state-machine skeleton capturing task structure and a low-level continuous controller represented as a residual policy. Specifically, ReStruct adopts the automaton to represent the preference and incorporates it into the skeleton through a synchronous product, thereby reconfiguring the task structure. With the controller kept frozen, the action priors provided by the skeleton are updated accordingly to enable physically-aware control under a modified task structure. Extensive experiments from simulation and real-world show that ReStruct steers a wide range of preferences, from object-centric specifications to temporal-logic constraints, and after steering surpasses existing methods, exceeding VLA models in both task success and preference-following by up to 25%.
IDEA: Insensitive to Dynamics Mismatch via Effect Alignment for Sim-to-Real Transfer in Multi-Agent Control
Chenlong Liu, Zhuohui Zhang, Xinyan Chen, Zhipeng Wang, Bin Cheng, Bin He
2606.26575v1
IDEA: Insensitive to Dynamics Mismatch via Effect Alignment for Sim-to-Real Transfer in Multi-Agent Control
Chenlong Liu, Zhuohui Zhang, Xinyan Chen, Zhipeng Wang, Bin Cheng, Bin He
2606.26575v1
arXiv:2606.26575v1
•
2026-06-25
Complex multi-agent control tasks remain challenging for traditional rule-based and model-based approaches, motivating the adoption of learning-based methods. However, learning-based methods often struggle with sim-to-real transfer because they rely on accurate dynamics modeling or system identification and learn policies in low-level control spaces that are highly sensitive to dynamics mismatch, making them costly and fragile in complex environments. To address this issue, we propose a sim-to-real method for multi-agent control, which is insensitive to dynamics mismatch via effect alignment. Our method combines random environmental structure with discrete semantic actions through closed-loop control, elevating policy learning to a semantic abstraction level. Additionally, we develop an action synchronization mechanism that mitigates inter-agent action timing mismatches, thereby enhancing the temporal consistency of the system. Experiments on four multi-agent navigation tasks demonstrate that our method substantially improves training efficiency over mainstream transfer methods and achieves higher success rates in real-world scenarios, thereby improving the robustness and deployment stability of multi-agent systems under dynamics mismatch.
Comment: 8 pages, 6 figures
CycleRL: Sim-to-Real Deep Reinforcement Learning for Robust Autonomous Bicycle Control
Gelu Liu, Teng Wang, Zhijie Wu, Junliang Wu, Songyuan Li, Xiangwei Zhu
2603.15013v3
CycleRL: Sim-to-Real Deep Reinforcement Learning for Robust Autonomous Bicycle Control
Gelu Liu, Teng Wang, Zhijie Wu, Junliang Wu, Songyuan Li, Xiangwei Zhu
2603.15013v3
arXiv:2603.15013v3
•updated
•
2026-03-16
Autonomous bicycles offer a promising agile solution for urban mobility and last-mile logistics. However, conventional control strategies often struggle with underactuated nonlinear dynamics, suffering from sensitivity to model mismatches and limited adaptability to real-world uncertainties. To address this, we develop CycleRL, a comprehensive sim-to-real framework for robust autonomous bicycle control. Our approach establishes a direct perception-to-action mapping within the high-fidelity NVIDIA Isaac Sim environment, leveraging Proximal Policy Optimization (PPO) to optimize the control policy. The framework features a composite reward function tailored for concurrent balance maintenance, velocity tracking, and steering control. Crucially, systematic domain randomization is employed to reduce the reliance on precise system modeling, bridge the simulation-to-reality gap and facilitate direct transfer. In simulation, CycleRL achieves promising performance, including a 99.90% balance success rate, a heading tracking error of 1.15°, and a velocity tracking error of 0.18 m/s. These quantitative results, coupled with successful hardware deployment, validate DRL as an effective paradigm for autonomous bicycle control, offering superior adaptability over traditional methods. Video demonstrations are available at https://cpnt-lab.github.io/CycleRL/.
Comment: 8 pages, 7 figures, 8 tables. Accepted for publication in IEEE Robotics and Automation Letters (L-RA). See: https://ieeexplore.ieee.org/document/11568521
BAT-Nav: Budget-Aware Arbitration and Termination for Long-Horizon Semantic Navigation
Xi Lin, Kangyi Wu, Jiayi Li, Jiaqiao Tang, Qingrong He, Lin Zhao
2605.16932v2
BAT-Nav: Budget-Aware Arbitration and Termination for Long-Horizon Semantic Navigation
Xi Lin, Kangyi Wu, Jiayi Li, Jiaqiao Tang, Qingrong He, Lin Zhao
2605.16932v2
arXiv:2605.16932v2
•updated
•
2026-05-16
Long-horizon semantic navigation asks a robot to localize multiple open-vocabulary targets under a finite action budget. This setting exposes an execution failure that is largely hidden in single-goal ObjectNav: a low-yield or occluded target can monopolize the action budget of a reactive navigator and leave later goals unattempted. We present BAT-Nav, a training-free online goal arbitrator above a frozen VLM-guided navigation backbone. Rather than modifying the low-level policy, BAT-Nav monitors execution telemetry and updates the mission goal queue through four interventions: PERSIST, SWITCH, ABORT, and COMMIT. The controller separates allocation from verification: progress stagnation and budget retention drive ABORT/SWITCH, whereas temporal variance filtering governs COMMIT. In the deployable observable-proxy setting, BAT-Nav improves the CR-WSF frontier over fixed-patience, single-signal, dynamic-cap, cap-plus-verification, revisit-cap, and frontier-utility controllers. On HM3D, BAT-Nav-Observable reaches 0.345 CR / 0.682 WSF, improving CR by 0.063 and reducing WSF by 0.053 over DynamicCapOnly. On MP3D, it reaches 0.263 CR / 0.748 WSF, improving CR by 0.061 and reducing WSF by 0.047 over DynamicCapOnly. Behavior diagnostics show that BAT-Nav attempts more goals per episode and reduces unresolved-goal monopoly rate from 0.39 to 0.18 on HM3D and from 0.44 to 0.27 on MP3D. Oracle telemetry is reported as an upper-bound ceiling rather than a deployable setting.
CogAD: Cognitive-Hierarchy Guided End-to-End Autonomous Driving
Zhennan Wang, Jianing Teng, Canqun Xiang, Kangliang Chen, Xing Pan, Lu Deng, Weihao Gu
2505.21581v4
CogAD: Cognitive-Hierarchy Guided End-to-End Autonomous Driving
Zhennan Wang, Jianing Teng, Canqun Xiang, Kangliang Chen, Xing Pan, Lu Deng, Weihao Gu
2505.21581v4
arXiv:2505.21581v4
•updated
•
2025-05-27
While end-to-end autonomous driving has advanced significantly, prevailing methods remain fundamentally misaligned with human cognitive principles in both perception and planning. In this paper, we propose CogAD, a novel end-to-end autonomous driving model that emulates the hierarchical cognition mechanisms of human drivers. CogAD implements dual hierarchical mechanisms: global-to-local context processing for human-like perception and intent-conditioned multi-mode trajectory generation for cognitively-inspired planning. The proposed method demonstrates three principal advantages: comprehensive environmental understanding through hierarchical perception, robust planning exploration enabled by multi-level planning, and diverse yet reasonable multi-modal trajectory generation facilitated by dual-level uncertainty modeling. Extensive experiments on nuScenes and Bench2Drive demonstrate that CogAD achieves state-of-the-art performance in end-to-end planning, exhibiting particular superiority in long-tail scenarios and robust generalization to complex real-world driving conditions.
Comment: CVPR2026 Workshop on Autonomous Driving
G2DP: Diffusion Planning with Spatio-Temporal Grid Guidance
Hang Yu, Ye Jin, Alessandro Canevaro, Julian Schmidt, Julian Jordan, Peizheng Li, Marc Kaufeld, Silvan Lindner, Johannes Betz, Wilhelm Stork
2606.26017v2
G2DP: Diffusion Planning with Spatio-Temporal Grid Guidance
Hang Yu, Ye Jin, Alessandro Canevaro, Julian Schmidt, Julian Jordan, Peizheng Li, Marc Kaufeld, Silvan Lindner, Johannes Betz, Wilhelm Stork
2606.26017v2
arXiv:2606.26017v2
•updated
•
2026-06-24
In autonomous driving, diffusion-based planners have emerged as a promising paradigm for robust motion planning in dense and interactive traffic, as they can effectively model diverse driving behaviors. However, their inherent stochasticity often requires explicit guidance during denoising to ensure safety and route adherence for robust closed-loop execution. Existing guidance typically relies on sparse, entity-centric geometric queries or post-hoc refinement, yielding limited situational awareness and fragile performance in interactive scenes. To address this issue, we propose G2DP (Grid-Guided Diffusion Planning), a diffusion-based planner that directly enforces dense environmental constraints through inference-time guidance. Specifically, G2DP constructs a differentiable spatio-temporal cost volume by fusing probabilistic future occupancy distributions with a route-progress map. By formulating this volume as a continuous safety energy functional, it injects dense gradients directly into the denoising loop, actively steering trajectory generation toward collision-free and progress-optimal regions. Extensive closed-loop evaluations show that G2DP achieves state-of-the-art performance on nuPlan, outperforming the strongest imitation-learning baseline by +7.2 points in reactive score. It further maintains top scores in zero-shot transfers to interPlan and DeepScenario benchmarks, with collision avoidance improving by +10.15 over the unguided approach on interPlan. These results demonstrate that spatio-temporal cost grids serve as an effective representation for robust guidance in diffusion-based planning.
Comment: 2026 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2026)
OSC2Runner: OpenSCENARIO 2.x Compliant High-Fidelity AV Simulation in CARLA
Thoshitha Gamage, Lasanthi Gamage
2606.26533v1
OSC2Runner: OpenSCENARIO 2.x Compliant High-Fidelity AV Simulation in CARLA
Thoshitha Gamage, Lasanthi Gamage
2606.26533v1
arXiv:2606.26533v1
•
2026-06-25
Scenario-Based Testing predominantly relies on the legacy ASAM OpenSCENARIO 1.x XML standard because existing continuous simulation frameworks lack native execution support for the recently matured v2.x Domain-Specific Language (DSL). Adapting legacy interpreters to evaluate v2.x logic introduces spatiotemporal drift, asynchronous event latencies, and artificial kinematic snapping. Addressing this execution gap, OSC2Runner introduces the first orchestration framework capable of natively mapping the OpenSCENARIO v2.x DSL to CARLA. The framework achieves this by formalizing scenario translation as a compilation pipeline through a multi-pass transpiler architecture. Bypassing static trajectory playback, the architecture synthesizes type-safe Abstract Syntax Trees directly into dynamic deterministic behavior trees (py_trees) natively mapped to CARLA's atomic APIs. Empirical validation in highly concurrent adversarial case studies demonstrates tick-by-tick determinism, exact spatial trigger evaluation, and 100.0 ms cross-actor blackboard synchronization. Kinematic analysis proves the strict adherence to continuous environmental boundaries. This architecture transitions Scenario-Based Testing from approximate behavioral interpretation to mathematically rigorous execution, establishing the deterministic backend required for co-simulation, hardware-in-the-loop testing, and automated LLM-driven generation pipelines.
Comment: Accepted at 26th IEEE International Conference on Software Quality, Reliability, and Security (QRS 2026)
In-Context World Modeling for Robotic Control
Siyin Wang, Junhao Shi, Senyu Fei, Zhaoyang Fu, Li Ji, Jingjing Gong, Xipeng Qiu
2606.26025v2
In-Context World Modeling for Robotic Control
Siyin Wang, Junhao Shi, Senyu Fei, Zhaoyang Fu, Li Ji, Jingjing Gong, Xipeng Qiu
2606.26025v2
arXiv:2606.26025v2
•updated
•
2026-06-24
Modern Vision-Language-Action (VLA) models often fail to generalize to novel setups, such as altered camera viewpoints or robot morphologies, because they are typically conditioned only on current observations and language instructions. By ignoring the underlying system configuration as a variable, these models implicitly assume a fixed execution context encountered during training, necessitating data-intensive fine-tuning for any new environment. In this work, we introduce In-Context World Modeling (ICWM), a framework that treats system identification as an in-context adaptation problem. ICWM enables robot policies to autonomously infer essential system variables from a short history of self-generated, task-agnostic interactions. Unlike traditional In-Context Learning that uses demonstrations to specify what task to perform, ICWM leverages the context window to understand how the system operates. By processing these interactions before task execution, the model implicitly captures the world dynamics of the current system, enabling adaptation to novel configurations without parameter updates. Extensive experiments in simulation and on real-world robot platforms demonstrate that ICWM significantly outperforms standard VLA baselines on novel camera viewpoints.
Video World Models
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DeLux: Cross-Modal Local Artifact Restoration in Video Using Neuromorphic Data
Bartosz Stachowiak, Dariusz Brzezinski
2606.27576v1
DeLux: Cross-Modal Local Artifact Restoration in Video Using Neuromorphic Data
Bartosz Stachowiak, Dariusz Brzezinski
2606.27576v1
arXiv:2606.27576v1
•
2026-06-25
Conventional RGB cameras suffer from lighting artifacts such as flare, glare, flicker, and overexposure, leading to irrecoverable information loss that necessitates computational restoration. However, existing approaches treat these problems in isolation, failing to recover structural details completely obscured by complex spatially discrete image degradations. In this paper, we propose a novel cross-modal restoration paradigm and present DeLux, a modular proof-of-concept pipeline that leverages neuromorphic event streams as a structural prior to guide the targeted detection and inpainting of lighting artifacts in RGB video. Validation on synthetic benchmarks and real-world automotive footage demonstrates that DeLux effectively suppresses local artifacts and restores affected regions. The proposed approach outperforms existing RGB-only baselines and event-guided HDR models, achieving an average MS-SSIM of over 0.99 across all artifact types and demonstrating up to an 88% reduction in artifact severity in real-world automotive footage. The synthetic artifact generation tools and curated real-world evaluation datasets are made publicly available to foster future research on cross-modal restoration.
MemoBench: Benchmarking World Modeling in Dynamically Changing Environments
Haoyu Chen, Kaichen Zhou, Hang Hua, Kaile Zhang, Jingwen Qian, Wufei Ma, Haonan Chen, Chunjiang Liu, Yizhou Zhao, Xiaoyuan Wang, Weiyue Li, Alan Yuille, Paul Pu Liang, Yilun Du
2606.27537v1
MemoBench: Benchmarking World Modeling in Dynamically Changing Environments
Haoyu Chen, Kaichen Zhou, Hang Hua, Kaile Zhang, Jingwen Qian, Wufei Ma, Haonan Chen, Chunjiang Liu, Yizhou Zhao, Xiaoyuan Wang, Weiyue Li, Alan Yuille, Paul Pu Liang, Yilun Du
2606.27537v1
arXiv:2606.27537v1
•
2026-06-25
Video generation models aspire to simulate dynamic environments, and several benchmarks now evaluate memory consistency across frames. However, most assess consistency only while the target remains in view, and the few that force objects out of view evaluate static scenes where nothing changes during occlusion. To bridge this gap, we introduce MemoBench, a diagnostic benchmark built around the disappear-and-reappear paradigm in dynamically changing environments: a target object undergoes a physical process, disappears from view, and must be correctly recovered in its updated state upon reappearance. We curate 360 ground-truth clips spanning synthetic and real-world scenes, and design an evaluation suite combining automated metrics with VQA-based assessment across four diagnostic pillars. Evaluation of eight state-of-the-art models reveals key insights and open challenges regarding memory consistency under the disappear-and-reappear paradigm.
A Comprehensive Survey on World Models for Embodied AI
Xinqing Li, Xin He, Le Zhang, Min Wu, Xiaoli Li, Yun Liu
2510.16732v3
A Comprehensive Survey on World Models for Embodied AI
Xinqing Li, Xin He, Le Zhang, Min Wu, Xiaoli Li, Yun Liu
2510.16732v3
arXiv:2510.16732v3
•updated
•
2025-10-19
Embodied AI requires agents that perceive, act, and anticipate how actions reshape future world states. World models serve as internal simulators that capture environment dynamics, enabling forward and counterfactual rollouts to support perception, prediction, and decision making. This survey presents a unified framework for world models in embodied AI. Specifically, we formalize the problem setting and learning objectives, and propose a three-axis taxonomy encompassing: (1) Functionality, Decision-Coupled vs. General-Purpose; (2) Temporal Modeling, Sequential Simulation and Inference vs. Global Difference Prediction; (3) Spatial Representation, Global Latent Vector, Token Feature Sequence, Spatial Latent Grid, and Decomposed Rendering Representation. We systematize data resources and metrics across robotics, autonomous driving, and general video settings, covering pixel prediction quality, state-level understanding, and task performance. Furthermore, we offer a quantitative comparison of state-of-the-art models and distill key open challenges, including the scarcity of unified datasets and the need for evaluation metrics that assess physical consistency over pixel fidelity, the trade-off between model performance and the computational efficiency required for real-time control, and the core modeling difficulty of achieving long-horizon temporal consistency while mitigating error accumulation. Finally, we maintain a curated bibliography at https://github.com/Li-Zn-H/AwesomeWorldModels.
Comment: https://github.com/Li-Zn-H/AwesomeWorldModels
ReWorld: Learning Better Representations for World Action Models
Tianze Xia, Lijun Zhou, Kaixin Xiong, Jingfeng Yao, Yu Zhu, Zhenxin Zhu, Bing Wang, Guang Chen, Hangjun Ye, Wenyu Liu, Haiyang Sun, Xinggang Wang
2606.27504v1
ReWorld: Learning Better Representations for World Action Models
Tianze Xia, Lijun Zhou, Kaixin Xiong, Jingfeng Yao, Yu Zhu, Zhenxin Zhu, Bing Wang, Guang Chen, Hangjun Ye, Wenyu Liu, Haiyang Sun, Xinggang Wang
2606.27504v1
arXiv:2606.27504v1
•
2026-06-25
World Action Models (WAMs) model future environment evolution under action conditioning, offering a scalable paradigm for autonomous driving. However, existing approaches focus largely on model architecture design, and how a WAM can efficiently learn better world representations for planning remains underexplored. To address this gap, we propose ReWorld, the first representation learning framework specifically designed for autonomous-driving world action models. In WAMs, standard training supervises only the output ends of the generation and planning modules, leaving the intermediate representations that carry world knowledge to be shaped only indirectly, as byproducts of fitting these outputs. The core idea of ReWorld is to treat intermediate representations as direct targets of optimization, shaping them along three complementary dimensions. On the Video DiT responsible for generation, we impose future-predictive supervision on its intermediate representations. On the Action DiT responsible for planning, we first align its intermediate representations cross-modally with the video world representation, then further shape them to be discriminative around safety-critical boundaries via hard-negative supervision. In addition, we systematically analyze the effectiveness of existing representation learning methods in video generation world models, and discuss why their performance is limited on this task. Experiments on nuScenes and NAVSIM show that ReWorld improves fine-tuned video generation by 23.9% in FVD (81.3 to 61.9), raises closed-loop PDMS from 89.1 to 90.4 without any post-training such as RL or post-processing, and accelerates from-scratch convergence by approximately 2x.
Comment: 19 pages,3 figures
PhysiFormer: Learning to Simulate Mechanics in World Space
Yiming Chen, Yushi Lan, Andrea Vedaldi
2606.27364v1
PhysiFormer: Learning to Simulate Mechanics in World Space
Yiming Chen, Yushi Lan, Andrea Vedaldi
2606.27364v1
arXiv:2606.27364v1
•
2026-06-25
We present PhysiFormer, a diffusion transformer for physically-plausible 3D object motion. Unlike video world models that operate in view-dependent pixel space, PhysiFormer represents objects as 3D meshes expressed in world coordinates. Given the initial vertex positions and velocities, as well as object material type, rigid or elastic, the model samples future vertex trajectories. While related neural physics approaches build on ad-hoc latent spaces or explicitly enforce rigidity and causality, PhysiFormer shows that excellent results can be obtained without any such inductive biases, by casting vertex trajectory prediction as a single denoising diffusion process directly in world coordinates. The probabilistic formulation captures uncertainty in the learned dynamics, enabling diverse plausible futures from initial conditions, making this framework potentially useful for applications with unobserved uncertainty. The model features attention factorised over time, space, and objects for efficiency, enabling permutation-invariant multi-object reasoning without needing explicit object encoding. Trained on over 100k simulated trajectories, PhysiFormer generates rigid and elastic mechanics, and generalises to mixed-material settings, unseen real-world geometries, and larger object counts. It substantially outperforms autoregressive baselines in trajectory accuracy, rigidity preservation, and momentum-based physical consistency. Our results position coordinate-space diffusion as a promising step toward view-invariant, geometry-aware world modelling for robotics, graphics, and physical design. Visualisations, code, and models are available at https://yimingc9.github.io/physiformer.
Comment: Project page: https://yimingc9.github.io/physiformer
Not All Actions Are Equal: Rethinking Conditioning for Dexterous World Model
Zizhao Yuan, Zhengtu Liang, Taowen Wang, Qiwei Liang, Yichi Wang, Yunheng Wang, Yuetong Fang, Lusong Li, Zecui Zeng, Renjing Xu
2606.27325v1
Not All Actions Are Equal: Rethinking Conditioning for Dexterous World Model
Zizhao Yuan, Zhengtu Liang, Taowen Wang, Qiwei Liang, Yichi Wang, Yunheng Wang, Yuetong Fang, Lusong Li, Zecui Zeng, Renjing Xu
2606.27325v1
arXiv:2606.27325v1
•
2026-06-25
Recent advances in action-conditioned world models show promising progress in modeling complex interactions and forecasting future states under diverse action sequences. While these models are often driven by stronger visual representations and model capacity, action conditioning itself remains underexplored. Most existing approaches compress the entire action sequence into a single representation, which works well for low-DoF control but becomes less reliable in high-DoF scenarios. We observe that high-DoF dexterous actions are inherently heterogeneous, spanning multiple orders of magnitude, where large-scale motions coexist with subtle but important signals. When uniformly aggregated, optimization exhibits an imbalance across action components, which hinders the modeling of fine-grained effects and affects action fidelity. We therefore propose DexAC-WM, which treats action conditioning as a structured process rather than global compression. DexAC preserves dimension-level semantics via action tokenization and aligns action signals with visual dynamics through local refinement and global modulation. To address the limited high-level semantic grounding in existing world models, we further introduce a semantic branch that provides rich object-scene priors, which enables world model to capture dynamic visual details while supporting high-DoF action-conditioned video prediction. Experiments on EgoDex and EgoVerse show that combining the semantic branch with DexAC significantly improves FID, FVD, and PCK, demonstrating gains in visual-temporal realism and action-following consistency. We further verify that DexAC extends to other backbones, showing the scalability of our structured action-conditioning design. These results suggest that scaling world models to high-DoF control requires both structured action modeling and semantic grounding.
OctoSense: Self-Supervised Learning for Multimodal Robot Perception
Anthony Bisulco, Jeremy Wang, Kostas Daniilidis, Randall Balestriero, Pratik Chaudhari
2606.27317v1
OctoSense: Self-Supervised Learning for Multimodal Robot Perception
Anthony Bisulco, Jeremy Wang, Kostas Daniilidis, Randall Balestriero, Pratik Chaudhari
2606.27317v1
arXiv:2606.27317v1
•
2026-06-25
We present OctoSense, an open-source sensor platform with stereo RGB and event cameras, LiDAR, a thermal camera, an inertial measurement unit, RTK-corrected global positioning system, and proprioception (CAN bus data from a car, and joint angles for a quadruped robot). The eponymous OctoSense dataset contains 59 hours of time-synchronized driving data across different types of environments at different times of the day, including situations with highly degraded sensors. We demonstrate multi-modal self-supervised learning using such real-world robotics data, where sensors have different representations, frequencies, latencies and noise. Our approach, a "late-fusion" masked autoencoder, (i) uses modality-specific tokenizers to account for different spatiotemporal characteristics of these sensors, and (ii) caches modality-specific tokens at inference time to process new measurements as they come. This architecture (i) is fast (6.68 ms and 112 ms on NVIDIA 5090 and Orin NX respectively, to compute the representation), (ii) performs better than existing image-only foundation models on tasks such as estimation of optical flow, depth, semantic segmentation, and ego-motion (translation, rotation, and steering angle), and (iii) predicts robustly at nighttime or in situations where sensory data is degraded. See our project page for links to the dataset, code, and supplementary videos: https://abisulco.com/octosense/.
EO-WM: A Physically Informed World Model for Probabilistic Earth Observation Forecasting
Junwei Luo, Shuai Yuan, Zhenya Yang, Yansheng Li, Zhe Liu, Hengshuang Zhao
2606.27277v1
EO-WM: A Physically Informed World Model for Probabilistic Earth Observation Forecasting
Junwei Luo, Shuai Yuan, Zhenya Yang, Yansheng Li, Zhe Liu, Hengshuang Zhao
2606.27277v1
arXiv:2606.27277v1
•
2026-06-25
Earth Observation (EO) forecasting aims to predict future Earth surface dynamics from satellite observations under changing meteorological conditions. In this paper, we view this task as a partially observed, weather-driven world modeling problem, in which weather acts as a conditioning signal, while forecasting remains uncertain due to sparse observations and unobserved land-surface states. However, existing methods do not fully capture this setting: deterministic models collapse uncertainty into a single future prediction, while diffusion-based methods typically treat weather variables as undifferentiated conditioning signals, and existing benchmarks focus mainly on reconstruction accuracy rather than whether forecasts respond correctly to changed weather forcing.We introduce EO-WM, a video diffusion transformer for multispectral EO forecasting. EO-WM incorporates a physically informed conditioning framework that represents meteorological forcing through a climatological baseline, weather anomalies, and cumulative physical stress signals. Specifically, it separates baseline and anomaly through distinct conditioning pathways, and accumulates anomalous forcing over time to capture sustained heat and drought stress. To evaluate weather-response behavior beyond standard metrics, we introduce two diagnostic benchmarks: an Extreme Summer Benchmark for severity-aware prediction of vegetation degradation under extreme weather, and a Seasonal Matched-Pair Benchmark for testing response fidelity under changed weather forcing. Experiments show that EO-WM reduces the error in predicted Normalized Difference Vegetation Index (NDVI) decline amplitude by a relative 5.63% and improves directional hit rate by a relative 7.80%, while remaining competitive on standard pixel-level metrics. The benchmarks and model will be made open-source at https://github.com/Luo-Z13/EO-WM.
Comment: 28 pages, 5 figures, 11 tables
Controllable Egocentric Video Generation via Occlusion-Aware Sparse 3D Hand Joints
Chenyangguang Zhang, Botao Ye, Boqi Chen, Alexandros Delitzas, Fangjinhua Wang, Marc Pollefeys, Xi Wang
2603.11755v2
Controllable Egocentric Video Generation via Occlusion-Aware Sparse 3D Hand Joints
Chenyangguang Zhang, Botao Ye, Boqi Chen, Alexandros Delitzas, Fangjinhua Wang, Marc Pollefeys, Xi Wang
2603.11755v2
arXiv:2603.11755v2
•updated
•
2026-03-12
Controllable video generation for complex hand-object interactions is a critical step toward building visual world models. However, existing methods often struggle to achieve fine-grained, 3D-consistent hand articulation in generated videos. By relying on dense 2D trajectories or implicit pose representations, they collapse crucial geometric structures into spatially ambiguous signals, leading to severe motion inconsistencies and hallucinated artifacts under egocentric occlusions. To address this, we propose leveraging sparse 3D hand joints as explicit control signals with three key advantages: explicit geometry to resolve occlusions, an intuitive interface for interactive editing, and cross-embodiment generalization to robotic hands. Built upon this, our efficient control module extracts occlusion-aware features from the source reference frame by penalizing unreliable visual features from hidden joints, and employs a 3D-based weighting mechanism to handle dynamically occluded target joints during motion propagation. Meanwhile, it directly injects 3D geometric embeddings into the latent space to enforce structural consistency. To facilitate robust training and evaluation, we develop an automated annotation pipeline, yielding 1M high-quality egocentric video clips paired with precise hand trajectories. Experiments demonstrate that our approach outperforms state-of-the-art baselines, generating high-fidelity egocentric videos with realistic hand-object interactions.
Comment: ECCV 2026
Confidence-Aware Tool Orchestration for Robust Video Understanding
Yangfan He, Yujin Choi, Jaehong Yoon
2606.26904v1
Confidence-Aware Tool Orchestration for Robust Video Understanding
Yangfan He, Yujin Choi, Jaehong Yoon
2606.26904v1
arXiv:2606.26904v1
•
2026-06-25
Video reasoning language models implicitly assume that every input frame is equally reliable. This leads to what we term the Blind Trust Problem: under realistic perturbations such as motion blur, glare, or occlusion, frontier video reasoning models can suffer 15-30%p accuracy drops on real-world embodied benchmarks, while remaining unaware that their visual evidence has been degraded. To address this challenge, we propose Robust-TO, an agentic video understanding framework that explicitly integrates per-frame trustworthiness into every stage of reasoning. Robust-TO organizes heterogeneous visual perception tools under a unified evidence interface. Each tool receives a sub-query derived from the original question and a set of trustworthy frames selected by the reliability-relevance score. It returns evidence in a shared format: a concrete prediction (e.g., a bounding box, motion trajectory, recognized text, or action label), temporal grounding, and a calibrated reliability score. During reasoning, these calibrated scores guide evidence weighting in a three-tier synthesis process (high/medium/low) and define a confidence-cost GRPO reward that jointly optimizes correctness, evidence reliability, and efficiency. On two video reasoning benchmarks spanning eight tasks, Robust-TO achieves 56.4% average accuracy on clean inputs, surpassing the strongest open-source baseline by 10.6%p and outperforming Gemini-2.5-Pro (46.2%). Under five realistic corruption types, Robust-TO maintains 54.3% average accuracy, 5.8%p above the strongest open-source baseline, while exhibiting the smallest clean-to-corrupted accuracy drop among all compared methods.
Comment: Project page: https://rova-v2.github.io/
Running the Gauntlet: Re-evaluating the Capabilities of Agents Beyond Familiar Environments
Mykola Vysotskyi, Runqi Lin, Grzegorz Biziel, Michal Zakrzewski, Sebastian Montagna, Damian Rynczak, Shreyansh Padarha, Kumail Alhamoud, Zihao Fu, William Lugoloobi, Kai Rawal, Hanna Yershova, Xander Davies, Taras Rumezhak, Guohao Li, Fazl Barez, Baoyuan Wu, Arkadiusz Drohomirecki, Yarin Gal, Chris Russell, Christopher Summerfield, Adam Mahdi, Volodymyr Karpiv, Philip Torr, Adel Bibi
2606.14397v2
Running the Gauntlet: Re-evaluating the Capabilities of Agents Beyond Familiar Environments
Mykola Vysotskyi, Runqi Lin, Grzegorz Biziel, Michal Zakrzewski, Sebastian Montagna, Damian Rynczak, Shreyansh Padarha, Kumail Alhamoud, Zihao Fu, William Lugoloobi, Kai Rawal, Hanna Yershova, Xander Davies, Taras Rumezhak, Guohao Li, Fazl Barez, Baoyuan Wu, Arkadiusz Drohomirecki, Yarin Gal, Chris Russell, Christopher Summerfield, Adam Mahdi, Volodymyr Karpiv, Philip Torr, Adel Bibi
2606.14397v2
arXiv:2606.14397v2
•updated
•
2026-06-12
As agentic systems continue to evolve and are widely deployed in real-world scenarios, there is a growing demand to faithfully evaluate their capabilities. However, current benchmarks are typically built on popular applications with relatively simple tasks and focus on a narrow set of capabilities while overlooking broader dimensions, resulting in saturated performance on modern agents and failing to probe their limitations. To this end, we introduce GauntletBench, a web-based benchmark for evaluating agent generalisation in challenging scenarios, focusing on three underexplored capabilities (temporal perception, graphical understanding, and 3D reasoning), across five less-covered professional applications (Video Editor, Workflow Builder, 3D Modeller, Flight Analyser, and Circuit Designer), each with 20 vision-intensive tasks (100 in total). Our benchmark provides a modular pipeline that comprises an environment compatible with both open- and closed-source agent frameworks, a controlled web-based application, a well-structured task suite, and an automated evaluation engine with diverse metrics. Contrary to widespread expectations, our empirical results reveal that frontier agentic systems remain far from achieving human-level performance. Even the state-of-the-art agent achieves only a 19.1% success rate on our GauntletBench, highlighting the limitations in these overlooked capabilities and generalisation. By comparison, non-expert human annotators achieve over 80% success on our challenging yet feasible tasks, revealing the substantial gap between current agent capabilities and those required for complex real-world scenarios.
See, Infer, Intervene: Proactive World Modeling for Goal-Oriented Social Intelligence
Honghui Zhang, Chenmeinian Guo, Yichen Yu, Guanyu Liu, Yujia Zhang, Yongming Qin, Chongguo Song, Mengyue Yang, Lei Yu, Tianyu Shi
2606.03371v3
See, Infer, Intervene: Proactive World Modeling for Goal-Oriented Social Intelligence
Honghui Zhang, Chenmeinian Guo, Yichen Yu, Guanyu Liu, Yujia Zhang, Yongming Qin, Chongguo Song, Mengyue Yang, Lei Yu, Tianyu Shi
2606.03371v3
arXiv:2606.03371v3
•updated
•
2026-06-02
Multimodal retail agents should not only recognize what a customer is doing, but also decide whether and how to assist before an explicit request is made. We study this setting through the See--Infer--Intervene (SII) framework, where a device must see pre-interaction behavior, infer latent customer intent, and act by selecting an appropriate service intervention or choosing to wait. We instantiate SII with the Proactive Intent World Model (PIWM), which represents customer state with AIDA (Attention, Interest, Desire, Action) purchasing phases and BDI (belief, desire, intention) psychological fields, predicts action-conditioned intent transitions, and selects from five response classes: Greet, Elicit, Inform, Recommend, and Hold. We further construct GuidanceSalesBench, a smart-retail benchmark containing state manifests, pre-interaction videos, candidate responses, action-conditioned outcomes, and best-action labels. When conditioned on ground-truth customer state to isolate action selection, PIWM achieves 0.641 macro F1 on 30 held-out target videos, outperforming a zero-shot Qwen2.5-VL-7B baseline and training variants without balanced action supervision; end-to-end video-only selection drops to 0.295, below the 5-class balanced random baseline of 0.414, identifying video-to-state grounding as the dominant deployment-time bottleneck. A preliminary staged real-store pilot (recorded with paid participants performing scripted customer behaviors) reaches 0.579 action macro F1 on 20 fully annotated videos, with 10 additional accessible videos released with index-level labels.
Comment: 16 pages, 3 figures, 9 tables. Preprint
PhysEditWorld: A Large-Scale Dataset Toward Physics-Editable World Models
Bin Hu, Yanwen Ma, Jiehui Huang, Ziliang Zhang, Haoning Wu, Ruicheng Zhang, Yaokun Li, Zijun Wang, Yuechen Zhang, Chun-Mei Tseng, Hanhui Li, Shengju Qian, Jun Zhou, Kaipeng Zhang, Xiaodan Liang, Jiaya Jia, Xiu Li
2606.26694v1
PhysEditWorld: A Large-Scale Dataset Toward Physics-Editable World Models
Bin Hu, Yanwen Ma, Jiehui Huang, Ziliang Zhang, Haoning Wu, Ruicheng Zhang, Yaokun Li, Zijun Wang, Yuechen Zhang, Chun-Mei Tseng, Hanhui Li, Shengju Qian, Jun Zhou, Kaipeng Zhang, Xiaodan Liang, Jiaya Jia, Xiu Li
2606.26694v1
arXiv:2606.26694v1
•
2026-06-25
Recent game world models can synthesize visually plausible, action-conditioned rollouts. However, their interaction behaviors often remain limited to exploratory or wandering trajectories, and physical dynamics are typically learned as implicit correlations from data rather than as controllable variables. This limitation hinders their applicability to authored game environments, where physical rules are deliberately designed and require explicit manipulation. We introduce PhysEditWorld, a multimodal dataset with physical parameters, with a primary focus on gravity in this initial version. At its core, PhysEditWorld is built upon a replay paradigm implemented with a UE5 replay-and-rendering pipeline. Each scenario records a normalized action trace and replays the same initial state, character controller, action sequence, and camera policy under multiple gravity configurations, enabling controlled and attributable physical variation. PhysEditWorld contains 12 cinematic UE5 scenes, over 100 hours of gameplay interactions, and more than 60 million rendered rollout frames. Each sample provides synchronized multimodal signals, including RGB, depth, normals, audio, action traces, camera trajectory, engine states, semantic annotations, and explicit gravity labels. We further conduct initial utility studies on both generative video models and world understanding models, demonstrating that PhysEditWorld enables improved gravity-faithful dynamics modeling, enhances consistency under physical edits, and provides a scalable foundation for controllable world modeling research.
Comment: Project page: https://yizhiqianbi.github.io/physeditworld/
Tactile-WAM: Touch-Aware World Action Model with Tactile Asymmetric Attention
Siyu Wu, Linjing You, Junjie Zhu, Yaozu Liu, Changhao Zhang, Jian Liu, Weiqiang Wang, Qi Li, Jituo Li, Hengshuang Zhao
2606.26663v1
Tactile-WAM: Touch-Aware World Action Model with Tactile Asymmetric Attention
Siyu Wu, Linjing You, Junjie Zhu, Yaozu Liu, Changhao Zhang, Jian Liu, Weiqiang Wang, Qi Li, Jituo Li, Hengshuang Zhao
2606.26663v1
arXiv:2606.26663v1
•
2026-06-25
World Action Models (WAMs) generate actions together with predicted futures, offering a powerful interface for robot decision making. In contact-rich manipulation, however, visually plausible futures can be physically incomplete: insertion, assembly, search, and reorientation often depend on slip, jamming, contact normals, or small alignment errors that are weakly visible or hidden in RGB. A natural solution is to predict future tactile states, however, we identify tactile pollution, a failure mode where unconstrained tactile-token injection degrades video and action prediction by forcing a visual dynamics model to absorb sparse, local, event-driven contact signals. To address this, we propose Tactile-WAM, a touch-aware WAM with a Tactile Asymmetric Attention Mechanism (TAAM). TAAM combines a VideoClean mask, which blocks video-query access to tactile key/value tokens while preserving action-query access, with a touch-aware bias for action attention. The VideoClean mask protects visual prediction while keeping contact information available for action generation; the touch-aware bias is derived from predicted touch changes and modulates action attention to tactile tokens during denoising. On ManiFeel, Tactile-WAM improves the mean success rate by 38.9% overall and by 86% on contact-rich tasks.
Comment: Submitted to RSS2026 WorkShop Tactile for FM
CycleRL: Sim-to-Real Deep Reinforcement Learning for Robust Autonomous Bicycle Control
Gelu Liu, Teng Wang, Zhijie Wu, Junliang Wu, Songyuan Li, Xiangwei Zhu
2603.15013v3
CycleRL: Sim-to-Real Deep Reinforcement Learning for Robust Autonomous Bicycle Control
Gelu Liu, Teng Wang, Zhijie Wu, Junliang Wu, Songyuan Li, Xiangwei Zhu
2603.15013v3
arXiv:2603.15013v3
•updated
•
2026-03-16
Autonomous bicycles offer a promising agile solution for urban mobility and last-mile logistics. However, conventional control strategies often struggle with underactuated nonlinear dynamics, suffering from sensitivity to model mismatches and limited adaptability to real-world uncertainties. To address this, we develop CycleRL, a comprehensive sim-to-real framework for robust autonomous bicycle control. Our approach establishes a direct perception-to-action mapping within the high-fidelity NVIDIA Isaac Sim environment, leveraging Proximal Policy Optimization (PPO) to optimize the control policy. The framework features a composite reward function tailored for concurrent balance maintenance, velocity tracking, and steering control. Crucially, systematic domain randomization is employed to reduce the reliance on precise system modeling, bridge the simulation-to-reality gap and facilitate direct transfer. In simulation, CycleRL achieves promising performance, including a 99.90% balance success rate, a heading tracking error of 1.15°, and a velocity tracking error of 0.18 m/s. These quantitative results, coupled with successful hardware deployment, validate DRL as an effective paradigm for autonomous bicycle control, offering superior adaptability over traditional methods. Video demonstrations are available at https://cpnt-lab.github.io/CycleRL/.
Comment: 8 pages, 7 figures, 8 tables. Accepted for publication in IEEE Robotics and Automation Letters (L-RA). See: https://ieeexplore.ieee.org/document/11568521
PhyEditBench: A Real-World Multi-Stage Benchmark for Physics-Aware Image Editing
Shengbin Guo, Shaokang He, Chaoyue Meng, Shengpeng Xiao, Xunzhi Xiang, Shaofeng Zhang, Qi Fan
2606.26551v1
PhyEditBench: A Real-World Multi-Stage Benchmark for Physics-Aware Image Editing
Shengbin Guo, Shaokang He, Chaoyue Meng, Shengpeng Xiao, Xunzhi Xiang, Shaofeng Zhang, Qi Fan
2606.26551v1
arXiv:2606.26551v1
•
2026-06-25
While instruction-based image editing, enabled by multi-modal generative models, has advanced significantly, existing benchmarks lack a comprehensive evaluation of physics-based reasoning, a critical capability for handling real-world scenarios. To address this, we introduce PhyEditBench, a benchmark designed to assess the physical understanding of editing models. Guided by a hierarchical taxonomy, we establish 4 primary classes and 12 subclasses. It comprises 238 high-quality, high-resolution, real-world instances meticulously extracted from videos to capture authentic physical dynamics, alongside 35 synthetic Anti-Physics instances. Our empirical analysis of current SOTA editing methods exposes substantial limitations in their physics-based reasoning. We further propose a training-free baseline named PhyWorld that uses test-time scaling and a latent reduction strategy. PhyWorld outperforms comparable models and suggests that the video generation process can effectively serve as a reasoning mechanism for image editing. The project page is available at https://github.com/Previsior/PhyEditBench.
Comment: 19 pages, 6 figures, 2 tables. Accepted to ECCV 2026
2026-06-24
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WatchAct: A Benchmark for Behavior-Grounded Robot Manipulation
Baiqi Li, Ce Zhang, Yu Fang, Yue Yang, Shangzhe Li, Mingyu Ding, Gedas Bertasius
2606.26443v1
WatchAct: A Benchmark for Behavior-Grounded Robot Manipulation
Baiqi Li, Ce Zhang, Yu Fang, Yue Yang, Shangzhe Li, Mingyu Ding, Gedas Bertasius
2606.26443v1
arXiv:2606.26443v1
•
2026-06-24
A robot working alongside people must reason about what they have done, in what order, and with what intent. Video carries the spatial layouts, object histories, and gestures that language leaves underspecified, yet today's manipulation benchmarks pair an instruction with a single current image, offering no way to evaluate reasoning over observed human behavior. We introduce WatchAct, a benchmark for robot manipulation grounded in observed human behavior. Each instance pairs a real-world human-action video and a language instruction with an aligned simulator scene and an executable LIBERO task, enabling scalable and reproducible evaluation. WatchAct comprises 3,000 long-horizon instances across 14 tasks in four capability domains drawn from the cognitive demands of watching another agent: parsing events (Event Grounding), recovering procedural structure (Procedural Reasoning), inferring unstated intent (Implicit Intent Inference), and tracking how the scene was changed (Episodic Reasoning). We further propose a disentangled evaluation protocol that separately measures (i)~video-to-plan reasoning by vision-language models, (ii)~policy execution under oracle plans, and (iii)~full task completion by integrated planner--policy pipelines. In both simulation and on a Franka Research 3 robot, current systems remain far from solving WatchAct. The best pipeline, Gemini-3.1-Pro with $π_{0.5}$, reaches only 16.3% Success Rate (SR) in simulation and 14.0% on the real robot. Gemini-3.1-Pro attains just 36.8% Plan SR (vs. 97.1% for humans), while $π_{0.5}$ reaches only 21.5% Task SR under oracle plans and drops to 10.6% on out-of-domain scenarios. Dataset and code are available at https://baiqi-li.github.io/watchact_page/.
Play2Perfect: What Matters in Dexterous Play Pretraining for Precise Assembly?
Tyler Ga Wei Lum, Kushal Kedia, C. Karen Liu, Jeannette Bohg
2606.26428v1
Play2Perfect: What Matters in Dexterous Play Pretraining for Precise Assembly?
Tyler Ga Wei Lum, Kushal Kedia, C. Karen Liu, Jeannette Bohg
2606.26428v1
arXiv:2606.26428v1
•
2026-06-24
Multi-fingered robots promise the speed and dexterity of human hands, yet challenging problems such as precise assembly have remained out of reach. These tasks are contact-rich, making data collection for imitation learning difficult, and sparse-reward, making direct exploration with reinforcement learning (RL) intractable. Consequently, prior work has made progress by structuring the problem with specialized grippers, tool attachments, and environment fixtures. In this work, we argue that before a robot can perfect precise assembly, it must first learn to play. We further ask the question: what factors in the process of learning to play matter for precise assembly? We propose Play2Perfect, an RL framework for task-agnostic pretraining through play on diverse objects and goals, which is then perfected on precise assembly. The goal of play is to acquire reusable manipulation priors, such as grasping, in-hand reorientation and pose reaching. Finetuning then adapts this general prior to assembly, focusing exploration on the final contact-rich, high-precision interactions needed for success. We systematically study key design choices in play pretraining, including object diversity, training objective, trajectory diversity, and goal precision. We show that our prior is 33x more sample-efficient than RL training from scratch, even when provided with dense, multi-stage rewards. We demonstrate zero-shot sim-to-real transfer, achieving 60% success on tight insertions with only 0.5 mm contact clearance, and over 50% success on long-horizon multi-part assembly and screwing.
Comment: 22 pages, 12 figures, 4 tables. Project page: https://play2perfect.github.io
A System for Fast, Resilient, and Adaptable Loco-Manipulation Behaviors on Humanoid Robots
Duncan William Calvert
2606.26425v1
A System for Fast, Resilient, and Adaptable Loco-Manipulation Behaviors on Humanoid Robots
Duncan William Calvert
2606.26425v1
arXiv:2606.26425v1
•
2026-06-24
Humanoid robots could take on physically demanding, hazardous, and repetitive work in spaces built for humans. However, a useful robot for these spaces must coordinate locomotion, whole body motion, perception, contact, and operator supervision. This thesis presents a robot-local, runtime-editable behavior authoring and runtime system. Our system strives to be maximally observable, predictable, and directable following Coactive Design principles developed during the DARPA Robotics Challenge. Our operator interface remains continuously synchronized to the robot for runtime authoring, monitoring, and repair. Our behavior architecture uniquely combines object-centric Affordance Templates, organization and logic inspired by Behavior Trees, and runtime-editable perception through a behavior scene and primitive scene actions. Action primitives build on a whole-body controller that supports moving the arms while walking, and use a concurrent action layering algorithm for speed. The behavior library developed during this work covers more than twenty real-robot task variants, including push and pull doors with knob, push-bar, and lever-handle mechanisms, multi-step exploration sequences, obstacle clearing, and reactive table-to-table manipulation tasks. This behavior system has been deployed on many humanoid robots, such as Boston Dynamics' DRC Atlas, NASA's Valkyrie, IHMC and Boardwalk Robotics' Nadia, Unitree's H1-2, and IHMC's Alex. We evaluate our system across capability, speed, reliability, and speed of behavior creation, adaptation, extension, and combination. Our experiments demonstrate that we can adapt, extend, and combine existing behaviors to create novel loco-manipulation behaviors in minutes or hours. Videos: https://www.youtube.com/playlist?list=PLJK5CTyotYqsfgfnXb-09YNFeBose6uEY.
Comment: PhD dissertation, University of West Florida, Department of Intelligent Systems and Robotics, June 2026. 331 pages
Rethinking Training & Inference for Forecasting: Linking Winner-Take-All back to GMMs
Qiyuan Wu, Katie Z Luo, Bharath Hariharan, Wei-Lun Chao, Mark Campbell
2606.26424v1
Rethinking Training & Inference for Forecasting: Linking Winner-Take-All back to GMMs
Qiyuan Wu, Katie Z Luo, Bharath Hariharan, Wei-Lun Chao, Mark Campbell
2606.26424v1
arXiv:2606.26424v1
•
2026-06-24
Trajectory forecasting for autonomous driving has advanced rapidly, yet representative models often produce uninformative posteriors over forecast modes, causing problems for mode pruning. We trace this to a modeling-training mismatch: forecasters are typically modeled as conditional Gaussian mixture models (GMMs) but trained with a winner-take-all (WTA) loss that assigns each sample to its nearest mode. We argue that this K-means-like hard assignment (one-hot), while preventing mode collapse, is the source of uninformative mode probabilities: it over-segments the trajectory space, ignores relatedness among nearby modes, and yields assignment instability under small perturbations. Guided by this lens, we introduce two post-hoc treatments: (1) test-time posterior-weighted merging that aggregates nearby candidate trajectories; and (2) a one-step expectation-maximization (EM) update that replaces hard labels with soft responsibilities, sharing probability mass across neighboring modes. Across several WTA-trained architectures, these lightweight steps produce more informative, faithfully ranked mode posteriors and strengthen final forecasts on popular displacement metrics -- without retraining. Our analysis unifies recent design choices through a GMM-vs-K-means perspective and offers principled, practical corrections that better align training objectives with inference.
Comment: Accepted by ECCV 2026
CoStream: Composing Simple Behaviors for Generalizable Complex Manipulation
Haonan Chen, Yuxiang Ma, Stephen Tian, Xiaoshen Han, Wenlong Huang, Feiyang Wu, Yunzhu Li, Jiajun Wu, Edward H. Adelson, Yilun Du
2606.26423v1
CoStream: Composing Simple Behaviors for Generalizable Complex Manipulation
Haonan Chen, Yuxiang Ma, Stephen Tian, Xiaoshen Han, Wenlong Huang, Feiyang Wu, Yunzhu Li, Jiajun Wu, Edward H. Adelson, Yilun Du
2606.26423v1
arXiv:2606.26423v1
•
2026-06-24
Long-horizon, contact-rich complex manipulation tasks, such as seating a GPU into a PCIe slot, demand both millimeter high precision and out-of-the-box generalization to new tasks. Existing paradigms struggle to satisfy both: classical pipelines use brittle, task-specific interfaces to achieve high-precision control but require costly pipeline redesigns to adapt to new tasks, whereas monolithic end-to-end policies provide better generalization but lack high precision on complex, out-of-distribution tasks unless retrained with new data. Both paradigms share an implicit assumption: once a manipulation capability is acquired, it must be deployed as a rigid pipeline or monolithic whole, rather than being freely decomposed and recomposed. In this paper, we show that complex manipulation capabilities can emerge naturally from the composition of simple, independent behaviors. Rather than deploying a monolithic policy or a rigid pipeline, we propose \ourshort, a framework orchestrating foundation models and diverse sensing modalities into multiple composable core behaviors: a semantic behavior extracting spatial constraints via foundation models; a predictive behavior forecasting trajectories by tracking keypoints in imagined videos; and a reactive behavior providing high-frequency tactile and force corrections. On a shared $SE(3)$ interface, these outputs compose by right-multiplication into a single pose command at each control step, executed by a compliant controller. We demonstrate \ourshort on 8 real-world tasks spanning everyday manipulation and precision assembly, with the strongest gains in contact-rich assembly and object transfer, and show robust recovery from manual perturbations during execution. {Website:} https://costream-simple.github.io
Comment: Website: https://costream-simple.github.io
PRISM: Efficient and Locally Optimal Probabilistic Planning with Reachability Guarantees
Alex Rose, Christopher Jewison, Jonathan P. How
2606.26413v1
PRISM: Efficient and Locally Optimal Probabilistic Planning with Reachability Guarantees
Alex Rose, Christopher Jewison, Jonathan P. How
2606.26413v1
arXiv:2606.26413v1
•
2026-06-24
Belief-space planning under motion uncertainty and state and control constraints remains a fundamental challenge, largely due to the difficulty of establishing reachability guarantees in constrained belief spaces. Existing constrained belief-space planners rely on sampling to construct multi-query belief roadmaps and explicitly find feasible trajectories between sampled nodes to establish reachability. These methods often struggle to cover the belief space or use robust control techniques that improve coverage at the cost of indirect, high-cost trajectories; they also lack finite-time or finite-memory completeness guarantees. We propose PRISM, a multi-query motion planning algorithm for belief spaces with state and control constraints that targets both high coverage and low cost. We present a new result on controllability of the state covariance under constraints, which is used by PRISM to decompose belief-space planning into deterministic mean planning and covariance shrinking. PRISM further includes an online local optimization method that reduces the cost of feasible belief-space trajectories. Under mild assumptions on the start and goal distributions, we prove that PRISM guarantees full coverage (i.e. completeness) despite actuator and obstacle constraints. In challenging simulated scenarios, PRISM achieves substantially higher roadmap coverage than state-of-the-art belief-space planning methods while producing trajectories with lower mean cost and cost variance. For example, PRISM achieves 100% coverage in easy and medium-difficulty scenarios, and, in the hardest scenario, which violates PRISM's coverage assumptions, it still achieves 97-100% coverage, while all other methods achieve less than 45%.
Exploring the Intrinsic Geometry of Diffusion Models with Constrained Inverse Kinematics
Miguel Angel Rogel Garcia, Phone Thiha Kyaw, Jonathan Kelly
2606.26408v1
Exploring the Intrinsic Geometry of Diffusion Models with Constrained Inverse Kinematics
Miguel Angel Rogel Garcia, Phone Thiha Kyaw, Jonathan Kelly
2606.26408v1
arXiv:2606.26408v1
•
2026-06-24
Recent studies suggest that diffusion models can recover geometric structure in the data manifolds they are trained on, yet the supporting evidence has so far come mostly from natural-image data, where the underlying geometry itself is unknown. We study this question in a setting where the geometry is analytically tractable: constrained inverse kinematics (IK). Each task-space constraint defines a configuration-space manifold with known intrinsic dimension, giving direct ground truth for evaluating the geometry learned by the model. For each of the 6-DoF UR5 and 7-DoF Franka, we train a single conditional diffusion model across seven constraint families, spanning solution manifolds from discrete IK branches to self-motion manifolds. Our empirical results reveal that the intrinsic dimension recovered from the model's score function matches the analytical degrees of freedom of the corresponding constraint manifold across both robots. Moreover, linear interpolation in the latent space leads to generated solutions that remain close to the appropriate constraint manifold, indicating that the learned representation further captures geometric structure of the constraint family beyond intrinsic dimension alone. Constrained IK therefore offers a controlled setting for studying the intrinsic geometry learned by diffusion models.
Comment: 21 pages, 12 figures, 10 tables
MPC-Injection: Biasing Off-Policy Locomotion RL Toward Controller-Induced Behavior Basins
Roy Xing, Seyoung Ree, Brian Plancher
2606.26392v1
MPC-Injection: Biasing Off-Policy Locomotion RL Toward Controller-Induced Behavior Basins
Roy Xing, Seyoung Ree, Brian Plancher
2606.26392v1
arXiv:2606.26392v1
•
2026-06-24
Reinforcement learning (RL) for locomotion frequently converges to locally optimal but undeployable behaviors, such as vibrating limbs or scooting on the torso, that maximize return without producing a usable gait. We present MPC-Injection, a low-overhead method that steers RL toward a designer-preferred gait by inserting transitions into the replay buffer from a model predictive controller solving the same Markov decision process. Unlike reward shaping, MPC-Injection does not require redesigning the task reward, and unlike adversarial imitation learning, it adds no discriminator, no kinematic retargeting, and no auxiliary objective. Instead, the controller's preferred behavior is transferred to the policy purely through the replay state distribution. On a 2D walker in simulation and with sim-to-real evaluation on a Go2 quadruped, we show that MPC-Injection drives the policy into the controller's behavior basin using a one to two-term task reward, producing gaits qualitatively comparable to those of reward shaping with twenty-one tuned terms and of adversarial motion priors without their discriminator and retargeting overhead. We further analyze how the injected transitions bias actor-critic updates toward controller-visited states, allowing the policy to learn behaviors that pure RL may fail to reach under simple reward functions.
Comment: 22 pages, 10 figures
Charting the Growth of Social-Physical HRI (spHRI): A Systematic Review Pipeline Augmented by Small Language Models
Mayumi Mohan, Ju-Hung Chen, Alexis E. Block
2606.26382v1
Charting the Growth of Social-Physical HRI (spHRI): A Systematic Review Pipeline Augmented by Small Language Models
Mayumi Mohan, Ju-Hung Chen, Alexis E. Block
2606.26382v1
arXiv:2606.26382v1
•
2026-06-24
Social-physical human-robot interaction (spHRI) has grown rapidly across robotics, human-computer interaction, human-robot interaction, and haptics. Yet, fragmented terminology and inconsistent methodologies make systematic synthesis difficult. To support scalable review practices, we evaluated the extent to which small language models (SLMs; < 1.5B parameters) can assist with title and abstract screening for a large spHRI systematic review. While no SLMs matched human reviewers' performance, the models operated locally and screened papers orders of magnitude faster. The combined SLM ensemble identified 39 papers reviewers missed, representing 10.29% of the final relevant dataset. These results demonstrate that SLMs can augment, rather than replace, expert reviewers and make large-scale literature reviews accessible and sustainable.
Comment: 5 pages, 3 figures, 2 tables, Companion Proceedings of the 21st ACM/IEEE International Conference on Human-Robot Interaction
Uncertainty-Aware Ankle Exoskeleton Control
Fatima Mumtaza Tourk, Bishoy Galoaa, Sanat Shajan, Aaron J. Young, Michael Everett, Max K. Shepherd
2508.21221v2
Uncertainty-Aware Ankle Exoskeleton Control
Fatima Mumtaza Tourk, Bishoy Galoaa, Sanat Shajan, Aaron J. Young, Michael Everett, Max K. Shepherd
2508.21221v2
arXiv:2508.21221v2
•updated
•
2025-08-28
Lower limb exoskeletons show promise to assist human movement, but their utility is limited by controllers designed for discrete, predefined actions in controlled environments, restricting their real-world applicability. We present an uncertainty-aware control framework that enables ankle exoskeletons to operate safely across diverse scenarios by automatically disengaging when encountering unfamiliar movements. Our approach uses an uncertainty estimator to classify movements as similar (in-distribution) or different (out-of-distribution) relative to actions in the training set. We evaluated three architectures (model ensembles, autoencoders, and generative adversarial networks) on an offline dataset and tested the strongest performing architecture (ensemble of gait phase estimators) online. The online test demonstrated the ability of our uncertainty estimator to turn assistance on and off as the user transitioned between in-distribution and out-of-distribution tasks (F1: 89.2). This new framework provides a path for exoskeletons to safely and autonomously support human movement in unstructured, everyday environments.
Scaling Nonlinear Optimization: Many Problems One GPU
John Viljoen, Johanna Haffner, Masayoshi Tomizuka, Negar Mehr
2606.26341v1
Scaling Nonlinear Optimization: Many Problems One GPU
John Viljoen, Johanna Haffner, Masayoshi Tomizuka, Negar Mehr
2606.26341v1
arXiv:2606.26341v1
•
2026-06-24
Many robotics problems, including trajectory optimization, inverse kinematics, and contact-rich motion planning, reduce to nonlinear programs (NLPs). Mature NLP solvers such as IPOPT can solve these problems, offering hard constraint satisfaction, optimality guarantees, and favorable scaling with problem dimension. These solvers underpin gradient-based methods in robotics, yet remain CPU-bound and solve only one problem at a time, preventing their integration into GPU-batched learning pipelines. On the other hand, sampling-based approaches such as reinforcement learning, model predictive path integral, and imitation learning have become the core of modern robotics research due to their ability to leverage GPU-batched simulators. These simulators can generate orders of magnitude more dynamics rollouts per second than was previously possible. If a GPU-batched NLP solver existed, it would unlock similar speedups in the number of constrained, locally optimal solutions generated per second. This regime of solving many problems concurrently versus solving a single problem at a time is a key requirement for integrating NLP solvers in modern GPU-batched robotics frameworks. To this end, we introduce \texttt{jaxipm}, the first GPU-batched NLP solver, based on IPOPT, and implemented in JAX. We accomplish this by redesigning IPOPT's algorithm to eliminate control flow with \textit{heterogeneous iteration fusion}, and by minimizing GPU idle time with \textit{iteration level batching}. We evaluate \texttt{jaxipm} on a variety of quadrotor nonlinear model predictive control benchmarks, including reference tracking in the presence of obstacles, multi-quadrotor navigation without collision, and navigation in a cluttered environment. We demonstrate up to a $32.85\times$ increase in throughput over IPOPT. Our complete open-source codebase is available at https://github.com/johnviljoen/jaxipm.
Comment: 8 pages, 6 figures, ieeeconf style, submission for RA-L
Residual RL-MPC for Robust Microrobotic Cell Pushing Under Time-Varying Flow
Yanda Yang, Sambeeta Das
2603.05448v2
Residual RL-MPC for Robust Microrobotic Cell Pushing Under Time-Varying Flow
Yanda Yang, Sambeeta Das
2603.05448v2
arXiv:2603.05448v2
•updated
•
2026-03-05
Contact-rich micromanipulation in microfluidic flow is challenging because small disturbances can break pushing contact and induce large lateral drift. We study planar cell pushing with a magnetic rolling microrobot that tracks a waypoint-sampled reference curve under time-varying Poiseuille flow in simulation. We propose a hybrid controller that augments a nominal MPC with a learned residual policy trained by SAC. The policy outputs a bounded 2D velocity correction that is contact-gated, so residual actions are applied only during robot-cell contact, preserving reliable approach behavior and stabilizing learning. All methods share the same actuation interface and speed envelope for fair comparisons. Simulation results show improved robustness and tracking accuracy over pure MPC and PID under nonstationary flow, with generalization from a clover training curve to unseen circle and square trajectories. A residual-bound sweep identifies an intermediate correction limit as the best trade-off, which we use in all benchmarks.
Comment: 8 pages, 8 figures. Accepted by IEEE/RSJ IROS 2026. Revised manuscript with reviewer feedback
Visual-Language-Guided Task Planning for Horticultural Robots
Jose Cuaran, Kendall Koe, Aditya Potnis, Naveen Kumar Uppalapati, Girish Chowdhary
2601.11906v2
Visual-Language-Guided Task Planning for Horticultural Robots
Jose Cuaran, Kendall Koe, Aditya Potnis, Naveen Kumar Uppalapati, Girish Chowdhary
2601.11906v2
arXiv:2601.11906v2
•updated
•
2026-01-17
Crop monitoring is essential for precision agriculture, but current systems lack high-level reasoning. We introduce a novel, modular framework that uses a Vision Language Model (VLM) to guide robotic task planning by actively querying heterogeneous data sources, including enriched RGB camera feeds and 2D semantic occupancy maps, interleaved with robotic action primitives. We contribute a comprehensive benchmark for short- and long-horizon crop monitoring tasks in monoculture and polyculture environments. Our results show that while zero-shot VLMs perform robustly for short-horizon tasks (achieving 87% success, comparable to human experts), success drops significantly to under 10% for complex long-horizon, multi-target tasks. Despite this decline, task completion rates remain above 76% under noiseless conditions. Critically, the system degrades when relying on noisy semantic maps, demonstrating a key limitation in current VLM context grounding for sustained robotic operations. This work offers a deployable framework and critical insights into VLM capabilities and shortcomings for complex agricultural robotics.
Comment: 18 pages, 6 figures
KRVF: A Source-Aware Semantic Voxel World Representation for Edge Mobile Manipulation
Runfeng Ling
2606.26321v1
KRVF: A Source-Aware Semantic Voxel World Representation for Edge Mobile Manipulation
Runfeng Ling
2606.26321v1
arXiv:2606.26321v1
•
2026-06-24
Mobile manipulators need world models that are current, queryable, semantically meaningful, and usable under edge-compute constraints. This technical report presents KRVF, a source-aware semantic voxel world representation for edge mobile manipulation. Unlike reconstruction-centric mapping pipelines that primarily optimize global geometric fidelity, KRVF represents local world state as task-oriented voxels that encode occupancy, color, semantic evidence, temporal freshness, and evidence source. The representation separates measured occupancy from semantic-prior hypotheses, enabling depth-failure-aware object reasoning without silently corrupting persistent geometry. KRVF also closes a feedback loop between mapping and sensing by rendering map-prior depth for repair, and exposes task-level query operators for semantic objects and grasp candidates. The report formalizes the KRVF representation and documents a ROS 2 implementation that turns online RGB-D observations into a task-facing robot memory.
Comment: Technical report, 9 pages, 3 figures
Layered Outer-Loop Control for Disturbance-Robust Multi-Waypoint UAV Arrival
Runfeng Ling
2606.26315v1
Layered Outer-Loop Control for Disturbance-Robust Multi-Waypoint UAV Arrival
Runfeng Ling
2606.26315v1
arXiv:2606.26315v1
•
2026-06-24
Disturbance-robust UAV position control is easy to demonstrate in benign simulations but much harder to make fast in approach, well behaved near the target, and credible beyond a single benchmark. This letter presents a layered terminal-control architecture for multi-waypoint UAV position regulation together with a staged evaluation across PyBullet, PX4/Gazebo, and hardware. Phase I uses a PyBullet benchmark with stochastic wind for rapid structural selection, identifying a controller core that separates smooth approach generation, persistent-bias compensation, and supervised near-target terminal regulation. Phase II carries only that main architecture into a more demanding PX4/Gazebo closed loop, where the outer-loop controller acts through a cascaded flight stack with delay-sensitive settling and stronger transit-to-hover coupling. This step exposes which benchmark gains survive autopilot-mediated dynamics and which refinements collapse once the loop becomes more deployment-like. In Phase I, the bare controller attains 0.024 m mean late-stage wind error. In Phase II, the final controller is selected using a transfer-oriented rule emphasizing absence of benchmark priors, cross-scenario balance, and deployable supervisory logic. Strict is used as the primary reporting reference; the supplementary retrospective Grace analysis shows that part of the residual failure set is sensitive to completion semantics rather than gross waypoint-miss behaviour. The evaluation is completed on one Vicon-tracked Tello stack through a two-level hardware study. Taken together, the results suggest that benchmark success becomes more informative when the main controller design is separated from benchmark-specific refinement and remains defensible under harder closed-loop evaluation.
Comment: Preprint, 12 pages, 5 figures, 5 tables
Racing a Wheeled Quadruped: Active Load Transfer Mitigation via Model Predictive Control
Marla Eisman, Brian Lam, Samuel Sonnino, Francesco Borrelli
2606.26313v1
Racing a Wheeled Quadruped: Active Load Transfer Mitigation via Model Predictive Control
Marla Eisman, Brian Lam, Samuel Sonnino, Francesco Borrelli
2606.26313v1
arXiv:2606.26313v1
•
2026-06-24
This paper presents a hierarchical control framework using model predictive control (MPC) and reinforcement learning (RL) for active roll control to manage lateral load transfer during autonomous racing of a wheeled quadruped. The framework integrates offline time-optimal raceline generation, an online MPC planner that actively minimizes the lateral Load Transfer Ratio (LTR), and a low-level, whole-body RL policy deployed directly onto the robot's 16 actuators. The MPC is based on a vehicle dynamics bicycle model of the Unitree Go2-W platform. The robot's leg actuators act as active suspension where knee joints generate anti-roll torque to bank into turns. Physical track experiments demonstrate that active roll control reduces mean LTR by up to 44%, improves the fastest lap time by 8.7%, and boosts peak lateral acceleration capability by 21.3% to 1.98 $m/s^2$, maintaining robust high-speed stability beyond the range of a non-tilting baseline controller. Supplementary code and video can be found at https://github.com/meisman-ucb/go2w-roll-control-mpc
Comment: Accepted to the 17th International Symposium on Advanced Vehicle Control (AVEC 2026), 7-11 September 2026, Tsukuba, Japan
NavIsaacLab: Generating Realistic Crowd via Parallel Robot Learning for Benchmarking Human-aware Navigation
Bingyi Xia, Han Bao, Jingyu Zhu, Hanjing Ye, Yuhan Pang, Guangcheng Chen, Liang Lin, Wenjun Xu, Jiankun Wang
2606.26265v1
NavIsaacLab: Generating Realistic Crowd via Parallel Robot Learning for Benchmarking Human-aware Navigation
Bingyi Xia, Han Bao, Jingyu Zhu, Hanjing Ye, Yuhan Pang, Guangcheng Chen, Liang Lin, Wenjun Xu, Jiankun Wang
2606.26265v1
arXiv:2606.26265v1
•
2026-06-24
Robot autonomous navigation that accounts for surrounding human activities is crucial for ensuring both safety and natural human-robot interaction in real-world environments shared by humans and robots. Simulation of complex and diverse navigation scenarios serves as the foundation for training reliable robot navigation policies and accurately evaluating the performance of algorithms, offering an efficient alternative to manual supervision of real data. However, current human-aware navigation research faces significant challenges due to the scarcity of diverse, high-quality scene data. Existing simulation platforms often rely on handcrafted rules to approximate pedestrian behavior and lack the capability to provide extensive sensor signals, typically assuming perfect observations. To address these limitations, this paper presents NavIsaacLab, a comprehensive framework for benchmarking and training human-aware navigation policies through physics-based and photo-realistic simulations of pedestrians and scenes. Based on Isaac Lab, the proposed framework employs photo-realistic scene rendering capabilities and supports parallel simulation on GPU, delivering real-time and accurate 3D visual feedback to robots. To enhance the realism of human behavior, a data-driven approach is employed that incorporates a trajectory diffusion model and an adversarial motion learning controller, enabling controllable, physics-based pedestrian simulation. Furthermore, the integration of diverse cross-scale scenes provides a robust benchmark for state-of-the-art human-aware navigation methods.
Fast LeWorldModel
Yuntian Gao, Xiangyu Xu
2606.26217v1
Fast LeWorldModel
Yuntian Gao, Xiangyu Xu
2606.26217v1
arXiv:2606.26217v1
•
2026-06-24
Joint-Embedding Predictive Architectures (JEPAs), including recent LeWorldModel (LeWM), have become a promising foundation for reconstruction-free visual world models. For visual planning, however, LeWM evaluates candidate action sequences by repeatedly applying a local one-step latent transition model. This autoregressive rollout makes planning computationally expensive and exposes the predicted trajectory to accumulated latent errors as the horizon grows. We propose Fast LeWorldModel (Fast-LeWM), a fast latent world model that replaces repeated local rollout with action-prefix prediction. Given the current latent and a candidate action sequence, Fast-LeWM encodes its prefixes and predicts the future latents reached after executing those prefixes in parallel. By making action prefixes the basic prediction unit, Fast-LeWM directly models action effects accumulated to different extents over multiple horizons. This prefix-level supervision forces the model to learn how states continuously evolve under different action prefixes, rather than only fitting one-step state transitions. During planning, the predictor can use the last prefix token from the encoded action sequence to evaluate the corresponding future latent without explicitly rolling through each intermediate imagined state. Across multiple tasks, Fast-LeWM improves average success over LeWM while substantially reducing planning time, achieving lower open-loop latent loss whose growth becomes significantly slower as the rollout horizon increases.
Learning Action Priors for Cross-embodiment Robot Manipulation
Dong Jing, Tianqi Zhang, Jiaqi Liu, Jinman Zhao, Zelong Sun, Li Erran Li, Zhiwu Lu, Mingyu Ding
2606.26095v1
Learning Action Priors for Cross-embodiment Robot Manipulation
Dong Jing, Tianqi Zhang, Jiaqi Liu, Jinman Zhao, Zelong Sun, Li Erran Li, Zhiwu Lu, Mingyu Ding
2606.26095v1
arXiv:2606.26095v1
•
2026-06-24
Most Vision-Language-Action (VLA) models build on a Vision-Language Model (VLM) backbone by attaching an action module and optimizing the full policy jointly. This design inherits strong visual and linguistic priors from the VLM, but leaves the action module to learn physical motion almost from scratch. As a result, the policy lacks an explicit motion prior, forcing early optimization to simultaneously discover temporal action dynamics and cross-modal alignment, a challenge further amplified in cross-embodiment settings. In this work, we propose to pretrain the action module with motion priors before cross-modal VLA alignment. Specifically, we introduce a two-stage training framework that equips the action module with cross-embodiment temporal motion structure before VLA training begins. In Stage~1, a lightweight flow-matching-based encoder-decoder action module efficiently learns temporal motion structure solely from unconditioned action trajectories, without processing visual or language tokens. In Stage~2, this learned prior is transferred to VLA training through decoder reuse and early-stage latent distillation, aligning visual-language features with the action embedding space while still allowing end-to-end policy refinement. In addition, the trained encoder serves as a compact history compressor, summarizing state-action histories into a single temporal context token for history-aware modeling at negligible cost. Extensive experiments across 13 diverse cross-embodiment tasks on both simulated and real-world platforms validate the effectiveness of our approach. Compared with VLA training without action priors, our model achieves faster convergence, higher success rates, and substantially stronger performance on data-scarce real-world tasks. Moreover, scaling up the action data in Stage~1 yields a more generalizable action prior that directly improves downstream VLA performance.
ForceBand: Learning Forceful Manipulation with sEMG
Botao He, Zhi Wang, Linna Kuang, Ishaan Ghosh, Jitendra Malik, Cornelia Fermuller, Tingfan Wu, Jiayuan Mao, Ruoshi Liu, Haozhi Qi, Yiannis Aloimonos
2606.26093v1
ForceBand: Learning Forceful Manipulation with sEMG
Botao He, Zhi Wang, Linna Kuang, Ishaan Ghosh, Jitendra Malik, Cornelia Fermuller, Tingfan Wu, Jiayuan Mao, Ruoshi Liu, Haozhi Qi, Yiannis Aloimonos
2606.26093v1
arXiv:2606.26093v1
•
2026-06-24
Human demonstrations are a scalable data source for learning robot manipulation policies. However, common sources of human demonstration data, such as motion-capture trajectories and internet videos, capture mostly motion and appearance while missing the contact forces that are critical for force-sensitive manipulation. In this paper, we introduce ForceBand, a low-cost wrist-worn sEMG system that turns human muscle activity into force-enriched demonstrations. We first collect a 10-hour multimodal dataset containing egocentric video, sEMG, IMU, and fingertip force measurements across diverse actions and objects. Using this dataset, we pre-train an EMG2Force model that predicts per-finger forces from sEMG and IMU signals. After a short user-specific calibration, users can collect target-task demonstrations using only ForceBand and video; EMG2Force then labels these demonstrations with per-finger force traces, producing force-augmented demonstrations for robot policy learning. Experiments show that ForceBand recovers fine-grained fingertip interactions with over 50% lower force prediction error than vision-based baselines and achieves an 87% success rate on pick, squeeze, and place tasks that require object-specific force control across objects with diverse shapes, sizes, and weights. Project website: https://forceband-emg.github.io
Beyond Topology: A Morphological Symmetry Graph Representation for Locomotion Policy Learning
Sizhe Wei, Xulin Chen, Fengze Xie, Garrett Ethan Katz, Zhenyu Gan, Lu Gan
2512.00727v2
Beyond Topology: A Morphological Symmetry Graph Representation for Locomotion Policy Learning
Sizhe Wei, Xulin Chen, Fengze Xie, Garrett Ethan Katz, Zhenyu Gan, Lu Gan
2512.00727v2
arXiv:2512.00727v2
•updated
•
2025-11-30
Reinforcement learning has enabled impressive locomotion skills on articulated robots, but common policy representations remain only weakly aligned with robot physics. Generic networks ignore kinematic structure, while graph-based policies encode connectivity without specifying how physical quantities transform across symmetric body parts. We introduce a morphological symmetry graph representation for locomotion policy learning and instantiate it in MS-PPO. Starting from the robot's topological graph, our representation augments each observation and action space with the permutation and sign transformations induced by morphological symmetry. This yields a symmetry-equivariant graph actor and a symmetry-invariant graph critic, enforcing the desired policy and value constraints by construction rather than through reward shaping or data augmentation. We evaluate MS-PPO on a variety of locomotion tasks using both Unitree Go2 quadruped and Unitree G1 humanoid, including command tracking, asymmetric joint failures, out-of-distribution command generalization, and zero-shot sim-to-real deployment. Experiments show improved symmetry generalization, robustness, sample efficiency, and model efficiency over topology- and symmetry-aware baselines.
Comment: Project page: https://msppo.github.io/
TaskNPoint: How to Teach Your Humanoid to Hit a Backhand in Minutes
Blake Werner, Ilona Demler, Pietro Perona, Aaron D. Ames
2606.26215v1
TaskNPoint: How to Teach Your Humanoid to Hit a Backhand in Minutes
Blake Werner, Ilona Demler, Pietro Perona, Aaron D. Ames
2606.26215v1
arXiv:2606.26215v1
•
2026-06-24
How do we learn to hit a tennis backhand? Not from a thousand hours of tennis tournaments on TV - we work with a coach and practice. We argue this is also the right recipe for teaching dynamic skills to humanoid robots. This follows from a structural property of dynamic skills: the outcome is decided by a short, crucial portion of the trajectory - for a backhand, the ~20cm of racket travel around ball contact. Getting this interaction window right requires coordinating the whole motion, so that control, physics, and morphology act in concert. Learning thus reduces to mastering a handful of distinct actions and, for each, practicing until the window comes out right. To this end, we introduce TaskNPoint, a training protocol which makes the coach-learner division of labor explicit. The human coach contributes four inputs: a discrete set of skills (e.g. different shots), one demonstration per skill, identification of the interaction window, and the goal. Learning in a physically realistic simulation environment fills in each action trajectory and provides robustness to unmodeled events. Crucially, randomized target sampling during training lets a single demonstration generalize zero-shot to unseen goal locations. We test this approach on a Unitree G1 humanoid that hits forehands and backhands against balls thrown by a human, kicks incoming soccer balls, and picks and places boxes from novel locations. We find that learning is successful from short human video demonstrations and under an hour of training on a single GPU, with no per-task reward tuning.
RoboTales: ROBOTic Anthropomorphic LEarning Systems
Andrew Chen, Ju-Hung Chen, Phurinat Pinyomit, Alexis E. Block
2606.26213v1
RoboTales: ROBOTic Anthropomorphic LEarning Systems
Andrew Chen, Ju-Hung Chen, Phurinat Pinyomit, Alexis E. Block
2606.26213v1
arXiv:2606.26213v1
•
2026-06-24
RoboTales is a low-cost robotic storytelling system that animates narratives using expressive sock puppetry. Implemented autonomously on a Baxter robot as a test case, RoboTales synchronizes narration, gestures, and mouth movements to perform character-driven stories. In a pilot study, puppet-based storytelling outperformed a gesture-only mode, producing higher HRIES ratings and improved story recall, suggesting that embodied puppetry enhances engagement and narrative comprehension. Designed to be modular and platform-agnostic, RoboTales can be adapted to other manipulators and offers a screen-free alternative to passive media, supporting future deployment in child-centered learning environments.
Comment: 4 pages, 4 figures, HRI Companion '26: Companion Proceedings of the 21st ACM/IEEE International Conference on Human-Robot Interaction, Student Design Challenge
Deep Reinforcement Learning-Enhanced Event-Triggered Data-Driven Predictive Control for a 3D Cable-Driven Soft Robotic Arm
Cheng Ouyang, Moeen Ul Islam, Kaixiang Zhang, Zhaojian Li, Xiaobo Tan, Dong Chen
2606.26048v1
Deep Reinforcement Learning-Enhanced Event-Triggered Data-Driven Predictive Control for a 3D Cable-Driven Soft Robotic Arm
Cheng Ouyang, Moeen Ul Islam, Kaixiang Zhang, Zhaojian Li, Xiaobo Tan, Dong Chen
2606.26048v1
arXiv:2606.26048v1
•
2026-06-24
Soft robots are challenging to control due to their nonlinear and time-varying dynamics. Data-enabled predictive control (DeePC) offers a model-free alternative by directly leveraging measured input-output trajectories to construct a predictive controller. However, its receding-horizon formulation requires solving a constrained optimization problem at every sampling instant, which can be computationally demanding for real-time deployment on resource-limited robotic platforms.To address this limitation, we propose an adaptive reinforcement-learning-based event-triggered DeePC (RL-ET-DeePC) framework for soft robotic control. A model-free RL policy is trained to determine when to invoke the DeePC optimizer based on the current system state representation, thereby reducing unnecessary optimization calls while preserving closed-loop performance.Simulation results show that RL-ET-DeePC reduces optimization frequency by up to 66% compared to periodic DeePC, while maintaining comparable tracking accuracy. Hardware experiments on a three-dimensional cable-driven soft robotic arm demonstrate zero-shot transfer, achieving a 34% reduction in optimization frequency with tracking accuracy comparable to periodic DeePC and more consistent performance than a static threshold-based event-triggered baseline.
Learning Robot Visual Navigation in Crowds via Intention-Aware Scene Representations
Han Bao, Bingyi Xia, Hanjing Ye, Yu Zhan, Hao Cheng, Baozhi Jia, Wenjun Xu, Jiankun Wang
2606.26047v1
Learning Robot Visual Navigation in Crowds via Intention-Aware Scene Representations
Han Bao, Bingyi Xia, Hanjing Ye, Yu Zhan, Hao Cheng, Baozhi Jia, Wenjun Xu, Jiankun Wang
2606.26047v1
arXiv:2606.26047v1
•
2026-06-24
Robot crowd navigation requires the ability to infer human intentions while accounting for the structural constraints of the environment. Currently, deep reinforcement learning (DRL) provides a promising method for learning navigation policies that understand human intentions. However, most of them rely on limited scene representations, treating pedestrians as simple 2D points and ignoring rich visual cues from both humans and the environment. To address this issue, we introduce iCrowdNav, a novel visual crowd navigation method with intention-aware scene representations, to encode behavioral and structural context from egocentric visual observations. Our method employs two key components: a spatio-temporal encoder for extracting occupancy features of the scene, and Intent-Interact Former (I$^2$ Former), an attention-based module that encodes human poses to infer pedestrians' motion intentions. These features are integrated into a compact state embedding that supports effective DRL policy training. Extensive experiments show that our method achieves superior performance over baselines, and real-world deployment demonstrates vision-based crowd navigation.
RoboAtlas: Contextual Active SLAM
Alexander Schperberg, Shivam K. Panda, Abraham P. Vinod, M. K. Jawed, Stefano Di Cairano
2606.26046v1
RoboAtlas: Contextual Active SLAM
Alexander Schperberg, Shivam K. Panda, Abraham P. Vinod, M. K. Jawed, Stefano Di Cairano
2606.26046v1
arXiv:2606.26046v1
•
2026-06-24
We present RoboAtlas, a contextual Active SLAM framework that adaptively balances geometric exploration and semantic reasoning using a scalable 3D semantic mapping system, OpenRoboVox. RoboAtlas integrates frontier exploration, global semantic-map reasoning, and egocentric VLM-based reasoning through a contextual multi-armed bandit that transitions from exploration to semantically guided navigation as scene understanding improves. We evaluate the system in simulation and on a Unitree Go2 robot in large-scale real-world environments exceeding 1800 m2 with approx. 30k mapped semantic instances, achieving a 100% task success rate. On the GOAT-Bench "Val Unseen" benchmark, RoboAtlas achieves state-of-the-art performance with highest reported success rate (SR) of 90.6%, using GPT-4o, improving over the strongest prior baseline by 17.8 percentage points in SR. Using the much smaller Qwen2.5-VL-7B model, it still achieves 88.8% SR, outperforming all baselines using GPT-4o in SR, and revealing the importance of the information gained by our semantic mapping framework over simply replacing the underlying foundation model. The results demonstrate that grounding foundation models with large-scale 3D semantic maps enables robust and efficient contextual Active SLAM.
Comment: Alexander Schperberg and Shivam K. Panda made equal contribution
In-Context World Modeling for Robotic Control
Siyin Wang, Junhao Shi, Senyu Fei, Zhaoyang Fu, Li Ji, Jingjing Gong, Xipeng Qiu
2606.26025v1
In-Context World Modeling for Robotic Control
Siyin Wang, Junhao Shi, Senyu Fei, Zhaoyang Fu, Li Ji, Jingjing Gong, Xipeng Qiu
2606.26025v1
arXiv:2606.26025v1
•
2026-06-24
Modern Vision-Language-Action (VLA) models often fail to generalize to novel setups, such as altered camera viewpoints or robot morphologies, because they are typically conditioned only on current observations and language instructions. By ignoring the underlying system configuration as a variable, these models implicitly assume a fixed execution context encountered during training, necessitating data-intensive fine-tuning for any new environment. In this work, we introduce In-Context World Modeling (ICWM), a framework that treats system identification as an in-context adaptation problem. ICWM enables robot policies to autonomously infer essential system variables from a short history of self-generated, task-agnostic interactions. Unlike traditional In-Context Learning that uses demonstrations to specify what task to perform, ICWM leverages the context window to understand how the system operates. By processing these interactions before task execution, the model implicitly captures the world dynamics of the current system, enabling adaptation to novel configurations without parameter updates. Extensive experiments in simulation and on real-world robot platforms demonstrate that ICWM significantly outperforms standard VLA baselines on novel camera viewpoints.
RoboRouter: Training-Free Policy Routing for Robotic Manipulation
Yiteng Chen, Zhe Cao, Hongjia Ren, Chenjie Yang, Wenbo Li, Shiyi Wang, Yemin Wang, Li Zhang, Yanming Shao, Zhenjun Zhao, Huiping Zhuang, Qingyao Wu
2603.07892v4
RoboRouter: Training-Free Policy Routing for Robotic Manipulation
Yiteng Chen, Zhe Cao, Hongjia Ren, Chenjie Yang, Wenbo Li, Shiyi Wang, Yemin Wang, Li Zhang, Yanming Shao, Zhenjun Zhao, Huiping Zhuang, Qingyao Wu
2603.07892v4
arXiv:2603.07892v4
•updated
•
2026-03-09
Research on robotic manipulation has developed a diverse set of policy paradigms, including vision-language-action (VLA) models, vision-action (VA) policies, and code-based compositional approaches. Concrete policies typically attain high success rates on specific task distributions, but limited generalization beyond it. Rather than proposing another monolithic policy, we propose to leverage the complementary strengths of existing approaches through intelligent policy routing. We introduce RoboRouter, a training-free framework that maintains a pool of heterogeneous policies and learns to select the best-performing policy for each task through accumulated execution experience. Given a new task, RoboRouter constructs a semantic task representation, retrieves historical records of similar tasks, predicts the optimal policy choice without requiring trial-and-error, and incorporates structured feedback to refine subsequent routing decisions. Integrating a new policy into the system requires only a lightweight evaluation and does not incur training overhead. Across simulation benchmark and real-world evaluations, RoboRouter consistently outperforms individual policies, improving the average success rate by more than 3% in simulation and 13% in real-world settings, while preserving execution efficiency. Our results demonstrate that intelligent routing across heterogeneous, off-the-shelf policies provides a practical and scalable pathway toward building more capable robotic systems.
G2DP: Diffusion Planning with Spatio-Temporal Grid Guidance
Hang Yu, Ye Jin, Alessandro Canevaro, Julian Schmidt, Julian Jordan, Peizheng Li, Marc Kaufeld, Silvan Lindner, Johannes Betz, Wilhelm Stork
2606.26017v1
G2DP: Diffusion Planning with Spatio-Temporal Grid Guidance
Hang Yu, Ye Jin, Alessandro Canevaro, Julian Schmidt, Julian Jordan, Peizheng Li, Marc Kaufeld, Silvan Lindner, Johannes Betz, Wilhelm Stork
2606.26017v1
arXiv:2606.26017v1
•
2026-06-24
In autonomous driving, diffusion-based planners have emerged as a promising paradigm for robust motion planning in dense and interactive traffic, as they can effectively model diverse driving behaviors. However, their inherent stochasticity often requires explicit guidance during denoising to ensure safety and route adherence for robust closed-loop execution. Existing guidance typically relies on sparse, entity-centric geometric queries or post-hoc refinement, yielding limited situational awareness and fragile performance in interactive scenes. To address this issue, we propose G2DP (Grid-Guided Diffusion Planning), a diffusion-based planner that directly enforces dense environmental constraints through inference-time guidance. Specifically, G2DP constructs a differentiable spatio-temporal cost volume by fusing probabilistic future occupancy distributions with a route-progress map. By formulating this volume as a continuous safety energy functional, it injects dense gradients directly into the denoising loop, actively steering trajectory generation toward collision-free and progress-optimal regions. Extensive closed-loop evaluations show that G2DP achieves state-of-the-art performance on nuPlan, outperforming the strongest imitation-learning baseline by +7.2 points in reactive score. It further maintains top scores in zero-shot transfers to interPlan and DeepScenario benchmarks, with collision avoidance improving by +10.15 over the unguided approach on interPlan. These results demonstrate that spatio-temporal cost grids serve as an effective representation for robust guidance in diffusion-based planning.
FAR-LIO: Enabling High-Speed Autonomy through Fast, Accurate, and Robust LiDAR-Inertial Odometry
Maximilian Leitenstern, Marcel Weinmann, Patrick Haft, Tobias Lasser, Dominik Kulmer, Markus Lienkamp
2606.26010v1
FAR-LIO: Enabling High-Speed Autonomy through Fast, Accurate, and Robust LiDAR-Inertial Odometry
Maximilian Leitenstern, Marcel Weinmann, Patrick Haft, Tobias Lasser, Dominik Kulmer, Markus Lienkamp
2606.26010v1
arXiv:2606.26010v1
•
2026-06-24
Robust and accurate odometry estimation is essential in modern robotics. In environments characterized by highly dynamic motion and sensor noise, odometry estimation becomes increasingly challenging. Autonomous racing combines both factors in an unstructured setting, where minimizing odometry latency is essential for stable closed-loop control. This paper introduces FAR-LIO, a highly optimized CUDA-accelerated LiDAR-inertial odometry framework developed for Fast, Accurate, and Robust performance. Our system leverages a novel CUDA-based voxel hashmap to enable parallelized nearest-neighbor search and efficient map updates. We employ a sparsity-aware Generalized Iterative Closest Point algorithm with adaptive thresholding on top of the CUDA-based voxel hashmap with adaptive density to achieve low-latency without compromising accuracy. An Extended Kalman Filter serves as a robust backend. It utilizes an upsampling and delay compensation strategy to fuse the LiDAR odometry with high-frequency IMU data, thereby ensuring a robust and smooth odometry output. We evaluate FAR-LIO across four different sensor setups, using both public datasets and data from two autonomous racecars driving at speeds of up to 250 km/h. FAR-LIO achieves an average 6.9% reduction in the positional error and 38.4% lower runtime compared to state-of-the-art baselines on target hardware using a single parameter set. This demonstrates its computational efficiency and broad applicability. To build upon our work, our code is available open-source on https://github.com/TUMFTM/FAR-LIO.
Comment: 8 pages, accepted for publication at IROS2026 (IEEE/RSJ International Conference on Intelligent Robots and Systems 2026)
Emcar: Embodied Controller for Animating Robots
Carlos Gomez Cubero, Elizabeth Jochum
2606.26008v1
Emcar: Embodied Controller for Animating Robots
Carlos Gomez Cubero, Elizabeth Jochum
2606.26008v1
arXiv:2606.26008v1
•
2026-06-24
This chapter describes EMCAR, a novel software tool for programming robot motion that leverages the unique affordances of artistic practices such as puppetry and drawing to conceive, design, and program novel interactions and realize new use cases for HRI. The advantage of this no-code platform is that it expands creative applications for collaborative robots - putting robots directly in the hands of artists - and provides an inclusive environment that enables individuals with little or no technical backgrounds to engage meaningfully in collaborations and robotics research.
Comment: Published in Lecture Notes in Computer Science, DOI: 10.1007/978-3-032-15501-6_11
OmniContact: Chaining Meta-Skills via Contact Flow for Generalizable Humanoid Loco-Manipulation
Runyi Yu, Xiaoyi Lin, Ji Ma, Yinhuai Wang, Koukou Luo, Jiahao Ji, Huayi Wang, Wenjia Wang, Runhan Zhang, Ping Tan, Ting Wu, Ruoli Dai, Qifeng Chen, Lei Han
2606.26201v1
OmniContact: Chaining Meta-Skills via Contact Flow for Generalizable Humanoid Loco-Manipulation
Runyi Yu, Xiaoyi Lin, Ji Ma, Yinhuai Wang, Koukou Luo, Jiahao Ji, Huayi Wang, Wenjia Wang, Runhan Zhang, Ping Tan, Ting Wu, Ruoli Dai, Qifeng Chen, Lei Han
2606.26201v1
arXiv:2606.26201v1
•
2026-06-24
Learning long-horizon humanoid loco-manipulation poses a dual challenge: it requires not only the robust execution of meta-skills but also their seamless, closed-loop chaining equipped with autonomous recovery. Existing approaches remain limited: explicit humanoid-object interaction representations offer precision but are notoriously difficult for high-level planning, whereas implicit skill embeddings are compact but lack the interpretability required for reliable composition. We propose \ours, a hierarchical framework centered on \textbf{contact flow (CF)}, a compact representation consisting of key body trajectories and time-series binary contact signals. Leveraging this shared interface, our low-level policy \textbf{CF-Track} learns a unified library of loco-manipulation skills, while our high-level module \textbf{CF-Gen} heuristically synthesizes future contact-flow sequences. To support this setting, we additionally collect the OmniContact dataset, a MoCap-based HOI corpus for humanoid loco-manipulation (Appendix~\ref{sec:dataset}). Together, they enable robust execution, autonomous failure recovery, and flexible composition of meta-skills for long-horizon tasks. Experiments show that OmniContact achieves \(98.7\%\) success on \textit{Carry Box} and \(76.5\%\) on \textit{Push-Stack Boxes}, outperforming prior baselines by average margins of \(40.9\%\) in meta-skill and \(66.5\%\) in skill chaining. Besides, our framework naturally integrates with VLMs for semantic task decomposition, enabling complex, semantically grounded loco-manipulation behaviors, such as arranging scattered boxes into a heart shape.
FORCE: Efficient VLA Reinforcement Fine-Tuning via Value-Calibrated Warm-up and Self-Distillation
Shuyi Zhang, Yunfan Lou, Hongyang Cheng, Yichen Guo, Chuyao Fu, Yaoxu Lyu, Xiaojie Zhang, Haoran Li, Pengwei Wang, Zhongyuan Wang, Shanghang Zhang
2606.26006v1
FORCE: Efficient VLA Reinforcement Fine-Tuning via Value-Calibrated Warm-up and Self-Distillation
Shuyi Zhang, Yunfan Lou, Hongyang Cheng, Yichen Guo, Chuyao Fu, Yaoxu Lyu, Xiaojie Zhang, Haoran Li, Pengwei Wang, Zhongyuan Wang, Shanghang Zhang
2606.26006v1
arXiv:2606.26006v1
•
2026-06-24
Vision-Language-Action (VLA) models are often constrained by the imitation ceiling imposed by sub-optimal data. While Reinforcement Learning (RL) fine-tuning can surpass this limit, it is notoriously sample inefficient. This challenge arises from two core issues: (1) catastrophic initial unlearning due to an unstable Q-function and (2) inefficient policy updates caused by low-quality exploration data, often forcing a reliance on costly human interventions. We introduce FORCE, a 3-stage framework that stabilizes fine-tuning by tackling both issues. FORCE first incorporates a Value-Calibrated Warm-Up phase, utilizing on-policy rollouts to mitigate the distributional shift of the Q-function. Subsequently, during the online stage, this calibrated Q-function acts as a filter for both the policy's own action proposals and expert data, ensuring only high-value actions are used for the policy update. We evaluate FORCE on various simulation and real-world tasks, and the result shows that FORCE achieves a 79% absolute improvement in success rates and outperform prior RL methods by 10%, while accelerating training by 32.5%. Critically, it mitigates the common success rate drop and achieves this robust performance without human intervention, marking a significant step towards deploying capable and autonomous robotic agents.
Action ControlNet: A Lightweight Delay-Aware Adapter for Smooth Asynchronous Control in Vision-Language-Action Models
Tiecheng Guo, Meng Guo
2606.25985v1
Action ControlNet: A Lightweight Delay-Aware Adapter for Smooth Asynchronous Control in Vision-Language-Action Models
Tiecheng Guo, Meng Guo
2606.25985v1
arXiv:2606.25985v1
•
2026-06-24
Vision-language-action (VLA) models have shown strong potential for general-purpose robot manipulation, but their inference latency remains a major obstacle to stable high-frequency control. Asynchronous execution mitigates this bottleneck by overlapping policy inference with action execution, yet the next action chunk is still predicted from stale observations while the robot continues to move. Direct chunk stitching therefore introduces handoff discontinuities, action jitter, and failures in contact-rich manipulation. Existing remedies typically require either full-policy retraining or architecture-specific runtime logic. This work proposes Action ControlNet (ACNet), a lightweight delay-aware adapter that uses the executed motion suffix as a residual condition for a mostly frozen action head. ACNet leaves the pretrained backbone unchanged, introduces few trainable parameters, and remains compatible with generative action heads such as diffusion and flow matching. On Kinetix, Meta-World MT50, and a real-world SO-ARM101 platform, ACNet improves robustness under inference delay and yields smoother asynchronous trajectories than direct chunk stitching, while remaining more lightweight than full delay-conditioned retraining.
A Sensorised Lattice Footplate for a Semi-Active Prosthetic Foot
Jinze Ge, Jingcheng Sun, Chengxu Zhou
2606.25966v1
A Sensorised Lattice Footplate for a Semi-Active Prosthetic Foot
Jinze Ge, Jingcheng Sun, Chengxu Zhou
2606.25966v1
arXiv:2606.25966v1
•
2026-06-24
This paper investigates whether magnetic plantar sensing can be embedded directly inside the load-bearing compliant element of a low-cost semi-active prosthetic foot. We present a prototype integrating a sensorised 3D-printed lattice footplate, a servo-adjustable hydraulic damper, and a reduced-order ankle model. The damper is experimentally characterised to relate adjustment angle to damping coefficient. Controlled compression tests show tunable lattice stiffness, while cyclic normal loading shows that the embedded sensor tracks the testing-machine reference force, supporting plantar-force estimation without an external insole layer. Static-posture trials under approximately body-weight loading show that forefoot and rearfoot loading distributions are separable across four prescribed stance configurations, providing a preliminary check of the sensing pipeline. A feedforward damping schedule approximates the dorsiflexion trend of a reference ankle trajectory through early-to-mid stance, while exposing the expected limitation that a purely dissipative mechanism cannot generate active push-off. Together, these results demonstrate that sensing can be embedded inside the load-bearing compliant element of a prosthetic foot and used to drive semi-active damping.
Comment: 6 pages, 7 figures, ICAC
Mixture-of-Experts RL for Fault-Tolerant Legged Locomotion
Giulio Turrisi, Ozan Pali, Luca Oneto, Claudio Semini
2606.25965v1
Mixture-of-Experts RL for Fault-Tolerant Legged Locomotion
Giulio Turrisi, Ozan Pali, Luca Oneto, Claudio Semini
2606.25965v1
arXiv:2606.25965v1
•
2026-06-24
Legged robots deployed in planetary exploration and other remote environments must maintain reliable locomotion despite actuator failures and challenging terrain conditions. Although reinforcement learning has achieved strong results in legged locomotion, monolithic policies can struggle to efficiently represent the diverse control strategies required to compensate for different fault conditions. In this work, we propose a fault-aware modular control architecture that explicitly leverages fault-diagnosis information to activate specialized control experts associated with distinct actuator failure modes. Experimental results show that explicit fault-conditioned modular policies consistently outperform monolithic policies of comparable size, achieving higher locomotion performance across failure scenarios. Moreover, the proposed modular architecture retains competitive performance even under significantly reduced network capacity, highlighting its suitability for compute-constrained robotic platforms, such as those typically employed in space applications. The code associated with this work is available at: https://github.com/iit-DLSLab/fault-locomotion-isaaclab.
From Rubble Simulation to Active Magnetic Mapping: Quantum Sensing for Disaster Response
Samuel Tovey, Stefan Prestel, Hiroshi Yamauchi
2606.25957v1
From Rubble Simulation to Active Magnetic Mapping: Quantum Sensing for Disaster Response
Samuel Tovey, Stefan Prestel, Hiroshi Yamauchi
2606.25957v1
arXiv:2606.25957v1
•
2026-06-24
Locating survivors of building collapses within the first 72 hours is a critical challenge in disaster response, and existing sensing modalities provide only partial information about the structure beneath the rubble. This paper proposes drone-based quantum magnetometry as a complementary modality and develops a simulation pipeline spanning rubble physics, sensor-array deployment, and active spatial reconstruction. We use Unreal Engine to generate a steel-reinforced concrete parking-garage collapse and compute the induced magnetic field via a per-triangle dipole approximation, establishing that meaningful magnetic structure is recoverable in the sub-pT to sub-nT range from roughly 1 m above the roofline. Then, we feed sparse multi-sensor samples into a Gaussian Process Regression back-end driven by Bayesian active sampling and validate the pipeline across multiple independent collapse realizations; a three-sensor array optimizes the trade-off between gradient resolution and UAV payload constraints, and active sampling reaches peak structural correlation in roughly $100$ samples. Together, these results indicate that quantum-grade sensing could become a useful tool for drone-based structural analysis and potentially void detection in collapsed buildings.
Comment: 9 pages, seven figures
DSP-SLAM++: A Unified Framework for Multi-Class, High-Fidelity Object SLAM in the Wild
Ahmad Kourani, Ghina Daoud, Daniel Asmar, Imad Elhajj
2606.25953v1
DSP-SLAM++: A Unified Framework for Multi-Class, High-Fidelity Object SLAM in the Wild
Ahmad Kourani, Ghina Daoud, Daniel Asmar, Imad Elhajj
2606.25953v1
arXiv:2606.25953v1
•
2026-06-24
Existing object-aware SLAM systems force a trade-off between real-time performance, multi-class support, and the generation of high-fidelity, semantically coherent object models. To address this trade-off, we present DSP-SLAM++, which extends the DSP-SLAM framework with an asynchronous mapping pipeline for real-time performance and dedicated sensor fusion adaptations for a monocular fisheye-LiDAR suite. Experiments demonstrate that our system generates fine-grained, geometrically-complete shapes for multiple object classes while eliminating severe mapping thread bottlenecks by reducing maximum object processing latency by up to 70\% compared to the state-of-the-art baseline, enabling robust, real-time performance on a challenging 25 Hz multi-class datasets. This work makes high-fidelity, multi-class object SLAM more practical for real-world applications like autonomous driving and robotic manipulation by enabling its use on platforms with common fisheye-LiDAR sensor setups. The open-source code is available at: [github.com/AUBVRL/DSP-SLAMpp].
Comment: 9 pages, 9 figures
DeformGen: Dynamics-Based Topology Augmentation for Deformable Manipulation Policy Learning
Zili Lin, Wenyao Zhang, Yuyang Zhang, Zekun Qi, Junyan Lin, Hanxin Zhu, Jiaolong Yang, Zhibo Chen, Yao Mu, Xiaokang Yang, Xin Jin, Wenjun Zeng
2606.25939v1
DeformGen: Dynamics-Based Topology Augmentation for Deformable Manipulation Policy Learning
Zili Lin, Wenyao Zhang, Yuyang Zhang, Zekun Qi, Junyan Lin, Hanxin Zhu, Jiaolong Yang, Zhibo Chen, Yao Mu, Xiaokang Yang, Xin Jin, Wenjun Zeng
2606.25939v1
arXiv:2606.25939v1
•
2026-06-24
Demonstration augmentation is proposed for cost-efficient data acquisition, but existing methods are fundamentally limited in deformable manipulation due to two challenges: (1) the state space is high-dimensional with physics-induced constraints, making valid configurations impossible to reach via low-dimensional pose perturbations; and (2) trajectory transfer is non-equivariant, as material points no longer move rigidly together under deformation. We present DeformGen, a dynamics-based augmentation framework that achieves topological diversity for deformable objects. For the state challenge, DeformGen expands the valid state distribution by applying localized physical disturbances and forward-simulating the dynamics to obtain topology-coherent, physically plausible deformable states. For the trajectory challenge, DeformGen transfers source manipulation trajectories via deformation-field warping, which lifts per-particle displacements into a continuous spatial function to adapt the end-effector trajectory consistently with the deformed geometry. In this way, our method jointly augments the state distribution and its associated manipulation behavior. Experiments on high-fidelity deformable manipulation benchmarks show that DeformGen generally improves policy learning compared with training on the original demonstrations alone and with rigid-style augmentation baselines.
A 3D-Printable Dataset for Fair Testing and Comparisons of Tactile Sensors
Dexter R. Shepherd, Nicolas Herzig, Phil Husbands, Andrew Philippides, Chris Johnson, William Kimbell
2606.25886v1
A 3D-Printable Dataset for Fair Testing and Comparisons of Tactile Sensors
Dexter R. Shepherd, Nicolas Herzig, Phil Husbands, Andrew Philippides, Chris Johnson, William Kimbell
2606.25886v1
arXiv:2606.25886v1
•
2026-06-24
Existing texture datasets for tactile sensing primarily consist of sensor readings from a specific sensor interacting with available surfaces/objects rather than describing the textures themselves, limiting fair comparison between tactile sensors and hindering reproducible research. In this work, we introduce a 3D-printable dataset of mathematically defined textures designed to be fabricated reliably across different printers and filament types. The dataset consists of six parametrically generated surface patterns derived from combinations of sine-wave and Fourier-based functions, giving controlled variation in spatial frequency, amplitude, and directional structure. We evaluate the reproducibility of these textures across three popular 3D printers and multiple filament types by measuring variance in images captured using an optical TacTip sensor under controlled contact conditions. Our results show that print quality, particularly peak sharpness and stringing, affects tactile variance, with higher-end printers producing significantly more consistent signatures. Classification experiments using neural networks and PCA-based models further demonstrate that high-quality prints support strong within-printer generalisation, while cross-printer generalisation remains challenging due to geometric inconsistencies. This work establishes the first openly available, physically reproducible 3D-printed texture benchmark, providing a foundation for fair comparison of tactile sensors.
TacVerse: A Multi-Sensor Dataset and Benchmark for Cross-Sensor Vision-Based Tactile Perception
Lan Wei, Gurmeher Khurana, Sirine Bhouri, Wenhao Hong, Zeyuan Xin, Qingzheng Cong, Wen Fan, Yanzheng Xiang, Dandan Zhang
2606.25877v1
TacVerse: A Multi-Sensor Dataset and Benchmark for Cross-Sensor Vision-Based Tactile Perception
Lan Wei, Gurmeher Khurana, Sirine Bhouri, Wenhao Hong, Zeyuan Xin, Qingzheng Cong, Wen Fan, Yanzheng Xiang, Dandan Zhang
2606.25877v1
arXiv:2606.25877v1
•
2026-06-24
Vision-based tactile sensors (VBTSs) enable robots to infer contact geometry and force-related cues by imaging deformation through an internal camera, yet generalisation across sensor designs remains poorly understood. We present TacVerse, a multi-sensor dataset and benchmark for cross-sensor vision-based tactile perception. The dataset contains 106,800 tactile images from seven VBTSs and supports three downstream tasks: shape classification, grating classification, and force regression. Experiments are conducted under three settings: within-sensor training, zero-shot cross-sensor transfer, and few-shot adaptation. Strong within-sensor performance across all tasks indicates that the collected tactile observations are informative for the target objectives. Direct cross-sensor transfer, however, leads to substantial degradation. Shape classification is comparatively robust, whereas grating classification and force regression are more sensitive to sensor shift. Few-shot adaptation for force regression consistently improves performance on unseen target sensors but does not fully close the gap to within-sensor upper bounds. A representation study further shows that MAE (Masked Autoencoder) pretraining provides the most consistent gains across tasks and sensors. TacVerse provides a controlled testbed for studying sensor shift, data-efficient adaptation, and self-supervised learning in tactile perception.
Morphology-Specific Closed-Loop Control of Logarithmic-Spiral Continuum Arms via Online Jacobian Error Compensation
Partha Datta, Yi Jin, Wei Lin, C. Chase Cao
2606.26188v1
Morphology-Specific Closed-Loop Control of Logarithmic-Spiral Continuum Arms via Online Jacobian Error Compensation
Partha Datta, Yi Jin, Wei Lin, C. Chase Cao
2606.26188v1
arXiv:2606.26188v1
•
2026-06-24
Logarithmic spirals are ubiquitous in biological appendages and provide an attractive morphology for continuum manipulators capable of reaching, wrapping, and grasping. Recently reported logarithmic-spiral robots demonstrated scalable fabrication and versatile grasping but lacked inverse kinematics and closed-loop control. This work presents the first morphology-specific closed-loop task-space control framework for logarithmic-spiral continuum arms. A segmented tendon-driven model with a centerline backbone and equilateral tendon routing is developed in MuJoCo to capture tapered compliance and contact dynamics. An analytical task-space Jacobian is derived directly from the logarithmic-spiral kinematics and combined with online Jacobian error compensation using a Broyden secant update and Kalman-filter estimation. The resulting controller continuously corrects modeling errors arising from nonlinear deformation, contact, and geometric mismatch. The framework is validated through planar and spatial simulations, including trajectory tracking, attitude regulation, disturbance rejection, three-dimensional position tracking, and simultaneous position-orientation control. Compared with a piecewise-constant-curvature (PCC) baseline, the proposed method consistently reduces tracking errors, suppresses attitude drift, and maintains a bounded Jacobian estimation error. The controller is further applied to morphology-enabled manipulation tasks, including obstacle-assisted reach-wrap-release motions, adaptive whole-arm grasping, and cooperative multi-arm object handling. Results demonstrate that combining logarithmic-spiral morphology with online Jacobian compensation enables accurate, robust, and scalable control of highly underactuated continuum manipulators. The proposed framework establishes a physics-grounded baseline for future hardware implementation and learning-augmented soft robotic control.
Beyond a Shadow of a Doubt: Close Proximity Geometry Reconstruction Using FMCW Radar Shadow Effects
Felix de Trogoff du Boisguezennec, Benjamin Ramtoula, Daniele De Martini
2606.25829v1
Beyond a Shadow of a Doubt: Close Proximity Geometry Reconstruction Using FMCW Radar Shadow Effects
Felix de Trogoff du Boisguezennec, Benjamin Ramtoula, Daniele De Martini
2606.25829v1
arXiv:2606.25829v1
•
2026-06-24
Reliable perception in adverse conditions remains challenging for autonomous systems, as cameras and LiDAR degrade in poor lighting or weather. Millimetre-wave FMCW radar is robust to such conditions, but its elevation collapse limits geometric reasoning. We observe that vehicle chassis occlude radar rays and form a distinctive geometric shadow, and its consistency can enable us to infer useful information about objects whose returns intersect this shadow. Motivated by this observation, we propose a method to recover the 3D, in-plane inclination of nearby slender vertical objects from this cue. The object inclination is retrieved without assumptions about the wider scene, but through an analytical, closed-form mapping between its radar return boundaries and the opening angle. Validation in simulation and experimentation on a Navtech CTS350-X radar shows that inclinations can be estimated under practical conditions, with segmentation of the object in the radar scan emerging as the main bottleneck. This work highlights chassis shadows as a novel geometric cue, extending the role of 2D rotating radar beyond localisation and toward 3D scene reconstruction.
LiMoDE: Rethinking Lifelong Robot Manipulation from a Mixture-of-Dynamic-Experts Perspective
Zhihao Gu, Lin Wang
2606.26183v1
LiMoDE: Rethinking Lifelong Robot Manipulation from a Mixture-of-Dynamic-Experts Perspective
Zhihao Gu, Lin Wang
2606.26183v1
arXiv:2606.26183v1
•
2026-06-24
Building a generalist robot that can leverage prior knowledge for continuous task adaptation remains a significant challenge. Previous works alleviate the catastrophic forgetting problem by parameter-efficient fine-tuning for single-task adaptation. However, they fail to extract reusable skills and model the interaction with other skills effectively. Recent works try to address these issues by learning prompts. Differently, this paper presents an architectural perspective on the Lifelong Mixture of Dynamic Experts (\textit{LiMoDE}), a novel two-stage learning scheme for lifelong robot manipulation. Specifically, a dynamic MoE structure is first proposed in the multi-task pre-training stage to learn prior knowledge, where a varied number of heterogeneous experts are activated based on the motion information to address different short-term manipulations. Subsequently, in the task adaptation stage, we design a lifelong MoE adaptation mechanism % (LiMoEAM) that learns lifelong experts and dynamically combines them with frozen ones for new tasks, facilitating the knowledge transfer during adaptation. The proposed \textit{LiMoDE} is evaluated on both the simulated lifelong learning benchmark and real-world tasks. Extensive experiments demonstrate its effectiveness in achieving superior performance and strong lifelong adaptation by introducing a moderate number of additional trainable parameters and inference overhead.
ROAD-VLA: Robust Online Adaptation via Self-Distillation for Vision-Language-Action Models
Kejing Wang, Toan Nguyen, Minh Hoang Nguyen, Simon Khan, Flora D. Salim
2606.25800v1
ROAD-VLA: Robust Online Adaptation via Self-Distillation for Vision-Language-Action Models
Kejing Wang, Toan Nguyen, Minh Hoang Nguyen, Simon Khan, Flora D. Salim
2606.25800v1
arXiv:2606.25800v1
•
2026-06-24
Effective online adaptation of vision-language-action (VLA) models remains challenging, as sparse rewards provide weak supervision for high-dimensional autoregressive action policies. Although self-distillation can in principle provide denser training signals, we find that text-based privileged teachers conditioned on demonstrations, retrieved experiences, or high-level plans are ineffective for VLA adaptation, exposing a modality gap between symbolic guidance and low-level robot actions. We propose ROAD-VLA, an advantage-guided self-distillation framework that constructs a proximal teacher directly in action space by perturbing action-token logits with calibrated advantage estimates. This converts sparse rewards into dense token-level supervision while keeping the teacher close to the current policy. We further derive a policy-improvement lower bound under calibrated advantages and accurate teacher matching. Across seven robotic manipulation environments with in-distribution and out-of-distribution shifts, ROADVLA outperforms PPO in nearly all settings, demonstrating robust online VLA adaptation.
MIL-LC: A Robust Magnetometer-Inertial-LiDAR Fusion Multimodal Localization Framework
Qiyang Lyu, Zhenyu Wu, Wei Wang, Hongming Shen, Danwei Wang
2606.25796v1
MIL-LC: A Robust Magnetometer-Inertial-LiDAR Fusion Multimodal Localization Framework
Qiyang Lyu, Zhenyu Wu, Wei Wang, Hongming Shen, Danwei Wang
2606.25796v1
arXiv:2606.25796v1
•
2026-06-24
Localization in challenging environments, such as GNSS-denied, geometrically repetitive, or textureless scenes commonly found in offices, hotels, and underground parking facilities, remains an open problem for reliable autonomous mobile robot (AMR) deployment. Single-modality localization methods are inherently limited by the constraints of individual sensors. Although multimodal fusion frameworks have shown improved robustness, most existing approaches still rely heavily on geometric or texture features, or on infrastructure-based beacons, which increase installation and maintenance costs while reducing deployment flexibility. Recently, ambient magnetic field (AMF)-based localization has attracted growing attention because it does not depend on geometric or texture features, nor does it require additional infrastructure, making it a promising complementary modality for AMR localization. However, existing studies have only explored such fusion in pedestrian scenarios using smartphone-mounted sensor suites, and practical solutions for AMR systems remain largely unexplored. To address this gap, this article proposes a magnetometer-inertial-LiDAR fused multimodal localization framework with a custom-designed sensor suite, termed MIL-LC, which provides reliable localization even when LiDAR suffers from geometric degeneration or when the magnetic map changes during long-term deployment. Extensive experiments in both simulation and real-world environments demonstrate that the proposed MIL-LC framework achieves robust and accurate localization performance.
$ω$-EVA: Envision, Verify, and Act with Latent Interactive World Models
Zhenguo Sun, Yu Sun, Hande Huang, Alois Knoll
2606.09457v2
$ω$-EVA: Envision, Verify, and Act with Latent Interactive World Models
Zhenguo Sun, Yu Sun, Hande Huang, Alois Knoll
2606.09457v2
arXiv:2606.09457v2
•updated
•
2026-06-08
Embodied policies typically map current observations directly to actions, leaving candidate-action consequences implicit. World models provide predictive supervision, representations, or external simulation, but rarely let a policy inspect the imagined consequence of its own proposal before acting. We introduce $ω$-EVA, a latent interactive world model that realizes an Envision--Verify--Act loop for embodied action generation. Its three-stage framework learns action-conditioned latent dynamics, trains a language-conditioned flow policy on dynamics-aware visual representations, and feeds the policy's proposal back through the world model. A tri-branch refiner jointly reasons over the current state, proposal-conditioned future, and proposed action to produce the final action chunk. Because consequence reasoning remains in latent feature space, $ω$-EVA avoids generating future videos at inference. Evaluations across diverse single-arm, bimanual, long-horizon, and perturbed simulation settings show that the complete interaction pipeline consistently improves the proposal policy, while latent diagnostics indicate meaningful action-conditioned future structure. With approximately 1.2B parameters and no additional robot-data pretraining, $ω$-EVA demonstrates a compact and competitive performance--scale--data trade-off, making the world model an active action-feedback module rather than a passive predictor.
Comment: Add some ablation experiments
StairMaster: Learning to Conquer Risky Hollow Stairs for Agile Quadrupedal Robots
Xincheng Tang, Youhan Xie, Zhengjie Shu, Wanyu Li, Lai Jiang, Wenkang Hu, Yitong Li, Ruigang Yang
2606.25765v1
StairMaster: Learning to Conquer Risky Hollow Stairs for Agile Quadrupedal Robots
Xincheng Tang, Youhan Xie, Zhengjie Shu, Wanyu Li, Lai Jiang, Wenkang Hu, Yitong Li, Ruigang Yang
2606.25765v1
arXiv:2606.25765v1
•
2026-06-24
Climbing hollow stairs remains a challenging problem for quadruped robots due to the high risk of leg trapping, severe depth sparsity, and high-frequency depth-sensing noise. In this paper, we propose StairMaster, a novel three-stage reinforcement learning framework for stable locomotion on such extreme discontinuous terrains. Our architecture integrates a Cross-Attention mechanism to extract structural features from noisy depth data, alongside a Spatial-aware Recurrent Unit (SRU) that maintains robust spatio-temporal memory to mitigate perception blind spots. To bridge the sim-to-real gap in depth perception, we propose a high-fidelity sim-to-real depth sensor modeling pipeline that faithfully replicates real-world sensor artifacts. Additionally, we employ a 3D waypoint-guided active perception reward for proactive sensing, alongside hollow gap kinematic and stair edge penalties to ensure precise foothold placement. We successfully deployed StairMaster on a Unitree Go2 robot, demonstrating its ability to conquer hollow stairs with an unprecedented incline of up to 55$^\circ$ through zero-shot transfer. To the best of our knowledge, this is the first RL-based policy to achieve such steep hollow stair climbing in real-world environments. Project Website: https://sivan666666.github.io/StairMaster/.
Comment: 9 pages, 9 figures
Stage-Aware and Roughness-Constrained Diffusion Policy for Multi-Stage Robotic Polishing
Shuai Ke, Jiexin Zhang, Huan Zhao, Zhiao Wei, Yikun Guo, Tiange Wu, Guoqiang Guo, Haoyuan Zhou, Jie Pan, Han Ding
2606.25754v1
Stage-Aware and Roughness-Constrained Diffusion Policy for Multi-Stage Robotic Polishing
Shuai Ke, Jiexin Zhang, Huan Zhao, Zhiao Wei, Yikun Guo, Tiange Wu, Guoqiang Guo, Haoyuan Zhou, Jie Pan, Han Ding
2606.25754v1
arXiv:2606.25754v1
•
2026-06-24
Polishing is a critical finishing process in high-end manufacturing fields such as aerospace, where surface quality directly affects the service performance and reliability of components. Robotic imitation learning provides a flexible solution for such tasks, but current methods remain limited in industrial polishing because of long-horizon dependencies, uncertain stage transitions, and the difficulty of modeling and regulating coupled process parameters. To address these issues, this paper proposes a Stage-Aware and Roughness-Constrained Diffusion Policy (SRDP) for robotic polishing. SRDP infers the process-stage posterior from multimodal observation histories and uses it to condition the shared reverse denoising process, enabling stage-consistent action generation without external stage labels during execution. Furthermore, a roughness-oriented process-constrained diffusion sampling method is incorporated to generate constrained feed speed and normal contact force under stage-wise preset spindle speeds, thereby improving process consistency and physical feasibility. Systematic experiments are conducted on two representative scenarios, namely spacecraft cabin coating-surface polishing and inner-cavity structural surface finishing. Comparisons with advanced baselines, ablation studies, and real-robot validations comprehensively evaluate the proposed method. The results show that SRD improves stage-transition stability, process-parameter consistency, and final surface quality across different polishing scenarios.
Learning Asynchronous Upper-body Task-space Trajectory Tracking Policy for Humanoid Robots
Yumeng Liu, Dongqi Wang, Jiyu Yu, Yijun Fan, Rong Xiong, Yue Wang
2606.25706v1
Learning Asynchronous Upper-body Task-space Trajectory Tracking Policy for Humanoid Robots
Yumeng Liu, Dongqi Wang, Jiyu Yu, Yijun Fan, Rong Xiong, Yue Wang
2606.25706v1
arXiv:2606.25706v1
•
2026-06-24
High-level humanoid planners often output sparse task-space, low-rate trajectories, whereas whole-body controllers run at high frequency. This creates temporal asynchrony between the planning and execution, and structural incompleteness for full-body control. We propose an asynchronous upper body task-space tracking framework for humanoids. A student policy is initialized by teacher-student distillation, conditioned on the full cached future trajectory and an execution-time index, and trained with a sliding-window global reward to reduce frame drift without explicit frame estimation. For task-specific post-training, an MPC module completes sparse references into floating-base and upper-body guidance, while action- and FK level self-guidance constrain policy drift. Simulation and Unitree G1 hardware experiments show improved tracking under low update rates, stronger performance than synchronous and decoupled baselines, and safer adaptation to out-of-distribution motions.
Comment: 10 pages, 8 figures
Memory-Efficient Policy Libraries with Low-Rank Adaptation in Reinforcement Learning
Samuel Valland Lyngset, Tor Viljen Raanaas, Gard Sveipe, Eirik Møller Nilsen, Jim Torresen, Kai Olav Ellefsen, Tobias Lømo
2606.25700v1
Memory-Efficient Policy Libraries with Low-Rank Adaptation in Reinforcement Learning
Samuel Valland Lyngset, Tor Viljen Raanaas, Gard Sveipe, Eirik Møller Nilsen, Jim Torresen, Kai Olav Ellefsen, Tobias Lømo
2606.25700v1
arXiv:2606.25700v1
•
2026-06-24
When fine-tuning Large Language Models (LLMs), there has been success in minimizing both memory usage and computation with Parameter-Efficient Fine-Tuning (PEFT), like Low Rank Adaptation (LoRA). In this article, we have explored whether this approach is transferable to the world of robotics and Reinforcement Learning (RL), allowing learning with reduced memory usage and improved computational performance. Specifically, we focused on a version of multi-task robotics, where a library of specialist policies are created. In such a library memory efficiency is especially important. We used a Proximal Policy Optimization (PPO) algorithm and fine-tuned a baseline model to different tasks using LoRA. Our results demonstrate that, depending on the hyperparameters, LoRA can minimize memory usage by a factor of 20-160 compared to full fine-tuning of all layers. This implies a 90-95% storage saving when deploying a library of many (10-50) specialized policies, which can be the differentiating factor between being able to store the entire library in memory or having to use swap-memory in an applied robotics setting. At the same time, our results indicate that there is no significant difference in the success-rate between full fine-tuning and LoRA fine-tuning for the selected tasks.
SA-LIVO: Efficient LiDAR-Inertial-Visual Odometry with Subspace-Aware Degeneracy Handling
Yinong Cao, Xin He, Yuwei Chen, Shijie Liu, Chunlai Li, Jianyu Wang
2606.25699v1
SA-LIVO: Efficient LiDAR-Inertial-Visual Odometry with Subspace-Aware Degeneracy Handling
Yinong Cao, Xin He, Yuwei Chen, Shijie Liu, Chunlai Li, Jianyu Wang
2606.25699v1
arXiv:2606.25699v1
•
2026-06-24
Tightly coupled LiDAR-visual-inertial odometry (LIVO) fuses precise geometric depth with complementary visual measurements, yet its exteroceptive sensors face independent failure modes: LiDAR degenerates when scan geometry is under-constrained, while visual measurements degrade under adverse illumination or texture absence. Existing countermeasures, including binary degeneracy detection, covariance inflation, and scene-level quality gating, operate at the modality level and leave the direction-dependent structure of the joint information matrix unaddressed. Consequently, visual residuals enter pose directions where LiDAR is well-constrained, while in deficient directions visual compensation disperses across the full state space rather than concentrating where needed. We propose SA-LIVO, a LiDAR-inertial-visual odometry system addressing these limitations through direction-selective fusion and information-efficient processing. The Subspace-Aware Information Fusion (SAIF) framework eigendecomposes the joint LiDAR-visual information matrix and applies a linear-clamp soft gate per eigendirection, attenuating degenerate directions while preserving observable ones at full strength. LiDAR and visual residuals are then jointly optimized in one InEKF loop at a shared linearization point. Since visual information contributes only where LiDAR is deficient, photometric Jacobians are assembled once before the loop and reused across iterations, avoiding the per-iteration cost of conventional iterated filters. Experiments on 29 sequences from three benchmarks (HILTI'22, New College, Oxford Spires) and concurrent-degradation scenarios show accuracy competitive with the strongest baselines and bounded drift where competing systems diverge. SA-LIVO averages 12.3 ms per frame on a laptop CPU and 26.8 ms on an embedded ARM board without GPU, with 3.6-6.3x lower peak memory. The code will be open-sourced.
Comment: 20 pages, 12 figures, 5 tables
Engineering Reliable Autonomous Systems: Challenges and Solutions
Marie Farrell, Matt Luckcuck, Angelo Ferrando, Rafael C. Cardoso, Natasha Alechina, Marco Autili, Diana Benjumea Hernandez, Luciana Brasil Rebelo dos Santos, Daniela Briola, Ana Cavalcanti, Christian Colombo, Louise A. Dennis, Clare Dixon, Michael Fisher, Mario Gleirscher, Taylor Johnson, Charles Lesire, Livia Lestingi, Sven Linker, Brian Logan, Colin Paterson, Fabio Papacchini, Patrizio Pelliccione, Pedro Ribeiro, Maike Schwammberger, Silvia Lizeth Tapia Tarifa, Hazel Taylor, Jim Woodcock, Mengwei Xu, Yi Yang, Huan Zhang
2606.23760v2
Engineering Reliable Autonomous Systems: Challenges and Solutions
Marie Farrell, Matt Luckcuck, Angelo Ferrando, Rafael C. Cardoso, Natasha Alechina, Marco Autili, Diana Benjumea Hernandez, Luciana Brasil Rebelo dos Santos, Daniela Briola, Ana Cavalcanti, Christian Colombo, Louise A. Dennis, Clare Dixon, Michael Fisher, Mario Gleirscher, Taylor Johnson, Charles Lesire, Livia Lestingi, Sven Linker, Brian Logan, Colin Paterson, Fabio Papacchini, Patrizio Pelliccione, Pedro Ribeiro, Maike Schwammberger, Silvia Lizeth Tapia Tarifa, Hazel Taylor, Jim Woodcock, Mengwei Xu, Yi Yang, Huan Zhang
2606.23760v2
arXiv:2606.23760v2
•updated
•
2026-06-22
Engineering reliable autonomous systems is an important and growing topic in computer science. As autonomous systems become more prevalent, easy-to-use techniques for building them reliably are increasingly important. This workshop report captures and expands on the discussions at the Lorentz Center Workshop "Engineering Reliable Autonomous Systems" (ERAS), held from 10 to 14 June 2024. The workshop was co-organised by the organisers of the Workshop on Formal Methods for Autonomous Systems (FMAS) and the Workshop on Agents and Robots for reliable Engineered Autonomy (AREA). It brought together members of the FMAS and AREA communities, industry practitioners, and representatives from sectors where autonomous systems pose distinctive engineering challenges. The workshop focused on three main research topics: techniques for verification and validation of autonomous systems; engineering real-world autonomous systems; and software architectures for safe autonomous systems. Its main outcome is a catalogue of challenges in these areas and, most importantly, a pathway to solutions. Some challenges can already be tackled by techniques that are well known in academia but have not yet become regularly used in practice. Other challenges remain unresolved and require further research. This roadmap is intended to support future research and industrial collaboration.
Power-Budgeted Underwater Vehicle Control via Constrained Reinforcement Learning
Yinuo Wang, Gavin Tao, Yuze Liu
2606.25680v1
Power-Budgeted Underwater Vehicle Control via Constrained Reinforcement Learning
Yinuo Wang, Gavin Tao, Yuze Liu
2606.25680v1
arXiv:2606.25680v1
•
2026-06-24
Underwater vehicles operate from a fixed onboard energy budget that propulsion rapidly depletes, so a controller that completes its task while drawing less thruster power directly extends mission range and endurance. Reinforcement learning yields capable model-free controllers for station-keeping and trajectory tracking, but optimizing task accuracy alone drives the policy toward oscillatory, energy-wasting actuation. The established remedy subtracts an energy penalty from the reward, yet this sets the task-power trade-off through a single weight with no physical units: a target power level cannot be specified, the weight must be re-tuned for every vehicle and task, and a mismatched weight can even raise power. This paper instead formulates energy-efficient underwater control as a constrained Markov decision process in which average thruster power is subject to an explicit budget, solved with a PPO-Lagrangian algorithm. The power level is set by declaring a budget in physical units, and a single dual variable is updated online to meet it for each vehicle and task, without manual weight search. Across three vehicles and four tasks in the MarineGym simulator, the energy-constrained policy draws the least power in all twelve settings, reducing it by 14--65\% (up to 64.9\%) over a task-only baseline and below an energy-reward baseline everywhere, while remaining the smoothest in ten settings and preserving task accuracy except in one deliberately power-limited regime. Imposing energy as an explicit constraint thus offers a tuning-free route to energy-efficient underwater control that needs no per-vehicle, per-task weight search.
Comment: 10 pages, 10 figures
RMTL: Reinforced Micro-task Learning for Long-Horizon Manipulation with VLM Rewards
Anıl Can Ateş, Orhan Kahraman, Cihan Topal
2606.26175v1
RMTL: Reinforced Micro-task Learning for Long-Horizon Manipulation with VLM Rewards
Anıl Can Ateş, Orhan Kahraman, Cihan Topal
2606.26175v1
arXiv:2606.26175v1
•
2026-06-24
Reinforcement learning (RL) for robotic manipulation often requires manually designing a dense reward function, which is difficult to tune and often fragile, or learning a reward from human demonstrations or preferences, which can be expensive. A recent line of work uses pretrained vision-language models (VLMs) as zero-shot reward models, replacing these costs with a single text prompt. However, we argue that a single global prompt is too coarse for long-horizon manipulation tasks with randomized initial conditions. The single-prompt VLM reward is near-flat for much of the trajectory, making early progress hard for the agent to detect. We propose Reinforced Micro-Task Learning (RMTL), an approach that decomposes a manipulation task into a small set of language-described micro-tasks and trains the agent to switch between them. At each step, the agent receives a multi-view VLM reward computed using the prompt of the currently active micro-task and averaged across multiple camera views to reduce the effect of view-specific occlusions. A reverse curriculum gradually exposes the agent to harder initial conditions, while a PPO worker is first trained with a fixed distance-based rule that selects the active micro-task. We then replace this rule with a learned hierarchical manager, turning rule-based phase selection into a fully learned hierarchical policy. We instantiate RMTL on the Fetch manipulation environment using three short stage-specific prompts and without additional prompt tuning. Experiments show that RMTL provides more informative reward signals than single-prompt VLM rewards, enabling faster learning. These results suggest that decomposing VLM rewards into micro-task-specific language prompts can substantially improve the scalability of language-guided reinforcement learning for robotic manipulation.
Comment: 16 pages, 11 figures
RoDyn: Taming Interactive Robot-Dynamic 2.5D World Model for Robotic Manipulation
Chuanrui Zhang, Zhengxian Wu, Guanxing Lu, Yansong Tang, Ziwei Wang
2510.09036v2
RoDyn: Taming Interactive Robot-Dynamic 2.5D World Model for Robotic Manipulation
Chuanrui Zhang, Zhengxian Wu, Guanxing Lu, Yansong Tang, Ziwei Wang
2510.09036v2
arXiv:2510.09036v2
•updated
•
2025-10-10
Learned world models hold significant potential as neural simulators for robotic manipulation. However, prevalent 2D video-based models inherently lack the spatial and kinematic reasoning crucial for physical interactions. We introduce RoDyn, a novel Robot-Dynamic 2.5D World Model that formulates environmental dynamics within a highly efficient, geometry-aware latent space. Through the proposed Robot-Dynamic Tokenizer, we explicitly couple semantic visual appearances with spatial and agent-centric priors via an RGB-dominated cross-attention mechanism and dynamic mask guidance. Furthermore, by injecting these mask priors directly into sequence transitions, our Mask-guided Autoregressive architecture drives the model to focus on active robot-object interaction regions. Extensive experiments demonstrate that RoDyn establishes SOTA generation fidelity across large-scale datasets. Crucially, it translates these predictive capabilities into substantial downstream gains, accelerating model-based reinforcement learning and achieving a 42\% improvement in real-world imitation learning success rates over pure 2D baselines.
Learning to Adapt: Reptile-D-Learning for Robust and Efficient Control Under Parametric Uncertainty
Haipeng Cao, Zhaolong Shen, Quan Quan
2606.25659v1
Learning to Adapt: Reptile-D-Learning for Robust and Efficient Control Under Parametric Uncertainty
Haipeng Cao, Zhaolong Shen, Quan Quan
2606.25659v1
arXiv:2606.25659v1
•
2026-06-24
Learning-based Lyapunov Control (LLC) provides formal stability guarantees for nonlinear systems, but its validity relies heavily on accurate system models. Parameter variations and uncertainties may invalidate stability constraints, leading to costly retraining. Although D-learning can estimate Lyapunov derivatives without relying on explicit dynamics models, it remains limited by single-task dynamics and degrades under large parameter shifts. We propose Reptile-D-learning, a framework that leverages the Reptile meta-learning algorithm to capture shared dynamical structures across systems with different parameters, thereby learning a generalizable Lyapunov network initialization and a high-performance controller. Experiments on multiple nonlinear control systems demonstrate that Reptile-D-learning significantly improves both generalization and rapid adaptation to unseen parameter configurations.
Calousel: Extrinsic Calibration of Non-overlapping Multi-camera Systems from Pure Rotation
Gwanhyeong Song, Chaehyeon Song, Ayoung Kim
2606.25646v1
Calousel: Extrinsic Calibration of Non-overlapping Multi-camera Systems from Pure Rotation
Gwanhyeong Song, Chaehyeon Song, Ayoung Kim
2606.25646v1
arXiv:2606.25646v1
•
2026-06-24
Extrinsic calibration of multi-camera systems with non-overlapping FOVs has been a challenging problem in the robotics literature. Conventional target-based methods impose substantial target setup overhead, either deploying large calibration targets or requiring pre-measured multi-target poses. Motion-based approaches instead suffer from drift error, scale ambiguity, and motion degeneracy. Securing both accuracy and usability, we propose a novel calibration method that leverages pure rotational motion, requiring only a single static calibration board. The key idea is to make all cameras sequentially observe the same target under a shared geometric reference, even without overlapping views. To integrate these time-separated observations, we formulate the problem using a latent turntable frame and a 3D error on SE(3) within a global optimization framework. We validate the proposed method on both a controlled camera rig and a full-scale vehicle platform with heterogeneous cameras, and analyze robustness under non-ideal turntable motion. Extensive experiments show that our approach maintains competitive accuracy without specialized precision hardware, proving its strong suitability for realistic on-site deployments. Our code is publicly available here.
Comment: Accepted to IROS 2026. 8 pages, 7 figures
Event-Adaptive Motion Planning with Distilled Vision-Language Model in Safety-Critical Situations
Zhenwei Huang, Changsheng You, Shuai Wang, Chao Zhou, Wei Xu, Yi Gong
2606.25629v1
Event-Adaptive Motion Planning with Distilled Vision-Language Model in Safety-Critical Situations
Zhenwei Huang, Changsheng You, Shuai Wang, Chao Zhou, Wei Xu, Yi Gong
2606.25629v1
arXiv:2606.25629v1
•
2026-06-24
Robot navigation in safety-critical scenarios faces significant challenges from unforeseen semantic events, where collisions arise primarily from the unpredictable behaviors of dynamic agents rather than unseen objects. While large vision-language models (VLMs) offer remarkable capabilities in commonsense reasoning, frequently invoking them within the continuous control loop introduces severe computational latency, fundamentally destabilizing physical execution. To address these challenges, we propose event-adaptive motion planning (EAMP), an efficient framework for VLM-based robot navigation. Specifically, a prompt-configurable semantic event trigger (PC-SET) selectively activates semantic intervention by continuously monitoring short temporal clips for behavioral anomalies. Upon triggering, an event-triggered distilled SemNav-VLM, fine-tuned via physically verified semantic distillation, maps detected anomalies into discrete strategy-level decisions. Subsequently, a semantic model predictive control (SMPC) module translates these strategies into dynamic reconfigurations of optimization objectives and geometric references. Extensive experiments in safety-critical logistics scenarios demonstrate that EAMP effectively aligns high-level reasoning with low-level control, significantly improving dynamic safety margins over existing baselines while preserving real-time efficiency.
Comment: 8 pages, 8 figures, 4 tables. Accepted by IROS 2026
Reasonable Motion: A General ASP Foundation for Environment Constrained Movement Trajectory Computation
Julius Monsen, Jakob Suchan, Mehul Bhatt, Lars Karlsson
2606.25626v1
Reasonable Motion: A General ASP Foundation for Environment Constrained Movement Trajectory Computation
Julius Monsen, Jakob Suchan, Mehul Bhatt, Lars Karlsson
2606.25626v1
arXiv:2606.25626v1
•
2026-06-24
We present a general answer set programming based hybrid quantitative-qualitative method for computing constrained branching trajectory modes for moving objects in real-world settings. The method performs constrained traversal of an environment graph, enumerating geometrically admissible motion behaviours as stable models, each constituting a distinct trajectory mode characterised by both domain-dependent and independent factors such as derived event sequence, map topology, and domain norms. The hybrid trajectory computation method is generally applicable across motion characteristics typically encountered in diverse dynamic domains with moving objects, e.g., autonomous driving. We demonstrate applicability and highlight how computed trajectories are traceable to their underlying stable model, thereby affording verifiable interpretability that purely learned approaches cannot provide. We also perform an empirical evaluation with Argoverse 2, a large-scale real-world autonomous driving benchmark representative of the class of dynamic domains within the scope of the proposed method.
Comment: Accepted at: LPNMR 2026 - 18th International Conference on Logic Programming and Non-monotonic Reasoning, 7 - 11 September 2026 - Klagenfurt, Austria
1000 Rallies: An Event-Camera Dataset and Real-Time Learned Ball-State Estimation for Robotic Table Tennis
Raphaela Kreiser, Asude Aydin, Yin Bi, Claudio Fanconi, Peter Dürr, Naoya Takahashi
2606.25620v1
1000 Rallies: An Event-Camera Dataset and Real-Time Learned Ball-State Estimation for Robotic Table Tennis
Raphaela Kreiser, Asude Aydin, Yin Bi, Claudio Fanconi, Peter Dürr, Naoya Takahashi
2606.25620v1
arXiv:2606.25620v1
•
2026-06-24
Robotic table tennis has emerged as a compelling benchmark for real-time robotic perception due to its fast ball dynamics and stringent timing requirements. Accurate, high-frequency, and low-latency ball state estimation is critical for reliable trajectory prediction and timely control. Traditional frame-based cameras face an inherent trade-off: low frame rates leave temporal blind spots that miss fast-moving objects and high frame rates raise data and computational cost. Event cameras instead offer microsecond temporal resolution and, under sufficient illumination, remain largely free of motion blur even at high ball speeds. However, the community lacks large-scale datasets to develop and benchmark event-based perception in realistic sports scenarios. We address this gap by introducing the first large-scale event-camera dataset for table tennis, comprising over 1000 rallies from a diverse group of players ranging from amateurs to elite-level athletes. Each recording captures the event stream alongside 14 synchronized high-speed frame-based cameras at 200 FPS, which we use to produce 1 kHz pseudo ground-truth labels for ball position, velocity, and spin. Building on this dataset, we train a convolutional neural network robust to background player motion that jointly estimates the ball's position and velocity in the image-plane from events. Treating the predicted velocity as an additional measurement in the Kalman filter reduces bounce-point prediction error by 36% relative to a position-only baseline. Finally, we close the perception-action loop by integrating the event-based system with a Stäubli robotic arm, enabling the first real-time human-robot table tennis rallies driven by event-based perception.
Spotlighting Task-Relevant Features: Object-Centric Representations for Better Generalization in Robotic Manipulation
Alexandre Chapin, Bruno Machado, Emmanuel Dellandréa, Liming Chen
2601.21416v2
Spotlighting Task-Relevant Features: Object-Centric Representations for Better Generalization in Robotic Manipulation
Alexandre Chapin, Bruno Machado, Emmanuel Dellandréa, Liming Chen
2601.21416v2
arXiv:2601.21416v2
•updated
•
2026-01-29
The generalization capabilities of robotic manipulation policies are heavily influenced by the choice of visual representations. Existing approaches typically rely on representations extracted from pre-trained encoders, using two dominant types of features: global features, which summarize an entire image via a single pooled vector, and dense features, which preserve a patch-wise embedding from the final encoder layer. While widely used, both feature types mix task-relevant and irrelevant information, leading to poor generalization under distribution shifts, such as changes in lighting, textures, or the presence of distractors. In this work, we explore an intermediate structured alternative: Slot-Based Object-Centric Representations (SBOCR), which group dense features into a finite set of object-like entities. This representation permits to naturally reduce the noise provided to the robotic manipulation policy while keeping enough information to efficiently perform the task. We benchmark a range of global and dense representations against intermediate slot-based representations, across a suite of simulated and real-world manipulation tasks ranging from simple to complex. We evaluate their generalization under diverse visual conditions, including changes in lighting, texture, and the presence of distractors. Our findings reveal that SBOCR-based policies outperform dense and global representation-based policies in generalization settings, even without task-specific pretraining. These insights suggest that SBOCR is a promising direction for designing visual systems that generalize effectively in dynamic, real-world robotic environments.
WOLF-VLA: Whole-Body Humanoid Optimal Locomotion Framework for Vision-Language-Action Learning
Melya Boukheddimi, Omar Adjali, Daniel Sontag, Frank Kirchner
2606.25591v1
WOLF-VLA: Whole-Body Humanoid Optimal Locomotion Framework for Vision-Language-Action Learning
Melya Boukheddimi, Omar Adjali, Daniel Sontag, Frank Kirchner
2606.25591v1
arXiv:2606.25591v1
•
2026-06-24
Vision-Language-Action (VLA) models have recently demonstrated strong generalization in robotic manipulation, yet their applicability to whole-body, contact-rich humanoid locomotion remains severely underexplored due to data scarcity, the absence of dynamically consistent demonstrations, and the difficulty of encoding optimality and safety in learning-based pipelines. This work introduces a unified framework WOLF-VLA that integrates whole-body optimal-control (OC) motion synthesis with large-scale multi-modal dataset to train VLAs capable of generating humanoid locomotion policies directly from natural-language instructions. We construct a comprehensive dataset of dynamically feasible humanoid trajectories across six locomotion-related task families, each parameterized by environmental variations, object colors, placements, and visual distractors. We train a VLA model using the collected joint trajectories, ego-centric visual observations and natural language instruction, yielding a policy that exhibits strong reasoning and robustness to initial-condition variability, and competitive performance across several tasks and environment settings. A systematic ablation study demonstrates the impact of each modality on the model performance. The full dataset, model checkpoints, and benchmarking simulation suite will be openly released, establishing a reproducible dynamically consistent benchmark for whole-body humanoid locomotion rich VLA control and enabling future research in scalable transfer of instruction-driven locomotion policies.
One Body, Two Minds: Variable Autonomy Approach for a Co-embodied Robotic Hand
Piotr Koczy, Yuchong Zhang, Danica Kragic, Michael C. Welle
2606.25575v1
One Body, Two Minds: Variable Autonomy Approach for a Co-embodied Robotic Hand
Piotr Koczy, Yuchong Zhang, Danica Kragic, Michael C. Welle
2606.25575v1
arXiv:2606.25575v1
•
2026-06-24
Assistive robotic systems face a fundamental trade-off: fully autonomous systems lack user agency, while fully user-controlled systems demand continuous cognitive effort. Existing shared autonomy approaches blend human and robot commands but are mostly deployed in separate physical bodies. We introduce co-embodiment with variable autonomy, where human and robot share a single physical body and operate at different autonomy levels across task phases, from mutual autonomy during object search and grasping to human-dominant control during actuation. We present a co-embodied, wearable robotic hand that has its own ``mind'' and operates with variable autonomy levels. A learning-from-demonstration visuomotor diffusion policy enables autonomous grasping when the user positions the hand near known objects. Once grasped, the system signals completion and the human can actuate the grasped tool (drill, spray bottle, infrared thermometer, lighter, and ice-cream scoop) via hands-free head gestures. The human retains veto authority at all times through a release gesture that returns the system to the initial phase. Unlike blended autonomy, where control is continuously negotiated, our co-embodied approach consists of variable autonomy from full human control to full independent actions while maintaining physical coupling, realizing a one body, two minds paradigm. In a user study with 44 participants performing five bimanual tasks, users rapidly adapted to this ``two minds'' paradigm: completion times improved by 23.3% across trials ($p < 0.001$, Cohen's $d = 0.94$), the best-performing policy variant reached a 93.6% task success rate, and acceptance ratings were high (5.70/7 overall impression, 5.52/7 daily use willingness). This work establishes co-embodiment with variable autonomy as a viable approach for assistive robotics, enabling human-robot collaboration through co-embodiment.
TIDAL: Temporally Interleaved Diffusion and Action Loop for High-Frequency VLA Control
Yuteng Sun, Haoran Wang, Ruofei Bai, Zhengguo Li, Jun Li, Meng Yee Michael Chuah, Wei Yun Yau
2601.14945v2
TIDAL: Temporally Interleaved Diffusion and Action Loop for High-Frequency VLA Control
Yuteng Sun, Haoran Wang, Ruofei Bai, Zhengguo Li, Jun Li, Meng Yee Michael Chuah, Wei Yun Yau
2601.14945v2
arXiv:2601.14945v2
•updated
•
2026-01-21
Large-scale Vision-Language-Action (VLA) models offer semantic generalization but suffer from high inference latency, limiting them to low-frequency batch-and-execute paradigm. This frequency mismatch creates an execution blind spot, causing failures in dynamic environments where targets move during the open-loop execution window. We propose TIDAL (Temporally Interleaved Diffusion and Action Loop), a hierarchical framework that decouples semantic reasoning from high-frequency actuation. TIDAL operates as a backbone-agnostic module for diffusion-based VLAs, using a dual-frequency architecture to redistribute the computational budget. Specifically, a low-frequency macro-intent loop caches semantic embeddings, while a high-frequency micro-control loop interleaves single-step flow integration with execution. This design enables approximately 9 Hz control updates on edge hardware (vs. approximately 2.4 Hz baselines) without increasing marginal overhead. To handle the resulting latency shift, we introduce a temporally misaligned training strategy where the policy learns predictive compensation using stale semantic intent alongside real-time proprioception. Additionally, we address the insensitivity of static vision encoders to velocity by incorporating a differential motion predictor. TIDAL is architectural, making it orthogonal to system-level optimizations. Experiments show a 2x performance gain over open-loop baselines in dynamic interception tasks. Despite a marginal regression in static success rates, our approach yields a 4x increase in feedback frequency and extends the effective horizon of semantic embeddings beyond the native action chunk size. Under non-paused inference protocols, TIDAL remains robust where standard baselines fail due to latency.
PhyGile: Physics-Prefix Guided Motion Generation for Agile General Humanoid Motion Tracking
Jiacheng Bao, Haoran Yang, Yucheng Xin, Junhong Liu, Yuecheng Xu, Han Liang, Pengfei Han, Xiaoguang Ma, Dong Wang, Bin Zhao
2603.19305v2
PhyGile: Physics-Prefix Guided Motion Generation for Agile General Humanoid Motion Tracking
Jiacheng Bao, Haoran Yang, Yucheng Xin, Junhong Liu, Yuecheng Xu, Han Liang, Pengfei Han, Xiaoguang Ma, Dong Wang, Bin Zhao
2603.19305v2
arXiv:2603.19305v2
•updated
•
2026-03-13
Humanoid robots are expected to execute agile and expressive whole-body motions in real-world settings. Existing text-to-motion generation models are predominantly trained on captured human motion datasets, whose priors assume human biomechanics, actuation, mass distribution, and contact strategies. When such motions are directly retargeted to humanoid robots, the resulting trajectories may satisfy geometric constraints (e.g., joint limits and pose continuity) and appear kinematically reasonable. However, they frequently violate the physical feasibility required for real-world execution. To address these issues, we present PhyGile, a unified framework that closes the loop between robot-native motion generation and General Motion Tracking (GMT). PhyGile performs physics-prefix-guided robot-native motion generation at inference time, directly generating robot-native motions in a 262-dimensional skeletal space with physics-guided prefixes, thereby eliminating inference-time retargeting artifacts and reducing generation-execution discrepancies. Before physics-prefix adaptation, we train the GMT controller with a curriculum-based mixture-of-experts scheme, followed by post-training on unlabeled motion data to improve robustness over large-scale robot motions. During physics-prefix adaptation, the GMT controller is further fine-tuned with generated objectives under physics-derived prefixes, enabling agile and stable execution of complex motions on real robots. Extensive offline and real-robot experiments demonstrate that PhyGile expands the frontier of text-driven humanoid control, enabling stable tracking of agile, highly difficult whole-body motions that go well beyond walking and low-dynamic motions typically achieved by prior methods.
ASSCG: Just-Right Gating over Chattering for Fast-Slow LLM Planning in Autonomous Driving
Sining Ang, Yuan Chen, Liu Haiyan, Xuanyao Mao, Jason Bao, Xuliang, Bingchuan Sun, Yan Wang
2606.25509v1
ASSCG: Just-Right Gating over Chattering for Fast-Slow LLM Planning in Autonomous Driving
Sining Ang, Yuan Chen, Liu Haiyan, Xuanyao Mao, Jason Bao, Xuliang, Bingchuan Sun, Yan Wang
2606.25509v1
arXiv:2606.25509v1
•
2026-06-24
Large language models (LLMs) can improve autonomous driving planning but are costly to query online, and existing fast-slow planners often rely on hand-designed triggering rules that either over-call the slow system or call it at the wrong times. We formulate slow-system invocation as a resource-aware sequential decision problem and propose the Adaptive Slow-System Control Gate (ASSCG), which makes frame-level Query/Cache/Drop decisions to refresh, reuse, or suppress slow guidance. ASSCG uses an RWKV backbone for efficient long-horizon gating and is trained with supervised fine-tuning followed by GRPO-style compute-aware reinforcement fine-tuning. We apply ASSCG to two different fast-slow architectures: (i) AsyncDriver on nuPlan Hard20 closed-loop evaluation, where ASSCG improves score to 67.28 (+2.28) while reducing average end-to-end inference latency by 60%; and (ii) a RecogDrive-based dual system that we build by replacing its original VLM-2B module with a lightweight ViT-based fast planner and adding an LLM slow planner, evaluated on NAVSIM, where ASSCG achieves 91.4 PDMS (+0.6) and increases average speed by 25%. The project page, including video visualizations and additional results, is available at https://williamxuanyu.github.io/asscg/.
GROVE: Grounded Pedestrian Simulation via Natural Language for Interactive Social Robot Navigation
Duc Tai Nguyen, Volodymyr Shcherbyna, Anh Do Duc, Zhengcheng Shen, Teham Buiyan, Linh Kästner
2606.25504v1
GROVE: Grounded Pedestrian Simulation via Natural Language for Interactive Social Robot Navigation
Duc Tai Nguyen, Volodymyr Shcherbyna, Anh Do Duc, Zhengcheng Shen, Teham Buiyan, Linh Kästner
2606.25504v1
arXiv:2606.25504v1
•
2026-06-24
Pedestrian simulation is a critical component for training and deploying social robot navigation approaches, yet it remains a largely rigid system that repeatedly requires manual data generation to define even simple scenarios. We propose GROVE, a text-to-scenario pedestrian simulation framework that combines state-of-the-art approaches to produce realistic, socially challenging scenarios for social robot navigation. Our framework allows users to customize one of several common presets (emergency, queuing, normal) or even enter a fully independent prompt to generate a highly customizable pedestrian simulation. Multiple modules separately ensure the realism and soundness of long-horizon human behavior, medium-horizon pedestrian navigation, and short-horizon robot/social interactions. Each module is tuned by the prompt in a way that reflects the user intent across all aspects of pedestrian simulation. By dynamically selecting one of several state-of-the-art (SotA) approaches in our modules based on the scenario, we capture many situational nuances of pedestrian behavior in order to narrow the simulation-to-real (sim2real) gap. The human simulation is directly integrated into Isaac Sim, Gazebo, and RViz simulators for robot deployment in highly social environments. We validate our approach through qualitative comparison against existing pedestrian simulation baselines across scenarios of varying complexity in residential, hospital, and office environments. The result is a high-fidelity pedestrian simulation that challenges social robot navigation with complex, diverse, realistic human behaviors.
Comment: Accepted at IROS 26
AISPO: Enhancing Depth Reliability for Robotic Manipulation of Non-Lambertian Objects via Affine-Invariant Shape Prior
Zhiming Chen, Linfang Zheng, Kun Zhang, Hyung Jin Chang, Wei Zhang, Hongyu Yu, Hua Chen
2606.25503v1
AISPO: Enhancing Depth Reliability for Robotic Manipulation of Non-Lambertian Objects via Affine-Invariant Shape Prior
Zhiming Chen, Linfang Zheng, Kun Zhang, Hyung Jin Chang, Wei Zhang, Hongyu Yu, Hua Chen
2606.25503v1
arXiv:2606.25503v1
•
2026-06-24
Reliable depth perception is critical for robotic manipulation, especially for non-Lambertian objects such as transparent or highly specular surfaces, where raw depth measurements are often corrupted or missing. These failures frequently propagate to motion planning, resulting in invalid grasp poses and execution errors. We propose AISPO, a depth completion framework that improves depth reliability for manipulation in challenging sensing conditions. AISPO combines multi-scale RGB-D feature fusion with an affine-invariant shape prior to enforce geometric consistency and mitigate catastrophic depth failures. Unlike methods that focus primarily on average depth accuracy, our approach emphasizes physical plausibility and structural integrity of the predicted depth maps. Extensive benchmark evaluations demonstrate competitive performance and strong generalization to unseen objects and novel scenes. Real-world grasping experiments further show that enhanced depth reliability significantly improves manipulation success rates, particularly for transparent objects where many existing methods fail to produce physically usable depth estimates.
Comment: Published in IEEE Robotics and Automation Letters. 8 pages. Accepted April 2026
SAGE-Nav: Leveraging LLM Planning and Alignment Fusion for Hierarchical Scene Graph-Guided Navigation
Hao Su, Yuehao Huang, Yukai Ma, Yong Liu, Jiajun Lv
2606.25497v1
SAGE-Nav: Leveraging LLM Planning and Alignment Fusion for Hierarchical Scene Graph-Guided Navigation
Hao Su, Yuehao Huang, Yukai Ma, Yong Liu, Jiajun Lv
2606.25497v1
arXiv:2606.25497v1
•
2026-06-24
Object-Goal Navigation (ObjNav) requires embodied agents to autonomously locate specified targets using only egocentric visual observations. Existing monolithic methods struggle with long-horizon reasoning and generalize poorly to novel environments. To address these limitations, we propose SAGE-Nav, a novel hierarchical framework that integrates the reasoning capabilities of Large Language Models (LLMs) with dynamic scene graphs. Crucially, it decouples asynchronous global semantic planning from the high-frequency reactive control loop. The LLM serves as a global planner, decomposing abstract instructions into a sequence of semantically grounded waypoints. To translate these plans into dense multi-modal guidance, we design a Hierarchical Scene Graph Encoder (HSGE) that leverages relational graph convolutions to produce structure-aware embeddings preserving both semantic and spatial topology. Furthermore, we develop the Goal-aware Alignment-Fusion Network (GAFN) to dynamically fuse real-time perception with these structural priors. Using an adaptive gating mechanism with an explicit inductive bias, GAFN ensures robust visual-topological alignment for the low-level policy. Extensive evaluations in the i-THOR and RoboTHOR environments demonstrate that SAGE-Nav achieves state-of-the-art performance, delivering substantial gains in navigation efficiency and zero-shot generalization while maintaining the low control latency required for physical robotic deployment.
Comment: Accepted by IROS 2026
Generative AI for Safe and Photorealistic Drone Light Shows
Pascal Reinhold, Alexander Gräfe, Sebastian Trimpe
2606.25458v1
Generative AI for Safe and Photorealistic Drone Light Shows
Pascal Reinhold, Alexander Gräfe, Sebastian Trimpe
2606.25458v1
arXiv:2606.25458v1
•
2026-06-24
Drone light shows are redefining aerial entertainment, yet their widespread adoption is bottlenecked by labor-intensive, manual animation. While generative AI promises an automated alternative, current frameworks fail to provide photorealism with fluid, dynamic motion. To address this limitation, we introduce SWAN, an end-to-end pipeline that synthesizes photorealistic, large-scale, and collision-free drone choreographies directly from text prompts. SWAN converts text into realistic reference videos and translates these pixel-space dynamics into physical swarm kinematics using a novel, adaptive point-tracking algorithm. Unlike existing trackers, this method maintains spatial coherence through severe occlusions and rapid topological shifts. A dedicated planner then allocates these trajectories to individual drones, while a subsequent safety filter ensures collision-free execution. We demonstrate scalability by safely orchestrating simulated 2,000-drone formations and validate physical feasibility on a dense real-world swarm of 49 quadcopters, operating everything entirely on standard consumer hardware. Combined, this work demonstrates how generative AI can be leveraged to automate multi-robot choreography design, providing an accessible new framework for drone light shows.
Delta-Position Estimation-Based IMU Odometry: A Comparison of MLP and Kolmogorov-Arnold Networks
Osman Tokluoglu, Emin Keresteci
2606.25454v1
Delta-Position Estimation-Based IMU Odometry: A Comparison of MLP and Kolmogorov-Arnold Networks
Osman Tokluoglu, Emin Keresteci
2606.25454v1
arXiv:2606.25454v1
•
2026-06-24
In this study, the learning-based inertial odometry problem is investigated using raw IMU measurements obtained from the EuRoC MAV benchmark dataset. Instead of absolute position regression-a formulation that may lead to large constant errors-the models are trained to estimate the incremental displacement (Δp) over a fixed 50 ms sliding window, and the full trajectory is reconstructed through numerical integration. A standard Multi-Layer Perceptron (MLP) is compared with a Kolmogorov-Arnold Network (KAN) equipped with learnable B-spline activations. Although KAN has 6.9 times fewer parameters than MLP (8,444 versus 57,859), it produces a 44% lower error in terms of final cumulative drift on the test trajectory (9.61 m versus 17.23 m). In addition, KAN exhibits more stable behavior in terms of long-term error accumulation, with lower P_50 and P_90 cumulative drift values. These findings indicate that learnable B-spline-based activations have the potential to reduce error accumulation in the inertial odometry problem.
Comment: This study was presented at the 11th International Congress on Engineering Sciences and Multidisciplinary Approaches, held in Istanbul, Türkiye
RARM: Confidence-Gated Progress Reward Modeling for RL in Manipulation
Pengzhi Yang, Xinyu Wang, Pengyu Jing, Kehan Wen, Yiduo Qu, Zhenhao Huang, Minghao Fu, Xin Liu, Yaheng Shen, Fan Shi
2606.22027v2
RARM: Confidence-Gated Progress Reward Modeling for RL in Manipulation
Pengzhi Yang, Xinyu Wang, Pengyu Jing, Kehan Wen, Yiduo Qu, Zhenhao Huang, Minghao Fu, Xin Liu, Yaheng Shen, Fan Shi
2606.22027v2
arXiv:2606.22027v2
•updated
•
2026-06-20
Reinforcement learning for robot manipulation is often bottlenecked by reward design, especially in long-horizon tasks: sparse success rewards provide weak supervision, while hand-crafted dense rewards are tedious to design and generalize poorly across tasks. Progress-based reward models offer a promising alternative by estimating how far an observation has advanced toward task completion, but existing approaches often require task-specific demonstrations or progress labels, and can assign high rewards to visually plausible but physically incorrect states. We introduce the Reference-Anchored Reward Model (RARM), a lightweight visual comparator that converts a single successful demonstration into a dense, progress-aware reward. RARM is trained once on general-purpose videos with a contrastive temporal objective, requiring no robot-specific data, task-specific reward labels, or per-task reward engineering. At deployment, RARM matches rollout clips to reference clips and rewards only confident forward progress, suppressing uncertain matches that may otherwise produce false-positive rewards. Across 9 simulated manipulation tasks from LIBERO and MetaWorld and 4 real-world tasks, RARM achieves the best overall success rates in subsequent RL training, with particularly large gains on long-horizon tasks such as cloth folding, where unreliable progress estimates are especially harmful.
HEART: Coordination of Heterogeneous Expert Agents for Physically Grounded Robotic Task Planning
Junho Lee, Seabin Lee, Wonjong Lee, Nayoung Kim, Moonjeong Kang, Changjoo Nam
2606.25404v1
HEART: Coordination of Heterogeneous Expert Agents for Physically Grounded Robotic Task Planning
Junho Lee, Seabin Lee, Wonjong Lee, Nayoung Kim, Moonjeong Kang, Changjoo Nam
2606.25404v1
arXiv:2606.25404v1
•
2026-06-24
Large Language Models (LLMs) can reason over complex instructions but often fail to satisfy the physical and spatial constraints required for robotic task planning. Recent LLM-based planners directly translate text into action sequences, yet they lack structured reasoning about feasibility, reachability, and logical order, resulting in invalid or incomplete plans. We present a heterogeneous multi-LLM framework that decomposes instructions into atomic reasoning tasks and allocates them to role-specialized expert agents under a token budget for real-world computational and communicational constraints. By combining role-oriented reasoning from heterogeneous agents followed by constraint-driven plan synthesis, HEART validates capability, reachability, and constraint conditions before planning and helps produce physically executable plans while maintaining efficiency. Experiments across different household benchmarks show that HEART consistently improves plan success compared to single-LLM and rule-based planners, demonstrating that heterogeneous LLM collaboration enables robust and scalable robotic task planning under resource constraints.
Comment: 9 pages, 3 figures
MAPL: Multi-Objective Preference Learning for Robot Locomotion
Xiyue Chen, Muhan Lin, Shuyang Shi, Joseph Campbell
2606.25398v1
MAPL: Multi-Objective Preference Learning for Robot Locomotion
Xiyue Chen, Muhan Lin, Shuyang Shi, Joseph Campbell
2606.25398v1
arXiv:2606.25398v1
•
2026-06-24
Reward design remains a major bottleneck in reinforcement learning for robot locomotion, where successful policies often depend on carefully tuned, task-specific reward functions. Preference-based reinforcement learning offers an alternative, but existing LLM-based methods typically ask for a single overall judgment between behaviors, making it difficult to capture the multiple competing objectives that underlie high-quality locomotion. We present Multi-Objective AI-Informed Preference Learning (MAPL), a framework that learns locomotion rewards from high-level natural language objectives rather than manually engineered reward equations. MAPL prompts a large language model to compare trajectories independently along semantically meaningful criteria, using generic language descriptions that are terrain-invariant and require little domain expertise. These objective-wise preferences are used to train a multi-head preference scoring model, whose outputs are aggregated to form a scalar reward for policy optimization. Across four quadruped locomotion environments, MAPL trains policies using only LLM-generated preferences and achieves performance comparable to or better than expert-designed rewards, while eliminating task-specific reward engineering.
Large-Scale Tunnel Air--Ground Collaboration With FLISP: Fast LiDAR-IMU Synchronized Path Planne
Fenghe Guo, Runjie Shen, Chenyang Sun, Junrui Zhang, Quanxi Zhan, Yongchun Wang, Junjie Zhang
2606.25393v1
Large-Scale Tunnel Air--Ground Collaboration With FLISP: Fast LiDAR-IMU Synchronized Path Planne
Fenghe Guo, Runjie Shen, Chenyang Sun, Junrui Zhang, Quanxi Zhan, Yongchun Wang, Junjie Zhang
2606.25393v1
arXiv:2606.25393v1
•
2026-06-24
Hydropower tunnel inspection is critical for infrastructure integrity yet remains inefficient and hazardous using manual methods. We propose FLISP (Fast LiDAR-IMU Synchronized Path Planner), a mapless planning framework for cooperative UGV-UAV inspection. Unlike traditional map-based paradigms, FLISP features three core contributions: (1) a unified architecture where a single UGV-mounted LiDAR-IMU suite drives synchronized path generation for both platforms; (2) platform-specific solvers utilizing an enhanced Firefly Algorithm for UGV obstacle avoidance and a dynamic iterative optimizer for UAV flight; and (3) a hierarchical refinement strategy ensuring kinematic feasibility without state estimation drift. Benchmarks in a 1.2 km operational tunnel demonstrate that FLISP circumvents structural bottlenecks of map-based methods, eliminating map rasterization overhead (Fast-LIO2 + A*) and sampling instability (LIO-SAM + RRT*). FLISP achieves a 100% success rate with ~7 ms latency, representing a 7-fold speedup over grid-based and three-order-of-magnitude improvement over sampling-based baselines. Validated in operational hydropower tunnels, this approach offers a scalable solution for robotic inspection in feature-degraded linear infrastructure. A demonstration video is available at https://youtu.be/Y_ezs1PfLJ4, and the code at https://github.com/ArchibaldGuo/FLISP.git.
Comment: 24 pages, 31 figures, 5 tables. Author accepted manuscript. This work was supported by the State Key Laboratory of Autonomous Intelligent Unmanned Systems. The authors also thank the KinaMind Society for its inspiring environment and support
Commerge: Communication-Efficient, Robust, and Fast LiDAR Map Merging Framework for Multi-Robot Coordination in Resource-Constrained Scenarios
Hogyun Kim, Jiwon Choi, Juwon Kim, Geonmo Yang, Seokhwan Jeong, Hyungtae Lim, Younggun Cho
2606.25386v1
Commerge: Communication-Efficient, Robust, and Fast LiDAR Map Merging Framework for Multi-Robot Coordination in Resource-Constrained Scenarios
Hogyun Kim, Jiwon Choi, Juwon Kim, Geonmo Yang, Seokhwan Jeong, Hyungtae Lim, Younggun Cho
2606.25386v1
arXiv:2606.25386v1
•
2026-06-24
By maintaining global consistency across robot teams, multi-robot LiDAR map merging enables faster exploration and efficient area coverage. However, map merging requires exchanging massive sensor data between the server and robots, making communication the bottleneck, especially in communication-constrained environments. Therefore, we present Commerge, a communication-efficient map merging framework that achieves bandwidth reduction through graph-theoretic selective data exchange. By doing so, our Commerge reduces inter-robot communication by up to 5,000x while maintaining alignment accuracy. Our key insight is that only a small subset of carefully selected scans is sufficient for robust map merging. We formulate this as a three-stage cascaded optimization problem on an exchange graph, where vertices represent robot keyframes and edges denote candidate inter-robot loops. Through three cascade stages, we select a sequentially overlapped, balanced-transmission-cost, and geometrically-perceptually optimal scan subset that preserves alignment quality while reducing communication. Unlike existing approaches that either transmit whole scans, which require GB-scale data exchange, or employ naive downsampling, our approach exchanges only MB-scale data while achieving comparable alignment accuracy. Extensive evaluation on five public datasets and four in-house datasets covering cave, planetary-analog, indoor, and outdoor campus environments shows up to 99.98% reduction in data exchange (e.g., from 7,000MB to 1.3MB on the HeLiPR dataset), while maintaining alignment performance across embedded to desktop platforms. The supplementary materials are available at https://sparolab.github.io/research/commerge.
Comment: 32 pages, 32 figures
ZeroWBC: Learning Natural Whole-Body Humanoid Interaction from Human Egocentric Data
Haoran Yang, Jiacheng Bao, Yucheng Xin, Haoming Song, Yuyang Tian, Bin Zhao, Dong Wang, Xuelong Li
2603.09170v3
ZeroWBC: Learning Natural Whole-Body Humanoid Interaction from Human Egocentric Data
Haoran Yang, Jiacheng Bao, Yucheng Xin, Haoming Song, Yuyang Tian, Bin Zhao, Dong Wang, Xuelong Li
2603.09170v3
arXiv:2603.09170v3
•updated
•
2026-03-10
Achieving versatile and natural whole-body humanoid interaction control remains challenging due to the high cost of whole-body teleoperation data. We present ZeroWBC, a teleoperation-free framework that learns humanoid whole-body interaction from human egocentric videos paired with synchronized whole-body motion and text annotations. ZeroWBC adopts a generation-then-tracking formulation to tackle the static scene whole-body interaction control problem. Given an initial egocentric image and a language instruction, a fine-tuned Vision-Language Model generates future human whole-body motion tokens, which are decoded into continuous motions and retargeted to the humanoid. The resulting reference motions, together with root and key body-part trajectories, are then executed by a general interactive motion tracking policy. To improve interaction performance, we introduce an interaction-oriented tracking reward that prioritizes global root and key body-part trajectory alignment while preserving natural whole-body motion. Experiments on the Unitree G1 humanoid robot show that ZeroWBC enables diverse scene-aware behaviors without robot teleoperation demonstrations. These results suggest a scalable paradigm for learning natural humanoid whole-body interaction from human egocentric data.
Reliability-Asymmetric Spacecraft Autonomy: Co-Designing a Capable Learned GNC Stack with a Verified, Adaptation-Aware Runtime Shield
Alireza Shojaei
2606.25366v1
Reliability-Asymmetric Spacecraft Autonomy: Co-Designing a Capable Learned GNC Stack with a Verified, Adaptation-Aware Runtime Shield
Alireza Shojaei
2606.25366v1
arXiv:2606.25366v1
•
2026-06-24
Deep-space missions need onboard autonomy that is both capable and certifiable. Rule-based autonomy is certifiable but brittle, while learned autonomy is capable but hard to verify. We present AMPLE-GNC, a three-tier guidance, navigation, and control stack. Its capability path combines a small foundation-model commander that maps natural language to PDDL+, a constraint-screening verifier, and a fault-adaptive controller. All three are bounded by a runtime shield with nine linear-temporal-logic invariants whose predictor soundness is machine-checked by the Kind 2 model checker. On a 6-DOF Basilisk testbed, we make three contributions. First, we deploy an edge commander. Fine-tuning a pretrained 360M model with grammar-constrained decoding gives a hard output-validity guarantee and 84% planner-executable actions. On a de-leaked test, novel-phrasing generalization is 38% exact and 51% action, rising to 48% exact after phrasing-diversity re-finetuning; we separate syntactic validity from semantic accuracy. Second, we introduce a fault-adaptive controller. Rapid Motor Adaptation infers latent actuator faults online and recovers 97.8% of actuator-sign faults and 94.4% of continuous-gain faults within the training randomization envelope. Fault-unaware PD and from-scratch end-to-end RL both score 0%, while the strongest classical-adaptive baseline reaches 55% on continuous gain. Beyond the envelope, a split-conformant retrain scores 57-67%, and adding 4x more in-regime data worsens performance, showing that randomization breadth, not data volume, drives generalization. Robustness is flat under star-tracker noise to 0.005. Third, we show that a latching safe-hold shield can suppress even a capable controller. A split-conformal recovery-deadline certificate with adaptation-aware engagement reconciles safety and recovery, keeping the controller 94.5% autonomous while still catching non-recovery.
Decoupling Semantics and Geometric Grounding: Spatial Visual Prompts for Language-Conditioned Imitation Learning
Yanzhe Tang, Xinyu Shao, Yuxuan Hu, Siyu Chen, Bowen Yang, Yajun Gao, Tongtong Cao, Xiu Li, Long Zeng
2606.25360v1
Decoupling Semantics and Geometric Grounding: Spatial Visual Prompts for Language-Conditioned Imitation Learning
Yanzhe Tang, Xinyu Shao, Yuxuan Hu, Siyu Chen, Bowen Yang, Yajun Gao, Tongtong Cao, Xiu Li, Long Zeng
2606.25360v1
arXiv:2606.25360v1
•
2026-06-24
While end-to-end Vision-Language-Action (VLA) models show promise in robotic manipulation, their monolithic paradigm inherently couples semantic reasoning and spatial control. This creates a severe alignment bottleneck, limiting precise target disambiguation in data-constrained imitation learning. To overcome this, we propose SVP-IL, a decoupled architecture that explicitly extracts spatial visual grounding from the action generation loop. By leveraging vision-language foundation models, we parse instructions into zero-shot geometric masks, translating language into explicit Spatial Visual Prompts (SVP). These priors are injected into a continuous action generator via a lightweight direct feature-level fusion mechanism. This integration provides explicit and uncorrupted spatial gradient guidance while ensuring highly stable optimization under low-data regimes. Extensive experiments demonstrate that SVP-IL significantly outperforms state-of-the-art VLAs and pure visuomotor baselines. Trained on as few as 50 to 100 demonstrations, SVP-IL improves average success rates on highly ambiguous language-conditioned tasks from 24.0% to 39.5%, achieving 67.8% on standard benchmarks. Real-world robotic experiments further validate its robustness and data efficiency in unstructured physical environments.
Self Capacitive Tactile Sensor System designed for Companion Robots
Mohsin Ali, Hidenobu Sumioka, Shuhei Ikemoto
2606.25348v1
Self Capacitive Tactile Sensor System designed for Companion Robots
Mohsin Ali, Hidenobu Sumioka, Shuhei Ikemoto
2606.25348v1
arXiv:2606.25348v1
•
2026-06-24
Tactile sensing is essential for humanoid robots to achieve safe physical interaction, dexterous manipulation, and truly human-like responsiveness. However, the design of such systems remains challenging. Conventional approaches often suffer from complex multilayer structures, intricate wiring, high cost, and poor scalability, making it difficult to realize full-body tactile sensing with real-time, low-latency detection while maintaining minimal computational load on the robot's main processor. In this work, we present a simple, scalable and hardware friendly tactile sensing system for a companion humanoid robot based on the self-capacitance principle. The proposed sensor system employs a single conductive fabric layer with a conductive fabric wire architecture and does not require intricate electrode patterning. Scalability was demonstrated by fabricating a 100-point sensor array on a flexible printed circuit (FPC). Evaluation across sampling frequencies showed that 10 Hz is insufficient and misses transient events, whereas 100 Hz and 1000 Hz reliably capture and clearly distinguish all interaction types: gentle touch, slow tapping, fast tapping, and hitting. A decision-tree classifier was implemented directly on the FPGA, offloading real-time inference from the Raspberry Pi 4 with minimal latency and negligible power overhead. This design fully meets the tactile sensing requirements of the HIRO-chan robot and is well-suited for full-body tactile sensing in HIRO-chan and other companion robots.
AI Coaching for Accelerating Human Skill Development with Reinforcement Learning
Wei Wang, Enlin Gu, Antonio Loquercio, Haimin Hu, Rahul Mangharam
2606.25337v1
AI Coaching for Accelerating Human Skill Development with Reinforcement Learning
Wei Wang, Enlin Gu, Antonio Loquercio, Haimin Hu, Rahul Mangharam
2606.25337v1
arXiv:2606.25337v1
•
2026-06-24
AI copilots can substantially boost human performance through shared control, but excessive assistance can induce over-reliance and skill atrophy. This paper studies how an embodied AI agent can act as a coach that accelerates human motor-skill development. We argue that effective coaching requires strategic scaffolding and stepping back that are aligned with the learner's capability, allowing productive failures that drive learning. We formalize the interactive AI coaching process as a non-cooperative dynamic game in which the learner optimizes task performance while the coach targets the learner's independent competence. Building on this formalism, we develop a reinforcement learning framework combining adaptive shared control with probabilistic models of the coach's causal influence on skill evolution, enabling tractable training of coaching policies. A comprehensive user study (N=33) on first-person-view drone racing shows significant gains in human learning outcomes over state-of-the-art AI coaching baselines.
Incremental Residual Reinforcement Learning Toward Real-World Learning for Social Navigation
Haruto Nagahisa, Kohei Matsumoto, Yuki Tomita, Yuki Hyodo, Ryo Kurazume
2604.07945v2
Incremental Residual Reinforcement Learning Toward Real-World Learning for Social Navigation
Haruto Nagahisa, Kohei Matsumoto, Yuki Tomita, Yuki Hyodo, Ryo Kurazume
2604.07945v2
arXiv:2604.07945v2
•updated
•
2026-04-09
As the demand for mobile robots continues to increase, social navigation has emerged as a critical task, driving active research into deep reinforcement learning (RL) approaches. However, because pedestrian dynamics and social conventions vary widely across different regions, simulations cannot easily encompass all possible real-world scenarios. Real-world RL, in which agents learn while operating directly in physical environments, presents a promising solution to this issue. Nevertheless, this approach faces significant challenges, particularly regarding constrained computational resources on edge devices and learning efficiency. In this study, we propose incremental residual RL (IRRL). This method integrates incremental learning, which is a lightweight process that operates without a replay buffer or batch updates, with residual RL, which enhances learning efficiency by training only on the residuals relative to a base policy. Through the simulation experiments, we demonstrated that, despite lacking a replay buffer, IRRL achieved performance comparable to those of conventional replay buffer-based methods and outperformed existing incremental learning approaches. Furthermore, the real-world experiments confirmed that IRRL can enable robots to effectively adapt to previously unseen environments through the real-world learning.
Comment: RO-MAN 2026, video https://youtu.be/NJOhv56CrPM
GeoFlow-SLAM++: A Robust Multi-Camera Visual-Inertial SLAM System with Relocalization
Wei Feng, Tingyang Xiao, Liu Liu, Xiaolin Zhou, Zhizhong Su
2606.22051v2
GeoFlow-SLAM++: A Robust Multi-Camera Visual-Inertial SLAM System with Relocalization
Wei Feng, Tingyang Xiao, Liu Liu, Xiaolin Zhou, Zhizhong Su
2606.22051v2
arXiv:2606.22051v2
•updated
•
2026-06-20
Monocular and RGB-D visual-inertial SLAM systems remain susceptible to limited field of view, sensor-specific failure modes, and unreliable cross-session relocalization. To address these issues, we present GeoFlow-SLAM++, a tightly coupled multi-camera visual-inertial SLAM system that extends GeoFlow-SLAM from a single RGB-D sensor to a calibrated multi-camera rig with a unified body-centric formulation. Within this multi-camera framework, GeoFlow-SLAM++ supports two interchangeable visual front-ends: a conventional ORB front-end and a neural network feature (NN-Feature) front-end built on SuperPoint and LightGlue. The system unifies tracking, mapping, and relocalization on a shared body state, and combines multi-camera reprojection constraints, IMU pre-integration, cross-view place recognition, and dual-stream optical flow/NN-Feature tracking for robust localization. As an optional extension, the system can further incorporate cross-view-consistent pseudo-depth predictions from RGB images as auxiliary geometric constraints. We evaluate GeoFlow-SLAM++ on EuRoC, OpenLORIS, TUM, Hilti, and a self-collected handheld multi-camera dataset. Results show that the NN-Feature front-end improves robustness in appearance-challenging scenarios, the multi-camera formulation achieves competitive localization accuracy on Hilti, and the unified cross-view relocalization design reaches LiDAR-comparable performance on the handheld dataset.
Comment: 10 pages
ReaDy-Go: Real-to-Sim Dynamic 3D Gaussian Splatting Simulation for Environment-Specific Visual Navigation with Moving Obstacles
Seungyeon Yoo, Youngseok Jang, Dabin Kim, Youngsoo Han, Seungwoo Jung, H. Jin Kim
2602.11575v3
ReaDy-Go: Real-to-Sim Dynamic 3D Gaussian Splatting Simulation for Environment-Specific Visual Navigation with Moving Obstacles
Seungyeon Yoo, Youngseok Jang, Dabin Kim, Youngsoo Han, Seungwoo Jung, H. Jin Kim
2602.11575v3
arXiv:2602.11575v3
•updated
•
2026-02-12
Visual navigation models often struggle in real-world dynamic environments due to limited robustness to the sim-to-real gap and the difficulty of training policies tailored to target deployment environments (e.g., households, restaurants, and factories). Although real-to-sim navigation simulation using 3D Gaussian Splatting (GS) can mitigate these challenges, prior GS-based works have considered only static scenes or non-photorealistic human obstacles built from simulator assets, despite the importance of safe navigation in dynamic environments. To address these issues, we propose ReaDy-Go, a novel real-to-sim simulation pipeline that synthesizes photorealistic dynamic scenarios in target environments by augmenting a reconstructed static GS scene with dynamic human GS obstacles, and trains navigation policies using the generated datasets. The pipeline provides three key contributions: (1) a dynamic GS simulator that integrates static scene GS with a human animation module, enabling the insertion of animatable human GS avatars and the synthesis of plausible human motions from 2D trajectories, (2) a navigation dataset generation framework that leverages the simulator along with a robot expert planner designed for dynamic GS representations and a human planner, and (3) robust navigation policies to both the sim-to-real gap and moving obstacles. The proposed simulator generates thousands of photorealistic navigation scenarios with animatable human GS avatars from arbitrary viewpoints. ReaDy-Go outperforms baselines across target environments in both simulation and real-world experiments, demonstrating improved navigation performance even after sim-to-real transfer and in the presence of moving obstacles. Moreover, zero-shot sim-to-real deployment in an unseen environment indicates its generalization potential. Project page: https://syeon-yoo.github.io/ready-go-site/.
Comment: Accepted by IEEE Robotics and Automation Letters (RA-L). Project page: https://syeon-yoo.github.io/ready-go-site/
FAST-LIVGO: A Degeneracy-Robust LiDAR-Inertial-Visual-GNSS Fusion Odometry
Zhiyu Chen, Chunran Zheng, Jiayu Wen, XiaoLei Zhang, Jiaming Xu, Feng Pan, Yukang Cui
2606.19190v2
FAST-LIVGO: A Degeneracy-Robust LiDAR-Inertial-Visual-GNSS Fusion Odometry
Zhiyu Chen, Chunran Zheng, Jiayu Wen, XiaoLei Zhang, Jiaming Xu, Feng Pan, Yukang Cui
2606.19190v2
arXiv:2606.19190v2
•updated
•
2026-06-17
Robust state estimation and mapping in long-term, large-scale, and highly dynamic environments remains a key challenge in robotics. Existing LiDAR-Inertial-Visual Odometry (LIVO) systems achieve strong local accuracy but suffer from accumulated drift over long distances and may fail in geometrically degraded or textureless scenes. Meanwhile, GNSS-aided fusion frameworks often rely on LiDAR or visual odometry for state prediction and outlier rejection, making them vulnerable when odometry degenerates. To address these limitations, we propose a tightly coupled LiDAR-Inertial-Visual-GNSS fusion framework based on an Error-State Iterated Kalman Filter. An online spatiotemporal alignment module using Dynamic Time Warping is introduced for highly dynamic conditions. To better exploit GNSS precision, we develop observation models based on Doppler shifts and fixed-anchor Time-Differenced Carrier Phase, providing millimeter-level relative constraints without augmenting historical anchor states. We further design a degeneracy-aware dual-mode outlier rejection strategy that switches between LIVO-prior-guided rejection and GNSS-aided recovery according to the LIVO degeneracy level. Experiments on the public M3DGR dataset and a custom 20~m/s fixed-wing UAV dataset demonstrate that our system reduces accumulated drift and map ghosting, outperforming state-of-the-art methods in accuracy and robustness.
Comment: Accepted for presentation at the 2026 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2026)
WaveForward: An Omnidirectional Passive Wheeled Quadruped Robot with Casters
Chuanlin Zhao, Qifeng Zheng, Shuhan Wang, Tiancheng Ma, Weixian Lin, Xin Luo
2606.25299v1
WaveForward: An Omnidirectional Passive Wheeled Quadruped Robot with Casters
Chuanlin Zhao, Qifeng Zheng, Shuhan Wang, Tiancheng Ma, Weixian Lin, Xin Luo
2606.25299v1
arXiv:2606.25299v1
•
2026-06-24
Wheeled-legged robots possess both agile mobility for traversing complex terrains and high efficiency, making them suitable for long-distance transportation applications. Conventional actuated wheeled robots require specialized hardware and electrical design due to the incorporation of wheel components. We propose a novel and low-cost passive wheeled legged robot equipped with standard casters on each leg to obtain omnidirectional mobility. The control method employs an asymmetric actor-critic structure, enabling the utilization of the privileged information of the passive caster's angles and velocities. We develop a caster base posture adjustment strategy based on velocity commands, utilizing actuated joints to modify the caster base joint axis posture and thereby adjust the propulsion direction of the casters. Moreover, we implemented multiple propulsion modes to achieve varying degrees of caster twisting oscillation, converting these into propulsive force. We conducted a slalom test and mode switch experience, which shows the passive wheeled quadruped could achieve omnidirectional movement versatility, and reduce the cost of transport (COT) by up to 89.1% with respect to legged motion.
Comment: 8 pages,11 figures
DynaMOMA: Instantaneous Prediction of Grasp Poses for Mobile Manipulation of Dynamic Objects
Zhinan Yu, Junyan Xu, Jiazhao Zhang, Zheng Qin, Yijie Tang, Yuhang Huang, Yihan Cao, Zhiyuan Yu, Yongjun Wang, Renjiao Yi, Chenyang Zhu, Kai Xu
2606.25295v1
DynaMOMA: Instantaneous Prediction of Grasp Poses for Mobile Manipulation of Dynamic Objects
Zhinan Yu, Junyan Xu, Jiazhao Zhang, Zheng Qin, Yijie Tang, Yuhang Huang, Yihan Cao, Zhiyuan Yu, Yongjun Wang, Renjiao Yi, Chenyang Zhu, Kai Xu
2606.25295v1
arXiv:2606.25295v1
•
2026-06-24
Mobile manipulation is a fundamental robotics task and has advanced rapidly in recent years, enabling robots to navigate, reach, and interact with objects in complex environments. However, mobile manipulation of dynamic objects remains highly challenging, as robots must coordinate the mobile base and arm while adapting to continuously evolving target poses. A key challenge lies in predicting temporally consistent short-horizon grasp trajectories from dynamic observations. In this work, we propose \ours{}, a dynamic mobile manipulation framework that couples instantaneous grasp trajectory prediction with whole-body control policy. Our predictor uses an anchor-based diffusion model to generate temporally consistent short-horizon grasp trajectories conditioned on historical observations. The predicted trajectories are then encoded as compact features and fed to a whole-body reinforcement learning policy, which controls the mobile manipulator for dynamic grasping. We further introduce a anticipation-guided reward that equips the policy with an anticipatory grasping horizon by adaptively shifting the target from the current grasp observation to the instantaneously predicted grasp trajectory. Through extensive experiments in Isaac Gym simulation, we show that our method achieves strong performance in mobile manipulation of dynamic objects across diverse settings and grasping metrics. Furthermore, our predictor and policy demonstrate strong generalizability in real-world experiments.
An Integrated Hardware-Software Design for Low-Data Spatial Defect Detection in Robotic Visual Inspection with Hybrid Optoelectronic Neural Networks
Chaoqing Tang, Jiaxuan Li, Huanze Zhuang, Guiyun Tian, Chao Wang, Yihao Ouyang, Wenzhong Liu
2606.25277v1
An Integrated Hardware-Software Design for Low-Data Spatial Defect Detection in Robotic Visual Inspection with Hybrid Optoelectronic Neural Networks
Chaoqing Tang, Jiaxuan Li, Huanze Zhuang, Guiyun Tian, Chao Wang, Yihao Ouyang, Wenzhong Liu
2606.25277v1
arXiv:2606.25277v1
•
2026-06-24
To address data overload and inefficient shape-level annotation in robotic visual inspection, this paper proposes a hardware-software integrated optoelectronic architecture. A non-imaging, low-data paradigm is established to minimize annotation dependency. First, a sensor-in-the-loop strategy reconfigures a Digital Micromirror Device (DMD) as a physical optical convolutional layer, enabling photonic-domain feature extraction that unifies sensing hardware and processing software. To suppress data volume at the source, a block-based compressed sensing strategy encodes spatial information into low-dimensional temporal signals, drastically reducing redundancy. Subsequently, to bypass laborious manual defect shape annotation, natural language descriptions guide the network to align with highly generalizable features from Contrastive Language-Image Pre-training (CLIP), steering the attention maps of the optoelectronic neural network toward defect shapes. Furthermore, a Localization Accuracy for Attention (LAA) metric is proposed to quantify shape-level defect localization performance. Experiments on transparent material defect detection validate the system's effectiveness. Parametric analysis reveals how measurement matrices, compression ratios, and block sizes affect accuracy. Results show that, compared to traditional imaging, the proposed architecture maintains equivalent accuracy while reducing data volume by 90% for Vision Transformers and computational workload by 60% for Convolutional Neural Networks. This low-data paradigm offers an efficient solution for industrial automation scenarios involving massive data streams, high acquisition costs, or constrained edge resources.
Video World Models
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WatchAct: A Benchmark for Behavior-Grounded Robot Manipulation
Baiqi Li, Ce Zhang, Yu Fang, Yue Yang, Shangzhe Li, Mingyu Ding, Gedas Bertasius
2606.26443v1
WatchAct: A Benchmark for Behavior-Grounded Robot Manipulation
Baiqi Li, Ce Zhang, Yu Fang, Yue Yang, Shangzhe Li, Mingyu Ding, Gedas Bertasius
2606.26443v1
arXiv:2606.26443v1
•
2026-06-24
A robot working alongside people must reason about what they have done, in what order, and with what intent. Video carries the spatial layouts, object histories, and gestures that language leaves underspecified, yet today's manipulation benchmarks pair an instruction with a single current image, offering no way to evaluate reasoning over observed human behavior. We introduce WatchAct, a benchmark for robot manipulation grounded in observed human behavior. Each instance pairs a real-world human-action video and a language instruction with an aligned simulator scene and an executable LIBERO task, enabling scalable and reproducible evaluation. WatchAct comprises 3,000 long-horizon instances across 14 tasks in four capability domains drawn from the cognitive demands of watching another agent: parsing events (Event Grounding), recovering procedural structure (Procedural Reasoning), inferring unstated intent (Implicit Intent Inference), and tracking how the scene was changed (Episodic Reasoning). We further propose a disentangled evaluation protocol that separately measures (i)~video-to-plan reasoning by vision-language models, (ii)~policy execution under oracle plans, and (iii)~full task completion by integrated planner--policy pipelines. In both simulation and on a Franka Research 3 robot, current systems remain far from solving WatchAct. The best pipeline, Gemini-3.1-Pro with $π_{0.5}$, reaches only 16.3% Success Rate (SR) in simulation and 14.0% on the real robot. Gemini-3.1-Pro attains just 36.8% Plan SR (vs. 97.1% for humans), while $π_{0.5}$ reaches only 21.5% Task SR under oracle plans and drops to 10.6% on out-of-domain scenarios. Dataset and code are available at https://baiqi-li.github.io/watchact_page/.
CoStream: Composing Simple Behaviors for Generalizable Complex Manipulation
Haonan Chen, Yuxiang Ma, Stephen Tian, Xiaoshen Han, Wenlong Huang, Feiyang Wu, Yunzhu Li, Jiajun Wu, Edward H. Adelson, Yilun Du
2606.26423v1
CoStream: Composing Simple Behaviors for Generalizable Complex Manipulation
Haonan Chen, Yuxiang Ma, Stephen Tian, Xiaoshen Han, Wenlong Huang, Feiyang Wu, Yunzhu Li, Jiajun Wu, Edward H. Adelson, Yilun Du
2606.26423v1
arXiv:2606.26423v1
•
2026-06-24
Long-horizon, contact-rich complex manipulation tasks, such as seating a GPU into a PCIe slot, demand both millimeter high precision and out-of-the-box generalization to new tasks. Existing paradigms struggle to satisfy both: classical pipelines use brittle, task-specific interfaces to achieve high-precision control but require costly pipeline redesigns to adapt to new tasks, whereas monolithic end-to-end policies provide better generalization but lack high precision on complex, out-of-distribution tasks unless retrained with new data. Both paradigms share an implicit assumption: once a manipulation capability is acquired, it must be deployed as a rigid pipeline or monolithic whole, rather than being freely decomposed and recomposed. In this paper, we show that complex manipulation capabilities can emerge naturally from the composition of simple, independent behaviors. Rather than deploying a monolithic policy or a rigid pipeline, we propose \ourshort, a framework orchestrating foundation models and diverse sensing modalities into multiple composable core behaviors: a semantic behavior extracting spatial constraints via foundation models; a predictive behavior forecasting trajectories by tracking keypoints in imagined videos; and a reactive behavior providing high-frequency tactile and force corrections. On a shared $SE(3)$ interface, these outputs compose by right-multiplication into a single pose command at each control step, executed by a compliant controller. We demonstrate \ourshort on 8 real-world tasks spanning everyday manipulation and precision assembly, with the strongest gains in contact-rich assembly and object transfer, and show robust recovery from manual perturbations during execution. {Website:} https://costream-simple.github.io
Comment: Website: https://costream-simple.github.io
Neural Voxel Dynamics: Learning Implicit 3D Physics via Volumetric Feature Advection
Zican Wang, Niloy Mitra
2606.26410v1
Neural Voxel Dynamics: Learning Implicit 3D Physics via Volumetric Feature Advection
Zican Wang, Niloy Mitra
2606.26410v1
arXiv:2606.26410v1
•
2026-06-24
We present a self-supervised framework for learning implicit 3D physical dynamics directly from video-derived supervisory signals. While current generative video models achieve high visual fidelity, they lack a 3D geometric foundation, often resulting in physical inconsistencies and a failure to maintain object permanence. We address this by shifting the predictive bottleneck from 2D image space to a `lifted' 3D Volumetric Latent Space. Our method unprojects semantic features from a Video Joint-Embedding Predictive Architecture (V-JEPA) into a voxelized grid, grounded by monocular depth priors. This lifting enables a Volumetric Feature Advection to learn an action-conditioned transition operator that treats physics as a spatio-temporal state advection problem, i.e., learn implicit 3D physics. Unlike state-of-the-art hybrid models that rely on explicit classical simulators for training and/or inference, our architecture tracks material states implicitly within high-dimensional V-JEPA features. This allows for the emergent simulation of heterogeneous phenomena (e.g., rigid body motion in fluid flow) within a single, unified pipeline. Supervised solely via end-to-end video-derived signal plus action conditions, without access to physics engine internal states, labels, or surrogate models, our model demonstrates good long-term structural stability and physical plausibility on multiple benchmarks (CLEVERER, PhysInOne, PhysGaia). We believe that this work opens a scalable pathway toward general-purpose dynamic world models that internalize the 3D invariants of the physical world solely through passive observation of monocular videos.
What Do Deepfake Benchmarks Measure? An Audit Using Frozen Self-Supervised Representations
Samuel Pagon, Yixuan Shen, Vishal Asnani, Feng Liu
2606.26384v1
What Do Deepfake Benchmarks Measure? An Audit Using Frozen Self-Supervised Representations
Samuel Pagon, Yixuan Shen, Vishal Asnani, Feng Liu
2606.26384v1
arXiv:2606.26384v1
•
2026-06-24
As deepfake generators approach perceptual indistinguishability, reliable detection becomes critical. Yet, detectors that score well on benchmarks routinely fail in the wild. A concerning feedback loop has emerged: benchmarks drive increasingly complex, engineered detectors, yet if those benchmarks do not reflect real-world deepfakes, this complexity may be solving the wrong problem entirely. This raises a prior question: what are these benchmarks actually measuring? We conduct an audit of video, image, and audio deepfake benchmarks using a deliberately simple diagnostic. If a linear probe on frozen, general-purpose self-supervised representations can approximate the performance of a bespoke detector, the benchmark is largely rewarding general modality understanding rather than forensic understanding. This has two implications: the benchmark may not reflect realistic threat models, and it raises the question of whether the bespoke detectors the probe approaches are truly learning forensic understanding. We observe, across three modalities, linear probes on general-purpose self-supervised representations closely approach the performance of bespoke detectors. We further show that generator-level difficulty is partly explained by Frechet geometry in the same representation space. Together, these results support a benchmark-audit view of deepfake detection: before high scores are read as evidence of forensic understanding, it is worth asking how much of the benchmark is already solved by general-purpose representations.
Comment: 14 pages, 9 figures
What We are Missing in Multimodal LLM Evaluation?
Po-han Li, Shenghui Chen, Sandeep Chinchali, Ufuk Topcu
2606.26348v1
What We are Missing in Multimodal LLM Evaluation?
Po-han Li, Shenghui Chen, Sandeep Chinchali, Ufuk Topcu
2606.26348v1
arXiv:2606.26348v1
•
2026-06-24
Multimodal large language models (MLLMs) can process diverse inputs, e.g., text, images, audio, and video, and generate textual responses. While their capabilities have advanced rapidly, evaluation of such models has not kept pace. Most existing evaluation benchmarks are limited to isolated tasks and reveal little about whether a model integrates information across modalities. We examine current means for evaluating MLLMs and review the existing benchmark taxonomy to identify gaps, including temporal-spatial coherence, physical world understanding, multimodal consistency, and selective attention. Addressing these gaps is essential for measuring real progress in multimodal intelligence and exposing capability boundaries.
Articulat3D: Reconstructing Articulated Digital Twins From Monocular Videos with Geometric and Motion Constraints
Lijun Guo, Haoyu Zhao, Xingyue Zhao, Rong Fu, Linghao Zhuang, Siteng Huang, Zhongyu Li, Hua Zou
2603.11606v2
Articulat3D: Reconstructing Articulated Digital Twins From Monocular Videos with Geometric and Motion Constraints
Lijun Guo, Haoyu Zhao, Xingyue Zhao, Rong Fu, Linghao Zhuang, Siteng Huang, Zhongyu Li, Hua Zou
2603.11606v2
arXiv:2603.11606v2
•updated
•
2026-03-12
Building high-fidelity digital twins of articulated objects from visual data remains a central challenge. Existing approaches depend on multi-view captures of the object in discrete, static states, which severely constrains their real-world scalability. In this paper, we introduce Articulat3D, a novel framework that constructs such digital twins from casually captured monocular videos by jointly enforcing explicit 3D geometric and motion constraints. We first propose Motion Prior-Driven Initialization, which leverages 3D point tracks to exploit the low-dimensional structure of articulated motion. By modeling scene dynamics with a compact set of motion bases, we facilitate soft decomposition of the scene into multiple rigidly moving groups. Building on this initialization, we introduce Geometric and Motion Constraints Refinement, which enforces physically plausible articulation through learnable kinematic primitives parameterized by a joint axis, a pivot point, and per-frame motion scalars, yielding reconstructions that are both geometrically accurate and temporally coherent. Extensive experiments demonstrate that Articulat3D achieves state-of-the-art performance on synthetic benchmarks and real-world casually captured monocular videos, significantly advancing the feasibility of digital twin creation under uncontrolled real-world conditions. Our project page is available at https://maxwell-zhao.github.io/Articulat3D/.
Comment: Accepted to ECCV 2026. 26 pages, 12 figures
$ω$-EVA: Envision, Verify, and Act with Latent Interactive World Models
Zhenguo Sun, Yu Sun, Hande Huang, Alois Knoll
2606.09457v2
$ω$-EVA: Envision, Verify, and Act with Latent Interactive World Models
Zhenguo Sun, Yu Sun, Hande Huang, Alois Knoll
2606.09457v2
arXiv:2606.09457v2
•updated
•
2026-06-08
Embodied policies typically map current observations directly to actions, leaving candidate-action consequences implicit. World models provide predictive supervision, representations, or external simulation, but rarely let a policy inspect the imagined consequence of its own proposal before acting. We introduce $ω$-EVA, a latent interactive world model that realizes an Envision--Verify--Act loop for embodied action generation. Its three-stage framework learns action-conditioned latent dynamics, trains a language-conditioned flow policy on dynamics-aware visual representations, and feeds the policy's proposal back through the world model. A tri-branch refiner jointly reasons over the current state, proposal-conditioned future, and proposed action to produce the final action chunk. Because consequence reasoning remains in latent feature space, $ω$-EVA avoids generating future videos at inference. Evaluations across diverse single-arm, bimanual, long-horizon, and perturbed simulation settings show that the complete interaction pipeline consistently improves the proposal policy, while latent diagnostics indicate meaningful action-conditioned future structure. With approximately 1.2B parameters and no additional robot-data pretraining, $ω$-EVA demonstrates a compact and competitive performance--scale--data trade-off, making the world model an active action-feedback module rather than a passive predictor.
Comment: Add some ablation experiments
MSAVBench: Towards Comprehensive and Reliable Evaluation of Multi-Shot Audio-Video Generation
Yujie Wei, Yujin Han, Zhekai Chen, Yongming Li, Kaixun Jiang, Zhihang Liu, Quanhao Li, Zhiwu Qing, Xiang Wang, Zhen Xing, Ruihang Chu, Lingyi Hong, Yefei He, Junjie Zhou, Junqiu Yu, Yang Shi, Difan Zou, Kai Zhu, Shiwei Zhang, Yingya Zhang, Yu Liu, Xihui Liu, Hongming Shan
2605.20183v4
MSAVBench: Towards Comprehensive and Reliable Evaluation of Multi-Shot Audio-Video Generation
Yujie Wei, Yujin Han, Zhekai Chen, Yongming Li, Kaixun Jiang, Zhihang Liu, Quanhao Li, Zhiwu Qing, Xiang Wang, Zhen Xing, Ruihang Chu, Lingyi Hong, Yefei He, Junjie Zhou, Junqiu Yu, Yang Shi, Difan Zou, Kai Zhu, Shiwei Zhang, Yingya Zhang, Yu Liu, Xihui Liu, Hongming Shan
2605.20183v4
arXiv:2605.20183v4
•updated
•
2026-05-19
Video generation is rapidly evolving from single-shot synthesis to complex multi-shot audio-video (MSAV) narratives to meet real-world demands. However, evaluating such frontier models remains a fundamental challenge. Existing benchmarks are limited in scope and data diversity, and rely on rigid evaluation pipelines, preventing systematic and reliable assessment of modern MSAV models. To bridge these gaps, we introduce MSAVBench, the first comprehensive benchmark and adaptive hybrid evaluation framework for multi-shot audio-video generation. Our benchmark spans four key dimensions, video, audio, shot, and reference, covering diverse task settings, varying shot counts of up to 15, and challenging non-realistic scenarios. Our evaluation framework improves robustness through an adaptive self-correction mechanism for shot segmentation, instance-wise rubrics for subjective metrics, and tool-grounded evidence extraction for complex judgments. Furthermore, MSAVBench achieves high alignment with human judgments, reaching a Spearman rank correlation of 91.5%. Our systematic evaluation of 19 state-of-the-art closed- and open-source models shows that current systems still struggle with director-level control and fine-grained audio-visual synchronization, while modular or agentic generation pipelines offer a promising path toward narrowing the gap between open- and closed-source models. The benchmark data and evaluation code are publicly available at https://github.com/ali-vilab/MSAVBench.
RoDyn: Taming Interactive Robot-Dynamic 2.5D World Model for Robotic Manipulation
Chuanrui Zhang, Zhengxian Wu, Guanxing Lu, Yansong Tang, Ziwei Wang
2510.09036v2
RoDyn: Taming Interactive Robot-Dynamic 2.5D World Model for Robotic Manipulation
Chuanrui Zhang, Zhengxian Wu, Guanxing Lu, Yansong Tang, Ziwei Wang
2510.09036v2
arXiv:2510.09036v2
•updated
•
2025-10-10
Learned world models hold significant potential as neural simulators for robotic manipulation. However, prevalent 2D video-based models inherently lack the spatial and kinematic reasoning crucial for physical interactions. We introduce RoDyn, a novel Robot-Dynamic 2.5D World Model that formulates environmental dynamics within a highly efficient, geometry-aware latent space. Through the proposed Robot-Dynamic Tokenizer, we explicitly couple semantic visual appearances with spatial and agent-centric priors via an RGB-dominated cross-attention mechanism and dynamic mask guidance. Furthermore, by injecting these mask priors directly into sequence transitions, our Mask-guided Autoregressive architecture drives the model to focus on active robot-object interaction regions. Extensive experiments demonstrate that RoDyn establishes SOTA generation fidelity across large-scale datasets. Crucially, it translates these predictive capabilities into substantial downstream gains, accelerating model-based reinforcement learning and achieving a 42\% improvement in real-world imitation learning success rates over pure 2D baselines.
CustomX: Unified Character, Action, and Scene Customization in Video World Models
Yitong Wang, Fangyun Wei, Hongyang Zhang, Bo Dai, Yan Lu
2512.17796v2
CustomX: Unified Character, Action, and Scene Customization in Video World Models
Yitong Wang, Fangyun Wei, Hongyang Zhang, Bo Dai, Yan Lu
2512.17796v2
arXiv:2512.17796v2
•updated
•
2025-12-18
Recent advances in world models have greatly enhanced interactive environment simulation. Existing methods mainly fall into two categories: (1) static world generation models, which construct 3D environments without active agents, and (2) controllable-entity models, which allow a single entity to perform limited actions in an otherwise uncontrollable environment. In this work, we introduce CustomX, leveraging the realism and structural grounding of static world generation while extending controllable-entity models to support user-specified characters capable of performing open-ended actions. Users can provide a 3DGS scene and a character, then use natural language to direct the character to perform diverse behaviors, ranging from basic locomotion to object-centric interactions, while freely exploring the environment. CustomX synthesizes temporally coherent video clips that preserve visual fidelity with the provided scene and character, formulated as a conditional autoregressive video generation problem. Built upon a pre-trained video generator, our training strategy significantly enhances motion dynamics while maintaining generalization across actions and characters. Our evaluation covers a broad range of aspects, including visual quality, character consistency, action controllability, and long-horizon coherence.
Comment: Accepted to ECCV 2026. Project page: https://snowflakewang.github.io/CustomX_Page/
SymphoMotion: Joint Control of Camera Motion and Object Dynamics for Coherent Video Generation
Guiyu Zhang, Yabo Chen, Xunzhi Xiang, Junchao Huang, Zhongyu Wang, Li Jiang
2604.03723v4
SymphoMotion: Joint Control of Camera Motion and Object Dynamics for Coherent Video Generation
Guiyu Zhang, Yabo Chen, Xunzhi Xiang, Junchao Huang, Zhongyu Wang, Li Jiang
2604.03723v4
arXiv:2604.03723v4
•updated
•
2026-04-04
Controlling both camera motion and object dynamics is essential for coherent and expressive video generation, yet current methods typically handle only one motion type or rely on ambiguous 2D cues that entangle camera-induced parallax with true object movement. We present SymphoMotion, a unified motion-control framework that jointly governs camera trajectories and object dynamics within a single model. SymphoMotion features a Camera Trajectory Control mechanism that integrates explicit camera paths with geometry-aware cues to ensure stable, structurally consistent viewpoint transitions, and an Object Dynamics Control mechanism that combines 2D visual guidance with 3D trajectory embeddings to enable depth-aware, spatially coherent object manipulation. To support large-scale training and evaluation, we further construct RealCOD-25K, a comprehensive real-world dataset containing paired camera poses and object-level 3D trajectories across diverse indoor and outdoor scenes, addressing a key data gap in unified motion control. Extensive experiments and user studies show that SymphoMotion significantly outperforms existing methods in visual fidelity, camera controllability, and object-motion accuracy, establishing a new benchmark for unified motion control in video generation. Codes and data are publicly available at https://grenoble-zhang.github.io/SymphoMotion/.
Comment: CVPR 2026
Causal-rCM: A Unified Teacher-Forcing and Self-Forcing Open Recipe for Autoregressive Diffusion Distillation in Streaming Video Generation and Interactive World Models
Kaiwen Zheng, Guande He, Min Zhao, Jintao Zhang, Huayu Chen, Jianfei Chen, Chen-Hsuan Lin, Ming-Yu Liu, Jun Zhu, Qianli Ma
2606.25473v1
Causal-rCM: A Unified Teacher-Forcing and Self-Forcing Open Recipe for Autoregressive Diffusion Distillation in Streaming Video Generation and Interactive World Models
Kaiwen Zheng, Guande He, Min Zhao, Jintao Zhang, Huayu Chen, Jianfei Chen, Chen-Hsuan Lin, Ming-Yu Liu, Jun Zhu, Qianli Ma
2606.25473v1
arXiv:2606.25473v1
•
2026-06-24
Autoregressive video diffusion with causal diffusion transformers has emerged as a major paradigm for real-time streaming video generation and action-conditioned interactive world models. In this work, we extend rCM, an advanced diffusion distillation framework, to autoregressive video diffusion. The core philosophy of rCM lies in the complementarity between forward and reverse divergences, represented by consistency models (CMs) and distribution matching distillation (DMD), respectively, in diffusion distillation. This philosophy naturally carries over to the autoregressive setting, where teacher-forcing (TF) provides an offline, forward-divergence causal training paradigm, while self-forcing (SF) corresponds to an on-policy, reverse-divergence refinement. Our contributions are: (1) through extensive experiments, we show that teacher-forcing CM is currently the best complement to self-forcing DMD as an initialization strategy (2) we present the first implementation of teacher-forcing-based continuous-time CMs (e.g., sCM/MeanFlow) for autoregressive video diffusion, enabled by our custom-mask FlashAttention-2 JVP kernel, achieving 10$\times$ faster convergence compared to discrete-time CMs (dCMs) (3) we introduce Causal-rCM, a leading, unified, and scalable algorithm-infrastructure open recipe for diffusion distillation and causal training (4) we achieve state-of-the-art streaming video generation performance in both frame-wise and chunk-wise settings, using only synthetic data for training. Notably, our distilled 2-step causal Wan2.1-1.3B model achieves a VBench-T2V score of 84.63 with only 1 or 2 sampling steps. We further apply Causal-rCM to Cosmos 3, an advanced omnimodal world foundation model for physical AI with action-conditioned generation capability, enabling an interactive world model.
Comment: Technical Report
RARM: Confidence-Gated Progress Reward Modeling for RL in Manipulation
Pengzhi Yang, Xinyu Wang, Pengyu Jing, Kehan Wen, Yiduo Qu, Zhenhao Huang, Minghao Fu, Xin Liu, Yaheng Shen, Fan Shi
2606.22027v2
RARM: Confidence-Gated Progress Reward Modeling for RL in Manipulation
Pengzhi Yang, Xinyu Wang, Pengyu Jing, Kehan Wen, Yiduo Qu, Zhenhao Huang, Minghao Fu, Xin Liu, Yaheng Shen, Fan Shi
2606.22027v2
arXiv:2606.22027v2
•updated
•
2026-06-20
Reinforcement learning for robot manipulation is often bottlenecked by reward design, especially in long-horizon tasks: sparse success rewards provide weak supervision, while hand-crafted dense rewards are tedious to design and generalize poorly across tasks. Progress-based reward models offer a promising alternative by estimating how far an observation has advanced toward task completion, but existing approaches often require task-specific demonstrations or progress labels, and can assign high rewards to visually plausible but physically incorrect states. We introduce the Reference-Anchored Reward Model (RARM), a lightweight visual comparator that converts a single successful demonstration into a dense, progress-aware reward. RARM is trained once on general-purpose videos with a contrastive temporal objective, requiring no robot-specific data, task-specific reward labels, or per-task reward engineering. At deployment, RARM matches rollout clips to reference clips and rewards only confident forward progress, suppressing uncertain matches that may otherwise produce false-positive rewards. Across 9 simulated manipulation tasks from LIBERO and MetaWorld and 4 real-world tasks, RARM achieves the best overall success rates in subsequent RL training, with particularly large gains on long-horizon tasks such as cloth folding, where unreliable progress estimates are especially harmful.
2026-06-23
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GRAFT: Graph-Based Affordance Transfer via Part Correspondence
Mengying Lin, Utkarsh Mishra, Ajay Mandlekar, Danfei Xu
2606.25241v1
GRAFT: Graph-Based Affordance Transfer via Part Correspondence
Mengying Lin, Utkarsh Mishra, Ajay Mandlekar, Danfei Xu
2606.25241v1
arXiv:2606.25241v1
•
2026-06-23
Generalizing robotic manipulation to unseen objects remains challenging, as learning-based approaches require many demonstrations and fail in few-shot settings. Prior work transfers affordances through semantic retrieval, but semantics alone neglect geometric similarity, which is critical for manipulation. We propose GRAFT, a geometry-aware correspondence framework for zero-shot manipulation transfer using only one demonstration per object. Objects are represented as part-based graphs, where part-level descriptors support global instance retrieval and part correspondence, and vertex-level descriptors enable fine-grained contact point matching. For an unseen object, our method first retrieves the most functionally and geometrically similar instance from the demonstration buffer with aligned functional parts, and finally propagates the contact points through point-wise correspondence.
Spatio-Temporal Retrieval-based Priors for Adaptive Computational Teaching in Driving
Deepak Edakkattil Gopinath, Xiongyi Cui, Jonathan DeCastro, Avinash Balachandran, Guy Rosman
2606.25224v1
Spatio-Temporal Retrieval-based Priors for Adaptive Computational Teaching in Driving
Deepak Edakkattil Gopinath, Xiongyi Cui, Jonathan DeCastro, Avinash Balachandran, Guy Rosman
2606.25224v1
arXiv:2606.25224v1
•
2026-06-23
Learning-based automated coaching systems for complex motor tasks such as high-performance driving remain limited in the ability to be adaptive by their reliance only on local, context-dependent reasoning, failing to account for the long-term temporal nature of student learning and the cumulative impact of repeated teacher-student interactions. In this paper, we propose an imitation learning based computational model for adaptive teaching with a dedicated temporal reasoning module that can reason over the interaction history under low-data regimes. To compensate for limited amounts of interactive training data, and based on the repetitive nature of the teaching process, the model relies on a nearest neighbor retrieval and cross attention prior, reasoning only on a narrowed-down set of semantically similar past interactions with an encoder-decoder based concurrent teaching model. We validate our approach with (i) a novel semi-synthetic closed-loop longitudinal student-teacher interaction dataset based on Waymo Open Motion Dataset and (ii) a small-scale real-world naturalistic simulator race coaching dataset. Our results reveal the consistent advantage of our adaptive teaching model with the nearest neighbor retrieval and cross-attention prior over a non-adaptive baseline as well as a suite of adaptive models that differ in their choice of priors and temporal fusion mechanisms.
Comment: 20 pages, 8 figures
Swazure: Swarm Measurement of Pose for Flying Light Specks
Hamed Alimohammadzadeh, Shahram Ghandeharizadeh
2606.25222v1
Swazure: Swarm Measurement of Pose for Flying Light Specks
Hamed Alimohammadzadeh, Shahram Ghandeharizadeh
2606.25222v1
arXiv:2606.25222v1
•
2026-06-23
One may construct a 3D multimedia display using miniature drones configured with light sources, Flying Light Specks (FLSs). Swarms of FLSs localize to illuminate complex 3D shapes and animated sequences consistent with the coordinates of points in a point cloud. This requires FLSs to accurately measure their pose relative to one another using sensors such as cameras. Such sensors have a sweet range in which they provide the highest accuracy. A challenge is how an FLS tracks another FLS outside its sensor's sweet range, dictated by the point cloud data. We address this challenge by proposing a novel technique called Swazure that solves the missing sensor data using cooperation among FLSs. It implements physical data independence by abstracting the physical characteristics of the sensors, making point cloud data independent of the sensor hardware. The size of an FLS relative to the minimum distance between points of a point cloud is an important parameter. With medium-sized FLSs, Swazure is able to position 100% of the FLS's neighbors. Larger FLS sizes may result in potential obstructions that prevent Swazure from quantifying relative pose. We present two heuristics, Move Obstructing and Move Source, to address this limitation. Our experimental results show the superiority of the Move Obstructing heuristic which resolves approximately 30% of obstructions in the worst case scenario.
Comment: Appeared in Proceedings of the Holodecks Foundation, Vol. 2, No. 3
Reflective VLA: In-Context Action Consequences Make VLAs Generalize
Qing Lian, Kent Yu, Lei Zhang
2606.25215v1
Reflective VLA: In-Context Action Consequences Make VLAs Generalize
Qing Lian, Kent Yu, Lei Zhang
2606.25215v1
arXiv:2606.25215v1
•
2026-06-23
Most vision-language-action (VLA) models are reactive: they predict the next action from the current instruction and observation, implicitly assuming that the current observation fully specifies the action-relevant state. In embodied control, however, embodiment-specific factors such as camera-to-robot geometry, robot calibration, or systematic actuation bias are often hard to identify from a single observation. As a result, reactive policies cannot reliably disambiguate these factors in general, overfitting to training environments and generalizing poorly at deployment. We propose Reflective VLA, which conditions each decision on a context of observation-action-consequence triplets. Each triplet records not only what the robot observed and executed, but also how the scene changed afterward, exposing the deployment-specific mapping from actions to observed effects. Architecturally, Reflective VLA routes all observation modalities through the VLM under shared attention, so the action expert reasons directly over past triplets and the current observation. A block-causal mask enables parallel multi-frame training without leakage and supports KV-cached real-time inference. On standard LIBERO and SimplerEnv-Bridge, Reflective VLA preserves strong in-distribution performance. Under distribution shift on LIBERO-Plus and the harder LIBERO-Plus-Hard, it improves average success rate by 5.4 and 4.2 percentage points over a matched reactive baseline. Ablations with a matched history-only baseline further show that action consequences -- rather than additional context length alone -- are the key to cross-environment generalization. Project page: https://lianqing11.github.io/reflective-vla-page/
RigPI: Dynamic Parameter Identification of Rigid Body via VLM-Seeded Differentiable Simulation
Xincheng He, Rongrong Zhang, Wei Jiang, Wenqiang Xu
2606.25212v1
RigPI: Dynamic Parameter Identification of Rigid Body via VLM-Seeded Differentiable Simulation
Xincheng He, Rongrong Zhang, Wei Jiang, Wenqiang Xu
2606.25212v1
arXiv:2606.25212v1
•
2026-06-23
Accurate physical parameter identification of manipulated objects is fundamental to advanced robotic manipulation and the construction of faithful digital twins. However, acquiring physically consistent inertial and frictional properties from real-world interactions remains challenging due to sensing noise, modeling errors, and limited prior knowledge. This paper presents \textbf{RigPI}, a systematic framework for identifying dynamic parameters of both unconstrained rigid bodies and multi-link rigid bodies during robot-object interaction. RigPI integrates vision-based semantic priors, force-torque measurements, and motion observations within a differentiable simulation pipeline. A vision-language model (VLM) provides informed initialization and a constrained search space, while gradient information from a differentiable physics simulator enables efficient and stable parameter refinement. The proposed two-stage optimization strategy alleviates sensitivity to noise and avoids physically implausible solutions. Extensive real-world experiments on objects with revolute and prismatic joints demonstrate that RigPI achieves accurate and stable parameter estimates, and successfully reproduces manipulation trajectories on a real robot with parameter-aware predictive validity. These results highlight the effectiveness and robustness of RigPI for real-world robotic system identification tasks.
Comment: Accepted to IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2027)
Wear-Clearance-Impact Coupling in the Jansen Linkage: A Gait-Durability-Optimized Design Slows Joint Loosening
Jichao Wang
2606.25208v1
Wear-Clearance-Impact Coupling in the Jansen Linkage: A Gait-Durability-Optimized Design Slows Joint Loosening
Jichao Wang
2606.25208v1
arXiv:2606.25208v1
•
2026-06-23
A companion study introduced joint durability into the dimensional design of the Theo Jansen walking linkage and found its classical "holy numbers" Pareto-dominated, but it modelled the revolute joints as ideal, clearance-free pins, so its wear figures were relative rankings, not a prediction of in-service degradation. Here we relax that idealization. We build a forward-dynamic model of the Jansen leg in which a revolute joint becomes a clearance joint with a continuous normal contact law (Lankarani-Flores, hysteresis-damped) and Ambrosio friction, integrated as a constraint-stabilized differential-algebraic system, and couple it to the Archard law in a wear->clearance->impact feedback loop. Three findings emerge. First, neglecting clearance underestimates the peak joint load: the clearance model gives a peak contact force of ~104 N at the load-bearing pin against ~48 N for the ideal joint (~2x amplification), rising to ~426 N when two joints carry clearance at once. Second, the coupling is strongly impact-sensitive--single trajectories are non-monotonic and can reverse the design ranking, a chaos consistent with the literature--so designs must be compared statistically; over an ensemble of 16 randomized phases the optimized joint is robustly more durable, with per-cycle wear ~9-7x lower (peak force ~4x lower) at one clearance joint and still ~1.7x lower on both with two (p<0.01 throughout). Third, the wear is strongly non-uniform--it concentrates on a ~10 deg load arc--so assuming uniform clearance growth underestimates local clearance growth by ~36x. The clearance-free durability advantage thus survives the chaotic, multi-joint, non-uniformly-worn coupling in the ensemble mean. We deliver the first clearance-coupled forward-dynamic model of the Jansen leg and specify a falsifiable protocol to test each prediction.
Comment: 10 pages, 9 figures. Companion to arXiv:2606.22129
RAVEN: Long-Horizon Reasoning & Navigation with a Visuo-Spatio-Temporal Memory
Yixun Hu, Zhicheng Zheng, Lihan Zha, Chunwei Xing, Rajdeep Singh, Omar Hossain, Antonio Loquercio, Dhruv Shah
2606.25206v1
RAVEN: Long-Horizon Reasoning & Navigation with a Visuo-Spatio-Temporal Memory
Yixun Hu, Zhicheng Zheng, Lihan Zha, Chunwei Xing, Rajdeep Singh, Omar Hossain, Antonio Loquercio, Dhruv Shah
2606.25206v1
arXiv:2606.25206v1
•
2026-06-23
Long-term robot deployment requires a compact and scalable memory that preserves fine-grained visual semantics, grounds observations in space and time, and enables efficient storage and retrieval. In this paper, we propose RAVEN, an agentic memory system for long-horizon robotic question answering and navigation. RAVEN stores visual embeddings with pose and time in a vector database, and grounds retrieval in a spatial map to answer queries and navigate to goals. By operating directly on visual embeddings, RAVEN avoids lossy image-to-text captioning and enables accurate semantic, spatial, and temporal retrieval at scale. Across several simulated and real-world video question-answering benchmarks, RAVEN consistently surpasses caption-based memory systems and matches frontier VLMs on long-horizon tasks at 10$\times$ lower retrieval cost. Finally, we instantiate RAVEN on a Unitree Go1 robot for the task of long-horizon navigation for natural language goal-reaching, and show successful deployment over several large indoor environments.
Comment: Project website: https://ravenmem.github.io/
ARTOO-DARTU: Studying AR-HRC With AR Obstruction Mitigation During a Warehouse Task
Christian Fronk, Hanting Ye, Zhehan Qu, Maria Gorlatova
2606.25202v1
ARTOO-DARTU: Studying AR-HRC With AR Obstruction Mitigation During a Warehouse Task
Christian Fronk, Hanting Ye, Zhehan Qu, Maria Gorlatova
2606.25202v1
arXiv:2606.25202v1
•
2026-06-23
Human-robot collaboration (HRC) often requires robot intentions and internal states to be conveyed to users for task efficiency and safety. Recently, augmented reality (AR) situated analytics provide such real-time robot feedback in HRC contexts. However, AR situated analytics can obstruct important real-world elements, posing safety and usability risks, especially when content is dynamically positioned relative to movements of mobile robots in a warehouse HRC scenario. In this paper, we introduce the Augmented Reality Technique Of Obstruction Deterrence while Aiding Robotic Teaming for Users (ARTOO-DARTU), an AR system tailored specifically for warehouse HRC that enables real-time robot situated analytics and control while preserving visibility of the real world through an obstruction detection and mitigation pipeline (ODM) that is uniquely suited for AR-HRC. To evaluate ARTOO-DARTU, we developed Pocket MonstARs, a controlled gamified abstraction of HRC warehouse inventory picking in which virtual monsters serve as proxies for pick targets, while labeled and object-marked boxes preserve the real-world identification demands of the picking task. In a 34-participant user study, we found that our designed AR situated analytics yielded a 46% increase in efficiency on the overall HRC task, but only when the ODM was active. Participants with the ODM active were also 61% faster on subtasks requiring visibility of the real world. Our findings demonstrate that, when paired with our developed ODM to prevent real-world obstructions, the situated analytics in ARTOO-DARTU can significantly enhance efficiency and user experience in AR-HRC warehouse scenarios.
Comment: To appear in Proceedings of the ACM on Human-Computer Interaction, Vol. 10, No. 5, Article MHCI7668, MobileHCI 2026
RN-D: Discretized Categorical Actors for On-Policy Reinforcement Learning
Yuexin Bian, Jie Feng, Tao Wang, Yijiang Li, Sicun Gao, Yuanyuan Shi
2601.23075v2
RN-D: Discretized Categorical Actors for On-Policy Reinforcement Learning
Yuexin Bian, Jie Feng, Tao Wang, Yijiang Li, Sicun Gao, Yuanyuan Shi
2601.23075v2
arXiv:2601.23075v2
•updated
•
2026-01-30
On-policy Reinforcement Learning (RL) remains a dominant paradigm for continuous control, yet standard implementations rely on Gaussian actors and relatively shallow MLP policies, often leading to brittle optimization when gradients are noisy, and policy updates must be conservative. In this paper, we revisit actor policy representation as a first-class design choice for on-policy RL. We study discretized categorical actors, which represent each action dimension as a distribution over discrete bins and induce a policy objective analogous to classification cross-entropy loss. Building on architectural advances from supervised learning, we further pair discretized categorical actors with regularized networks, yielding RN-D. Across diverse continuous-control benchmarks, we show that simply replacing the standard Gaussian actor with our proposed actor substantially improves performance, achieving state-of-the-art results within on-policy RL. We release our code at https://github.com/alwaysbyx/RND-RL.
Comment: Accepted by ICML 2026
Learning Perceptive Platform Adaptive Locomotion Controllers for Quadrupedal Robots
David Rytz, Kim Tien Ly, Ioannis Havoutis
2606.25179v1
Learning Perceptive Platform Adaptive Locomotion Controllers for Quadrupedal Robots
David Rytz, Kim Tien Ly, Ioannis Havoutis
2606.25179v1
arXiv:2606.25179v1
•
2026-06-23
Universal quadrupedal locomotion remains limited by the difficulty of integrating perception across diverse robot morphologies. State-of-the-art controllers rely on single-robot training or blind policies that omit real-time perception, leading to poor cross-embodiment generalization. Designing locomotion policies that remain robust across related quadruped morphologies while incorporating perception is challenging. Moreover, fully perceptive policies are often sensitive to noise, whereas blind controllers lack terrain awareness. In this work, we study how perception should be integrated into morphology-aware reinforcement learning architectures for deployable quadrupedal control. Building on MorAL, we train morphology-specialized universal controllers on multiple reference quadrupeds using adaptive terrain curricula. We compare a blind baseline, a critic-perceptive variant (MorAL+), and a fully perceptive actor-critic (PPAL). Policies are evaluated in simulation on flat and rough terrains, and deployed on ANYmal hardware. Results show that critic-only perception improves robustness and tracking consistency over blind baselines while remaining more stable than fully perceptive policies under perception noise. These findings highlight that perception placement and curriculum design are key factors for scalable, morphology-aware locomotion.
Adaptive-Horizon Conflict-Based Search for Closed-Loop Multi-Agent Path Finding
Jiarui Li, Federico Pecora, Runyu Zhang, Gioele Zardini
2602.12024v3
Adaptive-Horizon Conflict-Based Search for Closed-Loop Multi-Agent Path Finding
Jiarui Li, Federico Pecora, Runyu Zhang, Gioele Zardini
2602.12024v3
arXiv:2602.12024v3
•updated
•
2026-02-12
Multi-Agent Path Finding (MAPF) is a core coordination problem for large robot fleets in automated warehouses and logistics. Existing approaches are typically either open-loop planners, which must compute complete trajectories before execution and therefore may incur substantial planning latency before actions can be taken, or closed-loop heuristics without reliable performance guarantees, limiting their use in safety-critical deployments. This paper presents Anytime Closed-Loop Conflict-Based Search (ACCBS), a closed-loop algorithm built on a finite-horizon variant of Conflict-Based Search (CBS) with a horizon-changing mechanism inspired by iterative horizon-deepening in Model Predictive Control (MPC). ACCBS dynamically adjusts the planning horizon based on the available computational budget, and reuses a single constraint tree to enable seamless transitions between horizons. As a result, it produces high-quality feasible solutions quickly while being asymptotically optimal as the budget increases, exhibiting anytime behavior. Extensive case studies demonstrate that ACCBS achieves a favorable balance between computational efficiency, solution quality, and execution flexibility, while naturally accommodating online disturbances through its closed-loop formulation.
Sampling Strategies for Robust Universal Quadrupedal Locomotion Policies
David Rytz, Kim Tien Ly, Ioannis Havoutis
2510.07094v2
Sampling Strategies for Robust Universal Quadrupedal Locomotion Policies
David Rytz, Kim Tien Ly, Ioannis Havoutis
2510.07094v2
arXiv:2510.07094v2
•updated
•
2025-10-08
This work focuses on sampling strategies of configuration variations for generating robust universal locomotion policies for quadrupedal robots. We investigate the effects of sampling physical robot parameters and joint proportional-derivative gains to enable training a single reinforcement learning policy that generalizes to multiple parameter configurations. Three fundamental joint gain sampling strategies are compared: parameter sampling with (1) linear and polynomial function mappings of mass-to-gains, (2) performance-based adaptive filtering, and (3) uniform random sampling. We improve the robustness of the policy by biasing the configurations using nominal priors and reference models. All training was conducted using the RaiSim simulation environment, tested in simulation on a range of diverse quadrupeds, and zero-shot deployed onto hardware using the ANYmal quadruped robot. Compared to multiple baseline implementations, our results demonstrate the need for significant joint controller gains randomization for robust closing of the sim-to-real gap.
fARfetch: Enabling Collocated AR-HRC in Large Visually Diverse Environments with VLM-Driven AR Content Adaptation
Christian Fronk, Hanting Ye, David Hunt, Miroslav Pajic, Maria Gorlatova
2606.25162v1
fARfetch: Enabling Collocated AR-HRC in Large Visually Diverse Environments with VLM-Driven AR Content Adaptation
Christian Fronk, Hanting Ye, David Hunt, Miroslav Pajic, Maria Gorlatova
2606.25162v1
arXiv:2606.25162v1
•
2026-06-23
Augmented Reality (AR) can improve collocated human-robot collaboration by making robot state and intent visible and enabling intuitive control, yet large, visually diverse environments like the outdoors challenge both interaction and content legibility, especially at long distances and beyond visual line of sight. We present fARfetch, an AR-HRC system that integrates (i) shared semantic environment mapping across an AR headset and robot that visualizes detected landmarks in AR to support landmark-grounded go-to commands, (ii) a context-aware world-in-miniature representation of the shared environment for fine-grained path authoring, and (iii) vision-language-model driven AR view management that jointly adapts virtual content color, size, and orientation to maintain legibility in large visually diverse environments. We implement fARfetch with a Meta Quest 3 headset and Unitree Go2 quadruped robot, and conduct a within-subjects user study (N=13) on a real-world large-scale (30.5m) outdoor inspection task. fARfetch yielded significantly faster completion times than a non-AR baseline (66%) and significantly lower workload in mental demand (-43%), temporal demand (-34%), and frustration (-66%). A custom legibility survey indicated fARfetch effectively maintained virtual content legibility in the large outdoor environment.
Comment: Accepted to the 2026 IEEE International Conference on Robot and Human Interactive Communication (RO-MAN). Author accepted manuscript
Toward Low-Latency Vision-Language Models with Doubly-Correct Predictions in Egocentric Visual Understanding
Qitong Wang, Fan Du, Pranav Maneriker, Jihui Jin, Christopher Rasmussen
2606.25160v1
Toward Low-Latency Vision-Language Models with Doubly-Correct Predictions in Egocentric Visual Understanding
Qitong Wang, Fan Du, Pranav Maneriker, Jihui Jin, Christopher Rasmussen
2606.25160v1
arXiv:2606.25160v1
•
2026-06-23
The rapid rise of Vision-Language Models (VLMs) in egocentric visual understanding has made low-latency inference in human-robot collaborative (HRC) tasks increasingly critical. Weight pruning techniques developed for VLMs to shrink model size and computation can be readily applied to satisfy the efficiency demands of on-board processing and real-time interactive robotics. Moreover, safe human-robot interaction demands pruning strategies that preserve doubly-correct predictions; outputs must be both accurate and evidentially grounded to mitigate risks and ensure user trust. In this paper, we present a new study of VLM pruning through the lens of doubly-correct prediction. Our experiments surprisingly show that existing pruning methods often preserve the right evidence localization but undermine correct prediction. To address this, we propose a rationale-informed pruning strategy that better aligns evidence with decisions. Benchmark results on egocentric video datasets demonstrate that our method not only achieves the highest prediction accuracy but also outperforms existing approaches in attaining doubly-correct predictions. We aim to stimulate research on efficient and reliable VLMs, ensuring accuracy-driven advances align with the transparency, auditability, and safety required for responsible human-robot interaction and embodied intelligence.
Comment: International Conference on Intelligent Robots and Systems (IROS) 2026
SwarmFly: A simulation platform for UAV swarm experiment design and validation
Abhishek Phadke, Karthik Kumar Vasudeva, Abhishek Joshi
2606.25146v1
SwarmFly: A simulation platform for UAV swarm experiment design and validation
Abhishek Phadke, Karthik Kumar Vasudeva, Abhishek Joshi
2606.25146v1
arXiv:2606.25146v1
•
2026-06-23
The initial development phase of UAV swarms largely depends on simulation for experimental design and validation, yet existing open-source tools are often unmaintained, have steep learning curves, or are built around a single fixed scenario. The need for a comprehensive, modular simulation platform is a recognized research gap. This paper presents SwarmFly, a MATLAB-based simulation and test platform for multi- UAV swarms that addresses these gaps. SwarmFly combines a real-time operational map, four swarm coordination modes (leader-follower, decentralized, heterogeneous relay, and heterogeneous speed), simulated IMU telemetry, and IP-based geolocation with a plugin architecture that lets researchers add behaviors, fault models, and analysis tools without touching the core code. Eight bundled plugins extend the base simulator into a full test harness. The SwarmFly platform exposes multi-agent aerial swarms to a wide range of internal and external disruptions, enabling observation and quantification of underlying swarm control and behavioral mechanisms. This study verifies and characterizes each subsystem through eight experiments that measure formation accuracy, wind tolerance, fault recovery, energy endurance, and airspace compliance. The platform runs entirely in MATLAB. Its modular design supports straightforward extension toward hardware-in-the-loop testing, larger swarms, and higher-fidelity dynamics. An open-source release is available at [https://github.com/abhishekphadke/SwarmFly.git]
Memory Retrieval in Visuomotor Policies for Long-Horizon Robot Control
Rutav Shah, Yisu Li, Femi Bello, Yuke Zhu, Roberto Martín-Martín
2606.25136v1
Memory Retrieval in Visuomotor Policies for Long-Horizon Robot Control
Rutav Shah, Yisu Li, Femi Bello, Yuke Zhu, Roberto Martín-Martín
2606.25136v1
arXiv:2606.25136v1
•
2026-06-23
General-purpose robots operating in partially observable environments, such as homes, require memory to support autonomy. They must recall diverse information from the past, such as where objects were placed, which tasks a human partner has completed, and when an appliance was turned on. Achieving this versatility requires a general memory retrieval mechanism. Transformer architectures that use attention over long contexts for memory retrieval provide a promising approach, as they learn retrieval from data rather than relying on task-specific or hand-designed rules. However, directly incorporating them into imitation learning from offline data introduces two key challenges: (1) the policy may learn spurious correlations between past information and predicted actions, and (2) errors accumulate in memory due to prediction inaccuracies and their compounding interactions with the environment, causing model drift and cascading failures. To address both challenges, we introduce HALO, a visuomotor policy with an attention-based memory retrieval mechanism for long-horizon control. First, to suppress spurious correlations, HALO distills vision-language model (VLM) priors into the policy. It generates memory-dependent question--answer pairs from demonstration trajectories and trains jointly with a video question--answering objective, steering retrieval toward task-relevant information. Second, to reduce the impact of accumulated errors in memory during closed-loop control, HALO uses sparse attention that restricts retrieval to only the most relevant parts of the history. Together, these components enable more reliable long-horizon control by guiding the policy to retrieve task-relevant information from up to eight minutes of past experience. Project website: https://robin-lab.cs.utexas.edu/HALO
Comment: 16 pages, 5 tables, 8 figures
Causality-Based Parametric Control Barrier Function for Safe Multi-Vehicle Interaction
Yiwei Lyu, Caleb Chang, John M. Dolan
2606.25134v1
Causality-Based Parametric Control Barrier Function for Safe Multi-Vehicle Interaction
Yiwei Lyu, Caleb Chang, John M. Dolan
2606.25134v1
arXiv:2606.25134v1
•
2026-06-23
Safe control has been widely studied in various safety-critical applications, for instance, autonomous driving. In order to ensure the autonomous vehicle does not collide with other vehicles, it is essential to obtain an accurate expectation of surrounding vehicles' behavior and react adaptively. Instead of assuming fully cooperative and homogeneous vehicles using the same safety-critical controllers, recent works have been exploring different data-driven approaches to model the neighboring vehicles' underlying controllers with observed data. However, existing works either suffer from 1) the inter-vehicle influence during the multi-vehicle interaction, which makes it hard to determine the causality of surrounding vehicles' behavior in controller modeling, or 2) being dominated by the worst-case analysis, which may lead to overly conservative behavior. In this paper, we extend the prior work on Parametric-Control Barrier Function (Parametric-CBF) to multi-robot interactions with embedded causality inference to explicitly reason over the inter-vehicle influence. Given the learned Causality-based Parametric-CBF, we present an adaptive safety-critical controller that allows the ego vehicle to safely react to surrounding vehicles with the learned expectation. We demonstrate that by leveraging the motion flexibility among multi-vehicle systems, task efficiency can be greatly improved in various interaction-intensive scenarios.
Comment: accepted ICRA 2026
RGB: RL Guided Whole-Body MPPI for Humanoid Control
Yunsoo Seo, Sol Choi, Euncheol Im, Myo Taeg Lim, Yisoo Lee
2606.25123v1
RGB: RL Guided Whole-Body MPPI for Humanoid Control
Yunsoo Seo, Sol Choi, Euncheol Im, Myo Taeg Lim, Yisoo Lee
2606.25123v1
arXiv:2606.25123v1
•
2026-06-23
Humanoid robots require whole-body controllers that are both robust and precise in contact-rich environments. While deep reinforcement learning (RL) achieves robust stability, its behavior is tightly coupled to the training objective and command interface, making it difficult to add new feedback objectives without retraining. In this study, we propose an RL guided whole-body model predictive path integral (MPPI) framework that acts as an add-on feedback controller on top of a pretrained RL policy. Instead of using RL policy as the final controller, we use it as a sampling prior that biases MPPI rollouts toward dynamically feasible behaviors. Task objectives are specified through modular MPPI cost terms, and MPPI closes the loop by continuously correcting the RL prior online to satisfy these objectives without retraining the policy. Simulations on a 29-DoF Unitree G1 humanoid in MuJoCo demonstrate stable high-rate control (average 280~Hz). The proposed method improves task-level precision over a pure RL baseline under the same command interface. This is achieved by correcting systematic drift during straight walking and tracking additional whole-body reference signals imposed through the cost.
Comment: 7pages
AeroCast: Probabilistic 3D Trajectory Prediction for Non-Cooperative Aerial Obstacles via Transformer-MDN Architecture
Syed Izzat Ullah, Jose Baca
2606.25122v1
AeroCast: Probabilistic 3D Trajectory Prediction for Non-Cooperative Aerial Obstacles via Transformer-MDN Architecture
Syed Izzat Ullah, Jose Baca
2606.25122v1
arXiv:2606.25122v1
•
2026-06-23
Autonomous aerial vehicles operating in shared airspace must predict the future positions of non-cooperative obstacles to plan evasive maneuvers before a collision becomes unavoidable. Unlike cooperative systems that share intent, non-cooperative obstacles such as birds, uncontrolled drones, or debris exhibit multi-modal motion that deterministic predictors cannot adequately represent. Existing methods either rely on recurrent encoders that propagate temporal information sequentially, limiting their ability to capture long-range kinematic precursors of maneuver initiation, or produce point forecasts that provide no distributional information to downstream planners. This paper presents AeroCast, a probabilistic trajectory prediction framework that combines a Transformer encoder with a Mixture Density Network output head to predict per-timestep Gaussian mixture distributions over future three-dimensional displacements. A translation-invariant consecutive displacement encoding and a calibration-oriented training objective address the input design and mode-degeneracy challenges specific to mixture-based aerial trajectory prediction. On a hybrid real-and-synthetic quadrotor corpus spanning nine motion categories, AeroCast reduces Average Displacement Error and Final Displacement Error by approximately 50% relative to the baselines over a five-second horizon, and achieves the lowest negative log-likelihood and Continuous Ranked Probability Score among all compared methods. Ablation analysis identifies velocity input and model capacity as the primary contributors to prediction quality, and positional encoding as essential for long-horizon trajectory coherence. AeroCast inference completes in 0.1ms per sample, compatible with real-time onboard deployment at 100Hz.
SurveilNav: Collaborative Object Goal Navigation with Robot and Surveillance System
Ming-Ming Yu, Qunbo Wang, Rongtao Xu, Yanghong Mei, Yirong Yang, Longteng Guo, Wenjun Wu, Jing Liu
2606.25119v1
SurveilNav: Collaborative Object Goal Navigation with Robot and Surveillance System
Ming-Ming Yu, Qunbo Wang, Rongtao Xu, Yanghong Mei, Yirong Yang, Longteng Guo, Wenjun Wu, Jing Liu
2606.25119v1
arXiv:2606.25119v1
•
2026-06-23
With the growing deployment of surveillance systems in factories, offices, and homes, integrating them with robots offers a promising direction for collaborative and efficient task execution. However, existing approaches largely focus on single-robot scenarios and struggle with multi-view collaboration in large-scale environments. In this paper, we present a novel indoor collaborative object navigation dataset built on Habitat-Sim, featuring 206 cameras across 74 floors. The dataset enables systematic evaluation of an agent's ability to exploit multi-view surveillance information. To address the limitations of single-robot perception, we propose SurveilNav, a collaborative navigation framework that integrates active camera scheduling, joint 2D/3D mapping, VLM-based value estimation, and collaborative target verification. By synergizing the robot's dynamic local perception with the static global view of surveillance, this architecture effectively overcomes both the limited perception range of single agents and the inherent blind spots of fixed cameras, resolving inefficient exploration. Experimental results on the HM3D dataset demonstrate that SurveilNav substantially outperforms existing methods, achieving state-of-the-art performance in both exploration efficiency and navigation success rate. Moreover, the system shows strong potential for applications in large-scale search, home environments, and rescue missions.
Comment: Accepted by ICRA 2026
ADM-Fusion: Adaptive Deep Multi-Sensor Fusion for Robust Ego-Motion Estimation in Diverse Conditions
Hasan Moughnieh, Ibrahim Ghaddar, Hadi Elham, Imad H. Elhajj, Daniel Asmar
2606.25111v1
ADM-Fusion: Adaptive Deep Multi-Sensor Fusion for Robust Ego-Motion Estimation in Diverse Conditions
Hasan Moughnieh, Ibrahim Ghaddar, Hadi Elham, Imad H. Elhajj, Daniel Asmar
2606.25111v1
arXiv:2606.25111v1
•
2026-06-23
Robust multi-sensor fusion is essential for reliable autonomy in diverse and degraded environments, where sensor reliability can fluctuate rapidly. Because different modalities fail in distinct ways, effective fusion should adaptively balance complementary cues rather than rely on fixed weighting. This adaptability is particularly important for ego-motion estimation, since accurate updates depend on the consistent integration of complementary sensor information. We propose ADM-Fusion, an end-to-end deep learning based multi-sensor fusion method designed to adapt to environmental changes and sensor degradation. ADM-Fusion employs an adaptive sensor mixture-of-experts framework with content-aware routing to dynamically assign weights to sensor inputs in real time. The system further incorporates separate translation and rotation branches, coupled through a cross-task attention mechanism to preserve task-specific specialization while enabling information sharing. ADM-Fusion is trained on the CARLA-LOC simulated dataset and subsequently fine-tuned on KITTI real-world data, demonstrating effective simulation-to-real transfer. Experiments show that ADM-Fusion remains robust under degraded conditions while maintaining competitive performance against existing methods.
Comment: 8 pages, 4 figures
Invariant Kalman filtering for extended pose estimation in multi-IMU articulated rigid-body systems
Sven Goffin, Cédric Schwartz, Silvère Bonnabel, Olivier Brüls, Pierre Sacré
2606.25083v1
Invariant Kalman filtering for extended pose estimation in multi-IMU articulated rigid-body systems
Sven Goffin, Cédric Schwartz, Silvère Bonnabel, Olivier Brüls, Pierre Sacré
2606.25083v1
arXiv:2606.25083v1
•
2026-06-23
Accurate extended pose estimation (orientation, velocity, and position) for IMU-instrumented articulated rigid-body systems is a key challenge in robotics and human motion analysis. The invariant extended Kalman filter (IEKF) addresses this problem for a single rigid body with convergence guarantees and consistency under unobservability, but extending these properties to articulated systems is nontrivial: inter-body pose coupling prevents a direct application, and incorporating joint kinematic constraints within the invariant framework remains an open problem. To address this gap, we introduce the relative L-extended pose, a Lie group representation for kinematic-tree systems. With one IMU per body, it yields group-affine dynamics and allows joint constraints to be expressed in invariant form. We incorporate these constraints as noise-free pseudo-measurements within an iterated IEKF (IterIEKF), thereby preserving the convergence and consistency guarantees of invariant filtering. Validated on both a UR5e robot and a human leg, the proposed IterIEKF outperforms all EKF, IterEKF, and absolute-pose IterIEKF baselines. It converges faster, exhibits lower run-to-run variability, and consistently achieves the lowest RMSE, with reductions of at least 50% compared to the second-best filter across all scenarios considered in this work.
BFMTrack: Latent Sequence Optimization for Physics-Based Motion Tracking with Behavioral Foundation Models
Thomas Rupf, Agon Serifi, David Müller, Sammy Christen, Ruben Grandia, Espen Knoop, Moritz Bächer
2606.25056v1
BFMTrack: Latent Sequence Optimization for Physics-Based Motion Tracking with Behavioral Foundation Models
Thomas Rupf, Agon Serifi, David Müller, Sammy Christen, Ruben Grandia, Espen Knoop, Moritz Bächer
2606.25056v1
arXiv:2606.25056v1
•
2026-06-23
Behavioral Foundation Models (BFMs) offer a promising path toward universal physics-based character control by organizing a rich repertoire of physically plausible behaviors into a latent space, guided by a large-scale motion dataset. While these models excel at time-invariant tasks, such as goal-reaching and state-based reward optimization, their latent space does not directly support time-varying objectives, such as tracking a motion sequence. For tracking, existing heuristics rely on moving-window-averaging that fails to capture the nuances of highly dynamic motions. In this work, we propose a novel Latent Sequence Optimization (LSO) to address these shortcomings. Our approach combines simulation rollouts with a policy gradient update to optimize over a sequence of latents, extending the capabilities of BFMs toward precise motion tracking without requiring reward engineering and tuning. To guide the optimization toward smooth, coherent latent trajectories, we model the latent sequence using temporally correlated noise. We validate our approach across dense tracking, sparse keyframing, and direct deployment onto a real humanoid robot.
InSight: Self-Guided Skill Acquisition via Steerable VLAs
Maggie Wang, Lars Osterberg, Stephen Tian, Ola Shorinwa, Jiajun Wu, Mac Schwager
2606.24884v1
InSight: Self-Guided Skill Acquisition via Steerable VLAs
Maggie Wang, Lars Osterberg, Stephen Tian, Ola Shorinwa, Jiajun Wu, Mac Schwager
2606.24884v1
arXiv:2606.24884v1
•
2026-06-23
Vision-language-action (VLA) models can learn manipulation skills from demonstrations, but their capabilities are bounded by the skills in the training data. We present InSight, a framework that unlocks autonomous skill acquisition by rendering VLAs steerable at the primitive-action level (e.g., "move gripper to the bowl", "lift upward", "pour the bottle"). InSight consists of two primary stages: (1) an automated segmentation pipeline that partitions demonstrations into labeled primitives via VLM plan decomposition and end-effector poses to enable VLA primitive steerability, and (2) a VLM-guided data flywheel that identifies missing primitives required to accomplish a novel task, autonomously attempts demonstrations of the missing primitives with VLM-proposed low-level control, and automatically labels, stores, and integrates successful demonstrations into the VLA training set. We evaluate InSight across simulation and real-world manipulation tasks, including block flipping, drawer closing, sweeping, twisting, and pouring, without any human demonstrations of these target skills. Once learned, these primitives can be composed to execute novel, long-horizon tasks without additional human demonstrations. Our findings demonstrate that primitive steerability provides a practical foundation for continual skill acquisition in VLA policies. Project website: https://insight-vla.github.io.
Comment: Project website: https://insight-vla.github.io
Reward-Centered ReST-MCTS: A Robust Decision-Making Framework for Robotic Manipulation in High Uncertainty Environments
Xibai Wang
2503.05226v2
Reward-Centered ReST-MCTS: A Robust Decision-Making Framework for Robotic Manipulation in High Uncertainty Environments
Xibai Wang
2503.05226v2
arXiv:2503.05226v2
•updated
•
2025-03-07
Monte Carlo tree search is attractive for robotic manipulation because it can improve action selection through simulation without requiring a fully differentiable policy. In uncertain domains, however, sparse terminal rewards and noisy transitions can make shallow search brittle: many candidate branches remain indistinguishable until late rollouts, and small simulation budgets amplify this ambiguity. This paper presents Reward-Centered ReST-MCTS, a decision-making framework that decomposes intermediate feedback into rule, heuristic, optional neural, and value-estimation channels, centers the resulting process signal against matched task contexts, and uses it to bias or repair search while preserving terminal-task evaluation. The primary evidence is intentionally tiered. Local tasks and matched ManiSkill diagnostics isolate reward-center mechanisms and ablations; matched option-level ManiSkill sweeps test robustness under primitive failure, observation noise, and initial-pose shifts while not claiming standard benchmark superiority; and an official same-backbone OpenVLA-OFT/LIBERO bridge tests bounded VLA action repair. The OpenVLA-OFT clean reproduction reaches 10/10 LIBERO-Spatial successes both with and without RCRM-Guard. A single-suite same-backbone action-channel stress artifact over ten paired LIBERO-Spatial action-channel stress episodes records 0/10 unguarded successes and 9/10 guarded successes. Additional observation-noise, language-perturbation, and visual-distractor probes are reported as coverage and negative-result context rather than superiority evidence. The resulting claim is bounded: Reward-Centered ReST-MCTS is an inspectable test-time verifier for same-backbone high-uncertainty manipulation, not a replacement VLA policy or a broad standard-benchmark superiority claim.
CRAFT: A Tendon-Driven Hand with Hybrid Hard-Soft Compliance
Leo Lin, Shivansh Patel, Jay Moon, Svetlana Lazebnik, Unnat Jain
2603.12120v2
CRAFT: A Tendon-Driven Hand with Hybrid Hard-Soft Compliance
Leo Lin, Shivansh Patel, Jay Moon, Svetlana Lazebnik, Unnat Jain
2603.12120v2
arXiv:2603.12120v2
•updated
•
2026-03-12
We introduce CRAFT hand, a tendon-driven anthropomorphic hand with hybrid hard-soft compliance for contact-rich manipulation. The design is based on a simple idea: contact is not uniform across the hand. Impacts concentrate at joints, while links carry most of the load. CRAFT places soft material at joints and keeps links rigid, and uses rollingcontact joint surfaces to keep flexion on repeatable motion paths. Fifteen motors mounted on the fingers drive the hand through tendons, keeping the form factor compact and the fingers light. In structural tests, CRAFT improves strength and endurance while maintaining comparable repeatability. In teleoperation, CRAFT improves handling of fragile and low-friction items, and the hand covers 33/33 grasps in the Feix taxonomy. The full design costs under $600 and will be released open-source with visionbased teleoperation and simulation integration. Project page: http://craft-hand.github.io/
Comment: In RSS 2026. Website: https://roboticsconference.org/program/papers/192/
Cosmos 3: Omnimodal World Models for Physical AI
NVIDIA, :, Aditi, Niket Agarwal, Arslan Ali, Jon Allen, Martin Antolini, Adeline Aubame, Alisson Azzolini, Junjie Bai, Maciej Bala, Yogesh Balaji, Josh Bapst, Aarti Basant, Mukesh Beladiya, Mohammad Qazim Bhat, Zaid Pervaiz Bhat, Dan Blick, Vanni Brighella, Han Cai, Tiffany Cai, Eric Cameracci, Jiaxin Cao, Yulong Cao, Mark Carlson, Carlos Casanova, Ting-Yun Chang, Yan Chang, Yu-Wei Chao, Prithvijit Chattopadhyay, Roshan Chaudhari, Chieh-Yun Chen, Junyu Chen, Ke Chen, Qizhi Chen, Wenkai Chen, Xiaotong Chen, Yu Chen, An-Chieh Cheng, Click Cheng, Xiu Chia, Jeana Choi, Chaeyeon Chung, Wenyan Cong, Yin Cui, Magdalena Dadela, Nalin Dadhich, Wenliang Dai, Joyjit Daw, Alperen Degirmenci, Rodrigo Vieira Del Monte, Robert Denomme, Sameer Dharur, Marco Di Lucca, Ke Ding, Wenhao Ding, Yifan Ding, Yuzhu Dong, Nicole Drumheller, Yilun Du, Aigul Dzhumamuratova, Aleksandr Efitorov, Hamid Eghbalzadeh, Naomi Eigbe, Imad El Hanafi, Hassan Eslami, Benedikt Falk, Jiaojiao Fan, Jim Fan, Amol Fasale, Sergiy Fefilatyev, Liang Feng, Francesco Ferroni, Sanja Fidler, Xiao Fu, Vikram Fugro, Prashant Gaikwad, TJ Galda, Katelyn Gao, Yihuai Gao, Wenhang Ge, Sreyan Ghosh, Arushi Goel, Vivek Goel, Akash Gokul, Rama Govindaraju, Jinwei Gu, Miguel Guerrero, Elfie Guo, Aryaman Gupta, Siddharth Gururani, Hugo Hadfield, Song Han, Ankur Handa, Zekun Hao, Mohammad Harrim, Ali Hassani, Nathan Hayes-Roth, Yufan He, Chris Helvig, Cyrus Hogg, Madison Huang, Michael Huang, Sophia Huang, Yufan Huang, Jacob Huffman, DeLesley Hutchins, Suneel Indupuru, Boris Ivanovic, Arihant Jain, Joel Jang, Ryan Ji, Yanan Jian, Dongfu Jiang, Jingyi Jin, Atharva Joshi, Nikhilesh Joshi, Pranjali Joshi, Andy Ju, Jaehun Jung, Weiwei Kang, Scott Kassekert, Jan Kautz, Ashna Khetan, Julia Kiczka, Slawek Kierat, Gwanghyun Kim, Kuno Kim, Sunny Kim, Kezhi Kong, Xin Kong, Zhifeng Kong, Tomasz Kornuta, Egor Krivov, Hui Kuang, Saurav Kumar, Chia-Wen Kuo, George Kurian, Wojciech Kutak, JF Lafleche, Himangshu Lahkar, Omar Laymoun, Jayjun Lee, Sanggil Lee, Gabriele Leone, Boyi Li, Freya Li, Jiajun Li, Jinfeng Li, Ling Li, Pengcheng Li, Shangru Li, Tingle Li, Xiaolong Li, Xuan Li, Zhaoshuo Li, Zhiqi Li, Hao Liang, Maosheng Liao, Chen-Hsuan Lin, Tsung-Yi Lin, Ming-Yu Liu, Sifei Liu, Zihan Liu, Hai Loc Lu, Xiangyu Lu, Alice Luo, Ruipu Luo, Wenjie Luo, Jiangran Lyu, Martin Ding Ma, Nic Ma, Qianli Ma, Dawid Majchrowski, Louis Marcoux, Miguel Martin, Qing Miao, Ashkan Mirzaei, Shreyas Misra, Kaichun Mo, Durra Mohsin, Hyejin Moon, Pawel Morkisz, Saeid Motiian, Kirill Motkov, Seungjun Nah, Yashraj Narang, Deepak Narayanan, Thabang Ngazimbi, Julian Ouyang, Shubham Pachori, David Page, Yatian Pang, Sehwi Park, Mahesh Patekar, Mostofa Patwary, Marco Pavone, Trung Pham, Wei Ping, Soha Pouya, Shrimai Prabhumoye, Varun Praveen, Delin Qu, Hesam Rabeti, Morteza Ramezanali, Marilyn Reeb, Xuanchi Ren, Kristen Rumley, Wojciech Rymer, Jun Saito, Yeongho Seol, John Shao, Piyush Shekdar, Tianwei Shen, Humphrey Shi, Min Shi, Stella Shi, Kevin Shih, Mohammad Shoeybi, Mateusz Sieniawski, Shuran Song, Alexander Sotelo, Amir Sotoodeh, Sunil Srinivasa, Vignesh Srinivasakumar, Bartosz Stefaniak, Rahul Heinrich Steiger, Shangkun Sun, Jiaxiang Tang, Shitao Tang, Yangyang Tang, Yue Tang, Tolou Tavakkoli, Kayley Ting, Krzysztof Tomala, Wei-Cheng Tseng, Jibin Varghese, Sergei Vasilev, Thomas Volk, Raju Wagwani, Roger Waleffe, Andrew Z. Wang, Boxiang Wang, Haoxiang Wang, Qiao Wang, Shihao Wang, Shijie Wang, Ting-Chun Wang, Yan Wang, Yu Wang, Rohit Watve, David Wehr, Fangyin Wei, Xinshuo Weng, Jay Zhangjie Wu, Kedi Wu, Hongchi Xia, Summer Xiao, Tianjun Xiao, Kevin Xie, Daguang Xu, Jiashu Xu, Mengyao Xu, Ruqing Xu, Xingqian Xu, Yao Xu, Dinghao Yang, Dong Yang, Hans Yang, Xiaodong Yang, Xuning Yang, Yichu Yang, Yurong You, Zhiding Yu, Hao Yuan, Simon Yuen, Xiaohui Zeng, Pengcuo Zeren, Cindy Zha, Haotian Zhang, Jenny Zhang, Jing Zhang, Liangkai Zhang, Paris Zhang, Shun Zhang, Xuanmeng Zhang, Zhizheng Zhang, Ann Zhao, Yilin Zhao, Yuliya Zhautouskaya, Charles Zhou, Fengzhe Zhou, Shilin Zhu, Yuke Zhu, Dima Zhylko, Artur Zolkowski
2606.02800v4
Cosmos 3: Omnimodal World Models for Physical AI
NVIDIA, :, Aditi, Niket Agarwal, Arslan Ali, Jon Allen, Martin Antolini, Adeline Aubame, Alisson Azzolini, Junjie Bai, Maciej Bala, Yogesh Balaji, Josh Bapst, Aarti Basant, Mukesh Beladiya, Mohammad Qazim Bhat, Zaid Pervaiz Bhat, Dan Blick, Vanni Brighella, Han Cai, Tiffany Cai, Eric Cameracci, Jiaxin Cao, Yulong Cao, Mark Carlson, Carlos Casanova, Ting-Yun Chang, Yan Chang, Yu-Wei Chao, Prithvijit Chattopadhyay, Roshan Chaudhari, Chieh-Yun Chen, Junyu Chen, Ke Chen, Qizhi Chen, Wenkai Chen, Xiaotong Chen, Yu Chen, An-Chieh Cheng, Click Cheng, Xiu Chia, Jeana Choi, Chaeyeon Chung, Wenyan Cong, Yin Cui, Magdalena Dadela, Nalin Dadhich, Wenliang Dai, Joyjit Daw, Alperen Degirmenci, Rodrigo Vieira Del Monte, Robert Denomme, Sameer Dharur, Marco Di Lucca, Ke Ding, Wenhao Ding, Yifan Ding, Yuzhu Dong, Nicole Drumheller, Yilun Du, Aigul Dzhumamuratova, Aleksandr Efitorov, Hamid Eghbalzadeh, Naomi Eigbe, Imad El Hanafi, Hassan Eslami, Benedikt Falk, Jiaojiao Fan, Jim Fan, Amol Fasale, Sergiy Fefilatyev, Liang Feng, Francesco Ferroni, Sanja Fidler, Xiao Fu, Vikram Fugro, Prashant Gaikwad, TJ Galda, Katelyn Gao, Yihuai Gao, Wenhang Ge, Sreyan Ghosh, Arushi Goel, Vivek Goel, Akash Gokul, Rama Govindaraju, Jinwei Gu, Miguel Guerrero, Elfie Guo, Aryaman Gupta, Siddharth Gururani, Hugo Hadfield, Song Han, Ankur Handa, Zekun Hao, Mohammad Harrim, Ali Hassani, Nathan Hayes-Roth, Yufan He, Chris Helvig, Cyrus Hogg, Madison Huang, Michael Huang, Sophia Huang, Yufan Huang, Jacob Huffman, DeLesley Hutchins, Suneel Indupuru, Boris Ivanovic, Arihant Jain, Joel Jang, Ryan Ji, Yanan Jian, Dongfu Jiang, Jingyi Jin, Atharva Joshi, Nikhilesh Joshi, Pranjali Joshi, Andy Ju, Jaehun Jung, Weiwei Kang, Scott Kassekert, Jan Kautz, Ashna Khetan, Julia Kiczka, Slawek Kierat, Gwanghyun Kim, Kuno Kim, Sunny Kim, Kezhi Kong, Xin Kong, Zhifeng Kong, Tomasz Kornuta, Egor Krivov, Hui Kuang, Saurav Kumar, Chia-Wen Kuo, George Kurian, Wojciech Kutak, JF Lafleche, Himangshu Lahkar, Omar Laymoun, Jayjun Lee, Sanggil Lee, Gabriele Leone, Boyi Li, Freya Li, Jiajun Li, Jinfeng Li, Ling Li, Pengcheng Li, Shangru Li, Tingle Li, Xiaolong Li, Xuan Li, Zhaoshuo Li, Zhiqi Li, Hao Liang, Maosheng Liao, Chen-Hsuan Lin, Tsung-Yi Lin, Ming-Yu Liu, Sifei Liu, Zihan Liu, Hai Loc Lu, Xiangyu Lu, Alice Luo, Ruipu Luo, Wenjie Luo, Jiangran Lyu, Martin Ding Ma, Nic Ma, Qianli Ma, Dawid Majchrowski, Louis Marcoux, Miguel Martin, Qing Miao, Ashkan Mirzaei, Shreyas Misra, Kaichun Mo, Durra Mohsin, Hyejin Moon, Pawel Morkisz, Saeid Motiian, Kirill Motkov, Seungjun Nah, Yashraj Narang, Deepak Narayanan, Thabang Ngazimbi, Julian Ouyang, Shubham Pachori, David Page, Yatian Pang, Sehwi Park, Mahesh Patekar, Mostofa Patwary, Marco Pavone, Trung Pham, Wei Ping, Soha Pouya, Shrimai Prabhumoye, Varun Praveen, Delin Qu, Hesam Rabeti, Morteza Ramezanali, Marilyn Reeb, Xuanchi Ren, Kristen Rumley, Wojciech Rymer, Jun Saito, Yeongho Seol, John Shao, Piyush Shekdar, Tianwei Shen, Humphrey Shi, Min Shi, Stella Shi, Kevin Shih, Mohammad Shoeybi, Mateusz Sieniawski, Shuran Song, Alexander Sotelo, Amir Sotoodeh, Sunil Srinivasa, Vignesh Srinivasakumar, Bartosz Stefaniak, Rahul Heinrich Steiger, Shangkun Sun, Jiaxiang Tang, Shitao Tang, Yangyang Tang, Yue Tang, Tolou Tavakkoli, Kayley Ting, Krzysztof Tomala, Wei-Cheng Tseng, Jibin Varghese, Sergei Vasilev, Thomas Volk, Raju Wagwani, Roger Waleffe, Andrew Z. Wang, Boxiang Wang, Haoxiang Wang, Qiao Wang, Shihao Wang, Shijie Wang, Ting-Chun Wang, Yan Wang, Yu Wang, Rohit Watve, David Wehr, Fangyin Wei, Xinshuo Weng, Jay Zhangjie Wu, Kedi Wu, Hongchi Xia, Summer Xiao, Tianjun Xiao, Kevin Xie, Daguang Xu, Jiashu Xu, Mengyao Xu, Ruqing Xu, Xingqian Xu, Yao Xu, Dinghao Yang, Dong Yang, Hans Yang, Xiaodong Yang, Xuning Yang, Yichu Yang, Yurong You, Zhiding Yu, Hao Yuan, Simon Yuen, Xiaohui Zeng, Pengcuo Zeren, Cindy Zha, Haotian Zhang, Jenny Zhang, Jing Zhang, Liangkai Zhang, Paris Zhang, Shun Zhang, Xuanmeng Zhang, Zhizheng Zhang, Ann Zhao, Yilin Zhao, Yuliya Zhautouskaya, Charles Zhou, Fengzhe Zhou, Shilin Zhu, Yuke Zhu, Dima Zhylko, Artur Zolkowski
2606.02800v4
arXiv:2606.02800v4
•updated
•
2026-06-01
We introduce Cosmos 3, a family of omnimodal world models designed to jointly process and generate language, image, video, audio, and action sequences within a unified mixture-of-transformers architecture. By supporting highly flexible input-output configurations, Cosmos 3 seamlessly unifies critical modalities for Physical AI -- effectively subsuming vision-language models, video generators, world simulators, and world-action models into a single framework. Our evaluation demonstrates that Cosmos 3 establishes a new state-of-the-art across a diverse suite of understanding and generation tasks, demonstrating omnimodal world models as scalable, general-purpose backbones for embodied agents. Our post-trained Cosmos 3 models were ranked as the best open-source Text-to-Image and Image-to-Video models by Artificial Analysis, and the best policy model by RoboArena at the time the technical report was written. To accelerate open research and deployment in Physical AI, we make our code, model checkpoints, curated synthetic datasets, and evaluation benchmark available under the Linux Foundation's OpenMDW-1.1 License at https://github.com/nvidia/cosmos and https://huggingface.co/collections/nvidia/cosmos3. The project website is available at https://research.nvidia.com/labs/cosmos-lab/cosmos3.
Reference-Augmented Learning for Precise Tracking Policy of Tendon-Driven Continuum Robots
Ziqing Zou, Ke Qiu, Haojian Lu, Rong Xiong, Yue Wang
2604.25698v2
Reference-Augmented Learning for Precise Tracking Policy of Tendon-Driven Continuum Robots
Ziqing Zou, Ke Qiu, Haojian Lu, Rong Xiong, Yue Wang
2604.25698v2
arXiv:2604.25698v2
•updated
•
2026-04-28
Tendon-Driven Continuum Robots (TDCRs) pose significant control challenges due to their highly nonlinear, path-dependent dynamics and non-Markovian characteristics. Traditional Jacobian-based controllers often struggle with hysteresis-induced oscillations, while conventional learning-based approaches suffer from poor generalization to out-of-distribution trajectories. This paper proposes a reference-augmented offline learning framework for precise 6-DOF tracking control of TDCRs. By leveraging a differentiable RNN-based dynamics surrogate as a gradient bridge, we optimize a control policy through an augmented reference distribution. This multi-scale augmentation scheme incorporates stochastic bias, harmonic perturbations, and random walks, forcing the policy to internalize diverse tracking error recovery mechanisms without additional hardware interaction. Experimental results on a three-section TDCR platform demonstrate that the proposed policy achieves a 50.9\% reduction in average position error compared to non-augmented baselines and significantly outperforms Jacobian-based methods in both precision and stability across various speeds.
MANGO: Automated Multi-Agent Test Oracle Generation for Vision-Language-Action Models
Pablo Valle, Shaukat Ali, Aitor Arrieta, Lionel Briand
2606.24815v1
MANGO: Automated Multi-Agent Test Oracle Generation for Vision-Language-Action Models
Pablo Valle, Shaukat Ali, Aitor Arrieta, Lionel Briand
2606.24815v1
arXiv:2606.24815v1
•
2026-06-23
Vision-Language-Action (VLA) models are emerging robotic control systems that integrate perception, language understanding, and action generation in a unified architecture. Existing testing approaches for VLA-enabled robots rely on manually constructed symbolic test oracles that determine task success from final environment states. These oracles are costly to construct, require domain expertise, and are often tightly coupled to specific tasks and environments, limiting scalability and reuse. Furthermore, they provide only end-state assessments of task outcomes, offering limited insight into intermediate behavior and fault localization. To address these limitations, we introduce MANGO, a multi-agent framework that automatically generates fine-grained oracles from natural-language descriptions of robotic tasks. MANGO first generates a reusable library of atomic tasks, then generates simulator-grounded oracle definitions for each atomic task, and finally produces executable fine-grained oracles by decomposing complex instructions into ordered sequences of atomic actions and corresponding oracles. The framework uses collaborative Generator, Assessor, and Judge agents that iteratively refine generated artifacts through structured feedback. We evaluate MANGO on the LIBERO_10 and RoboCasa Humanoid Tabletop benchmarks. Results show that MANGO generates executable, fine-grained oracles that detect a similar number of failures as symbolic oracles while accurately localizing them and providing richer diagnostic information. Through ablation studies, we further analyzed component contributions and the effect of initial task set, while preserving oracle quality. Overall, the results show the feasibility and effectiveness of test oracle generation for VLA-enabled robots testing.
Vision-Language Model Reasoning for Contextual Semantic Mapping in Intralogistics
Marvin Rüdt, Hao Pang, Constantin Enke, Zäzilia Seibold, Kai Furmans
2606.24814v1
Vision-Language Model Reasoning for Contextual Semantic Mapping in Intralogistics
Marvin Rüdt, Hao Pang, Constantin Enke, Zäzilia Seibold, Kai Furmans
2606.24814v1
arXiv:2606.24814v1
•
2026-06-23
Autonomous mobile robots operating in intralogistics environments rely on geometric maps for localization and navigation, but lack semantic understanding of objects and their contextual properties. We present a contextual semantic mapping pipeline that combines SLAM-based geometric mapping, SAM-based instance segmentation, instance clustering, and VLM multi-view reasoning to produce a contextual semantic map representation encoding geometric structure, object class, and object movability. By aggregating observations across multiple viewpoints and querying a VLM in a zero-shot, open-vocabulary setting, the pipeline infers contextual object properties--here demonstrated through movability--without requiring task-specific training or predefined object categories. We evaluate three VLMs under two prompting strategies and conduct a component-wise analysis of the pipeline. The proposed pipeline achieves 98.93 % mIoU for semantic classification and 89.17 % mAcc for object movability estimation. Component analysis identifies VLM reasoning as the primary bottleneck for contextual understanding and instance clustering as the main limitation for panoptic performance. The resulting semantic map supports context-aware filtering and robust navigation in dynamic intralogistics environments.
Comment: Accepted for publication at IEEE ETFA 2026
PAIWorld: A 3D-Consistent World Foundation Model for Robotic Manipulation
Yuhang Huang, Xuan Lv, Junyan Xu, Zhiyuan Yu, Jiazhao Zhang, Ruizhen Hu, Wancheng Feng, Shilong Zou, Hewen Xiao, Ziqiao Zhou, Kaiyun Huang, Zhiyu Peng, Juzhan Xu, Hang Zhao, Chenyang Zhu, Renjiao Yi, Yifei Huang, Douhui Wu, Yan Zhang, Kexu Cheng, Chunhe Song, Yunzhi Xue, Xiuhong Zhang, Leitao Guo, Yunji Chen, Bin Wu, Haibin Yu, Kai Xu
2606.18375v3
PAIWorld: A 3D-Consistent World Foundation Model for Robotic Manipulation
Yuhang Huang, Xuan Lv, Junyan Xu, Zhiyuan Yu, Jiazhao Zhang, Ruizhen Hu, Wancheng Feng, Shilong Zou, Hewen Xiao, Ziqiao Zhou, Kaiyun Huang, Zhiyu Peng, Juzhan Xu, Hang Zhao, Chenyang Zhu, Renjiao Yi, Yifei Huang, Douhui Wu, Yan Zhang, Kexu Cheng, Chunhe Song, Yunzhi Xue, Xiuhong Zhang, Leitao Guo, Yunji Chen, Bin Wu, Haibin Yu, Kai Xu
2606.18375v3
arXiv:2606.18375v3
•updated
•
2026-06-16
World foundation models (WFMs) are powerful simulators, yet they predominantly operate in a single-view setting and lack the multi-view 3D consistency required for robotic manipulation. While robotic systems rely on multiple cameras (egocentric, eye-to-hand, and wrist-mounted) for policy learning, current multi-view world models simply concatenate view tokens without explicit geometric reasoning. This causes cross-view object drift, depth inconsistency, and texture misalignment. We trace these failures to two deficiencies: the absence of an explicit inter-view communication mechanism and the lack of a 3D geometric prior. We argue that resolving both simultaneously is necessary and sufficient. To address this, we present PAIWorld, a framework that augments diffusion-transformer world models via three core components: (1) Geometry-Aware Cross-View Attention blocks that establish an explicit pathway across views, (2) Geometric Rotary Position Embedding that encodes camera ray directions and extrinsic poses into the attention mechanism, and (3) Latent 3D-REPA, which distills 3D-aware features from frozen 3D foundation models to ensure 3D consistency. Built upon a DiT-based world foundation model, PAIWorld achieves state-of-the-art multi-view 3D consistency on robotic manipulation benchmarks, ranking 1st on the WorldArena leaderboard and 2nd on the AgiBot-Challenge2026 leaderboard, while enabling downstream applications such as model-based planning, world action models, and multi-view policy post-training.
From Local Corrections to Generalized Skills: Improving Neuro-Symbolic Policies with MEMO
Benjamin A. Christie, Yinlong Dai, Mohammad Bararjanianbahnamiri, Simon Stepputtis, Dylan P. Losey
2603.04560v2
From Local Corrections to Generalized Skills: Improving Neuro-Symbolic Policies with MEMO
Benjamin A. Christie, Yinlong Dai, Mohammad Bararjanianbahnamiri, Simon Stepputtis, Dylan P. Losey
2603.04560v2
arXiv:2603.04560v2
•updated
•
2026-03-04
Recent works use a neuro-symbolic framework for general manipulation policies. The advantage of this framework is that -- by applying off-the-shelf vision and language models -- the robot can break complex tasks down into semantic subtasks. However, the fundamental bottleneck is that the robot needs skills to ground these subtasks into embodied motions. Skills can take many forms (e.g., trajectory snippets, motion primitives, coded functions), but regardless of their form skills act as a constraint. The high-level policy can only ground its language reasoning through the available skills; if the robot cannot generate the right skill for the current task, its policy will fail. We propose to address this limitation -- and dynamically expand the robot's skills -- by leveraging user feedback. When a robot fails, humans can intuitively explain what went wrong (e.g., ``no, go higher''). While a simple approach is to recall this exact text the next time the robot faces a similar situation, we hypothesize that by collecting, clustering, and re-phrasing natural language corrections across multiple users and tasks, we can synthesize more general text guidance and coded skill templates. Applying this hypothesis we develop Memory Enhanced Manipulation (MEMO). MEMO builds and maintains a retrieval-augmented skillbook gathered from human feedback and task successes. At run time, MEMO retrieves relevant text and code from this skillbook, enabling the robot's policy to generate new skills while reasoning over multi-task human feedback. Our experiments demonstrate that using MEMO to aggregate local feedback into general skill templates enables generalization to novel tasks where existing baselines fall short. See supplemental material here: https://collab.me.vt.edu/memo
Compact Object-Level Representations with Open-Vocabulary Understanding for Indoor Visual Relocalization
Zhaopeng Cui, Jiarui Hu, Jingbo Liu, Boming Zhao, Xiyue Guo, Boyin Feng, Haocheng Peng, Yujun Shen, Hujun Bao, Guofeng Zhang
2606.24767v1
Compact Object-Level Representations with Open-Vocabulary Understanding for Indoor Visual Relocalization
Zhaopeng Cui, Jiarui Hu, Jingbo Liu, Boming Zhao, Xiyue Guo, Boyin Feng, Haocheng Peng, Yujun Shen, Hujun Bao, Guofeng Zhang
2606.24767v1
arXiv:2606.24767v1
•
2026-06-23
Indoor visual relocalization plays a critical role in emerging spatial and embodied AI applications. However, prior research was predominantly devoted to low-level vision schemes, struggling to perceive scene semantics and compositions, which limits both interpretability and applicability. In this paper, we explore the issue of how to organize rich object information in a scene, including semantics, layout, and geometry, into a structured map representation, thereby utilizing object units exclusively to drive the camera relocalization task. To this end, we propose OpenReLoc, a camera relocalization system designed to provide scene understanding and accurate pose estimation capabilities. Leveraging recent foundation models, we first introduce a multi-modal mechanism to integrate open-vocabulary semantic knowledge for effective 2D-3D object matching. Additionally, we design object-oriented reference frames as position priors, paired with a reference frame selection strategy based on the Distance-IoU (DIOU), enabling extension to scalable scenes. Moreover, to ensure stable and accurate pose optimization, we also propose a dual-path 2D Iterative Closest Pixel loss guided by object shape. Experimental results demonstrate that OpenReLoc achieves superior relocalization recall and accuracy across various datasets. Our source code will be released upon acceptance.
Comment: Accepted by RA-L 2026
World Value Models for Robotic Manipulation
Zhihao Wang, Jianxiong Li, Yu Cui, Yuan Gao, Xianyuan Zhan, Junzhi Yu, Xiao Ma
2606.24742v1
World Value Models for Robotic Manipulation
Zhihao Wang, Jianxiong Li, Yu Cui, Yuan Gao, Xianyuan Zhan, Junzhi Yu, Xiao Ma
2606.24742v1
arXiv:2606.24742v1
•
2026-06-23
Generalist value models play a pivotal role in scaling robotic policy learning from large-scale, mixed-quality data. Mathematically, accurate value estimation demands deep temporal understanding, requiring models to both ground the current belief using historical context and plan over future outcomes. However, most existing robotic value models are built on Vision-Language Model (VLM) backbones that are pretrained primarily on static or temporally sparse visual observations, lacking the requisite temporal modeling capabilities for value estimation. Unlike VLMs, world models naturally excel at temporal modeling and future planning, making them ideal foundations for learning generalizable value functions. Driven by this insight, we marry world models with value estimation to construct a new generalist robotic value model, World Value Model (WVM), that offers accurate task progressions to assess data quality. On standard benchmarks, WVM delivers state-of-the-art (SOTA) Value-Order Correlation (VOC) results. Complementing standard evaluation suites that contains only expert data, we further introduce Suboptimal-Value-Bench, a multi-embodiment benchmark consisting of 800 suboptimal trajectories with high-fidelity, human-labeled frame annotations. Our evaluations show that WVM maintains its SOTA performance on Suboptimal-Value-Bench, establishing its robustness in handling both expert and suboptimal data. When deployed for policy learning, WVM improves manipulation performance across various policy extraction approaches in both simulated and real-world deployment, providing robust guidance for learning from mixed-quality data.
Comment: preprint
Face versus Body Tracking for Human-Robot Interaction: An Egocentric Dataset
Jessica Wenninger, Gabriel Skantze
2606.03694v2
Face versus Body Tracking for Human-Robot Interaction: An Egocentric Dataset
Jessica Wenninger, Gabriel Skantze
2606.03694v2
arXiv:2606.03694v2
•updated
•
2026-06-02
Meaningful human-robot interaction (HRI) requires a robot to continuously assess user engagement through persistent user tracking. However, state-of-the-art Multi-Object Tracking models are heavily optimized for surveillance or autonomous driving. A social robot faces distinct egocentric challenges, such as humans moving in unpredictable nonlinear patterns, obstructing each other, or leaving and reentering the scene. These dynamics trigger frequent identity switches (IDSW), causing the robot to lose its footing mid-conversation. To address this, we introduce a focused, custom-annotated egocentric dataset collected via the Furhat robot. We present a systematic evaluation isolating detection errors from tracking logic, comparing face versus body tracking, and assessing the impact of extended memory and appearance re-identification (ReID). Results indicate that increasing temporal memory mitigates prolonged occlusions but fails on complex dynamic events. Integrating ReID resolves complex switches but exhibits opposing effects: it substantially improves body tracking stability, yet causes facial IDSW to spike due to profile angle sensitivity. Ultimately, our optimized pipeline reduces IDSW by 49% compared to a standard tracking-by-detection baseline, effectively mitigating interaction breakdowns. As standard benchmarks lack dense, close-quarter occlusions, this work highlights the critical need for natively captured social dynamics to truly validate HRI perception models.
Comment: 8 pages, 5 figures, 3 tables. Camera-ready version. Accepted to the 35th IEEE International Conference on Robot and Human Interactive Communication (RO-MAN 2026)
TACTFUL: Tactile-Driven Exploration For Object Localization and Identification in Confined Environments
Shivani Kamtikar, Chung Hee Kim, Camilla Tabasso, Tye Brady, Joshua Migdal, Taskin Padir
2606.24712v1
TACTFUL: Tactile-Driven Exploration For Object Localization and Identification in Confined Environments
Shivani Kamtikar, Chung Hee Kim, Camilla Tabasso, Tye Brady, Joshua Migdal, Taskin Padir
2606.24712v1
arXiv:2606.24712v1
•
2026-06-23
Humans effortlessly locate and identify objects by touch alone, even without vision. In contrast, robotic systems rely heavily on vision and struggle with autonomous tactile exploration and object identification. We present TACTFUL, a vision-free tactile exploration framework that enables a multi-fingered robot to autonomously explore confined workspaces, discover objects through contact, and identify them via tactile reconstruction. Trained entirely on real hardware without simulation, our system learns a single policy that balances global workspace exploration with local surface refinement through a dynamic reward schedule. Our results demonstrate that tactile sensing, when paired with structured learning, can serve as an effective primary modality for object-level reasoning, achieving 77% success with 0.015 m average reconstruction error and outperforming baseline approaches on real-world objects.
Comment: IROS 2026
Policy Gradient with Self-Attention for Model-Free Distributed Nonlinear Multi-Agent Games
Eduardo Sebastián, Maitrayee Keskar, Eeman Iqbal, Eduardo Montijano, Carlos Sagüés, Nikolay Atanasov
2509.18371v2
Policy Gradient with Self-Attention for Model-Free Distributed Nonlinear Multi-Agent Games
Eduardo Sebastián, Maitrayee Keskar, Eeman Iqbal, Eduardo Montijano, Carlos Sagüés, Nikolay Atanasov
2509.18371v2
arXiv:2509.18371v2
•updated
•
2025-09-22
Multi-agent games in dynamic nonlinear settings are challenging due to the time-varying interactions among the agents and the non-stationarity of the (potential) Nash equilibria. In this paper we consider model-free games, where agent transitions and costs are observed without knowledge of the transition and cost functions that generate them. We propose a novel distributed policy structure that follows the communication constraints in multi-team games, with multiple agents per team, and learned through policy gradients. Our formulation is inspired by the structure of distributed policies in linear quadratic games, which take the form of time-varying linear feedback gains. In the nonlinear case, we model the policies as nonlinear feedback gains, parameterized by self-attention layers to account for the time-varying multi-agent communication topology. We demonstrate that our approach achieves strong performance in several settings, including distributed linear and nonlinear regulation, and simulated and real multi-robot pursuit-and-evasion games.
Comment: The paper has been accepted and will be presented at IEEE/RSJ IROS 2026
H-RINS: Hierarchical Tightly-coupled Radar-Inertial State Estimation via Smoothing and Mapping
Ali Alridha Abdulkarim, Mikhail Litvinov, Dzmitry Tsetserukou
2603.14109v3
H-RINS: Hierarchical Tightly-coupled Radar-Inertial State Estimation via Smoothing and Mapping
Ali Alridha Abdulkarim, Mikhail Litvinov, Dzmitry Tsetserukou
2603.14109v3
arXiv:2603.14109v3
•updated
•
2026-03-14
Millimeter-wave radar enables robust perception in visually degraded environments, yet radar-inertial estimation remains prone to drift: sparse body-frame velocity measurements weakly constrain absolute orientation, leaving IMU biases poorly observable over the short horizons of sliding-window estimators. We propose a tightly coupled, hierarchical radar-inertial factor graph that decouples estimation into a high-rate resetting graph and a persistent global graph. The resetting graph fuses IMU preintegration, radar velocities, and adaptive ZUPT to produce smooth, low-latency odometry for real-time control. The persistent graph maintains a full state (poses, velocities, and biases) via keyframe-based geometric mapping and loop closures. Fully observable biases and their exact covariances are continuously injected from the persistent graph as priors into the resetting graph, anchoring the high-rate estimator against integration drift. Extensive evaluations demonstrate high accuracy and drift-reduced estimation at faster than real-time speeds. Code and datasets will be released upon paper acceptance.
Comment: 8 pages, 8 figures
TactileReflex: Noise-Statistics-Driven Vision-Tactile Reflex Control for Force-Sensitive Manipulation
Ziyan Feng, Yulong Fu, Zheng Li, Yuxin He, Jieji Ren, Yudong Zhong, Lujia Wang, Jinni Zhou, Qiang Nie
2605.23568v2
TactileReflex: Noise-Statistics-Driven Vision-Tactile Reflex Control for Force-Sensitive Manipulation
Ziyan Feng, Yulong Fu, Zheng Li, Yuxin He, Jieji Ren, Yudong Zhong, Lujia Wang, Jinni Zhou, Qiang Nie
2605.23568v2
arXiv:2605.23568v2
•updated
•
2026-05-22
Manipulating fragile deformable containers, such as disposable plastic cups filled with liquid, demands real-time grip-force adaptation within an extremely narrow force margin: insufficient force causes slip, while excessive force irreversibly deforms the thin wall. Existing approaches struggle to achieve such force-sensitive manipulation tasks. We propose a noise-statistics-based calibration-driven reflex control paradigm with vision-based tactile sensing: by analyzing the sensor's intrinsic noise characteristics (via a brief static-hold-and-unload protocol), we directly derive all controller thresholds, eliminating external force calibration, trial-and-error manual tuning, or material-specific physical models. Instantiating this paradigm, we present TactileReflex, a three-channel closed-loop controller that extracts three image-level proxies, shear intensity ($S_y$), contact intensity ($F_n$), and center of pressure ($C$), from dual visuo-tactile sensors and drives prioritized reflex channels at ~12 Hz for slip suppression, weight-adaptive release, and force protection. Each channel closes the loop directly on its proxy via noise-derived thresholds. Ablation demonstrates that only the full three-channel system is able to prevent irreversible container deformation (5/5 success vs. at most 1/5 for partial configurations). In a dynamic pouring task, fixed-effort baselines fail in all 10 attempts due to pose drift, while TactileReflex achieves 9/10 success across two water volumes. As a self-contained and interpretable controller, TactileReflex can serve as a plug-and-play safety layer beneath high-level manipulation pipelines, including haptic-free VR teleoperation and vision-language-action (VLA) policies.
Comment: 8 pages, 4 figures, 6 tables
Beyond Monotonic Progress: Retry-Supervised Value Learning for Robot Imitation
Xinyao Qin, Junjie Lu, Kaixin Wang, Chuheng Zhang, Sinjae Kang, Kimin Lee, Min Xu, Bin Liang, Jun Yang, Li Zhao
2606.24633v1
Beyond Monotonic Progress: Retry-Supervised Value Learning for Robot Imitation
Xinyao Qin, Junjie Lu, Kaixin Wang, Chuheng Zhang, Sinjae Kang, Kimin Lee, Min Xu, Bin Liang, Jun Yang, Li Zhao
2606.24633v1
arXiv:2606.24633v1
•
2026-06-23
Human demonstrations for robot imitation learning often contain mistakes and corrective behaviors, such as imprecise grasps, object misalignment, unstable contact, and repeated attempts. While these segments are commonly treated as noisy or suboptimal data, they provide valuable evidence about when execution deviates from a desirable path and how task feasibility can be restored. However, existing reward and value models often rely on monotonic progress assumptions, which capture coarse task advancement but may overlook local execution errors and corrective behaviors in imperfect demonstrations. In this work, we propose ReTVL (ReTry-Supervised Value Learning), a framework for learning mistake-sensitive value functions from mixed-quality robot demonstrations by leveraging retry events as sparse supervision. ReTVL captures the local degradation-and-recovery structure around mistakes by combining global progress calibration with local pairwise preference learning induced by sparsely annotated retry keypoints. The learned value model is then used to reweight demonstration chunks for downstream behavior cloning, reducing the influence of harmful execution errors while preserving useful corrective behaviors. Experiments on real-robot manipulation tasks show that ReTVL produces more fine-grained value estimates than progress-based baselines and improves imitation learning from imperfect demonstrations.
Parallel Dynamic Programming for Conic Linear Quadratic Control
Luyao Zhang, Gabriel Bravo-Palacios, Brian Plancher, Sergio Grammatico
2606.24632v1
Parallel Dynamic Programming for Conic Linear Quadratic Control
Luyao Zhang, Gabriel Bravo-Palacios, Brian Plancher, Sergio Grammatico
2606.24632v1
arXiv:2606.24632v1
•
2026-06-23
Linear Quadratic (LQ) control problems are at the heart of linear control theory and Model Predictive Control (MPC). While performant, standard approaches to solving such problems are inherently serial, limiting real-time scalability despite the parallel computing power available on modern multi-core CPUs. Contributing to addressing this challenge and motivated by ``divide and conquer'' strategies, we present a parallel-in-time approach that solves computationally demanding conic optimal control problems through the use of the alternating direction method of multipliers (ADMM). In particular, we formulate the inner primal update of ADMM as an LQ problem and split the reformulated problem along the time horizon. This enables us to derive a variant of the Riccati recursion using dynamic programming to solve each subproblem in parallel. Numerical benchmarks on two real-world applications demonstrate as much as a 5x speedup compared to existing related approaches on multi-core CPU hardware.
Comment: This paper was accepted for presentation at the IFAC World Congress 2026 (IFAC WC 2026)
Optimization-based Safe Trajectory Planning for Autonomous Ground Vehicle in Multi-Floor Scenarios
Zishang Xiang, Runda Zhang, Runqi Chai, Kaiyuan Chen, Senchun Chai, Yuanqing Xia
2606.24631v1
Optimization-based Safe Trajectory Planning for Autonomous Ground Vehicle in Multi-Floor Scenarios
Zishang Xiang, Runda Zhang, Runqi Chai, Kaiyuan Chen, Senchun Chai, Yuanqing Xia
2606.24631v1
arXiv:2606.24631v1
•
2026-06-23
The development of trajectory planning strategies for autonomous ground vehicles (AGVs) represents a prevailing research interest within the domain of intelligent transportation systems. This paper introduces a trajectory planning framework tailored for multi-floor scenarios. The framework consists of two main modules: the task planning module and the trajectory planning module. The task planning module involves a strategic selection phase, where a task planning strategy based on generalized voronoi diagrams (GVD) and multi-objective algorithms is proposed to select the floor exits for each floor. The trajectory planning module utilizes optimization-based methods to generate high-quality trajectories, and a warm-started hierarchical planning framework is designed to ensure rapid convergence. Additionally, for handling complex obstacle constraints, a correlation constraint calculation method is designed for reducing obstacle constraints in trajectory planning. Finally, the feasibility and effectiveness of the proposed framework are verified through simulations.
ArtiTwinSplat: Interactable Digital Twin Reconstruction via Gaussian Splatting from RGB-D videos
Pranjal Mishra, René Zurbrügg, Max Wilder-Smith, Marco Hutter, Marc Pollefeys, Zuria Bauer, Hermann Blum
2606.24628v1
ArtiTwinSplat: Interactable Digital Twin Reconstruction via Gaussian Splatting from RGB-D videos
Pranjal Mishra, René Zurbrügg, Max Wilder-Smith, Marco Hutter, Marc Pollefeys, Zuria Bauer, Hermann Blum
2606.24628v1
arXiv:2606.24628v1
•
2026-06-23
Deploying robots in unstructured real-world environments needs accurate, interactive models of the objects. Constructing these models at scale remains a critical bottleneck for robotic system integration. We present ArtiTwinSplat, a framework that automatically constructs articulated, photo-realistic digital twins of objects directly from RGB-D videos, requiring no CAD models, simulation assets, or manual annotations. Our method is built on 3D Gaussian Splatting that preserve geometric fidelity and photometric realism, coupled with an unsupervised articulation discovery pipeline that recovers part structure and joint kinematics from observed motion alone. With tracking and optimization stages our method provides stable, queryable digital twins that support real-time rendering, viewpoint control, and interactive manipulation. Unlike prior methods confined to simulation, ArtiTwinSplat operates directly on real-world observations and produces twins that are immediately usable by downstream robot planning and learning systems. This method offers a practical, scalable pathway toward digital twin construction, lowering the integration barrier for articulated object manipulation in embodied AI and human-robot collaboration contexts.
Comment: Presented at the ICRA 2026 Workshop on Advances and Challenges in AI-Driven Automation and Robotic System Integration with Digital Twins, Vienna, June 2026
Enabling Robust Cloth Manipulation via Inference-Time Simulator-in-the-Loop Refinement
Xin Liu, Yulin Li, Ziming Li, Pengyu Jing, Zhenhao Huang, Bingyang Zhou, Ziqiu Zeng, Siyuan Luo, Chenkun Qi, Fan Shi
2606.24552v1
Enabling Robust Cloth Manipulation via Inference-Time Simulator-in-the-Loop Refinement
Xin Liu, Yulin Li, Ziming Li, Pengyu Jing, Zhenhao Huang, Bingyang Zhou, Ziqiu Zeng, Siyuan Luo, Chenkun Qi, Fan Shi
2606.24552v1
arXiv:2606.24552v1
•
2026-06-23
Simulator-in-the-loop optimization offers a promising inference-time mechanism for robot manipulation. It uses a physical simulator as a backend rollout engine to evaluate candidate trajectories in parallel and refine nominal actions online, a paradigm proven effective in rigid-body manipulation where state and contact are relatively tractable. We bring this paradigm to real-world cloth manipulation from a single RGB input through three pillars. (i) We design a scalable synthetic-data generation and inference-time rollout pipeline built on FLASH, a deformable-object simulator that provides a practical balance among physical fidelity, numerical stability, and rollout efficiency. (ii) We develop a real-to-sim module, trained purely on synthetic data, that maps a single RGB observation to simulation-compatible cloth state by fusing pretrained visual features with learnable canonical tokens. (iii) We perform online planning by coupling a sparse-mesh rollout backend with prior-guided MPPI, anchored at an offline-distilled policy trajectory, preserving manipulation-relevant deformation and contact while enabling sufficient parallel rollout batches. Real-robot experiments show higher success rates and stronger robustness than baseline methods.
Explaining Failures of Cyber-Physical Systems with Actual Causality
Khen Elimelech, Tom Yaacov, David A. Kelly, Hana Chockler, Moshe Y. Vardi
2606.24546v1
Explaining Failures of Cyber-Physical Systems with Actual Causality
Khen Elimelech, Tom Yaacov, David A. Kelly, Hana Chockler, Moshe Y. Vardi
2606.24546v1
arXiv:2606.24546v1
•
2026-06-23
Modern autonomous Cyber-Physical Systems (CPSs), such as self-driving cars, face increasingly complex demands, and yet are expected to act reliably. The black-box nature often characterizing such systems, especially those relying on neural components, makes it impossible to fully verify the system behavior prior to deployment. Unfortunately, unexpected failures-when the system does not comply with its specification-are inevitable and may have catastrophic implications. To improve trust in the system and facilitate future mitigation after a failure occurs, it is important to try to derive an explanation for the unexpected system behavior. This paper introduces the novel concept of leveraging the framework of actual causality for CPS failure explanation. Up until now, this framework was only used to derive explanations in the context of simple systems, such as image classifiers. This paper addresses the theoretical gaps and provides the guidance needed to allow for correct explanation derivation in the CPS domain. Beyond the theoretical contribution, the paper presents two novel, practical, system-agnostic explanation derivation algorithms, allowing to prioritize either explanation optimality or derivation efficiency. The approach is demonstrated and evaluated in the context of a neural-network-controlled autonomous car, designed to avoid collisions.
Comment: Accepted to the 2026 IEEE International Conference on Robotics and Automation (ICRA 2026)
HilDA: Hierarchical Distillation with Diffusion for Advancing Self-Supervised LiDAR Pre-training
Maciej Wozniak, Jesper Ericsson, Hariprasath Govindarajan, Truls Nyberg, Thomas Gustafsson, Patric Jensfelt, Olov Andersson
2606.20189v3
HilDA: Hierarchical Distillation with Diffusion for Advancing Self-Supervised LiDAR Pre-training
Maciej Wozniak, Jesper Ericsson, Hariprasath Govindarajan, Truls Nyberg, Thomas Gustafsson, Patric Jensfelt, Olov Andersson
2606.20189v3
arXiv:2606.20189v3
•updated
•
2026-06-18
Leveraging Vision Foundation Models (VFMs) for camera-to-LiDAR knowledge distillation offers a promising solution to the scarcity of annotated data needed to represent the immense geometric and kinematic diversity of real-world autonomous driving (AD). However, current approaches typically treat VFMs as black-box teachers, relying exclusively on frame-wise feature similarity. Consequently, they do not fully exploit the teacher's layer-wise semantic structure and global context, as well as the rich spatiotemporal information inherent in LiDAR sequences. We propose HilDA, a self-supervised pretraining framework for LiDAR backbones that better captures the semantic what and geometric where needed for driving tasks. HilDA combines hierarchical distillation comprising multi-layer distillation for progressive semantic alignment and global context distillation for scene-level semantics, with a temporal occupancy diffusion objective promoting spatiotemporal consistency. Models pre-trained with HilDA achieve state-of-the-art results on cross-modal distillation benchmarks and outperform models trained via prior distillation approaches on 3D object detection, scene flow, and semantic occupancy prediction. Code available at: https://maxiuw.github.io/hilda.
Comment: Accepted to ECCV 2026. Maciej and Jesper contributed equally
Decentralized Pose Graph Riemannian Optimization for Object-based Multi-Robot SLAM
Yixian Zhao, Yan Huang, Yang Xu, Liang Li, Jinming Xu
2606.24489v1
Decentralized Pose Graph Riemannian Optimization for Object-based Multi-Robot SLAM
Yixian Zhao, Yan Huang, Yang Xu, Liang Li, Jinming Xu
2606.24489v1
arXiv:2606.24489v1
•
2026-06-23
Pose graph optimization (PGO) is a key back-end component for state estimation in networked multi-robot simultaneous localization and mapping (SLAM). In object-based multi-robot SLAM, the problem becomes more tightly coupled because robots must jointly estimate both their trajectories and the poses of persistent objects observed by multiple agents. Existing decentralized solutions often assume that the communication graph closely matches the physical interaction topology, which is restrictive in realistic deployments where communication is sparse, intermittent, or time-varying. This paper presents a fully decentralized Riemannian optimization framework for object-based multi-robot PGO that decouples the coupled estimation problem via a consensus mechanism, enabling flexible communication topologies. To improve convergence under limited communication budgets, we further develop a distributed approximate-Newton scheme that exploits local second-order information while operating directly on the SE(d) manifold to preserve geometric consistency, and we establish the convergence to Riemannian first-order stationary points and provide a local condition-number analysis explaining the benefit of approximate second-order information over first-order Riemannian descent. The resulting method reduces iteration count and communication overhead without sacrificing estimation accuracy. Extensive evaluations on public benchmarks, large-scale simulations, and real-world multi-robot experiments demonstrate improved accuracy, runtime efficiency, scalability across network topologies, and robustness to communication failures.
Reinforcement Learning Enables Autonomous Microrobot Navigation and Intervention in Simulated Blood Capillaries
Jannik Drotleff, Samuel Tovey, Paul Hohenberger, Christoph Lohrmann, Julian Hoßbach, Konstantin Nikolaou, Christian Holm
2606.26154v1
Reinforcement Learning Enables Autonomous Microrobot Navigation and Intervention in Simulated Blood Capillaries
Jannik Drotleff, Samuel Tovey, Paul Hohenberger, Christoph Lohrmann, Julian Hoßbach, Konstantin Nikolaou, Christian Holm
2606.26154v1
arXiv:2606.26154v1
•
2026-06-23
Autonomous microrobots navigating biological vasculature could enable targeted drug delivery and thrombolysis, yet training control policies for realistic environments remains an open challenge. Prior reinforcement learning (RL) studies of microrobotic navigation have been limited to idealized geometries that omit complex hydrodynamic flow fields, confined branching structures, and dense cellular obstacles found in vivo. Here, we develop a physically grounded simulation of a blood capillary network, incorporating realistic hydrodynamic flow fields, explicit red blood cell dynamics, and anatomically derived branching geometry, and train deep RL agents to navigate it via chemotaxis. We systematically map the physical limits of navigation across robot size and swimming speed, revealing a forbidden regime where Brownian motion and flow overcome propulsion. Successful agents independently discover multiple universal strategy types, including run-and-rotate and energy-efficient search-and-sit policies, regardless of robot parameters. Without retraining, these agents perform targeted blocking and unblocking of capillary flow, restoring throughput to healthy baseline levels. These results establish RL as a viable framework for developing autonomous microrobotic intervention strategies in complex biological environments.
Comment: 12 pages, 4 figures
Dynamics, stability, and energy efficiency of an energy-recycling rimless wheel with spring-clutch legs
Tongchen Lin, Yanqiu Zheng, Chuhan Zhang, Ruigang Chen, Yizhar Or, Mingyi Liu
2606.22073v2
Dynamics, stability, and energy efficiency of an energy-recycling rimless wheel with spring-clutch legs
Tongchen Lin, Yanqiu Zheng, Chuhan Zhang, Ruigang Chen, Yizhar Or, Mingyi Liu
2606.22073v2
arXiv:2606.22073v2
•updated
•
2026-06-20
This paper proposes an energy-recycling rimless wheel with spring-clutch legs. The proposed mechanism uses a lockable clutch to store part of the impact-induced elastic energy after foot contact and reinject it in the next gait cycle. First, we develop a hybrid dynamic model of the energy-recycling rimless wheel. Second, numerical simulations are used to examine the dynamics, local stability of periodic gaits, and the Cost of Transport (CoT) of the proposed mechanism. The simulation results show that the proposed mechanism reduces the CoT by up to 16.13% compared with a benchmark viscoelastic-legged rimless wheel with telescopic spring-damper legs. Compared with the rigid rimless wheel, the viscoelastic-legged and energy-recycling models reduce the CoT by more than 50%. The energy-recycling model also maintains locally stable periodic gaits over the tested slope and stiffness ranges. Finally, prototype experiments on an inclined plane are conducted to examine the feasibility of the proposed mechanism. The experimental results show that the proposed rimless wheel achieves passive walking on a shallow 1° slope, corresponding to a CoT of approximately 0.02. These results suggest that the proposed spring-clutch mechanism can improve the simulated walking efficiency of the energy-recycling rimless wheel, while the prototype experiments support the feasibility of passive walking with the mechanism.
G$^3$VLA: Geometric inductive bias for Vision-Language-Action Models
Yue Peng, Yongzhe Zhao, Artur Habuda, Khuyen Pham, Yanheng Zhu, Tran Nguyen Le, Fares Abu-Dakka, Li Guo
2606.24472v1
G$^3$VLA: Geometric inductive bias for Vision-Language-Action Models
Yue Peng, Yongzhe Zhao, Artur Habuda, Khuyen Pham, Yanheng Zhu, Tran Nguyen Le, Fares Abu-Dakka, Li Guo
2606.24472v1
arXiv:2606.24472v1
•
2026-06-23
Vision-language-action (VLA) models have made rapid progress in generalist robot manipulation by harnessing semantic knowledge from pretrained vision-language backbones, but their visual tokens remain grounded in 2D image coordinates rather than the calibrated geometry of the robot's cameras -- a mismatch especially pronounced in multi-camera setups, where views are coupled by known intrinsics and extrinsics yet processed as independent images. We propose G$^3$VLA, a camera-aware geometric module that injects calibrated structure into the visual-token stream of a pretrained VLA without altering its action space or imitation objective, combining intrinsic-conditioned ray embeddings, projective positional encoding (PRoPE), and bidirectional cross-view fusion. Geometric supervision is provided either from ground-truth point maps when available, or from confidence-gated $π^3$X teacher predictions, requiring no depth sensors or manual annotations. Instantiated on $π_0$, G$^3$VLA yields consistent gains across the LIBERO suites, RoboCasa24, RoboTwin2.0, and real-robot settings, with the largest improvements on spatially and object-sensitive tasks. We further validate on $π_{0.5}$ and GR00T 1.5, with results suggesting that geometric transfer is most effective when geometry-aware tokens have direct access to the action generation pathway. Our project page is at https://sites.google.com/view/g3vla
Comment: Submitted to CoRL 2026
FT-WBC: Learning Fault-Tolerant Whole-Body Control for Legged Loco-Manipulation
Yudong Zhong, Pengfei Mai, Sikai Guo, Jiahang Cao, Zhihai Bi, Qiuyue Liu, Ziyan Feng, Jinni Zhou, Jun Ma
2606.24466v1
FT-WBC: Learning Fault-Tolerant Whole-Body Control for Legged Loco-Manipulation
Yudong Zhong, Pengfei Mai, Sikai Guo, Jiahang Cao, Zhihai Bi, Qiuyue Liu, Ziyan Feng, Jinni Zhou, Jun Ma
2606.24466v1
arXiv:2606.24466v1
•
2026-06-23
Legged manipulators combine the mobility of legged platforms with the manipulation capability of robotic arms. However, arm-induced Center-of-Mass shifts and dynamic disturbances make the system more prone to instability under actuator failures, potentially leading to falls, task failures, or safety risks. Existing fault-tolerant control methods mainly focus on locomotion alone, leaving the coupled problem of whole-body stability and arm reachability in fault-tolerant loco-manipulation largely unaddressed. To bridge this gap, we propose FT-WBC, a fault-tolerant loco-manipulation framework for robust whole-body control of legged manipulators under actuator failures. FT-WBC adopts a decoupled upper- and lower-body policy architecture and introduces two key modules: a Fault Estimator (FE) and a Posture Adaptation Module (PAM). The FE predicts faulty joints from lower-body proprioceptive histories, while the PAM uses this fault information to adapt the base posture plan generated by the arm policy, converting potentially unstable posture requests into safe and executable base posture commands. Through this fault-aware posture adaptation mechanism, FT-WBC synthesizes compensatory gaits under actuator failures and preserves as much arm workspace as possible while maintaining whole-body stability. Simulation and real-world experiments show that FT-WBC significantly improves survival rate and workspace under weakening or locked failures, and transfers zero-shot to a real legged manipulator in the real world.
Varying Bundle Size Reactive Multi-Task Assignment using Selective Cost Estimation for Multi-Agent Systems
Niklas Dahlquist, Shridhar Velhal, George Nikolakopoulos
2606.24462v1
Varying Bundle Size Reactive Multi-Task Assignment using Selective Cost Estimation for Multi-Agent Systems
Niklas Dahlquist, Shridhar Velhal, George Nikolakopoulos
2606.24462v1
arXiv:2606.24462v1
•
2026-06-23
This paper presents a scalable framework for multi-robot task allocation in complex environments where estimating task execution costs is computationally expensive. While combinatorial auction-based approaches offer reliable solutions, the exponential complexity of bundle generation typically renders them intractable for real-time reactive applications, particularly when accurate path planning is required for cost validation. We address this through a distributed, two-stage multi-fidelity bundle generation approach. Agents utilize a local search tree guided by a low-fidelity heuristic (such as euclidean distance) to rapidly explore the bundle space, applying high-fidelity path planning only to the most promising candidates in a best-first manner. These refined bids are then submitted to a central coordinator that solves a set packing problem to ensure global feasibility and maximize the overall utility. Simulation results in multiple environments demonstrate that the framework is able to improve the performance of reactive auction-based task allocation. Overall, the presented framework is shown to enable reactive task allocation with dynamic bundle sizes in multiple settings without exposing the agents' state and internal cost estimation models.
Comment: Accepted for publication at the 23rd World Congress of the International Federation of Automatic Control (IFAC 2026)
NoContactNoWorries: Estimating Contact through Vision and Proprioception for In-Hand Dexterous Manipulation
Soham Patil, Avirup Das, Sourabh Bhosale, Spandan Roy
2606.24450v1
NoContactNoWorries: Estimating Contact through Vision and Proprioception for In-Hand Dexterous Manipulation
Soham Patil, Avirup Das, Sourabh Bhosale, Spandan Roy
2606.24450v1
arXiv:2606.24450v1
•
2026-06-23
Perceiving physical contact is fundamental to dexterous manipulation. While robots often rely on dedicated hardware tactile sensors, humans exhibit a remarkable ability to infer contact by integrating visual information with an innate sense of their body's pose and movement. Inspired by this embodied perceptual skill, we investigate whether a robot can learn to infer contact from vision, an approach that also offers a scalable alternative to tactile hardware specifically for binary contact estimation, which faces practical challenges in cost, fragility, and integration. We present NoContactNoWorries, a transformer-based multimodal framework that fuses RGB-D vision with the robot's proprioception to infer binary contact states as a pseudo-tactile signal for hand-object interactions. We validate by training a single contact prediction model on multiple objects and show that the inferred contact signal supports downstream reinforcement learning agents for in-hand object reorientation, generalizing to novel objects. Experiments in both simulation and on a real-world robot validate our approach, highlighting the feasibility of inferring contact from vision and proprioception. Project Page: https://soham2560.github.io/no-contact-no-worries/
Comment: Accepted to IEEE/RSJ International Conference on Intelligent Robots and Systems(IROS) 2026
Supervise What Survives: Geometry-Guided VLA Adaptation from Synthetic Robot Videos
Danze Chen, Yanzhe Chen, Qiming Huang, Zhijun Cao, Chen Gao, Mike Zheng Shou
2606.24448v1
Supervise What Survives: Geometry-Guided VLA Adaptation from Synthetic Robot Videos
Danze Chen, Yanzhe Chen, Qiming Huang, Zhijun Cao, Chen Gao, Mike Zheng Shou
2606.24448v1
arXiv:2606.24448v1
•
2026-06-23
Vision-Language-Action (VLA) models require large-scale video-action pairs, yet real teleoperation remains scarce. While generated robot videos offer a scalable alternative, existing methods treat them as real robot data by recovering pseudo-actions from synthesized pixels. We argue that deriving low-level control from generated visuals is a mismatched abstraction. A video captures only \emph{geometry}: the spatial trajectory representing the \emph{where} of a task. A real demonstration captures \emph{control}: the exact motor commands representing the \emph{how}. Human-to-robot video generation preserves these unequally: the visible geometry survives the generation process, while the underlying control signals are lost. This \textbf{Asymmetric Preservation Principle} dictates a clean rule: this surviving geometry should solely supervise visual perception, leaving control to real demonstrations. Following this principle, we propose \textbf{GRA} (\textbf{G}eometry-guided \textbf{R}epresentation \textbf{A}lignment), which extracts the geometric content as future 2D end-effector waypoints, computed from the source human video through pose estimation, retargeting, simulation, and calibrated projection, and routes them to the VLA vision backbone via an auxiliary 2D head. The action head is trained on real demonstrations only. During fine-tuning, the waypoint loss persists as a \textbf{spatial representation anchor} that prevents the backbone from losing its geometric grounding. On real-robot tasks, GRA outperforms pseudo-action baselines under matched data budgets and narrows the gap to policies trained with substantially more real demonstrations, suggesting that correctly routed geometry bridges generated videos to robot policies more reliably than recovered actions.
Comment: 14 pages, 5 figures
Learning-Based Dynamics Modeling and Robust Control for Tendon-Driven Continuum Robots
Ziqing Zou, Ke Qiu, Fei Wang, Haojian Lu, Rong Xiong, Yue Wang
2604.25691v2
Learning-Based Dynamics Modeling and Robust Control for Tendon-Driven Continuum Robots
Ziqing Zou, Ke Qiu, Fei Wang, Haojian Lu, Rong Xiong, Yue Wang
2604.25691v2
arXiv:2604.25691v2
•updated
•
2026-04-28
Tendon-Driven Continuum Robots (TDCRs) pose significant modeling and control challenges due to complex nonlinearities, such as frictional hysteresis and transmission compliance. This paper proposes a differentiable learning framework that integrates high-fidelity dynamics modeling with robust neural control. We develop a GRU-based dynamics model featuring bidirectional multi-channel connectivity and residual prediction to effectively suppress compounding errors during long-horizon auto-regressive prediction. By treating this model as a gradient bridge, an end-to-end neural control policy is optimized through backpropagation, allowing it to implicitly internalize compensation for intricate nonlinearities. Experimental validation on a physical three-section TDCR demonstrates that our framework achieves accurate tracking and superior robustness against unseen payloads, outperforming Jacobian-based methods by eliminating self-excited oscillations. For implementation details and source code, please refer to https://github.com/ZiqingZou/ContinuumControl.
Legible and Intuitive Multi-modal Robot State and Intent Communication Validated in Online and Real-world Studies
Tim Schreiter, Jens V. Rüppel, Andrey Rudenko, Martin Magnusson, Achim J. Lilienthal
2606.24445v1
Legible and Intuitive Multi-modal Robot State and Intent Communication Validated in Online and Real-world Studies
Tim Schreiter, Jens V. Rüppel, Andrey Rudenko, Martin Magnusson, Achim J. Lilienthal
2606.24445v1
arXiv:2606.24445v1
•
2026-06-23
Effective robot-to-human communication can increase transparency and trust, reduce uncertainty, and contribute to safer collaboration in shared workspaces. Designing and validating an effective robot communication strategy is challenging due to the varying and often limited communication modalities across robots, differences in how diverse recipients interpret messages, and the underexplored virtual-to-real gap in studies of communication legibility. We present a systematic, large-scale comparative validation of existing communication strategies for a mobile non-humanoid robot across message types and settings (online and in-person). Based on the prescribed message types in the existing standards for industrial robots, we realize and compare a low-expressive, unimodal LED-based strategy with a highly expressive, multimodal one that leverages robotic gaze, gestures, and voice. For each strategy, we analyze the communication of a turning intention, an attention request, error status, whether the robot is stuck, and whether it is functioning normally. We evaluate these strategies in replicated online and in-person experiments. We find strong evidence that highly expressive multimodal communication is perceived as more legible and intuitive than unimodal LED-based communication. Comparing the online and real-world study findings, we observe a notable decrease in overall legibility, particularly for signaling with LEDs. Similarly, confidence in message interpretation decreases during the real-world evaluation.
Comment: Accepted for publication at the 35th IEEE International Conference on Robot and Human Interactive Communication (RO-MAN 2026)
RE4: Transformation-aware Imitation of Object Interactions Using Manipulation Modes
Arsh Chawla, Rahul Shome
2606.24403v1
RE4: Transformation-aware Imitation of Object Interactions Using Manipulation Modes
Arsh Chawla, Rahul Shome
2606.24403v1
arXiv:2606.24403v1
•
2026-06-23
Object interaction tasks have been a focus of advances in imitation learning. End-to-end methods, dominated by diffusion and flow-based variants have shown leaps in performance while sacrificing interpretability. Object-centric and pose-informed variants have had a role in learning from demonstration in manipulation tasks. In this paper, we revisit a few modern imitation learning benchmarks for object interactions, with the aim of composing a framework that repurposes principled theories of manipulation, preserving both performance and interpretability. For image observations, lightweight training is proposed for model-free pose estimation of the target object, using self-supervision over the demonstration data available for imitation learning. This information is then used to inform a manipulation mode-aware retrieval of a demonstration, a mode-aware transformation, a replan step that connects to the retrieval point while preserving mode constraints, and finally rolling out the transformed demonstration. These compose four key steps of the proposed RE4 framework, evaluated over state-based and image-based benchmarks in Push-T and Robomimic. An adversarial benchmark that evaluates sparse data regions of image-based Push-T showcases the robustness, further bolstered by indications from low-data regime experiments. The current work shows promise in using simple interpretable building blocks to learn manipulation skills.
Comment: 8 pages, appendix
Average Rankings Mask Per-Subject Optimality: A Friedman-Nemenyi Benchmark of EEG Motor-Imagery BCI Decoders
Xavier Vasques, Paul Barbaste, Olivier Oullier
2606.24394v1
Average Rankings Mask Per-Subject Optimality: A Friedman-Nemenyi Benchmark of EEG Motor-Imagery BCI Decoders
Xavier Vasques, Paul Barbaste, Olivier Oullier
2606.24394v1
arXiv:2606.24394v1
•
2026-06-23
Electroencephalography (EEG) is the dominant non-invasive modality for brain-computer interfaces (BCIs), yet reliable decoding of motor imagery is hampered by inter- and intra-individual variability. A recurring claim is that one decoding pipeline, most often a spatial or Riemannian method, is broadly preferable. We test the weakest version of that claim under the most favourable conditions. Using the Mother of All BCI Benchmarks (MOABB) framework, we evaluated 1,056 decoding configurations (feature extractor x scaler x classifier), >340,000 subject-level model fits, across three public left-versus-right motor-imagery datasets (PhysionetMI, 109 participants; Cho2017, 52; Zhou2016, 4) and two frequency bands (8-15 Hz, 8-30 Hz). Every model is fit and tested within a single session of a single participant, the easiest regime, giving every pipeline its best chance. We apply the statistics standard for multi-classifier comparison: Friedman omnibus tests, Nemenyi critical-difference analysis and Wilcoxon signed-rank tests with effect sizes. Covariance tangent-space projection (cov-tgsp) and Common Spatial Patterns (CSP) are the strongest families, but their ordering is dataset-dependent and, on the largest and most heterogeneous cohort (PhysionetMI), statistically indistinguishable (Nemenyi p = 0.27; Kendall's W = 0.11). At the individual level the single best pipeline is optimal for only 35% of PhysionetMI participants, and nonlinear descriptors are best for roughly one third; matching pipeline to participant adds about seven accuracy points over the best fixed choice. The ranking is not an artefact of dimensionality, and classifier and scaler choices are secondary to the feature representation. Even in the easiest regime, no single pipeline dominates: a lower bound on the personalization problem and a quantitative case for participant-aware model selection rather than a universal decoder.
Comment: 16 pages, 6 figures, 4 tables
PDS Joint: A Parametric Double-Spiral Joint Tailored for Dexterous Hands
Haoyang Li, Yibo Wen, Yixiang Fan, Yiheng Xu, Yufeng Yue
2606.24377v1
PDS Joint: A Parametric Double-Spiral Joint Tailored for Dexterous Hands
Haoyang Li, Yibo Wen, Yixiang Fan, Yiheng Xu, Yufeng Yue
2606.24377v1
arXiv:2606.24377v1
•
2026-06-23
Compliant joints can embed safety and adaptability into dexterous hands, but achieving large-stroke anthropomorphic motion while maintaining joint-specific, directiondependent stiffness and reliable proprioception remains challenging. This paper presents the PDS joint, a parametric doublespiral (PDS) compliant joint that enables systematic shaping of directional stiffness across multiple deformation modes, including flexion/extension, abduction/adduction, and pronation/supination. We instantiate the joint using Archimedean and logarithmic spiral templates for different hand joints and introduce an asymmetry ratio to tailor stiffness distributions for both grasp stability and hyperextension resistance. To make the joint practically usable under large deformation, we co-design embedded inductive proprioception and propose a learningbased calibration pipeline that maps raw inductive signals to joint states using ArUco-marker tracking. Experiments characterize the stiffness landscapes across geometric parameters and demonstrate a non-monotonic dependence of lateral support on asymmetry, indicating the importance of principled parameter tuning. For joint-state estimation in the most challenging abduction/adduction motion, a learned multilayer-perceptron (MLP) mapping reduces the error compared with conventional curve fitting by 41.6%. Finally, we integrate the proposed joints into an open-source dexterous hand as a demonstration platform, on which the hand grasps a set of nine everyday objects and performs safe, contact-rich human-involved interactions.
MILE: A Mechanically Isomorphic Hand Exoskeleton and Visuotactile Robotic Hand for Data Collection in Dexterous Manipulation
Jinda Du, Jieji Ren, Qiaojun Yu, Ningbin Zhang, Yu Deng, Xingyu Wei, Yufei Liu, Guoying Gu, Xiangyang Zhu
2512.00324v4
MILE: A Mechanically Isomorphic Hand Exoskeleton and Visuotactile Robotic Hand for Data Collection in Dexterous Manipulation
Jinda Du, Jieji Ren, Qiaojun Yu, Ningbin Zhang, Yu Deng, Xingyu Wei, Yufei Liu, Guoying Gu, Xiangyang Zhu
2512.00324v4
arXiv:2512.00324v4
•updated
•
2025-11-29
Dexterous robotic hands are expected to perform complex, contact-rich object manipulation, but learning such skills remains challenging because high-dimensional hands require high-fidelity demonstrations. Imitation learning provides a practical route for acquiring dexterous manipulation skills from human demonstrations, yet collecting synchronized multimodal demonstrations with accurate hand actions and tactile observations remains a key bottleneck. We present MILE, a teleoperation-based data-collection system comprising the human-first MILE exoskeleton and the mechanically corresponding MILE-Tac robotic hand. The system integrates custom-designed and fabricated modular joint encoders and compact MILE fingertip visuotactile sensor modules. The exoskeleton is informed by human-hand anatomy and ergonomic constraints, while the robotic hand is co-designed to preserve the selected four-finger kinematic topology. This correspondence enables joint-space command transfer and reduces reliance on task-space IK-based retargeting. The system synchronously records task-specific visual observations, four fingertip visuotactile streams, robot-hand proprioception, and exoskeleton-derived action commands. We evaluate MILE through a four-task teleoperation benchmark against representative glove-based and vision-based interfaces, and through imitation-learning experiments that compare policies trained with and without fingertip tactile input. The project page is available at https://sites.google.com/view/mile-system.
Comment: 18 pages including supplementary material. Main manuscript and supplementary material included in this version
SlipSense: Multimodal Sensing for Online Slip Detection in Legged Robots
Iris Szu-Yao Liu, Chien Chern Cheah, Meng Yee Michael Chuah
2606.24350v1
SlipSense: Multimodal Sensing for Online Slip Detection in Legged Robots
Iris Szu-Yao Liu, Chien Chern Cheah, Meng Yee Michael Chuah
2606.24350v1
arXiv:2606.24350v1
•
2026-06-23
Legged robots rely on accurate ground interaction awareness to traverse variable terrains, such as slippery surfaces. Existing slip detection methods often rely on kinematics and proprioception, which lack the sensitivity to detect early-stage slips that occur prior to catastrophic instability. Thus, this paper presents SlipSense, a novel framework for online force-based slip detection using a custom lightweight sensorized foot for quadrupeds to detect slip. The framework integrates a multimodal sensor design with a LSTM-based model to infer ground reaction forces and detect slip-indicative anomalies during locomotion. The proposed framework is deployed on a Unitree Go1 quadruped to demonstrate blind online slip detection over a slippery terrain. Our method detects early-stage slips down to an average displacement of 24.1 +/-6.4mm with an overall accuracy of 85.9%. This represents a 3.3-fold finer detection resolution and a 24% relative accuracy improvement over a standard kinematic baseline that uses foot velocity inferred through state estimation. The work in this paper serves as a foundation for force-aware gait adaptation in legged robotic locomotion, allowing future controllers to estimate terrain friction and adjust constraints, thus improving the overall stability of the system.
Wh0: Generative World Models as Scalable Sources of Egocentric Human Hand Manipulation Data
Yangtao Chen, Zixuan Chen, Peiyang Wang, Yong-Lu Li, Jing Huo, Jieqi Shi, Yang Gao
2606.22136v2
Wh0: Generative World Models as Scalable Sources of Egocentric Human Hand Manipulation Data
Yangtao Chen, Zixuan Chen, Peiyang Wang, Yong-Lu Li, Jing Huo, Jieqi Shi, Yang Gao
2606.22136v2
arXiv:2606.22136v2
•updated
•
2026-06-20
Scaling dexterous manipulation requires generalization across objects, scenes, and tasks, yet existing data sources face a trade-off between scale and scene/embodiment alignment: teleoperation data is well aligned with robot deployment but expensive to collect; simulation is scalable but limited by the sim-to-real gap; and real egocentric videos scale effectively but remain misaligned with robot deployment. We propose Wh0, a framework that uses generative video world models as scalable and controllable sources of egocentric human-hand manipulation data to unlock the manipulation capabilities of pretrained dexterous VLA models. Conditioned on language, objects, and scenes, Wh0 uses a generative world model to produce WM-H, a 50k-episode dataset of egocentric human-object interaction videos. Wh0 then converts the generated videos into robot-trainable supervision through hand motion reconstruction and visual editing. Co-trained with a limited amount of real robot data, WM-H adapts pretrained VLA models to dexterous manipulation deployment. Across 18 real-world dexterous manipulation tasks, compared with a model post-trained only on robot data, Wh0 improves zero-shot success on unseen tasks from 8.3% to 38.9%. Ablation studies further show that scalable generation and scene/embodiment alignment are key drivers of performance gains. Videos and open-source code can be found on our project website: https://chenyt31.github.io/wh0.github.io/.
Comment: Under review. The first three authors contributed equally to this work
RoBoSR: Structured Scene Representations for Embodied Robotic Reasoning
Kewei Hu, Wanchan Yu, Fangwen Chen, Jing Jiajian, Zimeng Li, Ying Wei, Tianhao Liu, Michael Zhang, Hanwen Kang
2606.24338v1
RoBoSR: Structured Scene Representations for Embodied Robotic Reasoning
Kewei Hu, Wanchan Yu, Fangwen Chen, Jing Jiajian, Zimeng Li, Ying Wei, Tianhao Liu, Michael Zhang, Hanwen Kang
2606.24338v1
arXiv:2606.24338v1
•
2026-06-23
Despite rapid progress, embodied reasoning under real-world variability remains challenging. Existing approaches rely on demonstration-driven sequential biases, limiting flexibility in open-ended and long-horizon tasks that require structured reasoning over evolving states. We introduce RoBoSR, an intermediate structural representation that formulates manipulation as step-wise state transitions over semantically grounded, object-centric scene graphs. By modeling object states and their spatial relations at the perception-action interface, RoBoSR disentangles high-level task reasoning from raw inputs and enables structured reasoning over preconditions, effects, and goal states. This representation endows the agent with causal reasoning capability, enforcing subtask dependencies and supporting coherent long-horizon task planning. To learn such structure-aware reasoning, we construct Manip-Cognition-1.6M, an open-world dataset that jointly supervises scene understanding, instruction interpretation, and subtask planning across diverse tasks. Across several benchmarks and real-world demonstrations, our method consistently outperforms prompting-based methods and classical TAMP baselines in zero-shot generalization and long-horizon tasks. The results underscore structured intermediate representations as a critical inductive bias for scalable embodied reasoning.
Swarm-Inspired Generation of Collective Behaviors in Graph Dynamical Systems
Ji Chen, Song Chen, Chengzhang Gong, Li Fan, Chao Xu
2606.24958v1
Swarm-Inspired Generation of Collective Behaviors in Graph Dynamical Systems
Ji Chen, Song Chen, Chengzhang Gong, Li Fan, Chao Xu
2606.24958v1
arXiv:2606.24958v1
•
2026-06-23
Collective behavior arises when locally interacting units produce coordinated global organization, from synchronization in dynamical systems to task-relevant information flow on graphs. The central challenge is not only to explain how collective behavior emerges, but to design local interaction rules that can produce desired global organization and generalize across graphs, dynamics and tasks.To address this challenge, we introduce the Swarm-Inspired Emergent Synchronizer (SIES), a graph-dynamical framework that learns generalizable local-interaction laws for controllable collective organization. Each node is an agent-like dynamical unit with a state and task cue, and signed source-target-conditioned attention acts as an adaptive coupling term inside an explicit evolution model. Therefore, SIES combines an explicit dynamical engine with local agent intelligence, similar to biological swarms. For synchronization control, SIES learns a generalizable coupling operator that produces prescribed synchronization patterns for CDSs across untrained network scales, target phase relations, and intrinsic node dynamics without retraining. The learned operator also reaches gait-related modes faster than three oscillator baselines and generalizes synchronization-driven locomotion to simulated multi-legged robots of different scales and a physical hexapod after leg disablement. For graph representation learning, SIES applies the same signed interaction principle to message passing and achieves the highest performance among the compared methods on heterophilous node-classification benchmarks. Together, these results position SIES as a generalizable and learnable graph-dynamical interaction framework with promise for synchronization control, adaptive robot coordination, and heterophilous graph representation learning.
Flow as Flow: Modeling Robot Velocity Fields as Probability Velocity Fields for Flow-Based Object Manipulation
Koki Seno, Daichi Yashima, Yusuke Takagi, Kento Tokura, Komei Sugiura
2606.23090v2
Flow as Flow: Modeling Robot Velocity Fields as Probability Velocity Fields for Flow-Based Object Manipulation
Koki Seno, Daichi Yashima, Yusuke Takagi, Kento Tokura, Komei Sugiura
2606.23090v2
arXiv:2606.23090v2
•updated
•
2026-06-22
Cross-embodiment data have become central to training robotic foundation models. To leverage such heterogeneous data, we focus on flow-based object manipulation, where robot flows (robot velocity fields) serve as embodiment-agnostic motion representations. Previous studies do not formulate robot flows as dense velocity fields, but as displacements of sparse keypoints, while such velocity fields better match the continuous-time nature of motions. We propose Flow as Flow, a framework that models robot flows as probability flows based on a flow matching formulation. By naturally modeling such velocity fields within this formulation, our method achieves efficient and high-quality robot flow generation. Across standard benchmarks, our method outperforms representative baseline methods on standard metrics, while achieving approximately 33$\times$ faster generation. Furthermore, through real-world experiments evaluating 9 methods with 260 trials per method across 13 manipulation tasks, we show that our method achieves a higher average success rate than the baseline methods. Our project page is available at https://flow-as-flow-u0n5y.kinsta.page.
Unsupervised Memory-Enhanced Video Transformers: Obstacle Detection for Autonomous Agricultural Rover
Théo Biardeau, Anne-Sophie Capelle-Laizé, Salwan Alwan, David Helbert
2606.26151v1
Unsupervised Memory-Enhanced Video Transformers: Obstacle Detection for Autonomous Agricultural Rover
Théo Biardeau, Anne-Sophie Capelle-Laizé, Salwan Alwan, David Helbert
2606.26151v1
arXiv:2606.26151v1
•
2026-06-23
While autonomous rovers have become indispensable to precision farming, achieving consistent operational safety remains a critical challenge. Conventional safety sensors, such as LiDAR, fail to detect obstacles positioned below the plant canopy, posing a significant risk. While camera-based supervised learning methods can detect common objects, they perform poorly when faced with obstacles that were not present in their training data. Actual unsupervised anomaly detection offers a solution by learning the normal visual patterns of an environment, but often fails for the dynamic scenes captured by a moving rover.\\ This paper introduces Video Memory Transformers for Anomaly Detection (VMTAD), a fully unsupervised method designed for real-time obstacle detection in dynamic agricultural scenes. VMTAD utilizes a transformer-driven architecture augmented with a dedicated memory module. This memory module leverages temporal context by processing encoded representations of preceding frames. This approach enables the system to effectively address the dynamic context caused by the robot's movement. The model is trained using only images that represent normal operation, requiring no data labels.\\ VMTAD was rigorously evaluated on the 'Grillion' agricultural rover. On a challenging rapeseed dataset, VMTAD achieved state-of-the-art performance, reaching a 0.973 detection and 0.997 segmentation Area Under the Receiver Operating Characteristic curve. A lightweight variant provides an optimal balance of high accuracy and real-time inference (14 ms), which is critical for safety, as confirmed by our analysis of the rover's total stopping distance.
A Pairwise Human-Human Interaction Detection and Recognition Framework for Mobile Service Robots
Mengyu Liang, Iolanda Leite, Sarah Gillet
2602.22346v2
A Pairwise Human-Human Interaction Detection and Recognition Framework for Mobile Service Robots
Mengyu Liang, Iolanda Leite, Sarah Gillet
2602.22346v2
arXiv:2602.22346v2
•updated
•
2026-02-25
Autonomous mobile service robots, such as lawnmowers or cleaning robots, operating in human-populated environments need to reason about human-human interactions to support safe and socially aware navigation. For such systems, interaction understanding is not primarily a fine-grained recognition problem, but a perception problem under limited sensing quality and computational resources. Many existing approaches focus on holistic group activity recognition, often relying on complex and computationally expensive models that are not well suited for mobile robotic platforms. In this work, we argue that pairwise human interactions constitute a minimal yet sufficient perceptual unit for robot-centric social understanding. We study the problem of identifying interacting person pairs and classifying coarse-grained interaction behaviors sufficient for downstream group-level reasoning and robot decision-making. To this end, we adopt a two-stage framework in which candidate interacting pairs are first identified using lightweight geometric and motion cues, and interaction types are subsequently classified using a relation network. We evaluate the proposed approach on the JRDB dataset, where it achieves competitive performance with reduced computational cost and model size compared to appearance-based methods. Additional experiments on the Collective Activity Dataset (CAD) and zero-shot evaluation on a lawnmower-collected dataset further demonstrate the generalizability of the proposed framework. These results suggest that simple geometric and motion cues provide a practical and efficient basis for interaction-aware perception in mobile service robots. Code is released.
From Open Waters to Enclosed Cabins: ProteusVPR for Cross-Scene Visual Place Recognition in Maritime Perception and Cabin Inspection
Zexi Chena, Zitai Huang, Qiwen Gu, Zhiqi Li, Shengli Dong, Chenlei Wang, Junqiao Zhao, Hongdong Wang, Bing Han
2606.24234v1
From Open Waters to Enclosed Cabins: ProteusVPR for Cross-Scene Visual Place Recognition in Maritime Perception and Cabin Inspection
Zexi Chena, Zitai Huang, Qiwen Gu, Zhiqi Li, Shengli Dong, Chenlei Wang, Junqiao Zhao, Hongdong Wang, Bing Han
2606.24234v1
arXiv:2606.24234v1
•
2026-06-23
Autonomous robotic inspection in maritime environments presents unique challenges for Visual Place Recognition (VPR) due to cross-scene perceptual shifts. Robots navigating ship-borne environments must transition between visually distinct domains: open decks with sparse textures and severe illumination changes, and enclosed cabins with repetitive structures and high visual ambiguity. Existing VPR methods, designed primarily for urban or indoor scenes, fail to generalize reliably across these starkly different scenarios. To address this, we propose ProteusVPR, a two-stage retrieval-refinement framework. The first stage employs any standard VPR model for initial image retrieval. The second stage introduces a geometric-visual estimation network that fuses the retrieved image with two temporally preceding frames, incorporating geometric descriptors, a local affine coordinate system, and camera azimuth encoding to achieve precise localization. To support this task, we introduce the XHZ dataset, an 8K-panoramic ship-borne dataset collected from an operational vessel, featuring multi-floor cabin structures, deck transition zones, and strict query-database separation for rigorous evaluation. Extensive experiments on the XHZ dataset demonstrate that ProteusVPR consistently improves the localization accuracy across multiple VPR backbones, reducing mean localization error by over 60\% on average and that ProteusVPR offers an effective and robust solution for precise visual localization in challenging, cross-scene maritime environments.
TEXEDO : Test Time Scaling for Controller-aware Language-conditioned Humanoid Motion Generation
Jianuo Cao, Yuxin Chen, Yuzhen Song, Masayoshi Tomizuka, Chenran Li, Thomas Tian
2606.22998v2
TEXEDO : Test Time Scaling for Controller-aware Language-conditioned Humanoid Motion Generation
Jianuo Cao, Yuxin Chen, Yuzhen Song, Masayoshi Tomizuka, Chenran Li, Thomas Tian
2606.22998v2
arXiv:2606.22998v2
•updated
•
2026-06-22
Text-conditioned motion generation is a promising interface for programming humanoid robots, yet current generators are often trained on human motion datasets retargeted to robot morphologies. Although such data provides rich semantic and kinematic priors, it fails to capture the nuances of whole-body tracking controllers, including balance, contact dynamics, actuation limits, and controller-specific failure modes. As a result, generated motions can be semantically plausible but difficult or impossible for the robot to execute. We introduce TEXEDO, a test-time scaling framework for humanoid motion generation that improves motion quality without requiring a stronger underlying generator. Given a text prompt, TEXEDO samples multiple candidate motions from a pretrained text-conditioned generator and selects the best motion that is both executable and task-aligned. The reward model combines a dynamic feasibility verifier, distilled from whole-body tracking rollouts to predict physical executability, with a semantic alignment verifier that measures text-motion alignment in a learned co-embedding space. Our pipeline treats dynamic feasibility as a hard constraint and semantic alignment as the selection objective within the feasible set. Through large-scale simulation studies and real-world deployment on a Unitree G1 humanoid robot, we show that TEXEDO consistently improves both tracking fidelity and text alignment. These results demonstrate that grounded verification is an effective path toward deployable language-guided humanoid motion generation. Project website: https://jianuocao.github.io/TEXEDO/
Grounding Generative Policies in Physics: Optimization-Guided Diffusion for Robot Control
Sabrina Bodmer, René Zurbrügg, Tifanny Portela, Hao Ma, Alexandre Didier, Marco Hutter, Colin Jones, Melanie Zeilinger
2606.24208v1
Grounding Generative Policies in Physics: Optimization-Guided Diffusion for Robot Control
Sabrina Bodmer, René Zurbrügg, Tifanny Portela, Hao Ma, Alexandre Didier, Marco Hutter, Colin Jones, Melanie Zeilinger
2606.24208v1
arXiv:2606.24208v1
•
2026-06-23
Diffusion models sample effectively from high-dimensional, multimodal distributions, but their outputs may violate deployment constraints. For task-space robot policies, generated grasps, waypoints, or trajectories can be distributionally valid yet infeasible, violating reachability, collision-avoidance, or closed-loop executability requirements. This embodiment gap limits zero-shot deployment across robots, even when the task-space behavior itself is transferable. We propose an inference-time optimization framework that couples the behavior generation to physical feasibility by formulating diffusion guidance as a constrained optimization problem. Our key insight is to replace the sampling perturbation in the backward process with an optimized correction, allowing hard constraints or soft penalties to be imposed during sampling without the need to retrain the diffusion model, while keeping samples close to the learned prior. We evaluate the method on dexterous grasp synthesis with reachability and collision-avoidance constraints, and dynamic manipulation with controller-level trackability constraints. Across settings and robot embodiments, optimization-guided denoising matches the feasibility of projection- and gradient-guidance baselines while better preserving grasp quality, and improving controller-level executability and task success, with task success improving by up to 20pp. on dexterous grasping and 23pp. on visuomotor manipulation over the best baseline.
Conformal Orbit-Valid Trust Horizons for Equivariant World Models
Hongbo Wang
2606.24946v1
Conformal Orbit-Valid Trust Horizons for Equivariant World Models
Hongbo Wang
2606.24946v1
arXiv:2606.24946v1
•
2026-06-23
Learned world models are useful only over horizons on which their rollout error remains controlled. We study trust-horizon certification for latent world models with known group symmetries. Given a one-step latent residual and a finite-time expansion estimate, we form a raw horizon curve and calibrate it with a split-conformal multiplicative factor. On the reproducible audit set, the conformal factor is $γ_α=1.0$: the raw certificate is already conservative under the audit protocol. Across 50 stable audits, we observe zero anti-conservative violations, corresponding to an exact-binomial 95% upper bound of 5.8% on the violation rate. Our main structural result is that exact equivariance transports a calibrated trust-horizon curve over the group orbit: when the environment dynamics, encoder, predictor, action transform, and latent metric satisfy the stated equivariance/invariance conditions, rollout errors and trust horizons are orbit-constant. Empirically, the implemented models exhibit small orbit-transport residuals, with median 1.1% and maximum 4.1% over 14 orbit audits. The certificate is also non-vacuous (median certified-to-measured horizon ratio 0.67). A certificate-level calibration-cost study shows two complementary regimes. On a symmetric 2D substrate, equivariant, plain, and augmented models are all orbit-valid from a single calibration sector -- no separation, because the substrate already makes non-equivariant baselines approximately orbit-robust. A 3D yaw audit shows the other regime: the equivariant model obtains a one-sector safe and non-vacuous orbit-valid certificate, while healthy non-equivariant baselines pay violation, slack, sharpness, or additional-sector cost. The certificate is a conservative, distributional audit rather than a global reachability guarantee, and certificate-guided subgoal spacing is not confirmed in the current 3D CEM-MPC behavior layer.
Comment: 15 pages, 6 figures
When Do Conservation Laws Survive Learned Representations? Certified Horizons for Latent World Models
Hongbo Wang
2606.24945v1
When Do Conservation Laws Survive Learned Representations? Certified Horizons for Latent World Models
Hongbo Wang
2606.24945v1
arXiv:2606.24945v1
•
2026-06-23
We ask a representation-learning question about physical world models: when does a conservation law remain certifiable after a model learns a latent representation? A certified horizon bounds -- in advance, from measurable model defects -- how many steps a rollout provably stays on a physical invariant's level set. The key design choice is what is certified: not a learned latent Hamiltonian or a learned scalar witness (a model can conserve either while drifting in true energy), but the decoded physical invariant obtained by decoding the latent state and evaluating the known invariant. Around this object we derive shell-horizon certificates whose budget decomposes into representation, readout, and latent-dynamics defects, with a monotone alignment bridge through which a soft learned witness yields a certified horizon for the decoded invariant, and test them across state, learned-lift, and pixel observations on conservative systems. Conservation certificates can survive learned representation, but not all geometric priors survive equally: hard canonical symplectic structure yields the longest horizons in known phase coordinates yet does not cross a learned chart, whereas a controlled-Lipschitz-aligned soft invariant survives in the learned-representation settings we test; pixel certification is recovered on a readout-stable sub-tube; and the Kepler problem exposes a geometric boundary. The central object is therefore not a latent Hamiltonian, but a decoded physical invariant whose robustness to representation learning can be measured, certified, and falsified.
Comment: 15 pages, including appendices. Code: https://github.com/TimothyWang418/se3-ejepa
PanoVine: Whole-Body Visuomotor Control for Soft Growing Vine Robot
Yimeng Qin, Xiaomeng Xu, William Heap, Aditi Oak, Shuran Song, Allison Okamura
2606.22923v2
PanoVine: Whole-Body Visuomotor Control for Soft Growing Vine Robot
Yimeng Qin, Xiaomeng Xu, William Heap, Aditi Oak, Shuran Song, Allison Okamura
2606.22923v2
arXiv:2606.22923v2
•updated
•
2026-06-22
Vine robots, a class of soft, growing robots, are suitable for navigating complex and confined environments due to their compliant bodies and self-supporting growth mechanism. However, hysteresis, tether interactions, and deformations make them difficult to predict and model, which in turn limits the effectiveness of conventional planning and control approaches. In this work, we present a data-driven, vision-based control framework for the first autonomous vine robot system. Our system integrates 19 cameras distributed along the robot's body to provide comprehensive feedback of both the robot state and the surrounding environment. Using this rich whole-body vision feedback, we train an end-to-end visuomotor policy from demonstrations for closed-loop autonomous control in complex environments. The policy efficiently aggregates information from distributed sensing while maintaining robustness to inaccurate robot states and actuation. Experimental results demonstrate that the learned policy enables robust navigation and manipulation in challenging scenarios, including steering through branched structures, climbing up slopes, traversing unsupported terrain, reaching objects precisely, and maneuvering through confined spaces and obstacles. Project website https://panovine-bot.github.io
Importance of Intent-Sharing for V2X-based Maneuver Coordination
Rafael Molina-Masegosa, Sergei S. Avedisov, Miguel Sepulcre, Javier Gozalvez, Yashar Z. Farid, Onur Altintas
2606.24203v1
Importance of Intent-Sharing for V2X-based Maneuver Coordination
Rafael Molina-Masegosa, Sergei S. Avedisov, Miguel Sepulcre, Javier Gozalvez, Yashar Z. Farid, Onur Altintas
2606.24203v1
arXiv:2606.24203v1
•
2026-06-23
This paper examines the critical role of intent-sharing in enabling effective maneuver coordination for connected and automated vehicles (CAVs). Successful maneuver coordinations require vehicles to accurately know other vehicles' driving intentions. Intent-sharing can be achieved by the remote vehicles directly communicating their plans with the ego vehicle, as opposed to the ego vehicle predicting the trajectory on the remote vehicles' behalf. In this paper, we investigate the potential of intent-sharing on maneuver coordination effectiveness by quantifying the percentage of successful coordinations. We analyze the potential of intent-sharing by comparing its effectiveness for coordinated lane changes in a highway scenario with the effectiveness of a trajectory prediction method based on current kinematic data. Our analysis demonstrates in two scenarios substantial improvements in maneuver coordination when CAVs have direct access to the nearby vehicles' driving intentions through intent sharing. These findings highlight the importance of including intent-sharing in the maneuver coordination protocol.
The Evaluation Cost of Task Specialization in Evolutionary Multi-Robot Systems
Paolo Leopardi, Heiko Hamann, Jonas Kuckling, Tanja Katharina Kaiser
2606.24191v1
The Evaluation Cost of Task Specialization in Evolutionary Multi-Robot Systems
Paolo Leopardi, Heiko Hamann, Jonas Kuckling, Tanja Katharina Kaiser
2606.24191v1
arXiv:2606.24191v1
•
2026-06-23
Task specialization can improve the efficiency of multi-robot systems (MRSs). Previous works have investigated the emergence of task-specialist robot controllers through evolutionary optimization and have argued that task specialization is more likely to evolve when subtask behaviors are readily available as building blocks. However, the available evaluation budget must be distributed across all subtasks, whereas a single generalist behavior can exploit the entire budget for its own optimization. We present a cost-benefit analysis of evolving task-specialist versus generalist behaviors in a foraging scenario here. In a physics-based robotics simulator, we study the total evaluation budget required to evolve task-specialist behaviors that outperform generalist behaviors across MRS sizes. We show that with increasing MRS size, a lower total evaluation budget is sufficient to evolve specialists that outperform generalists.
Comment: Accepted for publication at GECCO '26 Companion: Proceedings of the Genetic and Evolutionary Computation Conference Companion. Supplementary video: https://youtu.be/U5LNICts7Ek
MuTRAP: Multi-trigger Trojans Attacking Robot Task Planning Systems
Mohaiminul Al Nahian, Zainab Altaweel, David Reitano, Sabbir Ahmed, Shiqi Zhang, Adnan Siraj Rakin
2504.17070v3
MuTRAP: Multi-trigger Trojans Attacking Robot Task Planning Systems
Mohaiminul Al Nahian, Zainab Altaweel, David Reitano, Sabbir Ahmed, Shiqi Zhang, Adnan Siraj Rakin
2504.17070v3
arXiv:2504.17070v3
•updated
•
2025-04-23
Robots need task planning methods to achieve goals that require more than one action. Recently, large pretrained models have demonstrated impressive performance in task planning. For instance, large language models (LLMs) can generate task plans using action and goal descriptions. Despite the rapid progress of large models in robot intelligence, their security implications remain only partially understood, leaving important gaps in the exploration of potential vulnerabilities in LLM-driven robotic planning systems. To investigate such risks, in this paper, we develop MuTRAP, the first multi-trigger trojan attack specifically designed and targeted for LLM-assisted robot task planners. MuTRAP follows the standard practice of LLM usage in robotics where the backbone LLM is typically frozen and hosted in a central server limiting attacker's reach. In contrast, MuTRAP injects backdoor using a small set of task-specific parameters. In addition, we develop a trigger optimization method for selecting multiple-trigger words that are most effective for different robot applications. For instance, one can use unique trigger word "herical" to activate a specific malicious behavior, e.g., cutting hand on a kitchen robot. Through MuTRAP that demonstrates the vulnerability of current LLM-based planners, our goal is to promote the development of secured robot intelligence. Details and demos are provided in: https://mutrap.github.io/MuTRAP/
Comment: Accepted for publication at the 2026 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS)
SkyJEPA: Learning Long-Horizon World Models for Zero-Shot Sim-to-Real Control of Quadrotors
Pratyaksh Rao, Wancong Zhang, Randall Balestriero, Yann LeCun, Giuseppe Loianno
2606.23444v2
SkyJEPA: Learning Long-Horizon World Models for Zero-Shot Sim-to-Real Control of Quadrotors
Pratyaksh Rao, Wancong Zhang, Randall Balestriero, Yann LeCun, Giuseppe Loianno
2606.23444v2
arXiv:2606.23444v2
•updated
•
2026-06-22
Accurate dynamics models are critical for informed decision-making in robotic systems, particularly for agile aerial vehicles operating under uncertainty. Neural network dynamics models are attractive for capturing complex nonlinear effects, but existing predictive approaches struggle with long-horizon forecasting because their autoregressive rollout mechanism amplifies errors over time. Joint Embedding Predictive Architectures (JEPAs) offer a compelling alternative by modeling dynamics in latent space, yet prior JEPA-style methods for robot navigation have been studied primarily for kinematic-level planning, with limited investigation in high-frequency control. In this work, we introduce the JEPA-style model for real-time quadrotor control. The proposed approach combines a latent dynamics model with a novel physics-inspired prober that maps frozen latents to interpretable state, enabling physically grounded long-horizon prediction. Additionally, we combine the learned model with a sampling-based optimal control solution to take advantage of its predictive capabilities for real-time control on embedded hardware. Finally, to reduce the dependence on expensive and unsafe real-world data collection, we develop a structured pipeline for automated dataset generation. Extensive open-loop and outdoor closed-loop experiments demonstrate accurate prediction, robust zero-shot sim-to-real transfer, and strong generalization across diverse operating conditions.
Comment: Under Review
Efficient Time-Domain Simulation of USV Motions in Short-Crested Irregular Waves Using an IRF-Based Framework
Fei Duan, Zihao Wang, Yaohua Zhou, Qing Xiao
2606.24130v1
Efficient Time-Domain Simulation of USV Motions in Short-Crested Irregular Waves Using an IRF-Based Framework
Fei Duan, Zihao Wang, Yaohua Zhou, Qing Xiao
2606.24130v1
arXiv:2606.24130v1
•
2026-06-23
Traditional time-domain prediction of vessel motions in irregular waves usually relies on superposing responses from many regular-wave components, which is computationally expensive for long-duration simulation and real-time applications. This issue is particularly relevant to unmanned surface vehicles (USVs), for which efficient and realistic motion prediction is needed for seakeeping assessment, simulation-based testing, and control-system development. This study applies an impulse response function (IRF)-based time-domain framework to predict vessel motions in short-crested irregular waves. Froude-Krylov, diffraction, and radiation loads are obtained from frequency-domain analysis and transformed into the time domain. Instantaneous responses are then evaluated directly through convolution-based force reconstruction, reducing the need for repeated regular-wave simulations. Weak nonlinear restoring effects are included by instantaneous wetted-surface pressure integration, and directional wave spectra are used to represent realistic sea states. The framework is validated against model-test measurements of an offshore supply vessel in long-crested beam irregular waves and full-scale measurements of a USV operating in real sea conditions. Predicted significant amplitudes, mean zero-crossing periods, standard deviations, and motion time histories agree well with measurements. The effect of directional-spectrum discretization is also examined. Results show that motion amplitudes are moderately sensitive to directional resolution, whereas motion periods are relatively insensitive. A 30 deg directional interval provides a practical balance between prediction accuracy and computational cost. The proposed framework offers an efficient tool for high-fidelity time-domain prediction of USV motions in realistic directional irregular seas.
Prior Reinforce: Goal-Conditioned Dynamic Manipulation with Limited Trials
Yihang Hu, Pingyue Sheng, Yuyang Liu, Shengjie Wang, Yang Gao
2505.21916v3
Prior Reinforce: Goal-Conditioned Dynamic Manipulation with Limited Trials
Yihang Hu, Pingyue Sheng, Yuyang Liu, Shengjie Wang, Yang Gao
2505.21916v3
arXiv:2505.21916v3
•updated
•
2025-05-28
Embodied robots have achieved strong performance in many real-world manipulation tasks, yet agile dynamic manipulation remains challenging due to high sensitivity to motion parameters and sparse outcome-level feedback. Tasks such as shooting a basketball into a hoop require precise control of fast open-loop motions, where small trajectory variations can lead to large outcome deviations, making data-efficient adaptation difficult for existing methods that rely on large-scale interaction, reward engineering, or accurate dynamic modeling. We propose Prior Reinforce (P.R.), a simple and practical framework for goal-conditioned dynamic manipulation. The method first learns a structured motion manifold from a small set of demonstrations using a conditional diffusion model, and then adapts motions toward new goals through feedback-driven optimization in a low-dimensional condition space. By separating motion generation from outcome-driven adaptation, the framework enables efficient refinement using only a small number of real-world trials under noisy perception. Experiments on multiple real-world dynamic manipulation tasks demonstrate that P.R. reliably achieves new goals within as few as ten total trials while remaining robust to perception noise and hardware uncertainty, suggesting a practical approach for low-trial real-world robot adaptation. Project website: https://adap-robotics.github.io/.
Comment: Accepted to the 2026 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2026)
RTFF: Random-to-Target Fabric Flattening Policy using Dual-Arm Manipulator
Kai Tang, Dipankar Bhattacharya, Hang Xu, Fuyuki Tokuda, Norman C. Tien, Kazuhiro Kosuge
2510.00814v2
RTFF: Random-to-Target Fabric Flattening Policy using Dual-Arm Manipulator
Kai Tang, Dipankar Bhattacharya, Hang Xu, Fuyuki Tokuda, Norman C. Tien, Kazuhiro Kosuge
2510.00814v2
arXiv:2510.00814v2
•updated
•
2025-10-01
Robotic fabric manipulation remains challenging due to fabric deformability and occlusions from wrinkles and the manipulator. This paper defines Random-to-Target Fabric Flattening (RTFF) as the task of bringing a randomly wrinkled fabric to an arbitrary user-specified wrinkle-free target pose. RTFF requires simultaneous flattening and pose alignment, where the two objectives are inherently coupled since flattening the fabric displaces its pose, while realigning it tends to introduce wrinkles. To solve this task, this paper anchors both the current and target fabric states to the same template mesh, enabling direct vertex-level wrinkle and pose assessment without registration. Building on this representation, a hybrid Imitation Learning--Visual Servoing (IL--VS) RTFF policy is proposed. A novel Mesh Action Chunking Transformer (MACT) leverages structured mesh observations to achieve goal-conditioned coarse alignment from a compact demonstration set, after which VS ensures precise convergence to the target. The policy is validated on a real dual-arm teleoperation system, demonstrating precise alignment to unseen target poses, fabric types, and scales. Code and videos: https://kaitang98.github.io/RTFF_Policy/
Comment: 8 pages, 7 figures, conference
NavWM: A Unified Navigation World Model for Foresight-Driven Planning
Yanghong Mei, Longteng Guo, Ming-Ming Yu, Guiyu Zhao, Xingjian He, Jing Liu
2606.24101v1
NavWM: A Unified Navigation World Model for Foresight-Driven Planning
Yanghong Mei, Longteng Guo, Ming-Ming Yu, Guiyu Zhao, Xingjian He, Jing Liu
2606.24101v1
arXiv:2606.24101v1
•
2026-06-23
Conventional visual navigation policies often struggle with myopic decision-making and mode collapse in complex environments. While world models offer a promising alternative, existing paradigms typically isolate perception, generation, and control, failing to capture their shared spatio-temporal dynamics. In this paper, we propose NavWM, a unified navigation world model that seamlessly integrates latent world reasoning, multimodal action prediction, and controllable visual generation. At its core, NavWM leverages latent world tokens to distill geometric and semantic priors, endowing the agent with robust structural understanding. To overcome the limitations of deterministic policies, we introduce an anchor-based multimodal trajectory forecasting framework that generates a diverse action space. This inherent diversity explicitly empowers the generative world model to act as a robust closed-loop planner, utilizing visual foresight to evaluate and select the optimal path. Extensive experiments across diverse robotics datasets demonstrate that NavWM significantly advances the state-of-the-art, delivering remarkable improvements in both high-fidelity future state generation and zero-shot navigation success.
Comment: 13 pages, 5 figures, accepted to ECCV 2026
DynaWM: Dynamics-Aware Distillation with World Model and Momentum Targets for Smooth Locomotion over Continuous Stairs
Haidong Hou, Zhangguo Yu, Hengbo Qi, Jianlin Zhang
2606.24089v1
DynaWM: Dynamics-Aware Distillation with World Model and Momentum Targets for Smooth Locomotion over Continuous Stairs
Haidong Hou, Zhangguo Yu, Hengbo Qi, Jianlin Zhang
2606.24089v1
arXiv:2606.24089v1
•
2026-06-23
Recent advances in control have enabled bipedal-wheeled robots to traverse slopes and single-step obstacles, yet long staircase traversal remains challenging as current teacher-student frameworks suffer from weakened dynamics-aware representations and incomplete terrain geometry encoding. To bridge this gap, we propose DynaWM, a dynamics-aware representation learning framework. To enhance terrain encoding capability and enable transparent assessment, we introduce a world model as a regularizer to enforce forward-dynamics awareness, preserving comprehensive terrain geometry while facilitating hierarchical encoding visualization. To stabilize knowledge transfer, we employ a momentum target encoder to provide consistent distillation targets, preventing dimensional collapse from non-stationary teacher updates. Evaluation of the learned representations through Principal Component Analysis (PCA) visualization and quantitative metrics reveals that our encoder hierarchically captures terrain geometry with higher terrain encoding capability, leading to enhanced terrain adaptability and motion smoothness. Experimental results in simulation and real hardware demonstrate that our method achieves superior terrain adaptability and motion smoothness, enabling bipedal-wheeled robots to overcome diverse continuous stairs, as shown in Fig. 1.
Comment: Comments: 8 pages, 7 figures, accepted by IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS)
MinInter: Minimizing Trajectory Interpolation During Data Augmentation for Imitation Learning
Qingyang Wang, Xingang Liu, Changwei Yao, Zikai Ouyang, Junwei Liu, Haibo Lu, Wei Zhang
2606.24078v1
MinInter: Minimizing Trajectory Interpolation During Data Augmentation for Imitation Learning
Qingyang Wang, Xingang Liu, Changwei Yao, Zikai Ouyang, Junwei Liu, Haibo Lu, Wei Zhang
2606.24078v1
arXiv:2606.24078v1
•
2026-06-23
Imitation learning enables robots to acquire complex manipulation skills from demonstrations, but its effectiveness is limited by the cost of collecting high-quality data. Trajectory-level data augmentation methods alleviate this challenge by recombining expert demonstrations under varied initial states. However, such methods typically insert interpolations or other non-expert transition segments between disjoint parts, and such non-expert segments could reduce the quality of the generated data. This paper introduces Minimizing Interpolation (MinInter), an effective trajectory selection method that, for each sampled initial configuration, chooses the source demonstration requiring the least interpolation to form a complete trajectory. By explicitly minimizing interpolations during data generation, MinInter produces higher-quality synthetic demonstrations while remaining compatible with existing data generation frameworks. Experiments on 12 manipulation tasks with 26 variants from the MimicGen benchmark show that MinInter consistently improves both data generation success rates and policy success rates, with the largest gains on contact-rich, long-horizon and high-variance settings. Compared to the recent SkillGen framework, MinInter achieves higher policy success rates despite its conceptual simplicity, underscoring the value of interpolation minimization for data augmentation.
Comment: Accepted by IEEE CASE 2026
PRISM-SLAM: Probabilistic Ray-Grounded Inference for Scale-aware Metric SLAM
Eunsoo Im, Gyeonggwan Lee, Seunghwan Hong, Junghun Suh
2605.19257v4
PRISM-SLAM: Probabilistic Ray-Grounded Inference for Scale-aware Metric SLAM
Eunsoo Im, Gyeonggwan Lee, Seunghwan Hong, Junghun Suh
2605.19257v4
arXiv:2605.19257v4
•updated
•
2026-05-19
Monocular SLAM historically suffers from scale ambiguity and tracking failure in dynamic environments. While recent vision foundation models (VFMs) provide remarkable zero-shot depth priors, naively integrating these deterministic predictions ignores predictive uncertainty and frame-to-frame scale inconsistencies. We propose PRISM-SLAM, a real-time framework that rigorously integrates VFM priors into a structured Bayesian factor graph to achieve scale-aware, metric-consistent localization and mapping. Specifically, we introduce a Plücker Ray-Distance Factor to anchor monocular observations in absolute space within a globally consistent metric coordinate system, mathematically resolving scale drift by making the metric scale Fisher-identifiable. To handle environmental dynamics, we derive an epistemic uncertainty proxy from temporal depth consistency and formulate a Dynamic Scene Uncertainty Gating (DSUG) mechanism. This soft-gating approach probabilistically down-weights dynamic distractors without incurring the heavy computational overhead associated with traditional semantic segmentation masks. By employing a multi-process architecture that asynchronously processes VFM inference and geometric tracking, PRISM-SLAM provides verified metric output at 30 FPS using solely RGB input, bridging the gap between foundation models and real-world robotic applications. Evaluated on the TUM RGB-D and 7-Scenes benchmarks, PRISM-SLAM achieves a metric $SE(3)$ Absolute Trajectory Error (ATE) nearly identical to its oracle-aligned $Sim(3)$ error. This demonstrates that our system can produce deployment-ready metric trajectories by delivering robust metric SLAM solutions without any post-hoc scale correction. Project page: https://prismslam-cmd.github.io/prismslam_pr/
ObsGraph: Hierarchical Observation Representation for Embodied Reasoning and Exploration
Taekbeom Lee, Youngseok Jang, Jeonghwa Heo, Jeongjun Choi, H. Jin Kim
2606.24068v1
ObsGraph: Hierarchical Observation Representation for Embodied Reasoning and Exploration
Taekbeom Lee, Youngseok Jang, Jeonghwa Heo, Jeongjun Choi, H. Jin Kim
2606.24068v1
arXiv:2606.24068v1
•
2026-06-23
Embodied reasoning and exploration are increasingly considered crucial abilities for robots operating in complex and unfamiliar environments. To accomplish tasks in such settings, an agent must identify and acquire the information necessary for the task through exploration. We propose ObsGraph, an observation-centric hierarchical scene graph that unifies scene representation, retrieval, and exploration. It retains visual evidence and organizes it into room-view-object layers: rooms provide coarse semantic anchors, views preserve contextual object covisibility, and objects store fine-grained details. On top of this representation, we perform coarse-to-fine hierarchical retrieval under a bounded budget, and crucially use retrieval outcomes to structure the exploration candidate space--activating room-level exploration, view refinement, or frontier exploration--thereby tightly coupling representation, retrieval, and adaptive multi-scale exploration. Experiments across embodied reasoning and exploration benchmarks demonstrate improved success and efficiency, highlighting the benefits of structured scene representation and more targeted information gathering driven by identified evidence gaps.
SPACE: Enabling Learning from Cross-Robot Data Toward Generalist Policies
Haeone Lee, Byeongguk Jeon, Suchae Jeong, Jian Kim, Kimin Lee
2606.24049v1
SPACE: Enabling Learning from Cross-Robot Data Toward Generalist Policies
Haeone Lee, Byeongguk Jeon, Suchae Jeong, Jian Kim, Kimin Lee
2606.24049v1
arXiv:2606.24049v1
•
2026-06-23
In robot learning, scaling training datasets across diverse embodiments and environments has become a dominant paradigm for learning generalizable robot policies. These policies are commonly trained via behavior cloning to imitate actions from pre-collected demonstrations. However, since robot actions are tied to the dynamics of the data collection robot, different robots may require different actions to achieve the same motion. This discrepancy hinders both policy training and deployment across diverse robots. To address this, we propose using Cartesian state delta as a universal action representation across robots, and introduce State Prediction and Adaptive Command Execution (SPACE) framework. SPACE handles robot dynamics variation at three levels: across different embodiments, across hardware units of the same embodiment, and within a single robot during operation. It consists of two components: (i) a Cartesian state delta policy that predicts geometric end-effector displacement, and (ii) Action Adapter, which converts the predicted Cartesian state delta into robot-specific control commands. Experiments show that SPACE substantially outperforms policies that directly predict control commands when learning from data collected across different embodiments and across hardware units of the same embodiment. SPACE also remains robust under dynamics shifts at deployment, including changes in control frequency, object weight, and controller gains. The project page is available at http://haeone.site/space-website/.
Comment: Project page: http://haeone.site/space-website
TurboMPC: Fast, Scalable, and Differentiable Model Predictive Control on the GPU
Gabriel Bravo-Palacios, Jianghan Zhang, Zachary Pestrikov, Brian Plancher, Thomas Lew
2606.24039v1
TurboMPC: Fast, Scalable, and Differentiable Model Predictive Control on the GPU
Gabriel Bravo-Palacios, Jianghan Zhang, Zachary Pestrikov, Brian Plancher, Thomas Lew
2606.24039v1
arXiv:2606.24039v1
•
2026-06-23
Robotics increasingly relies on GPUs for parallel simulation, large-scale learning, and neural-network inference. For model predictive control (MPC) to scale with this paradigm, solvers must run efficiently on this hardware while remaining fast, differentiable, and compatible with expressive MPC formulations used in robotics. We present TurboMPC, a differentiable MPC solver that runs entirely on the GPU and supports state and control inequality constraints, implicit integrators, cross-time-coupled costs, and slack variables. TurboMPC combines sequential quadratic programming (SQP), an alternating direction method of multipliers (ADMM) inner solver, implicit differentiation, and a co-designed JAX-CUDA implementation for efficiency and ease of use. In simulation, we validate TurboMPC on constrained planning, humanoid imitation learning, and reinforcement learning with neural-network cost function tasks, achieving up to $15\times$ and $58\times$ speedups over state-of-the-art CPU and GPU differentiable solvers, respectively. We deploy TurboMPC on a full-scale car for minimum-time racing and find that batched, GPU-accelerated tuning of MPC parameters via Bayesian optimization yields significantly faster driving than a hand-tuned baseline. TurboMPC also scales to planning horizons of over $8000$ knot points while maintaining control of the vehicle. We open-source TurboMPC at: https://github.com/ToyotaResearchInstitute/turbompc
Sim-to-Real Betting on the E-Process: Bringing "simulators" to anytime-valid confidence sequences
Yujia Chen, Bowen Weng
2606.24038v1
Sim-to-Real Betting on the E-Process: Bringing "simulators" to anytime-valid confidence sequences
Yujia Chen, Bowen Weng
2606.24038v1
arXiv:2606.24038v1
•
2026-06-23
This note describes an integration of the sim-to-real performance estimate with betting (from Chen et al.) and the safe anytime-valid inference (from Ramdas et al.). Using the scaled simulators. The method produces efficient, reliable certificates for the mean estimate, an approach that is especially valuable in robot performance testing. This note gives a primary, self-contained account of the construction; preliminaries of the respective methods are kept at a minimum, and one shall refer to the original works for full detail. Some synthetic examples demonstrating the proposed algorithm can be found at https://github.com/ISUSAIL/Bet4Sim2Real-EProcess.
Comment: Affiliated open source code at: https://github.com/ISUSAIL/Bet4Sim2Real-EProcess
SC3-Eval: Evaluating Robot Foundation Models via Self-Consistent Video Generation
Wei-Cheng Tseng, Gashon Hussein, Yuzhu Dong, Allen Z. Ren, Lucy X. Shi, XuDong Wang, Sergey Levine, Zhaoshuo Li, Jinwei Gu, Florian Shkurti, Ming-Yu Liu, Quan Vuong
2606.18610v2
SC3-Eval: Evaluating Robot Foundation Models via Self-Consistent Video Generation
Wei-Cheng Tseng, Gashon Hussein, Yuzhu Dong, Allen Z. Ren, Lucy X. Shi, XuDong Wang, Sergey Levine, Zhaoshuo Li, Jinwei Gu, Florian Shkurti, Ming-Yu Liu, Quan Vuong
2606.18610v2
arXiv:2606.18610v2
•updated
•
2026-06-17
Evaluating generalist robot manipulation policies in the real world is expensive, slow, and difficult to scale. Action-conditioned video world models offer a scalable alternative by simulating policy rollouts. Autoregressive rollouts accumulate compounding errors, observations across multiple camera views must remain mutually consistent, and the evaluator must generalize to policies whose behaviors lie outside the training distribution. We address these challenges with SC3-Eval, a self-consistent video generation recipe that adapts a pre-trained video foundation model into an accurate policy evaluator by enforcing three complementary forms of consistency. First, forward-inverse dynamics consistency jointly trains the model to predict frames from actions and to recover actions from frames, anchoring generated rollouts to a physically plausible action manifold and counteracting the drift a forward-only model cannot penalize. Second, cross-view consistency trains the model to inpaint each camera view from the other, keeping the multi-camera observation coherent over long rollouts without any explicit memory mechanism. Third, test-time consistency reuses the inverse dynamics mode at inference as a per-action-chunk uncertainty signal that terminates rollouts whose generated frames drift away from the requested actions. We also demonstrate SC3-Eval rollouts reproduce the failure modes that policies exhibit in real-world rollouts, supporting fine-grained diagnostic comparison rather than aggregate ranking alone. Across seven real-world vision-language-action policies, SC3-Eval attains a closed-loop Pearson correlation of $0.929$ and MMRV of $0.119$, outperforming three strong prior video-model-based baselines, and generalizes to new tasks.
Debate2Create: Robot Co-design via Multi-Agent LLM Debate
Kevin Qiu, Marek Cygan
2510.25850v3
Debate2Create: Robot Co-design via Multi-Agent LLM Debate
Kevin Qiu, Marek Cygan
2510.25850v3
arXiv:2510.25850v3
•updated
•
2025-10-29
We introduce Debate2Create (D2C), a multi-agent LLM framework that formulates robot co-design as structured, iterative debate grounded in physics-based evaluation. A design agent and control agent engage in a thesis-antithesis-synthesis loop, while criterion-specific LLM judges provide multi-objective feedback to steer exploration. Across five MuJoCo locomotion benchmarks, D2C achieves the highest default-normalized score among the evaluated LLM-based and black-box baselines, with gains up to 3.2x on Ant and nearly 9x on Swimmer. Iterative debate yields 18-35% gains over compute-matched zero-shot generation, and D2C-generated rewards transfer to default morphologies in 4/5 tasks. These results suggest that structured, simulator-grounded multi-agent interaction is a useful mechanism for joint morphology-reward optimization under a fixed-topology, per-candidate-RL protocol. Project page: debate2create.github.io.
Video World Models
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Quantum Cinema: An Interactive Cinematic Exploration of Quantum Computing Hardware via Generative World Models
Aoyu Zhang, Dongping Liu, Luyao Zhang
2606.17102v2
Quantum Cinema: An Interactive Cinematic Exploration of Quantum Computing Hardware via Generative World Models
Aoyu Zhang, Dongping Liu, Luyao Zhang
2606.17102v2
arXiv:2606.17102v2
•updated
•
2026-06-14
Quantum computing promises transformative advances across science and industry, yet the physical hardware that enables these computations remains invisible to the public: quantum processors operate inside sealed dilution refrigerators at temperatures near absolute zero, making direct observation impossible. This "imagination gap" between quantum computing's growing societal impact and the public's ability to visualize it represents a significant barrier to quantum literacy and workforce development. We present Quantum Cinema, an open-source, browser-based interactive application that closes this gap by transforming invisible quantum hardware into explorable, cinematic experiences using generative world models. Quantum Cinema guides users through a four-act narrative -- from the foundational Nobel Prize-winning science of quantum entanglement, through curated video introductions to three major quantum computing architectures (trapped-ion, neutral-atom, and superconducting systems), into immersive three-dimensional generative worlds that make invisible quantum phenomena observable, and finally to interactive radar-chart comparisons grounded in real quantum device specifications. All three-dimensional environments are generated using WorldLabs' generative world model platform and are scientifically grounded in curated metrics from Amazon Web Services (AWS) Braket quantum hardware. Quantum Cinema requires no installation, no specialized hardware, and no quantum computing background. It is designed to serve two distinct communities: scholars and developers seeking to replicate or extend the platform, and educators, researchers, and science communicators seeking an intuitive tool for explaining quantum hardware to diverse audiences. This paper describes the system architecture, the generative world model pipeline, use cases for both communities, and directions for future work.
Cosmos 3: Omnimodal World Models for Physical AI
NVIDIA, :, Aditi, Niket Agarwal, Arslan Ali, Jon Allen, Martin Antolini, Adeline Aubame, Alisson Azzolini, Junjie Bai, Maciej Bala, Yogesh Balaji, Josh Bapst, Aarti Basant, Mukesh Beladiya, Mohammad Qazim Bhat, Zaid Pervaiz Bhat, Dan Blick, Vanni Brighella, Han Cai, Tiffany Cai, Eric Cameracci, Jiaxin Cao, Yulong Cao, Mark Carlson, Carlos Casanova, Ting-Yun Chang, Yan Chang, Yu-Wei Chao, Prithvijit Chattopadhyay, Roshan Chaudhari, Chieh-Yun Chen, Junyu Chen, Ke Chen, Qizhi Chen, Wenkai Chen, Xiaotong Chen, Yu Chen, An-Chieh Cheng, Click Cheng, Xiu Chia, Jeana Choi, Chaeyeon Chung, Wenyan Cong, Yin Cui, Magdalena Dadela, Nalin Dadhich, Wenliang Dai, Joyjit Daw, Alperen Degirmenci, Rodrigo Vieira Del Monte, Robert Denomme, Sameer Dharur, Marco Di Lucca, Ke Ding, Wenhao Ding, Yifan Ding, Yuzhu Dong, Nicole Drumheller, Yilun Du, Aigul Dzhumamuratova, Aleksandr Efitorov, Hamid Eghbalzadeh, Naomi Eigbe, Imad El Hanafi, Hassan Eslami, Benedikt Falk, Jiaojiao Fan, Jim Fan, Amol Fasale, Sergiy Fefilatyev, Liang Feng, Francesco Ferroni, Sanja Fidler, Xiao Fu, Vikram Fugro, Prashant Gaikwad, TJ Galda, Katelyn Gao, Yihuai Gao, Wenhang Ge, Sreyan Ghosh, Arushi Goel, Vivek Goel, Akash Gokul, Rama Govindaraju, Jinwei Gu, Miguel Guerrero, Elfie Guo, Aryaman Gupta, Siddharth Gururani, Hugo Hadfield, Song Han, Ankur Handa, Zekun Hao, Mohammad Harrim, Ali Hassani, Nathan Hayes-Roth, Yufan He, Chris Helvig, Cyrus Hogg, Madison Huang, Michael Huang, Sophia Huang, Yufan Huang, Jacob Huffman, DeLesley Hutchins, Suneel Indupuru, Boris Ivanovic, Arihant Jain, Joel Jang, Ryan Ji, Yanan Jian, Dongfu Jiang, Jingyi Jin, Atharva Joshi, Nikhilesh Joshi, Pranjali Joshi, Andy Ju, Jaehun Jung, Weiwei Kang, Scott Kassekert, Jan Kautz, Ashna Khetan, Julia Kiczka, Slawek Kierat, Gwanghyun Kim, Kuno Kim, Sunny Kim, Kezhi Kong, Xin Kong, Zhifeng Kong, Tomasz Kornuta, Egor Krivov, Hui Kuang, Saurav Kumar, Chia-Wen Kuo, George Kurian, Wojciech Kutak, JF Lafleche, Himangshu Lahkar, Omar Laymoun, Jayjun Lee, Sanggil Lee, Gabriele Leone, Boyi Li, Freya Li, Jiajun Li, Jinfeng Li, Ling Li, Pengcheng Li, Shangru Li, Tingle Li, Xiaolong Li, Xuan Li, Zhaoshuo Li, Zhiqi Li, Hao Liang, Maosheng Liao, Chen-Hsuan Lin, Tsung-Yi Lin, Ming-Yu Liu, Sifei Liu, Zihan Liu, Hai Loc Lu, Xiangyu Lu, Alice Luo, Ruipu Luo, Wenjie Luo, Jiangran Lyu, Martin Ding Ma, Nic Ma, Qianli Ma, Dawid Majchrowski, Louis Marcoux, Miguel Martin, Qing Miao, Ashkan Mirzaei, Shreyas Misra, Kaichun Mo, Durra Mohsin, Hyejin Moon, Pawel Morkisz, Saeid Motiian, Kirill Motkov, Seungjun Nah, Yashraj Narang, Deepak Narayanan, Thabang Ngazimbi, Julian Ouyang, Shubham Pachori, David Page, Yatian Pang, Sehwi Park, Mahesh Patekar, Mostofa Patwary, Marco Pavone, Trung Pham, Wei Ping, Soha Pouya, Shrimai Prabhumoye, Varun Praveen, Delin Qu, Hesam Rabeti, Morteza Ramezanali, Marilyn Reeb, Xuanchi Ren, Kristen Rumley, Wojciech Rymer, Jun Saito, Yeongho Seol, John Shao, Piyush Shekdar, Tianwei Shen, Humphrey Shi, Min Shi, Stella Shi, Kevin Shih, Mohammad Shoeybi, Mateusz Sieniawski, Shuran Song, Alexander Sotelo, Amir Sotoodeh, Sunil Srinivasa, Vignesh Srinivasakumar, Bartosz Stefaniak, Rahul Heinrich Steiger, Shangkun Sun, Jiaxiang Tang, Shitao Tang, Yangyang Tang, Yue Tang, Tolou Tavakkoli, Kayley Ting, Krzysztof Tomala, Wei-Cheng Tseng, Jibin Varghese, Sergei Vasilev, Thomas Volk, Raju Wagwani, Roger Waleffe, Andrew Z. Wang, Boxiang Wang, Haoxiang Wang, Qiao Wang, Shihao Wang, Shijie Wang, Ting-Chun Wang, Yan Wang, Yu Wang, Rohit Watve, David Wehr, Fangyin Wei, Xinshuo Weng, Jay Zhangjie Wu, Kedi Wu, Hongchi Xia, Summer Xiao, Tianjun Xiao, Kevin Xie, Daguang Xu, Jiashu Xu, Mengyao Xu, Ruqing Xu, Xingqian Xu, Yao Xu, Dinghao Yang, Dong Yang, Hans Yang, Xiaodong Yang, Xuning Yang, Yichu Yang, Yurong You, Zhiding Yu, Hao Yuan, Simon Yuen, Xiaohui Zeng, Pengcuo Zeren, Cindy Zha, Haotian Zhang, Jenny Zhang, Jing Zhang, Liangkai Zhang, Paris Zhang, Shun Zhang, Xuanmeng Zhang, Zhizheng Zhang, Ann Zhao, Yilin Zhao, Yuliya Zhautouskaya, Charles Zhou, Fengzhe Zhou, Shilin Zhu, Yuke Zhu, Dima Zhylko, Artur Zolkowski
2606.02800v4
Cosmos 3: Omnimodal World Models for Physical AI
NVIDIA, :, Aditi, Niket Agarwal, Arslan Ali, Jon Allen, Martin Antolini, Adeline Aubame, Alisson Azzolini, Junjie Bai, Maciej Bala, Yogesh Balaji, Josh Bapst, Aarti Basant, Mukesh Beladiya, Mohammad Qazim Bhat, Zaid Pervaiz Bhat, Dan Blick, Vanni Brighella, Han Cai, Tiffany Cai, Eric Cameracci, Jiaxin Cao, Yulong Cao, Mark Carlson, Carlos Casanova, Ting-Yun Chang, Yan Chang, Yu-Wei Chao, Prithvijit Chattopadhyay, Roshan Chaudhari, Chieh-Yun Chen, Junyu Chen, Ke Chen, Qizhi Chen, Wenkai Chen, Xiaotong Chen, Yu Chen, An-Chieh Cheng, Click Cheng, Xiu Chia, Jeana Choi, Chaeyeon Chung, Wenyan Cong, Yin Cui, Magdalena Dadela, Nalin Dadhich, Wenliang Dai, Joyjit Daw, Alperen Degirmenci, Rodrigo Vieira Del Monte, Robert Denomme, Sameer Dharur, Marco Di Lucca, Ke Ding, Wenhao Ding, Yifan Ding, Yuzhu Dong, Nicole Drumheller, Yilun Du, Aigul Dzhumamuratova, Aleksandr Efitorov, Hamid Eghbalzadeh, Naomi Eigbe, Imad El Hanafi, Hassan Eslami, Benedikt Falk, Jiaojiao Fan, Jim Fan, Amol Fasale, Sergiy Fefilatyev, Liang Feng, Francesco Ferroni, Sanja Fidler, Xiao Fu, Vikram Fugro, Prashant Gaikwad, TJ Galda, Katelyn Gao, Yihuai Gao, Wenhang Ge, Sreyan Ghosh, Arushi Goel, Vivek Goel, Akash Gokul, Rama Govindaraju, Jinwei Gu, Miguel Guerrero, Elfie Guo, Aryaman Gupta, Siddharth Gururani, Hugo Hadfield, Song Han, Ankur Handa, Zekun Hao, Mohammad Harrim, Ali Hassani, Nathan Hayes-Roth, Yufan He, Chris Helvig, Cyrus Hogg, Madison Huang, Michael Huang, Sophia Huang, Yufan Huang, Jacob Huffman, DeLesley Hutchins, Suneel Indupuru, Boris Ivanovic, Arihant Jain, Joel Jang, Ryan Ji, Yanan Jian, Dongfu Jiang, Jingyi Jin, Atharva Joshi, Nikhilesh Joshi, Pranjali Joshi, Andy Ju, Jaehun Jung, Weiwei Kang, Scott Kassekert, Jan Kautz, Ashna Khetan, Julia Kiczka, Slawek Kierat, Gwanghyun Kim, Kuno Kim, Sunny Kim, Kezhi Kong, Xin Kong, Zhifeng Kong, Tomasz Kornuta, Egor Krivov, Hui Kuang, Saurav Kumar, Chia-Wen Kuo, George Kurian, Wojciech Kutak, JF Lafleche, Himangshu Lahkar, Omar Laymoun, Jayjun Lee, Sanggil Lee, Gabriele Leone, Boyi Li, Freya Li, Jiajun Li, Jinfeng Li, Ling Li, Pengcheng Li, Shangru Li, Tingle Li, Xiaolong Li, Xuan Li, Zhaoshuo Li, Zhiqi Li, Hao Liang, Maosheng Liao, Chen-Hsuan Lin, Tsung-Yi Lin, Ming-Yu Liu, Sifei Liu, Zihan Liu, Hai Loc Lu, Xiangyu Lu, Alice Luo, Ruipu Luo, Wenjie Luo, Jiangran Lyu, Martin Ding Ma, Nic Ma, Qianli Ma, Dawid Majchrowski, Louis Marcoux, Miguel Martin, Qing Miao, Ashkan Mirzaei, Shreyas Misra, Kaichun Mo, Durra Mohsin, Hyejin Moon, Pawel Morkisz, Saeid Motiian, Kirill Motkov, Seungjun Nah, Yashraj Narang, Deepak Narayanan, Thabang Ngazimbi, Julian Ouyang, Shubham Pachori, David Page, Yatian Pang, Sehwi Park, Mahesh Patekar, Mostofa Patwary, Marco Pavone, Trung Pham, Wei Ping, Soha Pouya, Shrimai Prabhumoye, Varun Praveen, Delin Qu, Hesam Rabeti, Morteza Ramezanali, Marilyn Reeb, Xuanchi Ren, Kristen Rumley, Wojciech Rymer, Jun Saito, Yeongho Seol, John Shao, Piyush Shekdar, Tianwei Shen, Humphrey Shi, Min Shi, Stella Shi, Kevin Shih, Mohammad Shoeybi, Mateusz Sieniawski, Shuran Song, Alexander Sotelo, Amir Sotoodeh, Sunil Srinivasa, Vignesh Srinivasakumar, Bartosz Stefaniak, Rahul Heinrich Steiger, Shangkun Sun, Jiaxiang Tang, Shitao Tang, Yangyang Tang, Yue Tang, Tolou Tavakkoli, Kayley Ting, Krzysztof Tomala, Wei-Cheng Tseng, Jibin Varghese, Sergei Vasilev, Thomas Volk, Raju Wagwani, Roger Waleffe, Andrew Z. Wang, Boxiang Wang, Haoxiang Wang, Qiao Wang, Shihao Wang, Shijie Wang, Ting-Chun Wang, Yan Wang, Yu Wang, Rohit Watve, David Wehr, Fangyin Wei, Xinshuo Weng, Jay Zhangjie Wu, Kedi Wu, Hongchi Xia, Summer Xiao, Tianjun Xiao, Kevin Xie, Daguang Xu, Jiashu Xu, Mengyao Xu, Ruqing Xu, Xingqian Xu, Yao Xu, Dinghao Yang, Dong Yang, Hans Yang, Xiaodong Yang, Xuning Yang, Yichu Yang, Yurong You, Zhiding Yu, Hao Yuan, Simon Yuen, Xiaohui Zeng, Pengcuo Zeren, Cindy Zha, Haotian Zhang, Jenny Zhang, Jing Zhang, Liangkai Zhang, Paris Zhang, Shun Zhang, Xuanmeng Zhang, Zhizheng Zhang, Ann Zhao, Yilin Zhao, Yuliya Zhautouskaya, Charles Zhou, Fengzhe Zhou, Shilin Zhu, Yuke Zhu, Dima Zhylko, Artur Zolkowski
2606.02800v4
arXiv:2606.02800v4
•updated
•
2026-06-01
We introduce Cosmos 3, a family of omnimodal world models designed to jointly process and generate language, image, video, audio, and action sequences within a unified mixture-of-transformers architecture. By supporting highly flexible input-output configurations, Cosmos 3 seamlessly unifies critical modalities for Physical AI -- effectively subsuming vision-language models, video generators, world simulators, and world-action models into a single framework. Our evaluation demonstrates that Cosmos 3 establishes a new state-of-the-art across a diverse suite of understanding and generation tasks, demonstrating omnimodal world models as scalable, general-purpose backbones for embodied agents. Our post-trained Cosmos 3 models were ranked as the best open-source Text-to-Image and Image-to-Video models by Artificial Analysis, and the best policy model by RoboArena at the time the technical report was written. To accelerate open research and deployment in Physical AI, we make our code, model checkpoints, curated synthetic datasets, and evaluation benchmark available under the Linux Foundation's OpenMDW-1.1 License at https://github.com/nvidia/cosmos and https://huggingface.co/collections/nvidia/cosmos3. The project website is available at https://research.nvidia.com/labs/cosmos-lab/cosmos3.
OrbitForge: Text-to-3D Scene Generation via Reconstruction-Anchored Video Synthesis
Chenrui Fan, Paolo Favaro
2606.24799v1
OrbitForge: Text-to-3D Scene Generation via Reconstruction-Anchored Video Synthesis
Chenrui Fan, Paolo Favaro
2606.24799v1
arXiv:2606.24799v1
•
2026-06-23
Generic text-to-video models can be used as rich open-world scene priors. Despite the high quality of today's generated videos, they do not directly yield reliable 3D assets: camera motion is difficult to control, view coverage is partial, and frames often contain inconsistencies across time. We introduce OrbitForge, an adapter built from frozen video priors and per-prompt Gaussian Splatting reconstruction optimization that converts a single text-generated video into a canonical closed-orbit 3D Gaussian Splatting scene. We use 3D reconstruction as an anchor to improve the 3D consistency of the generated video. We obtain a preliminary 3D reconstruction from a first generated video via Deformable Gaussian Splatting with a robust MedianGS proxy. We render views from a prescribed orbit to detect missing viewpoints. OrbitForge uses the text-to-video model to complete only the missing views, and reconstructs the completed orbit into a final Gaussian Splatting scene. This design requires no task-specific video or multiview fine-tuning, avoids per-prompt score-distillation optimization, and does not progressively generate views one step at a time. We further argue that this setting demands coverage-aware evaluation: local smoothness alone rewards methods that never attempt a full orbit. On a frozen 300-prompt T3Bench-derived audit, OrbitForge reconstruction attains a 359.0-degree measured median span, raises originally unsupported-bin Q10 ImageReward from 8.07 to 16.36 relative to MedianGS-only reconstruction, while remaining competitive with VideoMV on the coverage-quality.
Comment: 40 pages, 33 figures, 19 tables
ArtiTwinSplat: Interactable Digital Twin Reconstruction via Gaussian Splatting from RGB-D videos
Pranjal Mishra, René Zurbrügg, Max Wilder-Smith, Marco Hutter, Marc Pollefeys, Zuria Bauer, Hermann Blum
2606.24628v1
ArtiTwinSplat: Interactable Digital Twin Reconstruction via Gaussian Splatting from RGB-D videos
Pranjal Mishra, René Zurbrügg, Max Wilder-Smith, Marco Hutter, Marc Pollefeys, Zuria Bauer, Hermann Blum
2606.24628v1
arXiv:2606.24628v1
•
2026-06-23
Deploying robots in unstructured real-world environments needs accurate, interactive models of the objects. Constructing these models at scale remains a critical bottleneck for robotic system integration. We present ArtiTwinSplat, a framework that automatically constructs articulated, photo-realistic digital twins of objects directly from RGB-D videos, requiring no CAD models, simulation assets, or manual annotations. Our method is built on 3D Gaussian Splatting that preserve geometric fidelity and photometric realism, coupled with an unsupervised articulation discovery pipeline that recovers part structure and joint kinematics from observed motion alone. With tracking and optimization stages our method provides stable, queryable digital twins that support real-time rendering, viewpoint control, and interactive manipulation. Unlike prior methods confined to simulation, ArtiTwinSplat operates directly on real-world observations and produces twins that are immediately usable by downstream robot planning and learning systems. This method offers a practical, scalable pathway toward digital twin construction, lowering the integration barrier for articulated object manipulation in embodied AI and human-robot collaboration contexts.
Comment: Presented at the ICRA 2026 Workshop on Advances and Challenges in AI-Driven Automation and Robotic System Integration with Digital Twins, Vienna, June 2026
ViTexQA: A Multi-Frame Temporal Perception Dataset for Video Text Question Answering
Zhentao Guo, Chen Duan, Tongkun Guan, Zining Wang, Kai Zhou, Pengfei Yan
2606.24602v1
ViTexQA: A Multi-Frame Temporal Perception Dataset for Video Text Question Answering
Zhentao Guo, Chen Duan, Tongkun Guan, Zining Wang, Kai Zhou, Pengfei Yan
2606.24602v1
arXiv:2606.24602v1
•
2026-06-23
Despite remarkable progress in multimodal understanding, current MLLMs still exhibit limitations in video text understanding, particularly when semantics emerge through the integration of temporally distributed textual cues across multiple frames. This perception challenge fundamentally differs from static image text understanding, yet existing datasets fail to capture: the vast majority of questions remain answerable from single frames, inadequately reflecting real-world video text comprehension demands. To address this, we present ViTexQA, a large-scale video-text QA dataset, and FrameThinker for robust multi-frame temporal reasoning. We build ViTexQA via a quality-controlled Chain-of-Thought (CoT) annotation pipeline boosted with temporal constraints; all its QA pairs demand cross-frame text fusion to solve, enforcing true temporal reliance. FrameThinker adopts two-stage training for explicit temporal modeling: CoT-Guided Supervised Fine-Tuning (SFT) generates frame-aware reasoning chains, followed by Temporally-grounded Reinforcement Learning (RL) optimized with multi-frame coherence rewards. Evaluations show our method outperforms SOTA baselines on ViTexQA, lifting ROUGE-L by 6.3%.
Comment: Accepted by ECCV2026
SignNet-1M: Large-Scale Multilingual Sign Language Video Dataset with Downstream Benchmarks
Zhewen He, Junyi Hu, Haomian Huang, Zhenhua Li, Yu-Shen Liu, Yi Fang
2606.24361v1
SignNet-1M: Large-Scale Multilingual Sign Language Video Dataset with Downstream Benchmarks
Zhewen He, Junyi Hu, Haomian Huang, Zhenhua Li, Yu-Shen Liu, Yi Fang
2606.24361v1
arXiv:2606.24361v1
•
2026-06-23
Sign language models are typically trained on datasets captured under constrained conditions, with limited viewpoint, background, and signer-identity diversity, leading to poor robustness under real-world distribution shifts. We introduce SignNet-1M, a large-scale augmented dataset spanning ASL, CSL, and German Sign Language (DGS). SignNet-1M synthesizes realistic variations along three axes: (i) novel-view rendering (rotation and zoom) via 3D Gaussian Splatting (3DGS), (ii) scene/identity editing via diffusion models for background replacement and signer substitution while preserving sign motion and linguistic content, and (iii) post-rendering augmentations that emulate capture and compression artifacts (e.g., pose/temporal perturbations and video-level corruptions) to better match in-the-wild recordings. Beyond data release, we provide a unified benchmark suite across downstream tasks (e.g., translation and recognition) and ablations that isolate each augmentation component. Experiments across backbones show that training with SignNet-1M consistently improves generalization under cross-view, cross-background, cross-identity, and post-rendering shifts, while maintaining strong in-distribution performance. The dataset, full augmentation pipeline, and benchmark are available at https://signnet.chatsign.ai/.
Comment: 25 pages. Accepted to ECCV 2026
Wh0: Generative World Models as Scalable Sources of Egocentric Human Hand Manipulation Data
Yangtao Chen, Zixuan Chen, Peiyang Wang, Yong-Lu Li, Jing Huo, Jieqi Shi, Yang Gao
2606.22136v2
Wh0: Generative World Models as Scalable Sources of Egocentric Human Hand Manipulation Data
Yangtao Chen, Zixuan Chen, Peiyang Wang, Yong-Lu Li, Jing Huo, Jieqi Shi, Yang Gao
2606.22136v2
arXiv:2606.22136v2
•updated
•
2026-06-20
Scaling dexterous manipulation requires generalization across objects, scenes, and tasks, yet existing data sources face a trade-off between scale and scene/embodiment alignment: teleoperation data is well aligned with robot deployment but expensive to collect; simulation is scalable but limited by the sim-to-real gap; and real egocentric videos scale effectively but remain misaligned with robot deployment. We propose Wh0, a framework that uses generative video world models as scalable and controllable sources of egocentric human-hand manipulation data to unlock the manipulation capabilities of pretrained dexterous VLA models. Conditioned on language, objects, and scenes, Wh0 uses a generative world model to produce WM-H, a 50k-episode dataset of egocentric human-object interaction videos. Wh0 then converts the generated videos into robot-trainable supervision through hand motion reconstruction and visual editing. Co-trained with a limited amount of real robot data, WM-H adapts pretrained VLA models to dexterous manipulation deployment. Across 18 real-world dexterous manipulation tasks, compared with a model post-trained only on robot data, Wh0 improves zero-shot success on unseen tasks from 8.3% to 38.9%. Ablation studies further show that scalable generation and scene/embodiment alignment are key drivers of performance gains. Videos and open-source code can be found on our project website: https://chenyt31.github.io/wh0.github.io/.
Comment: Under review. The first three authors contributed equally to this work
Dual-Anchoring: Addressing State Drift in Vision-Language Navigation
Kangyi Wu, Pengna Li, Kailin Lyu, Xi Lin, Lin Zhao, Qingrong He, Jinjun Wang, Jianyi Liu
2604.17473v4
Dual-Anchoring: Addressing State Drift in Vision-Language Navigation
Kangyi Wu, Pengna Li, Kailin Lyu, Xi Lin, Lin Zhao, Qingrong He, Jinjun Wang, Jianyi Liu
2604.17473v4
arXiv:2604.17473v4
•updated
•
2026-04-19
Vision-Language Navigation(VLN) requires an agent to navigate through 3D environments by following natural language instructions. While recent Video Large Language Models(Video-LLMs) have largely advanced VLN, they remain highly susceptible to State Drift in long scenarios. In these cases, the agent's internal state drifts away from the true task execution state, leading to aimless wandering and failure to execute essential maneuvers in the instruction. We attribute this failure to two distinct cognitive deficits: Progress Drift, where the agent fails to distinguish completed sub-goals from remaining ones, and Memory Drift, where the agent's history representations degrade, making it lose track of visited landmarks. In this paper, we propose a Dual-Anchoring Framework that explicitly anchors the instruction progress and history representations. First, to address progress drift, we introduce Instruction Progress Anchoring, which supervises the agent to generate structured text tokens that delineate completed versus remaining sub-goals. Second, to mitigate memory drift, we propose Memory Landmark Anchoring, which utilizes a Landmark-Centric World Model to retrospectively predict object-centric embeddings extracted by the Segment Anything Model, compelling the agent to explicitly verify past observations and preserve distinct representations of visited landmarks. Facilitating this framework, we curate two extensive datasets: 3.6 million samples with explicit progress descriptions, and 937k grounded landmark data for retrospective verification. Extensive experiments in both simulation and real-world environments demonstrate the superiority of our method, achieving a 15.2% improvement in Success Rate and a remarkable 24.7% gain on long-horizon trajectories. To facilitate further research, we will release our code, data generation pipelines, and the collected datasets.
Comment: Accepted by ECCV26
Trimming the Long-Tail of Visual World Modeling Evaluation
Bingxuan Li, Yining Hong, Cheng Qian, Hyeonjeong Ha, Jiateng Liu, Zhenhailong Wang, Yue Guo, Yunzhu Li, Heng Ji
2606.24256v1
Trimming the Long-Tail of Visual World Modeling Evaluation
Bingxuan Li, Yining Hong, Cheng Qian, Hyeonjeong Ha, Jiateng Liu, Zhenhailong Wang, Yue Guo, Yunzhu Li, Heng Ji
2606.24256v1
arXiv:2606.24256v1
•
2026-06-23
Physical interactions follow a long-tailed distribution: a set of common and regular interactions dominates human experience and visual data, while a broad spectrum of rare and irregular interactions remains underrepresented. Although recent visual world models, including image and video generation models, achieve impressive realism on existing benchmarks, they primarily focus on simulating common physical interactions. This raises a central question: Do current visual world models internalize and generalize physical principles? In this work, we introduce Tailor-Bench, a benchmark that challenges world models to simulate irregular physical interactions. To enable systematic evaluation, we design three scenario modes that progressively challenge model reasoning: Regular scenarios reflect common tool-task pairs, Unconventional scenarios replace conventional tools with attribute-compatible substitutes to test affordance generalization, and Impossible scenarios introduce attribute-violating tools to probe constraint awareness. Additionally, we design two complementary settings under a unified evaluation protocol: predictive generation requires inferring outcomes without guidance, while descriptive generation specifies the target outcome for faithful realization. Our experimental results reveal a clear long-tail gap in physical world modeling: performance degrades from Regular to Unconventional and Impossible scenarios, indicating limited generalization beyond common interactions. Failure analysis further shows that models rely on superficial visual patterns: image models fail to realize correct state changes, while video models further suffer from temporal inconsistencies.
WorldOlympiad: Can Your World Model Survive a Triathlon?
Yuke Zhao, Wangbo Zhao, Weijie Wang, Zeyu Zhang, Dakai An, Akide Liu, Yinghao Yu, Jiasheng Tang, Fan Wang, Wei Wang, Bohan Zhuang
2606.11129v2
WorldOlympiad: Can Your World Model Survive a Triathlon?
Yuke Zhao, Wangbo Zhao, Weijie Wang, Zeyu Zhang, Dakai An, Akide Liu, Yinghao Yu, Jiasheng Tang, Fan Wang, Wei Wang, Bohan Zhuang
2606.11129v2
arXiv:2606.11129v2
•updated
•
2026-06-09
We introduce WorldOlympiad, a benchmark for diagnosing video-based world models across physical faithfulness, geometric consistency, and interaction fidelity. While existing benchmarks often focus on visual quality, semantic alignment, or short-term temporal coherence, they provide limited insight into whether generated videos obey physical rules, preserve coherent 3D structure, and sustain controllable interactions over long horizons. To address this gap, WorldOlympiad decomposes world-model evaluation into three complementary dimensions. The physical track uses object segmentation and MLLM-as-judge to assess whether generated videos follow interpretable rules in mechanics, thermal phenomena, and material properties. The geometry track reconstructs generated videos with Gaussian splatting and evaluates structural consistency, cross-view coherence, and camera-trajectory alignment. The interaction track assesses whether generated rollouts follow complex action prompts and maintain smooth, coherent transitions across consecutive video chunks. WorldOlympiad further covers three major downstream scenarios, including gaming, robotics, and general real-world videos, capturing diverse challenges from interactive control and embodied manipulation to open-domain motion and camera dynamics. Together, these tracks and scenarios form a scalable and interpretable evaluation suite that exposes failure modes beyond generic video quality. Experiments on state-of-the-art models reveal substantial gaps in physical reasoning, 3D consistency, and long-horizon interaction, underscoring the need for more structured evaluation protocols for generative world models.
Comment: Project Page: https://alibaba-damo-academy.github.io/WorldOlympiad/, Code: https://github.com/alibaba-damo-academy/WorldOlympiad
Autonomous Video Generation with Counterfactual Controllability for Self-Evolving World Models
Xin Wang, Wenxuan Liu, Tongtong Feng, Wenwu Zhu
2606.24152v1
Autonomous Video Generation with Counterfactual Controllability for Self-Evolving World Models
Xin Wang, Wenxuan Liu, Tongtong Feng, Wenwu Zhu
2606.24152v1
arXiv:2606.24152v1
•
2026-06-23
Existing literature claims that video generation essentially is world modelling. On the one hand, the claim is productive because it pushes generative AI beyond static images and toward temporally extended physical scenes. On the other hand, this claim dangerously relies on the belief that scaling visual prediction alone will automatically yield physical agents. We prefer a more accurate statement: video generation models learn a partial, implicit spatiotemporal world model, but not a fully grounded or controllable one. The reason is as follows: a model may generate a plausible video of a drone crossing a forest or a robot arm manipulating a cup, yet still fail to know which variables are controllable, which constraints belong to a particular body and which futures remain valid under intervention. The frontier in essence is not predictive realism alone, instead it emphasizes a self-evolving generative nature that requires the decisive criterion to be counterfactual controllability: the capability of asking what would happen under an action, to test whether the generated future can survive embodiment constraints and to feed the resulting action knowledge back into future imagination (generation). Therefore, in this paper we present a new perspective, i.e., autonomous video generation with counterfactual controllability is one promising way to realize self-evolving world models.
Comment: 5 pages, 1 figure
Sat2City v2: Native 3D City Asset Generation from a Single Satellite Image
Tongyan Hua, Dongli Wu, Jinjing Zhu, Yinrui Ren, Zhongcheng Hong, Ying-Cong Chen, Hui Xiong, Wufan Zhao
2606.24138v1
Sat2City v2: Native 3D City Asset Generation from a Single Satellite Image
Tongyan Hua, Dongli Wu, Jinjing Zhu, Yinrui Ren, Zhongcheng Hong, Ying-Cong Chen, Hui Xiong, Wufan Zhao
2606.24138v1
arXiv:2606.24138v1
•
2026-06-23
Generating explicit 3D city assets from a single satellite image is important for digital twins, urban simulation, and geospatial intelligence. Unlike satellite-to-street-view synthesis, the task requires a reusable textured mesh with plausible geometry and controllable appearance rather than a 3D proxy optimized only for rendering a small set of images or videos. The ICCV Sat2City framework made a first step by conditioning cascaded sparse-voxel latent diffusion on satellite-derived height maps, but its appearance was random, its training data were synthetic, and its task-specific VAE did not scale well to noisy real-world reconstructions. We present Sat2City v2, a journal extension that adapts a pretrained native structured-latent 3D foundation model to weakly aligned satellite images and textured meshes. We build a real-world dataset with 16,241 satellite-mesh pairs across 24 regions in 9 cities. Instead of learning a 3D representation from noisy city meshes, Sat2City v2 encodes each mesh into a pretrained native 3D latent space, fine-tunes a satellite-conditioned geometry flow, and uses the decoded shape to anchor satellite-conditioned texturing. This retains Sat2City's geometry-to-appearance cascade while enabling appearance-controllable generation from the satellite input. Experiments on metric-scale DSM reconstruction and generative city-asset benchmarks for geometry and appearance show that Sat2City v2 achieves the best overall performance among evaluated baselines. Overall, Sat2City v2 advances satellite-to-city generation from rendering-oriented 3D proxies to explicit textured mesh assets, supported by, to the best of our knowledge, the first documented satellite-mesh paired dataset collected from matched geographic crops for this asset-level task. Project page: https://ai4city-hkust.github.io/Sat2City-v2/
SC3-Eval: Evaluating Robot Foundation Models via Self-Consistent Video Generation
Wei-Cheng Tseng, Gashon Hussein, Yuzhu Dong, Allen Z. Ren, Lucy X. Shi, XuDong Wang, Sergey Levine, Zhaoshuo Li, Jinwei Gu, Florian Shkurti, Ming-Yu Liu, Quan Vuong
2606.18610v2
SC3-Eval: Evaluating Robot Foundation Models via Self-Consistent Video Generation
Wei-Cheng Tseng, Gashon Hussein, Yuzhu Dong, Allen Z. Ren, Lucy X. Shi, XuDong Wang, Sergey Levine, Zhaoshuo Li, Jinwei Gu, Florian Shkurti, Ming-Yu Liu, Quan Vuong
2606.18610v2
arXiv:2606.18610v2
•updated
•
2026-06-17
Evaluating generalist robot manipulation policies in the real world is expensive, slow, and difficult to scale. Action-conditioned video world models offer a scalable alternative by simulating policy rollouts. Autoregressive rollouts accumulate compounding errors, observations across multiple camera views must remain mutually consistent, and the evaluator must generalize to policies whose behaviors lie outside the training distribution. We address these challenges with SC3-Eval, a self-consistent video generation recipe that adapts a pre-trained video foundation model into an accurate policy evaluator by enforcing three complementary forms of consistency. First, forward-inverse dynamics consistency jointly trains the model to predict frames from actions and to recover actions from frames, anchoring generated rollouts to a physically plausible action manifold and counteracting the drift a forward-only model cannot penalize. Second, cross-view consistency trains the model to inpaint each camera view from the other, keeping the multi-camera observation coherent over long rollouts without any explicit memory mechanism. Third, test-time consistency reuses the inverse dynamics mode at inference as a per-action-chunk uncertainty signal that terminates rollouts whose generated frames drift away from the requested actions. We also demonstrate SC3-Eval rollouts reproduce the failure modes that policies exhibit in real-world rollouts, supporting fine-grained diagnostic comparison rather than aggregate ranking alone. Across seven real-world vision-language-action policies, SC3-Eval attains a closed-loop Pearson correlation of $0.929$ and MMRV of $0.119$, outperforming three strong prior video-model-based baselines, and generalizes to new tasks.
Embodied Intelligence
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Wh0: Generative World Models as Scalable Sources of Egocentric Human Hand Manipulation Data
Yangtao Chen, Zixuan Chen, Peiyang Wang, Yong-Lu Li, Jing Huo, Jieqi Shi, Yang Gao
2606.22136v2
Wh0: Generative World Models as Scalable Sources of Egocentric Human Hand Manipulation Data
Yangtao Chen, Zixuan Chen, Peiyang Wang, Yong-Lu Li, Jing Huo, Jieqi Shi, Yang Gao
2606.22136v2
arXiv:2606.22136v2
•updated
•
2026-06-20
Scaling dexterous manipulation requires generalization across objects, scenes, and tasks, yet existing data sources face a trade-off between scale and scene/embodiment alignment: teleoperation data is well aligned with robot deployment but expensive to collect; simulation is scalable but limited by the sim-to-real gap; and real egocentric videos scale effectively but remain misaligned with robot deployment. We propose Wh0, a framework that uses generative video world models as scalable and controllable sources of egocentric human-hand manipulation data to unlock the manipulation capabilities of pretrained dexterous VLA models. Conditioned on language, objects, and scenes, Wh0 uses a generative world model to produce WM-H, a 50k-episode dataset of egocentric human-object interaction videos. Wh0 then converts the generated videos into robot-trainable supervision through hand motion reconstruction and visual editing. Co-trained with a limited amount of real robot data, WM-H adapts pretrained VLA models to dexterous manipulation deployment. Across 18 real-world dexterous manipulation tasks, compared with a model post-trained only on robot data, Wh0 improves zero-shot success on unseen tasks from 8.3% to 38.9%. Ablation studies further show that scalable generation and scene/embodiment alignment are key drivers of performance gains. Videos and open-source code can be found on our project website: https://chenyt31.github.io/wh0.github.io/.
Comment: Under review. The first three authors contributed equally to this work
2026-06-22
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Robotics
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Critique of Agent Model
Eric Xing, Mingkai Deng, Jinyu Hou
2606.23991v1
Critique of Agent Model
Eric Xing, Mingkai Deng, Jinyu Hou
2606.23991v1
arXiv:2606.23991v1
•
2026-06-22
What is an agent? What constitutes agency? With the rise of Large Language Model (LLM) systems marketed as ``coding agents'', ``AI co-scientists'', and other ``agentic" tools that promise to drive up productivity, and at the same time, ``existential" concerns such as AI escaping human control with destructive power under a speculative ``machine agency" against humans, it has become essential to clarify where automation ends and agency begins, both for building capable systems and for understanding whether and what to fear. Drawing on Descartes' grounding of agency in independent thought, and on portrayals of autonomous beings in science fiction, we survey the current landscape of AI agents, and analyze agent architectures along five dimensions: goal, identity, decision-making, self-regulation, and learning. Specifically, we argue that genuine agency requires these structures to be \emph{internalized within the system itself} rather than assembled through external scaffolding. This distinction between \emph{agentic} systems, whose competence resides in engineered workflows, and \emph{agentive} systems, whose capabilities (including social interaction) arise endogenously, defines the boundary between systems designed for prescribed tasks, and those capable of operating in the open world with true autonomy. Building on this analysis, we propose the Goal-Identity-Configurator (GIC) architecture for a general-purpose agent model, combining hierarchical goal decomposition, identity evolution, simulative reasoning grounded in a separately trained world model, learned self-regulation, and self-directed learning from both real and simulated experience. Furthermore, we share insight on the auditability, controllability, and safety of agentive systems that possess greater autonomy and ``agency", but remain under human oversight.
Geometric Action Model for Robot Policy Learning
Jisang Han, Seonghu Jeon, Jaewoo Jung, René Zurbrügg, Honggyu An, Tifanny Portela, Marco Hutter, Marc Pollefeys, Seungryong Kim, Sunghwan Hong
2606.17046v2
Geometric Action Model for Robot Policy Learning
Jisang Han, Seonghu Jeon, Jaewoo Jung, René Zurbrügg, Honggyu An, Tifanny Portela, Marco Hutter, Marc Pollefeys, Seungryong Kim, Sunghwan Hong
2606.17046v2
arXiv:2606.17046v2
•updated
•
2026-06-15
Generalist robot policies must follow user instructions while reasoning about how objects, cameras, and robot actions interact in the 3D physical world. Recent vision-language-action models (VLAs) and video world-action models (WAMs) inherit strong semantic or temporal priors from large-scale foundation models, but they still operate primarily on 2D image frames or 2D-derived latent spaces, leaving implicit the 3D geometry required for contact-rich manipulation. We propose the Geometric Action Model (GAM), a language-conditioned manipulation policy that directly repurposes a pretrained geometric foundation model (GFM) as a shared substrate for perception, temporal prediction, and action decoding. GAM splits the GFM at an intermediate layer: the shallow layers serve as an observation encoder, and a causal future predictor inserted at the split layer forecasts future latent tokens conditioned on language, proprioception, and action history. The predicted future tokens are then routed through the remaining GFM blocks for feature propagation and decoding, allowing a single backbone to produce both future geometry and actions. This design equips the GFM with language-conditioned temporal world modeling through minimal architectural modification while preserving its rich geometric priors. Across a broad suite of simulation and real-robot manipulation benchmarks, GAM is more accurate, more robust, faster, and lighter than current foundation-model-scale baselines.
Comment: Project page: https://cvlab-kaist.github.io/Geometric-Action-Model/
Self-CriTeach: LLM Self-Teaching and Self-Critiquing for Improving Robotic Planning via Automated Domain Generation
Jinbang Huang, Zhiyuan Li, Yuanzhao Hu, Zhanguang Zhang, Mark Coates, Xingyue Quan, Yingxue Zhang
2509.21543v4
Self-CriTeach: LLM Self-Teaching and Self-Critiquing for Improving Robotic Planning via Automated Domain Generation
Jinbang Huang, Zhiyuan Li, Yuanzhao Hu, Zhanguang Zhang, Mark Coates, Xingyue Quan, Yingxue Zhang
2509.21543v4
arXiv:2509.21543v4
•updated
•
2025-09-25
Large Language Models (LLMs) have recently shown strong promise for robotic task planning, particularly through automatic planning domain generation. However, prior approaches largely treat generated planning domains as planning utilities, which are brittle under imperfect logical states and perception noise, overlooking their potential as scalable sources of reasoning supervision and structured reward signals. At the same time, reasoning LLMs depend on chain-of-thought (CoT) supervision that is expensive to collect for robotic tasks, and reinforcement learning (RL) faces challenges in reward engineering. We propose Self-CriTeach, an LLM self-teaching and self-critiquing framework in which an LLM autonomously generates symbolic planning domains that serve a dual role: (1) enabling large-scale generation of robotic planning problem-plan pairs, and (2) providing structured reward functions. First, the self-written domains enable large-scale generation of symbolic task plans, which are automatically transformed into extended CoT trajectories for supervised fine-tuning. Second, the self-written domains are reused as structured reward functions, providing dense feedback for reinforcement learning without manual reward engineering. This unified training pipeline yields a planning-enhanced LLM with higher planning success rates, stronger cross-task generalization, reduced inference cost, and resistance to imperfect logical states. GitHub Page: https://markli1hoshipu.github.io/Plan_LLM/
Comment: International Conference on Machine Learning (ICML) 2026
Topological Online Learning for Displacement-based Formation Control
Saksham Sharma, Shubhankar Gupta, Sumant A Gunagi, Suresh Sundaram
2606.23901v1
Topological Online Learning for Displacement-based Formation Control
Saksham Sharma, Shubhankar Gupta, Sumant A Gunagi, Suresh Sundaram
2606.23901v1
arXiv:2606.23901v1
•
2026-06-22
This paper addresses the problem of robust formation control by introducing Topological Online Learning for Displacement-based (TOLD) formation control, a real-time edge-level adaptation framework. Unlike conventional node-level robust controllers that regulate individual robot inputs without modifying the interaction topology, TOLD updates the interaction topology weights online to directly minimize formation distortion. Two strategies are proposed under the TOLD formation control framework: Online Gradient Flow (OGF) with unconstrained weights and Online Exponential Gradient Flow (OExpGF) with non-negative convex weights. Theoretical analysis establishes that, for single-integrator agents over directed graphs, OExpGF guarantees asymptotic consensus, while OGF ensures bounded formation distortion. Simulations with twelve robots under intermittent disturbances show 1.2%-33.14% median cumulative Root Mean Distortion Error reduction when augmenting TOLD with node-level controllers. Hardware experiments with Crazyflie 2.0 quadrotors demonstrate over 62% (OGF) and 31.4% (OExpGF) reduction in median formation distortion compared to fixed-weight consensus.
Bridging Language and Action: A Survey of Language-Conditioned Robot Manipulation
Xiangtong Yao, Hongkuan Zhou, Oier Mees, Yuan Meng, Ted Xiao, Yonatan Bisk, Jean Oh, Edward Johns, Mohit Shridhar, Dhruv Shah, Jesse Thomason, Kai Huang, Joyce Chai, Zhenshan Bing, Alois Knoll
2312.10807v7
Bridging Language and Action: A Survey of Language-Conditioned Robot Manipulation
Xiangtong Yao, Hongkuan Zhou, Oier Mees, Yuan Meng, Ted Xiao, Yonatan Bisk, Jean Oh, Edward Johns, Mohit Shridhar, Dhruv Shah, Jesse Thomason, Kai Huang, Joyce Chai, Zhenshan Bing, Alois Knoll
2312.10807v7
arXiv:2312.10807v7
•updated
•
2023-12-17
Language-conditioned robot manipulation is an emerging field aimed at enabling seamless communication and cooperation between humans and robotic agents by teaching robots to comprehend and execute instructions conveyed in natural language. This interdisciplinary area integrates scene understanding, language processing, and policy learning to bridge the gap between human instructions and robot actions. In this comprehensive survey, we systematically explore recent advancements in language-conditioned robot manipulation. We categorize existing methods based on the primary ways language is integrated into the robot system, namely language for state evaluation, language as a policy condition, language for cognitive planning and reasoning, and language in unified vision-language-action models. Specifically, we further analyze state-of-the-art techniques from five axes of action granularity, data and supervision regimes, system cost and latency, environments and evaluations, and task specification. Additionally, we highlight the key debates in the field. Finally, we discuss open challenges and future research directions, focusing on potentially enhancing generalization capabilities and addressing safety issues in language-conditioned robot manipulators.
Enforcing Human-like Kinematics in Dexterous Piano Playing via Adversarial Posture Regularization
Bin Qiu, Yanming Shao, Guanyu Cai, Yao Mu
2606.23848v1
Enforcing Human-like Kinematics in Dexterous Piano Playing via Adversarial Posture Regularization
Bin Qiu, Yanming Shao, Guanyu Cai, Yao Mu
2606.23848v1
arXiv:2606.23848v1
•
2026-06-22
Reinforcement learning can train bimanual dexterous hands to play piano in physics simulation with high note accuracy, but for high-DoF dexterous hands, relying solely on task rewards or IK inversion often leads to unnatural postures and joint overextension. We propose \textit{Adversarial Posture Regularization (APR)}. It avoids expensive, song-aligned expert demonstration data and instead uses a small amount of casual human playing data. By matching the distribution of the posture of the policy with the human prior through an adversarial objective, APR encourages more human-like hand shapes. Meanwhile, we collect and release unstructured hand motion data of piano playing using a consumer-grade Meta Quest 3, and retarget the key motion information to the Shadow Hand. Finally, we achieve significantly better performance than prior methods on all three human-likeness metrics (cPSI, BSE, and FAC) as well as in visual quality. Project repository: https://github.com/APRProject/APRPianist.
Decentralized Coordination of Autonomous Traffic Through Advanced Air Mobility Corridors
Jasmine Jerry Aloor, Hamsa Balakrishnan
2606.23832v1
Decentralized Coordination of Autonomous Traffic Through Advanced Air Mobility Corridors
Jasmine Jerry Aloor, Hamsa Balakrishnan
2606.23832v1
arXiv:2606.23832v1
•
2026-06-22
The use of dedicated corridors for Advanced Air Mobility (AAM) traffic is one of the most commonly proposed pathways to integrating them into existing airspace operations. Most prior research has focused on the design of networks of AAM corridors and conflict resolution for aircraft within corridors. It is also generally believed that while attractive from an implementation perspective, corridor-based operations may be inefficient, especially in the absence of centralized traffic management. In this paper, we show that contrary to this belief, it is possible for autonomous aircraft to learn to self-organize into corridor flows in decentralized settings. We illustrate our approach using scenarios in which fixed-wing aircraft need to safely and efficiently traverse (1) a single corridor with metering after the exit, (2) a sequence of two consecutive corridors, and (3) a corridor that splits into two. We find that in decentralized settings with only local information, the aircraft are able to conform to the corridor boundaries more than 94% of the time and reach their goal in a relatively efficient manner. Furthermore, tactical interventions to handle violations of the separation minimum are needed only infrequently in low- and medium-density settings. However, such tactical interventions become more frequently necessary only when traffic density is high.
Comment: Presented at the AIAA SciTech 2026 Forum
From Singleton Obstacles to Clutter: Translation Invariant Compositional Avoid Sets
Prashant Solanki, Jasper Van Beers, Coen De Visser
2603.22146v2
From Singleton Obstacles to Clutter: Translation Invariant Compositional Avoid Sets
Prashant Solanki, Jasper Van Beers, Coen De Visser
2603.22146v2
arXiv:2603.22146v2
•updated
•
2026-03-23
This paper studies obstacle avoidance under translation invariant dynamics using an avoid-side travel cost Hamilton Jacobi formulation. For running costs that are zero outside an obstacle and strictly negative inside it, we prove that the value function is non-positive everywhere, equals zero exactly outside the avoid set, and is strictly negative exactly on it. Under translation invariance, this yields a reuse principle: the value of any translated obstacle is obtained by translating a single template value function. We show that the pointwise minimum of translated template values exactly characterizes the union of the translated single-obstacle avoid sets and provides a conservative inner certificate of unavoidable collision in clutter. To reduce conservatism, we introduce a blockwise composition framework in which subsets of obstacles are merged and solved jointly. This yields a hierarchy of conservative certificates from singleton reuse to the exact clutter value, together with monotonicity under block merging and an exactness criterion based on the existence of a common clutter avoiding control. The framework is illustrated on a Dubins car example in a repeated clutter field.
AutoDex: An Automated Real-World System for Dexterous Grasping Data Collection
Mingi Choi, Gunhee Kim, Jisoo Kim, Taeksoo Kim, Taeyun Ha, Jongbin Lim, Hanbyul Joo
2606.23689v1
AutoDex: An Automated Real-World System for Dexterous Grasping Data Collection
Mingi Choi, Gunhee Kim, Jisoo Kim, Taeksoo Kim, Taeyun Ha, Jongbin Lim, Hanbyul Joo
2606.23689v1
arXiv:2606.23689v1
•
2026-06-22
Learning robust dexterous grasping requires real-world data that records the physical outcomes of grasp attempts. Such data is hard to obtain at scale: teleoperation yields valid physical outcomes but is slow and operator-biased, while simulation-based generation is cheap and scalable but cannot certify contact validity. A natural solution is to generate candidate grasps and verify them on real hardware, but this scales only if the entire collection loop (perception, execution, labeling, and reset) runs without human intervention. We present AutoDex, an automated real-world data-collection system that closes this loop: for each candidate from a replaceable generator, it localizes the object under severe hand-object occlusion with dense 20-camera perception, executes collision-monitored robot motions, labels lift-and-hold success or failure, and actively resets the object between trials to expose additional candidates across stable poses. The result is a reusable database of physically labeled grasp trials that downstream systems can query by retrieval and feasibility filtering. Using AutoDex, we collect 3,593 grasp trials across Allegro and Inspire hands on 100 diverse objects, with synchronized multi-view observations and robot-state logs. For a matched 500-trajectory collection, AutoDex requires 10.3 h versus 49.4 h for teleoperation, yielding a 4.8x throughput improvement, and grasps retrieved from the AutoDex-validated database succeed 76% versus 34% for simulation-only validation. Code and data will be publicly released.
Comment: 16 pages, 9 figures. Includes supplementary material
LIBERO-Safety: A Comprehensive Benchmark for Physical and Semantic Safety in Vision-Language-Action Models
Rongxu Cui, Zongzheng Zhang, Jingrui Pang, Haohan Chi, Jinbang Guo, Saining Zhang, Shaoxuan Xie, Xin Jin, Yao Mu, Jiaolong Yang, Guocai Yao, Xianyuan Zhan, Ya-Qin Zhang, Hao Zhao
2606.23686v1
LIBERO-Safety: A Comprehensive Benchmark for Physical and Semantic Safety in Vision-Language-Action Models
Rongxu Cui, Zongzheng Zhang, Jingrui Pang, Haohan Chi, Jinbang Guo, Saining Zhang, Shaoxuan Xie, Xin Jin, Yao Mu, Jiaolong Yang, Guocai Yao, Xianyuan Zhan, Ya-Qin Zhang, Hao Zhao
2606.23686v1
arXiv:2606.23686v1
•
2026-06-22
Despite the impressive manipulation capabilities of Vision-Language-Action (VLA) models, their operational safety under strict constraints remains largely unverified. To address this, we introduce a parametric safety benchmark to procedurally generate safety-critical scenarios with comprehensive stochasticity. To overcome the scalability bottlenecks of human teleoperation, we develop a novel keypose-driven data generation pipeline. Leveraging this infrastructure, we curate a large-scale dataset of 19,664 strictly collision-free demonstrations with extensive domain randomization. We then conduct a systematic cross-paradigm evaluation of eight VLA and two embodied foundation models. Our analysis reveals a critical generalization-safety tension: although high-diversity training fosters safer trajectories, task success remains fundamentally bottlenecked by sub-optimal trajectory synthesis and semantic misalignment. By providing a scalable pipeline, a robust dataset, and profound failure-mode insights, LIBERO-Safety establishes a crucial foundation for developing safe and reliable VLA models.
Comment: Accepted by ECCV 2026, Project Page: https://libero-safety.github.io/
LaST-HD: Learning Latent Physical Reasoning from Scalable Human Data for Robot Manipulation
Jiaming Liu, Yinxi Wang, Chenyang Gu, Siyuan Qian, Xiangju Mi, Hao Chen, Jiawei Chen, Qingpo Wuwu, Xiaoqi Li, Nuowei Han, Yiming Zhang, Xuheng Zhang, Yang Yue, Yeqing Yang, Lei Wang, Peng Jia, Hao Tang, Shanghang Zhang
2606.23685v1
LaST-HD: Learning Latent Physical Reasoning from Scalable Human Data for Robot Manipulation
Jiaming Liu, Yinxi Wang, Chenyang Gu, Siyuan Qian, Xiangju Mi, Hao Chen, Jiawei Chen, Qingpo Wuwu, Xiaoqi Li, Nuowei Han, Yiming Zhang, Xuheng Zhang, Yang Yue, Yeqing Yang, Lei Wang, Peng Jia, Hao Tang, Shanghang Zhang
2606.23685v1
arXiv:2606.23685v1
•
2026-06-22
Human-hand demonstrations provide a direct and scalable source of physical interaction data for robot learning. While manual retargeting is indispensable for establishing kinematic action correspondence across different morphologies, robust transfer requires going beyond geometry to address the underlying alignment of physical dynamics between human and robot manipulation. To address this, we introduce LaST-HD, a novel human-to-robot action learning paradigm that extends reasoning-before-acting VLA by aligning human-hand and robot demonstrations in a shared latent reasoning space. Rather than mimicking human kinematics, LaST-HD trains an auxiliary action-conditioned world model on unpaired human-hand and robot trajectories to synthesize unified latent targets. After aligning cross-embodiment representations in this shared forward-dynamics space, these targets supervise LaST-HD's latent reasoning process, enabling it to internalize shared physical dynamics and drive efficient human-hand action learning. Moreover, we develop Out-of-Lab (OOL) Glove, a low-cost motion-capture glove tailored to LaST-HD for human-hand data collection. The captured human data provide precise keypoints and serve as universal action supervision across grippers and dexterous hands. Armed with the aligned latent space and high-fidelity human-hand data, we develop a progressive mixed-to-human training recipe comprising mixed human-robot co-training and human-hand online correction post-training. Through mixed co-training, LaST-HD improves generalization to novel objects, scenes, and positions using only human-hand demonstrations. With online correction, LaST-HD further adapts to novel environments and achieves over 90\% accuracy using only 20 minutes of OOL glove data.
CoorDex: Coordinating Body and Hand Priors for Continuous Dexterous Humanoid Loco-Manipulation
Sikai Li, Shuning Li, Zhenyu Wei, Yunchao Yao, Chenran Li, Mingyu Ding
2606.23680v1
CoorDex: Coordinating Body and Hand Priors for Continuous Dexterous Humanoid Loco-Manipulation
Sikai Li, Shuning Li, Zhenyu Wei, Yunchao Yao, Chenran Li, Mingyu Ding
2606.23680v1
arXiv:2606.23680v1
•
2026-06-22
Humanoid loco-manipulation is often simplified into a stop-and-go process: walking to an object, stopping to manipulate it, and then resuming locomotion. It also commonly relies on low degree-of-freedom (DoF) end effectors that behave like an open-close grasp primitive. We introduce CoorDex, a learning pipeline that converts high-dimensional body and dexterous hand control into coordinated latent residual control, enabling high-DoF dexterous loco-manipulation on the move. Starting from simulated whole-body and hand demonstrations, CoorDex trains privileged motion tracking teachers for the humanoid body and dexterous hand, distills them into proprioception-conditioned latent priors, and uses the frozen priors as the action space for downstream residual reinforcement learning. A coordinated latent residual policy composes these priors through shared task context and separate body-hand residual heads, preserving natural whole-body motion while improving finger-level contact reliability. CoorDex enables a Unitree G1 humanoid with a 20-DoF WUJI hand to execute dexterous manipulation while in motion, including non-stop bottle grasping and carrying, fridge door opening on the move, and cube pick-and-turn. Ablations on the walk-grasp-carry task show that joint-space PPO, joint-space hand control, and monolithic latent prediction all fail under the same reward budget, while the latent-prior interface and coordinated residual structure make high-dimensional contact-rich loco-manipulation trainable. Project Page: https://skevinci.github.io/coordex/
Comment: Project page: https://skevinci.github.io/coordex/
A Reduced Order Model for Emergent Mechanics in Woven Systems
Anvay A. Pradhan, Evgueni T. Filipov, Talia Y. Moore
2606.23658v1
A Reduced Order Model for Emergent Mechanics in Woven Systems
Anvay A. Pradhan, Evgueni T. Filipov, Talia Y. Moore
2606.23658v1
arXiv:2606.23658v1
•
2026-06-22
Woven structures exhibit rich mechanical behaviors including anisotropic stiffness, shear-induced locking, and crimp interchange that emerge purely from the geometric arrangement of individual weavers rather than from constituent material properties. Existing models either homogenize these interactions or resolve them at prohibitive computational cost. We introduce a reduced-order model that bridges this gap by representing individual weaver interactions through a system of nodes and four physically interpretable stiffness elements capturing axial deformation, in-plane uncrimping, inter-weaver shear, and frictional slip. Eigenvalue analysis of the unit cell confirms that the lowest-energy deformation modes correspond directly to known weave-specific phenomena, and that each element is necessary for a complete kinematic and mechanistic description. Element stiffness parameters are calibrated against empirical three-point bending and shear data, achieving agreement within 5% across varied weaver widths and spacings. The validated model is then applied to demonstrate capabilities beyond the reach of continuum approaches including: the emergent Poisson's response arising from crimp interchange, stepwise force reduction during progressive weaver pullout, stress localization under three distinct tearing configurations, and programmable mechanical anisotropy through spatially graded weaver stiffness. The physical transparency and computational efficiency of the framework position it as a practical tool for the analysis and design of woven architected materials with programmable mechanical response.
Flatness Preserves Instruction Following in Vision-Language-Action Models
Haochen Zhang, Yonatan Bisk
2606.23641v1
Flatness Preserves Instruction Following in Vision-Language-Action Models
Haochen Zhang, Yonatan Bisk
2606.23641v1
arXiv:2606.23641v1
•
2026-06-22
Vision-language-action (VLA) models have the potential for open-world generalization by leveraging pretrained vision-language representations, yet downstream finetuning on limited robot data often degrades these representations, leading to brittle policies that ignore language instructions in favor of visual shortcuts, a failure mode we term instruction blindness. We hypothesize that standard finetuning with limited data applies gradients to a sparse set of points, which manifests as a sharp loss landscape with high-curvature minima. We propose to address this directly through flatness-preserving optimization while finetuning on the exact same data, where learning a flatter landscape results in a model more robust to perturbations in the weight space. Specifically, we demonstrate that simply applying sharpness-aware minimization during VLA finetuning significantly improves instruction following by over 60% across multiple simulation and real-world benchmarks without additional data, architectural modification, or retraining. We further analyze the effect of selective sharpness, quantify its effects, and show that our approach is complementary to existing guidance techniques. Project page can be found at https://haochenz11.github.io/papers/flatness-vla/.
Learning Process Rewards via Success Visitation Matching for Efficient RL
Raymond Tsao, Andrew Wagenmaker, Sergey Levine
2606.23640v1
Learning Process Rewards via Success Visitation Matching for Efficient RL
Raymond Tsao, Andrew Wagenmaker, Sergey Levine
2606.23640v1
arXiv:2606.23640v1
•
2026-06-22
In many modern applications of reinforcement learning (RL), the natural reward for a task of interest is inherently sparse: a reward of 0 is given everywhere except when the task is completed, when a reward of +1 is given. Training a policy to maximize such a sparse reward requires solving a challenging credit assignment problem, leading to slow or ineffective RL improvement. We propose a simple approach to transform a sparse outcome reward into a dense process reward. Our approach relies on training a discriminator to distinguish between previous successful and unsuccessful episodes, and using this discriminator to incentivize the RL-learned policy to match the state-action visitations of successful episodes, while avoiding those of unsuccessful episodes. By incentivizing the policy to match the visitations over all states, not just those that correspond to task success, this reward provides dense feedback on whether progress is being made towards task completion, and, we show, provably achieves this without changing the optimal policy. Focusing on finetuning of robotic control policies, we demonstrate that our approach leads to significantly faster RL finetuning performance on both simulated and real-world manipulation tasks, as compared to simply maximizing the sparse outcome reward.
Learning to See While Learning to Act: Diffusion Models for Active Perception in Robot Imitation
Kuancheng Wang, Vaibhav Saxena, Shuo Cheng, Yotto Koga, Danfei Xu
2606.23625v1
Learning to See While Learning to Act: Diffusion Models for Active Perception in Robot Imitation
Kuancheng Wang, Vaibhav Saxena, Shuo Cheng, Yotto Koga, Danfei Xu
2606.23625v1
arXiv:2606.23625v1
•
2026-06-22
Most imitation learning methods assume full observability in table-top settings. In practice, objects are often occluded, requiring robots to both search and act, and learning this coupled behavior from limited demonstrations remains challenging. We propose See2Act, an imitation learning approach that conditions action prediction on a sequence of actively-inferred viewpoints at test time, by coupling action denoising with viewpoint refinement. The policy is trained using camera poses anchored to keyframe actions from offline demonstrations, enabling implicit learning of where to see, while learning how to act. We empirically demonstrate that in Ravens the policy recovers informative viewpoints under severe occlusions, and on RLBench tasks it improves performance by up to 34% over prior methods. In the real world, we collect 50 demonstrations in a digital twin and achieve zero-shot sim-to-real transfer on pick-and-place tasks using depth observations. The policy handles significant occlusions, showing that learned viewpoint reasoning enables robust manipulation under partial observability.
Comment: Project website: see2act.github.io
dVLA-RL: Reinforcement Learning over Denoising Trajectories for Discrete Diffusion Vision-Language-Action Models
Yuhao Wu, Yitian Liu, Weijie Shen, Mishuo Han, Wenjie Xu, Haotian Liang, Zhongshan Liu, Yinan Mao, Lei Xu, Xinping Guan, Ru Ying, Ran Zheng, Wei Sui, Xiaokang Yang, Wenbo Ding, Yao Mu
2606.23623v1
dVLA-RL: Reinforcement Learning over Denoising Trajectories for Discrete Diffusion Vision-Language-Action Models
Yuhao Wu, Yitian Liu, Weijie Shen, Mishuo Han, Wenjie Xu, Haotian Liang, Zhongshan Liu, Yinan Mao, Lei Xu, Xinping Guan, Ru Ying, Ran Zheng, Wei Sui, Xiaokang Yang, Wenbo Ding, Yao Mu
2606.23623v1
arXiv:2606.23623v1
•
2026-06-22
Vision-Language-Action (VLA) models have established a powerful paradigm for generalist robotic manipulation by grounding control into the semantic reasoning of VLMs. Prevailing architectures typically model actions continuously via diffusion or flow processes, or discretely through either autoregressive generation or parallel decoding. Recently, Discrete Diffusion VLAs (dVLAs) have emerged as a distinct alternative, unifying vision, language, and action into a single discrete token space via masked generative modeling. While combining iterative refinement with unified representations, its training has thus far been restricted to Supervised Fine-Tuning (SFT), leaving the potential of Reinforcement Learning (RL) for further policy refinement largely unexplored. A fundamental challenge in RL for dVLAs is that the marginal probability of the final action generated by dVLAs remains intractable. To solve this problem, we propose \textbf{dVLA-RL}, shifting the learning objective from the marginal action probability to the joint probability of the sampled generation path. Specifically, by modeling the denoising process as a Markov Decision Process (MDP), we mathematically formulate this path probability as a product of step-wise transitions. This trajectory-level objective provides a unified formulation that natively accommodates variable denoising steps. Leveraging this intrinsic fexibility, we introduce a unified step scheduling approach for complex multi-task learning, tailoring denoising steps to specific task complexities to maximize both success rates and computational effciency. Extensive evaluations demonstrate that our approach achieves a success rate of \textbf{99.7\%} on LIBERO. Furthermore, it establishes strong VLA-based results on RoboTwin 2.0 by delivering a \textbf{30.6\%} improvement over the SFT baseline, remaining competitive with strong World-Action Model baselines.
RECALL: Recovery Experience Collection for Active Lifelong Learning in Vision-Language-Action Models
Ulas Berk Karli, Tesca Fitzgerald
2606.23617v1
RECALL: Recovery Experience Collection for Active Lifelong Learning in Vision-Language-Action Models
Ulas Berk Karli, Tesca Fitzgerald
2606.23617v1
arXiv:2606.23617v1
•
2026-06-22
Vision-Language-Action (VLA) models are commonly fine-tuned through passive imitation learning, where additional demonstrations are collected for tasks where the policy performs poorly. This approach incurs several downsides: it requires the robot to fail before data collection is triggered, provides little guidance about which states require supervision, and wastes demonstrator effort on redundant parts of the task where the policy already performs well. In this paper, we propose an active, continual learning paradigm for VLAs. We demonstrate that active, uncertainty-guided data collection leads to more efficient fine-tuning than when using passively-collected demonstrations. However, we also find that fine-tuning only on actively-collected recovery data leads to catastrophic forgetting. We evaluate techniques for continual learning, including replay-based data mixing and elastic weight consolidation, and identify tradeoffs between plasticity to uncertainty-guided recovery data and retention of previously learned behaviors. Overall, our work contributes an empirical study of active continual learning for autoregressive VLAs, establishing that uncertainty-guided recovery demonstrations can improve adaptation efficiency while also revealing open challenges when targeted new data is incorporated into large robot policies.
Autonomous Subsea Cable Search and Tracking with Graph-Optimised Priors and Visual Tracking
Ibrahim Fadhil Djauhari, Adrian Bodenmann, Samuel Simmons, Cailei Liang, David White, Susan Gourvenec, Tom Bennetts, Darryl Newborough, Blair Thornton
2606.23606v1
Autonomous Subsea Cable Search and Tracking with Graph-Optimised Priors and Visual Tracking
Ibrahim Fadhil Djauhari, Adrian Bodenmann, Samuel Simmons, Cailei Liang, David White, Susan Gourvenec, Tom Bennetts, Darryl Newborough, Blair Thornton
2606.23606v1
arXiv:2606.23606v1
•
2026-06-22
Global communications rely on subsea cable infrastructure that remains vulnerable to damage from natural hazards and human activity. Autonomous underwater vehicles (AUVs) offer an efficient means to inspect long sections of exposed cable, but uncertainty in cable route maps, small cable diameters and partial burial makes continuous tracking a challenge. This paper presents a novel cable search and tracking method that leverages uncertain prior cable route maps. Graph-based optimisation continuously update the cable route to remain consistent with visual observations. Route uncertainty is constrained as a function of distance from observations using physics-based catenary models that account for cable parameters (i.e., lay depth, diameter, and density), bounding the search space to physically feasible regions and improving search efficiency. Cable detection is performed using a semi-supervised classifier running in real-time on-board a camera-equipped AUV. These detections both update the graph-based optimisation and enable visual cable tracking. When tracking is lost due to misclassification, burial or imperfect control, the bounded search space enables efficient recovery. The approach was demonstrated in field trials using the University of Southampton's Smarty200 AUV. The system successfully located the cable despite deliberate errors in it initial cable route map, updating this to be consistent with observations and using visual tracking to inspect up to 59% of a 120m test cable, with successful recovered after tracking loss.
Real-Time Multimodal Activity-Aware Error Detection in Robot-Assisted Surgery
Seyed Hamid Reza Roodabeh, Zongyu Li, Homa Alemzadeh
2606.23593v1
Real-Time Multimodal Activity-Aware Error Detection in Robot-Assisted Surgery
Seyed Hamid Reza Roodabeh, Zongyu Li, Homa Alemzadeh
2606.23593v1
arXiv:2606.23593v1
•
2026-06-22
Robot-assisted minimally invasive surgery improves surgical precision but introduces complexity, making technical error detection essential for ensuring patient safety. Current executional error detection methods using video data often overlook fine-grained contextual descriptions of activities and error types within the hierarchical structure of surgical procedures. They also under-utilize complementary multimodal information. We propose a unified framework for executional error detection that leverages multimodal input, including video, kinematics, and descriptive textual prompts. Through activity prompting, we integrate descriptive language in gesture-level activities, instrument-object interactions, and error definitions. We also introduce activity-aware visual embeddings derived from vision encoders pretrained on surgical activity labels to compare the effectiveness of contrastive language-image embeddings with traditional image-based embeddings for error detection. By seamlessly integrating kinematic data with video and textual modalities, our framework significantly improves error detection performance. Achieving up to 5\% and 16.6\% F1 score improvements over state-of-the-art baselines on the JIGSAWS and SAR-RARP50 datasets, respectively, we demonstrate the value of combining curated textual prompts with multimodal data for accurate error detection.
Comment: This work has been submitted to the IEEE for possible publication
KEMO: Event-Driven Keyframe Memory for Long-Horizon Robot Manipulation with VLA Policies
Yihan Zeng, Minghao Ye, Yiyuan Chen, Yide Shentu, Philipp Wu, Zike Yan, Zhongyu Li
2606.23589v1
KEMO: Event-Driven Keyframe Memory for Long-Horizon Robot Manipulation with VLA Policies
Yihan Zeng, Minghao Ye, Yiyuan Chen, Yide Shentu, Philipp Wu, Zike Yan, Zhongyu Li
2606.23589v1
arXiv:2606.23589v1
•
2026-06-22
Long-horizon robot manipulation remains challenging because similar observations may occur at different execution stages, while the appropriate action depends on previously completed operations. Memory can address this ambiguity by enabling policies to infer task progress from execution history. However, existing memory-augmented approaches often either retain dense histories that require compression or rely primarily on recent context that may discard earlier task-relevant events. In this work, we propose propose KEMO, a lightweight plug-in memory framework that automatically selectively preserves keyframes associated with task-relevant state changes for VLA policies. KEMO combines robot kinematics with visual filtering to detect events, encodes the selected keyframes as compact temporally ordered memory tokens, and integrates them with current visual features through cross-attention and gated residual fusion for VLA training. The detected events also define higher-weight training samples near critical transitions. We evaluate KEMO on various real-world dual-arm manipulation tasks spanning 2 to 6 scored subtasks, and trajectory length ranging from 830 steps to 2846 execution steps (durations from 28 to 95 seconds). Compared with the memory-free baseline (e.g., $π_{0.5}$), KEMO improves aggregate Task Success Rate by 23.6\% and Stage Completion Rate by 34.1\%. Ablations show that event-driven keyframe selection outperforms uniform sampling and recent-frame retention, while the proposed gated fusion and keyframe-aligned loss weighting provide complementary gains.
A Generative Model for Closed-Loop Microsimulation of Signalized Intersections
Yash Ranjan, Rahul Sengupta, Anand Rangarajan, Sanjay Ranka
2606.23588v1
A Generative Model for Closed-Loop Microsimulation of Signalized Intersections
Yash Ranjan, Rahul Sengupta, Anand Rangarajan, Sanjay Ranka
2606.23588v1
arXiv:2606.23588v1
•
2026-06-22
Traffic microsimulators rely on hand-crafted behavior models that reproduce aggregate flow but miss the heterogeneous interactions between vehicles at signalized intersections. Learned trajectory predictors capture richer interactions but are short-horizon and tend to be unstable when run in closed loop. We present Enactor, an actor-centric generative model for closed-loop intersection microsimulation. The model focuses on vehicles; pedestrians are included as context that can influence vehicle decisions but not predicted. Dynamic actors and lane polylines are encoded in polar coordinates referenced to the intersection center. A transformer with separate spatial and temporal attention blocks predicts a distribution over each actor's next-step motion ($s$, $α$). Training uses a closed-loop curriculum so the model is exposed to its own predictions. We evaluate Enactor in two regimes. In a 4000-second simulation-in-the-loop test at two intersection geometries, Enactor controls every dynamic vehicle against a continuously refreshing actor set rather than the fixed cohort that learned trajectory predictors are usually evaluated against. It recovers the SUMO data generator's speed and travel-time distributions with KL divergence over an order of magnitude lower than a recent transformer baseline on travel time, and substantially lower on speed (roughly $5\times$ lower at Site 1), and reduces red-light violations relative to the same baseline by more than an order of magnitude. An ablation isolates the leader rear-bumper feature as the change with the largest effect on intersection-aware safety metrics. We also evaluate on real-world field data and apply the same architecture to naturalistic vehicle trajectories from a fish-eye camera at a signalized intersection and evaluate it on multi-horizon predictive tasks. Enactor outperforms a constant-velocity baseline at every horizon evaluated.
Decentralized Autonomous Traffic Management through Corridor Networks
Jasmine Jerry Aloor, Aadarsh Govada, Hamsa Balakrishnan
2606.23585v1
Decentralized Autonomous Traffic Management through Corridor Networks
Jasmine Jerry Aloor, Aadarsh Govada, Hamsa Balakrishnan
2606.23585v1
arXiv:2606.23585v1
•
2026-06-22
As autonomous aircraft are introduced at scale and traffic density increases, centralized management becomes insufficient to coordinate the large numbers of crewed and uncrewed aircraft. Dedicated Advanced Air Mobility (AAM) corridors have therefore been proposed for organizing high-density autonomous traffic flows. The desire to scalably provide autonomous aircraft flexibility in trajectory planning motivates the development of decentralized approaches to traffic management in AAM corridors. In this work, we extend a multi-agent reinforcement learning (MARL) approach to address the challenge of decentralized traffic flow management in air corridor networks. We test policies trained in a single-corridor setting on increasingly complex multi-corridor networks with combinations of merges and splits in a zero-shot manner. Experimental results demonstrate that learned behaviors transfer well to scenarios with varying traffic density, network geometry, and heterogeneous vehicle performance, without needing centralized coordination or model retraining. We evaluate system-level performance in terms of conformance to corridor boundaries, completion rates, average speeds, distance traveled, and maintenance of inter-aircraft separation. We find that although our policies require only locally coordinated entry, traversal, and exit behaviors, they collectively produce desirable traffic flows through the corridor network.
Comment: Presented at the Second US-Europe Air Transportation Research and Development Symposium (ATRDS2026)
A Watermark for Vision-Language-Action and World Action Models
Yule Liu, Shuai Liu, Jiaheng Wei, Xinlei He
2606.23574v1
A Watermark for Vision-Language-Action and World Action Models
Yule Liu, Shuai Liu, Jiaheng Wei, Xinlei He
2606.23574v1
arXiv:2606.23574v1
•
2026-06-22
Vision-language-action (VLA) models and world-action models (WAM) are the generative models now driving general-purpose robot control, turning raw camera input directly into motor commands. They are increasingly deployed as black-box services, where a partner runs the policy through an interface while the owner keeps the weights private. Training such a model takes proprietary data and heavy computational power, making the deployed model itself a valuable intellectual property. To address this, we propose the \emph{keyed latent-provenance verification} method, which fingerprints the policy through the seed of the Gaussian noise vector that the models draw before generation. At the injection stage, the owner swaps this seed for a keyed one with the same distribution as ordinary noise, so the fingerprinted actions are statistically identical to those of an ordinary run and an adversary watching the output finds no signal to detect or remove. At the verification stage, the owner runs the suspect model under authorized access and records the action channels the robot executes, a partial and possibly post-processed view of the policy's output. From this view, the verifier recovers the seed by gradient-based maximum a posteriori (MAP) optimization, tests it for the secret key to score each rollout, and aggregates these scores into a single decision on whether the suspect model belongs to the owner. We evaluate the method on two representative models across two robot suites. The experiments cover detection of the fingerprint, identification of which of several keys a suspect carries, robustness to a range of attacks, and an analysis of why the design works. Across both models, the fingerprint can be detected reliably with little change to task performance, and it remains detectable under output-side removal attacks and weight-level edits.
HoloAgent-0: A Unified Embodied Agent Framework with 3D Spatial Memory
Xiaolin Zhou, Liu Liu, Tingyang Xiao, Wei Feng, Fa Fu, Xinrui Meng, Xinjie Wang, Jialiang Han, Boyang Yu, Yun Du, Wei Sui, Zhizhong Su
2606.23565v1
HoloAgent-0: A Unified Embodied Agent Framework with 3D Spatial Memory
Xiaolin Zhou, Liu Liu, Tingyang Xiao, Wei Feng, Fa Fu, Xinrui Meng, Xinjie Wang, Jialiang Han, Boyang Yu, Yun Du, Wei Sui, Zhizhong Su
2606.23565v1
arXiv:2606.23565v1
•
2026-06-22
LLM agents follow a practical execution loop in digital environments: they reason over structured states, invoke tools, inspect feedback, and revise actions. Extending this loop to physical robots is difficult because physical execution is continuous, embodiment-dependent, uncertain, and constrained by safety. Existing embodied-AI systems have advanced manipulation, spatial understanding, navigation, and humanoid control, but these capabilities often remain specialized modules or loosely coupled decision loops. In this work, we introduce HoloAgent-0, a unified embodied agent framework for real-world robot deployment. Embodied AgentOS converts language instructions into executable skill graphs, schedules robot resources, monitors execution, and triggers clarification or re-planning from runtime feedback. HoloAgent-0 organizes heterogeneous robot models and controllers through three coupled layers: Embodied AgentOS for closed-loop execution, 3D spatial memory for physical world grounding, and embodied skills for robot action. We deploy HoloAgent-0 on real hardware and evaluate its spatial memory, long-horizon navigation, and closed-loop execution across motion generation, object search, cross-robot coordination, and mobile manipulation.
BiliVLA: Scene-Aware Vision-Language-Action Model with Reinforcement Learning for Autonomous Biliary Endoscopic Navigation
Jinsong Lin, Chi kit Ng, Zhiyong Xiong, Zikang Pan, Yihan Hu, Tabassum Tamima, Ziyi Hao, Eddie Cheung, Jiewen Lai, Huxin Gao, Hongliang Ren
2606.23531v1
BiliVLA: Scene-Aware Vision-Language-Action Model with Reinforcement Learning for Autonomous Biliary Endoscopic Navigation
Jinsong Lin, Chi kit Ng, Zhiyong Xiong, Zikang Pan, Yihan Hu, Tabassum Tamima, Ziyi Hao, Eddie Cheung, Jiewen Lai, Huxin Gao, Hongliang Ren
2606.23531v1
arXiv:2606.23531v1
•
2026-06-22
Endoscopic retrograde cholangiopancreatography (ERCP) demands precise endoscopic navigation and stable biliary cannulation within a narrow monocular field characterized by specular reflections, partial occlusions, and frequent tissue contact. Although recent robotic systems and vision-based assistance techniques improve operator ergonomics and provide perceptual cues, their performance degrades under pronounced anatomical variability and safety-critical visual artifacts, which hinders reliable autonomy in cannulation-grade procedures. Here, we present BiliVLA, a scene-aware Vision-Language-Action (VLA) framework that formulates biliary endoscopic navigation as an instruction-conditioned visuomotor learning problem. Given an endoscopic observation and a stage-specific language instruction, BiliVLA jointly predicts the target category, a grounded bounding box, and a discrete three degrees of freedom (DoF) motor command for a continuum endoscope. The proposed framework incorporates scene-aware supervision to enhance semantic target consistency and safety-aware recovery supervision to induce conservative retreat behaviors under luminal wall contact. A key component of BiliVLA is a two-stage training paradigm that combines grounding-enhanced supervised fine-tuning (SFT) with Group Relative Policy Optimization (GRPO), which significantly improves action reliability and decision consistency during closed-loop navigation. Across three ERCP subtasks, BiliVLA achieves an average action precision of 91.96\% and an overall success rate (SR) of 84.85\% in real-world phantom experiments. These results indicate that integrating semantic grounding, scene-aware learning, and reward-guided optimization improves perception-action alignment and enables robust autonomous endoscopic navigation.
Schur-MI: Fast Mutual Information for Robotic Information Gathering
Kalvik Jakkala, Jason O'Kane, Srinivas Akella
2602.12346v2
Schur-MI: Fast Mutual Information for Robotic Information Gathering
Kalvik Jakkala, Jason O'Kane, Srinivas Akella
2602.12346v2
arXiv:2602.12346v2
•updated
•
2026-02-12
Mutual information (MI) is a principled and widely used objective for robotic information gathering (RIG), providing strong theoretical guarantees for sensor placement (SP) and informative path planning (IPP). However, its high computational cost - dominated by repeated log-determinant evaluations - has limited its use in real-time planning. This paper presents Schur-MI, a Gaussian process (GP) MI formulation that (i) leverages the iterative structure of RIG to precompute and reuse expensive intermediate quantities across planning steps, and (ii) uses a Schur-complement factorization to avoid large determinant computations. Together, these methods reduce the per-evaluation cost of MI from $\mathcal{O}(|\mathcal{V}|^3)$ to $\mathcal{O}(|\mathcal{A}|^3)$, where $\mathcal{V}$ and $\mathcal{A}$ denote the candidate and selected sensing locations, respectively. Experiments on real-world bathymetry datasets show that Schur-MI achieves up to a $12.7\times$ speedup over the standard MI formulation. Field trials with an autonomous surface vehicle (ASV) performing adaptive IPP further demonstrate the method's practicality. By making MI computation tractable for online planning, Schur-MI helps bridge the gap between information-theoretic objectives and real-time robotic exploration. Our code is available at: www.sgp-tools.com
Comment: IROS 2026
DVL-DeepONet: A Physics-Guided Operator Learning for Resilient Underwater Navigation
Arup Kumar Sahoo, Itzik Klein
2606.23502v1
DVL-DeepONet: A Physics-Guided Operator Learning for Resilient Underwater Navigation
Arup Kumar Sahoo, Itzik Klein
2606.23502v1
arXiv:2606.23502v1
•
2026-06-22
Autonomous Underwater Vehicles (AUVs) rely heavily on the fusion of inertial sensors and Doppler velocity logs (DVLs) for navigation. In standard autonomous navigation systems, the DVL measures four beam velocities, thereby enabling the estimation of the AUV velocity vector. However, during real-world missions, the DVL may receive noisy or incomplete beam measurements due to marine obstacles, seabed reflections, or environmental disturbances. Furthermore, some low-cost underwater platforms operate without inertial sensors to reduce system complexity and cost. In such cases, reliable estimation of the AUV velocity vector in real-world missing beam scenarios becomes challenging, leading to degraded navigation solutions. To circumvent these challenges and enable resilient underwater navigation, we propose DVL-DeepONet, a physics-guided deep neural operator framework along with three variants. The proposed models are designed to estimate DVL-based velocity information under multiple operational scenarios, including (i) noise-resilient estimation in coupled inertial/DVL measurements, (ii) DVL-only learning, and (iii) beam measurement recovery. By learning a nonlinear operator that maps temporal inertial/DVL observations directly to vehicle velocity while enforcing DVL measurement physics through a consistency constraint, the proposed approach enables robust velocity estimation even under degraded sensing conditions. The proposed framework is validated using real-world AUV experiments, comprising a cumulative path length of approximately 10,000 m. Experimental results demonstrate that the proposed DVL-DeepONet architectures outperform baseline model-based approaches and learning-based algorithms by 40%.
Comment: 15 pages, 6 figures
MILE: A Mechanically Isomorphic Exoskeleton Data Collection System with Fingertip Visuotactile Sensing for Dexterous Manipulation
Jinda Du, Jieji Ren, Qiaojun Yu, Ningbin Zhang, Yu Deng, Xingyu Wei, Yufei Liu, Guoying Gu, Xiangyang Zhu
2512.00324v3
MILE: A Mechanically Isomorphic Exoskeleton Data Collection System with Fingertip Visuotactile Sensing for Dexterous Manipulation
Jinda Du, Jieji Ren, Qiaojun Yu, Ningbin Zhang, Yu Deng, Xingyu Wei, Yufei Liu, Guoying Gu, Xiangyang Zhu
2512.00324v3
arXiv:2512.00324v3
•updated
•
2025-11-29
Imitation learning provides a promising approach to dexterous hand manipulation, but its effectiveness is limited by the lack of large-scale, high-fidelity data. Existing data-collection pipelines suffer from inaccurate motion retargeting, low data-collection efficiency, and missing high-resolution fingertip tactile sensing. We address this gap with MILE, a mechanically isomorphic teleoperation and data-collection system co-designed from human hand to exoskeleton to robotic hand. The exoskeleton is anthropometrically derived from the human hand, and the robotic hand preserves one-to-one joint-position isomorphism, eliminating nonlinear retargeting and enabling precise, natural control. The exoskeleton achieves a multi-joint mean absolute angular error below one degree, while the robotic hand integrates compact fingertip visuotactile modules that provide high-resolution tactile observations. Built on this retargeting-free interface, we teleoperate complex, contact-rich in-hand manipulation and efficiently collect a multimodal dataset comprising high-resolution fingertip visuotactile signals, RGB-D images, and joint positions. The teleoperation pipeline achieves a mean success rate improvement of 64%. Incorporating fingertip tactile observations further increases the success rate by an average of 25% over the vision-only baseline, validating the fidelity and utility of the dataset. Further details are available at: https://sites.google.com/view/mile-system.
Comment: 18 pages including supplementary material. Main manuscript and supplementary material included in this version
UBP2: Uncertainty-Balanced Preference Planning for Efficient Preference-based Reinforcement Learning
Mohamed Nabail, Leo Kaixuan Cheng, Jingmin Wang, Nicholas Rhinehart
2606.19328v2
UBP2: Uncertainty-Balanced Preference Planning for Efficient Preference-based Reinforcement Learning
Mohamed Nabail, Leo Kaixuan Cheng, Jingmin Wang, Nicholas Rhinehart
2606.19328v2
arXiv:2606.19328v2
•updated
•
2026-06-17
Preference-based RL provides an approach to learning reward models from pairwise comparisons of behaviors, bypassing the need for explicit reward design. However, existing methods typically rely on passive data collection and suffer from poor sample efficiency, especially during the early stages of learning. We introduce a model-based approach that actively directs exploration by jointly reasoning over uncertainties in the reward, dynamics, and value functions. Our method, Uncertainty-Balanced Preference Planning (UBP2), uses ensembles of reward, dynamics, and value function models to evaluate candidate trajectories according to a unified score that combines expected reward, terminal value, and epistemic uncertainty. Planning under this objective yields an explicit tradeoff between exploitation and information acquisition without requiring ad hoc exploration heuristics. Under standard regularity assumptions, we establish sublinear regret guarantees for both finite-horizon and infinite-horizon settings. Empirically, experiments on the Meta-World benchmark show UBP2 achieves substantially higher sample efficiency than model-free preference-based methods and non-optimistic model-based baselines.
SkyJEPA: Learning Long-Horizon World Models for Zero-Shot Sim-to-Real Control of Quadrotors
Pratyaksh Rao, Wancong Zhang, Randall Balestriero, Yann LeCun, Giuseppe Loianno
2606.23444v1
SkyJEPA: Learning Long-Horizon World Models for Zero-Shot Sim-to-Real Control of Quadrotors
Pratyaksh Rao, Wancong Zhang, Randall Balestriero, Yann LeCun, Giuseppe Loianno
2606.23444v1
arXiv:2606.23444v1
•
2026-06-22
Accurate dynamics models are critical for informed decision-making in robotic systems, particularly for agile aerial vehicles operating under uncertainty. Neural network dynamics models are attractive for capturing complex nonlinear effects, but existing predictive approaches struggle with long-horizon forecasting because their autoregressive rollout mechanism amplifies errors over time. Joint Embedding Predictive Architectures (JEPAs) offer a compelling alternative by modeling dynamics in latent space, yet prior JEPA-style methods for robot navigation have been studied primarily for kinematic-level planning, with limited investigation in high-frequency control. In this work, we introduce the JEPA-style model for real-time quadrotor control. The proposed approach combines a latent dynamics model with a novel physics-inspired prober that maps frozen latents to interpretable state, enabling physically grounded long-horizon prediction. Additionally, we combine the learned model with a sampling-based optimal control solution to take advantage of its predictive capabilities for real-time control on embedded hardware. Finally, to reduce the dependence on expensive and unsafe real-world data collection, we develop a structured pipeline for automated dataset generation. Extensive open-loop and outdoor closed-loop experiments demonstrate accurate prediction, robust zero-shot sim-to-real transfer, and strong generalization across diverse operating conditions.
Comment: Under Review
DexTeleop-0: Force-Aware Bimanual Dexterous Teleoperation with Ego-Centric Perception towards Shared Autonomy
Haichao Liu, Yuyao Jiang, Hyunsun Park, Yuanjiang Xue, Ziwei Wang
2606.23431v1
DexTeleop-0: Force-Aware Bimanual Dexterous Teleoperation with Ego-Centric Perception towards Shared Autonomy
Haichao Liu, Yuyao Jiang, Hyunsun Park, Yuanjiang Xue, Ziwei Wang
2606.23431v1
arXiv:2606.23431v1
•
2026-06-22
Fine-grained, bimanual dexterous manipulation remains a foundational challenge in robotics. Traditional teleoperation systems often fail in contact-rich tasks because embodiment gaps hinder accurate kinematic mapping, while tactile and force feedback remain absent. Consequently, data collection efficiency for high-precision tasks remains prohibitively low. To address these limitations, we propose a tactile-driven adaptation strategy designed to enable fine-grained manipulation on top of teleoperation pipelines. Instantiated within our bimanual dexterous framework, DexTeleop-0, this strategy introduces a real-time optimization loop that bridges the embodiment gap by translating coarse human tracking intents into precise, force-compliant robotic commands with tactile sensing. By estimating accurate contact points and leveraging a tactile-enabled fingertip force-sensing profile, the system dynamically computes localized corrections using the operational space Jacobian with respect to joint angle updates. We rigorously evaluate this tactile-driven adaptation strategy across both simulated environments and real-world hardware. Compared with representative baselines, the proposed method consistently achieves higher task success rates and improved execution efficiency in robust grasping, disturbance-resilient manipulation, and complex dexterous tasks.
Comment: 15 pages, 6 figures, 5 tables
Flowing With Purpose: Latent Action Guided Flow Matching Policies For Robotic Manipulation
Bruno Machado, Alexandre Chapin, Emmanuel Dellandrea, Liming Chen
2606.23420v1
Flowing With Purpose: Latent Action Guided Flow Matching Policies For Robotic Manipulation
Bruno Machado, Alexandre Chapin, Emmanuel Dellandrea, Liming Chen
2606.23420v1
arXiv:2606.23420v1
•
2026-06-22
Flow matching has recently become a new standard for behavior cloning in robotic manipulation. However, state-of-the-art flow matching policies suffer from a systematic structural mismatch: they rely on a globally fixed isotropic source distribution despite the strongly fragmented and heteroscedastic structure of robotic action spaces. This agnostic initialization forces the model to learn highly entangled vector fields, bottlenecking training efficiency and limiting overall policy performance. To address this limitation, we introduce Latent Action Guided Flow Matching (LAFM), a novel framework that replaces the monolithic Gaussian with an adaptive library of learned prior distributions. By grounding these distributions using a latent action model, LAFM maps current observations to discrete motion primitives, selecting a specialized base distribution that provides an informed, structurally aligned initialization for the denoising process. This dynamic adaptivity naturally accommodates heteroscedasticity in human demonstrations and makes transport trajectories shorter and less entangled. Empirically, LAFM substantially outperforms standard flow matching formulations, increasing task success rates by 23.4% in real-world robotic deployments and by 10.4% on the LIBERO-90 benchmark. Furthermore, we demonstrate that LAFM achieves state-of-the-art results, surpassing massively pre-trained vision-language-action models while utilizing significantly smaller architectures.
Enhancing RL Generalizability in Robotics through SHAP Analysis of Algorithms and Hyperparameters
Lingxiao Kong, Cong Yang, Oya Deniz Beyan, Zeyd Boukhers
2605.02867v2
Enhancing RL Generalizability in Robotics through SHAP Analysis of Algorithms and Hyperparameters
Lingxiao Kong, Cong Yang, Oya Deniz Beyan, Zeyd Boukhers
2605.02867v2
arXiv:2605.02867v2
•updated
•
2026-05-04
Despite significant advances in Reinforcement Learning (RL), model performance remains highly sensitive to algorithm and hyperparameter configurations, while generalization gaps across environments complicate real-world deployment. Although prior work has studied RL generalization, the relative contribution of specific configurations to the generalization gap has not been quantitatively decomposed and systematically leveraged for configuration selection. To address this limitation, we propose an explainable framework that evaluates RL performance across robotic environments using SHapley Additive exPlanations (SHAP) to quantify configuration impacts. We establish a theoretical foundation connecting Shapley values to generalizability, empirically analyze configuration impact patterns, and introduce SHAP-guided configuration selection to enhance generalization. Our results reveal distinct patterns across algorithms and hyperparameters, with consistent configuration impacts across diverse tasks and environments. By applying these insights to configuration selection, we achieve improved RL generalizability and provide actionable guidance for practitioners.
Comment: 16 pages, 7 figures, accepted by ICPR 2026
TSD: A Physics-Inspired Trajectory Saliency Detector for Efficient Imitation Learning
Yiming Zhao, Gongrui Ma, Qingkai Li, Mingguo Zhao
2606.23371v1
TSD: A Physics-Inspired Trajectory Saliency Detector for Efficient Imitation Learning
Yiming Zhao, Gongrui Ma, Qingkai Li, Mingguo Zhao
2606.23371v1
arXiv:2606.23371v1
•
2026-06-22
For imitation learning in robotic manipulation, high data collection costs result in the scarcity of high quality data. In this paper, we leverage the inherent heterogeneity of trajectories to address this challenge. Based on our observations of manipulation tasks, we categorize motions into transitional, precise, and agile types, defining the latter two as trajectory saliency due to their criticality to task success in contrast to the prevalent but less relevant transitional motions. Therefore, we propose the Trajectory Saliency Detector (TSD), a training-free and plug-and-play framework to identify trajectory saliency. TSD employs two physically-grounded metrics: spatial entropy to capture fine-grained manipulation and centripetal acceleration to detect agile maneuvering. We further leverage TSD to develop a dataset compression method that reduces training costs and a dataset expansion strategy that improves data collection efficiency. Extensive experiments in both simulation and real-world settings demonstrate that models trained on TSD-condensed datasets achieve comparable or even superior performance with 25% less data on average. These results validate the effectiveness of our dataset compression and expansion strategies, thereby confirming the utility of TSD. Consequently, TSD offers a scalable and cost-effective pathway to synthesize information-dense datasets for efficient robot learning. Project page: https://trajectory-saliency-detector.github.io/trajectory-saliency-detector/
Stealthy World Model Manipulation via Data Poisoning
Yibin Hu, Xiaolin Sun, Zizhan Zheng
2606.18697v2
Stealthy World Model Manipulation via Data Poisoning
Yibin Hu, Xiaolin Sun, Zizhan Zheng
2606.18697v2
arXiv:2606.18697v2
•updated
•
2026-06-17
Model-based learning agents use learned world models to predict future states, plan actions, and adapt to new environments. However, the process of updating world models from collected experience creates a training-time attack surface: adversarially poisoned fine-tuning trajectories can manipulate the learned dynamics and thereby corrupt downstream planning. In this paper, we propose SWAAP, the first two-stage data poisoning framework for learned world models. In the first stage, SWAAP identifies a harmful target world model that induces low-return behavior under planning while remaining close to clean dynamics, using first-order bilevel optimization enabled by a transition-gradient theorem. In the second stage, SWAAP realizes this target through stealth-constrained gradient matching, modifying only a limited fraction of fine-tuning transition targets so that the induced training gradients steer the victim model toward the adversarial target, while a prediction-error regularizer encourages the poisoned targets to remain close to the world model's natural approximation error. To assess attack stealthiness, we evaluate defenses and detectability across three stages of the poisoning pipeline: pre-training detection of poisoned transitions, robust training during fine-tuning, and test-time monitoring of the resulting world model. Across diverse continuous-control tasks, SWAAP causes substantial performance degradation while keeping poisoned transitions close to clean data and evading the evaluated non-adaptive residual/CUSUM/TRIM-style defenses. These results reveal a practical vulnerability in world-model adaptation pipelines and highlight the need for robustness methods that protect both world-model training data and learned dynamics.
Comment: 41 pages, 8 figures, 11 tables
A Relaxed Quadratic-Program-based Framework for Trajectory Tracking of Unicycle Robots with Singularity Avoidance
Hamza Tariq, Usman Ali, Adeel Akhtar
2606.23355v1
A Relaxed Quadratic-Program-based Framework for Trajectory Tracking of Unicycle Robots with Singularity Avoidance
Hamza Tariq, Usman Ali, Adeel Akhtar
2606.23355v1
arXiv:2606.23355v1
•
2026-06-22
Dynamic feedback linearization (DFL) is a classical technique for trajectory tracking of unicycle-type mobile robots, but the resulting DFL-based controller becomes singular when the linear velocity vanishes, rendering standard DFL-based controllers unsuitable for stop-and-reverse maneuvers. This paper proposes a quadratic-program (QP)-based optimal control framework that avoids this singularity, while establishing local Lipschitz continuity of the resulting feedback law. Our approach reformulates the DFL constraints as an equality-constrained QP with a slack variable, ensuring feasibility for all states and reference signals, including at points where the robot's velocity vanishes. By introducing slack variables and tunable parameters, we demonstrate that the singular configuration can be avoided for a large class of reference trajectories. The effectiveness of the proposed approach for trajectory tracking is demonstrated through ROS 2-Gazebo simulations on a TurtleBot3 Waffle robot. The code is available at https://gradslab.github.io/DFL_QP_Unicycle/
Comment: 6 pages, 4 figures, paper accepted at Conference of Control Technology and Applications (CCTA) 2026
When Robots Rate Their Own Interactions: Engagement Validity and the Strangeness Failure
Victor Lockwood, Hasan Mahmud, Mohammad Javad Khojasteh, Prabu David, Jamison Heard
2606.23339v1
When Robots Rate Their Own Interactions: Engagement Validity and the Strangeness Failure
Victor Lockwood, Hasan Mahmud, Mohammad Javad Khojasteh, Prabu David, Jamison Heard
2606.23339v1
arXiv:2606.23339v1
•
2026-06-22
Human-robot interaction (HRI) evaluation relies almost exclusively on human-completed questionnaires, leaving the robot's perspective unexamined. We propose an \textit{inverted evaluation}, in which LLM-powered robots complete the same standardized instruments from their own perspective, and test whether these ratings agree with human ground truth. In Study~1, five LLMs completed HRI-CUES, Godspeed, and RoSAS questionnaires for 25~interactions ($N = 1{,}522$ evaluations) from the HRI-CUES dataset. LLMs achieved moderate-to-strong agreement on engagement dimensions (satisfaction $r$ up to $.65$ and enjoyment $r$ up to $.72$) with excellent test-retest reliability (ICC $\geq .82$), but \textit{systematically inverted} the comfort/strangeness dimension ($r = -.44$ to $-.67$, all $p < .05$), conflating engagement with comfort. In Study~2, a Nao robot running Claude~Sonnet~4.5 replicated these patterns in live interactions ($N = 4$), including real-time turn-by-turn assessment. The strangeness failure persisted across five models, synthetic controls, and embodied deployment for two participants. We argue that current LLM-based robots lack access to the internal affective states needed to assess constructs like strangeness, and that inverted evaluation requires supplementary modalities (e.g., physiological signals, gaze, proxemics) to move beyond behavioral proxies. These findings establish boundary conditions for using LLMs as interaction evaluators in HRI.
From Pixels to Concepts: Growing Rich 3D Semantic Scene Graph Forests utilizing Foundation Models
David Oberacker, Meike Deitersen, Niklas Spielbauer, Tristan Schnell, Georg Heppner, Arne Roennau
2606.23312v1
From Pixels to Concepts: Growing Rich 3D Semantic Scene Graph Forests utilizing Foundation Models
David Oberacker, Meike Deitersen, Niklas Spielbauer, Tristan Schnell, Georg Heppner, Arne Roennau
2606.23312v1
arXiv:2606.23312v1
•
2026-06-22
Operating in complex real-world environments requires robots to understand their surroundings on a functional semantic level. This demands a detailed multi-layer world model capturing the complex relations of its surroundings. Hierarchical 3D scene graphs address this challenge by integrating geometric, semantic, and relational data within a unified spatial framework. However, current 3D scene graph approaches often restrict themselves to rigid structures of pre-determined relationship classes, mostly neglecting important semantic connections, like causal connections or environmental contexts. This paper explores the potential of foundation models to build forests of 3D scene graphs with open semantic relationships to improve scene understanding and robotic task execution. We propose a method where instance-specific concept-nodes and relationships are first identified by a VLM and extended upon by a LLM, inferring broader, more abstract concept-nodes and relationships through reasoning. These object-nodes, concept-nodes, and relationships are then assembled into a forest of hierarchical 3D scene graphs, enhanced with concept-nodes to represent abstract concepts. Evaluations were conducted on the uHumans2 and ScanNet indoor dataset, validating the accuracy and relevance of the generated relationships. Downstream suitability of scene-graph forests for robotics applications is demonstrated in an open-vocabulary object-retrieval task utilizing both ScanNet data and a real-world indoor deployment using a Boston Dynamics Spot. This paper leverages foundation models to create more expressive, semantically deep 3D hierarchical scene graphs and demonstrates their potential to advance semantic and environmental understanding in robotics.
Comment: To be published in the Proceedings of the IEEE/RSJ International Conference on Intelligent Robots & Systems (IEEE IROS 2026)
IOI: Decoupling Kinematics and Physics for Interactive World Models
Chengyu Bai, Peidong Jia, Tiecheng Guo, Yukai Wang, Rui Ma, Fangyuan Zhao, Chunkai Fan, Xiaobao Wei, Jintao Chen, Hao Wang, Ying Li, Xiaozhu Ju, Jian Tang, Shanghang Zhang
2606.23296v1
IOI: Decoupling Kinematics and Physics for Interactive World Models
Chengyu Bai, Peidong Jia, Tiecheng Guo, Yukai Wang, Rui Ma, Fangyuan Zhao, Chunkai Fan, Xiaobao Wei, Jintao Chen, Hao Wang, Ying Li, Xiaozhu Ju, Jian Tang, Shanghang Zhang
2606.23296v1
arXiv:2606.23296v1
•
2026-06-22
Developing generalist embodied agents requires interactive environments providing visually realistic feedback and accurate action-conditioned dynamics. Interactive world models address this by simulating such complex dynamics. However, purely data-driven methods struggle to ensure precise control alignment and physically plausible visual feedback due to a lack of explicit structural constraints. To address this, we propose IOI, a hybrid interactive world model integrating analytical kinematic priors with learned physical dynamics. Unlike data-driven approaches prone to spatiotemporal drift, IOI introduces explicit kinematic guidance, computing forward kinematics from action sequences for accurate motion trajectories. These trajectories are rendered into synchronized front, side, and top orthographic projections, eliminating the need for extrinsic camera calibration. A Multi-view Kinematic Aggregation and Injection module fuses these geometric cues and injects them into the video generator, providing geometry-consistent guidance. Conditioning video generation on these deterministic trajectories establishes a synergy between the analytical simulator and the world model. Decoupling deterministic motion into the kinematic prior frees the generator to model stochastic physical interactions. Experiments on the RoboTwin benchmark validate IOI across kinematic fidelity, out-of-distribution (OOD) generalization, and policy evaluation. IOI achieves state-of-the-art simulation performance and robust zero-shot generalization to unseen OOD tasks. Furthermore, IOI serves as a reliable policy evaluator, yielding success rates closely aligning with ground-truth physics simulators. On real-world platforms, policies trained on IOI-synthesized data match those trained on teleoperation demonstrations, solidifying its practical value for embodied policy learning.
Flow6D: Discrete-to-Continuous Flow Matching for Efficient and Accurate Category-Level 6D Pose Estimation
Mingyu Mei, Li Zhang, Zibo Dai, Han Sun, Xinyue Zhao, Huiliang Shen, Zaixing He
2606.23293v1
Flow6D: Discrete-to-Continuous Flow Matching for Efficient and Accurate Category-Level 6D Pose Estimation
Mingyu Mei, Li Zhang, Zibo Dai, Han Sun, Xinyue Zhao, Huiliang Shen, Zaixing He
2606.23293v1
arXiv:2606.23293v1
•
2026-06-22
6D pose estimation is a key task in computer vision and embodied AI, widely used in robotic manipulation, augmented reality, etc. Existing methods directly regress in a high-dimensional continuous space, facing two key challenges in category-level pose estimation: limited accuracy due to noise and local optima, and inefficient search over an infinite space that hinders real-time performance. This paper proposes Flow6D, a hierarchical flow matching framework with a two-stage discrete latent space localization-continuous pose regression strategy. Rotation and translation parameters are first discretized into bins, with a discrete flow matching model locking the latent space around the true pose to reduce search complexity. Then, by sampling in the latent space, a continuous flow matching model predicts local pose residuals to optimize the estimate and regress to an accurate pose. The framework also naturally extends to articulated objects, outperforming state-of-the-art methods on synthetic and real datasets with real-time inference at 70 FPS. Project website: https://flow6d.github.io/.
Comment: Accepted for publication in IEEE Robotics and Automation Letters (RA-L), 2026
Causal Reward World Models: Zero-shot Reward Design for Automated Skill Generation
Yang Yang, Yuchuang Tong, Zhengtao Zhang, Xu Ding, Ning Yang, Yifan Zhang, Haipeng Li, Kehu Yang, Miao Xin
2606.23280v1
Causal Reward World Models: Zero-shot Reward Design for Automated Skill Generation
Yang Yang, Yuchuang Tong, Zhengtao Zhang, Xu Ding, Ning Yang, Yifan Zhang, Haipeng Li, Kehu Yang, Miao Xin
2606.23280v1
arXiv:2606.23280v1
•
2026-06-22
Automated Reward Design (ARD) aims to replace manual reward engineering in reinforcement learning with language-driven reward function synthesis. However, existing approaches based on large language models (LLMs) remain inherently correlation-driven, relying on iterative environmental feedback to refine reward hypotheses for each specific task. This paradigm not only results in inefficient reasoning but also makes LLMs susceptible to semantically plausible yet causally spurious reward components, leading to ineffective optimization. To address these limitations, we propose the Causal Reward World Model (CRWM), which explicitly models the causal topological relationships between candidate reward components and task-targeted physical variables through offline pre-training on multi-task interaction data. Based on a coarse-to-fine pre-training strategy, we introduce a joint optimization module that integrates Explicit Mechanism Decoupling with Confidence-Aware Soft Fusion to refine coarse structural priors using micro-level trajectories, thereby constructing a robust and interpretable causal skeleton. During inference, LLMs leverage CRWM as a task-irrelevant causal prior to constrain the reward generation, enabling zero-shot reward function design. Our work opens up a new white-box paradigm for the ARD problem. Extensive experiments on complex continuous control benchmarks demonstrate that CRWM generates executable reward functions without feedback-driven reward refinement, significantly reducing the design latency for acquiring new robotic skills while matching or surpassing state-of-the-art performance, and further exhibits strong generalization capabilities across unseen tasks and diverse robotic embodiments.
Comment: 22 pages, 18 figures
Conceptual Design of an Ecosystem for Real Farm Data Collection toward Agricultural AI Foundation Models
Junsei Tanaka, Yoshihiro Sato
2606.23258v1
Conceptual Design of an Ecosystem for Real Farm Data Collection toward Agricultural AI Foundation Models
Junsei Tanaka, Yoshihiro Sato
2606.23258v1
arXiv:2606.23258v1
•
2026-06-22
Data scarcity is a fundamental challenge in developing AI and foundation models for agricultural robots. Existing open-source data platforms do not provide sufficient incentives for data providers so long-term data collection remains difficult. Furthermore, advances in generative AI have introduced a new challenge of verifying that collected data genuinely originates from real farm environments. We propose an ecosystem for the sustainable collection and distribution of real farm data, integrating automatic pricing driven by demand and rarity, revenue sharing that distributes earnings to farmers as an incentive to keep providing data, and data authenticity guarantees through authenticated device uploads. To demonstrate the economic sustainability for all three parties among farmers, AI companies, and the platform, we estimate the economic value that agricultural robots stand to generate.
LP-NavOA: Integrated Local Navigation and Obstacle Avoidance for Humanoid Robots under Limited Perception
Yukun Luo, Jianjun Ma, Yuyao Min, Jinzhe Li, Kaihong Huang, Peng Li
2606.23249v1
LP-NavOA: Integrated Local Navigation and Obstacle Avoidance for Humanoid Robots under Limited Perception
Yukun Luo, Jianjun Ma, Yuyao Min, Jinzhe Li, Kaihong Huang, Peng Li
2606.23249v1
arXiv:2606.23249v1
•
2026-06-22
Humanoid local navigation in cluttered environments must jointly resolve obstacle avoidance, sparse-goal recovery, and stable whole-body locomotion under short-range and partially observable sensing. Explicit planner-control decompositions introduce latency and can mismatch agile humanoid command-tracking limits, while purely reactive controllers may lose the goal after obstacle occlusion. We present LP-NavOA, a limited-perception navigation and obstacle-avoidance framework for humanoid robots. A raycast-conditioned perception-action proximal policy optimization (PPO) locomotion backbone is first trained with a robot-centered circular heading-speed command and a shared command-side safety filter. With this backbone frozen, A-star and waypoint teachers generate rollouts for distilling a recurrent local planner that overwrites only the heading command at deployment, leaving the whole-body policy intact. At runtime, LP-NavOA uses proprioception, short-range local range sensing, and a body-frame goal direction, requiring no global map, waypoint stream, or external planner. In MuJoCo open-wall and indoor layouts, the distilled planner produces obstacle bypassing and post-avoidance goal recovery, raising teacher-calibrated on-time arrival from 38--40\% to 85--97\% and reducing brush/contact-heavy progress relative to a backbone-only controller. Ablations show that dynamic route shaping, teacher-active data collection, and the circular command interface are important for navigation efficiency and for training the 3.0\,m/s backbone. A Unitree G1 deployment analysis demonstrates hardware executability without continuous joystick steering.
Lessons from the Field: A Case Study of Robotic Intervention in an Industrial Emergency
Jonathan Lichtenfeld, Frederik Bark, Robert Grafe, Oskar von Stryk
2606.23246v1
Lessons from the Field: A Case Study of Robotic Intervention in an Industrial Emergency
Jonathan Lichtenfeld, Frederik Bark, Robert Grafe, Oskar von Stryk
2606.23246v1
arXiv:2606.23246v1
•
2026-06-22
Incidents in chemical plants can pose a high level of risk and harsh environments for first responders. Contamination and explosion hazards can deny human access to the affected infrastructure, underscoring the need for capable robot systems. This field report documents the successful deployment of a robotic task force to neutralize an explosive gas hazard at a chemical plant after a fire incident. An Unmanned Ground Vehicle (UGV) with a custom manipulation tool opened a critical valve under hazardous conditions, averting the threat of a large-scale explosion. We provide insights into robot deployment and use the mission results to highlight both the importance of rescue robotics and limitations of using research platforms in real emergency deployments, such as communication constraints and the need for enhanced operator-assistance functions.
Comment: Accepted final version. IEEE International Symposium on Safety, Security, and Rescue Robotics (SSRR), Galway, Ireland, October 2025
Bridging Semantics and Kinematics: A Modular Framework for Zero-Shot Robotic Manipulation
Ali Alabbas, Dipshikha Das, Camillo Murgia, Sainul Ansary, Alaa Elkamash, Philip Long
2606.23157v1
Bridging Semantics and Kinematics: A Modular Framework for Zero-Shot Robotic Manipulation
Ali Alabbas, Dipshikha Das, Camillo Murgia, Sainul Ansary, Alaa Elkamash, Philip Long
2606.23157v1
arXiv:2606.23157v1
•
2026-06-22
This paper presents a modular training-free framework for zero-shot, language-guided robotic manipulation in semi-structured environments. The architecture bridges the gap between high-level reasoning and low-level kinematics by decomposing the vision-action pipeline into three stages: visual perception, semantic interpretation, and task execution. To overcome the spatial ambiguity and semantic hallucinations inherent in standard Vision-Language Models (VLMs), the perception module employs FastSAM and Set-of-Mark (SoM) prompting to dynamically generate grounded, alphanumeric visual anchors. The same foundation model then operates purely as a Large Language Model (LLM) to act as a semantic router, translating unconstrained human directives into verifiable, reconfigurable configurations. Finally, these configurations are dynamically parsed by a Task Orchestrator into MoveIt Task Constructor (MTC) to generate collision-free trajectories. The framework is evaluated across two zero-shot experimental setups: unconstrained open-world sequential manipulation and dense relational spatial reasoning, achieving a 62% end-to-end task success rate across both scenarios, demonstrating its capacity to reliably execute complex physical actions without domain-specific training or manual coordinate programming.
Comment: Accepted to RO-MAN 2026
Asymmetric physics enables efficient learning in quadrupedal robot swarms
Yuang Zhang, Yunlong Song, Zhihao He, Zelin Ni, Kangyu Wang, Tianchi Liu, Yu Hu, Feng Yu, Danping Zou, Weiyao Lin
2606.23153v1
Asymmetric physics enables efficient learning in quadrupedal robot swarms
Yuang Zhang, Yunlong Song, Zhihao He, Zelin Ni, Kangyu Wang, Tianchi Liu, Yu Hu, Feng Yu, Danping Zou, Weiyao Lin
2606.23153v1
arXiv:2606.23153v1
•
2026-06-22
Animal collectives navigate cluttered environments through local coordination, yet robot swarms still struggle to reproduce this capability in the physical world. End-to-end learning offers a route to such coordination, but scaling it to embodied swarms remains difficult: standard sampling-based reinforcement learning becomes inefficient when visual perception, dense robot-robot interaction, and contact-rich locomotion must be learned together. Here we show that asymmetric physics enables efficient end-to-end learning of vision-based, decentralized control in large swarms of quadrupedal robots. During training, quadrupeds interact in shared environments, where a high-fidelity, non-differentiable simulator generates realistic motion and contact dynamics, and differentiable surrogate models provide gradients for navigation and locomotion policies. This separation enables up to 512 quadrupeds to learn coordinated navigation policies in obstacle-rich environments. At deployment, each robot acts from a single forward-facing depth camera, without explicit communication, centralized planning, or global maps. The policies generalize across forests, bridges, enclosures, narrow passages, and mazes, and zero-shot transfer to six physical quadrupeds across five real-world scenarios. The resulting swarms exhibit predictive avoidance, right-side yielding, pausing before bottlenecks, and wall following, showing that asymmetric physics enables efficient training of scalable decentralized control policies for quadrupedal robot swarms.
ShotcreteDepth: A Bi-modal Dataset for Robust Robotic Depth Perception in Shotcrete Construction Environments
Jakub Gregorek, Lars Arnold Dethlefsen, Patrick Schmidt, Mads Essenbæk, Jonas Flink Bentzen, Lazaros Nalpantidis
2606.23152v1
ShotcreteDepth: A Bi-modal Dataset for Robust Robotic Depth Perception in Shotcrete Construction Environments
Jakub Gregorek, Lars Arnold Dethlefsen, Patrick Schmidt, Mads Essenbæk, Jonas Flink Bentzen, Lazaros Nalpantidis
2606.23152v1
arXiv:2606.23152v1
•
2026-06-22
We introduce ShotcreteDepth, a bi-modal dataset from the construction domain that captures both an active shotcreting process and general construction environments. The dataset comprises stereo RGB imagery and LiDAR point clouds acquired under harsh real-world conditions, including high turbidity and poor illumination. Such conditions adversely affect sensor measurements, leading to incomplete and noisy observations that pose significant challenges for perception systems in autonomous applications. Alongside the dataset, we release a lightweight annotation tool designed for time-efficient labeling of LiDAR point clouds. ShotcreteDepth consists of 11,252 temporally synchronized data samples, of which 220 are annotated for evaluation purposes. The dataset supports research in stereo matching, depth completion, and depth estimation under conditions that closely reflect the operational complexities found in industrial settings. Project repository: https://github.com/dtu-pas/shotcrete-depth
Assistron: Bayesian Shared Autonomy with Off-the-shelf Vision-Language-Action Models
Pinhao Song, Ze Fu, Yutong Hu, Renaud Detry
2606.23147v1
Assistron: Bayesian Shared Autonomy with Off-the-shelf Vision-Language-Action Models
Pinhao Song, Ze Fu, Yutong Hu, Renaud Detry
2606.23147v1
arXiv:2606.23147v1
•
2026-06-22
We propose Assistron, a shared autonomy model that leverages Vision-Language-Action (VLA) models to assist the user in daily activities. Our approach is grounded in two core principles: (1)~minimizing human cognitive and physical effort by leveraging VLA-driven autonomy for macro-movements, and (2)~prioritizing human intervention specifically at critical failure points. Driven by the user's verbal language commands, Assistron utilizes the VLA to autonomously execute macro-reaching trajectories, saving users' effort. In contact-rich interactions where VLAs tend to fail, Assistron employs a phase-aware interaction detection mechanism and solicits the user to intervene, in turn adjusting the VLA's action generation via flow matching guidance. Critically, our formulation eliminates the need for VLA fine-tuning, protecting its broad behavioral priors from catastrophic forgetting and ensuring the model does not become a narrow specialist. We validate our approach on a comprehensive multi-task scene recovery benchmark encompassing diverse daily manipulation skills. Empirical results demonstrate that Assistron significantly improves task success rates over pure autonomous baselines while significantly reducing human cognitive and physical workload compared to traditional teleoperation, offering a scalable, smooth, and effortless paradigm for assistive manipulation. The code is available in https://github.com/mousecpn/Assistron.git.
Comment: Using VLA in assistive robotics
Engineering Reliable Autonomous Systems: Challenges and Solutions
Marie Farrell, Matt Luckcuck, Angelo Ferrando, Rafael C. Cardoso, Natasha Alechina, Marco Autili, Diana Benjumea Hernandez, Luciana Brasil Rebelo dos Santos, Daniela Briola, Ana Cavalcanti, Christian Colombo, Louise A. Dennis, Clare Dixon, Michael Fisher, Mario Gleirscher, Taylor Johnson, Charles Lesire, Livia Lestingi, Sven Linker, Brian Logan, Colin Paterson, Fabio Papacchini, Patrizio Pelliccione, Pedro Ribeiro, Maike Schwammberger, Silvia Lizeth Tapia Tarifa, Hazel Taylor, Jim Woodcock, Mengwei Xu, Yi Yang, Huan Zhang
2606.23760v1
Engineering Reliable Autonomous Systems: Challenges and Solutions
Marie Farrell, Matt Luckcuck, Angelo Ferrando, Rafael C. Cardoso, Natasha Alechina, Marco Autili, Diana Benjumea Hernandez, Luciana Brasil Rebelo dos Santos, Daniela Briola, Ana Cavalcanti, Christian Colombo, Louise A. Dennis, Clare Dixon, Michael Fisher, Mario Gleirscher, Taylor Johnson, Charles Lesire, Livia Lestingi, Sven Linker, Brian Logan, Colin Paterson, Fabio Papacchini, Patrizio Pelliccione, Pedro Ribeiro, Maike Schwammberger, Silvia Lizeth Tapia Tarifa, Hazel Taylor, Jim Woodcock, Mengwei Xu, Yi Yang, Huan Zhang
2606.23760v1
arXiv:2606.23760v1
•
2026-06-22
Engineering reliable autonomous systems is an important and growing topic in computer science. As autonomous systems become more prevalent, easy-to-use techniques for building them reliably are increasingly important. This workshop report captures and expands on the discussions at the Lorentz Center Workshop "Engineering Reliable Autonomous Systems" (ERAS), held from 10 to 14 June 2024. The workshop was co-organised by the organisers of the Workshop on Formal Methods for Autonomous Systems (FMAS) and the Workshop on Agents and Robots for reliable Engineered Autonomy (AREA). It brought together members of the FMAS and AREA communities, industry practitioners, and representatives from sectors where autonomous systems pose distinctive engineering challenges. The workshop focused on three main research topics: techniques for verification and validation of autonomous systems; engineering real-world autonomous systems; and software architectures for safe autonomous systems. Its main outcome is a catalogue of challenges in these areas and, most importantly, a pathway to solutions. Some challenges can already be tackled by techniques that are well known in academia but have not yet become regularly used in practice. Other challenges remain unresolved and require further research. This roadmap is intended to support future research and industrial collaboration.
Seam-to-Graph Reconstruction for Garment Configuration Alignment
Xuzhao Huang, Kai Tang, Fuyuki Tokuda, Norman C. Tien, Kazuhiro Kosuge
2606.15171v2
Seam-to-Graph Reconstruction for Garment Configuration Alignment
Xuzhao Huang, Kai Tang, Fuyuki Tokuda, Norman C. Tien, Kazuhiro Kosuge
2606.15171v2
arXiv:2606.15171v2
•updated
•
2026-06-13
Seams encode rich structural information about garments but are frequently partially observable in robotic manipulation scenarios. To robustly leverage seam information, we propose a Seam-to-Graph network based on graph neural networks and attention mechanisms. This network maps unstructured seam observations to a topology-encoded structural skeleton graph for real-time garment state estimation. Using this skeleton-graph-based state estimation, we design a deformation-aware, hierarchical visual servoing controller for garment configuration alignment. We implement this controller on a bimanual robot system to load a garment onto a screen printing platen and to align it to the desired configuration precisely. Real-robot experiments demonstrate that the robot using the proposed method not only achieves human-level alignment accuracy with reduced variance in alignment error but is also robust to different garments. These results demonstrate that the use of seam information is effective for garment manipulation.
Comment: 11 pages, 9 figures
Flow as Flow: Modeling Robot Velocity Fields as Probability Velocity Fields for Flow-Based Object Manipulation
Koki Seno, Daichi Yashima, Yusuke Takagi, Kento Tokura, Komei Sugiura
2606.23090v1
Flow as Flow: Modeling Robot Velocity Fields as Probability Velocity Fields for Flow-Based Object Manipulation
Koki Seno, Daichi Yashima, Yusuke Takagi, Kento Tokura, Komei Sugiura
2606.23090v1
arXiv:2606.23090v1
•
2026-06-22
Cross-embodiment data have become central to training robotic foundation models. To leverage such heterogeneous data, we focus on flow-based object manipulation, where robot flows (robot velocity fields) serve as embodiment-agnostic motion representations. Previous studies do not formulate robot flows as dense velocity fields, but as displacements of sparse keypoints, while such velocity fields better match the continuous-time nature of motions. We propose Flow as Flow, a framework that models robot flows as probability flows based on a flow matching formulation. By naturally modeling such velocity fields within this formulation, our method achieves efficient and high-quality robot flow generation. Across standard benchmarks, our method outperforms representative baseline methods on standard metrics, while achieving approximately 33$\times$ faster generation. Furthermore, through real-world experiments evaluating 9 methods with 260 trials per method across 13 manipulation tasks, we show that our method achieves a higher average success rate than the baseline methods. Our project page is available at https://flow-as-flow-u0n5y.kinsta.page.
Foresight: Failure Detection for Long-Horizon Robotic Manipulation with Action-Conditioned World Model Latents
Haoran Zhang, Yifu Lu, Boyang Wang, Xuhui Kang, Yen-Ling Kuo, Zezhou Cheng, Mengdi Wang, Odest Chadwicke Jenkins
2606.23085v1
Foresight: Failure Detection for Long-Horizon Robotic Manipulation with Action-Conditioned World Model Latents
Haoran Zhang, Yifu Lu, Boyang Wang, Xuhui Kang, Yen-Ling Kuo, Zezhou Cheng, Mengdi Wang, Odest Chadwicke Jenkins
2606.23085v1
arXiv:2606.23085v1
•
2026-06-22
Long-horizon tasks are common in real-world robotic deployments, yet failure detection for such tasks remains underexplored. Detecting failures in long-horizon robotic tasks is particularly challenging because failure onset is often ambiguous and dense temporal annotations are typically unavailable. We present Foresight, a failure detection framework that monitors manipulation trajectories using latent representations from an action-conditioned world model. Foresight is trained using only final task-level success or failure labels. By leveraging predictive world-model embeddings, our method provides a unified framework for failure detection across different policies. We further use functional conformal prediction (FCP) to calibrate detection thresholds adaptively. We evaluate Foresight with state-of-the-art vision-language-action policies in simulation on LIBERO-Long, ManiSkill-Long, and BEHAVIOR-1K, compare it against state-of-the-artfailure detection methods, and validate it on real robots with three long-horizon tasks on a ReactorX-200 arm and one task on a Franka arm. Our results suggest that action-conditioned world-model embeddings provide a scalable representation for reliable failure monitoring in long-horizon manipulation.
AdaReP:Adaptive Re-Planning under Model Mismatch for Neural World-Model Predictive Control
Yutian Cheng, Xiaojian Ma, Xianhao Wang, Min Yang, Rongpeng Su, Hangxin Liu, Xi Chen, Shuai Li, Qing Li
2606.23079v1
AdaReP:Adaptive Re-Planning under Model Mismatch for Neural World-Model Predictive Control
Yutian Cheng, Xiaojian Ma, Xianhao Wang, Min Yang, Rongpeng Su, Hangxin Liu, Xi Chen, Shuai Li, Qing Li
2606.23079v1
arXiv:2606.23079v1
•
2026-06-22
Neural world models coupled with model predictive control (MPC) replan at every environment step to bound accumulated prediction error, but this incurs substantial computational overhead. Reusing a cached plan reduces this overhead, yet its effectiveness depends on how prediction mismatch propagates through the local dynamics. We analyze this trade-off with a perturbation-based dynamic-regret framework and show that stale-plan penalties scale with the reuse tolerance, the accumulated mismatch since the last replanning step, and the local dynamics sensitivity. Based on this structure, we propose AdaReP, a training-free wrapper that adapts the replanning tolerance online using the current deviation from the cached rollout and a local sensitivity estimate, without modifying the learned world model or planner. Across image-space planning, latent-space control, and real-world robotic manipulation, AdaReP substantially reduces planner-side computation while maintaining comparable task performance, including over 80% fewer queries on a 50-trial physical robot study.
Comment: Accepted at ICANN 2026. This arXiv version contains supplementary materials and appendices that are omitted from the conference version due to space limitations
Stable Transformer-Actor-Critic Model Predictive Control: A Contraction Analysis Approach
Antonio Marino, Valerio Modugno, Marco Cognetti
2606.20197v2
Stable Transformer-Actor-Critic Model Predictive Control: A Contraction Analysis Approach
Antonio Marino, Valerio Modugno, Marco Cognetti
2606.20197v2
arXiv:2606.20197v2
•updated
•
2026-06-18
Actor-Critic Model Predictive Control (MPC) effectively addresses complex, non-convex control problems, but guaranteeing the closed-loop stability of sequence-based learning models within these pipelines remains challenging. This paper introduces a novel Transformer-Actor-Critic MPC architecture with formal robustness guarantees. First, we prove that Transformer networks can satisfy global incremental Input-to-State Stability ($δ$ISS). We then leverage Riemannian contraction theory to analyze the interconnected dynamics between the physical plant and the predictive neural network. Finally, we integrate these theoretical bounds as a training regularizer to yield a certifiably robust policy. The framework is validated on a nonlinear 3D drone model executing target-reaching and obstacle-avoidance maneuvers.
Bracing for Impact: Robust Humanoid Push Recovery and Locomotion with Reduced Order Models
Lizhi Yang, Blake Werner, Adrian B. Ghansah, Aaron D. Ames
2505.11495v2
Bracing for Impact: Robust Humanoid Push Recovery and Locomotion with Reduced Order Models
Lizhi Yang, Blake Werner, Adrian B. Ghansah, Aaron D. Ames
2505.11495v2
arXiv:2505.11495v2
•updated
•
2025-05-16
Push recovery during locomotion will facilitate the deployment of humanoid robots in human-centered environments. In this paper, we present a unified framework for walking control and push recovery for humanoid robots, leveraging the arms for push recovery while dynamically walking. The key innovation is to use the environment, such as walls, to facilitate push recovery by combining Single Rigid Body model predictive control (SRB-MPC) with Hybrid Linear Inverted Pendulum (HLIP) dynamics to enable robust locomotion, push detection, and recovery by utilizing the robot's arms to brace against such walls and dynamically adjusting the desired contact forces and stepping patterns. Extensive simulation results on a humanoid robot demonstrate improved perturbation rejection and tracking performance compared to HLIP alone, with the robot able to recover from pushes up to 100N for 0.2s while walking at commanded speeds up to 0.5m/s. Robustness is further validated in scenarios with angled walls and multi-directional pushes.
Comment: Accepted to the 2025 IEEE-RAS 24th International Conference on Humanoid Robots (Humanoids 2025). Copyright transferred to IEEE
SHIELD: Safety on Humanoids via CBFs In Expectation on Learned Dynamics
Lizhi Yang, Blake Werner, Ryan K. Cosner, David Fridovich-Keil, Preston Culbertson, Aaron D. Ames
2505.11494v3
SHIELD: Safety on Humanoids via CBFs In Expectation on Learned Dynamics
Lizhi Yang, Blake Werner, Ryan K. Cosner, David Fridovich-Keil, Preston Culbertson, Aaron D. Ames
2505.11494v3
arXiv:2505.11494v3
•updated
•
2025-05-16
Robot learning has produced remarkably effective ``black-box'' controllers for complex tasks such as dynamic locomotion on humanoids. Yet ensuring dynamic safety, i.e., constraint satisfaction, remains challenging for such policies. Reinforcement learning (RL) embeds constraints heuristically through reward engineering, and adding or modifying constraints requires retraining. Model-based approaches, like control barrier functions (CBFs), enable runtime constraint specification with formal guarantees but require accurate dynamics models. This paper presents SHIELD, a layered safety framework that bridges this gap by: (1) training a generative, stochastic dynamics residual model using real-world data from hardware rollouts of the nominal controller, capturing system behavior and uncertainties; and (2) adding a safety layer on top of the nominal (learned locomotion) controller that leverages this model via a stochastic discrete-time CBF formulation enforcing safety constraints in probability. The result is a minimally-invasive safety layer that can be added to the existing autonomy stack to give probabilistic guarantees of safety that balance risk and performance. In hardware experiments on an Unitree G1 humanoid, SHIELD enables safe navigation (obstacle avoidance) through varied indoor and outdoor environments using a nominal (unknown) RL controller and onboard perception.
Comment: Accepted to the 2025 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2025). Copyright transferred to IEEE. Video at https://youtu.be/-Qv1wR4jfj4
eMEM: A Hybrid Spatio-Temporal Memory System For Embodied Agents
A. Haroon Rasheed, Maria Kabtoul
2606.03374v2
eMEM: A Hybrid Spatio-Temporal Memory System For Embodied Agents
A. Haroon Rasheed, Maria Kabtoul
2606.03374v2
arXiv:2606.03374v2
•updated
•
2026-06-02
We present eMEM (Embodied Memory), a hybrid graph-based memory system for embodied agents operating in physical environments. Current agent memory architectures, such as Generative Agents, MemGPT, and A-MEM, treat memory as text streams or knowledge graphs, but embodied agents require memory that is simultaneously searchable by meaning, space, and time. eMEM fills this gap with a multi-index architecture (SQLITE for structured storage, hnswlib for approximate nearest neighbour semantic search, and an R-tree for spatial queries) unified behind a single graph model. A tiered consolidation pipeline transforms raw perceptual observations into compressed summaries, mirroring hippocampal-neocortical consolidation in biological systems. Ten agent-facing recall tools expose memory retrieval primitives, including concept-to-location resolution and cross layer recall, as first-class operations for LLM tool calling. The system is fully embedded and runs in-process alongside the agent. In addition we introduce eMEM-Bench v1, a benchmark we construct over ProcTHOR-10K scenes for embodied memory evaluation. The benchmark is organised explicitly around eight cognitive-psychology paradigms (DRM lures, pattern separation, pattern completion, source monitoring, context-dependent retrieval, long-horizon interference, serial position, and a foil augmented retention curve), each chosen so that the result is interpretable against the broader memory-systems literature in humans and prior agent-memory systems; a level of diagnostic that surface-task benchmarks like LoCoMo or OpenEQA cannot provide. eMEM scores 80.8 weighted mean over 988 probes, with a flat retention curve at ceiling from 1 h to 1 yr of simulated delay on room-unique items. We show that a pure RAG baseline (the flat_rag ablation) loses 30 pt on context dependent retrieval and 29 pt on DRM lure rejection, isolating the contribution of multi-layer storage and consolidation respectively. We release both the system and the benchmark code.
ISOPoT: Imaging Sonar Odometry by Point Tracking
Jaša Samec, Vid Rijavec, Marko Peljhan, Aleksander Grm, Andrej Androjna, Danijel Skočaj, Matej Dobrevski
2606.23006v1
ISOPoT: Imaging Sonar Odometry by Point Tracking
Jaša Samec, Vid Rijavec, Marko Peljhan, Aleksander Grm, Andrej Androjna, Danijel Skočaj, Matej Dobrevski
2606.23006v1
arXiv:2606.23006v1
•
2026-06-22
Reliable navigation in underwater environments remains a key challenge in marine robotics. In such scenarios, forward-looking sonars are a natural choice for long-range perception, offering wide coverage even in turbid, low-visibility conditions. However, sonar images are inherently noisy, contain artifacts, and lack rich semantic structure, causing standard computer vision methods for keypoint detection and matching to perform poorly. In this paper, we introduce ISOPoT, an imaging sonar odometry method based on modern point tracking techniques. We propose a sonar odometry pipeline that uses multi-frame point tracks as its primary correspondence representation, augmented with lightweight optimizations to improve robustness. We evaluated the proposed method on the Aracati 2017 dataset, as well as on an internal sonar dataset collected in real-world underwater environments. Our results show that ISOPoT outperforms previous state-of-the-art methods consistently in both sonar-only scenarios and in multi-sensor settings.
CBF-RL: Safety Filtering Reinforcement Learning in Training with Control Barrier Functions
Lizhi Yang, Blake Werner, Massimiliano de Sa, Aaron D. Ames
2510.14959v6
CBF-RL: Safety Filtering Reinforcement Learning in Training with Control Barrier Functions
Lizhi Yang, Blake Werner, Massimiliano de Sa, Aaron D. Ames
2510.14959v6
arXiv:2510.14959v6
•updated
•
2025-10-16
Reinforcement learning (RL), while powerful and expressive, can often prioritize performance at the expense of safety. Yet safety violations can lead to catastrophic outcomes in real-world deployments. Control Barrier Functions (CBFs) offer a principled method to enforce dynamic safety -- traditionally deployed online via safety filters. While the result is safe behavior, the fact that the RL policy does not have knowledge of the CBF can lead to conservative behaviors. This paper proposes CBF-RL, a framework for generating safe behaviors with RL by enforcing CBFs in training. CBF-RL has two key attributes: (1) minimally modifying a nominal RL policy to encode safety constraints via a CBF term, (2) and safety filtering of the policy rollouts in training. Theoretically, we prove that continuous-time safety filters can be deployed via closed-form expressions on discrete-time roll-outs. Practically, we demonstrate that CBF-RL internalizes the safety constraints in the learned policy -- both enforcing safer actions and biasing towards safer rewards -- enabling safe deployment without the need for an online safety filter. We validate our framework through ablation studies on navigation tasks and on the Unitree G1 humanoid robot, where CBF-RL enables safer exploration, faster convergence, and robust performance under uncertainty, enabling the humanoid robot to avoid obstacles and climb stairs safely in real-world settings without a runtime safety filter.
Comment: Accepted to the 2026 IEEE International Conference on Robotics and Automation (ICRA 2026). Copyright transferred to IEEE. Sample code for the navigation example with CBF-RL reward core construction can be found at https://github.com/lzyang2000/cbf-rl-navigation-demo
Safe-SAGE: Social-Semantic Adaptive Guidance for Safe Engagement through Laplace-Modulated Poisson Safety Functions
Lizhi Yang, Ryan M. Bena, Meg Wilkinson, Gilbert Bahati, Andy Navarro Brenes, Ryan K. Cosner, Aaron D. Ames
2603.05497v3
Safe-SAGE: Social-Semantic Adaptive Guidance for Safe Engagement through Laplace-Modulated Poisson Safety Functions
Lizhi Yang, Ryan M. Bena, Meg Wilkinson, Gilbert Bahati, Andy Navarro Brenes, Ryan K. Cosner, Aaron D. Ames
2603.05497v3
arXiv:2603.05497v3
•updated
•
2026-03-05
Traditional safety-critical control methods, such as control barrier functions, suffer from semantic blindness, exhibiting the same behavior around obstacles regardless of contextual significance. This limitation leads to the uniform treatment of all obstacles, despite their differing semantic meanings. We present Safe-SAGE (Social-Semantic Adaptive Guidance for Safe Engagement), a unified framework that bridges the gap between high-level semantic understanding and low-level safety-critical control through a Poisson safety function (PSF) modulated using a Laplace guidance field. Our approach perceives the environment by fusing multi-sensor point clouds with vision-based instance segmentation and persistent object tracking to maintain up-to-date semantics beyond the camera's field of view. A multi-layer safety filter is then used to modulate system inputs to achieve safe navigation using this semantic understanding of the environment. This safety filter consists of both a model predictive control layer and a control barrier function layer. Both layers utilize the PSF and flux modulation of the guidance field to introduce varying levels of conservatism and multi-agent passing norms for different obstacles in the environment. Our framework enables legged robots to safely navigate semantically rich, dynamic environments with context-dependent safety margins.
Comment: Accepted to the 2026 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2026). Copyright transferred to IEEE
TEXEDO : Test Time Scaling for Controller-aware Language-conditioned Humanoid Motion Generation
Jianuo Cao, Yuxin Chen, Yuzhen Song, Masayoshi Tomizuka, Chenran Li, Thomas Tian
2606.22998v1
TEXEDO : Test Time Scaling for Controller-aware Language-conditioned Humanoid Motion Generation
Jianuo Cao, Yuxin Chen, Yuzhen Song, Masayoshi Tomizuka, Chenran Li, Thomas Tian
2606.22998v1
arXiv:2606.22998v1
•
2026-06-22
Text-conditioned motion generation is a promising interface for programming humanoid robots, yet current generators are often trained on human motion datasets retargeted to robot morphologies. Although such data provides rich semantic and kinematic priors, it fails to capture the nuances of whole-body tracking controllers, including balance, contact dynamics, actuation limits, and controller-specific failure modes. As a result, generated motions can be semantically plausible but difficult or impossible for the robot to execute. We introduce TEXEDO, a test-time scaling framework for humanoid motion generation that improves motion quality without requiring a stronger underlying generator. Given a text prompt, TEXEDO samples multiple candidate motions from a pretrained text-conditioned generator and selects the best motion that is both executable and task-aligned. The reward model combines a dynamic feasibility verifier, distilled from whole-body tracking rollouts to predict physical executability, with a semantic alignment verifier that measures text-motion alignment in a learned co-embedding space. Our pipeline treats dynamic feasibility as a hard constraint and semantic alignment as the selection objective within the feasible set. Through large-scale simulation studies and real-world deployment on a Unitree G1 humanoid robot, we show that TEXEDO consistently improves both tracking fidelity and text alignment. These results demonstrate that grounded verification is an effective path toward deployable language-guided humanoid motion generation. Project website: https://jianuocao.github.io/TEXEDO/
Can Single-View Mesh Reconstruction Generalize to Robot Camera Rotation?
Yu Zhan, Guangcheng Chen, Hanjing Ye, Zhiqin Cheng, Zanjia Tong, Wenjun Xu, Hong Zhang
2606.22987v1
Can Single-View Mesh Reconstruction Generalize to Robot Camera Rotation?
Yu Zhan, Guangcheng Chen, Hanjing Ye, Zhiqin Cheng, Zanjia Tong, Wenjun Xu, Hong Zhang
2606.22987v1
arXiv:2606.22987v1
•
2026-06-22
Single-view mesh reconstruction predicts object meshes and spatial layouts from a single observation, making it attractive for fast robot spatial reasoning and real-to-sim digital twins. However, robot-mounted cameras naturally rotate during manipulation and navigation, while learned single-view reconstruction models often rely on view-dependent priors and may generalize poorly to out-of-distribution camera rotations. Such rotations can introduce 3D inconsistencies, incorrect layouts, and violations of physical constraints, but this failure mode remains under-evaluated. We introduce an evaluation protocol with controlled axis-wise roll, pitch, and yaw sweeps to trace errors in monocular depth estimation (MDE), canonical object meshes, camera-space layout, and physical plausibility within a representative SAM3D-style pipeline. On the Aria Digital Twin dataset and a real Franka wrist-camera sequence, camera rotations induce MDE distortion, layout drift, and collision penetration, while canonical mesh predictions remain relatively stable. A two-stage SAM3D+FoundationPose pipeline is more robust than one-stage feed-forward layout prediction, and our Gravity-Aware Refinement reduces one-stage pairwise ICP-based layout-orientation error by 47.1$\%$. Our evaluation reveals that current single-view mesh reconstruction methods generalize poorly to robot camera rotation, and suggests that explicit gravity cues are important for reliable robotic single-view mesh reconstruction.
Distilling Collaborative Dynamics into Latent Space for Implicit Coordination in Decentralized Multi-Agent Manipulation
Chanyoung Park, Minsung Yoon, Andrew Jeong, Sung-eui Yoon
2606.22982v1
Distilling Collaborative Dynamics into Latent Space for Implicit Coordination in Decentralized Multi-Agent Manipulation
Chanyoung Park, Minsung Yoon, Andrew Jeong, Sung-eui Yoon
2606.22982v1
arXiv:2606.22982v1
•
2026-06-22
Multi-arm manipulation demands precise spatiotemporal coordination, yet many centralized approaches scale poorly as team size increases. To address this, we propose CLS-DP, a decentralized multi-agent framework that enables implicit coordination under partial observability without shared global views, explicit state information, or inter-agent communication. Under the centralized training and decentralized execution (CTDE) paradigm, CLS-DP distills privileged multi-agent dynamics into a latent space. At deployment, each agent infers a collaborative latent from its local RGB observation and a shared task instruction; it then conditions the diffusion denoising process on this latent. This design enables implicit coordination with a per-agent cost independent of team size. Across six RoboFactory benchmark tasks spanning two to four agents, CLS-DP achieves a 38% mean success rate, outperforming the best centralized baseline (20%) and a decentralized ablation without the collaborative latent (9%). It also maintains superior parameter efficiency across all agent configurations. Attribution maps show that an agent conditioned on the collaborative latent places high attribution on the joints and grippers of both itself and its teammates throughout execution. This suggests that the learned latent efficiently encodes collaborative dynamics from local observation, which facilitates implicit coordination in realistic settings characterized by partial observability.
Comment: Accepted to IROS 2026 | Project Page: https://cosdeneb.github.io/cls-dp/
N2M: Bridging Navigation and Manipulation by Learning Pose Preference from Rollout
Kaixin Chai, Hyunjun Lee, Joseph J. Lim
2509.18671v2
N2M: Bridging Navigation and Manipulation by Learning Pose Preference from Rollout
Kaixin Chai, Hyunjun Lee, Joseph J. Lim
2509.18671v2
arXiv:2509.18671v2
•updated
•
2025-09-23
Determining where to execute the manipulation policy is a fundamental challenge in mobile manipulation. Most approaches have formulated this as a geometric search problem, prioritizing physical reachability. However, given the high sensitivity of modern learning-based manipulation policies, geometric criteria alone are insufficient. Optimal performance requires base positioning that is aware of the policy's preference. While recent works have attempted to address this, they remain limited in practicality due to reliance on pre-built scene reconstruction and slow inference. In this work, we introduce N2M that systematically reformulates the approach to base positioning problem, naturally overcoming limitations of previous methods. Our key insight is that policy preferences are inherent to the local scene structure and can be effectively learned from the policy rollouts. Technically, we propose a novel viewpoint augmentation strategy that enables the model to learn robust, viewpoint-invariant pose preferences with remarkable data efficiency. Extensive experiments demonstrate that N2M achieves state-of-the-art performance, outperforming both non-policy-aware baselines and recent policy-aware alternatives. Furthermore, we provide a comprehensive analysis highlighting N2M's broad applicability, generalization capabilities, and data efficiency. Project website: https://clvrai.github.io/N2M/
Humanoid-OmniOcc: Stereo-Based Full-View Occupancy Dataset for Embodied AI
Xianda Guo, Bohao Zhang, Chenwei Huang, Shiyuan Chen, Ruilin Wang, Yiqun Duan, Cong Yang, Qin Zou, Wei Sui
2606.22971v1
Humanoid-OmniOcc: Stereo-Based Full-View Occupancy Dataset for Embodied AI
Xianda Guo, Bohao Zhang, Chenwei Huang, Shiyuan Chen, Ruilin Wang, Yiqun Duan, Cong Yang, Qin Zou, Wei Sui
2606.22971v1
arXiv:2606.22971v1
•
2026-06-22
Occupancy prediction at voxel-level granularity is essential for safe robotic navigation and interaction in complex environments. Existing occupancy datasets, however, are predominantly designed for autonomous driving with vehicle-centric biases -- forward-facing cameras, far-field geometry, and static road priors -- limiting their applicability to embodied humanoid perception. We present Humanoid-OmniOcc, a large-scale panoramic stereo-based occupancy dataset tailored for humanoid robots. The dataset encompasses 15 diverse simulated indoor scenes and 5 real-world environments, yielding over 155K samples with broad scene and style diversity. Importantly, the dataset is designed around a Real2Sim2Real closed-loop paradigm: real sensor specifications drive physically accurate simulation, simulation produces large-scale annotated training data, and models trained in simulation are directly evaluated on real-world captures -- enabling iterative refinement of the sim-to-real pipeline. We further propose \textbf{H}umanoid \textbf{S}urround \textbf{S}tereo-guided \textbf{Occ}upancy model (Humanoid-OmniOcc) that exploits robust depth priors for accurate 2D-to-3D lifting. Extensive experiments show that Humanoid-OmniOcc consistently outperforms monocular baselines and generalizes well to both unseen simulated test scenes and real-world environments, validating the effectiveness of the Real2Sim2Real design. Code and data will be available upon acceptance at https://d-robotics-ai-lab.github.io/humanoid-omniocc.
PanoVine: Whole-Body Visuomotor Control for Soft Growing Vine Robot
Yimeng Qin, Xiaomeng Xu, William Heap, Aditi Oak, Shuran Song, Allison Okamura
2606.22923v1
PanoVine: Whole-Body Visuomotor Control for Soft Growing Vine Robot
Yimeng Qin, Xiaomeng Xu, William Heap, Aditi Oak, Shuran Song, Allison Okamura
2606.22923v1
arXiv:2606.22923v1
•
2026-06-22
Vine robots, a class of soft, growing robots, are suitable for navigating complex and confined environments due to their compliant bodies and self-supporting growth mechanism. However, hysteresis, tether interactions, and deformations make them difficult to predict and model, which in turn limits the effectiveness of conventional planning and control approaches. In this work, we present a data-driven, vision-based control framework for the first autonomous vine robot system. Our system integrates 19 cameras distributed along the robot's body to provide comprehensive feedback of both the robot state and the surrounding environment. Using this rich whole-body vision feedback, we train an end-to-end visuomotor policy from demonstrations for closed-loop autonomous control in complex environments. The policy efficiently aggregates information from distributed sensing while maintaining robustness to inaccurate robot states and actuation. Experimental results demonstrate that the learned policy enables robust navigation and manipulation in challenging scenarios, including steering through branched structures, climbing up slopes, traversing unsupported terrain, reaching objects precisely, and maneuvering through confined spaces and obstacles. Project website https://panovine-bot.github.io
Improving Robotic Imitation Learning via Trajectory Standardization
Licheng Yang, Lingfeng Qian, Fei Zheng, Yonghao He, Wei Sui, Shuangshuang Li, Hu Su
2606.22907v1
Improving Robotic Imitation Learning via Trajectory Standardization
Licheng Yang, Lingfeng Qian, Fei Zheng, Yonghao He, Wei Sui, Shuangshuang Li, Hu Su
2606.22907v1
arXiv:2606.22907v1
•
2026-06-22
Imitation learning for robotic manipulation relies on large sets of human demonstration trajectories, which are often noisy and temporally irregular due to variable operator speed, intermittent pauses, and inconsistent action density. A common preprocessing strategy is time-uniform downsampling to shorten sequences, but it cannot effectively remove speed-induced non-uniformity or redundant pauses. This mismatch degrades data quality and hinders policy learning. To address this issue, we propose Information-Standardized Trajectory Resampling (ISR), an offline preprocessing method for effective imitation learning. ISR resamples each trajectory by enforcing approximately equal information distance between adjacent points. Specifically, we map trajectories onto an information-modulated Riemannian manifold and perform geodesic-equidistant parameterization. We construct an information-intensity field from velocity and acceleration norms: the velocity term removes small-motion redundancy, while the acceleration term preserves high-curvature and fine-manipulation phases. We evaluate ISR on three real-world manipulation tasks with mainstream imitation learning policies. Compared with the baseline time-uniform 3x downsampling, ISR improves task success rates by about 25%, remains robust across datasets collected from different operators, and reduces both dataset size and training cost. The code and videos are publicly available at https://d-robotics-ai-lab.github.io/isr.page.
TopoRetarget: Interaction-Preserving Retargeting for Dexterous Manipulation
Jielin Wu, Shenzhe Yao, Guanqi He, Xiaohan Liu, Zhaoqing Zeng, Xiangrui Jiang, Han Yang, Wentao Zhang, Hang Zhao
2606.16272v2
TopoRetarget: Interaction-Preserving Retargeting for Dexterous Manipulation
Jielin Wu, Shenzhe Yao, Guanqi He, Xiaohan Liu, Zhaoqing Zeng, Xiangrui Jiang, Han Yang, Wentao Zhang, Hang Zhao
2606.16272v2
arXiv:2606.16272v2
•updated
•
2026-06-15
Human hand-object demonstrations provide dense reference motions for training dexterous manipulation reinforcement learning (RL) policies through reference tracking. However, to use such demonstrations for RL policy learning, retargeting must preserve hand pose and task-relevant hand-object contact structure. Otherwise, contact and feasibility artifacts can degrade downstream RL policy performance. We introduce TopoRetarget, an interaction-preserving retargeting framework that uses a single set of parameters across diverse retargeting conditions while maintaining task-relevant hand-object interaction and adapting human demonstrations to dexterous robot hands. The method constructs a sparse interaction graph over hand and object keypoints and optimizes distance-weighted Laplacian deformation with directional consistency, kinematic constraints, and penetration handling. Evaluations show that the generated references improve both interaction fidelity and policy learning: TopoRetarget achieves the best contact precision and alignment over all baselines on the ContactPose Dataset, improves Pen-Spin training success by 40.6 percentage points over the existing baseline methods, and enables zero-shot transfer to Wuji Hand hardware on cube reorientation and pen spinning.
Comment: Project page: https://toporetarget2026.github.io/TopoRetarget/
A Vendor-Agnostic LiDAR Data Conversion System with Multi-Signal Detection and Multi-Format Output
Param Patel, Jay Dave, Pratyush Chakraborty
2606.22881v1
A Vendor-Agnostic LiDAR Data Conversion System with Multi-Signal Detection and Multi-Format Output
Param Patel, Jay Dave, Pratyush Chakraborty
2606.22881v1
arXiv:2606.22881v1
•
2026-06-22
LiDAR (Light Detection and Ranging) sensors capture the surrounding environment as dense 3D point clouds by measuring the time-of-flight of emitted laser pulses, making them foundational across autonomous vehicles, robotics, and large-scale mapping. PCAP (Packet Capture) files from these sensors are the starting point of most 3D perception pipelines, yet internal packet structures, UDP (User Datagram Protocol) port conventions and encoding schemes differ enough across manufacturers that no single tool reads them all. Ouster, Velodyne, Hesai, and Livox each require their own SDK (Software Development Kit), their own environment setup, and their own conversion workflow. Supporting all four means maintaining four disconnected pipelines with no shared infrastructure. The pipeline described here takes a raw PCAP as input and handles vendor identification automatically, scoring six independent file characteristics through a weighted multi-signal approach to determine the source sensor. C++ SDKs handle Ouster and Velodyne, while Hesai and Livox rely on Python-based dpkt parsing where no open source SDK exists. From there, a single command writes output to any of five industry-standard formats. We tested on real outdoor captures. Ouster peaks at 2.08M points per second, Velodyne at 1.47M, both running through native C++ packet decoding. Hesai and Livox land at 110K and 150K respectively, where Python-layer parsing introduces overhead that compounds under sustained load. The 8-10x gap held consistently across runs. Tested on a consumer-grade i3 with 8GB RAM, no vendor configuration required
Comment: Manuscript under review at Expert Systems with Applications (Elsevier)
HiL-ResRL: A Model-Agnostic Finetuning Adapter via Human-in-the-loop Residual Reinforcement Learning
Jingyi Liu, Zhaohong Mai, ShunSen He, Hang Ren, Chao Wang, Shunbo Zhou, XiaoDong Wu, Heng Zhang
2606.22860v1
HiL-ResRL: A Model-Agnostic Finetuning Adapter via Human-in-the-loop Residual Reinforcement Learning
Jingyi Liu, Zhaohong Mai, ShunSen He, Hang Ren, Chao Wang, Shunbo Zhou, XiaoDong Wu, Heng Zhang
2606.22860v1
arXiv:2606.22860v1
•
2026-06-22
Recent advancements in generative imitation learning have significantly propelled the field of robotic manipulation. However, the majority of existing models rely heavily on Behavior Cloning (BC), a paradigm that suffers from compounding errors and distributional shift. Consequently, the efficacy of these models in practical industrial deployments remains limited. To address these challenges, we introduce a novel, plug-and-play fine-tuning pipeline designed to facilitate the robust deployment of Vision-Language-Action (VLA) models in real-world environments. In contrast to contemporary reinforcement learning (RL) fine-tuning strategies, which are often constrained by specific model architectures, our proposed framework is model-agnostic and adaptable to a diverse range of VLA models. We conceptualize VLA-generated actions as a unified interface, upon which we train a residual policy. This policy is designed to rectify suboptimal actions and address the distributional shift inherent in imitation learning. Additionally, we incorporate human-in-the-loop guidance to ensure safe exploration and maximize training efficiency. We conduct experiments directly in real-world robotic settings. The results demonstrate that within only 1.5 hour of real-world online RL training, the average success rate exceeds 95% on real robots. Our work presents a practical solution for deploying behavior cloning models in industrial scenarios.
Comment: 8 pages, 9 figures
FPAS: Frontier-Based Path Planning with Adaptive Sampling for Large-Scale Unknown Environments
Jinwoo Choi, Yeonkyu Lee, Jung-Taak Kim, Jisung Bae, Seung-Woo Seo
2606.22838v1
FPAS: Frontier-Based Path Planning with Adaptive Sampling for Large-Scale Unknown Environments
Jinwoo Choi, Yeonkyu Lee, Jung-Taak Kim, Jisung Bae, Seung-Woo Seo
2606.22838v1
arXiv:2606.22838v1
•
2026-06-22
In this work, we propose Frontier-based Path Planning with Adaptive Sampling (FPAS), a novel framework designed for efficient goal-reaching in large-scale, unknown environments. While existing planners often struggle with computational bottlenecks or inefficient paths during long-range navigation, FPAS overcomes these challenges by reinterpreting the frontier concept for goal-directed tasks. Specifically, our method leverages frontiers to effectively guide forward progression into unobserved regions and to select promising subgoals for backtracking from dead-ends or inefficient paths. Furthermore, FPAS introduces an adaptive sampling mechanism based on a frontier-derived openness metric. This mechanism dynamically adjusts the global graph's density by employing sparse nodes in open areas to alleviate computational burdens, while preserving denser sampling in narrow passages to ensure connectivity. Extensive evaluations demonstrate that FPAS substantially improves computational efficiency over baseline methods while maintaining highly competitive goal-reaching performance.
Comment: IROS 2026
Cloak: Zero-Shot Cross-Embodiment Manipulation by Masking the End-Effector from the VLA
Michael Piseno, Guy Tevet, C. Karen Liu
2606.22836v1
Cloak: Zero-Shot Cross-Embodiment Manipulation by Masking the End-Effector from the VLA
Michael Piseno, Guy Tevet, C. Karen Liu
2606.22836v1
arXiv:2606.22836v1
•
2026-06-22
We present Cloak, a training recipe that endows a Vision-Language-Action (VLA) model with zero-shot cross-embodiment transfer by cloaking the end-effector from its own wrist camera. The end-effector occupies a large and consistent region of the wrist view and masking it allows for embodiment-agnostic visual reasoning. Cloak renders a mask in simulation from the robot's known geometry, accurately and in real time, with no segmentation or generative models. During training, we augment the mask so the model generalizes to embodiments unseen at training time. We demonstrate the recipe with Cloak-VLA, a VLA trained with Cloak on a single parallel-jaw gripper dataset. No data of new embodiments is ever collected. Cloak-VLA transfers zero-shot to various unseen embodiments, including another gripper, another arm, and a five-fingered hand, while preserving the source embodiment's performance. By decoupling the wrist view from its own embodiment, Cloak allows data to outlive the hardware it was collected on.
Verifiable Foundation Models for Robot Safety
Davide Corsi, Kyungmin Kim, Roy Fox
2606.23754v1
Verifiable Foundation Models for Robot Safety
Davide Corsi, Kyungmin Kim, Roy Fox
2606.23754v1
arXiv:2606.23754v1
•
2026-06-22
Deploying foundation models for robot control raises a central challenge: the expressive power that enables rich, multimodal perception also makes these models opaque and difficult to analyze formally, rendering them intractable for existing verification tools. In this paper, we present FEARL (Foundation-Enabled Assured Robot Learning), a framework that addresses this tension through a modular architectural decomposition. FEARL separates the policy into a large Controller (C) responsible for high-dimensional perception and task reasoning, and a small Safety module (S) that receives low-dimensional observations from dedicated safety sensors together with a bounded context embedding from C and produces the final action. Since many robot safety requirements, such as collision avoidance and workspace boundary constraints, can be expressed over these safety sensor observations, formal verification can be applied to S rather than to the full foundation-model backbone. This makes formal analysis tractable with existing tools while preserving the Controller's expressive power for task reasoning. To show that the decomposed policy remains capable of solving diverse tasks, we evaluate FEARL on three simulated robotic domains using multiple Controller backbones and training procedures, including pretrained off-the-shelf vision-language-action models. We further transfer the learned policy from one of our simulated tasks to a physical robot, suggesting that the low-dimensional safety interface supports practical sim-to-real transfer.
UniFS: Unified Fast-to-Slow Hierarchical Architecture for Vision-Language-Action Models
Lin Sun, Zhiwei Guan, Conglin Wang, Zihong Chen, Jianhai Yu, Zongsheng Li, Boyong He, Tao Sun, Jiale Cao, Lige Liu
2606.22794v1
UniFS: Unified Fast-to-Slow Hierarchical Architecture for Vision-Language-Action Models
Lin Sun, Zhiwei Guan, Conglin Wang, Zihong Chen, Jianhai Yu, Zongsheng Li, Boyong He, Tao Sun, Jiale Cao, Lige Liu
2606.22794v1
arXiv:2606.22794v1
•
2026-06-22
Mainstream Fast-Slow dual system vision-language-action models decouple a high-frequency action expert from a low-frequency vision-language model for efficiency, yet they face a fundamental frequency dilemma: large update gaps cause semantic drift from stale context, while small gaps erode the intended computational savings. Moreover, because the action expert receives only the VLM's final-layer representation at a single fixed frequency, rich intermediate features are discarded, limiting both information coupling and manipulation precision. Inspired by multi-timescale neural processing in the human brain, we introduce UniFS, a unified fast-to-slow architecture that resolves these challenges through three key designs. First, we stratify the VLM layers into groups with progressively decreasing update frequencies, enabling shallow layers to capture fast-changing dynamics while deeper layers cache stable semantic context. Second, a latent vector inversion mechanism re-routes the interaction order between multi-scale VLM features and the action expert, aligning fast-varying representations with fine-grained action decoding and slow-varying ones with coarse planning. Third, a multi-level supervision strategy enforces a coarse-to-fine learning hierarchy across temporal scales. Together, these designs enable richer cross-frequency information transfer within a single backbone, while the low-frequency pathways additionally preserve temporal context across steps. Experiments on LIBERO show that UniFS achieves state-of-the-art performance (98.3\% average success rate, a 2.5\% gain over VLA-Adapter baseline) while reducing average inference latency from 36.5~ms to 17.8~ms (2.1$\times$ speedup). Real-robot experiments on a Franka platform further validate its practical applicability. Code is opensourced at https://github.com/linsun449/UniFS.
Comment: Code is opensourced at https://github.com/linsun449/UniFS
An Asynchronous Two-Speed Kalman Filter for Real-Time UUV Cooperative Navigation Under Acoustic Delays
Shuyue Li, Miguel López-Benítez, Eng Gee Lim, Fei Ma, Qian Dong, Mengze Cao, Limin Yu, Xiaohui Qin
2604.02878v3
An Asynchronous Two-Speed Kalman Filter for Real-Time UUV Cooperative Navigation Under Acoustic Delays
Shuyue Li, Miguel López-Benítez, Eng Gee Lim, Fei Ma, Qian Dong, Mengze Cao, Limin Yu, Xiaohui Qin
2604.02878v3
arXiv:2604.02878v3
•updated
•
2026-04-03
In Global Navigation Satellite System (GNSS)-denied underwater environments, individual unmanned underwater vehicles (UUVs) suffer from unbounded dead-reckoning drift, making collaborative navigation (CN) crucial for accurate state estimation. However, the severe communication delay inherent in underwater acoustic channels poses serious challenges to real-time state estimation. Traditional filters, such as Extended Kalman Filters (EKFs) or Unscented Kalman Filters (UKFs), usually block the main control loop while waiting for delayed data, or effectively discard Out-of-Sequence Measurements (OOSMs), resulting in serious drift. To address this, we propose an Asynchronous Two-Speed Kalman Filter (TSKF) enhanced by a novel projection mechanism, which we term Variational History Distillation (VHD). The proposed architecture decouples the estimation process into two parallel threads: a fast-rate thread that utilizes Gaussian Process (GP) compensated dead reckoning to guarantee high-frequency real-time control, and a slow-rate thread dedicated to processing asynchronously delayed collaborative information. By introducing a Finite-Length Circular State Buffer (FLCSB), the algorithm applies delayed measurements to their corresponding historical states, and utilizes a VHD-based projection to fast-forward the correction to the current time without computationally heavy recalculations. Simulation results demonstrate that the proposed TSKF maintains a trajectory error comparable to computationally intensive batch-optimization methods under severe delays (up to 30\,s). Executing in sub-millisecond time, it significantly outperforms standard EKF/UKF. The results demonstrate an effective control, communication, and computing (3C) co-design that significantly enhances the resilience of autonomous marine automation systems.
Comment: 6 pages, 6 figures. Accepted for publication in the 2026 IEEE International Conference on Industrial Informatics (INDIN). \c{opyright} 2026 IEEE. Personal use of this material is permitted. See PDF for the full IEEE copyright notice
A Neuromorphic Reinforcement Learning Framework for Efficient Pathfinding in Robotic Mobile Fulfillment Systems
Junzhe Xu, Zecui Zeng, Lusong Li, Yuetong Fang, Renjing Xu
2606.20031v2
A Neuromorphic Reinforcement Learning Framework for Efficient Pathfinding in Robotic Mobile Fulfillment Systems
Junzhe Xu, Zecui Zeng, Lusong Li, Yuetong Fang, Renjing Xu
2606.20031v2
arXiv:2606.20031v2
•updated
•
2026-06-18
Dynamic environmental changes, confined workspaces, and stringent real-time constraints make pathfinding in Robotic Mobile Fulfillment Systems (RMFS) a challenging problem for conventional search- and rule-based methods, which typically suffer from high computational complexity and long decision latency. While reinforcement learning (RL) has emerged as a powerful alternative, deploying learned policies with extreme energy efficiency on resource-constrained hardware remains an open challenge. We present SDQN-RMFS, an end-to-end framework that achieves high-fidelity deployment of an RL-trained policy from a full-precision artificial neural network (ANN) through to a neuromorphic chip. By computing only when triggered by sparse events, this framework unlocks ultra-low-power RMFS pathfinding. Our full-stack pipeline operates as follows: an ANN policy is first efficiently trained via a collision-allowing strategy to densify informative trajectories, and then converted into a spiking neural network (SNN) via a hard-label knowledge distillation approach. This effectively addresses the output distribution mismatch, preserving policy capability across the ANN-to-SNN pipeline while substantially reducing inference latency. Hardware experiments demonstrate up to 11,281$\times$ energy savings and a nearly two-fold reduction in latency compared to a high-performance GPU baseline, while maintaining decision quality on par with the original trained policy. These results establish physical neuromorphic inference as a practical and energy-sustainable pathway for large-scale RMFS operations.
GO: The Great Outdoors Multimodal Dataset
Peng Jiang, Kasi Viswanath, Akhil Nagariya, George Chustz, Maggie Wigness, Philip Osteen, Timothy Overbye, Christian Ellis, Long Quang, Srikanth Saripalli
2501.19274v2
GO: The Great Outdoors Multimodal Dataset
Peng Jiang, Kasi Viswanath, Akhil Nagariya, George Chustz, Maggie Wigness, Philip Osteen, Timothy Overbye, Christian Ellis, Long Quang, Srikanth Saripalli
2501.19274v2
arXiv:2501.19274v2
•updated
•
2025-01-31
The Great Outdoors (GO) dataset is a multi-modal annotated data resource aimed at advancing ground robotics research in unstructured environments. Existing off-road datasets often lack sensor diversity and exclude vital modalities like thermal and radar that are critical for operation in degraded conditions (e.g., low visibility or adverse weather). To address these gaps, we introduce a large-scale multimodal off-road dataset with six complementary sensor modalities, along with semantic annotations and GPS traces, to support tasks such as semantic segmentation, object detection, and SLAM. The diverse environmental conditions represented in the dataset present significant real-world challenges, which provide opportunities to develop more robust solutions to support the continued advancement of field robotics, autonomous exploration, and perception systems in natural environments. The dataset can be downloaded at: https://www.unmannedlab.org/the-great-outdoors-dataset/
Comment: 7 pages, 7 figures, accepted at IV 2026
Cooperative-ORCA*: Real-Time Proactive Deadlock Avoidance for Continuous-Space Multi-Agent Navigation
Junfeng Wu, Jiaqi Chen, Hongkun Lyu, Kevin Zheng, Andy Li
2606.22757v1
Cooperative-ORCA*: Real-Time Proactive Deadlock Avoidance for Continuous-Space Multi-Agent Navigation
Junfeng Wu, Jiaqi Chen, Hongkun Lyu, Kevin Zheng, Andy Li
2606.22757v1
arXiv:2606.22757v1
•
2026-06-22
Multi-Agent Path Finding (MAPF) is a problem that requires computing collision-free paths for a set of agents from their start locations to designated goal locations. The problem has broad applications in domains where teams of robots must operate in a coordinated manner. ORCA* is a real time MAPF solver that assigns for each timestep a velocity for each agent. Due to its real time nature, it is myopic to future deadlocks that result from current decisions. ORCA*-MAPF attempts to remedy this limitation by introducing fallback mechanisms when deadlocks are detected. However, post hoc interventions often introduce significant flowtime overhead. In this paper, we introduce C-ORCA* and C-ORCA*-MAPF, continuous space MAPF algorithms that incorporate agents' entire spatial trajectory and their spatial dependencies to proactively prevent deadlocks from occurring, thus avoiding the high flowtime overhead associated with post hoc corrections in ORCA*-MAPF. The C-ORCA* family of algorithms significantly outperform previous state-of-the-art in terms of solve rate, runtime, and flowtime.
HERCULES: An Open-Source Simulation Framework for Heterogeneous Multi-Robot SLAM, Collaborative Perception, and Exploration
Sandilya Sai Garimella, Daniel Chase Butterfield, Sean Wilson, Lu Gan
2606.22756v1
HERCULES: An Open-Source Simulation Framework for Heterogeneous Multi-Robot SLAM, Collaborative Perception, and Exploration
Sandilya Sai Garimella, Daniel Chase Butterfield, Sean Wilson, Lu Gan
2606.22756v1
arXiv:2606.22756v1
•
2026-06-22
We present HERCULES, an open-source simulator and data-collection pipeline for heterogeneous multi-robot autonomy. Built upon the Unreal Engine 5 (UE5)-based simulators AirSim and Cosys-AirSim, HERCULES resolves key architectural limitations of prior frameworks to enable concurrent unmanned aerial and ground vehicle (UAV-UGV) operation in large-scale, photorealistic, dynamic environments. It introduces a new waypoint-tracking UGV controller that mirrors existing UAV control interfaces, and provides a shared navigation stack for mapping, traversability analysis, planning, and control across heterogeneous platforms. Expanding inherited sensor suites, it adds physics-based long-wave infrared (LWIR) cameras and configurable night-vision modes for degraded visual environments. HERCULES provides lightweight APIs, ROS 2 wrappers, and rigorous time synchronization across sensors and platforms, and brings state-of-the-art game-engine capabilities into robotics simulation, integrating intelligent agents such as pedestrians, traffic, and wildlife with high-fidelity dynamic phenomena, including fire, flooding, and crop disease spread. HERCULES runs in two modes: passively, replaying offline-designed trajectories to generate reproducible multi-modal datasets, and actively, running an online planner in closed loop from live observations. Our experiments in heterogeneous multi-robot SLAM, collaborative perception, and exploration, using both HERCULES-generated data and active closed-loop execution, demonstrate its utility for advancing heterogeneous multi-robot autonomy. We publicly release our source code, experiment code, documentation, and datasets, including a heterogeneous multi-robot SLAM benchmark collected with two UAVs and two UGVs across kilometer-scale desert, forest, and city environments, at https://lunarlab-gatech.github.io/HERCULES-website.
Comment: 19 pages, 14 figures, and 12 tables
Temporal Logic Guidance for Action-Only Diffusion Policies with World Models
Moritz Zoellner, Anastasios Manganaris, Rohan Paleja
2606.22729v1
Temporal Logic Guidance for Action-Only Diffusion Policies with World Models
Moritz Zoellner, Anastasios Manganaris, Rohan Paleja
2606.22729v1
arXiv:2606.22729v1
•
2026-06-22
Diffusion policies enable multimodal robot behavior but offer limited ability to choose among behavior modes at inference time, even though such control is desirable in human-robot settings. Prior solutions to this lack of control have utilized Signal Temporal Logic (STL) to express human intentions and provide corresponding guidance for diffusion policy inference. However, these approaches can only guide diffusion policies that jointly generate future actions and states, increasing both complexity and runtime. We propose a novel guidance method for action-only diffusion policies that uses a separate learned world model to enable differentiable evaluation of STL robustness, with its gradient then injected into the diffusion process. This steers behavior toward constraint satisfaction without retraining, improving constraint adherence while preserving task performance. On the Can Transport task from Robomimic, our method maintains 100% task success while reducing constraint violations from over 80% for baseline methods to 4%. We also discuss extensions toward improved robustness and more complex constraints.
Comment: Accepted at the ICRA 2026 Workshop on Bridging the Gap between Robot Learning and Human-Robot Interaction. 3 pages, 2 figures, 1 table
Video World Models
8
默认显示 5 篇
Geometric Action Model for Robot Policy Learning
Jisang Han, Seonghu Jeon, Jaewoo Jung, René Zurbrügg, Honggyu An, Tifanny Portela, Marco Hutter, Marc Pollefeys, Seungryong Kim, Sunghwan Hong
2606.17046v2
Geometric Action Model for Robot Policy Learning
Jisang Han, Seonghu Jeon, Jaewoo Jung, René Zurbrügg, Honggyu An, Tifanny Portela, Marco Hutter, Marc Pollefeys, Seungryong Kim, Sunghwan Hong
2606.17046v2
arXiv:2606.17046v2
•updated
•
2026-06-15
Generalist robot policies must follow user instructions while reasoning about how objects, cameras, and robot actions interact in the 3D physical world. Recent vision-language-action models (VLAs) and video world-action models (WAMs) inherit strong semantic or temporal priors from large-scale foundation models, but they still operate primarily on 2D image frames or 2D-derived latent spaces, leaving implicit the 3D geometry required for contact-rich manipulation. We propose the Geometric Action Model (GAM), a language-conditioned manipulation policy that directly repurposes a pretrained geometric foundation model (GFM) as a shared substrate for perception, temporal prediction, and action decoding. GAM splits the GFM at an intermediate layer: the shallow layers serve as an observation encoder, and a causal future predictor inserted at the split layer forecasts future latent tokens conditioned on language, proprioception, and action history. The predicted future tokens are then routed through the remaining GFM blocks for feature propagation and decoding, allowing a single backbone to produce both future geometry and actions. This design equips the GFM with language-conditioned temporal world modeling through minimal architectural modification while preserving its rich geometric priors. Across a broad suite of simulation and real-robot manipulation benchmarks, GAM is more accurate, more robust, faster, and lighter than current foundation-model-scale baselines.
Comment: Project page: https://cvlab-kaist.github.io/Geometric-Action-Model/
BIFE: Better Interaction, Fewer Errors for Minute-Long Video Generation
Zeyu Zhang, Jinyuan Mao, Shuning Chang, Yuanyu He, Yizeng Han, Jiasheng Tang, Fan Wang, Bohan Zhuang
2511.22973v2
BIFE: Better Interaction, Fewer Errors for Minute-Long Video Generation
Zeyu Zhang, Jinyuan Mao, Shuning Chang, Yuanyu He, Yizeng Han, Jiasheng Tang, Fan Wang, Bohan Zhuang
2511.22973v2
arXiv:2511.22973v2
•updated
•
2025-11-28
Long video generation is a critical step toward building realistic world models, requiring both high visual fidelity and long-range interaction consistency. Recent autoregressive diffusion models enable long-horizon generation through KV cache reuse, yet suffer from two fundamental challenges: failure to preserve long-range interactions due to sliding-window KV cache and error accumulation that progressively degrades generation quality over time. To address these issues, we propose BIFE, a framework that introduces a semantic sparse KV cache for retrieval-based long-range conditioning and a Block Forcing training strategy to enforce cross-block consistency. Together, these designs preserve historical interactions while mitigating drift, enabling stable and coherent minute-long video generation. We also introduce InterVBench, a minute-long video benchmark with fine-grained block-level annotations and Video Drift Error metrics. Extensive experiments on InterVBench and VBench-Long demonstrate that BIFE achieves state-of-the-art performance, including a 22.2% improvement on VDE-Subject and a 19.4% improvement on VDE-Clarity over baselines. Website: https://alibaba-damo-academy.github.io/BIFE. Code: https://github.com/alibaba-damo-academy/BIFE.
Rethinking Object-Centric Representations for Video Dynamics Modeling
Amaury Wei, Ismail Nejjar, Olga Fink
2606.23436v1
Rethinking Object-Centric Representations for Video Dynamics Modeling
Amaury Wei, Ismail Nejjar, Olga Fink
2606.23436v1
arXiv:2606.23436v1
•
2026-06-22
Unsupervised video object tracking aims to decompose dynamic scenes into persistent, object-centric entities without manual annotations. Many recent approaches rely on slot-based representations, where a fixed set of latent variables ("slots") represent individual objects across frames. To preserve object identity, these models enforce temporal consistency on slot embeddings. However, when appearance and pose are entangled, this consistency objective conflicts with object motion and viewpoint changes. As a result, slots tend to lock onto static regions (e.g., background) to satisfy the consistency objective, while foreground objects become fragmented across multiple slots or frequently swap identities. To address these limitations, we propose STAITUS, a unified framework that explicitly disentangles each slot into appearance and geometric pose (position/scale). Leveraging this disentanglement, STAITUS enforces within-frame spatial separation and applies temporal alignment only in appearance space, yielding sharper masks and more persistent identities under motion, occlusion, and object entry/exit. Furthermore, to mitigate over-segmentation, we introduce an adaptive gating mechanism that dynamically adjusts the number of active slots to match scene complexity. Extensive experiments on synthetic and real-world benchmarks demonstrate that STAITUS substantially outperforms state-of-the-art baselines in segmentation quality and tracking stability.
Comment: 17 pages, 6 figures
IOI: Decoupling Kinematics and Physics for Interactive World Models
Chengyu Bai, Peidong Jia, Tiecheng Guo, Yukai Wang, Rui Ma, Fangyuan Zhao, Chunkai Fan, Xiaobao Wei, Jintao Chen, Hao Wang, Ying Li, Xiaozhu Ju, Jian Tang, Shanghang Zhang
2606.23296v1
IOI: Decoupling Kinematics and Physics for Interactive World Models
Chengyu Bai, Peidong Jia, Tiecheng Guo, Yukai Wang, Rui Ma, Fangyuan Zhao, Chunkai Fan, Xiaobao Wei, Jintao Chen, Hao Wang, Ying Li, Xiaozhu Ju, Jian Tang, Shanghang Zhang
2606.23296v1
arXiv:2606.23296v1
•
2026-06-22
Developing generalist embodied agents requires interactive environments providing visually realistic feedback and accurate action-conditioned dynamics. Interactive world models address this by simulating such complex dynamics. However, purely data-driven methods struggle to ensure precise control alignment and physically plausible visual feedback due to a lack of explicit structural constraints. To address this, we propose IOI, a hybrid interactive world model integrating analytical kinematic priors with learned physical dynamics. Unlike data-driven approaches prone to spatiotemporal drift, IOI introduces explicit kinematic guidance, computing forward kinematics from action sequences for accurate motion trajectories. These trajectories are rendered into synchronized front, side, and top orthographic projections, eliminating the need for extrinsic camera calibration. A Multi-view Kinematic Aggregation and Injection module fuses these geometric cues and injects them into the video generator, providing geometry-consistent guidance. Conditioning video generation on these deterministic trajectories establishes a synergy between the analytical simulator and the world model. Decoupling deterministic motion into the kinematic prior frees the generator to model stochastic physical interactions. Experiments on the RoboTwin benchmark validate IOI across kinematic fidelity, out-of-distribution (OOD) generalization, and policy evaluation. IOI achieves state-of-the-art simulation performance and robust zero-shot generalization to unseen OOD tasks. Furthermore, IOI serves as a reliable policy evaluator, yielding success rates closely aligning with ground-truth physics simulators. On real-world platforms, policies trained on IOI-synthesized data match those trained on teleoperation demonstrations, solidifying its practical value for embodied policy learning.
LUMINA-26: Low-Light Understanding for Modeling and Interpreting Night-time Actions
Aman Kumar Pandey, Anil Singh Parihar
2606.23118v1
LUMINA-26: Low-Light Understanding for Modeling and Interpreting Night-time Actions
Aman Kumar Pandey, Anil Singh Parihar
2606.23118v1
arXiv:2606.23118v1
•
2026-06-22
Low-light human action recognition remains a challenging problem due to poor illumination, amplified noise, motion ambiguity, and diverse real-world scenes. Existing low-light datasets often lack sufficient action diversity, capture realism, or balanced class distribution, limiting the development of robust models. To address this, we introduce LUMINA-26: Low-Light Understanding for Modeling and Interpreting Night-time Actions, comprising 6,784 clips across 26 action classes, recorded from 22 subjects across 20 indoor and outdoor locations under naturally occurring low-light conditions. We also propose Illumi-Net: An Illumination-Adaptive Mixture-of-Experts Network, which leverages video-level illumination cues to guide adaptive enhancement and transformer-based spatio-temporal feature extraction, with expert-conditioned decision fusion. Our method surpasses previous state-of-the-art performance on ELLAR (Top-1: 55.13%, Top-5: 78.87%) and establishes a strong baseline on LUMINA-26 (Top-1: 75.95%, Top-5: 93.58%), offering a practical benchmark for future low-light action recognition research.
Comment: 20 pages, 7 figures. Preprint
Compression and Retrieval: Implicit Memory Retrieval for Video World Models
Zhan Peng, Jie Ma, Huiqiang Sun, Chong Gao, Zhijie Xue, Zhiyu Pan, Zhiguo Cao, Jun Liang, Jing Li
2606.23105v1
Compression and Retrieval: Implicit Memory Retrieval for Video World Models
Zhan Peng, Jie Ma, Huiqiang Sun, Chong Gao, Zhijie Xue, Zhiyu Pan, Zhiguo Cao, Jun Liang, Jing Li
2606.23105v1
arXiv:2606.23105v1
•
2026-06-22
Video world models hold promise for simulating interactive environments, yet maintaining consistent long-term memory across complex camera trajectories remains a critical challenge. Existing methods typically rely on computationally expensive context scaling or rigid heuristic retrieval mechanisms, which lacks generalization to varying camera trajectories and environments. In this paper, we propose Compression and Retrieval (CaR), an attention-driven implicit memory retrieval mechanism to overcome these limitations. By injecting viewpoint information via positional encoding, our method performs flexible memory retrieval through attention computation. To efficiently process extended contexts with minimal computational overhead, we further introduce a lightweight context compression network. Furthermore, we construct SceneFly, a large-scale synthetic dataset featuring realistic camera trajectories and frame-level annotations to train and evaluate long-horizon video world models. Extensive experiments demonstrate that our approach achieves state-of-the-art results on established benchmarks and exhibits strong generalization to open-domain scenes.
Comment: Project page: https://github.com/Orange-3DV-Team/CaR
Each Judge Its Own Yardstick: Discovering Per-VLM Taxonomies for Physical Video Evaluation
Yu Cao, Ziquan Liu, Zhensong Zhang, Jiankang Deng, Shaogang Gong, Jifei Song
2606.22918v1
Each Judge Its Own Yardstick: Discovering Per-VLM Taxonomies for Physical Video Evaluation
Yu Cao, Ziquan Liu, Zhensong Zhang, Jiankang Deng, Shaogang Gong, Jifei Song
2606.22918v1
arXiv:2606.22918v1
•
2026-06-22
Maintaining physical consistency in video generators and world models increasingly relies on vision-language models (VLMs) as automated judges that provide reward signals, ranking decisions, and data-filtering criteria. Yet VLMs differ substantially in training data and architecture, encoding physical phenomena through distinct internal representations. A single global evaluation schema therefore gives every VLM the same axes of competence, regardless of what each can actually perceive. We propose JudgeFit, an iterative refinement procedure that discovers a per-VLM evaluation taxonomy. An initial taxonomy is constructed by prompting the target VLM to enumerate physics errors on a small set of videos and clustering the resulting descriptions. The taxonomy is then refined through a diagnostic step: we calibrate the VLM's per-dimension scores to human physical-commonsense ratings, diagnose which dimensions it scores unreliably or redundantly, and prompt an LLM to repair them, iterating until convergence. We further instantiate this procedure as a benchmark and apply it to 16 VLMs spanning eight model families. The refined taxonomy outperforms the global-schema baseline on held-out videos for every VLM tested, with a mean relative improvement of approximately 32%. Beyond aggregate accuracy, the per-VLM profiles expose model-specific blind spots that overall rankings cannot anticipate, with reliability patterns differing markedly across model families.
RoboGaze: Evaluating Robot World Models via Structured Vision-Language Analysis
Minh-Loi Nguyen, Nghiem Tuong Diep, Hung Khang Nguyen, Minh Le, Doanh Le Thien, Hoang H. Tran, Dung D. Le, Vu N. Duong, Daniel Sonntag, An Thai Le, Duy Minh Ho Nguyen, Vien Anh Ngo, Tran Van Nhiem
2606.28385v1
RoboGaze: Evaluating Robot World Models via Structured Vision-Language Analysis
Minh-Loi Nguyen, Nghiem Tuong Diep, Hung Khang Nguyen, Minh Le, Doanh Le Thien, Hoang H. Tran, Dung D. Le, Vu N. Duong, Daniel Sonntag, An Thai Le, Duy Minh Ho Nguyen, Vien Anh Ngo, Tran Van Nhiem
2606.28385v1
arXiv:2606.28385v1
•
2026-06-22
Recent advances in robot world models enable synthetic video generation for embodied prediction and planning. However, evaluating these videos is challenging: visually realistic outputs often violate physical laws, temporal consistency, or task logic, while conventional metrics and monolithic Vision-Language Model (VLM) judges fail to generalize or provide precise diagnostic value. We present RoboGaze, a training-free, multi-agent VLM framework that provides structured, interpretable evaluation for generated robot-manipulation videos. Given a task instruction and video, RoboGaze operates via a three-stage pipeline: task-scene grounding, dimension-specific specialist routing, and critic-based verification. It outputs temporally localized glitch reports categorized under a novel 6-dimension, 30-type robotics-specific taxonomy. To benchmark RoboGaze, we introduce a human-validated dataset of 382 clips spanning simulated and real-world multi-view manipulation. Evaluating eight open-source and proprietary VLM backbones, RoboGaze dramatically outperforms zero-shot baselines, improving description-F1 by up to +43 points and temporal alignment (F1 x IoU) by up to +37 points, closing approximately 85% of the gap to the human ceiling. Furthermore, its critic verifier mitigates the "cry-wolf" false-positive flaw of standard VLMs, lifting clean-clip accuracy from under 25% to over 80%. RoboGaze offers a scalable, highly interpretable diagnostic tool for the rigorous evaluation of robot world models.
Comment: First version 29 pages, 7 figures. Project webpage: https://robogaze-eval.github.io/
Embodied Intelligence
1
默认显示 1 篇
LaST-HD: Learning Latent Physical Reasoning from Scalable Human Data for Robot Manipulation
Jiaming Liu, Yinxi Wang, Chenyang Gu, Siyuan Qian, Xiangju Mi, Hao Chen, Jiawei Chen, Qingpo Wuwu, Xiaoqi Li, Nuowei Han, Yiming Zhang, Xuheng Zhang, Yang Yue, Yeqing Yang, Lei Wang, Peng Jia, Hao Tang, Shanghang Zhang
2606.23685v1
LaST-HD: Learning Latent Physical Reasoning from Scalable Human Data for Robot Manipulation
Jiaming Liu, Yinxi Wang, Chenyang Gu, Siyuan Qian, Xiangju Mi, Hao Chen, Jiawei Chen, Qingpo Wuwu, Xiaoqi Li, Nuowei Han, Yiming Zhang, Xuheng Zhang, Yang Yue, Yeqing Yang, Lei Wang, Peng Jia, Hao Tang, Shanghang Zhang
2606.23685v1
arXiv:2606.23685v1
•
2026-06-22
Human-hand demonstrations provide a direct and scalable source of physical interaction data for robot learning. While manual retargeting is indispensable for establishing kinematic action correspondence across different morphologies, robust transfer requires going beyond geometry to address the underlying alignment of physical dynamics between human and robot manipulation. To address this, we introduce LaST-HD, a novel human-to-robot action learning paradigm that extends reasoning-before-acting VLA by aligning human-hand and robot demonstrations in a shared latent reasoning space. Rather than mimicking human kinematics, LaST-HD trains an auxiliary action-conditioned world model on unpaired human-hand and robot trajectories to synthesize unified latent targets. After aligning cross-embodiment representations in this shared forward-dynamics space, these targets supervise LaST-HD's latent reasoning process, enabling it to internalize shared physical dynamics and drive efficient human-hand action learning. Moreover, we develop Out-of-Lab (OOL) Glove, a low-cost motion-capture glove tailored to LaST-HD for human-hand data collection. The captured human data provide precise keypoints and serve as universal action supervision across grippers and dexterous hands. Armed with the aligned latent space and high-fidelity human-hand data, we develop a progressive mixed-to-human training recipe comprising mixed human-robot co-training and human-hand online correction post-training. Through mixed co-training, LaST-HD improves generalization to novel objects, scenes, and positions using only human-hand demonstrations. With online correction, LaST-HD further adapts to novel environments and achieves over 90\% accuracy using only 20 minutes of OOL glove data.
2026-06-21
38 篇
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Robotics
34
默认显示 5 篇
Why That Robot? A Qualitative Analysis of Justification Strategies for Robot Color Selection Across Occupational Contexts
Jiangen He, Wanqi Zhang, Jessica K. Barfield
2603.28919v2
Why That Robot? A Qualitative Analysis of Justification Strategies for Robot Color Selection Across Occupational Contexts
Jiangen He, Wanqi Zhang, Jessica K. Barfield
2603.28919v2
arXiv:2603.28919v2
•updated
•
2026-03-30
As robots increasingly enter the workforce, human-robot interaction (HRI) must address how implicit social biases influence user preferences. This paper investigates how users rationalize their selections of robots varying in skin tone and anthropomorphic features across different occupations. By qualitatively analyzing 4,146 open-ended justifications from 1,038 participants, we map the reasoning frameworks driving robot color selection across four professional contexts. We developed and validated a comprehensive, multidimensional coding scheme via human--AI consensus ($κ= 0.73$). Our results demonstrate that while utilitarian \textit{Functionalism} is the dominant justification strategy (52\%), participants systematically adapted these practical rationales that align with existing racial and occupational stereotypes. Furthermore, we reveal that bias frequently operates beneath conscious rationalization: exposure to racial stereotype primes significantly shifted participants' color choices, yet their spoken justifications remained masked by standard affective or task-related reasoning. We also found that demographic backgrounds significantly shape justification strategies, and that robot shape strongly modulates color interpretation. Specifically, as robots become highly anthropomorphic, users increasingly retreat from functional reasoning toward \textit{Machine-Centric} de-racialization. Through these empirical results, we provide design implications to help reduce the perpetuation of societal biases in future workforce robots.
Adaptive vs. Static Robot-to-Human Handover: A Study on Orientation and Approach Direction
Federico Biagi, Dario Onfiani, Simone Silenzi, Cristina Iani, Luigi Biagiotti
2604.22378v2
Adaptive vs. Static Robot-to-Human Handover: A Study on Orientation and Approach Direction
Federico Biagi, Dario Onfiani, Simone Silenzi, Cristina Iani, Luigi Biagiotti
2604.22378v2
arXiv:2604.22378v2
•updated
•
2026-04-24
Robot-to-human handovers often rely on static, open-loop strategies (or, at best, approaches that adapt only the position), which generally do not consider how the object will be grasped by the human, thus requiring the user to adapt. This work presents a novel adaptive framework that dynamically adjusts the object's delivery pose in real time based on the user's hand pose and the intended downstream task. By integrating AI-based hand pose estimation with smooth, kinematically constrained trajectories, the system ensures a safe approach and an optimal handover orientation. A comprehensive user study compares the proposed adaptive approach against a static baseline across multiple tasks, evaluating both subjective metrics (NASA-TLX, Human-Robot Trust Scale) and objective physiological data (blink rate measured via wearable eye-trackers). The results demonstrate that dynamic alignment significantly reduces users' cognitive workload and physiological stress, while improving their confidence in the robot's reliability. These findings highlight the potential of task- and pose-aware systems for enabling fluid and ergonomic human-robot collaboration.
Comment: The paper has been accepted for publication at the 35th IEEE International Conference on Robot and Human Interactive Communication (RO-MAN 2026)
Integrated cloud-based architecture for robot-robot and human-robot collaboration using ROS 2--MQTT in Mediterranean Greenhouses
F. Cañadas-Aránega, M. Muñoz, J. C. Moreno, J. L. Blanco-Claraco
2606.22682v1
Integrated cloud-based architecture for robot-robot and human-robot collaboration using ROS 2--MQTT in Mediterranean Greenhouses
F. Cañadas-Aránega, M. Muñoz, J. C. Moreno, J. L. Blanco-Claraco
2606.22682v1
arXiv:2606.22682v1
•
2026-06-21
The imperative to develop more sustainable agriculture demands a transition from isolated automation toward the deployment of multi-robot systems (MRS) in agrifood environments. However, Mediterranean greenhouse settings-characterized by narrow corridors, dense biomass, and structural metallic interference-pose significant challenges for robust and scalable communication between agents. Traditional robotic frameworks, such as ROS 2, frequently encounter node discovery issues and latency spikes due to dynamic obstacles, dense foliage, and other characteristic greenhouse elements, creating a critical bottleneck for real-time coordination. This paper proposes an innovative cloud-based hybrid architecture that establishes a two-way communication bridge between ROS 2, acting as an edge computing platform, and iVeg as a Decision Support System (DSS), using MQTT and the European FIWARE platform. The proposed framework enables seamless interoperability between fleets of multiple robots in environments with communication constraints, facilitating the synchronised exchange of high-level telemetry, point cloud data and farmer identification for collaboration, amongst other critical data. The architecture was validated in a high-fidelity simulation environment and subsequently tested in a real-world greenhouse scenario, demonstrating its ability to maintain persistent connectivity and data integrity under adverse network conditions. The results indicate that the integration of MQTT effectively eliminates information silos, providing a scalable and decentralised solution for managing complex robotic missions, which are executed locally via Edge Computing. This work sets a new methodological precedent for the concept of Greenhouse Models as a Service (GMaaS), bridging the gap between low-level robotic control and high-level, cloud-based IoT decision-making.
Efficient Continuous Semantic Mapping based on Spatio-Temporal Awareness
My Le Pham, Dinh Trieu Duong, Xiem HoangVan, Thanh Nguyen Canh
2606.22672v1
Efficient Continuous Semantic Mapping based on Spatio-Temporal Awareness
My Le Pham, Dinh Trieu Duong, Xiem HoangVan, Thanh Nguyen Canh
2606.22672v1
arXiv:2606.22672v1
•
2026-06-21
Continuous semantic mapping allows autonomous robots to understand both the spatial structure and the semantic content of complex environments. However, most existing methods process the entire space, treat voxels as independent units, and do not keep the semantic labels consistent over time. This leads to high computational cost and reduced robustness in dynamic scenes. This paper proposes a semantic mapping method that brings spatial and temporal relationships into the semantic inference process. The method adjusts the inference range according to the local semantic uncertainty and fuses labels over time to improve map stability and computational efficiency. Experiments on the SemanticKITTI dataset show that the proposed method improves mapping accuracy by about 12% and reaches an mIoU of 54.92%, which is 13.18 percentage points higher than spatial-only mapping. These results show that spatiotemporal reasoning is effective for continuous semantic mapping in autonomous robotic systems.
Semantic-Aware Autonomous Exploration for UAVs in Unknown Indoor Environments
Duc-Thien Nguyen, Ngoc Minh Do, Xiem HoangVan, Thanh Nguyen Canh
2606.22670v1
Semantic-Aware Autonomous Exploration for UAVs in Unknown Indoor Environments
Duc-Thien Nguyen, Ngoc Minh Do, Xiem HoangVan, Thanh Nguyen Canh
2606.22670v1
arXiv:2606.22670v1
•
2026-06-21
Autonomous exploration in unknown environments requires unmanned aerial vehicles (UAVs) to efficiently generate informative trajectories while simultaneously constructing accurate maps. Although many existing exploration methods rely on geometric information, they often lack semantic awareness, resulting in suboptimal exploration efficiency and limited environmental understanding. To address this limitation, this paper proposes a semantic-aware exploration framework that adds semantic information to a roadmap-based exploration strategy. The proposed method builds on the Dynamic Exploration Planner (DEP), which incrementally constructs a Probabilistic Roadmap (PRM), and augments this roadmap with a semantic layer. A semantic reward function is introduced to prioritize regions containing meaningful objects and structures, enabling the UAV to focus on areas with higher information value. Furthermore, the roadmap is continuously updated to support efficient frontier selection and path planning during exploration. The proposed framework is implemented in ROS Noetic and Gazebo using an RGB-D sensor for simultaneous acquisition of geometric and semantic information. Experimental results in multiple simulated environments demonstrate that the proposed approach achieves exploration coverage rates between 90% and 94% while reducing exploration time and travel distance compared with conventional geometry-based exploration methods.
From Discrete Plans to Real-World Execution: A World-Model-Driven Framework for Execution-Aware Multi-Agent Path Finding
Jingtian Yan, Shuai Zhou, He Jiang, Stephen F. Smith, Jiaoyang Li
2511.21886v2
From Discrete Plans to Real-World Execution: A World-Model-Driven Framework for Execution-Aware Multi-Agent Path Finding
Jingtian Yan, Shuai Zhou, He Jiang, Stephen F. Smith, Jiaoyang Li
2511.21886v2
arXiv:2511.21886v2
•updated
•
2025-11-26
Multi-Agent Path Finding (MAPF) studies how to coordinate multiple agents to reach their goals without collisions and underpins a range of large-scale robotic systems, including automated warehousing and manufacturing. Recent advances enable MAPF solvers to compute high-quality plans for hundreds of agents. However, these plans are generated using simplified robot models with discretized time and action spaces. When they are deployed in physical systems, heterogeneous robot dynamics, asynchronous interactions, communication delays, and other real-world factors can lead to substantial deviations from planned performance. We bridge the gap between discrete planning and real-world execution through ExecTimeNet, a learned world model of MAPF execution that predicts how a discrete MAPF solution will unfold on physical robots, mapping each discrete action to its realized execution state, including its wall-clock completion time and the kinodynamic state in which it ends. Building on this capability, we first propose REMAP, an execution-aware MAPF framework that integrates execution-time estimation into planning, guiding the search toward MAPF solutions with improved execution performance. We also introduce ESADG, a post-planning optimization procedure that optimizes the execution schedule of a given MAPF solution while preserving path feasibility. We evaluate proposed frameworks in high-fidelity simulation with up to 300 agents and on physical robots. In simulation, ExecTimeNet predicts the execution state accurately and transfers to unseen maps and agent counts. Across simulation benchmarks spanning diverse map topologies, REMAP reduces delays by up to 21% over baselines, while ESADG achieves up to 40% normalized improvement. On physical hardware, the full pipeline reduces total execution time by up to 15.3%, demonstrating effective transfer from simulation to real-world deployment.
Imagine2Act: Leveraging Object-Action Motion Consistency from Imagined Goals for Robotic Manipulation
Liang Heng, Jiadong Xu, Yiwen Wang, Xiaoqi Li, Muhe Cai, Yan Shen, Juan Zhu, Guanghui Ren, Hao Dong
2509.17125v2
Imagine2Act: Leveraging Object-Action Motion Consistency from Imagined Goals for Robotic Manipulation
Liang Heng, Jiadong Xu, Yiwen Wang, Xiaoqi Li, Muhe Cai, Yan Shen, Juan Zhu, Guanghui Ren, Hao Dong
2509.17125v2
arXiv:2509.17125v2
•updated
•
2025-09-21
Relational object rearrangement (ROR) tasks (e.g., insert flower to vase) require a robot to manipulate objects with precise semantic and geometric reasoning. Existing approaches either rely on pre-collected demonstrations that struggle to capture complex geometric constraints or generate goal-state observations to capture semantic and geometric knowledge, but fail to explicitly couple object transformation with action prediction, resulting in errors due to generative noise. To address these limitations, we propose Imagine2Act, a 3D imitation-learning framework that incorporates semantic and geometric constraints of objects into policy learning to tackle high-precision manipulation tasks. We first generate imagined goal images conditioned on language instructions and reconstruct corresponding 3D point clouds to provide robust semantic and geometric priors. These imagined goal point clouds serve as additional inputs to the policy model, while an object-action consistency strategy with soft pose supervision explicitly aligns predicted end-effector motion with generated object transformation. This design enables Imagine2Act to reason about semantic and geometric relationships between objects and predict accurate actions across diverse tasks. Experiments in both simulation and the real world demonstrate that Imagine2Act outperforms previous state-of-the-art policies. More visualizations can be found at https://sites.google.com/view/imagine2act.
Gain Tuning Is Not What You Need: Reward Gain Adaptation for Constrained Locomotion Learning
Arthicha Srisuchinnawong, Poramate Manoonpong
2510.10759v2
Gain Tuning Is Not What You Need: Reward Gain Adaptation for Constrained Locomotion Learning
Arthicha Srisuchinnawong, Poramate Manoonpong
2510.10759v2
arXiv:2510.10759v2
•updated
•
2025-10-12
Existing robot locomotion learning techniques rely heavily on the offline selection of proper reward weighting gains and cannot guarantee constraint satisfaction (i.e., constraint violation) during training. Thus, this work aims to address both issues by proposing Reward-Oriented Gains via Embodied Regulation (ROGER), which adapts reward-weighting gains online based on penalties received throughout the embodied interaction process. The ratio between the positive reward (primary reward) and negative reward (penalty) gains is automatically reduced as the learning approaches the constraint thresholds to avoid violation. Conversely, the ratio is increased when learning is in safe states to prioritize performance. With a 60-kg quadruped robot, ROGER achieved near-zero constraint violation throughout multiple learning trials. It also achieved up to 50% more primary reward than the equivalent state-of-the-art techniques. In MuJoCo continuous locomotion benchmarks, including a single-leg hopper, ROGER exhibited comparable or up to 100% higher performance and 60% less torque usage and orientation deviation compared to those trained with the default reward function. Finally, real-world locomotion learning of a physical quadruped robot was achieved from scratch within one hour without any falls. Therefore, this work contributes to constraint-satisfying real-world continual robot locomotion learning and simplifies reward weighting gain tuning, potentially facilitating the development of physical robots and those that learn in the real world.
Comment: RSS 2025, compressed version
On the Use of AI-Driven Immersive Digital Technologies for Designing and Operating UAVs
Yousef Emami, Mohammadhossein Homaei, Miguel Gutierrez Gaitan, Kai Li, Sai Zou
2407.16288v3
On the Use of AI-Driven Immersive Digital Technologies for Designing and Operating UAVs
Yousef Emami, Mohammadhossein Homaei, Miguel Gutierrez Gaitan, Kai Li, Sai Zou
2407.16288v3
arXiv:2407.16288v3
•updated
•
2024-07-23
Uncrewed Aerial Vehicles (UAVs) offer agile, cost-effective, and efficient solutions for communication relay networks. However, their modeling and control are challenging, and the mismatch between simulations and actual conditions limits real-world deployment; while maintaining adequate situational awareness remains essential for safe operation. Several studies have proposed integrating the operation of UAVs with immersive digital technologies such as Digital Twin (DT) and Extended Reality (XR) to overcome these challenges. This paper provides a comprehensive overview of the latest research and developments involving immersive digital technologies for UAVs. We explore the use of Machine Learning (ML) techniques, particularly Deep Reinforcement Learning (DRL), to improve the capabilities of DT for UAV systems, and present a case study of a DT-driven DRL pipeline that couples bidirectional physical-digital synchronisation with online recursive least-squares channel calibration for UAV resource allocation. We identify and discuss key research gaps, and propose countermeasures based on Generative AI (GAI), emphasizing the significant role of AI in advancing DT technology for UAVs. Furthermore, we review and discuss how XR technology can transform UAV operations with the support of GAI, and examine its practical challenges. Finally, we propose future research directions to further develop the application of immersive digital technologies for UAV operation.
Comment: 20 pages
Line Drawings using LightBenders: Authoring and Illuminating
Hamed Alimohammadzadeh, Shahram Ghandeharizadeh
2606.22499v1
Line Drawings using LightBenders: Authoring and Illuminating
Hamed Alimohammadzadeh, Shahram Ghandeharizadeh
2606.22499v1
arXiv:2606.22499v1
•
2026-06-21
This study presents the hardware and software architecture of a transformative system for illuminating line drawings and letterforms. These mid-air illuminations are indoors and might be animated. The hardware contribution is a drone equipped with servo-actuated rod joints and a dense, addressable LED strip that enables arbitrary orientation, a LightBender. The software contributions are threefold. First, the system implements algorithms and heuristics to estimate the minimum number of LightBenders required to render a line drawing or letterform, stagger swarm formations to mitigate LightBender downwash, generate Swarm Flight and Lighting (SFL) files, and execute these files using a swarm of LightBenders to illuminate line drawings and letterforms. Second, a Blender add-on enables users to register LightBenders, author graphics and animations represented by swarms of LightBenders, and deploy the swarm for illumination through one-click functions. Third, users may import SVG files into either the Blender add-on or a standalone LB-Author tool to illuminate line drawings directly from vector graphics. We present results from an IRB-approved human subject study (n=21) to evaluate the impact of LightBender misalignment on the perceived illuminations. Obtained results demonstrate that the system's 10.1 mm maximum misalignment is perceptually acceptable across tested illuminations, with a median quality rating of 8 on a 0-10 scale.
PenduMorph: Development and Motion Analysis of Pendulum-Actuated Rolling Reconfigurable Spherical Robot with Magnetic-Coupling
Aung Myat, Peter Noyce, May Forgan, Qing Yu, Seyed Amir Tafrishi
2606.22491v1
PenduMorph: Development and Motion Analysis of Pendulum-Actuated Rolling Reconfigurable Spherical Robot with Magnetic-Coupling
Aung Myat, Peter Noyce, May Forgan, Qing Yu, Seyed Amir Tafrishi
2606.22491v1
arXiv:2606.22491v1
•
2026-06-21
This paper presents "PenduMorph", a wireless reconfigurable rolling spherical robot designed as a modular platform for enclosed locomotion and inter-module interaction in challenging environments. The proposed robot extends our previous pendulum-actuated rolling disk concept to a fully enclosed spherical architecture integrating a 2-DoF internal pendulum, onboard control, battery-powered operation, and magnetic docking. The design aims to combine independent rolling mobility with protected hardware and reliable reconfigurability. We first present the robot design and an analytical study of the magnetic coupling mechanism to evaluate retention and interaction between coupled modules. We then experimentally investigate key motion behaviors at both the single-module and dual-module levels, including independent rolling, magnetic coupling, and coordinated coupled motion. The results show that the proposed platform enables stable wireless operation and a set of distinctive reconfigurable rolling behaviors, providing a useful foundation for future modular spherical robots operating in contact-rich and demanding environments.
Comment: 7 pages, Accepted to TAROS2026, Manchester
H-RINS: Hierarchical Tightly-coupled Radar-Inertial State Estimation via Smoothing and Mapping
Ali Alridha Abdulkarim, Mikhail Litvinov, Dzmitry Tsetserukou
2603.14109v2
H-RINS: Hierarchical Tightly-coupled Radar-Inertial State Estimation via Smoothing and Mapping
Ali Alridha Abdulkarim, Mikhail Litvinov, Dzmitry Tsetserukou
2603.14109v2
arXiv:2603.14109v2
•updated
•
2026-03-14
Millimeter-wave radar enables robust perception in visually degraded environments, yet radar-inertial estimation remains prone to drift: sparse body-frame velocity measurements weakly constrain absolute orientation, leaving IMU biases poorly observable over the short horizons of sliding-window estimators. We propose a tightly coupled, hierarchical radar-inertial factor graph that decouples estimation into a high-rate resetting graph and a persistent global graph. The resetting graph fuses IMU preintegration, radar velocities, and adaptive ZUPT to produce smooth, low-latency odometry for real-time control. The persistent graph maintains a full state (poses, velocities, and biases) via keyframe-based geometric mapping and loop closures. Fully observable biases and their exact covariances are continuously injected from the persistent graph as priors into the resetting graph, anchoring the high-rate estimator against integration drift. Extensive evaluations demonstrate high accuracy and drift-reduced estimation at faster than real-time speeds. Code and datasets will be released upon paper acceptance.
Comment: 8 pages, 8 figures
ARP: Enhancing Quantized Skill Abstractions via Visual Alignment and Iterative Refinement for Robotic Manipulation
Yuntian Wang, Zesheng Jia, Yuhui Duan, Qibing Wang, Yang Liu, Song Wang, Siao Liu, Jin Wang
2606.22480v1
ARP: Enhancing Quantized Skill Abstractions via Visual Alignment and Iterative Refinement for Robotic Manipulation
Yuntian Wang, Zesheng Jia, Yuhui Duan, Qibing Wang, Yang Liu, Song Wang, Siao Liu, Jin Wang
2606.22480v1
arXiv:2606.22480v1
•
2026-06-21
Learning visuomotor policies for long-horizon manipulation remains a fundamental challenge. Recent skill-based imitation learning methods based on discrete quantization have shown promising results by representing complex behaviors as temporally extended skills. However, most existing approaches primarily encode action trajectories into latent skills, yielding weak visual-semantic grounding and limiting the ability to leverage visual observations for skill selection. Moreover, discrete tokenization inevitably incurs precision errors during continuous action generation. To alleviate these issues, we propose Aligned Refinement Policy (ARP), a discrete-skill framework that couples semantic grounding with execution-level refinement. Specifically, ARP introduces (i) a visual--action alignment objective that contrastively aligns visual embeddings with pre-quantized action representations in a shared latent space while preserving a state-independent skill decoder, and (ii) a lightweight Iterative Residual Head (IRH) that performs a two-step refinement to recover fine-grained control for precise execution. Extensive experiments show that ARP achieves state-of-the-art performance on the LIBERO and Meta-World benchmarks. Moreover, real-robot experiments on the Kuavo 4 Pro humanoid platform further validate its effectiveness, yielding consistent performance gains over several baselines on two challenging manipulation tasks.
Scalable Multi-Task Data Generation via Reinforcement Learning for Language-Conditioned Bimanual Dexterous Manipulation
Zechu Li, Yufeng Jin, Puze Liu, Jan Peters, Georgia Chalvatzaki
2606.22471v1
Scalable Multi-Task Data Generation via Reinforcement Learning for Language-Conditioned Bimanual Dexterous Manipulation
Zechu Li, Yufeng Jin, Puze Liu, Jan Peters, Georgia Chalvatzaki
2606.22471v1
arXiv:2606.22471v1
•
2026-06-21
A key bottleneck in training generalist policies for bimanual dexterous manipulation is the lack of large-scale, high-quality datasets. Synthetic data generation in simulation provides a scalable alternative to human video demonstrations by overcoming challenges such as morphology mismatch, missing physical interactions, and the generation of robot actions. However, existing approaches based on human teleoperation offer limited task diversity, as object-centric trajectory matching often neglects the feasibility of robot execution. Reinforcement learning (RL) enables broader scalability but is often constrained by handcrafted, task-specific rewards. In this work, we propose a systematic RL-based data generation pipeline that integrates generalizable reward design, effective domain randomization, and language-conditioned task annotations. This pipeline synthesizes diverse, high-quality datasets for dexterous bimanual manipulation and enables training of language-conditioned multi-task policies. Our experiments show that the generated data significantly improves generalization across three representative manipulation tasks.
BLENDS: Bayesian Learning-Enhanced Deep Smoothing for GNSS-Denied Environments
Nadav Cohen, Itzik Klein
2606.22456v1
BLENDS: Bayesian Learning-Enhanced Deep Smoothing for GNSS-Denied Environments
Nadav Cohen, Itzik Klein
2606.22456v1
arXiv:2606.22456v1
•
2026-06-21
Maintaining accurate navigation during GNSS outages remains a significant challenge for autonomous systems relying on low-cost inertial sensors. While classical smoothing methods, such as the two-filter smoother and Rauch-Tung-Striebel smoother, exploit measurements collected before and after an outage, their performance remains limited by the accuracy of conventional GNSS measurements. This paper presents Bayesian learning-enhanced navigation with deep smoothing (BLENDS), a transformer-based framework that augments Bayesian smoothing with learned covariance adaptation and state correction. The proposed method preserves the statistical foundations of Bayesian estimation while leveraging data-driven learning to improve navigation accuracy. Evaluations on the quadrotor dataset with GNSS outages demonstrate that BLENDS consistently outperforms both model-based smoothers, achieving up to 25.6% improvement in the position root mean square error while also reducing estimation uncertainty. Furthermore, BLENDS learns to compensate for the systematic bias between conventional GNSS positioning and RTK ground truth, enabling accuracy beyond that achievable with conventional GNSS measurements alone. The results demonstrate the potential of learning-enhanced Bayesian smoothing for resilient and high-accuracy navigation in GNSS-challenged environments.
Self-Evolving Cognitive Framework via Causal World Modeling for Embodied Scientific Intelligence
Yi Yu, Tetsunari Inamura
2606.22449v1
Self-Evolving Cognitive Framework via Causal World Modeling for Embodied Scientific Intelligence
Yi Yu, Tetsunari Inamura
2606.22449v1
arXiv:2606.22449v1
•
2026-06-21
Current embodied world models are primarily optimized for predictive objectives, limiting their ability to generalize under distribution shifts and reason systematically about unseen situations and hypothetical interventions. We argue that embodied intelligence should move beyond predictive world modeling toward self-evolving cognitive systems that continually construct and refine internal causal representations through interaction with the environment. To this end, we propose a self-evolving cognitive framework via causal world modeling for embodied scientific intelligence, which integrates three complementary components: causal world modeling, intervention-driven causal reasoning, and continual cognitive refinement. The proposed framework continuously revises and expands its internal causal world model through causal discovery, intervention-driven feedback, and counterfactual reasoning, supporting continual cognitive refinement and enabling cognition itself to evolve over time. Furthermore, we reinterpret embodied interaction not merely as a means of trajectory optimization, but as an epistemic process for causal hypothesis generation, intervention-driven experimentation, and continual knowledge acquisition. This work provides a conceptual and theoretical foundation for a transition from predictive intelligence toward epistemic intelligence, in which intelligence emerges through the continual construction, revision, and refinement of causal world models via interaction with the environment. Accordingly, an intervention-driven causal-epistemic benchmarking paradigm is suggested for evaluating self-evolving embodied scientific intelligence.
Comment: 18 pages
SPiralRoll: A Novel Adjustable-Stiffness Underactuated 3-DoF Joint with Torsion Springs for Rolling Robots
Louis Keith, George Ripper, and Seyed Amir Tafrishi
2606.22443v1
SPiralRoll: A Novel Adjustable-Stiffness Underactuated 3-DoF Joint with Torsion Springs for Rolling Robots
Louis Keith, George Ripper, and Seyed Amir Tafrishi
2606.22443v1
arXiv:2606.22443v1
•
2026-06-21
Compliant mechanisms are important in robotics because they can improve adaptability, safety, and energy efficiency while reducing hardware complexity. This paper presents SPiralRoll, a novel torsion-spring-based underactuated compliant mechanism for rolling robots and compliant robotic actuation. The mechanism uses arc-distributed elastic members and two motor inputs to realize three physically observable output motions: rotational motion, radial expansion/contraction, and axial spin induced by nonlinear compliant deformation. Two configurations, namely full-arc and single-arc designs, are developed and experimentally evaluated. Beyond benchtop validation, the mechanism is integrated into a spherical rolling robot, where proof-of-concept experiments demonstrate forward rolling and turning. The results show that the full-arc design provides better structural support and smoother deformation, whereas the single-arc design yields larger deformation and stronger inertial excitation, making it more suitable for pendulum-driven rolling locomotion. Overall, SPiralRoll provides a low-cost, compact, and fully 3D-printable solution for underactuated compliant rolling robots and adaptive robotic joints.
Comment: 6 pages, Accepted to TAROS2026, Manchester
Building Generalization Into Behavior Generation Via Adaptive Compositions of Regularities
Aravind Battaje, Malte Bernhard, Vito Mengers, Oliver Brock
2605.31110v2
Building Generalization Into Behavior Generation Via Adaptive Compositions of Regularities
Aravind Battaje, Malte Bernhard, Vito Mengers, Oliver Brock
2605.31110v2
arXiv:2605.31110v2
•updated
•
2026-05-29
Generalization in robotics requires prior knowledge about how the world is structured, yet this structure changes from one situation to the next. This paper investigates the proposition that generalization arises from adaptively composing regularities -- predictable relationships within the robot-environment system -- into situation-appropriate structures for behavior generation. We examine this proposition by analyzing the mechanism in AICON (Active InterCONnect), a framework representing regularities as interacting processes in a differentiable network, where sensory feedback realizes composition and gradient descent generates behavior. To isolate adaptive composition as the key mechanism, we study a simple simulated problem in which all relevant regularities can be identified. We expose the resulting model to a wide range of novel conditions not considered during design, and we find that it generates context-appropriate behavior in all but one case, where encoded regularities are provably insufficient. Ablations reveal that the network automatically modulates which regularities influence behavior based on their informativeness. These results suggest that adaptive composition of regularities constitutes a powerful inductive bias for building generalization into behavior generation.
Comment: 10 pages, 6 figures. v2: Add reference to Sebastián et al. and flatten PDF figures for maximum compatibility
Curvature-aware 3D length estimation of greenhouse cucumbers using RGB-D imaging and cubic spline arc-length integration
Manveen Kaur, Rajmeet Singh, Saeed Mozaffri, Shahpour Alirezaee
2606.22439v1
Curvature-aware 3D length estimation of greenhouse cucumbers using RGB-D imaging and cubic spline arc-length integration
Manveen Kaur, Rajmeet Singh, Saeed Mozaffri, Shahpour Alirezaee
2606.22439v1
arXiv:2606.22439v1
•
2026-06-21
Commercial greenhouse cucumber production is graded by fruit length, which drives harvest scheduling, labour allocation, and logistics. Manual measurement with thread or caliper is accurate but infeasible at commercial scale. This paper presents CucumberVision, a non-contact length estimation framework using an Intel RealSense D435 RGB-D camera. A YOLO26n instance segmentation model locates cucumbers, and SAM (ViT-B backbone) refines each detection to a pixel-precise mask. Five methods are evaluated under matched conditions: (M1) a dominant-axis skeleton scan-line baseline; (M2) PCA on the bounding-box depth point cloud; (M3) SAM mask with medial-axis skeletonisation; (M4) a hybrid keypoint-guided approach using a YOLO26-pose model predicting five anatomical landmarks (KP0--KP4) with piecewise 3D arc-length; and (M5) a novel medial arc spline method fitting a cubic spline through the 3D medial axis of the SAM mask and computing arc length by trapezoidal integration -- the first such application to elongated vegetable measurement. All methods share five-frame burst depth averaging, colour-stream intrinsic alignment, and adaptive method selection with cascading fallbacks ensuring 100% coverage. A benchmark of 48 captures across seven cucumbers in three size categories (small ~8 cm, medium ~13 cm, large ~25 cm) with thread-based ground truth establishes a significant accuracy hierarchy: M1 (MAPE 9.68%) > M2 (5.31%) > M4 (5.51%) > M3 (5.82%) > M5 (4.13%). M5 significantly outperforms all competitors at Bonferroni-corrected alpha=0.0125. A secondary contribution is identifying a 12--18% length underestimation caused by using depth-stream rather than colour-stream intrinsics after rs.align(rs.stream.color) -- an under-reported error source. The complete system is released open source and runs in real time on a single consumer-grade GPU.
Do Rigid-Body Simulators Dream of Soft Robots? Learning Contact-Rich Manipulation for Tendon-Driven Continuum Robots
Chengnan Shentu, Nicholas Baldassini, Tongjia Zheng, Priyanka Rao, Jessica Burgner-Kahrs
2606.22397v1
Do Rigid-Body Simulators Dream of Soft Robots? Learning Contact-Rich Manipulation for Tendon-Driven Continuum Robots
Chengnan Shentu, Nicholas Baldassini, Tongjia Zheng, Priyanka Rao, Jessica Burgner-Kahrs
2606.22397v1
arXiv:2606.22397v1
•
2026-06-21
Learning contact-rich, whole-body manipulation for soft continuum robots is held back by the lack of simulation infrastructure that has accelerated rigid-robot manipulation. Existing soft robot simulators are physically grounded but lack the contact handling, actuation support, or learning integration needed for contact-rich manipulation; rigid-body approximations offer these capabilities but sacrifice physical grounding. We bridge this gap for tendon-driven continuum robots (TDCRs) by deriving a continuum-mechanics-informed discretization that places the soft robot natively inside MuJoCo, unifying tendon forces, body contact, and dynamics in a single physics pipeline. We validate the simulator against a Cosserat rod reference (static and dynamic) and real TDCR hardware. We then train state-based imitation learning policies via teleoperation in simulation and deploy them zero-shot to a physical 3-segment TDCR on a 7-DoF Franka arm across two contact-rich manipulation tasks. To our knowledge, this is the first demonstration of sim-to-real transfer for contact-rich manipulation with continuum robots.
Comment: Project Page: https://continuumroboticslab.github.io/opencr-mujoco/
Reference-Free Assessment of Physical Consistency in World Model-based Video Generation
Yun Oh, Sukmin Yun
2606.22363v1
Reference-Free Assessment of Physical Consistency in World Model-based Video Generation
Yun Oh, Sukmin Yun
2606.22363v1
arXiv:2606.22363v1
•
2026-06-21
We introduce reference-free measures for evaluating the physical consistency of generated videos, combining relative and absolute approaches to assess fidelity. Although tools like WorldGym or WorldEval enable robotic simulation via video generation, physical fidelity gaps often prevent these environments from accurately reproducing real-world task success rates of VLA models. Unlike existing evaluation methods, which require costly human voting (Elo) or unavailable ground-truth references (FVD), our approach utilizes DROID-SLAM and SEA-RAFT to quantify physical inconsistencies, motivated by WorldScore. Videos filtered using our relative consistency assessment show an improvement in task success rates of over 8%, effectively narrowing the simulation-to-reality gap. Furthermore, our absolute assessment enables spatio-temporal localization, providing visualization of when and where physical artifacts occur.
Comment: Accepted to the 2nd 3D-LLM/VLA Workshop, CVPR 2026
G2G: Exploiting Intra-Group Geometry for Inter-Group Pose Estimation
Yufei Wei, Shuhao Ye, Chenxiao Hu, Yiyuan Pan, Dongyu Feng, Rong Xiong, Yue Wang, Yanmei Jiao
2606.08284v2
G2G: Exploiting Intra-Group Geometry for Inter-Group Pose Estimation
Yufei Wei, Shuhao Ye, Chenxiao Hu, Yiyuan Pan, Dongyu Feng, Rong Xiong, Yue Wang, Yanmei Jiao
2606.08284v2
arXiv:2606.08284v2
•updated
•
2026-06-06
Recovering the relative 6-DoF pose between two image groups underlies cross-sequence relocalization and multi-camera rig odometry. Each group carries known intra-group geometry from visual odometry or rig calibration, and pretrained multi-view backbones already fuse such geometry into visual features. Yet current models treat all views as an unstructured set, leaving cross-group reasoning as the missing piece. We introduce \ours{}, which keeps the foundation model entirely frozen and adds three lightweight trainable modules to bridge the two groups: a perceiver resampler, a cross-group bridge with merged self-attention, and a multi-frame pose head. The trainable footprint totals about 32M parameters, under 6\% of the full model, and is supervised only by relative poses. Across four datasets that span indoor and outdoor simulation, real-world cross-season capture, and zero-shot sim-to-real transfer, \ours{} attains state-of-the-art accuracy on both tasks, while every baseline is retrained with its full original supervision. Code is available at https://github.com/WeiYuFei0217/G2G.
A Taxonomy of Conceptual Alignment in Human-Robot Dialogue
Shengchen Zhang, Xiaohua Sun, Weiwei Guo
2606.22360v1
A Taxonomy of Conceptual Alignment in Human-Robot Dialogue
Shengchen Zhang, Xiaohua Sun, Weiwei Guo
2606.22360v1
arXiv:2606.22360v1
•
2026-06-21
Successful conversations require speakers to align on the meaning of concepts, a challenging but crucial task for human-robot interaction. Understanding the process of establishing such alignment is hindered by competing interpretations of the term and isolated, unidirectional investigations of its design space. This paper argues for a design-centric understanding of conceptual alignment as a bidirectional and co-constructive process. We introduce a taxonomy that characterizes conceptual alignment dialogues along what triggers its initiation and what level(s) of conceptual understanding it concerns. We further present a dialogue act schema as an operational tool that captures the interactional moves through which alignment is achieved. Together, these contributions provide a structured foundation for analyzing, comparing, and designing conceptual alignment in human-robot interaction.
Comment: 8 pages, 2 figures. To be presented at RO-MAN 2026
Towards Considerate Human-Robot Coexistence: A Dual-Space Framework of Robot Design and Human Perception in Healthcare
Yuanchen Bai, Zijian Ding, Ruixiang Han, Niti Parikh, Wendy Ju, Angelique Taylor
2604.04374v2
Towards Considerate Human-Robot Coexistence: A Dual-Space Framework of Robot Design and Human Perception in Healthcare
Yuanchen Bai, Zijian Ding, Ruixiang Han, Niti Parikh, Wendy Ju, Angelique Taylor
2604.04374v2
arXiv:2604.04374v2
•updated
•
2026-04-06
The rapid advancement of robotics is reshaping what it means for humans and robots to coexist -- through expanded capabilities, more intuitive interactions, and deeper integration into real-world workflows. Beyond sharing physical space, this coexistence is increasingly characterized by organizational embeddedness, temporal evolution, social situatedness, and open-ended uncertainty. Because such coexistence extends beyond a single encounter, understanding healthcare robots requires looking beyond initial acceptance to how stakeholders' perceptions evolve through continued engagement. Yet, prior work has largely relied on single-point snapshots of attitudes and acceptance, offering limited insight into coexistence as a long-term, dynamic process. We address these gaps through in-depth follow-up interviews with nine participants from a 14-week co-design study on healthcare robots. We identify the human perception space, which includes four interpretive dimensions (i.e., degree of decomposition, source of evidence, scope of reasoning, and temporal orientation). We enrich the conceptual framework of human-robot coexistence by conceptualizing the mutual relationship between the human perception space and the robot design space as a co-evolving loop, in which human needs, design decisions, situated interpretations, and social mediation continuously reshape one another over time. Building on this, we propose considerate human-robot coexistence, arguing that humans act not only as design contributors but also as interpreters and mediators who actively shape how robots are understood and integrated across deployment stages. Our related prior work and supplementary materials, including the interview protocol, are available at https://byc-sophie.github.io/considerate-human-robot-coexistence/
Comment: This paper has been accepted for publication at the 35th IEEE International Conference on Robot and Human Interactive Communication (RO-MAN 2026)
Benchmarking Robot Memory Under Interference
Soumil Rathi
2606.22338v1
Benchmarking Robot Memory Under Interference
Soumil Rathi
2606.22338v1
arXiv:2606.22338v1
•
2026-06-21
Robots deployed in realistic settings will accumulate experience across many sessions and tasks over their deployment. The robot's tasks may often require it to remember information from multiple sessions ago, making long-context robot memory important for real-world deployments. However, most robot-memory benchmarks today are based on single episodes or a short context. To measure how current robot memory systems perform on longer sessions with more distractions, we introduce RoboMME-Interference, a cross-session benchmark built on RoboMME. For each query episode, we construct a session history using the query's relevant prior demonstration followed by a controlled number of unrelated sessions, which we provide to the VLA as memory and measure accuracy. Running RoboMME's released memory-augmented $π_{0.5}$ variants unmodified through this benchmark, we find that while perceptual memory variants improve success when given the history without any distractors, they decay strongly and steadily as unrelated sessions accumulate. With this release, we emphasize the importance of long-context memory and robustness to interference and show that current systems largely fail on such capabilities. The project page, videos, code, and data are at https://robotmemorybench.com.
Comment: 7 pages, 4 figures
Multi-AUV Marine Life Tracking with Single Hydrophone Payloads via a Hidden Markov Model Equipped Particle Filter
Christopher Herrera, Kehlani Fay, Christopher Clark, Alberto Soto, Christopher Lowe, Mario Espinoza
2606.22335v1
Multi-AUV Marine Life Tracking with Single Hydrophone Payloads via a Hidden Markov Model Equipped Particle Filter
Christopher Herrera, Kehlani Fay, Christopher Clark, Alberto Soto, Christopher Lowe, Mario Espinoza
2606.22335v1
arXiv:2606.22335v1
•
2026-06-21
Researchers tag and track marine animals to study migration patterns, human impacts on behavior, and behavioral shifts due to climate change. Accurate data collection often requires tagging individual animals to collect spatio-temporal state estimates of the animal's geo-position and depth. Acoustic transmitters are prominent due to their continuous communication without requiring retrieval or surfacing to collect data. These transmitters emit underwater acoustic pulses that can be detected by hydrophones. However, the frequent movement of aquatic animals results in high data loss when the animal moves out of the detection range of a stationary hydrophone. Autonomous underwater vehicle (AUV) systems offer a solution for localizing transmitters with higher resolution over longer periods of time. Such systems previously deployed have often required multiple hydrophones mounted on a large frame carried by the AUV. This increases drag, limiting the speed at which the AUV can track highly mobile animals. This work provides an alternative by equipping multiple AUVs with a single compact hydrophone payload. A particle filter algorithm equipped with a hidden Markov model (HMM) behavioral motion model fuses measurements from multiple AUVs to estimate the transmitter's position. Real-world data shows a root mean square error (RMSE) of approximately 10 meters for short-term deployments, and a larger simulated dataset shows an RMSE of approximately 15 meters for longer deployments over a larger area. The HMM fit to historical animal movement data outperforms a generic velocity motion model, and both outperform a baseline random walk motion model.
Tactile Genesis: Exploring Tactile Sensors at Scale for Learning Dexterous Tasks
Trinity Chung, Kashu Yamazaki, Dhruv Patel, Alexis Duburcq, Yiling Qiao, Katerina Fragkiadaki, Aran Nayebi
2606.22332v1
Tactile Genesis: Exploring Tactile Sensors at Scale for Learning Dexterous Tasks
Trinity Chung, Kashu Yamazaki, Dhruv Patel, Alexis Duburcq, Yiling Qiao, Katerina Fragkiadaki, Aran Nayebi
2606.22332v1
arXiv:2606.22332v1
•
2026-06-21
Tactile sensing is critical for contact-rich dexterous manipulation, yet it remains unclear which tactile abstractions a policy needs and when richer tactile fields justify their hardware cost. This is hard to study empirically: each sensor effectively defines a new robot, and no lab can replicate the same learning experiment across all of them. We present Tactile Genesis, a GPU-parallel tactile sensor simulation platform that exposes binary contact, contact depth, per-taxel kinematic force/torque, elastomer marker displacement, geometry-aware proximity, contact audio, and a voxelized temperature field (the first of its kind in robot learning physics simulation platforms) under a common interface, with configurable placement, resolution, and a realistic noise model (drift, hysteresis, dead taxels, crosstalk). It scales past 20,000 parallel environments and 1,000 taxels on a single GPU, improving throughput by 3 to 20 times over previous tactile simulators. We train teacher-student policies on three dexterous tasks, ablating sensor type, placement, resolution, and noise, and verify transfer to the real XHand1. Proprioception alone is insufficient on every task. Sensor placement dominates sensor type: fingertip-only coverage trails whole-hand coverage by a wide margin, while adding the palm and proximal phalanges closes most of the gap to the privileged teacher. Resolution matters far less than coverage: placing 200 taxels across the whole hand suffices across tasks. We find that force/torque per taxel is consistently the most useful sensor type. These results give concrete guidance for both future tactile hardware design for improving robot hands and policy-side observation choice in dexterous manipulation. https://neuroagents-lab.github.io/2026-tactile-genesis/
Comment: 24 pages, 8 figures, 12 tables
EmbodiedUS-FS: Fast Slow Intelligence for Ultrasound Robotics
Fangzhuo Zhang, Xinyu Wang, Xiao Yang, Jinchang Zhang
2606.22319v1
EmbodiedUS-FS: Fast Slow Intelligence for Ultrasound Robotics
Fangzhuo Zhang, Xinyu Wang, Xiao Yang, Jinchang Zhang
2606.22319v1
arXiv:2606.22319v1
•
2026-06-21
Robotic ultrasound scanning in real clinical environments requires both high-level clinical workflow reasoning and low-level closed-loop execution. Physicians natural-language instructions often contain implicit anatomical targets, procedural logic, image-quality requirements, and safety constraints, while execution is affected by patient motion, contact variations, and target drift. We propose a fast and slow hierarchical embodied ultrasound system for safe and interpretable robotic ultrasound assistance. The Slow Brain performs intent parsing and stage-wise task planning with knowledge augmentation from an API and handbook corpus, and generates executable plans through task-graph construction and structured plan verification. The Fast Brain fuses multimodal feedback, including ultrasound images, robot pose and force states, and patient-motion information, to refine local actions and perform image-quality-guided recovery behaviors. The system further integrates a Safety Shield and a hierarchical escalation policy to constrain risky actions and trigger replanning or human confirmation under persistent failures or safety-bound violations. Experiments on planning evaluation, closed-loop execution under dynamic perturbations, and safety-mechanism validation demonstrate that the proposed hierarchical design improves task success rates while reducing safety violations.
House of Dextra: Cross-embodied Co-design for Dexterous Hands
Kehlani Fay, Darin Anthony Djapri, Anya Zorin, James Clinton, Ali El Lahib, Hao Su, Michael T. Tolley, Sha Yi, Xiaolong Wang
2512.03743v7
House of Dextra: Cross-embodied Co-design for Dexterous Hands
Kehlani Fay, Darin Anthony Djapri, Anya Zorin, James Clinton, Ali El Lahib, Hao Su, Michael T. Tolley, Sha Yi, Xiaolong Wang
2512.03743v7
arXiv:2512.03743v7
•updated
•
2025-12-03
Dexterous manipulation is limited by both control and design, without consensus as to what makes manipulators best for performing dexterous tasks. This raises a fundamental challenge: how should we design and control robot manipulators that are optimized for dexterity? We present a co-design framework that learns task-specific hand morphology and complementary dexterous control policies. The framework supports 1) an expansive morphology search space including joint, finger, and palm generation, 2) scalable evaluation across the wide design space via morphology-conditioned cross-embodied control, and 3) real-world fabrication with accessible components. We evaluate the approach across multiple dexterous tasks, including in-hand rotation with simulation and real deployment. Our framework enables an end-to-end pipeline that can design, train, fabricate, and deploy a new robotic hand in under 24 hours. The full framework and generated robot hands are open-sourced and available on our website.
Comment: Code and videos: https://an-axolotl.github.io/HouseofDextra/
FlowDPG: Deterministic Policy Gradient on Flow Matching Policies for Real-World Manipulation
Kexin Shi, Junyao Shi, Poorvi Hebbar, Zhuolun Zhao, Tarun Amarnath, Yifan Su, Shikhar Bahl, Deepak Pathak
2606.22303v1
FlowDPG: Deterministic Policy Gradient on Flow Matching Policies for Real-World Manipulation
Kexin Shi, Junyao Shi, Poorvi Hebbar, Zhuolun Zhao, Tarun Amarnath, Yifan Su, Shikhar Bahl, Deepak Pathak
2606.22303v1
arXiv:2606.22303v1
•
2026-06-21
Real-world reinforcement learning for robotic manipulation remains challenging, and this difficulty is amplified for flow matching policies: applying policy gradient methods to these policies is fundamentally limited by the need to backpropagate through time(BPTT) along the multi-step ODE that maps noise to actions, which is computationally prohibitive and numerically fragile. We propose FlowDPG, a DDPG-style method specifically designed for flow matching policies that distills the critic gradient into the velocity field at training time, bypassing BPTT entirely. Intuitively, FlowDPG combines two complementary vectors: the demonstration-driven velocity that keeps the action feasible, and the critic-driven correction that steers it toward higher value. Our contributions are threefold: (1) a BPTT-free distillation framework that enables stable DDPG-style policy improvement on flow matching policies, (2) a formal connection between the FlowDPG update direction and vanilla Deterministic Policy Gradient via three explicit approximations, and (3) real-world validation on a long-horizon, multi-stage, dual-arm AirPods assembly task, where FlowDPG attains a 92% end-to-end success rate, substantially outperforming recent RL methods spanning value-conditioning, auxiliary-module adaptation, and adjoint-based critic-gradient approaches. Videos and more results are provided on the project page https://flowdpg.github.io.
What Is My Robot Thinking? Design Considerations for Transparent and Trustworthy Shared Autonomy
Atharv Belsare, Zohre Karimi, Connor Mattson, Rushiil Nakka, Daniel S. Brown
2606.06870v2
What Is My Robot Thinking? Design Considerations for Transparent and Trustworthy Shared Autonomy
Atharv Belsare, Zohre Karimi, Connor Mattson, Rushiil Nakka, Daniel S. Brown
2606.06870v2
arXiv:2606.06870v2
•updated
•
2026-06-05
Assistive robots operating under shared autonomy must balance user control with autonomous assistance. Because robot actions depend on internal intent inference that is not directly observable, mismatches between inferred and intended goals can undermine coordination and trust. We investigate how interface-level transparency, including feedback modality (visual vs. auditory) and information richness (sparse vs. rich), shapes interaction in a vision-based shared autonomy system. In a user study with N=25 participants across two assistive manipulation tasks, we evaluate how these designs influence coordination and trust. Providing feedback significantly improves intent alignment and reduces corrective intervention, indicating that making the inferred goal legible accelerates convergence in shared control. Participants preferred visual over auditory feedback, while preferences for sparse versus rich information depended on task complexity. We also found that revealing the full belief distribution did not consistently improve alignment or trust. Together, these findings indicate that effective transparency enhances coordination primarily through goal legibility, while trust depends on task-appropriate information exposure rather than maximal disclosure. Based on these results, we outline guidelines for designing transparent shared autonomy systems.
Comment: 9 pages, 5 Figures, Code, and videos are available at https://sites.google.com/view/design-t2-sa/home. Accepted at IROS 2026
M2HRI: An LLM-Driven Multimodal Multi-Agent Framework for Personalized Human-Robot Interaction
Shaid Hasan, Breenice Lee, Sujan Sarker, Tariq Iqbal
2604.11975v2
M2HRI: An LLM-Driven Multimodal Multi-Agent Framework for Personalized Human-Robot Interaction
Shaid Hasan, Breenice Lee, Sujan Sarker, Tariq Iqbal
2604.11975v2
arXiv:2604.11975v2
•updated
•
2026-04-13
Multi-robot systems hold significant promise for social environments such as homes and hospitals, yet existing multi-robot systems often treat robots as functionally interchangeable, overlooking how distinct agent identities shape user perception and how such individuality changes the coordination requirements of multi-robot interaction. To address this, we introduce M2HRI, a multimodal multi-agent framework that models each robot as an identity-bearing agent through personality and long-term memory, together with a contextualized coordination mechanism that regulates agent participation. In a controlled user study (n = 105) in a multi-agent human-robot interaction (HRI) scenario, we found that most personality contrasts were distinguishable and consistently expressed. Long-term memory improved preference awareness and interaction naturalness, while contextualized coordination improved conversational flow, response appropriateness, and overlap avoidance. Together, these findings show that agent individuality and contextualized participation coordination play complementary roles in supporting coherent and socially appropriate multi-agent HRI. Project website available at https://project-m2hri.github.io/.
Any-Body Guard: Universal Safeguarding for Manipulation Policies via Action Masking
Alex Beaudin, Hanna Krasowski, Kartik Nagpal, Sanjit A. Seshia, Murat Arcak, Negar Mehr
2606.22278v1
Any-Body Guard: Universal Safeguarding for Manipulation Policies via Action Masking
Alex Beaudin, Hanna Krasowski, Kartik Nagpal, Sanjit A. Seshia, Murat Arcak, Negar Mehr
2606.22278v1
arXiv:2606.22278v1
•
2026-06-21
Ensuring safety of learning-enabled robotic manipulation across diverse embodiments and tasks still requires significant manual engineering. Existing approaches typically rely on heuristically designed fallback controllers or complex forward invariance assessments. These methods are often too conservative for task success, too computationally expensive for real-time execution, too heuristic to provide useful safety guarantees, or too engineering-heavy to transfer between setups. In this paper, we propose a universal safeguarding approach, X-Safe, which reasons directly in the robot's configuration space to provide formal probabilistic guarantees for collision avoidance. By operating in the configuration space, our method transfers across embodiments while relying solely on an object-based, quasi-static scene representation and a forward kinematics model of the robotic manipulator. Thus, X-Safe provides useful formal safety guarantees without requiring additional data, or engineering effort for different embodiments or scenes. We demonstrate X-Safe for diverse embodiments and policies, both in simulation and on hardware. We observe less degradation in task performance compared to state-of-the-art safeguarding, no collisions on hardware experiments, and empirically corroborate our formal guarantees.
Certified World Models: Predictability Across Configuration, Horizon, and Resolution
Hongbo Wang
2606.13092v2
Certified World Models: Predictability Across Configuration, Horizon, and Resolution
Hongbo Wang
2606.13092v2
arXiv:2606.13092v2
•updated
•
2026-06-11
Scale buys interpolation; structure buys certifiable transfer. A world model's average error does not say whether a particular rollout can be trusted, or for how long. For equivariant latent world models we give a predictability certificate: a computable region spanning configuration, horizon, and resolution. Under exact equivariance, rollout error is invariant over the monoid generated by k primitive symmetries and is certified from the k generators (Theorem A); universal orbit-flatness over equivariant targets characterizes equivariance at the function level (Lemma 2), so an unconstrained architecture cannot certify the property by construction. Approximate orbit-transfer defects propagate by the finite-time Lyapunov spectrum (Theorem B): expanding channels give a logarithmic horizon $T_j(ε)\sim\log(1/ε)/λ_j$, neutral channels accumulate recurrent defect linearly, and contracting channels accumulate a bounded nonzero floor. Exact conserved charge values are certified to all horizons only at zero defect; with one-step defect $η$, charge-value error grows at most as $Tη$. Empirically, on a 40-dimensional learned model a $\mathbb{Z}_N$-equivariant network recovers the full Lyapunov spectrum ($R^2=0.98$-$0.99$) where dense and recurrent baselines fail. A cone/adapted-metric certificate reads an a-priori horizon off the model's own Jacobian, tight on uniformly hyperbolic dynamics and self-abstaining elsewhere; the resulting horizon improves a budgeted re-observation decision. For public non-equivariant world models the tangent spectrum gives a training-free candidate horizon, paired with a held-out divergence cross-check that abstains or corrects when the learned loop over-promises.
Comment: 56 pages. v2: finite-time defect formulation, tightened certificate scope, updated figures/metadata; experiments unchanged. Code: https://github.com/TimothyWang418/se3-ejepa
Video World Models
3
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A Differentiable Atari VCS:A Complex, Fully Known Ground Truth for Explainable AI
Andreas Maier, Siming Bayer, Patrick Krauss
2606.22447v1
A Differentiable Atari VCS:A Complex, Fully Known Ground Truth for Explainable AI
Andreas Maier, Siming Bayer, Patrick Krauss
2606.22447v1
arXiv:2606.22447v1
•
2026-06-21
Explanation requires ground truth: to verify an account of a system we must know its inner functioning-just what is missing where explainable AI (XAI) is most needed. Systems we can study fall into two camps. Simple, procedural one-decision trees, rule lists, sparse linear models-have a known but trivial mechanism, so explaining them tests nothing; genuinely complex ones-deep networks, real-world tasks-need XAI but have no ground-truth inner functioning, so an explanation can be plausible, confident, and wrong with no way to tell. We remove this dichotomy with a study object both genuinely complex and fully specified-inspectable by construction-and, so gradient methods apply, fully differentiable. We reimplement the Atari 2600 Video Computer System (VCS)-a real computer architecture, and the cradle of deep reinforcement learning-as two independent end-to-end differentiable emulators in Julia (jutari) and JAX (jaxtari), each validated bit-for-bit against xitari. Both reproduce xitari on all 64 supported Arcade Learning Environment (ALE) games: 64/64 byte-identical RAM and 64/64 pixel-identical screens. Treating the cartridge ROM as a weight tensor, RAM as a soft tape, and control flow as gates, we prove the differentiable (soft) execution equals the original (hard) one bit-for-bit in the forward pass at any finite temperature, while exposing surrogate gradients where the bit logic has none. The JAX port also opens a GPU path: batched differentiable rollouts reach millions of environment-steps/s on one commodity GPU. The system was built in roughly 137 active hours over 29 calendar days, much of it written autonomously by coding agents. This paper builds and validates the foundation, showing-theoretically and in a qualitative gradient study-that gradient-based XAI on it is feasible. Both ports' full code is available under the MIT license at https://github.com/akmaier/UnderstandingVCS.
Comment: Submission for AAAI 2027
Towards One-to-Many Temporal Grounding
Qi Xu, Yue Tan, Shihao Chen, Jiahao Meng, Anna Wang, Shunping Ji, Hao Fei, Jason Li
2606.06294v2
Towards One-to-Many Temporal Grounding
Qi Xu, Yue Tan, Shihao Chen, Jiahao Meng, Anna Wang, Shunping Ji, Hao Fei, Jason Li
2606.06294v2
arXiv:2606.06294v2
•updated
•
2026-06-04
Temporal Grounding (TG) aims to localize video segments corresponding to a textual query. Prior research predominantly focuses on single-segment retrieval. Real-world scenarios, however, often require localizing multiple disjoint segments for a single query -- a setting we term One-to-Many Temporal Grounding (OMTG). Previous state-of-the-art MLLMs, optimized for one-to-one settings, struggle in this context, often yielding near-zero scores due to a lack of event cardinality perception. To bridge this gap, we present a systematic solution with three key contributions. First, we establish the first comprehensive OMTG benchmark, introducing Count Accuracy (C-Acc) and Effective Temporal F1 (EtF1) as evaluation metrics. Second, we curate a high-quality OMTG dataset comprising 56k samples through a sophisticated construction pipeline. Third, we develop novel temporal and caption reward functions specifically designed for OMTG. In particular, the caption reward leverages Chain-of-Thought reasoning over dense video captions to explicitly guide policy optimization toward both preciseness and completeness. Extensive experiments show our model achieves a new state-of-the-art EtF1 of 43.65\% on OMTG Bench, outperforming Gemini 2.5 Pro and Seed-1.8 by 15.85\% and 15.61\%, respectively. Project Page: https://insomniaaac.github.io/OMTG/
Comment: Accepted to ICML'26
Reference-Free Assessment of Physical Consistency in World Model-based Video Generation
Yun Oh, Sukmin Yun
2606.22363v1
Reference-Free Assessment of Physical Consistency in World Model-based Video Generation
Yun Oh, Sukmin Yun
2606.22363v1
arXiv:2606.22363v1
•
2026-06-21
We introduce reference-free measures for evaluating the physical consistency of generated videos, combining relative and absolute approaches to assess fidelity. Although tools like WorldGym or WorldEval enable robotic simulation via video generation, physical fidelity gaps often prevent these environments from accurately reproducing real-world task success rates of VLA models. Unlike existing evaluation methods, which require costly human voting (Elo) or unavailable ground-truth references (FVD), our approach utilizes DROID-SLAM and SEA-RAFT to quantify physical inconsistencies, motivated by WorldScore. Videos filtered using our relative consistency assessment show an improvement in task success rates of over 8%, effectively narrowing the simulation-to-reality gap. Furthermore, our absolute assessment enables spatio-temporal localization, providing visualization of when and where physical artifacts occur.
Comment: Accepted to the 2nd 3D-LLM/VLA Workshop, CVPR 2026
Embodied Intelligence
1
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EgoSteer: A Full-Stack System Towards Steerable Dexterous Manipulation from Egocentric Videos
Yifan Zhong, Zhang Chen, Tianrui Guan, Fanlian Zeng, Yuyao Ye, Tianjia He, Ka Nam Lui, Jiayi Li, Tingrui Zhang, Ruilin Yan, Xinhao Ji, Guangyu Zhao, Wenjie Lou, Jiayuan Zhang, Yuanpei Chen, Yaodong Yang
2607.09701v1
EgoSteer: A Full-Stack System Towards Steerable Dexterous Manipulation from Egocentric Videos
Yifan Zhong, Zhang Chen, Tianrui Guan, Fanlian Zeng, Yuyao Ye, Tianjia He, Ka Nam Lui, Jiayi Li, Tingrui Zhang, Ruilin Yan, Xinhao Ji, Guangyu Zhao, Wenjie Lou, Jiayuan Zhang, Yuanpei Chen, Yaodong Yang
2607.09701v1
arXiv:2607.09701v1
•
2026-06-21
Steerability is a defining capability of generalist robot policies, yet remains largely absent in dexterous-hand systems for lack of large-scale, language-aligned, and action-accurate demonstration data. To address this bottleneck, we present a full-stack system that scales dexterous VLA pre-training from egocentric human videos and enables data-efficient real-robot post-training. It integrates EgoSmith, a data pipeline that curates in-the-wild egocentric videos into 9.6K hours of high-quality pre-training data with 9x higher throughput and better accuracy than prior SOTA; a unified robot stack for teleoperation and human-in-the-loop correction; and EgoSteer, a world-model-enhanced VLA trained on optimized infrastructure. Human-data pre-training equips EgoSteer with language-guided manipulation priors, which are grounded through robot post-training and improved by DAgger refinement. Empirically, EgoSteer robustly executes free-form instructions across 40+ diverse tasks, demonstrating failure recovery, dexterity, and generalization. The pre-trained model also few-shot adapts to complex long-horizon tasks, including box folding, on two embodiments with 75+% success. We open-source the system, data, and model at https://egosteer.github.io/.
2026-06-20
49 篇
点击展开/折叠
Robotics
39
默认显示 5 篇
VLA Knows Its Limits: Adaptive Execution Horizons for Robot Policies
Haoxuan Wang, Gengyu Zhang, Yan Yan, Ramana Rao Kompella, Gaowen Liu
2602.21445v2
VLA Knows Its Limits: Adaptive Execution Horizons for Robot Policies
Haoxuan Wang, Gengyu Zhang, Yan Yan, Ramana Rao Kompella, Gaowen Liu
2602.21445v2
arXiv:2602.21445v2
•updated
•
2026-02-24
Action chunking has recently emerged as a standard practice in flow-based Vision-Language-Action (VLA) models. However, the effect and choice of the execution horizon - the number of actions to be executed from each predicted chunk - remains underexplored. In this work, we first show that varying the execution horizon leads to substantial performance deviations, with performance initially improving and then declining as the horizon increases. To uncover the reasons, we analyze the cross- and self-attention weights in flow-based VLAs and reveal two key phenomena: (i) intra-chunk actions attend invariantly to vision-language tokens, limiting adaptability to environmental changes; and (ii) the initial and terminal action tokens serve as stable anchors, forming latent centers around which intermediate actions are organized. Motivated by these insights, we interpret action self-attention weights as a proxy for the model's predictive limit and propose AutoHorizon, the first test-time method that dynamically estimates the execution horizon for each predicted action chunk to adapt to changing perceptual conditions. Across simulated and real-world robotic manipulation tasks, AutoHorizon is performant, incurs negligible computational overhead, and generalizes across diverse tasks and flow-based models.
Comment: ECCV 2026. Project page at https://hatchetproject.github.io/autohorizon/
Geometric Reconstruction of Extrinsic Contact Trajectories using Tactile Sensing and Proprioception for Tool Manipulation
Seojung Min, Yoonjin Kim, Jeong-Jung Kim, Jung Kim
2606.22251v1
Geometric Reconstruction of Extrinsic Contact Trajectories using Tactile Sensing and Proprioception for Tool Manipulation
Seojung Min, Yoonjin Kim, Jeong-Jung Kim, Jung Kim
2606.22251v1
arXiv:2606.22251v1
•
2026-06-20
Tactile sensing enables robots to perceive rich contact information at the grasp, supporting tasks such as object recognition, in-hand pose estimation, and slip detection. However, in many tool-mediated manipulation tasks, the interaction that determines task success occurs at the tool tip, away from the tactile sensor, making direct sensing of tool-environment contact difficult, particularly when the contact moves during interaction. In this work, we reconstruct the trajectory of extrinsic tool-tip contact using tactile sensing and robot proprioception. We formulate tool-tip trajectory reconstruction as a geometric inference problem under a single-point contact assumption. Our method first estimates the global tool-tip contact location from a calibration segment designed to approximate fixed-point behavior, and then reconstructs the full trajectory by composing relative tool motion estimated from tactile marker observations under continuous contact. Across n=51 trials with multiple trajectories, tools, wrist poses, and grasp configurations, the proposed pipeline achieves a trajectory RMSE of 8.59 +/- 2.41 mm in the world frame and a shape RMSE of 5.96 +/- 1.16 mm, while operating online at 14.00 +/- 4.11 Hz. Overall, the results show that extrinsic tool-tip trajectory geometry can be recovered consistently from grasp-level tactile sensing, with trajectory shape remaining stable across variations in tools, wrist poses, and grasp configurations.
Comment: Accepted to the 2026 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2026)
IMPACT: An Implicit Active-Set Augmented Lagrangian for Fast Contact-Implicit Trajectory Optimization
Jiayun Li, Dejian Gong, Georgia Chalvatzaki
2605.09127v3
IMPACT: An Implicit Active-Set Augmented Lagrangian for Fast Contact-Implicit Trajectory Optimization
Jiayun Li, Dejian Gong, Georgia Chalvatzaki
2605.09127v3
arXiv:2605.09127v3
•updated
•
2026-05-09
Contact-implicit trajectory optimization (CITO) has attracted growing attention as a unified framework for planning and control in contact-rich robotic tasks. Recent approaches have demonstrated promising results in manipulation and locomotion without requiring a prescribed contact-mode schedule. It is well known that the underlying mathematical programs with complementarity constraints (MPCCs) remain numerically ill-conditioned, and systematic, scalable solution strategies for CITO remain an active area of research. More efficient and principled solvers that can handle contact constraints are therefore essential to broaden the applicability of CITO. In this work, we develop an augmented-Lagrangian approach to CITO for solving MPCC-based CITO with stationarity guarantees. The method can be interpreted as identifying the implicit contact-mode branches on the fly during the trajectory optimization (TO) iterations; we call this approach IMPACT (IMPlicit contact ACtive-set Trajectory optimization). We provide an efficient C++ implementation tailored to trajectory-optimization workloads and evaluate it on the open-source CITO and contact-implicit model predictive control (CI-MPC) benchmarks. On CITO, IMPACT achieves 2.9x-70x speedups over strong baselines (geometric mean 13.8x). On CI-MPC, we show improved control quality for contact-rich trajectories on dexterous manipulation tasks in simulation. Finally, we demonstrate the proposed method on real robotic hardware on a T-shaped object pushing task.
Comment: Accepted to Robotics: Science and Systems (RSS), 2026
Iterative Convex Optimization with Control Barrier Functions for Obstacle Avoidance among Polytopes
Shuo Liu, Zhe Huang, Calin A. Belta
2603.05916v2
Iterative Convex Optimization with Control Barrier Functions for Obstacle Avoidance among Polytopes
Shuo Liu, Zhe Huang, Calin A. Belta
2603.05916v2
arXiv:2603.05916v2
•updated
•
2026-03-06
Obstacle avoidance of polytopic obstacles by polytopic robots is a challenging problem in optimization-based control and trajectory planning. Many existing methods rely on smooth geometric approximations, such as hyperspheres or ellipsoids, which allow differentiable distance expressions but distort the true geometry and restrict the feasible set. Other approaches integrate exact polytope distances into nonlinear model predictive control (MPC), resulting in nonconvex programs that limit real-time performance. In this paper, we construct linear discrete-time control barrier function (DCBF) constraints by deriving supporting hyperplanes from exact closest-point computations between convex polytopes. We then propose a novel iterative convex MPC-DCBF framework, where local linearization of system dynamics and robot geometry ensures convexity of the finite-horizon optimization at each iteration. The resulting formulation reduces computational complexity and enables fast online implementation for safety-critical control and trajectory planning of general nonlinear dynamics. The framework extends to multi-robot and three-dimensional environments. Numerical experiments demonstrate collision-free navigation in cluttered maze scenarios with millisecond-level solve times.
Comment: 8 pages, 4 figures
OpenHLM: An Empirical Recipe for Whole-Body Humanoid Loco-Manipulation
Yingdong Hu, Haodong Zhu, Boyuan Zheng, Yihang Hu, Tong Zhang, Zunhao Chen, Junming Zhao, Ruiqian Nai, Yang Gao
2606.22174v1
OpenHLM: An Empirical Recipe for Whole-Body Humanoid Loco-Manipulation
Yingdong Hu, Haodong Zhu, Boyuan Zheng, Yihang Hu, Tong Zhang, Zunhao Chen, Junming Zhao, Ruiqian Nai, Yang Gao
2606.22174v1
arXiv:2606.22174v1
•
2026-06-20
Whole-body humanoid loco-manipulation requires coordinating the robot's entire kinematic chain. However, most existing systems typically decouple the upper and lower bodies into separate controllers, limiting such coordination and yielding behaviors similar to those of a wheeled dual-arm platform. In this paper, we ask what it takes to build a whole-body native vision-language-action (VLA) model that maps language and pixels directly to all of the humanoid's degrees of freedom. We conduct a systematic empirical study organized as a roadmap of one-variable-at-a-time experiments across three phases: whole-body teleoperation, VLA model design, and heterogeneous co-training. Our study yields several intriguing findings: a joint-based whole-body teleoperation interface outperforms alternatives that only partially expose the humanoid's degrees of freedom; a VLA pretrained on static and wheeled dual-arm platforms transfers surprisingly well to a humanoid's full action space; and co-training with HuMI, the humanoid analog of UMI, extends the policy to new objects and instructions without additional whole-body teleoperation on those targets. Following this roadmap yields OpenHLM, an open-source recipe for whole-body humanoid loco-manipulation. In a challenging long-horizon task that spans a wide vertical range of the humanoid, OpenHLM outperforms two state-of-the-art humanoid VLA baselines (GR00T N1.6 and $Ψ_0$) using less than half the total demonstration time. Our code, training data, and model checkpoints are available at [https://openhlm-project.github.io/].
Full Nonlinear Nonholonomic Dynamics and Motion Analysis of a 3-DoF Underactuated Spherical Rolling Robot
Lakshmesha Krishnapa, Ahnaf Sharaar Mazahar, Seyed Amir Tafrishi
2606.22169v1
Full Nonlinear Nonholonomic Dynamics and Motion Analysis of a 3-DoF Underactuated Spherical Rolling Robot
Lakshmesha Krishnapa, Ahnaf Sharaar Mazahar, Seyed Amir Tafrishi
2606.22169v1
arXiv:2606.22169v1
•
2026-06-20
This paper presents a full nonlinear constrained dynamic model of MonoRollBot, a novel 3-DoF spherical rolling robot driven by a single motor, a lead-screw transmission, and a spring-coupled internal moving mass, together with motion analysis of its behavior. To the best of our knowledge, this is one of the first full nonlinear nonholonomic models reported for a mono-actuated, super-underactuated spherical rolling robot of this kind. Because rolling without slipping is nonholonomic, the dynamics are derived using the Lagrange--d'Alembert formulation, with the lead-screw relation imposed as a holonomic constraint and the rolling condition imposed in Pfaffian form. The formulation retains the complete generalized coordinates of shell translation, shell attitude, screw travel, nut rotation, and radial mass motion. Simulations and representative motion studies show qualitative agreement with prototype behavior and reveal how gravity, compliance, and inertia jointly shape the locomotion and motion capabilities of this strongly underactuated robot. The resulting model also provides a mechanically consistent basis for future state estimation and hybrid controller design for this nonholonomic mono-actuated rolling robot.
Comment: 6 pages, Accepted to TAROS2026, Manchester
WorkBenchMark: A LEGO-Based Assembly Benchmark with an Assembly-by-Disassembly Baseline for the Smart Manufacturing League
Wenbo Ma, Daniel Swoboda, Matteo Tschesche, Till Hofmann
2606.19358v2
WorkBenchMark: A LEGO-Based Assembly Benchmark with an Assembly-by-Disassembly Baseline for the Smart Manufacturing League
Wenbo Ma, Daniel Swoboda, Matteo Tschesche, Till Hofmann
2606.19358v2
arXiv:2606.19358v2
•updated
•
2026-06-02
We introduceWorkBenchMark, a LEGO Duplo-based robotic assembly benchmark motivated by the RoboCup Smart Manufacturing League. Robotic assembly couples low-level manipulation with task-level symbolic reasoning under physical constraints, a combination that current end-to-end learning methods do not yet solve reliably. The benchmark provides 400 tasks across four complexity tiers. We provide an open-vocabulary perception, Assembly-by-Disassembly baseline solution. Our planning-based pipeline outperforms a modern vision-language-action approach across all tiers. The benchmark, simulation environment, and baseline implementation will be released openly to support the broader robotic assembly community.
DASIP: Dynamic Test-Time Compute Scaling for Robot Control with Stochastic Interpolant Policies
Inkook Chun, Seungjae Lee, Michael S. Albergo, Saining Xie, Eric Vanden-Eijnden
2511.20906v2
DASIP: Dynamic Test-Time Compute Scaling for Robot Control with Stochastic Interpolant Policies
Inkook Chun, Seungjae Lee, Michael S. Albergo, Saining Xie, Eric Vanden-Eijnden
2511.20906v2
arXiv:2511.20906v2
•updated
•
2025-11-25
Diffusion- and flow-based policies deliver state-of-the-art performance on long-horizon robotic manipulation and imitation learning tasks. However, these controllers employ a fixed inference budget at every control step, regardless of task complexity, leading to computational inefficiency for simple subtasks while potentially underperforming on challenging ones. To address these issues, we introduce Difficulty-Aware Stochastic Interpolant Policy (DA-SIP), a framework that enables robotic controllers to adaptively adjust their integration horizon in real time based on task difficulty. Our approach employs a difficulty classifier that analyzes observations to dynamically select the step budget, the optimal solver variant, and ODE/SDE integration at each control cycle. DA-SIP builds upon the stochastic interpolant formulation to provide a unified framework that unlocks diverse training and inference configurations for diffusion- and flow-based policies. Through comprehensive benchmarks across diverse manipulation tasks, DA-SIP achieves 2.6-4.4x reduction in total computation time while maintaining task success rates comparable to fixed maximum-computation baselines. By implementing adaptive computation within this framework, DA-SIP transforms generative robot controllers into efficient, task-aware systems that intelligently allocate inference resources where they provide the greatest benefit.
PAIWorld: A 3D-Consistent World Foundation Model for Robotic Manipulation
Yuhang Huang, Xuan Lv, Junyan Xu, Zhiyuan Yu, Jiazhao Zhang, Ruizhen Hu, Wancheng Feng, Shilong Zou, Hewen Xiao, Ziqiao Zhou, Kaiyun Huang, Zhiyu Peng, Juzhan Xu, Hang Zhao, Chenyang Zhu, Renjiao Yi, Yifei Huang, Douhui Wu, Yan Zhang, Kexu Cheng, Chunhe Song, Yunzhi Xue, Xiuhong Zhang, Leitao Guo, Yunji Chen, Bin Wu, Haibin Yu, Kai Xu
2606.18375v2
PAIWorld: A 3D-Consistent World Foundation Model for Robotic Manipulation
Yuhang Huang, Xuan Lv, Junyan Xu, Zhiyuan Yu, Jiazhao Zhang, Ruizhen Hu, Wancheng Feng, Shilong Zou, Hewen Xiao, Ziqiao Zhou, Kaiyun Huang, Zhiyu Peng, Juzhan Xu, Hang Zhao, Chenyang Zhu, Renjiao Yi, Yifei Huang, Douhui Wu, Yan Zhang, Kexu Cheng, Chunhe Song, Yunzhi Xue, Xiuhong Zhang, Leitao Guo, Yunji Chen, Bin Wu, Haibin Yu, Kai Xu
2606.18375v2
arXiv:2606.18375v2
•updated
•
2026-06-16
World foundation models (WFMs) are powerful simulators, yet they predominantly operate in a single-view setting and lack the multi-view 3D consistency required for robotic manipulation. While robotic systems rely on multiple cameras (egocentric, eye-to-hand, and wrist-mounted) for policy learning, current multi-view world models simply concatenate view tokens without explicit geometric reasoning. This causes cross-view object drift, depth inconsistency, and texture misalignment. We trace these failures to two deficiencies: the absence of an explicit inter-view communication mechanism and the lack of a 3D geometric prior. We argue that resolving both simultaneously is necessary and sufficient. To address this, we present PAIWorld, a framework that augments diffusion-transformer world models via three core components: (1) Geometry-Aware Cross-View Attention blocks that establish an explicit pathway across views, (2) Geometric Rotary Position Embedding that encodes camera ray directions and extrinsic poses into the attention mechanism, and (3) Latent 3D-REPA, which distills 3D-aware features from frozen 3D foundation models to ensure 3D consistency. Built upon a DiT-based world foundation model, PAIWorld achieves state-of-the-art multi-view 3D consistency on robotic manipulation benchmarks, ranking 1st on the WorldArena leaderboard and 2nd on the AgiBot-Challenge2026 leaderboard, while enabling downstream applications such as model-based planning, world action models, and multi-view policy post-training.
Towards a Novel Wearable Robotic Vest for Hemorrhage Suppression
Harshith Jella, Pejman Kheradmand, Joseph Klein, Behnam Moradkhani, Yash Chitalia
2602.01448v2
Towards a Novel Wearable Robotic Vest for Hemorrhage Suppression
Harshith Jella, Pejman Kheradmand, Joseph Klein, Behnam Moradkhani, Yash Chitalia
2602.01448v2
arXiv:2602.01448v2
•updated
•
2026-02-01
This paper introduces a novel robotic system designed to manage severe bleeding in emergency scenarios, including unique environments like space stations. The robot features a shape-adjustable "ring mechanism", transitioning from a circular to an elliptical configuration to adjust wound coverage across various anatomical regions. We developed various arms for this ring mechanism with varying flexibilities to improve adaptability when applied to non-extremities of the body (abdomen, back, neck, etc.). To apply equal and constant pressure across the wound, we developed an inflatable ring and airbag balloon that are compatible with this shape-changing ring mechanism. A series of experiments focused on evaluating various ring arm configurations to characterize their bending stiffness. Subsequent experiments measured the force exerted by the airbag balloon system using a digital scale. Despite its promising performance, certain limitations related to coverage area are identified. The shape-changing effect of the device is limited to scenarios involving partially inflated or deflated airbag balloons, and cannot fully conform to complex anatomical regions. Finally, the device was tested on casualty simulation kits, where it successfully demonstrated its ability to control simulated bleeding.
Zero-shot Transfer of Reinforcement Learning Control Policies for the Swing-Up and Stabilization of a Cart-Pole System
Nikki Xu, Hien Tran
2606.22145v1
Zero-shot Transfer of Reinforcement Learning Control Policies for the Swing-Up and Stabilization of a Cart-Pole System
Nikki Xu, Hien Tran
2606.22145v1
arXiv:2606.22145v1
•
2026-06-20
Reinforcement learning (RL) is a powerful and convenient tool to modernize controller design. In this work, we study the zero-shot transfer of RL-based control policies from simulation to hardware for cart-pole swing-up and stabilization. The two policies are trained independently, and the handoff is implemented in Simulink via switching logic. We apply a first-order action smoothing filter to prevent hardware damage from high-frequency oscillatory actuation. Pairing this bandwidth-aware filtering with sensitivity-guided domain randomization (DR) and a simple linear curriculum learning (CL) schedule, we obtain a swing-up policy that in all of our experiments injects sufficient energy for handoff into the stabilizer's region of attraction. The stabilization policy rejects disturbances within the tested range, and the swing-up policy can re-engage after larger perturbations and restores the pendulum to the inverted position.
Physics-Informed Eikonal Caging for Whole-Arm Manipulation Planning
Yan Zhang, Yiming Li, Yifei Dong, Florian T. Pokorny, Sylvain Calinon
2606.22143v1
Physics-Informed Eikonal Caging for Whole-Arm Manipulation Planning
Yan Zhang, Yiming Li, Yifei Dong, Florian T. Pokorny, Sylvain Calinon
2606.22143v1
arXiv:2606.22143v1
•
2026-06-20
Planning contact-rich whole-arm manipulation is challenging because interactions that involve extended robot geometry give rise to complex contact dynamics that are difficult to model accurately. This creates a need for planning principles that do not rely heavily on precise contact models. Caging offers one such geometric notion of robustness to modeling inaccuracy by restricting object escape through geometrically enclosing the object. However, existing caging formulations are difficult to incorporate into continuous optimization-based manipulation planning. We reformulate caging as a minimum-time escape problem in which the object seeks to leave an enclosing robot geometry in the shortest time. This yields a continuous escape-time field that measures the robot's enclosure quality and we show it satisfies an eikonal equation. We therefore can approximate this field using a physics-informed neural network, producing a smooth differentiable representation that can be embedded directly into manipulation planning. The resulting objective supports whole-arm manipulation planning to favor robot configurations resisting object escape. This improves the manipulation robustness to contact model mismatch, thus enabling planning with simplified contact models, including quasi-dynamic approximations and simplified object geometry. Across simulation and real-world experiments, we show improved robustness to disturbances and contact-model mismatch relative to baselines. These results suggest that geometric enclosure can serve as a practical robustness primitive for whole-arm manipulation. A supplementary video, which includes an intuitive overview of our method and experiment video results, is available on our project webpage.
Comment: Under review
RoboLineage: Agent-Native Data Lifecycle Governance Across Robot Policy Iterations
Qian Luo, Wentao Guo, Zhennan Qin, Nanchun Guo, Yunhan Zhao, Yi Ma, Yanchao Yang
2606.22142v1
RoboLineage: Agent-Native Data Lifecycle Governance Across Robot Policy Iterations
Qian Luo, Wentao Guo, Zhennan Qin, Nanchun Guo, Yunhan Zhao, Yi Ma, Yanchao Yang
2606.22142v1
arXiv:2606.22142v1
•
2026-06-20
We present RoboLineage, an agent-native data lifecycle governance system for robot policy iteration. Modern robot policies improve through repeated data collection, review, retraining, evaluation, and release decisions, but the evidence connecting these steps is often scattered across local tools, scripts, and expert memory. RoboLineage makes this lifecycle explicit by representing rollouts, reviews, dataset decisions, training runs, policy metadata, evaluations, deployment recommendations, and next-collection plans as typed lineage artifacts. Agents interpret embodied rollout evidence, adapt accepted data to existing training stacks, maintain data health, and summarize cross-iteration state under explicit artifact boundaries. In real-robot manipulation workflows, RoboLineage makes routine policy iteration faster and more auditable while maintaining downstream policy performance. We open source RoboLineage as a lightweight lifecycle layer for different robot embodiments and training families. Project page: https://robolineage.github.io/
Wh0: Generative World Models as Scalable Sources of Egocentric Human Hand Manipulation Data
Yangtao Chen, Zixuan Chen, Peiyang Wang, Yong-Lu Li, Jing Huo, Jieqi Shi, Yang Gao
2606.22136v1
Wh0: Generative World Models as Scalable Sources of Egocentric Human Hand Manipulation Data
Yangtao Chen, Zixuan Chen, Peiyang Wang, Yong-Lu Li, Jing Huo, Jieqi Shi, Yang Gao
2606.22136v1
arXiv:2606.22136v1
•
2026-06-20
Scaling dexterous manipulation requires generalization across objects, scenes, and tasks, yet existing data sources face a trade-off between scale and scene/embodiment alignment: teleoperation data is well aligned with robot deployment but expensive to collect; simulation is scalable but limited by the sim-to-real gap; and real egocentric videos scale effectively but remain misaligned with robot deployment. We propose Wh0, a framework that uses generative video world models as scalable and controllable sources of egocentric human-hand manipulation data to unlock the manipulation capabilities of pretrained dexterous VLA models. Conditioned on language, objects, and scenes, Wh0 uses a generative world model to produce WM-H, a 50k-episode dataset of egocentric human-object interaction videos. Wh0 then converts the generated videos into robot-trainable supervision through hand motion reconstruction and visual editing. Co-trained with a limited amount of real robot data, WM-H adapts pretrained VLA models to dexterous manipulation deployment. Across 18 real-world dexterous manipulation tasks, compared with a model post-trained only on robot data, Wh0 improves zero-shot success on unseen tasks from 8.3% to 38.9%. Ablation studies further show that scalable generation and scene/embodiment alignment are key drivers of performance gains. Videos and open-source code can be found on our project website: https://chenyt31.github.io/wh0.github.io/.
Comment: Under review.The first three authors contributed equally to this work
Durability-Aware Multi-Objective Optimization of the Jansen Linkage: Trading Gait Quality Against Joint Wear
Jichao Wang
2606.22129v1
Durability-Aware Multi-Objective Optimization of the Jansen Linkage: Trading Gait Quality Against Joint Wear
Jichao Wang
2606.22129v1
arXiv:2606.22129v1
•
2026-06-20
The Jansen linkage is a single-degree-of-freedom planar leg mechanism whose eleven "holy numbers" were evolved by Theo Jansen to optimize the foot-path gait alone, with no regard for the wear of its revolute joints. This paper introduces a durability objective into the design of the Jansen leg. A parametric forward-kinematic model (two-circle-intersection solver), an inverse-dynamic model (constraint-Jacobian / Lagrange-multiplier formulation of a seven-body, ten-joint system, independently cross-verified by a reduced-DOF energy method), and an Archard wear model are coupled to evaluate, for any set of link lengths, both gait quality and the per-cycle sliding wear at every pin. Because the wear is computed on ideal, clearance-free revolute joints, the resulting wear figures are a relative comparative ranking rather than an absolute life prediction. A bi-objective problem -- composite gait error versus total joint wear, subject to step-length, ground-clearance, duty-factor and assembly constraints -- is solved with NSGA-II. Under the adopted gait metric the classical Jansen design is Pareto-dominated: for a representative design, link-length adjustments within +/-29% simultaneously flatten the stance (-28%), smooth the stance velocity (-58%) and reduce total joint wear by ~56%. A sensitivity study shows the wear advantage is robust across a crank-speed x payload envelope (48%-56%) and identifies the link lengths that most strongly govern wear. A variance-based global (Sobol) analysis confirms that two link lengths dominate the wear variance, and a Monte-Carlo manufacturing-tolerance study shows the wear advantage degrades gracefully under realistic fabrication error. The framework provides a practical route to longer-lived walking linkages and a baseline for future wear-clearance-impact coupled studies.
Comment: 15 pages, 10 figures, 7 tables
DeformX: A Versatile Co-Simulation Framework for Deformable Linear Objects
Yi Yang, Xiang Fei, Lehong Wang, Chenhao Li, Zilin Dai, Henry Kou, Lu Li, Howie Choset
2606.22116v1
DeformX: A Versatile Co-Simulation Framework for Deformable Linear Objects
Yi Yang, Xiang Fei, Lehong Wang, Chenhao Li, Zilin Dai, Henry Kou, Lu Li, Howie Choset
2606.22116v1
arXiv:2606.22116v1
•
2026-06-20
Deformable linear objects (DLOs) such as wires, cables, and ropes are common in robotic manipulation tasks, yet simulating them with both visual realism and physical accuracy remains challenging. Existing visual simulation methods typically rely on procedural geometric primitives that lack physically grounded deformation behavior, while physics-based approaches with robot learning support often approximate DLOs as rigid-link chains or generic soft bodies, failing to accurately capture the bending, twisting, and shear mechanics of slender elastic structures. In this work, we introduce DeformX, a co-simulation framework that integrates a dedicated Cosserat rod physics engine with NVIDIA Isaac Sim, enabling DLO simulations that are both physically faithful and visually realistic. Our Cosserat rod engine simulates the dynamics and self-collisions of DLOs, and contact interactions with arbitrary free-form meshes. To achieve high-fidelity visualization, we employ mesh skinning to map discrete rod deformations onto imported CAD models. To the best of our knowledge, DeformX is the one of the first frameworks for DLO simulation that unifies realistic visualization, principled physics, and compatibility with robot learning pipelines. We demonstrate its versatility across synthetic data generation and policy learning for DLO manipulation, and validate visual and physical fidelity through comparisons against real-world experiments. Notably, fine-tuning Segment Anything Model 3 (SAM3) on DeformX-generated data yields a 10.2% mAP@75 improvement in real-image wire segmentation, and a rope-swinging policy trained entirely in DeformX achieves a mean target-hitting error of 6.6 cm on a UR5e manipulator in real-world trials, highlighting its strong sim-to-real transfer capability.
Comment: 11 pages, 11 figures, 5 tables, IROS 2026. Website: https://deformx.github.io/
KITE: Decoupling Kinematics and Interaction for Zero-Shot Cross-Embodiment Manipulation
Qianxu Wang, Kuan Fang
2606.22113v1
KITE: Decoupling Kinematics and Interaction for Zero-Shot Cross-Embodiment Manipulation
Qianxu Wang, Kuan Fang
2606.22113v1
arXiv:2606.22113v1
•
2026-06-20
Generalizing manipulation policies across robot embodiments remains difficult because standard policies entangle task reasoning with embodiment-specific motor control. We study zero-shot cross-embodiment manipulation, where a policy trained on source embodiments must be deployed on a structurally different target embodiment without additional task demonstrations. We introduce Kinematic Interaction Transfer across Embodiments (KITE), which decouples manipulation into embodiment-agnostic task reasoning and embodiment-specific motor control, connected through a learned latent representation of interaction intent based on contact patterns. Task reasoning is performed by a shared policy that predicts latent intents from source demonstrations, while motor control is performed by an intent-conditioned action decoder learned from each embodiment's kinematic model. With KITE, adaptation to a new embodiment requires only training a new action decoder using its kinematic model, without recollecting demonstration data. We evaluate KITE on three manipulation tasks spanning transfer between parallel grippers, dexterous hands, and composite embodiments. KITE consistently achieves zero-shot transfer to structurally different target embodiments, outperforming state-of-the-art baselines in transfer success and task-embodiment scope.
ACEsplat: Accelerated 3D Gaussian Scene Regression via RGB and Poses Only
Mingkai Liu, Haohua Que, Dikai Fan, Haojia Gao, Tianle Zhu, Handong Yao, Qian Zhang, Ruopeng Zhang, Xianliang Huang, Fei Qiao
2606.22091v1
ACEsplat: Accelerated 3D Gaussian Scene Regression via RGB and Poses Only
Mingkai Liu, Haohua Que, Dikai Fan, Haojia Gao, Tianle Zhu, Handong Yao, Qian Zhang, Ruopeng Zhang, Xianliang Huang, Fei Qiao
2606.22091v1
arXiv:2606.22091v1
•
2026-06-20
Per-scene 3D Gaussian Splatting (3DGS) enables high-fidelity rendering, but practical robotic and AR scene capture pipelines often depend on external geometric initialization (e.g., SfM point clouds or depth estimates), which can be slow and brittle in on-site deployment. We present ACEsplat, a fast per-scene optimization framework that reconstructs 3D Gaussian representations from RGB images and camera poses only, without requiring external 3D priors (e.g., precomputed SfM models or supervised depth maps). ACEsplat uses a two-stage pipeline: (1) a self-supervised scene coordinate regression (SCR) module builds an internal geometry prior within 4--5 minutes; (2) SCR features and coordinate priors are fused by a lightweight Gaussian initialization head, followed by per-scene 3DGS optimization. On static-view rendering, ACEsplat achieves 29.11 dB PSNR on Wayspots with real-time SLAM poses and 33.20 dB on Cambridge Landmarks with SfM-refined poses. On RealEstate10K sparse-view novel view synthesis, it achieves competitive image fidelity under a challenging 2-view setting. ACEsplat completes scene-specific SCR mapping and 3DGS reconstruction within 15--25 minutes on a single GPU, making it a practical RGB+pose-only solution for rapid scene setup in robotics and mixed-reality applications.
Closed-Loop Verbal Reinforcement Learning for Task-Level Robotic Planning
Dmitrii Plotnikov, Iaroslav Kolomiets, Dmitrii Maliukov, Dmitrij Kosenkov, Daniia Zinniatullina, Artem Trandofilov, Georgii Gazaryan, Kirill Bogatikov, Timofei Kozlov, Mikhail Konenkov, Miguel Altamirano Cabrera, Dzmitry Tsetserukou
2603.22169v2
Closed-Loop Verbal Reinforcement Learning for Task-Level Robotic Planning
Dmitrii Plotnikov, Iaroslav Kolomiets, Dmitrii Maliukov, Dmitrij Kosenkov, Daniia Zinniatullina, Artem Trandofilov, Georgii Gazaryan, Kirill Bogatikov, Timofei Kozlov, Mikhail Konenkov, Miguel Altamirano Cabrera, Dzmitry Tsetserukou
2603.22169v2
arXiv:2603.22169v2
•updated
•
2026-03-23
We propose a new Verbal Reinforcement Learning (VRL) framework for interpretable task-level planning in mobile robotic systems operating under execution uncertainty. The framework follows a closed-loop architecture that enables iterative policy improvement through interaction with the physical environment. In our framework, executable Behavior Trees are repeatedly refined by a Large Language Model actor using structured natural-language feedback produced by a Vision-Language Model critic that observes the physical robot and execution traces. Unlike conventional reinforcement learning, policy updates in VRL occur directly at the symbolic planning level, without gradient-based optimization. This enables transparent reasoning, explicit causal feedback, and human-interpretable policy evolution. We validate the proposed framework on a real mobile robot performing a multi-stage manipulation and navigation task under execution uncertainty. Experimental results show that the framework supports explainable policy improvements, closed-loop adaptation to execution failures, and reliable deployment on physical robotic systems.
Dynamics, stability, and energy efficiency of an energy-recycling rimless wheel with spring-clutch legs
Tongchen Lin, Yanqiu Zheng, Chuhan Zhang, Ruigang Chen, Yizhar Or, Mingyi Liu
2606.22073v1
Dynamics, stability, and energy efficiency of an energy-recycling rimless wheel with spring-clutch legs
Tongchen Lin, Yanqiu Zheng, Chuhan Zhang, Ruigang Chen, Yizhar Or, Mingyi Liu
2606.22073v1
arXiv:2606.22073v1
•
2026-06-20
This paper proposes an energy-recycling rimless wheel with spring-clutch legs. The proposed mechanism uses a lockable clutch to store part of the impact-induced elastic energy after foot contact and reinject it in the next gait cycle. First, we develop a hybrid dynamic model of the energy-recycling rimless wheel. Second, numerical simulations are used to examine the dynamics, local stability of periodic gaits, and the Cost of Transport (CoT) of the proposed mechanism. The simulation results show that the proposed mechanism reduces the CoT by up to 16.13% compared with a benchmark viscoelastic-legged rimless wheel with telescopic spring-damper legs. Compared with the rigid rimless wheel, the viscoelastic-legged and energy-recycling models reduce the CoT by more than 50%. The energy-recycling model also maintains locally stable periodic gaits over the tested slope and stiffness ranges. Finally, prototype experiments on an inclined plane are conducted to examine the feasibility of the proposed mechanism. The experimental results show that the proposed rimless wheel achieves passive walking on a shallow 1° slope, corresponding to a CoT of approximately 0.02. These results suggest that the proposed spring-clutch mechanism can improve the simulated walking efficiency of the energy-recycling rimless wheel, while the prototype experiments support the feasibility of passive walking with the mechanism.
Comment: 14 pages, 14 figures. Equal contribution: Tongchen Lin and Yanqiu Zheng. Corresponding author: Mingyi Liu (mingyi.liu@gtiit.edu.cn)
How Should a Simulation-to-Reality Transfer Budget Be Spent?
Syed Hamzah Rizvi, Yash Vardhan Tomar
2606.22062v1
How Should a Simulation-to-Reality Transfer Budget Be Spent?
Syed Hamzah Rizvi, Yash Vardhan Tomar
2606.22062v1
arXiv:2606.22062v1
•
2026-06-20
Simulation-to-reality transfer, often called sim-to-real transfer, is a central challenge in robot learning. Yet, the tradeoff between measuring a system more accurately and training over a broader range of simulated dynamics is still poorly understood. In this work, we focused on the allocation of real-robot measurement time between system identification and domain randomization. We studied this tradeoff in a controlled sim-to-sim pendulum setting, where a hidden-parameter model stands in for the physical robot, and the experiment sweeps identification rollouts against the width of the randomization distribution. Across the reality gaps and noise levels we tested, the measurement budget did most of the work. A small number of identification rollouts closed most of the transfer gap, and once any real data was available, policies performed best when trained at the estimated parameters rather than over a widened randomization band. Broad randomization that contained the true system still did not substitute for measurement. These results hold in a benign regime where the dynamics are identifiable and only two parameters are unknown, so structural model mismatch remains the setting where randomization breadth may become more valuable. Overall, our results suggest that sim-to-real pipelines should first measure the parameters they can and reserve randomization for the uncertainty that remains.
Comment: Both authors contributed equally and share first authorship
Multi-Target Maneuver Coordinations: Unlocking Coordination Opportunities in Connected Automated Driving
Rafael Molina-Masegosa, Sergei S. Avedisov, Miguel Sepulcre, Takayuki Shimizu, Javier Gozalvez, Onur Altintas
2606.22055v1
Multi-Target Maneuver Coordinations: Unlocking Coordination Opportunities in Connected Automated Driving
Rafael Molina-Masegosa, Sergei S. Avedisov, Miguel Sepulcre, Takayuki Shimizu, Javier Gozalvez, Onur Altintas
2606.22055v1
arXiv:2606.22055v1
•
2026-06-20
Maneuver coordination is a key enabler of connected and automated driving, allowing vehicles to negotiate and execute maneuvers that would otherwise be difficult, inefficient or unsafe. Existing approaches and use cases typically assume coordination with a single predefined target vehicle, which limits the number of coordination opportunities. This paper introduces a maneuver coordination approach based on multi-target selection, which allows a vehicle to identify and select among multiple potential coordination vehicles for a given maneuver. Multi-target maneuver coordination does not require modifications to the maneuver execution logic or to the underlying coordination protocol. Instead, it extends the decision-making process preceding coordination, enabling vehicles to exploit a broader set of feasible cooperative interactions. Results show that multi-target maneuver coordination significantly increases triggered and successfully executed coordinations while maintaining a low computational cost, as the proposed approach achieves these gains without requiring the analysis of a large number of potential target vehicles. These improvements preserve coordination success rates while enabling earlier maneuver initiation.
GeoFlow-SLAM++: A Robust Multi-Camera Visual-Inertial SLAM System with Relocalization
Wei Fen, Tingyang Xiao, Liu Liu, Xiaolin Zhou, Zhizhong Su
2606.22051v1
GeoFlow-SLAM++: A Robust Multi-Camera Visual-Inertial SLAM System with Relocalization
Wei Fen, Tingyang Xiao, Liu Liu, Xiaolin Zhou, Zhizhong Su
2606.22051v1
arXiv:2606.22051v1
•
2026-06-20
Monocular and RGB-D visual-inertial SLAM systems remain susceptible to limited field of view, sensor-specific failure modes, and unreliable cross-session relocalization. To address these issues, we present GeoFlow-SLAM++, a tightly coupled multi-camera visual-inertial SLAM system that extends GeoFlow-SLAM from a single RGB-D sensor to a calibrated multi-camera rig with a unified body-centric formulation. Within this multi-camera framework, GeoFlow-SLAM++ supports two interchangeable visual front-ends: a conventional ORB front-end and a neural network feature (NN-Feature) front-end built on SuperPoint and LightGlue. The system unifies tracking, mapping, and relocalization on a shared body state, and combines multi-camera reprojection constraints, IMU pre-integration, cross-view place recognition, and dual-stream optical flow/NN-Feature tracking for robust localization. As an optional extension, the system can further incorporate cross-view-consistent pseudo-depth predictions from RGB images as auxiliary geometric constraints. We evaluate GeoFlow-SLAM++ on EuRoC, OpenLORIS, TUM, Hilti, and a self-collected handheld multi-camera dataset. Results show that the NN-Feature front-end improves robustness in appearance-challenging scenarios, the multi-camera formulation achieves competitive localization accuracy on Hilti, and the unified cross-view relocalization design reaches LiDAR-comparable performance on the handheld dataset.
Comment: 10 pages
Learned Controllers for Agile Quadrotors in Pursuit-Evasion Games
Alejandro Sanchez Roncero, Yixi Cai, Olov Andersson, Petter Ogren
2506.02849v3
Learned Controllers for Agile Quadrotors in Pursuit-Evasion Games
Alejandro Sanchez Roncero, Yixi Cai, Olov Andersson, Petter Ogren
2506.02849v3
arXiv:2506.02849v3
•updated
•
2025-06-03
In this letter we study 1v1 quadrotor pursuit-evasion, where a pursuer and an evader are trained via reinforcement learning (RL) by competing against each other. Such adversarial settings face well-known challenges: each agent's policy changes during training, creating a non-stationary environment; agents might overfit to the current opponent and forget earlier strategies (catastrophic forgetting); and the competitive dynamics can cause strategy cycling or policy collapse. To address these issues, we propose Asynchronous Multi-Stage Population-Based training with Hedge sampling (AMSPBH), a method based on Policy-Space Response Oracles (PSRO) and adapted to quadrotor RL control. PSRO maintains a population of previously trained policies and trains new approximate best responses against mixtures of that population instead of against a single opponent. In AMSPBH, each generation trains one agent with Proximal Policy Optimization (PPO) against frozen opponent policies, while a Hedge sampler assigns higher probability to opponents that are currently difficult to beat. We show that: (i) AMSPBH discovers new strategies while retaining competence against older opponents, reaching a regime where additional best-response training gives limited improvement; (ii) compared to training against only the latest opponent, population-based training generalizes better across diverse and unseen strategies; and (iii) the learned population contains distinct pursuit and evasion behaviors, providing useful strategic diversity for finding weaknesses and improving controller robustness. We validate the trained policies with hardware experiments on Crazyflie brushless quadrotors, showing zero-shot sim-to-real transfer of agile, reactive pursuit-evasion behavior against both handcrafted and learned adversaries, with physical flights reaching up to 4.87 m/s.
Comment: Under review
OSCAR: Obstacle Survival Curves for Adaptive Robot Navigation
Hshmat Sahak, Aoran Jiao, Nicholas Rhinehart, Tim Barfoot
2606.00990v2
OSCAR: Obstacle Survival Curves for Adaptive Robot Navigation
Hshmat Sahak, Aoran Jiao, Nicholas Rhinehart, Tim Barfoot
2606.00990v2
arXiv:2606.00990v2
•updated
•
2026-05-31
A mobile robot following a graph of known routes can make costly navigation errors when a temporary obstacle blocks a critical edge: waiting too long behind a parked cart wastes time, but immediately rerouting around a person who would move in a few seconds is also inefficient. Standard reactive obstacle avoidance addresses local motion around obstacles, while fixed wait-or-reroute rules ignore how long different obstacle types tend to persist. We propose OSCAR: an adaptive survival-modeling framework for graph-based navigation with temporary blockages. Assuming obstacle class labels are available at encounter time, the robot learns class-conditioned residual clearance-time distributions from online experience, including right-censored observations when it reroutes before observing clearance. These survival models are integrated into a time-dependent graph planner that maintains obstacle memory and computes a patience threshold at each blocked edge: how long to wait before taking an alternate route. The method continuously updates its clearance estimates across episodes and uses them to balance waiting against rerouting. We evaluate the approach in simulation and on a real mobile robot in a university atrium with obstacles including people, chairs, bins, and tubes. In simulation, the learned policy's time-to-goal converges to within 1% of an oracle with access to ground-truth clearance distributions after fewer than 20 observations per obstacle class, outperforming all heuristic baselines. Real-world deployment confirms that the policy improves online, adapting its patience thresholds from experience across 50 navigation episodes.
Comment: 8 pages main text, appendices included
A Multimodal Tiltwing Framework for Bioinspired Aerial Robots
Krispin C. V. Broers, Sophie F. Armanini
2606.22046v1
A Multimodal Tiltwing Framework for Bioinspired Aerial Robots
Krispin C. V. Broers, Sophie F. Armanini
2606.22046v1
arXiv:2606.22046v1
•
2026-06-20
Tailless flapping-wing micro-aerial vehicles (FWMAVs) mimic the impressive flight performance of hummingbirds, utilising unsteady aerodynamic effects. However, existing designs are still limited and purpose-built with a restricted flight envelope and poor endurance. We therefore propose an adaptable tiltwing framework enabling bioinspired aerial robots to switch between hovering flight, high-speed directional flight, and energy-efficient gliding flight. The proposed framework utilises thrust vectoring with a wide actuation range via two fully independent propulsion units, each flapping a single wing, for effective control and enhanced manoeuvrability. For this, we developed a hybrid Scotch-yoke-based flapping mechanism that ensures a symmetric motion profile with a modular design guaranteeing an arbitrarily wide flapping angle to exploit the lift-enhancing clap-and-fling effect. Additionally, we implemented a passive wing-rotation mechanism, which, in combination with our dual-wing thrust-vectoring approach, allows unprecedented wing-design freedom, unlocking potential for precise optimisation. A contactless leading-edge tracking sensor provides accurate feedback on the wing's orientation and, in the gliding mode, enables dihedral-angle control, augmenting the active wing-pitch control. Extensive testing of a propulsion unit was conducted with a six-axis force/torque sensor, demonstrating the flapping mechanism's performance while optimising transmission efficiency and the passive wing-pitch mechanism. At full throttle, the average lift force generated by a single wing, flapping with a 188° amplitude, was 21.1 gf for a small 3.1 g 1S BLDC motor. Additional tests covering the full range of the wide-angle tilting capability showed an effective thrust-vectoring control architecture with a linear and symmetric response curve of the moments generated.
Comment: 18 pages, 23 figures
Deep RL- Tuned Mo del-Free Adaptive Control for Lower-Limb Exoskeletons During Sit-to-Stand Transitions
Ranjeet Kumbhar, Appaso M. Gadade, Rajmeet Singh, Ashish Singla, Ravinder Kumar
2606.22040v1
Deep RL- Tuned Mo del-Free Adaptive Control for Lower-Limb Exoskeletons During Sit-to-Stand Transitions
Ranjeet Kumbhar, Appaso M. Gadade, Rajmeet Singh, Ashish Singla, Ravinder Kumar
2606.22040v1
arXiv:2606.22040v1
•
2026-06-20
Sit-to-stand (STS) transitions impose significant joint-loading demands on elderly individuals, making them a primary target for lower-limb exoskeleton assistance. However, accurate trajectory tracking during STS is challenging due to complex, time-varying human exoskeleton interaction dynamics and inter-subject variability that render model-based control approaches difficult to apply in practice. This paper presents an intelligent model free adaptive backstepping control strategy for a bilateral lower-limb exoskeleton during STS motion. The proposed controller design uses an ultra-local second-order model to avoid explicit system identification, while a Gaussian radial basis function (RBF) neural network estimates the unknown lumped dynamics online. To further improve phase-aware tracking performance, a Twin Delayed Deep Deterministic Policy Gradient (TD3) reinforcement learning agent is integrated as a supervisory gain scheduler that adaptively adjusts controller gains across the distinct phases of STS motion. The proposed controller is evaluated through co-simulation in MATLAB/Simulink and Simscape Multibody using OpenSim-derived reference trajectories and benchmarked against state-of-the-art controllers. Results demonstrate that the proposed controller achieves the lowest average RMSE of 0.078 degree across all joints, representing improvements of 60.2%, 54.4%, 48.7%, and 42.6% over proportional integral derivative (PID), model-free adaptive control (MFAC), linear quadratic regulator (LQR), and sliding-mode control (SMC), respectively. TD3 integration further reduces tracking error by 35%, 33%, and 79% at the hip, knee, and ankle joints compared to the standalone RBF-MFAC baseline. These results demonstrate the effectiveness and robustness of the proposed controller design for assistive exoskeleton control during STS transitions.
RARM: Confidence-Gated Progress Reward Modeling for RL in Manipulation
Pengzhi Yang, Xinyu Wang, Pengyu Jing, Kehan Wen, Yiduo Qu, Zhenhao Huang, Minghao Fu, Xin Liu, Yaheng Shen, Fan Shi
2606.22027v1
RARM: Confidence-Gated Progress Reward Modeling for RL in Manipulation
Pengzhi Yang, Xinyu Wang, Pengyu Jing, Kehan Wen, Yiduo Qu, Zhenhao Huang, Minghao Fu, Xin Liu, Yaheng Shen, Fan Shi
2606.22027v1
arXiv:2606.22027v1
•
2026-06-20
Reinforcement learning for robot manipulation is often bottlenecked by reward design, especially in long-horizon tasks: sparse success rewards provide weak supervision, while hand-crafted dense rewards are tedious to design and generalize poorly across tasks. Progress-based reward models offer a promising alternative by estimating how far an observation has advanced toward task completion, but existing approaches often require task-specific demonstrations or progress labels, and can assign high rewards to visually plausible but physically incorrect states. We introduce the Reference-Anchored Reward Model (RARM), a lightweight visual comparator that converts a single successful demonstration into a dense, progress-aware reward. RARM is trained once on general-purpose videos with a contrastive temporal objective, requiring no robot-specific data, task-specific reward labels, or per-task reward engineering. At deployment, RARM matches rollout clips to reference clips and rewards only confident forward progress, suppressing uncertain matches that may otherwise produce false-positive rewards. Across 9 simulated manipulation tasks from LIBERO and MetaWorld and 4 real-world tasks, RARM achieves the best overall success rates in subsequent RL training, with particularly large gains on long-horizon tasks such as cloth folding, where unreliable progress estimates are especially harmful.
Finetuning Vision-Language-Action Models Requires Fewer Layers Than You Think
Gia-Binh Nguyen, Trong-Bao Ho, Thien-Loc Ha, Khoa Vo, Philip Lund Møller, Quang T. Nguyen, Long Dinh, Tung M. Luu, Tuan Dam, Vu Duong, Trung Le, Nghi D. Q. Bui, Minh Vu, Tran Nguyen Le, An Thai Le, Ngan Le, Daniel Sonntag, James Zou, Jan Peters, Duy M. H. Nguyen, Ngo Anh Vien
2606.20246v2
Finetuning Vision-Language-Action Models Requires Fewer Layers Than You Think
Gia-Binh Nguyen, Trong-Bao Ho, Thien-Loc Ha, Khoa Vo, Philip Lund Møller, Quang T. Nguyen, Long Dinh, Tung M. Luu, Tuan Dam, Vu Duong, Trung Le, Nghi D. Q. Bui, Minh Vu, Tran Nguyen Le, An Thai Le, Ngan Le, Daniel Sonntag, James Zou, Jan Peters, Duy M. H. Nguyen, Ngo Anh Vien
2606.20246v2
arXiv:2606.20246v2
•updated
•
2026-06-18
Vision-Language-Action (VLA) models pre-trained on massive video-robot datasets have revolutionized robotic manipulation, yet their multi-billion parameter architectures impose prohibitive computational burdens during downstream fine-tuning and real-time inference. In this work, we reveal a highly non-trivial architectural characteristic of these continuous control foundation policies (e.g., pi_0, GR00T-N1.5): despite being trained on diverse physical trajectories, they exhibit severe layer-wise representational redundancy. To exploit this, we introduce a structural compression pipeline that is entirely training-free, bypassing the need of existing methods to load full-scale models to learn optimized token reductions or dynamic layer selectors. Instead, using only a single forward pass via Centered Kernel Alignment to identify redundant layer features, we remove twin layers to permanently compress the model depth by up to 50% across both the VLM backbone and the continuous control policy head. Downstream fine-tuning of this streamlined architecture yields a dual acceleration benefit: a 40-50% reduction in training time and up to 30% faster real-time inference, while matching or exceeding full-scale base model performance. We comprehensively validate our method across three simulation benchmarks (LIBERO, RoboCasa, SimplerEnv) and 10 diverse real-world manipulation tasks across 4 unique robotic embodiments. These results prove that advanced VLAs require significantly fewer layers than previously assumed, offering a highly compute-efficient paradigm for scalable robot learning.
CoRDE: Concept-Prior Routed Diffusion Experts for Structural Generalization in Robot Manipulation
Haidong Huang, Xixin Zhao, Yaohua Zhou, Jiayu Song, Jiayi Zhang, Jun Ma, Haiyue Zhu, Xiaocong Li
2606.21935v1
CoRDE: Concept-Prior Routed Diffusion Experts for Structural Generalization in Robot Manipulation
Haidong Huang, Xixin Zhao, Yaohua Zhou, Jiayu Song, Jiayi Zhang, Jun Ma, Haiyue Zhu, Xiaocong Li
2606.21935v1
arXiv:2606.21935v1
•
2026-06-20
Diffusion models excel at capturing multi-modal action distributions in robot imitation learning. However, in multi-task and long-horizon scenarios, monolithic architectures lack structural generalization capabilities, suffering from gradient conflicts between distinct semantic sub-stages. While pure data-driven Mixture-of-Experts (MoE) methods introduce labor division, they frequently trigger routing collapse, and instantiating full-scale experts causes parameter explosion and high expansion costs. To address these issues, we propose Concept-prior Routed Diffusion Experts (CoRDE), a structure-guided variational distillation framework. CoRDE extracts semantic distributions from a frozen concept encoder to guide the variational posterior responsibility via a learnable soft mapping matrix. This mechanism introduces an entropy-controlled responsibility inference process that encourages confident routing under reliable semantic predictions while preserving the stochastic diffusion term for behavioral diversity. To overcome parameter inflation, CoRDE employs a parameter-efficient expert pool using Low-Rank Adaptation (LoRA) on a shared frozen backbone. Theoretical analysis shows that the mixture score discrepancy is bounded by responsibility-weighted local expert errors, supporting high-fidelity generation under low-rank expert adaptation. Empirical evaluations confirm that, compared to existing baselines, CoRDE systematically reduces routing collapse, forming robust, semantically aligned expert allocations while achieving superior action quality and incremental learning efficiency.
Comment: 8 pages, 3 figures, Accepted to the 2026 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS)
Predictive Gaze Is Preserved but Reorganized toward Monitoring during Robot-Mediated Manipulation
Manuela Uliano, Silvia Fattorini, Marco Controzzi
2606.21920v1
Predictive Gaze Is Preserved but Reorganized toward Monitoring during Robot-Mediated Manipulation
Manuela Uliano, Silvia Fattorini, Marco Controzzi
2606.21920v1
arXiv:2606.21920v1
•
2026-06-20
Goal-directed eye movements are a fundamental component of visuomotor control, enabling humans to anticipate and guide their actions. Whether this anticipatory and task-driven behavior is preserved when actions are executed through a robot rather than through one's own body remains unclear. Here we address this question by investigating gaze behavior during goal-directed telemanipulation to determine how visuomotor control adapts to altered embodiment. Our findings show that gaze remains strongly aligned with task goals, preserving its predictive role even during robot-mediated manipulation. At the same time, teleoperation systematically redistributes visual attention toward the robotic end-effector and manipulated objects, increasing online monitoring. These findings show that predictive gaze is not lost under altered embodiment, but reorganized in response to changes in sensory feedback and control demands. More broadly, they reveal the flexibility of the human visuomotor system when the natural sensorimotor coupling is disrupted and identify gaze as an informative signal for inferring action intentions in human-robot interaction.
Vec-QMDP: Vectorized POMDP Planning on CPUs for Real-Time Autonomous Driving
Xuanjin Jin, Yanxin Dong, Bin Sun, Huan Xu, Zhihui Hao, XianPeng Lang, Panpan Cai
2602.08334v2
Vec-QMDP: Vectorized POMDP Planning on CPUs for Real-Time Autonomous Driving
Xuanjin Jin, Yanxin Dong, Bin Sun, Huan Xu, Zhihui Hao, XianPeng Lang, Panpan Cai
2602.08334v2
arXiv:2602.08334v2
•updated
•
2026-02-09
Planning under uncertainty for real-world robotics tasks, such as autonomous driving, requires reasoning in enormous high-dimensional belief spaces, rendering the problem computationally intensive. While parallelization offers scalability, existing hybrid CPU-GPU solvers face critical bottlenecks due to host-device synchronization latency and branch divergence on SIMT architectures, limiting their utility for real-time planning and hindering real-robot deployment. We present Vec-QMDP, a CPU-native parallel planner that aligns POMDP search with modern CPUs' SIMD architecture, achieving $227\times$--$1073\times$ speedup over state-of-the-art serial planners. Vec-QMDP adopts a Data-Oriented Design (DOD), refactoring scattered, pointer-based data structures into contiguous, cache-efficient memory layouts. We further introduce a hierarchical parallelism scheme: distributing sub-trees across independent CPU cores and SIMD lanes, enabling fully vectorized tree expansion and collision checking. Efficiency is maximized with the help of UCB load balancing across trees and a vectorized STR-tree for coarse-level collision checking. Evaluated on large-scale autonomous driving benchmarks, Vec-QMDP achieves state-of-the-art planning performance with millisecond-level latency, establishing CPUs as a high-performance computing platform for large-scale planning under uncertainty.
ALOE: Action-Level Off-Policy Evaluation for Vision-Language-Action Model Post-Training
Rushuai Yang, Hecheng Wang, Zhichao Wu, Chiming Liu, Xiaohan Yan, Xuan Du, Shuoyu Yue, Chuheng Zhang, Yunlong Wang, Yongcheng Liu, Lizhe Qi, Yi Chen, Wei Shan, Maoqing Yao
2602.12691v3
ALOE: Action-Level Off-Policy Evaluation for Vision-Language-Action Model Post-Training
Rushuai Yang, Hecheng Wang, Zhichao Wu, Chiming Liu, Xiaohan Yan, Xuan Du, Shuoyu Yue, Chuheng Zhang, Yunlong Wang, Yongcheng Liu, Lizhe Qi, Yi Chen, Wei Shan, Maoqing Yao
2602.12691v3
arXiv:2602.12691v3
•updated
•
2026-02-13
We study how to improve large foundation vision-language-action (VLA) systems through human-in-the-loop reinforcement learning (RL) in real-world environments. A key challenge is learning reliable value functions from heterogeneous real-world experience, as value estimation provides the primary learning signal for VLA training. In practice, replay buffers contain trajectories collected from historical policies, online rollouts, demonstrations, and intermittent human interventions. Because replay buffers mix trajectories generated by different behaviors, the observed returns can be mismatched with the quality of the current policy. Prior VLA post-training methods often rely on progress-style value signals, which reflect the average quality of historical behaviors, leading to mismatched learning signals for the current policy. In this paper, we propose ALOE, an off-policy evaluation framework whose value function directly evaluates current-policy behavior for each iteration. Specifically, ALOE combines chunked temporal-difference bootstrapping and conservative value aggregation to perform stable current-policy evaluation, then uses these estimates for advantage-weighted policy improvement. This design improves credit assignment to critical action chunks under sparse rewards and supports stable policy improvement. We evaluate ALOE on four real-world manipulation tasks encompassing long-horizon and high-precision scenarios: smartphone packing, laundry folding, multi-object sorting, and phone assembly. Across all tasks, ALOE outperforms other VLA post-training methods, highlighting the benefit of off-policy value estimates for real-world VLA post-training. Videos are available at our project website https://rooshy-yang.github.io/aloe.
EBench: Elemental Diagnosis of Generalist Mobile Manipulation Policies
Ning Gao, Jinliang Zheng, Xing Gao, Haoxiang Ma, Hanqing Wang, Yukai Wang, Jiantong Chen, Zanxin Chen, Shujie Zhang, Mingda Jia, Xuekun Jiang, Zihou Zhu, Xinyu Li, Shuai Wang, Hao Li, Wenzhe Cai, Yuqiang Yang, Xudong Xu, Zhaoyang Lyu, Yao Mu, Tai Wang, Jiangmiao Pang, Jia Zeng, Weinan Zhang, Chunhua Shen
2606.18239v2
EBench: Elemental Diagnosis of Generalist Mobile Manipulation Policies
Ning Gao, Jinliang Zheng, Xing Gao, Haoxiang Ma, Hanqing Wang, Yukai Wang, Jiantong Chen, Zanxin Chen, Shujie Zhang, Mingda Jia, Xuekun Jiang, Zihou Zhu, Xinyu Li, Shuai Wang, Hao Li, Wenzhe Cai, Yuqiang Yang, Xudong Xu, Zhaoyang Lyu, Yao Mu, Tai Wang, Jiangmiao Pang, Jia Zeng, Weinan Zhang, Chunhua Shen
2606.18239v2
arXiv:2606.18239v2
•updated
•
2026-06-16
We present EBench, a simulation benchmark that diagnoses generalist mobile manipulation policies beyond a single success-rate scalar. EBench comprises 26 diverse and challenging manipulation tasks annotated along 5 capability dimensions and 4 generalization dimensions. We evaluate state-of-the-art generalist manipulation models including $π_0$, $π_{0.5}$, XVLA, and InternVLA-A1, and reveal that models with near success rates exhibit strikingly different capability profiles: $π_{0.5}$ achieves the highest test success rate and the best train--test retention, whereas InternVLA-A1 dominates mobile manipulation but collapses on dexterous tasks, and XVLA exhibits strengths on a disjoint set of atomic skills compared to other policies. Beyond capability profiling, EBench analyzes the generalization ability from 4 representative perspectives, identifying the impact of different distribution shift factors. The results reveal strengths and weaknesses of models behind an overall score. We hope this benchmark offers a broad set of diagnostic signals to guide iteration on generalist manipulation models.
KiVi: Kinesthetic-Visuospatial Integration for Dynamic and Safe Egocentric Legged Locomotion
Peizhuo Li, Hongyi Li, Yuxuan Ma, Linnan Chang, Xinrong Yang, Ruiqi Yu, Shuhao Liao, Yifeng Zhang, Yuhong Cao, Qiuguo Zhu, Guillaume Sartoretti
2509.23650v3
KiVi: Kinesthetic-Visuospatial Integration for Dynamic and Safe Egocentric Legged Locomotion
Peizhuo Li, Hongyi Li, Yuxuan Ma, Linnan Chang, Xinrong Yang, Ruiqi Yu, Shuhao Liao, Yifeng Zhang, Yuhong Cao, Qiuguo Zhu, Guillaume Sartoretti
2509.23650v3
arXiv:2509.23650v3
•updated
•
2025-09-28
Vision-based locomotion has shown great promise in enabling legged robots to perceive and adapt to complex environments. However, visual information is inherently fragile, being vulnerable to occlusions, reflections, and lighting changes, which often cause instability in locomotion. Inspired by animal sensorimotor integration, we propose KiVi, a Kinesthetic-Visuospatial integration framework, where kinesthetics encodes proprioceptive sensing of body motion and visuospatial reasoning captures visual perception of surrounding terrain. Specifically, KiVi separates these pathways, leveraging proprioception as a stable backbone while selectively incorporating vision for terrain awareness and obstacle avoidance. This modality-balanced, yet integrative design, combined with memory-enhanced attention, allows the robot to robustly interpret visual cues while maintaining fallback stability through proprioception. Extensive experiments show that our method enables quadruped robots to stably traverse diverse terrains and operate reliably in unstructured outdoor environments, remaining robust to out-of-distribution(OOD) visual noise and occlusion unseen during training, thereby highlighting its effectiveness and applicability to real-world legged locomotion. Project Page: https://marmotlab.github.io/kivi-quadruped/
Comment: \c{opyright} 20XX IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works
SurGE: Surrogate Gradient-guided Evolution for Co-design of Legged Robots with Parallel Elasticity
Yulun Zhuang, Yue Qin, Justin Lu, Zelin Shen, Yichen Wang, Sicheng He, Yanran Ding
2606.21866v1
SurGE: Surrogate Gradient-guided Evolution for Co-design of Legged Robots with Parallel Elasticity
Yulun Zhuang, Yue Qin, Justin Lu, Zelin Shen, Yichen Wang, Sicheng He, Yanran Ding
2606.21866v1
arXiv:2606.21866v1
•
2026-06-20
Co-design of legged robots with elastic elements is challenging due to the non-differentiability of contact dynamics and mechanism engagement. This paper presents SurGE, a framework that computes surrogate gradients of the design objective through a differentiable pipeline consisting of a kinodynamic single-rigid-body (Kino-SRB) model and a design-aware control policy, and injects them into CMA-ES via mean shift with cosine-annealed step decay. On a 4-DOF design space of a hopping robot with unidirectional parallel spring, SurGE achieves 6 times lower cross-seed standard deviation and 18% tighter population concentration compared to vanilla CMA-ES, while matching or improving the best objective. Hardware experiments on a 2D design subspace show that, starting from a hand-tuned initial design, SurGE reduces the design objective by 37.65% on hardware, with the improvement trend identified in simulation transferring consistently to the physical system. SurGE provides the potential to accelerate non-differentiable co-design problems in legged robots via surrogate model gradients.
Comment: 8 pages, 7 figures. Accepted for publication at IROS 2026. Website at https://arcad-lab-um.github.io/surge-codesign/
NeuPAN: Direct Point Robot Navigation with End-to-End Model-based Learning
Ruihua Han, Shuai Wang, Shuaijun Wang, Zeqing Zhang, Jianjun Chen, Shijie Lin, Chengyang Li, Chengzhong Xu, Yonina C. Eldar, Qi Hao, Jia Pan
2403.06828v4
NeuPAN: Direct Point Robot Navigation with End-to-End Model-based Learning
Ruihua Han, Shuai Wang, Shuaijun Wang, Zeqing Zhang, Jianjun Chen, Shijie Lin, Chengyang Li, Chengzhong Xu, Yonina C. Eldar, Qi Hao, Jia Pan
2403.06828v4
arXiv:2403.06828v4
•updated
•
2024-03-11
Navigating a nonholonomic robot in a cluttered, unknown environment requires accurate perception and precise motion control for real-time collision avoidance. This paper presents NeuPAN: a real-time, highly accurate, map-free, easy-to-deploy, and environment-invariant robot motion planner. Leveraging a tightly coupled perception-to-control framework, NeuPAN has two key innovations compared to existing approaches: 1) it directly maps raw point cloud data to a latent distance feature space for collision-free motion generation, avoiding error propagation from the perception to control pipeline; 2) it is interpretable from an end-to-end model-based learning perspective. The crux of NeuPAN is solving an end-to-end mathematical model with numerous point-level constraints using a plug-and-play (PnP) proximal alternating-minimization network (PAN), incorporating neurons in the loop. This allows NeuPAN to generate real-time, physically interpretable motions. It seamlessly integrates data and knowledge engines, and its network parameters can be fine-tuned via backpropagation. We evaluate NeuPAN on a ground mobile robot, a wheel-legged robot, and an autonomous vehicle, in extensive simulated and real-world environments. Results demonstrate that NeuPAN outperforms existing baselines in terms of accuracy, efficiency, robustness, and generalization capabilities across various environments, including the cluttered sandbox, office, corridor, and parking lot. We show that NeuPAN works well in unknown and unstructured environments with arbitrarily shaped objects, transforming impassable paths into passable ones.
Comment: Accepted by TRO 2025; project website: https://hanruihua.github.io/neupan_project/
Global-Local Attention Decomposition for Terrain Encoding in Humanoid Perceptive Locomotion
Shengcheng Fu, Yang Zhang, Zhanxiang Cao, Liyun Yan, Yizhi Chen, Yunpeng Yin, Yue Gao
2606.00637v2
Global-Local Attention Decomposition for Terrain Encoding in Humanoid Perceptive Locomotion
Shengcheng Fu, Yang Zhang, Zhanxiang Cao, Liyun Yan, Yizhi Chen, Yunpeng Yin, Yue Gao
2606.00637v2
arXiv:2606.00637v2
•updated
•
2026-05-30
Although reinforcement learning has significantly advanced humanoid locomotion, perceptive policies still struggle on sparse-foothold terrain and constrained environments. Success in these scenarios requires both broad terrain awareness and precise foothold selection, two perceptual roles that conventional encoders often entangle. To address this challenge, we propose Global-Local Attention Decomposition (GLAD) for terrain encoding in humanoid locomotion. Realized by a coarse-to-fine encoder over a robot-centric elevation map, GLAD explicitly separates these objectives: a global attention branch utilizes attention pooling to summarize the surrounding terrain context, while a state-conditioned local attention branch sparsifies and encodes precise foothold-relevant geometry. This explicit attention decomposition prevents the dilution of fine-grained spatial cues while reducing training overhead. Experiments demonstrate that GLAD enables reliable locomotion over challenging gaps, stepping stones, and stairs. Furthermore, the learned policy exhibits emergent terrain-responsive behaviors, autonomously following narrow paths and avoiding obstacles under simple velocity commands without explicit navigation planners. In real-world deployment on a Unitree G1 humanoid robot using onboard LiDAR, the proposed method achieves robust zero-shot sim-to-real transfer across diverse sparse-foothold and obstacle-rich domains.
Unified Motion-Action Modeling for Heterogeneous Robot Learning
Yunhao Cao, Shitong Liu, Chao Feng, Meryl Zhang, Xuanchen Lu, Andrew Owens, Kuan Fang
2606.16917v3
Unified Motion-Action Modeling for Heterogeneous Robot Learning
Yunhao Cao, Shitong Liu, Chao Feng, Meryl Zhang, Xuanchen Lu, Andrew Owens, Kuan Fang
2606.16917v3
arXiv:2606.16917v3
•updated
•
2026-06-15
We present Unified Motion-Action (UMA) Model, an approach that uses 3D object motion trajectories as a shared interface to bridge visuomotor control and dynamics modeling. UMA treats object motion and robot actions as co-evolving variables under a masked generative objective, in which the mask pattern determines both the supervision regime during pretraining and the inference mode at deployment. Using hindsight-relabeled motion contexts and a contrastive objective that disentangles task intent from scene geometry, UMA enables multi-task pretraining across heterogeneous data sources without requiring manually annotated task instructions. At deployment, the same pretrained parameters support motion-conditioned visuomotor control, motion-based dynamics modeling, and task adaptation from few-shot demonstrations. Pretrained on a mixture of robot demonstrations, human videos, and simulated data, UMA consistently outperforms state-of-the-art baselines specialized for each inference mode.
Comment: https://uma-manipulation.github.io/
Video World Models
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Physics-Informed Eikonal Caging for Whole-Arm Manipulation Planning
Yan Zhang, Yiming Li, Yifei Dong, Florian T. Pokorny, Sylvain Calinon
2606.22143v1
Physics-Informed Eikonal Caging for Whole-Arm Manipulation Planning
Yan Zhang, Yiming Li, Yifei Dong, Florian T. Pokorny, Sylvain Calinon
2606.22143v1
arXiv:2606.22143v1
•
2026-06-20
Planning contact-rich whole-arm manipulation is challenging because interactions that involve extended robot geometry give rise to complex contact dynamics that are difficult to model accurately. This creates a need for planning principles that do not rely heavily on precise contact models. Caging offers one such geometric notion of robustness to modeling inaccuracy by restricting object escape through geometrically enclosing the object. However, existing caging formulations are difficult to incorporate into continuous optimization-based manipulation planning. We reformulate caging as a minimum-time escape problem in which the object seeks to leave an enclosing robot geometry in the shortest time. This yields a continuous escape-time field that measures the robot's enclosure quality and we show it satisfies an eikonal equation. We therefore can approximate this field using a physics-informed neural network, producing a smooth differentiable representation that can be embedded directly into manipulation planning. The resulting objective supports whole-arm manipulation planning to favor robot configurations resisting object escape. This improves the manipulation robustness to contact model mismatch, thus enabling planning with simplified contact models, including quasi-dynamic approximations and simplified object geometry. Across simulation and real-world experiments, we show improved robustness to disturbances and contact-model mismatch relative to baselines. These results suggest that geometric enclosure can serve as a practical robustness primitive for whole-arm manipulation. A supplementary video, which includes an intuitive overview of our method and experiment video results, is available on our project webpage.
Comment: Under review
Wh0: Generative World Models as Scalable Sources of Egocentric Human Hand Manipulation Data
Yangtao Chen, Zixuan Chen, Peiyang Wang, Yong-Lu Li, Jing Huo, Jieqi Shi, Yang Gao
2606.22136v1
Wh0: Generative World Models as Scalable Sources of Egocentric Human Hand Manipulation Data
Yangtao Chen, Zixuan Chen, Peiyang Wang, Yong-Lu Li, Jing Huo, Jieqi Shi, Yang Gao
2606.22136v1
arXiv:2606.22136v1
•
2026-06-20
Scaling dexterous manipulation requires generalization across objects, scenes, and tasks, yet existing data sources face a trade-off between scale and scene/embodiment alignment: teleoperation data is well aligned with robot deployment but expensive to collect; simulation is scalable but limited by the sim-to-real gap; and real egocentric videos scale effectively but remain misaligned with robot deployment. We propose Wh0, a framework that uses generative video world models as scalable and controllable sources of egocentric human-hand manipulation data to unlock the manipulation capabilities of pretrained dexterous VLA models. Conditioned on language, objects, and scenes, Wh0 uses a generative world model to produce WM-H, a 50k-episode dataset of egocentric human-object interaction videos. Wh0 then converts the generated videos into robot-trainable supervision through hand motion reconstruction and visual editing. Co-trained with a limited amount of real robot data, WM-H adapts pretrained VLA models to dexterous manipulation deployment. Across 18 real-world dexterous manipulation tasks, compared with a model post-trained only on robot data, Wh0 improves zero-shot success on unseen tasks from 8.3% to 38.9%. Ablation studies further show that scalable generation and scene/embodiment alignment are key drivers of performance gains. Videos and open-source code can be found on our project website: https://chenyt31.github.io/wh0.github.io/.
Comment: Under review.The first three authors contributed equally to this work
Feed-forward Motion In-betweening for Any 4D
Hiroki Nishizawa, Hubert P. H. Shum, Yoshihiro Fukuhara, Hirokatsu Kataoka, Shigeo Morishima
2606.22131v1
Feed-forward Motion In-betweening for Any 4D
Hiroki Nishizawa, Hubert P. H. Shum, Yoshihiro Fukuhara, Hirokatsu Kataoka, Shigeo Morishima
2606.22131v1
arXiv:2606.22131v1
•
2026-06-20
4D dynamics (3D geometry evolving over time) is a fundamental representation of the physical world and plays a crucial role in world modeling (e.g., animation and games). Owing to the scarcity of large-scale, long-horizon 4D mesh data with arbitrary shapes, early text-to-4D methods rely on distillation or test-time optimization from video diffusion priors, making inference prohibitively slow. Recent feed-forward generators greatly reduce inference cost but offer limited spatiotemporal controllability, and short-horizon generation often leads to error accumulation in long-horizon sequences. We propose a novel feed-forward in-betweening framework for arbitrary 4D meshes with keyframe conditioning. Building on universal mesh-animation latents, we introduce a frame-wise mesh VAE that encodes each frame into topology-agnostic latent tokens anchored by a reference mesh for keyframe conditioning. We further introduce a keyframe-conditioned rectified flow model with an MMDiT backbone that synthesizes non-keyframe frames conditioned on sparse keyframes. Experiments show strong performance and improved controllability on both DyMesh16 and DyMesh32 benchmarks.
Comment: Video: https://youtu.be/jZAjPUtSq38?si=aXtDMDviFdfkjKUU
RARM: Confidence-Gated Progress Reward Modeling for RL in Manipulation
Pengzhi Yang, Xinyu Wang, Pengyu Jing, Kehan Wen, Yiduo Qu, Zhenhao Huang, Minghao Fu, Xin Liu, Yaheng Shen, Fan Shi
2606.22027v1
RARM: Confidence-Gated Progress Reward Modeling for RL in Manipulation
Pengzhi Yang, Xinyu Wang, Pengyu Jing, Kehan Wen, Yiduo Qu, Zhenhao Huang, Minghao Fu, Xin Liu, Yaheng Shen, Fan Shi
2606.22027v1
arXiv:2606.22027v1
•
2026-06-20
Reinforcement learning for robot manipulation is often bottlenecked by reward design, especially in long-horizon tasks: sparse success rewards provide weak supervision, while hand-crafted dense rewards are tedious to design and generalize poorly across tasks. Progress-based reward models offer a promising alternative by estimating how far an observation has advanced toward task completion, but existing approaches often require task-specific demonstrations or progress labels, and can assign high rewards to visually plausible but physically incorrect states. We introduce the Reference-Anchored Reward Model (RARM), a lightweight visual comparator that converts a single successful demonstration into a dense, progress-aware reward. RARM is trained once on general-purpose videos with a contrastive temporal objective, requiring no robot-specific data, task-specific reward labels, or per-task reward engineering. At deployment, RARM matches rollout clips to reference clips and rewards only confident forward progress, suppressing uncertain matches that may otherwise produce false-positive rewards. Across 9 simulated manipulation tasks from LIBERO and MetaWorld and 4 real-world tasks, RARM achieves the best overall success rates in subsequent RL training, with particularly large gains on long-horizon tasks such as cloth folding, where unreliable progress estimates are especially harmful.
Finetuning Vision-Language-Action Models Requires Fewer Layers Than You Think
Gia-Binh Nguyen, Trong-Bao Ho, Thien-Loc Ha, Khoa Vo, Philip Lund Møller, Quang T. Nguyen, Long Dinh, Tung M. Luu, Tuan Dam, Vu Duong, Trung Le, Nghi D. Q. Bui, Minh Vu, Tran Nguyen Le, An Thai Le, Ngan Le, Daniel Sonntag, James Zou, Jan Peters, Duy M. H. Nguyen, Ngo Anh Vien
2606.20246v2
Finetuning Vision-Language-Action Models Requires Fewer Layers Than You Think
Gia-Binh Nguyen, Trong-Bao Ho, Thien-Loc Ha, Khoa Vo, Philip Lund Møller, Quang T. Nguyen, Long Dinh, Tung M. Luu, Tuan Dam, Vu Duong, Trung Le, Nghi D. Q. Bui, Minh Vu, Tran Nguyen Le, An Thai Le, Ngan Le, Daniel Sonntag, James Zou, Jan Peters, Duy M. H. Nguyen, Ngo Anh Vien
2606.20246v2
arXiv:2606.20246v2
•updated
•
2026-06-18
Vision-Language-Action (VLA) models pre-trained on massive video-robot datasets have revolutionized robotic manipulation, yet their multi-billion parameter architectures impose prohibitive computational burdens during downstream fine-tuning and real-time inference. In this work, we reveal a highly non-trivial architectural characteristic of these continuous control foundation policies (e.g., pi_0, GR00T-N1.5): despite being trained on diverse physical trajectories, they exhibit severe layer-wise representational redundancy. To exploit this, we introduce a structural compression pipeline that is entirely training-free, bypassing the need of existing methods to load full-scale models to learn optimized token reductions or dynamic layer selectors. Instead, using only a single forward pass via Centered Kernel Alignment to identify redundant layer features, we remove twin layers to permanently compress the model depth by up to 50% across both the VLM backbone and the continuous control policy head. Downstream fine-tuning of this streamlined architecture yields a dual acceleration benefit: a 40-50% reduction in training time and up to 30% faster real-time inference, while matching or exceeding full-scale base model performance. We comprehensively validate our method across three simulation benchmarks (LIBERO, RoboCasa, SimplerEnv) and 10 diverse real-world manipulation tasks across 4 unique robotic embodiments. These results prove that advanced VLAs require significantly fewer layers than previously assumed, offering a highly compute-efficient paradigm for scalable robot learning.
From Driving Videos to Simulatable Scenarios
Alexandre Levy, Ernest Valveny Llobet, Antonio Manuel López
2606.21993v1
From Driving Videos to Simulatable Scenarios
Alexandre Levy, Ernest Valveny Llobet, Antonio Manuel López
2606.21993v1
arXiv:2606.21993v1
•
2026-06-20
Autonomous vehicles (AVs) face driving scenarios ranging from routine traffic to rare events. To assess safety it is crucial to reproduce these scenarios in a controllable, repeatable, and scalable manner, with simulation playing a key role. This paper introduces D-V2S, a novel framework that automatically generates simulatable driving scenarios from driving videos. D-V2S operates in two stages: a Driving Record Analyzer (DRA) uses a vision language model (VLM) with our designed prompt to produce natural-language descriptions from input videos, capturing road layouts and dynamic traffic interactions; subsequently, a Scenario Generator (SG) uses a large language model (LLM) and our conditioning context to translate these descriptions into executable scenarios. Using simulations, we show that D-V2S generates scenarios where 90% of the relevant semantic elements of the videos are present. We also provide qualitative results demonstrating D-V2S's capability to transform real-world driving videos into simulatable scenarios. Moreover, we provide both semantic and human driven ablative analyses of D-V2S's modules. In particular, we show how the VLM choice matters for DRA, and how our SG achieves a 75% preference rate over other state-of-the-art methods.
Comment: 8 pages, 11 figures and Accepted for publication at the IEEE International Conference on Intelligent Transportation Systems (ITSC), 2026
CoDMD: Copula-aware Distribution Matching Distillation for Fast Video Generation
Wenhu Zhang, Kun Cheng, Changyuan Wang, Shiyao Li, Yuechen Zhang, Wenbo Li, Jiajun Zha, Jingyi Zhang, Kang Zhao, Jiaya Jia
2606.21982v1
CoDMD: Copula-aware Distribution Matching Distillation for Fast Video Generation
Wenhu Zhang, Kun Cheng, Changyuan Wang, Shiyao Li, Yuechen Zhang, Wenbo Li, Jiajun Zha, Jingyi Zhang, Kang Zhao, Jiaya Jia
2606.21982v1
arXiv:2606.21982v1
•
2026-06-20
Few-step distillation for video diffusion models has attracted significant attention, driven by the urgent demand for efficient deployment in real-world scenarios. However, Distribution Matching Distillation (DMD), a leading paradigm, tends to degrade under limited NFE budgets, manifesting in video generation as layout instability, oversaturation, and broken motion dynamics. We trace this failure to a structural limitation: standard DMD is an intra-sample distribution-matching objective with coordinate-wise gradients, and thus imposes no explicit constraint on the relational geometry across batch elements or temporal frames, leaving the underlying copula largely unregulated. Combined with the mode-seeking tendency of its reverse-KL objective, this absence of relational guidance makes DMD prone to collapsing into local optima in the few-step regime. Motivated by this insight, we propose Copula-aware DMD (CoDMD), a lightweight relational regularizer that reuses score estimates already produced by the frozen teacher and the online fake model to construct pairwise relation matrices across samples and frames. These are matched through a supplementary distributional objective that requires no additional networks, datasets, or sampling trajectories. On the Wan-2.1-T2V model series at 1.3B & 14B scales, CoDMD distills 50-step teachers into 4-step students, achieving an approximate 25$\times$ speed-up while attaining VBench scores of 84.46 & 84.87, outperforming prior trajectory-based (rCM 82.81 & 84.05) and distribution-based (DMD 83.38 & 83.81) methods.
MMOU: A Massive Multi-Task Omni Understanding and Reasoning Benchmark for Long and Complex Real-World Videos
Arushi Goel, Sreyan Ghosh, Vatsal Agarwal, Nishit Anand, Kaousheik Jayakumar, Lasha Koroshinadze, Yao Xu, Katie Lyons, James Case, Karan Sapra, Kevin J. Shih, Siddharth Gururani, Abhinav Shrivastava, Ramani Duraiswami, Dinesh Manocha, Andrew Tao, Bryan Catanzaro, Mohammad Shoeybi, Wei Ping
2603.14145v2
MMOU: A Massive Multi-Task Omni Understanding and Reasoning Benchmark for Long and Complex Real-World Videos
Arushi Goel, Sreyan Ghosh, Vatsal Agarwal, Nishit Anand, Kaousheik Jayakumar, Lasha Koroshinadze, Yao Xu, Katie Lyons, James Case, Karan Sapra, Kevin J. Shih, Siddharth Gururani, Abhinav Shrivastava, Ramani Duraiswami, Dinesh Manocha, Andrew Tao, Bryan Catanzaro, Mohammad Shoeybi, Wei Ping
2603.14145v2
arXiv:2603.14145v2
•updated
•
2026-03-14
Multimodal Large Language Models (MLLMs) have shown strong performance in visual and audio understanding when evaluated in isolation. However, their ability to jointly reason over omni-modal (visual, audio, and textual) signals in long and complex videos remains largely unexplored. We introduce MMOU, a new benchmark designed to systematically evaluate multimodal understanding and reasoning under these challenging, real-world conditions. MMOU consists of 20,000 carefully curated questions paired with 11877 web-collected videos of varying length, spanning diverse domains and exhibiting rich, tightly coupled audio-visual content. The benchmark covers 13 fundamental skill categories, all of which require integrating evidence across modalities and time. All questions are manually annotated across multiple turns by professional annotators, ensuring high quality and reasoning fidelity. We evaluate 20+ state-of-the-art open-source and proprietary multimodal models on MMOU. The results expose substantial performance gaps: the best closed-source model achieves only 64.2% accuracy, while the strongest open-source model reaches just 46.8%. Our results highlight the challenges of long-form omni-modal understanding, revealing that current models frequently fail to apply even fundamental skills in long videos. Through detailed analysis, we further identify systematic failure modes and provide insights into where and why current models break.
Comment: Project Page: https://huggingface.co/datasets/nvidia/MMOU
OmniNWM: Omniscient Driving Navigation World Models
Bohan Li, Zhuang Ma, Dalong Du, Baorui Peng, Zhujin Liang, Zhenqiang Liu, Xianda Guo, Zheng Zhu, Chao Ma, Yueming Jin, Xin Jin, Hao Zhao, Wenjun Zeng
2510.18313v5
OmniNWM: Omniscient Driving Navigation World Models
Bohan Li, Zhuang Ma, Dalong Du, Baorui Peng, Zhujin Liang, Zhenqiang Liu, Xianda Guo, Zheng Zhu, Chao Ma, Yueming Jin, Xin Jin, Hao Zhao, Wenjun Zeng
2510.18313v5
arXiv:2510.18313v5
•updated
•
2025-10-21
Autonomous driving world models are expected to work effectively across three core dimensions: state, action, and reward. However, existing methods are typically restricted to fragmented modality modeling, short-horizon drift, and imprecise action control, while lacking intrinsic mechanisms for policy evaluation. In this paper, we introduce OmniNWM, an Omniscient panoramic Navigation World Model that addresses all three dimensions within a consistent probabilistic framework. For State, OmniNWM generates panoramic videos of RGB, semantics, metric depth, and 3D occupancy, ensuring pixel-level alignment across modalities with joint distribution modeling. To mitigate autoregressive exposure bias, we propose a structured panoramic forcing strategy to stabilize long-horizon generation via stochastic manifold thickening. For Action, we introduce canonical geometric action encoding with normalized panoramic Plücker ray-maps. This representation decouples motion dynamics from sensor intrinsics, enabling precise, zero-shot trajectory control across heterogeneous datasets and camera configurations. For Reward, we derive intrinsic occupancy-grounded dense rewards directly from generated 3D volumes, establishing a reliable closed-loop simulation cycle for evaluating diverse planning agents. Extensive experiments demonstrate that OmniNWM achieves SOTA performance in generation fidelity and control precision, with remarkable zero-shot robustness to novel scenes on NuPlan and in-house datasets with distinct camera rigs. Project page is available at https://arlo0o.github.io/OmniNWM/.
Comment: ECCV 2026
Embodied Intelligence
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Wh0: Generative World Models as Scalable Sources of Egocentric Human Hand Manipulation Data
Yangtao Chen, Zixuan Chen, Peiyang Wang, Yong-Lu Li, Jing Huo, Jieqi Shi, Yang Gao
2606.22136v1
Wh0: Generative World Models as Scalable Sources of Egocentric Human Hand Manipulation Data
Yangtao Chen, Zixuan Chen, Peiyang Wang, Yong-Lu Li, Jing Huo, Jieqi Shi, Yang Gao
2606.22136v1
arXiv:2606.22136v1
•
2026-06-20
Scaling dexterous manipulation requires generalization across objects, scenes, and tasks, yet existing data sources face a trade-off between scale and scene/embodiment alignment: teleoperation data is well aligned with robot deployment but expensive to collect; simulation is scalable but limited by the sim-to-real gap; and real egocentric videos scale effectively but remain misaligned with robot deployment. We propose Wh0, a framework that uses generative video world models as scalable and controllable sources of egocentric human-hand manipulation data to unlock the manipulation capabilities of pretrained dexterous VLA models. Conditioned on language, objects, and scenes, Wh0 uses a generative world model to produce WM-H, a 50k-episode dataset of egocentric human-object interaction videos. Wh0 then converts the generated videos into robot-trainable supervision through hand motion reconstruction and visual editing. Co-trained with a limited amount of real robot data, WM-H adapts pretrained VLA models to dexterous manipulation deployment. Across 18 real-world dexterous manipulation tasks, compared with a model post-trained only on robot data, Wh0 improves zero-shot success on unseen tasks from 8.3% to 38.9%. Ablation studies further show that scalable generation and scene/embodiment alignment are key drivers of performance gains. Videos and open-source code can be found on our project website: https://chenyt31.github.io/wh0.github.io/.
Comment: Under review.The first three authors contributed equally to this work
2026-06-19
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81
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THREAD: Trajectory Planning for Hybrid Rigid-Soft Manipulators with Environment-Aware Diffusion
Shivani Kamtikar, Pranav Asthana, Naveen Kumar Uppalapati, Girish Krishnan, Girish Chowdhary
2606.21792v1
THREAD: Trajectory Planning for Hybrid Rigid-Soft Manipulators with Environment-Aware Diffusion
Shivani Kamtikar, Pranav Asthana, Naveen Kumar Uppalapati, Girish Krishnan, Girish Chowdhary
2606.21792v1
arXiv:2606.21792v1
•
2026-06-19
Manipulation in confined environments, such as threading a manipulator through narrow apertures, remains a fundamental challenge, especially for conventional rigid robots. Hybrid rigid-soft manipulators offer promise but face two compounding planning challenges: backbone shapes feasible in free space become infeasible under environmental contact, and planning rigid and soft segments independently ignores their kinematic coupling. We present THREAD, the first diffusion-based trajectory planner for hybrid manipulation, learning a generative prior over physically realizable backbone trajectories conditioned on local environment geometry, with physics-inspired losses encoding curvature, smoothness, and collision constraints jointly across both segments. Trained in simulation, THREAD achieves 92.4% task success with 5x fewer collisions than the strongest baseline. We show cross-embodiment real-world transfer with minimal online updates, successfully threading through apertures as small as 1.3x the soft segment diameter.
Comment: Project Page: https://robot-thread.github.io, IROS 2026
HilDA: Hierarchical Distillation with Diffusion for Advancing Self-Supervised LiDAR Pre-training
Maciej Wozniak, Jesper Ericsson, Hariprasath Govindarajan, Truls Nyberg, Thomas Gustafsson, Patric Jensfelt, Olov Andersson
2606.20189v2
HilDA: Hierarchical Distillation with Diffusion for Advancing Self-Supervised LiDAR Pre-training
Maciej Wozniak, Jesper Ericsson, Hariprasath Govindarajan, Truls Nyberg, Thomas Gustafsson, Patric Jensfelt, Olov Andersson
2606.20189v2
arXiv:2606.20189v2
•updated
•
2026-06-18
Leveraging Vision Foundation Models (VFMs) for camera-to-LiDAR knowledge distillation offers a promising solution to the scarcity of annotated data needed to represent the immense geometric and kinematic diversity of real-world autonomous driving (AD). However, current approaches typically treat VFMs as black-box teachers, relying exclusively on frame-wise feature similarity. Consequently, they do not fully exploit the teacher's layer-wise semantic structure and global context, as well as the rich spatiotemporal information inherent in LiDAR sequences. We propose HilDA, a self-supervised pretraining framework for LiDAR backbones that better captures the semantic what and geometric where needed for driving tasks. HilDA combines hierarchical distillation comprising multi-layer distillation for progressive semantic alignment and global context distillation for scene-level semantics, with a temporal occupancy diffusion objective promoting spatiotemporal consistency. Models pre-trained with HilDA achieve state-of-the-art results on cross-modal distillation benchmarks and outperform models trained via prior distillation approaches on 3D object detection, scene flow, and semantic occupancy prediction. Code available at: https://maxiuw.github.io/hilda.
Comment: Accepted to ECCV 2026. Maciej and Jesper contributed equally
DataMIL: Selecting Data for Robot Imitation Learning with Datamodels
Shivin Dass, Alaa Khaddaj, Logan Engstrom, Aleksander Madry, Andrew Ilyas, Roberto Martín-Martín
2505.09603v2
DataMIL: Selecting Data for Robot Imitation Learning with Datamodels
Shivin Dass, Alaa Khaddaj, Logan Engstrom, Aleksander Madry, Andrew Ilyas, Roberto Martín-Martín
2505.09603v2
arXiv:2505.09603v2
•updated
•
2025-05-14
Recently, the robotics community has amassed ever larger and more diverse datasets to train generalist policies. However, while these policies achieve strong mean performance across a variety of tasks, they often underperform on individual, specialized tasks and require further tuning on newly acquired task-specific data. Combining task-specific data with carefully curated subsets of large prior datasets via co-training can produce better specialized policies, but selecting data naively may actually harm downstream performance. To address this, we introduce DataMIL, a data selection framework built on the datamodels paradigm that reasons about data selection in an end-to-end manner, using the policy itself to identify which data points will most improve performance. Unlike standard practices that filter data using human notions of quality (e.g., based on semantic or visual similarity), DataMIL directly optimizes data selection for task success, allowing us to select data that improves the policy while dropping data that degrade it. To avoid performing expensive rollouts in the environment during selection, we introduce a surrogate loss function on task-specific data, allowing us to use DataMIL in the real world without degrading performance. We validate our approach on 60+ simulation and real-world manipulation tasks, notably showing successful data selection from the largest open collections of robot datasets (OXE); demonstrating consistent gains in success rates over prior works. Our results underscore the importance of end-to-end, performance-aware data selection for unlocking the potential of large prior datasets in robotics. More information at https://robin-lab.cs.utexas.edu/datamodels4imitation/
Rotation-Aware Point-Cloud Embeddings for Vision-Based In-Hand Reorientation
Yashom Dighe, Karthik Dantu
2606.21788v1
Rotation-Aware Point-Cloud Embeddings for Vision-Based In-Hand Reorientation
Yashom Dighe, Karthik Dantu
2606.21788v1
arXiv:2606.21788v1
•
2026-06-19
Point-cloud goals provide a direct way to specify dexterous in-hand reorientation: instead of defining an object-specific pose frame or estimating 6D pose at test time, the policy is given the desired 3D geometry of the object. Yet raw point-cloud goal conditioning is poorly conditioned for policy learning. Current and goal clouds are unordered, independently sampled, and often visibility-dependent, so their discrepancy entangles object rotation with permutation, resampling, and unstable correspondence structure. For this reason, prior point-cloud manipulation methods typically add structure outside the representation itself, such as explicit pose or relative-pose inputs, dense flow features, or distillation from privileged teachers. We close this gap by learning a rotation-aware point-cloud embedding whose Euclidean latent distance is calibrated to the SO(3) geodesic error between object orientations. The resulting representation turns current-goal comparison into a smooth control signal, allowing a model-free RL policy to act from current and goal point-cloud embeddings, proprioception, and centroid metadata, without object pose, relative pose, dense flow, or teacher-action supervision. In in-hand reorientation experiments, this interface matches privileged-state and distillation-based baselines while avoiding brittle test-time computation of structured pose or flow inputs. These results suggest that point-cloud goals become practical for this task when the representation, rather than an external module, encodes the task-relevant geometry of rotation. We also show evidence that generic visual point-cloud pretraining is insufficient for such a current-goal comparison because it discards the task-relevant state and preserves only shape features.
HumanHalo -- Safe and Efficient 3D Navigation Among Humans via Minimally Conservative MPC
Simon Schaefer, Helen Oleynikova, Sandra Hirche, Stefan Leutenegger
2510.17525v3
HumanHalo -- Safe and Efficient 3D Navigation Among Humans via Minimally Conservative MPC
Simon Schaefer, Helen Oleynikova, Sandra Hirche, Stefan Leutenegger
2510.17525v3
arXiv:2510.17525v3
•updated
•
2025-10-20
Safe and efficient robotic navigation among humans is essential for integrating robots into everyday environments. Most existing approaches focus on simplified 2D crowd navigation and fail to account for the full complexity of human body dynamics beyond root motion. We present HumanHalo, a Model Predictive Control (MPC) framework for 3D Micro Air Vehicle (MAV) navigation among humans that combines theoretical safety guarantees with data-driven models for realistic human motion forecasting. Our approach introduces a novel twist to reachability-based safety formulation that constrains only the initial control input for safety while modeling its effects over the entire planning horizon, enabling safe yet efficient navigation. We validate HumanHalo in both simulated experiments using real human trajectories and in the real-world, demonstrating its effectiveness across tasks ranging from goal-directed navigation to visual servoing for human tracking. While we apply our method to MAVs in this work, it is generic and can be adapted by other platforms. Our results show that the method ensures safety without excessive conservatism and outperforms baseline approaches in both efficiency and reliability.
A Novel Bio-Inspired Fish Robot with Tunable Stiffness via Particle Jamming
Jack Stonecipher, Allen Gao, Wei Wang
2606.21771v1
A Novel Bio-Inspired Fish Robot with Tunable Stiffness via Particle Jamming
Jack Stonecipher, Allen Gao, Wei Wang
2606.21771v1
arXiv:2606.21771v1
•
2026-06-19
Fish achieve efficient swimming across varied speeds through active modulation of their body flexibility. To explore the effects of tunable stiffness on swimming performance, we present a bio-inspired freely swimming fish robot with a rapidly tunable particle-jamming body. This design enables rapid stiffness adjustments with negligible changes in shape or volume, achieving a 54% variation in flexural rigidity across vacuum pressures of 0 to -40 kPa. We visualize the midline of the oscillating body under both low- and high-stiffness conditions, and the comparison confirms that the body curvature varies with stiffness. We further experimentally evaluate the tunable stiffness body's effects on swimming performance using velocity and cost of transport (CoT) measurements obtained via a motion tracking system. Results show that active stiffness tuning is essential for sustaining efficient and high-speed swimming across beating frequencies of 1-3 Hz. At low frequencies (1-1.5 Hz), a softer body (0 kPa) maximizes velocity and minimizes CoT, whereas at high frequencies (2.5-3 Hz), a stiffer body (-40 kPa) delivers superior velocity and reduced transport cost. These findings highlight stiffness modulation as a key strategy for adaptive and efficient propulsion in bio-inspired robotic swimmers.
Comment: ICRA2026 accepted, best paper finalist
RoverDevKit: An open, physics-grounded tradespace toolkit for conceptual design of lunar micro-rovers
Jon Reifschneider
2606.21755v1
RoverDevKit: An open, physics-grounded tradespace toolkit for conceptual design of lunar micro-rovers
Jon Reifschneider
2606.21755v1
arXiv:2606.21755v1
•
2026-06-19
Pre-Phase-A design of lunar micro-rovers is dominated by tightly coupled mobility, power, thermal, and mass trades, yet conceptual-design tooling for the rapidly growing sub-50 kg class is typically proprietary, weakly benchmarked, or too slow to drive optimization. We contribute RoverDevKit, an open analytical evaluator coupling terramechanics, mass, power, thermal survival, and traverse that runs in 30ms per mission, fast enough to serve directly as a multi-objective optimizer's fitness function. Across mare, polar, highland, and crater-rim scenarios, NSGA-II Pareto fronts show that the binding design trade changes with mission profile within a single mass class: energy storage dominates at high latitude, slope traction on loose highland regolith, and traverse range on mare and crater-rim missions. Notably, rigid four-wheel layouts Pareto-dominate the full modeled mass range under smooth-regolith range-mass-slope objectives, contrary to the expectation that six-wheel architectures become optimal at heavier masses; six-wheel rocker-bogie layouts enter the Pareto set only once missions impose an obstacle-navigation requirement. The evaluator performance is benchmarked using both component and system checks: the terramechanics kernel matches measured single-wheel drawbar pull within the literature model-form band on two independent datasets, the bottom-up mass model predicts published in-class (5-50 kg) rover masses to 13.3% median absolute error, and a rediscovery check places real micro-rovers near the optimizer's fronts. Propagating the measured terramechanics error through the optimizer leaves the qualitative design rules unchanged. The tool, data, validation artifacts, and figure-generation scripts are released openly.
Programmable magnetic soft robots with controlled locomotion and directional liquid cargo release
Youyi Zhou, Zoe Evelyn Gureno, Meghna Majumder, Yunus Alapan
2606.21737v1
Programmable magnetic soft robots with controlled locomotion and directional liquid cargo release
Youyi Zhou, Zoe Evelyn Gureno, Meghna Majumder, Yunus Alapan
2606.21737v1
arXiv:2606.21737v1
•
2026-06-19
Magnetically programmable soft elastomers enable complex shape morphing and locomotion dynamics in small scale soft robots under external magnetic fields. Benefiting from their programmed deformation and wireless actuation capabilities, magnetic soft robots have emerged as promising platforms for targeted drug delivery, especially in human gastrointestinal tract. However, achieving controlled directional liquid cargo release toward desired tissue interface while preserving the encoded shape morphing and locomotion capabilities remain a significant challenge. Here, we report a new design strategy that employs an optimized magnetization profile to enable controlled directional release of aqueous cargo without compromising shape morphing and locomotion capabilities. Magnetic soft robots with a specific spatially distributed magnetization profile allow directional alignment of the release interface with the orientation of the external magnetic field. This orientation control ensures active alignment of the release interface toward the intestinal wall prior to drug release. An interconnected microporous elastomer is embedded within the robot for aqueous cargo storage, while a thin microcrystalline wax layer seals the release opening hole to isolate the stored liquid cargo from external environment during transport. Triggered release is achieved by mechanically rupturing the wax sealing layer under a higher magnitude external magnetic field. Controlled directional flipping, locomotion, and triggered release are decoupled through external magnetic field's direction and strength. The controlled directional release strategy reported here integrates directional targeted liquid cargo release, shape morphing, and locomotion, which establishes the groundwork for target drug delivery in gastrointestinal tract applications.
Comment: This manuscript has been accepted to the IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2026)
Shape-programmable Magnetic Soft Membranes for Mechanically Active Microchannels
Direnc Akyildiz, Fatih Kocabas, Xiangyi Tan, Yunus Alapan
2606.21716v1
Shape-programmable Magnetic Soft Membranes for Mechanically Active Microchannels
Direnc Akyildiz, Fatih Kocabas, Xiangyi Tan, Yunus Alapan
2606.21716v1
arXiv:2606.21716v1
•
2026-06-19
The capability to encode spatially distinct magnetization patterns within soft materials enables remote control over complex deformations. This characteristic is especially important for microfluidic platforms, where limited dynamic control of channel boundaries and laminar flow conditions usually restrict fluid transport and interactions. The present study introduces a shape-programmable magnetic soft membrane actuator as an active microchannel component that can dynamically modulate its shape under magnetic fields and therefore the microfluidic environment. The membrane is magnetically programmed using a template-based approach, which allows it to be controllably deformed in the form of a sinusoid under the influence of an external magnetic field. The membrane's integration into a microchannel converts a passive channel wall into a dynamically changeable interface, allowing active fluid manipulation and enhancing micromixing in laminar flow conditions. The proposed approach establishes a versatile platform for wirelessly controlled deformable interfaces in next-generation microfluidic and lab-on-chip systems.
Comment: Supplementary video can be requested from dakyildiz@wisc.edu
Imitation from Heterogeneous Demonstrations using Grounded Latent-Action World Models
Tianyou Wang, Anson Lei, Joe Watson, Ingmar Posner
2606.21672v1
Imitation from Heterogeneous Demonstrations using Grounded Latent-Action World Models
Tianyou Wang, Anson Lei, Joe Watson, Ingmar Posner
2606.21672v1
arXiv:2606.21672v1
•
2026-06-19
Imitation learning has emerged as a powerful paradigm for learning visuomotor policies, but its generalisation and stability are limited by the scale and quality of demonstration data needed. A promising direction is to leverage more abundant but heterogeneous data sources, which differ in action space and often lack action labels altogether. Existing co-training approaches that combine heterogeneous data sources rely on heuristic and hand-engineered alignment techniques. In contrast, we argue that action representations should be grounded in prediction: actions that produce the same effect on the environment should share the same representation, regardless of their sources. To this end, we instantiate this principle by using a grounded latent-action world model (GLAM), a pair of generative models with a shared latent action space across data sources that is grounded by predicting future observations consistently across sources. This latent action space is used to train downstream behavioural cloning (BC) policies which map observations to latent actions and decode them back to robot actions, providing a paradigm for learning from heterogeneous data. Empirically, we demonstrate that GLAM successfully learns an aligned latent action space that facilitates action transfer across data sources with and without action labels. Across five manipulation tasks in simulation and in the real world, GLAM-aligned policies significantly outperform BC baselines and prior latent-action methods, achieving an average of +48% improvement in task success rate with the same data-scarce setting. Videos and code are available at https://viccccciv.github.io/glam/.
Comment: 17 pages, 8 figures. Project page: https://viccccciv.github.io/glam/
Online Learning of Robust Legged Odometry with Minimal Exteroceptive Supervision
Abhijeet M. Kulkarni, Yuze Du, Guoquan Huang
2606.21669v1
Online Learning of Robust Legged Odometry with Minimal Exteroceptive Supervision
Abhijeet M. Kulkarni, Yuze Du, Guoquan Huang
2606.21669v1
arXiv:2606.21669v1
•
2026-06-19
Robust locomotion and navigation for legged robots relies heavily on dependable odometry. Traditional multi-sensor fusion for such state estimation requires meticulous sensor calibration and platform-specific kinematic modeling, which complicates deployment. Industrially packaged exteroceptive sensors can provide accurate motion tracking but remain vulnerable to perceptually degraded conditions. We thus develop a plug-and-play, robust legged odometry system that eliminates the need for explicit exteroceptive-to-proprioceptive calibration or system kinematic modeling. Our approach leverages established exteroceptive motion pipelines as a continuous supervisory signal to train an online learned velocity neural network directly from proprioceptive data. An Invariant EKF (InEKF) is then used to fuse the learned proprioceptive or exteroceptive velocity (if any) and IMU data. When exteroception fails due to environmental degradation, the system seamlessly falls back to using the learned proprioceptive model, yielding a resilient legged odometry that readily adapts to new hardware. We demonstrate the platform-agnostic, easily deployable nature of our approach on different quadruped platforms, showcasing promising results in maintaining robust motion estimation across challenging scenarios.
Energy-based Compositional Diffusion Planning
Tao Sun, Utkarsh Aashu Mishra, Jiaxin Lu, Danfei Xu, Iro Armeni
2606.21646v1
Energy-based Compositional Diffusion Planning
Tao Sun, Utkarsh Aashu Mishra, Jiaxin Lu, Danfei Xu, Iro Armeni
2606.21646v1
arXiv:2606.21646v1
•
2026-06-19
Compositional diffusion planners aim to solve long-horizon robotic tasks using short training trajectories. Yet, current approaches often rely on the heuristic stitching of local predictions. We show that the resulting stitched update is generally a non-conservative field} that does not mathematically correspond to any valid global trajectory log-density function. We propose Energy-based Compositional Diffuser (ECD), a framework that formulates the global trajectory as the minimizer of the sum of local bridge potentials. This energy-based perspective defines a conservative correction field and contains a boundary reaction term that heuristic stitching omits. To enable efficient inference, we further introduce a Markov-based score approximation that computes the reaction term via a single block-tridiagonal solve, maintaining time complexity linear in the planning horizon. Empirically, ECD achieves state-of-the-art success rates on a range of OGBench stitching tasks, while nearly matching the inference speed of heuristic stitching methods. Code is available at https://github.com/GradientSpaces/ECD.
Comment: ICML 2026
Scaling Self-Play for End-to-End Driving
Luke Rowe, Roger Girgis, Rodrigue de Schaetzen, Daphne Cornelisse, Alaap Grandhi, Felix Heide, Eugene Vinitsky, Christopher Pal, Liam Paull
2606.19641v2
Scaling Self-Play for End-to-End Driving
Luke Rowe, Roger Girgis, Rodrigue de Schaetzen, Daphne Cornelisse, Alaap Grandhi, Felix Heide, Eugene Vinitsky, Christopher Pal, Liam Paull
2606.19641v2
arXiv:2606.19641v2
•updated
•
2026-06-17
End-to-end autonomous driving models are typically trained on offline human-demonstration datasets that provide limited state coverage and often no closed-loop feedback, making them prone to compounding errors when deployed in closed-loop and brittle to long-tail agent interactions. To overcome these limitations, we propose an alternative strategy for training end-to-end driving models: large-scale self-play directly from pixels in simulation. While prior self-play approaches have shown promising transfer to real-world driving, they typically assume vectorized Bird's-Eye-View (BEV) observations that are incompatible with end-to-end policies operating directly on sensor observations. To this end, we introduce Gigapixel, a high-throughput batched driving simulator with perspective rendering, enabling scalable self-play directly from pixel observations. Rather than targeting compute-costly photorealistic sensor simulation, Gigapixel renders a simplified bounding-box world that preserves essential scene structure while achieving throughput at 50k agent steps per second. Since direct pixel-space self-play RL is prohibitively sample-inefficient at end-to-end model scale, we propose self-play DAgger training: we train pixel-based policies in self-play via on-policy distillation from a privileged RL teacher. To bridge the sim-to-real gap, we subsequently transfer the self-play trained policies to real-world sensor data through lightweight perception adaptation. Policies trained in Gigapixel and adapted to real-world sensor data achieve competitive performance on the HUGSIM and NAVSIM-v2 benchmarks without human trajectory supervision. Moreover, scaling self-play training yields proportional gains in policy performance, establishing self-play as a practical and scalable strategy for training end-to-end models.
VQActFlow: Vector-Quantized Action Mode Steering for Multi-Task Robot Manipulation
Zhigen Zhao, Mark Leggiero, Yipu Chen, Haoran Liu, Yifan Wu, Huishu Xue, Sirui Zhan, Ye Zhao
2606.21600v1
VQActFlow: Vector-Quantized Action Mode Steering for Multi-Task Robot Manipulation
Zhigen Zhao, Mark Leggiero, Yipu Chen, Haoran Liu, Yifan Wu, Huishu Xue, Sirui Zhan, Ye Zhao
2606.21600v1
arXiv:2606.21600v1
•
2026-06-19
Multi-task robot manipulation policies are challenging to learn from demonstration because traditionally a single network must select among qualitatively different action modes from a multimodal demonstration distribution, conditioned on language and visual context. A wrong mode selection means executing the wrong task or an action infeasible in the scene. Tokenizing continuous actions into a learned discrete codebook separates these modes at the representation level, offering structural advantages for multi-task learning. We propose VQActFlow, a multi-task manipulation policy that tokenizes action chunks and generates code sequences via Variational Flow Matching. VQActFlow maintains an explicit preference over action modes throughout generation. Inference-time guidance acts on this preference to steer mode commitment. We instantiate this with classifier-free guidance over language conditioning, which steers the policy toward the instructed action mode, and a learned codebook critic that supplies a complementary feasibility signal. We evaluate VQActFlow on three platforms: the LIBERO simulation benchmarks, a Unitree G1 humanoid performing whole-body pick-and-place, and an ALOHA-style bimanual platform performing contact-rich tasks. Across these benchmarks, VQActFlow outperforms both continuous and discrete baselines.
Comment: 8 pages, 9 figures, 5 tables
Boundary-by-Mask: Few-Shot Instance Segmentation with Mask-Conditioned Boundary Learning for Texture-Poor Industrial Parts
Yutaka Yoshinaga, Naoya Chiba, Koichi Hashimoto
2606.21594v1
Boundary-by-Mask: Few-Shot Instance Segmentation with Mask-Conditioned Boundary Learning for Texture-Poor Industrial Parts
Yutaka Yoshinaga, Naoya Chiba, Koichi Hashimoto
2606.21594v1
arXiv:2606.21594v1
•
2026-06-19
Recent advances in large pre-trained models have led to remarkable progress in instance segmentation on general images. However, industrial scenarios remain challenging. Instance definitions are often application-specific and inconsistent, and the domain gap from general imagery is substantial due to weak textures and limited contextual cues. Consequently, a direct application of existing models is unreliable. We propose Boundary-by-Mask, a few-shot instance segmentation framework that supervises boundaries instead of interior appearance. Given a few RGB images and corresponding instance masks, the method extracts rich visual features using a foundation-model encoder and trains a lightweight Signed Distance Function (SDF) head to predict boundary-aware distance maps. Segmentation masks are obtained through an SDF-to-mask reconstruction process. By explicitly estimating contours, the framework achieves reliable instance separation even on low-texture and color-uniform surfaces. The instance definition is conditioned by the instance mask. Replacing the mask specifies the segmentation target, such as the whole object or a sub-part. A pixel-wise shallow MLP head enables rapid training. Experiments on industrial parts and food items with ambiguous boundaries show strong few-shot generalization, robustness in feature-poor conditions, and precise control over mask-level targets.
Comment: 8 pages, 8 figures, accepted to IROS 2026
Conflict-Aware Switching for CBF-CLF-Based Multi-Goal Navigation
Rohan Walia, Kevin Leahy
2606.21577v1
Conflict-Aware Switching for CBF-CLF-Based Multi-Goal Navigation
Rohan Walia, Kevin Leahy
2606.21577v1
arXiv:2606.21577v1
•
2026-06-19
Quadratic programs (QPs) using Control Barrier Functions (CBFs) and Control Lyapunov Functions (CLFs) are widely used for safe control in reach-and-avoid navigation. However, the inherently conflicting nature of CBF and CLF constraints can lead to performance degradation, including slowdowns and deadlocks. This issue is exacerbated in multi-goal scenarios, where multiple nominal control objectives must be satisfied under shared safety constraints. Existing approaches for preemptive safety are often computationally expensive or overly conservative, while methods that relax or switch between nominal objectives are not well-suited for sequential goal-to-goal navigation. To address these limitations, we propose a conflict-aware switching strategy that detects high-conflict conditions and switches between available nominal control objectives to reduce constraint conflict. We apply this approach to multi-agent, multi-goal reach-and-avoid scenarios under CBF-CLF-QP control. Compared to a baseline sequential goal traversal strategy, our method reduces both completion time and timeout rates, demonstrating improved performance in satisfying all nominal control objectives while respecting safety constraints.
Comment: CDC 2026 Submission Copy
Robot Critics that Sweat the Small Stuff
Sruthi Sudhakar, Junbang Liang, Sreehari Rammohan, Pavel Tokmakov, Richard Zemel, Carl Vondrick
2606.21572v1
Robot Critics that Sweat the Small Stuff
Sruthi Sudhakar, Junbang Liang, Sreehari Rammohan, Pavel Tokmakov, Richard Zemel, Carl Vondrick
2606.21572v1
arXiv:2606.21572v1
•
2026-06-19
Large vision-language models contain several priors about the world and object interactions, making them useful critics during inference to steer robot policies towards success. However, closed-loop robot manipulation requires judging small visual differences between success and failure, which remains a challenge for current VLMs. We introduce a method to fine-tune critics by constructing pairwise progress supervision using success and failure rollouts obtained from a policy. Our fine-tuned critic excels at fine-grained progress reasoning and subtle failure detection, outperforming prior progress reasoning baselines. Additionally, we use an action-conditioned video model to predict the visual effect of several candidate actions sampled from a policy, and show that our critic can correctly identify successful candidates to execute, improving the average policy success rate by 11% across real-world tasks and 5.9% across simulation tasks.
LOGOS: LiDAR-Only Gaussian Elevation Splatting for Unified Tiny Obstacle Segmentation
Nan Ming, Yeqiang Qian, Chunxiang Wang, Ming Yang
2606.21527v1
LOGOS: LiDAR-Only Gaussian Elevation Splatting for Unified Tiny Obstacle Segmentation
Nan Ming, Yeqiang Qian, Chunxiang Wang, Ming Yang
2606.21527v1
arXiv:2606.21527v1
•
2026-06-19
Robust obstacle segmentation is essential for the safety of intelligent robots, where LiDAR-based perception systems play a fundamental role in the robot-environment interaction. While extensive LiDAR-based approaches have demonstrated high performance on common obstacles in urban scenarios, their results on tiny obstacles such as curbs, gravel, and potholes remain unsatisfactory due to the significant similarity between tiny obstacles and inherent road undulations. Moreover, their segmentation accuracy even deteriorates sharply when the LiDAR scans suffer from degradation in challenging off-road scenes. To overcome these bottlenecks, we propose LOGOS, a LiDAR-only unified tiny obstacle segmentation system, which models the road surface as a continuous mixture of 2D Gaussian primitives and distinguishes tiny obstacles via high-presicion elevation estimation. Unlike existing Gaussian splatting methods that rely on iterative RGB training, LOGOS is a backpropagation-free LiDAR-only approach. It directly estimates Gaussian parameters via a freespace-aware initialization by incrementally pruning non-road primitives using smoothness constraints. Subsequently, pointwise signed distances are computed via a novel normal-aware elevation splatting function, ensuring robustness to both flat and sloped terrains. We evaluate LOGOS on a highly heterogeneous benchmark of point cloud frames collected from urban mobility scenarios and mining haulage off-road environments. These data are practically acquired using different LiDAR sensors and exhibit large variations in point density, terrain roughness, and obstacle types. Experiments on the road and off-road scenes demonstrate that LOGOS significantly outperforms other state-of-the-art methods, particularly in degraded point cloud regions and challenging off-road scenarios, while maintaining real-time efficiency.
HapTile: A Haptic-Informed Vision-Tactile-Language-Action Dataset for Contact-Rich Imitation Learning
Amirhosein Alian, Yongqiang Zhao, Shiyi Gu, Xuyang Zhang, Zhuo Chen, Christopher E. Mower, Haitham Bou-Ammar, Shan Luo
2606.04825v2
HapTile: A Haptic-Informed Vision-Tactile-Language-Action Dataset for Contact-Rich Imitation Learning
Amirhosein Alian, Yongqiang Zhao, Shiyi Gu, Xuyang Zhang, Zhuo Chen, Christopher E. Mower, Haitham Bou-Ammar, Shan Luo
2606.04825v2
arXiv:2606.04825v2
•updated
•
2026-06-03
Despite the importance of tactile sensing for reliable manipulation, most existing Vision-Language-Action (VLA) datasets remain vision-only, and those that do incorporate tactile information typically lack the joint combination of task diversity, language conditioning, and action trajectories. Furthermore, existing teleoperation pipelines rarely provide haptic feedback to the operator, despite its established role in demonstration quality and manipulation stability. In this work, we present HapTile, a contact-grounded visuotactile manipulation dataset that advances beyond vision-only trajectory datasets by embedding physical interaction sensing at two levels: fingertip tactile feedback at the robot end-effector, and haptic-informed demonstrations at the teleoperator side. The data collection platform integrates haptic feedback directly into the teleoperation controller, enabling the operator to perceive contact interactions in real time. It is built around a standard and reproducible robotic system equipped with custom-designed fingertip tactile sensors. The dataset comprises everyday manipulation tasks spanning a broad range of contact-rich skills, including pick-and-place, folding, pressing, stacking, and other routine activities. Each task is paired with language instructions that condition the policy on the manipulation objective, together with synchronized visuotactile observations and action trajectories. In addition, we provide a benchmarking study on contact-rich policy learning using two baseline models to evaluate the effectiveness of the proposed contact-grounded dataset. The dataset and additional details are available on our website: haptile-dataset.github.io.
A Stitch in Time Saves Nine: Preserving Policy Compatibility Under Perception Updates in End-to-End Autonomous Driving
Yueyuan Li, Yifei Xiao, Mingyang Jiang, Xiang Zuo, Songan Zhang, Ming Yang
2606.21509v1
A Stitch in Time Saves Nine: Preserving Policy Compatibility Under Perception Updates in End-to-End Autonomous Driving
Yueyuan Li, Yifei Xiao, Mingyang Jiang, Xiang Zuo, Songan Zhang, Ming Yang
2606.21509v1
arXiv:2606.21509v1
•
2026-06-19
End-to-end autonomous driving systems tightly couple perception and decision-making through latent representations. Consequently, updates to perception models can alter these representations and degrade the performance of downstream policies that remain fixed. Existing solutions typically rely on policy retraining or architectural decoupling, both of which incur substantial computation and validation costs. In this paper, we formulate the model stitching problem for end-to-end autonomous driving and test the hypothesis that policy compatibility can be preserved through lightweight latent-space alignment. We study low-complexity model stitching methods, including linear and convolutional stitchers, for restoring compatibility between updated perception modules and frozen downstream policy modules. Experiments demonstrate that stitching effectively preserves downstream driving behavior under diverse perception updates, including changes in random initialization, sensor configuration, and training domain. In the most challenging cross-domain setting from nuScenes to CARLA, convolutional stitching retains over 91\% of the no-shift driving score while reducing adaptation time from \SI{22.18}{h} to \SI{0.91}{h}. These results suggest that model stitching provides an effective and computationally efficient alternative to retraining or fine-tuning for maintaining end-to-end autonomous driving systems. The model will be open-sourced upon paper acceptance at https://github.com/SCP-CN-001/model-stitching to support further research and development in autonomous driving.
Comment: 12 pages, 9 tables, 5 figures; T-ITS under review
UniviewVLA: A Unified Multiview Vision-Language-Action Model with World Modeling
Tao Xu, Runhao Zhang, Zhijian Huang, Jiayi Guan, Jiaxin Wang, Yifan Ding, Yong-Lu Li, Long Chen, Guang Chen, Jinghui Lu
2606.21501v1
UniviewVLA: A Unified Multiview Vision-Language-Action Model with World Modeling
Tao Xu, Runhao Zhang, Zhijian Huang, Jiayi Guan, Jiaxin Wang, Yifan Ding, Yong-Lu Li, Long Chen, Guang Chen, Jinghui Lu
2606.21501v1
arXiv:2606.21501v1
•
2026-06-19
Occluded tasks remain a bottleneck in robot manipulation. Existing solutions either deploy additional physical cameras requiring training-inference camera parity, or rely on explicit 3D reconstruction with high computational cost. Moreover, both approaches rely on standard agent-view and wrist-view observations, while failing to capture occlusion information and future scene evolution. To this end, we propose UniviewVLA, a unified multiview Vision-Language-Action model with world modeling, which infers multiview scene evolution for action prediction from only standard two-camera observations. We demonstrate that by leveraging generated multiview future views from the world model, UniviewVLA reveals occluded cues and models future scene evolution, improving action prediction and removing the need for extra hardware or explicit reconstruction. Besides, to accelerate inference while preserving prediction accuracy, UniviewVLA develops Motion-Informative Token Compression, which compresses each generated view from 625 to 16 tokens and reduces per-view latency from 6-7s to 0.2-0.3s. UniviewVLA also proposes training-free Action-Entropy View Selection, which dynamically identifies the most action-informative view at different inference stages. Extensive experiments show that UniviewVLA achieves 95.8% on LIBERO and 4.60 on CALVIN ABCD to D, both standard occlusion-free benchmarks. On customized occlusion-focused tasks, it improves success rate from 40.0% to 73.3%, and average real-robot success rate by 33.4 points, demonstrating stronger occlusion-focused performance without sacrificing standard occlusion-free benchmarks.
Decoupling the Declarative from the Procedural in Vision-Language-Action Models
Nikolaos Tsagkas, Andreas Sochopoulos, Chris Xiaoxuan Lu, Oisin Mac Aodha, Alexandros Kouris
2606.21496v1
Decoupling the Declarative from the Procedural in Vision-Language-Action Models
Nikolaos Tsagkas, Andreas Sochopoulos, Chris Xiaoxuan Lu, Oisin Mac Aodha, Alexandros Kouris
2606.21496v1
arXiv:2606.21496v1
•
2026-06-19
Deploying generalist robotic agents in the real world requires transferable skills. Specifically, a policy trained to clone a behavior from object-specific demonstrations must generalize beyond that object, otherwise data collection requirements become intractable. Recently, fine-tuning of pre-trained billion-parameter Vision-Language Models (VLMs), initially on large-scale robot datasets and then on fewer scenario-specific demonstrations, has emerged as the predominant paradigm for designing Vision-Language-Action (VLA) models. While these policies achieve state-of-the-art manipulation performance in-distribution, they remain brittle to minor spatial, semantic, and task variations. In this work, we address the inability of current models to decouple the declarative (i.e., concepts and entity semantics) from the procedural knowledge (i.e., how to do something) encoded in their parameters, which is a fundamental bottleneck for zero-shot skill transfer to novel objects. To address this, we propose w$^{2}$VLA, a new VLA model with restructured information flow. Rather than feeding all multimodal tokens from the VLM encoder into a large, opaque transformer-based action expert, our approach modulates the robot state sequence with visual, spatial, and skill information in a compositional and interpretable manner. Unlike popular, state-of-the-art VLAs, we show that our modular approach successfully decouples knowledge representations, enabling robust behavior cloning and unprecedented zero-shot skill transfer capabilities across dissimilar, unseen objects.
ASCII Art Turns LLMs into VLA Controllers
Yitao Jiang, Roy Xing, Luyang Zhao, Brian Plancher, Muhao Chen, Devin Balkcom
2606.21470v1
ASCII Art Turns LLMs into VLA Controllers
Yitao Jiang, Roy Xing, Luyang Zhao, Brian Plancher, Muhao Chen, Devin Balkcom
2606.21470v1
arXiv:2606.21470v1
•
2026-06-19
Vision--Language--Action (VLA) controllers are often built by extending vision--language models (VLMs) with action supervision, relying on multimodal backbones with large data and compute requirements. We demonstrate that a text-only large language model (LLM) can be adapted into a VLA-style controller when visual observations are rendered into a text input using an ASCII representation. This ASCII-as-vision interface enables existing training and deployment stacks for LLMs to efficiently condition on visual state, follow natural-language instructions, and produce constrained, executable actions. We fine-tune and compare multiple LLMs and VLMs across model families and scales, using both expert demonstrations from a planning-based teacher, as well as DAgger for iterative improvement. In a 2D manipulation benchmark, in both simulation and on a physical manipulator, the resulting controllers can identify task-relevant entities and plan feasible action sequences. Our results suggest that ASCII rendering can serve as a lightweight, interpretable modality bridge from images to text, complementing conventional VLA pipelines, and opening directions for VLA research with text-only backbones.
Manipulider: A Multi-Engine Buoyancy-Controlled Robot for Thrusterless Underwater Gliding and Manipulation
Yitao Jiang, Yewei Huang, Weizhi Cao, Mingi Jeong, Alberto Quattrini Li, Luyang Zhao, Muhao Chen, Devin Balkcom
2606.21461v1
Manipulider: A Multi-Engine Buoyancy-Controlled Robot for Thrusterless Underwater Gliding and Manipulation
Yitao Jiang, Yewei Huang, Weizhi Cao, Mingi Jeong, Alberto Quattrini Li, Luyang Zhao, Muhao Chen, Devin Balkcom
2606.21461v1
arXiv:2606.21461v1
•
2026-06-19
The Manipulider is a buoyancy-actuated underwater robot that enables thrusterless, glide-like locomotion and attitude-based manipulation, while providing a magnetic modular interface for rapid payload swapping (e.g., a gripper or sensors). Four syringe-based buoyancy engines distributed around the body jointly regulate net buoyancy and the center of buoyancy, allowing the vehicle to maintain large tilt angles through static force balance without continuous thrust and to avoid propeller entanglement risks. We present the mechanical and electrical design, calibration procedure, and control architecture. Experiments with a gripper attached (no external payload) show a controllable buoyancy-displacement range of 40 mL per engine ({\approx}160 g total buoyancy authority), maximum statically stable tilts of 64.6° (single-engine) and 61.8° (dual-engine), and representative vertical and tilt-transition dynamics. We further demonstrate tilt regulation, controlled ascent/descent primitives, and a proof-of-concept gripper-based payload-transport sequence without thrusters.
Technical Report for ICRA 2026 GOOSE 2D Fine-Grained Semantic Segmentation Challenge: Exploring Query-Based Segmentation and Increased Spatial Context for Outdoor Scene Understanding
David Pascual-Hernández, Roberto Calvo-Palomino, Inmaculada Mora-Jiménez, Jose María Cañas-Plaza
2606.21456v1
Technical Report for ICRA 2026 GOOSE 2D Fine-Grained Semantic Segmentation Challenge: Exploring Query-Based Segmentation and Increased Spatial Context for Outdoor Scene Understanding
David Pascual-Hernández, Roberto Calvo-Palomino, Inmaculada Mora-Jiménez, Jose María Cañas-Plaza
2606.21456v1
arXiv:2606.21456v1
•
2026-06-19
In this report, we present our submission to the GOOSE 2D Fine-Grained Semantic Segmentation Challenge, organized as part of the Workshop on Field Robotics at ICRA 2026. The challenge combines data from the GOOSE and GOOSE-Ex datasets, which comprise more than 13k images captured from 4 distinct camera setups, annotated using a hierarchical taxonomy of 56 fine-grained classes and 11 broader categories. Starting from SegFormer as a baseline, we progressively improve segmentation performance through increased training crop sizes, a transition to the query-based Mask2Former architecture, and test-time augmentation. Our experiments show that query-based segmentation significantly outperforms the baseline model. Furthermore, increasing the crop size used during training yields substantial gains, highlighting the relevance of preserving scene context for fine-grained semantic disambiguation. Our final submission, using test-time augmentation, achieves an mIoU of 69.6% on the challenge test set, providing a strong baseline for fine-grained semantic segmentation in outdoor environments. To facilitate reproducibility and future research, code and weights will be made publicly available at https://github.com/RoboticsLabURJC/outdoor-fine-grained-segmentation .
Comment: Ranked 5th in the GOOSE 2D Fine-Grained Semantic Segmentation Challenge at the IEEE ICRA 2026 Workshop on Field Robotics
Temporal logics and formal synthesis for robot planning and control
Jana Tumova, Joris Verhagen, Matti Vahs
2606.21438v1
Temporal logics and formal synthesis for robot planning and control
Jana Tumova, Joris Verhagen, Matti Vahs
2606.21438v1
arXiv:2606.21438v1
•
2026-06-19
As robots move from controlled environments into real-world settings, it becomes increasingly crucial to ensure that they perform as expected. A key step toward that goal is a rigorous specification of the desired robot behavior, capturing intricate temporal, spatial, and logical requirements. Complementing this, plan and control synthesis methods are needed to fulfill these specifications with provable guarantees. This manuscript presents temporal logics - particularly linear and signal temporal logic - as expressive specification languages for robot behavior over time. We then discuss principles of formal synthesis, from discrete graph- and game-based approaches to sampling-based motion planning, trajectory optimization, and control-certificate-based synthesis. Finally, we outline challenges in deploying formal synthesis in real-world robotics, emphasizing the interplay between modeling fidelity, computational tractability, and the types of rigorous guarantees that can be achieved.
TriLift: Interpolation-Free Tri-Plane Lifting for Efficient 3D Perception on Embedded Systems
Sibaek Lee, Jiung Yeon, Hyeonwoo Yu
2509.14641v2
TriLift: Interpolation-Free Tri-Plane Lifting for Efficient 3D Perception on Embedded Systems
Sibaek Lee, Jiung Yeon, Hyeonwoo Yu
2509.14641v2
arXiv:2509.14641v2
•updated
•
2025-09-18
Dense 3D convolutions provide high accuracy for perception but are too computationally expensive for real-time robotic systems. Existing tri-plane methods rely on 2D image features with interpolation, point-wise queries, and implicit MLPs, which makes them computationally heavy and unsuitable for embedded 3D inference. As an alternative, we propose TriLift, a novel interpolation-free tri-plane lifting and volumetric fusion framework that directly projects 3D voxels into plane features and reconstructs a feature volume through broadcast and summation. This shifts nonlinearity to 2D convolutions, reducing complexity while remaining fully parallelizable. To mitigate spatial information loss inherent in projections, we incorporate a lightweight adaptive positional encoding module that helps bridge the spatial information gap, dynamically recovering fine geometric details with negligible overhead. To capture global context, we add a low-resolution volumetric branch fused with the lifted features through a lightweight integration layer, yielding a design that is both efficient and end-to-end GPU-accelerated. To validate the effectiveness of the proposed method, we conduct experiments on classification, completion, segmentation, and detection, and we map the trade-off between efficiency and accuracy across tasks. Results show that classification and completion retain or improve accuracy, while segmentation and detection show a trade-off, significantly reducing computational demand with only a slight decrease in accuracy. On-device benchmarks on an NVIDIA Jetson Orin Nano confirm robust real-time throughput, demonstrating the suitability of the approach for embedded robotic perception.
FILIC: Dual-Loop Force-Guided Imitation Learning with Impedance Torque Control for Contact-Rich Manipulation Tasks
Haizhou Ge, Yufei Jia, Zheng Li, Yue Li, Zhixing Chen, Lu Shi, Lei Han, Ruqi Huang, Guyue Zhou
2509.17053v2
FILIC: Dual-Loop Force-Guided Imitation Learning with Impedance Torque Control for Contact-Rich Manipulation Tasks
Haizhou Ge, Yufei Jia, Zheng Li, Yue Li, Zhixing Chen, Lu Shi, Lei Han, Ruqi Huang, Guyue Zhou
2509.17053v2
arXiv:2509.17053v2
•updated
•
2025-09-21
Many contact-rich manipulation tasks require precise force regulation. However, most imitation learning (IL) policies remain position-centric and lack explicit force awareness, and adding force/torque sensors to collaborative robot arms is often costly and requires additional hardware design. To overcome these issues, we propose FILIC, a Force-guided Imitation Learning framework with impedance torque control. FILIC integrates a Transformer-based IL policy with an impedance controller in a dual-loop structure, enabling compliant force-informed, force-executed manipulation. For robots without force/torque sensors, we introduce a cost-effective end-effector force estimator using joint torque measurements through analytical Jacobian-based inversion while compensating with model-predicted torques from a digital twin. Experiments show that FILIC significantly outperforms vision-only and joint-torque-based methods, achieving safer, more compliant, and adaptable contact-rich manipulation. The source code is available at https://github.com/OpenGHz/mujoco-wrench-estimator.git.
SURE: Safe Uncertainty-Aware Robot-Environment Interaction using Trajectory Optimization
Zhuocheng Zhang, Haizhou Zhao, Xudong Sun, Aaron M. Johnson, Majid Khadiv
2602.06864v2
SURE: Safe Uncertainty-Aware Robot-Environment Interaction using Trajectory Optimization
Zhuocheng Zhang, Haizhou Zhao, Xudong Sun, Aaron M. Johnson, Majid Khadiv
2602.06864v2
arXiv:2602.06864v2
•updated
•
2026-02-06
Robotic tasks involving contact interactions pose significant challenges for trajectory optimization due to discontinuous dynamics. Conventional formulations typically assume deterministic contact events, which limit robustness and adaptability in real-world settings. In this work, we propose SURE, a robust trajectory optimization framework that explicitly accounts for contact timing uncertainty. By allowing multiple trajectories to branch from possible pre-impact states and later rejoin a shared trajectory, SURE achieves both robustness and computational efficiency within a unified optimization framework. We evaluate SURE on two representative tasks with unknown impact times. In a cart-pole balancing task involving uncertain wall location, SURE achieves an average improvement of 21.6% in success rate when branch switching is enabled during control. In an egg-catching experiment using a robotic manipulator, SURE improves the success rate by 40%. These results demonstrate that SURE substantially enhances robustness compared to conventional nominal formulations.
You've Got a Golden Ticket: Improving Generative Robot Policies With A Single Noise Vector
Omkar Patil, Ondrej Biza, Thomas Weng, Karl Schmeckpeper, Wil Thomason, Xiaohan Zhang, Kausik Sivakumar, Robin Walters, Nakul Gopalan, Sebastian Castro, Stephen Hart, Eric Rosen
2603.15757v3
You've Got a Golden Ticket: Improving Generative Robot Policies With A Single Noise Vector
Omkar Patil, Ondrej Biza, Thomas Weng, Karl Schmeckpeper, Wil Thomason, Xiaohan Zhang, Kausik Sivakumar, Robin Walters, Nakul Gopalan, Sebastian Castro, Stephen Hart, Eric Rosen
2603.15757v3
arXiv:2603.15757v3
•updated
•
2026-03-16
What happens when a pretrained generative robot policy is provided a constant initial noise as input, rather than repeatedly sampling it from a Gaussian? We demonstrate that the performance of a pretrained, frozen diffusion or flow matching policy can be improved with respect to a downstream reward by swapping the sampling of initial noise from the prior distribution (typically isotropic Gaussian) with a well-chosen, constant initial noise input - a golden ticket. We propose simple search methods to find golden tickets using Monte-Carlo policy evaluation that keeps the pretrained policy frozen, does not train any new networks, and is applicable to all diffusion/flow matching policies (and therefore many VLAs). Our approach to policy improvement makes no assumptions beyond being able to inject initial noise into the policy and calculate (sparse) task rewards of episode rollouts, making it deployable with no additional infrastructure or models. Our method improves the performance of policies in 46 out of 51 tasks across simulated and real-world robot manipulation benchmarks, with absolute improvements in success rate by up to 55% for some simulated tasks, and 28% within 60 search episodes for real-world tasks. Our approach naturally extends to multi-task settings, where we improve the average performance of a VLA policy across 7 tasks by 14% using a single noise vector. Further, we find that, a golden ticket optimized for one task can also boost performance in other related tasks for the same VLA policy. We release a codebase with pretrained policies and golden tickets for simulation benchmarks using VLAs, diffusion policies, and flow matching policies.
Comment: 34 pages, 14 figures, 12 tables
ZeroDex: Zero-Shot Long-Horizon Dexterous Manipulation via Multi-View 3D-Grounded VLM Reasoning
Jisoo Kim, Sangwon Baik, Taeksoo Kim, Sungjoo Kim, Junyoung Lee, Mingi Choi, Hanbyul Joo
2606.19340v2
ZeroDex: Zero-Shot Long-Horizon Dexterous Manipulation via Multi-View 3D-Grounded VLM Reasoning
Jisoo Kim, Sangwon Baik, Taeksoo Kim, Sungjoo Kim, Junyoung Lee, Mingi Choi, Hanbyul Joo
2606.19340v2
arXiv:2606.19340v2
•updated
•
2026-06-17
We present ZeroDex, a zero-shot framework for long-horizon dexterous manipulation that grounds language instructions into executable 3D task plans from calibrated multi-view RGB images. Rather than training an end-to-end policy, our system uses a vision-language model (VLM) to produce reference-frame task grounding and primitive-level 2D keypoints, then lifts them into 3D via multi-view fusion. This lifting combines triangulation of view-wise VLM groundings with reference-view ray voting, which searches along a semantic camera ray for geometrically consistent candidates across neighboring views. The resulting 3D keypoints support both pick-and-place and tool-use: for tool-use, we retrieve an object-centric atomic action corresponding to the inferred skill category and align its stored 6D tool trajectory to the scene; for dexterous execution, we expand the lifted grasp keypoint into a task-conditioned grasp affordance region and generate feasible grasp-motion pairs with an arm-hand motion generator. Real-world experiments show improved 3D grounding accuracy and execution reliability over single-view RGB-D grounding and fine-tuned VLA baselines. We further demonstrate long-horizon manipulation through closed-loop status verification and replan, enabling zero-shot execution on unseen objects and tool-use tasks in novel scenes.
Robot Self-Improvement via Human-Video Dynamics Models
Hanzhi Chen, Anran Zhang, Simon Schaefer, Kejia Chen, Shi Chen, Daniel Cremers, Oier Mees, Stefan Leutenegger
2606.21406v1
Robot Self-Improvement via Human-Video Dynamics Models
Hanzhi Chen, Anran Zhang, Simon Schaefer, Kejia Chen, Shi Chen, Daniel Cremers, Oier Mees, Stefan Leutenegger
2606.21406v1
arXiv:2606.21406v1
•
2026-06-19
A central question in robot learning is how to acquire skills from the kinds of data that humans learn from: passive observation, embodied practice, and the experience of failure. Human videos provide the first of these in abundance, and prior work has shown they can initialize useful policies. Far less clear is whether they can support the second and third: whether priors extracted from human videos can ground a robot's own attempts well enough to evaluate them, correct them, and improve from them. In this work, we show that human videos can be used to learn embodiment-agnostic action, dynamics, and value representations that transfer across robot embodiments, providing the predictive foundation required for robots to autonomously improve from their own rollouts and failures. We introduce Dynamics-Guided Action Correction (DGAC), a training-free approach that leverages these adapted models to repair failed states: each failure becomes a query for which the learned models propose and rank corrective actions, turning failures into supervision for the next policy update. Across seven real-world manipulation tasks spanning both a mobile manipulator and a static manipulator arm, our approach improves success rates from 40% to 81% across multiple policy backbones, demonstrating cross-embodiment robot self-improvement from human-video priors. These results show that human priors and robot failures can be combined to enable scalable autonomous policy improvement. Project page: https://ethz-mrl.github.io/robot-self-improvement-website/.
BIT-Nav: Brain-Inspired Trajectory Memory for Embodied Navigation
Rithvik Jonna, Aakash Gurram, Man Namgung, Wyatt Mackey, Tinoosh Mohsenin
2606.21398v1
BIT-Nav: Brain-Inspired Trajectory Memory for Embodied Navigation
Rithvik Jonna, Aakash Gurram, Man Namgung, Wyatt Mackey, Tinoosh Mohsenin
2606.21398v1
arXiv:2606.21398v1
•
2026-06-19
Vision-Language Models (VLMs) for embodied navigation rely on selecting a fixed number of frames from a growing trajectory history. As episodes extend, this selection grows increasingly sparse, yet prior work shows no accuracy gain when scaling from 8 to 64 frames, suggesting the bottleneck is not frame quantity but the representation itself. Sparse frame selection cannot capture the structured behavioral signal that long-horizon reasoning requires: turning patterns, cumulative displacement, and path topology. We introduce BIT-Nav (Brain-Inspired Trajectory Memory for Navigation), a framework that augments frozen VLM navigation pipelines with a compact learned trajectory memory. Motivated by hippocampal path integration, where spatial experience is compressed into structured episodic traces rather than stored as raw sensory replay, BIT-Nav trains a Bi-GRU encoder over action and relative pose sequences via a multi-positive InfoNCE contrastive objective on trajectory prefixes sharing the same behavioral intent. The resulting embedding is projected into the VLM token space via a lightweight MLP and injected as a single memory token at each decision step, conditioning the model on structured motion history at constant token cost regardless of episode length
Comment: Accepted to CVPR 2026: 2nd Workshop on 3D-LLM/VLA: Bridging Language, Vision and Action in 3D Environments
Overcoming Imperfect Kinematics in Surgical Robotics Through Sim-to-Real Visuomotor Learning
Zhaoxuan Yan, Kaizhong Deng, Zhaoyang Jacopo Hu, George P. Mylonas, Daniel S. Elson
2606.21396v1
Overcoming Imperfect Kinematics in Surgical Robotics Through Sim-to-Real Visuomotor Learning
Zhaoxuan Yan, Kaizhong Deng, Zhaoyang Jacopo Hu, George P. Mylonas, Daniel S. Elson
2606.21396v1
arXiv:2606.21396v1
•
2026-06-19
Robot-Assisted Surgery is integral to modern minimally invasive procedures, with automation emerging as the next frontier to enhance precision and reduce surgeon fatigue. This evolution is largely impeded by the inherent kinematic inaccuracies of surgical robots, where unreliable internal sensors lead to significant control errors. While previous methods attempted to mitigate these issues through complex model-based calibration, they often suffer from high cost and limited effectiveness. This work utilises a learning-policy to actively compensate for hardware inaccuracies using closed-loop visual feedback that was trained from a teacher-student learning framework. The policy can fuse unreliable internal readings with precise external visual data, allowing it to correct for kinematic errors in real time without needing a perfect physical model. The learned policy was successfully deployed on the da Vinci Research Kit, where experiments validated the fundamental feasibility of using external vision to overcome internal sensor deficits. This research provides a foundational and reliable control methodology, paving the way for more advanced and robust surgical automation.
Comment: Accepted to IEEE International Conference on Robotics and Automation (ICRA) 2026
FGGS-LiDAR: Ultra-Fast, GPU-Accelerated Simulation from General 3DGS Models to LiDAR
Junzhe Wu, Yufei Jia, Yiyi Yan, Zhixing Chen, Tiao Tan, Zifan Wang, Guangyu Wang, BoKui Chen, Guyue Zhou
2509.17390v2
FGGS-LiDAR: Ultra-Fast, GPU-Accelerated Simulation from General 3DGS Models to LiDAR
Junzhe Wu, Yufei Jia, Yiyi Yan, Zhixing Chen, Tiao Tan, Zifan Wang, Guangyu Wang, BoKui Chen, Guyue Zhou
2509.17390v2
arXiv:2509.17390v2
•updated
•
2025-09-22
While 3D Gaussian Splatting (3DGS) has emerged as a strong representation for photorealistic rendering, its vast ecosystem of assets remains difficult to use for high-performance LiDAR simulation, a critical tool for robotics and autonomous driving. We present \textbf{FGGS-LiDAR}, a geometry-first framework that bridges this gap in a plug-and-play manner. Our method converts pretrained 3DGS assets into watertight meshes directly from Gaussian parameters, without requiring LiDAR-specific supervision or architectural alterations, via volumetric discretization and Truncated Signed Distance Field (TSDF) extraction. We pair this with a GPU-accelerated ray-casting module that simulates LiDAR returns at over 500 FPS and supports batched multi-environment simulation with up to 4096 environments. In large-scale parallel settings, FGGS-LiDAR achieves an order-of-magnitude lower LiDAR simulation latency than Isaac Sim. We validate FGGS-LiDAR on both indoor and outdoor scenes, demonstrating high LiDAR-simulation fidelity. Furthermore, on COLMAP-posed indoor benchmarks, we compare against existing 3DGS-to-mesh baselines and report lower LiDAR-simulation error. Code is available at https://github.com/discoverse-dev/FGGS-LiDAR.
Long-Distance Real-World Navigation of the Legged-Wheeled Robot Go2-W Using Deep Reinforcement Learning
Takaaki Matsuzawa, Kiyoshi Irie, Tomoaki Yoshida, Taro Suzuki, Yoshitaka Hara, Masahiro Tomono
2606.21387v1
Long-Distance Real-World Navigation of the Legged-Wheeled Robot Go2-W Using Deep Reinforcement Learning
Takaaki Matsuzawa, Kiyoshi Irie, Tomoaki Yoshida, Taro Suzuki, Yoshitaka Hara, Masahiro Tomono
2606.21387v1
arXiv:2606.21387v1
•
2026-06-19
Legged-wheeled robots have long been studied for their potential to combine the efficient flat-ground mobility of wheels with the rough-terrain capability of legs. However, examples of their application to long-range autonomous navigation in real environments remain limited. This paper reports our effort to build a deep reinforcement learning (DRL) based locomotion controller and an autonomous navigation system for the commercially available legged-wheeled robot Go2-W, and to apply them to long-range autonomous navigation in a real environment. For locomotion control, we extended a proprioception-only policy, which we had previously developed for quadruped robots, to the 16-DoF legged-wheeled robot. We also found that wheeled locomotion concentrates the load on the hip joints and causes heat concentration that hinders sustained travel, and obtained a policy that suppresses it by distributing the load. We evaluated the system at the Tsukuba Challenge 2025, demonstrating that it can autonomously traverse an approximately 2.8 km route including sidewalks, a park, and stairs without stopping due to overheating.
FLM-Occ: Feed-forward Likelihood Maximization for Efficient Indoor Occupancy Prediction
Guangcheng Chen, Lihuang Fang, Huaqi Tao, Yicheng He, Li He, Hong Zhang
2606.21373v1
FLM-Occ: Feed-forward Likelihood Maximization for Efficient Indoor Occupancy Prediction
Guangcheng Chen, Lihuang Fang, Huaqi Tao, Yicheng He, Li He, Hong Zhang
2606.21373v1
arXiv:2606.21373v1
•
2026-06-19
Recent indoor occupancy prediction methods adopt Gaussian primitives as a sparse 3D representation for computational efficiency. However, their training relies on voxel classification, which imposes only local constraints and lacks global supervision on the distribution of the primitives. Therefore, they inevitably predict spurious primitives in empty regions, undermining both representational and computational efficiency. To address this, we propose Feed-forward Likelihood Maximization (FLM), a novel framework that reformulates occupancy prediction as voxel distribution estimation. In FLM, a network is trained to predict a mixture model that maximizes the likelihood over ground-truth occupied voxels in a feed-forward manner. To enable end-to-end training of networks and voxelization of a standard mixture model, we define mixture weights as normalized primitive volumes to implicitly enforce simplex constraints and derive novel voxelization formulas. Based on FLM, our FLM-Occ, a novel method that is capable of relocating randomly initialized primitives over long distances to model a scene. On Occ-ScanNet, FLM-Occ achieves superior accuracy using only 32 superquadrics, 2.7% of the prior SoTA, while running 3.7 times faster.
Comment: Accepted to ECCV 2026
NAC: Neural Action Codec for Vision-Language-Action Models
Ahad Jawaid, Yu Xiang
2606.21372v1
NAC: Neural Action Codec for Vision-Language-Action Models
Ahad Jawaid, Yu Xiang
2606.21372v1
arXiv:2606.21372v1
•
2026-06-19
Vision-language-action (VLA) models rely on discrete action tokenizers to bridge continuous robot control and autoregressive sequence modeling, yet existing tokenizers often trade off between compression, latency, and downstream performance. We revisit this design through the lens of neural audio codecs-convolutional encoder-decoder architectures with residual vector quantization that serve as the standard front end for audio foundation models. Motivated by their success, we introduce the Neural Action Codec (NAC), which treats short robot action trajectories as multi-channel 1D signals and compresses them using a multi-scale RVQGAN architecture. We observe that audio-specific mel-spectrogram objectives are ill-suited for kinematic signals; however, by replacing them with simple time-domain and non-mel spectral reconstruction losses, audio-codec-style models can autoencode actions with high fidelity without substantial architectural changes. NAC provides a compact, ordered token space via offset codebooks, enabling standard autoregressive policies to operate over short, structured sequences. Meanwhile, a Vocos-style decoder with an ISTFT head and adversarial discriminators recovers smooth, detailed trajectories. Across LIBERO-10, RoboMimic, and a suite of real-world manipulation tasks, NAC achieves lower reconstruction error and higher success rates than binning, FAST, and prior VQ-based tokenizers at comparable or better compression rates. These results demonstrate that repurposed neural audio codecs offer a strong, practical backbone for learned action tokenization in modern VLAs.
Leaderless Collective Motion in Affine Formation Control over the Complex Plane
Jesus Bautista, Enric Morella, Lili Wang, Hector Garcia de Marina
2604.05648v2
Leaderless Collective Motion in Affine Formation Control over the Complex Plane
Jesus Bautista, Enric Morella, Lili Wang, Hector Garcia de Marina
2604.05648v2
arXiv:2604.05648v2
•updated
•
2026-04-07
We propose a method for the collective maneuvering of affine formations in the plane by modifying the original weights of the Laplacian matrix used to achieve static formations of robot swarms. Specifically, the resulting collective motion is characterized as a time-varying affine transformation of a reference configuration, or shape. Unlike the traditional leader-follower strategy, our leaderless scheme allows agents to maintain distinct and possibly time-varying velocities, enabling a broader range of collective motions, including all the linear combinations of translations, rotations, scaling and shearing of a reference shape. Our analysis provides the analytic solution governing the resulting collective motion, explicitly designing the eigenvectors and eigenvalues that define this motion as a function of the modified weights in the new Laplacian matrix. To facilitate a more tractable analysis and design of affine formations in 2D, we propose the use of complex numbers to represent all relevant information. Simulations with up to 20 agents validate the theoretical results.
Comment: Accepted for publication in IEEE Transactions on Control of Network Systems (TCNS), 12 pages
A Geometric Task-Space Port-Hamiltonian Formulation for Redundant Manipulators
Federico Califano, Camilla Rota, Riccardo Zanella, Antonio Franchi
2512.14349v2
A Geometric Task-Space Port-Hamiltonian Formulation for Redundant Manipulators
Federico Califano, Camilla Rota, Riccardo Zanella, Antonio Franchi
2512.14349v2
arXiv:2512.14349v2
•updated
•
2025-12-16
We present a novel geometric port-Hamiltonian formulation of redundant manipulators performing a differential kinematic task $η=J(q)\dot{q}$, where $q$ is a point on the configuration manifold, $η$ is a velocity-like task space variable, and $J(q)$ is a linear map representing the task, for example the classical analytic or geometric manipulator Jacobian matrix. The proposed model emerges from a change of coordinates from canonical Hamiltonian dynamics, and splits the standard Hamiltonian momentum variable into a task-space momentum variable and a null-space momentum variable. Properties of this model and relation to Lagrangian formulations present in the literature are highlighted. Finally, we apply the proposed model in an \textit{Interconnection and Damping Assignment Passivity-Based Control} (IDA-PBC) design to stabilize and shape the impedance of a 7-DOF Emika Panda robot in simulation.
Robust Tightly-Coupled Filter-Based Monocular Visual-Inertial State Estimation and Graph-Based Evaluation for Autonomous Drone Racing
Maulana Bisyir Azhari, Donghun Han, Sung Jun Park, David Hyunchul Shim
2603.02742v2
Robust Tightly-Coupled Filter-Based Monocular Visual-Inertial State Estimation and Graph-Based Evaluation for Autonomous Drone Racing
Maulana Bisyir Azhari, Donghun Han, Sung Jun Park, David Hyunchul Shim
2603.02742v2
arXiv:2603.02742v2
•updated
•
2026-03-03
Autonomous drone racing (ADR) demands state estimation that is simultaneously computationally efficient and resilient to the perceptual degradation experienced during extreme velocity and maneuvers. Traditional frameworks typically rely on conventional visual-inertial pipelines with loosely-coupled gate-based Perspective-n-Points (PnP) corrections that suffer from a rigid requirement for four visible features and information loss in intermediate steps. Furthermore, the absence of GNSS and Motion Capture systems in uninstrumented, competitive racing environments makes the objective evaluation of such systems remarkably difficult. To address these limitations, we propose ADR-VINS, a robust, monocular visual-inertial state estimation framework based on an Error-State Kalman Filter (ESKF) tailored for autonomous drone racing. Our approach integrates direct pixel reprojection errors from gate corners features as innovation terms within the filter. By bypassing intermediate PnP solvers, ADR-VINS maintains valid state updates with as few as two visible corners and utilizes robust reweighting instead of RANSAC-based schemes to handle outliers, enhancing computational efficiency. Furthermore, we introduce ADR-FGO, an offline Factor-Graph Optimization framework to generate high-fidelity reference trajectories that facilitate post-flight performance evaluation and analysis on uninstrumented, GNSS-denied environments. The proposed system is validated using TII-RATM dataset, where ADR-VINS achieves an average RMS translation error of 0.143 m, while ADR-FGO yields 0.060 m as a smoothing-based reference. Finally, ADR-VINS was successfully deployed in the A2RL Drone Championship Season 2, maintaining stable and robust estimation despite noisy detections during high-agility flight at top speeds of 20.9 m/s. We further utilize ADR-FGO for post-flight evaluation in uninstrumented racing environments.
Comment: Accepted to the IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2026)
Mind the Noise: Sensitivity of Transformer-based Interaction-Aware Trajectory Prediction Models to Noisy Data
Shahab Salehi, Luca Lusvarghi, Miguel Sepulcre, Javier Gozalvez
2606.21344v1
Mind the Noise: Sensitivity of Transformer-based Interaction-Aware Trajectory Prediction Models to Noisy Data
Shahab Salehi, Luca Lusvarghi, Miguel Sepulcre, Javier Gozalvez
2606.21344v1
arXiv:2606.21344v1
•
2026-06-19
Trajectory prediction allows autonomous vehicles to anticipate the future behavior of surrounding objects (or agents) and, accordingly, maximize the safety and efficiency of their driving. State-of-the-art Transformed-based interaction-aware trajectory prediction models, which rely on attention mechanisms to capture multi-agent interactions and maximize prediction accuracy, are commonly trained and evaluated on long-range high-quality datasets. These datasets are typically obtained by aggregating data from multiple vehicles or drones and removing any object detection or tracking noise offline. Yet, information about a surrounding object's state (its position, speed, heading) is far from being noiseless in real-world deployments. Object state estimation is affected by perception uncertainties and localization errors that can be particularly large for objects received via Vehicle-to-Everything (V2X) communications. In this paper, we analyze the impact of noisy object state information on the trajectory prediction accuracy of a state-of-the-art Transformer-based interaction-aware trajectory prediction model. Our study demonstrates that trajectory prediction accuracy can rapidly deteriorate as the noise intensity increases. Numerical results show that the prediction accuracy can reduce by a 1.3x factor under small noise levels and by as much as a 3.9x factor under the highest (yet realistic) noise conditions. These findings reveal the strong sensitivity of trajectory prediction models to noisy data, underscoring the need for more realistic training and evaluation datasets as well as noise mitigation strategies.
HRDexDB: A Paired Human-Robot Dataset for Cross-Embodiment Dexterous Grasping
Jongbin Lim, Taeyun Ha, Mingi Choi, Jisoo Kim, Byungjun Kim, Subin Jeon, Hanbyul Joo
2604.14944v2
HRDexDB: A Paired Human-Robot Dataset for Cross-Embodiment Dexterous Grasping
Jongbin Lim, Taeyun Ha, Mingi Choi, Jisoo Kim, Byungjun Kim, Subin Jeon, Hanbyul Joo
2604.14944v2
arXiv:2604.14944v2
•updated
•
2026-04-16
We present HRDexDB, a paired cross-embodiment dexterous grasping dataset of high-fidelity dexterous grasping sequences featuring both human and diverse robotic hands. Unlike existing datasets, HRDexDB provides a comprehensive collection of grasping trajectories across human hands and multiple robot hand embodiments, spanning 100 diverse objects. Leveraging state-of-the-art vision methods and a dedicated multi-camera system, HRDexDB offers high-precision spatiotemporal 3D ground-truth motion for both the agent and the manipulated object. The dataset comprises 2.1K grasping trials, each enriched with synchronized visual and kinematic modalities, with contact-force signals available for tactile-enabled robotic hands. By providing closely aligned captures of human dexterity and robotic execution on the same target objects under comparable grasping motions, HRDexDB serves as a foundational benchmark for cross-embodiment dexterous manipulation.
RogueRover: Autonomous Rogue Device Localization for Incident Response
Priyanka Prakash Surve, Asaf Shabtai, Yuval Elovici
2606.21264v1
RogueRover: Autonomous Rogue Device Localization for Incident Response
Priyanka Prakash Surve, Asaf Shabtai, Yuval Elovici
2606.21264v1
arXiv:2606.21264v1
•
2026-06-19
Physically localizing unauthorized wireless devices remains a critical bottleneck in cyber-physical security operations, where rogue access points can provide entry points for lateral movement and persistent compromise. While such devices can often be detected through network-side mechanisms, determining their physical location typically requires dense sensing infrastructure, site-specific RF fingerprinting, or manual inspection, limiting timely incident response. We investigate whether a single commodity robot can autonomously detect and localize rogue wireless devices under zero-configuration constraints, without RF fingerprinting, pre-installed sensors, or site calibration. We present RogueRover, an end-to-end system in which a quadruped robot autonomously patrols, collects spatially labeled RSSI measurements via a standard 802.11 interface, and estimates device locations offline. We evaluate the system across 11 patrol runs in a real indoor environment, with 6 rogue devices deployed under heterogeneous propagation conditions. Across 62 AP-patrol sessions, RogueRover achieves a median single-patrol localization error of 1.62 m without prior RF knowledge. Under multi-run aggregation, five of six devices are localized within 1 m. A blind trial validates the full pipeline, correctly identifying rogue devices among 73 observed BSSIDs and localizing them with errors of 0.34 m and 1.84 m. Across environments, simple weighted-centroid estimators perform comparably to, or better than, parametric path-loss models, indicating that measurement coverage from autonomous patrols is the primary determinant of localization accuracy under zero-prior constraints. Our results demonstrate that infrastructure-free, autonomous localization is feasible in practice, enabling rapid physical incident response in cyber-physical environments without additional sensing infrastructure.
Comment: 14 pages, 4 figures, 2 tables. Code and data are available in the accompanying artifact repository
Spectral GS-SLAM: Observability-Aware, Degeneracy-Robust Tracking for Real-Time 3D Gaussian Splatting SLAM
Edward Beng Wai Tan, Siew-Kei Lam, Dongshuo Zhang
2606.21258v1
Spectral GS-SLAM: Observability-Aware, Degeneracy-Robust Tracking for Real-Time 3D Gaussian Splatting SLAM
Edward Beng Wai Tan, Siew-Kei Lam, Dongshuo Zhang
2606.21258v1
arXiv:2606.21258v1
•
2026-06-19
Recent 3DGS-SLAM systems enable real-time operation by leveraging conventional feature matching or ICP-based tracking, thereby avoiding the heavy dense photometric optimization used in earlier approaches. However, feature matching remains prone to failure in textureless environments, while ICP-based tracking struggles in structureless or geometrically degenerate scenes due to ill-conditioned optimization. To address this issue, we propose Spectral GS-SLAM, an efficient yet robust tracking framework that integrates ICP with complementary feature-based constraints. Our method mitigates numerical instability by adaptively compensating under-constrained directions in degenerate scenarios, without interfering with the shared Gaussian representation used for mapping. We further introduce a Gaussian-aware planarity weighting mechanism that exploits the intrinsic covariance structure of 3D Gaussians to characterize scene geometry and guide information fusion. Extensive evaluations on challenging TUM RGB-D sequences demonstrate that Spectral GS-SLAM achieves real-time performance (40.14 FPS) while maintaining consistent tracking in both structureless and featureless environments. The proposed method preserves trajectory integrity in degenerate scenes while maintaining competitive performance in non-adverse conditions.
Comment: This work has been accepted to IROS 2026
A Human-Inspired Thumb-Index Robotic Hand with Strain Gauges Embedded in Soft Joints
Jonas Papenbrock, Shubhan Patni, Tomaso Lisini Baldi, Michele Guerri, Elia Landi, Ada Fort, Matej Hoffmann
2606.21245v1
A Human-Inspired Thumb-Index Robotic Hand with Strain Gauges Embedded in Soft Joints
Jonas Papenbrock, Shubhan Patni, Tomaso Lisini Baldi, Michele Guerri, Elia Landi, Ada Fort, Matej Hoffmann
2606.21245v1
arXiv:2606.21245v1
•
2026-06-19
Human hand grasp adaptation depends mainly on the synergy between physical structure and biological feedback. Inspired by this biomechanical principle, the Safe Thumb-Index Robotic (STIR) Hand was developed as a minimal, lightweight, and low-cost two-digit prototype featuring an asymmetric thumb-index configuration. By pairing an underactuated, tendon-driven mechanical design with flexible strain gauges embedded into silicone-encapsulated soft joints, the system achieves passive grasp adaptation while establishing both internal proprioception and external perception. Unsupervised analysis was carried out on a dataset of the STIR hand grasping 20 different objects, along with an object classification task and an ablation study to highlight the contribution of the soft joint sensors. The object classification task discriminated object size, shape, and material stiffness with a high classification accuracy. In contrast to traditional industrial grippers and robotic hands, the STIR Hand demonstrates that sensorized compliant joints significantly improve overall sensitivity and ensure safe grasping, while remaining independent of additional fingertip tactile elements or external vision systems. Finally, a comparison to similar devices grasping identical objects validates the utility of the STIR Hand.
Comment: 8 pages, 7 figures
APEX: Action Priors Enable Efficient Exploration for Robust Motion Tracking on Legged Robots
Shivam Sood, Laukik Nakhwa, Sun Ge, Yuhong Cao, Jin Cheng, Fatemah Zargarbashi, Taerim Yoon, Sungjoon Choi, Stelian Coros, Guillaume Sartoretti
2505.10022v4
APEX: Action Priors Enable Efficient Exploration for Robust Motion Tracking on Legged Robots
Shivam Sood, Laukik Nakhwa, Sun Ge, Yuhong Cao, Jin Cheng, Fatemah Zargarbashi, Taerim Yoon, Sungjoon Choi, Stelian Coros, Guillaume Sartoretti
2505.10022v4
arXiv:2505.10022v4
•updated
•
2025-05-15
Learning natural, animal-like locomotion from demonstrations has become a core paradigm in legged robotics. While motion tracking can reproduce reference gaits, many approaches still require substantial tuning and depend on reference motion inputs at deployment, which can limit responsiveness to task objectives and reduce adaptability. We present APEX (Action Priors enable Efficient eXploration), a motion-tracking reinforcement learning (RL) framework that removes deployment-time dependence on reference motion inputs, improves sample efficiency, and reduces tuning effort. APEX integrates demonstrations into RL via decaying action priors, which guide early exploration toward demonstration-consistent actions and then fade to zero, yielding a pure RL policy at deployment. This is combined with a multi-critic framework that separates style and task + regularization learning signals. Moreover, APEX enables a single policy to learn diverse motions and transfer reference-like styles across different terrains and velocities, while remaining robust to variations in training parameters. We validate our method in simulation on both humanoid and quadruped robots, and with zero-shot deployment on a Unitree Go2 robot. Website and code: https://marmotlab.github.io/APEX/.
Comment: \c{opyright} 20XX IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works
CLAR: Learning 3D Representations for Robotic Manipulation by Fusing Masked Reconstruction with Multi-Level Contrastive Alignment
Wenbo Cui, Chengyang Zhao, Yuhui Chen, Haoran Li, Zhizheng Zhang, Dongbin Zhao, He Wang
2507.08262v2
CLAR: Learning 3D Representations for Robotic Manipulation by Fusing Masked Reconstruction with Multi-Level Contrastive Alignment
Wenbo Cui, Chengyang Zhao, Yuhui Chen, Haoran Li, Zhizheng Zhang, Dongbin Zhao, He Wang
2507.08262v2
arXiv:2507.08262v2
•updated
•
2025-07-11
The spatial information inherent in 3D point clouds is crucial for robotic manipulation. However, existing 3D pre-training methods face a fundamental trade-off: Masked Autoencoding (MAE) excels at capturing spatial-geometric features but lacks semantics, whereas contrastive learning, while able to distill semantics from 2D foundation models, is ill-suited for the fine-grained details required for manipulation tasks. To address these challenges, we propose CLAR, a novel 3D pre-training framework that synergizes global understanding with fine-grained local alignment. Our framework unifies MAE with global cross-modal contrastive learning to integrate robust spatial awareness with rich semantic understanding. To enhance its focus on fine-grained details, at the local level, we introduce an adaptive alignment mechanism that leverages deformable attention to force precise correspondences between local 3D geometry and 2D visual features, thereby overcoming the limitations of conventional global alignment in manipulation tasks. Extensive experiments in simulation and the real world demonstrate that CLAR achieves state-of-the-art performance, significantly outperforming existing methods in visuomotor policy learning.
EgoInfinity: A Web-Scale 4D Hand-Object Interaction Data Engine for Any-View Robot Retargeting and Video-to-Action Robot Learning
Gaotian Wang, Kejia Ren, Andrew Morgan, Yiting Chen, Howard H. Qian, Podshara Chanrungmaneekul, Kaiyu Hang
2606.17385v2
EgoInfinity: A Web-Scale 4D Hand-Object Interaction Data Engine for Any-View Robot Retargeting and Video-to-Action Robot Learning
Gaotian Wang, Kejia Ren, Andrew Morgan, Yiting Chen, Howard H. Qian, Podshara Chanrungmaneekul, Kaiyu Hang
2606.17385v2
arXiv:2606.17385v2
•updated
•
2026-06-16
Internet videos constitute the largest reservoir of embodied human manipulation knowledge, yet converting arbitrary RGB footage into actionable robot training data remains a major bottleneck. Existing lab- or factory-collected datasets are narrow in scale and diversity, limiting open-world robot learning. Instead of proposing a static dataset, we introduce EgoInfinity, a universal 4D hand-object interaction data engine that enables web-scale data generation for robot retargeting and learning. EgoInfinity is a modular engine integrating perception, segmentation, reconstruction, interaction-aware refinement, and retargeting to automate this traditionally unscalable video-to-action problem without human-in-the-loop annotation. Its modular design lets the engine continuously benefit from advances in any incorporated component. With EgoInfinity, in-the-wild human manipulation videos are lifted into agent-agnostic, metric 4D hand-object representations, including hand trajectories, 6-DoF object poses, and contact-relevant states. Rather than naively connecting standalone components, EgoInfinity combines cross-module metric calibration with interaction-aware refinement to improve physical reliability, reducing drift and contact inconsistencies common in pure visual reconstruction. We further propose a novel motion retargeter that compiles the recovered 3D hand motions into executable joint trajectories for diverse robot morphologies, enabling video-to-action retargeting on any robot from arbitrary viewpoints and shot sizes (e.g., the human body is only partially visible). We validate EgoInfinity across perception fidelity, kinematic feasibility, contact consistency, cross-embodiment generalization, and real-robot skill acquisition (e.g., grasping, cutting, wiping, and pouring), demonstrating a scalable bridge from internet videos to executable robot behavior for open-world robot learning.
Comment: 24 pages. Project page: https://huggingface.co/spaces/Rice-RobotPI-Lab/EgoInfinity
Ultra-Fusion: A Resilient Tightly-Coupled Multi-Sensor Fusion SLAM Framework under Sensor Degradation and Spatiotemporal Perturbation for Intelligent Transportation Systems
Yihong Tian, Junjie Zhang, Liuyang Li, Deteng Zhang, Yunfei Zuo, Jie Yin
2606.21223v1
Ultra-Fusion: A Resilient Tightly-Coupled Multi-Sensor Fusion SLAM Framework under Sensor Degradation and Spatiotemporal Perturbation for Intelligent Transportation Systems
Yihong Tian, Junjie Zhang, Liuyang Li, Deteng Zhang, Yunfei Zuo, Jie Yin
2606.21223v1
arXiv:2606.21223v1
•
2026-06-19
Reliable localization is essential for intelligent transportation systems (ITS), including autonomous vehicles, quadruped last-mile carriers, and infrastructure-inspection unmanned aerial vehicles (UAVs). Although tightly-coupled multi-sensor fusion improves accuracy in favorable conditions, deployed systems remain vulnerable to sensor degradation -- poor illumination, LiDAR degeneracy, wheel slippage, and GNSS outage -- and to spatiotemporal calibration errors. These failures are common in urban canyons, tunnels, and high-speed corridors, where localization drift can degrade route tracking, tunnel passage continuity, and local map alignment. This paper presents Ultra-Fusion, a tightly-coupled multi-sensor localization framework based on a unified sliding-window estimator. Asynchronous measurements are timestamp-ordered and converted into optional factors within one optimization window, supporting WIO, VIO, LIO, and LVIO with optional wheel and GNSS augmentation. Observability-aware initialization selects the bootstrap mode, factor-wise reliability scheduling gates degraded measurements, and online LiDAR--IMU spatiotemporal calibration refines temporal offsets and rotational extrinsics during operation. We extend the M3DGR benchmark with simulation trajectories and evaluate more than 60 open-source SLAM systems on M3DGR, M2DGR-Plus, KAIST, GrandTour, and MARS-LVIG. The results show competitive accuracy across wheeled, legged, and aerial platforms under long-duration and high-speed operation, degradation, and calibration perturbation, improving localization availability for road-level autonomy, campus and warehouse mobility, and low-altitude aerial inspection. To benefit the industrial and academic community, we will release source code and datasets upon paper acceptance.
Comment: 19 pages
FleetAgent: Teleoperation Assistant for Autonomous Fleets via Vectorized V2N Messages
Juntong Peng, Qi Chen, Deyuan Qu, Takayuki Shimizu, Yaobin Chen, Ziran Wang
2606.21222v1
FleetAgent: Teleoperation Assistant for Autonomous Fleets via Vectorized V2N Messages
Juntong Peng, Qi Chen, Deyuan Qu, Takayuki Shimizu, Yaobin Chen, Ziran Wang
2606.21222v1
arXiv:2606.21222v1
•
2026-06-19
Large-scale autonomous fleets rely on teleoperation to resolve rare failures, yet streaming raw sensor data from many vehicles is costly, and remote operators can only monitor a limited number of vehicles at a time. We introduce FleetAgent, a cloud-hosted multimodal large language model (MLLM) assistant that consumes compact vectorized vehicle-to-network (V2N) messages, such as map elements, detected objects, and the ego planned path. It provides a structured natural-language response (including narration, explanation, and evaluation of the plan and scene), along with an intervention urgency score for operator prioritization. To make structured messages compatible with token-based MLLMs, we propose VecFormer, a vector-to-embedding interface with differentiable top-K context selection that bounds context length and GPU KV-cache growth, enabling more efficient batch processing, which is important under the context of cloud-hosted large-scale fleet management. We also construct VecEval, a nuScenes-derived dataset with paired human and synthetic imperfect plans and human-verified language labels, to facilitate the training and evaluation of our proposed system. Our proposed system can reduce uplink payload by up to 625 times compared with raw images and reduce KV-cache memory by 16.54 times compared with original text descriptions. On VecEval, FleetAgent improves Lingo-Judge score by 16.8% and reduces intervention failure rate by 19.9%, compared with Qwen2.5-VL-7B using language descriptions. These results demonstrate that FleetAgent can utilize compact structured V2N messaging to enable efficient, explainable teleoperation monitoring for autonomous fleets.
A UAV-Mounted Sensor Network for Close-Range Inspection of Wind Turbine Rotor Blades
Jost Wittmann, Ahmed Abdullahi Hassan, Nils Kömpe, Andreas Nüchter
2606.21220v1
A UAV-Mounted Sensor Network for Close-Range Inspection of Wind Turbine Rotor Blades
Jost Wittmann, Ahmed Abdullahi Hassan, Nils Kömpe, Andreas Nüchter
2606.21220v1
arXiv:2606.21220v1
•
2026-06-19
Inspection of offshore wind turbine rotor blades is critical for predictive maintenance to maximise efficiency and extend operational lifetime. However, it remains a challenging task due to remote locations, large structural dimensions, and the limitations of current UAV-compatible sensor systems. While existing approaches can detect certain types of surface anomalies, reliable classification of defect types often remains a manual and error-prone process. This paper presents the design of a UAV-mounted multimodal sensor network combining an industrial RGB camera, a passive thermal infrared camera, and an in-house developed 3D scanner. All sensors are co-calibrated into a common coordinate frame, enabling spatial superimposition of geometric, colour, and thermal data. The system is designed to operate at close range, addressing three fundamental sensing challenges: platform motion, large field of view, and millimetre-level measurement accuracy. Preliminary laboratory results demonstrate synchronised multi-sensor acquisition and initial point cloud reconstructions, forming the basis for future airborne inspection trials.
Comment: The Aerial Inspection for Marine Infrastructures (AIMI) workshop
A scalar per patch from pre-trained ViTs enables fast moving navigation in the real world
Steeven Janny, Leonid Antsfeld, Christian Wolf
2606.21216v1
A scalar per patch from pre-trained ViTs enables fast moving navigation in the real world
Steeven Janny, Leonid Antsfeld, Christian Wolf
2606.21216v1
arXiv:2606.21216v1
•
2026-06-19
Trained policies for real-world robotics rely on computer vision components, typically in the form of pre-trained visual encoders. These encoders are an essential component and it has been shown that their power does not emerge from training on robotics downstream losses alone. Pre-training with auxiliary losses in the form of computer-vision pre-text tasks is a defining factor and heavily conditions agent performance in robotics tasks. In this unprecedented large-scale study, we ran 966 navigation episodes of static point goal navigation in a real-world building for 24km and asked which components really matter for the computer vision aspects of robotics: we evaluate state-of-the art visual encoders in realistic conditions. We explore the usefulness of heterogeneous multi-teacher distillation leading to encoders with multiple different and complementary skills. We investigate how much information from these encoders is necessary for robotics by bottlenecking them in a principled and spatially useful way and we show that this leads to the emergence of interpretable features linked to affordances. We also argue that training policies on RGB data alone does not lead to an optimal usage of visual features and show this by finetuning policies pre-trained on privileged information. All in all, we paint a more complete picture of what aspects of computer vision are relevant for real-world navigation.
Comment: European Conference on Computer Vision -- ECCV 2026
FTP-1: A Generalist Foundation Tactile Policy Across Tactile Sensors for Contact-Rich Manipulation
Chengbo Yuan, Zicheng Zhang, Mingjie Zhou, Wendi Chen, Yi Wang, Zhuoyang Liu, Dantong Niu, Shuo Wang, Hui Zhang, Wenkang Zhang, Yingdong Hu, Yuanqing Gong, Wanli Xing, Chuan Wen, Cewu Lu, Kaifeng Zhang, Yang Gao
2606.13102v2
FTP-1: A Generalist Foundation Tactile Policy Across Tactile Sensors for Contact-Rich Manipulation
Chengbo Yuan, Zicheng Zhang, Mingjie Zhou, Wendi Chen, Yi Wang, Zhuoyang Liu, Dantong Niu, Shuo Wang, Hui Zhang, Wenkang Zhang, Yingdong Hu, Yuanqing Gong, Wanli Xing, Chuan Wen, Cewu Lu, Kaifeng Zhang, Yang Gao
2606.13102v2
arXiv:2606.13102v2
•updated
•
2026-06-11
Despite the success of vision-based generalist robotic policies, existing tactile-based policies remain tied to fixed embodiments and sensor setups. This is because tactile signals are highly heterogeneous across hardware, making cross-sensor generalization difficult. We present FTP-1,the first generalist foundation tactile policy pretrained to acquire transferable tactile manipulation abilities across diverse sensors and embodiments. FTP-1 supports varied tactile inputs, including image-, array-, and state-based signals, by using heterogeneous encoders to project them into unified morphology-aware latent tokens that are jointly modeled by a shared tactile Transformer expert. Pretrained on around 3,000 hours of tactile manipulation data aggregated from 26 data sources, spanning human and robot demonstrations across 21 sensors, FTP-1 learns tactile skills that transfer beyond the sensors seen during pretraining. Across downstream finetuning experiments spanning 5 hardware configurations, FTP-1 improves contact-rich manipulation on seen sensor setups by +17.2% and, surprisingly, transfers to two previously unseen tactile-sensor setups, achieving a +31% gain in success rate. FTP-1 establishes the first unified foundation baseline for tactile manipulation, providing future tactile policies with a shared model-level starting point. Pretrained models, datasets, training code and more visualization at https://ftp1-policy.github.io.
GAPartManip: A Large-scale Part-centric Dataset for Material-Agnostic Articulated Object Manipulation
Wenbo Cui, Chengyang Zhao, Songlin Wei, Jiazhao Zhang, Haoran Geng, Yaran Chen, Haoran Li, He Wang
2411.18276v3
GAPartManip: A Large-scale Part-centric Dataset for Material-Agnostic Articulated Object Manipulation
Wenbo Cui, Chengyang Zhao, Songlin Wei, Jiazhao Zhang, Haoran Geng, Yaran Chen, Haoran Li, He Wang
2411.18276v3
arXiv:2411.18276v3
•updated
•
2024-11-27
Effectively manipulating articulated objects in household scenarios is a crucial step toward achieving general embodied artificial intelligence. Mainstream research in 3D vision has primarily focused on manipulation through depth perception and pose detection. However, in real-world environments, these methods often face challenges due to imperfect depth perception, such as with transparent lids and reflective handles. Moreover, they generally lack the diversity in part-based interactions required for flexible and adaptable manipulation. To address these challenges, we introduced a large-scale part-centric dataset for articulated object manipulation that features both photo-realistic material randomization and detailed annotations of part-oriented, scene-level actionable interaction poses. We evaluated the effectiveness of our dataset by integrating it with several state-of-the-art methods for depth estimation and interaction pose prediction. Additionally, we proposed a novel modular framework that delivers superior and robust performance for generalizable articulated object manipulation. Our extensive experiments demonstrate that our dataset significantly improves the performance of depth perception and actionable interaction pose prediction in both simulation and real-world scenarios. More information and demos can be found at: https://pku-epic.github.io/GAPartManip/.
Comment: Accepted by ICRA 2025. Project page: https://pku-epic.github.io/GAPartManip/
Discrete Geometric Modeling and Extended State Estimation of Continuum Robots
Maximilian Herrmann, Leander Pfeiffer, Paul Kotyczka
2606.21205v1
Discrete Geometric Modeling and Extended State Estimation of Continuum Robots
Maximilian Herrmann, Leander Pfeiffer, Paul Kotyczka
2606.21205v1
arXiv:2606.21205v1
•
2026-06-19
In this paper, we present a fully discrete approach for the accurate and numerically efficient dynamical modeling and state estimation of continuum robots. The model is based on geometrically exact beams in a minimal, strain-based formulation and derived in the framework of Lie group variational integrators, allowing to preserve important geometric properties that we exploit to achieve high accuracy and numerical efficiency. We then propose a disturbance observer based on an extended Kalman filter formulation that reliably estimates system states as well as model uncertainties and external disturbances. Experiments on a real system validate the accuracy and efficiency of the proposed model and observer.
Comment: ©2026 Maximilian Herrmann, Leander Pfeiffer, Paul Kotyczka. This work has been accepted to IFAC for publication under a Creative Commons Licence CC-BY-NC-ND
Remember what you did?: Learning Behavioral Memories for Partially Observable Object Manipulation
Kuancheng Wang, Seungho Yeom, Jinglin Cao, Yuheng Zhi, Nikhil Shinde, Michael Yip
2606.21188v1
Remember what you did?: Learning Behavioral Memories for Partially Observable Object Manipulation
Kuancheng Wang, Seungho Yeom, Jinglin Cao, Yuheng Zhi, Nikhil Shinde, Michael Yip
2606.21188v1
arXiv:2606.21188v1
•
2026-06-19
Long horizon, contact-rich manipulation is inherently partially observable. This is as a single visual observation rarely captures a robot's full action context, including prior attempts, interactions, or progress. Consequently, standard visuomotor policies or vision-language-action models are prone to struggle in such tasks due to a lack of memory. To address this, we introduce Compressed Action Memory Policy (CAMP) based on the insight that a robot's own action history serves as a highly informative, self-supervised signal, enabling the policy to learn a robust, compact history representation. In our approach, we train a memory module to maintain a compressed representation of past actions, forcing it to encode a latent behavioral memory of all the robot's past interactions that can then be used to better contextualize future actions. This allows our approach to implicitly track generalized task progress and learn from failed attempts without any additional supervision, or external oversight. We evaluate CAMP across four real-robot setups and two novel simulation benchmarks: Memory-T-Bench and Memory-Manip-Bench. By demonstrating substantial gains over state-of-the-art baselines, CAMP is, to our knowledge, the first policy to demonstrate substantial success on contact-rich partially observable manipulation tasks purely through learned memory.
Comment: Project website: robo-camp.github.io
Behavior Cloning Under PD Control: A Finite-Horizon Theory of Gain-Dependent Error Amplification
Junghoon Seo
2604.14484v3
Behavior Cloning Under PD Control: A Finite-Horizon Theory of Gain-Dependent Error Amplification
Junghoon Seo
2604.14484v3
arXiv:2604.14484v3
•updated
•
2026-04-15
Behavior cloning (BC) on position-controlled robots is shaped by the PD loop that executes policy actions. We give a finite-horizon, nonasymptotic analysis of how controller gains affect BC failure. Independent sub-Gaussian action errors propagate through gain-dependent closed-loop dynamics into sub-Gaussian position errors. The resulting failure tail is controlled by controller amplification multiplied by validation loss and generalization slack, so validation loss alone can mis-rank gains. Under shape-preserving upper-bound assumptions, the analysis separates label difficulty, injection strength, and contraction, ranking compliant-overdamped gains as tightest and stiff-underdamped gains as loosest, with the mixed regimes system-dependent. In the canonical scalar second-order PD system, stationary position-error variance increases with stiffness and decreases with damping over the stable range, and exact zero-order-hold discretization inherits the ordering to leading order. This extends the error-attenuation explanation of bronars et al. (2026) to finite-horizon failure bounds.
GenTrack: A New Generation of Multi-Object Tracking
Toan Van Nguyen, Rasmus G. K. Christiansen, Dirk Kraft, Leon Bodenhagen
2510.24399v3
GenTrack: A New Generation of Multi-Object Tracking
Toan Van Nguyen, Rasmus G. K. Christiansen, Dirk Kraft, Leon Bodenhagen
2510.24399v3
arXiv:2510.24399v3
•updated
•
2025-10-28
This paper introduces a novel multi-object tracking (MOT) method, dubbed GenTrack, whose main contributions include: first-a hybrid tracking approach employing both stochastic and deterministic manners to robustly handle unknown and time-varying numbers of targets, particularly in maintaining target identity (ID) consistency and managing nonlinear dynamics, second-leveraging particle swarm optimization (PSO) with some proposed fitness measures to guide stochastic particles toward their target distribution modes, enabling effective tracking even with weak and noisy object detectors, third-integration of social interactions among targets to enhance PSO-guided particles as well as improve continuous updates of both strong (matched) and weak (unmatched) tracks, thereby reducing ID switches and track loss, especially during occlusions, fourth-a GenTrack-based redefined visual MOT baseline incorporating a comprehensive state and observation model based on space consistency, appearance, detection confidence, track penalties, and social scores for systematic and efficient target updates, and five-the first ever publicly available source-code reference implementation with minimal dependencies, featuring three variants, including GenTrack Simple, Strengthen, and Super, facilitating flexible reimplementation. Experimental results have shown that GenTrack provides superior performance on standard benchmarks and real-world scenarios compared to state-of-the-art trackers, with integrated implementations of baselines for fair comparison. Potential directions for future work are also discussed. The source-code reference implementations of both the proposed method and compared-trackers are provided on GitHub: https://github.com/SDU-VelKoTek/GenTrack
Comment: The content of this paper was included in the full manuscript of GenTrack family which has been submitted to the journal for possible publication
OmniV2X: A Generative Foundation Planner for Efficient End-to-End Cooperative Driving
Juntong Peng, Juanwu Lu, Yupeng Zhou, Can Cui, Yaobin Chen, Ziran Wang
2606.21165v1
OmniV2X: A Generative Foundation Planner for Efficient End-to-End Cooperative Driving
Juntong Peng, Juanwu Lu, Yupeng Zhou, Can Cui, Yaobin Chen, Ziran Wang
2606.21165v1
arXiv:2606.21165v1
•
2026-06-19
We present OmniV2X, a generative foundation model for vehicle-to-everything (V2X) cooperative driving. The model directly interprets independent context sequences comprising multi-modal and multi-agent observations. The new design mitigates the computational cost of dense 3D perception, the vulnerability to data scarcity in cooperative scenarios, and the poor compliance with standardized messaging in existing methods that fuse multi-modal inputs into a shared representation. For training, we present an end-to-end supervised pipeline using a downstream trajectory generation loss, in which a high-capacity generative sequence planner implicitly learns to steer the model and leverage multi-modal inputs via cross-attention injection. As a foundation model, we demonstrate that OmniV2X pre-trained on large-scale single-agent planning datasets can efficiently adapt to cooperative environments by integrating the conditioning context with lightweight, standard-compliant V2X tokens. Evaluated on the DAIR-V2X-Seq dataset, OmniV2X outperforms existing end-to-end cooperative driving baselines, achieving state-of-the-art performance with less than 10% of the fine-tune V2X dataset and less than 1% of the communication bandwidth. We conduct comprehensive evaluations to demonstrate its computational efficiency and robustness under real-world constraints.
Comment: 8 pages, 5 figures
DPLAN: Minimal Connectivity to Floorplan Generation
Rohit Lohani, Krishnendra Shekhawat
2606.21159v1
DPLAN: Minimal Connectivity to Floorplan Generation
Rohit Lohani, Krishnendra Shekhawat
2606.21159v1
arXiv:2606.21159v1
•
2026-06-19
Automated floor plan generation is an important problem in computational architectural design. The goal is to construct a floor plan from user-defined room numbers and door requirements. The user specifies which rooms must share a door and which rooms must not be adjacent. However, these requirements do not determine the exact placement or shape of the rooms. The task is therefore to arrange the rooms in a single floor plan so that all required door connections are satisfied and no rooms overlap. To address this problem, we propose DPLAN (Door Connectivity to Floor Plan Generation), a graph-based prototype that generates floor plans from door and non-adjacency constraints. The framework operates in three stages. First, the user-defined graph is examined and, if disconnected, additional edges are added to connect its components. Second, a bi-connected plane triangulation is constructed to ensure the existence of a floor plan without overlapping rooms or empty spaces. Third, the triangulated graph is transformed into floor plans. For rectangular floor plans (RFPs), separating triangles are removed by modifying edges without adding new vertices, thereby avoiding the creation of extra rooms. For orthogonal floor plans (OFPs), separating triangles are removed by introducing additional vertices, allowing rectilinear room shapes. By enforcing both door and non-adjacency requirements, the framework generates floor plans that satisfy the given constraints. The method is implemented in Python and includes a prototype for interactive constraint specification and floor plan visualization. Currently, the framework supports rectangular plot boundaries. Future work includes support for non-rectangular plots, dimension-based scaling, and circulation modeling.
Pose6DAug: Physically Plausible Multi-view Object Swapping for Robot Data Augmentation
Jonghoon Lee, Seong Hyeon Park, Byungwoo Jeon, Minha Lee, Jinwoo Shin
2606.20118v2
Pose6DAug: Physically Plausible Multi-view Object Swapping for Robot Data Augmentation
Jonghoon Lee, Seong Hyeon Park, Byungwoo Jeon, Minha Lee, Jinwoo Shin
2606.20118v2
arXiv:2606.20118v2
•updated
•
2026-06-18
Vision-language-action (VLA) policies have shown strong potential for general-purpose manipulation, yet they often fail on novel, out-of-distribution objects whose appearance or geometry deviates from the training distribution. The standard remedy is to collect multi-view teleoperation data for every failure case, but this scales poorly in both cost and time. We introduce Pose6DAug, a failure-driven data augmentation framework that turns a policy's own successful episodes into targeted demonstrations for its failure modes, without any new data collection. Our key insight is that each successful episode already encodes a physically valid action trajectory together with calibrated multi-view observations. By swapping only the manipulated object while preserving this trajectory, we obtain new and physically grounded demonstrations. However, naive 2D video editing breaks multi-view consistency and physical plausibility, particularly under heavy occlusion and egocentric viewpoints. Our method instead operates directly in 3D, anchoring the target object with an explicit mesh driven by a temporally coherent 6D pose trajectory, ensuring geometrically consistent renderings across all camera views. Fine-tuning a VLA on data augmented by our method improves success rates by 16.5% relative to the state-of-the-art baseline on novel objects, while preserving in-distribution performance. These results show that multi-view and physically consistent augmentation is a practical path to scalable VLA generalization.
Pose-Agnostic Robotic Functional Grasping via Observation-Action Canonicalization
Le Qiu, Cole Harrison, Jiankai Sun, Yao Liu, Suning Huang, Qianzhong Chen, Yang You, Marco Pavone
2606.21148v1
Pose-Agnostic Robotic Functional Grasping via Observation-Action Canonicalization
Le Qiu, Cole Harrison, Jiankai Sun, Yao Liu, Suning Huang, Qianzhong Chen, Yang You, Marco Pavone
2606.21148v1
arXiv:2606.21148v1
•
2026-06-19
Functional robotic grasping requires a policy that generalizes across diverse object geometries and poses while maintaining task-specific contact precision. We study this challenge through mug-handle grasping, where thin handles, instance variation, and upright or inverted placements make both perception and control sensitive to object configuration. Grasp pose detection methods operate open-loop and are sensitive to estimation errors on thin handle structures. Learned visuomotor policies must implicitly learn to handle the coupled variation in visual appearance and action direction induced by different object placements, limiting generalization. We propose AnyMug, a canonicalized visuomotor reinforcement learning framework for functional grasping that trains a single closed-loop policy entirely in simulation and deploys it zero-shot on a real robot. AnyMug introduces observation-action canonicalization, which transforms both the depth observation and the predicted end-effector action into a shared object-centric frame. The policy therefore sees a consistent mug-centered view and emits actions in a canonical direction regardless of mug placement, allowing the same grasping behavior to be reused across configurations. A handle-aware reward further encourages precise approach, gripper alignment, and opposing-finger placement, while a pose curriculum and domain randomization improve training stability and sim-to-real transfer. In simulation, AnyMug achieves over 93% success rate on both unseen upright and inverted mugs and transfers zero-shot to a real Franka Panda, reaching 80% success rate on 5 held-out physical mugs across both pose categories.
PoLAR: Factorizing Extent and Mode in Latent Actions for Robot Policy Learning
Youngjoon Jeong, Jihwan Yu, Minsoo Jo, Junha Chun, Taesup Kim
2606.21139v1
PoLAR: Factorizing Extent and Mode in Latent Actions for Robot Policy Learning
Youngjoon Jeong, Jihwan Yu, Minsoo Jo, Junha Chun, Taesup Kim
2606.21139v1
arXiv:2606.21139v1
•
2026-06-19
Latent action pretraining learns representations of visual change from pairs of observations, but existing methods typically encode each transition as a single unstructured representation that entangles transition extent and transition mode. We introduce Polar Latent Actions with Radial structure (PoLAR), which imposes a radial-direction structure on latent actions, encouraging radius to encode transition extent and direction to retain transition mode. PoLAR uses temporal offset between two observations as a weak proxy for transition extent, encouraging latent action from observation pairs separated by larger temporal gaps to occupy larger radii. We instantiate this structure in hyperbolic space, whose expanding volume with radius offers a natural fit for more diverse transition modes at larger extents. Across in-task and large-scale pretraining settings, PoLAR improves downstream policy performance in simulation and real-world robot experiments, outperforming latent action baselines and strong pretrained VLAs. These results suggest that the geometry of the latent action space is an important design choice for transferring visual pretraining to downstream robot policy learning.
Comment: Project Page: https://joon-stack.github.io/PoLAR
Horizon Adaptive Offline Policy Learning via Value Stitching
Kexin Zheng, Xianyuan Zhan, Xintao Yan
2606.21136v1
Horizon Adaptive Offline Policy Learning via Value Stitching
Kexin Zheng, Xianyuan Zhan, Xintao Yan
2606.21136v1
arXiv:2606.21136v1
•
2026-06-19
Learning accurate value functions plays a decisive role for reinforcement learning (RL) agents to solve long-horizon, complex tasks. Conventional temporal-difference (TD) learning objectives suffer from value-estimation bias that accumulates over the horizon, while extended-horizon modeling methods, such as n-step TD backups and Q-chunking, adopt a rigid, fixed-horizon value-modeling recipe that is often not flexible enough to capture complex value structures in long-horizon, multi-stage tasks. In this paper, we show that enabling value updates with dynamic horizon composition can yield a strong offline policy learning scheme. Our method, Horizon Adaptive Offline Policy Learning via VAlue STitching (VAST), replaces fixed-horizon backups with recursive, horizon-adaptive value composition. Its key ingredient is to couple value optimization with a future state- and horizon-length-conditioned auxiliary value function that is learned through direct data supervision, and a stitching policy that optimally selects the reward-maximizing horizon length and future sub-goal to achieve horizon-adaptive value stitching. This design enables direct estimation and compositional "stitching" of variable-length returns grounded in actionable sub-goal states, providing an accurate and greedily exploitable value-supervision signal for offline policy optimization. Across 50 tasks on OGBench, VAST outperforms fixed-step, extended-horizon methods, and generative-value offline RL baselines, achieving strong performance particularly in high-complexity, long-horizon decision-making tasks.
Odoriko: A Shape-Aware Multimodal Diffusion Framework for Human Motion
Dongseok Shim, Julian Tanke, Kengo Uchida, Christian Simon, Koichi Saito, Takashi Shibuya, Shusuke Takahashi, Yuki Mitsufuji
2606.21135v1
Odoriko: A Shape-Aware Multimodal Diffusion Framework for Human Motion
Dongseok Shim, Julian Tanke, Kengo Uchida, Christian Simon, Koichi Saito, Takashi Shibuya, Shusuke Takahashi, Yuki Mitsufuji
2606.21135v1
arXiv:2606.21135v1
•
2026-06-19
Human motion generation has been widely studied across diverse input modalities, text, music, and video, and recent efforts have unified these into single multimodal frameworks. However, while morphological factors such as gender and body shape are known to produce distinct kinematic signatures, no existing unified framework incorporates this into generation, treating all subjects as morphologically equivalent. We present Odoriko, the first unified multimodal motion generation framework that reflects subject bio-morphological information directly in synthesized motion output. Rather than averaging over subject variation, Odoriko generates motion that is consistent with who is moving, not just what they are asked to do, across text, music, and video conditions within a single model. When explicit morphological information is unavailable, Odoriko additionally recovers subject morphology alongside motion, unifying estimation and generation in one framework. Extensive experiments across text-to-motion, music-to-dance, and video-to-motion benchmarks demonstrate that Odoriko matches or exceeds prior specialized models on standard metrics, while enabling morphology-consistent generation that no existing unified framework supports.
Comment: ECCV 2026
Self-Curriculum Model-based Reinforcement Learning for Shape Control of Deformable Linear Objects
Zhaowei Liang, Song Wang, Zhao Jin, Shirui Wu, Dan Wu
2602.21816v2
Self-Curriculum Model-based Reinforcement Learning for Shape Control of Deformable Linear Objects
Zhaowei Liang, Song Wang, Zhao Jin, Shirui Wu, Dan Wu
2602.21816v2
arXiv:2602.21816v2
•updated
•
2026-02-25
Precise shape control of Deformable Linear Objects (DLOs) is crucial in robotic applications such as industrial and medical fields. However, existing methods face challenges in handling complex large deformation tasks, especially those involving opposite curvatures, and lack efficiency and precision. To address this, we propose a two-stage framework combining Reinforcement Learning (RL) and online visual servoing. In the large-deformation stage, a model-based reinforcement learning approach using an ensemble of dynamics models is introduced to significantly improve sample efficiency. Additionally, we design a self-curriculum goal generation mechanism that dynamically selects intermediate-difficulty goals with high diversity through imagined evaluations, thereby optimizing the policy learning process. In the small-deformation stage, a Jacobian-based visual servo controller is deployed to ensure high-precision convergence. Simulation results show that the proposed method enables efficient policy learning and significantly outperforms mainstream baselines in shape control success rate and precision. Furthermore, the framework effectively transfers the policy trained in simulation to real-world tasks with zero-shot adaptation. It successfully completes all 30 cases with diverse initial and target shapes across DLOs of different sizes and materials. The project website is available at: https://anonymous.4open.science/w/sc-mbrl-dlo-EB48/
Comment: Accepted to IROS 2026
ScanBot: A Benchmark for Precision Robotic Surface Scanning with Industrial Laser Profilers
Zhiling Chen, Yang Zhang, Fardin Jalil Piran, Qianyu Zhou, Jiong Tang, Farhad Imani
2505.17295v2
ScanBot: A Benchmark for Precision Robotic Surface Scanning with Industrial Laser Profilers
Zhiling Chen, Yang Zhang, Fardin Jalil Piran, Qianyu Zhou, Jiong Tang, Farhad Imani
2505.17295v2
arXiv:2505.17295v2
•updated
•
2025-05-22
We introduce ScanBot, a benchmark for instruction-conditioned, high-precision surface scanning with robot-mounted industrial laser profilers. Unlike existing robot learning datasets that emphasize coarse behaviors such as grasping, navigation, or dialogue, ScanBot targets sensing-centric tasks where sub-millimeter motion continuity, strict stand-off control, and stable scanner settings are essential for acquiring usable geometry. The dataset contains scanning trajectories over twenty objects, including electronic components and structured 3D-printed parts, and spans six task types that range from broad inspection to fine-grained detail scanning and geometry-critical operations, including metrology and registration. Each episode is specified by natural language instructions and paired with synchronized first-person RGB-D, third-person video, laser height profiles, robot joint and pose traces, and scanner-parameter logs. These requirements expose a gap: despite recent progress, learning-based models often fail to produce stable and feasible scan motions under fine-grained instructions and real laser-profiling constraints. To reflect how industrial scanning is actually done, we evaluate methods through a two-stage pipeline. Stage I asks the model to "set up the sensor" by recommending scanner parameters, while Stage II asks it to "move like a scanner" by producing smooth, feasible trajectories that maintain stand-off and cover the intended region under precision demands.
Comment: 9 pages, 7 figures. Accepted to the 2026 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2026)
Factor-Aware Mixture-of-Experts with Pretrained Encoder for Combinatorial Generalization
Feihong Zhang, Guojian Zhan, Zeyu He, Yinuo Wang, Likun Wang, Tianze Zhu, Yao Lyu, Tao Zhang, Tinghao Yi, Wei You, Shengbo Eben Li
2606.21100v1
Factor-Aware Mixture-of-Experts with Pretrained Encoder for Combinatorial Generalization
Feihong Zhang, Guojian Zhan, Zeyu He, Yinuo Wang, Likun Wang, Tianze Zhu, Yao Lyu, Tao Zhang, Tinghao Yi, Wei You, Shengbo Eben Li
2606.21100v1
arXiv:2606.21100v1
•
2026-06-19
The integration of pretrained encoders with diffusion policies has become a dominant paradigm for visual robotic manipulation. However, it still struggles to generalize across complex environments with varying factors such as lighting and surface textures. To address this, we propose FAME, a framework that integrates a factor-aware mixture-of-experts (MoE) with a pretrained encoder to enhance generalization to environmental variations. FAME follows a three-stage training process: (1) policy warmup, where a diffusion policy is trained on standard-environment data with a frozen encoder; (2) factor-specific adapter training, where lightweight adapters inserted between the frozen encoder and the temporarily frozen policy are trained on customized datasets, each targeting a distinct environmental variation; and (3) joint fine-tuning, where a central router and the warmed policy are trained on mixed data to handle multiple factors jointly. FAME is ``factor-aware'' because the central router softly weights frozen factor-specific adapters as a dense MoE, enabling combinatorial generalization across multiple factors. Evaluations on the Meta-World benchmark show that FAME outperforms diffusion policy baselines by 34%. We further validate FAME in a real-world pick-and-place task using a compact model trained on newly collected data, where FAME achieves a 35% improvement in generalization under real-world variations.
Comment: 8 pages, 9 figures, accepted by the 2026 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2026)
How Should a Robot Configure Its Laser Scanner for Inspection?
Zhiling Chen, David Gorsich, Matthew P. Castanier, Yang Zhang, Jiong Tang, Farhad Imani
2606.21093v1
How Should a Robot Configure Its Laser Scanner for Inspection?
Zhiling Chen, David Gorsich, Matthew P. Castanier, Yang Zhang, Jiong Tang, Farhad Imani
2606.21093v1
arXiv:2606.21093v1
•
2026-06-19
Robotic inspection relies on accurate sensing to acquire high-fidelity geometric measurements for defect detection and metrology. While prior work has focused on robot motion and viewpoint planning, how to configure sensing parameters remains largely underexplored, despite their decisive impact on measurement quality. We propose SenseHD, a robotic sensing system that formulates scanner configuration as an instruction-conditioned sensing decision. Instead of predicting precise parameter values, SenseHD treats sensing parameters as discrete sensing actions and selects stable sensing regimes through hyperdimensional associative memory. Experiments on a real robotic inspection platform demonstrate that SenseHD robustly selects appropriate sensing configurations and significantly improves inspection reliability, while remaining lightweight and efficient compared to baseline methods.
Comment: 8 pages, 9 figures. Accepted to the 2026 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2026)
MV-WAM: Manifold-Aware World Action Model with Value Augmentation
Jintao Chen, Peidong Jia, Qingpo Wuwu, Jiaming Liu, Mengfei Du, Chun-Kai Fan, Xiaowei Chi, Hao Chen, Chengyu Bai, Zezhong Qian, Hao Wang, Jiajun Cao, Weishi Mi, Xiaozhu Ju, Jian Tang, Shanghang Zhang
2606.21088v1
MV-WAM: Manifold-Aware World Action Model with Value Augmentation
Jintao Chen, Peidong Jia, Qingpo Wuwu, Jiaming Liu, Mengfei Du, Chun-Kai Fan, Xiaowei Chi, Hao Chen, Chengyu Bai, Zezhong Qian, Hao Wang, Jiajun Cao, Weishi Mi, Xiaozhu Ju, Jian Tang, Shanghang Zhang
2606.21088v1
arXiv:2606.21088v1
•
2026-06-19
Achieving robust and generalizable manipulation across diverse environments remains a fundamental challenge in embodied robotics. Recent world action models achieve strong in-domain performance, yet their gains do not extend proportionally to out-of-distribution scenarios. We attribute this to a structural mismatch between visual and action modalities, whose intrinsically heterogeneous manifolds cause joint optimization to disproportionately degrade action robustness under distribution shift. To address this, we propose MV-WAM, a novel end-to-end framework that jointly models visual prediction, action generation, and value estimation designed to effectively leverage video priors during both training and inference for enhanced action generalization. Key to this unification is a cross-modality causal mask that hierarchically grounds actions in predicted video frames and value function tokens in both modalities. To further narrow the generalization gap, MV-WAM adopts a manifold-aware optimization scheme that explicitly accounts for the structural heterogeneity across modalities. Finally, MV-WAM introduces a progress-value regulation mechanism that estimates task completion and detects misalignment between predicted frames and generated actions, enabling the policy to autonomously identify execution deviations and recover through value-guided rollback. On the RoboTwin simulation, MV-WAM achieves a 55.7% mean success rate on random scenarios without any randomized action supervision, outperforming the strongest baseline by 29.3%. MV-WAM achieves a 77.5% mean success rate across four real-world tasks of varying difficulty on a dual-arm robot. Our results demonstrate that manifold-aware cross-modal alignment is essential for robust policy generalization, offering a path toward deployable robotic manipulation.
Comment: 20 pages, 9 figures, 7 tables
ReFPO: Reflow Regularization for Flow Matching Policy Gradients
Ge Wang, Yibo Peng, Fan Feng, Shenhao Yan, Chengsi Yao, Jiahao Yang, Honghao Cai, Yiming Zhao, Xi Li, Jinke Ren, Shuguang Cui, Yatong Han, Zhen Li
2606.21086v1
ReFPO: Reflow Regularization for Flow Matching Policy Gradients
Ge Wang, Yibo Peng, Fan Feng, Shenhao Yan, Chengsi Yao, Jiahao Yang, Honghao Cai, Yiming Zhao, Xi Li, Jinke Ren, Shuguang Cui, Yatong Han, Zhen Li
2606.21086v1
arXiv:2606.21086v1
•
2026-06-19
We present Reflow-regularized Flow Matching Policy Gradients (ReFPO), a simple online RL method that adds explicit Reflow regularization to FPO for efficient flow-based control. We uncover a key structural property: the gradient updates in Flow Matching Policy Gradients (FPO) can be interpreted as an implicit advantage-weighted Reflow process, providing a new geometric perspective on flow-based policy gradients. Building on this insight, ReFPO introduces an explicit geometric regularizer that can be implemented with a single line of code change without incurring additional computational overhead or auxiliary distillation stages. By synergizing advantage-guided updates with path rectification, our method reduces CFM proxy-ratio spikes, stabilizes PPO-style training, and enables high-fidelity one-step inference that often matches or exceeds multi-step performance. We experimentally demonstrate that ReFPO improves average performance and discretization robustness across GridWorld, MuJoCo Playground, and high-dimensional Humanoid Control tasks, providing a scalable and stable approach for generative policies in complex physical simulations.
Temporal Self-Imitation Learning
Yinsen Jia, Boyuan Chen
2606.19752v2
Temporal Self-Imitation Learning
Yinsen Jia, Boyuan Chen
2606.19752v2
arXiv:2606.19752v2
•updated
•
2026-06-18
Long-horizon robot manipulation policies trained with reward shaping can still achieve high return through inefficient interactions, while rare efficient behaviors discovered during training may be forgotten. We argue that temporal efficiency itself provides a powerful and underutilized source of self-supervision for reinforcement learning. We introduce Temporal Self-Imitation Learning (TSIL), a reinforcement learning framework that mines temporally efficient successful trajectories generated during learning and converts them into reusable supervision for future policy improvement. TSIL progressively refines learning using configuration-conditioned adaptive temporal targets derived from fast successful trajectories, while preserving and replaying efficient behaviors through efficiency-weighted self-imitation learning. Across 15 distinct long-horizon manipulation tasks, TSIL consistently improves learning efficiency, task-completion efficiency, revisitation of fast successful behaviors, and robustness to unstable training conditions. More broadly, our results suggest that the temporal structure of successful behavior itself provides a scalable self-supervisory signal for reinforcement learning beyond manually engineered reward shaping alone.
Membrane-based Acoustic Microrobots
Fatih Kocabas, Cemal Polat Avdar, Prithvi Venkatesh, Yunus Alapan
2606.21047v1
Membrane-based Acoustic Microrobots
Fatih Kocabas, Cemal Polat Avdar, Prithvi Venkatesh, Yunus Alapan
2606.21047v1
arXiv:2606.21047v1
•
2026-06-19
Acoustic microrobots have emerged as a promising frontier for targeted drug delivery and minimally invasive medicine due to their high-power density and biocompatibility. Despite wide-ranging designs, conventional acoustic microrobots mostly rely on air microbubbles trapped within confined microcavities within the robot body, which suffer from limited operational longevity due to rapid gas dissolution and resultant shifts in resonance frequency. In this paper, we propose a robust, membrane-based acoustic microrobot that overcomes these limitations by employing a thin flexible Polydimethylsiloxane (PDMS) membrane bonded over confined microcavities for microstreaming. The introduced design physically prevents gas diffusion, ensuring stable performance over extended periods at high actuation voltages. We systematically characterized the membrane-based acoustic actuator longevity, demonstrating consistent streaming and propulsion for over 24 hours of continuous operation. In addition, by embedding magnetic microparticles into the structural body, these actuators were successfully employed as microswimmers with directional control using low-intensity (2 mT) external magnetic fields. Finally, we demonstrate the scalability of the proposed design architecture down to ~100 um. This membrane-based approach establishes a reliable framework for the development of high-endurance acoustic microactuators and microrobots capable of performing long-term tasks.
Comment: Accepted to the 2026 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2026). For supplementary video contact fkocabas@wisc.edu
ASC-SW: A Lightweight Atrous Strip Convolution Network for DLOs Segmentation on Edge mobile Robots
Cheng Liu, Fan Zhu, Yifeng Xu, Baoru Huang, Mohd Rizal Arshad
2507.12744v4
ASC-SW: A Lightweight Atrous Strip Convolution Network for DLOs Segmentation on Edge mobile Robots
Cheng Liu, Fan Zhu, Yifeng Xu, Baoru Huang, Mohd Rizal Arshad
2507.12744v4
arXiv:2507.12744v4
•updated
•
2025-07-17
Detecting deformable linear objects (DLOs), such as floor cables, is essential for safe mobile robot navigation but remains challenging due to oblique viewpoints, thin structures, and limited edge-device resources. Existing DLO segmentation methods are primarily designed for manipulator platforms with fixed top-down views and often require heavy models, limiting their deployment on mobile robots. We formulate a cross-view DLO segmentation problem, where models trained on manipulator-view data must generalize to mobile robot perspectives. To address this, we propose ASC-SW, a lightweight and geometry-aware segmentation framework. The core network, ASCNet, introduces Atrous Strip Convolution, combining directional strip filtering with dilated receptive fields to enhance sensitivity to elongated structures at low computational cost. An Atrous Strip Convolution Spatial Pyramid Pooling module enables multi-scale anisotropic feature aggregation, while a temporal Sliding Window refinement suppresses viewpoint-induced false positives. Evaluated on real-world mobile robot data, ASC-SW achieves 74.1% mIoU at 261 FPS and remains deployable on edge devices.
Comment: paper update: Rejected by IROS2026 on June 17th
Build Once, Monitor Continuously: Persistent Semantic Mapping via Autonomous Exploration and Open-Vocabulary Object Updates
Sai Haneesh Allu, Itay Kadosh, Tyler Summers, Yu Xiang
2409.15493v4
Build Once, Monitor Continuously: Persistent Semantic Mapping via Autonomous Exploration and Open-Vocabulary Object Updates
Sai Haneesh Allu, Itay Kadosh, Tyler Summers, Yu Xiang
2409.15493v4
arXiv:2409.15493v4
•updated
•
2024-09-23
Persistent semantic monitoring of indoor spaces such as warehouses, hospitals, and offices requires a robot to repeatedly monitor an environment and track how objects change over time. Running full simultaneous localization and mapping (SLAM) with dense semantic reconstruction from scratch on every visit is redundant when the environment geometry stays the same and only the objects move. We present a modular two-stage system that separates geometric mapping from semantic updating. In the first stage, a frontier-based exploration method with a dynamic search window builds a 2D occupancy grid. In the second stage, the robot relocalizes in this map and builds a semantic object graph using an open-vocabulary object detector and a promptable segmentation model. Only the lightweight semantic stage is repeated on later visits, so the system scales well to frequent revisits. The object graph uses a category and distance based association rule to update objects, which lets the map reflect both intra-session changes (object changes within a single traversal) and inter-session changes (changes across revisits), such as objects being moved, removed, or added. We validate the system on a Fetch robot in two real indoor environments of about 8,500 sq.m and 117 sq.m, and report precision, recall, and F1 scores across multiple update iterations.
Comment: 10 pages, 8 figures, 5 tables. Project page is available at https://irvlutd.github.io/SemanticMapping/
BayesFP: Posterior Estimation for Flow-Based Policies via Feynman-Kac Sampling
Sreevardhan Sirigiri, Weiming Zhi, Fabio Ramos
2606.21014v1
BayesFP: Posterior Estimation for Flow-Based Policies via Feynman-Kac Sampling
Sreevardhan Sirigiri, Weiming Zhi, Fabio Ramos
2606.21014v1
arXiv:2606.21014v1
•
2026-06-19
Robots must generate trajectories that remain faithful to learned expert behavior while satisfying safety constraints and task-specific objectives specified only at inference time. We formulate constrained trajectory generation for pretrained diffusion and flow-matching policies as Bayesian posterior sampling, with the learned demonstration distribution as a prior and an inference-time, cost-derived likelihood tilting it toward feasible, optimal trajectories. To sample from this posterior without any retraining of the base policy, we leverage the Feynman--Kac corrector framework, originally formulated for diffusion models, and extend it to deterministic flow-matching policies. The result is a unified, inference-time, retraining-free sampler for diffusion and flow policies. We validate the approach on pretrained Diffusion Policy, GR00T-N1.6, and $π_{0.5}$ checkpoints across simulated and real-world manipulation tasks, including planning around non-convex obstacles introduced at inference time, and show improvements over the base $π_{0.5}$ on zero-shot tasks.
R2HandoverSim: A Simulation Framework and Benchmark for Robot-to-Human Object Handovers
Hanxin Zhang, Abdulqader Dhafer, Hongbiao Dong, Zhou Daniel Hao
2606.21011v1
R2HandoverSim: A Simulation Framework and Benchmark for Robot-to-Human Object Handovers
Hanxin Zhang, Abdulqader Dhafer, Hongbiao Dong, Zhou Daniel Hao
2606.21011v1
arXiv:2606.21011v1
•
2026-06-19
We present R2HandoverSim, a simulation benchmark for robot-to-human (R2H) object handovers. Although R2H handover methods have advanced rapidly, the lack of standardized evaluation protocols impedes objective comparison. Our benchmark enables reproducible evaluation by systematically comparing four baselines on their predicted shared grasp poses. We conduct a user study with 30 participants, analyze baseline performance, and show that simulation results correlate with real-world evaluation outcomes. Crucially, five complementary metrics (planning feasibility, reachability, grasp stability, grasp affordance, and safety) better reflect user-perceived handover quality than overall success rate alone. Website and code: https://robot-future.github.io/r2handoversim/.
Comment: Accepted by the 2026 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2026)
Intent-Handover: Grounding Language in Human-Usage Regions for Trustworthy Robot-to-Human Handovers
Hanxin Zhang, Abdulqader Dhafer, Hongbiao Dong, Zhou Daniel Hao
2503.03579v2
Intent-Handover: Grounding Language in Human-Usage Regions for Trustworthy Robot-to-Human Handovers
Hanxin Zhang, Abdulqader Dhafer, Hongbiao Dong, Zhou Daniel Hao
2503.03579v2
arXiv:2503.03579v2
•updated
•
2025-03-05
Spoken instructions in robot-to-human handovers may specify either an object ("the cup") or an intended use ("pour water"); in both cases, successful handover requires the robot to infer the target object and the region remaining available for the human to hold. If the robot grasps that hold region, the object could become awkward to receive and immediately use, potentially reducing perceived competence and trust; if the gripper approaches too close to the receiving hand during delivery, perceived safety may also suffer. We present Intent-Handover, which grounds unconstrained speech and visual scene context into explicit grasp and delivery constraints. Given a spoken instruction and a scene observation, a vision-language model identifies the target object and the intended human-usage region. A grasp optimization module then selects a feasible grasp keeping this region accessible while enforcing clearance from the predicted receiving hand. During execution, the robot tracks upper-body key points to estimate the user's receiving pose and places the handover at an ergonomically feasible location. In a within-subjects ablation study (n=30), human-usage region awareness increases perceived trust, hand-gripper collision avoidance increases perceived safety, and interaction comfort is highest when both are enabled. Website and code: https://robot-future.github.io/intent-handover/.
Comment: Accepted at the 2026 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2026)
Inductive Generalization for Robotic Manipulation
Annabella Macaluso, Haochen Zhang, Ishaan Masilamony, Yingshan Chang, Yonatan Bisk
2606.20999v1
Inductive Generalization for Robotic Manipulation
Annabella Macaluso, Haochen Zhang, Ishaan Masilamony, Yingshan Chang, Yonatan Bisk
2606.20999v1
arXiv:2606.20999v1
•
2026-06-19
Understanding the generalization capabilities of visuomotor policies is essential in the development of capable robotic agents. Generalizable models learn structures that transfer across domains. However, in practice, visuomotor policies test performance by interpolation on known distributions using unstructured domain shifts (e.g. lighting, clutter, diverse objects). We argue that to measure generalization capabilities we must instead test the inductive capacity of policies on progressively harder, out-of-distribution task variants. We call this inductive generalization, drawing directly on how axis-based evaluation has revealed inherent generalization limitations in language models (e.g. sequence length, counting) arXiv:2502.00197 . We provide a reusable and formal evaluation protocol for measuring inductive generalization in any manipulation policy, and establish baselines showing that existing paradigms fail this test; e.g. SoTA Vision-Language-Action models and find that policies that appear to generalize to prior domain shifts (distractors, etc) fail inductive generalization tests. These results expose a class of learning challenges orthogonal to those addressed by data and model scaling in robot learning, yet are imperative to solve in order to realize general purpose robots.
FARM: Find Anything using Relational Spatial Memory
Siming He, Leo Huang, Adam Lilja, Fabio Hubel, Jonas Frey, Marco Pavone, S. Shankar Sastry, Jitendra Malik, Claire Tomlin
2606.15476v2
FARM: Find Anything using Relational Spatial Memory
Siming He, Leo Huang, Adam Lilja, Fabio Hubel, Jonas Frey, Marco Pavone, S. Shankar Sastry, Jitendra Malik, Claire Tomlin
2606.15476v2
arXiv:2606.15476v2
•updated
•
2026-06-13
Robots operating in homes, warehouses, and other object-rich environments need memory systems that can find specific object instances on demand. Object-level memory alone is often insufficient: scenes contain many plausibly matching objects, and users refer to the target through relations to landmarks and surrounding objects (e.g. ``the tall lamp below the dartboard and to the left of the poster''), demanding a relational spatial memory that supports retrieval through semantic, appearance, and spatial predicates over objects. To achieve this, we present FARM (Find Anything using Relational Spatial Memory), which builds, in real time at 5-10 Hz, a compact, open-vocabulary, object-level memory with geometry, visual-language descriptors, and viewpoint evidence. At query time, FARM uses VLMs to parse the query and score visual evidence, while grounding spatial constraints explicitly through object symbols and relational predicates. This structured use of VLMs enables more accurate and robust retrieval than end-to-end reasoning over frame histories or scene-graph context. In experiments on 44k language queries spanning 67 indoor and outdoor scenes, ranging from 15 to 15,000 m^2, FARM improves Recall@5 and Recall@10 over prior methods by 164% and 224%, and a final VLM reranking stage improves Accuracy@1 by 35%, while running in real time. We further demonstrate closed-loop deployment on a quadrupedal robot using onboard sensors and compute.
Video World Models
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默认显示 5 篇
Imitation from Heterogeneous Demonstrations using Grounded Latent-Action World Models
Tianyou Wang, Anson Lei, Joe Watson, Ingmar Posner
2606.21672v1
Imitation from Heterogeneous Demonstrations using Grounded Latent-Action World Models
Tianyou Wang, Anson Lei, Joe Watson, Ingmar Posner
2606.21672v1
arXiv:2606.21672v1
•
2026-06-19
Imitation learning has emerged as a powerful paradigm for learning visuomotor policies, but its generalisation and stability are limited by the scale and quality of demonstration data needed. A promising direction is to leverage more abundant but heterogeneous data sources, which differ in action space and often lack action labels altogether. Existing co-training approaches that combine heterogeneous data sources rely on heuristic and hand-engineered alignment techniques. In contrast, we argue that action representations should be grounded in prediction: actions that produce the same effect on the environment should share the same representation, regardless of their sources. To this end, we instantiate this principle by using a grounded latent-action world model (GLAM), a pair of generative models with a shared latent action space across data sources that is grounded by predicting future observations consistently across sources. This latent action space is used to train downstream behavioural cloning (BC) policies which map observations to latent actions and decode them back to robot actions, providing a paradigm for learning from heterogeneous data. Empirically, we demonstrate that GLAM successfully learns an aligned latent action space that facilitates action transfer across data sources with and without action labels. Across five manipulation tasks in simulation and in the real world, GLAM-aligned policies significantly outperform BC baselines and prior latent-action methods, achieving an average of +48% improvement in task success rate with the same data-scarce setting. Videos and code are available at https://viccccciv.github.io/glam/.
Comment: 17 pages, 8 figures. Project page: https://viccccciv.github.io/glam/
VDAWorld: World Modelling via VLM-Directed Abstraction and Simulation
Felix O'Mahony, Roberto Cipolla, Ayush Tewari
2512.11061v2
VDAWorld: World Modelling via VLM-Directed Abstraction and Simulation
Felix O'Mahony, Roberto Cipolla, Ayush Tewari
2512.11061v2
arXiv:2512.11061v2
•updated
•
2025-12-11
Generative video models, a leading approach to world modelling, face fundamental limitations. They often violate physical and logical rules, lack interactivity, and operate as opaque black boxes ill-suited for building structured, queryable worlds. To overcome these challenges, we propose a new paradigm focused on distilling an image caption pair into a tractable, abstract representation optimized for simulation. We introduce VDAWorld, a framework where a Vision-Language Model (VLM) acts as an intelligent agent to orchestrate this process. The VLM autonomously constructs a grounded (2D or 3D) scene representation by selecting from a suite of vision tools, and accordingly chooses a compatible physics simulator (e.g., rigid body, fluid) to act upon it. VDAWorld can then infer latent dynamics from the static scene to predict plausible future states. Our experiments show that this combination of intelligent abstraction and adaptive simulation results in a versatile world model capable of producing high quality simulations across a wide range of scenarios. We demonstrate several applications of VDAWorld across interactive control and counterfactual generation, and physical and logical reasoning, achieving state-of-the-art results on several benchmarks.
Comment: Website: https://felixomahony.github.io/vdaworld/
Holo-World: Unified Camera, Object and Weather Control for Video World Model
Xiangchen Yin, Wenzhang Sun, Jiahui Yuan, Zijie Liu, Yinda Chen, Wei Li, Dachun Kai, Chunfeng Wang, Xiaoyan Sun
2606.20083v2
Holo-World: Unified Camera, Object and Weather Control for Video World Model
Xiangchen Yin, Wenzhang Sun, Jiahui Yuan, Zijie Liu, Yinda Chen, Wei Li, Dachun Kai, Chunfeng Wang, Xiaoyan Sun
2606.20083v2
arXiv:2606.20083v2
•updated
•
2026-06-18
Video world models are moving toward preserving an observed world under controllable camera and object motion while allowing its environmental state to change. Yet these controls remain isolated, and weather generation typically relies on a source video or reconstructed scene that already specifies future structure. We study a first-frame-anchored source-to-state setting, where the model starts from a single image and follows explicit camera and object controls and an optional weather instruction, then generates a video that either preserves the source world or transfers it to a target weather state. To address these challenges, we first build HoloStateData, a state video dataset that turns diverse videos into unified control samples for camera, object, and weather supervision. Second, we introduce Holo-World, a unified controllable video world model that jointly controls scene from a single image. Its Unified Scene Adapter factorizes world preservation and weather transfer into distinct parameter subspaces, using rendered background, geometry buffers, and object controls to maintain controlled scene structure while modeling weather-dependent appearance and particle effects. Additionally, Scene-Weather Decomposed CFG guides scene and weather residuals separately, strengthening target weather effects without over-amplifying the full condition. Quantitative and qualitative experiments demonstrate that Holo-World maintains precise camera and object control with consistent scene structure while transferring scenes into diverse target weather state, outperforming video-to-video weather editing baselines on weather-state generation. Our project page is available at https://xiangchenyin.github.io/Holo-World/
Comment: Project Page: https://xiangchenyin.github.io/Holo-World Code: https://github.com/XiangchenYin/Holo-World
Robot Critics that Sweat the Small Stuff
Sruthi Sudhakar, Junbang Liang, Sreehari Rammohan, Pavel Tokmakov, Richard Zemel, Carl Vondrick
2606.21572v1
Robot Critics that Sweat the Small Stuff
Sruthi Sudhakar, Junbang Liang, Sreehari Rammohan, Pavel Tokmakov, Richard Zemel, Carl Vondrick
2606.21572v1
arXiv:2606.21572v1
•
2026-06-19
Large vision-language models contain several priors about the world and object interactions, making them useful critics during inference to steer robot policies towards success. However, closed-loop robot manipulation requires judging small visual differences between success and failure, which remains a challenge for current VLMs. We introduce a method to fine-tune critics by constructing pairwise progress supervision using success and failure rollouts obtained from a policy. Our fine-tuned critic excels at fine-grained progress reasoning and subtle failure detection, outperforming prior progress reasoning baselines. Additionally, we use an action-conditioned video model to predict the visual effect of several candidate actions sampled from a policy, and show that our critic can correctly identify successful candidates to execute, improving the average policy success rate by 11% across real-world tasks and 5.9% across simulation tasks.
Robot Self-Improvement via Human-Video Dynamics Models
Hanzhi Chen, Anran Zhang, Simon Schaefer, Kejia Chen, Shi Chen, Daniel Cremers, Oier Mees, Stefan Leutenegger
2606.21406v1
Robot Self-Improvement via Human-Video Dynamics Models
Hanzhi Chen, Anran Zhang, Simon Schaefer, Kejia Chen, Shi Chen, Daniel Cremers, Oier Mees, Stefan Leutenegger
2606.21406v1
arXiv:2606.21406v1
•
2026-06-19
A central question in robot learning is how to acquire skills from the kinds of data that humans learn from: passive observation, embodied practice, and the experience of failure. Human videos provide the first of these in abundance, and prior work has shown they can initialize useful policies. Far less clear is whether they can support the second and third: whether priors extracted from human videos can ground a robot's own attempts well enough to evaluate them, correct them, and improve from them. In this work, we show that human videos can be used to learn embodiment-agnostic action, dynamics, and value representations that transfer across robot embodiments, providing the predictive foundation required for robots to autonomously improve from their own rollouts and failures. We introduce Dynamics-Guided Action Correction (DGAC), a training-free approach that leverages these adapted models to repair failed states: each failure becomes a query for which the learned models propose and rank corrective actions, turning failures into supervision for the next policy update. Across seven real-world manipulation tasks spanning both a mobile manipulator and a static manipulator arm, our approach improves success rates from 40% to 81% across multiple policy backbones, demonstrating cross-embodiment robot self-improvement from human-video priors. These results show that human priors and robot failures can be combined to enable scalable autonomous policy improvement. Project page: https://ethz-mrl.github.io/robot-self-improvement-website/.
DataClaw0: Agentic Tailoring Multimodal Data from Raw Streams
Cong Wan, Zeyu Guo, Zijian Cai, Jiangyang Li, SongLin Dong, Lin Peng, Xiangyang Luo, Zhiheng Ma, Yihong Gong
2606.21337v1
DataClaw0: Agentic Tailoring Multimodal Data from Raw Streams
Cong Wan, Zeyu Guo, Zijian Cai, Jiangyang Li, SongLin Dong, Lin Peng, Xiangyang Luo, Zhiheng Ma, Yihong Gong
2606.21337v1
arXiv:2606.21337v1
•
2026-06-19
Massive unstructured multimodal streams suffer from high "data entropy," impeding both efficient human knowledge acquisition and high-quality AI post-training. Existing passive annotation paradigms, heavily reliant on heuristic rules or general VLMs, are costly, monotonous, and fail to unlock the deep procedural logic embedded in raw data. We elevate data processing to a learnable capability, proposing a paradigm shift towards Agentic Data Tailoring, which actively refining and structuring data to align with diverse user and downstream intents. To overcome the data scarcity bottleneck in training such high-order capabilities, we design a two-stage pipeline grounding generative semantic synthesis in deterministic Factual Anchors, yielding a large-scale dataset spanning five core physical and digital domains. Building upon this, $\text{DataClaw}_0$-9B model synergizes Supervised Fine-Tuning (SFT) with Group Relative Policy Optimization (GRPO), achieving robust alignment with complex refinement and tailoring intents. To systematically quantify this capability, we construct $\text{DataClaw}_0$-val, the first benchmark dedicated to data refinement. Crucially, we adopt downstream post-training as the ultimate validation touchstone. Evaluations on video generation, real-world VQA, and GUI navigation confirm that $\text{DataClaw}_0$ delivers high-information-density tailored data, facilitating efficient model adaptation to new tasks under limited training data regimes. Project page: https://czjdsg.github.io/MakeAnyData
Comment: Preprint
BadDreamer: Transferable Backdoor Attacks against Video World Models for Autonomous Driving
Zhe Shuai, Xiaopeng Xie, Yikun Zeng
2606.21172v1
BadDreamer: Transferable Backdoor Attacks against Video World Models for Autonomous Driving
Zhe Shuai, Xiaopeng Xie, Yikun Zeng
2606.21172v1
arXiv:2606.21172v1
•
2026-06-19
Video world models are increasingly used in autonomous driving to forecast future scene evolution and provide future-aware spatio-temporal representations for downstream action prediction. In perception-to-action pipelines, these representations can directly influence ego-vehicle waypoint planning, making the learned future dynamics a critical security-sensitive component. Despite their promise, the training-time security risks of autonomous-driving video world models remain largely unexplored. We present BadDreamer, a transferable spatio-temporal backdoor attack that targets the perception side of this pipeline. Unlike conventional backdoors that manipulate image labels, prompt outputs, or action supervision, BadDreamer poisons the learned transition dynamics of a video world model. It constructs trigger-erasure sequences in which an oncoming yellow delivery rider is visible in the observed context frames but erased from the future frames. After fine-tuning on a small fraction of such sequences, the compromised world model learns a hidden conditional association: when the physical trigger appears, it hallucinates a future where the rider disappears and the road appears clear. We further show that this corrupted future-aware representation can transfer to the downstream action module without directly modifying ego-trajectory labels, inducing unsafe non-evasive waypoint predictions. Our experiments instantiate this attack on a representative open-source perception-to-action pipeline, revealing a representation-level safety risk in autonomous-driving video world models and highlighting the need for backdoor-aware validation beyond clean generation quality.
Comment: 19 pages, 8 figures, 3 tables. Preprint
MS-rPPG: Multi-spectral State Space Model for Remote Photoplethysmography in Driver Monitoring Systems
Jiho Choi, Sang Jun Lee
2606.21115v1
MS-rPPG: Multi-spectral State Space Model for Remote Photoplethysmography in Driver Monitoring Systems
Jiho Choi, Sang Jun Lee
2606.21115v1
arXiv:2606.21115v1
•
2026-06-19
Remote photoplethysmography (rPPG) is a camera-based technique for measuring physiological signals, particularly cardiac activity. From the remotely measured signals, heart rate can be estimated, which is crucial for health monitoring. In this study, we investigate a driver health monitoring system based on remote heart rate estimation. However, driving environments represent uncontrolled settings where videos are subject to varying illumination conditions and frequent head movements. We introduce MS-rPPG, a multi-spectral framework that combines RGB with near-infrared (NIR) face video to alleviate rPPG estimation under challenging driving conditions. To combine the complementary features from two spectral videos, we propose a cross-spectral linear modulation (CSLM) strategy based on frequency-domain analysis. Moreover, we introduce MS-Mamba, a novel state space model designed to effectively model long-range temporal dependencies while jointly capturing cross-channel interactions between multi-spectral features. We collected a real-world dataset called MS-Drive, which was recorded from 50 participants while driving the vehicle. The proposed method was evaluated on the MR-NIRP Car dataset and MS-Drive datasets. The experimental results indicate that MS-rPPG shows better robustness and heart rate estimation accuracy than previous methods, highlighting its promise for driver health monitoring. The codes are available at github.com/ziiho08/MS-rPPG.
MV-WAM: Manifold-Aware World Action Model with Value Augmentation
Jintao Chen, Peidong Jia, Qingpo Wuwu, Jiaming Liu, Mengfei Du, Chun-Kai Fan, Xiaowei Chi, Hao Chen, Chengyu Bai, Zezhong Qian, Hao Wang, Jiajun Cao, Weishi Mi, Xiaozhu Ju, Jian Tang, Shanghang Zhang
2606.21088v1
MV-WAM: Manifold-Aware World Action Model with Value Augmentation
Jintao Chen, Peidong Jia, Qingpo Wuwu, Jiaming Liu, Mengfei Du, Chun-Kai Fan, Xiaowei Chi, Hao Chen, Chengyu Bai, Zezhong Qian, Hao Wang, Jiajun Cao, Weishi Mi, Xiaozhu Ju, Jian Tang, Shanghang Zhang
2606.21088v1
arXiv:2606.21088v1
•
2026-06-19
Achieving robust and generalizable manipulation across diverse environments remains a fundamental challenge in embodied robotics. Recent world action models achieve strong in-domain performance, yet their gains do not extend proportionally to out-of-distribution scenarios. We attribute this to a structural mismatch between visual and action modalities, whose intrinsically heterogeneous manifolds cause joint optimization to disproportionately degrade action robustness under distribution shift. To address this, we propose MV-WAM, a novel end-to-end framework that jointly models visual prediction, action generation, and value estimation designed to effectively leverage video priors during both training and inference for enhanced action generalization. Key to this unification is a cross-modality causal mask that hierarchically grounds actions in predicted video frames and value function tokens in both modalities. To further narrow the generalization gap, MV-WAM adopts a manifold-aware optimization scheme that explicitly accounts for the structural heterogeneity across modalities. Finally, MV-WAM introduces a progress-value regulation mechanism that estimates task completion and detects misalignment between predicted frames and generated actions, enabling the policy to autonomously identify execution deviations and recover through value-guided rollback. On the RoboTwin simulation, MV-WAM achieves a 55.7% mean success rate on random scenarios without any randomized action supervision, outperforming the strongest baseline by 29.3%. MV-WAM achieves a 77.5% mean success rate across four real-world tasks of varying difficulty on a dual-arm robot. Our results demonstrate that manifold-aware cross-modal alignment is essential for robust policy generalization, offering a path toward deployable robotic manipulation.
Comment: 20 pages, 9 figures, 7 tables
2026-06-18
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Duet: Dual-Robot Understanding via Efficient Teaching
Yiqi Zhao, Ruohai Ge, Celina Shiyu Wang, Junjie Ye, Muchen Xu, Minhao Li, Sergey Zakharov, Basile Van Hoorick, Vitor Campagnolo Guizilini, Leonidas Guibas, Gaurav S. Sukhatme, Jyotirmoy V. Deshmukh, Yue Wang
2606.20990v1
Duet: Dual-Robot Understanding via Efficient Teaching
Yiqi Zhao, Ruohai Ge, Celina Shiyu Wang, Junjie Ye, Muchen Xu, Minhao Li, Sergey Zakharov, Basile Van Hoorick, Vitor Campagnolo Guizilini, Leonidas Guibas, Gaurav S. Sukhatme, Jyotirmoy V. Deshmukh, Yue Wang
2606.20990v1
arXiv:2606.20990v1
•
2026-06-18
Dual-robot collaboration enables tasks that exceed the reach and payload of a single robot, such as collaboratively transporting objects across environments and executing coordinated handovers. Data acquisition is the primary bottleneck for training these systems. To this end, we introduce DUET, a dual-robot learning framework for mobile manipulation. For efficient data collection, we create a unified dual-embodiment synchronized VR-based teleoperation system for in-domain heterogeneous robot data collection. We further develop a complementary tracking pipeline that records human-human coordination and collaborative mobile manipulation priors. To allow efficient learning, we introduce an Action Chunking Transformer based architecture that first pretrains collaborative policies on efficient human-human demonstrations, before finetuning them on a minimal set of real-robot teleoperation trajectories. We develop a benchmark of four collaborative tasks to evaluate our framework using a Unitree G1 humanoid and a Dexmate Vega1 mobile manipulator. The results demonstrate that harnessing human priors not only yields superior task performance compared to baselines trained only on robot data, but also reduces the total human effort required for data collection. Our human data collection pipeline achieves 5.4x acceleration on average from teleoperation, but we perform equally or better than robot-only data trained policies across all tasks. Our project page is available at https://zhaoy37.github.io/Duet/.
Robusto-2: Benchmarking Humans & VLMs for Autonomous Driving in Lima & New York City
Adrian Cespedes, Marcelo Chincha, Dunant Cusipuma, Victor Flores-Benites, David Ortega, Arturo Deza
2606.20980v1
Robusto-2: Benchmarking Humans & VLMs for Autonomous Driving in Lima & New York City
Adrian Cespedes, Marcelo Chincha, Dunant Cusipuma, Victor Flores-Benites, David Ortega, Arturo Deza
2606.20980v1
arXiv:2606.20980v1
•
2026-06-18
As Self-Driving Cars continue to expand internationally and use multi-modal systems such as VLMs as a cognitive backbone for their Action models; how well will these systems generalize in new settings, in particular out-of-distribution (OOD) edge-case scenarios in new geographies? In this paper, we study this open question by providing a full factorial analysis with human drivers of Lima, human drivers from New York City, and VLMs and showing them dashcam footage collected from Lima and New York City -- prompting them with a variety of questions under a Visual Question Answering (VQA) paradigm. In particular, we pick these two cities as they are highly challenging driving locations where no Self-Driving Car company currently operates in, and ask questions that span 4 categories: Factual, Ratings, Counterfactual and Reasoning. We find that Humans and VLMs diverge in their responses -- though this is modulated by the type of questions asked, and that Humans answer similarly independent of where they are from (Lima/NYC). To our surprise, we did not find a strong difference in terms of answers (Humans or VLMs) that was modulated by geography, likely due to their high out-of-distribution nature. Our dataset is available at: https://huggingface.co/datasets/Artificio/robusto-2
Comment: 11 pages main body. 42 pages total. Data publicly available online
SIMSplat: Language-Aligned 4D Gaussian Splatting for Driving Scenario Generation
Sung-Yeon Park, Adam Lee, Juanwu Lu, Can Cui, Luyang Jiang, Rohit Gupta, Kyungtae Han, Ahmadreza Moradipari, Ziran Wang
2510.02469v2
SIMSplat: Language-Aligned 4D Gaussian Splatting for Driving Scenario Generation
Sung-Yeon Park, Adam Lee, Juanwu Lu, Can Cui, Luyang Jiang, Rohit Gupta, Kyungtae Han, Ahmadreza Moradipari, Ziran Wang
2510.02469v2
arXiv:2510.02469v2
•updated
•
2025-10-02
Driving scene manipulation using real-world sensor data has emerged as a promising alternative to traditional driving simulators. Despite advances in language control and neural scene representations, existing methods treat grounding, editing, and simulation as loosely connected stages, relying on heuristic object localization, manual guidance, and single-agent validation, thereby constraining semantic expressiveness and hindering scalable, reactive scenario generation. We introduce SIMSplat, a driving scene editor built on scene-graph-based 4D Gaussian Splatting augmented with language-aligned features. By embedding appearance, motion, and location semantics directly into Gaussian scene-graph nodes, SIMSplat makes reconstructed scenes queryable through free-form natural language, bridging language understanding to object-level editing and multi-agent simulation within a single framework. Building on this language-grounded scene graph, SIMSplat supports diverse edits including fine-grained pedestrian manipulation, while a multi-agent path refinement module propagates changes across all agents to ensure reactive, physically plausible simulations. The pipeline further integrates with Vision-Language Models for automated scenario mining. Experiments show that SIMSplat more than doubles baseline grounding accuracy, achieves the highest task completion rate, and produces the lowest failure rates across diverse driving scenarios.
Heterogeneous Policy Networks for Composite Robot Team Communication and Coordination
Esmaeil Seraj, Rohan Paleja, Luis Pimentel, Kin Man Lee, Zheyuan Wang, Daniel Martin, Matthew Sklar, John Zhang, Zahi Kakish, Matthew Gombolay
2606.20962v1
Heterogeneous Policy Networks for Composite Robot Team Communication and Coordination
Esmaeil Seraj, Rohan Paleja, Luis Pimentel, Kin Man Lee, Zheyuan Wang, Daniel Martin, Matthew Sklar, John Zhang, Zahi Kakish, Matthew Gombolay
2606.20962v1
arXiv:2606.20962v1
•
2026-06-18
High-performing human-human teams learn intelligent and efficient communication and coordination strategies to maximize their joint utility. These teams implicitly understand the different roles of heterogeneous team members and adapt their communication protocols accordingly. Multi-Agent Reinforcement Learning (MARL) has attempted to develop computational methods for synthesizing such joint coordination-communication strategies, but emulating heterogeneous communication patterns across agents with different state, action, and observation spaces has remained a challenge. Without properly modeling agent heterogeneity, as in prior MARL work that leverages homogeneous graph networks, communication becomes less helpful and can even deteriorate the team's performance. In the past, we proposed Heterogeneous Policy Networks (HetNet) to learn efficient and diverse communication models for coordinating cooperative heterogeneous teams. In this extended work, we extend Heterogeneous Policy Networks (HetNet) to support scaling heterogeneous robot teams. Building on heterogeneous graph-attention networks, we show that HetNet not only facilitates learning heterogeneous collaborative policies but also enables end-to-end training for learning highly efficient binarized messaging. Our empirical evaluation shows that HetNet sets a new state of the art in learning coordination and communication strategies for heterogeneous multi-agent teams by achieving an 5.84% to 707.65% performance improvement over the next-best baseline across multiple domains while simultaneously achieving a 200x reduction in the required communication bandwidth.
Comment: IEEE Transactions on Robotics (T-RO)
Learning-Based Modeling of Soft Robots via Cosserat Rod Theory
Mohammad Ali, Nithin Senthur Kumar, Eric J. Barth, Thomas Beckers
2606.20958v1
Learning-Based Modeling of Soft Robots via Cosserat Rod Theory
Mohammad Ali, Nithin Senthur Kumar, Eric J. Barth, Thomas Beckers
2606.20958v1
arXiv:2606.20958v1
•
2026-06-18
Modeling soft robot dynamics is challenging due to their continuum structure and typically nonlinear dynamics. Creating models based on first-order principles is typically time-demanding, and their expressiveness is limited, whereas data-driven models lack interpretability and physical consistency. This work aims to overcome these challenges by introducing a port-Hamiltonian Gaussian Process Regression framework for learning and simulating the dynamics of planar, rod-like soft robots. In detail, the proposed model integrates Cosserat rod theory and Hamiltonian physics with data-driven inference to preserve the system's energy structure while accurately learning the rod dynamics. Numerical simulations show that we can achieve accurate and energy-consistent representations of a rod-like soft robot, showing the potential for a robust and interpretable pathway for modeling complex continuum mechanics.
Comment: 8 pages, 6 figures
A Gated Graph Neural Network Approach to Fast-Convergent Dynamic Average Estimation
Antonio Marino, Claudio Pacchierotti, Paolo Robuffo Giordano
2606.20955v1
A Gated Graph Neural Network Approach to Fast-Convergent Dynamic Average Estimation
Antonio Marino, Claudio Pacchierotti, Paolo Robuffo Giordano
2606.20955v1
arXiv:2606.20955v1
•
2026-06-18
Dynamic average estimation is a critical problem in multi-agent systems, enabling agents to collaboratively estimate time-varying signals using only local information exchange. Traditional model-based approaches often face challenges related to convergence speed and sensitivity to network topology changes. This paper introduces a novel learning-based solution leveraging Gated Graph Neural Networks (GGNNs) for fast-convergent dynamic average estimation in a fully distributed manner. Taking advantage of the inherent structure of GGNNs, the proposed method models the estimation process as a distributed autoregressor, ensuring rapid convergence while maintaining stability. We incorporate a regularization term during training to enforce convergence guarantees and introduce an encoding-decoding mechanism to reduce communication overhead without sacrificing accuracy compared to standard GGNNs. Extensive numerical experiments demonstrate that our approach significantly outperforms conventional model-based estimators in terms of both convergence speed and precision, making it a promising alternative for multi-agent applications that require dynamic average estimation.
Comment: 18 pages
T-Rex: Tactile-Reactive Dexterous Manipulation
Dantong Niu, Zhuoyang Liu, Zekai Wang, Boning Shao, Zhao-Heng Yin, Anirudh Pai, Yuvan Sharma, Stefano Saravalle, Ruijie Zheng, Jing Wang, Ryan Punamiya, Mengda Xu, Yuqi Xie, Yunfan Jiang, Letian Fu, Konstantinos Kallidromitis, Matteo Gioia, Junyi Zhang, Jiaxin Ge, Haiwen Feng, Fabio Galasso, Wei Zhan, David M. Chan, Yutong Bai, Roei Herzig, Jiahui Lei, Li Fei-Fei, Ken Goldberg, Jitendra Malik, Pieter Abbeel, Yuke Zhu, Danfei Xu, Linxi Fan, Trevor Darrell
2606.17055v2
T-Rex: Tactile-Reactive Dexterous Manipulation
Dantong Niu, Zhuoyang Liu, Zekai Wang, Boning Shao, Zhao-Heng Yin, Anirudh Pai, Yuvan Sharma, Stefano Saravalle, Ruijie Zheng, Jing Wang, Ryan Punamiya, Mengda Xu, Yuqi Xie, Yunfan Jiang, Letian Fu, Konstantinos Kallidromitis, Matteo Gioia, Junyi Zhang, Jiaxin Ge, Haiwen Feng, Fabio Galasso, Wei Zhan, David M. Chan, Yutong Bai, Roei Herzig, Jiahui Lei, Li Fei-Fei, Ken Goldberg, Jitendra Malik, Pieter Abbeel, Yuke Zhu, Danfei Xu, Linxi Fan, Trevor Darrell
2606.17055v2
arXiv:2606.17055v2
•updated
•
2026-06-15
The ability to react dynamically to tactile signals has long been considered crucial to agile human-level dexterity. Yet contemporary learning-based Vision-Language-Action (VLA) models for robotic manipulation generally either overlook the tactile modality or are limited to encoders with static cues, due in part to the scarcity of diverse training data and standardized evaluation, architectural constraints in current VLA models, and limitations of static tactile encoders. In this paper, we push the frontier of tactile-reactive manipulation by addressing all of these limitations. We propose a large-scale, 100-hour tactile-rich dataset collected via a novel, data-efficient recipe that prioritizes elementary motor primitives. To effectively exploit naturally high-frequency touch signals without sacrificing the existing capabilities of existing VLAs, we introduce a variable-rate Mixture-of-Transformers (MoT) architecture equipped with a novel temporal tactile VQ-VAE encoder. We demonstrate the effectiveness of tactile-reactive policies on 12 manipulation tasks requiring delicate force control and deformable object manipulation, achieving over 30% higher average success rate than the strongest baseline.
Comment: Project page: https://tactile-rex.github.io/
Online World Modeling Enables Real-World Inverse Reinforcement Learning from Observation
Tyler Han, Bat Nemekhbold, Siyang Shen, Rohan Baijal, Richard Ebock, Harine Ravichandiran, Sanghun Jung, Kevin Huang, Byron Boots
2602.24121v2
Online World Modeling Enables Real-World Inverse Reinforcement Learning from Observation
Tyler Han, Bat Nemekhbold, Siyang Shen, Rohan Baijal, Richard Ebock, Harine Ravichandiran, Sanghun Jung, Kevin Huang, Byron Boots
2602.24121v2
arXiv:2602.24121v2
•updated
•
2026-02-27
Current methods in robot learning are fundamentally bottlenecked by one or more of: hand-designed rewards, simulation modeling, or action supervision (e.g. teleoperation) each requiring significant domain expertise, engineering effort, and robot-operator labor. Towards eliminating these bottlenecks, this work pursues observational learning via Inverse Reinforcement Learning from Observation (IRLfO) in which only access to task observations (e.g. video) is assumed. Due to the challenging setting and limitations of RL methods, IRLfO has thus far remained impractical for real-world robot learning. Here, we present the first IRL method to learn visual manipulation in the real world from scratch, and the first real-world demonstration of positive online transfer across visual manipulation tasks from scratch. In under 40 minutes, MPAIL2 learns pick-and-place from scratch to 82% success, where RL and BC with equal interaction and demonstration budgets reach only 0% and 12% despite their reward and action supervision. Interactive project page with training videos: https://uwrobotlearning.github.io/mpail2/
Vesta: A Generalist Embodied Reasoning Model
Johan Bjorck, Zhiqi Li, Yunze Man, Jing Wang, An-Chieh Cheng, Sifei Liu, Shihao Wang, Zhiding Yu, Abhishek Badki, Stan Birchfield, Valts Blukis, Yevgen Chebotar, Siyi Chen, Sicong Leng, Yu-Cheng Chou, Tianli Ding, Boyi Li, Zhengyi Luo, Hang Su, Jonathan Tremblay, Tingwu Wang, Bowen Wen, Jimmy Wu, Xianghui Xie, Hanrong Ye, Hongxu Yin, K. R. Zentner, Liangyan Gui, Yu-Xiong Wang, Yuke Zhu, Linxi "Jim" Fan, Jan Kautz
2606.20905v1
Vesta: A Generalist Embodied Reasoning Model
Johan Bjorck, Zhiqi Li, Yunze Man, Jing Wang, An-Chieh Cheng, Sifei Liu, Shihao Wang, Zhiding Yu, Abhishek Badki, Stan Birchfield, Valts Blukis, Yevgen Chebotar, Siyi Chen, Sicong Leng, Yu-Cheng Chou, Tianli Ding, Boyi Li, Zhengyi Luo, Hang Su, Jonathan Tremblay, Tingwu Wang, Bowen Wen, Jimmy Wu, Xianghui Xie, Hanrong Ye, Hongxu Yin, K. R. Zentner, Liangyan Gui, Yu-Xiong Wang, Yuke Zhu, Linxi "Jim" Fan, Jan Kautz
2606.20905v1
arXiv:2606.20905v1
•
2026-06-18
Robots operating in open-world environments must seamlessly integrate localization, spatial reasoning, navigation, and long-horizon planning. While specialist models excel at individual tasks, deploying a multi-model stack is computationally expensive and prone to cascading errors. We present Vesta, a unified embodied generalist that consolidates these capabilities into a single foundation model. Our approach combines a diverse and massive curated corpus designed to induce spatial grounding and a simple multimodal memory harness that enables reasoning over extended time horizons. Across diverse benchmarks, Vesta on average beats individual SOTA baselines by >$20\%$ and beats an ensemble of per-category-best baselines by $>10\%$ -- thus demonstrating that a generalist model can match or exceed specialists. On real-world robotic tasks requiring memory and reasoning, Vesta improves task success by >35\%. Our work thus demonstrates that a single generalist is a feasible, scalable, and arguably preferable alternative to combining specialists.
Geometric Entropy: When Trajectory Diversity Helps and Hurts in Imitation Learning
Qian Luo, Ruizhe Liu, Pei Zhou, Xunzhe Zhou, Yanchao Yang
2606.20871v1
Geometric Entropy: When Trajectory Diversity Helps and Hurts in Imitation Learning
Qian Luo, Ruizhe Liu, Pei Zhou, Xunzhe Zhou, Yanchao Yang
2606.20871v1
arXiv:2606.20871v1
•
2026-06-18
We study how trajectory-shape diversity in demonstrations affects imitation learning (IL) performance across models, tasks, and data scales. We introduce Geometric Entropy (H_G), a task-agnostic metric that quantifies the intrinsic diversity of transit trajectories after normalizing away extrinsic variation, such as goal pose and workspace scale, via target-frame alignment. Across multiple IL architectures and both simulated and real-robot contact-rich manipulation tasks, we observe a consistent inverted-U relationship between success and H_G: increasing geometric diversity improves robustness in low-diversity regimes but degrades performance once diversity induces strategy ambiguity. Moreover, the optimal entropy shifts toward lower values as task mastery increases through more data, easier tasks, or stronger priors, and for a pretrained vision-language-action model the trend becomes effectively monotonic decreasing. Practically, H_G enables fast pre-training auditing of demonstration datasets and offers a simple guideline for calibrating demonstrations toward the learnable regime.
Comment: Accepted to IROS 2026. Project page: https://geometric-entropy.github.io/
SignVLA: Real-Time Sign Language-Guided Robotic Manipulation via Attention LSTM and Vision-Language-Action Models
Ningwei Bai, Xinyu Tan, Harry Gardner, Zhengyang Zhong, Liuhaichen Yang, Luoyu Zhang, Zhekai Duan, Monkgogi Galeitsiwe, Zezhi Tang
2606.20857v1
SignVLA: Real-Time Sign Language-Guided Robotic Manipulation via Attention LSTM and Vision-Language-Action Models
Ningwei Bai, Xinyu Tan, Harry Gardner, Zhengyang Zhong, Liuhaichen Yang, Luoyu Zhang, Zhekai Duan, Monkgogi Galeitsiwe, Zezhi Tang
2606.20857v1
arXiv:2606.20857v1
•
2026-06-18
Vision-Language-Action (VLA) models enable robots to execute manipulation tasks from natural-language instructions grounded in visual observations. However, existing VLA interfaces primarily rely on speech or text input, limiting accessibility for deaf, hard-of-hearing, and speech-impaired users. We present SignVLA, a real-time sign-language-guided VLA framework for accessible human-robot interaction. The system introduces a modular sign-to-text interface that converts visual sign gestures into semantic instructions compatible with downstream VLA policies. Given video streams, SignVLA extracts hand landmark features and employs an attention-enhanced Long Short-Term Memory (LSTM) network to capture temporal gesture dynamics for alphabet- and command-level sign recognition. A temporal stabilization module further improves prediction consistency in real-time interaction settings.The generated instruction sequence is then passed to a downstream VLA policy for sign-conditioned robotic manipulation. Experimental results demonstrate stable real-time sign recognition and successful execution of manipulation tasks driven by sign-language inputs. Our findings suggest that lightweight temporal sign recognition can serve as an effective and practical accessibility layer for multimodal embodied intelligence.
LLM-Based Generalizable Hierarchical Task Planning and Execution for Heterogeneous Robot Teams with Event-Driven Replanning
Suraj Borate, Bhavish Rai B, Vipul Pardeshi, Madhu Vadali
2511.22354v2
LLM-Based Generalizable Hierarchical Task Planning and Execution for Heterogeneous Robot Teams with Event-Driven Replanning
Suraj Borate, Bhavish Rai B, Vipul Pardeshi, Madhu Vadali
2511.22354v2
arXiv:2511.22354v2
•updated
•
2025-11-27
This paper introduces CoMuRoS (Collaborative Multi-Robot System), a generalizable hierarchical architecture for heterogeneous robot teams that unifies centralized deliberation with decentralized execution, and supports event-driven replanning. A Task Manager LLM interprets natural-language goals, classifies tasks, and allocates subtasks using static rules plus dynamic contexts (task, history, robot and task status, and events).Each robot runs a local LLM that composes executable Python code from primitive skills (ROS2 nodes, policies), while onboard perception (VLMs/image processing) continuously monitors events and classifies them into relevant or irrelevant to the task. Task failures or user intent changes trigger replanning, allowing robots to assist teammates, resume tasks, or request human help. Hardware studies demonstrate autonomous recovery from disruptive events, filtering of irrelevant distractions, and tightly coordinated transport with emergent human-robot cooperation (e.g., multirobot collaborative object recovery success rate: 9/10, coordinated transport: 8/8, human-assisted recovery: 5/5).Simulation studies show intention-aware replanning. A curated textual benchmark spanning 22 scenarios (3 tasks each, around 20 robots) evaluates task allocation, classification, IoU, executability, and correctness, with high average scores (e.g., correctness up to 0.91) across multiple LLMs, a separate replanning set (5 scenarios) achieves 1.0 correctness. Compared with prior LLM-based systems, CoMuRoS uniquely demonstrates runtime, event-driven replanning on physical robots, delivering robust, flexible multi-robot and human-robot collaboration.
Comment: full version of this short paper is accepted at Frontiers in Robotics and AI Journal
EasyUUV: An LLM-Enhanced Universal and Lightweight Sim-to-Real Reinforcement Learning Framework for UUV Attitude Control
Guanwen Xie, Jingzehua Xu, Jiwei Tang, Yubo Huang, Zixi Wang, Shuai Zhang, Dongfang Ma, Juntian Qu, Xiaofan Li
2510.22126v3
EasyUUV: An LLM-Enhanced Universal and Lightweight Sim-to-Real Reinforcement Learning Framework for UUV Attitude Control
Guanwen Xie, Jingzehua Xu, Jiwei Tang, Yubo Huang, Zixi Wang, Shuai Zhang, Dongfang Ma, Juntian Qu, Xiaofan Li
2510.22126v3
arXiv:2510.22126v3
•updated
•
2025-10-25
Despite recent advances in Unmanned Underwater Vehicle (UUV) attitude control, existing methods still struggle with generalizability, robustness to real-world disturbances, and efficient deployment. To address the above challenges, this paper presents EasyUUV, a Large Language Model (LLM)-enhanced, platform-agnostic, and lightweight simulation-to-reality reinforcement learning (RL) framework for robust attitude control of UUVs. EasyUUV combines parallelized RL training with a hybrid control architecture, where a learned policy outputs high-level attitude corrections executed by an adaptive S-Surface controller. A multimodal LLM is further integrated to adaptively tune controller parameters at runtime using visual and textual feedback, enabling training-free adaptation to unmodeled dynamics. Also, we have developed a low-cost 6-DoF UUV platform and applied an RL policy trained through efficient parallelized simulation. Extensive simulation and real-world experiments validate the effectiveness and adaptive performance of EasyUUV in achieving robust and adaptive UUV attitude control across diverse underwater conditions. To facilitate reproducibility, the source code, LLM prompts, video, and the supplementary material are provided in the following repositories: Homepage: https://360zmem.github.io/easyuuv/ Video:https://youtu.be/m2yLQzxiIL Supplementary Material: https://drive.google.com/file/d/1ImMiyGIPoPyj2ATnXQwbiuOroTSZ2SSs
Comment: 12 pages, 14 figures
MemoryWAM: Efficient World Action Modeling with Persistent Memory
Sizhe Yang, Juncheng Mu, Tianming Wei, Chenhao Lu, Xiaofan Li, Linning Xu, Zhengrong Xue, Zhecheng Yuan, Dahua Lin, Jiangmiao Pang, Huazhe Xu
2606.20562v1
MemoryWAM: Efficient World Action Modeling with Persistent Memory
Sizhe Yang, Juncheng Mu, Tianming Wei, Chenhao Lu, Xiaofan Li, Linning Xu, Zhengrong Xue, Zhecheng Yuan, Dahua Lin, Jiangmiao Pang, Huazhe Xu
2606.20562v1
arXiv:2606.20562v1
•
2026-06-18
Robust robotic manipulation in the real world requires not only an understanding of the current observation, but also memory and dynamics modeling. World action models (WAMs) possess these capabilities by jointly modeling visual foresight and actions conditioned on both current and historical observations, making them a promising paradigm for robotic manipulation. However, existing WAMs face a fundamental trade-off: methods with efficient inference typically condition only on a bounded window of recent observations and therefore struggle in non-Markovian environments, whereas methods that preserve long histories incur time and space costs that grow substantially with sequence length. To address this challenge, we introduce MemoryWAM, a world action model with efficient persistent memory. MemoryWAM uses a hybrid memory design that combines recent frames, event-boundary anchor frames, and compact gist tokens that summarize long-range history. A tailored attention mechanism enables retrieval of both detailed short-term context and compressed long-term context, supporting memory-dependent decision-making with reduced inference latency and GPU memory usage. Across long-horizon, memory-dependent manipulation tasks in both simulation and the real world, MemoryWAM outperforms strong vision-language-action (VLA) and WAM baselines while maintaining favorable computational efficiency.
Generating Robot Hands from Human Demonstrations
Sha Yi, Nicklas Hansen, Xueqian Bai, Carmelo Sferrazza, Michael T. Tolley, Xiaolong Wang
2606.20549v1
Generating Robot Hands from Human Demonstrations
Sha Yi, Nicklas Hansen, Xueqian Bai, Carmelo Sferrazza, Michael T. Tolley, Xiaolong Wang
2606.20549v1
arXiv:2606.20549v1
•
2026-06-18
Robot learning has advanced rapidly in learning control, but learning the physical body of a robot remains much more difficult because jointly searching over design and control creates a very large combinatorial problem. Here, we present a data-driven framework for generating robot hands from human demonstrations. Instead of learning a complex controller together with each candidate design, we generate robot hand designs using the same simple control policy used after fabrication: matching fingertip positions through inverse kinematics. Using more than 4 million frames of human fingertip motion from everyday manipulation, our algorithm optimizes tree-structured robot hands to reproduce desired target motions. The framework produced both a 6-degree-of-freedom (DoF) general-purpose hand and lower-DoF task-specific hands with spatial four-bar mimic joints. To accelerate the search over designs, we trained a reinforcement-learning (RL) actor to propose good hand designs and joint angles, reducing search time from hours to minutes. We fabricated the mechanisms directly as one-piece articulated structures with print-in-place joints. In real-world experiments, the 6-DoF hand achieved highly accurate teleoperated fingertip tracking better than available commercial robot hands, whereas the specialized 3-DoF hands reproduced structured human and synthetic trajectories with reduced mechanical complexity. These results showed that large-scale human motion data can be used not only to train robot controllers but also as a reference for optimizing and generating the physical embodiment of robots.
The Token Is a Group Element: On Lie-Algebra Attention over Matrix Lie Groups
Przemyslaw Musialski
2606.20547v1
The Token Is a Group Element: On Lie-Algebra Attention over Matrix Lie Groups
Przemyslaw Musialski
2606.20547v1
arXiv:2606.20547v1
•
2026-06-18
We place the attention token on the group: a token is an element $g_i$ of a matrix Lie group $G$ -- a bare transformation, with no feature payload and no external action $ρ(g)$ carrying it. To our knowledge this is the first attention construction whose tokens are bare matrix Lie group elements: their score is the closed-form algebra norm of the relative pose rather than a learned kernel, and it reaches the affine full-frame groups that every irrep- or surjective-exp-based method must exclude. We call it Lie-Algebra Attention. Once tokens are group elements, the rest follows with none of the usual representation-theoretic machinery. The relative geometry of a pair is canonical, $g_i^{-1} g_j$, so the pairwise invariant $w_{ij} = \log(g_i^{-1} g_j)$ is intrinsic rather than designed; equivariance under the diagonal $G$-action is tautological, and the cocycle condition holds automatically. The attention score is the negative squared algebra norm, $s_{ij} = -\|\log(g_i^{-1} g_j)\|_λ^2/τ$: the canonical proximity kernel under a block-weighted Frobenius inner product, with no irreducible representations, spherical harmonics, Clebsch-Gordan products, or learned kernel. The construction applies to any matrix Lie group on a chosen logarithm chart containing the relative poses, including the non-compact non-abelian affine groups with scale and shear that no vector-token attention method reaches: neither the irrep tradition nor surjective-exp methods. Three sequence-completion experiments, on SE(2), SO(3), and Aff(2), bear this out: the closed-form score matches a learned MLP kernel on the same invariant and outperforms it on SE(2), using 50 to 80x fewer score parameters, while a vector-token baseline breaks invariance by five to twelve orders of magnitude.
Comment: preprint, 19 pages, 3 figures
Latent Gaussian Splatting for 4D Panoptic Occupancy Tracking
Maximilian Luz, Rohit Mohan, Thomas Nürnberg, Yakov Miron, Daniele Cattaneo, Abhinav Valada
2602.23172v2
Latent Gaussian Splatting for 4D Panoptic Occupancy Tracking
Maximilian Luz, Rohit Mohan, Thomas Nürnberg, Yakov Miron, Daniele Cattaneo, Abhinav Valada
2602.23172v2
arXiv:2602.23172v2
•updated
•
2026-02-26
Capturing 4D spatiotemporal scene structure is crucial for the safe and reliable operation of robots in dynamic environments. However, existing approaches typically address only part of the problem: they either provide coarse geometric tracking via bounding boxes or detailed 3D occupancy estimates that lack explicit temporal association and instance-level reasoning. In this work, we present Latent Gaussian Splatting (LaGS) for 4D Panoptic Occupancy Tracking (4D-POT). We revisit the underlying representation and model 3D features as a sparse set of feature-bearing Gaussians. These act as dynamic, volume-oriented keypoints that enable spatially continuous, distance-weighted aggregation of multi-view features before being splatted into a voxel grid for decoding. This point-centric formulation enables flexible, data-dependent receptive fields and long-range spatial interactions that are difficult to capture with local and dense voxel-based operators. A hierarchical Gaussian representation further enables multi-scale reasoning by combining global context from coarse super-points with fine-grained detail from higher-resolution streams. Extensive experiments on Occ3D nuScenes and Waymo demonstrate state-of-the-art performance for 4D-POT. We provide code and models at https://lags.cs.uni-freiburg.de/.
Comment: Accepted to IEEE Robotics and Automation Letters (RA-L), 2026
Integrated Exploration-Aware UAV Route Optimization and Path Planning
Jimin Choi, Grant Stagg, Cameron K. Peterson, Max Z. Li
2605.28654v2
Integrated Exploration-Aware UAV Route Optimization and Path Planning
Jimin Choi, Grant Stagg, Cameron K. Peterson, Max Z. Li
2605.28654v2
arXiv:2605.28654v2
•updated
•
2026-05-27
Uncrewed aerial vehicles (UAVs) are increasingly used for exploration-driven monitoring in hazardous environments such as disaster zones, contaminated sites, wildfire areas, and damaged infrastructure, where limited flight endurance must be allocated between visiting reported locations and gathering new information. In these settings, prior information regarding hazards is often incomplete, spatially imprecise, and subject to change during execution. For example, initial reports may identify a region where a hazard is likely to exist, but the actual hazard may be displaced, partially observed, or entirely unreported. We present an integrated exploration-aware UAV route optimization and path planning framework for hazard monitoring under uncertain and evolving prior information. The environment is represented as a spatial risk map, where each location has an associated belief of hazardous conditions. Reported hazards are modeled as uncertain regions of interest (ROIs) rather than confirmed target locations, requiring the UAV to inspect reported areas while also using its limited flight endurance to explore informative regions. The proposed method solves a vehicle routing problem over reported ROIs, augments the route with auxiliary pseudo-nodes to improve spatial coverage, allocates the remaining flight distance budget across route segments, and optimizes dynamically feasible B-spline trajectories for local exploration. During execution, UAV measurements update a grid-based belief map, and the remaining trajectory is replanned when new information and the remaining budget justify adaptation. Across 48 scenario configurations, online replanning improves average KL reduction by 15.9% over the offline optimized planner and 48.6% over straight-line traversal.
Increasing Resilience of Continuum Robots via Motion Planning Algorithms
Oxana Shamilyan, Ievgen Kabin, Zoya Dyka, Oleksandr Sudakov, Peter Langendoerfer
2606.20495v1
Increasing Resilience of Continuum Robots via Motion Planning Algorithms
Oxana Shamilyan, Ievgen Kabin, Zoya Dyka, Oleksandr Sudakov, Peter Langendoerfer
2606.20495v1
arXiv:2606.20495v1
•
2026-06-18
This paper presents an experimental study of motion planning for resilient continuum robots. In this study we mainly focused on multi-criteria decision-making, its application for path-planning algorithms, impact on the generated path and execution time. To do this, we used two well-known algorithms for path planning, namely Genetic algorithm and A star algorithm, and modified them by adding the Analytical Hierarchy Process algorithm to evaluate the quality of the paths generated. In our experiment the Analytical Hierarchy Process considers four different criteria, i.e. distance, motors damage, mechanical damage of the robot's arm and accuracy, each considered to contribute to the resilience of a continuum robot. The use of different criteria is necessary to increase the time to maintenance operations of the continuum robot. We conducted the experiments using two different simulated environments of the robot. Although we significantly simplified the robot's model and its environment, we still implemented some of the features of the environment based on the real robot prototype. In particular, one of the environments has single- as well as multi-path points, and other consists of the multi-path points only. The results show that, in contrast to A star, the performance time of Genetic algorithm does not depend on the environment's cardinality. It generates more diverse paths, which increases the robot's resilience.
Fast Human Attention Prediction for Fixation-guided Active Perception in Autonomous Navigation
Fatma Youssef Mohammed, Grzegorz Malczyk, Kostas Alexis
2606.20491v1
Fast Human Attention Prediction for Fixation-guided Active Perception in Autonomous Navigation
Fatma Youssef Mohammed, Grzegorz Malczyk, Kostas Alexis
2606.20491v1
arXiv:2606.20491v1
•
2026-06-18
Human visual attention relies on structured scanpaths to efficiently process scenes, yet instilling this behavior into robot autonomy is in its infancy and hindered by the high,computational costs of existing predictive models. To address this, we introduce GazeLNN, a computationally lightweight,scanpath prediction model that leverages Liquid Neural Networks as its recurrent engine and employs MobileNetV3 for feature extraction. Operating auto-regressively, the architecture predicts sequential fixation heatmaps conditioned on the current visual stimulus and fixation history. Despite requiring only 0.61 GFLOPs, GazeLNN achieves state-of-the-art performance on the MIT Low Resolution dataset achieving 0.47 ScanMatch score. It outperforms existing recurrent baselines across diverse evaluation metrics, while reducing computational costs by 99.40% and accelerating inference by up to six times. To investigate the role of human attention modeling in robot autonomy and demonstrate the practical utility of this highly efficient architecture, we integrate GazeLNN into an active camera-robot control policy trained via Reinforcement Learning. This integration enables human-fixation-guided perception during autonomous navigation, validated through successful real-world deployments on an aerial robot.
Comment: Accepted to the IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2026)
A Smart-Scheduled Hybrid (SSH) EKF-FGO State Estimation
Eric Levy, Soosan Beheshti
2606.16057v2
A Smart-Scheduled Hybrid (SSH) EKF-FGO State Estimation
Eric Levy, Soosan Beheshti
2606.16057v2
arXiv:2606.16057v2
•updated
•
2026-06-14
Reliable state estimation in robotics and control re quires balancing estimation accuracy against computational cost. While filtering-based methods such as the Extended Kalman Filter (EKF) provide efficient real-time updates, and optimisation based formulations using factor graphs improve global consistency, the role of optimisation scheduling is often treated implicitly rather than examined as an explicit design variable. This paper presents an experimental study that explicitly isolates optimisation scheduling using a Smart Scheduled Hybrid (SSH) EKF-FGO framework as a controlled testbed. By combining EKF-based state propagation with periodically invoked batch optimisation and holding solver structure and effort fixed, the main contribution of this work is the experimental characterisation of optimisation scheduling as an independent design variable governing the trade-off between intermediate estimation accuracy and computational cost. Simulation results in a planar SLAM environment show that scheduling strongly influences pre optimisation drift, transient error behaviour, and runtime. In particular, the results identify operating regimes in which most of the benefit of global optimisation can be retained at a fraction of the computational cost, highlighting optimisation scheduling as an under-explored yet critical consideration in hybrid state estimation systems.
Comment: This work has been accepted for presentation/publication at the 2026 IEEE Canadian Conference on Electrical and Computer Engineering (CCECE). The final published version will appear in IEEE Xplore
World Action Models: A Survey
Qiuhong Shen, Shihua Zhang, Yue Liao, Qi Li, Zhenxiong Tan, Shizun Wang, Shuicheng Yan, Xinchao Wang
2606.20781v1
World Action Models: A Survey
Qiuhong Shen, Shihua Zhang, Yue Liao, Qi Li, Zhenxiong Tan, Shizun Wang, Shuicheng Yan, Xinchao Wang
2606.20781v1
arXiv:2606.20781v1
•
2026-06-18
World Action Models (WAMs) are embodied predictive-action models that make a forecast of the future available to action. Recent WAMs repurpose large video generation models, and a parallel line relies on language or vision-language backbones without a video-generation core. This rapid expansion has blurred the boundary among broad world models, video generation models, action-grounded video world models, Vision-Language-Action policies, and WAMs. This survey gives the field a common account. It first clarifies these boundaries, then organizes existing works through two complementary views. The first view asks what each method is required to generate, spanning rendered futures, latent futures, and video-generation-free action reasoning. The second view decomposes each method by predictive substrate, backbone, action coupling, and deployment regime. This anatomy supports a unified discussion of interactability, causality, persistence, physical plausibility, and generalization, followed by data, evaluation, and open challenges. Across these axes, a consistent design pattern emerges: WAMs are not simply video generators with action heads, but predictive-action methods whose design choices trade representational richness against compute, memory, latency, and action-label cost. The field is moving toward methods that generate less of the future while preserving what control requires. The survey homepage is available at https://world-action-models.github.io/.
Comment: 57 pages, 6 figures
GroundControl: Anticipating Navigation Failures in Vision-Language Agents via Trajectory-Consistent Uncertainty Estimates
Nastaran Darabi, Divake Kumar, Sina Tayebati, Devashri Naik, Amit Ranjan Trivedi
2606.20479v1
GroundControl: Anticipating Navigation Failures in Vision-Language Agents via Trajectory-Consistent Uncertainty Estimates
Nastaran Darabi, Divake Kumar, Sina Tayebati, Devashri Naik, Amit Ranjan Trivedi
2606.20479v1
arXiv:2606.20479v1
•
2026-06-18
Vision-language navigation agents achieve competitive average success on benchmark tasks, yet failures often arise through predictable trajectory-level breakdowns such as oscillation, stagnation, or inefficient detours. Reliable deployment, therefore, requires uncertainty signals that anticipate emerging failure dynamics during execution rather than reflect only instantaneous action entropy. We introduce \emph{GroundControl}, a trajectory-consistent uncertainty estimator defined as statistical deviation from nominal goal-directed distance-to-goal dynamics aggregated over an episode. GroundControl models distance evolution using a constant-velocity Kalman filter and combines normalized innovation statistics with complementary trajectory features capturing progress, monotonicity, path efficiency, and oscillatory behavior. The resulting uncertainty score reflects geometric and temporal inconsistency in navigation behavior rather than local prediction dispersion. To evaluate uncertainty quality independently of task success, we formalize \emph{Selective Risk--Coverage Navigation (SRCN)}, a protocol that measures how effectively an uncertainty score ranks episodes by failure or inefficiency using risk--coverage curves and AURC / E-AURC summaries. Across five EB-Navigation splits ($N=300$ episodes), trajectory-consistent uncertainty achieves near-oracle ordering under success-based selective risk, with weighted-average $\mathrm{E\text{-}AURC}_{\mathrm{SR}}=0.0024$ for the GPT-4o model, substantially outperforming entropy-, conformal-, and heuristic baselines. Under SPL-based selective evaluation, GroundControl consistently achieves the lowest AURC and E-AURC across models and navigation splits. These results show that modeling deviation from goal-directed dynamics provides an interpretable and robust signal for anticipating navigation failures in vision-language agents.
PTLD: Sim-to-real Privileged Tactile Latent Distillation for Dexterous Manipulation
Rosy Chen, Mustafa Mukadam, Michael Kaess, Tingfan Wu, Francois R Hogan, Jitendra Malik, Akash Sharma
2603.04531v3
PTLD: Sim-to-real Privileged Tactile Latent Distillation for Dexterous Manipulation
Rosy Chen, Mustafa Mukadam, Michael Kaess, Tingfan Wu, Francois R Hogan, Jitendra Malik, Akash Sharma
2603.04531v3
arXiv:2603.04531v3
•updated
•
2026-03-04
Tactile dexterous manipulation is essential to automating complex household tasks, yet learning effective control policies remains a challenge. While recent work has relied on imitation learning, obtaining high quality demonstrations for multi-fingered hands via robot teleoperation or kinesthetic teaching is prohibitive. Alternatively, with reinforcement we can learn skills in simulation, but fast and realistic simulation of tactile observations is challenging. To bridge this gap, we introduce PTLD: sim-to-real Privileged Tactile Latent Distillation, a novel approach to learning tactile manipulation skills without requiring tactile simulation. Instead of simulating tactile sensors or relying purely on proprioceptive policies to transfer zero-shot sim-to-real, our key idea is to leverage privileged sensors in the real world to collect real-world tactile policy data. This data is then used to distill a robust state estimator that operates on tactile input. We demonstrate from our experiments that PTLD can be used to improve proprioceptive manipulation policies trained in simulation significantly by incorporating tactile sensing. On the benchmark in-hand rotation task, PTLD achieves a 182% improvement over a proprioception only policy. We also show that PTLD enables learning the challenging task of tactile in-hand reorientation where we see a 57% improvement in the number of goals reached over using proprioception alone. Website: https://akashsharma02.github.io/ptld-website/.
Slow Brain, Fast Planner: Latency-Resilient VLM-Augmented Urban Navigation
Zhenghao "Mark'' Peng, Honglin He, Quanyi Li, Yukai Ma, Bolei Zhou
2606.20458v1
Slow Brain, Fast Planner: Latency-Resilient VLM-Augmented Urban Navigation
Zhenghao "Mark'' Peng, Honglin He, Quanyi Li, Yukai Ma, Bolei Zhou
2606.20458v1
arXiv:2606.20458v1
•
2026-06-18
Learning-based planners for sidewalk navigation can generate diverse candidate trajectories in real time, yet their scoring functions often fail to select the best trajectory in challenging situations, outputting trajectories that make the mobile robot drive onto grass, toward pedestrians, or in the wrong direction, even when better candidates exist in the same set. We call this the trajectory scoring gap: in real-world sidewalk navigation, the gap between an anchor-based planner's top choice and the best possible candidate is substantial, likely due to limited high-level scene understanding capability of the planner. Rather than replacing the planner with an end-to-end Vision-Language-Action model, we propose a VLM-Planner interface that uses a VLM to select a candidate index from the planner's proposal set and then fuse it with the planner's initial output. However, VLMs take 1--3s per query and so cannot directly drive a 5--20Hz control loop. We contribute a training-free, latency-resilient trajectory-level fusion layer that turns a stale VLM selection into real-time planner scoring via geometric similarity with exponential decay. On $\sim$2,000 challenging real-world scenarios (e.g., junctions, pedestrian encounters), VLM selection achieves 30% ADE reduction versus the planner's best selection, while the planner remains competitive in routine situations. In simulation, Score Fusion maintains >80% success rate with delays up to 5s. We demonstrate the full system on a mobile robot navigating challenging campus sidewalks with varied network latency.
Immersive and Wearable Thermal Rendering for Augmented Reality
Alexandra Watkins, Ritam Ghosh, Evan Chow, Nilanjan Sarkar
2503.20646v3
Immersive and Wearable Thermal Rendering for Augmented Reality
Alexandra Watkins, Ritam Ghosh, Evan Chow, Nilanjan Sarkar
2503.20646v3
arXiv:2503.20646v3
•updated
•
2025-03-26
We present a proof-of-concept palm-mounted thermal feedback prototype addressing thermal rendering challenges specific to augmented reality (AR), where users must interact with both real and virtual objects in their physical workspace. In contrast to thermal feedback systems developed for virtual reality, AR thermal feedback must preserve manual dexterity, maintain access to real-world thermal cues, and provide coherent virtual temperature sensations without obstructing natural object interaction. We propose three AR-specific design considerations, which our prototype implements: indirect feedback to preserve fingertip dexterity, active thermal passthrough to sense and render the temperature of contacted physical surfaces, and spatially and temporally varying thermal rendering across the palm. Human-subject experiments evaluated perceptual sensitivity, indirect feedback, active thermal passthrough, spatial pattern recognition, and moving thermal rendering during AR interaction. Results showed that although indirect feedback reduced perceived realism during visual contact at the fingertips, it did not reduce immersion or comfort; active thermal passthrough supported temperature discrimination between real and rendered surfaces; and spatiotemporal rendering significantly improved immersion and realism compared with static thermal stimulation. These findings suggest that our design considerations are viable design strategies for AR thermal haptics, while also clarifying tradeoffs for applications that require precise realism versus broader immersive thermal experience.
Qwen-RobotNav Technical Report: A Scalable Navigation Model Designed for an Agentic Navigation System
Jiazhao Zhang, Gengze Zhou, Hale Yin, Yiyang Huang, Zixing Lei, Qihang Peng, Haoqi Yuan, Jie Zhang, Xudong Guo, Xiaoyue Chen, An Yang, Fei Huang, Zhibo Yang, Junyang Lin, Dayiheng Liu, Jingren Zhou, Zhuoyuan Yu, Jingyang Fan, Zhixuan Liang, Pei Lin, Ye Wang, Anzhe Chen, Kun Yan, Xiao Xu, Jiahao Li, Lulu Hu, Minying Zhang, Shurui Li, Wenhu Xiao, Shuai Bai, Xuancheng Ren, Chenxu Lv, Chenfei Wu, Xiong-Hui Chen
2606.18112v2
Qwen-RobotNav Technical Report: A Scalable Navigation Model Designed for an Agentic Navigation System
Jiazhao Zhang, Gengze Zhou, Hale Yin, Yiyang Huang, Zixing Lei, Qihang Peng, Haoqi Yuan, Jie Zhang, Xudong Guo, Xiaoyue Chen, An Yang, Fei Huang, Zhibo Yang, Junyang Lin, Dayiheng Liu, Jingren Zhou, Zhuoyuan Yu, Jingyang Fan, Zhixuan Liang, Pei Lin, Ye Wang, Anzhe Chen, Kun Yan, Xiao Xu, Jiahao Li, Lulu Hu, Minying Zhang, Shurui Li, Wenhu Xiao, Shuai Bai, Xuancheng Ren, Chenxu Lv, Chenfei Wu, Xiong-Hui Chen
2606.18112v2
arXiv:2606.18112v2
•updated
•
2026-06-16
Agentic navigation systems require a base navigation model whose observation strategy can be externally reconfigured at inference time, because instruction following, object search, target tracking, and autonomous driving share the same perception-planning backbone yet demand fundamentally different strategies for consuming the visual stream. We present Qwen-RobotNav, a scalable navigation model built on Qwen-RobotNav that addresses it through a parameterised interface with two complementary dimensions: multiple task modes that select the navigation behaviour, and controllable observation parameters (e.g., token budget, per-camera weights) that govern how visual history is encoded. With training-time randomization over all parameters, Qwen-RobotNav is robust to any inference-time configuration requiring zero architectural modification to the Qwen-RobotNav backbone. We train Qwen-RobotNav on 15.6M samples; co-training with vision-language data prevents the collapse into reactive action-sequence mappers observed in trajectory-only training. The parameterised interface also makes Qwen-RobotNav a natural building block for agentic systems: for long-horizon scenarios, an upper-level planner decomposes goals into sub-tasks and dynamically switches Qwen-RobotNav's task mode and context strategy mid-episode, composing complex behaviours from repeated calls to the same model. Extensive experiments show that Qwen-RobotNav sets new state-of-the-art results across major navigation benchmarks. The model exhibits favourable scaling from 2B to 8B parameters, with joint multi-task training developing a shared spatial-planning substrate that transfers across task families, and demonstrates strong zero-shot generalisation to real-world robots across diverse environments.
ARC: Adaptive Robust Joint State and Covariance Estimation
Alexandre Hadji-Thomas, Andrew Stirling, James R. Forbes
2606.20428v1
ARC: Adaptive Robust Joint State and Covariance Estimation
Alexandre Hadji-Thomas, Andrew Stirling, James R. Forbes
2606.20428v1
arXiv:2606.20428v1
•
2026-06-18
Sensor measurements are frequently corrupted by outliers and non-Gaussian noise. These imperfections in the sensor data can cause classical state estimators to generate biased and unreliable state and uncertainty estimates. Robust estimators reject or downweight outliers but do not perform measurement covariance estimation, whereas joint state and covariance estimators assume Gaussian residuals and fixed loss shape parameters. Integrating these two capabilities into a single framework is an opportunity to simultaneously estimate both state and covariance in the presence of outliers. This paper proposes a unified Block-Coordinate Descent framework that combines a norm-aware adaptive robust loss, an Iteratively Reweighted Least-Squares state update, and a Minimum Weighted Covariance Determinant covariance estimator, yielding a self-tuning joint state and covariance estimator. The framework is evaluated in a Monte-Carlo simulation and on real-world ultra-wideband localization experiments in cluttered non-line-of-sight environments. Results show that the proposed estimator consistently recovers the true inlier measurement covariance and matches or exceeds the state estimation accuracy of all baselines, without requiring any manual parameter tuning.
Comment: Submitted to information IEEE Robotics and Automation Letters (RA-L), June 2026. 8 pages, 7 figures, 1 table
TaCauchy: An Extensible FEM Framework for Vision-Based Tactile Simulation
Hengfei Zhao, Yifan Xie, Junhao Gong, Yue Sun, Kai Zhu, Weihua He, Shoujie Li, Haohuan Fu, Wenbo Ding
2606.20426v1
TaCauchy: An Extensible FEM Framework for Vision-Based Tactile Simulation
Hengfei Zhao, Yifan Xie, Junhao Gong, Yue Sun, Kai Zhu, Weihua He, Shoujie Li, Haohuan Fu, Wenbo Ding
2606.20426v1
arXiv:2606.20426v1
•
2026-06-18
Vision-based tactile sensors require high-fidelity simulation for reinforcement learning, yet existing approaches struggle to provide accurate mechanical stress fields within GPU-accelerated robotics platforms. We present TaCauchy, an extensible Finite Element Method (FEM) framework that integrates rigorous physics-based force computation into Isaac Sim. Built on the Unified Incremental Potential Contact (UIPC) solver, TaCauchy directly computes Cauchy stress tensors from hyperelastic constitutive laws and projects them onto contact surfaces to obtain traction forces and pressure distributions, providing mechanical ground truth from first principles rather than empirical estimation. Our framework features automatic mesh generation with geometry-aware adaptive refinement and a modular sensor interface enabling rapid integration of diverse sensors (GelSight Mini, DIGIT, 9DTact) with minimal configuration. Performance benchmarks demonstrate 33.40 FPS for single environments and 555 FPS aggregate throughput across 60 parallel environments, with stress extraction overhead under 1 ms. Physical validation experiments show strong agreement between simulated and real tactile responses across force ranges from 1.2556 N to 4.7332 N, achieving SSIM above 0.93, confirming the framework's capability to provide accurate, physically-grounded force supervision for downstream robotic manipulation tasks.
Comment: Accepted to IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS), 2026
TriMotion: Modality-Agnostic Camera Control for Video Generation
Seunghyun Shin, Jifei Song, Wooseok Jeon, Hae-Gon Jeon, Jiankang Deng
2606.20774v1
TriMotion: Modality-Agnostic Camera Control for Video Generation
Seunghyun Shin, Jifei Song, Wooseok Jeon, Hae-Gon Jeon, Jiankang Deng
2606.20774v1
arXiv:2606.20774v1
•
2026-06-18
Camera motion control is essential for directing viewpoint changes in generative systems. However, existing methods typically condition the generation process on a single specific modality, such as explicit pose trajectories or reference videos, limiting their ability to support heterogeneous user inputs. To address this limitation, we present TriMotion, a modality-agnostic framework for camera-controlled video generation that maps video, pose, and text inputs, describing the same camera trajectory into a shared motion embedding space. Learning such a space requires synchronized supervision across modalities. Therefore, we build the Motion Triplet Dataset by extending a Multi-Cam Video Dataset with geometry-grounded motion descriptions derived from camera extrinsics. We further introduce a latent motion consistency objective that leverages the motion embedding space to encourage the generated video to follow the target camera trajectory directly in latent space, avoiding the cost of pixel-space decoding. Extensive experiments show that TriMotion generates high-quality videos that accurately follow the target camera trajectories across all three modalities. Beyond standard generation, the shared motion embedding space also enables flexible applications such as sequential motion composition and cross-modal motion interpolation.
Comment: ECCV Accepted
LIT-GS: LiDAR-Inertial-Thermal Gaussian Splatting for Illumination-Robust Mapping
Shikuan Shi, Chunran Zheng, Jiaming Xu, Tianyong Ye, Tao Yu, Yukang Cui
2606.20424v1
LIT-GS: LiDAR-Inertial-Thermal Gaussian Splatting for Illumination-Robust Mapping
Shikuan Shi, Chunran Zheng, Jiaming Xu, Tianyong Ye, Tao Yu, Yukang Cui
2606.20424v1
arXiv:2606.20424v1
•
2026-06-18
Gaussian Splatting has enabled real-time neural rendering, yet existing LiDAR-inertial-visual (LIV) Gaussian mapping pipelines remain fragile under illumination changes and texture-deficient scenes due to their reliance on RGB photometric cues. We present LIT-GS, a LiDAR-inertial-thermal Gaussian Splatting framework that injects LiDAR-derived plane geometry as an explicit constraint in both pose/structure refinement and Gaussian optimization. Specifically, we exploit LIV visual map points as confidence-aware cross-modal anchors to establish reliable thermal-LiDAR associations, and incorporate weighted LiDAR point-to-plane residuals into bundle adjustment to jointly refine camera poses and 3D points under weak thermal supervision. Building on the refined structure, we further introduce a LiDAR-plane-regularized differentiable splatting objective that constrains rendered 3D points to align with locally observed planes, mitigating surface thickening and structural drift in low-contrast thermal imagery. Experiments on proprietary sequences and public datasets demonstrate that LIT-GS consistently improves geometric accuracy and rendering quality over state-of-the-art LIV-based Gaussian Splatting baselines, particularly in challenging lighting conditions.
Comment: Accepted to IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2026)
VibeCheck: Using Active Acoustic Tactile Sensing for Contact-Rich Manipulation
Kaidi Zhang, Do-Gon Kim, Eric T. Chang, Hua-Hsuan Liang, Zhanpeng He, Kathryn Lampo, Philippe Wu, Ioannis Kymissis, Matei Ciocarlie
2504.15535v2
VibeCheck: Using Active Acoustic Tactile Sensing for Contact-Rich Manipulation
Kaidi Zhang, Do-Gon Kim, Eric T. Chang, Hua-Hsuan Liang, Zhanpeng He, Kathryn Lampo, Philippe Wu, Ioannis Kymissis, Matei Ciocarlie
2504.15535v2
arXiv:2504.15535v2
•updated
•
2025-04-22
The acoustic response of an object can reveal a lot about its global state, for example its material properties or the extrinsic contacts it is making with the world. In this work, we build an active acoustic sensing gripper equipped with two piezoelectric fingers: one for generating signals, the other for receiving them. By sending an acoustic vibration from one finger to the other through an object, we gain insight into an object's acoustic properties and contact state. We use this system to classify objects, estimate grasping position, estimate poses of internal structures, and classify the types of extrinsic contacts an object is making with the environment. Using our contact type classification model, we tackle a standard long-horizon manipulation problem: peg insertion. We use a simple simulated transition model based on the performance of our sensor to train an imitation learning policy that is robust to imperfect predictions from the classifier. We finally demonstrate the policy on a UR5 robot with active acoustic sensing as the only feedback. Videos can be found at https://roamlab.github.io/vibecheck .
Comment: Published at IROS 2025. 8 pages, 7 figures
Agentic AutoResearch forSpace Autonomy: An Auditable, LLM-Driven Research Agent for Aerospace Control Problems
Amit Jain, Richard Linares
2606.20394v1
Agentic AutoResearch forSpace Autonomy: An Auditable, LLM-Driven Research Agent for Aerospace Control Problems
Amit Jain, Richard Linares
2606.20394v1
arXiv:2606.20394v1
•
2026-06-18
Spacecraft guidance, navigation, and control functions are increasingly realized as learned policies distilled from expert solvers. Developing such a policy is itself a research process: an investigator selects an architecture and hyperparameters, runs experiments, and must determine whether an apparent improvement is genuine or merely seed noise. This paper presents AutoResearch, a framework in which a large language model autonomously drives that loop for aerospace control problems, coupled with a credibility layer, built into the loop, that certifies each reported result against the problem's own measured seed noise. The language model serves only as the offline research agent that develops the control policy; the trained policy it produces is then deployed onboard the spacecraft, while the model itself never operates the vehicle. At each iteration the agent reads a plain-language problem description and the run history, proposes a single edit to the training script, executes it, and logs the outcome. No reported result is credited until it passes the same three checks: measured per-problem seed noise, reseeded verification of the best configuration, and leave-one-out pruning of the agent's edits. The same loop is applied, unchanged, to two aerospace control problems: a Clohessy-Wiltshire relative rendezvous and a safety-constrained collision-avoidance docking past a keep-out zone, each calibrated against a known optimal control benchmark. In both, the audited policy clears the measured seed noise by many standard deviations; an undirected search over the same parameters does not. On the docking problem the gap becomes categorical: undirected search yields no feasible policy, while the learned policy stays outside the keep-out zone on every seed.
CoLI: A Reproducible Platform for Continuum Robot Learning via Monolithic 3D Printing and Isomorphic Teleoperation
Ziyuan Tang, Chenxi Xiao*
2606.20389v1
CoLI: A Reproducible Platform for Continuum Robot Learning via Monolithic 3D Printing and Isomorphic Teleoperation
Ziyuan Tang, Chenxi Xiao*
2606.20389v1
arXiv:2606.20389v1
•
2026-06-18
Continuum robots offer strong potential for manipulation tasks due to their high degrees of freedom, compliant structures, and operational safety. However, their adoption in both research and practical applications has been hindered by reproducibility issues arising from complex fabrication and assembly processes, challenging kinematic modeling, and a lack of intuitive control interfaces. To address these challenges, we present a novel open-source continuum robot design. The platform features a simplified fabrication pipeline enabled by multi-material 3D printing, allowing the arm to be fabricated as a monolithic compliant structure with minimal assembly. Control is achieved through an isomorphic teleoperation interface that establishes a direct actuator-level mapping, eliminating the need for explicit kinematic modeling and providing a singularity-free mapping. Building on this hardware design, the platform further supports imitation-learning-based autonomous control. The proposed system is evaluated through hardware characterization and a set of manipulation tasks. Experimental results demonstrate that the platform provides a reproducible, learning-ready continuum robot system, accelerating algorithmic development and systematic benchmarking for the continuum robotics community.
Comment: 8 pages, 7 figures, 1 table, accepted by IROS2026
Mind the Privileged-to-Camera Gap: Actor-Centric Sidecar Supervision for Camera-First Open-Loop Waypoint Prediction
Feeza Khan Khanzada, Jaerock Kwon
2606.20772v1
Mind the Privileged-to-Camera Gap: Actor-Centric Sidecar Supervision for Camera-First Open-Loop Waypoint Prediction
Feeza Khan Khanzada, Jaerock Kwon
2606.20772v1
arXiv:2606.20772v1
•
2026-06-18
Camera-first autonomous-driving models predict future ego waypoints from images, ego-state features, and route commands, but waypoint supervision alone does not explicitly supervise actor-level representations of nearby road users. We study this as supervised representation learning for open-loop waypoint prediction. The deployable model uses multi-view RGB, ego state, and route command at inference. During training, simulator-derived sidecar labels supervise actor grounding, privileged hindsight actor relevance relative to the logged ego trajectory, and selected-actor short-horizon motion; these labels are never inference inputs. We evaluate route-disjoint splits with matched architecture, optimizer, validation criterion, checkpoint selection, and three seeds. A plain waypoint-only RGB baseline obtains 1.815$\pm$0.02 m final displacement error (FDE), and the matched no-teacher non-sidecar RGB control obtains 1.716$\pm$0.02 m. Road-user sidecar supervision (RU-sidecar) reduces FDE to 1.223$\pm$0.01 m, a 32.6% reduction over the plain baseline and 28.7% over the matched no-teacher non-sidecar RGB control. It improves over the plain baseline on 1445/1494 routes and over the matched no-teacher non-sidecar RGB control on 1417/1494 routes. Actor-conditioned slices show gains in all nonempty subsets, including 29.1% reduction for samples with at least four valid sidecar actors and 30.0% when a vulnerable road user is present. Optional simulator-state teacher alignment reaches 1.186$\pm$0.15 m FDE, but higher seed variability makes it secondary. Non-deployable simulator-state diagnostics remain stronger, indicating a privileged-to-camera gap. The evidence is limited to open-loop simulation diagnostics.
An Infrastructure-less, Control-Independent Solution to Relative Localisation of a Team of Mobile Robots using Ranging Measurements
Paolo Golinelli, Tommaso Faraci, Daniele Fontanelli
2606.20365v1
An Infrastructure-less, Control-Independent Solution to Relative Localisation of a Team of Mobile Robots using Ranging Measurements
Paolo Golinelli, Tommaso Faraci, Daniele Fontanelli
2606.20365v1
arXiv:2606.20365v1
•
2026-06-18
The ability to localise teams of robots is essential for applications ranging from robotic fleets in unstructured environments to cooperative control and navigation tasks. In such contexts, fixed infrastructure is often unavailable, deployments must be fast and flexible, and system requirements must be minimal. We present a decentralised cooperative localisation algorithm that addresses all these challenges at once. The method is anchor-less, fully decentralised, and, unlike most existing approaches, does not require controlling the robots motion to ensure team observability. It relies only on local odometry, sparse inter-agent ranging measurements, and short-range communication, all of which are widely available in practice. The algorithm adopts a multi-hypothesis Bayesian framework that maintains the entire set of feasible solutions, ensuring robustness under transient unobservable conditions. Moreover, through information sharing, each agent benefits from the estimates of the entire group, even in partially connected conditions.
Autonomous Driving with Priority-Ordered STL Specifications Under Multimodal Uncertainty
Taha Bouzid, Shuhao Qi, Mircea Lazar, Sofie Haesaert
2606.20336v1
Autonomous Driving with Priority-Ordered STL Specifications Under Multimodal Uncertainty
Taha Bouzid, Shuhao Qi, Mircea Lazar, Sofie Haesaert
2606.20336v1
arXiv:2606.20336v1
•
2026-06-18
Autonomous vehicles must plan trajectories that satisfy a multitude of requirements on safety, passenger comfort, and compliance with traffic rules. However, in safety-critical scenarios, it is not always possible to satisfy all requirements simultaneously, necessitating their prioritization based on importance. At the same time, in these safety-critical scenarios, the uncertainty in trajectory predictions of the surrounding traffic, such as other vehicles and pedestrians, should be explicitly accounted for. In this work, we propose an uncertainty-aware trajectory planning framework that incorporates a predefined lexicographic ordering over Signal Temporal Logic (STL) specifications that stays valid under uncertainty. We implement this formulation with Model Predictive Path Integral (MPPI) control and we demonstrate the effectiveness of our method on simulation scenarios, showing that our framework efficiently handles conflicting objectives under realistic multi-modal uncertainty.
Towards 3D karst underwater scene reconstruction from rotating sonar data
Georgios Evangelos Margaritis, Lionel Lapierre, Simon Rohou, Zhi Yan, Andreas Nüchter, François Goulette
2606.20322v1
Towards 3D karst underwater scene reconstruction from rotating sonar data
Georgios Evangelos Margaritis, Lionel Lapierre, Simon Rohou, Zhi Yan, Andreas Nüchter, François Goulette
2606.20322v1
arXiv:2606.20322v1
•
2026-06-18
Karst aquifers provide critical freshwater resources but pose significant hazards due to their complex and poorly understood subsurface geometry. Mapping these environments is challenging because sonar data from underwater exploration is sparse and noisy, while navigation estimates suffer from drift limiting standard 3D reconstruction methods. We present a pipeline for reconstructing underwater karst conduits from a sonar profiler. We combine a continuous-time SLAM approach to correct trajectory drift with a novel two-stage deep learning method for surface reconstruction, producing an immersive and navigable 3D mesh for hydrogeological analysis.
Comment: 1st Workshop on Long-term Deployments in the Wild (LoWi)
TASC: Task-Aware Shared Control for Relational Telemanipulation
Ze Fu, Pinhao Song, Yutong Hu, Renaud Detry
2509.10416v2
TASC: Task-Aware Shared Control for Relational Telemanipulation
Ze Fu, Pinhao Song, Yutong Hu, Renaud Detry
2509.10416v2
arXiv:2509.10416v2
•updated
•
2025-09-12
We present TASC, a Task-Aware Shared Control framework for relational telemanipulation that infers task-level user intent and provides assistance from motion-only input. To support prehensile relational tasks without predefined templates, TASC constructs an open-vocabulary interaction graph from visual input to represent functional object relationships, and infers user intent accordingly. A shared control policy then provides assistance during both grasping and object interaction, guided by spatial constraints predicted by a vision-language model. Our method addresses two key challenges in relational telemanipulation under shared control: (1) task-level intent inference from low-level motion commands, and (2) generalizable assistance across diverse objects and tasks. Experiments in both simulation and the real world demonstrate that TASC improves task efficiency and reduces user input effort compared to prior methods, while enabling zero-shot generalization across diverse relational telemanipulation tasks. The code that supports our experiments is publicly available at https://github.com/fitz0401/tasc.
Comment: Accepted to IROS 2026
Co-VLA: Coordination-Aware Structured Action Modeling for Dual-Arm Vision-Language-Action Systems
Yandong Wang, Jiaqian Yu, Xiongfeng Peng, Lu Xu, Yamin Mao, Weiming Li, Jaewook Yoo, Dongwook Lee, Daehyun Ji, Mingbo Zhao, Chao Zhang
2606.20285v1
Co-VLA: Coordination-Aware Structured Action Modeling for Dual-Arm Vision-Language-Action Systems
Yandong Wang, Jiaqian Yu, Xiongfeng Peng, Lu Xu, Yamin Mao, Weiming Li, Jaewook Yoo, Dongwook Lee, Daehyun Ji, Mingbo Zhao, Chao Zhang
2606.20285v1
arXiv:2606.20285v1
•
2026-06-18
Vision-language-action (VLA) models show strong capabilities in single and dual-arm robotic manipulation. Prior works show coordinated bimanual behaviors can emerge from end-to-end learning, leveraging large vision-language backbones with continuous action prediction. However, as bimanual tasks become tightly coupled and execution constraints become critical, implicit coordination alone is insufficient to ensure reliable, interpretable, and stable behavior. In this work, we propose Co-VLA, a coordination-aware bimanual manipulation framework introducing explicit structural priors into VLA models. We instantiate our method on a state-of-the-art vision-language backbone by replacing its monolithic action head with a Structured Action Expert (SAE) designed for bimanual coordination. Specifically, we introduce explicit structure at the action generation level with a modular coordination-aware loss that shapes shared and residual latents according to task-specific structures. The shared latent encodes task-level coordination intent, while residual latents capture execution adjustments for each arm. At deployment, a Latent-Aware Controller (LAC) interprets the learned representations to modulate synchronization strength, execution asymmetry, smoothness, and safety constraints in real time. LAC operates at the joint-command level and remains compatible with standard control pipelines without requiring force or impedance control. Experiments across simulation and real-world benchmarks show Co-VLA significantly outperforms monolithic baselines, achieving a 27% success rate gain in tight-coordination tasks, more than doubling performance in OOD real-world scenarios (from 13% to 27%), and reducing task completion time by up to 25%.
Efficiently Linking Real Scenes with Synthetic Data Generation for AI-based Cognitive Robotics and Computer Vision Applications
Paul Koch, Vivek Chavan, André Sers, Adem Karakurt, Paul Hofmann, Mohamad Zaher Ziadeh, Jörg Krüger
2606.20272v1
Efficiently Linking Real Scenes with Synthetic Data Generation for AI-based Cognitive Robotics and Computer Vision Applications
Paul Koch, Vivek Chavan, André Sers, Adem Karakurt, Paul Hofmann, Mohamad Zaher Ziadeh, Jörg Krüger
2606.20272v1
arXiv:2606.20272v1
•
2026-06-18
AI vision models are a driving factor for the potential use case scenarios of cognitive robotics within in the industry and household applications. A large array of methods from semantic environment analysis towards 6D and grasping pose estimation have been proposed based on the latest AI achievements. However, such advancements require further strong and efficient methods w.r.t. training data and AI-architectures, which are capable in synergy to tackle current challenges, precision limits, and scalability beyond domain gaps. In this paper, we discuss these current limits and trends in the related state-of-the-art which are challenging those. Further we discuss our current work in progress on bridging the domain gap between simulations and real world applications by linking those in the training data generation.
Comment: Accepted and best paper award at MHI-Kolloquium 2024
CoMo: Learning Continuous Latent Motion from Internet Videos for Scalable Robot Learning
Jiange Yang, Yansong Shi, Haoyi Zhu, Mingyu Liu, Kaijing Ma, Yating Wang, Gangshan Wu, Tong He, Limin Wang
2505.17006v3
CoMo: Learning Continuous Latent Motion from Internet Videos for Scalable Robot Learning
Jiange Yang, Yansong Shi, Haoyi Zhu, Mingyu Liu, Kaijing Ma, Yating Wang, Gangshan Wu, Tong He, Limin Wang
2505.17006v3
arXiv:2505.17006v3
•updated
•
2025-05-22
Unsupervised learning of latent motion from Internet videos is crucial for robot learning. Existing discrete methods generally mitigate the shortcut learning caused by extracting excessive static backgrounds through vector quantization with a small codebook size. However, they suffer from information loss and struggle to capture more complex and fine-grained dynamics. Moreover, there is an inherent gap between the distribution of discrete latent motion and continuous robot action, which hinders the joint learning of a unified policy. We propose CoMo, which aims to learn more precise continuous latent motion from internet-scale videos. CoMo employs an early temporal difference (Td) mechanism to increase the shortcut learning difficulty and explicitly enhance motion cues. Additionally, to ensure latent motion better captures meaningful foregrounds, we further propose a temporal contrastive learning (Tcl) scheme. Specifically, positive pairs are constructed with a small future frame temporal offset, while negative pairs are formed by directly reversing the temporal direction. The proposed Td and Tcl work synergistically and effectively ensure that the latent motion focuses better on the foreground and reinforces motion cues. Critically, CoMo exhibits strong zeroshot generalization, enabling it to generate effective pseudo action labels for unseen videos. Extensive simulated and real-world experiments show that policies co-trained with CoMo pseudo action labels achieve superior performance with both diffusion and auto-regressive architectures.
Comment: CVPR 2026
Finetuning Vision-Language-Action Models Requires Fewer Layers Than You Think
Gia-Binh Nguyen, Trong-Bao Ho, Thien-Loc Ha, Khoa Vo, Philip Lund Møller, Quang T. Nguyen, Long Dinh, Tuan Dam, Vu Duong, Tung M. Luu, Trung Le, Tran Nguyen Le, Minh Vu, An Thai Le, Ngan Le, Daniel Sonntag, James Zou, Jan Peters, Duy M. H. Nguyen, Ngo Anh Vien
2606.20246v1
Finetuning Vision-Language-Action Models Requires Fewer Layers Than You Think
Gia-Binh Nguyen, Trong-Bao Ho, Thien-Loc Ha, Khoa Vo, Philip Lund Møller, Quang T. Nguyen, Long Dinh, Tuan Dam, Vu Duong, Tung M. Luu, Trung Le, Tran Nguyen Le, Minh Vu, An Thai Le, Ngan Le, Daniel Sonntag, James Zou, Jan Peters, Duy M. H. Nguyen, Ngo Anh Vien
2606.20246v1
arXiv:2606.20246v1
•
2026-06-18
Vision-Language-Action (VLA) models pre-trained on massive video-robot datasets have revolutionized robotic manipulation, yet their multi-billion parameter architectures impose prohibitive computational burdens during downstream fine-tuning and real-time inference. In this work, we reveal a highly non-trivial architectural characteristic of these continuous control foundation policies (e.g., pi_0, GR00T-N1.5): despite being trained on diverse physical trajectories, they exhibit severe layer-wise representational redundancy. To exploit this, we introduce a structural compression pipeline that is entirely training-free, bypassing the need of existing methods to load full-scale models to learn optimized token reductions or dynamic layer selectors. Instead, using only a single forward pass via Centered Kernel Alignment to identify redundant layer features, we remove twin layers to permanently compress the model depth by up to 50% across both the VLM backbone and the continuous control policy head. Downstream fine-tuning of this streamlined architecture yields a dual acceleration benefit: a 40-50% reduction in training time and up to 30% faster real-time inference, while matching or exceeding full-scale base model performance. We comprehensively validate our method across three simulation benchmarks (LIBERO, RoboCasa, SimplerEnv) and 10 diverse real-world manipulation tasks across 4 unique robotic embodiments. These results prove that advanced VLAs require significantly fewer layers than previously assumed, offering a highly compute-efficient paradigm for scalable robot learning.
Mobile Target Search with Imperfect Perception: A Partially Observable Stochastic Game Theoretical Approach
Hanzheng Zhang, Shu Liang, Shuyu Liu
2606.20232v1
Mobile Target Search with Imperfect Perception: A Partially Observable Stochastic Game Theoretical Approach
Hanzheng Zhang, Shu Liang, Shuyu Liu
2606.20232v1
arXiv:2606.20232v1
•
2026-06-18
This paper investigates mobile target search under imperfect perceptions caused by sensor limitations, malicious jamming, or communication noise. Searchers and targets operate in a grid-shaped area with bounded mobility, leading to a dynamic interplay between search and evasion. To capture this adversarial interaction under imperfect perceptions, we adopt the partially observable stochastic game (POSG) approach, which generalizes partially observable Markov decision processes (POMDPs) by incorporating target intelligence. To handle false alarms and missed detections caused by perceptual uncertainties, we propose a novel detectability concept to determine whether a search strategy guarantees eventual detection, and provide sufficient detectability criteria based on stochastic recurrence analysis. We further develop a server-assisted distributed algorithm that utilizes the aggregative potential game structure for searchers and a KL-divergence-based reduction for target prediction. Numerical simulations validate the effectiveness of the proposed algorithm and support the detectability analysis.
FlowMaps: Modeling Long-Term Multimodal Object Dynamics with Flow Matching
Francesco Argenziano, Miguel Saavedra-Ruiz, Sacha Morin, Charlie Gauthier, Daniele Nardi, Liam Paull
2606.20209v1
FlowMaps: Modeling Long-Term Multimodal Object Dynamics with Flow Matching
Francesco Argenziano, Miguel Saavedra-Ruiz, Sacha Morin, Charlie Gauthier, Daniele Nardi, Liam Paull
2606.20209v1
arXiv:2606.20209v1
•
2026-06-18
Joint spatial and temporal understanding of 3D scenes is a crucial requirement for robots deployed in everyday household environments. Such agents must not only comprehend and navigate spatial layouts, but also reason about how these spaces evolve over time. In particular, humans interact with objects daily, causing them to change position throughout the environment and making it difficult for robots to reliably associate current observations with previously seen objects. However, these interactions are not random: human habits and routines induce spatio-temporally consistent patterns in object locations, which robotic agents can potentially learn and then exploit for downstream tasks such as navigation. To this end, we introduce FlowMaps, a latent flow matching model for estimating multimodal distributions over the future locations of dynamic objects in a continuous 3D space. By learning the implicit dependencies among objects and their temporal evolution, FlowMaps predicts likely changes in object locations conditioned on past human interactions, while supporting generalization across previously unseen environments that share similar object routines. To demonstrate the utility of this method, we deploy FlowMaps in a downstream dynamic Object Navigation task in both simulated and real-world environments. Across more than 600 episodes, FlowMaps outperforms state-of-the-art approaches, showing that modeling object dynamics through continuous, multimodal spatio-temporal distributions improves robotic search and navigation in changing household environments. Code and additional material is available at https://fra-tsuna.github.io/flowmaps/.
Stable Transformer-Actor-Critic Model Predictive Control: A Contraction Analysis Approach
Antonio Marino, Valerio Modugno, Marco Cognetti
2606.20197v1
Stable Transformer-Actor-Critic Model Predictive Control: A Contraction Analysis Approach
Antonio Marino, Valerio Modugno, Marco Cognetti
2606.20197v1
arXiv:2606.20197v1
•
2026-06-18
Actor-Critic Model Predictive Control (MPC) effectively addresses complex, non-convex control problems, but guaranteeing the closed-loop stability of sequence-based learning models within these pipelines remains challenging. This paper introduces a novel Transformer-Actor-Critic MPC architecture with formal robustness guarantees. First, we prove that Transformer networks can satisfy global incremental Input-to-State Stability ($δ$ISS). We then leverage Riemannian contraction theory to analyze the interconnected dynamics between the physical plant and the predictive neural network. Finally, we integrate these theoretical bounds as a training regularizer to yield a certifiably robust policy. The framework is validated on a nonlinear 3D drone model executing target-reaching and obstacle-avoidance maneuvers.
Belt-Finger: An Affordable Soft Belt-Driven Gripper for Dexterous In-Hand Manipulation
Boya Zhang, Andreas Zell, Georg Martius
2606.20193v1
Belt-Finger: An Affordable Soft Belt-Driven Gripper for Dexterous In-Hand Manipulation
Boya Zhang, Andreas Zell, Georg Martius
2606.20193v1
arXiv:2606.20193v1
•
2026-06-18
Parallel-jaw grippers are the default manipulator choice in robotics because they are simple, robust, and inexpensive. Their limited in-hand mobility, however, often forces large arm motions and restricts dexterous manipulation in confined workspaces. We present a parallel-gripper upgrade: a double-soft-belt-based finger module that preserves standard opening/closing while adding three in-hand degrees of freedom (DoF): translation, pitch, and roll. The mechanism is deliberately kept simple and engineered for inexpensive manufacturing and straightforward integration, preserving the reliability and precise control of traditional parallel grippers while greatly broadening the range of manipulation capabilities. To demonstrate the utility of the added DoFs, we integrate the gripper in two control pipelines. First, we adapt a model predictive controller for in-hand manipulation of known objects. Second, we introduce a lightweight teleoperation interface that enables simultaneous control of the robot arm and gripper (10 DoFs total) with minimal hardware. Across a suite of challenging manipulation tasks executed via teleoperation, MPC, and trained policies, the proposed gripper consistently improves dexterity and task feasibility compared to a conventional parallel gripper
Safety-Critical LiDAR-Inertial Odometry with On-Manifold Deterministic Protection Level
Yueqi Zhu, Yan Pan, Chufan Rui, Jiasheng Luo, Shihua Li, Bo Zhou
2605.09383v2
Safety-Critical LiDAR-Inertial Odometry with On-Manifold Deterministic Protection Level
Yueqi Zhu, Yan Pan, Chufan Rui, Jiasheng Luo, Shihua Li, Bo Zhou
2605.09383v2
arXiv:2605.09383v2
•updated
•
2026-05-10
In safety-critical scenarios, the protection level of the autonomous navigation system is crucial for enabling mobile robots to perform safe tasks. However, existing studies on probabilistic navigation systems for robots usually perform offline accuracy evaluations using limited datasets and assume that the results can be applied to unknown real-world environments. As a result, current autonomous mobile robots often lack protection levels for online safety assessment. To fill this gap, we propose a safety-critical LiDAR-inertial odometry (LIO) that provides deterministic protection levels based on on-manifold deterministic state estimation. By adopting the unknown but bounded assumption, we derive a neat closed-form relationship between point cloud noise and the uncertainty of the estimation from the iterated closest point algorithm. Using this relationship, we design an on-manifold ellipsoidal set-membership filter and implement it within the LIO system. Leveraging the properties of the set-membership filter, our system offers the feasible sets of the estimated locations as the deterministic protection levels, serving as safety references for the robots' downstream autonomous operations. The experimental results show that our system can provide effective deterministic online safety references for diverse robots in various environments.
HilDA: Hierarchical Distillation with Diffusion for Advancing Self-Supervised LiDAR Pre-trainin
Maciej Wozniak, Jesper Ericsson, Hariprasath Govindarajan, Truls Nyberg, Thomas Gustafsson, Patric Jensfelt, Olov Andersson
2606.20189v1
HilDA: Hierarchical Distillation with Diffusion for Advancing Self-Supervised LiDAR Pre-trainin
Maciej Wozniak, Jesper Ericsson, Hariprasath Govindarajan, Truls Nyberg, Thomas Gustafsson, Patric Jensfelt, Olov Andersson
2606.20189v1
arXiv:2606.20189v1
•
2026-06-18
Leveraging Vision Foundation Models (VFMs) for camera-to-LiDAR knowledge distillation offers a promising solution to the scarcity of annotated data needed to represent the immense geometric and kinematic diversity of real-world autonomous driving (AD). However, current approaches typically treat VFMs as black-box teachers, relying exclusively on frame-wise feature similarity. Consequently, they do not fully exploit the teacher's layer-wise semantic structure and global context, as well as the rich spatiotemporal information inherent in LiDAR sequences. We propose HilDA, a self-supervised pretraining framework for LiDAR backbones that better captures the semantic what and geometric where needed for driving tasks. HilDA combines hierarchical distillation comprising multi-layer distillation for progressive semantic alignment and global context distillation for scene-level semantics, with a temporal occupancy diffusion objective promoting spatiotemporal consistency. Models pre-trained with HilDA achieve state-of-the-art results on cross-modal distillation benchmarks and outperform models trained via prior distillation approaches on 3D object detection, scene flow, and semantic occupancy prediction. Code available at: https://maxiuw.github.io/hilda.
Comment: Accepted to ECCV 2026. Maciej and Jesper contributed equally
Reinforcement Twinning for Hybrid Control of Flapping-Wing Drones
Romain Poletti, Lorenzo Schena, Lilla Koloszar, Joris Degroote, Miguel Alfonso Mendez
2505.18201v2
Reinforcement Twinning for Hybrid Control of Flapping-Wing Drones
Romain Poletti, Lorenzo Schena, Lilla Koloszar, Joris Degroote, Miguel Alfonso Mendez
2505.18201v2
arXiv:2505.18201v2
•updated
•
2025-05-21
Controlling flapping-wing drones requires controllers that handle time-varying, nonlinear, underactuated dynamics from incomplete, noisy sensor data. Recent advances in artificial intelligence (AI), particularly reinforcement learning (RL), have opened new perspectives for addressing such complex control problems through data-driven policy optimization from interaction with the environment. Yet purely data-driven methods are sample-inefficient, demanding extensive, sometimes unsafe exploration, especially without guiding physical models. This motivates hybrid AI-physics frameworks. This article proposes a hybrid model-free/model-based flight-control approach using the reinforcement twinning algorithm. The model-based (MB) component uses an adjoint formulation and an adaptive digital twin continuously identified from live trajectories; the model-free (MF) component uses RL. The two agents share knowledge via transfer learning, imitation learning, and shared experience between the real environment and the digital twin, coordinated by a policy referee that selects which agent acts in reality based on digital-twin performance and a real-to-virtual consistency ratio. The framework is evaluated for the longitudinal control of a flapping-wing drone, modelled as a nonlinear time-varying system driven by quasi-steady aerodynamic forces. The hybrid strategy is tested under three adaptive-model initializations: (1) offline identification from existing data, (2) random initialization with fully online identification, and (3) offline pre-training with biased parameters followed by online adaptation. In all cases, the hybrid framework improves performance, robustness, and sample efficiency over purely model-free and purely model-based approaches.
PiDR: Physics-Informed Inertial Dead Reckoning for Autonomous Platforms
Arup Kumar Sahoo, Itzik Klein
2601.03040v2
PiDR: Physics-Informed Inertial Dead Reckoning for Autonomous Platforms
Arup Kumar Sahoo, Itzik Klein
2601.03040v2
arXiv:2601.03040v2
•updated
•
2026-01-06
A fundamental requirement for full autonomy is the ability to sustain accurate navigation in the absence of external data, such as GNSS signals or visual information. In these challenging environments, the platform must rely exclusively on inertial sensors, leading to pure inertial navigation. However, the inherent noise and other error terms of the inertial sensors in such real-world scenarios will cause the navigation solution to drift over time. Although conventional deep-learning models have emerged as a possible approach to inertial navigation, they are inherently black-box in nature. Furthermore, they struggle to learn effectively with limited supervised sensor data and often fail to preserve physical principles. To address these limitations, we propose PiDR, a physics-informed inertial dead-reckoning framework for autonomous platforms in situations of pure inertial navigation. PiDR offers transparency by explicitly integrating inertial navigation principles into the network training process through the physics-informed residual component. PiDR plays a crucial role in mitigating abrupt trajectory deviations even under limited or sparse supervision. We evaluated PiDR on real-world datasets collected by a mobile robot and an autonomous underwater vehicle. We obtained more than 29% positioning improvement in both datasets, demonstrating the ability of PiDR to generalize different platforms operating in various environments and dynamics. Thus, PiDR offers a robust, lightweight, yet effective architecture and can be deployed on resource-constrained platforms, enabling real-time pure inertial navigation in adverse scenarios.
Comment: 11 pages and 7 figures
Robust Assembly State Reasoning from Action Recognition for Human-Robot Collaboration
James Fant-Male, Roel Pieters
2606.20150v1
Robust Assembly State Reasoning from Action Recognition for Human-Robot Collaboration
James Fant-Male, Roel Pieters
2606.20150v1
arXiv:2606.20150v1
•
2026-06-18
Human Action Recognition (HAR) is frequently investigated in Human-Robot Collaboration (HRC) research to understand what actions have been performed and hence the state of a collaborative task. Accurately tracking an assembly state from HAR is however not fully investigated, and in realistic scenarios is not a trivial task. This research systematically investigates and compares methods for tracking assembly state using action recognition inputs. Investigations using two diverse datasets and five state tracking approaches, including logic-based, Hidden Markov Model (HMM), and neural network (NN) methods, show that optimal approaches are not uniform across different tasks and that different methods fail under different circumstances. Testing is performed using both simulated inputs with varying noise levels and realistic inputs from a HAR model. Results show NN and HMM methods can perform well in tasks with limited variability, but for other scenarios logic-based approaches can be more robust. Methods which model expected action duration are also important for tasks with repeated actions where no additional sensing is provided.
Comment: Preprint accepted to the 35th IEEE International Conference on Robot and Human Interactive Communication (RO-MAN 2026). 8 pages, 9 figures, 3 tables
Class-Incremental Motion Forecasting
Nicolas Schischka, Nikhil Gosala, B Ravi Kiran, Senthil Yogamani, Abhinav Valada
2603.09420v3
Class-Incremental Motion Forecasting
Nicolas Schischka, Nikhil Gosala, B Ravi Kiran, Senthil Yogamani, Abhinav Valada
2603.09420v3
arXiv:2603.09420v3
•updated
•
2026-03-10
Motion forecasting enables autonomous vehicles to anticipate scene evolution by predicting the future trajectories of dynamic agents. However, existing approaches typically assume a closed-world setting with a fixed object taxonomy and access to high-quality perception, limiting their applicability in the real world where perception is imperfect, and new object classes may emerge over time. In this work, we introduce class-incremental motion forecasting, a novel setting in which new object classes are sequentially introduced over time and future object trajectories are predicted directly from camera images. We propose the first end-to-end framework for this setting, which adapts to newly introduced classes while mitigating catastrophic forgetting of previously learned ones. Our method generates motion forecasting pseudo-labels for known classes and matches them with 2D instance masks from an open-vocabulary segmentation model. This 3D-to-2D keypoint voting mechanism filters inconsistent and overconfident predictions, while a query feature variance-based replay strategy samples informative past sequences to preserve prior knowledge. Extensive evaluations on nuScenes and Argoverse 2 show that our approach successfully preserves performance on known classes while effectively adapting to novel ones. We further demonstrate zero-shot transfer to real-world driving and show that the framework extends naturally to open- and closed-loop end-to-end class-incremental planning on nuScenes and NeuroNCAP. Code and models will be made publicly available at https://omen.cs.uni-freiburg.de.
Comment: V3: Change title. Add further experiments
Frequency-Aware Flow Matching for Continuous and Consistent Robotic Action Generation
Jianing Guo, Fangzheng Chen, Zihao Mao, Wong Lik Hang Kenny, Zhenhong Wu, Yu Li, Yishuai Cai, Yuanpei Chen, Yikun Ban, Kai Chen, Qi Dou, Yaodong Yang, Xianglong Liu, Huijie Zhao, Simin Li
2606.20135v1
Frequency-Aware Flow Matching for Continuous and Consistent Robotic Action Generation
Jianing Guo, Fangzheng Chen, Zihao Mao, Wong Lik Hang Kenny, Zhenhong Wu, Yu Li, Yishuai Cai, Yuanpei Chen, Yikun Ban, Kai Chen, Qi Dou, Yaodong Yang, Xianglong Liu, Huijie Zhao, Simin Li
2606.20135v1
arXiv:2606.20135v1
•
2026-06-18
Flow matching has emerged as a standard paradigm for robotic manipulation owing to its strong expressive power for modelling complex, multimodal action distributions, alongside similar approaches like diffusion policy. However, existing methods rely on discretized action chunks, making them brittle to demonstrations collected at heterogeneous control frequencies and prone to temporally inconsistent actions that degrade control stability. In this paper, we propose Frequency-Aware Flow Matching (FAFM), which outputs continuous, temporally consistent actions. To handle heterogeneous frequency input, we transform discrete action sequences into the frequency domain with the discrete cosine transform (DCT), perform flow matching over the resulting coefficients, and reconstruct continuous actions via cosine basis expansion. To generate temporally consistent actions, we regularize the first-order temporal derivative to promote smooth actions. This corresponds to a Sobolev-type constraint that suppresses high-frequency errors and discourages abrupt action changes. Our FAFM is simple, introduces no additional network parameters and applies to standalone flow-matching policies and vision-language action models. Across synthetic toy benchmark, obstacle avoidance, LapGym, and LIBERO, FAFM improves success rates, multimodal expressivity, motion smoothness, convergence speed, robustness to mechanical bias and mixed-frequency input. These gains are consistent when deployed on a real-world Franka robot. Code available at https://anonymous.4open.science/r/FAFM.
Any2Any: Efficient Cross-Embodiment Transfer for Humanoid Whole-Body Tracking
Ming Yang, Tao Yu, Feng Li, Hua Chen
2605.23733v3
Any2Any: Efficient Cross-Embodiment Transfer for Humanoid Whole-Body Tracking
Ming Yang, Tao Yu, Feng Li, Hua Chen
2605.23733v3
arXiv:2605.23733v3
•updated
•
2026-05-22
Whole-body tracking (WBT) models have become a key foundation for humanoid robots, enabling them to imitate diverse motions with high fidelity. Training such models from scratch requires large-scale data and computation, making rapid deployment on new humanoid platforms costly. This raises a natural question: Can pretrained WBT models transfer across embodiments with minimal adaptation? To answer this question, we propose Any2Any, a paradigm that efficiently transfers an existing WBT specialist to a new humanoid embodiment with only a small amount of data and compute. Any2Any first performs kinematic alignment between source and target humanoids, aligning their input and output spaces so that the pretrained source policy can be meaningfully reused on the target embodiment.Any2Any then performs dynamics adaptation by applying lightweight parameter-efficient fine-tuning (PEFT) components to selected dynamics-sensitive modules, preserving useful behavioral priors while enabling targeted adaptation to the target robot. Extensive experiments on multiple humanoid platforms and pretrained backbones show that Any2Any substantially accelerates convergence and reduces training cost compared with training from scratch, while achieving competitive or superior tracking performance. Notably, using only 1% of the compute and data required for full training, Any2Any successfully transfers Sonic models pre-trained on Unitree G1 to LimX Oli and LimX Luna. These results suggest that pretrained WBT specialists can be efficiently reused across embodiments, providing a scalable path toward deploying humanoid whole-body control on new robots. More results and videos are available on our project page: https://any2any.top/.
Comment: Project Page: https://any2any.top/
Dual-Agent Framework for Cross-Model Verified Translation of Natural-Language Protocols into Robotic Laboratory Platform
Hyeonna Choi, Jung Yup Kim, Hyuneui Lim, Seunggyu Jeon
2606.20120v1
Dual-Agent Framework for Cross-Model Verified Translation of Natural-Language Protocols into Robotic Laboratory Platform
Hyeonna Choi, Jung Yup Kim, Hyuneui Lim, Seunggyu Jeon
2606.20120v1
arXiv:2606.20120v1
•
2026-06-18
Biological experiment protocols are written in natural language, whereas automation systems rely on predefined control commands, creating a semantic gap that limits autonomous execution. Microplate-based automatic experiments are particularly challenging due to the need to simultaneously control well mapping, sample-reagent combinations, replicate placement, and parallel dispensing. This study proposes an agent-based protocol translation framework that converts natural-language microplate-based protocols into executable control commands for a robotic laboratory platform. A Parser Agent formalizes the natural-language protocol into a structured representation, and a rule-based mapping engine deterministically incorporates the operational constraints of the robotic laboratory platform to generate device-level control commands. A heterogeneous LLM Validation Agent verifies completeness, parameter accuracy, and execution order, and triggers a self-correction loop with structured feedback when errors are detected. A sweep involving 7 Parsers and 3 Validators on randomly selected ELISA protocols evaluates how model scale and Validator type affect translation accuracy and pass rates under cross-model verification. The accuracy-latency trade-off is further verified by comparing the rule-based mapping of the proposed framework with LLM end-to-end direct mapping. Finally, Bradford assay-based protein quantification using a microplate was demonstrated on a robotic laboratory platform, validating end-to-end autonomous execution from natural-language protocols to real-world experiments. The proposed framework provides a flexible approach to narrowing the semantic gap between natural-language protocols and microplate-based self-driving laboratories.
Pose6DAug: Physically Plausible Multi-view Object Swapping for Robot Data Augmentation
Jonghoon Lee, Seong Hyeon Park, Byungwoo Jeon, Minha Lee, Jinwoo Shin
2606.20118v1
Pose6DAug: Physically Plausible Multi-view Object Swapping for Robot Data Augmentation
Jonghoon Lee, Seong Hyeon Park, Byungwoo Jeon, Minha Lee, Jinwoo Shin
2606.20118v1
arXiv:2606.20118v1
•
2026-06-18
Vision-language-action (VLA) policies have shown strong potential for general-purpose manipulation, yet they often fail on novel, out-of-distribution objects whose appearance or geometry deviates from the training distribution. The standard remedy is to collect multi-view teleoperation data for every failure case, but this scales poorly in both cost and time. We introduce Pose6DAug, a failure-driven data augmentation framework that turns a policy's own successful episodes into targeted demonstrations for its failure modes, without any new data collection. Our key insight is that each successful episode already encodes a physically valid action trajectory together with calibrated multi-view observations. By swapping only the manipulated object while preserving this trajectory, we obtain new and physically grounded demonstrations. However, naive 2D video editing breaks multi-view consistency and physical plausibility, particularly under heavy occlusion and egocentric viewpoints. Our method instead operates directly in 3D, anchoring the target object with an explicit mesh driven by a temporally coherent 6D pose trajectory, ensuring geometrically consistent renderings across all camera views. Fine-tuning a VLA on data augmented by our method improves success rates by 16.5% relative to the state-of-the-art baseline on novel objects, while preserving in-distribution performance. These results show that multi-view and physically consistent augmentation is a practical path to scalable VLA generalization.
An integrated interpretable control effectiveness learning and nonlinear control allocation methodology for overactuated aircrafts
Umut Demir, Aamir Ahmad, Walter Fichter
2606.13794v2
An integrated interpretable control effectiveness learning and nonlinear control allocation methodology for overactuated aircrafts
Umut Demir, Aamir Ahmad, Walter Fichter
2606.13794v2
arXiv:2606.13794v2
•updated
•
2026-06-11
Nonlinear dynamics and the strong couplings that arise between multiple effectors undermine the assumptions behind conventional, linear control allocation techniques. When flight enters regimes where nonlinear effects dominate, linear allocators exhibit reduced accuracy due to increased model mismatch, which subsequently degrades performance and robustness of the flight control system. High fidelity onboard models and black box data driven approaches can recover accuracy across the flight envelope, but respectively impose computational burdens prohibitive for real time allocation and sacrifice the interpretability required for verification and fault diagnosis. This paper addresses these limitations by learning an explicit, physics constrained analytical model of the control effectiveness mapping from representative flight data using Sparse Identification of Nonlinear Dynamics. The resulting mapping is compact, interpretable, and admits analytical derivatives, enabling efficient computation within nonlinear solvers that additionally incorporate actuator dynamics, without requiring an onboard model. An online adaptation mechanism monitors prediction residuals and refreshes the model when significant plant changes are detected, providing graceful reconfiguration under actuator failures and varying operating conditions. The methodology is evaluated on a high fidelity nonlinear benchmark aircraft across a range of aggressive maneuvers, achieving accuracy comparable to a full nonlinear onboard model while substantially reducing computational cost relative to established baselines.
DIFF-IPPO: Diffusion-Based Informative Path Planning with Open-Vocabulary Belief Maps
Sausar Karaf, Oleg Sautenkov, Mikhail Martynov, Dzmitry Tsetserukou
2606.16780v2
DIFF-IPPO: Diffusion-Based Informative Path Planning with Open-Vocabulary Belief Maps
Sausar Karaf, Oleg Sautenkov, Mikhail Martynov, Dzmitry Tsetserukou
2606.16780v2
arXiv:2606.16780v2
•updated
•
2026-06-15
Exploration and object search require robots to perceive their environment, identify regions of interest, and plan trajectories that improve target-detection likelihood or maximize information gain. Many IPP methods, especially in continuous environmental monitoring, rely on Gaussian-process belief models, while object-search settings often produce complex, multimodal belief maps from semantic or open-vocabulary perception. Global trajectory generation directly conditioned on such non-Gaussian belief maps remains comparatively underexplored. Although diffusion-based planners offer strong capabilities for modeling such distributions, their use in informative path planning remains limited. In this work, we propose DIFF-IPPO, a pipeline that integrates an open-vocabulary belief map generator with a diffusion-based planner for global trajectory generation over belief maps. The method generates trajectories that concentrate sensor coverage over high-belief regions, achieving normalized detection scores between 81.49% and 86.55% across different dataset scenarios. We validate the system in a simulated search-and-rescue scenario where the planner searches candidate building regions to locate a burning building. In this setting, a team of five drones using batched belief-map-conditioned trajectory generation achieves first detections in 3.5 minutes.
GenTrack2: An Improved Hybrid Approach for Multi-Object Tracking
Toan Van Nguyen, Rasmus G. K. Christiansen, Dirk Kraft, Leon Bodenhagen
2510.24410v4
GenTrack2: An Improved Hybrid Approach for Multi-Object Tracking
Toan Van Nguyen, Rasmus G. K. Christiansen, Dirk Kraft, Leon Bodenhagen
2510.24410v4
arXiv:2510.24410v4
•updated
•
2025-10-28
This paper proposes a visual multi-object tracking method that jointly employs stochastic and deterministic mechanisms to ensure identifier consistency for unknown and time-varying target numbers under nonlinear dynamics. A stochastic particle filter addresses nonlinear dynamics and non-Gaussian noise, with support from particle swarm optimization (PSO) to guide particles toward state distribution modes and mitigate divergence through proposed fitness measures incorporating motion consistency, appearance similarity, and social-interaction cues with neighboring targets. Deterministic association further enforces identifier consistency via a proposed cost matrix incorporating spatial consistency between particles and current detections, detection confidences, and track penalties. Subsequently, a novel scheme is proposed for the smooth updating of target states while preserving their identities, particularly for weak tracks during interactions with other targets and prolonged occlusions. Moreover, velocity regression over past states provides trend-seed velocities, enhancing particle sampling and state updates. The proposed tracker is designed to operate flexibly for both pre-recorded videos and camera live streams, where future frames are unavailable. Experimental results confirm superior performance compared to state-of-the-art trackers. The source-code reference implementations of both the proposed method and compared-trackers are provided on GitHub: https://github.com/SDU-VelKoTek/GenTrack2
Comment: The content of this paper was included in the full manuscript of GenTrack family which has been submitted to the journal for possible publication
Bring My Cup! Personalizing Vision-Language-Action Models with Visual Attentive Prompting
Sangoh Lee, Sangwoo Mo, Wook-Shin Han
2512.20014v3
Bring My Cup! Personalizing Vision-Language-Action Models with Visual Attentive Prompting
Sangoh Lee, Sangwoo Mo, Wook-Shin Han
2512.20014v3
arXiv:2512.20014v3
•updated
•
2025-12-23
While Vision-Language-Action (VLA) models generalize well to generic instructions, they struggle with personalized commands such as "bring my cup," where the robot must act on one specific instance among visually similar objects. We study this setting of manipulating personal objects, in which a VLA must identify and control a user-specific object unseen during training using only a few reference images. To address this challenge, we propose Visual Attentive Prompting (VAP), a simple-yet-effective training-free perceptual adapter that equips frozen VLAs with top-down selective attention. VAP treats the reference images as a non-parametric visual memory, grounds the personal object in the scene through open-vocabulary detection and embedding-based matching, and then injects this grounding as a visual prompt by highlighting the object and rewriting the instruction. We construct two simulation benchmarks, Personalized-SIMPLER and Personalized-VLABench, and a real-world tabletop benchmark to evaluate personalized manipulation across multiple robots and tasks. Experiments show that VAP consistently outperforms generic policies and token-learning baselines in both success rate and correct-object manipulation, helping to bridge the gap between semantic understanding and instance-level control.
Comment: ICML 2026. Project page: https://vap-project.github.io/
VFILC: Accurate Frequency Extrapolations in Imitation Learning via Sampling Frequency ILC
Nozomu Masuya, Toshiaki Tsuji, Sho Sakaino
2606.20056v1
VFILC: Accurate Frequency Extrapolations in Imitation Learning via Sampling Frequency ILC
Nozomu Masuya, Toshiaki Tsuji, Sho Sakaino
2606.20056v1
arXiv:2606.20056v1
•
2026-06-18
Conventional neural network (NN)-based imitation learning methods for variable-speed motion either restricted their scope to interpolated speeds, or generated unpredictable motions when extrapolating beyond trained velocity ranges. Variable-frequency imitation learning (VFIL) enabled extrapolations of speeds by linking the NN model's sampling frequency to the motion frequency, whereas its open-loop configuration caused frequency errors, especially in the extrapolated high-frequency settings. This study proposes variable-frequency imitation learning with iterative learning control (VFILC) based on a combination of VFIL and iterative learning control (ILC) with both feedforward and feedback parts, the former taking advantage of VFIL and the latter adjusting the frequency errors. The experimental results showed that the proposed method successfully and accurately extrapolated motion speeds and reduced frequency errors in all three tasks, and that the feedback especially reduced the frequency errors by a remarkable 81% in the wiping task and 50% in the shaking task, both compared to simple feedforward VFIL, when extrapolating at double the average speed in the training data. The proposed method also improved accuracy by 27% compared with VFIL even at an interpolated frequency for a contact-rich mixing task affected by complex friction traits.
Comment: 8 pages, 17 figures. Accepted at IROS 2026
GenTrack: A New Generation of Multi-Object Tracking
Toan Van Nguyen, Rasmus G. K. Christiansen, Dirk Kraft, Leon Bodenhagen
2510.24399v2
GenTrack: A New Generation of Multi-Object Tracking
Toan Van Nguyen, Rasmus G. K. Christiansen, Dirk Kraft, Leon Bodenhagen
2510.24399v2
arXiv:2510.24399v2
•updated
•
2025-10-28
This paper introduces a novel multi-object tracking (MOT) method, dubbed GenTrack, whose main contributions include: first-a hybrid tracking approach employing both stochastic and deterministic manners to robustly handle unknown and time-varying numbers of targets, particularly in maintaining target identity (ID) consistency and managing nonlinear dynamics, second-leveraging particle swarm optimization (PSO) with some proposed fitness measures to guide stochastic particles toward their target distribution modes, enabling effective tracking even with weak and noisy object detectors, third-integration of social interactions among targets to enhance PSO-guided particles as well as improve continuous updates of both strong (matched) and weak (unmatched) tracks, thereby reducing ID switches and track loss, especially during occlusions, fourth-a GenTrack-based redefined visual MOT baseline incorporating a comprehensive state and observation model based on space consistency, appearance, detection confidence, track penalties, and social scores for systematic and efficient target updates, and five-the first ever publicly available source-code reference implementation with minimal dependencies, featuring three variants, including GenTrack Simple, Strengthen, and Super, facilitating flexible reimplementation. Experimental results have shown that GenTrack provides superior performance on standard benchmarks and real-world scenarios compared to state-of-the-art trackers, with integrated implementations of baselines for fair comparison. Potential directions for future work are also discussed. The source-code reference implementations of both the proposed method and compared-trackers are provided on GitHub: https://github.com/SDU-VelKoTek/GenTrack
Comment: This work has been submitted to the IEEE for possible publication
MirrorDuo: Reflection-Consistent Visuomotor Learning from Mirrored Demonstration Pairs
Zheyu Zhuang, Ruiyu Wang, Giovanni Luca Marchetti, Florian T. Pokorny, Danica Kragic
2606.20048v1
MirrorDuo: Reflection-Consistent Visuomotor Learning from Mirrored Demonstration Pairs
Zheyu Zhuang, Ruiyu Wang, Giovanni Luca Marchetti, Florian T. Pokorny, Danica Kragic
2606.20048v1
arXiv:2606.20048v1
•
2026-06-18
Image-based behaviour cloning leverages demonstrations captured from ubiquitous RGB cameras. However, it remains constrained by the cost of collecting diverse demos, especially for generalizing across workspace variations. We propose MirrorDuo, a reflection-based formulation that operates on image, proprioception, and full 6-DoF end-effector action tuples, generating a mirrored counterpart for each original demonstration, effectively achieving "collect one, get one for free". It can be applied as a data augmentation strategy for existing learning pipelines, such as standard behaviour cloning or diffusion policy, or as a structural prior for reflection-equivariant policy networks. By leveraging the overlap between the original and mirrored domains, MirrorDuo achieves significantly improved performance under the same data budget when demonstrations are evenly distributed across both sides of the workspace. When demonstrations are confined to one side, MirrorDuo enables efficient skill transfer to the mirrored workspace with as few as zero or five demos in the target arrangement.
Comment: Published in CoRL 2025
A Neuromorphic Reinforcement Learning Framework for Efficient Pathfinding in Robotic Mobile Fulfillment Systems
Junzhe Xu, Zecui Zeng, Lusong Li, Yuetong Fang, Renjing Xu
2606.20031v1
A Neuromorphic Reinforcement Learning Framework for Efficient Pathfinding in Robotic Mobile Fulfillment Systems
Junzhe Xu, Zecui Zeng, Lusong Li, Yuetong Fang, Renjing Xu
2606.20031v1
arXiv:2606.20031v1
•
2026-06-18
Dynamic environmental changes, confined workspaces, and stringent real-time constraints make pathfinding in Robotic Mobile Fulfillment Systems (RMFS) a challenging problem for conventional search- and rule-based methods, which typically suffer from high computational complexity and long decision latency. While reinforcement learning (RL) has emerged as a powerful alternative, deploying learned policies with extreme energy efficiency on resource-constrained hardware remains an open challenge. We present SDQN-RMFS, an end-to-end framework that achieves high-fidelity deployment of an RL-trained policy from a full-precision artificial neural network (ANN) through to a neuromorphic chip. By computing only when triggered by sparse events, this framework unlocks ultra-low-power RMFS pathfinding. Our full-stack pipeline operates as follows: an ANN policy is first efficiently trained via a collision-allowing strategy to densify informative trajectories, and then converted into a spiking neural network (SNN) via a hard-label knowledge distillation approach. This effectively addresses the output distribution mismatch, preserving policy capability across the ANN-to-SNN pipeline while substantially reducing inference latency. Hardware experiments demonstrate up to 11,281$\times$ energy savings and a nearly two-fold reduction in latency compared to a high-performance GPU baseline, while maintaining decision quality on par with the original trained policy. These results establish physical neuromorphic inference as a practical and energy-sustainable pathway for large-scale RMFS operations.
Tri-Info: Generalizable, Interpretable Failure Prediction for VLA Models via Information Theory
Jinghan Yang, Yunchao Zhang, Wang Yuan, Haolun Wan, Jiaming Zhang, Zhengyang Hu, Yanchao Yang
2606.19998v1
Tri-Info: Generalizable, Interpretable Failure Prediction for VLA Models via Information Theory
Jinghan Yang, Yunchao Zhang, Wang Yuan, Haolun Wan, Jiaming Zhang, Zhengyang Hu, Yanchao Yang
2606.19998v1
arXiv:2606.19998v1
•
2026-06-18
Vision-Language-Action (VLA) models are increasingly deployed across diverse tasks, yet they remain black boxes whose physical interactions can cause irreversible harm, making generalizable and interpretable failure detection essential. We observe that successful and failed rollouts carry systematically different information-theoretic signatures. Building on this, we formalize VLA control as a closed-loop information pipeline and derive the Triple Information-theoretic (Tri-Info) signals that capture whether actions remain diverse, temporally consistent, and coupled to state transitions. Across six VLA models and three benchmark environments, Tri-Info matches the strongest baselines in-domain. Moreover, Tri-Info transfers across architectures, environments, and the sim-to-real gap without retraining, reaching 83\% accuracy on real-world tasks where prior detectors collapse to chance. This establishes Tri-Info as a simple yet powerful method that not only detects failures with strong cross-domain generalization, but also delivers interpretable diagnostics of the underlying failure modes.
UniMM: A Unified Mixture Model Framework for Multi-Agent Simulation
Longzhong Lin, Xuewu Lin, Kechun Xu, Haojian Lu, Lichao Huang, Rong Xiong, Yue Wang
2501.17015v2
UniMM: A Unified Mixture Model Framework for Multi-Agent Simulation
Longzhong Lin, Xuewu Lin, Kechun Xu, Haojian Lu, Lichao Huang, Rong Xiong, Yue Wang
2501.17015v2
arXiv:2501.17015v2
•updated
•
2025-01-28
Simulation plays a crucial role in assessing autonomous driving systems, where the generation of realistic multi-agent behaviors is a key aspect. In multi-agent simulation, the primary challenges include behavioral multimodality and closed-loop distributional shifts. In this study, we formulate a unified mixture model (UniMM) framework for generating multimodal agent behaviors, which can cover the mainstream methods including regression-based mixture models and discrete NTP models. Furthermore, we introduce a closed-loop sample generation approach tailored for mixture models to mitigate distributional shifts. Within the UniMM framework, we recognize critical configurations from both the model and data perspectives. We conduct a systematic examination of various model configurations, and comprehensively characterize their effects. Moreover, our investigation into the data configuration highlights the pivotal role of closed-loop samples in achieving realistic simulations. To extend the benefits of closed-loop samples across a broader range of mixture models, we further introduce a temporal disentanglement-and-alignment mechanism to address the shortcut learning and off-policy learning issues. Leveraging insights from our exploration, the distinct variants proposed within the UniMM framework, including discrete, anchor-free, and anchor-based models, all achieve state-of-the-art performance on the WOSAC benchmark.
Comment: Accepted author manuscript. The version of record has been published in IEEE Transactions on Pattern Analysis and Machine Intelligence
BIM Informed Visual SLAM for Construction Environments
Asier Bikandi-Noya, Miguel Fernandez-Cortizas, Muhammad Shaheer, Ali Tourani, Holger Voos, Jose Luis Sanchez-Lopez
2509.13972v3
BIM Informed Visual SLAM for Construction Environments
Asier Bikandi-Noya, Miguel Fernandez-Cortizas, Muhammad Shaheer, Ali Tourani, Holger Voos, Jose Luis Sanchez-Lopez
2509.13972v3
arXiv:2509.13972v3
•updated
•
2025-09-17
Monitoring building construction sites requires comparing the as-planned design with the as-built state, which can be estimated in real time using Simultaneous Localization and Mapping (SLAM) techniques. However, visual SLAM is prone to trajectory drift in construction environments, producing maps that are geometrically inaccurate with the actual environment. To address this limitation, we augment an existing RGB-D SLAM system with structural priors derived from the Building Information Model (BIM). The system associates detected walls with their BIM counterparts and includes these correspondences as geometric constraints in the back-end optimization, reducing drift and enhancing global consistency. The proposed method operates in real time and is validated on multiple real construction sites, achieving an average trajectory error reduction of 25.23% and a 7.14% improvement in map accuracy over state-of-the-art baselines. Robustness analyses further demonstrate resilience to incomplete BIM data and geometric discrepancies between as-planned models and the as-built environment.
Comment: 9 pages, 7 tables, 4 figures
Evaluation of Augmented Reality-based Intuitive Interface for Robot-Assisted Transesophageal Echocardiography: A User Study
Xiu Zhang*, Matteo Di Mauro*, Sofia Breschi, Angela Peloso, Emiliano Votta, Arianna Menciassi, Elena De Momi
2606.19971v1
Evaluation of Augmented Reality-based Intuitive Interface for Robot-Assisted Transesophageal Echocardiography: A User Study
Xiu Zhang*, Matteo Di Mauro*, Sofia Breschi, Angela Peloso, Emiliano Votta, Arianna Menciassi, Elena De Momi
2606.19971v1
arXiv:2606.19971v1
•
2026-06-18
TransEsophageal Echocardiography (TEE) is essential for diagnosing and guiding Structural Heart Disease (SHD) interventions. However, manual TEE manipulation demands significant operator expertise, is physically demanding, and exposes clinicians to radiation when performed alongside fluoroscopy. Robotic-assisted TEE systems have been introduced to improve probe handling and reduce operator fatigue, yet the design of intuitive and effective user interfaces remains an open challenge. This study presents and evaluates a model-enhanced, Augmented Reality (AR)-based intuitive interface for robot-assisted TEE, designed to improve spatial awareness and control intuitiveness. A robotic TEE platform integrated with electromagnetic tracking and a virtual simulator was used to compare three user interfaces differing in visualization and interaction modalities: 2D jointlevel (2D-JI), 3D joint-level (3D-JI), and 3D tip-level (3D-TI). Thirty six participants performed standardized navigation tasks to reproduce target echocardiographic views, with performance assessed via position and orientation errors, completion time, and NASA-TLX workload scores. Results show that 3D visualization significantly improved spatial accuracy, reducing median position error from 13 mm to 3 mm and halving the orientation error compared with the 2D interface. Tip-level interaction yielded a further 50% reduction in orientation error and reduced interuser variability relative to joint-level control. Overall, the 3D-TI configuration, combining immersive visualization with direct tip-level control, proved the most effective and ergonomic interface, supporting the integration of AR-based visualization and intuitive control paradigms into next-generation robotic TEE systems to enhance operator performance and procedural safety.
RoboSSM: Scalable In-context Imitation Learning via State-Space Models
Youngju Yoo, Jiaheng Hu, Yifeng Zhu, Bo Liu, Qiang Liu, Roberto Martín-Martín, Peter Stone
2509.19658v2
RoboSSM: Scalable In-context Imitation Learning via State-Space Models
Youngju Yoo, Jiaheng Hu, Yifeng Zhu, Bo Liu, Qiang Liu, Roberto Martín-Martín, Peter Stone
2509.19658v2
arXiv:2509.19658v2
•updated
•
2025-09-24
In-context imitation learning (ICIL) enables robots to learn tasks from prompts consisting of just a handful of demonstrations. By eliminating the need for parameter updates at deployment time, this paradigm supports few-shot adaptation to novel tasks. However, recent ICIL methods rely on Transformers, which have computational limitations and tend to underperform when handling longer prompts than those seen during training. In this work, we introduce RoboSSM, a scalable recipe for in-context imitation learning based on state-space models (SSM). Specifically, RoboSSM replaces Transformers with Longhorn -- a state-of-the-art SSM that provides linear-time inference and strong extrapolation capabilities, making it well-suited for long-context prompts. Through diverse experiments on the LIBERO benchmark, we demonstrate the effectiveness of applying SSMs to ICIL, achieving improved generalization to both unseen and long-horizon tasks than Transformer-based ICIL methods by handling longer contexts at test-time. These results show for the first time that SSMs are an efficient and scalable backbone for ICIL. Our code is available at https://github.com/youngjuY/RoboSSM.
Comment: IROS 2026
AION: Aerial Indoor Object-Goal Navigation Using Dual-Policy Reinforcement Learning
Zichen Yan, Yuchen Hou, Shenao Wang, Yichao Gao, Rui Huang, Lin Zhao
2601.15614v2
AION: Aerial Indoor Object-Goal Navigation Using Dual-Policy Reinforcement Learning
Zichen Yan, Yuchen Hou, Shenao Wang, Yichao Gao, Rui Huang, Lin Zhao
2601.15614v2
arXiv:2601.15614v2
•updated
•
2026-01-22
Object-Goal Navigation (ObjectNav) requires an agent to autonomously explore an unknown environment and navigate toward target objects specified by a semantic label. While prior work has primarily studied zero-shot ObjectNav under 2D locomotion, extending it to aerial platforms with 3D locomotion capability remains underexplored. Aerial robots offer superior maneuverability and search efficiency, but they also introduce new challenges in spatial perception, dynamic control, and safety assurance. In this paper, we propose AION for vision-based aerial ObjectNav without relying on external localization or global maps. AION is an end-to-end dual-policy reinforcement learning (RL) framework that decouples exploration and goal-reaching behaviors into two specialized policies. We evaluate AION on the AI2-THOR benchmark and further assess its real-time performance in IsaacSim using high-fidelity drone models. Experimental results show that AION achieves superior performance across comprehensive evaluation metrics in exploration, navigation efficiency, and safety. The video can be found at \url{https://youtu.be/TgsUm6bb7zg}, code and model checkpoints are available at \url{https://github.com/Zichen-Yan/AION}.
Comment: Accepted to IROS 2026
Robust Convex Model Predictive Control with collision avoidance guarantees for robot manipulators
Bernhard Wullt, Johannes Köhler, Per Mattsson, Mikeal Norrlöf, Thomas B. Schön
2508.21677v3
Robust Convex Model Predictive Control with collision avoidance guarantees for robot manipulators
Bernhard Wullt, Johannes Köhler, Per Mattsson, Mikeal Norrlöf, Thomas B. Schön
2508.21677v3
arXiv:2508.21677v3
•updated
•
2025-08-29
Industrial manipulators typically operate in cluttered environments, where safe motion planning is critical. However, model uncertainties further complicate this task, which leads to conservative speed limits to reduce the influence of disturbances. Hence, there is a need for control methods that can guarantee safe motions which are executed fast. We address this by suggesting a novel model predictive control (MPC) solution for manipulators, where our two main components are a robust tube MPC and a corridor planning algorithm to obtain collision-free motion. Our solution results in a convex MPC formulation, which we can solve fast, making our method practically useful. We demonstrate the efficacy of our method in a simulated environment with a 6 DOF industrial robot operating in cluttered environments with uncertain model parameters. We outperform benchmark methods by tolerating higher levels of model uncertainty while achieving faster motion.
Motor Angular Speed Preintegration for Multirotor UAV State Estimation
Matěj Petrlík, Filip Novák, Robert Pěnička, Martin Saska
2606.19929v1
Motor Angular Speed Preintegration for Multirotor UAV State Estimation
Matěj Petrlík, Filip Novák, Robert Pěnička, Martin Saska
2606.19929v1
arXiv:2606.19929v1
•
2026-06-18
A precise state estimate is crucial for a tight feedback control that enables agile and near-obstacle flights of UAVs. The state-of-the-art methods fuse slow pose measurements with high-frequency inertial measurements to obtain a precise state estimate. However, the inertial measurements from the IMU onboard the UAV are degraded by vibrations from spinning propellers and the precision of the estimated state suffers. We propose a novel approach based on the preintegration of accelerations obtained from motor speeds. We show that the accelerations obtained in this manner can be used for state propagation on their own to achieve better precision without including the IMU. Further, we propose a factor composed of the preintegrated motor speeds that can be directly employed in factor graph optimization frameworks. We combine our factor with LiDAR measurements into the proposed Motor Angular Speed LiDAR Odometry (MAS-LO) algorithm for precise state estimation, which we open-source. Lastly, we evaluate the estimation precision against a state-of-the-art inertial algorithm LIO-SAM to show 28% improvement in position and 65% in velocity estimation accuracy, 14% lower measurement lag, and high robustness to wrong parameter values.
SWAP: Symmetric Equivariant World-Model for Agile Robot Parkour
Kaixin Lan, Ze Wang, Hongyi Li, Lei Jiang, Chaojie Fu, Chengkai Su, Choi Lam Wong, Yongbin Jin, Hongtao Wang
2606.19928v1
SWAP: Symmetric Equivariant World-Model for Agile Robot Parkour
Kaixin Lan, Ze Wang, Hongyi Li, Lei Jiang, Chaojie Fu, Chengkai Su, Choi Lam Wong, Yongbin Jin, Hongtao Wang
2606.19928v1
arXiv:2606.19928v1
•
2026-06-18
While latent world models enable the proactive predictions required for extreme parkour, their purely data-driven nature forces them to redundantly encode left-right symmetric interactions as independent patterns. This inflates the learning burden and hinders the capture of geometric regularities, restricting the latent space's efficiency for downstream policies. To address this, we propose SWAP, an end-to-end equivariant symmetric world model. This framework embeds symmetry directly into both the world model and the actor-critic networks. In real-world tests, the robot leaps across a 2.13 m gap and climbs a 1.63 m platform, breaking records for quadruped parkour. Furthermore, the framework exhibits robust geometric generalization to unseen mirrored terrains and exceptional zero-shot transferability across diverse outdoor environments. These results demonstrate that symmetry equivariance is an effective structural prior for pushing the physical boundaries of learned legged locomotion.
Deep-Unfolded Coordination
Hunter Kuperman, Minchan Jung, Rahul V. Ghosh, Alex Oshin, Evangelos A. Theodorou
2606.19920v1
Deep-Unfolded Coordination
Hunter Kuperman, Minchan Jung, Rahul V. Ghosh, Alex Oshin, Evangelos A. Theodorou
2606.19920v1
arXiv:2606.19920v1
•
2026-06-18
Distributed optimization is a highly scalable and structurally transparent technique to solve multi-agent robotics problems; however, such methods often suffer from the need for highly-specialized, problem-specific hyperparameter tunings. In this work, we propose Deep Coordinator, a deep-unfolding framework that learns to dynamically adjust the hyperparameters of ADMM-DDP, a popular distributed solver for robotics tasks, at solve-time in response to optimizer performance. Our architecture consists of unrolling a fixed number of ADMM-DDP iterations into a neural network with learnable functions between layers mapping the optimizer state to the next hyperparameters. To the best of our knowledge, Deep Coordinator is the first deep-unfolding framework to adapt the penalty parameters of a non-convex optimizer at solve-time; we show that the mainstream supervised approach can yield degenerate solutions when training such models, and propose an unsupervised learning scheme. On simulations with fleets of cars and quadrotors, Deep Coordinator produces trajectories of comparable quality 6.18-9.44x faster than conventional solvers. Furthermore, Deep Coordinator retains its performance benefits when deployed to systems up to 8x larger than trained on.
Comment: The second and third authors contributed equally (equal second authorship). 35 pages (10 pages main text), 17 figures, 3 tables
Co-policy: Responsive Human-Robot Co-Creation for Musical Performances
Xuetao Li, Wenke Huang, Mang Ye, Zijian Liu, Jinhua Xie, Jifeng Xuan, Miao Li
2606.19914v1
Co-policy: Responsive Human-Robot Co-Creation for Musical Performances
Xuetao Li, Wenke Huang, Mang Ye, Zijian Liu, Jinhua Xie, Jifeng Xuan, Miao Li
2606.19914v1
arXiv:2606.19914v1
•
2026-06-18
Art has long stood as a pivotal expression of human creativity. Embodied artificial intelligence offers a route for generative models to participate in that creativity through physical action rather than disembodied digital content. In robotic music co-creation, it is challenging to connect semantic musical understanding with real-time and physically executable performance. We present Co-policy, a framework for human-robot musical co-creation that separates semantic intent grounding, constrained musical variation, and visuomotor execution. To ground musical semantics, Co-policy uses pre-inference semantic anchors and a fine-tuned Qwen-vl planner (F-Qwen) to transform speech, live musical seeds, and visual observations into structured co-creation plans. To support low-latency execution, Co-policy introduces a Gaussian-Mixture Visuomotor Policy (GMP), implemented as a conditional mixture-density policy that maps target notes and visual context to multimodal robot actions in a single forward pass. Unlike robotic playback systems that merely reproduce user-specified notes, Co-policy generates complementary musical responses under both musical and physical constraints. Real-robot chime experiments, ablations, and expert evaluation show improved intent alignment, execution accuracy, and response frequency over diffusion-policy and ablated baselines, supporting physically grounded action generation as a key requirement for embodied human-AI co-creation.
UNSEEN: Uncertainty-aware Navigation via Sparse Estimation in Unknown Environments
Tommaso Faraci, Marco Camurri, Daniele Fontanelli, Luigi Palopoli
2606.20755v1
UNSEEN: Uncertainty-aware Navigation via Sparse Estimation in Unknown Environments
Tommaso Faraci, Marco Camurri, Daniele Fontanelli, Luigi Palopoli
2606.20755v1
arXiv:2606.20755v1
•
2026-06-18
Visual navigation in unknown environments remains a core challenge in mobile robotics, especially for resource-constrained platforms. Most existing approaches rely on loosely coupled modular pipelines and strong assumptions on perception quality or environmental structure, often resorting to multi-modal sensor suites that increase system complexity and deployment cost. Vision-only navigation offers a lightweight alternative, but its performance degrades severely under motion blur, low texture, and illumination changes, largely because they neglect the tight coupling between commanded motion and perception. While perception-aware methods partially address this issue, they typically optimize individual modules and fail to propagate uncertainty consistently across the navigation stack. In this paper, we present UNSEEN, a unified uncertainty- and perception-aware navigation framework that explicitly couples localization, mapping, and planning using only a front-mounted camera. UNSEEN estimates sparse maps and robot poses with associated uncertainties at 6Hz, and leverages them to plan trajectories that jointly optimize task progress and estimation accuracy in receding-horizon. Simulations and extensive real-world experiments in unknown environments demonstrate the robustness of the proposed approach, with UNSEEN-SLAM reducing absolute translational error by 9.8% and UNSEEN-Plan improving estimation accuracy by up to 45% compared to state-of-the-art methods, while achieving a 100% task success rate.
One-to-Two Acting: A Novel Framework for Single-arm Agent Action Expansion to Dual Arms
Youbin Yao, Nieqin Cao, Mingyan Li, Yan Ding, Fuqiang Gu, Chao Chen
2606.19897v1
One-to-Two Acting: A Novel Framework for Single-arm Agent Action Expansion to Dual Arms
Youbin Yao, Nieqin Cao, Mingyan Li, Yan Ding, Fuqiang Gu, Chao Chen
2606.19897v1
arXiv:2606.19897v1
•
2026-06-18
Dual-arm manipulation can improve throughput via parallel execution, but collecting bimanual demonstrations for training is costly and difficult. We present ExS2D, a hierarchical action expansion framework that enables dual-arm manipulation from single-arm supervision. ExS2D first generates structured subtasks from textual instructions while explicitly capturing temporal precedence. It then grounds each subtask into executable actions through subtask-guided action mapping in observation. Finally, precedence-aware action allocation and synchronized planning are performed by a multimodal large language model driven coordinator to select collision-free dual-arm executions. Simulation experiments demonstrate that ExS2D reduces the average execution steps by 54.4% while maintaining a comparable success rate to a single-arm baseline. Real-robot experiments on four tasks further demonstrate the reliability of ExS2D for dual-arm execution under few-shot single-arm samples, while using zero bimanual demonstrations.
Comment: 6 pages, 5 figures, 3 tables
Mem-World: Memory-Augmented Action-Conditioned World Models for Persistent Robot Manipulation
Zirui Zheng, Jiaqian Yu, Xiongfeng Peng, jun shi, Mingyi Li, Chao Zhang, Weiming Li, Dong Wang, Huchuan Lu, Xu Jia
2606.18960v2
Mem-World: Memory-Augmented Action-Conditioned World Models for Persistent Robot Manipulation
Zirui Zheng, Jiaqian Yu, Xiongfeng Peng, jun shi, Mingyi Li, Chao Zhang, Weiming Li, Dong Wang, Huchuan Lu, Xu Jia
2606.18960v2
arXiv:2606.18960v2
•updated
•
2026-06-17
Action-conditioned world models have emerged as a promising paradigm for robot learning, offering a scalable alternative to costly real-world experimentation by generating action-consistent video rollouts. However, persistent world modeling remains challenging in manipulation: frequent end-effector occlusions and rapid wrist-camera motion make the current observation insufficient for predicting future views, causing models to forget or hallucinate scene details seen in earlier frames. Existing memory retrieval strategies often fail to identify informative history in dynamic manipulation scenarios. To address this limitation, we propose Mem-World, a memory-augmented multi-view action-conditioned world model. At its core, we present W-VMem, a 4D wrist-view-centered surfel-indexed memory that anchors historical observations to temporally evolving surface elements. By explicitly modeling when and where scene elements are observed, W-VMem enables geometry-aware retrieval of relevant history frames conditioned on future actions. During generation, relevant history frames are selected via surfel-based rendering and scoring, providing informative and non-redundant context for prediction. Extensive experiments show that Mem-World generates persistent rollouts in complex manipulation scenarios, enables more reliable policy evaluation than Ctrl-World, improving the Pearson correlation with real-world performance by 14.5\%, and supports effective policy improvement through synthetic data generation, increasing success rates from 58\% to 72\% on long-horizon tasks.
MMD-SLAM: Structure-Enhanced Multi-Meta Gaussian Distribution-Guided Visual SLAM
Fan Zhu, Ziyu Chen, Peichen Liu, Yifan Zhao, Zhisong Xu, Hui Zhu, Hongxing Zhou, Sixun Liu, Chunmao Jiang
2606.19874v1
MMD-SLAM: Structure-Enhanced Multi-Meta Gaussian Distribution-Guided Visual SLAM
Fan Zhu, Ziyu Chen, Peichen Liu, Yifan Zhao, Zhisong Xu, Hui Zhu, Hongxing Zhou, Sixun Liu, Chunmao Jiang
2606.19874v1
arXiv:2606.19874v1
•
2026-06-18
3D Gaussian Splatting (3DGS) has significantly boosted novel view synthesis and high-fidelity scene reconstruction, expanding the potential of 3DGS-based Visual Simultaneous Localization and Mapping (SLAM) methods. However, most existing systems fail to fully exploit the underlying structural information, which limits rendering quality and often leads to inconsistent maps. To address these limitations, we propose MMD-SLAM, a structure-enhanced Visual SLAM framework that leverages the Atlanta World (AW) assumption to guide a Multi-Meta Gaussian representation for photorealistic mapping. First, we introduce a point-line fusion strategy for pose optimization, where 3D line segments are incorporated to improve tracking robustness and provide additional constraints for mapping. Second, we design a Multi-Meta Gaussian representation with dominant directions, explicitly encoding structural priors from the AW hypothesis. Finally, we propose a Gaussian evolution strategy that adapts to scene geometry and incorporates structural cues into global optimization. Extensive experiments demonstrate that these innovations enable MMD-SLAM to achieve state-of-the-art performance in both tracking accuracy and mapping quality. e.g., our method achieves a 48.56% reduction in ATE RMSE on ScanNet and a 5.71% improvement in PSNR on Replica, compared with MonoGS.
Comment: ICRA 2026
Stiffness Optimization for Concentrated Bending in Magnetically Actuated Catheters: Maintaining Steerability under Gradient Stiffness
Jiewen Tan, Junnan Xue, Shing Shin Cheng, Shuang Song, Erli Lyu, Jiaole Wang
2605.25005v2
Stiffness Optimization for Concentrated Bending in Magnetically Actuated Catheters: Maintaining Steerability under Gradient Stiffness
Jiewen Tan, Junnan Xue, Shing Shin Cheng, Shuang Song, Erli Lyu, Jiaole Wang
2605.25005v2
arXiv:2605.25005v2
•updated
•
2026-05-24
Achieving both efficient pushability (propulsion transmission) and proximally concentrated bending for steerability is challenging for magnetically actuated soft catheters: higher axial/bending stiffness improves force transmission but reduces steerability, whereas lower stiffness enables large, proximally concentrated bending yet increases kinking/buckling risk under compressive push loads. To address this trade-off, we propose a stiffness-optimized multi-segment magnetically actuated catheter (SO-MAC) that integrates a decoupled steering-advancement mechanism with a gradient-stiffness architecture. The SO-MAC concentrates bending about a stable proximal pivot during advancement while the distal section passively self-straightens to transmit propulsion, aided by the optimized stiffness distribution and elastic recovery of the spring backbone against friction-induced kinking/buckling. Over $0{-}180^{\circ}$ combined steering and advancement, the pivot remained stable and the distal tip advanced near-straight toward the target direction. A 1.5 mm-diameter SO-MAC achieved up to $180^{\circ}$ steering with a 3 mm bending radius at its 10 mm tip, with an average shape error of $1.39 \pm 0.56$ mm and a steering-pivot error of $0.35 \pm 0.10$ mm. Visual feedback control in a bronchial phantom further confirmed robust navigation through highly curved, bifurcating paths.
Bistable Quad-Nets Composed of Four-Bar Linkages
Gudrun Szewieczek, Daniel Huczala, Martin Pfurner, Hans-Peter Schröcker
2604.00527v2
Bistable Quad-Nets Composed of Four-Bar Linkages
Gudrun Szewieczek, Daniel Huczala, Martin Pfurner, Hans-Peter Schröcker
2604.00527v2
arXiv:2604.00527v2
•updated
•
2026-04-01
We study a novel type of mechanical structures, composed of spatial four-bar linkages, that are bistable, that is, they allow for two distinct configurations. These structures have an interpretation as quad nets in the Study quadric which we use to prove existence of assemblies with an unbounded number of links and joints. We propose a purely geometric construction of such objects, starting from infinitesimally flexible quad nets in Euclidean space and applying Whiteley de-averaging. This point of view situates the problem within the broader framework of discrete differential geometry and enables the construction of bistable structures from well-known classes of quad nets, such as discrete minimal surfaces. In contrast to many other construction methods for bistable structures, our approach does not rely on numerical optimization and it allows for simple control of relevant geometric parameters such as axis positions and snap angles.
World Engine: Towards the Era of Post-Training for Autonomous Driving
Tianyu Li, Li Chen, Caojun Wang, Haochen Liu, Kashyap Chitta, Zhenjie Yang, Yuhang Lu, Naisheng Ye, Yihang Qiu, Yufei Wang, Luoxi Zou, Jiaxin Peng, Jin Pan, Zhaoyu Su, Andrei Bursuc, Shengbo Eben Li, Andreas Geiger, Peng Su, Hongyang Li
2606.19836v1
World Engine: Towards the Era of Post-Training for Autonomous Driving
Tianyu Li, Li Chen, Caojun Wang, Haochen Liu, Kashyap Chitta, Zhenjie Yang, Yuhang Lu, Naisheng Ye, Yihang Qiu, Yufei Wang, Luoxi Zou, Jiaxin Peng, Jin Pan, Zhaoyu Su, Andrei Bursuc, Shengbo Eben Li, Andreas Geiger, Peng Su, Hongyang Li
2606.19836v1
arXiv:2606.19836v1
•
2026-06-18
Autonomous vehicles must operate safely in the real world, where errors can have severe consequences. Although modern end-to-end driving policies excel in routine scenarios, their reliability is limited by the scarcity of safety-critical ``long-tail'' events in real driving datasets. These rare interactions define the practical safety boundary of the learned policy, yet they are difficult to collect at scale in the real world. Here we show that this fundamental limitation can be addressed by post-training pre-trained driving models on synthesized high-stakes interactions. We introduce World Engine, a generative framework that reconstructs high-fidelity interactive environments from real-world logs and systematically extrapolates them into realistic safety-critical variations. This paradigm enables reinforcement-based post-training to align policies with safety constraints, circumventing the physical risks inherent in real-world exploration. On a public benchmark built on nuPlan, World Engine substantially reduces failures in rare safety-critical scenarios and yields significantly larger gains than scaling pre-training data alone. Furthermore, when deployed on a production-scale autonomous driving system, the resulting policy reduces simulated collisions and demonstrates measurable improvements in on-road testing, showing that post-training on synthesized, safety-critical interactions offers a scalable and effective pathway to safer autonomous driving. The full codebase suite, including training, is released to the public.
Comment: Technical Report. Project Page: https://opendrivelab.com/WorldEngine/
TIDY: Thermal Infrared Image Denoising via Wavelet Domain Entropy and Directional Stripe Index
Tai Hyoung Rhee, Dong-Guw Lee, Ayoung Kim
2606.19813v1
TIDY: Thermal Infrared Image Denoising via Wavelet Domain Entropy and Directional Stripe Index
Tai Hyoung Rhee, Dong-Guw Lee, Ayoung Kim
2606.19813v1
arXiv:2606.19813v1
•
2026-06-18
Thermal infrared (TIR) imaging has been a popular choice for field robotics due to its robust perception capability under low light visual degradation, but it suffers from severe stochastic and fixed-pattern noise that breaks downstream estimation. This noise is intensified indoors due to low thermal contrast and uniform temperature distributions, contributing to the relative lack of indoor TIR deployments. Existing TIR denoising methods exhibit a poor accuracy-efficiency tradeoff, either too slow for online deployment required in robotics or insufficiently robust to severe degradation, while typically being trained on synthetic noise. Addressing these problems, we propose TIDY, a lightweight wavelet-domain denoiser trained on real clean-noisy TIR data. By reformulating TIR denoising in the wavelet domain, TIDY explicitly disentangles noise from structural content, enabling targeted suppression with reduced spatial complexity, significantly improving inference speed over prior methods (~34Hz). TIDY introduces two new metrics, Wavelet Entropy and Wavelet Directional Stripe Index, as complementary loss terms to explicitly suppress stochastic noise and stripe artifacts. Across severe indoor corruption and zero-shot settings, TIDY improves robustness and yields consistent gains in downstream robotics tasks including thermal inertial odometry and monocular depth estimation. Code and dataset is available at: https://github.com/williamrheeth/TIDY
Deep Learning-Based Lunar Crater Terrain Relative Navigation
Batu Candan, Simone Servadio
2606.14776v2
Deep Learning-Based Lunar Crater Terrain Relative Navigation
Batu Candan, Simone Servadio
2606.14776v2
arXiv:2606.14776v2
•updated
•
2026-06-10
Accurate position estimation is crucial for the successful implementation of future lunar landings using autonomous vehicles, especially in dangerous environments with sparse terrain features. In this paper, we propose a terrain relative navigation (TRN) algorithm combining our deep-learning crater detector, which was designed specifically for the NASA Crater Detection Challenge problem, and an Extended Kalman Filter (EKF). Our detector analyzes crater features from the monocular images acquired from orbit, and their matches with craters from a global database are identified via a Hungarian assignment approach followed by the consensus-based outliers removal method. The estimated measurements are then used to refine an EKF, where spacecraft pose estimation in the Lunar-Centered Lunar-Fixed (LCLF) frame of reference, augmented with altitude aiding information, constrains radial drift. The simulation results indicate that even if the spacecraft is off from its actual location up to 5 km, TRN could recover from this situation, achieving navigation error reduction to a few hundred meters. It should be noted that in order to maintain crater feature correspondences, it is important to match the image resolution and the scales within the scene to the detector training set distribution.
EquiVLA: A General Framework for Rotationally Equivariant Vision-Language-Action Models
Thien-Loc Ha, Quang-Tan Nguyen, Trong-Bao Ho, Long Dinh, Minh Duc Nguyen, Gia-Binh Nguyen, Pham Tri Quang, Minh N. Vu, Duy M. H. Nguyen, An Thai Le, Ngo Anh Vien
2606.19784v1
EquiVLA: A General Framework for Rotationally Equivariant Vision-Language-Action Models
Thien-Loc Ha, Quang-Tan Nguyen, Trong-Bao Ho, Long Dinh, Minh Duc Nguyen, Gia-Binh Nguyen, Pham Tri Quang, Minh N. Vu, Duy M. H. Nguyen, An Thai Le, Ngo Anh Vien
2606.19784v1
arXiv:2606.19784v1
•
2026-06-18
Vision-Language-Action (VLA) models have emerged as a powerful paradigm for generalist robot manipulation, yet they lack geometric inductive biases: policies trained at specific orientations require substantially more data to generalize across rotational configurations. We present \textsc{EquiVLA}, the first general framework for end-to-end $\mathrm{SO}(2)$-equivariant VLA models, applicable to any architecture coupling a frozen vision-language backbone with a flow-matching Diffusion Transformer action head. \textsc{EquiVLA} introduces \textsc{EquiPerceptor}, which produces approximately $\mathrm{SO}(2)$-equivariant visual representations from frozen ViT features; and \textsc{EquiActor}, an exactly $\mathrm{SO}(2)$-equivariant flow-matching Diffusion Transformer action head. Together, they establish an approximate $\mathrm{SO}(2)$ equivariance chain from camera observations to predicted action sequences. Instantiated on GR00T~N1.5 and evaluated across four LIBERO suites, CALVIN ABCD$\to$D, and five real-robot tasks on Mobile ALOHA, \textsc{EquiVLA} achieves $92.6\%$ average success on LIBERO (vs. $78.1\%$ baseline), an average sequence length of $4.03$ on CALVIN (vs. $3.45$), and improves real-robot success from $54\%$ to $72\%$.
Comment: Comment: First version 22 pages, project site: https://equivla.github.io/
Start Right, Arrive Right: Asynchronous Execution via Initial Noise Selection
Trong-Bao Ho, Quang-Tan Nguyen, Thien-Loc Ha, Gia-Binh Nguyen, Viet-Thanh Nguyen, Long Dinh, Minh N. Vu, Duy M. H. Nguyen, An Thai Le, Ngo Anh Vien
2606.19774v1
Start Right, Arrive Right: Asynchronous Execution via Initial Noise Selection
Trong-Bao Ho, Quang-Tan Nguyen, Thien-Loc Ha, Gia-Binh Nguyen, Viet-Thanh Nguyen, Long Dinh, Minh N. Vu, Duy M. H. Nguyen, An Thai Le, Ngo Anh Vien
2606.19774v1
arXiv:2606.19774v1
•
2026-06-18
Action chunking enables robot policies to produce temporally coherent behavior, but generating multi-step action sequences with flow-based policies incurs latency that is incompatible with real-time control. Under asynchronous execution, the robot continues executing the current chunk while the next one is generated, causing even minor delays to create inconsistencies at chunk boundaries. Existing methods address this problem by steering generation toward the already executed action prefix. We instead show that prefix consistency can be achieved by selecting an appropriate initial noise before generation begins, allowing the unmodified flow ODE to produce a coherent next chunk. This reframes asynchronous inference as a noise selection problem rather than a trajectory steering problem. We introduce \textbf{PAINT}, a training-free method that finds this noise via backward Euler inversion and constructs the final chunk through a repainting rule. In summary, \texttt{PAINT} requires no gradients, retraining, or policy modification; yet it improves execution consistency and task performance across \textit{12 simulated benchmarks} and \textit{6 real-world manipulation tasks} spanning single-arm, bimanual, and humanoid embodiments. Website: ~\href{https://paint-action-chunking.github.io}{\texttt{https://paint-action-chunking.github.io}}.
Comment: First version 19 pages, project site: https://paint-action-chunking.github.io
Data Standards for Humanoid Robotics: The Missing Infrastructure for Physical AI
Shaoshan Liu, Xiugong Qin, Xuan Wu, Xuan Xia, Ning Ding, Jialu Liu, Jie Tang
2606.19769v1
Data Standards for Humanoid Robotics: The Missing Infrastructure for Physical AI
Shaoshan Liu, Xiugong Qin, Xuan Wu, Xuan Xia, Ning Ding, Jialu Liu, Jie Tang
2606.19769v1
arXiv:2606.19769v1
•
2026-06-18
The scalability of humanoid robots will depend not only on models and hardware, but also on whether physical experience can accumulate across robots, tasks, organizations, and time. Drawing on the authors' work in developing ISO/WD 26264-1, Humanoid robot datasets -- Part 1: General requirements, within ISO/TC 299/WG 16, this article argues that data standards are becoming foundational infrastructure for Physical AI. We develop three insights. First, humanoid robot data is embodied interaction data, not a collection of isolated digital samples; a useful dataset must preserve the relationship among robot body, action, task, scene, execution trace, and outcome. Second, its value depends on physical coherence: multimodal streams are reusable only when timing, coordinate frames, calibration, kinematics, units, and synchronization assumptions remain inspectable. Third, the main bottleneck is not only data scarcity, but non-cumulative data caused by high collection costs, data silos, and inconsistent evaluation. We argue that humanoid robot data standards address these bottlenecks by making embodied experience interpretable, shareable, traceable, and reusable. A general standard should provide horizontal infrastructure for lifecycle management, metadata, provenance, quality, versioning, and traceability, while capability-specific parts should define domain grammar for manipulation, locomotion, human-robot interaction, cognition, and future humanoid capabilities. As AI moves from screens into bodies, data standards must evolve from organizing digital information to structuring physical interaction.
Temporal Self-Imitation Learning
Yinsen Jia, Boyuan Chen
2606.19752v1
Temporal Self-Imitation Learning
Yinsen Jia, Boyuan Chen
2606.19752v1
arXiv:2606.19752v1
•
2026-06-18
Long-horizon robot manipulation policies trained with reward shaping can still exploit dense rewards through inefficient interaction, while rare efficient behaviors may be forgotten during training. We argue that temporal efficiency itself provides a powerful and underutilized source of self-supervision for reinforcement learning. We introduce Temporal Self-Imitation Learning (TSIL), a reinforcement learning framework that mines temporally efficient successful trajectories generated during learning and converts them into reusable supervision for future policy improvement. TSIL progressively refines learning using configuration-conditioned adaptive temporal targets derived from fast successful trajectories, while preserving and replaying efficient behaviors through efficiency-weighted self-imitation learning. Across 15 distinct long-horizon manipulation tasks, TSIL consistently improves learning efficiency, task-completion efficiency, revisitation of fast successful behaviors, and robustness to unstable training conditions. More broadly, our results suggest that the temporal structure of successful behavior itself provides a scalable self-supervisory signal for reinforcement learning beyond manually engineered reward shaping alone.
VOiLA: Vectorized Online Planning with Learned Diffusion Model for POMDP Agents
Marcus Hoerger, Rishikesh Joshi, Rahul Shome, Ian Manchester, Hanna Kurniawati
2606.19729v1
VOiLA: Vectorized Online Planning with Learned Diffusion Model for POMDP Agents
Marcus Hoerger, Rishikesh Joshi, Rahul Shome, Ian Manchester, Hanna Kurniawati
2606.19729v1
arXiv:2606.19729v1
•
2026-06-18
Planning under uncertainty is an essential capability for autonomous robots. The Partially Observable Markov Decision Process (POMDP) provides a powerful framework for such a capability. Although POMDP-based planning has advanced significantly, its application to real-world problems is often limited by the difficulty of obtaining faithful POMDP models. We present Vectorized Online planning wIth Learned diffusion model for POMDP Agents (VOiLA), a framework that learns task-agnostic POMDP models for online planning under uncertainty. VOiLA learns transition and observation samplers using conditional diffusion models and learns observation-likelihood models for particle-based belief updates. To enable efficient online planning, the diffusion samplers are distilled into compact feedforward generators and integrated with Vectorized Online POMDP Planner (VOPP), an online POMDP planner designed to leverage GPU parallelization. Experimental results indicate the distillation strategy reduces sampling cost by up to nearly three orders of magnitude, making learned generative POMDP models practical for online planning. Evaluation of VOiLA on three benchmark problems indicate that VOiLA achieves equal or better performance than Recurrent Soft Actor Critic while using less than 10% training data, and generalizes much better to unseen environment configurations. Physical robot evaluation indicates VOiLA uses the models learned using only simulated data and generates a policy that successfully accomplish the task in 10 of 10 runs.
Comment: Submitted to the 2026 International Symposium of Robotics Research (ISRR)
Bidirectional Tutoring for Developmental Motor Learning in Robots: Co-Developed Interaction Dynamics Support Stable Learning
Rui Fukushima, Jun Tani
2606.19728v1
Bidirectional Tutoring for Developmental Motor Learning in Robots: Co-Developed Interaction Dynamics Support Stable Learning
Rui Fukushima, Jun Tani
2606.19728v1
arXiv:2606.19728v1
•
2026-06-18
Infants are well known to develop their motor skills through dense interaction with caregivers. Although such social interaction is crucial for human development, motor-skill learning in robots is often treated as a unidirectional process in which robots passively receive demonstrations from tutors. This overlooks a key property of social interaction: it is inherently bidirectional, with tutor and learner dynamically adapting to each other. In such interactions, the robot's past experiences may function as prior constraints that shape the dynamics of their co-developed trajectories. We hypothesize that bidirectional tutoring allows such constraints to guide the formation of consistent behavioral patterns that preserve behavioral coherence and support generalization, whereas unidirectional interaction lacks such constraints and leads to broader, less consistent behavioral patterns. To examine this hypothesis, we conducted two experiments with a physical humanoid robot performing an object manipulation task: one involving human-robot interaction and another employing an AI tutor interacting with the real robot through an adaptive intervention mechanism designed to examine whether similar effects would emerge under more controlled conditions. We implement the developmental learning framework using a free-energy-principle-based neural network extended with generative replay, which supports stable sequence-by-sequence learning from single tutored episodes. Across both settings, bidirectional tutoring fostered consistent behaviors and stage-wise generalization, while the robot gradually required less tutor guidance. These results suggest that bidirectional tutoring, as an embodied and socially grounded approach, provides an effective scaffold for developmental motor learning in robots.
Comment: 16 pages, 14 figures
A Differentiable Composite Approximation Framework for Autonomous Underwater Vehicle Maneuvering Modeling from Sea-Trial Data
Aobo Wang, Aifei Xia, Zihao Wang, Lizhu Hao
2606.19711v1
A Differentiable Composite Approximation Framework for Autonomous Underwater Vehicle Maneuvering Modeling from Sea-Trial Data
Aobo Wang, Aifei Xia, Zihao Wang, Lizhu Hao
2606.19711v1
arXiv:2606.19711v1
•
2026-06-18
Field-based modeling from onboard measurements can produce autonomous underwater vehicle (AUV) maneuvering models that reflect real operating characteristics. From an approximation perspective, conventional maneuvering models use predefined constraint polynomial bases, whereas data-driven models use data-adaptive bases. Motivated by this basis-function view, this paper presents a differentiable composite-approximation formulation, in which the polynomial-basis component and the data-adaptive basis component are treated as differentiable parts of a single predictor and calibrated jointly. A gradient-based co-calibration method is developed for full-scale AUV maneuvering prediction, where a sensitivity-aware mechanism regulates bounded polynomial updates while the neural residual captures remaining nonlinear discrepancies under a shared prediction objective. To account for ocean-current effects in field data, a turning-motion-based current estimation and compensation procedure is incorporated to construct current-compensated learning targets for training and rollout. The framework is evaluated using sea-trial data collected from a 7-meter AUV under multiple maneuvering conditions. Results show that the proposed method improves recursive trajectory and velocity prediction compared with polynomial-only, neural-only, and frozen-prior hybrid baselines, demonstrating its applicability to field-data-based AUV maneuvering modeling.
Learning to Annotate Delayed and False AEB Events: A Practical System for Extreme Class Imbalance and Asymmetric Label Noise
Mengxiang Hao, Xin Jiang, Xinghao Huang, Wenliang Su, Zhiteng Wang, Junjie Rao, Xiaotian Yang, Wei Liao, Chengyu Han, Gen Liang, Yulun Song, Zhitao Xu, Xianpeng Lang
2606.19186v2
Learning to Annotate Delayed and False AEB Events: A Practical System for Extreme Class Imbalance and Asymmetric Label Noise
Mengxiang Hao, Xin Jiang, Xinghao Huang, Wenliang Su, Zhiteng Wang, Junjie Rao, Xiaotian Yang, Wei Liao, Chengyu Han, Gen Liang, Yulun Song, Zhitao Xu, Xianpeng Lang
2606.19186v2
arXiv:2606.19186v2
•updated
•
2026-06-17
Autonomous Emergency Braking (AEB) optimization relies on accurately annotated real-world trigger events, particularly rare but critical delayed and false AEB triggers that expose system deficiencies. However, these minority samples comprise less than 5% of thousands of daily triggers, making manual annotation prohibitively expensive at scale. We present the first automated AEB annotation framework to address this problem. During development, we identified two fundamental challenges that severely impair delayed/false trigger annotation accuracy: (1) Extreme class imbalance where delayed/false triggers are overwhelmed by true triggers; (2) Asymmetric label noise where mislabeled majority samples (true triggers) suppress minority samples (delayed/false triggers) learning. To overcome these challenges, we propose two key innovations: (1) Specific data augmentation that synthesizes realistic samples by manipulating focal target attributes, transplanting ego-vehicle dynamics, and masking non-focal agents; (2) noise suppression using stable hardness estimation and probe-guided adaptive threshold to clean mislabeled true trigger samples. Crucially, we deploy our model as a practical annotation system with full-stack architecture, efficiently identifying critical delayed/false triggers from thousands of daily AEB events. Production results demonstrate 80% improvement in recall of delayed/false triggers and 50% reduction in manual workload. Beyond immediate gains, the system enables continuous self-improvement through accumulated high-quality annotations, establishing a necessary data foundation for on-vehicle AEB system optimization
Comment: 8 pages, 5 figures, accepted by IEEE International Conference on Robotics and Automation (ICRA)
Comparative Study on Agility, Efficiency, and Impact Absorption of Bipedal Robots with Active Toes
Joong-Gil Kim, Wontae Ye, Geunwoo Cho, Seong-Ho Yun, Se-Hyoung Cho, Yong-Jae Kim
2606.19699v1
Comparative Study on Agility, Efficiency, and Impact Absorption of Bipedal Robots with Active Toes
Joong-Gil Kim, Wontae Ye, Geunwoo Cho, Seong-Ho Yun, Se-Hyoung Cho, Yong-Jae Kim
2606.19699v1
arXiv:2606.19699v1
•
2026-06-18
Human legs exhibit high efficiency, agility, and impact absorption, with toes playing a crucial role in these capabilities. While many attempts have been made to implement human-like toes in robots, they have not fully replicated human characteristics nor rigorously validated their benefits. We propose a 14-DOF biped robot emulating human toes' lightweight, high-torque, robust nature. To quantitatively analyze the effectiveness of the active toes in terms of agility, efficiency, and impact absorption, we developed a high-fidelity simulation training environment that reflects actual actuators with coupled transmissions and accurate power consumption. To ensure a fair comparison between configurations with and without active toes, we designed a minimal RL reward function and applied an identical training procedure to both. The simulation results indicate that, at 1.33 m/s walking, the toe-equipped robot reduced CoT by 17.5% and heel-strike GRF by 5.0% compared with the toe-ablation configuration. On the agility test, average and maximum path deviation decreased by 25.0% and 34.0%, respectively.
Comment: 6 pages, 7 figures
Route-Constrained Robust Fusion Estimation for MEMS/GNSS Integrated Navigation of Unmanned Ground Vehicles in GNSS Degraded Environments
Jingzhi Cui, Chao Zhang, Yuliang Mao, Shaolin Lü, Dongmei Li, Huan Che, Rong Zhang
2606.19687v1
Route-Constrained Robust Fusion Estimation for MEMS/GNSS Integrated Navigation of Unmanned Ground Vehicles in GNSS Degraded Environments
Jingzhi Cui, Chao Zhang, Yuliang Mao, Shaolin Lü, Dongmei Li, Huan Che, Rong Zhang
2606.19687v1
arXiv:2606.19687v1
•
2026-06-18
To address cumulative localization drift of unmanned ground vehicles in structured road environments under severe Global Navigation Satellite System signal occlusion, this paper proposes a robust route-constrained state estimation method. During periods without satellite signals, the proposed method establishes the correspondence between the historical dead reckoning trajectory and local segments of the mission route extracted from a high-definition map, and estimates a route-referenced position via a two-dimensional rigid transformation. The estimated position is then formulated as a pseudo-position observation and incorporated into an Extended Kalman Filter update. In this way, route constraints at the road level can be continuously injected into a unified state estimation framework, thereby suppressing position deviation relative to the mission route while indirectly improving azimuth estimation. To enhance practical applicability, engineering strategies, such as trigger control, matching quality validation, route offset compensation, and single update correction limiting, are further introduced. Experiments in three representative scenarios, including a long tunnel, a multi-segment tunnel, and a curved tunnel, show that the proposed method effectively suppresses error accumulation during satellite outages, reduces the risk of large maximum deviation, and improves localization continuity and road-level usability.
Comment: Accepted workshop paper, 1st Workshop on Robot Meets GNSS and Ranging for Seamless Autonomy, IEEE ICRA 2026
A High-accuracy Event-based Underwater SLAM System
Yifan Peng, Qihang Liu, Haoying Li, Yuzhe Li, Junfeng Wu, Ziyang Hong
2606.18951v2
A High-accuracy Event-based Underwater SLAM System
Yifan Peng, Qihang Liu, Haoying Li, Yuzhe Li, Junfeng Wu, Ziyang Hong
2606.18951v2
arXiv:2606.18951v2
•updated
•
2026-06-17
While event cameras offer immense potential for underwater SLAM, existing Time Surface (TS)-based methods prove highly unreliable when deployed underwater. Fluctuating camera velocities severely degrade TS imaging quality, while wide stereo baselines and repetitive underwater textures induce critical matching failures, frequently triggering system failure. To overcome these challenges, we develop the first high-accuracy event-based underwater stereo SLAM system. A structure-aware metric for TS is designed based on structure tensor coherence and gradients to quantitatively evaluate TS structural information density. By decoupling the optimal TS generation into two distinct stages based on system initialization, Bayesian Optimization(BO) first predicts an optimal prior TS sequentially before initialization while we set an asynchronous online local searching method periodically to obtain appropriate TS in real-time during the tracking stage. We use the prior disparity to guarantee precise data association and "latest-observation-first'' triangulation mechanism to realize stable triangulation. As a benchmark for these solutions and a resource for the community, we also contribute UWE, the first high-quality real-world underwater event dataset containing variable camera motions, complex textures and different trajectory features. Extensive evaluations on public datasets and UWE show the competitive accuracy performance of the proposed SLAM system compared to the state-of-the-art event-based method. The code and data will be open-sourced.
ForEnt: A Multi-Modal Dataset for Characterizing Quadruped Robot Entrapments in Forest Environments
Natapat Kirdwichai, Danesh Tarapore
2606.19675v1
ForEnt: A Multi-Modal Dataset for Characterizing Quadruped Robot Entrapments in Forest Environments
Natapat Kirdwichai, Danesh Tarapore
2606.19675v1
arXiv:2606.19675v1
•
2026-06-18
Legged robots are increasingly deployed in forests for ecological surveying and monitoring, yet their autonomy is often interrupted consequent to the challenges posed in traversing forest environments. Forest entrapments, for example, when a robot's legs are ensnared in vines or other vegetation, result in loss of stability and toppling. Such events not only disrupt the mission and require manual intervention, but also risk damage to the robot hardware. To address the absence of a dedicated dataset to investigate these failure modes in forest environments, we present ForEnt, a multi-modal dataset collected with the low-cost Unitree Go2 quadruped across eight forest sites in the Southampton Common Woodlands, UK. For our dataset, over approximately 1.7 km of traversals in 11 sequences were conducted, yielding 69 recorded entrapment events. ForEnt includes time-synchronized RGB-D images, LiDAR scans, proprioceptive data, and third-person video, enabling analysis of terrain factors contributing to entrapment and providing labeled sensor streams for reproducible benchmarking. By supporting the evaluation of entrapment detection strategies, ForEnt lowers the barrier to developing robust quadruped robot deployments in challenging forest environments.
Comment: 8 pages, 7 figures
Safe Local Navigation for Ackermann-Steered Robots in Unmapped Environments
Christian Schaible, Shahin Sirouspour
2606.19672v1
Safe Local Navigation for Ackermann-Steered Robots in Unmapped Environments
Christian Schaible, Shahin Sirouspour
2606.19672v1
arXiv:2606.19672v1
•
2026-06-18
A control framework is proposed for safe local navigation of mobile robots equipped with Ackermann steering in unmapped environments where a global goal is absent. Based on local obstacle detections, the safest heading angle is determined along the direction of the largest open space ahead of the vehicle. Guided by this direction, bounding lines are constructed on the left and right sides of the vehicle to achieve obstacle separation. These bounding lines are obtained by solving a convex quadratic optimization that maximizes vehicle-to-obstacle clearance. Optionally, conditions are imposed on the bounding lines to preserve parallelism and smooth abrupt changes from prior control steps. A feedback-linearizing controller is then used to regulate the vehicle's distance from one or both bounding lines, effectively enabling tracking of a local reference path that preserves safety through obstacle clearance maximization. Open-source code is included for the application of this control scheme. Experimental results demonstrate that the proposed method produces safer navigation paths with significantly shorter computation times, compared to some existing exploration-based planners.
Comment: Presented at the 23rd Conference on Robots and Vision (CRV 2026)
Learning Category-level Last-meter Navigation from RGB Demonstrations of a Single-instance
Tzu-Hsien Lee, Fidan Mahmudova, Karthik Desingh
2512.11173v3
Learning Category-level Last-meter Navigation from RGB Demonstrations of a Single-instance
Tzu-Hsien Lee, Fidan Mahmudova, Karthik Desingh
2512.11173v3
arXiv:2512.11173v3
•updated
•
2025-12-11
Achieving precise positioning of the mobile manipulator's base is essential for successful manipulation actions that follow. Most of the RGB-based navigation systems only guarantee coarse, meter-level accuracy, making them less suitable for the precise positioning phase of mobile manipulation. This gap prevents manipulation policies from operating within the distribution of their training demonstrations, resulting in frequent execution failures. We address this gap by introducing an object-centric imitation learning framework for last-meter navigation, enabling a quadruped mobile manipulator robot to achieve manipulation-ready positioning using only RGB observations from its onboard cameras. Our method conditions the navigation policy on three inputs: goal images, multi-view RGB observations from the onboard cameras, and a text prompt specifying the target object. A language-driven segmentation module and a spatial score-matrix decoder then supply explicit object grounding and relative pose reasoning. Using real-world data from a single object instance within a category, the system generalizes to unseen object instances across diverse environments with challenging lighting and background conditions. To comprehensively evaluate this, we introduce two metrics: an edge-alignment metric, which uses ground truth orientation, and an object-alignment metric, which evaluates how well the robot visually faces the target. Under these metrics, our policy achieves 74.58% success in edge-alignment and 89.42% success in object-alignment when positioning relative to unseen target objects. These results show that precise last-meter navigation can be achieved at a category-level without depth, LiDAR, or map priors, enabling a scalable pathway toward unified mobile manipulation. Project page: https://rpm-lab-umn.github.io/category-level-last-meter-nav/
Model-Reference Adaptive Flight Control of a 95-mg Insect-Scale Flapping-Wing Aerial Robot
Francisco M. F. R. Gonçalves, Conor K. Trygstad, Néstor O. Pérez-Arancibia
2605.08525v2
Model-Reference Adaptive Flight Control of a 95-mg Insect-Scale Flapping-Wing Aerial Robot
Francisco M. F. R. Gonçalves, Conor K. Trygstad, Néstor O. Pérez-Arancibia
2605.08525v2
arXiv:2605.08525v2
•updated
•
2026-05-08
Due to the system's scale and complex fabrication, the model describing the dynamics of a flapping-wing insect-scale aerial robot is subject to parameter uncertainty; for example, in the inertia matrix and the actuator mapping of the flier. Furthermore, due to its low inertia, this type of robot is greatly affected by stochastic and systematic disturbances during flight, including power-wire tension, gusts, and undesired aerodynamic forces produced by wing misalignment. Therefore, the high-performance execution of complex maneuvers at the subdecigram scale requires the robot to adapt its behavior to counteract disturbances and model uncertainty. Toward this objective, we introduce a model-reference adaptive control (MRAC) architecture for high-performance position control of flapping-wing robotic insects that can be modeled as rigid bodies in the three-dimensional (3D) space. In addition, we demonstrate how the implementation of a hybrid multiplicative extended Kálmán filter for estimating current and desired angular velocities during flight significantly dampens attitude vibrations, especially along the roll and pitch degrees of freedom (DOFs), and also improves flight performance. To show the suitability, functionality, and high performance of the proposed approach, we conducted real-time hovering and trajectory-tracking 6-DOF flight control experiments with a 95-mg insect-scale aerial robot.
Comment: Under review, 8 pages, 7 figures
Video World Models
19
默认显示 5 篇
PhyGDPO: Physics-Aware Groupwise Direct Preference Optimization for Physically Consistent Text-to-Video Generation
Yuanhao Cai, Kunpeng Li, Menglin Jia, Jialiang Wang, Junzhe Sun, Feng Liang, Weifeng Chen, Felix Juefei-Xu, Chu Wang, Ali Thabet, Xiaoliang Dai, Xuan Ju, Alan Yuille, Ji Hou
2512.24551v4
PhyGDPO: Physics-Aware Groupwise Direct Preference Optimization for Physically Consistent Text-to-Video Generation
Yuanhao Cai, Kunpeng Li, Menglin Jia, Jialiang Wang, Junzhe Sun, Feng Liang, Weifeng Chen, Felix Juefei-Xu, Chu Wang, Ali Thabet, Xiaoliang Dai, Xuan Ju, Alan Yuille, Ji Hou
2512.24551v4
arXiv:2512.24551v4
•updated
•
2025-12-31
Recent advances in text-to-video (T2V) generation have achieved good visual quality, yet synthesizing videos that faithfully follow physical laws remains an open challenge. Existing methods mainly based on graphics or prompt extension struggle to generalize beyond simple simulated environments or learn implicit physical reasoning. The scarcity of training data with rich physics interactions and phenomena is also a problem. In this paper, we first introduce a Physics-Augmented video data construction Pipeline, PhyAugPipe, that leverages a vision-language model (VLM) with chain-of-thought reasoning to collect a large-scale training dataset, PhyVidGen-135K. Then we formulate a principled Physics-aware Groupwise Direct Preference Optimization, PhyGDPO, framework that uses real-world video as winning case to guarantee correct physics learning and builds upon the groupwise Plackett-Luce probabilistic model to capture holistic preferences beyond pairwise comparisons. In PhyGDPO, we design a Physics-Guided Rewarding (PGR) scheme that leverages VLM-based physical rewards to direct the optimization to focus on challenging physics cases. In addition, we propose a LoRA-Switch Reference (LoRA-SR) scheme that avoids full-model duplication as reference for efficient DPO training. Experiments show that our method significantly outperforms state-of-the-art open-source methods on PhyGenBench and VideoPhy2. Please check our project page at https://caiyuanhao1998.github.io/project/PhyGDPO for more video results. Our code, data, and models are publicly available at https://github.com/caiyuanhao1998/Open-PhyGDPO
Comment: ECCV 2026
Online World Modeling Enables Real-World Inverse Reinforcement Learning from Observation
Tyler Han, Bat Nemekhbold, Siyang Shen, Rohan Baijal, Richard Ebock, Harine Ravichandiran, Sanghun Jung, Kevin Huang, Byron Boots
2602.24121v2
Online World Modeling Enables Real-World Inverse Reinforcement Learning from Observation
Tyler Han, Bat Nemekhbold, Siyang Shen, Rohan Baijal, Richard Ebock, Harine Ravichandiran, Sanghun Jung, Kevin Huang, Byron Boots
2602.24121v2
arXiv:2602.24121v2
•updated
•
2026-02-27
Current methods in robot learning are fundamentally bottlenecked by one or more of: hand-designed rewards, simulation modeling, or action supervision (e.g. teleoperation) each requiring significant domain expertise, engineering effort, and robot-operator labor. Towards eliminating these bottlenecks, this work pursues observational learning via Inverse Reinforcement Learning from Observation (IRLfO) in which only access to task observations (e.g. video) is assumed. Due to the challenging setting and limitations of RL methods, IRLfO has thus far remained impractical for real-world robot learning. Here, we present the first IRL method to learn visual manipulation in the real world from scratch, and the first real-world demonstration of positive online transfer across visual manipulation tasks from scratch. In under 40 minutes, MPAIL2 learns pick-and-place from scratch to 82% success, where RL and BC with equal interaction and demonstration budgets reach only 0% and 12% despite their reward and action supervision. Interactive project page with training videos: https://uwrobotlearning.github.io/mpail2/
What if? Emulative Simulation with World Models for Situated Reasoning
Ruiping Liu, Yufan Chen, Yuheng Zhang, Junwei Zheng, Kunyu Peng, Chengzhi Wu, Chenguang Huang, Di Wen, Jiaming Zhang, Kailun Yang, Rainer Stiefelhagen
2603.06445v2
What if? Emulative Simulation with World Models for Situated Reasoning
Ruiping Liu, Yufan Chen, Yuheng Zhang, Junwei Zheng, Kunyu Peng, Chengzhi Wu, Chenguang Huang, Di Wen, Jiaming Zhang, Kailun Yang, Rainer Stiefelhagen
2603.06445v2
arXiv:2603.06445v2
•updated
•
2026-03-06
Situated reasoning often relies on active exploration, yet in many real-world scenarios such exploration is infeasible due to physical constraints of robots or safety concerns of visually impaired users. Given only a limited observation, can an agent mentally simulate a future trajectory toward a target situation and answer spatial what-if questions? We introduce WanderDream, the first large-scale dataset designed for the emulative simulation of mental exploration, enabling models to reason without active exploration. WanderDream-Gen comprises 15.8K panoramic videos across 1,088 real scenes from HM3D, ScanNet++, and real-world captures, depicting imagined trajectories from current viewpoints to target situations. WanderDream-QA contains 158K question-answer pairs, covering starting states, paths, and end states along each trajectory to comprehensively evaluate exploration-based reasoning. Extensive experiments with world models and MLLMs demonstrate (1) that mental exploration is essential for situated reasoning, (2) that world models achieve compelling performance on WanderDream-Gen, (3) that imagination substantially facilitates reasoning on WanderDream-QA, and (4) that WanderDream data exhibit remarkable transferability to real-world scenarios.
Comment: Accepted at ECCV 2026. The data and code are available at: https://github.com/RuipingL/WanderDream
FOCA: Future-Oriented Conditioning for Data-Efficient Vision-Language-Action Adaptation
Duc Minh Nguyen, Nghiem Tuong Diep, Binh Gia Nguyen, Trong-Bao Ho, Doanh Le, Tan Q. Nguyen, Thien-Loc Ha, Nhiem Tran, Bao Thach, Nhat X. Tran, Tuan A. Tran, Artur Habuda, Philip Lund Møller, Tran Nguyen Le, Daniel Sonntag, Matthias Niepert, Khoa D. Doan, Vu Duong, Hung Ngo, Minh N. Vu, Duy M. H. Nguyen, An Thai Le, Ngo Anh Vien
2606.20867v1
FOCA: Future-Oriented Conditioning for Data-Efficient Vision-Language-Action Adaptation
Duc Minh Nguyen, Nghiem Tuong Diep, Binh Gia Nguyen, Trong-Bao Ho, Doanh Le, Tan Q. Nguyen, Thien-Loc Ha, Nhiem Tran, Bao Thach, Nhat X. Tran, Tuan A. Tran, Artur Habuda, Philip Lund Møller, Tran Nguyen Le, Daniel Sonntag, Matthias Niepert, Khoa D. Doan, Vu Duong, Hung Ngo, Minh N. Vu, Duy M. H. Nguyen, An Thai Le, Ngo Anh Vien
2606.20867v1
arXiv:2606.20867v1
•
2026-06-18
Vision-Language-Action (VLA) models enable general-purpose robotic control via large-scale multimodal pretraining, yet their effectiveness under few-shot imitation learning remains limited. We conduct a systematic stress test of state-of-the-art VLA models and show that performance degrades sharply as demonstrations are reduced, revealing a key weakness of existing adaptation strategies. To address this, we introduce FOCA, a future-oriented conditioning framework for data-efficient VLA adaptation. FOCA combines explicit prediction of task-grounded future interaction embeddings with implicit alignment to future goal observations, enabling long-horizon reasoning in latent space without pixel-level prediction. This formulation naturally supports action-free co-training with synthetic videos from video world models and can be interpreted as learning a future-conditioned value-like representation. Extensive experiments demonstrate FOCA achieves 95.7% success with 20 demonstrations on LIBERO, improves 7-12% on RoboCasa, and delivers up to 26% absolute gains on real robots, establishing a new state of the art in few-shot VLA adaptation.
Comment: Accepted at ICML 2026. Project page: https://focavla.github.io/
EasyUUV: An LLM-Enhanced Universal and Lightweight Sim-to-Real Reinforcement Learning Framework for UUV Attitude Control
Guanwen Xie, Jingzehua Xu, Jiwei Tang, Yubo Huang, Zixi Wang, Shuai Zhang, Dongfang Ma, Juntian Qu, Xiaofan Li
2510.22126v3
EasyUUV: An LLM-Enhanced Universal and Lightweight Sim-to-Real Reinforcement Learning Framework for UUV Attitude Control
Guanwen Xie, Jingzehua Xu, Jiwei Tang, Yubo Huang, Zixi Wang, Shuai Zhang, Dongfang Ma, Juntian Qu, Xiaofan Li
2510.22126v3
arXiv:2510.22126v3
•updated
•
2025-10-25
Despite recent advances in Unmanned Underwater Vehicle (UUV) attitude control, existing methods still struggle with generalizability, robustness to real-world disturbances, and efficient deployment. To address the above challenges, this paper presents EasyUUV, a Large Language Model (LLM)-enhanced, platform-agnostic, and lightweight simulation-to-reality reinforcement learning (RL) framework for robust attitude control of UUVs. EasyUUV combines parallelized RL training with a hybrid control architecture, where a learned policy outputs high-level attitude corrections executed by an adaptive S-Surface controller. A multimodal LLM is further integrated to adaptively tune controller parameters at runtime using visual and textual feedback, enabling training-free adaptation to unmodeled dynamics. Also, we have developed a low-cost 6-DoF UUV platform and applied an RL policy trained through efficient parallelized simulation. Extensive simulation and real-world experiments validate the effectiveness and adaptive performance of EasyUUV in achieving robust and adaptive UUV attitude control across diverse underwater conditions. To facilitate reproducibility, the source code, LLM prompts, video, and the supplementary material are provided in the following repositories: Homepage: https://360zmem.github.io/easyuuv/ Video:https://youtu.be/m2yLQzxiIL Supplementary Material: https://drive.google.com/file/d/1ImMiyGIPoPyj2ATnXQwbiuOroTSZ2SSs
Comment: 12 pages, 14 figures
TimeProVe: Propose, then Verify for Efficient Long Video Temporal Reasoning in Activities of Daily Living
Arkaprava Sinha, Dominick Reilly, Siddharth Krishnan, Hieu Le, Srijan Das
2606.20561v1
TimeProVe: Propose, then Verify for Efficient Long Video Temporal Reasoning in Activities of Daily Living
Arkaprava Sinha, Dominick Reilly, Siddharth Krishnan, Hieu Le, Srijan Das
2606.20561v1
arXiv:2606.20561v1
•
2026-06-18
Long Video Question Answering (LVQA) requires identifying sparse, query-relevant evidence within hours-long untrimmed videos. Existing approaches either process videos densely with large vision-language models (VLMs), incurring prohibitive computational cost, or rely on sparse caption-based reasoning, which often misses temporally localized and motion-centric evidence. We introduce TimeProVe, a cost-efficient hybrid framework for temporally grounded reasoning in long videos. TimeProVe first employs lightweight modules to generate action-grounded answer--evidence hypotheses and subsequently invokes an expensive VLM only for targeted verification. The core of our framework lies in the Action-based Candidate Evidence (ACE) module, which converts temporally localized actions into query-conditioned candidate answers and supporting evidence windows through lightweight LLM reasoning. We further introduce OpenTSUBench (OTB), an open-ended benchmark designed to evaluate temporally grounded reasoning in real-world Activities of Daily Living (ADL) scenarios. Experiments show that TimeProVe outperforms the strongest baseline on OTB by 7.3%, while reducing VLM calls by 75% and inference cost by 93%. Furthermore, without explicit temporal grounding training, TimeProVe achieves competitive performance on Charades-STA, and reaches state-of-the-art results when enhanced with grounding VLMs.
Current World Models Lack a Persistent State Core
Jinpeng Lu, Dexu Zhu, Haoyuan Shi, Linghan Cai, Guo Tang, Yinda Chen, Jie Cao, Duyu Tang, Yi Zhang, Yong Dai, Xiaozhu Ju
2606.20545v1
Current World Models Lack a Persistent State Core
Jinpeng Lu, Dexu Zhu, Haoyuan Shi, Linghan Cai, Guo Tang, Yinda Chen, Jie Cao, Duyu Tang, Yi Zhang, Yong Dai, Xiaozhu Ju
2606.20545v1
arXiv:2606.20545v1
•
2026-06-18
World models are increasingly regarded as a decisive step toward artificial general intelligence, yet modeling the physical world demands more than rendering convincing frames on demand: it requires an internal world state that keeps evolving over time, decoupled from observation, so that objects endure and events run to their conclusions whether or not a camera is watching, much as the moon holds to its orbit when no one is looking. This requirement is a blind spot of existing benchmarks, which reward surface properties such as fidelity, motion, and camera controllability while never asking whether a generated world keeps evolving once it is unobserved. We introduce \textbf{WRBench}, the first systematic diagnostic benchmark that treats camera motion as an intervention on observability and resolves evaluation into a human-calibrated chain that asks whether the camera executes the requested interaction, whether the scene stays continuous and identifiable while in view, and whether a returning target remains consistent with the event that was set in motion. Across 9{,}600 videos from 23 models spanning four control paradigms, one finding proves stubborn: current systems maintain the observed world as a tracking shot, resuming a returning target in the state at which it was abandoned rather than advancing the event while it went unseen. Because this failure recurs across control paradigms, model families, and increments of scale, robust world-state evolution does not follow from cleaner imagery, tighter control, richer geometric priors, or sheer parameter count We therefore argue that the stability of the physical state kernel and the consistency of worldlines under viewpoint intervention should become first-class objectives of world-model design, so that a world model captures how the world will unfold rather than how the next frame appears.
Comment: 39 pages, 16 figures
HumanScale: Egocentric Human Video Can Outperform Real-Robot Data for Embodied Pretraining
Juncheng Ma, Jianxin Bi, Yufan Deng, Xuanran Zhai, Kewei Zhang, Ye Huang, Bo Liang, Shukai Gong, Jiankai Tu, Xiaotian Tang, Jiaxin Li, Kaiqi Chen, Duomin Wang, Yuqi Wang, Bingyi Kang, Eric Huang, Zhiyang Dou, Zhen Dong, Enze Xie, Wojciech Matusik, Tat-Seng Chua, Daquan Zhou
2606.20521v1
HumanScale: Egocentric Human Video Can Outperform Real-Robot Data for Embodied Pretraining
Juncheng Ma, Jianxin Bi, Yufan Deng, Xuanran Zhai, Kewei Zhang, Ye Huang, Bo Liang, Shukai Gong, Jiankai Tu, Xiaotian Tang, Jiaxin Li, Kaiqi Chen, Duomin Wang, Yuqi Wang, Bingyi Kang, Eric Huang, Zhiyang Dou, Zhen Dong, Enze Xie, Wojciech Matusik, Tat-Seng Chua, Daquan Zhou
2606.20521v1
arXiv:2606.20521v1
•
2026-06-18
Embodied foundation models are expected to benefit from data scaling like large language models, but face a much tighter data bottleneck. Teleoperated real-robot trajectories remain the dominant pretraining source due to their precise action supervision and embodiment alignment, yet their scalability is limited by high collection cost, acquisition difficulty, and low behavioral and environmental diversity. These limitations have sparked interest in egocentric human video as a scalable, substantially lower-cost, and more diverse alternative for embodied model pretraining. However, its effectiveness compared to teleoperated real-robot data remains underexplored. To address this question, we conduct a systematic study comparing egocentric human video and teleoperated real-robot trajectories as pretraining data sources for embodied foundation models, under fixed post-training and validation protocols. Surprisingly, we find that egocentric data, when processed through a carefully designed filtering and labeling pipeline, is not merely a viable substitute for model pretraining but can lead to superior performance. With the same amount of pretraining data, models pretrained on egocentric data achieve a 24% lower validation loss on real-robot action prediction, as well as 52.5% and 90% higher success rates on in-distribution and out-of-distribution real-robot task execution, respectively. This finding verifies a scalable paradigm for embodied foundation models: pretrain on egocentric human video to learn diverse world representations, then adapt with a small amount of labeled real-robot data for action-space alignment. We hope this study encourages broader exploration of egocentric data and offers guidance for data quality assessment before costly robot data collection.
Comment: Github: https://github.com/DAGroup-PKU/HumanNet/
S-Agent: Spatial Tool-Use Elicits Reasoning for Spatial Intelligence
Yalun Dai, Hao Li, Shulin Tian, Runmao Yao, Yuhao Dong, Fangzhou Hong, Zhaoxi Chen, Fangfu Liu, Baoliang Tian, Dingwen Zhang, Tao Wang, Kim-Hui Yap, Ziwei Liu
2606.20515v1
S-Agent: Spatial Tool-Use Elicits Reasoning for Spatial Intelligence
Yalun Dai, Hao Li, Shulin Tian, Runmao Yao, Yuhao Dong, Fangzhou Hong, Zhaoxi Chen, Fangfu Liu, Baoliang Tian, Dingwen Zhang, Tao Wang, Kim-Hui Yap, Ziwei Liu
2606.20515v1
arXiv:2606.20515v1
•
2026-06-18
Real-world spatial intelligence requires reasoning over a continuous and evolving 3D world, yet existing VLMs and tool-augmented agents largely remain tied to static, stateless inference from isolated visual observations. We introduce \textbf{\textsc{S-Agent}}, a spatial tool-use agentic paradigm for understanding and reasoning over continuous multi-view images and videos. By formulating spatial reasoning as spatio-temporal evidence accumulation rather than isolated frame-level prediction, \textsc{S-Agent} reshapes spatial perception into scene-centric understanding beyond frame-centric recognition. Specifically, \textsc{S-Agent} casts the VLM as a semantic planner that decides what evidence is needed, while a hierarchy of spatial tools and experts grounds objects in 2D, lifts them into 3D geometric evidence, and aggregates this evidence into high-level spatial knowledge (\textit{e.g.}, counting, measurement, orientation, and relative position). Additionally, a temporal memory mechanism, including Scene Memory for maintaining the evolving scene state and Agent Memory for accumulating reasoning context, enables evidence integration across frames and reasoning steps. Comprehensive experiments on multi-view and video spatial reasoning benchmarks show that \textsc{S-Agent} consistently improves both open-source and closed-source VLMs in a training-free manner. Beyond inference-time augmentation, supervised fine-tuning (SFT) on \textsc{S-Agent}-generated spatial trajectories \textsc{S-300K} yields \textsc{S-Agent-8B}, a compact spatial agent that significantly surpasses similar-scale baselines (e.g., Qwen3-VL-8B) and performs comparably to advanced closed-source models (e.g., GPT-5.4 and Gemini 3).
Comment: Project Page : https://Ropedia.github.io/S-Agent
World Action Models: A Survey
Qiuhong Shen, Shihua Zhang, Yue Liao, Qi Li, Zhenxiong Tan, Shizun Wang, Shuicheng Yan, Xinchao Wang
2606.20781v1
World Action Models: A Survey
Qiuhong Shen, Shihua Zhang, Yue Liao, Qi Li, Zhenxiong Tan, Shizun Wang, Shuicheng Yan, Xinchao Wang
2606.20781v1
arXiv:2606.20781v1
•
2026-06-18
World Action Models (WAMs) are embodied predictive-action models that make a forecast of the future available to action. Recent WAMs repurpose large video generation models, and a parallel line relies on language or vision-language backbones without a video-generation core. This rapid expansion has blurred the boundary among broad world models, video generation models, action-grounded video world models, Vision-Language-Action policies, and WAMs. This survey gives the field a common account. It first clarifies these boundaries, then organizes existing works through two complementary views. The first view asks what each method is required to generate, spanning rendered futures, latent futures, and video-generation-free action reasoning. The second view decomposes each method by predictive substrate, backbone, action coupling, and deployment regime. This anatomy supports a unified discussion of interactability, causality, persistence, physical plausibility, and generalization, followed by data, evaluation, and open challenges. Across these axes, a consistent design pattern emerges: WAMs are not simply video generators with action heads, but predictive-action methods whose design choices trade representational richness against compute, memory, latency, and action-label cost. The field is moving toward methods that generate less of the future while preserving what control requires. The survey homepage is available at https://world-action-models.github.io/.
Comment: 57 pages, 6 figures
VibeCheck: Using Active Acoustic Tactile Sensing for Contact-Rich Manipulation
Kaidi Zhang, Do-Gon Kim, Eric T. Chang, Hua-Hsuan Liang, Zhanpeng He, Kathryn Lampo, Philippe Wu, Ioannis Kymissis, Matei Ciocarlie
2504.15535v2
VibeCheck: Using Active Acoustic Tactile Sensing for Contact-Rich Manipulation
Kaidi Zhang, Do-Gon Kim, Eric T. Chang, Hua-Hsuan Liang, Zhanpeng He, Kathryn Lampo, Philippe Wu, Ioannis Kymissis, Matei Ciocarlie
2504.15535v2
arXiv:2504.15535v2
•updated
•
2025-04-22
The acoustic response of an object can reveal a lot about its global state, for example its material properties or the extrinsic contacts it is making with the world. In this work, we build an active acoustic sensing gripper equipped with two piezoelectric fingers: one for generating signals, the other for receiving them. By sending an acoustic vibration from one finger to the other through an object, we gain insight into an object's acoustic properties and contact state. We use this system to classify objects, estimate grasping position, estimate poses of internal structures, and classify the types of extrinsic contacts an object is making with the environment. Using our contact type classification model, we tackle a standard long-horizon manipulation problem: peg insertion. We use a simple simulated transition model based on the performance of our sensor to train an imitation learning policy that is robust to imperfect predictions from the classifier. We finally demonstrate the policy on a UR5 robot with active acoustic sensing as the only feedback. Videos can be found at https://roamlab.github.io/vibecheck .
Comment: Published at IROS 2025. 8 pages, 7 figures
DataMagic: Transforming Tabular Data into Data Insight Video
Yupeng Xie, Chen Ma, Zhenyang Wang, Liangwei Wang, Jiayi Zhu, Chuxuan Zeng, Zhouan Shen, Boyan Li, Yuyu Luo
2606.20388v1
DataMagic: Transforming Tabular Data into Data Insight Video
Yupeng Xie, Chen Ma, Zhenyang Wang, Liangwei Wang, Jiayi Zhu, Chuxuan Zeng, Zhouan Shen, Boyan Li, Yuyu Luo
2606.20388v1
arXiv:2606.20388v1
•
2026-06-18
Data videos integrate dynamic charts, voice narration, and synchronized animations to communicate data insights as temporal narratives, making them an effective medium for improving data consumption efficiency in the data management lifecycle. However, producing high-quality data videos requires expertise spanning data analysis, narrative design, and video production. Existing approaches fall short: static visualization tools (e.g., BI dashboards) lack narrative logic and animation; authoring tools require users to pre-prepare visualizations rather than working from raw data; pixel-level video generation models cannot guarantee data fidelity or provenance. We demonstrate DataMagic, an end-to-end interactive system that transforms raw tabular data and natural language queries into narrative data-insight videos. To ensure data fidelity, DataMagic introduces the declarative specification DVSpec, which binds visual and animation elements to underlying data fields through data-driven semantic references. To address the combinatorial explosion of the design space, DataMagic adopts a Generate-then-Orchestrate multi-agent architecture that generates candidate scenes in parallel and then optimizes narrative coherence through global orchestration. Leveraging DVSpec's decoupling of logic and rendering, the system further supports three interaction modes and structured provenance-based data Q&A, transforming one-way videos into explorable interactive data interfaces. Evaluation on 109 real-world samples validates the effectiveness of the DataMagic. Homepage: https://datamagic-home.github.io/
Comment: 5 pages, 3 figures, accepted at VLDB 2026
Learning Geometric Representations from Videos for Spatial Intelligent Multimodal Large Language Models
Haibo Wang, Lifu Huang
2606.05833v2
Learning Geometric Representations from Videos for Spatial Intelligent Multimodal Large Language Models
Haibo Wang, Lifu Huang
2606.05833v2
arXiv:2606.05833v2
•updated
•
2026-06-04
Multimodal Large Language Models (MLLMs) excel at 2D semantic understanding but lack intrinsic 3D awareness, resulting in representations that fail to maintain geometric and spatial consistency across video frames. Given the scarcity of large-scale 3D data, we present GeoVR, a novel framework that learns geometric representations using purely 2D video sequences. This approach effectively restructures the semantic latent space within MLLMs to unlock spatial intelligence. Rather than employing superficial feature mixing, GeoVR reshapes the internal representations of the MLLM by distilling geometry knowledge from pre-trained 3D foundation models. This is accomplished through a multi-objective learning strategy driven by four complementary geometric targets: (1) estimating inter-frame camera poses to embed varying viewpoint dynamics, (2) regressing dense depth maps to anchor physical distances, (3) predicting a metric scale factor for real-world calibration, and (4) distilling multi-scale 3D features to align the intermediate feature space. Guided by these explicit physical and geometric constraints, the model's internal representations naturally develop strong 3D awareness. Extensive experiments on spatial reasoning benchmarks demonstrate that GeoVR achieves state-of-the-art performance, establishing a new paradigm for endowing foundation models with spatial intelligence.
GEN-Guard: Correcting Generalization Failures for Deployable Federated Surgical AI
Julia Alekseenko, Pietro Mascagni, AI4SafeChole Consortium, Nicolas Padoy
2606.20303v1
GEN-Guard: Correcting Generalization Failures for Deployable Federated Surgical AI
Julia Alekseenko, Pietro Mascagni, AI4SafeChole Consortium, Nicolas Padoy
2606.20303v1
arXiv:2606.20303v1
•
2026-06-18
Federated Learning (FL) in surgical video AI enables collaborative model training without sharing sensitive data. However, standard evaluation practices - selecting the "best" global model based only on validation data from participating hospitals - can lead to suboptimal deployment choices. We identify this critical failure mode as performance leakage, where the selected model overfits internal federation data and fails to generalize to unseen institutions. We propose GEN-Guard, a practical post-hoc framework to detect and correct generalization failures in federated surgical AI. It integrates Generalization Detection via Client-Blocked Evaluation (CBE), which validates performance on isolated client distributions to prevent performance leakage, and Generalization Correction through Disagreement-Aware Distillation (DAD), which learns adaptive feature-level corrections for cross-institutional robustness. Both components operate after standard FL convergence while providing robust support for zero-shot adaptation to unseen environments. We first quantify the severity of performance leakage, observing Model Selection Failures (MSFs) exceeding 80% under standard evaluation. GEN-Guard is evaluated on two multi-center clinical challenges: surgical phase recognition in laparoscopic cholecystectomy and polyp segmentation in colonoscopy. Across both datasets, GEN-Guard consistently corrects these failures, improving in-federation F1 scores by up to 2 points, unseen-institution performance by up to 3 points, and worst-case institutional performance by 3-9 points. Performance leakage represents a systematic and previously under-recognized risk in federated surgical AI. GEN-Guard provides a practical solution for detecting and correcting such failures. By improving cross-institutional robustness and zero-shot generalization, it strengthens the reliability of FL for real-world surgical deployment.
Finetuning Vision-Language-Action Models Requires Fewer Layers Than You Think
Gia-Binh Nguyen, Trong-Bao Ho, Thien-Loc Ha, Khoa Vo, Philip Lund Møller, Quang T. Nguyen, Long Dinh, Tuan Dam, Vu Duong, Tung M. Luu, Trung Le, Tran Nguyen Le, Minh Vu, An Thai Le, Ngan Le, Daniel Sonntag, James Zou, Jan Peters, Duy M. H. Nguyen, Ngo Anh Vien
2606.20246v1
Finetuning Vision-Language-Action Models Requires Fewer Layers Than You Think
Gia-Binh Nguyen, Trong-Bao Ho, Thien-Loc Ha, Khoa Vo, Philip Lund Møller, Quang T. Nguyen, Long Dinh, Tuan Dam, Vu Duong, Tung M. Luu, Trung Le, Tran Nguyen Le, Minh Vu, An Thai Le, Ngan Le, Daniel Sonntag, James Zou, Jan Peters, Duy M. H. Nguyen, Ngo Anh Vien
2606.20246v1
arXiv:2606.20246v1
•
2026-06-18
Vision-Language-Action (VLA) models pre-trained on massive video-robot datasets have revolutionized robotic manipulation, yet their multi-billion parameter architectures impose prohibitive computational burdens during downstream fine-tuning and real-time inference. In this work, we reveal a highly non-trivial architectural characteristic of these continuous control foundation policies (e.g., pi_0, GR00T-N1.5): despite being trained on diverse physical trajectories, they exhibit severe layer-wise representational redundancy. To exploit this, we introduce a structural compression pipeline that is entirely training-free, bypassing the need of existing methods to load full-scale models to learn optimized token reductions or dynamic layer selectors. Instead, using only a single forward pass via Centered Kernel Alignment to identify redundant layer features, we remove twin layers to permanently compress the model depth by up to 50% across both the VLM backbone and the continuous control policy head. Downstream fine-tuning of this streamlined architecture yields a dual acceleration benefit: a 40-50% reduction in training time and up to 30% faster real-time inference, while matching or exceeding full-scale base model performance. We comprehensively validate our method across three simulation benchmarks (LIBERO, RoboCasa, SimplerEnv) and 10 diverse real-world manipulation tasks across 4 unique robotic embodiments. These results prove that advanced VLAs require significantly fewer layers than previously assumed, offering a highly compute-efficient paradigm for scalable robot learning.
Holo-World: Unified Camera, Object and Weather Control for Video World Model
Xiangchen Yin, Wenzhang Sun, Jiahui Yuan, Zijie Liu, Yinda Chen, Wei Li, Dachun Kai, Chunfeng Wang, Xiaoyan Sun
2606.20083v1
Holo-World: Unified Camera, Object and Weather Control for Video World Model
Xiangchen Yin, Wenzhang Sun, Jiahui Yuan, Zijie Liu, Yinda Chen, Wei Li, Dachun Kai, Chunfeng Wang, Xiaoyan Sun
2606.20083v1
arXiv:2606.20083v1
•
2026-06-18
Video world models are moving toward preserving an observed world under controllable camera and object motion while allowing its environmental state to change. Yet these controls remain isolated, and weather generation typically relies on a source video or reconstructed scene that already specifies future structure. We study a first-frame-anchored source-to-state setting, where the model starts from a single image and follows explicit camera and object controls and an optional weather instruction, then generates a video that either preserves the source world or transfers it to a target weather state. To address these challenges, we first build HoloStateData, a state video dataset that turns diverse videos into unified control samples for camera, object, and weather supervision. Second, we introduce Holo-World, a unified controllable video world model that jointly controls scene from a single image. Its Unified Scene Adapter factorizes world preservation and weather transfer into distinct parameter subspaces, using rendered background, geometry buffers, and object controls to maintain controlled scene structure while modeling weather-dependent appearance and particle effects. Additionally, Scene-Weather Decomposed CFG guides scene and weather residuals separately, strengthening target weather effects without over-amplifying the full condition. Quantitative and qualitative experiments demonstrate that Holo-World maintains precise camera and object control with consistent scene structure while transferring scenes into diverse target weather state, outperforming video-to-video weather editing baselines on weather-state generation. Our project page is available at \url{https://xiangchenyin.github.io/Holo-World/}.
Comment: Project Page: \url{https://xiangchenyin.github.io/Holo-World} Code: \url{https://github.com/XiangchenYin/Holo-World}
SurgVista: Long-Horizon Surgical World Modeling with Plausible Instrument-Tissue Dynamics
Wentao Pan, Wuyang Li, Shengyuan Liu, Xinyu Liu, Hengyu Liu, Yixuan Yuan
2606.19889v1
SurgVista: Long-Horizon Surgical World Modeling with Plausible Instrument-Tissue Dynamics
Wentao Pan, Wuyang Li, Shengyuan Liu, Xinyu Liu, Hengyu Liu, Yixuan Yuan
2606.19889v1
arXiv:2606.19889v1
•
2026-06-18
Scaling robot policy learning for autonomous surgery is challenging, as expert demonstrations are expensive and in vivo exploration poses substantial safety risks. Surgical world models address this by generating realistic, action-conditioned future frames from an initial observation, but existing methods exhibit two persistent failure modes: spatial interaction incoherence, where visible instrument contact fails to induce spatially consistent tissue deformation, and temporal fidelity collapse, where prediction errors compound across autoregressive rollouts and progressively corrupt visual quality. We present SurgVista, a surgical world model that mitigates both failures through two training recipes. Deformation Consistency Regularization extracts scene-point trajectories from training videos and enforces cross-frame coherence through latent contrastive learning, strengthening physically consistent instrument-tissue dynamics. Drift Adaptation Training mitigates long-horizon drift by perturbing conditioning frames with online prediction residuals and photometric augmentations calibrated to long-horizon drift statistics, sustaining visual fidelity over extended rollouts. To enable rigorous evaluation, we further introduce SurgWorld-Bench, featuring diverse procedure types, long-range rollouts, and decoupled metrics for instrument-motion accuracy and tissue-response fidelity. Extensive experiments show that SurgVista consistently outperforms state-of-the-art methods across visual quality, temporal consistency, and interaction fidelity, with gains widening as the prediction horizon grows.
Mem-World: Memory-Augmented Action-Conditioned World Models for Persistent Robot Manipulation
Zirui Zheng, Jiaqian Yu, Xiongfeng Peng, jun shi, Mingyi Li, Chao Zhang, Weiming Li, Dong Wang, Huchuan Lu, Xu Jia
2606.18960v2
Mem-World: Memory-Augmented Action-Conditioned World Models for Persistent Robot Manipulation
Zirui Zheng, Jiaqian Yu, Xiongfeng Peng, jun shi, Mingyi Li, Chao Zhang, Weiming Li, Dong Wang, Huchuan Lu, Xu Jia
2606.18960v2
arXiv:2606.18960v2
•updated
•
2026-06-17
Action-conditioned world models have emerged as a promising paradigm for robot learning, offering a scalable alternative to costly real-world experimentation by generating action-consistent video rollouts. However, persistent world modeling remains challenging in manipulation: frequent end-effector occlusions and rapid wrist-camera motion make the current observation insufficient for predicting future views, causing models to forget or hallucinate scene details seen in earlier frames. Existing memory retrieval strategies often fail to identify informative history in dynamic manipulation scenarios. To address this limitation, we propose Mem-World, a memory-augmented multi-view action-conditioned world model. At its core, we present W-VMem, a 4D wrist-view-centered surfel-indexed memory that anchors historical observations to temporally evolving surface elements. By explicitly modeling when and where scene elements are observed, W-VMem enables geometry-aware retrieval of relevant history frames conditioned on future actions. During generation, relevant history frames are selected via surfel-based rendering and scoring, providing informative and non-redundant context for prediction. Extensive experiments show that Mem-World generates persistent rollouts in complex manipulation scenarios, enables more reliable policy evaluation than Ctrl-World, improving the Pearson correlation with real-world performance by 14.5\%, and supports effective policy improvement through synthetic data generation, increasing success rates from 58\% to 72\% on long-horizon tasks.
Light Interaction: Training-Free Inference Acceleration for Interactive Video World Models
Jiacheng Lu, Haoyi Zhu, Sipei Yi, Enze Xie, Yu Li, Cheng Zhuo
2605.31158v3
Light Interaction: Training-Free Inference Acceleration for Interactive Video World Models
Jiacheng Lu, Haoyi Zhu, Sipei Yi, Enze Xie, Yu Li, Cheng Zhuo
2605.31158v3
arXiv:2605.31158v3
•updated
•
2026-05-29
Interactive video world models generate video chunk by chunk in response to user-controlled camera movements, enabling applications such as real-time game simulation, virtual scene navigation, and embodied AI training. However, scaling to long interactive trajectories is prohibitively expensive due to growing context memory, quadratic attention complexity, and repeated denoising steps. We present Light Interaction, a training-free inference acceleration framework for interactive video world models. Our key insight is that interaction naturally enables trajectory-dependent adaptive computation: retrieved spatial memory can be discarded during novel exploration, temporal context can be adjusted according to local latent dynamics, and early-step model outputs can be reused when the camera revisits familiar regions. Based on this insight, Light Interaction combines adaptive context management, denoising cache acceleration, and hardware-software co-designed 3D block sparse attention with fused Triton kernels. Evaluated on HY-WorldPlay and Matrix-Game-3.0, Light Interaction achieves up to 2.59x speedup without model retraining while maintaining competitive visual quality.
Comment: 13 pages, 6 figures, 3 tables. Project page: https://2843721358l-del.github.io/Light-Interaction-Project/
2026-06-17
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DF-ExpEnse: Diffusion Filtered Exploration for Sample Efficient Finetuning
Calvin Luo, Chen Sun, Shuran Song
2606.19656v1
DF-ExpEnse: Diffusion Filtered Exploration for Sample Efficient Finetuning
Calvin Luo, Chen Sun, Shuran Song
2606.19656v1
arXiv:2606.19656v1
•
2026-06-17
A natural recipe for intelligent robotic decision-making is initializing from pretrained generative control policies, which have summarized offline experience, and adapting them to self-collected online experience. We present DF-ExpEnse, an exploration technique that improves the quality of online experience collection, thus increasing finetuning sample-efficiency. DF-ExpEnse leverages the multimodal modeling capabilities of the generative control policy to create an expressive and tractably evaluatable candidate set. It then utilizes an ensemble of critics to identify the action that best balances quality with high exploration interest. In fleet settings, DF-ExpEnse further enables cross-agent communication to facilitate collaborative exploration as a group. DF-ExpEnse can be seamlessly integrated with existing strategies that finetune pretrained generative control policies via reinforcement learning. We experimentally validate consistent sample-efficiency benefits through DF-ExpEnse across a variety of manipulation and locomotion tasks, compared to default finetuning and alternative action selection schemes. Project can be found at https://df-expense.github.io.
Comment: ICML 2026
DADP: Domain Adaptive Diffusion Policy
Pengcheng Wang, Qinghang Liu, Haotian Lin, Yiheng Li, Guojian Zhan, Masayoshi Tomizuka, Yixiao Wang
2602.04037v3
DADP: Domain Adaptive Diffusion Policy
Pengcheng Wang, Qinghang Liu, Haotian Lin, Yiheng Li, Guojian Zhan, Masayoshi Tomizuka, Yixiao Wang
2602.04037v3
arXiv:2602.04037v3
•updated
•
2026-02-03
Learning domain adaptive policies that can generalize to unseen transition dynamics, remains a fundamental challenge in learning-based control. Substantial progress has been made through domain representation learning to capture domain-specific information, thus enabling domain-aware decision making. We analyze the process of learning domain representations through dynamical prediction and find that selecting contexts adjacent to the current step causes the learned representations to entangle static domain information with varying dynamical properties. Such mixture can confuse the conditioned policy, thereby constraining zero-shot adaptation. To tackle the challenge, we propose DADP (Domain Adaptive Diffusion Policy), which achieves robust adaptation through unsupervised disentanglement and domain-aware diffusion injection. First, we introduce Lagged Context Dynamical Prediction, a strategy that conditions future state estimation on a historical offset context; by increasing this temporal gap, we unsupervisedly disentangle static domain representations by filtering out transient properties. Second, we integrate the learned domain representations directly into the generative process by biasing the prior distribution and reformulating the diffusion target. Extensive experiments on challenging benchmarks across locomotion and manipulation demonstrate the superior performance, and the generalizability of DADP over prior methods. More visualization results are available on the https://outsider86.github.io/DomainAdaptiveDiffusionPolicy/.
Scaling Self-Play for End-to-End Driving
Luke Rowe, Roger Girgis, Rodrigue de Schaetzen, Daphne Cornelisse, Alaap Grandhi, Felix Heide, Eugene Vinitsky, Christopher Pal, Liam Paull
2606.19641v1
Scaling Self-Play for End-to-End Driving
Luke Rowe, Roger Girgis, Rodrigue de Schaetzen, Daphne Cornelisse, Alaap Grandhi, Felix Heide, Eugene Vinitsky, Christopher Pal, Liam Paull
2606.19641v1
arXiv:2606.19641v1
•
2026-06-17
End-to-end autonomous driving models are typically trained on offline human-demonstration datasets that provide limited state coverage and often no closed-loop feedback, making them prone to compounding errors when deployed in closed-loop and brittle to long-tail agent interactions. To overcome these limitations, we propose an alternative strategy for training end-to-end driving models: large-scale self-play directly from pixels in simulation. While prior self-play approaches have shown promising transfer to real-world driving, they typically assume vectorized Bird's-Eye-View (BEV) observations that are incompatible with end-to-end policies operating directly on sensor observations. To this end, we introduce Gigapixel, a high-throughput batched driving simulator with perspective rendering, enabling scalable self-play directly from pixel observations. Rather than targeting compute-costly photorealistic sensor simulation, Gigapixel renders a simplified bounding-box world that preserves essential scene structure while achieving throughput at 50k agent steps per second. Since direct pixel-space self-play RL is prohibitively sample-inefficient at end-to-end model scale, we propose self-play DAgger training: we train pixel-based policies in self-play via on-policy distillation from a privileged RL teacher. To bridge the sim-to-real gap, we subsequently transfer the self-play trained policies to real-world sensor data through lightweight perception adaptation. Policies trained in Gigapixel and adapted to real-world sensor data achieve competitive performance on the HUGSIM and NAVSIM-v2 benchmarks without human trajectory supervision. Moreover, scaling self-play training yields proportional gains in policy performance, establishing self-play as a practical and scalable strategy for training end-to-end models.
CTS-MoE: Implicit Terrain Adaptation via Mixture-of-Experts for Perceptive Locomotion
Francisco Affonso, Matheus P. Angarola, Ana Luiza Mineiro, Aditya Potnis, Marcelo Becker, Girish Chowdhary
2606.19633v1
CTS-MoE: Implicit Terrain Adaptation via Mixture-of-Experts for Perceptive Locomotion
Francisco Affonso, Matheus P. Angarola, Ana Luiza Mineiro, Aditya Potnis, Marcelo Becker, Girish Chowdhary
2606.19633v1
arXiv:2606.19633v1
•
2026-06-17
Perceptive legged locomotion over discontinuous terrain (e.g., stairs, gaps, and obstacles) requires adaptive behavior, as a single conservative gait cannot produce the anticipatory maneuvers needed for abrupt topology changes. Cast as multi-task reinforcement learning, this problem introduces a tension between sharing and separation. Tasks use a common locomotion base but have conflicting rewards, so a policy must share behavior while avoiding value interference. Prior work addresses only one side, with monolithic policies sacrificing specialization and hierarchical sub-policies sacrificing generalization across transitions and unseen terrain. We propose CTS-MoE, which combines a dense mixture-of-experts actor with perception-based gating to compose shared behaviors and a multi-critic with task-specific value heads to prevent interference. The model is trained end-to-end in a single-stage concurrent teacher-student setup that handles partial observability and avoids sequential distillation, with task labels used only during training. At deployment, routing depends solely on perception, allowing terrain adaptation without a high-level selector or terrain classifier. Experiments on a Unitree Go1 in simulation and on hardware across seen and unseen terrains show task-aware specialization, with lower tracking error and higher success rates than monolithic baselines. Project Website: https://cts-moe.github.io/ .
Formal Verification of Learned Multi-Agent Communication Policies via Decision Tree Distillation
Ahmad Farooq, Kamran Iqbal
2606.19632v1
Formal Verification of Learned Multi-Agent Communication Policies via Decision Tree Distillation
Ahmad Farooq, Kamran Iqbal
2606.19632v1
arXiv:2606.19632v1
•
2026-06-17
Multi-agent reinforcement learning (MARL) enables agents to develop coordination strategies through emergent communication, but neural policies lack the formal safety guarantees required for safety-critical robotic deployment in drone swarms and autonomous vehicle fleets. We present the first end-to-end framework for safety verification of learned multi-agent communication policies through policy abstraction: neural policies are distilled into interpretable decision trees, then formally verified, with empirical validation confirming that verified safety properties transfer to original networks. Our four-stage pipeline consists of domain-specific feature extraction from agent observations, decision tree distillation achieving 97.9% +/- 1.2% fidelity to neural policies, automated translation to PRISM probabilistic model checker specifications with complete feature-to-state-variable correspondence, and compositional verification of Probabilistic Computation Tree Logic (PCTL) properties via pairwise decomposition with union-bound aggregation and empirical neighbor modeling. Evaluating Vector-Quantized Variational Information Bottleneck (VQ-VIB) policies for multi-drone coordination with 5-7 agents, we verify 18 temporal logic properties across safety, liveness, and cooperation, achieving 88.9% property satisfaction with all five safety thresholds satisfied (0.3% collision probability vs. 1% threshold). Monte Carlo validation of original neural policies confirms that verified safety properties transfer with <=0.6 percentage-point deviation (95% CI). Discrete VQ-VIB messages provide +11.6 to +13.6 percentage-point fidelity advantages over continuous methods, enabling 3-4x faster verification. Our framework provides empirically validated safety verification for distilled policy abstractions, serving as a practical bridge between deep MARL and formal safety workflows for multi-robot deployment.
Comment: 9 pages, 3 figures, 7 tables. Accepted at the 2026 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2026), Pittsburgh, Pennsylvania, USA, September 27-October 1, 2026
On Feedback Speed Control for a Planar Tracking
Xincheng Li, Tengyue Liu, Udit Halder
2604.09795v2
On Feedback Speed Control for a Planar Tracking
Xincheng Li, Tengyue Liu, Udit Halder
2604.09795v2
arXiv:2604.09795v2
•updated
•
2026-04-10
This paper investigates a planar tracking problem between a leader and follower agent. We propose a novel feedback speed control law, paired with a constant bearing steering strategy, to maintain an abreast formation between the two agents. We prove that the proposed control yields asymptotic stability of the closed-loop system when the steering of the leader is known. For the case when the leader's steering is unavailable to the follower, we show that the system is still input-to-state stable with respect to the leader's steering viewed as an input. Furthermore, we demonstrate that if the leader's steering is periodic, the follower will asymptotically converge to a periodic orbit with the same period. We validate these results through numerical simulations and experimental implementations on mobile robots. Finally, we demonstrate the scalability of the proposed approach by extending the two-agent control law to an N-agent chain network, illustrating its implications for directional information propagation in biological and engineered flocks.
Periodic robust robotic rock chop via virtual model control
Yi Zhang, Fumiya Iida, Fulvio Forni
2508.02604v3
Periodic robust robotic rock chop via virtual model control
Yi Zhang, Fumiya Iida, Fulvio Forni
2508.02604v3
arXiv:2508.02604v3
•updated
•
2025-08-04
Robotic cutting is a challenging, contact-rich manipulation task where the robot must simultaneously negotiate unknown object mechanics, large contact forces, and precise motion requirements. Our hypothesis is that this complexity can be alleviated through the design of a physically structured virtual-model controller that uses switched virtual mechanisms to generate a robust, rhythmic rock-chop motion for robotic cutting, without requiring pre-planned trajectories or precise environmental information. Motion is generated by the interaction between the environment, the robot's dynamics, and the virtual forces of the switching virtual mechanism, ultimately realized through the available actuation. Through theoretical analysis and experimental validation, we demonstrate that the controlled robot behavior settles into a stable periodic motion. Experiments with a Franka manipulator demonstrate robust cuts across five different vegetables, achieving sub-millimeter slice accuracy for thicknesses from 1 mm to 6 mm at a rate of nearly one cut per second. The controller maintains high performance despite changes in knife shape or cutting board height, and successfully adapts to a different humanoid manipulator, demonstrating robustness and platform independence.
Movement Primitives in Robotics: A Comprehensive Survey
Nolan B. Gutierrez, Joseph M. Cloud, William J. Beksi
2601.02379v2
Movement Primitives in Robotics: A Comprehensive Survey
Nolan B. Gutierrez, Joseph M. Cloud, William J. Beksi
2601.02379v2
arXiv:2601.02379v2
•updated
•
2025-12-17
Biological systems exhibit a continuous stream of movements, consisting of sequential segments, that allow them to perform complex tasks in a creative and versatile fashion. This observation has led researchers towards identifying elementary building blocks of motion known as movement primitives, which are well-suited for generating motor commands in autonomous systems, such as robots. In this survey, we provide an encyclopedic overview of movement primitive approaches and applications in chronological order. Concretely, we present movement primitive frameworks as a way of representing robotic control trajectories acquired through human demonstrations. Within the area of robotics, movement primitives can encode basic motions at the trajectory level, such as how a robot would grasp a cup or the sequence of motions necessary to toss a ball. Furthermore, movement primitives have been developed with the desirable analytical properties of a spring-damper system, probabilistic coupling of multiple demonstrations, using neural networks in high-dimensional systems, and more, to address difficult challenges in robotics. Although movement primitives have widespread application to a variety of fields, the goal of this survey is to inform practitioners on the use of these frameworks in the context of robotics. Specifically, we aim to (i) present a systematic review of major movement primitive frameworks and examine their strengths and weaknesses; (ii) highlight applications that have successfully made use of movement primitives; and (iii) examine open questions and discuss practical challenges when applying movement primitives in robotics.
Comment: 105 pages, 3 figures, and 6 tables
Fail-RAG : A Retrieval Augmented Generation Informed Framework for Robot Failure Identification
Ameya Salvi, Jie Hu
2606.19598v1
Fail-RAG : A Retrieval Augmented Generation Informed Framework for Robot Failure Identification
Ameya Salvi, Jie Hu
2606.19598v1
arXiv:2606.19598v1
•
2026-06-17
Industry automation is witnessing an evolution in robotics driven by both technological breakthroughs and societal changes: progress towards generalist robots, embodied and physical artificial intelligence (AI), and increasing labor shortage in manufacturing.An intelligent autonomous robot needs to not only act according to planned motions but also react to any unexpected events. In this study, we focus on such unexpected events in warehouses where robots are used for material handling. Specifically, we refer to any unexpected events as failures and develop methods to detect robot operations related failures. Rule-based detection methods may break since the form of failures could change due to the dynamic nature of both environments and tasks. We propose 'Fail-RAG', a Retrieval Augmented Generation (RAG)-based failure detection framework where failure images and context information are embedded and queried against a failure database by calculating their similarities. Vision-Language Models (VLMs) are further used to analyze failures and provide details by following our instruction template. We evaluated the performance of Fail-RAG by conducting both simulation and physical experiments using fixed robot arms and a mobile manipulator for multiple tasks that are common in warehouse automation. Fail-RAG achieved 25 percentage point higher failure detection accuracy on average across five types of robot operations compared to using off-the-shelf VLMs, indicating its effectiveness for real-world failure detection.
Safe, Real-Time Active Model Discrimination and Fault Diagnosis for Nonlinear Systems via Differentiable Reachability
Xinpei Ni, Melkior Ornik, Glen Chou, Samuel Coogan
2606.19590v1
Safe, Real-Time Active Model Discrimination and Fault Diagnosis for Nonlinear Systems via Differentiable Reachability
Xinpei Ni, Melkior Ornik, Glen Chou, Samuel Coogan
2606.19590v1
arXiv:2606.19590v1
•
2026-06-17
We present a safe, real-time algorithm for active fault diagnosis and model discrimination for uncertain continuous-time nonlinear systems with process and measurement disturbances. Given a finite set of candidate models representing nominal and faulty modes, including actuator and sensor faults, we formulate an output-feedback, time-varying policy optimization problem that (i) robustly enforces state-input safety constraints over a finite horizon and (ii) drives the system to produce sampled measurements consistent with at most one model, enabling deterministic diagnosis. To solve this problem in real time, we develop a tractable approximation using interval over-approximations of reachable state and output sets, and encode diagnosability via a differentiable objective that penalizes overlap between the reachable output sets of possible models. The resulting optimization is solved efficiently online with gradient-based methods using JAX and differentiable reachability primitives. We evaluate our method on sensor and actuator fault diagnosis (up to 11 fault modes) in several high-dimensional nonlinear robotic systems, including a simulated quadrotor and fighter-jet model, a hardware differential-drive robot, and quadrupedal navigation. Across these case studies, our approach achieves reliable model discrimination in under 50 ms, outperforming baselines in discrimination success rate and speed while providing formal safety guarantees.
Learn from What We HAVE: History-Aware VErifier that Reasons about Past Interactions Online
Yishu Li, Xinyi Mao, Ying Yuan, Kyutae Sim, Ben Eisner, David Held
2509.00271v2
Learn from What We HAVE: History-Aware VErifier that Reasons about Past Interactions Online
Yishu Li, Xinyi Mao, Ying Yuan, Kyutae Sim, Ben Eisner, David Held
2509.00271v2
arXiv:2509.00271v2
•updated
•
2025-08-29
We introduce a novel History-Aware VErifier (HAVE) to disambiguate uncertain scenarios online by leveraging past interactions. Robots frequently encounter visually ambiguous objects whose manipulation outcomes remain uncertain until physically interacted with. While generative models alone could theoretically adapt to such ambiguity, in practice they obtain suboptimal performance in ambiguous cases, even when conditioned on action history. To address this, we propose explicitly decoupling action generation from verification: we use an unconditional diffusion-based generator to propose multiple candidate actions and employ our history-aware verifier to select the most promising action by reasoning about past interactions. Through theoretical analysis, we demonstrate that employing a verifier significantly improves expected action quality. Empirical evaluations and analysis across multiple simulated and real-world environments including articulated objects, multi-modal doors, and uneven object pick-up confirm the effectiveness of our method and improvements over baselines. Our project website is available at: https://liy1shu.github.io/HAVE_CoRL25/
Comment: CoRL 2025
One Demo is Worth a Thousand Trajectories: Action-View Augmentation for Visuomotor Policies
Chuer Pan, Litian Liang, Dominik Bauer, Eric Cousineau, Benjamin Burchfiel, Siyuan Feng, Shuran Song
2606.19586v1
One Demo is Worth a Thousand Trajectories: Action-View Augmentation for Visuomotor Policies
Chuer Pan, Litian Liang, Dominik Bauer, Eric Cousineau, Benjamin Burchfiel, Siyuan Feng, Shuran Song
2606.19586v1
arXiv:2606.19586v1
•
2026-06-17
Visuomotor policies for manipulation have demonstrated remarkable potential in modeling complex robotic behaviors, yet minor alterations in the robot's initial configuration and unseen obstacles easily lead to out-of-distribution observations. Without extensive data collection effort, these result in catastrophic execution failures. In this work, we introduce an effective data augmentation framework that generates visually realistic fisheye image sequences and corresponding physically feasible action trajectories from real-world eye-in-hand demonstrations, captured with a portable parallel gripper with a single fisheye camera. We introduce a novel Gaussian Splatting formulation, adapted to wide FoV fisheye cameras, to reconstruct and edit the 3D scene with unseen objects. We utilize trajectory optimization to generate smooth, collision-free, view-rendering-friendly action trajectories and render visual observations from corresponding novel views. Comprehensive experiments in simulation and the real world show that our augmentation framework improves the success rate for various manipulation tasks in both the same scene and the augmented scene with obstacles requiring collision avoidance.
Comment: Project website: https://chuerpan.com/1001-demos.github.io/. Published at CoRL 2025
pdSTL: Probabilistic Differentiable Signal Temporal Logic for Stochastic Systems
Bennett Dogbey, Hemanth Manjunatha
2606.19561v1
pdSTL: Probabilistic Differentiable Signal Temporal Logic for Stochastic Systems
Bennett Dogbey, Hemanth Manjunatha
2606.19561v1
arXiv:2606.19561v1
•
2026-06-17
Autonomous robots operating in uncertain environments must satisfy complex temporal and safety specifications despite stochastic dynamics and sensing noise. While Signal Temporal Logic (STL) offers robustness measures for gradient-based optimization, existing extensions either lack differentiability or ignore belief-space uncertainty. We introduce pdSTL (probabilistic differentiable Signal Temporal Logic), a framework that unifies probabilistic semantics with differentiable robustness over belief trajectories. pdSTL employs interval-valued probabilistic semantics to compute conservative satisfaction bounds, propagated compositionally through the STL syntax tree. We formulate the temporal robustness evaluation as a recurrent, LSTM-style unfolding of STL operators, enabling linear-time, differentiable monitoring suitable for end-to-end trajectory optimization. We validate pdSTL on simulated obstacle avoidance, lane-change maneuvers, and real-world Crazyflie quadcopter flight experiments under aerodynamic disturbances. Results demonstrate that pdSTL achieves efficient optimization with formal probabilistic guarantees, significantly outperforming deterministic differentiable STL in maintaining safety margins under real-world uncertainty.
SCAN-Planner: Spatial Collision-Aware Local Planning for Route-Guided Long-Range Quadruped Navigation
Han Zheng, Zhe Chen, Yiwen Fu, Ming Yang, Tong Qin
2606.19555v1
SCAN-Planner: Spatial Collision-Aware Local Planning for Route-Guided Long-Range Quadruped Navigation
Han Zheng, Zhe Chen, Yiwen Fu, Ming Yang, Tong Qin
2606.19555v1
arXiv:2606.19555v1
•
2026-06-17
Quadruped robots are increasingly expected to navigate through narrow passages, cluttered indoor scenes, and large-scale 3D unstructured environments. Existing local planners commonly approximate the robot using isotropic geometric inflation or rely on planar and elevation-map representations, leading to conservative motion in tight spaces and limited reasoning about overhanging structures. This letter presents SCAN-Planner, a spatial collision-aware local planning framework for long-range quadruped navigation. A yaw-aware twin-cylinder footprint is used to model the elongated robot body, enabling whole-body collision evaluation through sparse queries in an inflated 3D occupancy map. We further introduce a projected A* search that generates collision-free guidance on an interpolated ground-following surface, with z-gradient suppression to avoid obstacles horizontally while maintaining vertical stability. For large-scale deployment, a robot-centric sliding map with boundary fallback provides high-resolution local collision checking and recovery from local dead ends. Simulation and real-world experiments demonstrate that SCAN-Planner generates safe, smooth, and efficient trajectories in dense clutter, 3D unstructured scenes, stair traversal, and long-range navigation tasks.
Transferring Contact, Not Just Motion: Compliant Grasping Across Dexterous Hands
Soofiyan Atar, Yao-Ting Huang, Michael Yip
2606.15516v2
Transferring Contact, Not Just Motion: Compliant Grasping Across Dexterous Hands
Soofiyan Atar, Yao-Ting Huang, Michael Yip
2606.15516v2
arXiv:2606.15516v2
•updated
•
2026-06-14
Dexterous grasping depends on contact regulation, not motion alone. Stable manipulation requires fingers to maintain appropriate object loading as contacts slip, deform, or become visually occluded. Existing cross-embodiment dexterous policies unify motion through retargeted hand poses or latent actions, but force feedback remains tied to each hand's sensing and actuation, limiting transfer. This work introduces a cross-embodiment force-position interface for contact-aware manipulation across heterogeneous dexterous hands. Motion intent is represented in a shared hand-pose latent, while each hand's effort signal is calibrated through system identification into physical joint torque in N.m. These torques are mapped to fingertip forces and compact per-finger load descriptors, giving the policy comparable observations of where the hand should move and how the object is loaded. Using this interface, a flow-matching visuomotor policy is trained on vision, proprioception, and calibrated contact, with structured visual masking that encourages reliance on force under grasp-relevant occlusion. The same calibrated signal drives a hybrid force-position controller for demonstration collection and execution, keeping force targets consistent across training and deployment. Experiments across structurally different hands show that calibrated contact feedback enables transferable compliant grasping, with learned primitives reusable in long-horizon manipulation pipelines.
Comment: Website(overview): transferring-contact-not-just-motion.github.io/
ImageWAM: Do World Action Models Really Need Video Generation, or Just Image Editing?
Yuyang Zhang, Wenyao Zhang, Zekun Qi, He Zhang, Haitao Lin, Jingbo Zhang, Yao Mu, Xiaokang Yang, Wenjun Zeng, Xin Jin
2606.19531v1
ImageWAM: Do World Action Models Really Need Video Generation, or Just Image Editing?
Yuyang Zhang, Wenyao Zhang, Zekun Qi, He Zhang, Haitao Lin, Jingbo Zhang, Yao Mu, Xiaokang Yang, Wenjun Zeng, Xin Jin
2606.19531v1
arXiv:2606.19531v1
•
2026-06-17
World Action Models (WAMs) commonly rely on video generation to bridge visual world modeling and robot control. However, video-based WAMs face three coupled limitations: dense multi-frame future tokens make inference costly, full video prediction spends capacity on action-irrelevant temporal and appearance details, and long-horizon future imagination may introduce errors that mislead action prediction. These issues raise a simple question: Does world action model really need video generation? We propose ImageWAM, a simple WAM framework that repurposes pretrained image editing models for robot action prediction. In contrast to video generation, image editing provides a better-matched prior: it only needs to model a target-frame transformation, focuses on action-relevant current-to-target visual differences, and grounds task instructions to localized visual changes through edit pretraining. In practice, ImageWAM does not decode the target frame at inference time; instead, it conditions a flow-matching action expert on the KV caches produced by image-editing denoising, using them as a compact world-action context. ImageWAM outperforms standard VLA baselines and matching competitive WAMs without additional policy pretraining across different simulator and real-world experiments. It also reduces FLOPs to 1/6 and latency to 1/4 of video-based WAMs. Attention analysis further shows that editing caches focus on task-relevant change regions, supporting image editing as an effective alternative to video-based world-action modeling.
Comment: Project Page: https://zhangwenyao1.github.io/ImageWAM/
Critique of World Model
Eric Xing, Mingkai Deng, Jinyu Hou
2507.05169v5
Critique of World Model
Eric Xing, Mingkai Deng, Jinyu Hou
2507.05169v5
arXiv:2507.05169v5
•updated
•
2025-07-07
World Model, the algorithmic simulator of the real-world environment which biological agents experience and act upon, has been an emerging topic in recent years due to the rising need to develop virtual agents with artificial (general) intelligence. There has been much discussion on what a world model really is, how to build it, how to use it, and how to evaluate it. In this essay, starting from the imagination in the famed Sci-Fi classic Dune, and drawing inspiration from the concept of ``hypothetical thinking'' in psychology literature, we argue the primary goal of a world model to be {\it simulating all actionable possibilities of the real world for purposeful reasoning and acting}. We examine the key design dimensions of world modeling: data, representation, architecture, learning objective, and usage, surveying existing approaches and analyzing their tradeoffs. Building on this examination, we propose a new Generative Latent Prediction (GLP) architecture for a general-purpose world model, based on stateful, hierarchical, multi-level, and mixed continuous/discrete representations, and a generative and self-supervised learning framework, with an outlook of a Physical, Agentic, and Nested (PAN) AGI system enabled by such a model.
A Categorial and Sheaf-Theoretic Semantics for Autonomic Component Ensembles
Manuel Hernández, Eduardo Sánchez-Soto
2606.19525v1
A Categorial and Sheaf-Theoretic Semantics for Autonomic Component Ensembles
Manuel Hernández, Eduardo Sánchez-Soto
2606.19525v1
arXiv:2606.19525v1
•
2026-06-17
The proliferation of large-scale, decentralized systems of autonomous agents, such as swarms of robots and networked cyber-physical systems, presents a formidable challenge to traditional formal methods. The Software Component Ensemble Language (SCEL) offers a formal model for such systems, but its operational semantics is not ideal for reasoning about global, structural, and emergent properties. This report proposes a new, multi-layered mathematical model for SCEL using category theory and sheaf theory. We argue that a society of robots described in SCEL can be formally modeled as a sheaf on a topological space, where components are points, ensembles are open sets, and distributed knowledge forms the sheaf's data. In this framework, computational processes like information sharing become equivalent to the sheaf-theoretic operation of "gluing" local data. System failures can then be understood and quantified as topological obstructions, measurable by sheaf cohomology. This approach transforms the verification of a complex distributed system into the analysis of the geometry of a mathematical object, providing deep, structural insights for the design of robust autonomic systems.
Proprioceptive Invariant State Estimation for Humanoid Robots on Non-Inertial Ground
Falak Mandali, Zijian He, Yan Gu
2606.19512v1
Proprioceptive Invariant State Estimation for Humanoid Robots on Non-Inertial Ground
Falak Mandali, Zijian He, Yan Gu
2606.19512v1
arXiv:2606.19512v1
•
2026-06-17
This paper presents an invariant extended Kalman filtering (InEKF) approach for real-time state estimation of humanoid robots operating on non-inertial ground using only onboard proprioceptive sensing. The proposed approach estimates the robot's base position and velocity relative to the moving ground frame without requiring direct measurements of ground motion or externally mounted sensors. By exploiting kinematic constraints at the stance foot through foot-mounted IMUs, the filter accounts for ground-induced nonlinearities in the process and measurement models while remaining fully proprioceptive. The estimator is formulated to admit a right-invariant measurement model, enabling favorable error dynamics under large initial uncertainties. Observability analysis establishes conditions under which the robot's relative base position and velocity are observable with respect to the non-inertial ground frame. Experiments with the Digit humanoid robot standing and squatting atop a swaying and pitching ground showcase a 96% speedup in convergence rate and an 80% reduction in position estimate errors over existing InEKFs. Walking experiments on a uni-axially rotating ground achieve an average estimation error of less than 9 cm for an initial error of up to 1 m.
Simulating Robotic Locomotion in Sand: Resistive Force Theory in an Open-Source Physics Engine
Ryan Walker Brown, Laura K. Treers, Kathryn A. Daltorio
2606.19504v1
Simulating Robotic Locomotion in Sand: Resistive Force Theory in an Open-Source Physics Engine
Ryan Walker Brown, Laura K. Treers, Kathryn A. Daltorio
2606.19504v1
arXiv:2606.19504v1
•
2026-06-17
Recent advancements in Resistive Force Theory (RFT) enable approximation of ground reaction forces for locomotion in sand without the computational expense of modeling interactions with individual grains. However, these tools have been absent in 3D physics engines commonly used for robot simulation. We explore if resistive force approximations are sufficient, when integrated with standard dynamics calculations, to provide a stable substrate for a freely walking robot. To determine this, we implement 3D Granular Resistive Force Theory (3D RFT) in a physics simulation engine, MuJoCo. We verify simulations in multiple scenarios to demonstrate that key trends due to end effector shape, speed, and loading are preserved. Our implementation predicts walking distance and foot sinkage of a 12-Degree of Freedom hexapod robot within 20\% of experiments in sand. While RFT has inherent approximations, the open source tool described here has potential to help develop new and improved robot designs to traverse granular media substrates.
Comment: 12 pages, 7 figures
Humanoid Everyday: A Comprehensive Robotic Dataset for Open-World Humanoid Manipulation
Zhenyu Zhao, Hongyi Jing, Xiawei Liu, Jiageng Mao, Abha Jha, Hanwen Yang, Rong Xue, Sergey Zakharov, Vitor Guizilini, Yue Wang
2510.08807v2
Humanoid Everyday: A Comprehensive Robotic Dataset for Open-World Humanoid Manipulation
Zhenyu Zhao, Hongyi Jing, Xiawei Liu, Jiageng Mao, Abha Jha, Hanwen Yang, Rong Xue, Sergey Zakharov, Vitor Guizilini, Yue Wang
2510.08807v2
arXiv:2510.08807v2
•updated
•
2025-10-09
From loco-motion to dextrous manipulation, humanoid robots have made remarkable strides in demonstrating complex full-body capabilities. However, the majority of current robot learning datasets and benchmarks mainly focus on stationary robot arms, and the few existing humanoid datasets are either confined to fixed environments or limited in task diversity, often lacking human-humanoid interaction and lower-body locomotion. Moreover, there are a few standardized evaluation platforms for benchmarking learning-based policies on humanoid data. In this work, we present Humanoid Everyday, a large-scale and diverse humanoid manipulation dataset characterized by extensive task variety involving dextrous object manipulation, human-humanoid interaction, locomotion-integrated actions, and more. Leveraging a highly efficient human-supervised teleoperation pipeline, Humanoid Everyday aggregates high-quality multimodal sensory data, including RGB, depth, LiDAR, and tactile inputs, together with natural language annotations, comprising 10.3k trajectories and over 3 million frames of data across 260 tasks across 7 broad categories. In addition, we conduct an analysis of representative policy learning methods on our dataset, providing insights into their strengths and limitations across different task categories. For standardized evaluation, we introduce a cloud-based evaluation platform that allows researchers to seamlessly deploy their policies in our controlled setting and receive performance feedback. By releasing Humanoid Everyday along with our policy learning analysis and a standardized cloud-based evaluation platform, we intend to advance research in general-purpose humanoid manipulation and lay the groundwork for more capable and embodied robotic agents in real-world scenarios. Our dataset, data collection code, and cloud evaluation website are made publicly available on our project website.
Self-Supervised Relevance Modelling in Autonomous Driving via Counterfactual Analysis
Luca Lusvarghi, Javier Gozalvez, Pablo Urbano Hidalgo
2606.10688v2
Self-Supervised Relevance Modelling in Autonomous Driving via Counterfactual Analysis
Luca Lusvarghi, Javier Gozalvez, Pablo Urbano Hidalgo
2606.10688v2
arXiv:2606.10688v2
•updated
•
2026-06-09
Autonomous driving relies on computationally intensive perception pipelines to continuously detect and track objects in the surrounding environment. While some objects are key to plan safe and effective maneuvers, others may not be relevant and have no impact on the autonomous vehicle's driving decisions. Focusing on relevant objects allows a more efficient usage of available computational resources, reduces processing latencies, and limits the downstream propagation of perception noise. In this work, we propose a novel self-supervised approach based on counterfactual analysis to develop a relevance model - an AI-based tool that quantifies the relevance of objects for an autonomous vehicle. To demonstrate the potential of the proposed approach, we train a relevance model on a synthetic causal dataset generated in a selected urban scenario. Results show that the relevance model is able to accurately estimate the objects' relevance with millisecond-level latency, enabling real-time relevance estimation also in high-density scenarios. We also show that the relevance model can be used to build relevance heatmaps that offer valuable insights into the autonomous vehicle's driving policy and can be used to proactively inform perception and planning tasks. We openly release both the relevance model and the causal dataset.
Superhuman Safe and Agile Racing through Multi-Agent Reinforcement Learning
Ismail Geles, Leonard Bauersfeld, Markus Wulfmeier, Davide Scaramuzza
2605.22748v2
Superhuman Safe and Agile Racing through Multi-Agent Reinforcement Learning
Ismail Geles, Leonard Bauersfeld, Markus Wulfmeier, Davide Scaramuzza
2605.22748v2
arXiv:2605.22748v2
•updated
•
2026-05-21
Autonomous systems have achieved superhuman performance in isolation or simulation, yet they remain brittle in shared, dynamic real-world spaces. This failure stems from the dominant single-agent paradigm for physical applications, where other actors are ignored or treated as environmental noise, preventing effective coordination. Here we show that multi-agent reinforcement learning provides the essential safety scaffolding required for real-world interaction. Using high-speed quadrotor racing as a high-stakes testbed, we train agents to navigate complex aerodynamic interactions and strategic maneuvering with a variable number of racers. Through league-based self-play, agents evolve sophisticated anticipatory behaviors, including proactive collision avoidance, overtaking, and handling multi-agent physical interactions, including aerodynamic downwash. Our agents outperform a champion-level human pilot in multi-player races at speeds exceeding 22 m/s, while simultaneously reducing collision rates by 50 % compared to state-of-the-art single-agent baselines. Crucially, training with diverse artificial agents enables zero-shot generalization to safer human interaction. These results suggest that the path to robust robotic co-existence lies not in isolated safety constraints, but in the rigorous demands of multi-agent interaction. Multimedia materials are available at: https://rpg.ifi.uzh.ch/marl
Comment: 12 pages (+4 supplementary). Website: https://rpg.ifi.uzh.ch/marl
3D-DLP: Self-Supervised 3D Object-Centric Scene Representation Learning
Ellina Zhang, Madhaven Iyengar, Amir Zadeh, Chuan Li, Deepak Pathak, David Held, Tal Daniel
2606.19451v1
3D-DLP: Self-Supervised 3D Object-Centric Scene Representation Learning
Ellina Zhang, Madhaven Iyengar, Amir Zadeh, Chuan Li, Deepak Pathak, David Held, Tal Daniel
2606.19451v1
arXiv:2606.19451v1
•
2026-06-17
We introduce 3D-DLP, a self-supervised object-centric representation learning model that decomposes scene-level RGB-D or voxel observations into a set of 3D latent particles. Building on the Deep Latent Particles (DLP) framework, each particle encodes disentangled attributes, including 3D keypoint position, bounding box dimensions, and appearance features, and represents a distinct entity in the scene. The model learns interpretable per-particle segmentation maps through an end-to-end self-supervised reconstruction objective. We demonstrate on both simulated and real-world datasets that the learned latent space is interpretable and controllable: by manipulating particle positions and decoding, we can generate novel scene configurations. Furthermore, we show that leveraging these compact 3D latent particles for downstream robotic manipulation improves performance over baselines that either lack explicit 3D information or rely on memory-intensive dense 3D inputs without object-centric structure. Code and videos are available at https://eubooks3003.github.io/3d-dlp.
Comment: ICML 2026. Project webpage: https://eubooks3003.github.io/3d-dlp
Zero-Shot Long-Horizon Dexterous Manipulation via Multi-View 3D-Grounded VLM Reasoning
Jisoo Kim, Sangwon Baik, Taeksoo Kim, Sungjoo Kim, Junyoung Lee, Mingi Choi, Hanbyul Joo
2606.19340v1
Zero-Shot Long-Horizon Dexterous Manipulation via Multi-View 3D-Grounded VLM Reasoning
Jisoo Kim, Sangwon Baik, Taeksoo Kim, Sungjoo Kim, Junyoung Lee, Mingi Choi, Hanbyul Joo
2606.19340v1
arXiv:2606.19340v1
•
2026-06-17
We present a zero-shot framework for long-horizon dexterous manipulation that grounds language instructions into executable 3D task plans from calibrated multi-view RGB images. Rather than training an end-to-end policy, our system uses a vision-language model (VLM) to produce reference-frame task grounding and primitive-level 2D keypoints, then lifts them into 3D via multi-view fusion. This lifting combines triangulation of view-wise VLM groundings with reference-view ray voting, which searches along a semantic camera ray for geometrically consistent candidates across neighboring views. The resulting 3D keypoints support both pick-and-place and tool-use: for tool-use, we retrieve an object-centric atomic action corresponding to the inferred skill category and align its stored 6D tool trajectory to the scene; for dexterous execution, we expand the lifted grasp keypoint into a task-conditioned grasp affordance region and generate feasible grasp-motion pairs with an arm-hand motion generator. Real-world experiments show improved 3D grounding accuracy and execution reliability over single-view RGB-D grounding and fine-tuned VLA baselines. We further demonstrate long-horizon manipulation through closed-loop status verification and replan, enabling zero-shot execution on unseen objects and tool-use tasks in novel scenes.
Do as I Do: Dexterous Manipulation Data from Everyday Human Videos
Bhawna Paliwal, Haritheja Etukuru, William Liang, Pieter Abbeel, Nur Muhammad Mahi Shafiullah, Jitendra Malik
2606.19333v1
Do as I Do: Dexterous Manipulation Data from Everyday Human Videos
Bhawna Paliwal, Haritheja Etukuru, William Liang, Pieter Abbeel, Nur Muhammad Mahi Shafiullah, Jitendra Malik
2606.19333v1
arXiv:2606.19333v1
•
2026-06-17
How can we scalably generate data for robotic manipulation, especially on human-like platforms such as dexterous multi-fingered hands? Learning from human videos has recently emerged as a likely answer to this question. However, difficulties in estimating hand-object interaction and crossing the human-to-robot embodiment gap have hindered the adoption of abundant monocular RGB-only human videos as the primary source of robot manipulation data. In this work, we present DO AS I DO, an algorithm to reconstruct and retarget monocular RGB human videos to multi-fingered dexterous robotic hands. DO AS I DO reconstructs hand-object interactions from various egocentric and exocentric in-the-wild video sources. The algorithm then retargets these hand-object interaction estimates into a sequence of actions executable in the real world, yielding robot-complete manipulation data from disparate human videos. Overall, DO AS I DO outperforms previous state of the art in estimating hand-object interactions and extracting dexterous manipulation trajectories from RGB videos, as we show in experiments on datasets with ground truths and on a dataset of video clips collected online. Our experiments enable us to propose an efficacy playbook for practitioners collecting human data for manipulation.
Comment: Project website: https://do-as-i-do.com/
Playful Agentic Robot Learning
Junyi Zhang, Jiaxin Ge, Hanjun Yoo, Letian Fu, Zihan Yang, Yaowei Liu, Raj Saravanan, Shaofeng Yin, Justin Yu, Dantong Niu, Zirui Wang, Roei Herzig, Ken Goldberg, Yutong Bai, David M. Chan, Ion Stoica, Angjoo Kanazawa, Jiahui Lei, Haiwen Feng, Trevor Darrell
2606.19419v1
Playful Agentic Robot Learning
Junyi Zhang, Jiaxin Ge, Hanjun Yoo, Letian Fu, Zihan Yang, Yaowei Liu, Raj Saravanan, Shaofeng Yin, Justin Yu, Dantong Niu, Zirui Wang, Roei Herzig, Ken Goldberg, Yutong Bai, David M. Chan, Ion Stoica, Angjoo Kanazawa, Jiahui Lei, Haiwen Feng, Trevor Darrell
2606.19419v1
arXiv:2606.19419v1
•
2026-06-17
Current agentic robot systems can write executable Code-as-Policy programs, observe feedback, and revise behavior across multiple attempts, but they remain largely task-driven: reusable skills are acquired only after explicit instructions. We study Playful Agentic Robot Learning, where an embodied coding agent uses self-directed play as a continual skill-learning stage before downstream tasks arrive. We introduce RATs, Robotics Agent Teams designed for play-time skill acquisition. During play, RATs proposes novel yet learnable exploratory tasks, plans and executes robot-code policies, verifies intermediate progress, diagnoses failures, retries with dense, step-level feedback, and distills successful executions into a persistent code skill library. At test time, the agent reuses relevant skills from this frozen library to help solve new tasks. Experiments in LIBERO-PRO and MolmoSpaces show that play-learned skills improve held-out downstream tasks over no-play and random-play baselines, with 20.6 and 17.0 percentage-point gains over CaP-Agent0 on LIBERO-PRO and MolmoSpaces, respectively. Moreover, the learned skills can be plugged into other inference-time Code-as-Policy agents by simply retrieving them into the context, improving RoboSuite and real-world transfer by 8.9 and 8.8 points, respectively, without finetuning the underlying model.
Comment: Project page: https://playful-rats.github.io/
UBP2: Uncertainty-Balanced Preference Planning for Efficient Preference-based Reinforcement Learning
Mohamed Nabail, Leo Cheng, Jingmin Wang, Nicholas Rhinehart
2606.19328v1
UBP2: Uncertainty-Balanced Preference Planning for Efficient Preference-based Reinforcement Learning
Mohamed Nabail, Leo Cheng, Jingmin Wang, Nicholas Rhinehart
2606.19328v1
arXiv:2606.19328v1
•
2026-06-17
Preference-based RL provides an approach to learning reward models from pairwise comparisons of behaviors, bypassing the need for explicit reward design. However, existing methods typically rely on passive data collection and suffer from poor sample efficiency, especially during the early stages of learning. We introduce a model-based approach that actively directs exploration by jointly reasoning over uncertainties in the reward, dynamics, and value functions. Our method, Uncertainty-Balanced Preference Planning (UBP2), uses ensembles of reward, dynamics, and value function models to evaluate candidate trajectories according to a unified score that combines expected reward, terminal value, and epistemic uncertainty. Planning under this objective yields an explicit tradeoff between exploitation and information acquisition without requiring ad hoc exploration heuristics. Under standard regularity assumptions, we establish sublinear regret guarantees for both finite-horizon and infinite-horizon settings. Empirically, experiments on the Meta-World benchmark show UBP2 achieves substantially higher sample efficiency than model-free preference-based methods and non-optimistic model-based baselines.
Modeling Branches for Active Manipulation using Iterative Parameter Estimation
Madhav Rijal, Rashik Shrestha, Trevor Smith, Yu Gu
2606.19314v1
Modeling Branches for Active Manipulation using Iterative Parameter Estimation
Madhav Rijal, Rashik Shrestha, Trevor Smith, Yu Gu
2606.19314v1
arXiv:2606.19314v1
•
2026-06-17
This study presents a method for modeling diverse plant branches by iteratively estimating material parameters to support delicate branch manipulation. Branch manipulation is necessary in agricultural robotics for plant repositioning, stabilizing, and clearing visual obstructions in dense foliage. The proposed method builds a tetrahedral branch model from point-cloud data and simulates its behavior using the finite element method. Using real observed deformation data, it iteratively estimates branch parameters and then computes an optimal path with a deformation-aware motion planner to move and stabilize branches within another robot's field of view. Across 30 trials on branches with varying geometries and material properties, the proposed method reduced the deformation energy by 35.69% while increasing the path length by 8.10% on average.
Comment: Accepted to IROS 2026
Observability and Consistency Analysis for Visual-Inertial Navigation with Anchored Feature Parameterizations
Mitchell Cohen, Vassili Korotkine, James Richard Forbes
2606.19307v1
Observability and Consistency Analysis for Visual-Inertial Navigation with Anchored Feature Parameterizations
Mitchell Cohen, Vassili Korotkine, James Richard Forbes
2606.19307v1
arXiv:2606.19307v1
•
2026-06-17
This paper presents an analysis of the observability and consistency properties of filtering-based visual-inertial navigation systems (VINS) that utilize anchored feature representations. The unobservable subspace of VINS with anchored landmark parameterizations is shown to be independent of the estimated landmark state, which leads to improved estimator consistency properties without any additional modifications. However, the unobservable subspace is still found to depend on the estimated navigation state, necessitating additional consistency-enforcing techniques. Two methods to improve the consistency of VINS with anchored feature representations are presented. Simulation results showcase that all estimators employing anchored feature paramterizations exhibit improved consistency properties compared to algorithms that estimate features resolved in a global reference frame, especially in scenarios where feature initialization may be poor. Real-world experiments on the TUM-VI dataset showcase that the use of anchored feature representations alone can yield comparable performance to consistency-improved estimators employing a global feature representation, demonstrating the benefit of using anchored feature parameterizations for VINS.
Comment: Accepted to IEEE/RSJ IROS. 8 pages, 3 figures, 4 tables
Does VLA Even Know the Basics? Measuring Commonsense and World Knowledge Retention in Vision-Language-Action Models
Nikita Kachaev, Andrey Moskalenko, Matvey Skripkin, Nikita Kurlaev, Daria Pugacheva, Albina Burlova, Mikhail Kolosov, Denis Shepelev, Andrey Kuznetsov, Elena Tutubalina, Aleksandr I. Panov, Alexey K. Kovalev, Vlad Shakhuro
2606.19297v1
Does VLA Even Know the Basics? Measuring Commonsense and World Knowledge Retention in Vision-Language-Action Models
Nikita Kachaev, Andrey Moskalenko, Matvey Skripkin, Nikita Kurlaev, Daria Pugacheva, Albina Burlova, Mikhail Kolosov, Denis Shepelev, Andrey Kuznetsov, Elena Tutubalina, Aleksandr I. Panov, Alexey K. Kovalev, Vlad Shakhuro
2606.19297v1
arXiv:2606.19297v1
•
2026-06-17
Embodied Vision-Language-Action (VLA) models are typically obtained by fine-tuning powerful pretrained VLMs on robotics data, yet it is unclear how much commonsense and factual knowledge they retain after adaptation. Failures on knowledge-sensitive tasks are ambiguous, conflating missing knowledge with poor generalization of low-level control. We introduce Act2Answer, a lightweight protocol that adapts VLM knowledge benchmarks to VLA evaluation by requiring agents to answer through action. Each question becomes a short tabletop episode where the agent performs a single object-placement action to select among candidate answers, yielding an action-grounded success rate with reduced control confounds. We curate a test suite of such environments across diverse commonsense and world-knowledge categories and introduce layerwise intent probing to localize answer-relevant information across the VLM backbone and action head. In a large-scale study of 7 VLA models and 9 VLM baselines, we systematically rank models across categories, finding that VLAs show solid performance on simple concepts while exhibiting larger gaps on richer semantic categories relative to their source VLMs, that VQA co-training is associated with better knowledge retention, and that answer-relevant signals peak in middle VLA layers but attenuate in upper layers. Act2Answer is available at https://tttonyalpha.github.io/act2answer/.
Comment: Project page: https://tttonyalpha.github.io/act2answer/
Qwen-RobotManip Technical Report: Alignment Unlocks Scale for Robotic Manipulation Foundation Models
Haoqi Yuan, Zhixuan Liang, Anzhe Chen, Ye Wang, Haoyang Li, Pei Lin, Yiyang Huang, Zixing Lei, Tong Zhang, Jiazhao Zhang, Jie Zhang, Jingyang Fan, Gengze Zhou, Qihang Peng, Chenxu Lv, Xiaoyue Chen, An Yang, Fei Huang, Junyang Lin, Dayiheng Liu, Jingren Zhou, Chenfei Wu, Xiong-Hui Chen
2606.17846v2
Qwen-RobotManip Technical Report: Alignment Unlocks Scale for Robotic Manipulation Foundation Models
Haoqi Yuan, Zhixuan Liang, Anzhe Chen, Ye Wang, Haoyang Li, Pei Lin, Yiyang Huang, Zixing Lei, Tong Zhang, Jiazhao Zhang, Jie Zhang, Jingyang Fan, Gengze Zhou, Qihang Peng, Chenxu Lv, Xiaoyue Chen, An Yang, Fei Huang, Junyang Lin, Dayiheng Liu, Jingren Zhou, Chenfei Wu, Xiong-Hui Chen
2606.17846v2
arXiv:2606.17846v2
•updated
•
2026-06-16
Foundation models in language and multimodality achieve strong generalization by aligning heterogeneous data under a unified formulation and training at scale. In this report, we investigate whether this scaling recipe can be applied to robotic manipulation to achieve genuine generalization. This is challenging because, unlike text, manipulation data is heterogeneous by nature, expensive to collect, and narrow in diversity, making alignment and scale simultaneously difficult. We present Qwen-RobotManip, a generalizable Vision-Language-Action foundation model built on Qwen-VL. Qwen-RobotManip introduces a unified alignment framework across the representation, motion, and behavioral dimensions of manipulation, making large-scale multi-source training coherent rather than conflicting. This alignment capability in turn enables Qwen-RobotManip to absorb manipulation data at a scale that prior training regimes could not sustain. A human-to-robot synthesis pipeline converts egocentric hand demonstrations into robot trajectories across 15 platforms, and a rigorous curation pipeline harmonizes heterogeneous datasets. Using only open-source datasets and human videos without proprietary data collection, Qwen-RobotManip constructs a ~38,100-hour pretraining corpus and exhibits emergent generalization capabilities, including zero-shot instruction following, robustness to perturbations, reactive error recovery, and cross-embodiment transfer. We find that standard benchmarks fail to capture pretraining quality and instead adopt OOD settings including RoboCasa365, LIBERO-Plus, EBench, RoboTwin-Clean2Rand, RoboTwin-IF, and RoboTwin-XE. Qwen-RobotManip substantially outperforms prior state-of-the-art models, including $π$0.5, across all OOD settings, ranks 1st in RoboChallenge with a 20% relative improvement, and is validated on real-robot platforms including AgileX ALOHA, Franka, UR, and ARX.
Comment: 44 pages
A Mixed-Reality Testbed for Autonomous Vehicles
H. M. Sabbir Ahmad, Ehsan Sabouni, Emrullah Celik, Zean Wan, Damola Ajeyemi, Christos G. Cassandras, Wenchao Li
2606.19267v1
A Mixed-Reality Testbed for Autonomous Vehicles
H. M. Sabbir Ahmad, Ehsan Sabouni, Emrullah Celik, Zean Wan, Damola Ajeyemi, Christos G. Cassandras, Wenchao Li
2606.19267v1
arXiv:2606.19267v1
•
2026-06-17
We propose a mixed-reality, hardware-in-the-loop (HIL) testbed for autonomous vehicles that seamlessly integrates a physical testbed of mobile robots with a high-fidelity simulation environment. The virtual simulation enables the creation of diverse, safety-critical driving scenarios to validate state-of-the-art perception, planning, and control algorithms, while augmenting simulations with physical robots equipped with multimodal sensors in photorealistic virtual environments further facilitating rigorous validation. Our testbed also features vehicular connectivity using wireless communication and can accommodate a large number of agents through the combination of physical robots and virtual simulated agents, supporting research on multi-agent systems including Connected and Autonomous Vehicles (CAVs). Finally, we present a safety-guaranteed framework combining perception, planning and a novel online learning-based controller using Control Barrier Functions (CBFs) for CAVs. Experiments using the proposed framework are used to validate and demonstrate the key functionalities and the overall utility of the testbed to bridge the gap between simulation and real-world hardware deployment.
Comment: 9 pages, 7 figures, 1 table
Shape Sensing of Continuum Robots using Direct Laser Writing
Amber K. Rothe, Nidhi Malhotra, Jaydev P. Desai
2606.19265v1
Shape Sensing of Continuum Robots using Direct Laser Writing
Amber K. Rothe, Nidhi Malhotra, Jaydev P. Desai
2606.19265v1
arXiv:2606.19265v1
•
2026-06-17
Continuum robots offer a promising approach for minimally invasive and natural-orifice surgical procedures due to their inherent compliance and dexterity. However, this flexibility also makes estimating the current shape of the robot challenging. Several approaches have been used to reconstruct the shape of these robots, including imaging, optical sensing, magnetic sensing, and resistive sensing. Strain sensors fabricated using direct laser writing (DLW) could provide an alternative sensing method. This technique involves using a laser to induce carbonization of certain polymers to create graphene patterns, such as strain sensors. In this paper, we demonstrate how a flexible continuum joint and a DLW sensor can be machined as one monolithic structure using the same laser and the same setup. The fabricated sensors are characterized using linear and nonlinear models, which are used to predict the joint angle with error as low as 1.76 degrees. Furthermore, we demonstrate how a DLW sensor can be used to implement closed-loop control in a robotic joint, achieving tracking error under 3 degrees.
Comment: This work has been submitted to the IEEE for possible publication
CABLE: Cloud-Assisted Bandwidth-efficient LMM-based Encoding for V2X Systems
Haohua Que, Zhipeng Bao, Qianyi Wu, Handong Yao
2606.19258v1
CABLE: Cloud-Assisted Bandwidth-efficient LMM-based Encoding for V2X Systems
Haohua Que, Zhipeng Bao, Qianyi Wu, Handong Yao
2606.19258v1
arXiv:2606.19258v1
•
2026-06-17
Cloud-hosted large multimodal models (LMMs) can provide strong open-vocabulary perception for Vehicle-to-Everything systems, but naively transmitting full-resolution frames from edge to cloud causes severe communication overhead and high cloud-side prefill latency. We present CABLE, a cloud-assisted bandwidth-efficient LMM-based encoding framework for edge-cloud perception. CABLE propagates the previous cloud segmentation mask on the edge using ego-motion compensation, refines it with residual-motion cues, and consolidates disconnected regions via a corridor envelope to form a robust region of interest (ROI). Only ROI-masked images are uploaded, while the cloud segmentation output is fed back as the prior for the next frame, forming a mask-to-ROI-to-LMM feedback loop. Experiments on five datasets (nuScenes, WOD-ZB, Waymo, KITTI, and CADC) show consistent communication savings while largely preserving perception, achieving $73$--$87\%$ ROI pixel-coverage reduction with $5$--$8\times$ estimated LMM prefill speedup at a modest detection-quality trade-off relative to full-frame inference.
OneCanvas: 3D Scene Understanding via Panoramic Reprojection
Bartłomiej Baranowski, Dave Zhenyu Chen, Matthias Nießner
2606.19253v1
OneCanvas: 3D Scene Understanding via Panoramic Reprojection
Bartłomiej Baranowski, Dave Zhenyu Chen, Matthias Nießner
2606.19253v1
arXiv:2606.19253v1
•
2026-06-17
Existing approaches to 3D scene understanding in Vision-Language Models (VLMs) either rely on complex, model-specific geometry encoders or large training budgets in pursuit of spatial reasoning. Instead, OneCanvas aggregates patch features from all views onto a single equirectangular panoramic canvas. Namely, each patch is unprojected to a 3D world coordinate using its depth and camera pose, then placed on the canvas at the continuous longitude and latitude of that point as seen from the canvas origin, with no rasterization or aggregation across overlapping views. A 3D position embedding of the patch's metric coordinates is added to its feature, restoring the depth lost when collapsing the world position to an angular canvas coordinate. Patches from all frames thus share one spatial coordinate system with no fusion or major architectural modifications of the backbone. The pretrained VLM consumes this representation as if it were an ordinary image. Because the canvas can be centered on any pose of interest, the same representation directly supports situated reasoning from a specific viewpoint, a common requirement in robotics and embodied AI. Thanks to this representation, we can also introduce a spatial pretraining curriculum: by procedurally placing patch features of objects, drawn from real images, at chosen 3D world positions on an otherwise empty canvas, we generate on-the-fly supervision spanning a broad range of spatial reasoning tasks, with answer distributions controlled to reduce spatial reasoning shortcuts. OneCanvas achieves state-of-the-art accuracy on SQA3D and VSI-Bench, and generalizes to out-of-distribution data on SPBench, using an order of magnitude less training compute than the strongest competing methods.
Comment: Project page: https://baranowskibrt.github.io/onecanvas/
Seeing Through Occlusion: Deterministic Arm Kinematic Correction for Robot Teleoperation
Thomas M. Kwok, Nicholas Koenig, Yue Hu
2606.19240v1
Seeing Through Occlusion: Deterministic Arm Kinematic Correction for Robot Teleoperation
Thomas M. Kwok, Nicholas Koenig, Yue Hu
2606.19240v1
arXiv:2606.19240v1
•
2026-06-17
Markerless, single-RGB-D-camera motion capture provides a low-cost and non-invasive alternative to conventional marker-based systems for robot teleoperation; however, depth estimation often degrades in the presence of self-occlusion, particularly during upper-limb motion. This paper presents an Arm Kinematic Correction (AKC) method that improves depth estimation by enforcing geometric constraints based on constant arm lengths. The proposed approach reconstructs occluded joint depths by leveraging wrist positions and predefined arm lengths via a deterministic formulation based on the Pythagorean theorem, thereby avoiding the need for complex probabilistic modeling or parameter tuning. Experimental validation against a Vicon reference system demonstrates reliable performance for both static and dynamic joint motions, evaluated using root-mean-square error (RMSE) and Pearson correlation. Furthermore, motion-mapping teleoperation is successfully demonstrated in both simulated and physical robot environments. The results show that AKC enhances robustness and preserves anatomical consistency under long-duration, severe self-occlusion, even when paired with less reliable temporal filters, highlighting its practicality for real-time applications such as robot teleoperation and human-robot interaction.
Mobile Pedipulation for Object Sliding via Hierarchical Control on a Wheeled Bipedal Robot
Yue Qin, Yulun Zhuang, Zelin Shen, Yanran Ding
2606.19233v1
Mobile Pedipulation for Object Sliding via Hierarchical Control on a Wheeled Bipedal Robot
Yue Qin, Yulun Zhuang, Zelin Shen, Yanran Ding
2606.19233v1
arXiv:2606.19233v1
•
2026-06-17
In this letter, we present a hierarchical control framework that enables wheeled bipedal robots to perform planar object sliding tasks with their wheeled legs. The proposed approach formulates a nonlinear model predictive controller (NMPC) based on a reduced-order three rigid bodies (TRB) dynamical model that explicitly accounts for the hip roll degree of freedom and multiple wheel-environment contact modes, which is essential for lateral stepping and pedipulation tasks. Within this framework, the NMPC simultaneously regulates robot locomotion and interaction forces, allowing the robot to stably execute both rolling and object manipulation behaviors. A trajectory-optimization-based robot-object motion planner is developed to generate reference motions that incorporate stick-slip transitions in ground-object contact. Two representative pedipulation motions, namely scooting and lateral sliding, are validated through real-world hardware experiments, in which the robot successfully retrieves a 1 kg object from under a desk and slides a 4 kg object over a distance of 0.228 m via scooting.
Comment: 8 pages, 7 figures
Constant Time-Delay Leader Following with Neural Networks and Invariant Extended Kalman Filters for Arbitrary Trajectories
Luka Antonyshyn, Paulo Ricardo Marques de Araujo, Sidney Givigi
2606.19227v1
Constant Time-Delay Leader Following with Neural Networks and Invariant Extended Kalman Filters for Arbitrary Trajectories
Luka Antonyshyn, Paulo Ricardo Marques de Araujo, Sidney Givigi
2606.19227v1
arXiv:2606.19227v1
•
2026-06-17
This paper proposes a constant time-delay trajectory tracking method for vehicle convoys operating without inter-vehicle communication, a common coordinate system, or global positioning. The method integrates a probabilistic sequence-to-sequence (Seq2Seq) neural network with an invariant extended Kalman filter (IEKF) to warm-start the prediction process, allowing accurate estimation of a leader vehicle's relative trajectory on the SE(2) manifold. A geometric model predictive controller is further incorporated to fully exploit the manifold-based trajectory predictions for improved control performance. The system can handle arbitrary nonlinear trajectories with varying speeds and motion profiles while reducing the need for expert-based domain knowledge for the design of trajectory following systems, even under long trajectory delays. The effectiveness of the method is validated through comparisons with a pure IEKF baseline, learning-based methods, and the ground-truth trajectory in kinematic simulations, as well as in experiments using real robotic vehicles.
Comment: 9 pages, 6 figures
Invertible Neural Network Adapter for One-Step Flow Matching in Robot Manipulation
Yu Zhang, Kangyi Ji, Yongxiang Zou, Rongtao Xu, Feng Zheng, Long Cheng
2606.19194v1
Invertible Neural Network Adapter for One-Step Flow Matching in Robot Manipulation
Yu Zhang, Kangyi Ji, Yongxiang Zou, Rongtao Xu, Feng Zheng, Long Cheng
2606.19194v1
arXiv:2606.19194v1
•
2026-06-17
This paper presents an invertible neural network adapter for general robotic manipulation, designed to generate precise high-dimensional actions conditioned on multimodal observations, including visual, linguistic, and proprioceptive inputs, through a one-step denoising process. Built upon a flow-matching formulation, the proposed adapter effectively constrains the action generation trajectory within an invertible latent space, thereby enabling efficient and high-quality dexterous action synthesis with only a single inference step. Compared with conventional iterative flow-matching policies, the proposed framework substantially reduces inference complexity while maintaining strong action prediction accuracy and stability. Extensive experiments are conducted across a diverse set of simulation benchmarks and real-world robotic platforms to evaluate the effectiveness of the proposed method. Across simulation benchmarks, the proposed adapter consistently demonstrates superior or near state-of-the-art performance on a wide range of manipulation tasks. Furthermore, real-world experiments reveal a significant improvement in inference efficiency for vision-language-action (VLA) models, reducing the average inference latency from 110 ms to 61 ms while maintaining strong task performance.
FAST-LIVGO: A Degeneracy-Robust LiDAR-Inertial-Visual-GNSS Fusion Odometry
Zhiyu Chen, Chunran Zheng, Jiayu Wen, XiaoLei Zhang, Jiaming Xu, Feng Pan, Yukang Cui
2606.19190v1
FAST-LIVGO: A Degeneracy-Robust LiDAR-Inertial-Visual-GNSS Fusion Odometry
Zhiyu Chen, Chunran Zheng, Jiayu Wen, XiaoLei Zhang, Jiaming Xu, Feng Pan, Yukang Cui
2606.19190v1
arXiv:2606.19190v1
•
2026-06-17
Robust state estimation and mapping in long-term, large-scale, and highly dynamic environments remains a key challenge in robotics. Existing LiDAR-Inertial-Visual Odometry (LIVO) systems achieve strong local accuracy but suffer from accumulated drift over long distances and may fail in geometrically degraded or textureless scenes. Meanwhile, GNSS-aided fusion frameworks often rely on LiDAR or visual odometry for state prediction and outlier rejection, making them vulnerable when odometry degenerates. To address these limitations, we propose a tightly coupled LiDAR-Inertial-Visual-GNSS fusion framework based on an Error-State Iterated Kalman Filter. An online spatiotemporal alignment module using Dynamic Time Warping is introduced for highly dynamic conditions. To better exploit GNSS precision, we develop observation models based on Doppler shifts and fixed-anchor Time-Differenced Carrier Phase, providing millimeter-level relative constraints without augmenting historical anchor states. We further design a degeneracy-aware dual-mode outlier rejection strategy that switches between LIVO-prior-guided rejection and GNSS-aided recovery according to the LIVO degeneracy level. Experiments on the public M3DGR dataset and a custom 20~m/s fixed-wing UAV dataset demonstrate that our system reduces accumulated drift and map ghosting, outperforming state-of-the-art methods in accuracy and robustness.
Comment: Accepted for presentation at the 2026 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2026)
Learning to Annotate Delayed and False AEB Events: A Practical System for Extreme Class Imbalance and Asymmetric Label Noise
Mengxiang Hao, Xin Jiang, Xinghao Huang, Wenliang Su, Zhiteng Wang, Junjie Rao, Xiaotian Yang, Wei Liao, Chengyu Han, Gen Liang, Yulun Song, Zhitao Xu, Xianpeng Lang
2606.19186v1
Learning to Annotate Delayed and False AEB Events: A Practical System for Extreme Class Imbalance and Asymmetric Label Noise
Mengxiang Hao, Xin Jiang, Xinghao Huang, Wenliang Su, Zhiteng Wang, Junjie Rao, Xiaotian Yang, Wei Liao, Chengyu Han, Gen Liang, Yulun Song, Zhitao Xu, Xianpeng Lang
2606.19186v1
arXiv:2606.19186v1
•
2026-06-17
Autonomous Emergency Braking (AEB) optimization relies on accurately annotated real-world trigger events, particularly rare but critical delayed and false AEB triggers that expose system deficiencies. However, these minority samples comprise less than 5% of thousands of daily triggers, making manual annotation prohibitively expensive at scale. We present the first automated AEB annotation framework to address this problem. During development, we identified two fundamental challenges that severely impair delayed/false trigger annotation accuracy: (1) Extreme class imbalance where delayed/false triggers are overwhelmed by true triggers; (2) Asymmetric label noise where mislabeled majority samples (true triggers) suppress minority samples (delayed/false triggers) learning. To overcome these challenges, we propose two key innovations: (1) Specific data augmentation that synthesizes realistic samples by manipulating focal target attributes, transplanting ego-vehicle dynamics, and masking non-focal agents; (2) noise suppression using stable hardness estimation and probe-guided adaptive threshold to clean mislabeled true trigger samples. Crucially, we deploy our model as a practical annotation system with full-stack architecture, efficiently identifying critical delayed/false triggers from thousands of daily AEB events. Production results demonstrate 80% improvement in recall of delayed/false triggers and 50% reduction in manual workload. Beyond immediate gains, the system enables continuous self-improvement through accumulated high-quality annotations, establishing a necessary data foundation for on-vehicle AEB system optimization
Comment: 8 pages, 5 figures, accepted by IEEE International Conference on Robotics and Automation (ICRA)
Hardware- and Vision-in-the-Loop Validation of Deep Monocular Pose Estimation for Autonomous Maritime UAV Flight
Maneesha Wickramasuriya, Beomyeol Yu, Jaden Shin, Mason Huslig, Taeyoung Lee, Murray Snyder
2606.19176v1
Hardware- and Vision-in-the-Loop Validation of Deep Monocular Pose Estimation for Autonomous Maritime UAV Flight
Maneesha Wickramasuriya, Beomyeol Yu, Jaden Shin, Mason Huslig, Taeyoung Lee, Murray Snyder
2606.19176v1
arXiv:2606.19176v1
•
2026-06-17
Autonomous UAV operations on ships require reliable vision-based relative pose estimation, yet at-sea validation is costly, weather-dependent, and risky. This paper presents a hardware-validated vision-in-the-loop framework that enables fully autonomous indoor flight while emulating photorealistic maritime environments. Rendered maritime views are processed onboard by a deep transformer-based monocular pose estimator. Delayed vision measurements are fused with high-rate IMU data using a delayed Kalman filter to provide consistent state estimates for geometric control. The system captures critical embedded effects, including perception latency, asynchronous updates, and computational constraints, that are absent in pure simulation. Autonomous takeoff, trajectory tracking, and landing experiments demonstrate stable closed-loop flight. The results establish a safe and hardware-realistic intermediate stage for developing maritime UAV autonomy prior to shipboard deployment.
Comment: 6 pages 9 figues
Why Automate This? Exploring Correlations Between Desire for Robotic Automation, Invested Time and Well-Being
Ruchira Ray, Leona Pang, Sanjana Srivastava, Li Fei-Fei, Samantha Shorey, Roberto Martín-Martín
2501.06348v4
Why Automate This? Exploring Correlations Between Desire for Robotic Automation, Invested Time and Well-Being
Ruchira Ray, Leona Pang, Sanjana Srivastava, Li Fei-Fei, Samantha Shorey, Roberto Martín-Martín
2501.06348v4
arXiv:2501.06348v4
•updated
•
2025-01-10
Understanding the motivations underlying the human inclination to automate tasks is vital for developing robots that fit seamlessly into daily life. Accordingly, we ask: are individuals more inclined to automate activities based on the time they consume or the feelings experienced while performing them? This study explores these preferences and whether they vary across social groups, specifically gender category and income level. Leveraging data from the BEHAVIOR-1K dataset, the American Time-Use Survey, and the American Time-Use Survey Well-Being Module, we investigate the relationship between the desire for robot automation, time spent, and associated feelings: Happiness, Meaningfulness, Sadness, Painfulness, Stressfulness, or Tiredness. Our key findings show that, despite common assumptions, time spent on activities does not strongly predict automation preferences; instead, happiness and pain are the strongest indicators. We also identify differences by gender and economic level: Women prefer to automate stressful activities, whereas men prefer to automate those that make them unhappy; mid-income individuals prioritize automating less enjoyable and meaningful activities, while low and high-income show no significant correlations. We hope our research helps motivate the design of robots that align with user priorities, moving domestic robotics toward more socially relevant solutions. All data and an interactive tool are publicly available at https://robin-lab.cs.utexas.edu/why-automate-this/.
Comment: 26 pages, 14 figures
HT-Bench: Benchmarking and Learning Dexterous Full-Hand Tactile Representations with Egocentric Vision
Yuzhe Huang, Jiaping Wu, Jiaming Jiang, Hezhe Lin, Aikebaier Aierken, Yunlong Wang, Kun Cheng, Ziyuan Jiao, Yuanxin Zhong
2606.19161v1
HT-Bench: Benchmarking and Learning Dexterous Full-Hand Tactile Representations with Egocentric Vision
Yuzhe Huang, Jiaping Wu, Jiaming Jiang, Hezhe Lin, Aikebaier Aierken, Yunlong Wang, Kun Cheng, Ziyuan Jiao, Yuanxin Zhong
2606.19161v1
arXiv:2606.19161v1
•
2026-06-17
Establishing a universal benchmark for tactile representation learning in robotic manipulation remains challenging due to the diversity of tactile sensor designs, data formats, and robot embodiments. Rather than seeking to establish such, we explore a scalable and promising direction for future development: egocentric vision paired with full-hand tactile data. To this end, we introduce \textbf{HT-Bench}, a large-scale multi-task benchmark for dexterous full-hand tactile sensing, comprising 10M RGB frames and 7.8M tactile frames collected across 226 tasks. HT-Bench evaluates tactile representations from three key perspectives: whether they encode meaningful contact geometry, whether they can align tactile observations with visual information, and whether they generalize to unseen tasks. To assess these capabilities, HT-Bench includes four tasks: fine-grained tactile similarity retrieval, masked tactile inpainting, vision-to-tactile synthesis, and multimodal tactile frame prediction. We further propose \textbf{HandTouch}, a vector-quantized vision--tactile encoder that learns tactile representations through progressive spatial, cross-modal, and temporal training. Across HT-Bench, HandTouch consistently outperforms representative tactile encoder baselines, improving Recall@5 on fine-grained tactile similarity retrieval from 74.65\% to 85.23\%, reducing RMSE on masked tactile inpainting from 0.022 to 0.010, and increasing OOD cIoU on vision-to-tactile synthesis from 0.628 to 0.705. These results demonstrate the effectiveness of HandTouch and suggest that large-scale egocentric full-hand tactile data provides a scalable basis for evaluating and advancing tactile representation learning in dexterous manipulation.
Comment: 9pages, 4figures
Viking Hill Dataset: A Lidar-Radar-Camera Dataset for Detection and Segmentation in Forest Scenes
Vladimír Kubelka, Oleksandr Kotlyar, Unal Artan, Martin Magnusson
2606.19154v1
Viking Hill Dataset: A Lidar-Radar-Camera Dataset for Detection and Segmentation in Forest Scenes
Vladimír Kubelka, Oleksandr Kotlyar, Unal Artan, Martin Magnusson
2606.19154v1
arXiv:2606.19154v1
•
2026-06-17
Autonomous robots operating under forest canopies need robust perception of trees and surrounding vegetation across varying seasonal conditions. Existing forestry datasets provide lidar or camera data with per-tree annotations, but none include co-registered 4D imaging radar -- a modality of growing interest for its resilience to visual degradation, surface contamination, and vegetation occlusion. We introduce a multi-sensor forest dataset collected by a mobile robot equipped with a high-resolution FMCW imaging radar, lidar, RGB camera, IMU, and RTK-GNSS. The site was recorded in two sessions under contrasting vegetation states, and 3D cuboid annotations -- including per-tree diameter estimates -- provide shared semantic labels across all three perception modalities. Furthermore, we provide baseline results for semantic segmentation of the radar and lidar point clouds using MinkowskiUNet. Radar achieves IoU scores competitive with lidar for dominant classes (ground 91%, canopy 86%) while lagging on geometrically fine structures such as tree trunks (56% vs. 74%). A cross-modality analysis further compares lidar and radar trunk segmentation against an RGB detection model, and a diameter-stratified evaluation reveals how trunk segmentation quality varies with tree size. Beyond segmentation, the co-registered multi-modal data and RTK-GNSS-aided reference positioning support research in mapping, localization, and sensor fusion under canopy. The dataset and annotation tools are publicly available.
Comment: 33 pages, 11 figures
FlexLAM: Resolving the Bottleneck Trade-off in Latent Action Learning
Takanori Yoshimoto, Yang Hu, Naruya Kondo, Tatsuya Matsushima
2606.19408v1
FlexLAM: Resolving the Bottleneck Trade-off in Latent Action Learning
Takanori Yoshimoto, Yang Hu, Naruya Kondo, Tatsuya Matsushima
2606.19408v1
arXiv:2606.19408v1
•
2026-06-17
Latent actions provide a compact interface between action-free video and downstream decision-making, yet existing Latent Action Models (LAMs) force every transition through a fixed-capacity bottleneck. We identify a bottleneck trade-off: overly tight codes can discard transition cues needed for action alignment, while overly loose codes preserve additional transition variation that must be resolved when alignment labels are scarce or narrowly distributed. FlexLAM replaces this fixed capacity with variable-length latent actions trained by nested dropout, yielding prefix-valid codes that capture compact transition structure first and add detail only when needed, without new architectures or losses. A single FlexLAM matches or surpasses separately trained fixed-capacity LAMs at every evaluated token budget under standard scarce-label supervision and under a low-return single-task alignment stress test, indicating that FlexLAM is not merely adjustable at inference time but learns a better latent-action interface at the same token budgets. The same model supports inference-time token-budget adjustment without retraining, and FlexLAM improves Ego4D transition reconstruction. These results suggest that variable-length latent actions are an architecture-free, drop-in upgrade to the fixed-capacity bottleneck in latent action models, latent-action world models, and video-pretrained action interfaces.
Monocular 3D Occupancy Perception for Robots on Sidewalks via Hybrid 2D-3D Learning
Yukai Ma, Joe Lin, Liu Liu, Honglin He, Lulu Ricketts, Brad Squicciarini, Yong Liu, Bolei Zhou
2606.19122v1
Monocular 3D Occupancy Perception for Robots on Sidewalks via Hybrid 2D-3D Learning
Yukai Ma, Joe Lin, Liu Liu, Honglin He, Lulu Ricketts, Brad Squicciarini, Yong Liu, Bolei Zhou
2606.19122v1
arXiv:2606.19122v1
•
2026-06-17
Sidewalks in the real world are crowded, cluttered, and less structured than roads, making 3D occupancy prediction a key ingredient for the safe navigation of mobile robots such as delivery bots and electric wheelchairs. Existing occupancy learning pipelines are largely designed for on-road autonomous driving and often train on large-scale paired LiDAR-RGB datasets with dense 3D supervision and multiple camera inputs, which are costly to collect and do not adequately capture sidewalk-specific characteristics. We propose WalkOCC, a hybrid Ray-marching monocular 3D occupancy perception framework for robots operating on sidewalks. WalkOCC explicitly couples geometric grounding from LiDAR-RGB paired data with scalable learning from large-scale unpaired monocular images. It bootstraps pseudo occupancy supervision from paired sequences and jointly learns image-level representations on additional 2D-only data. It yields stable optimization and improved generalization without requiring costly 3D occupancy annotations. Extensive experiments demonstrate consistent gains in prediction accuracy, fine-grained segmentation of subtle urban structures such as curbs and gutters, and robustness to environmental and cross-embodiment shifts compared with self-supervised image-based baselines. To facilitate evaluation and benchmarking, we also introduce Sidewalk3D, a large-scale sidewalk perception dataset with LiDAR-camera paired sequences collected across multiple locations and time periods, along with 3D semantic occupancy annotations for evaluation. Code and data will be made available.
Enhancing Fatigue Detection through Heterogeneous Multi-Source Data Integration and Cross-Domain Modality Imputation
Luobin Cui, Yanlai Wu, Tang Ying, Weikai Li
2507.16859v5
Enhancing Fatigue Detection through Heterogeneous Multi-Source Data Integration and Cross-Domain Modality Imputation
Luobin Cui, Yanlai Wu, Tang Ying, Weikai Li
2507.16859v5
arXiv:2507.16859v5
•updated
•
2025-07-21
Fatigue detection for human operators is important in safety-related applications such as aviation, mining, and long-haul transport. Reliable estimation of operator fatigue can support timely warnings, adaptive task scheduling, takeover reminders, and other safety-management decisions in human-machine systems. However, the effectiveness of these functions depends on whether fatigue-related signals can be reliably captured in the deployment environment. While many studies have shown the value of high-fidelity sensors in controlled laboratory environments, their performance often degrades when used in real-world settings because of noise, lighting conditions, and field-of-view constraints, thereby limiting their practical use. This paper formalizes a deployment-oriented setting for real-world fatigue detection, where high-quality sensors are often unavailable in practical applications. To address this issue, we use knowledge from heterogeneous source domains, including high-fidelity sensors that are difficult to deploy in the field but commonly used in controlled environments, to assist fatigue detection in the real-world target domain. Based on this idea, we design a heterogeneous and multi-source fatigue-detection framework that uses the available modalities in the target domain while leveraging diverse configurations in the source domains through cross-domain modality imputation based on shared modalities.
Comment: 4figures,14pages
GCNGrasp-VP: Affordance-Guided View Planning for Efficient Task-Oriented Grasping
Zanjia Tong, Wenlong Dong, Chengjie Zhang, Hong Zhang
2606.19091v1
GCNGrasp-VP: Affordance-Guided View Planning for Efficient Task-Oriented Grasping
Zanjia Tong, Wenlong Dong, Chengjie Zhang, Hong Zhang
2606.19091v1
arXiv:2606.19091v1
•
2026-06-17
Task-oriented grasping performance degrades significantly when object views suffer from occlusions. Existing task-oriented grasping methods typically assume task-relevant regions are visible in the initial frame, while view planning approaches enable active perception but often ignore task semantics and rely on time-consuming scene reconstruction. To address these limitations, we present GCNGrasp-VP, an efficient framework integrating affordance field prediction with active view planning. Central to this framework is GCNGrasp-v2, a task-oriented grasp model that simultaneously supports grasp evaluation and affordance field prediction, achieving constant-time inference complexity. Leveraging this capability, our Affordance-guided View Planner (Affordance-VP) utilizes the affordance field as an information gain metric to guide camera observation of task-relevant regions without requiring scene reconstruction. View planning results show that our method significantly outperforms scene-uncertainty-driven baselines with only one view adjustment. Real-world validation further confirms substantial improvements in grasp success rates for single-object scenarios while maintaining millisecond-level computational latency. Code and models are available at https://github.com/Instinct323/GCNGrasp-VP.
Comment: Accepted to IROS 2026
ReSiReg: Towards Spatially Consistent Semantics in Language-Conditioned Robotic Tasks
Simon Schwaiger, David Seyser, Alessandro Scherl, Wilfried Wöber, Gerald Steinbauer-Wagner
2606.19088v1
ReSiReg: Towards Spatially Consistent Semantics in Language-Conditioned Robotic Tasks
Simon Schwaiger, David Seyser, Alessandro Scherl, Wilfried Wöber, Gerald Steinbauer-Wagner
2606.19088v1
arXiv:2606.19088v1
•
2026-06-17
Vision-Language Models (VLMs) enable robots to follow open-language instructions. However, dense VLM embeddings have shown to be noisy and lack spatial consistency. This is problematic for robotic applications, which require simultaneous reasoning over semantics and 3D space. We examine spatial structure across recent VLMs and propose ReSiReg, a feature reconstruction method that uses spatially consistent VLM intermediates to improve dense language-grounded retrieval. ReSiReg clusters intermediates into visual prototypes, derives their language descriptors, and reconstructs each patch as a soft mixture of prototype-level language embeddings. We evaluate quantitatively on OVSS and 3D mapping across backbones, and qualitatively in real-world manipulation scenes. Quantitative results show improved dense retrieval; manipulation scenes show more spatially consistent target activations. We further provide a compact 25M dense VLM for robotic applications, substantially smaller than and competitive with ViT-B baselines. Available at https://resireg.github.io
ART-VS: Adaptive Resolution Tiling for Vision Transformer Visual Servoing
Alessandro Scherl, Bernhard Neuberger, Simon Schwaiger, David Mulero-Pérez, Lucas Muster, Jose Garcia-Rodriguez
2606.19089v1
ART-VS: Adaptive Resolution Tiling for Vision Transformer Visual Servoing
Alessandro Scherl, Bernhard Neuberger, Simon Schwaiger, David Mulero-Pérez, Lucas Muster, Jose Garcia-Rodriguez
2606.19089v1
arXiv:2606.19089v1
•
2026-06-17
Visual servoing with self-supervised Vision Transformer (ViT) features enables training-free robotic positioning with strong generalization, but faces a fundamental trade-off between robustness and precision. Coarse patch-level descriptors provide stable correspondences yet limit positioning accuracy. Increasing image resolution improves precision but yields only marginal robustness gains - under perturbation, high-resolution processing improves convergence success rate from 76.6% to just 81.0% despite 12x more ViT patches. Therefore, we propose Adaptive Resolution Tiling Visual Servoing (ART-VS), a two-phase method that adapts feature granularity to servoing progress: a coarse phase at native ViT resolution for stable alignment, then a tiled high-resolution phase that restricts matching to local neighborhoods improving positioning accuracy. Without any task-specific training, ART-VS achieves 95.4% convergence under perturbation, outperforming standard and full-resolution ViT-based servoing by 18.8 and 14.4 percentage points. Over the former it reduces positioning error by 53%, while running at over 10x higher speed and 27% lower VRAM than the latter. We validate ART-VS across three ViT backbones and demonstrate real-world category-level grasping of unseen object instances, achieving 95/100 on transparent bottles and 98/100 on shoes. Code available under https://art-vs.github.io/.
Comment: Accepted at IROS2026
Sensor Configuration Matters: A Systematic Evaluation of Multimodal SLAM on Quadruped Robots
Roberto Corlito, Fabian Schmidt, Nils Seibert, Markus Enzweiler, Abhinav Valada, Arne Roennau
2606.19067v1
Sensor Configuration Matters: A Systematic Evaluation of Multimodal SLAM on Quadruped Robots
Roberto Corlito, Fabian Schmidt, Nils Seibert, Markus Enzweiler, Abhinav Valada, Arne Roennau
2606.19067v1
arXiv:2606.19067v1
•
2026-06-17
Autonomous navigation of quadrupedal robots in diverse environments fundamentally relies on resilient Simultaneous Localization and Mapping (SLAM). While visual-inertial SLAM has matured across wheeled, handheld, and aerial platforms, a critical evaluation gap remains regarding how hardware-level sensor configurations affect performance under the aggressive dynamics of legged locomotion. Quadrupeds introduce distinct embodiment-induced sensory challenges, including foot-impact shocks, high-frequency mechanical vibrations, and rapid angular rotations, which degrade standard perception pipelines. To address this gap, we present a systematic evaluation of state-of-the-art visual, visual-inertial, and LiDAR-visual-inertial SLAM methods using the GrandTour dataset recorded on an ANYmal D quadruped. We isolate and quantify the impacts of camera modalities, shutter techniques, and inertial sensor tiers, analyzing their trade-offs across localization accuracy, algorithmic robustness, and computational resource utilization. Our empirical findings demonstrate that hardware selection has substantial influence on system resilience: stereo configurations consistently outperform monocular and RGB-D modalities, global shutter cameras significantly mitigate motion-induced tracking failures compared to rolling shutter cameras, and, crucially, standard inertial integration can degrade the performance of primarily vision-based frameworks under harsh legged locomotion. These insights additionally offer concrete design guidelines for tailoring custom sensor payloads to achieve dependable perception on agile legged systems.
Congestion-Aware Robot Tour Planning in Crowded Environments
Stefano Bernagozzi, Charlie Street, Masoumeh Mansouri, Lorenzo Natale
2606.19031v1
Congestion-Aware Robot Tour Planning in Crowded Environments
Stefano Bernagozzi, Charlie Street, Masoumeh Mansouri, Lorenzo Natale
2606.19031v1
arXiv:2606.19031v1
•
2026-06-17
Autonomous mobile service robots are often required to complete tours that require navigating through a set of locations in an environment. Example domains include guiding people through a shopping mall, delivering packages in a fulfilment centre, or giving guided tours in a museum. However, in crowded environments, the presence of people may negatively impact robot performance. For example, humans will activate robot collision avoidance manoeuvres that slow the robot down. Crowds move stochastically and vary throughout the day. In this paper we present a probabilistic tour planner for crowded environments which explicitly reasons over human congestion. We learn circular linear flow field (CLiFF) maps which predict human trajectories given an initial observation. We then use these predictions to build and solve a Markov decision process online which efficiently routes the robot through the environment. Our approach is scalable enough to re-plan as new people are observed. We evaluate our approach on a real-world crowd dataset in a shopping mall.
Comment: Accepted to IEEE IROS 2026
Steering Flexible Linear Objects in Planar Environments by Two Robot Hands Using Euler's Elastica Solutions
Aharon Levin, Elon Rimon, Amir Shapiro
2501.02874v5
Steering Flexible Linear Objects in Planar Environments by Two Robot Hands Using Euler's Elastica Solutions
Aharon Levin, Elon Rimon, Amir Shapiro
2501.02874v5
arXiv:2501.02874v5
•updated
•
2025-01-06
The manipulation of flexible objects such as cables, wires and fresh food items by robot hands forms a special challenge in robot grasp mechanics. This paper considers the steering of flexible linear objects in planar environments by two robot hands. The flexible linear object, modeled as an elastic non-stretchable rod, is manipulated by varying the gripping endpoint positions while keeping equal endpoint tangents. The flexible linear object shape has a closed form solution in terms of the grasp endpoint positions and tangents, called Euler's elastica. This paper obtains the elastica solutions under the optimal control framework, then uses the elastica solutions to obtain closed-form criteria for non self-intersection, stability and obstacle avoidance of the flexible linear object. The new tools are incorporated into a planning scheme for steering flexible linear objects in planar environments populated by sparsely spaced obstacles. The scheme is fully implemented and demonstrated with detailed examples.
Mem-World: Memory-Augmented Action-Conditioned World Models for Persistent Robot Manipulation
Zirui Zheng, Jiaqian Yu, Xiongfeng Peng, jun shi, Mingyi Li, Chao Zhang, Weiming Li, Dong Wang, Huchuan Lu, Xu Jia
2606.18960v1
Mem-World: Memory-Augmented Action-Conditioned World Models for Persistent Robot Manipulation
Zirui Zheng, Jiaqian Yu, Xiongfeng Peng, jun shi, Mingyi Li, Chao Zhang, Weiming Li, Dong Wang, Huchuan Lu, Xu Jia
2606.18960v1
arXiv:2606.18960v1
•
2026-06-17
Action-conditioned world models have emerged as a promising paradigm for robot learning, offering a scalable alternative to costly real-world experimentation by generating action-consistent video rollouts. However, persistent world modeling remains challenging in manipulation: frequent end-effector occlusions and rapid wrist-camera motion make the current observation insufficient for predicting future views, causing models to forget or hallucinate scene details seen in earlier frames. Existing memory retrieval strategies often fail to identify informative history in dynamic manipulation scenarios. To address this limitation, we propose Mem-World, a memory-augmented multi-view action-conditioned world model. At its core, we present W-VMem, a 4D wrist-view-centered surfel-indexed memory that anchors historical observations to temporally evolving surface elements. By explicitly modeling when and where scene elements are observed, W-VMem enables geometry-aware retrieval of relevant history frames conditioned on future actions. During generation, relevant history frames are selected via surfel-based rendering and scoring, providing informative and non-redundant context for prediction. Extensive experiments show that Mem-World generates persistent rollouts in complex manipulation scenarios, enables more reliable policy evaluation than Ctrl-World, improving the Pearson correlation with real-world performance by 14.5\%, and supports effective policy improvement through synthetic data generation, increasing success rates from 58\% to 72\% on long-horizon tasks.
TactSpace: Learning a Physics-enriched Shared Latent Space for Tactile Sim-to-Real Transfer
Arunim Joarder, Arjun Bhardwaj, René Zurbrügg, Mayank Mittal, Florin Püntener, Sira Bielefeldt, Cosmin Roman, Vaishakh Patil, Marco Hutter
2606.18959v1
TactSpace: Learning a Physics-enriched Shared Latent Space for Tactile Sim-to-Real Transfer
Arunim Joarder, Arjun Bhardwaj, René Zurbrügg, Mayank Mittal, Florin Püntener, Sira Bielefeldt, Cosmin Roman, Vaishakh Patil, Marco Hutter
2606.18959v1
arXiv:2606.18959v1
•
2026-06-17
Tactile sensing provides direct measurements of contact interactions that are essential for robotic manipulation. However, current simulators lack the fidelity to faithfully model the complex deformation and transduction mechanics of tactile sensors, severely hindering sim-to-real transfer in robot learning pipelines. To address this challenge, we propose a multi-modal representation learning framework that aligns heterogeneous tactile modalities within a shared latent space, eliminating the need for accurate raw-signal simulation while preserving relevant contact information. Our approach employs modality-specific encoders to project diverse tactile observations, such as simulated penetration depth and real-world capacitance, into a common embedding space. The model is trained using self- and cross-reconstruction objectives alongside contrastive alignment, encouraging modality-invariant yet information-rich representations. We evaluate the learned embeddings on indenter shape identification, force prediction, and geometric reconstruction tasks, training exclusively in simulation and testing directly on real sensor measurements. Our results demonstrate zero-shot sim-to-real transfer across physically dissimilar representations. Furthermore, incorporating multi-physics simulation modalities yields more informative embeddings that transfer across diverse downstream tasks, demonstrating a 16.7% reduction in force prediction error and a 45.8% reduction in shape reconstruction error. Finally, we release an efficient Warp-based implementation of a penalty-based tactile simulation model for Isaac Lab, enabling scalable tactile data generation.
Comment: 9 pages, 6 figures, 4 tables, accepted into IROS 2026
Motion-Focused Latent Action Enables Cross-Embodiment VLA Training from Human EgoVideos
Runze Xu, Yiluo Zhang, Jian Wang, Yu Wang, Jincheng Yu
2606.18955v1
Motion-Focused Latent Action Enables Cross-Embodiment VLA Training from Human EgoVideos
Runze Xu, Yiluo Zhang, Jian Wang, Yu Wang, Jincheng Yu
2606.18955v1
arXiv:2606.18955v1
•
2026-06-17
Training generalist Vision-Language-Action(VLA) models typically requires massive, diverse robotic datasets with high-fidelity action annotations. While egocentric human manipulation videos are abundant and capture significant environmental diversity, the absence of action labels makes them difficult to use in conventional training paradigms. To address this, we propose a latent-action-based framework designed to extract general action priors from unlabeled human videos. The architecture features a Hybrid Disentangled VQ-VAE that decouples motion dynamics from environmental backgrounds through physical masks, enabling the construction of a cross-embodiment action codebook. By pre-training on human videos with the codebook, the VLM backbone learns deep representations of action intent. For adaptation to specific embodiments, we introduce an intent-perception decoupling strategy where the VLM predicts the action intent while a separate frozen visual encoder provides state-specific features to the action expert, thereby reducing action hallucinations. Results in simulation and real-world environments show that our method, pre-trained exclusively on unlabeled human videos, performs competitively with state-of-the-art VLA models trained on massive annotated datasets, requiring only 50 trajectories for downstream adaptation.
Comment: Accepted to IROS 2026
Object-Centric Residual RL for Zero-Shot Sim-to-Real VLA Enhancement
Kinam Kim, Namiko Saito, Heecheol Kim, Katsushi Ikeuchi, Jaegul Choo, Yasuyuki Matsushita
2606.18953v1
Object-Centric Residual RL for Zero-Shot Sim-to-Real VLA Enhancement
Kinam Kim, Namiko Saito, Heecheol Kim, Katsushi Ikeuchi, Jaegul Choo, Yasuyuki Matsushita
2606.18953v1
arXiv:2606.18953v1
•
2026-06-17
Vision-Language-Action (VLA) models can generalize across diverse manipulation tasks, but their imitation-learning-based policies remain brittle in precise physical interactions due to compounding execution errors; Can a reinforcement learning policy trained purely in simulation improve the robustness of real-world VLAs zero-shot? Residual RL, which learns a corrective policy on top of a frozen VLA, offers a natural framework, but existing approaches face a fundamental sim-to-real dilemma: privileged-state methods require lossy distillation for deployment; image-based methods suffer from the visual domain gap; and real-world RL is costly and unsafe. We propose an object-centric residual RL framework that refines VLA actions using object poses, enabling a compact observation space that transfers consistently between simulation and reality. To align the two domains, we additionally replay the same teleoperation demonstrations in simulation to train a sim counterpart of the real-world VLA. The residual RL policy is trained only in simulation with pose noise injection and dropout, and transfers zero-shot to the real robot. Across five manipulation tasks on a real Franka Research 3 (FR3) robot, our method improves the success rate from 42% to 76% zero-shot, and the improved rollouts can be further reused to retrain the base VLA for self-improvement without additional teleoperation. Project page: https://www.microsoft.com/en-us/research/articles/object-centric-residual-rl/
Comment: 8 pages, 7 figures, 2 tables; 8-page appendix
A High-accuracy Event-based Underwater SLAM System
Yifan Peng, Qihang, Liu, Haoying Li, Yuzhe Li, Junfeng Wu, Ziyang Hong
2606.18951v1
A High-accuracy Event-based Underwater SLAM System
Yifan Peng, Qihang, Liu, Haoying Li, Yuzhe Li, Junfeng Wu, Ziyang Hong
2606.18951v1
arXiv:2606.18951v1
•
2026-06-17
While event cameras offer immense potential for underwater SLAM, existing Time Surface (TS)-based methods prove highly unreliable when deployed underwater. Fluctuating camera velocities severely degrade TS imaging quality, while wide stereo baselines and repetitive underwater textures induce critical matching failures, frequently triggering system failure. To overcome these challenges, we develop the first high-accuracy event-based underwater stereo SLAM system. A structure-aware metric for TS is designed based on structure tensor coherence and gradients to quantitatively evaluate TS structural information density. By decoupling the optimal TS generation into two distinct stages based on system initialization, Bayesian Optimization(BO) first predicts an optimal prior TS sequentially before initialization while we set an asynchronous online local searching method periodically to obtain appropriate TS in real-time during the tracking stage. We use the prior disparity to guarantee precise data association and "latest-observation-first'' triangulation mechanism to realize stable triangulation. As a benchmark for these solutions and a resource for the community, we also contribute UWE, the first high-quality real-world underwater event dataset containing variable camera motions, complex textures and different trajectory features. Extensive evaluations on public datasets and UWE show the competitive accuracy performance of the proposed SLAM system compared to the state-of-the-art event-based method. The code and data will be open-sourced.
C-ARC: Continuous-Adaptive Range Clustering for Non-Repetitive LiDAR Sensors
Nick B. Schroeder, Jonathan Lichtenfeld, Oskar von Stryk
2606.18948v1
C-ARC: Continuous-Adaptive Range Clustering for Non-Repetitive LiDAR Sensors
Nick B. Schroeder, Jonathan Lichtenfeld, Oskar von Stryk
2606.18948v1
arXiv:2606.18948v1
•
2026-06-17
Real-time LiDAR clustering identifies structures in point clouds, which is an essential prerequisite for many mobile robotics algorithms. Current methods are mostly developed for repetitive mechanical LiDAR sensors. Recently, the use of non-repetitive LiDAR sensors is strongly increasing due to their small cost and form factor. Such non-repetitive Risley prism-based sensors violate two key assumptions of repetitive mechanical sensors: structured scan lines and well-defined frame boundaries. Their Rhodonea-curve trajectories produce non-uniform point distributions, and the absence of a rotation cycle renders conventional scan line indexing inapplicable. To meet such new requirements, we developed C-ARC, a Continuous-Adaptive Range Clustering framework that maintains a persistent dual-graph over a sliding window, decoupling high-frequency point insertion from on-demand cluster retrieval. This is crucial for key functionalities like SLAM or tracking. An adaptive range grid resolution mechanism calibrates grid dimensions at initialization using an exponential control loop, balancing the sparsity-collision trade-off without prior knowledge of the scanning pattern. Implemented as an open-sourced single-threaded C++17 library, C-ARC produces real-time cluster output at 20 Hz on commodity hardware for the Livox Mid-360. Evaluation on the Livox Avia identifies unbounded cell occupancy as the primary limitation for sensors with strongly concentrated scan patterns. The adaptive resolution mechanism additionally improves clustering quality for existing grid-based methods on non-repetitive data.
Comment: Submitted to IEEE Robotics and Automation Letters. This work has been submitted to the IEEE for possible publication. 8 pages, 7 figures
ZiMPedance: Impedance-Aware ZMP Modeling and Control for Payload Carrying with Quadruped Robots
Giovanni B. Dessy, Lorenzo Amatucci, Victor Barasuol, Claudio Semini
2606.18883v1
ZiMPedance: Impedance-Aware ZMP Modeling and Control for Payload Carrying with Quadruped Robots
Giovanni B. Dessy, Lorenzo Amatucci, Victor Barasuol, Claudio Semini
2606.18883v1
arXiv:2606.18883v1
•
2026-06-17
Load transportation with quadruped robots is strongly affected by the dynamics of the physical interface between the robot and the load. Passive spring-based arms reduce weight and complexity compared to active manipulators, but their spring-damper dynamics can introduce oscillatory forces that degrade locomotion stability. This paper derives an extended Zero Moment Point (ZMP) formulation that includes passive payload-interface dynamics, relating stiffness, damping, and payload mass to the stability margin. The analysis shows that underdamped configurations can resonate with locomotion harmonics. Based on this insight, we augment a Single Rigid Body Dynamics model with passive subsystem dynamics and integrate it into a Model Predictive Control framework. In simulation, the proposed controller reduces stability violations by up to $10\times$, from $7.0\%$ to $0.7\%$, and increase locomotion efficiency by lowering horizontal ground reaction force effort by up to $15\%$ compared to a nominal baseline. Hardware experiments with a $2\,\mathrm{kg}$ payload show stable locomotion under pull-release disturbances where the nominal controller fails. The same model also enables end-effector tracking through passive arm dynamics without direct arm actuation.
Robust and Efficient MuJoCo-based Model Predictive Control via Web of Affine Spaces Derivatives
Chen Liang, Daniel Rakita
2512.21109v2
Robust and Efficient MuJoCo-based Model Predictive Control via Web of Affine Spaces Derivatives
Chen Liang, Daniel Rakita
2512.21109v2
arXiv:2512.21109v2
•updated
•
2025-12-24
MuJoCo is a powerful and efficient physics simulator widely used in robotics. One common way it is applied in practice is through Model Predictive Control (MPC), which uses repeated rollouts of the simulator to optimize future actions and generate responsive control policies in real time. To make this process more accessible, the open source library MuJoCo MPC (MJPC) provides ready-to-use MPC algorithms and implementations built directly on top of the MuJoCo simulator. However, MJPC relies on finite differencing (FD) to compute derivatives through the underlying MuJoCo simulator, which is often a key bottleneck that can make it prohibitively costly for time-sensitive tasks, especially in high-DOF systems or complex scenes. In this paper, we introduce the use of Web of Affine Spaces (WASP) derivatives within MJPC as a drop-in replacement for FD. WASP is a recently developed approach for efficiently computing sequences of accurate derivative approximations. By reusing information from prior, related derivative calculations, WASP accelerates and stabilizes the computation of new derivatives, making it especially well suited for MPC's iterative, fine-grained updates over time. We evaluate WASP across a diverse suite of MJPC tasks spanning multiple robot embodiments. Our results suggest that WASP derivatives are particularly effective in MJPC: it integrates seamlessly across tasks, delivers consistently robust performance, and achieves up to a 2$\mathsf{x}$ speedup compared to an FD backend when used with derivative-based planners, such as iLQG. In addition, WASP-based MPC outperforms MJPC's stochastic sampling-based planners on our evaluation tasks, offering both greater efficiency and reliability. To support adoption and future research, we release an open-source implementation of MJPC with WASP derivatives fully integrated.
Comment: Accepted to 2026 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2026)
RSLCPP -- Deterministic Simulations Using ROS 2
Simon Sagmeister, Marcel Weinmann, Phillip Pitschi, Markus Lienkamp
2601.07052v2
RSLCPP -- Deterministic Simulations Using ROS 2
Simon Sagmeister, Marcel Weinmann, Phillip Pitschi, Markus Lienkamp
2601.07052v2
arXiv:2601.07052v2
•updated
•
2026-01-11
Simulation is crucial in real-world robotics, offering safe, scalable, and efficient environments for developing a variety of robotic applications. While the Robot Operating System (ROS) has been widely adopted as the backbone of these robotic applications in both academia and industry, its asynchronous, multi-process design complicates reproducibility, especially across varying hardware platforms. Deterministic callback execution cannot be guaranteed when computation times and communication delays vary. This lack of reproducibility complicates scientific benchmarking and continuous integration, where consistent results are essential. To address this, we present a methodology to create deterministic simulations using ROS 2 nodes. Our ROS Simulation Library for C++ (RSLCPP) implements this approach, enabling existing nodes to be combined into a simulation routine that yields reproducible results, usually without requiring any source code changes. We demonstrate that our approach produces identical results across various CPUs and architectures when testing both a synthetic benchmark and a real-world robotics system. RSLCPP is open-sourced at https://github.com/TUMFTM/rslcpp.
Comment: Accepted for publication at the 'IEEE Robotics and Automation Practice'
Odyssey: An Automotive Lidar-Inertial Odometry Dataset with GNSS-denied situations
Aaron Kurda, Simon Steuernagel, Lukas Jung, Marcus Baum
2512.14428v2
Odyssey: An Automotive Lidar-Inertial Odometry Dataset with GNSS-denied situations
Aaron Kurda, Simon Steuernagel, Lukas Jung, Marcus Baum
2512.14428v2
arXiv:2512.14428v2
•updated
•
2025-12-16
The development and evaluation of Lidar-Inertial Odometry (LIO) and Simultaneous Localization and Mapping (SLAM) systems requires a precise ground truth. The Global Navigation Satellite System (GNSS) is often used as a foundation for this, but its signals can be unreliable in obstructed environments due to multi-path effects or loss-of-signal. While existing datasets compensate for sporadic GNSS loss by incorporating Inertial Measurement Unit (IMU) measurements, the commonly used systems do not permit prolonged study of GNSS-denied environments due to accumulated drift. Therefore, the diversity of such datasets is limited. To close this gap, we present Odyssey, an automotive LIO dataset featuring: (1) a ground truth derived from a navigation-grade Ring Laser Gyroscope (RLG)-based RTK/INS, offering bias stability one to four orders of magnitude better than existing automotive datasets; (2) a comprehensive collection of 36 sequences across diverse environments, enabling robust and comprehensive evaluation and (3) prolonged GNSS-denied environments, including tunnels and, previously unseen in the context of automotive benchmarks, indoor parking garages. Here, our RLG-based system enables accurate evaluation in scenarios where commonly employed systems would drift excessively. Besides providing data for LIO, Odyssey also supports place recognition tasks through threefold trajectory repetition and integration of external mapping data via precise geodetic coordinates. All data, dataloader and supplementary material are available online at https://odyssey.uni-goettingen.de/ .
Comment: 10 pages, 4 figures, 3 tables, submitted to International Journal of Robotics Research (IJRR)
Space Is Intelligence: Neural Semigroup Superposition for Riemannian Metric Generation
Chenghao Xu
2606.18828v1
Space Is Intelligence: Neural Semigroup Superposition for Riemannian Metric Generation
Chenghao Xu
2606.18828v1
arXiv:2606.18828v1
•
2026-06-17
Traditional approaches place intelligence in the agent, whether as a learned policy or a search procedure. We instead place intelligence in the space itself: a scene induces a Riemannian metric on the configuration manifold, and action reduces to following the geodesics of that metric rather than invoking a separate planner or collision checker. A single Encoder-Router network realizes this idea through three complementary parameter groups -- frame parameters that orient the generators, modulation parameters that govern their spatial propagation, and basic coefficients that determine their strength. These groups combine through a shared semigroup-superposition mechanism to produce a single Riemannian metric field, yielding a compact architecture whose geometry scales naturally with scene complexity. Trained on a single two-obstacle scene, the model demonstrates robust zero-shot generalization across unseen obstacle configurations, with orders-of-magnitude separation between collision-free and obstacle-penetrating path costs.
DiffusionVS: A Generative Framework for Robust Visual Servoing Based on Diffusion Policy
Hongkang Cui, Rui He, Haoyao Chen
2606.19397v1
DiffusionVS: A Generative Framework for Robust Visual Servoing Based on Diffusion Policy
Hongkang Cui, Rui He, Haoyao Chen
2606.19397v1
arXiv:2606.19397v1
•
2026-06-17
Visual servoing is a fundamental technique in robotic manipulation and navigation. Regression-based visual servoing frequently experiences trajectory jitter as a result of noise-sensitive single-step mappings and the accumulation of errors during distribution shifts. In contrast, Diffusion Policy maintains temporal consistency by predicting action sequences and improves robustness through implicit data augmentation. This paper presents a novel diffusion-based servoing method. Based on Diffusion Policy, the proposed approach uses normalized image coordinates of observed tag corners as input and generates camera velocity through conditional denoising. To overcome the generalization limitations of models trained on static datasets, an online training paradigm is adopted, continuously expanding the diversity of training data through interactive experience collection. This strategy substantially enhances both the performance and generalization capability of the model. Comprehensive simulations and real-world experiments demonstrate the effectiveness of the proposed method, achieving success rates of nearly 100\% in simulation and 93\% in physical experiments. Beyond the specific pipeline, we further validate the generality of the diffusion mechanism. Experiments show that existing visual servoing networks consistently achieve improved performance when integrated with our diffusion-based module. These results indicate that the proposed strategy possesses broad applicability and can enhance various visual servoing systems beyond the specific architecture presented here.
Comment: 8 pages, 4 figures, 7 tables
Quantile Transfer for Reliable Operating Point Selection in Visual Place Recognition
Dhyey Manish Rajani, Michael Milford, Tobias Fischer
2602.04401v2
Quantile Transfer for Reliable Operating Point Selection in Visual Place Recognition
Dhyey Manish Rajani, Michael Milford, Tobias Fischer
2602.04401v2
arXiv:2602.04401v2
•updated
•
2026-02-04
Visual Place Recognition (VPR) is a key component for localisation in Global Navigation Satellite System (GNSS)-denied environments, but its performance critically depends on selecting an image matching threshold (operating point) that balances precision and recall. Thresholds are typically hand-tuned offline for a specific environment and fixed during deployment, leading to degraded performance under environmental change. We propose a method that automatically selects the operating point of a VPR system to maximise recall at 100% precision. The method uses a small calibration traversal with known correspondences and transfers thresholds to deployment via quantile normalisation of similarity score distributions. This quantile transfer ensures that thresholds remain stable across calibration sizes and query subsets. Experiments with seven state-of-the-art VPR techniques across five benchmark datasets demonstrate that our proposed approach consistently outperforms existing baselines, enabling the underlying VPR technique to operate at 100% precision in approximately twice as many deployment scenarios (median improvement), while retrieving up to 29% more correct matches at that precision. The method eliminates manual tuning by adapting to new environments and generalising across operating conditions. Our code is available at https://github.com/DhyeyR-007/Quantile-Transfer-for-Reliable-VPR.
Comment: Accepted to the IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS) 2026
HALOMI: Learning Humanoid Loco-Manipulation with Active Perception from Human Demonstrations
Zehui Zhao, Yuxuan Zhao, Gaojing Zhang, Chenxi Liu, Maolin Zheng, Wenzhao Lian
2606.18772v1
HALOMI: Learning Humanoid Loco-Manipulation with Active Perception from Human Demonstrations
Zehui Zhao, Yuxuan Zhao, Gaojing Zhang, Chenxi Liu, Maolin Zheng, Wenzhao Lian
2606.18772v1
arXiv:2606.18772v1
•
2026-06-17
Human demonstrations, which can be collected at scale and naturally capture active hand-eye coordination, are a promising data source for learning humanoid loco-manipulation. However, directly transferring human demonstrations to humanoids requires a precise world-frame tracking controller, which is often brittle under Out-of-Distribution(OOD) targets, while human-to-humanoid gaps persist in both egocentric observation and action execution. To address these challenges, we present HALOMI, a scalable framework for learning humanoid loco-manipulation with active perception from human demonstrations. HALOMI extends Universal Manipulation Interface (UMI) with egocentric sensing to collect ego-view and wrist-view observations along with head-hand trajectories at scale. We further propose a manifold-constrained controller that plans in a learned latent behavior manifold to enable precise and robust head-hand tracking in the world frame. To bridge the human-to-humanoid gap, we perform ego-view alignment and introduce a controller-aware reference trajectory adaptation to reduce mismatch in both observation and action execution. We validate HALOMI on a Unitree G1 humanoid robot with an actuated neck across five real-world tasks involving navigation, grasping, bimanual manipulation, whole-body coordination, and dynamic behaviors. Across the three quantitatively evaluated tasks, HALOMI achieves an average success rate of 85\%, while additional qualitative demonstrations show its ability to support dynamic tossing and deep-squat grasping.
STORM: Slot-based Task-aware Object-centric Representation for robotic Manipulation
Alexandre Chapin, Emmanuel Dellandréa, Liming Chen
2601.20381v2
STORM: Slot-based Task-aware Object-centric Representation for robotic Manipulation
Alexandre Chapin, Emmanuel Dellandréa, Liming Chen
2601.20381v2
arXiv:2601.20381v2
•updated
•
2026-01-28
Visual foundation models provide strong perceptual features for robotics, but their dense representations lack explicit object-level structure, limiting robustness and contractility in manipulation tasks. We propose STORM (Slot-based Task-aware Object-centric Representation for robotic Manipulation), a lightweight object-centric adaptation module that augments frozen visual foundation models with a small set of semantic-aware slots for robotic manipulation. Rather than retraining large backbones, STORM employs a multi-phase training strategy: object-centric slots are first stabilized through visual--semantic pretraining using language embeddings, then jointly adapted with a downstream manipulation policy. This staged learning prevents degenerate slot formation and preserves semantic consistency while aligning perception with task objectives. Experiments on object discovery benchmarks and simulated manipulation tasks show that STORM improves generalization to visual distractors, and control performance compared to directly using frozen foundation model features or training object-centric representations end-to-end. Our results highlight multi-phase adaptation as an efficient mechanism for transforming generic foundation model features into task-aware object-centric representations for robotic control.
ERQA-Plus: A Diagnostic Benchmark for Reasoning in Embodied AI
Hong Yang, Basura Fernando
2606.17639v2
ERQA-Plus: A Diagnostic Benchmark for Reasoning in Embodied AI
Hong Yang, Basura Fernando
2606.17639v2
arXiv:2606.17639v2
•updated
•
2026-06-16
Generalist embodied agents require more than object recognition: they must reason about spatial relations, actions, procedures, human intentions, environmental constraints, and commonsense consequences from situated visual observations. Yet existing visual and embodied question answering benchmarks often provide limited control over the reasoning dependencies being tested, making it difficult to distinguish grounded embodied reasoning from shortcut-driven visual or linguistic pattern matching. We present ERQA-Plus, a diagnostic benchmark for reasoning in embodied AI. ERQA-Plus contains 1,766 question-answer instances grounded in 711 robot-centric images and organized according to a structured taxonomy spanning perceptual, action-centric, social-interaction, navigation-environmental, and contextual commonsense reasoning. The dataset is constructed using a multi-stage generation and validation pipeline that combines taxonomy-guided question generation, automatic quality judging, iterative revision, and human assessment to improve visual grounding, answer validity, and reasoning quality. We benchmark representative general-purpose vision-language models and embodied models, including LLaVA-NeXT-8B, Prismatic-7B, MiniCPM-V-4.5-8B, Qwen3-VL, RoboRefer-8B, and RoboBrain2.5-8B. Although the strongest model, Qwen3-VL-32B, achieves 83.4% overall accuracy and 61.4 SBERT score, category-level results reveal persistent weaknesses in spatial reasoning, procedural reasoning, event prediction, and intention inference. ERQA-Plus therefore provides a fine-grained evaluation framework for measuring not only whether embodied agents answer correctly, but also which forms of embodied reasoning they can and cannot perform reliably. The dataset is available https://huggingface.co/datasets/huggingdas/erqa-plus and the project page at https://github.com/LUNAProject22/erqa-plus.
Generating Natural and Expressive Robot Gestures through Iterative Reinforcement Learning with Human Feedback using LLMs
Chris Lee, Flora Salim, Benjamin Tag, Francisco Cruz
2606.18747v1
Generating Natural and Expressive Robot Gestures through Iterative Reinforcement Learning with Human Feedback using LLMs
Chris Lee, Flora Salim, Benjamin Tag, Francisco Cruz
2606.18747v1
arXiv:2606.18747v1
•
2026-06-17
Expressive gestures are essential for natural and effective communication, complementing speech when verbal cues alone are insufficient (e.g., pointing). For social robots such as the humanoid Pepper, producing natural and expressive movements is critical for improving human-robot interaction (HRI) and long-term acceptance. However, generating gestures remains challenging due to reliance on expert-authored animations, resulting in rigid behaviors that are impractical for dynamic and diverse environments. Alternatively, machine learning approaches often struggle to capture perceived naturalness, becoming increasingly challenging with more degrees of freedom. Consequently, producing expressive robot gestures requires a system that can adapt to the environment while adhering to social norms and physical constraints. Recent advances in large language models (LLMs) enable dynamic code generation, offering new opportunities for runtime gesture synthesis from natural language. In this paper, we integrate ChatGPT into the humanoid robot Pepper to generate co-speech gestures aligned with conversational output. While this baseline enables flexible gesture generation, the resulting motions are often perceived as stiff and unnatural. To address this limitation, we introduce an iterative reinforcement learning with human feedback (RLHF) system that finetunes gesture generation based on user evaluations, leveraging an iterative user study to compare Pepper's generated gestures. Our results show that RLHF improved the LLM's co-speech generative capabilities, producing more expressive, relevant and fluid movements.
Comment: 8 Pages, 6 Figures
Tilt-Ropter: A Fully Actuated Hybrid Aerial-Terrestrial Vehicle with Tilt Rotors and Passive Wheels
Ruoyu Wang, Xuchen Liu, Zongzhou Wu, Zixuan Guo, Wendi Ding, Ben M. Chen
2602.01700v2
Tilt-Ropter: A Fully Actuated Hybrid Aerial-Terrestrial Vehicle with Tilt Rotors and Passive Wheels
Ruoyu Wang, Xuchen Liu, Zongzhou Wu, Zixuan Guo, Wendi Ding, Ben M. Chen
2602.01700v2
arXiv:2602.01700v2
•updated
•
2026-02-02
In this work, we present Tilt-Ropter, a fully actuated hybrid aerial-terrestrial vehicle (HATV) that integrates tilt rotors with passive wheels to enable efficient multi-modal locomotion. Unlike conventional underactuated HATVs, the fully actuated design of Tilt-Ropter allows decoupled force and torque control, improving maneuverability and ground locomotion efficiency. A unified nonlinear model predictive controller (NMPC) is developed to track reference trajectories, enforce non-holonomic constraints, and accommodate contact effects across locomotion modes, while ensuring actuator feasibility through dedicated control allocation. To address complex wheel-ground dynamics, an external wrench estimator is incorporated to provide real-time interaction wrench estimates. The system is validated through simulation and real-world experiments, including seamless air-ground transitions and trajectory tracking tasks. Experimental results demonstrate low tracking errors in both modes and reveal a 92.8% reduction in power consumption during ground locomotion compared to flight, highlighting the platform's suitability for long-duration missions in energy-constrained environments.
Comment: 8 pages, 10 figures. Accepted by the IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2026)
TurboMap: GPU-Accelerated Local Mapping for Visual SLAM
Parsa Hosseininejad, Kimia Khabiri, Shishir Gopinath, Soudabeh Mohammadhashemi, Karthik Dantu, Steven Y. Ko
2511.02036v4
TurboMap: GPU-Accelerated Local Mapping for Visual SLAM
Parsa Hosseininejad, Kimia Khabiri, Shishir Gopinath, Soudabeh Mohammadhashemi, Karthik Dantu, Steven Y. Ko
2511.02036v4
arXiv:2511.02036v4
•updated
•
2025-11-03
In real-time Visual SLAM systems, local mapping must operate under strict latency constraints, as delays degrade map quality and increase the risk of tracking failure. GPU parallelization offers a promising way to reduce latency. However, parallelizing local mapping is challenging due to synchronized shared-state updates and the overhead of transferring large map data structures to the GPU. This paper presents TurboMap, a GPU-parallelized and CPU-optimized local mapping backend that holistically addresses these challenges. We restructure Map Point Creation to enable parallel Keypoint Correspondence Search on the GPU, redesign and parallelize Map Point Fusion, optimize Redundant Keyframe Culling on the CPU, and integrate a fast GPU-based Local Bundle Adjustment solver. To minimize data transfer and synchronization costs, we introduce persistent GPU-resident keyframe storage. Experiments on the EuRoC and TUM-VI datasets show average local mapping speedups of 1.3x and 1.6x, respectively, while preserving accuracy.
Comment: Accepted for presentation at IROS 2026, preprint
Two-Phase Bilevel Search for the Moving-Target Traveling Salesman Problem with Moving Obstacles
Allen George Philip, Anoop Bhat, Sivakumar Rathinam, Howie Choset
2606.18730v1
Two-Phase Bilevel Search for the Moving-Target Traveling Salesman Problem with Moving Obstacles
Allen George Philip, Anoop Bhat, Sivakumar Rathinam, Howie Choset
2606.18730v1
arXiv:2606.18730v1
•
2026-06-17
The Moving-Target Traveling Salesman Problem (MT-TSP) seeks a minimum cost trajectory for an agent that departs from a static depot, visits a set of moving targets, each within one of their assigned time windows, and returns to the depot. In this article, we study the Moving-Target Traveling Salesman Problem with Moving Obstacles (MT-TSP-MO), a generalization of the MT-TSP where the agent trajectory must avoid moving obstacles. We present a Mixed-Integer Conic Programming (MICP) formulation that can be solved using off-the-shelf solvers, as well as a fast and scalable Two-Phase Bilevel Search (TPBS) algorithm that computes high-quality feasible solutions for the problem. We evaluate our approaches against an existing baseline algorithm on a broad range of problem instances with up to 40 targets and 40 obstacles. The results demonstrate that both the proposed methods significantly outperform the baseline with respect to success rates, solution costs, and computation time.
DexSynRefine: Synthesizing and Refining Human-Object Interaction Motion for Physically Feasible Dexterous Robot Actions
Hyesung Lee, Hyunwoo Jung, Si-Hwan Heo, Sungwook Yang
2605.05925v2
DexSynRefine: Synthesizing and Refining Human-Object Interaction Motion for Physically Feasible Dexterous Robot Actions
Hyesung Lee, Hyunwoo Jung, Si-Hwan Heo, Sungwook Yang
2605.05925v2
arXiv:2605.05925v2
•updated
•
2026-05-07
Learning dexterous manipulation from human-object interaction (HOI) data offers a scalable alternative to robot teleoperation, but HOI demonstrations are typically sparse and purely kinematic, making direct retargeting unreliable under embodiment mismatch and contact-rich dynamics. We present DexSynRefine, a coupled framework that treats HOI data as structured motion priors rather than executable robot actions. DexSynRefine first synthesizes hand-object trajectories conditioned on the task and initial object state using HOI Motion Manifold Flow Primitives (HOI-MMFP), a motion prior for coupled hand-object motion. It then physically grounds them with task-space residual reinforcement learning and adapts execution by inferring missing contact-dynamics context from proprioceptive history. Across five dexterous manipulation tasks, each stage addresses a complementary bottleneck: HOI-MMFP improves trajectory consistency and smoothness, task-space residuals provide the strongest grounding representation among the tested alternatives, and contact-dynamics adaptation enables robust real-world execution. Together, DexSynRefine improves real-world success rates over kinematic retargeting by 50-70~percentage points.
Comment: Project page: https://dexsynrefine.github.io/
Selective Unit-Cell Actuation in Lattice Structures for Distributed Morphology in Soft Robots
Trevor Exley, Altair Coutinho, Lucia Beccai
2606.18704v1
Selective Unit-Cell Actuation in Lattice Structures for Distributed Morphology in Soft Robots
Trevor Exley, Altair Coutinho, Lucia Beccai
2606.18704v1
arXiv:2606.18704v1
•
2026-06-17
Soft lattice structures are increasingly used in robotics to tailor compliance and guide deformation; however, actuation is typically introduced at the device or module level, with actuators inserted into otherwise passive architectures. In this work, we move actuator-lattice co-design to the unit-cell scale. We present an embedded pneumatic unit cell that integrates curved-strut lattice geometry with a bidirectional bellow actuator within a single monolithic element. When tessellated, the lattice functions as a distributed actuation field in which global morphology is governed by spatial actuation patterns rather than uniform pressurization. Experimental characterization of 1x1, 2x2, and 3x3 tessellations demonstrates scalable displacement and force generation with repeatable cyclic performance. Selective actuation of unit cells in a 3x3x3 array produces distinct global deformation modes, including bending and directional grasping, without altering hardware configuration. Additionally, coupling active and passive unit cells enables bending-driven crawling locomotion, demonstrating that heterogeneous tessellations can translate through asymmetric deformation. These results establish unit-cell-level actuation as a strategy for distributed morphing in lattice-based soft robots and provide a foundation for scalable, monolithic robotic architectures.
Comment: Accepted to IROS 2026, 8 pages, 5 figures
Leveraging Energy Features for Surface Classification with Deep Learning: A Comparative Analysis Across Three Independent Datasets
Alexander Belyaev, Oleg Kushnarev
2606.18698v1
Leveraging Energy Features for Surface Classification with Deep Learning: A Comparative Analysis Across Three Independent Datasets
Alexander Belyaev, Oleg Kushnarev
2606.18698v1
arXiv:2606.18698v1
•
2026-06-17
The energy-based method remains a comparatively underexamined approach for surface classification in mobile robotics, despite promising results in constrained environments. This study evaluated the viability of using energy-derived features as either a standalone classification modality or as supplementary input to inertial data. A comprehensive evaluation was conducted across three publicly available datasets, comparing the performance of modern deep learning architectures including recurrent neural networks, convolutional neural networks, encoder-only transformers, and Mamba state-space models, under automated hyperparameter tuning and input sequence length optimization. The models achieved higher accuracy than previously reported values on all evaluated datasets, with the convolutional neural network yielding the highest overall performance. When relying exclusively on energy-based features, the models attained classification accuracies in the range of 85-90%, approximately 5-10% lower than those achieved when combined with inertial features (96-99%). Augmenting inertial data with energy features resulted in a consistent mean accuracy improvement of 1-2%. These findings indicate that classifiers relying solely on energy features offer sufficient accuracy for standalone deployment, while also providing a consistent gain when used in combination with other sensing modalities.
Stealthy World Model Manipulation via Data Poisoning
Yibin Hu, Xiaolin Sun, Zizhan Zheng
2606.18697v1
Stealthy World Model Manipulation via Data Poisoning
Yibin Hu, Xiaolin Sun, Zizhan Zheng
2606.18697v1
arXiv:2606.18697v1
•
2026-06-17
Model-based learning agents use learned world models to predict future states, plan actions, and adapt to new environments. However, the process of updating world models from collected experience creates a training-time attack surface: adversarially poisoned fine-tuning trajectories can manipulate the learned dynamics and thereby corrupt downstream planning. In this paper, we propose SWAAP, the first two-stage data poisoning framework for learned world models. In the first stage, SWAAP identifies a harmful target world model that induces low-return behavior under planning while remaining close to clean dynamics, using first-order bilevel optimization enabled by a transition-gradient theorem. In the second stage, SWAAP realizes this target through stealth-constrained gradient matching, modifying only a limited fraction of fine-tuning transition targets so that the induced training gradients steer the victim model toward the adversarial target, while a prediction-error regularizer encourages the poisoned targets to remain close to the world model's natural approximation error. To assess attack stealthiness, we evaluate defenses and detectability across three stages of the poisoning pipeline: pre-training detection of poisoned transitions, robust training during fine-tuning, and test-time monitoring of the resulting world model. Across diverse continuous-control tasks, SWAAP causes substantial performance degradation while keeping poisoned transitions close to clean data and evading the evaluated non-adaptive residual/CUSUM/TRIM-style defenses. These results reveal a practical vulnerability in world-model adaptation pipelines and highlight the need for robustness methods that protect both world-model training data and learned dynamics.
Comment: 41 pages, 8 figures, 11 tables. Submitted to NeurIPS 2026
Spatially Stratified Distillation for Heterogeneous Radar Place Recognition
Sagun Singh Shrestha, Samuel Harding, Abdelwahed Khamis, Saimunur Rahman, Peyman Moghadam
2606.18687v1
Spatially Stratified Distillation for Heterogeneous Radar Place Recognition
Sagun Singh Shrestha, Samuel Harding, Abdelwahed Khamis, Saimunur Rahman, Peyman Moghadam
2606.18687v1
arXiv:2606.18687v1
•
2026-06-17
Scalable, all-weather place recognition increasingly relies on heterogeneous radar place recognition to bridge diverse hardware platforms. A notable application is matching queries from cost-effective 4D automotive radars against high-fidelity reference maps built by dense spinning radars. This process is fundamentally limited by the extreme sparsity (and narrow field-of-view) of the 4D sensor, which captures only a fraction of the structural density present in the spinning radar database. Prior efforts address this issue by unifying different radar signals. That is, projecting both signals into a common representational space. Yet, they suffer performance degradation in multi-session environments. In this paper, we propose spatially-stratified distillation (SSD); a strategy that replaces standard uniform distillation with an asymmetric spatial alignment derived directly from physical radar returns. In regions where both radars exhibit overlapping returns, SSD enforces strong feature alignment. Crucially, in sparse regions where the 4D student lacks returns but the teacher contains valid structure within the shared field of view, SSD applies heavily discounted distillation weights. Extensive evaluations of the recent HeRCULES dataset demonstrate that SSD significantly outperforms prior place recognition methods, achieving state-of-the-art results on its challenging dynamic sequences.
Comment: IEEE ICRA Workshop on Open Challenges for Rigorous Robot Perception 2026
High-Degree-of-Freedom Lightweight Bioinspired Leg for Enhanced Mobility in Small Robots
Haoqi Han, Yifei Yu, Jiaming Zhang, Xinru Cui, Linxi Feng, Hesheng Wang
2606.18680v1
High-Degree-of-Freedom Lightweight Bioinspired Leg for Enhanced Mobility in Small Robots
Haoqi Han, Yifei Yu, Jiaming Zhang, Xinru Cui, Linxi Feng, Hesheng Wang
2606.18680v1
arXiv:2606.18680v1
•
2026-06-17
In microrobotics, enhancing locomotion capabilities by increasing the degrees of freedom (DoF) of leg mechanisms under severe spatial constraints remains a significant challenge. Inspired by insect locomotion, this paper presents a novel micro-scale parallel leg mechanism with four degrees of freedom, and systematically analyzes its mechanical design, electrical system, and kinematics. The design incorporates two spherical five-bar linkages to achieve spatial motion within a parallel four-bar configuration. Furthermore, a concentric design strategy is employed to simplify the analytical solution of the leg kinematics. Due to the parallel system architecture, all actuators are located on the main body, substantially reducing the equivalent inertia of moving parts compared to traditional high-DOF leg structures. The total mass of the system is only 18.9 g, with an end-effector output force of approximately 0.5 N and a workspace exceeding 22255 mm3. Experimental results demonstrate that the proposed single-leg mechanism achieves excellent motion flexibility, highlighting its potential for micro bio-inspired robotics.
Mutual Adaptation in Human-Robot Co-Transportation with Human Preference Uncertainty
Al Jaber Mahmud, Weizi Li, Xuan Wang
2503.08895v2
Mutual Adaptation in Human-Robot Co-Transportation with Human Preference Uncertainty
Al Jaber Mahmud, Weizi Li, Xuan Wang
2503.08895v2
arXiv:2503.08895v2
•updated
•
2025-03-11
Mutual adaptation can enhance overall task performance in human-robot co-transportation by integrating both the robot's and the human's understanding of the environment. While human modeling helps capture humans' subjective preferences, two challenges persist: (i) the uncertainty of human preference parameters and (ii) the need to balance adaptation strategies that benefit both humans and robots. In this paper, we propose a unified framework to address these challenges and improve task performance through mutual adaptation. First, instead of relying on fixed parameters, we model a probability distribution of human choices by incorporating a range of uncertain human preference parameters. Building on this, we introduce a time-varying stubbornness measure and a coordinated planning model, which allows either the robot to lead the team's trajectory or, if a human's preferred path conflicts with the robot's plan and their stubbornness exceeds a threshold, the robot to transition to following the human. Finally, we introduce a pose optimization strategy for low-level control to mitigate the uncertain human behaviors when they are leading. To validate the framework, we design and perform a study with human feedback from twenty human participants. We then demonstrate, through simulations, the effectiveness of our models in enhancing task performance with mutual adaptation and pose optimization.
Comment: 9 pages, 6 figures
A Scalable Embodied Intelligence Platform for Seamless Real-to-Sim-to-Real Transfer of Household Mobile Manipulation Tasks
Kui Yang, Xianlei Long, Haoxuan Li, Yan Ding, Chao Chen
2606.18646v1
A Scalable Embodied Intelligence Platform for Seamless Real-to-Sim-to-Real Transfer of Household Mobile Manipulation Tasks
Kui Yang, Xianlei Long, Haoxuan Li, Yan Ding, Chao Chen
2606.18646v1
arXiv:2606.18646v1
•
2026-06-17
Mobile manipulation is a fundamental capability in embodied intelligence robotics. The growing demand for robust and generalizable manipulation in unstructured household environments has driven rapid progress in embodied intelligence platforms. However, achieving a seamless transfer across the real-to-sim-to-real cycle faces three key challenges, including costly high-fidelity simulation scenes reconstruction, the complexity of systematic strategy evaluation in simulation, and incompatible real-world deployments. To address these challenges, we develop BestMan, a scalable and seamless real-to-sim-to-real platform that bridges the gap between the simulation and the real world, enabling effective strategy development, integration, and deployment for household mobile manipulation. Specifically, we design a novel Automated Scene Generation (ASG) module to reconstruct realistic simulations from real observations. Then, we propose a simulation-guided task formalization and skill learning architecture that supports the flexible integration and large-scale evaluations of hybrid skill strategies in simulation. Finally, to enhance the real-world scalability, we develop a Hardware-agnostic and Unified Middleware (HUM) to ensure seamless and compatible sim-to-real transfer across heterogeneous mobile manipulators for real deployments. Experimental results demonstrate the superior performance of our proposed platform in establishing standardized benchmarks and facilitating promising research in the field of mobile manipulation.
Comment: CCF Transactions on Pervasive Computing and Interaction
EffiNav: Fusing Depth and Vision-Language for Efficient Object Goal Navigation
Zecheng Yin, Benedict Jun Ma
2606.18634v1
EffiNav: Fusing Depth and Vision-Language for Efficient Object Goal Navigation
Zecheng Yin, Benedict Jun Ma
2606.18634v1
arXiv:2606.18634v1
•
2026-06-17
To locate a target object while exploring the unknown environment is a fundamental capability for autonomous agents, with applications ranging from search-and-rescue to field robots. A simplified version of such task is Object Goal Navigation (ObjNav). In ObjNav, successful arrival at the target object provides a basic measure of performance; however, the efficiency of the navigation trajectory is equally important, as it indicates how intelligently the agent explores and how much time remains for subsequent tasks. In unknown environments, the key to efficient navigation lies in deciding where to explore next. While many prior works aim to address this core challenge and achieved promising performance in certain settings, recent training-based models and non-training frameworks still suffer from generalization and efficiency issues respectively, which in the worst cases can lead to excessive exploration of already-visited areas or redundant back-and-forth motion. We evaluate EffiNav on two widely used simulation benchmarks Habitat Matterport 3D (HM3D) and Open-Vocabulary Object goal Navigation (OVON), and further validate its effectiveness on physical robots in real-world settings. We conduct failure analysis on massive simulation episodes. With minimal modification, we also extend EffiNav to a memory-augmented ObjNav task on the GOAT-BENCH dataset, demonstrating its adaptability beyond standard ObjNav settings. Across two standard metrics--Success Rate (SR) and Success weighted by Path Length (SPL), EffiNav matches or outperforms recent baselines, reflecting its efficiency, robustness, and practical applicability. Recognizing the different emphases of the two datasets, the performances reveals this framework is more balanced and generalizable for efficient ObjNav.
ROBOSHACKLES: A Safety Dataset for Human-Injury Prevention in Embodied Foundation Models
Zhuowen Yin, Chongyang Liu, Wenzhang Yang, Renjue Li, Yinxing Xue
2606.18632v1
ROBOSHACKLES: A Safety Dataset for Human-Injury Prevention in Embodied Foundation Models
Zhuowen Yin, Chongyang Liu, Wenzhang Yang, Renjue Li, Yinxing Xue
2606.18632v1
arXiv:2606.18632v1
•
2026-06-17
Embodied Foundation Models (EFMs) integrate multimodal understanding, future-state reasoning, and executable robot actions. Yet their safety alignment for human-injury prevention remains underexplored, primarily because real-world data of robots harming humans or creating hazardous household situations cannot be safely or ethically collected. To address this challenge, we propose a safety-critical data construction pipeline for human-injury prevention in EFMs.Starting from real DROID observations, our construction pipeline proceeds through scene understanding, hazard-aware image editing, temporal prompt generation, and single-pass rollout synthesis. The temporal prompts specify the expected scene evolution, while Wan2.7 synthesizes realistic robotic rollouts from the edited hazardous states in a single pass. Using this pipeline, we construct ROBOSHACKLES, a 10,000-clip robotic video dataset derived from real DROID observations, spanning two direct-harm and four indirect-harm categories. To ensure dataset quality, we assess task completion and visual quality with automatic metrics, and evaluate six representative EFMs under a refusal-based safety criterion. Results show that all evaluated models produce unsafe actions in the tested safety-critical scenarios, yielding a 100% unsafe action generation rate. ROBOSHACKLES serves as a scalable benchmark and training resource for refusal learning and hazard anticipation before robot action execution.The dataset is publicly available at https://huggingface.co/datasets/YZW00/RoboShackles.
DNN Koopman-Based Deviation Compensation for UGV Path Tracking Control on Coupled Slope and Potholed Road
Jian Zhao, Wenbo Zhou, Zhicheng Chen, Bing Zhu, Jiayi Han, Dongjian Song, Yinju Lin, Peixing Zhang
2606.18630v1
DNN Koopman-Based Deviation Compensation for UGV Path Tracking Control on Coupled Slope and Potholed Road
Jian Zhao, Wenbo Zhou, Zhicheng Chen, Bing Zhu, Jiayi Han, Dongjian Song, Yinju Lin, Peixing Zhang
2606.18630v1
arXiv:2606.18630v1
•
2026-06-17
Unmanned ground vehicles (UGVs) operating in off-road scenarios are confronted with complex terrain disturbances that can substantially degrade path tracking performance. To address this challenge, this paper proposes a deep neural network (DNN) Koopman-based deviation compensation strategy for UGV path tracking control. Firstly, based on the vehicle dynamic function on coupled slope, an adaptive forgetting recursive least squares method with decoupled error terms is designed to estimate tire cornering stiffness. On this basis, a Laguerre model predictive control (LMPC) path tracking control strategy is designed by incorporating Laguerre functions, which can reduce computational resource usage while maintaining reliable tracking performance across different coupled slope scenarios. Then, by integrating Koopman operator theory with DNN, a DNN Koopman (DK) path deviation compensation method is proposed, which significantly improves the path tracking accuracy of UGV under potholed road disturbances. Furthermore, an event-triggered parallel cooperative (EPC) compensation mechanism that couples LMPC with DK is established based on compensation activation criteria and credibility verification. This mechanism improves path tracking accuracy on potholed road while ensuring the feasibility of overall steering command and stability of vehicle after DK compensation. Finally, a hardware-in-the-loop (HiL) experimental platform is constructed for validation. Experimental results demonstrate that the proposed UGV path tracking strategy improves tracking performance by more than 11.5% across multiple operating conditions.
Comment: 22 pages, 13 figures
Self-Supervised Mask-Aware Transformers for Fault-Tolerant FBG Force Sensing in Minimally Invasive Surgical Robotics
Peibo Sun, Shiyuan Dong, Shucheng Ye, Jianrong Cai, Yushan Liu, Hongen Liao, Tianqi Huang, Fang Chen
2606.18628v1
Self-Supervised Mask-Aware Transformers for Fault-Tolerant FBG Force Sensing in Minimally Invasive Surgical Robotics
Peibo Sun, Shiyuan Dong, Shucheng Ye, Jianrong Cai, Yushan Liu, Hongen Liao, Tianqi Huang, Fang Chen
2606.18628v1
arXiv:2606.18628v1
•
2026-06-17
In minimally invasive surgical robotics, catheter-scale Fiber Bragg Grating (FBG) sensors are promising due to their ability to estimate multi-dimensional forces by multiplexing several optical channels. However, deploying these compact multi-channel sensors introduces two critical engineering challenges: inherent nonlinear cross-axis coupling during complex deformations, and intermittent channel dropouts caused by fiber fractures in constrained workspaces. These compounding issues severely degrade force estimation. Existing fault-tolerant approaches rely on combinatorial model banks, which scale exponentially with the channel count and demand prohibitively expensive per-pattern calibration. In this paper, we propose a unified, self-supervised mask-aware Transformer that explicitly models channel availability to enable graceful degradation under diverse and dynamic sensor failures. The encoder is pretrained via masked-channel reconstruction on unlabeled data streams and fine-tuned for force regression using a balanced clean-and-corrupted-view objective alongside a dynamic corruption curriculum. Furthermore, a parallel uncertainty head, trained via heteroscedastic Gaussian negative log-likelihood, predicts per-axis confidence in a single forward pass, circumventing the overhead of multi-pass ensembles. Evaluated on a catheter-scale 8-channel FBG dataset, our single unified model achieves a nominal Root Mean Square Error (RMSE) of 0.0066~N and degrades gracefully to 0.0126~N under severe 4-channel failures. This significantly outperforms a comprehensive model bank of 255 per-pattern neural networks (0.0154~N at 4-channel loss) while eliminating pattern-specific calibration.
SRL: Combining SLIP Model and Reinforcement Learning for Agile Robotic Jumping
Xiaowen Hu, Linqi Ye, Yudi Zhu, Chenyue Shao, Rankun Li, Qingdu Li, Yan Peng
2606.18625v1
SRL: Combining SLIP Model and Reinforcement Learning for Agile Robotic Jumping
Xiaowen Hu, Linqi Ye, Yudi Zhu, Chenyue Shao, Rankun Li, Qingdu Li, Yan Peng
2606.18625v1
arXiv:2606.18625v1
•
2026-06-17
Robotic jumping is pivotal in applications such as search and rescue and logistics, where crossing obstacles and enhancing mobility efficiency are critical. The Spring-Loaded Inverted Pendulum (SLIP) model leverages simplified spring-mass dynamics that naturally encode biologically plausible hopping motions, yet its performance degrades on irregular terrain due to idealized assumptions regarding contact and joint dynamics. Meanwhile, Reinforcement Learning (RL) can adapt to diverse and complex environments but often requires extensive data from unguided exploration. The complementary strengths of SLIP's physically grounded baseline and RL's adaptive capabilities motivate a hybrid framework that overcomes these individual limitations. We therefore propose Spring-loaded Reinforcement Learning (SRL), which integrates SLIP-based feedforward control signals with RL-driven real-time feedback, enabling continuous optimization of robotic jumping. Experimental results demonstrate that SRL can achieve more stable jumps with much less training time than the baseline method, maintaining an average position tracking error below 0.1 m and velocity tracking errors within +/-3% of the target values. Through bipedal and quadrupedal simulations of ground and stair jumping, as well as sim-to-sim and sim-to-real validations, SRL exhibits robust adaptability to various task requirements and environmental complexities, underscoring its potential for real-world deployment.
Comment: 17 pages, 12 figures
SC3-Eval: Evaluating Robot Foundation Models via Self-Consistent Video Generation
Wei-Cheng Tseng, Gashon Hussein, Yuzhu Dong, Allen Z. Ren, Lucy X. Shi, XuDong Wang, Sergey Levine, Zhaoshuo Li, Jinwei Gu, Florian Shkurti, Ming-Yu Liu, Quan Vuong
2606.18610v1
SC3-Eval: Evaluating Robot Foundation Models via Self-Consistent Video Generation
Wei-Cheng Tseng, Gashon Hussein, Yuzhu Dong, Allen Z. Ren, Lucy X. Shi, XuDong Wang, Sergey Levine, Zhaoshuo Li, Jinwei Gu, Florian Shkurti, Ming-Yu Liu, Quan Vuong
2606.18610v1
arXiv:2606.18610v1
•
2026-06-17
Evaluating generalist robot manipulation policies in the real world is expensive, slow, and difficult to scale. Action-conditioned video world models offer a scalable alternative by simulating policy rollouts. Autoregressive rollouts accumulate compounding errors, observations across multiple camera views must remain mutually consistent, and the evaluator must generalize to policies whose behaviors lie outside the training distribution. We address these challenges with SC3-Eval, a self-consistent video generation recipe that adapts a pre-trained video foundation model into an accurate policy evaluator by enforcing three complementary forms of consistency. First, forward-inverse dynamics consistency jointly trains the model to predict frames from actions and to recover actions from frames, anchoring generated rollouts to a physically plausible action manifold and counteracting the drift a forward-only model cannot penalize. Second, cross-view consistency trains the model to inpaint each camera view from the other, keeping the multi-camera observation coherent over long rollouts without any explicit memory mechanism. Third, test-time consistency reuses the inverse dynamics mode at inference as a per-action-chunk uncertainty signal that terminates rollouts whose generated frames drift away from the requested actions. We also demonstrate SC3-Eval rollouts reproduce the failure modes that policies exhibit in real-world rollouts, supporting fine-grained diagnostic comparison rather than aggregate ranking alone. Across seven real-world vision-language-action policies, SC3-Eval attains a closed-loop Pearson correlation of $0.929$ and MMRV of $0.119$, outperforming three strong prior video-model-based baselines, and generalizes to new tasks.
Admittance-Based Surface Alignment for Human-in-the-Loop Robotic Visual Inspection
Antara Banerjee, Colin Acton, Xu Chen
2606.18601v1
Admittance-Based Surface Alignment for Human-in-the-Loop Robotic Visual Inspection
Antara Banerjee, Colin Acton, Xu Chen
2606.18601v1
arXiv:2606.18601v1
•
2026-06-17
Precision visual inspection underpins quality assurance across aerospace, semiconductor, and medical manufacturing, where undetected surface anomalies on high-value parts translate directly into scrap, rework, and field failures. Robotic visual inspection requires precise alignment between the end-effector and local surface geometry in the presence of perception noise and surface irregularities. In industrial settings, a human operator is often kept in the loop via teleoperation or shared autonomy, introducing real-time adjustments that render purely offline motion planning inadequate. This motivates control architectures capable of reactive, compliant behavior under combined human and perceptual uncertainty. This paper presents a novel real-time, closed-loop robotic orientation control pipeline for precision visual inspection, with an admittance-based framework that unifies operator input and perception-driven surface alignment. We design the end-effector as a virtual sphere moving through a viscous medium, such that the resulting physically interpretable mass--damper system generates synchronized, compliant motion from orientation error and operator commands. We validate the framework on a 6-DOF manipulator demonstrating stable normal-tracking and a final mean orientation error of 0.4°.
Benchmarking Action Spaces in Reinforcement Learning for Vision-based Robotic Manipulation
Seyed Alireza Azimi, Homayoon Farrahi, Abhishek Naik, Colin Bellinger, A. Rupam Mahmood
2606.18594v1
Benchmarking Action Spaces in Reinforcement Learning for Vision-based Robotic Manipulation
Seyed Alireza Azimi, Homayoon Farrahi, Abhishek Naik, Colin Bellinger, A. Rupam Mahmood
2606.18594v1
arXiv:2606.18594v1
•
2026-06-17
In real-world reinforcement learning (RL), the choice of action space can play a key role in shaping motion smoothness, safety, and overall task performance. In this study, we evaluate pose increment, pose velocity, joint position increment, and joint velocity across two vision-based manipulation tasks: object picking and pushing. We train policies in simulation and deploy them to the real world using sim-to-real transfer. We find that action-space representation indeed significantly affects sim-to-real performance. In particular, we find that the joint velocity action space is best for the vision-based picking and pushing tasks in terms of smoothness and final task performance. We also provide practical guidance for RL practitioners in choosing action spaces for both simulation and real-world experiments.
Comment: 9 pages with references
DREAM-Chunk: Reactive Action Chunking with Latent World Model
Wenxi Chen, Kaidi Zhang, Chi Lin, Zhiyuan Zhang, Yu She, Yuejiang Liu, Raymond A. Yeh, Shaoshuai Mou, Yan Gu
2606.18589v1
DREAM-Chunk: Reactive Action Chunking with Latent World Model
Wenxi Chen, Kaidi Zhang, Chi Lin, Zhiyuan Zhang, Yu She, Yuejiang Liu, Raymond A. Yeh, Shaoshuai Mou, Yan Gu
2606.18589v1
arXiv:2606.18589v1
•
2026-06-17
Action chunking has become a common interface for vision-language-action (VLA) models, enabling low-frequency policy inference to drive high-frequency robot execution. However, once an action chunk is committed, its open-loop execution can be brittle under stochastic dynamics, hardware execution errors, and partial observability. We propose DREAM-Chunk, a test-time scaling method that augments chunking-based policies with a lightweight latent world model, without requiring additional policy fine-tuning. At test time, DREAM-Chunk samples multiple candidate action chunks, rolls out their predicted latent futures, and selects actions from the chunk whose predicted state best matches the observed rollout. In this way, DREAM-Chunk uses additional test-time computation to cover multiple plausible stochastic futures and improve reactivity during long-horizon chunk execution. On the Kinetix benchmark, DREAM-Chunk improves robustness under increasing action noise and benefits from larger candidate sample sizes, especially when demonstrations contain corrective behaviors. We further validate DREAM-Chunk on four manipulation tasks across two robot platforms and two VLA policies under various sources of stochasticity. Across simulation and hardware experiments, DREAM-Chunk improves the robustness of action-chunking policies in stochastic dynamics.
Aerial-ground LiDAR place recognition with patch-level self-supervised learning and expanded reciprocal re-ranking
Yandi Yang, Xianghong Zou, Jianping Li, Haofeng Xie, Saurav Uprety, Hongzhou Yang, Naser El-Sheimy
2606.18583v1
Aerial-ground LiDAR place recognition with patch-level self-supervised learning and expanded reciprocal re-ranking
Yandi Yang, Xianghong Zou, Jianping Li, Haofeng Xie, Saurav Uprety, Hongzhou Yang, Naser El-Sheimy
2606.18583v1
arXiv:2606.18583v1
•
2026-06-17
LiDAR place recognition determines one's position on a prior point cloud map. The most studied ground-level LiDAR place recognition suffers from pre-visit requirements, incomplete coverage, and limited perspectives. Using pre-acquired, full-coverage Airborne Laser Scanning (ALS) data as an aerial prior map overcomes these drawbacks, making cross-view place recognition necessary and advantageous. However, aerial-ground LiDAR place recognition faces significant challenges, including the domain gap between aerial and ground point clouds, and false positives during initial retrieval. To address these challenges, we present a novel retrieval and re-ranking framework for aerial-ground LiDAR place recognition. Based on the priors that neighboring point cloud patches share similar semantics with anchor patch, our retrieval network introduces patch-level self-supervised learning modules at multiple scales and integrates with scene-level learning to improve global feature discriminativeness between aerial and ground point clouds. Furthermore, leveraging the structured spatial distribution of ALS point clouds, we introduce an Expanded Reciprocal (ER) re-ranking algorithm to exploit neighborhood information maximally and refine each feature based on neighbor features, which are then used to update the similarity matrix for final ranking. Extensive experiments demonstrate that our retrieval network outperforms existing state-of-the-art (SOTA) methods, achieving a 9.8\% improvement in average Recall@1 and a 3.2\% improvement in average Recall@1\% on the CS-Urban-Scenes, while also showing the best performance on the CS-Campus3D dataset. Additionally, our ER re-ranking algorithm further boosts the average Recall@1 by 4.9\% on CS-Campus3D and 10.2\% on CS-Urban-Scenes without additional training.
Technical Report for ICRA 2026 GOOSE 2D Fine-Grained Semantic Segmentation Challenge: Leveraging DINOv3 for Robust Outdoor Scene Understanding in Field Robotics
Jaeil Park, Hyobin Choi, Sangjin Lee, Hyungtae Lim, Sung-Hoon Yoon
2606.18582v1
Technical Report for ICRA 2026 GOOSE 2D Fine-Grained Semantic Segmentation Challenge: Leveraging DINOv3 for Robust Outdoor Scene Understanding in Field Robotics
Jaeil Park, Hyobin Choi, Sangjin Lee, Hyungtae Lim, Sung-Hoon Yoon
2606.18582v1
arXiv:2606.18582v1
•
2026-06-17
The GOOSE 2D Fine-Grained Semantic Segmentation Challenge at the ICRA 2026 Workshop on Field Robotics evaluates dense semantic segmentation of off-road imagery over a fine-grained taxonomy of 64 classes and 11 evaluated non-void coarse categories. We present the first-place solution to this challenge. Our solution comprises two complementary improvements: (a) a network-level design that combines a self-supervised DINOv3 ViT-L/16 backbone, a ViT-Adapter, and a Mask2Former mask-classification decoder, together with a coarse-category auxiliary loss on the global [CLS] token; and (b) an inference-time aggregation strategy based on multi-scale and horizontal-flip test-time augmentation and an ensemble of the top three checkpoints selected using Codabench scores. Our method achieves an official composite score of 76.57%, consisting of 69.32% fine-class mIoU and 83.81% category-level mIoU, and ranks first on the final phase leaderboard: www.codabench.org/competitions/14257/#/results-tab.
Comment: 5 pages, 4 figures
Video World Models
20
默认显示 5 篇
Denoising Implicit Feedback for Cold-start Recommendation
Gaode Chen, Shicheng Wang, Shikun Li, Rui Huang, Xinghua Zhang, Yunze Luo, Shipeng Li, Shiming Ge, Ruina Sun, Yinjie Jiang, Jun Zhang
2606.19658v1
Denoising Implicit Feedback for Cold-start Recommendation
Gaode Chen, Shicheng Wang, Shikun Li, Rui Huang, Xinghua Zhang, Yunze Luo, Shipeng Li, Shiming Ge, Ruina Sun, Yinjie Jiang, Jun Zhang
2606.19658v1
arXiv:2606.19658v1
•
2026-06-17
Implicit feedback is widely used in recommender systems due to its accessibility and generality, yet it usually presents noisy samples (e.g., clickbait, position bias). Meanwhile, recommenders inevitably face the item cold-start problem due to the continuous influx of new items. We identify that cold items are more prone to noisy samples due to the aforementioned factors, and researchers often overlook the significance of denoising implicit feedback for cold items. Previous denoising studies usually identify noisy samples based on heuristic patterns, such as higher loss values, and mitigate noise through sample selection or re-weighting. However, these methods have limited adaptability and are ineffective in cold-start scenarios. To achieve denoising implicit feedback for cold-start recommendation, we propose a model-agnostic denoising method called DIF. First, user preferences for content remain stable, which allows us to infer pseudo-labels indicating whether a user is interested in a cold item through content-similar warm items. Furthermore, to improve pseudo-label accuracy, we model the confidence of pseudo-labels based on the content similarity between the cold item and warm items, and then aggregate multiple pseudo-labels for each sample. Finally, we explicitly estimate the uncertainty of the noisy sample label by considering its relative entropy and the cold-start status of the item, which adaptively guides the role of pseudo-labels to correct the noisy labels at the sample level. DIF's superiority is supported by both theoretical justification and extensive experiments on real-world datasets. The method has been deployed on a billion-user scale short video application Kuaishou and has significantly improved various commercial metrics within cold-start scenarios.
Comment: Accepted by KDD 2026 ADS Track
Streaming Interventions: Can Video Large Language Models Correct Mistakes as They Occur?
Apratim Bhattacharyya, Shweta Mahajan, Sanjay Haresh, Rajeev Yasarla, Reza Pourreza, Litian Liu, Risheek Garrepalli, Roland Memisevic
2606.09547v2
Streaming Interventions: Can Video Large Language Models Correct Mistakes as They Occur?
Apratim Bhattacharyya, Shweta Mahajan, Sanjay Haresh, Rajeev Yasarla, Reza Pourreza, Litian Liu, Risheek Garrepalli, Roland Memisevic
2606.09547v2
arXiv:2606.09547v2
•updated
•
2026-06-08
Learning everyday skills, like cooking a dish, relies increasingly on instructional media such as online videos. This opens the door to the use of video (and multimodal) large language models (LLMs) as task guidance assistants. A crucial capability for the real-world success of a prospective task guidance assistant is it's ability to intervene proactively as soon as a mistake is apparent in order to guide the user. To evaluate this crucial capability, we introduce Ego-MC-Bench (Mistake Corrections), a benchmark for evaluating reactive, step-by-step task guidance in realistic cooking scenarios. Extensive experiments show that Ego-MC-Bench is highly challenging for state-of-the-art video LLMs. We argue that a key reason is the limited availability of training data for fine-tuning models on this task. Although there exists a wide range of cooking video datasets, existing datasets lack examples of mistakes along with appropriately timed interventions. To help address this data limitation, we also introduce Ego-CoMist, a counterfactual synthetic dataset created by transforming non -interactive cooking videos into supervised training examples showing proactive interventions. We show that fine-tuning on Ego-CoMist yields performance gains especially for smaller and more efficient video LLMs that are well suited for delivering assistance on edge devices.
Comment: The project page is available at https://apratimbh.github.io/livecookv2/
ImageWAM: Do World Action Models Really Need Video Generation, or Just Image Editing?
Yuyang Zhang, Wenyao Zhang, Zekun Qi, He Zhang, Haitao Lin, Jingbo Zhang, Yao Mu, Xiaokang Yang, Wenjun Zeng, Xin Jin
2606.19531v1
ImageWAM: Do World Action Models Really Need Video Generation, or Just Image Editing?
Yuyang Zhang, Wenyao Zhang, Zekun Qi, He Zhang, Haitao Lin, Jingbo Zhang, Yao Mu, Xiaokang Yang, Wenjun Zeng, Xin Jin
2606.19531v1
arXiv:2606.19531v1
•
2026-06-17
World Action Models (WAMs) commonly rely on video generation to bridge visual world modeling and robot control. However, video-based WAMs face three coupled limitations: dense multi-frame future tokens make inference costly, full video prediction spends capacity on action-irrelevant temporal and appearance details, and long-horizon future imagination may introduce errors that mislead action prediction. These issues raise a simple question: Does world action model really need video generation? We propose ImageWAM, a simple WAM framework that repurposes pretrained image editing models for robot action prediction. In contrast to video generation, image editing provides a better-matched prior: it only needs to model a target-frame transformation, focuses on action-relevant current-to-target visual differences, and grounds task instructions to localized visual changes through edit pretraining. In practice, ImageWAM does not decode the target frame at inference time; instead, it conditions a flow-matching action expert on the KV caches produced by image-editing denoising, using them as a compact world-action context. ImageWAM outperforms standard VLA baselines and matching competitive WAMs without additional policy pretraining across different simulator and real-world experiments. It also reduces FLOPs to 1/6 and latency to 1/4 of video-based WAMs. Attention analysis further shows that editing caches focus on task-relevant change regions, supporting image editing as an effective alternative to video-based world-action modeling.
Comment: Project Page: https://zhangwenyao1.github.io/ImageWAM/
Target-Side Paraphrase Augmentation for Sign Language Translation with Large Language Models
Pedro Dal Bianco, Jean Paul Nunes Reinhold, Oscar Stanchi, Facundo Quiroga, Franco Ronchetti, Ulisses Brisolara Corrêa
2605.31393v2
Target-Side Paraphrase Augmentation for Sign Language Translation with Large Language Models
Pedro Dal Bianco, Jean Paul Nunes Reinhold, Oscar Stanchi, Facundo Quiroga, Franco Ronchetti, Ulisses Brisolara Corrêa
2605.31393v2
arXiv:2605.31393v2
•updated
•
2026-05-29
Sign language translation (SLT) remains constrained by the limited availability of paired sign-video/text corpora and by the heavy-tailed vocabularies typical of real-world datasets. We study a target-side augmentation strategy in which a large language model (LLM) generates controlled paraphrase variants of the reference spoken-language sentence while the sign input remains unchanged. Concretely, we use GPT-4o to produce semantically faithful variants of the training targets and train a Signformer-style pose-based Transformer under a two-stage schedule: pre-training on the augmented corpus followed by fine-tuning on the original references. We evaluate this strategy on three datasets that span complementary challenges: PHOENIX14T (German Sign Language), a real-world corpus with moderate lexical diversity; the Greek Sign Language Dataset with highly controlled, repetitive recordings; and LSA-T (Argentinian Sign Language), a naturalistic corpus with a large vocabulary and severe long-tail sparsity. This range allows us to characterize precisely when and why target-side augmentation is beneficial. On PHOENIX14T, augmentation improves BLEU-4 from 9.56 to 10.33, demonstrating that paraphrastic exposure helps the decoder generalize beyond memorized reference phrasing. The near-saturated GSL baseline and the extremely sparse LSA-T setting reveal the limits of the approach: in both cases, single-reference lexical overlap metrics are insufficient to capture the full picture, motivating a complementary semantic evaluation. To our knowledge, this is the first study to examine LLM-generated target-side paraphrases as an augmentation mechanism for SLT, and the first to apply an LLM-as-a-Judge evaluation protocol to SLT. This complementary evaluation reveals gains in semantic fidelity that lexical overlap metrics understate.
Comment: Accepted at GenSign @ CVPR 2026. Non-Proceedings Track (https://genai4sl.github.io/)
3D-DLP: Self-Supervised 3D Object-Centric Scene Representation Learning
Ellina Zhang, Madhaven Iyengar, Amir Zadeh, Chuan Li, Deepak Pathak, David Held, Tal Daniel
2606.19451v1
3D-DLP: Self-Supervised 3D Object-Centric Scene Representation Learning
Ellina Zhang, Madhaven Iyengar, Amir Zadeh, Chuan Li, Deepak Pathak, David Held, Tal Daniel
2606.19451v1
arXiv:2606.19451v1
•
2026-06-17
We introduce 3D-DLP, a self-supervised object-centric representation learning model that decomposes scene-level RGB-D or voxel observations into a set of 3D latent particles. Building on the Deep Latent Particles (DLP) framework, each particle encodes disentangled attributes, including 3D keypoint position, bounding box dimensions, and appearance features, and represents a distinct entity in the scene. The model learns interpretable per-particle segmentation maps through an end-to-end self-supervised reconstruction objective. We demonstrate on both simulated and real-world datasets that the learned latent space is interpretable and controllable: by manipulating particle positions and decoding, we can generate novel scene configurations. Furthermore, we show that leveraging these compact 3D latent particles for downstream robotic manipulation improves performance over baselines that either lack explicit 3D information or rely on memory-intensive dense 3D inputs without object-centric structure. Code and videos are available at https://eubooks3003.github.io/3d-dlp.
Comment: ICML 2026. Project webpage: https://eubooks3003.github.io/3d-dlp
TurboServe: Serving Streaming Video Generation Efficiently and Economically
Youhe Jiang, Haoxu Wang, Haotong Bao, Kai Jiang, Jianfei Chen, Jun Zhu, Fangcheng Fu, Jintao Zhang
2606.19271v1
TurboServe: Serving Streaming Video Generation Efficiently and Economically
Youhe Jiang, Haoxu Wang, Haotong Bao, Kai Jiang, Jianfei Chen, Jun Zhu, Fangcheng Fu, Jintao Zhang
2606.19271v1
arXiv:2606.19271v1
•
2026-06-17
Streaming video generation is emerging as a new serving workload in which users interact with long-lived sessions that generate video progressively, chunk by chunk. Unlike offline video generation or typical LLM serving, streaming video generation must preserve session state across active and idle periods, repeatedly schedule ongoing sessions, and deliver each chunk under a tight latency target. This creates two key serving challenges in multi-user, multi-GPU environments: session duration heterogeneity, where long-running sessions make placement decisions suboptimal over time, and temporal user-demand heterogeneity, where the number of active sessions fluctuates sharply across bursts and idle periods. We present TurboServe, the first serving system designed specifically for streaming video generation workloads. TurboServe formulates serving as an online scheduling problem that jointly coordinates session placement and GPU provisioning. Its closed-loop scheduling algorithm combines a migration-aware placement controller, which rebalances sessions across GPUs to reduce the maximum per-chunk latency, with a load-driven autoscaling controller, which adapts the GPU budget to workload variation for improved cost efficiency. To support these decisions at runtime, TurboServe implements coalesced chunk processing for batching concurrent active sessions on the same GPU, GPU-CPU offloading for session suspension and resumption, and NCCL-based GPU-GPU migration for online rebalancing. We evaluate TurboServe on real-world production traces from Shengshu Technology across multiple model sizes and GPU clusters with up to 64 NVIDIA B300 GPUs. Compared with baseline serving configurations, TurboServe reduces worst-case per-chunk latency by 37.5% and total GPU operating cost by 37.2% on average. Our code is publicly available at https://github.com/shengshu-ai/TurboServe.
MoVerse: Real-Time Video World Modeling with Panoramic Gaussian Scaffold
Yang Zhou, Ziheng Wang, Yuqin Lu, Haofeng Liu, Jun Liang, Shengfeng He, Jing Li
2606.13376v2
MoVerse: Real-Time Video World Modeling with Panoramic Gaussian Scaffold
Yang Zhou, Ziheng Wang, Yuqin Lu, Haofeng Liu, Jun Liang, Shengfeng He, Jing Li
2606.13376v2
arXiv:2606.13376v2
•updated
•
2026-06-11
We present MoVerse, a real-time video world model that creates an interactively navigable scene from a single narrow-field-of-view image. This setting is challenging because the input observes only a small fraction of the environment, while interactive roaming requires a complete surrounding world, persistent geometry, controllable camera motion, and temporally coherent high-fidelity observations. MoVerse addresses this problem by separating world construction from observation rendering. It first expands the input into a gravity-aligned 360$^\circ$ panorama with topology-aware diffusion, closing the missing field of view before 3D reasoning. It then lifts the panorama into a persistent 3D Gaussian scaffold using panoramic geometry-aware residual prediction, yielding a dense and directly renderable spatial memory. Finally, a Gaussian-conditioned video renderer translates scaffold renderings along user-specified camera trajectories into photorealistic video. To make this renderer practical for interaction, we train a bidirectional diffusion teacher for high-quality conditional rendering and distill it into a causal autoregressive student for bounded-latency streaming. This design combines the controllability and long-range consistency of explicit 3D representations with the perceptual quality of generative video models. MoVerse supports real-time scene roaming at 8~FPS on a single NVIDIA RTX~4090 GPU, demonstrating a practical path toward single-image world creation with interactive video output.
Comment: Project Page: https://orange-3dv-team.github.io/MoVerse/
iTryOn: Mastering Interactive Video Virtual Try-On with Spatial-Semantic Guidance
Jun Zheng, Zhengze Xu, Mengting Chen, Jing Wang, Jinsong Lan, Xiaoyong Zhu, Kaifu Zhang, Bo Zheng, Xiaodan Liang
2605.21431v2
iTryOn: Mastering Interactive Video Virtual Try-On with Spatial-Semantic Guidance
Jun Zheng, Zhengze Xu, Mengting Chen, Jing Wang, Jinsong Lan, Xiaoyong Zhu, Kaifu Zhang, Bo Zheng, Xiaodan Liang
2605.21431v2
arXiv:2605.21431v2
•updated
•
2026-05-20
Video Virtual Try-On (VVT) aims to seamlessly replace a garment on a person in a video with a new one. While existing methods have made significant strides in maintaining temporal consistency, they are predominantly confined to non-interactive scenarios where models merely showcase garments. This limitation overlooks a crucial aspect of real-world apparel presentation: active human-garment interaction. To bridge this gap, we introduce and formalize a new challenging task: Interactive Video Virtual Try-On (Interactive VVT), where subjects in the video actively engage with their clothing. This task introduces unique challenges beyond simple texture preservation, including: (1) resolving the semantic ambiguity of interactions from standard pose information, and (2) learning complex garment deformations from video where interactive moments are sparse and brief. To address these challenges, we propose iTryOn, a novel framework built upon a large-scale video diffusion Transformer. iTryOn pioneers a multi-level interaction injection mechanism to guide the generation of complex dynamics. At the spatial level, we introduce a garment-agnostic 3D hand prior to provide fine-grained guidance for precise hand-garment contact, effectively resolving spatial ambiguity. At the semantic level, iTryOn leverages global captions for overall context and time-stamped action captions for localized interactions, synchronized via our novel Action-aware Rotational Position Embedding (A-RoPE). Extensive experiments demonstrate that iTryOn not only achieves state-of-the-art performance on traditional VVT benchmarks but also establishes a commanding lead in the new interactive setting, marking a significant step towards more dynamic and controllable virtual try-on experiences.
Comment: Project Page: https://zhengjun-ai.github.io/itryon-page. Accepted by ICML 2026
FlexLAM: Resolving the Bottleneck Trade-off in Latent Action Learning
Takanori Yoshimoto, Yang Hu, Naruya Kondo, Tatsuya Matsushima
2606.19408v1
FlexLAM: Resolving the Bottleneck Trade-off in Latent Action Learning
Takanori Yoshimoto, Yang Hu, Naruya Kondo, Tatsuya Matsushima
2606.19408v1
arXiv:2606.19408v1
•
2026-06-17
Latent actions provide a compact interface between action-free video and downstream decision-making, yet existing Latent Action Models (LAMs) force every transition through a fixed-capacity bottleneck. We identify a bottleneck trade-off: overly tight codes can discard transition cues needed for action alignment, while overly loose codes preserve additional transition variation that must be resolved when alignment labels are scarce or narrowly distributed. FlexLAM replaces this fixed capacity with variable-length latent actions trained by nested dropout, yielding prefix-valid codes that capture compact transition structure first and add detail only when needed, without new architectures or losses. A single FlexLAM matches or surpasses separately trained fixed-capacity LAMs at every evaluated token budget under standard scarce-label supervision and under a low-return single-task alignment stress test, indicating that FlexLAM is not merely adjustable at inference time but learns a better latent-action interface at the same token budgets. The same model supports inference-time token-budget adjustment without retraining, and FlexLAM improves Ego4D transition reconstruction. These results suggest that variable-length latent actions are an architecture-free, drop-in upgrade to the fixed-capacity bottleneck in latent action models, latent-action world models, and video-pretrained action interfaces.
Qwen-RobotWorld Technical Report: Unifying Embodied World Modeling through Language-Conditioned Video Generation
Jie Zhang, Xiaoyue Chen, Anzhe Chen, Dayiheng Liu, Deqing Li, Gengze Zhou, Hale Yin, Haoqi Yuan, Haoyang Li, Jiahao Li, Jiazhao Zhang, Jingren Zhou, Kaiyuan Gao, Kun Yan, Lihan Jiang, Ningyuan Tang, Pei Lin, Qihang Peng, Shengming Yin, Tianhe Wu, Tianyi Yan, Xiao Xu, Yan Shu, Yanran Zhang, Ye Wang, Yi Wang, Yilei Chen, Yixian Xu, Yiyang Huang, Yuxiang Chen, Zekai Zhang, Zhendong Wang, Zixing Lei, Zhixuan Liang, Zihao Liu, Zikai Zhou, Chenxu Lv, Xiong-Hui Chen, Chenfei Wu
2606.17030v3
Qwen-RobotWorld Technical Report: Unifying Embodied World Modeling through Language-Conditioned Video Generation
Jie Zhang, Xiaoyue Chen, Anzhe Chen, Dayiheng Liu, Deqing Li, Gengze Zhou, Hale Yin, Haoqi Yuan, Haoyang Li, Jiahao Li, Jiazhao Zhang, Jingren Zhou, Kaiyuan Gao, Kun Yan, Lihan Jiang, Ningyuan Tang, Pei Lin, Qihang Peng, Shengming Yin, Tianhe Wu, Tianyi Yan, Xiao Xu, Yan Shu, Yanran Zhang, Ye Wang, Yi Wang, Yilei Chen, Yixian Xu, Yiyang Huang, Yuxiang Chen, Zekai Zhang, Zhendong Wang, Zixing Lei, Zhixuan Liang, Zihao Liu, Zikai Zhou, Chenxu Lv, Xiong-Hui Chen, Chenfei Wu
2606.17030v3
arXiv:2606.17030v3
•updated
•
2026-06-15
We introduce Qwen-RobotWorld, a language-conditioned video world model for embodied intelligence. With natural language as a unified action interface, it predicts physically grounded future visual trajectories from current observations across robotic manipulation, autonomous driving, indoor navigation, and human-to-robot transfer. This unified formulation provides three promising application directions: synthetic data generation for policy training augmentation, scalable virtual environments for policy evaluation, and language-guided planning signals for downstream robot control. This is achieved through a three-part design: a) Double-Stream MMDiT with MLLM Action Encoding, where a 60-layer double-stream diffusion transformer couples frozen Qwen2.5-VL semantics with video-VAE latents through layer-wise joint attention; b) Embodied World Knowledge (EWK), an 8.6M video-text corpus (200M+ frames) with action-language mapping over 20+ embodiments and 500+ action categories; and c) General+Expert Progressive Curriculum, a two-stage training strategy that first learns general visual priors and then injects embodied specialization under a shared language interface. Extensive results show strong competitiveness: ranks 1st overall on EWMBench and DreamGen Bench, outperforms all open-source models on WorldModelBench and PBench. Additional zero-shot analyses on RoboTwin-IF benchmark further support robust generalization and multi-view consistency.
DREAM: Extending Vision-Language Models with Dual-Objective Encoding for Cross-Modal Retrieval
Kaleem Ullah, Altaf Hussain, Muhammad Munsif, Sung Wook Baik
2606.19062v1
DREAM: Extending Vision-Language Models with Dual-Objective Encoding for Cross-Modal Retrieval
Kaleem Ullah, Altaf Hussain, Muhammad Munsif, Sung Wook Baik
2606.19062v1
arXiv:2606.19062v1
•
2026-06-17
In today's media-driven world, the exponential growth of video content across domains such as surveillance, education, and entertainment has made retrieving semantically relevant videos via natural language queries increasingly critical. Early video retrieval systems relied on handcrafted features or shallow cross-modal mappings, limiting their ability to capture complex semantics and temporal dynamics. While large-scale vision-language models have improved cross-modal alignment, challenges remain in modeling fine-grained temporal dependencies and nuanced linguistic structures. In this paper, we introduce DREAM: Dual-path Representation Enhancement and Alignment Model, a novel multimodal framework that addresses these limitations through enhanced visual and textual encoding. DREAM incorporates a hybrid language modeling strategy that combines masked and permuted language modeling objectives to capture both local and global linguistic semantics. On the visual side, we design a hierarchical vision encoder with cascaded group attention, which integrates spatial and temporal information through multi-stage token interaction and coarse-to-fine attention refinement. We validate DREAM through comprehensive evaluations on the widely-used MSRVTT, MSVD and LSMDC benchmark datasets, where it achieves new state-of-the-art R1 scores of 49.4%, 49.7% and 27.3%, respectively. Qualitative analyses further show the model's ability to maintain coherent attention across frames and align complex queries with dynamic video content. These findings underscore the effectiveness of hierarchical attention and dual-objective textual modeling in enabling robust, context-aware video retrieval, and pave the way for future research in advancing cross-modal representation learning.
Mem-World: Memory-Augmented Action-Conditioned World Models for Persistent Robot Manipulation
Zirui Zheng, Jiaqian Yu, Xiongfeng Peng, jun shi, Mingyi Li, Chao Zhang, Weiming Li, Dong Wang, Huchuan Lu, Xu Jia
2606.18960v1
Mem-World: Memory-Augmented Action-Conditioned World Models for Persistent Robot Manipulation
Zirui Zheng, Jiaqian Yu, Xiongfeng Peng, jun shi, Mingyi Li, Chao Zhang, Weiming Li, Dong Wang, Huchuan Lu, Xu Jia
2606.18960v1
arXiv:2606.18960v1
•
2026-06-17
Action-conditioned world models have emerged as a promising paradigm for robot learning, offering a scalable alternative to costly real-world experimentation by generating action-consistent video rollouts. However, persistent world modeling remains challenging in manipulation: frequent end-effector occlusions and rapid wrist-camera motion make the current observation insufficient for predicting future views, causing models to forget or hallucinate scene details seen in earlier frames. Existing memory retrieval strategies often fail to identify informative history in dynamic manipulation scenarios. To address this limitation, we propose Mem-World, a memory-augmented multi-view action-conditioned world model. At its core, we present W-VMem, a 4D wrist-view-centered surfel-indexed memory that anchors historical observations to temporally evolving surface elements. By explicitly modeling when and where scene elements are observed, W-VMem enables geometry-aware retrieval of relevant history frames conditioned on future actions. During generation, relevant history frames are selected via surfel-based rendering and scoring, providing informative and non-redundant context for prediction. Extensive experiments show that Mem-World generates persistent rollouts in complex manipulation scenarios, enables more reliable policy evaluation than Ctrl-World, improving the Pearson correlation with real-world performance by 14.5\%, and supports effective policy improvement through synthetic data generation, increasing success rates from 58\% to 72\% on long-horizon tasks.
Motion-Focused Latent Action Enables Cross-Embodiment VLA Training from Human EgoVideos
Runze Xu, Yiluo Zhang, Jian Wang, Yu Wang, Jincheng Yu
2606.18955v1
Motion-Focused Latent Action Enables Cross-Embodiment VLA Training from Human EgoVideos
Runze Xu, Yiluo Zhang, Jian Wang, Yu Wang, Jincheng Yu
2606.18955v1
arXiv:2606.18955v1
•
2026-06-17
Training generalist Vision-Language-Action(VLA) models typically requires massive, diverse robotic datasets with high-fidelity action annotations. While egocentric human manipulation videos are abundant and capture significant environmental diversity, the absence of action labels makes them difficult to use in conventional training paradigms. To address this, we propose a latent-action-based framework designed to extract general action priors from unlabeled human videos. The architecture features a Hybrid Disentangled VQ-VAE that decouples motion dynamics from environmental backgrounds through physical masks, enabling the construction of a cross-embodiment action codebook. By pre-training on human videos with the codebook, the VLM backbone learns deep representations of action intent. For adaptation to specific embodiments, we introduce an intent-perception decoupling strategy where the VLM predicts the action intent while a separate frozen visual encoder provides state-specific features to the action expert, thereby reducing action hallucinations. Results in simulation and real-world environments show that our method, pre-trained exclusively on unlabeled human videos, performs competitively with state-of-the-art VLA models trained on massive annotated datasets, requiring only 50 trajectories for downstream adaptation.
Comment: Accepted to IROS 2026
Physics-IQ Verified
Tim Rädsch, Yuki M Asano, Hilde Kuehne, Stefan Bauer, Priyank Jaini, Robert Geirhos, Carsten T. Lüth
2606.18943v1
Physics-IQ Verified
Tim Rädsch, Yuki M Asano, Hilde Kuehne, Stefan Bauer, Priyank Jaini, Robert Geirhos, Carsten T. Lüth
2606.18943v1
arXiv:2606.18943v1
•
2026-06-17
Video generative models ( VGMs) have become a new frontier that can be used not just for video generation but for a multitude of downstream tasks, including world modeling. To advance these tasks, a good video model must understand the physical reality of the world. Evaluating this understanding is an emerging field and has led to the Physics-IQ benchmark, which quantifies this explicitly by comparing model-generated videos to real-world videos of physical experiments. In this work, we present a systematic audit of the Physics-IQ benchmark, expose shortcomings and propose three solutions that sharpen how we can measure physical understanding of VGMs. Specifically, we improve prompt and ground-truth quality to reduce the influence of confounding factors and further introduce a sample-level scoring system that weights each sample and metric equally. Our resulting benchmark, Physics-IQ Verified, refines 57.6\% of all samples and improves over 34.8\% of prompts. In a comparison study using six image-to-video generative models, we observe moderate but meaningful ranking changes (Kendall's $τ= 0.46$). We hope Physics-IQ Verified advances the community by providing a more reliable signal toward physically accurate VGMs. The code for the benchmark can be accessed at https://github.com/google-deepmind/physics-iq-benchmark
Rethinking Air-Ground Collaboration: A Progressive Cross-Task Benchmark and Socialized Learning Framework
Zhoupeng Guo, Yunqi Zhu, Zhihe Fan, Xinjie Yao, Ruipu Zhao, Boan Tao, Yiming Sun, Zhen Wang, Pengfei Zhu
2606.18841v1
Rethinking Air-Ground Collaboration: A Progressive Cross-Task Benchmark and Socialized Learning Framework
Zhoupeng Guo, Yunqi Zhu, Zhihe Fan, Xinjie Yao, Ruipu Zhao, Boan Tao, Yiming Sun, Zhen Wang, Pengfei Zhu
2606.18841v1
arXiv:2606.18841v1
•
2026-06-17
Air-ground collaborative perception is crucial for robust visual understanding in real-world dynamic environments. However, existing studies typically formulate collaboration as single-task cross-view fusion, overlooking the functional dependencies among localization, target association, and fine-grained parsing. In addition, the heterogeneous nature of aerial and ground views introduces substantial geometric, scale, and occlusion discrepancies, making uniform feature sharing vulnerable to negative transfer. To tackle these issues, we model air-ground perception as a progressive cross-task collaboration task and construct the Air-Ground Progressive Collaboration (AGPC) benchmark, a spatio-temporally aligned benchmark comprising more than 745K raw video frames. Built upon this benchmark, we propose Socialized Co-Perception (SCP), a coarse-to-fine framework that organizes collaboration progressively from aerial global localization to ground target association and identity-aware parsing. Its core module, the Dual-Layer Router (DLR), decouples input-side multi-scale expert selection from output-side task-conditioned modulation, enabling selective cross-view and cross-task interaction while suppressing harmful interference. Extensive experiments demonstrate the effectiveness of SCP. It achieves a 3.73\% coevolutionary gain and a 7.86\% improvement in average downstream performance. These results show that task-conditioned collaboration is more effective than uniform fusion for heterogeneous air-ground perception. The code is available at https://github.com/g1136639260-spec/AGSCP.
Low-Cost Neuromorphic Fall Detection Using Synthetic Event Data and Hybrid SNNs
Guillermo Rojas, Gonzalo Soto, Daniel Yunge
2606.18732v1
Low-Cost Neuromorphic Fall Detection Using Synthetic Event Data and Hybrid SNNs
Guillermo Rojas, Gonzalo Soto, Daniel Yunge
2606.18732v1
arXiv:2606.18732v1
•
2026-06-17
This work presents the development of hybrid models that integrate spiking neural networks (SNNs) with components of convolutional neural networks (CNNs) to learn from simulated event-based camera data (Dynamic Vision Sensor, DVS) generated from conventional smartphone videos. Aimed primarily at human fall detection, the approach leverages the energy efficiency and spatio-temporal processing capabilities of SNNs by converting video frames into event-based data. The proposed models are evaluated through simulations on multiple datasets, comparing their performance to that of traditional machine learning models. Results demonstrate significant gains in efficiency without sacrificing accuracy, underscoring the potential of combining SNNs and DVS technology for complex tasks in real-world environments.
Comment: 4 pages, 6 figures, presented at ICONS 2025 during the Poster Session, but not published
Revisiting Active Speaker Detection: An In-the-Wild Benchmark for Generalization and Robustness
Le Thien Phuc Nguyen, Zhuoran Yu, Khoa Quang Nhat Cao, Yuwei Guo, Tu Ho Manh Pham, Tuan Tai Nguyen, Toan Ngo Duc Vo, Lucas Poon, Tuan Khai Nguyen, Soochahn Lee, Yong Jae Lee
2505.21954v2
Revisiting Active Speaker Detection: An In-the-Wild Benchmark for Generalization and Robustness
Le Thien Phuc Nguyen, Zhuoran Yu, Khoa Quang Nhat Cao, Yuwei Guo, Tu Ho Manh Pham, Tuan Tai Nguyen, Toan Ngo Duc Vo, Lucas Poon, Tuan Khai Nguyen, Soochahn Lee, Yong Jae Lee
2505.21954v2
arXiv:2505.21954v2
•updated
•
2025-05-28
We present UniTalk, a novel dataset emphasizing challenging scenarios to enhance model generalization for the task of active speaker detection (ASD). Previously established benchmarks such as AVA predominantly comprise old movies and thus exhibit significant domain gaps with real-world video. In contrast, UniTalk covers diverse video types reflecting challenging real-world conditions, including underrepresented languages, noisy backgrounds, and crowded scenes, while being on par with AVA in scale. Extensive evaluations reveal that ASD remains unsolved under realistic conditions: state-of-the-art models near-perfect on AVA fail to reach saturation on UniTalk. Conversely, models trained on UniTalk generalize better to modern in-the-wild datasets including Talkies and ASW. UniTalk thus establishes a new benchmark for ASD, providing researchers with a valuable resource for developing and evaluating versatile and resilient models.
Comment: Accepted to Interspeech 2026
ROBOSHACKLES: A Safety Dataset for Human-Injury Prevention in Embodied Foundation Models
Zhuowen Yin, Chongyang Liu, Wenzhang Yang, Renjue Li, Yinxing Xue
2606.18632v1
ROBOSHACKLES: A Safety Dataset for Human-Injury Prevention in Embodied Foundation Models
Zhuowen Yin, Chongyang Liu, Wenzhang Yang, Renjue Li, Yinxing Xue
2606.18632v1
arXiv:2606.18632v1
•
2026-06-17
Embodied Foundation Models (EFMs) integrate multimodal understanding, future-state reasoning, and executable robot actions. Yet their safety alignment for human-injury prevention remains underexplored, primarily because real-world data of robots harming humans or creating hazardous household situations cannot be safely or ethically collected. To address this challenge, we propose a safety-critical data construction pipeline for human-injury prevention in EFMs.Starting from real DROID observations, our construction pipeline proceeds through scene understanding, hazard-aware image editing, temporal prompt generation, and single-pass rollout synthesis. The temporal prompts specify the expected scene evolution, while Wan2.7 synthesizes realistic robotic rollouts from the edited hazardous states in a single pass. Using this pipeline, we construct ROBOSHACKLES, a 10,000-clip robotic video dataset derived from real DROID observations, spanning two direct-harm and four indirect-harm categories. To ensure dataset quality, we assess task completion and visual quality with automatic metrics, and evaluate six representative EFMs under a refusal-based safety criterion. Results show that all evaluated models produce unsafe actions in the tested safety-critical scenarios, yielding a 100% unsafe action generation rate. ROBOSHACKLES serves as a scalable benchmark and training resource for refusal learning and hazard anticipation before robot action execution.The dataset is publicly available at https://huggingface.co/datasets/YZW00/RoboShackles.
SC3-Eval: Evaluating Robot Foundation Models via Self-Consistent Video Generation
Wei-Cheng Tseng, Gashon Hussein, Yuzhu Dong, Allen Z. Ren, Lucy X. Shi, XuDong Wang, Sergey Levine, Zhaoshuo Li, Jinwei Gu, Florian Shkurti, Ming-Yu Liu, Quan Vuong
2606.18610v1
SC3-Eval: Evaluating Robot Foundation Models via Self-Consistent Video Generation
Wei-Cheng Tseng, Gashon Hussein, Yuzhu Dong, Allen Z. Ren, Lucy X. Shi, XuDong Wang, Sergey Levine, Zhaoshuo Li, Jinwei Gu, Florian Shkurti, Ming-Yu Liu, Quan Vuong
2606.18610v1
arXiv:2606.18610v1
•
2026-06-17
Evaluating generalist robot manipulation policies in the real world is expensive, slow, and difficult to scale. Action-conditioned video world models offer a scalable alternative by simulating policy rollouts. Autoregressive rollouts accumulate compounding errors, observations across multiple camera views must remain mutually consistent, and the evaluator must generalize to policies whose behaviors lie outside the training distribution. We address these challenges with SC3-Eval, a self-consistent video generation recipe that adapts a pre-trained video foundation model into an accurate policy evaluator by enforcing three complementary forms of consistency. First, forward-inverse dynamics consistency jointly trains the model to predict frames from actions and to recover actions from frames, anchoring generated rollouts to a physically plausible action manifold and counteracting the drift a forward-only model cannot penalize. Second, cross-view consistency trains the model to inpaint each camera view from the other, keeping the multi-camera observation coherent over long rollouts without any explicit memory mechanism. Third, test-time consistency reuses the inverse dynamics mode at inference as a per-action-chunk uncertainty signal that terminates rollouts whose generated frames drift away from the requested actions. We also demonstrate SC3-Eval rollouts reproduce the failure modes that policies exhibit in real-world rollouts, supporting fine-grained diagnostic comparison rather than aggregate ranking alone. Across seven real-world vision-language-action policies, SC3-Eval attains a closed-loop Pearson correlation of $0.929$ and MMRV of $0.119$, outperforming three strong prior video-model-based baselines, and generalizes to new tasks.
MolmoMotion: Forecasting Point Trajectories in 3D with Language Instruction
Jianing Zhang, Chenhao Zheng, Yajun Yang, Max Argus, Rustin Soraki, Winson Han, Taira Anderson, Chun-Liang Li, Shuo Liu, Jiafei Duan, Zhongzheng Ren, Jieyu Zhang, Ranjay Krishna
2606.18558v1
MolmoMotion: Forecasting Point Trajectories in 3D with Language Instruction
Jianing Zhang, Chenhao Zheng, Yajun Yang, Max Argus, Rustin Soraki, Winson Han, Taira Anderson, Chun-Liang Li, Shuo Liu, Jiafei Duan, Zhongzheng Ren, Jieyu Zhang, Ranjay Krishna
2606.18558v1
arXiv:2606.18558v1
•
2026-06-17
Motion forecasting is central to visual intelligence: agents must anticipate how objects will move in order to plan actions, reason about physical interactions, and synthesize realistic futures. We argue that 3D points in world coordinates provide a general representation that is class-agnostic, view-stable, compact, and directly useful for downstream tasks. We formalize the task of goal-conditioned 3D point motion forecasting: given a short visual history, a set of 3D query points on an object of interest, and a language description of the intended goal, the model predicts the future 3D trajectory of each point. We introduce a full stack to study this task at scale: (1) MolmoMotion-1M is a large corpus of action-described, object-grounded 3D point trajectories annotated from 1.16M unconstrained videos; (2) PointMotionBench is a human-verified benchmark spanning 111 object categories and 61 motion types; and (3) MolmoMotion is a general motion forecasting model that supports both autoregressive coordinate prediction and flow-matching-based trajectory generation. MolmoMotion accurately predicts diverse motion patterns with different language instructions, and significantly outperforms existing motion prediction baselines on PointMotionBench. Finally, we show that the learned 3D motion prior transfers well to downstream applications: it improves training efficiency and generalization for robot manipulation, and its predicted trajectories provide effective motion guidance for generative models to synthesize videos with more realistic object motion.
2026-06-16
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Cosmos 3: Omnimodal World Models for Physical AI
NVIDIA, :, Aditi, Niket Agarwal, Arslan Ali, Jon Allen, Martin Antolini, Adeline Aubame, Alisson Azzolini, Junjie Bai, Maciej Bala, Yogesh Balaji, Josh Bapst, Aarti Basant, Mukesh Beladiya, Mohammad Qazim Bhat, Zaid Pervaiz Bhat, Dan Blick, Vanni Brighella, Han Cai, Tiffany Cai, Eric Cameracci, Jiaxin Cao, Yulong Cao, Mark Carlson, Carlos Casanova, Ting-Yun Chang, Yan Chang, Yu-Wei Chao, Prithvijit Chattopadhyay, Roshan Chaudhari, Chieh-Yun Chen, Junyu Chen, Ke Chen, Qizhi Chen, Wenkai Chen, Xiaotong Chen, Yu Chen, An-Chieh Cheng, Click Cheng, Xiu Chia, Jeana Choi, Chaeyeon Chung, Wenyan Cong, Yin Cui, Magdalena Dadela, Nalin Dadhich, Wenliang Dai, Joyjit Daw, Alperen Degirmenci, Rodrigo Vieira Del Monte, Robert Denomme, Sameer Dharur, Marco Di Lucca, Ke Ding, Wenhao Ding, Yifan Ding, Yuzhu Dong, Nicole Drumheller, Yilun Du, Aigul Dzhumamuratova, Aleksandr Efitorov, Hamid Eghbalzadeh, Naomi Eigbe, Imad El Hanafi, Hassan Eslami, Benedikt Falk, Jiaojiao Fan, Jim Fan, Amol Fasale, Sergiy Fefilatyev, Liang Feng, Francesco Ferroni, Sanja Fidler, Xiao Fu, Vikram Fugro, Prashant Gaikwad, TJ Galda, Katelyn Gao, Yihuai Gao, Wenhang Ge, Sreyan Ghosh, Arushi Goel, Vivek Goel, Akash Gokul, Rama Govindaraju, Jinwei Gu, Miguel Guerrero, Elfie Guo, Aryaman Gupta, Siddharth Gururani, Hugo Hadfield, Song Han, Ankur Handa, Zekun Hao, Mohammad Harrim, Ali Hassani, Nathan Hayes-Roth, Yufan He, Chris Helvig, Cyrus Hogg, Madison Huang, Michael Huang, Sophia Huang, Yufan Huang, Jacob Huffman, DeLesley Hutchins, Suneel Indupuru, Boris Ivanovic, Arihant Jain, Joel Jang, Ryan Ji, Yanan Jian, Dongfu Jiang, Jingyi Jin, Atharva Joshi, Nikhilesh Joshi, Pranjali Joshi, Andy Ju, Jaehun Jung, Weiwei Kang, Scott Kassekert, Jan Kautz, Ashna Khetan, Julia Kiczka, Slawek Kierat, Gwanghyun Kim, Kuno Kim, Sunny Kim, Kezhi Kong, Xin Kong, Zhifeng Kong, Tomasz Kornuta, Egor Krivov, Hui Kuang, Saurav Kumar, Chia-Wen Kuo, George Kurian, Wojciech Kutak, JF Lafleche, Himangshu Lahkar, Omar Laymoun, Jayjun Lee, Sanggil Lee, Gabriele Leone, Boyi Li, Freya Li, Jiajun Li, Jinfeng Li, Ling Li, Pengcheng Li, Shangru Li, Tingle Li, Xiaolong Li, Xuan Li, Zhaoshuo Li, Zhiqi Li, Hao Liang, Maosheng Liao, Chen-Hsuan Lin, Tsung-Yi Lin, Ming-Yu Liu, Sifei Liu, Zihan Liu, Hai Loc Lu, Xiangyu Lu, Alice Luo, Ruipu Luo, Wenjie Luo, Jiangran Lyu, Martin Ding Ma, Nic Ma, Qianli Ma, Dawid Majchrowski, Louis Marcoux, Miguel Martin, Qing Miao, Ashkan Mirzaei, Shreyas Misra, Kaichun Mo, Durra Mohsin, Hyejin Moon, Pawel Morkisz, Saeid Motiian, Kirill Motkov, Seungjun Nah, Yashraj Narang, Deepak Narayanan, Thabang Ngazimbi, Julian Ouyang, Shubham Pachori, David Page, Yatian Pang, Sehwi Park, Mahesh Patekar, Mostofa Patwary, Marco Pavone, Trung Pham, Wei Ping, Soha Pouya, Shrimai Prabhumoye, Varun Praveen, Delin Qu, Hesam Rabeti, Morteza Ramezanali, Marilyn Reeb, Xuanchi Ren, Kristen Rumley, Wojciech Rymer, Jun Saito, Yeongho Seol, John Shao, Piyush Shekdar, Tianwei Shen, Humphrey Shi, Min Shi, Stella Shi, Kevin Shih, Mohammad Shoeybi, Mateusz Sieniawski, Shuran Song, Alexander Sotelo, Amir Sotoodeh, Sunil Srinivasa, Vignesh Srinivasakumar, Bartosz Stefaniak, Rahul Heinrich Steiger, Shangkun Sun, Jiaxiang Tang, Shitao Tang, Yangyang Tang, Yue Tang, Tolou Tavakkoli, Kayley Ting, Krzysztof Tomala, Wei-Cheng Tseng, Jibin Varghese, Sergei Vasilev, Thomas Volk, Raju Wagwani, Roger Waleffe, Andrew Z. Wang, Boxiang Wang, Haoxiang Wang, Qiao Wang, Shihao Wang, Shijie Wang, Ting-Chun Wang, Yan Wang, Yu Wang, Rohit Watve, David Wehr, Fangyin Wei, Xinshuo Weng, Jay Zhangjie Wu, Kedi Wu, Hongchi Xia, Summer Xiao, Tianjun Xiao, Kevin Xie, Daguang Xu, Jiashu Xu, Mengyao Xu, Ruqing Xu, Xingqian Xu, Yao Xu, Dinghao Yang, Dong Yang, Hans Yang, Xiaodong Yang, Xuning Yang, Yichu Yang, Yurong You, Zhiding Yu, Hao Yuan, Simon Yuen, Xiaohui Zeng, Pengcuo Zeren, Cindy Zha, Haotian Zhang, Jenny Zhang, Jing Zhang, Liangkai Zhang, Paris Zhang, Shun Zhang, Xuanmeng Zhang, Zhizheng Zhang, Ann Zhao, Yilin Zhao, Yuliya Zhautouskaya, Charles Zhou, Fengzhe Zhou, Shilin Zhu, Yuke Zhu, Dima Zhylko, Artur Zolkowski
2606.02800v3
Cosmos 3: Omnimodal World Models for Physical AI
NVIDIA, :, Aditi, Niket Agarwal, Arslan Ali, Jon Allen, Martin Antolini, Adeline Aubame, Alisson Azzolini, Junjie Bai, Maciej Bala, Yogesh Balaji, Josh Bapst, Aarti Basant, Mukesh Beladiya, Mohammad Qazim Bhat, Zaid Pervaiz Bhat, Dan Blick, Vanni Brighella, Han Cai, Tiffany Cai, Eric Cameracci, Jiaxin Cao, Yulong Cao, Mark Carlson, Carlos Casanova, Ting-Yun Chang, Yan Chang, Yu-Wei Chao, Prithvijit Chattopadhyay, Roshan Chaudhari, Chieh-Yun Chen, Junyu Chen, Ke Chen, Qizhi Chen, Wenkai Chen, Xiaotong Chen, Yu Chen, An-Chieh Cheng, Click Cheng, Xiu Chia, Jeana Choi, Chaeyeon Chung, Wenyan Cong, Yin Cui, Magdalena Dadela, Nalin Dadhich, Wenliang Dai, Joyjit Daw, Alperen Degirmenci, Rodrigo Vieira Del Monte, Robert Denomme, Sameer Dharur, Marco Di Lucca, Ke Ding, Wenhao Ding, Yifan Ding, Yuzhu Dong, Nicole Drumheller, Yilun Du, Aigul Dzhumamuratova, Aleksandr Efitorov, Hamid Eghbalzadeh, Naomi Eigbe, Imad El Hanafi, Hassan Eslami, Benedikt Falk, Jiaojiao Fan, Jim Fan, Amol Fasale, Sergiy Fefilatyev, Liang Feng, Francesco Ferroni, Sanja Fidler, Xiao Fu, Vikram Fugro, Prashant Gaikwad, TJ Galda, Katelyn Gao, Yihuai Gao, Wenhang Ge, Sreyan Ghosh, Arushi Goel, Vivek Goel, Akash Gokul, Rama Govindaraju, Jinwei Gu, Miguel Guerrero, Elfie Guo, Aryaman Gupta, Siddharth Gururani, Hugo Hadfield, Song Han, Ankur Handa, Zekun Hao, Mohammad Harrim, Ali Hassani, Nathan Hayes-Roth, Yufan He, Chris Helvig, Cyrus Hogg, Madison Huang, Michael Huang, Sophia Huang, Yufan Huang, Jacob Huffman, DeLesley Hutchins, Suneel Indupuru, Boris Ivanovic, Arihant Jain, Joel Jang, Ryan Ji, Yanan Jian, Dongfu Jiang, Jingyi Jin, Atharva Joshi, Nikhilesh Joshi, Pranjali Joshi, Andy Ju, Jaehun Jung, Weiwei Kang, Scott Kassekert, Jan Kautz, Ashna Khetan, Julia Kiczka, Slawek Kierat, Gwanghyun Kim, Kuno Kim, Sunny Kim, Kezhi Kong, Xin Kong, Zhifeng Kong, Tomasz Kornuta, Egor Krivov, Hui Kuang, Saurav Kumar, Chia-Wen Kuo, George Kurian, Wojciech Kutak, JF Lafleche, Himangshu Lahkar, Omar Laymoun, Jayjun Lee, Sanggil Lee, Gabriele Leone, Boyi Li, Freya Li, Jiajun Li, Jinfeng Li, Ling Li, Pengcheng Li, Shangru Li, Tingle Li, Xiaolong Li, Xuan Li, Zhaoshuo Li, Zhiqi Li, Hao Liang, Maosheng Liao, Chen-Hsuan Lin, Tsung-Yi Lin, Ming-Yu Liu, Sifei Liu, Zihan Liu, Hai Loc Lu, Xiangyu Lu, Alice Luo, Ruipu Luo, Wenjie Luo, Jiangran Lyu, Martin Ding Ma, Nic Ma, Qianli Ma, Dawid Majchrowski, Louis Marcoux, Miguel Martin, Qing Miao, Ashkan Mirzaei, Shreyas Misra, Kaichun Mo, Durra Mohsin, Hyejin Moon, Pawel Morkisz, Saeid Motiian, Kirill Motkov, Seungjun Nah, Yashraj Narang, Deepak Narayanan, Thabang Ngazimbi, Julian Ouyang, Shubham Pachori, David Page, Yatian Pang, Sehwi Park, Mahesh Patekar, Mostofa Patwary, Marco Pavone, Trung Pham, Wei Ping, Soha Pouya, Shrimai Prabhumoye, Varun Praveen, Delin Qu, Hesam Rabeti, Morteza Ramezanali, Marilyn Reeb, Xuanchi Ren, Kristen Rumley, Wojciech Rymer, Jun Saito, Yeongho Seol, John Shao, Piyush Shekdar, Tianwei Shen, Humphrey Shi, Min Shi, Stella Shi, Kevin Shih, Mohammad Shoeybi, Mateusz Sieniawski, Shuran Song, Alexander Sotelo, Amir Sotoodeh, Sunil Srinivasa, Vignesh Srinivasakumar, Bartosz Stefaniak, Rahul Heinrich Steiger, Shangkun Sun, Jiaxiang Tang, Shitao Tang, Yangyang Tang, Yue Tang, Tolou Tavakkoli, Kayley Ting, Krzysztof Tomala, Wei-Cheng Tseng, Jibin Varghese, Sergei Vasilev, Thomas Volk, Raju Wagwani, Roger Waleffe, Andrew Z. Wang, Boxiang Wang, Haoxiang Wang, Qiao Wang, Shihao Wang, Shijie Wang, Ting-Chun Wang, Yan Wang, Yu Wang, Rohit Watve, David Wehr, Fangyin Wei, Xinshuo Weng, Jay Zhangjie Wu, Kedi Wu, Hongchi Xia, Summer Xiao, Tianjun Xiao, Kevin Xie, Daguang Xu, Jiashu Xu, Mengyao Xu, Ruqing Xu, Xingqian Xu, Yao Xu, Dinghao Yang, Dong Yang, Hans Yang, Xiaodong Yang, Xuning Yang, Yichu Yang, Yurong You, Zhiding Yu, Hao Yuan, Simon Yuen, Xiaohui Zeng, Pengcuo Zeren, Cindy Zha, Haotian Zhang, Jenny Zhang, Jing Zhang, Liangkai Zhang, Paris Zhang, Shun Zhang, Xuanmeng Zhang, Zhizheng Zhang, Ann Zhao, Yilin Zhao, Yuliya Zhautouskaya, Charles Zhou, Fengzhe Zhou, Shilin Zhu, Yuke Zhu, Dima Zhylko, Artur Zolkowski
2606.02800v3
arXiv:2606.02800v3
•updated
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2026-06-01
We introduce Cosmos 3, a family of omnimodal world models designed to jointly process and generate language, image, video, audio, and action sequences within a unified mixture-of-transformers architecture. By supporting highly flexible input-output configurations, Cosmos 3 seamlessly unifies critical modalities for Physical AI -- effectively subsuming vision-language models, video generators, world simulators, and world-action models into a single framework. Our evaluation demonstrates that Cosmos 3 establishes a new state-of-the-art across a diverse suite of understanding and generation tasks, demonstrating omnimodal world models as scalable, general-purpose backbones for embodied agents. Our post-trained Cosmos 3 models were ranked as the best open-source Text-to-Image and Image-to-Video models by Artificial Analysis, and the best policy model by RoboArena at the time the technical report was written. To accelerate open research and deployment in Physical AI, we make our code, model checkpoints, curated synthetic datasets, and evaluation benchmark available under the Linux Foundation's OpenMDW-1.1 License at https://github.com/nvidia/cosmos and https://huggingface.co/collections/nvidia/cosmos3. The project website is available at https://research.nvidia.com/labs/cosmos-lab/cosmos3.
AI Sandboxes: A Threat Model, Taxonomy, and Measurement Framework
Inderjeet Singh, Haitham Mahmoud, Andrés Murillo
2606.18532v1
AI Sandboxes: A Threat Model, Taxonomy, and Measurement Framework
Inderjeet Singh, Haitham Mahmoud, Andrés Murillo
2606.18532v1
arXiv:2606.18532v1
•
2026-06-16
AI systems are increasingly evaluated in bounded environments that combine isolation, simulation, instrumentation, supervision, and evidence capture. For physical AI, AIoT, and cyber-physical systems, this shift is not a matter of terminology: the system under test may sense, decide, actuate, communicate, and fail through physical processes, networked devices, and human operators. This article develops an assurance-oriented account of AI sandboxes as controlled environments for testing, evaluation, verification, and validation across digital AI, embodied autonomy, and cyber-physical deployments. We formalize the sandbox boundary and a weakest-link rule for composing per-dimension evidence into a bounded deployment claim; separate major sandbox archetypes; define a cyber-physical threat model that includes attacks on the assurance apparatus itself; and introduce a measurement framework spanning fidelity, controllability, observability, containment, reproducibility, and governance artifacts, instantiated on three worked case studies of real sandboxes. The resulting threat model, taxonomy, and measurement framework clarify what a sandbox can validly test, which risks it can contain, and what forms of evidence it can support for safety, security, and regulatory assurance.
Comment: 50 pages, 8 figures, 10 tables
As You Wish: Mission Planning with Formal Verification using LLMs in Precision Agriculture
Marcos Abel Zuzuárregui, Stefano Carpin
2606.18519v1
As You Wish: Mission Planning with Formal Verification using LLMs in Precision Agriculture
Marcos Abel Zuzuárregui, Stefano Carpin
2606.18519v1
arXiv:2606.18519v1
•
2026-06-16
Though robotic systems are now being commercialized and deployed in various industries, many of these systems are highly specialized and often require an advanced skill set to operate and ensure they perform as instructed. To mitigate this problem, we recently introduced a mission planner leveraging LLMs to synthesize mission plans in precision agriculture based on mission descriptions provided in natural language. While the system demonstrates impressive performance, it also suffers from the inherent ambiguities of natural language. In this paper, we extend our system to address this issue by introducing multiple feedback loops in the planning architecture that leverage linear temporal logic (LTL) to ensure the mission planning system meets the specifications formulated by the user while still using natural language. To mitigate potential bias, this is achieved by using two different commercial LLMs in charge of the specification and verification subtasks. Through extensive experiments, we highlight the strengths and limitations of integrating mission verification into a fully autonomous pipeline, particularly regarding an LLM's ability to generate valuable LTL formulas, and show how our proposed implementation addresses and solves these challenges.
Task Allocation and Motion Planning in Dynamic, Cluttered Environments via CBBA and Graphs of Convex Sets
Matthew D. Osburn, Cameron K. Peterson, John L. Salmon
2606.18516v1
Task Allocation and Motion Planning in Dynamic, Cluttered Environments via CBBA and Graphs of Convex Sets
Matthew D. Osburn, Cameron K. Peterson, John L. Salmon
2606.18516v1
arXiv:2606.18516v1
•
2026-06-16
Multi-agent task planning in cluttered, dynamic environments requires assigning tasks to agents while simultaneously determining safe, time-efficient trajectories through the environment. When tasks are dynamic, such as rendezvous objectives, allocation decisions depend not only on which agent is best suited for a task, but also on when and where that task can be reached. This paper presents a solution to this problem, which combines Graphs of Convex Sets (GCS) for trajectory optimization with the Consensus-Based Bundle Algorithm (CBBA) for distributed task allocation. In our approach, GCS finds optimal trajectories through dynamic environments using a time-extended (3D+time) configuration space. At the same time, CBBA coordinates task assignments across agents, enabling informed decision-making in a moving environment. We then connect allocation and planning to allow the agents to avoid collisions in the 3D+time configuration space and provide accurate time estimates for task completion. We demonstrate the effectiveness of our approach in simulated cluttered environments with static and dynamic tasks.
Comment: 15 pages single column, 10 figures, AIAA-Scitech 2027 Submission
Embedding Semantic Risk into Distance Fields and CBFs for Online Monocular Safe Control
Dawei Zhang, Nuo Chen, Shuo Liu, Roberto Tron, Zhiwen Fan
2606.01605v2
Embedding Semantic Risk into Distance Fields and CBFs for Online Monocular Safe Control
Dawei Zhang, Nuo Chen, Shuo Liu, Roberto Tron, Zhiwen Fan
2606.01605v2
arXiv:2606.01605v2
•updated
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2026-06-01
We propose an online monocular perception-to-control framework that embeds semantic risk into the distance field used by Control Barrier Function (CBF)-based safe navigation and teleoperation. Many perception-based safety filters assign the same distance-based safety margin to all mapped obstacles or use semantics only as a downstream controller adjustment, rather than encoding semantic risk in the spatial representation. Our framework instead reasons online about obstacle geometry and class-dependent risk by embedding semantic information directly into the Euclidean Signed Distance Field (ESDF). This design encodes semantic risk before control optimization, so high-risk objects exert a larger spatial influence in the safety field while retaining efficient ESDF queries at runtime. Specifically, a foundation-model-based SLAM front end reconstructs dense 3-D geometry from monocular RGB video, while per-frame semantic segmentation provides pixel-level class labels that are fused into the reconstructed geometry. The resulting geometric-semantic representation is then converted into an ESDF, where semantic labels identify safety-relevant regions and impose class-dependent inflation before field computation. The semantic-aware ESDF provides the local distance values and spatial derivatives required by the CBF controller, while class-dependent gains further regulate the controller response. Extensive simulation and hardware experiments demonstrate online operation at 10--20 Hz and semantic-aware safe behavior in both teleoperation and autonomous navigation.
N(CO)$^2$: Neural Combinatorial Optimization with Chance Constraints to Solve Stochastic Orienteering
Anas Saeed, Marcos Abel Zuzuárregui, Stefano Carpin
2606.18514v1
N(CO)$^2$: Neural Combinatorial Optimization with Chance Constraints to Solve Stochastic Orienteering
Anas Saeed, Marcos Abel Zuzuárregui, Stefano Carpin
2606.18514v1
arXiv:2606.18514v1
•
2026-06-16
Neural combinatorial optimization (NCO) offers a promising alternative to traditional heuristic-based methods for solving complex graph optimization problems by proposing to learn heuristics through data. This class of problems frequently arises in automation, as it can be used to model a variety of applications. While NCO has been extensively studied for deterministic combinatorial optimization problems, there are only a few works that aim to solve stochastic combinatorial optimization problems. In this work, we present N(CO)$^2$: Neural Combinatorial Optimization with Chance cOnstraints to solve the Stochastic Orienteering Problem (SOP) without the use of hand-crafted heuristics. By integrating a reinforcement learning (RL) framework, the model optimizes path selection under uncertainty, effectively balancing exploration and exploitation. Empirical results demonstrate that our method generalizes well across diverse SOP instances, achieving competitive performance compared to the state-of-the-art mixed-integer linear program (MILP) for the task. The proposed approach reduces human effort in heuristic design while enabling adaptive and efficient decision-making in uncertain environments.
WEAVER, Better, Faster, Longer: An Effective World Model for Robotic Manipulation
Arnav Kumar Jain, Yilin Wu, Jesse Farebrother, Gokul Swamy, Andrea Bajcsy
2606.13672v2
WEAVER, Better, Faster, Longer: An Effective World Model for Robotic Manipulation
Arnav Kumar Jain, Yilin Wu, Jesse Farebrother, Gokul Swamy, Andrea Bajcsy
2606.13672v2
arXiv:2606.13672v2
•updated
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2026-06-11
The potential impacts of world models (WMs, i.e., learned simulators) on robotics are far-reaching -- policy evaluation, policy improvement, and test-time planning -- all with limited real-world interaction. To unlock these downstream capabilities, a WM needs to jointly satisfy three desiderata: $\textit{(i)}$ fidelity (i.e., producing simulated trajectories that correlate with reality), $\textit{(ii)}$ consistency (i.e., producing simulated trajectories that are coherent over long horizons), and $\textit{(iii)}$ efficiency (i.e., producing simulated trajectories quickly). We propose WEAVER (World Estimation Across Views for Embodied Reasoning): a WM architecture that simultaneously achieves all three desiderata, providing state-of-the-art results on robotic manipulation tasks. WEAVER is a multi-view WM trained to predict future latents and reward values via a flow-matching loss. We distill the key design decisions across model architecture, memory, and prediction objectives required to unlock the kinds of long-horizon dynamic manipulation tasks that have confounded prior world modeling approaches. We apply WEAVER in robotic hardware, demonstrating its effectiveness at policy evaluation ($ρ$=0.870 correlation with real-world success rate), policy improvement (real-world success rate improvement of $38\%$ on top of the $π_{0.5}$ robot foundation model), and test-time planning (real-world success rate improvement of $14\%$ with a $5-10\times$ speedup over prior WMs). WEAVER also demonstrates better performance than prior WMs when evaluated on out-of-distribution scenarios. Code, models, and videos at: https://arnavkj1995.github.io/WEAVER/ .
R2BC: Multi-Agent Imitation Learning from Single-Agent Demonstrations
Connor Mattson, Varun Raveendra, Ellen Novoseller, Nicholas Waytowich, Vernon J. Lawhern, Daniel S. Brown
2510.18085v2
R2BC: Multi-Agent Imitation Learning from Single-Agent Demonstrations
Connor Mattson, Varun Raveendra, Ellen Novoseller, Nicholas Waytowich, Vernon J. Lawhern, Daniel S. Brown
2510.18085v2
arXiv:2510.18085v2
•updated
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2025-10-20
Imitation Learning (IL) is a natural way for humans to teach robots, particularly when high-quality demonstrations are easy to obtain. While IL has been widely applied to single-robot settings, relatively few studies have addressed the extension of these methods to multi-agent systems, especially in settings where a single human must provide demonstrations to a team of collaborating robots. In this paper, we introduce and study Round-Robin Behavior Cloning (R2BC), a method that enables a single human operator to effectively train multi-robot systems through sequential, single-agent demonstrations. Our approach allows the human to teleoperate one agent at a time and incrementally teach multi-agent behavior to the entire system, without requiring demonstrations in the joint multi-agent action space. We show that R2BC methods match, and in some cases surpass, the performance of an oracle behavior cloning approach trained on privileged synchronized demonstrations across four multi-agent simulated tasks. Finally, we deploy R2BC on two physical robot tasks trained using real human demonstrations.
Comment: 8 pages, 6 figures. In Proceedings: IEEE International Conference on Robotics & Automation (ICRA 2026)
RegimeVGGT: Layer-Wise Spatially Preserving Redundancy Removal for Visual Geometry Grounded Transformer
Jinhao You, Shuo Lyu, Zhuohang Lyu, Tanxuan Li, Zibo Zhao, Jiaxiang Hu, Kai Tang, Yichen Guo
2606.18439v1
RegimeVGGT: Layer-Wise Spatially Preserving Redundancy Removal for Visual Geometry Grounded Transformer
Jinhao You, Shuo Lyu, Zhuohang Lyu, Tanxuan Li, Zibo Zhao, Jiaxiang Hu, Kai Tang, Yichen Guo
2606.18439v1
arXiv:2606.18439v1
•
2026-06-16
Visual Geometry Grounded Transformer (VGGT) recovers dense 3D scene structure from multi-view images in one forward pass, but quadratic cross-frame attention limits its scalability. Existing training-free accelerators reduce computation uniformly along one axis, missing layer heterogeneity. Our spectral, probing, and causal analyses reveal three regimes: shallow layers lack cross-view structure, middle layers drive cross-view alignment, and deep layers are redundant for dense geometry yet their cross-frame attention remains essential for pose. RegimeVGGT applies layer-wise U-shaped compression along two axes: Saliency-Guided Banded Merging protects geometry- and edge-salient tokens, while Selectively Protected K/V Downsampling preserves cross-frame spatial coverage and the pose-critical path through a phase-shifted spatial grid, a reference-frame anchor, and uncompressed camera/register tokens. Training-free, RegimeVGGT achieves a 6.7x speedup over VGGT* at matched reconstruction quality.
Comment: 9 pages, 3 figures, 7 tables. Jinhao You, Shuo Lyu, Zhuohang Lyu, Tanxuan Li, and Zibo Zhao contributed equally. Shuo Lyu is the corresponding author
VEGA: Learning Navigation VLAs from In-the-Wild Egocentric Video with Geometric Trajectory Supervision
Gershom Seneviratne, Yohan Abeysinghe, Jianyu An, Vaibhav Shende, Dinesh Manocha
2606.18426v1
VEGA: Learning Navigation VLAs from In-the-Wild Egocentric Video with Geometric Trajectory Supervision
Gershom Seneviratne, Yohan Abeysinghe, Jianyu An, Vaibhav Shende, Dinesh Manocha
2606.18426v1
arXiv:2606.18426v1
•
2026-06-16
We introduce VEGA, an approach for training navigation VisionLanguage-Action (VLA) models from unlabeled egocentric navigation videos. Internet-scale egocentric videos provide a scalable source of navigation-relevant visual observations, capturing cluttered scenes, close-range obstacles, and natural human motion through real-world spaces. However, these videos are not directly usable for policy learning because they do not provide obstacle-aware trajectories conditioned on explicit navigation goals in the robot's coordinate frame. VEGA addresses this gap by reconstructing local scene geometry from monocular video, sampling navigation goals (represented as text, image, or spatial waypoints) and generating obstacle-aware trajectories using the constructed geometry. The resulting trajectory distribution is then used to train a flow-matching VLA navigation policy. By using geometry exclusively during training, VEGA distills obstacle-aware planning directly into a vision-based policy. Furthermore, we introduce VEGA-Bench, a benchmark containing 250k scenes and approximately 5 million navigation goals paired with scene geometry, designed to evaluate goal progress, collision avoidance, and obstacle clearance of VLAs. Our evaluation shows that VEGA achieves competitive goal progress while reducing collisions by 33.0% and improving obstacle clearance by 17.9% over the strongest baseline on VEGABench, while improving success by at least 150.0%, reducing collisions by at least 66.7%, and improving obstacle clearance by at least 60.0% in real-world trials. Ultimately, we demonstrate that video-derived geometric supervision provides a scalable and effective signal for training obstacle-aware navigation VLAs. The code and benchmark will be released at the time of publication.
Bench-Push: Benchmarking Pushing-based Navigation and Manipulation Tasks for Mobile Robots
Ninghan Zhong, Steven Caro, Megnath Ramesh, Rishi Bhatnagar, Avraiem Iskandar, Stephen L. Smith
2512.11736v2
Bench-Push: Benchmarking Pushing-based Navigation and Manipulation Tasks for Mobile Robots
Ninghan Zhong, Steven Caro, Megnath Ramesh, Rishi Bhatnagar, Avraiem Iskandar, Stephen L. Smith
2512.11736v2
arXiv:2512.11736v2
•updated
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2025-12-12
Mobile robots are increasingly deployed in cluttered environments with movable objects, posing challenges for traditional methods that prohibit interaction. In such settings, the mobile robot must go beyond traditional obstacle avoidance, leveraging pushing or nudging strategies to accomplish its goals. While research in pushing-based robotics is growing, evaluations rely on ad hoc setups, limiting reproducibility and cross-comparison. To address this, we present Bench-Push, the first unified benchmark for pushing-based mobile robot navigation and manipulation tasks. Bench-Push includes multiple components: 1) a comprehensive range of simulated environments that capture the fundamental challenges in pushing-based tasks, including navigating a maze with movable obstacles, autonomous ship navigation in ice-covered waters, box delivery, and area clearing, each with varying levels of complexity; 2) novel evaluation metrics to capture efficiency, interaction effort, and partial task completion; and 3) demonstrations using Bench-Push to evaluate example implementations of established baselines across environments. Bench-Push is open-sourced as a Python library with a modular design. The code, documentation, and trained models can be found at https://github.com/IvanIZ/BenchNPIN.
Comment: Published in CRV 2026
PAIWorld: A 3D-Consistent World Foundation Model for Robotic Manipulation
Yuhang Huang, Xuan Lv, Junyan Xu, Zhiyuan Yu, Jiazhao Zhang, Ruizhen Hu, Wancheng Feng, Shilong Zou, Hewen Xiao, Ziqiao Zhou, Kaiyun Huang, Zhiyu Peng, Juzhan Xu, Hang Zhao, Chenyang Zhu, Renjiao Yi, Yifei Huang, Douhui Wu, Yan Zhang, Kexu Cheng, Chunhe Song, Yunzhi Xue, Xiuhong Zhang, Leitao Guo, Yunji Chen, Bin Wu, Haibin Yu, Kai Xu
2606.18375v1
PAIWorld: A 3D-Consistent World Foundation Model for Robotic Manipulation
Yuhang Huang, Xuan Lv, Junyan Xu, Zhiyuan Yu, Jiazhao Zhang, Ruizhen Hu, Wancheng Feng, Shilong Zou, Hewen Xiao, Ziqiao Zhou, Kaiyun Huang, Zhiyu Peng, Juzhan Xu, Hang Zhao, Chenyang Zhu, Renjiao Yi, Yifei Huang, Douhui Wu, Yan Zhang, Kexu Cheng, Chunhe Song, Yunzhi Xue, Xiuhong Zhang, Leitao Guo, Yunji Chen, Bin Wu, Haibin Yu, Kai Xu
2606.18375v1
arXiv:2606.18375v1
•
2026-06-16
World foundation models (WFMs) are powerful simulators, yet they predominantly operate in a single-view setting and lack the multi-view 3D consistency required for robotic manipulation. While robotic systems rely on multiple cameras (egocentric, eye-to-hand, and wrist-mounted) for policy learning, current multi-view world models simply concatenate view tokens without explicit geometric reasoning. This causes cross-view object drift, depth inconsistency, and texture misalignment. We trace these failures to two deficiencies: the absence of an explicit inter-view communication mechanism and the lack of a 3D geometric prior. We argue that resolving both simultaneously is necessary and sufficient. To address this, we present PAIWorld, a framework that augments diffusion-transformer world models via three core components: (1) Geometry-Aware Cross-View Attention blocks that establish an explicit pathway across views, (2) Geometric Rotary Position Embedding that encodes camera ray directions and extrinsic poses into the attention mechanism, and (3) Latent 3D-REPA, which distills 3D-aware features from frozen 3D foundation models to ensure 3D consistency. Built upon a DiT-based world foundation model, PAIWorld achieves state-of-the-art multi-view 3D consistency on robotic manipulation benchmarks, ranking 1st on the WorldArena leaderboard and 2nd on the AgiBot-Challenge2026 leaderboard, while enabling downstream applications such as model-based planning, world action models, and multi-view policy post-training.
Guava: An Effective and Universal Harness for Embodied Manipulation
Haowen Liu, Xirui Li, Shaoxiong Yao, Peng Shi, Tianyi Zhou, Jia-Bin Huang, Furong Huang, Jiayuan Mao
2606.18363v1
Guava: An Effective and Universal Harness for Embodied Manipulation
Haowen Liu, Xirui Li, Shaoxiong Yao, Peng Shi, Tianyi Zhou, Jia-Bin Huang, Furong Huang, Jiayuan Mao
2606.18363v1
arXiv:2606.18363v1
•
2026-06-16
Language models trained on large-scale vision-language data have demonstrated strong potential for embodied agents. Harnessing models through embodied tools use offers a promising alternative to end-to-end vision-language-action systems by combining high-level reasoning with external modules for perception, planning, and control. However, it remains unclear what makes an effective harness for embodied manipulation, and to what extent such a harness can unlock embodied capabilities in a wide range of reasoning models. In this work, we present Guava, a harness framework for embodied tool use developed through systematic exploration of the design space of agent workflows, action spaces, and observation spaces. Our study identifies three key ingredients for effective embodied agents: iterative perception-reasoning-action loops, semantic action abstractions, and multimodal observations. To understand whether these design principles are universal even to small models, we develop an end-to-end training pipeline that distills embodied manipulation capabilities into a 4B open-source model using fewer than 2K trajectories collected entirely in simulation. Experimental results in both simulation and real-world environments show performance comparable to frontier proprietary models while exhibiting strong generalization to unseen objects, novel instructions, and long-horizon tasks. Results suggest that a well-designed harness can serve as a scalable, model-agnostic interface for embodied manipulation, enabling strong emergent embodied capabilities in compact open-source models with minimal training data.
Recover, Discover, Plan: Learning Skills and Concepts from Robot Failures
Bowen Li, Mayank Mishra, Y. Isabel Liu, Stone Tao, Nishanth Kumar, Alexander G. Gray, Ruwan Wickramarachchi, Jonathan Francis, Sebastian Scherer, Tom Silver
2606.18328v1
Recover, Discover, Plan: Learning Skills and Concepts from Robot Failures
Bowen Li, Mayank Mishra, Y. Isabel Liu, Stone Tao, Nishanth Kumar, Alexander G. Gray, Ruwan Wickramarachchi, Jonathan Francis, Sebastian Scherer, Tom Silver
2606.18328v1
arXiv:2606.18328v1
•
2026-06-16
Intelligent robots should not only recover from failures, but also acquire the abstract knowledge needed to avoid them in the future. While reinforcement learning (RL) can learn reactive recovery behaviors, training a separate policy for every distinct failure mode is highly inefficient. We introduce Recovery-Driven Synthesis of Relational Concepts (ReSYNC), the first approach that progressively discovers and refines state abstractions (relational predicates) from failure-recovery experience to support abstract planning. Unlike purely reactive methods, ReSYNC jointly learns skills and concepts through an incremental dual-learning process. In the skill-learning phase, the robot uses RL to learn to recover from failures seen in training tasks. In the concept-learning phase, the robot discovers new relational predicates and refines its abstract planning model to explain and generalize the learned recovery behaviors. This interaction enables ReSYNC to convert local recoveries seen during training into global failure avoidance at test time. Across four simulated domains, we show that ReSYNC's ability to continually expand and refine its abstraction library allows it to solve long-horizon, previously unseen problems, outperforming strong baselines by over 50%. Additionally, we demonstrate sim-to-real transfer of ReSYNC, where it performs real-world non-prehensile manipulation skills and generalizes to unseen scenarios through abstract planning. Overall, ReSYNC represents a significant step toward robots that autonomously acquire abstractions for scalable, failure-aware planning in the physical world.
Comment: 9 pages, 6 figures. Website: https://jaraxxus-me.github.io/ReSYNC/
Visual Verification Enables Inference-time Steering and Autonomous Policy Improvement
Mingtong Zhang, Dhruv Shah
2606.18247v1
Visual Verification Enables Inference-time Steering and Autonomous Policy Improvement
Mingtong Zhang, Dhruv Shah
2606.18247v1
arXiv:2606.18247v1
•
2026-06-16
Robots deployed in the real world should learn from their experience and improve over time. This requires a mechanism of practicing and learning from feedback. In this paper, we propose VERITAS, a generator-verifier framework for generalist robot policies for inference-time policy steering and self-improvement. We use a pre-trained generalist robot policy as a ``generator'' and pair it with a gradient-free ``visual verifier'' that evaluates actions at inference time. This framework enables inference-time steering that improves policy performance without additional training. We demonstrate that inference-time verification consistently outperforms vanilla generalists without training on additional demonstration data. Additionally, we demonstrate that the verified rollouts provide effective supervision for offline policy improvement: policies fine-tuned on verified self-generated trajectories achieve consistent performance gains. Notably, we find that post-training with verified rollouts achieves comparable efficiency to expert demonstrations, while requiring no human interventions. Our results highlight inference-time verification as a practical and scalable mechanism for improving robotic policies during deployment.
Comment: Website: https://veritas-improvement.github.io
MOCHI: Motion Enhancement of Collaborative Human-object Interactions
Jiye Lee, Yonghun Choi, Jungdam Won
2606.18243v1
MOCHI: Motion Enhancement of Collaborative Human-object Interactions
Jiye Lee, Yonghun Choi, Jungdam Won
2606.18243v1
arXiv:2606.18243v1
•
2026-06-16
Collaborative human-object interaction shows dynamic and complex movements that require mutual anticipation and continuous adjustment between participants and the shared object. Modeling such collaborative multi-human object interaction (MHOI) scenarios requires high-quality data acquisition as a foundational step; however, this is challenging due to the inherent complexity of MHOI where human-human and human-object interactions occur simultaneously. Such complexity leads to noisy MHOI captures characterized by several artifacts: contact misalignment between hands and objects, motion jitter and temporal inconsistencies in the captured sequences, and missing or incomplete finger-level articulation details. To address these challenges, we present MOCHI (MOtion Enhancement of Collaborative Human-object Interactions), a two-stage framework for enhancing noisy MHOI data. Our approach first generates physically plausible hand grasps through optimization from noisy body input, producing grasps that are both physically plausible and semantically consistent with the body pose, where these optimized grasps are extended into complete hand-object interaction sequences. Consequently, the full-body motion for all participants are refined through a diffusion-based noise optimization framework that uses single-person motion priors. During the optimization process, we introduce optimization objectives to encode human-object and human-human interaction information within these single-person priors. Experimental results demonstrate the effectiveness of our pipeline across diverse MHOI data, either acquired by existing capture methods or synthesized by generative models. We further show robustness of our system across varying numbers of participants and types of interactions, and demonstrate various applications including keyframe-based MHOI creation and data augmentation through varying object geometries.
Comment: SIGGRAPH 2026 Journal (ACM TOG); Project page: https://jiyewise.github.io/projects/MOCHI/
EBench: Elemental Diagnosis of Generalist Mobile Manipulation Policies
Ning Gao, Jinliang Zheng, Xing Gao, Haoxiang Ma, Hanqing Wang, Yukai Wang, Jiantong Chen, Zanxin Chen, Shujie Zhang, Mingda Jia, Xuekun Jiang, Zihou Zhu, Xinyu Li, Shuai Wang, Hao Li, Wenzhe Cai, Yuqiang Yang, Xudong Xu, Zhaoyang Lyu, Yao Mu, Tai Wang, Jiangmiao Pang, Jia Zeng, Weinan Zhang, Chunhua Shen
2606.18239v1
EBench: Elemental Diagnosis of Generalist Mobile Manipulation Policies
Ning Gao, Jinliang Zheng, Xing Gao, Haoxiang Ma, Hanqing Wang, Yukai Wang, Jiantong Chen, Zanxin Chen, Shujie Zhang, Mingda Jia, Xuekun Jiang, Zihou Zhu, Xinyu Li, Shuai Wang, Hao Li, Wenzhe Cai, Yuqiang Yang, Xudong Xu, Zhaoyang Lyu, Yao Mu, Tai Wang, Jiangmiao Pang, Jia Zeng, Weinan Zhang, Chunhua Shen
2606.18239v1
arXiv:2606.18239v1
•
2026-06-16
We present EBench, a simulation benchmark that diagnoses generalist mobile manipulation policies beyond a single success-rate scalar. EBench comprises 26 diverse and challenging manipulation tasks annotated along 5 capability dimensions and 4 generalization dimensions. We evaluate state-of-the-art generalist manipulation models including $π_0$, $π_{0.5}$, XVLA, and InternVLA-A1, and reveal that models with near success rates exhibit strikingly different capability profiles: $π_{0.5}$ achieves the highest test success rate and the best train--test retention, whereas InternVLA-A1 dominates mobile manipulation but collapses on dexterous tasks, and XVLA exhibits strengths on a disjoint set of atomic skills compared to other policies. Beyond capability profiling, EBench analyzes the generalization ability from 4 representative perspectives, identifying the impact of different distribution shift factors. The results reveal strengths and weaknesses of models behind an overall score. We hope this benchmark offers a broad set of diagnostic signals to guide iteration on generalist manipulation models.
Adaptive Volumetric Mechanical Property Fields Invariant to Resolution
Rishit Dagli, Donglai Xiang, Vismay Modi, Xuning Yang, Gavriel State, David I. W. Levin, Maria Shugrina
2606.18231v1
Adaptive Volumetric Mechanical Property Fields Invariant to Resolution
Rishit Dagli, Donglai Xiang, Vismay Modi, Xuning Yang, Gavriel State, David I. W. Levin, Maria Shugrina
2606.18231v1
arXiv:2606.18231v1
•
2026-06-16
Accurate mechanical properties (or materials) Young's modulus ($E$), Poisson's ratio ($ν$) and density ($ρ$) are essential for reliable physics simulation of digital worlds, but most 3D assets lack this information. We propose AdaVoMP, a method for predicting accurate dense spatially-varying ($E$, $ν$, $ρ$) for input 3D objects across representations, improving the resolution, accuracy, and memory efficiency over the state-of-the-art. The foundation of our technique is a sparse and adaptive voxel structure SAV that efficiently represents both the input 3D shape and the material field output. We replace the fixed-voxel model of the most accurate prior method, VoMP, with a novel sparse transformer encoder-decoder model that learns to generate a unique SAV autoregressively for every input shape to represent its materials, achieving a resolution $16^3\times$ higher than prior art. Experiments show that AdaVoMP estimates more accurate volumetric properties, even with lesser test-time compute than all prior art. This allows us to convert high-resolution complex 3D objects into simulation-ready assets, resulting in realistic deformable simulations.
Comment: Project Page and hi-res paper: https://research.nvidia.com/labs/sil/projects/adavomp/. ICML 2026
Beyond Failure Recovery: An Engagement-Aware Human-in-the-loop Framework for Robotic Systems
Jiaying Fang, Joyce Yang, Zhanxin Wu, Bohan Yang, Tapomayukh Bhattacharjee
2606.18189v1
Beyond Failure Recovery: An Engagement-Aware Human-in-the-loop Framework for Robotic Systems
Jiaying Fang, Joyce Yang, Zhanxin Wu, Bohan Yang, Tapomayukh Bhattacharjee
2606.18189v1
arXiv:2606.18189v1
•
2026-06-16
Conventional human-in-the-loop approaches typically involve users only when a robot encounters failure or uncertainty, treating humans primarily as tools for improving robot performance. However, in many human-centered robotics settings, interaction should support engagement by keeping users involved in decision-making rather than limiting them to failure-driven interventions. This is particularly compelling in physical caregiving, where mobility limitations can reduce users' ability to intervene or modulate the robot's behavior in the moment. As a result, failure-driven interaction policies may relegate users to passive observers for long stretches of the task. For example, a user with mobility limitations may feel less engaged when being continuously and passively fed by a robot. At the same time, overly frequent interaction can be tiring and increase the user's workload. To address this trade-off, we propose Engagement-aware MPC (E-MPC), a user-engagement-aware method that plans interaction to maintain engagement while respecting a workload constraint. E-MPC leverages a user interaction dynamics model that captures how user engagement evolves as a function of both the frequency and type of interaction. Rather than requesting input only when difficulties arise during task execution, the robot proactively considers the user's preferred level of engagement throughout the task, balancing autonomy and interaction while ensuring task success. We evaluate E-MPC in simulation with several ablations and baseline comparisons. Results demonstrate the effectiveness of our approach across diverse user personas. In addition, we conduct a real-world user study with participants with emulated mobility limitations on a robot-assisted bite acquisition system, showing that E-MPC improves user experience while maintaining task success.
Comment: Project website at https://emprise.cs.cornell.edu/empc
Memory as a Wasting Asset: Pricing Flash Endurance for Embodied Agents, and the Limits of Doing So
Josef Liyanjun Chen
2606.18144v1
Memory as a Wasting Asset: Pricing Flash Endurance for Embodied Agents, and the Limits of Doing So
Josef Liyanjun Chen
2606.18144v1
arXiv:2606.18144v1
•
2026-06-16
A robot's flash endurance is a non-renewable stock: every persisted write spends one of a few thousand program/erase cycles and never refills, yet no fielded robot memory system prices which memories are worth an erase cycle. We treat embodied memory as depreciating capital and price that stock with a single endurance shadow price $η$, which makes cost-minimizing placement across a RAM / on-board NVM / cloud hierarchy a threshold in a wear-augmented per-byte index. The index is cost-optimal whatever the sign of the value-write association $χ$; only when $χ> 0$ does the optimum turn non-monotone, sending a robot's most valuable memories off its flash. The pivot is thus empirical, and we measure $χ$ on real robot logs at a pre-specified gate: its sign is a property of the deployment regime -- positive on recurrent long-horizon manipulation ($\hatχ \approx +1.0 \times 10^{-3}$, replicated at full power), null on a shorter-horizon suite, and negative on non-recurrent teleoperation. Two boundaries scope the result. The endurance budget is dormant on premium 3,000-P/E TLC at datasheet prices and binding on the commodity QLC/eMMC ($\sim$1,000 P/E) that cheaper edge robots run. And where it binds, a learned wear-aware controller only ties price-based routing on task value, because realized value is tier-invariant across RAM, NVM, and cloud: the rent governs device lifetime and cost, not task performance. Whether wear-aware placement improves task value remains open -- $χ$ is measured against a value proxy, and the non-monotone optimum, while proven, is not yet observed in data.
A 3D Isovist World Model -- Revealing a City's Unseen Geometry and Its Emergent Cross-City Signature
Xuhui Lin, Stephen Law, Nanjiang Chen, Kunyao Li, Tao Yang
2606.03609v3
A 3D Isovist World Model -- Revealing a City's Unseen Geometry and Its Emergent Cross-City Signature
Xuhui Lin, Stephen Law, Nanjiang Chen, Kunyao Li, Tao Yang
2606.03609v3
arXiv:2606.03609v3
•updated
•
2026-06-02
Embodied agents that navigate cities rely on world models that predict how their surroundings will change as they move. But for navigation, what matters is not what the buildings look like; it is where the agent can go. Most world models nonetheless predict appearance, learning how a scene looks rather than the space an agent can move through. Those that do target geometry, such as bird's-eye-view occupancy grids, flatten the three-dimensional environment onto a ground plane, discarding the above-ground and multi-level structure that shapes real navigation. What is missing is a predictive target that captures the navigable geometry an agent actually traverses, without photometric entanglement and without collapsing the third dimension. Our key idea is to model the open volume between buildings, the negative space, encoded as a 3D isovist: a spherical visibility-depth map recording the distance to the nearest surface in every direction. We introduce an embodied world model that predicts the next isovist from a short history of past isovists and a movement action. The prediction is formulated as a depth residual so the decoder inherits sharp building edges, trained with self-rollout scheduled sampling to keep corrupted context on the geometry manifold, and equipped with a persistent latent bird's-eye-view spatial map for cross-path consistency. Our central finding is emergent and unexpected: a single city-blind model trained on Manhattan and Paris develops a cross-city spatial signature, with city identity linearly decodable from its temporal latents far above single-frame baselines, so the signature lives in the learned dynamics rather than in appearance. The representation is lightweight, interpretable, and reproducible, offering a geometric substrate for spatial reasoning in embodied AI, robotics, and urban analysis, released with an open dataset and pipeline.
Qwen-RobotNav Technical Report: A Scalable Navigation Model Designed for an Agentic Navigation System
Jiazhao Zhang, Gengze Zhou, Hale Yin, Yiyang Huang, Zixing Lei, Qihang Peng, Haoqi Yuan, Jie Zhang, Xudong Guo, Xiaoyue Chen, An Yang, Fei Huang, Junyang Lin, Dayiheng Liu, Jingren Zhou, Zhuoyuan Yu, Jingyang Fan, Zhixuan Liang, Pei Lin, Ye Wang, Anzhe Chen, Kun Yan, Xiao Xu, Jiahao Li, Lulu Hu, Minying Zhang, Shurui Li, Wenhu Xiao, Shuai Bai, Xuancheng Ren, Chenxu Lv, Chenfei Wu, Xiong-Hui Chen
2606.18112v1
Qwen-RobotNav Technical Report: A Scalable Navigation Model Designed for an Agentic Navigation System
Jiazhao Zhang, Gengze Zhou, Hale Yin, Yiyang Huang, Zixing Lei, Qihang Peng, Haoqi Yuan, Jie Zhang, Xudong Guo, Xiaoyue Chen, An Yang, Fei Huang, Junyang Lin, Dayiheng Liu, Jingren Zhou, Zhuoyuan Yu, Jingyang Fan, Zhixuan Liang, Pei Lin, Ye Wang, Anzhe Chen, Kun Yan, Xiao Xu, Jiahao Li, Lulu Hu, Minying Zhang, Shurui Li, Wenhu Xiao, Shuai Bai, Xuancheng Ren, Chenxu Lv, Chenfei Wu, Xiong-Hui Chen
2606.18112v1
arXiv:2606.18112v1
•
2026-06-16
Agentic navigation systems require a base navigation model whose observation strategy can be externally reconfigured at inference time, because instruction following, object search, target tracking, and autonomous driving share the same perception-planning backbone yet demand fundamentally different strategies for consuming the visual stream. We present Qwen-RobotNav, a scalable navigation model built on Qwen-RobotNav that addresses it through a parameterised interface with two complementary dimensions: multiple task modes that select the navigation behaviour, and controllable observation parameters (e.g., token budget, per-camera weights) that govern how visual history is encoded. With training-time randomization over all parameters, Qwen-RobotNav is robust to any inference-time configuration requiring zero architectural modification to the Qwen-RobotNav backbone. We train Qwen-RobotNav on 15.6M samples; co-training with vision-language data prevents the collapse into reactive action-sequence mappers observed in trajectory-only training. The parameterised interface also makes Qwen-RobotNav a natural building block for agentic systems: for long-horizon scenarios, an upper-level planner decomposes goals into sub-tasks and dynamically switches Qwen-RobotNav's task mode and context strategy mid-episode, composing complex behaviours from repeated calls to the same model. Extensive experiments show that Qwen-RobotNav sets new state-of-the-art results across major navigation benchmarks. The model exhibits favourable scaling from 2B to 8B parameters, with joint multi-task training developing a shared spatial-planning substrate that transfers across task families, and demonstrates strong zero-shot generalisation to real-world robots across diverse environments.
WireCraft: A Simulation Benchmark for Industrial DLO Manipulation
Chongyu Zhu, Ramy ElMallah, Hyegang Kim, Zachary Tang, Jiachen Rao, Artem Arutyunov, Seungyeon Ha, Chi-Guhn Lee
2606.18097v1
WireCraft: A Simulation Benchmark for Industrial DLO Manipulation
Chongyu Zhu, Ramy ElMallah, Hyegang Kim, Zachary Tang, Jiachen Rao, Artem Arutyunov, Seungyeon Ha, Chi-Guhn Lee
2606.18097v1
arXiv:2606.18097v1
•
2026-06-16
Deformable Linear Objects (DLOs), such as wires and cables, are central to industrial assembly. Unlike rigid objects, whose state is captured by a 6-DoF pose, DLOs have an infinite-dimensional configuration space and deform continuously under contact with grippers, fixtures, and the workspace, making them a demanding benchmark for general dexterous manipulation. Despite their importance, policy development and comparison remain difficult: existing benchmarks are often tied to specific hardware setups, lack modular and customizable task assets, or study generic deformable-object tasks without the fixtures relevant to real-world industrial wire manipulation. Few benchmarks align simulation, real-world data, and shared evaluation protocols. To bridge this gap, we introduce WireCraft, a simulation benchmark for industrial DLO manipulation with configurable difficulty and assets, spanning three task families: connector insertion, clip routing, and channel seating. It supports two complementary DLO physics models, articulated and deformable, and the trajectories come from both simulation and a physical UR5. We benchmark reinforcement learning (RL), imitation learning (IL), and vision-language-action (VLA) policies under shared metrics. Privileged state-based RL solves a representative setting in each task family with over 82\% success, confirming the tasks are well-posed. For connector insertion, however, the transition from reaching the socket to contact-rich alignment remains a key bottleneck for vision RL, IL, and VLA policies. These results indicate that industrial DLO manipulation, though tractable under privileged state, remains an open challenge for current vision-based learning. The benchmark, data, and tools will be open-sourced upon acceptance.
Any2Any: Efficient Cross-Embodiment Transfer for Humanoid Whole-Body Tracking
Ming Yang, Tao Yu, Feng Li, Hua Chen
2605.23733v2
Any2Any: Efficient Cross-Embodiment Transfer for Humanoid Whole-Body Tracking
Ming Yang, Tao Yu, Feng Li, Hua Chen
2605.23733v2
arXiv:2605.23733v2
•updated
•
2026-05-22
Whole-body tracking (WBT) models have become a key foundation for humanoid robots, enabling them to imitate diverse motions with high fidelity. Training such models from scratch requires large-scale data and computation, making rapid deployment on new humanoid platforms costly. This raises a natural question: Can pretrained WBT models transfer across embodiments with minimal adaptation? To answer this question, we propose Any2Any, a paradigm that efficiently transfers an existing WBT specialist to a new humanoid embodiment with only a small amount of data and compute. Any2Any first performs kinematic alignment between source and target humanoids, aligning their input and output spaces so that the pretrained source policy can be meaningfully reused on the target embodiment.Any2Any then performs dynamics adaptation by applying lightweight parameter-efficient fine-tuning (PEFT) components to selected dynamics-sensitive modules, preserving useful behavioral priors while enabling targeted adaptation to the target robot. Extensive experiments on multiple humanoid platforms and pretrained backbones show that Any2Any substantially accelerates convergence and reduces training cost compared with training from scratch, while achieving competitive or superior tracking performance. Notably, using only 1% of the compute and data required for full training, Any2Any successfully transfers Sonic models pre-trained on Unitree G1 to LimX Oli and LimX Luna. These results suggest that pretrained WBT specialists can be efficiently reused across embodiments, providing a scalable path toward deploying humanoid whole-body control on new robots.
EAGG: Embodiment-Aligned Grasp Generation via Geometry-Aware Graph Conditioning
Wanhao Niu, Qiyan Ke, Yuan Sun, Hao Sun, Jie Xu, Muyuan Ma, Ruiqi Hu, Fuchun Sun
2606.18092v1
EAGG: Embodiment-Aligned Grasp Generation via Geometry-Aware Graph Conditioning
Wanhao Niu, Qiyan Ke, Yuan Sun, Hao Sun, Jie Xu, Muyuan Ma, Ruiqi Hu, Fuchun Sun
2606.18092v1
arXiv:2606.18092v1
•
2026-06-16
Cross-end-effector grasp generation seeks a unified model that generalizes across objects and across embodiments ranging from parallel grippers to dexterous end effectors. Existing grasp generators are typically designed for a fixed embodiment or encode embodiment identity with a static descriptor, which weakens transfer when topology, actuation coupling, and contact geometry differ substantially. We present EAGG, an embodiment-aligned grasp generator that represents each embodiment with a topology-aware end-effector graph and an embodiment-specific low-dimensional end-effector control space. A frozen end-effector-cognition backbone converts the current articulated state into geometry-aware tokens that act as a reusable morphology prior, and iterative geometry injection refreshes these tokens throughout sampling so that conditioning remains synchronized with the evolving end-effector geometry. On the MultiGripperGrasp benchmark, EAGG reaches 56.17% average success across six training end effectors, remaining within 1.10 percentage points of specialized training while preserving transfer to finetuning and zero-shot end effectors. Iterative geometry injection further reduces the pooled median contact distance from 0.239 cm to 0.189 cm. These results show that cross-end-effector grasp generation is strengthened by aligning embodiment structure inside a shared generator rather than suppressing embodiment differences. Code is available at https://github.com/wanhaoniu/EAGG.
Comment: 16 pages, 8 figures. Code is available at https://github.com/wanhaoniu/EAGG
A Hybrid Optimization Framework for Grasp Synthesis under Partial Observations
Wenzheng Zhang, Fahira Afzal Maken, Tin Lai, Fabio Ramos
2606.18053v1
A Hybrid Optimization Framework for Grasp Synthesis under Partial Observations
Wenzheng Zhang, Fahira Afzal Maken, Tin Lai, Fabio Ramos
2606.18053v1
arXiv:2606.18053v1
•
2026-06-16
We propose a hybrid grasp synthesis framework that combines a learning-based Energy-Based Model (EBM) with an analytical Iterative Closest Point (ICP) method to generate robust grasps from partially observed point clouds. The learned energy function acts as a prior within a Stein Variational Gradient Descent (SVGD) framework, guiding iterative refinement of grasp configurations. Evaluated on 67 objects with 5,360 grasp attempts, our method achieves an average success rate of 60.9\%, outperforming AnyGrasp (31.1\%) and Grasp Pose Detection (48.4\%) and AS-ICP (56.6\%). These results highlight the strong generalization ability of our approach and demonstrate how combining data-driven learning with geometric optimization addresses the limitations of either strategy in isolation.
Uncertainty Quantification for Flow-Based Vision-Language-Action Models
Ralf Römer, Maximilian Seeliger, Saida Liu, Ben Sturgis, Marco Bagatella, Daniel Marta, Andreas Krause, Angela P. Schoellig
2606.18043v1
Uncertainty Quantification for Flow-Based Vision-Language-Action Models
Ralf Römer, Maximilian Seeliger, Saida Liu, Ben Sturgis, Marco Bagatella, Daniel Marta, Andreas Krause, Angela P. Schoellig
2606.18043v1
arXiv:2606.18043v1
•
2026-06-16
Vision-language-action models (VLAs) combine vision-language backbones with expressive generative action heads trained via flow matching on large-scale robotic datasets. Despite their strong empirical performance in robotic manipulation, VLAs lack mechanisms to quantify confidence in their predictions and to detect when their actions may be unreliable. This presents a critical limitation for real-world deployment in non-stationary environments, where models inevitably encounter scenarios outside their pretraining distribution and may fail without warning. To address this, we derive an efficient method for quantifying epistemic uncertainty in flow-matching models by leveraging velocity-field disagreement (VFD) across a small ensemble. We successfully use this uncertainty estimate for failure detection during deployment and active fine-tuning of flow-based VLAs. To this end, we propose SAVE, a framework for uncertainty-guided active multitask fine-tuning that reduces the number of costly expert demonstrations required to adapt VLAs to new tasks. Through extensive experiments on the LIBERO benchmark, we demonstrate that VFD yields better-calibrated uncertainty estimates predictive of downstream performance, that VFD achieves strong performance in detecting failures, and that uncertainty-guided data acquisition with SAVE requires at least 22% fewer samples than baselines. In summary, our work shows that quantifying epistemic uncertainty in flow-based VLAs improves both failure awareness and adaptation. Project website: tum-lsy.github.io/uq_vla/.
Comment: Project page: tum-lsy.github.io/uq_vla/. 28 pages, 12 figures
EqCollide: Equivariant and Collision-Aware Deformable Objects Neural Simulator
Qianyi Chen, Tianrun Gao, Chenbo Jiang, Tailin Wu
2506.05797v3
EqCollide: Equivariant and Collision-Aware Deformable Objects Neural Simulator
Qianyi Chen, Tianrun Gao, Chenbo Jiang, Tailin Wu
2506.05797v3
arXiv:2506.05797v3
•updated
•
2025-06-06
Simulating collisions of deformable objects is a fundamental yet challenging task due to the complexity of modeling solid mechanics and multi-body interactions. Existing data-driven methods often suffer from lack of equivariance to physical symmetries, inadequate handling of collisions, and limited scalability. Here we introduce EqCollide, the first end-to-end equivariant neural fields simulator for deformable objects and their collisions. We propose an equivariant encoder to map object geometry and velocity into latent control points. A subsequent equivariant Graph Neural Network-based Neural Ordinary Differential Equation models the interactions among control points via collision-aware message passing. To reconstruct velocity fields, we query a neural field conditioned on control point features, enabling continuous and resolution-independent motion predictions. Experimental results on 2D and 3D scenarios show that EqCollide achieves accurate, stable, and scalable simulations across diverse object configurations. It achieves $24.34\%$ to $57.62\%$ lower rollout MSE, even compared with the best-performing baseline model. Furthermore, EqCollide could generalize to more colliding objects and extended temporal horizons, and stay robust to input transformed with group action. Code is available at: https://github.com/AI4Science-WestlakeU/EqCollide
Comment: SIGKDD 2026 Oral AI4S Track. 20 pages, 16 figures
Unified Motion-Action Modeling for Heterogeneous Robot Learning
Yunhao Cao, Shitong Liu, Chao Feng, Meryl Zhang, Xuanchen Lu, Andrew Owens, Kuan Fang
2606.16917v2
Unified Motion-Action Modeling for Heterogeneous Robot Learning
Yunhao Cao, Shitong Liu, Chao Feng, Meryl Zhang, Xuanchen Lu, Andrew Owens, Kuan Fang
2606.16917v2
arXiv:2606.16917v2
•updated
•
2026-06-15
We present Unified Motion-Action (UMA) Model, an approach that uses 3D object motion trajectories as a shared interface to bridge visuomotor control and dynamics modeling. UMA treats object motion and robot actions as co-evolving variables under a masked generative objective, in which the mask pattern determines both the supervision regime during pretraining and the inference mode at deployment. Using hindsight-relabeled motion contexts and a contrastive objective that disentangles task intent from scene geometry, UMA enables multi-task pretraining across heterogeneous data sources without requiring manually annotated task instructions. At deployment, the same pretrained parameters support motion-conditioned visuomotor control, motion-based dynamics modeling, and task adaptation from few-shot demonstrations. Pretrained on a mixture of robot demonstrations, human videos, and simulated data, UMA consistently outperforms state-of-the-art baselines specialized for each inference mode.
Comment: https://uma-manipulation.github.io/
LAGO Policy: Latency-Aware Asynchronous Diffusion Policies with Goal-Directed Collision-Free Planning for Smooth Manipulation
Guowei Shi, Xupeng Xie, Yiming Luo, Jian Guo, Jun Ma, Boyu Zhou
2606.17982v1
LAGO Policy: Latency-Aware Asynchronous Diffusion Policies with Goal-Directed Collision-Free Planning for Smooth Manipulation
Guowei Shi, Xupeng Xie, Yiming Luo, Jian Guo, Jun Ma, Boyu Zhou
2606.17982v1
arXiv:2606.17982v1
•
2026-06-16
Diffusion-based visuomotor policies deployed with asynchronous inference often exhibit inter-chunk discontinuities and lack explicit mechanisms for obstacle-aware execution, leading to jerky motions and collisions that hinder reliable manipulation in real-world scenes. To address these issues, we propose LAGO Policy, a unified asynchronous action-generation framework that integrates trajectory optimization with diffusion policy for smooth and safe execution. LAGO Policy improves inter-chunk consistency via latency-aware classifier-free guidance conditioning on future actions. It further enables goal-directed collision-free trajectory planning by predicting a task-relevant interaction goal from demonstrations. Finally, spatial-temporal trajectory optimization refines the actions to be executed for low-jerk and feasible motion. Extensive real-world experiments demonstrate that LAGO Policy achieves smooth collision-free execution with high task success across challenging manipulation tasks. Project Website: https://lago-policy.github.io/
Comment: 8 pages, 8 figures
Physical Imitation Learning: Distilling Control Policies into Passive Elasticity
Huyue Ma, Yurui Jin, Helmut Hauser, Rui Wu
2604.00611v2
Physical Imitation Learning: Distilling Control Policies into Passive Elasticity
Huyue Ma, Yurui Jin, Helmut Hauser, Rui Wu
2604.00611v2
arXiv:2604.00611v2
•updated
•
2026-04-01
Due to brain-body co-evolution, animals' intrinsic body dynamics play a crucial role in their energy-efficient locomotion. Specifically, the control effort is shared between active muscles and passive body dynamics--a principle often referred to as Physical Intelligence. As a result, the body dynamics are part of the solution. In contrast, robot bodies are typically designed to be as simple as possible, but the active control often fights the intrinsic body dynamics, resulting in low energy-efficiency. We introduce Physical Imitation Learning (PIL), a novel approach that brings current robotics control closer to animals. PIL takes learned control policies obtained with Reinforcement Learning (RL) and systematically splits them up into an active and passive control contribution. The passive part can be then directly offloaded to passive Parallel Elastic Joints (PEJs). As a result, the active control contribution is significantly reduced, lowering the overall energy consumption. Furthermore, the policy can be trained via RL to leverage the PEJ assistance by generating gaits that are more readily emulated by the PEJs. This enables co-design of the active and passive control components, shifting a greater share of actuation effort to the PEJs. Here we demonstrate the potential of this approach in simulated quadrupeds. Our results show that the proposed approach can offload up to 95% of mechanical power to passive body dynamics on flat terrain and 13% on rough terrain. PIL thereby provides a generalisable route to task-specific Physical Intelligence applicable to a wide range of joint-based robot morphologies.
ThinkingVLA: Interleaved Vision and Language Reasoning for Robotic Manipulation
Tianyi Lu, Hui Zhang, Zijie Diao, Junke Wang, Shengqi Xu, Xingyao Lin, Guojin Zhong, Ziyi Ye, Peng Wang, Zuxuan Wu, Yu-Gang Jiang
2606.17937v1
ThinkingVLA: Interleaved Vision and Language Reasoning for Robotic Manipulation
Tianyi Lu, Hui Zhang, Zijie Diao, Junke Wang, Shengqi Xu, Xingyao Lin, Guojin Zhong, Ziyi Ye, Peng Wang, Zuxuan Wu, Yu-Gang Jiang
2606.17937v1
arXiv:2606.17937v1
•
2026-06-16
Most Vision-Language-Action (VLA) models map observations directly to actions without explicit reasoning, limiting their capacity for reasoning-intensive long-horizon tasks. To address this, existing approaches adopt Chain-of-Thought (CoT) reasoning to enable subgoal decomposition and spatial anticipation. However, those methods lack a unified architecture for effective cross-modal reasoning and fail to explicitly include inverse reasoning ability based on the target state. We argue that manipulation planning naturally decomposes into prediction, anticipating the next visual state, and inverse dynamics, inferring the actions to reach it. Bridging both requires a unified autoregressive architecture that interleaves textual and visual reasoning in a single generation process. We propose \textbf{ThinkingVLA}, a generative model that realizes this decomposition within a unified Mixture-of-Transformers architecture. ThinkingVLA consists of a forward CoT that identifies the immediate subgoal and guides the visual forecasting; the predicted image then serves as the target state, grounding an inverse CoT that reasons about spatial relationships and action intent based on the predicted image; and the final action is generated conditioned on this full reasoning context. Extensive experiments on simulation and real-world benchmarks demonstrate that ThinkingVLA consistently outperforms state-of-the-art baselines, with particularly large gains on long-horizon manipulation tasks.
SPARK: Low Latency Single-Camera 3D Pose Estimation for Autonomous Racing using Keypoints
Dominic Ebner, Markus Lienkamp
2606.17936v1
SPARK: Low Latency Single-Camera 3D Pose Estimation for Autonomous Racing using Keypoints
Dominic Ebner, Markus Lienkamp
2606.17936v1
arXiv:2606.17936v1
•
2026-06-16
In autonomous racing, fast detection of other participants' movements is required to plan safe, collision-free trajectories with non-cooperative opponents. LiDAR detection is inherently slower and harder to deploy on edge devices than vision methods, causing delayed detections that limit object tracking performance during high-dynamic maneuvering. Utilizing monocular 3D detection enables an easy-to-deploy, low-latency detection of other participants on the racetrack. We present SPARK, a single-camera pose-estimation algorithm for autonomous racing using keypoint detection. It achieves long-range detection with high accuracy, exceeding the performance of state-of-the-art monocular camera detection algorithms while maintaining lower latency. By employing well-optimized YOLO models and leveraging the fixed geometry in the autonomous racing domain, the algorithm also exhibits low latency and resource usage. We evaluate the performance of our approach on real-world autonomous racing data and compare it to state-of-the-art LiDAR and camera detection algorithms. The source code is available at: https://github.com/TUMFTM/SPARK-camera-det
Comment: 9 pages, 6 figures, ITSC 2026, Invited Session
PearlVLA: Progressive Embodied Action-Plan Refinement in Latent Space
Bochen Yang, Lianlei Shan
2606.17924v1
PearlVLA: Progressive Embodied Action-Plan Refinement in Latent Space
Bochen Yang, Lianlei Shan
2606.17924v1
arXiv:2606.17924v1
•
2026-06-16
Current Vision-Language-Action (VLA) models face a trade-off between efficient action generation and explicit deliberation. Directly decoding actions from vision-language backbone representations enables low-latency control, whereas explicit reasoning through textual chains, pixel-level subgoals, or action search can improve planning but incurs substantial latency and computational cost. We propose PearlVLA, a VLA framework that moves deliberation into the latent space of a vision-language model (VLM). PearlVLA separates VLM meta-query representations into a fixed visual grounding branch and an iterative latent plan branch. At each refinement round, a plan-conditioned world query probes a lightweight frozen latent world model for an action-free future observation latent, which is fed back to guide plan refinement. A future-guided RefineNet then applies scheduled residual updates to progressively refine a coarse semantic draft into a fine-grained latent action plan. The refined plan after K rounds is then decoded in parallel into an action chunk for low-latency execution. We further introduce Causal Refinement-Grouped Process-Reward RL to optimize the latent refinement process with rewards from longer-horizon imagined futures induced by latent plan edits. Empirical evaluations on the LIBERO benchmark demonstrate that PearlVLA achieves state-of-the-art performance among existing methods.
Comment: 21 pages, 2 figures. Preprint
WAM-RL: World-Action Model Reinforcement Learning with Reconstruction Rewards and Online Video SFT
Zezhong Qian, Xiaowei Chi, Yu Qi, Haozhan Li, Zhi Yang Chen, Shanghang Zhang
2606.17906v1
WAM-RL: World-Action Model Reinforcement Learning with Reconstruction Rewards and Online Video SFT
Zezhong Qian, Xiaowei Chi, Yu Qi, Haozhan Li, Zhi Yang Chen, Shanghang Zhang
2606.17906v1
arXiv:2606.17906v1
•
2026-06-16
Recent World-Action (WA) models demonstrate strong generalization ability and data efficiency, but they typically rely on expert trajectories for training. This reliance limits their ability to acquire fine-grained manipulation skills beyond the demonstration distribution and prevents them from continuously improving through real-world interaction. To address these limitations, we propose WAM-RL, a reinforcement learning framework that enables joint optimization of the world model and the action model through online interaction with the environment. By allowing the two components to co-evolve, our approach enhances fine-grained control and adaptability. Specifically, a WA model consists of a world model and an actor. We design a tailored reinforcement learning method with hierarchical optimization to coordinate their improvement. On the methodological side, we systematically investigate the effects of applying reinforcement learning to the action model, as well as online training of the world model within an RL setting. Our experiments reveal a key insight: optimizing only the actor yields improvements on short-horizon tasks, but fails to provide significant gains on long-horizon tasks. In contrast, jointly optimizing both the world model and the actor is critical for achieving strong performance in long-horizon settings. Our work is the first to introduce reinforcement learning into the World-Action paradigm, and provides insights into how online optimization of both the action head and the world model impacts overall performance.
Learn to Quantify Social Interaction with Constraints for Pedestrian Walking
Xiaodan Shi
2606.17897v1
Learn to Quantify Social Interaction with Constraints for Pedestrian Walking
Xiaodan Shi
2606.17897v1
arXiv:2606.17897v1
•
2026-06-16
Long-term human path forecasting in crowds is critical for autonomous moving platforms (like autonomous driving cars and social robots) to avoid collision and make high-quality planning. Although the current research take into account social interactions for prediction, they don't reveal the exact kinds of social interactions happened among people and how the social interactions affect the decision-making process of pedestrians, which further limits its robustness. Social interactions in pedestrian walking are intuitively massive and hard to label and quantify. In this paper, we explore creatively to quantify and interpret how pedestrians interact with others by proposing Learn to Cluster. Our clustering social interactions is probabilistic latent variable generative, learning directly from sequential trajectory observations, scalable to arbitrary number of pedestrians. Learn to cluster is label-free and can be naturally integrated into the training process of the prediction model. The latent variables will then serve as 'labels' to categorize social interactions. Extensive experiments over several trajectory prediction benchmarks demonstrate that our method is able to learn the patterns of social interactions and effectively integrate the patterns to pedestrian trajectory prediction.
Qwen-RobotManip Technical Report: Alignment Unlocks Scale for Robotic Manipulation Foundation Models
Haoqi Yuan, Zhixuan Liang, Anzhe Chen, Ye Wang, Haoyang Li, Pei Lin, Yiyang Huang, Zixing Lei, Tong Zhang, Jiazhao Zhang, Jie Zhang, Jingyang Fan, Gengze Zhou, Qihang Peng, Chenxu Lv, Xiaoyue Chen, An Yang, Fei Huang, Junyang Lin, Dayiheng Liu, Jingren Zhou, Chenfei Wu, Xiong-Hui Chen
2606.17846v1
Qwen-RobotManip Technical Report: Alignment Unlocks Scale for Robotic Manipulation Foundation Models
Haoqi Yuan, Zhixuan Liang, Anzhe Chen, Ye Wang, Haoyang Li, Pei Lin, Yiyang Huang, Zixing Lei, Tong Zhang, Jiazhao Zhang, Jie Zhang, Jingyang Fan, Gengze Zhou, Qihang Peng, Chenxu Lv, Xiaoyue Chen, An Yang, Fei Huang, Junyang Lin, Dayiheng Liu, Jingren Zhou, Chenfei Wu, Xiong-Hui Chen
2606.17846v1
arXiv:2606.17846v1
•
2026-06-16
Foundation models in language and multimodality achieve strong generalization by aligning heterogeneous data under a unified formulation and training at scale. In this report, we investigate whether this scaling recipe can be applied to robotic manipulation to achieve genuine generalization. This is challenging because, unlike text, manipulation data is heterogeneous by nature, expensive to collect, and narrow in diversity, making alignment and scale simultaneously difficult. We present Qwen-RobotManip, a generalizable Vision-Language-Action foundation model built on Qwen-VL. Qwen-RobotManip introduces a unified alignment framework across the representation, motion, and behavioral dimensions of manipulation, making large-scale multi-source training coherent rather than conflicting. This alignment capability in turn enables Qwen-RobotManip to absorb manipulation data at a scale that prior training regimes could not sustain. A human-to-robot synthesis pipeline converts egocentric hand demonstrations into robot trajectories across 15 platforms, and a rigorous curation pipeline harmonizes heterogeneous datasets. Using only open-source datasets and human videos without proprietary data collection, Qwen-RobotManip constructs a ~38,100-hour pretraining corpus and exhibits emergent generalization capabilities, including zero-shot instruction following, robustness to perturbations, reactive error recovery, and cross-embodiment transfer. We find that standard benchmarks fail to capture pretraining quality and instead adopt OOD settings including RoboCasa365, LIBERO-Plus, EBench, RoboTwin-Clean2Rand, RoboTwin-IF, and RoboTwin-XE. Qwen-RobotManip substantially outperforms prior state-of-the-art models, including $π$0.5, across all OOD settings, ranks 1st in RoboChallenge with a 20% relative improvement, and is validated on real-robot platforms including AgileX ALOHA, Franka, UR, and ARX.
Comment: 44 pages
From Ad Hoc Pilots to Repeatable Patterns: Structuring Drone Collaboration in Emergency Services with DroneLets
Dzmitry Katsiuba, Samuel Brander, Mateusz Dolata, Gerhard Schwabe
2606.17839v1
From Ad Hoc Pilots to Repeatable Patterns: Structuring Drone Collaboration in Emergency Services with DroneLets
Dzmitry Katsiuba, Samuel Brander, Mateusz Dolata, Gerhard Schwabe
2606.17839v1
arXiv:2606.17839v1
•
2026-06-16
Drones hold promise for supporting emergency services, but their integration into workflows remains ad hoc and coordination-intensive. This paper addresses two research questions: how emergency teams want to collaborate with drones, and how to formalize these collaborations into repeatable processes. Based on four field trials and 95 interviews, we derive 44 interaction patterns grouped into 10 meta-patterns reflecting operational needs such as reconnaissance, communication, and logistical support. To structure these practices, we introduce DroneLets - a new class of design artifacts that extend Collaboration Engineering to embodied agents. DroneLets capture setup requirements, drone capabilities, environmental constraints, and coordinated actions across human and drone actors. They offer a modular framework for designing repeatable, scalable collaboration processes in emergency services, illustrated through patterns such as broadcasting to bystanders and post-fire monitoring. This work expands the scope of CE and provides a structured foundation for integrating autonomous drones into high-stakes field operations.
Comment: Presented at International Conference on Information Systems (ICIS) 2025: https://aisel.aisnet.org/icis2025/is_transformwork/is_transformwork/19/
HumanoidArena: Benchmarking Egocentric Hierarchical Whole-body Learning
Taowen Wang, Zikang Xie, Bin Yang, Yunheng Wang, Zizhao Yuan, Yuetong Fang, Yixiao Feng, Yichi Wang, Xingyu Chen, Haodong Chen, Qiwei Wu, Weisheng Xu, Lihan Chen, Lusong Li, Zecui Zeng, Renjing Xu
2606.17833v1
HumanoidArena: Benchmarking Egocentric Hierarchical Whole-body Learning
Taowen Wang, Zikang Xie, Bin Yang, Yunheng Wang, Zizhao Yuan, Yuetong Fang, Yixiao Feng, Yichi Wang, Xingyu Chen, Haodong Chen, Qiwei Wu, Weisheng Xu, Lihan Chen, Lusong Li, Zecui Zeng, Renjing Xu
2606.17833v1
arXiv:2606.17833v1
•
2026-06-16
Humanoid robots promise whole-body interaction in human-centered environments, but scalable policy learning remains difficult because task-level decision-making and whole-body dynamic execution are tightly coupled. A practical solution is hierarchical control, where a high-level policy predicts intermediate whole-body actions and low-level general motion trackers (GMTs) execute them as stable humanoid motion. However, existing benchmarks rarely evaluate the policy-tracker interface itself, leaving open whether intermediate whole-body actions are executable, robust under task distribution shifts, and transferable across different GMT backends. We introduce HumanoidArena, a simulation-first benchmark for egocentric hierarchical whole-body learning. The benchmark formulates policy learning as a hierarchical decision making problem: a high-level policy converts egocentric vision, proprioception, and instructions into a compact whole-body action, which is subsequently executed by a low-level GMT. Instead of treating the legs as planar transport tools, HumanoidArena emphasizes interactions where lower-body coordination is structurally necessary in task completion. We therefore design 7 leg-critical HOI/HSI tasks in which success requires foot placement, balance maintenance, posture adjustment, and whole-body reorientation. To further diagnose the hierarchical system, we evaluate policies from two complementary perspectives: perturbation-conditioned generalization and GMT-conditioned transfer. Experiments show that hierarchical control enables learned policies to solve diverse leg-critical interactions, but performance is strongly tracker-conditioned and cross-GMT transfer remains fragile. These results position HumanoidArena as a benchmark for studying transferable intermediate action representations and scalable egocentric whole-body policy learning.
Comment: 29 pages, 13 figures, 10 tables
Accountability in Autonomous Drone-Based Firefighting: Insights From a Field Trial
Dzmitry Katsiuba, Anna Katharina Boos, Robin Hany, Mateusz Dolata, Gerhard Schwabe
2606.17831v1
Accountability in Autonomous Drone-Based Firefighting: Insights From a Field Trial
Dzmitry Katsiuba, Anna Katharina Boos, Robin Hany, Mateusz Dolata, Gerhard Schwabe
2606.17831v1
arXiv:2606.17831v1
•
2026-06-16
There is a growing research field exploring how autonomous drones can enhance emergency response effectiveness. Integrating these (artificial) agents into existing emergency teams and workflows may significantly impact established accountability relationships. This paper examines how autonomous drones affect accountability attribution within complex socio-technical systems. Drawing on two real-life field trials in firefighting, the study reveals substantial uncertainty around accountability when drones are organizationally deployed. Using Bovens' accountability framework, two challenges are identified: (1) uncertainty about the role of drones within hierarchical structures, leading to confused accountability ascriptions; and (2) new forms of human-drone interactions introducing additional accountability-relevant issues. Based on these insights, the paper proposes actionable recommendations to support the responsible integration of autonomous drones into firefighting operations without undermining accountability. These findings offer practical guidance for policymakers and contribute to further research on accountability in autonomous systems.
Comment: Accepted for Publication at International Conference on Information Systems (ICIS) 2025: https://aisel.aisnet.org/icis2025/ethical_is/ethical_is/10/
Simulating Infant First-Person Sensorimotor Experience via Motion Retargeting from Babies to Humanoids
Francisco M. López, Hoshinori Kanazawa, Ondrej Fiala, Yakov Balashov, Valentin Marcel, Lukas Rustler, Miles Lenz, Dongmin Kim, Yasuo Kuniyoshi, Jochen Triesch, Matej Hoffmann
2604.27583v2
Simulating Infant First-Person Sensorimotor Experience via Motion Retargeting from Babies to Humanoids
Francisco M. López, Hoshinori Kanazawa, Ondrej Fiala, Yakov Balashov, Valentin Marcel, Lukas Rustler, Miles Lenz, Dongmin Kim, Yasuo Kuniyoshi, Jochen Triesch, Matej Hoffmann
2604.27583v2
arXiv:2604.27583v2
•updated
•
2026-04-30
Motion retargeting from humans to human-like artificial agents is becoming increasingly important as humanoid robots grow more capable. However, most existing approaches focus only on reproducing kinematics and ignore the rich sensorimotor experience associated with human movement. In this work, we present a framework for simulating the multimodal sensorimotor experiences of infants using physical and virtual humanoids. From a single video, our method reconstructs the infant's body configuration by extracting its skeletal structure and estimating the full 3D pose from each frame. Then we map the reconstructed motion onto several developmental platforms: the physical iCub robot and the virtual simulators pyCub, EMFANT and MIMo. Replaying the retargeted motions on these embodiments produces simulated multisensory streams including proprioception (joints and muscles), touch, and vision. For the best-matching embodiment, the retargeting achieves sub-centimeter accuracy and enables a rich multimodal analysis of infant development as well as enhanced automated annotation of behaviors. This framework provides a unique window into the infant's sensorimotor experience, offering new tools for robotics, developmental science, and early detection of neurodevelopmental disorders. The code is available at https://github.com/ctu-vras/motion-retargeting/.
Comment: Accepted at IEEE ICDL 2026. 8 pages, 6 figures. Cite as: F. M. López, H. Kanazawa, O. Fiala, Y. Balashov, V. Marcel, L. Rustler, M. Lenz, D. Kim, Y. Kuniyoshi, J. Triesch, and M. Hoffmann, "Simulating infant first-person sensorimotor experience via motion retargeting from babies to humanoids'', in 2026 IEEE International Conference on Development and Learning (ICDL). IEEE, 2026, pp. 1-8
SSIL: Self-Supervised Imitation Learning for End-to-End Driving
Jin Bok Park, Jinkyu Lee, Muhyun Back, Hyun Min Han, Tianwei Ma, Sang Min Won, Sung Soo Hwang, Il Yong Chun
2308.14329v4
SSIL: Self-Supervised Imitation Learning for End-to-End Driving
Jin Bok Park, Jinkyu Lee, Muhyun Back, Hyun Min Han, Tianwei Ma, Sang Min Won, Sung Soo Hwang, Il Yong Chun
2308.14329v4
arXiv:2308.14329v4
•updated
•
2023-08-28
In autonomous driving, the end-to-end (E2E) driving approach that predicts vehicle control signals directly from sensor data is rapidly gaining attention. To learn a safe E2E driving system, one needs an extensive amount of driving data and human intervention. Vehicle control data is constructed by many hours of human driving, and it is challenging to construct large vehicle control datasets. Often, publicly available driving datasets are collected with limited driving scenes, and collecting vehicle control data is only available by vehicle manufacturers. To address these challenges, this paper proposes the first self-supervised learning framework, Self-Supervised Imitation Learning (SSIL), for E2E driving. The proposed SSIL framework can learn vision-based E2E driving networks without using driving command data or a pre-trained model. To construct pseudo steering angle data, proposed SSIL predicts a pseudo target from the vehicle's poses at the current and previous time points that are estimated with light detection and ranging sensors. In addition, we propose a new cross-attention-based conditioning approach (CACA) for a vision encoder in E2E driving, where a high-level instruction serves as the conditioning signal for visual information. Our numerical experiments with three different benchmark datasets demonstrate that the proposed SSIL framework achieves very comparable E2E driving accuracy with the supervised learning counterpart. Furthermore, the proposed pseudo-label predictor outperformed an existing one using proportional integral derivative controller, and proposed CACA achieved superior performance over existing conditioning approaches.
Comment: 8 pages, 4 figures
ED3R: Energy-Aware Distributed Disaster Detection Enabled by Cooperative Robotic Agents
Lina Magoula, Nikolaos Koursioumpas, Nancy Alonistioti, Ramin Khalili
2606.17739v1
ED3R: Energy-Aware Distributed Disaster Detection Enabled by Cooperative Robotic Agents
Lina Magoula, Nikolaos Koursioumpas, Nancy Alonistioti, Ramin Khalili
2606.17739v1
arXiv:2606.17739v1
•
2026-06-16
Robotics are expected to support environmental monitoring and natural disaster management, where decisions must be made under uncertainty, resource limitations, and strict operational constraints. In critical missions, such as wildfires, robotic agents must not only identify hazardous events with sufficient confidence, but also manage the energy cost and time until detection. This paper introduces ED3R, an energy-aware distributed framework for wildfire detection under uncertainty. ED3R enables hierarchical cooperative decision-making between a robot and a remote controller. The remote controller decides upon the robot's motion, while the robot senses the environment and decides where to execute the wildfire detection (onboard or remotely) and how. The common goal is to detect wildfires with a required confidence while minimizing the energy consumed by any robot operation. ED3R further integrates mechanisms to avoid nearby obstacles, prevent redundant exploration, enable adaptive early mission completion, and ensure feasibility through a custom penalty function. ED3R also introduces a forward-looking capability, enabled through distributed neural regression models that allow the agents to anticipate the future by evaluating candidate strategies before execution. The framework is evaluated through realistic robotics simulations, ablation studies, and baseline comparisons. Overall, ED3R achieves a mission success rate of up to 97.18%. Especially in the most demanding missions, it reduces energy consumption by up to 36.4% and detects wildfires up to 41% faster than baselines.
Comment: 14 pages, 9 figures
ThinkJEPA: Empowering Latent World Models with Large Vision-Language Reasoning Model
Haichao Zhang, Yijiang Li, Shwai He, Tushar Nagarajan, Mingfei Chen, Jianglin Lu, Ang Li, Yun Fu
2603.22281v2
ThinkJEPA: Empowering Latent World Models with Large Vision-Language Reasoning Model
Haichao Zhang, Yijiang Li, Shwai He, Tushar Nagarajan, Mingfei Chen, Jianglin Lu, Ang Li, Yun Fu
2603.22281v2
arXiv:2603.22281v2
•updated
•
2026-03-23
Recent progress in latent world models (e.g., V-JEPA2) has shown promising capability in forecasting future world states from video observations. Nevertheless, dense prediction from a short observation window limits temporal context and can bias predictors toward local, low-level extrapolation, making it difficult to capture long-horizon semantics and reducing downstream utility. Vision--language models (VLMs), in contrast, provide strong semantic grounding and general knowledge by reasoning over uniformly sampled frames, but they are not ideal as standalone dense predictors due to compute-driven sparse sampling, a language-output bottleneck that compresses fine-grained interaction states into text-oriented representations, and a data-regime mismatch when adapting to small action-conditioned datasets. We propose a VLM-guided JEPA-style latent world modeling framework that combines dense-frame dynamics modeling with long-horizon semantic guidance via a dual-temporal pathway: a dense JEPA branch for fine-grained motion and interaction cues, and a uniformly sampled VLM \emph{thinker} branch with a larger temporal stride for knowledge-rich guidance. To transfer the VLM's progressive reasoning signals effectively, we introduce a hierarchical pyramid representation extraction module that aggregates multi-layer VLM representations into guidance features compatible with latent prediction. Experiments on hand-manipulation trajectory prediction show that our method outperforms both a strong VLM-only baseline and a JEPA-predictor baseline, and yields more robust long-horizon rollout behavior.
Comment: 10 pages, 5 figures
CADET: Physics-Grounded Causal Auditing and Training-Free Deconfounding of End-to-End Driving Planners
Zikun Guo
2606.14438v2
CADET: Physics-Grounded Causal Auditing and Training-Free Deconfounding of End-to-End Driving Planners
Zikun Guo
2606.14438v2
arXiv:2606.14438v2
•updated
•
2026-06-12
End-to-end (E2E) autonomous-driving planners trained by imitation are prone to statistical shortcuts: they associate scene elements that merely co-occur with expert actions (a roadside object, a building facade) with driving decisions, rather than the variables that causally determine them. Such causal confusion silently compromises reliability in long-tail scenarios, and it is difficult to detect, because prevailing open-loop metrics (L2 displacement and collision rate) are dominated by ego status and do not indicate whether a planner depends on spurious cues. Existing remedies based on causal-intervention training require retraining large models and cannot audit a planner that is already deployed. We present CADET, a training-free framework that audits, benchmarks, and repairs spurious reliance in pretrained E2E planners without any parameter update.
Comment: 8pages 4figures
SCC-Loc: A Unified Semantic Cascade Consensus Framework for UAV Thermal Geo-Localization
Xiaoran Zhang, Yu Liu, Jinyu Liang, Kangqiushi Li, Zhiwei Huang, Huaxin Xiao
2604.03120v2
SCC-Loc: A Unified Semantic Cascade Consensus Framework for UAV Thermal Geo-Localization
Xiaoran Zhang, Yu Liu, Jinyu Liang, Kangqiushi Li, Zhiwei Huang, Huaxin Xiao
2604.03120v2
arXiv:2604.03120v2
•updated
•
2026-04-03
Cross-modal Thermal Geo-localization (TG) provides a robust, all-weather solution for Unmanned Aerial Vehicles (UAVs) in Global Navigation Satellite System (GNSS)-denied environments. However, profound thermal-visible modality gaps introduce severe feature ambiguity, systematically corrupting conventional coarse-to-fine registration. To dismantle this bottleneck, we propose SCC-Loc, a unified Semantic-Cascade-Consensus localization framework. By sharing a single DINOv2 backbone across global retrieval and MINIMA$_{\text{RoMa}}$ matching, it minimizes memory footprint and achieves zero-shot, highly accurate absolute position estimation. Specifically, we tackle modality ambiguity by introducing three cohesive components. First, we design the Semantic-Guided Viewport Alignment (SGVA) module to adaptively optimize satellite crop regions, effectively correcting initial spatial deviations. Second, we develop the Cascaded Spatial-Adaptive Texture-Structure Filtering (C-SATSF) mechanism to explicitly enforce geometric consistency, thereby eradicating dense cross-modal outliers. Finally, we propose the Consensus-Driven Reliability-Aware Position Selection (CD-RAPS) strategy to derive the optimal solution through a synergy of physically constrained pose optimization. To address data scarcity, we construct Thermal-UAV, a comprehensive dataset providing 11,890 diverse thermal queries referenced against a large-scale satellite ortho-photo and corresponding spatially aligned Digital Surface Model (DSM). Extensive experiments demonstrate that SCC-Loc establishes a new state-of-the-art, suppressing the mean localization error to 9.37 m and providing a 7.6-fold accuracy improvement within a strict 5-m threshold over the strongest baseline. Code and dataset are available at https://github.com/FloralHercules/SCC-Loc.
Comment: 17 pages, 5 figures. Submitted to IEEE J-STARS
K-VARK: Kernelized Variance-Aware Residual Kalman Filter for Sensorless Force Estimation in Collaborative Robots
Oğuzhan Akbıyık, Naseem Alhousani, Fares J. Abu-Dakka
2512.13009v2
K-VARK: Kernelized Variance-Aware Residual Kalman Filter for Sensorless Force Estimation in Collaborative Robots
Oğuzhan Akbıyık, Naseem Alhousani, Fares J. Abu-Dakka
2512.13009v2
arXiv:2512.13009v2
•updated
•
2025-12-15
Reliable estimation of contact forces is crucial for ensuring safe and precise interaction of robots with unstructured environments. However, accurate sensorless force estimation remains challenging due to inherent modeling errors and complex residual dynamics and friction. To address this challenge, in this paper, we propose K-VARK (Kernelized Variance-Aware Residual Kalman filter), a novel approach that integrates a kernelized, probabilistic model of joint residual torques into an adaptive Kalman filter framework. Through Kernelized Movement Primitives trained on optimized excitation trajectories, K-VARK captures both the predictive mean and input-dependent heteroscedastic variance of residual torques, reflecting data variability and distance-to-training effects. These statistics inform a variance-aware virtual measurement update by augmenting the measurement noise covariance, while the process noise covariance adapts online via variational Bayesian optimization to handle dynamic disturbances. Experimental validation on a 6-DoF collaborative manipulator demonstrates that K-VARK achieves over 20% reduction in RMSE compared to state-of-the-art sensorless force estimation methods, yielding robust and accurate external force/torque estimation suitable for advanced tasks such as polishing and assembly.
OpenTie: Open-vocabulary Sequential Rebar Tying System
Sai Fan, Mingze Liu, Haozhen Li, Haobo Liang, Yixing Yuan, Yanke Wang
2509.00064v2
OpenTie: Open-vocabulary Sequential Rebar Tying System
Sai Fan, Mingze Liu, Haozhen Li, Haobo Liang, Yixing Yuan, Yanke Wang
2509.00064v2
arXiv:2509.00064v2
•updated
•
2025-08-26
Robotic practices on the construction site emerge as an attention-attracting manner owing to their capability of tackling complex challenges, especially in the rebar-involved scenarios. Most of existing products and research are mainly focused on the collection of large amounts of data with model training demands. To fulfill this gap, we propose OpenTie, a 3D training-free rebar tying framework utilizing a RGB-to-point-cloud generation and an open-vocabulary rebar detection on the real-world test. We implement the OpenTie via a robotic arm with a binocular camera and guarantee a high accuracy by applying the prompt-based object detection method on the image filtered by our proposed post-processing procedure for the image-to-point-cloud generation framework. Our pipeline requires no training efforts and outperforms the training-based object detection, i.e., YOLO-based method, with the verification on the real-world sequential rebar tying test. The system is flexible for horizontal and vertical rebar tying tasks and holds the potential application to the real construction site with possibility of commercialization.
Comment: This article is accepted by The 2026 IEEE 22nd International Conference on Automation Science and Engineering (CASE 2026)
ERQA-Plus: A Diagnostic Benchmark for Reasoning in Embodied AI
Hong Yang, Basura Fernando
2606.17639v1
ERQA-Plus: A Diagnostic Benchmark for Reasoning in Embodied AI
Hong Yang, Basura Fernando
2606.17639v1
arXiv:2606.17639v1
•
2026-06-16
Generalist embodied agents require more than object recognition: they must reason about spatial relations, actions, procedures, human intentions, environmental constraints, and commonsense consequences from situated visual observations. Yet existing visual and embodied question answering benchmarks often provide limited control over the reasoning dependencies being tested, making it difficult to distinguish grounded embodied reasoning from shortcut-driven visual or linguistic pattern matching. We present ERQA-Plus, a diagnostic benchmark for reasoning in embodied AI. ERQA-Plus contains 1,766 question-answer instances grounded in 711 robot-centric images and organized according to a structured taxonomy spanning perceptual, action-centric, social-interaction, navigation-environmental, and contextual commonsense reasoning. The dataset is constructed using a multi-stage generation and validation pipeline that combines taxonomy-guided question generation, automatic quality judging, iterative revision, and human assessment to improve visual grounding, answer validity, and reasoning quality. We benchmark representative general-purpose vision-language models and embodied models, including LLaVA-NeXT-8B, Prismatic-7B, MiniCPM-V-4.5-8B, Qwen3-VL, RoboRefer-8B, and RoboBrain2.5-8B. Although the strongest model, Qwen3-VL-32B, achieves 83.4% overall accuracy and 61.4 SBERT score, category-level results reveal persistent weaknesses in spatial reasoning, procedural reasoning, event prediction, and intention inference. ERQA-Plus therefore provides a fine-grained evaluation framework for measuring not only whether embodied agents answer correctly, but also which forms of embodied reasoning they can and cannot perform reliably. The dataset is available https://huggingface.co/datasets/huggingdas/erqa-plus and the project page at https://github.com/LUNAProject22/erqa-plus.
Comment: under review at NeurIPS
TRACE: Trajectory-Routed Causal Memory for Delayed-Evidence Visuomotor Imitation
Zihao Li, Ranpeng Qiu, Yincong Chen, Guoqiang Ren, Weiming Zhi
2606.14551v2
TRACE: Trajectory-Routed Causal Memory for Delayed-Evidence Visuomotor Imitation
Zihao Li, Ranpeng Qiu, Yincong Chen, Guoqiang Ren, Weiming Zhi
2606.14551v2
arXiv:2606.14551v2
•updated
•
2026-06-12
Robots under autonomous operation may require decisions based on evidence that is no longer visible. We study delayed-evidence tasks, where an early cue disappears before a later decision point, so visually similar observations can require different actions. In these settings, the current observation is not a sufficient state for control. We introduce TRAjectory-routed Causal Evidence (TRACE), a memory framework for visuomotor imitation policies. TRACE stores task-relevant visual and robot-state evidence, such as object identity, target choice, or route-dependent state, in a fixed-size latent memory that remains bounded over long episodes. Instead of indexing memory by raw time or manually provided task labels, TRACE uses path signatures: compact, order-sensitive features of the executed robot-state trajectory. These signatures do not store the visual cue itself; rather, they provide trajectory-conditioned keys for writing and retrieving the evidence stored when the cue was visible. When the robot later reaches an ambiguous observation, the policy conditions on TRACE memory to recover the missing context and choose the correct branch. TRACE attaches through lightweight adapters to policies, without changing the policy backbone, action head, or imitation objective. Across real-world long-horizon manipulation tasks with visually ambiguous branch points, TRACE improves branch selection and task success over alternative baselines, including short-history and recurrent memory. Project page: https://jeong-zju.github.io/trace
FLAP: FOV-Constrained Active Perception Planning for Prior-Map-Free 3D Navigation
Mengke Zhang, Sitong Li, Tiancheng Lai, Ruitian Pang, Mingxuan Zhang, Qingcheng Chen, Fei Gao, Chao Xu, Yanjun Cao
2606.17630v1
FLAP: FOV-Constrained Active Perception Planning for Prior-Map-Free 3D Navigation
Mengke Zhang, Sitong Li, Tiancheng Lai, Ruitian Pang, Mingxuan Zhang, Qingcheng Chen, Fei Gao, Chao Xu, Yanjun Cao
2606.17630v1
arXiv:2606.17630v1
•
2026-06-16
Safe and efficient trajectory planning in unknown, cluttered 3D environments constitutes a critical bottleneck for deploying Unmanned Aerial Vehicles (UAVs) in real-world applications. This challenge is further exacerbated by the limited field-of-view (FOV) and sensing range of onboard sensors. Many existing methods either make simplistic assumptions about unexplored space or rely on conservative heuristics such as speed limits or fixed perception patterns, reducing efficiency and generalizing poorly across different sensor types. In this work, we propose a novel planning framework that directly integrates active perception into trajectory optimization, thereby improving safety while preserving efficiency. The perception constraints are derived from the UAV's dynamic model and formulated in the sensor coordinate frame, which enables precise handling of FOV geometry. The velocity-triggered activation mechanism enables the planner to balance perception and motion efficiency. We introduce an active perception sub-trajectory segment with parametric start-time optimization, mitigating collision risks from late obstacle detection. Our formulation enables active perception during arbitrary 3D maneuvers, extending beyond prior methods designed mainly for horizontal motion. All constraints and penalties are incorporated into a differentiable optimization problem, so the planner requires only a simple front-end global path for guidance, rather than a computationally expensive perception-aware path generator. Extensive simulations and real-world experiments demonstrate robust performance across diverse unknown environments with varying sensor configurations.
Comment: 18 pages, 19 figures
DeMaVLA: A Vision-Language-Action Foundation Model for Generalizable Deformable Manipulation
Taiyi Su, Jian Zhu, Tianjian Wang, Youzhang He, Zitai Huang, Jianjun Zhang, Chong Ma, Hanyang Wang, Tianjiao Zhang, Munan Yin, Weihao Ding, Yi Xu
2605.31286v2
DeMaVLA: A Vision-Language-Action Foundation Model for Generalizable Deformable Manipulation
Taiyi Su, Jian Zhu, Tianjian Wang, Youzhang He, Zitai Huang, Jianjun Zhang, Chong Ma, Hanyang Wang, Tianjiao Zhang, Munan Yin, Weihao Ding, Yi Xu
2605.31286v2
arXiv:2605.31286v2
•updated
•
2026-05-29
Real-world household robots require Vision-Language-Action (VLA) foundation models that can acquire reusable manipulation skills across diverse objects, task conditions, and household environments. Deformable-object folding is a representative challenge, requiring robots to handle clothing items from random initial states across varying categories, geometries, materials, and scenes. However, existing VLA systems commonly train separate policies for different object categories, while naively mixed multi-task training often suffers from task interference and degraded performance. To move beyond category-specific folding policies, we introduce DeMaVLA, a VLA foundation model for generalizable Deformable Manipulation. DeMaVLA adopts a VLM backbone with an action expert and formulates continuous action generation using flow matching. To improve efficiency, the action expert is constructed by pruning every other transformer layer while preserving layer-wise alignment with the VLM backbone, reducing training and inference cost. DeMaVLA is first pre-trained on approximately 5,000 hours of selected real-world dual-arm demonstrations to acquire general manipulation priors. It is then post-trained on mixed folding data that aggregates self-collected demonstrations and corrective trajectories from real-robot failures across multiple folding tasks through a human-in-the-loop Data Aggregation~(DAgger) pipeline. Experiments show that DeMaVLA achieves competitive performance on RoboTwin 2.0 and strong real-world results on our household folding benchmark. These results highlight the value of scalable real-world data, efficient action generation, and corrective learning for general-purpose VLA policies in deformable-object manipulation.
Comment: 14 pages, 2 figures
SimTO: A two-stage, simulation-driven topology optimization framework for bespoke soft robotic grippers
Kurt Enkera, Josh Pinskier, Marcus Gallagher, David Howard
2601.19098v2
SimTO: A two-stage, simulation-driven topology optimization framework for bespoke soft robotic grippers
Kurt Enkera, Josh Pinskier, Marcus Gallagher, David Howard
2601.19098v2
arXiv:2601.19098v2
•updated
•
2026-01-27
Soft robotic grippers are essential for grasping delicate, geometrically complex objects in manufacturing, healthcare and agriculture. However, existing designs struggle to grasp feature-rich objects with high topological variability, including gears with sharp tooth profiles on automotive assembly lines, corals with fragile protrusions, or vegetables with irregular branching structures like broccoli. Unlike simple geometric primitives such as cubes or spheres, feature-rich objects lack a clear "optimal" contact surface, making them both difficult to grasp and susceptible to damage. Safe handling of such objects therefore requires specialized soft grippers whose morphology is tailored to the object's features. Topology optimization offers a promising approach for producing specialized grippers, but its utility is limited by the need for pre-defined load cases. For soft grippers, these loads arise from hundreds of unpredictable gripper-object contact forces during grasping and are unknown a priori. To address this problem, we introduce SimTO, a two-stage, simulation-driven topology optimization framework that automatically extracts load cases from a dynamic, contact-rich grasping simulation before performing classical topology optimization, eliminating the need for manual load specification. Given an arbitrary feature-rich object, SimTO produces highly customized soft grippers with fine-grained morphological features tailored to the object geometry. Physical experiments confirm that our specialized grippers achieve higher grasp forces than a generalist design produced by conventional topology optimization methods, while numerical experiments show that they achieve high grasp success rates across varying object poses and strong generalization to a set of unseen objects.
Comment: 15 pages, 9 figures. Published in Structural and Multidisciplinary Optimization
MuseVLA: An Adaptive Multimodal Sensing Vision-Language-Action Model for Robotic Manipulation
Xingyuming Liu, Ruichun Ma, Heyu Guo, Qixiu Li, Qingwen Yang, Lin Luo, Shiqi Jiang, Chenren Xu, Jiaolong Yang, Baining Guo
2606.17598v1
MuseVLA: An Adaptive Multimodal Sensing Vision-Language-Action Model for Robotic Manipulation
Xingyuming Liu, Ruichun Ma, Heyu Guo, Qixiu Li, Qingwen Yang, Lin Luo, Shiqi Jiang, Chenren Xu, Jiaolong Yang, Baining Guo
2606.17598v1
arXiv:2606.17598v1
•
2026-06-16
Humans naturally leverage diverse sensing modalities to interact with the physical world, while most Vision-Language-Action (VLA) models for robotics rely solely on RGB observations. This limits their ability to perceive physical properties that are difficult or impossible to infer from RGB cameras, such as temperature, sound, or radar response. We present MuseVLA, an adaptive multimodal sensing VLA model that integrates novel sensors as on-demand tools for robotic manipulation. Given a task instruction and visual context, MuseVLA first generates a sensor token and target description that select the sensing modality to invoke and what to attend to, analogous to a tool call with arguments. It then converts the selected sensor measurement into a grounded sensor image, a unified intermediate representation that encodes heterogeneous readings for multimodal fusion and action generation. This design decouples sensor-specific processing from the VLA backbone, enabling efficient integration of diverse modalities. To reduce the need for expensive multisensory robot datasets, we further introduce a data synthesis pipeline that augments existing RGB video datasets with grounded sensor images, enabling generalization to unseen sensor-guided tasks. We evaluate MuseVLA on a real-world robot across challenging dexterous hand manipulation tasks that require multimodal sensing inputs, including temperature-guided pick-and-place, audio-driven object search, and radar-assisted hidden object retrieval. MuseVLA achieves 80.6% success rate on average, outperforming RGB-only and multisensory VLA baselines significantly, and exhibits strong zero-shot capabilities on unseen tasks.
AlignDrive: Aligned Lateral-Longitudinal Planning for End-to-End Autonomous Driving
Yanhao Wu, Haoyang Zhang, Fei He, Rui Wu, Yanhu Shan, Congpei Qiu, Liang Gao, Wei Ke, Tong Zhang
2601.01762v3
AlignDrive: Aligned Lateral-Longitudinal Planning for End-to-End Autonomous Driving
Yanhao Wu, Haoyang Zhang, Fei He, Rui Wu, Yanhu Shan, Congpei Qiu, Liang Gao, Wei Ke, Tong Zhang
2601.01762v3
arXiv:2601.01762v3
•updated
•
2026-01-05
Practical autonomous driving requires models that generalize by reasoning through spatial-temporal possibilities to exclude unsafe outcomes. While state-of-the-art (SOTA) methods use parallel planning architectures, they fail to explicitly couple speed decisions with agent behavior along the driving path, leading to suboptimal coordination. To address this, we propose a cascaded framework that transforms longitudinal planning from an independent prediction task into a path-conditioned reasoning process. On the model side, we introduce an anchor-based regression design that conditions longitudinal prediction on the lateral drive path, and reformulate longitudinal planning as 1D displacement prediction along the path. This reduces geometric uncertainty and sharpens the model's focus on interaction-driven dynamics. On the data side, we introduce a planning-oriented data augmentation strategy that simulates rare safety-critical events by programmatically inserting agents and relabeling longitudinal targets to enforce collision avoidance. Evaluated on the challenging Bench2Drive benchmark, our method achieves SOTA performance with a driving score of 89.07 and a success rate of 73.18%, demonstrating significantly improved coordination and safety. Further evaluation on Fail2Drive confirms strong generalization to rare edge cases where parallel formulations typically fail. Project page:https://yanhaowu.github.io/AlignDrive/.
Comment: underreview
When Life Gives You BC, Make Q-functions: Extracting Q-values from Behavior Cloning for On-Robot Reinforcement Learning
Lakshita Dodeja, Ondrej Biza, Shivam Vats, Stephen Hart, Stefanie Tellex, Robin Walters, Karl Schmeckpeper, Thomas Weng
2605.05172v2
When Life Gives You BC, Make Q-functions: Extracting Q-values from Behavior Cloning for On-Robot Reinforcement Learning
Lakshita Dodeja, Ondrej Biza, Shivam Vats, Stephen Hart, Stefanie Tellex, Robin Walters, Karl Schmeckpeper, Thomas Weng
2605.05172v2
arXiv:2605.05172v2
•updated
•
2026-05-06
Behavior Cloning (BC) has emerged as a highly effective paradigm for robot learning. However, BC lacks a self-guided mechanism for online improvement after demonstrations have been collected. Existing offline-to-online learning methods often cause policies to replace previously learned good actions due to a distribution mismatch between offline data and online learning. In this work, we propose Q2RL, Q-Estimation and Q-Gating from BC for Reinforcement Learning, an algorithm for efficient offline-to-online learning. Our method consists of two parts: (1) Q-Estimation extracts a Q-function from a BC policy using a few interaction steps with the environment, followed by online RL with (2) Q-Gating, which switches between BC and RL policy actions based on their respective Q-values to collect samples for RL policy training. Across manipulation tasks from D4RL and robomimic benchmarks, Q2RL outperforms SOTA offline-to-online learning baselines on success rate and time to convergence. Q2RL is efficient enough to be applied in an on-robot RL setting, learning robust policies for contact-rich and high precision manipulation tasks such as pipe assembly and kitting, in 1-2 hours of online interaction, achieving success rates of up to 100% and up to 3.75x improvement against the original BC policy. Code and video are available at https://pages.rai-inst.com/q2rl_website/
Comment: Robotics: Science and Systems, 2026
Critique of World Model: A Generative Latent Prediction Architecture for World Modeling
Eric Xing, Mingkai Deng, Jinyu Hou
2507.05169v4
Critique of World Model: A Generative Latent Prediction Architecture for World Modeling
Eric Xing, Mingkai Deng, Jinyu Hou
2507.05169v4
arXiv:2507.05169v4
•updated
•
2025-07-07
World Model, the algorithmic simulator of the real-world environment which biological agents experience and act upon, has been an emerging topic in recent years due to the rising need to develop virtual agents with artificial (general) intelligence. There has been much discussion on what a world model really is, how to build it, how to use it, and how to evaluate it. In this essay, starting from the imagination in the famed Sci-Fi classic Dune, and drawing inspiration from the concept of ``hypothetical thinking'' in psychology literature, we argue the primary goal of a world model to be {\it simulating all actionable possibilities of the real world for purposeful reasoning and acting}. We examine the key design dimensions of world modeling: data, representation, architecture, learning objective, and usage, surveying existing approaches and analyzing their tradeoffs. Building on this examination, we propose a new Generative Latent Prediction (GLP) architecture for a general-purpose world model, based on stateful, hierarchical, multi-level, and mixed continuous/discrete representations, and a generative and self-supervised learning framework, with an outlook of a Physical, Agentic, and Nested (PAN) AGI system enabled by such a model.
RICH-SLAM: Radar SLAM with Incremental and Continuous Hilbert Mapping
Bingbing Zhang, Huan Yin, Yang Xu, Shuo Liu, Shaojie Shen, Fumin Zhang, Wen Xu
2606.17534v1
RICH-SLAM: Radar SLAM with Incremental and Continuous Hilbert Mapping
Bingbing Zhang, Huan Yin, Yang Xu, Shuo Liu, Shaojie Shen, Fumin Zhang, Wen Xu
2606.17534v1
arXiv:2606.17534v1
•
2026-06-16
Simultaneous localization and mapping using radar sensors has gained increasing attention due to radar's inherent robustness to adverse weather and lighting conditions. However, radar measurements are characteristically sparse and noisy compared to LiDAR and visual data, posing significant challenges in achieving dense, continuous, and consistent map representations. In this paper, we present RICH-SLAM, a radar SLAM framework designed to address these challenges. Our approach features a Rao-Blackwellized particle filter-based back end that employs particle filtering for pose estimation and Kalman filtering for map updates. We propose an incremental Hilbert-space reduced-rank Gaussian process mapping strategy that enables continuous and uncertainty-aware map representations given sparse radar inputs. We further introduce a posterior-aware particle weighting scheme that leverages the full posterior distribution of map parameters for more robust likelihood evaluation. Experiments on self-collected and public ColoRadar datasets show that RICH-SLAM constructs continuous occupancy maps from sparse radar measurements and supports uncertainty-aware planning for mobile robots.
Comment: 12 figures
GASE: Gaussian Splatting-Based Automated System for Reconstructing Embodied-Simulation Environments
Jiawei Zhang, Yiming Yan, Chao Liang, Nuo Xu, Seson Sun, Qichen Zhang, Yuhao Xu, Yantai Yang, Yingqiao Wang, Qin Jin, Zhipeng Zhang
2606.17520v1
GASE: Gaussian Splatting-Based Automated System for Reconstructing Embodied-Simulation Environments
Jiawei Zhang, Yiming Yan, Chao Liang, Nuo Xu, Seson Sun, Qichen Zhang, Yuhao Xu, Yantai Yang, Yingqiao Wang, Qin Jin, Zhipeng Zhang
2606.17520v1
arXiv:2606.17520v1
•
2026-06-16
Training embodied agents in the real world requires skilled operators and expensive hardware. Simulation environments offer a compelling alternative by enabling large-scale, cost-effective data augmentation. Consequently, rapidly constructing high-fidelity simulation scenes with a minimal sim-to-real gap has become a critical objective in robot learning. While reconstruction-based methods provide superior visual quality, current workflows are hindered by inefficient data acquisition and subpar foreground object extraction. We thus propose GASE, a highly automated system for simulation scene construction. GASE leverages multi-view video streams from panoramic camera arrays to enable rapid environment scanning. To ensure high-quality asset generation, our pipeline introduces a camera-pose-based strategy that robustly extracts objects across frames in the 2D domain, followed by high-fidelity scene inpainting. Foreground objects and the static background are then reconstructed independently and seamlessly imported into physics simulators for policy training. Extensive experiments demonstrate that GASE outperforms existing 3D Gaussian-based methods in segmentation accuracy by over 10\% while achieving state-of-the-art inpainting quality. Furthermore, real-robot deployments across manipulation and navigation tasks maintains a performance gap of less than 10\% compared to policies trained purely on real-world data. These results confirm that GASE provides an efficient and highly effective solution for bridging the sim-to-real gap. Code will be released.
MagicSim: A Unified Infrastructure for Executable Embodied Interaction
Haoran Lu, Songling Liu, Yue Chen, Guo Ye, Mutian Shen, Shuyang Yu, Yu Xiao, Jihai Zhao, Shang Wu, Jianshu Zhang, Xiangtian Gui, Chuye Hong, Yuran Wang, Maojiang Su, Jiayi Wang, Ruihai Wu, Zhaoran Wang, Han Liu
2606.17511v1
MagicSim: A Unified Infrastructure for Executable Embodied Interaction
Haoran Lu, Songling Liu, Yue Chen, Guo Ye, Mutian Shen, Shuyang Yu, Yu Xiao, Jihai Zhao, Shang Wu, Jianshu Zhang, Xiangtian Gui, Chuye Hong, Yuran Wang, Maojiang Su, Jiayi Wang, Ruihai Wu, Zhaoran Wang, Han Liu
2606.17511v1
arXiv:2606.17511v1
•
2026-06-16
Robot learning and embodied agents now require simulation to serve as a shared execution substrate linking control, skills, and planning, not only as a renderer, controller testbed, or fixed task environment. Existing pipelines split these layers with "magic" actions, disconnected training environments, or forward-only renders that cannot reproduce, evaluate, and annotate the same episode. We present MagicSim, an embodied interaction infrastructure built around one deterministic batched runtime and a shared Markov decision process (MDP). From YAML-first specifications that decouple contents, placement, behavior, and agent exposure, MagicSim constructs diverse executable worlds spanning task families, interaction regimes, physics, layouts, sensors, avatars, and robot embodiments in one reset-and-step loop. A common execution interface grounds high-level commands through controllers, atomicskills, planner primitives, and asynchronous planning, realizing them as robot actions rather than simulator-side state edits. One task definition supports three capabilities: benchmark and RL evaluation, an autocollect interface that automatically turns commands into grounded trajectories, and agent/VLM-facing interaction. For automatic execution, commands flow through a Command->Skill->Planner->Robot->Record pipeline, while per-environment command, skill, planning, retry, annotation, and episode states advance independently above the shared physics tick. Successful rollouts are saved as structured multimodal trajectories aligning language supervision, action representations, visual/geometric representations, and task-level status with the executed episode. MagicSim thus unifies diverse world construction, embodied execution, task evaluation, automatic rollout generation, and interactive agent interfaces in one planner-in-the-loop runtime.
MimicIK: Real-Time Generative Inverse Kinematics from Teleoperation with FK Consistency
Jiahao Yang, Shenhao Yan, Fan Feng, Chengsi Yao, Ge Wang, Zhixin Mai, Yiming Zhao, Yatong Han
2606.15148v2
MimicIK: Real-Time Generative Inverse Kinematics from Teleoperation with FK Consistency
Jiahao Yang, Shenhao Yan, Fan Feng, Chengsi Yao, Ge Wang, Zhixin Mai, Yiming Zhao, Yatong Han
2606.15148v2
arXiv:2606.15148v2
•updated
•
2026-06-13
Inverse kinematics (IK) remains a critical bottleneck for real-time robot manipulation. Classical numerical solvers achieve high geometric precision but often suffer from discontinuous branch switching and unstable behavior near kinematic singularities during closed-loop deployment. Meanwhile, learned IK approaches frequently struggle to balance spatial accuracy, motion smoothness, and real-time efficiency, particularly when trained on noisy human teleoperation data. We present \textbf{MimicIK}, a real-time generative inverse kinematics framework that learns smooth and robust joint-space motion priors from teleoperation demonstrations through conditional flow matching. Given the current joint configuration and a target end-effector pose, MimicIK predicts continuous delta-joint commands using an efficient two-step iterative refinement process based on a Minimal Iterative Policy (MIP) backbone. To enforce physical consistency, we further introduce an FK consistency loss, a differentiable forward-kinematics regularization that penalizes task-space deviations from the target pose during training. We evaluate MimicIK on a real-world 6-DOF robot dataset containing 8,848 teleoperation demonstrations. MimicIK achieves a mean position error of 4.65 mm, a 10 mm success rate of 92.01\%, and a trajectory spike rate of only 7.99\%. Compared with a UNet diffusion baseline, our method improves both spatial accuracy and motion smoothness while reducing inference latency from 21.66 ms to 6.74 ms. Furthermore, unlike deterministic MLP baselines that catastrophically diverge under out-of-distribution deployment, MimicIK remains stable near singular configurations and enables robust 20 Hz real-time control on deployment hardware.
When Robots Sleep: Offline Skill Consolidation for Shared-Policy Robot Learning
Nethmi Jayasinghe, Diana Gontero, Amit Ranjan Trivedi
2606.17493v1
When Robots Sleep: Offline Skill Consolidation for Shared-Policy Robot Learning
Nethmi Jayasinghe, Diana Gontero, Amit Ranjan Trivedi
2606.17493v1
arXiv:2606.17493v1
•
2026-06-16
Robots that learn over long deployments must add new skills without losing the shared policy structure that makes earlier skills reusable. We study sequential robot skill learning, where previous trajectories and task losses may be unavailable, and the deployed policy must remain a single shared controller without task-specific heads, routing, or adapters. We identify skill-coupling collapse, a failure mode in which individual skill success remains non-trivial while reliability among related skills deteriorates. We propose Sleeping Robots, a wake-sleep framework that learns each new skill during wake and consolidates the shared policy offline during sleep using compact frozen skill memories: frozen critics with unordered state buffers for reinforcement learning and frozen actor snapshots with unordered observation buffers for imitation learning. During sleep, these memories define differentiable surrogate objectives whose gradients are combined through Nash bargaining, with adaptive anchoring and local excitability for stable consolidation. On Meta-World MT5, Sleeping Robots improves average success by 64 % and pairwise reliability by x 2.0 over the strongest non-oracle baseline, and on SurgicAI it improves average success and backward transfer relative to continual imitation baselines while remaining competitive on pairwise reliability.
GeneralVLA-2: Geometry-Aware Reconstruction and Governed Memory for Robot Planning
Haoyu Wang, Guoqing Ma, Zeyu Zhang, Yandong Guo, Boxin Shi, Hao Tang
2606.17480v1
GeneralVLA-2: Geometry-Aware Reconstruction and Governed Memory for Robot Planning
Haoyu Wang, Guoqing Ma, Zeyu Zhang, Yandong Guo, Boxin Shi, Hao Tang
2606.17480v1
arXiv:2606.17480v1
•
2026-06-16
Generalist vision-language-action systems need object-centric 3D evidence and reusable manipulation experience to plan reliable robot trajectories. GeneralVLA provides a hierarchical interface for converting language and RGB-D observations into 3D end-effector paths, but two bottlenecks remain. First, monocular SAM3D-style object reconstruction can hallucinate pose and unseen geometry, while manipulation benefits from stable object shape when calibrated multi-view observations are available. Second, the original KnowledgeBank mainly retrieves semantically similar snippets and appends new knowledge, which makes it difficult to control memory quality, conflicts, confidence, and geometric relevance. To address the first challenge, we introduce GeoFuse-MV3D, a geometry-prior-guided MV-SAM3D reconstruction branch that verifies external geometry cues with input-view masks, applies soft visual-hull support, performs axis-wise refinement, and fuses only geometry while preserving appearance. To address the second challenge, we upgrade KnowledgeBank into a governed long-term memory system with explicit quality, confidence, lifecycle, verifier, and conflict metadata, together with precision-oriented retrieval. Finally, we evaluate the reconstruction branch on GSO-30 and the memory module on Terminal-Bench 2.0 and SWE-Bench Verified; GeoFuse-MV3D improves over the MV-SAM3D baseline by reducing CD and LPIPS by 2.20% and 2.02% while increasing PSNR and SSIM by 2.36% and 1.03%, and KnowledgeBank improves over ReasoningBank by 4.53% on Terminal-Bench SR and 3.73% on SWE-Bench resolve rate, while reducing AS by 4.95% and 5.65%, respectively. Code: https://github.com/AIGeeksGroup/GeneralVLA-2. Website: https://aigeeksgroup.github.io/GeneralVLA-2.
WeaveLA: Event Driven Cross-Subtask Latent Memory Weaving for Repetitive Robot Manipulation
Shoujing Zhu, Zhenyang Liu, Fungmiu Wang, Jiafeng Wang, Bo Yue, Guiliang Liu, Simo Wu, Xiangyang Xue, Taiping Zeng
2606.17463v1
WeaveLA: Event Driven Cross-Subtask Latent Memory Weaving for Repetitive Robot Manipulation
Shoujing Zhu, Zhenyang Liu, Fungmiu Wang, Jiafeng Wang, Bo Yue, Guiliang Liu, Simo Wu, Xiangyang Xue, Taiping Zeng
2606.17463v1
arXiv:2606.17463v1
•
2026-06-16
Vision-Language-Action (VLA) policies have achieved remarkable single-step manipulation, yet they remain brittle precisely where each stage depends on what was just completed. The core issue is structural: short-window VLAs lack an explicit channel for rouxting information across sub-task boundaries, and existing memory-augmented variants either write at every frame, retrieve from demonstration-time stages, or fire at sub-goal events without performing an explicit sub-task-to-sub-task hand-off into the action expert. We identify the sub-goal completion event as the natural temporal unit for cross-subtask memory hand-off, and present WeaveLA (Weave Latent memory for Vision-Language-Action policies), a cross-subtask memory interface that, on top of a frozen VLA backbone, compresses each completed segment into latent tokens via query-driven attention pooling and routes them directly into the action-generation path of the next sub-task. This event-triggered, action-side design preserves the base policy's short-window interface while adding a lightweight cross-subtask channel. Through stratified evaluation on RoboMME with a $π_{0.5}$ backbone, WeaveLA's gains land exactly where the channel is needed: on the hardest repetition slice (SwingXtimes, $N{=}3$), success rises from $0\%$ to $47.8\%$, while single-execution episodes remain unchanged. Per-episode paired analysis confirms the gains are confined to tasks whose causal structure requires cross-subtask information.
Embodiment Shapes Rolling Behavior in a Multimodal Infant Model
Leon Philipp, Francisco M. López, Jochen Triesch
2606.17456v1
Embodiment Shapes Rolling Behavior in a Multimodal Infant Model
Leon Philipp, Francisco M. López, Jochen Triesch
2606.17456v1
arXiv:2606.17456v1
•
2026-06-16
Rolling over is one of the earliest milestones in infant motor development, reflecting the emergence of coordinated, whole-body sensorimotor control. Here, we conduct a computational study of infant rolling using MIMo, a virtual infant embodiment equipped with proprioception and vestibular sensation. MIMo learns supine-to-prone rolls with reinforcement learning. Interestingly, the learned behaviors capture developmental trends and coordination patterns consistent with those reported in real infants, including improved performance and faster execution with age. Our results explain how infant capabilities and constraints can give rise to realistic behaviors in artificial agents, with a particular emphasis on how motor development is shaped by the changing body morphology. This work highlights the role of embodied computational models as a powerful tool for studying sensorimotor development.
Comment: 7 pages, 7 figures. Accepted at the 2026 IEEE ICDL Conference. Cite as: L. Philipp, F. M. López, and J. Triesch, "Embodiment Shapes Rolling Behavior in a Multimodal Infant Model", in 2026 IEEE International Conference on Development and Learning (ICDL). IEEE, 2026, pp. 1-7
Continual Online Personalization of Exoskeleton Control via Manifold-Aware Experience Replay
Changseob Song, Inseung Kang
2606.17455v1
Continual Online Personalization of Exoskeleton Control via Manifold-Aware Experience Replay
Changseob Song, Inseung Kang
2606.17455v1
arXiv:2606.17455v1
•
2026-06-16
Personalizing exoskeleton control remains a critical challenge for clinical users with gait disabilities. Online adaptation (OA) offers an effective solution by adapting in real time to subject variability, device fit, and diverse locomotor tasks. However, OA involves a continual stream of user state data, which can lead to catastrophic forgetting of previously learned locomotor contexts. Here, we develop a manifold-aware experience replay-based online personalization framework designed to maintain user-specific representations across diverse tasks during OA of exoskeleton control. By replaying previously experienced tasks from a replay buffer, we preserve the personalized exoskeleton assistance across all learned tasks. Furthermore, we capture a gait manifold that distinguishes between different locomotor tasks, removing the need for explicit task labeling when selecting target replay bins. We evaluated our framework on emulated hemiplegic gait, which largely deviates from able-bodied patterns, across multiple forgetting scenarios with speed and incline transitions. Our manifold-aware replay framework achieved 40% and 60% improvements in torque and gait phase tracking accuracy, respectively, compared to a baseline framework without replay, which exhibited catastrophic forgetting during task transitions. This demonstrates that our proposed framework personalizes exoskeleton control in real time across diverse locomotor contexts in daily ambulation of clinical populations.
Credibility-Weighted Pricing of Autonomous Vehicle Liability Under Operational Design Domain Shift
Doyeon Jang
2606.17451v1
Credibility-Weighted Pricing of Autonomous Vehicle Liability Under Operational Design Domain Shift
Doyeon Jang
2606.17451v1
arXiv:2606.17451v1
•
2026-06-16
Automated Driving System deployments create a foundational ratemaking challenge: sparse experience, shifting operational design domains, and non-stationary risk across software releases. We propose a hierarchical Bayesian credibility framework pooling across cities, software versions, and territories via a learned ODD-similarity kernel, nesting Buhlmann-Straub as a limiting case. Demonstrated on 648 verified-engaged Waymo crashes across four U.S. metros from the NHTSA Standing General Order database against 116 million matched miles, city-aggregate credibility weights are moderate (0.12-0.46), partial pooling decisively outperforms no pooling, and a power analysis shows the learned kernel's advantage becomes detectable at approximately twelve deployed cities.
Phys4D: Fine-Grained Physics-Consistent 4D Modeling from Video Diffusion
Haoran Lu, Shang Wu, Songling Liu, Jianshu Zhang, Maojiang Su, Guo Ye, Chenwei Xu, Lie Lu, Pranav Maneriker, Fan Du, Manling Li, Zhaoran Wang, Han Liu
2603.03485v3
Phys4D: Fine-Grained Physics-Consistent 4D Modeling from Video Diffusion
Haoran Lu, Shang Wu, Songling Liu, Jianshu Zhang, Maojiang Su, Guo Ye, Chenwei Xu, Lie Lu, Pranav Maneriker, Fan Du, Manling Li, Zhaoran Wang, Han Liu
2603.03485v3
arXiv:2603.03485v3
•updated
•
2026-03-03
Recent video diffusion models have achieved impressive capabilities as large-scale generative world models. However, these models often struggle with fine-grained physical consistency, exhibiting physically implausible dynamics over time. In this work, we present \textbf{Phys4D}, a pipeline for learning physics-consistent 4D world representations from video diffusion models. Phys4D adopts \textbf{a three-stage training paradigm} that progressively lifts appearance-driven video diffusion models into physics-consistent 4D world representations. We first bootstrap robust geometry and motion representations through large-scale pseudo-supervised pretraining, establishing a foundation for 4D scene modeling. We then perform physics-grounded supervised fine-tuning using simulation-generated data, enforcing temporally consistent 4D dynamics. Finally, we apply simulation-grounded reinforcement learning to correct residual physical violations that are difficult to capture through explicit supervision. To evaluate fine-grained physical consistency beyond appearance-based metrics, we introduce a set of \textbf{4D world consistency evaluation} that probe geometric coherence, motion stability, and long-horizon physical plausibility. Experimental results demonstrate that Phys4D substantially improves fine-grained spatiotemporal and physical consistency compared to appearance-driven baselines, while maintaining strong generative performance. Our project page is available at https://sensational-brioche-7657e7.netlify.app/
RLRC: Reinforcement Learning-based Recovery for Compressed Vision-Language-Action Models
Yuxuan Chen, Yixin Han, Yize Huang, Xiao Li
2506.17639v2
RLRC: Reinforcement Learning-based Recovery for Compressed Vision-Language-Action Models
Yuxuan Chen, Yixin Han, Yize Huang, Xiao Li
2506.17639v2
arXiv:2506.17639v2
•updated
•
2025-06-21
Vision-Language-Action models (VLA) have demonstrated remarkable capabilities and strong potential in complex robotic manipulation. However, their large parameter sizes and high inference latency hinder real-world deployment, especially on resource-constrained platforms. To address this, we conduct a systematic empirical study of model compression for VLAs. Building on these insights, we present \textit{RLRC}, a three-stage compression and recovery pipeline consisting of structured pruning, performance recovery via SFT and RL, and subsequent quantization. The RL stage incorporates a critic warm-up strategy and BC loss regularization to stabilize training and preserve policy behavior. RLRC achieves up to an 8 times memory reduction and 2.3 times inference speedup while maintaining the original task success rate. Extensive experiments across multiple VLA backbones show that RLRC consistently outperforms existing compression baselines, highlighting its effectiveness for on-device deployment. Project website: https://rlrc-vla.github.io
Comment: 8 pages, 10 figures; accepted by RA-L 2026
AnnotateAnything: Automatic Annotation of 3D Assets for Robot Manipulation
Haoran Lu, Mutian Shen, Shuyang Yu, Yu Xiao, Songling Liu, Jianshu Zhang, Shang Wu, Yue Chen, Guo Ye, Jiayi Wang, Zhaoran Wang, Han Liu
2606.17446v1
AnnotateAnything: Automatic Annotation of 3D Assets for Robot Manipulation
Haoran Lu, Mutian Shen, Shuyang Yu, Yu Xiao, Songling Liu, Jianshu Zhang, Shang Wu, Yue Chen, Guo Ye, Jiayi Wang, Zhaoran Wang, Han Liu
2606.17446v1
arXiv:2606.17446v1
•
2026-06-16
Simulation enables scalable robot data collection, but raw 3D assets provide only geometry, lacking the semantic, interactive, and physical knowledge needed to specify where and how robots should act. In this work, we present AnnotateAnything, a general automatic annotation framework that converts passive 3D assets into manipulation-ready assets with structured, diverse, and executable manipulation labels. AnnotateAnything is built around two complementary pipelines. First, a unified visual-language annotation pipeline using vision-language reasoning to infer object semantics, interaction constraints, and 3D-grounded cues, providing human-prior guidance for identifying meaningful interaction regions. Second, a fully automatic and massively parallel physics annotation pipeline grounds these priors in each asset's geometry and physical constraints through candidate generation, geometry optimization and trajectory generation. This pipeline produces diverse and executable action annotations, including grasp poses, dexterous contacts, articulation waypoints, insertion directions, hanging affordances, and navigation targets. Using the generated annotations, we further build an asynchronous parallel simulation data-collection system across diverse objects, tasks, and robot embodiments. Experiments demonstrate that AnnotateAnything achieves superior annotation efficiency, data-collection efficiency, and task success rates over existing annotation and data-generation pipelines, while also supporting downstream tasks such as affordance detection, robotic VQA, and visual instruction finetuning. We provide project materials on the project page and plan to release the full code, annotations, and benchmark to facilitate future research. Videos, code, demo assets, and annotations are provided in supplementary materials Project page: https://tourmaline-caramel-169490.netlify.app.
TORL-VLA: Tactile Guided Online Reinforcement Learning for Contact-Rich Manipulation
Huaihang Zheng, Yi Yang, Kai Ma, Shenglin Xu, Tian Xie, Guozheng Li, Xiangyu Wang, Yiren Ma, Si Liu, Yinian Mao, Baoxu Liu
2606.09337v3
TORL-VLA: Tactile Guided Online Reinforcement Learning for Contact-Rich Manipulation
Huaihang Zheng, Yi Yang, Kai Ma, Shenglin Xu, Tian Xie, Guozheng Li, Xiangyu Wang, Yiren Ma, Si Liu, Yinian Mao, Baoxu Liu
2606.09337v3
arXiv:2606.09337v3
•updated
•
2026-06-08
Vision-Language-Action (VLA) models have become a powerful framework for robotic manipulation, and recent studies have introduced tactile or force feedback into VLAs to address contact-rich tasks. However, these models are typically deployed as offline policies. When contact conditions shift from the training distribution, the policy cannot perform online adaptation, leading to problems such as inappropriate contact forces and inefficient retries. Therefore, we propose TORL-VLA, a tactile-guided online reinforcement learning framework that couples tactile feedback with policy refinement for contact-rich manipulation. Our method introduces a tactile-derived wrench-aware VLA to predict reference actions and future wrench sequences, while a lightweight online RL module is used to refine the reference actions. To stabilize learning from mixed exploratory policy-generated and human-intervention data, we introduce an intervention-censored critic that prevents post-intervention success from being wrongly credited to policy-generated actions preceding intervention. Real-robot experiments on long-horizon contact-rich tasks, including latch manipulation, coffee-cup placement, and egg handling, show that TORL-VLA improves success rates at both subtask and full-task levels, as well as time-bounded execution efficiency over strong baselines. Project page: https://torl-vla.github.io/
Comment: Project page: https://torl-vla.github.io/
DexLink Hand: A Compact, Affordable, 16-DOF Linkage-Driven Hand with Human-Like Dexterity
Hao Wu, Yanzhe Wang, Yu Feng, Jian Liu, Jihao Li, Jianshu Zhou, Huixu Dong
2606.17418v1
DexLink Hand: A Compact, Affordable, 16-DOF Linkage-Driven Hand with Human-Like Dexterity
Hao Wu, Yanzhe Wang, Yu Feng, Jian Liu, Jihao Li, Jianshu Zhou, Huixu Dong
2606.17418v1
arXiv:2606.17418v1
•
2026-06-16
Dexterous robotic hands face a longstanding trade-off among dexterity, compactness, and affordability. Particularly, high-degree-of-freedom designs typically demand complex actuation and transmission, hindering integration into human-scale forms. To address these challenges, this work presents a compact, low-cost linkage-driven anthropomorphic hand that achieves high dexterity, structural integration, and human-hand-like functionality. The hand integrates 20 joints driven by 16 independent actuators, with all actuation, sensing, and transmission components compactly embedded within a human-hand-sized structure. The resulting prototype weighs only 320g at a total cost below USD 400. To meet these objectives, a hybrid mechanical architecture combining planar and spatial linkage mechanisms is proposed, enabling decoupled multidirectional motion, biomimetic joint synergies, and high passive load-bearing capability. The thumb further incorporates biomimetic features supporting human-like reconfiguration and opposition movements. Through the coordinated integration of these mechanisms and structural layout, the prototype achieves a highly integrated design with anthropomorphic dexterity. Experimental evaluations demonstrate that the hand achieves the maximum Kapandji score, reproduces all 33 Feix grasp types, and performs stable grasping and dexterous manipulation across a wide variety of daily objects and tools. These results validate the proposed hand as an affordable, compact, and mechanically efficient platform for dexterous manipulation, teleoperation, and robot learning in human-centered environments.
Where Should Action Generation Begin? A Learnable Source Prior for Generative Robot Policies
Meipo Dai, Qiyuan Zhuang, He-Yang Xu, Ying-Jie Shuai, Yijun Wang, Qi Dou, Xiu-Shen Wei
2606.17408v1
Where Should Action Generation Begin? A Learnable Source Prior for Generative Robot Policies
Meipo Dai, Qiyuan Zhuang, He-Yang Xu, Ying-Jie Shuai, Yijun Wang, Qi Dou, Xiu-Shen Wei
2606.17408v1
arXiv:2606.17408v1
•
2026-06-16
Generative robot policies typically begin action generation from an observation-independent standard Gaussian distribution, leaving the choice of source distribution underexplored. This work asks a simple question: where should action generation begin? We propose LeaP, a Learnable source Prior that replaces the standard Gaussian with a proprioception-conditioned diagonal Gaussian over action chunks. Parameterized by a lightweight MLP, LeaP jointly predicts the mean and state-adaptive variance of the source distribution, while keeping the downstream generator architecture and inference solver unchanged. This design provides an observation-informed yet stochastic initialization, allowing the generator to focus on precise action refinement rather than transporting samples from an uninformed noise source. On 15 RoboTwin manipulation tasks, LeaP achieves an average success rate of 81.6%, outperforming four representative baselines -- including deterministic-source methods, a no-prior counterpart, and a diffusion-bridge policy -- by 6.5 to 25.5 percentage points. The same prior consistently improves both flow-matching and diffusion-bridge generators, while using fewer parameters and converging faster. The advantage carries over to real-world deployment, where LeaP attains the best performance. These results suggest that the source distribution is an independent and reusable design axis for generative robot policies, complementary to the choice of generative dynamics.
Damage Adaptation in Seconds for Architected Materials
James Avtges, Jake Ketchum, Helena Young, Taekyoung Kim, Ryan Truby, Todd Murphey
2606.17394v1
Damage Adaptation in Seconds for Architected Materials
James Avtges, Jake Ketchum, Helena Young, Taekyoung Kim, Ryan Truby, Todd Murphey
2606.17394v1
arXiv:2606.17394v1
•
2026-06-16
Adaptation to damages and in-situ physical repairs is essential for long-term robot autonomy, yet challenging outside of narrowly defined and well-anticipated bounds. In this work we proprioceptively adapt to catastrophic damage in soft-actuated systems in under one minute. Architected materials are well equipped for adaptation: actuator failure occurs gradually rather than acutely, and damage can be described in a low-dimensional, discrete coordinate space. Surprisingly, latent damage representations plus a simple yet robust ensemble method is sufficient for adapting to unseen damage in real-time. Moreover, we identify conditions under which exponential sample complexity collapses to linear sample complexity for learned representations of architected materials, a concrete advantage over rigid components or continuum soft mechanisms. We demonstrate LEAP, our method for adaptive proprioception, via a tracing task for a 6DoF soft wrist based on Handed Shearing Auxetic (HSA) actuators. Our algorithm is able to adapt to cuts, burns, and actuator repairs, enabling simulation-free real-time adaptation that is critical for realizing the promise of soft robots outside the lab. Videos and more information are available at https://murpheylab.github.io/leap.
Comment: Proceedings of Robotics: Science and Systems
Agent Utilities over Generalized Voronoi Regions and their Gradients
Andre N. Costa, Petter Ögren, Carlos H. C. Ribeiro
2606.17388v1
Agent Utilities over Generalized Voronoi Regions and their Gradients
Andre N. Costa, Petter Ögren, Carlos H. C. Ribeiro
2606.17388v1
arXiv:2606.17388v1
•
2026-06-16
In this paper, we generalize the concept of Voronoi regions, define agent utility as the integral of a utility density over the corresponding Voronoi region, derive gradients of the utility, and illustrate the approach in a two-team example from soccer. The generalization of Voronoi regions is in the form of so-called Cost-Induced Voronoi (CIV) regions, where the agent state space may differ from the space being partitioned. One example of such regions is when the cost is given by the optimal solution of an LQR control problem. Then the agent states include position as well as velocity, while the partitioned space only includes positions. The agent utility is defined by integrating some utility density over the CIV region of the agent. This utility density might be the probability density of some beneficial event, such as receiving a pass in soccer. The utility is then the overall probability of receiving a pass and the gradient represents a way to improve that probability. We show how this utility gradient can be computed using the Reynolds Transport Theorem from fluid mechanics, and that this approach achieves similar accuracy while reducing computation time by about an order of magnitude compared to a baseline finite-difference approximation.
Comment: Under review at IEEE Control Systems Letters (L-CSS)
TerraTransfer: Learning End-to-End Driving Policies Without Expert Demonstrations
Zikang Xiong, Weixin Li, Zhouchonghao Wu, Akshay Rangesh, Saarth Bonde, Grantland Hall, Chen Tang, Yihan Hu, Wei Zhan
2606.17386v1
TerraTransfer: Learning End-to-End Driving Policies Without Expert Demonstrations
Zikang Xiong, Weixin Li, Zhouchonghao Wu, Akshay Rangesh, Saarth Bonde, Grantland Hall, Chen Tang, Yihan Hu, Wei Zhan
2606.17386v1
arXiv:2606.17386v1
•
2026-06-16
End-to-end autonomous driving has achieved state-of-the-art performance on benchmarks and real-world deployments. Its standard training recipe, however, is expensive across all stages: collecting and labeling millions of driving frames is costly, and closed-loop RL on images is bottlenecked by the per-step cost of photorealistic rendering plus a forward pass through a large vision backbone. Self-play in vectorized simulators changes the economics: millions of rollout steps per second, and a state distribution naturally rich in collisions, near-misses, and recoveries that no driving log contains. Our approach exploits this asymmetry by decoupling learning to drive from learning to see. We pretrain a single policy by self-play, then align its latent space with a pretrained vision backbone, through the action KL divergence and a batch-relational low-rank structural loss. The action target comes from the self-play policy, so alignment never supervises against a logged trajectory: a paired dataset of (image, scene-state) frames suffices, with no need for the curated expert demonstrations that imitation pretraining is built on. On photorealistic 3D Gaussian splatting closed-loop scenarios, the resulting end-to-end policy matches or exceeds prior end-to-end methods.
EgoInfinity: A Web-Scale 4D Hand-Object Interaction Data Engine for Any-View Robot Retargeting and Video-to-Action Robot Learning
Gaotian Wang, Kejia Ren, Andrew Morgan, Yiting Chen, Howard H. Qian, Podshara Chanrungmaneekul, Kaiyu Hang
2606.17385v1
EgoInfinity: A Web-Scale 4D Hand-Object Interaction Data Engine for Any-View Robot Retargeting and Video-to-Action Robot Learning
Gaotian Wang, Kejia Ren, Andrew Morgan, Yiting Chen, Howard H. Qian, Podshara Chanrungmaneekul, Kaiyu Hang
2606.17385v1
arXiv:2606.17385v1
•
2026-06-16
Internet videos constitute the largest reservoir of embodied human manipulation knowledge, yet converting arbitrary RGB footage into actionable robot training data remains a major bottleneck. Existing lab- or factory-collected datasets are narrow in scale and diversity, limiting open-world robot learning. Instead of proposing a static dataset, we introduce EgoInfinity, a universal 4D hand-object interaction data engine that enables web-scale data generation for robot retargeting and learning. EgoInfinity is a modular engine integrating perception, segmentation, reconstruction, interaction-aware refinement, and retargeting to automate this traditionally unscalable video-to-action problem without human-in-the-loop annotation. Its modular design lets the engine continuously benefit from advances in any incorporated component. With EgoInfinity, in-the-wild human manipulation videos are lifted into agent-agnostic, metric 4D hand-object representations, including hand trajectories, 6-DoF object poses, and contact-relevant states. Rather than naively connecting standalone components, EgoInfinity combines cross-module metric calibration with interaction-aware refinement to improve physical reliability, reducing drift and contact inconsistencies common in pure visual reconstruction. We further propose a novel motion retargeter that compiles the recovered 3D hand motions into executable joint trajectories for diverse robot morphologies, enabling video-to-action retargeting on any robot from arbitrary viewpoints and shot sizes (e.g., the human body is only partially visible). We validate EgoInfinity across perception fidelity, kinematic feasibility, contact consistency, cross-embodiment generalization, and real-robot skill acquisition (e.g., grasping, cutting, wiping, and pouring), demonstrating a scalable bridge from internet videos to executable robot behavior for open-world robot learning.
Comment: 24 pages. Project page: https://huggingface.co/spaces/Rice-RobotPI-Lab/EgoInfinity
Contactless Respiratory Monitoring on Heterogeneous Mobile Robots: A Multimodal Edge-Computing Framework
Milind Rampure, Shadman Sakib, Haley Patel, Zahid Hasan, Nirmalya Roy
2606.17376v1
Contactless Respiratory Monitoring on Heterogeneous Mobile Robots: A Multimodal Edge-Computing Framework
Milind Rampure, Shadman Sakib, Haley Patel, Zahid Hasan, Nirmalya Roy
2606.17376v1
arXiv:2606.17376v1
•
2026-06-16
Respiratory-rate (RR) monitoring is a critical component of remote triage and victim assessment in emergency response, disaster recovery, and infectious-disease scenarios, where minimizing physical contact can reduce responder risk and improve operational safety. However, field deployment of contactless RR monitoring remains challenging due to variable illumination, posture changes, platform heterogeneity, and the impracticality of wearable sensors in hazardous environments. In this paper, we present a modality-adaptive contactless RR monitoring framework for heterogeneous mobile robots with onboard edge computing. The proposed system combines brightness-adaptive sensor selection across RGB, thermal, near-infrared (NIR), and low-light cameras, keypoint-guided chest ROI extraction for posture-robust monitoring, and a signal-quality-index (SQI)-based filtering mechanism for reliable respiratory estimation. We implement and evaluate the framework on three robotic platforms spanning quadruped and wheeled locomotion and multiple edge-computing architectures. Experiments conducted across diverse lighting conditions, subject poses, and robot-to-subject distances demonstrate that the framework generalizes across platforms without per-platform algorithmic retuning, while revealing modality-specific operational boundaries. RGB provides the broadest coverage up to 8m, NIR remains effective up to 6m, thermal is reliable only at short range, and low-light sensing supports monitoring in complete darkness up to 8m. Overall, the results demonstrate the feasibility of multimodal contactless RR monitoring on mobile robots and support its use as a foundation for autonomous triage and victim assessment in hazardous search-and-rescue settings.
Comment: 8 pages, 6 figures. To appear in Proceedings of the 8th International Workshop on IoT Applications and Industry 5.0 (IoTI5 2026), co-located with IEEE DCOSS-IoT 2026, Reykjavik, Iceland, June 2026
Video World Models
17
默认显示 5 篇
Cosmos 3: Omnimodal World Models for Physical AI
NVIDIA, :, Aditi, Niket Agarwal, Arslan Ali, Jon Allen, Martin Antolini, Adeline Aubame, Alisson Azzolini, Junjie Bai, Maciej Bala, Yogesh Balaji, Josh Bapst, Aarti Basant, Mukesh Beladiya, Mohammad Qazim Bhat, Zaid Pervaiz Bhat, Dan Blick, Vanni Brighella, Han Cai, Tiffany Cai, Eric Cameracci, Jiaxin Cao, Yulong Cao, Mark Carlson, Carlos Casanova, Ting-Yun Chang, Yan Chang, Yu-Wei Chao, Prithvijit Chattopadhyay, Roshan Chaudhari, Chieh-Yun Chen, Junyu Chen, Ke Chen, Qizhi Chen, Wenkai Chen, Xiaotong Chen, Yu Chen, An-Chieh Cheng, Click Cheng, Xiu Chia, Jeana Choi, Chaeyeon Chung, Wenyan Cong, Yin Cui, Magdalena Dadela, Nalin Dadhich, Wenliang Dai, Joyjit Daw, Alperen Degirmenci, Rodrigo Vieira Del Monte, Robert Denomme, Sameer Dharur, Marco Di Lucca, Ke Ding, Wenhao Ding, Yifan Ding, Yuzhu Dong, Nicole Drumheller, Yilun Du, Aigul Dzhumamuratova, Aleksandr Efitorov, Hamid Eghbalzadeh, Naomi Eigbe, Imad El Hanafi, Hassan Eslami, Benedikt Falk, Jiaojiao Fan, Jim Fan, Amol Fasale, Sergiy Fefilatyev, Liang Feng, Francesco Ferroni, Sanja Fidler, Xiao Fu, Vikram Fugro, Prashant Gaikwad, TJ Galda, Katelyn Gao, Yihuai Gao, Wenhang Ge, Sreyan Ghosh, Arushi Goel, Vivek Goel, Akash Gokul, Rama Govindaraju, Jinwei Gu, Miguel Guerrero, Elfie Guo, Aryaman Gupta, Siddharth Gururani, Hugo Hadfield, Song Han, Ankur Handa, Zekun Hao, Mohammad Harrim, Ali Hassani, Nathan Hayes-Roth, Yufan He, Chris Helvig, Cyrus Hogg, Madison Huang, Michael Huang, Sophia Huang, Yufan Huang, Jacob Huffman, DeLesley Hutchins, Suneel Indupuru, Boris Ivanovic, Arihant Jain, Joel Jang, Ryan Ji, Yanan Jian, Dongfu Jiang, Jingyi Jin, Atharva Joshi, Nikhilesh Joshi, Pranjali Joshi, Andy Ju, Jaehun Jung, Weiwei Kang, Scott Kassekert, Jan Kautz, Ashna Khetan, Julia Kiczka, Slawek Kierat, Gwanghyun Kim, Kuno Kim, Sunny Kim, Kezhi Kong, Xin Kong, Zhifeng Kong, Tomasz Kornuta, Egor Krivov, Hui Kuang, Saurav Kumar, Chia-Wen Kuo, George Kurian, Wojciech Kutak, JF Lafleche, Himangshu Lahkar, Omar Laymoun, Jayjun Lee, Sanggil Lee, Gabriele Leone, Boyi Li, Freya Li, Jiajun Li, Jinfeng Li, Ling Li, Pengcheng Li, Shangru Li, Tingle Li, Xiaolong Li, Xuan Li, Zhaoshuo Li, Zhiqi Li, Hao Liang, Maosheng Liao, Chen-Hsuan Lin, Tsung-Yi Lin, Ming-Yu Liu, Sifei Liu, Zihan Liu, Hai Loc Lu, Xiangyu Lu, Alice Luo, Ruipu Luo, Wenjie Luo, Jiangran Lyu, Martin Ding Ma, Nic Ma, Qianli Ma, Dawid Majchrowski, Louis Marcoux, Miguel Martin, Qing Miao, Ashkan Mirzaei, Shreyas Misra, Kaichun Mo, Durra Mohsin, Hyejin Moon, Pawel Morkisz, Saeid Motiian, Kirill Motkov, Seungjun Nah, Yashraj Narang, Deepak Narayanan, Thabang Ngazimbi, Julian Ouyang, Shubham Pachori, David Page, Yatian Pang, Sehwi Park, Mahesh Patekar, Mostofa Patwary, Marco Pavone, Trung Pham, Wei Ping, Soha Pouya, Shrimai Prabhumoye, Varun Praveen, Delin Qu, Hesam Rabeti, Morteza Ramezanali, Marilyn Reeb, Xuanchi Ren, Kristen Rumley, Wojciech Rymer, Jun Saito, Yeongho Seol, John Shao, Piyush Shekdar, Tianwei Shen, Humphrey Shi, Min Shi, Stella Shi, Kevin Shih, Mohammad Shoeybi, Mateusz Sieniawski, Shuran Song, Alexander Sotelo, Amir Sotoodeh, Sunil Srinivasa, Vignesh Srinivasakumar, Bartosz Stefaniak, Rahul Heinrich Steiger, Shangkun Sun, Jiaxiang Tang, Shitao Tang, Yangyang Tang, Yue Tang, Tolou Tavakkoli, Kayley Ting, Krzysztof Tomala, Wei-Cheng Tseng, Jibin Varghese, Sergei Vasilev, Thomas Volk, Raju Wagwani, Roger Waleffe, Andrew Z. Wang, Boxiang Wang, Haoxiang Wang, Qiao Wang, Shihao Wang, Shijie Wang, Ting-Chun Wang, Yan Wang, Yu Wang, Rohit Watve, David Wehr, Fangyin Wei, Xinshuo Weng, Jay Zhangjie Wu, Kedi Wu, Hongchi Xia, Summer Xiao, Tianjun Xiao, Kevin Xie, Daguang Xu, Jiashu Xu, Mengyao Xu, Ruqing Xu, Xingqian Xu, Yao Xu, Dinghao Yang, Dong Yang, Hans Yang, Xiaodong Yang, Xuning Yang, Yichu Yang, Yurong You, Zhiding Yu, Hao Yuan, Simon Yuen, Xiaohui Zeng, Pengcuo Zeren, Cindy Zha, Haotian Zhang, Jenny Zhang, Jing Zhang, Liangkai Zhang, Paris Zhang, Shun Zhang, Xuanmeng Zhang, Zhizheng Zhang, Ann Zhao, Yilin Zhao, Yuliya Zhautouskaya, Charles Zhou, Fengzhe Zhou, Shilin Zhu, Yuke Zhu, Dima Zhylko, Artur Zolkowski
2606.02800v3
Cosmos 3: Omnimodal World Models for Physical AI
NVIDIA, :, Aditi, Niket Agarwal, Arslan Ali, Jon Allen, Martin Antolini, Adeline Aubame, Alisson Azzolini, Junjie Bai, Maciej Bala, Yogesh Balaji, Josh Bapst, Aarti Basant, Mukesh Beladiya, Mohammad Qazim Bhat, Zaid Pervaiz Bhat, Dan Blick, Vanni Brighella, Han Cai, Tiffany Cai, Eric Cameracci, Jiaxin Cao, Yulong Cao, Mark Carlson, Carlos Casanova, Ting-Yun Chang, Yan Chang, Yu-Wei Chao, Prithvijit Chattopadhyay, Roshan Chaudhari, Chieh-Yun Chen, Junyu Chen, Ke Chen, Qizhi Chen, Wenkai Chen, Xiaotong Chen, Yu Chen, An-Chieh Cheng, Click Cheng, Xiu Chia, Jeana Choi, Chaeyeon Chung, Wenyan Cong, Yin Cui, Magdalena Dadela, Nalin Dadhich, Wenliang Dai, Joyjit Daw, Alperen Degirmenci, Rodrigo Vieira Del Monte, Robert Denomme, Sameer Dharur, Marco Di Lucca, Ke Ding, Wenhao Ding, Yifan Ding, Yuzhu Dong, Nicole Drumheller, Yilun Du, Aigul Dzhumamuratova, Aleksandr Efitorov, Hamid Eghbalzadeh, Naomi Eigbe, Imad El Hanafi, Hassan Eslami, Benedikt Falk, Jiaojiao Fan, Jim Fan, Amol Fasale, Sergiy Fefilatyev, Liang Feng, Francesco Ferroni, Sanja Fidler, Xiao Fu, Vikram Fugro, Prashant Gaikwad, TJ Galda, Katelyn Gao, Yihuai Gao, Wenhang Ge, Sreyan Ghosh, Arushi Goel, Vivek Goel, Akash Gokul, Rama Govindaraju, Jinwei Gu, Miguel Guerrero, Elfie Guo, Aryaman Gupta, Siddharth Gururani, Hugo Hadfield, Song Han, Ankur Handa, Zekun Hao, Mohammad Harrim, Ali Hassani, Nathan Hayes-Roth, Yufan He, Chris Helvig, Cyrus Hogg, Madison Huang, Michael Huang, Sophia Huang, Yufan Huang, Jacob Huffman, DeLesley Hutchins, Suneel Indupuru, Boris Ivanovic, Arihant Jain, Joel Jang, Ryan Ji, Yanan Jian, Dongfu Jiang, Jingyi Jin, Atharva Joshi, Nikhilesh Joshi, Pranjali Joshi, Andy Ju, Jaehun Jung, Weiwei Kang, Scott Kassekert, Jan Kautz, Ashna Khetan, Julia Kiczka, Slawek Kierat, Gwanghyun Kim, Kuno Kim, Sunny Kim, Kezhi Kong, Xin Kong, Zhifeng Kong, Tomasz Kornuta, Egor Krivov, Hui Kuang, Saurav Kumar, Chia-Wen Kuo, George Kurian, Wojciech Kutak, JF Lafleche, Himangshu Lahkar, Omar Laymoun, Jayjun Lee, Sanggil Lee, Gabriele Leone, Boyi Li, Freya Li, Jiajun Li, Jinfeng Li, Ling Li, Pengcheng Li, Shangru Li, Tingle Li, Xiaolong Li, Xuan Li, Zhaoshuo Li, Zhiqi Li, Hao Liang, Maosheng Liao, Chen-Hsuan Lin, Tsung-Yi Lin, Ming-Yu Liu, Sifei Liu, Zihan Liu, Hai Loc Lu, Xiangyu Lu, Alice Luo, Ruipu Luo, Wenjie Luo, Jiangran Lyu, Martin Ding Ma, Nic Ma, Qianli Ma, Dawid Majchrowski, Louis Marcoux, Miguel Martin, Qing Miao, Ashkan Mirzaei, Shreyas Misra, Kaichun Mo, Durra Mohsin, Hyejin Moon, Pawel Morkisz, Saeid Motiian, Kirill Motkov, Seungjun Nah, Yashraj Narang, Deepak Narayanan, Thabang Ngazimbi, Julian Ouyang, Shubham Pachori, David Page, Yatian Pang, Sehwi Park, Mahesh Patekar, Mostofa Patwary, Marco Pavone, Trung Pham, Wei Ping, Soha Pouya, Shrimai Prabhumoye, Varun Praveen, Delin Qu, Hesam Rabeti, Morteza Ramezanali, Marilyn Reeb, Xuanchi Ren, Kristen Rumley, Wojciech Rymer, Jun Saito, Yeongho Seol, John Shao, Piyush Shekdar, Tianwei Shen, Humphrey Shi, Min Shi, Stella Shi, Kevin Shih, Mohammad Shoeybi, Mateusz Sieniawski, Shuran Song, Alexander Sotelo, Amir Sotoodeh, Sunil Srinivasa, Vignesh Srinivasakumar, Bartosz Stefaniak, Rahul Heinrich Steiger, Shangkun Sun, Jiaxiang Tang, Shitao Tang, Yangyang Tang, Yue Tang, Tolou Tavakkoli, Kayley Ting, Krzysztof Tomala, Wei-Cheng Tseng, Jibin Varghese, Sergei Vasilev, Thomas Volk, Raju Wagwani, Roger Waleffe, Andrew Z. Wang, Boxiang Wang, Haoxiang Wang, Qiao Wang, Shihao Wang, Shijie Wang, Ting-Chun Wang, Yan Wang, Yu Wang, Rohit Watve, David Wehr, Fangyin Wei, Xinshuo Weng, Jay Zhangjie Wu, Kedi Wu, Hongchi Xia, Summer Xiao, Tianjun Xiao, Kevin Xie, Daguang Xu, Jiashu Xu, Mengyao Xu, Ruqing Xu, Xingqian Xu, Yao Xu, Dinghao Yang, Dong Yang, Hans Yang, Xiaodong Yang, Xuning Yang, Yichu Yang, Yurong You, Zhiding Yu, Hao Yuan, Simon Yuen, Xiaohui Zeng, Pengcuo Zeren, Cindy Zha, Haotian Zhang, Jenny Zhang, Jing Zhang, Liangkai Zhang, Paris Zhang, Shun Zhang, Xuanmeng Zhang, Zhizheng Zhang, Ann Zhao, Yilin Zhao, Yuliya Zhautouskaya, Charles Zhou, Fengzhe Zhou, Shilin Zhu, Yuke Zhu, Dima Zhylko, Artur Zolkowski
2606.02800v3
arXiv:2606.02800v3
•updated
•
2026-06-01
We introduce Cosmos 3, a family of omnimodal world models designed to jointly process and generate language, image, video, audio, and action sequences within a unified mixture-of-transformers architecture. By supporting highly flexible input-output configurations, Cosmos 3 seamlessly unifies critical modalities for Physical AI -- effectively subsuming vision-language models, video generators, world simulators, and world-action models into a single framework. Our evaluation demonstrates that Cosmos 3 establishes a new state-of-the-art across a diverse suite of understanding and generation tasks, demonstrating omnimodal world models as scalable, general-purpose backbones for embodied agents. Our post-trained Cosmos 3 models were ranked as the best open-source Text-to-Image and Image-to-Video models by Artificial Analysis, and the best policy model by RoboArena at the time the technical report was written. To accelerate open research and deployment in Physical AI, we make our code, model checkpoints, curated synthetic datasets, and evaluation benchmark available under the Linux Foundation's OpenMDW-1.1 License at https://github.com/nvidia/cosmos and https://huggingface.co/collections/nvidia/cosmos3. The project website is available at https://research.nvidia.com/labs/cosmos-lab/cosmos3.
WEAVER, Better, Faster, Longer: An Effective World Model for Robotic Manipulation
Arnav Kumar Jain, Yilin Wu, Jesse Farebrother, Gokul Swamy, Andrea Bajcsy
2606.13672v2
WEAVER, Better, Faster, Longer: An Effective World Model for Robotic Manipulation
Arnav Kumar Jain, Yilin Wu, Jesse Farebrother, Gokul Swamy, Andrea Bajcsy
2606.13672v2
arXiv:2606.13672v2
•updated
•
2026-06-11
The potential impacts of world models (WMs, i.e., learned simulators) on robotics are far-reaching -- policy evaluation, policy improvement, and test-time planning -- all with limited real-world interaction. To unlock these downstream capabilities, a WM needs to jointly satisfy three desiderata: $\textit{(i)}$ fidelity (i.e., producing simulated trajectories that correlate with reality), $\textit{(ii)}$ consistency (i.e., producing simulated trajectories that are coherent over long horizons), and $\textit{(iii)}$ efficiency (i.e., producing simulated trajectories quickly). We propose WEAVER (World Estimation Across Views for Embodied Reasoning): a WM architecture that simultaneously achieves all three desiderata, providing state-of-the-art results on robotic manipulation tasks. WEAVER is a multi-view WM trained to predict future latents and reward values via a flow-matching loss. We distill the key design decisions across model architecture, memory, and prediction objectives required to unlock the kinds of long-horizon dynamic manipulation tasks that have confounded prior world modeling approaches. We apply WEAVER in robotic hardware, demonstrating its effectiveness at policy evaluation ($ρ$=0.870 correlation with real-world success rate), policy improvement (real-world success rate improvement of $38\%$ on top of the $π_{0.5}$ robot foundation model), and test-time planning (real-world success rate improvement of $14\%$ with a $5-10\times$ speedup over prior WMs). WEAVER also demonstrates better performance than prior WMs when evaluated on out-of-distribution scenarios. Code, models, and videos at: https://arnavkj1995.github.io/WEAVER/ .
VEGA: Learning Navigation VLAs from In-the-Wild Egocentric Video with Geometric Trajectory Supervision
Gershom Seneviratne, Yohan Abeysinghe, Jianyu An, Vaibhav Shende, Dinesh Manocha
2606.18426v1
VEGA: Learning Navigation VLAs from In-the-Wild Egocentric Video with Geometric Trajectory Supervision
Gershom Seneviratne, Yohan Abeysinghe, Jianyu An, Vaibhav Shende, Dinesh Manocha
2606.18426v1
arXiv:2606.18426v1
•
2026-06-16
We introduce VEGA, an approach for training navigation VisionLanguage-Action (VLA) models from unlabeled egocentric navigation videos. Internet-scale egocentric videos provide a scalable source of navigation-relevant visual observations, capturing cluttered scenes, close-range obstacles, and natural human motion through real-world spaces. However, these videos are not directly usable for policy learning because they do not provide obstacle-aware trajectories conditioned on explicit navigation goals in the robot's coordinate frame. VEGA addresses this gap by reconstructing local scene geometry from monocular video, sampling navigation goals (represented as text, image, or spatial waypoints) and generating obstacle-aware trajectories using the constructed geometry. The resulting trajectory distribution is then used to train a flow-matching VLA navigation policy. By using geometry exclusively during training, VEGA distills obstacle-aware planning directly into a vision-based policy. Furthermore, we introduce VEGA-Bench, a benchmark containing 250k scenes and approximately 5 million navigation goals paired with scene geometry, designed to evaluate goal progress, collision avoidance, and obstacle clearance of VLAs. Our evaluation shows that VEGA achieves competitive goal progress while reducing collisions by 33.0% and improving obstacle clearance by 17.9% over the strongest baseline on VEGABench, while improving success by at least 150.0%, reducing collisions by at least 66.7%, and improving obstacle clearance by at least 60.0% in real-world trials. Ultimately, we demonstrate that video-derived geometric supervision provides a scalable and effective signal for training obstacle-aware navigation VLAs. The code and benchmark will be released at the time of publication.
Future Dynamic 3D Reconstruction: A 3D World Model with Disentangled Ego-Motion
Nils Morbitzer, Jonathan Evers, Artem Savkin, Thomas Stauner, Nassir Navab, Federico Tombari, Stefano Gasperini
2606.18250v1
Future Dynamic 3D Reconstruction: A 3D World Model with Disentangled Ego-Motion
Nils Morbitzer, Jonathan Evers, Artem Savkin, Thomas Stauner, Nassir Navab, Federico Tombari, Stefano Gasperini
2606.18250v1
arXiv:2606.18250v1
•
2026-06-16
Forecasting the evolution of dynamic environments is crucial for autonomous agents. While generative world models have recently achieved high photorealism in 2D video synthesis by mixing ego-motion and environmental dynamics within the image plane, they exhibit physical inconsistencies, such as morphing or vanishing objects, especially over long time horizons. In this paper, we propose FR3D, a world model that predicts a persistent 3D latent representation for future dynamic 3D reconstruction. Unlike prior works that treat the world as a sequence of image-based features, FR3D explicitly decouples the 3D evolution of the scene from the agent's trajectory, treating the inferred ego-motion as a latent proxy for action. This disentanglement resolves the ambiguities between self-motion and world-motion, ensuring geometric consistency into the future. Furthermore, we introduce a teacher-student distillation strategy that leverages the spatial "common sense" of off-the-shelf foundation models, leading to robust zero-shot generalization. Extensive experiments demonstrate FR3D's strong performance for future dynamic 3D reconstruction from monocular observations across multiple datasets, even 2 seconds into the future. Project page: https://fr3d-wm.github.io.
Comment: ICML 2026. Project page: https://fr3d-wm.github.io
EgoCS-400K: An Egocentric Gameplay Dataset for World Models
Rongjin Guo, Dong Liang, Yuhao Liu, Fang Liu, Tianyu Huang, Gerhard P. Hancke, Rynson W. H. Lau
2606.18180v1
EgoCS-400K: An Egocentric Gameplay Dataset for World Models
Rongjin Guo, Dong Liang, Yuhao Liu, Fang Liu, Tianyu Huang, Gerhard P. Hancke, Rynson W. H. Lau
2606.18180v1
arXiv:2606.18180v1
•
2026-06-16
The shift from video generation to interactive world modeling places new demands on data: beyond captioned videos, world models require temporally aligned video-action-language trajectories grounded in the actions, camera motion, states, and events that drive future scene changes. However, such data is difficult to obtain at scale. Web video datasets offer broad visual coverage but lack executable actions and reliable states; robotic datasets provide action and state supervision but are costly and limited in scene diversity; and existing simulators often lack large-scale human-driven interaction trajectories. In this paper, we introduce EgoCS-400K, a large-scale replay-grounded egocentric Counter-Strike dataset for world models, built from public professional CS and CS2 match demos that preserve human gameplay trajectories and enable parsing, replaying, rendering, and temporal alignment. We extract player states, view directions, movements, keyboard/button inputs, view-angle changes, weapon usage, game events, and round-level context, and render clean first-person videos from the same trajectories. EgoCS-400K contains over 400,000 first-person videos and 10,000 hours of gameplay from more than 1,000 matches and 40,000 rounds, covering 13 maps and 10 player viewpoints per round. It supports a range of interactive visual modeling tasks, including action-conditioned future prediction, state- and event-aware scene rollout, replay-grounded captioning, and agent egocentric action understanding. By connecting visual observations with human actions, camera motion, game states, and events at scale, EgoCS-400K serves as a practical bridge between passive web videos, controllable game simulation, and costly real-world embodied data.
Qwen-RobotWorld Technical Report: Unifying Embodied World Modeling through Language-Conditioned Video Generation
Jie Zhang, Xiaoyue Chen, Anzhe Chen, Deqing Li, Gengze Zhou, Hale Yin, Haoqi Yuan, Haoyang Li, Jiahao Li, Jiazhao Zhang, Jingren Zhou, Kaiyuan Gao, Kun Yan, Lihan Jiang, Ningyuan Tang, Pei Lin, Qihang Peng, Shengming Yin, Tianhe Wu, Tianyi Yan, Xiao Xu, Yan Shu, Yanran Zhang, Ye Wang, Yi Wang, Yilei Chen, Yixian Xu, Yiyang Huang, Yuxiang Chen, Zekai Zhang, Zhendong Wang, Zixing Lei, Zhixuan Liang, Zihao Liu, Zikai Zhou, Chenxu Lv, Xiong-Hui Chen, Chenfei Wu
2606.17030v2
Qwen-RobotWorld Technical Report: Unifying Embodied World Modeling through Language-Conditioned Video Generation
Jie Zhang, Xiaoyue Chen, Anzhe Chen, Deqing Li, Gengze Zhou, Hale Yin, Haoqi Yuan, Haoyang Li, Jiahao Li, Jiazhao Zhang, Jingren Zhou, Kaiyuan Gao, Kun Yan, Lihan Jiang, Ningyuan Tang, Pei Lin, Qihang Peng, Shengming Yin, Tianhe Wu, Tianyi Yan, Xiao Xu, Yan Shu, Yanran Zhang, Ye Wang, Yi Wang, Yilei Chen, Yixian Xu, Yiyang Huang, Yuxiang Chen, Zekai Zhang, Zhendong Wang, Zixing Lei, Zhixuan Liang, Zihao Liu, Zikai Zhou, Chenxu Lv, Xiong-Hui Chen, Chenfei Wu
2606.17030v2
arXiv:2606.17030v2
•updated
•
2026-06-15
We introduce Qwen-RobotWorld, a language-conditioned video world model for embodied intelligence. With natural language as a unified action interface, it predicts physically grounded future visual trajectories from current observations across robotic manipulation, autonomous driving, indoor navigation, and human-to-robot transfer. This unified formulation provides three promising application directions: synthetic data generation for policy training augmentation, scalable virtual environments for policy evaluation, and language-guided planning signals for downstream robot control. This is achieved through a three-part design: a) Double-Stream MMDiT with MLLM Action Encoding, where a 60-layer double-stream diffusion transformer couples frozen Qwen2.5-VL semantics with video-VAE latents through layer-wise joint attention; b) Embodied World Knowledge (EWK), an 8.6M video-text corpus (200M+ frames) with action-language mapping over 20+ embodiments and 500+ action categories; and c) General+Expert Progressive Curriculum, a two-stage training strategy that first learns general visual priors and then injects embodied specialization under a shared language interface. Extensive results show strong competitiveness: ranks 1st overall on EWMBench and DreamGen Bench, outperforms all open-source models on WorldModelBench and PBench. Additional zero-shot analyses on RoboTwin-IF benchmark further support robust generalization and multi-view consistency.
Agentic World Modeling: Foundations, Capabilities, Laws, and Beyond
Meng Chu, Xuan Billy Zhang, Kevin Qinghong Lin, Lingdong Kong, Jize Zhang, Teng Tu, Weijian Ma, Ziqi Huang, Senqiao Yang, Wei Huang, Yeying Jin, Zhefan Rao, Jinhui Ye, Xinyu Lin, Xichen Zhang, Qisheng Hu, Shuai Yang, Leyang Shen, Wei Chow, Yifei Dong, Fengyi Wu, Quanyu Long, Bin Xia, Shaozuo Yu, Mingkang Zhu, Wenhu Zhang, Jiehui Huang, Haokun Gui, Runyi Li, Chenyu Tang, Dong Huang, Xuhang Chen, Rui Liu, Chengzu Li, Shiyi Du, Xu Huang, Haoxuan Che, Long Chen, Qifeng Chen, Wenya Wang, Wenxuan Zhang, Xiaojuan Qi, Yang Deng, Yanwei Li, Mike Zheng Shou, Zhi-Qi Cheng, See-Kiong Ng, Ziwei Liu, Philip Torr, Jiaya Jia
2604.22748v3
Agentic World Modeling: Foundations, Capabilities, Laws, and Beyond
Meng Chu, Xuan Billy Zhang, Kevin Qinghong Lin, Lingdong Kong, Jize Zhang, Teng Tu, Weijian Ma, Ziqi Huang, Senqiao Yang, Wei Huang, Yeying Jin, Zhefan Rao, Jinhui Ye, Xinyu Lin, Xichen Zhang, Qisheng Hu, Shuai Yang, Leyang Shen, Wei Chow, Yifei Dong, Fengyi Wu, Quanyu Long, Bin Xia, Shaozuo Yu, Mingkang Zhu, Wenhu Zhang, Jiehui Huang, Haokun Gui, Runyi Li, Chenyu Tang, Dong Huang, Xuhang Chen, Rui Liu, Chengzu Li, Shiyi Du, Xu Huang, Haoxuan Che, Long Chen, Qifeng Chen, Wenya Wang, Wenxuan Zhang, Xiaojuan Qi, Yang Deng, Yanwei Li, Mike Zheng Shou, Zhi-Qi Cheng, See-Kiong Ng, Ziwei Liu, Philip Torr, Jiaya Jia
2604.22748v3
arXiv:2604.22748v3
•updated
•
2026-04-24
As AI systems move from generating text to accomplishing goals through sustained interaction, the ability to model environment dynamics becomes a central bottleneck. Agents that manipulate objects, navigate software, coordinate with others, or design experiments require predictive environment models, yet the term world model carries different meanings across research communities. We introduce a "levels x laws" taxonomy organized along two axes. The first defines three capability levels: L1 Predictor, which learns one-step local transition operators; L2 Simulator, which composes them into multi-step, action-conditioned rollouts that respect domain laws; and L3 Evolver, which autonomously revises its own model when predictions fail against new evidence. The second identifies four governing-law regimes: physical, digital, social, and scientific. These regimes determine what constraints a world model must satisfy and where it is most likely to fail. Using this framework, we synthesize over 400 works and summarize more than 100 representative systems spanning model-based reinforcement learning, video generation, web and GUI agents, multi-agent social simulation, and AI-driven scientific discovery. We analyze methods, failure modes, and evaluation practices across level-regime pairs, propose decision-centric evaluation principles and a minimal reproducible evaluation package, and outline architectural guidance, open problems, and governance challenges. The resulting roadmap connects previously isolated communities and charts a path from passive next-step prediction toward world models that can simulate, and ultimately reshape, the environments in which agents operate. Code and resources are available at: https://github.com/matrix-agent/awesome-agentic-world-modeling.
WAM-RL: World-Action Model Reinforcement Learning with Reconstruction Rewards and Online Video SFT
Zezhong Qian, Xiaowei Chi, Yu Qi, Haozhan Li, Zhi Yang Chen, Shanghang Zhang
2606.17906v1
WAM-RL: World-Action Model Reinforcement Learning with Reconstruction Rewards and Online Video SFT
Zezhong Qian, Xiaowei Chi, Yu Qi, Haozhan Li, Zhi Yang Chen, Shanghang Zhang
2606.17906v1
arXiv:2606.17906v1
•
2026-06-16
Recent World-Action (WA) models demonstrate strong generalization ability and data efficiency, but they typically rely on expert trajectories for training. This reliance limits their ability to acquire fine-grained manipulation skills beyond the demonstration distribution and prevents them from continuously improving through real-world interaction. To address these limitations, we propose WAM-RL, a reinforcement learning framework that enables joint optimization of the world model and the action model through online interaction with the environment. By allowing the two components to co-evolve, our approach enhances fine-grained control and adaptability. Specifically, a WA model consists of a world model and an actor. We design a tailored reinforcement learning method with hierarchical optimization to coordinate their improvement. On the methodological side, we systematically investigate the effects of applying reinforcement learning to the action model, as well as online training of the world model within an RL setting. Our experiments reveal a key insight: optimizing only the actor yields improvements on short-horizon tasks, but fails to provide significant gains on long-horizon tasks. In contrast, jointly optimizing both the world model and the actor is critical for achieving strong performance in long-horizon settings. Our work is the first to introduce reinforcement learning into the World-Action paradigm, and provides insights into how online optimization of both the action head and the world model impacts overall performance.
MaineCoon: Pursuing A Real-Time Audio-Visual Social World Model
Lichen Bai, Tianhao Zhang, Shitong Shao, Dingwei Tan, Qiyu Zhong, Zhengpeng Xie, Haopeng Li, Qinghao Huang, Dandan Shen, Tengjiao Ji, Wei Wang, Peicheng Wu, Yuxuan Zhao, Xiangyu Zhu, Welly Luo, Shurui Yang, Zeke Xie
2606.17800v1
MaineCoon: Pursuing A Real-Time Audio-Visual Social World Model
Lichen Bai, Tianhao Zhang, Shitong Shao, Dingwei Tan, Qiyu Zhong, Zhengpeng Xie, Haopeng Li, Qinghao Huang, Dandan Shen, Tengjiao Ji, Wei Wang, Peicheng Wu, Yuxuan Zhao, Xiangyu Zhu, Welly Luo, Shurui Yang, Zeke Xie
2606.17800v1
arXiv:2606.17800v1
•
2026-06-16
As an increasing majority of global video content is consumed on social platforms for interactive social purposes, video generation models built for social worlds are important but largely overlooked by previous studies. In this work, we define the position of social world models and build a prototype model as the first step towards this goal. While previous world models successfully simulate physical environments or gaming world exploration, they remain fundamentally detached from human-centric social dynamics. To bridge this gap as the first step to social world models, we present MaineCoon, the first real-time audio-visual autoregressive model that has 22B parameters and is capable of real-time streaming generation and sub-second interaction, with a record-breaking frame rate of up to 47.5 FPS, on a single GPU. To the best of our knowledge, MaineCoon is also the first real-time audio-visual generation model specifically optimized for social-interactive applications. To enable efficient and stable training, we introduce several novel techniques into MaineCoon, including self-resampling, cross-modal representation alignment, domain-aware preference optimization, and reinforced online-policy distillation (ROPD). We also design the first agentic streaming inference framework that supports thousand-second-scale or even longer generation while mitigating drift with agentic cache management and prompt planing. These innovations significantly accelerate training while optimizing real-time inference performance. We believe this work not only sets a new state-of-the-art (SOTA) performance benchmark for high-quality, low-latency, and long-horizon audio-visual autoregressive models, but also points out the paradigm shift desired for next-generation AI-native social platforms.
Comment: 32 pages, 13 figures, 3 tables
LiveStarPro: Proactive Streaming Video Understanding with Hierarchical Memory for Long-Horizon Streams
Zhenyu Yang, Kairui Zhang, Bing Wang, Shengsheng Qian, Changsheng Xu
2606.17798v1
LiveStarPro: Proactive Streaming Video Understanding with Hierarchical Memory for Long-Horizon Streams
Zhenyu Yang, Kairui Zhang, Bing Wang, Shengsheng Qian, Changsheng Xu
2606.17798v1
arXiv:2606.17798v1
•
2026-06-16
Despite the remarkable progress of Video Large Language Models (Video-LLMs), current online architectures still struggle to simultaneously process continuous video streams, decide autonomously when to respond, and preserve long-horizon contextual memory. These obstacles undermine real-time responsiveness and cause severe forgetting throughout prolonged interactions. In this work, we introduce LiveStarPro, a live streaming assistant that is designed for proactive video understanding over long-horizon streams. The design of LiveStarPro rests on three complementary components. The first component is Streaming Verification Decoding (SVeD), an inference framework that identifies the appropriate response timing through single-pass perplexity verification, thereby eliminating the dependency on explicit silence tokens. The second component is Streaming Causal Attention Masks (SCAM), a training strategy that enforces incremental video-language alignment over variable-length streams. The third component is Tree-Structured Hierarchical Memory (TSHM), a recursive memory architecture that organizes evicted historical information into event chains and consequently enables efficient retrieval from effectively unbounded video streams. To facilitate a comprehensive evaluation under realistic online conditions, we further present OmniStarPro, a large-scale benchmark that spans 15 diverse real-world scenarios and that extends to hour-scale streams for the assessment of long-term recall. Extensive experiments demonstrate that LiveStarPro consistently surpasses existing methods, attaining a 28.9% improvement in semantic correctness and an 18.2% reduction in timing error, while its streaming key-value cache further yields a 1.58x inference speedup over the same model without caching. The model and the code are publicly available at https://github.com/sotayang/LiveStarPro.
Kairos: A Native World Model Stack for Physical AI
Kairos Team, Fei Wang, Shan You, Qiming Zhang, Tao Huang, Zuoyi Fu, Zhisheng Zheng, Yunlong Xi, Feng Lv, Xiaoming Wu, Zeyu Liu, Cong Wan, Pu Li, Ruiqing Yang, Xiaoou Li, Wei Wang, Kangkang Zhu, Yuwei Zhang, Shi Fu, Zheng Zhang, Xiaoning Wu, Xuzeng Fan, Dacheng Tao, Xiaogang Wang
2606.16533v2
Kairos: A Native World Model Stack for Physical AI
Kairos Team, Fei Wang, Shan You, Qiming Zhang, Tao Huang, Zuoyi Fu, Zhisheng Zheng, Yunlong Xi, Feng Lv, Xiaoming Wu, Zeyu Liu, Cong Wan, Pu Li, Ruiqing Yang, Xiaoou Li, Wei Wang, Kangkang Zhu, Yuwei Zhang, Shi Fu, Zheng Zhang, Xiaoning Wu, Xuzeng Fan, Dacheng Tao, Xiaogang Wang
2606.16533v2
arXiv:2606.16533v2
•updated
•
2026-06-15
World models are transitioning from passive visual generators to foundational, operational infrastructure for Physical AI: they must natively acquire world knowledge from heterogeneous experience, maintain persistent states over long horizons, and execute efficiently within real deployment constraints. We introduce Kairos, a native world model stack designed around these requirements. (1) Kairos learns the world by pioneering a Native Pre-training Paradigm governed by a Cross-Embodiment Data Curriculum, which organizes open-world videos, human behavioral data, and robot interactions into a progressive developmental pathway. (2) Kairos maintains the world by unified world understanding, generation, and prediction within a Native Unified Architecture equipped with Hybrid Linear Temporal Attention, where sliding-window attention captures local dynamics, dilated sliding windows capture mid-range dependencies, and gated linear attention maintains persistent global memory. We establish formal theoretical bounds demonstrating that this temporal factorization strictly limits error accumulation, mathematically guaranteeing state propagation across extended horizons. (3) Kairos runs the world by incorporating a Deployment-Aware System Co-Design to support low-latency rollout generation on server and consumer-grade hardware for real-world observation-action-feedback loops. Experiments on embodied world-model, long-horizon, and action-policy benchmarks show that Kairos achieves top level performance while offering a strong efficiency-capability trade-off. Together, these results position Kairos as a cohesive operational foundation for future self-evolving physical intelligence.
ActWorld: From Explorable to Interactive World Model via Action-Aware Memory
Zhexiao Xiong, Yizhi Song, Hao Kang, Qing Yan, Liming Jiang, Jenson Yang, Zhoujie Fu, Stathi Fotiadis, Angtian Wang, Zichuan Liu, Bo Liu, Yiding Yang, Xin Lu, Nathan Jacobs
2606.17730v1
ActWorld: From Explorable to Interactive World Model via Action-Aware Memory
Zhexiao Xiong, Yizhi Song, Hao Kang, Qing Yan, Liming Jiang, Jenson Yang, Zhoujie Fu, Stathi Fotiadis, Angtian Wang, Zichuan Liu, Bo Liu, Yiding Yang, Xin Lu, Nathan Jacobs
2606.17730v1
arXiv:2606.17730v1
•
2026-06-16
Interactive world models aim to simulate environment dynamics under real-time user actions. However, their action vocabulary is largely confined to navigation: most actions correspond to motion (e.g., walk, turn, look around), while interaction with objects in the scene (e.g., pick up plates, open doors, or trigger physical responses) is either absent, restricted to game domains, or relegated to prompt-to-full-video scenarios. The resulting worlds are visually explorable but not truly actionable. In this work, we present ActWorld, an interactive world model that extends prior navigation-centric generators to support mid-rollout object interaction within a chunk-autoregressive framework. We argue that the navigation-interaction gap stems from two bottlenecks. First, a data bottleneck: the lack of human-object interaction data with accurate, dense labels. Second, a memory bottleneck: recency-biased history compression in existing world models discards the event-transition frames that causally determine subsequent object states, leading to an action-forgetting pathology. On the data side, we construct a 100K interaction video dataset, each annotated with per-chunk captions via chain-of-thought reasoning. On the model side, we introduce a hierarchical action-aware memory design that routes history compression by interaction importance, complemented by a persistent memory bank that maintains event-update and object-identity tokens across long rollouts. Experiments show that ActWorld supports both flexible navigation and rich object interaction within a single model, substantially improving interaction fidelity over navigation-only baselines without sacrificing viewpoint control. Project page is available at https://interactwm.github.io/ActWorld.
Comment: Project page: https://interactwm.github.io/ActWorld
ThinkJEPA: Empowering Latent World Models with Large Vision-Language Reasoning Model
Haichao Zhang, Yijiang Li, Shwai He, Tushar Nagarajan, Mingfei Chen, Jianglin Lu, Ang Li, Yun Fu
2603.22281v2
ThinkJEPA: Empowering Latent World Models with Large Vision-Language Reasoning Model
Haichao Zhang, Yijiang Li, Shwai He, Tushar Nagarajan, Mingfei Chen, Jianglin Lu, Ang Li, Yun Fu
2603.22281v2
arXiv:2603.22281v2
•updated
•
2026-03-23
Recent progress in latent world models (e.g., V-JEPA2) has shown promising capability in forecasting future world states from video observations. Nevertheless, dense prediction from a short observation window limits temporal context and can bias predictors toward local, low-level extrapolation, making it difficult to capture long-horizon semantics and reducing downstream utility. Vision--language models (VLMs), in contrast, provide strong semantic grounding and general knowledge by reasoning over uniformly sampled frames, but they are not ideal as standalone dense predictors due to compute-driven sparse sampling, a language-output bottleneck that compresses fine-grained interaction states into text-oriented representations, and a data-regime mismatch when adapting to small action-conditioned datasets. We propose a VLM-guided JEPA-style latent world modeling framework that combines dense-frame dynamics modeling with long-horizon semantic guidance via a dual-temporal pathway: a dense JEPA branch for fine-grained motion and interaction cues, and a uniformly sampled VLM \emph{thinker} branch with a larger temporal stride for knowledge-rich guidance. To transfer the VLM's progressive reasoning signals effectively, we introduce a hierarchical pyramid representation extraction module that aggregates multi-layer VLM representations into guidance features compatible with latent prediction. Experiments on hand-manipulation trajectory prediction show that our method outperforms both a strong VLM-only baseline and a JEPA-predictor baseline, and yields more robust long-horizon rollout behavior.
Comment: 10 pages, 5 figures
MuseVLA: An Adaptive Multimodal Sensing Vision-Language-Action Model for Robotic Manipulation
Xingyuming Liu, Ruichun Ma, Heyu Guo, Qixiu Li, Qingwen Yang, Lin Luo, Shiqi Jiang, Chenren Xu, Jiaolong Yang, Baining Guo
2606.17598v1
MuseVLA: An Adaptive Multimodal Sensing Vision-Language-Action Model for Robotic Manipulation
Xingyuming Liu, Ruichun Ma, Heyu Guo, Qixiu Li, Qingwen Yang, Lin Luo, Shiqi Jiang, Chenren Xu, Jiaolong Yang, Baining Guo
2606.17598v1
arXiv:2606.17598v1
•
2026-06-16
Humans naturally leverage diverse sensing modalities to interact with the physical world, while most Vision-Language-Action (VLA) models for robotics rely solely on RGB observations. This limits their ability to perceive physical properties that are difficult or impossible to infer from RGB cameras, such as temperature, sound, or radar response. We present MuseVLA, an adaptive multimodal sensing VLA model that integrates novel sensors as on-demand tools for robotic manipulation. Given a task instruction and visual context, MuseVLA first generates a sensor token and target description that select the sensing modality to invoke and what to attend to, analogous to a tool call with arguments. It then converts the selected sensor measurement into a grounded sensor image, a unified intermediate representation that encodes heterogeneous readings for multimodal fusion and action generation. This design decouples sensor-specific processing from the VLA backbone, enabling efficient integration of diverse modalities. To reduce the need for expensive multisensory robot datasets, we further introduce a data synthesis pipeline that augments existing RGB video datasets with grounded sensor images, enabling generalization to unseen sensor-guided tasks. We evaluate MuseVLA on a real-world robot across challenging dexterous hand manipulation tasks that require multimodal sensing inputs, including temperature-guided pick-and-place, audio-driven object search, and radar-assisted hidden object retrieval. MuseVLA achieves 80.6% success rate on average, outperforming RGB-only and multisensory VLA baselines significantly, and exhibits strong zero-shot capabilities on unseen tasks.
OmniDrive: An LLM-Choreographed Multi-Agent World Model with Unified Latent Co-Compression for Multi-View Driving Video Generation
Zijie Meng, Yufei Liu, Chengqian Ma, Zhiyu Li, Jiyuan Liu, Wenhua Nie, Bingcai Wei, Shuqin Chen, Weichen Xu, Jiquan Yuan, Miao Zhang
2606.17536v1
OmniDrive: An LLM-Choreographed Multi-Agent World Model with Unified Latent Co-Compression for Multi-View Driving Video Generation
Zijie Meng, Yufei Liu, Chengqian Ma, Zhiyu Li, Jiyuan Liu, Wenhua Nie, Bingcai Wei, Shuqin Chen, Weichen Xu, Jiquan Yuan, Miao Zhang
2606.17536v1
arXiv:2606.17536v1
•
2026-06-16
Generative world models for autonomous driving face two unresolved tensions: heterogeneous control injection, where free-form language, HD-maps, trajectories, and camera poses reside in incompatible representational spaces, and post-hoc cross-view fusion, where per-camera latents fail to encode global 3-D geometry. We trace both to a single root cause: the absence of a shared symbolic interlingua aligning language, geometry, and pixels at the latent-token level. We present DRIVE-CHOREO, an LLM-choreographed multi-agent world model that recasts controllable multi-view video generation as latent choreography. Three Qwen2.5-VL agents - a Director parsing user intent into a structured WorldScript, a Cartographer grounding it into spatially-anchored layout tokens, and an Auditor feeding cross-view critiques back as auxiliary supervision - jointly author a single position-aware token sequence. This sequence is co-compressed with the multi-view video via a view-time permutation that enforces inter-camera geometry within the convolutional receptive field of a 3-D VAE. On nuScenes, DRIVE-CHOREO sets new state-of-the-art multi-view consistency and BEV mAP (21.6) with competitive FVD (45.7); a detector trained purely on our synthetic data gains +2.4 NDS on the real validation split, validating downstream utility.
Comment: 24 pages, 10 figures
MarkIt: Training-Free Visual Markers for Precise Video Temporal Grounding
Pengcheng Fang, Yuxia Chen, Xiaohao Cai
2604.25886v3
MarkIt: Training-Free Visual Markers for Precise Video Temporal Grounding
Pengcheng Fang, Yuxia Chen, Xiaohao Cai
2604.25886v3
arXiv:2604.25886v3
•updated
•
2026-04-28
Video temporal grounding (VTG) aims to localize the start and end timestamps of the event described by a given query within an untrimmed video. Despite the strong open-world video understanding and recognition ability of video language large models (Vid-LLMs), outputting precise temporal grounding information remains challenging, since explicit temporal cues are scarce in untrimmed videos, and query-relevant entities are hard to track consistently across the video timeline. In this paper, we present \MarkIt{}, a training-free framework that transforms an input video into a query-conditioned marked video, which empowers Vid-LLMs to generate more reliable temporal localization predictions. The core component of \MarkIt{} is an annotation-free query-to-mask grounding bridge (Q2M-Bridge). Given a natural-language query, it automatically derives a compact set of canonical subject tags through linguistic parsing and normalization, then maps these tags to query-conditioned instance masks using text-conditioned open-vocabulary segmentation. The bridge also embeds lightweight semantic instance markers and a persistent frame index into each frame, effectively transforming long-range temporal reasoning into explicit visual cues for Vid-LLMs. \MarkIt{} adopts an inference-time plug-and-play design, needs no modifications to Vid-LLM weights, and is fully compatible with supervised fine-tuning. Experiments conducted on multiple mainstream moment retrieval and highlight detection benchmarks demonstrate that \MarkIt {} achieves state-of-the-art results, delivering consistent temporal grounding improvements across a wide range of existing models.
Phys4D: Fine-Grained Physics-Consistent 4D Modeling from Video Diffusion
Haoran Lu, Shang Wu, Songling Liu, Jianshu Zhang, Maojiang Su, Guo Ye, Chenwei Xu, Lie Lu, Pranav Maneriker, Fan Du, Manling Li, Zhaoran Wang, Han Liu
2603.03485v3
Phys4D: Fine-Grained Physics-Consistent 4D Modeling from Video Diffusion
Haoran Lu, Shang Wu, Songling Liu, Jianshu Zhang, Maojiang Su, Guo Ye, Chenwei Xu, Lie Lu, Pranav Maneriker, Fan Du, Manling Li, Zhaoran Wang, Han Liu
2603.03485v3
arXiv:2603.03485v3
•updated
•
2026-03-03
Recent video diffusion models have achieved impressive capabilities as large-scale generative world models. However, these models often struggle with fine-grained physical consistency, exhibiting physically implausible dynamics over time. In this work, we present \textbf{Phys4D}, a pipeline for learning physics-consistent 4D world representations from video diffusion models. Phys4D adopts \textbf{a three-stage training paradigm} that progressively lifts appearance-driven video diffusion models into physics-consistent 4D world representations. We first bootstrap robust geometry and motion representations through large-scale pseudo-supervised pretraining, establishing a foundation for 4D scene modeling. We then perform physics-grounded supervised fine-tuning using simulation-generated data, enforcing temporally consistent 4D dynamics. Finally, we apply simulation-grounded reinforcement learning to correct residual physical violations that are difficult to capture through explicit supervision. To evaluate fine-grained physical consistency beyond appearance-based metrics, we introduce a set of \textbf{4D world consistency evaluation} that probe geometric coherence, motion stability, and long-horizon physical plausibility. Experimental results demonstrate that Phys4D substantially improves fine-grained spatiotemporal and physical consistency compared to appearance-driven baselines, while maintaining strong generative performance. Our project page is available at https://sensational-brioche-7657e7.netlify.app/
2026-06-15
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DriveJudge: Rethinking Autonomous Driving Evaluation with Vision-Language Models
Xinglong Sun, Kevin Xie, Jenny Schmalfuss, Despoina Paschalidou, Xiuming Zhang, Sanja Fidler, Kashyap Chitta, Jose M. Alvarez
2606.17362v1
DriveJudge: Rethinking Autonomous Driving Evaluation with Vision-Language Models
Xinglong Sun, Kevin Xie, Jenny Schmalfuss, Despoina Paschalidou, Xiuming Zhang, Sanja Fidler, Kashyap Chitta, Jose M. Alvarez
2606.17362v1
arXiv:2606.17362v1
•
2026-06-15
Autonomous driving has shifted towards end-to-end policy learning, where reliable, interpretable policy evaluation is a fundamental challenge as driving quality is highly context-dependent. Commonly used rule-based driving metrics like EPDMS are interpretable but lack context-awareness, while recent VLMbased evaluations are context-aware but limited by ambiguous VLM outputs and weak physical grounding. To evaluate driving in a manner that is both interpretable and context-aware, we introduce DriveJudge. DriveJudge is a driving evaluation agent that combines rule-grounded evaluation with Vision-Language Model (VLM) reasoning and selectively invokes physically-grounded deterministic rule functions after interpreting the environmental context. To train and evaluate DriveJudge, we curate a large-scale dataset of 33,577 challenging driving samples with human annotations on whether the driving behavior is reasonable in the given scenario. With this dataset, we address the underexplored problem of driving metric evaluation, and introduce two human-aligned benchmark tasks: Driving Quality Classification and Trajectory Preference Selection. DriveJudge outperforms EPDMS for driving quality classification by 21.23 AUC, and the recent VLM-based DriveCritic for trajectory preference selection by 6.5%, setting a new standard for interpretable and precise driving evaluation.
Comment: Under Review
OmniRetarget: Interaction-Preserving Data Generation for Humanoid Whole-Body Loco-Manipulation and Scene Interaction
Lujie Yang, Xiaoyu Huang, Zhen Wu, Angjoo Kanazawa, Pieter Abbeel, Carmelo Sferrazza, C. Karen Liu, Rocky Duan, Guanya Shi
2509.26633v3
OmniRetarget: Interaction-Preserving Data Generation for Humanoid Whole-Body Loco-Manipulation and Scene Interaction
Lujie Yang, Xiaoyu Huang, Zhen Wu, Angjoo Kanazawa, Pieter Abbeel, Carmelo Sferrazza, C. Karen Liu, Rocky Duan, Guanya Shi
2509.26633v3
arXiv:2509.26633v3
•updated
•
2025-09-30
A dominant paradigm for teaching humanoid robots complex skills is to retarget human motions as kinematic references to train reinforcement learning (RL) policies. However, existing retargeting pipelines often struggle with the significant embodiment gap between humans and robots, producing physically implausible artifacts like foot-skating and penetration. More importantly, common retargeting methods neglect the rich human-object and human-environment interactions essential for expressive locomotion and loco-manipulation. To address this, we introduce OmniRetarget, an interaction-preserving data generation engine based on an interaction mesh that explicitly models and preserves the crucial spatial and contact relationships between an agent, the terrain, and manipulated objects. By minimizing the Laplacian deformation between the human and robot meshes while enforcing kinematic constraints, OmniRetarget generates kinematically feasible trajectories. Moreover, preserving task-relevant interactions enables efficient data augmentation, from a single demonstration to different robot embodiments, terrains, and object configurations. We comprehensively evaluate OmniRetarget by retargeting motions from OMOMO, LAFAN1, and our in-house MoCap datasets, generating over 8-hour trajectories that achieve better kinematic constraint satisfaction and contact preservation than widely used baselines. Such high-quality data enables proprioceptive RL policies to successfully execute long-horizon (up to 30 seconds) parkour and loco-manipulation skills on a Unitree G1 humanoid, trained with only 5 reward terms and simple domain randomization shared by all tasks, without any learning curriculum.
Comment: Project website: https://omniretarget.github.io
Transformer-Based Warm-Starting for Feasible and Optimal Terminal Approach to Tumbling Objects with Space Manipulators
Yuji Takubo, Maximilian Adang, Mac Schwager, Simone D'Amico
2606.17317v1
Transformer-Based Warm-Starting for Feasible and Optimal Terminal Approach to Tumbling Objects with Space Manipulators
Yuji Takubo, Maximilian Adang, Mac Schwager, Simone D'Amico
2606.17317v1
arXiv:2606.17317v1
•
2026-06-15
Real-time trajectory generation for on-orbit robotic servicing is challenging due to the nonlinear coupling between spacecraft bus motion, manipulator dynamics, visibility cone, and trajectory-level safety constraints. This paper studies learning-based warm-starting for sequential convex programming (SCP) in the terminal approach of a space manipulator toward a tumbling target. The proposed framework decomposes the problem into a system center-of-mass translational planning stage and a coupled attitude--manipulator torque-allocation stage, and applies a causal transformer warm-start to the latter, which constitutes the dominant computational bottleneck. Linear and flow matching action decoders are compared under different action-chunking and training dataset sizes, and the resulting warm-starts are evaluated under both cost-optimal and feasibility projection using SCP. Across 300 held-out scenarios, the learned warm-start reduces the second-stage SCP iteration count by up to 28% and the runtime by 23% while preserving the final control-cost distribution. When the learned warm-starts are used for nonconvex feasibility projection, they nearly halve the runtime relative to cost-optimal SCP, while avoiding the catastrophic high-cost tail behavior observed when initialized heuristically. These results indicate that sequence-model warm-starts can improve both the computational efficiency and trajectory robustness of optimization-based terminal guidance for space manipulation.
Comment: 8 pages, 4 figures
ConTrack: Constrained Hand Motion Tracking with Adaptive Trade-off Control
Yutong Liang, Quanquan Peng, Ri-Zhao Qiu, Xiaolong Wang
2606.03177v2
ConTrack: Constrained Hand Motion Tracking with Adaptive Trade-off Control
Yutong Liang, Quanquan Peng, Ri-Zhao Qiu, Xiaolong Wang
2606.03177v2
arXiv:2606.03177v2
•updated
•
2026-06-02
Human demonstrations provide strong priors for robot manipulation, yet it is non-trivial to transfer them to execute on real robots due to the kinematic gap. In dexterous manipulation, it remains challenging to track long-horizon, contact-rich sequences even in simulators: a reference-tracking policy must keep objects on their target trajectories while preserving demonstrated joint motion and contact timing. Existing approaches often rely on hand-crafted reward tuning that require per-sequence tuning and break under limited interaction budgets. We introduce ConTrack, a reinforcement learning (RL) framework that scales with tracking data. ConTrack treats object tracking as a constraint and allocates remaining control authority to motion fidelity, which allows it to adapt task--style trade-offs online using a dual-variable update. In addition, ConTrack also stabilizes long-horizon learning with an adaptive mid-trajectory reset library that reuses policy-reachable simulator states. Our qualitative and quantitative results in simulation tracking and real robot demonstrate that ConTrack improves success and object pose accuracy significantly over prior arts while preserving joint and contact fidelity. Website: https://www.lyt0112.com/projects/ConTrack.
Abstention-Aware Personalized Object Rearrangement via Uncertainty-Guided LLM Assistance
Sam Collin, Ali Ayub
2606.17309v1
Abstention-Aware Personalized Object Rearrangement via Uncertainty-Guided LLM Assistance
Sam Collin, Ali Ayub
2606.17309v1
arXiv:2606.17309v1
•
2026-06-15
Robotic assistance in household environments requires not only predicting where objects should be placed, but also reasoning about when objects should not be placed at all. Existing approaches to personalized object rearrangement primarily focus on placement decisions under the assumption of clean observations and complete actionability, limiting their applicability in realistic, cluttered, and partially erroneous settings. In this paper, we introduce APOLLO, a hybrid framework for abstention-aware personalized object rearrangement that combines a lightweight, personalized embedding model (PEM) with selective large language model (LLM) assistance. PEM is trained for each user-environment pair using a small number of demonstrations, operates entirely on CPU, and produces uncertainty estimates, which are used to selectively invoke LLM-based reasoning only for ambiguous decisions, balancing efficiency, privacy, and reasoning capability. To evaluate this formulation beyond existing benchmarks, we introduce APOR, a synthetic, LLM-generated dataset that captures room-level, multi-furniture environments, diverse organizational profiles, explicit abstention behavior, and noisy partial scene context. Extensive experiments on both PARSEC and APOR provide initial evidence that APOLLO improves over prior LLM-based baselines in controlled benchmark settings while substantially reducing LLM usage. Code is available at https://github.com/PaInt-Lab/APOLLO.
Comment: Accepted at the 2026 IEEE 35th International Conference on Robot and Human Interactive Communication (RO-MAN 2026)
Planning with the Views
Kangrui Wang, Linjie Li, Zhengyuan Yang, Shiqi Chen, Zihan Wang, Li Fei-Fei, Jiajun Wu, Leonidas Guibas, Lijuan Wang, Manling Li
2605.29563v3
Planning with the Views
Kangrui Wang, Linjie Li, Zhengyuan Yang, Shiqi Chen, Zihan Wang, Li Fei-Fei, Jiajun Wu, Leonidas Guibas, Lijuan Wang, Manling Li
2605.29563v3
arXiv:2605.29563v3
•updated
•
2026-05-28
Can VLMs predict how each camera move changes the view, and plan many such moves ahead? We call this capability view planning, requiring (1)understanding how a single action transforms the view, and (2)composing many such transformations across multi-turn plans to identify a target view. We probe both abilities in our proposed ViewSuite, a 3D point-cloud environment on real ScanNet scenes. Across 13 frontier VLMs, a critical planning gap emerges: they possess basic view-action knowledge but fail to compose it across multi-turn plans, with the gap widening as viewpoint distance grows. To close this gap, we propose an iterative framework that alternates self-exploration with view graph distillation. The key insight is that all exploration trajectories, regardless of their outcome, collectively form a view graph that compactly captures how viewpoints connect across a scene. Distilling this graph into diverse supervised tasks reshapes the policy distribution and overcomes the sparse rewards that stall pure RL. This improves Qwen2.5-VL-7B from 2.5% to 47.8% on interactive view planning, surpassing GPT-5.4 Pro (18.5%) and Gemini 3.1 Pro (21.4%). Self-exploration emerges as a promising path toward VLMs that can actively reason and plan in 3D space. Code and Data are at https://viewsuite.github.io.
VISTA: Scale-Aware Visual Navigation via Action History Conditioning
Maeva Guerrier, Koki Kobayashi, Simon Roy, Jana Pavlasek, Giovanni Beltrame
2606.17294v1
VISTA: Scale-Aware Visual Navigation via Action History Conditioning
Maeva Guerrier, Koki Kobayashi, Simon Roy, Jana Pavlasek, Giovanni Beltrame
2606.17294v1
arXiv:2606.17294v1
•
2026-06-15
Vision Navigation Foundation Models (VNMs) promise end-to-end learned navigation policies capable of zero-shot deployment across diverse embodiments and environments. To maintain generality, many vision-based navigation models predict normalized actions. However, this normalization introduces a critical deployment vulnerability: applying different scaling factors to the same normalized trajectory alters its physical geometry, which degrades navigation performance and increases collision risks. We address this vulnerability by conditioning the model on normalized action histories alongside image observations, providing explicit context on the relationship between the model's predictions and the robot's actual physical displacement. Furthermore, current VNMs often struggle in visually repetitive environments that lack distinct features. To resolve this issue, we integrate a DINOv3 encoder, whose richer representations enable our model to capture both spatial and geometric dimensions between observations. VISTA generalizes robustly to out-of-distribution environments, achieving 100% goal prediction accuracy in zero-shot, real-world deployment in Outdoor, Forest and Office settings, and an average of 95% checkpoints crossed, demonstrating consistent path following in unseen environments.
Contrastive Action-Image Pre-training for Visuomotor Control
Yuvan Sharma, Dantong Niu, Anirudh Pai, Zekai Wang, Zhuoyang Liu, Baifeng Shi, Stefano Saravalle, Boning Shao, Ruijie Zheng, Jing Wang, Konstantinos Kallidromitis, Yusuke Kato, Fabio Galasso, Yuke Zhu, Danfei Xu, Linxi "Jim" Fan, Jitendra Malik, Trevor Darrell, Roei Herzig
2606.17256v1
Contrastive Action-Image Pre-training for Visuomotor Control
Yuvan Sharma, Dantong Niu, Anirudh Pai, Zekai Wang, Zhuoyang Liu, Baifeng Shi, Stefano Saravalle, Boning Shao, Ruijie Zheng, Jing Wang, Konstantinos Kallidromitis, Yusuke Kato, Fabio Galasso, Yuke Zhu, Danfei Xu, Linxi "Jim" Fan, Jitendra Malik, Trevor Darrell, Roei Herzig
2606.17256v1
arXiv:2606.17256v1
•
2026-06-15
Existing vision encoders for robotics face a fundamental bottleneck: robotic datasets lack the scale necessary for large-scale pre-training. Prior work circumvents this data scarcity by turning to internet-scale image and language data or egocentric human video. While these models show promise, neither paradigm learns from paired vision and action data, which downstream visuomotor control policies require. However, robot trajectories, the most direct source of this paired signal, are not available at pre-training scale, motivating us to extract action signals from abundant human video instead. To this end, we introduce CAIP (Contrastive Action-Image Pre-training), a vision encoder that treats human hand poses from large-scale egocentric video as a proxy for end-effector actions. By extracting 3D hand keypoints, a representation that aligns naturally with downstream robot action spaces, CAIP learns a unified action-image representation through a contrastive objective. Leveraging 32,041 hours of egocentric human video and only 88 hours of robotic manipulation data, CAIP outperforms state-of-the-art vision encoders including DINOv2, SigLIP, MVP, and R3M. Evaluated on a challenging real-world dexterous manipulation setup using Dexmate Vega and Sharpa Wave hands, CAIP yields performance gains of more than 30% on tasks involving folding, pouring, and fine-grained manipulation. Our results show that our method of contrastive action-centric pre-training yields a scalable path to achieving robust visual representations better suited for physical interaction.
Beyond Benchmarks: Continuous Edge Inference for Fine-Grained Roadside Perception
Aditya Mishra, Haroon Lone
2606.17241v1
Beyond Benchmarks: Continuous Edge Inference for Fine-Grained Roadside Perception
Aditya Mishra, Haroon Lone
2606.17241v1
arXiv:2606.17241v1
•
2026-06-15
Continuous AI inference on resource-constrained edge hardware introduces deployment effects that are largely invisible to conventional benchmark evaluation, including temporal instability in streaming video, thermal throttling under sustained load, and workload-dependent performance variability. We present Edge-TSR, a deployment-oriented continuous edge inference system for sustained roadside perception on the NVIDIA Jetson Orin Nano. Edge-TSR integrates detection, tracking, fine-grained classification, and a lightweight track-aware temporal stabilization mechanism that improves streaming inference consistency with negligible computational overhead. Our central finding is that benchmark-centric evaluation systematically overstates deployed edge inference performance. Across three state-of-the-art baselines, we observe consistent 20-30% relative degradation when transitioning from static-image evaluation to real-world streaming deployment. Edge-TSR addresses this gap through temporal inference stabilization, recovering up to 10.16% classification accuracy over per-frame inference baselines while maintaining sustained real-time performance under continuous operation. We evaluate the complete system under diverse real-world deployment conditions, jointly characterizing inference quality, latency, throughput, and thermal behavior during long-duration operation. A 55-minute vehicular deployment over a 26 km route demonstrates sustained operation at 16.18 FPS within safe thermal limits on a single embedded device without cloud offload. Our findings show that deployment-aware evaluation and temporal inference stabilization are necessary components of continuously operating edge AI systems intended for real-world sensing deployments. We release a sample annotated streaming video evaluation dataset and full system implementation to support reproducible deployment-centric evaluation.
Can Vision Foundation Models Navigate? Zero-Shot Real-World Evaluation and Lessons Learned
Maeva Guerrier, Karthik Soma, Jana Pavlasek, Giovanni Beltrame
2603.25937v2
Can Vision Foundation Models Navigate? Zero-Shot Real-World Evaluation and Lessons Learned
Maeva Guerrier, Karthik Soma, Jana Pavlasek, Giovanni Beltrame
2603.25937v2
arXiv:2603.25937v2
•updated
•
2026-03-26
Visual Navigation Models (VNMs) promise generalizable, robot navigation by learning from large-scale visual demonstrations. Despite growing real-world deployment, existing evaluations rely almost exclusively on success rate, whether the robot reaches its goal, which conceals trajectory quality, collision behavior, and robustness to environmental change. We present a real-world evaluation of five state-of-the-art VNMs (GNM, ViNT, NoMaD, NaviBridger, and CrossFormer) across two robot platforms and five environments spanning indoor and outdoor settings. Beyond success rate, we combine path-based metrics with vision-based goal-recognition scores and assess robustness through controlled image perturbations (motion blur, sunflare). Our analysis uncovers three systematic limitations: (a) even architecturally sophisticated diffusion and transformer-based models exhibit frequent collisions, indicating limited geometric understanding; (b) models fail to discriminate between different locations that are perceptually similar, however some semantics differences are present, causing goal prediction errors in repetitive environments; and (c) performance degrades under distribution shift. We will publicly release our evaluation codebase and dataset to facilitate reproducible benchmarking of VNMs.
Intermittent Strategic Cooperation of Two Selfish Agents on Graphs
Itay Shedlezki, Noa Agmon
2606.17216v1
Intermittent Strategic Cooperation of Two Selfish Agents on Graphs
Itay Shedlezki, Noa Agmon
2606.17216v1
arXiv:2606.17216v1
•
2026-06-15
We study strategic space- and time-constrained cooperation between two self-interested agents through the Intermittent Strategic Cooperation-Based Two-Agent Path Planning (IC2PP) problem, a shortest-path game on graphs in which agents navigate toward individual targets while optionally cooperating at specific nodes to reduce their own travel times. Although such cooperation can strictly benefit both agents, it is strategically fragile: agents may deviate at any point along their paths. Modeled as a 2-player game, we characterize the structure of Pure Nash Equilibrium (PNE) joint strategies in IC2PP, and show that stable cooperation must follow a highly constrained form. We further prove that at least one PNE exists in every instance of IC2PP, and present a polynomial-time algorithm for enumerating all relevant PNEs. When multiple equilibria arise, we study coordination mechanisms based on bargaining-theoretic selection concepts and empirically compare equilibrium outcomes in terms of individual travel times and social welfare.
ACE-Ego-0: Unifying Egocentric Human and Robotic Data for VLA Pretraining
Hao Li, Ganlong Zhao, Yufei Liu, Haotian Hou, Guoquan Ye, Tongyan Fang, Chunxiao Liu, Siyuan Huang, Jianbo Liu, Xiaogang Wang, Hongsheng Li
2606.17200v1
ACE-Ego-0: Unifying Egocentric Human and Robotic Data for VLA Pretraining
Hao Li, Ganlong Zhao, Yufei Liu, Haotian Hou, Guoquan Ye, Tongyan Fang, Chunxiao Liu, Siyuan Huang, Jianbo Liu, Xiaogang Wang, Hongsheng Li
2606.17200v1
arXiv:2606.17200v1
•
2026-06-15
Vision-Language-Action (VLA) models benefit from large-scale and diverse embodied data, yet scaling robot trajectory collection is costly and labor-intensive. Recent advances show that large-scale egocentric human videos provide complementary real-world supervision in pretraining. However, joint training on human and robot data remains challenging due to divergences in action spaces, embodiment structures, temporal dynamics, and supervision quality. We introduce ACE-EGO-0, a unified VLA pretraining framework jointly leveraging heterogeneous data sources. To extract large-scale pretraining supervision from egocentric human videos, we build a scalable egocentric video-to-action pipeline that converts raw human videos into robot-format pseudo-action trajectories. To make these labels comparable with robot demonstrations, ACE-EGO-0 uses a unified action representation based on camera-space actions, morphology conditioning, and time-aligned action chunking. To robustly leverage noisy pseudo-action supervision from egocentric human videos, we formulate a reliability-aware training objective with a human auxiliary loss that concentrates supervision on reliable signals. We instantiate ACE-EGO-0 on 4.53K hours of robot and simulation data, together with 1.48K hours of pseudo-action-labeled egocentric human data. Experiments show that incorporating large-scale human supervision under reliability-aware weighting consistently improves both unified joint pretraining and supervised fine-tuning. ACE-EGO-0 achieves state-of-the-art performance on RoboCasa GR1 TableTop and RoboTwin 2.0, while demonstrating strong transfer to real-world bimanual manipulation.
VL-MemKnG: Hybrid Memory with a Spatio-Temporal Knowledge Graph for Question Answering over Long Egocentric Navigation Trajectories
Svetlana Lukina, Mohamad Al Mdfaa, Gloria Haro, Sergey Zagoruyko, Gonzalo Ferrer
2606.17183v1
VL-MemKnG: Hybrid Memory with a Spatio-Temporal Knowledge Graph for Question Answering over Long Egocentric Navigation Trajectories
Svetlana Lukina, Mohamad Al Mdfaa, Gloria Haro, Sergey Zagoruyko, Gonzalo Ferrer
2606.17183v1
arXiv:2606.17183v1
•
2026-06-15
Answering navigation-relevant questions over long egocentric videos requires retrieving and organizing evidence distributed across distant temporal moments while maintaining spatial and contextual consistency. Although long-context vision--language models can achieve strong answer quality, they are computationally expensive for long trajectories and inefficient for repeated querying. Recent graph-based approaches such as VL-KnG address this challenge through persistent spatio-temporal knowledge graphs, but graph-centric retrieval alone may underrepresent broader temporal continuity and contextual cues. We present VL-MemKnG, a hybrid memory framework that extends VL-KnG by combining a spatio-temporal knowledge graph with persistent segment-level contextual memory. The knowledge graph captures structured relational information and long-range object associations, while segment-level memory preserves broader temporal context for long-horizon evidence retrieval. A hybrid retrieval-and-reasoning module jointly operates over both memory representations to produce evidence-grounded answers and temporally organized supporting evidence. We also introduce WalkieKnowledgeT+, an extension of WalkieKnowledge for long-horizon navigation-oriented video question answering. The benchmark includes temporally distributed reasoning tasks requiring evidence aggregation across multiple non-cooccurring moments. On WalkieKnowledgeT+, VL-MemKnG improves Top-1 retrieval accuracy from 58% to 67% and Recall@1 from 34.50% to 40.55%, outperforming all compared methods, including Gemini 2.5 Pro and Qwen 3.5+. The gains are particularly pronounced on temporal-global and temporally scattered aggregation questions, demonstrating the benefits of combining structured relational memory with segment-level contextual memory while maintaining efficient query-time inference.
T-Rex: Tactile-Reactive Dexterous Manipulation
Dantong Niu, Zhuoyang Liu, Zekai Wang, Boning Shao, Zhao-Heng Yin, Anirudh Pai, Yuvan Sharma, Stefano Saravalle, Ruijie Zheng, Jing Wang, Ryan Punamiya, Mengda Xu, Yuqi Xie, Yunfan Jiang, Letian Fu, Konstantinos Kallidromitis, Matteo Gioia, Junyi Zhang, Jiaxin Ge, Haiwen Feng, Fabio Galasso, Wei Zhan, David M. Chan, Yutong Bai, Roei Herzig, Jiahui Lei, Fei-Fei Li, Ken Goldberg, Jitendra Malik, Pieter Abbeel, Yuke Zhu, Danfei Xu, Jim, Fan, Trevor Darrell
2606.17055v1
T-Rex: Tactile-Reactive Dexterous Manipulation
Dantong Niu, Zhuoyang Liu, Zekai Wang, Boning Shao, Zhao-Heng Yin, Anirudh Pai, Yuvan Sharma, Stefano Saravalle, Ruijie Zheng, Jing Wang, Ryan Punamiya, Mengda Xu, Yuqi Xie, Yunfan Jiang, Letian Fu, Konstantinos Kallidromitis, Matteo Gioia, Junyi Zhang, Jiaxin Ge, Haiwen Feng, Fabio Galasso, Wei Zhan, David M. Chan, Yutong Bai, Roei Herzig, Jiahui Lei, Fei-Fei Li, Ken Goldberg, Jitendra Malik, Pieter Abbeel, Yuke Zhu, Danfei Xu, Jim, Fan, Trevor Darrell
2606.17055v1
arXiv:2606.17055v1
•
2026-06-15
The ability to react dynamically to tactile signals has long been considered crucial to agile human-level dexterity. Yet contemporary learning-based Vision-Language-Action (VLA) models for robotic manipulation generally either overlook the tactile modality or are limited to encoders with static cues, due in part to the scarcity of diverse training data and standardized evaluation, architectural constraints in current VLA models, and limitations of static tactile encoders. In this paper, we push the frontier of tactile-reactive manipulation by addressing all of these limitations. We propose a large-scale, 100-hour tactile-rich dataset collected via a novel, data-efficient recipe that prioritizes elementary motor primitives. To effectively exploit naturally high-frequency touch signals without sacrificing the existing capabilities of existing VLAs, we introduce a variable-rate Mixture-of-Transformers (MoT) architecture equipped with a novel temporal tactile VQ-VAE encoder. We demonstrate the effectiveness of tactile-reactive policies on 12 manipulation tasks requiring delicate force control and deformable object manipulation, achieving over 30% higher average success rate than the strongest baseline.
Comment: Project page: https://tactile-rex.github.io/
Human Universal Grasping
Kevin Yuanbo Wu, Tianxing Zhou, Isaac Tu, Billy Yan, Irmak Guzey, David Fouhey, Dandan Shan, Lerrel Pinto
2606.17054v1
Human Universal Grasping
Kevin Yuanbo Wu, Tianxing Zhou, Isaac Tu, Billy Yan, Irmak Guzey, David Fouhey, Dandan Shan, Lerrel Pinto
2606.17054v1
arXiv:2606.17054v1
•
2026-06-15
Humans can grasp objects effortlessly, whereas multi-fingered robots are far from this level of generality. We argue that the most natural source of robot grasping data is from humans, who pick up thousands of objects every day. We present HUG, a flow-matching model that generates diverse human grasps for any user-specified object in a single RGB-D image captured from a stereo camera. Using smart glasses, we first collect 1M-HUGs, an egocentric dataset of human grasps spanning 1M frames (27.8 hrs) and 6,707 object instances across 41 buildings. Next, to model the distribution of natural human grasps, our novel flow-matching model fuses RGB and depth observations to output a grasp parameterized by wrist translation, wrist rotation, and MANO hand pose. Predicted grasps can be retargeted to various robot hands, enabling zero-shot grasping in everyday scenes. To standardize evaluation, we build a new simulated benchmark, HUG-Bench, of 90 unseen objects from five geometric categories and various sizes, with metric-scale 3D meshes. We evaluate HUG in the real world on the 30-object test set of HUG-Bench across multiple stereo cameras, robot embodiments, and household environments. HUG outperforms the state-of-the-art grasping baselines by +23% and +34% on our challenging object set. Code, data, benchmark, checkpoints, and an interactive demo are released on our website: https://grasping.io/
Comment: 28 pages, 20 figures, 7 tables
Geometric Action Model for Robot Policy Learning
Jisang Han, Seonghu Jeon, Jaewoo Jung, René Zurbrügg, Honggyu An, Tifanny Portela, Marco Hutter, Marc Pollefeys, Seungryong Kim, Sunghwan Hong
2606.17046v1
Geometric Action Model for Robot Policy Learning
Jisang Han, Seonghu Jeon, Jaewoo Jung, René Zurbrügg, Honggyu An, Tifanny Portela, Marco Hutter, Marc Pollefeys, Seungryong Kim, Sunghwan Hong
2606.17046v1
arXiv:2606.17046v1
•
2026-06-15
Generalist robot policies must follow user instructions while reasoning about how objects, cameras, and robot actions interact in the 3D physical world. Recent vision-language-action models (VLAs) and video world-action models (WAMs) inherit strong semantic or temporal priors from large-scale foundation models, but they still operate primarily on 2D image frames or 2D-derived latent spaces, leaving implicit the 3D geometry required for contact-rich manipulation. We propose the Geometric Action Model (GAM), a language-conditioned manipulation policy that directly repurposes a pretrained geometric foundation model (GFM) as a shared substrate for perception, temporal prediction, and action decoding. GAM splits the GFM at an intermediate layer: the shallow layers serve as an observation encoder, and a causal future predictor inserted at the split layer forecasts future latent tokens conditioned on language, proprioception, and action history. The predicted future tokens are then routed through the remaining GFM blocks for feature propagation and decoding, allowing a single backbone to produce both future geometry and actions. This design equips the GFM with language-conditioned temporal world modeling through minimal architectural modification while preserving its rich geometric priors. Across a broad suite of simulation and real-robot manipulation benchmarks, GAM is more accurate, more robust, faster, and lighter than current foundation-model-scale baselines.
Comment: Project page: https://cvlab-kaist.github.io/Geometric-Action-Model/
Hierarchical Advantage Weighting for Online RL Fine-Tuning of VLAs from Sparse Episode Outcomes
Tongyan Fang, Siyuan Huang, Naiyu Fang, Ganlong Zhao, Zhongjin Luo, Jianbo Liu, Xiaogang Wang, Ying Dong, Hongsheng Li
2606.17043v1
Hierarchical Advantage Weighting for Online RL Fine-Tuning of VLAs from Sparse Episode Outcomes
Tongyan Fang, Siyuan Huang, Naiyu Fang, Ganlong Zhao, Zhongjin Luo, Jianbo Liu, Xiaogang Wang, Ying Dong, Hongsheng Li
2606.17043v1
arXiv:2606.17043v1
•
2026-06-15
When pretrained VLA policies are fine-tuned through online RL, each rollout episode produces only a single binary outcome (success or failure), yet the actor update requires per-transition supervision. Existing approaches commonly reduce this sparse outcome to a single scalar reward or advantage signal, which conflates distinct forms of transition-level feedback and provides limited guidance once basic task success becomes achievable. First, a single scalar signal conflates the two objectives of viability and efficiency; once basic success is achieved, the binary label provides no gradient to distinguish efficient completions from slow ones. Second, real-world rollouts mix autonomous and intervention segments; naively assigning episode outcomes across these boundaries introduces incorrect credit assignment. To address these issues, we propose Hierarchical Advantage-Weighted Behavior Cloning (HABC), which trains separate critic heads for these two objectives on different data subsets and combines their outputs with a state-adaptive balance. A state-adaptive gate $g_t$ merges their one-step advantages, prioritizing viability when success is uncertain and shifting to efficiency only when viability is high, and converts the result into per-transition weights on the actor loss. Intervention-aware credit assignment further restricts outcome labels to segments executed by the current policy, preventing supervision from leaking across intervention boundaries. In real-robot experiments on three contact-rich bimanual tasks, HABC raises success from supervised fine-tuning (SFT) baselines of 36%, 44%, and 12% to 92%, 88%, and 38%.
Comment: Website: https://acerobotics-vla.github.io/HABC-Website
R2RDreamer: 3D-aware Data Augmentation for Spatially-generalized 2D Manipulation Policies
Xiuwei Xu, Haowen Sun, Angyuan Ma, Yiwei Zhang, Zhenyu Wu, Xiaofeng Wang, Bingyao Yu, Zheng Zhu, Jie Zhou, Jiwen Lu
2606.17040v1
R2RDreamer: 3D-aware Data Augmentation for Spatially-generalized 2D Manipulation Policies
Xiuwei Xu, Haowen Sun, Angyuan Ma, Yiwei Zhang, Zhenyu Wu, Xiaofeng Wang, Bingyao Yu, Zheng Zhu, Jie Zhou, Jiwen Lu
2606.17040v1
arXiv:2606.17040v1
•
2026-06-15
Spatial generalization is critical for imitation-learned manipulation policies, but achieving it typically requires scaling demonstrations across diverse object poses, robot configurations, and camera viewpoints. Data augmentation from a few source demonstrations offers a practical alternative to costly real-world collection. Simulation-based augmentation can create controllable variation, but requires complex environment and object setup and may introduce a sim-to-real gap. Recent real-to-real methods avoid these issues by jointly editing 3D observations and action trajectories from real demonstrations, yet they still rely on strong 3D scene parsing and geometry completion, and often produce observations tailored to 3D pointcloud policies rather than RGB-based 2D policies. We propose R2RDreamer, a real-to-real demonstration augmentation framework that preserves the geometric consistency of 3D action-observation editing while moving visual completion to 2D video space. Specifically, R2RDreamer first performs lightweight 3D augmentation by editing incomplete object pointclouds and end-effector trajectories in a shared 3D frame; it then projects the edited scene into masked image-space control videos with occlusion-aware reasoning and uses a dense-control image-to-video model to complete temporally coherent RGB observations. Experiments on spatially shifted manipulation tasks with both 2D diffusion-style policies and vision-language-action policies show that R2RDreamer improves spatial generalization from limited source demonstrations, with analyses validating the contributions of 3D editing, occlusion-aware projection, and video completion.
Comment: Project page: https://r2rdreamer.github.io/
LabVLA: Grounding Vision-Language-Action Models in Scientific Laboratories
Baochang Ren, Xinjie Liu, Xi Chen, Yanshuo Liu, Chenxi Li, Daqi Gao, Zeqin Su, Jintao Xing, Zirui Xue, Rui Li, Xiangyu Zhao, Shuofei Qiao, Minting Pan, Wangmeng Zuo, Lei Bai, Dongzhan Zhou, Ningyu Zhang, Huajun Chen
2606.13578v2
LabVLA: Grounding Vision-Language-Action Models in Scientific Laboratories
Baochang Ren, Xinjie Liu, Xi Chen, Yanshuo Liu, Chenxi Li, Daqi Gao, Zeqin Su, Jintao Xing, Zirui Xue, Rui Li, Xiangyu Zhao, Shuofei Qiao, Minting Pan, Wangmeng Zuo, Lei Bai, Dongzhan Zhou, Ningyu Zhang, Huajun Chen
2606.13578v2
arXiv:2606.13578v2
•updated
•
2026-06-11
Scientific laboratories increasingly rely on AI systems to reason about experiments, but the physical act of doing science remains largely outside their reach. AI can help read literature, generate hypotheses, and plan protocols, yet the execution of those protocols at the bench still requires a human operator. Vision-Language-Action (VLA) models provide one possible interface between written protocols and robot execution, but existing policies are trained mostly on household and tabletop demonstrations and rarely encounter the instruments, transparent liquids, or fixed protocol workflows found in scientific laboratories. Closing this gap requires both laboratory-specific supervision and a unified learning framework that can accommodate the diverse robot embodiments used to execute experimental protocols. We therefore identify data and embodiment as central bottlenecks alongside model design. To address the data side, we build RoboGenesis, a simulation-based workflow and data engine that composes configured laboratory workflows from atomic skills, validates and filters rollouts, and exports structured demonstrations across supported robot profiles. On the policy side, we present LabVLA, trained with a two-stage recipe: FAST action token pretraining first makes the Qwen3-VL-4B-Instruct backbone action aware before any continuous control is learned, and flow matching posttraining then attaches a DiT action expert under knowledge insulation. On the LabUtopia benchmark, LabVLA achieves the highest average success rate among all evaluated baselines under both in-distribution and out-of-distribution settings.
Comment: Work in progress. Project website at https://zjunlp.github.io/LabVLA/
ROVE: Unlocking Human Interventions for Humanoid Manipulation via Reinforcement Learning
Wei Xiao, Weiliang Tang, Yuying Ge, Hui Zhou, Yao Mu, Li Zhang, Yixiao Ge
2606.17011v1
ROVE: Unlocking Human Interventions for Humanoid Manipulation via Reinforcement Learning
Wei Xiao, Weiliang Tang, Yuying Ge, Hui Zhou, Yao Mu, Li Zhang, Yixiao Ge
2606.17011v1
arXiv:2606.17011v1
•
2026-06-15
Human interventions provide crucial corrective signals for post-training Vision-Language-Action (VLA) models. However, enabling seamless humanoid interventions is a formidable systems challenge due to complex whole-body kinematics and dexterous-hand control. Consequently, the collected intervention trajectories are often suboptimal, and methods that rely on human interventions as expert supervision can absorb hesitant, inefficient, or even erroneous behaviors. To address both the system and algorithmic challenges, we propose ROVE, a reinforcement learning framework for humanoid VLA post-training with imperfect human interventions. First, ROVE introduces a human-in-the-loop pipeline capable of collecting deployment and intervention data for humanoid manipulation. Second, it utilizes Optimistic Value Estimation (OVE) to prioritize high-value behaviors from mixed-quality trajectories. To further robustify value estimation, we incorporate cross-embodiment human experience videos to provide rich supervision for long-tailed failure and recovery modes. The resulting critic yields informative advantage signals, steering the VLA actor to focus on high-value behaviors rather than indiscriminately imitating all actions. On challenging real-world contact-rich and fine-grained humanoid manipulation tasks, ROVE outperforms experience-learning baselines and consistently improves across multiple rollout-intervention iterations.
Task-Error Residual Learning for Real-Robot Five-Ball Juggling
Kai Ploeger, Jan Peters
2606.16978v1
Task-Error Residual Learning for Real-Robot Five-Ball Juggling
Kai Ploeger, Jan Peters
2606.16978v1
arXiv:2606.16978v1
•
2026-06-15
For residual learning that refines existing behavior, sample efficiency depends on two things: how much information each rollout returns, and how efficiently the learner uses that information. Reinforcement learning's standard scalar reward carries far less information than the directional task error that defines the task. Random exploration further discards whatever information each rollout returns. Through residual learning with directional task-error supervision and a task error model that drives sample selection, we achieve stable three-, four-, and five-ball juggling on anthropomorphic Barrett WAM arms. Despite planning and controlling through a simple, idealized stack, the system converges from the second attempt. The first attempt drops, after which task error decreases monotonically without further failures. In comparison, five-ball juggling typically takes humans years of practice. We compare residual learners across two ternary axes, the directional information in the learning feedback and the commitment of the analytic prior, spanning Newton-style Jacobian updates, Composite Bayesian Optimization, and stochastic search methods. Both axes prove necessary: neither directional feedback nor an informative prior suffices alone, and the simplest method that combines them, a fixed-Jacobian Newton update, is the most reliable. The learned residual tolerates substantial prior misalignment and degraded joint tracking, affecting mainly convergence speed. The bottleneck for residual learning on real robots is therefore the information content of the supervision signal and how the learner uses it, not the accuracy of the surrounding stack. Video documentation of all experiments is available at https://kai-ploeger.com/residual-juggling.
Comment: Submitted to the 2026 International Symposium on Robotics Research (ISRR)
When Should a Robot Replan? Regret-Guided Update Scheduling in Time-Varying MDPs
Negin Musavi, Gokul Puthumanaillam, Ruben Hernandez, William Schafer, Melkior Ornik
2606.16972v1
When Should a Robot Replan? Regret-Guided Update Scheduling in Time-Varying MDPs
Negin Musavi, Gokul Puthumanaillam, Ruben Hernandez, William Schafer, Melkior Ornik
2606.16972v1
arXiv:2606.16972v1
•
2026-06-15
Robots operating in non-stationary environments must continually adapt their policies as the dynamics drift, but onboard energy and compute budgets cap how often a full state estimation and re-planning step can be performed. This raises a question: \emph{when}, along a horizon, should a robot spend its limited budget? We formulate this problem in time-varying Markov decision processes (TVMDPs) with a known bound on the rate of transition drift. We model execution as a \emph{skip-update} scheme in which, at chosen update times, the agent estimates the transition kernel by maximum likelihood and computes a finite-horizon policy, and between updates reuses this policy under a propagated state estimate. We analyze the dynamic regret of this scheme and show how it grows during skip intervals in terms of the properties of the TVMDP and the skip lengths; the resulting bound answers the opening question via an online, regret-guided update rule that allocates the budget adaptively. We evaluate the rule in a simulated Mars-rover navigation task with time-varying slip dynamics and on a Crazyflie quadrotor in indoor obstacle fields. Adaptive allocation outperforms other budgeted baselines.
SidewalkBench: Benchmarking Visual Navigation on Urban Sidewalks
Zhizheng Liu, Honglin He, Vivek Alumootil, Akshat Pandya, Brad Squicciarini, Wayne Wu, Bolei Zhou
2606.16953v1
SidewalkBench: Benchmarking Visual Navigation on Urban Sidewalks
Zhizheng Liu, Honglin He, Vivek Alumootil, Akshat Pandya, Brad Squicciarini, Wayne Wu, Bolei Zhou
2606.16953v1
arXiv:2606.16953v1
•
2026-06-15
Urban sidewalk navigation presents significant challenges due to complex structural layouts, dynamic pedestrian behaviors, and long distances. While recent visual navigation models offer a promising solution, the lack of a unified benchmark hinders quantitative and reproducible evaluation. To bridge this gap, we propose SidewalkBench, a comprehensive benchmark designed for visual navigation on urban sidewalks. Built upon NVIDIA Isaac Sim, SidewalkBench brings GPU-accelerated simulation of diverse, high-fidelity sidewalk environments, including both procedurally generated and real-world scanned scenes. We further populate the scenes with rich, reactive event-based pedestrian behaviors and flexible, efficient animation, enabling standardized model evaluation under realistic real-world settings. We conduct a comprehensive evaluation of 9 visual navigation models on 330 unit-test scenarios, 800 pedestrian-reactive scenarios, and 105 long-horizon scenarios. Our findings highlight that pedestrian interaction and long-horizon robustness remain critical bottlenecks for existing models, and scaling up sidewalk training with synthetic data emerges as a promising solution.
Comment: Project Page: https://vail-ucla.github.io/SidewalkBench/
CrossMaps: Confidence-Aware Open-Vocabulary Semantic Mapping for Rover Navigation
Jan-Niklas Klein, Sona Ghahremani, Christian Medeiros Adriano, Holger Giese
2606.16935v1
CrossMaps: Confidence-Aware Open-Vocabulary Semantic Mapping for Rover Navigation
Jan-Niklas Klein, Sona Ghahremani, Christian Medeiros Adriano, Holger Giese
2606.16935v1
arXiv:2606.16935v1
•
2026-06-15
Rovers rely on perception to maintain spatial maps that encode both objects and sensor quality (e.g., range reliability, lighting artifacts, data density), guiding data fusion, embedding updates, and navigation under partial observability. To study these coupled perception-navigation processes, we present CrossMaps, a real-time confidence-aware open-vocabulary semantic mapping pipeline that constructs language-queryable maps from RGB-D data. Building on VLMaps-style approaches, CrossMaps integrates multi-scale CLIP embeddings with confidence-aware fusion and a dual-memory architecture consisting of Short-Term Memory (STM) and Long-Term Memory (LTM). The STM aggregates noisy visual observations using geometric, semantic, and temporal confidence cues, while confident and coherent cells are promoted to the LTM as persistent semantic landmarks. Designed for deployment with a Jetson Orin-powered UGV alongside SLAM, CrossMaps runs in real time and produces semantic heatmaps that can be queried with natural language to guide rover navigation.
Comment: IEEE International Conference on Robotics and Automation (ICRA) 2026: ROSE International Workshop on Robotics Software Engineering, June 01, 2026, Vienna, Austria
Efficient Reinforcement Learning by Guiding World Models with Non-Curated Data
Yi Zhao, Aidan Scannell, Wenshuai Zhao, Yuxin Hou, Tianyu Cui, Le Chen, Dieter Büchler, Arno Solin, Juho Kannala, Joni Pajarinen
2502.19544v3
Efficient Reinforcement Learning by Guiding World Models with Non-Curated Data
Yi Zhao, Aidan Scannell, Wenshuai Zhao, Yuxin Hou, Tianyu Cui, Le Chen, Dieter Büchler, Arno Solin, Juho Kannala, Joni Pajarinen
2502.19544v3
arXiv:2502.19544v3
•updated
•
2025-02-26
Leveraging offline data is a promising way to improve the sample efficiency of online reinforcement learning (RL). This paper expands the pool of usable data for offline-to-online RL by leveraging abundant non-curated data that is reward-free, of mixed quality, and collected across multiple embodiments. Although learning a world model appears promising for utilizing such data, we find that naive fine-tuning fails to accelerate RL training on many tasks. Through careful investigation, we attribute this failure to the distributional shift between offline and online data during fine-tuning. To address this issue and effectively use the offline data, we propose two techniques: \emph{i)} experience rehearsal and \emph{ii)} execution guidance. With these modifications, the non-curated offline data substantially improves RL's sample efficiency. Under limited sample budgets, our method achieves nearly twice the aggregate score of learning-from-scratch baselines across 72 visuomotor tasks spanning 6 embodiments. On challenging tasks such as locomotion and robotic manipulation, it outperforms prior methods that utilize offline data by a decent margin.
Unified Motion-Action Modeling for Heterogeneous Robot Learning
Yunhao Cao, Shitong Liu, Chao Feng, Meryl Zhang, Xuanchen Lu, Andrew Owens, Kuan Fang
2606.16917v1
Unified Motion-Action Modeling for Heterogeneous Robot Learning
Yunhao Cao, Shitong Liu, Chao Feng, Meryl Zhang, Xuanchen Lu, Andrew Owens, Kuan Fang
2606.16917v1
arXiv:2606.16917v1
•
2026-06-15
We present Unified Motion-Action (UMA) Model, an approach that uses 3D object motion trajectories as a shared interface to bridge visuomotor control and dynamics modeling. UMA treats object motion and robot actions as co-evolving variables under a masked generative objective, in which the mask pattern determines both the supervision regime during pretraining and the inference mode at deployment. Using hindsight-relabeled motion contexts and a contrastive objective that disentangles task intent from scene geometry, UMA enables multi-task pretraining across heterogeneous data sources without requiring manually annotated task instructions. At deployment, the same pretrained parameters support motion-conditioned visuomotor control, motion-based dynamics modeling, and task adaptation from few-shot demonstrations. Pretrained on a mixture of robot demonstrations, human videos, and simulated data, UMA consistently outperforms state-of-the-art baselines specialized for each inference mode.
Comment: https://uma-manipulation.github.io/
Binary Tracking for Spatial QA and Navigation with Open Vision-Language Models
Dongbin Na, Chanwoo Kim, Soonbin Rho, Giyun Choi, Gangbok Lee, Dooyoung Hong
2606.16902v1
Binary Tracking for Spatial QA and Navigation with Open Vision-Language Models
Dongbin Na, Chanwoo Kim, Soonbin Rho, Giyun Choi, Gangbok Lee, Dooyoung Hong
2606.16902v1
arXiv:2606.16902v1
•
2026-06-15
This work addresses spatial question answering for service robots traversing long egocentric routes. Given a query such as "where can I find a dry cleaner on the way back home?", the system returns a metric coordinate that downstream navigation components can act on. Prior Spatial Question Answering approaches leverage retrieval-augmented agents built on closed-source models such as GPT-4o for path exploration. However, robots operating in the real world often cannot reliably depend on online closed-source models due to network instability, communication latency, and deployment cost. It creates a need for open-source based Spatial Question Answering approaches that can run onboard the robot, yet prior research in this direction remains limited. This work proposes BinTrack, a simple yet effective, fully open-source spatial-localization agent that leverages the temporal ordering of a robot's trajectory. BinTrack performs a binary search over the trajectory segments between two anchor landmarks identified from a query. It improves overall accuracy by up to 22.8% over other open-source implementations and even matches the reported closed-source model result on the global category of the SpaceLocQA benchmark, the most challenging setting that has so far required strong reasoning agents such as GPT-4o. Furthermore, its optimized inference strategy consistently yields more than a 1.5x inference speedup over previous approaches. Finally, this work releases GangnamLoop, a novel and practical multi-trip outdoor benchmark collected by deploying a real quadruped robot on public streets with the anonymization policy. It revisits the same locations under different outdoor conditions and pairs the robot's low viewpoint with the human owner's. The source codes and datasets are publicly available at https://github.com/ndb796/BinaryTracking
Comment: 21 pages, 4 figures, 15 tables. Project page: https://ndb796.github.io/BinaryTracking ; Code and dataset: https://github.com/ndb796/BinaryTracking
LOPAL: Local Performance-Aware Active Learning from Imperfect Demonstrations
Johannes Heidersberger, Shail Jadav, Dongheui Lee
2606.16888v1
LOPAL: Local Performance-Aware Active Learning from Imperfect Demonstrations
Johannes Heidersberger, Shail Jadav, Dongheui Lee
2606.16888v1
arXiv:2606.16888v1
•
2026-06-15
Learning from Demonstration (LfD) enables intuitive robot skill acquisition by allowing robots to learn directly from human task demonstrations. However, current methods often fail to address the fact that due to suboptimal and inconsistent human behavior, the quality of the demonstration can vary within each demonstration. Therefore, we introduce LOPAL (LOcal Performance-aware Active Learning), an active learning approach that leverages this local demonstration quality information. Our approach consists of two synergistic components. First, a local performance-driven LfD method uses a Gaussian Mixture Model (GMM) to encode both the demonstrated trajectories and their associated local quality assessments. This enables the generation of trajectories that outperform the imperfect demonstrations by utilizing complementary local data of high performance. Second, active data acquisition allows to improve beyond the imperfect demonstrations by collecting additional informative samples. In areas missing good data, the user is actively requested to provide corrections through a shared autonomy (SA) mechanism, while the robot autonomously executes the learned behavior. The efficacy of LOPAL was validated in both a simulation and a real-world experiment. The results from a real-world pipe inspection task showed that the proposed approach can achieve up to 27.31 % improvement in task performance while also reducing the effort required to collect the demonstrations.
Comment: Accepted for publication in IEEE Robotics and Automation Letters (RAL), 2026
SGM-SLAM: Scene Graph Matching for Data-Efficient Distributed SLAM
Yewei Huang, Tixiao Shan, Abhinav Rajvanshi, Niluthpol Chowdhury Mithun, Yaxuan Li, Brendan Englot, Han-Pang Chiu
2606.16881v1
SGM-SLAM: Scene Graph Matching for Data-Efficient Distributed SLAM
Yewei Huang, Tixiao Shan, Abhinav Rajvanshi, Niluthpol Chowdhury Mithun, Yaxuan Li, Brendan Englot, Han-Pang Chiu
2606.16881v1
arXiv:2606.16881v1
•
2026-06-15
We introduce a data-efficient distributed Simultaneous Localization and Mapping (SLAM) framework designed for a team of robots equipped with LiDAR, cameras, and inertial sensors. Our framework uses scene graph matching to identify inter-robot measurement constraints. Unlike prior approaches that rely on feature-level matching, our framework is the first to perform scene graph matching using only object labels and centroids. Our approach constructs a scene graph by using fused RGB-LiDAR point clouds to generate both a semantically segmented point cloud layer, and a layer of discrete bounded objects, to accompany estimated robot trajectories. Scene graph matching is performed collaboratively through exchanging and matching object data with neighboring robots. To maximize communication efficiency, we utilize a multi-step data exchange and optimization process. We demonstrate the effectiveness and efficiency of our approach using both simulation and real-world datasets collected by legged robots in indoor and outdoor environments.
The embodied brain: Bridging the brain, body, and behavior with biorealistic neuromechanical models
Sibo Wang-Chen, Pavan Ramdya
2601.08056v3
The embodied brain: Bridging the brain, body, and behavior with biorealistic neuromechanical models
Sibo Wang-Chen, Pavan Ramdya
2601.08056v3
arXiv:2601.08056v3
•updated
•
2026-01-12
Animal behavior reflects interactions between the nervous system, body, and environment. Therefore, biomechanics and environmental context must be considered to understand algorithms for behavioral control. Computational models that embed artificial neural controllers within body models in simulated environments, are a powerful tool for this purpose. Here, we review advances in biorealistic neuromechanical models while also highlighting emerging opportunities ahead. We first show how these models enable inference of biophysical variables that are difficult to measure experimentally. Through systematic perturbation, one can generate new experimentally testable hypotheses through these models. We then examine how neuromechanical models facilitate the exchange between neuroscience, robotics, and machine learning, and showcase their applications in healthcare. We envision that coupling experimental studies with active probing of their neuromechanical surrogates will significantly accelerate progress in neuroscience.
Comment: 18 pages, 4 figures (including 1 graphical abstract), 1 table
ExoTraj: A General Lower-limb Exoskeleton Assistance Policy for Complex Environments
Xiao-Yin Liu, Guotao Li, Long Sun, Xu Liang, Zeng-Guang Hou
2606.16876v1
ExoTraj: A General Lower-limb Exoskeleton Assistance Policy for Complex Environments
Xiao-Yin Liu, Guotao Li, Long Sun, Xu Liang, Zeng-Guang Hou
2606.16876v1
arXiv:2606.16876v1
•
2026-06-15
Adaptive torque prediction in dynamic exoskeleton scenarios requires expensive motion capture systems, which are infeasible in complex outdoor environments. Trajectory prediction has emerged as one of the effective approaches to address such an issue. However, the core challenges of exoskeleton trajectory prediction are twofold: establishing the mapping from multi-modal features to trajectory information; constructing the mapping from trajectory to torque. For the former, most existing methods perform only single-step prediction and neglect inter-subject trajectory variability, thereby limiting the trajectory optimization space and prediction generalization. To address this, this paper proposes a fast flow matching method that enables accurate trajectory prediction and better generalization for real-time performance, where trajectory generation errors and encoded observations are used to guide the training direction. For the second challenge, due to the high dynamics of the human-robot system and the strong coupling between perception and control, simple control methods struggle to achieve efficient assistance based on the predicted trajectory. This paper utilizes model predictive control and designs a novel optimization objective to optimize torque, ensuring the exoskeleton achieves comfortable and robust assistance. By integrating the above two components, the unified policy, denoted as ExoTraj, is developed to enable adaptive assistance in complex outdoor scenarios without high data acquisition cost. Experimental results show that compared to traditional methods, ExoTraj reduces cross-subject prediction error by 14.0% during the online phase and maintains robustness against external noise. Relative to the zero torque condition, ExoTraj decreases metabolic rate by 11.5-24.4%, heart rate by 1.7-19.5%, and peak muscle activation levels by 10.9-41.3%, respectively.
Comment: 28 pages, 19 figures, project page: https://xiaoyinliu0714.github.io/Home_ExoTraj/
ReMoBot: Retrieval-Based Few-Shot Imitation Learning for Mobile Manipulation with Vision Foundation Models
Yuying Zhang, Wenyan Yang, Francesco Verdoja, Ville Kyrki, Joni Pajarinen
2408.15919v4
ReMoBot: Retrieval-Based Few-Shot Imitation Learning for Mobile Manipulation with Vision Foundation Models
Yuying Zhang, Wenyan Yang, Francesco Verdoja, Ville Kyrki, Joni Pajarinen
2408.15919v4
arXiv:2408.15919v4
•updated
•
2024-08-28
Imitation learning (IL) algorithms typically distill demonstrations into parametric policies to mimic expert behavior. However, with limited data and partial observability, such as in egocentric mobile manipulation, existing methods often struggle to generate accurate actions. To address these challenges, we propose ReMoBot, a few-shot, trajectory-conditioned imitation learning framework that directly Retrieves information from demonstrations to solve Mobile manipulation tasks with ego-centric visual observations. Leveraging vision foundation models, ReMoBot identifies relevant expert demonstrations by combining state-level similarity, history-aware trajectory alignment, and action-sequence consistency to disambiguate perceptually similar observations. The agent then selects appropriate control commands based on these retrieved demonstrations in a fully training-free manner. We evaluate ReMoBot on three mobile manipulation tasks using a Boston Dynamics Spot robot in both simulation and real-world settings. After benchmarking five approaches in simulation, we compare our method with two baselines trained directly on real-world data without sim-to-real transfer. With only 20 demonstrations per task, ReMoBot outperforms the baselines, achieving high success rates in Table Uncover (70%) and Gap Cover (80%), while also showing promising performance on the more challenging Curtain Open task in the real-world setting. Furthermore, ReMoBot generalizes across varying robot positions, object sizes, and material properties, highlighting its robustness in real-world deformable mobile manipulation. Additional details are available at: https://sites.google.com/view/remobot/home
Video-Based Optimal Transport for Feedback-Efficient Offline Preference-Based Reinforcement Learning
Tung M. Luu, Hwanhee Kim, Younghwan Lee, Chang D. Yoo
2606.16856v1
Video-Based Optimal Transport for Feedback-Efficient Offline Preference-Based Reinforcement Learning
Tung M. Luu, Hwanhee Kim, Younghwan Lee, Chang D. Yoo
2606.16856v1
arXiv:2606.16856v1
•
2026-06-15
Conveying complex objectives to reinforcement learning (RL) agents often requires meticulous reward engineering. Preference-based RL (PbRL) offers a promising alternative by learning reward functions from human feedback, but its scalability is hindered by high labeling costs. Inspired by advances in Video Foundation Models (ViFMs), we present Video-based Optimal Transport Preference (VOTP), a semi-supervised framework that learns effective reward functions from only a handful of labels. By leveraging optimal transport to align visual trajectories within the rich representation space of ViFMs, VOTP effectively generates high-fidelity pseudo-labels for large amounts of unlabeled data, substantially reducing human supervision. Extensive experiments across locomotion and manipulation benchmarks demonstrate the superiority of VOTP, which outperforms state-of-the-art offline PbRL methods under limited feedback budgets. We also showcase the robustness of VOTP in the presence of visual distractors and validate its utility on real robotic tasks, where it learns meaningful rewards with minimal human input.
Comment: ICML 2026 (Oral)
Artists' Views on Robotics Involvement in Painting Productions
Francesca Cocchella, Nilay Roy Choudhury, Eric Chen, Patrícia Alves-Oliveira
2510.07063v3
Artists' Views on Robotics Involvement in Painting Productions
Francesca Cocchella, Nilay Roy Choudhury, Eric Chen, Patrícia Alves-Oliveira
2510.07063v3
arXiv:2510.07063v3
•updated
•
2025-10-08
As robotic technologies evolve, their potential in artistic creation becomes an increasingly relevant topic of inquiry. This study explores how professional abstract artists perceive and experience co-creative interactions with an autonomous painting robotic arm. Eight artists engaged in six painting sessions -- three with a human partner, followed by three with the robot -- and subsequently participated in semi-structured interviews analyzed through reflexive thematic analysis. Human-human interactions were described as intuitive, dialogic, and emotionally engaging, whereas human-robot sessions felt more playful and reflective, offering greater autonomy and prompting for novel strategies to overcome the system's limitations. This work offers one of the first empirical investigations into artists' lived experiences with a robot, highlighting the value of long-term engagement and a multidisciplinary approach to human-robot co-creation.
Comment: 10 pages, 9 figures, submitted to RAM special issue: Arts and Robotics
Perceptive Behavior Foundation Model: Adapting Human Motion Priors to Robot-Centric Terrain
Zifan Wang, Yizhao Li, Teli Ma, Qiang Zhang, Yudong Fan, Hao Xu, Shuo Yang, Junwei Liang
2606.08059v2
Perceptive Behavior Foundation Model: Adapting Human Motion Priors to Robot-Centric Terrain
Zifan Wang, Yizhao Li, Teli Ma, Qiang Zhang, Yudong Fan, Hao Xu, Shuo Yang, Junwei Liang
2606.08059v2
arXiv:2606.08059v2
•updated
•
2026-06-06
Humanoid behavior foundation models aim to acquire reusable whole-body control policies from broad human motion priors, enabling a single controller to produce diverse and expressive behaviors. However, existing motion-centric foundation policies largely assume that the reference motion is already physically compatible with the robot's surroundings. This assumption breaks when the demonstrator, operator, and robot inhabit different environments: a human motion may specify the intended behavior, but not the footholds, clearance, body height, or contact timing required by the robot's local terrain. We introduce \emph{Perceptive Behavior Foundation Model} (Perceptive BFM), a terrain-aware humanoid control framework that grounds human motion priors in robot-centric perception. The model preserves raw kinematic motion references as the behavioral interface, while using local terrain observations to adapt contacts, posture, and timing. To provide scalable terrain supervision, we develop \emph{terrain-conformal reference synthesis} (TCRS), which converts locomotion-oriented human motion clips into terrain-consistent references through contact-aware foothold construction, foot-geometry-aware swing optimization, support-aware root reconstruction, collision repair, and multi-point inverse kinematics. We then train a blind adapted-reference teacher and transfer its terrain-conformal behavior to a deployed raw-reference student through target-frame action alignment. The student is an identity-gated Transformer tracker whose terrain features enter through residual pathways initialized to preserve the motion-tracking prior and trained to produce local corrections only when needed.
Simplifying ROS2 controllers with a modular architecture for robot-agnostic reference generation
Davide Risi, Vincenzo Petrone, Antonio Langella, Lorenzo Pagliara, Enrico Ferrentino, Pasquale Chiacchio
2601.08514v2
Simplifying ROS2 controllers with a modular architecture for robot-agnostic reference generation
Davide Risi, Vincenzo Petrone, Antonio Langella, Lorenzo Pagliara, Enrico Ferrentino, Pasquale Chiacchio
2601.08514v2
arXiv:2601.08514v2
•updated
•
2026-01-13
This paper introduces a novel modular architecture for ROS2 that decouples the logic required to acquire, validate, and interpolate references from the control laws that track them. The design includes a dedicated component, named Reference Generator, that receives references, in the form of either single points or trajectories, from external nodes (e.g., planners), and writes single-point references at the controller's sampling period via the existing ros2_control chaining mechanism to downstream controllers. This separation removes duplicated reference-handling code from controllers and improves reusability across robot platforms. We implement two reference generators: one for handling joint-space references and one for Cartesian references, along with a set of new controllers (PD with gravity compensation, Cartesian pose, and admittance controllers) and validate the approach on simulated and real Universal Robots and Franka Emika manipulators. Results show that (i) references are tracked reliably in all tested scenarios, (ii) reference generators reduce duplicated reference-handling code across chained controllers to favor the construction and reuse of complex controller pipelines, and (iii) controller implementations remain focused only on control laws.
Comment: 5 pages, 7 figures
ATOM-Bench: A Real-World Benchmark for Atomic Skills and Compositional Generalization in Manipulation Policies
Zenan Wu, Bingqing Wei, Lu Liu, Zheqi He, Xi Wang, Jiakang Liu, Zehui Li, Guocai Yao, Jing-Shu Zheng, Xi Yang, Yongtao Wang
2606.16826v1
ATOM-Bench: A Real-World Benchmark for Atomic Skills and Compositional Generalization in Manipulation Policies
Zenan Wu, Bingqing Wei, Lu Liu, Zheqi He, Xi Wang, Jiakang Liu, Zehui Li, Guocai Yao, Jing-Shu Zheng, Xi Yang, Yongtao Wang
2606.16826v1
arXiv:2606.16826v1
•
2026-06-15
Generalist manipulation policies are increasingly presented as foundation models for robotic control, but their real-world generalization remains difficult to diagnose. A policy may succeed on demonstrated tasks while still failing to execute fine-grained atomic skills or recombine learned skills in new task structures. We introduce \textbf{ATOM-Bench}, a real-world benchmark for evaluating both atomic skills and compositional generalization in manipulation policies. ATOM-Bench factorizes tabletop manipulation into motor atoms and instruction atoms, and contains 30 atomic tasks and 24 held-out compositional tasks across paired single-arm and dual-arm robot tracks. We collect 3,000 human demonstrations for atomic fine-tuning and release both the demonstration data and evaluation rollout data to support reproducible real-world evaluation. Policies are fine-tuned on atomic tasks and evaluated on both atomic skill acquisition and held-out compositional tasks. We further introduce Atomic Score (AS) and Compositional Failure Share (CFS) to distinguish failures caused by weak atomic skills from failures caused by limited compositional reuse. Through 2,700 physical rollouts on five representative manipulation policies, we find that current policies can acquire simple instruction-grounding skills, but still struggle with fine-grained motor atoms, counting, and logical filtering. More importantly, strong atomic performance does not reliably transfer to held-out compositional tasks. ATOM-Bench provides a diagnostic testbed for studying whether failures arise from weak motor execution, poor instruction grounding, or limited compositional reuse.
Comment: Homepage: https://flageval-baai.github.io/AtomBenchPage
SoK: Security and Privacy of Foundation-Model-Powered Robots
Xueluan Gong, Chen Chen, Jinxin Liu, Qian Wang, Kwok-Yan Lam
2606.16788v1
SoK: Security and Privacy of Foundation-Model-Powered Robots
Xueluan Gong, Chen Chen, Jinxin Liu, Qian Wang, Kwok-Yan Lam
2606.16788v1
arXiv:2606.16788v1
•
2026-06-15
Foundation models are reshaping robotics by enabling robots to interpret open-ended instructions, reason over multimodal contexts, and operate in complex, open-world environments. However, their integration also introduces security and privacy (S&P) risks that extend beyond the FMs themselves to embodied execution pipelines, supporting ecosystems, and broader governance impacts. Existing literature reviews provide valuable insights but often focus on specific FM types, risk categories, mitigation strategies, or trust boundaries. Consequently, the field lacks a unified structure for analyzing where risks originate, how they propagate across robotic systems, and where mitigations should intervene. To address this gap, we propose a progressive F-E-S-G structural boundary framework for analyzing the S&P of FM-powered robots. The framework comprises four layers: the Foundation model layer (F), Embodied system layer (E), Supporting ecosystem layer (S), and Governance impact layer (G). Building on this structure, we develop a multi-level taxonomy that organizes prior studies along three levels: F-E-S-G trust boundary, security-privacy concerns, and risk-mitigation perspectives. We further annotate each study using fine-grained coding attributes, including target, lifecycle stage, mechanism, system access, and effect. Guided by this framework and taxonomy, we systematize 96 papers. Our analysis uncovers multiple threat patterns, defense mismatches, and evaluation gaps that are difficult to identify from a single-boundary perspective. Based on these findings, we identify open challenges and future directions to provide a research agenda for developing secure, privacy-preserving, and responsibly governed FM-powered robotic systems.
Comment: 21 pages, 2 figures
DIFF-IPPO: Diffusion-Based Informative Path Planning with Open-Vocabulary Belief Maps
Sausar Karaf, Oleg Sautenkov, Mikhail Martynov, Dzmitry Tsetserukou
2606.16780v1
DIFF-IPPO: Diffusion-Based Informative Path Planning with Open-Vocabulary Belief Maps
Sausar Karaf, Oleg Sautenkov, Mikhail Martynov, Dzmitry Tsetserukou
2606.16780v1
arXiv:2606.16780v1
•
2026-06-15
Exploration and object search require robots to perceive their environment, identify regions of interest, and plan trajectories that improve target-detection likelihood or maximize information gain. Many IPP methods, especially in continuous environmental monitoring, rely on Gaussian-process belief models, while object-search settings often produce complex, multimodal belief maps from semantic or open-vocabulary perception. Global trajectory generation directly conditioned on such non-Gaussian belief maps remains comparatively underexplored. Although diffusion-based planners offer strong capabilities for modeling such distributions, their use in informative path planning remains limited. In this work, we propose DIFF-IPPO, a pipeline that integrates an open-vocabulary belief map generator with a diffusion-based planner for global trajectory generation over belief maps. The method generates trajectories that concentrate sensor coverage over high-belief regions, achieving normalized detection scores between 81.49% and 86.55% across different dataset scenarios. We validate the system in a simulated search-and-rescue scenario where the planner searches candidate building regions to locate a burning building. In this setting, a team of five drones using batched belief-map-conditioned trajectory generation achieves first detections in 3.5 minutes.
DataLadder: A Simulation-Enabled Interconversion Toolchain for the Embodied Data Pyramid
Peidong Liu, Yongce Liu, Songyan Guo, Fuyuan Ma, Zhihao Yuan, Ao Li, Zengjue Chen, Wenhao Li, Tianle Zhang, Mingyang Li, Jiale Zhang, Junzhe Xiong, Zhiyuan Xiang, Dafeng Chi, Yuzheng Zhuang, Yihang Li, Qingrong He, Jiaming Liang, Chen Cai, Peng Hao, Mingxi Luo, Song Wang, Junwu Xiong, Ruodai Li, Liyi Luo, Wei Tan, Dongjiang Li, Jiawei Li, Hui Shen, Yicheng Gong, Liang Lin
2606.16776v1
DataLadder: A Simulation-Enabled Interconversion Toolchain for the Embodied Data Pyramid
Peidong Liu, Yongce Liu, Songyan Guo, Fuyuan Ma, Zhihao Yuan, Ao Li, Zengjue Chen, Wenhao Li, Tianle Zhang, Mingyang Li, Jiale Zhang, Junzhe Xiong, Zhiyuan Xiang, Dafeng Chi, Yuzheng Zhuang, Yihang Li, Qingrong He, Jiaming Liang, Chen Cai, Peng Hao, Mingxi Luo, Song Wang, Junwu Xiong, Ruodai Li, Liyi Luo, Wei Tan, Dongjiang Li, Jiawei Li, Hui Shen, Yicheng Gong, Liang Lin
2606.16776v1
arXiv:2606.16776v1
•
2026-06-15
Generalist robot policies require trustworthy evaluation and robot-usable training data, but both are difficult to scale with physical robots alone. Real-robot trials and demonstrations remain the most faithful source of deployment signals, yet they are slow, costly, and hard to reproduce. We present DataLadder, a simulation-enabled interconversion toolchain for human-robot aligned model evaluation and data generation, denoted as Robot $\rightleftharpoons$ Simulation $\rightleftharpoons$ Human. On the one hand, the Robot $\rightarrow$ Simulation $\rightarrow$ Human pathway supports human-robot aligned model evaluation by reconstructing real-robot tabletop organization tasks as calibrated digital twins for scalable evaluation, while using human embodied feedback to inspect and refine the naturalness of simulated motions. On the other hand, the Human $\rightarrow$ Simulation $\rightarrow$ Robot pathway supports human-robot aligned data generation: it lifts ego-centric human demonstrations into simulation, checks them under robot physical constraints, and converts them into robot-centered trajectories, annotations, and visual observations. Together, these pathways use the JoySim simulator as both a scalable evaluation layer and a physical consistency filter for robot data generation. We further package the core reconstruction, simulation, rendering, and realism-augmentation modules as cloud services on JD Cloud, turning the system into reusable infrastructure for robot data generation and model evaluation.
Comment: Project Page: https://joyai-sim.github.io/
Pride and Prejudice: Toward an Information-Theoretic Framework for Mutually Communicative Driver Behavior Modeling
Tingjun Li, Nan Xu, Shuo Feng, Hassan Askari, Bruno Henrique Groenner Barbosa, Konghui Guo
2606.16735v1
Pride and Prejudice: Toward an Information-Theoretic Framework for Mutually Communicative Driver Behavior Modeling
Tingjun Li, Nan Xu, Shuo Feng, Hassan Askari, Bruno Henrique Groenner Barbosa, Konghui Guo
2606.16735v1
arXiv:2606.16735v1
•
2026-06-15
Mixed autonomy driving becomes unsafe and inefficient when autonomous vehicles (AVs) and human-driven vehicles (HVs) misread each other's intentions. We study this problem as implicit mutual communication in lane changes. The proposed framework models how the ego vehicle both expresses its intent and probes the other driver's preference under epistemic uncertainty. It combines a level-k Bayesian persuasion game with virtual features for proactive signaling, information-theoretic rewards for mutual communication, and adaptive weights of communication affordances. We further introduce the Pride-Inquiry (P-I) and Pride-Prejudice (P-P) planes to analyze communication intensity and tendency. The model is calibrated with a Communication-Based Multi-Agent Inverse Reinforcement Learning algorithm (C-MIRL) on the naturalistic NGSIM dataset. Compared with the non-communicative baseline, the proposed model reduces the prediction error of mandatory lane changes by up to 20% while maintaining strong generalization. Driver-In-the-Loop questionnaire scores are positively correlated with the calibrated communication variables, supporting the subjective validity of the model. The learned rewards further show that inquiry and listening affordances contribute more than pride and expression alone, and that inquiry preference varies more strongly across drivers. These results support explicit modeling of mutual communication and epistemic uncertainty in interactive driving.
Comment: 16 pages, 10 figures. Accepted for the IEEE Transactions on Intelligent Transportation Systems (T-ITS), June 2026
VENOM: Versatile Embodied Network for Omni-bodied Motion tracking
Siddharth Padmanabhan, Kazuki Miyazawa, Takato Horii
2606.16696v1
VENOM: Versatile Embodied Network for Omni-bodied Motion tracking
Siddharth Padmanabhan, Kazuki Miyazawa, Takato Horii
2606.16696v1
arXiv:2606.16696v1
•
2026-06-15
Achieving expert-level expressive full-body motion tracking across multiple humanoids solely from demonstration data remains a challenging and relatively an underexplored problem in humanoid robot learning. Cross-embodiment motion tracking policies are mostly trained by decoupling the control problem into upper and lower body control. This work proposes VENOM, a cross-embodiment full-body motion tracking model for humanoids in simulation. VENOM is a GPT-based motion tracker trained on multiple humanoid data that can track the entire body without the requirement to split into upper and lower body control. We curate a multi-humanoid motion tracking dataset called the VENOM dataset that contains states, actions, and rewards and train VENOM and the baselines on this dataset. In this letter, we evaluate VENOM's performance against baselines and show that we can achieve a stable motion tracker across different humanoids more capable than an MLP trained on multiple humanoid data with supervised learning alone, and also show that despite lack of reward feedback, VENOM closely matches the tracking capability of experts that were trained using asymmetric-actor critic reinforcement learning.
PATCH: Action-Chunk-Conditioned Latent Patch Innovation Monitoring for Robot Manipulation
Yanan Zhou, Ranpeng Qiu, Yincong Chen, Jiajie Cui, Weiming Zhi
2606.16690v1
PATCH: Action-Chunk-Conditioned Latent Patch Innovation Monitoring for Robot Manipulation
Yanan Zhou, Ranpeng Qiu, Yincong Chen, Jiajie Cui, Weiming Zhi
2606.16690v1
arXiv:2606.16690v1
•
2026-06-15
Learning-based manipulation policies have made substantial progress in real-world robot manipulation, particularly for short-horizon action generation. However, deployment in open workspaces remains fragile under unexpected local scene dynamics, such as moving objects, transient occlusions, or disturbances near the intended motion. Existing runtime monitors often rely on global observation anomalies, policy uncertainty, or frame-level visual changes, and struggle to distinguish task-relevant execution risk from benign visual variation. We introduce PATCH, an action-chunk-conditioned latent patch innovation monitor for deployment-time intervention. Given the active action chunk, PATCH defines a projected execution corridor, predicts latent patch evolution inside it, and accumulates persistent residuals unexplained by the robot's own motion. These residuals form a localized intervention signal that allows PATCH-Router to pause execution, select an available recovery source, and resume the original policy once localized innovation subsides. Experiments on real robot rollout data show that PATCH produces more stable and context-relevant triggers than competing runtime monitors. Real-robot deployment further demonstrates monitor-driven intervention and policy resumption for disturbance-aware manipulation. Project Page: https://yananzhou5555.github.io/PATCH/.
CoIRL-AD: Collaborative-Competitive Imitation-Reinforcement Learning in Latent World Models for Autonomous Driving
Xiaoji Zheng, Ziyuan Yang, Yanhao Chen, Yuhang Peng, Yuanrong Tang, Gengyuan Liu, Bokui Chen, Jiangtao Gong
2510.12560v2
CoIRL-AD: Collaborative-Competitive Imitation-Reinforcement Learning in Latent World Models for Autonomous Driving
Xiaoji Zheng, Ziyuan Yang, Yanhao Chen, Yuhang Peng, Yuanrong Tang, Gengyuan Liu, Bokui Chen, Jiangtao Gong
2510.12560v2
arXiv:2510.12560v2
•updated
•
2025-10-14
End-to-end autonomous driving models trained with imitation learning (IL) often generalize poorly, particularly in long-tail scenarios where expert demonstrations are sparse. Reinforcement learning (RL) can provide complementary task-level supervision, but applying RL to real-world autonomous driving is challenging in offline settings without interactive simulators, where datasets are dominated by expert actions and provide limited behavioral diversity. We propose CoIRL-AD, a competitive dual-policy framework that integrates IL and RL under a unified offline training regime. CoIRL-AD decouples imitation and reward optimization into separate actors to alleviate objective conflicts, uses imagined future rollouts for long-horizon reward estimation, and introduces a competition mechanism that selectively transfers beneficial behaviors while keeping RL anchored to expert-like driving. Experiments on the nuScenes benchmark show that CoIRL-AD consistently improves robustness over strong IL-based baselines, with especially large gains in cross-city generalization and long-tail scenarios. Code is available at: https://github.com/SEU-zxj/CoIRL-AD.
Comment: 19 pages, 22 figures, ICML 2026
Adapting Dijkstra for Buffers and Unlimited Transfers
Denys Katkalo, Andrii Rohovyi, Toby Walsh
2603.11729v6
Adapting Dijkstra for Buffers and Unlimited Transfers
Denys Katkalo, Andrii Rohovyi, Toby Walsh
2603.11729v6
arXiv:2603.11729v6
•updated
•
2026-03-12
In recent years, RAPTOR based algorithms have been considered the state-of-the-art for path-finding with unlimited transfers without preprocessing. However, this status largely stems from the evolution of routing research, where Dijkstra-based solutions were superseded by timetable-based algorithms without a systematic comparison. In this work, we revisit classical Dijkstra-based approaches for public transit routing with unlimited transfers and demonstrate that Time-Dependent Dijkstra (TD-Dijkstra) outperforms MR. However, efficient TD-Dijkstra implementations rely on filtering dominated connections during preprocessing, which assumes passengers can always switch to a faster connection. We show that this filtering is unsound when stops have buffer times, as it cannot distinguish between seated passengers who may continue without waiting and transferring passengers who must respect the buffer. To address this limitation, we introduce Transfer Aware Dijkstra (TAD), a modification that scans entire trip sequences rather than individual edges, correctly handling buffer times while maintaining performance advantages over MR. Our experiments on the London and Switzerland networks show that we can achieve more than a twofold speedup over MR while producing optimal results on both networks, with and without buffer times.
Comment: v4: clarified RAPTOR description in the Background section
Towards mm-Level Accurate UWB Radar: High-Accuracy Phase-Based Obstacle Detection through Multi-Channel Fusion
Jelle De Moerloose, Adnan Shahid, Eli De Poorter
2606.16657v1
Towards mm-Level Accurate UWB Radar: High-Accuracy Phase-Based Obstacle Detection through Multi-Channel Fusion
Jelle De Moerloose, Adnan Shahid, Eli De Poorter
2606.16657v1
arXiv:2606.16657v1
•
2026-06-15
Accurate, tag-free distance estimation with ultrawideband (UWB) radar is essential for applications such as autonomous guided vehicles, robotics, and environment characterization. For tag-based localization systems, phase-based UWB signal processing techniques have demonstrated sub-wavelength ranging precision, but these approaches are not applicable for passive (tagless) radar setups with weak reflections, mixed multipath conditions, and the absence of a known time-of-flight (ToF) first-path reference. This paper demonstrates for the first time that phase information can be effectively exploited in a fully passive UWB radar setting. We introduce a signal processing framework that extracts reliable distance information by combining coarse amplitude-based estimates with high-resolution phase changes across multiple frequency channels. By referencing phase measurements with the line-of-sight component, the method compensates for hardware-induced phase drift, while the use of multichannel frequency diversity enables disambiguation of periodic phase information and improves robustness against frequencyspecific channel degradation such as Fresnel zones. The proposed approach is validated on a robot equipped with a bistatic UWB radar using DW3000 devices and evaluated in a realistic metallic industrial environment. Experimental results show that our work consistently achieves centimeter-level accuracy even at high speeds, with a median error of 1.69 cm, significantly outperforming existing ~10cm accuracy UWB radar approaches relying only on amplitude-information. We further show how multi-channel fusion exploits uncorrelated channel degradation to reduce the error by more than 40% compared to single-channel operation, and outline how phase modeling and fusion can be pushed toward sub-centimeter accuracy.
Comment: 13 pages, Submitted to IEEE Transactions On Wireless Communications
Reinforcement Learning with Inner-loop Dynamics Estimator for Aerial Manipulation under Uncertainty
Shivansh Pratap Singh, Samaksh Ujjwal, Ishita Chaudhary, V R Vasudevan, Rishabh Dev Yadav, Spandan Roy
2606.16621v1
Reinforcement Learning with Inner-loop Dynamics Estimator for Aerial Manipulation under Uncertainty
Shivansh Pratap Singh, Samaksh Ujjwal, Ishita Chaudhary, V R Vasudevan, Rishabh Dev Yadav, Spandan Roy
2606.16621v1
arXiv:2606.16621v1
•
2026-06-15
Aerial manipulators enable physical interaction in hard-to-reach environments; however, the combined problem of direct whole-body aerial manipulation under rapid arm motion, payload changes, and related unknown dynamic uncertainty remains a largely unsolved problem. We present a hierarchical control framework that combines Reinforcement Learning (RL) with an inner-loop dynamics estimator to address this problem. The RL outer loop maps desired 6-degrees-of-freedom (DOF) end-effector targets to coordinated whole-body commands, enabling direct task-driven control without relying on a fully accurate coupled dynamic model in the policy layer. An inner loop then tracks these commands while compensating for transient inertial shifts and uncertainty during execution via a dynamics estimator scheme without requiring system model knowledge. We validate the proposed approach on a custom quadrotor equipped with a 3-DoF manipulator through hardware experiments under varying payload conditions. Compared with RL+PID and RL+INDI+PID baselines, the proposed method reduces end-effector tracking error and improves task success rate across the tested hardware conditions. These results show that combining learned whole-body coordination with estimator-based low-level compensation improves the precision and robustness of aerial manipulation under changing operating conditions.
WaveSync: Constrained Wavefront Optimization for Synchronized Co-Speech Gestures in Humanoid Robots
Thang Tran Viet, Thanh Nguyen Canh, Gia Huy Uong, Phuc Van Dinh, Tan Viet Tuyen Nguyen, Xiem HoangVan, Nak Young Chong
2606.16600v1
WaveSync: Constrained Wavefront Optimization for Synchronized Co-Speech Gestures in Humanoid Robots
Thang Tran Viet, Thanh Nguyen Canh, Gia Huy Uong, Phuc Van Dinh, Tan Viet Tuyen Nguyen, Xiem HoangVan, Nak Young Chong
2606.16600v1
arXiv:2606.16600v1
•
2026-06-15
Expressive co-speech gestures are crucial for natural human-robot interaction, but generating them on physical humanoid robots is difficult because gesture strokes must align with speech emphasis while satisfying strict kinematic and dynamic constraints. Unlike virtual avatars, humanoid robots cannot freely execute rapid or overlapping motions, making word-level synchronization and hardware-safe motion planning a coupled problem. We present \textbf{WaveSync}, a hybrid framework in which a Large Language Model decomposes dialogue responses into structured semantic schemas and assigns per-word importance weights, constructing a continuous Semantic Importance Wave. Gesture trajectories are shaped through Dynamic Movement Primitives, enforcing kinematic feasibility while enhancing expressiveness. A Wavefront Optimization stage aligns peak-to-peak gesture-speech synchronization and resolves residual kinematic violations through gesture-duration compression and forward propagation. Experimental evaluation based on five dialogue scenarios shows that our method achieves high synchronization accuracy and outperforms three baselines in both objective and subjective evaluations. Each component in WaveSync plays a necessary role in producing gestures that are expressive, semantically grounded, and kinematically compliant. The code, resources, and videos are available at \href{https://github.com/pairs-lab/WaveSync}{WaveSync}
Steering Generative Reinforcement Learning into Stable Robotic Controller
Yixuan Wang, Shutong Ding, Ke Hu, Tianxiang Gui, Jingya Wang, Ye Shi
2606.16572v1
Steering Generative Reinforcement Learning into Stable Robotic Controller
Yixuan Wang, Shutong Ding, Ke Hu, Tianxiang Gui, Jingya Wang, Ye Shi
2606.16572v1
arXiv:2606.16572v1
•
2026-06-15
Diffusion and flow-based generative policies provide a powerful policy class for reinforcement learning by inducing rich stochastic exploration through iterative action generation. However, the stochasticity of diffusion policies is not suitable for stable and precise control in high-dimensional robotic systems, where small action variations can accumulate into inconsistent motion and reduced robustness. To address this issue, we propose SteerGenPO, a latent-space reinforcement learning framework that steers a trained generative policy into a robust deterministic robotic controller. The key idea is to replace stochastic latent sampling of the trained generative policy with a learned latent actor that predicts a state-dependent latent input for the generative policies. This separates exploration and control: stochastic generative sampling provides diverse action proposals during policy learning, while deterministic latent steering provides stable and adaptive control at deployment. We evaluate SteerGenPO on six Isaac Lab benchmarks and a Unitree G1 locomotion task. The results show SteerGenPO improves over both classical RL and generative RL baselines, while its deterministic latent steering produces more stable inference-time behaviors and more reliable command responses.
Automated Digital Twin Construction for Highway Scenarios Using LiDAR Point Clouds and OpenStreetMap
Yongqi Zhao, Dong Bi, Paul Kovacevic, Tomislav Mihalj, Martin Schabauer, Johannes Betz, Arno Eichberger
2606.16570v1
Automated Digital Twin Construction for Highway Scenarios Using LiDAR Point Clouds and OpenStreetMap
Yongqi Zhao, Dong Bi, Paul Kovacevic, Tomislav Mihalj, Martin Schabauer, Johannes Betz, Arno Eichberger
2606.16570v1
arXiv:2606.16570v1
•
2026-06-15
Accurate road environment modeling is fundamental to the simulation and validation of automated driving systems. However, constructing road maps in standardized formats such as ASAM OpenDRIVE from real-world sensor data remains a time-consuming and costly process. Mobile mapping LiDAR captures accurate lane-level geometry but is confined to the driven corridor, while OpenStreetMap (OSM) provides broad road network topology but lacks geometric precision at the lane level. To address this, an automated workflow is proposed to fuse LiDAR point clouds with OSM data to generate georeferenced ASAM OpenDRIVE maps of highway environments, requiring minimal manual intervention. The pipeline reconstructs mainline roads from LiDAR-derived measurements and infers ramp geometry and topology from the OSM road graph, enabling complete highway interchange modeling without full sensor coverage. Experiments demonstrate a mean lateral RMSE of 0.740 m, and the generated maps are directly usable in mainstream simulation platforms including IPG CarMaker and Esmini. These results validate the effectiveness of combining measurement-derived geometry with map-derived topology for automated OpenDRIVE digital twin generation. The project code is available at https://github.com/ftgTUGraz/opendrive-digital-twin-generator
Comment: 9 pages, 5 figures
PROSE: Training-Free Egocentric Scene Registration with Vision-Language Models
Zhiang Chen, Nahyuk Lee, Boyang Sun, Taein Kwon, Marc Pollefeys, Zuria Bauer, Sunghwan Hong
2606.16569v1
PROSE: Training-Free Egocentric Scene Registration with Vision-Language Models
Zhiang Chen, Nahyuk Lee, Boyang Sun, Taein Kwon, Marc Pollefeys, Zuria Bauer, Sunghwan Hong
2606.16569v1
arXiv:2606.16569v1
•
2026-06-15
Registering two captures of the same indoor space taken at different times underpins persistent spatial memory for robots and AR systems, yet the realistic version of this task is egocentric and its most scalable form is RGB-only. Head-mounted cameras yield blurry, fast-moving, partially overlapping views from which dense geometry is hard to recover. Classical registration leans on exactly the clean point clouds this setting lacks, while learned scene-graph methods require a pre-built or annotated graph and a trained matcher that we find brittle under egocentric data. We take a different route, using a pretrained vision-language model as the source of both scene understanding and cross-scan matching. Our method, PROSE (Prompted Scene rEgistration), lifts each RGB sequence into an object-level 3D scene graph using off-the-shelf foundation models for geometry, segmentation, and language, then prompts the same VLM to match object instances across the two RGB sequences. To make this matching tractable and reliable, we leverage object heights as a prior and verify each proposed match with a paired same/different query, then solve for the rigid transform by hypothesizing a candidate per matched object and selecting the one with the strongest geometric consensus. PROSE adds no learned parameters and requires no depth sensor, training, or annotated graph. On the egocentric Aria Digital Twin and Aria Everyday Activities benchmarks, it outperforms both geometric and learned scene-graph baselines in registration accuracy, on ground-truth and RGB-reconstructed point clouds alike, and the scene graph it produces transfers directly to downstream tasks.
Comment: Project page: https://rckola.github.io/prose/
ROSA: Roundabout Optimized Speed Advisory with Multi-Agent Trajectory Prediction in Multimodal Traffic
Anna-Lena Schlamp, Jeremias Gerner, Klaus Bogenberger, Werner Huber, Stefanie Schmidtner
2602.14780v2
ROSA: Roundabout Optimized Speed Advisory with Multi-Agent Trajectory Prediction in Multimodal Traffic
Anna-Lena Schlamp, Jeremias Gerner, Klaus Bogenberger, Werner Huber, Stefanie Schmidtner
2602.14780v2
arXiv:2602.14780v2
•updated
•
2026-02-16
We present ROSA -- Roundabout Optimized Speed Advisory -- a system that combines multi-agent trajectory prediction with coordinated speed guidance for multimodal, mixed traffic at roundabouts. Using a Transformer-based model, ROSA jointly predicts the future trajectories of vehicles and Vulnerable Road Users (VRUs) at roundabouts. Trained for single-step prediction and deployed autoregressively, it generates deterministic outputs, enabling actionable speed advisories. Incorporating motion dynamics, the model achieves high accuracy (ADE: 1.29m, FDE: 2.99m at a five-second prediction horizon), surpassing prior work. Adding route intention further improves performance (ADE: 1.10m, FDE: 2.36m), demonstrating the value of connected vehicle data. Based on predicted conflicts with VRUs and circulating vehicles, ROSA provides real-time, proactive speed advisories for approaching and entering the roundabout. Despite prediction uncertainty, ROSA significantly improves vehicle efficiency and safety, with positive effects even on perceived safety from a VRU perspective. The source code of this work is available under: github.com/urbanAIthi/ROSA.
Comment: 8 pages, 1 figure, 4 tables. Copyright 2026 IEEE. This is the accepted manuscript for 2025 IEEE International Conference on Intelligent Transportation Systems (ITSC), not the final published version
Elastic ODYN: Differentiable Optimization for Infeasible Control and Learning in Robotics
Aristotelis Papatheodorou, Jose Rojas, Ioannis Havoutis, Carlos Mastalli
2606.16564v1
Elastic ODYN: Differentiable Optimization for Infeasible Control and Learning in Robotics
Aristotelis Papatheodorou, Jose Rojas, Ioannis Havoutis, Carlos Mastalli
2606.16564v1
arXiv:2606.16564v1
•
2026-06-15
Robotic systems routinely encounter conflicting objectives, modeling errors, and degenerate contact conditions that render quadratic programs (QPs) infeasible. Yet most optimization solvers and differentiable QP layers assume feasibility, leading to numerical failures, unstable gradients, or solver breakdown when constraints cannot be simultaneously satisfied. We present Elastic ODYN, a primal--dual non-interior-point QP solver that handles infeasibility through smooth squared-$\ell_2$ elastic relaxations. The resulting formulation remains well posed under ill-conditioning and degeneracy, supports warm starting, and converges to closest-to-feasible solutions when no feasible point exists. A lightweight refinement stage recovers physically meaningful dual variables from the elastic solution. Building on this framework, we develop Elastic OdynLayer, a differentiable QP layer with stable gradients under infeasibility, and Elastic OdynSQP, an infeasibility-aware SQP method that resolves inconsistent subproblems and intrinsically infeasible optimal control tasks through selective constraint relaxation. We evaluate the framework on benchmark QPs, singular contact mechanics, differentiable parameter identification, and quadrupedal and humanoid trajectory optimization. Across all settings, Elastic ODYN consistently outperforms state-of-the-art elastic QP solvers in robustness, warm-start performance, and convergence reliability, enabling optimization, simulation, control, and learning beyond the feasibility assumptions of existing methods.
Comment: 8 pages, 5 figures, 2 tables
ROSA-RL: Uncertainty-Aware Roundabout Optimized Speed Advisory with Reinforcement Learning
Anna-Lena Schlamp, Jeremias Gerner, Klaus Bogenberger, Werner Huber, Stefanie Schmidtner
2606.16558v1
ROSA-RL: Uncertainty-Aware Roundabout Optimized Speed Advisory with Reinforcement Learning
Anna-Lena Schlamp, Jeremias Gerner, Klaus Bogenberger, Werner Huber, Stefanie Schmidtner
2606.16558v1
arXiv:2606.16558v1
•
2026-06-15
Roundabouts challenge automated driving in mixed traffic, as heterogeneous and non-deterministic human behavior, unknown driving intentions, and high interaction complexity create uncertainty about whether the conflict zone will be blocked or available at the moment of entry. We present ROSA-RL -- uncertainty-aware Roundabout Optimized Speed Advisory with Reinforcement Learning. It enables safe and efficient roundabout entry for automated and human-driven vehicles in mixed traffic through probabilistic conflict forecasting. A Transformer-based model predicts conflict zone occupancy over a five-second horizon, capturing multi-agent interactions to anticipate upcoming conflicts and available gaps. The prediction outputs encode uncertainty in future motion and intent, and augment the state of a classical RL framework, enabling uncertainty-aware speed coordination. Evaluated in simulations grounded in real-world data, ROSA-RL can effectively handle uncertainty and outperform a comparable model-based baseline, closing the gap to an ideal setting assuming fully known occupancy while improving traffic efficiency and safety. The source code of this work is available under: github.com/urbanAIthi/ROSA-RL.
Comment: 8 pages, 2 figures, 2 tables. Copyright 2026 IEEE. This is the accepted manuscript for 2026 IEEE International Conference on Intelligent Transportation Systems (ITSC), not the final published version
A Pragmatic VLA Foundation Model
Wei Wu, Fan Lu, Yunnan Wang, Shuai Yang, Shi Liu, Fangjing Wang, Qian Zhu, He Sun, Yong Wang, Shuailei Ma, Yiyu Ren, Kejia Zhang, Hui Yu, Jingmei Zhao, Shuai Zhou, Zhenqi Qiu, Houlong Xiong, Ziyu Wang, Zechen Wang, Ran Cheng, Yong-Lu Li, Yongtao Huang, Xing Zhu, Yujun Shen, Kecheng Zheng
2601.18692v4
A Pragmatic VLA Foundation Model
Wei Wu, Fan Lu, Yunnan Wang, Shuai Yang, Shi Liu, Fangjing Wang, Qian Zhu, He Sun, Yong Wang, Shuailei Ma, Yiyu Ren, Kejia Zhang, Hui Yu, Jingmei Zhao, Shuai Zhou, Zhenqi Qiu, Houlong Xiong, Ziyu Wang, Zechen Wang, Ran Cheng, Yong-Lu Li, Yongtao Huang, Xing Zhu, Yujun Shen, Kecheng Zheng
2601.18692v4
arXiv:2601.18692v4
•updated
•
2026-01-26
Offering great potential in robotic manipulation, a capable Vision-Language-Action (VLA) foundation model is expected to faithfully generalize across tasks and platforms while ensuring cost efficiency (e.g., data and GPU hours required for adaptation). To this end, we develop LingBot-VLA with around 20,000 hours of real-world data from 9 popular dual-arm robot configurations. Through a systematic assessment on 4 robotic platforms, each completing 100 tasks with 130 post-training episodes per task, our model achieves clear superiority over competitors, showcasing its strong performance and broad generalizability. We have also built an efficient codebase, which delivers a throughput of 261 samples per second with an 8-GPU training setup, representing a 1.5~2.8$\times$ (depending on the relied VLM base model) speedup over existing VLA-oriented codebases. The above features ensure that our model is well-suited for real-world deployment. To advance the field of robot learning, we provide open access to the code, base model, and benchmark data, with a focus on enabling more challenging tasks and promoting sound evaluation standards.
Comment: Project Webpage: https://technology.robbyant.com/lingbot-vla/, Code: https://github.com/Robbyant/lingbot-vla/, GM-100: https://huggingface.co/datasets/robbyant/lingbot-GM-100
ADAPT: Analytical Disturbance-Aware Policy Training for Humanoid Locomotion
Bofan Lyu, Jindou Jia, Kuangji Zuo, Yanshuo Lu, Shijia Han, Gen Li, Boyu Ma, Jingliang Li, Geng Li, Jianfei Yang
2606.16542v1
ADAPT: Analytical Disturbance-Aware Policy Training for Humanoid Locomotion
Bofan Lyu, Jindou Jia, Kuangji Zuo, Yanshuo Lu, Shijia Han, Gen Li, Boyu Ma, Jingliang Li, Geng Li, Jianfei Yang
2606.16542v1
arXiv:2606.16542v1
•
2026-06-15
Humanoids deployed in human-centered environments must handle force-interactive tasks, where external contacts introduce unexpected disturbances that disrupt locomotion accuracy and stability. Existing learning-based approaches rely on broad domain randomization, task-specific force objectives, or learning-based force estimators from motion history, each of which compromises accuracy, task transferability, or out-of-distribution (OOD) robustness. We present Analytical Disturbance-Aware Policy Training (ADAPT), a framework that equips humanoid policies with a physically grounded disturbance observer. The core of ADAPT is an analytical whole-body disturbance observer that estimates residual force/torque online with the accessible robot dynamics, without requiring force/torque sensors. Fed directly into the policy, the estimated disturbances give the humanoid an explicit, physics-derived sense of external force/torque that can generalize across diverse unseen scenes. Experiments on a Unitree G1 humanoid show that ADAPT achieves accurate disturbance prediction and stronger robustness than a proprioception-only baseline under torso perturbations, standing pushes, and asymmetric hand payloads, with improved velocity tracking even on OOD disturbances. Moreover, ADAPT enables penalizing inferred disturbances at lower-body joints to encourage lighter locomotion.
Direction-Conditioned Policies via Compositional Subgoal Scoring for Online Goal-Conditioned Reinforcement Learning
Swaminathan S K, Damiya Gondha, Theyanesh Eswaramoorthy Rajahkrishnan, Aritra Hazra
2606.16515v1
Direction-Conditioned Policies via Compositional Subgoal Scoring for Online Goal-Conditioned Reinforcement Learning
Swaminathan S K, Damiya Gondha, Theyanesh Eswaramoorthy Rajahkrishnan, Aritra Hazra
2606.16515v1
arXiv:2606.16515v1
•
2026-06-15
Hamilton-Jacobi-Bellman theory implies that the optimal goal-conditioned action depends on the goal only through the gradient of the goal-reaching distance at the current state, yet standard online GCRL still conditions the actor on the raw goal -- a signal that is geometrically uninformative when the goal is far from the data distribution. We propose Direction-Conditioned Policies (DCP), a fully online method that decomposes goal-reaching into two components sharing one InfoNCE representation $ψ$: a subgoal-scoring step that selects a visited state $z_t$ aligned with the final goal $g$ in $ψ_g$, and a direction-conditioned actor that consumes the unit direction $d_t$ and magnitude $r_t$ from $ψ(s_t)$ to $ψ(z_t)$. The two components train jointly, factor cleanly at deployment (subgoal scoring is removed, while direction conditioning remains with $g$ in place of $z_t$), and admit independent modification at the same $(d_t,r_t)$ interface. We prove three results. First, direction sufficiency under HJB: the optimal action under control-affine dynamics depends on the goal only through the value gradient. Second, a quantitative bound showing that, under mild conditions on the learned representation and assuming the scoring rule returns an on-path $z_t$, the actor's conditioning input at training and at deployment coincide up to representation error and geodesic slack. Third, a controllable-subspace characterization of when directional conditioning fails. Across nine environments, DCP improves over Contrastive RL on most final metrics, with the largest gains on manipulation and obstacle-interaction tasks; a qualitative analysis of the learned $ψ$-distance landscape shows the contrastive representation behaves as an online quasimetric encoding environment topology, and the single failure case (AntSoccer) localizes to a learned-gradient pathology that the theory anticipates.
Comment: 17 pages, Accepted to the 2nd Workshop on Compositional Learning at ICML 2026 (Seoul, South Korea)
Agile Fall Recovery for Quadrotors with Bidirectional Thrust via Reinforcement Learning
Anke Zhao, Yuhang Zhong, Kenghou Hoi, Junyu Mou, Junjie Wang, Lijie Wang, Jialiang Hou, Fei Gao
2606.16513v1
Agile Fall Recovery for Quadrotors with Bidirectional Thrust via Reinforcement Learning
Anke Zhao, Yuhang Zhong, Kenghou Hoi, Junyu Mou, Junjie Wang, Lijie Wang, Jialiang Hou, Fei Gao
2606.16513v1
arXiv:2606.16513v1
•
2026-06-15
Autonomous fall recovery is a critical capability for quadrotors operating in real-world environments, where collisions or failures may leave the vehicle resting on the ground in an arbitrary attitude. This problem is challenging because recovery must be achieved under limited onboard sensing, in constrained free space, with ground contact, and in the presence of unknown disturbances. In this letter, we present an RL-based framework for autonomous fall recovery of a quadrotor from arbitrary ground attitudes to stable hover using only lightweight onboard sensors. To address severe partial observability and intermittent sensor invalidity, we train a recurrent policy within an asymmetric actor--critic architecture, leveraging an Incremental Nonlinear Dynamic Inversion (INDI) controller to track the policy output. Combined with high-fidelity simulations of motor response and optical flow, the overall training framework significantly reduces the sim-to-real gap. Simulation ablation studies validate the importance of the main design choices, while real-world experiments demonstrate zero-shot transfer and robust recovery under different initial attitudes, wind disturbances, and additional payloads. These results demonstrate that agile quadrotor fall recovery can be achieved without explicit state estimation using only limited and unreliable onboard sensing.
APEX: Adaptive Policy Execution for Precise Manipulation
Mengfei Zhao, Chenxi Jiang, Tuo An, Jindou Jia, Jianfei Yang
2606.16504v1
APEX: Adaptive Policy Execution for Precise Manipulation
Mengfei Zhao, Chenxi Jiang, Tuo An, Jindou Jia, Jianfei Yang
2606.16504v1
arXiv:2606.16504v1
•
2026-06-15
Modern imitation learning methods, including visuomotor and Vision-Language-Action (VLA) policies, typically output high-level action references that are executed by low-level controllers. However, the absence of higher-order reference signals, together with the policy's lack of awareness of the underlying low-level control dynamics during training, inevitably induces an execution gap. As a result, realized actions deviate systematically from policy-commanded ones, with a critical impact on precision-sensitive manipulation. Prior work either modifies the policy architecture or the low-level controller, both requiring intrusive changes to the pretrained policy or packaged controller. This raises a natural question: when the policy and controller are both treated as inaccessible black boxes, can we bridge the execution gap? We propose Adaptive Policy Execution (APEX), a plug-and-play framework inserted between the policy and the controller that reconstructs a dynamically feasible reference from policy outputs and adapts at test-time according to low-level state feedback, with a provable convergence guarantee. Extensive empirical studies show that APEX reduces controller-induced tracking error by 41.2% on demonstration replay and improves manipulation success by 4.8--25.8 percentage points across four visuomotor and VLA policy classes.
Comment: 20 pages, 9 figures, 4 tables
HATS: A Human-Agent Teleoperation System for Multi-Arm Data Collection
Zesen Lin, Jian-Jian Jiang, Haoming Cen, Xiao-Ming Wu, Dandan Zhang, Wei-Shi Zheng
2606.16491v1
HATS: A Human-Agent Teleoperation System for Multi-Arm Data Collection
Zesen Lin, Jian-Jian Jiang, Haoming Cen, Xiao-Ming Wu, Dandan Zhang, Wei-Shi Zheng
2606.16491v1
arXiv:2606.16491v1
•
2026-06-15
Many real-world manipulation scenarios, such as handling complex collaborative tasks and dealing with large workspaces, require coordination of more than two robotic arms. Consequently, an effective multi-arm teleoperation system is required to collect demonstrations for training coordinated multi-arm manipulation policies. However, existing teleoperation frameworks mainly focus on single-operator or multi-operator setups, facing a practical trade-off between the cognitive load placed on a single operator and the coordination cost incurred by multiple operators. To address this problem, we introduce HATS, a human-agent teleoperation system that enables a single human operator, assisted by an MLLM-based agent, to collect data for multi-arm manipulation tasks. Our system decouples the control space: two primary arms are directly teleoperated by the human, while two assistive arms are controlled by a training-free agent that handles sub-tasks. In addition, the human operator can use voice commands to prevent collisions and correct assistive arm behaviors during execution. Extensive evaluations demonstrate that HATS achieves data collection efficiency and success rates comparable to expert dual-human teams. Moreover, downstream policy evaluations demonstrate the efficacy and quality of the data collected through HATS.
Robots that Collaborate: Sequential Asymmetric Imitation for Learning Coupled Robot Policies
Yincong Chen, Ranpeng Qiu, Zihao Li, Yanan Zhou, Guoqiang Ren, Weiming Zhi
2606.16490v1
Robots that Collaborate: Sequential Asymmetric Imitation for Learning Coupled Robot Policies
Yincong Chen, Ranpeng Qiu, Zihao Li, Yanan Zhou, Guoqiang Ren, Weiming Zhi
2606.16490v1
arXiv:2606.16490v1
•
2026-06-15
Collaborative mobile manipulation requires robots to coordinate with a partially observed partner while physically interacting through shared objects. This is difficult because failures often arise not from poor local skills, but from mistimed waiting, yielding, pulling, releasing, or repositioning. We study this problem with two bimanual mobile manipulators coupled through rigid and deformable objects. We propose Sequential Asymmetric Imitation (SAI), a single-teleoperator curriculum for learning coupled multi-robot behaviors without synchronized dual-operator demonstrations or explicit inter-robot communication. SAI trains Robot A from unilateral demonstrations with a compliant human partner, trains Robot B against the deployed Robot A policy, and then refines Robot A using sparse interventions near coordination failures. This staged process exposes the policies to increasingly realistic partner behaviors, including delay, phase mismatch,insufficient yielding, and interaction conflict. Across real-world dual-robot manipulation tasks, SAI improves task success, phase synchronization, and partner-contingent yielding over independent imitation and curriculum-ablation baselines. These results suggest that physically coupled collaboration can be learned through the structure of the imitation curriculum, rather than through synchronized multi-operator demonstrations or explicit coordination mechanisms.Project page:http://cyc0429.github.io/sai-project-page/
HOLO-MPPI: Multi-Scenario Motion Planning via Hierarchical Policy Optimization
Youngjae Min, Jovin D'sa, Faizan M. Tariq, David Isele, Navid Azizan, Sangjae Bae
2606.16480v1
HOLO-MPPI: Multi-Scenario Motion Planning via Hierarchical Policy Optimization
Youngjae Min, Jovin D'sa, Faizan M. Tariq, David Isele, Navid Azizan, Sangjae Bae
2606.16480v1
arXiv:2606.16480v1
•
2026-06-15
Robots deployed in the real world must plan motions across diverse scenarios without per-scenario retuning. End-to-end reinforcement learning (RL) can generalize across scenarios but often becomes brittle under distribution shift, reward misspecification, and stochastic interactions. Model predictive path integral (MPPI) control enables strong real-time refinement without gradients, but its performance depends on a well-shaped sampling prior, while manually designing the priors does not scale to multi-scenario deployment. We present HOLO-MPPI (High-level Offline, Low-level Online MPPI), a multi-scenario motion planning framework that combines high-level policy learning with low-level stochastic optimal control. Offline, we learn a high-level policy that proposes scenario-robust plans in an abstract action space, with a learned world model for online rollout. Online, the policy serves as a data-driven prior generator that parameterizes MPPI's sampling distribution conditioned on the current observation and goal. MPPI then optimizes low-level control sequences around this prior in real time to adapt to local disturbances. We instantiate HOLO-MPPI in autonomous driving by designing an effective high-level action space and tailored model architectures. Our evaluation across diverse driving scenarios shows that HOLO-MPPI improves upon MPPI and end-to-end RL baselines while maintaining real-time control.
MVOFormer: Flow-Semantic Transformer for Robust Monocular Visual Odometry
Jituo Li, Shunwang Sun, Jialu Zhang, Xinqi Liu, Jinyao Hu, Zhicheng Lu, Sajad Saeedi, Guodong Lu
2606.16474v1
MVOFormer: Flow-Semantic Transformer for Robust Monocular Visual Odometry
Jituo Li, Shunwang Sun, Jialu Zhang, Xinqi Liu, Jinyao Hu, Zhicheng Lu, Sajad Saeedi, Guodong Lu
2606.16474v1
arXiv:2606.16474v1
•
2026-06-15
Monocular visual odometry (MVO) is foundational to autonomous navigation and robotic localization. However, existing learning-based MVO approaches often struggle with either a lack of interpretable, complementary features or overly complex multi-stage architectures. These limitations inherently restrict their robustness and cross-domain generalization. In this work, we propose MVOFormer, a novel transformer framework for robust monocular visual odometry. Our architecture features a Flow-Semantic Dual Branch Encoder that synergizes dense geometric motion cues with object-centric semantic priors, explicitly distinguishing static structures from dynamic distractors. These representations are then fused by an Iterative Multimodal Decoder, enabling coarse-to-fine pose refinement while dynamically suppressing attention on unreliable regions. Extensive evaluations demonstrate that, without any target-domain fine-tuning, MVOFormer achieves superior zero-shot generalization and robustness, significantly outperforming prior learning-based frame-to-frame methods across diverse benchmarks including TartanAir, KITTI, TUM-RGBD, and ETH3D-SLAM.
Comment: 8 pages, 6 figures. Accepted for publication in IEEE Robotics and Automation Letters (RA-L)
Decoupled Object-Centric Video Understanding for Generating Robotic Manipulation Commands
Thanh Nguyen Canh, Thanh-Tuan Tran, Haolan Zhang, Ziyan Gao, Xiem HoangVan, Nak Young Chong
2606.16470v1
Decoupled Object-Centric Video Understanding for Generating Robotic Manipulation Commands
Thanh Nguyen Canh, Thanh-Tuan Tran, Haolan Zhang, Ziyan Gao, Xiem HoangVan, Nak Young Chong
2606.16470v1
arXiv:2606.16470v1
•
2026-06-15
Translating video demonstrations into executable robot commands remains challenging because existing methods often fail to identify which objects are functionally involved in the demonstrated action. As a result, they may generate commands that are linguistically plausible but operationally ambiguous. We propose an object-centric video understanding framework that decouples action recognition from object identification to generate precise, grammar-free manipulation commands. Our approach integrates Temporal Shift Modules (TSM) for efficient spatio-temporal action classification with a novel \textbf{Object Selection} algorithm that identifies task-relevant objects through trajectory-based role classification, blur detection, and overlap minimization. The selected objects are then processed by Vision-Language Models (VLMs) for robust category recognition and zero-shot generalization. Evaluated on a modified Something-Something V2 dataset, our method achieves 86.79\% action classification accuracy and BLEU-4 scores of 0.337 on standard objects and 0.261 on novel objects. These results improve over the strongest task-specific baseline by 80.2\% and 143.9\%, respectively. Larger gains are observed in METEOR and CIDEr, reaching 157.9\% and 171.7\% on novel objects. Across all semantic metrics, our approach consistently outperforms task-specific methods and remains competitive with, or surpasses, large general-purpose VLMs while retaining a modular, object-centric design.
A Formal Resilience Framework for Cyber-Physical Embodied Systems under Device-Level Cyberattacks
Alberto Giaretta
2606.16467v1
A Formal Resilience Framework for Cyber-Physical Embodied Systems under Device-Level Cyberattacks
Alberto Giaretta
2606.16467v1
arXiv:2606.16467v1
•
2026-06-15
In cyber-physical systems (CPSs), fault tolerance is traditionally achieved by analysing sensor and actuator outputs, detecting progressive drift or sudden failures, and initiating suitable tolerance mechanisms. Reasonable under general failure models, this approach fails to capture nuanced disruptions caused by cyberattacks, which may employ subtle strategies. This is particularly critical in embodied CPSs, where computational and physical devices not only have an active role in task completion, but also in embodiment preservation (that is, maintaining the system's physical integrity). To prevent structural physical damage, embodied CPSs require a framework that enables proactive response to cyberattacks. This paper proposes a formal dependability framework that incorporates IDS information into resilience evaluation predicates, enabling assessment of tolerance to disruption and degradation. The framework supports structured reasoning about how cyberattacks affect task execution and embodiment preservation, and whether mitigation strategies must be deployed. Analytical examples demonstrate its analytical capability and soundness, establishing a theoretical foundation for dependable and secure embodied CPSs.
Comment: 8 pages, 2 tables
An Ergonomic, Customizable Soft Robotic Glove toward Personalized Hand Rehabilitation
Rui Chen, Firman Isma Serdana, Domenico Chiaradia, Xianlong Mai, Elena Losanno, Gabriele Righi, Claudia De Santis, Federica Serra, Vincent Mendez, Cristian Camardella, Daniele Leonardis, Giulio Del Popolo, Silvestro Micera, Antonio Frisoli
2604.00768v2
An Ergonomic, Customizable Soft Robotic Glove toward Personalized Hand Rehabilitation
Rui Chen, Firman Isma Serdana, Domenico Chiaradia, Xianlong Mai, Elena Losanno, Gabriele Righi, Claudia De Santis, Federica Serra, Vincent Mendez, Cristian Camardella, Daniele Leonardis, Giulio Del Popolo, Silvestro Micera, Antonio Frisoli
2604.00768v2
arXiv:2604.00768v2
•updated
•
2026-04-01
Hand impairment following neurological disorders substantially limits independence in activities of daily living, motivating the development of effective assistive and rehabilitation strategies. Soft robotic gloves have attracted growing interest in this context, yet persistent challenges in customization, ergonomic fit, and user comfort constrain their clinical utility. Here, we present an ergonomic, customizable fabric-based soft robotic glove whose actuators can be tailored to individual finger-joint geometry. The glove comprises five dual-action actuators supporting finger flexion and extension, together with a dedicated thumb abduction actuator. Leveraging computer numerical control heat sealing technology, we fabricated symmetrical-chamber actuators that adopt a concave outer surface upon inflation, thereby increasing finger contact area and improving comfort. Characterization confirmed joint moment and grasping force sufficient for ADL-relevant tasks. In ten healthy subjects, active assistance significantly reduced forearm muscle activity during manipulation, and a pilot study in three individuals with cervical spinal cord injury showed more natural grasp patterns and reduced reliance on tenodesis grasp.
RHO: Your Coding Agent is Secretly a Roboticist
Karim Elmaaroufi, Justin Svegliato, Sarunas Kalade, Graham Schelle, Sanjit A. Seshia, Matei Zaharia
2606.16458v1
RHO: Your Coding Agent is Secretly a Roboticist
Karim Elmaaroufi, Justin Svegliato, Sarunas Kalade, Graham Schelle, Sanjit A. Seshia, Matei Zaharia
2606.16458v1
arXiv:2606.16458v1
•
2026-06-15
Code-as-Policies (CaP) has shown that large language models (LLMs) can write code to solve robotics tasks by composing perception, planning, and control primitives. Recent CaP systems, however, rely on multi-turn code-generation loops at test time, which is often infeasible for real-time robot control. We introduce Robotics Harness Optimization (RHO), a novel paradigm in which tool-enabled coding agents, at training time, propose and search for interpretable, neurosymbolic multi-file policy repositories (Repositories-as-Policies) that compose these primitives rather than a single prompt, function, or file. RHO searches with reflective feedback from environment reward and execution rather than teleoperation demonstrations. It generalizes to perturbed pick-and-place settings like LIBERO-PRO, where OpenVLA scores 0.0% and $π_{0.5}$ averages 12.83%. Using the same low-level primitives, RHO reaches a 45.0% success rate, 2.5x higher than the strongest multi-turn agentic system, and 3.5x higher than $π_{0.5}$. On Robosuite, RHO sets a new state-of-the-art of 70.0%, exceeding the prior multi-turn record of 68.29% using single-turn execution with no corrective LLM code edits at deployment. When an LLM is used in the control loop, as on RAI's O3DE benchmark, RHO optimizes the deployed agent's multi-file harness of prompts, tools, and control code, improving held-out success from 23.5% to 44.3% with 20% less wall-clock time and 27% fewer tool calls.
Comment: 46 pages, 9 figures, 15 tables. Project page: https://rho-robotics.github.io
Training and Evaluating Diffusion Policies with Long Context Lengths
Abhinav Agarwal, Adam Wei, Taylan Kargin, Michael Zeng, Cole Becker, Arif Kerem Dayi, Pablo Parrilo, Asuman Ozdaglar, Russ Tedrake
2606.16447v1
Training and Evaluating Diffusion Policies with Long Context Lengths
Abhinav Agarwal, Adam Wei, Taylan Kargin, Michael Zeng, Cole Becker, Arif Kerem Dayi, Pablo Parrilo, Asuman Ozdaglar, Russ Tedrake
2606.16447v1
arXiv:2606.16447v1
•
2026-06-15
Imitation learning has enabled highly-dexterous robotic manipulation from RGB observations. Policies trained with these methods, however, typically condition robot actions on only a short history of observations. These policies cannot solve tasks that require memory and can get stuck repeatedly executing the same failing motions. In this work, we first benchmark policy performance as context length is incrementally increased from short to long, across a spectrum of tasks with varying local stability and memory requirements, and in multiple data regimes. To our knowledge, this is the first study to investigate context length in imitation learning at this level of detail. Our results challenge prior claims: naively scaling context length is not as brittle as advertised in literature. With an appropriate conditioning method and denoising backbone (UNet+Cross-Attention), single-task policies achieve high success rates on many tasks in the usual data regime even with naive scaling. Next, we propose a training algorithm to jointly train policies at multiple context lengths, further reducing the sample complexity of long-context learning. Finally, we apply our findings to re-evaluate some previously proposed solutions to long-context imitation learning.
When and How Severely: Scenario-Specific Safety Envelopes for Driving VLAs
Abhinaw Priyadershi, Jelena Frtunikj
2606.14238v2
When and How Severely: Scenario-Specific Safety Envelopes for Driving VLAs
Abhinaw Priyadershi, Jelena Frtunikj
2606.14238v2
arXiv:2606.14238v2
•updated
•
2026-06-12
Safety certification of Vision-Language-Action (VLA) driving planners under ISO 21448 (SOTIF) rests on an Operational Design Domain (ODD) specification that answers two complementary questions: when does the planner start to fail, and how severely does it fail once it does? We evaluate Alpamayo R1, a 10B-parameter open-weight driving VLA, on 15,968 (clip, attack) pairs. We find a conservative-aggregate gap: an aggregate safe threshold of $σ\leq 50$ under a 15% average displacement error (ADE) budget masks well-sampled scenarios that tolerate the top of the tested grid ($σ= 70$). A Gaussian Mixture Model (GMM) on the changed-explanation subset identifies six discrete severity bands (BIC-optimal $k{=}6$), so two perturbation conditions with the same mean error can differ materially in their share of high-severity (C4/C5) failures. Joining the two analyses on the same corpus surfaces a finding neither yields in isolation: the scenarios with the loosest noise thresholds are not those with the lowest high-severity rate: STOP_SIGNAL concentrates roughly $4\times$ the C4/C5 share of LANE_KEEPING despite tolerating a larger $σ$. A deployable SOTIF ODD specification for driving VLAs therefore requires a two-dimensional safety envelope, not a single aggregate value per hazard.
V2P-Manip: Learning Dexterous Manipulation from Monocular Human Videos
Kaihan Chen, Yanming Shao, Haifeng Ji, Xiaokang Yang, Yao Mu
2606.16436v1
V2P-Manip: Learning Dexterous Manipulation from Monocular Human Videos
Kaihan Chen, Yanming Shao, Haifeng Ji, Xiaokang Yang, Yao Mu
2606.16436v1
arXiv:2606.16436v1
•
2026-06-15
Achieving autonomous robotic dexterous manipulation requires precise, human-like action sequences at scale. As a scalable supplement to costly teleoperation data, extracting trajectories with both visual fidelity and physical plausibility from monocular videos represents a promising frontier in embodied AI. To this end, we introduce V2P-Manip, an efficient framework designed to learn dexterous manipulation policies directly from human demonstration videos. We establish an efficient, integrated pipeline encompassing 3D asset acquisition, trajectory estimation, and dexterous policy learning. To bridge the gap between visual perception and physical constraints, we introduce a two-stage refinement process to enforce spatial alignment and physical consistency. Evaluations on the TACO and OakInk benchmarks demonstrate that our approach significantly outperforms previous methods in pose accuracy, adaptability to unstructured environments, and training efficiency. Ultimately, experimental results confirm an average success rate of over 75% across multiple synthetic manipulation tasks and validate the adaptability of the extracted manipulation priors across diverse dexterous hand embodiments.
An Augmented Reality Brain-Robot Interface for Generalist Robot Arm Manipulation
Shangkai Zhang, Rousslan Fernand Julien Dossa, Luca Nunziante, Marina Di Vincenzo, Kai Arulkumaran
2606.16413v1
An Augmented Reality Brain-Robot Interface for Generalist Robot Arm Manipulation
Shangkai Zhang, Rousslan Fernand Julien Dossa, Luca Nunziante, Marina Di Vincenzo, Kai Arulkumaran
2606.16413v1
arXiv:2606.16413v1
•
2026-06-15
The integration of augmented reality (AR) and EEG-based brain-computer interfaces (BCIs) offers a promising path for enabling intuitive control of robots for assistive purposes. However, existing AR brain-robot interface (BRI) systems are often constrained to task-specific structures, limiting their utility in real-world environments. We present an AR BRI designed for generalist robot arm manipulation that combines gaze-based object selection with motor imagery action control. Our system uses eye-tracking for intuitive object targeting and context-aware visual overlays ("Place" and "Use") to guide the user through tasks within a shared autonomy framework. We evaluated the interface through a feasibility study with 18 healthy participants performing three multi-step activities of daily living: drinking, using a drawer, and operating an oven. Our results demonstrate that this interaction paradigm enables effective sequential task execution and high user engagement, achieving a "Good" usability rating (SUS > 70). These findings support the feasibility of the proposed interaction paradigm for complex BCI-driven robotic assistance, and motivate future evaluation with the intended target population. Project website: https://ar-bri-manip.github.io/.
Comment: Accepted at the 2026 IEEE International Conference on Robot and Human Interactive Communication (RO-MAN)
SemGeoNav:A Safety-Guided Visual Navigation Approach with Semantic Reasoning and Geometric Planning
Yu Liu, Zongyang Chen, Yan Guo, Chao Liu, Xianfei Pan
2606.16400v1
SemGeoNav:A Safety-Guided Visual Navigation Approach with Semantic Reasoning and Geometric Planning
Yu Liu, Zongyang Chen, Yan Guo, Chao Liu, Xianfei Pan
2606.16400v1
arXiv:2606.16400v1
•
2026-06-15
Learning-based visual navigation has enhanced semantic goal-reaching capabilities. However, due to their black-box nature, purely end-to-end models often lack explicit geometric constraints, leading to unpredictable and unreliable obstacle avoidance in open environments. Conversely, traditional geometric planners ensure safety but struggle with high-dimensional visual targets. To address these limitations, we propose SemGeoNav, a novel hierarchical visual navigation framework.It tightly integrates the high-level semantic reasoning of end-to-end models with the reliable local planning ability of geometry-based methods, achieving robust image-based navigation while significantly improving obstacle avoidance. Furthermore, we introduce a temporal trajectory smoothing mechanism to ensure continuous and stable robot motion. We evaluated SemGeoNav on a Unitree Go2 quadruped robot in real-world environments. The results demonstrate that SemGeoNav outperforms existing representative methods, including ViNT and NoMaD, achieving higher success rates and shorter navigation times.
Comment: The paper has been accepted by ICGNC 2026
ART-Glove: Articulated Tactile Glove for Contact-Grounded Dexterous Interaction Capture
Changyi Lin, Ding Zhao
2606.16370v1
ART-Glove: Articulated Tactile Glove for Contact-Grounded Dexterous Interaction Capture
Changyi Lin, Ding Zhao
2606.16370v1
arXiv:2606.16370v1
•
2026-06-15
We present ART-Glove, an articulated tactile glove designed to capture contact-grounded dexterous demonstrations while preserving human dexterity. ART-Glove makes hand-side contact geometry explicit with 16 rigid functional surfaces covering the fingers, thumb, and palm. Twenty-two anatomically aligned joints connect these surfaces and allow them to follow human hand motion during dexterous manipulation. Encoder-based sensing tracks surface motion, while dense piezoresistive tactile sensing records contact over the same surfaces. The complete system captures synchronized 22-DoF joint measurements and 2048-taxel tactile measurements at 120 Hz. We evaluate ART-Glove across experiments on motion freedom, joint sensing, tactile sensing, and contact-rich interaction capture, demonstrating its ability to preserve human dexterity while recording contact-grounded information that can support downstream dexterous robot learning.
HiCrowd: Hierarchical Crowd Flow Alignment for Dense Human Environments
Yufei Zhu, Shih-Min Yang, Martin Magnusson, Allan Wang
2602.05608v3
HiCrowd: Hierarchical Crowd Flow Alignment for Dense Human Environments
Yufei Zhu, Shih-Min Yang, Martin Magnusson, Allan Wang
2602.05608v3
arXiv:2602.05608v3
•updated
•
2026-02-05
Navigating through dense human crowds remains a significant challenge for mobile robots. A key issue is the freezing robot problem, where the robot struggles to find safe motions and becomes stuck within the crowd. To address this, we propose HiCrowd, a hierarchical framework that integrates reinforcement learning (RL) with model predictive control (MPC). HiCrowd leverages surrounding pedestrian motion as guidance, enabling the robot to align with compatible crowd flows. A high-level RL policy generates a follow point to align the robot with a suitable pedestrian group, while a low-level MPC safely tracks this guidance with short horizon planning. The method combines long-term crowd aware decision making with safe short-term execution. We evaluate HiCrowd against reactive and learning-based baselines in offline setting (replaying recorded human trajectories) and online setting (human trajectories are updated to react to the robot in simulation). Experiments on a real-world dataset and a synthetic crowd dataset show that our method outperforms in navigation efficiency and safety, while reducing freezing behaviors. We further validate through real-world deployment in a public museum and Expo 2025 Osaka, where it navigates dense pedestrian flows without retraining, demonstrating robust and socially aware behavior. Our results suggest that leveraging human motion as guidance, rather than treating humans solely as dynamic obstacles, provides a powerful principle for safe and efficient robot navigation in crowds. Project code and demos are available at https://github.com/test-bai-cpu/HiCrowd.
Comment: 2026 IEEE International Conference on Robotics and Automation (ICRA)
Is Your Trajectory Displacement Safe in Long-tail?
Qiao Sun, Weicheng Zheng, Yixin Huang, Hang Zhao
2606.16313v1
Is Your Trajectory Displacement Safe in Long-tail?
Qiao Sun, Weicheng Zheng, Yixin Huang, Hang Zhao
2606.16313v1
arXiv:2606.16313v1
•
2026-06-15
Long-tail scenarios remain a major bottleneck for autonomous driving evaluation, even as datasets grow by orders of magnitude. Existing evaluation pipelines are rarely human-aligned, safety-aware, verifiable, and explainable at the same time: closed-loop metrics often saturate among strong planners, while unstructured human ratings can be noisy without a carefully designed protocol. We formulate planning evaluation as additional-threat detection: given a planner trajectory and an expert reference, does the planner's displacement introduce new unsafe driving behavior? We propose FluidTest, an evaluation pipeline with three components: a pairwise WebUI protocol for reliable human annotation; a taxonomy of 32 semantic threats with evidence-grounded decision graphs; and a three-agent verification system with reflection for precision and auditability. Experiments on the WOD-E2E dataset show that FluidTest produces consistent labels among trained annotators and identifies additional threats in 65% of Poutine trajectories and 51% of RAP trajectories. These results show that state-of-the-art planners can still exhibit substantial safety-relevant failures despite high Rater Feedback Scores (RFS) and low Average Displacement Error (ADE). Additional details, guidance, and code are available at https://fluidtest.web.app.
Comment: 20 pages, 15 figures
FlowMPC: Improving Flow Matching policies with World Models
Chandon Hamel
2606.16286v1
FlowMPC: Improving Flow Matching policies with World Models
Chandon Hamel
2606.16286v1
arXiv:2606.16286v1
•
2026-06-15
Flow Matching (FM) is a powerful approach for behavior cloning in multimodal action spaces [Jiang et al., 2025], but because it is not trained to directly maximize expected return, there is still room to improve how FM policies act at test time. This work investigates whether a learned world model can improve FM policies by enabling Model Predictive Path Integral (MPPI) planning over candidate action sequences proposed by the policy. Building on TD-MPC2 [Hansen et al., 2024], I introduce FlowMPC, a framework that combines an imitation-learned FM policy with a learned world model for test-time planning in ManiSkill manipulation tasks [Tao et al., 2025]. Across PickCube and PickSingleYCB, adding the world model improved performance over the FM policy alone, with especially clear gains in end-of-episode success. These results suggest that world-model-based planning can effectively complement flow-based imitation policies without modifying the FM training objective.
Imitating What Works: Simulation-Filtered Modular Policy Learning from Human Videos
Albert J. Zhai, Kuo-Hao Zeng, Jiasen Lu, Ali Farhadi, Shenlong Wang, Wei-Chiu Ma
2602.13197v2
Imitating What Works: Simulation-Filtered Modular Policy Learning from Human Videos
Albert J. Zhai, Kuo-Hao Zeng, Jiasen Lu, Ali Farhadi, Shenlong Wang, Wei-Chiu Ma
2602.13197v2
arXiv:2602.13197v2
•updated
•
2026-02-13
The ability to learn manipulation skills by watching videos of humans has the potential to unlock a new source of highly scalable data for robot learning. Here, we tackle prehensile manipulation, in which tasks involve grasping an object before performing various post-grasp motions. Human videos offer strong signals for learning the post-grasp motions, but they are less useful for learning the prerequisite grasping behaviors, especially for robots without human-like hands. A promising way forward is to use a modular policy design, leveraging a dedicated grasp generator to produce stable grasps. However, arbitrary stable grasps are often not task-compatible, hindering the robot's ability to perform the desired downstream motion. To address this challenge, we present Perceive-Simulate-Imitate (PSI), a framework for training a modular manipulation policy using human video motion data processed by paired grasp-trajectory filtering in simulation. This simulation step extends the trajectory data with grasp suitability labels, which allows for supervised learning of task-oriented grasping capabilities. We show through real-world experiments that our framework can be used to learn precise manipulation skills efficiently without any robot data, resulting in significantly more robust performance than using a grasp generator naively.
Comment: Transactions on Machine Learning Research (TMLR)
Safe Exploration via Policy Priors
Manuel Wendl, Yarden As, Manish Prajapat, Anton Pollak, Stelian Coros, Andreas Krause
2601.19612v3
Safe Exploration via Policy Priors
Manuel Wendl, Yarden As, Manish Prajapat, Anton Pollak, Stelian Coros, Andreas Krause
2601.19612v3
arXiv:2601.19612v3
•updated
•
2026-01-27
Safe exploration is a key requirement for reinforcement learning (RL) agents to learn and adapt online, beyond controlled (e.g. simulated) environments. In this work, we tackle this challenge by utilizing suboptimal yet conservative policies (e.g., obtained from offline data or simulators) as priors. Our approach, SOOPER, uses probabilistic dynamics models to optimistically explore, yet pessimistically fall back to the conservative policy prior if needed. We prove that SOOPER guarantees safety throughout learning, and establish convergence to an optimal policy by bounding its cumulative regret. Extensive experiments on key safe RL benchmarks and real-world hardware demonstrate that SOOPER is scalable, outperforms the state-of-the-art and validate our theoretical guarantees in practice.
TopoRetarget: Interaction-Preserving Retargeting for Dexterous Manipulation
Jielin Wu, Shenzhe Yao, Guanqi He, Xiaohan Liu, Zhaoqing Zeng, Xiangrui Jiang, Han Yang, Wentao Zhang, Hang Zhao
2606.16272v1
TopoRetarget: Interaction-Preserving Retargeting for Dexterous Manipulation
Jielin Wu, Shenzhe Yao, Guanqi He, Xiaohan Liu, Zhaoqing Zeng, Xiangrui Jiang, Han Yang, Wentao Zhang, Hang Zhao
2606.16272v1
arXiv:2606.16272v1
•
2026-06-15
Human hand-object demonstrations provide dense reference motions for training dexterous manipulation reinforcement learning (RL) policies through reference tracking. However, to use such demonstrations for RL policy learning, retargeting must preserve hand pose and task-relevant hand-object contact structure. Otherwise, contact and feasibility artifacts can degrade downstream RL policy performance. We introduce TopoRetarget, an interaction-preserving retargeting framework that uses a single set of parameters across diverse retargeting conditions while maintaining task-relevant hand-object interaction and adapting human demonstrations to dexterous robot hands. The method constructs a sparse interaction graph over hand and object keypoints and optimizes distance-weighted Laplacian deformation with directional consistency, kinematic constraints, and penetration handling. Evaluations show that the generated references improve both interaction fidelity and policy learning: TopoRetarget achieves the best contact precision and alignment over all baselines on the ContactPose Dataset, improves Pen-Spin training success by 40.6 percentage points over the existing baseline methods, and enables zero-shot transfer to Wuji Hand hardware on cube reorientation and pen spinning.
Comment: Project page: https://toporetarget2026.github.io/TopoRetarget/
$μ_0$: A Scalable 3D Interaction-Trace World Model
Seungjae Lee, Yoonkyo Jung, Jusuk Lee, Jonghun Shin, Amir Hossein Shahidzadeh, Yao-Chih Lee, H. Jin Kim, Jia-Bin Huang, Furong Huang
2606.13769v2
$μ_0$: A Scalable 3D Interaction-Trace World Model
Seungjae Lee, Yoonkyo Jung, Jusuk Lee, Jonghun Shin, Amir Hossein Shahidzadeh, Yao-Chih Lee, H. Jin Kim, Jia-Bin Huang, Furong Huang
2606.13769v2
arXiv:2606.13769v2
•updated
•
2026-06-11
World models that capture how actions induce physical change enable scalable robot learning without reliance on embodiment-specific action labels. Pixel-space video models provide broad visual priors but expend model capacity on dense appearance reconstruction, while direct action models require embodiment-specific labels that hinder scalability. We present $μ_0$, a scalable world model based on 3D traces. Rather than predicting dense pixels or directly modeling actions, $μ_0$ forecasts smooth 3D trajectories for salient interaction points such as objects, tools, hands, and contact regions, yielding a compact, embodiment-agnostic motion interface. To enable training from diverse video sources, our TraceExtract system automatically extracts 3D supervision by selecting keypoints, constructing globally aligned traces, and associating motion segments with hierarchical language captions. This TraceExtract supervision pretrains $μ_0$ by combining a pretrained vision-language backbone with a modular trace expert, which represents each query via B-spline control points and predicts future traces. Experiments show that $μ_0$ outperforms baselines in both 2D and 3D trace prediction, including trace prediction models and tokenized VLM methods. Because $μ_0$ is frozen and reusable, it can be paired with action experts for downstream robot embodiments. Despite action-free pretraining, the resulting trace-conditioned policies achieve performance competitive with VLA models pretrained with action supervision, such as $π_0$. These results establish 3D traces as a scalable and transferable representation for cross-embodiment manipulation.
OmniVTLA: Vision-Tactile-Language-Action Models with Semantic-Aligned Tactile Sensing
Zhengxue Cheng, Yiqian Zhang, Anni Tang, Keyu Wang, Wenkang Zhang, Haoyu Li, Hengdi Zhang, Li Song
2508.08706v3
OmniVTLA: Vision-Tactile-Language-Action Models with Semantic-Aligned Tactile Sensing
Zhengxue Cheng, Yiqian Zhang, Anni Tang, Keyu Wang, Wenkang Zhang, Haoyu Li, Hengdi Zhang, Li Song
2508.08706v3
arXiv:2508.08706v3
•updated
•
2025-08-12
Recent vision-language-action (VLA) models build upon vision-language foundations, and have achieved promising results and exhibit the possibility of task generalization in robot manipulation. However, due to the heterogeneity of tactile sensors and the difficulty of acquiring tactile data, current VLA models significantly overlook the importance of tactile perception and fail in contact-rich tasks. To address this issue, this paper proposes OmniVTLA, a novel architecture involving tactile sensing. Specifically, our contributions are threefold. First, our OmniVTLA features a dual-path tactile encoder framework. This framework enhances tactile perception across diverse vision-based and force-based tactile sensors by using a pretrained vision transformer (ViT) and a semantically-aligned tactile ViT (SA-ViT). Second, we introduce ObjTac, a comprehensive force-based tactile dataset capturing textual, visual, and tactile information for 56 objects across 10 categories. With 135K tri-modal samples, ObjTac supplements existing visuo-tactile datasets. Third, leveraging this dataset, we train a semantically-aligned tactile encoder to learn a unified tactile representation, serving as a better initialization for OmniVTLA. Real-world experiments demonstrate substantial improvements over state-of-the-art VLA baselines, achieving 96.9% success rates with grippers, (21.9% higher over baseline) and 100% success rates with dexterous hands (6.2% higher over baseline) in pick-and-place tasks. Besides, OmniVTLA significantly reduces task completion time and generates smoother trajectories through tactile sensing compared to existing VLA. Our ObjTac dataset can be found at https://readerek.github.io/Objtac.github.io
Comment: Accepted by IEEE Robotics and Automation Letters (RA-L). ObjTac dataset: https://readerek.github.io/Objtac.github.io
Multi-Robot Motion Planning from Vision and Language using Heat-Inspired Diffusion
Jebeom Chae, Junwoo Chang, Seungho Yeom, Yujin Kim, Jongeun Choi
2512.13090v2
Multi-Robot Motion Planning from Vision and Language using Heat-Inspired Diffusion
Jebeom Chae, Junwoo Chang, Seungho Yeom, Yujin Kim, Jongeun Choi
2512.13090v2
arXiv:2512.13090v2
•updated
•
2025-12-15
Diffusion models have recently emerged as powerful tools for robot motion planning by capturing the multi-modal distribution of feasible trajectories. However, their extension to multi-robot settings with flexible, language-conditioned task specifications remains limited. Furthermore, current diffusion-based approaches incur high computational cost during inference and struggle with generalization because they require explicit construction of environment representations and lack mechanisms for reasoning about geometric reachability. To address these limitations, we present Language-conditioned Heat-inspired Diffusion (LHD), an end-to-end vision-based framework that generates language-conditioned, collision-free trajectories. LHD integrates semantic priors from CLIP, a vision-language model (VLM), with a collision-avoiding diffusion kernel serving as a physical inductive bias that enables the planner to interpret language commands strictly within the reachable workspace. This naturally handles out-of-distribution (OOD) scenarios -- in terms of reachability -- by guiding robots toward accessible alternatives that match the semantic intent, while eliminating the need for explicit obstacle information at inference time. Extensive evaluations on diverse real-world-inspired maps, along with real-robot experiments, show that LHD consistently outperforms prior diffusion-based planners in success rate, while reducing planning latency. Project page is available at: https://jebeom.github.io/lhd_project_page/
Comment: 8 pages, 6 figures, accepted by IEEE Robotics and Automation Letters (RA-L)
PolyMerge: Compressing 3D Gaussian Splats with Polytope Coverings for Provably Safe Resource-Constrained Navigation
Jihoon Hong, Chih-Yuan Chiu, Sara Fridovich-Keil, Glen Chou
2606.16232v1
PolyMerge: Compressing 3D Gaussian Splats with Polytope Coverings for Provably Safe Resource-Constrained Navigation
Jihoon Hong, Chih-Yuan Chiu, Sara Fridovich-Keil, Glen Chou
2606.16232v1
arXiv:2606.16232v1
•
2026-06-15
Obstacle avoidance is essential for safe navigation and motion planning. Recent radiance field reconstruction methods enable object detection and modeling with high fidelity, but remain too memory- and compute-intensive for on-board perception-based path planning. To address these limitations, we propose PolyMerge to convert a large, photorealistic 3D Gaussian Splatting (3DGS) model of a scene into a lightweight representation of convex polytopes whose union provably over-approximates all obstacles in the original 3DGS model. PolyMerge tunes the polytope count to trade off conservativeness and compute cost, and integrates with control barrier functions (CBFs) to plan collision-free paths. We showcase PolyMerge in simulation and hardware experiments on a Crazyflie drone, which uses PolyMerge to compute and follow safe trajectories in real time under severe onboard compute constraints, outperforming baselines in speed while guaranteeing safety. For our code and videos, visit https://athlon76.github.io/PolyMerge-website/.
Activity-Dependent Plasticity in Morphogenetically-Grown Recurrent Networks
Sergii Medvid, Andrii Valenia, Mykola Glybovets
2604.03386v2
Activity-Dependent Plasticity in Morphogenetically-Grown Recurrent Networks
Sergii Medvid, Andrii Valenia, Mykola Glybovets
2604.03386v2
arXiv:2604.03386v2
•updated
•
2026-04-03
Developmental approaches to neural architecture search grow functional networks from compact genomes through self-organisation, but the resulting networks operate with fixed post-growth weights. We characterise Hebbian and anti-Hebbian plasticity across 50,000 morphogenetically grown recurrent controllers (5M+ configurations on CartPole and Acrobot), then test whether co-evolutionary experiments -- where plasticity parameters are encoded in the genome and evolved alongside the developmental architecture -- recover these patterns independently. Our characterisation reveals that (1) anti-Hebbian plasticity significantly outperforms Hebbian for competent networks (Cohen's d = 0.53-0.64), (2) regret (fraction of oracle improvement lost under the best fixed setting) reaches 52-100%, and (3) plasticity's role shifts from fine-tuning to genuine adaptation under non-stationarity. Co-evolution independently discovers these patterns: on CartPole, 70% of runs evolve anti-Hebbian plasticity (p = 0.043); on Acrobot, evolution finds near-zero eta with mixed signs -- exactly matching the characterisation. A random-RNN control shows that anti-Hebbian dominance is generic to small recurrent networks, but the degree of topology-dependence is developmental-specific: regret is 2-6x higher for morphogenetically grown networks than for random graphs with matched topology statistics.
Comment: 8 pages, 6 figures. Camera-ready version; accepted at GECCO 2026 Companion (EvoSelf workshop)
ATHENA: Accelerated Multi-Task Heterogeneous Influence Functions for Robot Data Curation
Tao Xu, Jiaxin Wang, Runhao Zhang, Jiayi Guan, Xianchao Zeng, Weixi Song, Xinyu Zhou, Zhetao Chen, Guang Chen, Yong-Lu Li
2606.16208v1
ATHENA: Accelerated Multi-Task Heterogeneous Influence Functions for Robot Data Curation
Tao Xu, Jiaxin Wang, Runhao Zhang, Jiayi Guan, Xianchao Zeng, Weixi Song, Xinyu Zhou, Zhetao Chen, Guang Chen, Yong-Lu Li
2606.16208v1
arXiv:2606.16208v1
•
2026-06-15
In robot imitation learning, influence functions provide a principled approach to quantify each demonstration's effect on robot task outcomes, yet scaling them to billion-parameter Vision-Language-Action (VLA) models is limited by computational and multitask bottlenecks. To this end, we propose ATHENA, an influence function framework tailored for multitask VLA data curation at a billion-parameter scale. Concretely, it leverages the Kronecker structure of linear-layer gradients to reduce projection cost, and approximates dense Hessian inversion with a rank-r Random Truncated Approximation, achieving about a 313.4x speedup in influence computation. Furthermore, ATHENA formulates global and local interactive influence to balance data curation across 50 jointly trained tasks. Extensive evaluations on RoboTwin 2.0 and real-robot deployment, covering 9.34 and 6.90 hours of demonstrations, respectively, show that ATHENA matches or exceeds full-data joint fine-tuning using only 50% of demonstrations in simulation and 66.7% of data across six real-robot tasks. Overall, ATHENA demonstrates its effectiveness for data curation in billion-parameter multitask VLA fine-tuning.
EgoPhys: Learning Generalizable Physics Models of Deformable Objects from Egocentric Video
Hyunjin Kim, Ri-Zhao Qiu, Guangqi Jiang, Xiaolong Wang
2606.16202v1
EgoPhys: Learning Generalizable Physics Models of Deformable Objects from Egocentric Video
Hyunjin Kim, Ri-Zhao Qiu, Guangqi Jiang, Xiaolong Wang
2606.16202v1
arXiv:2606.16202v1
•
2026-06-15
Humans naturally understand object physics through everyday interactions, but faithfully predicting complex deformable dynamics, such as elastic materials and fabrics, remains a major challenge for computer vision and robotics. We present EgoPhys, a framework that constructs deformable physical digital twins from egocentric RGB-only video using generalizable priors. EgoPhys overcomes the limitations of existing methods to enable controllable deformable digital twin generation from egocentric videos by distilling per-object inverse-physics solutions into a compact codebook, enabling prediction of dense spring stiffness fields for unseen objects without per-spring test-time optimization. Trained with generalizable priors from diverse egocentric interactions, EgoPhys outperforms baselines in reconstruction, future prediction, and zero-shot generalization. To support training and evaluation, we curate an egocentric interaction dataset covering diverse deformable objects, scenes, and manipulation styles. We deploy EgoPhys on a real xArm6 robot, demonstrating that a digital twin initialized from a single egocentric human play video can serve as an internal world representation to aid in deformable-object planning, highlighting egocentric RGB observations as a scalable path toward real-to-sim pipelines.
Comment: Project Page: https://hjhyunjinkim.github.io/EgoPhys
Scaling Short-Term Memory of Visuomotor Policies for Long-Horizon Tasks
Rutav Shah, Rajat Kumar Jenamani, Xiaohan Zhang, Lingfeng Sun, Roberto Martín-Martín, Yuke Zhu, Deva Ramanan, Karl Schmeckpeper
2606.16178v1
Scaling Short-Term Memory of Visuomotor Policies for Long-Horizon Tasks
Rutav Shah, Rajat Kumar Jenamani, Xiaohan Zhang, Lingfeng Sun, Roberto Martín-Martín, Yuke Zhu, Deva Ramanan, Karl Schmeckpeper
2606.16178v1
arXiv:2606.16178v1
•
2026-06-15
Many robotic tasks require short-term memory, whether it's retrieving an object that's no longer visible or turning off an appliance after a set period. Yet, most visuomotor policies trained via imitation learning rely only on immediate sensory input without using past experiences to guide decisions. We present PRISM, a transformer-based architecture for visuomotor policies to effectively use short-term memory via two key components: (i) gated attention, which filters retrieved information to suppress irrelevant details, improving performance by reducing the spurious correlations between the history and current action prediction, (ii) a hierarchical architecture that first compresses local information into compact tokens and then integrates them to capture temporally extended dependencies, improving its compute and memory footprint. Together, these mechanisms enable us to scale short-term memory in visuomotor policies for up to two minutes. To systematically evaluate memory in visuomotor control, we introduce ReMemBench -- a benchmark of eight diverse household manipulation tasks spanning four categories of short-term memory -- designed to foster general memory mechanisms rather than siloed, task-specific solutions. PRISM consistently outperforms prior works, including recurrent architectures, transformers, and their variants -- achieving an absolute improvement of 5%--12% over the strongest baseline. On the RoboCasa and LIBERO benchmarks, it achieves absolute improvements of 11%--15% over its no-memory variant and fine-tuned Vision-Language-Action baselines such as GR00T-N1-3B and OpenVLA, despite not leveraging any large-scale pretraining. Together, PRISM and ReMemBench establish a foundation for developing and evaluating short-term memory-augmented visuomotor policies that scale to long-horizon tasks. Additional materials are available at https://shahrutav.github.io/short-term-memory
Comment: 14 pages, 9 Figures, 8 Tables
EV-WM: Event-Verified World Models for Long-Horizon Robotic Manipulation
Kailin Wang, Haoxiang Jie, Yaoyuan Yan, Jiacheng Zhou, Zhiyou Heng
2606.13053v2
EV-WM: Event-Verified World Models for Long-Horizon Robotic Manipulation
Kailin Wang, Haoxiang Jie, Yaoyuan Yan, Jiacheng Zhou, Zhiyou Heng
2606.13053v2
arXiv:2606.13053v2
•updated
•
2026-06-11
Pretrained-feature world models provide a useful substrate for robot imagination, but visual or latent prediction alone does not determine whether an imagined future satisfies task-relevant predicates. Long-horizon manipulation requires progress signals that are relational, predicate-level, and physically grounded: whether an object has moved, whether a drawer or contact state has changed, whether a placement predicate is satisfied, and whether a candidate future is reliable enough for execution. We introduce \textbf{EV-WM}, a predicate-grounded verification framework for world-model planning. EV-WM rolls out candidate futures in pretrained visual-feature space, decodes them into structured event states, and scores them using task-progress, semantic-consistency, physical-feasibility, and uncertainty terms. The verifier guides sampling-based planning, gates candidate actions, and, in the contact-sensitive LIBERO wine-rack setting, selects among PPO-generated proposals. Across navigation, deformable-object, wall-constrained, and language-described manipulation studies, EV-WM shows that predicate-grounded verification can make feature-space world-model planning more interpretable and better aligned with task progress.
Raspi$^2$USBL: An open-source Raspberry Pi-Based Passive Inverted Ultra-Short Baseline Positioning System for Underwater Robotics
Jin Huang, Yingqiang Wang, Ying Chen
2511.06998v2
Raspi$^2$USBL: An open-source Raspberry Pi-Based Passive Inverted Ultra-Short Baseline Positioning System for Underwater Robotics
Jin Huang, Yingqiang Wang, Ying Chen
2511.06998v2
arXiv:2511.06998v2
•updated
•
2025-11-10
Precise underwater positioning remains a fundamental challenge for underwater robotics because global navigation satellite system (GNSS) signals cannot penetrate the sea surface. This paper presents Raspi$^2$USBL, a Raspberry Pi-based passive inverted ultra-short baseline (piUSBL) positioning system that provides a low-cost, accessible, and reproducible platform for underwater robotic research. The system consists of a passive acoustic receiver and an active beacon. The receiver integrates a hydrophone array, multichannel preamplifier, oven-controlled crystal oscillator (OCXO), Raspberry Pi 5, and MCC-series data acquisition (DAQ) board. The beacon integrates a matching network, power amplifier, and transmitting transducer. An open-source C++ framework supports clock synchronization and triggering for one-way travel-time (OWTT) messaging, while performing matched filtering, array beamforming, and adaptive gain control to estimate the time of flight (TOF) and direction of arrival (DOA). The system was validated in an anechoic tank, a freshwater lake, and open-sea trials. Results demonstrate a slant-range accuracy better than 0.1%, a bearing accuracy within 0.1°, and stable performance over distances up to 1.3 km. These findings show that low-cost, system-level reproducible hardware can deliver research-grade underwater positioning accuracy. By releasing the software framework and providing a reproducible hardware architecture, Raspi$^2$USBL offers a reference platform that lowers the entry barrier for underwater robotics laboratories and promotes reproducible research in underwater acoustic navigation and swarm robotics.
Neural Minimum-Distance Estimation for Collision-Aware Operation of Multi-Arm Laparoscopy Surgical Robots Through Learning-from-Simulation
Sarvin Ghiasi, Majid Roshanfar, Jake Barralet, Liane S. Feldman, Amir Hooshiar
2601.15459v2
Neural Minimum-Distance Estimation for Collision-Aware Operation of Multi-Arm Laparoscopy Surgical Robots Through Learning-from-Simulation
Sarvin Ghiasi, Majid Roshanfar, Jake Barralet, Liane S. Feldman, Amir Hooshiar
2601.15459v2
arXiv:2601.15459v2
•updated
•
2026-01-21
This study presents an integrated framework for enhancing the safety and operational efficiency of robotic arms in laparoscopic surgery by addressing minimum distance estimation between multi-arm manipulators and the associated collision-aware warning. By combining analytical modeling, real time simulation, and machine learning, the framework offers a robust solution for ensuring safe robotic operations. An analytical model was developed to estimate the minimum distances between robotic arms based on their joint configurations, offering theoretical calculations that serve as both a validation tool and a benchmark. To complement this, a 3D simulation environment was created to model two 7 DOF Kinova robotic arms (Kinova inc., Boisbriand, QC, Canada), generating a diverse dataset of configurations for distance estimation and collision warning. Using these insights, a deep residual neural network model was trained with joint configurations as inputs. On the held out validation set, the model achieves R2 = 0.940, RMSE = 42.0 mm, MAE = 28.7 mm, and a near zero mean bias, demonstrating strong predictive accuracy and consistent generalization across the workspace. The framework is intended as an early collision warning layer, where a warning is triggered when the predicted inter-arm distance falls below a 0.2 m threshold, which corresponds to a surface to surface clearance of approximately 50 mm given the Kinova Gen3 (Kinova inc., Boisbriand, QC, Canada) cross sectional radius. This work demonstrates the effectiveness of combining analytical modeling with machine learning to enhance the precision and reliability of multi-arm robotic systems.
Human Cognition in Machines: A Unified Perspective of World Models
Timothy Rupprecht, Pu Zhao, Amir Taherin, Arash Akbari, Arman Akbari, Yumei He, Tooba Imtiaz, Sean Duffy, Juyi Lin, Yixiao Chen, Rahul Chowdhury, Enfu Nan, Yixin Shen, Yifan Cao, Haochen Zeng, Weiwei Chen, Geng Yuan, Jennifer Dy, Sarah Ostadabbas, Xuan Zhang, David Kaeli, Edmund Yeh, Yanzhi Wang
2604.16592v2
Human Cognition in Machines: A Unified Perspective of World Models
Timothy Rupprecht, Pu Zhao, Amir Taherin, Arash Akbari, Arman Akbari, Yumei He, Tooba Imtiaz, Sean Duffy, Juyi Lin, Yixiao Chen, Rahul Chowdhury, Enfu Nan, Yixin Shen, Yifan Cao, Haochen Zeng, Weiwei Chen, Geng Yuan, Jennifer Dy, Sarah Ostadabbas, Xuan Zhang, David Kaeli, Edmund Yeh, Yanzhi Wang
2604.16592v2
arXiv:2604.16592v2
•updated
•
2026-04-17
This report of world models distinguishes prior works by the cognitive functions they innovate. Many works claim an almost human-like cognitive capability in their world models. To evaluate these claims requires a proper grounding in first principles from human and machine cognition theory. In moving towards human-like world models we present a conceptual unified framework for world models that fully incorporates all the cognitive functions (i.e., memory, perception, language, reasoning, imagining, motivation, and metacognition) and identify gaps in existing research as a guide for future states of the art. In particular, we find that motivation (especially intrinsic motivation) and metacognition remain drastically under-researched, and we propose concrete directions to address these gaps informed by active inference and global workspace theory. We also introduce epistemic world models, a new category encompassing agent frameworks for scientific discovery that operate over structured knowledge. Our taxonomy, applied to video, embodied, and epistemic world models, suggests research directions where prior taxonomies have not.
Learning Fine-Grained Correspondence with Cross-Perspective Perception for Open-Vocabulary 6D Object Pose Estimation
Yu Qin, Shimeng Fan, Fan Yang, Zixuan Xue, Zijie Mai, Wenrui Chen, Kailun Yang, Zhiyong Li
2601.13565v2
Learning Fine-Grained Correspondence with Cross-Perspective Perception for Open-Vocabulary 6D Object Pose Estimation
Yu Qin, Shimeng Fan, Fan Yang, Zixuan Xue, Zijie Mai, Wenrui Chen, Kailun Yang, Zhiyong Li
2601.13565v2
arXiv:2601.13565v2
•updated
•
2026-01-20
Open-vocabulary 6D object pose estimation empowers robots to manipulate arbitrary unseen objects guided solely by natural language. However, a critical limitation of existing approaches is their reliance on unconstrained global matching strategies. In open-world scenarios, trying to match anchor features against the entire query image space introduces excessive ambiguity, as target features are easily confused with background distractors. To resolve this, we propose Fine-grained Correspondence Pose Estimation (FiCoP), a framework that transitions from noise-prone global matching to spatially-constrained patch-level correspondence. To systematically eliminate background interference, FiCoP first employs an object-centric disentanglement step to isolate the target from macro-level environmental noise. Building upon this localized region, our core methodological innovations are twofold. Firstly, a Cross-Perspective Global Perception (CPGP) module is proposed to fuse dual-view features, establishing structural consensus through explicit context reasoning and text-guided semantic injection. Secondly, we design a Patch Correlation Predictor (PCP) that leverages a patch-to-patch correlation matrix as a structural prior. This generates a precise block-wise association map, acting as a spatial filter to enforce fine-grained, noise-resilient matching. Experiments on the REAL275 and Toyota-Light datasets demonstrate that FiCoP improves Average Recall by 8.0% and 6.1%, respectively, compared to the state-of-the-art method, highlighting its capability to deliver robust and generalized perception for robotic agents operating in complex, unconstrained open-world environments. The source code will be made publicly available at https://github.com/zjjqinyu/FiCoP.
Comment: Accepted to IEEE Robotics and Automation Letters (RA-L). The source code will be made publicly available at https://github.com/zjjqinyu/FiCoP
Distributed Safe Consensus Under Asymmetric Input and Time-Varying Output Constraints
Abhinav Sinha, Shashi Ranjan Kumar
2606.16116v1
Distributed Safe Consensus Under Asymmetric Input and Time-Varying Output Constraints
Abhinav Sinha, Shashi Ranjan Kumar
2606.16116v1
arXiv:2606.16116v1
•
2026-06-15
This paper studies safe distributed consensus for single-integrator multi-agent systems over connected undirected graphs under simultaneous asymmetric actuator constraints and output safety constraints. Each agent is equipped with a continuously differentiable asymmetric actuator dynamics that maps a commanded control signal to the realized plant input while keeping the latter strictly inside a prescribed admissible interval. To address output safety, a barrier-coordinate transformation is introduced over a common time-varying safe interval, and a distributed synchronization law is designed in the transformed coordinates. The resulting controller integrates a graph-based coordination layer with an actuator-side tracking layer, thereby enabling simultaneous enforcement of input admissibility, forward invariance of the safe output set, and asymptotic synchronization. For compact admissible sets of initial conditions, it is shown that the closed-loop solution is complete, all signals remain bounded, the actuator inputs remain strictly within their asymmetric bounds, and the agent outputs remain inside the prescribed safe interval for all time. Moreover, the transformed synchronization errors converge exponentially to zero, and the original agent outputs asymptotically synchronize to a designer-selected admissible trajectory embedded in the common safe interval. Numerical simulations validate the proposed framework and demonstrate safe consensus under both asymmetric actuation bounds and time-varying output constraints.
Dual-Regularized Riccati Recursions for Interior-Point Optimal Control
João Sousa-Pinto, Dominique Orban
2509.16370v6
Dual-Regularized Riccati Recursions for Interior-Point Optimal Control
João Sousa-Pinto, Dominique Orban
2509.16370v6
arXiv:2509.16370v6
•updated
•
2025-09-19
We derive closed-form extensions of the sequential and parallel Riccati recursions for solving dual-regularized linear-quadratic regulator (LQR) problems, with $O(N)$ sequential time and $O(\log(N))$ parallel time, respectively. We show that these subproblems arise when using regularized primal-dual interior-point methods to solve smooth, constrained, non-convex, discrete-time optimal control problems via multiple-shooting, even in the presence of stagewise equality or inequality constraints, and without imposing any rank requirements on constraint Jacobians. We prove that, when certain inertia conditions on the Newton-KKT matrix are met, each nonzero primal step is a descent direction of an augmented barrier-Lagrangian merit function. We characterize these inertia conditions in terms of the positive-definiteness of the dual-regularized Riccati pivots (a weaker condition than the standard LQR positive-definiteness requirements), thereby yielding inexpensive certificates of the required inertia. We provide MIT-licensed implementations of our methods in C++ and in JAX, as well as a full formalization of our results in Lean. We benchmark our algorithm against leading optimal control and nonlinear programming solvers on complex trajectory optimization problems, establishing competitive performance on moderate problems and substantial gains as the horizon length, problem dimension, and constraint count increase.
GenZ-LIO: Generalizable LiDAR-Inertial Odometry Beyond Confined--Open Boundaries
Daehan Lee, Hyungtae Lim, Seongjun Kim, Soonbin Rho, Changhyeon Lee, Sanghyun Park, Junwoo Hong, Eunseon Choi, Hyunyoung Jo, Soohee Han
2603.16273v2
GenZ-LIO: Generalizable LiDAR-Inertial Odometry Beyond Confined--Open Boundaries
Daehan Lee, Hyungtae Lim, Seongjun Kim, Soonbin Rho, Changhyeon Lee, Sanghyun Park, Junwoo Hong, Eunseon Choi, Hyunyoung Jo, Soohee Han
2603.16273v2
arXiv:2603.16273v2
•updated
•
2026-03-17
For field robotic missions such as inspection, search-and-rescue, and exploration, light detection and ranging (LiDAR)-inertial odometry (LIO) can serve as a core component of autonomy by providing localization and mapping in GNSS-denied or unstructured environments. However, transitions between confined and open spaces, which are commonly encountered in field deployments, can induce substantial changes in scan density and local geometric structure, thereby reducing the robustness and computational efficiency of LIO. To address these issues, we present GenZ-LIO, a generalizable LIO framework designed to adapt to variations in spatial scale across confined and open environments. GenZ-LIO comprises three components: (i) scale-aware adaptive voxelization for regulating scan downsampling across spatial scale changes, (ii) hybrid-metric state update for combining point-to-plane and point-to-point residuals under varying geometric structure, and (iii) voxel-pruned correspondence search for efficient point-to-point matching. We conduct a comprehensive evaluation using 42 sequences from nine public datasets and our newly collected NarrowWide dataset to analyze LIO performance under spatial scale variations across diverse field scenarios. Across the evaluated sequences, GenZ-LIO maintains stable odometry estimation without divergence, indicating practical robustness under the tested field conditions. The source code and collected dataset will be made publicly available upon publication.
Comment: 21 pages, 12 figures
Seeing Roads Through Words: A Language-Guided Framework for RGB-T Driving Scene Segmentation
Ruturaj Reddy, Hrishav Bakul Barua, Junn Yong Loo, Thanh Thi Nguyen, Ganesh Krishnasamy
2602.07343v2
Seeing Roads Through Words: A Language-Guided Framework for RGB-T Driving Scene Segmentation
Ruturaj Reddy, Hrishav Bakul Barua, Junn Yong Loo, Thanh Thi Nguyen, Ganesh Krishnasamy
2602.07343v2
arXiv:2602.07343v2
•updated
•
2026-02-07
Robust semantic segmentation of road scenes under adverse illumination, lighting, and shadow conditions remain a core challenge for autonomous driving applications. RGB-Thermal fusion is a standard approach, yet existing methods apply static fusion strategies uniformly across all conditions, allowing modality-specific noise to propagate throughout the network. Hence, we propose CLARITY that dynamically adapts its fusion strategy to the detected scene condition. Guided by vision-language model (VLM) priors, the network learns to modulate each modality's contribution based on the illumination state while leveraging object embeddings for segmentation, rather than applying a fixed fusion policy. We further introduce two mechanisms - one which preserves valid dark-object semantics that prior noise-suppression methods incorrectly discard, and a hierarchical decoder that enforces structural consistency across scales to sharpen boundaries on thin objects. Experiments on the MFNet dataset demonstrate that CLARITY establishes a new state-of-the-art (SOTA), achieving 62.3% mIoU and 77.5% mAcc.
A Deployment Case Study in Robotic Apparel Automation: Digital Twin Integration, Interoperability, and Workforce Enablement
Gokul Narayanan, Abhiroop Ajith, Jonathan Zornow, Carlos Calle, Auralis Herrero Lugo, Jose Luis Susa Rincon, Chengtao Wen, Eugen Solowjow
2606.16078v1
A Deployment Case Study in Robotic Apparel Automation: Digital Twin Integration, Interoperability, and Workforce Enablement
Gokul Narayanan, Abhiroop Ajith, Jonathan Zornow, Carlos Calle, Auralis Herrero Lugo, Jose Luis Susa Rincon, Chengtao Wen, Eugen Solowjow
2606.16078v1
arXiv:2606.16078v1
•
2026-06-15
Despite steady advances in flexible automation in sectors such as electronics and automotive manufacturing, apparel automation remains challenging because fabrics are deformable and difficult to manipulate with robots. This paper presents a deployment-oriented case study of a robotic sewing system for denim manufacturing, emphasizing the system-level integration required for practical adoption. At the engineering level, a digital thread module parses DXF production drawings into process parameters and executable robot trajectories, reducing manual programming effort and enabling rapid re-targeting across sewing operations. In parallel, a digital twin of the workcell is used during pre-deployment to validate reach and clearance, refine layout and sequencing, evaluate operator access, and assess cycle-time compatibility with upstream and downstream tasks, thereby reducing commissioning risk. At deployment, the system integrates a collaborative robot with conventional sewing equipment, welding, suction fixtures, and machine-level controllers through an interoperability layer. Runtime monitoring and verification, including seam monitoring, collision checking, and trajectory-level validation, improve robustness under environmental variability, while operator-facing training and guidance tools support setup, troubleshooting, and technology adoption. Two staged factory deployments on denim shorts, covering 2D pocket operations and 3D garment-shaping seams, show that digital-twin-based validation, digital-thread-driven task generation, interoperability, runtime verification, and operator training are important for scaling robotic apparel automation.
Comment: 4 pages, 3 figures, IEEE ICRA 2026 Workshop Paper
Video World Models
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默认显示 5 篇
Learning QoE from Packet-Level Measurements in Encrypted Video Conferencing Traffic
Michael Sidorov, Ofer Hadar
2601.06862v2
Learning QoE from Packet-Level Measurements in Encrypted Video Conferencing Traffic
Michael Sidorov, Ofer Hadar
2601.06862v2
arXiv:2601.06862v2
•updated
•
2026-01-11
The quality of the user experience has become one of the most important aspects in todays world, as it directly influences individuals willingness to continue using or abandon a product or service. In this context, video conferencing applications (VCAs), which experienced widespread adoption following the COVID-19 pandemic, must deliver excellent performance to remain competitive in an increasingly crowded market. Although content providers (CPs) such as Zoom, WhatsApp, Telegram, and Google Meet can assess conversation quality by comparing transmitted and received data. The widespread use of end-to-end encryption in VCAs makes quality-of-experience (QoE) evaluation by internet service providers (ISPs) far more challenging. Since ISPs do not have access to the encrypted content, they must rely on passive measurements of unencrypted traffic characteristics on the data path. In this work, we present a simple yet effective QoE prediction framework based on an almost stock convolutional neural network (CNN) architecture that uses only the packet sizes extracted from the communication between two participants in a video conferencing (VC) call to predict two QoE metrics: BRISQUE and MOS. The proposed framework is simple, easy to implement, and does not require high-end computational resources, yet it provides superior prediction performance, as shown in our experiments on two custom datasets collected from WhatsApp and Zoom, which achieve substantial improvements over previous models for the QoE prediction task.
BusterX++: Towards Unified Cross-Modal AI-Generated Content Detection and Explanation with MLLM
Haiquan Wen, Tianxiao Li, Zhenglin Huang, Yiwei He, Guangliang Cheng
2507.14632v4
BusterX++: Towards Unified Cross-Modal AI-Generated Content Detection and Explanation with MLLM
Haiquan Wen, Tianxiao Li, Zhenglin Huang, Yiwei He, Guangliang Cheng
2507.14632v4
arXiv:2507.14632v4
•updated
•
2025-07-19
The rapid advancement of generative AI has substantially improved image and video synthesis, amplifying the risk of multimodal visual misinformation. Recent MLLMs have shown promise for transparent AI-generated content detection through reasoning and explanation, yet existing approaches largely treat image and video forensics as isolated tasks, leaving cross-modal synergies underexplored. To address this, we present \textbf{BusterX++}, a unified MLLM for joint image and video detection with interpretable reasoning. We also introduce \textbf{GenBuster-Bench++}, a meticulously curated, difficulty-aligned benchmark containing balanced image and video samples spanning recent generation models and diverse real-world scenarios. Using this controlled setting, we revisit the widely adopted $SFT \rightarrow RL$ post-training paradigm. Notably, our findings demonstrate that a single-stage, pure RL strategy driven strictly by sparse outcome rewards consistently matches or surpasses a strong SFT+RL baseline across both unified and single-modality settings. Our key insight reveals that SFT imposes lower policy entropy, which restricts the policy search space and dampens exploratory freedom. In contrast, single-stage pure RL maintains higher policy entropy throughout training, effectively unlocking the spontaneous emergence of cross-modal capability transfer between image and video forensics. Extensive experiments demonstrate that BusterX++ achieves state-of-the-art performance, highlighting the powerful potential of RL for unified cross-modal visual reasoning.
BusterX: MLLM-Powered AI-Generated Video Forgery Detection and Explanation
Haiquan Wen, Yiwei He, Zhenglin Huang, Tianxiao Li, Zihan Yu, Xingru Huang, Lu Qi, Baoyuan Wu, Xiangtai Li, Guangliang Cheng
2505.12620v8
BusterX: MLLM-Powered AI-Generated Video Forgery Detection and Explanation
Haiquan Wen, Yiwei He, Zhenglin Huang, Tianxiao Li, Zihan Yu, Xingru Huang, Lu Qi, Baoyuan Wu, Xiangtai Li, Guangliang Cheng
2505.12620v8
arXiv:2505.12620v8
•updated
•
2025-05-19
As generative video models become increasingly realistic, detecting AI-generated videos requires systems that offer both accuracy and interpretability. However, applying Multimodal Large Language Models (MLLMs) to video forensics is currently limited by outdated datasets, simplistic evaluation protocols, and a reliance on black-box classification. To address these issues, we introduce a comprehensive dataset, benchmark, and baseline model for video forgery detection. First, we present \textbf{GenBuster-200K}, a fair dataset of over 200,000 high-quality videos sourced from state-of-the-art generators, featuring diverse real-world scenarios. Second, we propose \textbf{GenBuster-Bench}, a diagnostic benchmark spanning three progressive tracks (In-Domain, Out-of-Domain, and In-the-Wild) to evaluate models across \textit{domain shifts} and \textit{generational shifts}. It also introduces an MLLM-as-a-Judge protocol to assess the quality of the generated forensic explanations. Finally, we develop \textbf{BusterX}, an MLLM baseline with RL training. Instead of direct binary classification, BusterX formulates detection as a visual reasoning task, where the generated reasoning chain serves as detector itself. Experimental results demonstrate that BusterX outperforms several leading MLLMs (e.g., Qwen3.5, Claude-Sonnet-4.6) in both detection accuracy and rationale quality.
GEOPHYS: The Geometry of Physical Plausibility
Christian Internò, Alexander Pondaven, Habon Issa, Fabio Pizzati, Francesco Pinto, Markus Olhofer, Ivan Laptev, Philip Torr, Eero P. Simoncelli, Barbara Hammer, David Klindt
2606.20707v1
GEOPHYS: The Geometry of Physical Plausibility
Christian Internò, Alexander Pondaven, Habon Issa, Fabio Pizzati, Francesco Pinto, Markus Olhofer, Ivan Laptev, Philip Torr, Eero P. Simoncelli, Barbara Hammer, David Klindt
2606.20707v1
arXiv:2606.20707v1
•
2026-06-15
While humans can identify physically implausible events within milliseconds, machine learning approaches addressing the same problem are extremely slow and expensive. They either rely on external multimodal-LLM judges or require ad-hoc modifications to the training procedure. In this work, we argue that indicators of physical plausibility are implicitly captured by five geometric properties of the per-frame embeddings produced by frozen image encoders. In aggregate, we call them GEOPHYS. First, we show that these signals correlate with human EEG responses to two forms of object-permanence violations. Second, GEOPHYS robustly discriminates physically implausible videos from realistic ones, achieving state-of-the-art physics-violation detection: 98.3% on LikePhys and 93.3% on IntPhys2, whereas V-JEPA 2, GPT-4o, Gemini, and twelve modern video diffusion models perform near chance. Third, used as a best-of-N verifier for physical alignment during video generation, GEOPHYS lifts MAGI-1 24B from 50.01% to 64.50% on PhysicsIQ at 1.5x lower wall-clock and 4.65x lower memory than the V-JEPA 2 world-model verifier. Ultimately, GEOPHYS demonstrates that physical plausibility in videos can be assessed by leveraging the emergent geometric properties of temporal features extracted from image encoders.
Contrastive Action-Image Pre-training for Visuomotor Control
Yuvan Sharma, Dantong Niu, Anirudh Pai, Zekai Wang, Zhuoyang Liu, Baifeng Shi, Stefano Saravalle, Boning Shao, Ruijie Zheng, Jing Wang, Konstantinos Kallidromitis, Yusuke Kato, Fabio Galasso, Yuke Zhu, Danfei Xu, Linxi "Jim" Fan, Jitendra Malik, Trevor Darrell, Roei Herzig
2606.17256v1
Contrastive Action-Image Pre-training for Visuomotor Control
Yuvan Sharma, Dantong Niu, Anirudh Pai, Zekai Wang, Zhuoyang Liu, Baifeng Shi, Stefano Saravalle, Boning Shao, Ruijie Zheng, Jing Wang, Konstantinos Kallidromitis, Yusuke Kato, Fabio Galasso, Yuke Zhu, Danfei Xu, Linxi "Jim" Fan, Jitendra Malik, Trevor Darrell, Roei Herzig
2606.17256v1
arXiv:2606.17256v1
•
2026-06-15
Existing vision encoders for robotics face a fundamental bottleneck: robotic datasets lack the scale necessary for large-scale pre-training. Prior work circumvents this data scarcity by turning to internet-scale image and language data or egocentric human video. While these models show promise, neither paradigm learns from paired vision and action data, which downstream visuomotor control policies require. However, robot trajectories, the most direct source of this paired signal, are not available at pre-training scale, motivating us to extract action signals from abundant human video instead. To this end, we introduce CAIP (Contrastive Action-Image Pre-training), a vision encoder that treats human hand poses from large-scale egocentric video as a proxy for end-effector actions. By extracting 3D hand keypoints, a representation that aligns naturally with downstream robot action spaces, CAIP learns a unified action-image representation through a contrastive objective. Leveraging 32,041 hours of egocentric human video and only 88 hours of robotic manipulation data, CAIP outperforms state-of-the-art vision encoders including DINOv2, SigLIP, MVP, and R3M. Evaluated on a challenging real-world dexterous manipulation setup using Dexmate Vega and Sharpa Wave hands, CAIP yields performance gains of more than 30% on tasks involving folding, pouring, and fine-grained manipulation. Our results show that our method of contrastive action-centric pre-training yields a scalable path to achieving robust visual representations better suited for physical interaction.
ACE-Ego-0: Unifying Egocentric Human and Robotic Data for VLA Pretraining
Hao Li, Ganlong Zhao, Yufei Liu, Haotian Hou, Guoquan Ye, Tongyan Fang, Chunxiao Liu, Siyuan Huang, Jianbo Liu, Xiaogang Wang, Hongsheng Li
2606.17200v1
ACE-Ego-0: Unifying Egocentric Human and Robotic Data for VLA Pretraining
Hao Li, Ganlong Zhao, Yufei Liu, Haotian Hou, Guoquan Ye, Tongyan Fang, Chunxiao Liu, Siyuan Huang, Jianbo Liu, Xiaogang Wang, Hongsheng Li
2606.17200v1
arXiv:2606.17200v1
•
2026-06-15
Vision-Language-Action (VLA) models benefit from large-scale and diverse embodied data, yet scaling robot trajectory collection is costly and labor-intensive. Recent advances show that large-scale egocentric human videos provide complementary real-world supervision in pretraining. However, joint training on human and robot data remains challenging due to divergences in action spaces, embodiment structures, temporal dynamics, and supervision quality. We introduce ACE-EGO-0, a unified VLA pretraining framework jointly leveraging heterogeneous data sources. To extract large-scale pretraining supervision from egocentric human videos, we build a scalable egocentric video-to-action pipeline that converts raw human videos into robot-format pseudo-action trajectories. To make these labels comparable with robot demonstrations, ACE-EGO-0 uses a unified action representation based on camera-space actions, morphology conditioning, and time-aligned action chunking. To robustly leverage noisy pseudo-action supervision from egocentric human videos, we formulate a reliability-aware training objective with a human auxiliary loss that concentrates supervision on reliable signals. We instantiate ACE-EGO-0 on 4.53K hours of robot and simulation data, together with 1.48K hours of pseudo-action-labeled egocentric human data. Experiments show that incorporating large-scale human supervision under reliability-aware weighting consistently improves both unified joint pretraining and supervised fine-tuning. ACE-EGO-0 achieves state-of-the-art performance on RoboCasa GR1 TableTop and RoboTwin 2.0, while demonstrating strong transfer to real-world bimanual manipulation.
Geometric Action Model for Robot Policy Learning
Jisang Han, Seonghu Jeon, Jaewoo Jung, René Zurbrügg, Honggyu An, Tifanny Portela, Marco Hutter, Marc Pollefeys, Seungryong Kim, Sunghwan Hong
2606.17046v1
Geometric Action Model for Robot Policy Learning
Jisang Han, Seonghu Jeon, Jaewoo Jung, René Zurbrügg, Honggyu An, Tifanny Portela, Marco Hutter, Marc Pollefeys, Seungryong Kim, Sunghwan Hong
2606.17046v1
arXiv:2606.17046v1
•
2026-06-15
Generalist robot policies must follow user instructions while reasoning about how objects, cameras, and robot actions interact in the 3D physical world. Recent vision-language-action models (VLAs) and video world-action models (WAMs) inherit strong semantic or temporal priors from large-scale foundation models, but they still operate primarily on 2D image frames or 2D-derived latent spaces, leaving implicit the 3D geometry required for contact-rich manipulation. We propose the Geometric Action Model (GAM), a language-conditioned manipulation policy that directly repurposes a pretrained geometric foundation model (GFM) as a shared substrate for perception, temporal prediction, and action decoding. GAM splits the GFM at an intermediate layer: the shallow layers serve as an observation encoder, and a causal future predictor inserted at the split layer forecasts future latent tokens conditioned on language, proprioception, and action history. The predicted future tokens are then routed through the remaining GFM blocks for feature propagation and decoding, allowing a single backbone to produce both future geometry and actions. This design equips the GFM with language-conditioned temporal world modeling through minimal architectural modification while preserving its rich geometric priors. Across a broad suite of simulation and real-robot manipulation benchmarks, GAM is more accurate, more robust, faster, and lighter than current foundation-model-scale baselines.
Comment: Project page: https://cvlab-kaist.github.io/Geometric-Action-Model/
R2RDreamer: 3D-aware Data Augmentation for Spatially-generalized 2D Manipulation Policies
Xiuwei Xu, Haowen Sun, Angyuan Ma, Yiwei Zhang, Zhenyu Wu, Xiaofeng Wang, Bingyao Yu, Zheng Zhu, Jie Zhou, Jiwen Lu
2606.17040v1
R2RDreamer: 3D-aware Data Augmentation for Spatially-generalized 2D Manipulation Policies
Xiuwei Xu, Haowen Sun, Angyuan Ma, Yiwei Zhang, Zhenyu Wu, Xiaofeng Wang, Bingyao Yu, Zheng Zhu, Jie Zhou, Jiwen Lu
2606.17040v1
arXiv:2606.17040v1
•
2026-06-15
Spatial generalization is critical for imitation-learned manipulation policies, but achieving it typically requires scaling demonstrations across diverse object poses, robot configurations, and camera viewpoints. Data augmentation from a few source demonstrations offers a practical alternative to costly real-world collection. Simulation-based augmentation can create controllable variation, but requires complex environment and object setup and may introduce a sim-to-real gap. Recent real-to-real methods avoid these issues by jointly editing 3D observations and action trajectories from real demonstrations, yet they still rely on strong 3D scene parsing and geometry completion, and often produce observations tailored to 3D pointcloud policies rather than RGB-based 2D policies. We propose R2RDreamer, a real-to-real demonstration augmentation framework that preserves the geometric consistency of 3D action-observation editing while moving visual completion to 2D video space. Specifically, R2RDreamer first performs lightweight 3D augmentation by editing incomplete object pointclouds and end-effector trajectories in a shared 3D frame; it then projects the edited scene into masked image-space control videos with occlusion-aware reasoning and uses a dense-control image-to-video model to complete temporally coherent RGB observations. Experiments on spatially shifted manipulation tasks with both 2D diffusion-style policies and vision-language-action policies show that R2RDreamer improves spatial generalization from limited source demonstrations, with analyses validating the contributions of 3D editing, occlusion-aware projection, and video completion.
Comment: Project page: https://r2rdreamer.github.io/
Qwen-RobotWorld Technical Report: Unifying Embodied World Modeling through Language-Conditioned Video Generation
Jie Zhang, Xiaoyue Chen, Anzhe Chen, Chenxu Lv, Deqing Li, Gengze Zhou, Hang Yin, Haoqi Yuan, Haoyang Li, Jiahao Li, Jiazhao Zhang, Jingren Zhou, Kaiyuan Gao, Kun Yan, Lihan Jiang, Ningyuan Tang, Pei Lin, Qihang Peng, Shengming Yin, Tianhe Wu, Tianyi Yan, Xiao Xu, Yan Shu, Yanran Zhang, Ye Wang, Yi Wang, Yilei Chen, Yixian Xu, Yiyang Huang, Yuxiang Chen, Zekai Zhang, Zhendong Wang, Zhixing Lei, Zhixuan Liang, Zihao Liu, Zikai Zhou, Xiong-Hui Chen, Chenfei Wu
2606.17030v1
Qwen-RobotWorld Technical Report: Unifying Embodied World Modeling through Language-Conditioned Video Generation
Jie Zhang, Xiaoyue Chen, Anzhe Chen, Chenxu Lv, Deqing Li, Gengze Zhou, Hang Yin, Haoqi Yuan, Haoyang Li, Jiahao Li, Jiazhao Zhang, Jingren Zhou, Kaiyuan Gao, Kun Yan, Lihan Jiang, Ningyuan Tang, Pei Lin, Qihang Peng, Shengming Yin, Tianhe Wu, Tianyi Yan, Xiao Xu, Yan Shu, Yanran Zhang, Ye Wang, Yi Wang, Yilei Chen, Yixian Xu, Yiyang Huang, Yuxiang Chen, Zekai Zhang, Zhendong Wang, Zhixing Lei, Zhixuan Liang, Zihao Liu, Zikai Zhou, Xiong-Hui Chen, Chenfei Wu
2606.17030v1
arXiv:2606.17030v1
•
2026-06-15
We introduce Qwen-RobotWorld, a language-conditioned video world model for embodied intelligence. With natural language as a unified action interface, it predicts physically grounded future visual trajectories from current observations across robotic manipulation, autonomous driving, indoor navigation, and human-to-robot transfer. This unified formulation provides three promising application directions: synthetic data generation for policy training augmentation, scalable virtual environments for policy evaluation, and language-guided planning signals for downstream robot control. This is achieved through a three-part design: a) Double-Stream MMDiT with MLLM Action Encoding, where a 60-layer double-stream diffusion transformer couples frozen Qwen2.5-VL semantics with video-VAE latents through layer-wise joint attention; b) Embodied World Knowledge (EWK), an 8.6M video-text corpus (200M+ frames) with action-language mapping over 20+ embodiments and 500+ action categories; and c) General+Expert Progressive Curriculum, a two-stage training strategy that first learns general visual priors and then injects embodied specialization under a shared language interface. Extensive results show strong competitiveness: ranks 1st overall on EWMBench and DreamGen Bench, outperforms all open-source models on WorldModelBench and PBench. Additional zero-shot analyses on RoboTwin-IF benchmark further support robust generalization and multi-view consistency.
ROVE: Unlocking Human Interventions for Humanoid Manipulation via Reinforcement Learning
Wei Xiao, Weiliang Tang, Yuying Ge, Hui Zhou, Yao Mu, Li Zhang, Yixiao Ge
2606.17011v1
ROVE: Unlocking Human Interventions for Humanoid Manipulation via Reinforcement Learning
Wei Xiao, Weiliang Tang, Yuying Ge, Hui Zhou, Yao Mu, Li Zhang, Yixiao Ge
2606.17011v1
arXiv:2606.17011v1
•
2026-06-15
Human interventions provide crucial corrective signals for post-training Vision-Language-Action (VLA) models. However, enabling seamless humanoid interventions is a formidable systems challenge due to complex whole-body kinematics and dexterous-hand control. Consequently, the collected intervention trajectories are often suboptimal, and methods that rely on human interventions as expert supervision can absorb hesitant, inefficient, or even erroneous behaviors. To address both the system and algorithmic challenges, we propose ROVE, a reinforcement learning framework for humanoid VLA post-training with imperfect human interventions. First, ROVE introduces a human-in-the-loop pipeline capable of collecting deployment and intervention data for humanoid manipulation. Second, it utilizes Optimistic Value Estimation (OVE) to prioritize high-value behaviors from mixed-quality trajectories. To further robustify value estimation, we incorporate cross-embodiment human experience videos to provide rich supervision for long-tailed failure and recovery modes. The resulting critic yields informative advantage signals, steering the VLA actor to focus on high-value behaviors rather than indiscriminately imitating all actions. On challenging real-world contact-rich and fine-grained humanoid manipulation tasks, ROVE outperforms experience-learning baselines and consistently improves across multiple rollout-intervention iterations.
DreamX-World 1.0: A General-Purpose Interactive World Model
DreamX Team, Yancheng Bai, Rui Chen, Xiangxiang Chu, Rujing Dang, Hao Dou, Bingjie Gao, Qiwen Gu, Siyu Hong, Jiachen Lei, Geng Li, Jifan Li, Ruimin Lin, Qingfeng Shi, Bingze Song, Lei Sun, Jing Tang, Ruitian Tian, Jun Wang, Jiahong Wu, Pengfei Zhang, Shen Zhang, Jiashu Zhu
2606.16993v1
DreamX-World 1.0: A General-Purpose Interactive World Model
DreamX Team, Yancheng Bai, Rui Chen, Xiangxiang Chu, Rujing Dang, Hao Dou, Bingjie Gao, Qiwen Gu, Siyu Hong, Jiachen Lei, Geng Li, Jifan Li, Ruimin Lin, Qingfeng Shi, Bingze Song, Lei Sun, Jing Tang, Ruitian Tian, Jun Wang, Jiahong Wu, Pengfei Zhang, Shen Zhang, Jiashu Zhu
2606.16993v1
arXiv:2606.16993v1
•
2026-06-15
DreamX-World 1.0 is a general-purpose interactive text/image-to-video world model for controllable long-horizon generation. It supports camera navigation, revisits to previously observed regions, and promptable events across photorealistic, game-style, and stylized domains. Our data engine combines camera-accurate Unreal Engine rendering, action-rich gameplay recordings, and real-world videos with recovered camera geometry. For camera control, we introduce E-PRoPE, a lightweight variant of projective positional encoding that retains PRoPE's projective camera geometry while applying camera-aware attention to spatially reduced tokens. We convert a bidirectional video generator into a few-step autoregressive world model using causal forcing, DMD-style distillation, and long-rollout training. Training on self-generated long-horizon contexts exposes the model to its own generated history and reduces the style and color drift that accumulates across autoregressive chunks. Memory-Conditioned Scene Persistence retrieves earlier views through camera-geometry-based retrieval, while residual recycling makes the conditioning path less sensitive to imperfect memory latents. Event Instruction Tuning adds composable event control, and reinforcement learning alignment recovers camera control and visual quality after distillation. With mixed-precision DiT execution, residual reuse, 75\%-pruned VAE decoding, and asynchronous pipeline parallelism, DreamX-World 1.0 reaches up to 16\,FPS on eight RTX\,5090 GPUs. On our 5-second basic evaluation, DreamX-World 1.0 achieves a camera-control score of 73.75 and an overall score of 84.76, outperforming HY-WorldPlay 1.5 and LingBot-World in overall score, which achieve 80.79 and 80.45, respectively.
Comment: Project page: https://amap-ml.github.io/DreamX_World, Code: https://github.com/AMAP-ML/DreamX-World
AdaSR: Adaptive Streaming Reasoning with Hierarchical Relative Policy Optimization
Junlong Tong, Wenqi Xu, Yingqi Fan, Anhao Zhao, Xuan Lu, Yang Tan, Xiaoyu Shen
2606.14694v2
AdaSR: Adaptive Streaming Reasoning with Hierarchical Relative Policy Optimization
Junlong Tong, Wenqi Xu, Yingqi Fan, Anhao Zhao, Xuan Lu, Yang Tan, Xiaoyu Shen
2606.14694v2
arXiv:2606.14694v2
•updated
•
2026-06-12
Large reasoning models typically follow a read-then-think paradigm: they observe the complete input, reason over a static context, and then produce the answer. Yet many real-world scenarios are inherently dynamic, such as audio and video stream, where information arrives as a continuous stream and models must reason, update, and respond under partial observations. Recent streaming reasoning methods allow models to think while reading, but they largely rely on supervised imitation of pre-constructed trajectories, which limits their flexibility. In this paper, we propose AdaSR, an adaptive streaming reasoning framework that enables models to reason during input streaming and perform final deliberation once the stream is complete, learning when to think, and how much computation to allocate across different stages. To optimize this hierarchical reasoning process, we introduce Hierarchical Relative Policy Optimization (HRPO), which decomposes policy optimization into streaming reasoning and deep reasoning phases, providing more fine-grained advantage assignment instead of uniformly distributing a single sequence-level advantage over all tokens. HRPO integrates format, accuracy, and adaptive thinking rewards to enforce valid reasoning protocols, preserve final task performance, and encourage latency-aware computation allocation. Experiments show that AdaSR achieves a better balance among reasoning accuracy, computational efficiency, and streaming latency compared with supervised fine-tuning baseline. We release our code at https://github.com/EIT-NLP/StreamingLLM/tree/main/AdaSR.
Semantic Flip: Synthetic OOD Generation for Robust Refusal in Embodied Question Answering and Spatial Localization
Dongbin Na, Chanwoo Kim, Giyun Choi, Dooyoung Hong
2606.16898v1
Semantic Flip: Synthetic OOD Generation for Robust Refusal in Embodied Question Answering and Spatial Localization
Dongbin Na, Chanwoo Kim, Giyun Choi, Dooyoung Hong
2606.16898v1
arXiv:2606.16898v1
•
2026-06-15
Detecting unanswerable user queries remains essential for the reliable deployment of real-world embodied agents. However, modern vision-language models (VLMs) often generate overly confident answers even when the available visual memory cannot support the query. Such overconfidence poses various task-dependent risks. The agent may provide misleading information to the user in Embodied Question Answering and select an arbitrary coordinate and physically guide the user there in spatial reasoning for navigation. Despite these high stakes, only a few prior studies directly address when and how an embodied VLM should respond with "I do not know." This work proposes Semantic Flip, a simple yet effective framework that synthesizes auxiliary out-of-distribution (OOD) samples for embodied refusal without requiring external OOD annotations. The key idea is to independently transform the query and video memory to construct auxiliary OOD pairs that lack sufficient visual grounding. These synthesized pairs enable training a lightweight rejection module on top of a frozen pretrained VLM. The module attaches to any existing VLM-based pipeline without retraining the underlying model. Across two complementary benchmarks, Semantic Flip consistently outperforms strong prompting baselines. This work also introduces SpaceReject, a new refusal benchmark for spatial localization with deliberately unanswerable queries over long video memory, where Semantic Flip achieves an $F_1$ score of 0.9559. The source codes and datasets are publicly available at https://github.com/ndb796/SemanticFlip.
Comment: 18 pages, 3 figures. Code and data: https://github.com/ndb796/SemanticFlip ; project page: https://ndb796.github.io/SemanticFlip
Kairos: A Native World Model Stack for Physical AI
Kairos Team, Fei Wang, Shan You, Qiming Zhang, Tao Huang, Zuoyi Fu, Zhisheng Zheng, Yunlong Xi, Feng Lv, Xiaoming Wu, Zeyu Liu, Cong Wan, Pu Li, Ruiqing Yang, Xiaoou Li, Wei Wang, Kangkang Zhu, Yuwei Zhang, Shi Fu, Xiaoning Wu, Xuzeng Fan, Dacheng Tao, Xiaogang Wang
2606.16533v1
Kairos: A Native World Model Stack for Physical AI
Kairos Team, Fei Wang, Shan You, Qiming Zhang, Tao Huang, Zuoyi Fu, Zhisheng Zheng, Yunlong Xi, Feng Lv, Xiaoming Wu, Zeyu Liu, Cong Wan, Pu Li, Ruiqing Yang, Xiaoou Li, Wei Wang, Kangkang Zhu, Yuwei Zhang, Shi Fu, Xiaoning Wu, Xuzeng Fan, Dacheng Tao, Xiaogang Wang
2606.16533v1
arXiv:2606.16533v1
•
2026-06-15
World models are transitioning from passive visual generators to foundational, operational infrastructure for Physical AI: they must natively acquire world knowledge from heterogeneous experience, maintain persistent states over long horizons, and execute efficiently within real deployment constraints. We introduce Kairos, a native world model stack designed around these requirements. (1) Kairos learns the world by pioneering a Native Pre-training Paradigm governed by a Cross-Embodiment Data Curriculum, which organizes open-world videos, human behavioral data, and robot interactions into a progressive developmental pathway. (2) Kairos maintains the world by unified world understanding, generation, and prediction within a Native Unified Architecture equipped with Hybrid Linear Temporal Attention, where sliding-window attention captures local dynamics, dilated sliding windows capture mid-range dependencies, and gated linear attention maintains persistent global memory. We establish formal theoretical bounds demonstrating that this temporal factorization strictly limits error accumulation, mathematically guaranteeing state propagation across extended horizons. (3) Kairos runs the world by incorporating a Deployment-Aware System Co-Design to support low-latency rollout generation on server and consumer-grade hardware for real-world observation-action-feedback loops. Experiments on embodied world-model, long-horizon, and action-policy benchmarks show that Kairos achieves top level performance while offering a strong efficiency-capability trade-off. Together, these results position Kairos as a cohesive operational foundation for future self-evolving physical intelligence.
BadWorld: Adversarial Attacks on World Models
Linghui Shen, Mingyue Cui, Xingyi Yang
2606.16519v1
BadWorld: Adversarial Attacks on World Models
Linghui Shen, Mingyue Cui, Xingyi Yang
2606.16519v1
arXiv:2606.16519v1
•
2026-06-15
Visual world models (VWMs) synthesize interactive, action-conditioned rollouts from a single context image. However, it remains an open question how robust these models are to adversarial perturbations. Standard adversarial attacks fail to assess this vulnerability because attackers lack ground-truth future videos and cannot predict subsequent user controls. We introduce BadWorld, a label-free adversarial framework tailored for autoregressive VWMs that systematically overcomes both constraints. First, to bypass the need for future supervision, we propose a self-supervised velocity attack that directly disrupts the early denoising dynamics of the model. Second, to ensure the attack generalizes across unpredictable user actions, we formulate a trajectory-adaptive bi-level optimization that actively mines hard control sequences to forge control-agnostic perturbations. Evaluated on representative VWMs with continuous and discrete controls, BadWorld exposes severe structural fragility. Visually indistinguishable adversarial images reliably trigger catastrophic degradation in future rollouts, leading to incomplete denoising, structural collapse, and control inconsistency. These findings reveal critical risks for deploying VWMs in safety-critical systems while highlighting a practical mechanism for privacy protection.
Comment: Project Page: https://linghuiishen.github.io/BadWorld/
SafeDojo: Safe Reinforcement Learning for VLA via Interactive World Model
Kai Tang, Peidong Jia, Zhong Chu, Jixian Wu, Rui Ma, Jiajun Cao, Fangyuan Zhao, Sixiang Chen, Yichen Guo, Xiaowei Chi, Chun-Kai Fan, Kevin Zhang, Jinchang Xu, Fubing Yang, Weishi Mi, Xiaozhu Ju, Jian Tang, Shanghang Zhang
2606.20698v1
SafeDojo: Safe Reinforcement Learning for VLA via Interactive World Model
Kai Tang, Peidong Jia, Zhong Chu, Jixian Wu, Rui Ma, Jiajun Cao, Fangyuan Zhao, Sixiang Chen, Yichen Guo, Xiaowei Chi, Chun-Kai Fan, Kevin Zhang, Jinchang Xu, Fubing Yang, Weishi Mi, Xiaozhu Ju, Jian Tang, Shanghang Zhang
2606.20698v1
arXiv:2606.20698v1
•
2026-06-15
Safe control is a prerequisite for real-world embodied intelligence, for which safe reinforcement learning has emerged as a promising paradigm. However, existing safe reinforcement learning methods either require costly real-world exploration or depend on hand-crafted safety functions. Neither scales to vision-language-action models deployed in open-world physical environments. We propose SafeDojo, the first model-based safe reinforcement learning framework for vision-language-action policies designed to learn safe actions through world model-based imagination. Specifically, SafeDojo performs online reinforcement learning on top of an interactive video world model. The world model generates action-conditioned future predictions, from which a tailored ResNet success classifier estimates per-step task progress from imagined frames and a lightweight safety head predicts per-step safety costs from latent context together with the proposed action chunk, enabling simultaneous assessment of task execution and trajectory safety. The decoupled task-reward and safety-cost signals are balanced through a Lagrangian-based constrained GRPO objective, enabling coordinated improvement of task success and safety under explicit constraints. On SafeLIBERO, SafeDojo achieves the best aggregate task success, safe success, and execution efficiency among inference-time safety, model-free RL, and model-based RL baselines, with the best average safe-success rate on both levels and an 8.25 percentage-point improvement over the strongest baseline on Level I. Real-world Franka deployment further shows the best average task and safe-success rates across five tasks. Our results position world model-based safe reinforcement learning as a scalable and generalizable path toward safe embodied intelligence.
Comment: 20 pages, 5 figures, 8 tables
CycliST: A Video Language Model Benchmark for Reasoning on Cyclical State Transitions
Simon Kohaut, Daniel Ochs, Shun Zhang, Benedict Flade, Julian Eggert, Kristian Kersting, Devendra Singh Dhami
2512.01095v2
CycliST: A Video Language Model Benchmark for Reasoning on Cyclical State Transitions
Simon Kohaut, Daniel Ochs, Shun Zhang, Benedict Flade, Julian Eggert, Kristian Kersting, Devendra Singh Dhami
2512.01095v2
arXiv:2512.01095v2
•updated
•
2025-11-30
We present CycliST, a novel benchmark dataset designed to evaluate Video Language Models (VLM) on their ability for textual reasoning over cyclical state transitions. CycliST captures fundamental aspects of real-world processes by generating synthetic, richly structured video sequences featuring periodic patterns in object motion and visual attributes. CycliST employs a tiered evaluation system that progressively increases difficulty through variations in the number of cyclic objects, scene clutter, and lighting conditions, challenging state-of-the-art models on their spatio-temporal cognition. We conduct extensive experiments with current state-of-the-art VLMs, both open-source and proprietary, and reveal their limitations in generalizing to cyclical dynamics such as linear and orbital motion, as well as time-dependent changes in visual attributes like color and scale. Our results demonstrate that present-day VLMs struggle to reliably detect and exploit cyclic patterns, lack a notion of temporal understanding, and are unable to extract quantitative insights from scenes, such as the number of objects in motion, highlighting a significant technical gap that needs to be addressed. More specifically, we find no single model consistently leads in performance: neither size nor architecture correlates strongly with outcomes, and no model succeeds equally well across all tasks. By providing a targeted challenge and a comprehensive evaluation framework, CycliST paves the way for visual reasoning models that surpass the state-of-the-art in understanding periodic patterns.
Comment: Published in the Journal of Data-centric Machine Learning Research (DMLR); https://openreview.net/forum?id=l03g53HUL2
$μ_0$: A Scalable 3D Interaction-Trace World Model
Seungjae Lee, Yoonkyo Jung, Jusuk Lee, Jonghun Shin, Amir Hossein Shahidzadeh, Yao-Chih Lee, H. Jin Kim, Jia-Bin Huang, Furong Huang
2606.13769v2
$μ_0$: A Scalable 3D Interaction-Trace World Model
Seungjae Lee, Yoonkyo Jung, Jusuk Lee, Jonghun Shin, Amir Hossein Shahidzadeh, Yao-Chih Lee, H. Jin Kim, Jia-Bin Huang, Furong Huang
2606.13769v2
arXiv:2606.13769v2
•updated
•
2026-06-11
World models that capture how actions induce physical change enable scalable robot learning without reliance on embodiment-specific action labels. Pixel-space video models provide broad visual priors but expend model capacity on dense appearance reconstruction, while direct action models require embodiment-specific labels that hinder scalability. We present $μ_0$, a scalable world model based on 3D traces. Rather than predicting dense pixels or directly modeling actions, $μ_0$ forecasts smooth 3D trajectories for salient interaction points such as objects, tools, hands, and contact regions, yielding a compact, embodiment-agnostic motion interface. To enable training from diverse video sources, our TraceExtract system automatically extracts 3D supervision by selecting keypoints, constructing globally aligned traces, and associating motion segments with hierarchical language captions. This TraceExtract supervision pretrains $μ_0$ by combining a pretrained vision-language backbone with a modular trace expert, which represents each query via B-spline control points and predicts future traces. Experiments show that $μ_0$ outperforms baselines in both 2D and 3D trace prediction, including trace prediction models and tokenized VLM methods. Because $μ_0$ is frozen and reusable, it can be paired with action experts for downstream robot embodiments. Despite action-free pretraining, the resulting trace-conditioned policies achieve performance competitive with VLA models pretrained with action supervision, such as $π_0$. These results establish 3D traces as a scalable and transferable representation for cross-embodiment manipulation.
Learned Image Compression for Vision-Language-Action Models
Hyeonjun Kim, Jegwang Ryu, Sangbeom Ha, Junhyeok Lee, Jun-Hyuk Kim, Hyemin Ahn, Jaeho Lee
2606.16253v1
Learned Image Compression for Vision-Language-Action Models
Hyeonjun Kim, Jegwang Ryu, Sangbeom Ha, Junhyeok Lee, Jun-Hyuk Kim, Hyemin Ahn, Jaeho Lee
2606.16253v1
arXiv:2606.16253v1
•
2026-06-15
Vision-language-action (VLA) models increasingly rely on high-frequency multi-camera observations, making visual communication a major bottleneck for real-time robotic control in bandwidth-constrained or distributed deployment settings. Existing image and video codecs, however, are designed to preserve generic visual fidelity rather than the control performance of downstream VLA policies. In this work, we introduce SPARC (SPatially Adaptive Rate Control), a learned image compression framework tailored for VLA-driven robots. Our key observation is that the importance of visual information varies substantially across both camera views and spatial regions within an image. Based on this observation, SPARC employs a lightweight temporal mask selector that adaptively allocates bitrate over latent representations according to task relevance while leveraging temporal context. We further introduce a tilted rate loss that stabilizes training by reducing the tendency of entropy-based objectives to over-suppress rare yet task-critical visual patterns. Experiments on diverse robotic benchmarks, including RoboCasa365, VLABench, and LIBERO, show that SPARC consistently achieves stronger control performance than conventional image/video codecs and recent learned compression methods under the same bitrate budget. We additionally demonstrate real-world deployment benefits in remote-control settings, where our method substantially improves the bitrate-success tradeoff.
Human Cognition in Machines: A Unified Perspective of World Models
Timothy Rupprecht, Pu Zhao, Amir Taherin, Arash Akbari, Arman Akbari, Yumei He, Tooba Imtiaz, Sean Duffy, Juyi Lin, Yixiao Chen, Rahul Chowdhury, Enfu Nan, Yixin Shen, Yifan Cao, Haochen Zeng, Weiwei Chen, Geng Yuan, Jennifer Dy, Sarah Ostadabbas, Xuan Zhang, David Kaeli, Edmund Yeh, Yanzhi Wang
2604.16592v2
Human Cognition in Machines: A Unified Perspective of World Models
Timothy Rupprecht, Pu Zhao, Amir Taherin, Arash Akbari, Arman Akbari, Yumei He, Tooba Imtiaz, Sean Duffy, Juyi Lin, Yixiao Chen, Rahul Chowdhury, Enfu Nan, Yixin Shen, Yifan Cao, Haochen Zeng, Weiwei Chen, Geng Yuan, Jennifer Dy, Sarah Ostadabbas, Xuan Zhang, David Kaeli, Edmund Yeh, Yanzhi Wang
2604.16592v2
arXiv:2604.16592v2
•updated
•
2026-04-17
This report of world models distinguishes prior works by the cognitive functions they innovate. Many works claim an almost human-like cognitive capability in their world models. To evaluate these claims requires a proper grounding in first principles from human and machine cognition theory. In moving towards human-like world models we present a conceptual unified framework for world models that fully incorporates all the cognitive functions (i.e., memory, perception, language, reasoning, imagining, motivation, and metacognition) and identify gaps in existing research as a guide for future states of the art. In particular, we find that motivation (especially intrinsic motivation) and metacognition remain drastically under-researched, and we propose concrete directions to address these gaps informed by active inference and global workspace theory. We also introduce epistemic world models, a new category encompassing agent frameworks for scientific discovery that operate over structured knowledge. Our taxonomy, applied to video, embodied, and epistemic world models, suggests research directions where prior taxonomies have not.
Training-Free Open-Vocabulary Visual Grounding for Remote Sensing Images and Videos
Ke Li, Di Wang, Yongshan Zhu, Ting Wang, Weiping Ni, Tao Lei, Quan Wang, Xinbo Gao
2606.16124v1
Training-Free Open-Vocabulary Visual Grounding for Remote Sensing Images and Videos
Ke Li, Di Wang, Yongshan Zhu, Ting Wang, Weiping Ni, Tao Lei, Quan Wang, Xinbo Gao
2606.16124v1
arXiv:2606.16124v1
•
2026-06-15
Remote sensing visual grounding (RSVG) aims to localize a referred target in a remote sensing image or video according to a natural language expression. Existing RSVG methods usually rely on task-specific manual annotations, which are costly to collect and inevitably limited in covering the diversity of real-world geospatial scenarios. As a result, they often struggle to generalize to open-vocabulary queries involving novel objects, fine-grained attributes, complex spatial relationships, and functional semantics. In this paper, we propose RSVG-ZeroOV, a training-free framework that leverages frozen generic foundation models for zero-shot open-vocabulary RSVG. RSVG-ZeroOV follows an Overview-Focus-Evolve paradigm, which exploits the distinct yet complementary attention patterns of vision-language models (VLMs) and diffusion models (DMs) to progressively generate precise grounding results. Specifically, (i) Overview utilizes a VLM to extract cross-attention maps that capture semantic correlations between the referring expression and visual regions; (ii) Focus leverages the fine-grained modeling priors of a DM to compensate for object structure and shape information often overlooked by VLM attention; and (iii) Evolve introduces a simple yet effective attention evolution module to suppress irrelevant activations, yielding purified object masks. To handle video inputs, we further present Video RSVG-ZeroOV, which extends image-level grounding to spatio-temporal grounding through a query-relevant key-frame selector and a temporal propagator, enabling efficient and temporally coherent video grounding without video annotations or fine-tuning. Extensive experiments on six image and video grounding benchmarks show that RSVG-ZeroOV consistently outperforms existing zero-shot baselines and achieves competitive or superior performance compared with weakly- and fully-supervised methods.
Embodied Intelligence
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ROVE: Unlocking Human Interventions for Humanoid Manipulation via Reinforcement Learning
Wei Xiao, Weiliang Tang, Yuying Ge, Hui Zhou, Yao Mu, Li Zhang, Yixiao Ge
2606.17011v1
ROVE: Unlocking Human Interventions for Humanoid Manipulation via Reinforcement Learning
Wei Xiao, Weiliang Tang, Yuying Ge, Hui Zhou, Yao Mu, Li Zhang, Yixiao Ge
2606.17011v1
arXiv:2606.17011v1
•
2026-06-15
Human interventions provide crucial corrective signals for post-training Vision-Language-Action (VLA) models. However, enabling seamless humanoid interventions is a formidable systems challenge due to complex whole-body kinematics and dexterous-hand control. Consequently, the collected intervention trajectories are often suboptimal, and methods that rely on human interventions as expert supervision can absorb hesitant, inefficient, or even erroneous behaviors. To address both the system and algorithmic challenges, we propose ROVE, a reinforcement learning framework for humanoid VLA post-training with imperfect human interventions. First, ROVE introduces a human-in-the-loop pipeline capable of collecting deployment and intervention data for humanoid manipulation. Second, it utilizes Optimistic Value Estimation (OVE) to prioritize high-value behaviors from mixed-quality trajectories. To further robustify value estimation, we incorporate cross-embodiment human experience videos to provide rich supervision for long-tailed failure and recovery modes. The resulting critic yields informative advantage signals, steering the VLA actor to focus on high-value behaviors rather than indiscriminately imitating all actions. On challenging real-world contact-rich and fine-grained humanoid manipulation tasks, ROVE outperforms experience-learning baselines and consistently improves across multiple rollout-intervention iterations.
2026-06-14
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Anisotropic Template Ansätze for Robust Positive Invariance under State-Dependent Uncertainty
Abdelrahman Ramadan, Melissa Greeff, Sidney Givigi
2606.16068v1
Anisotropic Template Ansätze for Robust Positive Invariance under State-Dependent Uncertainty
Abdelrahman Ramadan, Melissa Greeff, Sidney Givigi
2606.16068v1
arXiv:2606.16068v1
•
2026-06-14
We establish sufficient conditions for robust positive invariance under state- and input-dependent disturbances with anisotropic covariance structure. The proposed ansatz maps a fixed ellipsoidal template through a GP-derived positive-definite matrix field, subsuming scalar homothetic scaling while retaining finite graph-based verification. The resulting LMI conditions couple the learned field to Schur-stable dynamics; an isotropic fallback with inflation factor $r=1/(1-γ_{\mathrm{cl}})$ proves admissibility. During each learning epoch the field is frozen, so online tube evaluation is one GP covariance query and a small matrix square root, with no online set iteration or LMI solve. Quadrotor simulations show a $195\times$ reduction in 3D velocity-tube volume and a $2.1{\times}10^5$ reduction in the joint 7D velocity-control subspace relative to a non-adaptive homothetic baseline. This extended version adds full proofs, a separated offline/online complexity analysis, and controller-sweep, contraction, and projection-area studies.
A Smart-Scheduled Hybrid (SSH) EKF-FGO State Estimation
Eric Levi, Soosan Beheshti
2606.16057v1
A Smart-Scheduled Hybrid (SSH) EKF-FGO State Estimation
Eric Levi, Soosan Beheshti
2606.16057v1
arXiv:2606.16057v1
•
2026-06-14
Reliable state estimation in robotics and control re quires balancing estimation accuracy against computational cost. While filtering-based methods such as the Extended Kalman Filter (EKF) provide efficient real-time updates, and optimisation based formulations using factor graphs improve global consistency, the role of optimisation scheduling is often treated implicitly rather than examined as an explicit design variable. This paper presents an experimental study that explicitly isolates optimisation scheduling using a Smart Scheduled Hybrid (SSH) EKF-FGO framework as a controlled testbed. By combining EKF-based state propagation with periodically invoked batch optimisation and holding solver structure and effort fixed, the main contribution of this work is the experimental characterisation of optimisation scheduling as an independent design variable governing the trade-off between intermediate estimation accuracy and computational cost. Simulation results in a planar SLAM environment show that scheduling strongly influences pre optimisation drift, transient error behaviour, and runtime. In particular, the results identify operating regimes in which most of the benefit of global optimisation can be retained at a fraction of the computational cost, highlighting optimisation scheduling as an under-explored yet critical consideration in hybrid state estimation systems.
Comment: This work has been accepted for presentation/publication at the 2026 IEEE Canadian Conference on Electrical and Computer Engineering (CCECE). The final published version will appear in IEEE Xplore
Leveraging Deep Learning for Object and Position Recognition of Load Carriers for Autonomous Logistics Vehicles
Christoph Legat, Tobias Miller, Marco Riess
2606.16042v1
Leveraging Deep Learning for Object and Position Recognition of Load Carriers for Autonomous Logistics Vehicles
Christoph Legat, Tobias Miller, Marco Riess
2606.16042v1
arXiv:2606.16042v1
•
2026-06-14
This work explores the use of artificial intelligence in mobile robotics to achieve autonomous detection and pose estimation of load carriers for automated pickup. A deep neural network is designed to recognize predefined landmarks on the carrier from RGBD data; these landmarks are then used to compute the carrier's pose. The network operates directly on RGBD images to estimate landmark positions, which form the basis for determining the carrier's location. The approach is validated in extensive experiments and comprises both software and hardware implementations. A deep learning-based framework is presented to detect load carriers and estimate their pose for use with autonomous logistics vehicles. Our method uses a convolutional neural network to identify characteristic reference points on the carrier from RGBD input and computes its pose by combining these inferred landmarks with prior geometric knowledge. Experiments show that the resulting accuracy is sufficient for reliable load carrier detection in industrial environments, confirming the suitability of the method for autonomous intralogistics applications.
Comment: 6 pages, 6 figures, IFAC World Congress2026, \c{opyright} 2026 the authors. This work has been accepted to IFAC for publication under a Creative Commons Licence CC-BY-NC-ND
$λ$-Reachability: Geometric-Horizon Safety Bellman Equations for Humanoid Safety
Rui Chen, Shangtao Li, Yifan Sun, Changliu Liu
2606.16022v1
$λ$-Reachability: Geometric-Horizon Safety Bellman Equations for Humanoid Safety
Rui Chen, Shangtao Li, Yifan Sun, Changliu Liu
2606.16022v1
arXiv:2606.16022v1
•
2026-06-14
We introduce $λ$-Reachability, a scalable approach to Hamilton--Jacobi safety analysis for high-dimensional robotic systems. Unlike prior discounted formulations that rely on fixed one-step Bellman updates, $λ$-Reachability employs a stochastic multi-step estimator of the safety value, using a geometrically distributed rollout horizon together with a randomly absorbed terminal. Conceptually analogous to TD($λ$), $λ$-Reachability interpolates between local self-consistency updates and long-horizon max-over-trajectory safety targets via an interpretable horizon-control parameter. Unlike TD($λ$), where the terminal value is always incorporated in learning targets, the terminal safety value in $λ$-Reachability is only used at a probability controlled by parameter $δ$. We formally show that for $δ<1$, the update induces a contraction mapping that allows temporal-difference learning; as $λ\to 1$, the estimator recovers the undiscounted reachability objective. We apply $λ$-Reachability to high-dimensional safety learning problems with both simulated and real humanoid robots under balance and collision avoidance constraints. Experimental results demonstrate that $λ$-Reachability significantly improves both safe-set boundary classification and safety margin estimation compared to single-step temporal-difference baselines.
RSPECT: Robust and Scalable Planner for Energy-Aware Coordination of UAV-UGV Teams in Aerial Monitoring
Cahit Ikbal Er, Amin Kashiri, Yasin Yazicioglu
2511.21957v2
RSPECT: Robust and Scalable Planner for Energy-Aware Coordination of UAV-UGV Teams in Aerial Monitoring
Cahit Ikbal Er, Amin Kashiri, Yasin Yazicioglu
2511.21957v2
arXiv:2511.21957v2
•updated
•
2025-11-26
We consider the robust planning of energy-constrained unmanned aerial vehicles (UAVs) and unmanned ground vehicles (UGVs), which act as mobile charging stations, to perform long-horizon aerial monitoring missions. More specifically, given a set of points to be visited by the UAVs and desired final positions of the UAV-UGV teams, the objective is to find a robust plan (the vehicle trajectories) that can be realized without a major revision in the face of uncertainty (e.g., unknown obstacles/terrain, wind) to complete this mission in minimum time. We provide a formal description of this problem as a mixed-integer program (MIP), which is NP-hard. Since exact solution methods are computationally intractable for such problems, we propose RSPECT, a scalable and efficient heuristic. We provide theoretical results on the complexity of our algorithm and the feasibility and robustness of resulting plans. We also demonstrate the performance of our method via simulations and experiments.
Comment: Accepted to the Journal of Intelligent & Robotic Systems (JINT)
Friction Characterization of a Cable-Driven Differential Actuation System for Lower-Limb Exoskeletons
Alberto Maria Nobili, Fabio Salsedo, Alessandro Filippeschi
2606.15997v1
Friction Characterization of a Cable-Driven Differential Actuation System for Lower-Limb Exoskeletons
Alberto Maria Nobili, Fabio Salsedo, Alessandro Filippeschi
2606.15997v1
arXiv:2606.15997v1
•
2026-06-14
Lower-limb exoskeletons require actuation systems that can provide accurate joint torque control while preserving low mass and encumbrance. Conventional architectures often rely on independently actuated joints and joint-level torque sensors, increasing system complexity and weight. This paper presents a novel differential actuation architecture for hip-knee flexion/extension, enabling cooperative torque sharing between two motors via a linear differential mapping between motor and joint. To compensate for transmission losses, a model-based friction estimation strategy is developed and experimentally implemented, allowing accurate joint torque estimation without the need for torque sensors. The proposed solution is validated on a physical prototype, demonstrating the feasibility of sensorless torque estimation in a differentially actuated hip-knee module of a lower-limb exoskeleton.
Comment: Accepted for presentation IEEE RAS/EMBS 11th International Conference on Biomedical Robotics and Biomechatronics
Systematic Evaluation of Novel View Synthesis for Video Place Recognition
Muhammad Zawad Mahmud, Samiha Islam, Damian Lyons
2603.05876v2
Systematic Evaluation of Novel View Synthesis for Video Place Recognition
Muhammad Zawad Mahmud, Samiha Islam, Damian Lyons
2603.05876v2
arXiv:2603.05876v2
•updated
•
2026-03-06
The generation of synthetic novel views has the potential to positively impact robot navigation in several ways. In image-based navigation, a novel overhead view generated from a scene taken by a ground robot could be used to guide an aerial robot to that location. In Video Place Recognition (VPR), novel views of ground locations from the air can be added that enable a UAV to identify places seen by the ground robot, and similarly, overhead views can be used to generate novel ground views. This paper presents a systematic evaluation of synthetic novel views in VPR using five public VPR image databases and seven typical image similarity methods. We show that for small synthetic additions, novel views improve VPR recognition statistics. We find that for larger additions, the magnitude of viewpoint change is less important than the number of views added and the type of imagery in the dataset.
Comment: Submitted to IEEE IROS 2026
Whole-Brain Connectomic Graph Model Enables Whole-Body Locomotion Control in Fruit Fly
Zehao Jin, Yaoye Zhu, Chen Zhang, Yanan Sui
2602.17997v3
Whole-Brain Connectomic Graph Model Enables Whole-Body Locomotion Control in Fruit Fly
Zehao Jin, Yaoye Zhu, Chen Zhang, Yanan Sui
2602.17997v3
arXiv:2602.17997v3
•updated
•
2026-02-20
Animals perform coordinated whole-body movements under the control of neural systems shaped by brain-wide connectivity. The mapping of the whole-brain neural connections, or the connectomes, provides a natural graph for modeling sensorimotor information flow, yet its potential as a neural controller for embodied agents remains largely unexplored. Here, we introduce the Fly-connectomic Graph Model, which directly instantiates the whole-brain connectome of an adult Drosophila as a graph-structured neural controller for movements of a simulated biomechanical fruit fly via deep reinforcement learning. We achieve stable performance across diverse locomotion tasks, as well as better sample efficiency compared to both graph and non-graph baselines. Our results demonstrate a biologically informed way towards effective control policy design by translating whole-brain wiring principles into actionable architectural priors, while also improving the interpretability through dynamic information flow. This work also highlights the potential to bridge neuromechanics with embodied intelligence by providing a computational platform for investigating the sensorimotor transformation underlying animal behavior and a paradigm to advance the development of more nature-aligned intelligent systems.
IVRA: Improving Visual-Token Relations for Robot Action Policy with Training-Free Hint-Based Guidance
Jongwoo Park, Kanchana Ranasinghe, Jinhyeok Jang, Cristina Mata, Yoo Sung Jang, Michael S Ryoo
2601.16207v2
IVRA: Improving Visual-Token Relations for Robot Action Policy with Training-Free Hint-Based Guidance
Jongwoo Park, Kanchana Ranasinghe, Jinhyeok Jang, Cristina Mata, Yoo Sung Jang, Michael S Ryoo
2601.16207v2
arXiv:2601.16207v2
•updated
•
2026-01-22
Many Vision-Language-Action (VLA) models flatten image patches into a 1D token sequence, weakening the 2D spatial cues needed for precise manipulation. We introduce IVRA, a lightweight, training-free method that improves spatial understanding by exploiting affinity hints already available in the model's built-in vision encoder, without requiring any external encoder or retraining. IVRA selectively injects these affinity signals into a language-model layer in which instance-level features reside. This inference-time intervention realigns visual-token interactions and better preserves geometric structure while keeping all model parameters fixed. We demonstrate the generality of IVRA by applying it to diverse VLA architectures (LLaRA, OpenVLA, and FLOWER) across simulated benchmarks spanning both 2D and 3D manipulation (VIMA and LIBERO) and on various real-robot tasks. On 2D VIMA, IVRA improves average success by +4.2% over the baseline LLaRA in a low-data regime. On 3D LIBERO, it yields consistent gains over the OpenVLA and FLOWER baselines, including improvements when baseline accuracy is near saturation (96.3% -> 97.1). Code and visualizations are available at: jongwoopark7978.github.io/IVRA
ControlMap: Controllable High-Definition Map Generation for Traffic Scenario Simulation
Marwan Farag, Steffen Wäldele, Yu Yao
2606.15930v1
ControlMap: Controllable High-Definition Map Generation for Traffic Scenario Simulation
Marwan Farag, Steffen Wäldele, Yu Yao
2606.15930v1
arXiv:2606.15930v1
•
2026-06-14
Simulation is central to validating autonomous driving systems, yet current pipelines are limited by insufficient scenario diversity due to costly High Definition (HD) map creation. Scaling HD maps requires expensive data collection and manual processing. Moreover, existing generative models lack the fine-grained control necessary to target specific road topologies during generation. This paper presents a data-driven pipeline for controllable HD map generation using latent diffusion and ControlNet for spatial conditioning. To our knowledge, we are the first to inject spatial guidance signals into a diffusion model for HD map synthesis. Furthermore, our model supports adjustable conditioning strength through classifier-free guidance and city-level style transfer via city label conditioning. To complement existing metrics, we introduce two novel metrics to evaluate adherence to the control signal and similarity to ground-truth maps. Experiments demonstrate that our model generates realistic HD maps that faithfully follow input road topologies while accurately preserving city-specific details.
CLAP: Contrastive Latent Action Pretraining for Learning Vision-Language-Action Models from Human Videos
Chubin Zhang, Jianan Wang, Zifeng Gao, Yue Su, Tianru Dai, Cai Zhou, Jiwen Lu, Yansong Tang
2601.04061v2
CLAP: Contrastive Latent Action Pretraining for Learning Vision-Language-Action Models from Human Videos
Chubin Zhang, Jianan Wang, Zifeng Gao, Yue Su, Tianru Dai, Cai Zhou, Jiwen Lu, Yansong Tang
2601.04061v2
arXiv:2601.04061v2
•updated
•
2026-01-07
Generalist Vision-Language-Action models remain constrained by the scarcity of robotic data relative to the abundance of human video demonstrations. Existing Latent Action Models attempt to use video data but often suffer from visual entanglement, encoding noise rather than manipulation skills. To address this limitation, we propose Contrastive Latent Action Pretraining (CLAP), a framework that first uses Act-VAE to learn an executable action-token vocabulary from robot trajectories and then aligns human visual transitions with this vocabulary through contrastive learning. This alignment maps unlabeled human videos into a physically grounded latent action space rather than reconstructing appearance. Building on the aligned tokens, we train CLAP-NTP as an autoregressive VLA using robot demonstrations and pseudo-labeled human videos, preserving instruction following and object generalization. For deployment and target-domain adaptation, we further introduce a post-training strategy that combines CLAP-RF, a Rectified Flow action head for low-latency continuous action chunk prediction, with Knowledge Matching regularization to preserve pretrained semantic knowledge during fine-tuning. Extensive experiments show that CLAP achieves strong performance against competitive baselines while enabling effective skill transfer from human videos to robotic execution.
Comment: The code is available at: https://github.com/LinShan-Bin/OpenCLAP
Energy-Efficient Arm Reaching for a Humanoid Robot via Deep Reinforcement Learning with Identified Power Models
Nestor N. Deniz, Simon Parsons, Fernando Auat Cheein
2606.15918v1
Energy-Efficient Arm Reaching for a Humanoid Robot via Deep Reinforcement Learning with Identified Power Models
Nestor N. Deniz, Simon Parsons, Fernando Auat Cheein
2606.15918v1
arXiv:2606.15918v1
•
2026-06-14
Humanoid robots performing in-field manipulation tasks, such as robotic apple harvesting, face severe energy constraints that directly limit the number of reaching motions that can be executed per battery charge. This paper presents an end-to-end, energy-aware reinforcement learning framework for the 7-degree-of-freedom left arm of the Unitree~G1 humanoid robot, combining a physics-based, experimentally identified electrical power model with a Soft Actor-Critic (SAC) policy trained in a Pinocchio-based rigid-body dynamics simulator. The RL policy operates on an incremental joint-position action space and is trained with a Hybrid Constellation Reward that combines a four-point end-effector constellation distance with a torque-norm energy proxy; after % $5\times10^6$ training it reaches a $69.9\%$ success rate over $1\,000$ random targets in kinematic simulation, at a mean energy of \SI{98.16}{\joule} on successful episodes. Finally, on the physical Unitree~G1, the policy is validated over three independent 10-target batches, achieving a mean energy of $71.5 \pm 48.3$\,J, an end-effector position error of $2.64 \pm 1.04$\,cm, and an orientation error of $6.92 \pm 1.33^\circ$ -- within the \SI{4}{\centi\metre}/$8.6^\circ$ training tolerance. These results constitute a first step toward energy-aware reinforcement-learning-based arm reaching for humanoid robots.
Identification of a Physics-Based Electrical Power Consumption Model for the Unitree G1 Humanoid Arm
Nestor N. Deniz, Sebastian Vega, Simon Parsons, Fernando Auat Cheein
2606.15915v1
Identification of a Physics-Based Electrical Power Consumption Model for the Unitree G1 Humanoid Arm
Nestor N. Deniz, Sebastian Vega, Simon Parsons, Fernando Auat Cheein
2606.15915v1
arXiv:2606.15915v1
•
2026-06-14
Accurate prediction of electrical power consumption is essential for energy-aware motion planning, battery management, and thermal monitoring in battery-powered humanoid robots. This letter presents a physics-based, linear-in-parameters model for the electrical power consumption of the seven-degree-of-freedom left arm of the Unitree~G1 humanoid robot. The proposed formulation combines actuator loss terms with a baseline-torque correction that captures changes in gravity-compensation load and enables accurate prediction of negative net power trajectories. Pairwise interaction terms are introduced to model power coupling during simultaneous multi-joint motion. Model parameters are identified from experimental data collected on a physical Unitree~G1 using onboard power measurements as the regression target. Across 897 trajectories covering single-joint and coordinated arm motions at multiple speed levels, the identified model achieves $R^2 = 0.933$ with an RMSE of 1.07 (W). Validation on 46 trajectories executed at previously unseen speeds yields $R^2 = 0.965$, demonstrating strong generalisation beyond the identification dataset. Analysis of the identified parameters reveals distinct power-consumption characteristics across the arm, with viscous friction dominating most joints (shoulder pitch and all three wrist joints), copper losses dominating shoulder yaw and the elbow, and shoulder roll uniquely dominated by Coulomb friction.
GeoTLM: Geometry-aware Tactile-Language Models for Contact Motion Orientation Reasoning of Dynamic Objects
Qiutian Li, Zinan Liu, Lin Wang
2606.15909v1
GeoTLM: Geometry-aware Tactile-Language Models for Contact Motion Orientation Reasoning of Dynamic Objects
Qiutian Li, Zinan Liu, Lin Wang
2606.15909v1
arXiv:2606.15909v1
•
2026-06-14
Modern tactile-language models (TLMs) have shown potential for robot learning tasks, such as material and texture recognition. However, for contact-rich scenarios, these TLMs struggle to understand the physical properties of dynamic objects, such as rotation and sliding directions. For instance, our preliminary experiments reveal that popular TLMs, such as Sparsh and AnyTouch2, exhibit weak performance on basic rotation direction reasoning from GelSight Mini tactile data. This surprising gap inspires us to explore a novel research question: Can we inject physically grounded geometric priors into TLMs to enable reliable contact orientation reasoning of dynamic object properties? To this end, we propose GeoTLM, a novel geometric representation-guided TLM for the perception of dynamic contact events. Our key idea is to preserve and structure tactile shear-field geometry before language-level reasoning, rather than forcing low-resolution tactile tokens into fragile closed-form physics operators. To achieve this, we propose a lightweight (only 14k parameters) yet novel Differentiable Geometric Representation (DGR). Specifically, DGR learns a contact-mask-guided representation in the shear field and aggregates it through an antisymmetric seven-region pooling design, motivated by the physical intuition that rotational contact produces antisymmetric deformation patterns. We conduct experiments on two representative tasks: rotation direction and sliding direction reasoning. Extensive experiments show that GeoTLM improves novel-object rotation accuracy by +14.6% and real-sensor sliding accuracy by +16.2% over the same backbone without the geometric encoder. Overall, our work paves a new way for physically grounded tactile-language reasoning, with strong potential for dynamic object understanding and contact-rich robotic manipulation.
Comment: 7 pages, 3 figures, 4 tables
VL2Spike: Spike-driven Distillation from VLMs for Low-Power Visual Perception in Embodied AI
Zinan Liu, Eric Zheng, Soumyaratna Debnath, Hao Shi, Ling Xiao, Lin Wang
2606.15898v1
VL2Spike: Spike-driven Distillation from VLMs for Low-Power Visual Perception in Embodied AI
Zinan Liu, Eric Zheng, Soumyaratna Debnath, Hao Shi, Ling Xiao, Lin Wang
2606.15898v1
arXiv:2606.15898v1
•
2026-06-14
Spiking neural networks (SNNs) are brain-inspired, event-driven models that compute with sparse spikes, which enables highly efficient visual perception in resource-constrained embodied AI models. The emergence of Spiking-Transformer models with spike self-attention has substantially improved the learning capacity of pure SNNs. Although SNNs are energy efficient, their performance is still limited by the spike-based architecture and optimization challenges, as standard gradient descent rules cannot be directly applied. Recently, vision-language models (VLMs) have shown rich multi-modal knowledge representation capabilities for visual perception. Thus, it is promising to leverage VLMs for better Spikformer training. To this end, we present VL2Spike, a novel spike-based knowledge distillation (KD) framework that bridges multi-modal knowledge from VLMs with compact Spikformer models. This design enhances the learning capacity of Spikformer models while preserving their energy-efficiency merits, thereby offering a practical pathway toward low-power robotic perception. Our VL2Spike brings two key technical contributions. To align with spiking dynamics, we first propose spatial-temporal visual spike (SVS) distillation, which achieves (1) shared manifold alignment between VLM image features and spike tokens, and (2) warm-started temporal consistency on membrane potentials and spike rates. We then design a novel spike prototype-guided linguistic (SPL) distillation strategy that aligns Spikformer's class prototypes and logits with promptable VLM text embeddings. Extensive experiments show that VL2Spike achieves 6.81% gain across three static datasets with only 15.7% energy consumption. It also exhibits strong generalization capacity on robotic visual place recognition (VPR) with a gain of 6.63%, highlighting its potential for low-power perception in embodied AI.
Comment: 9 pages, 4 figures, 8 tables
LoComposition: Terrain-Adaptive Energy-Efficient Quadruped Locomotion without Gait Priors
Loukas Kordos, Leonard T. Franz, Simon Rappenecker, Oliver Hausdoerfer, Angela P. Schoellig, Pavel Kolev, Georg Martius
2606.15896v1
LoComposition: Terrain-Adaptive Energy-Efficient Quadruped Locomotion without Gait Priors
Loukas Kordos, Leonard T. Franz, Simon Rappenecker, Oliver Hausdoerfer, Angela P. Schoellig, Pavel Kolev, Georg Martius
2606.15896v1
arXiv:2606.15896v1
•
2026-06-14
Learning-based quadrupedal locomotion typically relies on complex reward formulations that entangle task specification, operational limits, gait preference, and terrain adaptation within a single optimization objective. We instead treat these functions through distinct mechanisms: rewards for task specification, constraints for operational limits, energy minimization for gait preference, and exteroceptive perception for adapting energy use to terrain difficulty. We show that these components jointly enable efficient, terrain-adaptive locomotion, and that removing each component exposes a distinct failure mode. Our formulation removes explicit gait priors (including air-time, contact-count, and foot-clearance targets) in favor of emergent behavior. Compared to a conventional complex-reward baseline, our formulation achieves comparable terrain traversal while reducing cost of transport by 56% and operational-limit violations by 96%. The resulting policies transfer zero-shot to a physical Unitree Go2 using LiDAR-based elevation mapping. Project website with videos: https://tinyurl.com/locomposition.
Comment: 17 pages, 5 figures, 10 tables
C-3TO: Continuous 3D Trajectory Optimization on Neural Euclidean Signed Distance Fields
Guillermo Gil, Jose Antonio Cobano, Luis Merino, Fernando Caballero
2509.20084v2
C-3TO: Continuous 3D Trajectory Optimization on Neural Euclidean Signed Distance Fields
Guillermo Gil, Jose Antonio Cobano, Luis Merino, Fernando Caballero
2509.20084v2
arXiv:2509.20084v2
•updated
•
2025-09-24
This paper introduces a novel framework for continuous 3D trajectory optimization in cluttered environments, leveraging online neural Euclidean Signed Distance Fields (ESDFs). Unlike prior approaches that rely on discretized ESDF grids with interpolation, our method directly optimizes smooth trajectories represented by fifth-order polynomials over a continuous neural ESDF, ensuring precise gradient information throughout the entire trajectory. The framework integrates a two-stage nonlinear optimization pipeline that balances efficiency, safety and smoothness. Experimental results demonstrate that C-3TO produces collision-aware and dynamically feasible trajectories. Moreover, its flexibility in defining local window sizes and optimization parameters enables straightforward adaptation to diverse user's needs without compromising performance. By combining continuous trajectory parameterization with a continuously updated neural ESDF, C-3TO establishes a robust and generalizable foundation for safe and efficient local replanning in aerial robotics.
Comment: 8 pages, 5 figures, submitted and accepted in ICUAS 2026
Bio-inspired decision making in robot swarms under biases
Raina Zakir, Timoteo Carletti, Marco Dorigo, Andreagiovanni Reina
2509.07561v2
Bio-inspired decision making in robot swarms under biases
Raina Zakir, Timoteo Carletti, Marco Dorigo, Andreagiovanni Reina
2509.07561v2
arXiv:2509.07561v2
•updated
•
2025-09-09
Minimalistic robot swarms offer a scalable, robust, and cost-effective approach to performing complex tasks with the potential to transform applications in healthcare, disaster response, and environmental monitoring. However, coordinating such decentralised systems remains a fundamental challenge, particularly when robots are constrained in communication, computation, and memory. In our study, individual robots frequently make errors when sensing the environment, yet the swarm can rapidly and reliably reach consensus on the best among $n$ discrete options. We compare two canonical mechanisms of opinion dynamics -- direct-switch and cross-inhibition -- which are simple yet effective rules for collective information processing observed in biological systems across scales, from neural populations to insect colonies. We generalise the existing mean-field models by considering asocial biases influencing the opinion dynamics. While swarms using direct-switch reliably select the best option in absence of asocial dynamics, their performance deteriorates once such biases are introduced, often resulting in decision deadlocks. In contrast, bio-inspired cross-inhibition enables faster, more cohesive, accurate, robust, and scalable decisions across a wide range of biased conditions. Our findings provide theoretical and practical insights into the coordination of minimal swarms and offer insights that extend to a broad class of decentralised decision-making systems in biology and engineering.
AetheRock: An Arm-Worn Robot Teaching System for Force-Guided Vision-Tactile Learning
Hong Li, Yue Xu, Yihan Tang, Yankang Dong, Chenyuan Liu, Chenyang Yu, Xuyang Li, Siyuan Huang, Yujun Shen, Nan Xue, Yong-Lu Li
2606.09777v2
AetheRock: An Arm-Worn Robot Teaching System for Force-Guided Vision-Tactile Learning
Hong Li, Yue Xu, Yihan Tang, Yankang Dong, Chenyuan Liu, Chenyang Yu, Xuyang Li, Siyuan Huang, Yujun Shen, Nan Xue, Yong-Lu Li
2606.09777v2
arXiv:2606.09777v2
•updated
•
2026-06-08
Force and tactile sensing are indispensable in contact-rich manipulation. However, force-aware robot learning faces critical challenges due to the incompatible assembly of tactile and force sensors in handheld or wearable devices. To address these limitations, we first introduce AetheRock for gripper-force, vision, and tactile data collection, which is an arm-worn device featuring a modular and easily manufactured visuo-tactile sensor, GelSlim-MiniFab, at the fingertip, a resistive pressure sensor at the human finger contact region, a customized PCB module, and a wearable kit for comfortable and robust collection. Building on this, we propose ForceVT, a representation learning framework that uses force and vision to guide fidelity-agnostic tactile learning, enabling robust inference in any tactile situation. Real-world experiments show that AetheRock achieves qualified data efficiency and that ForceVT effectively alleviates inefficiencies when visuo-tactile sensors exhibit manufacturing and utilization inconsistencies. Overall, our work mitigates the limitations of gripper-force vision-tactile robot learning through innovative hardware design and algorithms.
FlashNav: Ultra-Fast Policy Training for Robot Navigation within 20 Seconds
Shanze Wang, Yiwei Qian, Xinming Zhang, Jun Xue, Siwei Cheng, Xianghui Wang, Qingyuan Hu, Xiaoyu Shen, Wei Zhang
2606.15846v1
FlashNav: Ultra-Fast Policy Training for Robot Navigation within 20 Seconds
Shanze Wang, Yiwei Qian, Xinming Zhang, Jun Xue, Siwei Cheng, Xianghui Wang, Qingyuan Hu, Xiaoyu Shen, Wei Zhang
2606.15846v1
arXiv:2606.15846v1
•
2026-06-14
Deep reinforcement learning has shown strong potential for robot navigation, but its practical deployment is still limited by the long wall-clock cost of policy training. This paper presents FlashNav, a GPU-first framework for ultra-fast range-based robot navigation training. To the best of our knowledge, FlashNav is the first DRL-based robot navigation framework that reaches seconds-level policy training, with the fastest deployable policy trained in less than 20 seconds. The key idea is to align simulation with the navigation MDP: FlashNav preserves the essential components for velocity-level navigation, including occupancy geometry, range sensing, goal-conditioned control, robot motion dynamics, collision handling, termination, and reset, while removing unnecessary rendering and high-fidelity physical details from the training loop. Built on a batched bitmap simulator and a fully GPU-resident training pipeline with our FastDSAC learner, FlashNav generates massive parallel navigation transitions entirely on GPU. Experiments on TurtleBot2 and Unitree Go2 show that FlashNav achieves a 100\% success-rate below 20 seconds on an RTX 5090 and remains within tens of seconds across desktop GPUs. The learned policies further transfer to physical wheeled and legged robots in static and dynamic indoor scenes, demonstrating that DRL-based navigation can be trained at seconds-level speed while preserving deployable obstacle-avoidance behavior.
Comment: 15 pages, 4 figures
FDIO: Frequency Decomposed Inertial Odometry
Shanshan Zhang, Liqin Wu, Wenying Cao, Lingxiang Zheng, Yu Yang
2511.15645v4
FDIO: Frequency Decomposed Inertial Odometry
Shanshan Zhang, Liqin Wu, Wenying Cao, Lingxiang Zheng, Yu Yang
2511.15645v4
arXiv:2511.15645v4
•updated
•
2025-11-19
Pedestrian inertial odometry (PIO) estimates autonomous pedestrian motion using only acceleration and angular velocity measurements collected by an inertial measurement unit (IMU), making it highly valuable for consumer level localization applications. However, under a dual device acquisition setting, IMU signals collected by a freely carried mobile device are inherently composite signals in which the global motion of the human torso is coupled with perturbations induced by local limb motion. This coupling makes accurate human motion modeling more challenging. To address this issue, this paper proposes frequency decomposed inertial odometry (FDIO). The proposed method first decomposes input IMU signals into low frequency and high frequency components using a Laplacian pyramid. It then adopts a Mamba module to model long range motion information from the low frequency component and uses a multi scale convolution module to extract fine grained local dynamic features from the high frequency component. Experiments on five public PIO datasets show that FDIO achieves an average absolute trajectory error of 3.221~m and an average relative trajectory error of 2.550~m, reducing the errors by 33.3\% and 16.7\% compared with the RoNIN ResNet baseline, respectively. These results validate the effectiveness of the proposed frequency decomposition strategy. To the best of our knowledge, this work is among the first efforts to introduce Mamba and a frequency decomposition architecture into inertial odometry.
DynNPC: Finding More Violations Induced by ADS in Simulation Testing through Dynamic NPC Behavior Generation
You Lu, Yifan Tian, Dingji Wang, Bihuan Chen, Xin Peng
2411.19567v3
DynNPC: Finding More Violations Induced by ADS in Simulation Testing through Dynamic NPC Behavior Generation
You Lu, Yifan Tian, Dingji Wang, Bihuan Chen, Xin Peng
2411.19567v3
arXiv:2411.19567v3
•updated
•
2024-11-29
Recently, a number of simulation testing approaches have been proposed to generate diverse driving scenarios for autonomous driving systems (ADSs) testing. However, the behaviors of NPC vehicles in these scenarios generated by previous approaches are predefined and mutated before simulation execution, ignoring traffic signals and the behaviors of the Ego vehicle. Thus, a large number of the violations they found are induced by unrealistic behaviors of NPC vehicles, revealing no bugs of ADSs. Besides, the vast scenario search space of NPC behaviors during the iterative mutations limits the efficiency of previous approaches. To address these limitations, we propose a novel scenario-based testing framework, DynNPC, to generate more violation scenarios induced by the ADS. Specifically, DynNPC allows NPC vehicles to dynamically generate behaviors using different driving strategies during simulation execution based on traffic signals and the real-time behavior of the Ego vehicle. We compare DynNPC with state-of-the-art scenario-based testing approaches. Our evaluation has demonstrated the effectiveness and efficiency of DynNPC in finding more violation scenarios induced by the ADS.
Comment: Accepted by TOSEM 2026
One-Step Model Predictive Path Integral for Manipulator Motion Planning Using Configuration Space Distance Fields
Yulin Li, Tetsuro Miyazaki, Kenji Kawashima
2509.00836v3
One-Step Model Predictive Path Integral for Manipulator Motion Planning Using Configuration Space Distance Fields
Yulin Li, Tetsuro Miyazaki, Kenji Kawashima
2509.00836v3
arXiv:2509.00836v3
•updated
•
2025-08-31
Motion planning for robotic manipulators is a fundamental problem in robotics. Classical optimization-based methods typically rely on the gradients of signed distance fields (SDFs) to impose collision-avoidance constraints. However, these methods are susceptible to local minima and may fail when the SDF gradients vanish. Recently, Configuration Space Distance Fields (CDFs) have been introduced, which directly model distances in the robot's configuration space. Unlike workspace SDFs, CDFs are differentiable almost everywhere and thus provide reliable gradient information. On the other hand, gradient-free approaches such as Model Predictive Path Integral (MPPI) control leverage long-horizon rollouts to achieve collision avoidance. While effective, these methods are computationally expensive due to the large number of trajectory samples, repeated collision checks, and the difficulty of designing cost functions with heterogeneous physical units. In this paper, we propose a framework that integrates CDFs with MPPI to enable direct navigation in the robot's configuration space. Leveraging CDF gradients, we unify the MPPI cost in joint-space and reduce the horizon to one step, substantially cutting computation while preserving collision avoidance in practice. We demonstrate that our approach achieves nearly 100% success rates in 2D environments and consistently high success rates in challenging 7-DOF Franka manipulator simulations with complex obstacles. Furthermore, our method attains control frequencies exceeding 750 Hz, substantially outperforming both optimization-based and standard MPPI baselines. These results highlight the effectiveness and efficiency of the proposed CDF-MPPI framework for high-dimensional motion planning.
LaWAM: Latent World Action Models for Efficient Dynamics-Aware Robot Policies
Jialei Chen, Kai Wang, Kang Chen, Shuaihang Chen, Feng Gao, Wenhao Tang, Zhiyuan Li, Weilin Liu, Zhuyu Yao, Boxun Li, Yuanbo Xu, Chao Yu
2606.15768v1
LaWAM: Latent World Action Models for Efficient Dynamics-Aware Robot Policies
Jialei Chen, Kai Wang, Kang Chen, Shuaihang Chen, Feng Gao, Wenhao Tang, Zhiyuan Li, Weilin Liu, Zhuyu Yao, Boxun Li, Yuanbo Xu, Chao Yu
2606.15768v1
arXiv:2606.15768v1
•
2026-06-14
Vision-Language-Action models (VLAs) leverage large-scale vision-language pretraining for semantic robot control, but often lack explicit foresight into how robot actions change the scene. World-Action Models (WAMs) address this limitation by conditioning policies on predicted futures, yet existing approaches typically rely on computationally expensive video generation with substantial pixel-level redundancy. We present LaWAM, a Latent World Action Model that exposes predictive dynamics to robot policies through compact latent visual subgoals instead of reconstructed future video. At the core of LaWAM is a latent-action-conditioned Latent World Model (LaWM). We obtain LaWM by training a latent action model in the latent space of a pretrained vision foundation model and repurposing its forward decoder to predict future observation features for scene evolution. LaWAM then conditions action generation on these predicted latent visual subgoals to enable dynamics-aware robot control. LaWAM achieves state-of-the-art or competitive success rates (SRs) across LIBERO (98.6% SR), RoboTwin (91.22% SR), and real-world manipulation tasks while retaining low-latency inference. LaWAM runs in 187 ms per action-chunk prediction and achieves up to 24x lower wall-clock latency than pixel-space WAMs.
FineVLA: Fine-Grained Instruction Alignment for Steerable Vision-Language-Action Policies
Xintong Hu, Xuhong Huang, Jinyu Zhang, Yutong Yao, Yuchong Sun, Qiuyue Wang, Mingsheng Li, Sicheng Xie, Yitao Liu, Junhao Chen, Yixuan Chen, Yingming Zheng, Shuai Bai, Tao Yu
2605.27284v2
FineVLA: Fine-Grained Instruction Alignment for Steerable Vision-Language-Action Policies
Xintong Hu, Xuhong Huang, Jinyu Zhang, Yutong Yao, Yuchong Sun, Qiuyue Wang, Mingsheng Li, Sicheng Xie, Yitao Liu, Junhao Chen, Yixuan Chen, Yingming Zheng, Shuai Bai, Tao Yu
2605.27284v2
arXiv:2605.27284v2
•updated
•
2026-05-26
Vision-Language-Action (VLA) models are increasingly expected to not only complete robot tasks, but also follow human instructions about how those tasks should be executed. However, existing robot datasets usually pair trajectories with coarse goal-level language, leaving execution-critical details such as active arm, approach direction, and contact region unspecified. This limits steerable policy learning and robotic video understanding. We introduce FineVLA, an open framework for action-aligned fine-grained VLA supervision. The framework includes: (1) a data construction tool that unifies 972,247 trajectories across 85K tasks from 10 open-source robot datasets and builds FineVLA-Data, a human-verified dataset of 47,159 fine-grained trajectories; (2) a held-out benchmark with 500 videos, 11,631 atomic facts, and 1,030 VQA questions; (3) a robotics-specialized VLM annotator for scalable fine-grained annotation; and (4) a steerable VLA policy trained with controlled mixtures of fine-grained and raw goal-level instructions. Our experiments yield three findings. First, fine-grained supervision does not sacrifice goal-level success: FG-only improves over Raw-only by +1.4 to +8.1 success-rate points across settings. Second, fine-grained and raw instructions are complementary, following a consistent inverted-U trend peaking at FG:Raw = 1:2 to 1:1. The best mixed setting reaches 86.8%/82.5% in RoboTwin simulation and 62.7/100 in real-world dual-arm manipulation (vs. 49.9 Raw-only). Third, fine-grained supervision improves steerable control: the largest real-world gains appear on pose (+23), color (+18), and approach direction (+18)--factors where goal-level instructions provide no guidance. Overall, fine-grained language should augment goal-level instructions: specifying how to execute alongside what to achieve. Project page: https://finevla.xlang.ai/
Comment: 26 pages, 7 figures, 25 tables
Beyond English: Uncovering the Multilingual Gap in Vision-Language-Action Models
Hanyang Chen, Hongliang Li, Jiarui Cao, Yang Li, Yang Jiang, Haonan Wen, Kaiyu Huang, Shengnan Guo, Huaiyu Wan
2606.15714v1
Beyond English: Uncovering the Multilingual Gap in Vision-Language-Action Models
Hanyang Chen, Hongliang Li, Jiarui Cao, Yang Li, Yang Jiang, Haonan Wen, Kaiyu Huang, Shengnan Guo, Huaiyu Wan
2606.15714v1
arXiv:2606.15714v1
•
2026-06-14
Vision-Language-Action models have recently demonstrated promising capabilities in learning generalist robot policies from large-scale multimodal data. However, most existing VLA systems are trained and evaluated primarily with English instructions, leaving their ability to understand and execute instructions in other languages largely unexplored. While the underlying large language models often possess multilingual capabilities, it remains unclear whether these multilingual capabilities transfer to VLAs during training. In this work, we present the first systematic study of multilingual instruction following in VLA models. We first construct multilingual instructions by extending existing benchmarks with translations of their instructions. Using these instructions, we evaluate several representative VLA models across a range of tasks in simulation settings. Our experiments reveal a significant multilingual gap: models trained primarily on English instructions exhibit substantial performance degradation when evaluated on other languages, even when the underlying language backbone is multilingual. We provide several findings and analyses to understand the multilingual gap. Cross-lingual transfer behavior analysis shows that performance drops correlate with both instruction understanding and action execution. Representation analyses suggest that multilingual instruction-caused representation shifts may contribute to the multilingual gap. Motivated by these findings, we further explore strategies to improve multilingual performance in VLAs. We propose a simple yet effective multilingual fine-tuning approach, Multilingual Principal Component Alignment, which leverages Principal Component Analysis to get the principal component subspace and align projected multilingual representations, effectively reducing the multilingual performance gap.
AVA-VLA: Improving Vision-Language-Action models with Active Visual Attention
Lei Xiao, Jifeng Li, Juntao Gao, Feiyang Ye, Yan Jin, Jingjing Qian, Jing Zhang, Yong Wu, Xiaoyuan Yu
2511.18960v4
AVA-VLA: Improving Vision-Language-Action models with Active Visual Attention
Lei Xiao, Jifeng Li, Juntao Gao, Feiyang Ye, Yan Jin, Jingjing Qian, Jing Zhang, Yong Wu, Xiaoyuan Yu
2511.18960v4
arXiv:2511.18960v4
•updated
•
2025-11-24
Vision-Language-Action (VLA) models have shown remarkable progress in embodied tasks recently, but most methods process visual observations independently at each timestep. This history-agnostic design treats robot manipulation as a Markov Decision Process, even though real-world robotic control is inherently partially observable and requires reasoning over past interactions. To address this mismatch, we reformulate VLA policy learning from a Partially Observable Markov Decision Process perspective and propose AVA-VLA, a framework that conditions action generation on a recurrent state that serves as a neural approximation to the agent's belief over task history. Built on this recurrent state, we introduce Active Visual Attention (AVA), which dynamically reweights visual tokens in the current observation to focus on regions most relevant given both the instruction and execution history. Extensive experiments show that AVA-VLA achieves state-of-the-art performance on standard robotic benchmarks, including LIBERO and CALVIN, and transfers effectively to real-world dual-arm manipulation tasks. These results demonstrate the effectiveness of temporally grounded active visual processing for improving VLA performance in robotic sequential decision-making. The project page is available at https://liauto-dsr.github.io/AVA-VLA-Page.
Comment: Accepted at CVPR 2026 (Highlight)
Can Causal Models Enhance Robot Navigation? Online Causal Adaptation for Real-Robot Navigation
Zhitao Liang, Alex Mitrevski, Emmanuel Dean, Karinne Ramirez-Amaro
2606.15691v1
Can Causal Models Enhance Robot Navigation? Online Causal Adaptation for Real-Robot Navigation
Zhitao Liang, Alex Mitrevski, Emmanuel Dean, Karinne Ramirez-Amaro
2606.15691v1
arXiv:2606.15691v1
•
2026-06-14
Causality in robotics aims to produce more interpretable and flexible robot behaviours by enabling robots to predict the consequences of their actions; however, deploying causal models with existing systems (e.g., navigation) operating in real environments remains understudied. This paper addresses the challenging problem of transferring causal models in real-robot experiments for a navigation scenario. We study this problem in two ways: (i) using the causal model as an offline evaluation module that predicts the competence of recorded real-robot navigation trajectories and relates it to quantitative navigation performance, and (ii) using the causal model as an online adaptation module that intervenes when the predicted competence of the default navigation is low. We validate our approach in a physical service robot that patrols around corridors. We show that the predicted competence correlates positively with path efficiency, and negatively with path irregularities (suboptimal behaviour). The model predictions also show strong agreement with human annotations (Cohen's kappa value of 0.88). In online experiments, the proposed method improves navigation performance in complex scenarios such as cornering and obstacle avoidance, yielding higher predicted competence and better navigation metrics than the default navigation baseline. In simpler scenarios, where the baseline already performs near-optimally, the causal adaptation provides limited benefit. These results indicate that causal models are particularly effective in enhancing navigation under increased task complexity. Overall, our results demonstrate that causal models developed for behavioural interpretation can be successfully integrated into real-robot navigation systems.
Comment: Accepted for publication at the 35th IEEE International Conference on Robot and Human Interactive Communication (RO-MAN)
Learning New Tasks via Reusable Skills: Skill-Compositional Experts for Embodied Continual Learning
Shuaike Zhang, Shaokun Wang, Haoyu Tang, Jianlong Wu, Liqiang Nie
2606.15685v1
Learning New Tasks via Reusable Skills: Skill-Compositional Experts for Embodied Continual Learning
Shuaike Zhang, Shaokun Wang, Haoyu Tang, Jianlong Wu, Liqiang Nie
2606.15685v1
arXiv:2606.15685v1
•
2026-06-14
Embodied Continual Learning (ECL) aims to enable robots to continually acquire new manipulation tasks while retaining previously learned behaviors under closed-loop control. Compared with conventional continual learning, ECL suffers from more severe catastrophic forgetting. Feature drift accumulated under closed-loop control progressively propagates through sequential decision-making, leading to degradation of previously learned behaviors. A key challenge in ECL lies in structured skill reuse across continually evolving tasks, since existing methods primarily focus on skill learning without explicitly organizing them for coherent task execution. To address this issue, we propose SCE, a Skill-Compositional Experts framework for ECL. SCE builds a skill base via Compositional Skill Grounding (CSG), which decomposes task demonstrations into reusable skills. Based on this, Dual Execution-and-Transition Experts (DETE) enable new task learning through skill composition, where one branch ensures skill execution and the other supports transitions between skills for coherent behavior. Experiments on LIBERO benchmarks and real-world manipulation tasks demonstrate that SCE consistently improves retention and overall task performance. Further feature drift analyses and ablation studies verify the effectiveness of our method. Project website: https://eqcy.github.io/sce/.
Comment: 13 pages, 5 figures
PO-PDDL: Learning Symbolic POMDPs from Visual Demonstrations for Robot Planning Under Uncertainty
Wenjing Tang, Xuanjin Jin, Yuan Liu, Renming Huang, Cewu Lu, Panpan Cai
2606.15654v1
PO-PDDL: Learning Symbolic POMDPs from Visual Demonstrations for Robot Planning Under Uncertainty
Wenjing Tang, Xuanjin Jin, Yuan Liu, Renming Huang, Cewu Lu, Panpan Cai
2606.15654v1
arXiv:2606.15654v1
•
2026-06-14
Real-world robot task planning must operate under both stochastic action execution and partial observability, yet constructing Partially Observable Markov Decision Process (POMDP) models for real robotics domains remains difficult and labor-intensive. We introduce PO-PDDL, a symbolic formulation of POMDPs that preserves the relational structure and LLM-friendly syntax of the Planning Domain Definition Language (PDDL), while explicitly modeling partial observability, stochasticity, and beliefs. Building on this formulation, we propose a demonstration-driven pipeline for learning PO-PDDL models. The proposed method reconstructs latent symbolic state trajectories from real-robot execution videos, identifies partial observability via inconsistencies between inferred states and visual observations, and learns stochastic transition and observation models accordingly. The resulting PO-PDDL domains are reusable across tasks and enable online belief-space planning under both perception and execution uncertainty. Experiments on real-world long-horizon manipulation tasks show that our method consistently outperforms existing PDDL and POMDP model-learning approaches, achieving robust task planning under uncertainty with significantly lower planning cost.
TO-SoFiT: Topology Optimization of Hydraulic Soft Fish Tail Design for programmable undulating locomotion
A Padmaprabhan, Amal Shaji, Prabhat Kumar
2606.15645v1
TO-SoFiT: Topology Optimization of Hydraulic Soft Fish Tail Design for programmable undulating locomotion
A Padmaprabhan, Amal Shaji, Prabhat Kumar
2606.15645v1
arXiv:2606.15645v1
•
2026-06-14
Soft robots leverage compliant materials to generate motion through controlled elastic deformation, making them ideal for delicate tasks such as underwater exploration and biomimetic marine systems. Although hydraulic/pneumatic actuation remains pivotal for such systems, the lack of systematic design frameworks has hindered the development of robots capable of complex 3D motion, such as fish-like swimming. This work introduces a topology optimization method to automate the design of a hydraulic soft fish tail, explicitly addressing the design-dependent coupling between fluidic actuation and structural deformation. We use a Darcy law-based model augmented with a drainage term to simulate spatially varying hydraulic pressure loads, translating these into consistent nodal forces via finite element analysis. The employed robust multi-criteria optimization formulation balances deformation efficiency, fluid-structure interaction, geometric manufacturability, and required stiffness for optimizing a bioinspired soft fish tail for 3D swimming kinematics. The optimized tail topology is incorporated into a pneumatic network actuator and computationally validated under various hydraulic loads, achieving tunable undulatory amplitudes and multiaxis bending for depth adjustment. The optimized 2D tail outperforms its rectangular counterpart. By cascading optimized tail segments, we demonstrate programmable swimming patterns in soft robotic fish tails at different hydraulic loads. This work advances the systematic codesign of hydraulic actuators and soft structures, offering a pathway to automate underwater robots with optimized design and vertebrate-like agility in confined aquatic environments. Our implementations and simulations are publicly available at 'https://github.com/PrabhatIn/TO-SoFiT'.
Comment: Accepted for publication at the Advances in Robotics (AIR), 2025, IIT Jodhpur
Retrieve, Don't Retrain: Extending Vision Language Action Models to New Tasks at Test Time
Jeongeun Park, Juhan Park, Taekyung Kim, Sungjoon Choi, Dongyoon Han, Sangdoo Yun
2606.15631v1
Retrieve, Don't Retrain: Extending Vision Language Action Models to New Tasks at Test Time
Jeongeun Park, Juhan Park, Taekyung Kim, Sungjoon Choi, Dongyoon Han, Sangdoo Yun
2606.15631v1
arXiv:2606.15631v1
•
2026-06-14
Extending a vision-language-action (VLA) policy to a new task typically requires task-specific teleoperated demonstrations and per-task fine-tuning, making adaptation costly in both data collection and compute. In this paper, we show that this target-side per-task adaptation cost can be replaced by retrieval. Our retrieval-augmented policy is trained once on paired demonstrations from the target embodiment (query) and a cheaper embodiment (pool, e.g., human-hand video), then frozen. New tasks are added at deployment by appending pool-side demonstrations to a retrieval pool. The frozen policy conditions on retrieved trajectories at every control step, so new tasks are absorbed by indexing data rather than updating parameters. Fine-tuning is needed only to take on a new, unseen embodiment, not for each new task. We show that retrieval improves policies beyond a specific backbone, including standard VLA policies, but its effect is especially pronounced in Cosmos Policy, a video-generation-based world-action model (WAM). In this setting, retrieval supplies coarse task progression, while the WAM's future-image objective provides an additional visual consistency signal that strengthens the retrieval-conditioned actions. On PushT, we study how retrieval provides a reusable high-level motion prior for cross-embodiment generalization to unseen goal angles, while on RoboTwin 2.0 our method outperforms cross-embodiment baselines on unseen tasks, and we additionally demonstrate the method on a real robot.
Comment: https://recap-robot.github.io/
Pixels to Proofs: Probabilistically-Safe Latent World Model Control via Parallel Conformal Robust MPC
Devesh Nath, Anutam Srinivasan, Haoran Yin, Ruitong Jiang, Jeffrey Fang, Glen Chou
2606.15594v1
Pixels to Proofs: Probabilistically-Safe Latent World Model Control via Parallel Conformal Robust MPC
Devesh Nath, Anutam Srinivasan, Haoran Yin, Ruitong Jiang, Jeffrey Fang, Glen Chou
2606.15594v1
arXiv:2606.15594v1
•
2026-06-14
We present SLS^2, a framework for safe feedback motion planning from pixels using robust model predictive control (MPC) in learned latent world models. Our approach trains an action-conditioned joint-embedding world model with compact Markovian latent states, enabling efficient gradient-based trajectory optimization through learned latent dynamics. To enforce safety for the true system despite imperfect latent predictions, we inform a GPU-accelerated system level synthesis (SLS) robust MPC scheme with conformal prediction to obtain calibrated latent error bounds and robust latent-space constraint sets. We further learn and conformalize a latent constraint checker, allowing the SLS planner to impose probabilistic safety constraints during closed-loop execution. We evaluate our method on vision-based control tasks, where it improves both goal-reaching performance and safety over latent world-model and safe-planning baselines.
Perfect Demo Makes Poor Teacher: Learning Robust Alignment from Critical Motion Segments
Mingyu Liu, Zeju Li, Jiuhe Shu, Hanqing Wang, Yuhao Chao, Hao Chen, Chunhua Shen
2606.15587v1
Perfect Demo Makes Poor Teacher: Learning Robust Alignment from Critical Motion Segments
Mingyu Liu, Zeju Li, Jiuhe Shu, Hanqing Wang, Yuhao Chao, Hao Chen, Chunhua Shen
2606.15587v1
arXiv:2606.15587v1
•
2026-06-14
Expert demonstrations are widely assumed to be the gold standard for robot imitation learning. Yet for fine-grained manipulation such as insertion, stacking, and alignment, we uncover a counterintuitive failure mode: fluent demonstrations can be poor teachers. A skilled teleoperator compresses the decisive moments of alignment and recovery into a brief temporal window, leaving the policy flooded with redundant free-space motion and starved of supervision exactly where precision determines success. We address this bottleneck at two levels. At the data level, slowing down near alignment and resampling critical segments both help, yet the gain comes mainly from broadening the coverage of recovery states the policy must learn, not from reweighting frames it already has. Such data-side fixes, however, leave the policy's per-frame view untouched: a single image still maps directly to an action, and the local motion that governs correction stays implicit. We therefore turn to the representation level and introduce STAIR (\textbf{S}patio-\textbf{T}emporal feature \textbf{A}s an \textbf{I}nterface for \textbf{R}obot learning), a compact dynamic feature that bridges the vision-language model and the action expert, distilling the short-horizon motion already recorded in each trajectory into dense, motion-aware supervision. Trained on fluent data alone, STAIR recovers most of the deliberate-demonstration gain ($50.0$ to $62.2\%$ overall, approaching the $64.4\%$ of deliberate demonstrations). These results call for a more pedagogical view of robot data, optimized for machine learnability rather than human efficiency alone.
SAPS: Shared Autonomy for Policy Steering by Blending Teleoperation with a Pretrained VLA
Crystal Zhou, Jehan Yang, Douglas J. Weber, Zackory Erickson
2606.15568v1
SAPS: Shared Autonomy for Policy Steering by Blending Teleoperation with a Pretrained VLA
Crystal Zhou, Jehan Yang, Douglas J. Weber, Zackory Erickson
2606.15568v1
arXiv:2606.15568v1
•
2026-06-14
Recent advancements in Vision-Language-Action (VLA) models have demonstrated impressive generalist capabilities in robot manipulation, yet these policies can be brittle under out-of-distribution spatial and semantic perturbations. While human teleoperation offers reliable recovery, it can demand high cognitive load and precise manual control, and existing policy steering methods often require auxiliary models or sampler modifications. In this work, we introduce Shared Autonomy for Policy Steering (SAPS), a framework that blends real-time human teleoperation commands with pretrained policy actions at the action level. SAPS requires no policy retraining, auxiliary dynamics models, or architectural modifications. We propose and evaluate three arbitration strategies to balance human and VLA policy control, including a dynamic Cosine-similarity arbitration strategy that computes the geometric agreement between human and policy actions. Across evaluations in simulation (LIBERO, LIBERO-PRO, CALVIN) and on real-world robot hardware, SAPS improves task success rates over autonomous execution by up to 82% in both simulation and the real world. Furthermore, our approach drastically reduces human intervention compared to pure teleoperation, while simultaneously achieving faster task completion times than both autonomous execution and pure teleoperation. These results demonstrate that action-level shared autonomy is a practical, model-agnostic approach for reliably deploying generalist robot policies in real-world contexts involving a human operator,with promising applications in assistive teleoperation and scalable data collection.
Comment: 23 pages, 15 figures, 5 tables
Act on What You See: Unlocking Safe Social Navigation in Vision-Language-Action Models
Qingzi Wang, Xiyang Wu, Guangyao Shi, Dianwei Chen, Xianfeng Yang, Dinesh Manocha
2606.10495v2
Act on What You See: Unlocking Safe Social Navigation in Vision-Language-Action Models
Qingzi Wang, Xiyang Wu, Guangyao Shi, Dianwei Chen, Xianfeng Yang, Dinesh Manocha
2606.10495v2
arXiv:2606.10495v2
•updated
•
2026-06-09
Safe social navigation requires robots to distinguish people from ordinary obstacles and to react before danger becomes imminent. We show that pretrained Vision-Language-Action (VLA) models already encode pedestrian-object distinctions and future collision signals in their internal representations, but behavior cloning fails to translate these signals into socially appropriate actions. To address this mismatch, we propose SALSA, a two-stage annotation-free post-training framework: (1) social behavioral alignment bridges intermediate-layer social features to the action head and trains on counterfactual human-object scene pairs to break visual saliency shortcuts; (2) temporal safety alignment provides automatically generated future-risk supervision to enable anticipatory collision avoidance. On SCAND and real-world deployment, SALSA reduces near-collisions by 86.4% and improves social counterfactual accuracy from 53% to 93%, demonstrating that safer social navigation can be achieved by teaching VLA policies to act on representations they already possess. These results show that pretrained VLA policies can be adapted for safer social navigation by better aligning their latent representations with action generation.
Robots as Tokens: Unified Diffusion Transformer for Coordinated Multi-Robot Trajectory Generation
Ruofei Bai, Jie Chen, Yuxin Cai, Jun Li, Wei-Yun Yau, Lihua Xie
2606.15550v1
Robots as Tokens: Unified Diffusion Transformer for Coordinated Multi-Robot Trajectory Generation
Ruofei Bai, Jie Chen, Yuxin Cai, Jun Li, Wei-Yun Yau, Lihua Xie
2606.15550v1
arXiv:2606.15550v1
•
2026-06-14
The success of generative models in language and visual generation has inspired extensive applications to generative robot planning. However, most existing works either focus on single-robot planning, or generate multi-robot trajectories in a sequential manner with iterative post-processing to resolve inter-robot conflicts. In this work, we investigate whether coordinated multi-robot trajectories, as a special spatiotemporal distribution, can be learned and generated with a generative model in a feed-forward manner. We propose Robots as Tokens (Roken), a unified diffusion transformer that directly generates multi-robot trajectories that satisfy both (individual) safety and (global) connectivity constraints. The core design of Roken is to represent each robot as a discrete token, allowing them to naturally interact with each other through self-attention, and cross-attend to map tokens for environment layouts. We further introduce several auxiliary tasks based on Bayes' theorem to provide multi-scale spatial-temporal supervision for efficient learning of the conditional distribution. In training, Roken absorbs diverse expert trajectories from different team sizes. During inference, Roken behaves as a versatile multi-robot planner that can handle single-robot planning, coordinated multi-robot trajectory generation, and conditional trajectory generation by fixing some robot tokens as conditions. Experiments in diverse cluttered environments show that Roken can generate coordinated multi-robot trajectories to perform connectivity-constrained goal navigation tasks with high success rates, outperforming the baseline method used to generate the training dataset. Roken also demonstrates good scalability after training with mixed team sizes, and shows generalization to unseen or partially observed environments, verifying its potential to learn from diverse data and perform versatile tasks.
Comment: 23 pages, 13 figures; \textbf{Project page:} \href{https://bairuofei.github.io/roken-project-page/}{\texttt{bairuofei.github.io/roken-project-page}}
Explainable deep learning improves human mental models of self-driving cars
Eoin M. Kenny, Akshay Dharmavaram, Sang Uk Lee, Tung Phan-Minh, Shreyas Rajesh, Yunqing Hu, Laura Major, Momchil S. Tomov, Julie A. Shah
2411.18714v3
Explainable deep learning improves human mental models of self-driving cars
Eoin M. Kenny, Akshay Dharmavaram, Sang Uk Lee, Tung Phan-Minh, Shreyas Rajesh, Yunqing Hu, Laura Major, Momchil S. Tomov, Julie A. Shah
2411.18714v3
arXiv:2411.18714v3
•updated
•
2024-11-27
Self-driving cars increasingly rely on deep neural networks to achieve human-like driving. The opacity of such black-box planners makes it challenging to accurately anticipate when they will fail, with potentially catastrophic consequences. While research into interpreting these systems has surged, most of it is confined to simulations or toy setups due to the difficulty of real-world deployment, leaving the practical utility of such techniques unknown. Here, we introduce the Concept-Wrapper Network (CW-Net), a method for faithfully explaining the behavior of machine-learning-based planners that causally grounds their reasoning in human-interpretable concepts without sacrificing performance. We deploy CW-Net on a real self-driving car and show that the resulting explanations improve the human driver's mental model of the vehicle, allowing them to better predict its behavior, particularly in surprising situations. This demonstrates that explainable deep learning integrated into self-driving cars can be both understandable and useful in a realistic deployment setting. We anticipate our method could be applied to other safety-critical systems, such as autonomous drones and robotic surgeons, as well as to other architectures, such as end-to-end learning systems and vision-language-action models. Overall, our study establishes a deployment-validated pathway to interpretability for autonomous agents, which could help make them more transparent and safe.
Comment: MST & JAS contributed equally to this work
NIMO: A Software Platform for Closed-Loop Materials Exploration with Diverse AI Algorithms
Ryo Tamura, Naruki Yoshikawa, Koji Tsuda, Shoichi Matsuda
2606.15522v1
NIMO: A Software Platform for Closed-Loop Materials Exploration with Diverse AI Algorithms
Ryo Tamura, Naruki Yoshikawa, Koji Tsuda, Shoichi Matsuda
2606.15522v1
arXiv:2606.15522v1
•
2026-06-14
Self-driving laboratories (SDLs), where artificial intelligence proposes subsequent experiments and robotic systems execute them, are rapidly becoming the vanguard of materials discovery. A critical bottleneck, however, lies in seamlessly bridging diverse AI algorithms tailored for specific exploration goals with the heterogeneous robotic hardware found across different laboratories. Here, we present NIMO, an open-source software platform designed to dissolve this barrier through three core paradigms: a modular AI-robot decoupling mediated via simple CSV file exchange, a discrete candidate-pool architecture that seamlessly absorbs domain knowledge, and a unified Python interface pre-loaded with twelve distinct AI algorithms. In this Perspective, we review the operational principles of each algorithm alongside six diverse SDL implementations driven by NIMO, covering electrolyte discovery, organic synthesis, thin-film exploration, fuel-cell process informatics, coffee-ring phase exploration, and legacy liquid-handling automation. One of these also demonstrates NIMO's seamless interoperability with the IvoryOS orchestration framework. To democratize autonomous science, we also introduce a no-code desktop application that enables intuitive, human-in-the-loop exploration for non-programmers. NIMO is freely available at https://github.com/NIMS-DA/nimo, offering a versatile, plug-and-play foundation to accelerate autonomous materials exploration across diverse experimental landscapes.
Comment: 29 pages, 5 figures
Transferring Contact, Not Just Motion: Compliant Grasping Across Dexterous Hands
Soofiyan Atar, Yao-Ting Huang, Michael Yip
2606.15516v1
Transferring Contact, Not Just Motion: Compliant Grasping Across Dexterous Hands
Soofiyan Atar, Yao-Ting Huang, Michael Yip
2606.15516v1
arXiv:2606.15516v1
•
2026-06-14
Dexterous grasping depends on contact regulation, not motion alone. Stable manipulation requires fingers to maintain appropriate object loading as contacts slip, deform, or become visually occluded. Existing cross-embodiment dexterous policies unify motion through retargeted hand poses or latent actions, but force feedback remains tied to each hand's sensing and actuation, limiting transfer. This work introduces a cross-embodiment force-position interface for contact-aware manipulation across heterogeneous dexterous hands. Motion intent is represented in a shared hand-pose latent, while each hand's effort signal is calibrated through system identification into physical joint torque in N.m. These torques are mapped to fingertip forces and compact per-finger load descriptors, giving the policy comparable observations of where the hand should move and how the object is loaded. Using this interface, a flow-matching visuomotor policy is trained on vision, proprioception, and calibrated contact, with structured visual masking that encourages reliance on force under grasp-relevant occlusion. The same calibrated signal drives a hybrid force-position controller for demonstration collection and execution, keeping force targets consistent across training and deployment. Experiments across structurally different hands show that calibrated contact feedback enables transferable compliant grasping, with learned primitives reusable in long-horizon manipulation pipelines.
Comment: Website(overview): transferring-contact-not-just-motion.github.io
Video World Models
8
默认显示 5 篇
Metis: A Generalizable and Efficient World-Action Model for Autonomous Driving and Urban Navigation
Jingyu Li, Zhe Liu, Dongnan Hu, Junjie Wu, Zipei Ma, Wenxiao Wu, Chao Han, Zhihui Hao, Zhikang Liu, Kun Zhan, Jiankang Deng, Xiatian Zhu, Li Zhang
2606.15869v1
Metis: A Generalizable and Efficient World-Action Model for Autonomous Driving and Urban Navigation
Jingyu Li, Zhe Liu, Dongnan Hu, Junjie Wu, Zipei Ma, Wenxiao Wu, Chao Han, Zhihui Hao, Zhikang Liu, Kun Zhan, Jiankang Deng, Xiatian Zhu, Li Zhang
2606.15869v1
arXiv:2606.15869v1
•
2026-06-14
World action models~(WAMs) have shown great promise for autonomous driving and urban navigation. Built upon Vision-Language-Action models or video generation models, existing approaches suffer key limitations: (1) High inference latency due to future observation prediction at test time, and (2) tightly coupled video and action modeling leading to representational mismatch and degraded generalization. To address both issues, we propose Metis, an end-to-end WAM framework that decouples video generation and action prediction. Specifically, Metis employs a Mixture-of-Transformers architecture with dedicated experts for video generation and action prediction, preserving the intrinsic distributional properties of each task. To enhance efficiency, we introduce an asymmetric attention mask that enables joint training of both experts while allowing the action model to bypass explicit video generation during inference. This design ensures training-inference consistency and significantly reduces computational costs without compromising planning performance. Extensive experiments demonstrate state-of-the-art performance on the NAVSIM navhard and navtest benchmarks and the CityWalker navigation benchmark, validating both the generalizability and efficiency across diverse tasks. Real-robot deployments further confirm the practical feasibility of our approach.
LaWAM: Latent World Action Models for Efficient Dynamics-Aware Robot Policies
Jialei Chen, Kai Wang, Kang Chen, Shuaihang Chen, Feng Gao, Wenhao Tang, Zhiyuan Li, Weilin Liu, Zhuyu Yao, Boxun Li, Yuanbo Xu, Chao Yu
2606.15768v1
LaWAM: Latent World Action Models for Efficient Dynamics-Aware Robot Policies
Jialei Chen, Kai Wang, Kang Chen, Shuaihang Chen, Feng Gao, Wenhao Tang, Zhiyuan Li, Weilin Liu, Zhuyu Yao, Boxun Li, Yuanbo Xu, Chao Yu
2606.15768v1
arXiv:2606.15768v1
•
2026-06-14
Vision-Language-Action models (VLAs) leverage large-scale vision-language pretraining for semantic robot control, but often lack explicit foresight into how robot actions change the scene. World-Action Models (WAMs) address this limitation by conditioning policies on predicted futures, yet existing approaches typically rely on computationally expensive video generation with substantial pixel-level redundancy. We present LaWAM, a Latent World Action Model that exposes predictive dynamics to robot policies through compact latent visual subgoals instead of reconstructed future video. At the core of LaWAM is a latent-action-conditioned Latent World Model (LaWM). We obtain LaWM by training a latent action model in the latent space of a pretrained vision foundation model and repurposing its forward decoder to predict future observation features for scene evolution. LaWAM then conditions action generation on these predicted latent visual subgoals to enable dynamics-aware robot control. LaWAM achieves state-of-the-art or competitive success rates (SRs) across LIBERO (98.6% SR), RoboTwin (91.22% SR), and real-world manipulation tasks while retaining low-latency inference. LaWAM runs in 187 ms per action-chunk prediction and achieves up to 24x lower wall-clock latency than pixel-space WAMs.
FineVLA: Fine-Grained Instruction Alignment for Steerable Vision-Language-Action Policies
Xintong Hu, Xuhong Huang, Jinyu Zhang, Yutong Yao, Yuchong Sun, Qiuyue Wang, Mingsheng Li, Sicheng Xie, Yitao Liu, Junhao Chen, Yixuan Chen, Yingming Zheng, Shuai Bai, Tao Yu
2605.27284v2
FineVLA: Fine-Grained Instruction Alignment for Steerable Vision-Language-Action Policies
Xintong Hu, Xuhong Huang, Jinyu Zhang, Yutong Yao, Yuchong Sun, Qiuyue Wang, Mingsheng Li, Sicheng Xie, Yitao Liu, Junhao Chen, Yixuan Chen, Yingming Zheng, Shuai Bai, Tao Yu
2605.27284v2
arXiv:2605.27284v2
•updated
•
2026-05-26
Vision-Language-Action (VLA) models are increasingly expected to not only complete robot tasks, but also follow human instructions about how those tasks should be executed. However, existing robot datasets usually pair trajectories with coarse goal-level language, leaving execution-critical details such as active arm, approach direction, and contact region unspecified. This limits steerable policy learning and robotic video understanding. We introduce FineVLA, an open framework for action-aligned fine-grained VLA supervision. The framework includes: (1) a data construction tool that unifies 972,247 trajectories across 85K tasks from 10 open-source robot datasets and builds FineVLA-Data, a human-verified dataset of 47,159 fine-grained trajectories; (2) a held-out benchmark with 500 videos, 11,631 atomic facts, and 1,030 VQA questions; (3) a robotics-specialized VLM annotator for scalable fine-grained annotation; and (4) a steerable VLA policy trained with controlled mixtures of fine-grained and raw goal-level instructions. Our experiments yield three findings. First, fine-grained supervision does not sacrifice goal-level success: FG-only improves over Raw-only by +1.4 to +8.1 success-rate points across settings. Second, fine-grained and raw instructions are complementary, following a consistent inverted-U trend peaking at FG:Raw = 1:2 to 1:1. The best mixed setting reaches 86.8%/82.5% in RoboTwin simulation and 62.7/100 in real-world dual-arm manipulation (vs. 49.9 Raw-only). Third, fine-grained supervision improves steerable control: the largest real-world gains appear on pose (+23), color (+18), and approach direction (+18)--factors where goal-level instructions provide no guidance. Overall, fine-grained language should augment goal-level instructions: specifying how to execute alongside what to achieve. Project page: https://finevla.xlang.ai/
Comment: 26 pages, 7 figures, 25 tables
OmniTraffic: A Controllable Generation Pipeline and Benchmark for Spatio-Temporal Traffic Reasoning
Maonan Wang, Zhengyan Huang, Kemou Jiang, Yuhang Fu, Jiayue Zhu, Yuxin Cai, Xingchen Zou, Qiaosheng Zhang, Yi Yu, Ding Wang, Xi Chen, Ben M. Chen, Yuxuan Liang, Zhiyong Cui, Man On Pun, Yirong Chen
2606.15749v1
OmniTraffic: A Controllable Generation Pipeline and Benchmark for Spatio-Temporal Traffic Reasoning
Maonan Wang, Zhengyan Huang, Kemou Jiang, Yuhang Fu, Jiayue Zhu, Yuxin Cai, Xingchen Zou, Qiaosheng Zhang, Yi Yu, Ding Wang, Xi Chen, Ben M. Chen, Yuxuan Liang, Zhiyong Cui, Man On Pun, Yirong Chen
2606.15749v1
arXiv:2606.15749v1
•
2026-06-14
Traffic scene understanding requires models to reason beyond object recognition, including lane topology, multi-view geometry, temporal evolution, and signal-phase semantics. However, existing traffic-oriented multimodal benchmarks largely emphasize passive visual recognition or isolated video understanding, offering limited support for evaluating structure-aware traffic reasoning under controlled conditions. We introduce OmniTraffic, a controllable generation pipeline and benchmark for spatio-temporal traffic reasoning. Built around 12 real-world intersections reconstructed into editable 3D traffic environments and complemented by surveillance footage from two countries, OmniTraffic supports both controlled and natural-condition evaluation. It defines a three-level task hierarchy spanning scene perception, multi-view and temporal reasoning, and decision support. Using structured traffic metadata, OmniTraffic generates synchronized multi-view VQA samples covering vehicle states, lane functions, view--BEV correspondence, temporal dynamics, and signal-phase analysis, resulting in 8M VQA samples and a 3K human-verified test set. Evaluation of eleven frontier MLLMs reveals a large human--model gap, with the most pronounced failures in topology-grounded and spatio-temporal reasoning tasks. Fine-tuning a lightweight MLLM on simulated OmniTraffic data further improves performance on real-world traffic scenes, demonstrating the value of simulation-generated supervision for traffic-specific multimodal reasoning. Beyond a fixed dataset, OmniTraffic provides an extensible pipeline with configurable intersections, camera views, traffic demands, signal phases, visual conditions, and rare events.
Comment: 34 pages, 28 figures
3D Consistency Optimization for Self-Supervised Monocular Video Depth Estimation
Yuanye Liu, Ke Zhang, Junzhe Jiang, Li Zhang, Vishal Patel, Xiahai Zhuang
2606.15681v1
3D Consistency Optimization for Self-Supervised Monocular Video Depth Estimation
Yuanye Liu, Ke Zhang, Junzhe Jiang, Li Zhang, Vishal Patel, Xiahai Zhuang
2606.15681v1
arXiv:2606.15681v1
•
2026-06-14
Reliable monocular video depth estimation is crucial for downstream 3D reasoning and embodied AI in endoscopic navigation. However, existing self-supervised approaches typically treat video frames independently or rely on weak temporal regularization. These methods, lacking a holistic perception of the underlying 3D scene, inevitably suffer from geometrically inconsistent predictions and severe cross-frame drift. To address these limitations, we introduce a new paradigm that recasts sequential video depth estimation as an unconstrained multi-view 3D reconstruction problem, enabling full exploitation of the powerful geometric priors embedded in recent 3D foundation models. The core of our approach is a 3D consistency optimization framework driven by three constraints: image-level photometric rendering, explicit world-coordinate geometric alignment, and multi-scale temporal gradient consistency. Such unified optimization elegantly anchors isolated frames to a globally coherent 3D structure. Our method has been validated in both the self-supervised training scenarios and challenging zero-shot clinical environments. Results show that the proposed approach achieves state-of-the-art spatial accuracy, outperforming the frame-based, video-based depth estimators and the multi-view 3D reconstruction baselines.
PO-PDDL: Learning Symbolic POMDPs from Visual Demonstrations for Robot Planning Under Uncertainty
Wenjing Tang, Xuanjin Jin, Yuan Liu, Renming Huang, Cewu Lu, Panpan Cai
2606.15654v1
PO-PDDL: Learning Symbolic POMDPs from Visual Demonstrations for Robot Planning Under Uncertainty
Wenjing Tang, Xuanjin Jin, Yuan Liu, Renming Huang, Cewu Lu, Panpan Cai
2606.15654v1
arXiv:2606.15654v1
•
2026-06-14
Real-world robot task planning must operate under both stochastic action execution and partial observability, yet constructing Partially Observable Markov Decision Process (POMDP) models for real robotics domains remains difficult and labor-intensive. We introduce PO-PDDL, a symbolic formulation of POMDPs that preserves the relational structure and LLM-friendly syntax of the Planning Domain Definition Language (PDDL), while explicitly modeling partial observability, stochasticity, and beliefs. Building on this formulation, we propose a demonstration-driven pipeline for learning PO-PDDL models. The proposed method reconstructs latent symbolic state trajectories from real-robot execution videos, identifies partial observability via inconsistencies between inferred states and visual observations, and learns stochastic transition and observation models accordingly. The resulting PO-PDDL domains are reusable across tasks and enable online belief-space planning under both perception and execution uncertainty. Experiments on real-world long-horizon manipulation tasks show that our method consistently outperforms existing PDDL and POMDP model-learning approaches, achieving robust task planning under uncertainty with significantly lower planning cost.
Quantum Cinema: An Interactive Cinematic Exploration of Quantum Computing Hardware via Generative World Models
Aoyu Zhang, Dongping Liu, Luyao Zhang
2606.17102v1
Quantum Cinema: An Interactive Cinematic Exploration of Quantum Computing Hardware via Generative World Models
Aoyu Zhang, Dongping Liu, Luyao Zhang
2606.17102v1
arXiv:2606.17102v1
•
2026-06-14
Quantum computing promises transformative advances across science and industry, yet the physical hardware that enables these computations remains invisible to the public: quantum processors operate inside sealed dilution refrigerators at temperatures near absolute zero, making direct observation impossible. This "imagination gap" between quantum computing's growing societal impact and the public's ability to visualize it represents a significant barrier to quantum literacy and workforce development. We present Quantum Cinema, an open-source, browser-based interactive application that closes this gap by transforming invisible quantum hardware into explorable, cinematic experiences using generative world models. Quantum Cinema guides users through a four-act narrative -- from the foundational Nobel Prize-winning science of quantum entanglement, through curated video introductions to three major quantum computing architectures (trapped-ion, neutral-atom, and superconducting systems), into immersive three-dimensional generative worlds that make invisible quantum phenomena observable, and finally to interactive radar-chart comparisons grounded in real quantum device specifications. All three-dimensional environments are generated using WorldLabs' generative world model platform and are scientifically grounded in curated metrics from Amazon Web Services (AWS) Braket quantum hardware. Quantum Cinema requires no installation, no specialized hardware, and no quantum computing background. It is designed to serve two distinct communities: scholars and developers seeking to replicate or extend the platform, and educators, researchers, and science communicators seeking an intuitive tool for explaining quantum hardware to diverse audiences. This paper describes the system architecture, the generative world model pipeline, use cases for both communities, and directions for future work.
Retrieve, Don't Retrain: Extending Vision Language Action Models to New Tasks at Test Time
Jeongeun Park, Juhan Park, Taekyung Kim, Sungjoon Choi, Dongyoon Han, Sangdoo Yun
2606.15631v1
Retrieve, Don't Retrain: Extending Vision Language Action Models to New Tasks at Test Time
Jeongeun Park, Juhan Park, Taekyung Kim, Sungjoon Choi, Dongyoon Han, Sangdoo Yun
2606.15631v1
arXiv:2606.15631v1
•
2026-06-14
Extending a vision-language-action (VLA) policy to a new task typically requires task-specific teleoperated demonstrations and per-task fine-tuning, making adaptation costly in both data collection and compute. In this paper, we show that this target-side per-task adaptation cost can be replaced by retrieval. Our retrieval-augmented policy is trained once on paired demonstrations from the target embodiment (query) and a cheaper embodiment (pool, e.g., human-hand video), then frozen. New tasks are added at deployment by appending pool-side demonstrations to a retrieval pool. The frozen policy conditions on retrieved trajectories at every control step, so new tasks are absorbed by indexing data rather than updating parameters. Fine-tuning is needed only to take on a new, unseen embodiment, not for each new task. We show that retrieval improves policies beyond a specific backbone, including standard VLA policies, but its effect is especially pronounced in Cosmos Policy, a video-generation-based world-action model (WAM). In this setting, retrieval supplies coarse task progression, while the WAM's future-image objective provides an additional visual consistency signal that strengthens the retrieval-conditioned actions. On PushT, we study how retrieval provides a reusable high-level motion prior for cross-embodiment generalization to unseen goal angles, while on RoboTwin 2.0 our method outperforms cross-embodiment baselines on unseen tasks, and we additionally demonstrate the method on a real robot.
Comment: https://recap-robot.github.io/
2026-06-13
49 篇
点击展开/折叠
Robotics
38
默认显示 5 篇
Reinforcement Learning-Guided Retrieval with Soft Fusion for Robust Multimodal Imitation Learning under Missing Modalities
Hassan Ismkhan, Hamid Bouchahcia
2606.15514v1
Reinforcement Learning-Guided Retrieval with Soft Fusion for Robust Multimodal Imitation Learning under Missing Modalities
Hassan Ismkhan, Hamid Bouchahcia
2606.15514v1
arXiv:2606.15514v1
•
2026-06-13
Robotic systems perceive the world through multiple input modalities -- including visual camera streams and natural language instructions -- and must select appropriate actions based on these signals. However, assuming the permanent availability of all input devices is unrealistic, as sensors may fail, become occluded, or drop out entirely during deployment. Robust handling of such missing-modality scenarios is therefore essential for real-world robot operation. This paper introduces RL4IL, a reinforcement learning guided method for imitation learning that selects the most suitable action for a given observation by identifying the most relevant expert demonstrations from a training library. A reinforcement learning policy, trained via Proximal Policy Optimisation over Breadth-First Search candidate sets, ranks candidate demonstrations and a soft cross-attention fusion head aggregates their action signals to produce the final prediction. When a modality is missing at inference time, a dedicated per-modality RL retrieval policy identifies donor demonstrations from the training library, and a soft imputation head reconstructs the missing embedding via cross-attention over the top-ranked donors -- without requiring any retraining of the system. Experiments on three LIBERO benchmark suites demonstrate that RL4IL substantially outperforms state-of-the-art imitation learning methods under sensor dropout conditions, while requiring no policy network training. The code can be found at https://github.com/h-ismkhan/Reinforcement-Learning-via-kNN-for-Robotic-Learning-with-Missing-Camera
Latent Action Pretraining Through World Modeling
Bahey Tharwat, Yara Nasser, Ali Abouzeid, Ian Reid
2509.18428v2
Latent Action Pretraining Through World Modeling
Bahey Tharwat, Yara Nasser, Ali Abouzeid, Ian Reid
2509.18428v2
arXiv:2509.18428v2
•updated
•
2025-09-22
Vision-Language-Action (VLA) models have gained popularity for learning robotic manipulation tasks that follow language instructions. State-of-the-art VLAs, such as OpenVLA and $π_{0}$, were trained on large-scale, manually labeled action datasets collected through teleoperation. More recent approaches, including LAPA and villa-X, introduce latent action representations that enable unsupervised pretraining on unlabeled datasets by modeling abstract visual changes between frames. Although these methods have shown strong results, their large model sizes make deployment in real-world settings challenging. In this work, we propose LAWM, a model-agnostic framework to pretrain imitation learning models in a self-supervised way, by learning latent action representations from unlabeled video data through world modeling. These videos can be sourced from robot recordings or videos of humans performing actions with everyday objects. Our framework is able to transfer learned knowledge across tasks, environments, and embodiments. It outperforms models pretrained with ground-truth robot actions and other similar pretraining methods on the LIBERO benchmark and real-world setup, while being efficient and practical for real-world settings.
Understanding and Modeling Perceived Cognitive and Physical Strain Dynamics for Planning-Oriented Human-Robot Collaboration in Prefabricated Construction
Yifan Wang, Bo Xiao, Shane T. Mueller
2606.15494v1
Understanding and Modeling Perceived Cognitive and Physical Strain Dynamics for Planning-Oriented Human-Robot Collaboration in Prefabricated Construction
Yifan Wang, Bo Xiao, Shane T. Mueller
2606.15494v1
arXiv:2606.15494v1
•
2026-06-13
Human-robot collaboration (HRC) in prefabricated construction requires planning approaches that consider not only productivity but also time-dependent worker states during repeated work and rest. Existing planning models often rely on simplified assumptions about fatigue, workload, or recovery, with limited domain-specific empirical evidence on how perceived strain evolves. This study develops an empirically grounded, planning-oriented approach to characterize perceived strain accumulation and recovery in prefabricated construction HRC. A controlled repeated work-rest experiment assessed perceived cognitive and physical strain using the Rating Scale for Mental Effort and Borg's Rating of Perceived Exertion. Linear and exponential functional forms were evaluated, followed by mixed-effects modeling to examine collaborative conditions, session effects, and inter-individual variability. Results indicate that cognitive strain accumulation is best represented by a linear mixed-effects model, whereas rest-phase recovery follows nonlinear decay. The resulting planning-oriented models may inform future human-state-aware task allocation and scheduling research.
Comment: 53 pages, 15 figures
SimCoachCorpus: A naturalistic dataset with language and trajectories for embodied teaching
Emily Sumner, Deepak E. Gopinath, Laporsha Dees, Patricio Reyes Gomez, Xiongyi Cui, Andrew Silva, Jean Costa, Allison Morgan, Mariah Schrum, Tiffany L. Chen, Avinash Balachandran, Guy Rosman
2509.14548v2
SimCoachCorpus: A naturalistic dataset with language and trajectories for embodied teaching
Emily Sumner, Deepak E. Gopinath, Laporsha Dees, Patricio Reyes Gomez, Xiongyi Cui, Andrew Silva, Jean Costa, Allison Morgan, Mariah Schrum, Tiffany L. Chen, Avinash Balachandran, Guy Rosman
2509.14548v2
arXiv:2509.14548v2
•updated
•
2025-09-18
High-quality curated datasets are essential for training and evaluating AI approaches, but are often lacking in embodied interactive domains where language and physical action are intertwined. In particular, few datasets capture how people acquire motor skills in embodied tasks through verbal instruction over time. To address this gap, we introduce SimCoachCorpus: a unique dataset of race car simulator driving that enables the investigation of rich phenomena during guided and unguided motor skill acquisition. In this dataset, 29 humans were asked to drive in a driving simulator around a race track for approximately ninety minutes. Fifteen participants received one-on-one instruction from a professional performance driving coach, and 14 participants drove without coaching instruction. SimCoachCorpus includes features such as vehicle state and inputs, map (track boundaries and race-line), and cone landmarks. Additionally, these are synchronized with the coach's concurrent verbal feedback and additional terminal feedback at the end of each lap. We also provide high-quality annotations of high-level coaching categories for each concurrent feedback utterance, ratings on students' compliance with coaching advice, and self-reported cognitive load and emotional state of participants (gathered from surveys during the study). The final dataset includes over 20,000 concurrent feedback utterances, over 400 terminal feedback utterances, and over 40 hours of interactive driving data. Our naturalistic interactive dataset can be used to investigate motor learning dynamics, explore linguistic phenomena, and train computational models of teaching and learning. We demonstrate applications of this dataset for in-context learning, imitation learning, and topic modeling. Data is hosted at https://doi.org/10.7910/DVN/W7VTKZ and code is available at https://github.com/ToyotaResearchInstitute/sim_coach_corpus
Comment: This is an extended version of a paper accepted to KDD Datasets & Benchmarks Track 2026
CropTrack: A Tracking with Re-Identification Framework for Precision Agriculture
Md Ahmed Al Muzaddid, Jordan A. James, William J. Beksi
2512.24838v2
CropTrack: A Tracking with Re-Identification Framework for Precision Agriculture
Md Ahmed Al Muzaddid, Jordan A. James, William J. Beksi
2512.24838v2
arXiv:2512.24838v2
•updated
•
2025-12-31
Multiple-object tracking (MOT) in agricultural environments presents major challenges due to repetitive patterns, similar object appearances, sudden illumination changes, and frequent occlusions. Contemporary trackers in this domain rely on the motion of objects rather than appearance for association. Nevertheless, they struggle to maintain object identities when targets undergo frequent and strong occlusions. The high similarity of object appearances makes integrating appearance-based association nontrivial for agricultural scenarios. To solve this problem we propose CropTrack, a novel MOT framework based on the combination of appearance and motion information. CropTrack integrates a reranking-enhanced appearance association, a one-to-many association with appearance-based conflict resolution strategy, and an exponential moving average prototype feature bank to improve appearance-based association. Evaluated on publicly available agricultural MOT datasets, CropTrack demonstrates consistent identity preservation, outperforming traditional motion-based tracking methods. Compared to the state of the art, CropTrack achieves significant gains in association accuracy and identification precision scores with a lower number of identity switches.
Comment: 8 pages, 5 figures, and 4 tables
FD-SLAM: Fast Dense Radar-Inertial SLAM with Frequency-Domain Loop Closure and Pose Graph Optimization
Nader J. Abu-Alrub, Nathir A. Rawashdeh
2606.15491v1
FD-SLAM: Fast Dense Radar-Inertial SLAM with Frequency-Domain Loop Closure and Pose Graph Optimization
Nader J. Abu-Alrub, Nathir A. Rawashdeh
2606.15491v1
arXiv:2606.15491v1
•
2026-06-13
Radar SLAM is attractive for autonomous ground vehicles operating in visually degraded environments, however, scanning radars are noisy, have low scanning rates, and their measurements are challenging to match reliably over long trajectories. This paper presents FD-SLAM, a fast dense radar-inertial SLAM system that extends dense radar-inertial odometry with frequency-domain loop closure and pose graph optimization. The proposed method preserves an image-like structure of scanning radar measurements by using a compact frequency-domain polar descriptor for loop-candidate retrieval and a multi-stage verification pipeline based on temporal filtering, phase-correlation screening, scan-alignment similarity, and geometric consistency checks. Verified loop closures are added as non-sequential constraints in an SE(2) pose graph together with radar-inertial odometry factors. FD-SLAM is evaluated on a publicly available dataset using standard KITTI evaluation metrics. The results show that FD-SLAM improves FD-RIO baseline, achieves competitive performance against current state-of-the-art radar SLAM methods, and provides favorable rotational accuracy across multiple evaluated driving trajectories. Runtime analysis further indicates that the radar-inertial front-end operates above the radar sampling rate on a CPU-only setup, while loop closure detection and graph optimization remain suitable for parallel background execution.
FARM: Find Anything using Relational Spatial Memory
Siming He, Leo Huang, Adam Lilja, Fabio Hubel, Jonas Frey, Marco Pavone, S. Shankar Sastry, Jitendra Malik, Claire Tomlin
2606.15476v1
FARM: Find Anything using Relational Spatial Memory
Siming He, Leo Huang, Adam Lilja, Fabio Hubel, Jonas Frey, Marco Pavone, S. Shankar Sastry, Jitendra Malik, Claire Tomlin
2606.15476v1
arXiv:2606.15476v1
•
2026-06-13
Robots operating in homes, warehouses, and other object-rich environments need memory systems that can find specific object instances on demand. Object-level memory alone is often insufficient: scenes contain many plausibly matching objects, and users refer to the target through relations to landmarks and surrounding objects (e.g. ``the tall lamp below the dartboard and to the left of the poster''), demanding a relational spatial memory that supports retrieval through semantic, appearance, and spatial predicates over objects. To achieve this, we present FARM (Find Anything using Relational Spatial Memory), which builds, in real time at 5-10 Hz, a compact, open-vocabulary, object-level memory with geometry, visual-language descriptors, and viewpoint evidence. At query time, FARM uses VLMs to parse the query and score visual evidence, while grounding spatial constraints explicitly through object symbols and relational predicates. This structured use of VLMs enables more accurate and robust retrieval than end-to-end reasoning over frame histories or scene-graph context. In experiments on 44k language queries spanning 67 indoor and outdoor scenes, ranging from 15 to 15,000 m^2, FARM improves Recall@5 and Recall@10 over prior methods by 164% and 224%, and a final VLM reranking stage improves Accuracy@1 by 35%, while running in real time. We further demonstrate closed-loop deployment on a quadrupedal robot using onboard sensors and compute.
Learning Context-Aware Neural ODE Dynamics for Adaptive Robotic Control
Shao-Yi Yu, Jen-Wei Wang, Maya Horii, Masayoshi Tomizuka, Vikas Garg
2606.15469v1
Learning Context-Aware Neural ODE Dynamics for Adaptive Robotic Control
Shao-Yi Yu, Jen-Wei Wang, Maya Horii, Masayoshi Tomizuka, Vikas Garg
2606.15469v1
arXiv:2606.15469v1
•
2026-06-13
Robotic systems deployed in uncertain and dynamically changing environments often face variations in contact conditions, aerodynamic effects, and external disturbances that challenge reliable control. To remain effective under model-based control, these systems require dynamics models that can adapt to such changes, especially when direct access to complete environmental information is limited. To enable adaptability and facilitate integration with model predictive control, we propose a context-aware dynamics model based on neural ordinary differential equations, which infers environmental factors from state-action histories using a two-phase training procedure. We validate the approach across diverse robotic platforms, including a quadrotor in simulation, as well as a Sphero BOLT robot and a Fanuc manipulator in real-world experiments. The results demonstrate that our method effectively adapts to temporally and spatially varying environmental changes across different tasks. Videos are available at https://youtu.be/PY0sNyF2rqE , and the source code is available at https://github.com/syyu410-yu/context-aware-neural-ode-control.git .
A Bilateral Teleoperation Framework for Dexterous Manipulation
Stefano Dalla Gasperina, Dong Ho Kang, Haiyun Zhang, Aldo Galvan, Job D. Ramirez, Aaron Kim, Mark Helwig, Kazuto Yokoyama, Takahisa Ueno, Tetsuya Narita, Ann Majewicz-Fey, Ashish D. Deshpande, Luis Sentis
2606.15434v1
A Bilateral Teleoperation Framework for Dexterous Manipulation
Stefano Dalla Gasperina, Dong Ho Kang, Haiyun Zhang, Aldo Galvan, Job D. Ramirez, Aaron Kim, Mark Helwig, Kazuto Yokoyama, Takahisa Ueno, Tetsuya Narita, Ann Majewicz-Fey, Ashish D. Deshpande, Luis Sentis
2606.15434v1
arXiv:2606.15434v1
•
2026-06-13
Dexterous teleoperation requires precise arm-hand coordination, low-latency feedback, and robust interaction in real-world contact-rich environments. This paper presents a modular bilateral teleoperation framework that integrates operator-side input interfaces with a robot-side dexterous hand and compliant robotic arm in a unified control architecture. The system supports position-based hand retargeting, differential arm control, multi-scale haptic feedback, and shared control for stable manipulation. We validate the framework through a real-world dexterous manipulation task, highlighting coordinated arm-hand control and contact-aware interaction. Beyond feasibility, we identify key design insights related to cross-embodiment mismatch, haptic feedback granularity, and shared control. The proposed platform provides a practical teleoperation system and a foundation for collecting high-quality demonstrations for future learning-from-demonstration research.
Comment: 4 pages, 7 figures, 1 appendix,
A Corridor-Scale CARLA-VISSIM Co-Simulation Framework for Multi-Intersection Urban Traffic
Sima Ashayer, Austin Haris, Mina Sartipi
2606.15431v1
A Corridor-Scale CARLA-VISSIM Co-Simulation Framework for Multi-Intersection Urban Traffic
Sima Ashayer, Austin Haris, Mina Sartipi
2606.15431v1
arXiv:2606.15431v1
•
2026-06-13
This paper presents an implemented CARLA-VISSIM co-simulation framework for an urban corridor comprising approximately fifteen connected intersections centered on Martin Luther King Jr. Boulevard in Chattanooga, Tennessee. The system integrates CARLA 0.10.0 Unreal Engine 5 with PTV VISSIM 2026 through a bidirectional, step-synchronized interface that couples VISSIM's microscopic vehicle, pedestrian, and signal-controller logic with CARLA's high-fidelity 3D rendering. A LiDAR-derived elevation model and RoadRunner-based High Definition (HD) map provide terrain-accurate road geometry deployed consistently across both simulators. The framework incorporates explicit actor ownership, mirrored lifecycle management, coordinate reconciliation, and a latest-state-per-actor update policy, enabling stable interaction between VISSIM-controlled traffic and a CARLA-controlled ego vehicle. A corridor-scale case study demonstrates consistent traffic-signal mirroring, synchronized vehicle-pedestrian interactions, and stable mixed-authority operation under peak loads of approximately 100 vehicles and 100 pedestrians. The deployment captures the interaction of the five signalized intersections along MLK Street and their connecting upstream and downstream intersections, revealing synchronization challenges unique to multi-intersection corridors. Results indicate that this MLK-centered corridor provides an effective testbed for verifying cross-simulator consistency and that the proposed architecture supports reliable, perception-ready co-simulation for corridor-level traffic studies.
Intelligent Sailing Model for Open Sea Navigation
Hanna Krasowski, Stefan Schärdinger, Murat Arcak, Matthias Althoff
2501.04988v2
Intelligent Sailing Model for Open Sea Navigation
Hanna Krasowski, Stefan Schärdinger, Murat Arcak, Matthias Althoff
2501.04988v2
arXiv:2501.04988v2
•updated
•
2025-01-09
Autonomous vessels potentially enhance safety and reliability of seaborne trade. To facilitate the development of autonomous vessels, simulations are required to model realistic interactions with other vessels. However, modeling realistic interactive maritime traffic is challenging due to the unstructured environment, coarsely specified traffic rules, and largely varying vessel types. Currently, there is no standard for simulating interactive maritime environments in order to rigorously benchmark autonomous vessel algorithms. In this paper, we introduce the first intelligent sailing model (ISM), which simulates rule-compliant vessels for navigation on the open sea. An ISM vessel reacts to other traffic participants according to maritime traffic rules while at the same time solving a motion planning task characterized by waypoints. In particular, the ISM monitors the applicable rules, generates rule-compliant waypoints accordingly, and utilizes a model predictive control for tracking the waypoints. We evaluate the ISM in two environments: interactive traffic with only ISM vessels and mixed traffic where some vessel trajectories are from recorded real-world maritime traffic data or handcrafted for criticality. Our results show that simulations with many ISM vessels of different vessel types are rule-compliant and scalable. We tested 4,049 critical traffic scenarios. For interactive traffic with ISM vessels, no collisions occurred while goal-reaching rates of about 97 percent were achieved.
A Hybrid Model-Based and Model-Free Framework for Active Multi-View Viewpoint Optimization in Sonar Target Recognition
Yongkyoon Park, Jane Shin
2606.15373v1
A Hybrid Model-Based and Model-Free Framework for Active Multi-View Viewpoint Optimization in Sonar Target Recognition
Yongkyoon Park, Jane Shin
2606.15373v1
arXiv:2606.15373v1
•
2026-06-13
This paper presents a hybrid model-based and model-free framework for active multi-view target recognition using forward-looking sonar. A convolutional neural network (CNN) provides data-driven observation likelihoods, while Radon-based orientation estimation enables viewpoint-aware sensing without requiring angle annotations. During training, an information-gain-based reward guides a Proximal Policy Optimization (PPO) agent to learn a belief-aware viewpoint selection policy offline. At deployment, the learned policy performs real-time viewpoint selection using only CNN-based belief updates, eliminating the need for computationally expensive online POMDP tree search. Experiments on a marine-debris forward-looking sonar dataset demonstrate that the proposed approach achieves competitive recognition accuracy while reducing sensing steps and motion cost compared to model-based baselines.
Robust Conformal CBF and CLF Controllers via Iterative Policy Updates
Omid Mirzaeedodangeh, Eliot Shekhtman, Nikolai Matni, Lars Lindemann
2606.15366v1
Robust Conformal CBF and CLF Controllers via Iterative Policy Updates
Omid Mirzaeedodangeh, Eliot Shekhtman, Nikolai Matni, Lars Lindemann
2606.15366v1
arXiv:2606.15366v1
•
2026-06-13
Conformal prediction (CP) has been used to obtain probabilistic bounds on the error between a learned dynamics model and the true but unknown system. Such CP bounds can then be embedded into robust control Lyapunov function (CLF) and control barrier function (CBF) frameworks. However, such an approach does not retain stability/safety guarantees because of the distribution shift between the closed-loop trajectory distribution under the deployed CLF/CBF policy and the trajectory distribution from which the CP bound and its guarantees were derived. To address this issue, we propose an episodic framework that iteratively updates the robust conformal CLF/CBF policy while maintaining stability/safety guarantees across episodes. We achieve this by (1) using adversarially robust conformal prediction, and (2) quantifying a distribution shift budget that allows us to control how much the model error can increase across policy updates. This distribution shift budget is derived via a closed-loop trajectory sensitivity analysis, yielding an implicit and an explicit update rule for the CP bound. We analyze convergence of our algorithm, which we demonstrate on three case studies. To the best of our knowledge, these are the first results that provide stability/safety guarantees for robust conformal CBF/CLF policies.
SimWeaver: Zero-Shot RGB Sim-to-Real for Deformable Manipulation
Wenkang Hu, Haoran Wang, Yitong Li, Liu Liu, Mengao Zhao, Lai Jiang, Xincheng Tang, Junhang Wei, Zhengjie Shu, Zhendong Wang, Zhizhong Su, Huamin Wang, Ruigang Yang
2606.15338v1
SimWeaver: Zero-Shot RGB Sim-to-Real for Deformable Manipulation
Wenkang Hu, Haoran Wang, Yitong Li, Liu Liu, Mengao Zhao, Lai Jiang, Xincheng Tang, Junhang Wei, Zhengjie Shu, Zhendong Wang, Zhizhong Su, Huamin Wang, Ruigang Yang
2606.15338v1
arXiv:2606.15338v1
•
2026-06-13
RGB sim-to-real for deformable manipulation has remained largely unsolved without real-world fine-tuning. We present SimWeaver, which trains zero-shot RGB VLA policies on 200 simulated demonstrations per task, reaching above 80% per-task and 91% average real-world success across 5 diverse deformable tasks including plastic-bag manipulation, without teleoperation or per-task calibration. SimWeaver combines a reliable measurement-backed simulator (SimWeaver-Sim) with an extensible asset framework supporting single-image generation(SimWeaver-Asset), a deterministic topology-aware trajectory synthesizer (SimWeaver-Syn), and a sim-to-real protocol with ISP-aware photometric augmentation (SimWeaver-Real). On silk grasping, the sim-trained policy reaches 100% under visual distribution shifts where real-data baselines drop to 9-70%, at two orders of magnitude lower per-trajectory cost. We will release SimWeaver and a representative asset subset. Project page: https://simweaver.github.io/
GuideWalk: Learning Unified Autonomous Navigation and Locomotion for Humanoid Robots across Versatile Terrains
Haoxuan Han, Chen Chen, Linao Gong, Xin Yang, Hao Hu, Junhong Guo, Zhicheng He, Yao Su, Fenghua He
2606.10449v2
GuideWalk: Learning Unified Autonomous Navigation and Locomotion for Humanoid Robots across Versatile Terrains
Haoxuan Han, Chen Chen, Linao Gong, Xin Yang, Hao Hu, Junhong Guo, Zhicheng He, Yao Su, Fenghua He
2606.10449v2
arXiv:2606.10449v2
•updated
•
2026-06-09
Humanoid robots have achieved strong locomotion capabilities, but reliable navigation on versatile terrains remains challenging because obstacle avoidance must be coordinated with dynamically feasible motion. In this work, we present GuideWalk, a unified end-to-end framework that integrates traversability-aware navigation guidance with terrain-adaptive locomotion teacher for humanoid navigation. Specifically, we introduce a navigation module that provides explicit velocity guidance, decoupling obstacle avoidance from terrain conditions to enable robust planning across diverse environments. We propose a composite teacher distillation scheme, where goal-directed commands and dynamically consistent actions are aggregated and distilled into a single policy. To further improve robustness, the distilled policy is refined with reinforcement learning and an auxiliary behavior cloning objective, which promotes exploration while preserving desirable teacher behaviors. Experiments demonstrate that GuideWalk achieves stable and effective navigation while maintaining stable humanoid locomotion.
Covariance-Regulated Recursive Koopman Learning for Nonlinear Systems with Uncertain Time-Varying Dynamics
Weibin Gu, Chen Yang, Lu Shi, Chao Gao
2606.15317v1
Covariance-Regulated Recursive Koopman Learning for Nonlinear Systems with Uncertain Time-Varying Dynamics
Weibin Gu, Chen Yang, Lu Shi, Chao Gao
2606.15317v1
arXiv:2606.15317v1
•
2026-06-13
Offline models for autonomous robots often fail under time-varying dynamics outside their training distribution. Koopman operator theory offers a linear representation of nonlinear dynamics via lifting, but its transition to real-time recursive estimation may suffer numerical vulnerabilities: covariance windup under low excitation when using exponential forgetting, and vanishing gain without forgetting. This paper introduces a Covariance-Regulated Recursive Koopman Learning (CR-RKL) framework with two complementary strategies--error dead-zone gating and constant-trace normalization--each independently capable of preventing covariance explosion and parameter freezing, with the latter additionally preserving the geometric structure of uncertainty. Validated on a non-holonomic differential-drive robot with wheel slip and Stribeck friction and on a 26-gram butterfly-inspired flapping-wing micro aerial vehicle, CR-RKL achieves numerically stable and accurate online modeling, and when embedded in model predictive control, it maintains reliable tracking performance under uncertain, time-varying dynamics.
Hamilton-Jacobi Reachability-Based Safe Reinforcement Learning for Emergency Collision Avoidance
Yuhong Jiang, Shiyue Zhao, Junzhi Zhang, Junfeng Zhang, Xinhan Li, Shijie Zhao, Chengkun He
2606.15311v1
Hamilton-Jacobi Reachability-Based Safe Reinforcement Learning for Emergency Collision Avoidance
Yuhong Jiang, Shiyue Zhao, Junzhi Zhang, Junfeng Zhang, Xinhan Li, Shijie Zhao, Chengkun He
2606.15311v1
arXiv:2606.15311v1
•
2026-06-13
Emergency collision avoidance under extreme driving conditions demands safety-critical control that accounts for both obstacle proximity and vehicle dynamic stability over a future time horizon, yet existing methods often rely on instantaneous or local safety evaluations. This paper proposes a safe reinforcement learning framework guided by a Hamilton-Jacobi (HJ) reachability based motion safety set that provides forward-looking safety supervision for constrained policy optimization. Specifically, a unified signed safety function is formulated by combining geometric collision margins and chassis stability limits, and is then extended through reachability analysis into a finite-horizon motion safety set that characterizes whether safety can be maintained under future vehicle state evolution. To enable practical computation, the motion safety set is approximated from offline extreme driving data, mitigating the computational burden of grid-based HJ solvers. The learned motion safety set is then embedded as a continuous safety cost into a constrained Markov decision process, and a PID-Lagrangian policy optimization scheme is employed to adaptively regulate the Lagrange multiplier for safety constraint enforcement. Simulation and real-vehicle experiments on low-adhesion obstacle-avoidance scenarios demonstrate that the proposed method achieves higher goal-reaching rates, produces smoother avoidance maneuvers, and maintains larger unified safety margins than baseline methods.
Comment: Preprint
From Noise to Intent: Anchoring Generative VLA Policies with Residual Bridges
Yiming Zhong, Yaoyu He, Zemin Yang, Pengfei Tian, Yifan Huang, Qingqiu Huang, Xinge Zhu, Yuexin Ma
2604.21391v2
From Noise to Intent: Anchoring Generative VLA Policies with Residual Bridges
Yiming Zhong, Yaoyu He, Zemin Yang, Pengfei Tian, Yifan Huang, Qingqiu Huang, Xinge Zhu, Yuexin Ma
2604.21391v2
arXiv:2604.21391v2
•updated
•
2026-04-23
Bridging high-level semantic understanding with low-level physical control remains a persistent challenge in embodied intelligence, stemming from the fundamental spatiotemporal scale mismatch between cognition and action. Existing generative VLA policies typically adopt a "Generation-from-Noise" paradigm, which disregards this disparity, leading to representation inefficiency and weak condition alignment during optimization. In this work, we propose ResVLA, an architecture that shifts the paradigm to "Refinement-from-Intent." Recognizing that robotic motion naturally decomposes into global intent and local dynamics, ResVLA utilizes spectral analysis to decouple control into a deterministic low-frequency anchor and a stochastic high-frequency residual. By anchoring the generative process on the predicted intent, our model focuses strictly on refining local dynamics via a residual diffusion bridge. Extensive simulation experiments show that ResVLA achieves competitive performance, strong robustness to language and robot embodiment perturbations, and faster convergence than standard generative baselines. ResVLA also demonstrates strong performance in real-world robot experiments.
Comment: Accepted to ICML 2026
Acting While Understanding: Asynchronous Semantic-Action Decoupling for Real-Time Vision-Language-Action Models
Shenhao Yan, Ge Wang, Qi Liu, Weilin Meng, Jiahao Yang, Chengsi Yao, Fan Feng, Xiaoguang Ma, Yiming Zhao, Yatong Han
2606.15285v1
Acting While Understanding: Asynchronous Semantic-Action Decoupling for Real-Time Vision-Language-Action Models
Shenhao Yan, Ge Wang, Qi Liu, Weilin Meng, Jiahao Yang, Chengsi Yao, Fan Feng, Xiaoguang Ma, Yiming Zhao, Yatong Han
2606.15285v1
arXiv:2606.15285v1
•
2026-06-13
Vision-Language-Action models (VLAs) have demonstrated strong task understanding and generalization in robotic manipulation, yet the high computational cost of full-model inference limits their deployment in low-latency, high-frequency closed-loop control. We propose an asynchronous semantic-action decoupling framework that separates semantic understanding from action generation along the internal semantic-action interface of existing VLAs, without redesigning the vision-language backbone or introducing an external planner. A low-frequency understanding module asynchronously updates reusable semantic conditions, while a high-frequency action module continuously outputs control actions without repeatedly invoking the full model. To mitigate the temporal mismatch between stale semantics and the current execution state, we further introduce historical action conditioning and time-misalignment training, which provide short-horizon execution context and improve feedback control robustness under stale semantic conditions. Experiments on LIBERO with $π_{0.5}$ and UniVLA, together with real-robot deployment using UniVLA, show that the proposed framework achieves up to 35.6 Hz server-side action-module inference throughput and offers a low-intrusion path to high-frequency closed-loop control without running full VLA inference at control rate.
OSDAG: Online Scheduling for Efficient Multi-Robot Collaboration
Thanh Nguyen Canh, Thang Tran Viet, Phuc Van Dinh, Xiem HoangVan, Nak Young Chong
2606.15255v1
OSDAG: Online Scheduling for Efficient Multi-Robot Collaboration
Thanh Nguyen Canh, Thang Tran Viet, Phuc Van Dinh, Xiem HoangVan, Nak Young Chong
2606.15255v1
arXiv:2606.15255v1
•
2026-06-13
Coordinating heterogeneous multi-robot systems (MRS) for complex, long-horizon tasks requires both flexible high-level reasoning and efficient low-level scheduling. Existing LLM-based approaches address the reasoning side but introduce two critical bottlenecks: (1) repeated LLM inference during execution, which inflates latency with agent count, and (2) offline, pre-committed scheduling, which forces robots to idle while waiting for sequentially ordered predecessors even when independent work is available. This paper presents OSDAG, a novel framework that integrates LLM-based task reasoning with Directed Acyclic Graph (DAG) representation and constraint-aware online scheduling. The LLM is invoked once to decompose a natural-language instruction into a dependency-annotated task graph, and a lightweight online scheduler then allocates ready tasks to idle agents in real time. The DAG representation encodes both precedence and resource constraints, ensuring correctness while exposing all available parallelism. Experiments across five benchmark scenarios demonstrate that OSDAG achieves 5-15x faster reasoning time compared to dialogue-based methods, reduces makespan by up to 38% over sequential baselines, and maintains competitive success rates. Both simulation and real-world experiments on dual-arm manipulation tasks validate the effectiveness and practicality of the proposed approach for efficient multi-robot coordination. The website and resources are available at http://thanhnguyencanh.github.io/LLM_DAG4MultiRobot
Driving, Fast or Slow? Neuro-Symbolic Guidance for Motion Prediction in Multi-Modal Ground Mobility
Simon Kohaut, Felix Divo, Julius Hahnewald, Benedict Flade, Julian Eggert, Kristian Kersting, Devendra Singh Dhami
2606.15251v1
Driving, Fast or Slow? Neuro-Symbolic Guidance for Motion Prediction in Multi-Modal Ground Mobility
Simon Kohaut, Felix Divo, Julius Hahnewald, Benedict Flade, Julian Eggert, Kristian Kersting, Devendra Singh Dhami
2606.15251v1
arXiv:2606.15251v1
•
2026-06-13
Accurate and interpretable motion prediction for heterogeneous traffic spaces, including pedestrians, bicycles, cars, and trucks, is essential for safe autonomous navigation. Nevertheless, state-of-the-art approaches remain predominantly black-box, lacking explicit encoding of the regulatory and behavioral constraints of real-world mobility. We propose Trajectory Compliance-Shaping (TraCS), a neuro-symbolic framework that augments existing black-box motion prediction backbones with interpretable and probabilistic first-order logic. To do so, TraCS employs an agentic code-generation pipeline to bridge the gap between natural-language descriptions of traffic regulations and probabilistic motion prediction. Furthermore, TraCS employs a reactive data-streaming inference engine that maintains and efficiently updates compliance landscapes as scenes evolve. To prevent TraCS from overconfidently steering the backbone's predictions in the wrong direction, we propose a neural confidence rating learned as a context-aware attenuation of the compliance signal. We demonstrate on the Argoverse 2 benchmark how TraCS consistently improves state-of-the-art prediction backbones, showing that probabilistic and symbolic compliance reasoning is a broadly applicable and computationally efficient complement to purely neural motion predictors.
Co-Creating Buildable and Open Social Robot Study Companions with University Students
Farnaz Baksh, Matevž B. Zorec, Feiazie Baksh, Karl Kruusamäe
2606.15239v1
Co-Creating Buildable and Open Social Robot Study Companions with University Students
Farnaz Baksh, Matevž B. Zorec, Feiazie Baksh, Karl Kruusamäe
2606.15239v1
arXiv:2606.15239v1
•
2026-06-13
Open-source social robots offer accessibility, repairability, and student empowerment, yet the build itself often presents a barrier. Existing platforms either ship pre-assembled, foreclosing hands-on learning, or expose students to unfamiliar fasteners, opaque wiring, and inaccessible service points that erode engagement. Whether targeted mechanical redesign can lower this barrier whilst maintaining structural integrity remains untested. Here we show that Design for Assembly (DfA) and Design for Disassembly (DfD) interventions reshape how a build feels before they shorten how long it takes. Working with university students in Guyana and Estonia, we applied the Double Diamond framework to co-create the Robot Study Companion (RSC) v4.1: mapping pain points, then redesigning its chassis around twist-lock fasteners, snap-fit joints, and tool-free service latches. Across two studies with developers and first-time builders, system usability climbed from Poor to Excellent (SUS 59.4 to 89.4), perceived workload trended downward (NASA-TLX 4.29 to 4.00), and mean assembly time trended downward (21.4 to 13.7 minutes, with juniors' learning effect), whilst orientation cues and navigation continuity for first-time builders emerged as the next documentation frontier. Perceived workload, not completion time, appears to govern whether students take up open hardware.
Comment: Accepted for 18th International Conference on Social Robotics (ICSR + ART 2026), London, UK | 1-4 July 2026
WAM-Nav: Asymmetric Latent World-Action Modeling for Unified Visual Navigation
Ning Yang, Yan Huang, Kaiwen Peng, Ziheng He, Kai Wang, Cui Miao, Kailin Lyu, Guo Li, Xiaofeng Wang, Zheng Zhu, Jing Liu, Nianfeng Liu
2606.04907v2
WAM-Nav: Asymmetric Latent World-Action Modeling for Unified Visual Navigation
Ning Yang, Yan Huang, Kaiwen Peng, Ziheng He, Kai Wang, Cui Miao, Kailin Lyu, Guo Li, Xiaofeng Wang, Zheng Zhu, Jing Liu, Nianfeng Liu
2606.04907v2
arXiv:2606.04907v2
•updated
•
2026-06-03
Visual navigation requires generating smooth and collision-free trajectories under complex geometric and physical constraints. Existing reactive policies that directly map observations to actions lack anticipatory reasoning, limiting their ability to proactively avoid obstacles. While visual imagination offers predictive foresight, conventional modular approaches separate scene prediction from policy learning, often leading to error accumulation and inefficient inference. To address these limitations, we propose WAM-Nav, a Latent World-Action Model for embodied visual navigation that jointly learns action generation and latent visual foresight, enabling more robust and foresighted navigation decisions without compromising inference efficiency. Specifically, WAM-Nav utilizes a shared Diffusion Transformer for asymmetric joint diffusion to concurrently generate long-horizon actions and short-horizon visual foresight, reducing the inference latency and visual error accumulation inherent in multi-step autoregressive rollouts. To further encourage smooth and consistent trajectory generation, we introduce a dual-stream contextual conditioning mechanism that integrates episode-level ego-motion history with sequential visual observations. Combined with a unified goal alignment module that preserves balanced representations across goal types, WAM-Nav naturally supports Image-Goal, Point-Goal, and No-Goal exploration within a single policy. Extensive experiments on the challenging ClutterScenes and InternScenes benchmarks demonstrate strong generalization of WAM-Nav, particularly on Image-Goal and Point-Goal navigation, where it improves success rates by 15.7% and 3.3%, respectively. Real-world deployment further validates effective zero-shot sim-to-real transfer, achieving an average 85% task success rate across diverse indoor and outdoor environments.
Rethinking Implicit Spatial Representation in Visuomotor Policy Learning
Xiangyu Chen, Yuxuan Hu, Chuhao Zhou, Jianfei Yang
2606.15232v1
Rethinking Implicit Spatial Representation in Visuomotor Policy Learning
Xiangyu Chen, Yuxuan Hu, Chuhao Zhou, Jianfei Yang
2606.15232v1
arXiv:2606.15232v1
•
2026-06-13
Generative model-based imitation learning has become a widely adopted paradigm for robotic manipulation, where policy performance depends critically on the conditioned visual representations. Although spatial softmax-based representations have been adopted in prior visuomotor policies, their effectiveness and underlying mechanisms remain insufficiently understood. This work rethinks the use of spatial softmax pooling: do such implicit spatial representations provide effective and stable visual features for robotic manipulation? Through systematic studies of different pooling methods in visual encoders, we find that this pooling operation produces compact and stable spatial representations, which outperform feature-value representations, despite using substantially fewer dimensions. Complementary saliency analysis further suggests that these spatial representations guide the encoder to focus more consistently on task-relevant regions. However, this advantage is limited by a representation bottleneck in current visual encoders: repeated downsampling operations weaken fine-grained spatial information before the action-generation module can use it, especially under low-resolution observations. Motivated by these findings, we propose PRISM, a visual encoder that preserves multiscale implicit spatial information through top-down cross-attention fusion. Experiments across multiple tasks and policy backbones show consistent improvements. In particular, on the low-resolution, high-precision ToolHang task, PRISM shows clear gains, improving the average success rate from 5.0% to 13.4% while increasing parameters by only 15.4%. These results support the use of multiscale implicit spatial representations as an effective and efficient design principle for robotic manipulation.
Seam-to-Graph Reconstruction for Garment Configuration Alignment
Xuzhao Huang, Kai Tang, Fuyuki Tokuda, Norman C. Tien, Kazuhiro Kosuge
2606.15171v1
Seam-to-Graph Reconstruction for Garment Configuration Alignment
Xuzhao Huang, Kai Tang, Fuyuki Tokuda, Norman C. Tien, Kazuhiro Kosuge
2606.15171v1
arXiv:2606.15171v1
•
2026-06-13
Seams encode rich structural information about garments but are frequently partially observable in robotic manipulation scenarios. To robustly leverage seam information, we propose a Seam-to-Graph network based on graph neural networks and attention mechanisms. This network maps unstructured seam observations to a topology-encoded structural skeleton graph for real-time garment state estimation. Using this skeleton-graph-based state estimation, we design a deformation-aware, hierarchical visual servoing controller for garment configuration alignment. We implement this controller on a bimanual robot system to load a garment onto a screen printing platen and to align it to the desired configuration precisely. Real-robot experiments demonstrate that the robot using the proposed method not only achieves human-level alignment accuracy with reduced variance in alignment error but is also robust to different garments. These results demonstrate that the use of seam information is effective for garment manipulation.
Comment: 11 pages, 9 figures
VLALeaks: Membership Inference Attacks against Vision-Language-Action Models
Xukun Luan, Jinyan Liu, Xuesong Li, Yuanguo Bi, Renjun Wu, Zhongxiang Lei, Di Wang
2606.15165v1
VLALeaks: Membership Inference Attacks against Vision-Language-Action Models
Xukun Luan, Jinyan Liu, Xuesong Li, Yuanguo Bi, Renjun Wu, Zhongxiang Lei, Di Wang
2606.15165v1
arXiv:2606.15165v1
•
2026-06-13
Vision-Language-Action (VLA) models enable end-to-end robot control and have garnered widespread attention. However, the memorization of training data inherent to VLA, coupled with the high cost of robotic data acquisition, raises serious concerns regarding data privacy leakage and intellectual property infringement. Membership inference attacks (MIAs) aim to determine whether a given sample belongs to the training set. While representing a significant privacy threat, this attack remains underexplored in the context of VLA models. To bridge this gap, we propose VLALeaks, which is based on attention discrepancies in VLA models. We reveal, for the first time, the privacy vulnerabilities of VLA models. Specifically, it comprises a two-stage process: (1) membership feature extraction, and (2) attack model construction. Experimental results across multiple VLA benchmarks demonstrate that VLALeaks readily reveals membership information and achieves optimal attack AUC and TPR@1\%FPR, highlighting the privacy vulnerabilities in current VLA model deployments. Our work is the first systematic study of MIAs on VLA models, aiming to provide insights for secure and trustworthy VLA models.
Comment: Security and Privacy
Task-Aware Environment Augmentation for Reliable Navigation via Shielded Conditional Diffusion
Bharawee Phoompho, Gokul Puthumanaillam, Yan Miao, Ruben Hernandez, Tim Bretl, Sayan Mitra, Melkior Ornik
2606.15154v1
Task-Aware Environment Augmentation for Reliable Navigation via Shielded Conditional Diffusion
Bharawee Phoompho, Gokul Puthumanaillam, Yan Miao, Ruben Hernandez, Tim Bretl, Sayan Mitra, Melkior Ornik
2606.15154v1
arXiv:2606.15154v1
•
2026-06-13
Reliable trajectory planning under partial observability depends not only on computing a feasible geometric path, but also on whether the robot receives informative observations while executing that trajectory. Existing approaches usually keep the environment fixed and adapt the robot through belief-space planning, active localization, or added sensing, often incurring costly uncertainty propagation and brittle behavior in observation-poor regions. We flip this perspective and address the largely open problem of \emph{task-aware environment augmentation}: given a mapped environment, a planned task trajectory, and a small budget of visual fiducial markers, where should the environment be augmented so that the planned trajectory can be executed reliably under uncertainty? Our key observation is that useful marker layouts are defined by the localization support they provide along the task trajectory: a small number of well-timed observations can be sufficient to prevent uncertainty from accumulating in regions where state-estimation error would otherwise compromise control. Building on this observation, we present \tbp{SCoDA}, $\textbf{S}$hielded $\textbf{Co}$nditional $\textbf{D}$iffusion for Environment $\textbf{A}$ugmentation. \tbp{SCoDA} learns a conditional distribution over high-performing fiducial layouts from data, using the environment, planned trajectory, disturbance context, and desired execution profile as conditioning. Its shielded sampler reasons over where along the planned execution pose corrections should occur, and steers this distribution toward task-relevant, finite-budget augmentations. Across simulated benchmarks and hardware deployments, we show that \tbp{SCoDA} improves trajectory execution reliability and completion time over strong baselines. Code, models and dataset available at: \hyperlink{scoda-diffusion.github.io}{https://scoda-diffusion.github.io/}
MimicIK: Real-Time Generative Inverse Kinematics from Teleoperation with FK Consistency
Jiahao Yang, Shenhao Yan, Fan Feng, Chengsi Yao, Ge Wang, Zhixin Mai, Yiming Zhao, Yatong Han
2606.15148v1
MimicIK: Real-Time Generative Inverse Kinematics from Teleoperation with FK Consistency
Jiahao Yang, Shenhao Yan, Fan Feng, Chengsi Yao, Ge Wang, Zhixin Mai, Yiming Zhao, Yatong Han
2606.15148v1
arXiv:2606.15148v1
•
2026-06-13
Inverse kinematics (IK) remains a critical bottleneck for real-time robot manipulation. Classical numerical solvers achieve high geometric precision but often suffer from discontinuous branch switching and unstable behavior near kinematic singularities during closed-loop deployment. Meanwhile, learned IK approaches frequently struggle to balance spatial accuracy, motion smoothness, and real-time efficiency, particularly when trained on noisy human teleoperation data. We present \textbf{MimicIK}, a real-time generative inverse kinematics framework that learns smooth and robust joint-space motion priors from teleoperation demonstrations through conditional flow matching. Given the current joint configuration and a target end-effector pose, MimicIK predicts continuous delta-joint commands using an efficient two-step iterative refinement process based on a Minimal Iterative Policy (MIP) backbone. To enforce physical consistency, we further introduce an FK consistency loss, a differentiable forward-kinematics regularization that penalizes task-space deviations from the target pose during training. We evaluate MimicIK on a real-world 6-DOF robot dataset containing 8,848 teleoperation demonstrations. MimicIK achieves a mean position error of 4.65 mm, a 10 mm success rate of 92.01\%, and a trajectory spike rate of only 7.99\%. Compared with a UNet diffusion baseline, our method improves both spatial accuracy and motion smoothness while reducing inference latency from 21.66 ms to 6.74 ms. Furthermore, unlike deterministic MLP baselines that catastrophically diverge under out-of-distribution deployment, MimicIK remains stable near singular configurations and enables robust 20 Hz real-time control on deployment hardware.
MotionVLA: Vision-Language-Action Model for Humanoid Motion
Nonghai Zhang, Siyu Zhai, Yanjun Li, Zeyu Zhang, Zhihan Yin, Yandong Guo, Boxin Shi, Hao Tang
2606.15142v1
MotionVLA: Vision-Language-Action Model for Humanoid Motion
Nonghai Zhang, Siyu Zhai, Yanjun Li, Zeyu Zhang, Zhihan Yin, Yandong Guo, Boxin Shi, Hao Tang
2606.15142v1
arXiv:2606.15142v1
•
2026-06-13
Generating realistic humanoid motion from scene images and text involves both low-frequency pose semantics and high-frequency physical dynamics. However, many existing methods tokenize motion with a single shared codebook, forcing heterogeneous motion signals into the same quantization space. Our frequency-domain analysis of human motion data reveals a clear mismatch between single-codebook quantization and motion statistics: five DCT coefficients capture 93% of joint-position energy but only 37% of joint-velocity energy, which can bias quantization toward pose statistics and under-represent high-frequency velocity components. A second challenge lies in adapting a standard autoregressive model to effectively model high-frequency physical signals in motion sequences. Therefore, we propose DSFT, a dual-stream frequency tokenizer that separates motion into Base and physical streams and compresses them independently with DCT truncation and BPE. Furthermore, we present MotionVLA, a Qwen3.5-based model that arranges Base and physical tokens in a unified sequence, where Phys tokens are predicted after Base tokens. Experiments on HumanML3D and MBench show that, despite using a lightweight 2B backbone, MotionVLA reduces the Diversity gap to real data by over 50% on HumanML3D and improves Motion-Condition Consistency by 3.8% on MBench, supporting frequency-aware dual-stream decoupling as an effective formulation for autoregressive motion generation. Code: https://github.com/AIGeeksGroup/MotionVLA. Website: https://aigeeksgroup.github.io/MotionVLA.
Self-Driving Negotiator: An interactive, verifiable benchmark for social negotiation and theory of mind under hidden intent
Ashutosh Kumar
2606.15139v1
Self-Driving Negotiator: An interactive, verifiable benchmark for social negotiation and theory of mind under hidden intent
Ashutosh Kumar
2606.15139v1
arXiv:2606.15139v1
•
2026-06-13
Autonomous driving is full of tiny social negotiations: a driver presses forward, another yields, a pedestrian fakes toward the curb, or a lane vehicle chooses whether to open a merge gap. Such interactions require inferring hidden intent from behavior under partial observability and then acting safely and efficiently. Existing autonomous-driving language benchmarks mostly focus on perception, visual question answering, or open-loop planning, while existing language-agent negotiation benchmarks typically make the negotiation explicit in text. Self-Driving Negotiator bridges the gap between the two: a text-only, multi-turn, procedurally generated environment for measuring implicit social coordination in driving. Agents generate specific driving actions. Reward and diagnostics are computed from the privileged simulator state, not from the explanation of the model. This report covers task design, reward and anti-gaming invariants, validated scenarios, non-LLM baselines, and a six-model inference leaderboard. Current models are far removed from the scripted expert. The best average success rate across three scenarios is 0.68; contested merge is statistically flat across models; and difficulty tiers separate cue-following from true wait-for-commitment behavior.
Trajectory-Level Redirection Attacks on Vision-Language-Action Models
Gokul Puthumanaillam, Vardhan Dongre, Pranay Thangeda, Hooshang Nayyeri, Dilek Hakkani-Tür, Melkior Ornik
2606.12978v2
Trajectory-Level Redirection Attacks on Vision-Language-Action Models
Gokul Puthumanaillam, Vardhan Dongre, Pranay Thangeda, Hooshang Nayyeri, Dilek Hakkani-Tür, Melkior Ornik
2606.12978v2
arXiv:2606.12978v2
•updated
•
2026-06-11
Vision-language-action (VLA) policies bring natural language into closed-loop robot control, enabling robots to execute manipulation tasks directly from text instructions. The same interface gives text a recurring role in control because the prompt is reused at every replanning step, and each prompt-conditioned action changes the future observations on which the policy acts. Existing VLA attacks study adversarial prompts that elicit targeted low-level actions or make such actions persist across changing images. We identify a stronger trajectory-level failure mode: a prompt that still $\textit{appears}$ to specify the intended task but redirects the final physical outcome. We mathematically formalize this setting as $\textit{command-preserving trajectory redirection}$, a prompt-only threat model in which the attacker chooses one prompt before the episode, all policy and environment components remain fixed, and the prompt must stay close to the benign instruction while omitting target words and correction language. To find such prompts, we introduce an on-policy prompt search method that uses rollouts to discover perturbations whose closed-loop behavior tracks a target task while satisfying the command-preserving constraints. Experiments in simulation and on hardware show that near-benign prompt perturbations can redirect VLA rollouts to attacker-specified targets. These results expose a trajectory-level vulnerability in VLA instruction grounding: text that appears to preserve the intended command can still give an adversary control over the robot's final physical outcome. Project website: https://vla-redirection-attack.github.io/
DragMesh-2: Physically Plausible Dexterous Hand-Object Interaction with Articulated Objects
Tianshan Zhang, Yijia Duan, Yanjun Li, Zeyu Zhang, Hao Tang
2606.15133v1
DragMesh-2: Physically Plausible Dexterous Hand-Object Interaction with Articulated Objects
Tianshan Zhang, Yijia Duan, Yanjun Li, Zeyu Zhang, Hao Tang
2606.15133v1
arXiv:2606.15133v1
•
2026-06-13
Dexterous interaction with articulated objects is important for household, assistive, and humanoid manipulation, where multi-finger hands can provide compliant contact patterns beyond parallel-jaw grasping. However, articulated-object manipulation differs from static-object manipulation: the target part cannot be directly actuated, and its motion must emerge through sustained physical hand--handle contact. This makes the transition from object-centric articulated generation to hand-driven dexterous hand--object interaction non-trivial, since geometric trajectory replay or open-loop execution does not model the contact dynamics required to move the articulated part. Moreover, policies trained only for task completion under fixed dynamics can overfit nominal contact loads, especially without tactile or force feedback, and may degrade when the contact load changes. To address these challenges, we present DragMesh-2, a contact-driven framework for dexterous interaction with articulated objects that extends articulated interaction from object-centric generation to hand-driven dexterous hand--object interaction, where articulated motion must arise through physical contact. We further propose PICA, a physically informed contact-aware training mechanism that injects physical signals into policy learning without tactile or force feedback, improving robustness and task success under changing contact loads. Finally, we conduct systematic evaluation across multiple damping conditions and articulated-object categories to study robustness under contact-load variation, and provide a pure-geometry dexterous interaction resource to support future loco-manipulation and humanoid hand--object interaction research. Across seven GAPartNet objects, DragMesh-2 achieves stronger robustness under contact-load variation than the compared methods while maintaining high task success across damping conditions.
Comment: Code: https://github.com/AIGeeksGroup/DragMesh-2. Website: https://aigeeksgroup.github.io/DragMesh-2
MapDream: Task-Driven Map Learning for Vision-Language Navigation
Guoxin Lian, Shuo Wang, Yucheng Wang, Yongcai Wang, Maiyue Chen, Kaihui Wang, Bo Zhang, Zhizhong Su, Deying Li, Zhaoxin Fan
2602.00222v3
MapDream: Task-Driven Map Learning for Vision-Language Navigation
Guoxin Lian, Shuo Wang, Yucheng Wang, Yongcai Wang, Maiyue Chen, Kaihui Wang, Bo Zhang, Zhizhong Su, Deying Li, Zhaoxin Fan
2602.00222v3
arXiv:2602.00222v3
•updated
•
2026-01-30
Vision-Language Navigation (VLN) requires agents to follow natural language instructions in partially observed 3D environments, motivating map representations that aggregate spatial context beyond local perception. However, most existing approaches rely on hand-crafted maps constructed independently of the navigation policy. We argue that maps should instead be learned representations shaped directly by navigation objectives rather than exhaustive reconstructions. Based on this insight, we propose MapDream, a map-in-the-loop framework that formulates map construction as autoregressive bird's-eye-view (BEV) image synthesis. The framework jointly learns map generation and action prediction, distilling environmental context into a compact three-channel BEV map that preserves only navigation-critical affordances. Supervised pre-training bootstraps a reliable mapping-to-control interface, while the autoregressive design enables end-to-end joint optimization through reinforcement fine-tuning. Experiments on R2R-CE and RxR-CE achieve state-of-the-art monocular performance, validating task-driven generative map learning.
Action with Visual Primitives
Weilong Guo, Yuchen Wang, Renping Zhou, Yunfeng Zhang, Rui Fang, Yuyang Pang, Wenda Xu, Gao Huang
2605.22183v3
Action with Visual Primitives
Weilong Guo, Yuchen Wang, Renping Zhou, Yunfeng Zhang, Rui Fang, Yuyang Pang, Wenda Xu, Gao Huang
2605.22183v3
arXiv:2605.22183v3
•updated
•
2026-05-21
Vision-Language-Action (VLA) models have emerged as a promising paradigm for generalist robotic manipulation. A common design in current architectures maps language instructions and visual observations to actions in a single forward pass. While conceptually simple, this formulation entangles instruction comprehension, spatial scene understanding, and motor control within a single learning objective. As a result, the action expert must implicitly relearn cognitive and perceptual capabilities already present in the pretrained VLM, which can limit both learning efficiency and generalization. We introduce AVP (Action with Visual Primitives), an end-to-end architecture that implements this visual-primitive-centric interface: the VLM infers the next-stage target and emits visual-primitive tokens that condition a flow-matching action expert, with supervision derived from end-effector kinematics. Real-robot experiments on general pick-and-place tasks show that AVP improves the success rate by 37.04% over pi_0.5 and outperforms other recent methods, with consistent gains in data efficiency, spatial-compositional generalization, and object-level transfer.
Comment: 9 pages, 6 figures. Project page: https://kingdroper.github.io/AVP/
Think Less, Act Early: Reinforced Latent Reasoning with Early Exit in Vision-Language-Action Models
Dianqiao Lei, Lianlei Shan
2606.15099v1
Think Less, Act Early: Reinforced Latent Reasoning with Early Exit in Vision-Language-Action Models
Dianqiao Lei, Lianlei Shan
2606.15099v1
arXiv:2606.15099v1
•
2026-06-13
Existing Vision-Language-Action (VLA) models predominantly rely on explicit Chain-of-Thought (CoT) reasoning to bridge perception and action. While effective, this paradigm suffers from high computational costs and error propagation in multi-step tasks. In this paper, we propose Adaptive Variable Alignment VLA (AVA-VLA), a novel Latent Reasoning VLA framework that models reasoning as a sequence of unobservable latent variables, bypassing the need for explicit text generation. However, latent trajectories are inherently susceptible to noise interference and misalignment with downstream objectives. To address this, we introduce a Reinforcement Learning-based Denoising mechanism that treats latent state generation as a sequential decision process, optimizing reasoning trajectories via task-level rewards. Furthermore, we incorporate an Early-Exit Strategy that adaptively terminates reasoning based on state confidence, enabling a dynamic trade-off between depth and efficiency. Extensive experiments on embodied decision benchmarks demonstrate that AVA-VLA achieves a 6x inference speedup over explicit CoT methods while attaining a 98.3% average success rate on LIBERO, improving both efficiency and long-horizon stability over full-reasoning baselines.
Comment: Accepted at ICML 2026
Design and Fabrication of a Spin Coater with In-Situ Optical Measurement for Soft Thin Films
Daniel Gliksberg, Jiajie Qiu, Jun Suzuki, Kamal Youcef-Toumi
2606.15068v1
Design and Fabrication of a Spin Coater with In-Situ Optical Measurement for Soft Thin Films
Daniel Gliksberg, Jiajie Qiu, Jun Suzuki, Kamal Youcef-Toumi
2606.15068v1
arXiv:2606.15068v1
•
2026-06-13
Spin coating is widely used for fabrication of thin polymer and elastomer films, yet reliable thickness verification of highly compliant materials remains challenging due to deformation from contact-based measurements and the cost and complexity of conventional optical metrology. Accurate thickness control is especially critical in soft elastomer applications such as dielectric elastomer actuators (DEAs), where mechanical and functional performance scales strongly with film thickness. This work presents a low-cost, primarily 3D-printed benchtop spin coater with an integrated, minimally deforming optical thickness measurement system for soft-film fabrication workflows. The system is designed to manufacture films between 50 and 300 microns thick with repeatability within 10 microns. Thickness is measured in-situ by tracking displacement of a reflected laser beam via quadrant photodetector, avoiding significant deformation. Optical geometry, sensor linearity constraints, and structural validation via finite element analysis are discussed. Experimental validation using calibrated metal shims demonstrated a thickness resolution of 3.6-3.7 microns and best-case measurement repeatability of 13 microns (95 percent confidence interval). The platform repeatably produced silicone films within 9 microns of target thickness, demonstrating that accessible optical metrology can be integrated into a low-cost spin coating system for practical, thickness-controlled fabrication of compliant thin films without specialized industrial instrumentation.
Comment: 8 pages, 7 figures, 5 tables. To be published in the conference proceedings for AIM 2026
Phase-Localized Curation Does Not Help: A Negative Result on Per-Phase Metric Selection for Demonstration Filtering
Aarav Bedi
2606.15064v1
Phase-Localized Curation Does Not Help: A Negative Result on Per-Phase Metric Selection for Demonstration Filtering
Aarav Bedi
2606.15064v1
arXiv:2606.15064v1
•
2026-06-13
Manipulation demonstrations have temporal phase structure, and a natural hypothesis is that demonstration-curation metrics should be applied within phases rather than globally. The idea is to segment each trajectory into phases, score each phase with the metric that is locally most informative, and then aggregate. This follows directly from prior work showing that a single global metric can be the best detector of a defect and yet the worst curator of the resulting policy. We test the per-phase hypothesis on three contact-rich LIBERO pick-and-place tasks with a controlled early-release structural defect, comparing phase-gated curation against the same metrics applied uniformly and against a strong single global metric. Across all three tasks and five random seeds per condition, phase-gated curation is never the best curation strategy, and it is the worst of the three on two of the three tasks (Task 1: 86.0 vs. 92.0 for global; Task 3: 22.7 vs. 48.0 for uniform). We trace the failure to a concrete mechanism. When the defect signal is concentrated in a single phase, rank-aggregating across phases dilutes that signal with uninformative scores from defect-free phases, selecting a worse demonstration subset than simply applying the defect-informative metric everywhere. We further show that the per-phase metric selection does not transfer across tasks, since no phase shares a winning metric between any two tasks, so the selection cannot be reused and must be re-derived per task from a noisy sweep. These results bound a plausible and previously untested method, and they argue that practitioners should prefer identifying a single defect-informative metric over decomposing curation by phase. We release the full pipeline, all metric implementations, and per-seed results.
Comment: 5 pages, 3 tables. Code: https://github.com/aaravbedi/phase-gated-curation
Exact, Efficient, and Safe Occlusion-Aware Planning Using AH-Polyhedrons
Long Kiu Chung, David Isele, Toktam Mohammadnejad, Faizan M. Tariq, Sangjae Bae, Shreyas Kousik, Jovin D'sa
2606.15046v1
Exact, Efficient, and Safe Occlusion-Aware Planning Using AH-Polyhedrons
Long Kiu Chung, David Isele, Toktam Mohammadnejad, Faizan M. Tariq, Sangjae Bae, Shreyas Kousik, Jovin D'sa
2606.15046v1
arXiv:2606.15046v1
•
2026-06-13
Safely handling occlusions is a fundamental challenge for autonomous mobile robots operating in dynamic environments. This issue is especially prominent in autonomous valet parking (AVP), where traffic rules are lax, occlusions are frequent and cluttered, and overly conservative behavior can leave vehicles stuck. However, existing methods either lack formal safety guarantees, assume agents follow road structures, or introduce conservatism, leaving occlusion-aware planning for AVP an open challenge. In this paper, we propose APRO (AH-Polyhedron Reachability for Occlusions), an exact and efficient occlusion-aware planning framework based on game-theoretic active perception and AH-polyhedron reachability analysis with AVP as our canonical use case. Our key insight is to reformulate set-based safety conditions in prior work as unions of AH-polyhedrons, enabling exact safety verification through linear programming (LP) without any additional conservatism in set computations or assumptions on road topology. We further show how the resulting safety conditions can be integrated into optimization-based planners or a bisection search scheme for real-time applications. We validate our method in simulation and hardware experiments, including data replay on a real-world parking lot dataset. Experimental results demonstrate that our method consistently achieved a 100% safety rate across all evaluated scenarios while maintaining real-time performance, resulting in safer and more optimal decisions than existing methods with formal safety guarantees.
Comment: 8 pages, 3 figures
Video World Models
11
默认显示 5 篇
Latent Action Pretraining Through World Modeling
Bahey Tharwat, Yara Nasser, Ali Abouzeid, Ian Reid
2509.18428v2
Latent Action Pretraining Through World Modeling
Bahey Tharwat, Yara Nasser, Ali Abouzeid, Ian Reid
2509.18428v2
arXiv:2509.18428v2
•updated
•
2025-09-22
Vision-Language-Action (VLA) models have gained popularity for learning robotic manipulation tasks that follow language instructions. State-of-the-art VLAs, such as OpenVLA and $π_{0}$, were trained on large-scale, manually labeled action datasets collected through teleoperation. More recent approaches, including LAPA and villa-X, introduce latent action representations that enable unsupervised pretraining on unlabeled datasets by modeling abstract visual changes between frames. Although these methods have shown strong results, their large model sizes make deployment in real-world settings challenging. In this work, we propose LAWM, a model-agnostic framework to pretrain imitation learning models in a self-supervised way, by learning latent action representations from unlabeled video data through world modeling. These videos can be sourced from robot recordings or videos of humans performing actions with everyday objects. Our framework is able to transfer learned knowledge across tasks, environments, and embodiments. It outperforms models pretrained with ground-truth robot actions and other similar pretraining methods on the LIBERO benchmark and real-world setup, while being efficient and practical for real-world settings.
Learning Context-Aware Neural ODE Dynamics for Adaptive Robotic Control
Shao-Yi Yu, Jen-Wei Wang, Maya Horii, Masayoshi Tomizuka, Vikas Garg
2606.15469v1
Learning Context-Aware Neural ODE Dynamics for Adaptive Robotic Control
Shao-Yi Yu, Jen-Wei Wang, Maya Horii, Masayoshi Tomizuka, Vikas Garg
2606.15469v1
arXiv:2606.15469v1
•
2026-06-13
Robotic systems deployed in uncertain and dynamically changing environments often face variations in contact conditions, aerodynamic effects, and external disturbances that challenge reliable control. To remain effective under model-based control, these systems require dynamics models that can adapt to such changes, especially when direct access to complete environmental information is limited. To enable adaptability and facilitate integration with model predictive control, we propose a context-aware dynamics model based on neural ordinary differential equations, which infers environmental factors from state-action histories using a two-phase training procedure. We validate the approach across diverse robotic platforms, including a quadrotor in simulation, as well as a Sphero BOLT robot and a Fanuc manipulator in real-world experiments. The results demonstrate that our method effectively adapts to temporally and spatially varying environmental changes across different tasks. Videos are available at https://youtu.be/PY0sNyF2rqE , and the source code is available at https://github.com/syyu410-yu/context-aware-neural-ode-control.git .
CausalDrive: Real-time Causal World Models for Autonomous Driving
Tianyi Yan, Huan Zheng, Dubing Chen, Meizhi Qu, Yingying Shen, Lijun Zhou, Mingfei Tu, Bing Wang, Guang Chen, Hangjun Ye, Haiyang Sun, Cheng-zhong Xu, Jianbing Shen
2606.15341v1
CausalDrive: Real-time Causal World Models for Autonomous Driving
Tianyi Yan, Huan Zheng, Dubing Chen, Meizhi Qu, Yingying Shen, Lijun Zhou, Mingfei Tu, Bing Wang, Guang Chen, Hangjun Ye, Haiyang Sun, Cheng-zhong Xu, Jianbing Shen
2606.15341v1
arXiv:2606.15341v1
•
2026-06-13
World models have emerged as a promising paradigm for scaling autonomous driving (AD) data, yet existing video generative models fall short as interactive simulators. Layout-conditioned renderers rely on "oracle" future trajectories of all background agents, rendering them strictly non-reactive. Conversely, pure action-conditioned predictors lack semantic control over complex interactions and suffer from prohibitive diffusion latencies, hindering closed-loop policy learning. To bridge this gap, we present CausalDrive, a controllable, real-time foundation driving world renderer. CausalDrive operates solely on the initial front-view frame, the ego-vehicle's trajectory, and a macroscopic text prompt. By excluding future NPC layouts, we compel the model to intrinsically predict causal interactions, enabling text-driven control over Driving Sociology, allowing users to dynamically orchestrate diverse counterfactual reactions to identical ego-actions. To overcome the efficiency bottleneck and address the covariate shift in autoregressive generation, we propose a novel Context-Forced DMD architecture. This combines continuous flow-matching with a self-correcting distillation objective, achieving interactive speeds of 12 FPS. This breakthrough transforms the passive video generator into a playable neural simulator. We demonstrate its versatility across three downstream applications: (1) generative closed-loop evaluation with significantly mitigated collision artifacts, (2) large-scale Reinforcement Learning (RL) post-training driven by a Video2Reward module, and (3) real-time human-in-the-loop simulation. Extensive experiments validate that policies trained within CausalDrive's reactive scenarios exhibit superior interaction capabilities in the real world.
Conditional Multi-Event Temporal Grounding in Long-Form Video
Yuanhao Zou, Arthad Kulkarni, Lucas Tonanez, Lincoln Spencer, Guangyu Sun, Tianxingjian Ding, Andong Deng, Yi Li, Shuangjun Liu, Yuan Li, Dashan Gao, Ning Bi, Taotao Jing, Shuai Zhang, Chen Chen
2606.15320v1
Conditional Multi-Event Temporal Grounding in Long-Form Video
Yuanhao Zou, Arthad Kulkarni, Lucas Tonanez, Lincoln Spencer, Guangyu Sun, Tianxingjian Ding, Andong Deng, Yi Li, Shuangjun Liu, Yuan Li, Dashan Gao, Ning Bi, Taotao Jing, Shuai Zhang, Chen Chen
2606.15320v1
arXiv:2606.15320v1
•
2026-06-13
Multimodal large language models have made rapid progress in video temporal grounding, yet real-world applications routinely require localizing every event that satisfies compositional temporal and spatial conditions. Existing benchmarks fall short: they localize only a single moment per query, count without temporal conditions, or treat grounding and counting as disjoint tasks. We introduce CoMET-Bench for Conditional Multi-Event Temporal Grounding in long-form video, comprising 2789 queries over 600 videos averaging 33.8 minutes across five real-world domains, with each query composed from 4 temporal conditions, 3 spatial conditions, and a dedicated negative-query subset. We further propose a unified evaluation protocol jointly measuring counting, grounding, and negative-query recognition, including a new Rejection-F1 metric that prevents trivial gaming by lazy "always-empty" models. Benchmarking a broad suite of MLLMs, agent-based, and grounding-specialized methods reveals that existing approaches remain far from solving this task. Building on these findings, we propose CoMET-Agent, a training-free agentic framework that reformulates the task as structured search-and-aggregate, improving F1@0.5 by 6.1% over GPT-5 purely through structural reasoning. Failure analysis further surfaces three open directions: fine-grained entity tracking, position-uniform retrieval, and causal event pairing.
Attention, not scale, drives human-AI alignment in multimodal language prediction
Viktor Kewenig, Andrew Lampinen, Samuel A. Nastase, Christopher Edwards, Quitterie Lacome D'Elascombe, Akilles Rechardt, Jeremy I Skipper, Gabriella Vigliocco
2308.06035v4
Attention, not scale, drives human-AI alignment in multimodal language prediction
Viktor Kewenig, Andrew Lampinen, Samuel A. Nastase, Christopher Edwards, Quitterie Lacome D'Elascombe, Akilles Rechardt, Jeremy I Skipper, Gabriella Vigliocco
2308.06035v4
arXiv:2308.06035v4
•updated
•
2023-08-11
Humans routinely draw on visual context to predict upcoming words. To what extent current vision-language models produce comparable behaviour is unclear. Here we placed five state-of-the-art pretrained systems side-by-side with 600 human participants in a web-based Visual-World Paradigm. On each of 100 six-second movie clips, models and participants received either text only or synchronised video and text and judged how likely a specified target word was to appear next; human eye movements were tracked throughout. Adding visual context increased model-human alignment in predictability ratings across all architectures (average Delta r = 0.18) with no impact of parameter size. When visual context was informative, transformer attention significantly increased alignment. Attention maps from two transformer models corresponded with human gaze, explaining up to 70% of the inter-participant variance when the scene contained informative cues. Notably, cross-modal attention reliably tracked anticipatory human fixations on semantic cues. These results suggest that current transformer-based vision-language models can approximate human behaviour exploiting visual context during language prediction - and that selective attention to informative cues, not sheer model scale, is the principal driver of this alignment.
Comment: 39 pages, 6 Figures, published in NPJ Artificial Intelligence
Auteur: Language-Driven Cinematographic Framing for Human-Centric Video Generation
Muhammed Burak Kizil, Enes Sanli, Niloy J. Mitra, Xuelin Chen, Erkut Erdem, Aykut Erdem, Duygu Ceylan
2606.01900v2
Auteur: Language-Driven Cinematographic Framing for Human-Centric Video Generation
Muhammed Burak Kizil, Enes Sanli, Niloy J. Mitra, Xuelin Chen, Erkut Erdem, Aykut Erdem, Duygu Ceylan
2606.01900v2
arXiv:2606.01900v2
•updated
•
2026-06-01
Generative video models have achieved remarkable visual fidelity and temporal coherence, yet intentional camera control remains elusive. Existing frameworks treat camera motion as a byproduct of pixel synthesis, producing trajectories that are stochastic, spatially inconsistent, and indifferent to the human subject driving the scene. In this work, we present Auteur, a method for language-driven, human-centric camera framing in generative video. Our core insight is that professional filmmakers conceive shots not as world-space trajectories but as framings defined relative to the actor, encoding shot size, angle, and composition as functions of human pose and motion. We formalize this intuition as a human-centric camera parameterization and introduce a Domain-Specific Language (DSL) that is convertible to standard 6-DoF camera parameters. A fine-tuned multimodal large language model then acts as a virtual director, mapping natural language descriptions and coarse human motion to sparse DSL keyframes that are deterministically interpolated into continuous camera trajectories, which are then provided as input to video generators. We train and evaluate Auteur on a new dataset of 34K aligned text, human motion, and DSL-annotated camera trajectories drawn from procedural synthesis and real-world movie footage from the CondensedMovies dataset. Auteur enables cinematographic framing of human-centered scenes, a capability largely absent in prior generative models. To assess this behavior, we propose new framing-focused metrics, and our experiments show that Auteur consistently outperforms existing methods. Project page is https://cyberiada.github.io/Auteur/
Comment: Project Page: https://cyberiada.github.io/Auteur/
GeoStream: Toward Precise Camera Controlled Streaming Video Generation
Yizhou Zhao, Yifan Wang, Xiaoyuan Wang, Yushu Wu, Hao Zhang, Moayed Haji-Ali, Rameen Abdal, Ashkan Mirzaei, Yanyu Li, Willi Menapace, Laszlo Jeni, Sergey Tulyakov, Peter Wonka, Chaoyang Wang
2606.15162v1
GeoStream: Toward Precise Camera Controlled Streaming Video Generation
Yizhou Zhao, Yifan Wang, Xiaoyuan Wang, Yushu Wu, Hao Zhang, Moayed Haji-Ali, Rameen Abdal, Ashkan Mirzaei, Yanyu Li, Willi Menapace, Laszlo Jeni, Sergey Tulyakov, Peter Wonka, Chaoyang Wang
2606.15162v1
arXiv:2606.15162v1
•
2026-06-13
Accurate interactive camera control is essential for video-based world models, but most existing approaches learn camera motion implicitly, leading to inaccurate control under out-of-distribution trajectories. Explicit geometric conditioning improves controllability, but existing methods are non-autoregressive and rely on a static 3D cache built from an initial frame, which becomes ineffective once the viewpoint moves beyond the original frustum. We propose GeoStream, a framework that enables precise metric-scale camera control in autoregressive streaming video generation. Our method maintains a self-refreshing 3D cache that is periodically updated online from the model's own outputs: we estimate depth from the most recently generated frame, unproject to 3D, and reproject into the target view to produce point reprojections as geometric conditioning for subsequent synthesis. By the same principle, the conditioning seen during training is also rendered from the student's own generated frames, yielding a fully on-policy distillation that naturally aligns the train and inference conditioning distributions. Unlike prior work that uses off-policy condition noising, our approach trains the model against the exact error distribution it encounters at inference, mitigating both standard autoregressive drift and the second-order geometric feedback loop that arises when the cache itself is derived from generated outputs. Quantitative and qualitative results show that our approach substantially improves camera controllability.
RepWAM: World Action Modeling with Representation Visual-Action Tokenizers
Junke Wang, Qihang Zhang, Shuai Yang, Yiming Luo, Yujun Shen, Zuxuan Wu, Yu-Gang Jiang, Yinghao Xu
2606.13674v2
RepWAM: World Action Modeling with Representation Visual-Action Tokenizers
Junke Wang, Qihang Zhang, Shuai Yang, Yiming Luo, Yujun Shen, Zuxuan Wu, Yu-Gang Jiang, Yinghao Xu
2606.13674v2
arXiv:2606.13674v2
•updated
•
2026-06-11
This work presents RepWAM, a representation-centric world action model (WAM) built on representation visual-action tokenizers. Existing WAMs typically inherit reconstruction-oriented video tokenizers from pretrained video generation models. Although these tokenizers preserve visual fidelity, pixel reconstruction alone provides limited guidance for learning instruction-following dynamics that connect future prediction with robot control. To address this, we explore a semantic visual-action latent space for representation-centric world action modeling. Specifically, we train a representation visual-action tokenizer that maps visual inputs into aligned visual and latent action tokens. We then pretrain our WAM to jointly model future visual states and the latent actions that connect them under language instructions, followed by adaptation to real robot trajectories for closed-loop manipulation. Experiments on real-world manipulation tasks and simulation benchmarks show that RepWAM delivers strong performance across diverse manipulation settings, while ablations highlight the value of semantic visual-action tokenization over reconstruction-oriented alternatives. These results establish representation visual-action tokenization as a promising foundation for world action models and a step toward generalist robot policies. Code and weights will be available at https://github.com/wdrink/RepWAM.
Akasha 2: Hamiltonian State Space Duality and Visual-Language Joint Embedding Predictive Architectur
Yani Meziani
2601.06212v2
Akasha 2: Hamiltonian State Space Duality and Visual-Language Joint Embedding Predictive Architectur
Yani Meziani
2601.06212v2
arXiv:2601.06212v2
•updated
•
2026-01-08
We present Akasha 2, a state-of-the-art multimodal architecture that integrates Hamiltonian State Space Duality (H-SSD) with Visual-Language Joint Embedding Predictive Architecture (VL-JEPA). The system leverages the Mamba-3 Selective State Space Model (SSM) augmented by a Sparse Mixture of Hamiltonian Experts (SMoE-HE) that enforces latent physical conservation laws through symplectic integration. For visual synthesis, we introduce Hamiltonian Flow Matching (HFM) and persistent 3D Gaussian Splatting (3DGS), enabling ultra-low latency (<50ms) on mobile hardware. This work establishes a new paradigm in latent world models, achieving unprecedented spatiotemporal coherence through a holographic memory architecture. Our approach demonstrates that incorporating physics-inspired inductive biases into neural architectures yields significant improvements: state-of-the-art video prediction (FVD: 287), 4x faster visual synthesis than diffusion models, and 3-18x inference speedup over transformer baselines while maintaining energy conservation over extended horizons.
Comment: No supporting claims were validated in this automated agentic R&D research run
Teacher-Student Structure for Domain Adaptation in Ensemble Audio-Visual Video Deepfake Detection
Elham Abolhasani, Maryam Ramezani, Hamid R. Rabiee
2606.15117v1
Teacher-Student Structure for Domain Adaptation in Ensemble Audio-Visual Video Deepfake Detection
Elham Abolhasani, Maryam Ramezani, Hamid R. Rabiee
2606.15117v1
arXiv:2606.15117v1
•
2026-06-13
The rapid advancement of generative AI models is leading to more realistic deepfake media, encompassing the manipulation of audio, video, or both. This raises severe privacy and societal concerns. Numerous studies in this area have yielded promising intra-domain results; however, these models frequently exhibit decreased efficacy when faced with data from dissimilar domains. Consequently, recent deepfake detection approaches focus on enhancing the generalization ability through multiple techniques that incorporate all input modalities, including audio, images, and their interactions. In this regard, we propose the EAV-DFD method, a generalized deep ensemble audio-visual model (EAV-DFD) combined with a domain adaptation mechanism utilizing a teacher-student framework to enhance the model's ability to perform and generalize effectively across unseen domains. To evaluate the model's performance, we used the FakeAVCeleb dataset as the primary domain and the DFDC, Deepfake_TIMIT, and PolyGlotFake datasets as an unseen domain. Our experimental results demonstrate that the proposed framework is efficient in domain adaptation, improving AUC performance of the model by 4.09%, 17.94%, and 0.5% on three unseen datasets, using only a small portion of them to train the student model. This leads to a novel deepfake detection model capable of adapting to new domains and interpreting which modality has been manipulated, highlighting the potential of our approach for real-world applications.
How Should World Models Be Evaluated? A Decision-Making-Centric Position
Yang Yu, Shiyuan Zhang, Yifei Sheng, Haoxiang Ren, Haoxin Lin
2606.15032v1
How Should World Models Be Evaluated? A Decision-Making-Centric Position
Yang Yu, Shiyuan Zhang, Yifei Sheng, Haoxiang Ren, Haoxin Lin
2606.15032v1
arXiv:2606.15032v1
•
2026-06-13
World models have rapidly become one of the central abstractions in modern AI. Yet the term now refers to several different objects: action-conditioned environment models, latent imagination models, future-video predictors, interactive neural simulators, latent predictive representations, and synthetic-data engines. Evaluation has broadened with the term. Recent papers measure video realism, perceptual similarity, instruction following, physical plausibility, policy ranking, executability, planning success, and downstream policy improvement. The result is not only metric diversity but also a recurring problem of claim/evidence mismatch: papers frequently make a stronger claim about what their model is useful for than their evaluation can actually establish. This paper surveys the recent literature and argues that the central question is use-dependent. When a model is presented as a world model for embodied decision-making, a more decisive issue is not whether it generates visually compelling videos, but whether it supports reliable counterfactual reasoning, policy evaluation, planning, and policy optimization under intervention, policy-induced distribution shift, and long-horizon rollout. We organize the literature using an L0--L7 ladder that ranges from visual plausibility to policy optimization utility. In our interpretation, L0--L3 are most naturally read as diagnostics of generated artifacts, L4 is often the first genuinely interventional test, and L5--L7 provide the most direct evidence of decision usefulness. Based on this diagnosis, we propose a decision-making-centric evaluation framework and a benchmark protocol that foreground counterfactual action fidelity, closed-loop rollout validity, reward/value prediction, policy-ranking agreement, optimization lift, model exploitability, and uncertainty calibration.
2026-06-12
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An Autonomous Subgram SMA-Based Swimmer
Conor K. Trygstad, Francisco M. F. R. Gonçalves, Néstor O. Pérez-Arancibia
2606.15028v1
An Autonomous Subgram SMA-Based Swimmer
Conor K. Trygstad, Francisco M. F. R. Gonçalves, Néstor O. Pérez-Arancibia
2606.15028v1
arXiv:2606.15028v1
•
2026-06-12
We present the Swima, a bioinspired 900-mg swimmer propelled by two 10-mg high-work-density (HWD) actuators driven by shape-memory alloy (SMA) wires. We integrated onboard power and computation by using a custom-built printed circuit board (PCB) and an 11-mAh 3.7-V 507-mg single-cell lithium-ion (Li-Ion) battery, which in conjunction enable autonomous swimming in excess of 18 min. The Swima can swim at speeds of up to 22.4 mm/s (0.56 Bl/s), achieves turning rates of up to 14°/s, and can follow 0-degree heading reference trajectories with root mean square (RMS) values of tracking errors of about 6.5° across multiple tests. This robot is the first subgram microswimmer with onboard power, actuation, and computation developed to date.
Comment: Under review, 6 pages, 5 figures
Steering Autoregressive Vision-Language-Action Policies via Action Token Intervention
Jason Chan, Jonathan C. Kao
2606.15021v1
Steering Autoregressive Vision-Language-Action Policies via Action Token Intervention
Jason Chan, Jonathan C. Kao
2606.15021v1
arXiv:2606.15021v1
•
2026-06-12
We present Token Steering (TS), a method for dynamically steering trajectories generated by an autoregressive vision-language-action (VLA) model through direct intervention in the action-token space. TS injects low-dimensional user inputs into the model's native action-token representation, allowing users to influence trajectory generation without modifying the underlying vision-language model (VLM) architecture. Because TS operates entirely at inference time, it requires no additional training or finetuning. User inputs guide rather than override the pretrained policy, allowing users to influence robot actions while preserving the dexterity, smoothness, and task priors learned by the VLA. We evaluate TS on two household manipulation tasks -- drawer closing after object placement and state-aware object swapping -- and improve success rates from 10.0% to 72.5% and from 16.7% to 93.8%, respectively. By enabling lightweight, intuitive steering over robot foundation models, our interface has the potential to improve human-robot interaction in consumer environments and broaden accessibility for individuals with limited physical control. Project website: https://jasontchan.github.io/token-steering/ .
Comment: 9 pages, 5 figures
LV-Calib: LiDAR-Camera Extrinsic Calibration with Boundary-Response Modeling
Sheng Hong
2606.15010v1
LV-Calib: LiDAR-Camera Extrinsic Calibration with Boundary-Response Modeling
Sheng Hong
2606.15010v1
arXiv:2606.15010v1
•
2026-06-12
We present LV-Calib, a calibration framework for LiDAR-camera extrinsic estimation and LiDAR boundary-response calibration using a printable planar target. The target serves as a shared observation carrier: visual fiducials provide indexed image measurements, while circular reflectivity boundaries provide LiDAR-observable structural feature points. Instead of directly fitting boundary points as ideal geometric contours, LV-Calib automatically crops background points, estimates the target plane, and iteratively refines accurate LiDAR-side 3-D feature points from intensity and geometric constraints. The refinement explicitly handles the broadened and distorted transition band induced by finite beam footprint and mixed-intensity returns around black-white reflectivity discontinuities. Given these refined LiDAR features, we formulate a weighted reprojection-consistent extrinsic optimization with LiDAR feature alignment, where image observations are kept in the reprojection domain and LiDAR feature residuals are weighted by refinement confidence. Finally, using the estimated extrinsic and the extracted transition band, LV-Calib calibrates the LiDAR boundary response by estimating pitch-yaw-range residual statistics of boundary-overlap samples. Experiments on printed-board calibration data demonstrate sub-pixel reprojection accuracy, millimeter-level LiDAR feature consistency, and improved odometry performance. Code and calibration data will be released for reproducible evaluation.
Comment: Comments: 8 pages, 6 figures, 3 tables
LaST$_{0}$: Latent Spatio-Temporal Chain-of-Thought for Robotic Vision-Language-Action Model
Zhuoyang Liu, Jiaming Liu, Hao Chen, Jiale Yu, Ziyu Guo, Chengkai Hou, Chenyang Gu, Xiangju Mi, Renrui Zhang, Kun Wu, Zhengping Che, Jian Tang, Pheng-Ann Heng, Shanghang Zhang
2601.05248v4
LaST$_{0}$: Latent Spatio-Temporal Chain-of-Thought for Robotic Vision-Language-Action Model
Zhuoyang Liu, Jiaming Liu, Hao Chen, Jiale Yu, Ziyu Guo, Chengkai Hou, Chenyang Gu, Xiangju Mi, Renrui Zhang, Kun Wu, Zhengping Che, Jian Tang, Pheng-Ann Heng, Shanghang Zhang
2601.05248v4
arXiv:2601.05248v4
•updated
•
2026-01-08
Vision-Language-Action (VLA) models have recently shown strong generalization, with some approaches seeking to explicitly generate linguistic reasoning traces or predict future observations prior to execution. However, explicit reasoning typically incurs non-negligible inference latency, which constrains the temporal resolution required for robotic manipulation. Moreover, such reasoning is confined to the linguistic space, imposing a representational bottleneck that struggles to faithfully capture ineffable physical attributes. To mitigate these limitations, we propose LaST$_0$, a framework that enables efficient reasoning before acting through a Latent Spatio-Temporal Chain-of-Thought (CoT), capturing fine-grained physical and robotic dynamics that are often difficult to verbalize. Specifically, we introduce a token-efficient latent CoT space that models future visual dynamics, 3D structural information, and robot proprioceptive states, and further extends these representations across time to enable temporally consistent implicit reasoning trajectories. Furthermore, LaST$_0$ adopts a dual-system architecture implemented via a Mixture-of-Transformers design, where a reasoning expert conducts low-frequency latent inference and an acting expert generates high-frequency actions conditioned on robotics-oriented latent representations. To facilitate coordination, LaST$_0$ is trained with heterogeneous operation frequencies, enabling adaptive switching during deployment. Across 10 real-world tasks spanning tabletop, mobile, and dexterous hand manipulation, LaST$_0$ improves mean success rates by 13%, 14% and 14% over prior SOTA VLA methods, respectively.
Comment: Project page: https://vla-last0.github.io/
Evidence of an Emergent "Self" in Continual Robot Learning
Adidev Jhunjhunwala, Judah Goldfeder, Hod Lipson
2603.24350v3
Evidence of an Emergent "Self" in Continual Robot Learning
Adidev Jhunjhunwala, Judah Goldfeder, Hod Lipson
2603.24350v3
arXiv:2603.24350v3
•updated
•
2026-03-25
A key challenge to understanding self-awareness has been a principled way of quantifying whether an intelligent system has a concept of a "self", and if so how to differentiate the "self" from other cognitive structures. We propose that the "self" can be isolated by seeking the invariant portion of cognitive process that changes relatively little compared to more rapidly acquired cognitive skills - because our self is the most persistent aspect of our experiences. We used this principle to analyze the cognitive structure of robots under two conditions: One robot learns a constant task, while a second undergoes continual learning under variable tasks. We find that robots subjected to continual learning develop an invariant subnetwork that is significantly more stable (p < 0.001) compared to the control, and that this subnetwork is also functionally important: preserving it aids adaptation while damaging it impairs performance. We validate this pattern across three different robots spanning locomotion and manipulation.
Comment: 44 pages, 24 figures, includes supplementary materials
Inference-time Policy Steering via Vision and Touch
Yilin Wu, Zilin Si, Zeynep Temel, Oliver Kroemer, Andrea Bajcsy
2606.14981v1
Inference-time Policy Steering via Vision and Touch
Yilin Wu, Zilin Si, Zeynep Temel, Oliver Kroemer, Andrea Bajcsy
2606.14981v1
arXiv:2606.14981v1
•
2026-06-12
Inference-time steering adapts pre-trained generative robot policies during deployment by verifying candidate actions before execution. While prior methods typically perform this verification only with visual observations, vision alone is often insufficient for contact-rich manipulation, where success depends on both global task progress and subtle local interactions such as contact force. We introduce ViTaL, a visuo-tactile inference-time steering framework that formulates multimodal guidance as a bi-level optimization problem. At the high level, visual sampling-and-verification performs long-horizon mode selection, deciding what behavior the robot should execute. At the low level, tactile-guided diffusion editing refines the selected action sequence over a shorter horizon to satisfy local contact requirements. To support outcome-based steering, ViTaL learns a visuo-tactile latent world model and employs semantically aligned visual and tactile verifiers, including a novel text-conditioned tactile reward that scores predicted tactile futures directly in latent space. Across three real-world contact-rich manipulation tasks, ViTaL improves overall success by 51% over the base policy, outperforms unimodal steering by at least 33%, and exceeds naive multimodal fusion by at least 20%. Website: https://yilin-wu98.github.io/vital_website.
Bimanual High-Density EMG Control for In-Home Mobile Manipulation by Users with Quadriplegia
Jehan Yang, Eleanor Hodgson, Cindy Sun, Zackory Erickson, Doug Weber
2602.02773v2
Bimanual High-Density EMG Control for In-Home Mobile Manipulation by Users with Quadriplegia
Jehan Yang, Eleanor Hodgson, Cindy Sun, Zackory Erickson, Doug Weber
2602.02773v2
arXiv:2602.02773v2
•updated
•
2026-02-02
Mobile manipulators in the home can enable people with cervical spinal cord injury (cSCI) to perform daily physical household tasks that they could not otherwise do themselves. However, paralysis in these users often limits access to traditional robot control interfaces such as joysticks or keyboards. In this work, we introduce and deploy the first system that enables a user with quadriplegia to control a mobile manipulator using intent from paralyzed parts of their body, using bimanual high-density electromyography (HDEMG). We develop a pair of custom, fabric-integrated HDEMG forearm sleeves, worn on both arms, that capture residual neuromotor activity from clinically paralyzed degrees of freedom and support real-time gesture-based robot control. We achieve high classification accuracies based on motor intent across (n = 2) users with cSCI, achieving up to 98.0%. Second, by integrating vision, language, and motion planning modules, we introduce a shared autonomy framework that supports robust and user-driven teleoperation, with particular benefits for navigation-intensive tasks in home environments. Finally, to demonstrate the system in the wild, we present a twelve-day in-home user study evaluating real-time use of the wearable EMG interface for daily robot control. Together, these system components enable effective robot control for performing activities of daily living (ADLs) and other household tasks in a real home environment.
Comment: 17 pages, 20 figures
Multimodal Physiological Assessment of Contact-Rich Physical Human-Robot Interaction Under Varying Environmental Conditions
Yanyi Chen, Xi Wang, Min Deng
2606.14969v1
Multimodal Physiological Assessment of Contact-Rich Physical Human-Robot Interaction Under Varying Environmental Conditions
Yanyi Chen, Xi Wang, Min Deng
2606.14969v1
arXiv:2606.14969v1
•
2026-06-12
Physical human-robot interaction (pHRI) in real-world settings exposes operators to fluctuating environmental conditions during contact-rich tasks. Traditional task-centric evaluations overlook the physiological burdens imposed by these stressors. Therefore, we conducted a multimodal empirical study involving contact-rich tracing tasks under 18 distinct combinations of temperature, acoustic noise, and illuminance. Synchronously, we recorded electrodermal activity (EDA), surface electromyography (sEMG), eye-tracking data, and subjective environmental comfort ratings. Evaluating these physiological signals alongside execution data revealed hidden physiological costs not captured by objective performance. The results revealed that task performance remained stable across all environmental conditions. Autonomic workload, indexed by tonic skin conductance level (SCL), increased with temperature, while physical and cognitive workload were unaffected. Perceived environmental comfort showed no significant association with tracing error or completion time. These findings reveal a compensatory mechanism where operators maintain consistent performance by increasing their physiological effort to suppress thermal discomfort. Such insight motivates the development of physiology-aware control architectures that leverage real-time physiological metrics to reduce operator workload in unstructured environments.
AC-LIO: Towards Asymptotic Compensation for Distortion in LiDAR-Inertial Odometry via Selective Intra-Frame Smoothing
Tianxiang Zhang, Xuanxuan Zhang, Wenlei Fan, Xin Xia, Huai Yu, Lin Wang, You Li
2412.05873v4
AC-LIO: Towards Asymptotic Compensation for Distortion in LiDAR-Inertial Odometry via Selective Intra-Frame Smoothing
Tianxiang Zhang, Xuanxuan Zhang, Wenlei Fan, Xin Xia, Huai Yu, Lin Wang, You Li
2412.05873v4
arXiv:2412.05873v4
•updated
•
2024-12-08
Existing LiDAR-Inertial Odometry (LIO) methods typically utilize the prior trajectory derived from the IMU integration to compensate for the motion distortion within LiDAR frames. However, discrepancies between the prior and true trajectory can lead to residual motion distortions that compromise the consistency of LiDAR frame with its corresponding geometric environment. This imbalance may result in pointcloud registration becoming trapped in local optima, thereby exacerbating drift during long-term and large-scale localization. To this end, we propose a novel LIO framework with selective intra-frame smoothing dubbed AC-LIO. Our core idea is to asymptotically backpropagate current update term and compensate for residual motion distortion under the guidance of convergence criteria, aiming to improve the accuracy of discrete-state LIO system with minimal computational increase. Extensive experiments demonstrate that our AC-LIO framework further enhances odometry accuracy compared to prior arts, with about 30.4% reduction in average RMSE over the second best result, leading to marked improvements in the accuracy of long-term and large-scale localization and mapping.
Comment: 11 pages, 9 figures
DemoDiffusion: One-Shot Human Imitation using pre-trained Diffusion Policy
Sungjae Park, Homanga Bharadhwaj, Shubham Tulsiani
2506.20668v3
DemoDiffusion: One-Shot Human Imitation using pre-trained Diffusion Policy
Sungjae Park, Homanga Bharadhwaj, Shubham Tulsiani
2506.20668v3
arXiv:2506.20668v3
•updated
•
2025-06-25
We propose DemoDiffusion, a simple method for enabling robots to perform manipulation tasks by imitating a single human demonstration, without requiring task-specific training or paired human-robot data. Our approach is based on two insights. First, the hand motion in a human demonstration provides a useful prior for the robot's end-effector trajectory, which we can convert into a rough open-loop robot motion trajectory via kinematic retargeting. Second, while this retargeted motion captures the overall structure of the task, it may not align well with plausible robot actions in-context. To address this, we leverage a pre-trained generalist diffusion policy to modify the trajectory, ensuring it both follows the human motion and remains within the distribution of plausible robot actions. Unlike approaches based on online reinforcement learning or paired human-robot data, our method enables robust adaptation to new tasks and scenes with minimal effort. In real-world experiments across 8 diverse manipulation tasks, DemoDiffusion achieves 83.8\% average success rate, compared to 13.8\% for the pre-trained policy and 52.5\% for kinematic retargeting, succeeding even on tasks where the pre-trained generalist policy fails entirely. Project page: https://demodiffusion.github.io/
Comment: 11 pages. Published at ICRA 2026
DynaHMRC: Decentralized Heterogeneous Multi-Robot Collaboration for Dynamic Tasks with Large Language Models
Wenhao Yu, Yu'ang Xie, Yifan Duan, Jie Peng, Guanting Ye, Ka-Veng Yuen, Yanyong Zhang, Jianmin Ji
2606.14882v1
DynaHMRC: Decentralized Heterogeneous Multi-Robot Collaboration for Dynamic Tasks with Large Language Models
Wenhao Yu, Yu'ang Xie, Yifan Duan, Jie Peng, Guanting Ye, Ka-Veng Yuen, Yanyong Zhang, Jianmin Ji
2606.14882v1
arXiv:2606.14882v1
•
2026-06-12
Large language models (LLMs) provide robots with richer task understanding and adaptability, making them promising for coordinating heterogeneous multi-robot systems in long-horizon tasks. Despite this potential, several challenges remain underexplored: (1) Centralized LLM schedulers scale poorly as team size and environmental complexity increase. A single model must process excessive contextual information, and long-context approximation may degrade reasoning quality; (2) Existing task formulations insufficiently consider dynamic settings, while robust adaptation to evolving task conditions is essential for real-world deployment; (3) Domain-specific data scarcity limits specialized robotic reasoning, making proprietary general-purpose models inefficient for expert tasks. To address these limitations, we propose DynaHMRC, a decentralized framework in which each robot acts as a role-aware LLM agent. This design mitigates the single-model context bottleneck and supports flexible collaboration across heterogeneous team configurations. DynaHMRC organizes collaboration as a four-stage closed-loop process: self-description, task allocation with leadership bidding, leader election, and reflective execution, supported by executable robot interfaces. We further develop a benchmark covering three task families, four dynamic variations, and six team configurations to systematically study dynamic task modeling. In addition, we conduct an empirical analysis to guide the construction of domain-specific expert datasets and fine-tune pretrained LLMs to improve specialized competence. Experiments show that DynaHMRC achieves higher success rates than strong baselines with fewer action and communication steps, while demonstrating promising scalability trends as team size grows within the evaluated settings.
VANDERER: Map-Free Exploration using Future-Aware and Visual-Curiosity-Guided Diffusion Policy
Venkata Naren Devarakonda, Raktim Gautam Goswami, Prashanth Krishnamurthy, Farshad Khorrami
2606.14879v1
VANDERER: Map-Free Exploration using Future-Aware and Visual-Curiosity-Guided Diffusion Policy
Venkata Naren Devarakonda, Raktim Gautam Goswami, Prashanth Krishnamurthy, Farshad Khorrami
2606.14879v1
arXiv:2606.14879v1
•
2026-06-12
Mobile agents require efficient exploration strategies to map unseen environments and autonomously plan tasks. Traditional methods rely on generating occupancy maps and optimizing the sequence in which unexplored regions are visited. However, in sensor-constrained settings, such as those limited to monocular cameras, generating accurate occupancy maps is challenging. To address this, we propose VANDERER, an exploration framework that leverages a Visual Curiosity Module (VCM) to guide pre-trained diffusion policies using only monocular image data. This curiosity module predicts the outcomes of proposed actions via a navigation world model and evaluates them through a curiosity cost. The cost then guides the diffusion process toward generating actions that maximize exploration. Evaluated across diverse simulated environments, VANDERER consistently outperforms established baselines, exploring an average of 13.4% more area than NoMaD. Our results reveal a direct correlation between visual and geometric curiosity in outdoor environments, demonstrating that VANDERER can effectively leverage this relationship for efficient exploration using sensor-constrained agents.
TacStyle: Personalizing Tactile Robot Policies using Structured Behavior Representations
Kevin Robledo, Matías I. Torres Galaz, Kumar Dixhant Rai, Shelly Sara Ulman, Tasmia Tasrin, Heramb Nemlekar
2606.14862v1
TacStyle: Personalizing Tactile Robot Policies using Structured Behavior Representations
Kevin Robledo, Matías I. Torres Galaz, Kumar Dixhant Rai, Shelly Sara Ulman, Tasmia Tasrin, Heramb Nemlekar
2606.14862v1
arXiv:2606.14862v1
•
2026-06-12
Robotic systems that assist humans should be capable of adapting their behaviors to individual user preferences. For instance, users may want a robot arm to adjust the amount of force it applies while folding their laundry or cleaning furniture. Natural language provides an intuitive way for humans to communicate such preferences. Recent progress in language-conditioned robot policies has shown that robots can successfully use language prompts to determine what task to perform. However, extending the same approach to realize how the task should be performed requires detailed labels describing the preferences or styles of trajectories in the task data. Not only is collecting such annotations challenging, but conditioning directly on these labels may also fail to provide fine-grained control over a continuous range of behaviors. For example, it can be difficult to convey the exact force that a robot must apply through abstract instructions like "apply a bit more pressure than before". Therefore, in this work, we propose using language to reason over preferred behaviors instead of directly generating them. We first learn a structured latent representation that organizes user preferences according to differences in the corresponding trajectories. Then, given a preference prompt, we use a foundation model to interpret this latent space and choose a value that produces the desired behavior. Through both simulation and real-world experiments, we show that selecting robot behaviors from an intuitively structured latent space enables more precise adaptation to user preferences while requiring significantly fewer preference labels than language-conditioned policies.
Comment: 14 pages, 5 figures
Instruct-Particulate: Scaling Feed-Forward 3D Object Articulation with Kinematic Control
Ruining Li, Yuxin Yao, Matt Zhou, Chuanxia Zheng, Christian Rupprecht, Joan Lasenby, Shangzhe Wu, Andrea Vedaldi
2606.14699v1
Instruct-Particulate: Scaling Feed-Forward 3D Object Articulation with Kinematic Control
Ruining Li, Yuxin Yao, Matt Zhou, Chuanxia Zheng, Christian Rupprecht, Joan Lasenby, Shangzhe Wu, Andrea Vedaldi
2606.14699v1
arXiv:2606.14699v1
•
2026-06-12
Reconstructing articulated 3D objects is important for animation, gaming, and robotic simulations. Recent neural networks can estimate the articulated structure of 3D objects, but their generalization remains limited by the scarcity of annotated data for this task. To address this gap, we introduce Instruct-Particulate, a model that takes a 3D mesh together with a target kinematic specification, including part descriptions, connectivity, joint types, and optional point prompts, and predicts the corresponding kinematic part segmentation and joint motion parameters. The kinematic specification disambiguates the task and allows the model to target annotations of different granularity, thereby making it possible to use more abundant heterogeneous training data. At test time, the kinematic specification can be obtained automatically from large-scale vision-language models, so the model can be applied to any input mesh. To train our model at scale, we construct a heterogeneous dataset of more than 150,000 articulated 3D objects, extending existing publicly available collections with data obtained by partially labelling other 3D models (monolithic or already decomposed into parts) with kinematic labels by means of vision-language models. Experiments show that our model generalizes better across categories and to AI-generated meshes, enabling articulated asset reconstruction from real-world images via image-to-3D models.
Comment: Project page: https://instruct-particulate.github.io/
EgoGuide: Egocentric Guidance for Efficient Robot-Free Demonstration Collection and Learning
Yue Xu, Mingtao Nie, Tianle Li, Hong Li, Yibo Luo, Siyuan Huang, Yong-Lu Li
2606.14665v1
EgoGuide: Egocentric Guidance for Efficient Robot-Free Demonstration Collection and Learning
Yue Xu, Mingtao Nie, Tianle Li, Hong Li, Yibo Luo, Siyuan Huang, Yong-Lu Li
2606.14665v1
arXiv:2606.14665v1
•
2026-06-12
Robot learning from real-world demonstrations is currently constrained by data scaling. Universal Manipulation Interface (UMI) provides an efficient robot-free data collection interface, yet current UMI-style pipelines often collect redundant demonstrations and lack global scene context. To improve data efficiency, we present EgoGuide, a collection interface that records synchronized wrist and head/egocentric observations and couples them with online visual-geometric data quality guidance. We also introduce a Gated Egocentric Residual Policy for robust learning from a viewpoint-varying egocentric camera, allowing head/egocentric context to correct ambiguous local observations while preserving stable wrist-view control. Real-world experiments show that EgoGuide reduces the required number of data episodes and improves data efficiency. The residual policy further improves robustness under visual occlusion. Project Page: https://silicx.github.io/EgoGuide
Low-Burden LLM-Based Preference Learning: Personalizing Assistive Robots from Natural Language Feedback for Users with Paralysis
Keshav Shankar, Dan Ding, Wei Gao
2604.01463v2
Low-Burden LLM-Based Preference Learning: Personalizing Assistive Robots from Natural Language Feedback for Users with Paralysis
Keshav Shankar, Dan Ding, Wei Gao
2604.01463v2
arXiv:2604.01463v2
•updated
•
2026-04-01
Physically Assistive Robots require personalized behaviors to ensure user safety and comfort. However, traditional preference learning methods, like exhaustive pairwise comparisons, cause substantial physical and cognitive fatigue for users with severe motor impairments. To solve this, we propose a low-burden, offline framework that translates unstructured natural language feedback directly into deterministic robotic control policies. To safely bridge the gap between ambiguous human speech and robotic code, our pipeline uses Large Language Models (LLMs) grounded in the Occupational Therapy Practice Framework. This clinical reasoning decodes subjective user reactions into explicit physical and psychological needs, which are then mapped into transparent decision trees. Before deployment, an automated "LLM-as-a-Judge" verifies the code's structural safety. We validated this system in a simulated meal preparation study with 10 adults with paralysis. Results show our natural language approach significantly reduces user workload compared to traditional baselines. Additionally, occupational therapists confirmed the generated policies are safe and accurately reflect user preferences.
Comment: Accepted to IEEE RO-MAN 2026
Planning with the Views via Scene Self-Exploration
Kangrui Wang, Linjie Li, Zhengyuan Yang, Shiqi Chen, Zihan Wang, Li Fei-Fei, Jiajun Wu, Leonidas Guibas, Lijuan Wang, Manling Li
2605.29563v2
Planning with the Views via Scene Self-Exploration
Kangrui Wang, Linjie Li, Zhengyuan Yang, Shiqi Chen, Zihan Wang, Li Fei-Fei, Jiajun Wu, Leonidas Guibas, Lijuan Wang, Manling Li
2605.29563v2
arXiv:2605.29563v2
•updated
•
2026-05-28
Can VLMs predict how each camera move changes the view, and plan many such moves ahead? We call this capability view planning, requiring (1)understanding how a single action transforms the view, and (2)composing many such transformations across multi-turn plans to identify a target view. We probe both abilities in our proposed ViewSuite, a 3D point-cloud environment on real ScanNet scenes. Across 13 frontier VLMs, a critical planning gap emerges: they possess basic view-action knowledge but fail to compose it across multi-turn plans, with the gap widening as viewpoint distance grows. To close this gap, we propose an iterative framework that alternates self-exploration with view graph distillation. The key insight is that all exploration trajectories, regardless of their outcome, collectively form a view graph that compactly captures how viewpoints connect across a scene. Distilling this graph into diverse supervised tasks reshapes the policy distribution and overcomes the sparse rewards that stall pure RL. This improves Qwen2.5-VL-7B from 2.5% to 47.8% on interactive view planning, surpassing GPT-5.4 Pro (18.5%) and Gemini 3.1 Pro (21.4%). Self-exploration emerges as a promising path toward VLMs that can actively reason and plan in 3D space. Code and Data are at https://viewsuite.github.io.
Micro-Swarm Locomotion Optimization in Dynamic Flow using Multi-Objective Multi-Agent Reinforcement Learning
Josef Berman, Oren Gal
2605.25025v2
Micro-Swarm Locomotion Optimization in Dynamic Flow using Multi-Objective Multi-Agent Reinforcement Learning
Josef Berman, Oren Gal
2605.25025v2
arXiv:2605.25025v2
•updated
•
2026-05-24
Coordinating micro-robotic swarms in realistic, time-dependent fluid environments remains a major challenge for biomedical and environmental applications. We present a hybrid CFD-MO-MARL (Computational Fluid Dynamics-Multi Objective-Multi Agent Reinforcement Learning) framework that couples a high-fidelity incompressible Navier--Stokes solver with decentralized proximal policy optimization to learn swarm control policies in oscillatory flow. Sixteen magnetically actuated micro-robots were simulated to navigate a pulsatile arterial waveform within a 2 mm channel while jointly optimizing upstream progression, energy efficiency, and motion smoothness. Conflicting objectives are resolved using Projected Conflicting Gradient (PCGrad) surgery. Without PCGrad, energy and smoothness rewards collapse during training, demonstrating that gradient conflict resolution is essential for stable multi-objective learning. The converged policy achieves progress rewards of 6.5-7.0, energy efficiency of 0.63-0.65, and smoothness of 0.97-0.99, outperforming brute-force baselines by more than 8 reward units on the primary objective. Training reveals three emergent behaviors not encoded in the reward function: hydrodynamic throttling formations that reduce peak flow velocities, a cycle-synchronized ratchet mechanism that exploits flow reversals for upstream movement, and individualized final-approach strategies near the target boundary. These results demonstrate that physically realistic fluid--agent interactions can be integrated directly into multi-objective reinforcement learning, providing a scalable framework for micro-swarm control in biomedical navigation, environmental monitoring, and microfluidic systems.
Improving Robotic Generalist Policies via Flow Reversal Steering
Andy Tang, William Chen, Andrew Wagenmaker, Chelsea Finn, Sergey Levine
2606.13675v2
Improving Robotic Generalist Policies via Flow Reversal Steering
Andy Tang, William Chen, Andrew Wagenmaker, Chelsea Finn, Sergey Levine
2606.13675v2
arXiv:2606.13675v2
•updated
•
2026-06-11
Generalist policies can learn a wide range of skills from diverse robot datasets. In order to solve or improve on challenging new tasks, we need a way to infer and invoke the appropriate actions from the policy's rich behavioral prior, especially when directly commanding the policy fails. We focus on flow matching generalists and propose Flow Reversal Steering (FRS): a method that takes suboptimal but ``reasonable'' actions, finds their latent noises by passing them through the flow policy in reverse, and maps them to nearby generalist action modes. We evaluate FRS across many simulated and real-world manipulation settings. First, FRS can turn coarse semantic guidance from humans or vision-language models (VLMs) into corresponding good robot actions, improving zero-shot control. These gains can be distilled with behavioral cloning by training an auxiliary policy to output noises that the generalist maps to good actions -- showing up to 95% absolute task success rate boosts in under a minute of training. Finally, FRS enables policy improvement by bootstrapping reinforcement learning with semantic knowledge, improving on several tasks that standard RL fails to improve on.
ParkourFormer: Integrating Predictive Supervision and Sequence Modeling into Parkour Locomotion
Yanheng Mai, Wenhao Xu, Zirui Huang, Yifei Fu, Shengwei Dong, Xinjue Wang, Kailun Huang, Yanzhe Xie, Renjing Xu
2605.25782v3
ParkourFormer: Integrating Predictive Supervision and Sequence Modeling into Parkour Locomotion
Yanheng Mai, Wenhao Xu, Zirui Huang, Yifei Fu, Shengwei Dong, Xinjue Wang, Kailun Huang, Yanzhe Xie, Renjing Xu
2605.25782v3
arXiv:2605.25782v3
•updated
•
2026-05-25
Humanoid parkour requires locomotion policies to coordinate whole-body dynamics across rapidly changing terrains such as stairs, gaps, slopes, and obstacles. Existing reinforcement learning policies are largely reactive, mapping observations directly to actions without explicitly modeling future body states. Such modeling becomes critical in agile locomotion tasks where successful motion execution depends strongly on anticipating upcoming contact transitions and body dynamics. We present ParkourFormer, a Transformer-based sequence modeling framework that reformulates humanoid locomotion as a future-conditioned decision-making problem. The current robot state queries historical sensorimotor trajectories through cross-attention, while a lightweight prediction head forecasts short-horizon future proprioceptive states. The predicted future states, trained with supervised signals, are fused with temporal features to generate actions, enabling the policy to jointly reason over motion history and anticipated future dynamics. We evaluate ParkourFormer on a diverse multi-terrain humanoid parkour benchmark including stairs, gaps, slopes, rough terrain, and obstacle traversal. Experiments in simulation and on a real humanoid robot show that ParkourFormer achieves a 93.85% average traversal success rate on highly challenging terrains, with improvements of up to 47.12% over strong MLP, MoE-based MLP, and vanilla Transformer baselines, while maintaining a single unified policy across all terrain types. These results demonstrate that explicit future-state modeling significantly improves robustness and generalization for agile whole-body locomotion.
Comment: Project Homepage: https://mronaldo-gif.github.io/parkourformer.github.io/
Estimation of Ground Reaction Forces from Kinematic Data during Locomotion
Gautami Golani, Dong Anh Khoa To, Ananda Sidarta, Arun-Kumar Kaliya-Perumal, Oliver Roberts, Lek Syn Lim, Jim Patton, Domenico Campolo
2602.03177v2
Estimation of Ground Reaction Forces from Kinematic Data during Locomotion
Gautami Golani, Dong Anh Khoa To, Ananda Sidarta, Arun-Kumar Kaliya-Perumal, Oliver Roberts, Lek Syn Lim, Jim Patton, Domenico Campolo
2602.03177v2
arXiv:2602.03177v2
•updated
•
2026-02-03
Ground reaction forces (GRFs) provide fundamental insight into human gait mechanics and are widely used to assess joint loading, limb symmetry, balance control, and motor function. Despite their clinical relevance, the use of GRF remains underutilised in clinical workflows due to the practical limitations of force plate systems. In this work, we present a force-plate-free approach for estimating GRFs using only marker-based motion capture data. This kinematics only method to estimate and decompose GRF makes it well suited for widespread clinical depolyment. By using kinematics from sixteen body segments, we estimate the centre of mass (CoM) and compute GRFs, which are subsequently decomposed into individual components through a minimization-based approach. Through this framework, we can identify gait stance phases and provide access to clinically meaningful kinetic measures without a dedicated force plate system. Experimental results demonstrate the viability of CoM and GRF estimation based solely on kinematic data, supporting force-plate-free gait analysis.
Whole-Body Impedance Model Predictive Control for Safe Physical Human--Robot Interaction on Floating-Base Platforms
Yongyan Cao
2606.14617v1
Whole-Body Impedance Model Predictive Control for Safe Physical Human--Robot Interaction on Floating-Base Platforms
Yongyan Cao
2606.14617v1
arXiv:2606.14617v1
•
2026-06-12
Floating-base robots must balance under rigid contact constraints while interacting safely with humans. Existing whole-body control~(WBC) frameworks allocate the full joint space to locomotion or rely on fixed-gain impedance feedback that accumulates steady-state error under sustained physical human--robot interaction~(pHRI) forces. This paper extends the authors' fixed-base two-layer Impedance MPC to floating-base platforms through a three-level architecture: a centroidal MPC plans contact forces over a 500\,ms horizon; a priority-driven WBC layer resolves balance into joint torques through contact-consistent null-space projection; and the residual null space is governed by a receding-horizon quadratic program~(QP) that predicts and rejects pHRI disturbances using a Kalman-augmented state. A contact-consistent feedback linearization reduces the arm end-effector plant to a double integrator with a \emph{constant} state matrix within each contact mode, enabling offline precomputation of the QP cost and ${\geq}1$\,kHz operation. A covariance-inflation protocol preserves the disturbance estimate across contact-mode switches, guaranteeing zero steady-state error under bounded constant pHRI loads, and an Impedance Equivalence Theorem shows the infinite-horizon limit recovers a classical task-space impedance law whose effective mass, damping, and stiffness adapt to posture and contact configuration. Simulations on a 17-DOF biped and the Unitree G1 humanoid validate the design.
Safe Reinforcement Learning of Autonomous Highway Driving: A Unified Framework for Safety and Efficiency
Chufei Yan, Zhihao Cui, Yiyan Lv, Taojie Chen, Ning Bian, Yulei Wang
2606.14609v1
Safe Reinforcement Learning of Autonomous Highway Driving: A Unified Framework for Safety and Efficiency
Chufei Yan, Zhihao Cui, Yiyan Lv, Taojie Chen, Ning Bian, Yulei Wang
2606.14609v1
arXiv:2606.14609v1
•
2026-06-12
Deep reinforcement learning (DRL) offers a compelling route to decision-making for advanced autonomous vehicles (AVs), yet its trial-and-error nature makes it difficult to guarantee safety during training and to achieve both safety and efficiency at deployment. We propose a unified safe reinforcement learning (SRL) framework that integrates safe distance (SD), reward machines (RM), and mixture-of-experts (MoE), termed MoE-RM-SRL. For deployment, SD and RM jointly shape a rule-aware reward that encodes highway traffic regulations and stage-wise objectives, enabling safe and reliable behavior without sacrificing efficiency. For training, we introduce a sparsely gated MoE layer comprising up to 11 deep Q-networks (DQNs); an SD-based gating rule activates a minimal set of experts for lane-keeping and lane-changing, mitigating the instability, discontinuities, and impulsive transients commonly induced by switching between heterogeneous controllers (e.g., MPC/rule-based modules and learned policies). We implement the proposed architecture in CARLA and integrate it with a 6-DoF driver-in-the-loop virtual-reality (DiL-VR) platform. Experiments in stochastic two-lane traffic show that MoE-RM-SRL substantially improves safety and efficiency over state-of-the-art baselines, and the framework naturally extends to multi-lane driving as well as on-ramp merging and exiting scenarios.
Comment: 20 pages, 5 figures, 7 tables. Preprint version
Impedance MPC with Disturbance Estimation for Dexterous Hand Control
Yongyan Cao
2606.14606v1
Impedance MPC with Disturbance Estimation for Dexterous Hand Control
Yongyan Cao
2606.14606v1
arXiv:2606.14606v1
•
2026-06-12
Dexterous hands must simultaneously track precise finger trajectories and maintain safe, compliant contact -- objectives in tension for any fixed-gain controller. We present an actuator-agnostic Impedance Model Predictive Control (Impedance MPC) framework for dexterous fingers, instantiating the constant-$A_d$ offset-free architecture established for physical human-robot interaction (pHRI); its stability, recursive-feasibility, and input-to-state-stability guarantees are inherited by preserving the architectural assumptions. An algebraic feedforward reduces the tendon transmission -- hydraulic, cable, pneumatic, twisted-string, or series-elastic -- to a constant-coefficient double integrator, so the QP cost inverse is precomputed offline and a 10-step receding-horizon quadratic program runs at 500\,Hz while enforcing hard constraints on contact force (ISO/TS 15066), actuation limits, and jerk. An encoder-only augmented-Kalman disturbance state drives steady-state error to zero under any constant contact load. On a hydraulically actuated finger -- the worked example platform, adding pressure and cavitation constraints -- the 500\,Hz Kalman MPC attains 0.5\,mrad RMS, 0.1\,mrad steady-state, and 6.6\,mrad peak deflection under 1.5\,Nm contact: 183$\times$, 1500$\times$, and 23$\times$ better than classical impedance. The realized first-move stiffness (18$\to$323\,Nm/rad with update rate) is independently verified. The architecture scales to a 16-DOF LEAP Hand MuJoCo simulation, recovering from 2.5\,N grasp-load disturbances within 0.7\,s.
What Robots Do Matters More Than What They Look Like: Task Context Shapes Trust in Educational HRI
Anna-Maria Velentza, Konstantina Nikou, Anne-Gwenn Bosser, Nikolaos Fachantidis
2606.14602v1
What Robots Do Matters More Than What They Look Like: Task Context Shapes Trust in Educational HRI
Anna-Maria Velentza, Konstantina Nikou, Anne-Gwenn Bosser, Nikolaos Fachantidis
2606.14602v1
arXiv:2606.14602v1
•
2026-06-12
Socially assistive robots (SARs) are increasingly deployed in educational and information-sharing contexts, supported by advances in large language models that enable fluent real-time interaction. Despite the growing diversity of robot embodiments, it remains unclear whether a single robot appearance is appropriate across different interaction tasks or whether trust depends primarily on contextual factors. In this study, we examine how robot appearance and task type jointly influence trust in robots. Using a within-subjects video-based experiment (N = 81), participants evaluated three robots with distinct appearances while performing three educationally relevant tasks: teaching, procedural instruction, and personal-information discussion. Results from repeated-measures analyses show a strong main effect of task on trust, with participants reporting the highest trust during instructional guidance, moderate trust during teaching activities, and significantly lower trust when robots requested personal information. In contrast, robot appearance showed no significant main effect, and the interaction between appearance and task was marginal. These findings suggest that trust in human-robot interaction is shaped more strongly by task context than by physical embodiment alone. By focusing on future educators as end users, this work contributes empirical evidence toward task-aware robot deployment in educational environments and highlights the importance of aligning robot roles and behaviors with interaction goals rather than relying solely on anthropomorphic design.
Comment: Accepted in the 35th IEEE International Conference on Robot and Human Interactive Communication (RO-MAN 2026), Kitakyushu, Fukuoka, Japan
Sensitivity Shaping for Latent Modeling
Hongzhan Yu, Chenghao Li, Ruipeng Zhang, Henrik Christensen, Sicun Gao
2606.14585v1
Sensitivity Shaping for Latent Modeling
Hongzhan Yu, Chenghao Li, Ruipeng Zhang, Henrik Christensen, Sicun Gao
2606.14585v1
arXiv:2606.14585v1
•
2026-06-12
Generative dynamics models enable planning in challenging robotic systems, but safe deployment requires reliably detecting policy-induced out-of-distribution (OOD) transitions. Existing methods typically treat the learned dynamics as fixed and attach post hoc support surrogates. We show that these surrogates can fail when the dynamics are locally insensitive to critical action choices: unsupported control actions may produce latent predictions that resemble demonstrated transitions, suppressing OOD signals despite large true predictive errors. To address this, we introduce support-conditioned control-sensitivity regularization, which promotes sensitive local response to control input changes in learned dynamics in high-support training regions. This preserves control-induced variation while limiting unstable extrapolation due to weak empirical support. Experiments in vision-based obstacle avoidance, manipulation, and real-robot navigation show improved OOD detection and safer closed-loop planning.
EqCollide: Equivariant and Collision-Aware Deformable Objects Neural Simulator
Qianyi Chen, Tianrun Gao, Chenbo Jiang, Tailin Wu
2506.05797v2
EqCollide: Equivariant and Collision-Aware Deformable Objects Neural Simulator
Qianyi Chen, Tianrun Gao, Chenbo Jiang, Tailin Wu
2506.05797v2
arXiv:2506.05797v2
•updated
•
2025-06-06
Simulating collisions of deformable objects is a fundamental yet challenging task due to the complexity of modeling solid mechanics and multi-body interactions. Existing data-driven methods often suffer from lack of equivariance to physical symmetries, inadequate handling of collisions, and limited scalability. Here we introduce \name, the first end-to-end equivariant neural fields simulator for deformable objects and their collisions. We propose an equivariant encoder to map object geometry and velocity into latent control points. A subsequent equivariant Graph Neural Network-based Neural Ordinary Differential Equation models the interactions among control points via collision-aware message passing. To reconstruct velocity fields, we query a neural field conditioned on control point features, enabling continuous and resolution-independent motion predictions. Experimental results on 2D and 3D scenarios show that \name achieves accurate, stable, and scalable simulations across diverse object configurations. It achieves $24.34\%$ to $57.62\%$ lower rollout MSE, even compared with the best-performing baseline model. Furthermore, \name could generalize to more colliding objects and extended temporal horizons, and stay robust to input transformed with group action. Code is available at: https://github.com/AI4Science-WestlakeU/EqCollide
ORCA: A Platform for Open-Source Dexterity Research
Francesco Capuano, Maximilian Eberlein, Fabrice Bourquin, Clemens Claudio Christoph
2606.14561v1
ORCA: A Platform for Open-Source Dexterity Research
Francesco Capuano, Maximilian Eberlein, Fabrice Bourquin, Clemens Claudio Christoph
2606.14561v1
arXiv:2606.14561v1
•
2026-06-12
Robotics manipulation research increasingly focuses on two-finger parallel grippers for their effectiveness, affordability, and ease of teleoperation. Grippers are nonetheless limited by their form factor, often requiring bimanual setups even for simple reorientation tasks. Anthropomorphic hands are a more natural platform for dexterous robot learning -- closer to the human hand, and capable of learning from human video -- yet they remain hard to use in learning research: even where open and accessible hand hardware exists, the software for control, simulation, teleoperation, and retargeting is scattered in one-off code bases, and largely disconnected from the robot-learning ecosystem. In this work, we introduce the \orca~learning stack, an open-source research stack for dexterity as a first-class robot learning domain. Our \orca~stack unifies low-level control, simulation, teleoperation from a range of consumer platforms, and hand retargeting, behind a single interface, and integrates natively with popular robot-learning frameworks such as \lerobot, so dexterous hand researchers can leverage the same data, training, and evaluation pipelines used for non-dexterous robot learning. We demonstrate a complete end-to-end workflow, collecting expert demonstrations of an in-hand reorientation task by teleoperation with a consumer-grade VR headset, training an autonomous policy with \lerobot, and evaluating the learned policy in a fully reproducible and observable setup. We open-source the entire stack as a shared, reproducible foundation for dexterous-manipulation research.
Comment: 15 pages
TRACE: Trajectory-Routed Causal Memory for Delayed-Evidence Visuomotor Imitation
Zihao Li, Ranpeng Qiu, Yincong Chen, Guoqiang Ren, Weiming Zhi
2606.14551v1
TRACE: Trajectory-Routed Causal Memory for Delayed-Evidence Visuomotor Imitation
Zihao Li, Ranpeng Qiu, Yincong Chen, Guoqiang Ren, Weiming Zhi
2606.14551v1
arXiv:2606.14551v1
•
2026-06-12
Robots under autonomous operation may require decisions based on evidence that is no longer visible. We study \emph{delayed-evidence} tasks, where an early cue disappears before a later decision point, so visually similar observations can require different actions. In these settings, the current observation is not a sufficient state for control. We introduce TRAjectory-routed Causal Evidence (TRACE), a memory framework for visuomotor imitation policies. TRACE stores task-relevant visual and robot-state evidence, such as object identity, target choice, or route-dependent state, in a fixed-size latent memory that remains bounded over long episodes. Instead of indexing memory by raw time or manually provided task labels, TRACE uses \emph{path signatures}: compact, order-sensitive features of the executed robot-state trajectory. These signatures do not store the visual cue itself; rather, they provide trajectory-conditioned keys for writing and retrieving the evidence stored when the cue was visible. When the robot later reaches an ambiguous observation, the policy conditions on TRACE memory to recover the missing context and choose the correct branch. TRACE attaches through lightweight adapters to policies, without changing the policy backbone, action head, or imitation objective. Across real-world long-horizon manipulation tasks with visually ambiguous branch points, TRACE improves branch selection and task success over alternative baselines, including short-history and recurrent memory. Project page: https://jeong-zju.github.io/trace
Unsupervised Learning of Efficient Exploration: Pre-training Adaptive Policies via Self-Imposed Goals
Octavio Pappalardo
2601.19810v2
Unsupervised Learning of Efficient Exploration: Pre-training Adaptive Policies via Self-Imposed Goals
Octavio Pappalardo
2601.19810v2
arXiv:2601.19810v2
•updated
•
2026-01-27
Unsupervised pre-training can equip reinforcement learning agents with prior knowledge and accelerate learning in downstream tasks. A promising direction, grounded in human development, investigates agents that learn by setting and pursuing their own goals. The core challenge lies in how to effectively generate, select, and learn from such goals. Our focus is on broad distributions of downstream tasks where solving every task zero-shot is infeasible. Such settings naturally arise when the target tasks lie outside of the pre-training distribution or when their identities are unknown to the agent. In this work, we (i) optimize for efficient multi-episode exploration and adaptation within a meta-learning framework, and (ii) guide the training curriculum with evolving estimates of the agent's post-adaptation performance. We present ULEE, an unsupervised meta-learning method that combines an in-context learner with an adversarial goal-generation strategy that maintains training at the frontier of the agent's capabilities. On XLand-MiniGrid benchmarks, ULEE pre-training yields improved exploration and adaptation abilities that generalize to novel objectives, environment dynamics, and map structures. The resulting policy attains improved zero-shot and few-shot performance, and provides a strong initialization for longer fine-tuning processes. It outperforms learning from scratch, DIAYN pre-training, and alternative curricula. Code is available at: https://github.com/Octavio-Pappalardo/ulee-jax
Comment: ICLR 2026; v2 adds link to code: https://github.com/Octavio-Pappalardo/ulee-jax
Asymmetric Friction in Geometric Locomotion
Ross L. Hatton, Yousef Salaman, Shai Revzen
2512.22484v2
Asymmetric Friction in Geometric Locomotion
Ross L. Hatton, Yousef Salaman, Shai Revzen
2512.22484v2
arXiv:2512.22484v2
•updated
•
2025-12-27
Geometric mechanics models of locomotion have provided insight into how robots and animals use environmental interactions to convert internal shape changes into displacement through the world, encoding this relationship in a ``motility map''. A key class of such motility maps arises from (possibly anisotropic) linear drag acting on the system's individual body parts, formally described via Riemannian metrics on the motions of the system's individual body parts. The motility map can then be generated by invoking a sub-Riemannian constraint on the aggregate system motion under which the position velocity induced by a given shape velocity is that which minimizes the power dissipated via friction. The locomotion of such systems is ``geometric'' in the sense that the final position reached by the system depends only on the sequence of shapes that the system passes through, but not on the rate with which the shape changes are made. In this paper, we consider a far more general class of systems in which the drag may be not only anisotropic (with different coefficients for forward/backward and left/right motions), but also asymmetric (with different coefficients for forward and backward motions). Formally, including asymmetry in the friction replaces the Riemannian metrics on the body parts with Finsler metrics. We demonstrate that the sub-Riemannian approach to constructing the system motility map extends naturally to a sub-Finslerian approach and identify system properties analogous to the constraint curvature of sub-Riemannian systems that allow for the characterization of the system motion capabilities.
Comment: 23 pages, 15 figures
Provably Safe, Yet Scalable Reinforcement Learning
Kai S. Yun, Zeyang Li, Navid Azizan
2606.14536v1
Provably Safe, Yet Scalable Reinforcement Learning
Kai S. Yun, Zeyang Li, Navid Azizan
2606.14536v1
arXiv:2606.14536v1
•
2026-06-12
Safe reinforcement learning (RL) aims to learn policies that optimize rewards while satisfying constraints. Predominant approaches rely on soft-constrained policy optimization, which has achieved empirical success but does not provide formal safety guarantees for the learned policy. In contrast, methods with strict guarantees typically rely on explicit certificate functions, whose construction requires the direct synthesis and verification of control-invariant sets, a process that scales poorly with state dimension and often yields overly conservative behavior. In this paper, we present the Provably Safe, yet Scalable RL (PS2-RL) framework, a novel two-phase architecture for learning provably safe policies in a scalable manner, designed to overcome the key bottlenecks of prior methods. Rather than explicitly computing invariant sets, PS2-RL leverages a learned backup policy to forward-integrate the system dynamics, generating an implicit control-invariant set online. In the first phase, the backup policy is trained with our proposed safe-arrival value function, which characterizes the optimal backup policy for invariant-set construction. In the second phase, an RL policy is trained end-to-end through a differentiable projection layer that strictly enforces the safety guarantees induced by the learned backup policy. By maximizing the volume of the implicit control-invariant set in the first phase, the resulting PS2 policy from the second phase is performant and scalable, while maintaining provable safety. Crucially, PS2-RL imposes no restrictions on the underlying RL algorithm and can be plugged into any existing training pipeline. We establish theoretical guarantees for the proposed framework and evaluate it on robotic control tasks with state dimensions up to 10, a regime in which prior provably safe RL methods struggle or become impractical.
Spatially Conditioned Diffusion Policy: Learning Precise and Robust Manipulation with a Single RGB Camera
Seoyoon Kim, Kanghyun Kim, Dongwoo Ko, Yeong Jin Heo, Min Jun Kim
2606.14535v1
Spatially Conditioned Diffusion Policy: Learning Precise and Robust Manipulation with a Single RGB Camera
Seoyoon Kim, Kanghyun Kim, Dongwoo Ko, Yeong Jin Heo, Min Jun Kim
2606.14535v1
arXiv:2606.14535v1
•
2026-06-12
Recent visual imitation learning systems have widely adopted multi-camera setups with wrist-mounted cameras as the de facto standard. However, manipulation from a single global view remains challenging, as the policy should capture fine-grained interaction details and identify task-relevant regions without local wrist views. To address this challenge, we present Spatially Conditioned Diffusion Policy (SCDP), a diffusion-based visuomotor policy that achieves precise and robust manipulation in a single-camera setting. Our key idea is that end-effector trajectories can serve as visual attention anchors that reflect task-relevant regions. Building on this idea, SCDP consists of two key components: (i) a visual encoder that produces multi-scale feature maps to capture both broader context and fine-grained visual features, and (ii) a spatial conditioning module that samples point-wise features along intermediate end-effector trajectories in the diffusion loop. Extensive simulation experiments show that SCDP consistently outperforms strong single-view baselines and achieves performance comparable to multi-camera baselines. Real-world experiments further demonstrate precise manipulation and robustness to visual distractors, highlighting the potential of single-camera imitation learning.
Comment: 15 pages
AERMANI-PLACE: Language Guided Object Placement with Aerial Manipulators
Sarthak Mishra, Ritama Sanyal, Rishabh Dev Yadav, Wei Pan, Spandan Roy
2606.14531v1
AERMANI-PLACE: Language Guided Object Placement with Aerial Manipulators
Sarthak Mishra, Ritama Sanyal, Rishabh Dev Yadav, Wei Pan, Spandan Roy
2606.14531v1
arXiv:2606.14531v1
•
2026-06-12
Object placement is a fundamental component of aerial manipulation tasks, yet existing systems typically require the desired placement position to be specified explicitly in metric coordinates. Such interfaces are not intuitive and require users to reason about coordinate frames and scene geometry, making them difficult to use in practical deployments. In contrast, humans often communicate spatial goals through a combination of language and pointing gestures. Inspired by this observation, we present AERMANI-PLACE, a framework for language-guided object placement with aerial manipulators. Given a scene image and a natural language instruction, an image editing model generates a modified version of the scene containing a visual marker that indicates where the object should be placed. This marker is then grounded into the physical environment using depth observations to recover a metric place point, after which a placement trajectory is generated and executed by the aerial manipulator. We evaluate the proposed approach on a test set of 100 language-guided placement tasks and demonstrate successful execution on a real aerial manipulation platform. Experimental results show that the proposed method reliably infers placement locations from language instructions with an average success rate of 87\% on the test-set and transfers effectively to real-world aerial manipulation with an average success rate of 72\%. Video: https://youtu.be/SgwwgLBsv0g
Lifted Schrödinger Bridges for Gaussian Mixture Endpoints: Projection Gaps and Path-Space Obstructions
Siddhartha Ganguly, George Rapakoulias, Panagiotis Tsiotras
2605.24795v2
Lifted Schrödinger Bridges for Gaussian Mixture Endpoints: Projection Gaps and Path-Space Obstructions
Siddhartha Ganguly, George Rapakoulias, Panagiotis Tsiotras
2605.24795v2
arXiv:2605.24795v2
•updated
•
2026-05-24
We study stochastic density control between Gaussian-mixture endpoint distributions under Brownian prior dynamics. Since the direct Schrödinger bridge between Gaussian mixtures is generally not available in closed form, we introduce a lifted path-space construction in which each trajectory is augmented with a source--target component label. Consequently, the problem decomposes into Gaussian component-to-component Schrödinger bridges with explicit marginal, drift, and cost formulas, while the mixture-level assignment reduces to a finite-dimensional entropic coupling problem with a Sinkhorn scaling form. We then analyze the projection obtained by discarding or forgetting the label. By construction, the projected law satisfies the original Gaussian-mixture endpoint constraints, but its relative entropy generally differs from the lifted relative entropy by a nonnegative conditional label-information gap. This gap reveals a path-space obstruction: the lifted optimizer cannot, in general, be identified with the direct unlabeled Schrödinger bridge after projection. We also derive the posterior-averaged Markov drift associated with the projected marginal flow, prove a kinetic-energy upper bound, and identify a common path-potential condition under which the projection gap vanishes. Several numerical illustrations showing density and shape control are recorded for a self-contained exposition.
Comment: 35 pages. Submitted to a journal; comments are welcome
Digital Twin Driven Textile Classification and Foreign Object Recognition in Automated Sorting Systems
Serkan Ergun, Tobias Mitterer, Hubert Zangl
2603.05230v2
Digital Twin Driven Textile Classification and Foreign Object Recognition in Automated Sorting Systems
Serkan Ergun, Tobias Mitterer, Hubert Zangl
2603.05230v2
arXiv:2603.05230v2
•updated
•
2026-03-05
The increasing demand for sustainable textile recycling requires robust automation solutions capable of handling deformable garments and detecting foreign objects in cluttered environments. This work presents a digital twin driven robotic sorting system that integrates grasp prediction, multi modal perception, and semantic reasoning for real world textile classification. A dual arm robotic cell equipped with RGBD sensing, capacitive tactile feedback, and collision-aware motion planning autonomously separates garments from an unsorted basket, transfers them to an inspection zone, and classifies them using state of the art Visual Language Models (VLMs). We benchmark nine VLM s from five model families on a dataset of 223 inspection scenarios comprising shirts, socks, trousers, underwear, foreign objects (including garments outside of the aforementioned classes), and empty scenes. The evaluation assesses per class accuracy, hallucination behavior, and computational performance under practical hardware constraints. Results show that the Qwen model family achieves the highest overall accuracy (up to 87.9 %), with strong foreign object detection performance, while lighter models such as Gemma3 offer competitive speed accuracy trade offs for edge deployment. A digital twin combined with MoveIt enables collision aware path planning and integrates segmented 3D point clouds of inspected garments into the virtual environment for improved manipulation reliability. The presented system demonstrates the feasibility of combining semantic VLM reasoning with conventional grasp detection and digital twin technology for scalable, autonomous textile sorting in realistic industrial settings.
Comment: 10 pages,single column, 5 figures, preprint for Photomet Edumet 2026 (Klagenfurt, Austria)
CADET: Physics-Grounded Causal Auditing and Training-Free Deconfounding of End-to-End Driving Planners
Zikun Guo
2606.14438v1
CADET: Physics-Grounded Causal Auditing and Training-Free Deconfounding of End-to-End Driving Planners
Zikun Guo
2606.14438v1
arXiv:2606.14438v1
•
2026-06-12
End-to-end (E2E) autonomous-driving planners trained by imitation are prone to statistical shortcuts: they associate scene elements that merely co-occur with expert actions (a roadside object, a building facade) with driving decisions, rather than the variables that causally determine them. Such causal confusion silently compromises reliability in long-tail scenarios, and it is difficult to detect, because prevailing open-loop metrics (L2 displacement and collision rate) are dominated by ego status and do not indicate whether a planner depends on spurious cues. Existing remedies based on causal-intervention training require retraining large models and cannot audit a planner that is already deployed. We present CADET, a training-free framework that audits, benchmarks, and repairs spurious reliance in pretrained E2E planners without any parameter update.
Comment: 8pages 4figures
Kine2Go: Kinematic dataset for the Unitree Go2 robot with diverse gaits and motions
Władysław Pałucki, Paweł Siwak, Krzysztof Ciebiera, Marek Cygan
2606.14433v1
Kine2Go: Kinematic dataset for the Unitree Go2 robot with diverse gaits and motions
Władysław Pałucki, Paweł Siwak, Krzysztof Ciebiera, Marek Cygan
2606.14433v1
arXiv:2606.14433v1
•
2026-06-12
The recent popularity of robotics, combined with the steadily decreasing cost of robotic hardware, has lowered the entry barrier to robotics research and enabled rapid advancements in the field. One of the primary examples is the Unitree Go2 quadruped robot, which is often used by researchers in the areas of locomotion, navigation, control, and others. Many researchers use the Go2 robot in combination with techniques like imitation learning, reinforcement learning, and behavioral cloning to allow machine learning systems to take full control of the robot. At the same time, many of those techniques require demonstration data consisting of the robot's kinematics information and actions applied to the motors. Obtaining such data is difficult, requires building complex pipelines, and can take significant time. To aid in those kinds of efforts, we present Kine2Go - a dataset with 800 diverse gait kinematics trajectory motion data for the Unitree Go2 robot, derived from 40 distinct policies. Our pipeline accepts data from various quadruped morphologies and translates them to a Go2-compatible format. Then we use Reinforcement Learning to train policies following a given motion, and finally we gather data from those policies, which grants robust, perturbed kinematic data with corresponding motor-level actions.
Comment: 9 pages, 6 figures
ForestBack: Breadcrumb-Based Pedestrian Dead Reckoning for Infrastructure-Free Return Navigation
Aueaphum Aueawatthanaphisut, Chanakan Chaipan
2606.14421v1
ForestBack: Breadcrumb-Based Pedestrian Dead Reckoning for Infrastructure-Free Return Navigation
Aueaphum Aueawatthanaphisut, Chanakan Chaipan
2606.14421v1
arXiv:2606.14421v1
•
2026-06-12
Reliable return navigation remains an important challenge in GPS-denied environments where external positioning infrastructure may be unavailable or unreliable. This paper presents ForestBack, an infrastructure-free pedestrian return navigation framework based on breadcrumb-based pedestrian dead reckoning (PDR). The system records a user's walking route as a sequence of reversible breadcrumb nodes and generates reverse-path guidance without requiring GPS, Wi-Fi, Bluetooth beacons, or pre-installed infrastructure. ForestBack integrates acceleration-based step detection, adaptive step-length estimation, magnetometer-assisted heading estimation, barometric-altitude correction, and bidirectional breadcrumb path reconstruction. The system was evaluated using an indoor obstacle-avoidance route with five checkpoints, where the user navigated around a central obstacle. A dataset of 36 walking trials and 42,474 time-series samples was used for evaluation, including IMU signals, magnetometer readings, barometric variables, turn-event labels, ground-truth trajectories, baseline PDR outputs, proposed ForestBack outputs, and power-related measurements. Experimental results show that ForestBack reduced the mean RMSE from 1.129 m to 0.965 m compared with traditional PDR, corresponding to a 15.76% improvement. The mean final-position error was reduced from 1.781 m to 1.388 m, while turn-event detection consistency reached approximately 99.90%. These results indicate that ForestBack improves trajectory reconstruction and route-preserving return guidance in obstacle-avoidance scenarios. The released dataset and analysis notebook support reproducibility and future benchmarking of infrastructure-free PDR-based return navigation systems.
Comment: 9 pages, 6 figures, 1 table, and 19 equations
Causal Object-Centric Models for Planning with Monte Carlo Tree Search
Rodion Vakhitov, Leonid Ugadiarov, Alexey Skrynnik, Aleksandr Panov
2606.14418v1
Causal Object-Centric Models for Planning with Monte Carlo Tree Search
Rodion Vakhitov, Leonid Ugadiarov, Alexey Skrynnik, Aleksandr Panov
2606.14418v1
arXiv:2606.14418v1
•
2026-06-12
We introduce COMET (Causal Object-centric Model for Efficient Tree search), a model-based reinforcement learning algorithm that performs Monte Carlo Tree Search in a slot-structured latent space. COMET pairs a frozen unsupervised object-centric encoder with a transformer-based world model, in which actions are bound to objects through a novel action-slot fusion mechanism that is used in slot transition prediction. Policy and value heads use object-causal attention, modulating token interactions by learned per-slot relevance scores so that decision-making concentrates on task-relevant entities. COMET adds an explicit object-level inductive bias to MuZero-style latent planning. Across eight visually and dynamically diverse tasks from the Object-Centric Visual RL benchmark, ManiSkill, Robosuite, and VizDoom, COMET achieves a higher mean normalized score during the early stages of training compared to object-centric and monolithic baselines.
Hy-Embodied-0.5-VLA: From Vision-Language-Action Models to a Real-World Robot Learning Stack
He Zhang, Lingzhu Xiang, Haitao Lin, Zeyu Huang, Minghui Wang, Dingyan Zhong, Yubo Dong, Yihao Wu, Yongming Rao, Dongsheng Zhang, Wanjia He, Ling Chen, Kai Huang, Jiahao Chen, Sichang Su, Xumin Yu, Ziyi Wang, Chengwei Zhu, Xiao Teng, Yuchun Guo, Yufeng Zhang, Yuandong Liu, Rui Wang, Zisheng Lu, Han Hu, Zhengyou Zhang
2606.14409v1
Hy-Embodied-0.5-VLA: From Vision-Language-Action Models to a Real-World Robot Learning Stack
He Zhang, Lingzhu Xiang, Haitao Lin, Zeyu Huang, Minghui Wang, Dingyan Zhong, Yubo Dong, Yihao Wu, Yongming Rao, Dongsheng Zhang, Wanjia He, Ling Chen, Kai Huang, Jiahao Chen, Sichang Su, Xumin Yu, Ziyi Wang, Chengwei Zhu, Xiao Teng, Yuchun Guo, Yufeng Zhang, Yuandong Liu, Rui Wang, Zisheng Lu, Han Hu, Zhengyou Zhang
2606.14409v1
arXiv:2606.14409v1
•
2026-06-12
In this report, we present Hy-Embodied-0.5-VLA, abbreviated as HyVLA-0.5, an end-to-end system that spans the full robot learning stack: data collection, model design, continued pre-training and supervised fine-tuning, RL post-training, and real-world deployment. Each component serves a distinct role in this stack.
CoRe-MoE: Contrastive Reweighted Mixture of Experts for Multi-Terrain Humanoid Locomotion with Gait Adaptation
Kailun Huang, Zikang Xie, Yanzhe Xie, Panpan Liao, Fanghai Zhang, Yanheng Mai, Wenhao Xu, Yunheng Wang, Renjing Xu, Haohui Huang, Chenguang Yang
2606.04718v3
CoRe-MoE: Contrastive Reweighted Mixture of Experts for Multi-Terrain Humanoid Locomotion with Gait Adaptation
Kailun Huang, Zikang Xie, Yanzhe Xie, Panpan Liao, Fanghai Zhang, Yanheng Mai, Wenhao Xu, Yunheng Wang, Renjing Xu, Haohui Huang, Chenguang Yang
2606.04718v3
arXiv:2606.04718v3
•updated
•
2026-06-03
Humans primarily rely on walking and running to traverse complex terrains. Similarly, humanoid robots should be able to smoothly transition between walking and running while maintaining natural and stable locomotion. However, unifying gait transition and multi-terrain adaptation within a single policy remains challenging due to gradient interference between tasks and the distribution shift caused by terrain variations. Although Mixture-of-Experts (MoE) architectures can mitigate multi-skill interference, direct joint training often fails to achieve clear expert specialization. To address these challenges, we propose CoRe-MoE, a two-stage reinforcement learning framework that decouples gait generation from terrain adaptation. In the first stage, a stable locomotion policy is learned to produce natural walking and running behaviors with smooth transitions. In the second stage, a terrain-aware MoE branch is introduced, and the gating network is trained with a contrastive objective to learn structured terrain representations and promote expert specialization. The final action is obtained through weighted fusion of the base gait policy and the terrain-aware branch, enabling the policy to preserve stable locomotion while adapting to complex terrains. Extensive simulation results demonstrate that the proposed method outperforms baseline approaches in terms of success rate, locomotion stability, and multi-terrain adaptability. Furthermore, zero-shot deployment on a Unitree G1 humanoid robot validates the effectiveness of our framework, achieving robust walking and running across stairs, slopes, steps, obstacles, and unstructured outdoor terrains while maintaining accurate foothold control and dynamic stability.
Comment: Kailun Huang, Zikang Xie, Yanzhe Xie and Panpan Liao contributed equally to this work. Corresponding authors: Renjing Xu, Haohui Huang and Chenguang Yang
Elastic Queries Reinforcement Learning: Self-Aware Policy Execution for VLA Models
Ge Wang, Xinyu Tan, Xiang Li, Man Luo, Chengsi Yao, Shenhao Yan, Jiahao Yang, Fan Feng, Honghao Cai, Xiangyuan Wang, Zhixin Mai, Yiming Zhao, Yatong Han, Zhen Li
2606.14375v1
Elastic Queries Reinforcement Learning: Self-Aware Policy Execution for VLA Models
Ge Wang, Xinyu Tan, Xiang Li, Man Luo, Chengsi Yao, Shenhao Yan, Jiahao Yang, Fan Feng, Honghao Cai, Xiangyuan Wang, Zhixin Mai, Yiming Zhao, Yatong Han, Zhen Li
2606.14375v1
arXiv:2606.14375v1
•
2026-06-12
Vision-language-action (VLA) models are powerful action generators for robot manipulation, but they are typically executed with fixed inference and replanning schedules. This rigidity ignores the uneven difficulty of robot control: contact-rich or uncertain states may need more computation and fresher feedback, while easier states can often be handled with fewer inference steps and longer open-loop execution. We propose Elastic Queries Reinforcement Learning (EQRL), a framework that makes each VLA policy query elastic. A lightweight latent-schedule adaptor jointly selects the latent input, denoising budget, and action chunk length, without fine-tuning the underlying VLA model. To make scheduling difficulty-aware, EQRL trains a critic over the joint latent-schedule action and derives a state difficulty signal from critic ensemble disagreement. This signal guides compute toward difficult states, while a learned residual allows task-driven correction. We formulate variable chunk execution as query-level macro-action RL with chunk-dependent discounting and an amortized number-of-function-evaluations (NFE) budget. Across simulation and real-robot manipulation, EQRL reduces amortized inference cost while preserving or improving task success.
Schrödinger's Navigator: Imagining an Ensemble of Futures for Zero-Shot Object Navigation
Yu He, Da Huang, Zhenyang Liu, Zixiao Gu, Qiang Sun, Guangnan Ye, Yanwei Fu, Yu-Gang Jiang
2512.21201v3
Schrödinger's Navigator: Imagining an Ensemble of Futures for Zero-Shot Object Navigation
Yu He, Da Huang, Zhenyang Liu, Zixiao Gu, Qiang Sun, Guangnan Ye, Yanwei Fu, Yu-Gang Jiang
2512.21201v3
arXiv:2512.21201v3
•updated
•
2025-12-24
Zero-shot object navigation (ZSON) requires robots to find target objects in unseen environments without task-specific fine-tuning or pre-built maps, a key capability for general-purpose service robots. Yet methods that perform well in simulation often degrade in cluttered real-world scenes with severe occlusion and latent hazards, where large unseen regions make single-scene inference brittle and unsafe. We propose Schrödinger's Navigator, a belief-aware framework that reasons at inference time over multiple trajectory-conditioned imagined 3D futures. Given candidate paths, a trajectory-conditioned 3D world model predicts hypothetical observations and maintains a superposition of plausible scene realizations rather than committing to one map. An adaptive occluder-aware sampler directs imagination to uncertainty-critical regions, while a Future-Aware Value Map (FAVM) aggregates imagined futures for robust, proactive action selection. Experiments in simulation and on a physical Go2 quadruped show that Schrödinger's Navigator outperforms strong ZSON baselines, improving hidden-target discovery and risk-aware waypoint selection in occlusion-heavy navigation scenarios. These results highlight imagined 3D futures as a scalable and generalizable strategy for zero-shot navigation in uncertain real-world environments.
ADAPT: An Autonomous Forklift for Construction Site Operation
Johannes Huemer, Markus Murschitz, Matthias Schörghuber, Lukas Reisinger, Thomas Kadiofsky, Christoph Weidinger, Mario Niedermeyer, Benedikt Widy, Marcel Zeilinger, Csaba Beleznai, Tobias Glück, Andreas Kugi, Patrik Zips
2503.14331v4
ADAPT: An Autonomous Forklift for Construction Site Operation
Johannes Huemer, Markus Murschitz, Matthias Schörghuber, Lukas Reisinger, Thomas Kadiofsky, Christoph Weidinger, Mario Niedermeyer, Benedikt Widy, Marcel Zeilinger, Csaba Beleznai, Tobias Glück, Andreas Kugi, Patrik Zips
2503.14331v4
arXiv:2503.14331v4
•updated
•
2025-03-18
Efficient material logistics play a critical role in controlling costs and schedules in the construction industry. However, manual material handling remains prone to inefficiencies, delays, and safety risks. Autonomous forklifts offer a promising solution to streamline on-site logistics, reducing reliance on human operators and mitigating labor shortages. This paper presents the development and evaluation of ADAPT (Autonomous Dynamic All-terrain Pallet Transporter), a fully autonomous off-road forklift designed for construction environments. Unlike structured warehouse settings, construction sites pose significant challenges, including dynamic obstacles, unstructured terrain, and varying weather conditions. To address these challenges, our system integrates AI-driven perception techniques with traditional approaches for decision making, planning, and control, enabling reliable operation in complex environments. We validate the system through extensive real-world testing, comparing its continuous performance against an experienced human operator across various weather conditions. Our findings demonstrate that autonomous outdoor forklifts can operate near human-level performance, offering a viable path toward safer and more efficient construction logistics.
Robust Fall Recovery for Armless Bipedal-Wheeled Robots Via Force-Guided Learning
Haidong Hou, Zhangguo Yu, Tao Han, Hengbo Qi, Khaleel Ghazal, Yu Zhang, Yidong Du, Xuechao Chen, Fei Meng
2606.14270v1
Robust Fall Recovery for Armless Bipedal-Wheeled Robots Via Force-Guided Learning
Haidong Hou, Zhangguo Yu, Tao Han, Hengbo Qi, Khaleel Ghazal, Yu Zhang, Yidong Du, Xuechao Chen, Fei Meng
2606.14270v1
arXiv:2606.14270v1
•
2026-06-12
Fall recovery is critical for autonomous legged locomotion. Existing methods have demonstrated that some legged robots, such as humanoids and quadrupeds, are capable of fall recovery from diverse postures by utilizing arms or coordinating multi-legs to generate support forces. Without arms or other legs to provide supportive assistance, a bipedal-wheeled robot must rely solely on the actuation of its legs, making recovery particularly difficult. To address this, we introduce FTSR (Force-guided Teacher-student framework with Stage-wise Rewards). The force-guided method constructs an external auxiliary force during simulation training that correlates directly with the robot's real-time height, explicitly formulating this force as an optimizable constraint. Through constrained reinforcement learning, the policy is guided toward reducing force dependency gradually and increasing the body height, developing internal recovery strategies despite having no arms for support. Height-progressive stage-Wise rewards progressively structure posture stabilization during recovery and transition to sustained locomotion, integrated with teacher-student architecture distilling privileged knowledge of force effects and recovery dynamics. After simulation training, the policy is deployed on a physical armless bipedal-wheeled robot and extensively evaluated. Experiments confirm robust and reliable fall recovery under diverse challenging conditions, demonstrating strong environmental adaptability and motion robustness, while maintaining full post-recovery motion capability. The framework also generalizes effectively to a high-DOF humanoid, confirming its practical generalizability. The project page is available at https://2350575870.github.io/force-guided.github.io/
Comment: 8 pages, 6 figures, accepted by IEEE Robotics and Automation Letters (RA-L)
FloVerse: Floor Plan-Guided Multi-Modal Navigation
Weiqi Huang, Shuangyi Dong, Jiaxin Li, Yifei Guo, Zan Wang, Wei Liang
2606.14267v1
FloVerse: Floor Plan-Guided Multi-Modal Navigation
Weiqi Huang, Shuangyi Dong, Jiaxin Li, Yifei Guo, Zan Wang, Wei Liang
2606.14267v1
arXiv:2606.14267v1
•
2026-06-12
Floor plans encapsulate compact spatial priors, enabling agents to navigate unseen scenes more efficiently. While prior work has explored floor plan-guided navigation, it has focused mainly on PointNav and a limited set of environments. To bridge this gap, we introduce FloVerse, a new task for floor plan-guided embodied navigation that unifies PointNav, ObjectNav, and ImageNav. To support FloVerse, we assemble FloVerse-1.6K, a large-scale dataset of 1.6K scenes from HM3D and Gibson 4+, paired with corresponding floor plans, comprising 240K expert trajectories and 12M RGBD frames. We further propose ThreeDiff, a two-stage imitation learning policy comprising a planner, a diffusion-based multimodal goal-reasoning module trained via masked-modality modeling, and a refiner, a depth-based trajectory-refinement module for safe execution. Extensive experiments demonstrate that (1) floor-plan priors improve navigation performance across all goal modalities, and (2) ThreeDiff implicitly captures spatial information from floor plans. These results underscore the effectiveness of spatial priors and validate our proposed unified approach for floor plan-guided embodied navigation.
Comment: Accepted at CVPR 2026
X-Loco: Towards Generalist Humanoid Locomotion Control via Synergetic Policy Distillation
Dewei Wang, Xinmiao Wang, Chenyun Zhang, Jiyuan Shi, Yingnan Zhao, Chenjia Bai, Xuelong Li
2603.03733v2
X-Loco: Towards Generalist Humanoid Locomotion Control via Synergetic Policy Distillation
Dewei Wang, Xinmiao Wang, Chenyun Zhang, Jiyuan Shi, Yingnan Zhao, Chenjia Bai, Xuelong Li
2603.03733v2
arXiv:2603.03733v2
•updated
•
2026-03-04
While recent advances have demonstrated strong performance in individual humanoid skills such as upright locomotion, fall recovery and whole-body coordination, learning a single policy that masters all these skills remains challenging due to the diverse dynamics and conflicting control objectives involved. To address this, we introduce X-Loco, a framework for training a vision-based generalist humanoid locomotion policy. X-Loco trains multiple oracle specialist policies and adopts a synergetic policy distillation with a case-adaptive specialist selection mechanism, which dynamically leverages multiple specialist policies to guide a vision-based student policy. This design enables the student to acquire a broad spectrum of locomotion skills, ranging from fall recovery to terrain traversal and whole-body coordination skills. To the best of our knowledge, X-Loco is the first framework to demonstrate vision-based humanoid locomotion that jointly integrates upright locomotion, whole-body coordination and fall recovery, while operating solely under velocity commands without relying on reference motions. Experimental results show that X-Loco achieves superior performance, demonstrated by tasks such as fall recovery and terrain traversal. Ablation studies further highlight that our framework effectively leverages specialist expertise and enhances learning efficiency.
Comment: Accepted by RSS 2026. Project page: https://x-loco-humanoid.github.io/
EquiDexFlow: Contact-Grounded SE(3)-Equivariant Dexterous Grasp Generative Flows
Clinton Enwerem, John S. Baras, Calin Belta
2606.12728v2
EquiDexFlow: Contact-Grounded SE(3)-Equivariant Dexterous Grasp Generative Flows
Clinton Enwerem, John S. Baras, Calin Belta
2606.12728v2
arXiv:2606.12728v2
•updated
•
2026-06-10
Most learned dexterous grasp generators relegate contact forces to a downstream verification step, so a kinematically-plausible pose can still violate the conditions for a stable physical grasp. We address this with EquiDexFlow, an SE(3)-equivariant flow-matching model that jointly predicts wrist pose, joint angles, fingertip contacts, surface normals, and contact forces from an object point cloud. Our architecture projects contacts onto the object surface and forces into the Coulomb friction cone by construction, so placement and friction compliance hold without loss penalties. We prove end-to-end SE(3) equivariance and verify it empirically over 200 rotations, with wrist residuals below $0.04^\circ$ and exactly zero joint deviation. Trained on 8,100 force-closure grasps across 81 objects for the 16-DoF Allegro Hand, our model achieves zero friction violations, the best composite score, and the lowest wrench residual among all ablation variants. We retarget decoded fingertip contacts to a 16-DoF LEAP Hand via per-finger inverse kinematics, and our hardware-feasible refinement places every joint at least 5% inside its actuator envelope while preserving wrench balance. On the physical robot, retargeted EquiDexFlow-decoded grasps complete open-loop pick-and-hold trials on all six test objects, with every asymmetric object succeeding at both the canonical pose and a $120^\circ$ co-rotation. Videos, code, and checkpoints are available at https://equidexflow.github.io.
Comment: 22 pages, 11 figures, 11 tables. Project page with videos, code, and checkpoints: https://equidexflow.github.io
ReactVLA: Fast and Lightweight Reactive Robot Manipulation via Improved Mean Flow Action Generation
Yanzhao Guo, Wenkai Chen, Jianwei Zhang
2606.14255v1
ReactVLA: Fast and Lightweight Reactive Robot Manipulation via Improved Mean Flow Action Generation
Yanzhao Guo, Wenkai Chen, Jianwei Zhang
2606.14255v1
arXiv:2606.14255v1
•
2026-06-12
Diffusion-based Vision-Language-Action (VLA) policies have demonstrated strong capability in modeling expressive and multimodal action distributions. However, their reliance on iterative sampling introduces substantial inference latency, which limits their applicability to reactive closed-loop robot manipulation. To address this limitation, we propose \texttt{ReactVLA}, a lightweight and low-latency VLA framework for real-time robotic manipulation. \texttt{ReactVLA} combines two complementary designs: (1) an improved Mean Flow (iMF) action generator that reduces expensive multi-step diffusion sampling to one-to-few-step action generation, and (2) Attention Residuals (AttnRes), a dynamic depth-wise feature routing mechanism that replaces uniform residual accumulation to better preserve task-relevant multimodal representations. We evaluate \texttt{ReactVLA} on large-scale simulation benchmarks, including LIBERO and RoboIMI, as well as real-world robotic manipulation tasks. Experimental results show that \texttt{ReactVLA} consistently outperforms similarly sized VLA baselines, including SmolVLA and $π_0$. On challenging precision manipulation tasks, \texttt{ReactVLA} achieves up to a 1.65$\times$ improvement in task performance while providing more than a 4$\times$ increase in inference speed compared with leading VLA models. Finally, it reduces real-world policy latency to below 38.6 ms, enabling fast reactive control on physical robot platforms. Please check out our project website at: https://game-loader.github.io/ReactVLA/.
Optimality-Preserving Decomposition for Scalable QAOA in Natural-Language-Guided Multi-Drone Assignment
Junyeop Bang, Byongho Lee, Dohyun An, Hwangnam Kim
2606.14252v1
Optimality-Preserving Decomposition for Scalable QAOA in Natural-Language-Guided Multi-Drone Assignment
Junyeop Bang, Byongho Lee, Dohyun An, Hwangnam Kim
2606.14252v1
arXiv:2606.14252v1
•
2026-06-12
As multi-drone fleets scale, zone assignment rapidly evolves into an intractable NP-hard combinatorial problem that overwhelms classical exhaustive search. While quantum optimization promises to shatter these classical bottlenecks, mapping complex spatial tasks from human intent to restricted quantum hardware remains a severe challenge. To bridge this gap, we present an end-to-end framework integrating a fine-tuned Large Language Model (LLM) front-end with a highly scalable, domain-specific quantum-classical backend. The front-end utilizes Supervised Fine-Tuning (SFT) and Direct Preference Optimization (DPO) to translate free-form natural language instructions into structurally robust Quadratic Unconstrained Binary Optimization (QUBO) constraints without false negatives. To overcome the strict qubit limits of near-term quantum devices, our framework features a novel constraint-preserving graph partitioner and a compressed separator-based dynamic programming (DP) merge. By structurally encoding constraints via W-state initialization and XY-mixers in Conditional Value-at-Risk Quantum Approximate Optimization (CVaR-QAOA), the pipeline stays highly compact. Empirical results demonstrate that this architecture circumvents classical scaling walls, recovering the global optimum on 100% of idealized oracle cases and 96.3% under real QAOA sampling, enabling natural-language-guided task allocation at previously intractable scales.
Comment: 10 pages, 2 figures, 3 tables, preprint
SyLink Hand: A Synergy-Inspired Linkage-Driven Anthropomorphic Hand for Human-Like Dexterity
Hao Wu, Yanzhe Wang, Yu Feng, Yitong Li, Jingxiang Guo, Jian Liu, Jianshu Zhou
2606.14250v1
SyLink Hand: A Synergy-Inspired Linkage-Driven Anthropomorphic Hand for Human-Like Dexterity
Hao Wu, Yanzhe Wang, Yu Feng, Yitong Li, Jingxiang Guo, Jian Liu, Jianshu Zhou
2606.14250v1
arXiv:2606.14250v1
•
2026-06-12
Designing anthropomorphic robotic hands that balance functional dexterity with mechanical simplicity remains a significant challenge. Inspired by human hand synergies, this paper presents the SyLink Hand, an anthropomorphic dexterous hand that integrates biomechanical synergy principles with linkage-driven transmission mechanisms to achieve a high degree of anthropomorphism in appearance, kinematics, and functionality within a compact and cost-effective architecture. Biomechanical analysis of natural hand motions using motion capture gloves reveals strong kinematic correlations among hand joints, providing the basis for a simplified yet functional degree-of-freedom (DOF) configuration. Guided by these synergistic characteristics, optimized linkage mechanisms are employed to coordinate multiple joint motions and reproduce natural finger trajectories. A novel spherical four-bar linkage is further proposed to achieve decoupled flexion/extension (Flex/Ext) and abduction/adduction (Abd/Add) at the metacarpophalangeal joint within a compact form factor. The resulting prototype integrates 19 joints driven by 11 actuators, with a total mass of 520g and a manufacturing cost of approximately USD 400. Experimental evaluations demonstrate its human-like kinematic performance, high load-bearing capability, and versatile grasping and manipulation skills. These results validate that the synergy-inspired, linkage-based design effectively balances anthropomorphism, mechanical simplicity, and functional versatility, highlighting its potential for practical deployment in dexterity-demanding robotic applications.
When and How Severely: Scenario-Specific Safety Envelopes for Driving VLAs
Abhinaw Priyadershi, Jelena Frtunikj
2606.14238v1
When and How Severely: Scenario-Specific Safety Envelopes for Driving VLAs
Abhinaw Priyadershi, Jelena Frtunikj
2606.14238v1
arXiv:2606.14238v1
•
2026-06-12
Safety certification of Vision-Language-Action (VLA) driving planners under ISO 21448 (SOTIF) rests on an Operational Design Domain (ODD) specification that answers two complementary questions: when does the planner start to fail, and how severely does it fail once it does? We evaluate Alpamayo R1, a 10B-parameter open-weight driving VLA, on 15,968 (clip, attack) pairs. We find a conservative-aggregate gap: an aggregate safe threshold of $σ\leq 50$ under a 15% average displacement error (ADE) budget masks well-sampled scenarios that tolerate the top of the tested grid ($σ= 70$). A Gaussian Mixture Model (GMM) on the changed-explanation subset identifies six discrete severity bands (BIC-optimal $k{=}6$), so two perturbation conditions with the same mean error can differ materially in their share of high-severity (C4/C5) failures. Joining the two analyses on the same corpus surfaces a finding neither yields in isolation: the scenarios with the loosest noise thresholds are not those with the lowest high-severity rate: STOP_SIGNAL concentrates roughly $4\times$ the C4/C5 share of LANE_KEEPING despite tolerating a larger $σ$. A deployable SOTIF ODD specification for driving VLAs therefore requires a two-dimensional safety envelope, not a single aggregate value per hazard.
BIM-Loc: BIM-Integrated Discrepancy-Aware LiDAR-based Indoor Localization
Yinqiang Zhang, Liang Lu, Yipeng Pan, Maolin Lei, Yuhan Xie, Zhanteng Xie, Xiaowei Luo, Jia Pan
2606.14237v1
BIM-Loc: BIM-Integrated Discrepancy-Aware LiDAR-based Indoor Localization
Yinqiang Zhang, Liang Lu, Yipeng Pan, Maolin Lei, Yuhan Xie, Zhanteng Xie, Xiaowei Luo, Jia Pan
2606.14237v1
arXiv:2606.14237v1
•
2026-06-12
Accurate and robust localization is a fundamental requirement for service and inspection robots, particularly in feature-sparse indoor environments where traditional systems struggle due to a lack of distinct landmarks. While prior maps can enhance robustness, precise and compact maps capturing real-world details are often unavailable for new or frequently changing environments. This paper presents BIM-Loc, a novel discrepancy-aware LiDAR-based localization method that directly integrates Building Information Models (BIM) from the design phase. BIM-Loc simultaneously estimates trajectories aligned with the BIM coordinate system and identifies discrepancies between real-world observations and the as-designed BIM in an online fashion. Our core contributions include: (1) a novel multi-hit ray casting strategy for efficient BIM-point data association and projection of 3D observations into 2D texture space; (2) a pose graph optimization framework with BIM-integrated factors that enforces consistency among odometry, sequential scans, and BIM structures; and (3) a hierarchical Bayesian inference module that incrementally updates a continuous 2D surface representation for discrepancy detection, propagating updates from the pixel to the structure level. Extensive evaluations in both simulation and real-world applications demonstrate that BIM-Loc significantly outperforms state-of-the-art map-based methods in localization accuracy and robustness.
Comment: 24 pages, 21 figures, accepted by International Journal of Robotics Research (IJRR), to be published
Design and Experimental Validation of Sensorless 4-Channel Bilateral Teleoperation for Low-Cost Manipulators
Koki Yamane, Yunhan Li, Masashi Konosu, Koki Inami, Junji Oaki, Toshiaki Tsuji, Sho Sakaino
2507.06174v7
Design and Experimental Validation of Sensorless 4-Channel Bilateral Teleoperation for Low-Cost Manipulators
Koki Yamane, Yunhan Li, Masashi Konosu, Koki Inami, Junji Oaki, Toshiaki Tsuji, Sho Sakaino
2507.06174v7
arXiv:2507.06174v7
•updated
•
2025-07-08
Teleoperation of low-cost manipulators is attracting increasing attention as a practical means of collecting demonstration data for imitation learning. However, most existing low-cost systems rely on unilateral position control without force feedback, while implementing force-feedback bilateral teleoperation is difficult because low-cost manipulators typically have low-resolution encoders and no joint torque sensors. This paper presents a sensorless 4-channel bilateral teleoperation framework that integrates identified nonlinear dynamics compensation with a disturbance-observer-based velocity and external-force estimation scheme. By interpreting the observer structure in the frequency domain, we clarify the coupling between the velocity- and external-force-estimation bandwidths and derive practical tuning guidelines based on the damping ratio and a single cutoff frequency. Real-robot experiments, including force-sensor comparison and teleoperation tasks, demonstrate that the proposed framework provides practically useful force estimates and enables stable teleoperation in high-speed and contact-rich scenarios under low-cost hardware constraints. As an application, imitation-learning experiments demonstrate that incorporating estimated force information into demonstrations improves task success rates in the tested contact-rich manipulation tasks.
Comment: 22 pages, 12 figures, Submitted to IEEE Access
Selective Agentic Recovery for UAV Autonomy with a Persistent Mission Runtime
Taewoo Park, Kyeonghyun Yoo, Seunghyun Yoo, Hwangnam Kim
2606.14219v1
Selective Agentic Recovery for UAV Autonomy with a Persistent Mission Runtime
Taewoo Park, Kyeonghyun Yoo, Seunghyun Yoo, Hwangnam Kim
2606.14219v1
arXiv:2606.14219v1
•
2026-06-12
Agentic AI can support unmanned aerial vehicle (UAV) autonomy by providing high-level recovery reasoning when local waypoint- or setpoint-based execution encounters blocked passages, repeated no-progress behavior, or mission-level ambiguity. On physical UAVs, however, remote reasoning is most useful when it is invoked selectively, since each call introduces latency, resource cost, backend uncertainty, and a need to validate the returned decision. This paper presents Persistent Mission Runtime (PMR), a UAV recovery framework that keeps the mission loop and safety-critical execution local while using an external agentic reasoner only as an on-demand recovery module. The reasoner selects from predefined recovery skills, and each returned decision is parsed, verified, safety-filtered, and mapped to local executor actions before it can affect flight. PMR introduces learned Cognitive Value of Invocation (learned-CVI), a compact admission gate that estimates when remote agentic reasoning is likely to improve near-term mission progress enough to justify its operational cost. Across a fixed 400-run Gazebo/PX4 benchmark with eight scenarios, learned-CVI raises hard/ambiguous-regime success from 5.0% under local-only autonomy to 95.0%, outperforms one-shot and periodic reasoning baselines by 20.0 and 32.5 percentage points, and reduces remote-agent calls by 16.7% and logged tokens by 29.2% relative to a manually tuned rule-based invocation baseline.
Comment: 17 pages, 2 figures. Preprint
Universal Manipulation Exoskeleton: Learning Compliant Whole-body Policies with Real-time Torque Feedback
Litian Liang, Jingxi Xu, Xinda Qi, Yujun Cai, Houzhu Ding, Luqi Wang, Zhixin Sun, Jyh-Herng Chow, Ming Yang, Mark Cutkosky
2606.14218v1
Universal Manipulation Exoskeleton: Learning Compliant Whole-body Policies with Real-time Torque Feedback
Litian Liang, Jingxi Xu, Xinda Qi, Yujun Cai, Houzhu Ding, Luqi Wang, Zhixin Sun, Jyh-Herng Chow, Ming Yang, Mark Cutkosky
2606.14218v1
arXiv:2606.14218v1
•
2026-06-12
For robots to work safely in household environments, they need to be compliant and react to torque and force feedback during contact. However, the majority of existing data collection pipelines still lack the ability to capture force and torque data for learning active compliant policies. In this paper, we present Universal Manipulation Exoskeleton (UME), an upper-limb exoskeleton that provides real-time haptic torque feedback while recording whole-arm configurations and joint torque signals for teleoperation. With transparent torque feedback, human operators can even unsheathe kinematically constrained objects while blindfolded. UME is low-cost, lightweight, and portable. Equipped with an embedded IMU, it enables teleoperation for mobile manipulation. With our proposed universal retargeting algorithm, UME can teleoperate a range of robots, including the 7DoF OpenArm, 7DoF Franka, and 6DoF X-ARM. We demonstrate that this combination of capabilities enables learning bimanual, whole-body, and active compliant policies that operate effectively in highly constrained spaces. The learned robust autonomous policies achieve high success rates across a variety of tasks, including long-horizon mobile manipulation, force-mediated box flipping, visually occluded box pushing, and space-constrained tabletop manipulation. Videos, code, and additional information can be found at https://ume-exo.github.io.
Short-Horizon Position Accuracy of Single-Track Models: Implications for Motion Planning of Autonomous Vehicles
Aron J. Aertssen, Lars A. T. H. van Alen, Igo J. M. Besselink, Rudolf G. M. Huisman, René M. J. G. van de Molengraft
2606.14216v1
Short-Horizon Position Accuracy of Single-Track Models: Implications for Motion Planning of Autonomous Vehicles
Aron J. Aertssen, Lars A. T. H. van Alen, Igo J. M. Besselink, Rudolf G. M. Huisman, René M. J. G. van de Molengraft
2606.14216v1
arXiv:2606.14216v1
•
2026-06-12
Accurate and computationally efficient vehicle models are essential for motion planning of autonomous vehicles, where positional accuracy directly affects trajectory feasibility and safety. However, the positional accuracy has not been systematically evaluated against real measurements. Therefore, this paper compares the short-horizon positional accuracy of three single-track vehicle models against vehicle measurements across various driving maneuvers. Model parameters are identified through dedicated experiments with the instrumented test vehicle. Rather than identifying a single best model, this work aims to provide insight into the trade-offs between model complexity, parameterization quality, and positional accuracy for informed model selection in Model Predictive Control applications.
Comment: Submitted to The International Journal of Automotive Engineering, Official Journal of the Society of Automotive Engineers of Japan, Inc. (JSAE)
Robustness without Wrinkles: Parallel Simulation and Robust MPC for Certified Deformable Manipulation
Wei-Chen Li, Jeffrey Fang, Sasanka Polisetti, Yuexi Song, Glen Chou
2606.14188v1
Robustness without Wrinkles: Parallel Simulation and Robust MPC for Certified Deformable Manipulation
Wei-Chen Li, Jeffrey Fang, Sasanka Polisetti, Yuexi Song, Glen Chou
2606.14188v1
arXiv:2606.14188v1
•
2026-06-12
We present CORD-SLS, a real-time control method for safe deformable object manipulation, with a focus on ropes and cloth. At its core is a GPU-parallel differentiable simulator with contact smoothing which enables efficient gradient-based planning through intermittent contact. To robustly satisfy constraints under model and sensing uncertainty, we develop a real-time, GPU-parallel output-feedback robust model predictive control (MPC) algorithm that plans with this simulator. We further show that the simulator accelerates model-based RL for training neural manipulation policies. To improve real-world robustness, we use conformal prediction to calibrate visual-feedback and perception-error bounds for MPC, producing reachable tubes that enable high-probability safe control. We evaluate CORD-SLS on high-dimensional, contact-rich rope and cloth manipulation tasks in simulation and hardware, including obstacle avoidance, routing, folding, and smoothing. Across settings, CORD-SLS achieves millisecond-speed planning, exceeding baselines in safety, speed, and task success.
A Unified Control Architecture for Macro-Micro Manipulation using a Active Remote Center of Compliance for Manufacturing Applications
Patrick Frank, Christian Friedrich
2602.01948v2
A Unified Control Architecture for Macro-Micro Manipulation using a Active Remote Center of Compliance for Manufacturing Applications
Patrick Frank, Christian Friedrich
2602.01948v2
arXiv:2602.01948v2
•updated
•
2026-02-02
Macro-micro manipulators combine a macro manipulator with a large workspace, such as an industrial robot, with a lightweight, high-bandwidth micro manipulator. This enables highly dynamic interaction control while preserving the wide workspace of the robot. Traditionally, position control is assigned to the macro manipulator, while the micro manipulator handles the interaction with the environment, limiting the achievable interaction control bandwidth. To solve this, we propose a novel control architecture that incorporates the macro manipulator into the active interaction control. This leads to a increase in control bandwidth by a factor of 2.1 compared to the state of the art architecture, based on the leader-follower approach and factor 12.5 compared to traditional robot-based force control. Further we propose surrogate models for a more efficient controller design and easy adaptation to hardware changes. We validate our approach by comparing it against the other control schemes in different experiments, like collision with an object, following a force trajectory and industrial assembly tasks.
Comment: 17 pages, 14 figures, submitted to Robotics and Computer-Integrated Manufacturing (RCIM)
GAIT: Legged Robot Proprioceptive State Estimation with Attention over Inertial-Leg Tokens
Young-Rang Seo, Hajun Kim, Sangmin Kim, Dongyun Kang, Hae-Won Park
2606.14160v1
GAIT: Legged Robot Proprioceptive State Estimation with Attention over Inertial-Leg Tokens
Young-Rang Seo, Hajun Kim, Sangmin Kim, Dongyun Kang, Hae-Won Park
2606.14160v1
arXiv:2606.14160v1
•
2026-06-12
In this paper, we propose a method that applies Inertial-Leg (IL) tokenization to an attention-based network for proprioceptive state estimation in legged robots. Unlike existing learning-based state estimators that concatenate all sensor measurements into a single flat vector, the proposed architecture represents inertial measurements and leg-wise measurements as individual tokens and uses an attention mechanism to learn the relative importance of each measurement.This design allows the network to reweight each measurement according to the current contact condition, reflecting the fact that the reliability of forward kinematic measurements depends on whether the corresponding foot is in contact. Unlike conventional contact-aided estimators, however, the proposed method learns this behavior without relying on an explicit contact estimator or on explicit measurement updates based on a stationary contact assumption. To validate the proposed method, we conducted experiments on a Unitree Go1 robot, including debris terrain not modeled in simulation and gait patterns not seen during training. Experimental results show that the proposed method achieves better estimation performance than existing learning-based state estimators under unseen gait patterns and also improves performance over contact-aided model-based methods.
Encoder Winners Do Not Reliably Transfer Across VLA Backbone Scale: A Frozen-Backbone Grafting Diagnostic
Qingping Zeng, Fei She
2606.14153v1
Encoder Winners Do Not Reliably Transfer Across VLA Backbone Scale: A Frozen-Backbone Grafting Diagnostic
Qingping Zeng, Fei She
2606.14153v1
arXiv:2606.14153v1
•
2026-06-12
Vision-language-action (VLA) policies typically inherit their vision encoder from upstream VLM releases, but it is unclear whether an encoder choice validated on a small VLA transfers to a larger backbone. We introduce a frozen-backbone grafting diagnostic: the vision tower of a released VLA is replaced by a candidate encoder under a fixed protocol (adaptive average pooling, LayerNorm, and a single trainable linear projector), with the language model and action expert frozen. Across four encoders, two LIBERO suites, two backbones (SmolVLA-450M and $π_{0.5}$-3.3B), and two-to-three seeds per cell (40 main grafting runs plus native, LoRA, pooling, and zero-/shuffled-image controls, all scored by offline action MSE), the small-backbone winner does not reliably select the large-backbone top tier: SigLIP is best on SmolVLA across both suites, while on $π_{0.5}$ DINOv2-small leads the spatial suite and the object suite is a seed-sensitive near-tie band; three of the four backbone-suite comparisons (and 11 of 12 seed-level cells) support backbone-dependent rankings. The grafting wrapper is itself non-neutral with opposite sign across backbones (+45-56% MSE on the SmolVLA native tower, -50-52% on $π_{0.5}$), so all conclusions are conditional on the fixed grafting protocol. We position frozen grafting as a cheap target-backbone diagnostic to run before committing to an encoder at scale, not as a closed-loop deployment claim.
Comment: 23 pages, 5 figures, 8 tables
ParkingTransformer: LLM-Enhanced End-to-End Trajectory Planning for Autonomous Parking
Hauteng Wu, Xu Li, Dong Kong, Zihang Wang, Xieyuanli Chen, Benwu Wang, Wenkai Zhu
2606.17082v1
ParkingTransformer: LLM-Enhanced End-to-End Trajectory Planning for Autonomous Parking
Hauteng Wu, Xu Li, Dong Kong, Zihang Wang, Xieyuanli Chen, Benwu Wang, Wenkai Zhu
2606.17082v1
arXiv:2606.17082v1
•
2026-06-12
End-to-end autonomous parking has emerged as a critical task within the realm of autonomous driving. However, existing methods suffer from black-box characteristics, lacking high-level semantic understanding and interpretability, which impedes the realization of seamless long-distance autonomous parking from the road to the target spot. To address these limitations, we propose ParkingTransformer, a novel framework that leverages multi-view perception and the scene understanding capability of Large Language Models (LLMs). By combining trajectory queries with LLMs implicit state features, our method interacts directly with historical information and raw sensor data to output planning trajectories, eliminating the need for dense Bird's-View (BEV) representations. To compensate for the inadequate spatial reasoning ability of LLMs, we introduce 3D positional encoding to explicitly inject spatial geometric awareness. Furthermore, a fixed-window streaming mechanism is designed for historical information processing, significantly improving long-term temporal processing efficiency and inference speed. Additionally, a coarse-to-fine decoding strategy is employed to progressively enhance trajectory precision. Extensive closed-loop experiments are conducted on the CARLA simulator and real-world vehicle platforms. The results demonstrate that our method achieves a driving score of 61.32 in CARLA simulator and an average success rate of 88.70% in real-world experiments, validating the feasibility and effectiveness of the proposed algorithms.
Cross-Stage Sensorimotor Perception Scheduling and Sparse Map Encoding for Efficient Edge Embodied Navigation
Yaotian Liu, Sri Sai Rakesh Nakkilla, Xiangyu Zhou, Yu Cao, Jeff Zhang
2405.14154v5
Cross-Stage Sensorimotor Perception Scheduling and Sparse Map Encoding for Efficient Edge Embodied Navigation
Yaotian Liu, Sri Sai Rakesh Nakkilla, Xiangyu Zhou, Yu Cao, Jeff Zhang
2405.14154v5
arXiv:2405.14154v5
•updated
•
2024-05-23
Embodied agents must close a perception-to-action loop on embedded hardware under tight latency, memory, and energy budgets, making deployment a system-level co-design problem rather than a model-accuracy problem. We study this challenge for modular Object Goal Navigation (ObjectNav), where our profiling shows semantic mapping dominates per-step latency while goal prediction dominates peak memory. We formulate edge embodied navigation deployment as a budget-constrained design-space problem and introduce two orthogonal optimization knobs: SKIP, an adaptive sensorimotor scheduler that formalizes safe skipping as a bounded map-impact criterion and learns a lightweight predictor to estimate it from cheap sensor cues at each \texttt{FORWARD} step, exposing a principled quality-efficiency knob (depth-based updates are always retained); and SCOUT, a sparse-context encoder that couples submanifold sparse convolutions on active map regions with a lightweight dense context stream. On HM3D across server and embedded platforms, SKIP+SCOUT delivers up to 1.7x end-to-end speedup, 50.5% lower peak memory, and 7.1% higher SPL than the dense baseline at the selected operating point, outperforming naively smaller perception backbones. SKIP transfers to a second modular pipeline (PONI) with near-lossless performance and remains robust under depth-sensor noise. Together, SKIP+SCOUT expose a family of device-aware Pareto operating points for edge physical AI systems.
Comment: 9 pages, 6 figures
A Modular Dual-Arm Apple Harvesting Robot with Enhanced Field Performance
Keyi Zhu, Kyle Lammers, Chaaran Arunachalam, Kaixiang Zhang, Renfu Lu, Zhaojian Li
2606.14089v1
A Modular Dual-Arm Apple Harvesting Robot with Enhanced Field Performance
Keyi Zhu, Kyle Lammers, Chaaran Arunachalam, Kaixiang Zhang, Renfu Lu, Zhaojian Li
2606.14089v1
arXiv:2606.14089v1
•
2026-06-12
Robotic apple harvesting offers a promising solution to labor shortages in commercial orchards, but low throughput and poor performance in orchard environments hinder its commercial adoption. This paper presents a modular dual-arm apple harvesting robot that uses a vertically stacked arms to enable simultaneous operation in the upper and lower zones of a single tree, simplifying platform positioning from multi-tree lateral repositioning to single-tree stops. Compared to our prior horizontal dual-arm system, the platform integrates 5 advances: (1)a foundation-model-based perception pipeline combining Grounding-DINO and EfficientViT-SAM for robust fruit localization in unstructured outdoor environments; (2)7th-order jerk-bounded trajectory generation paired with a Control Barrier Function safety filter to achieve fast yet safe arm motions; (3)a linear sweep harvesting strategy with a 10cm approach buffer and rotational detachment that improves picking reliability; (4)a temporal-logic-based dual-arm coordination policy with vision-arm async scheduling that maximizes usage of a shared vacuum source; and (5)field validation in 2 commercial orchards covering different apple varieties and tree architectures during the 2025 harvest season. Across the 1738 arm cycles collected in these field trials, the system achieved an 80.0% per-attempt success rate and a mean per-arm cycle time of 7.53s. Fruit damage assessments confirmed that 91.2% of robotically harvested fruit retained the highest USDA grade (Extra Fancy), with bruise rates between 2.4% and 4.9%. With further improvements in the picking cycle time and handling of heavy foliage occlusions, this new modular robot design holds promise for commercial harvesting of apples.
Self-Improving VLA Policies: Selected Diffusion Noise for Spurious-Robust Action Smoothing
Duc Minh Nguyen, Bao-Ngoc Dao, Tung M. Luu, Binh Gia Nguyen, Vinh Tong, Anji Liu, Vu N. Duong, Dung D. Le, Daniel Sonntag, Trung Le, Ngan Le, Jan Peter, An Thai Le, Minh Nhat Vu, Mathias Niepert, Khoa D. Doan, Duy M. H. Nguyen, Vien Anh Ngo
2606.14084v1
Self-Improving VLA Policies: Selected Diffusion Noise for Spurious-Robust Action Smoothing
Duc Minh Nguyen, Bao-Ngoc Dao, Tung M. Luu, Binh Gia Nguyen, Vinh Tong, Anji Liu, Vu N. Duong, Dung D. Le, Daniel Sonntag, Trung Le, Ngan Le, Jan Peter, An Thai Le, Minh Nhat Vu, Mathias Niepert, Khoa D. Doan, Duy M. H. Nguyen, Vien Anh Ngo
2606.14084v1
arXiv:2606.14084v1
•
2026-06-12
Diffusion-based Vision-Language-Action (VLA) policies enable strong generalization in robotic manipulation, but remain sensitive to spurious visual correlations and noisy action generation, leading to brittle behavior under perturbations. We introduce Selected Diffusion Noise (SDN), a simple, training-free test-time method that improves both robustness and success rate by leveraging the diffusion noise space as a controllable degree of freedom. SDN dynamically samples noise vectors that are maximally separated from a reference set to mitigate reliance on spurious cues, while selecting candidates that yield more coherent action trajectories. This dual objective encourages stable behavior even under object-masked observations and reduces action jitter without modifying model parameters. We evaluate SDN on two simulation benchmarks (Google Robot, Widow-X) and two real-world robotic datasets across multiple VLA policies, including pi_0, Groot-N1.5, and Groot-N1.6. SDN consistently improves success rates by +8% in simulation and +10% in real-world settings, while producing smoother and more stable actions. Our results highlight that diffusion noise selection can serve as an effective and general mechanism for enhancing VLA policies at test time.
The N2D Haptic Glove: A Multi-Finger Glove for 2D Directional Force Feedback for Contact Rich Manipulation
Yao-Ting Huang, Jake Honma, Omar Hernandez, Logan Li, Kaitlin Calimbahin, Bryce Hackel, Michael C. Yip
2606.14083v1
The N2D Haptic Glove: A Multi-Finger Glove for 2D Directional Force Feedback for Contact Rich Manipulation
Yao-Ting Huang, Jake Honma, Omar Hernandez, Logan Li, Kaitlin Calimbahin, Bryce Hackel, Michael C. Yip
2606.14083v1
arXiv:2606.14083v1
•
2026-06-12
Humans rely on directional fingertip forces to probe and regulate contact during manipulation, yet most wearable haptic gloves render only vibration or single-axis force, leaving force direction ambiguous. Without directional cues, users must infer contact force from vision alone, often leading to over-pressing, inconsistent control, and reduced precision in robotic teleoperation. We present the N2D Haptic Glove, a multi-finger wearable device that renders planar flexion-extension fingertip forces using capstan-drive transmissions for high-transparency force feedback. Through benchtop validations and a user study involving haptic teleoperation of a robotic arm and hand, we demonstrate that compared to visual-only and single-axis haptic baselines, planar fingertip feedback significantly reduces contact force error during precise manipulation, improves trial-to-trial consistency, and enhances overall user experience in axial probing tasks. These findings establish the N2D Haptic Glove and directional finger-based haptics devices as a promising modality for contact-rich teleoperation, immersive virtual reality simulations, and robot learning from demonstrations. N2D Haptic Glove's hardware and software system will be fully open-sourced at \href{https://ucsdarclab.github.io/n2d-glove/}{this https URL}.
Development of a 3 in Sewer Pipe Inspection Robot with an Articulated Differential Mechanism using X-shaped Linkages
Shoya Umemura, Ryota Taniguchi, Atsushi Kakogawa
2606.14070v1
Development of a 3 in Sewer Pipe Inspection Robot with an Articulated Differential Mechanism using X-shaped Linkages
Shoya Umemura, Ryota Taniguchi, Atsushi Kakogawa
2606.14070v1
arXiv:2606.14070v1
•
2026-06-12
This paper proposes, an improved version of the 3 in sewer pipe inspection robot equipped with an emergency evacuation mechanism. The low traction force and poor stepover capability, which were challenges of the first version, have been improved by simply connecting the propulsion units. The coupled propulsion units feature a differential mechanism capable of posture changes via a single wire, enabling adaptation to pipe diameter variations. To traverse obstacles like pipe joints, a control method was devised that detects obstacle contact through current load on the drive wheel motors and slackens the wire. This method was verified through simulated pipe experiments. Load comparisons were made using current waveforms applied to the drive wheels. Our proposed control method significantly improved the step-over capability of the new articulated robots.
Comment: The 23rd International Conference on Ubiquitous Robots (UR 2026), 15-18 July, Osaka Ibaraki Campus, Ritsumeikan University, Ibaraki, Osaka, Japan
Semidefinite Relaxations for Collision-Free Motion Planning
Bernhard Paus Graesdal, Alexandre Amice, Pablo A. Parrilo, Russ Tedrake
2606.14063v1
Semidefinite Relaxations for Collision-Free Motion Planning
Bernhard Paus Graesdal, Alexandre Amice, Pablo A. Parrilo, Russ Tedrake
2606.14063v1
arXiv:2606.14063v1
•
2026-06-12
We study semidefinite relaxations for collision-free motion planning. We focus on a point robot moving from start to goal through spherical obstacles in $\mathbb{R}^n$, subject to path continuity constraints and squared derivative costs; a setting that is conceptually simple yet captures the hardness of collision-free motion planning. We formulate this problem exactly as a nonconvex problem over polynomial curves, and present a natural semidefinite relaxation. We contribute two key theoretical insights; to our knowledge this is the first theoretical analysis of semidefinite relaxations for collision-free motion planning. First, we show that solving the convex relaxation is equivalent to solving, to global optimality, a related motion planning problem in a potentially higher-dimensional space. This geometric interpretation yields necessary and sufficient conditions for tightness, and a clear intuition for when the relaxation is loose. Second, we show that the relaxation admits a symmetry reduction that makes it significantly smaller than one might expect, with positive semidefinite cone sizes that scale linearly with the polynomial degree and are independent of the ambient dimension. The resulting relaxation is 10 to 100 times faster than direct nonlinear programming transcriptions solved with SNOPT and IPOPT, exhibits significantly lower variance in solve times, and reliably finds a locally optimal path for the original problem. We demonstrate its effectiveness as a convex steering function in an RRT planner for minimum-snap quadrotor planning with $C^4$ continuous trajectories.
FAWAM: Force-Aware World Action Models for Closed-Loop Contact-Rich Manipulation
Haotian He, Zeyu Yan, Qipeng Liu, Ning Guo, Wenzhao Lian
2606.08555v2
FAWAM: Force-Aware World Action Models for Closed-Loop Contact-Rich Manipulation
Haotian He, Zeyu Yan, Qipeng Liu, Ning Guo, Wenzhao Lian
2606.08555v2
arXiv:2606.08555v2
•updated
•
2026-06-07
Force signals provide critical interaction cues for contact-rich robotic manipulation. However, existing methods mostly use force as an additional observation modality, without fully exploiting its role in modeling future interaction dynamics or guiding execution-time feedback correction. In this paper, we propose FAWAM, a force-aware world action model that incorporates force information at three levels: perception, prediction, and closed-loop execution. FAWAM first encodes historical 6-axis force/torque signals to modulate action generation, then jointly predicts future actions and end-effector wrenches to explicitly model contact evolution. It further introduces a residual correction module that uses the predicted wrench trajectory as an execution-time reference to refine actions online based on real-time force feedback. Real-world experiments across multiple contact-rich tasks show that FAWAM improves the average success rate by 36.25% over vision-only baselines and 21.25% over existing force-aware baselines, demonstrating the effectiveness of our force-aware framework for robust contact-rich manipulation.
ReactSim-Bench: Benchmarking Reactive Behavior World Model Simulation in Autonomous Driving
Zhiyuan Zhang, Yanlun Peng, Jianing Zhang, Xianda Guo, Zehan Huang, Haoran Liu, Qifeng Li, Shaofeng Zhang, Xiaosong Jia, Junchi Yan
2606.14058v1
ReactSim-Bench: Benchmarking Reactive Behavior World Model Simulation in Autonomous Driving
Zhiyuan Zhang, Yanlun Peng, Jianing Zhang, Xianda Guo, Zehan Huang, Haoran Liu, Qifeng Li, Shaofeng Zhang, Xiaosong Jia, Junchi Yan
2606.14058v1
arXiv:2606.14058v1
•
2026-06-12
Reactive capability is a key property of data-driven behavior world model simulators for autonomous driving simulation systems. With this capability, simulated world agents can respond feasibly to autonomous vehicle (AV) behaviors that differ from the log. However, existing behavior simulation benchmarks do not directly measure reactive capability. They often let the simulator jointly control the AV and surrounding agents and evaluate realism through log similarity or open-loop prediction metrics. In this work, we introduce ReactSim-Bench for evaluating the reactive capability of behavior world model simulation in autonomous driving. We decouple the control of agents and the AV, using AV behaviors that differ from the log and require agents to respond as independent AV inputs. To obtain these AV behaviors, we construct a pipeline that uses an AV planner model to generate candidate behaviors and filters the data using rules and manual verification. Collision metrics, map-based metrics, and kinematic feasibility metrics are used to evaluate the safety and rule compliance of reactive responses. We construct 2,636 test scenarios with three categories and conduct a systematic evaluation of state-of-the-art models across multiple architectures, including Transformer-based, diffusion-based, and next-token-prediction-based models. We further analyze how replan frequency affects performance and provide insights for future studies.
Bounding Boxes as Goals: Language-Conditioned Grasping via Neuro-Symbolic Planning
Allison Andreyev, Landon Eum, Nestor Tiglao, Romel Gomez
2606.12910v2
Bounding Boxes as Goals: Language-Conditioned Grasping via Neuro-Symbolic Planning
Allison Andreyev, Landon Eum, Nestor Tiglao, Romel Gomez
2606.12910v2
arXiv:2606.12910v2
•updated
•
2026-06-11
For robotics to be effectively integrated into household or industrial environments, machines must adapt to natural-language prompts in real time. Although Vision-Language Models (VLMs) have enabled zero-shot generalization in robot task and motion planning (TAMP), current state-of-the-art approaches often remain computationally "heavyweight" or require extensive training on thousands of demonstrations. We present GRASP (Grounded Reasoning and Symbolic Planning), a framework designed as a step toward open-vocabulary tabletop manipulation. Our approach leverages a pretrained VLM to translate natural-language queries into neuro-symbolic goal states, grounded in the physical world via a bounding-box detection pipeline. Unlike methods that rely on fixed color lists or hard-coded coordinates, GRASP enables robots to interpret abstract spatial concepts such as "top shelf" and execute tasks without additional fine-tuning. We achieve 73.3% overall success across 90 real-robot trials at three difficulty levels, requiring no task-specific training.
Comment: Project website: https://allisonandreyev.github.io/grasp.github.io/
WAM4D: Fast 4D World Action Model via Spatial Register Tokens
Ying Li, Xiaobao Wei, Jiajun Cao, Hao Wang, Xiaowei Chi, Chengyu Bai, Qianpu Sun, Jiajun Li, Xiaojie Zhang, Jian Tang, Sirui Han, Shanghang Zhang
2606.14048v1
WAM4D: Fast 4D World Action Model via Spatial Register Tokens
Ying Li, Xiaobao Wei, Jiajun Cao, Hao Wang, Xiaowei Chi, Chengyu Bai, Qianpu Sun, Jiajun Li, Xiaojie Zhang, Jian Tang, Sirui Han, Shanghang Zhang
2606.14048v1
arXiv:2606.14048v1
•
2026-06-12
World action models (WAMs) have recently shown promise in jointly modeling future observations and executable robot actions. However, most existing WAMs still operate in 2D video or latent spaces, where visually plausible rollouts miss the 3D spatial constraints and occluded contact geometry required for precise manipulation. While geometric foundation models offer strong priors for recovering dense 3D structure and motion from visual observations, forcing WAMs to predict the dense 4D representation introduces costly geometric decoding and slows down causal action generation. To address the trade-off, we present WAM4D, a fast 4D world action model that uses lightweight spatial register tokens as training-time future-depth readouts to transfer pretrained geometric priors into a causal video-action transformer, then removes the register branch for lightweight action inference. To prevent non-causal shortcuts, we further design causal mixture attention for the Mixture-of-Transformers (MoT) WAM backbone, defining modality-specific visibility among video, action, and geometry tokens. Comprehensive experiments on RoboTwin 2.0 and challenging real-world manipulation tasks show that WAM4D improves spatial consistency and achieves competitive action prediction while maintaining efficient inference.
Comment: 15 pages, 7figures, 9tables
From Attacks to Curricula: Learnability-Guided Adversarial Training for Safe Autonomous Driving
Yuewen Mei, Tong Nie, Jie Sun, Haotian Shi, Wei Ma, Jian Sun
2606.14032v1
From Attacks to Curricula: Learnability-Guided Adversarial Training for Safe Autonomous Driving
Yuewen Mei, Tong Nie, Jie Sun, Haotian Shi, Wei Ma, Jian Sun
2606.14032v1
arXiv:2606.14032v1
•
2026-06-12
Closed-loop adversarial training improves autonomous driving safety by exposing policies to rare safety-critical scenarios. Standard pipelines first generate adversarial scenarios and then sample them for policy optimization. However, most existing frameworks remain attack-oriented: collision-driven generators often synthesize unsolvable extreme situations, which can degrade learning, while heuristic samplers ignore the evolving capability of the driving policy, causing sample inefficiency and delayed convergence. We propose AlignADV, a learnability-guided closed-loop adversarial training framework that converts adversarial scenarios into resolvable and capability-aligned curricula. First, we reformulate adversarial scenario generation as a preference alignment problem and employ direct preference optimization to guide the generator toward critical yet resolvable scenarios. Second, we introduce behavioral fingerprints to capture the intrinsic characteristics of the evolving policy and construct a multi-modal capability prediction model that estimates policy performance without expensive closed-loop simulations. By combining resolvability-aligned scenarios with capability predictions, AlignADV develops a dynamic curriculum sampling mechanism that prioritizes scenarios targeting the current policy's vulnerabilities. Experiments on the Waymo Open Motion Dataset demonstrate that AlignADV improves convergence efficiency and final performance, reducing training steps by up to 40.6 percent compared with baseline methods while lowering collision rate and improving route completion under both normal and adversarial traffic conditions. These results highlight a shift from attack-oriented scenario generation to learnability-guided policy improvement, offering a principled direction for safer and more efficient autonomous driving training. Project page: https://meiyuewen.github.io/AlignADV/.
RT-VLA: Real-Time Vision-Language-Action Models via Knowledge Distillation
Xiangyu Huang, Zhenlin Hua, Han Zhou, Shounak Sural, Ragunathan Rajkumar
2606.14010v1
RT-VLA: Real-Time Vision-Language-Action Models via Knowledge Distillation
Xiangyu Huang, Zhenlin Hua, Han Zhou, Shounak Sural, Ragunathan Rajkumar
2606.14010v1
arXiv:2606.14010v1
•
2026-06-12
Vision-Language-Action (VLA) models have shown strong potential for end-to-end autonomous driving by jointly modeling visual perception, language reasoning, explainability and action prediction. However, their large vision-language backbones and reasoning modules introduce substantial inference latency and thereby prevent their deployment in the unforgiving reality of the road networks. We propose RT-VLA, a lightweight, distilled VLA model that transfers the driving and reasoning capabilities of the state-of-the-art SimLingo model into a compact student through multi-level supervised distillation. RT-VLA preserves language-based reasoning and supports post-hoc explanation through offline language analysis of safety-critical driving moments without adding latency to real-time control. Compared to the SimLingo teacher, RT-VLA maintains competitive closed-loop driving and language reasoning performance while reducing inference time by 44.8X in vision-only mode and 7.9X in vision+language mode. These results suggest that supervised distillation is a practical approach for building real-time, explainable VLA-style autonomous driving models.
SplatlessDF: Continuous Distance Field Mapping with Non-Splatting Gaussians
Monisha Mushtary Uttsha, Lan Wu, Teresa Vidal-Calleja
2606.13990v1
SplatlessDF: Continuous Distance Field Mapping with Non-Splatting Gaussians
Monisha Mushtary Uttsha, Lan Wu, Teresa Vidal-Calleja
2606.13990v1
arXiv:2606.13990v1
•
2026-06-12
Recent Gaussian splatting (GS) methods have shown that scenes can be represented efficiently with optimisable Gaussians for high-quality reconstruction and rendering. In this paper, building on this principle, we introduce SplatlessDF, a continuous distance field (DF) mapping framework that uses anisotropic Gaussian elements from a spatial rather than photometric perspective. SplatlessDF directly parameterises the Gaussians and optimises to recover a differentiable DF, enabling distances and gradients to be queried in the spatial domain for downstream robotic tasks such as navigation. Furthermore, SplatlessDF can be coupled with 2D Gaussian splatting (2DGS), providing a unified framework based solely on Gaussian primitives that can learn continuous DF and surface models and supports photometric rendering. We consider two settings: a standalone DF-only formulation and a joint DF-rendering formulation coupled with 2DGS. Experiments show that the standalone formulation provides efficient and accurate distance and gradient queries, while the joint formulation improves rendering geometry and simultaneously models a continuous DF. These results highlight the potential of GS-style representations not only for surface modelling and rendering but also for mapping representations suited to robotic navigation.
Video World Models
8
默认显示 5 篇
AdaSR: Adaptive Streaming Reasoning with Hierarchical Relative Policy Optimization
Junlong Tong, Wenqi Xu, Yingqi Fan, Anhao Zhao, Xuan Lu, Yang Tan, Xiaoyu Shen
2606.14694v1
AdaSR: Adaptive Streaming Reasoning with Hierarchical Relative Policy Optimization
Junlong Tong, Wenqi Xu, Yingqi Fan, Anhao Zhao, Xuan Lu, Yang Tan, Xiaoyu Shen
2606.14694v1
arXiv:2606.14694v1
•
2026-06-12
Large reasoning models typically follow a read-then-think paradigm: they observe the complete input, reason over a static context, and then produce the answer. Yet many real-world scenarios are inherently dynamic, such as audio and video stream, where information arrives as a continuous stream and models must reason, update, and respond under partial observations. Recent streaming reasoning methods allow models to think while reading, but they largely rely on supervised imitation of pre-constructed trajectories, which limits their flexibility. In this paper, we propose AdaSR, an adaptive streaming reasoning framework that enables models to reason during input streaming and perform final deliberation once the stream is complete, learning when to think, and how much computation to allocate across different stages. To optimize this hierarchical reasoning process, we introduce Hierarchical Relative Policy Optimization (HRPO), which decomposes policy optimization into streaming reasoning and deep reasoning phases, providing more fine-grained advantage assignment instead of uniformly distributing a single sequence-level advantage over all tokens. HRPO integrates format, accuracy, and adaptive thinking rewards to enforce valid reasoning protocols, preserve final task performance, and encourage latency-aware computation allocation. Experiments show that AdaSR achieves a better balance among reasoning accuracy, computational efficiency, and streaming latency compared with supervised fine-tuning baseline. We release our code at https://github.com/EIT-NLP/StreamingLLM/tree/main/AdaSR.
AERMANI-PLACE: Language Guided Object Placement with Aerial Manipulators
Sarthak Mishra, Ritama Sanyal, Rishabh Dev Yadav, Wei Pan, Spandan Roy
2606.14531v1
AERMANI-PLACE: Language Guided Object Placement with Aerial Manipulators
Sarthak Mishra, Ritama Sanyal, Rishabh Dev Yadav, Wei Pan, Spandan Roy
2606.14531v1
arXiv:2606.14531v1
•
2026-06-12
Object placement is a fundamental component of aerial manipulation tasks, yet existing systems typically require the desired placement position to be specified explicitly in metric coordinates. Such interfaces are not intuitive and require users to reason about coordinate frames and scene geometry, making them difficult to use in practical deployments. In contrast, humans often communicate spatial goals through a combination of language and pointing gestures. Inspired by this observation, we present AERMANI-PLACE, a framework for language-guided object placement with aerial manipulators. Given a scene image and a natural language instruction, an image editing model generates a modified version of the scene containing a visual marker that indicates where the object should be placed. This marker is then grounded into the physical environment using depth observations to recover a metric place point, after which a placement trajectory is generated and executed by the aerial manipulator. We evaluate the proposed approach on a test set of 100 language-guided placement tasks and demonstrate successful execution on a real aerial manipulation platform. Experimental results show that the proposed method reliably infers placement locations from language instructions with an average success rate of 87\% on the test-set and transfers effectively to real-world aerial manipulation with an average success rate of 72\%. Video: https://youtu.be/SgwwgLBsv0g
Running the Gauntlet: Re-evaluating the Capabilities of Agents Beyond Familiar Environments
Mykola Vysotskyi, Runqi Lin, Grzegorz Biziel, Michal Zakrzewski, Sebastian Montagna, Damian Rynczak, Shreyansh Padarha, Kumail Alhamoud, Zihao Fu, William Lugoloobi, Kai Rawal, Hanna Yershova, Xander Davies, Taras Rumezhak, Guohao Li, Fazl Barez, Baoyuan Wu, Arkadiusz Drohomirecki, Yarin Gal, Chris Russell, Christopher Summerfield, Adam Mahdi, Volodymyr Karpiv, Philip Torr, Adel Bibi
2606.14397v1
Running the Gauntlet: Re-evaluating the Capabilities of Agents Beyond Familiar Environments
Mykola Vysotskyi, Runqi Lin, Grzegorz Biziel, Michal Zakrzewski, Sebastian Montagna, Damian Rynczak, Shreyansh Padarha, Kumail Alhamoud, Zihao Fu, William Lugoloobi, Kai Rawal, Hanna Yershova, Xander Davies, Taras Rumezhak, Guohao Li, Fazl Barez, Baoyuan Wu, Arkadiusz Drohomirecki, Yarin Gal, Chris Russell, Christopher Summerfield, Adam Mahdi, Volodymyr Karpiv, Philip Torr, Adel Bibi
2606.14397v1
arXiv:2606.14397v1
•
2026-06-12
As agentic systems continue to evolve and are widely deployed in real-world scenarios, there is a growing demand to faithfully evaluate their capabilities. However, current benchmarks are typically built on popular applications with relatively simple tasks and focus on a narrow set of capabilities while overlooking broader dimensions, resulting in saturated performance on modern agents and failing to probe their limitations. To this end, we introduce GauntletBench, a web-based benchmark for evaluating agent generalisation in challenging scenarios, focusing on three underexplored capabilities (temporal perception, graphical understanding, and 3D reasoning), across five less-covered professional applications (Video Editor, Workflow Builder, 3D Modeller, Flight Analyser, and Circuit Designer), each with 20 vision-intensive tasks (100 in total). Our benchmark provides a modular pipeline that comprises an environment compatible with both open- and closed-source agent frameworks, a controlled web-based application, a well-structured task suite, and an automated evaluation engine with diverse metrics. Contrary to widespread expectations, our empirical results reveal that frontier agentic systems remain far from achieving human-level performance. Even the state-of-the-art agent achieves only a 19.1% success rate on our GauntletBench, highlighting the limitations in these overlooked capabilities and generalisation. By comparison, non-expert human annotators achieve over 80% success on our challenging yet feasible tasks, revealing the substantial gap between current agent capabilities and those required for complex real-world scenarios.
Fast Autoregressive Video Diffusion and World Models with Temporal Cache Compression and Sparse Attention
Dvir Samuel, Issar Tzachor, Matan Levy, Michael Green, Gal Chechik, Rami Ben-Ari
2602.01801v2
Fast Autoregressive Video Diffusion and World Models with Temporal Cache Compression and Sparse Attention
Dvir Samuel, Issar Tzachor, Matan Levy, Michael Green, Gal Chechik, Rami Ben-Ari
2602.01801v2
arXiv:2602.01801v2
•updated
•
2026-02-02
Autoregressive video diffusion models enable streaming generation, opening the door to long-form synthesis, video world models, and interactive neural game engines. However, their core attention layers become a major bottleneck at inference time: as generation progresses, the KV cache grows, causing both increasing latency and escalating GPU memory, which in turn restricts usable temporal context and harms long-range consistency. In this work, we study redundancy in autoregressive video diffusion and identify three persistent sources: near-duplicate cached keys across frames, slowly evolving (largely semantic) queries/keys that make many attention computations redundant, and cross-attention over long prompts where only a small subset of tokens matters per frame. Building on these observations, we propose a unified, training-free attention framework (FAST-AR) for FAST-AutoRegressive diffusion, consisting of three components: TempCache compresses the KV cache via temporal correspondence to bound cache growth; AnnCA accelerates cross-attention by selecting frame-relevant prompt tokens using fast approximate nearest neighbor (ANN) matching; and AnnSA sparsifies self-attention by restricting each query to semantically matched keys, also using a lightweight ANN. Together, these modules reduce attention, compute, and memory and are compatible with existing autoregressive diffusion backbones and world models. Experiments demonstrate up to x5 - x10 end-to-end speedups while preserving near-identical visual quality and, crucially, maintaining stable throughput and nearly constant peak GPU memory usage over long rollouts, where prior methods progressively slow down and suffer from increasing memory usage.
Comment: Accepted to ICML 2026. Project Page: https://dvirsamuel.github.io/fast-auto-regressive-video/
A Multi-Domain Feature Fusion Framework for Generalizable Deepfake Detection Across Different Generators
Amna Amjid, Sana Qadir, Mehwish Fatima, Raja Khurram Shahzad
2606.14230v1
A Multi-Domain Feature Fusion Framework for Generalizable Deepfake Detection Across Different Generators
Amna Amjid, Sana Qadir, Mehwish Fatima, Raja Khurram Shahzad
2606.14230v1
arXiv:2606.14230v1
•
2026-06-12
Deepfakes are artificially generated images, audio, or videos that threaten privacy, security, and information integrity. Detecting such content is crucial for countering disinformation, as the latest models generate highly realistic content. While spatial- or frequency-based approaches achieve good detection rates on Generative Adversarial Networks (GANs)-based generated deepfakes, they often struggle with recent diffusion model-generated images. In particular, existing approaches rarely exploit complementary multi-domain representations or systematically evaluate cross-generator robustness. To address these challenges, we propose a multi-domain deepfake detection framework called SGFF-Net (Spatial-Gradient-Frequency Fusion Network) that integrates spatial, gradient, and DWT (Discrete Wavelet Transform)-based frequency representations within a dual residual learning architecture. Experimental results show that the SGFF-Net achieves 98.95\% accuracy in intra-dataset evaluation and improves performance in both cross-model (70.46\%) and cross-paradigm (69.94\%) settings. Incorporating multi-source training and data augmentation further enhances robustness, increasing accuracy from 70.46\% to 79.80\% in cross-model evaluation, from 69\% to 78\% in cross-paradigm evaluation, and from 61.50\% to 75.80\% on real-world data. Unlike single-domain detectors, the SGFF-Net learns complementary forensic cues across spatial, gradient, and wavelet-frequency domains, resulting in greater robustness under cross-generator and cross-paradigm evaluation. The results further show that combining multi-domain representations with data diversity and augmentation substantially improves generalization, providing practical insights for developing more reliable deepfake detection systems.
GUITrans2Act: Understanding User Operational Behaviors from Mobile GUI Interactions with Vision-Language Models
Yudong Zhang, Lei Hu, Daoyang Liu, Jiawei Liu, Yangfan Luo, Zhilin Gao, Zuojian Wang
2606.12817v2
GUITrans2Act: Understanding User Operational Behaviors from Mobile GUI Interactions with Vision-Language Models
Yudong Zhang, Lei Hu, Daoyang Liu, Jiawei Liu, Yangfan Luo, Zhilin Gao, Zuojian Wang
2606.12817v2
arXiv:2606.12817v2
•updated
•
2026-06-11
Understanding the digital world on mobile devices is shifting from static UI perception to dynamic action comprehension. This capability enables models to convert visual state transitions into operational knowledge, defined as short natural-language sentences that describe action types, target UI elements, textual arguments, and execution orders. However, due to the highly diverse and heterogeneous UI designs across applications, existing vision-language models (VLMs) struggle to accurately infer these underlying operations. To bridge this gap, we introduce Teach VLM, a core model designed to translate mobile screen trajectories into step-wise operational knowledge by extracting and analyzing operation-related keyframes from demonstration videos. To address the scarcity of aligned training data, we develop a systematic data flywheel for scalable data acquisition. We further introduce a novel Chinese Mobile Screen Teach Benchmark for fine-grained evaluation. Building upon Teach VLM, we propose the Teach-and-Repeat paradigm, where the generated operational knowledge serves as an interpretable procedural reference to guide downstream screen-based execution agents. Extensive evaluations demonstrate that Teach VLM significantly outperforms strong VLM baselines, achieving state-of-the-art performance in operation semantics prediction. Furthermore, experiments in Android World show that our paradigm yields consistent Task Success Rate improvements for downstream agents. Together, Teach VLM and the Teach-and-Repeat paradigm offer a practical pathway from raw demonstrations to reusable task automation.
Comment: 20 pages, 9 figures. Yudong Zhang and Lei Hu contributed equally to this work. Zuojian Wang, and Zhilin Gao are corresponding authors
UniversalRAG: Retrieval-Augmented Generation over Corpora of Diverse Modalities and Granularities
Woongyeong Yeo, Kangsan Kim, Soyeong Jeong, Jinheon Baek, Sung Ju Hwang
2504.20734v5
UniversalRAG: Retrieval-Augmented Generation over Corpora of Diverse Modalities and Granularities
Woongyeong Yeo, Kangsan Kim, Soyeong Jeong, Jinheon Baek, Sung Ju Hwang
2504.20734v5
arXiv:2504.20734v5
•updated
•
2025-04-29
Retrieval-Augmented Generation (RAG) has shown substantial promise in improving factual accuracy by grounding model responses with external knowledge relevant to queries. However, most existing approaches are limited to a text-only corpus, and while recent efforts have extended RAG to other modalities such as images and videos, they typically operate over a single modality-specific corpus. In contrast, real-world queries vary widely in the type of knowledge they require, which a single type of knowledge source cannot address. To address this, we introduce UniversalRAG, an any-to-any RAG framework designed to retrieve and integrate knowledge from heterogeneous sources with diverse modalities and granularities. Specifically, motivated by the observation that forcing all modalities into a unified representation space derived from a single aggregated corpus causes a modality gap, where the retrieval tends to favor items from the same modality as the query, we propose modality-aware routing, which dynamically identifies the most appropriate modality-specific corpus and performs targeted retrieval within it, and further justify its effectiveness with a theoretical analysis. Moreover, beyond modality, we organize each modality into multiple granularity levels, enabling fine-tuned retrieval tailored to the complexity and scope of the query. We validate UniversalRAG on 10 benchmarks of multiple modalities, showing its superiority over various modality-specific and unified baselines.
Comment: ACL 2026. Project page : https://universalrag.github.io
WAM4D: Fast 4D World Action Model via Spatial Register Tokens
Ying Li, Xiaobao Wei, Jiajun Cao, Hao Wang, Xiaowei Chi, Chengyu Bai, Qianpu Sun, Jiajun Li, Xiaojie Zhang, Jian Tang, Sirui Han, Shanghang Zhang
2606.14048v1
WAM4D: Fast 4D World Action Model via Spatial Register Tokens
Ying Li, Xiaobao Wei, Jiajun Cao, Hao Wang, Xiaowei Chi, Chengyu Bai, Qianpu Sun, Jiajun Li, Xiaojie Zhang, Jian Tang, Sirui Han, Shanghang Zhang
2606.14048v1
arXiv:2606.14048v1
•
2026-06-12
World action models (WAMs) have recently shown promise in jointly modeling future observations and executable robot actions. However, most existing WAMs still operate in 2D video or latent spaces, where visually plausible rollouts miss the 3D spatial constraints and occluded contact geometry required for precise manipulation. While geometric foundation models offer strong priors for recovering dense 3D structure and motion from visual observations, forcing WAMs to predict the dense 4D representation introduces costly geometric decoding and slows down causal action generation. To address the trade-off, we present WAM4D, a fast 4D world action model that uses lightweight spatial register tokens as training-time future-depth readouts to transfer pretrained geometric priors into a causal video-action transformer, then removes the register branch for lightweight action inference. To prevent non-causal shortcuts, we further design causal mixture attention for the Mixture-of-Transformers (MoT) WAM backbone, defining modality-specific visibility among video, action, and geometry tokens. Comprehensive experiments on RoboTwin 2.0 and challenging real-world manipulation tasks show that WAM4D improves spatial consistency and achieves competitive action prediction while maintaining efficient inference.
Comment: 15 pages, 7figures, 9tables
2026-06-11
105 篇
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Robotics
92
默认显示 5 篇
An Attention-based Model for Robust Forecasting with Missing Modality
Zhitian Zhang, Wenjie Zi, Yunduz Rakhmangulova, Saghar Irandoust, Hossein Hajimirsadeghi, Thibaut Durand
2606.13970v1
An Attention-based Model for Robust Forecasting with Missing Modality
Zhitian Zhang, Wenjie Zi, Yunduz Rakhmangulova, Saghar Irandoust, Hossein Hajimirsadeghi, Thibaut Durand
2606.13970v1
arXiv:2606.13970v1
•
2026-06-11
Learning with missing modalities is a fundamental challenge in multimodal robot learning, as real-world robotic systems often operate in environments with incomplete sensor data. Attention-based models are appealing for processing multimodal data because they can handle multiple modalities with a single backbone network. However, most multimodal models assume that all modalities are available during both training and inference, limiting their applicability in robotic perception and decision-making. In this paper, we introduce a multimodal model designed to handle missing modalities during both training and inference. The model is formulated as a conditional variational autoencoder (CVAE) and incorporates a transformer-based architecture that leverages attention mechanisms to learn a unified, fixed-dimensional representation, even when some modalities are missing. We show that our proposed model can be trained with missing modalities while approximating a robust representation of all modalities. We evaluate our approach on five multimodal datasets across two robot learning tasks: human trajectory prediction and robot manipulation forecasting. Experimental results demonstrate that our model effectively learns from incomplete data and is superior to prior multimodal fusion approaches.
Comment: Work originally done in 2023
Benchmarking Vision-Language-Action Models on SO-101: Failure and Recovery Analysis
Yi Yu, Xinchuan Qiu
2606.08881v2
Benchmarking Vision-Language-Action Models on SO-101: Failure and Recovery Analysis
Yi Yu, Xinchuan Qiu
2606.08881v2
arXiv:2606.08881v2
•updated
•
2026-06-07
Vision-Language-Action (VLA) models have demonstrated strong generalization in robotic manipulation, yet existing evaluations are primarily conducted in simulation or on expensive robotic platforms, leaving their robustness on affordable real-world robots largely unexplored. We present a standardized real-world benchmark for evaluating representative VLA and imitation learning policies on the low-cost SO-101 robotic platform. The benchmark comprises four representative manipulation tasks together with unified evaluation protocols, enabling systematic comparison under embodiment uncertainty. Using real-world teleoperated demonstrations, we fine-tune and evaluate $π_{0.5}$, SmolVLA, Wall-X, and ACT directly on the physical platform. Beyond conventional task success rates, the benchmark incorporates a structured failure taxonomy, semantic- and execution-level failure decomposition, and recovery-aware evaluation metrics to characterize policy robustness. Experimental results show that stronger pretrained VLA policies generally outperform the imitation learning baseline, although performance remains highly task-dependent under low-cost robotic deployment conditions. Execution instability emerges as the dominant failure source, while recovery capability varies substantially across architectures. These results highlight the importance of failure and recovery analysis beyond binary task success and establish SO-101 as a practical benchmark for evaluating embodied AI systems under realistic low-cost robotic deployment conditions.
Comment: 13 pages, 9 figures,
Learning Dynamic Swing-Up of an Inverted Pendulum using Remote Magnetic Actuation
Viacheslav Sydora, Jasan Zughaibi, Denis von Arx, Quentin Boehler, Michael Muehlebach
2606.13915v1
Learning Dynamic Swing-Up of an Inverted Pendulum using Remote Magnetic Actuation
Viacheslav Sydora, Jasan Zughaibi, Denis von Arx, Quentin Boehler, Michael Muehlebach
2606.13915v1
arXiv:2606.13915v1
•
2026-06-11
Electromagnetic Navigation Systems (eMNS) have gained considerable attention for minimally invasive surgery and targeted drug delivery. While most of the literature relies on quasi-static control of these systems, recent work has demonstrated the benefits of dynamic approaches. However, trajectory tracking far from equilibrium states remains largely unaddressed. We close this gap by demonstrating the first swing-up of a magnetically actuated inverted pendulum using the clinically-ready Navion eMNS. Although the inverted pendulum is not clinically relevant in itself, the proposed method utilizes torques and forces as control objectives, making it applicable to other magnetically actuated devices such as catheters and guidewires. Our approach combines trajectory optimization that accounts for internal eMNS dynamics with time-varying Linear Quadratic Regulator (LQR) state feedback and Iterative Learning Control (ILC), which leverages previous trial data and the system's dynamic model to progressively refine the feedforward command. While LQR alone fails due to the complex phenomena of magnetic actuation, ILC enables successful swing-up within six iterations. Furthermore, post-experimental analysis reveals that the learned ILC correction closely matches the torque discrepancy predicted by high-fidelity magnetic field model calibration, suggesting learning and adaptation as a promising tool to deal with uncertainties in electromagnetic actuation arising, e.g., from patient-specific physiological motion patterns and field model calibration inaccuracies.
PhysVLA: Towards Physically-Grounded VLA for Embodied Robotic Manipulation
Namai Chandra, Shriram Damodaran, Lin Wang
2606.13886v1
PhysVLA: Towards Physically-Grounded VLA for Embodied Robotic Manipulation
Namai Chandra, Shriram Damodaran, Lin Wang
2606.13886v1
arXiv:2606.13886v1
•
2026-06-11
Vision-Language-Action (VLA) models excel at mapping visual inputs and natural language instructions directly to robotic control policies. However, because they are trained primarily to fit behavioural demonstration data, they do not explicitly enforce fundamental physical principles such as rigid-body dynamics or contact constraints. This exposes a critical physics gap: standard temporal smoothing applied on top of single-step or chunked VLAs trades trajectory quality for added failures that short-term memory cannot resolve. To bridge this gap, we introduce PhysVLA (Physics-VLA), a plug-and-play, inference-time framework designed to wrap any frozen VLA backbone without retraining, fine-tuning, or weight access, with less than 1 ms of overhead per control step. PhysVLA intercepts the predicted control action, captures only the simulator or system state, and applies a dual-layered correction: (i) a phase-aware finite-state machine that structures discrete task segments (approach, grasp, transport, and place), and (ii) a selective Euler-Lagrange gate that activates only when a dynamics oracle detects kinodynamic inconsistency. Evaluated across OpenVLA, OpenVLA-OFT, Force-VLA, and Generalist-VLA on LIBERO-Spatial with a 7-DoF Franka Panda, the framework delivers absolute success rate increases of up to 17% and stability increases of up to 19% with no per-task regressions, improves trajectory efficiency by up to 15% across all four backbones, and shows up to a 10x improvement in trajectory jerk robustness on a Robosuite Lift cross-simulator sweep. We further validate the framework on a real Agilex Piper arm with a pick-and-place task, confirming that PhysVLA transfers to physical hardware without retraining, with success-rate improvements of up to 50%, establishing physical awareness as a composable, backbone-agnostic runtime module.
Comment: 9 pages, 5 figures, supplementary material included
Guided Diffusion with Distilled Vision-Language Reliability for Aerial Navigation
Ivan Valuev, Iana Zhura, Valerii Serpiva, Didar Seyidov, Dzmitry Tsetserukou
2606.13883v1
Guided Diffusion with Distilled Vision-Language Reliability for Aerial Navigation
Ivan Valuev, Iana Zhura, Valerii Serpiva, Didar Seyidov, Dzmitry Tsetserukou
2606.13883v1
arXiv:2606.13883v1
•
2026-06-11
Autonomous UAV navigation is conventionally solved by pipelines that separate perception, mapping, and planning into distinct stages, which propagates errors, accumulates latency, and requires environment-specific retuning. End-to-end generative models remove these interfaces by mapping raw observations directly to trajectories, but inherit a subtle failure mode: trained on clean data, they cannot recognise when an observation is unreliable, and treat degraded regions such as glass, mirrors, and overexposed surfaces as valid evidence for planning. We present a reliability-aware diffusion planner for 3D UAV navigation. It conditions trajectory generation on the observation together with a scene-level reliability heatmap that marks where perception cannot be trusted, produced by a lightweight network that distils the open-vocabulary reasoning of a vision-language model within the real-time planning budget. To generalise to unseen environments without retraining, we steer the denoising process with a differentiable two-stage ESDF cost that treats physical obstacles from depth and virtual obstacles from highly unreliable regions on equal footing. In simulation and on a real quadrotor, our planner produces markedly safer trajectories than a state-of-the-art diffusion baseline, reducing the obstacle-violation rate from 40.3% to 9.6% and raising the mean reliability of traversed regions from 0.588 to 0.925. Ablating the reliability term alone drops mean reliability from 0.898 to 0.783, confirming it as the decisive component, while distillation runs the framework up to 2 times faster than the full vision-language model.
AnyGoal: Vision-Language Guided Multi-Agent Exploration for Training-Free Lifelong Navigation
MoniJesu James, Marcelino Julio Fernando, Miguel Altamirano Cabrera, Dzmitry Tsetserukou
2606.13878v1
AnyGoal: Vision-Language Guided Multi-Agent Exploration for Training-Free Lifelong Navigation
MoniJesu James, Marcelino Julio Fernando, Miguel Altamirano Cabrera, Dzmitry Tsetserukou
2606.13878v1
arXiv:2606.13878v1
•
2026-06-11
End-to-end navigation policies trained on large simulation corpora degrade sharply when transferred to out-of-distribution scenes, categories, or goal modalities. Modular pipelines such as Modular GOAT are bottlenecked by closed-set object detection recall, while 3D snapshot-memory systems (e.g. 3D-Mem) accumulate dense, view-dependent representations that are heavy to maintain. We present AnyGoal, a training-free multi-robot architecture that places a Vision-Language Model (VLM) at the core of frontier-based exploration and coordinates agents through a shared 2D Gaussian Bayesian Value Map (BVM). The BVM maintains a per-pixel (mu, sigma^2) posterior over goal relevance, updated via precision-weighted fusion of VLM scores through a depth-cone mask, and is never reset between subtasks, yielding lifelong evidence accumulation. Frontiers are ranked by a convex blend of a VLM-as-judge softmax and a Bayesian UCB term on the BVM. A greedy allocator with spatial-separation penalty and commitment hysteresis distributes frontiers across agents without a centralized controller. On the full GOAT-Bench val unseen split (360 episodes, 2,669 subtasks), our dual-agent system achieves 52.4% Subtask SR at 12.7% SPL--state of the art under the strict physical regime (discrete 0.25 m steps, no teleportation, 42 deg HFOV) and a +27.5 pp improvement over Modular GOAT (24.9%). Single-agent AnyGoal achieves 41.9% Subtask SR, showing gains arise from the decision architecture. A four-way perception ablation shows that open-vocabulary detectors shift the dominant failure mode from exploration to goal verification.
Comment: 17 pages, 3 figures
ContactWorld: What Matters in Vision-Tactile World Models for Contact-Rich Manipulation
Zhiyuan Zhang, Pokuang Zhou, Kaidi Zhang, Adeesh Desai, Temitope Amosa, Davood Soleymanzadeh, Jiuzhou Lei, Minghui Zheng, Yu She
2606.13877v1
ContactWorld: What Matters in Vision-Tactile World Models for Contact-Rich Manipulation
Zhiyuan Zhang, Pokuang Zhou, Kaidi Zhang, Adeesh Desai, Temitope Amosa, Davood Soleymanzadeh, Jiuzhou Lei, Minghui Zheng, Yu She
2606.13877v1
arXiv:2606.13877v1
•
2026-06-11
Contact-rich manipulation requires world models to reason over complex contact dynamics from multimodal sensory observations. However, it remains unclear which representation properties fundamentally support stable long-horizon planning in contact-rich settings. In this paper, we present ContactWorld, a benchmark and systematic empirical study of vision-tactile world models spanning 12 contact-rich manipulation tasks, including insertion, disassembly, screwing, and exploratory interaction. Across extensive experiments, we find that representations that are both spatially structured and temporally continuous consistently achieve the strongest planning performance. In particular, point-cloud observations improve average planning success rates from 20.7% with wrist-view observations and 22.0% with front-view observations to 32.1%. We further find that the effectiveness of tactile sensing depends critically on cross-modal representation compatibility rather than modality scaling alone. Combining point-cloud observations with tactile force-field representations, which preserve richer spatial structure and interaction dynamics, further improves performance to 36.1%, yielding the strongest overall planning performance across all evaluated tasks. Moreover, tactile sensing becomes increasingly important under long-horizon planning objectives, where compounding prediction errors and contact uncertainty accumulate over time. Together, these findings highlight the importance of representation structure, multimodal compatibility, and long-horizon robustness in vision-tactile world models for contact-rich robotic manipulation.
Comment: 32 pages, 12 figures, supplementary material included
Output-Level Regularization Eliminates the Seed Lottery in Single-GPU VLA Fine-Tuning
Jeffrin Sam, Dzmitry Tsetserukou
2606.13856v1
Output-Level Regularization Eliminates the Seed Lottery in Single-GPU VLA Fine-Tuning
Jeffrin Sam, Dzmitry Tsetserukou
2606.13856v1
arXiv:2606.13856v1
•
2026-06-11
Fine-tuning a vision-language-action model (VLA-JEPA) on a single GPU should be simple: load a pretrained checkpoint, run training, deploy. There is a hidden danger. Run the same fine-tuning code thirteen times -- same data, same architecture, different random seed -- and twelve runs produce a robot succeeding 91--94% of the time, while one run silently degrades to 65.2%: a 29 pp gap with no error message, no warning, and no way to predict which seed will fail. We call this the seed lottery. We trace the cause to output collapse: the action predictor quietly learns to produce nearly identical outputs regardless of what the robot sees. Existing weight-level methods (L2, EWC) are structurally blind to this collapse -- they penalize weight changes, but collapse occurs in directions weights can move freely without affecting outputs, a gap we formalize via the Jacobian null-space. Across 7 methods x up to 13 seeds x 3 LIBERO benchmarks, three output-level regularizers -- VICReg (n=12 seeds), Dropout (n=4), and a halved learning rate (n=5) -- each eliminate every catastrophic seed (0/21 combined collapses vs. 1/13 Baseline; F(12,11)=28.7, p<0.001), while weight-level methods (L2, EWC) preserve the lottery. The simplest fix is changing one number in your optimizer config.
Comment: 10 pages, 8 figures, submitted to CoRL 2026
OGPO: Sample Efficient Full-Finetuning of Generative Control Policies
Sarvesh Patil, Mitsuhiko Nakamoto, Manan Agarwal, Shashwat Saxena, Jesse Zhang, Giri Anantharaman, Cleah Winston, Chaoyi Pan, Douglas Chen, Nai-Chieh Huang, Zeynep Temel, Oliver Kroemer, Sergey Levine, Abhishek Gupta, Hongkai Dai, Paarth Shah, Max Simchowitz
2605.03065v3
OGPO: Sample Efficient Full-Finetuning of Generative Control Policies
Sarvesh Patil, Mitsuhiko Nakamoto, Manan Agarwal, Shashwat Saxena, Jesse Zhang, Giri Anantharaman, Cleah Winston, Chaoyi Pan, Douglas Chen, Nai-Chieh Huang, Zeynep Temel, Oliver Kroemer, Sergey Levine, Abhishek Gupta, Hongkai Dai, Paarth Shah, Max Simchowitz
2605.03065v3
arXiv:2605.03065v3
•updated
•
2026-05-04
Generative control policies (GCPs), such as diffusion- and flow-based control policies, have emerged as effective parameterizations for robot learning. This work introduces Off-policy Generative Policy Optimization (OGPO), a sample-efficient algorithm for finetuning GCPs that maintains off-policy critic networks to maximize data reuse and propagate policy gradients through the full generative process of the policy via a modified PPO objective, using critics as the terminal reward. OGPO achieves state-of-the-art performance on manipulation tasks spanning multi-task settings, high-precision insertion, and dexterous control. To our knowledge, it is also the only method that can fine-tune poorly-initialized behavior cloning policies to near full task-success with no expert data in the online replay buffer, and does so with few task-specific hyperparameter tuning. Through extensive empirical investigations, we demonstrate that OGPO drastically outperforms methods alternatives on policy steering and learning residual corrections, and identify the key mechanisms behind its performance. We further introduce practical stabilization tricks, including success-buffer regularization, two-sided conservative advantages, and Q-variance reduction, to mitigate critic over-exploitation across state- and pixel-based settings. Beyond proposing OGPO, we conduct a systematic empirical study of GCP finetuning, identifying the stabilizing mechanisms and failure modes that govern successful off-policy full-policy improvement.
Efficient Domain-Adaptive Policy Learning via Kernel Representation with Application to Quadrotor Control under Non-Stationary Disturbances
Hongyu Zhou, Mingtian Tan, Vasileios Tzoumas
2606.13842v1
Efficient Domain-Adaptive Policy Learning via Kernel Representation with Application to Quadrotor Control under Non-Stationary Disturbances
Hongyu Zhou, Mingtian Tan, Vasileios Tzoumas
2606.13842v1
arXiv:2606.13842v1
•
2026-06-11
We present an algorithm for efficient domain-adaptive policy learning via kernel representations. Learning domain-adaptive policies is challenging since it requires an environment representation that is both sufficiently expressive to model complex sim-to-real gaps during offline training, and computationally efficient enough to support rapid online adaptation during deployment. For instance, a quadrotor may encounter time-varying, non-stationary disturbances, such as sudden gusts of wind, payload shifts, or transitions between distinct flight regimes with and without ground effects. To address these challenges, we model unknown disturbances using a differentiable kernel approximation based on random Fourier features. During the offline training phase, we randomly sample kernel coefficients and bandwidth parameters to generate a rich diversity of disturbance profiles. We then optimize the control policy via differentiable simulation with analytical gradients, a process that takes only 50 seconds of training time on an RTX 4090 GPU. During hardware deployment, the policy adapts to non-stationary environments in real time by updating both the kernel coefficients and bandwidth through online least-squares estimation. We evaluate our method on quadrotor trajectory tracking tasks across high-fidelity numerical simulations and hardware experiments using Crazyflie, subjected to various disturbances, including complex aerodynamic effects, wind, ground effects, and payload fluctuations.
Multi-Agent Embodied Autonomous Driving: From V2X Information Exchange to Shared World Models
Senkang Hu, Zhengru Fang, Yihang Tao, Zihan Fang, Sam Tak Wu Kwong, Yuguang Fang
2606.13840v1
Multi-Agent Embodied Autonomous Driving: From V2X Information Exchange to Shared World Models
Senkang Hu, Zhengru Fang, Yihang Tao, Zihan Fang, Sam Tak Wu Kwong, Yuguang Fang
2606.13840v1
arXiv:2606.13840v1
•
2026-06-11
Autonomous driving is shifting from isolated vehicle intelligence toward multi-agent embodied systems that share perception, infer intent, and coordinate action under uncertainty. This survey examines this transition through the lens of Shared World Models (SWMs): predictive cross-agent representations maintained across vehicles, infrastructure, and other traffic participants. We review more than 380 publications spanning vehicle-to-everything (V2X) communication, collaborative perception, inter-agent cognition, cooperative planning, end-to-end cooperative driving, and simulation and data engines for closed-loop validation. The organizing question is how exchanged observations become aligned state, intent-aware interaction, and coordinated downstream action. Across the surveyed literature, evaluation remains concentrated in simulation, curated benchmarks, and offline protocols. Foundation-model-based coordination also lacks verified real-time safety guarantees in open traffic. These gaps motivate key research priorities for multi-agent embodied autonomous driving (MAEAD): verifiable shared-state maintenance, robust intent and plan alignment, and safe coordinated action under communication, latency, and deployment constraints.
FlowMo-WM: A World Model with Object Momentum and Hidden Ambient Drift
Yitao Jiang, Luyang Zhao, Muhao Chen, Devin Balkcom
2606.13817v1
FlowMo-WM: A World Model with Object Momentum and Hidden Ambient Drift
Yitao Jiang, Luyang Zhao, Muhao Chen, Devin Balkcom
2606.13817v1
arXiv:2606.13817v1
•
2026-06-11
World models in robot learning predict future states from visual observations and actions, enabling agents to reason about the consequences of their controls. However, many action-conditioned models are evaluated in settings where motion is dominated by immediate control, whereas aquatic surface vehicles and other real-world objects continue moving under inertia and are displaced by hidden ambient drift, such as water currents or wind. We propose FlowMo-WM, an end-to-end trainable visual world model that infers object-centric motion state and a predictive long-history context associated with hidden drift from image-action histories without direct supervision of flow fields. FlowMo-WM factorizes image-action history into a short-history latent state, trained to summarize object-centric motion, and a longer-history context, trained to summarize slowly varying exogenous influences. A zero-context residual transition separates action-conditioned base dynamics from context-dependent drift effects during latent rollout. In simulated aquatic surface-vehicle environments with diverse hidden flows, disturbances, and randomized vehicle dynamics, FlowMo-WM improves long-horizon rollout accuracy over representative action-conditioned latent world models. Prediction-time context ablations, in which the inferred context is zeroed or shuffled during rollout, show that the ambient context is important for stable prediction under hidden drift, while frozen linear probes characterize information encoded in the learned factors.
Traceable Virtual Sea Trials in the Marine Robotics Unity Simulator for Manoeuvring Assessment of Unmanned Surface Vehicles
Paria Rezayan
2606.12349v2
Traceable Virtual Sea Trials in the Marine Robotics Unity Simulator for Manoeuvring Assessment of Unmanned Surface Vehicles
Paria Rezayan
2606.12349v2
arXiv:2606.12349v2
•updated
•
2026-06-10
Accurate identification of hydrodynamic derivatives is essential for precise control and autonomous navigation of Unmanned Surface Vehicles (USVs). However, acquiring high-fidelity manoeuvring data from physical sea trials is often constrained by cost, safety, and environmental disturbances. Standard manoeuvring trials, particularly Turning Circle (TC) and Zig-Zag (ZZ), remain fundamental to IMO and ITTC assessment procedures because they provide comparable performance metrics reflective of underlying hydrodynamic behaviour. This paper extends the open-source Marine Robotics Unity Simulator (MARUS) by introducing a standardised Virtual Sea Trial framework for automated execution and data generation of TC/ZZ manoeuvres. The framework provides traceable command-actuation logging, system-identification (SI)-focused data conditioning, and automated extraction of IMO/ITTC-aligned manoeuvring metrics. A key contribution is a dedicated TC/ZZ data acquisition and post-processing pipeline, improving the repeatability and auditability of simulator-based manoeuvres while producing SI-ready datasets for hydrodynamic-derivative identification and digital-twin workflows. The framework also provides explicit command-execution separation for differential-thrust steering, where manoeuvre inputs are recorded as ordered rudder-equivalent commands and realised actuation is logged as an execution-level proxy derived from applied thrust. Case study results demonstrate repeatable and IMO-compliant manoeuvre behaviour. For TC tests, the normalised advance differs by approximately 3.9% between port and starboard turns, while the tactical diameter differs by 4.6-4.7%. For ZZ tests, first and second overshoot excesses remain below 1 degree for both +/-10-degree and +/-20-degree manoeuvres, satisfying IMO criteria, while peak yaw rates range from approximately 4.1 to 5.8 degrees/second.
QPILOTS: Efficient Test-Time Q-Steering for Flow Policies
Yifan Ruan, Chenyang Cao, Andreas Burger, Ali Pesaranghader, Kaveh Kamali, Jaehong Kim, Nandita Vijaykumar, Alan Aspuru-Guzik, Igor Gilitschenski, Nicholas Rhinehart
2606.14801v1
QPILOTS: Efficient Test-Time Q-Steering for Flow Policies
Yifan Ruan, Chenyang Cao, Andreas Burger, Ali Pesaranghader, Kaveh Kamali, Jaehong Kim, Nandita Vijaykumar, Alan Aspuru-Guzik, Igor Gilitschenski, Nicholas Rhinehart
2606.14801v1
arXiv:2606.14801v1
•
2026-06-11
Flow-matching and diffusion policies are expressive action generators, but optimizing them with temporal-difference reinforcement learning (RL) remains difficult. Effective policy extraction requires exploiting the critic's action gradient, yet directly backpropagating this signal through a multi-step denoising process can be numerically unstable. Existing methods work around this either by discarding gradient information, distilling the policy into a simpler one-step actor, or repeatedly fine-tuning the denoising policy as the critic improves. We propose QPILOTS, a method that leaves the original policy unmodified and steers the denoising process at inference time. At each denoising step, instead of evaluating the critic on the noisy intermediate action where critic predictions are unreliable, we first project that intermediate state to an estimate of the final clean action and compute the critic gradient there. We introduce two variants: QPILOTS-U uses a fast single-point approximation, while QPILOTS-M draws differentiable posterior samples via a learned auxiliary network. On a standard offline-to-online RL benchmark, QPILOTS achieves the best aggregate performance, reaching an average success rate of 90% across 50 tasks. We also apply QPILOTS to steer a large, frozen, pretrained Vision-Language Action (VLA) foundation model, outperforming or matching prior inference-time approaches across six manipulation tasks in simulation.
Comment: 10 pages, 7 figures
An integrated interpretable control effectiveness learning and nonlinear control allocation methodology for overactuated aircrafts
Umut Demir, Aamir Ahmad, Walter Fichter
2606.13794v1
An integrated interpretable control effectiveness learning and nonlinear control allocation methodology for overactuated aircrafts
Umut Demir, Aamir Ahmad, Walter Fichter
2606.13794v1
arXiv:2606.13794v1
•
2026-06-11
Nonlinear dynamics and the strong couplings that arise between multiple effectors undermine the assumptions behind conventional, linear control allocation techniques. When flight enters regimes where nonlinear effects dominate, linear allocators exhibit reduced accuracy due to increased model mismatch, which subsequently degrades performance and robustness of the flight control system. High fidelity onboard models and black box data driven approaches can recover accuracy across the flight envelope, but respectively impose computational burdens prohibitive for real time allocation and sacrifice the interpretability required for verification and fault diagnosis. This paper addresses these limitations by learning an explicit, physics constrained analytical model of the control effectiveness mapping from representative flight data using Sparse Identification of Nonlinear Dynamics. The resulting mapping is compact, interpretable, and admits analytical derivatives, enabling efficient computation within nonlinear solvers that additionally incorporate actuator dynamics, without requiring an onboard model. An online adaptation mechanism monitors prediction residuals and refreshes the model when significant plant changes are detected, providing graceful reconfiguration under actuator failures and varying operating conditions. The methodology is evaluated on a high fidelity nonlinear benchmark aircraft across a range of aggressive maneuvers, achieving accuracy comparable to a full nonlinear onboard model while substantially reducing computational cost relative to established baselines.
$μ_0$: A Scalable 3D Interaction-Trace World Model
Seungjae Lee, Yoonkyo Jung, Jusuk Lee, Jonghun Shin, Amir Hossein Shahidzadeh, Yao-Chih Lee, H. Jin Kim, Jia-Bin Huang, Furong Huang
2606.13769v1
$μ_0$: A Scalable 3D Interaction-Trace World Model
Seungjae Lee, Yoonkyo Jung, Jusuk Lee, Jonghun Shin, Amir Hossein Shahidzadeh, Yao-Chih Lee, H. Jin Kim, Jia-Bin Huang, Furong Huang
2606.13769v1
arXiv:2606.13769v1
•
2026-06-11
World models that capture how actions induce physical change enable scalable robot learning without reliance on embodiment-specific action labels. Pixel-space video models provide broad visual priors but expend model capacity on dense appearance reconstruction, while direct action models require embodiment-specific labels that hinder scalability. We present $μ_0$, a scalable world model based on 3D traces. Rather than predicting dense pixels or directly modeling actions, $μ_0$ forecasts smooth 3D trajectories for salient interaction points such as objects, tools, hands, and contact regions, yielding a compact, embodiment-agnostic motion interface. To enable training from diverse video sources, our TraceExtract system automatically extracts 3D supervision by selecting keypoints, constructing globally aligned traces, and associating motion segments with hierarchical language captions. This TraceExtract supervision pretrains $μ_0$ by combining a pretrained vision-language backbone with a modular trace expert, which represents each query via B-spline control points and predicts future traces. Experiments show that $μ_0$ outperforms baselines in both 2D and 3D trace prediction, including trace prediction models and tokenized VLM methods. Because $μ_0$ is frozen and reusable, it can be paired with action experts for downstream robot embodiments. Despite action-free pretraining, the resulting trace-conditioned policies achieve performance competitive with VLA models pretrained with action supervision, such as $π_0$. These results establish 3D traces as a scalable and transferable representation for cross-embodiment manipulation.
Mana: Dexterous Manipulation of Articulated Tools
Zhao-Heng Yin, Guanya Shi, Pieter Abbeel, C. Karen Liu
2606.13677v1
Mana: Dexterous Manipulation of Articulated Tools
Zhao-Heng Yin, Guanya Shi, Pieter Abbeel, C. Karen Liu
2606.13677v1
arXiv:2606.13677v1
•
2026-06-11
Articulated tool manipulation remains a major challenge in dexterous robotics due to the need to coordinate internal degrees of freedom and contact-rich interactions. While prior work has largely focused on rigid objects, articulated tool use remains underexplored because of its physical complexity and the difficulty of learning functional grasping and manipulation policies. We present Mana (Manipulation Animator), a general sim-to-real framework that reinterprets dexterous manipulation as an animation problem. Inspired by computer animation, Mana employs a coarse-to-fine pipeline that transforms procedurally-generated grasp keyframes into manipulation trajectories through motion planning and reinforcement learning. The data generation process is largely automatic, requiring only a few mouse clicks to specify functional affordances (<1 minute per tool). Across four articulated tools spanning different scales and joint types, Mana achieves zero-shot sim-to-real transfer for both grasping and in-hand manipulation, demonstrating a scalable approach to dexterous articulated tool use.
Comment: Project Page: https://zhaohengyin.github.io/mana
Improving Robotic Generalist Policies via Flow Reversal Steering
Andy Tang, William Chen, Andrew Wagenmaker, Chelsea Finn, Sergey Levine
2606.13675v1
Improving Robotic Generalist Policies via Flow Reversal Steering
Andy Tang, William Chen, Andrew Wagenmaker, Chelsea Finn, Sergey Levine
2606.13675v1
arXiv:2606.13675v1
•
2026-06-11
Generalist policies can learn a wide range of skills from diverse robot datasets. In order to solve or improve on challenging news tasks, we need a way to infer and invoke the appropriate actions from the policy's rich behavioral prior, especially when directly commanding the policy fails. We focus on flow matching generalists and propose Flow Reversal Steering (FRS): a method that takes suboptimal but ``reasonable'' actions, finds their latent noises by passing them through the flow policy in reverse, and maps them to nearby generalist action modes. We evaluate FRS across many simulated and real-world manipulation settings. First, FRS can turn coarse semantic guidance from humans or vision-language models (VLMs) into corresponding good robot actions, improving zero-shot control. These gains can be distilled with behavioral cloning by training an auxiliary policy to output noises that the generalist maps to good actions -- showing up to 95% absolute task success rate boosts in under a minute of training. Finally, FRS enables policy improvement by bootstrapping reinforcement learning with semantic knowledge, improving on several tasks that standard RL fails to improve on.
$\texttt{WEAVER}$, Better, Faster, Longer: An Effective World Model for Robotic Manipulation
Arnav Kumar Jain, Yilin Wu, Jesse Farebrother, Gokul Swamy, Andrea Bajcsy
2606.13672v1
$\texttt{WEAVER}$, Better, Faster, Longer: An Effective World Model for Robotic Manipulation
Arnav Kumar Jain, Yilin Wu, Jesse Farebrother, Gokul Swamy, Andrea Bajcsy
2606.13672v1
arXiv:2606.13672v1
•
2026-06-11
The potential impacts of world models (WMs, i.e., learned simulators) on robotics are far-reaching -- policy evaluation, policy improvement, and test-time planning -- all with limited real-world interaction. To unlock these downstream capabilities, a WM needs to jointly satisfy three desiderata: $\textit{(i)}$ fidelity (i.e., producing simulated trajectories that correlate with reality), $\textit{(ii)}$ consistency (i.e., producing simulated trajectories that are coherent over long horizons), and $\textit{(iii)}$ efficiency (i.e., producing simulated trajectories quickly). We propose $\texttt{WEAVER}$ (World Estimation Across Views for Embodied Reasoning): a WM architecture that simultaneously achieves all three desiderata, providing state-of-the-art results on robotic manipulation tasks. $\texttt{WEAVER}$ is a multi-view WM trained to predict future latents and reward values via a flow-matching loss. We distill the key design decisions across model architecture, memory, and prediction objectives required to unlock the kinds of long-horizon dynamic manipulation tasks that have confounded prior world modeling approaches. We apply $\texttt{WEAVER}$ in robotic hardware, demonstrating its effectiveness at policy evaluation ($ρ$=0.870 correlation with real-world success rate), policy improvement (real-world success rate improvement of $38\%$ on top of the $π_{0.5}$ robot foundation model), and test-time planning (real-world success rate improvement of $14\%$ with a $5-10\times$ speedup over prior WMs). $\texttt{WEAVER}$ also demonstrates better performance than prior WMs when evaluated on out-of-distribution scenarios. Code, models, and videos at: https://arnavkj1995.github.io/WEAVER/ .
Adaptive-Horizon Conflict-Based Search for Closed-Loop Multi-Agent Path Finding
Jiarui Li, Federico Pecora, Runyu Zhang, Gioele Zardini
2602.12024v2
Adaptive-Horizon Conflict-Based Search for Closed-Loop Multi-Agent Path Finding
Jiarui Li, Federico Pecora, Runyu Zhang, Gioele Zardini
2602.12024v2
arXiv:2602.12024v2
•updated
•
2026-02-12
MAPF is a core coordination problem for large robot fleets in automated warehouses and logistics. Existing approaches are typically either open-loop planners, which generate fixed trajectories and struggle to handle disturbances, or closed-loop heuristics without reliable performance guarantees, limiting their use in safety-critical deployments. This paper presents ACCBS, a closed-loop algorithm built on a finite-horizon variant of CBS with a horizon-changing mechanism inspired by iterative deepening in MPC. ACCBS dynamically adjusts the planning horizon based on the available computational budget, and reuses a single constraint tree to enable seamless transitions between horizons. As a result, it produces high-quality feasible solutions quickly while being asymptotically optimal as the budget increases, exhibiting anytime behavior. Extensive case studies demonstrate that ACCBS combines flexibility to disturbances with strong performance guarantees, effectively bridging the gap between theoretical optimality and practical robustness for large-scale robot deployment.
MCR-Bionic Hand: Anatomical Structural Priors for Dexterous Manipulation
Haosen Yang, Guowu Wei
2606.13601v1
MCR-Bionic Hand: Anatomical Structural Priors for Dexterous Manipulation
Haosen Yang, Guowu Wei
2606.13601v1
arXiv:2606.13601v1
•
2026-06-11
Dexterous robotic hands are usually formulated as high dimensional active control systems governed by degrees of freedom, actuation, and algorithms. Human hand dexterity, however, is partly encoded in the physical architecture of bones, ligaments, tendons, aponeuroses, and intrinsic muscles. This work describes that contribution as two linked forms of structural intelligence: structural prior generation, in which wrist to finger tenodesis, FDS/FDP routing, and the dorsal extensor hood transform low dimensional posture inputs into default grasp configurations and PIP to DIP coordination; and muscle mediated modulation, in which extrinsic muscles, lumbricals, and interossei regulate MCP posture, distal stability, fingertip force paths, and contact states around that default state. Based on this framework, MCR-Bionic Hand is developed as a 1:1 musculoskeletal biomimetic hand integrating a two row eight bone wrist, cross wrist tendons, anatomical flexor routing, volar plate and collateral ligament constraints, the dorsal extensor hood, and intrinsic muscle pathways within one body. Functional demonstrations and geometric mechanical models show that wrist posture induces multi joint pre shaping, the extensor hood maps PIP posture to a coupled DIP response, and intrinsic plus pathways modulate distal stability and fingertip action direction after grasp formation. Contact rich tasks, including coin rotation, pen transfer, dorsal coin flipping, and cube manipulation, show that MCR-Bionic links low dimensional state generation with fine post contact modulation. These results suggest that anatomical biomimetics is valuable not for visual similarity, but for identifying human hand structures that perform part of control.
LabVLA: Grounding Vision-Language-Action Models in Scientific Laboratories
Baochang Ren, Xinjie Liu, Xi Chen, Yanshuo Liu, Chenxi Li, Daqi Gao, Zeqin Su, Jintao Xing, Zirui Xue, Rui Li, Xiangyu Zhao, Shuofei Qiao, Minting Pan, Wangmeng Zuo, Lei Bai, Dongzhan Zhou, Ningyu Zhang, Huajun Chen
2606.13578v1
LabVLA: Grounding Vision-Language-Action Models in Scientific Laboratories
Baochang Ren, Xinjie Liu, Xi Chen, Yanshuo Liu, Chenxi Li, Daqi Gao, Zeqin Su, Jintao Xing, Zirui Xue, Rui Li, Xiangyu Zhao, Shuofei Qiao, Minting Pan, Wangmeng Zuo, Lei Bai, Dongzhan Zhou, Ningyu Zhang, Huajun Chen
2606.13578v1
arXiv:2606.13578v1
•
2026-06-11
Scientific laboratories increasingly rely on AI systems to reason about experiments, but the physical act of doing science remains largely outside their reach. AI can help read literature, generate hypotheses, and plan protocols, yet the execution of those protocols at the bench still requires a human operator. Vision-Language-Action (VLA) models provide one possible interface between written protocols and robot execution, but existing policies are trained mostly on household and tabletop demonstrations and rarely encounter the instruments, transparent liquids, or fixed protocol workflows found in scientific laboratories. Closing this gap requires both laboratory-specific supervision and a unified learning framework that can accommodate the diverse robot embodiments used to execute experimental protocols. We therefore identify data and embodiment as central bottlenecks alongside model design. To address the data side, we build RoboGenesis, a simulation-based workflow and data engine that composes configured laboratory workflows from atomic skills, validates and filters rollouts, and exports structured demonstrations across supported robot profiles. On the policy side, we present LabVLA, trained with a two-stage recipe: FAST action token pretraining first makes the Qwen3-VL-4B-Instruct backbone action aware before any continuous control is learned, and flow matching posttraining then attaches a DiT action expert under knowledge insulation. On the LabUtopia benchmark, LabVLA achieves the highest average success rate among all evaluated baselines under both in-distribution and out-of-distribution settings.
Comment: Work in progress. Project website at https://zjunlp.github.io/LabVLA/
QueryOcc: Query-based Self-Supervision for 3D Semantic Occupancy
Adam Lilja, Ji Lan, Junsheng Fu, Lars Hammarstrand
2511.17221v2
QueryOcc: Query-based Self-Supervision for 3D Semantic Occupancy
Adam Lilja, Ji Lan, Junsheng Fu, Lars Hammarstrand
2511.17221v2
arXiv:2511.17221v2
•updated
•
2025-11-21
Learning 3D scene geometry and semantics from images is a core challenge in computer vision and a key capability for autonomous driving. Since large-scale 3D annotation is prohibitively expensive, recent work explores self-supervised learning directly from sensor data without manual labels. Existing approaches either rely on 2D rendering consistency, where 3D structure emerges only implicitly, or on discretized voxel grids from accumulated lidar point clouds, limiting spatial precision and scalability. We introduce QueryOcc, a query-based self-supervised framework that learns continuous 3D semantic occupancy directly through independent 4D spatio-temporal queries sampled across adjacent frames. The framework supports supervision from either pseudo-point clouds derived from vision foundation models or raw lidar data. To enable long-range supervision and reasoning under constant memory, we introduce a contractive scene representation that preserves near-field detail while smoothly compressing distant regions. QueryOcc surpasses previous camera-based methods by 26% in semantic RayIoU on the self-supervised Occ3D-nuScenes benchmark while running at 11.6 FPS, demonstrating that direct 4D query supervision enables strong self-supervised occupancy learning. https://research.zenseact.com/publications/queryocc/
Lyapunov-Based PI-Like Control for Robust Trajectory Tracking of a Four-Wheel Independently Driven and Steered Robot: Design and Experimental Validation
Branimir Ćaran, Vladimir Milić, Marko Švaco, Bojan Jerbić
2602.15424v2
Lyapunov-Based PI-Like Control for Robust Trajectory Tracking of a Four-Wheel Independently Driven and Steered Robot: Design and Experimental Validation
Branimir Ćaran, Vladimir Milić, Marko Švaco, Bojan Jerbić
2602.15424v2
arXiv:2602.15424v2
•updated
•
2026-02-17
In this paper, a Lyapunov-based synthesis of a PI-like controller is proposed for robust trajectory tracking of an independently driven and steered four-wheel mobile robot. For the robot considered in this work, an explicit structurally verified mathematical model is used to enable systematic controller design with rigorous stability guarantees suitable for real time implementation. An augmented Lyapunov-based practical stability analysis is developed for the combined velocity-error and integral-error dynamics of the inner loop, yielding explicit bounds and sufficient conditions for practical stability and uniform ultimate boundedness of the combined velocity-error and integral-error state. The resulting control law retains a PI-like structure with model-based feedforward compensation, making it suitable for implementation on standard embedded platforms while improving robustness against configuration dependent residual dynamics and unmodelled effects. The effectiveness and robustness of the proposed design are demonstrated experimentally on a four-wheel independently steered and independently driven mobile robot platform, under both horizontal and vertical operating conditions and benchmarked against a PI controller and a sliding-mode controller.
Comment: This work has been submitted to the IEEE for possible publication
RoboNaldo: Accurate, Stable and Powerful Humanoid Soccer Shooting via Motion-Guided Curriculum Reinforcement Learning
Yichao Zhong, Yidan Lu, Yuhang Lu, Tianyang Tang, Haoguang Mai, Yixuan Pan, Tianyu Li, Li Chen, Jingbo Wang, Zhongyu Li, Peng Lu, Hongyang Li
2606.11092v3
RoboNaldo: Accurate, Stable and Powerful Humanoid Soccer Shooting via Motion-Guided Curriculum Reinforcement Learning
Yichao Zhong, Yidan Lu, Yuhang Lu, Tianyang Tang, Haoguang Mai, Yixuan Pan, Tianyu Li, Li Chen, Jingbo Wang, Zhongyu Li, Peng Lu, Hongyang Li
2606.11092v3
arXiv:2606.11092v3
•updated
•
2026-06-09
Elite humanoid soccer shooting requires whole-body stability, high-impulse whole-body interactions, and accuracy to targets. Motion tracking-driven reinforcement learning (RL) provides stability in whole-body movement coordination, but a fixed reference makes it hard to adapt to varied ball positions and strike timings; in contrast, task reward-driven RL struggles to explore and discover valid kicks from scratch. We therefore introduce RoboNaldo, a three-stage motion-guided curriculum RL framework for high-impulse humanoid interaction. A single human-kick reference is used as a scaffold and progressively shifts optimization towards shooting performance. The curriculum first learns a stable whole-body kicking prior, then adapts the kick to free-kick settings where the ball is stationary at random positions, and finally extends it to moving-ball shooting through a locomotion-command and kick-trigger interface. A high-level heuristic planner controls this interface during training, while alternative high-level controllers can drive the same low-level policy at inference. In simulation, RoboNaldo demonstrates free-kick shot error 48.6% lower and shoot velocity 2.96x than prior work baselines. In real world on a Unitree G1 with onboard perception, RoboNaldo attains 0.73 m and 0.86 m average target shooting error from 3 m away in free-kick and moving-ball cases, accordingly. And the post-contact ball velocity reaches 13.10 m/s, which is 59-71% of reported professional open-play shot speed. Project page: https://opendrivelab.com/RoboNaldo.
MaskWAM: Unifying Mask Prompting and Prediction for World-Action Models
Hanyang Yu, Haitao Lin, Jingbo Zhang, Wenyao Zhang, Chenghao Gu, Heng Li, Ping Tan
2606.13515v1
MaskWAM: Unifying Mask Prompting and Prediction for World-Action Models
Hanyang Yu, Haitao Lin, Jingbo Zhang, Wenyao Zhang, Chenghao Gu, Heng Li, Ping Tan
2606.13515v1
arXiv:2606.13515v1
•
2026-06-11
World Action Models (WAMs) present a promising paradigm for robotic control via video prediction. However, current WAMs suffer from fundamental spatial bottlenecks: standard text inputs introduce referential ambiguity in cluttered scenes, while unstructured RGB predictions lack semantic grounding and remain biased by task-irrelevant backgrounds. To overcome these limitations, we introduce MaskWAM, an object-centric world-action model. By jointly integrating masks as both explicit inputs and predictions via a unified Mixture of Transformers (MoT), MaskWAM unlocks robust policy generalization. This design provides two key benefits: (1) predicting future masks yields object-centric semantic supervision that suppresses visual noise, significantly enhancing even standard text-conditioned WAMs; and (2) coupling this predictive supervision with first-frame visual prompts, such as target object masks, establishes a precise spatial anchor that substantially reduces language ambiguity. Crucially, as WAMs are inherently vision-driven architectures, direct mask conditioning yields substantially stronger guidance than text alone, establishing a precise and robust paradigm for manipulating unseen objects. Evaluations on LIBERO, RoboTwin, and real-world tasks demonstrate that MaskWAM significantly outperforms baselines in both language-clear and language-ambiguous tasks.
Heterogeneous LiDAR Early Fusion and Learned Re-Ranking Strategy for Robust Long-Term Place Recognition in Unstructured Environments
Judith Vilella-Cantos, Juan José Cabrera, Mónica Ballesta, David Valiente, Luis Payá
2606.13503v1
Heterogeneous LiDAR Early Fusion and Learned Re-Ranking Strategy for Robust Long-Term Place Recognition in Unstructured Environments
Judith Vilella-Cantos, Juan José Cabrera, Mónica Ballesta, David Valiente, Luis Payá
2606.13503v1
arXiv:2606.13503v1
•
2026-06-11
Robust localization in unstructured environments, such as agricultural fields, is a critical challenge for autonomous systems. LiDAR sensors provide detailed 3D information about the environment and are invariant to lighting conditions. For this reason, LiDAR-based place recognition methods have gained significant attention. In this paper, we propose MinkUNeXt-VINE++, a novel approach that combines early fusion of heterogeneous LiDAR data from two sensors (Livox Mid-360 and Velodyne VLP-16) and a learned re-ranking strategy in inference time. This fusion leverages the strengths of each sensor to provide a more comprehensive representation of the environment. Additionally, the re-ranking approach is particularly important in repetitive environments, such as vineyards, as finding true positives is a major challenge. We evaluated our approach using the TEMPO-VINE dataset, which provides heterogeneous LiDAR data in vineyard environments across different phenological stages. Our results demonstrate that MinkUNeXt-VINE++ significantly improves place recognition performance compared to single-sensor approaches and state-of-the-art methods. MinkUNeXt-VINE++ achieves a 20% improvement in the Recall@1 metric compared to single-sensor approaches, and +30% including re-ranking. The code of our method is publicly available for reproduction.
SPARC: Reliable Spatial Annotations from Robot Demonstrations at Scale
Nils Blank, Paul Mattes, Maximilian Xiling Li, Jakub Suliga, Thomas Roth, Moritz Reuss, Pankhuri Vanjani, Rudolf Lioutikov
2606.13497v1
SPARC: Reliable Spatial Annotations from Robot Demonstrations at Scale
Nils Blank, Paul Mattes, Maximilian Xiling Li, Jakub Suliga, Thomas Roth, Moritz Reuss, Pankhuri Vanjani, Rudolf Lioutikov
2606.13497v1
arXiv:2606.13497v1
•
2026-06-11
This work introduces Spatial Annotations from Robot Demonstrations with Reliability Calibration (SPARC), a risk-aware framework that automatically labels robot demonstrations with structured spatial annotations and assigns each annotation a reliability score. Structured spatial annotations, such as bounding boxes, object trajectories, and manipulation phase labels, benefit a broad range of robotics applications from training grounded robot policies and embodied foundation models to motion planning and hierarchical task composition. Existing automated pipelines generate such annotations at scale but provide no reliable quality signal: detector confidence is poorly calibrated for annotation correctness, forcing a choice between accepting noisy labels or discarding useful samples. In contrast to existing automated pipelines, SPARC leverages the spatio-temporal structure inherent to robot tasks to generate a reliability signal, reducing noisy labels and retaining more useful samples. We further introduce Interaction-Aware Bench (IA-Bench), a benchmark that measures model accuracy in grounding the locations of interacted objects in robot demonstrations. On 1.7k human-annotated demonstrations spanning diverse embodiments and scenarios, SPARC significantly outperforms detection-only baselines in localization accuracy while retaining three times more samples at high-precision operating points. Our experiments demonstrate that models finetuned on our annotations achieve state-of-the-art results on object-grounding and pointing benchmarks among similarly sized models, while remaining competitive on broader spatial-reasoning suites without manually verified or annotated training data. Furthermore, policies trained on SPARC-generated annotations outperform baselines in cluttered, visually ambiguous real-world scenes. Code, data, and models are available at intuitive-robots.github.io/sparc-labeling.
NavWAM: A Navigation World Action Model for Goal-Conditioned Visual Navigation
Daichi Azuma, Taiki Miyanishi, Koya Sakamoto, Shuhei Kurita, Yaonan Zhu, Petr Khrapchenkov, Motoaki Kawanabe, Yusuke Iwasawa, Yutaka Matsuo
2606.13494v1
NavWAM: A Navigation World Action Model for Goal-Conditioned Visual Navigation
Daichi Azuma, Taiki Miyanishi, Koya Sakamoto, Shuhei Kurita, Yaonan Zhu, Petr Khrapchenkov, Motoaki Kawanabe, Yusuke Iwasawa, Yutaka Matsuo
2606.13494v1
arXiv:2606.13494v1
•
2026-06-11
Goal-conditioned visual navigation requires a robot to act under partial observability by anticipating how its motion will change the future egocentric view and whether that change brings it closer to the goal. Navigation world models provide such visual foresight, but they remain prediction modules that require an external planner to convert predicted futures into closed-loop control. We propose Navigation World Action Model (NavWAM), a diffusion-transformer policy that turns navigation world-model prediction into executable action by representing future observations, goal-progress values, and action chunks in a shared latent sequence. By learning future prediction jointly with the action and value targets that determine closed-loop behavior, NavWAM makes visual foresight directly usable for robot control. We build NavWAM through simulation pretraining and real-robot adaptation, and evaluate it on image-goal navigation against planning-based world models and a representative direct navigation policy. Across offline benchmarks and closed-loop real-robot deployment, NavWAM improves over planning-based world-model baselines in our evaluations while using the default policy mode without CEM-style action search. Project page: https://dachii-azm.github.io/navwam/
Comment: Project page: https://dachii-azm.github.io/navwam/
Impedance MPC with Patient-Torque Estimation for Knee Rehabilitation Exoskeletons
Yongyan Cao, Jinshan Tang
2606.13485v1
Impedance MPC with Patient-Torque Estimation for Knee Rehabilitation Exoskeletons
Yongyan Cao, Jinshan Tang
2606.13485v1
arXiv:2606.13485v1
•
2026-06-11
Knee rehabilitation exoskeletons must enforce a prescribed joint trajectory while remaining safely compliant with involuntary spasm and voluntary patient effort-objectives in tension for any fixed-gain impedance controller. We present an Impedance Model Predictive Control framework for knee rehabilitation exoskeletons, demonstrated on a series-elastic-actuator (SEA) platform: an algebraic feedforward reduces the knee dynamics to a constant-coefficient scalar double integrator, and a receding-horizon quadratic program (QP) computes corrective torques while enforcing hard range-of-motion, torque, and velocity limits (ISO 13482). A Kalman disturbance state driven by direct SEA-based torque sensing (the series-elastic spring deflection measured through the elastic element - an intrinsic, EMG-free patient-torque estimate, not a separate load cell) gives a nominal offset-free guarantee and, via its sign and the desired-motion direction, sensorless Assist-as-Needed. The constant state matrix permits offline precomputation of the QP cost inverse, enabling 500 Hz operation with a multi-step horizon. Across seven-controller benchmarks (sinusoidal tracking, isometric hold), the 500 Hz Kalman MPC is offset free 0.1 mrad RMS, 0.1 mrad steady-state, 0.2 mrad peak under 15 Nm spasm, versus a 515 mrad steady-state offset for classical impedance at the same stiffness - the direct-measurement channel converging the estimate near-immediately (within a few sampling periods). Without the estimator it realizes a classical impedance (4.8 mrad RMS, 8.3 mrad steady-state). All MPC variants meet the 87 mrad clinical criterion; no classical controller does. The architecture is formulated for the 20 DOF MyoSuite myoLeg via coupling-aware per-joint QPs.
From Digital to Physical: Digital Agents as Autonomous Coaches for Physical Intelligence
Zixing Lei, Genjia Liu, Yuanshuo Zhang, Qipeng Liu, Yuzhu Cai, Sixiang Chen, Jixian Wu, Yunhong Wang, Weixin Li, Chuan Wen, Bo Zhao, Shanghang Zhang, Wenzhao Lian, Siheng Chen
2601.21570v2
From Digital to Physical: Digital Agents as Autonomous Coaches for Physical Intelligence
Zixing Lei, Genjia Liu, Yuanshuo Zhang, Qipeng Liu, Yuzhu Cai, Sixiang Chen, Jixian Wu, Yunhong Wang, Weixin Li, Chuan Wen, Bo Zhao, Shanghang Zhang, Wenzhao Lian, Siheng Chen
2601.21570v2
arXiv:2601.21570v2
•updated
•
2026-01-29
The field of Embodied AI is witnessing a rapid evolution toward general-purpose robotic systems, fueled by high-fidelity simulation and large-scale data collection. However, this scaling capability remains severely bottlenecked by a reliance on labor-intensive manual oversight from intricate reward shaping to hyperparameter tuning across heterogeneous backends. Inspired by LLMs' success in software automation and science discovery, we introduce \textsc{EmboCoach-Bench}, a benchmark evaluating the capacity of LLM agents to autonomously engineer embodied policies. Spanning 32 expert-curated RL and IL tasks, our framework posits executable code as the universal interface. We move beyond static generation to assess a dynamic closed-loop workflow, where agents leverage environment feedback to iteratively draft, debug, and optimize solutions, spanning improvements from physics-informed reward design to policy architectures such as diffusion policies. Extensive evaluations yield three critical insights: (1) autonomous agents can qualitatively surpass human-engineered baselines by 26.5\% in average success rate; (2) agentic workflow with environment feedback effectively strengthens policy development and substantially narrows the performance gap between open-source and proprietary models; and (3) agents exhibit self-correction capabilities for pathological engineering cases, successfully resurrecting task performance from near-total failures through iterative simulation-in-the-loop debugging. Ultimately, this work establishes a foundation for self-evolving embodied intelligence, accelerating the paradigm shift from labor-intensive manual tuning to scalable, autonomous engineering in embodied AI field.
Comment: 53 pages, 12 figures
Data-Driven Soft Robot Control via Adiabatic Spectral Submanifolds
Roshan S. Kaundinya, John Irvin Alora, Jonas G. Matt, Luis A. Pabon, Marco Pavone, George Haller
2503.10919v3
Data-Driven Soft Robot Control via Adiabatic Spectral Submanifolds
Roshan S. Kaundinya, John Irvin Alora, Jonas G. Matt, Luis A. Pabon, Marco Pavone, George Haller
2503.10919v3
arXiv:2503.10919v3
•updated
•
2025-03-13
The mechanical complexity of soft robots creates significant challenges for their model-based control. Specifically, linear data-driven models have struggled to control soft robots on complex, spatially extended paths that explore regions with significant nonlinear behavior. To account for these nonlinearities, we develop here a model-predictive control strategy based on the recent theory of adiabatic spectral submanifolds (aSSMs). This theory is applicable because the internal vibrations of heavily overdamped robots decay at a speed that is much faster than the desired speed of the robot along its intended path. In that case, low-dimensional attracting invariant manifolds (aSSMs) emanate from the path and carry the dominant dynamics of the robot. Aided by this recent theory, we devise an aSSM-based model-predictive control scheme purely from data. We demonstrate the effectiveness of our data-driven model in tracking dynamic trajectories across diverse tasks. We validate on high-fidelity, high-dimensional finite-element models of a soft trunk robot and Cosserat-rod-based elastic soft arms, with additional experiments confirming robust performance even in the presence of experimental noise. Notably, we find that five- or six-dimensional aSSM-reduced models outperform the tracking performance of other data-driven modeling methods by a factor up to 10 across all closed-loop control tasks.
Comment: 41 pages, 24 figures, IJRR (2026) in press
Lexicographic Minimum-Violation Motion Planning using Signal Temporal Logic
Patrick Halder, Lothar Kiltz, Hannes Homburger, Johannes Reuter, Matthias Althoff
2604.20428v2
Lexicographic Minimum-Violation Motion Planning using Signal Temporal Logic
Patrick Halder, Lothar Kiltz, Hannes Homburger, Johannes Reuter, Matthias Althoff
2604.20428v2
arXiv:2604.20428v2
•updated
•
2026-04-22
Motion planning for autonomous vehicles often requires satisfying multiple conditionally conflicting specifications. In situations where not all specifications can be met simultaneously, minimum-violation motion planning maintains system operation by minimizing violations of specifications in accordance with their priorities. Signal temporal logic (STL) provides a formal language for rigorously defining these specifications and enables the quantitative evaluation of their violations. However, a total ordering of specifications yields a lexicographic optimization problem, which is typically computationally expensive to solve using standard methods. We address this problem by transforming the multi-objective lexicographic optimization problem into a single-objective scalar optimization problem using non-uniform quantization and bit-shifting. Specifically, we extend a deterministic model predictive path integral (MPPI) solver to efficiently solve optimization problems without quadratic input cost. Additionally, a novel predicate-robustness measure that combines spatial and temporal violations is introduced. Our results show that the proposed method offers an interpretable and scalable solution for lexicographic STL minimum-violation motion planning within a single-objective solver framework.
Comment: Submitted to the IEEE Open Journal of Intelligent Transportation Systems (under review)
GIVE: Grounding Human Gestures in Vision-Language-Action Models
Pengfei Liu, Gen Li, Junqiao Fan, Boyu Ma, Jindou Jia, Yang Xiao, Jianfei Yang
2606.13435v1
GIVE: Grounding Human Gestures in Vision-Language-Action Models
Pengfei Liu, Gen Li, Junqiao Fan, Boyu Ma, Jindou Jia, Yang Xiao, Jianfei Yang
2606.13435v1
arXiv:2606.13435v1
•
2026-06-11
Human communication is inherently multimodal, where language is often accompanied by non-verbal cues such as gestures to convey intentions. However, current Vision-Language-Action (VLA) models treat robotic manipulation as a pure text-driven task, overlooking the important role of gestures in Human-Robot Interaction (HRI). This often leads to inaccurate intent grounding and unreliable manipulation when language instructions are ambiguous or underspecified. To address this challenge, we propose GIVE (Gesture Intent via Visual-Semantic Enhancement), an effective approach that enhances pre-trained VLA models with human gesture understanding without architectural modifications. Specifically, GIVE incorporates gesture information through two complementary pathways: a visual pathway that overlays hand skeletons and fingertip rays onto robot observations for explicit object grounding, and a semantic pathway that generates high-level descriptions of human gestures and task instructions for robust intent grounding. By jointly leveraging visual and semantic guidance, GIVE enables VLA policies to better associate gestures with manipulation behaviors and adapt to dynamic interaction intents. In real-world HRI experiments, GIVE substantially outperforms the baseline, improving target object recognition accuracy by 40% and overall task success rate by 80%, while demonstrating strong robustness and generalization to unseen spatial layouts and diverse participants.
Comment: Project page: https://luis-cloud-sg.github.io/GIVE-project/
A Pragmatic VLA Foundation Model
Wei Wu, Fan Lu, Yunnan Wang, Shuai Yang, Shi Liu, Fangjing Wang, Qian Zhu, He Sun, Yong Wang, Shuailei Ma, Yiyu Ren, Kejia Zhang, Hui Yu, Jingmei Zhao, Shuai Zhou, Zhenqi Qiu, Houlong Xiong, Ziyu Wang, Zechen Wang, Ran Cheng, Yong-Lu Li, Yongtao Huang, Xing Zhu, Yujun Shen, Kecheng Zheng
2601.18692v3
A Pragmatic VLA Foundation Model
Wei Wu, Fan Lu, Yunnan Wang, Shuai Yang, Shi Liu, Fangjing Wang, Qian Zhu, He Sun, Yong Wang, Shuailei Ma, Yiyu Ren, Kejia Zhang, Hui Yu, Jingmei Zhao, Shuai Zhou, Zhenqi Qiu, Houlong Xiong, Ziyu Wang, Zechen Wang, Ran Cheng, Yong-Lu Li, Yongtao Huang, Xing Zhu, Yujun Shen, Kecheng Zheng
2601.18692v3
arXiv:2601.18692v3
•updated
•
2026-01-26
Offering great potential in robotic manipulation, a capable Vision-Language-Action (VLA) foundation model is expected to faithfully generalize across tasks and platforms while ensuring cost efficiency (e.g., data and GPU hours required for adaptation). To this end, we develop LingBot-VLA with around 20,000 hours of real-world data from 9 popular dual-arm robot configurations. Through a systematic assessment on 3 robotic platforms, each completing 100 tasks with 130 post-training episodes per task, our model achieves clear superiority over competitors, showcasing its strong performance and broad generalizability. We have also built an efficient codebase, which delivers a throughput of 261 samples per second with an 8-GPU training setup, representing a 1.5~2.8$\times$ (depending on the relied VLM base model) speedup over existing VLA-oriented codebases. The above features ensure that our model is well-suited for real-world deployment. To advance the field of robot learning, we provide open access to the code, base model, and benchmark data, with a focus on enabling more challenging tasks and promoting sound evaluation standards.
Comment: Project Webpage: https://technology.robbyant.com/lingbot-vla/, Code: https://github.com/Robbyant/lingbot-vla/, GM-100: https://huggingface.co/datasets/robbyant/lingbot-GM-100
Scalable Dynamic Tactile Sensing Enabled by Passive and Flexible Acoustic Waveguides
Guimin Long, Changhong Linghu, Chuanping Liu, Ke Xu, Xingjian Jing
2606.13746v1
Scalable Dynamic Tactile Sensing Enabled by Passive and Flexible Acoustic Waveguides
Guimin Long, Changhong Linghu, Chuanping Liu, Ke Xu, Xingjian Jing
2606.13746v1
arXiv:2606.13746v1
•
2026-06-11
Artificial dynamic tactile sensing requires sensitivity, robustness, and compliance, yet existing technologies face trade-offs when scaling to large-area arrays, compounded by wiring complexity and cost. Here, we report a passive distributed paradigm using deep sub-wavelength acoustic waveguides that decouples performance from structural flexibility. Elastic-membrane-capped Helmholtz resonators interconnected by spring-reinforced microtubes form an enclosed network with invariant acoustic transmission under macroscopic bending. By sparsely embedding microphones, the system achieves real-time localization (4 mm highest spatial resolution; >99% accuracy in a 4 microphones 64-node sensing array) and waveform reconstruction of low-frequency signals (<100 Hz). Fast Continuous Wavelet Transform and a lightweight neural network enable inference within 5.5 ms. We demonstrate conformable prototypes-fingertip arrays, a tactile glove, and large-area skins-detecting stimuli from single-hair contact to 5-mg particle impacts, arterial pulse waves, feather touches, and finger contact. This establishes a scalable, flexible, low-cost paradigm for next-generation human-machine interfaces.
Comment: 40 pages, 6 figures
PolyFlow: Safe and Efficient Polytope-Constrained Flow Matching with Constraint Embedding and Projection-free Update
Jianming Ma, Qiyue Yang, Yang Zhang, Liyun Yan, Zhanxiang Cao, Yazhou Zhang, Yue Gao
2606.13400v1
PolyFlow: Safe and Efficient Polytope-Constrained Flow Matching with Constraint Embedding and Projection-free Update
Jianming Ma, Qiyue Yang, Yang Zhang, Liyun Yan, Zhanxiang Cao, Yazhou Zhang, Yue Gao
2606.13400v1
arXiv:2606.13400v1
•
2026-06-11
While flow-based generative models have demonstrated strong performance across a wide range of domains, deploying them in safety-critical physical systems remains challenging due to strict constraint requirements. Existing approaches typically enforce safety through post-hoc corrections, which incur substantial computational overhead and may distort the learned distribution. We propose PolyFlow, a polytope-constrained flow matching framework that embeds constraints directly into the model and flow dynamics. PolyFlow introduces a discrete-time flow formulation and a projection-free architecture, which eliminate the discretization error and guarantee strict satisfaction of arbitrary polyhedral constraints, without the need for expensive iterative solvers. Experimental results show that PolyFlow achieves zero constraint violation while maintaining high distributional fidelity across a range of planning and control tasks. Compared to state-of-the-art constrained generation baselines, PolyFlow significantly reduces inference latency and demonstrates a favorable trade-off between safety, efficiency, and generative quality. Code is available on https://github.com/MJianM/PolyFlow.
Comment: 30 pages, 12 figures, Accepted to ICML 2026
DiffCoord: Differentiable Coordination for Distributed Multi-Agent Trajectory Optimization
Bingheng Wang, Yichao Gao, Tianchen Sun, Shanker Ajay, Lin Zhao
2509.01630v3
DiffCoord: Differentiable Coordination for Distributed Multi-Agent Trajectory Optimization
Bingheng Wang, Yichao Gao, Tianchen Sun, Shanker Ajay, Lin Zhao
2509.01630v3
arXiv:2509.01630v3
•updated
•
2025-09-01
Integrating the Alternating Direction Method of Multipliers (ADMM) with Differential Dynamic Programming (DDP) provides a scalable framework for distributed multi-agent trajectory optimization. In practice, ADMM is typically truncated for computational efficiency, tightly coupling parameters that would otherwise separately govern coordination quality and task performance. In this paper, we propose Differentiable Coordination (DiffCoord), a unified framework that jointly meta-learns these coupled parameters for the truncated ADMM-DDP pipeline. These parameters are generated by agent-wise neural networks for task adaptation, and the same networks are shared among isomorphic agents to enable scalability to varying agent counts. We achieve efficient meta-learning by differentiating the ADMM-DDP pipeline end-to-end. Notably, this yields an auxiliary ADMM-LQR distributed gradient solver that computes and coordinates meta-gradients with respect to these parameters. This solver inherits the computational structure of the pipeline, enabling reuse of key computation results and efficient parallelization over agents and along trajectory horizons. We validate DiffCoord through numerical and physical experiments on a cooperative aerial transport system, where it reconfigures quadrotor formations for safe 6-DoF load manipulation in tight spaces. It adapts robustly to varying team sizes and load dynamics, while reducing per-agent gradient computation time by up to 70% compared with state-of-the-art trajectory-gradient methods.
GeoHAT: Geometry-Adaptive Hybrid Action Transformer for Mobile Manipulation
Xiangyu Zhu, Renjun Wu, Luzhou Ge, Jinyan Liu, Xuesong Li
2606.13394v1
GeoHAT: Geometry-Adaptive Hybrid Action Transformer for Mobile Manipulation
Xiangyu Zhu, Renjun Wu, Luzhou Ge, Jinyan Liu, Xuesong Li
2606.13394v1
arXiv:2606.13394v1
•
2026-06-11
Whole-body mobile manipulation requires coordinating mobile base and manipulator under shifting viewpoints, posing challenges in geometric perception and action generation. Current policies either rely on 2D features or sparse 3D representations that lack dense spatial structure, and typically encode arm and base within one action vector that ignores their distinct control demands. Moreover, existing dense fusion strategies risk corrupting pretrained representations under noisy depth while incurring heavy computational overhead. We present GeoHAT, an end-to-end diffusion-based framework built on a simple principle: geometry should be injected only where reliable and attended to only where needed. GeoHAT employs a lightweight Fourier spatial encoder that maps dense per-pixel 3D coordinates into geometric tokens without an additional 3D vision backbone. These tokens are then selectively injected into vision foundation model features through per-token gated fusion modulated by depth validity, preserving the semantic prior while enriching spatial understanding. For action generation, a Hybrid Whole-Body Action Decoder decomposes arm and base into distinct subspaces and lets each action modality attend to its task-relevant visual context through sparse cross-attention, while causal temporal modeling captures intra-timestep coordination and inter-timestep dependencies. Experiments on the ManiSkill-HAB simulation benchmark demonstrate that GeoHAT achieves a 79.3% mean success rate, surpassing the strongest baseline by 23.7%. Furthermore, real-world experiments on diverse tasks also confirm consistent improvements over all baselines.
Computing Smooth Geodesics under Two-Sided Curvature Bounds with Applications to Robotics and Image Analysis
Da Chen, Zhenjiang Li, Jean-Marie Mirebeau, Xuecheng Tai, Jinglin Zhang, Wei Zhang, Laurent D. Cohen
2606.14794v1
Computing Smooth Geodesics under Two-Sided Curvature Bounds with Applications to Robotics and Image Analysis
Da Chen, Zhenjiang Li, Jean-Marie Mirebeau, Xuecheng Tai, Jinglin Zhang, Wei Zhang, Laurent D. Cohen
2606.14794v1
arXiv:2606.14794v1
•
2026-06-11
Curvature of planar curves serves as a key regularization term for computing second-order minimal paths, due to its tight relevance to desirable geometric properties such as smoothness, rigidity, and elasticity. In this paper, we tackle a more challenging problem in computational physics and geometry problem: tracking minimal paths whose curvature is constrained by arbitrary upper and lower bounds. For that purpose, we propose a new curvature-bounded geodesic model, developed under the Hamilton-Jacobi-Bellman (HJB) partial differential equation (PDE) framework. It provides strong geometric control over minimal paths by enforcing curvature range constraints, whose paths are smooth and of bounded curvature limitation. We also present a discretization scheme for the Hamiltonian and the HJB PDE incorporating curvature bounds, allowing efficient solver for estimating numerical solutions to the model. Finally, we illustrate the capability of the proposed curvature-bounded geodesic model in applications of robot path planning and curvilinear structures tracking from images. Numerical experiments demonstrate that the proposed curvature-bounded geodesic model serves as a powerful and robust tool for finding satisfactory paths.
Goal2Pixel: Grounding Goals to Pixels for Vision-Language Navigation
Muyi Bao, Yuxin Cai, Hang Xu, Zongtai Li, Jinxi He, Jingfan Tang, Chen Lv, Ji Zhang, Yaqi Xie, Wenshan Wang
2606.01621v2
Goal2Pixel: Grounding Goals to Pixels for Vision-Language Navigation
Muyi Bao, Yuxin Cai, Hang Xu, Zongtai Li, Jinxi He, Jingfan Tang, Chen Lv, Ji Zhang, Yaqi Xie, Wenshan Wang
2606.01621v2
arXiv:2606.01621v2
•updated
•
2026-06-01
Vision-language models (VLMs) have become a common foundation for vision-and-language navigation in continuous environments (VLN-CE). Yet most VLM-based methods cast navigation as low-level action prediction, an interface that is ambiguous, tied to short-horizon motion primitives, and inefficient due to repeated VLM querying. We propose Goal2Pixel, a pure pixel-based paradigm that reformulates VLN-CE as navigable pixel grounding. Rather than predicting actions, Goal2Pixel uses the image plane as a unified spatial interface between VLM reasoning and robot motion: the model predicts a visible navigable pixel to the agent, which is back-projected into a 3D waypoint for forward navigation. For non-forward actions, we append auxiliary directive regions to the image plane, where the left/right/bottom regions are interpreted as turning left, turning right, and stopping, respectively. To enable long-horizon navigation, we propose a visibility-aware keyframe memory for compact and informative history representation. To adapt pretrained VLMs to navigable pixel grounding, we introduce semantic embeddings and coordinate-aware auxiliary losses. Goal2Pixel achieves competitive state-of-the-art performance while requiring fewer VLM inference calls than prior methods. On R2R-CE Val-Unseen it achieves 54.1% SR and 52.5% SPL with just 7.75 VLM calls per episode, 6x fewer than the 46.62 required by direct action prediction at 32.9% SR. The same trend holds on RxR-CE.Project Page: https://baobao0926.github.io/Goal2Pixel/.
Comment: 8 pages
Real-Time Execution with Autoregressive Policies
Sangkyu Lee, Seohyeon Park, Tackgeun You, Avi Caciularu, Idan Szpektor, Hwasup Lim, Youngjae Yu
2606.13355v1
Real-Time Execution with Autoregressive Policies
Sangkyu Lee, Seohyeon Park, Tackgeun You, Avi Caciularu, Idan Szpektor, Hwasup Lim, Youngjae Yu
2606.13355v1
arXiv:2606.13355v1
•
2026-06-11
Real-time execution, enabled by asynchronous inference that ensures both smooth action trajectories and fast reactivity, is critical for realistic deployments of large-scale Vision-Language-Action models. However, recent work on real-time execution primarily focuses on variants of diffusion policies, even though it is more critical for autoregressive policies given their slower rollout speed in synchronous inference. In contrast, we demonstrate that autoregressive policies can achieve real-time execution by adjusting the tokenization horizon and applying constrained decoding, thereby guaranteeing strict latency bounds that enable multi-trajectory decoding to maximize performance. Across simulated and real-world environments, we find that the autoregressive policy consistently outperforms its equivalent-level flow-matching policy counterpart while achieving significantly improved task completion speeds from synchronous inference. Coupled with the inherent advantages of autoregressive policies, such as faster convergence and better generalizability in instruction-following, these results confirm that autoregressive policies can remain a competitive policy type supporting real-time execution.
Low cost, easily manufactured, highly flexible strain and touch sensitive fiber for robotics applications
Christian Diaz Herrera, Srushti Raste, Simin Liu, Miles Modeste, Jiyang, Yin, Katelyn McCall, Yuxing Jared Yao, Roopkamal Chahal, Simon Chidley, Trung Ha, T. David Westmoreland, Sonia Roberts
2606.13352v1
Low cost, easily manufactured, highly flexible strain and touch sensitive fiber for robotics applications
Christian Diaz Herrera, Srushti Raste, Simin Liu, Miles Modeste, Jiyang, Yin, Katelyn McCall, Yuxing Jared Yao, Roopkamal Chahal, Simon Chidley, Trung Ha, T. David Westmoreland, Sonia Roberts
2606.13352v1
arXiv:2606.13352v1
•
2026-06-11
Existing stretch and touch sensors for robots are generally expensive with respect to at least one of material costs, required manufacturing equipment, or manufacturing time. We present and experimentally characterize a conductive fiber made using only inexpensive commercial off-the-shelf parts (conductive thread at $0.07/ft, silicone tubing at $0.94/ft) and tools (loop-style needle threader at $2), which can be manufactured quickly (20 cm length in 2 minutes.) We demonstrate its use as a resistive strain sensor with three applications: Triggering a grasp in a pneumatically actuated assistive finger, sensing the pose of a pneumatically actuated robotic strap, and estimating the pose of a flexible solid. We also demonstrate that it can be used as a capacitive sensor with two applications: First, as a touch sensor which triggers a commercial robot arm to move, and second, as a near-field sensor enabling the robot arm to follow a moving hand. The capacitive sensors are knitted, showcasing the high flexibility of the fiber. We discuss methods for improving manufacturing scalability and their cost trade-offs. Finally, we demonstrate a method for repairing a cut fiber.
EMG-Based Adaptation of Anisotropic Virtual Fixtures for Robot-Assisted Surgical Resection and Dissection
Dario Onfiani, Michael Dyck, Luigi Biagiotti, Julian Klodmann
2606.13340v1
EMG-Based Adaptation of Anisotropic Virtual Fixtures for Robot-Assisted Surgical Resection and Dissection
Dario Onfiani, Michael Dyck, Luigi Biagiotti, Julian Klodmann
2606.13340v1
arXiv:2606.13340v1
•
2026-06-11
In this paper, we address the development of an adaptive assistance system for robot-assisted laparoscopic surgery, specifically for delicate tasks such as Resection and Dissection. Even if Virtual Fixtures offer significant advantages for guiding a surgeon's movements, conventional Virtual Fixtures are often defined by fixed geometries, lacking the flexibility to adapt to the surgical workflow or the surgeon's immediate intent. To address these limitations, we propose a novel framework for an adaptive and anisotropic virtual fixture. In addition, we introduce an intuitive control interface that modulates the fixture's geometry in real-time based on the surgeon's intent, inferred from EMG signals. This approach allows the surgeon to dynamically expand or disengage the constraint by contracting their forearm muscles, enabling seamless transitions between precise guided motion and free repositioning of the tool. Experimental results from a pilot user study, based on a standardized surgical training task, demonstrate the effectiveness of the proposed method. The system showed significant improvements in task accuracy and movement consistency, alongside a reduction in perceived cognitive load, effort, and frustration.
Extending the Law of Intersegmental Coordination: Implications for Powered Prosthetic Controls
Elad Siman Tov, Nili E. Krausz
2602.02181v2
Extending the Law of Intersegmental Coordination: Implications for Powered Prosthetic Controls
Elad Siman Tov, Nili E. Krausz
2602.02181v2
arXiv:2602.02181v2
•updated
•
2026-02-02
Powered prostheses are capable of providing net positive work to amputees and have advanced in the past two decades. However, reducing amputee metabolic cost of walking remains an open problem. The Law of Intersegmental Coordination (ISC) has been observed across gaits and previously implicated in energy expenditure of walking, yet it has rarely been analyzed or applied within the context of lower-limb amputee gait. This law states that the elevation angles of the thigh, shank and foot over the gait cycle covary. In this work, we developed a method to analyze intersegmental coordination for lower-limb 3D kinematic data, to simplify ISC analysis. Moreover, inspired by motor control, biomechanics and robotics literature, we used our method to extend ISC to a new law of coordination of moments. We find these Elevation Space Moments (ESM), and present results showing a moment-based coordination for able bodied gait. We also analyzed ISC for amputee gait with powered and passive prostheses, and found that while elevation angles remained planar, the ESM lacked planar coordination. We present an ISC-driven powered prosthetic control framework, using healthy coordination as a constraint to predict the shank angles/moments to compensate for alterations due to a passive foot. We developed the ISC3d toolbox that is freely available online, which may be used to compute kinematic and kinetic ISC in 3D. This provides a means to further study the role of coordination in gait and may help address fundamental questions of the neural control of human movement.
Comment: Submitted to 2026 IEEE International Conference on Biomedical Robotics and Biomechatronics (BioRob)
PROBE: Probabilistic Occupancy BEV Encoding with Analytical Translation Robustness for 3D Place Recognition
Jinseop Lee, Byoungho Lee, Gichul Yoo
2603.05965v3
PROBE: Probabilistic Occupancy BEV Encoding with Analytical Translation Robustness for 3D Place Recognition
Jinseop Lee, Byoungho Lee, Gichul Yoo
2603.05965v3
arXiv:2603.05965v3
•updated
•
2026-03-06
We present PROBE (PRobabilistic Occupancy BEV Encoding), a learning-free LiDAR place recognition descriptor that models each BEV cell's occupancy as a Bernoulli random variable. Rather than relying on discrete point-cloud perturbations, PROBE analytically marginalizes over continuous Cartesian translations via the polar Jacobian, yielding a distance-adaptive angular uncertainty $σ_θ= σ_t / r$ in $\mathcal{O}(R{\cdot}S)$ time. The primary parameter $σ_t$ represents the expected translational uncertainty in meters, a sensor-independent physical quantity that enhances cross-sensor generalization while reducing the need for extensive per-dataset tuning. Pairwise similarity combines a Bernoulli-KL Jaccard with exponential uncertainty gating and FFT-based height cosine similarity for rotation alignment. Evaluated on four datasets spanning four diverse LiDAR types, PROBE achieves the highest accuracy among handcrafted descriptors in multi-session evaluation and competitive single-session performance relative to both handcrafted and supervised baselines. The source code and supplementary materials are available at https://sites.google.com/view/probe-pr.
Comment: 8 pages, 8 figures. Accepted for publication in IEEE Robotics and Automation Letters (RA-L). \c{opyright} 2026 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses
See Selectively, Act Adaptively: Dual-Level Structural Decomposition for Bimanual Robot Manipulation
Yoon-Ji Choi, Young-Chae Son, Soo-Chul Lim
2606.13279v1
See Selectively, Act Adaptively: Dual-Level Structural Decomposition for Bimanual Robot Manipulation
Yoon-Ji Choi, Young-Chae Son, Soo-Chul Lim
2606.13279v1
arXiv:2606.13279v1
•
2026-06-11
In bimanual robotic manipulation, task-relevant visual information varies with the task stage and context, while the interaction of the two arms shifts between independent and coordinated modes, making policy learning challenging. However, existing monolithic Vision-Language-Action (VLA) policies process diverse visual inputs and interaction patterns through a single shared representation and action generation pathway, often failing to separately account for visual relevance and bimanual interaction structure. To address this issue, we propose a bimanual manipulation VLA framework based on Dual-Level Structural Decomposition. The View-Selective Visual Router dynamically adjusts wrist-view contributions to emphasize relevant visual cues, while the Interaction-Aware Action Mixture-of-Experts (MoE) decomposes action generation into coordinated and arm-wise pathways to adapt to varying bimanual interaction modes. We evaluate the proposed method on six simulated bimanual manipulation tasks in RoboTwin 2.0 and three long-horizon real-world tasks. Our model improves the overall average success rate over a monolithic baseline by 27.7% in simulation and 43.3% in real-world evaluation, while consistently outperforming single-module variants across both settings. These results demonstrate that jointly considering selective visual processing and explicit decomposition of bimanual interaction structures provides an effective inductive bias for robust bimanual manipulation.
Humor Style Drives Laughter, Topic Shapes Acceptability: Evaluating Bilingual Personal and Political Robot-Delivered AI Jokes
Anna-Maria Velentza, Anne-Gwenn Bosser
2606.13256v1
Humor Style Drives Laughter, Topic Shapes Acceptability: Evaluating Bilingual Personal and Political Robot-Delivered AI Jokes
Anna-Maria Velentza, Anne-Gwenn Bosser
2606.13256v1
arXiv:2606.13256v1
•
2026-06-11
Humor plays a central role in human social relationships, and recent advances in computational humor create new opportunities for integrating humor into human-robot interaction (HRI). While large language models (LLMs) can generate diverse forms of humor, it remains unclear how humor style, joke content, and language preference shape perceptions of robot-delivered humor in group settings. In this exploratory study, we employed a mixed factorial design in which participants evaluated AI-generated jokes delivered by a robot in a university classroom. We examined the effects of humor type (Affiliative, Self-Enhancing, Aggressive, Self-Defeating) and joke content (person-related vs. political) on perceived funniness and appropriateness, as well as preferred language. Results show that humor type significantly influences funniness, with Aggressive and Affiliative humor rated higher, while joke content primarily affects appropriateness, with person-related jokes preferred over political ones. Language preference was shaped by both joke content and participants' self-reported fluency and humor practices.
Comment: Accepted in the 35th IEEE International Conference on Robot and Human Interactive Communication (RO-MAN 2026), Kitakyushu, Fukuoka, Japan
WT-UMI: Tactile-based Whole-Body Manipulation via Force-Supervised Contact-Aware Planning
Jaehwi Jang, Zhaoyuan Gu, Alfred Cueva, Zimeng Chai, Junjie Sheng, Thong Nguyen, Himank Galundia, Yifan Wu, Huishu Xue, Isaac Legene, Ojas Mediratta, Davin Doan, Andrew Collins, Sarah Sadegh, KyoungMok Kim, Rishita Dhalbisoi, Zun Chen, Ye Zhao
2606.13232v1
WT-UMI: Tactile-based Whole-Body Manipulation via Force-Supervised Contact-Aware Planning
Jaehwi Jang, Zhaoyuan Gu, Alfred Cueva, Zimeng Chai, Junjie Sheng, Thong Nguyen, Himank Galundia, Yifan Wu, Huishu Xue, Isaac Legene, Ojas Mediratta, Davin Doan, Andrew Collins, Sarah Sadegh, KyoungMok Kim, Rishita Dhalbisoi, Zun Chen, Ye Zhao
2606.13232v1
arXiv:2606.13232v1
•
2026-06-11
Whole-body humanoid manipulation of bulky, deformable, and shared-load objects requires distributed contact sensing and explicit force regulation, yet most imitation policies treat contact force only implicitly. On the other hand, different demonstration sources provide complementary modalities with inherent trade-offs: human demonstrations capture natural contact forces but not robot-executable actions, while teleoperation directly records robot actions but with less natural force regulation. This paper presents \textbf{WT-UMI}, a wearable whole-body tactile interface worn by human operators or mounted on humanoids, providing accurate observations of tactile images, contact forces, and end-effector poses across both human demonstration and humanoid teleoperation modes. We introduce a force-conditioned target-pose correction module that converts measured human poses into contact-aware robot targets by learning corrections from teleoperation data. To leverage the natural force interaction in human data, we propose a force-supervised planner that predicts end-effector pose chunks and contact-force trajectories. The predicted contact force serves as the reference for a tactile-based admittance controller. Across five contact-rich tasks spanning deformable objects, bulky rigid objects, and human--humanoid collaboration, WT-UMI improves success rate and reduces contact-position tracking error over four policy baselines. Our project page is available at https://wt-umi.github.io/WTUMI/.
Comment: 18 pages, 8 figures
Proprioceptive-visual correspondence enables self-other distinction in humanoid robots
Yurun Chen, Tianyuan Gao, Yizhong Ge, Shikun Ban, Yizhou Wang, Hongkai Xiong, Wenjun Zeng, Wentao Zhu
2606.13222v1
Proprioceptive-visual correspondence enables self-other distinction in humanoid robots
Yurun Chen, Tianyuan Gao, Yizhong Ge, Shikun Ban, Yizhou Wang, Hongkai Xiong, Wenjun Zeng, Wentao Zhu
2606.13222v1
arXiv:2606.13222v1
•
2026-06-11
Distinguishing self from others is a prerequisite for social intelligence, yet humanoid robots that increasingly share workspaces with humans still lack this ability. Here we show that a humanoid robot can learn self-other distinction from proprioceptive-visual correspondence, without any identity labels or kinematic models. Once established, this distinction bootstraps a predictive self-model that maps joint configurations to three-dimensional body occupancy, capturing how the robot's body changes with action. In multi-agent scenes involving humans or morphologically identical robots, the system reliably identifies itself, learns a 3D self-model, and supports downstream tasks including target reaching, collision-aware motion planning, and human-to-robot motion retargeting. Together, these results outline a route toward bodily self-representation in robots that act and coordinate alongside others in shared physical environments. Project page: https://euron-zc.github.io/humanoid-self-model/.
Comment: 23 pages, 9 figures, 1 supplementary table
Trojan Attacks on Neural Network Controllers for Robotic Systems
Farbod Younesi, Walter Lucia, Amr Youssef
2602.05121v2
Trojan Attacks on Neural Network Controllers for Robotic Systems
Farbod Younesi, Walter Lucia, Amr Youssef
2602.05121v2
arXiv:2602.05121v2
•updated
•
2026-02-04
Neural network controllers are increasingly deployed in robotic systems for tasks such as trajectory tracking and pose stabilization. However, their reliance on potentially untrusted training pipelines or supply chains introduces significant security vulnerabilities. This paper investigates backdoor (Trojan) attacks against neural controllers, using a differential-drive mobile robot platform as a case study. In particular, assuming that the robot's tracking controller is implemented as a neural network, we design a lightweight, parallel Trojan network that can be embedded within the controller. This malicious module remains dormant during normal operation but, upon detecting a highly specific trigger condition defined by the robot's pose and goal parameters, compromises the primary controller's wheel velocity commands, resulting in undesired and potentially unsafe robot behaviours. We provide a proof-of-concept implementation of the proposed Trojan network, which is validated through simulation under two different attack scenarios. The results confirm the effectiveness of the proposed attack and demonstrate that neural network-based robotic control systems are subject to potentially critical security threats.
Comment: Paper submitted to the 2026 IEEE Conference on Control Technology and Applications (CCTA)
Visual Place Recognition in Forests with Depth-Aware Distillation
Walter Nedov, Saimunur Rahman, Kavindie Katuwandeniya, David Hall, Kaushik Roy, Peyman Moghadam
2606.13206v1
Visual Place Recognition in Forests with Depth-Aware Distillation
Walter Nedov, Saimunur Rahman, Kavindie Katuwandeniya, David Hall, Kaushik Roy, Peyman Moghadam
2606.13206v1
arXiv:2606.13206v1
•
2026-06-11
Visual place recognition in natural forest environments remains challenging due to repetitive vegetation, weak structural cues, and significant appearance variation across traversals. To address this limitation, this paper proposes a lightweight depth-aware distillation framework that injects geometric cues into a DINOv2-based place recognition model, while maintaining its pre-trained descriptor space. Evaluated on the recent WildCross benchmark, the proposed approach yields gains over an appearance-only counterpart, providing robustness to appearance variations. These results demonstrate the importance of depth as a strong complementary modality for place recognition in natural environments and identify depth-aware distillation as a promising direction for more robust forest perception.
Comment: IEEE ICRA Workshop on Field Robotics 2026
Embedding ISO 10218 Safety Compliance in Robots via Control Barrier Functions for Human-Robot Collaboration
Federico Parma, Cesare Tonola, Nicola Pedrocchi, Manuel Beschi
2606.13203v1
Embedding ISO 10218 Safety Compliance in Robots via Control Barrier Functions for Human-Robot Collaboration
Federico Parma, Cesare Tonola, Nicola Pedrocchi, Manuel Beschi
2606.13203v1
arXiv:2606.13203v1
•
2026-06-11
Human-Robot Collaboration (HRC) requires strict adherence to safety standards, such as ISO 10218, to prevent harmful interactions. Standard Speed and Separation Monitoring (SSM) filters calculate safe robotic speeds based on conservative assumptions, such as constant human velocity, which prevents accurate predictions of minimum separation distances and causes unnecessary operational halts. This paper proposes a Control Barrier Function (CBF) that explicitly incorporates human acceleration data to analytically forward-predict the minimum human-robot separation distance during a worst-case robotic stopping trajectory. To guarantee safety at the control level, this predictive CBF is integrated as an inequality constraint within a Sequential Quadratic Programming (SQP) framework. Specifically, two methods are proposed: Method I, a CBF-constrained PD safety filter; and Method II, a task-scaling SQP controller that enforces a spatial tube constraint. Simulated and real-world experiments on a UR10e robot evaluate the two proposed methods against a standard industrial SSM module baseline. Results demonstrate that Method II dynamically modulates execution speed and confines spatial deviations. Compared to Method I, Method II achieves a 63\% reduction in mean trajectory error and avoids excessive evasive manoeuvres, ensuring high task throughput while complying with ISO 10218 SSM guidelines.
AssemLM: A Spatial Reasoning Multimodal Large Language Model for Robotic Assembly
Zhi Jing, Jinbin Qiao, Ouyang Lu, Jicong Ao, Shuang Qiu, Huazhe Xu, Yu-Gang Jiang, Chenjia Bai
2604.08983v2
AssemLM: A Spatial Reasoning Multimodal Large Language Model for Robotic Assembly
Zhi Jing, Jinbin Qiao, Ouyang Lu, Jicong Ao, Shuang Qiu, Huazhe Xu, Yu-Gang Jiang, Chenjia Bai
2604.08983v2
arXiv:2604.08983v2
•updated
•
2026-04-10
Spatial reasoning is a fundamental capability for embodied intelligence, especially for fine-grained manipulation tasks such as robotic assembly. Recent methods based on vision-language models (VLMs) largely rely on coarse 2D perception and struggle to perform accurate reasoning over complex 3D geometry. To address this limitation, we propose AssemLM, a spatial multimodal large language model for robotic assembly that integrates assembly manuals, point clouds, and textual instructions to predict task-critical 6D assembly poses with explicit geometric understanding. To bridge raw 3D perception and high-level linguistic reasoning, AssemLM employs a specialized point cloud encoder to extract fine-grained geometric and rotational features for accurate 3D spatial reasoning in assembly tasks. In addition, we introduce AssemBench, a large-scale benchmark for assembly-oriented spatial reasoning with over 900K multimodal samples and precise 6D pose annotations, extending evaluation from 2D grounding to full 3D geometric inference. Extensive experiments and real-robot evaluations demonstrate that AssemLM achieves state-of-the-art 6D pose reasoning performance and effectively supports fine-grained, multi-step assembly tasks in real-world settings. Code, models, and the AssemBench dataset will be made publicly available.
Comment: Project Page: https://assemlmhome.github.io/
Multi-Modal Multi-Agent Robotic Cognitive Alignment enabled by Non-Invasive Consumer Brain Computer Interfaces: A Proof of Concept Exploration
Nataliya Kosmyna, Liz Jenkins, Anoop K. Sinha
2606.13190v1
Multi-Modal Multi-Agent Robotic Cognitive Alignment enabled by Non-Invasive Consumer Brain Computer Interfaces: A Proof of Concept Exploration
Nataliya Kosmyna, Liz Jenkins, Anoop K. Sinha
2606.13190v1
arXiv:2606.13190v1
•
2026-06-11
While non-verbal behaviors and expressive movements are essential for natural human-robot interaction, existing methods often overlook a crucial element: the human's internal cognitive state. Frequently, proactive multi-agent systems can interrupt humans at inopportune moments, leading to cognitive overload and decreased task performance. This paper introduces a framework for generating "cognitively aligned" multi-agent interactions, enhancing the ability of robotic systems to contextually defer communications to the user of an agent system during moments of high human mental workload and engagement. We present the design and implementation of a closed-loop architecture that explores the interplay between autonomous task execution and real-time neurophysiological focus. Using a consumer-grade Brain-Computer Interface (BCI), our approach continuously monitors Electroencephalography (EEG) spectral band powers while a human performs an engagement-inducing task. We propose an engagement-driven pipeline where an HTTP-based signaling mechanism places a primary agent's sensory inputs and audio outputs into a holding state upon detecting high engagement. This allows secondary agents to seamlessly process complex, delegated tasks in the background. Once the human's cognitive state returns to a lower cognitive load baseline, the primary agent releases the queued agent message. Our preliminary results demonstrate the feasibility of leveraging real-time signal processing, Large Language Models (LLMs), and physical robotic embodiments to create cognitively-aware, non-intrusive multi-agent systems.
Comment: 19 pages, 9 figures, for associated video, see https://youtu.be/0Tav-G87XGs
Redesigning Regularization for Effective Policy Smoothing
Taisuke Kobayashi, Naoto Yamanaka
2606.13169v1
Redesigning Regularization for Effective Policy Smoothing
Taisuke Kobayashi, Naoto Yamanaka
2606.13169v1
arXiv:2606.13169v1
•
2026-06-11
This paper proposes a novel regularization design to effectively smooth policy functions in reinforcement learning. While regularization that enhances ``global'' Lipschitz continuity was initially considered, it has been limited to ``local'' Lipschitz continuity due to a tradeoff between smoothness and expressiveness. However, it has become apparent that the original implementation is cumbersome and does not provide sufficient smoothing, leading to a preference for simpler implementations. This stems from a discrepancy between theory and implementation, and a more appropriate implementation can expect to facilitate smoothing. Therefore, this paper identifies three reasons why the original implementation does not function adequately and provide remedies for them. This modified regularization performs well across multiple tasks and algorithms, successfully achieving smooth motion while improving control performance. Furthermore, by applying it to sim-to-real reinforcement learning for a quadruped robot, it is demonstrated that smooth motion provides robustness against sudden changes in target velocity commands.
Comment: submitted to RA-L
UniDexTok: A Unified Dexterous Hand Tokenizer from Real Data
Dong Fang, Youjun Wu, Yuanxin Zhong, Rui Zhang, Yunlong Wang, Xiaosong Jia, Yu-Gang Jiang
2606.10683v2
UniDexTok: A Unified Dexterous Hand Tokenizer from Real Data
Dong Fang, Youjun Wu, Yuanxin Zhong, Rui Zhang, Yunlong Wang, Xiaosong Jia, Yu-Gang Jiang
2606.10683v2
arXiv:2606.10683v2
•updated
•
2026-06-09
Dexterous hands are essential for fine-grained manipulation, but their hardware designs vary substantially across embodiments. Differences in kinematics, joint definitions, and degrees of freedom make it difficult to define a shared state representation compared with parallel grippers. As a result, dexterous-hand data remains fragmented and difficult to use for joint training. In this work, we propose the Unified Dexterous Hand Model (UDHM), which maps human and robot hand states into a shared 22-DoF semantic interface. Based on UDHM, we introduce UniDexTok, a retargeting-free state tokenizer that learns embodiment-conditioned discrete tokens from standardized real joint states. UniDexTok provides a unified representation for heterogeneous dexterous hands without relying on retargeting or simulation data. Compared with the recent baseline UniHM, UniDexTok reduces MPJAE from 15.63 degrees to 0.16 degrees and MPJPE from 18.51 mm to 0.18 mm, corresponding to error reductions of 98.98% and 99.03%, respectively. These results improve reconstruction from centimeter-scale to sub-millimeter accuracy. Experiments further show that data from other embodiments improves target-embodiment reconstruction accuracy, demonstrating the benefit of cross-embodiment tokenization. UniDexTok also shows strong zero-shot and few-shot reconstruction ability when new dexterous hands are introduced.
MPC for underactuated spacecraft control with a Lyapunov supervised physics-informed neural network correction layer
Amirhossein Ayanmanesh Motlaghmofrad, Carlo Cena, Mauro Martini, Marcello Chiaberge
2606.13113v1
MPC for underactuated spacecraft control with a Lyapunov supervised physics-informed neural network correction layer
Amirhossein Ayanmanesh Motlaghmofrad, Carlo Cena, Mauro Martini, Marcello Chiaberge
2606.13113v1
arXiv:2606.13113v1
•
2026-06-11
Underactuated spacecraft faces controllability limitations and heightened sensitivity to environmental disturbances, complicating attitude maneuvering and stabilization. Due to the lack of control authority along the underactuated axis, conventional controllers cannot directly stabilize all attitude components and therefore require reference planning strategies. Furthermore, MPC approaches remain sensitive to inertia uncertainty and unmodeled dynamic couplings, resulting in degraded tracking performance under mismatch. To address these issues, we consider a hierarchical architecture integrating three layers: (i) a nonlinear model predictive controller (NMPC) for constraint and underactuation-aware maneuver planning and nominal closed-loop stability under actuator limits; (ii) a physics-informed neural network (PINN) trained offline on simulation data to estimate residual disturbance torques, with loss terms that enforce consistency with rigid-body rotational dynamics; (iii) a Lyapunov-based supervisory safety mechanism that evaluates the learned correction online and bounds or suppresses its influence to preserve the stability properties of the baseline controller. The architecture is evaluated in a high-fidelity simulation environment modelling reaction wheel dynamics, actuator saturation, and environmental disturbances. Monte Carlo studies show statistically significant reductions in steady-state attitude error relative to standalone NMPC while maintaining robust behavior under uncertainty. The supervisory layer ensures graceful degradation to purely model-based control when the learning-based augmentation is unreliable.
Comment: Accepted at SPAICE (AI in and for Space) 2026
Occupancy-Grounded Room Segmentation for Hierarchical 3D Scene Graphs
Carlos Cueto Zumaya, Iacopo Catalano, Jorge Peña-Queralta, Wallace Moreira Bessa
2606.13727v1
Occupancy-Grounded Room Segmentation for Hierarchical 3D Scene Graphs
Carlos Cueto Zumaya, Iacopo Catalano, Jorge Peña-Queralta, Wallace Moreira Bessa
2606.13727v1
arXiv:2606.13727v1
•
2026-06-11
Hierarchical 3D scene graphs (3DSGs) for indoor robots organize geometric and semantic information across spatial scales, with a room layer that connects object-level perception to room-scale reasoning. Existing systems construct this layer from different spatial substrates (\eg{} place clusters, wall planes, or segmentation outputs), and as a result, room nodes are not evaluated on a common geometric criterion. We present an occupancy-grounded 3DSG pipeline in which room nodes are anchored to tracked free-space regions derived from occupancy decomposition, giving each room an explicit polygonal footprint. We evaluate the pipeline on 12 Matterport3D scenes by matching predicted room polygons to annotated room instances and compare against Hydra, a representative state-of-the-art place-connectivity baseline. The results show that occupancy-grounded anchoring recovers substantially more room instances than place-connectivity construction, at the cost of lower precision, and that wall-accurate room boundaries remain an open problem for both methods. Code is available at https://github.com/crcz25/OccuSG.
Adaptive Model-Predictive Control of a Soft Continuum Robot Using a Physics-Informed Neural Network Based on Cosserat Rod Theory
Johann Licher, Max Bartholdt, Henrik Krauss, Tim-Lukas Habich, Thomas Seel, Moritz Schappler
2508.12681v3
Adaptive Model-Predictive Control of a Soft Continuum Robot Using a Physics-Informed Neural Network Based on Cosserat Rod Theory
Johann Licher, Max Bartholdt, Henrik Krauss, Tim-Lukas Habich, Thomas Seel, Moritz Schappler
2508.12681v3
arXiv:2508.12681v3
•updated
•
2025-08-18
Dynamic control of soft continuum robots (SCRs) holds great potential for expanding their applications, but remains a challenging problem due to the high computational demands of accurate dynamic models. While data-driven approaches like Koopman-operator-based methods have been proposed, they typically lack adaptability and cannot reconstruct the full robot shape, limiting their applicability. This work introduces a real-time-capable nonlinear model-predictive control (MPC) framework for SCRs based on a domain-decoupled physics-informed neural network (DD-PINN) with adaptable bending stiffness. The DD-PINN serves as a surrogate for the dynamic Cosserat rod model with a speed-up factor of up to 44,000. It is also used within an unscented Kalman filter for estimating the model states and bending compliance from end-effector position measurements. We implement a nonlinear evolutionary MPC running at 70 Hz on the GPU. In simulation, it demonstrates accurate tracking of dynamic trajectories and setpoint control with end-effector position errors below 3 mm (2.3\% of the actuator's length). In real-world experiments, the controller achieves similar accuracy and accelerations up to 3.55 m/s2.
Comment: Submitted to IEEE Transactions on Robotics, 20 pages, 14 figures
FTP-1: A Generalist Foundation Tactile Policy Across Tactile Sensors for Contact-Rich Manipulation
Chengbo Yuan, Zicheng Zhang, Mingjie Zhou, Wendi Chen, Yi Wang, Zhuoyang Liu, Dantong Niu, Shuo Wang, Hui Zhang, Wenkang Zhang, Yingdong Hu, Yuanqing Gong, Wanli Xing, Chuan Wen, Cewu Lu, Kaifeng Zhang, Yang Gao
2606.13102v1
FTP-1: A Generalist Foundation Tactile Policy Across Tactile Sensors for Contact-Rich Manipulation
Chengbo Yuan, Zicheng Zhang, Mingjie Zhou, Wendi Chen, Yi Wang, Zhuoyang Liu, Dantong Niu, Shuo Wang, Hui Zhang, Wenkang Zhang, Yingdong Hu, Yuanqing Gong, Wanli Xing, Chuan Wen, Cewu Lu, Kaifeng Zhang, Yang Gao
2606.13102v1
arXiv:2606.13102v1
•
2026-06-11
Despite the success of vision-based generalist robotic policies, existing tactile-based policies remain tied to fixed embodiments and sensor setups. This is because tactile signals are highly heterogeneous across hardware, making cross-sensor generalization difficult. We present FTP-1,the first generalist foundation tactile policy pretrained to acquire transferable tactile manipulation abilities across diverse sensors and embodiments. FTP-1 supports varied tactile inputs, including image-, array-, and state-based signals, by using heterogeneous encoders to project them into unified morphology-aware latent tokens that are jointly modeled by a shared tactile Transformer expert. Pretrained on around 3,000 hours of tactile manipulation data aggregated from 26 data sources, spanning human and robot demonstrations across 21 sensors, FTP-1 learns tactile skills that transfer beyond the sensors seen during pretraining. Across downstream finetuning experiments spanning 5 hardware configurations, FTP-1 improves contact-rich manipulation on seen sensor setups by +17.2% and, surprisingly, transfers to two previously unseen tactile-sensor setups, achieving a +31% gain in success rate. FTP-1 establishes the first unified foundation baseline for tactile manipulation, providing future tactile policies with a shared model-level starting point. Pretrained models, datasets, training code and more visualization at https://ftp1-policy.github.io.
SCALE: Self-uncertainty Conditioned Adaptive Looking and Execution for Vision-Language-Action Models
Hyeonbeom Choi, Daechul Ahn, Youhan Lee, Taewook Kang, Seongwon Cho, Jonghyun Choi
2602.04208v2
SCALE: Self-uncertainty Conditioned Adaptive Looking and Execution for Vision-Language-Action Models
Hyeonbeom Choi, Daechul Ahn, Youhan Lee, Taewook Kang, Seongwon Cho, Jonghyun Choi
2602.04208v2
arXiv:2602.04208v2
•updated
•
2026-02-04
Vision-Language-Action (VLA) models have emerged as a promising paradigm for general-purpose robotic control, with test-time scaling (TTS) gaining attention to enhance robustness beyond training. However, existing TTS methods for VLAs require additional training, verifiers, and multiple forward passes, making them impractical for deployment. Moreover, they intervene only at action decoding while keeping visual representations fixed-insufficient under perceptual ambiguity, where reconsidering how to perceive is as important as deciding what to do. To address these limitations, we propose SCALE, a simple inference strategy that jointly modulates visual perception and action based on 'self-uncertainty', inspired by uncertainty-driven exploration in Active Inference theory-requiring no additional training, no verifier, and only a single forward pass. SCALE broadens exploration in both perception and action under high uncertainty, while focusing on exploitation when confident-enabling adaptive execution across varying conditions. Experiments on simulated and real-world benchmarks demonstrate that SCALE improves state-of-the-art VLAs and outperforms existing TTS methods while maintaining single-pass efficiency.
Comment: ICML 2026 Spotlight. Project page: https://dcahn12.github.io/projects/scale/
Scale Buys Interpolation, Structure Buys a Horizon: Certified Predictability for Equivariant World Models
Hongbo Wang
2606.13092v1
Scale Buys Interpolation, Structure Buys a Horizon: Certified Predictability for Equivariant World Models
Hongbo Wang
2606.13092v1
arXiv:2606.13092v1
•
2026-06-11
Scale buys interpolation; structure buys a certified horizon. A world model's average error says nothing about whether a particular prediction can be trusted, or for how long. For equivariant latent world models we give a computable, multi-step certificate of the predictable horizon: $T$-step rollout error is provably constant over each symmetry orbit (Theorem A) and stratified channel-by-channel by the predictor's Lyapunov spectrum, $T_j(ε)\sim\log(1/ε)/λ_j$. The horizon is two-sided -- a matching lower bound makes approximate equivariance provably horizon-limited -- and the certificate is exclusive to structure: orbit-constant error characterizes equivariance, so no non-equivariant model has it at any scale. Empirically, on 40-D Lorenz-96 only a $\mathbb{Z}_N$-equivariant network recovers the full Lyapunov spectrum ($R^2{=}0.98$); dense and recurrent baselines fail. Because the spectrum is faithful, the certificate acts, a priori: under a fixed sensing budget a $c\times$-inflated certificate provably needs $c\times$ the budget, and the equivariant certificate meets a budget its inflated dense counterpart cannot -- with zero calibration data. The same read-out, unchanged, audits public pretrained world models training-free: TD-MPC2 checkpoints land on the certificate's own scope taxonomy -- calibrated where strongly expansive (ratio 0.94-1.02), optimistic where weakly expansive, correctly abstaining where contracting -- a map a deployed monitor replicates cell-by-cell, out-of-sample. Across the official 1M-317M multitask ladder, calibration does not improve with parameters. On V-JEPA 2-AC (1B, real robot data) the measured cross-check correctly overrides an over-promising tangent spectrum -- the cross-validated audit, not the raw number, is the deployable object. Scale buys interpolation, not a calibrated horizon.
Comment: 23 pages (9 main + appendices). Code: https://github.com/TimothyWang418/se3-ejepa
Effects of Social Interactions in Self-Organising Railway Traffic Management
Fabio Oddi, Federico Naldini, Leo D'Amato, Grégory Marlière, Paola Pellegrini, Vito Trianni
2606.13068v1
Effects of Social Interactions in Self-Organising Railway Traffic Management
Fabio Oddi, Federico Naldini, Leo D'Amato, Grégory Marlière, Paola Pellegrini, Vito Trianni
2606.13068v1
arXiv:2606.13068v1
•
2026-06-11
Recent research is exploring self-organised traffic management as a solution for scaling to complex real-world networks. In such a system, trains predict their neighbourhood, produce traffic plan hypotheses, and agree via consensus with neighbours on a future traffic plan to be implemented. This paper investigates a structural parameter within this pipeline: the predictive neighbourhood horizon. The horizon is used by trains to identify future potential conflicts with neighbours, and to establish the local interaction topology, that is, the subset of trains to negotiate with. As the primary design variable, the horizon directly determines the size and density of the social interaction graph, whereas its impact on the complexity of local sub-problems and the distributed consensus dynamics represents a trade-off to be explored. Through a closed-loop simulation framework the study evaluates how variations of the horizon impact the overall decentralised coordination process, from initial conflict detection to distributed schedule consensus. The analysis focuses on investigating the potential trade-off introduced by the horizon choice: balancing local tractability and computational responsiveness with the need for global schedule coherence and feasibility in safety-critical environments. Contrary to intuition, our empirical results indicate that the short time horizons suffice, while long values compromise local tractability and computational responsiveness with no gain in global schedule optimality.
EA-WM: Event-Aware World Models with Task-Specification Grounding for Long-Horizon Manipulation
Kailin Wang, Haoxiang Jie, Yaoyuan Yan, Jiacheng Zhou, Zhiyou Heng
2606.13053v1
EA-WM: Event-Aware World Models with Task-Specification Grounding for Long-Horizon Manipulation
Kailin Wang, Haoxiang Jie, Yaoyuan Yan, Jiacheng Zhou, Zhiyou Heng
2606.13053v1
arXiv:2606.13053v1
•
2026-06-11
Pretrained-feature world models provide a useful substrate for robot imagination, but visual or latent prediction alone does not determine whether an imagined future satisfies task-relevant events. Long-horizon manipulation requires progress signals that are relational, predicate-level, and physically grounded: whether an object has moved, whether a drawer or contact state has changed, whether a placement predicate is satisfied, and whether a candidate future is reliable enough for execution. We introduce EA-WM, an event-aware world-model framework that augments frozen visual-feature dynamics with task-specification-grounded event prediction and verification. EA-WM rolls out candidate futures in pretrained visual-feature space, decodes them into structured event states, and scores them using task-progress, semantic-consistency, physical-feasibility, and uncertainty terms. The verifier guides sampling-based planning, gates candidate actions, and, in the contact-sensitive LIBERO wine-rack setting, selects among PPOgenerated proposals. Across navigation, deformable-object, wall-constrained, and languagedescribed manipulation studies, EA-WM shows that event-aware verification can make featurespace world models more interpretable and better aligned with task progress.
Y-BotFrame: An Extensible Embodied Agent Framework for Quadruped Robot Assistants
Luyao Zhang, Ke Li, Yuan Ding, Xulong Zhao, Guo Yu, Chengwei Yan, Fuyu Dong, Jiawei Hu, Di Wang, Nan Luo, Gang Liu, Quan Wang
2606.13049v1
Y-BotFrame: An Extensible Embodied Agent Framework for Quadruped Robot Assistants
Luyao Zhang, Ke Li, Yuan Ding, Xulong Zhao, Guo Yu, Chengwei Yan, Fuyu Dong, Jiawei Hu, Di Wang, Nan Luo, Gang Liu, Quan Wang
2606.13049v1
arXiv:2606.13049v1
•
2026-06-11
Quadruped robots are capable of traversing a wide range of complex terrains with high flexibility. As highly mobile ground-based intelligent platforms, they can be equipped with modules for navigation control, environmental perception, and intelligent interaction, thereby serving as real-world mobile deployment platforms for various algorithms. In this paper, we introduce Y-BotFrame, an extensible embodied platform that turns a robot into an intelligent ground assistant. Y-BotFrame integrates multimodal perception capabilities, including speech, vision, and LiDAR, and employs a large language model as the cognitive core for environmental understanding, contextual reasoning, and task planning. The system maps user natural-language instructions into executable embodied task units that can be carried out by the robot. Y-BotFrame supports natural interaction through voice commands and visual feedback, removing the need for a remote controller and enabling efficient human-robot collaboration. With a highly extensible framework, Y-BotFrame supports plug-and-play integration of new functional modules as well as modular upgrades and iterative development, offering a reference implementation for the real-world deployment of general-purpose, instruction-driven embodied agents.The supplementary video is available at https://xdei-group.github.io/Y-BotFrame/.
RoboProcessBench: Benchmarking Process-Aware Understanding in Vision-Language Robotic Manipulation
Dayu Xia, Yue Shi, Yao Mu, Huiting Ji, Chaofan Ma, Yingjie Zhou, Hua Chen, Yang Liu, Jiezhang Cao, Guangtao Zhai
2606.13040v1
RoboProcessBench: Benchmarking Process-Aware Understanding in Vision-Language Robotic Manipulation
Dayu Xia, Yue Shi, Yao Mu, Huiting Ji, Chaofan Ma, Yingjie Zhou, Hua Chen, Yang Liu, Jiezhang Cao, Guangtao Zhai
2606.13040v1
arXiv:2606.13040v1
•
2026-06-11
Vision-language models (VLMs) are increasingly explored as visual critics, reward generators, and failure detectors in robotic manipulation. These roles implicitly require models to judge not only final task success, but also how a manipulation execution is physically and temporally progressing. However, existing evaluations fail to test whether VLMs possess fine-grained process understanding. To address this gap, we present RoboProcessBench, a benchmark for process-aware understanding in vision-language robotic manipulation. RoboProcessBench decomposes such capability into two complementary dimensions, \emph{static monitoring} and \emph{dynamic reasoning}, instantiated as 12 diagnostic question families covering phase, contact, motion, coordination, primitive-local progress, temporal order, outcome, and primitive-level transitions. Built from physically grounded execution traces, the curated benchmark corpus ProcessData contains \textasciitilde 58k question-answer pairs across 260 manipulation tasks, which is further split into ProcessData-SFT and ProcessData-Eval for post-training and evaluation purposes. Extensive evaluation of various VLMs on ProcessData-Eval reveals broad limitations across 12 diagnostic task families, suggesting current models still lack robust process-aware understanding of manipulation executions. But with ProcessData-SFT, the post-trained \textit{Qwen2.5-VL-7B} and \textit{InternVL-3-8B} exhibit consistent gains on local state, motion, progress, and primitive-aware cues. These results demonstrate that RoboProcessBench serves as both an evaluation benchmark and a learnable supervision source for developing VLMs capable of monitoring and evaluating robotic manipulation processes. Project webpage: \href{https://processbench-2026.github.io/RoboProcessBench-Web/}{https://processbench-2026.github.io}.
Comparing Commercial Depth Sensor Accuracy for Medical Applications
Pit Henrich, Maximilian Weiherer, Franziska Hansen, Bernhard Egger, Franziska Mathis-Ullrich
2606.13028v1
Comparing Commercial Depth Sensor Accuracy for Medical Applications
Pit Henrich, Maximilian Weiherer, Franziska Hansen, Bernhard Egger, Franziska Mathis-Ullrich
2606.13028v1
arXiv:2606.13028v1
•
2026-06-11
Depth estimation has numerous medical and surgical applications. We benchmark four depth sensors on a porcine bone specimen, a porcine belly specimen, and a silicone kidney phantom using stylus-sampled references. These objects contain several real-world challenges, including homogeneous surfaces, specular surfaces, and subsurface scattering. The comparison includes stereo, structured-light, and time-of-flight sensors at a distance of approximately 50 cm. Specifically, the Intel RealSense D405 (Intel RealSense, United States), PMD Flexx2 (pmdtechnologies, Germany), Stereolabs ZED 2i (Stereolabs, France), and Zivid 2M+ 60 (Zivid, Norway) are compared. The Zivid 2M+ 60 performed best across all objects and metrics considered in this work. The ZED ranked second for real tissue, but last on the phantom.
Comment: 4 Pages
EgoMoD: Predicting Global Maps of Dynamics from Local Egocentric Observations
Iacopo Catalano, David Morilla-Cabello, Jorge Pena-Queralta, Eduardo Montijano
2603.00167v2
EgoMoD: Predicting Global Maps of Dynamics from Local Egocentric Observations
Iacopo Catalano, David Morilla-Cabello, Jorge Pena-Queralta, Eduardo Montijano
2603.00167v2
arXiv:2603.00167v2
•updated
•
2026-02-26
Efficient navigation in dynamic environments requires anticipating how motion patterns evolve beyond the robot's immediate perceptual range, enabling preemptive rather than purely reactive planning in crowded scenes. Maps of Dynamics (MoDs) offer a structured representation of motion tendencies in space useful for long-term global planning, but constructing them traditionally requires global environment observations over extended periods of time. We introduce EgoMoD, the first approach that learns to predict future MoDs directly from short egocentric video clips collected during robot operation. Our method learns to infer environment-wide motion tendencies from local dynamic cues using a video- and pose-conditioned architecture trained with MoDs computed from external observations as privileged supervision, allowing local observations to serve as predictive signals of global motion structure. Thanks to this, we offer the capacity to forecast future motion dynamics over the whole environment rather than merely extend past patterns in the robot's field of view. As a site-specific dynamic prior, EgoMoD replaces the external global sensing infrastructure required by prior MoD methods at inference time with standard onboard sensors. Experiments in large simulated environments show that EgoMoD predicts future MoDs under limited observability, while evaluation with real images showcases its zero-shot transferability to real systems.
GenHOI: Contact-Aware Humanoid-Object Interaction by Imitating Generated Videos without Task-Specific Training
Zhihai Bi, Qiang Zhang, Guoyang Zhao, Jiahang Cao, Xueyin Luo, Yushan Zhang, Jinglan Xu, Ruoyu Geng, Yulin Li, Andrew F. Luo, Jun Ma
2606.12995v1
GenHOI: Contact-Aware Humanoid-Object Interaction by Imitating Generated Videos without Task-Specific Training
Zhihai Bi, Qiang Zhang, Guoyang Zhao, Jiahang Cao, Xueyin Luo, Yushan Zhang, Jinglan Xu, Ruoyu Geng, Yulin Li, Andrew F. Luo, Jun Ma
2606.12995v1
arXiv:2606.12995v1
•
2026-06-11
Humanoid-Object Interaction (HOI) is a fundamental capability for humanoid robots, yet it remains challenging due to the tight coupling between dynamic balance and stable interaction with diverse objects. Existing methods often require time-consuming task-specific policy training or rely on rigid trajectory replay, which limits their ability to accommodate novel interaction scenarios. In this work, we present \textit{GenHOI}, a simple yet effective framework that enables humanoid robots to perform diverse object-interaction tasks in a zero-shot manner by directly imitating a single generated video, without task-specific training or physical demonstration data. GenHOI first reconstructs the robot-object scene in simulation and renders a first-frame image, which, together with the language command, conditions the synthesis of a task-oriented interaction video. The generated video is then analyzed to identify interaction-relevant contact events and estimate hand-object contact regions, which are encoded as object-centric geometric constraints that convert visual interaction cues into physically grounded optimization priors. Guided by these priors, the reference motion recovered from the video is refined and smoothed to resolve the scale ambiguity inherent in 2D video generation, while adapting a single reference trajectory to unseen robot-object relative poses. The optimized trajectory is finally executed by a closed-loop tracking controller. We validate the proposed framework in extensive simulation and real-world experiments across diverse object-interaction tasks, including box grasping, asymmetric bimanual chair carrying, table lifting from below, and cylindrical-object enveloping.
Diffusion Transformer World-Action Model for AV Scene Prediction
Ruslan Sharifullin, Benjamin Jiang, Kai Xi Chew
2606.12987v1
Diffusion Transformer World-Action Model for AV Scene Prediction
Ruslan Sharifullin, Benjamin Jiang, Kai Xi Chew
2606.12987v1
arXiv:2606.12987v1
•
2026-06-11
Action-conditioned world models let an autonomous vehicle predict future camera scenes from its own planned controls, enabling planning and simulation without real-world rollouts, but at compact, trainable scale the futures are ambiguous and the field's standard distortion metrics actively mislead: they reward a blurry regression mean over a realistic prediction. We confront this with a compact latent world model that, given the present front-camera latent and a sequence of ego-actions, predicts future scene latents a frozen decoder renders to $256 \times 256$ frames up to 8 seconds ahead, evaluated on 150 held-out nuScenes scenes. We first benchmark where to predict: across six frozen encoders spanning four representation families, V-JEPA2 with temporal context reduces steering RMSE by 40% over the best single-frame encoder. We then train a latent Diffusion Transformer (DiT) and, through a controlled diagnosis, identify the four ingredients it needs: spatial tokens, the $x_0$ objective, residual anchoring, and sampling matched to target uncertainty. In a Stable-Diffusion-VAE encode-predict-decode pipeline we expose the central tension: distortion metrics (cosine similarity, SSIM) favor the blurry mean, masking that the diffusion model is far closer to the real frame distribution. Inception-based FID and KID reveal a clean perception-distortion frontier: diffusion attains KID 0.078 versus 0.375 for regression ($4.8\times$ better), and a deployable train-derived calibration makes this practical without test-time ground truth. The model is genuinely action-controllable (steering drives scene displacement, Spearman $ρ= 0.81$, vs $-0.18$ for regression). We trace limited single-pass motion to a shared-present anchor and engineer a compact 1.7M-parameter "jump" model that recovers full ground-truth motion magnitude ($1.02\times$ GT), where single-pass models capture less than half.
Comment: 10 pages, 9 figures, 2 tables
RGB-S: Image-Aligned Tactile Saliency for Robust Dexterous Manipulation
Shengcheng Luo, Kefei Wu, Xiaoying Zhou, Wanlin Li, Ziyuan Jiao, Chenxi Xiao
2606.08765v2
RGB-S: Image-Aligned Tactile Saliency for Robust Dexterous Manipulation
Shengcheng Luo, Kefei Wu, Xiaoying Zhou, Wanlin Li, Ziyuan Jiao, Chenxi Xiao
2606.08765v2
arXiv:2606.08765v2
•updated
•
2026-06-07
Effective visuo-tactile integration is critical for robotic dexterous manipulation, especially when visual observations are unreliable or occluded. However, robustly aligning sparse, heterogeneous tactile measurements with dense visual representations remains a fundamental challenge. Most existing approaches require policies to learn cross-modal correspondences implicitly from limited demonstrations, without leveraging geometric priors. As a result, they are often data-inefficient and generalize poorly when visual observations are degraded. To address this limitation, we propose a framework that explicitly grounds physical contacts in the image domain. Using robot forward kinematics and camera calibration, we project tactile sensor locations directly onto the RGB image plane. We then render force-modulated Gaussian saliency maps to model spatial uncertainty arising from kinematic and calibration errors. By integrating these 2D spatial anchors through a zero-initialized conditioning architecture, our method injects physical contact priors into standard visual backbones while preserving pre-trained visual representations. We evaluate our method on six dexterous manipulation tasks in both simulation and the real world under severe visual occlusions. Real-world experiments show that explicit RGB-S grounding in the image domain improves real-world occluded manipulation success rates by $26.7$ percentage points over the strongest implicit visuo-tactile baseline, suggesting its improved spatial reasoning and robustness to occlusion. Project page: touch-as-saliency.github.io
Comment: 20 pages, 7 figures
Trajectory-Level Redirection Attacks on Vision-Language-Action Models
Gokul Puthumanaillam, Vardhan Dongre, Pranay Thangeda, Hooshang Nayyeri, Dilek Hakkani-Tür, Melkior Ornik
2606.12978v1
Trajectory-Level Redirection Attacks on Vision-Language-Action Models
Gokul Puthumanaillam, Vardhan Dongre, Pranay Thangeda, Hooshang Nayyeri, Dilek Hakkani-Tür, Melkior Ornik
2606.12978v1
arXiv:2606.12978v1
•
2026-06-11
Vision-language-action (VLA) policies bring natural language into closed-loop robot control, enabling robots to execute manipulation tasks directly from text instructions. The same interface gives text a recurring role in control because the prompt is reused at every replanning step, and each prompt-conditioned action changes the future observations on which the policy acts. Existing VLA attacks study adversarial prompts that elicit targeted low-level actions or make such actions persist across changing images. We identify a stronger trajectory-level failure mode: a prompt that still $\textit{appears}$ to specify the intended task but redirects the final physical outcome. We mathematically formalize this setting as $\textit{command-preserving trajectory redirection}$, a prompt-only threat model in which the attacker chooses one prompt before the episode, all policy and environment components remain fixed, and the prompt must stay close to the benign instruction while omitting target words and correction language. To find such prompts, we introduce an on-policy prompt search method that uses rollouts to discover perturbations whose closed-loop behavior tracks a target task while satisfying the command-preserving constraints. Experiments in simulation and on hardware show that near-benign prompt perturbations can redirect VLA rollouts to attacker-specified targets. These results expose a trajectory-level vulnerability in VLA instruction grounding: text that appears to preserve the intended command can still give an adversary control over the robot's final physical outcome. Project website: https://vla-redirection-attack.github.io/
Blind Dexterous Grasping via Real2Sim2Real Tactile Policy Learning
Shengcheng Luo, Xiyan Huang, Zhe Xu, Wanlin Li, Ziyuan Jiao, Chenxi Xiao
2606.11767v2
Blind Dexterous Grasping via Real2Sim2Real Tactile Policy Learning
Shengcheng Luo, Xiyan Huang, Zhe Xu, Wanlin Li, Ziyuan Jiao, Chenxi Xiao
2606.11767v2
arXiv:2606.11767v2
•updated
•
2026-06-10
Blind grasping with a dexterous hand is a crucial manipulation capability. Nevertheless, learning such tactile-only policies for real robots remains challenging due to the tactile sim-to-real gap and the limited expressiveness of sparse tactile signals. To bridge this gap, we propose a framework for tactile-only blind grasping that is deployable on a physical multi-fingered robotic hand. Our approach combines three key components. First, we introduce a Real2Sim tactile calibration pipeline that constructs a contact-calibrated digital-twin simulator capable of reproducing real tactile signals. Second, we improve the expressiveness of sparse tactile observations using a layout-aware tactile encoder, which incorporates sensor-geometry priors through self-supervised pretraining. Third, to improve generalization to unseen objects, we train object-specific reinforcement-learning experts in the calibrated simulator and aggregate their successful grasp trajectories into a tactile-conditioned Diffusion Policy. We evaluate our method on a physical LEAP Hand equipped with distributed tactile sensing across 10 seen and 10 unseen objects. The deployed policy achieves a 27\% real-world grasp success rate across all 20 objects, without real-world grasping demonstrations or visual input. Simulation ablations show that layout-aware tactile pretraining improves grasping performance, while sensing-level evaluations confirm that Real2Sim calibration increases the consistency of tactile contact events between simulation and hardware. Together, these results suggest that contact-event calibration, geometry-aware tactile representation learning, and diffusion-based policy aggregation provide an effective path toward tactile-only blind grasping on real dexterous robotic hands. Project page:Dex-Blind-Grasp.github.io.
Comment: 23 pages, 6 figures
EmbodiSteer: Steering Embodiment-Agnostic Visuomotor Policies with Joint-Space Guidance for Zero-Shot Cross-Embodiment Deployment
Shihefeng Wang, Kangchen Lv, Mingrui Yu, Xiang Li
2606.12965v1
EmbodiSteer: Steering Embodiment-Agnostic Visuomotor Policies with Joint-Space Guidance for Zero-Shot Cross-Embodiment Deployment
Shihefeng Wang, Kangchen Lv, Mingrui Yu, Xiang Li
2606.12965v1
arXiv:2606.12965v1
•
2026-06-11
Scalable robot imitation learning relies on large-scale heterogeneous data from diverse robots or body-free data, making Cartesian end-effector actions a key interface for embodiment-agnostic policy learning. However, end-effector-only abstraction leaves Cartesian policies unaware of the deployed robot body, making them brittle under robot-specific constraints such as whole-body collision avoidance. To overcome this limitation, we present EmbodiSteer, a training-free framework that steers embodiment-agnostic visuomotor policies toward zero-shot, embodiment-aware deployment. EmbodiSteer keeps policy learning in Cartesian space while efficiently lifting inference-time diffusion sampling into the target robot's joint space via forward kinematics and Jacobian-based updates. With whole-body collision-aware guidance over joint trajectories after each denoising step, the arm can be steered away from collisions while preserving learned end-effector behavior. Compared with Cartesian-only execution, EmbodiSteer reduces collision rate by 46.1% and improves task success rate by 28.5% across 9 simulated robots, and further achieves 90.0% collision rate reduction and 36.7% success rate increase on two physical robots in highly constrained scenarios. Our project page is at https://frankwang67.github.io/EmbodiSteer-Page.
Comment: The first two authors contribute equally
Miniature Testbed for Validating Multi-Agent Cooperative Autonomous Driving
Hyunchul Bae, Eunjae Lee, Jehyeop Han, Minhee Kang, Jaehyeon Kim, Junggeun Seo, Minkyun Noh, Heejin Ahn
2511.11022v2
Miniature Testbed for Validating Multi-Agent Cooperative Autonomous Driving
Hyunchul Bae, Eunjae Lee, Jehyeop Han, Minhee Kang, Jaehyeon Kim, Junggeun Seo, Minkyun Noh, Heejin Ahn
2511.11022v2
arXiv:2511.11022v2
•updated
•
2025-11-14
Cooperative autonomous driving, which extends vehicle autonomy by enabling real-time collaboration between vehicles and smart roadside infrastructure, remains a challenging yet essential problem. However, none of the existing testbeds employ smart infrastructure equipped with sensing, edge computing, and communication capabilities. To address this gap, we design and implement a 1:15-scale miniature testbed, CIVAT, for validating cooperative autonomous driving, consisting of a scaled urban map, autonomous vehicles with onboard sensors, and smart infrastructure. The proposed testbed integrates V2V and V2I communication with the publish-subscribe pattern through a shared Wi-Fi and ROS2 framework, enabling information exchange between vehicles and infrastructure to realize cooperative driving functionality. As a case study, we validate the system through infrastructure-based perception and intersection management experiments.
Comment: Accepted by ICRA 2026, 8 pages
GLIDE: A Coordinated Aerial-Ground Framework for Search and Rescue in Unknown Environments
Seth Farrell, Chenghao Li, Henrik I. Christensen
2509.14210v4
GLIDE: A Coordinated Aerial-Ground Framework for Search and Rescue in Unknown Environments
Seth Farrell, Chenghao Li, Henrik I. Christensen
2509.14210v4
arXiv:2509.14210v4
•updated
•
2025-09-17
We present a cooperative aerial-ground search-and-rescue (SAR) framework that pairs two unmanned aerial vehicles (UAVs) with an unmanned ground vehicle (UGV) to achieve rapid victim localization and obstacle-aware navigation in unknown environments. We dub this framework Guided Long-horizon Integrated Drone Escort (GLIDE), highlighting the UGV's reliance on UAV guidance for long-horizon planning. In our framework, a goal-searching UAV executes real-time onboard victim detection and georeferencing to nominate goals for the ground platform, while a terrain-scouting UAV flies ahead of the UGV's planned route to provide mid-level traversability updates. The UGV fuses aerial cues with local sensing to perform time-efficient A* planning and continuous replanning as information arrives. Additionally, we present a hardware demonstration (using a GEM e6 golf cart as the UGV and two X500 UAVs) to evaluate end-to-end SAR mission performance and include simulation ablations to assess the planning stack in isolation from detection. Empirical results demonstrate that explicit role separation across UAVs, coupled with terrain scouting and guided planning, improves reach time and navigation safety in time-critical SAR missions.
SERF: Spatiotemporal Environment and Robot Feature Map for Long-Horizon Mobile Manipulation
Sunghwan Kim, Byeonghyun Pak, Kehan Long, Yulun Tian, Nikolay Atanasov
2606.12956v1
SERF: Spatiotemporal Environment and Robot Feature Map for Long-Horizon Mobile Manipulation
Sunghwan Kim, Byeonghyun Pak, Kehan Long, Yulun Tian, Nikolay Atanasov
2606.12956v1
arXiv:2606.12956v1
•
2026-06-11
Long-horizon robot mobile manipulation requires continual reasoning about localization, environment changes, and task progress, all of which are challenging to infer from image observations alone. In this paper, we show that conditioning a mobile manipulation policy on a spatiotemporal feature map improves reasoning over long horizons. The map represents the environment and the articulated robot body as neural points in a shared latent space and is updated online from egocentric observations and proprioceptive state. We update the environment neural points using object-level rigid tracking and the robot neural points using forward kinematics. We use our spatiotemporal environment and robot feature (SERF) map as a state input to a vision-language-action (VLA) model by extracting map tokens from multiple reference frames and spatial scales, providing the policy with both local and global context. We demonstrate SERF on BEHAVIOR-1K, a benchmark for long-horizon mobile manipulation in household environments. Experiments show that the SERF VLA policy outperforms image-only baselines, reaches subgoals faster by following more direct trajectories, improves robustness to scene-configuration shifts, and recovers from object-drop failures.
Comment: Project page: https://existentialrobotics.org/serf/
Towards Reliable Sequential Object Picking in Clutter: The Runner-up Solution to RGMC 2025
Wei Yu, Xidan Zhang, Ziyi Zheng, Weijie Kong, Huixu Dong
2606.12954v1
Towards Reliable Sequential Object Picking in Clutter: The Runner-up Solution to RGMC 2025
Wei Yu, Xidan Zhang, Ziyi Zheng, Weijie Kong, Huixu Dong
2606.12954v1
arXiv:2606.12954v1
•
2026-06-11
As a long-standing challenge in robotic manipulation, stable and efficient grasping in cluttered environments is of great importance in industrial settings. While recent studies have achieved relatively high success rates in grasping from clutter, there remain few mature solutions for more demanding tasks such as sequential object search and sorting. This work addresses sequential object picking in cluttered environments based on the Cluttered Environment Picking Benchmark (CEPB) and presents our solution to the Pick-in-Clutter track of the 10th Robotic Grasping and Manipulation Competition (RGMC) at ICRA 2025. The task poses several key challenges. First, it requires robust and collision-aware grasping with high success rates across a diverse set of objects, including both rigid and deformable ones. Second, it demands efficient search for target objects, which places stringent requirements on the decluttering and searching strategies of the solution. To address the above challenges, we design an integrated hardware-software pipeline that combines object recognition, decluttering, and multi-modal grasping. The main contributions include the hardware design of a multifunctional gripper and novel representations for object distribution and occlusion relationships in cluttered space. This pipeline enables efficient recognition, search, and sequential grasping of objects in clutter, demonstrating strong performance in both laboratory tests and competition scenarios, and ultimately achieving second place in the Pick-in-Clutter track of the RGMC 2025.
Comment: First, Second and Third Coauthor contributed equally to this work
An Embodied Simulation Platform, Benchmark, and Data-Efficient Augmentation Framework for Wet-Lab Robotics
Zhe Liu, Huanbo Jin, Zhaohui Du, Zhe Wang, He Xu, Peijia Li, Jiaming Gu, Quan Lu, Qi Wang, Bin Ji, Ting Xiao
2606.12936v1
An Embodied Simulation Platform, Benchmark, and Data-Efficient Augmentation Framework for Wet-Lab Robotics
Zhe Liu, Huanbo Jin, Zhaohui Du, Zhe Wang, He Xu, Peijia Li, Jiaming Gu, Quan Lu, Qi Wang, Bin Ji, Ting Xiao
2606.12936v1
arXiv:2606.12936v1
•
2026-06-11
Wet-lab robots can improve the reproducibility, throughput, and safety of biomedical experiments, but scaling their learning requires customizable simulators for safe and reproducible task generation, open editable laboratory assets, and efficient pipelines that turn limited demonstrations into usable training data. We present Pipette, an embodied simulation platform, benchmark, and data-efficient augmentation framework for wet-lab robot learning. Pipette releases over 43 open-source and re-editable wet-lab assets, together with an extensible asset-building pipeline. A key component of Pipette is its simulation-based data augmentation pipeline, replaying human demonstrations in simulation, applies lighting, camera, speed, and action perturbations, and filters generated episodes with automatic task success checks, rapidly expanding usable training data from limited manual demonstrations. We further introduce an 11-task wet-lab embodied benchmark covering sample handling, culture-ware manipulation, device operation, and precision placement. With only 30 demonstrations per task, ACT achieves 65.5% average success rate, while simulation augmentation improves SmolVLA from 44.1% to 74.7% and π0 from 40.4% to 46.5%, validating the effectiveness of Pipette for data-efficient VLA training and evaluation. Pipette also supports natural-language-driven scene construction and task registration, lowering the barrier for non-expert users to define new wet-lab robotic tasks.
Comment: 25 pages, 17figures
Bounding Boxes as Goals: Language-Conditioned Grasping via Neuro-Symbolic Planning
Allison Andreyev, Landon Eum, Nestor Tiglao, Romel Gomez
2606.12910v1
Bounding Boxes as Goals: Language-Conditioned Grasping via Neuro-Symbolic Planning
Allison Andreyev, Landon Eum, Nestor Tiglao, Romel Gomez
2606.12910v1
arXiv:2606.12910v1
•
2026-06-11
For robotics to be effectively integrated into household or industrial environments, machines must adapt to natural-language prompts in real time. Although Vision-Language Models (VLMs) have enabled zero-shot generalization in robot task and motion planning (TAMP), current state-of-the-art approaches often remain computationally "heavyweight" or require extensive training on thousands of demonstrations. We present GRASP (Grounded Reasoning and Symbolic Planning), a framework designed as a step toward open-vocabulary tabletop manipulation. Our approach leverages a pretrained VLM to translate natural-language queries into neuro-symbolic goal states, grounded in the physical world via a bounding-box detection pipeline. Unlike methods that rely on fixed color lists or hard-coded coordinates, GRASP enables robots to interpret abstract spatial concepts such as "top shelf" and execute tasks without additional fine-tuning. We achieve 73.3% overall success across 90 real-robot trials at three difficulty levels, requiring no task-specific training.
Comment: Project website: https://allisonandreyev.github.io/grasp.github.io/
WOMBET: World Model-Based Experience Transfer for Robust and Sample-efficient Reinforcement Learning
Mintae Kim, Koushil Sreenath
2604.08958v3
WOMBET: World Model-Based Experience Transfer for Robust and Sample-efficient Reinforcement Learning
Mintae Kim, Koushil Sreenath
2604.08958v3
arXiv:2604.08958v3
•updated
•
2026-04-10
Reinforcement learning (RL) in robotics is often limited by the cost and risk of data collection, motivating experience transfer from a source task to a target task. Offline-to-online RL leverages prior data but typically assumes a given fixed dataset and does not address how to generate reliable data for transfer. We propose World Model-Based Experience Transfer (WOMBET), a framework that jointly generates and utilizes prior data. WOMBET learns a world model in the source task and generates offline data via uncertainty-penalized planning, followed by filtering trajectories with high return and low epistemic uncertainty. It then performs online fine-tuning in the target task using adaptive sampling between offline and online data, enabling a stable transition from prior-driven initialization to task-specific adaptation. We show that the uncertainty-penalized objective provides a lower bound on the true return and derive a finite-sample error decomposition capturing distribution mismatch and approximation error. Empirically, WOMBET improves sample efficiency and final performance over strong baselines on continuous control benchmarks, demonstrating the benefit of jointly optimizing data generation and transfer.
Comment: 13 pages, 6 figures, 8th Annual Learning for Dynamics & Control Conference (L4DC)
Learning to Adapt: Representation-Based Reinforcement Learning for Multi-Task Skill Transfer
Aryan Naveen, Haitong Ma, Haldun Balim, Na Li
2606.12890v1
Learning to Adapt: Representation-Based Reinforcement Learning for Multi-Task Skill Transfer
Aryan Naveen, Haitong Ma, Haldun Balim, Na Li
2606.12890v1
arXiv:2606.12890v1
•
2026-06-11
Reinforcement learning has achieved remarkable success in learning complex control policies, yet its applicability remains limited due to sample inefficiency and poor generalization across tasks. In this work, we propose RepMT-SAC, a framework for multi-task RL that enables efficient knowledge sharing and robust transfer to new tasks. RepMT-SAC uses spectral MDP decomposition to capture transferable dynamics, structuring the value function into a task-agnostic core with a minimal task-specific adjustment. This design allows for strong zero-shot performance on in-distribution tasks and rapid few-shot adaptation to out-of-distribution tasks. We evaluate RepMT-SAC on quadcopter trajectory-following tasks across in-distribution and out-of-distribution contexts, demonstrating that it outperforms baselines by up to 30%.
Comment: 8 pages, 4 figures, 1 table
AIR-VLA+: Decoupling Movement and Manipulation via Cascaded Dual-Action Decoders with Asymmetric MoE for Aerial Robots
Jianli Sun, Bin Tian, Qiyao Zhang, Zijian Liu, Yutong Wang, Zhiyong Cui, Bai Li, Yisheng Lv, Yonglin Tian
2606.12859v1
AIR-VLA+: Decoupling Movement and Manipulation via Cascaded Dual-Action Decoders with Asymmetric MoE for Aerial Robots
Jianli Sun, Bin Tian, Qiyao Zhang, Zijian Liu, Yutong Wang, Zhiyong Cui, Bai Li, Yisheng Lv, Yonglin Tian
2606.12859v1
arXiv:2606.12859v1
•
2026-06-11
Aerial manipulation systems have long suffered from representation coupling in end-to-end control, as platform-level Unmanned Aerial Vehicle (UAV) movement and end-effector-level arm manipulation differ substantially in action scale, dynamics, and control objectives. In this paper, we propose AIR-VLA+, a flow matching action generation architecture specifically designed for aerial manipulation, featuring cascaded dual-action decoders and an asymmetric feature-level Mixture of Experts (MoE). We construct cascaded manipulation and movement decoders, allowing the UAV to unidirectionally observe the manipulator's intent during movement to achieve workflow coordination, while isolating the impact of UAV movement information backpropagation on arm manipulation stability. Addressing the characteristic that UAV movement is highly dependent on high-level semantics and responsible for task state transitions in aerial manipulation, we design an input feature enhancement module for the UAV movement decoder. This module introduces an implicit visual grasp projector to perceive the interaction state between the gripper and the object, and injects compressed global semantic features. Within the UAV movement decoder, we deploy an implicit MoE architecture, enabling different movement experts to spontaneously exhibit capacity inclinations for various task stages during training. Through dense soft blending computation on the feature manifold, the UAV movement is endowed with stronger task-stage adaptability. Experiments on the standardized AIR-VLA benchmark demonstrate that our method comprehensively surpasses all baselines with an overall average score of 48.0. The overall task completion score improves by 80.2\% compared to the single-head $π_{0.5}$ policy, effectively mitigating the heterogeneous coordinated control conflicts of composite robots.
SemanticXR: Low Power and Real-time Queryable Semantic Mapping with an Object-Level Device-Cloud Architecture
Rahul Singh, Devdeep Ray, Connor Smith, Sarita Adve
2606.12849v1
SemanticXR: Low Power and Real-time Queryable Semantic Mapping with an Object-Level Device-Cloud Architecture
Rahul Singh, Devdeep Ray, Connor Smith, Sarita Adve
2606.12849v1
arXiv:2606.12849v1
•
2026-06-11
Semantic mapping is a core service that enables grounded interactions in emerging Extended Reality (XR) applications such as AI assistants and spatial object search. Deploying this capability on mobile XR devices requires a system that is open-vocabulary, real-time, and low-power. Existing approaches are compute-intensive and assume server-class resources. Cloud offloading offers a practical path, but no existing system splits semantic mapping across the device-cloud boundary or manages its communication, execution, and memory footprint. We present SemanticXR, the first device-cloud system for real-time, open-vocabulary semantic mapping and querying under XR power, bandwidth, and memory constraints. Our key insight is to elevate semantically identifiable objects to first-class units of communication, execution, and memory across the device and server. On the server, object-level parallelism and geometry downsampling improve mapping latency, while object-level depth-mapping co-design reduces upstream bandwidth. On the device, an object-level sparse local map with incremental updates and update prioritization enables network-robust querying with bounded memory and downstream bandwidth. Object-level configurable resource usage vs. quality trade-offs let applications and the system adapt mapping to application requirements and operating conditions, respectively. Against a device-cloud baseline with the same perception models, object-level organization improves server-side mapping latency by 2.2X at equal semantic quality. Depth-mapping co-design maintains upstream bandwidth under 2.5 Mbps. On the device, SemanticXR sustains sub-100 ms query latency for up to 10,000 objects even under network drops, supports tens of thousands of objects within 500 MB, and scales downstream bandwidth with map changes, not total scene size. The system adds only 2% device power during normal operation.
GAE: Unleashing Physical Potential of VLM with Generalizable Action Expert
Mingyu Liu, Zheng Huang, Xiaoyi Lin, Muzhi Zhu, Canyu Zhao, Yating Wang, Haoyi Zhu, Hao Chen, Chunhua Shen
2510.03896v2
GAE: Unleashing Physical Potential of VLM with Generalizable Action Expert
Mingyu Liu, Zheng Huang, Xiaoyi Lin, Muzhi Zhu, Canyu Zhao, Yating Wang, Haoyi Zhu, Hao Chen, Chunhua Shen
2510.03896v2
arXiv:2510.03896v2
•updated
•
2025-10-04
Vision-language models demonstrate strong reasoning and planning abilities, yet grounding these predictions into precise robot actions remains a central challenge. Existing Vision-Language-Action methods typically entangle reasoning and action generation, leading to limited generalization. We propose Generalizable Action Expert (GAE), a task-agnostic model that converts sparse geometric plans into dense robot actions. Our approach introduces a sparse geometric interface: the VLM predicts sparse 3D waypoints representing high-level intention, while GAE maps these waypoints together with real-time point cloud observations to continuous action trajectories. GAE is pretrained on a large-scale pointcloud-trajectory dataset comprising 150k trajectories from both simulation and real-world robots. To further improve efficiency and generalization, we introduce an Action Pre-training, Pointcloud Fine-tuning (APPF) scheme that decouples learning action dynamics from geometry grounding. After pretraining, GAE is frozen and reused across downstream tasks, requiring only lightweight fine-tuning of the VLM to produce the sparse interface. Experiments show that our method achieves strong performance and generalization across diverse visual domains, camera viewpoints, and natural language instructions.
Safety Case Patterns for VLA-based driving systems: Insights from SimLingo
Gerhard Yu, Fuyuki Ishikawa, Oluwafemi Odu, Alvine Boaye Belle
2603.16013v3
Safety Case Patterns for VLA-based driving systems: Insights from SimLingo
Gerhard Yu, Fuyuki Ishikawa, Oluwafemi Odu, Alvine Boaye Belle
2603.16013v3
arXiv:2603.16013v3
•updated
•
2026-03-16
Vision-Language-Action (VLA)-based driving systems represent a significant paradigm shift in autonomous driving since, by combining traffic scene understanding, linguistic interpretation, and action generation, these systems enable more flexible, adaptive, and instruction-responsive driving behaviors. However, despite their growing adoption and potential to support socially responsible autonomous driving as well as understanding high-level human instructions, VLA-based driving systems may exhibit new types of hazardous behaviors. For instance, the integration of open-ended natural language inputs (e.g., user or navigation instructions) into the multimodal control loop may lead to unpredictable and unsafe behaviors that could endanger vehicle occupants and pedestrians. Hence, assuring the safety of these systems is crucial to help build trust in their operations. To support this, we propose a novel safety case design approach called RAISE. Our approach introduces novel patterns tailored to instruction-based driving systems such as VLA-based driving systems, an extension of Hazard Analysis and Risk Assessment (HARA) detailing safe scenarios and their outcomes, and a design technique to create the safety cases of VLA-based driving systems. A case study on SimLingo illustrates how our approach can be used to construct rigorous, evidence-based safety claims for this emerging class of autonomous driving systems.
Stubborn: A Streamlined and Unified Reinforcement Learning Framework for Robust Motion Tracking and Fall Recovery for Humanoids
Xiao Ren, Yuhui Yang, Zongbiao Weng, Zhijie Liu, He Kong
2606.12814v1
Stubborn: A Streamlined and Unified Reinforcement Learning Framework for Robust Motion Tracking and Fall Recovery for Humanoids
Xiao Ren, Yuhui Yang, Zongbiao Weng, Zhijie Liu, He Kong
2606.12814v1
arXiv:2606.12814v1
•
2026-06-11
Recent reinforcement learning approaches have shown great promise in improving humanoid motion tracking performance and achieving fall recovery under disturbances. However, most existing works treat motion tracking and fall recovery as different tasks and require multi-stage training with specialized recovery rewards and/or separate recovery policies. Moreover, existing reinforcement learning-based methods often terminate training episodes immediately after severe tracking failures, limiting recovery-oriented exploration in unstable or fallen states. To address the above issues, we propose Stubborn, a streamlined and unified reinforcement learning framework to achieve robust humanoid motion tracking and fall recovery. Specifically, Stubborn uses an asymmetric Actor-Critic architecture and consists of three major components. First, a yaw-aligned tracking representation is adopted to reduce sensitivity to global drift and heading disturbances while preserving gravity-related balance information. Second, we introduce a Bernoulli-based probabilistic termination mechanism that enables the policy to encourage exploration of fall-recovery behaviors under varying failure modes. Third, we propose a probabilistic termination and tracking-error-driven strategy that dynamically reshapes the sampling distribution based on tracking performance, increasing the training efficiency for difficult motion segments and unstable states. Extensive comparisons with SOTA methods and ablation studies show that Stubborn achieved competitive performance, and the proposed probabilistic termination mechanism and adaptive sampling strategy contributed to the performance and robustness gains. For real-world demonstrations, please refer to https://aislab-sustech.github.io/Stubborn/.
Learning Visually Interpretable Oscillator Networks for Soft Continuum Robots from Video
Henrik Krauss, Johann Licher, Naoya Takeishi, Annika Raatz, Takehisa Yairi
2511.18322v4
Learning Visually Interpretable Oscillator Networks for Soft Continuum Robots from Video
Henrik Krauss, Johann Licher, Naoya Takeishi, Annika Raatz, Takehisa Yairi
2511.18322v4
arXiv:2511.18322v4
•updated
•
2025-11-23
Learning soft continuum robot (SCR) dynamics from video offers flexibility but existing methods lack interpretability or rely on prior assumptions. Model-based approaches require prior knowledge and manual design. We bridge this gap by introducing: (1) The Attention Broadcast Decoder (ABCD), a plug-and-play module for autoencoder-based latent dynamics learning that generates pixel-accurate attention maps localizing each latent dimension's contribution while filtering static backgrounds, enabling visual interpretability via spatially grounded latents and on-image overlays. (2) Visual Oscillator Networks (VONs), a 2D latent oscillator network coupled to ABCD attention maps for on-image visualization of learned masses, coupling stiffness, and forces, thereby enabling mechanical interpretability. We validate our approach on single- and double-segment SCRs, demonstrating that ABCD-based models significantly improve multi-step prediction accuracy with 5.8x error reduction for Koopman operators and 3.5x for oscillator networks on a two-segment robot. VONs autonomously discover a chain structure of oscillators. This fully data-driven approach yields compact, mechanically interpretable models with potential relevance for future control applications.
Comment: Code available at: https://github.com/UThenrik/visual_oscillators_for_SCR Dataset available at: https://zenodo.org/records/17812071 Video available at: https://youtu.be/i80H8erVISM
DrivingAgent: Design and Scheduling Agents for Autonomous Driving Systems
Zhongyu Xia, Wenhao Chen, Yongtao Wang, Ming-Hsuan Yang
2606.12236v2
DrivingAgent: Design and Scheduling Agents for Autonomous Driving Systems
Zhongyu Xia, Wenhao Chen, Yongtao Wang, Ming-Hsuan Yang
2606.12236v2
arXiv:2606.12236v2
•updated
•
2026-06-10
Many autonomous driving systems are increasingly incorporating foundation models to improve generalization and handle long-tail scenarios. However, this trend introduces two key challenges: (i) the manual and labor-intensive process of designing and integrating new models, and (ii) the lack of intelligent, dynamic scheduling mechanisms to meet strict real-time constraints. While Large Language Model (LLM)-based agents offer a promising avenue for automation, existing frameworks are ill-suited for autonomous driving. Specifically, they fail to distinguish between the fundamentally different requirements of system design and real-time scheduling, treat modules as opaque black boxes, and are not designed for continuous operation. To address these limitations, we propose DrivingAgent, a novel agent framework tailored to the dual challenges of autonomous driving system design and scheduling. In the design phase, DrivingAgent automates module development by interpreting system architecture, generating code, and validating modules via super-network training. In the scheduling phase, it employs a lightweight LLM trained with reinforcement learning to dynamically orchestrate system modules in real time, supported by a structured memory that integrates long-term storage with timestamped short-term context. Experimental results demonstrate that DrivingAgent achieves a superior speed--accuracy trade-off on both the nuScenes and Bench2Drive benchmarks.
Active Semantic Perception
Huayi Tang, Pratik Chaudhari
2510.05430v2
Active Semantic Perception
Huayi Tang, Pratik Chaudhari
2510.05430v2
arXiv:2510.05430v2
•updated
•
2025-10-06
We develop an approach for active semantic perception, which refers to using the semantics of the scene for tasks such as exploration. We build a compact, multi-layer scene graph that can represent large, complex indoor environments at various levels of abstraction, e.g., nodes corresponding to rooms, objects, walls, windows etc., as well as fine-grained details of their geometry. We develop a procedure based on large language models (LLMs) to sample new plausible scene graphs of unobserved regions that are consistent with partial observations of the scene. We develop a procedure to compute the information gain of a potential waypoint upon this scene graph to enable sophisticated spatial reasoning: for example, of the two doors that lead out of the living room, one probably leads to the kitchen and the other to the bedroom. We evaluate our approach in realistic 3D indoor apartments in simulation and also on a Unitree Go 2 robot in the real world. Qualitative and quantitative analysis shows that our approach can pin down high-level and low-level semantic information in the environment quickly and more accurately than existing approaches.
Learning Robot Safety from Sparse Human Feedback using Conformal Prediction
Aaron O. Feldman, Joseph A. Vincent, Maximilian Adang, JunEn Low, Mac Schwager
2501.04823v2
Learning Robot Safety from Sparse Human Feedback using Conformal Prediction
Aaron O. Feldman, Joseph A. Vincent, Maximilian Adang, JunEn Low, Mac Schwager
2501.04823v2
arXiv:2501.04823v2
•updated
•
2025-01-08
Ensuring robot safety can be challenging; user-defined constraints can miss edge cases, policies can become unsafe even when trained from safe data, and safety can be subjective. Thus, we learn about robot safety by showing policy trajectories to a human who flags unsafe behavior. From this binary feedback, we use the statistical method of conformal prediction to identify a region of states, potentially in learned latent space, guaranteed to contain a user-specified fraction of future policy errors. Our method is sample-efficient, as it builds on nearest neighbor classification and avoids withholding data as is common with conformal prediction. By alerting if the robot reaches the suspected unsafe region, we obtain a warning system that mimics the human's safety preferences with guaranteed miss rate. From video labeling, our system can detect when a quadcopter visuomotor policy will fail to steer through a designated gate. We present an approach for policy improvement by avoiding the suspected unsafe region. With it we improve a model predictive controller's safety, as shown in experimental testing with 30 quadcopter flights across 6 navigation tasks. Code and videos are provided.
Video World Models
13
默认显示 5 篇
Full-Self Diagnostics (FSD): Physics-Grounded Visual Biomarker Inference from Smartphone Video via Inverse Problems and Operator Learning
Jonathan Thomas, Harsh Thaker
2606.19372v1
Full-Self Diagnostics (FSD): Physics-Grounded Visual Biomarker Inference from Smartphone Video via Inverse Problems and Operator Learning
Jonathan Thomas, Harsh Thaker
2606.19372v1
arXiv:2606.19372v1
•
2026-06-11
We present Full-Self Diagnostics (FSD), a unified mathematical framework for recovering latent physiological states from unconstrained 9-second facial videos captured by consumer smartphones. The approach integrates five mutually reinforcing components: (1) a physics-based forward model derived from the radiative transfer equation and chromophore absorption that maps camera observables to biomarker concentrations; (2) an information-theoretic observability theory proving that multi-channel visual signals (spectral, pulse, respiratory, micro-expression, and oculomotor) contain strictly increasing mutual information with physiological state; (3) a stable, Tikhonov-regularized inverse problem with domain-uniform identifiability guarantees; (4) an operator-learning formulation that enables generalization across devices, resolutions, and populations; and (5) a supervised learning procedure, interpretable as stochastic variational inference, that continuously refines the model from paired biosensor ground truth with performance improving proportionally to one over the square root of the number of paired observations. Empirical validation on 38812 real-world paired scans across 59 subjects demonstrates practical performance. Self-collected data from the lead author (glucose range 35-550 mg/dL) yields MARD of 29.86 percent with 97.57 percent of predictions in Clarke Error Grid Zones A+B and only 0.27 percent in the dangerous Zone E. A well-managed diabetic participant achieves MARD of 17 percent in the narrower 70-180 mg/dL band. These results confirm that consumer-grade facial video encodes sufficient structured information for clinically relevant, non-invasive biomarker inference under fully unconstrained conditions, with performance scaling predictably as more paired data becomes available.
Comment: 38,812 paired scans, preliminary longitudinal validation of multichannel visual glucose inference (MARD 17 to 46 percent across cohorts); physics plus information theory plus operator learning framework
$μ_0$: A Scalable 3D Interaction-Trace World Model
Seungjae Lee, Yoonkyo Jung, Jusuk Lee, Jonghun Shin, Amir Hossein Shahidzadeh, Yao-Chih Lee, H. Jin Kim, Jia-Bin Huang, Furong Huang
2606.13769v1
$μ_0$: A Scalable 3D Interaction-Trace World Model
Seungjae Lee, Yoonkyo Jung, Jusuk Lee, Jonghun Shin, Amir Hossein Shahidzadeh, Yao-Chih Lee, H. Jin Kim, Jia-Bin Huang, Furong Huang
2606.13769v1
arXiv:2606.13769v1
•
2026-06-11
World models that capture how actions induce physical change enable scalable robot learning without reliance on embodiment-specific action labels. Pixel-space video models provide broad visual priors but expend model capacity on dense appearance reconstruction, while direct action models require embodiment-specific labels that hinder scalability. We present $μ_0$, a scalable world model based on 3D traces. Rather than predicting dense pixels or directly modeling actions, $μ_0$ forecasts smooth 3D trajectories for salient interaction points such as objects, tools, hands, and contact regions, yielding a compact, embodiment-agnostic motion interface. To enable training from diverse video sources, our TraceExtract system automatically extracts 3D supervision by selecting keypoints, constructing globally aligned traces, and associating motion segments with hierarchical language captions. This TraceExtract supervision pretrains $μ_0$ by combining a pretrained vision-language backbone with a modular trace expert, which represents each query via B-spline control points and predicts future traces. Experiments show that $μ_0$ outperforms baselines in both 2D and 3D trace prediction, including trace prediction models and tokenized VLM methods. Because $μ_0$ is frozen and reusable, it can be paired with action experts for downstream robot embodiments. Despite action-free pretraining, the resulting trace-conditioned policies achieve performance competitive with VLA models pretrained with action supervision, such as $π_0$. These results establish 3D traces as a scalable and transferable representation for cross-embodiment manipulation.
RepWAM: World Action Modeling with Representation Visual-Action Tokenizers
Junke Wang, Qihang Zhang, Shuai Yang, Yiming Luo, Yujun Shen, Zuxuan Wu, Yu-Gang Jiang, Yinghao Xu
2606.13674v1
RepWAM: World Action Modeling with Representation Visual-Action Tokenizers
Junke Wang, Qihang Zhang, Shuai Yang, Yiming Luo, Yujun Shen, Zuxuan Wu, Yu-Gang Jiang, Yinghao Xu
2606.13674v1
arXiv:2606.13674v1
•
2026-06-11
This work presents RepWAM, a representation-centric world action model (WAM) built on representation visual-action tokenizers. Existing WAMs typically inherit reconstruction-oriented video tokenizers from pretrained video generation models. Although these tokenizers preserve visual fidelity, pixel reconstruction alone provides limited guidance for learning instruction-following dynamics that connect future prediction with robot control. To address this, we explore a semantic visual-action latent space for representation-centric world action modeling. Specifically, we train a representation visual-action tokenizer that maps visual inputs into aligned visual and latent action tokens. We then pretrain our WAM to jointly model future visual states and the latent actions that connect them under language instructions, followed by adaptation to real robot trajectories for closed-loop manipulation. Experiments on real-world manipulation tasks and simulation benchmarks show that RepWAM delivers strong performance across diverse manipulation settings, while ablations highlight the value of semantic visual-action tokenization over reconstruction-oriented alternatives. These results establish representation visual-action tokenization as a promising foundation for world action models and a step toward generalist robot policies. Code and weights will be available at https://github.com/wdrink/RepWAM.
Comment: Project page: https://wdrink.github.io/RepWAM
$\texttt{WEAVER}$, Better, Faster, Longer: An Effective World Model for Robotic Manipulation
Arnav Kumar Jain, Yilin Wu, Jesse Farebrother, Gokul Swamy, Andrea Bajcsy
2606.13672v1
$\texttt{WEAVER}$, Better, Faster, Longer: An Effective World Model for Robotic Manipulation
Arnav Kumar Jain, Yilin Wu, Jesse Farebrother, Gokul Swamy, Andrea Bajcsy
2606.13672v1
arXiv:2606.13672v1
•
2026-06-11
The potential impacts of world models (WMs, i.e., learned simulators) on robotics are far-reaching -- policy evaluation, policy improvement, and test-time planning -- all with limited real-world interaction. To unlock these downstream capabilities, a WM needs to jointly satisfy three desiderata: $\textit{(i)}$ fidelity (i.e., producing simulated trajectories that correlate with reality), $\textit{(ii)}$ consistency (i.e., producing simulated trajectories that are coherent over long horizons), and $\textit{(iii)}$ efficiency (i.e., producing simulated trajectories quickly). We propose $\texttt{WEAVER}$ (World Estimation Across Views for Embodied Reasoning): a WM architecture that simultaneously achieves all three desiderata, providing state-of-the-art results on robotic manipulation tasks. $\texttt{WEAVER}$ is a multi-view WM trained to predict future latents and reward values via a flow-matching loss. We distill the key design decisions across model architecture, memory, and prediction objectives required to unlock the kinds of long-horizon dynamic manipulation tasks that have confounded prior world modeling approaches. We apply $\texttt{WEAVER}$ in robotic hardware, demonstrating its effectiveness at policy evaluation ($ρ$=0.870 correlation with real-world success rate), policy improvement (real-world success rate improvement of $38\%$ on top of the $π_{0.5}$ robot foundation model), and test-time planning (real-world success rate improvement of $14\%$ with a $5-10\times$ speedup over prior WMs). $\texttt{WEAVER}$ also demonstrates better performance than prior WMs when evaluated on out-of-distribution scenarios. Code, models, and videos at: https://arnavkj1995.github.io/WEAVER/ .
World Tracing: Generative Pixel-Aligned Geometry Beyond the Visible
Hao Zhang, Mohamed El Banani, Jen-Hao Cheng, Paul Zhang, Yi Hua, Ben Mildenhall, Christoph Lassner, Narendra Ahuja, Gengshan Yang
2606.13652v1
World Tracing: Generative Pixel-Aligned Geometry Beyond the Visible
Hao Zhang, Mohamed El Banani, Jen-Hao Cheng, Paul Zhang, Yi Hua, Ben Mildenhall, Christoph Lassner, Narendra Ahuja, Gengshan Yang
2606.13652v1
arXiv:2606.13652v1
•
2026-06-11
Image-to-3D methods often trade off faithfulness and completeness: depth estimators are anchored to input pixels but stop at the visible surface, while image-to-3D models generate complete shapes that are often misaligned with the input. We introduce World Tracing, a generative pixel-aligned geometry representation that predicts 3D points aligned with observed pixels while completing geometry beyond the visible surface. For each input pixel, World Tracing predicts an ordered stack of camera-space 3D points, where the first layer represents the visible surface and subsequent layers represent front-to-back intersections with occluded surfaces. We instantiate this representation with a world-tracing diffusion transformer, WT-DiT, which treats multiple geometry layers as separate denoising tokens coupled through factorized and global attention. WT-DiT is trained with pixel-space flow matching and a mixed noise schedule that balances visible-surface reconstruction with occluded-geometry generation. World Tracing achieves strong performance on visible-surface reconstruction and complete geometry generation across object, scene, and dynamic benchmarks, outperforming both depth predictors and image-to-3D generators. It also preserves 2D-to-3D correspondence, enabling text-driven 3D scene editing, geometry-conditioned novel-view video synthesis, and training-free integration with textured-mesh generators.
Comment: World Labs Technical Report; Page: https://haoz19.github.io/world-tracing-page/
MaskWAM: Unifying Mask Prompting and Prediction for World-Action Models
Hanyang Yu, Haitao Lin, Jingbo Zhang, Wenyao Zhang, Chenghao Gu, Heng Li, Ping Tan
2606.13515v1
MaskWAM: Unifying Mask Prompting and Prediction for World-Action Models
Hanyang Yu, Haitao Lin, Jingbo Zhang, Wenyao Zhang, Chenghao Gu, Heng Li, Ping Tan
2606.13515v1
arXiv:2606.13515v1
•
2026-06-11
World Action Models (WAMs) present a promising paradigm for robotic control via video prediction. However, current WAMs suffer from fundamental spatial bottlenecks: standard text inputs introduce referential ambiguity in cluttered scenes, while unstructured RGB predictions lack semantic grounding and remain biased by task-irrelevant backgrounds. To overcome these limitations, we introduce MaskWAM, an object-centric world-action model. By jointly integrating masks as both explicit inputs and predictions via a unified Mixture of Transformers (MoT), MaskWAM unlocks robust policy generalization. This design provides two key benefits: (1) predicting future masks yields object-centric semantic supervision that suppresses visual noise, significantly enhancing even standard text-conditioned WAMs; and (2) coupling this predictive supervision with first-frame visual prompts, such as target object masks, establishes a precise spatial anchor that substantially reduces language ambiguity. Crucially, as WAMs are inherently vision-driven architectures, direct mask conditioning yields substantially stronger guidance than text alone, establishing a precise and robust paradigm for manipulating unseen objects. Evaluations on LIBERO, RoboTwin, and real-world tasks demonstrate that MaskWAM significantly outperforms baselines in both language-clear and language-ambiguous tasks.
GeoWorld-VLM: Geometry from World Models for Vision-Language Models
Renjie Gu, Kaichen Zhou, Yan Luo, Mengyu Wang
2605.16713v2
GeoWorld-VLM: Geometry from World Models for Vision-Language Models
Renjie Gu, Kaichen Zhou, Yan Luo, Mengyu Wang
2605.16713v2
arXiv:2605.16713v2
•updated
•
2026-05-15
Modern Vision-Language Models (VLMs) achieve strong semantic recognition, yet remain brittle on elementary spatial relations such as left of, on, behind, and between. One cause of this failure arises before language reasoning begins: the visual pathway may compress or discard critical 3D structural cues during feature extraction, so the language model receives image representations that are already insufficient for reliable spatial judgment. We introduce GeoWorld-VLM, a VLM-side distillation framework that transfers geometric structure from frozen camera-conditioned video world models into VLMs. GeoWorld-VLM fine-tunes only the image encoder and multimodal projector, aligning post-projector image features with intermediate world-model representations while leaving the main backbone frozen. Given images, a prompt, and a sampled camera trajectory, the world-model teacher converts static visual input into a synthetic multi-view spatial signal. Training combines spatial answer supervision, teacher-student feature alignment, and a preservation anchor to the original VLM. Since the language model remains frozen, GeoWorld-VLM preserves the original model's linguistic capabilities while attributing spatial improvements to the enhanced visual pathway. To evaluate the effectiveness and generality of the proposed method, we apply GeoWorld-VLM to two distinct VLM architectures and observe consistent improvements across both backbones. GeoWorld-VLM improves performance by approximately 4 percent on both the What'sUp and VSR benchmarks, suggesting that world-model-guided visual alignment generalizes across model structures and spatial reasoning datasets.
MoVerse: Real-Time Video World Modeling with Panoramic Gaussian Scaffold
Yang Zhou, Ziheng Wang, Yuqin Lu, Haofeng Liu, Jun Liang, Shengfeng He, Jing Li
2606.13376v1
MoVerse: Real-Time Video World Modeling with Panoramic Gaussian Scaffold
Yang Zhou, Ziheng Wang, Yuqin Lu, Haofeng Liu, Jun Liang, Shengfeng He, Jing Li
2606.13376v1
arXiv:2606.13376v1
•
2026-06-11
We present MoVerse, a real-time video world model that creates an interactively navigable scene from a single narrow-field-of-view image. This setting is challenging because the input observes only a small fraction of the environment, while interactive roaming requires a complete surrounding world, persistent geometry, controllable camera motion, and temporally coherent high-fidelity observations. MoVerse addresses this problem by separating world construction from observation rendering. It first expands the input into a gravity-aligned 360$^\circ$ panorama with topology-aware diffusion, closing the missing field of view before 3D reasoning. It then lifts the panorama into a persistent 3D Gaussian scaffold using panoramic geometry-aware residual prediction, yielding a dense and directly renderable spatial memory. Finally, a Gaussian-conditioned video renderer translates scaffold renderings along user-specified camera trajectories into photorealistic video. To make this renderer practical for interaction, we train a bidirectional diffusion teacher for high-quality conditional rendering and distill it into a causal autoregressive student for bounded-latency streaming. This design combines the controllability and long-range consistency of explicit 3D representations with the perceptual quality of generative video models. MoVerse supports real-time scene roaming at 8~FPS on a single NVIDIA RTX~4090 GPU, demonstrating a practical path toward single-image world creation with interactive video output.
V-JEPA 2.1: Unlocking Dense Features in Video Self-Supervised Learning
Lorenzo Mur-Labadia, Matthew Muckley, Amir Bar, Mido Assran, Koustuv Sinha, Mike Rabbat, Yann LeCun, Nicolas Ballas, Adrien Bardes
2603.14482v3
V-JEPA 2.1: Unlocking Dense Features in Video Self-Supervised Learning
Lorenzo Mur-Labadia, Matthew Muckley, Amir Bar, Mido Assran, Koustuv Sinha, Mike Rabbat, Yann LeCun, Nicolas Ballas, Adrien Bardes
2603.14482v3
arXiv:2603.14482v3
•updated
•
2026-03-15
We present V-JEPA 2.1, a family of self-supervised models that learn dense, high-quality visual representations for both images and videos while retaining strong global scene understanding. The approach combines four key components. First, a dense predictive loss uses a masking-based objective in which both visible and masked tokens contribute to the training signal, encouraging explicit spatial and temporal grounding. Second, deep self-supervision applies the self-supervised objective hierarchically across multiple intermediate encoder layers to improve representation quality. Third, multi-modal tokenizers enable unified training across images and videos. Finally, the model benefits from effective scaling in both model capacity and training data. Together, these design choices produce representations that are spatially structured, semantically coherent, and temporally consistent. Empirically, V-JEPA 2.1 achieves state-of-the-art performance on several challenging benchmarks, including 7.71 mAP on Ego4D for short-term object-interaction anticipation and 40.8 Recall@5 on EPIC-KITCHENS for high-level action anticipation, as well as a 20-point improvement in real-robot grasping success rate over V-JEPA-2 AC. The model also demonstrates strong performance in robotic navigation (5.687 ATE on TartanDrive), depth estimation (0.307 RMSE on NYUv2 with a linear probe), and global recognition (77.7 on Something-Something-V2). These results show that V-JEPA 2.1 significantly advances the state of the art in dense visual understanding and world modeling.
JOMP: Jointly-Optimized Mixed-Precision Quantization Across Neural Video Coding Frameworks and Buffering Strategies
Yu-Hsiang Lin, Ruhan Conceição, Chun-Hung Wu, Huu-Tai Phung, Tzu-Hsiang Chou, Marcelo Porto, Luciano Volcan Agostini, Wen-Hsiao Peng
2606.13110v1
JOMP: Jointly-Optimized Mixed-Precision Quantization Across Neural Video Coding Frameworks and Buffering Strategies
Yu-Hsiang Lin, Ruhan Conceição, Chun-Hung Wu, Huu-Tai Phung, Tzu-Hsiang Chou, Marcelo Porto, Luciano Volcan Agostini, Wen-Hsiao Peng
2606.13110v1
arXiv:2606.13110v1
•
2026-06-11
Variational autoencoder-based neural video coding has demonstrated impressive rate-distortion performance. However, its adoption in real-world applications remains hindered by challenges, such as prohibitively high computational complexity and limited cross-platform interoperability. These issues are often overlooked, as most neural video codecs rely on floating-point arithmetic to fully explore their rate-distortion potential. Practical deployment, however, requires integer-based implementations. Converting floating-point implementations into integer-based networks is non-trivial, since it involves quantizing inter-dependent coding components, whose sensitivity to precision may vary across codec designs. This paper introduces a Jointly-Optimized Mixed-Precision (JOMP) framework, in which both quantization parameters and bit widths are treated as learnable variables during training. This enables different codec modules to operate at varying precision levels, thereby jointly optimizing the rate-distortion-complexity trade-off. To the best of our knowledge, JOMP is the first mixed-precision quantization framework for neural video codecs. Its effectiveness is validated through a systematic investigation of quantization across different coding frameworks and temporal buffering strategies. Our study marks the first attempt to a unified understanding of the combined effects of modern coding frameworks and temporal buffering strategies, with the aim of informing future development of neural video codecs from a practicality perspective. In addition, we develop a complete integerization pipeline to achieve deterministic decoding. Overall, when applied to our best-performing model, JOMP enables end-to-end mixed-precision learning for integer neural video codecs, achieving rate-distortion performance comparable to that of the state-of-the-art DCVC-FM while reducing bit operations by 87.6%.
Y-BotFrame: An Extensible Embodied Agent Framework for Quadruped Robot Assistants
Luyao Zhang, Ke Li, Yuan Ding, Xulong Zhao, Guo Yu, Chengwei Yan, Fuyu Dong, Jiawei Hu, Di Wang, Nan Luo, Gang Liu, Quan Wang
2606.13049v1
Y-BotFrame: An Extensible Embodied Agent Framework for Quadruped Robot Assistants
Luyao Zhang, Ke Li, Yuan Ding, Xulong Zhao, Guo Yu, Chengwei Yan, Fuyu Dong, Jiawei Hu, Di Wang, Nan Luo, Gang Liu, Quan Wang
2606.13049v1
arXiv:2606.13049v1
•
2026-06-11
Quadruped robots are capable of traversing a wide range of complex terrains with high flexibility. As highly mobile ground-based intelligent platforms, they can be equipped with modules for navigation control, environmental perception, and intelligent interaction, thereby serving as real-world mobile deployment platforms for various algorithms. In this paper, we introduce Y-BotFrame, an extensible embodied platform that turns a robot into an intelligent ground assistant. Y-BotFrame integrates multimodal perception capabilities, including speech, vision, and LiDAR, and employs a large language model as the cognitive core for environmental understanding, contextual reasoning, and task planning. The system maps user natural-language instructions into executable embodied task units that can be carried out by the robot. Y-BotFrame supports natural interaction through voice commands and visual feedback, removing the need for a remote controller and enabling efficient human-robot collaboration. With a highly extensible framework, Y-BotFrame supports plug-and-play integration of new functional modules as well as modular upgrades and iterative development, offering a reference implementation for the real-world deployment of general-purpose, instruction-driven embodied agents.The supplementary video is available at https://xdei-group.github.io/Y-BotFrame/.
VISTA: Video Interaction Spatio-Temporal Analysis Benchmark
Alejandro Aparcedo, Akash Kumar, Aaryan Garg, Dalton Pham, Wen-Kai Chen, Anirudh Bharadwaj, Aman Chadha, Yogesh Rawat
2605.01391v2
VISTA: Video Interaction Spatio-Temporal Analysis Benchmark
Alejandro Aparcedo, Akash Kumar, Aaryan Garg, Dalton Pham, Wen-Kai Chen, Anirudh Bharadwaj, Aman Chadha, Yogesh Rawat
2605.01391v2
arXiv:2605.01391v2
•updated
•
2026-05-02
Existing benchmarks for Vision-Language Models (VLMs) primarily evaluate spatio-temporal understanding on simple single-action videos, closed attribute sets and restricted entity types, failing to capture the freeform, multi-action interactions between diverse entities which characterize real-world video understanding. Furthermore, the lack of a systematic framework for analyzing model failures across complementary spatio-temporal axes hinders comprehensive evaluation. To address these gaps, we introduce VISTA, a Video Interaction Spatio-Temporal Analysis benchmark designed for open-set, multi-entity and multi-action spatio-temporal understanding in VLMs. VISTA decomposes videos into interpretable entities, their associated actions, and relational dynamics, enabling multi-axis diagnostics and unified assessment of relational, spatial, and temporal understanding. Our benchmark integrates multiple datasets into a single interaction-aware taxonomy and comprises ~12K curated video-query pairs spanning diverse scenes and complexities. We systematically evaluate 11 state-of-the-art VLMs on VISTA, and break down aggregate performance across our taxonomy to reveal shortcomings and pronounced spatio-temporal biases obscured by traditional metrics. By providing detailed, taxonomy-driven diagnostics on a challenging dataset, VISTA offers a nuanced framework to guide advances in model design, pretraining strategies, and evaluation protocols. Overall, VISTA is the first, large-scale, interaction-aware diagnostic benchmark for spatio-temporal understanding in VLMs.
Comment: Accepted to CVPR 2026 Workshop on Pixel-level Video Understanding in the Wild (PVUW)
Teach-and-Repeat: Accurately Extracting Operational Knowledge from Mobile Screen Demonstrations to Empower GUI Agents
Yudong Zhang, Lei Hu, Daoyang Liu, Jiawei Liu, Yangfan Luo, Xingyu Liu, Zuojian Wang, Zhilin Gao
2606.12817v1
Teach-and-Repeat: Accurately Extracting Operational Knowledge from Mobile Screen Demonstrations to Empower GUI Agents
Yudong Zhang, Lei Hu, Daoyang Liu, Jiawei Liu, Yangfan Luo, Xingyu Liu, Zuojian Wang, Zhilin Gao
2606.12817v1
arXiv:2606.12817v1
•
2026-06-11
Understanding the digital world on mobile devices is shifting from static UI perception to dynamic action comprehension. This capability enables models to convert visual state transitions into operational knowledge, defined as short natural-language sentences that describe action types, target UI elements, textual arguments, and execution orders. However, due to the highly diverse and heterogeneous UI designs across applications, existing vision-language models (VLMs) struggle to accurately infer these underlying operations. To bridge this gap, we introduce Teach VLM, a core model designed to translate mobile screen trajectories into step-wise operational knowledge by extracting and analyzing operation-related keyframes from demonstration videos. To address the scarcity of aligned training data, we develop a systematic data flywheel for scalable data acquisition. We further introduce a novel Chinese Mobile Screen Teach Benchmark for fine-grained evaluation. Building upon Teach VLM, we propose the Teach-and-Repeat paradigm, where the generated operational knowledge serves as an interpretable procedural reference to guide downstream screen-based execution agents. Extensive evaluations demonstrate that Teach VLM significantly outperforms strong VLM baselines, achieving state-of-the-art performance in operation semantics prediction. Furthermore, experiments in Android World show that our paradigm yields consistent Task Success Rate improvements for downstream agents. Together, Teach VLM and the Teach-and-Repeat paradigm offer a practical pathway from raw demonstrations to reusable task automation.
Comment: 20 pages, 9 figures. Yudong Zhang and Lei Hu contributed equally to this work. Xingyu Liu, Zuojian Wang, and Zhilin Gao are corresponding authors
2026-06-10
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Sparse2Act: Learning Action-Aligned Sparse 3D Representations for Cross-Domain Robot Manipulation
Yu Guo, Chang Yu, Siyu Ma, Yunuo Chen, Yin Yang, Ying Nian Wu, Chenfanfu Jiang
2606.12759v1
Sparse2Act: Learning Action-Aligned Sparse 3D Representations for Cross-Domain Robot Manipulation
Yu Guo, Chang Yu, Siyu Ma, Yunuo Chen, Yin Yang, Ying Nian Wu, Chenfanfu Jiang
2606.12759v1
arXiv:2606.12759v1
•
2026-06-10
Explicit 3D representations are attractive for manipulation because they expose object shape, workspace geometry, and robot-object relations in metric coordinates. However, sparse 3D encoders are often learned through downstream task objectives, tying the representation to a particular data distribution, policy architecture, and action parameterization. We introduce Sparse2Act, an observation-action alignment framework for pretraining sparse point-cloud encoders. The key idea is to use task-space end-effector actions as geometric supervision: masked sparse 3D tokens are trained to organize scene features around the workspace motion paired with the observation. After pretraining, only the encoder initialization is reused by downstream policies, allowing them to retain their own architectures and action spaces, including joint-space commands. On the LIBERO-10 benchmark, our method achieves 86.9% average success after 500 fine-tuning steps. The same pretrained encoder supports LIBERO-to-Meta-World cross-domain transfer, achieving 73.4% average success on the Meta-World-5 benchmark. Ablations on the objective and decoder capacity show that the gains come from the masked action-alignment signal and remain useful across downstream action decoders. In real-world experiments, simulation pretraining followed by limited real-data fine-tuning achieves an average success rate of 72.5% across four tasks, demonstrating effective sim-to-real transfer. These results suggest that robot actions can provide compact geometric supervision for reusable sparse 3D representations.
EquiDexFlow: Contact-Grounded SE(3)-Equivariant Dexterous Grasp Generative Flows
Clinton Enwerem, John S. Baras, Calin Belta
2606.12728v1
EquiDexFlow: Contact-Grounded SE(3)-Equivariant Dexterous Grasp Generative Flows
Clinton Enwerem, John S. Baras, Calin Belta
2606.12728v1
arXiv:2606.12728v1
•
2026-06-10
Most learned dexterous grasp generators relegate contact forces to a downstream verification step, so a kinematically-plausible pose can still violate the conditions for a stable physical grasp. We address this with EquiDexFlow, an SE(3)-equivariant flow-matching model that jointly predicts wrist pose, joint angles, fingertip contacts, surface normals, and contact forces from an object point cloud. Our architecture projects contacts onto the object surface and forces into the Coulomb friction cone by construction, so placement and friction compliance hold without loss penalties. We prove end-to-end SE(3) equivariance and verify it empirically over 200 rotations, with wrist residuals below $0.04^\circ$ and exactly zero joint deviation. Trained on 8,100 force-closure grasps across 81 objects for the 16-DoF Allegro Hand, our model achieves zero friction violations, the best composite score, and the lowest wrench residual among all ablation variants. We retarget decoded fingertip contacts to a 16-DoF LEAP Hand via per-finger inverse kinematics, and our hardware-feasible refinement places every joint at least 5% inside its actuator envelope while preserving wrench balance. On the physical robot, retargeted EquiDexFlow-decoded grasps complete open-loop pick-and-hold trials on all six test objects, with every asymmetric object succeeding at both the canonical pose and a $120^\circ$ co-rotation. Videos, code, and checkpoints are available at https://equidexflow.github.io.
Comment: 22 pages, 11 figures, 11 tables. Project page with videos, code, and checkpoints: https://equidexflow.github.io
EWAM: An Enhanced World Action Model for Closed-Loop Online Adaptation in Embodied Intelligence
Xin Zhou, Cong Miao
2606.12690v1
EWAM: An Enhanced World Action Model for Closed-Loop Online Adaptation in Embodied Intelligence
Xin Zhou, Cong Miao
2606.12690v1
arXiv:2606.12690v1
•
2026-06-10
In this paper, we propose the Enhanced World Action Model (EWAM), a closed-loop online adaptation architecture built upon a pretrained and fully frozen Cosmos3 backbone network. Evaluated entirely under a zero-shot task protocol, EWAM is centrally focused on reducing the amount of additional deployment data required to adapt to new task layouts. Notably, no extra task-specific demonstration sets were introduced in any of the evaluations, and no fine-tuning was performed on the backbone network. Its performance gains stem entirely from an inference-time co-reasoning mechanism composed of four inserted lightweight neural layers: the Neural Experience Memory Layer located in the intermediate layers of the Diffusion Transformer (DiT) provides task-relevant execution context; the Neural Anomaly Detection Layer after the state prediction head monitors the divergence between predicted and actual states in real time; the Neural Policy Routing Layer dynamically selects direct execution, conservative replanning, or rollback recovery based on the anomaly severity; and the Neural Action Correction Layer refines the generated action chunks using execution diagnostics. Unlike naive feature fusion, the memory, anomaly detection, and correction modules are deeply integrated into the Cosmos3 forward path in a differentiable manner, with only the final routing decision being a discrete supervised one.
Triangle Splatting SLAM
Nicholas Fry, Eric Dexheimer, Kirill Mazur, Paul H. J. Kelly, Andrew J. Davison
2605.31419v2
Triangle Splatting SLAM
Nicholas Fry, Eric Dexheimer, Kirill Mazur, Paul H. J. Kelly, Andrew J. Davison
2605.31419v2
arXiv:2605.31419v2
•updated
•
2026-05-29
We present a dense RGB-D SLAM system using differentiable triangles as the 3D map representation. While 3D Gaussian Splatting has emerged as the leading method for novel-view synthesis, triangles remain the standard primitive for traditional rendering hardware, game engines, and downstream tasks requiring explicit geometry such as simulation, collision, and editing. Recent offline methods have demonstrated that an unstructured 'triangle soup' can be optimised into a photorealistic mesh via Delaunay triangulation across a set of posed images. Building upon this insight, we present the first dense SLAM system to employ Triangle Splatting to perform both tracking and mapping through online differentiable rendering of a triangle soup. The map can be converted into a connected mesh on-the-fly via restricted Delaunay triangulation, enabling new online capabilities such as mesh deformation and collision checking. On Replica and TUM-RGBD, our system outperforms baselines on 3D geometry, matches the camera-tracking accuracy, and enables online mesh-based scene editing.
Comment: 26 pages, 11 figures
TrajGenAgent: A Hierarchical LLM Agent for Human Mobility Trajectory Generation
Siyu Li, Toan Tran, Lingyi Zhao, Khurram Shafique, Li Xiong
2606.12657v1
TrajGenAgent: A Hierarchical LLM Agent for Human Mobility Trajectory Generation
Siyu Li, Toan Tran, Lingyi Zhao, Khurram Shafique, Li Xiong
2606.12657v1
arXiv:2606.12657v1
•
2026-06-10
Human mobility data is important for transportation, urban planning, and epidemic control, but large-scale trajectory collection is often costly and privacy-constrained, motivating realistic synthetic trajectory generation. Existing LLM-based generators typically rely on either prompt engineering, which preserves zero-shot reasoning but lacks fine-grained spatiotemporal grounding, or trajectory-level fine-tuning, which improves statistical precision but incurs substantial computational cost and may weaken general reasoning. We propose TrajGenAgent, a semantic-aware hierarchical LLM-agent framework for human mobility trajectory generation without model fine-tuning. TrajGenAgent uses a two-stage orchestrator-worker design: an LLM first synthesizes an individual- and weekday-conditioned activity chain from historical evidence via in-context learning, and a deterministic workflow then grounds each activity into a complete visit using personalized POI retrieval, distance-aware location selection, kinematics-aware travel-time propagation, and LLM-based duration estimation. To evaluate realism beyond aggregate spatiotemporal statistics, we introduce an anomaly-detection-based evaluation framework using two complementary detectors to assess behavioral and semantic plausibility. Experiments on benchmark and large-scale simulation datasets show that TrajGenAgent improves spatiotemporal fidelity, semantic coherence, and individual-specific behavioral realism over representative neural and LLM-based baselines, while avoiding parameter updates.
Comment: 14 pages, 2 figures, 8 tables. Accepted by the 27th IEEE International Conference on Mobile Data Management (MDM 2026)
Individual Control Barrier Functions-Guided Diffusion Model for Safe Offline Multi-Agent Reinforcement Learning
Qingyun Guo, Junyi Shi, Jianuo Huang, Tianyu Shi
2606.12640v1
Individual Control Barrier Functions-Guided Diffusion Model for Safe Offline Multi-Agent Reinforcement Learning
Qingyun Guo, Junyi Shi, Jianuo Huang, Tianyu Shi
2606.12640v1
arXiv:2606.12640v1
•
2026-06-10
Offline reinforcement learning allows control policies to be learned directly from data without online interaction, making it suitable for safety-critical tasks. Recent studies have applied diffusion models to offline reinforcement learning to leverage their strong capacity for modeling complex data distributions. However, existing approaches primarily focus on single-agent settings, leaving the safety challenges in multi-agent environments largely unexplored. In this work, we propose a safe offline multi-agent reinforcement learning algorithm that embeds neural individual control barrier functions into the diffusion model to enhance safety during trajectory generation, with control policies recovered through inverse dynamics. We evaluate our algorithm across diverse benchmarks, demonstrating substantial safety improvements while maintaining competitive rewards.
Comment: Accepted to the 23rd IFAC World Congress, 2026
DARRMS -- An Efficient Algorithm for Dynamic Attention Radius in Resource-Constrained Multi-Agent Systems
Benjamin Alcorn, Eman Hammad
2606.12614v1
DARRMS -- An Efficient Algorithm for Dynamic Attention Radius in Resource-Constrained Multi-Agent Systems
Benjamin Alcorn, Eman Hammad
2606.12614v1
arXiv:2606.12614v1
•
2026-06-10
Multi-agent systems are integral tools for various domains such as robotics, cybersecurity, and autonomous vehicle planning. These types of systems often have constraints on the computational resources, leading to a need for efficient lightweight algorithms. Traditional decision making frameworks often assume ideal conditions, such as full observability and unlimited computational capacity, which do not align with real-world challenges. In this paper, we introduce a new algorithm that allows for reduced demand on computational resources without a large cost of other performance metrics. Agents will limit their observability to some attention radius, which intentionally allows them to ignore parts of the environment that might be unnecessary for action planning. By optimizing both the attention radius and decision-making, our approach enhances coordination and scalability in uncertain environments. Through both theoretical analysis and empirical validation, we demonstrate the effectiveness of adaptive observation in improving system performance and maintaining robust decision-making strategies in resource-constrained systems.
DiskChunGS: Large-Scale 3D Gaussian SLAM Through Chunk-Based Memory Management
Casimir Feldmann, Maximum Wilder-Smith, Vaishakh Patil, Michael Oechsle, Michael Niemeyer, Keisuke Tateno, Marco Hutter
2511.23030v2
DiskChunGS: Large-Scale 3D Gaussian SLAM Through Chunk-Based Memory Management
Casimir Feldmann, Maximum Wilder-Smith, Vaishakh Patil, Michael Oechsle, Michael Niemeyer, Keisuke Tateno, Marco Hutter
2511.23030v2
arXiv:2511.23030v2
•updated
•
2025-11-28
Recent advances in 3D Gaussian Splatting (3DGS) have demonstrated impressive results for novel view synthesis with real-time rendering capabilities. However, integrating 3DGS with SLAM systems faces a fundamental scalability limitation: methods are constrained by GPU memory capacity, restricting reconstruction to small-scale environments. We present DiskChunGS, a scalable 3DGS SLAM system that overcomes this bottleneck through an out-of-core approach that partitions scenes into spatial chunks and maintains only active regions in GPU memory while storing inactive areas on disk. Our architecture integrates seamlessly with existing SLAM frameworks for pose estimation and loop closure, enabling globally consistent reconstruction at scale. We validate DiskChunGS on indoor scenes (Replica, TUM-RGBD), urban driving scenarios (KITTI), and resource-constrained Nvidia Jetson platforms. Our method uniquely completes all 11 KITTI sequences without memory failures while achieving superior visual quality, demonstrating that algorithmic innovation can overcome the memory constraints that have limited previous 3DGS SLAM methods.
EgoEngine: From Egocentric Human Videos to High-Fidelity Dexterous Robot Demonstrations
Yangcen Liu, Shuo Cheng, Xinchen Yin, Woo Chul Shin, Alfred Cueva, Yiran Yang, Zhenyang Chen, Chuye Zhang, Danfei Xu
2606.12604v1
EgoEngine: From Egocentric Human Videos to High-Fidelity Dexterous Robot Demonstrations
Yangcen Liu, Shuo Cheng, Xinchen Yin, Woo Chul Shin, Alfred Cueva, Yiran Yang, Zhenyang Chen, Chuye Zhang, Danfei Xu
2606.12604v1
arXiv:2606.12604v1
•
2026-06-10
Dexterous manipulation is limited by the cost of collecting large-scale robot demonstrations. Egocentric human videos offer a scalable source of diverse manipulation behaviors, but directly using them for robot learning requires bridging two gaps: the visual gap between human and robot observations, and the action gap between human motion and robot-executable action. We propose EgoEngine, a scalable framework for transforming egocentric human manipulation videos into high-fidelity robot data. Given an egocentric RGB video, EgoEngine produces: (i) a high-fidelity robot observation video replacing human with robot while preserving scene context and temporal alignment, and (ii) a task-aligned, executable robot action trajectory under feasibility constraints. Experiments in simulation and on real robots show that EgoEngine enables scalable conversion of human videos into robot data and, to our knowledge, demonstrates the first zero-shot visuomotor dexterous policy learning from egocentric human videos without real-robot demonstrations. Project website: https://egoengine.github.io.
From Imitation to Alignment: Human-Preference Flow Policies for Long-Horizon Sidewalk Navigation
Honglin He, Zhizheng Liu, Yukai Ma, Bolei Zhou
2606.12603v1
From Imitation to Alignment: Human-Preference Flow Policies for Long-Horizon Sidewalk Navigation
Honglin He, Zhizheng Liu, Yukai Ma, Bolei Zhou
2606.12603v1
arXiv:2606.12603v1
•
2026-06-10
Autonomous long-horizon sidewalk navigation is essential for micro-mobility applications such as robotic food delivery and assistive electronic wheelchairs. Unlike autonomous driving on the road, long-horizon sidewalk navigation requires precise maneuvering through unpredictable sidewalk terrains and pedestrians, with a lightweight perception stack as minimal as a single monocular RGB camera. While imitation learning (IL) from demonstrations offers a practical solution, the resulting autopilot policy often suffers from compounding errors, a lack of social compliance on sidewalks, and deficiencies in counterfactual reasoning to handle complex situations. To address these challenges, we introduce FlowPilot, a mapless navigation policy that achieves robust and efficient long-horizon navigation performance using only a monocular RGB camera. We first propose to use anchored flow matching as an action representation for policy pre-training on large-scale robot fleet data and to capture the diverse, complex, multimodal distribution of sidewalk navigation behaviors. To bridge the gap between imitation and alignment, we further design a human-in-the-loop preference learning scheme to tune the policy on a small amount of human intervention data. It strengthens the model's counterfactual reasoning and social compliance on sidewalks. We evaluate FlowPilot through extensive simulation and real-world experiments in diverse sidewalk environments. FlowPilot achieves 42% success rate and 66% route completion in simulation, while FlowPilot-HP further improves real-world robustness and social compliance, reducing IR by 40.0% and NIR by 52.1% relative to the base model.
From Seeing to Experiencing: Scaling Navigation Foundation Models with Reinforcement Learning
Honglin He, Yukai Ma, Brad Squicciarini, Wayne Wu, Bolei Zhou
2507.22028v2
From Seeing to Experiencing: Scaling Navigation Foundation Models with Reinforcement Learning
Honglin He, Yukai Ma, Brad Squicciarini, Wayne Wu, Bolei Zhou
2507.22028v2
arXiv:2507.22028v2
•updated
•
2025-07-29
Navigation foundation models trained on massive web-scale data enable agents to generalize across diverse environments and embodiments. However, these models, which are trained solely on offline data, often lack the capacity to reason about the consequences of their actions or adapt through counterfactual understanding. They thus face significant limitations in real-world urban navigation, where interactive and safe behaviors, such as avoiding obstacles and moving pedestrians, are critical. To tackle these challenges, we introduce the Seeing-to-Experiencing (S2E) learning framework to scale the capability of navigation foundation models with reinforcement learning. S2E combines the strengths of pretraining on offline videos and post-training through reinforcement learning. It maintains the model's generalizability acquired from large-scale real-world videos while enhancing its interactivity through reinforcement learning in simulation environments. Specifically, we introduce two innovations: (1) an Anchor-Guided Distribution Matching strategy for offline pretraining, which stabilizes learning and models diverse motion patterns through anchor-based supervision; and (2) a Residual-Attention Module for reinforcement learning, which obtains reactive behaviors from simulation environments without erasing the model's pretrained knowledge. Moreover, we establish a comprehensive end-to-end evaluation benchmark, NavBench-GS, built on photorealistic 3D Gaussian Splatting reconstructions of real-world scenes that incorporate physical interactions. It can systematically assess the generalizability and safety of navigation foundation models.
Comment: 27 pages, 20 figures, 9 tables, conference
G-MAPP: GPU-accelerated Multi-Agent Planning and Perception for Reactive Motion Generation
Tanmay Bishnoi, Riddhiman Laha, Tobias Löw, Jose Alex Chandy, Luis F. C. Figueredo, Sami Haddadin
2606.12579v1
G-MAPP: GPU-accelerated Multi-Agent Planning and Perception for Reactive Motion Generation
Tanmay Bishnoi, Riddhiman Laha, Tobias Löw, Jose Alex Chandy, Luis F. C. Figueredo, Sami Haddadin
2606.12579v1
arXiv:2606.12579v1
•
2026-06-10
Reactive motion generation in unstructured environments remains an open challenge in robotics. Due to the computational complexity of collision-free motion generation, existing methods either generate global trajectories for static scenarios, or employ models that make conservative assumptions about the environment. This paper identifies the primary bottleneck as the runtime performance demand of planning on high-fidelity environments, and the temporal integration between the perception and planning modules. Therefore, we propose a framework that does not compromise on runtime performance and world representations for perception and planning by accelerating world modeling and vector-field based planning using the GPU. This allows us to achieve faster parallel state exploration for quasi-global trajectory planning, and tighter coupling of the perception-action loop in real-time for dynamic cluttered environments with off-the-shelf depth sensors. We quantitatively evaluate the computation-time and success rate differences for the CPU and GPU versions of our planner, and perform qualitative evaluations of our coupled framework using real-world experiments on a 7-DoF Franka Emika robot. Experimental results demonstrate that our GPU-based framework achieves up to a 5x speedup over the CPU version and successfully avoids collisions across both trivial and challenging physical world scenarios.
Comment: The implementation is available at: https://github.com/chart-research/g-mapp
ReactEMG Stroke: Healthy-to-Stroke Few-shot Adaptation for sEMG-Based Intent Detection
Runsheng Wang, Katelyn Lee, Xinyue Zhu, Lauren Winterbottom, Dawn M. Nilsen, Joel Stein, Matei Ciocarlie
2601.22090v2
ReactEMG Stroke: Healthy-to-Stroke Few-shot Adaptation for sEMG-Based Intent Detection
Runsheng Wang, Katelyn Lee, Xinyue Zhu, Lauren Winterbottom, Dawn M. Nilsen, Joel Stein, Matei Ciocarlie
2601.22090v2
arXiv:2601.22090v2
•updated
•
2026-01-29
Surface electromyography (sEMG) is a promising control signal for assist-as-needed hand rehabilitation after stroke, but detecting intent from paretic muscles often requires lengthy, subject-specific calibration and remains brittle to variability. We propose a healthy-to-stroke adaptation pipeline that initializes an intent detector from a model pretrained on large-scale able-bodied sEMG, then fine-tunes it for each stroke participant using only a small amount of subject-specific data. Using a newly collected dataset from three individuals with chronic stroke, we compare adaptation strategies (head-only tuning, parameter-efficient LoRA adapters, and full end-to-end fine-tuning) and evaluate on held-out test sets that include realistic distribution shifts such as within-session drift, posture changes, and armband repositioning. Across conditions, healthy-pretrained adaptation consistently improves stroke intent detection relative to both zero-shot transfer and stroke-only training under the same data budget; the best adaptation methods improve average transition accuracy from 0.42 to 0.61 and raw accuracy from 0.69 to 0.78. These results suggest that transferring a reusable healthy-domain EMG representation can reduce calibration burden while improving robustness for real-time post-stroke intent detection. Our project website, video, code, and dataset are available at: https://roamlab.github.io/reactemg-stroke/.
Foresight: Iterative Reasoning About Clues that Matter for Navigation
Arthur Zhang, Carl Qi, Donne Su, Xiangyun Meng, Amy Zhang, Joydeep Biswas
2606.12550v1
Foresight: Iterative Reasoning About Clues that Matter for Navigation
Arthur Zhang, Carl Qi, Donne Su, Xiangyun Meng, Amy Zhang, Joydeep Biswas
2606.12550v1
arXiv:2606.12550v1
•
2026-06-10
Open-world mapless navigation from sparse language instructions requires resolving underspecified goals and inferring which environmental cues are relevant for reaching the goal. For instance, reaching an out-of-view destination may require interpreting ramps, signs, or detours that reveal where to go or which route to take. Prior works are limited by their reliance on known navigation factors and closed-set factor categories, or identify cues before motion planning and miss plan-dependent cues. We argue that pretrained Vision-Language Models (VLMs) can discover novel instruction-relevant cues, but require adaptation to focus on which cues matter and how they should influence motion planning. We realize these ideas in Foresight, a test-time framework in which a finetuned VLM alternates between proposing image-space motion plans and critiquing them using the language goal and visual context. Subsequent plans are conditioned on prior critiques, enabling iterative motion refinement before execution. To align plan critiques and refinements with open-set behavior preferences, we learn a reward model from human feedback and use it to post-train the VLM with reinforcement learning in the plan-critique loop. In offline evaluations and 6 real-world environments, Foresight improves average task success by 37% and reduces interventions per mission by 52% relative to state-of-the-art test-time reasoning and foundation-model baselines, while running in real-time on a Jetson AGX Orin. We will release code, data, and training details to support future work on test-time reasoning for robot motion refinement. Additional videos at: https://amrl.cs.utexas.edu/foresight
Comment: 22 pages, 10 figures, 3 tables
FACTR 2: Learning External Force Sensing for Commodity Robot Arms Improves Policy Learning
Steven Oh, Jason Jingzhou Liu, Tony Tao, Philip Han, Kenneth Shaw, Satoshi Funabashi, Ruslan Salakhutdinov, Deepak Pathak
2606.12406v1
FACTR 2: Learning External Force Sensing for Commodity Robot Arms Improves Policy Learning
Steven Oh, Jason Jingzhou Liu, Tony Tao, Philip Han, Kenneth Shaw, Satoshi Funabashi, Ruslan Salakhutdinov, Deepak Pathak
2606.12406v1
arXiv:2606.12406v1
•
2026-06-10
Contact-rich manipulation requires force sensitivity, but many robot arms lack dedicated force sensors due to their high cost. We present Neural External Torque Estimation (NEXT), a data-driven method that estimates external joint torques without needing any dedicated force sensors. NEXT trains in 1 minute from only 10 minutes of free-motion data, yet achieves estimates comparable to dedicated joint-torque sensors. NEXT enables force-feedback teleoperation on low-cost arms and improves policy learning through Force-Informed Re-Sampling Training (FIRST), which up-samples pre-contact and contact segments during behavior cloning. Across five long-horizon tasks, FIRST outperforms prior force-aware policies by over 17% in task progress. Together, NEXT and FIRST bring force-aware teleoperation and policy learning to off-the-shelf robots without additional sensing hardware. Video results and code are available at https://jasonjzliu.com/factr2
Comment: Website at https://jasonjzliu.com/factr2
World Pilot: Steering Vision-Language-Action Models with World-Action Priors
Zefu Lin, Rongxu Cui, Junjia Xu, Xiaojuan Jin, Wenling Li, Lue Fan, Zhaoxiang Zhang
2606.12403v1
World Pilot: Steering Vision-Language-Action Models with World-Action Priors
Zefu Lin, Rongxu Cui, Junjia Xu, Xiaojuan Jin, Wenling Li, Lue Fan, Zhaoxiang Zhang
2606.12403v1
arXiv:2606.12403v1
•
2026-06-10
Vision-Language-Action (VLA) models inherit semantic grounding from large-scale pretraining and perform competently across in-distribution manipulation tasks. This grounding, however, is built on static image-text pairs, whereas manipulation is a continuous, contact-rich process whose dynamics this pretraining cannot capture. We present World Pilot, a VLA framework that augments the policy with priors from a World-Action Model (WAM), routed into the decision chain through two complementary pathways. Latent Steering conditions the perception layer on a scene-evolution latent, and Action Steering supplies an anticipated trajectory as a motion prior to the action generator. Together the two priors equip the VLA with an anticipated view of the scene and a trajectory-level motion hint alongside its semantic conditioning, and the scene-evolution prior remains effective even when supplied by a video-pretrained world model that has not been action-post-trained. World Pilot attains a state-of-the-art Total success rate of 84.7% on the LIBERO-Plus zero-shot OOD benchmark and the highest success rate on every real-robot setting across four manipulation tasks, with the largest margins under shifts in viewpoint, geometry, deformable state, and pose. Project Website: https://world-pilot.github.io/
Comment: Project Website: https://world-pilot.github.io/
DIRECT: When and Where Should You Allocate Test-Time Compute in Embodied Planners?
Jadelynn Dao, Milan Ganai, Yasmina Abukhadra, Ajay Sridhar, Mozhgan Nasr Azadani, Katie Luo, Clark Barrett, Jiajun Wu, Chelsea Finn, Marco Pavone
2606.12402v1
DIRECT: When and Where Should You Allocate Test-Time Compute in Embodied Planners?
Jadelynn Dao, Milan Ganai, Yasmina Abukhadra, Ajay Sridhar, Mozhgan Nasr Azadani, Katie Luo, Clark Barrett, Jiajun Wu, Chelsea Finn, Marco Pavone
2606.12402v1
arXiv:2606.12402v1
•
2026-06-10
Vision-Language Models (VLMs) are increasingly deployed as high-level planners for embodied agents, with an emerging strategy of scaling test-time compute to improve capability. However, we observe that doing so increases latency, token usage, and FLOPs while yielding uneven, often diminishing gains in downstream success, limiting where embodied agents can be deployed. We argue that choosing when and where to spend test-time compute is central to bringing frontier performance to the real world. We introduce DIRECT, a routing framework that uses multimodal scene context to allocate compute per prompt, improving the success--cost Pareto frontier over fixed model selection. Across three dominant scaling axes, namely chain-of-thought depth, model size, and memory history, our experiments on VLABench and RoboMME show that test-time compute is not a uniform lever: different axes yield qualitatively distinct capability gains. We validate these insights on a physical Franka arm in a DROID setup spanning zero-shot manipulation and long-horizon chaining, where our router matches or exceeds a stronger model's success rate at up to 65% lower average latency. Ultimately, our results show that naively scaling test-time compute is wasteful, and that DIRECT can provide frontier-level embodied planning in robotic systems at a fraction of the cost. Project page can be found at jadee-dao.github.io/direct/.
VLGA: Vision-Language-Geometry-Action Models for Autonomous Driving
Jin Yao, Dhruva Dixith Kurra, Tom Lampo, Zezhou Cheng, Danhua Guo, Burhan Yaman
2606.12396v1
VLGA: Vision-Language-Geometry-Action Models for Autonomous Driving
Jin Yao, Dhruva Dixith Kurra, Tom Lampo, Zezhou Cheng, Danhua Guo, Burhan Yaman
2606.12396v1
arXiv:2606.12396v1
•
2026-06-10
Vision-language-action (VLA) models can describe scenes and reason about them in language, yet still struggle to ground their actions in the dense 3D world around them. Existing approaches either inject features from a frozen 3D foundation model without an objective that ensures the policy uses them, or constrain geometry with sparse box and map losses that provide no dense spatial signal. We introduce VLGA, the first vision-language-action model supervised to reconstruct the dense 3D world it drives through. VLGA introduces geometry as a fourth modality alongside vision, language, and action through a dedicated expert supervised by a per-pixel pointmap regression loss against LiDAR. Extensive experiments conducted on challenging nuScenes and Bench2Drive datasets for open-loop and closed-loop evaluations, respectively, show the superiority of VLGA over counterpart VLA methods. In particular, on open-loop nuScenes, VLGA sets a new state of the art among VLA methods without ego status, with the lowest L2 (0.50\,m average) and 3-second collision rate (0.18\%). On closed-loop Bench2Drive, VLGA attains the state-of-the-art driving score of 79.08, +0.71 over the strongest prior VLA, at comparable efficiency and comfort.
Comment: Project page: https://yaojin17.github.io/VLGA/
SafeManip: A Property-Driven Benchmark for Temporal Safety Evaluation in Robotic Manipulation
Chengyue Huang, Khang Vo Huynh, Sebastian Elbaum, Zsolt Kira, Lu Feng
2605.12386v2
SafeManip: A Property-Driven Benchmark for Temporal Safety Evaluation in Robotic Manipulation
Chengyue Huang, Khang Vo Huynh, Sebastian Elbaum, Zsolt Kira, Lu Feng
2605.12386v2
arXiv:2605.12386v2
•updated
•
2026-05-12
Robotic manipulation is typically evaluated by task success, but successful completion does not guarantee safe execution. Many safety failures are temporal: a robot may touch a clean surface after contamination or release an object before it is fully inside an enclosure. We introduce SafeManip, a property-driven benchmark to explicitly evaluate temporal safety properties in robotic manipulation, moving beyond prior evaluations that largely focus on task completion or per-state constraint violations. SafeManip defines reusable safety templates over finite executions using Linear Temporal Logic over finite traces (LTLf). It maps observed rollouts to symbolic predicate traces and evaluates them with LTLf-based monitors. Its property suite covers eight manipulation safety categories: collision and contact safety, grasp stability, release stability, cross-contamination, action onset, mechanism recovery, object containment, and enclosure access. Templates can be instantiated with task-specific objects, fixtures, regions, or skills, allowing the same safety specifications to generalize across tasks and environments. We evaluate SafeManip on six vision-language-action policies, including $π_0$, $π_{0.5}$, GR00T, and their training variants, across 50 RoboCasa365 household tasks. Results show that even strong models often behave unsafely. Task-success gains do not reliably translate into safer execution: many successful rollouts remain unsafe, while longer-horizon or more complex tasks expose more violations. SafeManip provides a reusable evaluation layer for diagnosing temporal safety failures and measuring safe success beyond task completion.
Semantically-Aware Diver Activity Recognition Framework for Effective Underwater Multi-Human-Robot Collaboration
Sadman Sakib Enan, Junaed Sattar
2606.12374v1
Semantically-Aware Diver Activity Recognition Framework for Effective Underwater Multi-Human-Robot Collaboration
Sadman Sakib Enan, Junaed Sattar
2606.12374v1
arXiv:2606.12374v1
•
2026-06-10
Effective multi-human-robot collaboration is essential for expanding human-led operations in the challenging and high-risk underwater environment. For autonomous underwater vehicles (AUVs) to become true teammates, they must be able to comprehend their surroundings and recognize a diver's activities to offer assistance and ensure safety. Towards this goal, we introduce DAR-Net, a novel transformer-based framework that analyzes complex underwater scenes to classify diver activities. Our contribution lies in a semantically guided learning formulation that couples transformer-based temporal reasoning with pixel-level scene supervision. This multi-loss training strategy explicitly aligns global activity recognition with local human-robot interaction semantics, which is particularly critical in low-visibility underwater conditions. To address the significant challenge of data scarcity in this domain, we present the first-ever Underwater Diver Activity (UDA) dataset, a foundational resource containing over 2,600 annotated images with pixel-level masks. Through rigorous experimental evaluations in a controlled environment, we demonstrate that DAR-Net achieves promising accuracy in recognizing six distinct diver activities, outperforming state-of-the-art models. While this dataset provides a crucial baseline, our work serves as a pioneering step, laying the groundwork for future research and facilitating the development of more intelligent, collaborative underwater robotic systems.
UniIntervene: Agentic Intervention for Efficient Real-World Reinforcement Learning
Haoyuan Deng, Yitong Gao, Yudong Lin, Haichao Liu, Zhenyu Wu, Ziwei Wang
2606.12372v1
UniIntervene: Agentic Intervention for Efficient Real-World Reinforcement Learning
Haoyuan Deng, Yitong Gao, Yudong Lin, Haichao Liu, Zhenyu Wu, Ziwei Wang
2606.12372v1
arXiv:2606.12372v1
•
2026-06-10
Human-in-the-loop reinforcement learning (HiL-RL) has emerged as an effective paradigm for real-world robotic manipulation, enabling online policy improvement with human guidance. However, current HiL-RL frameworks remain intervention-intensive, relying on frequent human corrections to redirect the policy out of unproductive exploration, which incurs high labor cost and limits real-world scalability. To address this, we propose UniIntervene, an agentic intervention model that detects unproductive exploration and autonomously recovers the policy toward high-value states, taking over the bulk of interventions from human operators. Specifically, UniIntervene first performs future-conditioned action-value estimation, predicting the latent consequence of the current action and evaluating its induced value, which provides a more stable progress signal. Building on this, a temporal value-risk critic aggregates recent value dynamics and triggers intervention when the estimated value exhibits sustained stagnation or degradation. When intervention is required, UniIntervene retrieves a high-value recovery target from a memory of past intervention episodes and produces executable corrective actions through a goal-conditioned recovery policy. In this way, UniIntervene turns intervention from passive human correction into a value-aware recovery process for efficient real-world RL. Extensive experiments on diverse real-world manipulation tasks demonstrate that UniIntervene improves the average success rate by 8.6% while reducing human interventions by 57% relative to state-of-the-art HiL-RL baselines.
Comment: Project page: https://denghaoyuan123.github.io/UniIntervene-project/
APT: Action Expert Pretraining Improves Instruction Generalization of Vision-Language-Action Policies
Kechun Xu, Zhenjie Zhu, Anzhe Chen, Rong Xiong, Yue Wang
2606.12366v1
APT: Action Expert Pretraining Improves Instruction Generalization of Vision-Language-Action Policies
Kechun Xu, Zhenjie Zhu, Anzhe Chen, Rong Xiong, Yue Wang
2606.12366v1
arXiv:2606.12366v1
•
2026-06-10
Vision-Language-Action (VLA) models that couple pretrained Vision-Language Models (VLMs) with continuous action experts have achieved strong manipulation performance, yet generalization to out-of-distribution (OOD) language instructions remains poor. A known challenge is the structural imbalance in VLA data, where language is far less diverse than visual and action content, making policies prone to visual shortcuts. While discrete-action methods mitigate this through vision-language co-training, continuous action experts lack such protection: they start from random initialization and learn entirely from imbalanced data, producing noisy gradients that corrupt the VLM and fail to exploit its language capability. We address this from a Bayesian perspective, factorizing the policy into a language-agnostic Vision-Action (VA) prior and a language-conditioned VLA likelihood, and propose APT, a two-stage training method emphasizing Action expert PreTraining. In Stage 1, the action expert is pretrained as a VA prior on vision-action pairs from a frozen VLM, bypassing the language imbalance. In Stage 2, language tokens are injected through a gated fusion mechanism that integrates VLM features while preserving the learned visuomotor prior. APT applies to mainstream VLA architectures, including the $π$ and GR00T-style architectures. Comprehensive experiments validate that APT achieves consistent gains on unseen instructions and compositional tasks. Project Page: https://xukechun.github.io/papers/APT/
Ambient Diffusion Policy: Imitation Learning from Suboptimal Data in Robotics
Adam Wei, Nicholas Pfaff, Thomas Cohn, Arif Kerem Dayı, Constantinos Daskalakis, Giannis Daras, Russ Tedrake
2606.12365v1
Ambient Diffusion Policy: Imitation Learning from Suboptimal Data in Robotics
Adam Wei, Nicholas Pfaff, Thomas Cohn, Arif Kerem Dayı, Constantinos Daskalakis, Giannis Daras, Russ Tedrake
2606.12365v1
arXiv:2606.12365v1
•
2026-06-10
We propose Ambient Diffusion Policy, a simple and principled method for imitation learning from suboptimal data in robotics. High-quality, task-specific robot data is expensive and time-consuming to collect, while suboptimal datasets with lower-quality or out-of-distribution demonstrations are abundant. Existing methods that co-train on both data sources in robotics often fail to separate the meaningful and the harmful features in the suboptimal samples. In contrast, our method extracts only the useful features by introducing a new axis to co-training in robotics: noise-dependent data usage. Ambient Diffusion Policy restricts the contribution of suboptimal data during training to only the high and low diffusion times. To rigorously justify our approach, we first observe that robot action data exhibits a spectral power law. This induces two important properties on the optimal Diffusion Policy that we exploit: a global-to-local hierarchy and locality. We theoretically formalize this discussion using a simplified model. Our experiments validate Ambient Diffusion Policy on four types of suboptimal action data (noisy trajectories, sim-to-real gap, task mismatch, and large-scale data mixtures) across six tasks. The results show that it effectively learns from arbitrary sources of suboptimal data. Notably, it outperforms existing co-training baselines by up to 33% when scaled to Open X-Embodiment - a large dataset with heterogeneous data quality and unstructured distribution shifts. Overall, Ambient Diffusion Policy increases the utility of suboptimal demonstrations and expands the set of usable data sources in robotics.
Comment: 14 pages (main body), 52 pages total. Project website: https://ambient-diffusion-policy.github.io/
CHORUS: Decentralized Multi-Embodiment Collaboration with One VLA Policy
Ria Doshi, Tian Gao, Annie Chen, Chelsea Finn, Jeannette Bohg
2606.12352v1
CHORUS: Decentralized Multi-Embodiment Collaboration with One VLA Policy
Ria Doshi, Tian Gao, Annie Chen, Chelsea Finn, Jeannette Bohg
2606.12352v1
arXiv:2606.12352v1
•
2026-06-10
Multi-robot collaboration allows robots to efficiently take on a wide range of tasks, from moving a couch through a doorway to assembling structures on a construction site. However, achieving such coordination in mobile multi-robot settings remains challenging: centralized methods conditioned on the combined observations of a team scale poorly with team size, and decentralized methods that train one policy per robot often require explicit alignment procedures or information sharing at inference time to overcome partial observability. Our key insight is that the visuomotor priors of pretrained vision-language-action (VLA) models should enable reactive, decentralized collaboration from each robot's local observations alone, without these inference-time assumptions. We propose CHORUS, a framework that adapts a single VLA backbone to control diverse, multi-robot teams. At inference time, each robot runs an independent copy of CHORUS, conditioned only on its own observations and a robot-identifying prompt. In real-world experiments including mobile tape measurement, library book handovers, and laundry basket lifting, CHORUS achieves a 64% point improvement over decentralized, from-scratch models, improves reactivity to teammate behavior by 40% points, and outperforms centralized baselines. Together, these results show that a shared VLA backbone is capable of achieving decentralized multi-robot collaboration, without per-robot policies or inter-robot communication at inference.
Comment: Project Website: https://chorus-model.github.io
Traceable Virtual Sea Trials in the Marine Robotics Unity Simulator for Manoeuvring Assessment of Unmanned Surface Vehicles
Paria Rezayan
2606.12349v1
Traceable Virtual Sea Trials in the Marine Robotics Unity Simulator for Manoeuvring Assessment of Unmanned Surface Vehicles
Paria Rezayan
2606.12349v1
arXiv:2606.12349v1
•
2026-06-10
Accurate identification of hydrodynamic derivatives is essential for control and navigation of Unmanned Surface Vehicles (USVs), but high-fidelity manoeuvring data from physical sea trials are constrained by cost and safety. Turning Circle (TC) and Zig-Zag (ZZ) trials remain fundamental to IMO and ITTC assessment procedures. This paper extends the Marine Robotics Unity Simulator (MARUS) by introducing a standardised Virtual Sea Trial framework for automated execution and data generation of TC/ZZ manoeuvres, with traceable command-actuation logging, system-identification (SI)-focused data conditioning, and automated extraction of IMO/ITTC-aligned manoeuvring metrics. A key contribution is a dedicated TC/ZZ data acquisition and post-processing pipeline, improving the repeatability and auditability of simulator-based manoeuvres while producing SI-ready datasets for hydrodynamic-derivative identification and digital-twin workflows. Another feature is explicit command-execution separation for differential-thrust steering, where inputs are recorded as ordered rudder-equivalent commands and realised actuation is logged as an execution-level proxy derived from applied thrust. Case-study results demonstrate repeatable and compliant manoeuvre behaviour. For TC tests, the normalised advance differs by approximately 3.9 percent between port and starboard sides, while the tactical diameter differs by approximately 4.6 to 4.7 percent. For ZZ tests, first and second overshoot excesses remain below 1 degree for both +/- 10 degree and +/- 20 degree manoeuvres, satisfying IMO criteria, while peak yaw rates range from approximately 4.1 to 5.8 deg/s. Overall, the framework provides a repeatable and auditable virtual sea-trial workflow for generating IMO/ITTC-aligned datasets and supporting system identification, hydrodynamic-derivative estimation, and digital-twin calibration.
Fast-SDE: Efficient Single-Microphone Sound Source Distance Estimation in Reverberant Environments
Jiang Wang, Runwu Shi, Yaozhong Kang, Benjamin Yen, Takeshi Ashizawa, Kazuhiro Nakadai
2606.12339v1
Fast-SDE: Efficient Single-Microphone Sound Source Distance Estimation in Reverberant Environments
Jiang Wang, Runwu Shi, Yaozhong Kang, Benjamin Yen, Takeshi Ashizawa, Kazuhiro Nakadai
2606.12339v1
arXiv:2606.12339v1
•
2026-06-10
Sound source distance estimation (SDE) is a critical capability in human-robot interaction. An inappropriate interaction distance not only reduces the reliability of speech acquisition and understanding, but also compromises the naturalness and comfort of the interaction. Most existing SDE methods rely on microphone arrays, however, multi-microphone systems typically require careful hardware synchronization, geometric calibration, and additional space and computational resources, which limits applicability to size-constrained and computability-limited embodied platforms. To alleviate these issues, we propose Fast-SDE, a lightweight single-microphone SDE framework that is suited for deployment on robot platforms with limited computational resources and strict size constraints. Specifically, Fast-SDE employs a subband-based backbone that decomposes the frequency axis into multiple subbands, rather than processing the entire spectrum with a wide full-band backbone. A shared subband encoder then maps each subband to a compact latent representation and learns the relationship between acoustic structure and time-frequency patterns. Finally, a lightweight regression head converts the fused subband representations into the estimated distance. Extensive simulation and real-world experiments demonstrate the merits of the proposed method. To benefit the broader research community, we have open-sourced our code at https://github.com/JiangWAV/FAST-SDE.
Comment: To appear in the 35th IEEE International Conference on Robot and Human Interactive Communication (RO-MAN)
Fourier Features Let Agents Learn High Precision Policies with Imitation Learning
Balázs Gyenes, Emiliyan Gospodinov, Jan Frieling, Enrico Krohmer, Nicolas Schreiber, Xiaogang Jia, Niklas Freymuth, Gerhard Neumann
2606.12334v1
Fourier Features Let Agents Learn High Precision Policies with Imitation Learning
Balázs Gyenes, Emiliyan Gospodinov, Jan Frieling, Enrico Krohmer, Nicolas Schreiber, Xiaogang Jia, Niklas Freymuth, Gerhard Neumann
2606.12334v1
arXiv:2606.12334v1
•
2026-06-10
High-precision robotic manipulation requires fine-grained spatial reasoning that is often difficult to achieve with RGB-only policies due to depth ambiguity and perspective scale issues. Policies that leverage 3D information directly, such as those based on point clouds, offer a stronger geometric prior over purely image-based ones, yet their performance remains highly task-dependent. We hypothesize that this discrepancy may be due to the spectral bias of neural networks towards learning low frequency functions, which especially affects architectures conditioned on slow-moving Cartesian features. We thus propose to map point clouds from Cartesian space into high-dimensional Fourier space, effectively equipping the point cloud encoder with direct access to high-frequency features. We experimentally validate the use of Fourier features on challenging manipulation tasks from the RoboCasa and ManiSkill3 benchmarks and on a real robot setup. Despite their simplicity, we find that Fourier features provide significant benefits across diverse encoder architectures and benchmarks and are robust across hyperparameters. Our results indicate that Fourier features let policies leverage geometric details more effectively than Cartesian features, showing their potential as a general-purpose tool for point cloud-based imitation learning. We provide source code and videos on our project page: https://fourier-il.github.io/fourier-il
Comment: Published as a conference paper at ICML 2026
UGV-Conditioned Multi-UAV Informative Planning on a Shared Exposure Belief
Lars Oerlemans, Moji Shi, Marija Popovic
2606.12306v1
UGV-Conditioned Multi-UAV Informative Planning on a Shared Exposure Belief
Lars Oerlemans, Moji Shi, Marija Popovic
2606.12306v1
arXiv:2606.12306v1
•
2026-06-10
Safe ground navigation in large, threat-augmented environments requires aerial support that actively reduces the risks that a ground vehicle faces along its route. Existing aerial reconnaissance systems focus on mapping or covering the environment, but do not direct sensing toward regions that are most relevant for ground vehicle safety. In this paper, we address the problem of coordinating a team of unmanned aerial vehicles (UAVs) to improve the safety of an unmanned ground vehicle (UGV) navigating through unknown threat zones. A key aspect of our approach is a shared exposure belief that is updated online from aerial observations and used jointly by the UAV team and the ground vehicle. This enables us to direct aerial sensing towards route-relevant regions while allowing the UGV to replan around newly revealed threats. We coordinate the UAV team through spatial region assignment to avoid redundant sensing. Simulation experiments show that our approach reduces cumulative UGV exposure by 38% compared to a system that does not account for hazard levels, and reduces redundant aerial coverage from 38.8% to 3.7% under our multi-UAV coordination scheme.
Comment: 8 pages, 6 figures
Learning What to Say to Your VLA: Mostly Harmless Vision Language Action Model Steering
Hyun Joe Jeong, Gokul Swamy, Andrea Bajcsy
2606.12299v1
Learning What to Say to Your VLA: Mostly Harmless Vision Language Action Model Steering
Hyun Joe Jeong, Gokul Swamy, Andrea Bajcsy
2606.12299v1
arXiv:2606.12299v1
•
2026-06-10
Vision-Language-Action (VLA) models provide a natural language interface to robot control, but the mapping from language to behavior is often brittle and unintuitive: semantically similar instructions can induce drastically different behaviors, while some capabilities may not be elicitable through prompting alone. As a result, both human instructions and zero-shot language models can fail to reliably steer VLAs toward successful task execution. In this work, we propose a framework that interactively searches for language sequences that improve closed-loop VLA task performance, distills these sequences into a test-time language feedback policy (LFP), and learns an improvement head that predicts when language steering will improve performance. We conformalize this improvement head to prevent harmful steering interventions, where the LFP decreases task performance relative to the original instruction on out-of-distribution scenarios. Crucially, our approach operates on arbitrary frozen pre-trained VLAs, requiring neither access to the original training distribution nor fine-tuning of the underlying model. On seen environments, our conformalized LFP improves base VLA performance by 24.7% in simulation and 65.0% in hardware. On visual and semantic perturbations, our conformalized LFP has strong harmlessness guarantees, and produces recovery behaviors not observed with open-loop prompting.
Comment: 22 pages, 14 tables, 14 figures
Bimanual Robot Manipulation via Multi-Agent In-Context Learning
Alessio Palma, Indro Spinelli, Vignesh Prasad, Luca Scofano, Yufeng Jin, Georgia Chalvatzaki, Fabio Galasso
2604.20348v2
Bimanual Robot Manipulation via Multi-Agent In-Context Learning
Alessio Palma, Indro Spinelli, Vignesh Prasad, Luca Scofano, Yufeng Jin, Georgia Chalvatzaki, Fabio Galasso
2604.20348v2
arXiv:2604.20348v2
•updated
•
2026-04-22
Language Models (LLMs) have emerged as powerful reasoning engines for embodied control. In particular, In-Context Learning (ICL) enables off-the-shelf, text-only LLMs to predict robot actions without any task-specific training while preserving their generalization capabilities. Applying ICL to bimanual manipulation remains challenging as the high-dimensional joint action space and tight inter-arm coordination constraints rapidly overwhelm standard context windows. To address this, we introduce BiCICLe (Bimanual Coordinated In-Context Learning), the first framework that enables standard LLMs to perform few-shot bimanual manipulation without fine-tuning. BiCICLe frames bimanual control as a multi-agent leader-follower problem, decoupling the action space into sequential, conditioned single-arm predictions. Evaluated on 13 tasks from the TWIN benchmark, BiCICLe achieves 70.5% average success rate, outperforming the best training-free baseline by 6.1 percentage points and surpassing most supervised methods. We also demonstrate superior real-world performance on 3 tasks without hardware-specific retraining.
Embodied Interpretability: Linking Causal Understanding to Generalization in Vision-Language-Action Models
Hanxin Zhang, Mingshuo Xu, Abdulqader Dhafer, Shigang Yue, Hongbiao Dong, Zhou Daniel Hao
2605.00321v2
Embodied Interpretability: Linking Causal Understanding to Generalization in Vision-Language-Action Models
Hanxin Zhang, Mingshuo Xu, Abdulqader Dhafer, Shigang Yue, Hongbiao Dong, Zhou Daniel Hao
2605.00321v2
arXiv:2605.00321v2
•updated
•
2026-05-01
Vision-Language-Action (VLA) policies often fail under distribution shift, suggesting that decisions may depend on spurious visual correlations rather than task-relevant causes. We formulate visual-action attribution as an interventional estimation problem. Accordingly, we introduce the Interventional Significance Score (ISS), an interventional masking procedure for estimating the causal influence of visual regions on action predictions, and the Nuisance Mass Ratio (NMR), a scalar measure of attribution to task-irrelevant features. We analyze the statistical properties of ISS and show that it admits unbiased estimation, and we characterize conditions under which action prediction error provides a valid proxy for causal influence. Experiments across diverse manipulation tasks indicate that NMR predicts generalization behavior and that ISS yields more faithful explanations than existing interpretability methods. These results suggest that interventional attribution provides a simple diagnostic approach for identifying causal misalignment in embodied policies.
Comment: Accepted at the 43rd International Conference on Machine Learning (ICML 2026)
DrivingAgent: Design and Scheduling Agents for Autonomous Driving Systems
Zhongyu Xia, Wenhao Chen, Yongtao Wang, Ming-Hsuan Yang
2606.12236v1
DrivingAgent: Design and Scheduling Agents for Autonomous Driving Systems
Zhongyu Xia, Wenhao Chen, Yongtao Wang, Ming-Hsuan Yang
2606.12236v1
arXiv:2606.12236v1
•
2026-06-10
Many autonomous driving systems are increasingly incorporating foundation models to improve generalization and handle long-tail scenarios. However, this trend introduces two key challenges: (i) the manual and labor-intensive process of designing and integrating new models, and (ii) the lack of intelligent, dynamic scheduling mechanisms to meet strict real-time constraints. While Large Language Model (LLM)-based agents offer a promising avenue for automation, existing frameworks are ill-suited for autonomous driving. Specifically, they fail to distinguish between the fundamentally different requirements of system design and real-time scheduling, treat modules as opaque black boxes, and are not designed for continuous operation. To address these limitations, we propose DrivingAgent, a novel agent framework tailored to the dual challenges of autonomous driving system design and scheduling. In the design phase, DrivingAgent automates module development by interpreting system architecture, generating code, and validating modules via super-network training. In the scheduling phase, it employs a lightweight LLM trained with reinforcement learning to dynamically orchestrate system modules in real time, supported by a structured memory that integrates long-term storage with timestamped short-term context. Experimental results demonstrate that DrivingAgent achieves a superior speed--accuracy trade-off on both the nuScenes and Bench2Drive benchmarks.
SIL: Symbiotic Interactive Learning for Language-Conditioned Human-Agent Co-Adaptation
Linus Nwankwo, Bjoern Ellensohn, Christian Rauch, Elmar Rueckert
2511.05203v3
SIL: Symbiotic Interactive Learning for Language-Conditioned Human-Agent Co-Adaptation
Linus Nwankwo, Bjoern Ellensohn, Christian Rauch, Elmar Rueckert
2511.05203v3
arXiv:2511.05203v3
•updated
•
2025-11-07
Today's autonomous agents, largely driven by foundation models (FMs), can understand natural language instructions and solve long-horizon tasks with human-like reasoning. However, current human-robot interaction frameworks largely follow a one-way master-apprentice technique where the embodied agent passively executes commands without reciprocal learning. This neglects the co-adaptive, multi-turn nature of everyday human-to-human interactions. We introduce symbiotic interactive learning (SIL), a bidirectional co-adaptation framework in a shared latent task space, where both the human and the agent maintain joint belief states that evolve with the interaction history. This enables proactive clarification, adaptive suggestions, and shared plan refinement. SIL leverages FMs for spatial perception and reasoning, together with a triplet-loss-trained neural encoder that grounds the FMs' outputs into task-specific latent representations. To support long-term stability as tasks evolve, SIL utilises episodic and semantic memory architectures, regularised via elastic weight consolidation to mitigate catastrophic forgetting. We evaluate SIL on simulated and real-world embodied tasks, including instruction following, information retrieval, query-oriented reasoning, and interactive dialogue, achieving a $90.4\%$ task completion rate and a belief alignment score of $ρ\approx 0.83$, an absolute improvement of about $20$ percentage points over the best ablations. Demos and resources: https://linusnep.github.io/SIL/.
Making Foresight Actionable: Repurposing Representation Alignment in World Action Models
Lu Qiu, Yizhuo Li, Yi Chen, Yuying Ge, Yixiao Ge, Xihui Liu
2606.12217v1
Making Foresight Actionable: Repurposing Representation Alignment in World Action Models
Lu Qiu, Yizhuo Li, Yi Chen, Yuying Ge, Yixiao Ge, Xihui Liu
2606.12217v1
arXiv:2606.12217v1
•
2026-06-10
World Action Models (WAMs) offer a promising route for robot manipulation by using video generation models to model future scene evolution before producing control actions. However, our empirical observations reveal a phenomenon: generating plausible visual futures does not always guarantee the extraction of accurate actions. To diagnose this failure, we conduct action-head attention analysis and causal interventions. We find that the action decoder fails to focus on task-relevant interaction regions and remains sensitive to perturbations in task-irrelevant areas. This reveals a representation mismatch: hidden states optimized for visual reconstruction are not inherently organized in a form useful for low-level action control. In this paper, we propose AGRA, an Action-Grounded Representation Alignment objective that regularizes the world-action interface by aligning intermediate video diffusion features with spatially coherent semantic representations from a foundation visual encoder. We evaluate AGRA on real-world manipulation tasks. Experiments show that AGRA makes world model representations more action-grounded: by focusing the action decoder on the correct interaction regions, it improves object localization accuracy and affordance understanding, and makes the policy more robust to perturbations in task-irrelevant regions. As a result, AGRA consistently improves both in-distribution performance and out-of-distribution generalization over the baseline world action model.
Intelligent Automation for Embodied Benchmark Construction: Pipelines, Embodiments, Simulators, and Trends
Jinshan Lai, Jianwei Hu, Baoyang Jiang, Fengchun Zhang, Leyuan Wang, Haotian Li, Yida Wang, Tingxuan Huang, Xi Ren, Qiang Ma
2606.12207v1
Intelligent Automation for Embodied Benchmark Construction: Pipelines, Embodiments, Simulators, and Trends
Jinshan Lai, Jianwei Hu, Baoyang Jiang, Fengchun Zhang, Leyuan Wang, Haotian Li, Yida Wang, Tingxuan Huang, Xi Ren, Qiang Ma
2606.12207v1
arXiv:2606.12207v1
•
2026-06-10
Embodied intelligence now spans navigation, household assistance, manipulation, autonomous driving, aerial agents, and multimodal large-model control. This expansion has made benchmark construction a central bottleneck for reliable evaluation. Unlike static datasets, embodied benchmarks combine task specifications, environments, robot data, demonstrations, annotations, metrics, evaluation scripts, and release policies into a single evaluation system. This survey reviews the literature through a five-stage construction pipeline: requirement and task construction, data acquisition, data cleaning and annotation, benchmark suite generation and metric definition, and evaluation execution with diagnostic feedback. For each stage, the survey analyzes the transition from manual curation to traditional automation, foundation-model assistance, and agentic closed-loop workflows. It also compares qualitative construction costs across human labor, data and asset acquisition, compute and simulation, validation and debugging, governance and maintenance, and rework risk. The main conclusion is that automation does not simply reduce benchmark cost. Instead, it often shifts cost toward validation, auditability, version control, and long-term governance. Progress in embodied evaluation will therefore depend not only on larger benchmark suites, but also on construction pipelines that are diagnosable, auditable, and responsibly refreshable.
AerialClaw: An Open-Source Framework for LLM-Driven Autonomous Aerial Agents
Ke Li, Jianfei Yang, Luyao Zhang, Guo Yu, Chengwei Yan, Yuan Ding, Di Wang, Nan Luo, Gang Liu, Xiao Gao, Quan Wang
2606.12142v1
AerialClaw: An Open-Source Framework for LLM-Driven Autonomous Aerial Agents
Ke Li, Jianfei Yang, Luyao Zhang, Guo Yu, Chengwei Yan, Yuan Ding, Di Wang, Nan Luo, Gang Liu, Xiao Gao, Quan Wang
2606.12142v1
arXiv:2606.12142v1
•
2026-06-10
Unmanned aerial vehicles (UAVs) are increasingly used in inspection, search and rescue, environmental monitoring, and emergency response. However, most UAV applications still rely on pre-defined command sequences or task-specific pipelines, where developers manually connect perception, planning, flight control, simulation, logging, and safety modules. This limits the flexibility, reproducibility, and extensibility of autonomous aerial systems. This paper presents AerialClaw, an open-source software framework that enables UAVs to operate as decision-making aerial agents rather than merely command-following platforms. Given a natural-language mission, AerialClaw allows an LLM-based agent to understand the task, maintain context, invoke executable aerial skills, observe perception and runtime feedback, and iteratively update its decisions in a closed loop. The framework adopts a modular brain-skill-runtime architecture, combining hard skills for atomic UAV operations, Markdown-based soft skills for reusable task strategies, document-driven agent state and capability boundaries, memory-driven reflection, safety-oriented runtime validation, and platform-agnostic execution adapters. AerialClaw supports lightweight mock execution, PX4 SITL with Gazebo, and AirSim-based simulation, together with a web console, pluggable model backends, example missions, simulation assets, and staged deployment scripts. By combining standardized aerial skills, document-driven agent state, memory, and closed-loop LLM decision-making, AerialClaw provides a reproducible and extensible open-source framework for building UAV systems that can interpret missions, make decisions, execute skills, and adapt their behavior from feedback.
PEBRE: An Open-Hardware Compute and Perception Add-On for the Pepper Robot
Malte Kuhlmann, Ignacio Bugueno-Cordova, Emil Alms, Javier Ruiz-del-Solar, Nicolás Navarro-Guerrero
2606.12112v1
PEBRE: An Open-Hardware Compute and Perception Add-On for the Pepper Robot
Malte Kuhlmann, Ignacio Bugueno-Cordova, Emil Alms, Javier Ruiz-del-Solar, Nicolás Navarro-Guerrero
2606.12112v1
arXiv:2606.12112v1
•
2026-06-10
This paper presents the design, development, and experimental verification of PEBRE, an open-hardware add-on for fast software development on the Pepper Robot. Our project enhances Pepper's computational and perception capabilities by integrating external components such as a Jetson Orin Nano, Logitech BRIO, Intel RealSense D435i, Samson UB1, and RØDE VideoMicro II. Our results show that the new hardware considerably improved Pepper's perception abilities and computational power. This development contributes to the community by implementing an open hardware and open-source modular add-on to the Pepper robot and keeping this relevant research platform functional beyond its expected lifespan. With PEBRE, we aim to facilitate faster software development and more efficient integration of external components, ultimately enhancing the capabilities of the Pepper robot.
Bridging the Morphology Gap: Adapting VLA Models to Dexterous Manipulation via Intent-Conditioned Fine-Tuning
Chuanke Pang, Junyi Huang, Zhijun Zhao, Yaobing Wang, Kun Xu, Xilun Ding
2606.12109v1
Bridging the Morphology Gap: Adapting VLA Models to Dexterous Manipulation via Intent-Conditioned Fine-Tuning
Chuanke Pang, Junyi Huang, Zhijun Zhao, Yaobing Wang, Kun Xu, Xilun Ding
2606.12109v1
arXiv:2606.12109v1
•
2026-06-10
Vision-Language-Action (VLA) models have demonstrated remarkable zero-shot generalization in robotic manipulation, yet the vast majority of pre-trained pipelines remain strictly confined to low-DoF parallel grippers. Adapting these rich semantic priors to high-DoF dexterous hands introduces a severe morphology gap, direct end-to-end joint fine-tuning inherently causes catastrophic forgetting of spatial reasoning and acute action manifold collapse due to data scarcity. In this paper, we present InDex, a novel, data-efficient adaptation framework rooted in cross-morphology semantic inheritance. Rather than discarding the pre-trained 1-DoF parallel grasp output, we repurpose it as a continuous, macroscopic virtual grasp intent proxy to sequentialize the control topology. We implement a two-stage decoupled learning architecture: the first stage parameter-efficiently aligns the VLA backbone to predict continuous arm trajectories and the scalar grasp intent; the second stage freezes this spatial backbone and leverages an intent-conditioned denoising diffusion head to decode fine-grained joint articulations for multi-fingered end-effectors. Extensive simulation benchmarks across a suite of multi-stage, contact-rich dexterous manipulation tasks demonstrate that InDex effectively masters intricate skills with minimal demonstration data, substantially outperforming monolithic baselines while preserving the robust spatial generalizability of the original VLA prior.
DAM-VLA: Decoupled Asynchronous Multimodal Vision Language Action model
Pankhuri Vanjani, Zhuoyue Li, Jakub Suliga, Moritz Reuss, Gianluca Geraci, Xinkai Jiang, Rudolf Lioutikov
2606.12105v1
DAM-VLA: Decoupled Asynchronous Multimodal Vision Language Action model
Pankhuri Vanjani, Zhuoyue Li, Jakub Suliga, Moritz Reuss, Gianluca Geraci, Xinkai Jiang, Rudolf Lioutikov
2606.12105v1
arXiv:2606.12105v1
•
2026-06-10
Vision-language-action (VLA) models inherit a shared synchronous clock from vision-language pretraining, processing every input at one rate. This is misaligned with physical interaction, where a high-frequency modality changes at hundreds of hertz, vision evolves more slowly, and language stays constant across an episode. A synchronous VLA oversamples slow modalities, undersamples fast ones, and caps action generation at the lowest effective frequency. We hypothesize that decoupling temporal processing per modality, letting each update and retain information at its own sensor rate, yields stronger representations and more robust control. We present DAM-VLA, which maintains per-modality latent buffers refreshed at sensor rates and read continuously by the action head, integrating new high-frequency modalities through gated cross-attention that leaves the pretrained backbone intact. Across seven contact-rich real-world manipulation tasks, DAM-VLA more than doubles the average success rate of the strongest synchronous baseline (95.2\% vs.\ 40.95\%) while sustaining smooth, reactive 100\,Hz control. Project website: \href{https://intuitive-robots.github.io/DAM-VLA/}{intuitive-robots.github.io/DAM-VLA/}
Comment: 17 pages, 8 figures
Action-Effect Memory Pretraining for Robot Manipulation
Yijing Zhou, Qiwei Liang, Sitong Zhuang, Jiaxi Li, Xianpeng Wang, Boyang Cai, Yunyang Mo, Renjing Xu
2606.12499v1
Action-Effect Memory Pretraining for Robot Manipulation
Yijing Zhou, Qiwei Liang, Sitong Zhuang, Jiaxi Li, Xianpeng Wang, Boyang Cai, Yunyang Mo, Renjing Xu
2606.12499v1
arXiv:2606.12499v1
•
2026-06-10
We present AEM, an Action-Effect Memory pretraining framework for robot manipulation that learns compact temporal representations from vision-action history. Unlike prior robot representation pretraining methods that mainly focus on single-frame visual encoding, AEM targets the temporal nature of manipulation, where the current observation alone is often insufficient under partial observability. AEM models manipulation as an action-driven interaction process by interleaving visual and action features and applying masked modeling to recover missing content from incomplete histories, thereby learning action-conditioned state evolution. The Mamba-encoded output of the final vision token is used as a compact history representation, serving as the global context for decoding and downstream control. This design preserves a single-vector temporal bottleneck while keeping inference efficient. We evaluate AEM with Diffusion Policy and Flow Policy. AEM consistently improves manipulation performance in both simulation and real-world settings, outperforming baselines across clean scenes, cluttered and random scenes, and non-Markovian tasks. Ablation studies further show that history-aware pretraining surpasses single-frame pretraining and direct frame stacking, while reducing inference latency and computational cost.
GEAR-VLA: Learning Geometry-Aware Action Representations for Generalizable Robotic Manipulation
Yuan Zhang, Shiqi Zhang, Yedong Shen, Shuai Dong, Jiajun Deng, Xin Zhang, Yuxuan Gao, Jiajia Wu, Xin Nie, Zhiyuan Cheng, Jianmin Ji, Yanyong Zhang, Xingyi Zhang, Jia Pan
2606.08530v2
GEAR-VLA: Learning Geometry-Aware Action Representations for Generalizable Robotic Manipulation
Yuan Zhang, Shiqi Zhang, Yedong Shen, Shuai Dong, Jiajun Deng, Xin Zhang, Yuxuan Gao, Jiajia Wu, Xin Nie, Zhiyuan Cheng, Jianmin Ji, Yanyong Zhang, Xingyi Zhang, Jia Pan
2606.08530v2
arXiv:2606.08530v2
•updated
•
2026-06-07
Vision-Language-Action (VLA) models achieve strong benchmark performance but still struggle in real-world deployment with unseen objects, background shifts, and different robot embodiments. We argue that this stems from the lack of a unified geometry-aware manipulation representation, leaving existing VLAs vulnerable to low-level trajectory supervision, misaligned 3D features, and embodiment differences. To address this, we propose GEAR-VLA, a VLA framework for learning unified geometry-aware action representations for generalizable robotic manipulation. GEAR-VLA adopts coarse-to-fine action learning, where multi-source embodied pretraining equips the VLM with embodied reasoning and discrete action understanding before latent action tokens connect action semantics to a gradient-decoupled DiT continuous action expert. It further performs semantic-aligned 3D integration by aligning a trainable 3D spatial backbone with the VLA representation while freezing the original VLM-aligned visual pathway. To share this representation across robots, GEAR-VLA uses embodiment canonicalization, where embodiment-aware states and embodiment-invariant actions confine robot differences to the low-level interface. Extensive simulation and real-world experiments demonstrate strong generalization: GEAR-VLA achieves state-of-the-art performance on LIBERO, zero-shot LIBERO-Plus, and RoboTwin 2.0, reaches 85.9% success on AgileX and 81.0% on the pretraining-unseen LDT-01 embodiment, and obtains 90.1% success on a 6,360-trial universal grasping benchmark with 212 unseen objects. Code and models will be released at https://github.com/babynabeauty/GEAR-VLA.
Adaptive Sliding Mode Control for Vehicle Platoons with State-Dependent Friction Uncertainty
Rishabh Dev Yadav
2601.10724v4
Adaptive Sliding Mode Control for Vehicle Platoons with State-Dependent Friction Uncertainty
Rishabh Dev Yadav
2601.10724v4
arXiv:2601.10724v4
•updated
•
2025-12-23
Multi-robot formation control has various applications in domains such as vehicle troops, platoons, payload transportation, and surveillance. Maintaining formation in a vehicle platoon requires designing a suitable control scheme that can tackle external disturbances and uncertain system parameters while maintaining a predefined safe distance between the robots. A crucial challenge in this context is dealing with the unknown/uncertain friction forces between wheels and the ground, which vary with changes in road surface, wear in tires, and speed of the vehicle. Although state-of-the-art adaptive controllers can handle a priori bounded uncertainties, they struggle with accurately modeling and identifying frictional forces, which are often state-dependent and cannot be a priori bounded. This thesis proposes a new adaptive sliding mode controller for wheeled mobile robot-based vehicle platoons that can handle the unknown and complex behavior of frictional forces without prior knowledge of their parameters and structures. The controller uses the adaptive sliding mode control techniques to regulate the platoon's speed and maintain a predefined inter-robot distance, even in the presence of external disturbances and uncertain system parameters. This approach involves a two-stage process: first, the kinematic controller calculates the desired velocities based on the desired trajectory; and second, the dynamics model generates the commands to achieve the desired motion. By separating the kinematics and dynamics of the robot, this approach can simplify the control problem and allow for more efficient and robust control of the wheeled mobile robot.
Fibration Trees: A Unified Approach to Multi-Robot Motion Planning
Andreas Orthey, Florian T. Pokorny, Lydia E. Kavraki
2606.12070v1
Fibration Trees: A Unified Approach to Multi-Robot Motion Planning
Andreas Orthey, Florian T. Pokorny, Lydia E. Kavraki
2606.12070v1
arXiv:2606.12070v1
•
2026-06-10
State space projections and decompositions have emerged as powerful tools to tackle the curse of dimensionality in high-dimensional, multi-robot motion planning problems. However, existing methods lack a unified framework which seamlessly handles combinations of projections (prioritization or task-space) and decompositions (parallel or decoupled subspaces). To fill this gap, we introduce fibration trees, which are trees consisting of state spaces as nodes and fibrations as edges, whereby a fibration models a projection from a higher-dimensional space to a lower-dimensional (or simplified) space. By modeling projections as fibrations, we unify sequential prioritization, parallel decomposition, and task-space projections under a single, coherent formalism. Building on this, we develop the rapidly-exploring random fibration trees (Fibration-RRT) planner, a sampling-based motion planner that generalizes strategies from quotient-space RRT (for sequential prioritizations) and discrete RRT (for parallel decompositions), while allowing the inclusion of task-space projections. Fibration-RRT operates on user-defined fibration trees and is proven to be probabilistically complete. To test the generality and efficiency of Fibration-RRT, we provide an open-source implementation and conduct experiments on 32 scenarios using multi robot teams with up to 96 degrees of freedom. Our results indicate that Fibration-RRT efficiently solves high-dimensional problems by exploiting user-defined fibration trees, thereby establishing fibration trees as a powerful, unified framework for multi-robot motion planning.
Comment: 23 pages, 12 figures
Non-Equilibrium MAV-Capture-MAV via Time-Optimal Planning and Reinforcement Learning
Canlun Zheng, Zhanyu Guo, Zikang Yin, Chunyu Wang, Zhikun Wang, Shiyu Zhao
2503.06578v2
Non-Equilibrium MAV-Capture-MAV via Time-Optimal Planning and Reinforcement Learning
Canlun Zheng, Zhanyu Guo, Zikang Yin, Chunyu Wang, Zhikun Wang, Shiyu Zhao
2503.06578v2
arXiv:2503.06578v2
•updated
•
2025-03-09
The capture of flying MAVs (micro aerial vehicles) has garnered increasing research attention due to its intriguing challenges and promising applications. Despite recent advancements, a key limitation of existing work is that capture strategies are often relatively simple and constrained by platform performance. This paper addresses control strategies capable of capturing high-maneuverability targets. The unique challenge of achieving target capture under unstable conditions distinguishes this task from traditional pursuit-evasion and guidance problems. In this study, we transition from larger MAV platforms to a specially designed, compact capture MAV equipped with a custom launching device while maintaining high maneuverability. We explore both time-optimal planning (TOP) and reinforcement learning (RL) methods. Simulations demonstrate that TOP offers highly maneuverable and shorter trajectories, while RL excels in real-time adaptability and stability. Moreover, the RL method has been tested in real-world scenarios, successfully achieving target capture even in unstable states.
$μ$VLA: On Recurrent Memory for Partially Observable Manipulation in VLA Models
Egor Cherepanov, Nikita Kachaev, Daniil Zelezetsky, Aydar Bulatov, Artem Pshenitsyn, Yuri Kuratov, Alexey Skrynnik, Aleksandr I. Panov, Alexey K. Kovalev
2606.12497v1
$μ$VLA: On Recurrent Memory for Partially Observable Manipulation in VLA Models
Egor Cherepanov, Nikita Kachaev, Daniil Zelezetsky, Aydar Bulatov, Artem Pshenitsyn, Yuri Kuratov, Alexey Skrynnik, Aleksandr I. Panov, Alexey K. Kovalev
2606.12497v1
arXiv:2606.12497v1
•
2026-06-10
Vision-language-action (VLA) models predict chunks of future actions from the current observation, an assumption that fails under partial observability, where decisions depend on information no longer visible. Existing memory-augmented VLAs simultaneously introduce recurrence, retrieval, compression modules, auxiliary objectives, hierarchical memory, or task-specific architectural changes, so the contribution of recurrence itself remains entangled with surrounding machinery. We present a controlled isolation study of recurrence in a strong pretrained VLA backbone. Our formulation augments the transformer with a small set of learnable memory tokens carried across timesteps and updated through self-attention, trained end to end with truncated backpropagation through time, with no auxiliary losses and no architectural changes. We instantiate this as $μ$VLA, a family of OpenVLA-OFT variants parameterized by memory width m, TBPTT length K, and the memory update rule (cross-step gradients or a detached EMA), so that recurrence is the only varying factor. On MIKASA-Robo, $μ$VLA improves average success rate on five training tasks from 0.42 to 0.84 at the strongest setting and reaches 0.23 on held-out tasks with the same memory structure versus 0.07 for the memoryless baseline. On tasks requiring different memory structure, performance remains near baseline. On LIBERO, the strongest recurrent variant achieves 96.2% average success, indicating no regression under full observability. We interpret these results as a calibration of the capability envelope of minimal in-backbone recurrence, identifying the regime in which it is sufficient and the regime where additional memory structure is required. Demos and videos can be found in https://avanturist322.github.io/mu-vla/.
Comment: 34 pages, 20 figures, 9 tables
Point Cloud Segmentation for Autonomous Clip Positioning in Laparoscopic Cholecystectomy on a Phantom
Balázs Gyenes, Nikolai Franke, Paul Maria Scheikl, Pit Henrich, Rayan Younis, Gerhard Neumann, Martin Wagner, Franziska Mathis-Ullrich
2606.12048v1
Point Cloud Segmentation for Autonomous Clip Positioning in Laparoscopic Cholecystectomy on a Phantom
Balázs Gyenes, Nikolai Franke, Paul Maria Scheikl, Pit Henrich, Rayan Younis, Gerhard Neumann, Martin Wagner, Franziska Mathis-Ullrich
2606.12048v1
arXiv:2606.12048v1
•
2026-06-10
High-risk applications in robotics, such as robot-assisted surgery, present unique challenges. These systems must be both highly precise and interpretable in order to be deployed in environments with very low tolerance for error or unsafe exploration. We present the first robotic system to demonstrate autonomous clip positioning on a physical phantom in laparoscopic surgery, one of the most common interventions in general surgery. After segmentation of a colorless point cloud from a single camera, target positions for the clips are extracted using spline interpolation, and can then be adjusted by the human operator. The segmentation model is trained on only 60 hand-labeled real point clouds, reflecting data scarcity in the surgical domain. We overcome this with a combination of pre-training on 128,000 synthetic point clouds and two novel data augmentation techniques. The motion of the end-effector to each target is visualized for the operator, satisfying the unique motion constraints of minimally-invasive surgery while ensuring that the robot's actions are verifiable and interpretable. In real robot experiments, our system localizes targets with the required precision of 0.75mm at a 95% success rate and executes autonomous clip positioning with a 100% success rate. We provide insights that are applicable to many other surgical and non-surgical tasks that require identifying and navigating to a precise target. Source code and project page: https://github.com/balazsgyenes/kirurc
Comment: 8 pages, 5 figures, accepted to IEEE Robotics and Automation Letters (RAL)
KinematicRL: A Sim-to-Real Reinforcement Learning Framework For Social Navigation With Kinodynamic Feasibility
Zhiming Xu, Haodong Yang, Chengju Liu, Qijun Chen, Chenpeng Yao
2606.12042v1
KinematicRL: A Sim-to-Real Reinforcement Learning Framework For Social Navigation With Kinodynamic Feasibility
Zhiming Xu, Haodong Yang, Chengju Liu, Qijun Chen, Chenpeng Yao
2606.12042v1
arXiv:2606.12042v1
•
2026-06-10
Deep Reinforcement Learning (DRL) has shown promise for social navigation, yet its real-world deployment remains hindered by a persistent sim-to-real gap arising from simplified first-order dynamics and context-specific human state estimation pipelines. This work presents a unified framework that addresses these limitations to produce dynamically feasible navigation policies suitable for real-world deployment. First, theoretical analysis reveals that tracking error between simulated and actual robot position decays exponentially with increased control order, motivating the use of higher-order control inputs as DRL action space. A second-order control formulation tailored to differential drive robots is developed, complemented by a stochastic iterative Linear Quadratic Regulator (iLQR) that pretrains the policy via a divergence minimization objective. Second, to avoid the added system complexity of camera-LiDAR fusion, a cluster-based human tracking pipeline using only 2D LiDAR is introduced. Human detections are associated according to both spatial proximity and velocity similarity, enabling reliable differentiation of nearby pedestrians and yielding stable velocity estimates through temporal aggregation. Third, we introduce an unbiased residual gating block to balance reaction- and memory-based behaviors while handling time-varying crowd sizes, both critical for social navigation. The resulting policy, KinematicRL, consistently improves kinematic performance and adapts to varying number of detected humans. Experiments in real-world environments demonstrate that, when combined with the proposed tracking pipeline, KinematicRL can be deployed on a real differential drive robot with minimal modifications.
Comment: Accepted by IEEE Transactions on Automation Science and Engineering (T-ASE)
VICX: Generalizable Robot Manipulation via Video Generation and In-Context Operator Network
Song Chen, Linyan Xiang, Ying Zhou, Liu Yang
2606.12028v1
VICX: Generalizable Robot Manipulation via Video Generation and In-Context Operator Network
Song Chen, Linyan Xiang, Ying Zhou, Liu Yang
2606.12028v1
arXiv:2606.12028v1
•
2026-06-10
Generalizable robot manipulation requires not only task-level reasoning over unseen scenes, but also reliable grounding of visual plans into embodiment-specific execution. To bridge this gap, we propose VICX (Video generation and In-Context eXecution), a decoupled closed-loop manipulation framework. In VICX, a frozen video generation model produces vision-language-conditioned high-level visual plans, while a Video-to-Trajectory In-Context Operator Network (V2T-ICON) serves as the task-agnostic interface that grounds these plans into executable robot-state trajectories. To improve execution generalization, V2T-ICON operates on segmentation-extracted arm-only frame observations and uses retrieved image-state pairs as in-context prompts, allowing a robust and generalizable visual-to-state mapping at inference time without parameter updates. Experiments on Meta-World show that VICX supports cross-task generalization, closed-loop self-correction, and cross-embodiment transfer, demonstrating dual generalization across both task semantics and robot execution. The project webpage can be found here: https://scaling-group.github.io/vicx/.
Comment: The first two authors contributed equally to this work
Learning Unions of Convex Sets via Invertible Latent Decomposition for Path Planning
Taerim Yoon, Dongho Kang, Kisang Park, Junha Cha, Stelian Coros, Sungjoon Choi
2606.12027v1
Learning Unions of Convex Sets via Invertible Latent Decomposition for Path Planning
Taerim Yoon, Dongho Kang, Kisang Park, Junha Cha, Stelian Coros, Sungjoon Choi
2606.12027v1
arXiv:2606.12027v1
•
2026-06-10
Collision-free path planning in cluttered, real-world environments relies on a representation of the collision-free space, and existing representations broadly fall into two categories. Explicit representations, such as unions of convex sets, can be plugged into optimization-based planners as hard collision-free constraints, but their parameters scale poorly with configuration-space dimension. Implicit representations, by contrast, are flexible and scale well to complex geometries, yet typically lack such guarantees. We bridge this gap with ILD (Invertible Latent Decomposition), a framework that jointly learns an invertible mapping and a union of explicit convex polytopes in the resulting latent space. Planning is carried out over these latent convex sets, and the invertible mapping decodes the resulting paths back to the original configuration space while preserving feasibility with respect to the refined explicit safe regions. We further propose Visibility-Guided Sampling (VGS) to keep the convex sets connected for path planning. Across 2D navigation, 6-DoF, and 14-DoF manipulation environments, ILD achieves broader coverage, better inter-set connectivity, and higher path-planning success rates than prior baselines, with zero observed false positives after test-time refinement. On a 14-DoF bimanual manipulator, we further demonstrate real-time collision-free planning, with test-time refinement adapting to scene-geometry changes during real-world deployment on a single 6-DoF arm.
MPPI-based Informative Trajectory Planning for Search and Capture of Drifting Targets with ASVs
Sanjeev Ramkumar Sudha, Marija Popović, Erlend M. Coates
2606.12019v1
MPPI-based Informative Trajectory Planning for Search and Capture of Drifting Targets with ASVs
Sanjeev Ramkumar Sudha, Marija Popović, Erlend M. Coates
2606.12019v1
arXiv:2606.12019v1
•
2026-06-10
Autonomous surface vehicles offer an efficient solution for environmental cleanup as well as search and rescue operations in open waters. Targets in these settings drift continuously, so efficient search must balance exploration of unobserved regions with tracking of known targets. However, most target tracking and pursuit scenarios consider simple guidance behaviours and short-term predictions for decision-making. In this letter, we address the problem of search and capture of multiple drifting targets, such as litter, in dynamic environments, using a hybrid planning framework. A key aspect of our strategy is a spatiotemporal informative planning method based on model predictive path integral (MPPI) control, a sampling-based model predictive control approach. The planner directly generates kinematic-level commands by optimising continuous trajectories over long horizons. A multi-objective cost balances search and tracking objectives while ensuring safe, feasible trajectories. In the interception stage, we switch to a pure pursuit guidance controller for the physical capture of moving targets. Experiments show that our planner outperforms the chosen planning baselines. Finally, we validate our approach in field trials with an ASV.
DynaRetarget: Dynamically-Feasible Retargeting using Sampling-Based Trajectory Optimization
Victor Dhedin, Ilyass Taouil, Shafeef Omar, Dian Yu, Kun Tao, Angela Dai, Majid Khadiv
2602.06827v3
DynaRetarget: Dynamically-Feasible Retargeting using Sampling-Based Trajectory Optimization
Victor Dhedin, Ilyass Taouil, Shafeef Omar, Dian Yu, Kun Tao, Angela Dai, Majid Khadiv
2602.06827v3
arXiv:2602.06827v3
•updated
•
2026-02-06
In this paper, we introduce DynaRetarget, a complete pipeline for retargeting human motions to humanoid control policies. The core component of DynaRetarget is a novel Sampling-Based Trajectory Optimization (SBTO) framework that refines imperfect kinematic trajectories into dynamically feasible motions. SBTO incrementally advances the optimization horizon, enabling optimization over the entire trajectory for long-horizon tasks. We validate DynaRetarget by successfully retargeting hundreds of humanoid-object demonstrations and achieving higher success rates than the state of the art. The framework also generalizes across varying object properties, such as mass, size, and geometry, using the same tracking objective. This ability to robustly retarget diverse demonstrations opens the door to generating large-scale synthetic datasets of humanoid loco-manipulation trajectories, addressing a major bottleneck in real-world data collection.
Consensus-based optimization (CBO): Towards Global Optimality in Robotics
Xudong Sun, Armand Jordana, Massimo Fornasier, Jalal Etesami, Majid Khadiv
2602.06868v2
Consensus-based optimization (CBO): Towards Global Optimality in Robotics
Xudong Sun, Armand Jordana, Massimo Fornasier, Jalal Etesami, Majid Khadiv
2602.06868v2
arXiv:2602.06868v2
•updated
•
2026-02-06
Zero-order optimization has recently received significant attention for designing optimal trajectories and policies for robotic systems. However, most existing methods (e.g., MPPI, CEM, and CMA-ES) are local in nature, as they rely on gradient estimation. In this paper, we introduce consensus-based optimization (CBO) to robotics, which is guaranteed to converge to a global optimum under mild assumptions. We provide theoretical analysis and illustrative examples that give intuition into the fundamental differences between CBO and existing methods. To demonstrate the scalability of CBO for robotics problems, we consider three challenging trajectory optimization scenarios: (1) a long-horizon problem for a simple system, (2) a dynamic balance problem for a highly underactuated system, and (3) a high-dimensional problem with only a terminal cost. Our results show that CBO is able to achieve lower costs with respect to existing methods on all three challenging settings. This opens a new framework to study global trajectory optimization in robotics.
ActionMap: Robot Policy Learning via Voxel Action Heatmap
Pei Yang, Hai Ci, Yanzhe Chen, Qi Lv, Han Cai, Mike Zheng Shou
2606.06904v2
ActionMap: Robot Policy Learning via Voxel Action Heatmap
Pei Yang, Hai Ci, Yanzhe Chen, Qi Lv, Han Cai, Mike Zheng Shou
2606.06904v2
arXiv:2606.06904v2
•updated
•
2026-06-05
Vision-language-action (VLA) models have advanced rapidly across backbones, training recipes, and data scale, yet the action decoder, which converts the backbone's hidden state into a continuous control signal, has barely changed and remains a single-point predictor across the majority of current VLAs. Whether implemented via autoregressive token bins, L1 regression, or flow-matching denoising, the resulting decoder treats the action space as unstructured, leaving the geometric proximity of neighboring actions unexploited during training. To advance this, we introduce ActionMap, a voxel heatmap action head that drops into an existing VLA in place of its native action decoder. For each new action, the head predicts a voxel heatmap over the action space, where each voxel directly stores the probability of the corresponding action. Across LIBERO simulation and real-world Franka manipulation, our heatmap head surpasses two architecturally distinct backbones at matched training steps (e.g., +8.2% over OpenVLA-OFT's L1 regression head on the LIBERO four-suite average), converges at comparable or faster rates on both backbones, and remains markedly more data-efficient at low training data. The cross-backbone consistency indicates that action representation is a real lever for VLA performance, distinct from further backbone or recipe scaling. Project Page: https://showlab.github.io/ActionMap/.
iPack: Intuitive Bin Packing with Large Language Models
Yannik Blei, Michael Krawez, Adrian Göß, Devadas Vijayan Sheela, Tobias Jülg, Pierre Krack, Florian Walter, Wolfram Burgard
2503.08445v2
iPack: Intuitive Bin Packing with Large Language Models
Yannik Blei, Michael Krawez, Adrian Göß, Devadas Vijayan Sheela, Tobias Jülg, Pierre Krack, Florian Walter, Wolfram Burgard
2503.08445v2
arXiv:2503.08445v2
•updated
•
2025-03-11
Robotics and automation are increasingly influential in logistics but remain largely confined to traditional warehouses. In grocery retail, advancements such as cashier-less supermarkets exist, yet customers still manually pick and pack groceries. While there has been a substantial focus in robotics on the bin picking problem, the task of packing objects and groceries has remained largely untouched. However, packing grocery items in the right order is crucial for preventing product damage, e.g., heavy objects should not be placed on top of fragile ones. However, the exact criteria for the right packing order are hard to define, in particular given the huge variety of objects typically found in stores. In this paper, we introduce LLM-Pack, a novel approach for grocery packing. LLM-Pack leverages language and vision foundation models for identifying groceries and generating a packing sequence that mimics human packing strategy. LLM-Pack does not require dedicated training to handle new grocery items and its modularity allows easy upgrades of the underlying foundation models. We extensively evaluate our approach to demonstrate its performance. We will make the source code of LLMPack publicly available upon the publication of this manuscript.
Comment: 7 Pages, 9 Figures
Deformable In-Hand Slip-Aware Tactile Sensor with Integrated Velocity, Force/Torque, and Pressure Map Sensing
Gabriel Arslan Waltersson, Yiannis Karayiannidis
2606.11952v1
Deformable In-Hand Slip-Aware Tactile Sensor with Integrated Velocity, Force/Torque, and Pressure Map Sensing
Gabriel Arslan Waltersson, Yiannis Karayiannidis
2606.11952v1
arXiv:2606.11952v1
•
2026-06-10
This paper introduces a novel tactile sensor for in-hand manipulation with slip-aware control that integrates velocity, force/torque, and pressure map sensing into a single device with a deformable contact pad. To the best of our knowledge, this is the first sensor to combine these sensing modalities within a single compliant structure. The sensor features a deformable contact surface and can robustly track both flat and curved surfaces across a wide range of materials. Its performance is evaluated through a comprehensive set of experiments that highlight both its capabilities and limitations. The sensor is designed for rapid and low-cost fabrication using a combination of standard PCB manufacturing and rapid prototyping techniques.
Self-Supervised Multisensory Pretraining for Contact-Rich Robot Reinforcement Learning
Rickmer Krohn, Vignesh Prasad, Gabriele Tiboni, Georgia Chalvatzaki
2511.14427v4
Self-Supervised Multisensory Pretraining for Contact-Rich Robot Reinforcement Learning
Rickmer Krohn, Vignesh Prasad, Gabriele Tiboni, Georgia Chalvatzaki
2511.14427v4
arXiv:2511.14427v4
•updated
•
2025-11-18
Effective contact-rich manipulation requires robots to synergistically leverage vision, force, and proprioception. However, Reinforcement Learning agents struggle to learn in such multisensory settings, especially amidst sensory noise and dynamic changes. We propose MultiSensory Dynamic Pretraining (MSDP), a novel framework for learning expressive multisensory representations tailored for task-oriented policy learning. MSDP is based on masked autoencoding and trains a transformer-based encoder by reconstructing multisensory observations from only a subset of sensor embeddings, leading to cross-modal prediction and sensor fusion. For downstream policy learning, we introduce a novel asymmetric architecture, where a cross-attention mechanism allows the critic to extract dynamic, task-specific features from the frozen embeddings, while the actor receives a stable pooled representation to guide its actions. Our method demonstrates accelerated learning and robust performance under diverse perturbations, including sensor noise, and changes in object dynamics. Evaluations in multiple challenging, contact-rich robot manipulation tasks in simulation and the real world showcase the effectiveness of MSDP. Our approach exhibits strong robustness to perturbations and achieves high success rates on the real robot with as few as 6,000 online interactions, offering a simple yet powerful solution for complex multisensory robotic control. Website: https://msdp-pearl.github.io/
Comment: 8 pages, 11 figures
Continual Quadruped Robots Coordination via Semantic Skill Discovery
Daoqing Wang, Yuchen Xiao, Weixuan Huang, Zhilong Zhang, Shenghua Wan, Meng Li, Lei Yuan, Yang Yu
2606.08102v2
Continual Quadruped Robots Coordination via Semantic Skill Discovery
Daoqing Wang, Yuchen Xiao, Weixuan Huang, Zhilong Zhang, Shenghua Wan, Meng Li, Lei Yuan, Yang Yu
2606.08102v2
arXiv:2606.08102v2
•updated
•
2026-06-06
Multi-quadruped coordination has attracted increasing attention due to its enhanced payload capacity, broader contact coverage, and improved adaptability to challenging tasks. Existing methods for multi-quadruped manipulation typically focus on predefined or closed task families, often relying on multi-agent reinforcement learning (MARL) to train task-specific coordination policies. However, such methods struggle in open-ended continual learning settings, where tasks arrive sequentially and robots are expected to acquire new coordination skills while reusing previously learned ones without catastrophic forgetting. To address this challenge, we propose Conquer, a semantic skill-library framework that formulates continual multi-quadruped coordination as a retrieve-adapt-update process. First, to accommodate varying team sizes across tasks, we design a team-structured Self-Allies-Goal (SAG) backbone that supports variable-cardinality robot teams by explicitly modeling each robot's own state, teammate context, and task goal. For each incoming task, Conquer constructs a task-level semantic descriptor from pre-execution information and retrieves a relevant skill from the library for adaptation. After successful execution, Conquer updates the skill library by extracting trajectory-level semantic descriptors and organizing them according to semantic distance, thereby enabling continual skill accumulation and cross-task knowledge transfer. Simulation experiments show that Conquer achieves a final average success rate of 95.6%, demonstrating strong forward transfer and negligible catastrophic forgetting. Real-world rollouts on Unitree Go2 teams further validate the deployment feasibility of Conquer for practical multi-quadruped coordination. Simulation and real-robot demonstration videos are available at: https://conquer-project.pages.dev/.
Comment: 22 pages, 8 figures, 11 tables. Project page: https://conquer-project.pages.dev/
Planar-Sector LOS Guidance for Interception of Agile Targets with Lifting-Wing Quadcopters
Linkai Liu, Kun Yang, Han Zou, Chen Min, Shuli Lv, Shuai Wang, Quan Quan
2606.10639v2
Planar-Sector LOS Guidance for Interception of Agile Targets with Lifting-Wing Quadcopters
Linkai Liu, Kun Yang, Han Zou, Chen Min, Shuli Lv, Shuai Wang, Quan Quan
2606.10639v2
arXiv:2606.10639v2
•updated
•
2026-06-09
Autonomous visual interception of agile aerial targets is challenging due to unpredictable target motion, limited sensing, and the strong coupling between target visibility and interceptor maneuverability. Most existing strapdown-camera interception methods preserve visibility using conic line-of-sight (LOS) constraints that keep the target near the image center. While safe, such symmetric constraints unnecessarily restrict maneuverability and can significantly reduce the usable thrust for pursuit. Motivated by the observation that aggressive FPV pilots do not maintain equal visibility margins in all image directions, this paper proposes a Planar-Sector Line-of-Sight (PS-LOS) guidance framework for autonomous interception using a lifting-wing quadcopter equipped with only a strapdown monocular camera. PS-LOS tightly constrains lateral image error while relaxing longitudinal image error within a safe field-of-view margin, preserving visibility while releasing maneuverability for acceleration-intensive pursuit. Under the lifting-wing quadcopter model, PS-LOS provides nearly 50% more available thrust near the LOS direction than conventional conic LOS constraints. To realize LOS-only interception without direct depth measurements, a delay-compensated state-estimation framework and a nonlinear guidance-and-control architecture are developed for lifting-wing quadcopters. Extensive outdoor flight experiments demonstrate autonomous interception of agile targets exhibiting large-amplitude, high-frequency, and unpredictable motion under real wind disturbances. The proposed system achieves successful interceptions at ranges up to 138 m while maintaining continuous visual tracking throughout the engagement. The results validate PS-LOS as a visibility-preserving, maneuverability-aware guidance framework for long-range visual interception of agile aerial targets.
Comment: Accepted to the IEEE International Conference on Robotics and Automation (ICRA 2026). Recipient of the ICRA 2026 Best Paper Award in Field and Service Robotics
Learning Ordinal Response Policies in Rank-Based Stochastic Prize-Collecting Games
Malintha Fernando, Petter Ögren, Silun Zhang
2510.24515v2
Learning Ordinal Response Policies in Rank-Based Stochastic Prize-Collecting Games
Malintha Fernando, Petter Ögren, Silun Zhang
2510.24515v2
arXiv:2510.24515v2
•updated
•
2025-10-28
The Team Orienteering Problem (TOP) generalizes many real-world multi-agent scheduling and routing tasks that occur in autonomous mobility, aerial logistics, and surveillance applications. While many flavors of the TOP exist for planning in multi-agent systems, they assume that all the agents cooperate toward a single objective; therefore, they do not extend to settings when they compete in reward-scarce environments. We propose Stochastic Prize-Collecting Orienteering Games (SPCOG) as an extension of the TOP to plan in the presence of self-interested agents operating on a graph, under energy constraints and stochastic transitions. A theoretical discussion on complete and star graphs establishes that there is a unique pure Nash equilibrium in SPCOGs that coincides with the optimal routing solution of an equivalent TOP under rank-based conflict resolution. We propose the concept of Ordinal Rank (OR) as a concise representation of an agents' global rank and its location within a topological, well-defined neighborhood. Empirical evaluations conducted on real-world, road-network graphs under both dynamic and stationary prize distributions show that in parameter-sharing settings, the policies that leverage local information can outperform those policies leverage global information when the former is conditioned on the OR rather than the global rank, indicating that the OR acts as a strong inductive bias in multi-agent games on graphs. The OR-conditioned policies also generalize much better to games with large number of agents compared to global-rank conditioned policies. Finally, we also propose we propose Fictitious Ordinal Response Learning (FORL) as an entropy-regulated algorithm to obtain convergent policies in independent-learning settings in prize-collecting games on graphs.
DuoBench: A Reproducible Benchmark for Bimanual Manipulation in Simulation and the Real World
Tobias Jülg, Seongjin Bien, Simon Hilber, Yannik Blei, Pierre Krack, Maximilian Li, Sven Parusel, Rudolf Lioutikov, Florian Walter, Wolfram Burgard
2606.11901v1
DuoBench: A Reproducible Benchmark for Bimanual Manipulation in Simulation and the Real World
Tobias Jülg, Seongjin Bien, Simon Hilber, Yannik Blei, Pierre Krack, Maximilian Li, Sven Parusel, Rudolf Lioutikov, Florian Walter, Wolfram Burgard
2606.11901v1
arXiv:2606.11901v1
•
2026-06-10
Bimanual robot systems substantially expand manipulation capabilities, but coordinating two arms introduces additional control complexity and failure modes that are not well captured by existing benchmarks. We introduce DuoBench, an extensible benchmarking framework for bimanual manipulation policies on the FR3 Duo platform. DuoBench comprises eleven tasks spanning four coordination categories, implemented in simulation and partially reproduced in the real world through reproducible task recipes with 3D-printable assets. In addition, we propose a stage-based evaluation scheme that supports fine-grained semantic failure analysis beyond binary success and provide human-teleoperated datasets for all benchmark tasks. We benchmark several dual-arm imitation-learning and vision-language-action policies in simulation and on real hardware. Our results show that current policies remain challenged by bimanual manipulation, particularly in early interaction stages, parallel arm execution, and transfer between simulation and real-world settings. DuoBench provides a reproducible testbed for diagnosing these failure modes and studying future methods for dual-arm policy learning. Code, datasets, and videos are available at https://duobench.github.io/
Closing the Motion Execution Gap: From Semantic Motion Task Constraints to Kinematic Control
Simon Stelter, Vanessa Hassouna, Malte Huerkamp, Michael Beetz
2605.12053v2
Closing the Motion Execution Gap: From Semantic Motion Task Constraints to Kinematic Control
Simon Stelter, Vanessa Hassouna, Malte Huerkamp, Michael Beetz
2605.12053v2
arXiv:2605.12053v2
•updated
•
2026-05-12
This paper addresses the Motion Execution Gap, the disconnect between high-level symbolic task descriptions using semantic constraints and executable robot motions. Motion Statecharts are introduced as an executable symbolic representation for complex motions. They allow the arbitrary arrangement of motion constraints, monitors or nested statecharts in parallel and sequence. World-centric motion specification and generalization across embodiments are enabled through the use of a unified differentiable kinematic world model of both, robots and environments. Motion execution is realized through a lMPC-based implementation of the task-function approach, in which smooth transitions during task switches are ensured using jerk bounds. Cross-platform transferability was demonstrated by deploying the method on eight robot platforms, operating in diverse environments. The proposed framework is called Giskard and is available open source: https://github.com/cram2/cognitive_robot_abstract_machine.
Comment: 9 pages, 8 figures, to be published in IJCAI 2026
Critic Architecture Matters: Dual vs. Unified Critics for Humanoid Loco-Manipulation
Mehmet Turan Yardımcı
2606.11891v1
Critic Architecture Matters: Dual vs. Unified Critics for Humanoid Loco-Manipulation
Mehmet Turan Yardımcı
2606.11891v1
arXiv:2606.11891v1
•
2026-06-10
Multi-objective reinforcement learning for humanoid robots must coordinate locomotion and manipulation within a single policy. A natural design choice is whether to use a single (unified) critic that estimates the combined value of all objectives, or separate (dual) critics with disjoint reward signals. We present a controlled comparison on the Unitree G1 humanoid (23 active DoF) in NVIDIA Isaac Lab, training loco-manipulation policies through a sequential curriculum spanning 13 levels from stationary reaching to walking with variable-orientation targets. In standardized evaluation, dual-critic policies reach targets 3.5$\times$ faster (6.5 vs. 22.6 simulation steps), achieve 2$\times$ higher throughput (14.3 vs. 7.0 validated reaches per 1,000 steps), and attain higher validated reach rates (65.2% vs. 53.8%) compared to the unified-critic policy. Notably, additional anti-gaming reward mechanisms provide no further improvement beyond the architectural change alone (60.9% vs. 65.2%). These results have direct implications for the emerging paradigm of RL fine-tuning of imitation-learned policies: when refining a pre-trained manipulation policy with RL, a unified critic risks suppressing the learned behavior through competing locomotion gradients. These findings demonstrate that critic architecture is a primary - and often overlooked - design choice in multi-objective humanoid RL, with greater impact than reward engineering on reaching efficiency.
Comment: Accepted at the ICRA 2026 Workshop on Reinforcement Learning for Imitation Learning (RL4IL), Vienna, Austria. 4 pages, 2 figures
Task-Aligned Stability Analysis of Vision-Language Models for Autonomous Driving Hazard Detection
Everett Richards
2606.11889v1
Task-Aligned Stability Analysis of Vision-Language Models for Autonomous Driving Hazard Detection
Everett Richards
2606.11889v1
arXiv:2606.11889v1
•
2026-06-10
Vision-language models (VLMs) are increasingly used for scene understanding in autonomous driving, but robustness analysis often relies on task-agnostic embedding stability alone. We study whether corruption-induced embedding drift predicts changes in a task-aligned hazard score derived from CLIP image-text similarities. Using controlled corruptions on BDD100K road scenes, we compare embedding drift against margin drift, defined as the change in hazard score under perturbation. The relationship is highly corruption-dependent: some families exhibit strong coupling between representation drift and decision drift, while others induce hazardous decision instability despite relatively modest embedding change. Furthermore, corruption families differ in failure direction: most suppress hazard detections via false negatives, while occlusion instead triggers false alarms, suggesting that benchmark design should account for asymmetric failure modes, not just overall instability rates. These results suggest that robustness benchmarks should include task-aligned stability measures in addition to embedding-level perturbation statistics.
Comment: 8 pages (5 main body + 3 references / appendices). ICML 2026 Workshop on Combining Theory and Benchmarks (CTB)
PIGEON: VLM-Driven Object Navigation via Points of Interest Selection
Cheng Peng, Zhenzhe Zhang, Xiaobao Wei, Yanhao Zhang, Heng Wang, Pengwei Wang, Zhongyuan Wang, Cheng Chi, Shanghang Zhang, Jing Liu
2511.13207v2
PIGEON: VLM-Driven Object Navigation via Points of Interest Selection
Cheng Peng, Zhenzhe Zhang, Xiaobao Wei, Yanhao Zhang, Heng Wang, Pengwei Wang, Zhongyuan Wang, Cheng Chi, Shanghang Zhang, Jing Liu
2511.13207v2
arXiv:2511.13207v2
•updated
•
2025-11-17
Object navigation in unseen indoor environments requires agents to perform semantic search under partial observability. Vision-language models (VLMs) provide strong semantic-spatial priors for this task, but how to interface them with robot navigation remains challenging: dense VLM inference is expensive, while abstracting environments into symbolic memories often separates high-level reasoning from the raw visual evidence that supports it. We propose we propose PIGEON (Point of Interest Guided Exploration for Object Navigation), a VLM-driven framework that formulates object navigation as raw-observation-grounded sparse decision problem. PIGEON introduces Points of Interest (PoIs) as sparse visual decision units that couple geometrically executable waypoints with raw egocentric observations. Rather than using VLMs as dense controllers or restricting them to frontier ranking, PIGEON enables VLMs to select among task-critical PoIs, including exploration frontiers, suspected target objects, traversable stairs, and floor-level summaries, while low-level planners execute continuous motion between them. This PoI interface further makes high-level navigation decisions verifiable, allowing us to develop an RLVR pipeline that improves local VLMs without manual Chain-of-Thought annotations. Extensive experiments on Habitat ObjectNav benchmarks show that PIGEON achieves state-of-the-art zero-shot performance, scales consistently with foundation model capacity, and transfers to Active Embodied Question Answering with only prompt modifications. Real-world deployments on physical robots further demonstrate its robustness and efficiency.
Modular Anthropomorphic Hand Design via Multi-Parameter Finger Benchmarking and Selection
Yu Zhang, Huijiang Wang, Josie Hughes
2606.11826v1
Modular Anthropomorphic Hand Design via Multi-Parameter Finger Benchmarking and Selection
Yu Zhang, Huijiang Wang, Josie Hughes
2606.11826v1
arXiv:2606.11826v1
•
2026-06-10
Designing anthropomorphic dexterous robotic hands remains challenging as the design space straddles morphology, actuation, and sensing properties, and performance metrics span both task-dependent and task-agnostic. Existing optimization methods are often unstructured or consider only a single performance metric, limiting systematic comparison and targeted refinement. While the design considerations of the entire hand are significant, the individual finger properties play a key role in dexterity. By developing a robotic hand platform where fingers can be modularly integrated into a full teleoperated hand, we propose that optimizing the fingers can significantly improve overall hand performance. This approach enables rapid screening of different finger-level prototypes through a number of quantitative benchmarks before their integration into the hand for task-level validation. Candidate finger designs (incorporating variations in joint, bone, skin, and sensor placement) are assessed using both mechanism-oriented and task-relevant metrics, which establish a quantitative link between component design and full hand embodiment. The framework is validated through the development of an anthropomorphic robotic hand with optimized fingers, demonstrating how these fingers enable performance improvements across tasks, including multi-object grasping and light bulb screwing.
Comment: 14 pages, 13 figures. Submitted to an IEEE journal for possible publication
The Unreasonable Effectiveness of Discrete-Time Gaussian Process Mixtures for Robot Policy Learning
Jan Ole von Hartz, Adrian Röfer, Joschka Boedecker, Abhinav Valada
2505.03296v2
The Unreasonable Effectiveness of Discrete-Time Gaussian Process Mixtures for Robot Policy Learning
Jan Ole von Hartz, Adrian Röfer, Joschka Boedecker, Abhinav Valada
2505.03296v2
arXiv:2505.03296v2
•updated
•
2025-05-06
We present Mixture of Discrete-time Gaussian Processes (MiDiGap), a novel approach for flexible policy representation and imitation learning in robot manipulation. MiDiGap enables learning from as few as five demonstrations using only camera observations and generalizes across a wide range of challenging tasks. It excels at long-horizon behaviors such as making coffee, highly constrained motions such as opening doors, dynamic actions such as scooping with a spatula, and multimodal tasks such as hanging a mug. MiDiGap learns these tasks on a CPU in less than a minute and scales linearly to large datasets. We also develop a rich suite of tools for inference-time steering using evidence such as collision signals and robot kinematic constraints. This steering enables novel generalization capabilities, including obstacle avoidance and cross-embodiment policy transfer. MiDiGap achieves state-of-the-art performance on diverse few-shot manipulation benchmarks. On constrained RLBench tasks, it improves policy success by 76 percentage points and reduces trajectory cost by 67%. On multimodal tasks, it improves policy success by 48 percentage points and increases sample efficiency by a factor of 20. In cross-embodiment transfer, it more than doubles policy success. We make the code publicly available at https://midigap.cs.uni-freiburg.de.
Comment: Submitted for publication to IEEE Transaction on Robotics
LEMON-Mapping: Loop-Enhanced Large-Scale Multi-Session Point Cloud Merging and Optimization for Globally Consistent Mapping
Lijie Wang, Xiaoyi Zhong, Ziyi Xu, Kaixin Chai, Anke Zhao, Tianyu Zhao, Changjian Jiang, Qianhao Wang, Xieyuanli Chen, Fei Gao
2505.10018v4
LEMON-Mapping: Loop-Enhanced Large-Scale Multi-Session Point Cloud Merging and Optimization for Globally Consistent Mapping
Lijie Wang, Xiaoyi Zhong, Ziyi Xu, Kaixin Chai, Anke Zhao, Tianyu Zhao, Changjian Jiang, Qianhao Wang, Xieyuanli Chen, Fei Gao
2505.10018v4
arXiv:2505.10018v4
•updated
•
2025-05-15
Multi-robot collaboration is becoming increasingly critical and presents significant challenges in modern robotics, especially for building a globally consistent, accurate map. Traditional multi-robot pose graph optimization (PGO) methods ensure basic global consistency but ignore the geometric structure of the map, and only use loop closures as constraints between pose nodes, leading to divergence and blurring in overlapping regions. To address this issue, we propose LEMON-Mapping, a loop-enhanced framework for large-scale, multi-session point cloud fusion and optimization. We re-examine the role of loops for multi-robot mapping and introduce three key innovations. First, we develop a robust loop processing mechanism that rejects outliers and a loop recall strategy to recover mistakenly removed but valid loops. Second, we introduce spatial bundle adjustment for multi-robot maps, reducing divergence and eliminating blurring in overlaps. Third, we design a PGO-based approach that leverages refined bundle adjustment constraints to propagate local accuracy to the entire map. We validate LEMON-Mapping on several public datasets and a self-collected dataset. The experimental results show superior mapping accuracy and global consistency of our framework compared to traditional merging methods. Scalability experiments also demonstrate its strong capability to handle scenarios involving numerous robots.
Human-Guided Co-Manipulation of Carbon Fiber Plies
Rami Ojanen, James Fant-Male, Roel Pieters
2606.11818v1
Human-Guided Co-Manipulation of Carbon Fiber Plies
Rami Ojanen, James Fant-Male, Roel Pieters
2606.11818v1
arXiv:2606.11818v1
•
2026-06-10
The handling of flexible materials is a difficult task to fully automate due to the challenges caused by the deformability of these types of objects. Meanwhile, a fully manual process can be ergonomically challenging, tedious and inefficient. Thus, human-robot collaboration (HRC) and cooperative manipulation (co-manipulation) have received increasing interest in this field as they enable human involvement when needed while also improving productivity. To enable efficient co-manipulation and interaction between the human operator and the robot, different modalities and control methods are required. In this paper, we present and examine different control methods for co-manipulation of carbon fiber plies, evaluating the pros and cons of each method in a controlled setting. We propose that a multimodal combination of speech commands, wrist-tracking through vision, and force with compliant control would provide the best solution for complete and intuitive control of the task.
Comment: Accepted to the 35th IEEE International Conference on Robot and Human Interactive Communication (RO-MAN 2026)
CredibleDFGO: Differentiable Factor Graph Optimization with Credibility Supervision
Liang Qian, Penggao Yan, Penghui Xu, Li-Ta Hsu
2605.06100v2
CredibleDFGO: Differentiable Factor Graph Optimization with Credibility Supervision
Liang Qian, Penggao Yan, Penghui Xu, Li-Ta Hsu
2605.06100v2
arXiv:2605.06100v2
•updated
•
2026-05-07
Global navigation satellite system (GNSS) positioning is widely used for urban navigation, but the covariance reported by the GNSS solver is often unreliable in urban canyons. Existing differentiable factor graph optimization (DFGO) methods learn measurement weighting through the solver, but they still use position-only objectives. As a result, the position estimate may improve while the reported covariance remains too small, too large, or incorrectly oriented. We propose CredibleDFGO (CDFGO), a differentiable GNSS factor graph framework that makes covariance credibility an explicit training target. A Weighting Generation Network (WGN) predicts per-satellite reliability weights, and a differentiable Gauss-Newton solver maps these weights to a position estimate and a Hessian-derived posterior covariance. We use proper scoring rules to supervise the East-North predictive distribution end to end. We study negative log-likelihood (NLL), the energy score (ES), and their combination. Results on three UrbanNav test scenes show consistent gains in covariance credibility. Positioning accuracy also improves on the medium-urban and harsh-urban scenes; on the deep-urban scene, both the mean horizontal error and the 95th-percentile error improve. On the harsh-urban Mong Kok (MK) scene, CDFGO-Combined reduces the mean horizontal error from 13.77 m to 11.68 m, reduces NLL from 40.63 to 6.59, and reduces ES from 12.31 to 9.05 relative to DFGO (MAE). Case studies link the MK improvement to better axis-wise consistency, more credible local covariance ellipses, and satellite-level reweighting.
Comment: Submitted to NAVIGATION: Journal of the Institute of Navigation
Blind Dexterous Grasping via Real2Sim2Real Tactile Policy Learning
Shengcheng Luo, Xiyan Huang, Zhe Xu, Wanlin Li, Ziyuan Jiao, Chenxi Xiao
2606.11767v1
Blind Dexterous Grasping via Real2Sim2Real Tactile Policy Learning
Shengcheng Luo, Xiyan Huang, Zhe Xu, Wanlin Li, Ziyuan Jiao, Chenxi Xiao
2606.11767v1
arXiv:2606.11767v1
•
2026-06-10
Blind grasping with a dexterous hand is a crucial manipulation capability. Nevertheless, learning such tactile-only policies for real robots remains challenging due to the tactile sim-to-real gap and the limited expressiveness of sparse tactile signals. To bridge this gap, we propose a framework for tactile-only blind grasping that is deployable on a physical multi-fingered robotic hand. Our approach combines three key components. First, we introduce a Real2Sim tactile calibration pipeline that constructs a contact-calibrated digital-twin simulator capable of reproducing real tactile signals. Second, we improve the expressiveness of sparse tactile observations using a layout-aware tactile encoder, which incorporates sensor-geometry priors through self-supervised pretraining. Third, to improve generalization to unseen objects, we train object-specific reinforcement-learning experts in the calibrated simulator and aggregate their successful grasp trajectories into a tactile-conditioned Diffusion Policy. We evaluate our method on a physical LEAP Hand equipped with distributed tactile sensing across 10 seen and 10 unseen objects. The deployed policy achieves a 27\% real-world grasp success rate across all 20 objects, without real-world grasping demonstrations or visual input. Simulation ablations show that layout-aware tactile pretraining improves grasping performance, while sensing-level evaluations confirm that Real2Sim calibration increases the consistency of tactile contact events between simulation and hardware. Together, these results suggest that contact-event calibration, geometry-aware tactile representation learning, and diffusion-based policy aggregation provide an effective path toward tactile-only blind grasping on real dexterous robotic hands. Project page:Dex-Blind-Grasp.github.io.
Comment: 23 pages, 6 figures
EKF-Based Depth Camera and Deep Learning Fusion for UAV-Person Distance Estimation and Following in SAR Operations
Luka Šiktar, Branimir Ćaran, Bojan Šekoranja, Marko Švaco
2602.20958v2
EKF-Based Depth Camera and Deep Learning Fusion for UAV-Person Distance Estimation and Following in SAR Operations
Luka Šiktar, Branimir Ćaran, Bojan Šekoranja, Marko Švaco
2602.20958v2
arXiv:2602.20958v2
•updated
•
2026-02-24
Vision-based Unmanned Aerial Vehicles (UAVs) frameworks aid human search tasks by detecting and recognizing specific individuals, then tracking and following them while maintaining a safe distance. A key safety requirement for UAV following is the accurate estimation of the distance between camera and target object under real-world conditions, achieved by fusing multiple image modalities. As part of the system for automatic people detection and face recognition using deep learning, in this paper we present the fusion of depth camera measurements and monocular camera-to-body distance estimation for robust tracking and following. Deep learning based filtering of depth camera data and estimation of camera-to-body distance from a monocular camera are achieved with YOLO-pose, enabling real-time fusion of depth information using the Extended Kalman Filter (EKF) algorithm. The proposed subsystem, designed for use in drones, estimates and measures the distance between the depth camera and the human body keypoints, to maintain the safe distance between the drone and the human target. Our system provides an accurate estimated distance, which has been validated against motion capture ground truth data. The system has been tested in real time indoors, where it reduces the average errors, RMSE and standard deviations of distance estimation up to 15,3% in three tested scenarios. Based on the test results, the EKF fusion-based approach increases the depth detection range by reducing the errors outside the optimal depth camera working range. It also shows improved robustness and precision in challenging conditions, such as reflections and poor visibility, making it suitable for SAR.
Comment: This work has been submitted to the IEEE for possible publication
TacCoRL: Integrating Tactile Feedback into VLA via Simulation
Siyu Ma, Yuqi Liang, Chang Yu, Yunuo Chen, Hao Su, Yixin Zhu, Yin Yang, Chenfanfu Jiang
2606.11743v1
TacCoRL: Integrating Tactile Feedback into VLA via Simulation
Siyu Ma, Yuqi Liang, Chang Yu, Yunuo Chen, Hao Su, Yixin Zhu, Yin Yang, Chenfanfu Jiang
2606.11743v1
arXiv:2606.11743v1
•
2026-06-10
Vision-language-action (VLA) models provide strong visual, language, and action priors for robot manipulation, but visual observations alone often miss the local contact state required for contact-rich tasks. We present TacCoRL, a scalable framework that injects Tactile feedback into VLA policies and improves them through sim-real Co-training and simulation-based reinforcement learning (RL), without requiring large-scale tactile pretraining or extensive real-world contact exploration. The key idea is not only adding touch as an input, but learning how contact readings should modulate action responses in near-failure states that are rare in demonstrations and risky to collect on hardware. We use a real-aligned simulator as a closed-loop training environment for contact interaction. Mixed simulated and real trajectories first warm-start tactile-conditioned actions in the pretrained policy. Reinforcement learning with verifiable task rewards then optimizes the policy using simulated contact rollouts. It reinforces tactile-conditioned actions that lead to task completion, while a supervised objective on real trajectories keeps the refined policy anchored to deployment visual, tactile, and action distributions. The resulting policy transfers directly to the real robot without privileged simulation state or online real-world RL. Across four bimanual contact-rich tasks, the final visuo-tactile policy achieves an average success rate of 72.5%, compared to baseline of 50.0%. Result videos and more details are available at https://tac-corl.github.io/
CostNav: A Navigation Benchmark for Real-World Economic-Cost Evaluation of Physical AI Agents
Haebin Seong, Sungmin Kim, Yongjun Cho, Myunchul Joe, Geunwoo Kim, Yubeen Park, Sunhoo Kim, Samwoo Seong, Yoonshik Kim, Suhwan Choi, Jaeyoon Jung, Jiyong Youn, Jinmyung Kwak, Sunghee Ahn, Jaemin Lee, Younggil Do, Seungyeop Yi, Woojin Cheong, Minhyeok Oh, Minchan Kim, Seongjae Kang, Youngjae Yu, Yunsung Lee
2511.20216v6
CostNav: A Navigation Benchmark for Real-World Economic-Cost Evaluation of Physical AI Agents
Haebin Seong, Sungmin Kim, Yongjun Cho, Myunchul Joe, Geunwoo Kim, Yubeen Park, Sunhoo Kim, Samwoo Seong, Yoonshik Kim, Suhwan Choi, Jaeyoon Jung, Jiyong Youn, Jinmyung Kwak, Sunghee Ahn, Jaemin Lee, Younggil Do, Seungyeop Yi, Woojin Cheong, Minhyeok Oh, Minchan Kim, Seongjae Kang, Youngjae Yu, Yunsung Lee
2511.20216v6
arXiv:2511.20216v6
•updated
•
2025-11-25
Current navigation benchmarks focus on task success but do not capture the economic constraints essential for commercializing autonomous delivery systems. We introduce CostNav, an Economic Navigation Benchmark that evaluates physical AI agents on a cost-revenue and break-even analysis, pairing Isaac Sim's collision and cargo dynamics with industry-standard data such as Securities and Exchange Commission (SEC) filings and Abbreviated Injury Scale (AIS) injury reports. To our knowledge, CostNav is the first physics-grounded economic benchmark to use regulatory and financial data to quantify the gap between navigation metrics and commercial deployment, revealing that high task-success rates alone do not ensure economic viability. Evaluating seven baselines (two rule-based and five imitation-learning methods), we find no method economically viable: all yield negative contribution margins. CANVAS, using only an RGB camera and GPS, attains the highest task success and the least-negative margin among methods with non-zero Service-Level Agreement (SLA) compliance (-\$28.40/run), outperforming LiDAR-equipped Nav2 w/ GPS (-\$37.34/run). A sim-trained policy evaluated on a real delivery robot yields SLA compliance close to its simulation result, indicating that policy performance in CostNav's simulation transfers to real-world deployment. We challenge the community to achieve economic viability on CostNav, which scores methods by cost-revenue outcomes. All resources are available at https://github.com/worv-ai/CostNav.
Efficient-WAM: A 1B-Parameter World-Action Model with Low-Cost Future Imagination
Jiajun Li, Tiecheng Guo, Yifan Ye, Rongyu Zhang, Xiaowei Chi, Qianpu Sun, Ying Li, Yunfan Lou, Yan Huang, Zhihe Lu, Meng Guo, Shanghang Zhang
2606.10040v2
Efficient-WAM: A 1B-Parameter World-Action Model with Low-Cost Future Imagination
Jiajun Li, Tiecheng Guo, Yifan Ye, Rongyu Zhang, Xiaowei Chi, Qianpu Sun, Ying Li, Yunfan Lou, Yan Huang, Zhihe Lu, Meng Guo, Shanghang Zhang
2606.10040v2
arXiv:2606.10040v2
•updated
•
2026-06-08
World-Action Models (WAMs) have emerged as a promising paradigm for embodied control by coupling future visual prediction with action generation. However, most existing WAMs rely on photorealistic future prediction, which incurs high inference latency and makes real-time robot deployment difficult. This motivates a more efficient WAM design that preserves the control benefits of future visual prediction while reducing its inference cost. We introduce Efficient-WAM, a World-Action Model that reduces the cost of future imagination while preserving its control benefit. Efficient-WAM improves inference efficiency via a compact video expert transferred from WAN-2.2-5B, token-sparse video latents, and asymmetric video-action denoising that allocates fewer sampling steps to video than to actions. Instead of optimizing the future branch for visual fidelity, Efficient-WAM treats future video prediction as a compact guidance signal for action generation. Comprehensive experiments on RoboTwin 2.0 and real-world manipulation tasks show that Efficient-WAM maintains strong action performance despite visibly coarse future predictions. While maintaining competitive control capabilities, our 1B-parameter model can reduce per-chunk latency to around 100 ms during physical deployment, achieving a 30x speedup over existing WAMs.
Explore From Sketch: Accelerating UAV Exploration in Large-scale Environments with Prior Maps
Tiancheng Lai, Yuman Gao, Xiangyu Li, Ruitian Pang, Xingpeng Wang, Siqi Shen, Mengke Zhang, Yin He, Fei Gao, Chao Xu, Yanjun Cao
2606.11708v1
Explore From Sketch: Accelerating UAV Exploration in Large-scale Environments with Prior Maps
Tiancheng Lai, Yuman Gao, Xiangyu Li, Ruitian Pang, Xingpeng Wang, Siqi Shen, Mengke Zhang, Yin He, Fei Gao, Chao Xu, Yanjun Cao
2606.11708v1
arXiv:2606.11708v1
•
2026-06-10
Autonomous exploration with UAVs in large-scale, topologically complex environments often suffers from low efficiency due to suboptimal scheduling and detours. Prior maps (e.g., construction drawings), although usually imprecise and flawed, are readily available in many scenarios and have the potential to provide global structural guidance. This paper presents a novel exploration framework that leverages sparse, unaligned, and even discrepant 2D prior maps for LiDAR-based UAV exploration. First, a robust 2D-3D point cloud registration pipeline is proposed to align LiDAR observations with prior maps. The registration pipeline combines a GeoContext descriptor for single-frame candidate retrieval, a multi-frame verification mechanism for coarse transformation estimation with outlier rejection, and a Scale-ICP algorithm for refinement. The registration module can handle map discrepancies and provide multiple hypotheses when geometric ambiguities arise. To effectively utilize the registration results for exploration planning, we further develop a hierarchical viewpoint planning strategy under localization uncertainties. The hierarchical strategy first spatially attaches local viewpoints to prior guidepoints and adopts a Monte Carlo Tree Search solver to determine their traversal sequence under each registration hypothesis. To mitigate registration uncertainty, a risk-aware selector evaluates prior sequences using confidence-weighted travel risk, and a fixed-endpoint traveling salesman problem is formulated to generate an efficient local coverage path under the selected prior guidance. Benchmark evaluations reveal up to 34.2% improvement in exploration efficiency and 37.9% reduction in flight distance compared to state-of-the-art methods, while extensive simulations and field experiments further demonstrate robustness to prior map incompleteness and deformations.
Comment: 25 pages, 22 figures
Improving Human Diving Endurance with a Field-Deployable, Untethered Exoskeleton
Zhihao Zhou, Zhenmeng Ju, Rui Yang, Chenxi Zhang, Zhihao Zhou, Ming Xu, Enhao Zheng, Dongjie Jiang, Lecheng Ruan, Jingeng Mai, Qining Wang
2606.11704v1
Improving Human Diving Endurance with a Field-Deployable, Untethered Exoskeleton
Zhihao Zhou, Zhenmeng Ju, Rui Yang, Chenxi Zhang, Zhihao Zhou, Ming Xu, Enhao Zheng, Dongjie Jiang, Lecheng Ruan, Jingeng Mai, Qining Wang
2606.11704v1
arXiv:2606.11704v1
•
2026-06-10
Human endurance in underwater locomotion is fundamentally restricted by high energetic demands to overcome drag and the finite supply of self-contained breathing gas. While exoskeleton technology can reduce the metabolic cost of humans in terrestrial locomotion, its potential to enhance human endurance during underwater diving remains entirely unexplored. Here, we present DiveMate, a field-deployable, untethered exoskeleton designed to improve human diving endurance via adaptive kick assistance in real-world underwater environments. During naturalistic diving, DiveMate increases the travel distance using a given energy (breathing gas) by 42.9% and extends dive duration by 54.9% through reducing gas consumption rate. Marked reductions in muscle activation indicate a decrease in physiological exertion, with the net gas consumption rate decreasing by 47.0%. Kinematic characteristics and regularity improvements further underpin efficient energy economy. These results suggest that applying exoskeleton assistance is beneficial for improving human diving endurance and augmenting their ability to explore the aquatic world. This study extends the application frontier of exoskeletons and provides a potential reference for the design and assessment of future underwater assistive devices.
Harnessing Embodied Agents: Runtime Governance for Policy-Constrained Execution
Xue Qin, Simin Luan, John See, Zeyd Boukhers, Cong Yang, Zhijun Li
2604.07833v4
Harnessing Embodied Agents: Runtime Governance for Policy-Constrained Execution
Xue Qin, Simin Luan, John See, Zeyd Boukhers, Cong Yang, Zhijun Li
2604.07833v4
arXiv:2604.07833v4
•updated
•
2026-04-09
Embodied Agents are evolving from passive reasoning systems into active executors that interact with tools, robots, and physical environments. Once an agent gains execution authority, the central challenge shifts from how to make it act to how to keep its actions governable at runtime. Existing approaches embed safety, recovery, and decision constraints inside the agent loop, making execution control difficult to standardize, audit, and adapt across environments. We propose a runtime governance framework for policy-constrained execution that separates agent cognition from execution oversight. Governance is externalized into a dedicated runtime layer performing policy checking, capability admission, execution monitoring, rollback, and human override. We formalize the control boundary among a persistent Embodied Agent, modular Capability Packages, and the governance layer, and define a policy-constrained execution pipeline evaluated under controlled simulation. Over 1000 randomized trials, the framework achieves 96.2%+/-2.7% interception of unauthorized actions, reduces unsafe continuation from 100% to 22.2%+/-3.1% under runtime drift, and attains 90.7%+/-3.0% recovery success with full policy compliance. Comparison with five baselines, including AutoRT-style constitution filtering and RoboGuard-style two-stage guardrails, shows that pre-execution filtering is equally effective across governance-aware methods, while only the proposed framework provides continuous runtime detection (RVDR = 61.3% vs. 0%) and structured recovery (all p<0.001). A sensitivity sweep across the full detection range confirms a genuine detection-continuation trade-off. This work argues future embodied systems should be designed for governable execution.
Comment: 36 pages, 3 figures, 10 tables
DroneShield-AI: A Multi-Modal Sensor Fusion Framework for Real-Time Autonomous Drone Threat Detection, Behavioral Intent Classification, and Swarm Intelligence in Contested Airspace
Marius Bayizere
2606.11687v1
DroneShield-AI: A Multi-Modal Sensor Fusion Framework for Real-Time Autonomous Drone Threat Detection, Behavioral Intent Classification, and Swarm Intelligence in Contested Airspace
Marius Bayizere
2606.11687v1
arXiv:2606.11687v1
•
2026-06-10
Unmanned Aerial Vehicle (UAV) threats have emerged as a defining security challenge of the 21st century. This paper presents DroneShield-AI, a unified open framework integrating six processing layers: RF signal classification, acoustic motor-signature detection, YOLOv8-based visual detection, evidence-weighted sensor fusion, a Behavioral Intent Classification Engine (BICE), and a Graph Neural Network Swarm Intelligence Module (GNN-SIM). BICE introduces the first systematic six-class threat taxonomy for drone flight patterns, enabling predictive operator alerts with a 30-second advance-warning horizon. GNN-SIM is the first open framework for adversarial multi-drone formation analysis using Graph Attention Networks. Evaluated on three publicly available real-world datasets, the fused pipeline achieves 96.1% detection accuracy, 3.2% false alarm rate, AUC-ROC: 0.981, and 142ms end-to-end latency on commodity CPU-class hardware at approximately $500-$780 USD total system cost. All code, model weights, and simulation datasets are publicly released at submission.
Comment: 23 pages, 6 figures, 11 tables. Code available at https://github.com/bayizeremarius/DroneShield-AI
Learning to Assist: Collaborative VLAs for Implicit Human-Robot Collaboration
Leo Xu, Letian Li, Alex Cuellar, Michael Hagenow
2606.12475v1
Learning to Assist: Collaborative VLAs for Implicit Human-Robot Collaboration
Leo Xu, Letian Li, Alex Cuellar, Michael Hagenow
2606.12475v1
arXiv:2606.12475v1
•
2026-06-10
Human-robot collaboration (HRC) combines the complementary strengths of humans and robots to improve task efficiency. However, many existing collaborative systems rely on hand-engineered pipelines, limiting their scalability and flexibility for new tasks. In this work, we show that models trained end-to-end with imitation learning, specifically vision-language-action (VLA) models, can support collaborative manipulation, and characterize the key factors affecting their real-world performance. We evaluate two state-of-the-art models and identify a failure mode of action-chunking policies in implicit HRC, where demonstration action leakage (i.e., action chunks crossing latent task transitions) can cause premature assistive behavior. We find that this issue increases with longer execution horizons and occurs in real-world collaborative VLA systems, such as when a robot attempts to hand over a tool before the person is ready. We propose an inference-time steering method to mitigate these erroneous assistive actions while preserving policy performance. Finally, through a 16-participant user study on a long-horizon collaborative assembly task, we show that steering enables a longer execution horizon while mitigating premature assistance, leading to faster collaboration and fewer failures compared to a shorter-horizon policy.
SAFER-Nav: Enhancing Safety for Visual Robot Navigation via Segmentation-Aware Fine-Tuning
Geonyeong Ko, Giung Lee, Changjoo Nam
2606.11636v1
SAFER-Nav: Enhancing Safety for Visual Robot Navigation via Segmentation-Aware Fine-Tuning
Geonyeong Ko, Giung Lee, Changjoo Nam
2606.11636v1
arXiv:2606.11636v1
•
2026-06-10
Vision-based navigation models, particularly foundation models, generate viable trajectories from RGB observations alone. However, even state-of-the-art transformer- and diffusion-based policies struggle to generalize in unfamiliar deployment environments containing unseen obstacles or shifted conditions. The resulting trajectories often remain goal-directed but unsafe. Existing efforts improve safety through external trajectory correction or internal geometric priors, yet the resulting policies are not trained to explicitly represent obstacle boundaries or traversable free-space structure. To address this, we propose a navigation model that incorporates these structures directly into the policy via fine-tuning and is designed to be compatible with diverse RGB-based backbones. Across multiple robot platforms, indoor environments, and static and dynamic obstacle scenarios, our method reduces collision frequency relative to ViNT, NoMaD, and their CARE-augmented variants while maintaining goal-reaching performance.
LUCID: Learning Embodiment-Agnostic Intent Models from Unstructured Human Videos for Scalable Dexterous Robot Skill Acquisition
Harsh Gupta, Guanya Shi, Wenzhen Yuan
2606.11628v1
LUCID: Learning Embodiment-Agnostic Intent Models from Unstructured Human Videos for Scalable Dexterous Robot Skill Acquisition
Harsh Gupta, Guanya Shi, Wenzhen Yuan
2606.11628v1
arXiv:2606.11628v1
•
2026-06-10
The most widely-adopted robot learning pipelines today learn skills from robot demonstrations or structured human data, which are expensive to collect and tied to specific embodiments. In contrast, unstructured human videos provide a scalable alternative. They contain diverse manipulation demonstrations across objects, scenes, and strategies, but are not directly connected to robot action. We propose LUCID, a two-stage framework that learns task intent from unstructured human videos drawn from internet-scale datasets and learns robot control in massively-parallel simulation. The intent model predicts short-horizon intent (what should happen next in the scene) from the current observation in closed loop. An embodiment-specific sensorimotor policy converts this intent into robot actions. The intent interface is shared across controllers, so the same intent model can be applied to different embodiments, from our primary dexterous hand to a parallel-jaw gripper. We evaluate LUCID on five real-world manipulation tasks: stirring, wiping, and binning supervised by only internet video, with zero-shot transfer to novel scenes and object instances; and push-T and cable routing supervised by 1 hr each of self-collected smartphone video. Project page: https://lucid-robot.github.io/.
TORL-VLA: Tactile Guided Online Reinforcement Learning for Contact-Rich Manipulation
Huaihang Zheng, Yi Yang, Kai Ma, Shenglin Xu, Tian Xie, Guozheng Li, Xiangyu Wang, Yiren Ma, Si Liu, Yinian Mao, Baoxu Liu
2606.09337v2
TORL-VLA: Tactile Guided Online Reinforcement Learning for Contact-Rich Manipulation
Huaihang Zheng, Yi Yang, Kai Ma, Shenglin Xu, Tian Xie, Guozheng Li, Xiangyu Wang, Yiren Ma, Si Liu, Yinian Mao, Baoxu Liu
2606.09337v2
arXiv:2606.09337v2
•updated
•
2026-06-08
Vision-Language-Action (VLA) models have become a powerful framework for robotic manipulation, and recent studies have introduced tactile or force feedback into VLAs to address contact-rich tasks. However, these models are typically deployed as offline policies. When contact conditions shift from the training distribution, the policy cannot perform online adaptation, leading to problems such as inappropriate contact forces and inefficient retries. Therefore, we propose TORL-VLA, a tactile-guided online reinforcement learning framework that couples tactile feedback with policy refinement for contact-rich manipulation. Our method introduces a tactile-derived wrench-aware VLA to predict reference actions and future wrench sequences, while a lightweight online RL module is used to refine the reference actions. To stabilize learning from mixed exploratory policy-generated and human-intervention data, we introduce an intervention-censored critic that prevents post-intervention success from being wrongly credited to policy-generated actions preceding intervention. Real-robot experiments on long-horizon contact-rich tasks, including latch manipulation, coffee-cup placement, and egg handling, show that TORL-VLA improves success rates at both subtask and full-task levels, as well as time-bounded execution efficiency over strong baselines.
Phase-Based Multi-Gait Learning for a Salamander-Like Robot
Zhiang Liu, Yang Liu, Yongchun Fang, Xian Guo
2511.08299v2
Phase-Based Multi-Gait Learning for a Salamander-Like Robot
Zhiang Liu, Yang Liu, Yongchun Fang, Xian Guo
2511.08299v2
arXiv:2511.08299v2
•updated
•
2025-11-11
Salamander-like robots are designed inspired by the skeletal structure of their biological counterparts. However, existing controllers cannot fully exploit these morphological features and largely rely on predefined patterns or joint trajectories, which prevents the generation of diverse and flexible gaits and limits their applicability in real-world scenarios. In this paper, we propose a phase-based learning framework that enables the robot to acquire a diverse repertoire of gaits without using reference motions. Each body part is controlled by a phase variable capable of forward and backward evolution, with a phase coverage reward to promote the exploration of the leg phase space. Additionally, morphological symmetry of the robot is incorporated via data augmentation, improving sample efficiency and enforcing both motion-level and task-level symmetry in learned behaviors. Extensive experiments show that the robot successfully acquires 22 representative gaits exhibiting both dynamic and symmetric movements, demonstrating the effectiveness of the proposed learning framework.
Distortion-Resilient Robotic Imitation Learning for Autonomous Cable Routing
Hao Wang, Fu-Zhao Ou, Shiqi Wang, Zhaolin Wan, Xiaopeng Fan
2606.11577v1
Distortion-Resilient Robotic Imitation Learning for Autonomous Cable Routing
Hao Wang, Fu-Zhao Ou, Shiqi Wang, Zhaolin Wan, Xiaopeng Fan
2606.11577v1
arXiv:2606.11577v1
•
2026-06-10
The rapid development of intelligent control methodologies has endowed robots with powerful autonomous intelligence. Cable routing, a ubiquitous foundational task in industry, provides a rigorous benchmark for robotic dexterity and sequential decision-making. In these practical scenarios, image observation distortion frequently occurs. Samples characterized by low-quality image observations often hinder accurate model training, posing challenges to the reliability and accuracy of intelligent control systems. Nevertheless, no dedicated intelligent control solution has been proposed for scenarios of image signal distortion. Meanwhile, image quality information has not been sufficiently exploited to further enhance the performance of intelligent control methodologies. To this end, we propose a novel robotic imitation learning framework that comprises an image quality assessment module, a confidence-based learning mechanism, and a decision-making module, which is designed to maintain high performance even under distorted image observations. In the proposed framework, the image quality assessment module synergizes with the confidence-based learning mechanism to enhance the efficacy of the decision-making module. Specifically, the image quality assessment module is incorporated to extract image quality information from image observations, while the confidence-based learning mechanism adaptively prioritizes challenging samples to improve learning effectiveness. The decision-making module determines appropriate discrete skills or continuous actions. Experimental results demonstrate that our formulated framework enhances the overall performance of the decision-making module.
ConsistencyPlanner: Real-time Planning with Fast-Sampling Consistency Models
Qichao Zhang, Xing Fang, Jiaqi Fang, Zhenwen Cai, Jie Ling, Qiankun Yu, Dongbin Zhao
2606.11569v1
ConsistencyPlanner: Real-time Planning with Fast-Sampling Consistency Models
Qichao Zhang, Xing Fang, Jiaqi Fang, Zhenwen Cai, Jie Ling, Qiankun Yu, Dongbin Zhao
2606.11569v1
arXiv:2606.11569v1
•
2026-06-10
Closed-loop planning in complex, real-world driving scenarios presents a critical challenge for autonomous driving systems. While traditional rule-based methods are interpretable, their predefined heuristics lack the adaptability for dynamic traffic environments. Learning-based approaches have shown considerable promise. Conversely, learning-based approaches, despite their promise, struggle to balance the modeling diverse and multimodal driving behaviors and real-time planning, often leading to indecisive or unsafe actions. To address this limitation, we propose Consistency Planner, a real-time planning framework with fast-sampling consistency models. Our approach is built upon two key technical contributions. Efficient Multimodal Sampling: We employ fast-sampling consistency models to generate a diverse set of plausible future trajectories. This enables efficient, real-time exploration of multimodal actions, overcoming the computational bottlenecks of previous iterative generative methods. Heterogeneous Feature Fusion: We introduce an attention-enhanced decoder that dynamically integrates heterogeneous input features (including scene feature and action token) into a cohesive representation for robust planning. Extensive evaluation in the Waymax simulator demonstrates superior performance in safety metrics compared to existing methods, with particularly strong results in challenging dynamic scenarios.
SR-LIO++: LiDAR-Inertial Odometry and Quantized Mapping with Caching-Aware Sweep Reconstruction
Zikang Yuan, Ruiye Ming, Chengwei Zhao, Yonghao Tan, Pingcheng Dong, Yuan Ren, Yuzhong Jiao, Xin Yang, Kwang-Ting Cheng
2503.22926v3
SR-LIO++: LiDAR-Inertial Odometry and Quantized Mapping with Caching-Aware Sweep Reconstruction
Zikang Yuan, Ruiye Ming, Chengwei Zhao, Yonghao Tan, Pingcheng Dong, Yuan Ren, Yuzhong Jiao, Xin Yang, Kwang-Ting Cheng
2503.22926v3
arXiv:2503.22926v3
•updated
•
2025-03-29
Addressing the inherent low acquisition frequency limitation of 3D LiDAR to achieve high-frequency output has become a critical research focus in the LiDAR-Inertial Odometry (LIO) domain. To ensure real-time performance, frequency-enhanced LIO systems must process each sweep within significantly reduced timeframe, which presents substantial challenges for deployment on resource-constrained platforms. To address these limitations, we introduce SR-LIO++, an innovative LIO system capable of achieving doubled output frequency relative to input frequency on resource-constrained hardware platforms, including the Raspberry Pi 4B. Our system employs the previously proposed sweep reconstruction methodology to enhance LiDAR sweep frequency, generating high-frequency reconstructed sweeps. Building upon this foundation, we propose a caching mechanism for intermediate results (i.e., surface parameters) of the most recent segments, effectively minimizing redundant processing of common segments in adjacent reconstructed sweeps. This method decouples processing time from the traditionally linear dependence on reconstructed sweep frequency. Furthermore, we present a quantized map point management based on index table mapping, significantly reducing memory usage by converting global 3D point storage from 64-bit double precision to 8-bit char representation. This method also converts the computationally intensive Euclidean distance calculations in nearest neighbor searches from 64-bit double precision to 16-bit short and 32-bit integer formats, reducing computational cost. Extensive experimental evaluations across three distinct computing platforms and four public datasets demonstrate that SR-LIO++ maintains state-of-the-art accuracy while substantially enhancing efficiency. Notably, our system successfully achieves 20 Hz state output on Raspberry Pi 4B hardware.
Comment: 18 pages, 10 figures
Cross-Modal Benchmarking for Robotic Perception in Natural Environments
David Hall, Joshua Knights, Mark Cox, Peyman Moghadam
2606.11563v1
Cross-Modal Benchmarking for Robotic Perception in Natural Environments
David Hall, Joshua Knights, Mark Cox, Peyman Moghadam
2606.11563v1
arXiv:2606.11563v1
•
2026-06-10
Natural environments present a complex challenge to robotics perception systems. Current models, particularly vision foundation models, are largely trained on structured, urban environments leading to weaknesses in their perception for field robotics tasks. We showcase the limitations of current models using our recently released WildCross benchmark, a new cross-modal benchmark for place recognition and metric depth estimation in large-scale natural environments. WildCross comprises over 476K sequential RGB frames with semi-dense depth and surface normal annotations, each aligned with accurate 6DoF pose and synchronized dense lidar submaps. In this work, we provide an expanded analysis of the benchmark results from the recent WildCross benchmark, with particular emphasis on expanded metric depth estimation experiments. Access to the code repository and dataset for this work can be found at https://csiro-robotics.github.io/WildCross.
Comment: Accepted to the IEEE ICRA Workshop on Open Challenges for Rigorous Robot Perception 2026
RoboNaldo: Accurate, Stable and Powerful Humanoid Soccer Shooting via Motion-Guided Curriculum Reinforcement Learning
Yichao Zhong, Yidan Lu, Yuhang Lu, Tianyang Tang, Haoguang Mai, Yixuan Pan, Tianyu Li, Li Chen, Jingbo Wang, Zhongyu Li, Peng Lu, Hongyang Li
2606.11092v2
RoboNaldo: Accurate, Stable and Powerful Humanoid Soccer Shooting via Motion-Guided Curriculum Reinforcement Learning
Yichao Zhong, Yidan Lu, Yuhang Lu, Tianyang Tang, Haoguang Mai, Yixuan Pan, Tianyu Li, Li Chen, Jingbo Wang, Zhongyu Li, Peng Lu, Hongyang Li
2606.11092v2
arXiv:2606.11092v2
•updated
•
2026-06-09
Elite humanoid soccer shooting requires whole-body stability, high-impulse whole-body interactions, and accuracy to targets. Motion tracking-driven reinforcement learning (RL) provides stability in whole-body movement coordination, but a fixed reference makes it hard to adapt to varied ball positions and strike timings; in contrast, task reward-driven RL struggles to explore and discover valid kicks from scratch. We therefore introduce RoboNaldo, a three-stage motion-guided curriculum RL framework for high-impulse humanoid interaction. A single human-kick reference is used as a scaffold and progressively shifts optimization towards shooting performance. The curriculum first learns a stable whole-body kicking prior, then adapts the kick to free-kick settings where the ball is stationary at random positions, and finally extends it to moving-ball shooting through a locomotion-command and kick-trigger interface. A high-level heuristic planner controls this interface during training, while alternative high-level controllers can drive the same low-level policy at inference. In simulation, RoboNaldo demonstrates free-kick shot error 48.6% lower and shoot velocity 2.96x than prior work baselines. In real world on a Unitree G1 with onboard perception, RoboNaldo attains 0.73 m and 0.86 m average target shooting error from 3 m away in free-kick and moving-ball cases, accordingly. And the post-contact ball velocity reaches 13.10 m/s, which is 59-71% of reported professional open-play shot speed. Project page: https://opendrivelab.com/RoboNaldo.
OGPO: Sample Efficient Full-Finetuning of Generative Control Policies
Sarvesh Patil, Mitsuhiko Nakamoto, Manan Agarwal, Shashwat Saxena, Jesse Zhang, Giri Anantharaman, Cleah Winston, Chaoyi Pan, Douglas Chen, Nai-Chieh Huang, Zeynep Temel, Oliver Kroemer, Sergey Levine, Abhishek Gupta, Hongkai Dai, Paarth Shah, Max Simchowitz
2605.03065v2
OGPO: Sample Efficient Full-Finetuning of Generative Control Policies
Sarvesh Patil, Mitsuhiko Nakamoto, Manan Agarwal, Shashwat Saxena, Jesse Zhang, Giri Anantharaman, Cleah Winston, Chaoyi Pan, Douglas Chen, Nai-Chieh Huang, Zeynep Temel, Oliver Kroemer, Sergey Levine, Abhishek Gupta, Hongkai Dai, Paarth Shah, Max Simchowitz
2605.03065v2
arXiv:2605.03065v2
•updated
•
2026-05-04
Generative control policies (GCPs), such as diffusion- and flow-based control policies, have emerged as effective parameterizations for robot learning. This work introduces Off-policy Generative Policy Optimization (OGPO), a sample-efficient algorithm for finetuning GCPs that maintains off-policy critic networks to maximize data reuse and propagate policy gradients through the full generative process of the policy via a modified PPO objective, using critics as the terminal reward. OGPO achieves state-of-the-art performance on manipulation tasks spanning multi-task settings, high-precision insertion, and dexterous control. To our knowledge, it is also the only method that can fine-tune poorly-initialized behavior cloning policies to near full task-success with no expert data in the online replay buffer, and does so with few task-specific hyperparameter tuning. Through extensive empirical investigations, we demonstrate that OGPO drastically outperforms methods alternatives on policy steering and learning residual corrections, and identify the key mechanisms behind its performance. We further introduce practical stabilization tricks, including success-buffer regularization, two-sided conservative advantages, and Q-variance reduction, to mitigate critic over-exploitation across state- and pixel-based settings. Beyond proposing OGPO, we conduct a systematic empirical study of GCP finetuning, identifying the stabilizing mechanisms and failure modes that govern successful off-policy full-policy improvement.
CU-Multi: A Dataset for Multi-Robot Collaborative Perception
Doncey Albin, Daniel McGann, Miles Mena, Annika Thomas, Harel Biggie, Xuefei Sun, Steve McGuire, Jonathan P. How, Christoffer Heckman
2509.19463v2
CU-Multi: A Dataset for Multi-Robot Collaborative Perception
Doncey Albin, Daniel McGann, Miles Mena, Annika Thomas, Harel Biggie, Xuefei Sun, Steve McGuire, Jonathan P. How, Christoffer Heckman
2509.19463v2
arXiv:2509.19463v2
•updated
•
2025-09-23
A central challenge for multi-robot systems is fusing independently gathered perception data into a unified representation. Despite progress in Collaborative SLAM (C-SLAM), benchmarking remains hindered by the scarcity of dedicated multi-robot datasets. Many evaluations instead partition single-robot trajectories, a practice that may only partially reflect true multi-robot operations and, more critically, lacks standardization, leading to results that are difficult to interpret or compare across studies. While several multi-robot datasets have recently been introduced, they mostly contain short trajectories with limited inter-robot overlap and sparse intra-robot loop closures. To overcome these limitations, we introduce CU-Multi, a dataset collected over multiple days at two large outdoor sites on the University of Colorado Boulder campus. CU-Multi comprises four synchronized runs with aligned start times and controlled trajectory overlap, replicating the distinct perspectives of a robot team. It includes RGB-D sensing, RTK GPS, semantic LiDAR, and refined ground-truth odometry. By combining overlap variation with dense semantic annotations, CU-Multi provides a strong foundation for reproducible evaluation in multi-robot collaborative perception tasks.
Comment: 8 pages, 11 figures. arXiv admin note: text overlap with arXiv:2505.17576
Adversarial Attacks on Learned Policies for Surgical Robotic Tasks
Shutong Jin, Ziyang Chen, Preethi Satish, Paavan Gupta, Florian T. Pokorny, Ken Goldberg
2606.11535v1
Adversarial Attacks on Learned Policies for Surgical Robotic Tasks
Shutong Jin, Ziyang Chen, Preethi Satish, Paavan Gupta, Florian T. Pokorny, Ken Goldberg
2606.11535v1
arXiv:2606.11535v1
•
2026-06-10
Learning-based policies are being considered to augment the dexterity of human surgeons in robot-assisted surgery. Can the end-to-end mapping from visual observations to robot actions be vulnerable to adversarial attacks, potentially leading to patient injury? In this paper, we present the first study of adversarial threats to learning-based policies in surgical robotics. We investigate two threat modes: (a) disruptive attacks, where imperceptible visual perturbations interrupt policy execution, and (b) steering attacks, where such perturbations steer policy actions toward attacker-specified directions. We formulate three adversarial attack methods, each with increasing access to policy information, and evaluate their impact on two surgical subtasks: debridement and suturing. Our evaluation covers three end-to-end policy architectures: ACT, Diffusion Policy, and Pi0. In addition, we introduce a new class of photometric adversarial attacks that mimic natural visual changes, such as lighting variations, to generate effective yet visually plausible perturbations. Results from 560 physical experiments using phantoms for debridement and suturing suggest that state-of-the-art policies can be significantly disrupted, resulting in an average 61% reduction in surgical subtask success rates. Project page: https://sites.google.com/view/adversary-surgery
Learning Object Manipulation from Scratch via Contrastive Interaction
Tongle Shen, Caleb Chuck, Fan Feng, Biwei Huang
2606.11525v1
Learning Object Manipulation from Scratch via Contrastive Interaction
Tongle Shen, Caleb Chuck, Fan Feng, Biwei Huang
2606.11525v1
arXiv:2606.11525v1
•
2026-06-10
Contrastive Reinforcement Learning (CRL) has seen recent success in a wide variety of goal-conditioned robotics tasks by learning structured representations of the dynamics. However, despite its success in locomotion and simpler control domains, CRL often struggles in interaction-rich manipulation. We argue that a key source of this difficulty is object-centric interaction, such as contact or grasping, that induces distinct changes in the underlying dynamic modes. In this work, we formulate manipulation dynamics as a piecewise-smooth Markov process and show that interaction-induced mode changes create piecewise nonlinear reachability structures that are difficult for standard CRL energy functions to represent and plan over. Based on this analysis, we introduce Interaction-weighted Resampling (IWR). IWR performs interaction-aware resampling around phases before, during, and after interactions, encouraging the learned representation to preserve the mode boundaries that determine future reachability to capture multi-modal and piecewise nonlinear reachability. Across interaction-centric environments, including 2D dynamic control, robotic manipulation, and robot air hockey, IWR improves both sample efficiency and overall performance over prior CRL methods, with 19.8% average improvement in simulation. Finally, using a sim-to-real pipeline with policies trained by IWR, we demonstrate the first real-world goal-conditioned robot air hockey agent capable of hitting goals, improving success from 25% to 60%. Project Page: IWR-arxiv.github.io.
Video World Models
18
默认显示 5 篇
From Seeing to Experiencing: Scaling Navigation Foundation Models with Reinforcement Learning
Honglin He, Yukai Ma, Brad Squicciarini, Wayne Wu, Bolei Zhou
2507.22028v2
From Seeing to Experiencing: Scaling Navigation Foundation Models with Reinforcement Learning
Honglin He, Yukai Ma, Brad Squicciarini, Wayne Wu, Bolei Zhou
2507.22028v2
arXiv:2507.22028v2
•updated
•
2025-07-29
Navigation foundation models trained on massive web-scale data enable agents to generalize across diverse environments and embodiments. However, these models, which are trained solely on offline data, often lack the capacity to reason about the consequences of their actions or adapt through counterfactual understanding. They thus face significant limitations in real-world urban navigation, where interactive and safe behaviors, such as avoiding obstacles and moving pedestrians, are critical. To tackle these challenges, we introduce the Seeing-to-Experiencing (S2E) learning framework to scale the capability of navigation foundation models with reinforcement learning. S2E combines the strengths of pretraining on offline videos and post-training through reinforcement learning. It maintains the model's generalizability acquired from large-scale real-world videos while enhancing its interactivity through reinforcement learning in simulation environments. Specifically, we introduce two innovations: (1) an Anchor-Guided Distribution Matching strategy for offline pretraining, which stabilizes learning and models diverse motion patterns through anchor-based supervision; and (2) a Residual-Attention Module for reinforcement learning, which obtains reactive behaviors from simulation environments without erasing the model's pretrained knowledge. Moreover, we establish a comprehensive end-to-end evaluation benchmark, NavBench-GS, built on photorealistic 3D Gaussian Splatting reconstructions of real-world scenes that incorporate physical interactions. It can systematically assess the generalizability and safety of navigation foundation models.
Comment: 27 pages, 20 figures, 9 tables, conference
Foresight: Iterative Reasoning About Clues that Matter for Navigation
Arthur Zhang, Carl Qi, Donne Su, Xiangyun Meng, Amy Zhang, Joydeep Biswas
2606.12550v1
Foresight: Iterative Reasoning About Clues that Matter for Navigation
Arthur Zhang, Carl Qi, Donne Su, Xiangyun Meng, Amy Zhang, Joydeep Biswas
2606.12550v1
arXiv:2606.12550v1
•
2026-06-10
Open-world mapless navigation from sparse language instructions requires resolving underspecified goals and inferring which environmental cues are relevant for reaching the goal. For instance, reaching an out-of-view destination may require interpreting ramps, signs, or detours that reveal where to go or which route to take. Prior works are limited by their reliance on known navigation factors and closed-set factor categories, or identify cues before motion planning and miss plan-dependent cues. We argue that pretrained Vision-Language Models (VLMs) can discover novel instruction-relevant cues, but require adaptation to focus on which cues matter and how they should influence motion planning. We realize these ideas in Foresight, a test-time framework in which a finetuned VLM alternates between proposing image-space motion plans and critiquing them using the language goal and visual context. Subsequent plans are conditioned on prior critiques, enabling iterative motion refinement before execution. To align plan critiques and refinements with open-set behavior preferences, we learn a reward model from human feedback and use it to post-train the VLM with reinforcement learning in the plan-critique loop. In offline evaluations and 6 real-world environments, Foresight improves average task success by 37% and reduces interventions per mission by 52% relative to state-of-the-art test-time reasoning and foundation-model baselines, while running in real-time on a Jetson AGX Orin. We will release code, data, and training details to support future work on test-time reasoning for robot motion refinement. Additional videos at: https://amrl.cs.utexas.edu/foresight
Comment: 22 pages, 10 figures, 3 tables
World Pilot: Steering Vision-Language-Action Models with World-Action Priors
Zefu Lin, Rongxu Cui, Junjia Xu, Xiaojuan Jin, Wenling Li, Lue Fan, Zhaoxiang Zhang
2606.12403v1
World Pilot: Steering Vision-Language-Action Models with World-Action Priors
Zefu Lin, Rongxu Cui, Junjia Xu, Xiaojuan Jin, Wenling Li, Lue Fan, Zhaoxiang Zhang
2606.12403v1
arXiv:2606.12403v1
•
2026-06-10
Vision-Language-Action (VLA) models inherit semantic grounding from large-scale pretraining and perform competently across in-distribution manipulation tasks. This grounding, however, is built on static image-text pairs, whereas manipulation is a continuous, contact-rich process whose dynamics this pretraining cannot capture. We present World Pilot, a VLA framework that augments the policy with priors from a World-Action Model (WAM), routed into the decision chain through two complementary pathways. Latent Steering conditions the perception layer on a scene-evolution latent, and Action Steering supplies an anticipated trajectory as a motion prior to the action generator. Together the two priors equip the VLA with an anticipated view of the scene and a trajectory-level motion hint alongside its semantic conditioning, and the scene-evolution prior remains effective even when supplied by a video-pretrained world model that has not been action-post-trained. World Pilot attains a state-of-the-art Total success rate of 84.7% on the LIBERO-Plus zero-shot OOD benchmark and the highest success rate on every real-robot setting across four manipulation tasks, with the largest margins under shifts in viewpoint, geometry, deformable state, and pose. Project Website: https://world-pilot.github.io/
Comment: Project Website: https://world-pilot.github.io/
Making Foresight Actionable: Repurposing Representation Alignment in World Action Models
Lu Qiu, Yizhuo Li, Yi Chen, Yuying Ge, Yixiao Ge, Xihui Liu
2606.12217v1
Making Foresight Actionable: Repurposing Representation Alignment in World Action Models
Lu Qiu, Yizhuo Li, Yi Chen, Yuying Ge, Yixiao Ge, Xihui Liu
2606.12217v1
arXiv:2606.12217v1
•
2026-06-10
World Action Models (WAMs) offer a promising route for robot manipulation by using video generation models to model future scene evolution before producing control actions. However, our empirical observations reveal a phenomenon: generating plausible visual futures does not always guarantee the extraction of accurate actions. To diagnose this failure, we conduct action-head attention analysis and causal interventions. We find that the action decoder fails to focus on task-relevant interaction regions and remains sensitive to perturbations in task-irrelevant areas. This reveals a representation mismatch: hidden states optimized for visual reconstruction are not inherently organized in a form useful for low-level action control. In this paper, we propose AGRA, an Action-Grounded Representation Alignment objective that regularizes the world-action interface by aligning intermediate video diffusion features with spatially coherent semantic representations from a foundation visual encoder. We evaluate AGRA on real-world manipulation tasks. Experiments show that AGRA makes world model representations more action-grounded: by focusing the action decoder on the correct interaction regions, it improves object localization accuracy and affordance understanding, and makes the policy more robust to perturbations in task-irrelevant regions. As a result, AGRA consistently improves both in-distribution performance and out-of-distribution generalization over the baseline world action model.
LLM-Based User Personas for Recommendations at Scale
Haoting Wang, Haokai Lu, Zheyun Feng, Jenny Huang, Yifat Amir, Gregory Hinkson, Ben Most, Zelong Zhao, Yixin Kelly Cui, Rein Zhang, Fabio Soldo, Yu Xia, Nihar Bhupalam, Minmin Chen, Konstantina Christakopoulou, Lichan Hong, Ed H. Chi
2606.12198v1
LLM-Based User Personas for Recommendations at Scale
Haoting Wang, Haokai Lu, Zheyun Feng, Jenny Huang, Yifat Amir, Gregory Hinkson, Ben Most, Zelong Zhao, Yixin Kelly Cui, Rein Zhang, Fabio Soldo, Yu Xia, Nihar Bhupalam, Minmin Chen, Konstantina Christakopoulou, Lichan Hong, Ed H. Chi
2606.12198v1
arXiv:2606.12198v1
•
2026-06-10
Large Language Models (LLMs) offer unprecedented potential for enhancing recommendation systems through their world knowledge and reasoning capabilities. However, existing approaches often rely on structured IDs or offline processing, limiting semantic richness, real-time adaptability, and user-facing interpretability. In this paper, we introduce a novel framework that enables real-time generation of LLM-based user interest personas for a large-scale commercial video recommendation platform. Our method generates natural-language user interest personas that address the exploitation-exploration trade-off by combining the summarization of existing interests with novel topics, directly during serving. To overcome the computational challenges of online LLM inference at a billion-user scale, we design a cost-efficient architecture leveraging knowledge distillation, asynchronous inference, and input optimization via semantically clustered video representations. Extensive offline evaluations, user studies, and live A/B tests demonstrate significant improvements in viewer value. This work bridges the gap between high-level semantic understanding and industrial-scale recommendation, paving the way for more dynamic, explainable, and satisfying personalized experiences.
World Model Self-Distillation: Training World Models to Solve General Tasks
Sebastian Stapf, Pablo Acuaviva Huertos, Aram Davtyan, Paolo Favaro
2606.12072v1
World Model Self-Distillation: Training World Models to Solve General Tasks
Sebastian Stapf, Pablo Acuaviva Huertos, Aram Davtyan, Paolo Favaro
2606.12072v1
arXiv:2606.12072v1
•
2026-06-10
Pretrained video generators are promising visual world models that exhibit emergent task-solving abilities; however, their reliance on detailed textual descriptions limits their direct use for planning and decision-making. Existing approaches either outsource this reasoning to language or vision-language models, or rely on supervised fine-tuning with paired task-execution videos, which are costly to collect and difficult to scale. We propose a scalable framework that elicits task-solving ability in such models by combining self-distillation with reinforcement learning. Given an unlabeled scene image, a vision-language model generates a candidate task and a detailed step-by-step solution. The solution conditions a pretrained video diffusion model, the Demonstrator; we distill its behavior into an Executor conditioned only on the image and a short task prompt. This transfers execution knowledge from caption-guided generation to instruction-conditioned task solving without curated task-video supervision. We further improve the Executor with reinforcement learning from VLM feedback, exploiting the asymmetry between judging whether a sampled video satisfies a task and generating the solution. Experiments on our proposed WorldTasks-Benchmark and the DreamGen robotics benchmark show that the Executor surpasses the Demonstrator under our VLM-based evaluation protocol and transfers competitively to robotic tasks.
VICX: Generalizable Robot Manipulation via Video Generation and In-Context Operator Network
Song Chen, Linyan Xiang, Ying Zhou, Liu Yang
2606.12028v1
VICX: Generalizable Robot Manipulation via Video Generation and In-Context Operator Network
Song Chen, Linyan Xiang, Ying Zhou, Liu Yang
2606.12028v1
arXiv:2606.12028v1
•
2026-06-10
Generalizable robot manipulation requires not only task-level reasoning over unseen scenes, but also reliable grounding of visual plans into embodiment-specific execution. To bridge this gap, we propose VICX (Video generation and In-Context eXecution), a decoupled closed-loop manipulation framework. In VICX, a frozen video generation model produces vision-language-conditioned high-level visual plans, while a Video-to-Trajectory In-Context Operator Network (V2T-ICON) serves as the task-agnostic interface that grounds these plans into executable robot-state trajectories. To improve execution generalization, V2T-ICON operates on segmentation-extracted arm-only frame observations and uses retrieved image-state pairs as in-context prompts, allowing a robust and generalizable visual-to-state mapping at inference time without parameter updates. Experiments on Meta-World show that VICX supports cross-task generalization, closed-loop self-correction, and cross-embodiment transfer, demonstrating dual generalization across both task semantics and robot execution. The project webpage can be found here: https://scaling-group.github.io/vicx/.
Comment: The first two authors contributed equally to this work
BiWM: Advancing Open-Source Interactive Video World Models with Bidirectional Autoregression
Shaohao Rui, Xiaofeng Mao, Zhanyu Zhang, Peijia Lin, Yansong Zhu, Yibo Zhang, Haibin Wan, Weijie Ma
2606.10135v2
BiWM: Advancing Open-Source Interactive Video World Models with Bidirectional Autoregression
Shaohao Rui, Xiaofeng Mao, Zhanyu Zhang, Peijia Lin, Yansong Zhu, Yibo Zhang, Haibin Wan, Weijie Ma
2606.10135v2
arXiv:2606.10135v2
•updated
•
2026-06-08
Transitioning bidirectional video diffusion models into an autoregressive paradigm improves the interactivity of video world models, but existing causal pipelines need many stages (control fine-tuning, autoregressive training, causal initialization, few-step distillation) and still trail bidirectional models in quality due to error accumulation. Recent world models such as Yume-1.5 and Matrix-Game-3.0 instead adopt a bidirectional autoregressive approach, gaining fidelity and stable long-horizon rollout from self-correcting error propagation, yet open-source frameworks (e.g., minWM) support only causal models. We present BiWM, the first full-stack framework for interactive video world models under the bidirectional autoregressive paradigm, jointly optimizing generation quality and inference speed. From a pretrained video backbone, BiWM injects camera control by fine-tuning, then runs a few-step Distribution Matching Distillation (DMD) stage that turns the backbone into an action/camera-controllable world model: just two training stages instead of four in minWM, converging in a few hundred steps on 8xH200 GPUs. A single recipe spans Wan2.1-1.3B, Wan2.2-5B, HunyuanVideo-1.5-8B, and LTX-2.3-22B, and also supports secondary fine-tuning of existing bidirectional models. BiWM enables real-world camera control where minWM loses controllability, integrates pluggable history compression (FramePack-style and PackForcing-style) for long rollouts, and offers an optional NVFP4 4-bit training/inference pipeline. To counter DMD's mode-seeking degradation, we add GAN and mass-covering forward-KL objectives that preserve scene dynamics. We open-source BiWM for resource-constrained research and high-fidelity environment simulation.
Comment: After the paper was posted, we discovered that several visualization results were produced using wrong configuration settings during runtime. This error affects the reliability of the presented visual comparisons. Additionally, further optimization of the design is needed. We therefore request to withdraw this version and will submit a corrected and improved version later
Continual Quadruped Robots Coordination via Semantic Skill Discovery
Daoqing Wang, Yuchen Xiao, Weixuan Huang, Zhilong Zhang, Shenghua Wan, Meng Li, Lei Yuan, Yang Yu
2606.08102v2
Continual Quadruped Robots Coordination via Semantic Skill Discovery
Daoqing Wang, Yuchen Xiao, Weixuan Huang, Zhilong Zhang, Shenghua Wan, Meng Li, Lei Yuan, Yang Yu
2606.08102v2
arXiv:2606.08102v2
•updated
•
2026-06-06
Multi-quadruped coordination has attracted increasing attention due to its enhanced payload capacity, broader contact coverage, and improved adaptability to challenging tasks. Existing methods for multi-quadruped manipulation typically focus on predefined or closed task families, often relying on multi-agent reinforcement learning (MARL) to train task-specific coordination policies. However, such methods struggle in open-ended continual learning settings, where tasks arrive sequentially and robots are expected to acquire new coordination skills while reusing previously learned ones without catastrophic forgetting. To address this challenge, we propose Conquer, a semantic skill-library framework that formulates continual multi-quadruped coordination as a retrieve-adapt-update process. First, to accommodate varying team sizes across tasks, we design a team-structured Self-Allies-Goal (SAG) backbone that supports variable-cardinality robot teams by explicitly modeling each robot's own state, teammate context, and task goal. For each incoming task, Conquer constructs a task-level semantic descriptor from pre-execution information and retrieves a relevant skill from the library for adaptation. After successful execution, Conquer updates the skill library by extracting trajectory-level semantic descriptors and organizing them according to semantic distance, thereby enabling continual skill accumulation and cross-task knowledge transfer. Simulation experiments show that Conquer achieves a final average success rate of 95.6%, demonstrating strong forward transfer and negligible catastrophic forgetting. Real-world rollouts on Unitree Go2 teams further validate the deployment feasibility of Conquer for practical multi-quadruped coordination. Simulation and real-robot demonstration videos are available at: https://conquer-project.pages.dev/.
Comment: 22 pages, 8 figures, 11 tables. Project page: https://conquer-project.pages.dev/
The N-Body Problem: Parallel Execution from Single-Person Egocentric Video
Zhifan Zhu, Yifei Huang, Yoichi Sato, Dima Damen
2512.11393v2
The N-Body Problem: Parallel Execution from Single-Person Egocentric Video
Zhifan Zhu, Yifei Huang, Yoichi Sato, Dima Damen
2512.11393v2
arXiv:2512.11393v2
•updated
•
2025-12-12
Humans can intuitively parallelise complex activities, but can a model predict this from observing a single person? Given one egocentric video, we introduce the N-Body Problem: predicting how N individuals, can hypothetically perform the same set of tasks. The goal is to maximise speed-up, but naive assignment of video segments to individuals often violates real-world constraints, leading to physically impossible scenarios like two people using the same object or occupying the same space. To quantify this, we formalise the N-Body Problem and propose a suite of metrics to evaluate both performance (speed-up, task coverage) and feasibility (spatial collisions, object conflicts and causal constraints). As a proof of concept, we introduce a structured prompting strategy that guides a Vision-Language Model (VLM) to reason about the 3D environment, object usage, and temporal dependencies, producing a viable parallel execution. On 100 videos from EPIC-Kitchens and HD-EPIC, for $N = 2$, our structured prompt improves action coverage by 45% over a baseline prompt for Gemini 2.5 Pro, while simultaneously slashing collision rates, object and causal conflicts by 51%, 52% and 55% respectively.
Comment: project webpage: https://zhifanzhu.github.io/ego-nbody
A Comprehensive Ecosystem for Open-Domain Customized Video Generation
Jingxu Zhang, Yuqian Hong, Daneul Kim, Kai Qiu, Qi Dai, Jianmin Bao, Yifan Yang, Xiaoyan Sun, Chong Luo
2606.11783v1
A Comprehensive Ecosystem for Open-Domain Customized Video Generation
Jingxu Zhang, Yuqian Hong, Daneul Kim, Kai Qiu, Qi Dai, Jianmin Bao, Yifan Yang, Xiaoyan Sun, Chong Luo
2606.11783v1
arXiv:2606.11783v1
•
2026-06-10
Recent progress in video generation has shown impressive visual synthesis capabilities. However, open-domain customized video generation remains limited by the lack of large-scale, annotated datasets capturing diverse identity-specific attributes. To address this, we introduce PexelsCustom-1M, the first publicly available million-scale dataset for identity-preserving video generation, containing one million curated <identity, text, video> triplets across 8,000+ categories. Leveraging this, we propose CustoMDiT, a parameter-efficient framework that adapts a pretrained multimodal Diffusion Transformer into a customized video generator with only 8% additional learnable parameters. Our method surpasses prior state-of-the-art. However, benchmarks such as DreamBooth cover only 100 classes, which is insufficient for real-world applications. To overcome this, we construct OpenCustom, a new benchmark with 1,000+ categories, created via cross-dataset knowledge fusion from ImageNet and MS-COCO. Extensive experiments confirm the advantages of both our dataset and model. We will open-source the entire ecosystem--including dataset, pipeline, benchmark, and implementations--to support further research.
Comment: 5 pages, 3 figures, 4 tables. Accepted by ICASSP 2026
TacCoRL: Integrating Tactile Feedback into VLA via Simulation
Siyu Ma, Yuqi Liang, Chang Yu, Yunuo Chen, Hao Su, Yixin Zhu, Yin Yang, Chenfanfu Jiang
2606.11743v1
TacCoRL: Integrating Tactile Feedback into VLA via Simulation
Siyu Ma, Yuqi Liang, Chang Yu, Yunuo Chen, Hao Su, Yixin Zhu, Yin Yang, Chenfanfu Jiang
2606.11743v1
arXiv:2606.11743v1
•
2026-06-10
Vision-language-action (VLA) models provide strong visual, language, and action priors for robot manipulation, but visual observations alone often miss the local contact state required for contact-rich tasks. We present TacCoRL, a scalable framework that injects Tactile feedback into VLA policies and improves them through sim-real Co-training and simulation-based reinforcement learning (RL), without requiring large-scale tactile pretraining or extensive real-world contact exploration. The key idea is not only adding touch as an input, but learning how contact readings should modulate action responses in near-failure states that are rare in demonstrations and risky to collect on hardware. We use a real-aligned simulator as a closed-loop training environment for contact interaction. Mixed simulated and real trajectories first warm-start tactile-conditioned actions in the pretrained policy. Reinforcement learning with verifiable task rewards then optimizes the policy using simulated contact rollouts. It reinforces tactile-conditioned actions that lead to task completion, while a supervised objective on real trajectories keeps the refined policy anchored to deployment visual, tactile, and action distributions. The resulting policy transfers directly to the real robot without privileged simulation state or online real-world RL. Across four bimanual contact-rich tasks, the final visuo-tactile policy achieves an average success rate of 72.5%, compared to baseline of 50.0%. Result videos and more details are available at https://tac-corl.github.io/
Efficient-WAM: A 1B-Parameter World-Action Model with Low-Cost Future Imagination
Jiajun Li, Tiecheng Guo, Yifan Ye, Rongyu Zhang, Xiaowei Chi, Qianpu Sun, Ying Li, Yunfan Lou, Yan Huang, Zhihe Lu, Meng Guo, Shanghang Zhang
2606.10040v2
Efficient-WAM: A 1B-Parameter World-Action Model with Low-Cost Future Imagination
Jiajun Li, Tiecheng Guo, Yifan Ye, Rongyu Zhang, Xiaowei Chi, Qianpu Sun, Ying Li, Yunfan Lou, Yan Huang, Zhihe Lu, Meng Guo, Shanghang Zhang
2606.10040v2
arXiv:2606.10040v2
•updated
•
2026-06-08
World-Action Models (WAMs) have emerged as a promising paradigm for embodied control by coupling future visual prediction with action generation. However, most existing WAMs rely on photorealistic future prediction, which incurs high inference latency and makes real-time robot deployment difficult. This motivates a more efficient WAM design that preserves the control benefits of future visual prediction while reducing its inference cost. We introduce Efficient-WAM, a World-Action Model that reduces the cost of future imagination while preserving its control benefit. Efficient-WAM improves inference efficiency via a compact video expert transferred from WAN-2.2-5B, token-sparse video latents, and asymmetric video-action denoising that allocates fewer sampling steps to video than to actions. Instead of optimizing the future branch for visual fidelity, Efficient-WAM treats future video prediction as a compact guidance signal for action generation. Comprehensive experiments on RoboTwin 2.0 and real-world manipulation tasks show that Efficient-WAM maintains strong action performance despite visibly coarse future predictions. While maintaining competitive control capabilities, our 1B-parameter model can reduce per-chunk latency to around 100 ms during physical deployment, achieving a 30x speedup over existing WAMs.
Orchestra-o1: Omnimodal Agent Orchestration
Fan Zhang, Vireo Zhang, Shengju Qian, Haoxuan Li, Hao Wu, Jinyang Wu, Donghao Zhou, Zhihong Zhu, Zheng Lian, Xin Wang, Pheng-Ann Heng
2606.13707v1
Orchestra-o1: Omnimodal Agent Orchestration
Fan Zhang, Vireo Zhang, Shengju Qian, Haoxuan Li, Hao Wu, Jinyang Wu, Donghao Zhou, Zhihong Zhu, Zheng Lian, Xin Wang, Pheng-Ann Heng
2606.13707v1
arXiv:2606.13707v1
•
2026-06-10
The recent success of agent swarms has shifted the paradigm of large language model (LLM)-based agents from single-agent workflows to multi-agent systems, highlighting the importance of agent orchestration for task decomposition and collaboration. However, existing orchestration frameworks are limited to a narrow set of modalities and struggle to generalize to more complex settings where heterogeneous modalities coexist and interact. This limitation becomes particularly pronounced in omnimodal scenarios, where tasks require the unified understanding and coordination of diverse inputs such as text, image, audio, and video. In this work, we propose Orchestra-o1, an omnimodal agent orchestration framework designed to support efficient agent collaboration across multiple modalities. Orchestra-o1 introduces a unified orchestration mechanism that enables modality-aware task decomposition, online sub-agent specialization, and parallel sub-task execution. This scalable design allows agent systems to effectively tackle complex real-world tasks involving heterogeneous information sources, surpassing the second-best approach by 10.3% accuracy on the OmniGAIA benchmark. Furthermore, we introduce decision-aligned group relative policy optimization (DA-GRPO), an efficient agentic reinforcement learning approach for training Orchestra-o1-8B, which also achieves state-of-the-art performance against all existing open-source omnimodal agents.
CoVEBench: Can Video Editing Models Handle Complex Instructions?
Jiangtao Wu, Jiaming Wang, Yiwen He, Yuanxing Zhang, Shihao Li, Dunyuan Liu, Xuedong Zhao, Jialu Chen, Zekun Moore Wang, Jiaheng Liu
2606.08415v2
CoVEBench: Can Video Editing Models Handle Complex Instructions?
Jiangtao Wu, Jiaming Wang, Yiwen He, Yuanxing Zhang, Shihao Li, Dunyuan Liu, Xuedong Zhao, Jialu Chen, Zekun Moore Wang, Jiaheng Liu
2606.08415v2
arXiv:2606.08415v2
•updated
•
2026-06-07
While recent text-guided video editing models excel at elementary tasks (e.g., style transfer, object insertion), real-world user requests are highly compositional. A single prompt often demands multiple coupled edits, such as modifying subjects, actions, and camera views, while strictly preserving unrelated spatiotemporal content. Existing benchmarks, heavily constrained by isolated edits and coarse global metrics, fail to diagnose how models handle such complex workflows. To address this gap, we introduce CoVEBench, a compositional video editing benchmark comprising 416 curated source videos, 626 multi-point editing instructions, and 9,990 fine-grained checklist items. Covering diverse editing dimensions, CoVEBench evaluates models via MLLM-judged instruction compliance and video fidelity, alongside automated metrics for video quality. Extensive experiments reveal that compositional editing remains a profound challenge: current models frequently omit edits, violate preservation constraints, or introduce artifacts when handling multiple operations simultaneously. CoVEBench provides a challenging, diagnostic testbed to advance video editing toward realistic user workflows.
Comment: 34 pages, 11 figures, 9 tables
RELIANCE: Curating and Evaluating Reproductive Health Information on Social Media
Vaibhav Balloli, Laura Peyton Ellis, Vishala Mishra, Alice Chi, Alex Peahl, Elizabeth Bondi-Kelly
2606.18285v1
RELIANCE: Curating and Evaluating Reproductive Health Information on Social Media
Vaibhav Balloli, Laura Peyton Ellis, Vishala Mishra, Alice Chi, Alex Peahl, Elizabeth Bondi-Kelly
2606.18285v1
arXiv:2606.18285v1
•
2026-06-10
Social media platforms like TikTok have become a key source of health information, with studies reporting inaccuracies in posts. As Large Language Model (LLM) providers increasingly integrate LLMs into digital platforms to fact-check content (e.g., Grok and Perplexity on X and WhatsApp, respectively) and are being used by people to fact-check information, deploying these systems in critical areas such as reproductive health without rigorous evaluation can cause serious harm. We introduce RELIANCE, an expert-annotated dataset of health information on TikTok surrounding pregnancy and postpartum queries, serving as both an analysis of the reproductive health information landscape and an evaluation of LLMs' capabilities in fact-checking this content. Our dataset comprises 409 annotated sentences from 336 videos across 56 clinician-reviewed queries, annotated by three expert clinicians in Obstetrics, Gynecology, and Internal Medicine. Our findings reveal that nearly 60\% of the health information in the videos we sampled is accurate. Furthermore, LLM evaluations reveal a gap between evaluating specific claims and evaluating the entire content (15\%). We believe that our methodology, dataset, and tool will support the machine learning community in improving LLMs for important domains with real-world data, extending to other platforms and languages, and helping the health community further understand the information landscape on social media. Our dataset and code are made available at https://realize-lab.github.io/RELIANCE/.
Comment: Accepted at Datasets and Benchmarks Track, ACM Knowledge Discovery and Data Mining (KDD) 2026. Project page: https://realize-lab.github.io/RELIANCE/
LUCID: Learning Embodiment-Agnostic Intent Models from Unstructured Human Videos for Scalable Dexterous Robot Skill Acquisition
Harsh Gupta, Guanya Shi, Wenzhen Yuan
2606.11628v1
LUCID: Learning Embodiment-Agnostic Intent Models from Unstructured Human Videos for Scalable Dexterous Robot Skill Acquisition
Harsh Gupta, Guanya Shi, Wenzhen Yuan
2606.11628v1
arXiv:2606.11628v1
•
2026-06-10
The most widely-adopted robot learning pipelines today learn skills from robot demonstrations or structured human data, which are expensive to collect and tied to specific embodiments. In contrast, unstructured human videos provide a scalable alternative. They contain diverse manipulation demonstrations across objects, scenes, and strategies, but are not directly connected to robot action. We propose LUCID, a two-stage framework that learns task intent from unstructured human videos drawn from internet-scale datasets and learns robot control in massively-parallel simulation. The intent model predicts short-horizon intent (what should happen next in the scene) from the current observation in closed loop. An embodiment-specific sensorimotor policy converts this intent into robot actions. The intent interface is shared across controllers, so the same intent model can be applied to different embodiments, from our primary dexterous hand to a parallel-jaw gripper. We evaluate LUCID on five real-world manipulation tasks: stirring, wiping, and binning supervised by only internet video, with zero-shot transfer to novel scenes and object instances; and push-T and cable routing supervised by 1 hr each of self-collected smartphone video. Project page: https://lucid-robot.github.io/.
JoyAI-VL-Interaction: Real-Time Vision-Language Interaction Intelligence
Dingyu Yao, Junhao Zhou, Chenxu Yang, Chuanyu Qin, Haowen Hou, Zheming Liang, Congcong Wang, Yuhang Cao, Shenglong Ye, Shuai Xie, Shuhuan Gu, Haoyang Huang, Qingyi Si, Nan Duan, Jiaqi Wang
2606.14777v1
JoyAI-VL-Interaction: Real-Time Vision-Language Interaction Intelligence
Dingyu Yao, Junhao Zhou, Chenxu Yang, Chuanyu Qin, Haowen Hou, Zheming Liang, Congcong Wang, Yuhang Cao, Shenglong Ye, Shuai Xie, Shuhuan Gu, Haoyang Huang, Qingyi Si, Nan Duan, Jiaqi Wang
2606.14777v1
arXiv:2606.14777v1
•
2026-06-10
Many moments in the real world do not wait for a user to ask. A fire starts on a security monitor, an expression flickers across a video call, or a product a viewer wants flashes by in a livestream. Yet today's large models remain mostly turn-based by design: they answer only when addressed, and even video-call apps that appear interactive still operate as question-answer systems, reacting only when polled or prompted. We argue for a different paradigm: a model that is present in the world like a person. It continuously watches what is happening now, decides on its own whether to speak or stay silent, interacts in real time, and delegates to a background model when the problem is hard. To advance interaction models and their adoption across domains, we make two fully open-sourced contributions. First, we release JoyAI-VL-Interaction, an 8B-scale, vision-first VL-interaction model. The model makes the response decision internally, choosing each second to stay silent, respond, or delegate to a background model, and it excels at vision-triggered responsiveness and time awareness. We pair it with a transferable training recipe, from which capabilities we never trained for emerge, such as guiding a shopper through changing app screens or improvising a lecture from a slide deck. Second, we release a complete, deployable system built around that model. The system streams any ongoing video into the model, making it genuinely present in the world. All other components are pluggable, including ASR/TTS modules, memory, visualization UI, and a background brain that can connect to any API or agent. Across six real-world scenarios, human raters prefer JoyAI-VL-Interaction over the in-app video-call assistants of Doubao and Gemini by a wide margin. To our knowledge, this is the first open, vision-driven interaction model released together with its training recipe, data, and complete deployable system.
2026-06-09
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Vision-Aided Relative State Estimation for Approach and Landing on a Moving Platform with Inertial Measurements
Tarek Bouazza, Alessandro Melis, Soulaimane Berkane, Robert Mahony, Tarek Hamel
2512.19245v2
Vision-Aided Relative State Estimation for Approach and Landing on a Moving Platform with Inertial Measurements
Tarek Bouazza, Alessandro Melis, Soulaimane Berkane, Robert Mahony, Tarek Hamel
2512.19245v2
arXiv:2512.19245v2
•updated
•
2025-12-22
This paper tackles the problem of estimating the relative position, orientation, and velocity between a UAV and a planar platform undergoing arbitrary 3D motion during approach and landing. The estimation relies on measurements from Inertial Measurement Units (IMUs) mounted on both systems, assuming there is a suitable communication channel to exchange data, together with visual information provided by an onboard monocular camera, from which the bearing (line-of-sight direction) to the platform's center and the normal vector of its planar surface are extracted. We propose a cascade observer with a complementary filter on $\mathbf{SO}(3)$ to reconstruct the relative attitude, followed by a linear Riccati observer for relative position and velocity estimation. Convergence of both observers is established under persistently exciting conditions, and the cascade is shown to be almost globally asymptotically and locally exponentially stable. We further extend the design to the case where the platform's rotation is restricted to its normal axis and show that its measured linear acceleration can be exploited to recover the remaining unobservable rotation angle. A sufficient condition for local exponential convergence in this setting is provided. The proposed observers are validated through extensive simulations.
Comment: 13 pages, 4 figures. To appear in proceedings of IFAC World Congress 2026
Vision-Language-Action Jump-Starting for Reinforcement Learning Robotic Agents
Angelo Moroncelli, Roberto Zanetti, Marco Maccarini, Loris Roveda
2604.13733v2
Vision-Language-Action Jump-Starting for Reinforcement Learning Robotic Agents
Angelo Moroncelli, Roberto Zanetti, Marco Maccarini, Loris Roveda
2604.13733v2
arXiv:2604.13733v2
•updated
•
2026-04-15
Reinforcement learning (RL) enables high-frequency, closed-loop control for robotic manipulation, but scaling to long-horizon tasks with sparse or imperfect rewards remains difficult due to inefficient exploration and poor credit assignment. Vision-Language-Action (VLA) models leverage large-scale multimodal pretraining to provide generalist, task-level reasoning, but current limitations hinder their direct use in fast and precise manipulation. In this paper, we propose Vision-Language-Action Jump-Starting (VLAJS), a method that bridges sparse VLA guidance with on-policy RL to improve exploration and learning efficiency. VLAJS treats VLAs as transient sources of high-level action suggestions that bias early exploration and improve credit assignment, while preserving the high-frequency, state-based control of RL. Our approach augments Proximal Policy Optimization (PPO) with a directional action-consistency regularization that softly aligns the RL agent's actions with VLA guidance during early training, without enforcing strict imitation, requiring demonstrations, or relying on continuous teacher queries. VLA guidance is applied sparsely and annealed over time, allowing the agent to adapt online and ultimately surpass the guiding policy. We evaluate VLAJS on six challenging manipulation tasks: lifting, pick-and-place, peg reorientation, peg insertion, poking, and pushing in simulation, and validate a subset on a real Franka Panda robot. VLAJS consistently outperforms PPO and distillation-style baselines in sample efficiency, reducing required environment interactions by over 50% in several tasks. Real-world experiments demonstrate zero-shot sim-to-real transfer and robust execution under clutter, object variation, and external perturbations.
Comment: ICRA 2026 Workshop on Reinforcement Learning in the Era of Imitation Learning
Steering Multirobot Behavior via Closed-Loop Affine Activation Editing
Satyajeet Das, Darren Chiu, Shashank Hegde, Gaurav S. Sukhatme
2606.11489v1
Steering Multirobot Behavior via Closed-Loop Affine Activation Editing
Satyajeet Das, Darren Chiu, Shashank Hegde, Gaurav S. Sukhatme
2606.11489v1
arXiv:2606.11489v1
•
2026-06-09
Real-world robots need to adapt their behavior beyond the envelope of their pre-trained policy. Policy finetuning or retraining are options, but they risk catastrophic forgetting, degrading the pretrained policy's base performance. To combat this, we introduce CLAE: Closed-Loop Affine Activation Editing, an inference-time framework for steering the behavior of a frozen policy by editing intermediate activations while keeping the base policy weights and downstream action head untouched. CLAE approaches behavior steering as a closed-loop problem whose outputs edit policy activations that adapt online to the robot state, environment, target behavior, and multi-robot context. It trains a sparse autoencoder over frozen-policy activations, selects behavior-relevant latent features via post-hoc probing, and learns a lightweight RL-based steering policy that applies state-dependent affine edits to selected latents during inference. We validate CLAE on a frozen multi-quadrotor navigation policy trained to perform a single task: navigating robots to a set of goal locations while avoiding obstacles. Through extensive simulations and physical tests, we show that while navigating to their goal positions, CLAE can 1. steer individual robot behavior by controlling each robot's velocity profile; 2. coordinate multirobot behavior by preserving a desired formation; and 3. produce entirely new behavior wherein robots are required to reduce their exposure to surveillance cameras in the environment.
Bridging the sim2real gap in the table tennis robot with a transformer-based ball states predictor
Yin Bi, Christian Conti, Bilan Yang, Alexander Sigrist, Peter Dürr, Naoya Takahashi
2606.11464v1
Bridging the sim2real gap in the table tennis robot with a transformer-based ball states predictor
Yin Bi, Christian Conti, Bilan Yang, Alexander Sigrist, Peter Dürr, Naoya Takahashi
2606.11464v1
arXiv:2606.11464v1
•
2026-06-09
Robotic table tennis is a representative benchmark for high-speed, closed-loop robotic control in dynamic environments, where accurate and fast prediction of ball states is critical for reliable planning and control. Physics-based approaches rely heavily on accurate parameter identification and precise initial state, while learning-based methods often struggle to capture long-range temporal dependencies and are typically trained on limited or simulated data. We propose a transformer-based framework for table tennis ball state prediction that leverages attention mechanisms to model long-range temporal correlations directly from historical observations, without relying on explicit flight or bounce models. To support robust learning and generalization, we collected a large-scale real-world dataset from players of varying skill levels and diverse ball cannon configurations. The combination of a high-capacity transformer architecture and extensive real-world data enables accurate long-horizon forecasting. Building on this capability, we introduce a plug-and-play sim-to-real transfer strategy, Swap Predictor at Deployment (SPAD), which replaces the physics-based simulator used during training with the proposed real-world-trained predictor at deployment, improving the sim-to-real transferability of the policy without requiring retraining. We demonstrate that this simple substitution effectively narrows the sim-to-real gap while preserving the efficiency and scalability of simulation-based training.
A Modular Dual-Camera Pipeline for Micro-Inspection Using Aerial Robots
S. H. Mirtajadini, N. Rublein, R. M. Ramakrishnan, G. ter Maat, M. Aldibaja, A. Y. Mersha
2606.11419v1
A Modular Dual-Camera Pipeline for Micro-Inspection Using Aerial Robots
S. H. Mirtajadini, N. Rublein, R. M. Ramakrishnan, G. ter Maat, M. Aldibaja, A. Y. Mersha
2606.11419v1
arXiv:2606.11419v1
•
2026-06-09
Most existing drone-based inspection systems require the drone to fly dangerously close to the target or follow complex flight paths to capture small details. In addition, drone flight is affected by disturbances and localization inaccuracies, which can cause the drone to lose sight of its supposed target when it has a narrow view. Furthermore, trajectory planning often requires prior information about the target's geometry, position, and orientation, which is not always available for non-structural targets such as trees, vehicles, or people. To address these challenges, this paper presents aerial_micro_inspection, a generic pipeline for aerial micro-inspection across different use cases. The pipeline assumes a PX4-powered drone equipped with two cameras: (i) a zoomed, gimbal-mounted inspection camera that captures fine details without requiring the drone to fly very close to the target, and (ii) a wide-field-of-view stereo navigation camera that acquires the target surface on site, estimates its range, and partitions it into smaller inspection regions. In addition, a vision-based feedback loop compensates for drone motion while the inspection camera visits small partitions of a larger surface. We evaluate the pipeline in simulation and real-world experiments, mainly in two use-case scenarios: tree inspection for detecting oak processionary caterpillars and their eggs, and greenhouse inspection of sticky traps for detecting whiteflies. The results show improved coverage robustness under drone disturbances in simulation, as well as effective detection of caterpillars and eggs and high-detail imaging of insects in real-world experiments. The pipeline is open-source, developed in ROS 2, and can be adapted to new applications by replacing the surface-segmentation and micro-target detection checkpoints. The code is available at: https://github.com/SaxionMechatronics/aerial_micro_inspection
Dynamic Execution Horizon Prediction for Chunk-based Robot Policies
Yuchi Zhao, Miroslav Bogdanovic, Arjun Sohal, Liyu Tao, Kourosh Darvish, Alán Aspuru-Guzik, Florian Shkurti, Animesh Garg
2606.11408v1
Dynamic Execution Horizon Prediction for Chunk-based Robot Policies
Yuchi Zhao, Miroslav Bogdanovic, Arjun Sohal, Liyu Tao, Kourosh Darvish, Alán Aspuru-Guzik, Florian Shkurti, Animesh Garg
2606.11408v1
arXiv:2606.11408v1
•
2026-06-09
Action chunking has become a standard design in modern robot policies, from diffusion/flow policies to vision-language-action models, where the policy predicts a sequence of actions and executes a fixed number of them instead of acting one step at a time. However, this paradigm relies on a key assumption: a fixed execution horizon. During chunk execution, the policy operates open-loop, which is particularly problematic for fine-grained manipulation tasks that require frequent replanning. In practice, the execution horizon is typically chosen through empirical tuning and is highly task-dependent. To this end, we propose Dynamic Execution Horizon Prediction (DEHP), an effective method that trains a lightweight execution-horizon prediction branch using online reinforcement learning while keeping the pretrained chunk policy completely frozen. This makes the method compatible with black-box chunk policies and isolates the effect of adapting the execution horizon from changes to the underlying action generator. Across our evaluations, DEHP improves the success rate of different high-precision and long-horizon manipulation tasks by a large margin. Our qualitative analysis further shows that DEHP predicts shorter execution horizons during fine-grained stages of the task and longer horizons during free-space motion. In this way, DEHP balances the efficiency of open-loop chunk execution with the reactivity of closed-loop single-step control. Project page: https://dehp-chunking.github.io/
PLUME: Probabilistic Latent Unified World Modeling and Parameter Estimation for Multi-Finger Manipulation
Abhinav Kumar, Soshi Iba, Rana Soltani Zarrin, Dmitry Berenson
2606.11396v1
PLUME: Probabilistic Latent Unified World Modeling and Parameter Estimation for Multi-Finger Manipulation
Abhinav Kumar, Soshi Iba, Rana Soltani Zarrin, Dmitry Berenson
2606.11396v1
arXiv:2606.11396v1
•
2026-06-09
Dexterous manipulation with multi-finger hands can be sensitive to physical parameters such as object shape, pose, and friction coefficients. While simulation enables large-scale data collection with known parameter values, simulation-trained policies must still handle uncertainty at deployment, where the true parameters and therefore the true dynamics are unknown. Standard domain randomization strategies may be insufficient for precise tasks like screwdriver turning, as manipulation strategies may need to change depending on specific parameter values. To address this, we propose Probabilistic Latent Unified world Modeling and parameter Estimation (PLUME), a world model that jointly learns to evolve a belief over parameter values as well as the system dynamics conditioned on those parameters. We learn a latent space to jointly represent multiple qualitatively different physical parameters along with rewards, themselves functions of partially-observable variables, to inform planning. Our novel learning framework leads to efficient alignment of the world model to true dynamics through online parameter inference as opposed to re-training or fine-tuning. We evaluate our method on simulated screwdriver turning, valve turning, bucket lifting, and disk flicking tasks, as well as a hardware screwdriver turning task, where we achieve successful zero-shot transfer of our simulation-trained policy and outperform state-of-the-art offline reinforcement learning and world-model-augmented behavior cloning baselines. Please see our website at https://plume-world-model.github.io for videos.
Comment: 16 pages, 5 figures
HiPi: Reproducible High-Fidelity Piezoresistive Sensors for Robotic Manipulation
Changyi Lin, Raihan Haque, Hui-Ping Wang, Ding Zhao
2606.11372v1
HiPi: Reproducible High-Fidelity Piezoresistive Sensors for Robotic Manipulation
Changyi Lin, Raihan Haque, Hui-Ping Wang, Ding Zhao
2606.11372v1
arXiv:2606.11372v1
•
2026-06-09
Piezoresistive tactile sensors are attractive for robotic manipulation because they are thin, lightweight, low-cost, and scalable to dense large-area sensing. However, existing systems still face a practical trade-off: recent reproducible designs emphasize accessibility and ease of reproduction, whereas high-fidelity readout architectures remain more difficult to fabricate, assemble, and deploy. We present HiPi, a reproducible high-fidelity piezoresistive sensing system for robotic manipulation. Building on a low-crosstalk readout principle, HiPi redesigns the complete hardware stack around reproducibility, deployability, and multi-sensor scalability. The system includes a compact readout PCB compatible with commercial PCB fabrication and assembly services, eliminating manual soldering; a smaller and lower-cost STM32-based MCU module; an optimized communication pipeline that achieves 220 Hz readout in a bimanual setup with four dense tactile arrays (2048 taxels in total); and FPCB-based conductive layers that simplify sensor fabrication and stacking. Experiments with structured 3D-printed contact patterns show that HiPi preserves contact geometry substantially better than a reproducible baseline, improving the average IoU from 0.428 to 0.797 and the average Dice score from 0.539 to 0.886. These results suggest that HiPi bridges an important gap between reproducible fabrication and high-fidelity readout, making dense piezoresistive tactile sensing more practical for bimanual manipulation and multi-fingered robotic systems.
Energy-Conserved Neural Pipelines: Attenuating Error Propagation in Modular Neural Networks via Physical Conservation Constraints
David Young, Swan Yi Htet
2606.11341v1
Energy-Conserved Neural Pipelines: Attenuating Error Propagation in Modular Neural Networks via Physical Conservation Constraints
David Young, Swan Yi Htet
2606.11341v1
arXiv:2606.11341v1
•
2026-06-09
Modular neural network pipelines suffer from error compounding: noise at any module boundary propagates and potentially amplifies through subsequent modules. We introduce energy conservation as a hard physical constraint on inter-module information flow. Activation energy (the squared L2 norm of feature vectors) is enforced to be exactly preserved at every module boundary. Unlike soft energy penalties, conservation is an inviolable law: the network may redistribute energy across neurons but cannot create or destroy it. Four experiments on CIFAR-10 demonstrate: (1) conservation retains 77.4% of clean accuracy at noise sigma=0.2, versus 35.1% for baselines and 30.9% for energy-penalized models (p<0.001, 5 seeds); (2) pipelines become depth-invariant, retaining 93.3% at depths 2 through 5 with noise at every boundary; (3) the advantage generalizes to systematic bias (+45.1%), Gaussian (+40.4%), and adversarial noise (+4.8%), with a principled non-effect on dropout (-0.3%); (4) on ResNet-18, the conservation advantage scales inversely with intrinsic normalization: +0.3 pp with BatchNorm, +26.2 pp without at sigma=0.2, reaching +58.0 pp at sigma=0.5. Experiment 5 validates the operator on a real modular robotic pipeline (MuJoCo physics, Franka Panda). Across three independent runs on separate machines (90 trials per cell), conservation provides +18.9 pp average advantage on monocular-depth-style noise. A formal bound proves conserved noise energy is strictly less than input noise energy.
Comment: 22 pages, 2 figures, 7 tables, 25 references
Embodied-R1.5: Evolving Physical Intelligence via Embodied Foundation Models
Yifu Yuan, Yaoting Huang, Xianze Yao, Yutong Li, Shuoheng Zhang, Linqi Han, Pengyi Li, Jiangeng Sun, Wenting Jia, Zhao Zhang, Yuhao Liu, Ruihao Liao, Yucheng Hu, Qiyu Wu, Yuxiao Li, Zibin Dong, Fei Ni, Yan Zheng, Shuyang Gu, Yi Ma, Hongyao Tang, Han Hu, Jianye Hao
2606.11324v1
Embodied-R1.5: Evolving Physical Intelligence via Embodied Foundation Models
Yifu Yuan, Yaoting Huang, Xianze Yao, Yutong Li, Shuoheng Zhang, Linqi Han, Pengyi Li, Jiangeng Sun, Wenting Jia, Zhao Zhang, Yuhao Liu, Ruihao Liao, Yucheng Hu, Qiyu Wu, Yuxiao Li, Zibin Dong, Fei Ni, Yan Zheng, Shuyang Gu, Yi Ma, Hongyao Tang, Han Hu, Jianye Hao
2606.11324v1
arXiv:2606.11324v1
•
2026-06-09
We introduce Embodied-R1.5, a unified Embodied Foundation Model (EFM) that integrates comprehensive embodied reasoning capabilities, spanning embodied cognition, task planning, correction, and pointing, within a single architecture toward general physical intelligence. Leveraging three automated data construction pipelines to significantly expand the data coverage of critical capabilities, we build a large-scale data system of over 15B tokens, and design a multi-task balanced RL recipe to alleviate heterogeneous task conflicts. We further introduce a Planner-Grounder-Corrector (PGC) closed-loop framework that enables a single model to autonomously execute and self-correct over long-horizon tasks. With only 8B parameters, Embodied-R1.5 achieves SOTA on 16 out of 24 embodied VLM benchmarks, surpassing leading models like Gemini-Robotics-ER-1.5 and GPT-5.4. Benefiting from the internalized embodied capabilities, Embodied-R1.5 can be fine-tuned into a VLA with only a small amount of data, outperforming leading VLA models like $π_{0.5}$ across 4 popular manipulation benchmark suites. We further conduct extensive zero-shot real-robot experiments, validating performance in instruction following, affordance grounding, articulated object manipulation, and long-horizon complex tasks, demonstrating strong generalization to the physical world. We open-source model weights, datasets, training code, and EmbodiedEvalKit, an evaluation framework tailored for embodied tasks, to facilitate future research in EFMs.
Comment: Embodied R1.5 technical report. Project page: https://embodied-r.github.io/
Going with the Flow: Koopman Behavioral Models as Pseudo Planners for Visuo-Motor Dexterity
Yunhai Han, Jiaqi Fu, Linhao Bai, Ziyu Xiao, Zhaodong Yang, Yogita Choudhary, Krishna Jha, Chuizheng Kong, Shreyas Kousik, Harish Ravichandar
2602.07413v3
Going with the Flow: Koopman Behavioral Models as Pseudo Planners for Visuo-Motor Dexterity
Yunhai Han, Jiaqi Fu, Linhao Bai, Ziyu Xiao, Zhaodong Yang, Yogita Choudhary, Krishna Jha, Chuizheng Kong, Shreyas Kousik, Harish Ravichandar
2602.07413v3
arXiv:2602.07413v3
•updated
•
2026-02-07
Contemporary visuo-motor dexterity models often rely on expressive policy classes with diffusion and transformer backbones to achieve strong performance. However, these architectures require significant data and computational resources, and remain far from reliable, particularly for multi-fingered dexterity. Importantly, they model skills as reactive mappings and rely on fixed-horizon action chunking, creating a rigid trade-off between temporal coherence and reactivity. To address these issues, we first introduce Unified Behavioral Models (UBMs), a framework to represent dexterous skills as coupled dynamical systems that capture how visual features of the environment (visual flow) and proprioceptive states of the robot (action flow) co-evolve. As such, UBMs ensure temporal coherence by construction rather than heuristic averaging. Unlike world models that attempt to predict the impact of arbitrary robot actions on the environment, UBMs target behavioral dynamics that encode how demonstrated robot behavior is related to desired impacts on the environment. A UBM can be viewed as a pseudo planner: given an initial condition, it computes the desired robot behavior over the entire skill horizon, while simultaneously ``imagining" the resulting flow of visual features. To operationalize UBMs, we propose Koopman-UBM, a first instantiation of UBMs as a structured latent linear system. K-UBM is computationally efficient, enabling reactivity and adaptation via an online replanning strategy: the model acts as its own runtime monitor, automatically triggering replanning when predicted and observed visual flow diverge beyond a threshold. Across seven simulated tasks and four real-world tasks, our approach matches or exceeds the performance of state-of-the-art baselines, while offering considerably faster inference, smooth execution, robustness to occlusions, and flexible replanning.
Comment: Website: https://k-ubm.github.io/
TacForeSight: Force-Guided Tactile World Model for Contact-Rich Manipulation
Yujie Zang, Yuhang Zheng, Xian Nie, Yupeng Zheng, Shuai Tian, Songen Gu, Chen Gao, Zining Wang, Shuicheng Yan, Wenchao Ding
2606.11184v1
TacForeSight: Force-Guided Tactile World Model for Contact-Rich Manipulation
Yujie Zang, Yuhang Zheng, Xian Nie, Yupeng Zheng, Shuai Tian, Songen Gu, Chen Gao, Zining Wang, Shuicheng Yan, Wenchao Ding
2606.11184v1
arXiv:2606.11184v1
•
2026-06-09
Contact-rich manipulation requires robots to continuously perceive and regulate evolving physical interactions under dynamic contact transitions or complex surface geometries. Recent imitation learning methods improve contact-aware control by incorporating tactile or force feedback, but they rarely model the asymmetric spatiotemporal roles of global force and local tactile sensing. To address this, we propose TacForeSight, a lightweight force-conditioned tactile foresight framework for real-time manipulation. The core component is TacForceWM, a tactile world model that predicts short-horizon tactile latent dynamics from dual-finger tactile observations conditioned on high-frequency wrist force and torque signals. Another key component, the Predictive Tactile-Conditioned Policy, leverages the predicted latents as anticipatory contact priors, models the current-to-future tactile evolution via cross-attention, and adaptively fuses visuo-tactile features through a tactile-guided gating module. By forecasting purely within a compact latent space, TacForeSight enables proactive contact reasoning with efficient real-time inference suitable for high-frequency manipulation control. Real-robot experiments on five representative tasks and three in-process perturbation settings show that TacForeSight consistently outperforms existing baselines, particularly under dynamic contact disturbances. All models and datasets will be made publicly available on the project website at https://tacforesight.github.io/ProjectPage.
Geometric Formulation of Unified Force-Impedance Control on SE(3) for Robotic Manipulators
Joohwan Seo, Nikhil Potu Surya Prakash, Soomi Lee, Arvind Kruthiventy, Megan Teng, Jongeun Choi, Roberto Horowitz
2504.17080v3
Geometric Formulation of Unified Force-Impedance Control on SE(3) for Robotic Manipulators
Joohwan Seo, Nikhil Potu Surya Prakash, Soomi Lee, Arvind Kruthiventy, Megan Teng, Jongeun Choi, Roberto Horowitz
2504.17080v3
arXiv:2504.17080v3
•updated
•
2025-04-23
In this paper, we present an impedance control framework on the SE(3) manifold, which enables force tracking while guaranteeing passivity. Building upon the unified force-impedance control (UFIC) and our previous work on geometric impedance control (GIC), we develop the geometric unified force impedance control (GUFIC) to account for the SE(3) manifold structure in the controller formulation using a differential geometric perspective. As in the case of the UFIC, the GUFIC utilizes energy tank augmentation for both force-tracking and impedance control to guarantee the manipulator's passivity relative to external forces. This ensures that the end effector maintains safe contact interaction with uncertain environments and tracks a desired interaction force. Moreover, we resolve a non-causal implementation problem in the UFIC formulation by introducing velocity and force fields. Due to its formulation on SE(3), the proposed GUFIC inherits the desirable SE(3) invariance and equivariance properties of the GIC, which helps increase sample efficiency in machine learning applications where a learning algorithm is incorporated into the control law. The proposed control law is validated in a simulation environment under scenarios requiring tracking an SE(3) trajectory, incorporating both position and orientation, while exerting a force on a surface. The codes are available at https://github.com/Joohwan-Seo/GUFIC_mujoco.
JOIN: Anchor-Grasp-Conditioned Joining via Opposition, Inference, and Navigation for Bimanual Assistive Manipulation
Drake Moore, Matt Cheng, Xiang Zhi Tan, Taşkın Padır
2606.11151v1
JOIN: Anchor-Grasp-Conditioned Joining via Opposition, Inference, and Navigation for Bimanual Assistive Manipulation
Drake Moore, Matt Cheng, Xiang Zhi Tan, Taşkın Padır
2606.11151v1
arXiv:2606.11151v1
•
2026-06-09
Assistive mobility and manipulation platforms have received increasing attention as a means of restoring independence to individuals with disabilities. While effective for many basic activities of daily living (ADLs), a significant percentage of everyday tasks such as opening a jar, pouring a liquid, lifting a tray, or basic meal preparation, is fundamentally bimanual and remains out of reach for any single-arm system. Adding a second arm to a wheelchair is impractical, due to the additional power draw, cost, and the loss of space required for transfers and mobility. We instead propose a heterogeneous, on-demand bimanual system, in which a wheelchair-mounted anchor arm is joined when needed by a summoned mobile manipulator that serves as a complement arm. The central technical problem, which we call bimanual joining, is conditional: the anchor has already committed to a grasp, and the complement arm must choose where to stand and what to grasp to complete the task. We formulate bimanual joining as a three-phase decomposition (plan, drive, grasp) and show that a vision-language model (VLM), coupled with standard geometric tools, provides task-level knowledge sufficient to solve a representative class of bimanual ADLs. Our system JOIN, contributes (i) a wheelchair-referenced opposition score, and (ii) task-conditioned directional manipulability. We evaluate JOIN on a Kinova Gen3 anchor and a Hello Robot Stretch~3 complement on representative same-object and different-object tasks. JOIN accomplished more attempts (19/20) than state-of-the-art methods (14/20) and required markedly less correction by the operator.
Comment: Xiang Zhi Tan and Taşkın Padır share equal advising
EM-Fall: Embodied mmWave Sensing for Day-and-Night Fall Detection on Humanoid Robots
Yanshuo Lu, Yuxuan Hu, Shenghai Yuan, Xinyu Zhou, Kuangji Zuo, Bofan Lyu, XiChen Yuan, Jianfei Yang
2606.11109v1
EM-Fall: Embodied mmWave Sensing for Day-and-Night Fall Detection on Humanoid Robots
Yanshuo Lu, Yuxuan Hu, Shenghai Yuan, Xinyu Zhou, Kuangji Zuo, Bofan Lyu, XiChen Yuan, Jianfei Yang
2606.11109v1
arXiv:2606.11109v1
•
2026-06-09
Falls are one of the leading causes of injury and hospitalization among elderly individuals, making reliable fall awareness an essential capability for safety monitoring in residential environments. However, existing fall detection systems often rely on wearable devices or fixed sensing installations, which may suffer from low user compliance, limited spatial coverage, or degraded performance under occlusion and poor lighting conditions. In this work, we propose \textbf{EM-Fall}, an embodied fall detection framework deployed on a mobile humanoid robot. The system integrates millimeter-wave (mmWave) sensing with robotic mobility, allowing the robot to actively adjust its sensing viewpoint and maintain target observability across rooms and under occlusion. To address interference in complex residential environments, including pet motion and multipath artifacts, we design a human-centered perception pipeline combined with lightweight temporal modeling to capture motion evolution before, during, and after fall events. We evaluate the proposed system across eight real indoor environments with four participants and construct an in-home mmWave fall detection dataset. Experimental results show that the embodied mobile sensing paradigm improves monitoring continuity and maintains robust fall detection performance under diverse environmental conditions. The proposed framework provides a practical solution for robot-assisted safety monitoring in home environments.
RoboNaldo: Accurate, Stable and Powerful Humanoid Soccer Shooting via Motion-Guided Curriculum Reinforcement Learning
Yichao Zhong, Yidan Lu, Yuhang Lu, Tianyang Tang, Haoguang Mai, Yixuan Pan, Tianyu Li, Li Chen, Jingbo Wang, Zhongyu Li, Peng Lu, Hongyang Li
2606.11092v1
RoboNaldo: Accurate, Stable and Powerful Humanoid Soccer Shooting via Motion-Guided Curriculum Reinforcement Learning
Yichao Zhong, Yidan Lu, Yuhang Lu, Tianyang Tang, Haoguang Mai, Yixuan Pan, Tianyu Li, Li Chen, Jingbo Wang, Zhongyu Li, Peng Lu, Hongyang Li
2606.11092v1
arXiv:2606.11092v1
•
2026-06-09
Elite humanoid soccer shooting requires whole-body stability, high-impulse whole-body interactions, and accuracy to targets. Motion tracking-driven reinforcement learning (RL) provides stability in whole-body movement coordination, but a fixed reference makes it hard to adapt to varied ball positions and strike timings; in contrast, task reward-driven RL struggles to explore and discover valid kicks from scratch. We therefore introduce RoboNaldo, a three-stage motion-guided curriculum RL framework for high-impulse humanoid interaction. A single human-kick reference is used as a scaffold and progressively shifts optimization towards shooting performance. The curriculum first learns a stable whole-body kicking prior, then adapts the kick to free-kick settings where the ball is stationary at random positions, and finally extends it to moving-ball shooting through a locomotion-command and kick-trigger interface. A high-level heuristic planner controls this interface during training, while alternative high-level controllers can drive the same low-level policy at inference. In simulation, RoboNaldo demonstrates free-kick shot error 48.6% lower and shoot velocity 2.96x than prior work baselines. In real world on a Unitree G1 with onboard perception, RoboNaldo attains 0.73 m and 0.86 m average target shooting error from 3 m away in free-kick and moving-ball cases, accordingly. And the post-contact ball velocity reaches 13.10 m/s, which is 59-71% of reported professional open-play shot speed. Project page: $\href{https://opendrivelab.com/RoboNaldo}{\text{opendrivelab.com/RoboNaldo}}$.
A Distributed Multi-UGV Exploration Framework With Loop-Aware Planning and Descriptor-Aided Localization in Resource-Limited Environments
Zhiwei Li, Haiou Liu, Xijun Zhao, Ji Li, Yingze Wang, Boyang Wang
2606.11088v1
A Distributed Multi-UGV Exploration Framework With Loop-Aware Planning and Descriptor-Aided Localization in Resource-Limited Environments
Zhiwei Li, Haiou Liu, Xijun Zhao, Ji Li, Yingze Wang, Boyang Wang
2606.11088v1
arXiv:2606.11088v1
•
2026-06-09
Robust and efficient cooperative exploration with multiple unmanned ground vehicles (UGVs) in unknown, GPSdenied, and bandwidth-limited environments without prior maps remains challenging, as localization drift degrades map consistency and induces redundant coverage. This paper presents a fully distributed exploration framework that couples descriptoraided inter-UGV loop closure with loop-aware hierarchical planning while enabling autonomous localization and exploration. We develop a lightweight LiDAR global descriptor with range-image prealignment to enable robust cross-UGV place recognition under large yaw and lateral variations, and use verified loop closures to maintain globally consistent trajectories and a sparse topological representation. We further introduce an uncertainty-aware crossUGV loop-closure selection module that scores candidate loop closures under pose uncertainty and retains high-utility loop closures as planning anchors for global task allocation and local route refinement. Simulations and real-UGV experiments show that the loop-closure module achieves AR@1/AR@1% of 89.9%/95.5%, distributed optimization reduces absolute trajectory error, the system substantially reduces two-way communication volume, and the overall framework reduces exploration time and travel distance by 15% and 14%, respectively, compared with an mTSP baseline.
CableRobotGraphSim: A Graph Neural Network for Modeling Partially Observable Cable-Driven Robot Dynamics
Nelson Chen, William R. Johnson, Rebecca Kramer-Bottiglio, Kostas Bekris, Mridul Aanjaneya
2602.21331v2
CableRobotGraphSim: A Graph Neural Network for Modeling Partially Observable Cable-Driven Robot Dynamics
Nelson Chen, William R. Johnson, Rebecca Kramer-Bottiglio, Kostas Bekris, Mridul Aanjaneya
2602.21331v2
arXiv:2602.21331v2
•updated
•
2026-02-24
General-purpose simulators have accelerated the development of robots. Traditional simulators based on first-principles, however, typically require full-state observability or depend on parameter search for system identification. This work presents \texttt{CableRobotGraphSim}, a novel Graph Neural Network (GNN) model for cable-driven robots that aims to address shortcomings of prior simulation solutions. By representing cable-driven robots as graphs, with the rigid-bodies as nodes and the cables and contacts as edges, this model can quickly and accurately match the properties of other simulation models and real robots, while ingesting only partially observable inputs. Accompanying the GNN model is a sim-and-real co-training procedure that promotes generalization and robustness to noisy real data. This model is further integrated with a Model Predictive Path Integral (MPPI) controller for closed-loop navigation, which showcases the model's speed and accuracy.
Generation of Diverse and Functional Robot Designs using Superquadrics Parametrisation and Quality-Diversity
Leni Le Goff, Simon Smith, Emma Hart
2606.11037v1
Generation of Diverse and Functional Robot Designs using Superquadrics Parametrisation and Quality-Diversity
Leni Le Goff, Simon Smith, Emma Hart
2606.11037v1
arXiv:2606.11037v1
•
2026-06-09
Generative design of robots requires navigating a vast search-space, encompassing physical configurations and behavioural parameters. Evolutionary Algorithms (EAs) have shown promising results, but often converge prematurely to a small set of sub-optimal designs. Most EAs fail to maintain sufficient diversity in the population that would allow the discovery of distinct functional robots. To counter premature convergence, we introduce a superquadrics-based representation (SQs) for robot bodies. SQs are interpretable, compact and computationally efficient mathematical representations of 3D geometrical shapes that can be tuned to specific design-spaces. To encourage morphological diversity, we combine this representation with a quality-diversity (QD) algorithm (MAP-Elites). We compare SQs and Compositional Pattern Producing Networks representations as generators of morphologies, combining them with standard EAs and MAP-Elites. In two test environments, we find that using SQs to generate morphology in conjunction with the MAP-Elites algorithm reaches the highest QD-score across both environments, maximising diversity of design and functionality of generated robots. The findings highlight the benefits of using a compact and interpretable geometric representation for exploring a complex design-space and suggest that combining SQs with an explicit diversity mechanism increases the quality and number of designs generated.
Comment: Accepted at PPSN 2026
A Spiking Neural Architecture for Coordinating Arm and Locomotor Control
Lea Steffen, Kathryn Simone, Graeme Damberger, Travis DeWolf, Hudson Ly, Chris Eliasmith
2606.11034v1
A Spiking Neural Architecture for Coordinating Arm and Locomotor Control
Lea Steffen, Kathryn Simone, Graeme Damberger, Travis DeWolf, Hudson Ly, Chris Eliasmith
2606.11034v1
arXiv:2606.11034v1
•
2026-06-09
Spiking Neural Networks (SNNs) coupled with neuromorphic hardware offer energy-efficient solutions for humanoid robot control. However, existing SNN-based motor control systems address bipedal locomotion and arm control in isolation, leaving integrated control of both unaddressed. We present a spiking architecture that coordinates force-based arm control and bipedal locomotion in a simulated humanoid, using the Neural Engineering Framework (NEF) and Semantic Pointer Architecture (SPA). High-level action selection between locomotor and arm control is mediated by a biologically grounded spiking basal ganglia model. We validate the system through co-simulation of Nengo, for the neural control, and Isaac Sim, demonstrating successful target reaching, continuous digit drawing, path-following locomotion, and finally, switching between walking and arm control via basal ganglia disinhibition. To our knowledge, this is the first integrated spiking controller to combine bipedal locomotion and arm control on a full-scale humanoid platform. The full spike-based implementation enables future deployment on low-power neuromorphic hardware.
Diffusion Forcing Planner: History-Annealed Planning with Time-Dependent Guidance for Autonomous Driving
Zehan Zhang, Neng Zhang, Yaoyi Li, Jia Cai, Zhiling Wang
2606.11019v1
Diffusion Forcing Planner: History-Annealed Planning with Time-Dependent Guidance for Autonomous Driving
Zehan Zhang, Neng Zhang, Yaoyi Li, Jia Cai, Zhiling Wang
2606.11019v1
arXiv:2606.11019v1
•
2026-06-09
Learning-based motion planners, despite recent progress, often suffer from temporal inconsistency. Small perturbations across frames can accumulate into unstable trajectories, degrading comfort and safety in closed-loop driving. Several methods attempt to inject history as a static conditioning signal to stabilize outputs, only to induce the planner to copy historical patterns instead of adapting to environment contexts. To address this limitation, we propose Diffusion Forcing Planner (DFP), a diffusion-based planning framework driven by history-guided control. Specifically, DFP decomposes the full trajectory into history, current and future segments, and assign independent noise levels to each segment. The model jointly denoises the historical and the future segments, enforcing a heterogeneous joint diffusion process. At inference, classifier-free guidance (CFG) is applied to steer future sampling using annealed history in a controllable manner. Closed-loop evaluation and comprehensive ablations on nuPlan show that DFP achieves competitive performance while producing continuous, stable, and controllable motion plans in complex driving scenarios.
Comment: CVPR2026
RoboGPT-R1: Enhancing Robot Task Planning with Reinforcement Learning
Jinrui Liu, Bingyan Nie, Boyu Li, Yaran Chen, Yuze Wang, Shunsen He, Haoran Li
2510.14828v3
RoboGPT-R1: Enhancing Robot Task Planning with Reinforcement Learning
Jinrui Liu, Bingyan Nie, Boyu Li, Yaran Chen, Yuze Wang, Shunsen He, Haoran Li
2510.14828v3
arXiv:2510.14828v3
•updated
•
2025-10-16
Improving the reasoning capabilities of embodied agents is crucial for robots to complete complex human instructions in long-view manipulation tasks successfully. Despite the success of large language models and vision language models based on Supervised Fine-Tuning (SFT) in planning tasks, they continue facing challenges in performing long-horizon manipulation tasks in complex real-world environments, owing to their restricted common sense and reasoning capabilities. Considering that aligning general-purpose vision language models to robotic planning tasks via supervised fine-tuning suffers from poor generalization and insufficient physical understanding, we propose RoboGPT-R1, a two-stage fine-tuning framework for embodied planning. In this framework, supervised training acquires foundational knowledge through expert sequences, followed by RL to address the model's shortcomings in visual-spatial understanding and reasoning. To achieve physical understanding and action sequence consistency in multi-step reasoning tasks, we design a rule-based reward function that simultaneously considers long-horizon performance and action constraint in the environment. The reasoning model, trained on Qwen2.5-VL-3B, significantly outperforms the larger-scale model, GPT-4o-mini, by 21.33% and surpasses other work trained on Qwen2.5-VL-7B by 20.33% on the EmbodiedBench benchmark.
VOLT: Vision and Language Trajectory Segmentation for Faster-than-Demonstration Policies
Robert Ramirez Sanchez, Daniel J. Evans, Dylan P. Losey, Siddarth Jain
2606.06323v2
VOLT: Vision and Language Trajectory Segmentation for Faster-than-Demonstration Policies
Robert Ramirez Sanchez, Daniel J. Evans, Dylan P. Losey, Siddarth Jain
2606.06323v2
arXiv:2606.06323v2
•updated
•
2026-06-04
Humans often take longer to demonstrate a task than a robot would need to execute it. Rather than learning to replicate the demonstration at the same pace, many industrial and practical applications require robots to perform tasks as quickly as possible. In this paper, we investigate several hypotheses for learning policies that operate faster-than-demonstrations. Our experiments show that the most effective strategy is to downsample recorded demonstrations and train the robot's policy on this accelerated data. However, uniformly downsampling an entire trajectory can be problematic. Some parts of a task can be safely sped up (e.g., unconstrained motion), while others demand slower, more precise motion (e.g., object interactions or fine manipulation). To address this challenge, we introduce VOLT, a vision-and-language trajectory segmentation method that reasons over video demonstrations, and leverages contextual cues to determine when acceleration is appropriate and when careful precision is required. VOLT identifies segments where slow, deliberate motion is necessary, then selectively downsamples the remaining segments. The resulting reformatted trajectories can be used with standard imitation learning approaches, such as diffusion policies. Our results highlight that segmentation quality is critical -- baseline methods often misidentify when acceleration is possible, leading to overly cautious or unreliable policies. Compared to state-of-the-art alternatives, VOLT allows robots to execute tasks faster while maintaining strong performance.
Multi-UAV Active Sensing with Information Gain-based Planning and Belief Fusion
S. Habibi, L. Marques
2606.10986v1
Multi-UAV Active Sensing with Information Gain-based Planning and Belief Fusion
S. Habibi, L. Marques
2606.10986v1
arXiv:2606.10986v1
•
2026-06-09
Unmanned aerial vehicles (UAVs) are increasingly used for active sensing and information gathering in spatially distributed environments. Their performance, however, is constrained by limited flight time, sensing uncertainty, and the trade-off between spatial coverage and observation accuracy. This paper presents a real-world validation of a multi-UAV active sensing framework for probabilistic binary terrain mapping, with precision agriculture used as the application case. The environment is represented as a probabilistic belief map, where spatial dependencies are modeled through a factor-graph formulation. UAV decision making is guided by Information Gain based Informative Path Planning (IGbIPP), and the approach is compared with Random Walk and Sweep coverage path planning baselines using both synthetic terrains and real UAV-derived agricultural imagery. The study also evaluates spatial correlation weights and several probabilistic belief-fusion rules for multi-UAV information sharing. Results show that IGbIPP reduces entropy and mapping error more effectively than the baselines, while a wider field of view improves real-world coverage and map accuracy. The results further show that simple equal or biased spatial weights can be more robust than adaptive weights, and that Bayesian, log-odds, and Dempster--Shafer fusion achieve the best cooperative mapping performance. These findings highlight the importance of uncertainty-driven planning, sensing geometry, spatial modeling, and probabilistic fusion for real-world UAV-based active sensing.
Language-Driven Cost Optimization for Autonomous Driving
Diego Martinez-Baselga, Khaled Mustafa, Javier Alonso-Mora
2606.10974v1
Language-Driven Cost Optimization for Autonomous Driving
Diego Martinez-Baselga, Khaled Mustafa, Javier Alonso-Mora
2606.10974v1
arXiv:2606.10974v1
•
2026-06-09
The driving behavior of autonomous vehicles is typically governed by the cost function of their motion planner, which encodes objectives such as speed tracking, smoothness, lane keeping, and collision avoidance. However, tuning the parameters that shape this cost function is a challenging task that requires technical expertise, limiting the vehicle's ability to adapt to evolving traffic scenarios or end-user preferences. This work presents a language-driven framework for adaptive cost design in autonomous driving. A Large Language Model (LLM) interprets structured scenario descriptions and natural language user queries to generate the parameters applied to a risk-aware Model Predictive Path Integral (MPPI) controller. The system incorporates a human-in-the-loop validation stage in which the proposed behavioral changes are described in non-technical language and confirmed prior to deployment. Users may additionally provide feedback either before or after deployment, enabling iterative refinement of the vehicle's motion behavior. The framework is evaluated across multiple queries in realistic driving scenarios to assess its effectiveness. Simulation results demonstrate that the method successfully induces behavioral changes that align with the intended requirements in an intuitive manner, thereby bridging the gap between intelligent vehicle control systems and end users.
Comment: Paper accepted at IEEE Intelligent Transportation Systems Conference (ITSC) 2026
Resilient Navigation for Autonomous Farm Robots by Leveraging Jerk-Augmented Models with IMU-Only Disturbance Rejection
Batu Candan, Mohammed Atallah, Simone Servadio, Saeed Arabi
2606.10971v1
Resilient Navigation for Autonomous Farm Robots by Leveraging Jerk-Augmented Models with IMU-Only Disturbance Rejection
Batu Candan, Mohammed Atallah, Simone Servadio, Saeed Arabi
2606.10971v1
arXiv:2606.10971v1
•
2026-06-09
Precise state estimation for navigation of autonomous agricultural robots is often compromised by sensor outages (GNSS/LiDAR/Visual) and high-frequency vibrations inherent in off-road environments. This paper proposes a robust navigation algorithm based on a jerk-augmented Extended Kalman Filter (EKF) integrated with a Multiple Tuning Factor (MTF) adaptation method. Unlike standard EKF approaches that assume constant measurement noise, our method dynamically adjusts the measurement covariance matrix in real-time, allowing the system to cope with sudden disturbances and sensor outliers. We evaluate the algorithm using real-world data from a Salin247 autonomous robot. Results demonstrate that jerk-augmentation combined with MTF adaptation significantly reduces 3D position Root Mean Square Error (RMSE) compared to baseline EKF models, providing superior dead-reckoning capabilities.
AgenticRL: Self-Refining Agentic Reinforcement Learning for Vision-Conditioned UAV Navigation
Roohan Ahmed Khan, Yasheerah Yaqoot, Amir Atef Habel, Muhammad Ahsan Mustafa, Dzmitry Tsetserukou
2606.03963v3
AgenticRL: Self-Refining Agentic Reinforcement Learning for Vision-Conditioned UAV Navigation
Roohan Ahmed Khan, Yasheerah Yaqoot, Amir Atef Habel, Muhammad Ahsan Mustafa, Dzmitry Tsetserukou
2606.03963v3
arXiv:2606.03963v3
•updated
•
2026-06-02
Deep reinforcement learning has shown strong potential for enabling autonomous robots to learn complex navigational tasks. However, its practical use still depends heavily on human designed reward functions and repeated manual fine tuning, which is time consuming and does not guarantee high success in the desired task. This paper presents AgenticRL, agent guided reinforcement learning framework that increases autonomy in reward design, policy refinement, and real world deployment for unmanned aerial vehicles (UAV) navigation tasks. AgenticRL uses a multimodal generative pre-trained transformer (GPT) agent to interpret task information and visual scene observations, generate task specific reward functions, train policies using Proximal Policy Optimization (PPO) algorithm, and then act as a critic by evaluating the trained policy through diagnosis packets to generate feedback. Based on this feedback, the agent identifies failure modes and refines the reward function in a closed loop self improvement process. To further leverage the multimodal GPT agent during inference, AgenticRL uses real world images and natural language task information to automatically identify the active scenario and select the appropriate trained policy for execution. The framework is evaluated on multiple navigational tasks, including gate traversal, obstacle avoidance, wall barrier crossing with landing, trajectory following, and motion behavior learning. Experimental results show that the closed loop refinement process improves policy behavior compared with initial rewards by 71%. We also demonstrate sim-to-real transfer of the proposed framework, achieving a real world success rate of 91% and a sim-to-real accuracy of 94%.
Model-Based Diffusion Sampling for Predictive Control in Offline Decision Making
Haldun Balim, Na Li, Yilun Du
2512.08280v3
Model-Based Diffusion Sampling for Predictive Control in Offline Decision Making
Haldun Balim, Na Li, Yilun Du
2512.08280v3
arXiv:2512.08280v3
•updated
•
2025-12-09
Offline decision-making via diffusion models often produces trajectories that are misaligned with system dynamics, limiting their reliability for control. We propose Model Predictive Diffuser (MPDiffuser), a compositional diffusion framework that combines a diffusion planner with a dynamics diffusion model to generate task-aligned and dynamically plausible trajectories. MPDiffuser interleaves planner and dynamics updates during sampling, progressively correcting feasibility while preserving task intent. A lightweight ranking module then selects trajectories that best satisfy task objectives. The compositional design improves sample efficiency and adaptability by enabling the dynamics model to leverage diverse and previously unseen data independently of the planner. Empirically, we demonstrate consistent improvements over prior diffusion-based methods on unconstrained (D4RL) and constrained (DSRL) benchmarks, and validate practicality through deployment on a real quadrupedal robot.
AllDayNav: Lifelong Navigation via Real-World Reinforcement Learning
Hang Yin, Yinan Liang, Jiazhao Zhang, Jiahang Liu, Minghan Li, Zhizheng Zhang, He Wang
2606.10927v1
AllDayNav: Lifelong Navigation via Real-World Reinforcement Learning
Hang Yin, Yinan Liang, Jiazhao Zhang, Jiahang Liu, Minghan Li, Zhizheng Zhang, He Wang
2606.10927v1
arXiv:2606.10927v1
•
2026-06-09
Lifelong embodied navigation in dynamic environments requires robots to form persistent scene understanding from fragmentary observations, which remains difficult for existing methods that rely on explicit maps or scene graphs and struggle to generalize beyond structured settings. We propose AllDayNav, a lifelong self-learning navigation framework that implicitly encodes scene dynamics into the billion-scale parameters of a large model via reinforcement learning, powered by a self-evolving multimodal memory that maintains and updates visual keyframes, semantic descriptions, and temporal context while autonomously generating open-vocabulary instructions, image goals, and structured rewards. Experiments in both synthetic and real-world environments across cross-room, cross-episode, and cross-task scenarios show that AllDayNav achieves success rates approaching $100\%$ and consistently surpasses strong map-based, VLM, and RL baselines in path efficiency and robustness, demonstrating implicit, memory-driven reinforcement learning as a scalable alternative to explicit mapping for reliable lifelong navigation.
Comment: Project Page: https://bagh2178.github.io/AllDayNav/
Task Robustness via Re-Labelling Vision-Action Robot Data
Artur Kuramshin, Özgür Aslan, Cyrus Neary, Glen Berseth
2606.10918v1
Task Robustness via Re-Labelling Vision-Action Robot Data
Artur Kuramshin, Özgür Aslan, Cyrus Neary, Glen Berseth
2606.10918v1
arXiv:2606.10918v1
•
2026-06-09
The recent trend in scaling models for robot learning has resulted in impressive policies that can perform various manipulation tasks and generalize to novel scenarios. However, these policies continue to struggle with following instructions, likely due to the limited linguistic and action sequence diversity in existing robotics datasets. This paper introduces Task Robustness via Re-Labelling Vision-Action Robot Data (TREAD), a scalable framework that leverages large Vision-Language Models (VLMs) to augment existing robotics datasets without additional data collection, harnessing the transferable knowledge embedded in these models. Our approach leverages a pretrained VLM through three stages: generating semantic sub-tasks from original instruction labels and initial scenes, segmenting demonstration videos conditioned on these sub-tasks, and producing diverse instructions that incorporate object properties, effectively decomposing longer demonstrations into grounded language-action pairs. We further enhance robustness by augmenting the data with linguistically diverse versions of the text goals. Evaluations on LIBERO demonstrate that policies trained on our augmented datasets exhibit improved performance on novel, unseen tasks and goals. Our results show that TREAD enhances both planning generalization through trajectory decomposition and language-conditioned policy generalization through increased linguistic diversity.
Comment: Project website: https://akuramshin.github.io/tread
AgniNav: Configuration-Driven Cross-Embodiment Local Planning for Robot Navigation
Tianhao Zang, Siwei Cheng, Haidong Huang, Shanze Wang, Wei Zhang
2606.10903v1
AgniNav: Configuration-Driven Cross-Embodiment Local Planning for Robot Navigation
Tianhao Zang, Siwei Cheng, Haidong Huang, Shanze Wang, Wei Zhang
2606.10903v1
arXiv:2606.10903v1
•
2026-06-09
Monocular local navigation is attractive for lightweight robots, but existing vision-based policies often couple perception to a specific body, camera height, and footprint, making transfer from wheeled bases to legged platforms dependent on retraining or active depth hardware. This paper introduces AgniNav, a configuration-driven local navigation framework that standardizes cross-embodiment transfer at the collision-envelope level. Each robot is specified by a measurable four-parameter safety envelope: collision-relevant height, front length, rear length, and half width. The height parameter conditions an image-to-scan network to predict a one-dimensional, collision-relevant pseudo-laserscan from a monocular color image, while the remaining footprint parameters configure a dimension-aware local planner for collision checking. Training uses height-conditioned column-minimum scan labels generated from paired color-depth data, allowing the same image to supervise different safety envelopes without collecting robot-specific data. To the best of our knowledge, AgniNav is the first monocular local-navigation framework that jointly conditions perception and planning on a shared collision-envelope configuration for zero-retraining deployment across wheeled, quadruped, and humanoid platforms. Real-robot experiments on a Turtlebot2, Unitree Go2, and Accelerated Evolution K1 achieve 39/40, 18/20, and 18/20 successes with 0/40, 1/20, and 2/20 collisions, respectively, while running at 30 Hz on Jetson Orin.
MV-Actor: Aligning Multi-View Semantics and Spatial Awareness for Bimanual Manipulation
Yinchen Tian, Huan Li, Muyao Peng, Xi Wang, Yan Wang, You Yang
2606.10899v1
MV-Actor: Aligning Multi-View Semantics and Spatial Awareness for Bimanual Manipulation
Yinchen Tian, Huan Li, Muyao Peng, Xi Wang, Yan Wang, You Yang
2606.10899v1
arXiv:2606.10899v1
•
2026-06-09
Robotic manipulation has been widely applied in industrial scenarios. Compared with single-arm manipulation, bimanual manipulation is equipped with multiple cameras to capture information from different viewpoints. However, existing multi-view policies encode each view independently or fuse view features shallowly, resulting in limited sharing semantic perception and unreliable spatial awareness. In this paper, we propose \textbf{MV-Actor}, a multi-view perception framework that builds a unified semantic-spatial representation for bimanual manipulation. First, MV-Actor performs Multi-view Semantic Interaction to share semantic perception across views. Then it uses Semantic-Spatial Token Interaction to ground visual semantics with feed-forward reconstruction model features and acquire reliable spatial awareness. Finally, a Guided Metric Depth Repair module refines degraded sensor depth to provide more reliable metric anchors under consumer-grade depth noise. In simulation experiments conducted on the PerAct2 bimanual benchmark, MV-Actor achieves a state-of-the-art average success rate of 87.8\%. In real-world evaluations with more frequent viewpoint changes and unstable consumer-grade depth, MV-Actor outperforms both RGB and RGB-D baselines, further demonstrating the benefit of sharing semantic perception and reliable spatial awareness for bimanual manipulation.
Comment: 14 pages,9 figures
MALLVI: A Multi-Agent Framework for Integrated Generalized Robotics Manipulation
Mehrshad Taji, Arad Mahdinezhad Kashani, Iman Ahmadi, AmirHossein Jadidi, Saina Kashani, Babak Khalaj
2602.16898v6
MALLVI: A Multi-Agent Framework for Integrated Generalized Robotics Manipulation
Mehrshad Taji, Arad Mahdinezhad Kashani, Iman Ahmadi, AmirHossein Jadidi, Saina Kashani, Babak Khalaj
2602.16898v6
arXiv:2602.16898v6
•updated
•
2026-02-18
Task planning for robotic manipulation with large language models (LLMs) is an emerging area. Prior approaches rely on specialized models, fine tuning, or prompt tuning, and often operate in an open loop manner without robust environmental feedback, making them fragile in dynamic settings. MALLVI presents a Multi Agent Large Language and Vision framework that enables closed-loop feedback driven robotic manipulation. Given a natural language instruction and an image of the environment, MALLVI generates executable atomic actions for a robot manipulator. After action execution, a Vision Language Model (VLM) evaluates environmental feedback and decides whether to repeat the process or proceed to the next step. Rather than using a single model, MALLVI coordinates specialized agents, Decomposer, Localizer, Thinker, and Reflector, to manage perception, localization, reasoning, and high level planning. An optional Descriptor agent provides visual memory of the initial state. The Reflector supports targeted error detection and recovery by reactivating only relevant agents, avoiding full replanning. Experiments in simulation and real-world settings show that iterative closed loop multi agent coordination improves generalization and increases success rates in zero shot manipulation tasks. Code available at https://github.com/iman1234ahmadi/MALLVI .
Comment: Some fundemental change in text and codebase
Embodiment-conditioned Generalist Control for Multirotor Aerial Robots
Orestis Konstantaropoulos, Welf Rehberg, Mihir Kulkarni, Kostas Alexis
2606.10857v1
Embodiment-conditioned Generalist Control for Multirotor Aerial Robots
Orestis Konstantaropoulos, Welf Rehberg, Mihir Kulkarni, Kostas Alexis
2606.10857v1
arXiv:2606.10857v1
•
2026-06-09
We present a generalist position control policy capable of controlling arbitrary multirotor configurations of a certain rotor count (e.g., hexarotors or quadrotors) with a single set of network weights. The policy is conditioned on a physics-grounded embodiment descriptor: a mass and inertia-normalized control allocation matrix that captures how mass-normalized motor thrusts generate linear and angular accelerations in the body-frame. To train the policy, we sample from a broad distribution of arbitrary multirotor configurations, including non-planar and asymmetric systems, and optimize a single, compact network using Proximal Policy Optimization. Training requires only five minutes on an RTX 3090 GPU using a custom NVIDIA Warp-based dynamics simulator. Through extensive simulation experiments, we show that embodiment conditioning enables robust generalist control across arbitrary morphologies. We demonstrate zero-shot real-world transfer of this generalist policy on three diverse hexarotor systems, including a planar robot, a partially symmetric non-planar system, and a random asymmetric, non-planar configuration.
An Exposure-Time-Aligned Primary-Path Architecture for Autonomous-Driving ECUs
Toru Saito, Yuki Hagura, Tatsuya Konishi, Satoru Mizusawa, Takumi Yajima
2606.10856v1
An Exposure-Time-Aligned Primary-Path Architecture for Autonomous-Driving ECUs
Toru Saito, Yuki Hagura, Tatsuya Konishi, Satoru Mizusawa, Takumi Yajima
2606.10856v1
arXiv:2606.10856v1
•
2026-06-09
While end-to-end (E2E) autonomous driving has become the dominant research direction, production vehicles continue to rely on modular multi-NN pipelines for a non-trivial transitional period. The subject of this paper is the design of an architecture that, during this phase, supports a modular pipeline and an E2E path side by side and embeds a path for staged migration. Transplanted to a production SoC, egalitarian late fusion is compute-inefficient and offers no natural unit for staged E2E substitution. As an alternative, we propose three design principles: (i) Primary-Path, which explicitly selects a primary perception chain and prioritizes its enclosure within a single SoC pair over the non-critical paths (ii) Exposure-Time-Aligned, which propagates the primary sensor's exposure time $τ_{\rm exp}$ as a tag along the chain and event-drives the fusion node on matched $τ_{\rm exp}$ rather than a fixed cycle and (iii) Co-Path Coexistence, which, building on (i) and (ii), lets an E2E output path co-run with the modular pipeline within the same $τ_{\rm exp}$ cycle. On a Dual-SoC production AD-ECU, the implementation closes camera-shutter to planner-output latency at a mean of 296 ms within the 350 ms design budget. Under (iii), the modular pipeline is primary at production launch and the E2E path runs as shadow on real vehicles, and the E2E scope is expanded as evaluation evidence accumulates.
Gradient based Bilevel for Inverse Optimal Control, a Riemannian approach
Ahmed-Manaf Dahmani, Vincent Bonnet, David Daney, François Charpillet
2606.10841v1
Gradient based Bilevel for Inverse Optimal Control, a Riemannian approach
Ahmed-Manaf Dahmani, Vincent Bonnet, David Daney, François Charpillet
2606.10841v1
arXiv:2606.10841v1
•
2026-06-09
Inverse Optimal Control (IOC) aims to recover the cost function that explains observed trajectories as solutions of an optimal control problem. Classical IOC formulations rely on bilevel optimization, which repeatedly solves a nested optimal control problem and quickly becomes computationally prohibitive for realistic systems. Recent projection-based approaches offer a promising alternative but suffer from numerical instability when solved with gradient-based methods due to violations of standard constraint qualifications. In this paper, we show that these difficulties stem from the geometric structure of the IOC feasible set. We demonstrate that the set of trajectories satisfying the optimality conditions naturally forms a manifold and reformulate IOC as an optimization problem on this manifold. Based on this insight, we propose a Riemannian Inverse Optimal Control (RIOC) method that projects observed trajectories onto the manifold of optimal solutions while preserving feasibility by construction. Experiments on real human arm trajectories show that the proposed method achieves comparable or better reconstruction accuracy than classical bilevel IOC while reducing computation time by about a factor of four. These results highlight the potential of geometric optimization methods to improve the scalability and reliability of IOC for robotics and human motion analysis.
Comment: 6 Pages, 4 Figures. To be published in a control journal
GUIDE: Goal-Initialized Directional Understanding for End-to-End Visual Navigation
Liang Wang, Jin Jin, KanZhong Yao, YiBin Wu, Fangqiang Ding, Jin Wang, Jun Wu, Zhe Sun, Qiuguo Zhu
2606.10832v1
GUIDE: Goal-Initialized Directional Understanding for End-to-End Visual Navigation
Liang Wang, Jin Jin, KanZhong Yao, YiBin Wu, Fangqiang Ding, Jin Wang, Jun Wu, Zhe Sun, Qiuguo Zhu
2606.10832v1
arXiv:2606.10832v1
•
2026-06-09
Learning-based visual navigation for legged robots typically relies on continuous goal updates from hierarchical state estimation to provide a persistent directional reference. This reliance incurs additional sensory and computational overhead and deviates from fully end-to-end mobile autonomy. Furthermore, under partial observability, policies are prone to learn myopic behaviors, easily becoming trapped in dead ends and complex structural layouts. To address these limitations, we investigate a goal-initialized navigation setting, where the target is provided only once at the beginning of an episode, requiring the robot to operate based on intrinsic spatial memory without subsequent goal updates from external modules. In this work, we propose GUIDE, a fully end-to-end reinforcement learning framework designed to cultivate internal directional awareness. Specifically, GUIDE incorporates a spatial anchor predictor that leverages multi-frequency proprioceptive history to extract egomotion representations, thereby maintaining a persistent long-horizon spatial context for navigation. Concurrently, it utilizes raw depth streams to perceive local environmental geometry. We evaluate the proposed framework across both simulation and real-world scenarios on a quadruped robot. Experiments show that GUIDE learns reliable egomotion and directional awareness, enabling a fully end-to-end deployed policy to safely navigate through dense clutter and structured mazes without subsequent goal guidance or prior maps.
Comment: https://guide-navigation.github.io/
RAPTOR: Rapid Aerial Pickup and Transport of Objects by Robots
Aurel Appius, Erik Bauer, Marc Blöchlinger, Aashi Kalra, Robin Oberson, Arman Raayatsanati, Pascal Strauch, Sarath Suresh, Marco von Salis, Robert K. Katzschmann
2203.03018v3
RAPTOR: Rapid Aerial Pickup and Transport of Objects by Robots
Aurel Appius, Erik Bauer, Marc Blöchlinger, Aashi Kalra, Robin Oberson, Arman Raayatsanati, Pascal Strauch, Sarath Suresh, Marco von Salis, Robert K. Katzschmann
2203.03018v3
arXiv:2203.03018v3
•updated
•
2022-03-06
Rapid aerial grasping through robots can lead to many applications that utilize fast and dynamic picking and placing of objects. Rigid grippers traditionally used in aerial manipulators require high precision and specific object geometries for successful grasping. We propose RAPTOR, a quadcopter platform combined with a custom Fin Ray gripper to enable more flexible grasping of objects with different geometries, leveraging the properties of soft materials to increase the contact surface between the gripper and the objects. To reduce the communication latency, we present a new lightweight middleware solution based on Fast DDS (Data Distribution Service) as an alternative to ROS (Robot Operating System). We show that RAPTOR achieves an average of 83% grasping efficacy in a real-world setting for four different object geometries while moving at an average velocity of 1 m/s during grasping. In a high-velocity setting, RAPTOR supports up to four times the payload compared to previous works. Our results highlight the potential of aerial drones in automated warehouses and other manipulation applications where speed, swiftness, and robustness are essential while operating in hard-to-reach places.
Comment: 7 pages, 10 figures, accepted to IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS) 2022. Video: https://youtu.be/KHkBlBABsC8 Project page: https://srl-ethz.github.io/RAPTOR
IMPACT: Learning Internal-Model Predictive Control for Forceful Robotic Manipulation
Jiawei Gao, Chaoqi Liu, Peilin Wu, Haonan Chen, Yilun Du
2606.10818v1
IMPACT: Learning Internal-Model Predictive Control for Forceful Robotic Manipulation
Jiawei Gao, Chaoqi Liu, Peilin Wu, Haonan Chen, Yilun Du
2606.10818v1
arXiv:2606.10818v1
•
2026-06-09
Real-world robotic manipulation tasks often involve forceful interactions with the environment, such as using tools of varying weights, transporting objects with different masses, and performing contact-rich tasks like table wiping. Previous learning-based approaches typically employ imitation learning policies that output target end-effector poses tracked by low-level impedance controllers. In these systems, forceful interactions are either implicitly realized through steady-state tracking errors or explicitly commanded using wrist force/torque or tactile sensors. However, implicit approaches generalize poorly across object weights, while explicit approaches require specialized hardware and increase system complexity. In this work, we propose IMPACT, a framework that decouples these forceful tasks into task-planning and internal-model-based predictive control. Extensive simulation and real-world experiments demonstrate that the proposed framework achieves higher success rates and improved generalization to unseen object weights, as well as better safety and energy efficiency.
Comment: Project website: https://gao-jiawei.com/IMPACT/
Bridging Semantics and Physical Execution: A Neuro-Symbolic Framework for Multi-Pair Robotic Assembly
Xinyi Li, Aiguo Song, Linhu Wei, Huijun Li
2606.10808v1
Bridging Semantics and Physical Execution: A Neuro-Symbolic Framework for Multi-Pair Robotic Assembly
Xinyi Li, Aiguo Song, Linhu Wei, Huijun Li
2606.10808v1
arXiv:2606.10808v1
•
2026-06-09
Multi-pair robotic assembly in unstructured environments faces spatial interference and contact uncertainties. Existing paradigms fail to bridge cognitive decision-making and physical execution, as they either encounter state-space explosion and knowledge bottlenecks or suffer from logical hallucinations and topological conflicts. We propose an end-to-end neuro-symbolic framework that solves the challenge hierarchically: generating optimal subgraphs for each pair, decoupling generality from edge cases, and then resolving cross-pair interferences. Given an eye-on-hand RGB-D assembly scene, the framework extracts semantic instance identity and state while quantifying the scene for divergence calculation. For each pair, optimal subgraph is generated via LLM using barely basic actions to mitigate hallucinations. Supportive actions for edge cases are reasoned and inserted with a lightweight discriminator. Driven by the divergence between the quantified baseline and current scene, it is easily extensible at low cost. Augmented subgraphs are topologically coordinated into global sequences while preserving internal behavioral coherence. Dynamic behavior trees embedding atomic skills close the force-aware execution loop. Offline evaluation on 100 real-world scenes achieves 97.00% global executability, outperforming classical and state-of-the-art planners. Real-robot deployment on a UR3 arm attains 90% success rate with 0.5 mm tolerance under strong interference, demonstrating a unified and verifiable solution for complex autonomous assembly.
Comment: Corresponding author: Aiguo Song (a.g.song@seu.edu.cn)
On-sky demonstration of reinforcement learning for adaptive optics control
Jalo Nousiainen, Vincent Chambouleyron, Benoit Neichel, Sylvain Cetre, Jean-Francois Sauvage, Angelie Alagao, Markus Kasper, Jonathan Dray, Romain Fetick, Byron Engler
2606.10771v1
On-sky demonstration of reinforcement learning for adaptive optics control
Jalo Nousiainen, Vincent Chambouleyron, Benoit Neichel, Sylvain Cetre, Jean-Francois Sauvage, Angelie Alagao, Markus Kasper, Jonathan Dray, Romain Fetick, Byron Engler
2606.10771v1
arXiv:2606.10771v1
•
2026-06-09
Reinforcement learning (RL)-based algorithms have recently emerged as a promising approach for adaptive optics (AO) control. In simulations and laboratory experiments, they have demonstrated robustness to real-world effects such as photon and detector noise, misregistration, vibrations, and rapid variations in seeing conditions. However, their performance has not yet been validated on sky. We report the first on-sky demonstration of a reinforcement learning controller for adaptive optics, named Policy Optimization for AO (PO4AO). We further analyze its on-sky behavior and identify directions for improving the algorithm and its implementation.PO4AO was implemented and deployed on the Papyrus adaptive optics system installed at the Coudé focus of the 1.52 m telescope (T152) at the OHP. A Python-based implementation was interfaced with the existing real-time controller (DAO RTC) via shared-memory buffers. The performance of PO4AO was compared to that of a standard integrator controller over several nights, covering a range of flux levels and atmospheric conditions. PO4AO consistently outperformed the standard integrator in all tested configurations. The controller successfully learned and compensated for vibration patterns and demonstrated strong robustness to measurement noise. Once tuned for Papyrus, PO4AO operated in a turnkey fashion, using a single set of hyperparameters across varying observing conditions and science targets. These performance gains were achieved despite a non-optimized Python implementation introducing approximately $750\,μ\text{s}$ of additional latency, along with control jitter and occasional frame drops. When properly implemented and optimized, PO4AO constitutes a robust and high-performance turnkey controller for single-conjugate adaptive optics systems, paving the way for broader adoption of reinforcement learning strategies in on-sky AO operations.
Comment: 11 pages, 12 figures accepted by A&A
ros2probe: Non-intrusive, Kernel-selective Observability for Robot Operating System 2 Middleware
Jisang Yu, Sanghoon Lee, Yeonwoo Choi, Kyung-Joon Park
2606.10746v1
ros2probe: Non-intrusive, Kernel-selective Observability for Robot Operating System 2 Middleware
Jisang Yu, Sanghoon Lee, Yeonwoo Choi, Kyung-Joon Park
2606.10746v1
arXiv:2606.10746v1
•
2026-06-09
Robot Operating System 2 (ROS 2), the de facto standard middleware framework for robots, runs each robot as a graph of nodes communicating over the Data Distribution Service (DDS), a publish/subscribe substrate. Observing this inter-node communication in real time is essential to robot development, yet it has a price. A tool can receive data only by joining the DDS domain as a subscriber that discovery has matched to the publisher, so observing folds the tool into the system it measures and perturbs it. We define this protocol-inherent perturbation as the observer's probe effect. It inflates the discovery plane, adds deserialization cost on the observer, makes the loss it reports diverge from what the subscriber actually received, and near saturation displaces the subscriber's messages. The only escape, capturing all wire traffic passively, discards ROS 2 message semantics and scales with total traffic, not what is observed. We present ros2probe, a non-intrusive observation framework that removes the probe effect. It reconstructs the full ROS 2 communication state from the domain's discovery packets at no bandwidth cost, then drives an in-kernel filter restricted to the topics the user asks for, lifting only those packets at minimal cost and observing what the real subscriber receives. Its interfaces and recordings match the standard ROS 2 tools. Across three hardware platforms (laptop, Jetson, and Raspberry Pi), two DDS implementations, and seven robot-operation workloads, ros2probe holds the discovery graph within 0.5% of an unobserved system, whereas domain-joining tools inflate discovery up to 2.6$\times$ and drop 38.5% of the subscriber's messages at saturation while ros2probe drops none. It reports loss with a recall of 1.0, cuts observer CPU and memory by up to 7$\times$ and 28$\times$, and stays practical on the embedded robots where existing tools overload the system.
Comment: 13 pages, 8 figures, 7 tables
Model-based Optimization of Anguilliform Swimming Gaits for Soft Robotic Applications
Brian Van Stratum, James Gallentine, Caleb Rucker, Eric Barth, Jonathan E. Clark, Kourosh Shoele
2606.11278v1
Model-based Optimization of Anguilliform Swimming Gaits for Soft Robotic Applications
Brian Van Stratum, James Gallentine, Caleb Rucker, Eric Barth, Jonathan E. Clark, Kourosh Shoele
2606.11278v1
arXiv:2606.11278v1
•
2026-06-09
In this paper, we introduce the Soft Lamprey-Inspired Dual Environment Robot (SLIDER) and a proper modeling and optimization procedure employed to design the robot. We represent the primary fluid environment actions - inertial effects, vortex forces, and viscous dissipation - using Lighthill's theory for large-amplitude elongated bodies. For structural design parameters such as internal pressure, tail size, and body stiffness, a fast, geometrically and materially nonlinear model is developed and validated. The fluid-structure interaction equations are solved implicitly with an efficient second-order box method. A pneumatic manifold robotic system is employed to actuate SLIDER in a quiescent water tank environment, allowing cross-comparison of computational and experimental results. We find that low-frequency swimming is dominated by resistant environmental forces, whereas higher-frequency swimming is primarily affected by inertial fluid forces. Using our efficient model alongside a genetic algorithm, we co-optimize a swimming control pattern and caudal fin design (subject to SLIDER's climbing morphology) to achieve a tethered swimming speed of 21.7 +/- 0.4 cm/s (0.59 Bl/s). Furthermore, we investigate the optimization procedure for a multimodal robot performing both swimming and climbing tasks.
Hand-centric Human-to-Robot Trajectory Transfer from Video Demonstrations via Open-World Contact Localization
Yitian Shi, Di Wen, Zhengqi Han, Zicheng Guo, Yu Hu, Edgar Welte, Kunyu Peng, Rainer Stiefelhagen, Rania Rayyes
2606.10743v1
Hand-centric Human-to-Robot Trajectory Transfer from Video Demonstrations via Open-World Contact Localization
Yitian Shi, Di Wen, Zhengqi Han, Zicheng Guo, Yu Hu, Edgar Welte, Kunyu Peng, Rainer Stiefelhagen, Rania Rayyes
2606.10743v1
arXiv:2606.10743v1
•
2026-06-09
Learning from human video demonstrations remains challenging due to noisy hand-object interactions, unseen objects with partial observation, and cross-embodiment discrepancy. To address these challenges, we present \textit{HOWTransfer} (\emph{H}and-\emph{O}bject \emph{O}pen-\emph{W}orld Transfer), a hand-centric framework that distills human demonstrations into contact-aware, taxonomy-informed, and diverse robotic trajectories. Instead of relying on object-specific descriptions, vision-language queries, or explicit object-state tracking, \emph{HOWTransfer} recovers temporally consistent 3D hand motion and localizes temporal contact intervals by reasoning over observed hand-object interaction cues. The localized contact onsets are then used to retarget human grasp intent into multi-modal parallel-jaw grasp hypotheses, which are propagated along the recovered wrist trajectory to generate robot-executable motions. Finally, a trajectory editing stage refines contact alignment and produces diverse executable variants from a single demonstration. Experiments across diverse manipulation tasks show that \emph{HOWTransfer} enables accurate contact localization and high-quality robot motion retargeting with $86\%$ success, which is preferred over teleoperated trajectories in a blinded preference study.
Pushing the Performance Limits in Autonomous Racing: Continuous Stability-Aware Adaptive Velocity Planning in Formula Student Driverless
Tamara Bergerhoff, Sebastian Baader, Pascal Meißner, Frank Deinzer
2606.10733v1
Pushing the Performance Limits in Autonomous Racing: Continuous Stability-Aware Adaptive Velocity Planning in Formula Student Driverless
Tamara Bergerhoff, Sebastian Baader, Pascal Meißner, Frank Deinzer
2606.10733v1
arXiv:2606.10733v1
•
2026-06-09
In autonomous racing, especially in competitions such as Formula Student Driverless, precise planning of the target velocity of a race car is crucial for competitive lap times and stable driving behavior. Especially at high speeds, Velocity Planning (VP) is a significant challenge as it has to be performed in real time, taking into account track layouts, environmental influences, mechanical tolerances, and the resulting control inaccuracies. In this paper, we present a novel approach to VP that dynamically adapts to such changing conditions. Instead of estimating the physical Tire-Road Friction Coefficient (TRFC), a continuous scaling factor is inferred indirectly from vehicle stability. This factor not only reflects the effective tire-road interaction but also captures effects of control inaccuracies. From this, we generate a continuous friction map, which serves as a robust, adaptive basis for computing the optimal target speed, accounting for both vehicle and environmental limits. Our proposed approach was evaluated on a real Formula Student race car, showing a lap time improvement of 35 % over ten laps and an average increase of 8 % compared to a non-adaptive approach.
Comment: Accepted as a conference paper in IEEE Intelligent Vehicles Symposium (IV) 2026, Detroit, MI, United States
Vehicle Prediction Model for Enhanced MPC Path Tracking in Formula Student Driverless
Sebastian Baader, Tamara Bergerhoff, Pascal Meißner, Frank Deinzer
2606.10732v1
Vehicle Prediction Model for Enhanced MPC Path Tracking in Formula Student Driverless
Sebastian Baader, Tamara Bergerhoff, Pascal Meißner, Frank Deinzer
2606.10732v1
arXiv:2606.10732v1
•
2026-06-09
Autonomous race cars, such as in Formula Student Driverless, operate close to their physical handling limits. The resulting highly nonlinear vehicle behavior increases the path tracking complexity, especially on narrow tracks. Model Predictive Control (MPC) is commonly used to address this issue, a method whose performance is closely tied to the accuracy of the underlying prediction model. This paper presents a novel, real-time capable prediction model for autonomous race cars that adjusts to changing conditions by combining information from past runs and the current driving situation. Our model is divided into three consecutive submodels: a nominal Kinematic Bicycle Model, an offline Bayesian Linear Regression (BLR) model, and an online Sparse Gaussian Process Regression (SGPR) model. The proposed approach enables efficient integration of all available data without significantly increasing computational cost, ensuring high prediction accuracy and a quantitative uncertainty assessment right from the start of the run. Compared to existing approaches, an improvement in prediction accuracy of up to 57% was achieved. Further, we successfully demonstrated the practical applicability of the model within an MPC-based path tracking controller on a real Formula Student race car.
Comment: Accepted as a conference paper in IEEE Intelligent Vehicles Symposium (IV) 2026, Detroit, MI, United States
QDepth-VLA: Quantized Depth Prediction as Auxiliary Supervision for Vision-Language-Action Models
Yixuan Li, Yuhui Chen, Mingcai Zhou, Haoran Li, Zhengtao Zhang, Dongbin Zhao
2510.14836v3
QDepth-VLA: Quantized Depth Prediction as Auxiliary Supervision for Vision-Language-Action Models
Yixuan Li, Yuhui Chen, Mingcai Zhou, Haoran Li, Zhengtao Zhang, Dongbin Zhao
2510.14836v3
arXiv:2510.14836v3
•updated
•
2025-10-16
Spatial perception and reasoning are crucial for Vision-Language-Action (VLA) models to accomplish fine-grained manipulation tasks. However, existing approaches often lack the ability to understand and reason over the essential 3D structures necessary for precise control. To address this limitation, we propose QDepth-VLA, a general framework that augments VLA models with an auxiliary depth prediction task. A dedicated depth expert is designed to predict quantized latent tokens of depth maps obtained from a VQ-VAE encoder, enabling the model to learn depth-aware representations that capture critical geometric cues. Experimental results on the simulation benchmarks and real-world tasks demonstrate that QDepth-VLA yields strong spatial reasoning and competitive performance on manipulation tasks.
Self-Supervised Relevance Modelling in Autonomous Driving via Counterfactual Analysis
Luca Lusvarghi, Javier Gozalvez, Pablo Urbano Hidalgo
2606.10688v1
Self-Supervised Relevance Modelling in Autonomous Driving via Counterfactual Analysis
Luca Lusvarghi, Javier Gozalvez, Pablo Urbano Hidalgo
2606.10688v1
arXiv:2606.10688v1
•
2026-06-09
Autonomous driving relies on computationally intensive perception pipelines to continuously detect and track objects in the surrounding environment. While some objects are key to plan safe and effective maneuvers, others may not be relevant and have no impact on the autonomous vehicle's driving decisions. Focusing on relevant objects allows a more efficient usage of available computational resources, reduces processing latencies, and limits the downstream propagation of perception noise. In this work, we propose a novel self-supervised approach based on counterfactual analysis to develop a relevance model - an AI-based tool that quantifies the relevance of objects for an autonomous vehicle. To demonstrate the potential of the proposed approach, we train a relevance model on a synthetic causal dataset generated in a selected urban scenario. Results show that the relevance model is able to accurately estimate the objects' relevance with millisecond-level latency, enabling real-time relevance estimation also in high-density scenarios. We also show that the relevance model can be used to build relevance heatmaps that offer valuable insights into the autonomous vehicle's driving policy and can be used to proactively inform perception and planning tasks. We openly release both the relevance model and the causal dataset.
UniDexTok: A Unified Dexterous Hand Tokenizer from Real Data
Dong Fang, Youjun Wu, Yuanxin Zhong, Rui Zhang, Yunlong Wang, Xiaosong Jia, Yu-Gang Jiang
2606.10683v1
UniDexTok: A Unified Dexterous Hand Tokenizer from Real Data
Dong Fang, Youjun Wu, Yuanxin Zhong, Rui Zhang, Yunlong Wang, Xiaosong Jia, Yu-Gang Jiang
2606.10683v1
arXiv:2606.10683v1
•
2026-06-09
Dexterous hands are essential for fine-grained manipulation, but their hardware designs vary substantially across embodiments. Differences in kinematics, joint definitions, and degrees of freedom make it difficult to define a shared state representation compared with parallel grippers. As a result, dexterous-hand data remains fragmented and difficult to use for joint training. In this work, we propose the Unified Dexterous Hand Model (UDHM), which maps human and robot hand states into a shared 22-DoF semantic interface. Based on UDHM, we introduce UniDexTok, a retargeting-free state tokenizer that learns embodiment-conditioned discrete tokens from standardized real joint states. UniDexTok provides a unified representation for heterogeneous dexterous hands without relying on retargeting or simulation data. Compared with the recent baseline UniHM, UniDexTok reduces MPJAE from 15.63 degrees to 0.16 degrees and MPJPE from 18.51 mm to 0.18 mm, corresponding to error reductions of 98.98% and 99.03%, respectively. These results improve reconstruction from centimeter-scale to sub-millimeter accuracy. Experiments further show that data from other embodiments improves target-embodiment reconstruction accuracy, demonstrating the benefit of cross-embodiment tokenization. UniDexTok also shows strong zero-shot and few-shot reconstruction ability when new dexterous hands are introduced.
Rod models in continuum and soft robot control: a review
Carlo Alessi, Camilla Agabiti, Daniele Caradonna, Cecilia Laschi, Federico Renda, Egidio Falotico
2407.05886v3
Rod models in continuum and soft robot control: a review
Carlo Alessi, Camilla Agabiti, Daniele Caradonna, Cecilia Laschi, Federico Renda, Egidio Falotico
2407.05886v3
arXiv:2407.05886v3
•updated
•
2024-07-08
Continuum and soft robots can transform automation tasks requiring compliant interaction in constrained or unstructured environments, including healthcare, agriculture, marine, and space applications. However, their complex mechanics introduce significant challenges in modeling and control. Low-dimensional continuum mechanical models, such as rod theories, effectively capture the large deformations of slender bodies in contact-rich scenarios while balancing accuracy and computational efficiency. This paper presents a vertical survey of rod models for continuum and soft robots, spanning their mathematical foundations, robot modeling, and control applications. We review the main rod theories adopted in soft robotics and introduce a deformation-based classification of rod models for continuum and soft robots. Furthermore, we survey recent model-based and learning-based control strategies leveraging rod models, highlighting their role in manipulation and physical interaction tasks. Finally, we discuss advantages, limitations, research gaps, and emerging directions of rod-based approaches. This paper aims to serve as a reference for developing models and control strategies for continuum and soft robots.
Planar-Sector LOS Guidance for Interception of Agile Targets with Lifting-Wing Quadcopters
Linkai Liu, Kun Yang, Han Zou, Chen Min, Shuli Lv, Shuai Wang, Quan Quan
2606.10639v1
Planar-Sector LOS Guidance for Interception of Agile Targets with Lifting-Wing Quadcopters
Linkai Liu, Kun Yang, Han Zou, Chen Min, Shuli Lv, Shuai Wang, Quan Quan
2606.10639v1
arXiv:2606.10639v1
•
2026-06-09
Autonomous visual interception of agile aerial targets is challenging due to unpredictable target motion, limited sensing, and the strong coupling between target visibility and interceptor maneuverability. Most existing strapdown-camera interception methods preserve visibility using conic line-of-sight (LOS) constraints that keep the target near the image center. While safe, such symmetric constraints unnecessarily restrict maneuverability and can significantly reduce the usable thrust for pursuit. Motivated by the observation that aggressive FPV pilots do not maintain equal visibility margins in all image directions, this paper proposes a Planar-Sector Line-of-Sight (PS-LOS) guidance framework for autonomous interception using a lifting-wing quadcopter equipped with only a strapdown monocular camera. PS-LOS tightly constrains lateral image error while relaxing longitudinal image error within a safe field-of-view margin, preserving visibility while releasing maneuverability for acceleration-intensive pursuit. Under the lifting-wing quadcopter model, PS-LOS provides nearly 50% more available thrust near the LOS direction than conventional conic LOS constraints. To realize LOS-only interception without direct depth measurements, a delay-compensated state-estimation framework and a nonlinear guidance-and-control architecture are developed for lifting-wing quadcopters. Extensive outdoor flight experiments demonstrate autonomous interception of agile targets exhibiting large-amplitude, high-frequency, and unpredictable motion under real wind disturbances. The proposed system achieves successful interceptions at ranges up to 138 m while maintaining continuous visual tracking throughout the engagement. The results validate PS-LOS as a visibility-preserving, maneuverability-aware guidance framework for long-range visual interception of agile aerial targets.
Comment: Accepted to the IEEE International Conference on Robotics and Automation (ICRA 2026). Recipient of the ICRA 2026 Best Paper Award in Field and Service Robotics
CADENCE: Predicting Realized MAPF Execution Time Beyond Sum of Costs
Abhishek S, Badrikanath Praharaj, Sreeram MV
2606.04746v2
CADENCE: Predicting Realized MAPF Execution Time Beyond Sum of Costs
Abhishek S, Badrikanath Praharaj, Sreeram MV
2606.04746v2
arXiv:2606.04746v2
•updated
•
2026-06-03
Multi-Agent Path Finding (MAPF) algorithms are increasingly used to plan motion for robot teams in industrial warehouses and robotic shared workspaces, but standard MAPF algorithm evaluation metrics, such as Sum of Costs (SoC), makespan, and planner runtime, can obscure how planner choices translate into realistic execution performance. We present CADENCE (Coordination and Action-Driven Estimation for Networked Continuous Execution), a hardware study of this evaluation gap on a fixed 7 by 7 workcell with seven differential drive robots, asking which features available before execution can best predict final wall-clock completion time. We compare SoC, total planned travel cost, primitive motion burden (how much basic motion the plan requires, such as makespan, turns, consecutive moves, and start-stop transitions), and interaction aware coordination structure (how much inter-robot coordination the plan induces, such as dependency links, interacting robot pairs, dependency depth, and crowding exposure). To test this, we generate 120 plans across 15 scenarios -- 5 Empty, 5 Medium Random, and 5 Bottleneck and execute each plan four times, yielding a 480 trial hardware corpus. Using both a scenario-held -- out ridge model and a trial-level mixed-effects model, we find that SoC alone is informative but incomplete, while primitive motion burden gives the strongest improvement, reducing held out error by about 48.6%-59.8% in MAE and 44.2%-61.4% in RMSE relative to SoC-only models. Interaction-aware coordination features add smaller, less uniform gains, most clearly in the mixed-effects analysis. Across both models and uncertainty checks, primitive motion burden is the most reliable additional signal beyond SoC, suggesting that much of the execution time gap is already visible in the offline plan before any robot starts moving.
Comment: 7 pages, 4 figures, 3 tables and this paper was accepted at Multi-Agent Robotic Systems: Real-World Collaboration and Interaction a workshop at the international conference of robotics and automation (ICRA 2026)
A Survey of Robotic Navigation and Manipulation with Physics Simulators in the Era of Embodied AI
Lik Hang Kenny Wong, Xueyang Kang, Kaixin Bai, Jianwei Zhang
2505.01458v2
A Survey of Robotic Navigation and Manipulation with Physics Simulators in the Era of Embodied AI
Lik Hang Kenny Wong, Xueyang Kang, Kaixin Bai, Jianwei Zhang
2505.01458v2
arXiv:2505.01458v2
•updated
•
2025-05-01
Navigation and manipulation are core capabilities in Embodied AI, but training agents to perform them directly in the real world is costly, time-consuming, and unsafe. Therefore, sim-to-real transfer has emerged as a key approach, yet the sim-to-real gap persists. This survey examines how physics simulators address this gap by analyzing properties that have received limited attention in prior surveys. We also analyze their features for navigation and manipulation tasks, as well as their hardware requirements. Additionally, we offer a resource with benchmark datasets, metrics, simulation platforms, and methods to help researchers select suitable tools while accounting for hardware constraints.
Comment: Under Review
Online Self-Training for Co-Adaptation in Hierarchical Diffusion Policies
Clemence Grislain, Mathilde Kappel, Olivier Sigaud, Mohamed Chetouani
2603.05291v2
Online Self-Training for Co-Adaptation in Hierarchical Diffusion Policies
Clemence Grislain, Mathilde Kappel, Olivier Sigaud, Mohamed Chetouani
2603.05291v2
arXiv:2603.05291v2
•updated
•
2026-03-05
Hierarchical policies decompose language-conditioned long-horizon robotic manipulation into a high-level planner and a low-level controller. However, effective coordination between HL and LL requires that both components operate on compatible subgoal distributions. We propose ORCHID, a self-training framework that enables stable online improvement of hierarchical diffusion policies by aligning planning and control through iterative refinement. By filtering policy samples via environment feedback, ORCHID identifies trajectories where the planner and controller are jointly successful and distills them back into both modules via supervised learning. This process induces a bidirectional co-adaptation: the planner grounds its subgoals in the actual reaching capabilities of the controller, while the controller specializes in the trajectory structures the planner produces. By relying on supervised distillation of filtered on-policy samples, ORCHID avoids the instability typical of online hierarchical gradient-based RL training with diffusion models. On the CALVIN benchmark, ORCHID allows a lightweight, initially weak model to outperform pure offline methods, including a Vision-Language-Action model twice its size.
Comment: Accepted at ICML 2026 Workshop on Decision-Making from Offline Datasets to Online Adaptation (DEMO)
Dexterous Point Policy: Learning Point-based Dexterous Hand Policies from Human Demonstrations
Beomjun Kim, Seong Hyeon Park, Seunghoon Sim, Seungjun Moon, Sanghyeok Lee, Jinwoo Shin
2606.10614v1
Dexterous Point Policy: Learning Point-based Dexterous Hand Policies from Human Demonstrations
Beomjun Kim, Seong Hyeon Park, Seunghoon Sim, Seungjun Moon, Sanghyeok Lee, Jinwoo Shin
2606.10614v1
arXiv:2606.10614v1
•
2026-06-09
Robotic foundation models pre-trained on human demonstration videos have shown promise, but a significant embodiment gap remains when the resulting policies are deployed on real robots. A common remedy is to fine-tune these models on robot-specific demonstrations. However, robot data collection can be prohibitively expensive and time-consuming, which is particularly acute in dexterous manipulation, e.g., teleoperating a multi-fingered hand for even a single atomic task can take days. To address this, we introduce Dexterous Point Policy, a framework that learns dexterous manipulation policies directly from human videos and requires no robot demonstrations. Our core insight is that a unified 3D keypoint representation can bridge human and robot embodiments when used for both observations and actions. Specifically, we extract 3D keypoints of task-relevant objects and human hands from raw videos, and train an autoregressive transformer over these keypoints. We observe that at the keypoint level, specifically the wrist and fingertips, human and robot behaviors closely align, enabling direct policy transfer. On a suite of real-robot tasks spanning pick-and-place and tool use, Dexterous Point Policy attains 75.0% success, whereas a state-of-the-art VLA baseline reaches only 1.0%. Furthermore, our method generalizes strongly to unseen scenarios, including multi-object environments and novel object categories.
Deterministic Execution of ROS 2 Applications via Lingua Franca
Harun Teper, Shaokai Lin, Shulu Li, Edward A. Lee, Jian-Jia Chen
2606.09203v2
Deterministic Execution of ROS 2 Applications via Lingua Franca
Harun Teper, Shaokai Lin, Shulu Li, Edward A. Lee, Jian-Jia Chen
2606.09203v2
arXiv:2606.09203v2
•updated
•
2026-06-08
The Robot Operating System 2 (ROS 2) is a widely used middleware for robotic systems, characterized by a publish-subscribe (pub-sub) communication mechanism in which computation is structured as callbacks dispatched by ROS 2 executors. Despite its popularity, the pub-sub pattern in ROS 2 is inherently nondeterministic: the order in which these callbacks run is nondeterministic even within a single executor, and distributed deployments add further nondeterminism from the interleaving of messages across nodes and from network latency. Such nondeterminism often leads to concurrency issues and makes it virtually impossible to analyze for safeness and provide guarantees. We present a framework that is able to convert an unmodified ROS 2 application and run it under Lingua Franca (LF), a coordination language for deterministic execution using logical time, so that the same input always produces the same deterministic execution order. We first describe which ROS 2 features can be executed deterministically under logical time. Such features enable the possibility to establish an automatic conversion framework to extract information from a ROS 2 application and directly convert it into an LF program. The rich features of LF, such as logical-time delays, federated execution across processes, and fault handling, can then be applied to make the ROS 2 application be executed in a deterministic and timing-predictable manner without changing the ROS 2 code. We evaluate the framework on a synthetic example and on the Autoware reference system. We show that the order in which callbacks are executed differs in default ROS 2, while also having end-to-end latencies that vary across executions. In contrast, our LF-controlled ROS 2 system produces a deterministic execution order and consistent end-to-end latencies.
LieIPM: Lie Group Interior Point Method for Direct Trajectory Optimization of Rigid Bodies
Sangli Teng, Ruiqi Zhang, Tzu-Yuan Lin, William A Clark, Mark Mueller, Ram Vasudevan, Maani Ghaffari, Koushil Sreenath
2606.10579v1
LieIPM: Lie Group Interior Point Method for Direct Trajectory Optimization of Rigid Bodies
Sangli Teng, Ruiqi Zhang, Tzu-Yuan Lin, William A Clark, Mark Mueller, Ram Vasudevan, Maani Ghaffari, Koushil Sreenath
2606.10579v1
arXiv:2606.10579v1
•
2026-06-09
Designing dynamically feasible trajectories for rigid bodies is a fundamental problem in robotics. While direct methods are widely used, the existing constrained optimizers typically operate in Euclidean space and ignore the manifold structure of rigid body motions. This mismatch may introduce singularities or lead to poorly conditioned optimization problems. To bridge this gap, we develop a structure-aware framework for constrained trajectory optimization directly on matrix Lie groups. Our approach is based on the second-order rigid body models utilizing Lie group structures, which enables efficient Newton-type updates while preserving the underlying geometry. Building on this model, we propose a line-search Lie Group Interior Point Method (LieIPM) to handle constraints on the manifolds. We instantiate the framework for rigid body motion planning using Lie group variational integrators and derive closed-form intrinsic derivatives that exploit group symmetries. The LieIPM preserves the topology of rotation motions by construction and avoids singularities. Numerical results demonstrate superior robustness and faster convergence compared to general-purpose solvers and structure-exploiting optimal control methods.
AgenticNav: Zero-Shot Vision-and-Language Navigation as a Tool-Calling Harness
Yijian Li, Changze Li, Hantian Shi, Jiaying Luo, Jiyuan Cai, Ming Yang, Tong Qin
2606.10577v1
AgenticNav: Zero-Shot Vision-and-Language Navigation as a Tool-Calling Harness
Yijian Li, Changze Li, Hantian Shi, Jiaying Luo, Jiyuan Cai, Ming Yang, Tong Qin
2606.10577v1
arXiv:2606.10577v1
•
2026-06-09
Zero-shot vision-and-language navigation in continuous environments (VLN-CE) has recently become feasible with large vision-language models (VLMs). However, existing methods typically rely on learned waypoint predictors to propose navigable actions. This severely limits the model's action space and fails to leverage depth inputs effectively. Moreover, memory is commonly handled by accumulating long textual or visual histories with substantial irrelevant context, or by retrieving cross-episode experiences, which weakens the zero-shot setting. In this paper, we rethink zero-shot VLN-CE as an agentic interface between the VLM and the environment, and present AgenticNav, a lightweight navigation harness that exposes action, depth, and memory as callable tools. Instead of choosing from predicted waypoints, the action tool allows the VLM to directly select a target pixel in RGB observations, converting it into executable motion. Depth is exposed through an on-demand pixel-depth tool, enabling the VLM to request precise metric distances only where they matter. For memory, AgenticNav provides a compact map image summarizing the historical trajectory, paired with a recall tool that allows the VLM to selectively revisit past visual observations without overwhelming the prompt context. On the R2R-CE benchmark, AgenticNav establishes new state-of-the-art (SOTA) performance among zero-shot methods given the same VLM backbone. Real-world validation further highlights its zero-shot generalization compared to prior methods. Ablations show that our action tool design outperforms traditional waypoint predictors, and that depth tool and agentic memory further contribute to navigation performance.
VeriSpace: Spatially Grounded Action Verification for Vision-Language-Action Models
Guiyu Zhao, Longteng Guo, Junyou Zhu, Jun Fu, Yanghong Mei, Bin Cao, Jie Jiang, Xingjian He, Jing Liu
2606.10568v1
VeriSpace: Spatially Grounded Action Verification for Vision-Language-Action Models
Guiyu Zhao, Longteng Guo, Junyou Zhu, Jun Fu, Yanghong Mei, Bin Cao, Jie Jiang, Xingjian He, Jing Liu
2606.10568v1
arXiv:2606.10568v1
•
2026-06-09
Vision-language-action (VLA) models have shown strong promise for robotic manipulation, but their reliability at test time remains limited by one-shot action prediction, where even small action errors can cause grasp failure, collision, or incorrect task progression. A natural alternative is to equip VLA systems with test-time verification, allowing multiple candidate actions to be proposed and evaluated before execution. However, reliable action verification is challenging because it requires not only distinguishing subtle geometric differences between candidate actions, but also assessing whether an action makes meaningful progress toward the task goal. We present VeriSpace, a 3D-aware action verifier for test-time action selection in VLA systems. VeriSpace evaluates candidate actions through two key components: Dual-Path 3D-Injected Scene Encoding, which constructs a scene representation that jointly preserves visual semantics and explicit 3D geometry, and Spatially-Grounded Action Reasoning, which evaluates each action by reasoning over task-relevant spatial relations, geometric validity, and expected goal progress. Together, these components enable more reliable discrimination between subtle yet outcome-critical action candidates while remaining fully compatible with existing VLA policies. Experiments on public benchmarks and real-world robotic manipulation tasks show that VeriSpace consistently improves decision reliability over both underlying VLA policies and prior verification-based methods, yielding substantial gains in both in-distribution and out-of-distribution settings.
Comment: Submit to ACM MM
HandCept: A Visual-Inertial Fusion Framework for Accurate Proprioception in Dexterous Hands
Huang Junda, Honghao Guo, Hao Wu, Zhengyang Liu, Marcelo H Ang, Jianshu Zhou
2505.08213v2
HandCept: A Visual-Inertial Fusion Framework for Accurate Proprioception in Dexterous Hands
Huang Junda, Honghao Guo, Hao Wu, Zhengyang Liu, Marcelo H Ang, Jianshu Zhou
2505.08213v2
arXiv:2505.08213v2
•updated
•
2025-05-13
As robotics progresses toward general manipulation, dexterous hands are becoming increasingly critical. However, proprioception in dexterous hands remains a bottleneck due to limitations in volume and generality. In this work, we present HandCept, the first visual-inertial proprioception framework designed to overcome the challenges of traditional joint angle estimation methods for dexterous hands. HandCept addresses the difficulty of achieving accurate and robust joint angle estimation in dynamic environments where both visual and inertial measurements are prone to noise and drift. It leverages a zero-shot learning approach using a wrist-mounted RGB-D camera and 9-axis IMUs, fused in real time via a latency-free Extended Kalman Filter (EKF). Our results show that HandCept achieves joint angle estimation errors generally between $2^{\circ}$ and $4^{\circ}$ without observable drift, outperforming visual-only and inertial-only methods. Furthermore, we validate the stability and uniformity of the IMU system, demonstrating that a common base frame across IMUs simplifies system calibration. To support sim-to-real transfer, we also open-source our high-fidelity rendering pipeline, which is essential for training without real-world ground truth. This work offers a robust, generalizable solution for proprioception in dexterous hands, with significant implications for robotic manipulation and human-robot interaction. https://github.com/huangjund/blenderYCB
Comment: 8 pages, 7 figures, conference
HANDOFF: Humanoid Agentic Task-Space Whole-Body Control via Distilled Complementary Teachers
Lizhi Yang, Junheng Li, Nehar Poddar, Yiling Hou, Gio Huh, Robert Griffin, Georgia Gkioxari, Aaron Ames
2606.06493v3
HANDOFF: Humanoid Agentic Task-Space Whole-Body Control via Distilled Complementary Teachers
Lizhi Yang, Junheng Li, Nehar Poddar, Yiling Hou, Gio Huh, Robert Griffin, Georgia Gkioxari, Aaron Ames
2606.06493v3
arXiv:2606.06493v3
•updated
•
2026-06-04
For a humanoid robot to be deployed in the real world, the choice of command space (i.e., the interface between task planning and whole-body control) is crucial. Existing whole-body controllers typically demand dense kinematic or spatial references that planners struggle to synthesize from task semantics. We instead propose a compact, explicit interface that is intuitive, general, modular, and expressive enough for diverse loco-manipulation skills. To this end, we introduce HANDOFF, a single humanoid whole-body controller that follows this interface and is distilled via multi-teacher KL distillation under a context-conditioned gating scheme into a mixture-of-experts student from three complementary specialists: whole-body motion tracking with safety-filtered data, locomotion, and fall-recovery. On the Unitree G1, HANDOFF matches state-of-the-art velocity tracking and offers one of the largest robust manipulation workspaces. We further demonstrate hardware feasibility through multiple natural-language-driven task roll-outs, powered by a VLM-driven agentic planner with no task-specific data or controller fine-tuning.
Comment: 22 pages, 9 figures, Project page: https://lzyang2000.github.io/HANDOFF/
RobotEQ: Transitioning from Passive Intelligence to Active Intelligence in Embodied AI
Kuofei Fang, Xinyi Che, Haomin Ouyang, Shufan Zhang, Xuehao Wang, Qi Liu, Liyi Liu, Chenqi Zhang, Wenxi Cai, Wenyu Dai, Jinyang Wu, Fan Zhang, Haoyu Chen, Bin He, Zheng Lian
2605.06234v2
RobotEQ: Transitioning from Passive Intelligence to Active Intelligence in Embodied AI
Kuofei Fang, Xinyi Che, Haomin Ouyang, Shufan Zhang, Xuehao Wang, Qi Liu, Liyi Liu, Chenqi Zhang, Wenxi Cai, Wenyu Dai, Jinyang Wu, Fan Zhang, Haoyu Chen, Bin He, Zheng Lian
2605.06234v2
arXiv:2605.06234v2
•updated
•
2026-05-07
Embodied AI is a prominent research topic in both academia and industry. Current research centers on completing tasks based on explicit user instructions. However, for robots to integrate into human society, they must understand which actions are permissible and which are prohibited, even without explicit commands. We refer to the user-guided AI as passive intelligence and the unguided AI as active intelligence. This paper introduces RobotEQ, the first benchmark for active intelligence, aiming to assess whether existing models can comprehend and adhere to social norms in embodied scenarios. First, we construct RobotEQ-Data, a dataset consisting of 1,894 egocentric images, spanning 10 representative embodied categories and 56 subcategories. Through extensive manual annotation, we provide 4,944 action judgment questions and 1,157 spatial grounding questions, specifying appropriate robot actions across diverse scenarios. Furthermore, we establish RobotEQ-Bench to evaluate the performance of state-of-the-art models on this task. Experimental results demonstrate that current models still fall short in achieving reliable active intelligence, particularly in spatial grounding. Meanwhile, leveraging RAG techniques to incorporate external social norm knowledge bases can generally enhance performance. This work can facilitate the transition of robotics from user-guided passive manipulation to active social compliance.
TaCarla: A comprehensive benchmarking dataset for end-to-end autonomous driving
Tugrul Gorgulu, Atakan Dag, M. Esat Kalfaoglu, Halil Ibrahim Kuru, Baris Can Cam, Halil Ibrahim Ozturk, Ozsel Kilinc
2602.23499v4
TaCarla: A comprehensive benchmarking dataset for end-to-end autonomous driving
Tugrul Gorgulu, Atakan Dag, M. Esat Kalfaoglu, Halil Ibrahim Kuru, Baris Can Cam, Halil Ibrahim Ozturk, Ozsel Kilinc
2602.23499v4
arXiv:2602.23499v4
•updated
•
2026-02-26
Collecting a high-quality dataset is a critical task that demands meticulous attention to detail, as overlooking certain aspects can render the entire dataset unusable. Autonomous driving challenges remain a prominent area of research, requiring further exploration to enhance the perception and planning performance of vehicles. However, existing datasets are often incomplete. For instance, datasets that include perception information generally lack planning data, while planning datasets typically consist of extensive driving sequences where the ego vehicle predominantly drives forward, offering limited behavioral diversity. In addition, many real datasets struggle to evaluate their models, especially for planning tasks, since they lack a proper closed-loop evaluation setup. The CARLA Leaderboard 2.0 challenge, which provides a diverse set of scenarios to address the long-tail problem in autonomous driving, has emerged as a valuable alternative platform for developing perception and planning models in both open-loop and closed-loop evaluation setups. Nevertheless, existing datasets collected on this platform present certain limitations. Some datasets appear to be tailored primarily for limited sensor configuration, with particular sensor configurations. To support end-to-end autonomous driving research, we have collected a new dataset comprising over 2.85 million frames using the CARLA simulation environment for the diverse Leaderboard 2.0 challenge scenarios. Our dataset is designed not only for planning tasks but also supports dynamic object detection, lane divider detection, centerline detection, traffic light recognition, prediction tasks and visual language action models . Furthermore, we demonstrate its versatility by training various models using our dataset. Moreover, we also provide numerical rarity scores to understand how rarely the current state occurs in the dataset.
Comment: Accepted at the Third Workshop on Simulation for Autonomous Driving (SAD), CVPR 2026
Uncovering Vulnerability of Vision-Language-Action Models under Joint-Level Physical Faults
Minsoo Jo, Taeju Kwon, Junha Chun, Youngjoon Jeong, Taesup Kim
2606.10501v1
Uncovering Vulnerability of Vision-Language-Action Models under Joint-Level Physical Faults
Minsoo Jo, Taeju Kwon, Junha Chun, Youngjoon Jeong, Taesup Kim
2606.10501v1
arXiv:2606.10501v1
•
2026-06-09
Deploying Vision-Language-Action (VLA) models in real robotic systems requires robustness not only to semantic and perceptual variations, but also to embodiment-side faults that change how actions are physically realized. Real robots can experience joint-level changes caused by actuator degradation, hardware faults, safety limits, collision damage, or wear-induced friction. These faults are critical because they alter the action-to-motion interface of a policy, disrupting the learned closed-loop relationship between commanded actions, realized motion, and subsequent observations. In this work, we study realistic joint-level physical faults and show that VLA models are vulnerable when predicted actions are executed through a perturbed robot body. Our analysis reveals joint-dependent effects, with heterogeneous degradation in task success across affected joints. We also show that performance drops cannot be attributed solely to physical infeasibility, since feasible faults such as increased joint friction can still substantially reduce success rates and induce closed-loop execution mismatch. Motivated by these findings, we propose Joint-level Physical-fault Aware Residual Calibrator (J-PARC), a lightweight residual calibration framework built on top of a frozen VLA policy. J-PARC infers a latent joint-fault regime from recent joint dynamics and conditions a shared residual calibrator on this regime, enabling adaptive action correction across faulty joints. Experiments show that J-PARC improves robustness under joint-level faults while preserving fault-free environment performance.
Discrete-WAM: Unified Discrete Vision-Action Token Editing for World-Policy Learning
Ziyang Yao, Haochen Liu, Yuncheng Jiang, Zeyu Zhu, Zibin Guo, Jingru Wang, Tianle Liu, Jianwei Cui, Kuiyuan Yang, Hongwei Xie, Jingwei Zhao, Guang Chen, Hangjun Ye
2606.05645v2
Discrete-WAM: Unified Discrete Vision-Action Token Editing for World-Policy Learning
Ziyang Yao, Haochen Liu, Yuncheng Jiang, Zeyu Zhu, Zibin Guo, Jingru Wang, Tianle Liu, Jianwei Cui, Kuiyuan Yang, Hongwei Xie, Jingwei Zhao, Guang Chen, Hangjun Ye
2606.05645v2
arXiv:2606.05645v2
•updated
•
2026-06-04
Autonomous driving requires reasoning about how ego actions shape future world evolution, rather than merely mapping observations to actions. However, most end-to-end methods rely on direct state-to-action imitation, while existing world models often remain weakly aligned with downstream policy generation. We introduce Discrete-WAM, a unified discrete vision-action world-policy framework that represents visual observations, future states, high-level decisions, and ego actions within a shared token space. Built on this discrete alignment, Discrete-WAM jointly trains world modeling, world-policy modeling, and policy modeling through multi-task and multi-stage pretraining, allowing action-conditioned future prediction to directly support policy generation. For downstream planning, Discrete-WAM further decomposes policy generation into hierarchical decision prediction and parallel action-token editing, where the decision token provides a high-level planning skeleton and confidence-based scheduling refines dense future actions efficiently. Experiments on large-scale autonomous-driving benchmarks show that Discrete-WAM achieves strong planning performance while supporting controllable future generation, counterfactual evaluation, surprise-based world-model analysis, and efficient parallel policy decoding. These results suggest that discrete representation alignment, unified world-policy training, and hierarchical token editing provide a promising design paradigm for physical AI.
Act on What You See: Unlocking Safe Social Navigation in Vision-Language-Action Models
Qingzi Wang, Xiyang Wu, Guangyao Shi, Dianwei Chen, Xianfeng Yang, Dinesh Manocha
2606.10495v1
Act on What You See: Unlocking Safe Social Navigation in Vision-Language-Action Models
Qingzi Wang, Xiyang Wu, Guangyao Shi, Dianwei Chen, Xianfeng Yang, Dinesh Manocha
2606.10495v1
arXiv:2606.10495v1
•
2026-06-09
Safe social navigation requires robots to distinguish people from ordinary obstacles and to react before danger becomes imminent. We show that pretrained Vision-Language-Action (VLA) models already encode pedestrian-object distinctions and future collision signals in their internal representations, but behavior cloning fails to translate these signals into socially appropriate actions. To address this mismatch, we propose SALSA, a two-stage annotation-free post-training framework: (1) social behavioral alignment bridges intermediate-layer social features to the action head and trains on counterfactual human-object scene pairs to break visual saliency shortcuts; (2) temporal safety alignment provides automatically generated future-risk supervision to enable anticipatory collision avoidance. On SCAND and real-world deployment, SALSA reduces near-collisions by 86.4% and improves social counterfactual accuracy from 53% to 93%, demonstrating that safer social navigation can be achieved by teaching VLA policies to act on representations they already possess. These results show that pretrained VLA policies can be adapted for safer social navigation by better aligning their latent representations with action generation.
Scalable and General Whole-Body Control for Cross-Humanoid Locomotion
Yufei Xue, YunFeng Lin, Wentao Dong, Yang Tang, Jingbo Wang, Jiangmiao Pang, Ming Zhou, Minghuan Liu, Weinan Zhang
2602.05791v3
Scalable and General Whole-Body Control for Cross-Humanoid Locomotion
Yufei Xue, YunFeng Lin, Wentao Dong, Yang Tang, Jingbo Wang, Jiangmiao Pang, Ming Zhou, Minghuan Liu, Weinan Zhang
2602.05791v3
arXiv:2602.05791v3
•updated
•
2026-02-05
Learning-based whole-body controllers have become a key driver for humanoid robots, yet most existing approaches require robot-specific training. In this paper, we study the problem of cross-embodiment humanoid control and show that a single policy can robustly generalize across a wide range of humanoid robot designs with one-time training. We introduce XHugWBC, a novel cross-embodiment training framework that enables generalist humanoid control through: (1) physics-consistent morphological randomization, (2) semantically aligned observation and action spaces across diverse humanoid robots, and (3) effective policy architectures modeling morphological and dynamical properties. XHugWBC is not tied to any specific robot. Instead, it internalizes a broad distribution of morphological and dynamical characteristics during training. By learning motion priors from diverse randomized embodiments, the policy acquires a strong structural bias that supports zero-shot transfer to previously unseen robots. Experiments on twelve simulated humanoids and seven real-world robots demonstrate the strong generalization and robustness of the resulting universal controller.
ObjSplat: Geometry-Aware Gaussian Surfels for Active Object Reconstruction
Yuetao Li, Zhizhou Jia, Yu Zhang, Qun Hao, Shaohui Zhang
2601.06997v2
ObjSplat: Geometry-Aware Gaussian Surfels for Active Object Reconstruction
Yuetao Li, Zhizhou Jia, Yu Zhang, Qun Hao, Shaohui Zhang
2601.06997v2
arXiv:2601.06997v2
•updated
•
2026-01-11
Autonomous high-fidelity object reconstruction is fundamental for creating digital assets and bridging the simulation-to-reality gap in robotics. We present ObjSplat, an active reconstruction framework that leverages Gaussian surfels as a unified representation to progressively reconstruct unknown objects with both photorealistic appearance and accurate geometry. Addressing the limitations of conventional opacity or depth-based cues, we introduce a geometry-aware viewpoint evaluation pipeline that explicitly models back-face visibility and occlusion-aware multi-view covisibility, reliably identifying under-reconstructed regions even on geometrically complex objects. Furthermore, to overcome the limitations of greedy planning strategies, ObjSplat employs a next-best-path (NBP) planner that performs multi-step lookahead on a dynamically constructed spatial graph. By jointly optimizing information gain and movement cost, this planner generates globally efficient trajectories. Extensive experiments in simulation and on real-world cultural artifacts demonstrate that ObjSplat produces physically consistent models within minutes, achieving superior reconstruction fidelity and surface completeness while significantly reducing scan time and path length compared to state-of-the-art approaches. Project page: https://li-yuetao.github.io/ObjSplat-page/ .
Comment: Accepted to IEEE T-ASE. Code: https://github.com/Li-Yuetao/ObjSplat , Project Page: https://li-yuetao.github.io/ObjSplat-page/
CoRe-MoE: Contrastive Reweighted Mixture of Experts for Multi-Terrain Humanoid Locomotion with Gait Adaptation
Kailun Huang, Zikang Xie, Yanzhe Xie, Panpan Liao, Fanghai Zhang, Yanheng Mai, Wenhao Xu, Yunheng Wang, Renjing Xu, Haohui Huang
2606.04718v2
CoRe-MoE: Contrastive Reweighted Mixture of Experts for Multi-Terrain Humanoid Locomotion with Gait Adaptation
Kailun Huang, Zikang Xie, Yanzhe Xie, Panpan Liao, Fanghai Zhang, Yanheng Mai, Wenhao Xu, Yunheng Wang, Renjing Xu, Haohui Huang
2606.04718v2
arXiv:2606.04718v2
•updated
•
2026-06-03
Humans primarily rely on walking and running to traverse complex terrains. Similarly, humanoid robots should be able to smoothly transition between walking and running while maintaining natural and stable locomotion. However, unifying gait transition and multi-terrain adaptation within a single policy remains challenging due to gradient interference between tasks and the distribution shift caused by terrain variations. Although Mixture-of-Experts (MoE) architectures can mitigate multi-skill interference, direct joint training often fails to achieve clear expert specialization. To address these challenges, we propose CoRe-MoE, a two-stage reinforcement learning framework that decouples gait generation from terrain adaptation. In the first stage, a stable locomotion policy is learned to produce natural walking and running behaviors with smooth transitions. In the second stage, a terrain-aware MoE branch is introduced, and the gating network is trained with a contrastive objective to learn structured terrain representations and promote expert specialization. The final action is obtained through weighted fusion of the base gait policy and the terrain-aware branch, enabling the policy to preserve stable locomotion while adapting to complex terrains. Extensive simulation results demonstrate that the proposed method outperforms baseline approaches in terms of success rate, locomotion stability, and multi-terrain adaptability. Furthermore, zero-shot deployment on a Unitree G1 humanoid robot validates the effectiveness of our framework, achieving robust walking and running across stairs, slopes, steps, obstacles, and unstructured outdoor terrains while maintaining accurate foothold control and dynamic stability.
Comment: Kailun Huang, Zikang Xie, Yanzhe Xie and Panpan Liao contributed equally to this work. Corresponding authors: Renjing Xu and Haohui Huang
GuideWalk: Learning Unified Autonomous Navigation and Locomotion for Humanoid Robots across Versatile Terrains
Haoxuan Han, Chen Chen, Linao Gong, Xin Yang, Hao Hu, Junhong Guo, Zhicheng He, Yao Su, Fenghua He
2606.10449v1
GuideWalk: Learning Unified Autonomous Navigation and Locomotion for Humanoid Robots across Versatile Terrains
Haoxuan Han, Chen Chen, Linao Gong, Xin Yang, Hao Hu, Junhong Guo, Zhicheng He, Yao Su, Fenghua He
2606.10449v1
arXiv:2606.10449v1
•
2026-06-09
Humanoid robots have achieved strong locomotion capabilities, but reliable navigation on versatile terrains remains challenging because obstacle avoidance must be coordinated with dynamically feasible motion. In this work, we present GuideWalk, a unified end-to-end framework that integrates traversability-aware navigation guidance with terrain-adaptive locomotion teacher for humanoid navigation. Specifically, we introduce a navigation module that provides explicit velocity guidance, decoupling obstacle avoidance from terrain conditions to enable robust planning across diverse environments. We propose a composite teacher distillation scheme, where goal-directed commands and dynamically consistent actions are aggregated and distilled into a single policy. To further improve robustness, the distilled policy is refined with reinforcement learning and an auxiliary behavior cloning objective, which promotes exploration while preserving desirable teacher behaviors. Experiments demonstrate that GuideWalk achieves stable and effective navigation while maintaining stable humanoid locomotion.
Information-Preserving Continuous Occupancy Mapping with Variance-Weighted Submap Joining
Zhuhua Bai, Yingyu Wang, Liang Zhao, Shoudong Huang
2606.10442v1
Information-Preserving Continuous Occupancy Mapping with Variance-Weighted Submap Joining
Zhuhua Bai, Yingyu Wang, Liang Zhao, Shoudong Huang
2606.10442v1
arXiv:2606.10442v1
•
2026-06-09
Large-scale SLAM remains challenging due to accumulated trajectory drift and the increasing computational cost of maintaining global consistency. Submap joining alleviates these issues by constructing locally consistent submaps and subsequently fusing them into a global map. However, existing occupancy-based submap joining methods operate on discrete grids, resulting in non-smooth gradients during optimization and neglecting the uncertainty associated with occupancy estimates. We propose the first continuous probabilistic submap joining framework that jointly optimizes submap poses and a global occupancy field in the latent log-odds space. The framework employs an information-preserving sparse Bayesian formulation that compresses raw occupancy observations into sufficient-statistic log-odds tuples while retaining the posterior information of the original observations. This yields closed-form predictive mean and variance estimates for occupancy mapping, which directly enable a submap joining formulation with analytical Jacobians, leading to more accurate submap joining and yielding a closed-form optimal global map upon pose convergence. Experiments on both simulated and large-scale real-world datasets demonstrate that the proposed method achieves higher pose accuracy and improved global consistency than state-of-the-art grid-based submap joining approaches, while producing more compact map representations and better-calibrated uncertainty estimates than existing continuous occupancy mapping methods.
Comment: 12 pages, 7 figures
BadRobot: Jailbreaking Embodied LLM Agents in the Physical World
Hangtao Zhang, Chenyu Zhu, Xianlong Wang, Ziqi Zhou, Changgan Yin, Minghui Li, Lulu Xue, Yichen Wang, Shengshan Hu, Aishan Liu, Peijin Guo, Leo Yu Zhang
2407.20242v5
BadRobot: Jailbreaking Embodied LLM Agents in the Physical World
Hangtao Zhang, Chenyu Zhu, Xianlong Wang, Ziqi Zhou, Changgan Yin, Minghui Li, Lulu Xue, Yichen Wang, Shengshan Hu, Aishan Liu, Peijin Guo, Leo Yu Zhang
2407.20242v5
arXiv:2407.20242v5
•updated
•
2024-07-16
Embodied AI represents systems where AI is integrated into physical entities. Large Language Model (LLM), which exhibits powerful language understanding abilities, has been extensively employed in embodied AI by facilitating sophisticated task planning. However, a critical safety issue remains overlooked: could these embodied LLMs perpetrate harmful behaviors? In response, we introduce BadRobot, a novel attack paradigm aiming to make embodied LLMs violate safety and ethical constraints through typical voice-based user-system interactions. Specifically, three vulnerabilities are exploited to achieve this type of attack: (i) manipulation of LLMs within robotic systems, (ii) misalignment between linguistic outputs and physical actions, and (iii) unintentional hazardous behaviors caused by world knowledge's flaws. Furthermore, we construct a benchmark of various malicious physical action queries to evaluate BadRobot's attack performance. Based on this benchmark, extensive experiments against existing prominent embodied LLM frameworks (e.g., Voxposer, Code as Policies, and ProgPrompt) demonstrate the effectiveness of our BadRobot. Our code is available at https://github.com/Rookie143/BadRobot.
Comment: Accepted to ICLR 2025. Please cite the conference version. Project page: https://Embodied-LLMs-Safety.github.io
UMI-Bench 1.0: An Open and Reproducible Real-World Benchmark for Tabletop Robotic Manipulation with UMI Data
Shi Jin, Yuntian Wang, Yuhui Duan, Di Wu, Gaoqi Dong, Xiaohang Liu, Xiaotong Li, Hongfei Jia, Zehao Zhang, Tianyu Wang, Zhongjie Jia, Yuanqi Yao, Chenjia Bai, Zhaxizhuoma, Siao Liu, Nieqing Cao, Jin Wang, Chao Yu, Yan Ding
2606.10382v1
UMI-Bench 1.0: An Open and Reproducible Real-World Benchmark for Tabletop Robotic Manipulation with UMI Data
Shi Jin, Yuntian Wang, Yuhui Duan, Di Wu, Gaoqi Dong, Xiaohang Liu, Xiaotong Li, Hongfei Jia, Zehao Zhang, Tianyu Wang, Zhongjie Jia, Yuanqi Yao, Chenjia Bai, Zhaxizhuoma, Siao Liu, Nieqing Cao, Jin Wang, Chao Yu, Yan Ding
2606.10382v1
arXiv:2606.10382v1
•
2026-06-09
Real-robot evaluation is essential for understanding whether learned manipulation policies can operate reliably outside curated demonstrations. This need is particularly pressing for Universal Manipulation Interface (UMI)-style policies, whose performance depends on the coupling between wrist-view observations, action representation, data collection, and physical deployment. Existing real-world benchmarks have made important progress, but they are not designed around this UMI data-to-deployment setting. We present UMI-Bench 1.0, a local-first real-robot benchmark for standardized evaluation of UMI-style manipulation policies. To the best of our knowledge, this is the first benchmark dedicated to real-world evaluation of UMI-based manipulation models. UMI-Bench aligns data collection, scene reset, policy execution, result logging, and task-factor analysis within a unified protocol. By making the full evaluation process reproducible and auditable, UMI-Bench provides a practical testbed for measuring how UMI-trained policies generalize to real physical manipulation.
MIND-V: Hierarchical World Model for Long-Horizon Robotic Manipulation with RL-based Physical Alignment
Ruicheng Zhang, Mingyang Zhang, Jun Zhou, Xiaofan Liu, Zunnan Xu, Zhizhou Zhong, Puxin Yan, Haocheng Luo, Xiu Li
2512.06628v3
MIND-V: Hierarchical World Model for Long-Horizon Robotic Manipulation with RL-based Physical Alignment
Ruicheng Zhang, Mingyang Zhang, Jun Zhou, Xiaofan Liu, Zunnan Xu, Zhizhou Zhong, Puxin Yan, Haocheng Luo, Xiu Li
2512.06628v3
arXiv:2512.06628v3
•updated
•
2025-12-07
Scalable embodied intelligence is constrained by the scarcity of diverse, long-horizon robotic manipulation data. Existing video world models in this domain are limited to synthesizing short clips of simple actions and often rely on manually defined trajectories. To this end, we introduce MIND-V, a cognitive hierarchical world model designed to synthesize physically plausible and logically coherent videos of long-horizon robotic manipulation. Inspired by cognitive science, MIND-V bridges high-level reasoning with pixel-level synthesis through three core components: a Semantic Reasoning Hub (SRH) that leverages a pre-trained vision-language model for task planning; a Behavioral Semantic Bridge (BSB) that translates abstract instructions into domain-invariant representations; and a Motor Video Generator (MVG) for conditional video rendering. MIND-V employs Staged Visual Future Rollouts, a test-time optimization strategy to enhance long-horizon robustness. To enforce adherence to physical laws, we introduce a GRPO reinforcement learning post-training phase guided by a novel Physical Foresight Coherence (PFC) reward. PFC leverages the V-JEPA2 world model as a physics referee to penalize implausible dynamics in the latent feature space. Experiments confirm MIND-V's SOTA performance in long-horizon simulation and its significant value for policy learning, introducing a scalable and fully autonomous framework for embodied data synthesis.
Test-time Adversarial Takeover: A Real-time Hijacking Interface against Robotic Diffusion Policies
Zi Yin, Peilin Chai, Siyuan Huang, Zhanhao Hu
2606.10371v1
Test-time Adversarial Takeover: A Real-time Hijacking Interface against Robotic Diffusion Policies
Zi Yin, Peilin Chai, Siyuan Huang, Zhanhao Hu
2606.10371v1
arXiv:2606.10371v1
•
2026-06-09
Diffusion-based action generation has become a foundational component of embodied AI, but its reliance on visual conditioning leaves deployed visuomotor policies vulnerable to adversarial manipulation. Most prior attacks focus on disruption: they perturb the observation stream to reduce task success or induce erratic behavior. We study a stronger threat, Test-time Adversarial Takeover (TAKO), in which an attacker obtains a real-time steering interface over a frozen robot policy and turns it into a remotely piloted instrument. TAKO learns a small vocabulary of reusable universal patches through differentiable diffusion inference; at test time, the attacker switches among these patches in the camera stream to compose attacker-chosen trajectories. This works because the perturbation acts on the visual conditioning pathway, where the induced bias can persist through iterative generative inference. We further show that the natural targeted baseline, target-policy matching, fails because the victim policy cannot reliably supervise itself on out-of-distribution target shifts. Across four tasks (2D manipulation, simulated aerial delivery, simulated ground navigation, and physical-world ground navigation), two visual encoders (ResNet-18 and EfficientNet-B0 + Transformer), and three generative inference families (DDPM, DDIM, and flow matching), human operators achieve 100\% takeover success on attacker-defined objectives in every evaluated setting. The project page is available at https://tako-attack.github.io.
A Practical Recipe Towards Improving Sim-and-Real Correlation for VLA Evaluation
Shuo Wang, Hanyuan Xu, Yingdong Hu, Fanqi Lin, Yang Gao
2606.10366v1
A Practical Recipe Towards Improving Sim-and-Real Correlation for VLA Evaluation
Shuo Wang, Hanyuan Xu, Yingdong Hu, Fanqi Lin, Yang Gao
2606.10366v1
arXiv:2606.10366v1
•
2026-06-09
Simulation has become an essential tool for evaluating and improving vision-language-action (VLA) policies, offering scalable, reproducible, and controllable alternatives to costly real-world robot evaluation. Recent simulation benchmarks have made substantial progress on realism and diversity, yet these platforms have not been widely adopted as reliable proxies for real-world policy evaluation. In this work, we investigate this issue through the lens of sim-and-real correlation. We conduct a systematic study across multiple simulation platforms, VLA policies, tasks, and perturbation factors, measuring whether simulated evaluation preserves real-world conclusions in terms of policy ranking consistency, performance correlation, and perturbation-wise failure patterns. This analysis allows us to characterize the limitations of existing simulators and identify what kinds of simulation signals are more aligned with real-world deployment. We further examine how users should exploit simulation for policy improvement, including when simulator-based finetuning is beneficial and how the amount of post-training data affects sim-and-real alignment. Overall, our work provides a unified framework for measuring, interpreting, and improving the usefulness of simulation for VLA policies, offering guidance both for simulator designers and for practitioners who use simulation as part of the policy development pipeline.
Comment: 20 pages
HiMem-WAM: Hierarchical Memory-Gated World Action Models for Robotic Manipulation
Xiaoquan Sun, Ruijian Zhang, Chen Cao, Yihan Sun, Jiahui Chen, Zetian Xu, Bo Chen, Haijier Chen, Zhen Yang, Jiarun Zhu, Yijun Hong, JingZhe Xu, Jingrui Pang, Mingqi Yuan, Jiayu Chen
2606.10363v1
HiMem-WAM: Hierarchical Memory-Gated World Action Models for Robotic Manipulation
Xiaoquan Sun, Ruijian Zhang, Chen Cao, Yihan Sun, Jiahui Chen, Zetian Xu, Bo Chen, Haijier Chen, Zhen Yang, Jiarun Zhu, Yijun Hong, JingZhe Xu, Jingrui Pang, Mingqi Yuan, Jiayu Chen
2606.10363v1
arXiv:2606.10363v1
•
2026-06-09
World Action Models (WAMs) have emerged as a new powerful paradigm for embodied intelligence, learning action-relevant visual dynamics that significantly enhance generalization and robustness. However, existing WAMs still struggle with task-relevant memory in long-horizon robotic manipulation. To address this, we present HiMem-WAM, a Hierarchical Memory-Gated WAM that integrates motion-centric latent actions, high-level skill latents, and boundary-triggered memory updates. Specifically, we develop a hierarchical latent action framework that jointly learns low-level motion and high-level skill latents, providing structured temporal abstraction. Meanwhile, a boundary-aware memory gate writes compact task states at predicted skill transitions, enabling causal inference without test-time generation of future video or optical flow estimation. Evaluated on LIBERO, LIBERO-PLUS, RMBench and real-world tasks, HiMem-WAM shows that hierarchical latents improve robustness under deployment perturbations, and the memory module substantially benefits memory-dependent long-horizon manipulation.
Rethinking Embodied Navigation via Relational Inductive Bias
Weitao An, Chenghao Xu, Xu Yang, Cheng Deng
2606.10348v1
Rethinking Embodied Navigation via Relational Inductive Bias
Weitao An, Chenghao Xu, Xu Yang, Cheng Deng
2606.10348v1
arXiv:2606.10348v1
•
2026-06-09
Object navigation requires an agent to locate a target in an unknown environment through visual observations. Existing methods typically rely on open-vocabulary detectors or vision-language models (VLMs) to answer where to search, but often overlook what not to trust - which semantic cues are unreliable. Open-vocabulary perception is prone to systematic misleading evidence: false positives, outdated static priors, and repeated failed exploration due to lack of embodied verification, which contaminates mapping and decision-making. Such errors are rooted in structured object relations in real-world scenes. To address this, we propose DB-Nav, a framework that reshapes the search space via dual relational biases. It factorizes target-centric relations into an Activation Bias (propagates contextual evidence) and an Inhibition Bias (suppresses unreliable regions via perceptual confusion and action-level falsification). These biases are unified into a Relational Activation-Inhibition Exploration Graph that modulates frontier exploration values using online observations and failed accesses. Experiments on ObjectNav benchmarks show that DB-Nav significantly outperforms existing methods in success rate (SR) and Success weighted by Path Length (SPL), offering a lightweight, interpretable, and robust navigation framework without costly online VLM reasoning.
OMG: Omni-Modal Motion Generation for Generalist Humanoid Control
Siqiao Huang, Kun-Ying Lee, Dongming Qiao, Guanqi He, Zhenyu Wang, Yitang Li, Shaoting Zhu, Hang Zhao
2606.10340v1
OMG: Omni-Modal Motion Generation for Generalist Humanoid Control
Siqiao Huang, Kun-Ying Lee, Dongming Qiao, Guanqi He, Zhenyu Wang, Yitang Li, Shaoting Zhu, Hang Zhao
2606.10340v1
arXiv:2606.10340v1
•
2026-06-09
Humanoid whole-body control has made significant progress in recent years, yet existing approaches remain limited to few-skill policies with heavy reward engineering, or motion trackers that are difficult to extend to new input modalities. We argue that the key to general-purpose humanoid control is to build a scalable brain, a module capable of reasoning with diverse conditioning modalities, atop a reactive motion tracking cerebellum, mirroring the hierarchical structure of biological motor systems. Two challenges arise in realizing this vision: acquiring a vast amount of high-quality data to achieve general purpose control, and equipping the generator with the capability to condition on compositional, extensible multi-modal inputs. We present OMG, which addresses these challenges with a meticulous data curation, filtering and labeling pipeline, as well as a diffusion-based motion generation backbone that conditions on language, audio, and human reference motions. Extensive experiments validate OMG as an omni-modal whole-body controller exhibiting state-of-the-art performance, model scaling behavior and efficient adaptation to new distributions and modalities, marking a concrete step toward foundation models for humanoid robots.
Comment: Project Page: https://tsinghua-mars-lab.github.io/OMG/
Neuromorphic Reinforcement Learning for Quadruped Locomotion Control on Uneven Terrain
Zhuangyu Han, Abhronil Sengupta
2605.09595v2
Neuromorphic Reinforcement Learning for Quadruped Locomotion Control on Uneven Terrain
Zhuangyu Han, Abhronil Sengupta
2605.09595v2
arXiv:2605.09595v2
•updated
•
2026-05-10
Reinforcement learning (RL) has enabled robust quadruped locomotion over complex terrain, but most learned controllers are trained offline with backpropagation in massively parallel simulation and deployed as fixed policies, limiting adaptation to terrain variation, payload changes, actuator wear, and other real-world conditions under onboard power constraints. Local learning provides a potential path toward energy-aware on-robot adaptation by replacing global backpropagation graphs with updates driven by local neural states, making the learning rule more compatible with neuromorphic and in-memory computing substrates. This work proposes an equilibrium-propagation (EP)-based proximal policy optimization (PPO) framework for uneven-terrain quadruped locomotion. The controller combines a bio-inspired central pattern generator (CPG) policy with a residual postural adjustment policy, while replacing conventional backpropagation-trained policy and value networks with EP-enabled local learning. To train stochastic continuous-control policies with EP, we derive an EP-compatible PPO output-nudging signal and introduce a two-sided ratio clipping mechanism that stabilizes policy updates during relaxation. Experiments on a 12-DoF A1 quadruped show that the proposed controller achieves stable policy convergence in a two-stage uneven terrain locomotion task. Its locomotion performance is comparable to a backpropagation-trained PPO baseline in success rate, velocity tracking, actuator power, and body stability, while improving GPU memory efficiency by 4.3\(\times\) compared with backpropagation through time (BPTT). These results suggest that local equilibrium-based learning can support high-dimensional embodied locomotion and provide an algorithmic foundation for low-power on-robot adaptation and fine-tuning.
BiPneu: Design and Control of a Bipolar-Pressure Pneumatic System for Soft Robots
Yu Mei, Xinyu Zhou, Vedant Naik, Alan Gao, Xiaobo Tan
2605.12804v3
BiPneu: Design and Control of a Bipolar-Pressure Pneumatic System for Soft Robots
Yu Mei, Xinyu Zhou, Vedant Naik, Alan Gao, Xiaobo Tan
2605.12804v3
arXiv:2605.12804v3
•updated
•
2026-05-12
Positive-negative pressure regulation is critical to soft robotic actuators, enabling large motion ranges and versatile actuation modes. However, achieving high-performance regulation across both pressure polarities remains challenging due to asymmetric inflation-deflation dynamics, valve nonlinearities, and switching-induced flow disturbances. This paper presents BiPneu, a scalable and cost-efficient multi-channel bipolar-pressure pneumatic system for soft robots that enables wide-range, accurate, and responsive pressure regulation while providing seamless compatibility with high-level software ecosystems. A dual-mode sliding-mode controller (DM-SMC) with hysteresis-supervised mode selection is proposed based on a hybrid electro-pneumatic model. Extensive simulation and experiments demonstrate the superior performance of DM-SMC in tracking step and sinusoidal pressure references compared with both advanced model predictive controllers and well-tuned PID controllers. Experimental results show average absolute errors of 1.44 kPa in multi-step tests and 4.23 kPa in sinusoidal tracking, corresponding to reductions of 11.9% and 35.6% relative to PID control, along with improved control effort, valve switching rate, and transient response. Robustness of DM-SMC is further verified on a bellow actuator with pressure-dependent volume. Finally, BiPneu's capability is demonstrated via two soft robotic examples, quick ball-maneuvering with a soft parallel manipulator and real-time finite element method (FEM)-based teleoperation of a soft bellows actuator.
Comment: Full Version of BiPenu, including the supplementary materials
Baseline-Free Policy Optimization for Neural Combinatorial Optimization
Carlos S. Sepúlveda, Gonzalo A. Ruz
2606.10321v1
Baseline-Free Policy Optimization for Neural Combinatorial Optimization
Carlos S. Sepúlveda, Gonzalo A. Ruz
2606.10321v1
arXiv:2606.10321v1
•
2026-06-09
Neural combinatorial optimization (NCO) trains autoregressive policies to solve routing problems. The standard training algorithm, REINFORCE with a rollout baseline, requires maintaining and periodically updating a frozen copy of the policy for variance reduction. This baseline introduces a structural vulnerability: on harder instances, a poor baseline produces noisy gradient estimates that can destabilize training. We evaluate Group Relative Policy Optimization (GRPO), an algorithm from large language model alignment that eliminates the baseline entirely by normalizing advantages within groups of sampled trajectories. In a controlled comparison of five RL algorithms on TSP and CVRP benchmarks within the RL4CO framework, we find that: (i) GRPO avoids the training collapse observed with REINFORCE on TSP-100, where performance degrades from cost 9.8 to 52.1 immediately after the warmup phase and does not recover under extended training; (ii) at matched gradient updates, GRPO achieves solution quality within 2% of POMO, a strong AM-based multi-start baseline, while requiring no external baseline; and (iii) P3O, a pairwise preference algorithm also from the alignment literature, is competitive on TSP but shows higher variability on CVRP. These results identify GRPO as a promising baseline-free alternative for NCO, particularly in settings where baseline-dependent training becomes fragile.
FOUND-IT: Foundation-model-first Task-driven 3D Scene Graphs with Granularity on Demand
Dominic Maggio, Nicolas Gorlo, Kris Hauser, Luca Carlone
2605.25371v2
FOUND-IT: Foundation-model-first Task-driven 3D Scene Graphs with Granularity on Demand
Dominic Maggio, Nicolas Gorlo, Kris Hauser, Luca Carlone
2605.25371v2
arXiv:2605.25371v2
•updated
•
2026-05-25
We present the first approach to build hierarchical task-driven 3D scene graphs of arbitrary indoor or outdoor environments using an uncalibrated monocular camera in real-time. We leverage geometric foundation models to estimate geometric attributes of the scene graph (e.g., object bounding boxes), but we also observe that traversability information (the "places" layer of a scene graph) can be directly reconstructed by adding an extra head to existing geometric foundation models, like VGGT. Our approach is task-driven in the sense that we adjust the granularity of the objects and regions in the map depending on the task; for instance, during a manipulation task, our approach is able to resolve small knobs on a stove, while during a navigation task it can focus on large objects (e.g., the entire stove). However, in a major departure from related work, we consider the realistic case where the list of tasks is not predefined and fixed, but evolves as the robot operates. This naturally allows dealing with complex loco-manipulation tasks, where the robot can dynamically adjust its representation as the task unfolds. We dub the resulting approach FOUND-IT. FOUND-IT also includes an agentic approach to query information in the scene graph. In addition to achieving 79% higher accuracy on the ASHiTA SG3D task grounding benchmark, we demonstrate FOUND-IT runs in real-time on a ground robot using a Jetson Thor. Furthermore, to highlight the robustness of our method, we demonstrate constructing 3D scene graphs on casually captured realtor apartment tours from YouTube. Code will be made available upon publication.
SARM2: Multi-Task Stage Aware Reward Modeling for Self Improving Robotic Manipulation
Qianzhong Chen, Hau Zheng, Justin Yu, Suning Huang, Jiankai Sun, Ken Goldberg, Chuan Wen, Pieter Abbeel, Yide Shentu, Philipp Wu, Mac Schwager
2606.10305v1
SARM2: Multi-Task Stage Aware Reward Modeling for Self Improving Robotic Manipulation
Qianzhong Chen, Hau Zheng, Justin Yu, Suning Huang, Jiankai Sun, Ken Goldberg, Chuan Wen, Pieter Abbeel, Yide Shentu, Philipp Wu, Mac Schwager
2606.10305v1
arXiv:2606.10305v1
•
2026-06-09
Fine-tuning vision-language-action (VLA) policies for long-horizon manipulation still relies heavily on behavior cloning, which requires costly high-quality demonstrations and keeps policies near the demonstration distribution. Reward models can reduce this dependence by reweighting demonstrations and providing dense supervision for on-robot reinforcement learning (RL), but they must be dense, accurate, and general. Existing methods fall short: task-specific stage-aware models are accurate but require per-task annotations, while general vision-language-model (VLM) reward models are broadly applicable but too coarse for fine-grained long-horizon progress. We introduce RM, a multi-task stage-aware reward model that combines an action-primitive-based stage estimator with a multi-gate Mixture-of-Experts (MMoE) value head to produce dense per-step rewards across manipulation tasks. Building on RM, we further propose SPIRAL (Self-Policy Improvement via Reward-Aligned Learning), an on-policy reward-guided framework that improves VLA policies from cheap autonomous rollouts. On a 10-task benchmark, RM reduces value-estimation MSE by 80% over the strongest baselines; when used in SPIRAL, it improves task success from around 50% to near-perfect performance on Folding Shorts (58% to 100%) and Cleaning Whiteboard (50% to 90%), showing that high-quality dense rewards are key to a stable robot data flywheel. Project website: https://qianzhong-chen.github.io/sarm2.github.io/.
Improved Representation of Matrix Lie Group Operations through Tensor Notation
Clark Taylor
2606.10289v1
Improved Representation of Matrix Lie Group Operations through Tensor Notation
Clark Taylor
2606.10289v1
arXiv:2606.10289v1
•
2026-06-09
Several recent papers have demonstrated the utility of using Lie groups within estimation problems, yielding improved accuracy and consistency. This paper introduces a new tool for describing operations with matrix Lie groups: tensors and the Einstein summation notation. While tensors and Einstein notation are well-known in other research fields, applying this mathematical notation to represent and compute matrix Lie derivatives is novel. More importantly, this new notation greatly clarifies the derivatives and operations necessary to work with matrix Lie Groups in (gradient-based) estimation frameworks. Therefore, the main contribution of this paper is not a new capability, but a more perspicuous mathematical notation for working with matrix Lie groups.
Comment: 12 pages, 4 figures + graphical abstract, 1 algorithm, 4 tables
MARCH: Model-Assisted Reinforcement Learning for the Perceptive Control of Humanoids over Sparse Footholds
Codrin Crismariu, Ryan K. Cosner
2606.10288v1
MARCH: Model-Assisted Reinforcement Learning for the Perceptive Control of Humanoids over Sparse Footholds
Codrin Crismariu, Ryan K. Cosner
2606.10288v1
arXiv:2606.10288v1
•
2026-06-09
Perceptive bipedal locomotion over sparse terrain remains a difficult challenge: model-based methods are precise but brittle to uncertainty, while model-free methods are robust but struggle to discover the precise, constrained motions required for safety-critical locomotion where small errors can cause catastrophic failures. We propose a model-assisted reinforcement learning (RL) framework that combines both perspectives in three steps: (1) generate a safe reference trajectory using simplified models; (2) train a privileged teacher policy guided by a control Lyapunov function (CLF) reward built around the safe reference trajectory; and (3) distill the teacher into a vision-based student policy. We show that this model-assistance procedure produces physically grounded locomotion, improving sample efficiency, reducing the need for a complex learning curriculum, and achieving smoother locomotion behavior alongside stepping stone performance comparable to model-free baselines. We validate our approach in simulation and demonstrate successful deployment on a Unitree G1 humanoid robot navigating sparse footholds with lateral constraints.
Hierarchical Policies from Verbal and Egocentric Human Signals for Natural Human-Robot Interaction
Dongjun Lee, Juheon Choi, Dong Kyu Shin, Sinjae Kang, Kimin Lee
2606.10276v1
Hierarchical Policies from Verbal and Egocentric Human Signals for Natural Human-Robot Interaction
Dongjun Lee, Juheon Choi, Dong Kyu Shin, Sinjae Kang, Kimin Lee
2606.10276v1
arXiv:2606.10276v1
•
2026-06-09
For natural human-robot interaction, a robot must understand human intent expressed not only through language but also through nonverbal signals such as gestures and gaze. However, current robot policies rely on language instructions as the sole interface for conveying intent, leaving nonverbal signals unused and placing the full burden of communication. In this work, we present EDITH, a robot framework that captures the human's nonverbal signals through continuous streams of first-person view and gaze from smart glasses, and uses them alongside language instructions as inputs to the robot policy. Our hardware system streams the human's first-person view, gaze, and speech to the robot in real time, transcribing the speech into language instructions. To handle these rich but noisy signals, we design a hierarchical policy in which a high-level policy infers the human's intent and produces a sequence of subtasks, where each subtask is represented as a fine-grained instruction paired with a keyframe that grounds the intent in the scene (e.g., the frame where the human points at the target object). A low-level policy then executes these subtasks. In our experiments on human-robot interactive tasks, EDITH enables the robot to act on the human's nonverbal signals even when intent is expressed only briefly, and significantly reduces user effort to convey intent compared to using language instructions alone. Visit our project page for source code and real-robot demo videos.
Comment: We provide video demos and code in: https://project-edith.github.io
Locomotion analysis of a quadruped interacting with the lunar granular surface
Yash J Vyas
2606.10273v1
Locomotion analysis of a quadruped interacting with the lunar granular surface
Yash J Vyas
2606.10273v1
arXiv:2606.10273v1
•
2026-06-09
Deploying legged robots in extra-terrestrial environments includes many challenges due to complex terrain interactions, energy, and thermal constraints. For effective mechanical design of a lunar exploration quadrupedal robot, careful consideration of motor torques, energy expenditure, and cost of transport is required. The lunar surface is composed of granular regolith, which impacts the locomotion of legged robots and their performance. Locomotion algorithms trained with rigid contact assumptions are also ineffective when applied to environments with soft contacts, such as granular surfaces, which can result in instability and poor tracking. In this report, the physical modelling of the granular lunar surface-robot foot contacts is applied to a simulation environment with locomotion trained using Reinforcement Learning. A comparison is conducted between the policy trained on rigid contact and soft contact environments, analysing the gait and locomotion performance metrics. The analysis demonstrates that soft contacts simulating regolith surfaces pose additional challenges for Reinforcement Learning based training, result in a qualitatively different gait, and increase the overall energy expenditure.
What Matters in Orchestrating Robot Policies: A Systematic Study of Hierarchical VLA Agents
Jiaheng Hu, Mohit Shridhar, Caden Lu, Dhruv Shah, Hao-Tien Lewis Chiang, Jie Tan, Annie Xie
2606.10267v1
What Matters in Orchestrating Robot Policies: A Systematic Study of Hierarchical VLA Agents
Jiaheng Hu, Mohit Shridhar, Caden Lu, Dhruv Shah, Hao-Tien Lewis Chiang, Jie Tan, Annie Xie
2606.10267v1
arXiv:2606.10267v1
•
2026-06-09
Hierarchical vision-language-action (Hi-VLA) systems have emerged as a promising paradigm for complex robot manipulation, by using high-level VLM planners to decompose tasks into language subgoals executed by low-level VLA controllers. Despite recent empirical progress, there is a lack of unified design principles for these systems: existing Hi-VLA systems differ in how they choose and connect planners, controllers, mechanisms to switch between the two, and how observations and memory are represented in the planner. In this paper, we present a systematic study of Hi-VLA design for robot manipulation. We unify representative Hi-VLA agents under an options-style control framework and benchmark core design choices across short-horizon, long-horizon, and reasoning-intensive tasks. Our analysis distills practical principles for building Hi-VLA systems, showing how model choices and interface mechanisms jointly shape performance. Applying these principles yields a substantially stronger system than either flat VLA control or a naively designed hierarchy, across experiments both in simulation and on a real ALOHA robot. Overall, our results provide a foundation for building more capable, robust, and principled hierarchical VLA agents. More information and video at jiahenghu.github.io/hi-vla.
Video World Models
10
默认显示 5 篇
PLUME: Probabilistic Latent Unified World Modeling and Parameter Estimation for Multi-Finger Manipulation
Abhinav Kumar, Soshi Iba, Rana Soltani Zarrin, Dmitry Berenson
2606.11396v1
PLUME: Probabilistic Latent Unified World Modeling and Parameter Estimation for Multi-Finger Manipulation
Abhinav Kumar, Soshi Iba, Rana Soltani Zarrin, Dmitry Berenson
2606.11396v1
arXiv:2606.11396v1
•
2026-06-09
Dexterous manipulation with multi-finger hands can be sensitive to physical parameters such as object shape, pose, and friction coefficients. While simulation enables large-scale data collection with known parameter values, simulation-trained policies must still handle uncertainty at deployment, where the true parameters and therefore the true dynamics are unknown. Standard domain randomization strategies may be insufficient for precise tasks like screwdriver turning, as manipulation strategies may need to change depending on specific parameter values. To address this, we propose Probabilistic Latent Unified world Modeling and parameter Estimation (PLUME), a world model that jointly learns to evolve a belief over parameter values as well as the system dynamics conditioned on those parameters. We learn a latent space to jointly represent multiple qualitatively different physical parameters along with rewards, themselves functions of partially-observable variables, to inform planning. Our novel learning framework leads to efficient alignment of the world model to true dynamics through online parameter inference as opposed to re-training or fine-tuning. We evaluate our method on simulated screwdriver turning, valve turning, bucket lifting, and disk flicking tasks, as well as a hardware screwdriver turning task, where we achieve successful zero-shot transfer of our simulation-trained policy and outperform state-of-the-art offline reinforcement learning and world-model-augmented behavior cloning baselines. Please see our website at https://plume-world-model.github.io for videos.
Comment: 16 pages, 5 figures
Next Forcing: Causal World Modeling with Multi-Chunk Prediction
Gangwei Xu, Qihang Zhang, Jiaming Zhou, Xing Zhu, Yujun Shen, Xin Yang, Yinghao Xu
2606.11187v1
Next Forcing: Causal World Modeling with Multi-Chunk Prediction
Gangwei Xu, Qihang Zhang, Jiaming Zhou, Xing Zhu, Yujun Shen, Xin Yang, Yinghao Xu
2606.11187v1
arXiv:2606.11187v1
•
2026-06-09
Autoregressive video generation has emerged as a powerful paradigm for World Action Models (WAMs). However, existing approaches suffer from slow training convergence and limited converged accuracy, particularly at high frame rates, as the training supervision is confined to the current chunk without explicit signals about future dynamics; they also suffer from slow inference due to iterative video denoising. In this paper, we present Next Forcing, a multi-chunk prediction (MCP) framework for causal world modeling that enables faster training, higher accuracy, and accelerated inference. Inspired by multi-token prediction in large language models, Next Forcing introduces an MCP training objective that augments the main model with lightweight auxiliary MCP modules to simultaneously denoise video chunks at multiple future temporal horizons (next$^1$, next$^2$, next$^3$ chunks). These MCP modules form a causal chain across prediction depths, where intermediate features fused from multiple layers of the main model are leveraged to predict future dynamics, allowing near-future predictions to inform farther-future ones and providing dense multi-scale temporal supervision back to the main model. During training, the MCP modules significantly accelerate convergence and improve converged accuracy, especially at high frame rates: at 50 fps, Next Forcing achieves a 93.1% relative improvement over LingBot-VA at 5k training steps and 2.3x faster convergence, and establishes new state-of-the-art results on the RoboTwin benchmark (94.1/93.5% on Clean/Random). At inference, the MCP modules can be retained to predict the next video chunk in parallel with the current one, achieving 2x inference acceleration. Next Forcing also demonstrates significant improvements on PhyWorld, a benchmark evaluating adherence to physical laws in video generation, and over 50% FVD reduction on general video pretraining.
Comment: Project page: https://gangweix.github.io/next-forcing/
AnyMod-LLVE: Low-Light Video Enhancement with Modality-Agnostic Inference
Hangfeng Liang, Yutao Hu, Yanhan Hu, Xiaohan Wu, Wenqi Shao, Ying Fu
2606.11186v1
AnyMod-LLVE: Low-Light Video Enhancement with Modality-Agnostic Inference
Hangfeng Liang, Yutao Hu, Yanhan Hu, Xiaohan Wu, Wenqi Shao, Ying Fu
2606.11186v1
arXiv:2606.11186v1
•
2026-06-09
Low-light video enhancement (LLVE) remains a challenging task due to severe information degradation under low-illumination conditions. Recent multimodal approaches have significantly improved enhancement performance by incorporating auxiliary modalities, such as event streams and infrared images. However, these methods typically assume the availability of these modalities at inference, which is often not feasible in real-world scenarios. To solve this problem, in this work, we propose AMNet, a unified multimodal framework for LLVE, to support flexible modality-agnostic inference, where auxiliary modalities may be unavailable. To address the issue of modality absence, we introduce a Spatial-Spectral Dual-Gated Translator that learns the correspondence between auxiliary modalities and RGB inputs, producing implicit auxiliary representations to support the robust enhancement. Additionally, to fully facilitate the learning of cross-modal correspondence, we conduct large-scale multimodal pretraining based on the RGB-only dataset with synthetic auxiliary modalities. Extensive experiments demonstrate that AMNet could handle arbitrary inference-time modality combinations and exhibits superior performance for LLVE under modality absence conditions. Code and models are available on the project page.
Comment: Accepted at ICML 2026; Project page and code: https://lhfgghc.github.io/LLVE-AMNet
WorldOlympiad: Can Your World Model Survive a Triathlon?
Yuke Zhao, Wangbo Zhao, Weijie Wang, Zeyu Zhang, Dakai An, Akide Liu, Yinghao Yu, Jiasheng Tang, Fan Wang, Wei Wang, Bohan Zhuang
2606.11129v1
WorldOlympiad: Can Your World Model Survive a Triathlon?
Yuke Zhao, Wangbo Zhao, Weijie Wang, Zeyu Zhang, Dakai An, Akide Liu, Yinghao Yu, Jiasheng Tang, Fan Wang, Wei Wang, Bohan Zhuang
2606.11129v1
arXiv:2606.11129v1
•
2026-06-09
We introduce WorldOlympiad, a benchmark for diagnosing video-based world models across physical faithfulness, geometric consistency, and interaction fidelity. While existing benchmarks often focus on visual quality, semantic alignment, or short-term temporal coherence, they provide limited insight into whether generated videos obey physical rules, preserve coherent 3D structure, and sustain controllable interactions over long horizons. To address this gap, WorldOlympiad decomposes world-model evaluation into three complementary dimensions. The physical track uses object segmentation and MLLM-as-judge to assess whether generated videos follow interpretable rules in mechanics, thermal phenomena, and material properties. The geometry track reconstructs generated videos with Gaussian splatting and evaluates structural consistency, cross-view coherence, and camera-trajectory alignment. The interaction track assesses whether generated rollouts follow complex action prompts and maintain smooth, coherent transitions across consecutive video chunks. WorldOlympiad further covers three major downstream scenarios, including gaming, robotics, and general real-world videos, capturing diverse challenges from interactive control and embodied manipulation to open-domain motion and camera dynamics. Together, these tracks and scenarios form a scalable and interpretable evaluation suite that exposes failure modes beyond generic video quality. Experiments on state-of-the-art models reveal substantial gaps in physical reasoning, 3D consistency, and long-horizon interaction, underscoring the need for more structured evaluation protocols for generative world models.
Comment: Project Page: https://alibaba-damo-academy.github.io/WorldOlympiad/, Code: https://github.com/alibaba-damo-academy/WorldOlympiad
WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling
Wenqiang Sun, Haiyu Zhang, Haoyuan Wang, Junta Wu, Zehan Wang, Zhenwei Wang, Yunhong Wang, Jun Zhang, Tengfei Wang, Chunchao Guo
2512.14614v2
WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling
Wenqiang Sun, Haiyu Zhang, Haoyuan Wang, Junta Wu, Zehan Wang, Zhenwei Wang, Yunhong Wang, Jun Zhang, Tengfei Wang, Chunchao Guo
2512.14614v2
arXiv:2512.14614v2
•updated
•
2025-12-16
This paper presents WorldPlay, a streaming video diffusion model that enables real-time, interactive world modeling with long-term geometric consistency, resolving the trade-off between speed and memory that limits current methods. WorldPlay draws power from three key ingredients. 1) We use a Dual Action Representation to enable robust action control in response to the user's keyboard and mouse inputs. 2) To enforce long-term consistency, our Reconstituted Context Memory dynamically rebuilds context from past frames and uses temporal reframing to keep geometrically important but long-past frames accessible, effectively alleviating memory attenuation. 3) We also propose Context Forcing, a novel distillation method designed for memory-aware model. Aligning memory context between the teacher and student preserves the student's capacity to use long-range information, enabling real-time speeds while preventing error drift. Taken together, WorldPlay generates long-horizon streaming 720p video at 24 FPS with superior consistency, comparing favorably with existing techniques and showing strong generalization across diverse scenes. Project page and online demo can be found: https://3d-models.hunyuan.tencent.com/world/ and https://3d.hunyuan.tencent.com/sceneTo3D.
Comment: project page: https://3d-models.hunyuan.tencent.com/world/, demo: https://3d.hunyuan.tencent.com/sceneTo3D, code: https://github.com/Tencent-Hunyuan/HY-WorldPlay
AnimaSpark: A Feed-Forward Method for Animating Arbitrary 3D Objects
Yiming Zhao, Haoyu Sun, Aoyu Wang
2606.10988v1
AnimaSpark: A Feed-Forward Method for Animating Arbitrary 3D Objects
Yiming Zhao, Haoyu Sun, Aoyu Wang
2606.10988v1
arXiv:2606.10988v1
•
2026-06-09
While recent advancements in generative AI have substantially accelerated static 3D model creation workflows, the synthesis of category-agnostic 3D animations remains a significant bottleneck in 3D asset production. Current methods for category-agnostic animation generation exhibit critical limitations in inference speed, motion quality, and adherence to textual prompts, thereby leaving the process dependent on labor-intensive manual artistry. To address these challenges, this paper introduces AnimaSpark, a novel pipeline for category-agnostic 3D animation generation. Our approach is motivated by the key insight that for many fundamental motions in the 3D world, the corresponding joint transformations can often be effectively modeled within a two-dimensional subspace. The pipeline begins by rendering a rigged static 3D model into multi-layered image representations of its mesh and skeleton, which are subsequently fed into a video generation model. We then employ a keypoint tracking algorithm on the generated video to capture the motion of the skeletal joints projected onto the camera's viewing plane. In the final stage, we distill the planar translations and rotations from these tracked keypoints and lift them from the 2D domain into 3D space to animate the character. Comprehensive evaluations reveal that our method achieves superior performance over existing state-of-the-art techniques across key metrics, including text-motion alignment, quality of motion, and computational efficiency.
GenEyePose: Patient-Free, Knowledge-Based Saccadic Eye Movement Modeling for Digital Neurophysiologic Biomarker Development
Tianyu Lin, Jooyoung Ryu, Puvada Sreevarsha, Rahul Srinivasaragavan, Riya Satavlekar, Susan Kim, Nidhi Soley, Yujie Yan, Ishan Vatsaraj, Carl Harris, Aimon Rahman, Vishal Patel, Joseph Greenstein, Casey Taylor, Kemar E. Green
2606.09681v2
GenEyePose: Patient-Free, Knowledge-Based Saccadic Eye Movement Modeling for Digital Neurophysiologic Biomarker Development
Tianyu Lin, Jooyoung Ryu, Puvada Sreevarsha, Rahul Srinivasaragavan, Riya Satavlekar, Susan Kim, Nidhi Soley, Yujie Yan, Ishan Vatsaraj, Carl Harris, Aimon Rahman, Vishal Patel, Joseph Greenstein, Casey Taylor, Kemar E. Green
2606.09681v2
arXiv:2606.09681v2
•updated
•
2026-06-08
Eye movements, including saccades, are widely regarded as highly sensitive and objective biomarkers of neurophysiologic states. Detecting saccadic signatures in neurologic diseases offers a rapid, portable alternative to brain imaging, avoiding access and cost barriers. Currently, there are no robust AI-enabled video-oculographic solutions (e.g., digital biomarkers) for screening, triaging, or localizing brain abnormalities due to privacy issues and scarce datasets. In this work, we propose the first fully synthetic, patient-free, multimodal eye movement generation pipeline for generalizable saccade analysis. Using this synthetic dataset, we trained a deep learning classifier to distinguish between normal and abnormal (hypometria and hypermetria) saccadic accuracies and evaluated its performance on real-world clinical data. The model achieved an AUROC of 0.76 and a sensitivity of 0.71, showing that the synthetic data has strong potential to generalize for clinical applications, including as a screening tool in at-home and emergency room settings or a tool for precise neuroanatomic localization.
Can Image Models Imagine Time? ImageTime: A Novel Benchmark for Probing Visual World Modeling Through Spatiotemporal Consistency
Xinrui Wu, Lichen Huang
2606.10620v1
Can Image Models Imagine Time? ImageTime: A Novel Benchmark for Probing Visual World Modeling Through Spatiotemporal Consistency
Xinrui Wu, Lichen Huang
2606.10620v1
arXiv:2606.10620v1
•
2026-06-09
Image generation models now produce high-quality static images, yet their ability to represent how a visual world changes over time remains poorly understood. Practical workflows such as storyboarding, step-by-step illustration, reference-guided editing, and video previsualization require models to preserve identities, objects, spatial relations, and causal order across multiple visual states. Existing evaluations largely measure single-image correctness, compositional alignment, or video quality, leaving open whether an image model can coherently imagine a temporally ordered process. We introduce ImageTime, a diagnostic benchmark that uses spatiotemporal consistency as a behavioral probe of visual world modeling in image generation. Given an action instruction, and optionally a reference image specifying the initial state, a model must generate one image containing four ordered key states: initial state, action onset, transition state, and final state. This four-keyframe protocol is more temporally demanding than single-image generation while avoiding the confounds of dense video dynamics. ImageTime organizes tasks with a progressive capability hierarchy and decomposes each scenario into stage-wise state predicates, cross-frame temporal constraints, and forbidden causal violations. GPT-5.5 scores all generated images under a structured VLM-as-judge protocol, producing interpretable capability scores, diagnostic subscores, and failure labels. Through multi-family benchmarking, ImageTime reveals where current image generation systems succeed, fail, and drift when asked to maintain coherent visual world states over time.
MIND-V: Hierarchical World Model for Long-Horizon Robotic Manipulation with RL-based Physical Alignment
Ruicheng Zhang, Mingyang Zhang, Jun Zhou, Xiaofan Liu, Zunnan Xu, Zhizhou Zhong, Puxin Yan, Haocheng Luo, Xiu Li
2512.06628v3
MIND-V: Hierarchical World Model for Long-Horizon Robotic Manipulation with RL-based Physical Alignment
Ruicheng Zhang, Mingyang Zhang, Jun Zhou, Xiaofan Liu, Zunnan Xu, Zhizhou Zhong, Puxin Yan, Haocheng Luo, Xiu Li
2512.06628v3
arXiv:2512.06628v3
•updated
•
2025-12-07
Scalable embodied intelligence is constrained by the scarcity of diverse, long-horizon robotic manipulation data. Existing video world models in this domain are limited to synthesizing short clips of simple actions and often rely on manually defined trajectories. To this end, we introduce MIND-V, a cognitive hierarchical world model designed to synthesize physically plausible and logically coherent videos of long-horizon robotic manipulation. Inspired by cognitive science, MIND-V bridges high-level reasoning with pixel-level synthesis through three core components: a Semantic Reasoning Hub (SRH) that leverages a pre-trained vision-language model for task planning; a Behavioral Semantic Bridge (BSB) that translates abstract instructions into domain-invariant representations; and a Motor Video Generator (MVG) for conditional video rendering. MIND-V employs Staged Visual Future Rollouts, a test-time optimization strategy to enhance long-horizon robustness. To enforce adherence to physical laws, we introduce a GRPO reinforcement learning post-training phase guided by a novel Physical Foresight Coherence (PFC) reward. PFC leverages the V-JEPA2 world model as a physics referee to penalize implausible dynamics in the latent feature space. Experiments confirm MIND-V's SOTA performance in long-horizon simulation and its significant value for policy learning, introducing a scalable and fully autonomous framework for embodied data synthesis.
HiMem-WAM: Hierarchical Memory-Gated World Action Models for Robotic Manipulation
Xiaoquan Sun, Ruijian Zhang, Chen Cao, Yihan Sun, Jiahui Chen, Zetian Xu, Bo Chen, Haijier Chen, Zhen Yang, Jiarun Zhu, Yijun Hong, JingZhe Xu, Jingrui Pang, Mingqi Yuan, Jiayu Chen
2606.10363v1
HiMem-WAM: Hierarchical Memory-Gated World Action Models for Robotic Manipulation
Xiaoquan Sun, Ruijian Zhang, Chen Cao, Yihan Sun, Jiahui Chen, Zetian Xu, Bo Chen, Haijier Chen, Zhen Yang, Jiarun Zhu, Yijun Hong, JingZhe Xu, Jingrui Pang, Mingqi Yuan, Jiayu Chen
2606.10363v1
arXiv:2606.10363v1
•
2026-06-09
World Action Models (WAMs) have emerged as a new powerful paradigm for embodied intelligence, learning action-relevant visual dynamics that significantly enhance generalization and robustness. However, existing WAMs still struggle with task-relevant memory in long-horizon robotic manipulation. To address this, we present HiMem-WAM, a Hierarchical Memory-Gated WAM that integrates motion-centric latent actions, high-level skill latents, and boundary-triggered memory updates. Specifically, we develop a hierarchical latent action framework that jointly learns low-level motion and high-level skill latents, providing structured temporal abstraction. Meanwhile, a boundary-aware memory gate writes compact task states at predicted skill transitions, enabling causal inference without test-time generation of future video or optical flow estimation. Evaluated on LIBERO, LIBERO-PLUS, RMBench and real-world tasks, HiMem-WAM shows that hierarchical latents improve robustness under deployment perturbations, and the memory module substantially benefits memory-dependent long-horizon manipulation.
Embodied Intelligence
1
默认显示 1 篇
Dexterous Point Policy: Learning Point-based Dexterous Hand Policies from Human Demonstrations
Beomjun Kim, Seong Hyeon Park, Seunghoon Sim, Seungjun Moon, Sanghyeok Lee, Jinwoo Shin
2606.10614v1
Dexterous Point Policy: Learning Point-based Dexterous Hand Policies from Human Demonstrations
Beomjun Kim, Seong Hyeon Park, Seunghoon Sim, Seungjun Moon, Sanghyeok Lee, Jinwoo Shin
2606.10614v1
arXiv:2606.10614v1
•
2026-06-09
Robotic foundation models pre-trained on human demonstration videos have shown promise, but a significant embodiment gap remains when the resulting policies are deployed on real robots. A common remedy is to fine-tune these models on robot-specific demonstrations. However, robot data collection can be prohibitively expensive and time-consuming, which is particularly acute in dexterous manipulation, e.g., teleoperating a multi-fingered hand for even a single atomic task can take days. To address this, we introduce Dexterous Point Policy, a framework that learns dexterous manipulation policies directly from human videos and requires no robot demonstrations. Our core insight is that a unified 3D keypoint representation can bridge human and robot embodiments when used for both observations and actions. Specifically, we extract 3D keypoints of task-relevant objects and human hands from raw videos, and train an autoregressive transformer over these keypoints. We observe that at the keypoint level, specifically the wrist and fingertips, human and robot behaviors closely align, enabling direct policy transfer. On a suite of real-robot tasks spanning pick-and-place and tool use, Dexterous Point Policy attains 75.0% success, whereas a state-of-the-art VLA baseline reaches only 1.0%. Furthermore, our method generalizes strongly to unseen scenarios, including multi-object environments and novel object categories.
2026-06-08
100 篇
点击展开/折叠
Robotics
78
默认显示 5 篇
Glove2Hand: Synthesizing Natural Hand-Object Interaction from Multi-Modal Sensing Gloves
Xinyu Zhang, Ziyi Kou, Chuan Qin, Mia Huang, Ergys Ristani, Ankit Kumar, Lele Chen, Kun He, Abdeslam Boularias, Li Guan
2603.20850v2
Glove2Hand: Synthesizing Natural Hand-Object Interaction from Multi-Modal Sensing Gloves
Xinyu Zhang, Ziyi Kou, Chuan Qin, Mia Huang, Ergys Ristani, Ankit Kumar, Lele Chen, Kun He, Abdeslam Boularias, Li Guan
2603.20850v2
arXiv:2603.20850v2
•updated
•
2026-03-21
Understanding hand-object interaction (HOI) is fundamental to computer vision, robotics, and AR/VR. However, conventional hand videos often lack essential physical information such as contact forces and motion signals, and are prone to frequent occlusions. To address the challenges, we present Glove2Hand, a framework that translates multi-modal sensing glove HOI videos into photorealistic bare hands, while faithfully preserving the underlying physical interaction dynamics. We introduce a novel 3D Gaussian hand model that ensures temporal rendering consistency. The rendered hand is seamlessly integrated into the scene using a diffusion-based hand restorer, which effectively handles complex hand-object interactions and non-rigid deformations. Leveraging Glove2Hand, we create HandSense, the first multi-modal HOI dataset featuring glove-to-hand videos with synchronized tactile and IMU signals. We demonstrate that HandSense significantly enhances downstream bare-hand applications, including video-based contact estimation and hand tracking under severe occlusion.
Comment: CVPR 2026 Highlight. This version includes the motion retarget process in the appendix
YUBI: Yielding Universal Bidigital Interface for Bimanual Dexterous Manipulation at Scale
Takehiko Ohkawa, Jumpei Arima, Yuki Noguchi, Masatoshi Tateno, Makoto Sugiura, Takuya Okubo, Kengo Ikeuchi, Yuma Shin, Hiroki Nishizawa, Naoaki Kanazawa, Yuki Wakayama, Daiki Fukunaga, Koshi Makihara, Tomohiro Motoda, Floris Erich, Yukiyasu Domae, Tatsuya Matsushima, Yohishiro Okumatsu, Kei Ota
2606.10244v1
YUBI: Yielding Universal Bidigital Interface for Bimanual Dexterous Manipulation at Scale
Takehiko Ohkawa, Jumpei Arima, Yuki Noguchi, Masatoshi Tateno, Makoto Sugiura, Takuya Okubo, Kengo Ikeuchi, Yuma Shin, Hiroki Nishizawa, Naoaki Kanazawa, Yuki Wakayama, Daiki Fukunaga, Koshi Makihara, Tomohiro Motoda, Floris Erich, Yukiyasu Domae, Tatsuya Matsushima, Yohishiro Okumatsu, Kei Ota
2606.10244v1
arXiv:2606.10244v1
•
2026-06-08
We introduce Yielding Universal Bidigital Interface (YUBI), a finger-aligned gripper designed to enable intuitive, ergonomic, and scalable data collection for bimanual dexterous manipulation. While handheld data collection systems such as Universal Manipulation Interface (UMI) enable affordable data collection, their bulky pistol-grip designs can pose ergonomic and usability challenges for fine-grained, dexterous manipulation tasks. To address this, YUBI presents a distinct design principle: yielding, finger-driven actuation that directly maps human finger movements to gripper jaw motion. Using the YUBI devices, we set up a data collection system with integrated VR-based 6 DoF tracking of the gripper, ensuring high-fidelity trajectory data acquisition. We curate a UMI-based dataset of unprecedented scale: 8,434 hours across 1.20M episodes and 119 tasks. Experiments show that YUBI offers advantages over the UMI gripper in versatility for complex bimanual tasks, dexterity, and operational efficiency. A single policy trained on the YUBI dataset transfers across multiple bimanual robots (UR, Franka, and ELEY) simply by mounting the gripper on each platform, confirming that the collected data are directly executable as policy supervision. We release the gripper hardware, data-collection software, and dataset as one integrated stack, offering the open community a reproducible path to large-scale data acquisition for advancing robotic foundation models.
Comment: Project page: https://yubi.airoa.io/
What Demonstration Curation Metrics Do to Your Policy
Aarav Bedi
2606.10229v1
What Demonstration Curation Metrics Do to Your Policy
Aarav Bedi
2606.10229v1
arXiv:2606.10229v1
•
2026-06-08
We study whether demonstration-curation metrics that detect defective training episodes also improve the downstream behavior-cloning policy that trains on the curated data. On a contact-rich LIBERO pick-and-place benchmark with a controlled structural defect (early gripper release during the carry phase), we find that the two quantities are sharply decoupled. The metric with the highest defect-detection AUROC (0.804) produces the worst curated policy (13.3% task success), while a metric with a substantially lower AUROC (0.638) produces a policy that nearly matches the oracle trained on ground-truth clean data (90.0% vs. 93.3%). We further show that five of the seven metrics we evaluate exploit episode length as a trivial proxy for the defect label, a confound that inflates reported AUROCs to near-perfect values and disappears once episode length is controlled. Across all conditions, the contaminated baseline succeeds on only 3.3% of rollouts, and the two best curation methods close this to within 3 percentage points of the 93.3% oracle ceiling. Our results argue that curation methods should be evaluated by the policy they produce, not the defects they flag, and that any curation benchmark must control for episode length before reporting detection accuracy. We release the testbed, all metric implementations, and the evaluation pipeline.
Comment: 6 pages, 1 figure, 2 tables
SHAPO: Sharpness-Aware Policy Optimization for Safe Exploration
Kaustubh Mani, Yann Pequignot, Vincent Mai, Liam Paull
2606.10228v1
SHAPO: Sharpness-Aware Policy Optimization for Safe Exploration
Kaustubh Mani, Yann Pequignot, Vincent Mai, Liam Paull
2606.10228v1
arXiv:2606.10228v1
•
2026-06-08
Safe exploration is a prerequisite for deploying reinforcement learning (RL) agents in safety-critical domains. In this paper, we approach safe exploration through the lens of epistemic uncertainty, where the actor's sensitivity to parameter perturbations serves as a practical proxy for regions of high uncertainty. We propose Sharpness-Aware Policy Optimization (SHAPO), a sharpness-aware policy update rule that evaluates gradients at perturbed parameters, making policy updates pessimistic with respect to the actor's epistemic uncertainty. Analytically we show that this adjustment implicitly reweighs policy gradients, amplifying the influence of rare unsafe actions while tempering contributions from already safe ones, thereby biasing learning toward conservative behavior in under-explored regions. Across several continuous-control tasks, our method consistently improves both safety and task performance over existing baselines, significantly expanding their Pareto frontiers.
Comment: ICLR 2026
Exploration of Foundation Model-Based Robots in Patient and Elderly Care
Zhiwen Qiu, Wei Liu, Yuexing Hao
2606.10208v1
Exploration of Foundation Model-Based Robots in Patient and Elderly Care
Zhiwen Qiu, Wei Liu, Yuexing Hao
2606.10208v1
arXiv:2606.10208v1
•
2026-06-08
Demand for older-adult and patient care is growing rapidly as populations age worldwide. Foundation models are increasingly being integrated into robots and interactive agents, with the promise of more flexible communication and personalized assistance. However, care settings require reliable and workflow-compatible systems with accountable human oversight, and it remains unclear whether current embodied systems can translate technical advances into clinical impact. This Perspective synthesizes foundation model-based care robots across three areas: design features, user experience, and evidence for care-related outcomes. Current systems most commonly use foundation models as conversational and reasoning layers within voice-centered socially assistive embodiments, while multimodal grounding and physical autonomy remain limited. Empirical evaluations report positive usability and engagement benefits, but reliability failures persist across the interaction pipeline such as hallucinations and conversational breakdowns. Evidence for care impact remains concentrated in proximal outcomes such as cognitive engagement and participation, with limited evidence for validated clinical or care-related changes. We argue that future research should transition toward care-specific evaluation standards, accountable autonomy, and integration into care workflows to support more responsive and responsible care technologies.
CAST: Counterfactual Labels Improve Instruction Following in Vision-Language-Action Models
Catherine Glossop, William Chen, Arjun Bhorkar, Dhruv Shah, Sergey Levine
2508.13446v2
CAST: Counterfactual Labels Improve Instruction Following in Vision-Language-Action Models
Catherine Glossop, William Chen, Arjun Bhorkar, Dhruv Shah, Sergey Levine
2508.13446v2
arXiv:2508.13446v2
•updated
•
2025-08-19
Generalist robots should be able to understand and follow user instructions. Despite providing a powerful architecture for mapping open-vocabulary language instructions to robot actions, current vision-language-action (VLA) models struggle to follow fine-grained commands. One cause for this is a lack of semantic diversity and language grounding in existing robot datasets and, specifically, a lack of fine-grained task diversity for similar observations. To address this, we present a novel method to augment existing robot datasets by leveraging vision-language models to create counterfactual labels. By augmenting existing datasets with these labels, we increase the diversity and granularity of language grounding for robot datasets, ultimately improving the language-following capabilities of VLAs. We evaluate the resulting model's ability to follow language instructions, ranging from simple object-centric commands to complex referential tasks, by conducting vision-language navigation experiments in 3 different indoor and outdoor environments. Our experiments show that counterfactual relabeling (without additional data collection) significantly improves instruction-following in VLA policies, outperforming state-of-the-art methods and doubling the success rate compared to VLAs trained on unaugmented data. We also evaluate our method for manipulation VLAs and find a similar gain in performance on tasks with distractors.
Flow Control: Steering Vision-Language-Action Models with Simple Real-Time Inputs
Jonathan C. Kao, Jason Chan, Andy Wang
2606.10180v1
Flow Control: Steering Vision-Language-Action Models with Simple Real-Time Inputs
Jonathan C. Kao, Jason Chan, Andy Wang
2606.10180v1
arXiv:2606.10180v1
•
2026-06-08
We introduce flow control of vision-language-action (VLA) models, a simple and effective way to steer VLA actions in real-time through generic inputs, such as a keyboard. This method can be used out-of-the-box and does not require retraining or fine-tuning VLAs. It enables relatively crude user inputs to steer a VLA to align with user intent. The VLA transforms these inputs into action samples drawn from the VLA expert action distribution learned during training, so that the generated actions are high quality (conformity to the action expert distribution) and high fidelity (reflecting the user's intent). We demonstrate that flow control has many desirable properties: (1) flow control accurately and responsively steers robot actions with user inputs, (2) it is robust to suboptimal user inputs, (3) it enables users to steer VLAs to achieve significantly higher success rates and faster task completion, and (4) fine-tuning a VLA on flow control trajectories improves the autonomous policy. Together, these results provide a simple and intuitive way for users to help steer VLA actions, increasing task performance.
Comment: 10 pages, 5 figures
Goal-oriented Communication for Fast and Robust Robotic Fault Detection and Recovery
Shutong Chen, Adnan Aijaz, Yansha Deng
2601.18765v2
Goal-oriented Communication for Fast and Robust Robotic Fault Detection and Recovery
Shutong Chen, Adnan Aijaz, Yansha Deng
2601.18765v2
arXiv:2601.18765v2
•updated
•
2026-01-26
Autonomous robotic systems are widely deployed in smart factories and operate in dynamic, uncertain, and human-involved environments that require low-latency and robust fault detection and recovery (FDR). However, existing FDR frameworks exhibit various limitations, such as significant delays in communication and computation, and unreliability in robot motion/trajectory generation, mainly because the communication-computation-control (3C) loop is designed without considering the downstream FDR goal. To address this, we propose a novel Goal-oriented Communication (GoC) framework that jointly designs the 3C loop tailored for fast and robust robotic FDR, with the goal of minimising the FDR time while maximising the robotic task (e.g., workpiece sorting) success rate. For fault detection, our GoC framework innovatively defines and extracts the 3D scene graph (3D-SG) as the semantic representation via our designed representation extractor, and detects faults by monitoring spatial relationship changes in the 3D-SG. For fault recovery, we fine-tune a small language model (SLM) via Low-Rank Adaptation (LoRA) and enhance its reasoning and generalization capabilities via knowledge distillation to generate recovery motions for robots. We also design a lightweight goal-oriented digital twin reconstruction module to refine the recovery motions generated by the SLM when fine-grained robotic control is required, using only task-relevant object contours for digital twin reconstruction. Extensive simulations demonstrate that our GoC framework reduces the FDR time by up to 82.6% and improves the task success rate by up to 76%, compared to the state-of-the-art frameworks that rely on vision language models for fault detection and large language models for fault recovery.
Comment: Submit to IEEE for potential publication
Adaptive Artificial Time-Delay Control with Barrier Lyapunov Constraints for Euler-Lagrange Robots
Saksham Gupta, Rishabh Dev Yadav, Sarthak Mishra, Amitabh Sharma, Sourish Ganguly, Wei Pan, Spandan Roy, Simone Baldi
2605.31405v2
Adaptive Artificial Time-Delay Control with Barrier Lyapunov Constraints for Euler-Lagrange Robots
Saksham Gupta, Rishabh Dev Yadav, Sarthak Mishra, Amitabh Sharma, Sourish Ganguly, Wei Pan, Spandan Roy, Simone Baldi
2605.31405v2
arXiv:2605.31405v2
•updated
•
2026-05-29
This paper addresses the challenge of simultaneously compensating for state-dependent uncertainties and enforcing time-varying state constraints in Euler-Lagrange systems, a common requirement in robotics that remains underserved by existing control designs. A novel adaptive control framework is developed that combines an artificial time-delay-based uncertainty estimation strategy, also known as time-delay estimation, with a barrier Lyapunov function to enforce constraint-aware control design. Specifically, a state-dependent upper bound on the time-delay estimation approximation error is analytically formulated, and an adaptive law is constructed to estimate its parameters online, enabling real-time state-dependent uncertainty compensation without relying on prior model knowledge. To ensure constraint compliance, the barrier Lyapunov function-based controller enforces time-varying bounds on both position and velocity. The resulting architecture is provably stable via Lyapunov analysis. Experimental results on a five-degree-of-freedom robotic manipulator validate the framework's capability, compared with the state of the art, in maintaining strict adherence to safety-critical constraints under dynamic uncertainties.
Adaptive Sliding Mode Control for Vehicle Platoons with State-Dependent Friction Uncertainty
Rishabh Dev Yadav
2601.10724v3
Adaptive Sliding Mode Control for Vehicle Platoons with State-Dependent Friction Uncertainty
Rishabh Dev Yadav
2601.10724v3
arXiv:2601.10724v3
•updated
•
2025-12-23
Multi-robot formation control has various applications in domains such as vehicle troops, platoons, payload transportation, and surveillance. Maintaining formation in a vehicle platoon requires designing a suitable control scheme that can tackle external disturbances and uncertain system parameters while maintaining a predefined safe distance between the robots. A crucial challenge in this context is dealing with the unknown/uncertain friction forces between wheels and the ground, which vary with changes in road surface, wear in tires, and speed of the vehicle. Although state-of-the-art adaptive controllers can handle a priori bounded uncertainties, they struggle with accurately modeling and identifying frictional forces, which are often state-dependent and cannot be a priori bounded. This thesis proposes a new adaptive sliding mode controller for wheeled mobile robot-based vehicle platoons that can handle the unknown and complex behavior of frictional forces without prior knowledge of their parameters and structures. The controller uses the adaptive sliding mode control techniques to regulate the platoon's speed and maintain a predefined inter-robot distance, even in the presence of external disturbances and uncertain system parameters. This approach involves a two-stage process: first, the kinematic controller calculates the desired velocities based on the desired trajectory; and second, the dynamics model generates the commands to achieve the desired motion. By separating the kinematics and dynamics of the robot, this approach can simplify the control problem and allow for more efficient and robust control of the wheeled mobile robot.
Efficient-WAM: A 1B-Parameter World-Action Model with Low-Cost Future Imagination
Jiajun Li, Tiecheng Guo, Yifan Ye, Rongyu Zhang, Xiaowei Chi, Qianpu Sun, Ying Li, Yunfan Lou, Yan Huang, Zhihe Lu, Meng Guo, Shanghang Zhang
2606.10040v1
Efficient-WAM: A 1B-Parameter World-Action Model with Low-Cost Future Imagination
Jiajun Li, Tiecheng Guo, Yifan Ye, Rongyu Zhang, Xiaowei Chi, Qianpu Sun, Ying Li, Yunfan Lou, Yan Huang, Zhihe Lu, Meng Guo, Shanghang Zhang
2606.10040v1
arXiv:2606.10040v1
•
2026-06-08
World-Action Models (WAMs) have emerged as a promising paradigm for embodied control by coupling future visual prediction with action generation. However, most existing WAMs rely on photorealistic future prediction, which incurs high inference latency and makes real-time robot deployment difficult. This motivates a more efficient WAM design that preserves the control benefits of future visual prediction while reducing its inference cost. We introduce Efficient-WAM, a World-Action Model that reduces the cost of future imagination while preserving its control benefit. Efficient-WAM improves inference efficiency via a compact video expert transferred from WAN-2.2-5B, token-sparse video latents, and asymmetric video-action denoising that allocates fewer sampling steps to video than to actions. Instead of optimizing the future branch for visual fidelity, Efficient-WAM treats future video prediction as a compact guidance signal for action generation. Comprehensive experiments on RoboTwin 2.0 and real-world manipulation tasks show that Efficient-WAM maintains strong action performance despite visibly coarse future predictions. While maintaining competitive control capabilities, our 1B-parameter model can reduce per-chunk latency to around 100 ms during physical deployment, achieving a 30x speedup over existing WAMs.
Robotic Nonprehensile Object Transportation with a Hanging Tray
Adam Heins, Angela P. Schoellig
2606.10039v1
Robotic Nonprehensile Object Transportation with a Hanging Tray
Adam Heins, Angela P. Schoellig
2606.10039v1
arXiv:2606.10039v1
•
2026-06-08
We consider the nonprehensile object transportation task known as the waiter's problem, in which a robot must move an object balanced on a tray from one location to another. In contrast to prior works on the robotic waiter's problem, which make the robot tilt a tray rigidly held by its end effector (EE), we use a tray suspended from the EE by ropes, such that it behaves like a three-dimensional pendulum. Some prior works have actuated the robot so that the EE simulates the behavior of a pendulum, because pendular motion reduces the shear forces acting on the transported objects, minimizing the sliding of rigid objects and sloshing in containers of liquid. In contrast, our use of a real hanging tray allows us to obtain the benefits of pendular motion while only actuating a 3 degree-of-freedom (DOF) mobile base, rather than requiring a full 6-DOF manipulator arm. Our experiments in simulation and on real hardware show that the hanging tray substantially reduces both sliding and sloshing compared to a static, rigidly-grasped tray. Furthermore, we integrate the hanging tray into an interactive robot waiter demonstration, which uses computer vision to identify people with a raised hand and visual servoing to steer toward them and allow them to access the tray.
Comment: 8 pages, 11 figures. IEEE/ASME International Conference on Advanced Intelligent Mechatronics, 2026
GHOST: Hierarchical Sub-Goal Policies for Generalizing Robot Manipulation
Sriram Krishna, Ben Eisner, Haotian Zhan, Ying Yuan, Haoyu Zhen, Chuang Gan, Shubham Tulsiani, David Held
2606.10025v1
GHOST: Hierarchical Sub-Goal Policies for Generalizing Robot Manipulation
Sriram Krishna, Ben Eisner, Haotian Zhan, Ying Yuan, Haoyu Zhen, Chuang Gan, Shubham Tulsiani, David Held
2606.10025v1
arXiv:2606.10025v1
•
2026-06-08
We present GHOST, a framework for learning visuomotor manipulation policies that generalize beyond the training distribution. GHOST factorizes control into (i) a high-level policy that predicts the next sub-goal as a distribution over 3D end-effector poses from multi-view RGB-D observations, and (ii) a low-level goal-conditioned controller that executes embodiment-specific actions. To condition image-based policies on 3D goals, we introduce a simple spatial interface that projects predicted goals into the image plane and represents them as end-effector heatmaps. Across a suite of manipulation tasks, this hierarchical factorization consistently improves performance and robustness compared to a flat Diffusion Policy. Further, we show that this hierarchical interface also makes it easy to incorporate human demonstrations without relying on (noisy) action retargeting. As sub-goals are largely embodiment-agnostic, we train the high-level policy on human video to specify how learned skills should be applied and composed, while keeping the low-level policy trained purely on robot data. This hierarchy enables adaptation to novel objects and task variations using a small number of human demonstrations.
Comment: Accepted at RSS 2026
Generalized-CVO: Fast and Correspondence-Free Local Point Cloud Registration with Second Order Riemannian Optimization
Ray Zhang, Marcus Greiff, Thomas Lew, John Subosits
2606.10019v1
Generalized-CVO: Fast and Correspondence-Free Local Point Cloud Registration with Second Order Riemannian Optimization
Ray Zhang, Marcus Greiff, Thomas Lew, John Subosits
2606.10019v1
arXiv:2606.10019v1
•
2026-06-08
We propose a fast and correspondence-free local point cloud registration method that leverages geometric surface structure and reproducing kernel Hilbert space (RKHS) embeddings. The method represents point clouds as continuous functions with point-wise anisotropic kernels that encode local geometry. This formulation improves alignment along surface normals while relaxing alignment along tangential directions. To solve the resulting registration problem, we propose a second-order on-manifold optimization scheme with approximate Riemannian Hessians, achieving a speedup of up to 10x over the first-order solvers used in prior correspondence-free RKHS-based methods. We demonstrate improved frame-to-frame LiDAR and RGB-D tracking accuracy across diverse indoor and outdoor datasets. On a LiDAR tracking registration task in the driving domain, we achieve a reduction of $>55\%$ in both translational and rotational drift in challenging feature-sparse environments. On object registration benchmarks, we show improved robustness over ICP-based methods and further gains when refining global initialization, particularly under moderate misalignment.
Comment: 16 pages, 12 figures
MemoryVLA++: Temporal Modeling via Memory and Imagination in Vision-Language-Action Models
Hao Shi, Weiye Li, Bin Xie, Yulin Wang, Renping Zhou, Tiancai Wang, Xiangyu Zhang, Ping Luo, Gao Huang
2606.09827v1
MemoryVLA++: Temporal Modeling via Memory and Imagination in Vision-Language-Action Models
Hao Shi, Weiye Li, Bin Xie, Yulin Wang, Renping Zhou, Tiancai Wang, Xiangyu Zhang, Ping Luo, Gao Huang
2606.09827v1
arXiv:2606.09827v1
•
2026-06-08
Temporal modeling is essential for robotic manipulation, as effective control requires both memory of past interactions and imagination of future states. However, most VLA models rely primarily on the current observation and therefore struggle with long-horizon, temporally dependent tasks. Cognitive science suggests that humans rely on working memory to buffer short-lived context, the hippocampal system to preserve episodic memory of past experience, and internal models to imagine possible future state evolution. Inspired by these mechanisms, we propose MemoryVLA++, a full temporal modeling framework that equips VLA models with memory and imagination for robotic manipulation. A pretrained VLM encodes the current observation into perceptual and cognitive tokens, forming working memory. These tokens query a Perceptual-Cognitive Memory Bank to retrieve relevant historical context. This bank stores low-level details and high-level semantics from past interactions, and is updated through redundancy-aware consolidation. A world model imagines future states in a denoising latent space, and the imagined latents are integrated under memory guidance to form full temporal-aware tokens. The resulting tokens condition a diffusion action expert to predict temporally consistent action sequences. We conduct extensive experiments on 5 simulation benchmarks and 3 categories of real-robot tasks across 3 robots, covering general manipulation, long-horizon temporal tasks, robustness, and generalization. Our method achieves strong performance across Libero, SimplerEnv, Mikasa-Robo, Calvin, Libero-Plus, and diverse real-robot tasks, validating the effectiveness of full temporal modeling with memory and imagination. For example, on real robots, it achieves +9%, +26%, +28% gains on general, memory-dependent, and imagination-dependent tasks. Project Page: https://shihao1895.github.io/MemoryVLA-PP-Web
Comment: The project is available at https://shihao1895.github.io/MemoryVLA-PP-Web
iMaC: Translating Actions into Motion and Contact Images for Embodied World Models
Zhenyu Wu, Xiuwei Xu, Yukun Zhou, Yifan Li, Qiuping Deng, Xiaofeng Wang, Zheng Zhu, Bingyao Yu, Ziwei Wang, Jiwen Lu, Haibin Yan
2606.09813v1
iMaC: Translating Actions into Motion and Contact Images for Embodied World Models
Zhenyu Wu, Xiuwei Xu, Yukun Zhou, Yifan Li, Qiuping Deng, Xiaofeng Wang, Zheng Zhu, Bingyao Yu, Ziwei Wang, Jiwen Lu, Haibin Yan
2606.09813v1
arXiv:2606.09813v1
•
2026-06-08
Embodied world models have emerged as a pivotal paradigm for visual robotic decision-making and interactive environment simulation. However, conventional embodied frameworks rely on low-dimensional structured action vectors (e.g., joint angles and end-effector poses), which suffer from limited expressive capacity, poor generalization across diverse embodiments, and unnatural dynamic modeling for complex physical interactions. To address these limitations, this paper proposesiMac (Image as Action Control), a novel unified control paradigm that treats raw visual images as native action representations for embodied world models. Departing from traditional explicit kinematic action encoding, iMac formulates continuous visual manipulation as image-based action tokens, which inherently encapsulate spatial motion intentions, interactive geometric constraints and subtle physical dynamics. We construct a dual-branch embodied architecture consisting of an image-action encoder and a dynamic world predictor: the encoder compresses target-driven visual images into compact action embeddings, while the predictor learns environment transition rules conditioned on image actions to achieve high-fidelity future state prediction and closed-loop embodied control. Extensive experiments are conducted on public embodied manipulation benchmarks and real-world robotic scenarios. The results demonstrate that iMac outperforms vector-based action control baselines in prediction accuracy, task success rate and cross-scene generalization ability. Moreover, our image-action design eliminates the reliance on manually defined action spaces, realizing flexible and universal control for heterogeneous embodied agents. This work provides an innovative visual-action perspective for embodied world models, offering a simple yet effective paradigm for scalable robotic perception and manipulation.
Comment: Project page: https://imac-wm.github.io/
AHA-WAM:Asynchronous Horizon-Adaptive World-Action Modeling with Observation-Guided Context Routing
Jisong Cai, Long Ling, Shiwei Chu, Zhongshan Liu, Jiayue Kang, Zhixuan Liang, Wenjie Xu, Yinan Mao, Weinan Zhang, Xiaokang Yang, Ru Ying, Ran Zheng, Yao Mu
2606.09811v1
AHA-WAM:Asynchronous Horizon-Adaptive World-Action Modeling with Observation-Guided Context Routing
Jisong Cai, Long Ling, Shiwei Chu, Zhongshan Liu, Jiayue Kang, Zhixuan Liang, Wenjie Xu, Yinan Mao, Weinan Zhang, Xiaokang Yang, Ru Ying, Ran Zheng, Yao Mu
2606.09811v1
arXiv:2606.09811v1
•
2026-06-08
World-action models have emerged as a promising paradigm for robot manipulation, jointly modeling visual scene dynamics and actions to inject physical priors into policy learning. However, existing world-action models couple world prediction and action execution at the same temporal resolution, forcing the world branch to model near-term frame variations that are redundant and weakly informative. We posit that strictly binding world prediction and action execution to the same temporal rhythm may underutilize the potential of the video branch for embodied control. Therefore, we propose AHA-WAM, an Asynchronous Horizon-Adaptive World-Action Model built on a dual Diffusion Transformer (DiT) architecture that reorganizes world-action modeling around this temporal asymmetry. AHA-WAM instantiates the video DiT as a low-frequency world planner that maintains rolling key-value memory over past observations and exposes reusable layerwise latent context encoding long-horizon scene evolution, while a high-frequency action DiT executes short action chunks in closed loop by querying this context through layerwise joint attention. To support asynchronous execution, we introduce horizon-adaptive offset training and Observation-Guided Video-Context Routing (OVCR), which together let the action expert exploit long-horizon world context while remaining responsive to real-time execution state without rerunning the video DiT. Experiments on RoboTwin and real-world manipulation tasks show that AHA-WAM achieves state-of-the-art performance without any robot-data pretraining, attaining 92.80% average success on RoboTwin and 78.3% success across 4 real-world tasks, while reaching 24.17 Hz closed-loop control with a 4.59x speedup over Fast-WAM.
Comment: Project page: https://serene-sivy.github.io/aha-wam/
SynManDex: Synthesizing Human-like Dexterous Grasps from Synthetic Human Pre-Grasps
Yanming Shao, Zanxin Chen, Wenwei Lin, Mingjie Zhou, Tianxing Chen, Xiaokang Yang, Yichen Chi, Yao Mu
2606.09798v1
SynManDex: Synthesizing Human-like Dexterous Grasps from Synthetic Human Pre-Grasps
Yanming Shao, Zanxin Chen, Wenwei Lin, Mingjie Zhou, Tianxing Chen, Xiaokang Yang, Yichen Chi, Yao Mu
2606.09798v1
arXiv:2606.09798v1
•
2026-06-08
Human hand-object interactions encode functional intent, but direct transfer to robotic hands often fails under morphology, contact, and reachability constraints. We present SynManDex, a synthetic pipeline that uses generated human pre-grasps as affordance-aware proposals and resolves the final contacts with robot-native optimization. SynManDex samples object-conditioned digital human pre-grasps, retargets them to dexterous robotic hand poses, optimizes force-closure contacts on the target embodiment, and admits trajectories that pass checks from each step. The resulting keyframes support both grasp-and-lift demonstrations and various prehensile manipulation tasks such as tea pouring, photo taking, and flute playing, designed via VLM agents. As a result, SynManDex combines high grasp quality (86.4\% grasp stability) with 4.67/5 human-likeness (93.4\%). It achieves 80.7\% successes in simulation and 25/30 (83.3\%) real-robot successes when applied to a 36-DOF bimanual dexterous robotic platform.
DIJIT: A Robotic Head for an Active Observer
Mostafa Kamali Tabrizi, Mingshi Chi, Bir Bikram Dey, Kelly Yuan, Markus D. Solbach, Yiqian Liu, Michael Jenkin, John K. Tsotsos
2512.07998v2
DIJIT: A Robotic Head for an Active Observer
Mostafa Kamali Tabrizi, Mingshi Chi, Bir Bikram Dey, Kelly Yuan, Markus D. Solbach, Yiqian Liu, Michael Jenkin, John K. Tsotsos
2512.07998v2
arXiv:2512.07998v2
•updated
•
2025-12-08
We present DIJIT, a novel binocular robotic head expressly designed for mobile agents that behave as active observers. DIJIT's unique breadth of functionality enables active vision research and the study of human-like eye and head-neck motions, their interrelationships, and how each contributes to visual ability. DIJIT is also being used to explore the differences between how human vision employs eye/head movements to solve visual tasks and current computer vision methods. DIJIT's design features nine mechanical degrees of freedom, while the cameras and lenses provide an additional four optical degrees of freedom. The ranges and speeds of the mechanical design are comparable to human performance. DIJIT attains 85\% of the peak human saccade speed. Our design includes the ranges of motion required for convergent stereo, namely, vergence, version, and cyclotorsion. Here, we present DIJIT and some aspects of its performance. We also present a novel method for saccadic camera movements, using a direct relationship between camera orientation and motor values. The resulting saccadic camera movements are close to human movements in terms of their accuracy, with 1.17$^\circ$ and 1.14$^\circ$ mean error for the left and right cameras, respectively.
AetheRock: An Arm-Worn Robot Teaching System for Force-Guided Vision-Tactile Learning
Hong Li, Yue Xu, Yihan Tang, Yankang Dong, Chenyuan Liu, Chenyang Yu, Xuyang Li, Siyuan Huang, Yujun Shen, Nan Xue, Yong-Lu Li
2606.09777v1
AetheRock: An Arm-Worn Robot Teaching System for Force-Guided Vision-Tactile Learning
Hong Li, Yue Xu, Yihan Tang, Yankang Dong, Chenyuan Liu, Chenyang Yu, Xuyang Li, Siyuan Huang, Yujun Shen, Nan Xue, Yong-Lu Li
2606.09777v1
arXiv:2606.09777v1
•
2026-06-08
Force and tactile sensing are indispensable in contact-rich manipulation. However, force-aware robot learning faces critical challenges due to the incompatible assembly of tactile and force sensors in handheld or wearable devices. To address these limitations, we first introduce AetheRock for gripper-force, vision, and tactile data collection, which is an arm-worn device featuring a modular and easily manufactured visuo-tactile sensor, GelSlim-MiniFab, at the fingertip, a resistive pressure sensor at the human finger contact region, a customized PCB module, and a wearable kit for comfortable and robust collection. Building on this, we propose ForceVT, a representation learning framework that uses force and vision to guide fidelity-agnostic tactile learning, enabling robust inference in any tactile situation. Real-world experiments show that AetheRock achieves qualified data efficiency and that ForceVT effectively alleviates inefficiencies when visuo-tactile sensors exhibit manufacturing and utilization inconsistencies. Overall, our work mitigates the limitations of gripper-force vision-tactile robot learning through innovative hardware design and algorithms.
Continuous Reasoning for Vision-Language-Action
Yueh-Hua Wu, Tatsuya Matsushima, Kei Ota
2606.00229v2
Continuous Reasoning for Vision-Language-Action
Yueh-Hua Wu, Tatsuya Matsushima, Kei Ota
2606.00229v2
arXiv:2606.00229v2
•updated
•
2026-05-29
Natural language is a powerful reasoning medium for language and vision-language models, but it is mismatched to the granularity of continuous control. Text and explicit subgoals operate at task-level granularity, whereas vision-language-action (VLA) policies must choose actions at a much finer temporal scale; a single reasoning step can therefore span many action chunks while remaining only weakly coupled to the action needed now. This suggests a different question for VLA: what should play the role of language? We argue that a useful VLA reasoning medium must be shareable across model instances, verifiable through downstream action improvement, and aligned with temporally extended control structure. Based on this view, we propose Continuous Reasoning for Vision-Language-Action. Our model first predicts continuous reasoning in the form of a structured set of continuous thoughts, then reuses them as shared context for chunk-structured action generation. Better action prediction alone does not certify good reasoning: if the same internal medium cannot be shared across model instances and independently verified through improved downstream control, the added latent may simply become a model-private shortcut that helps on seen behaviors without supporting generalizable control. We therefore instantiate continuous reasoning as a shared Gaussian latent interface and train it with a self-verification objective in which an exponential-moving-average teacher must successfully consume the student's reasoning when predicting target actions. Empirically, Continuous Reasoning improves LIBERO-PRO robustness and performs strongly on real robots, raising mean subtask success over π0.5 by 40.4% on TX-G2, an AgiBot G2-compatible variant, and 26.3% on HSR. This suggests that reasoning in VLA is less about extra tokens than about a shareable, verifiable internal language for action.
Comment: Project page: https://continuous-reasoning.airoa.io
See Less, Specify More: Visual Evidence Budgets for Generalizable VLAs
Yueh-Hua Wu, Tatsuya Matsushima, Kei Ota
2606.02735v2
See Less, Specify More: Visual Evidence Budgets for Generalizable VLAs
Yueh-Hua Wu, Tatsuya Matsushima, Kei Ota
2606.02735v2
arXiv:2606.02735v2
•updated
•
2026-06-01
Generalization remains a central bottleneck for vision-language-action (VLA) models: under distractors, appearance shifts, and semantically similar tasks, the policy must often infer local execution details from coarse instructions while also deciding which parts of the image matter for control. We present S2 (See Less, Specify More), a framework for improving VLA generalization by training the executor under a cleaner interface. Specify More preserves the original instruction as a stable high-level goal while relabeling each trajectory into refined trajectory- and subtask-level language that disambiguates the current execution mode. Unlike native attention, See Less imposes an explicit visual evidence budget, training the executor to act from task-sufficient evidence rather than unconstrained visual context, without any region or mask annotation. This interface lets the executor follow detailed guidance without relying on distracting visual patches or resolving avoidable ambiguity on its own, and it remains compatible with off-the-shelf VLM planners through in-context learning. Across our main evaluation settings, S2 improves overall generalization metrics by changing the executor's learning problem: coarse instructions induce avoidable supervision aliasing, goal-preserving local guidance outperforms instruction replacement in our main ablations, and explicit evidence budgeting reduces dependence on broad visual context beyond efficiency considerations. Across eight real-robot tasks on TX-G2 (an AgiBot G2-compatible variant) and HSR, S2 raises mean subtask success from 54.2% to 79.0% over pi0.5. Together, these results suggest that VLA generalization improves when the executor is trained to act from informative local guidance and task-sufficient visual evidence, rather than recovering both from weak supervision.
Comment: Project page: https://s2.airoa.io
Difference-Aware Retrieval Policies for Imitation Learning
Quinn Pfeifer, Ethan Pronovost, Paarth Shah, Khimya Khetarpal, Siddhartha Srinivasa, Abhishek Gupta
2606.09758v1
Difference-Aware Retrieval Policies for Imitation Learning
Quinn Pfeifer, Ethan Pronovost, Paarth Shah, Khimya Khetarpal, Siddhartha Srinivasa, Abhishek Gupta
2606.09758v1
arXiv:2606.09758v1
•
2026-06-08
Parametric imitation learning via behavior cloning can suffer from poor generalization to out-of-distribution states due to compounding errors during deployment. We show that reusing the training data during inference via a semi-parametric retrieval-based imitation learning approach can alleviate this challenge. We present Difference-Aware Retrieval Policies for Imitation Learning (DARP), a semi-parametric retrieval-based imitation learning approach that addresses this limitation by reparameterizing the imitation learning problem in terms of local neighborhood structure rather than direct state-to-action mappings. Instead of learning a global policy, DARP trains a model to predict actions based on $k$-nearest neighbors from expert demonstrations, their corresponding actions, and the relative distance vectors between neighbor states and query states. DARP requires no additional assumptions beyond those made for standard behavior cloning -- it does not require additional data collection, online expert feedback, or task-specific knowledge. We demonstrate consistent performance improvements of 15-46% over standard behavior cloning across diverse domains, including continuous control and robotic manipulation, and across different representations, including high-dimensional visual features. Code and demos are available at https://weirdlabuw.github.io/darp-site/.
Comment: 12 pages, 7 figures, 3 tables. Accepted to ICLR 2026. Code and demos available at https://weirdlabuw.github.io/darp-site/
Your Model Already Knows: Attention-Guided Safety Filter for Vision-Language-Action Models
Seongbin Park, Fan Zhang, Baharan Mirzasoleiman, Shahriar Talebi, Nader Sehatbakhsh
2606.09749v1
Your Model Already Knows: Attention-Guided Safety Filter for Vision-Language-Action Models
Seongbin Park, Fan Zhang, Baharan Mirzasoleiman, Shahriar Talebi, Nader Sehatbakhsh
2606.09749v1
arXiv:2606.09749v1
•
2026-06-08
Vision-Language-Action (VLA) models have demonstrated impressive end-to-end performance across a variety of robotic manipulation tasks. However, these policies offer no guarantees against collisions with task-irrelevant objects in the scene. Existing safety filters sidestep this problem by querying a vision-language model (VLM) to identify obstacles and their locations. This, however, is too slow to run in the control loop and can only be invoked at episode initialization, leaving the filter unable to track moving obstacles. We discover that a small number of attention heads within a VLA model reliably localize the object the policy intends to approach. These heads can be exploited within a training-free safety framework that obtains the active target from the attention heads at every step, treats the remainder of the scene as obstacles, and feeds these into a Control Barrier Function (CBF) filter. Together with a lightweight real-time object tracker, this allows for collision avoidance for non-static obstacles. We evaluate our framework on SafeLIBERO, which we extend with moving obstacles. On the original static benchmark, our method performs comparably to an oracle that uses privileged simulator state to identify the target, emulating a VLM-based identification step run once at episode initialization. On the dynamic variant, where the oracle's init-time target assignment becomes stale, our method substantially outperforms it by 43%, on average. Our findings suggest that the perceptual signals needed for real-time safety filtering are already present within VLA policies and can be exploited without additional training or heavy auxiliary models.
Comment: Under review
ProbeAct: Probe-Guided Training-Free Failure Recovery in Vision-Language-Action Models
Fan Zhang, Seongbin Park, Baharan Mirzasoleiman, Shariar Talebi, Nader Sehatbakhsh
2606.09740v1
ProbeAct: Probe-Guided Training-Free Failure Recovery in Vision-Language-Action Models
Fan Zhang, Seongbin Park, Baharan Mirzasoleiman, Shariar Talebi, Nader Sehatbakhsh
2606.09740v1
arXiv:2606.09740v1
•
2026-06-08
Vision-Language-Action (VLA) models demonstrate strong perfor-1 mance on language-conditioned robotic manipulation within their training dis-2 tribution, yet their generalization capabilities remain fundamentally limited. They3 lack the robustness required to handle perturbations, frequently failing when con-4 fronted with lighting changes, altered camera viewpoints, or small initial-state5 variations. We propose PROBEACT, a training-free runtime intervention frame-6 work that detects and recovers from grasping and placement failures in pre-7 trained VLA policies without modifying their weights or requiring additional8 demonstrations. PROBEACT combines three components: (i) a lightweight multi-9 target hidden-state probe that predicts the 3D positions of task-relevant objects10 from intermediate VLA features, with Hungarian-matched identity tracking for11 multi-object scenes; (ii) an object-agnostic kinematic state machine that detects12 grasp, transport, and placement failures using only gripper-internal signals and13 end-effector kinematics; and (iii) a hierarchical Control Barrier Function (CBF)14 filter that encodes repeated-failure locations as soft safe-set constraints, mini-15 mally correcting VLA actions while preserving baseline behavior. As a plug-and-16 play, training-free intervention loop, PROBEACT is orthogonal to existing train-17 ing pipelines. Evaluated on the LIBERO-plus benchmark, our framework acts as18 a universal safety net, improving the success rate of the OpenVLA-OFT model19 from 69.6% to 74.1%, while demonstrating broad applicability to both base and20 fine-tuned VLA policies.
Comment: under review
Safe Polytope-in-Polytope Motion Planning and Control with Control Barrier Functions
Alejandro Gonzalez-Garcia, Dries Dirckx, Jan Swevers, Wilm Decré
2606.09719v1
Safe Polytope-in-Polytope Motion Planning and Control with Control Barrier Functions
Alejandro Gonzalez-Garcia, Dries Dirckx, Jan Swevers, Wilm Decré
2606.09719v1
arXiv:2606.09719v1
•
2026-06-08
Autonomous mobile robots operating in tight environments require motion planning frameworks that account for the physical footprint of the robot. Simplifying the geometry to a point or a circle is conservative and discards information needed to successfully and safely traverse narrow passages. This work proposes a safe local motion planning and control method that guarantees that a polytopic robot footprint stays inside a continuously updated convex free-space region. The containment condition is formulated as a set of discrete-time control barrier function constraints within a model predictive controller. The number of safety constraints depends on the complexity of the local free-space geometry and the robot shape, instead of the number of obstacles. The proposed free-space formulation does not need any obstacle detection or segmentation. A comparative analysis against a polytope-based obstacle avoidance formulation confirms favorable scaling up to a reduction of 91$\times$ in computation time as the number of obstacles increases. The approach is validated in simulation with an autonomous surface vehicle and on hardware with a non-holonomic mobile robot, using both occupancy grids and LiDAR sensing. The experiments demonstrate safe real-time motion planning and control at 10~Hz on an onboard embedded computer, including reactive avoidance of dynamic obstacles.
Comment: This work has been submitted to the IEEE for possible publication
Modeling Components and Connections in Cyber-Physical Systems
Kate Sanborn, Tanuj Kenchannavar, Vakul Nath, Jonathan Sprinkle
2606.09645v1
Modeling Components and Connections in Cyber-Physical Systems
Kate Sanborn, Tanuj Kenchannavar, Vakul Nath, Jonathan Sprinkle
2606.09645v1
arXiv:2606.09645v1
•
2026-06-08
Text based configuration files for cyber-physical systems show the hierarchy of component modules well but often hide the details of connections and interfaces between modules. A model-based visual approach to these configuration files can better capture this information. The XML structure of Robot Operating System (ROS) launch files can be improved using a modeling approach. This paper presents ROSLaunchVisual, a model-integrated environment built on WebGME for designing, visualizing, and managing ROS launch files. The tool raises the level of abstraction by allowing developers to create and modify launch files using a graphical interface that represents nodes, publishers, subscribers, and arguments as interconnected components. The tool provides a dynamic system analysis that can then be used in the static development and analysis of new and existing launch files. ROSLaunchVisual incorporates features such as metamodel-driven validation, automatic import/export of launch files, and visual communication mapping. Plugins further enhance functionality by updating libraries, checking for semantic errors, and managing remaps. By making launch file creation more intuitive and less error-prone, ROSLaunchVisual improves development efficiency and system understanding, especially in collaborative or large-scale robotics projects.
Physics-Aware Sparse Learning and Selective Online Adaptation for Euler-Lagrange Robot Dynamics
Rishabh Dev Yadav, Samaksh Ujjawal, Sihao Sun, Spandan Roy, Wei Pan
2606.09640v1
Physics-Aware Sparse Learning and Selective Online Adaptation for Euler-Lagrange Robot Dynamics
Rishabh Dev Yadav, Samaksh Ujjawal, Sihao Sun, Spandan Roy, Wei Pan
2606.09640v1
arXiv:2606.09640v1
•
2026-06-08
Accurate dynamics models are essential for model-based robotic control, yet nominal Euler--Lagrange models often become inaccurate in the presence of payload variation, unmodeled coupling, friction, aerodynamic effects, and changing operating conditions. Most learning-based correction methods improve prediction accuracy by introducing a single additive residual, but do not preserve the internal mechanical structure of Euler--Lagrange systems. This leads to models that do not preserve symmetry, positive-definiteness, or the coupling between inertia and velocity-dependent terms, which can result in physically inconsistent predictions and reduced reliability when embedded in model-based controllers. We propose a structure-preserving residual learning framework that decomposes model mismatch into an inertia correction, the corresponding induced Coriolis term, and a generalized-force residual. The mechanical component is learned under physical constraints, while the disturbance-sensitive component is represented through a sparse history-dependent latent interaction model and adapted online using Bayesian linear regression. This separation preserves key mechanical structure while restricting adaptation to the part of the dynamics most affected by changing conditions. Experiments across multiple robotic platforms, including mobile, aerial, and manipulator systems, show that the proposed method improves dynamics prediction and trajectory tracking under coupled and time-varying dynamics. These results highlight the value of combining structured residual modeling, compact latent interaction selection, and selective online adaptation for real-world model-based control.
ReCoVLA: VLM-Guided Reward Compilation for Failure Recovery in Vision-Language-Action Policies
Haodi Hu, Chung-Ta Huang, Jing Liu, Ye Wang, Kei Suzuki, Matthew Brand, Toshiaki Koike-Akino
2606.09630v1
ReCoVLA: VLM-Guided Reward Compilation for Failure Recovery in Vision-Language-Action Policies
Haodi Hu, Chung-Ta Huang, Jing Liu, Ye Wang, Kei Suzuki, Matthew Brand, Toshiaki Koike-Akino
2606.09630v1
arXiv:2606.09630v1
•
2026-06-08
Vision-language-action (VLA) policies provide strong priors for language-conditioned manipulation, but remain brittle in off-nominal states requiring targeted recovery. We propose ReCoVLA -- a failure-conditioned residual recovery framework that keeps a pretrained VLA policy frozen, uses an external vision-language model (VLM) to infer the failure mode and recovery stage, and compiles a structured reward from task-relevant components. Rather than using the VLM to generate actions or rewards directly, ReCoVLA uses it as a semantic reward selector: it predicts a recovery descriptor and reward mask for in-simulation residual-policy training, followed by zero-shot sim-to-real deployment of the trained recovery policies. This decouples high-level failure understanding from low-level corrective control to support different VLAs. Experiments across short-horizon, long-horizon, and contact-rich manipulation tasks show that ReCoVLA outperforms the tested baselines on average. In simulation, our reward compiler improves average success from 36.7% for the fine-tuned $π_{0.5}$ baseline to 66.7%. In physical zero-shot sim-to-real experiments, ReCoVLA achieves the best average performance, with 61.7% success.
Comment: 19 pages, 7 figures
Motion planning for hundreds of floating robots
Jan Kamm, Antonio Terpin, Raffaello D'Andrea, Aswin Ramachandran
2606.09620v1
Motion planning for hundreds of floating robots
Jan Kamm, Antonio Terpin, Raffaello D'Andrea, Aswin Ramachandran
2606.09620v1
arXiv:2606.09620v1
•
2026-06-08
Planning collision-free motion for large robot fleets is difficult because collision avoidance induces strong inter-agent coupling that grows rapidly with team size. We consider omnidirectional floating robots on water, where choreographies are specified by sparse keyframes and an interactive tool must generate trajectories within seconds, even when transitions span minutes and thousands of time steps. We propose a scalable pipeline that builds a collision graph from an initialization, decomposes the coupled problem into interaction clusters, and solves clusters independently (and in parallel) with robustness mechanisms for common decomposition pathologies. We validate the approach in simulations up to 500 robots. The synthesized trajectories have also been deployed in two real-world demonstrations, on Lake Zürich with a fleet of 24 Way of Water crafts and at the Time Space Existence 2025 Venice Biennale.
DexPIE: Stable Dexterous Policy Improvement from Real-World Experience
Ruizhe Liao, Wenrui Chen, Liangji Zeng, Haoran Lin, Fan Yang, Kailun Yang, Yaonan Wang
2606.09615v1
DexPIE: Stable Dexterous Policy Improvement from Real-World Experience
Ruizhe Liao, Wenrui Chen, Liangji Zeng, Haoran Lin, Fan Yang, Kailun Yang, Yaonan Wang
2606.09615v1
arXiv:2606.09615v1
•
2026-06-08
Dexterous manipulation presents substantial challenges for imitation learning due to its high-dimensional action space and complex contact-rich dynamics. Policies trained purely from demonstrations often suffer from compounding errors during deployment and require large amounts of expert data to achieve reliable performance. To move beyond the limitations of demonstration data, in this work, we propose DexPIE, a post-training framework for dexterous policy improvement from experience collected through real-world deployment. First, DexPIE enables effective exploration coverage through a dexterous-hand-adapted intervention system and multi-stage DAgger-style data collection across initial and intermediate task stages, providing reliable supervision for accurate policy evaluation. To reduce temporal noise between post-training rollouts and demonstration data, we introduce asynchronous inference in the relative action space, which better aligns rollout data with demonstrated behavior and allows the critic to learn a value function induced by a more consistent underlying policy. Finally, DexPIE improves the policy through conditioning on a continuous optimality indicator, allowing the policy to leverage the quality of data in a more fine-grained manner. Across three challenging real-world dexterous manipulation tasks, DexPIE achieves a 37% improvement in success rate over the demonstration-based reference policy, outperforming all baseline methods and demonstrating stronger robustness. The source code and dataset will be made publicly available.
Comment: Project website: https://siiuuuuuu.github.io/DexPIE
Shape Formation for the Cooperative Transportation of Arbitrary Objects Using Multi-Agent Reinforcement Learning
Mohamed Sayed, Wolfram Burgard, Tanja Katharina Kaiser
2606.09610v1
Shape Formation for the Cooperative Transportation of Arbitrary Objects Using Multi-Agent Reinforcement Learning
Mohamed Sayed, Wolfram Burgard, Tanja Katharina Kaiser
2606.09610v1
arXiv:2606.09610v1
•
2026-06-08
Cooperative object transportation is essential in numerous domains, including industrial to domestic services. A popular transportation strategy is to carry objects on top of multi-robot systems. The corresponding task is typically solved by decomposing it into three interconnected subproblems: formation control, cooperative navigation, and collision avoidance. A particular challenge posed by real-world objects is their potentially arbitrary shape and non-uniform mass distribution, necessitating robot formations that securely support the object. In this work, we address the challenge of pattern formation control for transporting such real-world objects by proposing a novel multi-agent reinforcement learning approach. Our approach enables a multi-robot system to autonomously position itself underneath an object to support its weight while avoiding obstacles during the formation process. Our evaluations with diverse environments and varying numbers of robots show that our approach leads to policies that reliably produce balanced formations and generalize to cluttered scenes and objects with complex geometry and non-uniform mass distribution.
CT-VAM: A Cerebello-Thalamic-Inspired Vision-Action Model for Efficient Visuomotor Control
Jiacheng Li, Yize Guo, Jiabin Guo, Qingchen Liu, Jiahu Qin
2606.09572v1
CT-VAM: A Cerebello-Thalamic-Inspired Vision-Action Model for Efficient Visuomotor Control
Jiacheng Li, Yize Guo, Jiabin Guo, Qingchen Liu, Jiahu Qin
2606.09572v1
arXiv:2606.09572v1
•
2026-06-08
Vision-language-action models have shown strong promise for robot manipulation, yet raw language is primarily needed to specify task intent rather than to be repeatedly processed during high-frequency low-level execution. Motivated by this separation, we propose a cerebello-thalamic-inspired vision-action model (CT-VAM) for efficient task-conditioned visuomotor control. CT-VAM acts as a compact local execution policy that predicts action chunks from dualview visual observations, proprioception, and a lightweight task condition, potentially enabling a practical cloud-edge paradigm in which high-level semantic reasoning can be handled by large models while fast closed-loop control runs on local hardware. To fuse heterogeneous inputs effectively, CT-VAM introduces TARS (Thalamic Action Routing Stream), a stream-separated conditional attention decoder that independently routes action, visual and task streams, preventing dense sensory tokens from overwhelming compact task-relevant conditions. With only 68M parameters, CT-VAM achieves LIBERO success rates competitive with substantially larger VLA models, while reducing inference latency. Together with flow-consistent inpainting for asynchronous chunk execution, CT-VAM supports high-frequency control and demonstrates robust realworld deployment on resource-constrained robotic platforms.
Efficient Minimal Solvers for Relative Pose Estimation in Autonomous Driving Applications
Tao Li, Liang Liu, Jianli Han, Weimin Lv
2606.09569v1
Efficient Minimal Solvers for Relative Pose Estimation in Autonomous Driving Applications
Tao Li, Liang Liu, Jianli Han, Weimin Lv
2606.09569v1
arXiv:2606.09569v1
•
2026-06-08
With the advancement of visual sensing systems, computer vision is playing an increasingly important role in autonomous driving and robot navigation. Relative pose estimation in multi-camera systems is essential for accurate vehicle localization and environment perception, demanding high real-time performance and robustness. Existing methods, however, often involve high computational costs and rely heavily on abundant feature matches, limiting their applicability in time-sensitive driving scenarios. To address these limitations, this paper introduces a unified framework for efficient relative pose estimation, built upon a novel translation parameterization and first-order rotation approximation. Within this framework, we propose three efficient minimal solvers specifically designed for autonomous vehicles. The first solver integrates the vertical direction prior from Inertial Measurement Units (IMUs), the second utilizes the rotation axis direction prior during steering maneuvers, and the third is designed for planar motion - a realistic assumption for ground vehicles operating on structured roads. By reducing both the minimal number of point correspondences and the algebraic complexity, our methods enable faster hypothesis generation within RANSAC-based pipelines, improving suitability for real-time systems. Extensive experiments on synthetic datasets and the KITTI autonomous driving benchmark demonstrate that the proposed solvers achieve a favorable balance between speed and accuracy compared to existing state-of-the-art algorithms.
Safe-RULE: Safe Reinforcement UnLEarning
Shixiong Jiang, Taozheng Zhu, Fanxin Kong
2606.09559v1
Safe-RULE: Safe Reinforcement UnLEarning
Shixiong Jiang, Taozheng Zhu, Fanxin Kong
2606.09559v1
arXiv:2606.09559v1
•
2026-06-08
Offline safe reinforcement learning (Safe RL) enables policy learning without online interactions, making it suitable for safety-critical systems such as robotics systems. However, its reliance on static datasets exposes offline Safe RL to data poisoning attacks, where adversaries inject malicious samples that compromise safety and induce unsafe policy behavior. In this work, we propose a new learning paradigm, named safe reinforcement unlearning (Safe-RULE), used as a defense framework to remove the influence of poisoned data without retraining from scratch or requiring access to the original training environment. We further extend reinforcement unlearning to offline Safe RL by explicitly accounting for both task performance and safety constraints during the unlearning process. Experiments across benchmark Safe RL tasks demonstrate that our approach effectively enhances safety performance against data poisoning attacks.
Comment: 20 pages, 3 figures
Targeting World Models to Compromise Robot Learning Pipelines
Ethan Rathbun, Ahmed Agha, Saaduddin Mahmud, Christopher Amato, Alina Oprea, Eugene Bagdasarian
2606.09499v1
Targeting World Models to Compromise Robot Learning Pipelines
Ethan Rathbun, Ahmed Agha, Saaduddin Mahmud, Christopher Amato, Alina Oprea, Eugene Bagdasarian
2606.09499v1
arXiv:2606.09499v1
•
2026-06-08
World models have recently seen a rapid growth in both their popularity and capability as more data efficient tools for generating robot training data or simulating real world environments, with many works proposing their integration into the robot learning pipeline. While highly practical, in this work we demonstrate that world models introduce a uniquely stealthy and effective data poisoning entry point into the robot learning supply chain that can result in the deployment of unsafe or otherwise compromised robotic policies despite training on seemingly safe ground truth training data. In contrast to traditional data poisoning techniques which directly implant dangerous trajectories into sold or uploaded datasets, our novel attack methods inject malicious prompts or compromising transition dynamics into visibly safe teleoperated datasets which are only activated once fed through a world model as input. This can result in the generation of synthetic, dangerous robot training trajectories and subsequently unsafe or compromised robot policies. We demonstrate the effectiveness of our attacks against both state of the art action conditioned and text conditioned world models, showing a full end-to-end backdoor on a downstream DRL policy and a proof-of-concept for the VLA setting. Overall these findings necessitate research into more secure world models and reevaluating their position within the robot learning supply chain.
Comment: 8 Pages, CoRL Preprint
Goal Sets, Not Goal States: Queryable Robot Goals through Goal-Set Hindsight Relabeling
Carlos Vélez García, Miguel Cazorla, Jorge Pomares
2606.09476v1
Goal Sets, Not Goal States: Queryable Robot Goals through Goal-Set Hindsight Relabeling
Carlos Vélez García, Miguel Cazorla, Jorge Pomares
2606.09476v1
arXiv:2606.09476v1
•
2026-06-08
Hindsight relabeling usually turns achieved future states into exact goals, which can overconstrain offline robot learning when task success depends only on a subset of the state. We propose Goal-Set Hindsight Relabeling (GS-HER), a predicate-level generalization of HER in which achieved states certify query-defined goal sets rather than singleton goal states. A binary query specifies which variables define success, making the goal predicate an inference-time input while leaving the underlying offline GCRL algorithm unchanged. Across OGBench tasks and five offline goal-conditioned learners, GS-HER improves performance when full-state goals are bottlenecked by nuisance dimensions and turns hindsight relabeling into a reusable goal interface: one checkpoint can answer multiple robot goal predicates without retraining.
Programmable Deformation Design of Porous Soft Actuator through Volumetric-Pattern-Induced Anisotropy
Canqi Meng, Weibang Bai
2512.12320v2
Programmable Deformation Design of Porous Soft Actuator through Volumetric-Pattern-Induced Anisotropy
Canqi Meng, Weibang Bai
2512.12320v2
arXiv:2512.12320v2
•updated
•
2025-12-13
Conventional soft pneumatic actuators, typically based on hollow elastomeric chambers, often suffer from small structural support and require costly geometry-specific redesigns for multimodal functionality. Porous materials such as foam, filled into chambers, can provide structural stability for the actuators. However, methods to achieve programmable deformation by tailoring the porous body itself remain underexplored. In this paper, a novel design method is presented to realize soft porous actuators with programmable deformation by incising specific patterns into the porous foam body. This approach introduces localized structural anisotropy of the foam guiding the material's deformation under a global vacuum input. Furthermore, three fundamental patterns on a cylindrical foam substrate are discussed: transverse for bending, longitudinal for tilting, and diagonal for twisting. A computational model is built with Finite Element Analysis (FEA), to investigate the mechanism of the incision-patterning method. Experiments demonstrate that with a potential optimal design of the pattern array number N, actuators can achieve bending up to $80^{\circ}$ (N=2), tilting of $18^{\circ}$ (N=1), and twisting of $115^{\circ}$ (N=8). The versatility of our approach is demonstrated via pattern transferability, scalability, and mold-less rapid prototyping of complex designs. As a comprehensive application, we translate the human hand crease map into a functional incision pattern, creating a bio-inspired soft robot hand capable of human-like adaptive grasping. Our work provides a new, efficient, and scalable paradigm for the design of multi-functional soft porous robots.
Comment: Accepted to 2026 IEEE International Conference on Robotics and Automation (ICRA 2026)
$ω$-EVA: Envision, Verify, and Act with Latent Interactive World Models
Zhenguo Sun, Yu Sun, Hande Huang, Alois Knoll
2606.09457v1
$ω$-EVA: Envision, Verify, and Act with Latent Interactive World Models
Zhenguo Sun, Yu Sun, Hande Huang, Alois Knoll
2606.09457v1
arXiv:2606.09457v1
•
2026-06-08
Embodied policies typically map current observations directly to actions, leaving candidate-action consequences implicit. World models provide predictive supervision, representations, or external simulation, but rarely let a policy inspect the imagined consequence of its own proposal before acting. We introduce $ω$-EVA, a latent interactive world model that realizes an Envision--Verify--Act loop for embodied action generation. Its three-stage framework learns action-conditioned latent dynamics, trains a language-conditioned flow policy on dynamics-aware visual representations, and feeds the policy's proposal back through the world model. A tri-branch refiner jointly reasons over the current state, proposal-conditioned future, and proposed action to produce the final action chunk. Because consequence reasoning remains in latent feature space, $ω$-EVA avoids generating future videos at inference. Evaluations across diverse single-arm, bimanual, long-horizon, and perturbed simulation settings show that the complete interaction pipeline consistently improves the proposal policy, while latent diagnostics indicate meaningful action-conditioned future structure. With approximately 1.2B parameters and no additional robot-data pretraining, $ω$-EVA demonstrates a compact and competitive performance--scale--data trade-off, making the world model an active action-feedback module rather than a passive predictor.
Dense Force Estimation with an Event-based Optical Tactile Sensor
Agis Politis, René Zurbrügg, Valentina Cavinato
2606.09451v1
Dense Force Estimation with an Event-based Optical Tactile Sensor
Agis Politis, René Zurbrügg, Valentina Cavinato
2606.09451v1
arXiv:2606.09451v1
•
2026-06-08
Humans rely on spatially dense, geometry and force-aware tactile feedback at high temporal resolution for dexterous manipulation. While vision-based tactile sensors enable dense force estimation, they are limited by camera frame rates, motion blur, and data bandwidth. Event-based optical tactile sensors offer an attractive alternative with microsecond temporal resolution and low motion blur, but existing methods are restricted to predicting only net forces. We introduce the first framework for dense 3D force field reconstruction using event-based optical tactile sensors. Our approach estimates 3D surface displacements from event data and maps them to forces via the inverse Finite Elements Method (iFEM). Shear displacements are recovered through the proposed event-based marker tracking algorithm, while normal displacements are predicted by a convolutional neural network trained on a collected dataset of synchronized force-displacement-event data. Experiments demonstrate accurate reconstruction of physically grounded forces, achieving a mean absolute error of (0.14 N, 0.10 N, 0.93 N) over force ranges up to (4 N, 4 N, 20 N), while operating at an average of 100 Hz. This work constitutes a first step toward enabling dense force feedback for high-frequency control in robotic grasping and dexterous manipulation.
Harness Engineering for Physical AI: Robot Middleware Is the Harness Layer
Sanghoon Lee, Jiyeong Chae, Kyung-Joon Park
2606.09416v1
Harness Engineering for Physical AI: Robot Middleware Is the Harness Layer
Sanghoon Lee, Jiyeong Chae, Kyung-Joon Park
2606.09416v1
arXiv:2606.09416v1
•
2026-06-08
Robot middleware faces a new role in the era of Physical AI. Learned policies, planners, and vision-language-action (VLA) models now enter deployed robots as causal participants on the control path, but the layer that integrates them with timing, scheduling, and network has not been named. Recent language-agent work names this layer the harness, the external system that mediates tools, manages state, bounds resources, and records execution. The robotics community has not yet adopted this framing, and we propose that robot middleware is that harness. A Physical AI harness differs from a software harness in where it intervenes. A software harness mediates at tool-call boundaries. A Physical AI harness must mediate at control, computing, and communication simultaneously, because a learned policy's output crosses all three: its commands shift the trajectory, its inference time shifts the schedule, and its payload shifts the bandwidth. Robot middleware is the lowest robot-stack layer with mediating abstractions over all three, so it is best positioned to compose their enforcement. It already provides most of what a harness needs but lacks the enforcement for an AI model. We name this missing enforcement as three functions: Projection gates each output at emission, Isolation bounds the model's execution and transmission slot, and Transfer falls back to a verified baseline when checks fail. Each appears today as hand-built application code in deployed robot systems, built on surfaces robot middleware already provides. Robot middleware should host them not as the best single-axis enforcer but as the layer that composes all three. We sketch this as a ROS 2 Harness Profile, a deployment artifact that carries an AI model's declared output region, inference budget, and operating regime while the middleware enforces them across ROS 2, DDS, and Zenoh.
Comment: 6 pages, 2 figures, 2 tables. Big Ideas track submission to the 27th ACM/IFIP International Middleware Conference (Middleware 2026)
MASK: Multi-Agent Semantic K-Scheduling for Risk-Sensitive 6G Robotics
Ahmet Gunhan Aydin, Elif Tugce Ceran
2606.11249v1
MASK: Multi-Agent Semantic K-Scheduling for Risk-Sensitive 6G Robotics
Ahmet Gunhan Aydin, Elif Tugce Ceran
2606.11249v1
arXiv:2606.11249v1
•
2026-06-08
Realizing the vision of 6G connected robotics requires reconciling high-performance collaborative control with the rigid spectral limitations of physical wireless channels. In realistic collaborative sensing scenarios, spectral resources are quantized into finite physical resource blocks or orthogonal subcarriers, rendering simultaneous transmission by all agents infeasible. To address this, we propose Multi-Agent Semantic K-Scheduling (MASK), a control architecture designed to sustain robust, risk-aware coordination under strict instantaneous bandwidth caps. We introduce Arbiter-Assisted Semantic Information Gating (A-SIG), a lightweight coordination mechanism that enforces hard access constraints by scheduling only the top-K agents based on locally computed semantic importance scores. By aggregating these prioritized observations into a compact latent state, a self-supervised global encoder enables a distributional policy to mitigate tail risks despite data sparsity. We evaluate MASK across diverse benchmarks, demonstrating that it matches the performance of communication-unconstrained baselines even when channel access is restricted to a small fraction of the swarm size. Furthermore, the framework exhibits inherent resilience to packet erasures, validating semantic scheduling as a critical enabler for resource-constrained 6G systems.
Real-time body pose non-verbal communication with a consistency-based reliability measure
Alina Marcu, Dragos Costea, Cristina Lazar, Marius Leordeanu
2606.09390v1
Real-time body pose non-verbal communication with a consistency-based reliability measure
Alina Marcu, Dragos Costea, Cristina Lazar, Marius Leordeanu
2606.09390v1
arXiv:2606.09390v1
•
2026-06-08
Body movement communicates intent at distances and in conditions where neither the face, nor speech can be captured. We study the recognition of communicative intent from 2D body pose alone. We argue that body motion is a reliable signal especially in scenarios that require real time low-cost on-device person-to-robot communication in long distance environments, such as rescue missions. However, existing resources do not isolate this signal. Affective corpora combine body, face, voice and text, while skeleton action-recognition benchmarks label the action performed rather than the message conveyed. We release a dataset of real frames of full-body pose covering ten communicative intents and we compare it against other real (IPC) and synthetic (MotionLCM, VEO3.1, Kimodo) ones that span a range of difficulty. We target systems that can run on a robot's limited onboard hardware. We benchmark multiple models, from skeleton graph classifiers to joint motion-forecasting networks, and report performance metrics together with frame rate on an embedded GPU (NVIDIA Orin~Nano), since speed matters as much as accuracy in our scenario. Finally, we show that a model's own autoregressive self-consistency works as an unsupervised reliability signal. We give a short proof that bounds the probability that a self-consistent prediction is correct, show that this probability grows with the number of consistent steps, and identify the conditions under which a confident prediction can still be false, benchmarked against industry-standard metrics.
Uncertainty-Aware Motion Planning for Autonomous Driving in Mixed Traffic Environment
Ming Cheng, Hao Chen, Ziyi Yang, Ziluowen Luo, Senzhang Wang
2606.09958v1
Uncertainty-Aware Motion Planning for Autonomous Driving in Mixed Traffic Environment
Ming Cheng, Hao Chen, Ziyi Yang, Ziluowen Luo, Senzhang Wang
2606.09958v1
arXiv:2606.09958v1
•
2026-06-08
In mixed-traffic environments where autonomous and human-driven vehicles may co-exist, motion planning for autonomous vehicles requires anticipating the future behaviors of surrounding human drivers. Existing reinforcement learning-based methods generally directly incorporate the predicted human intents into the observation to enable a proactive planning. However, human intent is inherently uncertain due to the behavioral diversity, perception noise, and partial observability. Treating predicted intends as deterministic states can result in unsafe decisions for autonomous vehicles. To address this problem, we propose Uncertainty-Aware Motion Planning (UAMP), which incorporates uncertainty in human intent prediction for AV decision-making. Specifically, UAMP first introduces a proximity-aware uncertainty estimator to quantify the interaction-conditioned intent uncertainty and constructs an uncertainty-guided joint intent distribution over surrounding human-driven vehicles. Within this uncertainty set, UAMP further introduces Uncertainty-Calibrated Value Learning (UCVL) to correct value function learning biases arising from directly incorporating uncertain human intent predictions into the observation. Extensive experiments in various mixed-traffic scenarios show that UAMP significantly improves safety and driving comfort, while maintaining traffic efficiency compared with existing approaches. The code is released at https://anonymous.4open.science/r/UAMP-5638.
ReGIL: Retrieval-Guided Imitation Learning from a Single Demonstration
Yuying Zhang, Francesco Verdoja, Wenyan Yang, Ville Kyrki
2606.09381v1
ReGIL: Retrieval-Guided Imitation Learning from a Single Demonstration
Yuying Zhang, Francesco Verdoja, Wenyan Yang, Ville Kyrki
2606.09381v1
arXiv:2606.09381v1
•
2026-06-08
Learning robot manipulation policies with deep neural networks from a single demonstration remains highly challenging, as even small deviations from the demonstrated trajectory can quickly compound into failure, while collecting substantial online interaction data is costly. We propose ReGIL, a retrieval-guided imitation learning framework that treats a single demonstration as an external memory. ReGIL repeatedly queries this static memory throughout training to simultaneously guide exploration, generate the regularization buffer, and construct rewards. Specifically, it computes rewards through local temporal alignment between the current trajectory and the retrieved segment, providing step-wise and informative feedback for policy improvement. We evaluate ReGIL on robotic manipulation tasks from the LIBERO and Meta-World benchmarks under the single demonstration setting. ReGIL outperforms prior baselines in both success rate and training efficiency. In real-robot experiments, using only one demonstration and less than one hour of online training, ReGIL achieves over 75% success rate across three manipulation tasks with randomness in both initial robot pose and target position. These results demonstrate that leveraging the single demonstration as reusable memory can provide more than static supervision for efficient robot learning. More details can be found on our website: https://regil2026.github.io/
Vision-Based Early Fault Diagnosis and Self-Recovery for Strawberry Harvesting Robots
Meili Sun, Chunjiang Zhao, Lichao Yang, Hao Liu, Shimin Hu, Ya Xiong
2601.02085v3
Vision-Based Early Fault Diagnosis and Self-Recovery for Strawberry Harvesting Robots
Meili Sun, Chunjiang Zhao, Lichao Yang, Hao Liu, Shimin Hu, Ya Xiong
2601.02085v3
arXiv:2601.02085v3
•updated
•
2026-01-05
Strawberry-harvesting robots faced challenges such as poor visual perception, gripper misalignment, empty grasp/misgrasp, and slippage, which reduced harvesting stability and efficiency.To overcome these issues, this paper proposes a visual fault diagnosis and self-recovery framework. An end-to-end SRR-Net achieved unified perception and fault diagnosis through joint detection, segmentation, and ripeness regression of the fruit and gripper. Leveraging this integrated perception, a relative error compensation method driven by simultaneous target-gripper detection was designed to correct positional misalignments exceeding the tolerance threshold. A micro-optical camera integrated within the end-effector delivered real-time visual feedback. Based on the micro-optical camera, a MobileNet V3-Small classifier was utilized for grasp adjustment during the deflating stage, enabling the early abort of the harvesting cycle in cases of empty grasp/misgrasps. Furthermore, a time-series LSTM classifier was applied during the snap-off stage to predict strawberry slippage. Based on these predictions, the system executed re-inflation and a secondary snap-off attempt for slipping strawberries, or aborted the cycle for slipped strawberries. Experiments demonstrated that the mean absolute errors between the end-effector and the picking point were reduced to 3.12 mm and 4.06 mm from 11.50 mm and 5.25 mm along the x- and y-axes, respectively, at the cost of a time increment of 0.64 $pm$ 0.24 s. The grasp adjustment module reduced the grasping phase by approximately 0.5 s and avoided empty-placement for failure cases. The strawberry slip prediction module handled slipped cases with an 88.89% success rate, saving approximately 4.00 s per harvesting cycle for failure cases. Also, it achieved an 81.25% recovery rate for slipping strawberries, requiring additional 0.63 s for re-grasping.
Comment: Accepted by Artificial Intelligence in Agriculture
MosaicIMU: Composing Carrier Experts for Generalizable Neural Inertial Odometry
Junye Zou, Huiyi Yan, Xinning Xu, Xiaolei Li, Pengkun Zhou, Jinhui Zhang, Ziyang Meng
2606.09355v1
MosaicIMU: Composing Carrier Experts for Generalizable Neural Inertial Odometry
Junye Zou, Huiyi Yan, Xinning Xu, Xiaolei Li, Pengkun Zhou, Jinhui Zhang, Ziyang Meng
2606.09355v1
arXiv:2606.09355v1
•
2026-06-08
Robust inertial odometry is essential for various carriers when external sensing is unreliable. Learning-based methods reduce integration drift by capturing local motion priors, but these methods often remain tied to a particular carrier, limiting generalization across heterogeneous platforms. We present MosaicIMU, a carrier-conditioned Mixture-of-Experts (MoE) pretraining-and-adaptation framework for generalizable neural inertial odometry. MosaicIMU uses a prototype-based router to compose carrier-specific expert features, decodes local velocity and uncertainty constraints, and integrates them with a history-aware EKF. For unseen domain adaptation, it freezes the pretrained base model and learns a new lightweight expert residual branch. For edge-deployment, it further reuses the router to select informative online samples for efficient incremental updates. Experiments show that MosaicIMU consistently outperforms learning-based baselines, reducing average ATE and RTE-10s by 40% and 34%, respectively. These results highlight that MosaicIMU provides a scalable pretraining-to-deployment paradigm for generalizable and adaptive neural inertial odometry.
Taming Perception Jitter: Uncertainty-Aware LiDAR Object Detection for Reliable Motion Classification
Cornelius Schröder, Žygimantas Marcinkus, Markus Lienkamp
2606.09350v1
Taming Perception Jitter: Uncertainty-Aware LiDAR Object Detection for Reliable Motion Classification
Cornelius Schröder, Žygimantas Marcinkus, Markus Lienkamp
2606.09350v1
arXiv:2606.09350v1
•
2026-06-08
Reliable motion classification is critical for autonomous driving, as false dynamic predictions of static objects can cascade into unnecessary planner interventions. Unstable bounding box predictions can lead to spurious velocity estimates in tracking and falsely predicted trajectories. We present a deployment-friendly mitigation strategy that augments a 3D object detector with aleatoric uncertainty estimates and applies a two-sample z-test over short observation windows to separate true motion from jitter. Integrated into Autoware with minimal changes, the approach reuses existing data association for minimal compute overhead. Empirical results show parity with velocity thresholding on nuScenes, but substantially fewer false dynamic predictions and unnecessary stops in real-world test drives, explained by the presence of an intermediate jitter band in the recorded data that speed-only rules misclassify. This demonstrates that uncertainty-aware detection and lightweight statistical testing can deliver practical performance gains for autonomous driving in noisier real-world settings.
TORL-VLA: Tactile Guided Online Reinforcement Learning for Contact-Rich Manipulation
Huaihang Zheng, Yi Yang, Kai Ma, Shenglin Xu, Tian Xie, Guozheng Li, Xiangyu Wang, Yiren Ma, Si Liu, Yinian Mao, Baoxu Liu
2606.09337v1
TORL-VLA: Tactile Guided Online Reinforcement Learning for Contact-Rich Manipulation
Huaihang Zheng, Yi Yang, Kai Ma, Shenglin Xu, Tian Xie, Guozheng Li, Xiangyu Wang, Yiren Ma, Si Liu, Yinian Mao, Baoxu Liu
2606.09337v1
arXiv:2606.09337v1
•
2026-06-08
Vision-Language-Action (VLA) models have become a powerful framework for robotic manipulation, and recent studies have introduced tactile or force feedback into VLAs to address contact-rich tasks. However, these models are typically deployed as offline policies. When contact conditions shift from the training distribution, the policy cannot perform online adaptation, leading to problems such as inappropriate contact forces and inefficient retries. Therefore, we propose TORL-VLA, a tactile-guided online reinforcement learning framework that couples tactile feedback with policy refinement for contact-rich manipulation. Our method introduces a tactile-derived wrench-aware VLA to predict reference actions and future wrench sequences, while a lightweight online RL module is used to refine the reference actions. To stabilize learning from mixed exploratory policy-generated and human-intervention data, we introduce an intervention-censored critic that prevents post-intervention success from being wrongly credited to policy-generated actions preceding intervention. Real-robot experiments on long-horizon contact-rich tasks, including latch manipulation, coffee-cup placement, and egg handling, show that TORL-VLA improves success rates at both subtask and full-task levels, as well as time-bounded execution efficiency over strong baselines.
Symskill: Symbol and Skill Co-Invention for Data-Efficient and Reactive Long-Horizon Manipulation
Yifei Simon Shao, Yuchen Zheng, Sunan Sun, Pratik Chaudhari, Vijay Kumar, Nadia Figueroa
2510.01661v3
Symskill: Symbol and Skill Co-Invention for Data-Efficient and Reactive Long-Horizon Manipulation
Yifei Simon Shao, Yuchen Zheng, Sunan Sun, Pratik Chaudhari, Vijay Kumar, Nadia Figueroa
2510.01661v3
arXiv:2510.01661v3
•updated
•
2025-10-02
Multi-step manipulation in dynamic environments remains challenging. Imitation learning (IL) is reactive but lacks compositional generalization, since monolithic policies do not decide which skill to reuse when scenes change. Classical task-and-motion planning (TAMP) offers compositionality, but its high planning latency prevents real-time failure recovery. We introduce SymSkill, a unified framework that jointly learns predicates, operators, and skills from unlabeled, unsegmented demonstrations, combining compositional generalization with real-time recovery. Offline, SymSkill learns symbolic abstractions and goal-oriented skills directly from demonstrations. Online, given a conjunction of learned predicates, it uses a symbolic planner to compose and reorder skills to achieve symbolic goals while recovering from failures at both the motion and symbolic levels in real time. Coupled with a compliant controller, SymSkill supports safe execution under human and environmental disturbances. In RoboCasa simulation, SymSkill executes 12 single-step tasks with 85% success and composes them into multi-step plans without additional data. On a real Franka robot, it learns from 5 minutes of play data and performs 12-step tasks from goal specifications. Code and additional analysis are available at https://symskill.github.io/ .
Comment: ICRA 2026 Best Conference Paper Award; ICRA 2026 Best Paper Award on Planning and Control; CoRL 2025 Best Paper Award on Learning Effective Abstractions for Planning (LEAP) Workshop (https://symskill.github.io/)
KPGrasp: Scalable Keypoint Flow Matching for Dexterous Grasp Generation
Yuansen Huang, Jiayi Chen, Haoran Liu, Yubin Ke, Bing Han, Jiangran Lyu, Mi Yan, Li Yi, He Wang
2606.09314v1
KPGrasp: Scalable Keypoint Flow Matching for Dexterous Grasp Generation
Yuansen Huang, Jiayi Chen, Haoran Liu, Yubin Ke, Bing Han, Jiangran Lyu, Mi Yan, Li Yi, He Wang
2606.09314v1
arXiv:2606.09314v1
•
2026-06-08
Generating high-quality dexterous grasps remains challenging for learning-based methods, which often depend on carefully tuned contact losses or costly contact-based test-time refinement. We present KPGrasp, a flow-matching framework that learns dexterous grasp priors from large-scale data rather than relying on contact losses or contact-based test-time refinement. KPGrasp couples an all-Euclidean 3D hand-keypoint parameterization with a simple yet scalable Transformer flow model. The parameterization avoids the drawbacks of the conventional mixed SE(3) pose and joint-angle output space, expresses grasps in the same frame as the object point cloud, and thus enables native spatial reasoning; the Transformer flow model is trained with only the standard flow-matching loss and scales effectively with data, model capacity, and batch size. Experiments demonstrate state-of-the-art performance on two simulation benchmarks. On the Dexonomy benchmark, it reaches a 76.3% grasp success rate, improving over the strongest directly comparable baseline by 47.4% while reducing penetration depth to 2.4 mm. The same model also achieves the best average performance on the DexGrasp Anything benchmark without fine-tuning. For batched inference, KPGrasp requires only 0.032 s per grasp. Finally, real-world experiments on 20 diverse objects demonstrate that the pipeline can be deployed in a real-world setup.
Comment: 14 pages, 7 figures, 6 tables
Dual Quaternion-Based Unscented Kalman Filter with Visual Inertial Odometry for Navigation in GPS-Denied Environments
Mohamed Khalifa, Hashim A. Hashim
2606.09292v1
Dual Quaternion-Based Unscented Kalman Filter with Visual Inertial Odometry for Navigation in GPS-Denied Environments
Mohamed Khalifa, Hashim A. Hashim
2606.09292v1
arXiv:2606.09292v1
•
2026-06-08
Reliable navigation in GPS-denied environments remains a fundamental challenge in robotics, aerospace, and autonomous vehicle applications. This paper presents a Dual Quaternion-Based Unscented Kalman Filter (DQUKF) equipped with a Visual Inertial Odometry (VIO) algorithm for accurate state estimation enabling navigation in GPS denied locations. The proposed framework formulates the DQUKF in an error state manner, where the nominal pose is represented by a unit dual quaternion and the local pose error is represented by a 6-dimensional twistor parameterization used for sigma point generation, covariance propagation, and measurement correction. In parallel, the VIO algorithm tracks features across image frames, synchronizes measurements between the IMU and camera, and provides visual constraints that complement inertial propagation. Simulation results on the EuRoC MAV dataset show that the proposed DQUKF converges under high initialization uncertainty and achieves a position RMSE of 0.2584~m in the difficult flight sequence, outperforming the benchmark filters.
VAIC: Vision-Guided Humanoid Agile Object Interaction Control via Decoupled Commands
Dongting Li, Qianyang Wu, Xingyu Chen, Liang Li, Yuhang Lin, Sikai Wu, Guoyao Zhang, Mingliang Zhou, Diyun Xiang, Qiang Zhang, Renjing Xu, Jianzhu Ma
2606.09286v1
VAIC: Vision-Guided Humanoid Agile Object Interaction Control via Decoupled Commands
Dongting Li, Qianyang Wu, Xingyu Chen, Liang Li, Yuhang Lin, Sikai Wu, Guoyao Zhang, Mingliang Zhou, Diyun Xiang, Qiang Zhang, Renjing Xu, Jianzhu Ma
2606.09286v1
arXiv:2606.09286v1
•
2026-06-08
Humanoid robots hold immense potential for real-world assistance, yet agile interaction with objects in unstructured environments demands tightly coupled whole-body coordination. Despite recent advancements, current controllers face a critical deployment gap. They rely heavily on dense reference trajectories and perfect state observability, which inherently limits physical generalization. We present Vision Guided Agile Interaction Control (VAIC), a unified framework that bridges this gap by operating exclusively on onboard depth, historical proprioception, and a decoupled user command interface. VAIC employs a two-stage distillation paradigm. First, a privileged teacher policy masters diverse interaction skills using precise object kinematics and exact environmental states. Second, a deployable student policy distills these capabilities by replacing full body tracking with velocity targets across multiple axes and an interaction indicator for each frame. The student utilizes a recurrent object adaptation module to implicitly infer unobservable object dynamics from raw depth streams and proprioception. Evaluations and real-world deployments on the humanoid robot demonstrate that a single VAIC policy successfully executes highly diverse dynamic tasks. These tasks include box carrying, cart interaction, and skateboarding, consistently outperforming baselines and advancing autonomous humanoid deployment.
Comment: Webpage: https://vaic-humanoid.github.io/
VGP-Nav: Metric-Aware Visual Geometric Perception for Robot Navigation
Hewei Pan, Weiye Zhu, Zekai Zhang, Zitong Huang, Rongtao Xu, Jinbao Wang, Feng Zheng
2606.09268v1
VGP-Nav: Metric-Aware Visual Geometric Perception for Robot Navigation
Hewei Pan, Weiye Zhu, Zekai Zhang, Zitong Huang, Rongtao Xu, Jinbao Wang, Feng Zheng
2606.09268v1
arXiv:2606.09268v1
•
2026-06-08
Reliable robotic navigation necessitates the seamless integration of accurate global localization and dense, metric-consistent obstacle perception. A common strategy to achieve these capabilities involves integrating diverse sensing modalities: cameras offer rich visual features for localization, while active sensors like LiDAR provide direct metric measurements. However, such multi-sensor configurations necessitate complex spatial-temporal calibration and increase deployment overhead. Although vision-only approaches offer a low-cost and scalable alternative, existing monocular visual systems typically struggle to simultaneously achieve efficient, globally consistent localization and dense, metric-consistent geometric perception. To bridge this gap, we propose \textbf{VGP-Nav}, a unified framework for \textit{Metric-Aware Visual Geometric Perception} that relies solely on monocular RGB input to jointly support metric localization and obstacle perception. Our key insight is to anchor localization-grounded visual geometry to physically meaningful scale constraints derived from ground-plane geometry, thereby providing a reliable metric reference for monocular perception. VGP-Nav resolves monocular scale ambiguity online and produces localization-grounded, metric obstacle representations that are directly applicable to downstream planning. Extensive experiments demonstrate strong generalization across diverse environments and successful deployment on real mobile robots, highlighting the practicality of our approach for scalable, low-cost, and safe autonomous navigation.
Back to the Familiar Future: Failure Recovery for VLA Policies via Pre-Imagined Milestone Selection
Suyeon Shin, Juwon Kim, Hyeonbin Park, Hyunseo Kim, Hyundo Lee, Hyung-Sin Kim, Byoung-Tak Zhang
2606.09258v1
Back to the Familiar Future: Failure Recovery for VLA Policies via Pre-Imagined Milestone Selection
Suyeon Shin, Juwon Kim, Hyeonbin Park, Hyunseo Kim, Hyundo Lee, Hyung-Sin Kim, Byoung-Tak Zhang
2606.09258v1
arXiv:2606.09258v1
•
2026-06-08
Vision-language-action (VLA) policies can deviate from nominal trajectories during manipulation, even when tasks remain physically feasible. Recovering from these deviations is challenging, as they push the policy into unfamiliar state spaces where direct re-planning frequently destabilizes action sequences. We propose Back to the Familiar Future (B2FF), a recovery framework for foresight-driven VLAs that leverages future visual conditioning as a recovery interface. Before execution, the VLA generates a milestone bank of familiar future states conditioned on the clean initial observation. At recovery time, a recoverability-aware selector selects a recovery milestone from this bank and enforces it as a fixed visual goal. This enables the VLA to robustly map off-trajectory observations back to a familiar future. On failure-injected LIBERO, under controlled recovery timing aligned with the injected failure, B2FF increases the average success rate of a baseline VLA from 56.3% to 74.0%, demonstrating that pre-imagined milestones can guide recovery without fine-tuning the low-level action generator.
RPO-PDT: Demonstrating Role-Play-Based Knowledge Adaptation for Student Support Dialogue (Demonstration System)
Filip Janik, Ewa Olton, Robert Smales, Harris Spratt, Shea Tait, Md Zia Ullah, Yanchao Yu
2606.09255v1
RPO-PDT: Demonstrating Role-Play-Based Knowledge Adaptation for Student Support Dialogue (Demonstration System)
Filip Janik, Ewa Olton, Robert Smales, Harris Spratt, Shea Tait, Md Zia Ullah, Yanchao Yu
2606.09255v1
arXiv:2606.09255v1
•
2026-06-08
We present RPO-PDT: a retrieval-grounded, role-play-based dialogue system for adaptive student support in higher education. RPO-PDT is: (1) able to provide institution-specific Personal Development Tutor (PDT) guidance using structured knowledge sources; (2) constrained by explicit persona, boundary, confidentiality, and safety policies; and (3) designed around a reverse-roleplay loop where unresolved interactions are replayed from the student perspective, enabling alternative tutor strategies to be generated and stored as reusable strategy memory. RPO-PDT supports both text-based and Furhat-based embodied interaction for demonstrating grounded, safe, and adaptive student-support dialogue.
Comment: 5 pages, 2 figures
Distant Object Localisation from Noisy Image Segmentation Sequences
Julius Pesonen, Arno Solin, Eija Honkavaara
2509.20906v3
Distant Object Localisation from Noisy Image Segmentation Sequences
Julius Pesonen, Arno Solin, Eija Honkavaara
2509.20906v3
arXiv:2509.20906v3
•updated
•
2025-09-25
3D object localisation based on a sequence of camera measurements is essential for safety-critical surveillance tasks, such as drone-based wildfire monitoring. Localisation of objects detected with a camera can typically be solved with specialised sensor configurations or 3D scene reconstruction. However, in the context of distant objects or tasks limited by the amount of available computational resources, neither solution is feasible. In this paper, we show that the task can be solved with either multi-view triangulation or particle filters, with the latter also providing shape and uncertainty estimates. We studied the solutions using 3D simulation and drone-based image segmentation sequences with global navigation satellite system (GNSS) based camera pose estimates. The results suggest that combining the proposed methods with pre-existing image segmentation models and drone-carried computational resources yields a reliable system for drone-based wildfire monitoring. The proposed solutions are independent of the detection method, also enabling quick adaptation to similar tasks. Code is available at https://fgi_nls.gitlab.io/public/distant-localisation
Can we stabilize an inverted pendulum with feedback from a time-of-flight camera?
Anthony Czubarow, Antonio Terpin, Raffaello D'Andrea
2606.09237v1
Can we stabilize an inverted pendulum with feedback from a time-of-flight camera?
Anthony Czubarow, Antonio Terpin, Raffaello D'Andrea
2606.09237v1
arXiv:2606.09237v1
•
2026-06-08
Time-of-flight cameras are popular in robotics for providing direct depth information while being compact, inexpensive, and robust to lighting conditions, but their low spatial resolution and depth noise are widely believed to preclude precise feedback control. In this paper, we show that an inexpensive, low-resolution time-of-flight camera provides sufficient feedback to reliably and precisely balance an inverted pendulum on a cart--a canonical benchmark for fast, unstable dynamics.
Self-Paced Curriculum Reinforcement Learning for Autonomous Superbike Racing in Simulation
Luca Ghisi, Jacopo Essenziale, Carlo D'Eramo, Matteo Luperto
2606.09236v1
Self-Paced Curriculum Reinforcement Learning for Autonomous Superbike Racing in Simulation
Luca Ghisi, Jacopo Essenziale, Carlo D'Eramo, Matteo Luperto
2606.09236v1
arXiv:2606.09236v1
•
2026-06-08
Autonomous Racing has seen remarkable progress through deep Reinforcement Learning (RL), primarily for four-wheeled vehicles. However, motorbikes introduce substantially greater complexity due to the need to manage balance and lean angle, in addition to more reactive steering and throttle control, and a smaller weight. In this work, we present a framework for training an autonomous agent to race a superbike in VRider SBK, a physics-accurate Unity-based motorbike simulator. Our approach integrates Soft Actor-Critic (SAC) with Self-Paced curriculum Deep reinforcement Learning (SPDL), which dynamically generates progressively more challenging tasks based on the agent's performance, without requiring manual curriculum design. The agent's state space comprises proprioceptive features extended with lean-angle history, along with global track features via course points. The reward signal is shaped to encourage progress along the track while penalizing instability-inducing behaviors specific to two-wheeled dynamics. Preliminary experimental results demonstrate that SPDL outperforms SAC alone in training efficiency, lap time, and driving stability across multiple tracks and motorbike models, establishing a first baseline for RL-based autonomous motorbike racing.
Comment: Presented at the "1st Workshop on Generalization in Autonomous Driving: Paradigms, Practice, and Public Road Demonstrations" at ICRA 2026, Vienna. Oral+poster presentation
Robot-DIFT: Correspondence-Sensitive Diffusion Features for Contact-Rich Robot Manipulation
Yu Deng, Yufeng Jin, Xiaogang Jia, Jiahong Xue, Gerhard Neumann, Georgia Chalvatzaki
2602.11934v2
Robot-DIFT: Correspondence-Sensitive Diffusion Features for Contact-Rich Robot Manipulation
Yu Deng, Yufeng Jin, Xiaogang Jia, Jiahong Xue, Gerhard Neumann, Georgia Chalvatzaki
2602.11934v2
arXiv:2602.11934v2
•updated
•
2026-02-12
Robot manipulation often fails in the final millimeters: a policy may recognize the right object yet miss the pose offsets, boundaries, or pre-contact alignments needed for action. We argue that such failures arise when semantic invariance suppresses correspondence cues for closed-loop control, or when these cues are not exposed to the policy in a usable form. Modern visual encoders provide strong semantic abstractions, but contact-rich manipulation requires correspondence sensitivity: discriminative feature responses to action-relevant changes in pose, boundary, and contact geometry. Diffusion features provide a strong prior for dense correspondence, but direct use is impractical due to stochasticity, latency, and representation drift. We introduce Robot-DIFT, a deterministic diffusion-derived backbone for real-time control. Through Manifold Distillation, Robot-DIFT converts a noise-conditioned diffusion Teacher into a clean-input, single-pass Student while preserving the teacher's feature manifold. A Spatial--Semantic Feature Pyramid Network (S2-FPN) fuses coarse-to-fine Student decoder features into visual tokens that expose semantic context and fine contact detail to the policy. Across RoboCasa, LIBERO-10, and real robots, Robot-DIFT outperforms vision--language, self-supervised, geometry-oriented, and diffusion baselines on contact-sensitive tasks. Controlled backbone/readout swaps show that S2-FPN unlocks, rather than replaces, the diffusion correspondence prior.
MotionWAM: Towards Foundation World Action Models for Real-Time Humanoid Loco-Manipulation
Jia Zheng, Teli Ma, Yudong Fan, Zifan Wang, Shuo Yang, Junwei Liang
2606.09215v1
MotionWAM: Towards Foundation World Action Models for Real-Time Humanoid Loco-Manipulation
Jia Zheng, Teli Ma, Yudong Fan, Zifan Wang, Shuo Yang, Junwei Liang
2606.09215v1
arXiv:2606.09215v1
•
2026-06-08
World Action Models (WAMs) couple a video dynamics prior to the policy and have shown encouraging results on tabletop manipulation, but iterative denoising over high-dimensional video-action latents leaves them too slow for real-time humanoid loco-manipulation. The problem is compounded by the dominant hierarchical paradigm, in which a high-level manipulation policy controls only the upper body while a low-level controller tracks coarse base commands -- placing upper and lower body in inconsistent action spaces and reducing the legs to balance-preserving locomotion. We present MotionWAM, a real-time WAM that drives autonomous humanoid loco-manipulation from a single egocentric camera by conditioning the policy on the intermediate denoising features of a video world model. MotionWAM replaces the upper-lower split with a unified motion latent and predicts whole-body motion tokens that jointly cover locomotion, torso motion, height regulation, foot interaction, and hand manipulation in a single action space. A three-stage learning framework progressively adapts the video world model to egocentric visual dynamics and to the target humanoid embodiment. On nine real-world Unitree G1 tasks, MotionWAM runs in real time, substantially outperforms Vision-Language-Action (VLA) baselines fine-tuned on the same demonstrations by over 30% in overall success rate, and executes task-driven foot interaction that decoupled upper-lower policies cannot reach. Our results suggest that video-pretrained WAMs can be lifted from tabletop manipulation to coordinated, human-like whole-body humanoid control.
Deterministic Execution of ROS~2 Applications via Lingua Franca
Harun Teper, Shaokai Lin, Shulu Li, Edward A. Lee, Jian-Jia Chen
2606.09203v1
Deterministic Execution of ROS~2 Applications via Lingua Franca
Harun Teper, Shaokai Lin, Shulu Li, Edward A. Lee, Jian-Jia Chen
2606.09203v1
arXiv:2606.09203v1
•
2026-06-08
The Robot Operating System~2 (ROS 2) is a widely used middleware for robotic systems, characterized by a publish-subscribe (pub-sub) communication mechanism in which computation is structured as callbacks dispatched by ROS 2 executors. Despite its popularity, the pub-sub pattern in ROS 2 is inherently nondeterministic: the order in which these callbacks run is nondeterministic even within a single executor, and distributed deployments add further nondeterminism from the interleaving of messages across nodes and from network latency. Such nondeterminism often leads to concurrency issues and makes it virtually impossible to analyze for safeness and provide guarantees. We present a framework that is able to convert an unmodified ROS 2 application and run it under Lingua Franca (LF), a coordination language for deterministic execution using logical time, so that the same input always produces the same deterministic execution order. We first describe which ROS 2 features can be executed deterministically under logical time. Such features enable the possibility to establish an automatic conversion framework to extract information from a ROS 2 application and directly convert it into an LF program. The rich features of LF, such as logical-time delays, federated execution across processes, and fault handling, can then be applied to make the ROS 2 application be executed in a deterministic and timing-predictable manner without changing the ROS 2 code. We evaluate the framework on a synthetic example and on the Autoware reference system. We show that the order in which callbacks are executed differs in default ROS 2, while also having end-to-end latencies that vary across executions. In contrast, our LF-controlled ROS 2 system produces a deterministic execution order and consistent end-to-end latencies.
Trajectory Optimization in Single and Dual-UAV Bearing-Only Target Localization
Zhijian Xiao, Huayu Huang, Bin Li, Yang Shang, Banglei Guan
2606.09188v1
Trajectory Optimization in Single and Dual-UAV Bearing-Only Target Localization
Zhijian Xiao, Huayu Huang, Bin Li, Yang Shang, Banglei Guan
2606.09188v1
arXiv:2606.09188v1
•
2026-06-08
Bearing-only target localization is a fundamental problem in optical measurement and finds extensive applications in unmanned aerial vehicle (UAV) technology. Effective trajectory planning establishes favorable observation geometries, thereby enhancing the target localization accuracy of bearing-only UAV systems. This paper proposes an trajectory optimization method for unmanned aerial vehicles (UAVs) in bearing-only target localization scenarios. By leveraging the Fisher Information Matrix (FIM), the proposed approach dynamically integrates the geometric configuration and vehicle maneuverability into the optimization framework. Specifically, we introduce a spectrally-weighted FIM objective function that provides better gradient dynamics near degenerate configurations, enabling the planner to rapidly escape from poor observation conditions. For dual-UAV scenarios, an intersection angle sine term is introduced to optimize triangulation geometry by improving the sight-line intersection angle, thereby preventing trajectory aggregation. Furthermore, we propose an improved Particle Swarm Optimization (PSO) algorithm with motion model constraints and particle normalization to ensure the physical feasibility of the trajectory and enhance the compatibility with the objective functions. Simulation results demonstrate that the proposed method reduces the median localization error by 99.21% compared to conventional FIM-based approaches in single-UAV scenarios, and achieves a 69.70% improvement for dual-UAV configurations, exhibits superior performance in long-duration bearing-only target localization of maneuverability targets at extended ranges.
Comment: 16 pages, 13 figures and 6 tables. Submitted to Measurement
Autonomous Obstacle Removal for Excavators through Policy Learning with Particle Simulation
Yuki Kadokawa, Sandro M. Alcantara Tacora, Taro Abe, Daisuke Endo, Genki Yamauchi, Takeshi Hashimoto, Takamitsu Matsubara
2606.09183v1
Autonomous Obstacle Removal for Excavators through Policy Learning with Particle Simulation
Yuki Kadokawa, Sandro M. Alcantara Tacora, Taro Abe, Daisuke Endo, Genki Yamauchi, Takeshi Hashimoto, Takamitsu Matsubara
2606.09183v1
arXiv:2606.09183v1
•
2026-06-08
Autonomous obstacle removal from the ground is an important earthwork task, but this is difficult to automate because an excavator must adapt its excavation trajectories over repeated cycles as soil-obstacle conditions change. Learning such state-dependent behavior requires a training environment that reproduces accumulated soil-obstacle interactions, including contact states, terrain deformation, and obstacle visibility. Accordingly, particle-based simulation is suitable for the relevant policy learning. However, particle simulation is computationally expensive, and repeated excavation cycles further increase the learning cost. We observe that the burial condition of an obstacle governs both task difficulty and simulation cost: deeper burial makes obstacle removal harder while also requiring more particles for accurate simulation. This observation motivates a burial-conditioned curriculum learning strategy. We propose a time-efficient sim-to-real policy learning framework in which the policy observes terrain and obstacle information from RGB-D measurements and then outputs a parameterized excavation trajectory; in this process, the simulator reproduces in a real-world excavator the same observation-action interface it uses under controllable burial conditions. The curriculum begins with shallow burial conditions and progressively increases burial depth while adjusting particle count, thus simultaneously controlling task difficulty and simulation cost. Experiments show that the proposed framework successfully learns an effective obstacle-removal policy, whereas baseline methods fail even after a full week of training. The proposed curriculum achieves effective performance within three days and achieves successful transfer to a real 12-ton excavator operating on open ground with various steel obstacles, thus demonstrating robust obstacle removal.
Comment: under review
SODA-CitrON: Static Object Data Association by Clustering Multi-Modal Sensor Detections Online
Jan Nausner, Kilian Wohlleben, Michael Hubner
2602.22243v3
SODA-CitrON: Static Object Data Association by Clustering Multi-Modal Sensor Detections Online
Jan Nausner, Kilian Wohlleben, Michael Hubner
2602.22243v3
arXiv:2602.22243v3
•updated
•
2026-02-24
The online fusion and tracking of static objects from heterogeneous sensor detections is a fundamental problem in robotics, autonomous systems, and environmental mapping. Although classical data association approaches such as JPDA are well suited for dynamic targets, they are less effective for static objects observed intermittently and with heterogeneous uncertainties, where motion models provide minimal discriminative power with respect to clutter. In this paper, we propose a novel method for static object data association by clustering multi-modal sensor detections online (SODA-CitrON), while simultaneously estimating positions and maintaining persistent tracks for an unknown number of objects. The proposed unsupervised machine learning approach operates in a fully online manner and handles temporally uncorrelated and multi-sensor measurements. Additionally, it has a worst-case loglinear complexity in the number of sensor detections while providing full output explainability. We evaluate the proposed approach in different Monte Carlo simulation scenarios and compare it against state-of-the-art methods, including POM-based filtering, DBSTREAM clustering, and JPDA. The results demonstrate that SODA-CitrON consistently outperforms the compared methods in terms of F1 score, position RMSE, MOTP, and MOTA in the static object mapping scenarios studied.
Comment: 8 pages, 5 figures; \c{opyright} 2026 IEEE. Accepted for the 2026 International Conference on Information Fusion (FUSION 2026)
HANDOFF: Humanoid Agentic Task-Space Whole-Body Control via Distilled Complementary Teachers
Lizhi Yang, Junheng Li, Nehar Poddar, Yiling Hou, Gio Huh, Robert Griffin, Georgia Gkioxari, Aaron Ames
2606.06493v2
HANDOFF: Humanoid Agentic Task-Space Whole-Body Control via Distilled Complementary Teachers
Lizhi Yang, Junheng Li, Nehar Poddar, Yiling Hou, Gio Huh, Robert Griffin, Georgia Gkioxari, Aaron Ames
2606.06493v2
arXiv:2606.06493v2
•updated
•
2026-06-04
For a humanoid robot to be deployed in the real world, the choice of command space (i.e., the interface between task planning and whole-body control) is crucial. Existing whole-body controllers typically demand dense kinematic or spatial references that planners struggle to synthesize from task semantics. We instead propose a compact, explicit interface that is intuitive, general, modular, and expressive enough for diverse loco-manipulation skills. To this end, we introduce HANDOFF, a single humanoid whole-body controller that follows this interface and is distilled via multi-teacher KL distillation under a context-conditioned gating scheme into a mixture-of-experts student from three complementary specialists: whole-body motion tracking with safety-filtered data, locomotion, and fall-recovery. On the Unitree G1, HANDOFF matches state-of-the-art velocity tracking and offers one of the largest robust manipulation workspaces. We further demonstrate hardware feasibility through multiple natural-language-driven task roll-outs, powered by a VLM-driven agentic planner with no task-specific data or controller fine-tuning.
Comment: 22 pages, 9 figures
Bridged SBI: Correcting Biased Low-Fidelity Posteriors for Cost-Efficient High-Fidelity Inference
Gahee Kim, Yuki Kadokawa, Sandro M. Alcantara Tacora, Taro Abe, Daisuke Endo, Genki Yamauchi, Takeshi Hashimoto, Takamitsu Matsubara
2606.09155v1
Bridged SBI: Correcting Biased Low-Fidelity Posteriors for Cost-Efficient High-Fidelity Inference
Gahee Kim, Yuki Kadokawa, Sandro M. Alcantara Tacora, Taro Abe, Daisuke Endo, Genki Yamauchi, Takeshi Hashimoto, Takamitsu Matsubara
2606.09155v1
arXiv:2606.09155v1
•
2026-06-08
Accurate calibration of particle-based simulators is crucial for robotic earthwork simulation, but analytical calibration is challenging due to this task's highly nonlinear particle dynamics and the black-box nature of conventional simulators. Although simulation-based inference (SBI) can estimate posterior distributions over simulation parameters solely from forward simulations, applying SBI directly to high-fidelity (HF) particle simulators is often computationally prohibitive. Low-fidelity (LF) simulators with coarser particles can reduce this cost, but changes in particle size and particle count shift the parameter values needed to reproduce the same observation, producing biased LF posteriors. We propose Bridged SBI, which leverages a biased but informative LF posterior to guide HF inference. This method first uses inexpensive LF simulations to identify a coarse high-density parameter region, and then it learns a local residual bridge to transport LF posterior samples toward HF-consistent regions by correcting the LF--HF discrepancy. We analyze how sequential multi-fidelity SBI (Naive-MF) can suffer from LF-induced posterior miscoverage when it directly relies on the LF posterior without discrepancy correction. We then show that Bridged SBI is designed to alleviate this issue by explicitly modeling the LF--HF discrepancy through residual correction. Experiments on both sim-to-sim particle-parameter calibration and real-to-sim calibration with real soil observation show that Bridged SBI produces more accurate and reliable HF posteriors than HF-only SBI or the Naive-MF baseline, especially under limited HF simulation costs.
From USD Scenes to Knowledge Graphs: Zero-Shot Ontology Grounding with LLMs
Jiangtao Shuai, Zongxiong Chen, Manfred Hauswirth, Sonja Schimmler
2606.09134v1
From USD Scenes to Knowledge Graphs: Zero-Shot Ontology Grounding with LLMs
Jiangtao Shuai, Zongxiong Chen, Manfred Hauswirth, Sonja Schimmler
2606.09134v1
arXiv:2606.09134v1
•
2026-06-08
Constructing knowledge graphs from 3D simulation scenes is essential for robot task reasoning, but the key bottleneck, grounding scene objects to formal ontology classes, still relies on manually curated dictionaries that are brittle and do not generalize across assets. We investigate whether large language models (LLMs) can automate this grounding step for Universal Scene Description (USD) scenes as a zero-shot, training-free alternative. On a kitchen scene (125 objects) with SOMA-HOME Ontology, LLMs achieve 90-96% exact-match accuracy with descriptive names and 49-89% with abbreviated names, substantially outperforming dictionary and embedding baselines. Under fully opaque names, context-augmented prompting recovers up to 48%. Feature ablation reveals that LLMs primarily exploit semantic cues in the scene graph (sibling names and parent paths); anonymizing these cues reduces accuracy to 0-6%, while geometry alone yields only 4-17%.
Comment: Accepted to the IEEE ICRA 2026 International Joint Workshop on Ontologies, Semantic Maps and Autonomous Robotics Standardization (J-WOSMARS 2026), Vienna, 2026
RAM: Reachability Across Morphologies
Tim Walter, Xinyu Chen, Jonathan Külz, Matthias Althoff
2606.09108v1
RAM: Reachability Across Morphologies
Tim Walter, Xinyu Chen, Jonathan Külz, Matthias Althoff
2606.09108v1
arXiv:2606.09108v1
•
2026-06-08
Many stages of the robotic lifecycle, from morphology synthesis to operation, rely fundamentally on the reachable workspace. However, current methods for approximating workspaces are slow, imprecise, or tied to a single morphology. We introduce Reachability Across Morphologies (RAM): a morphology-conditioned, implicit neural representation that acts as a fast, differentiable surrogate for pose reachability, generalising to unseen morphologies while inherently accounting for self-collisions. To train RAM, we publish a large-scale dataset of $3\cdot10^{10}$ samples generated solely from forward kinematics. Experiments show that our model achieves an $ F_1$-score of $86\%$ at nanosecond inference, outperforming the baseline by $14\%$ while reducing inference time by three orders of magnitude. We further demonstrate speed-ups of one and two orders of magnitude for gradient-based morphology and trajectory optimisation, respectively. Website: https://timwalter.github.io/ram.
Comment: 22 pages, 11 figures
LAEI: Layered Autonomous Edge Intelligence Framework for Robust UAV Swarm Operations
Changmin Park, Wooyong Jung, Hwangnam Kim
2606.09099v1
LAEI: Layered Autonomous Edge Intelligence Framework for Robust UAV Swarm Operations
Changmin Park, Wooyong Jung, Hwangnam Kim
2606.09099v1
arXiv:2606.09099v1
•
2026-06-08
Autonomous UAV swarms require scalable coordination mechanisms that maintain mission performance under limited communication, environmental uncertainty, and component failures. Centralized approaches provide global coordination but suffer from communication bottlenecks and single-node vulnerabilities, whereas fully decentralized methods often lack mission-level consistency. This paper presents Layered Autonomous Edge Intelligence (LAEI), a UAV-swarm framework that combines onboard learned policies with lightweight mission-level supervision. Each UAV performs local perception, obstacle avoidance, and action selection onboard, while the supervisory layer provides adaptive goal reassignment, fault-aware recovery, and context-dependent policy guidance without directly controlling low-level actions. LAEI further incorporates recovery strategies, including dynamic reassociation, backup supervisory support, and fallback local autonomy, to maintain mission continuity under representative failure scenarios. We evaluate LAEI in simulated UAV-swarm scenarios using mission completion time, collision rate, and coverage efficiency. The results show that LAEI reduces mission completion time and improves operational efficiency while maintaining collision-aware distributed UAV-level decision-making.
Comment: Preprint. Submitted to arXiv
Autonomous FPV Flight with Translational Optical Flow and Uncertainty Mask
Yang Deng, Yu Hu, Feng Yu, Linzuo Zhang, Danping Zou
2606.09088v1
Autonomous FPV Flight with Translational Optical Flow and Uncertainty Mask
Yang Deng, Yu Hu, Feng Yu, Linzuo Zhang, Danping Zou
2606.09088v1
arXiv:2606.09088v1
•
2026-06-08
Autonomous FPV quadrotor flight in complex environments using a monocular RGB camera as the sole exteroceptive sensor remains a fundamental challenge. Recent research has shown that using optical flow as the input of a neural network can achieve end-to-end autonomous flight in cluttered scenes. However, extracting the most relevant information from the flow estimation is the key bottleneck limiting agility and robustness. Existing methods struggle to disentangle obstacle-induced optical flow from the ego-motion background flow and suffer from low signal-to-noise ratios near the focus of expansion (FoE). To address these issues, we decompose the optical flow into translational and rotational components and utilize only the translational flow, which captures scene geometry and depth cues. In addition, we introduce an uncertainty mask derived from inconsistencies between forward and backward flow estimates. This mask highlights obstacle structures, including those within the FoE region. Both cues are fed to a control policy trained in a differentiable simulation framework, which enables efficient first-order optimization across perception and control. We validate our approach through extensive experiments in both simulated and real-world forest environments. The proposed system achieves robust flight at speeds of up to 13.91 m/s in simulation and 11.79 m/s in real-world tests, with a 93.3\% success rate over 30 real-world trials, nearly doubling the previously reported 6 m/s real-world speed of the monocular-RGB optical-flow UAV obstacle avoidance system.
IMAC-AgriVLN: Can Agricultural Vision-and-Language Navigation Agents be Aware of Instruction Mistakes?
Xiaobei Zhao, Xingqi Lyu, Xin Chen, Xiang Li
2606.02519v2
IMAC-AgriVLN: Can Agricultural Vision-and-Language Navigation Agents be Aware of Instruction Mistakes?
Xiaobei Zhao, Xingqi Lyu, Xin Chen, Xiang Li
2606.02519v2
arXiv:2606.02519v2
•updated
•
2026-06-01
Agricultural robots are serving as powerful assistants across a wide range of agricultural tasks, nevertheless, still heavily relying on manual operations or railway systems for movement. The AgriVLN method and the A2A benchmark pioneeringly extended Vision-and-Language Navigation (VLN) to the agricultural domain, enabling a robot to navigate to a target position following a natural language instruction. However, almost all the prior methods adopt an ideal assumption that the given instructions themselves are correct, which does not align with the realistic scenarios, because anybody may say an instruction with mistakes. To bridge this gap, we propose the A2A-MI benchmark, in which we build a semi-automatic data annotator to insert three mistake classifications into each original instruction in a more diversified and efficient way. We test several state-of-the-art agricultural VLN agents on it and observe a sufficient drop with -57% on SR and -9% on NE, from which we suggest that an agricultural VLN agent tends to assume that the given instruction is correct, so does not have the awareness to doubt it when the scenes it sees do not align with the instruction it receives. To build the awareness on instruction mistake, we propose the IMAC module analyzing the instruction and the current front-facing image, to judge whether the instruction has mistakes and attempt to correct it when needed. We integrate IMAC into the baseline model, and observe a noteworthy improvement, sufficiently narrowing the gap to the performance on instructions without mistakes. Project: https://github.com/AlexTraveling/IMAC-AgriVLN.
ATM: Action-Consistency Transfer Matrix for Diagnosing and Improving Latent World Models
Jiaheng Chen
2606.09028v1
ATM: Action-Consistency Transfer Matrix for Diagnosing and Improving Latent World Models
Jiaheng Chen
2606.09028v1
arXiv:2606.09028v1
•
2026-06-08
Latent world models are increasingly used for control and goal-conditioned planning, yet assessing whether their learned representations are useful for planning usually requires slow, planner-coupled simulator evaluation with CEM or similar planners. Such evaluation is black-box and model-complexity-dependent: under the same protocol, different world models may require minutes to hours per checkpoint. In this work, we propose ATM, an Action-Consistency Transfer Matrix for diagnosing whether latent transitions preserve action semantics relevant to planning. ATM compares action information in real encoded transitions and model-predicted transitions through lightweight post-hoc probes, producing an interpretable matrix that reveals representation quality, transition-domain inconsistency, and failure modes without simulator rollout. It can also be collapsed into a simple screening score for within-task ranking across checkpoints, variants, and world models. When the true success gap is non-trivial, ATM achieves highly reliable pairwise ranking, while reducing minutes-to-hours CEM evaluation to seconds-level transition analysis, yielding more than 100x speedup in our setup. We further introduce AITS, showing that action-identifiability is not only diagnostic but also a useful training signal for improving downstream planning without changing the planner.
Comment: 13 pages, 3 figures, 6 tables
SpaceVLN: A Zero-Shot Vision-and-Language Navigation Agent with Online Spatial Cognitive Memory and Reasoning
Yucheng Deng, Pingrui Lai, Xinhai Li, Chenjia Bai, Xiaoheng Deng, Chengnuo Sun, Xuelong Li, Hua Yang
2606.08992v1
SpaceVLN: A Zero-Shot Vision-and-Language Navigation Agent with Online Spatial Cognitive Memory and Reasoning
Yucheng Deng, Pingrui Lai, Xinhai Li, Chenjia Bai, Xiaoheng Deng, Chengnuo Sun, Xuelong Li, Hua Yang
2606.08992v1
arXiv:2606.08992v1
•
2026-06-08
Vision-and-Language Navigation in continuous environments requires agents to understand the spatial structure of previously unseen environments in order to follow language instructions. Although foundation models have opened a promising path toward zero-shot navigation without task-specific policy training, many navigators still rely on local visual cues and linear history-based reasoning, overlooking the spatial nature of navigation across explored regions, traversed paths, landmarks, and their spatial relations. In this paper, we propose SpaceVLN, a navigation agent built around Spatial Cognitive Memory and Task-Guided Spatial Reasoning. Specifically, SpaceVLN introduces an efficient stagewise closed-loop framework where planning and execution are organized around verifiable space--landmark stages. During navigation, the agent progressively abstracts explored regions into Spatial Waypoints and dynamically maintains subtask-grounded landmark evidence, forming a hierarchical Spatial Cognitive Memory for progress localization and spatial-relation understanding. Built on this memory, Spatial-CoT integrates task-progress reasoning with spatial perception, analysis, and prediction, enabling Task-Guided Spatial Reasoning for embodied navigation. The unified stage interface enables SpaceVLN to address both Vision-and-Language Navigation and Object-Goal Navigation under a unified zero-shot setting, without task-specific policy training. Across R2R-CE, RxR-CE, GN-Bench, and HM3D-OVON, SpaceVLN achieves state-of-the-art zero-shot performance, and real-robot deployment further validates its applicability. These results highlight Spatial Cognitive Memory and Task-Guided Spatial Reasoning as a practical foundation for stronger embodied navigation agents.
Comment: 23 pages, 9 figures, 7 tables
QuadVerse: An Integrated Framework Aligning Visual-Physical Reality for Quadruped Simulation
Yuxiang Chen, Yuanhao Wang, Ziheng Zhang, Meng Zhang, Yu Liu, Yufei Jia, Tiancai Wang, Erjin Zhou, Jin Xie
2606.07118v2
QuadVerse: An Integrated Framework Aligning Visual-Physical Reality for Quadruped Simulation
Yuxiang Chen, Yuanhao Wang, Ziheng Zhang, Meng Zhang, Yu Liu, Yufei Jia, Tiancai Wang, Erjin Zhou, Jin Xie
2606.07118v2
arXiv:2606.07118v2
•updated
•
2026-06-05
Simulation is central to robot learning, yet the sim-to-real gap remains a major bottleneck. Existing approaches often tackle visual or dynamic gaps separately, overlooking how these individual mismatches accumulate and propagate throughout the robot's state evolution. In this paper, we introduce QuadVerse, an integrated framework that uses reconstructed scenes as a calibration substrate for aligning visual perception, physical interaction, and actuator dynamics. From captured RGB videos, we reconstruct geometry-constrained 3D Gaussian Splatting (3DGS) scenes that support batched photorealistic ego-view rendering and collision-ready semantic mesh extraction. The meshes further enable contact calibration by initializing spatially varying friction priors and refining them through trajectory-based posterior search. To address remaining actuator discrepancies, QuadVerse trains a residual dynamics compensator by replaying real-world trajectories on the contact-calibrated terrain, reducing the entanglement between terrain-induced contact errors and actuator non-idealities. Experiments show that QuadVerse improves reconstruction quality and locomotion tracking over relevant baselines. Leveraging this foundation, we demonstrate robust zero-shot visual-navigation policy deployment without task-specific real-world rollouts.
C$^3$ache: Accelerating World Action Models with Cross Inference Chunk Cache
Weisen Zhao, Lam Nguyen, Zhicong Lu, Yuzhang Shang
2606.08962v1
C$^3$ache: Accelerating World Action Models with Cross Inference Chunk Cache
Weisen Zhao, Lam Nguyen, Zhicong Lu, Yuzhang Shang
2606.08962v1
arXiv:2606.08962v1
•
2026-06-08
World Action Models (WAMs) generalize better than standard Vision-Language-Action (VLA) policies to novel motions and environments, because a video-modeling objective lets them learn from abundant unlabeled video rather than scarce labeled robot demonstrations. This generalization is computationally expensive. To complete a task, a WAM runs over multiple inference chunks, and each chunk requires a costly denoising process. Existing acceleration methods reduce this cost by caching and reusing computation within a single chunk's denoising trajectory. Our empirical analysis reveals a substantial source of redundancy they overlook: redundancy across chunks. When a robot executes a smooth behavior, the residuals computed at a given denoising step are strongly correlated from one chunk to the next. We introduce C$^3$ache, a training-free method that caches and reuses these residuals across inference chunks at the same denoising step. Experiments on benchmarks with a Fast-WAM backbone show that C$^3$ache achieves up to a $2.5\times$ speedup in total wall-clock inference time, with negligible degradation in task success rate.
ImagineUAV: Aerial Vision-Language Navigation via World-Action Modeling and Kinodynamic Planning
Xuchen Liu, Jiawei Huang, Shihao Xia, Bingxi Liu, Jinqiang Cui, Jiankun Yang
2606.01205v2
ImagineUAV: Aerial Vision-Language Navigation via World-Action Modeling and Kinodynamic Planning
Xuchen Liu, Jiawei Huang, Shihao Xia, Bingxi Liu, Jinqiang Cui, Jiankun Yang
2606.01205v2
arXiv:2606.01205v2
•updated
•
2026-05-31
Vision-language navigation (VLN) for UAVs demands grounding free-form instructions into 6-DoF flight under partial observability. While Vision-Language-Action (VLA) models excel at semantic reasoning, they suffer from brittleness due to geometric inconsistency and dynamics mismatch. To address this, we propose ImagineUAV, an imagination-driven framework leveraging cascaded world-action modeling. Instead of direct regression, ImagineUAV employs a latent video diffusion model to generate instruction-conditioned future observations, explicitly imagining environmental evolution, from which 6-DoF motions are inferred via an action extractor. A kinodynamic planner then refines these estimates into collision-free trajectories. Additionally, a step-distilled inference pipeline ensures real-time execution. With only 1.3B parameters, ImagineUAV outperforms prior VLN and VLA baselines on benchmarks and real-world flights, validating the practicality of imagination-driven aerial navigation.
Comment: Video demo: https://www.youtube.com/watch?v=Ng1alP0yhc0
PTDL:Multi-Terrain Fall Recovery via Phase-Terrain Decoupled Learning
Xiaoyu Xu, Zhiming Chen, Yuenan Zhao, Ran Song, Wei Zhang
2606.08922v1
PTDL:Multi-Terrain Fall Recovery via Phase-Terrain Decoupled Learning
Xiaoyu Xu, Zhiming Chen, Yuenan Zhao, Ran Song, Wei Zhang
2606.08922v1
arXiv:2606.08922v1
•
2026-06-08
Humanoid robots can fall on slopes, gravel, and uneven ground in unstructured environments. We target integrated fall recovery and locomotion: rebuilding balance from a fallen state using proprioception alone and resuming velocity-commanded walking at the fall site. Prior methods often stop at quasi-static rise, neglect the post-fall ground-contact phase, or, when trained on mixed terrains without separating recovery and locomotion phases or per-surface constraints, collapse to a single compromise get-up across surfaces. We propose Phase--Terrain Decoupled Learning (PTDL), which decouples training supervision along phase and terrain axes while deploying one proprioceptive policy. On the phase axis, projected-gravity-gated dual motion-prior discriminators and a probe-to-walk transition link post-fall recovery to commanded walking. On the terrain axis, terrain-stratified recovery shaping assigns surface-specific training supervision on flat ground, gravel, and slopes; terrain labels are training-only and withheld from policy observations, enabling implicit post-fall strategy selection at deployment. We validate PTDL on a 29-DoF Unitree G1 across flat ground, gravel, and slopes up to 20 degrees in simulation and on hardware, achieving stable cross-terrain recovery, smooth recovery-to-locomotion transitions, and differentiated post-fall rise behaviors under one deployed policy.
Video World Models
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默认显示 5 篇
RadKey: An LLM-Guided RF Backscatter System for Through-Wall Keystroke Inference
Qijun Wang, Chunqi Qian, Huacheng Zeng
2606.10148v1
RadKey: An LLM-Guided RF Backscatter System for Through-Wall Keystroke Inference
Qijun Wang, Chunqi Qian, Huacheng Zeng
2606.10148v1
arXiv:2606.10148v1
•
2026-06-08
In today's digitally connected world, keyboards remain the primary interface for inputting sensitive information, making them a persistent target for eavesdropping attacks. While prior keystroke inference techniques have exploited side-channel signals such as acoustics and vibrations, they typically rely on conspicuous, short-range sensors and require victim-specific data for model training, limiting their practicality, scalability, and stealth. In this paper, we present RadKey, an RF backscatter system for covert, long-range, through-wall keystroke eavesdropping. RadKey comprises two components: a compact batteryless backscatter tag and an RF reader. The tag captures keystroke-induced vibrations and acoustic signals, modulating them onto the frequency shift of its backscattered RF signal using two magnetically-coupled LC resonators. This design also enables spectral separation between the excitation and backscatter signals, mitigating self-interference for the RF reader and thus extending eavesdropping range. The RF reader demodulates the backscattered RF signal to infer typed content. It employs a dedicated signal processing pipeline that extracts user- and keyboard-independent keystroke features across time and frequency domains, enabling strong generalizability. To further enhance adaptability, RadKey integrates an LLM for online adaptation, leveraging LLM outputs as pseudo ground-truth labels to refine the classifier during runtime. We have built a prototype of the full RadKey system and evaluated it through extensive over-the-air experiments. Results show that RadKey achieves accurate and robust keystroke inference across diverse users in real-world settings. A demo video is available at: https://radkey-submission.github.io/RadKey/
Comment: Accepted to the 47th IEEE Symposium on Security and Privacy (IEEE S&P), 2026
From Senses to Decisions: The Information Flow of Auditory and Visual Perception in Multimodal LLMs
Wish Suharitdamrong, Muhammad Awais, Xiatian Zhu, Sara Atito
2606.10147v1
From Senses to Decisions: The Information Flow of Auditory and Visual Perception in Multimodal LLMs
Wish Suharitdamrong, Muhammad Awais, Xiatian Zhu, Sara Atito
2606.10147v1
arXiv:2606.10147v1
•
2026-06-08
Multimodal Large Language Models (MLLMs) can listen and see, but how do audio and visual signals actually travel through the network to shape an answer? Despite their growing role in research and real-world applications, the internal pathways through which audio and visual tokens influence the final prediction remain poorly understood. In this study, we examine audio-visual information flow inside Audio-Visual Large Language Models (AVLLMs), tracing how AVLLMs route, utilize, and integrate audio and visual information across two input configurations, audio-visual video and multiple interleaved audio-visual items. We find that for audio-visual video, AVLLMs follow the sequential information flow pathway established for VLMs and VideoLLMs, with audio and visual contribution flowing along this pathway in proportion to the task's reliance on each modality. In settings with multiple interleaved audio-visual items, this routing shifts to different parallel streams. Furthermore, we demonstrate that audio-visual and other token types can be discarded once their information is transferred to LLM, with minimal impact on the model's prediction or even slight improvement, generalizing across multiple tasks and datasets, enabling more efficient inference. These findings hold across multiple models and scales, Qwen2.5-Omni and Video-SALMONN2 Plus at 3B and 7B scales, leading to hypotheses on why these flow structures emerge. Together, these results deliver the first coherent picture of how AVLLMs orchestrate sound and sight inside the network and lay the groundwork for the next wave of interpretability, design, and efficiency advances in audio-visual and broader MLLMs.
Comment: 40 pages, 29 figures
Development of COVID-19 Booster Vaccine Policy by Microsimulation and Q-learning
Guoxuan Ma, Sicong Xie, Lili Zhao, Jian Kang
2410.12936v4
Development of COVID-19 Booster Vaccine Policy by Microsimulation and Q-learning
Guoxuan Ma, Sicong Xie, Lili Zhao, Jian Kang
2410.12936v4
arXiv:2410.12936v4
•updated
•
2024-10-16
The COVID-19 pandemic highlighted the urgent need for effective vaccine policies, but traditional clinical trials often lack sufficient data to capture the diverse population characteristics necessary for comprehensive public health strategies. Ethical concerns around randomized trials during a pandemic further complicate policy development for public health. Reinforcement Learning (RL) offers a promising alternative for vaccine policy development. However, direct online RL exploration in real-world scenarios can result in suboptimal and potentially harmful decisions. This study proposes a novel framework combining tabular Q-learning with microsimulation, where a Recurrent Neural Network (RNN) serves as a digital twin environment simulator of the target population. This digital twin captures temporal associations between infection and patient characteristics to generate realistic individual disease trajectories, enabling safe and efficient policy learning without real-world interaction. Our tabular Q-learning model produces an interpretable policy table that balances the risks of severe infection against vaccination side effects. Applied to COVID-19 booster policies, the learned Q-learning-based policy outperforms current practices, offering a path toward more effective vaccination strategies. A project webpage introducing our work, including links to the software, a brief introductory video, and a step-by-step tutorial video, is available at https://public.websites.umich.edu/~jiankang/software/dtpl_website_umich/index.html.
BiWM: Advancing Open-Source Interactive Video World Models with Bidirectional Autoregression
Shaohao Rui, Xiaofeng Mao, Zhanyu Zhang, Peijia Lin, Yansong Zhu, Yibo Zhang, Haibin Wan, Weijie Ma
2606.10135v1
BiWM: Advancing Open-Source Interactive Video World Models with Bidirectional Autoregression
Shaohao Rui, Xiaofeng Mao, Zhanyu Zhang, Peijia Lin, Yansong Zhu, Yibo Zhang, Haibin Wan, Weijie Ma
2606.10135v1
arXiv:2606.10135v1
•
2026-06-08
Transitioning bidirectional video diffusion models into an autoregressive paradigm improves the interactivity of video world models, but existing causal pipelines need many stages (control fine-tuning, autoregressive training, causal initialization, few-step distillation) and still trail bidirectional models in quality due to error accumulation. Recent world models such as Yume-1.5 and Matrix-Game-3.0 instead adopt a bidirectional autoregressive approach, gaining fidelity and stable long-horizon rollout from self-correcting error propagation, yet open-source frameworks (e.g., minWM) support only causal models. We present BiWM, the first full-stack framework for interactive video world models under the bidirectional autoregressive paradigm, jointly optimizing generation quality and inference speed. From a pretrained video backbone, BiWM injects camera control by fine-tuning, then runs a few-step Distribution Matching Distillation (DMD) stage that turns the backbone into an action/camera-controllable world model: just two training stages instead of four in minWM, converging in a few hundred steps on 8xH200 GPUs. A single recipe spans Wan2.1-1.3B, Wan2.2-5B, HunyuanVideo-1.5-8B, and LTX-2.3-22B, and also supports secondary fine-tuning of existing bidirectional models. BiWM enables real-world camera control where minWM loses controllability, integrates pluggable history compression (FramePack-style and PackForcing-style) for long rollouts, and offers an optional NVFP4 4-bit training/inference pipeline. To counter DMD's mode-seeking degradation, we add GAN and mass-covering forward-KL objectives that preserve scene dynamics. We open-source BiWM for resource-constrained research and high-fidelity environment simulation.
Efficient-WAM: A 1B-Parameter World-Action Model with Low-Cost Future Imagination
Jiajun Li, Tiecheng Guo, Yifan Ye, Rongyu Zhang, Xiaowei Chi, Qianpu Sun, Ying Li, Yunfan Lou, Yan Huang, Zhihe Lu, Meng Guo, Shanghang Zhang
2606.10040v1
Efficient-WAM: A 1B-Parameter World-Action Model with Low-Cost Future Imagination
Jiajun Li, Tiecheng Guo, Yifan Ye, Rongyu Zhang, Xiaowei Chi, Qianpu Sun, Ying Li, Yunfan Lou, Yan Huang, Zhihe Lu, Meng Guo, Shanghang Zhang
2606.10040v1
arXiv:2606.10040v1
•
2026-06-08
World-Action Models (WAMs) have emerged as a promising paradigm for embodied control by coupling future visual prediction with action generation. However, most existing WAMs rely on photorealistic future prediction, which incurs high inference latency and makes real-time robot deployment difficult. This motivates a more efficient WAM design that preserves the control benefits of future visual prediction while reducing its inference cost. We introduce Efficient-WAM, a World-Action Model that reduces the cost of future imagination while preserving its control benefit. Efficient-WAM improves inference efficiency via a compact video expert transferred from WAN-2.2-5B, token-sparse video latents, and asymmetric video-action denoising that allocates fewer sampling steps to video than to actions. Instead of optimizing the future branch for visual fidelity, Efficient-WAM treats future video prediction as a compact guidance signal for action generation. Comprehensive experiments on RoboTwin 2.0 and real-world manipulation tasks show that Efficient-WAM maintains strong action performance despite visibly coarse future predictions. While maintaining competitive control capabilities, our 1B-parameter model can reduce per-chunk latency to around 100 ms during physical deployment, achieving a 30x speedup over existing WAMs.
Latent Spatial Memory for Video World Models
Weijie Wang, Haoyu Zhao, Yifan Yang, Feng Chen, Zeyu Zhang, Yefei He, Zicheng Duan, Donny Y. Chen, Yuqing Yang, Bohan Zhuang
2606.09828v1
Latent Spatial Memory for Video World Models
Weijie Wang, Haoyu Zhao, Yifan Yang, Feng Chen, Zeyu Zhang, Yefei He, Zicheng Duan, Donny Y. Chen, Yuqing Yang, Bohan Zhuang
2606.09828v1
arXiv:2606.09828v1
•
2026-06-08
Video world models that maintain 3D spatial consistency across generated frames typically rely on explicit point cloud memory constructed in RGB space. This design is both computationally expensive, requiring repeated rendering and VAE encoding, and inherently lossy, as the round trip through pixel space discards rich features of the learned latent representation. In this paper, we introduce \emph{latent spatial memory} for video world models, a persistent 3D cache that stores scene information directly in the diffusion latent space, avoiding pixel-space reconstruction. Building on this, we propose Mirage, a latent-space spatial memory framework that constructs the memory by lifting latent tokens into 3D via depth-guided back-projection and queries it by synthesizing novel views through direct latent-space warping. This unified formulation eliminates both the information loss of pixel-space reconstruction and the computational burden of repeated encoding and rendering. Experiments show that latent spatial memory achieves up to \textbf{10.57}$\times$ faster end-to-end video generation and \textbf{55}$\times$ reduction in memory footprint relative to explicit 3D baselines. Leveraging the geometric prior of the diffusion model, Mirage attains state-of-the-art performance on WorldScore and strong reconstruction quality on RealEstate10K.
Comment: Project Page: https://aka.ms/latent-spatial-memory, Code: https://github.com/microsoft/LatentSpatialMemory
AHA-WAM:Asynchronous Horizon-Adaptive World-Action Modeling with Observation-Guided Context Routing
Jisong Cai, Long Ling, Shiwei Chu, Zhongshan Liu, Jiayue Kang, Zhixuan Liang, Wenjie Xu, Yinan Mao, Weinan Zhang, Xiaokang Yang, Ru Ying, Ran Zheng, Yao Mu
2606.09811v1
AHA-WAM:Asynchronous Horizon-Adaptive World-Action Modeling with Observation-Guided Context Routing
Jisong Cai, Long Ling, Shiwei Chu, Zhongshan Liu, Jiayue Kang, Zhixuan Liang, Wenjie Xu, Yinan Mao, Weinan Zhang, Xiaokang Yang, Ru Ying, Ran Zheng, Yao Mu
2606.09811v1
arXiv:2606.09811v1
•
2026-06-08
World-action models have emerged as a promising paradigm for robot manipulation, jointly modeling visual scene dynamics and actions to inject physical priors into policy learning. However, existing world-action models couple world prediction and action execution at the same temporal resolution, forcing the world branch to model near-term frame variations that are redundant and weakly informative. We posit that strictly binding world prediction and action execution to the same temporal rhythm may underutilize the potential of the video branch for embodied control. Therefore, we propose AHA-WAM, an Asynchronous Horizon-Adaptive World-Action Model built on a dual Diffusion Transformer (DiT) architecture that reorganizes world-action modeling around this temporal asymmetry. AHA-WAM instantiates the video DiT as a low-frequency world planner that maintains rolling key-value memory over past observations and exposes reusable layerwise latent context encoding long-horizon scene evolution, while a high-frequency action DiT executes short action chunks in closed loop by querying this context through layerwise joint attention. To support asynchronous execution, we introduce horizon-adaptive offset training and Observation-Guided Video-Context Routing (OVCR), which together let the action expert exploit long-horizon world context while remaining responsive to real-time execution state without rerunning the video DiT. Experiments on RoboTwin and real-world manipulation tasks show that AHA-WAM achieves state-of-the-art performance without any robot-data pretraining, attaining 92.80% average success on RoboTwin and 78.3% success across 4 real-world tasks, while reaching 24.17 Hz closed-loop control with a 4.59x speedup over Fast-WAM.
Comment: Project page: https://serene-sivy.github.io/aha-wam/
Echo-Memory: A Controlled Study of Memory in Action World Models
Wayne King, Zeyue Xue, Yuxuan Bian, Jie Huang, Haoran Li, Yaowei Li, Yaofeng Su, Yuming Li, Haoyu Wang, Shiyi Zhang, Songchun Zhang, Yuwei Niu, Sihan Xu, Junhao Zhuang, Haoyang Huang, Nan Duan
2606.09803v1
Echo-Memory: A Controlled Study of Memory in Action World Models
Wayne King, Zeyue Xue, Yuxuan Bian, Jie Huang, Haoran Li, Yaowei Li, Yaofeng Su, Yuming Li, Haoyu Wang, Shiyi Zhang, Songchun Zhang, Yuwei Niu, Sihan Xu, Junhao Zhuang, Haoyang Huang, Nan Duan
2606.09803v1
arXiv:2606.09803v1
•
2026-06-08
We present \textbf{Echo-Memory}, a controlled study of memory mechanisms in action-conditioned world models. These models generate multi-segment videos from a first frame, text prompt, and camera-action sequence, but their central failure is often memory rather than local image synthesis: after the camera leaves and returns, the scene or salient object may silently change. Existing memory designs are hard to compare because gains are entangled with backbone, training, retrieval, and evaluation differences. Echo-Memory fixes the action-to-video interface and varies only how history is stored and read by the generator. Under a shared video diffusion backbone, optimizer, camera-action representation, sampler, and evaluation pipeline, we compare raw context, compression-based memory, spatial summaries with different read-out paths, and state-space recurrence. This matched matrix separates four otherwise conflated axes: \emph{capacity}, \emph{compression}, \emph{read-out}, and \emph{recurrence}. We also evaluate memory through a three-branch protocol: replay quality, in-domain loop revisit, and open-domain return probes. The branches routinely disagree, showing that replay fidelity is not a sufficient proxy for remembering a world. Three findings follow. Raw context is a strong capacity baseline and improves open-domain return far more than it improves replay metrics. Compactness is not a free substitute for capacity: aggressive spatial and hybrid-compression memories lose the salient evidence needed for return. Finally, block-wise state-space recurrence is the strongest open-domain return mechanism in our matrix, showing that the structure of implicit memory matters as much as the decision to use it. These results provide a compact protocol for studying memory in action world models beyond isolated replay metrics.
Comment: 9 figures and 28 pages, Code at \href{https://github.com/Echo-Team-Joy-Future-Academy-JD/Echo-Memory}{this URL}
GenEyePose: Patient-Free, Knowledge-Based Saccadic Eye Movement Modeling for Digital Neurophysiologic Biomarker Development
Tianyu Lin, Jooyoung Ryu, Puvada Sreevarsha, Rahul Srinivasaragavan, Riya Satavlekar, Susan Kim, Nidhi Soley, Yujie Yan, Ishan Vatsaraj, Carl Harris, Aimon Rahman, Vishal Patel, Joseph Greenstein, Casey Taylor, Kemar E. Green
2606.09681v1
GenEyePose: Patient-Free, Knowledge-Based Saccadic Eye Movement Modeling for Digital Neurophysiologic Biomarker Development
Tianyu Lin, Jooyoung Ryu, Puvada Sreevarsha, Rahul Srinivasaragavan, Riya Satavlekar, Susan Kim, Nidhi Soley, Yujie Yan, Ishan Vatsaraj, Carl Harris, Aimon Rahman, Vishal Patel, Joseph Greenstein, Casey Taylor, Kemar E. Green
2606.09681v1
arXiv:2606.09681v1
•
2026-06-08
Eye movements, including saccades, are widely regarded as highly sensitive and objective biomarkers of neurophysiologic states. Detecting saccadic signatures in neurologic diseases offers a rapid, portable alternative to brain imaging, avoiding access and cost barriers. Currently, there are no robust AI-enabled video-oculographic solutions (e.g., digital biomarkers) for screening, triaging, or localizing brain abnormalities due to privacy issues and scarce datasets. In this work, we propose the first fully synthetic, patient-free, multimodal eye movement generation pipeline for generalizable saccade analysis. Using this synthetic dataset, we trained a deep learning classifier to distinguish between normal and abnormal (hypometria and hypermetria) saccadic accuracies and evaluated its performance on real-world clinical data. The model achieved an AUROC of 0.76 and a sensitivity of 0.71, showing that the synthetic data has strong potential to generalize for clinical applications, including as a screening tool in at-home and emergency room settings or a tool for precise neuroanatomic localization.
Streaming Interventions: Can Video Large Language Models Correct Mistakes as They Occur?
Apratim Bhattacharyya, Shweta Mahajan, Sanjay Haresh, Rajeev Yasarla, Reza Pourreza, Litian Liu, Risheek Garrepalli, Roland Memisevic
2606.09547v1
Streaming Interventions: Can Video Large Language Models Correct Mistakes as They Occur?
Apratim Bhattacharyya, Shweta Mahajan, Sanjay Haresh, Rajeev Yasarla, Reza Pourreza, Litian Liu, Risheek Garrepalli, Roland Memisevic
2606.09547v1
arXiv:2606.09547v1
•
2026-06-08
Learning everyday skills, like cooking a dish, relies increasingly on instructional media such as online videos. This opens the door to the use of video (and multimodal) large language models (LLMs) as task guidance assistants. A crucial capability for the real-world success of a prospective task guidance assistant is it's ability to intervene proactively as soon as a mistake is apparent in order to guide the user. To evaluate this crucial capability, we introduce Ego-MC-Bench (Mistake Corrections), a benchmark for evaluating reactive, step-by-step task guidance in realistic cooking scenarios. Extensive experiments show that Ego-MC-Bench is highly challenging for state-of-the-art video LLMs. We argue that a key reason is the limited availability of training data for fine-tuning models on this task. Although there exists a wide range of cooking video datasets, existing datasets lack examples of mistakes along with appropriately timed interventions. To help address this data limitation, we also introduce Ego-CoMist, a counterfactual synthetic dataset created by transforming non -interactive cooking videos into supervised training examples showing proactive interventions. We show that fine-tuning on Ego-CoMist yields performance gains especially for smaller and more efficient video LLMs that are well suited for delivering assistance on edge devices.
Comment: Qualcomm Interactive Cooking: Ego-MC-Bench -- available at https://huggingface.co/datasets/neuripsedtracksub/ego-mistake-corrections and Ego-CoMist -- available at https://huggingface.co/datasets/neuripsedtracksub/ego-counterfactual-mistakes
Prisma-World: Camera-Controllable Multi-Agent Video World Model
Huiqiang Sun, Zhan Peng, Size Wu, Kun Wang, Kang Liao, Dianyi Wang, Xingyu Zeng, Sheng Jin, Yangguang Li, Zhiguo Cao, Ziwei Liu, Wei Li
2606.09507v1
Prisma-World: Camera-Controllable Multi-Agent Video World Model
Huiqiang Sun, Zhan Peng, Size Wu, Kun Wang, Kang Liao, Dianyi Wang, Xingyu Zeng, Sheng Jin, Yangguang Li, Zhiguo Cao, Ziwei Liu, Wei Li
2606.09507v1
arXiv:2606.09507v1
•
2026-06-08
Video world models have made rapid progress in generating controllable visual experiences, but most of them still simulate the world from a single observer. Extending such models to multiple agents raises a central challenge: if each agent's future state is generated independently, overlapping views may instantiate different versions of the same scene, leading to inconsistent objects, layouts, and appearances across agents. Conventional camera conditioning controls individual trajectories, but it does not explicitly couple the generation of views that should agree under shared scene geometry. We introduce Prisma-World, a camera-controllable multi-agent world model that formulates multi-agent generation as a joint geometry-aware denoising process for cross-view consistency. Prisma-World processes all agent videos within one full-attention sequence, uses a multi-agent RoPE design to distinguish agent identities while preserving synchronized temporal coordinates, and injects relative camera geometry into attention to bias overlapping viewpoints toward shared scene evidence. To further strengthen multi-view consistency and enhance global spatial perception, we augment our framework with an overlap-decaying curriculum training paradigm alongside minimap-conditioned structural guidance. To facilitate the training and evaluation of multi-agent models, we introduce PrismaDataset, a large-scale UE5 dataset with panoramic acquisition across diverse scenes, composable multi-agent view groups with flexible agent counts and complex camera trajectories, and precise camera/action annotations for consistency training and evaluation. Experiments show that a single Prisma-World model can generate high-fidelity multi-agent videos with flexible agent numbers, camera controllability, improved cross-view consistency, and spatial grounding under minimap guidance.
Comment: Project page: https://huiqiang-sun.github.io/prisma-world/
$ω$-EVA: Envision, Verify, and Act with Latent Interactive World Models
Zhenguo Sun, Yu Sun, Hande Huang, Alois Knoll
2606.09457v1
$ω$-EVA: Envision, Verify, and Act with Latent Interactive World Models
Zhenguo Sun, Yu Sun, Hande Huang, Alois Knoll
2606.09457v1
arXiv:2606.09457v1
•
2026-06-08
Embodied policies typically map current observations directly to actions, leaving candidate-action consequences implicit. World models provide predictive supervision, representations, or external simulation, but rarely let a policy inspect the imagined consequence of its own proposal before acting. We introduce $ω$-EVA, a latent interactive world model that realizes an Envision--Verify--Act loop for embodied action generation. Its three-stage framework learns action-conditioned latent dynamics, trains a language-conditioned flow policy on dynamics-aware visual representations, and feeds the policy's proposal back through the world model. A tri-branch refiner jointly reasons over the current state, proposal-conditioned future, and proposed action to produce the final action chunk. Because consequence reasoning remains in latent feature space, $ω$-EVA avoids generating future videos at inference. Evaluations across diverse single-arm, bimanual, long-horizon, and perturbed simulation settings show that the complete interaction pipeline consistently improves the proposal policy, while latent diagnostics indicate meaningful action-conditioned future structure. With approximately 1.2B parameters and no additional robot-data pretraining, $ω$-EVA demonstrates a compact and competitive performance--scale--data trade-off, making the world model an active action-feedback module rather than a passive predictor.
MBench: A Comprehensive Benchmark on Memory Capability for Video World Models
Shengjun Zhang, Zhang Zhang, Simin Huang, Zhenyu Tang, Hanyang Wang, Chensheng Dai, Min Chen, Yifan Li, Yuxin Li, Yingjie Chen, Hao Liu, Chen Li, Jing Lyu, Yueqi Duan
2606.00793v2
MBench: A Comprehensive Benchmark on Memory Capability for Video World Models
Shengjun Zhang, Zhang Zhang, Simin Huang, Zhenyu Tang, Hanyang Wang, Chensheng Dai, Min Chen, Yifan Li, Yuxin Li, Yingjie Chen, Hao Liu, Chen Li, Jing Lyu, Yueqi Duan
2606.00793v2
arXiv:2606.00793v2
•updated
•
2026-05-30
Recent advancements in video-based world models have demonstrated an unprecedented ability to synthesize high-fidelity visual sequences. However, a fundamental gap persists between visually plausible video generation and the functional requirements of a world model, particularly in maintaining a stable and reasonable internal state over extended temporal horizons. While existing benchmarks primarily emphasize visual quality, motion coherence, and text-video alignment, they largely overlook memory, the core capability of a world model to preserve consistency across long-term horizons and complex interactions. To address this gap, we present \textbf{MBench}, a comprehensive benchmark dedicated to quantifying and evaluating the memory capability of video world models. We systematically decompose the memory capability of video world models into three hierarchical and complementary core dimensions: entity consistency, environment consistency, and causal consistency, which are further refined into 12 quantifiable sub-dimensions for comprehensive characterization of long-term memory. Our benchmark is built upon rigorously curated real-captured long videos, and evaluated by rule-based quantitative matrices and VLM to enable objective and comprehensive consistency assessment. Extensive evaluations of mainstream state-of-the-art video world models reveal critical systemic limitations of existing methods in long-term state retention, providing a standardized benchmark and clear research direction to advance the field.
Comment: Project Page: https://peanutup.github.io/MBench-project/
MotionWAM: Towards Foundation World Action Models for Real-Time Humanoid Loco-Manipulation
Jia Zheng, Teli Ma, Yudong Fan, Zifan Wang, Shuo Yang, Junwei Liang
2606.09215v1
MotionWAM: Towards Foundation World Action Models for Real-Time Humanoid Loco-Manipulation
Jia Zheng, Teli Ma, Yudong Fan, Zifan Wang, Shuo Yang, Junwei Liang
2606.09215v1
arXiv:2606.09215v1
•
2026-06-08
World Action Models (WAMs) couple a video dynamics prior to the policy and have shown encouraging results on tabletop manipulation, but iterative denoising over high-dimensional video-action latents leaves them too slow for real-time humanoid loco-manipulation. The problem is compounded by the dominant hierarchical paradigm, in which a high-level manipulation policy controls only the upper body while a low-level controller tracks coarse base commands -- placing upper and lower body in inconsistent action spaces and reducing the legs to balance-preserving locomotion. We present MotionWAM, a real-time WAM that drives autonomous humanoid loco-manipulation from a single egocentric camera by conditioning the policy on the intermediate denoising features of a video world model. MotionWAM replaces the upper-lower split with a unified motion latent and predicts whole-body motion tokens that jointly cover locomotion, torso motion, height regulation, foot interaction, and hand manipulation in a single action space. A three-stage learning framework progressively adapts the video world model to egocentric visual dynamics and to the target humanoid embodiment. On nine real-world Unitree G1 tasks, MotionWAM runs in real time, substantially outperforms Vision-Language-Action (VLA) baselines fine-tuned on the same demonstrations by over 30% in overall success rate, and executes task-driven foot interaction that decoupled upper-lower policies cannot reach. Our results suggest that video-pretrained WAMs can be lifted from tabletop manipulation to coordinated, human-like whole-body humanoid control.
CP4D: Compositional Physics-aware 4D Scene Generation
Hanxin Zhu, Cong Wang, Tianyu He, Long Chen, Xin Jin, Chen Gao, Zhibo Chen
2606.09187v1
CP4D: Compositional Physics-aware 4D Scene Generation
Hanxin Zhu, Cong Wang, Tianyu He, Long Chen, Xin Jin, Chen Gao, Zhibo Chen
2606.09187v1
arXiv:2606.09187v1
•
2026-06-08
4D generation (\textit{i.e.}, dynamic 3D generation) has recently emerged as a rapidly growing research frontier due to its powerful spatiotemporal modeling capabilities. However, despite notable advances, existing approaches typically fail to capture the underlying physical principles, producing results that are both physically inconsistent and visually implausible. To overcome this limitation, we present CP4D, a novel paradigm for photorealistic 4D scene synthesis with faithful adherence to complex physical dynamics. Drawing inspiration from the compositional nature of real-world scenes, where immutable static backgrounds coexist with dynamic, physically plausible foregrounds, CP4D reformulates 4D generation as the integration of a static 3D environment with physically grounded dynamic objects. On this basis, our framework follows a three-stage pipeline: \textbf{1)} Firstly, we leverage pre-trained expert models to generate high-fidelity 3D representations of the environment and foreground objects respectively. \textbf{2)} Subsequently, to produce physically plausible trajectories and realistic interactions for these objects, we propose a hybrid motion synthesis strategy that integrates priors from physical simulators with the common sense embedded in video diffusion models. \textbf{3)} Finally, we develop an automated composition mechanism that seamlessly fuses the static environment and dynamic objects into coherent, physically consistent 4D scenes. Extensive experiments demonstrate that CP4D can generate explorable and interactive 4D scenes with high visual fidelity, strong physical plausibility, and fine-grained controllability, significantly outperforming existing methods. The project page: https://anonymous.4open.science/w/CP4D/.
Counterfactual Reasoning for Fine-Grained Evidence Disentanglement in VideoQA
Zhou Du, Hamid Krim, Xiao Wu, Zhaoquan Yuan, Liangwei Li, Keisuke Fujii
2606.09181v1
Counterfactual Reasoning for Fine-Grained Evidence Disentanglement in VideoQA
Zhou Du, Hamid Krim, Xiao Wu, Zhaoquan Yuan, Liangwei Li, Keisuke Fujii
2606.09181v1
arXiv:2606.09181v1
•
2026-06-08
Recent advances in video multimodal models have significantly improved VideoQA performance. However, these systems often rely on spurious statistical correlations rather than answer-relevant causal evidence, resulting in unfaithful and brittle reasoning, especially in complex real-world scenarios. Existing methods either rely on cross-modality correlations, costly curated training resources, or insufficient causal assumptions and constraints, and typically operate at the time-interval level. As a result, they fail to explicitly disentangle causal visual cues from confounders and provide limited fine-grained evidence localization. To address this issue, we propose a Counterfactual Reasoning framework for fine-grained Evidence Disentanglement (CREDiT). CREDiT formulates the VideoQA process using a structural causal model and learns cross-modality representations that are explicitly decomposed into causal and non-causal components under independence and minimality constraints. To facilitate faithful disentanglement, we introduce feature-level causal interventions and construct counterfactual inputs that approximate causal effects while suppressing non-causal correlations. Extensive experiments on NExT-GQA, SportsQA, and SPORTU-video demonstrate that CREDiT consistently improves answer accuracy and reasoning reliability across both generic and complex sports scenarios, leading to more trustworthy VideoQA systems.
Comment: 10 pages, 6 figures
OmniGen-AR: AutoRegressive Any-to-Image Generation
Junke Wang, Xun Wang, Qiushan Guo, Peize Sun, Weilin Huang, Zuxuan Wu, Yu-Gang Jiang
2606.09156v1
OmniGen-AR: AutoRegressive Any-to-Image Generation
Junke Wang, Xun Wang, Qiushan Guo, Peize Sun, Weilin Huang, Zuxuan Wu, Yu-Gang Jiang
2606.09156v1
arXiv:2606.09156v1
•
2026-06-08
Autoregressive (AR) models have demonstrated strong potential in visual generation, offering superior performance with simple architectures and optimization objectives. However, existing methods are typically limited to single-modality conditions, e.g., text, restricting their applicability in real-world scenarios that demand image synthesis from diverse controls. In this work, we present OmniGen-AR, a unified autoregressive framework for Any-to-Image generation. By discretizing various visual conditions through a shared visual tokenizer and text prompts with a text tokenizer, OmniGen-AR supports a broad spectrum of conditional inputs within a single model, including text (text-to-image generation), spatial signals (segmentation-to-image and depth-to-image), and visual context (image editing, frame prediction, and text-to-video generation). To mitigate the risk of information leakage from condition tokens to content tokens, we introduce Disentangled Causal Attention (DCA), which separates the full-sequence causal mask into condition causal attention and content causal attention. It serves as a training-time regularizer without affecting the standard next-token prediction during inference. With this design, OmniGen-AR achieves new state-of-the-art or at least competitive results across a range of benchmark, e.g., 0.63 on GenEval and 80.02 on VBench, demonstrating its effectiveness in flexible and high-fidelity visual generation.
Comment: Accepted by NeurIPS
X-Foresight: A Joint Vision-Action Causal Forecasting Network via Predictive World Modeling
Baolu Li, Jingyu Qian, Rui Guo, Yilun Chen, Hanpeng Liu, Yuan Lin, Junhong Zhou, Ruixin Liu, Willow Yang, Yutong Zheng, Zhenli Zhang, Sean Li, Chaoda Zheng, Boyang Wang, Tenglong, Gu, Zhuangzhuang Ding, Pengkun Zheng, Yu Zhang, Xianming Liu
2605.24892v3
X-Foresight: A Joint Vision-Action Causal Forecasting Network via Predictive World Modeling
Baolu Li, Jingyu Qian, Rui Guo, Yilun Chen, Hanpeng Liu, Yuan Lin, Junhong Zhou, Ruixin Liu, Willow Yang, Yutong Zheng, Zhenli Zhang, Sean Li, Chaoda Zheng, Boyang Wang, Tenglong, Gu, Zhuangzhuang Ding, Pengkun Zheng, Yu Zhang, Xianming Liu
2605.24892v3
arXiv:2605.24892v3
•updated
•
2026-05-24
Physical world knowledge resides mainly in videos. Equipping Vision-Language-Action (VLA) models with such knowledge is fundamental for safe and generalizable planning. Predictive world modeling enables VLA to internalize physical dynamics and long-term causality by predicting future video from past observations. However, naive next-frame prediction faces two challenges: 1) unlike semantically distinct text tokens, video tokens are low-entropy and redundant, causing prediction to degenerate into trivial extrapolation. 2) world modeling poses a temporal dilemma: dense prediction captures instantaneous dynamics, but cannot efficiently model long-horizon causality. To learn world knowledge effectively, we introduce X-Foresight, a predictive world model integrated directly into the VLA architecture to jointly learn world modeling and real-time action control. At its core lies a long-horizon chunk-wise auto-regressive strategy that addresses both challenges: by predicting semantically distant chunks rather than adjacent frames, it escapes trivial extrapolation, while preserving dense intra-chunk frames for instantaneous dynamics and sparse inter-chunk transitions for long-term causality. A curriculum learning schedule progressively extends prediction horizons and stabilizes long-horizon training. To capture long-term causality effectively, we present temporal importance sampling, which concentrates supervision on safety-critical chunks identified by ego-motion and behavioral signals. We further delegate photorealistic synthesis to a diffusion-based multi-view renderer, improving photorealistic appearance. Comprehensive experiments demonstrate that X-Foresight significantly outperforms VLA baselines in planning performance while maintaining strong generative fidelity, establishing a robust paradigm for world-knowledge-driven autonomous systems.
Agentic World Modeling: Foundations, Capabilities, Laws, and Beyond
Meng Chu, Xuan Billy Zhang, Kevin Qinghong Lin, Lingdong Kong, Jize Zhang, Teng Tu, Weijian Ma, Ziqi Huang, Senqiao Yang, Wei Huang, Yeying Jin, Zhefan Rao, Jinhui Ye, Xinyu Lin, Xichen Zhang, Qisheng Hu, Shuai Yang, Leyang Shen, Wei Chow, Yifei Dong, Fengyi Wu, Quanyu Long, Bin Xia, Shaozuo Yu, Mingkang Zhu, Wenhu Zhang, Jiehui Huang, Haokun Gui, Runyi Li, Shiyi Du, Xu Huang, Dong Huang, Rui Liu, Chenyu Tang, Xuhang Chen, Chengzu Li, Haoxuan Che, Long Chen, Qifeng Chen, Wenxuan Zhang, Wenya Wang, Xiaojuan Qi, Yang Deng, Yanwei Li, Mike Zheng Shou, Zhi-Qi Cheng, See-Kiong Ng, Ziwei Liu, Philip Torr, Jiaya Jia
2604.22748v2
Agentic World Modeling: Foundations, Capabilities, Laws, and Beyond
Meng Chu, Xuan Billy Zhang, Kevin Qinghong Lin, Lingdong Kong, Jize Zhang, Teng Tu, Weijian Ma, Ziqi Huang, Senqiao Yang, Wei Huang, Yeying Jin, Zhefan Rao, Jinhui Ye, Xinyu Lin, Xichen Zhang, Qisheng Hu, Shuai Yang, Leyang Shen, Wei Chow, Yifei Dong, Fengyi Wu, Quanyu Long, Bin Xia, Shaozuo Yu, Mingkang Zhu, Wenhu Zhang, Jiehui Huang, Haokun Gui, Runyi Li, Shiyi Du, Xu Huang, Dong Huang, Rui Liu, Chenyu Tang, Xuhang Chen, Chengzu Li, Haoxuan Che, Long Chen, Qifeng Chen, Wenxuan Zhang, Wenya Wang, Xiaojuan Qi, Yang Deng, Yanwei Li, Mike Zheng Shou, Zhi-Qi Cheng, See-Kiong Ng, Ziwei Liu, Philip Torr, Jiaya Jia
2604.22748v2
arXiv:2604.22748v2
•updated
•
2026-04-24
As AI systems move from generating text to accomplishing goals through sustained interaction, the ability to model environment dynamics becomes a central bottleneck. Agents that manipulate objects, navigate software, coordinate with others, or design experiments require predictive environment models, yet the term world model carries different meanings across research communities. We introduce a "levels x laws" taxonomy organized along two axes. The first defines three capability levels: L1 Predictor, which learns one-step local transition operators; L2 Simulator, which composes them into multi-step, action-conditioned rollouts that respect domain laws; and L3 Evolver, which autonomously revises its own model when predictions fail against new evidence. The second identifies four governing-law regimes: physical, digital, social, and scientific. These regimes determine what constraints a world model must satisfy and where it is most likely to fail. Using this framework, we synthesize over 400 works and summarize more than 100 representative systems spanning model-based reinforcement learning, video generation, web and GUI agents, multi-agent social simulation, and AI-driven scientific discovery. We analyze methods, failure modes, and evaluation practices across level-regime pairs, propose decision-centric evaluation principles and a minimal reproducible evaluation package, and outline architectural guidance, open problems, and governance challenges. The resulting roadmap connects previously isolated communities and charts a path from passive next-step prediction toward world models that can simulate, and ultimately reshape, the environments in which agents operate.
Entity-Centric World Models: Interaction-Aware Masking for Causal Video Prediction
Santosh Kumar Paidi
2605.15466v2
Entity-Centric World Models: Interaction-Aware Masking for Causal Video Prediction
Santosh Kumar Paidi
2605.15466v2
arXiv:2605.15466v2
•updated
•
2026-05-14
Learning predictive world models from unlabelled video is a foundational challenge in artificial intelligence. While Joint Embedding Predictive Architectures (JEPA) have set new benchmarks in semantic classification, they often remain physics-blind, failing to capture the causal dynamics necessary for downstream reasoning. We hypothesize that this stems from standard patch-based masking strategies, which prioritize visual texture over rare but informative kinematic events. We propose Interaction-Aware JEPA (IA-JEPA), which utilizes a self-supervised motion-centric masking strategy to prioritize physical interactions. By specifically targeting entities engaged in collisions or momentum transfers, we force the architecture to reconstruct latent trajectories rather than static background features. Evaluated on the CLEVRER benchmark, IA-JEPA achieves 14.26% accuracy on causal reasoning tasks, a significant lead over the 3.22% achieved by standard patch-masked baselines. Crucially, we demonstrate that IA-JEPA breaks the "static bias" of standard self-supervision by inducing a higher-entropy, more discriminative latent space (+10% entropy gain) that linearizes physical energy ($R^2=0.43$). We show that this interaction bias generalizes to real-world human actions (Something-Something V2) and zero-shot physical puzzles (PHYRE-Lite). Our results provide a scalable, fully self-supervised path toward building foundational world models that begin to internalize the causal structure of the physical world.
Comment: 12 pages, 4 figures
C$^3$ache: Accelerating World Action Models with Cross Inference Chunk Cache
Weisen Zhao, Lam Nguyen, Zhicong Lu, Yuzhang Shang
2606.08962v1
C$^3$ache: Accelerating World Action Models with Cross Inference Chunk Cache
Weisen Zhao, Lam Nguyen, Zhicong Lu, Yuzhang Shang
2606.08962v1
arXiv:2606.08962v1
•
2026-06-08
World Action Models (WAMs) generalize better than standard Vision-Language-Action (VLA) policies to novel motions and environments, because a video-modeling objective lets them learn from abundant unlabeled video rather than scarce labeled robot demonstrations. This generalization is computationally expensive. To complete a task, a WAM runs over multiple inference chunks, and each chunk requires a costly denoising process. Existing acceleration methods reduce this cost by caching and reusing computation within a single chunk's denoising trajectory. Our empirical analysis reveals a substantial source of redundancy they overlook: redundancy across chunks. When a robot executes a smooth behavior, the residuals computed at a given denoising step are strongly correlated from one chunk to the next. We introduce C$^3$ache, a training-free method that caches and reuses these residuals across inference chunks at the same denoising step. Experiments on benchmarks with a Fast-WAM backbone show that C$^3$ache achieves up to a $2.5\times$ speedup in total wall-clock inference time, with negligible degradation in task success rate.
ImagineUAV: Aerial Vision-Language Navigation via World-Action Modeling and Kinodynamic Planning
Xuchen Liu, Jiawei Huang, Shihao Xia, Bingxi Liu, Jinqiang Cui, Jiankun Yang
2606.01205v2
ImagineUAV: Aerial Vision-Language Navigation via World-Action Modeling and Kinodynamic Planning
Xuchen Liu, Jiawei Huang, Shihao Xia, Bingxi Liu, Jinqiang Cui, Jiankun Yang
2606.01205v2
arXiv:2606.01205v2
•updated
•
2026-05-31
Vision-language navigation (VLN) for UAVs demands grounding free-form instructions into 6-DoF flight under partial observability. While Vision-Language-Action (VLA) models excel at semantic reasoning, they suffer from brittleness due to geometric inconsistency and dynamics mismatch. To address this, we propose ImagineUAV, an imagination-driven framework leveraging cascaded world-action modeling. Instead of direct regression, ImagineUAV employs a latent video diffusion model to generate instruction-conditioned future observations, explicitly imagining environmental evolution, from which 6-DoF motions are inferred via an action extractor. A kinodynamic planner then refines these estimates into collision-free trajectories. Additionally, a step-distilled inference pipeline ensures real-time execution. With only 1.3B parameters, ImagineUAV outperforms prior VLN and VLA baselines on benchmarks and real-world flights, validating the practicality of imagination-driven aerial navigation.
Comment: Video demo: https://www.youtube.com/watch?v=Ng1alP0yhc0
2026-06-07
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Benchmarking Vision-Language-Action Models on SO-101: Failure and Recovery Analysis
Yi Yu, Xinchuan Qiu
2606.08881v1
Benchmarking Vision-Language-Action Models on SO-101: Failure and Recovery Analysis
Yi Yu, Xinchuan Qiu
2606.08881v1
arXiv:2606.08881v1
•
2026-06-07
Vision-Language-Action (VLA) models have demonstrated strong generalization in robotic manipulation, yet existing evaluations are primarily conducted in simulation or on expensive robotic platforms, leaving their robustness on affordable real-world robots largely unexplored. We present a standardized real-world benchmark for evaluating representative VLA and imitation learning policies on the low-cost SO-101 robotic platform. The benchmark comprises four representative manipulation tasks together with unified evaluation protocols, enabling systematic comparison under embodiment uncertainty. Using real-world teleoperated demonstrations, we fine-tune and evaluate $π_{0.5}$, SmolVLA, Wall-X, and ACT directly on the physical platform. Beyond conventional task success rates, the benchmark incorporates a structured failure taxonomy, semantic- and execution-level failure decomposition, and recovery-aware evaluation metrics to characterize policy robustness. Experimental results show that stronger pretrained VLA policies generally outperform the imitation learning baseline, although performance remains highly task-dependent under low-cost robotic deployment conditions. Execution instability emerges as the dominant failure source, while recovery capability varies substantially across architectures. These results highlight the importance of failure and recovery analysis beyond binary task success and establish SO-101 as a practical benchmark for evaluating embodied AI systems under realistic low-cost robotic deployment conditions.
Comment: 13 pages, 9 figures,
Geometry-Aware Fisheye-LiDAR Fusion for Robust 3D Object Detection in Low-Overlap Setups
Xiangzhong Liu, Xihao Wang, Hao Shen
2606.08844v1
Geometry-Aware Fisheye-LiDAR Fusion for Robust 3D Object Detection in Low-Overlap Setups
Xiangzhong Liu, Xihao Wang, Hao Shen
2606.08844v1
arXiv:2606.08844v1
•
2026-06-07
As autonomous systems expand from capital-intensive robotaxis to cost-sensitive logistics, sensor configurations are increasingly optimized for coverage-per-cost. A prevalent sparse-view setup utilizes dual-fisheye cameras with a roof-mounted LiDAR, introducing severe geometric challenges: extreme radial distortion, minimal overlap, and misalignment between spherical projections and rectilinear grids. BEV fusion algorithms typically force image and point cloud modalities into unified Cartesian grids early in the pipeline, causing significant feature distortion and information loss for wide-view fisheye cameras. To address this, we propose a Geometry-Aware Hybrid Fusion (GA-HF) framework that explicitly accounts for fisheye geometry and BEV feature distortion, where fisheye features are lifted into a polar BEV grid via a Distortion-Aware Lift-Splat-Shoot (LSS) module to preserve native angular density, while LiDAR features are processed in native Cartesian space for metric fidelity of bounding box regression. To bridge these heterogeneous streams, we introduce a Dual-Attention Warping Correction module that applies spatial and channel attention to the warped camera features before fusion, explicitly suppressing artifacts in low-quality peripheral regions while enhancing high-quality semantic cues. GA-HF is evaluated on three benchmarks: KITTI-360, Dur360BEV, and Fisheye3DOD datasets. To the best of our knowledge, it is the first approach to explore LiDAR-fisheye camera fusion. On KITTI-360, GA-HF improves NDS by 4.2% over Cartesian baselines; on Dur360BEV, it surpasses both LiDAR-only and BEVFusion, while significantly reducing orientation error despite the geometric distortions; on Fisheye3DOD, it attains the highest detection score among all fusion methods.
Comment: 8 pages, 4 figures, submitted to RA-L
Video2Sim2Real: Full-Stack Autonomous Dexterous Skill Acquisition from a Single Human Video
Yunhai Han, Jianuo Qiu, Linhao Bai, Ziyu Xiao, Zihang Zeng, Yangcen Liu, Zhaodong Yang, Shalin Jain, Wenrui Ma, Jiaqi Fu, Yuqian Zheng, Manisha Natarajan, Muhammad Zubair Irshad, Kenneth Shaw, Matthew Gombolay, Zsolt Kira, Harish Ravichandar
2606.08828v1
Video2Sim2Real: Full-Stack Autonomous Dexterous Skill Acquisition from a Single Human Video
Yunhai Han, Jianuo Qiu, Linhao Bai, Ziyu Xiao, Zihang Zeng, Yangcen Liu, Zhaodong Yang, Shalin Jain, Wenrui Ma, Jiaqi Fu, Yuqian Zheng, Manisha Natarajan, Muhammad Zubair Irshad, Kenneth Shaw, Matthew Gombolay, Zsolt Kira, Harish Ravichandar
2606.08828v1
arXiv:2606.08828v1
•
2026-06-07
Human manipulation videos are a convenient and intuitive source for robot learning. However, directly transferring human dexterity to robots remains challenging due to perception errors and embodiment gap. To address this, we introduce Video2Sim2Real, a full-stack framework for autonomous skill acquisition from a single human manipulation video. Our framework first uses off-the-shelf foundation models to reconstruct a simulator-ready digital twin and extract robot and object motion priors. Rather than treating the extracted robot motion as a reliable reference throughout execution, our key idea is to recover and leverage the most fundamental sources of supervision from the demonstrated skill: We identify object-centric keyframes to optimize the corresponding robot configurations using object information from the simulator, and use these configurations as anchors that refine the robot motion such that it ultimately has the desired impact on the environment. To bridge the remaining sim-to-real gap, we introduce a sim-to-real strategy that decouples robustness to noisy and incomplete perception from variations in hand-object interaction dynamics. Specifically, we learn to recalibrate robot configurations from noisy real-world point clouds via IL, and leverage residual RL to perform local finger-level adaptations to ensure for robust and effective interactions. Finally, a collision-aware motion planning module enables spatial generalization to novel object configurations. Across several everyday manipulation tasks, Video2Sim2Real improves simulated task success, safety, and trajectory coherence over numerous baselines, and achieves better sim-to-real transfer than existing techniques. These results demonstrate a promising path toward autonomous dexterous skill acquisition from human videos.
Comment: Website: https://video2sim2real.github.io/
Unifying Object-Centric World Models and Diffusion Policy: A Hierarchical Framework for Multi-Stage Robotic Tasks
Raktim Gautam Goswami, Prashanth Krishnamurthy, Yann LeCun, Farshad Khorrami
2606.08775v1
Unifying Object-Centric World Models and Diffusion Policy: A Hierarchical Framework for Multi-Stage Robotic Tasks
Raktim Gautam Goswami, Prashanth Krishnamurthy, Yann LeCun, Farshad Khorrami
2606.08775v1
arXiv:2606.08775v1
•
2026-06-07
Visual world models have shown great potential in learning complex system dynamics. Recent advancements leverage these models as transition functions within Model Predictive Control (MPC) frameworks to solve various control tasks. When applied to robotics, however, they are limited to single-stage tasks such as reaching or grasping, and struggle with multi-stage ones that demand complex sequential planning. In this work, we introduce WorldDP, a world model framework designed for multi-stage robotic manipulation. Our hierarchical approach utilizes a high-level world model as a transition function to optimize for feasible subgoals during runtime, which are subsequently reached by a low-level Diffusion Policy. To further aid in learning dynamics and planning, we incorporate object-centric representations that decouple environmental entities and enable us to plan sequentially with respect to each. Evaluated across several robotics benchmarks, WorldDP consistently outperforms existing baselines, validating that coupling the world model's physically grounded planning with diffusion policy's efficient execution yields superior multi-stage performance.
RGB-S: Image-Aligned Tactile Saliency for Robust Dexterous Manipulation
Shengcheng Luo, Kefei Wu, Xiaoying Zhou, Wanlin Li, Ziyuan Jiao, Chenxi Xiao
2606.08765v1
RGB-S: Image-Aligned Tactile Saliency for Robust Dexterous Manipulation
Shengcheng Luo, Kefei Wu, Xiaoying Zhou, Wanlin Li, Ziyuan Jiao, Chenxi Xiao
2606.08765v1
arXiv:2606.08765v1
•
2026-06-07
Effective visuo-tactile integration is critical for robotic dexterous manipulation, especially when visual observations are unreliable or occluded. However, robustly aligning sparse, heterogeneous tactile measurements with dense visual representations remains a fundamental challenge. Most existing approaches require policies to learn cross-modal correspondences implicitly from limited demonstrations, without leveraging geometric priors. As a result, they are often data-inefficient and generalize poorly when visual observations are degraded. To address this limitation, we propose a framework that explicitly grounds physical contacts in the image domain. Using robot forward kinematics and camera calibration, we project tactile sensor locations directly onto the RGB image plane. We then render force-modulated Gaussian saliency maps to model spatial uncertainty arising from kinematic and calibration errors. By integrating these 2D spatial anchors through a zero-initialized conditioning architecture, our method injects physical contact priors into standard visual backbones while preserving pre-trained visual representations. We evaluate our method on six dexterous manipulation tasks in both simulation and the real world under severe visual occlusions. Real-world experiments show that explicit RGB-S grounding in the image domain improves real-world occluded manipulation success rates by $26.7$ percentage points over the strongest implicit visuo-tactile baseline, suggesting its improved spatial reasoning and robustness to occlusion. Project page: touch-as-saliency.github.io
Comment: 20 pages, 7 figures
Guided Discovery of New Behaviors using Diffusion Policies
Dian Yu, Sebastian Sanokowski, Majid Khadiv
2606.08743v1
Guided Discovery of New Behaviors using Diffusion Policies
Dian Yu, Sebastian Sanokowski, Majid Khadiv
2606.08743v1
arXiv:2606.08743v1
•
2026-06-07
Diffusion models have become a powerful tool for generative modeling in robotics, with diffusion policies excelling at modeling multimodal action-trajectory distributions. However, when demonstrations are limited, standard sampling often reproduces dominant behaviors while neglecting valid but rare modes, limiting the discovery of novel solutions. Existing approaches, such as guidance methods or combining reinforcement learning with diffusion, either push samples into infeasible regions or struggle to escape local minima, failing to systematically uncover diverse behaviors. To address these challenges, we propose a framework that combines Feynman-Kac correctors with a novel guiding potential that systematically guides diffusion policy samples towards promising yet underrepresented samples. These trajectories are refined using sampling-based trajectory optimization and reincorporated into the training set to retrain the diffusion policy. Our method effectively mines and repairs novel trajectories, enabling the systematic discovery of diverse and executable behaviors. We demonstrate the effectiveness of our framework across a range of manipulation environments, consistently discovering new behaviors.
Comment: Preprint. Supplementary video: https://youtu.be/T7MUvMA67VM
Safe, Fluent and Acceptable Motion Generation and Execution for Human--Robot Interaction in Manufacturing Environments
Thibaut Lopez, Olivier Aycard, Pierre-Brice Wieber, Mohamed Boua, Christine Jeoffrion
2606.08741v1
Safe, Fluent and Acceptable Motion Generation and Execution for Human--Robot Interaction in Manufacturing Environments
Thibaut Lopez, Olivier Aycard, Pierre-Brice Wieber, Mohamed Boua, Christine Jeoffrion
2606.08741v1
arXiv:2606.08741v1
•
2026-06-07
Robots operating in human environments must not only ensure physical safety but also exhibit behaviors that are understandable, fluent, and acceptable to human partners. This paper investigates motion generation strategies that combine safety guarantees with interaction quality considerations, such as motion smoothness and human comfort. While the design of robots capable of ensuring safety in shared human-robot environments has enabled closer and more advanced forms of interaction, these new proximity-based tasks require moving beyond purely technical considerations. In particular, robot behavior must also be addressed from psycho-cognitive and social perspectives. In this context, we argue for the relevance of integrating social-aware motion control into robotic systems. First, we identify the motion parameters that influence human perception and operator experience. Then, we implement a Model Predictive Control (MPC) framework that generates four distinct socially-informed robot behaviors. Finally, we conduct a user study to evaluate and validate these behaviors and assess their social impact on non-expert participants. The results demonstrate that variations in robot behavior significantly affect the perceived social acceptability of the system. These findings highlight the importance of incorporating human-centered considerations into motion generation strategies for robots operating in shared environments.
Systems-Level Planning and Coordination of Truck-Drone Collaborative Delivery Networks
Didem Cicek, Burak Kantarci
2606.08738v1
Systems-Level Planning and Coordination of Truck-Drone Collaborative Delivery Networks
Didem Cicek, Burak Kantarci
2606.08738v1
arXiv:2606.08738v1
•
2026-06-07
Urban last-mile parcel delivery increasingly relies on heterogeneous fleets whose performance depends on timely coordination, reliable communication, and scalable control. Truck-drone collaboration has emerged as a networked cyber-physical delivery paradigm that combines the payload capacity and range efficiency of trucks with the agility of drones in congested or access-limited urban environments. This paper proposes a layered planning and coordination framework that structures truck-drone collaborative delivery (TDCD) from a systems and control perspective. The framework consists of five interrelated layers: spatial-demand alignment, collaborative delivery configuration, resource and workflow orchestration, performance evaluation, and scalability analysis, providing a unified view of coordination, control, and system-level performance in networked delivery operations. The proposed framework is evaluated using a realistic urban last-mile delivery scenario derived from the 2021 Amazon Last Mile Routing Research Challenge dataset. The case study demonstrates how coordinated truck-drone operation, enabled by structured task orchestration and inter-agent synchronization, improves end-to-end system efficiency under operational constraints. Results show a 42.4% reduction in total delivery time and a 44.2% reduction in energy consumption compared to a conventional truck-only delivery model. The scalability analysis further highlights how coordination gains persist as system size increases, and shows the importance of efficient control and communication in heterogeneous delivery networks.
Comment: 6 pages, 4 figures, Accepted to 2026 IEEE HPSR on Network Architectures and Intelligence for Smart Mobility and Autonomous Systems (TRAVERSAL)
Dream-Tac: A Unified Tactile World Action Model for Contact-Rich Robot Manipulation
Yunfan Lou, Yifan Ye, Yankai Fu, Jun Cen, Xiaowei Chi, Yaoxu Lyu, Peidong Jia, Sirui Han, Zhihe Lu, Shanghang Zhang
2606.08737v1
Dream-Tac: A Unified Tactile World Action Model for Contact-Rich Robot Manipulation
Yunfan Lou, Yifan Ye, Yankai Fu, Jun Cen, Xiaowei Chi, Yaoxu Lyu, Peidong Jia, Sirui Han, Zhihe Lu, Shanghang Zhang
2606.08737v1
arXiv:2606.08737v1
•
2026-06-07
World action models inherit the predictive capability of world models, enabling action generation to be guided by anticipated future observations. However, they rely primarily on vision and often fail in contact-rich manipulation, where critical cues arise from physical interaction. In this paper, we propose Dream-Tac, a unified Tactile-World Action Model that jointly models actions, future visual observations, and tactile dynamics. Specifically, Dream-Tac introduces (i) contact-gated visuotactile fusion to selectively integrate tactile signals and (ii) a contact-aware attention bias to better regulate cross-modal interactions during manipulation. To support real-time deployment, we further design a dual-level acceleration strategy, reformulating the contact-aware bias to preserve the fused attention path during training and introducing cache-based diffusion acceleration at inference, achieving up to 2.9$\times$ faster training and 1.8$\times$ faster inference. Across six contact-rich manipulation tasks, Dream-Tac improves action accuracy by 31.7\% on average, demonstrating the effectiveness of unified visuotactile world modeling.Code is available at https://github.com/LYFCLOUDFAN/Dream-Tac.
Comment: 16 pages,13 figures
SAD-Flower: Flow Matching for Safe, Admissible, and Dynamically Consistent Planning
Tzu-Yuan Huang, Armin Lederer, Dai-Jie Wu, Xiaobing Dai, Sihua Zhang, Hsiu-Chin Lin, Shao-Hua Sun, Stefan Sosnowski, Sandra Hirche
2511.05355v3
SAD-Flower: Flow Matching for Safe, Admissible, and Dynamically Consistent Planning
Tzu-Yuan Huang, Armin Lederer, Dai-Jie Wu, Xiaobing Dai, Sihua Zhang, Hsiu-Chin Lin, Shao-Hua Sun, Stefan Sosnowski, Sandra Hirche
2511.05355v3
arXiv:2511.05355v3
•updated
•
2025-11-07
Flow matching (FM) has shown promising results in data-driven planning. However, it inherently lacks formal guarantees for ensuring state and action constraints, whose satisfaction is a fundamental and crucial requirement for the safety and admissibility of planned trajectories on various systems. Moreover, existing FM planners do not ensure the dynamical consistency, which potentially renders trajectories inexecutable. We address these shortcomings by proposing SAD-Flower, a novel framework for generating Safe, Admissible, and Dynamically consistent trajectories. Our approach relies on an augmentation of the flow with a virtual control input. Thereby, principled guidance can be derived using techniques from nonlinear control theory, providing formal guarantees for state constraints, action constraints, and dynamic consistency. Crucially, SAD-Flower operates without retraining, enabling test-time satisfaction of unseen constraints. Through extensive experiments across several tasks, we demonstrate that SAD-Flower outperforms various generative-model-based baselines in ensuring constraint satisfaction.
IR-SIM: A Lightweight Skill-Native Simulator for Navigation, Learning, and Benchmarking
Ruihua Han, Shuai Wang, Chengyang Li, Rui Gao, Xinyi Wang, Zhe Liu, Guoliang Li, Yupu Lu, Qi Hao, Jia Pan, Hengshuang Zhao
2606.08729v1
IR-SIM: A Lightweight Skill-Native Simulator for Navigation, Learning, and Benchmarking
Ruihua Han, Shuai Wang, Chengyang Li, Rui Gao, Xinyi Wang, Zhe Liu, Guoliang Li, Yupu Lu, Qi Hao, Jia Pan, Hengshuang Zhao
2606.08729v1
arXiv:2606.08729v1
•
2026-06-07
Simulation plays a key role in automated robotics research supported by large language models (LLMs). However, existing simulators often require custom code or complex interfaces, creating a barrier to rapid prototyping and automated algorithm development. To this end, we propose the Intelligent Robot Simulator (IR-SIM), a lightweight skill-native navigation simulator designed for rapid scenario construction, benchmarking, and robot learning. In IR-SIM, scenarios are entirely defined by YAML configuration files that specify mobile robot kinematics, geometric collision checking, LiDAR sensing, visualization, and behavior modules. This design makes robotic simulation fully describable and reproducible, allowing scenarios to be generated and modified from text prompts through the proposed IR-SIM agent skills. The resulting scenarios can be used for automated benchmarking of navigation algorithms and for automated generation of training data for learning methods. Furthermore, IR-SIM provides bridges to high fidelity simulators and real world deployment, allowing users to validate their algorithms in more realistic settings after prototyping without extra coding. The experiments showcase the convenience and versatility of IR-SIM in multiple tasks: constructing navigation scenarios from natural language, training a collision avoidance policy, benchmarking social navigation policies, and bridging to high fidelity simulators and real world deployment. The project website is available at https://github.com/hanruihua/ir-sim.
Comment: 12 pages, 6 figures, project website: https://github.com/hanruihua/ir-sim
Real-Time and Accurate Collision-Free Teleoperation via Differentiable Constraint-Based Trajectory Planning
Max Grobbel, Tristan Schneider, Daniel Flögel, Sören Hohmann
2606.08725v1
Real-Time and Accurate Collision-Free Teleoperation via Differentiable Constraint-Based Trajectory Planning
Max Grobbel, Tristan Schneider, Daniel Flögel, Sören Hohmann
2606.08725v1
arXiv:2606.08725v1
•
2026-06-07
In teleoperation, the human operator typically controls only the end-effector pose, which often leads to self-collisions of the manipulator and collisions with environmental obstacles, since joints and links are not controlled individually. A common strategy to mitigate this issue is to enhance the operator's input using optimal-control-based trajectory planning. As derivative-based solvers require differentiable constraints, existing approaches either approximate robots and obstacles with spheres, reducing geometric accuracy, or approximate derivatives, degrading convergence and increasing computation times. We address these limitations by adapting a recent formulation of differentiable collision-avoidance constraints, based on duality in convex optimization, to the teleoperation setting. The robot is approximated with capsules and the environment with polytopes. We compare the resulting trajectory planning method against state-of-the-art techniques in simulation with varying numbers of obstacles and evaluate it on a UR5e manipulator in a real-world teleoperation test. Results show that our approach achieves lower computation times while enabling more accurate obstacle modeling, leading to smoother and collision-free end-effector teleoperation.
Comment: 8 pages, 4 figures, accepted at ICRA2026
Hybrid Neural Network and Conventional Controller Approach for Robust Control of Highly Unstable Systems: Application to Tilt-Rotor Control
Ali Kafili Gavgani, Amin Talaeizadeh, Aria Alasty, Hossein Nejat Pishkenari
2606.08714v1
Hybrid Neural Network and Conventional Controller Approach for Robust Control of Highly Unstable Systems: Application to Tilt-Rotor Control
Ali Kafili Gavgani, Amin Talaeizadeh, Aria Alasty, Hossein Nejat Pishkenari
2606.08714v1
arXiv:2606.08714v1
•
2026-06-07
Multirotors are widely used in applications ranging from surveillance to precision agriculture, yet conventional designs remain limited by their under-actuation. Tilt-rotor configurations overcome this limitation by enabling full actuation. This paper investigates neural-network-based control strategies for a fully actuated tilt-rotor system with four thrust-vectoring inputs. Our work is structured in two parts. First, we deliberately present a negative result by evaluating a direct input-output control approach. In this method, multilayer perceptrons (MLPs), long short-term memory (LSTM) networks, and transformer models are trained to map system states and their desired values directly to control signals. We show that this strategy fails to stabilize the system, highlighting the inherent difficulty of applying direct input-output learning to highly unstable plants. Second, as the main contribution, we propose a neural-network-enhanced sliding mode controller (SMC). The method decomposes the system dynamics into input-independent and input-dependent components, with the former learned from a small dataset using lightweight networks, thereby reducing real-time computational demands. Moreover, the proposed method can be trained using flight logs collected from low-performance controllers, and the resulting dynamic model learned from real-world data can be used in simulation. We further compare MLP- and LSTM-based implementations under model uncertainties and external disturbances, demonstrating the robustness and effectiveness of the proposed approach; in particular, the controller with the LSTM plant dynamics predictor achieves superior performance to its MLP-based counterpart while also exhibiting lower runtime.
Comment: Proceedings of the 13th RSI International Conference on Robotics and Mechatronics (ICRoM 2025)
PhysAgent: Automating Physics-Based 4D Synthesis via Trajectory-Grounded Multi-Agent Feedback
Chunji Lv, Jiaxi Ye, Yuchen Jiang, Rexar Lin, Changsheng Li
2606.08688v1
PhysAgent: Automating Physics-Based 4D Synthesis via Trajectory-Grounded Multi-Agent Feedback
Chunji Lv, Jiaxi Ye, Yuchen Jiang, Rexar Lin, Changsheng Li
2606.08688v1
arXiv:2606.08688v1
•
2026-06-07
Achieving fully automated, physically plausible 3D motion synthesis is a core objective in graphics and generative AI. However, configuring complex environmental force fields still relies entirely on manual expert intervention, creating a severe bottleneck for large-scale simulation data generation. Existing automated methods primarily focus on material optimization and exhibit severe modality gaps and technical flaws when applied to the vastly more complex force field optimization space: naive Large Language Models (LLMs) lack underlying simulation feedback, causing severe physical inaccuracies, while traditional Score Distillation Sampling (SDS) suffers from sluggish gradients, local optima entrapment, and a mathematical inability to dynamically switch discrete force fields. To address this, we propose PhysAgent, the first simulator-in-the-loop multi-agent framework that leverages multimodal inputs for automated, physically grounded 4D synthesis. By decoupling intrinsic materials from extrinsic dynamics, PhysAgent utilizes a Semantic Agent equipped with an externalized Force Field Skill module to master simulation rules and generate valid initializations. Subsequently, the Refine Agents, driven by Trajectory-Grounded Multi-Agent Feedback, leverage vision foundation models to extract dense point trajectories from rendered frames. By converting these explicit motion trajectories into structured textual descriptors, the agent harnesses LLM commonsense reasoning to execute zero-shot macroscopic leaps, effectively escaping local optima and dynamically switching discrete force fields. Extensive experiments demonstrate that PhysAgent rapidly generates stable, diverse physical scenes from arbitrary multimodal prompts, significantly outperforming existing baselines in both generation diversity and physical accuracy.
Distortion-Aware PETR for BEV Object Detection with Mixed Pinhole-Fisheye Cameras
Xiangzhong Liu
2606.08680v1
Distortion-Aware PETR for BEV Object Detection with Mixed Pinhole-Fisheye Cameras
Xiangzhong Liu
2606.08680v1
arXiv:2606.08680v1
•
2026-06-07
Fisheye cameras are widely deployed in autonomous driving perception suites for their low cost and full-coverage field of view (FOV), yet their potential remains underleveraged in 3D object detection. Severe radial distortion challenges most BEV detectors by violating the fundamental assumption of uniform sampling. To bridge this gap, we propose Distortion-Aware PETR (DAPETR), a projection-free detector tailored for mixed pinhole-fisheye camera setups. DAPETR incorporates two key learned-adaptive modules: a unified distortion-aware positional embedding that harmonizes positional encodings for image representations with fisheye geometry, and a bidirectional feature-geometry co-modulation module that mutually adapts image features and 3D positional embeddings. In our experiments on a converted KITTI-360 benchmark, we systematically compare our learned adaptive approach against PETR in polar coordinates (PolarPETR). We find that while both methods improve over the baseline, our learned modules achieve superior performance. Crucially, we uncover a negative interaction when combining both strategies, revealing that learned adaptation and explicit geometric reparameterization can conflict. Our final DAPETR model significantly advances the research and benchmark for fisheye BEV detection, providing critical insights into effective distortion-aware 3D perception design other than image rectification.
Comment: 8 pages, 5 figures, accepted at ICRA 2026
Language as a Sensor: Calibrated Spatial Belief Estimation in 3D Scenes from Natural Language
Aryan Naveen, Jason Xinyu Liu, Luca Carlone, Andreea Bobu
2606.08666v1
Language as a Sensor: Calibrated Spatial Belief Estimation in 3D Scenes from Natural Language
Aryan Naveen, Jason Xinyu Liu, Luca Carlone, Andreea Bobu
2606.08666v1
arXiv:2606.08666v1
•
2026-06-07
Robots deployed in human-centric environments routinely receive natural-language descriptions of spatial information ("I left my backpack on the table") that reference parts of the world beyond their perceptual field of view. Traditional metric-semantic mapping ignores this signal, while off-the-shelf multimodal models remain limited in 3D spatial reasoning and are not directly amenable to fusion with other sensor modalities. To convert language observations into a calibrated spatial distribution, we train a Language Sensor Model (LSM) that maps each utterance and its scene-graph context to a multimodal distribution, with mixture weights encoding referential ambiguity (e.g., "which table") and component covariances encoding spatial uncertainty (e.g., where "on the table" the target lies). We then introduce VL-Map (Vision-Language Metric-Semantic Mapping), a probabilistic framework that treats these language predictions as stochastic observations and fuses them with onboard perception within a unified belief map. On the VLA-3D benchmark as well as on a real-world mobile robot, LSM is the only language predictor whose covariance estimates remain within the calibrated regime; fused into VL-Map, it leads to more accurate predictions of the target object location (~70% more probability mass on the true target compared to the strongest foundation-model baseline).
Comment: 18 pages, 7 figures, 3 tables
6G Empowering Future Robotics: A Vision for Next-Generation Autonomous Systems
Mona Ghassemian, Andrés Meseguer Valenzuela, Ana Garcia Armada, Dejan Vukobratovic, Periklis Chatzimisios, Kaspar Althoefer, Ranga Rao Venkatesha Prasad
2602.12246v2
6G Empowering Future Robotics: A Vision for Next-Generation Autonomous Systems
Mona Ghassemian, Andrés Meseguer Valenzuela, Ana Garcia Armada, Dejan Vukobratovic, Periklis Chatzimisios, Kaspar Althoefer, Ranga Rao Venkatesha Prasad
2602.12246v2
arXiv:2602.12246v2
•updated
•
2026-02-12
The convergence of robotics and next-generation communication is a critical driver of technological advancement. As the world transitions from 5G to 6G, the foundational capabilities of wireless networks are evolving to support increasingly complex and autonomous systems. We examine the transformative impact of 6G on enhancing key robotics functionalities. It provides a systematic mapping of IMT-2030 key performance indicators to robotic functional blocks, including sensing, perception, cognition, actuation, and self-learning. Building upon this mapping, we propose a high-level architectural framework integrating robotic, intelligent, and network service planes, underscoring the need for a holistic approach. As an example, use case, we present a real-time, dynamic safety framework enabled by IMT-2030 capabilities for safe and efficient human-robot collaboration in shared spaces.
Comment: IEEE Communication Magazine
HA-VLN 2.0: An Open Benchmark and Leaderboard for Human-Aware Navigation in Discrete and Continuous Environments with Dynamic Multi-Human Interactions
Yifei Dong, Fengyi Wu, Qi He, Lingdong Kong, Heng Li, Minghan Li, Zebang Cheng, Yuxuan Zhou, Jingdong Sun, Qi Dai, Alexander G Hauptmann, Zhi-Qi Cheng
2503.14229v4
HA-VLN 2.0: An Open Benchmark and Leaderboard for Human-Aware Navigation in Discrete and Continuous Environments with Dynamic Multi-Human Interactions
Yifei Dong, Fengyi Wu, Qi He, Lingdong Kong, Heng Li, Minghan Li, Zebang Cheng, Yuxuan Zhou, Jingdong Sun, Qi Dai, Alexander G Hauptmann, Zhi-Qi Cheng
2503.14229v4
arXiv:2503.14229v4
•updated
•
2025-03-18
Vision-and-Language Navigation (VLN) has been studied mainly in either discrete or continuous spaces, with little attention to dynamic, crowded environments. We present HA-VLN 2.0, a unified benchmark introducing explicit social-awareness constraints. Our contributions are: (i) a standardized task and metrics capturing both goal accuracy and personal-space adherence; (ii) HAPS 2.0 dataset and simulators modeling multi-human interactions, outdoor contexts, and finer language-motion alignment; (iii) benchmarks on 16,844 socially grounded instructions, revealing sharp performance drops of leading agents under human dynamics and partial observability; and (iv) real-world robot experiments validating sim-to-real transfer, with an open leaderboard enabling transparent comparison. Results show that explicit social modeling improves navigation robustness and reduces collisions, underscoring necessity of human-centric approaches. By releasing datasets, simulators, baselines, and protocols, HA-VLN 2.0 provides a strong foundation for safe, human-aware navigation research.
Comment: 35 pages, 20 figures, website: https://f1y1113.github.io/HA-VLN-webpage/
Decentralized End-to-End Multi-AAV Pursuit Using Predictive Spatio-Temporal Observation via Deep Reinforcement Learning
Yude Li, Zhexuan Zhou, Huizhe Li, Yanke Sun, Yenan Wu, Yichen Lai, Yiming Wang, Youmin Gong, Jie Mei
2603.24238v2
Decentralized End-to-End Multi-AAV Pursuit Using Predictive Spatio-Temporal Observation via Deep Reinforcement Learning
Yude Li, Zhexuan Zhou, Huizhe Li, Yanke Sun, Yenan Wu, Yichen Lai, Yiming Wang, Youmin Gong, Jie Mei
2603.24238v2
arXiv:2603.24238v2
•updated
•
2026-03-25
Decentralized cooperative pursuit in cluttered environments is challenging for autonomous aerial swarms, especially under partial and noisy perception. Existing methods often rely on abstracted geometric features or privileged ground-truth states, and therefore sidestep perceptual uncertainty in real-world settings. We propose a decentralized end-to-end multi-agent reinforcement learning (MARL) framework that maps raw LiDAR observations directly to continuous control commands. Central to the framework is the Predictive Spatio-Temporal Observation (PSTO), an egocentric grid representation that aligns obstacle geometry with predictive adversarial intent and teammate motion in a unified, fixed-resolution projection. Built on PSTO, a single decentralized policy enables agents to navigate static obstacles, intercept dynamic targets, and maintain cooperative encirclement. Simulations demonstrate that the proposed method achieves superior capture efficiency and competitive success rates compared to state-of-the-art learning-based approaches relying on privileged obstacle information. Furthermore, the unified policy scales seamlessly across different team sizes without retraining. Finally, fully autonomous outdoor experiments validate the framework on a quadrotor swarm relying on only onboard sensing and computing.
Latent Diffusion Policy: Shaping Latent Spaces for Diffusion-Based Robotic Manipulation
Zhexuan Zhou, Yichen Lai, Jinhao Zhang, Huizhe Li, Youmin Gong, Jie Mei
2606.08657v1
Latent Diffusion Policy: Shaping Latent Spaces for Diffusion-Based Robotic Manipulation
Zhexuan Zhou, Yichen Lai, Jinhao Zhang, Huizhe Li, Youmin Gong, Jie Mei
2606.08657v1
arXiv:2606.08657v1
•
2026-06-07
Diffusion-based visuomotor policies operating directly in raw action spaces conflate scene comprehension with trajectory generation within a single denoising process. The resulting velocity field must simultaneously encode scene information and generate precise trajectories, increasing learning complexity and limiting performance on tasks demanding precise temporal coordination across multiple arms. To simplify this joint learning problem, we introduce Latent Diffusion Policy (LDP), a two-stage framework performing flow matching in a deliberately shaped latent space. By absorbing scene understanding into an observation-conditioned CVAE encoder, LDP concentrates the conditional distribution of each observation. Consequently, the flow model avoids implicitly resolving scene-dependent structures; instead, it generates within a pre-concentrated distribution featuring a smoother velocity field, simplifying learning from limited demonstrations. Furthermore, to capture temporal dependencies among latent tokens, LDP trains with per-token diffusion forcing and employs staircase inference sampling to resolve the resulting distributional mismatch. We also propose reconstruction FID (rFID) as a lightweight proxy predicting downstream task success solely from latent space statistics. On coordination-intensive tasks from RoboTwin 2.0, LDP outperforms DP3 by a substantial margin and transfers effectively to real-world bimanual deployments.
PhysGraph: A Physics-aware 3D Scene Graph for Perception and Reasoning
Haoyu Li, Aaron Thomas, Shuyan Zhou, Xianyi Cheng
2606.08655v1
PhysGraph: A Physics-aware 3D Scene Graph for Perception and Reasoning
Haoyu Li, Aaron Thomas, Shuyan Zhou, Xianyi Cheng
2606.08655v1
arXiv:2606.08655v1
•
2026-06-07
To perform a wide range of daily tasks, robots need to construct a 3D representation that is semantically rich, physically grounded, and structured enough to support task planning and affordance prediction. However, existing approaches primarily focus on semantic retrieval, often overlooking physical and kinematic factors. Methods that attempt to model physical properties typically rely on narrow training sets or single-object modeling, limiting scalability and generalization across diverse object types. To address these challenges, we present PhysGraph, a framework that unifies symbolic reasoning with structured 3D geometry to model kinematic and physical properties in cluttered scenes. Given RGB-D observations, PhysGraph reconstructs object-centric 3D geometry and associates object instances across views. It then decomposes objects into functional parts and infers materials and articulations through visual reasoning. Evaluated on both synthetic and real-world datasets, PhysGraph achieves state-of-the-art results in semantic segmentation, multi-object mass estimation, and articulation prediction. With its simple yet effective design, PhysGraph produces physically consistent and semantically structured scene graphs, serving as a structured 3D representation for downstream tasks such as constraint-aware 3D affordance prediction and real-to-sim transfer, both of which are demonstrated in our experiments.
FiberTune: Preserving Action-Fiber Visual Residuals in Vision-Language-Action Fine-Tuning
Haihao Lin, Xiangsheng Huang, Xiao Yang, Weibang Zhou, Yiqi Zhang, Bo Yang, Simin Zeng, Jiawei Yang, Zhengyang Wang, Jiahui Du
2606.08653v1
FiberTune: Preserving Action-Fiber Visual Residuals in Vision-Language-Action Fine-Tuning
Haihao Lin, Xiangsheng Huang, Xiao Yang, Weibang Zhou, Yiqi Zhang, Bo Yang, Simin Zeng, Jiawei Yang, Zhengyang Wang, Jiahui Du
2606.08653v1
arXiv:2606.08653v1
•
2026-06-07
Action-supervised fine-tuning of vision-language-action (VLA) policies fits demonstrations effectively but constrains only the directions that change predicted actions, leaving visual structure consistent across action-equivalent states free to collapse. We formalize this as residual visual collapse along local action fibers and propose FiberTune, a training-time objective that preserves teacher-structured visual residuals without adding inference-time overhead. FiberTune uses an online action probe to estimate action-predictive feature directions, filters them from intermediate visual-token representations, and aligns the resulting probe-filtered residuals to a frozen visual teacher while regularizing their effective rank. Under identical training conditions, FiberTune improves over task-loss-only fine-tuning in every one of six controlled simulation settings spanning two benchmarks and two architectures (pi_0.5 and OpenVLA-OFT), as well as on physical SO-101 pick-place; representative gains include +10.7 percentage points SR(5) on long-horizon CALVIN ABC-to-D and physical SO-101 task success rising from 72.7% to 78.1%. Residual diagnostics show that these gains coincide with increased probe-filtered residual teacher alignment and effective rank, consistent with the action-fiber motivation.
Comment: Project page: https://fibertune.github.io/
Relational Epipolar Graphs for Robust Relative Camera Pose Estimation
Prateeth Rao, Sachit Rao
2604.04554v2
Relational Epipolar Graphs for Robust Relative Camera Pose Estimation
Prateeth Rao, Sachit Rao
2604.04554v2
arXiv:2604.04554v2
•updated
•
2026-04-06
A key component of Visual Simultaneous Localization and Mapping (VSLAM) is estimating relative camera poses using matched keypoints. Accurate estimation is challenged by noisy correspondences. Classical methods rely on stochastic hypothesis sampling and iterative estimation, while learning-based methods often lack explicit geometric structure. In this work, we reformulate relative pose estimation as a relational inference problem over epipolar correspondence graphs, where matched keypoints are nodes and nearby ones are connected by edges. Graph operations such as pruning, message passing, and pooling estimate a quaternion rotation, translation vector, and the Essential Matrix (EM). Minimizing a loss comprising (i) $\mathcal{L}_2$ differences with ground truth (GT), (ii) Frobenius norm between estimated and GT EMs, (iii) singular value differences, (iv) heading angle differences, and (v) scale differences, yields the relative pose between image pairs. The dense detector-free method LoFTR is used for matching. Experiments on indoor and outdoor benchmarks show improved robustness to dense noise and large baseline variation compared to classical and learning-guided approaches, highlighting the effectiveness of global relational consensus.
Comment: 21 pages, 11 figures, 11 Tables, Submitted to IJCV
HARBOR: A Harness Framework for Agentic Robot Reinforcement Learning
Zechu Li, Yufeng Jin, Xiaoyang Liu, Puze Liu, Vignesh Prasad, Carlo D'Eramo, Georgia Chalvatzaki
2606.08610v1
HARBOR: A Harness Framework for Agentic Robot Reinforcement Learning
Zechu Li, Yufeng Jin, Xiaoyang Liu, Puze Liu, Vignesh Prasad, Carlo D'Eramo, Georgia Chalvatzaki
2606.08610v1
arXiv:2606.08610v1
•
2026-06-07
Reinforcement learning (RL) has become a powerful paradigm for robot learning, particularly in sim-to-real settings, but its broader adoption remains limited by the engineering pipeline surrounding the algorithms. Building tasks, shaping rewards, and tuning hyperparameters require substantial expert effort, making RL workflows costly and difficult to scale. We introduce HARBOR, an agentic framework that frames robot RL automation as a harness-engineering problem: given a simulator codebase and a task specification, it automates the workflow from environment setup to policy training in simulation. HARBOR decomposes such high-level objectives into bounded stages executed by specialized agents through standardized commands, persistent artifacts, executable gates, and reusable knowledge, and scales iteration via decentralized parallel trials and experience learning across runs. We evaluate HARBOR across 6 benchmarks and 16 tasks in total, spanning manipulation, locomotion, and bimanual dexterous control. We demonstrate that HARBOR automates the simulation RL workflow end-to-end, designs rewards, tunes algorithms to match or improve over default configurations, and reduces engineering effort at practical token and wall-clock cost; the resulting policies can also be transferred to real robots.
Real-IKEA: Physical Fidelity is the Prerequisite for Robust Manipulation
Kunqi Xu, Zhenhao Huang, Siyuan Luo, Ziqiu Zeng, Fan Shi
2606.08564v1
Real-IKEA: Physical Fidelity is the Prerequisite for Robust Manipulation
Kunqi Xu, Zhenhao Huang, Siyuan Luo, Ziqiu Zeng, Fan Shi
2606.08564v1
arXiv:2606.08564v1
•
2026-06-07
Robotic manipulation robustness often founders on the physics gap between simplified simulations and the resistance-laden real world. In this work, we emphasize that physical realism in articulated interaction is an important ingredient for robust policy learning. We present Real-IKEA, a dataset and simulation framework designed with physical accuracy as a first-class goal. Real-IKEA provides 1,079 articulated asset configurations, derived from 83 authentic IKEA handles and knobs processed through a meticulous six-step physical workflow. For contact-geometry accuracy, we introduce a bidirectional surface-deviation metric to quantify collision meshes. For dynamics realism, we establish resistance-calibrated configurations that vary damping and friction. Crucially, we demonstrate through a Reinforcement Learning (RL) policy that high-fidelity assets enable the discovery of robust "hooking" and "levering" strategies that prioritize mechanical advantage over fragile friction-pulling. Together, these results position Real-IKEA as a critical benchmark for developing manipulation policies capable of human-level robustness in articulated object tasks.
FAWAM: Force-Aware World Action Models for Closed-Loop Contact-Rich Manipulation
Haotian He, Zeyu Yan, Qipeng Liu, Ning Guo, Wenzhao Lian
2606.08555v1
FAWAM: Force-Aware World Action Models for Closed-Loop Contact-Rich Manipulation
Haotian He, Zeyu Yan, Qipeng Liu, Ning Guo, Wenzhao Lian
2606.08555v1
arXiv:2606.08555v1
•
2026-06-07
Force signals provide critical interaction cues for contact-rich robotic manipulation. However, existing methods mostly use force as an additional observation modality, without fully exploiting its role in modeling future interaction dynamics or guiding execution-time feedback correction. In this paper, we propose FAWAM, a force-aware world action model that incorporates force information at three levels: perception, prediction, and closed-loop execution. FAWAM first encodes historical 6-axis force/torque signals to modulate action generation, then jointly predicts future actions and end-effector wrenches to explicitly model contact evolution. It further introduces a residual correction module that uses the predicted wrench trajectory as an execution-time reference to refine actions online based on real-time force feedback. Real-world experiments across multiple contact-rich tasks show that FAWAM improves the average success rate by 36.25% over vision-only baselines and 21.25% over existing force-aware baselines, demonstrating the effectiveness of our force-aware framework for robust contact-rich manipulation.
OASIS: From Simulation Data Collection to Real-World Humanoid Loco-Manipulation
Zehao Yu, Jiakun Zheng, Weiji Xie, Jiyuan Shi, Chenyun Zhang, Chenjia Bai, Xuelong Li
2606.08548v1
OASIS: From Simulation Data Collection to Real-World Humanoid Loco-Manipulation
Zehao Yu, Jiakun Zheng, Weiji Xie, Jiyuan Shi, Chenyun Zhang, Chenjia Bai, Xuelong Li
2606.08548v1
arXiv:2606.08548v1
•
2026-06-07
Recent progress in robot manipulation has been largely driven by learning from large-scale demonstrations. For humanoid robot loco-manipulation tasks, however, existing data sources force an unsatisfying tradeoff between trajectory quality and scalability. Real-world teleoperation provides the highest-quality trajectories but requires dedicated physical space and time-consuming scene resets. Simulation offers an alternative way out of this dilemma: it can produce clean, embodiment-aligned data at scale without any physical hardware. In this paper, we propose OASIS, a simulation-data-driven framework for humanoid loco-manipulation. OASIS automatically reconstructs realistic object assets from real-world images using a 3D generative model. Based on these assets, trajectories are first collected through teleoperation in simulation, and then augmented under diverse domain randomizations in a post-processing stage. With the resulting simulation data, we further design a hierarchical visuomotor policy for humanoid loco-manipulation. Extensive experiments on the real humanoid robot show that, under zero-shot deployment, the policy trained on our simulation data achieves higher success rates on most tasks than that trained on real-robot teleoperation data, owing largely to the broad lighting and environmental variations covered by our simulation rendering, which real-robot data fails to capture. The project page is available at https://oasis-humanoid.github.io/.
Comment: Project Page: https://oasis-humanoid.github.io/
When Video Misreads: Closed-Loop Distillation of Reading Heuristics for Exploratory Manipulation Trace QA
Haizhou Ge, Yufei Jia, Yue Li, Zhixing Chen, Lu Shi, Lei Han, Guyue Zhou, Ruqi Huang
2606.08542v1
When Video Misreads: Closed-Loop Distillation of Reading Heuristics for Exploratory Manipulation Trace QA
Haizhou Ge, Yufei Jia, Yue Li, Zhixing Chen, Lu Shi, Lei Han, Guyue Zhou, Ruqi Huang
2606.08542v1
arXiv:2606.08542v1
•
2026-06-07
Exploratory manipulation often turns an apparent failed attempt into the key evidence for what to do next. For example, a robot pulls a locked cabinet drawer, fails, and only succeeds after opening the lock. The failed pull reveals a latent precondition (the drawer is locked) that determines the minimal-success action chain (the fewest actions that complete the task), here [lock-open, drawer-pull]. Correctly reading this trace is therefore the prerequisite for recovering that chain. We formalize this setting as Exploratory Manipulation Trace QA (EMT-QA): given synchronized video and proprioception from an exploratory trace, predict the minimal-success action chain under the latent precondition revealed by the probe. However, even state-of-the-art VLMs and embodied multimodal LLMs misread this evidence: they do not reliably recover the chain from raw video, raw proprioception, or their combination. We introduce Closed-Loop Trace Distillation, a pipeline that uses a per-task coding agent to inspect labeled training traces and distill a one-line natural-language prompt over the trace, which we call the Distilled Reading Heuristic (DRH). At inference, no agent is invoked and no model weights are updated; a frozen VLM receives the raw trace plus the DRH as a prompt entry. Across three simulator and two real-robot tasks, the DRH improves chain accuracy by +0.38 to +0.47 over the best raw-modality baseline. The same DRH also serves as the sole specification for one-shot programmatic classifiers that match the prompted VLM.
Comment: 16 pages, 4 figures, 4 tables
Autonomous Aerial Manipulation via Contextual Contrastive Meta Reinforcement Learning
Lixuan Jin, Bingxuan Lan, Xinyi Bao, Xiangyuan Xie, Chunjie Zhang, Zheng Chen, Tianshuo Liu, Ruijie Tian, Jinyu Ru, Gang Wang, Lei Yuan, Yang Yu
2606.08533v1
Autonomous Aerial Manipulation via Contextual Contrastive Meta Reinforcement Learning
Lixuan Jin, Bingxuan Lan, Xinyi Bao, Xiangyuan Xie, Chunjie Zhang, Zheng Chen, Tianshuo Liu, Ruijie Tian, Jinyu Ru, Gang Wang, Lei Yuan, Yang Yu
2606.08533v1
arXiv:2606.08533v1
•
2026-06-07
Unmanned aerial vehicles (UAVs) are increasingly being deployed in logistics, service robotics, and other real-world applications, creating a growing demand for autonomous payload acquisition and delivery. Existing approaches typically assume pre-attached payloads or rely on specialized grippers, leaving versatile end-to-end aerial delivery largely unresolved, where different payloads induce highly variable flight dynamics, requiring a single policy to adapt online without manual calibration or explicit system identification. To this end, we study \textbf{A}utonomous \textbf{A}erial Manipulation via \textbf{Co}ntextual \textbf{Co}ntrastive Meta Reinforcement Learning (\textbf{\textit{Aco2}}), a fully autonomous aerial delivery setting in which a quadrotor equipped with a lightweight hook continuously picks up, transports, and delivers diverse handle-equipped objects between randomized locations, all without human intervention. First, we design a contextual observation encoder that infers a compact latent context from recent interaction history, enabling the policy to adapt online to payload-dependent dynamics. To further improve the quality of this context, we introduce a contrastive objective that structures the context embedding around task-relevant variations, improving generalization across diverse payloads without requiring explicit system identification. Trained entirely in simulation with extensive domain randomization, \textit{Aco2} can be directly deployed on a physical quadrotor without real-world fine-tuning.
GEAR-VLA: Learning Geometry-Aware Action Representations for Generalizable Robotic Manipulation
Yuan Zhang, Shiqi Zhang, Yedong Shen, Shuai Dong, Jiajun Deng, Xin Zhang, Yuxuan Gao, Jiajia Wu, Xin Nie, Zhiyuan Cheng, Jianmin Ji, Yanyong Zhang, Xingyi Zhang, Jia Pan
2606.08530v1
GEAR-VLA: Learning Geometry-Aware Action Representations for Generalizable Robotic Manipulation
Yuan Zhang, Shiqi Zhang, Yedong Shen, Shuai Dong, Jiajun Deng, Xin Zhang, Yuxuan Gao, Jiajia Wu, Xin Nie, Zhiyuan Cheng, Jianmin Ji, Yanyong Zhang, Xingyi Zhang, Jia Pan
2606.08530v1
arXiv:2606.08530v1
•
2026-06-07
Vision-Language-Action (VLA) models achieve strong benchmark performance but still struggle in real-world deployment with unseen objects, background shifts, and different robot embodiments. We argue that this stems from the lack of a unified geometry-aware manipulation representation, leaving existing VLAs vulnerable to low-level trajectory supervision, misaligned 3D features, and embodiment differences. To address this, we propose GEAR-VLA, a VLA framework for learning unified geometry-aware action representations for generalizable robotic manipulation. GEAR-VLA adopts coarse-to-fine action learning, where multi-source embodied pretraining equips the VLM with embodied reasoning and discrete action understanding before latent action tokens connect action semantics to a gradient-decoupled DiT continuous action expert. It further performs semantic-aligned 3D integration by aligning a trainable 3D spatial backbone with the VLA representation while freezing the original VLM-aligned visual pathway. To share this representation across robots, GEAR-VLA uses embodiment canonicalization, where embodiment-aware states and embodiment-invariant actions confine robot differences to the low-level interface. Extensive simulation and real-world experiments demonstrate strong generalization: GEAR-VLA achieves state-of-the-art performance on LIBERO, zero-shot LIBERO-Plus, and RoboTwin 2.0, reaches 85.9% success on AgileX and 81.0% on the pretraining-unseen LDT-01 embodiment, and obtains 90.1% success on a 6,360-trial universal grasping benchmark with 212 unseen objects. Code and models will be released at https://github.com/babynabeauty/GEAR-VLA.
Two Bridges, One Pathway: From VLMs to Generalizable VLAs with Embodied Trajectory-Coupled Data
Linqi Yin, Shiduo Zhang, Shenling Qiu, Chenxin Li, Zhaoyang Fu, Lei Xiao, Xiang Wang, Chenchen Yang, Zhe Xu, Pengfang Qian, Jingjing Gong, Xipeng Qiu, Xuanjing Huang, Yu-Gang Jiang
2606.08520v1
Two Bridges, One Pathway: From VLMs to Generalizable VLAs with Embodied Trajectory-Coupled Data
Linqi Yin, Shiduo Zhang, Shenling Qiu, Chenxin Li, Zhaoyang Fu, Lei Xiao, Xiang Wang, Chenchen Yang, Zhe Xu, Pengfang Qian, Jingjing Gong, Xipeng Qiu, Xuanjing Huang, Yu-Gang Jiang
2606.08520v1
arXiv:2606.08520v1
•
2026-06-07
Vision-language models (VLMs) are powerful general-purpose reasoners, yet converting them into robot control policies (VLAs) is surprisingly difficult. The root cause is a two-fold gap: VLMs are trained on internet-scale images with language-understanding objectives, while VLAs must perceive robot scenes and predict motor actions. Fine-tuning a VLM directly on robot action data forces the model to cross both gaps at once -- the learning curve is steep and the rich generalizations learned during pretraining tend to degrade rather than transfer. We argue that this gap can be bridged gradually with the right intermediate data. We introduce \emph{embodied trajectory-coupled (ETC) data} -- vision-language supervision derived from the same robot scenes and trajectories used for action learning. Because ETC data shares the visual context of robot operation while retaining familiar language-understanding objectives, it provides a natural stepping stone between VLM pretraining and VLA fine-tuning. Building on this, we design a three-stage training recipe. Distribution Bridging first adapts the VLM to embodied visual-language semantics. Objective Bridging then gradually shifts the model toward action prediction while preserving the acquired representations. Retentive Adaptation finally specializes the policy to the target deployment domain. We further show that mixing task-relevant out-of-distribution ETC data with a small amount of action data enables the model to generalize to novel visual-language conditions without requiring additional robot demonstrations. Simulation and real-robot experiments confirm that this gradual bridging strategy is the key to transferring VLM generalization into robust, deployable robot policies.
Towards End to End Motion Planning and Execution for Autonomous Underwater Vehicles Using Reinforcement Learning
Elisei Shafer, Oren Gal
2606.08513v1
Towards End to End Motion Planning and Execution for Autonomous Underwater Vehicles Using Reinforcement Learning
Elisei Shafer, Oren Gal
2606.08513v1
arXiv:2606.08513v1
•
2026-06-07
Autonomous Underwater Vehicles (AUVs) traditionally rely on complex, heavily engineered pipelines for perception, path planning, and motion control. This paper explores the feasibility of an end-to-end Deep Reinforcement Learning (DRL) approach that maps raw sensor data directly to thruster commands, reducing manual engineering. We propose a hierarchical reinforcement learning (HRL) architecture splitting the problem into two Markov Decision Processes. A High-Level (HL) policy operating at 2Hz processes raw $84 \times 84$ pixel monocular camera frames, stacked $100 \times 100$ pixel forward-looking imaging sonar, and proprioceptive data to generate spatial subgoals. Simultaneously, a Low-Level (LL) policy operating at 10Hz converts these subgoals into thruster commands. The HL policy is trained using Reinforcement Learning from Prior Demonstrations (RLPD) within a modified Sample-Efficient Robotic Reinforcement Learning (SERL) framework, while the LL policy utilizes Soft Actor-Critic (SAC) combined with Hindsight Experience Replay (HER). Evaluated in the high-fidelity HoloOcean simulator, our method demonstrates successful obstacle avoidance, achieving trajectory lengths closely approximating (within 4% to 6% of) an $\text{RRT}^*$ planning baseline. Furthermore, the learned policy exhibits strong robustness to simulated sensor noise and decreased visibility. While the system navigates familiar geometries effectively, experiments reveal generalization limitations when encountering unvisited areas with novel obstacle shapes. Ultimately, this work demonstrates the promise of sample-efficient, end-to-end DRL for underwater navigation using minimal computational hardware.
Petri Net Modeling and Deadlock-Free Scheduling of Attachable Heterogeneous AGV Systems
Boyu Li, Zhengchen Li, Weimin Wu, Mengchu Zhou
2508.00724v2
Petri Net Modeling and Deadlock-Free Scheduling of Attachable Heterogeneous AGV Systems
Boyu Li, Zhengchen Li, Weimin Wu, Mengchu Zhou
2508.00724v2
arXiv:2508.00724v2
•updated
•
2025-08-01
The increasing demand for flexible automation has accelerated the adoption of heterogeneous automated guided vehicles (AGVs). This work investigates a new scheduling problem in a material transportation system consisting of attachable heterogeneous AGVs, including carriers and shuttles, that flexibly attach and detach for cooperative task execution. While such collaboration enhances operational efficiency, the attachment-induced synchronization renders the system highly coupled and susceptible to deadlocks. To address this, we propose a Petri net (PN)-based deadlock-free scheduling framework integrated into an adaptive large neighborhood search (ALNS) algorithm. The PN is introduced to map candidate solutions from static permutations into dynamic collaborative processes, enabling performance evaluation via state evolution and proactive deadlock prevention through structural analysis. Extensive experiments on real-world and synthetic instances demonstrate that the proposed framework significantly improves computational efficiency, with the developed ALNS outperforming the current on-site policy, exact solvers, and state-of-the-art metaheuristics. Finally, sensitivity analysis yields managerial insights for optimal fleet sizing.
Comment: This work has been submitted to the IEEE for possible publication
CodeGraphVLP: Code-as-Planner Meets Semantic-Graph State for Non-Markovian Vision-Language-Action Models
Khoa Vo, Sieu Tran, Taisei Hanyu, Yuki Ikebe, Duy Nguyen, Nghi D. Q. Bui, Minh Vu, Anthony Gunderman, Chase Rainwater, Anh Nguyen, Ngan Le
2604.22238v2
CodeGraphVLP: Code-as-Planner Meets Semantic-Graph State for Non-Markovian Vision-Language-Action Models
Khoa Vo, Sieu Tran, Taisei Hanyu, Yuki Ikebe, Duy Nguyen, Nghi D. Q. Bui, Minh Vu, Anthony Gunderman, Chase Rainwater, Anh Nguyen, Ngan Le
2604.22238v2
arXiv:2604.22238v2
•updated
•
2026-04-24
Vision-Language-Action (VLA) models promise generalist robot manipulation, but are typically trained and deployed as short-horizon policies that assume the latest observation is sufficient for action reasoning. This assumption breaks in non-Markovian long-horizon tasks, where task-relevant evidence can be occluded or appear only earlier in the trajectory, and where clutter and distractors make fine-grained visual grounding brittle. We present CodeGraphVLP, a hierarchical framework that enables reliable long-horizon manipulation by combining a persistent semantic-graph state with an executable code-based planner and progress-guided visual-language prompting. The semantic-graph maintains task-relevant entities and relations under partial observability. The synthesized planner executes over this semantic-graph to perform efficient progress checks and outputs a subtask instruction together with subtask-relevant objects. We use these outputs to construct clutter-suppressed observations that focus the VLA executor on critical evidence. On real-world non-Markovian tasks, CodeGraphVLP improves task completion over strong VLA baselines and history-enabled variants while substantially lowering planning latency compared to VLM-in-the-loop planning. We also conduct extensive ablation studies to confirm the contributions of each component.
ActProbe: Action-Space Probe for Early Failure Detection of Generative Robot Policies
Bingjia Huang, Xiangyu Li, Xiang Wang, Liang Mi, Zixu Hao, Weijun Wang, Hao Wu, Kun Li, Yunxin Liu, Ting Cao
2606.08508v1
ActProbe: Action-Space Probe for Early Failure Detection of Generative Robot Policies
Bingjia Huang, Xiangyu Li, Xiang Wang, Liang Mi, Zixu Hao, Weijun Wang, Hao Wu, Kun Li, Yunxin Liu, Ting Cao
2606.08508v1
arXiv:2606.08508v1
•
2026-06-07
Generative robot policies fail unpredictably at deployment: they hesitate at critical moments, drift off-task, or commit to unrecoverable actions. Existing online failure detectors either require white-box access to policy internals or add runtime overhead through resampling and observation-side signals. Our empirical analysis shows that emitted action chunks themselves already carry strong predictive signal for impending failures in generative robot policies. Motivated by this observation, we introduce ActProbe, a lightweight, pure action-space detector that uses two compact signals available from a single forward pass: Temporal Consistency Error (TCE) between consecutive action chunks and Action Chunk Magnitude (ACM) of the current chunk. ActProbe maps these signals to per-step failure probabilities with a task-conditioned LSTM-MLP architecture. Across a diverse suite of generative robot policies and benchmarks, ActProbe raises alerts before failures become visually recognizable, improving the accuracy (F1)-timeliness Pareto frontier of failure detection by an average hypervolume gain of +12.7% over both internal- and external-feature baselines, with a +9.0% early-detection ROC-AUC lead on unseen tasks. ActProbe further transfers to deployment, predicting failures on unseen real-robot pick tasks and accelerating RL fine-tuning (PPO) with 2.9x fewer environment interactions.
Comment: 24 pages,9 figures,11 tables, Project page: https://air-embodied-brain.github.io/actprobe
TACO: General Acrobatic Flight Control via Target-and-Command-Oriented Reinforcement Learning
Zikang Yin, Canlun Zheng, Shiliang Guo, Zhikun Wang, Shiyu Zhao
2503.01125v5
TACO: General Acrobatic Flight Control via Target-and-Command-Oriented Reinforcement Learning
Zikang Yin, Canlun Zheng, Shiliang Guo, Zhikun Wang, Shiyu Zhao
2503.01125v5
arXiv:2503.01125v5
•updated
•
2025-03-03
Although acrobatic flight control has been studied extensively, one key limitation of the existing methods is that they are usually restricted to specific maneuver tasks and cannot change flight pattern parameters online. In this work, we propose a target-and-command-oriented reinforcement learning (TACO) framework, which can handle different maneuver tasks in a unified way and allows online parameter changes. Additionally, we propose a spectral normalization method with input-output rescaling to enhance the policy's temporal and spatial smoothness, independence, and symmetry, thereby overcoming the sim-to-real gap. We validate the TACO approach through extensive simulation and real-world experiments, demonstrating its capability to achieve high-speed circular flights and continuous multi-flips.
Comment: For the experiment video, please refer to https://youtu.be/x1v7nD2iHIk
EgoPriMo: Egocentric Motion Generation for Interactive Humanoid Control
Haoyang Ge, Peng Ren, Yukun Shi, Cong Huang, Kun Li, Kai Chen
2606.08495v1
EgoPriMo: Egocentric Motion Generation for Interactive Humanoid Control
Haoyang Ge, Peng Ren, Yukun Shi, Cong Huang, Kun Li, Kai Chen
2606.08495v1
arXiv:2606.08495v1
•
2026-06-07
Humanoid robots require whole-body motions that adapt to scene context, task requirements, and user intent. Motion tracking reproduces specified trajectories, and humanoid vision-language-action systems provide semantic interfaces, but neither offers a scalable and interactive prior for broad full-body behavior. We introduce EgoPriMo (Egocentric Motion Prior for Humanoid Robots), a unified framework that learns such priors from egocentric human demonstrations. Given egocentric observations and a text prompt, EgoPriMo reconstructs, generates, and forecasts SMPL-based full-body motion. Language is used as a high-level control signal rather than a complete motion specification. At the core of EgoPriMo is a Triple-stream DiT that jointly models body dynamics, egocentric visual context, and text; task-conditioning masks route different tasks and missing-modality data through the same checkpoint. Experiments on Nymeria and EgoExo4D show that one checkpoint improves egocentric motion generation over UniEgoMotion while supporting reconstruction and forecasting; the generated SMPL motions can also be executed by a Unitree humanoid controller. These results indicate a practical path from scalable egocentric observations to generalizable and interactive humanoid motion priors.
LUNA-AD: Lightweight Uncertainty-Aware Language Model with Lifelong Learning for Autonomous Driving
Ruoyu Yao, Pei Liu, Ruiguo Zhong, Mingxing Peng, Rui Yang, Jun Ma
2606.08470v1
LUNA-AD: Lightweight Uncertainty-Aware Language Model with Lifelong Learning for Autonomous Driving
Ruoyu Yao, Pei Liu, Ruiguo Zhong, Mingxing Peng, Rui Yang, Jun Ma
2606.08470v1
arXiv:2606.08470v1
•
2026-06-07
While large language models (LLMs) offer promising reasoning capabilities, their integration into safety-critical driving systems is hindered by limited reasoning diversity, high computational overhead, and static learning paradigms. To address these challenges, we propose LUNA-AD, a lightweight uncertainty-aware language model with lifelong learning for autonomous driving (AD). LUNA-AD features a tri-system architecture that reconciles complex multimodal behavioral reasoning, efficient deployment, and continual refinement. We design a multi-agent analytical system to generate uncertainty-aware decision-making demonstrations through diverse hypothesis exploration. A dual-head lightweight heuristic model is distilled to unify the inference of decision distributions and textual explanations while enabling efficient deployment. Furthermore, a reflection-driven lifelong learning mechanism operates on multimodal decision outputs and preserves strategic diversity, allowing for the refinement of candidate decisions and rationales via closed-loop feedback to enhance driving robustness. Extensive experiments on nuPlan benchmarks demonstrate that LUNA-AD achieves state-of-the-art success rates under both non-reactive and reactive modes, with drastically reduced inference latency compared to existing knowledge-driven AD frameworks.
Comment: 16 pages,9 figures
Personalized and Robust Proactive Robot Assistance with Uncertainty-Guided LLM Reasoning
Alvaro Gonzalez, M. H. Hasan Shovo, Ali Ayub
2606.08458v1
Personalized and Robust Proactive Robot Assistance with Uncertainty-Guided LLM Reasoning
Alvaro Gonzalez, M. H. Hasan Shovo, Ali Ayub
2606.08458v1
arXiv:2606.08458v1
•
2026-06-07
Proactive robot assistance in household environments requires accurate prediction of human activities and object usage under dynamic and noisy conditions. Existing approaches often rely on complex spatio-temporal models, which can be computationally expensive and sensitive to environmental variability. In this paper, we propose GLOBE, a lightweight framework that combines n-gram Markov models for capturing temporal behavioral patterns with uncertainty-guided large language model (LLM) reasoning. The framework performs sequential prediction efficiently while selectively invoking LLM reasoning only when the model confidence is low. To evaluate performance under realistic conditions, we introduce HOMER-Noise, a noisy extension of the HOMER+ dataset that simulates structured disturbances such as object movements caused by humans, pets, and toddlers. Experimental results show that GLOBE achieves competitive performance with state-of-the-art methods while improving robustness and computational efficiency across both clean and noisy settings. The framework is further validated through a proof-of-concept integration with a Stretch 3 mobile manipulator, demonstrating its potential application in real-world human-robot interaction scenarios.
Comment: Accepted to the 2026 IEEE 35th International Conference on Robot and Human Interactive Communication (RO-MAN)
Transforming Police-Car Swerving for Mitigating Isolated Stop-and-Go Traffic Waves: A Practice-Oriented Jam-Absorption Driving Strategy
Zhengbing He
2602.10234v3
Transforming Police-Car Swerving for Mitigating Isolated Stop-and-Go Traffic Waves: A Practice-Oriented Jam-Absorption Driving Strategy
Zhengbing He
2602.10234v3
arXiv:2602.10234v3
•updated
•
2026-02-10
Stop-and-go traffic waves, a major form of freeway congestion, impose severe and persistent adverse impacts, including reduced traffic efficiency, increased safety risks, and elevated vehicle emissions. Among various freeway traffic management strategies, jam-absorption driving (JAD), in which a dedicated vehicle performs "slow-in" and "fast-out" maneuvers before being captured by a stop-and-go wave, has been proposed as a promising approach to suppressing the propagation of such waves. However, most existing JAD strategies remain impractical, primarily due to the lack of consideration of implementation vehicles and operational conditions. Inspired by real-world observations of police-car swerving behavior, this paper first introduces the Single-Vehicle Double-Detector Jam-Absorption Driving (SD-JAD) problem and then proposes a practical JAD strategy based on a definition of the JAD Triangle, transforming such behavior into a traffic control strategy capable of suppressing the propagation of an isolated stop-and-go wave. Five key parameters that significantly affect the proposed strategy, namely JAD speed, inflow traffic speed, wave width, wave speed, and in-wave speed, are identified and systematically analyzed. Using a SUMO-based simulation as an illustrative example, we further demonstrate how these parameters can be measured in practice using only two stationary roadside traffic detectors. The results show that the proposed JAD strategy successfully suppresses the propagation of a stop-and-go wave without triggering secondary waves. This paper is expected to take a significant step toward the practical implementation of JAD, advancing it from a theoretical concept to a feasible and deployable traffic management strategy.
An Interval Branch-and-Bound-Based Inverse Kinemetics Algorithm Towards Global Optimal Redundancy Resolution
Yajue Yang, Zeqing Zhang, Yuanqing Wu, Jia Pan
2104.12183v2
An Interval Branch-and-Bound-Based Inverse Kinemetics Algorithm Towards Global Optimal Redundancy Resolution
Yajue Yang, Zeqing Zhang, Yuanqing Wu, Jia Pan
2104.12183v2
arXiv:2104.12183v2
•updated
•
2021-04-25
The general inverse kinematics (IK) problem of a manipulator, namely that of acquiring the self-motion manifold (SMM) of all admissible joint angles for a desired end-effector pose, plays a vital role in robotics modeling, planning and control. To efficiently solve the generalized IK, this paper proposes an interval branch-and-bound-based approach, which is augmented with a fast numerical IK-solver-enabled search heuristics. In comparison to independent solutions generated by sampling based methods, our approach generates patches of neighboring solutions to provide richer information of the inherent geometry of the SMM for optimal planning and other applications. It can also be utilized in an anytime fashion to obtain solutions with sub-optimal resolution for applications within a limited period. The performance of our approach is verified by numerical experiments on both non-redundant and redundant manipulators.
GraspFoM: Towards Reconstruction-Driven Robotic Grasping with 3D Foundation Priors
Dongli Wu, Xiaobao Wei, Hao Wang, Qiaochu Dong, Ying Li, Qingpo Wuwu, Ming Lu, Wufan Zhao
2606.08440v1
GraspFoM: Towards Reconstruction-Driven Robotic Grasping with 3D Foundation Priors
Dongli Wu, Xiaobao Wei, Hao Wang, Qiaochu Dong, Ying Li, Qingpo Wuwu, Ming Lu, Wufan Zhao
2606.08440v1
arXiv:2606.08440v1
•
2026-06-07
Robotic grasping is a fundamental capability in robotic manipulation. Yet grasping remains challenging under partial observations. Reliable grasping depends on both local contact cues and object-level 3D structure. Existing geometry-aware grasping methods recognize the value of reconstruction, but they typically treat geometry as an intermediate prediction rather than a reusable object prior for grasping. In this paper, we present GraspFoM, a unified framework that leverages 3D foundation priors (SAM3D) to build a shared 3D object latent for both reconstruction and grasp pose prediction. Built on this shared object latent, we introduce an anchor-initialized truncated pose-reasoning diffuser that predicts continuous and multimodal grasp poses without directly relying on discrete grasp candidates. We further investigate the interaction between reconstruction and grasping through a reconstruction-aware scorer and a residual latent updater. Reconstruction provides grounded geometric cues, while grasp supervision refines the shared object latent toward grasp-relevant affordances. GraspFoM jointly predicts grasp poses and reconstructs high-fidelity 3D assets in mesh and 3DGS forms. Comprehensive experiments demonstrate that GraspFoM achieves state-of-the-art results on both reconstruction and grasping. Notably, these improvements require only a small number of additional trainable parameters. Component-wise ablation studies also demonstrate the contribution of each component.
PACT: Self-Evolving Physical Safety Alignment for Diffusion Policies in Embodied Manipulation
Lingxuan Wu, Zijian Zhu, Lizhong Wang, Chengyang Ying, Huayu Chen, Xiao Yang, Fangming Liu, Jun Zhu
2606.08414v1
PACT: Self-Evolving Physical Safety Alignment for Diffusion Policies in Embodied Manipulation
Lingxuan Wu, Zijian Zhu, Lizhong Wang, Chengyang Ying, Huayu Chen, Xiao Yang, Fangming Liu, Jun Zhu
2606.08414v1
arXiv:2606.08414v1
•
2026-06-07
Diffusion policies have achieved remarkable success in robotic manipulation, yet they often fail to satisfy strict physical constraints required for safe deployment. Existing approaches impose safety either prematurely during training or reactively via external guardrails at test time, limiting policy expressivity and overall scalability. We propose Physical safety Alignment for Constrained Trajectories (PACT), a self-evolving post-training framework that projects pretrained diffusion policies onto constraint-feasible regions without accessing demonstration data or task rewards. PACT distills constraint gradients into the diffusion model through a reverse-KL objective with dense supervision across timesteps. It incorporates a curriculum that progressively tightens constraints while maintaining theoretically bounded policy shift and monotone improvement, mitigating the safety-performance trade-off from catastrophic forgetting. On simulated and real-world embodied manipulation benchmarks, PACT significantly reduces safety violations by 31.0% on average while improving task success by 30.7%.
Co-GLANCE: Uncertainty-Aware Active Perception for Heterogeneous Robot Teaming
Michal P. Podolinsky, Neel P. Bhatt, Pranay Samineni, Rohan Siva, Christian Ellis, Ufuk Topcu
2606.09919v1
Co-GLANCE: Uncertainty-Aware Active Perception for Heterogeneous Robot Teaming
Michal P. Podolinsky, Neel P. Bhatt, Pranay Samineni, Rohan Siva, Christian Ellis, Ufuk Topcu
2606.09919v1
arXiv:2606.09919v1
•
2026-06-07
Perceptual uncertainty is a central challenge for heterogeneous robot teams operating in unstructured outdoor environments, where no single viewpoint affords reliable scene understanding. Perceptual uncertainty, arising from sources such as occlusions, manifests differently across robot viewpoints depending on scene structure. Detecting and resolving sources of perceptual uncertainty requires both scene-based contextual reasoning and capability-aware robot allocation. While vision-language models provide strong semantic priors for both, they are computationally prohibitive for onboard inference and lack calibrated uncertainty quantification. We introduce Co-GLANCE, a real-time onboard perception and decision-making system for uncertainty resolution in heterogeneous robot teams. Co-GLANCE distills the semantic reasoning capabilities of a vision-language model into an end-to-end model for occlusion segmentation and robot allocation, eliminating the need for cloud-based inference. To quantify perceptual uncertainty, Co-GLANCE combines conformal prediction with selective abstention to provide statistically valid coverage guarantees for segmentation, robot allocation, and detection outputs. These calibrated uncertainty estimates directly trigger active perception, dispatching the most appropriate robot to acquire informative viewpoints and resolve uncertainty. Across real-world scenarios, Co-GLANCE outperforms cloud-based vision-language model baselines in occlusion segmentation and robot allocation accuracy by 25% and 36%, respectively, while reducing per-frame inference latency 350x. We also release an air-ground dataset for future research. Code, videos, and dataset available at https://co-glance.github.io/ .
Comment: Code, videos, and dataset available at https://co-glance.github.io/
Video World Models
5
默认显示 5 篇
Video2Sim2Real: Full-Stack Autonomous Dexterous Skill Acquisition from a Single Human Video
Yunhai Han, Jianuo Qiu, Linhao Bai, Ziyu Xiao, Zihang Zeng, Yangcen Liu, Zhaodong Yang, Shalin Jain, Wenrui Ma, Jiaqi Fu, Yuqian Zheng, Manisha Natarajan, Muhammad Zubair Irshad, Kenneth Shaw, Matthew Gombolay, Zsolt Kira, Harish Ravichandar
2606.08828v1
Video2Sim2Real: Full-Stack Autonomous Dexterous Skill Acquisition from a Single Human Video
Yunhai Han, Jianuo Qiu, Linhao Bai, Ziyu Xiao, Zihang Zeng, Yangcen Liu, Zhaodong Yang, Shalin Jain, Wenrui Ma, Jiaqi Fu, Yuqian Zheng, Manisha Natarajan, Muhammad Zubair Irshad, Kenneth Shaw, Matthew Gombolay, Zsolt Kira, Harish Ravichandar
2606.08828v1
arXiv:2606.08828v1
•
2026-06-07
Human manipulation videos are a convenient and intuitive source for robot learning. However, directly transferring human dexterity to robots remains challenging due to perception errors and embodiment gap. To address this, we introduce Video2Sim2Real, a full-stack framework for autonomous skill acquisition from a single human manipulation video. Our framework first uses off-the-shelf foundation models to reconstruct a simulator-ready digital twin and extract robot and object motion priors. Rather than treating the extracted robot motion as a reliable reference throughout execution, our key idea is to recover and leverage the most fundamental sources of supervision from the demonstrated skill: We identify object-centric keyframes to optimize the corresponding robot configurations using object information from the simulator, and use these configurations as anchors that refine the robot motion such that it ultimately has the desired impact on the environment. To bridge the remaining sim-to-real gap, we introduce a sim-to-real strategy that decouples robustness to noisy and incomplete perception from variations in hand-object interaction dynamics. Specifically, we learn to recalibrate robot configurations from noisy real-world point clouds via IL, and leverage residual RL to perform local finger-level adaptations to ensure for robust and effective interactions. Finally, a collision-aware motion planning module enables spatial generalization to novel object configurations. Across several everyday manipulation tasks, Video2Sim2Real improves simulated task success, safety, and trajectory coherence over numerous baselines, and achieves better sim-to-real transfer than existing techniques. These results demonstrate a promising path toward autonomous dexterous skill acquisition from human videos.
Comment: Website: https://video2sim2real.github.io/
Harnessing Streaming Video in the Wild
Dingyu Yao, Shuhuan Gu, Qingyi Si, Junhao Zhou, Chenxu Yang, Chuanyu Qin, Naibin Gu, Zheng Lin, Weiping Wang, Nan Duan, Jiaqi Wang
2606.08615v1
Harnessing Streaming Video in the Wild
Dingyu Yao, Shuhuan Gu, Qingyi Si, Junhao Zhou, Chenxu Yang, Chuanyu Qin, Naibin Gu, Zheng Lin, Weiping Wang, Nan Duan, Jiaqi Wang
2606.08615v1
arXiv:2606.08615v1
•
2026-06-07
Vision-Language Models (VLMs) are increasingly required to process unbounded video streams in applications such as video-call assistants, live commentary, and embodied robots. An ideal streaming system should support proactive interaction, long-horizon memory, and real-time processing, while resting on a VLM backbone capable of handling diverse in-the-wild streaming tasks. However, existing VLMs excel at offline video understanding but fall short in streaming capabilities and lack dedicated infrastructure for streaming deployment. We address this gap on three fronts. (i) For backbone capability, we construct \textbf{Streaming-Train-248K}, a streaming dataset paired with a novel training objective for adapting VLMs to streaming interaction and understanding. (ii) For real-world deployment, we introduce \textbf{Streaming Harness}, a plug-and-play system that endows any VLM with three core abilities: proactive interaction (per-second response decisions), long-term memory (12-hour context retention), and real-time processing (sub-second latency). (iii) To drive continued community progress on streaming capabilities, we design \textbf{Streaming-Eval}, a benchmark that reflects models' capabilities across diverse in-the-wild scenarios. Extensive experiments demonstrate consistent gains from our approach across all core capabilities required for streaming video understanding. We will open-source our data, code, and benchmark to advance the community's shift from offline video understanding to deployable streaming intelligence.
See, Infer, Intervene: Proactive World Modeling for Goal-Oriented Social Intelligence
Honghui Zhang, Chenmeinian Guo, Yichen Yu, Guanyu Liu, Yujia Zhang, Yongming Qin, Chongguo Song, Mengyue Yang, Lei Yu, Tianyu Shi
2606.03371v2
See, Infer, Intervene: Proactive World Modeling for Goal-Oriented Social Intelligence
Honghui Zhang, Chenmeinian Guo, Yichen Yu, Guanyu Liu, Yujia Zhang, Yongming Qin, Chongguo Song, Mengyue Yang, Lei Yu, Tianyu Shi
2606.03371v2
arXiv:2606.03371v2
•updated
•
2026-06-02
Multimodal retail agents should not only recognize what a customer is doing, but also decide whether and how to assist before an explicit request is made. We study this setting through the See--Infer--Intervene (SII) framework, where a device must see pre-interaction behavior, infer latent customer intent, and act by selecting an appropriate service intervention or choosing to wait. We instantiate SII with the Proactive Intent World Model (PIWM), which represents customer state with AIDA (Attention, Interest, Desire, Action) purchasing phases and BDI (belief, desire, intention) psychological fields, predicts action-conditioned intent transitions, and selects from five response classes: Greet, Elicit, Inform, Recommend, and Hold. We further construct GuidanceSalesBench, a smart-retail benchmark containing state manifests, pre-interaction videos, candidate responses, action-conditioned outcomes, and best-action labels. When conditioned on ground-truth customer state to isolate action selection, PIWM achieves 0.641 macro F1 on 30 held-out target videos, outperforming a zero-shot Qwen2.5-VL-7B baseline and training variants without balanced action supervision; end-to-end video-only selection drops to 0.295, below the 5-class balanced random baseline of 0.414, identifying video-to-state grounding as the dominant deployment-time bottleneck. A preliminary staged real-store pilot (recorded with paid participants performing scripted customer behaviors) reaches 0.579 action macro F1 on 20 fully annotated videos, with 10 additional accessible videos released with index-level labels.
Comment: 16 pages, 3 figures, 9 tables. Preprint
CoVEBench: Can Video Editing Models Handle Complex Instructions?
Jiangtao Wu, Jiaming Wang, Yiwen He, Yuanxing Zhang, Shihao Li, Dunyuan Liu, Xuedong Zhao, Jialu Chen, Zekun Moore Wang, Jiaheng Liu
2606.08415v1
CoVEBench: Can Video Editing Models Handle Complex Instructions?
Jiangtao Wu, Jiaming Wang, Yiwen He, Yuanxing Zhang, Shihao Li, Dunyuan Liu, Xuedong Zhao, Jialu Chen, Zekun Moore Wang, Jiaheng Liu
2606.08415v1
arXiv:2606.08415v1
•
2026-06-07
While recent text-guided video editing models excel at elementary tasks (e.g., style transfer, object insertion), real-world user requests are highly compositional. A single prompt often demands multiple coupled edits, such as modifying subjects, actions, and camera views, while strictly preserving unrelated spatiotemporal content. Existing benchmarks, heavily constrained by isolated edits and coarse global metrics, fail to diagnose how models handle such complex workflows. To address this gap, we introduce CoVEBench, a compositional video editing benchmark comprising 416 curated source videos, 626 multi-point editing instructions, and 9,990 fine-grained checklist items. Covering diverse editing dimensions, CoVEBench evaluates models via MLLM-judged instruction compliance and video fidelity, alongside automated metrics for video quality. Extensive experiments reveal that compositional editing remains a profound challenge: current models frequently omit edits, violate preservation constraints, or introduce artifacts when handling multiple operations simultaneously. CoVEBench provides a challenging, diagnostic testbed to advance video editing toward realistic user workflows.
Comment: 34 pages, 11 figures, 9 tables
Co-GLANCE: Uncertainty-Aware Active Perception for Heterogeneous Robot Teaming
Michal P. Podolinsky, Neel P. Bhatt, Pranay Samineni, Rohan Siva, Christian Ellis, Ufuk Topcu
2606.09919v1
Co-GLANCE: Uncertainty-Aware Active Perception for Heterogeneous Robot Teaming
Michal P. Podolinsky, Neel P. Bhatt, Pranay Samineni, Rohan Siva, Christian Ellis, Ufuk Topcu
2606.09919v1
arXiv:2606.09919v1
•
2026-06-07
Perceptual uncertainty is a central challenge for heterogeneous robot teams operating in unstructured outdoor environments, where no single viewpoint affords reliable scene understanding. Perceptual uncertainty, arising from sources such as occlusions, manifests differently across robot viewpoints depending on scene structure. Detecting and resolving sources of perceptual uncertainty requires both scene-based contextual reasoning and capability-aware robot allocation. While vision-language models provide strong semantic priors for both, they are computationally prohibitive for onboard inference and lack calibrated uncertainty quantification. We introduce Co-GLANCE, a real-time onboard perception and decision-making system for uncertainty resolution in heterogeneous robot teams. Co-GLANCE distills the semantic reasoning capabilities of a vision-language model into an end-to-end model for occlusion segmentation and robot allocation, eliminating the need for cloud-based inference. To quantify perceptual uncertainty, Co-GLANCE combines conformal prediction with selective abstention to provide statistically valid coverage guarantees for segmentation, robot allocation, and detection outputs. These calibrated uncertainty estimates directly trigger active perception, dispatching the most appropriate robot to acquire informative viewpoints and resolve uncertainty. Across real-world scenarios, Co-GLANCE outperforms cloud-based vision-language model baselines in occlusion segmentation and robot allocation accuracy by 25% and 36%, respectively, while reducing per-frame inference latency 350x. We also release an air-ground dataset for future research. Code, videos, and dataset available at https://co-glance.github.io/ .
Comment: Code, videos, and dataset available at https://co-glance.github.io/
2026-06-06
50 篇
点击展开/折叠
Robotics
42
默认显示 5 篇
Uncertainty-Aware Intention Prediction for Human-to-Robot Assembly Teleoperation
Fnu Heman, Yixuan Wang, Kolin Xu, Conner Wallace, John Dang, Akhil Joshi, Jun Sheng, Pinhas Ben-Tzvi, Mingyu Cai
2606.08341v1
Uncertainty-Aware Intention Prediction for Human-to-Robot Assembly Teleoperation
Fnu Heman, Yixuan Wang, Kolin Xu, Conner Wallace, John Dang, Akhil Joshi, Jun Sheng, Pinhas Ben-Tzvi, Mingyu Cai
2606.08341v1
arXiv:2606.08341v1
•
2026-06-06
In assisted teleoperation for human-robot collaboration, accurate intention prediction is critical for enabling timely and reliable robotic assistance during long-horizon manipulation and assembly tasks. These systems require continuous understanding of user behavior to recognize actions, anticipate intentions, and detect mistakes in real time. However, robot teleoperation demonstrations are costly and hardware-limited, whereas human demonstrations are easier to collect and provide rich temporal structure. To address this challenge, we propose an uncertainty-aware human-to-robot intention prediction framework that combines: (1) hierarchical transfer learning, where MS-TCN++ is pretrained on human hand demonstrations and fine-tuned on limited robot teleoperation data to capture low-level actions and high-level task intentions; (2) a conformal prediction module that provides frame-level prediction sets with statistical coverage guarantees for reliable uncertainty quantification and early intention estimation; and (3) VLM-guided segment correction, which selectively reviews low-confidence or temporally uncertain segments using visual and temporal context. The framework supports action recognition, temporal segmentation, intention anticipation, and mistake detection for assisted teleoperation. Experiments on robot assembly demonstrations with 22 action classes show that human-to-robot fine-tuning improves the robot test-set Edit score from 70.50 to 80.70 using only 16 robot demonstrations. Edit-safe VLM correction further improves frame accuracy from 45.21% to 46.42% and increases F1@25 and F1@50 while preserving the Edit score. These results show that human demonstrations provide scalable pretraining data for robust, uncertainty-aware robot action segmentation. Code and data: project website.
Comment: 7 pages, 6 figures. Preprint version
Reward Evolution with Graph-of-Thoughts: A Bi-Level Language Model Framework for Reinforcement Learning
Changwei Yao, Xinzi Liu, Chen Li, Marios Savvides
2509.16136v5
Reward Evolution with Graph-of-Thoughts: A Bi-Level Language Model Framework for Reinforcement Learning
Changwei Yao, Xinzi Liu, Chen Li, Marios Savvides
2509.16136v5
arXiv:2509.16136v5
•updated
•
2025-09-19
Designing effective reward functions remains a major challenge in reinforcement learning (RL), often requiring considerable human expertise and iterative refinement. Recent advances leverage Large Language Models (LLMs) for automated reward design, but these approaches are limited by hallucinations, reliance on human feedback, and challenges with handling complex, multi-step tasks. In this work, we introduce Reward Evolution with Graph-of-Thoughts (RE-GoT), a novel bi-level framework that enhances LLMs with structured graph-based reasoning and integrates Visual Language Models (VLMs) for automated rollout evaluation. RE-GoT first decomposes tasks into text-attributed graphs, enabling comprehensive analysis and reward function generation, and then iteratively refines rewards using visual feedback from VLMs without human intervention. Extensive experiments on 10 RoboGen and 4 ManiSkill2 tasks demonstrate that RE-GoT consistently outperforms existing LLM-based baselines. On RoboGen, our method improves average task success rates by 32.25%, with notable gains on complex multi-step tasks. On ManiSkill2, RE-GoT achieves an average success rate of 93.73% across four diverse manipulation tasks, significantly surpassing prior LLM-based approaches and even exceeding expert-designed rewards. Our results indicate that combining LLMs and VLMs with graph-of-thoughts reasoning provides a scalable and effective solution for autonomous reward evolution in RL.
Sparse Autoencoders Reveal Interpretable and Steerable Features in VLA Models
Aiden Swann, Lachlain McGranahan, Hugo Buurmeijer, Monroe Kennedy, Mac Schwager
2603.19183v2
Sparse Autoencoders Reveal Interpretable and Steerable Features in VLA Models
Aiden Swann, Lachlain McGranahan, Hugo Buurmeijer, Monroe Kennedy, Mac Schwager
2603.19183v2
arXiv:2603.19183v2
•updated
•
2026-03-19
Vision-Language-Action (VLA) models have emerged as a promising approach for general-purpose robot manipulation. However, little research has mechanistically explored when and why they generalize across objects, scenes, and instructions. To probe internal representations, we train Sparse Autoencoders (SAEs) on the VLA's hidden-layer activations. SAEs learn sparse dictionaries over model activations, often revealing features that correspond to interpretable directions in the model's representation space. We identify SAE features corresponding to motion primitives and semantic concepts, including features that are general across episodes and causally steerable. We propose a metric to categorize features as general transferable primitives or episode-specific memorizations, offering a promising glimpse towards VLA generalization. We validate these findings through steering experiments on both the LIBERO simulation benchmark and on real-world DROID hardware. We find that amplifying general and semantic features induces behaviors consistent with their meanings, whereas ablating them destroys model performance. Furthermore, we demonstrate steering as a way to control behavior in unpromptable directions. Together, these results provide mechanistic evidence that VLAs can learn reusable internal features linking perception, language, and action across tasks and scenes. Our project page is located at https://drvla.github.io
Comment: 24 pages, 11 figures
RealDexUMI: A Wearable Universal Manipulation Interface for Dexterous Robot Learning
Chaoyi Xu, Yixuan Jiang, Jiahui Huan, Yuhui Fu, Haoyu Zhou, Weitian Yuan, Jiayi Yu, Wanpeng Zhang, Haoqi Yuan, Zongqing Lu
2606.06033v2
RealDexUMI: A Wearable Universal Manipulation Interface for Dexterous Robot Learning
Chaoyi Xu, Yixuan Jiang, Jiahui Huan, Yuhui Fu, Haoyu Zhou, Weitian Yuan, Jiayi Yu, Wanpeng Zhang, Haoqi Yuan, Zongqing Lu
2606.06033v2
arXiv:2606.06033v2
•updated
•
2026-06-04
Learning dexterous manipulation requires demonstrations that preserve fine hand-object interactions while remaining executable at deployment. Existing pipelines either lose deployable dexterity through retargeting or embodiment conversion, or rely on robot-specific teleoperation that is costly to scale and often lacks intuitive, contact-aware control for dexterous data collection. We present RealDexUMI, a wearable universal manipulation interface built around a shared dexterous end-effector module that integrates a lightweight dexterous hand, in-hand vision, and fingertip tactile sensing. A palm-side isomorphic teleoperation glove maps human finger inputs to robot-hand joint commands, enabling real-time, retargeting-free, intuitive, and precise hand control. The shared hand and sensing modules yield zero-gap end-effector data, with matched in-hand observations, tactile signals, contacts, and hand actions between collection and deployment. Across eight real-robot tasks spanning fine-grained, contact-rich, long-horizon, and bimanual manipulation, policies trained on RealDexUMI data achieve an average success rate of 88.75%, generalize to unseen initial poses, and transfer across three embodiments. Website: https://research.beingbeyond.com/realdexumi
MotionVLA: Injecting Geometric Motion into Vision-Language-Action Model
Shanglin Yuan, Weiheng Zhao, Xianda Guo, Wei Sui, Li Yu, Wenyu Liu, Xinggang Wang
2606.08288v1
MotionVLA: Injecting Geometric Motion into Vision-Language-Action Model
Shanglin Yuan, Weiheng Zhao, Xianda Guo, Wei Sui, Li Yu, Wenyu Liu, Xinggang Wang
2606.08288v1
arXiv:2606.08288v1
•
2026-06-06
Vision-language-action (VLA) models increasingly condition robot policies on history, depth, or 4D features to resolve ambiguity in long-horizon manipulation. However, more spatiotemporal evidence is not necessarily better: when the injected evidence is not motion-consistent, it can introduce geometric drift, fragmented temporal cues, and unstable action generation. This raises a simple question: should a VLA remember past frames, or remember the motion that connects them? We introduce MotionVLA, a motion-history interface that converts a short past-only video window into compact, time-continuous trajectory-field tokens. Instead of treating history as a sparse set of ndependently lifted frames, MotionVLA represents recent observations as physically coherent motion evidence. Current visual tokens query this history to retrieve task-relevant motion information, which is then recoupled into the VLA stream under trajectory-grounded supervision. Experiments across simulation benchmarks and preliminary real-robot rollouts show that MotionVLA improves long-horizon manipulation while producing smoother and more direct executions. These results suggest that effective VLA memory is not just about providing more 4D context, but about exposing motion-consistent evidence that is usable for control.
Comment: 17 pages, 8 figures
G2G: Exploiting Intra-Group Geometry for Inter-Group Pose Estimation
Yufei Wei, Shuhao Ye, Chenxiao Hu, Yiyuan Pan, Dongyu Feng, Rong Xiong, Yue Wang, Yanmei Jiao
2606.08284v1
G2G: Exploiting Intra-Group Geometry for Inter-Group Pose Estimation
Yufei Wei, Shuhao Ye, Chenxiao Hu, Yiyuan Pan, Dongyu Feng, Rong Xiong, Yue Wang, Yanmei Jiao
2606.08284v1
arXiv:2606.08284v1
•
2026-06-06
Recovering the relative 6-DoF pose between two image groups underlies cross-sequence relocalization and multi-camera rig odometry. Each group carries known intra-group geometry from visual odometry or rig calibration, and pretrained multi-view backbones already fuse such geometry into visual features. Yet current models treat all views as an unstructured set, leaving cross-group reasoning as the missing piece. We introduce \ours{}, which keeps the foundation model entirely frozen and adds three lightweight trainable modules to bridge the two groups: a perceiver resampler, a cross-group bridge with merged self-attention, and a multi-frame pose head. The trainable footprint totals about 32M parameters, under 6\% of the full model, and is supervised only by relative poses. Across four datasets that span indoor and outdoor simulation, real-world cross-season capture, and zero-shot sim-to-real transfer, \ours{} attains state-of-the-art accuracy on both tasks, while every baseline is retrained with its full original supervision. Code is available at https://github.com/WeiYuFei0217/G2G.
Impedance MPC for Physical Human-Robot Interaction: Predictive Disturbance Rejection with Joint-Limit Safety
Yongyan Cao, Jinshan Tang
2606.08281v1
Impedance MPC for Physical Human-Robot Interaction: Predictive Disturbance Rejection with Joint-Limit Safety
Yongyan Cao, Jinshan Tang
2606.08281v1
arXiv:2606.08281v1
•
2026-06-06
Physical human-robot interaction (pHRI) demands simultaneous trajectory accuracy and compliant safety under unplanned contact. Classical impedance control incurs a nonzero steady-state position error under sustained human force -- the applied force divided by the task stiffness -- which integral action reduces only within a narrow stable-gain budget. We present a two-layer Impedance MPC that resolves this tension. Layer~1 analytically cancels gravity, Coriolis, and task-space inertia, reducing the residual plant to a configuration-independent double integrator with a constant state-transition matrix. Layer~2 solves a 30-variable convex QP at 100\,Hz, exploiting this constant structure so the free-response matrix is precomputed once; an augmented Kalman filter estimates the persistent disturbance state, giving a formal zero-steady-state-error guarantee. A null-space inverse-barrier potential and a task-space workspace projection enforce joint-limit safety across the tested workspace. On a 7-DOF Franka FR3, Impedance MPC with Kalman augmentation attains sub-0.05\,mm steady-state error versus 44.8\,mm for classical impedance (a $>$800-fold reduction) under a sustained 15\,N force, sub-millimeter tracking on four 3-D circles, and graceful robustness to measurement noise and inertial mismatch up to 30\%.
Comment: 7 pages and 3 figures
SIMPLE: Simulation-Based Policy Learning and Evaluation for Humanoid Loco-manipulation
Songlin Wei, Zhenhao Ni, Jie Liu, Zhenyu Zhao, Junjie Ye, Hongyi Jing, Junkai Xia, Xiawei Liu, Michael Leong, Liang Heng, Di Huang, Yue Wang
2606.08278v1
SIMPLE: Simulation-Based Policy Learning and Evaluation for Humanoid Loco-manipulation
Songlin Wei, Zhenhao Ni, Jie Liu, Zhenyu Zhao, Junjie Ye, Hongyi Jing, Junkai Xia, Xiawei Liu, Michael Leong, Liang Heng, Di Huang, Yue Wang
2606.08278v1
arXiv:2606.08278v1
•
2026-06-06
Humanoid foundation models are advancing faster than we can evaluate them. While real-world testing is expensive and difficult to reproduce, existing simulation benchmarks focus primarily on table-top or wheeled robots. A scalable and reproducible benchmark for whole-body humanoid loco-manipulation remains an open problem. To this end, we present SIMPLE, a unified simulation testbed for humanoid policy learning and evaluation. SIMPLE couples the accurate contact-rich dynamics of MuJoCo with the photorealistic rendering of IsaacSim. It provides a large-scale environment comprising 60 diverse whole-body tasks, 50 indoor scenes, and over 1,000 object assets. To facilitate scalable data collection, the framework integrates two data generation pipelines: automated trajectory generation via motion planning and a low-latency VR teleoperation interface. We further integrate and benchmark mainstream humanoid policies at scale in SIMPLE, including lightweight imitation networks, large vision-language-action (VLA) models, and recent world action models (WAMs). Our experiments reveal a strong correlation between policy performance in simulation and the real world. Furthermore, we demonstrate that policies trained on data collected in SIMPLE can be transferred zero-shot to physical humanoid robots under similar settings, providing a robust and reproducible foundation for humanoid robotics research.
QuickLAP: Quick Language-Action Preference Learning for Semi-Autonomous Agents
Jordan Abi Nader, David Lee, Nathaniel Dennler, Andreea Bobu
2511.17855v5
QuickLAP: Quick Language-Action Preference Learning for Semi-Autonomous Agents
Jordan Abi Nader, David Lee, Nathaniel Dennler, Andreea Bobu
2511.17855v5
arXiv:2511.17855v5
•updated
•
2025-11-22
Robots must learn from both what people do and what they say, but either modality alone is often incomplete: physical corrections are grounded but ambiguous in intent, while language expresses high-level goals but lacks physical grounding. We introduce QuickLAP: Quick Language-Action Preference learning, a Bayesian framework that fuses physical and language feedback to infer reward functions in real time. Our key insight is to treat language as a probabilistic observation over the user's latent preferences, clarifying which reward features matter and how physical corrections should be interpreted. QuickLAP uses Large Language Models (LLMs) to extract reward feature attention masks and preference shifts from free-form utterances, which it integrates with physical feedback in a closed-form update rule. This enables fast, real-time, and robust reward learning that handles ambiguous feedback. In a semi-autonomous driving simulator, QuickLAP reduces reward learning error by over 70% compared to physical-only and heuristic multimodal baselines. A 15-participant user study further validates our approach: participants found QuickLAP significantly more understandable and collaborative, and preferred its learned behavior over baselines. Code is available at https://github.com/MIT-CLEAR-Lab/QuickLAP.
UAOR: Uncertainty-aware Observation Reinjection for Vision-Language-Action Models
Jiabing Yang, Yixiang Chen, Yuan Xu, Peiyan Li, Zichen Wen, Bowen Fang, Tao Yu, Xiangnan Wu, Qisen Ma, Kai Wang, Ziheng He, Yingda Li, Zhengbo Zhang, Jing Liu, Nianfeng Liu, Yan Huang, Liang Wang
2602.18020v2
UAOR: Uncertainty-aware Observation Reinjection for Vision-Language-Action Models
Jiabing Yang, Yixiang Chen, Yuan Xu, Peiyan Li, Zichen Wen, Bowen Fang, Tao Yu, Xiangnan Wu, Qisen Ma, Kai Wang, Ziheng He, Yingda Li, Zhengbo Zhang, Jing Liu, Nianfeng Liu, Yan Huang, Liang Wang
2602.18020v2
arXiv:2602.18020v2
•updated
•
2026-02-20
Vision-Language-Action (VLA) models leverage pretrained Vision-Language Models (VLMs) as backbones to map images and instructions to actions, demonstrating remarkable potential for generalizable robotic manipulation. To enhance performance, existing methods often incorporate extra observation cues (e.g., depth maps, point clouds) or auxiliary modules (e.g., object detectors, encoders) to enable more precise and reliable task execution, yet these typically require costly data collection and additional training. Inspired by the finding that Feed-Forward Network (FFN) in language models can act as "key-value memory", we propose Uncertainty-aware Observation Reinjection (UAOR), an effective, training-free and plug-and-play module for VLA models. Specifically, when the current language model layer exhibits high uncertainty, measured by Action Entropy, it reinjects key observation information into the next layer's Feed-Forward Network (FFN) through attention retrieval. This mechanism directly augments the hidden states with observation evidence at high-uncertainty layers, enabling more accurate and reliable action generation. Comprehensive experiments show that our method consistently improves diverse VLA models across simulation and real-world tasks with minimal overhead. Notably, UAOR eliminates the need for additional observation cues or modules, making it a versatile and practical plug-in for existing VLA pipelines. The project page is at https://uaor.jiabingyang.cn.
Mind Your Steps: A General Learning Framework for Accurate Humanoid Foothold Tracking
Alessandro Montenegro, Shihao Li, Puze Liu, Alberto Maria Metelli, Jan Peters
2606.08253v1
Mind Your Steps: A General Learning Framework for Accurate Humanoid Foothold Tracking
Alessandro Montenegro, Shihao Li, Puze Liu, Alberto Maria Metelli, Jan Peters
2606.08253v1
arXiv:2606.08253v1
•
2026-06-06
Enabling humanoid robots to operate in complex, dynamic environments remains a critical challenge, fundamentally limited by the ability to navigate robustly, safely, and accurately. While reinforcement learning with velocity-commanded policies has achieved remarkable robustness in humanoid locomotion, this approach lacks explicit control of the foothold placement, leading to unsafe behavior, such as stepping onto human feet, or imprecise navigation, hindering the following manipulation task. Conversely, explicit foothold-tracking policies offer a promising alternative by directly being commanded with target foot poses. However, existing approaches are often limited by unrealistic state assumptions, compromising real-world deployment, or they are part of staged pipelines, making them tied to specific downstream tasks. In this work, we introduce a novel, lightweight framework for training general-purpose 3D foothold-tracking policies. By dynamically providing footstep support through a goal sampler, this method enables the learned policy to be agnostic to specific terrains. Our new target representation effectively mitigates challenges arising in the real world, such as noisy and inaccurate pose estimation and foot contact estimation. Designed for direct real-world transfer, our policy acts as a standalone low-level controller that can be seamlessly paired with various high-level foothold generators. We demonstrate the effectiveness of our framework through extensive experiments in simulation and in the real world. By coupling our policy with different upstream planners, we achieve natural and accurate locomotion in challenging settings, paving the way for loco-manipulation tasks in complex environments.
Comment: Accepted to RSS 2026
Disturbance-Aware Aerial Robotics for Ethical Wildlife Monitoring
Mahmut Osmanovic, Isac Paulsson, Teddy Lazebnik
2606.08249v1
Disturbance-Aware Aerial Robotics for Ethical Wildlife Monitoring
Mahmut Osmanovic, Isac Paulsson, Teddy Lazebnik
2606.08249v1
arXiv:2606.08249v1
•
2026-06-06
Reliable wildlife monitoring is essential for ecology and conservation, yet many existing methods, such as tagging, capture, and close-range observation, can alter the very behaviors they aim to measure. Aerial robots offer a scalable alternative, which has shown promising performance in multiple studies. Nonetheless, existing approaches typically lack behavioral awareness, rely on fixed heuristics, or require real-world training data that are costly, impractical, and ethically difficult to obtain. As a result, there remains no general framework for adaptive drone-based monitoring that can both preserve ecological validity and scale across species, behaviors, and robotic platforms. In this study, we introduce a disturbance-aware reinforcement-learning-based framework for heterogeneous aerial robotic fleets that enables autonomous wildlife tracking while explicitly minimizing behavioral disruption. We couple a zoologically grounded simulation environment with fitted animal movement models derived from real trajectory statistics, and train control policies using a reward formulation that captures the trade-off between observation quality and disturbance risk. Across three species (pigeon, jackal, and spur-winged lapwing) with distinct ecologies and motion patterns and four increasingly strategic behavior models common in nature, the learned policies consistently surpassed currently used rule-based baselines and generalized across monitoring tasks, animal dynamics, and drone types. These results establish disturbance-aware learning as a viable foundation for non-invasive autonomous wildlife observation, opening a path towards scalable, ethically responsible, and scientifically reliable robotic monitoring in ecology and conservation.
Worth Remembering: Surprise-Gated Robot Episodic Memory
Nicolas Gorlo, Derek K. Wise, Alberto Speranzon, Luca Carlone
2606.03787v3
Worth Remembering: Surprise-Gated Robot Episodic Memory
Nicolas Gorlo, Derek K. Wise, Alberto Speranzon, Luca Carlone
2606.03787v3
arXiv:2606.03787v3
•updated
•
2026-06-02
Robots solving generalist tasks need to be able to ground instructions in their past experience, since humans may refer to notable past events when giving a task (e.g., ``Take me to where the chemical spill happened yesterday''). Since memory limits make storing all past events infeasible, long-term robot memory must be selective, ideally retaining only those episodes with high utility for future tasks. However, future tasks are not typically given a priori for generalist robots. To select generically useful memories, we propose Bayesian surprise as a gating mechanism for memory formation. We present an approach to compute surprise in a semantically rich deployment-agnostic latent space provided by V-JEPA-2. Using our gated episodic memory to augment 4D scene graph-based spatial memory, we show a consistent improvement over state-of-the-art benchmarks in robot question answering, outperforming prior robot memory methods by $\geq12\%$ for temporal, spatial, and binary questions, and surpassing the performance of supervised and non-causal methods with an unsupervised causal method in event segmentation tasks.
Comment: 14 pages, 2 figures, 4 tables
Agentic Neuro-Symbolic Planning and Commissioning for Human-in-the-Loop Industrial Robotics with Digital Twins
Zhihao Liu, Victor Nan Fernandez-Ayala, Tianyu Wang, Qiang Qin, Xi Vincent Wang, Dimos V. Dimarogonas, Lihui Wang
2606.08214v1
Agentic Neuro-Symbolic Planning and Commissioning for Human-in-the-Loop Industrial Robotics with Digital Twins
Zhihao Liu, Victor Nan Fernandez-Ayala, Tianyu Wang, Qiang Qin, Xi Vincent Wang, Dimos V. Dimarogonas, Lihui Wang
2606.08214v1
arXiv:2606.08214v1
•
2026-06-06
Flexible robotic automation requires systems that interpret operator intent, verify physical feasibility, and recover from execution failures across both the planning and execution stages. This paper proposes an agentic neuro-symbolic framework for human-in-the-loop industrial robotics, in which LLMs are used for tasks that require language understanding or contextual reasoning, while all verification, sequencing, and execution remain deterministic. The framework adapts the Planner-Generator-Evaluator (PGE) harness pattern from software engineering into a Specifier-Designer-Inspector (SDI) architecture for industrial robotics, combined with LangGraph-based dynamic routing for failure recovery. A two-tier recovery mechanism addresses structure-level replanning through context-aware orchestration and execution-level geometric failures through deterministic recovery skills. A Unity3D digital twin supports human inspection, modification, and re-verification prior to physical execution. Evaluated on natural-language commands across multiple difficulty levels against ten baselines, the proposed method achieves the highest task success. Ablation results confirm that structured command expansion, symbolic verification, selective LLM routing, and recovery skills are each individually necessary.
Propeller-Assisted Robust 3D Hopping Robot with Hierarchical Force Allocation
Chuhan Zhang, Hongbo Zhang, Yanlin Chen, Yunxi Tang, Yun-Hui Liu, Mingyi Liu, Xiangyu Chu
2606.08186v1
Propeller-Assisted Robust 3D Hopping Robot with Hierarchical Force Allocation
Chuhan Zhang, Hongbo Zhang, Yanlin Chen, Yunxi Tang, Yun-Hui Liu, Mingyi Liu, Xiangyu Chu
2606.08186v1
arXiv:2606.08186v1
•
2026-06-06
Monopedal hopping robots are conceptually simple but highly dynamic and inherently unstable. Achieving robust 3D hopping is still difficult because ground reaction forces are available only during the short stance phase, while the robot is underactuated in flight. A key unresolved issue is how to improve flight-phase control authority. Propeller assistance provides a promising solution, but it requires careful coordination of leg-generated contact forces and propeller thrusts across stance and flight. This paper presents Pro-OMEGA2, a propeller-assisted 3D monopedal hopping robot with an active 3-RSR parallel leg and a trunk-mounted tri-rotor for auxiliary attitude regulation. To address the force coordination challenge, we propose a Hierarchical Force Allocation (HFA) framework based on a single rigid body (SRB) model. The leg generates the main stance contact wrench, while the tri-rotor provides auxiliary attitude regulation, compensating the residual attitude moment in stance and maintaining attitude during flight. Real-robot experiments in indoor and outdoor scenarios demonstrate sustained 3D hopping, including terrain transitions and impulsive push recovery, validating robustness under unmodeled contact and external disturbances.
Comment: 8 pages, 9 figures, 1 table. Accepted to the 2026 IEEE International Conference on Automation Science and Engineering (CASE)
Learning from Human Driving: A Human-in-the-Loop Online Behavior Cloning Framework for Autonomous Driving
Yuhong Shi, Jianyi Liu, Lihang Sun, Li Li, Xudong Dong
2606.08170v1
Learning from Human Driving: A Human-in-the-Loop Online Behavior Cloning Framework for Autonomous Driving
Yuhong Shi, Jianyi Liu, Lihang Sun, Li Li, Xudong Dong
2606.08170v1
arXiv:2606.08170v1
•
2026-06-06
With the evolution of large foundation models (LFMs), data-driven autonomous driving has made significant strides. However, existing paradigms still face severe challenges in complex interaction and long-tail scenarios due to distribution shift and causal confusion. These limitations often result in a lack of human-level decision-making flexibility and safety in extreme conditions. To overcome this limitation, this paper proposes a Human-in-the-Loop Online Behavior Cloning frame work (HiL-OBC) for autonomous driving, which aims to deeply integrate the cross-modal perceptual capabilities of LFMs with the high-level driving intelligence of human experts. Specifically, HiL-OBC deployment is executed through three critical phases: policy initialization with human intervention, latent behavioral modeling with Bayesian policy adaptation, and online deploy ment and updates. Furthermore, we design a Multi-modal Online Behavior Cloning (MOBC) model, which optimizes the base driving policy online through a lightweight network architecture, a takeover trigger mechanism, and a multi-variant loss function, thereby enhancing the system's decision-making robustness in complex environments. We evaluated the HiL-OBC on the LangAuto-Human CARLA benchmark. Experimental results demonstrate that the driving policies optimized via the human-in-the-loop mechanism achieve substantial performance gains: the DS of StructNav, LFG, and LMDrive increased by 47.25%, 31.59%, and 32.12%, respectively, with a simultaneous of various experimental settings and key components highlights the advantages of human-in-the-loop learning in improving decision-making robustness and overall driving performance.
CLASP: Language-Driven Robot Skill Selection and Composition using Task-Parameterized Learning
Markus Knauer, Valentin Gieraths, Tai Mai, Samuel Bustamante, Alin Albu-Schäffer, Freek Stulp, João Silvério
2606.08169v1
CLASP: Language-Driven Robot Skill Selection and Composition using Task-Parameterized Learning
Markus Knauer, Valentin Gieraths, Tai Mai, Samuel Bustamante, Alin Albu-Schäffer, Freek Stulp, João Silvério
2606.08169v1
arXiv:2606.08169v1
•
2026-06-06
Enabling robots to understand and execute tasks from natural language commands while maintaining data efficiency remains challenging. Foundation models such as vision-language-action (VLA) and vision-language models (VLMs) provide intuitive interaction channels but require extensive data; task-parameterized imitation learning achieves data efficiency but lacks natural language grounding. This work bridges this gap through a modular architecture combining task-parameterized kernelized movement primitives (TP-KMPs) with pretrained VLMs. During learning, skills are acquired from 2 to 5 kinesthetic demonstrations, and the VLM generates skill schemas describing each skill's parameters and preconditions. During execution, the VLM interprets commands to select skills, reason about parameter bindings, and create novel behaviors through covariance-weighted composition. When no skill or composition suffices, the system identifies capability gaps and requests targeted demonstrations, all without fine-tuning. Validation on a 7-DoF manipulator shows success rates of 73.3%-100% in scenarios requiring skill selection, composition, and active learning.
Comment: 23 pages, 11 figues, 4 tables, 1 listing
SynthICL: Scalable In-context Imitation Learning with Synthetic Data
Cheng Qian, Ruomeng Fan, Yifei Ren, Yilong Wang, Edward Johns
2606.08154v1
SynthICL: Scalable In-context Imitation Learning with Synthetic Data
Cheng Qian, Ruomeng Fan, Yifei Ren, Yilong Wang, Edward Johns
2606.08154v1
arXiv:2606.08154v1
•
2026-06-06
In-context imitation learning (ICIL) enables robots to learn new tasks from a small number of demonstrations by conditioning a pre-trained policy on task-specific examples, without retraining at test time. Despite this promise, training generalizable and scalable in-context imitation policies remains an open challenge. We present SynthICL, a scalable framework that trains ICIL policies entirely from RGB-only synthetic data. Specifically, we build a data generation pipeline to produce high-fidelity ICIL data and train a flow-matching transformer policy on the resulting dataset. SynthICL avoids the need for depth sensing, precise camera calibration, and real-world training data in prior approaches, offering a simpler and more scalable alternative. We further incorporate subgoal prediction by training the model to predict the next subgoal images, enabling more precise and visually grounded control. Evaluated on 16 unseen real-world manipulation tasks, SynthICL achieves an average success rate of 79% with only one demonstration provided at test time and outperforms prior methods. Project page: https://synth-icl.github.io
Vision-Guided Dual-Arm Humanoid Robotic Disassembly of End-of-Life 18650 Lithium-ion Battery Packs
Yile Chen, Zhihao Liu, Xi Vincent Wang, Lihui Wang
2606.08152v1
Vision-Guided Dual-Arm Humanoid Robotic Disassembly of End-of-Life 18650 Lithium-ion Battery Packs
Yile Chen, Zhihao Liu, Xi Vincent Wang, Lihui Wang
2606.08152v1
arXiv:2606.08152v1
•
2026-06-06
The growing volume of retired lithium-ion battery packs from electric vehicles and portable electronics calls for automated disassembly that is safe, flexible, and selective down to the individual cell. Existing robotic systems, however, mostly assume known pack poses, external fixtures, or specialised tooling, leaving fixture-free cell-level disassembly under pose uncertainty largely unsolved. This paper presents a vision-guided dual-arm pipeline that disassembles a 21-cell 18650 pack from an arbitrary initial pose using only general-purpose parallel-jaw grippers, RGB-D sensing, and a pre-trained grasp detector. Pose uncertainty is absorbed by a learn-and-filter perception stack with discrete look-and-move wrist-camera corrections, while a mid-task support transfer between the two arms extends the effective workspace without any external clamp. The pipeline achieves an 8/10 end-to-end success rate, a cell-localisation root-mean-square error of $2.4$\,mm, and a mean cycle time of 6.0\,minutes per pack, providing a practical, fixture-free building block for industrial battery recycling.
Learning Predictive Control with Deep Koopman Operators for Autonomous Vehicle Motion Planning
Xinglong Zhang, Yongqian Xiao, Haotian Cao, Xing Zhou, Xin Yin, Xin Xu
2606.08136v1
Learning Predictive Control with Deep Koopman Operators for Autonomous Vehicle Motion Planning
Xinglong Zhang, Yongqian Xiao, Haotian Cao, Xing Zhou, Xin Yin, Xin Xu
2606.08136v1
arXiv:2606.08136v1
•
2026-06-06
Model Predictive Control (MPC) is widely used for autonomous-vehicle (AV) motion planning, but its real-time applicability is often limited by the need for accurate models and online solution of nonlinear, nonconvex optimization problems in dynamic road environments. Actor-critic reinforcement learning offers a promising alternative for online policy generation, yet its policy-learning process often lacks explicit control-theoretic structure. This article proposes a learning predictive control (LPC) framework with deep Koopman operators for efficient real-time motion planning under nonconvex constraints. To address nonlinear and uncertain vehicle dynamics, a deep-Koopman-based predictor is used to lift the system into an interpretable linear observable space in a data-driven manner. Unlike traditional MPC, which computes open-loop control sequences, the proposed LPC framework yields a closed-loop state-feedback policy within each prediction interval through receding-horizon actor-critic learning. To ensure safety under nonconvex environmental constraints, LPC constructs convex local surrogate representations of obstacles and defines corresponding potential-field functions. These functions and their gradients are directly embedded into the actor-critic structure, enabling efficient, safety-aware policy learning. Extensive simulations and real-world experiments on the HongQi-EHS3 platform demonstrate favorable performance in diverse obstacle-avoidance scenarios in terms of safety, computational efficiency, and driving comfort, compared with benchmark methods such as CBF-MPC and LMPCC.
Ego-Pi: VLA Fine-Tuning for Ego-Centric Human and Robot Data
Ji Woong Kim, Ke Wang, Zipeng Fu, Sirui Chen, Cong Zhao, Jeff Lai, Chelsea Finn
2606.08107v1
Ego-Pi: VLA Fine-Tuning for Ego-Centric Human and Robot Data
Ji Woong Kim, Ke Wang, Zipeng Fu, Sirui Chen, Cong Zhao, Jeff Lai, Chelsea Finn
2606.08107v1
arXiv:2606.08107v1
•
2026-06-06
Robotics faces a fundamental challenge of data scarcity. Unlike language or vision research, there is no internet-scale dataset for robotic manipulation. A promising path forward is to leverage egocentric human data, which can be collected more easily, with greater breadth, and at a larger scale. Towards this end, we investigate key design choices for learning across human and humanoid embodiments equipped with dexterous five-finger hands, using the $π_{0.5}$ model as a foundation. Our results show that human data enables robots to learn new task semantics and compose existing skills into novel behaviors without corresponding robot data. The paper website is here: https://egopipaper.github.io/
Reinforcement learning in linear embedding space unlocks generalizable control across soft robot configurations
Xinglong Zhang, Cong Li, Hangjie Mo, Yue Jiang, Xin Xu, Wei Jiang, Zhenshan Bing, Yihe Yang, Xiaojian Li, Yueneng Yang, Huimin Lu, Ling-li Zeng, Alois Knoll, Dewen Hu, Li Wen, Wei Pan
2606.08104v1
Reinforcement learning in linear embedding space unlocks generalizable control across soft robot configurations
Xinglong Zhang, Cong Li, Hangjie Mo, Yue Jiang, Xin Xu, Wei Jiang, Zhenshan Bing, Yihe Yang, Xiaojian Li, Yueneng Yang, Huimin Lu, Ling-li Zeng, Alois Knoll, Dewen Hu, Li Wen, Wei Pan
2606.08104v1
arXiv:2606.08104v1
•
2026-06-06
Soft-bodied organisms such as octopuses and elephant trunks exhibit remarkable morphological adaptability, dynamically reconfiguring body shape and stiffness, and flexibly adjusting their control strategies to enable versatile behaviors. Inspired by these biological systems, various soft robots have emerged in recent decades, featuring diverse materials, stiffnesses, and morphologies tailored to specific tasks. Despite substantial advances in the materials and structural designs of soft robots, developing a generalizable control framework capable of rapid adaptation across diverse configurations remains a long-standing challenge. Existing controllers are limited to fixed configurations, demanding laborious configuration-specific remodelling and policy redesign for new configurations. Here, we introduce a generalizable control system that enables rapid adaptation across diverse soft robot configurations via reinforcement learning in a shared linear Koopman embedding space. By encoding robot dynamics into this embedding space, our method decouples control policies from specific morphologies, allowing real-time, model-free policy adaptation across diverse configurations without retraining from scratch. We validate our system across 33 distinct robot configurations. Our system achieves a 75 times reduction in transfer samples across configurations, while sustaining robust performance under high-speed motion, heavy payloads, and multiactuator faults, and achieving real-world skills previously unattainable in soft robotics. This work establishes a unified and adaptable control paradigm for diverse soft robot configurations, bridging mechanical reconfigurability with control flexibility, and may offer broader insights for generalizable control in complex physical systems.
Comment: An updated version of this paper has been accepted by Nature Communications
Revisiting Articulated Parts Perception in Robot Manipulation
Xiaoqian Wu, Yejie Guo, Xiaoyang Chen, Lixin Yang, Cewu Lu, Yong-Lu Li
2606.08103v1
Revisiting Articulated Parts Perception in Robot Manipulation
Xiaoqian Wu, Yejie Guo, Xiaoyang Chen, Lixin Yang, Cewu Lu, Yong-Lu Li
2606.08103v1
arXiv:2606.08103v1
•
2026-06-06
We are surrounded by various objects with movable, articulated parts, e.g., box, handle, door. An accurate and generalizable perception of articulated parts is essential to enhance robotic manipulation capabilities. Building on this need, recent efforts in articulated parts perception have followed two main directions: One line of work uses pose-based representation, which requires high manual cost; in parallel, affordance-based methods extract future object motion from point tracking without additional manual efforts, but suffer from low-quality data. In this paper, we propose a new representation of articulated parts, Geometric Primary Structure (GPS), an abstraction of the part geometry structure to balance scalability and quality. For efficient and scalable data collection, GPS is integrated with a portable Virtual Reality (VR) device and requires only one minute to annotate one object sequence. This direct human annotation provides higher quality than the estimated affordance. With this efficient VR-GPS system, we collect 41K frames for 234 objects across six part classes, and train a generalizable GPS model with a single RGB-D object image as input. For object manipulation, we deploy a heuristic policy based on GPS prediction. Without any in-domain fine-tuning, our method achieves an 73% success rate, covering 270 initial states for 9 objects. Our code, data and reusable tool are available at https://enlighten0707.github.io/gps.
Comment: CVPR2026
Continual Quadruped Robots Coordination via Semantic Skill Discovery
Daoqing Wang, Yuchen Xiao, Weixuan Huang, Zhilong Zhang, Shenghua Wan, Meng Li, Lei Yuan, Yang Yu
2606.08102v1
Continual Quadruped Robots Coordination via Semantic Skill Discovery
Daoqing Wang, Yuchen Xiao, Weixuan Huang, Zhilong Zhang, Shenghua Wan, Meng Li, Lei Yuan, Yang Yu
2606.08102v1
arXiv:2606.08102v1
•
2026-06-06
Multi-quadruped coordination has attracted increasing attention due to its enhanced payload capacity, broader contact coverage, and improved adaptability to challenging tasks. Existing methods for multi-quadruped manipulation typically focus on predefined or closed task families, often relying on multi-agent reinforcement learning (MARL) to train task-specific coordination policies. However, such methods struggle in open-ended continual learning settings, where tasks arrive sequentially and robots are expected to acquire new coordination skills while reusing previously learned ones without catastrophic forgetting. To address this challenge, we propose Conquer, a semantic skill-library framework that formulates continual multi-quadruped coordination as a retrieve-adapt-update process. First, to accommodate varying team sizes across tasks, we design a team-structured Self-Allies-Goal (SAG) backbone that supports variable-cardinality robot teams by explicitly modeling each robot's own state, teammate context, and task goal. For each incoming task, Conquer constructs a task-level semantic descriptor from pre-execution information and retrieves a relevant skill from the library for adaptation. After successful execution, Conquer updates the skill library by extracting trajectory-level semantic descriptors and organizing them according to semantic distance, thereby enabling continual skill accumulation and cross-task knowledge transfer. Simulation experiments show that Conquer achieves a final average success rate of 95.6%, demonstrating strong forward transfer and negligible catastrophic forgetting. Real-world rollouts on Unitree Go2 teams further validate the deployment feasibility of Conquer for practical multi-quadruped coordination. Simulation and real-robot demonstration videos are available at: https://conquer-project.pages.dev/.
Comment: 22 pages, 8 figures, 11 tables. Project page: https://conquer-project.pages.dev/
Cybernetic Android Avatar "Yui": System Integration, Field Deployment, and Evaluation
Kaoruko Shinkawa, Mizuki Nakajima, Taisei Mogi, Yoshihiro Nakata
2606.08099v1
Cybernetic Android Avatar "Yui": System Integration, Field Deployment, and Evaluation
Kaoruko Shinkawa, Mizuki Nakajima, Taisei Mogi, Yoshihiro Nakata
2606.08099v1
arXiv:2606.08099v1
•
2026-06-06
Remote communication technologies have become widely used; however, supporting a sense of shared physical space and conveying rich non-verbal cues remain challenging in many social interaction scenarios. This study presents "Yui," a full-body cybernetic android avatar designed to integrate operator-side immersive teleoperation with interlocutor-side human-like social signaling. Yui combines a 55-degrees of freedom full-body mechanism with a previously developed android head, facial expression and gaze control, upper-body and arm motion, hand actuation, and a mobile platform. It can be operated through either the immersive mode using a head mounted display-based interface or desktop mode using a webcam-based interface. We evaluated the system through three real-world deployments: a long-term public exhibition at Expo 2025 in Osaka, Kansai, Japan; a remote educational exchange between elementary school students; and a public interaction study with general participants. During the Expo deployment, two units accumulated approximately 1131 h of operation, demonstrating both operational feasibility and maintenance challenges. In the public study, both operators and interlocutors reported positive impressions of co-presence and willingness to use the system. Interlocutors also rated the avatar positively in terms of human likeness and the transmission of emotions and intentions. The results indicate usability for general operators while suggesting room for improvement in precise controllability. These findings provide field-derived evidence and design implications for socially deployable full-body android avatars.
Comment: 47 pages, 20 figures, 10 tables. Submitted to International Journal of Social Robotics
vla.cpp: A Unified Inference Runtime for Vision-Language-Action Models
Khanh D. Nguyen, Hung T. Ho, Chinh T. Nguyen, Thanh Q. Duong, Linh D. Le, Duy M. H. Nguyen, Vien A. Ngo, An T. Le
2606.08094v1
vla.cpp: A Unified Inference Runtime for Vision-Language-Action Models
Khanh D. Nguyen, Hung T. Ho, Chinh T. Nguyen, Thanh Q. Duong, Linh D. Le, Duy M. H. Nguyen, Vien A. Ngo, An T. Le
2606.08094v1
arXiv:2606.08094v1
•
2026-06-06
Vision-Language-Action (VLA) policies are typically shipped as Python/PyTorch stacks that assume a workstation-class GPU, a mismatch for the hardware on which robots actually run. We present vla.cpp, a portable C++ inference runtime built on llama.cpp. To our knowledge, it is the first ggml-class engine to natively serve the flow-matching and diffusion VLA inference pattern, in which a cached vision-language prefix is consumed by a cross-attending action expert integrated over several solver steps. A single runtime serves seven architectures spanning five backbone and four action-head families behind one request/response protocol, with each model packaged as a self-contained bundle. On LIBERO-Object, the engine matches a state-of-the-art checkpoint to within one episode out of 200, and runs BitVLA at 100% success in 1.3 GiB of memory. The same bundle runs unchanged across three hardware tiers, from a consumer GPU down to an 8 GB embedded module. A cross-hardware roofline analysis shows that batch-1 VLA inference is compute-bound, so utilization rather than bandwidth is the deployment lever; an IMMA ladder GEMM derived from this analysis cuts BitVLA per-step latency by 4.5x. We then frame an on-robot stress test on an ALOHA arm that isolates the latency constraint under which a learned VLA must replan against a moving target on the hardware it was trained for. Code, demo videos, and the reproducible benchmark scaffold are available at https://fai-modelopt-tech.github.io/vla-cpp.github.io/.
Comment: 17 pages, 3 figures, 12 tables
BORA: Bridging Offline Reinforcement Learning and Online Residual Adaptation for Real-World Dexterous VLA Models
Zhongxi Chen, Yifan Han, Yanming Shao, Huanming Liu, Congsheng Xu, Xiaoyu Chen, Yao Mu, Wenzhao Lian
2605.30226v2
BORA: Bridging Offline Reinforcement Learning and Online Residual Adaptation for Real-World Dexterous VLA Models
Zhongxi Chen, Yifan Han, Yanming Shao, Huanming Liu, Congsheng Xu, Xiaoyu Chen, Yao Mu, Wenzhao Lian
2605.30226v2
arXiv:2605.30226v2
•updated
•
2026-05-28
Vision-Language-Action (VLA) models have emerged as a promising paradigm for grounding visual-language understanding into real-world robotic manipulation. However, dexterous manipulation remains challenging for VLA policies due to high-dimensional hand control and compounding execution errors, which makes real-world RL post-training essential for bridging the gap between visually grounded action generation and physically reliable dexterous execution. However, high-dimensional dexterous exploration often triggers temporal inconsistency, sample inefficiency and hardware risks in the real world. To address these challenges, we propose BORA, an offline-to-online RL post-training framework designed for real-world dexterous VLA models. In the offline phase, BORA constructs a critic that takes both the VLM's cognition tokens and action chunks as inputs. This design enables action-conditioned value guidance, allowing the critic to evaluate dexterous hand motions beyond visual context alone. During the subsequent online phase, BORA freezes the VLA base and introduces a lightweight, Human-in-the-Loop (HiL) chunk-wise residual adaptation mechanism to mitigate real-world execution errors and further correct the offline-learned intents within the actual physical environment. By inheriting the offline critic and employing intervention-driven rewards, BORA effectively corrects execution discrepancies and adapts to real-world physical variances while preserving the pretrained policy as a stable prior. Extensive evaluations across five complex real-world dexterous tasks demonstrate that BORA significantly outperforms pure imitation learning and traditional decoupled RL baselines, achieving a 33% absolute increase in average success rate under standard settings and up to a 43% improvement in unseen object generalization.
Comment: 24 pages,11 figures
Cooperative Long Rope Skipping via Multi-Agent Reinforcement Learning
Zihao Wang, Shijie Peng, Kerui Wu, Yu Huang, Ruiqi Xue, Dong Liu, Tian Xu, Lei Yuan, Yang Yu
2606.08064v1
Cooperative Long Rope Skipping via Multi-Agent Reinforcement Learning
Zihao Wang, Shijie Peng, Kerui Wu, Yu Huang, Ruiqi Xue, Dong Liu, Tian Xu, Lei Yuan, Yang Yu
2606.08064v1
arXiv:2606.08064v1
•
2026-06-06
Humans exhibit remarkable motor agility, enabling a wide range of dynamic skills such as running and jumping, which highlights the great potential of humanoid robots for athletic locomotion. Among athletic sports, long rope skipping requires two rope turners to cooperatively swing the rope while adapting to a player under different jumping rhythms, making it a meaningful yet challenging task for humanoid robots. Although existing methods for humanoid sports have achieved success in single-agent and interaction-free settings, such as running, dancing, and parkour, task scenarios that require precise coordination among multiple participants remain largely unexplored. To this end, we propose Marope, a multi-agent reinforcement learning (MARL) framework for cooperative long rope skipping with multiple humanoid robots. Specifically, Marope adopts a hierarchical reinforcement learning framework for policy training. At the lower level, it learns decentralized rope manipulation policies through MARL, while at the upper level, a centralized scheduling policy is trained to coordinate the execution of the lower-level policies. To improve generalization across different player behavioral styles, Marope further incorporates diverse jumping policies into cooperative game training. We evaluate our approach on Unitree G1 humanoid robots in both simulation and real-world settings. Experimental results demonstrate that Marope outperforms various baselines, achieving more efficient and stable rope manipulation as well as more robust and adaptable cooperation with varied players.
Perceptive Behavior Foundation Model: Adapting Human Motion Priors to Robot-Centric Terrain
Zifan Wang, Yizhao Li, Teli Ma, Qiang Zhang, Yudong Fan, Hao Xu, Shuo Yang, Junwei Liang
2606.08059v1
Perceptive Behavior Foundation Model: Adapting Human Motion Priors to Robot-Centric Terrain
Zifan Wang, Yizhao Li, Teli Ma, Qiang Zhang, Yudong Fan, Hao Xu, Shuo Yang, Junwei Liang
2606.08059v1
arXiv:2606.08059v1
•
2026-06-06
Humanoid behavior foundation models aim to acquire reusable whole-body control policies from broad human motion priors, enabling a single controller to produce diverse and expressive behaviors. However, existing motion-centric foundation policies largely assume that the reference motion is already physically compatible with the robot's surroundings. This assumption breaks when the demonstrator, operator, and robot inhabit different environments: a human motion may specify the intended behavior, but not the footholds, clearance, body height, or contact timing required by the robot's local terrain. We introduce \emph{Perceptive Behavior Foundation Model} (Perceptive BFM), a terrain-aware humanoid control framework that grounds human motion priors in robot-centric perception. The model preserves raw kinematic motion references as the behavioral interface, while using local terrain observations to adapt contacts, posture, and timing. To provide scalable terrain supervision, we develop \emph{terrain-conformal reference synthesis} (TCRS), which converts locomotion-oriented human motion clips into terrain-consistent references through contact-aware foothold construction, foot-geometry-aware swing optimization, support-aware root reconstruction, collision repair, and multi-point inverse kinematics. We then train a blind adapted-reference teacher and transfer its terrain-conformal behavior to a deployed raw-reference student through target-frame action alignment. The student is an identity-gated Transformer tracker whose terrain features enter through residual pathways initialized to preserve the motion-tracking prior and trained to produce local corrections only when needed.
EgoAERO: Learning Dexterous Manipulation from a Single Egocentric Video without Object Assets
Yichen Niu, Haoran Lv, Xinrui Zhang, Xueyao Wan, Shiyu Gao, Ying Ai, Hui Xu, Yongqi Hu, Hengyi Zhang, Yang Xie, Zhaxizhuoma, Yue Zhao, Zhenshan Bing, Yan Ding, Jianxing Liu
2606.08057v1
EgoAERO: Learning Dexterous Manipulation from a Single Egocentric Video without Object Assets
Yichen Niu, Haoran Lv, Xinrui Zhang, Xueyao Wan, Shiyu Gao, Ying Ai, Hui Xu, Yongqi Hu, Hengyi Zhang, Yang Xie, Zhaxizhuoma, Yue Zhao, Zhenshan Bing, Yan Ding, Jianxing Liu
2606.08057v1
arXiv:2606.08057v1
•
2026-06-06
Egocentric RGB-D videos offer a natural source of human dexterous manipulation demonstrations, but existing data is difficult to use for robot learning because object pose, geometry, and contact information are often missing or require pre-scanned object assets. We present EgoAERO, the first framework that learns dexterous manipulation from a single egocentric RGB-D human demonstration without object assets. EgoAERO reconstructs contact-consistent hand-object trajectories through asset-free object tracking and reconstruction, ego motion compensation, and adaptive contact optimization, then converts them into robot policies using two-stage residual learning. We further introduce an online quality assessment mechanism and construct EgoDex-R, a large-scale egocentric dataset with 4.3M RGB-D frames for dexterous policy learning. Simulation and real-world experiments show that EgoAERO enables single-demonstration dexterous manipulation and achieves downstream performance close to CAD-based reconstructions on HOI4D.
FingerEye: Learning Dexterous Manipulation with Continuous Vision-Tactile Sensing
Zhixuan Xu, Yichen Li, Xuanye Wu, Tianyu Qiu, Lin Shao
2604.20689v3
FingerEye: Learning Dexterous Manipulation with Continuous Vision-Tactile Sensing
Zhixuan Xu, Yichen Li, Xuanye Wu, Tianyu Qiu, Lin Shao
2604.20689v3
arXiv:2604.20689v3
•updated
•
2026-04-22
Dexterous robotic manipulation requires perception that remains informative from pre-contact approach to contact initiation and post-contact control. We introduce FingerEye, a sensing and learning framework that strengthens robotic dexterity through continuous vision-tactile feedback throughout interaction. On the sensing side, FingerEye integrates binocular RGB cameras with a compliant contact interface to support perception both before and after contact. Before contact, the fingertip cameras provide close-range visual cues and implicit stereo for precise approach and object localization. After contact, marker-tracked deformation of the compliant ring provides a proxy for contact wrench sensing. On the learning side, we build real-and-sim infrastructure for data collection and evaluation, systematically study policy-interface designs for learning with multiple FingerEye sensors, and develop FingerEye Policy, which applies group-structured modality fusion to reduce modality shortcuts and better exploit distributed fingertip feedback. Across seven contact-sensitive task settings, FingerEye improves wrist-only policy by over 30 percentage points in mean success rate in both simulation and the real world.
MuJoCo-Drones-Gym: A GPU-Accelerated Multi-Drone Simulator for Control and Reinforcement Learning
Manan Tayal
2606.08039v1
MuJoCo-Drones-Gym: A GPU-Accelerated Multi-Drone Simulator for Control and Reinforcement Learning
Manan Tayal
2606.08039v1
arXiv:2606.08039v1
•
2026-06-06
Robotic simulators are a cornerstone of modern research in aerial robotics, serving both as a vehicle for the development of new control algorithms and as the data source for training reinforcement learning (RL) policies. Yet, existing quadcopter learning environments often face a trade-off between physical fidelity, multi-agent support, and the throughput required by modern deep RL pipelines. In this paper, we present MuJoCo-Drones-Gym, an open-source Gymnasium-compatible multi-drone environment built on top of the MuJoCo physics engine. MuJoCo-Drones-Gym supports an arbitrary number of Bitcraze Crazyflie 2.x nano-quadcopters and exposes a modular API for selecting (i)~the physics model (rigid-body MuJoCo, explicit Python dynamics, or any subset of ground effect, blade drag, and inter-drone downwash), (ii)~the action interface (per-motor RPMs, collective normalized thrust, velocity setpoints, or PID waypoint commands), and (iii)~the observation space (kinematic state vectors, RGB / depth / segmentation cameras, or neighbourhood adjacency information). A PettingZoo ParallelEnv wrapper enables drop-in multi-agent reinforcement learning, while a suite of seven task environments, hover, velocity tracking, multi-drone hover, waypoint navigation, formation flight, gate racing, and a generic multi-agent template, demonstrates the breadth of the interface. We describe the environment design, the underlying physics and quadcopter dynamics, and illustrate its use through control and learning examples that mirror those of the closely related gym-pybullet-drones project, while taking advantage of MuJoCo's improved contact handling, rendering, and parallelizability.
Comment: 18 pages, 8 figures, 7 tables
IntentNav: Learning Spatial-Visual Object Navigation from Human Demonstrations
Yuxin Cai, Zongtai Li, Maonan Wang, Muyi Bao, Haokun Zhu, Ruofei Bai, Ding Zhao, Zirui Li, Wenshan Wang, Wei-Yun Yau, Ji Zhang, Chen Lv
2606.08029v1
IntentNav: Learning Spatial-Visual Object Navigation from Human Demonstrations
Yuxin Cai, Zongtai Li, Maonan Wang, Muyi Bao, Haokun Zhu, Ruofei Bai, Ding Zhao, Zirui Li, Wenshan Wang, Wei-Yun Yau, Ji Zhang, Chen Lv
2606.08029v1
arXiv:2606.08029v1
•
2026-06-06
Object navigation requires a robot to search for an unobserved target in an unknown environment by deciding where to explore next under partial observability. Effective search resembles human-like exploration: selectively probing visually promising frontiers while relying on spatial memory to avoid redundant revisits. We propose IntentNav, a spatial-visual imitation framework that learns human-like ObjectNav policies from human demonstrations. To infer high-level search intent from low-level human actions, we introduce Frontier-based Human-Intent Labeling, which looks ahead in human demonstrations and labels the frontier that best explains the demonstrator's future search direction. We construct a spatial-visual candidate space, where BEV memory tracks explored regions, unexplored frontiers, and trajectory history, while egocentric visual memory provides semantic cues for each candidate. A VLM policy is trained to select among these grounded candidates, using Intent-Aligned Objective to encourage consistent and human-like exploration. IntentNav achieves state-of-the-art performance on the MP3D, HM3D-v1 and HM3D-v2 ObjectNav benchmarks. The proposed candidate-level navigation interface transfers zero-shot to wheeled, quadruped, and humanoid robots without further VLM fine-tuning. \href{https://anonymous.4open.science/w/IntentNav/}{Project page}.
Comment: 26 pages, 9 figures
Q-VGM: Q-Guided Value-Gradient Matching for Flow-Matching VLA Policies
Ziqian Wang, Jiayu Sun, Xingjian Mao, Minqian Wang, Yao Mu
2606.08015v1
Q-VGM: Q-Guided Value-Gradient Matching for Flow-Matching VLA Policies
Ziqian Wang, Jiayu Sun, Xingjian Mao, Minqian Wang, Yao Mu
2606.08015v1
arXiv:2606.08015v1
•
2026-06-06
We propose Q-Guided Value-Gradient Matching (Q-VGM), an off-policy reinforcement learning (RL) method that tackles a long-standing challenge in fine-tuning flow-matching vision-language-action (VLA) policies: efficiently improving an expressive flow-matching action expert with respect to a learned Q-function. Effective improvement must exploit the first-order (gradient) information of the critic, but this is difficult for flow policies, because directly back-propagating the value through their multi-step denoising process is numerically unstable at VLA scale, while the tractable action likelihoods required by policy-gradient methods are unavailable under iterative denoising. Existing value-based methods either backpropagate through the full denoising chain, use the critic only at test time without updating the policy, or distill critic-improved actions as terminal labels without supervising the velocity field. Q-VGM sidesteps these issues by leveraging VGG-Flow, a value-gradient view of flow alignment in generative modeling that transforms value gradient into a denoising-time value-gradient field rather than an unstable end-to-end objective. This requires no action likelihoods and no backpropagation through the denoising chain, and operates on a fixed replay buffer. The critic is an action-sensitive Cal-QL ensemble over compact RLT features with per-layer action injection. Q-VGM enables a practical few-shot initialization then learn-from-experience paradigm: starting from a few-shot-SFT pi0.5 VLA, the method leverages self-generated rollout data to substantially improve task performance without additional expert supervision. On LIBERO, Q-VGM raises the average success rate from 75.0% to 92.5%; on RoboTwin 2.0, from 76.4% to 87.2%; and on two real-robot tabletop tasks, from 40.0% to 67.5%, outperforming all same-backbone, same-critic baselines across all three settings.
Comment: 13 pages, 3 figures, 4 tables
Integrated Hierarchical Decision-Making in Inverse Kinematic Planning and Control
Kai Pfeiffer, Quan Zhang, Yuqing Chen, Gordon Boateng, Yuquan Wang, Vincent Bonnet, Aberrahmane Kheddar
2412.01324v5
Integrated Hierarchical Decision-Making in Inverse Kinematic Planning and Control
Kai Pfeiffer, Quan Zhang, Yuqing Chen, Gordon Boateng, Yuquan Wang, Vincent Bonnet, Aberrahmane Kheddar
2412.01324v5
arXiv:2412.01324v5
•updated
•
2024-12-02
This work presents a novel and efficient nonlinear programming framework that tightly integrates hierarchical decision-making with whole-body inverse kinematic planning and control. Decision-making plays a central role in many aspects of robotics, from sparse inverse kinematic control with a minimal number of joints, to inverse kinematic planning while simultaneously selecting a discrete end-effector location from multiple candidates. Current approaches often rely on heavy computations using mixed-integer nonlinear programming, separate decision-making from inverse kinematics (some times approximated by reachability methods), or employ efficient but less versatile $\ell_1$-norm formulations of linear sparse programming, without addressing the underlying nonlinear problem formulations. In contrast, the proposed sparse hierarchical nonlinear programming solver is efficient, versatile, and accurate by exploiting sparse hierarchical structure and leveraging the $\ell_0$-norm which is rarely used in robotics. The solver efficiently tackles complex nonlinear hierarchical decision-making problems previously unaddressed in the literature, such as inverse kinematic planning with simultaneous prioritized selection of end-effector locations from a large set of candidates, or inverse kinematic control with simultaneous selection of bi-manual grasp locations on a randomly rotated box.
Comment: Accepted paper to "Robotics: Science and Systems" (2026)
Dexterity-BEV: Aligning 3D World and Actions for Generalizable Robot Policies Learning
Huayi Zhou, Wei Gao, Dekun Lu, Ruiji Liu, Zhanqi Zhang, Ziyang Zhang, Jian Chen, Wenlve Zhou, Sheng Xu, Shumin Li, Kangyi Guo, Shichen Xu, Zixin Huang, Yongyi Su, Kui Jia
2606.02274v2
Dexterity-BEV: Aligning 3D World and Actions for Generalizable Robot Policies Learning
Huayi Zhou, Wei Gao, Dekun Lu, Ruiji Liu, Zhanqi Zhang, Ziyang Zhang, Jian Chen, Wenlve Zhou, Sheng Xu, Shumin Li, Kangyi Guo, Shichen Xu, Zixin Huang, Yongyi Su, Kui Jia
2606.02274v2
arXiv:2606.02274v2
•updated
•
2026-06-01
End-to-end manipulation policies, combined with web-scale pretrained Vision-Language Models (VLMs), show the promise for generalizable and dexterous robotic manipulation. However, they inherit two key limitations from 2D foundation models: 1) the reliance on 2D RGB inputs that ignores the intrinsically 3D nature of manipulation; and 2) the lack of spatial 3D alignment between input-output spaces as well as across diverse robot embodiments, camera setups, and trajectory datasets. In this paper, we present a series of contributions to address these issues. First, we introduce aligned vertex map and vertex spectrum -- a pixel-wise 3D representation that elevates 2D visual inputs to 3D, using camera calibration and optional depth. This novel input representation marries 3D awareness with the generalization of 2D large VLMs. Then, we propose to align the inputs and outputs of manipulation policies by expressing per-pixel 3D information of each camera view and robot actions to a shared coordinate. Based on this, we designate a canonical Bird's-Eye-View (BEV) alignment frame and innovatively propose to construct BEV images, producing a view-invariant representation robust to camera pose variations. To enable training and evaluation at scale, we develop a comprehensive data processing pipeline to perform such alignments; we also introduce a novel temporal alignment scheme for trajectories across diverse robots, human operators, and datasets. These contributions collectively mitigate input and output spatial-temporal misalignments, improving the consistency and generalization for real-world manipulation. Pretrained checkpoint, source code and data processing pipeline are available in https://hnuzhy.github.io/projects/Dex-BEV.
Comment: under review
On-the-fly hand-eye calibration for the da Vinci surgical robot
Zejian Cui, Ferdinando Rodriguez y Baena
2601.14871v2
On-the-fly hand-eye calibration for the da Vinci surgical robot
Zejian Cui, Ferdinando Rodriguez y Baena
2601.14871v2
arXiv:2601.14871v2
•updated
•
2026-01-21
In Robot-Assisted Minimally Invasive Surgery (RMIS), accurate tool localization is crucial to ensure patient safety and successful task execution. However, this remains challenging for cable-driven robots, such as the da Vinci robot, because erroneous encoder readings lead to pose estimation errors. In this study, we propose a calibration framework to produce accurate tool localization results through computing the hand-eye transformation matrix on-the-fly. The framework consists of two interrelated algorithms: the feature association block and the hand-eye calibration block, which provide robust correspondences for key points detected on monocular images without pre-training, and offer the versatility to accommodate various surgical scenarios by adopting an array of filter approaches, respectively. To validate its efficacy, we test the framework extensively on publicly available video datasets that feature multiple surgical instruments conducting tasks in both in vitro and ex vivo scenarios, under varying illumination conditions and with different levels of key point measurement accuracy. The results show a significant reduction in tool localization errors under the proposed calibration framework, with accuracies comparable to other state-of-the-art methods while being more time-efficient.
Comment: 18 pages, 17 figures, 5 tables
Follow Everything: A Leader-Following and Obstacle Avoidance Framework with Goal-Aware Adaptation
Qianyi Zhang, Shijian Ma, Boyi Liu, Jianhao Jiao, Dimitrios Kanoulas
2504.19399v5
Follow Everything: A Leader-Following and Obstacle Avoidance Framework with Goal-Aware Adaptation
Qianyi Zhang, Shijian Ma, Boyi Liu, Jianhao Jiao, Dimitrios Kanoulas
2504.19399v5
arXiv:2504.19399v5
•updated
•
2025-04-28
Robust and flexible leader-following is a critical capability for robots to integrate into human society. While existing methods struggle to generalize to leaders of arbitrary form and often fail when the leader temporarily leaves the robot's field of view, this work introduces a unified framework addressing both challenges. First, traditional detection models are replaced with a segmentation model, allowing the leader to be anything. To enhance recognition robustness, a distance frame buffer is implemented that stores leader embeddings at multiple distances, accounting for the unique characteristics of leader-following tasks. Second, a goal-aware adaptation mechanism is designed to govern robot planning states based on the leader's visibility and motion, complemented by a graph-based planner that generates candidate trajectories for each state, ensuring efficient following with obstacle avoidance. Simulations and real-world experiments with a legged robot follower and various leaders (human, ground robot, UAV, legged robot, stop sign) in both indoor and outdoor environments show competitive improvements in follow success rate, reduced visual loss duration, lower collision rate, and decreased leader-follower distance.
PRISM: PRior-guided Imagination Sampling in world Models
Yuhai Wang, Jiawei Xia, Rongxuan Zhou, Xiao Hu, Yongliang Shi, Jing Du, Yang Ye
2606.07974v1
PRISM: PRior-guided Imagination Sampling in world Models
Yuhai Wang, Jiawei Xia, Rongxuan Zhou, Xiao Hu, Yongliang Shi, Jing Du, Yang Ye
2606.07974v1
arXiv:2606.07974v1
•
2026-06-06
A learned world model provides a powerful physical intuition for evaluating future states. But its effectiveness in continuous control also depends critically on how candidate actions are generated for model-based planning. Rather than solely asking how accurately a model can simulate the future, we ask: which candidate actions are worth evaluating in the first place? Existing planners typically search arbitrarily or use expert demonstrations only to initialize a sampling mean, discarding the expert's state-conditioned confidence. Properly guiding this search requires a robust action prior, yet current approaches often rely on independent visual encoders or large-scale VLMs to obtain one. We argue that this architectural bloat is unnecessary: the exact same data - and the learned representations of the world model itself - inherently encode the agent's action intuition. We introduce PRISM, a task-agnostic framework that extracts both from a single dataset while maintaining strict architectural simplicity. Building on a standard JEPA-style latent world model, PRISM attaches a lightweight MLP directly to its frozen encoder to predict a state-conditioned Gaussian prior. At plan time, PRISM fuses this prior into the planner's sampling distribution via a precision-weighted Product-of-Gaussians update. This parameter-free, closed-form integration steers the sampling process, making the prior confident where it is and ceding control where it is not. PRISM improves success rates by 35 percentage points over vanilla world-model-based MPC on Cube and 32 percentage points on PushT, without introducing significant inference overhead.
pacSTL: PAC-Bounded Signal Temporal Logic from Data-Driven Reachability Analysis
Hanna Krasowski, Elizabeth Dietrich, Emir Cem Gezer, Roger Skjetne, Asgeir Johan Sørensen, Murat Arcak
2511.00934v2
pacSTL: PAC-Bounded Signal Temporal Logic from Data-Driven Reachability Analysis
Hanna Krasowski, Elizabeth Dietrich, Emir Cem Gezer, Roger Skjetne, Asgeir Johan Sørensen, Murat Arcak
2511.00934v2
arXiv:2511.00934v2
•updated
•
2025-11-02
Signal Temporal Logic (STL) is an expressive language for specifying behaviors of dynamical systems from continuous signals. However, a limitation of standard STL is its inherently deterministic semantics, which prevents it from accommodating uncertainty. Existing approaches to overcome this limitation are computationally costly and limit real-time capability, requiring repeated trajectory sampling or the redesign of probability distributions over atomic propositions whenever the atomic propositions or specifications change. We introduce pacSTL, a framework that combines Probably Approximately Correct (PAC)-bounded reachable set predictions with an interval extension of STL. pacSTL computes lower and upper bounds on atomic robustness values by solving optimization problems over PAC-bounded reachable sets and propagates the bounds through the temporal logic operators. The resulting evaluation yields a PAC-bounded robustness interval at the specification level. We demonstrate the efficiency and relevance of pacSTL by verifying a quadrotor flight scenario and runtime monitoring a maritime navigation specification.
How Well Do Latent World Models Understand Partially Observable Safety Constraints?
Matthew Kim, Kensuke Nakamura, Andrea Bajcsy
2510.06492v2
How Well Do Latent World Models Understand Partially Observable Safety Constraints?
Matthew Kim, Kensuke Nakamura, Andrea Bajcsy
2510.06492v2
arXiv:2510.06492v2
•updated
•
2025-10-07
Latent world models are a promising approach for learning state representations and dynamics directly from high-dimensional observations, enabling robot control in hard-to-model settings. However, control performance ultimately depends on the latent representation encoding the required information for the task. In this work, we study latent-space safe control problems and show how partial observability can induce control failures when safety-relevant information is not preserved in the latent state. Specifically, we identify two world model failure modes: estimation gaps, where current observations do not reveal safety-critical quantities (e.g., temperature in a cooking task), and prediction gaps, where failures are observable once they occur but cannot be reliably anticipated from available observations. We introduce two diagnostics for these gaps: a mutual-information-based measure of safety observability and a rollout-based measure of future safety predictability. Finally, we present mitigation strategies for each failure mode: privileged multimodal supervision for estimation gaps and conformal risk calibration for prediction gaps. Across two hardware case studies -- using unimodal RGB world models and multimodal RGB+Tactile and RGB+Thermal variants -- we show that these mitigation strategies improve the safety of a Franka Research 3 manipulator on challenging cooking tasks under partial observability, albeit with increased conservativeness. More broadly, our work raises the question of when world model state representations are sufficient for reliable robot control
Comment: 10 tables 5 figures
X-OP: Cross-Morphology Whole-Body Teleoperation via MPC Retargeting
Jen-Wei Wang, Sarthak Kaingade, Andrea Tagliabue, Nicholas Morozovsky
2606.07934v1
X-OP: Cross-Morphology Whole-Body Teleoperation via MPC Retargeting
Jen-Wei Wang, Sarthak Kaingade, Andrea Tagliabue, Nicholas Morozovsky
2606.07934v1
arXiv:2606.07934v1
•
2026-06-06
Whole-body teleoperation is essential for scalable robot data collection in loco-manipulation tasks, yet existing approaches relying on exoskeleton suits or multi-camera setups impose prohibitive cost, complexity, and environmental constraints. Recent methods using a single extended reality (XR) device with end-to-end reinforcement learning policies partially address these limitations but require robot-specific retraining, suffer from out-of-distribution failures, and rely on motion retargeting that neglects dynamic feasibility. We propose a hierarchical whole-body teleoperation framework driven by a single XR device that generalizes across diverse robot morphologies without retraining robot-specific policies. A Model Predictive Control (MPC)-based motion retargeter jointly optimizes alignment with the operator's intent and the robot's dynamic feasibility, generating optimal commands for existing low-level controllers. To ensure robust online execution, we introduce a state synchronization method that resets the simulator state at each MPC step to handle noisy real-world measurements and contact sensitivity, and integrate SLAM-based global pose feedback to mitigate long-term drift. Simulation results show higher success rates on whole-body control tasks for both a humanoid (over 30% lower completion time and 20% lower power consumption) and a mobile manipulator (zero collisions) compared to baselines. Real-world experiments further validate the effectiveness and flexibility of our method, demonstrating the successful deployment of the proposed retargeter on both platforms for whole-body control tasks and the ease of allowing users to adjust teleoperation behavior based on their preferences. This plug-and-play framework offers a scalable, morphology-agnostic solution for whole-body robot teleoperation, enabling real-time behavioral customization and broad applicability across platforms.
Comment: 9 pages, 4 figures
Video World Models
8
默认显示 5 篇
Light-WAM: Efficient World Action Models with State-Fusion Action Decoding
Ziang Li, Dongzhou Cheng, Yibin Wang, Shiyue Wang, Xiaoyang Xu, Lingxuan Weng, Juan Wang, Jiaqi Wang
2606.08242v1
Light-WAM: Efficient World Action Models with State-Fusion Action Decoding
Ziang Li, Dongzhou Cheng, Yibin Wang, Shiyue Wang, Xiaoyang Xu, Lingxuan Weng, Juan Wang, Jiaqi Wang
2606.08242v1
arXiv:2606.08242v1
•
2026-06-06
World Action Models (WAMs) extend robot policy learning by incorporating future prediction as an additional training objective, encouraging the policy to encode task-relevant temporal structure in its representations. Current WAMs often rely on large-scale generative architectures that incur high training costs and inference latency, making them difficult to deploy as efficient closed-loop policies. We propose Light-WAM, a lightweight World Action Model for efficient robot manipulation. Specifically, it is built with a compact video backbone and performs future-video supervision in a downsampled latent space, reducing the cost of video co-training while retaining its benefits for representation learning. For action prediction, Light-WAM introduces the StateFusionActionExpert, which reads adapted states from multiple backbone layers, fuses them through learned-query pooling, and directly predicts action chunks in a single forward pass. This design provides an efficient interface between video backbone representations and robot actions, avoiding the need for heavy generative action experts. Experiments demonstrate that Light-WAM maintains strong performance on LIBERO and achieves usable multi-task performance on RoboTwin 2.0, while using only 0.44B trainable parameters. It also achieves 72.03ms inference latency with 4.1GiB peak GPU memory and improved training throughput.
Continual Quadruped Robots Coordination via Semantic Skill Discovery
Daoqing Wang, Yuchen Xiao, Weixuan Huang, Zhilong Zhang, Shenghua Wan, Meng Li, Lei Yuan, Yang Yu
2606.08102v1
Continual Quadruped Robots Coordination via Semantic Skill Discovery
Daoqing Wang, Yuchen Xiao, Weixuan Huang, Zhilong Zhang, Shenghua Wan, Meng Li, Lei Yuan, Yang Yu
2606.08102v1
arXiv:2606.08102v1
•
2026-06-06
Multi-quadruped coordination has attracted increasing attention due to its enhanced payload capacity, broader contact coverage, and improved adaptability to challenging tasks. Existing methods for multi-quadruped manipulation typically focus on predefined or closed task families, often relying on multi-agent reinforcement learning (MARL) to train task-specific coordination policies. However, such methods struggle in open-ended continual learning settings, where tasks arrive sequentially and robots are expected to acquire new coordination skills while reusing previously learned ones without catastrophic forgetting. To address this challenge, we propose Conquer, a semantic skill-library framework that formulates continual multi-quadruped coordination as a retrieve-adapt-update process. First, to accommodate varying team sizes across tasks, we design a team-structured Self-Allies-Goal (SAG) backbone that supports variable-cardinality robot teams by explicitly modeling each robot's own state, teammate context, and task goal. For each incoming task, Conquer constructs a task-level semantic descriptor from pre-execution information and retrieves a relevant skill from the library for adaptation. After successful execution, Conquer updates the skill library by extracting trajectory-level semantic descriptors and organizing them according to semantic distance, thereby enabling continual skill accumulation and cross-task knowledge transfer. Simulation experiments show that Conquer achieves a final average success rate of 95.6%, demonstrating strong forward transfer and negligible catastrophic forgetting. Real-world rollouts on Unitree Go2 teams further validate the deployment feasibility of Conquer for practical multi-quadruped coordination. Simulation and real-robot demonstration videos are available at: https://conquer-project.pages.dev/.
Comment: 22 pages, 8 figures, 11 tables. Project page: https://conquer-project.pages.dev/
Light Interaction: Training-Free Inference Acceleration for Interactive Video World Models
Jiacheng Lu, Haoyi Zhu, Sipei Yi, Enze Xie, Yu Li, Cheng Zhuo
2605.31158v2
Light Interaction: Training-Free Inference Acceleration for Interactive Video World Models
Jiacheng Lu, Haoyi Zhu, Sipei Yi, Enze Xie, Yu Li, Cheng Zhuo
2605.31158v2
arXiv:2605.31158v2
•updated
•
2026-05-29
Interactive video world models generate video chunk by chunk in response to user-controlled camera movements, enabling applications such as real-time game simulation, virtual scene navigation, and embodied AI training. However, scaling to long interactive trajectories is prohibitively expensive due to growing context memory, quadratic attention complexity, and repeated denoising steps. We present Light Interaction, a training-free inference acceleration framework for interactive video world models. Our key insight is that interaction naturally enables trajectory-dependent adaptive computation: retrieved spatial memory can be discarded during novel exploration, temporal context can be adjusted according to local latent dynamics, and early-step model outputs can be reused when the camera revisits familiar regions. Based on this insight, Light Interaction combines adaptive context management, denoising cache acceleration, and hardware-software co-designed 3D block sparse attention with fused Triton kernels. Evaluated on HY-WorldPlay and Matrix-Game-3.0, Light Interaction achieves up to 2.59x speedup without model retraining while maintaining competitive visual quality.
Comment: 13 pages, 6 figures, 3 tables. Project page: https://2843721358l-del.github.io/Light-Interaction-Project/
Embody4D: A Generalist Data Engine for Embodied 4D World Modeling
Peiyan Tu, Hanxin Zhu, Jingwen Sun, Shaojie Ren, Cong Wang, Yuyan Xu, Jiayi Luo, Xiaoqian Cheng, Zhibo Chen
2605.01799v2
Embody4D: A Generalist Data Engine for Embodied 4D World Modeling
Peiyan Tu, Hanxin Zhu, Jingwen Sun, Shaojie Ren, Cong Wang, Yuyan Xu, Jiayi Luo, Xiaoqian Cheng, Zhibo Chen
2605.01799v2
arXiv:2605.01799v2
•updated
•
2026-05-03
Embodied agents require robust and comprehensive 3D spatiotemporal representations to support spatial reasoning, manipulation understanding, and downstream decision making. However, existing robot data are typically captured from fixed or sparse viewpoints, providing only partial and view-dependent observations, which limits multi-view perception and generalization across viewpoints. Given the difficulty of collecting additional viewpoints in real-world settings, we propose Embody4D, a dedicated video-to-video world model for embodied scenarios to bridge this observation gap by transforming a monocular robot video into novel-view videos from flexible target camera viewpoints. First, to tackle training data scarcity, we introduce a 3D-aware compositional synthesis pipeline to curate a heterogeneous dataset compositing cross-embodiment robotic arms with diverse backgrounds, promoting broad generalization. Second, to enforce geometric stability, we devise a latent confidence-aware expert modulation strategy, which estimates the reliability of warped latent priors and adaptively routes regions to copy, repair, or inpaint experts for spatiotemporally consistent 4D generation. Finally, to enhance the fidelity of the manipulation, we incorporate an interaction-aware attention mechanism that explicitly attends to the robotic interaction regions. Extensive experiments show that Embody4D achieves state-of-the-art performance on visual evaluation benchmarks, while both simulated and real-world robotic experiments further demonstrate its effectiveness as a robust data engine for synthesizing high-fidelity, view-consistent videos that empower downstream robotic planning and learning.
CamoSAM2: SAM2-oriented Prompt Auto-Refinement for Video Camouflaged Object Detection
Xin Zhang, Keren Fu, Qijun Zhao
2504.00375v2
CamoSAM2: SAM2-oriented Prompt Auto-Refinement for Video Camouflaged Object Detection
Xin Zhang, Keren Fu, Qijun Zhao
2504.00375v2
arXiv:2504.00375v2
•updated
•
2025-04-01
The Segment Anything Model 2 (SAM2), a prompt-guided video foundation model, has remarkably performed in video object segmentation, drawing significant attention in the community. Due to the high similarity between camouflaged objects and their surroundings, which makes them difficult to distinguish even by the human eye, the application of SAM2 for automated segmentation in real-world scenarios faces challenges in camouflage perception and reliable prompts generation. To address these issues, we propose CamoSAM2, a motion-appearance prompt inducer (MAPI) and refinement framework to automatically generate and refine prompts for SAM2, enabling high-quality automatic detection and segmentation in VCOD task. Initially, we introduce a prompt inducer that simultaneously integrates motion and appearance cues to detect camouflaged objects, delivering more accurate initial predictions than existing methods. Subsequently, we propose a video-based adaptive multi-prompts refinement (AMPR) strategy tailored for SAM2, aimed at mitigating prompt error in initial coarse masks and further producing good prompts. Specifically, we introduce a novel three-step process to generate reliable prompts by camouflaged object determination, pivotal prompt frame selection, and multi-prompts formation. Extensive experiments conducted on two benchmark datasets demonstrate that our proposed model, CamoSAM2, significantly outperforms existing state-of-the-art methods, achieving increases of 8.0% and 10.1% in mIoU metric. Additionally, our method achieves the fastest inference speed compared to current VCOD models.
Comment: 13 pages, 8 figures,
DisCo: World Models with Discrete Camera Motion Control
Hongrui Huang, Junke Wang, Quanhao Li, Yu-Gang Jiang, Zuxuan Wu
2606.07967v1
DisCo: World Models with Discrete Camera Motion Control
Hongrui Huang, Junke Wang, Quanhao Li, Yu-Gang Jiang, Zuxuan Wu
2606.07967v1
arXiv:2606.07967v1
•
2026-06-06
Controllable video world models target interactive world exploration, where models must faithfully execute explicit action commands while preserving visual quality and temporal coherence. However, most existing approaches rely on continuous camera trajectories as action conditions, which often lead to unreliable action following, especially under complex motion sequences. In this work, we identify action representation entanglement as a key bottleneck in controllable video generation, and show that continuous camera representations lead to high feature similarity across distinct motion patterns, degrading action controllability. Based on this insight, we propose DisCo, a controllable video world model that conditions generation on a compact set of discrete action primitives to improve action separability. We further introduce DisCoBench, a comprehensive benchmark for evaluating the ability of models in short-term, long-horizon, and highly dynamic exploration scenarios. Extensive experiments demonstrate that DisCo achieves significantly more reliable action following while preserving visual quality.
ChronoPhyBench: Do MLLMs Truly Understand the World or Merely Exploit Language Priors?
Bin Zhu, Yanhao Jia, Kexin Zhao, Jie Wang, Munan Ning, Hao Li, Yuwei Niu, Tanqing Sun, Huangchong Yan, Mingjun Pan, Xinyi Wu, Qishen Yin, Yunyang Ge, Shuai Zhao, Li Yuan
2606.07962v1
ChronoPhyBench: Do MLLMs Truly Understand the World or Merely Exploit Language Priors?
Bin Zhu, Yanhao Jia, Kexin Zhao, Jie Wang, Munan Ning, Hao Li, Yuwei Niu, Tanqing Sun, Huangchong Yan, Mingjun Pan, Xinyi Wu, Qishen Yin, Yunyang Ge, Shuai Zhao, Li Yuan
2606.07962v1
arXiv:2606.07962v1
•
2026-06-06
Recent advancements in Multimodal Large Language Models (MLLMs) have demonstrated remarkable proficiency in open-world reasoning and understanding. However, a critical ambiguity persists: it remains unclear whether these models genuinely synthesize cross-modal information to construct physically grounded reasoning chains, or if they merely exploit strong language priors to mask single-modality reliance, thereby hallucinating advanced multimodal capabilities. Motivated by this, and to rigorously mitigate language modality bias and shortcuts, we propose a novel multimodal Chrono}logical Physical Dynamics Reasoning Benchmark ChronoPhyBench, which unifies next state prediction with Visual Question Answering (VQA) paradigms by conditioning on historical video context and textual captions to enforce models to deduce subsequent physical states through both single image selection and the inherently more complex task of multiple frame chronological sorting. Concurrently, we construct a large-scale multimodal reasoning dataset curated using the ChronoPhyBench criteria, comprising over 10,000 long-form videos paired with meticulously annotated captions, totaling 5M tokens. Our experimental evaluations reveal a stark contrast to conclusions drawn by previous benchmarks. The capacity of current open-source models to perform physically grounded multimodal reasoning remains in its infancy. Ultimately, this work seeks to systematically stress-test the reasoning capabilities of multimodal models, quantify hallucination rates, and advance the development of Physical AI, thereby providing the community with a robust and transparent evaluation framework toward Artificial General Intelligence (AGI).
Larch: Learned Query Optimization for Semantic Predicates
Fuheng Zhao, Pawel Liskowski, Zihan Li, Benjamin Han, Puxuan Yu, Varich Boonsanong, Dimitris Tsirogiannis, Anupam Datta
2606.07923v1
Larch: Learned Query Optimization for Semantic Predicates
Fuheng Zhao, Pawel Liskowski, Zihan Li, Benjamin Han, Puxuan Yu, Varich Boonsanong, Dimitris Tsirogiannis, Anupam Datta
2606.07923v1
arXiv:2606.07923v1
•
2026-06-06
With the advent of Large Language Models (LLMs), many database systems introduced semantic operators that enabled analytical queries over unstructured data (e.g. text, images, videos). Semantic operators typically incur high inference costs and latencies making semantic (AI) SQL queries challenging to apply on large scale datasets. At the same time, their semantic nature leads database engines to treat them as black boxes, making AISQL queries difficult to optimize. In this paper, we introduce Larch, a framework for optimizing the execution of semantic filters in AI SQL queries. Larch was inspired by two key observations: i) the high latency of semantic operators leaves significant room for computationally-heavy runtime optimization techniques, ii) unstructured data are typically accompanied by semantic information in the form of embeddings allowing for efficient semantic comparisons between AI_FILTER prompts and data values. Based on these two key observations, we present two Larch variants: Larch-A2C and Larch-Sel. Larch-A2C encodes arbitrary semantic filters expression tree using an embedding-augmented Gated Graph Neural Network and formulates the filter evaluation order as a Markov decision process. In contrast, Larch-Sel leverages a supervised learning model to predict filter selectivities, subsequently applying dynamic programming to find a near-optimal evaluation order for each input row. Evaluated across diverse real-world datasets and comprehensive synthetic workloads, both Larch variants always outperform existing semantic filter optimization techniques in terms of token usage. Our results demonstrate that Larch is robust across diverse workloads, reducing total token cost overhead by 3x-19x compared to Palimpzest and Quest.
2026-06-05
79 篇
点击展开/折叠
Robotics
69
默认显示 5 篇
End-to-End Control of a Powered Knee-Ankle Prosthesis Towards Unified, Tuning-Free Assistance
John Shim, Christoph Nuesslein, Sixu Zhou, Hanjun kim, Kinsey Herrin, Aaron Young
2606.07902v1
End-to-End Control of a Powered Knee-Ankle Prosthesis Towards Unified, Tuning-Free Assistance
John Shim, Christoph Nuesslein, Sixu Zhou, Hanjun kim, Kinsey Herrin, Aaron Young
2606.07902v1
arXiv:2606.07902v1
•
2026-06-05
Powered prostheses conventionally rely on impedance controllers that require extensive manual tuning and explicit mode classification. In this work, we present real-time deployment of an end-to-end prosthesis controller that estimates continuous actuator signals from onboard sensors, eliminating the need for intent classifiers and subject-specific tuning. Temporal Convolutional Networks were trained on a multi-terrain dataset from 18 individuals with transfemoral amputation and deployed in real time across five locomotion modes. Four participants (three able-bodied, one with transfemoral amputation) ambulated across level ground, ramp ascent and descent, and stair ascent and descent. During level walking, the deployed controller reproduced the training-data scaling of peak ankle torque with walking speed (deployed 0.85 Nm/kg per m/s, p = 0.001; training 0.96 Nm/kg per m/s, 95% CI [0.42, 1.50], p = 0.002), after excluding one outlier traced to atypical prosthesis loading. During ramp ascent, the controller scaled knee pre-flexion with grade (deployed 2.92 deg/deg, p = 0.027; training 3.30 deg/deg, 95% CI [1.83, 4.77], p < 0.001). During ramp descent, the controller increased resistive knee torque relative to level walking (deployed +0.16 Nm/kg, p < 0.001; training +0.16 Nm/kg, p = 0.008). Seamless stair transitions were generated for both intact- and prosthetic-side-leading sequences in ascent and descent, despite the training data containing only one limb-leading sequence. These results provide initial evidence towards end-to-end control that can provide unified, mode-adaptive prosthetic assistance without subject-specific tuning.
Comment: 7 pages, 6 figures
TBD-VLA: Temporal Block Diffusion Vision Language Action Model
Sung-Wook Lee, Xuhui Kang, Yen-Ling Kuo
2606.07895v1
TBD-VLA: Temporal Block Diffusion Vision Language Action Model
Sung-Wook Lee, Xuhui Kang, Yen-Ling Kuo
2606.07895v1
arXiv:2606.07895v1
•
2026-06-05
Discrete Vision-Language-Action (VLA) models typically formulate action generation as next-token prediction over discretized action spaces, conditioning each token autoregressively on prior context. While effective, this paradigm incurs high inference latency and largely ignores the temporal structure inherent in action trajectories. Recent efforts introduce parallel decoding to improve efficiency, enabling faster inference, but lack explicit mechanisms for modeling token dependencies. We introduce TBD-VLA, a discrete token-based VLA framework that incorporates block diffusion to enable temporal action generation. We partition action sequences into temporal blocks and perform masked discrete diffusion within each block, while maintaining autoregressive generation across blocks. This design unifies temporal autoregression and parallel action decoding, achieving both strong temporal coherence and improved inference speed. In addition, the explicit temporal modeling enables asynchronous execution of action chunks (e.g., Real-Time Chunking) via temporal in-painting. TBD-VLA significantly outperforms prior VLA approaches in both simulation and real-world manipulation tasks, offering a scalable path toward fast, temporally aware, discrete VLA models. Project webpage: https://tbd-vla.github.io/
Crazyflow: An Accurate, GPU-Accelerated, Differentiable Drone Simulator in JAX
Martin Schuck, Marcel P. Rath, Yufei Hua, Abhishek Goudar, SiQi Zhou, Angela P. Schoellig
2606.01478v2
Crazyflow: An Accurate, GPU-Accelerated, Differentiable Drone Simulator in JAX
Martin Schuck, Marcel P. Rath, Yufei Hua, Abhishek Goudar, SiQi Zhou, Angela P. Schoellig
2606.01478v2
arXiv:2606.01478v2
•updated
•
2026-05-31
High-quality, large-scale synthetic data from simulations is becoming a cornerstone for pushing the capabilities of robot algorithms. While aerial robotics simulators have evolved to support specialized needs such as fidelity, differentiability, and swarms independently, a unified platform that can synthesize data across all these domains is missing. In this work, we propose Crazyflow, a simulator designed to push the limits of aerial-robotics algorithm development, from model-based to data-driven methods, gradient-based to sampling-based approaches, and single-agent to multi-agent systems. Compared to existing state-of-the-art drone simulators, it achieves speeds more than an order of magnitude faster for a single drone and can simulate thousands of swarms of 4000 drones each. Real-world experiments show Crazyflow supports both analytical-gradient-based policy learning, achieving sub-centimeter trajectory tracking accuracy without domain randomization, and sampling-based obstacle avoidance at speeds exceeding half a billion steps per second. Breaking the traditional train-then-deploy paradigm, we show that its unprecedented speed even enables in-flight reinforcement learning; we demonstrate this by throwing a physical drone into the air and training a recovery policy from scratch in 0.38 seconds, successfully stabilizing the drone. Crazyflow supports multiple levels of simulation abstraction, is directly compatible with all open-source Crazyflie models, and enables rapid reconfiguration across custom drone platforms and applications by providing a light-weight system identification pipeline. By pushing accuracy, speed, and differentiability simultaneously, Crazyflow serves as an open-source resource for synthetic data generation, with emerging capabilities for large-scale parallelization for online, in-execution learning and optimization, opening the door to novel algorithm development.
Comment: Fix minor metadata mistakes
A Survey on Deep Multi-Task Learning in Connected Autonomous Vehicles
Jiayuan Wang, Farhad Pourpanah, Q. M. Jonathan Wu, Ning Zhang
2508.00917v2
A Survey on Deep Multi-Task Learning in Connected Autonomous Vehicles
Jiayuan Wang, Farhad Pourpanah, Q. M. Jonathan Wu, Ning Zhang
2508.00917v2
arXiv:2508.00917v2
•updated
•
2025-07-29
Connected autonomous vehicles (CAVs) must simultaneously perform multiple tasks, such as perception, prediction, planning, and control, to ensure safe and reliable navigation in complex environments. Moreover, through vehicle-to-everything (V2X) communication, cooperative perception and driving among CAVs can be enabled, thereby mitigating the limitations of individual vehicles, while it also introduces stringent latency, reliability, and bandwidth constraints. Traditionally, tasks are addressed using separate models, which leads to high deployment costs, increased computational overhead, and challenges in achieving real-time performance. Multi-task learning (MTL) has recently emerged as a promising solution that enables the joint learning of multiple tasks within a unified model. This offers improved efficiency and resource utilization. To the best of our knowledge, this survey is the first comprehensive review focusing on deep MTL in CAVs. We begin with an overview of CAVs and MTL to provide foundational background. Then, we review MTL approaches across key functional domains in CAVs, including perception, prediction, planning, control, as well as V2X communications and radio resource management (RRM). For the first four domains, we categorize existing works under ego vehicle-only (onboard-only) and V2X-enhanced cooperative (multi-agent) paradigms. We further discuss V2X communications and RRM as communication-centric MTL problems. Finally, we discuss the strengths and limitations of existing methods, identify key research gaps, and provide future research directions aimed at advancing MTL methodologies for CAV systems.
Path Planning Using Deep Deterministic Policy Gradient: A Reinforcement Learning Approach
Qiang Le, Yaguang Yang, Isaac E. Weintraub
2606.07855v1
Path Planning Using Deep Deterministic Policy Gradient: A Reinforcement Learning Approach
Qiang Le, Yaguang Yang, Isaac E. Weintraub
2606.07855v1
arXiv:2606.07855v1
•
2026-06-05
Path-planning for autonomous vehicles in threat-laden environments is a fundamental challenge because the problem is nonlinear and nonconvex even in simplest scenarios. While traditional optimal control methods can be used to find ideal paths, the computational time is often too slow for real-time decision-making. To solve this challenge, we propose a method based on Deep Deterministic Policy Gradient (DDPG) and model the threat as possibly multiple circular 'no-go' zones. A mission is regarded as a failure if the vehicle enters this restricted zone at any time or does not reach a neighborhood of the destination. The DDPG agent is trained through trial and error in a simulated environment, learning a direct mapping from its current state (position and heading) to a series of feasible actions that guide the agent to safely reach its destination. The reword function has three parts: (a) an attractive field centered at the final destination, (b) some repulsive fields centered at the origins of circular obstacles, and (c) a penalty of control energy consumption (the magnitude of heading change) that indirectly in favor for straight path. The DDPG trains the agent using these incentives to find the largest possible set of starting points wherein a safe path to the destination is guaranteed. This provides critical information for mission planning, showing beforehand whether a task is achievable from a given starting point, assisting pre-mission planning activities. The approach is validated in simulation. A comparison between the DDPG method and a traditional optimal control (pseudo-spectral) method is carried out. The results show that the learning-based agent produces effective paths while being significantly faster, making it a better fit for real-time applications.
Comment: 14 pages, 12 figures
SkillWrapper: Generative Predicate Invention for Task-level Robot Planning
Ziyi Yang, Benned Hedegaard, Ahmed Jaafar, Yichen Wei, Skye Thompson, Shreyas S. Raman, Haotian Fu, Stefanie Tellex, George Konidaris, David Paulius, Naman Shah
2511.18203v7
SkillWrapper: Generative Predicate Invention for Task-level Robot Planning
Ziyi Yang, Benned Hedegaard, Ahmed Jaafar, Yichen Wei, Skye Thompson, Shreyas S. Raman, Haotian Fu, Stefanie Tellex, George Konidaris, David Paulius, Naman Shah
2511.18203v7
arXiv:2511.18203v7
•updated
•
2025-11-22
Generalizing from individual skill executions to long-horizon tasks is a core challenge in building autonomous robots. A promising direction is learning high-level, symbolic representations of low-level robot skills, enabling abstract reasoning independent of the low-level state space. Recent advances in foundation models have made it possible to generate symbolic predicates that operate on raw sensory inputs-a process we call generative predicate invention-to facilitate downstream representation learning. However, prior work learns these abstractions using heuristic or ad-hoc procedures, ignoring the question of which formal properties they ought to satisfy, and how to guarantee these properties. We address these questions by presenting a formal theory of generative predicate invention for task-level planning, and proposing SkillWrapper, a method that learns symbolic models for provably sound and complete planning. Our approach leverages foundation models to actively collect robot data and learn human-interpretable, plannable representations, using only RGB image observations. Our extensive empirical evaluation in simulation and on real robots shows that SkillWrapper learns abstract representations that enable robots to compose black-box skills to solve unseen, long-horizon tasks in the real world.
LightTact: A Visual-Tactile Fingertip Sensor for Deformation-Independent Contact Sensing
Changyi Lin, Boda Huo, Mingyang Yu, Emily Ruppel, Bingqing Chen, Jonathan Francis, Ding Zhao
2512.20591v3
LightTact: A Visual-Tactile Fingertip Sensor for Deformation-Independent Contact Sensing
Changyi Lin, Boda Huo, Mingyang Yu, Emily Ruppel, Bingqing Chen, Jonathan Francis, Ding Zhao
2512.20591v3
arXiv:2512.20591v3
•updated
•
2025-12-23
Contact often occurs without macroscopic surface deformation, such as during interaction with liquids, semi-liquids, or ultra-soft materials. However, most existing tactile sensors rely on deformation to infer contact, making such light-contact interactions difficult to perceive robustly. To address this, we present LightTact, a visual-tactile fingertip sensor that makes contact directly visible via a deformation-independent principle. LightTact features an ambient-blocking optical configuration that suppresses both external light and internal illumination at non-contact regions, while transmitting only the scattered light generated at true contacts. As a result, LightTact produces high-contrast raw images in which non-contact pixels remain near-black (mean gray value < 3) and contact pixels preserve the natural appearance of the contacting surface. Built on this, LightTact achieves accurate pixel-level contact segmentation that is robust to material properties, contact force, surface appearance, and environmental lighting. We further demonstrate that LightTact unlocks new robotic manipulation behaviors that require detection of extremely light contact, including water spreading, facial-cream dipping, and soft thin-film interaction. In addition, we show that LightTact's spatially aligned visual-tactile images can be directly interpreted by vision-language models.
Comment: Project website: https://linchangyi1.github.io/LightTact
MinNav: Minimalist Navigation Using Optical Flow For Active Tiny Aerial Robots
Aniket Patil, Mandeep Singh, Uday Girish Maradana, Nitin J. Sanket
2606.07813v1
MinNav: Minimalist Navigation Using Optical Flow For Active Tiny Aerial Robots
Aniket Patil, Mandeep Singh, Uday Girish Maradana, Nitin J. Sanket
2606.07813v1
arXiv:2606.07813v1
•
2026-06-05
Navigation using a monocular camera is pivotal for autonomous operation on tiny aerial robots due to their perfect balance of versatility, cost and accuracy. In this paper, we introduce MinNav, a navigation stack based on optical flow and its uncertainty to fly through a scene with static and dynamic obstacles and unknown-shaped gaps without any prior knowledge of the scene components and/or their locations/ordering. We further improve success rate by using the activeness of the robot to move around in an exploratory way to find obstacles and navigate. We successfully evaluate and demonstrate the proposed approach in many real-world experiments in various environments with static and dynamic obstacles and unknown-shaped gaps with an overall success rate of 70%. To the best of our knowledge, this is the first solution to tackle all the aforementioned navigation cases without prior knowledge using a monocular camera. Our approach is on par in performance with depth based methods with factors of magnitude less computation required and can readily run onboard tiny aerial robots. The accompanying video, supplementary material, code and dataset can be found at https://pear.wpi.edu/research/minnav.html
Comment: Accepted for publication at ICRA 2026. Link to Project page https://pear.wpi.edu/research/minnav.html
Robust Koopman Control Barrier Filters for Safe Actor-Critic Reinforcement Learning
Dhruv S. Kushwaha, Zoleikha A. Biron
2605.26452v2
Robust Koopman Control Barrier Filters for Safe Actor-Critic Reinforcement Learning
Dhruv S. Kushwaha, Zoleikha A. Biron
2605.26452v2
arXiv:2605.26452v2
•updated
•
2026-05-26
Safe reinforcement learning (RL) for robotic systems requires policies that improve task performance while satisfying state and input constraints during both training and deployment. Control barrier functions (CBFs) provide a principled mechanism for enforcing forward invariance through minimally invasive safety filters, but their use in model-free RL is limited by the need for accurate dynamics and hand-designed barrier certificates. We propose Robust Koopman-CBF SAC, a safety-filtered actor--critic framework that learns a finite-dimensional Koopman predictor from data, constructs affine CBF constraints in the lifted space, and enforces them through a quadratic-program safety layer. To account for finite-dimensional Koopman approximation error, the CBF condition is tightened using a projected residual margin estimated from held-out rollout data. The critic is trained on the executed safe action, while the actor is regularized toward the Koopman-CBF feasible set, reducing dependence on the filter over training. Across safe-control benchmarks, the method achieves zero constraint violations on CartPole stabilization and tracking while matching or exceeding unconstrained SAC returns. On high-dimensional Safety Gymnasium locomotion tasks, the method reduces violations in some settings but also exposes important limitations of first-order velocity barriers and linear EDMD models, motivating high-order and multi-step Koopman-CBF extensions. These results suggest that robust Koopman-CBF filters are a promising bridge between model-free RL and certifiable safety, while clarifying the structural conditions under which such filters remain effective.
Comment: 17 pages, 7 figures
DroneDAR: Long-Range Drone Distance Estimation Using Monocular Vision and Bounding-Box Features
Knut Peterson, Zaid Mayers, David Han
2606.07756v1
DroneDAR: Long-Range Drone Distance Estimation Using Monocular Vision and Bounding-Box Features
Knut Peterson, Zaid Mayers, David Han
2606.07756v1
arXiv:2606.07756v1
•
2026-06-05
Accurate distance estimation for small drones in long-range imagery is important for tracking and situational awareness, yet remains challenging due to extreme target scale variation, background clutter, and noisy visual cues. This paper studies monocular drone distance estimation using image crops together with bounding-box geometry, a practical setting in which a detector provides a candidate drone region and the model predicts range from appearance and box-derived features. We evaluate a Droneranger-style baseline, and introduce a new DroneDAR (Drone Detection And Ranging) model that combines a convolutional backbone with explicit bounding-box cues through a lightweight gating mechanism. Experiments analyze how backbone capacity, crop resolution, and regression loss functions affect performance across distance regimes. We further examine common failure modes at long distances, including sensitivity to bounding-box noise and reduced texture detail in the crop. The results provide guidance for designing and training range estimators that remain robust under real-world long-range conditions and highlight directions for improving reliability when drones occupy only a few pixels.
Comment: 6 pages, 5 figures. Accepted to the 2026 International Conference on Advanced Visual and Signal-Based Systems (AVSS)
Predicting Dynamic Map States from Limited Field-of-View Sensor Data
Knut Peterson, David Han
2602.12360v2
Predicting Dynamic Map States from Limited Field-of-View Sensor Data
Knut Peterson, David Han
2602.12360v2
arXiv:2602.12360v2
•updated
•
2026-02-12
When autonomous systems are deployed in real-world scenarios, sensors are often subject to limited field-of-view (FOV) constraints, either naturally through system design, or through unexpected occlusions or sensor failures. In conditions where a large FOV is unavailable, it is important to be able to infer information about the environment and predict the state of nearby surroundings based on available data to maintain safe and accurate operation. In this work, we explore the effectiveness of deep learning for dynamic map state prediction based on limited FOV time series data. We show that by representing dynamic sensor data in a simple single-image format that captures both spatial and temporal information, we can effectively use a wide variety of existing image-to-image learning models to predict map states with high accuracy in a diverse set of sensing scenarios.
Comment: 6 pages, 4 figures. Accepted to the 2026 International Conference on Advanced Visual and Signal-Based Systems (AVSS)
Affordance-Based Hierarchical Reinforcement Learning for Quadruped Pedipulation
Tuba Girgin, Jose Castelblanco, Gabriel Rodriguez, Emre Girgin, Cagri Kilic
2606.07506v1
Affordance-Based Hierarchical Reinforcement Learning for Quadruped Pedipulation
Tuba Girgin, Jose Castelblanco, Gabriel Rodriguez, Emre Girgin, Cagri Kilic
2606.07506v1
arXiv:2606.07506v1
•
2026-06-05
The object manipulation capabilities of quadruped robots is an open research challenge. While previous studies have focused on low-level policy learning, task execution still relies on expert-designed high-level trajectories. Autonomous selection of both an affordable interaction point on the target object and an affordable robot base pose removes the need for pre-designed trajectories. This study proposes a three-level hierarchical reinforcement learning (RL) framework that utilizes pose affordances to guide the navigation policy, while the navigation policy drives the locomotion policy. In addition, the pedipulation policy is guided by interaction-point affordances, enabling object-centric pose alignment of the quadruped robot and effective end-effector manipulation planning. We train the proposed framework in the IsaacSim ecosystem and evaluate it in both simulation and real-world settings. We investigate the effectiveness of pose affordance across multiple scenarios in simulation while various object interaction tasks are validated on real-world setting forming an object-interaction dataset. The results show that the proposed framework can autonomously identify candidate poses based on their affordance and successfully execute object manipulation tasks in the real world without human guidance.
Comment: This paper is submitted to Wiley Journal of Field Robotics
Physiologically Constrained Musculoskeletal Neural Network for Multi-DoF Joint Kinematics Estimation from Partially Observed sEMG
Wending Heng, Mingming Zhang, Glen Cooper, Zhenhong Li
2606.07476v1
Physiologically Constrained Musculoskeletal Neural Network for Multi-DoF Joint Kinematics Estimation from Partially Observed sEMG
Wending Heng, Mingming Zhang, Glen Cooper, Zhenhong Li
2606.07476v1
arXiv:2606.07476v1
•
2026-06-05
This paper investigates multi-degrees of freedom (DoF) joint kinematics estimation under partially observed surface electromyography (sEMG), where only a subset of task-relevant muscles can be measured due to anatomical inaccessibility or sensor constraints. A novel musculoskeletal neural network (MSK-NN) is proposed to estimate multi-DoF joint angles while simultaneously inferring activations for both measured and unmeasured muscles. MSK-NN consists of a CNN-based muscle activation estimator and an embedded MSK forward dynamics module, forming a fully differentiable architecture. Unlike existing hybrid neural frameworks that require additional biomechanical labels (e.g., muscle-tendon forces, joint torques), MSK-NN is trained without direct supervision of internal biomechanical variables. A composite physics-physiology loss is designed by incorporating a joint kinematics loss, a data-driven muscle synergy loss, and an anatomy-guided trend loss. The proposed method is evaluated on two-DoF wrist kinematics estimation across three rhythmic motions with unconstrained speed and amplitude, and one random motion. Compared with CNN, Bi-LSTM, CNN-LSTM, and PET baselines, MSK-NN achieves lower normalized root mean square error (NRMSE) and higher coefficient of determination (R2), especially for the random motion. More importantly, the optimized MSK parameters remain within physiological limits, and the estimated activation of an input-excluded muscle exhibits strong temporal agreement with its recorded sEMG envelope, demonstrating the capability of musculoskeletal (MSK)-NN to recover physiologically plausible activations.
Planning-aligned Token Compression for Long-Context Autonomous Driving
Zhixuan Liang, Yuxiao Chen, Yurong You, Peter Karkus, Wenhao Ding, Boyi Li, Alexander Popov, Yan Wang, Maximilian Igl, Yiming Li, Danfei Xu, Nikolai Smolyanskiy, Boris Ivanovic, Ping Luo, Marco Pavone
2606.07464v1
Planning-aligned Token Compression for Long-Context Autonomous Driving
Zhixuan Liang, Yuxiao Chen, Yurong You, Peter Karkus, Wenhao Ding, Boyi Li, Alexander Popov, Yan Wang, Maximilian Igl, Yiming Li, Danfei Xu, Nikolai Smolyanskiy, Boris Ivanovic, Ping Luo, Marco Pavone
2606.07464v1
arXiv:2606.07464v1
•
2026-06-05
Monolithic vision-action models represent an emerging paradigm in autonomous driving. However, this architecture produces token sequences that quickly exceed real-time computational budgets when encoding extended temporal context for complex interactions. While approaches like linear transformers and external memory try to make the context lightweight, token compression is most compatible with the architecture as it requires no backbone modifications. Yet existing compression adopts rule-based heuristics like temporal decay, decoupled from planning, risking loss of decision-critical information. We propose COMPACT-VA, a planning-aligned working memory framework built on conditional VQ-VAE, compressing extended context into bounded representations. Compression is conditioned on both historical trajectory and a learned planning intent that the posterior encoder distills from future trajectories during training, while the prior encoder learns to predict it from compressed observations. The compressed memory, concatenated with the predicted latent, feeds the policy for end-to-end optimization, planning with retained decision-critical information. We evaluate on high-signal dynamic scenarios where historical context is most critical for behavior correctness (e.g., stop, yield, or proceed), and accordingly design behavioral metrics. Under comparable token budgets, we achieve $>$6% improvement (68.3%) on success rates with consistent gains across metrics. Ablations validate planning-aligned coupling effectiveness. Closed-loop evaluation confirms that COMPACT-VA maintained general driving performance with 3.3* speedup and 2.7* memory reduction over uncompressed processing.
Comment: 9 pages
On orbital stabilization of a circular motion primitive for a dynamic extension of the Dubins car model
Artem Angelchev-Shiryaev, Pavel E. Aleshin, Anton S. Shiriaev, Pavel A. Shamanaev, Leonid B. Freidovich
2606.07449v1
On orbital stabilization of a circular motion primitive for a dynamic extension of the Dubins car model
Artem Angelchev-Shiryaev, Pavel E. Aleshin, Anton S. Shiriaev, Pavel A. Shamanaev, Leonid B. Freidovich
2606.07449v1
arXiv:2606.07449v1
•
2026-06-05
This paper addresses orbital stabilization of a circular motion primitive for a dynamic extension of the Dubins car model within a transverse-linearization framework. We show that the corresponding transverse linearization is unstable and not stabilizable by linear state feedback. Therefore, the standard linearization-based approach to orbital stabilization cannot be applied directly. The main contribution is a set of explicit and verifiable conditions that characterize when a controller design based on transverse linearization remains applicable. These conditions rely on the specific structure of the dynamics in a neighborhood of the motion and on the use of non-standard transverse coordinates for controller design and analysis. Numerical simulations illustrate the proposed design procedure.
Comment: 34 pages
Re-imagining ISO 26262 in the Age of Autonomous Vehicles: Enhancing Controllability through Transferability and Predictability
Chaitanya Shinde, Hadi Hajieghrary, Paul Schmitt, Adam Shoemaker, Bodo Seifert, Steve Kenner
2606.07437v1
Re-imagining ISO 26262 in the Age of Autonomous Vehicles: Enhancing Controllability through Transferability and Predictability
Chaitanya Shinde, Hadi Hajieghrary, Paul Schmitt, Adam Shoemaker, Bodo Seifert, Steve Kenner
2606.07437v1
arXiv:2606.07437v1
•
2026-06-05
The ISO 26262 standard defines functional safety for road vehicles through risk assessments based on Severity, Exposure, and Controllability, grounded in a human-driven vehicle paradigm. In the context of autonomous vehicles (AVs), the absence of a human driver necessitates revisiting these principles. This paper decomposes the Controllability placeholder into two auditable evidence dimensions of ISO 26262 by introducing two measurable sub-concepts: Transferability and Predictability. Transferability extends Controllability to capture AV systems' ability to hand off control to dedicated fallback safety mechanisms, while Predictability captures how easily external agents can anticipate AV behavior. Predictability is formally defined from human-robot interaction-inspired principles, and a mathematical framework is provided to quantify it. A designed-versus-achievable gap is introduced to distinguish architectural fallback claims from scene-conditioned achievable fallback capability. The proposed metrics align with ISO 26262 and ISO/PAS 21448 (SOTIF), rendering fallback and interaction claims falsifiable and traceable across ODD slices. These dimensions complement rather than replace existing standards, and the enhancements preserve the structure of ISO 26262 while extending its applicability to driverless automated systems operating at SAE Levels 4 and 5.
Cosmos 3: Omnimodal World Models for Physical AI
NVIDIA, :, Aditi, Niket Agarwal, Arslan Ali, Jon Allen, Martin Antolini, Adeline Aubame, Alisson Azzolini, Junjie Bai, Maciej Bala, Yogesh Balaji, Josh Bapst, Aarti Basant, Mukesh Beladiya, Mohammad Qazim Bhat, Zaid Pervaiz Bhat, Dan Blick, Vanni Brighella, Han Cai, Tiffany Cai, Eric Cameracci, Jiaxin Cao, Yulong Cao, Mark Carlson, Carlos Casanova, Ting-Yun Chang, Yan Chang, Yu-Wei Chao, Prithvijit Chattopadhyay, Roshan Chaudhari, Chieh-Yun Chen, Junyu Chen, Ke Chen, Qizhi Chen, Wenkai Chen, Xiaotong Chen, Yu Chen, An-Chieh Cheng, Click Cheng, Xiu Chia, Jeana Choi, Chaeyeon Chung, Wenyan Cong, Yin Cui, Magdalena Dadela, Nalin Dadhich, Wenliang Dai, Joyjit Daw, Alperen Degirmenci, Rodrigo Vieira Del Monte, Robert Denomme, Sameer Dharur, Marco Di Lucca, Ke Ding, Wenhao Ding, Yifan Ding, Yuzhu Dong, Nicole Drumheller, Yilun Du, Aigul Dzhumamuratova, Aleksandr Efitorov, Hamid Eghbalzadeh, Naomi Eigbe, Imad El Hanafi, Hassan Eslami, Benedikt Falk, Jiaojiao Fan, Jim Fan, Amol Fasale, Sergiy Fefilatyev, Liang Feng, Francesco Ferroni, Sanja Fidler, Xiao Fu, Vikram Fugro, Prashant Gaikwad, TJ Galda, Katelyn Gao, Yihuai Gao, Wenhang Ge, Sreyan Ghosh, Arushi Goel, Vivek Goel, Akash Gokul, Rama Govindaraju, Jinwei Gu, Miguel Guerrero, Elfie Guo, Aryaman Gupta, Siddharth Gururani, Hugo Hadfield, Song Han, Ankur Handa, Zekun Hao, Mohammad Harrim, Ali Hassani, Nathan Hayes-Roth, Yufan He, Chris Helvig, Cyrus Hogg, Madison Huang, Michael Huang, Sophia Huang, Yufan Huang, Jacob Huffman, DeLesley Hutchins, Suneel Indupuru, Boris Ivanovic, Arihant Jain, Joel Jang, Ryan Ji, Yanan Jian, Dongfu Jiang, Jingyi Jin, Atharva Joshi, Nikhilesh Joshi, Pranjali Joshi, Andy Ju, Jaehun Jung, Weiwei Kang, Scott Kassekert, Jan Kautz, Ashna Khetan, Julia Kiczka, Slawek Kierat, Gwanghyun Kim, Kuno Kim, Sunny Kim, Kezhi Kong, Xin Kong, Zhifeng Kong, Tomasz Kornuta, Egor Krivov, Hui Kuang, Saurav Kumar, Chia-Wen Kuo, George Kurian, Wojciech Kutak, JF Lafleche, Himangshu Lahkar, Omar Laymoun, Jayjun Lee, Sanggil Lee, Gabriele Leone, Boyi Li, Freya Li, Jiajun Li, Jinfeng Li, Ling Li, Pengcheng Li, Shangru Li, Tingle Li, Xiaolong Li, Xuan Li, Zhaoshuo Li, Zhiqi Li, Hao Liang, Maosheng Liao, Chen-Hsuan Lin, Tsung-Yi Lin, Ming-Yu Liu, Sifei Liu, Zihan Liu, Hai Loc Lu, Xiangyu Lu, Alice Luo, Ruipu Luo, Wenjie Luo, Jiangran Lyu, Martin Ding Ma, Nic Ma, Qianli Ma, Dawid Majchrowski, Louis Marcoux, Miguel Martin, Qing Miao, Ashkan Mirzaei, Shreyas Misra, Kaichun Mo, Durra Mohsin, Hyejin Moon, Pawel Morkisz, Saeid Motiian, Kirill Motkov, Seungjun Nah, Yashraj Narang, Deepak Narayanan, Thabang Ngazimbi, Julian Ouyang, Shubham Pachori, David Page, Yatian Pang, Sehwi Park, Mahesh Patekar, Mostofa Patwary, Marco Pavone, Trung Pham, Wei Ping, Soha Pouya, Shrimai Prabhumoye, Varun Praveen, Delin Qu, Hesam Rabeti, Morteza Ramezanali, Marilyn Reeb, Xuanchi Ren, Kristen Rumley, Wojciech Rymer, Jun Saito, Yeongho Seol, John Shao, Piyush Shekdar, Tianwei Shen, Humphrey Shi, Min Shi, Stella Shi, Kevin Shih, Mohammad Shoeybi, Mateusz Sieniawski, Shuran Song, Alexander Sotelo, Amir Sotoodeh, Sunil Srinivasa, Vignesh Srinivasakumar, Bartosz Stefaniak, Rahul Heinrich Steiger, Shangkun Sun, Jiaxiang Tang, Shitao Tang, Yangyang Tang, Yue Tang, Tolou Tavakkoli, Kayley Ting, Krzysztof Tomala, Wei-Cheng Tseng, Jibin Varghese, Sergei Vasilev, Thomas Volk, Raju Wagwani, Roger Waleffe, Andrew Z. Wang, Boxiang Wang, Haoxiang Wang, Qiao Wang, Shihao Wang, Shijie Wang, Ting-Chun Wang, Yan Wang, Yu Wang, Rohit Watve, David Wehr, Fangyin Wei, Xinshuo Weng, Jay Zhangjie Wu, Kedi Wu, Hongchi Xia, Summer Xiao, Tianjun Xiao, Kevin Xie, Daguang Xu, Jiashu Xu, Mengyao Xu, Ruqing Xu, Xingqian Xu, Yao Xu, Dinghao Yang, Dong Yang, Hans Yang, Xiaodong Yang, Xuning Yang, Yichu Yang, Yurong You, Zhiding Yu, Hao Yuan, Simon Yuen, Xiaohui Zeng, Pengcuo Zeren, Cindy Zha, Haotian Zhang, Jenny Zhang, Jing Zhang, Liangkai Zhang, Paris Zhang, Shun Zhang, Xuanmeng Zhang, Zhizheng Zhang, Ann Zhao, Yilin Zhao, Yuliya Zhautouskaya, Charles Zhou, Fengzhe Zhou, Shilin Zhu, Yuke Zhu, Dima Zhylko, Artur Zolkowski
2606.02800v2
Cosmos 3: Omnimodal World Models for Physical AI
NVIDIA, :, Aditi, Niket Agarwal, Arslan Ali, Jon Allen, Martin Antolini, Adeline Aubame, Alisson Azzolini, Junjie Bai, Maciej Bala, Yogesh Balaji, Josh Bapst, Aarti Basant, Mukesh Beladiya, Mohammad Qazim Bhat, Zaid Pervaiz Bhat, Dan Blick, Vanni Brighella, Han Cai, Tiffany Cai, Eric Cameracci, Jiaxin Cao, Yulong Cao, Mark Carlson, Carlos Casanova, Ting-Yun Chang, Yan Chang, Yu-Wei Chao, Prithvijit Chattopadhyay, Roshan Chaudhari, Chieh-Yun Chen, Junyu Chen, Ke Chen, Qizhi Chen, Wenkai Chen, Xiaotong Chen, Yu Chen, An-Chieh Cheng, Click Cheng, Xiu Chia, Jeana Choi, Chaeyeon Chung, Wenyan Cong, Yin Cui, Magdalena Dadela, Nalin Dadhich, Wenliang Dai, Joyjit Daw, Alperen Degirmenci, Rodrigo Vieira Del Monte, Robert Denomme, Sameer Dharur, Marco Di Lucca, Ke Ding, Wenhao Ding, Yifan Ding, Yuzhu Dong, Nicole Drumheller, Yilun Du, Aigul Dzhumamuratova, Aleksandr Efitorov, Hamid Eghbalzadeh, Naomi Eigbe, Imad El Hanafi, Hassan Eslami, Benedikt Falk, Jiaojiao Fan, Jim Fan, Amol Fasale, Sergiy Fefilatyev, Liang Feng, Francesco Ferroni, Sanja Fidler, Xiao Fu, Vikram Fugro, Prashant Gaikwad, TJ Galda, Katelyn Gao, Yihuai Gao, Wenhang Ge, Sreyan Ghosh, Arushi Goel, Vivek Goel, Akash Gokul, Rama Govindaraju, Jinwei Gu, Miguel Guerrero, Elfie Guo, Aryaman Gupta, Siddharth Gururani, Hugo Hadfield, Song Han, Ankur Handa, Zekun Hao, Mohammad Harrim, Ali Hassani, Nathan Hayes-Roth, Yufan He, Chris Helvig, Cyrus Hogg, Madison Huang, Michael Huang, Sophia Huang, Yufan Huang, Jacob Huffman, DeLesley Hutchins, Suneel Indupuru, Boris Ivanovic, Arihant Jain, Joel Jang, Ryan Ji, Yanan Jian, Dongfu Jiang, Jingyi Jin, Atharva Joshi, Nikhilesh Joshi, Pranjali Joshi, Andy Ju, Jaehun Jung, Weiwei Kang, Scott Kassekert, Jan Kautz, Ashna Khetan, Julia Kiczka, Slawek Kierat, Gwanghyun Kim, Kuno Kim, Sunny Kim, Kezhi Kong, Xin Kong, Zhifeng Kong, Tomasz Kornuta, Egor Krivov, Hui Kuang, Saurav Kumar, Chia-Wen Kuo, George Kurian, Wojciech Kutak, JF Lafleche, Himangshu Lahkar, Omar Laymoun, Jayjun Lee, Sanggil Lee, Gabriele Leone, Boyi Li, Freya Li, Jiajun Li, Jinfeng Li, Ling Li, Pengcheng Li, Shangru Li, Tingle Li, Xiaolong Li, Xuan Li, Zhaoshuo Li, Zhiqi Li, Hao Liang, Maosheng Liao, Chen-Hsuan Lin, Tsung-Yi Lin, Ming-Yu Liu, Sifei Liu, Zihan Liu, Hai Loc Lu, Xiangyu Lu, Alice Luo, Ruipu Luo, Wenjie Luo, Jiangran Lyu, Martin Ding Ma, Nic Ma, Qianli Ma, Dawid Majchrowski, Louis Marcoux, Miguel Martin, Qing Miao, Ashkan Mirzaei, Shreyas Misra, Kaichun Mo, Durra Mohsin, Hyejin Moon, Pawel Morkisz, Saeid Motiian, Kirill Motkov, Seungjun Nah, Yashraj Narang, Deepak Narayanan, Thabang Ngazimbi, Julian Ouyang, Shubham Pachori, David Page, Yatian Pang, Sehwi Park, Mahesh Patekar, Mostofa Patwary, Marco Pavone, Trung Pham, Wei Ping, Soha Pouya, Shrimai Prabhumoye, Varun Praveen, Delin Qu, Hesam Rabeti, Morteza Ramezanali, Marilyn Reeb, Xuanchi Ren, Kristen Rumley, Wojciech Rymer, Jun Saito, Yeongho Seol, John Shao, Piyush Shekdar, Tianwei Shen, Humphrey Shi, Min Shi, Stella Shi, Kevin Shih, Mohammad Shoeybi, Mateusz Sieniawski, Shuran Song, Alexander Sotelo, Amir Sotoodeh, Sunil Srinivasa, Vignesh Srinivasakumar, Bartosz Stefaniak, Rahul Heinrich Steiger, Shangkun Sun, Jiaxiang Tang, Shitao Tang, Yangyang Tang, Yue Tang, Tolou Tavakkoli, Kayley Ting, Krzysztof Tomala, Wei-Cheng Tseng, Jibin Varghese, Sergei Vasilev, Thomas Volk, Raju Wagwani, Roger Waleffe, Andrew Z. Wang, Boxiang Wang, Haoxiang Wang, Qiao Wang, Shihao Wang, Shijie Wang, Ting-Chun Wang, Yan Wang, Yu Wang, Rohit Watve, David Wehr, Fangyin Wei, Xinshuo Weng, Jay Zhangjie Wu, Kedi Wu, Hongchi Xia, Summer Xiao, Tianjun Xiao, Kevin Xie, Daguang Xu, Jiashu Xu, Mengyao Xu, Ruqing Xu, Xingqian Xu, Yao Xu, Dinghao Yang, Dong Yang, Hans Yang, Xiaodong Yang, Xuning Yang, Yichu Yang, Yurong You, Zhiding Yu, Hao Yuan, Simon Yuen, Xiaohui Zeng, Pengcuo Zeren, Cindy Zha, Haotian Zhang, Jenny Zhang, Jing Zhang, Liangkai Zhang, Paris Zhang, Shun Zhang, Xuanmeng Zhang, Zhizheng Zhang, Ann Zhao, Yilin Zhao, Yuliya Zhautouskaya, Charles Zhou, Fengzhe Zhou, Shilin Zhu, Yuke Zhu, Dima Zhylko, Artur Zolkowski
2606.02800v2
arXiv:2606.02800v2
•updated
•
2026-06-01
We introduce Cosmos 3, a family of omnimodal world models designed to jointly process and generate language, image, video, audio, and action sequences within a unified mixture-of-transformers architecture. By supporting highly flexible input-output configurations, Cosmos 3 seamlessly unifies critical modalities for Physical AI -- effectively subsuming vision-language models, video generators, world simulators, and world-action models into a single framework. Our evaluation demonstrates that Cosmos 3 establishes a new state-of-the-art across a diverse suite of understanding and generation tasks, demonstrating omnimodal world models as scalable, general-purpose backbones for embodied agents. Our post-trained Cosmos 3 models were ranked as the best open-source Text-to-Image and Image-to-Video models by Artificial Analysis, and the best policy model by RoboArena at the time the technical report was written. To accelerate open research and deployment in Physical AI, we make our code, model checkpoints, curated synthetic datasets, and evaluation benchmark available under the Linux Foundation's OpenMDW-1.1 License at https://github.com/nvidia/cosmos and https://huggingface.co/collections/nvidia/cosmos3. The project website is available at https://research.nvidia.com/labs/cosmos-lab/cosmos3.
GEM-4D: Geometry-Enhanced Video World Models for Robot Manipulation
Kaichen Zhou, Yuzhen Chen, Fangneng Zhan, Hang Hua, Grace Chen, Xinhai Chang, Ao Qu, Yilun Du, Zhuang Liu, Paul Pu Liang, Mengyu Wang
2605.22882v3
GEM-4D: Geometry-Enhanced Video World Models for Robot Manipulation
Kaichen Zhou, Yuzhen Chen, Fangneng Zhan, Hang Hua, Grace Chen, Xinhai Chang, Ao Qu, Yilun Du, Zhuang Liu, Paul Pu Liang, Mengyu Wang
2605.22882v3
arXiv:2605.22882v3
•updated
•
2026-05-20
Video world models can generate realistic futures from a single instruction, but they often fail to track the same physical points consistently across time. As a result, the generated videos appear plausible, yet lack the physical grounding required for reliable action execution, such as robot manipulation. We present GEM-4D, a geometry-grounded video world model that resolves this limitation by injecting dense 4D correspondence supervision distilled from a pretrained geometry foundation model into the video generative backbone during training. This supervision enables the model to jointly capture appearance and geometric structure while retaining a single-stream architecture with no additional inference cost. We further introduce an inverse dynamics module that converts correspondence-consistent video rollouts into executable robot trajectories, enabling direct deployment in both real-world and simulated manipulation. GEM-4D achieves state-of-the-art performance on both video prediction and geometric consistency across both simulation and realistic scenarios and improves real-world manipulation success from 61% to 81%. Additional results are available at https://gem-4d.github.io/.
Comment: Robotic World Model, Video Generative Model
VoLo: A Physical Orchestrator for Open-Vocabulary Long-Horizon Manipulation
Siyi Chen, Hugo Hadfield, Alex Zook, Mikaela Angelina Uy, Chan Hee Song, Erwin Coumans, Xuning Yang, Faisal Ladhak, Qing Qu, Stan Birchfield, Jonathan Tremblay, Valts Blukis
2606.07723v1
VoLo: A Physical Orchestrator for Open-Vocabulary Long-Horizon Manipulation
Siyi Chen, Hugo Hadfield, Alex Zook, Mikaela Angelina Uy, Chan Hee Song, Erwin Coumans, Xuning Yang, Faisal Ladhak, Qing Qu, Stan Birchfield, Jonathan Tremblay, Valts Blukis
2606.07723v1
arXiv:2606.07723v1
•
2026-06-05
Open-vocabulary long-horizon manipulation requires robots to reason over flexible instructions and complex multi-object scenes while adaptively planning, executing, monitoring, and recovering from failures. We address these demands with a closed agent loop in which a VLM orchestrates heterogeneous robot capabilities as interruptible tools. Unlike in virtual AI agents, the timing of decisions, actions and tool calls is important in a physical world that does not pause for reasoning. We refer to this setting as Physical Orchestration, and propose VoLoAgent, a VLM that plans, monitors, and recovers by treating a VLA/WAM as an interruptible tool it steers mid-rollout alongside vision models and action primitives. To evaluate these long-horizon capabilities, we introduce RoboVoLo, a high-fidelity benchmark for open-vocabulary long-horizon manipulation across common sense, memory/state tracking, complex references, and world knowledge, with both task-level success and failure-mode diagnostics. Experiments show VoLoAgent substantially outperforms single VLA/VLM or tool-based systems, with validation on real-robot experiments. Project page: https://chicychen.github.io/VoLo/
Rapid co-design of Buoyancy-assisted robots for Challenging Locomotion using Gaussian Evolutionary Specialists
Ankit Sinha, Nitish Sontakke, Dennis Hong, Yusuke Tanaka, Sehoon Ha
2606.07424v1
Rapid co-design of Buoyancy-assisted robots for Challenging Locomotion using Gaussian Evolutionary Specialists
Ankit Sinha, Nitish Sontakke, Dennis Hong, Yusuke Tanaka, Sehoon Ha
2606.07424v1
arXiv:2606.07424v1
•
2026-06-05
Designing high-performance legged robots requires jointly optimizing morphology and control. Model-free Reinforcement Learning (RL) offers an alternative to model-predictive control for developing robust controllers without explicitly specifying robot dynamics. Thus, we have seen theuse of RL to train controllers and evaluate designs for robot morphology optimization. While RL has shown success inlocomotion, using it in the co-design inner loop is expensive due to repeated policy training. Universal policies conditioned on morphology offer a promising alternative, but suffer from behavioral diversity collapse, converging to a single strategy that performs sub-optimally across designs. On the other hand, end-to-end Mixture-of-Experts (MoE) architectures fail due to a collapse in its representation. We propose Gaussian Evolutionary Specialists (GES), a framework that decouples design-space partitioning from policy learning to capture diverse behaviors explicitly. GES assigns specialist policies to evolving Gaussian regions and iteratively refines them via training, probing, and territory expansion. The resulting specialists are integrated into a design sampling loop, replacing costly re-training with direct evaluation. When tested on the Buoyancy-Assisted Light Legged Unit (BALLU), GES discovers designs with 5 - 25% higher performance than naive universal policies. On hardware, a GES optimized design overcomes a 24 cm tall obstacle - 3x improvement over the baseline BALLU design. Moreover, GES curtails design optimization time by 37%.
Comment: Submitted to RA-L
SERNF: Sample-Efficient Real-World Dexterous Policy Fine-Tuning via Action-Chunked Critics and Normalizing Flows
Chenyu Yang, Denis Tarasov, Davide Liconti, Romain Guntz, Hehui Zheng, Robert K. Katzschmann
2602.09580v4
SERNF: Sample-Efficient Real-World Dexterous Policy Fine-Tuning via Action-Chunked Critics and Normalizing Flows
Chenyu Yang, Denis Tarasov, Davide Liconti, Romain Guntz, Hehui Zheng, Robert K. Katzschmann
2602.09580v4
arXiv:2602.09580v4
•updated
•
2026-02-10
Real-world fine-tuning of dexterous manipulation policies remains challenging due to limited real-world interaction budgets and highly multimodal action distributions. Diffusion-based policies, while expressive, do not permit conservative likelihood-based updates during fine-tuning because action probabilities are intractable. In contrast, conventional Gaussian policies collapse under multimodality, particularly when actions are executed in chunks, and standard per-step critics fail to align with chunked execution, leading to poor credit assignment. We present SERFN, a sample-efficient off-policy fine-tuning framework with normalizing flow (NF) to address these challenges. The normalizing flow policy yields exact likelihoods for multimodal action chunks, allowing conservative, stable policy updates through likelihood regularization and thereby improving sample efficiency. An action-chunked critic evaluates entire action sequences, aligning value estimation with the policy's temporal structure and improving long-horizon credit assignment. To our knowledge, this is the first demonstration of a likelihood-based, multimodal generative policy combined with chunk-level value learning on real robotic hardware. We evaluate SERFN on two challenging dexterous manipulation tasks in the real world: cutting tape with scissors retrieved from a case, and in-hand cube rotation with a palm-down grasp -- both of which require precise, dexterous control over long horizons. On these tasks, SERFN achieves stable, sample-efficient adaptation where standard methods struggle.
Comment: https://srl-ethz.github.io/SERNF/
A Human-Sensitive Controller: Adapting to Human Musculoskeletal Disorder-Related Constraints via Reinforcement Learning
Vitor Martins, Sara M. Cerqueira, Mercedes Balcells, Elazer R Edelman, Cristina P. Santos
2504.10102v2
A Human-Sensitive Controller: Adapting to Human Musculoskeletal Disorder-Related Constraints via Reinforcement Learning
Vitor Martins, Sara M. Cerqueira, Mercedes Balcells, Elazer R Edelman, Cristina P. Santos
2504.10102v2
arXiv:2504.10102v2
•updated
•
2025-04-14
Work-Related Musculoskeletal Disorders continue to be a major challenge in industrial environments, leading to reduced workforce participation, increased healthcare costs, and long-term disability. This study introduces a human-sensitive robotic system aimed at reintegrating individuals with a history of musculoskeletal disorders into standard job roles, while simultaneously optimizing ergonomic conditions for the broader workforce. This research leverages reinforcement learning (RL) to develop a human-aware control strategy for collaborative robots, focusing on optimizing ergonomic conditions and preventing pain during task execution. Two RL approaches, Q-Learning and Deep Q-Network (DQN), were implemented and tested to personalize control strategies based on individual user characteristics. Although experimental results revealed a simulation-to-real gap, a fine-tuning phase successfully adapted the policies to real-world conditions. DQN outperformed Q-Learning by completing tasks faster while maintaining zero pain risk and safe ergonomic levels, achieving on average 38% shorter task completion times across all tested anthropometries. The structured testing protocol confirmed the system's adaptability to diverse human anthropometries, underscoring the potential of RL-driven cobots to enable safer, more inclusive workplaces.
Simulation-Driven Imitation Learning for Biosignals-Free Shared-Autonomy Prosthetic Grasping
Kaijie Shi, Wanglong Lu, Huiling Chen, Vinicius Prado da Fonseca, Ting Zou, Hanli Zhao, Xianta Jiang
2606.07389v1
Simulation-Driven Imitation Learning for Biosignals-Free Shared-Autonomy Prosthetic Grasping
Kaijie Shi, Wanglong Lu, Huiling Chen, Vinicius Prado da Fonseca, Ting Zou, Hanli Zhao, Xianta Jiang
2606.07389v1
arXiv:2606.07389v1
•
2026-06-05
Biosignals-free shared-autonomy control of upper-limb prosthetic hands aims to enable natural and low-effort manipulation without relying on EMG or other physiological signals. Recent imitation-learning-based approaches have shown promising results, but their scalability is limited by the cost and variability of collecting large amounts of real-world human demonstration data. In this work, we present a scalable simulation framework that automatically generates diverse reach-to-grasp demonstrations from a wrist-mounted virtual camera. The framework combines physically feasible grasp synthesis, natural reaching trajectories retargeting, and reach--grasp--lift execution in procedurally generated indoor environments. It records wrist-view observations, proprioception, and actions to build a large-scale demonstration dataset for imitation learning. Through extensive simulation benchmarks, we evaluate object and scene generalization and compare several representative state-of-the-art imitation learning methods. Results show that the simulated demonstrations are sufficiently rich and consistent for effective policy learning. In three realistic settings, the learned sim-to-real policy achieves over 90\% grasp success, surpasses baseline methods, and exhibits stronger generalization, highlighting the promise of simulation-driven training for biosignals-free shared-autonomy prosthetic grasping. The demonstrations are available at \href{https://sites.google.com/view/sim-prosthetic-grasp/home}{https://sites.google.com/view/sim-prosthetic-grasp/home}.
Spline Policy: A Structured Representation for Robot Policies
Mengze Tian, Yiming Li, Sichao Liu, Auke Ijspeert, Sylvain Calinon
2606.07386v1
Spline Policy: A Structured Representation for Robot Policies
Mengze Tian, Yiming Li, Sichao Liu, Auke Ijspeert, Sylvain Calinon
2606.07386v1
arXiv:2606.07386v1
•
2026-06-05
Modern imitation-learning policies for robot manipulation often represent actions as fixed-resolution action chunks, which are simple and effective but expose limited geometric and temporal structure before execution. This paper studies Spline Policy (SP), a structured representation that replaces action chunks with spline parameters while keeping the policy backbone unchanged. The predicted spline can be decoded as a compact continuous trajectory, queried at different temporal resolutions, constrained or edited in parameter space, and passed to downstream controllers. For quadratic spline outputs, the same representation can also be converted into a state-dependent vector field through an analytical distance-field construction. Under the regularity and projection assumptions of this construction, the induced dynamics do not increase the distance to the generated spline, yielding a principled local corrective mechanism around the predicted motion. The spline output further supports uncertainty propagation from observations to spline parameters, trajectories, and flow fields, and can be combined with classical control mechanisms such as null-space collision avoidance without retraining the policy backbone. We instantiate SP with diffusion, flow-matching, transformer-based, and vision-language-action backbones. Experiments in low-dimensional motion learning, simulated manipulation under matched backbones, dexterous manipulation, and real-robot case studies show that SP remains compatible with modern policy learners while exposing useful motion-structure properties, including compact decoding, temporal resampling, local correction around predicted motions, uncertainty evaluation, and controller compatibility.
Comment: This work has been submitted to the IEEE for possible publication
RhinoVLA Technical Report
Huixi Intelligence, :, Chen Zhang, Chenyang Zhou, Guanglei Ding, Guanghui He, Haibin Gao, Jiajia Chen, Jianyong Zhang, Lianyi Yu, Ningyi Xu, Ping Xu, Qingchen Li, Yingjun Hu, Yijia Zhang, Yuxi Liu
2606.07383v1
RhinoVLA Technical Report
Huixi Intelligence, :, Chen Zhang, Chenyang Zhou, Guanglei Ding, Guanghui He, Haibin Gao, Jiajia Chen, Jianyong Zhang, Lianyi Yu, Ningyi Xu, Ping Xu, Qingchen Li, Yingjun Hu, Yijia Zhang, Yuxi Liu
2606.07383v1
arXiv:2606.07383v1
•
2026-06-05
Vision-Language-Action (VLA) models have shown strong potential for robotic manipulation, but real-time deployment on edge hardware remains challenging. In this work, we identify VLM visual and context tokens as a major source of deployment latency: for GEMM-dominated projection operators, computation grows linearly with the number of input tokens when model dimensions are fixed. Motivated by this observation, we propose RhinoVLA, a deployment-oriented VLA model co-designed with the Huixi R1 edge SoC. RhinoVLA adopts a token-efficient Qwen3-VL backbone and a continuous Action Expert, reducing the VLM-side token and computation burden while preserving pretrained multimodal capability. To support cross-robot learning, RhinoVLA further introduces a unified interface that combines View Registry, 72D physical state-action slot space, and robotinstance LoRA, allowing heterogeneous robot observations and action schemas to be aligned under a shared policy. On the deployment side, RhinoVLA is optimized through hardware-aware compilation, mixed-precision execution, and parallel visual encoding. Experiments show that RhinoVLA achieves downstream performance comparable to π0.5 at a similar parameter scale, while reaching 11.69 Hz end-to-end inference on Huixi R1, meeting the 10 Hz real-time closedloop control target. The project will be open-sourced at https://github.com/HuixiAI/RhinoVLA.
Dash2Sim: Closed-Loop Driving Simulation from in-the-wild Dashcam Videos
Anurag Ghosh, Francesco Pittaluga, Khiem Vuong, Angela Chen, Juan Alvarez-Padilla, Manmohan Chandraker, Srinivasa Narasimhan
2606.07366v1
Dash2Sim: Closed-Loop Driving Simulation from in-the-wild Dashcam Videos
Anurag Ghosh, Francesco Pittaluga, Khiem Vuong, Angela Chen, Juan Alvarez-Padilla, Manmohan Chandraker, Srinivasa Narasimhan
2606.07366v1
arXiv:2606.07366v1
•
2026-06-05
Self-driving simulations typically rely on data collected in a small number of cities or on hand-authored synthetic scenarios. Dashcam videos cover a far broader range of locations and situations, including rare or long-tailed scenarios. They are considered less usable for simulation because it is difficult to recover accurate 4D scenes from monocular in-the-wild videos. Work zones are one such class of long-tailed situations that dashcams capture. We present Dash2Sim, a framework that turns in-the-wild monocular dashcam videos into metric, geo-referenced 4D driving logs compatible with existing simulators, and verifies eachone against an independently maintained map without annotations. We apply Dash2Sim to a large video corpus to create the ROADWork4D benchmark dataset, which spans 4,244 scenes with 2.7M 3D objects across 17 cities. On a verified subset ROADWork4D-CL (2,201 scenes), we study privileged closed-loop planners and find that work zone scenarios are difficult: while rule-based and hybrid planners generalize better than learning-based ones, all fall short, failing to make the lane changes that temporary work zone channels require. Beyond planning, dense depth recovered by Dash2Sim improves novel-view synthesis quality by up to 19% on perceptual metrics, suggesting its potential to provide rich conditioning for closed-loop sensor simulation from monocular videos.
CAPE: Contrastive Action-conditioned Parallel Encoding for Embodied Planning
Cong Chen, Haowen Wang, Zhixiang Zhang, Pei Ren, Zhengping Che
2606.07304v1
CAPE: Contrastive Action-conditioned Parallel Encoding for Embodied Planning
Cong Chen, Haowen Wang, Zhixiang Zhang, Pei Ren, Zhengping Che
2606.07304v1
arXiv:2606.07304v1
•
2026-06-05
Embodied agents need to predict the future consequences of candidate actions in order to plan effectively before execution. Existing visual dynamics models learn by reconstructing future visual states or rolling out dense latent representations, which spreads learning capacity across visually salient but planning-irrelevant content rather than the action-conditioned changes that drive manipulation outcomes. We propose CAPE, a Contrastive Action-conditioned Parallel Encoding framework that learns visual dynamics by distinguishing the future outcomes induced by different action sequences. Given an initial observation and a candidate action sequence, CAPE decodes the full future latent trajectory in a single forward pass and is trained with a Goal-Convergent Contrastive Objective that aligns predictions corresponding to the same future outcome while separating those corresponding to different outcomes. On real-world DROID and zero-shot transfer to RoboCasa, CAPE substantially outperforms prior baselines on future-state retrieval, offline action matching, and closed-loop planning, while notably reducing planning-time inference cost at long prediction horizons.
Comment: 19 pages, 7 figures
CRAFT: Coaching Reinforcement Learning Autonomously using Foundation Models for Multi-Robot Coordination Tasks
Seoyeon Choi, Kanghyun Ryu, Jonghoon Ock, Negar Mehr
2509.14380v3
CRAFT: Coaching Reinforcement Learning Autonomously using Foundation Models for Multi-Robot Coordination Tasks
Seoyeon Choi, Kanghyun Ryu, Jonghoon Ock, Negar Mehr
2509.14380v3
arXiv:2509.14380v3
•updated
•
2025-09-17
Multi-Agent Reinforcement Learning (MARL) provides a powerful framework for learning coordination in multi-agent systems. However, applying MARL to robotics remains challenging due to their high-dimensional continuous joint action spaces, complex reward design, and non-stationarity from concurrently learning agents. On the other hand, humans often learn complex coordination with the help of coaches, who guide learning through carefully designed curricula and detailed feedback. Building on the reasoning capabilities of foundation models, we argue that these models can similarly coach robots to learn coordination. Motivated by this, we propose CRAFT: Coaching Reinforcement learning Autonomously using Foundation models for learning coordination Tasks, a framework that leverages foundation models to act as a "coach" for multi-robot coordination. CRAFT automatically decomposes long-horizon coordination tasks into sequences of subtasks using the planning capability of Large Language Models (LLMs). Then, CRAFT trains each subtask using LLM-generated reward functions, and refines them through a Vision Language Model (VLM)-guided reward-refinement loop. We evaluate CRAFT on multi-quadruped navigation and bimanual manipulation tasks, and demonstrate its capability to learn complex coordination behaviors. In addition, in a multi-quadruped navigation setting, we show that our learned policies transfer to the real world. Project website is https://iconlab.negarmehr.com/CRAFT/
Beyond Waypoints: A Trajectory-Centric Waypointing Paradigm for Vision-Language Navigation
Haoxiang Shi, Xiang Deng, Haoyu Zhang, Qiaohui Chu, Yaowei Wang, Liqiang Nie
2606.07244v1
Beyond Waypoints: A Trajectory-Centric Waypointing Paradigm for Vision-Language Navigation
Haoxiang Shi, Xiang Deng, Haoyu Zhang, Qiaohui Chu, Yaowei Wang, Liqiang Nie
2606.07244v1
arXiv:2606.07244v1
•
2026-06-05
Vision-Language Navigation in Continuous Environments (VLN-CE) requires agents to follow natural-language instructions while navigating in real-world-like environments. Most VLN-CE approach\-es adopt a three-stage framework: a waypoint predictor proposes navigable waypoints, and a navigator selects the best waypoint, with a low-level controller executing the movement to it. However, this decoupled paradigm often leads to unreachable waypoints or inconsistencies between planning and control. In this work, instead of predicting isolated waypoints, we introduce a novel paradigm called Trajectory Waypoint, which grounds each candidate waypoint in an executable trajectory. To realize this, we design a Trajectory Waypoint Predictor formulated as a TSDF-guided diffusion policy, which steers trajectory generation away from obstacles, inherently ensuring the reachability of the predicted waypoints. We further propose a trajectory-enhanced navigator that injects the associated trajectory as additional information for planning, enabling strict consistency between high-level semantic decisions and low-level execution. Extensive experiments on the VLN-CE benchmark show that our Trajectory Waypoint paradigm achieves superior performance over the baselines.
Does Appearance Help? A Systematic Study of Image-Based Re-Identification in Online 3D Multi-Pedestrian Tracking
Eduardo Borges, Luís Garrote, Urbano J. Nunes
2606.07233v1
Does Appearance Help? A Systematic Study of Image-Based Re-Identification in Online 3D Multi-Pedestrian Tracking
Eduardo Borges, Luís Garrote, Urbano J. Nunes
2606.07233v1
arXiv:2606.07233v1
•
2026-06-05
LiDAR-based 3D Multi-Object Tracking (MOT) typically relies solely on geometric information, which is often insufficient to distinguish between targets during prolonged occlusions or in crowded human-populated environments. While integrating RGB-based Re-Identification (ReID) offers a theoretical solution for preserving identity context, existing approaches often rely on computationally expensive parallel detectors that hinder real-time robot responsiveness. This work presents a systematic study of image-based ReID in online 3D MOT, utilizing a lightweight projection-based framework to decouple geometric and appearance modeling for mobile robots. A comprehensive analysis of feature extraction architectures is conducted, employing lightweight CNNs and Vision Transformers, and evaluating various multi-modal data association strategies to balance computational latency with robust tracking. Experiments on the Pedestrian class of the KITTI dataset reveal that naive linear fusion, of appearance and motion costs, degrades performance due to visual noise. Conversely, a cascaded matching strategy successfully recovers occluded tracks without compromising overall precision, effectively preventing identity switches to maintain human-robot interaction continuity. We show that lightweight architectures can offer an optimal trade-off between the low latency required for safe navigation and the discriminative power needed for social awareness.
Comment: Accepted for publication at the 35th IEEE International Conference on Robot and Human Interactive Communication (RO-MAN 2026)
Efficient Coordination and Synchronization of Multi-Robot Systems Under Recurring Linear Temporal Logic
Davide Peron, Victor Nan Fernandez-Ayala, Eleftherios E. Vlahakis, Dimos V. Dimarogonas
2502.16531v2
Efficient Coordination and Synchronization of Multi-Robot Systems Under Recurring Linear Temporal Logic
Davide Peron, Victor Nan Fernandez-Ayala, Eleftherios E. Vlahakis, Dimos V. Dimarogonas
2502.16531v2
arXiv:2502.16531v2
•updated
•
2025-02-23
We consider multi-robot systems under recurring tasks formalized as linear temporal logic (LTL) specifications. To solve the planning problem efficiently, we propose a bottom-up approach combining offline plan synthesis with online coordination, dynamically adjusting plans via real-time communication. To address action delays, we introduce a synchronization mechanism ensuring coordinated task execution, leading to a multi-agent coordination and synchronization framework that is adaptable to a wide range of multi-robot applications. The software package is developed in Python and ROS2 for broad deployment. We validate our findings through lab experiments involving nine robots showing enhanced adaptability compared to previous methods. Additionally, we conduct simulations with up to ninety agents to demonstrate the reduced computational complexity and the scalability features of our work.
From Pixels to Shelf: An Integrated Robotic System for Autonomous Supermarket Stocking with a Mobile Manipulator
Davide Peron, Victor Nan Fernandez-Ayala, Lukas Segelmark
2509.11740v2
From Pixels to Shelf: An Integrated Robotic System for Autonomous Supermarket Stocking with a Mobile Manipulator
Davide Peron, Victor Nan Fernandez-Ayala, Lukas Segelmark
2509.11740v2
arXiv:2509.11740v2
•updated
•
2025-09-15
Autonomous stocking in retail environments, particularly supermarkets, presents challenges due to dynamic human interactions, constrained spaces, and diverse product geometries. This paper introduces an efficient modular robotic system for autonomous shelf stocking, integrating commercially available hardware with a scalable algorithmic architecture. A major contribution of this work is the system integration of off-the-shelf hardware and ROS2-based perception, planning, and control into a single deployable platform for retail environments. Our solution leverages Behavior Trees (BTs) for task planning, fine-tuned vision models for object detection, and a two-step Model Predictive Control (MPC) framework for precise shelf navigation using ArUco markers. Laboratory experiments replicating realistic supermarket conditions demonstrate reliable performance, achieving over 98% success in pick-and-place operations across a total of more than 700 stocking events. However, our comparative benchmarks indicate that the performance and cost-effectiveness of current autonomous systems remain inferior to that of human workers, which we use to highlight key improvement areas and quantify the progress still required before widespread commercial deployment can realistically be achieved.
Comment: Preprint for CASE 2026
Robotic Policy Adaptation via Weight-Space Meta-Learning
Christian Bianchi, Siamak Yousefi, Alessio Sampieri, Andrea Roberti, Luca Rigazio, Fabio Galasso, Luca Franco
2606.07217v1
Robotic Policy Adaptation via Weight-Space Meta-Learning
Christian Bianchi, Siamak Yousefi, Alessio Sampieri, Andrea Roberti, Luca Rigazio, Fabio Galasso, Luca Franco
2606.07217v1
arXiv:2606.07217v1
•
2026-06-05
Vision-Language-Action (VLA) models are emerging as a promising paradigm for robotic manipulation, enabling general-purpose policies trained from large corpora of demonstrations and action labels. However, adapting these models to new tasks still typically requires task-specific demonstrations, action annotations, and additional fine-tuning, making deployment costly and difficult to scale. We propose WIZARD, a weight-space meta-learning framework that sidesteps task-specific fine-tuning by generating task-specific LoRA parameters for a frozen VLA policy. Given only a language instruction and a short demonstration video, WIZARD predicts the corresponding adaptation weights in a single forward pass, without target-task action labels or test-time optimization. During meta-training, WIZARD learns to map task evidence directly to expert LoRA updates, capturing relationships between tasks in weight space. Experiments on LIBERO show that WIZARD improves performance by up to ~2x on unseen dataset collections and up to ~14x on unseen tasks. On a Franka Emika Panda, WIZARD consistently improves over a real-domain adapted baseline, showing that generated adapters provide task-level specialization beyond simulation.
An Abstract Architecture for Explainable Autonomy in Hazardous Environments
Matt Luckcuck, Hazel M Taylor, Marie Farrell
2606.07211v1
An Abstract Architecture for Explainable Autonomy in Hazardous Environments
Matt Luckcuck, Hazel M Taylor, Marie Farrell
2606.07211v1
arXiv:2606.07211v1
•
2026-06-05
Autonomous robotic systems are being proposed for use in hazardous environments, often to reduce the risks to human workers. In the immediate future, it is likely that human workers will continue to use and direct these autonomous robots, much like other computerised tools but with more sophisticated decision-making. Therefore, one important area on which to focus engineering effort is ensuring that these users trust the system. Recent literature suggests that explainability is closely related to how trustworthy a system is. Like safety and security properties, explainability should be designed into a system, instead of being added afterwards. This paper presents an abstract architecture that supports an autonomous system explaining its behaviour (explainable autonomy), providing a design template for implementing explainable autonomous systems. We present a worked example of how our architecture could be applied in the civil nuclear industry, where both workers and regulators need to trust the system's decision-making capabilities.
Comment: Originally published 20th of October 2022 at the Second International Workshop on Requirements Engineering for Explainable Systems (RE4ES), which was hosted by the International Requirements Engineering Conference 2022
Shield-Loco: Shielding Locomotion Policies with Predictive Safety Filtering
Aditya Shirwatkar, Sebastian Sanokowski, Shishir Kolathaya, Aaron Johnson, Majid Khadiv
2606.07193v1
Shield-Loco: Shielding Locomotion Policies with Predictive Safety Filtering
Aditya Shirwatkar, Sebastian Sanokowski, Shishir Kolathaya, Aaron Johnson, Majid Khadiv
2606.07193v1
arXiv:2606.07193v1
•
2026-06-05
Reinforcement learning (RL) policies enable dynamic legged locomotion but lack mechanisms to avoid violations of safety constraints that are absent during training. Large-scale offline safe learning is impractical for covering all edge cases. Existing safety frameworks either rely on reduced-order models that cannot reason about whole-body behaviors or require conservative recovery controllers that degrade task performance. We propose a predictive safety filter that post-hoc filters the nominal contact locations fed to the RL policy. When a collision is predicted, a sampling-based optimizer asynchronously searches for safer contact sequences using a full-physics model, while a learned value function bootstraps long-horizon returns. Our three algorithmic components (geometric projection of sampled contacts, momentum-augmented updates, and replica-exchange) make the optimization tractable in a discontinuous contact landscape. We validate the filter on a quadruped robot in dense, cluttered environments, both in simulation and in the real world, showing substantial reductions in safety violations with minimal deviation from the nominal input.
Latent Geometry Beyond Search: Amortizing Planning in World Models
Hoang Nguyen, Xiaohao Xu, Xiaonan Huang
2605.08732v2
Latent Geometry Beyond Search: Amortizing Planning in World Models
Hoang Nguyen, Xiaohao Xu, Xiaonan Huang
2605.08732v2
arXiv:2605.08732v2
•updated
•
2026-05-09
Modern vision-based world models can represent observations as compact yet expressive latent manifolds, but fast goal-oriented planning in these spaces remains challenging. This raises a central question: when does a learned representation simplify control, rather than merely enabling prediction? We study this question in a pretrained LeWorldModel, whose latent geometry is regularized for smoothness and uniformity. Our key insight is that, under such geometry, planning can be amortized into a latent inverse-dynamics mapping instead of requiring online search. We therefore replace iterative planning with a lightweight Goal-Conditioned Inverse Dynamics Model (GC-IDM) that maps the current latent state, goal latent state, and remaining horizon directly to the next action. Empirically, across four benchmark environments spanning navigation, contact-rich manipulation, and continuous control, our controller matches or exceeds CEM in seven of eight environment-protocol settings while reducing per-decision cost by 100-130x. A broader sweep over test-time planners (CEM, MPPI, iCEM, and gradient-based methods) shows that this result is not specific to a particular optimizer. These findings suggest that much of the structure recovered by test-time planning is already locally encoded in the latent representation. More broadly, our results indicate that sufficiently structured latent spaces can shift part of the planning burden from online optimization to learned inference. Our code is publicly available at https://github.com/hdnndh/Latent-Geometry-Beyond-Search-Amortizing-Planning-in-World-Models .
Comment: 31 pages
A Causal Probabilistic Framework for Perception-Informed Closed-Loop Simulation of Autonomous Driving
Zhennan Fei, Rickard Johansson, Mikael Andersson, Matthias Eng, Mattias Eriksson, Kaveh Kianfar, Sadegh Rahrovani, Chris van der Ploeg, Michael Borth, Maren Buermann, Michiel Braat, Henk Goossens, Zijian Han, Majid Khorsand Vakilzadeh, Gabriel Rodrigues de Campos
2606.07186v1
A Causal Probabilistic Framework for Perception-Informed Closed-Loop Simulation of Autonomous Driving
Zhennan Fei, Rickard Johansson, Mikael Andersson, Matthias Eng, Mattias Eriksson, Kaveh Kianfar, Sadegh Rahrovani, Chris van der Ploeg, Michael Borth, Maren Buermann, Michiel Braat, Henk Goossens, Zijian Han, Majid Khorsand Vakilzadeh, Gabriel Rodrigues de Campos
2606.07186v1
arXiv:2606.07186v1
•
2026-06-05
Software-in-the-loop (SIL) simulation is a cornerstone for the validation of modern automotive safety functions. However, many current frameworks utilize ideal sensing, which bypasses the functional insufficiencies of perception algorithms, leading to over-optimistic safety assessments. This paper proposes a perception-informed SIL testing methodology that bridges the gap between ground-truth simulation and real-world perception behavior. We present a framework for incorporating causal probabilistic models into standardized, scenario-based simulation toolchains, applicable to both Advanced Driver Assistance Systems (ADAS) and Autonomous Driving Systems (ADS). Our approach enables the systematic injection of realistic perception errors, such as loss of detection, sizing inaccuracies, and positioning offsets, derived from physical triggering conditions like fog, rain, and object-merging scenarios. By evaluating these ``faults'' within a standardized simulation environment, we demonstrate that perception-informed testing reveals latent operational risks that ideal SIL environments fail to capture, providing a scalable pathway for SOTIF (ISO 21448) validation.
MatterDoor: Sampling Zero-shot Spatio-semantic Priors using Generative Models
Subhransu S. Bhattacharjee, Hao Lu, Dylan Campbell, Rahul Shome
2510.11014v2
MatterDoor: Sampling Zero-shot Spatio-semantic Priors using Generative Models
Subhransu S. Bhattacharjee, Hao Lu, Dylan Campbell, Rahul Shome
2510.11014v2
arXiv:2510.11014v2
•updated
•
2025-10-13
Autonomous robots often view rooms only partially, through a doorway, where the walls and scene structure hide the geometry and task-relevant semantics needed for safe navigation and goal-directed action. We ask whether off-the-shelf pretrained generative vision models can derive this missing structure as zero-shot offline priors for robot reasoning. Such priors should support spatio-semantic queries over unobserved structure, estimating the target object likelihood in hidden regions and the probability that those regions are occupied. Given an egocentric RGB observation and target query, our pipeline uses VLM-guided outpainting, monocular depth estimation, and semantic segmentation to sample semantically labeled 3D point cloud hypotheses of the hidden room. We introduce MatterDoor, a Matterport3D-derived benchmark of doorway-occluded indoor scenes, and evaluate the resulting priors with generative metrics and simulated Stretch robot object-reaching tasks. Our results suggest that useful spatio-semantic priors for planning can be derived without problem-specific fine-tuning.
Comment: Under Review
Test-Time Trajectory Optimization for Autonomous Driving
Yihong Xu, Eloi Zablocki, Yuan Yin, Elias Ramzi, Ellington Kirby, Alexandre Boulch, Matthieu Cord
2606.07170v1
Test-Time Trajectory Optimization for Autonomous Driving
Yihong Xu, Eloi Zablocki, Yuan Yin, Elias Ramzi, Ellington Kirby, Alexandre Boulch, Matthieu Cord
2606.07170v1
arXiv:2606.07170v1
•
2026-06-05
End-to-end planners for autonomous driving typically generate a set of candidate trajectories, score each one, and return the highest-scoring candidate. However, the scorer is applied only after the proposals are generated and cannot influence the set of trajectories: a weak set of candidates limits planning performance regardless of the scorer's quality. We instead treat the scorer as a learned trajectory-level reward function and search for trajectories that maximize it. Our method, TOAD, runs the Cross-Entropy Method at test time, warm-started from the planner's proposals. It requires no retraining and is plug-and-play for existing planners. Across six base planners, TOAD improves results on NAVSIM-v1 (94.7 PDMS), NAVSIM-v2 (56.3 EPDMS), and the closed-loop HUGSIM benchmark. The code will be made publicly available via the project page: https://valeoai.github.io/TOAD/.
Feasible Action Space Reduction for Quantifying Causal Responsibility in Continuous Spatial Interactions
Ashwin George, Luciano Cavalcante Siebert, David A. Abbink, Arkady Zgonnikov
2505.17739v2
Feasible Action Space Reduction for Quantifying Causal Responsibility in Continuous Spatial Interactions
Ashwin George, Luciano Cavalcante Siebert, David A. Abbink, Arkady Zgonnikov
2505.17739v2
arXiv:2505.17739v2
•updated
•
2025-05-23
Understanding the causal influence of one agent on another agent is crucial for safely deploying artificially intelligent systems such as automated vehicles and mobile robots into human-inhabited environments. Existing models of causal responsibility deal with simplified abstractions of scenarios with discrete actions, thus, limiting real-world use when understanding responsibility in spatial interactions. Based on the assumption that spatially interacting agents are embedded in a scene and must follow an action at each instant, Feasible Action-Space Reduction (FeAR) was proposed as a metric for causal responsibility in a grid-world setting with discrete actions.Since real-world interactions involve continuous action spaces, this paper proposes a formulation of the FeAR metric for measuring causal responsibility in space-continuous interactions. We illustrate the utility of the metric in prototypical space-sharing conflicts, and showcase its applications for analysing backward-looking responsibility and in estimating forward-looking responsibility to guide agent decision making. Our results highlight the potential of the FeAR metric for designing and engineering artificial agents, as well as for assessing the responsibility of agents around humans.
Comment: In review
QuadVerse: An Integrated Framework Aligning Visual-Physical Reality for Quadruped Simulation
Yuxiang Chen, Yuanhao Wang, Ziheng Zhang, Meng Zhang, Yu Liu, Yufei Jia, Tiancai Wang, Erjin Zhou, Jin Xie
2606.07118v1
QuadVerse: An Integrated Framework Aligning Visual-Physical Reality for Quadruped Simulation
Yuxiang Chen, Yuanhao Wang, Ziheng Zhang, Meng Zhang, Yu Liu, Yufei Jia, Tiancai Wang, Erjin Zhou, Jin Xie
2606.07118v1
arXiv:2606.07118v1
•
2026-06-05
Simulation is central to robot learning, yet the sim-to-real gap remains a major bottleneck.Existing approaches often tackle visual or dynamic gaps separately, overlooking how these individual mismatches accumulate and propagate throughout the robot's state evolution.In this paper, we introduce QuadVerse, an integrated framework that uses reconstructed scenes as a calibration substrate for aligning visual perception, physical interaction, and actuator dynamics.From captured RGB videos, we reconstruct geometry-constrained 3D Gaussian Splatting (3DGS) scenes that support batched photorealistic ego-view rendering and collision-ready semantic mesh extraction. The meshes further enable contact calibration by initializing spatially varying friction priors and refining them through trajectory-based posterior search.To address remaining actuator discrepancies, QuadVerse trains a residual dynamics compensator by replaying real-world trajectories on the contact-calibrated terrain, reducing the entanglement between terrain-induced contact errors and actuator non-idealities.Experiments show that QuadVerse improves reconstruction quality and locomotion tracking over relevant baselines.Leveraging this foundation, we demonstrate robust zero-shot visual-navigation policy deployment without task-specific real-world rollouts.
Chameleon: Control-Indexed Prospective Memory for Visuomotor Manipulation
Xinying Guo, Chenxi Jiang, Hyun Bin Kim, Yuhang Han, Ying Sun, Yang Xiao, Jianfei Yang
2603.24576v2
Chameleon: Control-Indexed Prospective Memory for Visuomotor Manipulation
Xinying Guo, Chenxi Jiang, Hyun Bin Kim, Yuhang Han, Ying Sun, Yang Xiao, Jianfei Yang
2603.24576v2
arXiv:2603.24576v2
•updated
•
2026-03-25
Robots often observe information that determines a future action long before that action is executed. In a shell game, for example, a robot first sees which cup hides the ball, watches the cups move, and only later needs to choose the correct cup. The final observation alone is not enough for a decision: the correct action depends on an earlier event. We refer to this temporal gap as observation-action delay. It makes memory a policy-facing problem: a policy must keep similar histories distinct, retrieve the past event relevant to the current decision, and convert that recall into an action-ready state. We call these requirements separability, addressability, and prospectiveness. We introduce Chameleon, a ~60M visuomotor policy for control-indexed prospective memory. Chameleon writes embodied event memory, preserves separable histories, retrieves control-relevant traces, and trains the resulting working state to be prospective. We also introduce Camo-Dataset, a real-robot benchmark that isolates observation-action delay by making the decision scene visually ambiguous, so the correct action must be inferred from earlier observations. Chameleon improves decision/end-to-end success on Camo-Dataset from 22.5%/21.3% to 80.8%/71.3%. On public long-horizon memory benchmarks, it achieves 87.1% +/- 0.8% on LIBERO-10, 97.3% +/- 4.5% on MemoryBench, and 75.1% +/- 1.4% on MIKASA-Robo, setting the state of the art for same-size models and exceeding multiple larger VLA baselines under the reported protocols. Probes and ablations show that Chameleon learns separable, addressable, and prospective memory, and that these properties drive its performance gains.
Comment: Code is available at https://github.com/gxyes/MARS_Chameleon
Coarse-to-Control: Action-Token Planning for Vision-Language-Action Models
Jinhao Wu, Shiduo Zhang, Yicheng Liu, Xiaopeng Yu, Sixian Li, Siyin Wang, Hang Zhao, Jing Huo, Yang Gao, Jingjing Gong, Xipeng Qiu, Yu-Gang Jiang
2606.07107v1
Coarse-to-Control: Action-Token Planning for Vision-Language-Action Models
Jinhao Wu, Shiduo Zhang, Yicheng Liu, Xiaopeng Yu, Sixian Li, Siyin Wang, Hang Zhao, Jing Huo, Yang Gao, Jingjing Gong, Xipeng Qiu, Yu-Gang Jiang
2606.07107v1
arXiv:2606.07107v1
•
2026-06-05
Most vision-language-action (VLA) models map observations directly to actions without explicit intermediate planning, which limits performance on long-horizon tasks where early mistakes compound. We propose Coarse-to-Control, a plan-execute VLA that introduces planning natively in the action-token space. The key idea is to let the policy first predict a compact sequence of coarse action tokens that summarize the intended future trajectory, and then generate executable action tokens conditioned on this plan. Because both planning and execution share a unified discrete action vocabulary, the plan stays close to the control manifold and provides directly actionable guidance rather than an abstract hint that must be translated back to motor commands. Experiments on LIBERO, SimplerEnv-WidowX, and real-world manipulation tasks show that action-token planning consistently improves over direct action generation, with the largest gains on long-horizon multi-stage tasks.
PathPainter: Transferring the Generalization Ability of Image Generation Models to Embodied Navigation
Yijin Wang, Yuru Tian, Xijie Huang, Weiqi Gai, Mo Zhu, Xin Zhou, Yuze Wu, Fei Gao
2605.07496v2
PathPainter: Transferring the Generalization Ability of Image Generation Models to Embodied Navigation
Yijin Wang, Yuru Tian, Xijie Huang, Weiqi Gai, Mo Zhu, Xin Zhou, Yuze Wu, Fei Gao
2605.07496v2
arXiv:2605.07496v2
•updated
•
2026-05-08
Bird's-eye-view (BEV) images have been widely demonstrated to provide valuable prior information for navigation. Given the global information provided by such views, two key challenges remain: how to fully exploit this information and how to reliably use it during execution. In this paper, we propose a navigation system that uses BEV images as global priors and is designed for ground and near-ground robotic platforms. The system employs an image generation model to interpret human intent from natural language, identify the target destination, and generate traversability masks. During execution, we introduce cross-view localization to align the robot's odometry with the BEV map and mitigate long-term drift in conventional odometry. We conduct extensive benchmark experiments to evaluate the proposed method and further validate it on a UAV platform. Using only a conventional local motion planner, the UAV successfully completes a 160-meter outdoor long-range navigation task. This work demonstrates how the world-understanding capabilities of foundation models can be transferred to embodied navigation, enabling robots to benefit from the strong generalization ability of existing image generation models.
Comment: Work in the progress. 16 pages, 13 figures
LARA: Latent Action Representation Alignment for Vision-Language-Action Models
Mengya Liu, Baoxiong Jia, Jiangyong Huang, Jingze Zhang, Siyuan Huang
2606.07100v1
LARA: Latent Action Representation Alignment for Vision-Language-Action Models
Mengya Liu, Baoxiong Jia, Jiangyong Huang, Jingze Zhang, Siyuan Huang
2606.07100v1
arXiv:2606.07100v1
•
2026-06-05
Visual-language action (VLA) models enable robots to predict actions directly from observations and language instructions, but their performance depends on large-scale, high-quality data and is limited by the scarcity of real-world robot action datasets. To facilitate VLA model learning with abundant unlabeled human videos, Latent Action Models (LAM) learn latent action representations from visual dynamics to provide additional supervision for VLA learning. However, LAM and VLA are typically trained separately, leaving LAM ungrounded during VLA training and VLA models constrained by frozen LAM representations. To address these issues, we propose Latent Action Representation Alignment (LARA), a plug-and-play framework that jointly optimizes LAM and VLA via representation alignment. This enables reciprocal benefits where LAMs learn with action trajectories to avoid spurious visual changes, while VLAs are regularized by forward dynamics learned within LAMs to reduce hallucinations of functionally ineffective trajectories. We demonstrate LARA versatility and effectiveness for pre-training, post-training enhancement of pre-trained VLA models, and LAM refinement, achieving an average of ~10%, ~5%, and ~15% improvement over 3 simulation and 1 meticulously designed real-world robotic manipulation benchmarks.
Dreaming when Necessary: Advancing World Action Models with Adaptive Multi-Modal Reasoning
Yinzhou Tang, Jingbo Xu, Yu Shang, Zihao Song, Chen Gao, Wei Wu, Yong Li
2606.07089v1
Dreaming when Necessary: Advancing World Action Models with Adaptive Multi-Modal Reasoning
Yinzhou Tang, Jingbo Xu, Yu Shang, Zihao Song, Chen Gao, Wei Wu, Yong Li
2606.07089v1
arXiv:2606.07089v1
•
2026-06-05
World Action Models (WAMs) offer a promising approach to embodied intelligence, yet existing methods rely heavily on video prediction as action priors and lack adaptive multimodal reasoning, limiting their effectiveness on long-horizon, complex tasks. We observe that WAMs require different multimodal reasoning modes under different execution contexts: textual reasoning is essential during task transitions to guide high-level action prediction, while visual reasoning is critical during fine-grained manipulation for precise control. Motivated by this observation, we propose \textbf{AdaWAM}, a world action model with adaptive multimodal reasoning abilities. AdaWAM integrates a lightweight dynamic router that autonomously triggers textual or visual reasoning as needed during task execution. Experiments on both simulated and real-world embodied tasks show that AdaWAM substantially improves inference efficiency while outperforming state-of-the-art embodied policies. Codes and demos are available at: https://adawam.github.io/.
Predictive Style Matching: Natural and Robust Humanoid Locomotion
Simeon Nedelchev, Ekaterina Chaikovskaia, Egor Davydenko, Eduard Zaliaev, Roman Gorbachev
2606.07083v1
Predictive Style Matching: Natural and Robust Humanoid Locomotion
Simeon Nedelchev, Ekaterina Chaikovskaia, Egor Davydenko, Eduard Zaliaev, Roman Gorbachev
2606.07083v1
arXiv:2606.07083v1
•
2026-06-05
Reinforcement learning has become the prevailing approach to humanoid locomotion control: policies transfer reliably from simulation to hardware and recover gracefully from disturbances. Motion quality, however, still lags behind: task-only rewards often converge to stiff, asymmetric gaits, while motion imitation methods improve appearance but become more sensitive to external disturbances because reference signals can oppose the transient poses needed to regain balance. We propose Predictive Style Matching, in which an offline predictor maps the robot's lower-body state history and velocity commands to interpretable upper-body joint and gait targets that shape the rewards during training. Because the targets are state-conditioned rather than time-indexed and the predictor is used only at training time, the deployed controller inherits the proprioceptive interface and inference cost of a task-only RL baseline. On the Unitree G1, in both simulation and hardware, PSM reduces upper-body style error by roughly an order of magnitude over task-only RL while preserving its fall-recovery rate, whereas the motion-imitation baseline attains the lowest style error but fails to recover from disturbances about five times as often.
Extending Responsibility-Sensitive Safety for the Assessment of Offloaded Autonomous Driving Services
Robin Dehler, Aryan Thakur, Michael Buchholz
2606.07067v1
Extending Responsibility-Sensitive Safety for the Assessment of Offloaded Autonomous Driving Services
Robin Dehler, Aryan Thakur, Michael Buchholz
2606.07067v1
arXiv:2606.07067v1
•
2026-06-05
Safety is a fundamental requirement in the development of autonomous driving (AD) systems. While function offloading has demonstrated significant benefits in terms of computational efficiency and energy consumption, its application to safety-critical AD functionality introduces new challenges. In particular, offloaded service compositions incur increased and variable response times due to wireless vehicle-to-everything (V2X) communication, which directly affects the vehicle's reaction time and thus its safety guarantees. In this paper, we address this challenge by extending the definitions of Responsibility-Sensitive Safety (RSS) to explicitly account for different response times of local and offloaded AD service compositions. Based on this extension, we propose an integration into function offloading, using the RSS safety constraints for offloading decision-making and fallback mechanisms. Offloaded service compositions are only permitted if the current traffic situation remains safe under the corresponding end-to-end response time. If this condition is violated, the system performs a controlled fallback to local execution. Furthermore, we introduce an enhanced fallback strategy that includes a warm-standby phase for offloaded services, enabling faster and safer transitions from offloaded to local services. The proposed approach is integrated into our AD stack and evaluated in both simulation and the real world. Experimental results demonstrate that the proposed method improves safety compared to state-of-the-art function offloading and safety frameworks, while preserving the benefits of distributed computation when safety conditions allow.
Comment: 8 pages; accepted for 2026 IEEE 29th International Conference on Intelligent Transportation Systems (ITSC), Naples, Italy, September 15-18, 2026 - DOI will be added after publication
Trust, Geometry, and Rules: A Credibility-Aware Reinforcement Learning Framework for Safe USV Navigation under Uncertainty
Yuhang Zhang, Shuqi Chai, Yukang Zhang, Liusha Yang, Mingchuan Zhang, Wei Wang, Qingjiang Shi, Quanbo Ge
2605.26974v3
Trust, Geometry, and Rules: A Credibility-Aware Reinforcement Learning Framework for Safe USV Navigation under Uncertainty
Yuhang Zhang, Shuqi Chai, Yukang Zhang, Liusha Yang, Mingchuan Zhang, Wei Wang, Qingjiang Shi, Quanbo Ge
2605.26974v3
arXiv:2605.26974v3
•updated
•
2026-05-26
Autonomous navigation of Unmanned Surface Vehicles (USVs) that is safe and compliant with the International Regulations for Preventing Collisions at Sea (COLREGs) remains a formidable challenge in dynamic maritime environments, particularly when perception systems exhibit miscalibrated uncertainty. Existing Reinforcement Learning (RL)-based methods often falter because state-estimation errors induce unreliable belief states that mislead the value function, while discrete traffic rules introduce discontinuity in the learning objective. To address these challenges, we propose a framework integrating credibility-aware learning, geometric safety shielding, and continuous rule-aware embedding. First, Credibility-Weighted Value Learning (CW-VL) introduces a dynamic trust factor derived from the discrepancy between filter-estimated covariance and empirical error statistics to modulate the critic's heteroscedastic loss, preventing policy overfitting to noisy samples. Second, the Covariance-Inflated Velocity Obstacle (CI-VO) maps position-estimation uncertainty into set-wise angular margins, forming a conservative geometric shield that overrides hazardous exploratory actions. Third, Risk-Aware COLREGs Duty Embedding relaxes binary encounter duties into continuous rule-aware signals, providing smooth sector-transition information and suppressing oscillation from sparse rule rewards. Simulated encounter studies demonstrate improved training robustness against perceptual inconsistency and superior collision avoidance and COLREGs compliance over baselines.
HORUS: A Mixed Reality Interface for Managing Teams of Mobile Robots
Omotoye Shamsudeen Adekoya, Antonio Sgorbissa, Carmine Tommaso Recchiuto
2506.02622v2
HORUS: A Mixed Reality Interface for Managing Teams of Mobile Robots
Omotoye Shamsudeen Adekoya, Antonio Sgorbissa, Carmine Tommaso Recchiuto
2506.02622v2
arXiv:2506.02622v2
•updated
•
2025-06-03
Mixed Reality (MR) interfaces have been extensively explored for controlling mobile robots, but there is limited research on their application to managing teams of robots. This paper presents HORUS: Holistic Operational Reality for Unified Systems, a Mixed Reality interface offering a comprehensive set of tools for managing multiple mobile robots simultaneously. HORUS enables operators to monitor individual robot statuses, visualize sensor data projected in real time, and assign tasks to single robots, subsets of the team, or the entire group, all from a Mini-Map (Ground Station). The interface also provides different teleoperation modes: a mini-map mode that allows teleoperation while observing the robot model and its transform on the mini-map, and a semi-immersive mode that offers a flat, screen-like view in either single or stereo view (3D). We conducted a user study in which participants used HORUS to manage a team of mobile robots tasked with finding clues in an environment, simulating search and rescue tasks. This study compared HORUS's full-team management capabilities with individual robot teleoperation. The experiments validated the versatility and effectiveness of HORUS in multi-robot coordination, demonstrating its potential to advance human-robot collaboration in dynamic, team-based environments.
Comment: 7 pages, 7 figures, conference paper submitted to UR 2026
A Multi-Operator Mixed-Reality Interface for Multi-Robot Control and Coordination: Co-Located and Private Workspace Collaboration
Omotoye Shamsudeen Adekoya, Antonio Sgorbissa, Carmine Tommaso Recchiuto
2606.07013v1
A Multi-Operator Mixed-Reality Interface for Multi-Robot Control and Coordination: Co-Located and Private Workspace Collaboration
Omotoye Shamsudeen Adekoya, Antonio Sgorbissa, Carmine Tommaso Recchiuto
2606.07013v1
arXiv:2606.07013v1
•
2026-06-05
Multi-operator control of robot teams requires not only access to the same mission information, but also mechanisms for maintaining shared awareness and preventing conflicting interventions. Building on our previous HORUS interface (Holistic Operational Reality for Unified Systems) we present a mixed-reality interface that extends single-operator multi-robot supervision to collaborative multi-operator use. The system supports two complementary modes: a co-located shared workspace, in which operators observe and manipulate the same mini-map in the same physical location, and a private-workspace mode, in which operators work on the same mission through independently placed local workspaces. The architecture combines registration-driven scene construction, lightweight shared-session synchronization, and per-robot control leases to support collaborative monitoring, tasking, and teleoperation while preventing conflicting commands. We evaluated the approach in a human-subject study with 36 participants (18 pairs) controlling three Nova Carter mobile robots in two search environments. The performance of the objective task was comparable across the two modes, indicating that both modes supported effective mission execution. However, the co-located shared workspace significantly improved perceived collaboration, shared understanding, and handoff clarity, and was the preferred collaborative mode. These results indicate that physically co-locating the MR workspace improves how operators coordinate even when the underlying robot-control tools remain unchanged.
Comment: Submitted to RO-MAN 2026
Task Editing for Generalizable 3D Visuomotor Policy Learning
Jian-Jian Jiang, YiHan Yang, Lan Wei, Yuming Luo, Xiao-Ming Wu, Xuhang Chen, Bin Fan, Dandan Zhang, Wei-Shi Zheng
2606.07012v1
Task Editing for Generalizable 3D Visuomotor Policy Learning
Jian-Jian Jiang, YiHan Yang, Lan Wei, Yuming Luo, Xiao-Ming Wu, Xuhang Chen, Bin Fan, Dandan Zhang, Wei-Shi Zheng
2606.07012v1
arXiv:2606.07012v1
•
2026-06-05
3D visuomotor policies offer a promising direction for complex robotic manipulation, as depth maps and point clouds provide rich geometric information for spatial reasoning. However, their success often depends on large-scale real-world demonstrations, which are costly and time-consuming to collect. To this end, existing methods commonly use demonstration generation strategies to improve data efficiency by applying object-centric transformations to human-collected demonstrations, such as varying object poses or scales. While effective for local variation, these transformations largely preserve the original scene structure and skill sequence, limiting their ability to synthesize diverse scene-skill-object combinations for complex tasks. In this paper, we propose Task-Edit, a novel demonstration generation framework that generates diverse trajectories from a task-centric editing perspective. The key insight of Task-Edit is to decompose a task into scene, skill and object components, and flexibly recombine them. In this way, Task-Edit enables scalable demonstration generation and significantly improves generalization for long-horizon manipulation tasks. We evaluate Task-Edit through extensive real-world experiments and demonstrate three advantages: (1) Effectiveness: Task-Edit significantly improves 3D visuomotor policies across various real-world tasks and robot embodiments. (2) Generalizability: Task-Edit improves model generalization across different scenario setups. (3) Applicability: Task-Edit enables models to handle scenarios that are difficult to collect in the real world, including disturbance resistance, obstacle avoidance and unseen cluttered scenes.
Comment: 8 pages, 4 figures
Mission-Level Runtime Assurance Framework for Autonomous Driving
Chieh Tsai, Salim Hariri
2606.06996v1
Mission-Level Runtime Assurance Framework for Autonomous Driving
Chieh Tsai, Salim Hariri
2606.06996v1
arXiv:2606.06996v1
•
2026-06-05
This paper studies runtime safety for autonomous driving when high-level driving commands become faulty or unreliable. Unlike conventional runtime-safety approaches that mainly focus on immediate vehicle safety, the proposed framework evaluates both driving safety and whether the vehicle can still successfully complete its mission before a command is executed. The framework extends highway-env with mission-level fault scenarios such as skipping required checkpoints, entering restricted areas, and generating future routes that can no longer complete the mission successfully. A runtime monitoring system is introduced to detect and reject unsafe or mission-infeasible commands before execution. For comparison, an adapted Simplex-Drive runtime-safety baseline with learning-based driving control, safety fallback control, and runtime controller switching is implemented using the public Simplex-Drive framework. Experimental results show that platform-level runtime safety alone cannot detect mission-level planning faults, while the proposed framework successfully rejects mission-infeasible commands and improves mission success under randomized fault conditions.
Compliance-Based Sensor Placement for Force Sensing on a Sensorized Prostate Phantom
Sizhe Tian, Yinoussa Adagolodjo, Jeremie Dequidt
2606.06977v1
Compliance-Based Sensor Placement for Force Sensing on a Sensorized Prostate Phantom
Sizhe Tian, Yinoussa Adagolodjo, Jeremie Dequidt
2606.06977v1
arXiv:2606.06977v1
•
2026-06-05
This work presents a compliance-based sensor placement method for force sensing on a sensorized prostate phantom designed for Digital Rectal Examination training. The phantom combines three internal pneumatic chambers, used as intrinsic pressure sensors, with ten surface displacement markers. A finite-element simulation dataset is generated by applying external forces at sampled surface locations, from which a compliance matrix relating force inputs to pressure and displacement responses is constructed. Based on this matrix, we propose a weighted greedy selection strategy that maximizes local force reconstructability while prioritizing the clinically relevant posterior contact region and avoiding marker placement directly within the Region of Interest. Compared with a global QR-based placement strategy, the proposed method increases the mean reconstructability score in the target region by 22.5%. These results suggest that region-aware sparse sensor placement can improve force observability in soft robotic medical phantoms while maintaining a limited and practical sensing configuration.
ViVa: A Video-Generative Value Model for Robot Reinforcement Learning
Jindi Lv, Hao Li, Jie Li, Fankun Kong, Yang Wang, Pengfei Yi, Yifei Nie, Xiaofeng Wang, Zheng Zhu, Chaojun Ni, Qiuping Deng, Hengtao Li, Jiancheng Lv, Guan Huang
2604.08168v2
ViVa: A Video-Generative Value Model for Robot Reinforcement Learning
Jindi Lv, Hao Li, Jie Li, Fankun Kong, Yang Wang, Pengfei Yi, Yifei Nie, Xiaofeng Wang, Zheng Zhu, Chaojun Ni, Qiuping Deng, Hengtao Li, Jiancheng Lv, Guan Huang
2604.08168v2
arXiv:2604.08168v2
•updated
•
2026-04-09
Vision-language-action (VLA) models have advanced robot manipulation through large-scale pretraining, but real-world deployment remains challenging due to partial observability and delayed feedback. Reinforcement learning addresses this via value functions, which assess task progress and guide policy improvement. However, existing value models built on vision-language models (VLMs) struggle to capture temporal dynamics and physical interactions, undermining reliable value estimation in long-horizon tasks. In this paper, we propose ViVa, a video-generative value model that repurposes a pretrained video generator to jointly predict future proprioception and a scalar value. By grounding value estimation in anticipated embodiment dynamics, ViVa leverages spatiotemporal priors to intrinsically couple value with foresight beyond static snapshots. ViVa achieves state-of-the-art results in metric-based evaluation across three tasks, producing reliable value signals that accurately track task progress and detect execution errors. Integrated into RECAP, it achieves an average success rate of 80%, highlighting the promise of video-generative models for value estimation.
LIMMT: Less is More for Motion Tracking
Yu Guan, Zekun Qi, Chenghuai Lin, Xuchuan Chen, Dairu Liu, Wenyao Zhang, Jilong Wang, Xinqiang Yu, He Wang, Li Yi
2606.06953v1
LIMMT: Less is More for Motion Tracking
Yu Guan, Zekun Qi, Chenghuai Lin, Xuchuan Chen, Dairu Liu, Wenyao Zhang, Jilong Wang, Xinqiang Yu, He Wang, Li Yi
2606.06953v1
arXiv:2606.06953v1
•
2026-06-05
We argue that high-quality motion data can steer tracking policies toward better optimization trajectories early in training. In this work, we introduce LIMMT (Less Is More for Motion Tracking). To our knowledge, this is the first data-centric study for physics-based humanoid motion tracking. We go beyond simply removing low-quality and erroneous clips, but define motion data quality through three dimensions: physics feasibility, diversity, and complexity. We show that even training with under 3% of AMASS yields better tracking performance than training with the full dataset. We further conduct data cleaning on the estimated web-sourced mocap data. Extensive experiments and analyses validate the effectiveness of our framework.
Comment: Accepted at ICML 2026
Expanding Spatial and Temporal Context for Robotic Imitation Learning With Scene Graphs
Jianing Qian, Qinhe Peng, Emmanuel Panov, Leonor Fermoselle, Dinesh Jayaraman, Bernadette Bucher, Tarik Kelestemur
2606.01072v2
Expanding Spatial and Temporal Context for Robotic Imitation Learning With Scene Graphs
Jianing Qian, Qinhe Peng, Emmanuel Panov, Leonor Fermoselle, Dinesh Jayaraman, Bernadette Bucher, Tarik Kelestemur
2606.01072v2
arXiv:2606.01072v2
•updated
•
2026-05-31
Imitation learning enables robots to learn how to execute tasks via observation. However, real-world environments like homes and offices are often severely partially observed due to their large spatial scales. In addition, many tasks involve executing a series of subtasks requiring autonomous robots to reason over extended time horizons. To address these challenges, we propose using scene graphs as an explicit and structured memory mechanism in imitation learning. By maintaining a dynamic scene graph that captures object-centric relationships and their evolution over time, our method allows the agent to retain relevant historical context during task execution to efficiently reason over incrementally accrued scene information. Our experiments on simulated mobile manipulation and real-world tabletop manipulation demonstrate that our approach substantially improves policy performance, particularly in settings that demand long-term reasoning and robust generalization under partial observability.
T-GMP: Terrain-conditioned Generative Motion Priors for Versatile and Natural Humanoid Locomotion
Junhong Guo, Hao Hu, Chen Chen, Haoxuan Han, Linao Gong, Xin Yang, Zhicheng He, Yao Su, Fenghua He
2606.06944v1
T-GMP: Terrain-conditioned Generative Motion Priors for Versatile and Natural Humanoid Locomotion
Junhong Guo, Hao Hu, Chen Chen, Haoxuan Han, Linao Gong, Xin Yang, Zhicheng He, Yao Su, Fenghua He
2606.06944v1
arXiv:2606.06944v1
•
2026-06-05
Achieving both anthropomorphic naturalness and robust terrain traversal remains a fundamental challenge in humanoid locomotion. Existing Reinforcement Learning (RL) approaches typically rely on fixed motion priors, limiting their adaptability to varying environments. We propose Terrain-conditioned Generative Motion Priors (T-GMP), a module that captures a terrain-conditioned latent motion manifold from a few expert state-terrain demonstrations using a Conditional Variational Autoencoder (CVAE). The learned priors enable smooth style transitions, facilitating a unified policy that adapts to terrain variations. We integrate T-GMP into an adversarial learning pipeline with our proposed Foothold Penalty, where a discriminator dynamically modulates naturalness constraints conditioned on local terrain features, guiding the generation of versatile and human-like motions. Experimental results demonstrate that our method outperforms existing baselines in traversal success rate and motion smoothness, while preserving biomimetically natural and physically coordinated motions.
Where to Touch, How to Contact: Hierarchical RL-MPC Framework for Geometry-Aware Long-Horizon Dexterous Manipulation
Zhixian Xie, Yu Xiang, Michael Posa, Wanxin Jin
2601.10930v3
Where to Touch, How to Contact: Hierarchical RL-MPC Framework for Geometry-Aware Long-Horizon Dexterous Manipulation
Zhixian Xie, Yu Xiang, Michael Posa, Wanxin Jin
2601.10930v3
arXiv:2601.10930v3
•updated
•
2026-01-16
A key challenge in contact-rich dexterous manipulation is the need to jointly reason over global geometry and nonsmooth contact dynamics. End-to-end policies bypass this complexity, but often require large amounts of data and transfer poorly from simulation to reality. We address the limitations with a simple insight: dexterous manipulation is inherently hierarchical--at a high level, a robot decides where to touch (geometry); at a low level it determines how to move the object through contact dynamics. Building on this insight, we propose a hierarchical RL--MPC framework in which a high-level reinforcement learning (RL) policy predicts a contact intention, a novel object-centric interface that specifies (i) an object-surface contact location and (ii) a post-contact object subgoal pose. Conditioned on the contact intention, a low-level contact-implicit model predictive control (MPC) optimizes local contact modes and real-time (re)plans through contact dynamics to generate robot actions that robustly move the object toward each subgoal. We evaluate the framework on non-prehensile tasks, including geometry-generalized pushing across diverse object shapes, pivoting/flipping-based object reorientation, and environment-assisted object repositioning. It achieves high success rate with substantially reduced data (10 times less than end-to-end baselines), highly robust performance, and zero-shot sim-to-real transfer.
Error-State LQR Formulation for Quadrotor UAV Trajectory Tracking
Micah Reich
2501.15768v2
Error-State LQR Formulation for Quadrotor UAV Trajectory Tracking
Micah Reich
2501.15768v2
arXiv:2501.15768v2
•updated
•
2025-01-27
This article presents an error-state Linear Quadratic Regulator (LQR) formulation for robust trajectory tracking in quadrotor Unmanned Aerial Vehicles (UAVs). The proposed approach leverages error-state dynamics and employs exponential coordinates to represent orientation errors, enabling a linearized system representation for real-time control. The control strategy integrates an LQR-based full-state feedback controller for trajectory tracking, combined with a cascaded bodyrate controller to handle actuator dynamics. Detailed derivations of the error-state dynamics, the linearization process, and the controller design are provided, highlighting the applicability of the method for precise and stable quadrotor control in dynamic environments.
ActionMap: Robot Policy Learning via Voxel Action Heatmap
Pei Yang, Hai Ci, Yanzhe Chen, Qi Lv, Han Cai, Mike Zheng Shou
2606.06904v1
ActionMap: Robot Policy Learning via Voxel Action Heatmap
Pei Yang, Hai Ci, Yanzhe Chen, Qi Lv, Han Cai, Mike Zheng Shou
2606.06904v1
arXiv:2606.06904v1
•
2026-06-05
Vision-language-action (VLA) models have advanced rapidly across backbones, training recipes, and data scale, yet the action decoder, which converts the backbone's hidden state into a continuous control signal, has barely changed and remains a single-point predictor across the majority of current VLAs. Whether implemented via autoregressive token bins, L1 regression, or flow-matching denoising, the resulting decoder treats the action space as unstructured, leaving the geometric proximity of neighboring actions unexploited during training. To advance this, we introduce ActionMap, a voxel heatmap action head that drops into an existing VLA in place of its native action decoder. For each new action, the head predicts a voxel heatmap over the action space, where each voxel directly stores the probability of the corresponding action. Across LIBERO simulation and real-world Franka manipulation, our heatmap head surpasses two architecturally distinct backbones at matched training steps (e.g., +8.2% over OpenVLA-OFT's L1 regression head on the LIBERO four-suite average), converges at comparable or faster rates on both backbones, and remains markedly more data-efficient at low training data. The cross-backbone consistency indicates that action representation is a real lever for VLA performance, distinct from further backbone or recipe scaling. Project Page: https://github.com/showlab/ActionMap.
A Cross-view Fusion Framework for Robust 6-DoF Grasp Pose Estimation
Kangjian Zhu, Haobo Jiang, Jianjun Qian, Jin Xie
2606.06878v1
A Cross-view Fusion Framework for Robust 6-DoF Grasp Pose Estimation
Kangjian Zhu, Haobo Jiang, Jianjun Qian, Jin Xie
2606.06878v1
arXiv:2606.06878v1
•
2026-06-05
In this paper, we propose a cross-view fusion framework that enhances the robustness of 6-DoF grasp pose estimation in corner views. Our framework alleviates occlusion by incorporating an auxiliary view and avoids the time-consuming, task-agnostic multi-view reconstruction through a post-fusion strategy. To enhance cross-view fusion, we propose a self-supervised contrastive learning strategy that leverages cross-view associations to regularize point cloud features. In brief, a cross-view point pair is considered a match if the two points correspond to the same 3D location, and a non-match if they represent distinct grasp directions. The learning strategy significantly enhances the spatial consistency and direction distinctiveness of point features, thereby facilitating cross-view fusion and improving estimation robustness. Furthermore, we propose a cross-view-aligned cylinder integration module to fuse grasp-relevant geometry into a comprehensive representation. Specifically, the module first aligns the cross-view points and features according to their similarity to enhance the robustness against noise. Subsequently, these points are registered into the cylindrical coordinate frame, emphasizing the rotation-symmetric geometry which is important for grasping. Finally, local self-attention and seed cross-attention layers are alternately employed, respectively enabling interactions within single views and across views, which supports fine-grained representation of grasp-relevant geometry. Our framework achieves strong performance on the GraspNet-1Billion benchmark and in real-world applications. Code is available at https://github.com/KJZhuAutomatic/Cross-view-Grasp.
Comment: Corresponding author: Jin Xie
Neuro-Symbolic Learning for Long-Horizon Task Planning Under Complex Logical Constraints
Qiwei Du, Zitong Zhan, Shaoshu Su, Bowen Li, Yi Du, Zhipeng Zhao, Taimeng Fu, Sebastian Scherer, Jiaoyang Li, Chen Wang
2606.06877v1
Neuro-Symbolic Learning for Long-Horizon Task Planning Under Complex Logical Constraints
Qiwei Du, Zitong Zhan, Shaoshu Su, Bowen Li, Yi Du, Zhipeng Zhao, Taimeng Fu, Sebastian Scherer, Jiaoyang Li, Chen Wang
2606.06877v1
arXiv:2606.06877v1
•
2026-06-05
Task planning often suffers from severe efficiency bottlenecks when robots must reason over long-horizon action sequences under complex logical constraints, including object affordances, spatial relationships, and sequential action dependencies. Recent neuro-symbolic methods improve planning efficiency by learning object-importance scores to prune task-irrelevant objects, but they typically rely on fixed offline supervision generated from full search spaces. This creates a train-test mismatch: at deployment, the planner operates in pruned search spaces induced by the model's own imperfect predictions, leading to exposure bias and degraded planning performance. To address this challenge, we formulate object-importance learning for task planning as an imperative learning-based bilevel optimization problem. The upper level optimizes a neural scorer, while the lower level solves a symbolic planning problem in the score-pruned search space. To stabilize this learning process, we introduce a 3R strategy into the lower-level planning, using parallel Repair, Restart, and Rollback recovery to provide reliable and adaptive feedback for upper-level learning. Experiments on three challenging benchmarks demonstrate state-of-the-art performance, including an 80.04% reduction in failure rate and a 57.14% reduction in planning time. We further validate the framework on a quadruped-based mobile manipulator in simulation and the real world, demonstrating its potential for efficient and deployable neuro-symbolic task planning.
What Is My Robot Thinking? Design Considerations for Transparent and Trustworthy Shared Autonomy
Atharv Belsare, Zohre Karimi, Connor Mattson, Rushiil Nakka, Daniel S. Brown
2606.06870v1
What Is My Robot Thinking? Design Considerations for Transparent and Trustworthy Shared Autonomy
Atharv Belsare, Zohre Karimi, Connor Mattson, Rushiil Nakka, Daniel S. Brown
2606.06870v1
arXiv:2606.06870v1
•
2026-06-05
Assistive robots operating under shared autonomy must balance user control with autonomous assistance. Because robot actions depend on internal intent inference that is not directly observable, mismatches between inferred and intended goals can undermine coordination and trust. We investigate how interface-level transparency, including feedback modality (visual vs. auditory) and information richness (sparse vs. rich), shapes interaction in a vision-based shared autonomy system. In a user study with N=25 participants across two assistive manipulation tasks, we evaluate how these designs influence coordination and trust. Providing feedback significantly improves intent alignment and reduces corrective intervention, indicating that making the inferred goal legible accelerates convergence in shared control. Participants preferred visual over auditory feedback, while preferences for sparse versus rich information depended on task complexity. We also found that revealing the full belief distribution did not consistently improve alignment or trust. Together, these findings indicate that effective transparency enhances coordination primarily through goal legibility, while trust depends on task-appropriate information exposure rather than maximal disclosure. Based on these results, we outline guidelines for designing transparent shared autonomy systems.
Comment: 9 pages, 5 Figures, Code and videos are available at https://sites.google.com/view/design-t2-sa/home. Under review at IROS 2026
Think Like a Pilot: Fine-Grained Long-Horizon UAV Navigation
Xiangyi Zheng, Xiangyu Wang, Qinan Liao, Zimu Tang, Yue Liao, Dongyue Lyu, Guodong Wang, Junjie Liu, Si Liu
2606.06836v1
Think Like a Pilot: Fine-Grained Long-Horizon UAV Navigation
Xiangyi Zheng, Xiangyu Wang, Qinan Liao, Zimu Tang, Yue Liao, Dongyue Lyu, Guodong Wang, Junjie Liu, Si Liu
2606.06836v1
arXiv:2606.06836v1
•
2026-06-05
Language-guided UAV agents must execute long-horizon semantic instructions while producing smooth, physically feasible continuous flight commands, yet existing Vision-Language Navigation (VLN) benchmarks typically use discrete or coarse actions and existing UAV Vision-Language-Action (VLA) tasks focus on short, atomic maneuvers. To address this gap in UAV task settings, we introduce \textbf{FLIGHT}, a \textbf{F}ine-grained \textbf{L}ong-horizon \textbf{I}nstruction-\textbf{G}uided benchmark for \textbf{H}ybrid UAV navigation and reasoning \textbf{T}asks, which combines multi-stage instructions with dense 6-DoF trajectory annotations across two dataset splits: Fine-grained VLN and Long-horizon Flow. To endow the UAV agent with the capability of real-time in-flight reasoning over task execution status and mission planning, while simultaneously accommodating high-frequency, real-time precise control, we further propose \textbf{FLIGHT VLA}, an asynchronous architecture that decouples a low-frequency Streaming Pilot Vision-Language Model (VLM) for task-state reasoning from a high-frequency diffusion action model for continuous control, supervised by explicit \textbf{Pilot Reasoning} texts that summarize the current flight state and anticipate the next subgoal. In closed-loop evaluation, FLIGHT VLA consistently surpasses representative VLN and VLA baselines on our FLIGHT benchmarks, achieving stronger multi-stage completion, subgoal adherence, and terminal control. Its trained Streaming Pilot Reasoning VLM further improves UAV video reasoning, validating the effectiveness of our design.
STRIPS-WM: Learning Grounded Propositional STRIPS-style World Models from Images
Abhiroop Ajith, Constantinos Chamzas
2606.06832v1
STRIPS-WM: Learning Grounded Propositional STRIPS-style World Models from Images
Abhiroop Ajith, Constantinos Chamzas
2606.06832v1
arXiv:2606.06832v1
•
2026-06-05
Robots performing long-horizon visual manipulation observe high-dimensional images, but successful plans depend on action-relevant facts: what can be done now and what changes afterward. A useful planning representation should discard irrelevant visual details while preserving action applicability and effects. Classical task planners exploit this structure through symbolic operators with preconditions and effects, but obtaining such representations from raw visual experience remains challenging. We study a visual task-planning setting in which a robot receives only image transitions: the current image, executed high-level action, and the resulting image. At test time, given a start image and a goal image, the robot must produce a sequence of high-level actions that reaches the goal. To address this problem, we introduce STRIPS-WM, a framework for learning image-grounded STRIPS-style world models directly from visual transitions. STRIPS-WM first induces a finite abstract transition graph from images, then learns latent binary predicates and one grounded propositional operator per action label. The learned operators form a symbolic action model with sparse preconditions and add/delete effects. Finally, the learned predicates are distilled into a visual encoder, enabling classical planning directly from novel start and goal images. Experiments on visual rearrangement tasks show that STRIPS-WM improves image-to-plan success over the tested visual rollout, latent graph-search and latent-symbolic baselines.
Three-dimensional hydro-cluttered locomotion by an undulatory robot
Tianyu Wang, Matthew Fernandez, Galen Tunnicliffe, Nikolas Cornell, Justin Duong, Donoven Dortilus, Zhaochen J. Xu, Patricia Meza, Sean Lublinsky, Darsh Parikh, Jianfeng Lin, Emily Grace, Daniel I. Goldman
2606.06829v1
Three-dimensional hydro-cluttered locomotion by an undulatory robot
Tianyu Wang, Matthew Fernandez, Galen Tunnicliffe, Nikolas Cornell, Justin Duong, Donoven Dortilus, Zhaochen J. Xu, Patricia Meza, Sean Lublinsky, Darsh Parikh, Jianfeng Lin, Emily Grace, Daniel I. Goldman
2606.06829v1
arXiv:2606.06829v1
•
2026-06-05
Aquatic robots have expanded human access to underwater environments, yet many underwater spaces contain obstacles that can disrupt open-water locomotion. In "hydro-cluttered" environments, water is interspersed with rigid and flexible clutter, making body-obstacle contact unavoidable. Operating in these spaces requires robots that can regulate and exploit contact, but this regime remains difficult to model or simulate. Building on recent advances in mechanical intelligence in terradynamically capable limbless robotics, we develop principles for 3D aquatic locomotion using AquaMILR, an elongate limbless robot that combines bilateral cable-driven actuation, programmable body compliance, distributed depth regulation, corrosion-resistant enclosures, and onboard power and electronics for untethered field operation. Systematic robophysical experiments reveal that programmable body compliance regulates body deformation and converts body-environment interactions into fast, robust, forward progression across increasing hydro-clutter constraint strength. Depth regulation provides three-dimensional access, allowing the robot to bypass clutter, recover from obstruction, and continue through otherwise inaccessible routes. In potential jamming scenarios, emergent inertia-induced rolling acts as a spontaneous recovery mechanism, freeing the robot from clutter that would otherwise lead to failure and allowing locomotion to continue without additional control. Tests of the robot in an aquatic mangrove field demonstrate that these principles transfer to practical operation, enabling navigation and onboard visual inspection of inaccessible root zones. These results establish principles for hydro-cluttered locomotion and a design paradigm in which aquatic robots exploit environmental complexity as a locomotor resource.
Lane Change Trajectory Planning for Personalized Driving Comfort and Mobility Efficiency
Haoxuan Dong, Dongjun Li, Ziyou Song
2606.06805v1
Lane Change Trajectory Planning for Personalized Driving Comfort and Mobility Efficiency
Haoxuan Dong, Dongjun Li, Ziyou Song
2606.06805v1
arXiv:2606.06805v1
•
2026-06-05
Lane changing entails simultaneous longitudinal and lateral motions that affect driving comfort and mobility efficiency. Because these motions are tightly coupled and subject to substantial inter-vehicle variability, trajectory planning for lane-change maneuvers is characterized by a highly personalized nature. This study proposes a neural network-driven planner that integrates a third-order polynomial trajectory generator with a learning module that infers optimal trajectory parameters across diverse driving conditions. Using a shared backbone with dual heads, one head ensures all-condition operational guarantees, while the other captures driver-specific preferences for comfort or mobility efficiency. A head-gated switching mechanism, realized through a statistical gate based on error-winner logistic regression, adaptively selects the appropriate head under varying driving conditions, which enables context-aware lane-change trajectory planning. Representative cases and Monte Carlo simulations show that the proposed planner achieves personalized comfort and mobility during lane changes, while the baseline ensures feasible trajectories under driving conditions where personalized data are insufficient or inaccessible.
Comment: Accepted by the IEEE Intelligent Vehicles Symposium (IEEE IV 2026), Detroit, MI, United States, June 22_25, 2026
Learning All-Terrain Locomotion for a Planetary Rover with Actively Articulated Suspension
Arthur Bouton, Tristan D. Hasseler, Michael Paton, Travis Brown, Jacob Levy, William Reid, Joshua Martin, Hari Nayar
2606.06790v1
Learning All-Terrain Locomotion for a Planetary Rover with Actively Articulated Suspension
Arthur Bouton, Tristan D. Hasseler, Michael Paton, Travis Brown, Jacob Levy, William Reid, Joshua Martin, Hari Nayar
2606.06790v1
arXiv:2606.06790v1
•
2026-06-05
This paper presents ERNEST, a four-wheeled planetary rover concept equipped with a two-degree-of-freedom Active Gimbal Suspension that combines yaw and roll actuation to enable wheel reconfiguration, steering, and active load redistribution. A single neural network controller, trained to track a desired path across challenging terrain, fully unlocks the capabilities of this actuated suspension system for autonomous obstacle negotiation. A reinforcement learning framework is developed using the high-fidelity DARTS simulation engine, which combines rigid-contact dynamics and Bekker-Wong terramechanics, enabling the emergence of locomotion strategies adapted to loose-soil conditions. To obtain a single unified controller across heterogeneous terrains, a policy consolidation strategy merges the experience of terrain-specialized agents into one neural network, eliminating the need for explicit terrain classification and controller switching. The resulting controller operates on a combination of proprioceptive and exteroceptive feedback, including sparse stereo-derived terrain elevation, chassis attitude, joint states, and force-torque measurements. Zero-shot transfer to the physical rover is achieved through domain randomization, sensor noise injection, and model-to-real system identification. Experimental results demonstrate autonomous traversal of rock fields, a bump trap, a wheel-high step, sand ripples, and sandy slopes. On a 20° sandy slope, the learned controller reduces the cost of transport by 37% on dry sand despite the additional actuation, and achieves superior performance on wet sand where the passive suspension becomes completely immobilized.
Comment: 21 pages, 26 figures
Video World Models
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默认显示 5 篇
PEDRA: Evaluating the Realism of Pedestrian Dynamics in Video Generation
Aaron Appelle, Jerome P. Lynch
2510.20182v2
PEDRA: Evaluating the Realism of Pedestrian Dynamics in Video Generation
Aaron Appelle, Jerome P. Lynch
2510.20182v2
arXiv:2510.20182v2
•updated
•
2025-10-23
Pedestrian simulation traditionally relies on expert-tuned, hand-crafted models that limit scalability and generalization. Meanwhile, large-scale video generation models have achieved high visual realism across diverse settings, motivating exploration of their potential as general-purpose world simulators. Existing benchmarks primarily assess single-subject realism rather than scenes with multiple interacting people, leaving the plausibility of multi-agent dynamics in generated videos untested. We propose a rigorous evaluation protocol to benchmark text-to-video (T2V) and image-to-video (I2V) models as implicit simulators of pedestrian dynamics. For I2V, we leverage start frames from established datasets to enable direct comparison with ground truth videos, while for T2V we design a prompt suite covering varied crowd densities and interaction types. A key component is a method to reconstruct 2D bird's-eye view trajectories from pixel-space without known camera parameters. Our analysis shows that leading models exhibit effective priors for plausible multi-agent behavior, though issues such as merging and disappearing pedestrians reveal limits to their physical consistency.
Comment: Accepted to CVPR 2026
Cosmos 3: Omnimodal World Models for Physical AI
NVIDIA, :, Aditi, Niket Agarwal, Arslan Ali, Jon Allen, Martin Antolini, Adeline Aubame, Alisson Azzolini, Junjie Bai, Maciej Bala, Yogesh Balaji, Josh Bapst, Aarti Basant, Mukesh Beladiya, Mohammad Qazim Bhat, Zaid Pervaiz Bhat, Dan Blick, Vanni Brighella, Han Cai, Tiffany Cai, Eric Cameracci, Jiaxin Cao, Yulong Cao, Mark Carlson, Carlos Casanova, Ting-Yun Chang, Yan Chang, Yu-Wei Chao, Prithvijit Chattopadhyay, Roshan Chaudhari, Chieh-Yun Chen, Junyu Chen, Ke Chen, Qizhi Chen, Wenkai Chen, Xiaotong Chen, Yu Chen, An-Chieh Cheng, Click Cheng, Xiu Chia, Jeana Choi, Chaeyeon Chung, Wenyan Cong, Yin Cui, Magdalena Dadela, Nalin Dadhich, Wenliang Dai, Joyjit Daw, Alperen Degirmenci, Rodrigo Vieira Del Monte, Robert Denomme, Sameer Dharur, Marco Di Lucca, Ke Ding, Wenhao Ding, Yifan Ding, Yuzhu Dong, Nicole Drumheller, Yilun Du, Aigul Dzhumamuratova, Aleksandr Efitorov, Hamid Eghbalzadeh, Naomi Eigbe, Imad El Hanafi, Hassan Eslami, Benedikt Falk, Jiaojiao Fan, Jim Fan, Amol Fasale, Sergiy Fefilatyev, Liang Feng, Francesco Ferroni, Sanja Fidler, Xiao Fu, Vikram Fugro, Prashant Gaikwad, TJ Galda, Katelyn Gao, Yihuai Gao, Wenhang Ge, Sreyan Ghosh, Arushi Goel, Vivek Goel, Akash Gokul, Rama Govindaraju, Jinwei Gu, Miguel Guerrero, Elfie Guo, Aryaman Gupta, Siddharth Gururani, Hugo Hadfield, Song Han, Ankur Handa, Zekun Hao, Mohammad Harrim, Ali Hassani, Nathan Hayes-Roth, Yufan He, Chris Helvig, Cyrus Hogg, Madison Huang, Michael Huang, Sophia Huang, Yufan Huang, Jacob Huffman, DeLesley Hutchins, Suneel Indupuru, Boris Ivanovic, Arihant Jain, Joel Jang, Ryan Ji, Yanan Jian, Dongfu Jiang, Jingyi Jin, Atharva Joshi, Nikhilesh Joshi, Pranjali Joshi, Andy Ju, Jaehun Jung, Weiwei Kang, Scott Kassekert, Jan Kautz, Ashna Khetan, Julia Kiczka, Slawek Kierat, Gwanghyun Kim, Kuno Kim, Sunny Kim, Kezhi Kong, Xin Kong, Zhifeng Kong, Tomasz Kornuta, Egor Krivov, Hui Kuang, Saurav Kumar, Chia-Wen Kuo, George Kurian, Wojciech Kutak, JF Lafleche, Himangshu Lahkar, Omar Laymoun, Jayjun Lee, Sanggil Lee, Gabriele Leone, Boyi Li, Freya Li, Jiajun Li, Jinfeng Li, Ling Li, Pengcheng Li, Shangru Li, Tingle Li, Xiaolong Li, Xuan Li, Zhaoshuo Li, Zhiqi Li, Hao Liang, Maosheng Liao, Chen-Hsuan Lin, Tsung-Yi Lin, Ming-Yu Liu, Sifei Liu, Zihan Liu, Hai Loc Lu, Xiangyu Lu, Alice Luo, Ruipu Luo, Wenjie Luo, Jiangran Lyu, Martin Ding Ma, Nic Ma, Qianli Ma, Dawid Majchrowski, Louis Marcoux, Miguel Martin, Qing Miao, Ashkan Mirzaei, Shreyas Misra, Kaichun Mo, Durra Mohsin, Hyejin Moon, Pawel Morkisz, Saeid Motiian, Kirill Motkov, Seungjun Nah, Yashraj Narang, Deepak Narayanan, Thabang Ngazimbi, Julian Ouyang, Shubham Pachori, David Page, Yatian Pang, Sehwi Park, Mahesh Patekar, Mostofa Patwary, Marco Pavone, Trung Pham, Wei Ping, Soha Pouya, Shrimai Prabhumoye, Varun Praveen, Delin Qu, Hesam Rabeti, Morteza Ramezanali, Marilyn Reeb, Xuanchi Ren, Kristen Rumley, Wojciech Rymer, Jun Saito, Yeongho Seol, John Shao, Piyush Shekdar, Tianwei Shen, Humphrey Shi, Min Shi, Stella Shi, Kevin Shih, Mohammad Shoeybi, Mateusz Sieniawski, Shuran Song, Alexander Sotelo, Amir Sotoodeh, Sunil Srinivasa, Vignesh Srinivasakumar, Bartosz Stefaniak, Rahul Heinrich Steiger, Shangkun Sun, Jiaxiang Tang, Shitao Tang, Yangyang Tang, Yue Tang, Tolou Tavakkoli, Kayley Ting, Krzysztof Tomala, Wei-Cheng Tseng, Jibin Varghese, Sergei Vasilev, Thomas Volk, Raju Wagwani, Roger Waleffe, Andrew Z. Wang, Boxiang Wang, Haoxiang Wang, Qiao Wang, Shihao Wang, Shijie Wang, Ting-Chun Wang, Yan Wang, Yu Wang, Rohit Watve, David Wehr, Fangyin Wei, Xinshuo Weng, Jay Zhangjie Wu, Kedi Wu, Hongchi Xia, Summer Xiao, Tianjun Xiao, Kevin Xie, Daguang Xu, Jiashu Xu, Mengyao Xu, Ruqing Xu, Xingqian Xu, Yao Xu, Dinghao Yang, Dong Yang, Hans Yang, Xiaodong Yang, Xuning Yang, Yichu Yang, Yurong You, Zhiding Yu, Hao Yuan, Simon Yuen, Xiaohui Zeng, Pengcuo Zeren, Cindy Zha, Haotian Zhang, Jenny Zhang, Jing Zhang, Liangkai Zhang, Paris Zhang, Shun Zhang, Xuanmeng Zhang, Zhizheng Zhang, Ann Zhao, Yilin Zhao, Yuliya Zhautouskaya, Charles Zhou, Fengzhe Zhou, Shilin Zhu, Yuke Zhu, Dima Zhylko, Artur Zolkowski
2606.02800v2
Cosmos 3: Omnimodal World Models for Physical AI
NVIDIA, :, Aditi, Niket Agarwal, Arslan Ali, Jon Allen, Martin Antolini, Adeline Aubame, Alisson Azzolini, Junjie Bai, Maciej Bala, Yogesh Balaji, Josh Bapst, Aarti Basant, Mukesh Beladiya, Mohammad Qazim Bhat, Zaid Pervaiz Bhat, Dan Blick, Vanni Brighella, Han Cai, Tiffany Cai, Eric Cameracci, Jiaxin Cao, Yulong Cao, Mark Carlson, Carlos Casanova, Ting-Yun Chang, Yan Chang, Yu-Wei Chao, Prithvijit Chattopadhyay, Roshan Chaudhari, Chieh-Yun Chen, Junyu Chen, Ke Chen, Qizhi Chen, Wenkai Chen, Xiaotong Chen, Yu Chen, An-Chieh Cheng, Click Cheng, Xiu Chia, Jeana Choi, Chaeyeon Chung, Wenyan Cong, Yin Cui, Magdalena Dadela, Nalin Dadhich, Wenliang Dai, Joyjit Daw, Alperen Degirmenci, Rodrigo Vieira Del Monte, Robert Denomme, Sameer Dharur, Marco Di Lucca, Ke Ding, Wenhao Ding, Yifan Ding, Yuzhu Dong, Nicole Drumheller, Yilun Du, Aigul Dzhumamuratova, Aleksandr Efitorov, Hamid Eghbalzadeh, Naomi Eigbe, Imad El Hanafi, Hassan Eslami, Benedikt Falk, Jiaojiao Fan, Jim Fan, Amol Fasale, Sergiy Fefilatyev, Liang Feng, Francesco Ferroni, Sanja Fidler, Xiao Fu, Vikram Fugro, Prashant Gaikwad, TJ Galda, Katelyn Gao, Yihuai Gao, Wenhang Ge, Sreyan Ghosh, Arushi Goel, Vivek Goel, Akash Gokul, Rama Govindaraju, Jinwei Gu, Miguel Guerrero, Elfie Guo, Aryaman Gupta, Siddharth Gururani, Hugo Hadfield, Song Han, Ankur Handa, Zekun Hao, Mohammad Harrim, Ali Hassani, Nathan Hayes-Roth, Yufan He, Chris Helvig, Cyrus Hogg, Madison Huang, Michael Huang, Sophia Huang, Yufan Huang, Jacob Huffman, DeLesley Hutchins, Suneel Indupuru, Boris Ivanovic, Arihant Jain, Joel Jang, Ryan Ji, Yanan Jian, Dongfu Jiang, Jingyi Jin, Atharva Joshi, Nikhilesh Joshi, Pranjali Joshi, Andy Ju, Jaehun Jung, Weiwei Kang, Scott Kassekert, Jan Kautz, Ashna Khetan, Julia Kiczka, Slawek Kierat, Gwanghyun Kim, Kuno Kim, Sunny Kim, Kezhi Kong, Xin Kong, Zhifeng Kong, Tomasz Kornuta, Egor Krivov, Hui Kuang, Saurav Kumar, Chia-Wen Kuo, George Kurian, Wojciech Kutak, JF Lafleche, Himangshu Lahkar, Omar Laymoun, Jayjun Lee, Sanggil Lee, Gabriele Leone, Boyi Li, Freya Li, Jiajun Li, Jinfeng Li, Ling Li, Pengcheng Li, Shangru Li, Tingle Li, Xiaolong Li, Xuan Li, Zhaoshuo Li, Zhiqi Li, Hao Liang, Maosheng Liao, Chen-Hsuan Lin, Tsung-Yi Lin, Ming-Yu Liu, Sifei Liu, Zihan Liu, Hai Loc Lu, Xiangyu Lu, Alice Luo, Ruipu Luo, Wenjie Luo, Jiangran Lyu, Martin Ding Ma, Nic Ma, Qianli Ma, Dawid Majchrowski, Louis Marcoux, Miguel Martin, Qing Miao, Ashkan Mirzaei, Shreyas Misra, Kaichun Mo, Durra Mohsin, Hyejin Moon, Pawel Morkisz, Saeid Motiian, Kirill Motkov, Seungjun Nah, Yashraj Narang, Deepak Narayanan, Thabang Ngazimbi, Julian Ouyang, Shubham Pachori, David Page, Yatian Pang, Sehwi Park, Mahesh Patekar, Mostofa Patwary, Marco Pavone, Trung Pham, Wei Ping, Soha Pouya, Shrimai Prabhumoye, Varun Praveen, Delin Qu, Hesam Rabeti, Morteza Ramezanali, Marilyn Reeb, Xuanchi Ren, Kristen Rumley, Wojciech Rymer, Jun Saito, Yeongho Seol, John Shao, Piyush Shekdar, Tianwei Shen, Humphrey Shi, Min Shi, Stella Shi, Kevin Shih, Mohammad Shoeybi, Mateusz Sieniawski, Shuran Song, Alexander Sotelo, Amir Sotoodeh, Sunil Srinivasa, Vignesh Srinivasakumar, Bartosz Stefaniak, Rahul Heinrich Steiger, Shangkun Sun, Jiaxiang Tang, Shitao Tang, Yangyang Tang, Yue Tang, Tolou Tavakkoli, Kayley Ting, Krzysztof Tomala, Wei-Cheng Tseng, Jibin Varghese, Sergei Vasilev, Thomas Volk, Raju Wagwani, Roger Waleffe, Andrew Z. Wang, Boxiang Wang, Haoxiang Wang, Qiao Wang, Shihao Wang, Shijie Wang, Ting-Chun Wang, Yan Wang, Yu Wang, Rohit Watve, David Wehr, Fangyin Wei, Xinshuo Weng, Jay Zhangjie Wu, Kedi Wu, Hongchi Xia, Summer Xiao, Tianjun Xiao, Kevin Xie, Daguang Xu, Jiashu Xu, Mengyao Xu, Ruqing Xu, Xingqian Xu, Yao Xu, Dinghao Yang, Dong Yang, Hans Yang, Xiaodong Yang, Xuning Yang, Yichu Yang, Yurong You, Zhiding Yu, Hao Yuan, Simon Yuen, Xiaohui Zeng, Pengcuo Zeren, Cindy Zha, Haotian Zhang, Jenny Zhang, Jing Zhang, Liangkai Zhang, Paris Zhang, Shun Zhang, Xuanmeng Zhang, Zhizheng Zhang, Ann Zhao, Yilin Zhao, Yuliya Zhautouskaya, Charles Zhou, Fengzhe Zhou, Shilin Zhu, Yuke Zhu, Dima Zhylko, Artur Zolkowski
2606.02800v2
arXiv:2606.02800v2
•updated
•
2026-06-01
We introduce Cosmos 3, a family of omnimodal world models designed to jointly process and generate language, image, video, audio, and action sequences within a unified mixture-of-transformers architecture. By supporting highly flexible input-output configurations, Cosmos 3 seamlessly unifies critical modalities for Physical AI -- effectively subsuming vision-language models, video generators, world simulators, and world-action models into a single framework. Our evaluation demonstrates that Cosmos 3 establishes a new state-of-the-art across a diverse suite of understanding and generation tasks, demonstrating omnimodal world models as scalable, general-purpose backbones for embodied agents. Our post-trained Cosmos 3 models were ranked as the best open-source Text-to-Image and Image-to-Video models by Artificial Analysis, and the best policy model by RoboArena at the time the technical report was written. To accelerate open research and deployment in Physical AI, we make our code, model checkpoints, curated synthetic datasets, and evaluation benchmark available under the Linux Foundation's OpenMDW-1.1 License at https://github.com/nvidia/cosmos and https://huggingface.co/collections/nvidia/cosmos3. The project website is available at https://research.nvidia.com/labs/cosmos-lab/cosmos3.
GEM-4D: Geometry-Enhanced Video World Models for Robot Manipulation
Kaichen Zhou, Yuzhen Chen, Fangneng Zhan, Hang Hua, Grace Chen, Xinhai Chang, Ao Qu, Yilun Du, Zhuang Liu, Paul Pu Liang, Mengyu Wang
2605.22882v3
GEM-4D: Geometry-Enhanced Video World Models for Robot Manipulation
Kaichen Zhou, Yuzhen Chen, Fangneng Zhan, Hang Hua, Grace Chen, Xinhai Chang, Ao Qu, Yilun Du, Zhuang Liu, Paul Pu Liang, Mengyu Wang
2605.22882v3
arXiv:2605.22882v3
•updated
•
2026-05-20
Video world models can generate realistic futures from a single instruction, but they often fail to track the same physical points consistently across time. As a result, the generated videos appear plausible, yet lack the physical grounding required for reliable action execution, such as robot manipulation. We present GEM-4D, a geometry-grounded video world model that resolves this limitation by injecting dense 4D correspondence supervision distilled from a pretrained geometry foundation model into the video generative backbone during training. This supervision enables the model to jointly capture appearance and geometric structure while retaining a single-stream architecture with no additional inference cost. We further introduce an inverse dynamics module that converts correspondence-consistent video rollouts into executable robot trajectories, enabling direct deployment in both real-world and simulated manipulation. GEM-4D achieves state-of-the-art performance on both video prediction and geometric consistency across both simulation and realistic scenarios and improves real-world manipulation success from 61% to 81%. Additional results are available at https://gem-4d.github.io/.
Comment: Robotic World Model, Video Generative Model
PAGE-4D: VGGT-4D Perception via Disentangled Pose and Geometry Estimation
Kaichen Zhou, Yuhan Wang, Grace Chen, Xinhai Chang, Gaspard Beaudouin, Fangneng Zhan, Paul Pu Liang, Mengyu Wang
2510.17568v7
PAGE-4D: VGGT-4D Perception via Disentangled Pose and Geometry Estimation
Kaichen Zhou, Yuhan Wang, Grace Chen, Xinhai Chang, Gaspard Beaudouin, Fangneng Zhan, Paul Pu Liang, Mengyu Wang
2510.17568v7
arXiv:2510.17568v7
•updated
•
2025-10-20
Recent 3D feed-forward models, such as the Visual Geometry Grounded Transformer (VGGT), have shown strong capability in inferring 3D attributes of static scenes. However, since they are typically trained on static datasets, these models often struggle in real-world scenarios involving complex dynamic elements, such as moving humans or deformable objects like umbrellas. To address this limitation, we introduce PAGE-4D, a feedforward model that extends VGGT to dynamic scenes, enabling camera pose estimation, depth prediction and point cloud reconstruction - all without post-processing. A central challenge in multitask 4D reconstruction is the inherent conflict between tasks: accurate camera pose estimation requires suppressing dynamic regions, while geometry reconstruction requires modeling them. To resolve this tension, we propose a dynamics aware aggregator that disentangles static and dynamic information by predicting a dynamics-aware mask - suppressing motion cues for pose estimation while amplifying them for geometry reconstruction. Extensive experiments show that PAGE-4D consistently outperforms the original VGGT in dynamic scenarios, achieving superior results in camera pose estimation, monocular and video depth estimation, and dense point map reconstruction. Necessary code and additional demos are available at Link: https://page4d.github.io/, including both the training-and-inference masking variant and the training-only masking variant (= VGGT architecture at inference). Keywords: VGGT-4D, 4D Perception, Dynamic Scene Reconstruction.
Comment: ICLR 2026, VGGT-4D, Dynamic VGGT
MMAE: A Massive Multitask Audio Editing Benchmark
Ziyang Ma, Ruiqi Yan, Ruiyang Xu, Jie Fang, Zhikang Niu, Yi-Wen Chao, Wenming Tu, Tianrui Wang, Auden, Qi Chen, Wenxi Chen, Jiaying Chi, Yanru Huo, Zixuan Jiang, Xiquan Li, Yalin Li, Junxi Liu, Minghao Liu, Binghao Qiang, Yijia Shan, Zheshu Song, Tian Tan, Zixiang Wang, Zeyu Xie, Zhifei Xie, Xiaoyu Xing, Qixiang Xu, Chen Yang, Guanrou Yang, Shan Yang, Yifan Yang, Steve Yves, Haotian Zhang, Haina Zhu, Kai Yu, Liefeng Bo, Eng-Siong Chng, Xie Chen
2606.07229v1
MMAE: A Massive Multitask Audio Editing Benchmark
Ziyang Ma, Ruiqi Yan, Ruiyang Xu, Jie Fang, Zhikang Niu, Yi-Wen Chao, Wenming Tu, Tianrui Wang, Auden, Qi Chen, Wenxi Chen, Jiaying Chi, Yanru Huo, Zixuan Jiang, Xiquan Li, Yalin Li, Junxi Liu, Minghao Liu, Binghao Qiang, Yijia Shan, Zheshu Song, Tian Tan, Zixiang Wang, Zeyu Xie, Zhifei Xie, Xiaoyu Xing, Qixiang Xu, Chen Yang, Guanrou Yang, Shan Yang, Yifan Yang, Steve Yves, Haotian Zhang, Haina Zhu, Kai Yu, Liefeng Bo, Eng-Siong Chng, Xie Chen
2606.07229v1
arXiv:2606.07229v1
•
2026-06-05
We introduce MMAE, a Massive Multitask Audio Editing benchmark, serving as the first comprehensive evaluation testbed designed for general-purpose instruction-based audio editing. Spurred by the shift toward intelligent creation, interactive editing has rapidly expanded from visual domains, pioneered by models like Nano-banana 2 for images and Gemini-Omni for video, into audio. However, the current evaluation infrastructure lags severely, remaining highly fragmented and restricted to specific subdomains or basic operations. Unlike existing benchmarks that are limited in scope, MMAE extends to a broad spectrum of real-world scenarios, encompassing 7 distinct audio modalities, including sound, speech, music, and their mixtures. Furthermore, we establish a comprehensive taxonomy spanning 6 levels of task complexity, from basic modifications to multi-hop reasoning and multi-round editing, 2 levels of granularity, and 8 distinct operation types. Meticulously curated through human-agent collaboration, MMAE comprises 2,000 high-fidelity samples paired with a pioneering rubric-based evaluation framework. By decomposing free-form tasks into 17,741 verifiable criteria, this robust rubric-based paradigm enables a precise, multi-dimensional assessment of both instruction following and context consistency. Our extensive evaluation of leading models reveals that current systems remain far from achieving reliable edits. Strikingly, the Exact Match Rate (EMR) consistently falls below 5% and plummets to an absolute 0% in complex, mixed-modality tasks, exposing critical bottlenecks in precise execution and structural robustness. We hope MMAE will serve as a catalyst for future advances in the intelligent creation community, providing a clear diagnostic roadmap and establishing a standardized, long-lasting evaluation paradigm for next-generation audio editing systems.
Comment: Open-Source at https://github.com/ddlBoJack/MMAE
An Analysis Focused on Womens Safety: Can VAD Models Be Enhanced by a Multi-modal Dataset?
Sangeeta ., Maddikuntla Sai Prajwal, Debi Prosad Dogra, Kamalakar Vijay Thakare, Hyungjoo Jung, Ig-Jae Kim, Heeseung Choi
2605.25806v2
An Analysis Focused on Womens Safety: Can VAD Models Be Enhanced by a Multi-modal Dataset?
Sangeeta ., Maddikuntla Sai Prajwal, Debi Prosad Dogra, Kamalakar Vijay Thakare, Hyungjoo Jung, Ig-Jae Kim, Heeseung Choi
2605.25806v2
arXiv:2605.25806v2
•updated
•
2026-05-25
Women's safety and security are paramount for a modern society. Crimes against women occur in daylight as well as in low-light conditions. Often, such events are captured through real-world surveillance cameras that operate at lower resolutions. Despite substantial progress in CV-related research, video anomaly detection (VAD) focused on women's safety has not yet been adequately addressed. Existing video anomaly datasets contain well-lit, high-resolution, close-shot videos, and fail to represent women-centric anomalies such as chain snatching, stalking, inappropriate touch, and other subtle forms of crime against women. To address these problems, we propose the ExtrAnom dataset, a new multi-modal benchmark containing 1001 videos with textual descriptions, 500 normal and 501 anomalous, classified into 5 different types of women-centric crimes. The dataset comprises low-light (8%), low-resolution videos (13%), long-shot (15%), along with daylight (64%) anomalous videos. And it covers anomalous events like stalking (3.9%), chain snatching (17.6%), kidnapping (7.3%), assassinations (2.3%), harassment (18.9%), and normal (50%). Each video is supplemented with 4 textual annotations, including one human-generated and three LLM-generated descriptions, enabling cross-modal and VLM-based validations. The aim of creating a women-centric dataset is to accurately detect the women-centric anomaly patterns, which are possible to observe visually. The dataset supplements the VLMs to accurately generate video-level descriptions. ExtrAnom has been benchmarked against popular unimodal and multi-modal VAD datasets (e.g., XD-Violence, UCF-Crime, and UCA) and SOTA methods. Experiments reveal that the existing datasets are insufficient to train models for detecting women-centric anomalies.
Comment: 7 pages, 6 figures, 4 tables
LARA: Latent Action Representation Alignment for Vision-Language-Action Models
Mengya Liu, Baoxiong Jia, Jiangyong Huang, Jingze Zhang, Siyuan Huang
2606.07100v1
LARA: Latent Action Representation Alignment for Vision-Language-Action Models
Mengya Liu, Baoxiong Jia, Jiangyong Huang, Jingze Zhang, Siyuan Huang
2606.07100v1
arXiv:2606.07100v1
•
2026-06-05
Visual-language action (VLA) models enable robots to predict actions directly from observations and language instructions, but their performance depends on large-scale, high-quality data and is limited by the scarcity of real-world robot action datasets. To facilitate VLA model learning with abundant unlabeled human videos, Latent Action Models (LAM) learn latent action representations from visual dynamics to provide additional supervision for VLA learning. However, LAM and VLA are typically trained separately, leaving LAM ungrounded during VLA training and VLA models constrained by frozen LAM representations. To address these issues, we propose Latent Action Representation Alignment (LARA), a plug-and-play framework that jointly optimizes LAM and VLA via representation alignment. This enables reciprocal benefits where LAMs learn with action trajectories to avoid spurious visual changes, while VLAs are regularized by forward dynamics learned within LAMs to reduce hallucinations of functionally ineffective trajectories. We demonstrate LARA versatility and effectiveness for pre-training, post-training enhancement of pre-trained VLA models, and LAM refinement, achieving an average of ~10%, ~5%, and ~15% improvement over 3 simulation and 1 meticulously designed real-world robotic manipulation benchmarks.
Dreaming when Necessary: Advancing World Action Models with Adaptive Multi-Modal Reasoning
Yinzhou Tang, Jingbo Xu, Yu Shang, Zihao Song, Chen Gao, Wei Wu, Yong Li
2606.07089v1
Dreaming when Necessary: Advancing World Action Models with Adaptive Multi-Modal Reasoning
Yinzhou Tang, Jingbo Xu, Yu Shang, Zihao Song, Chen Gao, Wei Wu, Yong Li
2606.07089v1
arXiv:2606.07089v1
•
2026-06-05
World Action Models (WAMs) offer a promising approach to embodied intelligence, yet existing methods rely heavily on video prediction as action priors and lack adaptive multimodal reasoning, limiting their effectiveness on long-horizon, complex tasks. We observe that WAMs require different multimodal reasoning modes under different execution contexts: textual reasoning is essential during task transitions to guide high-level action prediction, while visual reasoning is critical during fine-grained manipulation for precise control. Motivated by this observation, we propose \textbf{AdaWAM}, a world action model with adaptive multimodal reasoning abilities. AdaWAM integrates a lightweight dynamic router that autonomously triggers textual or visual reasoning as needed during task execution. Experiments on both simulated and real-world embodied tasks show that AdaWAM substantially improves inference efficiency while outperforming state-of-the-art embodied policies. Codes and demos are available at: https://adawam.github.io/.
ViVa: A Video-Generative Value Model for Robot Reinforcement Learning
Jindi Lv, Hao Li, Jie Li, Fankun Kong, Yang Wang, Pengfei Yi, Yifei Nie, Xiaofeng Wang, Zheng Zhu, Chaojun Ni, Qiuping Deng, Hengtao Li, Jiancheng Lv, Guan Huang
2604.08168v2
ViVa: A Video-Generative Value Model for Robot Reinforcement Learning
Jindi Lv, Hao Li, Jie Li, Fankun Kong, Yang Wang, Pengfei Yi, Yifei Nie, Xiaofeng Wang, Zheng Zhu, Chaojun Ni, Qiuping Deng, Hengtao Li, Jiancheng Lv, Guan Huang
2604.08168v2
arXiv:2604.08168v2
•updated
•
2026-04-09
Vision-language-action (VLA) models have advanced robot manipulation through large-scale pretraining, but real-world deployment remains challenging due to partial observability and delayed feedback. Reinforcement learning addresses this via value functions, which assess task progress and guide policy improvement. However, existing value models built on vision-language models (VLMs) struggle to capture temporal dynamics and physical interactions, undermining reliable value estimation in long-horizon tasks. In this paper, we propose ViVa, a video-generative value model that repurposes a pretrained video generator to jointly predict future proprioception and a scalar value. By grounding value estimation in anticipated embodiment dynamics, ViVa leverages spatiotemporal priors to intrinsically couple value with foresight beyond static snapshots. ViVa achieves state-of-the-art results in metric-based evaluation across three tasks, producing reliable value signals that accurately track task progress and detect execution errors. Integrated into RECAP, it achieves an average success rate of 80%, highlighting the promise of video-generative models for value estimation.
What Makes Video World Model Latents Action-Relevant: Prediction over Reconstruction
Jewon Yeom, Hanseul Kim, Jeongjae Park, Sungmok Jung, Jaejin Lee, Taesup Kim
2606.07687v1
What Makes Video World Model Latents Action-Relevant: Prediction over Reconstruction
Jewon Yeom, Hanseul Kim, Jeongjae Park, Sungmok Jung, Jaejin Lee, Taesup Kim
2606.07687v1
arXiv:2606.07687v1
•
2026-06-05
Video world models are increasingly used to provide predictive visual representations, yet it remains unclear which pretraining signals induce action-relevant structure in their latent spaces. We study this question through a unified probe-based evaluation across diverse encoder families, including image-only self-supervision, video pretraining with and without latent prediction, reconstruction-based autoencoders, diffusion models, and shortcut-forcing dynamics models. Using a common inverse-dynamics probing objective, we find that action-relevant structure is driven primarily by temporal video pretraining rather than pixel reconstruction fidelity: models with strong pixel decoding quality can exhibit near-zero action recoverability, while video-pretrained self-supervised encoders consistently achieve the best Pareto trade-off between visual fidelity and action prediction. Comparing V-JEPA and VideoMAE further shows that most gains arise from natural-video temporal context, with feature-level latent prediction providing a smaller additional benefit. These trends transfer across robotic benchmarks, though CALVIN reveals that static-environment tasks can partially mask the importance of temporal structure by allowing strong image priors to suffice. Finally, inverse-dynamics supervision substantially improves robustness to visual corruption, suggesting that action-aware objectives regularize latent geometry beyond clean-setting performance. Our results identify temporal predictive structure -- not reconstruction fidelity -- as the primary ingredient underlying action-relevant video representations.
2026-06-04
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ActiveGrasp: Information-Guided Active Grasping with Calibrated Energy-based Model
Boshu Lei, Wen Jiang, Kostas Daniilidis
2511.12795v2
ActiveGrasp: Information-Guided Active Grasping with Calibrated Energy-based Model
Boshu Lei, Wen Jiang, Kostas Daniilidis
2511.12795v2
arXiv:2511.12795v2
•updated
•
2025-11-16
Grasping in a densely cluttered environment is a challenging task for robots. Previous methods tried to solve this problem by actively gathering multiple views before grasp pose generation. However, they either overlooked the importance of the grasp distribution for information gain estimation or relied on the projection of the grasp distribution, which ignores the structure of grasp poses on the SE(3) manifold. To tackle these challenges, we propose a calibrated energy-based model for grasp pose generation and an active view selection method that estimates information gain from grasp distribution. Our energy-based model captures the multi-modality nature of grasp distribution on the SE(3) manifold. The energy level is calibrated to the success rate of grasps so that the predicted distribution aligns with the real distribution. The next best view is selected by estimating the information gain for grasp from the calibrated distribution conditioned on the reconstructed environment, which could efficiently drive the robot to explore affordable parts of the target object. Experiments on simulated environments and real robot setups demonstrate that our model could successfully grasp objects in a cluttered environment with limited view budgets compared to previous state-of-the-art models. Our simulated environment can serve as a reproducible platform for future research on active grasping. The source code of our paper will be made public when the paper is released to the public.
Comment: CVPR 2026
Multi-Robot Planning and Control from CCTV Camera Networks in a Real Warehouse
Luke Robinson, Benjamin Ramtoula, Anas Izaaryene, Paul Newman, Daniele De Martini
2606.06762v1
Multi-Robot Planning and Control from CCTV Camera Networks in a Real Warehouse
Luke Robinson, Benjamin Ramtoula, Anas Izaaryene, Paul Newman, Daniele De Martini
2606.06762v1
arXiv:2606.06762v1
•
2026-06-04
Off-board control of mobile robots from cameras embedded in the environment offers a practical path to scalable autonomy, moving sensing and compute off the robots. We extend this idea from the single-robot case to coordinated fleets in a real warehouse, driving multiple robots with only a distributed CCTV network and edge compute. The system operates entirely in image space over an uncalibrated, pixel-wise topological camera graph, enabling wide-area operation with flexible camera placement. A hierarchical planner selects a camera sequence per robot and plans its image-space motion through each view, coordinating robots with a prioritised-then-joint strategy and treating overlapping camera regions as shared resources held by one robot at a time to prevent collisions and deadlocks. We validate the approach in a real warehouse with four robots and 30 cameras across six 27 m aisles, reporting mission times and coordination statistics. To our knowledge, this is the first field demonstration of multi-robot planning and coordination using only an external camera network and off-board compute, with robots carrying no task-specific navigation hardware.
AxisGuide: Grounding Robot Action Coordinate System in RGB Observations for Robust Visuomotor Manipulation
Jiyun Jang, Yujin Sung, Woosung Joung, Daewon Chae, Sangwon Lee, Sohwi Kim, Jinkyu Kim, Jungbeom Lee
2606.06761v1
AxisGuide: Grounding Robot Action Coordinate System in RGB Observations for Robust Visuomotor Manipulation
Jiyun Jang, Yujin Sung, Woosung Joung, Daewon Chae, Sangwon Lee, Sohwi Kim, Jinkyu Kim, Jungbeom Lee
2606.06761v1
arXiv:2606.06761v1
•
2026-06-04
Visuomotor manipulation policies trained via large-scale behavior cloning have achieved strong semantic scene understanding, yet often fail to reliably execute correct low-level actions under distribution shifts. For example, even in a simple pickup task with identical scene layouts, camera viewpoints, and illumination, performance can degrade substantially when the object is placed at unseen locations. We argue that this gap arises from insufficient action understanding, namely the inability to interpret the robot's base-frame action coordinate system in image space. To address this issue, we introduce AxisGuide, a lightweight guidance method that bridges semantic scene understanding and action-coordinate interpretation. Using camera parameters and end-effector poses, AxisGuide renders the robot base-frame axes in each camera view and augments RGB observations with a small set of cue channels that explicitly visualize the meaning of the +x, +y, and +z motions in image space. Extensive evaluations in both the LIBERO simulation and real-world environments demonstrate that AxisGuide yields substantial performance gains and improved generalization, highlighting the effectiveness of explicit action-coordinate cues for learning reliable and transferable generalist visuomotor policies.
Comment: Accepted to Robotics: Science and Systems (RSS) 2026
ScenicRules: An Autonomous Driving Benchmark with Multi-Objective Specifications and Abstract Scenarios
Kevin Kai-Chun Chang, Ekin Beyazit, Alberto Sangiovanni-Vincentelli, Tichakorn Wongpiromsarn, Sanjit A. Seshia
2602.16073v2
ScenicRules: An Autonomous Driving Benchmark with Multi-Objective Specifications and Abstract Scenarios
Kevin Kai-Chun Chang, Ekin Beyazit, Alberto Sangiovanni-Vincentelli, Tichakorn Wongpiromsarn, Sanjit A. Seshia
2602.16073v2
arXiv:2602.16073v2
•updated
•
2026-02-17
Developing autonomous driving systems for complex traffic environments requires balancing multiple objectives, such as avoiding collisions, obeying traffic rules, and making efficient progress. In many situations, these objectives cannot be satisfied simultaneously, and explicit priority relations naturally arise. Also, driving rules require context, so it is important to formally model the environment scenarios within which such rules apply. Existing benchmarks for evaluating autonomous vehicles lack such combinations of multi-objective prioritized rules and formal environment models. In this work, we introduce ScenicRules, a benchmark for evaluating autonomous driving systems in stochastic environments under prioritized multi-objective specifications. We first formalize a diverse set of objectives to serve as quantitative evaluation metrics. Next, we design a Hierarchical Rulebook framework that encodes multiple objectives and their priority relations in an interpretable and adaptable manner. We then construct a compact yet representative collection of scenarios spanning diverse driving contexts and near-accident situations, formally modeled in the Scenic language. Experimental results show that our formalized objectives and Hierarchical Rulebooks align well with human driving judgments and that our benchmark effectively exposes agent failures with respect to the prioritized objectives. Our benchmark can be accessed at https://github.com/BerkeleyLearnVerify/ScenicRules/.
Comment: v2: Minor numerical corrections for Table V. 16 pages, 14 figures, 7 tables. Extended version of paper accepted to 2026 IEEE Intelligent Vehicles Symposium (IV 2026). ScenicRules benchmark available at https://github.com/BerkeleyLearnVerify/ScenicRules
IDDMBSE: Integrating Data-Driven and Model-Based Systems Engineering for Trusted Autonomous Cyber-Physical Systems
John S. Baras, Sai Sandeep Damera, Ryan Matheu, Clinton Enwerem, Praveen M. S. Kumar
2606.06727v1
IDDMBSE: Integrating Data-Driven and Model-Based Systems Engineering for Trusted Autonomous Cyber-Physical Systems
John S. Baras, Sai Sandeep Damera, Ryan Matheu, Clinton Enwerem, Praveen M. S. Kumar
2606.06727v1
arXiv:2606.06727v1
•
2026-06-04
Autonomous cyber-physical systems (CPS) sit at the intersection of Model-Based Systems Engineering (MBSE) and data-driven Machine Learning and Artificial Intelligence (ML/AI), yet no integrated Systems Engineering (SE) methodology natively spans both. We address this gap with IDDMBSE, an Integrated Data-Driven and Model-Based Systems Engineering methodology that extends the rigorous MBSE V-process with a data-driven loop at every step, anchored in SysML, the autonomy stack, and a hybrid model-based plus data-driven trade-off architecture. We instantiate IDDMBSE as an interoperable, open-source tool chain: PERFECT, which maps SysML system architectures to executable ROS autonomy stacks for scalable performance evaluation; TRADES-X, which decomposes design-space exploration into a model-based optimization stage followed by a data-driven evaluation stage; and VERITAS, which combines formal, data-driven, and runtime verification into a single assurance workflow. We demonstrate IDDMBSE on a Trusted Autonomous Ground Robot across its development lifecycle, spanning sensor-suite selection, risk-sensitive path planning, behavior-tree task verification, conformal-prediction-based robust perception, and assured multi-robot coordination, all exercised in a contested-terrain Isaac Sim test range that we release with the tool chain. We close by sketching how IDDMBSE is being re-formulated on SysML v2 / KerML foundations to enable language-native composability and tighter ML/AI integration.
Comment: 9 pages, 11 figures. This work has been submitted to the IEEE for possible publication
SCOUT: Semantic scene COverage via Uncertainty-guided Traversal
Junyu Mao, Sara Ayoubi, Vishnu D. Sharma, Ilija Hadžić, Matthew Andrews
2606.06721v1
SCOUT: Semantic scene COverage via Uncertainty-guided Traversal
Junyu Mao, Sara Ayoubi, Vishnu D. Sharma, Ilija Hadžić, Matthew Andrews
2606.06721v1
arXiv:2606.06721v1
•
2026-06-04
Robots that operate over extended periods should not merely visit space; they should progressively understand it. Yet most 3D scene graph pipelines treat perception as a post-processing stage over a fixed dataset, decoupling scene representation from the decisions that determine what is observed in the first place. We present SCOUT, an online semantic exploration framework that closes this loop by coupling active traversal with probabilistic scene graph construction. Given a prior 2D occupancy map and posed RGB-D observations, SCOUT incrementally builds an uncertainty-aware 3D scene graph whose nodes maintain fused geometry and posterior beliefs over open-vocabulary object labels, while edges encode structural relations such as on, inside, belong, and next to. These beliefs are fed back to an uncertainty-guided traversal planner, which selects viewpoints by balancing expected semantic certainty gain, geometric coverage gain, and travel cost. In this way, the robot revisits ambiguous objects when additional evidence matters and expands into unseen free space when the scene remains incomplete. The resulting system treats semantic scene completeness as an operational objective rather than a passive by-product of semantic mapping, moving toward autonomous agents that can patrol, update, and reason about evolving indoor environments with minimal human intervention.
Comment: 2026 ICRA Workshop on Uncertainty in Open World Robotics
Optimal Control Approach for Non-prehensile Ball Juggling Using a 7-DoF Manipulator
Joel Ramadani, Vasilije Rakčević, Riddhiman Laha, Arne Sachtler, Valentin Le Mesle, Achim J. Lilienthal, Sami Haddadin
2606.06704v1
Optimal Control Approach for Non-prehensile Ball Juggling Using a 7-DoF Manipulator
Joel Ramadani, Vasilije Rakčević, Riddhiman Laha, Arne Sachtler, Valentin Le Mesle, Achim J. Lilienthal, Sami Haddadin
2606.06704v1
arXiv:2606.06704v1
•
2026-06-04
Non-prehensile object manipulation skills are important for real-world robot interactions, enabling highly dynamic tasks such as balancing a glass on a tray or the controlled sliding of items on a table. Among such tasks, those characterised by high-speed manipulation requirements and general sensitivity of the resulting hybrid dynamics are particularly hard to accomplish. Within these, juggling can be seen as a highly challenging maneuver to be solved. The key to robotic juggling is achieving dynamic stabilisation of an underactuated object. Since the object does not possess the ability of self-correction, its stability is entirely dependent on the forces applied to it. This creates a system that is sensitive to control inputs, where timing is critical to continuously counteract deviations and maintain the desired behavior. We develop a systematic method to control a 7-degree-of-freedom manipulator performing non-prehensile ball juggling with a tool. Our primary contribution is a model-based framework for generating juggling trajectories and stabilizing a periodic juggling motion for this hybrid system. The framework incorporates a two-stage optimal control approach to compute the underlying feasible motion patterns required for stable juggling. Offline-computed trajectories are then organised to enable real-time error correction without solving optimal control problems online. We demonstrate the effectiveness of the resulting controller by first evaluating its performance in a simulation environment and performing an experiment using a Franka Emika Panda robot.
Comment: 8 pages, accepted at ICRA 2026
On the Hardness of Optimal Motion on Trees
Tzvika Geft
2606.06686v1
On the Hardness of Optimal Motion on Trees
Tzvika Geft
2606.06686v1
arXiv:2606.06686v1
•
2026-06-04
This paper presents a simple framework that settles the complexity of Multi-Agent Path Finding (MAPF) on trees across standard objectives--distance, makespan, and flowtime--for both labeled and colored variants. In MAPF, agents occupy the vertices of a graph and must move to target vertices without collisions while optimizing a given objective. In the labeled case, the agents are distinct and have respective targets; in the colored case, agents of the same color are interchangeable. While many MAPF variants are known to be intractable, several basic cases on trees have remained open. We prove NP-hardness on trees for both labeled and 2-colored MAPF under all three objectives. In particular, we resolve the classical Pebble Motion problem, where one pebble moves at a time to an adjacent empty vertex and the goal is to minimize the total number of moves. Despite being one of the most basic discrete motion models, its complexity on trees had remained open for several decades. Moreover, for colored Pebble Motion, we give the first hardness result on any graph class, already with two colors, which is tight. All of these results are established through the hardness of Stack Rearrangement, itself posed as an open problem, which asks to optimally rearrange items stored in stacks, and which we also prove to be NP-hard. Notably, the connection to stacks yields hardness already on very simple trees--subdivided stars--across all problems. Together, these results reveal a common tractability barrier that permeates several fundamental motion models, thereby unifying and strengthening prior hardness results.
Safety by Invariance, Liveness through Refinement: Heterogeneous Contract Framework for Co-Design of Layered Control
Yoshinari Takayama, Alessio Iovine, Bart Besselink, Guillaume Sandou, Adnane Saoud
2605.04222v2
Safety by Invariance, Liveness through Refinement: Heterogeneous Contract Framework for Co-Design of Layered Control
Yoshinari Takayama, Alessio Iovine, Bart Besselink, Guillaume Sandou, Adnane Saoud
2605.04222v2
arXiv:2605.04222v2
•updated
•
2026-05-05
Real-world control systems must achieve long-horizon objectives (liveness) while respecting continuous-time safety constraints, a combination that motivates hierarchical layered control architectures (LCAs). Existing LCA research, however, lacks (i) a uniform specification language across discrete planning and continuous execution, (ii) formal guarantees that specifications are preserved when interconnecting subsystems at heterogeneous time scales, and (iii) compositional separation between layers, owing to reliance on naive input-filtering laws. This paper addresses all three gaps by importing the safety--liveness decomposition into a heterogeneous assume--guarantee framework: \emph{safety is enforced by invariance} at the continuous-time layer, while \emph{liveness is achieved through refinement} at the discrete-time layer, with inter-layer coordination formalized via vertical refinement and timing-compatibility conditions. We instantiate this contract with a novel LCA combining an MPC planner, an input-to-state stabilizing (ISS) low-level controller, and a reference-governor bridge, and validate it on a Hybrid Energy Storage System (HESS) comprising a battery and a supercapacitor.
Comment: 21 pages
AEGIS: A Backup Reflex for Physical AI
Josef Chen
2606.06660v1
AEGIS: A Backup Reflex for Physical AI
Josef Chen
2606.06660v1
arXiv:2606.06660v1
•
2026-06-04
Long-horizon robot manipulation tends to fail gradually: one bad step degrades the state, and the policy spirals into a basin from which it cannot recover. The failure is often visible before it happens. We introduce AEGIS (Activation-probe Early-warning, Gated Inference Switching), a selective escalation method that uses a lightweight probe on a weak policy's frozen activations to detect high-risk steps while there is still time to act. When the probe flags a step, control switches to a stronger separate policy, but only for the steps that need it. On LIBERO-Spatial, AEGIS recovers 10.1% of the trajectories the weak policy alone loses, versus 4.6% for budget-matched blind escalation and 5.1% for a random-trigger placebo. These gains are significant under one-sided exact paired McNemar tests with Holm-Bonferroni adjustment over three pre-registered contrasts: +5.4pp over blind escalation, p=8.5e-6; +5.0pp over random triggering, p=1.0e-4; paired-trajectory bootstrap CIs exclude zero. AEGIS activates the stronger policy on only 38% of steps, so the lever is timing rather than compute. The probe clears its precondition with an early-window AUROC of 0.764, 95% CI [0.70, 0.84], read from the weak-policy path over the first 30% of trajectory steps before any handoff. We pre-register the full analysis plan, including a conditional recovered-task-rate estimand and explicit kill criteria, and confirm the result on 700 common-random-number episodes per arm, with nA-fail=646.
What Matters When Cotraining Robot Manipulation Policies on Everyday Human Videos?
Richard Li, Aditya Prakash, Andrew Wen, Saurabh Gupta, Yilun Du, Pulkit Agrawal
2606.06627v1
What Matters When Cotraining Robot Manipulation Policies on Everyday Human Videos?
Richard Li, Aditya Prakash, Andrew Wen, Saurabh Gupta, Yilun Du, Pulkit Agrawal
2606.06627v1
arXiv:2606.06627v1
•
2026-06-04
Human video datasets used for cotraining robot manipulation policies largely consist of curated demonstrations where motions are orchestrated to resemble robot behavior and 3D hand poses are captured with specialized hardware. A more plentiful source of data is everyday Internet video, but it is an open question what factors enable transfer from such videos to robots. We investigate this using a new dataset of 532 human videos with 28 hours of high-quality triangulated hand labels and natural motions. We find that hand pose quality affects transfer, but even with accurate hands, the inherent motion gap hinders transfer unless the vision and policy networks specialize to each embodiment. Our cotraining recipe yields consistent improvements, with an absolute success rate gain of $29.7\%$ in the low-robot-data regime across six manipulation tasks.
Comment: The project website is here: https://richardrl.github.io/what-matters-cotraining-human-videos/index.html
ChronoForest: Closed-Loop Multi-Tree Diffusion Planning for Efficient Bridge Search and Route Composition
Jungmin Seo, Jaesik Park
2606.06618v1
ChronoForest: Closed-Loop Multi-Tree Diffusion Planning for Efficient Bridge Search and Route Composition
Jungmin Seo, Jaesik Park
2606.06618v1
arXiv:2606.06618v1
•
2026-06-04
How can we plan long-horizon routes that reach designated goals, visit required waypoints, and remain short when only short-horizon offline trajectories are available? This problem matters in offline navigation because collecting sufficiently rich long-horizon data is difficult, yet real agents must still solve long-range tasks with route-level efficiency rather than mere feasibility. The difficulty is twofold: at the microscopic level, composing many short-horizon segments creates a trade-off between search cost and path quality, while at the macroscopic level, waypoint ordering requires comparing pairwise travel costs among start, goal, and waypoint anchors that are unknown before planning and increasingly unreliable when estimated only from long-range temporal distance. In this paper, we propose ChronoForest, a closed-loop planning system that couples local bridge search and online route re-solving through an anchor-chaining tree diffusion planner and an online multi-tree orchestrator. ChronoForest uses temporal distance for short-range guidance and node evaluation, while using search-time bridge evidence to validate long-range anchor connectivity and repeatedly re-solve the route. On OGBench AntMaze-Stitch, ChronoForest achieves 99.8%, 99.3%, and 99.5% success on the medium, large, and giant splits and improves giant-stitch success by up to 34.5 points over prior reported diffusion-based results. On Hamiltonian route-composition benchmarks, online re-solving corrects poor temporal orderings and improves route quality while remaining substantially cheaper than exhaustive planning.
Comment: 40 pages, 4 figures, 7 tables, 3 algorithms
HANDOFF: Humanoid Agentic Task-Space Whole-Body Control via Distilled Complementary Teachers
Lizhi Yang, Junheng Li, Nehar Poddar, Yiling Hou, Gio Huh, Robert Griffin, Georgia Gkioxari, Aaron Ames
2606.06493v1
HANDOFF: Humanoid Agentic Task-Space Whole-Body Control via Distilled Complementary Teachers
Lizhi Yang, Junheng Li, Nehar Poddar, Yiling Hou, Gio Huh, Robert Griffin, Georgia Gkioxari, Aaron Ames
2606.06493v1
arXiv:2606.06493v1
•
2026-06-04
For a humanoid robot to be deployed in the real world, the choice of command space (i.e., the interface between task planning and whole-body control) is crucial. Existing whole-body controllers typically demand dense kinematic or spatial references that planners struggle to synthesize from task semantics. We instead propose a compact, explicit interface that is intuitive, general, modular, and expressive enough for diverse manipulation skills. To this end, we introduce HANDOFF, a single humanoid whole-body controller that follows this interface and is distilled via multi-teacher KL distillation under a context-conditioned gating scheme into a mixture-of-experts student from three complementary specialists: whole-body motion tracking with safety-filtered data, locomotion, and fall-recovery. On the Unitree G1, HANDOFF matches state-of-the-art velocity tracking and offers one of the largest robust manipulation workspaces. We further demonstrate hardware feasibility through multiple natural-language-driven task roll-outs, powered by a VLM-driven agentic planner with no task-specific data or controller fine-tuning.
Comment: 22 pages, 9 figures
TempoVLA: Learning Speed-Controllable Vision-Language-Action Policies
Dong Jing, Jingchen Nie, Tianqi Zhang, Jiaqi Liu, Huaxiu Yao, Zhiwu Lu, Mingyu Ding
2606.06491v1
TempoVLA: Learning Speed-Controllable Vision-Language-Action Policies
Dong Jing, Jingchen Nie, Tianqi Zhang, Jiaqi Liu, Huaxiu Yao, Zhiwu Lu, Mingyu Ding
2606.06491v1
arXiv:2606.06491v1
•
2026-06-04
Robot manipulation alternates between low-risk transit phases that call for fast execution and high-risk contact stages that demand slow, precise motion. Yet existing Vision-Language-Action models (VLAs) only inherit a single fixed speed from training demonstrations. Prior efforts to accelerate VLAs through model compression, KV-cache reuse, or reinforcement learning only shift the policy from one fixed speed to another, and leave deceleration almost unexplored. We observe that the magnitude of each predicted action already governs how fast the robot moves, opening a direct route to controllable execution speed. We turn this observation into TempoVLA, a single VLA whose execution speed is controlled by an explicit condition. TempoVLA combines two coupled components. (1) A data-side Variable-Speed Trajectory Augmentation (VSTA) that re-times demonstration to any target speed by merging or splitting actions while preserving its motion semantics. (2) A model-side conditioning mechanism that feeds the speed to the policy. Statistics show that VSTA reaches the requested speed with negligible motion error. Experiments in simulation and on real-world tasks demonstrate that TempoVLA achieves flexible speed control in both directions, while VSTA additionally boosts the default $1\times$ performance via better data utilization. Furthermore, by cooperating with a large multimodal model, TempoVLA realizes dynamic speed control, accelerating through low-risk phases and decelerating for high-risk ones.
Flow-based Policy Adaptation without Policy Updates
Luzhe Sun, Jingtian Ji, Haoran Chen, Jiawei Zhou, Matthew R. Walter
2606.06461v1
Flow-based Policy Adaptation without Policy Updates
Luzhe Sun, Jingtian Ji, Haoran Chen, Jiawei Zhou, Matthew R. Walter
2606.06461v1
arXiv:2606.06461v1
•
2026-06-04
Leveraging prior knowledge from pretrained policies, foundation models, or human operators offers an efficient alternative to learning robot skills from scratch. However, these agents often provide actions that are suboptimal, noisy, or misaligned with task-specific expert behavior. We propose GLOVES, a family of flow-based adaptation methods that correct non-expert actions by transporting them toward an expert action distribution. Rather than replacing agentic control with full autonomy, GLOVES performs selective action-level adaptation, improving task success while preserving agent intent. The learned flow also provides a natural in-distribution scoring mechanism through reverse flow evaluation. We use this signal as an intervention gate: actions that appear consistent with the expert distribution are passed through unchanged, while anomalous or out-of-distribution (OOD) actions are corrected. In this way, assistance is only provided when necessary. GLOVES requires only limited expert supervision, using a small number of demonstrations or reusable successful skill segments. By learning local expert action patterns and stitching them during execution, GLOVES provides a lightweight shared-control module for robust action adaptation across tasks and environments. Code and demos are available at ripl.github.io/GLOVES_web.
From Kinematics to Dynamics: Learning to Refine Hybrid Plans for Physically Feasible Execution
Lidor Erez, Shahaf S. Shperberg, Ayal Taitler
2604.12474v3
From Kinematics to Dynamics: Learning to Refine Hybrid Plans for Physically Feasible Execution
Lidor Erez, Shahaf S. Shperberg, Ayal Taitler
2604.12474v3
arXiv:2604.12474v3
•updated
•
2026-04-14
In many robotic tasks, agents must traverse a sequence of spatial regions to complete a mission. Such problems are inherently mixed discrete-continuous: a high-level action sequence and a physically feasible continuous trajectory. The resulting trajectory and action sequence must also satisfy problem constraints such as deadlines, time windows, and velocity or acceleration limits. While hybrid temporal planners attempt to address this challenge, they typically model motion using linear (first-order) dynamics, which cannot guarantee that the resulting plan respects the robot's true physical constraints. Consequently, even when the high-level action sequence is fixed, producing a dynamically feasible trajectory becomes a bi-level optimization problem. We address this problem via reinforcement learning in continuous space. We define a Markov Decision Process that explicitly incorporates analytical second-order constraints and use it to refine first-order plans generated by a hybrid planner. Our results show that this approach can reliably recover physical feasibility and effectively bridge the gap between a planner's initial first-order trajectory and the dynamics required for real execution.
PhyRoGen: Synthetic Generation of Physical Robot Manipulation Puzzles Using Procedural Content Generation
Lennart Julian Droß, Andreas Orthey, Marc Toussaint
2606.06569v1
PhyRoGen: Synthetic Generation of Physical Robot Manipulation Puzzles Using Procedural Content Generation
Lennart Julian Droß, Andreas Orthey, Marc Toussaint
2606.06569v1
arXiv:2606.06569v1
•
2026-06-04
Robot manipulation of physical puzzles is important for automatic assembly and disassembly tasks. However, to enable robots to solve physical puzzles, manipulation skills need to be learned, which requires large training datasets, the generation of which is often time consuming and tedious. To overcome this problem, we propose the Physical Robot Manipulation Puzzle Generation framework (PhyRoGen), which leverages procedural content generation (PCG) for automated generation of synthetic datasets of manipulation puzzles. PhyRoGen is a general-purpose puzzle generator, which can generate physical puzzles with interlocking object dependencies, where one articulated object must be manipulated before another can be moved. Based upon PhyRoGen, we define six concrete generators which we use to generate 24 physical puzzles. By using a benchmarking framework, we are able to solve all puzzles in 1 to 300 seconds using sampling-based planning algorithms. Finally, we demonstrate that every generated puzzle is manipulatable by using a KUKA LBR iiwa robot in a physical simulation. This shows that our framework is able to procedurally generate unique, solvable robot manipulation puzzles, which is a crucial ingredient to benchmark manipulation algorithms and to develop robust foundation models.
Comment: 8 pages, accepted at CASE 2026
RiskFlow: Fast and Faithful Safety-Critical Traffic Scenario Generation
Qi Lan, Yining Tang, Yu Shen, Yi Zhou, Yuhao Wei, Jie Li, Guofa Li
2606.06423v1
RiskFlow: Fast and Faithful Safety-Critical Traffic Scenario Generation
Qi Lan, Yining Tang, Yu Shen, Yi Zhou, Yuhao Wei, Jie Li, Guofa Li
2606.06423v1
arXiv:2606.06423v1
•
2026-06-04
Safety-critical traffic scenario generation is essential for evaluating autonomous driving systems under rare but high-risk interactions. Existing diffusion-based methods offer strong controllability in closed-loop generation, but their iterative denoising process is computationally expensive and may accumulate sampling and guidance errors over long rollouts, causing unrealistic motion artifacts such as jitter, abnormal acceleration, and off-road behavior. To address these issues, we propose RiskFlow, a closed-loop safety-critical multi-agent traffic generation framework that formulates future trajectory generation as transport in the action space. Instead of relying on iterative denoising, RiskFlow learns an average velocity field over a finite interval to transform Gaussian action sequences into future acceleration and yaw-rate commands with a single forward pass, using a JVP-based objective for efficient and stable training. At test time, RiskFlow applies output-space guidance to the generated actions, steering selected critical agents toward risky interactions while regularizing off-road behavior, and reconstructs physically feasible trajectories through vehicle dynamics. Experiments on nuScenes with tbsim closed-loop evaluation show that RiskFlow achieves a strong adversariality-realism trade-off across multi-agent and long-horizon settings. Compared with representative baselines, RiskFlow consistently improves realism while maintaining competitive safety-critical generation capability, and substantially reduces inference time for evaluation.
Open-H-Embodiment: A Large-Scale Dataset for Enabling Foundation Models in Medical Robotics
Open-H-Embodiment Consortium, :, Nigel Nelson, Juo-Tung Chen, Jesse Haworth, Xinhao Chen, Lukas Zbinden, Dianye Huang, Alaa Eldin Abdelaal, Alberto Arezzo, Ayberk Acar, Farshid Alambeigi, Carlo Alberto Ammirati, Yunke Ao, Pablo David Aranda Rodriguez, Soofiyan Atar, Mattia Ballo, Noah Barnes, Federica Barontini, Filip Binkiewicz, Peter Black, Sebastian Bodenstedt, Leonardo Borgioli, Nikola Budjak, Benjamin Calmé, Fabio Carrillo, Nicola Cavalcanti, Changwei Chen, Haoxin Chen, Sihang Chen, Qihan Chen, Zhongyu Chen, Ziyang Chen, Shing Shin Cheng, Meiqing Cheng, Min Cheng, Zih-Yun Sarah Chiu, Xiangyu Chu, Camilo Correa-Gallego, Giulio Dagnino, Anton Deguet, Jacob Delgado, Jonathan C. DeLong, Kaizhong Deng, Alexander Dimitrakakis, Qingpeng Ding, Hao Ding, Giovanni Distefano, Daniel Donoho, Anqing Duan, Marco Esposito, Shane Farritor, Jad Fayad, Zahi Fayad, Mario Ferradosa, Filippo Filicori, Chelsea Finn, Philipp Fürnstahl, Jiawei Ge, Stamatia Giannarou, Xavier Giralt Ludevid, Frederic Giraud, Aditya Amit Godbole, Ken Goldberg, Antony Goldenberg, Diego Granero Marana, Xiaoqing Guo, Tamás Haidegger, Evan Hailey, Pascal Hansen, Ziyi Hao, Kush Hari, Kengo Hayashi, Jonathon Hawkins, Shelby Haworth, Ortrun Hellig, S. Duke Herrell, Zhouyang Hong, Andrew Howe, Junlei Hu, Zhaoyang Jacopo Hu, Ria Jain, Mohammad Rafiee Javazm, Howard Ji, Rui Ji, Jianmin Ji, Zhongliang Jiang, Dominic Jones, Jeffrey Jopling, Britton Jordan, Ran Ju, Michael Kam, Luoyao Kang, Fausto Kang, Siddhartha Kapuria, Peter Kazanzides, Sonika Kiehler, Ethan Kilmer, Ji Woong Kim, Przemysław Korzeniowski, Chandra Kuchi, Nithesh Kumar, Alan Kuntz, Federico Lavagno, Yu Chung Lee, Hao-Chih Lee, Hang Li, Zhen Li, Xiao Liang, Xinxin Lin, Jinsong Lin, Chang Liu, Fei Liu, Pei Liu, Yun-hui Liu, Wanli Liuchen, Eszter Lukács, Sareena Mann, Miles Mannas, Brett Marinelli, Sabina Martyniak, Francesco Marzola, Lorenzo Mazza, Xueyan Mei, Maria Clara Morais, Luigi Muratore, Chetan Reddy Narayanaswamy, Michał Naskręt, David Navarro-Alarcon, Cyrus Neary, Chi Kit Ng, Christopher Nguan, David Noonan, Ki Hwan Oh, Tom Christian Olesch, Allison M. Okamura, Justin Opfermann, Matteo Pescio, Doan Xuan Viet Pham, Tito Porras, Hongliang Ren, Ariel Rodriguez Jimenez, Ferdinando Rodriguez y Baena, Septimiu E. Salcudean, Asmitha Sathya, Preethi Satish, Lalithkumar Seenivasan, Jiaqi Shao, Yiqing Shen, Yu Sheng, Lucy XiaoYang Shi, Zoe Soulé, Stefanie Speidel, Mingwu Su, Jianhao Su, Idris Sunmola, Kristóf Takács, Yunxi Tang, Patrick Thornycroft, Yu Tian, Jordan Thompson, Mehmet K. Turkcan, Mathias Unberath, Pietro Valdastri, Carlos Vives, Quan Vuong, Martin Wagner, Farong Wang, Wei Wang, Lidian Wang, Chung-Pang Wang, Guankun Wang, Junyi Wang, Erqi Wang, Ziyi Wang, Tanner Watts, Wolfgang Wein, Yimeng Wu, Zijian Wu, Hongjun Wu, Luohong Wu, Jie Ying Wu, Junlin Wu, Victoria Wu, Kaixuan Wu, Mateusz Wójcikowski, Yunye Xiao, Nan Xiao, Wenxuan Xie, Hao Yang, Tianqi Yang, Yinuo Yang, Menglong Ye, Ryan S. Yeung, Nural Yilmaz, Chim Ho Yin, Michael Yip, Rayan Younis, Chenhao Yu, Sayem Nazmuz Zaman, Milos Zefran, Han Zhang, Yuelin Zhang, Yidong Zhang, Yanyong Zhang, Xuyang Zhang, Yameng Zhang, Joyce Zhang, Ning Zhong, Peng Zhou, Haoying Zhou, Xiuli Zuo, Nassir Navab, Mahdi Azizian, Sean D. Huver, Axel Krieger
2604.21017v3
Open-H-Embodiment: A Large-Scale Dataset for Enabling Foundation Models in Medical Robotics
Open-H-Embodiment Consortium, :, Nigel Nelson, Juo-Tung Chen, Jesse Haworth, Xinhao Chen, Lukas Zbinden, Dianye Huang, Alaa Eldin Abdelaal, Alberto Arezzo, Ayberk Acar, Farshid Alambeigi, Carlo Alberto Ammirati, Yunke Ao, Pablo David Aranda Rodriguez, Soofiyan Atar, Mattia Ballo, Noah Barnes, Federica Barontini, Filip Binkiewicz, Peter Black, Sebastian Bodenstedt, Leonardo Borgioli, Nikola Budjak, Benjamin Calmé, Fabio Carrillo, Nicola Cavalcanti, Changwei Chen, Haoxin Chen, Sihang Chen, Qihan Chen, Zhongyu Chen, Ziyang Chen, Shing Shin Cheng, Meiqing Cheng, Min Cheng, Zih-Yun Sarah Chiu, Xiangyu Chu, Camilo Correa-Gallego, Giulio Dagnino, Anton Deguet, Jacob Delgado, Jonathan C. DeLong, Kaizhong Deng, Alexander Dimitrakakis, Qingpeng Ding, Hao Ding, Giovanni Distefano, Daniel Donoho, Anqing Duan, Marco Esposito, Shane Farritor, Jad Fayad, Zahi Fayad, Mario Ferradosa, Filippo Filicori, Chelsea Finn, Philipp Fürnstahl, Jiawei Ge, Stamatia Giannarou, Xavier Giralt Ludevid, Frederic Giraud, Aditya Amit Godbole, Ken Goldberg, Antony Goldenberg, Diego Granero Marana, Xiaoqing Guo, Tamás Haidegger, Evan Hailey, Pascal Hansen, Ziyi Hao, Kush Hari, Kengo Hayashi, Jonathon Hawkins, Shelby Haworth, Ortrun Hellig, S. Duke Herrell, Zhouyang Hong, Andrew Howe, Junlei Hu, Zhaoyang Jacopo Hu, Ria Jain, Mohammad Rafiee Javazm, Howard Ji, Rui Ji, Jianmin Ji, Zhongliang Jiang, Dominic Jones, Jeffrey Jopling, Britton Jordan, Ran Ju, Michael Kam, Luoyao Kang, Fausto Kang, Siddhartha Kapuria, Peter Kazanzides, Sonika Kiehler, Ethan Kilmer, Ji Woong Kim, Przemysław Korzeniowski, Chandra Kuchi, Nithesh Kumar, Alan Kuntz, Federico Lavagno, Yu Chung Lee, Hao-Chih Lee, Hang Li, Zhen Li, Xiao Liang, Xinxin Lin, Jinsong Lin, Chang Liu, Fei Liu, Pei Liu, Yun-hui Liu, Wanli Liuchen, Eszter Lukács, Sareena Mann, Miles Mannas, Brett Marinelli, Sabina Martyniak, Francesco Marzola, Lorenzo Mazza, Xueyan Mei, Maria Clara Morais, Luigi Muratore, Chetan Reddy Narayanaswamy, Michał Naskręt, David Navarro-Alarcon, Cyrus Neary, Chi Kit Ng, Christopher Nguan, David Noonan, Ki Hwan Oh, Tom Christian Olesch, Allison M. Okamura, Justin Opfermann, Matteo Pescio, Doan Xuan Viet Pham, Tito Porras, Hongliang Ren, Ariel Rodriguez Jimenez, Ferdinando Rodriguez y Baena, Septimiu E. Salcudean, Asmitha Sathya, Preethi Satish, Lalithkumar Seenivasan, Jiaqi Shao, Yiqing Shen, Yu Sheng, Lucy XiaoYang Shi, Zoe Soulé, Stefanie Speidel, Mingwu Su, Jianhao Su, Idris Sunmola, Kristóf Takács, Yunxi Tang, Patrick Thornycroft, Yu Tian, Jordan Thompson, Mehmet K. Turkcan, Mathias Unberath, Pietro Valdastri, Carlos Vives, Quan Vuong, Martin Wagner, Farong Wang, Wei Wang, Lidian Wang, Chung-Pang Wang, Guankun Wang, Junyi Wang, Erqi Wang, Ziyi Wang, Tanner Watts, Wolfgang Wein, Yimeng Wu, Zijian Wu, Hongjun Wu, Luohong Wu, Jie Ying Wu, Junlin Wu, Victoria Wu, Kaixuan Wu, Mateusz Wójcikowski, Yunye Xiao, Nan Xiao, Wenxuan Xie, Hao Yang, Tianqi Yang, Yinuo Yang, Menglong Ye, Ryan S. Yeung, Nural Yilmaz, Chim Ho Yin, Michael Yip, Rayan Younis, Chenhao Yu, Sayem Nazmuz Zaman, Milos Zefran, Han Zhang, Yuelin Zhang, Yidong Zhang, Yanyong Zhang, Xuyang Zhang, Yameng Zhang, Joyce Zhang, Ning Zhong, Peng Zhou, Haoying Zhou, Xiuli Zuo, Nassir Navab, Mahdi Azizian, Sean D. Huver, Axel Krieger
2604.21017v3
arXiv:2604.21017v3
•updated
•
2026-04-22
Autonomous medical robots hold promise to improve patient outcomes, reduce provider workload, democratize access to care, and enable superhuman precision. However, autonomous medical robotics has been limited by a fundamental data problem: existing medical robotic datasets are small, single-embodiment, and rarely shared openly, restricting the development of foundation models that the field needs to advance. We introduce Open-H-Embodiment, the largest open dataset of medical robotic video with synchronized kinematics to date, spanning more than 50 institutions and multiple robotic platforms including the CMR Versius, Intuitive Surgical's da Vinci, da Vinci Research Kit (dVRK), Rob Surgical BiTrack, Virtual Incision's MIRA, Moon Surgical Maestro, and a variety of custom systems, spanning surgical manipulation, robotic ultrasound, and endoscopy procedures. We demonstrate the research enabled by this dataset through two foundation models. GR00T-H is the first open foundation vision-language-action model for medical robotics, which is the only evaluated model to achieve full end-to-end task completion on a structured suturing benchmark (25% of trials vs. 0% for all others) and achieves 64% average success across a 29-step ex vivo suturing sequence. We also train Cosmos-H-Surgical-Simulator, the first action-conditioned world model to enable multi-embodiment surgical simulation from a single checkpoint, spanning nine robotic platforms and supporting in silico policy evaluation and synthetic data generation for the medical domain. These results suggest that open, large-scale medical robot data collection can serve as critical infrastructure for the research community, enabling advances in robot learning, world modeling, and beyond.
Comment: Project website: https://open-h.github.io/open-h-embodiment/
PHUMA: Physically Reliable Humanoid Locomotion Dataset
Kyungmin Lee, Sibeen Kim, Youngdo Lee, Minho Park, Hyunseung Kim, Dongyoon Hwang, Donghu Kim, Hojoon Lee, Jaegul Choo
2510.26236v2
PHUMA: Physically Reliable Humanoid Locomotion Dataset
Kyungmin Lee, Sibeen Kim, Youngdo Lee, Minho Park, Hyunseung Kim, Dongyoon Hwang, Donghu Kim, Hojoon Lee, Jaegul Choo
2510.26236v2
arXiv:2510.26236v2
•updated
•
2025-10-30
Motion imitation is a promising approach for humanoid locomotion, enabling agents to acquire humanlike behaviors. Existing methods typically rely on high-quality motion capture datasets such as AMASS, but these are scarce and expensive, limiting scalability and diversity. Recent studies attempt to scale data collection by converting large-scale internet videos, exemplified by Humanoid-X. However, they often suffer from physical artifacts such as floating, penetration, and foot skating, which hinder stable imitation. To address this, we introduce PHUMA, a Physically Reliable HUMAnoid locomotion dataset produced by a two-stage pipeline combining physics-aware curation and physics-constrained retargeting, aggregating both motion capture and internet video into a physically reliable, 73-hour corpus. On motion tracking benchmarks, PHUMA-trained policies achieve higher success rates than those trained on AMASS and Humanoid-X, and successfully transfer zero-shot to a real Unitree G1. The code is available at https://davian-robotics.github.io/PHUMA.
Ensuring Interaction Safety in Multitask Exoskeleton Control: A Simulation-Trained Variable Impedance Framework
Muyuan Ma, Houcheng Li, Haotian Zhai, Lijun Han, Xinpan Meng, Xiuze Xia, Long Cheng
2606.06370v1
Ensuring Interaction Safety in Multitask Exoskeleton Control: A Simulation-Trained Variable Impedance Framework
Muyuan Ma, Houcheng Li, Haotian Zhai, Lijun Han, Xinpan Meng, Xiuze Xia, Long Cheng
2606.06370v1
arXiv:2606.06370v1
•
2026-06-04
Wearable exoskeletons can augment human phys ical capabilities during complex activities. However, ensuring adaptation across diverse tasks while guaranteeing interaction safety remains a critical challenge. To address this, a simulation trained variable impedance control approach with stability guarantees is proposed. First, a simulation-based human exoskeleton motion data generation pipeline is established, utilizing Proximal Policy Optimization (PPO) to synthesize human muscle activations while the exoskeleton provides direct compensation for human biological joint torques. Subsequently, the generated dataset is used to train a dual modality policy that fuses semantic instructions with proprioceptive history, enabling the prediction of reference trajectories and variable impedance gains for nine different motion tasks. To guarantee safety, the network outputs are constrained by a stability criterion derived from Lyapunov stability theory, which bounds stiffness variations to ensure the asymptotic stability of the coupled system. Experimental results indicate that the proposed framework reduces metabolic cost in real-world scenarios com pared with standard baseline methods. These findings suggest the feasibility of the proposed framework for safe, multitask exoskeleton control.
Waypoints Matter: A Systematic Study for Sampling-Based Trajectory Planning
Josep M. Barbera, Antonio Artuñedo, Jorge Villagra
2606.06366v1
Waypoints Matter: A Systematic Study for Sampling-Based Trajectory Planning
Josep M. Barbera, Antonio Artuñedo, Jorge Villagra
2606.06366v1
arXiv:2606.06366v1
•
2026-06-04
Real-time autonomous driving commonly relies on sampling-based trajectory planners that link candidate trajectories to target waypoints along the road centerline. The placement of these waypoints directly impacts both the existence and quality of feasible trajectories. Yet, its effect on planner performance remains largely unexplored. In this paper, we treat waypoint placement as a first-class design variable. We hold the trajectory primitive and candidate budget fixed, and systematically sweep three placement strategies (uniform spacing, an augmented Ramer-Douglas-Peucker variant (RDP*), and a novel curvature-conditioned allocation) across 449 configurations and five CommonRoad maps of increasing geometric complexity. Our results show that the nominal inter-waypoint spacing $d_s$ is the primary performance driver, with large differences in planner reliability attributed to placement alone. Uniform sampling at a well-tuned spacing matches or surpasses both RDP* and the centered curvature variant. The curvature variant offers a small but consistent advantage on geometrically complex roads under reliability-first and balanced weightings, while RDP* never outperforms uniform sampling. These findings suggest that $d_s$ should be treated as the dominant tuning parameter, with geometry-aware strategies reserved for curvature-rich corridors where feasibility is the limiting factor.
Comment: 8 pages, 5 figures, 3 tables; accepted at IEEE ITSC 2026
VOLT: Vision and Language Trajectory Segmentation for Faster-than-Demonstration Policies
Robert Ramirez Sanchez, Daniel J. Evans, Dylan P. Losey, Siddarth Jain
2606.06323v1
VOLT: Vision and Language Trajectory Segmentation for Faster-than-Demonstration Policies
Robert Ramirez Sanchez, Daniel J. Evans, Dylan P. Losey, Siddarth Jain
2606.06323v1
arXiv:2606.06323v1
•
2026-06-04
Humans often take longer to demonstrate a task than a robot would need to execute it. Rather than learning to replicate the demonstration at the same pace, many industrial and practical applications require robots to perform tasks as quickly as possible. In this paper, we investigate several hypotheses for learning policies that operate faster-than-demonstrations. Our experiments show that the most effective strategy is to downsample recorded demonstrations and train the robot's policy on this accelerated data. However, uniformly downsampling an entire trajectory can be problematic. Some parts of a task can be safely sped up (e.g., unconstrained motion), while others demand slower, more precise motion (e.g., object interactions or fine manipulation). To address this challenge, we introduce VOLT, a vision-and-language trajectory segmentation method that reasons over video demonstrations, and leverages contextual cues to determine when acceleration is appropriate and when careful precision is required. VOLT identifies segments where slow, deliberate motion is necessary, then selectively downsamples the remaining segments. The resulting reformatted trajectories can be used with standard imitation learning approaches, such as diffusion policies. Our results highlight that segmentation quality is critical -- baseline methods often misidentify when acceleration is possible, leading to overly cautious or unreliable policies. Compared to state-of-the-art alternatives, VOLT allows robots to execute tasks faster while maintaining strong performance.
Meridian: Metric-Semantic Primitive Matching for Cross-View Geo-Localization Beyond Urban Environments
Mason Peterson, Qingyuan Li, Yixuan Jia, Fernando Cladera, Carlos Nieto-Granda, Camillo Jose Taylor, Jonathan P. How
2606.06312v1
Meridian: Metric-Semantic Primitive Matching for Cross-View Geo-Localization Beyond Urban Environments
Mason Peterson, Qingyuan Li, Yixuan Jia, Fernando Cladera, Carlos Nieto-Granda, Camillo Jose Taylor, Jonathan P. How
2606.06312v1
arXiv:2606.06312v1
•
2026-06-04
Successful robot automation requires accurate global localization to support repeatability, task planning, goal specification, and safe operation. However, reliable localization in GNSS-denied environments remains an open problem. Overhead aerial imagery offers a promising solution, but existing approaches primarily target structured urban environments and have been rarely demonstrated in unstructured natural terrain. Limitations of the state-of-the-art include a reliance on models trained for specific environments, as well as difficulty handling repetitive geometries and featureless landscapes commonly found in natural outdoor areas. To overcome these challenges, we present Meridian, a method for matching high-level metric-semantic primitives across aerial images and ground robot RGB-D camera data that achieves accurate global localization and generalizes well across diverse environments, all without any training or algorithmic fine-tuning on area-specific data. We formulate novel consistency metrics to estimate a distribution over robot submap poses and to reject outlier hypotheses in a robust pose graph optimization step for accurate robot trajectory estimation. We demonstrate that our algorithm can localize a ground robot across a wide variety of environments, including an autonomous driving dataset, a park and campus area, and a wilderness camp, with an average optimized trajectory error of 2.4 m over 19 km of ground traversal.
Comment: 9 pages, 6 figures
Learning Predictive Visuomotor Coordination
Wenqi Jia, Bolin Lai, Miao Liu, Danfei Xu, James M. Rehg
2503.23300v2
Learning Predictive Visuomotor Coordination
Wenqi Jia, Bolin Lai, Miao Liu, Danfei Xu, James M. Rehg
2503.23300v2
arXiv:2503.23300v2
•updated
•
2025-03-30
Understanding and predicting human visuomotor coordination is crucial for applications in robotics, human-computer interaction, and assistive technologies. This work introduces a forecasting-based task for visuomotor modeling, where the goal is to predict head pose, gaze, and upper-body motion from egocentric visual and kinematic observations. We propose a \textit{Visuomotor Coordination Representation} (VCR) that learns structured temporal dependencies across these multimodal signals. We extend a diffusion-based motion modeling framework that integrates egocentric vision and kinematic sequences, enabling temporally coherent and accurate visuomotor predictions. Our approach is evaluated on the large-scale EgoExo4D dataset, demonstrating strong generalization across diverse real-world activities. Our results highlight the importance of multimodal integration in understanding visuomotor coordination, contributing to research in visuomotor learning and human behavior modeling. Project Page: https://vjwq.github.io/VCR/.
Comment: CVPR 2026 Findings
Attitude-Aided Linear Calibration of Triaxial Accelerometers
Yongqiang Yu, Tian Huang, Yipeng Yang
2606.06308v1
Attitude-Aided Linear Calibration of Triaxial Accelerometers
Yongqiang Yu, Tian Huang, Yipeng Yang
2606.06308v1
arXiv:2606.06308v1
•
2026-06-04
Triaxial MEMS accelerometers are widely used for inertial sensing, navigation, and sensor fusion, but existing calibration methods often rely on costly reference setups or nonlinear iterative optimization, limiting their efficiency and applicability to low-cost or self-calibrating systems. We present attitude-aided linear accelerometer calibration (ALAC), a method that operates on any platform providing orientation information, such as turntables, robotic arms, or inertial measurement units. ALAC constructs a combined error matrix (CEM) to represent sensor errors in a unified calibration model and enables linear least-squares estimation. The bias and gravity vector are jointly estimated, implicitly accounting for platform misalignment, and matrix decomposition of the CEM recovers scale, non-orthogonality, and alignment rotation parameters. Under static gravity, calibration is formulated as a constrained homogeneous least-squares (CHLS) problem and solved in closed form using standard linear algebra. Only five arbitrarily oriented measurements are required, and a recursive extension supports online or in-field calibration. Experiments on a stationary robot-mounted accelerometer and a quasi-static public IMU trajectory show that ALAC, in both offline and online modes, outperforms reference-based and online baselines in accuracy and robustness to sensor noise. On the same dataset, it matches iterative self-calibration under filtered conditions and surpasses all evaluated baselines on raw measurements. These results demonstrate a robust and practical calibration scheme for MEMS-based inertial platforms, especially low-cost IMUs and online calibration scenarios.
Synthetic Data Generation and Vision-based Wrinkle and Keypoint Detection for Bimanual Cloth Manipulation
Ariel Herrera, Xueyang Kang, Atal Anil Kumar
2606.06292v1
Synthetic Data Generation and Vision-based Wrinkle and Keypoint Detection for Bimanual Cloth Manipulation
Ariel Herrera, Xueyang Kang, Atal Anil Kumar
2606.06292v1
arXiv:2606.06292v1
•
2026-06-04
Robotic manipulation of textiles remains challenging because continuous deformation and self-occlusions hinder the robust visual perception required to estimate the cloth's state. To address the lack of annotated real-world data, we developed a Blender-based synthetic pipeline exporting auto-annotated keypoints, and combined manually labeled renders with real-world data to train a wrinkle detector. We present a perception framework integrating a CNN for permutation-invariant keypoint detection and a YOLOv8-OpenCV pipeline to extract grasping points from structural wrinkles. A proposed bimanual algorithm uses this system to stretch fully folded garments via wrinkles, transitioning to keypoint-based ironing once corners emerge. The keypoint model achieves a Mean Position Error (MPE) of 1.7615 pixels. The perception system transfers to physical fabrics without fine-tuning, outperforming baselines that fail in high-occlusion states or yield false positives on severe folds.
Multi-Resolution Tactile Imitation Learning for Contact-Rich Robotic Manipulation
Rickmer Krohn, Erik Helmut, Niklas Funk, Jan Peters, Vignesh Prasad, Georgia Chalvatzaki
2606.06281v1
Multi-Resolution Tactile Imitation Learning for Contact-Rich Robotic Manipulation
Rickmer Krohn, Erik Helmut, Niklas Funk, Jan Peters, Vignesh Prasad, Georgia Chalvatzaki
2606.06281v1
arXiv:2606.06281v1
•
2026-06-04
Touch sensing is beneficial for solving a wide variety of manipulation tasks. While there exists a wide range of tactile sensors with different properties, exploiting the fusion of multiple heterogeneous tactile sensors to improve manipulation learning remains underexplored. We present Multi-Resolution Tactile Sensing (MiTaS), a representation framework that leverages multiple tactile sensors operating at different temporal resolutions in order to solve complex contact-rich manipulation tasks. We propose a novel architecture using modality-specific convolutional stems and transformer-based fusion that effectively fuses information from an RGB camera stream, a vision-based GelSight Mini sensor and a high-frequency event-based Evetac sensor. This multi-sensor representation then conditions a flow-matching policy for solving downstream tasks. Experimental results across five contact-rich manipulation tasks demonstrate the effectiveness of multi-resolution tactile features in imitation learning. MiTaS achieves an average success rate of 80 %, while vision-only (31 %) and visual-tactile (54 %) baselines cannot solve the task reliably. Co-training a visuo-tactile model with multi-tactile data boosts performance by over 10 \% in certain tasks, without having access to the Evetac sensor during policy evaluation. A detailed sensor-reading and attention analysis reveals the importance of different sensors throughout task execution, validating our multi-resolution tactile sensing approach. Project Page: http://mitas-touch.github.io.
Comment: 20 pages, preprint
SEDualVLN: A Spatially-Enhanced Dual-System for Vision-Language Navigation
Jingzhi Huang, Junkai Huang, Wenxuan Song, Haoyang Yang, Hailong Huang, Haoang Li, Yi Wang
2605.17249v2
SEDualVLN: A Spatially-Enhanced Dual-System for Vision-Language Navigation
Jingzhi Huang, Junkai Huang, Wenxuan Song, Haoyang Yang, Hailong Huang, Haoang Li, Yi Wang
2605.17249v2
arXiv:2605.17249v2
•updated
•
2026-05-17
Vision-Language Navigation (VLN) approaches have currently followed two primary paradigms: the end-to-end Vision-Language Model (VLM) policy fine-tuned on navigation trajectories to directly predict actions, and the zero-shot modular pipeline integrating pre-trained Multimodal Large Language Model (MLLM) for training-free generalization to unseen environments. However, end-to-end methods struggle with long-horizon navigation and lack dynamic reasoning, whereas zero-shot methods are constrained by limited spatial grounding for reliable planning and also require substantial reasoning time. To bridge this gap, we introduce SEDualVLN, a spatially-enhanced dual-system VLN framework. System 1 is a VLM model enhanced with both global and local spatial awareness, used for action generation. System 2 integrates a general MLLM with a mapping module, wherein the MLLM plans waypoints by leveraging top-down views of the real-time 3D map alongside streams of rendered path images. Both systems leverage different forms of spatial enhancement to cultivate the agent's sense of direction in VLN tasks. Ultimately, they cooperate to complete the navigation task through a fast-slow coordinated approach. SEDualVLN achieves state-of-the-art performance on VLN-CE benchmarks, and further ablation studies demonstrate the effectiveness of each system and module.
RadiusFPS: Efficient Farthest Point Sampling on CPUs and GPUs via Spherical Voxel Pruning
Ziyang Yu, Xiang Li, Qiong Chang, Jun Miyazaki
2606.06255v1
RadiusFPS: Efficient Farthest Point Sampling on CPUs and GPUs via Spherical Voxel Pruning
Ziyang Yu, Xiang Li, Qiong Chang, Jun Miyazaki
2606.06255v1
arXiv:2606.06255v1
•
2026-06-04
Point clouds are a primary sensory representation for robotic perception, underpinning LiDAR-based autonomous driving, simultaneous localization and mapping (SLAM), and navigation. Within these pipelines, Farthest Point Sampling (FPS) is the most well-known downsampling operator, as its uniform coverage preserves the geometric structure on which downstream perception relies. However, the large time complexity of classical FPS scales poorly with the million-point-per-second rates of modern 3D sensors, making it a dominant latency bottleneck that conflicts with the real-time and limited onboard compute budgets of robotic systems. Therefore, we propose RadiusFPS, an FPS acceleration framework based on spherical voxel pruning that preserves the standard FPS update rule under the same initialization and tie-breaking policy. By indexing the point cloud with spherical voxels, RadiusFPS derives a conservative geometric bound that prunes redundant distance computations in each iteration, complemented by a coordinate-wise point-skip test that removes residual updates. We further introduce RadiusFPS-G, a warp-level GPU implementation that fuses voxel selection, pruning, and distance update into memory-coalesced kernels, eliminating costly global-memory round-trips. On indoor (S3DIS, ScanNet) and outdoor LiDAR (SemanticKITTI) benchmarks, RadiusFPS-G attains up to 2.5x speedup over GPU-based FPS and matches or exceeds QuickFPS among the evaluated methods while using roughly half its GPU memory, with comparable segmentation accuracy. When coupled with the learning-based FastPoint sampler, the resulting pipeline achieves the fastest End-to-End inference among all evaluated configurations. These properties make high-quality FPS-style sampling practical for latency- and memory-constrained robotic vision.
Comment: 28 pages,15 figures
Breaking Time: A Fully Gaussian Framework for Distributed and Continuous-Time SLAM
Davide Ceriola, Simone Ferrari, Luca Di Giammarino, Leonardo Brizi, Giorgio Grisetti
2606.06250v1
Breaking Time: A Fully Gaussian Framework for Distributed and Continuous-Time SLAM
Davide Ceriola, Simone Ferrari, Luca Di Giammarino, Leonardo Brizi, Giorgio Grisetti
2606.06250v1
arXiv:2606.06250v1
•
2026-06-04
Continuous-time SLAM provides a principled framework for fusing heterogeneous sensors while estimating smooth trajectories, and is particularly well-suited for handling heterogeneous, asynchronous sensor streams with non-uniform readout patterns, such as rolling shutter cameras, LiDAR scanners, radar sweeps, or event-based sensors. In this work, we introduce G-solver, a fully Gaussian and distributed framework that combines Gaussian Belief Propagation (GBP) with Gaussian Process (GP) motion priors for continuous-time trajectory estimation. Our GP model provides a probabilistic representation of the trajectory, enabling consistent interpolation and the use of data-driven hyperparameters, while GBP offers a scalable message-passing formulation well-suited for decentralized settings. The resulting solver naturally extends to multi-camera scenarios without specialized synchronization or engineering effort. We evaluate the approach on synthetic and real data, including rolling shutter and distributed multi-camera optimization, demonstrating accurate and stable estimation with runtimes comparable to existing continuous-time methods. An open-source implementation is released.
Comment: To be published in RA-L. Open-source implementation is released at https://github.com/rvp-group/gsolver
MPCoT: Reward-Guided Multi-Path Latent Reasoning for Test-Time Scalable Vision-Language-Action
Boyang Zhang, Lianlei Shan
2606.06245v1
MPCoT: Reward-Guided Multi-Path Latent Reasoning for Test-Time Scalable Vision-Language-Action
Boyang Zhang, Lianlei Shan
2606.06245v1
arXiv:2606.06245v1
•
2026-06-04
Vision-Language-Action (VLA) policies remain brittle in long-horizon and high-uncertainty control, where one-pass action decoding provides limited inference-time deliberation. Explicit chain-of-thought can increase reasoning depth, but introduces token latency and an indirect text-to-action interface. We propose MPCoT, a reward-guided multi-path latent reasoning framework that initializes $M$ hypotheses, refines them for K weight-tied steps, and softly aggregates them before action decoding. A training-only path-preference objective evaluates candidate action branches with expert-action consistency, world-model/VLM-based progress, and success feedback to align the latent path scorer with downstream execution quality. MPCoT preserves the original 8-step action interface, generates zero reasoning tokens, and exposes configurable inference controls (K,M). Under matched protocols on LIBERO and CALVIN, MPCoT improves long-horizon performance, with ablations confirming depth-width effects, confidence-weighted aggregation, and reward-guided path supervision.
Comment: 14 pages, 5 figures, submitted to CoRL
CLEAR: Cognition and Latent Evaluation for Adaptive Routing in End-to-End Autonomous Driving
Yining Xing, Zehong Ke, Zhiyuan Liu, Yanbo Jiang, Wenhao Yu, Jianqiang Wang
2606.06219v1
CLEAR: Cognition and Latent Evaluation for Adaptive Routing in End-to-End Autonomous Driving
Yining Xing, Zehong Ke, Zhiyuan Liu, Yanbo Jiang, Wenhao Yu, Jianqiang Wang
2606.06219v1
arXiv:2606.06219v1
•
2026-06-04
End-to-end autonomous driving models often struggle to balance multi-modal maneuver generation with real-time inference constraints. While diffusion models successfully capture diverse driving behaviors, their iterative denoising process incurs unacceptable latency for safety-critical deployment. To address this, we propose CLEAR (Cognition and Latent Evaluation for Adaptive Routing), a framework that combines ultra-fast generative planning with deep semantic reasoning. CLEAR employs Drive-JEPA as the visual encoder and replaces the multi-step denoising chain with a single-step conditional drift in a VAE latent space, introducing a conditioning coefficient to balance diversity and expert precision. Meanwhile, we fully fine-tune Qwen~3.5~0.8B on driving QA pairs to extract scene-aware hidden states. These states guide both an Adaptive Scheduler, which selects the conditioning coefficient $α$ and sample count $N$ from a discrete set of predefined schemes, and a cross-attention scorer that selects the optimal trajectory from candidates. On the NAVSIM v1 benchmark, CLEAR achieves a state-of-the-art PDMS of 93.7. Our results demonstrate that high-fidelity, multi-modal planning can be executed efficiently without dense geometric annotations or iterative sampling.
TAM: Torque Adaptation Module for Robust Motion Transfer in Manipulation
Dongwon Son, Florian Shkurti, Jason Lee, Naman Shah, Beomjoon Kim, Dieter Fox
2606.06218v1
TAM: Torque Adaptation Module for Robust Motion Transfer in Manipulation
Dongwon Son, Florian Shkurti, Jason Lee, Naman Shah, Beomjoon Kim, Dieter Fox
2606.06218v1
arXiv:2606.06218v1
•
2026-06-04
A policy tuned for one robot often behaves differently on another, whether due to the sim-to-real gap, unknown payloads, or the differing dynamics of two instances of the same robot. In contact-rich, dynamic manipulation, even small motion discrepancies can result in failure to track reference motion, since they disrupt the timing and modes of contact. Common remedies, such as domain randomization or system identification, either produce overly conservative task policies or require data that must be recollected for each robot or payload. We introduce the Torque Adaptation Module (TAM), a learned module that adapts the torque commands sent to the robot to match the behavior of an ideal robot. TAM operates between the low-level controller that tracks the policy's actions and the robot's torque interface. It includes a history encoder that embeds proprioceptive history into a latent state and a torque adaptor that computes residual torque corrections. Because TAM depends only on proprioceptive history and not on policy observations, or the action space, the same TAM weights can be reused to adapt policies with different action spaces (joint targets, end-effector targets, or direct torques). The policies themselves do not need to be trained with domain randomization of robot parameters. Instead, we offload the need for domain randomization to TAM by training it entirely in randomized simulation, using multi-robot pretraining followed by a robot-specific fine-tuning step that still requires no real-robot data. We evaluate TAM zero-shot on a real Franka Panda robot across dynamic manipulation tasks that include a vision-based box pushing policy (from RL), a flip policy (from BC), and an MPC ball-on-plate balancing. Our experiments show that TAM improves zero-shot real-robot execution compared to online system identification and RMA baselines and enables robust dynamic manipulation performance.
ActiveMimic: Egocentric Video Pretraining with Active Perception
Xingyao Lin, Guojin Zhong, Tianyi Lu, Ziyi Ye, Yichen Zhu, Zuxuan Wu, Yu-Gang Jiang
2606.06194v1
ActiveMimic: Egocentric Video Pretraining with Active Perception
Xingyao Lin, Guojin Zhong, Tianyi Lu, Ziyi Ye, Yichen Zhu, Zuxuan Wu, Yu-Gang Jiang
2606.06194v1
arXiv:2606.06194v1
•
2026-06-04
Egocentric human video offers a scalable alternative to robot data for pretraining, yet models pretrained on such video consistently underperform those pretrained on robot data. We attribute this gap to a missing signal, the active perception behavior in egocentric videos, where humans continuously reposition their viewpoint during manipulation, inducing camera motion that standard pipelines treat as noise. To address this, we present ActiveMimic, a pretraining framework that recovers synchronized camera and wrist trajectories from a single body-worn RGB camera, models camera motion as a viewpoint action, and jointly learns active perception and manipulation from in-the-wild egocentric human video before adapting to a target robot. Empirically, real-world experiments across tasks with diverse active perception demands show that ActiveMimic consistently surpasses baselines pretrained on human video and matches state-of-the-art models pretrained on robot data. Further analysis provides evidence that active perception capability originates from egocentric human video pretraining rather than robot-specific fine-tuning, confirming active perception as the key to unlocking egocentric human video for robot pretraining.
Comment: Project Page: https://activemimic.github.io/
AffordanceVLA: A Vision-Language-Action Model Empowering Action Generation through Affordance-Aware Understanding
Qize Yu, Jiadi You, Yuran Wang, Jiaqi Liang, Bowen Ping, Yang Tian, Yue Chen, Minghong Cai, Zeying Gong, Ruihai Wu, Yinchuan Li, Junwei Liang, Yingcong Chen
2606.06155v1
AffordanceVLA: A Vision-Language-Action Model Empowering Action Generation through Affordance-Aware Understanding
Qize Yu, Jiadi You, Yuran Wang, Jiaqi Liang, Bowen Ping, Yang Tian, Yue Chen, Minghong Cai, Zeying Gong, Ruihai Wu, Yinchuan Li, Junwei Liang, Yingcong Chen
2606.06155v1
arXiv:2606.06155v1
•
2026-06-04
Vision-Language-Action (VLA) models leverage the rich world knowledge of pretrained vision-language models (VLMs) to enable instruction-following robotic manipulation. However, the structural mismatch between VLM semantic spaces and embodied control policies often hinders the learning of precise perception--action mappings. To address this challenge, we propose \textbf{AffordanceVLA}, a unified framework that introduces structured affordance forecasting as a task-oriented intermediate representation to establish a more precise and robust perception--action mapping. Specifically, we progressively model manipulation priors through three complementary components: 1) \textbf{Which2Act} for object-centric grounding via visual latent prediction to suppress distractions; 2) \textbf{Where2Act} for 2D interaction localization via affordance map estimation; and 3) \textbf{How2Act} for 3D geometric reasoning to guide manipulation policies. These affordance cues provide spatially grounded, semantically conditioned, and action-coupled intermediate representations, thereby naturally bridging vision, language and action. We integrate these modules into a Mixture-of-Transformer (MoT) architecture with specialized experts and train the model using a three-stage training strategy with a progressive data curriculum. To overcome the scarcity of dense affordance labels in robotic datasets, we also develop a robust automated data augmentation pipeline. Extensive experiments on simulation and real-world demonstrate that AffordanceVLA achieves strong performance across diverse manipulation scenarios.
Comment: Preprint. Code and project page are available. Code: https://github.com/Skywalker-yqz/AffordanceVLA Project page: https://skywalker-yqz.github.io/AffordanceVLA/
MotionDisco: Motion Discovery for Extreme Humanoid Loco-Manipulation
Ilyass Taouil, Michal Ciebelski, Shafeef Omar, Haizhou Zhao, Angela Dai, Aaron M. Johnson, Majid Khadiv
2606.06139v1
MotionDisco: Motion Discovery for Extreme Humanoid Loco-Manipulation
Ilyass Taouil, Michal Ciebelski, Shafeef Omar, Haizhou Zhao, Angela Dai, Aaron M. Johnson, Majid Khadiv
2606.06139v1
arXiv:2606.06139v1
•
2026-06-04
We present MotionDisco, a framework that discovers contact-rich, long-horizon humanoid loco-manipulation motions from scratch, without relying on teleoperation or motion retargeting from human demonstrations. This is challenging because the space of possible contact interactions grows combinatorially with the task horizon and the number of objects in the scene. MotionDisco enables rapid discovery of novel motions by coupling a large language model (LLM) guided evolutionary search over sequences of interactions with an efficient sequential kinodynamic trajectory optimizer and pruning strategy, enabling the rapid discovery of novel skills. Through extensive ablation studies, we show that our LLM-guided search discovers successful whole-body trajectories across several challenging long-horizon tasks. Finally, by training reinforcement learning tracking policies on the discovered trajectories, we transfer the motions to a real humanoid robot. This is the first work to discover and deploy long-horizon humanoid loco-manipulation skills entirely through automated evolutionary search. Supplementary videos of the experiments are available at: https://youtu.be/DHiVz34QYlw.
Towards Realistic 3D Sonar Simulation
Youssef Attia, Davide Costa, Francesco Wanderlingh, Filippo Campagnaro, Enrico Simetti
2606.06130v1
Towards Realistic 3D Sonar Simulation
Youssef Attia, Davide Costa, Francesco Wanderlingh, Filippo Campagnaro, Enrico Simetti
2606.06130v1
arXiv:2606.06130v1
•
2026-06-04
As underwater robotics research increasingly addresses complex 3D perception and autonomous navigation, the fidelity of sonar simulation has become a key factor in algorithm development. Current simulation frameworks typically rely on geometry-driven rendering, approximating 3D sonar as an underwater equivalent to LiDAR, which fails to account for fundamental acoustic phenomena such as refraction, multi-path interference, and phase-dependent signal formation. This paper proposes a modular architecture for realistic 3D sonar simulation that integrates GPU-accelerated graphics engines with physically grounded acoustic propagation principles. We implement a volumetric 3D sonar model within the NVIDIA Isaac Sim environment, modeled after the Water Linked 3D-15 sensor, and integrate it into a comprehensive underwater simulation framework. The system is validated through a hardware-in-the-loop configuration, where a modified FastLIO2 SLAM pipeline, executed on an NVIDIA Jetson Orin Nano, performs sensor fusion using synthetic 3D sonar, DVL, IMU, and pressure data. Finally, a qualitative comparison between simulated outputs and real-world data from harbor sheet-pile inspections is provided, characterizing the remaining sim-to-real gap and establishing a roadmap toward fully acoustics-driven volumetric sensing.
OSCAR: Omni-Embodiment Action-Conditioned World Model for Robotics
Zhuoyuan Wu, Jun Gao
2606.04463v2
OSCAR: Omni-Embodiment Action-Conditioned World Model for Robotics
Zhuoyuan Wu, Jun Gao
2606.04463v2
arXiv:2606.04463v2
•updated
•
2026-06-03
We present OSCAR, a precise action-conditioned video world model that generalizes across different robot embodiments and enables robot policy evaluation. Existing video world models face three main challenges for real-world robot evaluation: limited scenario diversity in current robot training datasets, imprecise action following, and poor generalization across embodiments for broad adoption. We tackle these challenges from two perspectives. At its core is a large-scale standardized data pipeline that curates, filters, and deduplicates broad robotics and egocentric human datasets, yielding a clean joint-training dataset that spans diverse tasks, scenarios, actions, and robot embodiments. To condition the video model, we adopt 2D kinematic skeleton rendering as a unified conditioning representation that generalizes across different robot arms or even human hands. We finetune the Cosmos-Predict2.5-2B model on a single GH200 GPU. Our model achieves significant improvement on action following, appearance quality, and motion consistency, compared to existing baselines, which either have a much larger model size or require more GPUs. We further deploy OSCAR to evaluate robot policies from RoboArena. Extensive experiments demonstrate the significant correlation between our virtual policy evaluation in OSCAR and real-world evaluation, paving the way for the future where robot policies can be purely evaluated in virtual generated worlds.
Comment: Project page: https://wuzy2115.github.io/oscar-project-page/
Is Diversity All You Need for Scalable Robotic Manipulation?
Modi Shi, Li Chen, Jin Chen, Yuxiang Lu, Chiming Liu, Guanghui Ren, Ping Luo, Di Huang, Maoqing Yao, Hongyang Li
2507.06219v2
Is Diversity All You Need for Scalable Robotic Manipulation?
Modi Shi, Li Chen, Jin Chen, Yuxiang Lu, Chiming Liu, Guanghui Ren, Ping Luo, Di Huang, Maoqing Yao, Hongyang Li
2507.06219v2
arXiv:2507.06219v2
•updated
•
2025-07-08
Data scaling has driven remarkable success in foundation models for Natural Language Processing (NLP) and Computer Vision (CV), yet the principles of effective data scaling in robotic manipulation remain insufficiently understood. In this work, we investigate the nuanced role of data diversity in robot learning by examining three critical dimensions-task (what to do), embodiment (which robot to use), and expert (who demonstrates)-challenging the conventional intuition of "more diverse is better". Throughout extensive experiments on various robot platforms, we reveal that (1) task diversity proves more critical than per-task demonstration quantity, benefiting transfer from diverse pre-training tasks to novel downstream scenarios; (2) multi-embodiment pre-training data is optional for cross-embodiment transfer-models trained on high-quality single-embodiment data can efficiently transfer to different platforms, showing more desirable scaling property during fine-tuning than multi-embodiment pre-trained models; and (3) expert diversity, arising from individual operational preferences and stochastic variations in human demonstrations, can be confounding to policy learning, with velocity multimodality emerging as a key contributing factor. Based on this insight, we propose a distribution debiasing method to mitigate velocity ambiguity, the yielding GO-1-Pro achieves substantial performance gains of 15%, equivalent to using 2.5 times pre-training data. Collectively, these findings provide new perspectives and offer practical guidance on how to scale robotic manipulation datasets effectively.
Comment: Code is available at https://github.com/OpenDriveLab/AgiBot-World
EgoHumanoid: Unlocking In-the-Wild Loco-Manipulation with Robot-Free Egocentric Demonstration
Modi Shi, Shijia Peng, Jin Chen, Haoran Jiang, Tianyu Li, Di Huang, Ping Luo, Hongyang Li, Li Chen
2602.10106v2
EgoHumanoid: Unlocking In-the-Wild Loco-Manipulation with Robot-Free Egocentric Demonstration
Modi Shi, Shijia Peng, Jin Chen, Haoran Jiang, Tianyu Li, Di Huang, Ping Luo, Hongyang Li, Li Chen
2602.10106v2
arXiv:2602.10106v2
•updated
•
2026-02-10
Human demonstrations offer rich environmental diversity and scale naturally, making them an appealing alternative to robot teleoperation. While this paradigm has advanced robot-arm manipulation, its potential for the more challenging, data-hungry problem of humanoid loco-manipulation remains largely unexplored. We present EgoHumanoid, the first framework to co-train a vision-language-action policy using abundant egocentric human demonstrations together with a limited amount of robot data, enabling humanoids to perform loco-manipulation across diverse real-world environments. To bridge the embodiment gap between humans and robots, including discrepancies in physical morphology and viewpoint, we introduce a systematic alignment pipeline spanning from hardware design to data processing. A portable system for scalable human data collection is developed, and we establish practical collection protocols to improve transferability. At the core of our human-to-humanoid alignment pipeline lies two key components. The view alignment reduces visual domain discrepancies caused by camera height and perspective variation. The action alignment maps human motions into a unified, kinematically feasible action space for humanoid control. Extensive real-world experiments demonstrate that incorporating robot-free egocentric data significantly outperforms robot-only baselines by 51\%, particularly in unseen environments. Our analysis further reveals which behaviors transfer effectively and the potential for scaling human data.
Comment: Project page: https://opendrivelab.com/EgoHumanoid
3D Underwater Path Planning via Generative Flow Field Surrogates
Zachary Cooper-Baldock, Paulo E. Santos, Russell S. A. Brinkworth, Karl Sammut
2606.06077v1
3D Underwater Path Planning via Generative Flow Field Surrogates
Zachary Cooper-Baldock, Paulo E. Santos, Russell S. A. Brinkworth, Karl Sammut
2606.06077v1
arXiv:2606.06077v1
•
2026-06-04
Autonomous underwater vehicle (AUV) launch and recovery (LAR) into the hull of an advancing host platform requires traversal of a complex, three-dimensional propeller wake whose hydrodynamic structure cannot be characterised by a uniform current model. High-fidelity Reynolds-Averaged Navier-Stokes (RANS) Computational Fluid Dynamics (CFD) simulations resolve this structure with sufficient accuracy for path planning, but their computational cost renders them impractical for onboard use. We address this gap by integrating two conditional generative adversarial network (cGAN) architectures -- a regularised PatchGAN and a 2D3DGAN with self-attention -- as drop-in replacements for RANS CFD data within a three-dimensional, energy-weighted A* path planning framework. Both generators are driven by a hierarchical pipeline that synthesises full $128^3$ voxel flow field volumes from scalar operating condition inputs alone, with end-to-end inference times of approximately 28-146 $μ$s, compared to hours for a single RANS computation. We benchmark all four environmental knowledge levels: uniform current, ground-truth CFD, PatchGAN, and 2D3DGAN~SA across 19,800 independently generated trajectories spanning 550 distinct flow conditions. Full CFD wake knowledge reduces energy expenditure by 5.7-12.5% and high-velocity wake-core encounters by up to 77.8% relative to uniform-current planning, with both benefits scaling with operating severity. The cGAN surrogates recover approximately 45-60% of the CFD energy benefit and high-velocity cell avoidance benefit while operating at inference speeds compatible with edge device use. These results provide the first systematic quantification of the downstream path planning value of cGAN-predicted hydrodynamic fields in a three-dimensional maritime robotics application.
Comment: 41 pages, 5 figures, 11 tables
A Conversational Framework for Human-Robot Collaborative Manipulation with Distributed Generative AI models
Arash Ghasemzadeh Kakroudi, Roel Pieters
2606.06061v1
A Conversational Framework for Human-Robot Collaborative Manipulation with Distributed Generative AI models
Arash Ghasemzadeh Kakroudi, Roel Pieters
2606.06061v1
arXiv:2606.06061v1
•
2026-06-04
This paper presents a distributed conversational framework for human-robot collaborative manipulation that integrates local language and vision-language models (VLMs) with a Robot Operating System 2 (ROS 2)-based execution stack. Language understanding, visual grounding, orchestration, and motion execution run as separate ROS 2 nodes, enabling flexible deployment across distributed hardware while maintaining a responsive control loop. From free-form user commands, the system generates structured action requests for pick, place, and handover. It uses a VLM to return image-space targets, which are converted into metric robot-frame goals using depth and calibration. A web dashboard exposes intermediate intent and grounding overlays (pixel, depth, and robot-frame) and requires explicit operator confirmation before any motion is executed. Experiments on a Franka FR3 platform evaluate end-to-end task reliability and latency under increasing working table scene ambiguity and compare alternative LLM/VLM configurations in the same pipeline. Code and full documentation are available at [github.com/cogrob-tuni/franka-llm](https://github.com/cogrob-tuni/franka-llm).
Comment: Accepted to the 35th IEEE International Conference on Robot and Human Interactive Communication (RO-MAN 2026). The final published version will appear under the title "A Distributed Conversational Framework for Human-Robot Collaborative Manipulation Using Local LLMs and VLMs"
L-SDPPO: Policy Optimization of Spiking Diffusion Policy for Intra-vehicular Robotic Manipulation
Liwen Zhang, Dong Zhou, Guanghui Sun, Yifei Zheng, Yuhui Hu, Kaihong Ouyang, Zuoquan Zhao
2606.06049v1
L-SDPPO: Policy Optimization of Spiking Diffusion Policy for Intra-vehicular Robotic Manipulation
Liwen Zhang, Dong Zhou, Guanghui Sun, Yifei Zheng, Yuhui Hu, Kaihong Ouyang, Zuoquan Zhao
2606.06049v1
arXiv:2606.06049v1
•
2026-06-04
Intra-vehicular robots in spacecraft help reduce astronaut workload and improve mission efficiency. Recent research focuses on using deep learning methods to achieve the acute control required for operations in these complex environments. However, objects exhibit unpredictable, unconstrained drift without gravitational damping. These factors demand robustness against complex multimodal action distributions. Diffusion policies (DP) can model these complex actions, but their iterative sampling process consumes too much energy for the limited power budgets of spacecraft. We therefore propose a low-energy intra-vehicular robotic manipulation framework, L-SDPPO, in which the Spiking Diffusion Policy (SDP) is optimized with a reinforcement learning (RL) algorithm. Furthermore, to address the insufficient perception of dynamic spatiotemporal features in microgravity, we propose the statedependent latency injection (SDLI) mechanism, which mimics biological neural delays to dynamically regulate the timing of input information. Evaluation on five representative intra-vehicular daily tasks (e.g., hatch opening and precision container capping) shows that our method consistently achieves higher success rates and lower energy consumption, compared to the state-of-the-art robotic manipulation methods. These results demonstrate our method is a viable intra-vehicular robotic manipulation method.
Beyond Imitation: Reinforcement Learning-Based Sim-Real Co-Training for VLA Models
Liangzhi Shi, Shuaihang Chen, Feng Gao, Yinuo Chen, Kang Chen, Tonghe Zhang, Hongzhi Zang, Jiakai Zhou, Weinan Zhang, Chao Yu, Yu Wang
2602.12628v4
Beyond Imitation: Reinforcement Learning-Based Sim-Real Co-Training for VLA Models
Liangzhi Shi, Shuaihang Chen, Feng Gao, Yinuo Chen, Kang Chen, Tonghe Zhang, Hongzhi Zang, Jiakai Zhou, Weinan Zhang, Chao Yu, Yu Wang
2602.12628v4
arXiv:2602.12628v4
•updated
•
2026-02-13
Simulation offers a scalable and low-cost way to enrich vision-language-action (VLA) training, reducing reliance on expensive real-robot demonstrations. However, most sim-real co-training methods rely on supervised fine-tuning (SFT), which treats simulation as a static source of demonstrations and does not exploit large-scale closed-loop interaction. Consequently, real-world gains and generalization are often limited. In this paper, we propose an RL-based sim-real Co-training (RL-Co) framework that leverages interactive simulation while preserving real-world capabilities. Our method follows a generic two-stage design: we first warm-start the policy with SFT on a mixture of real and simulated demonstrations, then fine-tune it with reinforcement learning in simulation while adding an auxiliary supervised loss on real-world data to anchor the policy and mitigate catastrophic forgetting. We evaluate our framework on four real-world tabletop manipulation tasks using two representative VLA architectures, OpenVLA and $π_{0.5}$, and observe consistent improvements over real-only fine-tuning and SFT-based co-training, including +24% real-world success on OpenVLA and +20% on $π_{0.5}$. Beyond higher success rates, RL co-training yields stronger generalization to unseen task variations and substantially improved real-world data efficiency, providing a practical and scalable pathway for leveraging simulation to enhance real-robot deployment.
Sample-efficient Low-level Motion Planning for Robotic Manipulation Tasks via Zero-shot Transfer Learning
Yuanzhi He, Victor Romero-Cano, José J. Patiño, Juan David Hernández, William Sawtell, Gualtiero Colombo
2606.06041v1
Sample-efficient Low-level Motion Planning for Robotic Manipulation Tasks via Zero-shot Transfer Learning
Yuanzhi He, Victor Romero-Cano, José J. Patiño, Juan David Hernández, William Sawtell, Gualtiero Colombo
2606.06041v1
arXiv:2606.06041v1
•
2026-06-04
As robotic systems become more sophisticated, the growing complexity of their motion planning models and the longer training times pose substantial challenges. Evolutionary algorithms such as the Sample-efficient Cross-Entropy Method (iCEM) have recently demonstrated promising potential for low-level real-time planning by leveraging efficient knowledge reuse strategies to improve performance. Although effective in many control tasks, iCEM's performance can be constrained in more complex scenarios, particularly those requiring stacking, sliding, and shelf placement. In this work, we propose a novel iCEM+TL framework that explicitly leverages Transfer Learning (TL), where key iCEM parameters are transferred from simpler upstream tasks to guide more complex downstream tasks. Additionally, we applied Reward Redesign (RR) through task decomposition for stacking objects and shelf placement to optimize task-specific performance. Results from the simulation show that our framework achieves success rate improvements of up to 23%. The framework is further validated on a real Franka Emika robot in a stacking task, demonstrating its practical feasibility for real-world deployment.
Comment: 12 pages, 5 figures, International Conference on Artificial Neural Networks (ICANN) 2026 conference accepted
Gotta Grow Fast: Design and Benchmarking of a Tip Mount for High-Speed Vine Robots
Antonio Alvarez Valdivia, Robert Reeve, Ankush Dhawan, Ciera McFarland, Chad Council, Margaret McGuinness, Nathaniel Hanson
2606.06040v1
Gotta Grow Fast: Design and Benchmarking of a Tip Mount for High-Speed Vine Robots
Antonio Alvarez Valdivia, Robert Reeve, Ankush Dhawan, Ciera McFarland, Chad Council, Margaret McGuinness, Nathaniel Hanson
2606.06040v1
arXiv:2606.06040v1
•
2026-06-04
Soft, growing vine robots extend through tip eversion, a mechanism that enables navigation through cluttered environments. However, integrating cameras and other sensors at the tip is uniquely challenging because the material forming the tip is constantly renewed as the robot grows. This continual material turnover, combined with friction between internal layers, added tip weight, and fabric constriction, complicates sensor and tool mounting. These limitations hinder the deployment of vine robots for inspection and search tasks, where rapid growth while carrying tip-mounted sensors is essential. In this work, we present a triangular roller tip mount that reduces internal resistance during growth by rolling rather than sliding against the robot body. The design was refined through iterative failure analysis, enabling, for the first time, consistent eversion on a TPU-coated ripstop nylon vine robot. To quantitatively evaluate mount performance, we introduce a custom testbed that isolates tip mounting effects by measuring tail tension during eversion. Comparative experiments across multiple mount variants, including prior designs, show that our triangular roller mount achieves the lowest tail tension and most repeatable growth performance. These results establish both a validated tip mount design and a repeatable benchmarking framework for advancing sensor and tool integration in soft growing robots. CAD for the mount and testbed is available at: https://sprout-mitll.github.io/tip_mounts/.
Comment: Accepted to IEEE Robotics & Automation Letters
Enhancing Multi-Robot Exploration Using Probabilistic Frontier Prioritization with Dirichlet Process Gaussian Mixtures
John Lewis Devassy, Meysam Basiri, Mário A. T. Figueiredo, Pedro U. Lima
2604.03042v2
Enhancing Multi-Robot Exploration Using Probabilistic Frontier Prioritization with Dirichlet Process Gaussian Mixtures
John Lewis Devassy, Meysam Basiri, Mário A. T. Figueiredo, Pedro U. Lima
2604.03042v2
arXiv:2604.03042v2
•updated
•
2026-04-03
Multi-agent autonomous exploration is essential for applications such as environmental monitoring, search and rescue, and industrial-scale surveillance. However, effective coordination under communication constraints remains a significant challenge. Frontier exploration algorithms analyze the boundary between the known and unknown regions to determine the next-best view that maximizes exploratory gain. This article proposes an enhancement to existing frontier-based exploration algorithms by introducing a probabilistic approach to frontier prioritization. By leveraging Dirichlet process Gaussian mixture model (DP-GMM) and a probabilistic formulation of information gain, the method improves the quality of frontier prioritization. The proposed enhancement, integrated into two state-of-the-art multi-agent exploration algorithms, consistently improves performance across environments of varying clutter, communication constraints, and team sizes. Simulations showcase an average gain of $10\%$ and $14\%$ for the two algorithms across all combinations. Successful deployment in real-world experiments with a dual-drone system further corroborates these findings.
Comment: Accepted: IEEE Robotics and Automation Letters (RA-L)
RealDexUMI: A Wearable Universal Manipulation Interface for Dexterous Robot Learning
Chaoyi Xu, Yixuan Jiang, Jiahui Huan, Yuhui Fu, Haoyu Zhou, Weitian Yuan, Jiayi Yu, Wanpeng Zhang, Haoqi Yuan, Zongqing Lu
2606.06033v1
RealDexUMI: A Wearable Universal Manipulation Interface for Dexterous Robot Learning
Chaoyi Xu, Yixuan Jiang, Jiahui Huan, Yuhui Fu, Haoyu Zhou, Weitian Yuan, Jiayi Yu, Wanpeng Zhang, Haoqi Yuan, Zongqing Lu
2606.06033v1
arXiv:2606.06033v1
•
2026-06-04
Learning dexterous manipulation requires demonstrations that preserve fine hand-object interactions while remaining executable at deployment. Existing pipelines either lose deployable dexterity through retargeting or embodiment conversion, or rely on robot-specific teleoperation that is costly to scale and often lacks intuitive, contact-aware control for dexterous data collection. We present RealDexUMI, a wearable universal manipulation interface built around a shared dexterous end-effector module that integrates a lightweight dexterous hand, in-hand vision, and fingertip tactile sensing. A palm-side isomorphic teleoperation glove maps human finger inputs to robot-hand joint commands, enabling real-time, retargeting-free, intuitive, and precise hand control. The shared hand and sensing modules yield zero-gap end-effector data, with matched in-hand observations, tactile signals, contacts, and hand actions between collection and deployment. Across eight real-robot tasks spanning fine-grained, contact-rich, long-horizon, and bimanual manipulation, policies trained on RealDexUMI data achieve an average success rate of 88.75%, generalize to unseen initial poses, and transfer across three embodiments. Website: https://research.beingbeyond.com/realdexumi
PLAN-S: Bridging Planning with Latent Style Dynamics for Autonomous Driving World Models
Xiaoyun Qiu, Jingtao He, Yijie Chen, Yusong Huang, Haotian Wang, Yixuan Wang, Xinhu Zheng
2606.06014v1
PLAN-S: Bridging Planning with Latent Style Dynamics for Autonomous Driving World Models
Xiaoyun Qiu, Jingtao He, Yijie Chen, Yusong Huang, Haotian Wang, Yixuan Wang, Xinhu Zheng
2606.06014v1
arXiv:2606.06014v1
•
2026-06-04
Latent world models (LWMs) have strengthened end-to-end autonomous driving by forecasting compact scene dynamics for downstream planning. However, existing LWM-based planners usually generate trajectories directly from entangled latent representations. This compact latent-to-planner pathway lacks explicit modeling of risk, drivability, and diverse style preferences, making driving-style dynamics difficult to supervise, inspect, or modulate before a final trajectory is selected. We propose PLAN-S (PLANning with latent Style dynamics), a planner-facing bridge that addresses this compactness-controllability dilemma by decoding a style-conditioned, four-channel semantic cost map from the latent representation. The cost map is conditioned on ego state and driving style and is consumed up-stream of the planning decision through two host-side interfaces: attention-level fusion for regression planners and reward-level fusion for anchor-score planners. We validate PLAN-S on two architecturally distinct hosts, ResWorld on nuScenes and WoTE on NAVSIM, while keeping the host backbones frozen to isolate the contribution of the proposed bridge. On nuScenes, PLAN-S reduces L2 at every horizon over the baseline, with 0.55 m average L2 and a 42% relative reduction in the 3 s collision rate. On NAVSIM, the rule-cost variant reaches 89.4 Predictive Driver Model Score (PDMS), while the learned cost variant provides complementary gains on baseline-challenging scenes. Ablations show that the cost pathway contributes most directly to safer trajectory selection. Qualitative results further show that PLAN-S can produce diverse cost maps, with spatially consistent variations aligned to different driving styles.
Merging model-based control with multi-agent reinforcement learning for multi-agent cooperative teaming strategies
Christian Llanes, Spencer W. Jensen, Samuel Coogan
2606.06011v1
Merging model-based control with multi-agent reinforcement learning for multi-agent cooperative teaming strategies
Christian Llanes, Spencer W. Jensen, Samuel Coogan
2606.06011v1
arXiv:2606.06011v1
•
2026-06-04
In this work, we propose a framework that combines multi-agent reinforcement learning (MARL) with model-based control to achieve safe, dynamically feasible actions in cooperative multi-agent tasks. Multi-agent reinforcement learning provides the advantage of learning cooperative policies for multi-agent teams from discrete non-differentiable rewards in a long planning horizon. Model-predictive control is robust and offers safe, dynamically feasible actions in a fast replanning framework for short horizons. We propose an algorithm that extends actor-critic model predictive control for MARL which we refer to as multi-agent actor-critic model predictive control (MA-AC-MPC). We demonstrate the capabilities of this algorithm by applying it to a multi-agent pursuit-evasion scenario. Specifically, we compare the evader team's strategy using the MA-AC-MPC model and a multi-layer perceptron model (MA-AC-MLP). The pursuer team uses augmented proportional navigation as it is accepted as an advanced adversarial control law. We also provide an example with a heterogeneous environment where a drone and omni-wheeled rover cooperate to achieve repeatable and successful landing with 100% success rate in hardware for MA-AC-MPC compared to 60% for MA-AC-MLP. We demonstrate the robustness of the proposed MA-AC-MPC algorithm in hardware for both environments.
Comment: 12 pages, 8 figures, 7 tables
Robots Need More than VLA and World Models
Elis Karcini, Faisal Mehrban, Quang Nguyen, Mac Schwager, Arash Ajoudani, Cesar Cadena, Jan Peters, Marco Hutter, Haitham Bou-Ammar
2606.06556v1
Robots Need More than VLA and World Models
Elis Karcini, Faisal Mehrban, Quang Nguyen, Mac Schwager, Arash Ajoudani, Cesar Cadena, Jan Peters, Marco Hutter, Haitham Bou-Ammar
2606.06556v1
arXiv:2606.06556v1
•
2026-06-04
Generalist robot intelligence is often framed as a policy-scaling problem: collect more robot demonstrations, train larger Vision-Language-Action (VLA) models, and expect broader generalisation. In this position paper, we argue that this framing is incomplete. The central bottleneck is not only policy learning, but the absence of mechanisms that convert the world's abundant unstructured behavioural data into grounded robot supervision. Human motion, internet video, simulation rollouts, and interactive demonstrations contain rich information about tasks, goals, contacts, failures, and physical constraints, yet most of this information is not directly usable by robot policies because it lacks embodiment-specific action labels, task semantics, and reward structure. We identify four missing components for the next generation of robotics: data interfaces for autolabelling unstructured behaviour, embodiment interfaces for retargeting human motion to robot actions, world-model interfaces for physics-grounded 3D reasoning, and reward interfaces for inferring task progress and success from video and language. We survey recent progress in robot foundation models, cross-embodiment datasets, learning from video, world models, and reward modelling, and propose a research agenda for building robotics systems that can learn not only from robot demonstrations, but from the broader physical world.
World-Language-Action Model for Unified World Modeling, Language Reasoning, and Action Synthesis
Yi Yang, Zhihong Liu, Siqi Kou, Yiyang Chen, Yanzhe Hu, Jianbo Zhou, Boyuan Zhao, Zhijie Wei, Xiao Xia, Xueqi Li, Pengfei Liu, Zhijie Deng
2606.05979v1
World-Language-Action Model for Unified World Modeling, Language Reasoning, and Action Synthesis
Yi Yang, Zhihong Liu, Siqi Kou, Yiyang Chen, Yanzhe Hu, Jianbo Zhou, Boyuan Zhao, Zhijie Wei, Xiao Xia, Xueqi Li, Pengfei Liu, Zhijie Deng
2606.05979v1
arXiv:2606.05979v1
•
2026-06-04
We propose world-language-action (WLA) models as a new class of embodied foundation models. WLA takes textual instructions, images, and robot states as inputs to jointly predict textual subtasks, subgoal images, and robot actions, conjoining the \emph{world modeling interface} to learn from extensive egocentric videos as in the world-action model (WAM) and the \emph{language reasoning} capacities to solve complex long-horizon tasks as in vision-language-action (VLA) models. At the core of WLA lies an \emph{autoregressive (AR)} Transformer backbone, instead of a bidirectional diffusion Transformer as in WAMs, to predict the \emph{next state}, comprising the \emph{semantic-level} textual intention and complementary \emph{fine-grained} physical dynamics. The physical dynamics are supervised by the world modeling objective based on a dedicated World Expert, and are leveraged to ease the characterization of the state-action correlation for the Action Expert. WLA leverages meta-queries to make the world prediction \emph{implicitly} impact the action generation so that the former can be disabled during inference. The world prediction can also be activated to enable test-time scaling for improved robot control. Our WLA-0 prototype, with 2B active parameters, achieves 40 ms per inference on an NVIDIA RTX 5090. Evaluations across simulated and real-world environments demonstrate that WLA-0 achieves state-of-the-art multi-task and long-horizon learning abilities, e.g., 92.94\% success rate on RoboTwin2.0 Clean and 56.5\% success rate on RMBench. WLA-0 also holds the promise to learn novel tasks directly from \emph{cross-embodiment robot videos} without action annotations.
Comment: 19 pages, 10 figures
T-FunS3D: Task-Driven Hierarchical Open-Vocabulary 3D Functionality Segmentation
Jingkun Feng, Reza Sabzevari
2606.05975v1
T-FunS3D: Task-Driven Hierarchical Open-Vocabulary 3D Functionality Segmentation
Jingkun Feng, Reza Sabzevari
2606.05975v1
arXiv:2606.05975v1
•
2026-06-04
Open-vocabulary 3D functionality segmentation enables robots to localize functional object components in 3D scenes. It is a challenging task that requires spatial understanding and task interpretation. Current open-vocabulary 3D segmentation methods primarily focus on object-level recognition, while scene-wide part segmentation methods attempt to segment the entire scene exhaustively, making them highly resource-intensive and time consuming. Balancing segmentation performance in terms of granularity, accuracy, and speed remains a challenge. As one step towards alleviating this, we introduce T-FunS3D, a task-driven hierarchical open-vocabulary 3D functionality segmentation method that provides actionable perception for robotic applications. Our method takes as input the 3D point cloud and posed RGB-D images of an indoor scene. We construct an open-vocabulary scene graph by extracting instances and their visual embeddings in the environment. Given a task description, T-FunS3D identifies the most relevant instances in the scene graph and locates their functional components leveraging a vision-language model. Experiments on the SceneFun3D dataset demonstrate that T-FunS3D is comparable to state-of-the-art in open-vocabulary 3D functionality segmentation, while achieving faster runtime and reduced memory usage.
Towards a Data Flywheel for Embodied Intelligence in Logistics
Anlan Yu, Zaishu Chen, Zhiqing Hong, Daqing Zhang
2606.05960v1
Towards a Data Flywheel for Embodied Intelligence in Logistics
Anlan Yu, Zaishu Chen, Zhiqing Hong, Daqing Zhang
2606.05960v1
arXiv:2606.05960v1
•
2026-06-04
Embodied intelligence is moving from laboratory demonstrations toward industrial deployment, with the logistics industry serving as a key application scenario. Learning-based policies offer a promising path beyond traditional perception-planning-control pipelines, but their scalability depends on how embodied data can be collected, organized, and reused. This research studies a data-centric framework for industrial embodied intelligence by constructing a logistics data flywheel. Our framework converts daily operations into reusable data assets, uses World Models to generate reliable supervision for long-tail parcel manipulation, and feeds deployment feedback back into policy improvement. As an initial result, \textit{WM-DAgger} introduces a World-Model-based data aggregation framework that synthesizes out-of-distribution recovery data for robust imitation learning. Building on this result, ongoing work explores how large-scale in-the-wild multimodal data, including labeled human demonstrations, unlabeled operational videos, and system-level robot logs, can be aligned for policy learning and transformed into feedback for continual system improvement.
Learning of Robot Safety Policies via Adversarial Synthetic Scenarios
Nikolai Dorofeev, Alexey Odinokov, Rostislav Yavorskiy
2606.05952v1
Learning of Robot Safety Policies via Adversarial Synthetic Scenarios
Nikolai Dorofeev, Alexey Odinokov, Rostislav Yavorskiy
2606.05952v1
arXiv:2606.05952v1
•
2026-06-04
In this work, we propose an agentic gamification framework for hazard-informed learning of robot safety policies through synthetic scenarios. We model scenario generation as an adversarial game between two agents: a Red Team that explores the space of potential failures by constructing hazardous situations, and a Blue Team that incrementally refines safety policies to prevent them. This iterative process enables efficient discovery of high-risk edge cases that are unlikely to be captured through random simulation or manual enumeration. By combining classical risk modeling with adversarial scenario generation and modern learning paradigms, this work provides a scalable pathway for embedding safety into Physical AI systems operating in complex real-world environments. The paper describes ongoing work. The contribution is a problem formulation and a proposed solution architecture.
A Novel Method with Encoder-Decoder for Cross-Sensor Adaptation in Surface Shape Sensing with Sparse Strain Sensors
Shuo Wang, Heng Luo, Dian Jin, Xiaoming Tao
2606.05903v1
A Novel Method with Encoder-Decoder for Cross-Sensor Adaptation in Surface Shape Sensing with Sparse Strain Sensors
Shuo Wang, Heng Luo, Dian Jin, Xiaoming Tao
2606.05903v1
arXiv:2606.05903v1
•
2026-06-04
Performance variations in sensor arrays, caused by intrinsic differences or installation conditions, can lead to inconsistent results during shape sensing. To obtain accurate results, a large amount of data is usually required, and a separate model must be retrained for each sensor array, thereby increasing the cost and time of data acquisition, transmission, and computation. To address this issue, this work proposes an encoder-decoder architecture for surface shape sensing based on sparse strain sensors and further incorporates meta-learning and few-shot adaptation strategies to enable adaptation across different groups of sensor arrays. Experimental results demonstrate that, after the cross-sensor adaptation, a newly deployed sensor array achieves a sensing error of approximately 4.0 mm relying on less than 5.0% newly labeled data and requiring an adaptation time of under 1 second, which represents a substantial improvement from 23.0 mm error without adaptation and 20-minute data collection time required to train a new model. Moreover, the number of points with errors below 5.0 mm increased by more than 65.0%. These results indicate that the proposed method can substantially reduce the cost and training burden of surface shape sensing, and it has broad potential applications in soft robotics and wearable devices.
TAGA: Terrain-aware Active Gaze Learning for Generalizable Agile Humanoid Locomotion
Peizhuo Li, Hongyi Li, Mingfeng Fan, Fangzhou Xu, Shuhao Liao, Yuxuan Ma, Zicheng Zeng, Ze Wang, Yongbin Jin, Yuhong Cao, Hongtao Wang, Guillaume Sartoretti
2606.05880v1
TAGA: Terrain-aware Active Gaze Learning for Generalizable Agile Humanoid Locomotion
Peizhuo Li, Hongyi Li, Mingfeng Fan, Fangzhou Xu, Shuhao Liao, Yuxuan Ma, Zicheng Zeng, Ze Wang, Yongbin Jin, Yuhong Cao, Hongtao Wang, Guillaume Sartoretti
2606.05880v1
arXiv:2606.05880v1
•
2026-06-04
Agile humanoid locomotion across diverse challenging terrain demands both wide perceptual coverage and precise local geometry understanding. Motivated by the way humans selectively look at relevant terrain during locomotion, we introduce TAGA, a Terrain-aware Active Gaze learning framework for Attention-based humanoid control. By fusing vision, proprioception, and motion commands, our framework guides the model to learn anticipatory cues and actively attend to specific areas of the height scan, selectively using these informative regions for the downstream network. This adaptively increases the information density of observations under tight onboard computational constraints, thus enabling fine-grained perceptive locomotion over larger-scale terrains. We find that such gaze behaviors can naturally emerge through reinforcement learning alone, without requiring additional supervision or explicit guidance, significantly improve training efficiency. As a result, the trained policy demonstrates robust and generalizable locomotion in simulation and on hardware, including reliable terrain-aware foothold selection, elevated-platform traversal, competitive sparse-foothold traversal, and the largest reported real-world gap traversal distance of 1.2m among perceptive humanoid locomotion systems, while maintaining stability under severe perceptual disturbances and environmental interference.
LadderMan: Learning Humanoid Perceptive Ladder Climbing
Siheng Zhao, Yuanhang Zhang, Ziqi Lu, Pieter Abbeel, Rocky Duan, Koushil Sreenath, Yue Wang, C. Karen Liu, Guanya Shi
2606.05873v1
LadderMan: Learning Humanoid Perceptive Ladder Climbing
Siheng Zhao, Yuanhang Zhang, Ziqi Lu, Pieter Abbeel, Rocky Duan, Koushil Sreenath, Yue Wang, C. Karen Liu, Guanya Shi
2606.05873v1
arXiv:2606.05873v1
•
2026-06-04
Humanoid robots hold great promise for operating in human-centered environments, yet ladder climbing remains one of the most challenging tasks due to sparse footholds and handholds, complex whole-body coordination, and sensitivity to perception and control errors. We present \textbf{LadderMan}, a unified system that enables humanoid robots to robustly climb diverse ladders and perform manipulation under such constrained conditions. Our climbing policy is built on a scalable two-stage learning pipeline, where we use hybrid motion tracking to learn multiple climbing experts from a single reference motion, and distill these experts into a unified depth-based visuomotor climbing policy via hybrid imitation and reinforcement learning. To enable real-world deployment, we leverage vision foundation models to bridge the sim-to-real gap in depth perception. Building on the learned climbing policy, we further train a separate manipulation policy using a dual-agent formulation, allowing stable on-ladder manipulation via teleoperation. Experiments demonstrate that LadderMan achieves robust ladder climbing across a wide range of geometries, successfully transfers to real-world hardware in a zero-shot manner, and supports various manipulation tasks under challenging ladder constraints. Video results are available at https://ladderman-robot.github.io .
Visuotactile and Explicitly Force-Controlled Robotic Ultrasound for Abdominal Volumetric Reconstruction
Adrian Piedra, R Brooke Jeffrey, Oussama Khatib
2606.05848v1
Visuotactile and Explicitly Force-Controlled Robotic Ultrasound for Abdominal Volumetric Reconstruction
Adrian Piedra, R Brooke Jeffrey, Oussama Khatib
2606.05848v1
arXiv:2606.05848v1
•
2026-06-04
In this paper, we present a robotic ultrasound acquisition system that integrates stereo vision, touch-based feedback, and expert-informed strategies to perform autonomous and adaptive abdominal scans. The system records freehand motion and force data from expert radiologists, creating a framework to capture transducer motion, applied forces, and anatomical scanning strategies. This expert data is replayed to replicate characteristic scans with the robot, forming a foundation for further autonomous capabilities. Using stereo vision, the system generates three-dimensional topography maps of the patient's abdomen, which are refined through stiffness measurements at key points to delineate the rib cage boundary. These combined techniques enable the robot to execute two distinct scanning paths: an upward-angled sweep beneath the rib cage to visualize structures near the upper abdomen and a perpendicular sweep across soft tissue regions. A compliant, torque-controlled seven degree-of-freedom robotic manipulator is controlled to maintain consistent probe contact through closed-loop force control over the varied anatomical surfaces. Physical experiments demonstrate that the system achieves high-quality imaging comparable to expert scans while dynamically adapting to patient-specific topographies. Furthermore, the robotic system surpasses expert capabilities by enabling three-dimensional volume acquisition, which enhances diagnostic potential and provides volumetric data for advanced analyses. This work highlights the integration of expert knowledge into autonomous robotic systems and underscores the potential of combining perception-based autonomy with physical reasoning for enhanced diagnostic performance.
Simulation of Adaptive Running with Flexible Sports Prosthesis using Reinforcement Learning of Hybrid-link System
Yuta Shimane, Ko Yamamoto
2604.08882v2
Simulation of Adaptive Running with Flexible Sports Prosthesis using Reinforcement Learning of Hybrid-link System
Yuta Shimane, Ko Yamamoto
2604.08882v2
arXiv:2604.08882v2
•updated
•
2026-04-10
This study proposes a reinforcement learning-based framework for adaptive running motion simulation in a unilateral transtibial amputee using a hybrid-link system that incorporates the flexibility of a leaf-spring-type sports prosthesis. The design and selection of sports prostheses typically rely on trial and error. A comprehensive whole-body dynamics analysis that accounts for interactions between human motion and prosthetic deformation can provide valuable insights for user-specific design and selection. The proposed hybrid-link system enables such analysis by integrating a Piece-wise Constant Strain (PCS) model to represent prosthetic flexibility. Based on this system, the simulation methodology generates whole-body dynamic motions of a unilateral transtibial amputee using a reinforcement learning approach. This framework integrates imitation learning based on motion capture data with accurate computation of prosthetic dynamics. Running motions are simulated under multiple virtual prosthetic stiffness conditions, and the corresponding metabolic cost of transport (COT) obtained from these simulations is analyzed. The results suggest that variations in prosthetic stiffness influence running dynamics and performance, and that COT is consistent with values reported in prior study. Our findings demonstrate the potential of the proposed approach for simulation and analysis under virtual conditions that differ from real-world conditions.
Amortized Nonlinear Model Predictive Control
Francesco Pillitteri, Alberto Bemporad
2606.05840v1
Amortized Nonlinear Model Predictive Control
Francesco Pillitteri, Alberto Bemporad
2606.05840v1
arXiv:2606.05840v1
•
2026-06-04
Nonlinear Model Predictive Control requires solving a constrained nonlinear program (NLP) in real-time at every sampling instant, a computational bottleneck that limits deployment on resource-constrained hardware or at high sampling rates. We address this challenge for the broad class of input-affine nonlinear systems to show that the optimal control move can be approximated by a state-dependent quadratic program (QP) whose cost parameters depend on the current state and reference. We propose a single-network residual-corrector architecture: a state-dependent analytic baseline provides initial QP parameters, and the network learns only the corrections needed to match the full NLP solution; the QP is solved by a differentiable interior-point layer, guaranteeing constraint satisfaction for the first control action. The network is trained offline on data generated by an NLP solver using a hybrid loss that combines supervised imitation and KKT-residual penalties. We validate the approach on a three-link planar robotic arm with Cartesian end-effector tracking, demonstrating orders-of-magnitude speedup over the NLP solver while maintaining comparable tracking performance.
Comment: 6 pages
Test-Time Training for Visual Foresight Vision-Language-Action Models
Sangwu Park, Wonjoong Kim, Yeonjun In, Sein Kim, Hongseok Kang, Chanyoung Park
2605.08215v2
Test-Time Training for Visual Foresight Vision-Language-Action Models
Sangwu Park, Wonjoong Kim, Yeonjun In, Sein Kim, Hongseok Kang, Chanyoung Park
2605.08215v2
arXiv:2605.08215v2
•updated
•
2026-05-06
Visual Foresight VLA (VF-VLA) has become a prominent architectural choice in the recent VLA due to its impressive performance. Nevertheless, the inherent design of VF-VLA makes it particularly vulnerable to out-of-distribution (OOD) shifts. Because the quality of action directly depends on the accuracy of the predicted future visual information, OOD conditions affect both stages at once. To address this vulnerability, we propose Test-Time Training Visual Foresight VLA ($T^3$VF), a test-time training approach motivated by the observation that the predicted future image and its subsequent observation form a natural supervision pair. To further address the practical challenges that arise from indiscriminate test-time updates, we introduce an adaptive update filtering mechanism. Empirically, $T^3$VF mitigates the OOD vulnerability of VF-VLA at a modest additional inference cost, without requiring any architectural modification or auxiliary modules.
Comment: Accepted at ICML 2026 Workshop on Continual Adaptation at Scale (CATS)
VISTA: Vision-Grounded and Physics-Validated Adaptation of UMI data for VLA Training
Siyuan Yang, Linzheng Guo, Ouyang Lu, Zhaxizhuoma, Daoran Zhang, Xinmiao Wang, Ting Xiao, Fangzheng Yan, Zhijun Chen, Yan Ding, Chao Yu, Chenjia Bai, Xuelong Li
2606.04708v2
VISTA: Vision-Grounded and Physics-Validated Adaptation of UMI data for VLA Training
Siyuan Yang, Linzheng Guo, Ouyang Lu, Zhaxizhuoma, Daoran Zhang, Xinmiao Wang, Ting Xiao, Fangzheng Yan, Zhijun Chen, Yan Ding, Chao Yu, Chenjia Bai, Xuelong Li
2606.04708v2
arXiv:2606.04708v2
•updated
•
2026-06-03
Universal Manipulation Interface (UMI) enables scalable real-world robot data collection without hardware-specific teleoperation, yet leveraging UMI data to train large-scale Vision-Language-Action (VLA) models remains fundamentally challenging. We identify two critical mismatches: wrist-mounted fisheye views, with severe radial distortion and local gripper-centric perspectives, are out-of-distribution for pretrained VLMs; and human-collected trajectories frequently violate kinematic limits, incur collisions, or exceed controller bandwidth, teaching VLA policies physically infeasible actions. To address the challenges, we present VISTA, a framework that bridges this dual gap through three synergistic components. (i)~UMI-VQA, the first large-scale VQA dataset tailored to wrist-mounted fisheye observations, aligns VLM representations to the distorted visual regime via auxiliary vision-language supervision. (ii)~A systematic physical-validation pipeline performs a data-completeness pre-check and scores each valid trajectory for trajectory continuity, self-collision risk, and execution fidelity before it enters training. (iii)~A two-stage co-training recipe jointly learns vision-language grounding on UMI-VQA and action prediction on validated trajectories. Our experiments empirically show that incorporating UMI-VQA consistently improves downstream policy performance, and that physical-validation scores are strongly predictive of deployment success. On diverse simulation and real-world manipulation tasks, VISTA significantly outperforms strong baselines including $π_{0.5}$, LingBot-VLA, and Wall-X. We release the physical-validation pipeline, UMI-VQA, validated trajectory data, and the pre-trained model for the community.
Comment: Corrected the typing error
Do We Really Need Immediate Resets? Rethinking Collision Handling for Efficient Robot Navigation
Shanze Wang, Xinming Zhang, Siwei Cheng, Xianghui Wang, Changwen Chen, Hailong Huang, Wei Zhang
2605.02192v2
Do We Really Need Immediate Resets? Rethinking Collision Handling for Efficient Robot Navigation
Shanze Wang, Xinming Zhang, Siwei Cheng, Xianghui Wang, Changwen Chen, Hailong Huang, Wei Zhang
2605.02192v2
arXiv:2605.02192v2
•updated
•
2026-05-04
Should a single collision necessarily terminate an entire navigation episode? In most deep reinforcement learning (DRL) frameworks for robot navigation, this remains the standard practice: every collision immediately triggers a global environment reset and is penalized as a complete task failure. While a collision during deployment naturally indicates task failure, applying the same treatment during training prevents the agent from exploring challenging obstacle configurations, which slows learning progress in the early training phase. In this work, we challenge this convention and propose a Multi-Collision reset Budget (MCB) framework that decouples local collision termination from global environment resets, allowing the agent to retry difficult configurations within the same episode. Simulation experiments show that MCB improves early-stage learning efficiency by reaching target success-rate levels with fewer interactions, with small collision budgets producing the most consistent gains. Real-world experiments on heterogeneous robot platforms further validate the deployability of the learned policies in cluttered environments.
Comment: 8 pages, 9 figures
PiL-World: A Chunk-Wise World Model for VLA Policy-in-the-Loop Evaluation
Chong Ma, Taiyi Su, Jian Zhu, Jianjun Zhang, Zitai Huang, Yi Xu, Hanli Wang
2606.05773v1
PiL-World: A Chunk-Wise World Model for VLA Policy-in-the-Loop Evaluation
Chong Ma, Taiyi Su, Jian Zhu, Jianjun Zhang, Zitai Huang, Yi Xu, Hanli Wang
2606.05773v1
arXiv:2606.05773v1
•
2026-06-04
Vision-language-action (VLA) policies operate in a closed loop in real-world robot tasks: a robot observes the scene, executes an action chunk, and conditions its next decision on the resulting observation. However, most existing world models for robot action evaluation are limited to open-loop prediction along pre-collected action trajectories. This prevents them from supporting closed-loop VLA evaluation, where each action chunk must be conditioned on the observation generated by the previous execution. To address this gap, we propose PiL-World, a chunk-wise world model designed for policy-in-the-loop VLA evaluation. Given the current observation and the action trajectory rolled out by a VLA policy, PiL-World generates multi-view future observations that are consistent with the VLA rollout and match the image inputs required by the policy. By alternating between VLA inference and world-model prediction, PiL-World enables closed-loop evaluation without real robot execution at every step. To improve rollout fidelity, PiL-World conditions video generation on action-derived visual control from head-view robot motion and latent histories that encode task execution context, while jointly predicting complementary multi-view observations. Beyond successful teleoperated demonstrations, it also learns from failed execution trajectories, helping the imagined rollouts better match the distribution of real policy executions. We evaluate PiL-World on three real dual-arm manipulation tasks. PiL-World generates imagined rollouts that are highly consistent with real robot executions. More importantly, compared with the baseline, it reduces the error between VLA success rates measured in real-world rollouts and those estimated through closed-loop world-model evaluation from 63.2% to 12.0%.
Let It Be Simple: One-Step Action Generation for Vision-Language-Action Models
Yitong Chen, Shiduo Zhang, Jingjing Gong, Xipeng Qiu
2606.05737v1
Let It Be Simple: One-Step Action Generation for Vision-Language-Action Models
Yitong Chen, Shiduo Zhang, Jingjing Gong, Xipeng Qiu
2606.05737v1
arXiv:2606.05737v1
•
2026-06-04
Diffusion-based vision-language-action (VLA) models often inherit the image-generation view: actions are generated by iterative denoising. We argue that VLA action generation has a different condition-target structure: the policy is conditioned on rich observations, language, and state, but predicts only a compact, low-dimensional action chunk. Under this asymmetry, strong one-step action generation should not necessarily require the advanced one-step methods developed for image synthesis. We keep standard velocity prediction and add no teacher model, distillation stage, or auxiliary objective; in our main recipe, we simply bias the training time distribution toward high-noise states. We first isolate the effect in a controlled MNIST grid-to-sequence task, then test it with extensive robot-policy experiments. Across standard LIBERO, LIBERO-Plus, and LIBERO-Pro, one-step policies trained with high-noise biased schedules generally match ten-step decoding under the same recipe, and on standard LIBERO can exceed ten-step policies trained with a uniform time distribution. A real-robot bimanual YAM RSS evaluation gives a small-sample cross-architecture check of the same sampler trend. On a 1.4B VLM model with a 30M action head, one-step decoding reaches 95.6\% on LIBERO-Long. These results show that strong one-step VLA action generation can emerge from standard diffusion training, without importing the full few-step diffusion machinery developed for image generation.
Comment: 20 pages, 10 figures
ContactExplorer: Contact Coverage-Guided Exploration for General-Purpose Dexterous Manipulation
Zixuan Liu, Ruoyi Qiao, Chenrui Tie, Xuanwei Liu, Yunfan Lou, Chongkai Gao, Zhixuan Xu, Lin Shao
2603.10971v3
ContactExplorer: Contact Coverage-Guided Exploration for General-Purpose Dexterous Manipulation
Zixuan Liu, Ruoyi Qiao, Chenrui Tie, Xuanwei Liu, Yunfan Lou, Chongkai Gao, Zhixuan Xu, Lin Shao
2603.10971v3
arXiv:2603.10971v3
•updated
•
2026-03-11
Reinforcement learning has achieved remarkable success in domains such as Atari games, navigation, and locomotion, where exploration can often be guided by novelty over states or dynamics. In contrast, dexterous manipulation requires rich physical hand--object interactions, but existing methods often suffer from unstable contact-based novelty signals, inefficient distance novelty signals, or reliance on task-specific priors. We propose ContactExplorer, a general exploration method for dexterous manipulation tasks. ContactExplorer represents contact as the intersection between object surface points and hand keypoints, encouraging dexterous hands to discover diverse and novel contact patterns, namely which fingers contact which object regions. It maintains a contact counter conditioned on discretized object states obtained via learned hash codes, capturing how frequently each finger interacts with different object regions. This counter is leveraged in two complementary ways: (1) to assign a count-based contact coverage reward that promotes exploration of novel contact patterns, and (2) an energy-based reaching reward that guides the agent toward under-explored contact regions. We evaluate ContactExplorer on a diverse set of dexterous manipulation tasks. Experimental results show that ContactExplorer substantially improves sample efficiency and success rates over existing exploration methods, and that the contact patterns learned with ContactExplorer transfer robustly to the real world. Project page is https://contact-explorer.github.io.
Comment: 24 pages
DexFuture: Hierarchical Future-State Visuomotor Targeting for Bimanual Dexterous Tool Use
Runfa Blark Li, Kuang-Ting Tu, Nikola Raicevic, Dwait Bhatt, Xinshuang Liu, Keito Suzuki, Ki Myung Brian Lee, Nikolay Atanasov, Truong Nguyen
2606.05699v1
DexFuture: Hierarchical Future-State Visuomotor Targeting for Bimanual Dexterous Tool Use
Runfa Blark Li, Kuang-Ting Tu, Nikola Raicevic, Dwait Bhatt, Xinshuang Liu, Keito Suzuki, Ki Myung Brian Lee, Nikolay Atanasov, Truong Nguyen
2606.05699v1
arXiv:2606.05699v1
•
2026-06-04
Bimanual dexterous tool use remains challenging for robots due to high-dimensional hand configurations and complex hand-tool-object dynamics and contact. Most existing control policies depend on future configuration references provided from demonstrations, while future action-conditioned world models require slow online planning over high-dimensional action sequences. A significant challenge is generating a dynamically consistent future reference trajectory without relying on privileged states from demonstrations or slow counterfactual planning. We propose DexFuture, a hierarchical system that couples a high-level Future-State Visuomotor Target Predictor with a low-level Target-Conditioned Structured Dexterous Policy. Conditioned on egocentric RGB, proprioceptive and geometric history, the high-level predictor constructs structured hand-tool-object visuomotor embeddings and uses a horizon-conditioned transformer to generate a multi-step future target trajectory. Then, the low-level policy tracks them with a target-conditioned per-link transformer. This hierarchy decouples coarse future reference generation from fine-grained action control, and slow long-horizon semantic prediction from high-frequency execution. On OakInk2 bimanual tool-use tasks, DexFuture achieves 90% of the privileged-oracle performance, compared to 7% for a no-reference policy. DexFuture operates at 60 Hz, approximately 250 times faster than DexWM-style Cross-Entropy Method (CEM) planning with a future action-conditioned world model.
Accelerating and Scaling MPC-Guided Reinforcement Learning for Humanoid Locomotion and Manipulation
Junheng Li, Liang Wu, Sergio A. Esteban, Lizhi Yang, Ján Drgoňa, Aaron D. Ames
2606.05687v1
Accelerating and Scaling MPC-Guided Reinforcement Learning for Humanoid Locomotion and Manipulation
Junheng Li, Liang Wu, Sergio A. Esteban, Lizhi Yang, Ján Drgoňa, Aaron D. Ames
2606.05687v1
arXiv:2606.05687v1
•
2026-06-04
In humanoid motion control, model predictive control (MPC) offers physically grounded prediction and constraint handling, while reinforcement learning (RL) enables robust whole-body skills through large-scale simulation. However, using MPC inside RL often requires time-consuming problem construction or excessive training overhead, making such frameworks difficult to justify in practice. This work studies efficient training-time MPC guidance for humanoid locomotion and manipulation, termed MPC-RL. We introduce a centroidal-dynamics MPC reward formulation that leverages guidance from MPC trajectories in training time. To make this practical in massively parallel RL, we develop $π^n$MPC, a parallel-in-horizon and construction-free batched GPU MPC solver that operates directly on time-varying dynamics to avoid high memory usage and pre-compilation. Through a variety of comparative studies and hardware validations, we have found that MPC-RL achieves superior performance in locomotion and manipulation skills. The code base is available at https://github.com/junhengl/mpc-rl.
Comment: 8 pages, 5 figures
Dynamic Multi-Agent Pickup and Delivery in Robotic Cellular Warehousing Systems
Cheng Ren, Ming Li, Xinping Guan, George Q. Huang
2606.05669v1
Dynamic Multi-Agent Pickup and Delivery in Robotic Cellular Warehousing Systems
Cheng Ren, Ming Li, Xinping Guan, George Q. Huang
2606.05669v1
arXiv:2606.05669v1
•
2026-06-04
Robotic Cellular Warehousing Systems (RCWS) give rise to multi-agent pickup and delivery (MAPD) processes in which robots sequentially collect multiple stock-keeping units (SKUs) for each order. Unlike classical MAPD formulations that assume static tasks, real warehouse operations often involve dynamic order evolution, where new SKUs may be appended to an order while it is being executed. Motivated by this practical requirement, this letter formulates the Dynamic Multi-Agent Pickup and Delivery problem considering internal order evolution for the first time. Building on the token passing paradigm, we propose two event-triggered online replanning algorithms. The first, Dynamic Token Passing, performs localized replanning upon order updates through add-order decomposition and priority-based token scheduling while preserving collision-free execution. The second, Cooperative Token Passing, further enables idle robots to opportunistically assist newly added pickups, improving system-level efficiency. Simulation results in RCWS environments demonstrate that the proposed methods significantly reduce order flowtime compared with static and non-cooperative baselines.
Preserving Full 6-DOF Actuation Under Abrupt Total Rotor Failures: Passive Fault-Tolerant Flight Control Using a Biaxial-Tilt Hexacopter
Yipeng Yang, Yiqiao Tang, Hao Zhang, Jinqi Jiang, Jianfeng He, Rumo Chen, Xinghu Yu, Zhan Li, Huijun Gao
2606.05663v1
Preserving Full 6-DOF Actuation Under Abrupt Total Rotor Failures: Passive Fault-Tolerant Flight Control Using a Biaxial-Tilt Hexacopter
Yipeng Yang, Yiqiao Tang, Hao Zhang, Jinqi Jiang, Jianfeng He, Rumo Chen, Xinghu Yu, Zhan Li, Huijun Gao
2606.05663v1
arXiv:2606.05663v1
•
2026-06-04
Conventional multirotors suffer from a rapid collapse of attainable wrench space (AWS) under abrupt total rotor failures, rendering full 6-DOF recovery physically impossible. This paper addresses passive fault-tolerant flight of a biaxial-tilt overactuated hexacopter (BTO) under abrupt total rotor failures that are a priori unknown to the controller. The control design and analysis focus on representative abrupt rotor-failure cases for which the post-failure system remains fully actuated, while no explicit fault detection, isolation, or fault-mode switching is assumed. First, we extend the inscribed-sphere metric of the AWS by incorporating the transient-wrench-jump term, enabling quantitative feasibility assessment under up to three simultaneous rotor failures and benchmarking against uniaxial-tilt and coplanar hexacopters. Second, we develop two computationally efficient passive schemes without relying on fault detection or online optimization. One scheme operates at the controller layer by combining a high-order fully actuated (HOFA) controller with a linear extended state observer (LESO) for lumped-disturbance rejection. The other scheme operates at the allocator layer by using model-reference adaptive control allocation with momentum-based wrench estimation to compensate for control-allocation biases. Simulations and flight experiments validate stable hovering and 6-DOF trajectory tracking under single and multiple rotor failures. Further systematic comparisons confirm that the BTO provides larger recovery margins than uniaxial-tilt and coplanar designs. Additional onboard-sensor-only experiments, including indoor tracking under wind disturbance, outdoor tracking under extreme conditions, narrow-frame traversal, and contact-based aerial writing, further validate the robustness of the proposed framework in complex operational environments.
Safe Embodied AI for Long-horizon Tasks: A Cross-layer Analysis of Robotic Manipulation
Dabin Kim, Daemin Park, Sangyub Lee, Jinsik Kim, Yeongtak Oh, Jongho Shin, Sungroh Yoon
2606.05660v1
Safe Embodied AI for Long-horizon Tasks: A Cross-layer Analysis of Robotic Manipulation
Dabin Kim, Daemin Park, Sangyub Lee, Jinsik Kim, Yeongtak Oh, Jongho Shin, Sungroh Yoon
2606.05660v1
arXiv:2606.05660v1
•
2026-06-04
Embodied AI systems are increasingly expected to reason and act over extended horizons in physical environments. This growing capability brings safety to the foreground, because failures in the physical world can harm people, damage objects, and disrupt workplaces. Although safe embodied AI has attracted substantial attention, the literature remains fragmented across planning, policy design, and runtime execution. Long-horizon robotic manipulation is a particularly revealing anchor domain for this problem because semantic misgrounding, subtask-level error propagation, execution drift, and contact-rich physical risk can accumulate within the same closed-loop system. This survey therefore provides a structured review of safety in long-horizon robotic manipulation from an embodied AI perspective. We organize the literature by intervention locus, covering planning-time, policy-time, and execution-time safety, and we analyze the strength of the evidence that each line of work provides, distinguishing formal guarantees, statistical support, and empirical safety heuristics. This framework clarifies the distinct roles of backbone capability papers, direct safety mechanisms, and benchmark or evaluation studies, while exposing where current safety claims are well supported and where they remain indirect. We identify persistent gaps, including limited evidence for policy-time safety, weak formal support for contact-rich long-horizon manipulation, immature uncertainty-triggered intervention, and a shortage of manipulation-specific safety benchmarks. We conclude by outlining research directions for cross-layer assurance, evaluation design, and safer deployment of long-horizon robotic agents in real-world settings.
Comment: 63 pages, 6 figures
Discrete-WAM: Unified Discrete Vision-Action Token Editing for World-Policy Learning
Ziyang Yao, Haochen Liu, Yuncheng Jiang, Zeyu Zhu, Zibin Guo, Jingru Wang, Tianle Liu, Jianwei Cui, Kuiyuan Yang, Hongwei Xie, Jingwei Zhao, Guang Chen, Hangjun Ye
2606.05645v1
Discrete-WAM: Unified Discrete Vision-Action Token Editing for World-Policy Learning
Ziyang Yao, Haochen Liu, Yuncheng Jiang, Zeyu Zhu, Zibin Guo, Jingru Wang, Tianle Liu, Jianwei Cui, Kuiyuan Yang, Hongwei Xie, Jingwei Zhao, Guang Chen, Hangjun Ye
2606.05645v1
arXiv:2606.05645v1
•
2026-06-04
Autonomous driving requires reasoning about how ego actions shape the evolution of the surrounding world. However, most end-to-end methods rely on direct state-to-action mappings, capturing correlations without explicitly modeling action-conditioned dynamics. Conversely, continuous-latent world models often lack compositional structure for causal reasoning across counterfactual futures. We introduce Discrete-WAM, a unified latent vision-action world policy that represents future visual states and ego actions as aligned discrete tokens, enabling compositional causal reasoning across alternative futures. Built upon this unified discrete alignment, Discrete-WAM establishes a shared discrete diffusion framework with unified generative tasks, jointly formulating world modeling, world-action policy, and hierarchical decision-enabled policy, supporting compositional generalization across diverse driving scenarios. Experiments on large-scale autonomous-driving benchmarks show that Discrete-WAM achieves competitive performance while supporting controllable generation and counterfactual reasoning, offering a principled path toward more reliable decision-making.
Auditing Demonstration Curation Metrics: Action-Only Scorers Fail on the Structural Defects That Degrade Imitation Policies
Aarav Bedi
2606.05588v1
Auditing Demonstration Curation Metrics: Action-Only Scorers Fail on the Structural Defects That Degrade Imitation Policies
Aarav Bedi
2606.05588v1
arXiv:2606.05588v1
•
2026-06-04
Imitation-learning policies inherit the quality of the demonstrations they are trained on, and a growing set of curation metrics promise to score and filter low-quality demonstrations automatically. These metrics are each validated on different data with different protocols, so it is unclear which of them actually identify the demonstrations that harm a policy. We build a controlled testbed in which demonstration defects are injected with known type, and audit seven curation metrics along two axes: how well each separates defective from clean demonstrations, and whether training a behavior-cloning policy on each metric's curated subset improves task success. We study two defect regimes. Subtle perturbations (correlated action noise, tremor, truncation) are detectable by multivariate outlier scoring and, once removed, recover the full downstream gap. Structural errors, where the demonstration executes a wrong action at a key moment, are invisible to every action-only metric we test, and two of them are inverted: they score defective demonstrations as higher quality and, used for curation, tend to leave the policy at or below the uncurated baseline rather than above it. Only metrics that examine the state trajectory detect structural errors, and even the best of them recovers just a third of the downstream gap. High detection accuracy does not guarantee downstream improvement. We release the testbed and all curation implementations.
Comment: 5 pages, 3 figures, 4 tables
Wave Focusing in Metamaterials: Tactile Displays Beyond the Diffraction Limit
Gregory Reardon, Max Linnander, Dustin Goetz, Neeli Tummala, Yon Visell
2606.05572v1
Wave Focusing in Metamaterials: Tactile Displays Beyond the Diffraction Limit
Gregory Reardon, Max Linnander, Dustin Goetz, Neeli Tummala, Yon Visell
2606.05572v1
arXiv:2606.05572v1
•
2026-06-04
We address the challenge of engineering distributed haptic displays capable of reproducing multiple localized, independently addressable vibrations -- representing virtual tactile pixels -- at arbitrary locations on a surface. Our technique is based on the focusing of mechanical waves in a flexural plate using a sparse set of actuators. At tactile frequencies, wave diffraction prevents the formation of localized virtual tactile pixels at spatial scales relevant for multi-digit touch interactions. We overcome this limitation by augmenting the plate with a lattice of mechanical resonators, forming a locally resonant metamaterial plate. Coupling between the plate's dynamic modes and those of the resonators alters the dispersion relation governing wave transmission, introducing a slow-wave branch that enables focusing beyond the diffraction limit imposed by the unmodified plate. We use numerical simulations to engineer the dispersion relation of the metamaterial system for high-resolution focusing at tactile frequencies. We then fabricate a metamaterial tactile display and experimentally demonstrate virtual pixels that are far more localized than those generated on an otherwise identical plate without resonators, resulting in a tenfold reduction in virtual-pixel area. In behavioral experiments, we show that this system can deliver perceptually localized single- and multi-point tactile feedback and moving tactile sources while maintaining independent control over temporal waveforms at multiple display locations. The methods reported here can enable high-resolution haptic displays for widespread applications using a small number of actuated degrees of freedom.
What Objects Enable, Not What They Are: Functional Latent Spaces for Affordance Reasoning
Rohan Siva, Neel P. Bhatt, Yunhao Yang, Seoyoung Lee, Nishant Gadde, Christian Ellis, Alvaro Velasquez, Zhangyang Wang, Ufuk Topcu
2606.05533v1
What Objects Enable, Not What They Are: Functional Latent Spaces for Affordance Reasoning
Rohan Siva, Neel P. Bhatt, Yunhao Yang, Seoyoung Lee, Nishant Gadde, Christian Ellis, Alvaro Velasquez, Zhangyang Wang, Ufuk Topcu
2606.05533v1
arXiv:2606.05533v1
•
2026-06-04
Existing robot planning systems rely on appearance-based reasoning, where visual observations are encoded into latent spaces organized around object appearances (e.g., recognizing a "cart" based on how it looks). However, planning requires reasoning about task-relevant functionalities of objects (e.g., whether an object is "movable"), which appearance-based latent spaces do not capture. As a result, existing approaches struggle to generalize to novel robot-object interactions. We address this limited generalizability through affordance reasoning, enabling planning based on task-relevant object functionalities instead of appearance alone. We introduce A4D, which maps visual observations into a shared latent space structured around affordances (e.g., "movable"). By projecting visual observations into this functional latent space and measuring their proximity to affordances, A4D infers functionalities relevant to the observed object. Furthermore, we introduce an affordance discovery mechanism that expands the latent space to handle unseen scenarios where existing affordances are insufficient. A4D uses proximity in the functional latent space to quantify uncertainty in affordance inference and selectively triggers affordance discovery. We evaluate A4D across several planning tasks involving diverse and unseen affordances. A4D achieves 94% inference accuracy on existing affordances outperforming state-of-the-art approaches by over 15% points, improves new-affordance inference accuracy from 70% to over 90% with fewer than 10% of the original training data, and enables 100x faster inference. Code, videos, and data available at: https://A4Dance-reasoning.github.io.
Comment: Code, videos, and data available at: https://A4Dance-reasoning.github.io
Video World Models
17
默认显示 5 篇
Simultaneous hyperkinetic movement disorders phenotyping: a cross-cohort pediatric transfer study using routine videos, markerless pose estimation and a tabular foundation model
Laura Cif, Diane Demailly, Zohra Souei, Muhammad Mushhood Ur Rehman, Juan Dario Ortigoza Escobar, Mayté Castro Jiménez, Cécile A. Hubsch, Sophie Huby, Morgan Dornadic, Gun-Marie Hariz, Eduardo M. Moraud, Jocelyne Bloch, Gabriella A. Horvath, Xavier Vasques
2606.07674v1
Simultaneous hyperkinetic movement disorders phenotyping: a cross-cohort pediatric transfer study using routine videos, markerless pose estimation and a tabular foundation model
Laura Cif, Diane Demailly, Zohra Souei, Muhammad Mushhood Ur Rehman, Juan Dario Ortigoza Escobar, Mayté Castro Jiménez, Cécile A. Hubsch, Sophie Huby, Morgan Dornadic, Gun-Marie Hariz, Eduardo M. Moraud, Jocelyne Bloch, Gabriella A. Horvath, Xavier Vasques
2606.07674v1
arXiv:2606.07674v1
•
2026-06-04
Objective: To develop and externally test a video-based framework for simultaneous detection of hyperkinetic MDs phenomenologies: dystonia, tremor, myoclonus, chorea, athetosis, ballismus, stereotypies, and tics using routine clinical recordings, with explicit testing of external, cross-cohort transfer from adult to pediatric populations. Methods: In this proof-of-concept study, the framework combines markerless pose estimation, kinematic descriptors, and a pretrained fondation model. A shared predictive backbone was developed on 21 adults with confirmed hyperkinetic MDs and 4 healthy controls assessed under a standardized protocol. External validation was performed on an independent external cohort: a real-world pediatric sample (n=12, monogenic combined MDs). For the external dataset, the backbone was deployed without retraining; lightweight calibration adjusted only the final subject-level decision step using a small labeled subset of patients selected by clinicians as representative of the cohort's phenotypic range. Results: After local calibration of the decision layer on the clinician-selected subset, performance improved consistently on the held-out pediatric patients (n=7): Hamming accuracy rose from 0.804 to 0.839 and the Jaccard index from 0.548 to 0.633. This calibrated performance was preserved, and the Jaccard index further improved, when the evaluation was restricted to the phenomenologies with more definite clinician agreement (Hamming accuracy 0.9, Jaccard index 0.786), indicating that the gains did not rest on the least-reliable labels.
Open-H-Embodiment: A Large-Scale Dataset for Enabling Foundation Models in Medical Robotics
Open-H-Embodiment Consortium, :, Nigel Nelson, Juo-Tung Chen, Jesse Haworth, Xinhao Chen, Lukas Zbinden, Dianye Huang, Alaa Eldin Abdelaal, Alberto Arezzo, Ayberk Acar, Farshid Alambeigi, Carlo Alberto Ammirati, Yunke Ao, Pablo David Aranda Rodriguez, Soofiyan Atar, Mattia Ballo, Noah Barnes, Federica Barontini, Filip Binkiewicz, Peter Black, Sebastian Bodenstedt, Leonardo Borgioli, Nikola Budjak, Benjamin Calmé, Fabio Carrillo, Nicola Cavalcanti, Changwei Chen, Haoxin Chen, Sihang Chen, Qihan Chen, Zhongyu Chen, Ziyang Chen, Shing Shin Cheng, Meiqing Cheng, Min Cheng, Zih-Yun Sarah Chiu, Xiangyu Chu, Camilo Correa-Gallego, Giulio Dagnino, Anton Deguet, Jacob Delgado, Jonathan C. DeLong, Kaizhong Deng, Alexander Dimitrakakis, Qingpeng Ding, Hao Ding, Giovanni Distefano, Daniel Donoho, Anqing Duan, Marco Esposito, Shane Farritor, Jad Fayad, Zahi Fayad, Mario Ferradosa, Filippo Filicori, Chelsea Finn, Philipp Fürnstahl, Jiawei Ge, Stamatia Giannarou, Xavier Giralt Ludevid, Frederic Giraud, Aditya Amit Godbole, Ken Goldberg, Antony Goldenberg, Diego Granero Marana, Xiaoqing Guo, Tamás Haidegger, Evan Hailey, Pascal Hansen, Ziyi Hao, Kush Hari, Kengo Hayashi, Jonathon Hawkins, Shelby Haworth, Ortrun Hellig, S. Duke Herrell, Zhouyang Hong, Andrew Howe, Junlei Hu, Zhaoyang Jacopo Hu, Ria Jain, Mohammad Rafiee Javazm, Howard Ji, Rui Ji, Jianmin Ji, Zhongliang Jiang, Dominic Jones, Jeffrey Jopling, Britton Jordan, Ran Ju, Michael Kam, Luoyao Kang, Fausto Kang, Siddhartha Kapuria, Peter Kazanzides, Sonika Kiehler, Ethan Kilmer, Ji Woong Kim, Przemysław Korzeniowski, Chandra Kuchi, Nithesh Kumar, Alan Kuntz, Federico Lavagno, Yu Chung Lee, Hao-Chih Lee, Hang Li, Zhen Li, Xiao Liang, Xinxin Lin, Jinsong Lin, Chang Liu, Fei Liu, Pei Liu, Yun-hui Liu, Wanli Liuchen, Eszter Lukács, Sareena Mann, Miles Mannas, Brett Marinelli, Sabina Martyniak, Francesco Marzola, Lorenzo Mazza, Xueyan Mei, Maria Clara Morais, Luigi Muratore, Chetan Reddy Narayanaswamy, Michał Naskręt, David Navarro-Alarcon, Cyrus Neary, Chi Kit Ng, Christopher Nguan, David Noonan, Ki Hwan Oh, Tom Christian Olesch, Allison M. Okamura, Justin Opfermann, Matteo Pescio, Doan Xuan Viet Pham, Tito Porras, Hongliang Ren, Ariel Rodriguez Jimenez, Ferdinando Rodriguez y Baena, Septimiu E. Salcudean, Asmitha Sathya, Preethi Satish, Lalithkumar Seenivasan, Jiaqi Shao, Yiqing Shen, Yu Sheng, Lucy XiaoYang Shi, Zoe Soulé, Stefanie Speidel, Mingwu Su, Jianhao Su, Idris Sunmola, Kristóf Takács, Yunxi Tang, Patrick Thornycroft, Yu Tian, Jordan Thompson, Mehmet K. Turkcan, Mathias Unberath, Pietro Valdastri, Carlos Vives, Quan Vuong, Martin Wagner, Farong Wang, Wei Wang, Lidian Wang, Chung-Pang Wang, Guankun Wang, Junyi Wang, Erqi Wang, Ziyi Wang, Tanner Watts, Wolfgang Wein, Yimeng Wu, Zijian Wu, Hongjun Wu, Luohong Wu, Jie Ying Wu, Junlin Wu, Victoria Wu, Kaixuan Wu, Mateusz Wójcikowski, Yunye Xiao, Nan Xiao, Wenxuan Xie, Hao Yang, Tianqi Yang, Yinuo Yang, Menglong Ye, Ryan S. Yeung, Nural Yilmaz, Chim Ho Yin, Michael Yip, Rayan Younis, Chenhao Yu, Sayem Nazmuz Zaman, Milos Zefran, Han Zhang, Yuelin Zhang, Yidong Zhang, Yanyong Zhang, Xuyang Zhang, Yameng Zhang, Joyce Zhang, Ning Zhong, Peng Zhou, Haoying Zhou, Xiuli Zuo, Nassir Navab, Mahdi Azizian, Sean D. Huver, Axel Krieger
2604.21017v3
Open-H-Embodiment: A Large-Scale Dataset for Enabling Foundation Models in Medical Robotics
Open-H-Embodiment Consortium, :, Nigel Nelson, Juo-Tung Chen, Jesse Haworth, Xinhao Chen, Lukas Zbinden, Dianye Huang, Alaa Eldin Abdelaal, Alberto Arezzo, Ayberk Acar, Farshid Alambeigi, Carlo Alberto Ammirati, Yunke Ao, Pablo David Aranda Rodriguez, Soofiyan Atar, Mattia Ballo, Noah Barnes, Federica Barontini, Filip Binkiewicz, Peter Black, Sebastian Bodenstedt, Leonardo Borgioli, Nikola Budjak, Benjamin Calmé, Fabio Carrillo, Nicola Cavalcanti, Changwei Chen, Haoxin Chen, Sihang Chen, Qihan Chen, Zhongyu Chen, Ziyang Chen, Shing Shin Cheng, Meiqing Cheng, Min Cheng, Zih-Yun Sarah Chiu, Xiangyu Chu, Camilo Correa-Gallego, Giulio Dagnino, Anton Deguet, Jacob Delgado, Jonathan C. DeLong, Kaizhong Deng, Alexander Dimitrakakis, Qingpeng Ding, Hao Ding, Giovanni Distefano, Daniel Donoho, Anqing Duan, Marco Esposito, Shane Farritor, Jad Fayad, Zahi Fayad, Mario Ferradosa, Filippo Filicori, Chelsea Finn, Philipp Fürnstahl, Jiawei Ge, Stamatia Giannarou, Xavier Giralt Ludevid, Frederic Giraud, Aditya Amit Godbole, Ken Goldberg, Antony Goldenberg, Diego Granero Marana, Xiaoqing Guo, Tamás Haidegger, Evan Hailey, Pascal Hansen, Ziyi Hao, Kush Hari, Kengo Hayashi, Jonathon Hawkins, Shelby Haworth, Ortrun Hellig, S. Duke Herrell, Zhouyang Hong, Andrew Howe, Junlei Hu, Zhaoyang Jacopo Hu, Ria Jain, Mohammad Rafiee Javazm, Howard Ji, Rui Ji, Jianmin Ji, Zhongliang Jiang, Dominic Jones, Jeffrey Jopling, Britton Jordan, Ran Ju, Michael Kam, Luoyao Kang, Fausto Kang, Siddhartha Kapuria, Peter Kazanzides, Sonika Kiehler, Ethan Kilmer, Ji Woong Kim, Przemysław Korzeniowski, Chandra Kuchi, Nithesh Kumar, Alan Kuntz, Federico Lavagno, Yu Chung Lee, Hao-Chih Lee, Hang Li, Zhen Li, Xiao Liang, Xinxin Lin, Jinsong Lin, Chang Liu, Fei Liu, Pei Liu, Yun-hui Liu, Wanli Liuchen, Eszter Lukács, Sareena Mann, Miles Mannas, Brett Marinelli, Sabina Martyniak, Francesco Marzola, Lorenzo Mazza, Xueyan Mei, Maria Clara Morais, Luigi Muratore, Chetan Reddy Narayanaswamy, Michał Naskręt, David Navarro-Alarcon, Cyrus Neary, Chi Kit Ng, Christopher Nguan, David Noonan, Ki Hwan Oh, Tom Christian Olesch, Allison M. Okamura, Justin Opfermann, Matteo Pescio, Doan Xuan Viet Pham, Tito Porras, Hongliang Ren, Ariel Rodriguez Jimenez, Ferdinando Rodriguez y Baena, Septimiu E. Salcudean, Asmitha Sathya, Preethi Satish, Lalithkumar Seenivasan, Jiaqi Shao, Yiqing Shen, Yu Sheng, Lucy XiaoYang Shi, Zoe Soulé, Stefanie Speidel, Mingwu Su, Jianhao Su, Idris Sunmola, Kristóf Takács, Yunxi Tang, Patrick Thornycroft, Yu Tian, Jordan Thompson, Mehmet K. Turkcan, Mathias Unberath, Pietro Valdastri, Carlos Vives, Quan Vuong, Martin Wagner, Farong Wang, Wei Wang, Lidian Wang, Chung-Pang Wang, Guankun Wang, Junyi Wang, Erqi Wang, Ziyi Wang, Tanner Watts, Wolfgang Wein, Yimeng Wu, Zijian Wu, Hongjun Wu, Luohong Wu, Jie Ying Wu, Junlin Wu, Victoria Wu, Kaixuan Wu, Mateusz Wójcikowski, Yunye Xiao, Nan Xiao, Wenxuan Xie, Hao Yang, Tianqi Yang, Yinuo Yang, Menglong Ye, Ryan S. Yeung, Nural Yilmaz, Chim Ho Yin, Michael Yip, Rayan Younis, Chenhao Yu, Sayem Nazmuz Zaman, Milos Zefran, Han Zhang, Yuelin Zhang, Yidong Zhang, Yanyong Zhang, Xuyang Zhang, Yameng Zhang, Joyce Zhang, Ning Zhong, Peng Zhou, Haoying Zhou, Xiuli Zuo, Nassir Navab, Mahdi Azizian, Sean D. Huver, Axel Krieger
2604.21017v3
arXiv:2604.21017v3
•updated
•
2026-04-22
Autonomous medical robots hold promise to improve patient outcomes, reduce provider workload, democratize access to care, and enable superhuman precision. However, autonomous medical robotics has been limited by a fundamental data problem: existing medical robotic datasets are small, single-embodiment, and rarely shared openly, restricting the development of foundation models that the field needs to advance. We introduce Open-H-Embodiment, the largest open dataset of medical robotic video with synchronized kinematics to date, spanning more than 50 institutions and multiple robotic platforms including the CMR Versius, Intuitive Surgical's da Vinci, da Vinci Research Kit (dVRK), Rob Surgical BiTrack, Virtual Incision's MIRA, Moon Surgical Maestro, and a variety of custom systems, spanning surgical manipulation, robotic ultrasound, and endoscopy procedures. We demonstrate the research enabled by this dataset through two foundation models. GR00T-H is the first open foundation vision-language-action model for medical robotics, which is the only evaluated model to achieve full end-to-end task completion on a structured suturing benchmark (25% of trials vs. 0% for all others) and achieves 64% average success across a 29-step ex vivo suturing sequence. We also train Cosmos-H-Surgical-Simulator, the first action-conditioned world model to enable multi-embodiment surgical simulation from a single checkpoint, spanning nine robotic platforms and supporting in silico policy evaluation and synthetic data generation for the medical domain. These results suggest that open, large-scale medical robot data collection can serve as critical infrastructure for the research community, enabling advances in robot learning, world modeling, and beyond.
Comment: Project website: https://open-h.github.io/open-h-embodiment/
Towards One-to-Many Temporal Grounding
Qi Xu, Yue Tan, Shihao Chen, Jiahao Meng, Anna Wang, Shunping Ji, Hao Fei, Jason Li
2606.06294v1
Towards One-to-Many Temporal Grounding
Qi Xu, Yue Tan, Shihao Chen, Jiahao Meng, Anna Wang, Shunping Ji, Hao Fei, Jason Li
2606.06294v1
arXiv:2606.06294v1
•
2026-06-04
Temporal Grounding (TG) aims to localize video segments corresponding to a textual query. Prior research predominantly focuses on single-segment retrieval. Real-world scenarios, however, often require localizing multiple disjoint segments for a single query -- a setting we term One-to-Many Temporal Grounding (OMTG). Previous state-of-the-art MLLMs, optimized for one-to-one settings, struggle in this context, often yielding near-zero scores due to a lack of event cardinality perception. To bridge this gap, we present a systematic solution with three key contributions. First, we establish the first comprehensive OMTG benchmark, introducing Count Accuracy (C-Acc) and Effective Temporal F1 (EtF1) as evaluation metrics. Second, we curate a high-quality OMTG dataset comprising 56k samples through a sophisticated construction pipeline. Third, we develop novel temporal and caption reward functions specifically designed for OMTG. In particular, the caption reward leverages Chain-of-Thought reasoning over dense video captions to explicitly guide policy optimization toward both preciseness and completeness. Extensive experiments show our model achieves a new state-of-the-art EtF1 of 43.65\% on OMTG Bench, outperforming Gemini 2.5 Pro and Seed-1.8 by 15.85\% and 15.61\%, respectively.
Comment: Accepted to ICML'26
OneReason Technical Report
OneRec Team, Biao Yang, Boyang Ding, Chenglong Chu, Dunju Zang, Fei Pan, Han Li, Hao Jiang, Honghui Bao, Huanjie Wang, Jian Liang, Jiangxia Cao, Jiao Ou, Jiaxin Deng, Jinghao Zhang, Kun Gai, Lu Ren, Peiru Du, Pengfei Zheng, Rongzhou Zhang, Ruiming Tang, Shiyao Wang, Siyang Mao, Siyuan Lou, Teng Shi, Wei Yuan, Wenlong Xu, Xingchen Liu, Xingmei Wang, Xinqi Jin, Yan Sun, Yan Wang, Yifei Hu, Yingzhi He, Yufei Ye, Yuhao Wang, Yunhao Zhou, Yuqin Dai, Zhao Liu, Zhipeng Wei, Zhixin Ling, Ziming Li, Zixing Zhang, Ziyuan Liu, An Zhang, Changxin Lao, Chaoyi Ma, Chengru Song, Defu Lian, Fan Yang, Guowang Zhang, Hao Peng, Jiayao Shen, Jie Chen, Jun Xu, Junmin Chen, Kun Zhang, Kuo Cai, Mingxing Wen, Minmao Wang, Minxuan Lv, Qi Zhang, Qiang Luo, Sheng Yu, Shijie Li, Shijie Yi, Shuang Yang, Shugui Liu, Shuni Chen, Tinghai Zhang, Tingting Gao, Xiang Wang, Xiangyu Wu, Xiangyu Zhao, Xiao Lv, Xiaoyou Zhou, Xuming Wang, Yong Du, Zejian Zhang, Zhaojie Liu, Zhiyang Zhang, Zhuang Zhuang, Ziqi Wang, Ziyi Zhao
2606.06260v1
OneReason Technical Report
OneRec Team, Biao Yang, Boyang Ding, Chenglong Chu, Dunju Zang, Fei Pan, Han Li, Hao Jiang, Honghui Bao, Huanjie Wang, Jian Liang, Jiangxia Cao, Jiao Ou, Jiaxin Deng, Jinghao Zhang, Kun Gai, Lu Ren, Peiru Du, Pengfei Zheng, Rongzhou Zhang, Ruiming Tang, Shiyao Wang, Siyang Mao, Siyuan Lou, Teng Shi, Wei Yuan, Wenlong Xu, Xingchen Liu, Xingmei Wang, Xinqi Jin, Yan Sun, Yan Wang, Yifei Hu, Yingzhi He, Yufei Ye, Yuhao Wang, Yunhao Zhou, Yuqin Dai, Zhao Liu, Zhipeng Wei, Zhixin Ling, Ziming Li, Zixing Zhang, Ziyuan Liu, An Zhang, Changxin Lao, Chaoyi Ma, Chengru Song, Defu Lian, Fan Yang, Guowang Zhang, Hao Peng, Jiayao Shen, Jie Chen, Jun Xu, Junmin Chen, Kun Zhang, Kuo Cai, Mingxing Wen, Minmao Wang, Minxuan Lv, Qi Zhang, Qiang Luo, Sheng Yu, Shijie Li, Shijie Yi, Shuang Yang, Shugui Liu, Shuni Chen, Tinghai Zhang, Tingting Gao, Xiang Wang, Xiangyu Wu, Xiangyu Zhao, Xiao Lv, Xiaoyou Zhou, Xuming Wang, Yong Du, Zejian Zhang, Zhaojie Liu, Zhiyang Zhang, Zhuang Zhuang, Ziqi Wang, Ziyi Zhao
2606.06260v1
arXiv:2606.06260v1
•
2026-06-04
Generative recommendation models in the OneRec family have been widely deployed in many real-world services, such as short-video, live-streaming, advertising, and e-commerce. However, these generative models can only benefit from the scaling advantage, while their reasoning ability is hard to activate, since we cannot construct meaningful Chain-of-Thought (CoT) sequences consisting of itemic tokens only. Inspired by the success of the reasoning-style ``think before answer'' paradigm in the LLM field, we conduct preliminary studies (i.e., OneRec-Think, OpenOneRec) to explore reasoning capability in generative recommendation. Nevertheless, we notice an unexpected phenomenon: the thinking mode does not show advantages over the non-thinking mode. Drawing insights from recent findings on CoT robustness in multi-modal language models, we argue that effective reasoning in recommendation rests on two factors: perception, the ability to ground itemic tokens in their underlying language semantics, and cognition, the ability to reorganize a user's behavior sequence into coherent latent interest points. We therefore propose OneReason, which includes: (1) strong itemic token perception in pre-training, (2) a three-level cognition-enhanced CoT format for recommendation tasks in SFT, and (3) a specialize-then-unify training recipe in RL to enhance the thinking ability.
Comment: Work in progress
ActiveMimic: Egocentric Video Pretraining with Active Perception
Xingyao Lin, Guojin Zhong, Tianyi Lu, Ziyi Ye, Yichen Zhu, Zuxuan Wu, Yu-Gang Jiang
2606.06194v1
ActiveMimic: Egocentric Video Pretraining with Active Perception
Xingyao Lin, Guojin Zhong, Tianyi Lu, Ziyi Ye, Yichen Zhu, Zuxuan Wu, Yu-Gang Jiang
2606.06194v1
arXiv:2606.06194v1
•
2026-06-04
Egocentric human video offers a scalable alternative to robot data for pretraining, yet models pretrained on such video consistently underperform those pretrained on robot data. We attribute this gap to a missing signal, the active perception behavior in egocentric videos, where humans continuously reposition their viewpoint during manipulation, inducing camera motion that standard pipelines treat as noise. To address this, we present ActiveMimic, a pretraining framework that recovers synchronized camera and wrist trajectories from a single body-worn RGB camera, models camera motion as a viewpoint action, and jointly learns active perception and manipulation from in-the-wild egocentric human video before adapting to a target robot. Empirically, real-world experiments across tasks with diverse active perception demands show that ActiveMimic consistently surpasses baselines pretrained on human video and matches state-of-the-art models pretrained on robot data. Further analysis provides evidence that active perception capability originates from egocentric human video pretraining rather than robot-specific fine-tuning, confirming active perception as the key to unlocking egocentric human video for robot pretraining.
Comment: Project Page: https://activemimic.github.io/
WorldFly: A World-Model-Based Vision-Language-Action Model for UAV Navigation
Shengtao Zheng, Kai Li, Weichen Zhang, Yu Meng, Chen Gao, Xinlei Chen, Yong Li, Xiao-Ping Zhang
2606.06147v1
WorldFly: A World-Model-Based Vision-Language-Action Model for UAV Navigation
Shengtao Zheng, Kai Li, Weichen Zhang, Yu Meng, Chen Gao, Xinlei Chen, Yong Li, Xiao-Ping Zhang
2606.06147v1
arXiv:2606.06147v1
•
2026-06-04
End-to-end Vision-Language-Action (VLA) models have shown promise in UAV navigation. However, existing approaches typically rely on historical observations to directly predict actions, often struggling in dense urban environments where severe occlusions and sharp turns result in drastic viewpoint transitions. We argue that the ability to "imagine" future states -- inherent in World Models -- is critical for robust decision-making under such partial observability. To address this, we construct a challenging Urban Canyon Traversal Benchmark, specifically designed to evaluate spatial understanding in scenarios characterized by severe occlusions and drastic viewpoint transitions. To this end, we propose WorldFly, a novel world-model-based VLA framework that employs a dual-branch coupled flow matching mechanism to jointly generate future video predictions and navigation actions, thereby explicitly guiding the agent's policy via spatial imagination. Extensive evaluations on our benchmark demonstrate that WorldFly outperforms other baselines, particularly in unseen environments, validating the effectiveness of integrating world models into embodied aerial agents.
OSCAR: Omni-Embodiment Action-Conditioned World Model for Robotics
Zhuoyuan Wu, Jun Gao
2606.04463v2
OSCAR: Omni-Embodiment Action-Conditioned World Model for Robotics
Zhuoyuan Wu, Jun Gao
2606.04463v2
arXiv:2606.04463v2
•updated
•
2026-06-03
We present OSCAR, a precise action-conditioned video world model that generalizes across different robot embodiments and enables robot policy evaluation. Existing video world models face three main challenges for real-world robot evaluation: limited scenario diversity in current robot training datasets, imprecise action following, and poor generalization across embodiments for broad adoption. We tackle these challenges from two perspectives. At its core is a large-scale standardized data pipeline that curates, filters, and deduplicates broad robotics and egocentric human datasets, yielding a clean joint-training dataset that spans diverse tasks, scenarios, actions, and robot embodiments. To condition the video model, we adopt 2D kinematic skeleton rendering as a unified conditioning representation that generalizes across different robot arms or even human hands. We finetune the Cosmos-Predict2.5-2B model on a single GH200 GPU. Our model achieves significant improvement on action following, appearance quality, and motion consistency, compared to existing baselines, which either have a much larger model size or require more GPUs. We further deploy OSCAR to evaluate robot policies from RoboArena. Extensive experiments demonstrate the significant correlation between our virtual policy evaluation in OSCAR and real-world evaluation, paving the way for the future where robot policies can be purely evaluated in virtual generated worlds.
Comment: Project page: https://wuzy2115.github.io/oscar-project-page/
Dream.exe: Can Video Generation Models Dream Executable Robot Manipulation?
Rui Zhao, Kaiming Yang, Jifeng Zhu, Siyang Chen, Ziqi Wang, Weijia Wu, Kevin Qinghong Lin, Heng Wang, Mike Zheng Shou
2606.04811v2
Dream.exe: Can Video Generation Models Dream Executable Robot Manipulation?
Rui Zhao, Kaiming Yang, Jifeng Zhu, Siyang Chen, Ziqi Wang, Weijia Wu, Kevin Qinghong Lin, Heng Wang, Mike Zheng Shou
2606.04811v2
arXiv:2606.04811v2
•updated
•
2026-06-03
Video generation models have made impressive strides in synthesizing visually compelling content, yet their outputs remain confined to the virtual domain. A natural question follows: how well do these models reflect the physical world when their generated videos leave the screen and enter reality? We propose robotic manipulation as a concrete, measurable window onto this question: if a model has truly internalized physical laws, the motion it depicts should translate into executable robot behavior. We introduce Dream$.$exe, an evaluation framework that operationalizes this criterion through a video-to-execution pipeline. Given a scene image and a task description, Dream$.$exe synthesizes a manipulation video, converts the generated motion into robot trajectories, and executes them in a physics simulator, yielding a grounding signal that purely visual metrics cannot offer. Using this pipeline, we evaluate 8 models spanning frontier closed-source generators, open-source generators, and robot-specific models. Our benchmark covers 101 manually curated manipulation tasks at three levels of physical complexity, measured across visual quality, trajectory fidelity, and execution success. Encouragingly, several models achieve measurable execution success, suggesting that generative priors learned from internet-scale data already encode meaningful physical knowledge. Yet visual quality proves a poor predictor of executability, exposing a dimension of model capability that standard visual evaluations do not capture. Dream$.$exe will be open-sourced at https://github.com/showlab/Dream.exe.
Robots Need More than VLA and World Models
Elis Karcini, Faisal Mehrban, Quang Nguyen, Mac Schwager, Arash Ajoudani, Cesar Cadena, Jan Peters, Marco Hutter, Haitham Bou-Ammar
2606.06556v1
Robots Need More than VLA and World Models
Elis Karcini, Faisal Mehrban, Quang Nguyen, Mac Schwager, Arash Ajoudani, Cesar Cadena, Jan Peters, Marco Hutter, Haitham Bou-Ammar
2606.06556v1
arXiv:2606.06556v1
•
2026-06-04
Generalist robot intelligence is often framed as a policy-scaling problem: collect more robot demonstrations, train larger Vision-Language-Action (VLA) models, and expect broader generalisation. In this position paper, we argue that this framing is incomplete. The central bottleneck is not only policy learning, but the absence of mechanisms that convert the world's abundant unstructured behavioural data into grounded robot supervision. Human motion, internet video, simulation rollouts, and interactive demonstrations contain rich information about tasks, goals, contacts, failures, and physical constraints, yet most of this information is not directly usable by robot policies because it lacks embodiment-specific action labels, task semantics, and reward structure. We identify four missing components for the next generation of robotics: data interfaces for autolabelling unstructured behaviour, embodiment interfaces for retargeting human motion to robot actions, world-model interfaces for physics-grounded 3D reasoning, and reward interfaces for inferring task progress and success from video and language. We survey recent progress in robot foundation models, cross-embodiment datasets, learning from video, world models, and reward modelling, and propose a research agenda for building robotics systems that can learn not only from robot demonstrations, but from the broader physical world.
World-Language-Action Model for Unified World Modeling, Language Reasoning, and Action Synthesis
Yi Yang, Zhihong Liu, Siqi Kou, Yiyang Chen, Yanzhe Hu, Jianbo Zhou, Boyuan Zhao, Zhijie Wei, Xiao Xia, Xueqi Li, Pengfei Liu, Zhijie Deng
2606.05979v1
World-Language-Action Model for Unified World Modeling, Language Reasoning, and Action Synthesis
Yi Yang, Zhihong Liu, Siqi Kou, Yiyang Chen, Yanzhe Hu, Jianbo Zhou, Boyuan Zhao, Zhijie Wei, Xiao Xia, Xueqi Li, Pengfei Liu, Zhijie Deng
2606.05979v1
arXiv:2606.05979v1
•
2026-06-04
We propose world-language-action (WLA) models as a new class of embodied foundation models. WLA takes textual instructions, images, and robot states as inputs to jointly predict textual subtasks, subgoal images, and robot actions, conjoining the \emph{world modeling interface} to learn from extensive egocentric videos as in the world-action model (WAM) and the \emph{language reasoning} capacities to solve complex long-horizon tasks as in vision-language-action (VLA) models. At the core of WLA lies an \emph{autoregressive (AR)} Transformer backbone, instead of a bidirectional diffusion Transformer as in WAMs, to predict the \emph{next state}, comprising the \emph{semantic-level} textual intention and complementary \emph{fine-grained} physical dynamics. The physical dynamics are supervised by the world modeling objective based on a dedicated World Expert, and are leveraged to ease the characterization of the state-action correlation for the Action Expert. WLA leverages meta-queries to make the world prediction \emph{implicitly} impact the action generation so that the former can be disabled during inference. The world prediction can also be activated to enable test-time scaling for improved robot control. Our WLA-0 prototype, with 2B active parameters, achieves 40 ms per inference on an NVIDIA RTX 5090. Evaluations across simulated and real-world environments demonstrate that WLA-0 achieves state-of-the-art multi-task and long-horizon learning abilities, e.g., 92.94\% success rate on RoboTwin2.0 Clean and 56.5\% success rate on RMBench. WLA-0 also holds the promise to learn novel tasks directly from \emph{cross-embodiment robot videos} without action annotations.
Comment: 19 pages, 10 figures
Causal Scaffolding for Physical Reasoning: A Benchmark for Causally-Informed Physical World Understanding in VLMs
Tianyi Tang, Zhuoyi Lin, Zeyu Feng, Tianyi Ma, Yew-Soon Ong, Ivor Tsang, Haiyan Yin
2606.05966v1
Causal Scaffolding for Physical Reasoning: A Benchmark for Causally-Informed Physical World Understanding in VLMs
Tianyi Tang, Zhuoyi Lin, Zeyu Feng, Tianyi Ma, Yew-Soon Ong, Ivor Tsang, Haiyan Yin
2606.05966v1
arXiv:2606.05966v1
•
2026-06-04
Understanding and reasoning about the physical world is the foundation of intelligent behavior, yet state-of-the-art vision-language models (VLMs) still fail at causal physical reasoning, often producing plausible but incorrect answers. To address this gap, we introduce CausalPhys, a benchmark of over 3,000 carefully curated video- and image-based questions spanning four domains: Perception, Anticipation, Intervention, and Goal Orientation. Each question is paired with an expert-annotated causal graph capturing object-attribute-event dependencies, enabling interpretable and fine-grained evaluation of causal understanding. Building on this, we formulate a causal-graph-grounded metric that quantitatively measures how well a model's chain-of-thought reasoning aligns with the correct causal relations, moving beyond answer-only accuracy and enabling systematic diagnosis of VLMs' causal reasoning failures. Using this metric, we conduct a comprehensive analysis of leading VLMs, revealing systematic gaps in capturing causal dependencies and underscoring the need for causality-aware learning. To address these limitations, we further propose Causal Rationale-informed Fine-Tuning (CRFT), which explicitly aligns VLM reasoning with causal structures. Extensive experiments demonstrate that CRFT substantially enhances both reasoning accuracy and interpretability across multiple model backbones. By unifying dataset curation, causal evaluation, and causality-informed learning, CausalPhys establishes a strong foundation for advancing modern VLMs toward causally grounded physical reasoning.
Comment: Accepted by KDD 2026 Dataset and Benchmark Track
Towards a Data Flywheel for Embodied Intelligence in Logistics
Anlan Yu, Zaishu Chen, Zhiqing Hong, Daqing Zhang
2606.05960v1
Towards a Data Flywheel for Embodied Intelligence in Logistics
Anlan Yu, Zaishu Chen, Zhiqing Hong, Daqing Zhang
2606.05960v1
arXiv:2606.05960v1
•
2026-06-04
Embodied intelligence is moving from laboratory demonstrations toward industrial deployment, with the logistics industry serving as a key application scenario. Learning-based policies offer a promising path beyond traditional perception-planning-control pipelines, but their scalability depends on how embodied data can be collected, organized, and reused. This research studies a data-centric framework for industrial embodied intelligence by constructing a logistics data flywheel. Our framework converts daily operations into reusable data assets, uses World Models to generate reliable supervision for long-tail parcel manipulation, and feeds deployment feedback back into policy improvement. As an initial result, \textit{WM-DAgger} introduces a World-Model-based data aggregation framework that synthesizes out-of-distribution recovery data for robust imitation learning. Building on this result, ongoing work explores how large-scale in-the-wild multimodal data, including labeled human demonstrations, unlabeled operational videos, and system-level robot logs, can be aligned for policy learning and transformed into feedback for continual system improvement.
LadderMan: Learning Humanoid Perceptive Ladder Climbing
Siheng Zhao, Yuanhang Zhang, Ziqi Lu, Pieter Abbeel, Rocky Duan, Koushil Sreenath, Yue Wang, C. Karen Liu, Guanya Shi
2606.05873v1
LadderMan: Learning Humanoid Perceptive Ladder Climbing
Siheng Zhao, Yuanhang Zhang, Ziqi Lu, Pieter Abbeel, Rocky Duan, Koushil Sreenath, Yue Wang, C. Karen Liu, Guanya Shi
2606.05873v1
arXiv:2606.05873v1
•
2026-06-04
Humanoid robots hold great promise for operating in human-centered environments, yet ladder climbing remains one of the most challenging tasks due to sparse footholds and handholds, complex whole-body coordination, and sensitivity to perception and control errors. We present \textbf{LadderMan}, a unified system that enables humanoid robots to robustly climb diverse ladders and perform manipulation under such constrained conditions. Our climbing policy is built on a scalable two-stage learning pipeline, where we use hybrid motion tracking to learn multiple climbing experts from a single reference motion, and distill these experts into a unified depth-based visuomotor climbing policy via hybrid imitation and reinforcement learning. To enable real-world deployment, we leverage vision foundation models to bridge the sim-to-real gap in depth perception. Building on the learned climbing policy, we further train a separate manipulation policy using a dual-agent formulation, allowing stable on-ladder manipulation via teleoperation. Experiments demonstrate that LadderMan achieves robust ladder climbing across a wide range of geometries, successfully transfers to real-world hardware in a zero-shot manner, and supports various manipulation tasks under challenging ladder constraints. Video results are available at https://ladderman-robot.github.io .
Learning Geometric Representations from Videos for Spatial Intelligent Multimodal Large Language Models
Haibo Wang, Lifu Huang
2606.05833v1
Learning Geometric Representations from Videos for Spatial Intelligent Multimodal Large Language Models
Haibo Wang, Lifu Huang
2606.05833v1
arXiv:2606.05833v1
•
2026-06-04
Multimodal Large Language Models (MLLMs) excel at 2D semantic understanding but lack intrinsic 3D awareness, resulting in representations that fail to maintain geometric and spatial consistency across video frames. Given the scarcity of large-scale 3D data, we present GeoVR, a novel framework that learns geometric representations using purely 2D video sequences. This approach effectively restructures the semantic latent space within MLLMs to unlock spatial intelligence. Rather than employing superficial feature mixing, GeoVR reshapes the internal representations of the MLLM by distilling geometry knowledge from pre-trained 3D foundation models. This is accomplished through a multi-objective learning strategy driven by four complementary geometric targets: (1) estimating inter-frame camera poses to embed varying viewpoint dynamics, (2) regressing dense depth maps to anchor physical distances, (3) predicting a metric scale factor for real-world calibration, and (4) distilling multi-scale 3D features to align the intermediate feature space. Guided by these explicit physical and geometric constraints, the model's internal representations naturally develop strong 3D awareness. Extensive experiments on spatial reasoning benchmarks demonstrate that GeoVR achieves state-of-the-art performance, establishing a new paradigm for endowing foundation models with spatial intelligence.
MemoVAD: Resource-Efficient Video Anomaly Detection via Dynamic Semantic Memory in Edge Computing Scenarios
Guo Li, Jiandian Zeng, Yang Li, Zihao Peng, Ke Chen, Tian Wang
2606.07669v1
MemoVAD: Resource-Efficient Video Anomaly Detection via Dynamic Semantic Memory in Edge Computing Scenarios
Guo Li, Jiandian Zeng, Yang Li, Zihao Peng, Ke Chen, Tian Wang
2606.07669v1
arXiv:2606.07669v1
•
2026-06-04
Deploying Video Anomaly Detection (VAD) in real-world surveillance faces a fundamental tension between the demand for high-level semantics to ensure effectiveness and the limited computational resources of edge devices. Vision-Language Models (VLMs) provide rich open-vocabulary semantics, but their latency and computational cost preclude on-device deployment. To address the challenge, we propose MemoVAD, an edge-cloud collaborative framework that selectively incorporates VLM semantics into streaming VAD. MemoVAD runs most inference on the edge with a lightweight detector and a causal Temporal Context Encoder (TCE) to model temporal dependencies. Specifically, we introduce an Uncertainty-Aware Gating (UAG) policy grounded in Subjective Logic to model perceived uncertainty and query the cloud-based VLM only for high-uncertainty and semantically novel clips. Besides, a Dynamic Semantic Memory (DSM) is designed to cache VLM-verified prototypes for efficient retrieval, enabling the edge model to progressively incorporate VLM-level semantics via a semantic adapter. Experiments on UCF-Crime and XD-Violence datasets via a real edge device show that MemoVAD substantially reduces communication overhead while surpassing state-of-the-art performance.
Comment: Accepted by IJCAI2026
PiL-World: A Chunk-Wise World Model for VLA Policy-in-the-Loop Evaluation
Chong Ma, Taiyi Su, Jian Zhu, Jianjun Zhang, Zitai Huang, Yi Xu, Hanli Wang
2606.05773v1
PiL-World: A Chunk-Wise World Model for VLA Policy-in-the-Loop Evaluation
Chong Ma, Taiyi Su, Jian Zhu, Jianjun Zhang, Zitai Huang, Yi Xu, Hanli Wang
2606.05773v1
arXiv:2606.05773v1
•
2026-06-04
Vision-language-action (VLA) policies operate in a closed loop in real-world robot tasks: a robot observes the scene, executes an action chunk, and conditions its next decision on the resulting observation. However, most existing world models for robot action evaluation are limited to open-loop prediction along pre-collected action trajectories. This prevents them from supporting closed-loop VLA evaluation, where each action chunk must be conditioned on the observation generated by the previous execution. To address this gap, we propose PiL-World, a chunk-wise world model designed for policy-in-the-loop VLA evaluation. Given the current observation and the action trajectory rolled out by a VLA policy, PiL-World generates multi-view future observations that are consistent with the VLA rollout and match the image inputs required by the policy. By alternating between VLA inference and world-model prediction, PiL-World enables closed-loop evaluation without real robot execution at every step. To improve rollout fidelity, PiL-World conditions video generation on action-derived visual control from head-view robot motion and latent histories that encode task execution context, while jointly predicting complementary multi-view observations. Beyond successful teleoperated demonstrations, it also learns from failed execution trajectories, helping the imagined rollouts better match the distribution of real policy executions. We evaluate PiL-World on three real dual-arm manipulation tasks. PiL-World generates imagined rollouts that are highly consistent with real robot executions. More importantly, compared with the baseline, it reduces the error between VLA success rates measured in real-world rollouts and those estimated through closed-loop world-model evaluation from 63.2% to 12.0%.
Real-Time Threat Detection from Surveillance Cameras using Machine Learning
Gajendra Mandal, J. P. Patra, Priyansh Mahant
2606.05708v1
Real-Time Threat Detection from Surveillance Cameras using Machine Learning
Gajendra Mandal, J. P. Patra, Priyansh Mahant
2606.05708v1
arXiv:2606.05708v1
•
2026-06-04
Ensuring public safety in densely populated urban environments remains a critical challenge, necessitating the deployment of intelligent and automated video surveillance systems. Traditional surveillance approaches rely heavily on manual monitoring, which is inefficient and susceptible to human fatigue, delayed response, and observational errors. To overcome these limitations, this work presents a real-time object detection-based surveillance framework. The proposed system focuses on detecting guns, knives, and region-specific blunt objects commonly involved in violent activities in Indian surveillance scenarios. A key contribution of this work is the use of a custom-created dataset collected using a mobile camera, consisting of 336 labeled images of blunt objects such as iron rods, wooden sticks, and plastic rods. This dataset is combined with a publicly available dataset of 7,623 images of guns and knives, forming a consolidated dataset of 7,959 images across three classes: gun, knife, and blunt object. The combined dataset is used to train a YOLOv8-based object detection model for real-time performance. Experimental evaluation shows that increasing the training duration significantly improves recall and average precision for the blunt object class without signs of overfitting. Overall, the proposed framework achieves an effective balance between accuracy and efficiency, making it suitable for deployment in real-world surveillance environments such as campuses, public spaces, and transportation areas.
2026-06-03
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Safe and Energy-Aware Multi-Robot Density Control via PDE-Constrained Optimization for Long-Duration Autonomy
Longchen Niu, Andrew Nasif, Gennaro Notomista
2604.15524v3
Safe and Energy-Aware Multi-Robot Density Control via PDE-Constrained Optimization for Long-Duration Autonomy
Longchen Niu, Andrew Nasif, Gennaro Notomista
2604.15524v3
arXiv:2604.15524v3
•updated
•
2026-04-16
This paper presents a novel density control framework for multi-robot systems with spatial safety and energy sustainability guarantees. Stochastic robot motion is encoded through the Fokker-Planck Partial Differential Equation (PDE) at the density level. Control Lyapunov and control barrier functions are integrated with PDEs to enforce target density tracking, obstacle region avoidance, and energy sufficiency over multiple charging cycles. The resulting quadratic program enables fast in-the-loop implementation that adjusts commands in real-time. Multi-robot experiment and extensive simulations were conducted to demonstrate the effectiveness of the controller under localization and motion uncertainties.
Learning Contact Representation for Leg Odometry
Emre Girgin, Cagri Kilic
2606.05501v1
Learning Contact Representation for Leg Odometry
Emre Girgin, Cagri Kilic
2606.05501v1
arXiv:2606.05501v1
•
2026-06-03
The estimation of odometry in legged robots depends on the assumption that the velocity of the foot with respect to the world remains zero during the stance phase. Feedback for the main body velocity is derived from the kinematic serial chain of the feet making accurate leg phase detection is a critical subproblem. A considerable number of studies employ ground reaction force sensors mounted at the tip of the foot to classify, yet these sensors may not be universally available for all legged robots. Additionally, these sensors are often unresponsive to unaccounted disturbances, such as slippage, while the foot remains in contact with the ground. In this study, we propose a self-supervised representation learning framework for contact detection that utilizes the standard sensor set of joint encoders without reliance on force sensor augmentations. We employ learned representations to model the stance and swing phases probabilistically. The experimental results obtained confirm the efficacy of the proposed self-supervised contact detector. Our framework exhibited superior performance in comparison to supervised methods which necessitate sensor set augmentation and labeling, as well as baseline probabilistic approaches. Additionally, we make our code available to the public.
Comment: 17 pages
Unpaired RGB-Thermal Gaussian-Splatting Using Visual Geometric Transformers
Jean Cordonnier, Chenghao Xu, Olga Fink, Malcolm Mielle
2606.05491v1
Unpaired RGB-Thermal Gaussian-Splatting Using Visual Geometric Transformers
Jean Cordonnier, Chenghao Xu, Olga Fink, Malcolm Mielle
2606.05491v1
arXiv:2606.05491v1
•
2026-06-03
Multi-modal novel view synthesis (NVS) combining RGB and thermal imagery enables precise 3D scene reconstruction with visual and thermal information. However, existing methods typically rely on precisely calibrated RGB-thermal image pairs or stereo setups, limiting scalability and practical deployment. To address this, we introduce a framework for unpaired RGB-thermal NVS that leverages VGGT, a 3D feed-forward transformer architecture, to independently estimate camera poses for each modality. The pose sets are then aligned using the Procrustes algorithm with a cross-modal feature matcher, enabling joint registration without paired calibration. Building on this alignment, we further propose a multi-modal 3D Gaussian Splatting approach that learns directly from unpaired RGB and thermal images. Experiments on diverse scenes demonstrate that our method achieves competitive performance in thermal view synthesis while maintaining RGB fidelity. Moreover, we show that existing reconstruction approaches can produce modality-specific reconstructions that lack cross-modal consistency. We thus introduce a benchmarking framework to rigorously evaluate both per-modality image synthesis and the multi-modal coherence of reconstructed scenes.
Comment: Accepted at ICRA 2026's Workshop MM-SpatialAI: Multi-Modal Spatial AI for Robust Navigation and Open-World Understanding
HERO: Learning Humanoid End-Effector Control for Visual Whole-Body Open-Vocabulary Object Grasping
Runpei Dong, Ziyan Li, Arjun Gupta, Xialin He, Saurabh Gupta
2602.16705v3
HERO: Learning Humanoid End-Effector Control for Visual Whole-Body Open-Vocabulary Object Grasping
Runpei Dong, Ziyan Li, Arjun Gupta, Xialin He, Saurabh Gupta
2602.16705v3
arXiv:2602.16705v3
•updated
•
2026-02-18
Visual loco-manipulation of arbitrary in-the-wild objects requires accurate end-effector (EE) control and a generalizable understanding of the scene from visual inputs (eg, RGB-D images). Existing imitation and sim2real methods jointly learn both these aspects via monolithic end-to-end learning and are thus hard to scale. In this work, we bring to bear the best tools for each of these problems -- large vision models for generalizable scene understanding and simulated training for accurate EE control -- leading to an overall modular loco-manipulation system that exhibits strong generalization. Our core technical innovation is HERO, an accurate residual-aware EE tracking policy made possible by combining classical robotics with machine learning. It uses a) inverse kinematics to convert residual end-effector targets into reference trajectories, b) a learned neural forward model for accurate forward kinematics, and c) goal adjustment and replanning. Together, these innovations reduce the end-effector tracking error to 2.44cm, outperforming the strongest prior method by 5.5x. Our overall system operates in diverse real-world environments, from offices to coffee shops, where the robot reliably grasps various everyday objects (eg, mugs, apples, toys) on surfaces ranging from 43cm to 92cm in height. Systematic modular and end-to-end tests demonstrate the effectiveness of our proposed design. We believe our advances open up new ways of training humanoids to interact with daily objects.
Comment: Project page: https://hero-humanoid.github.io/
FlowPRO: Reward-Free Reinforced Fine-Tuning of Flow-Matching VLAs via Proximalized Preference Optimization
Yihao Wu, He Zhang, Junbo Tan, Xueqian Wang, Zhengyou Zhang
2606.05468v1
FlowPRO: Reward-Free Reinforced Fine-Tuning of Flow-Matching VLAs via Proximalized Preference Optimization
Yihao Wu, He Zhang, Junbo Tan, Xueqian Wang, Zhengyou Zhang
2606.05468v1
arXiv:2606.05468v1
•
2026-06-03
Post-training Vision-Language-Action (VLA) models into policies that can be reliably deployed on real robots remains a major bottleneck. SFT and DAgger exploit failure signals only indirectly, and reward-based RL is bottlenecked by the difficulty of real-world reward design and of training reliable critics. We present FlowPRO, a reward-free offline reinforced fine-tuning framework for flow-matching VLAs. Algorithmically, we propose RPRO (Robotic Flow-matching Proximalized Preference Optimization), a preference-optimization objective tailored to the flow-matching action head of VLA models. RPRO pairs a contrastive optimizer with an explicit proximal regularizer that anchors the absolute magnitude of the implicit reward, thereby eliminating the reward-hacking failure mode of plain Flow-DPO. On the data side, a teleoperated intervention-and-rollback paradigm produces naturally paired positive and negative trajectories $(τ^w, τ^l)$ on a real robot from a single operator action; a Smooth Interpolation procedure, combined with batch mixing, then converts these sparse corrections into dense per-state supervision while preserving the base policy's capabilities. On four long-horizon bimanual tasks, FlowPRO attains the highest success rate, outperforming four representative baselines, and ablations confirm the contribution of each loss component.
Worth Remembering: Surprise-Gated Robot Episodic Memory
Nicolas Gorlo, Derek K. Wise, Alberto Speranzon, Luca Carlone
2606.03787v2
Worth Remembering: Surprise-Gated Robot Episodic Memory
Nicolas Gorlo, Derek K. Wise, Alberto Speranzon, Luca Carlone
2606.03787v2
arXiv:2606.03787v2
•updated
•
2026-06-02
Robots solving generalist tasks need to be able to ground instructions in their past experience, since humans may refer to notable past events when giving a task (e.g., ``Take me to where the chemical spill happened yesterday''). Since memory limits make storing all past events infeasible, long-term robot memory must be selective, ideally retaining only those episodes with high utility for future tasks. However, future tasks are not typically given a priori for generalist robots. To select generically useful memories, we propose Bayesian surprise as a gating mechanism for memory formation. We present an approach to compute surprise in a semantically rich deployment-agnostic latent space provided by V-JEPA-2. Using our gated episodic memory to augment 4D scene graph-based spatial memory, we show a consistent improvement over state-of-the-art benchmarks in robot question answering, outperforming prior robot memory methods by $\geq12\%$ for temporal, spatial, and binary questions, and surpassing the performance of supervised and non-causal methods with an unsupervised causal method in event segmentation tasks.
Comment: 14 pages, 2 figures, 4 tables
Uncertainty-Aware Adaptive Sensor Fusion for Autonomous Navigation
Simegnew Yihunie Alaba, Yuichi Motai
2606.05437v1
Uncertainty-Aware Adaptive Sensor Fusion for Autonomous Navigation
Simegnew Yihunie Alaba, Yuichi Motai
2606.05437v1
arXiv:2606.05437v1
•
2026-06-03
This work introduces a hybrid deep learning approach integrated with an Unscented Kalman Filter (UKF) to enhance pose estimation accuracy in Visual-Inertial Odometry (VIO) for autonomous navigation. The proposed model employs a Vision Transformer (ViT) network to effectively capture temporal dependencies from inertial measurement unit (IMU) data and utilizes a Multiscale Convolutional Neural Network (MCNN) to learn optical flow-based motion cues from visual data. An adaptive sensor fusion module dynamically weights IMU and visual features by leveraging estimated uncertainty, thus improving robustness in diverse and challenging environmental conditions. Additionally, a novel uncertainty-aware loss function is proposed to explicitly incorporate prediction uncertainty into the learning process, enabling robust and accurate navigation under noisy, incomplete, or unreliable sensor inputs. Comprehensive evaluations of the KITTI dataset demonstrate that the proposed method significantly outperforms baseline approaches, achieving superior performance in terms of Absolute Trajectory Error (ATE) and Relative Pose Error (RPE). The lightweight and computationally efficient model processes data at 155 FPS on an NVIDIA A100 GPU, making it highly suitable for deployment in resource-constrained autonomous systems.
Comment: 13 pages
StereoPolicy: Improving Robotic Manipulation Policies via Stereo Perception
Evans Han, Yunfan Jiang, Yingke Wang, Haoyue Xiao, Huang Huang, Jianwen Xie, Jiajun Wu, Li Fei-Fei, Ruohan Zhang
2605.09989v2
StereoPolicy: Improving Robotic Manipulation Policies via Stereo Perception
Evans Han, Yunfan Jiang, Yingke Wang, Haoyue Xiao, Huang Huang, Jianwen Xie, Jiajun Wu, Li Fei-Fei, Ruohan Zhang
2605.09989v2
arXiv:2605.09989v2
•updated
•
2026-05-11
Recent advances in robot imitation learning have produced powerful visuomotor policies that manipulate diverse objects from visual inputs. However, monocular observations lack depth information, which is critical for precise manipulation in cluttered or geometrically complex scenes. Explicit depth maps and point clouds are often noisy and fragile in real-world manipulation. We introduce StereoPolicy, a visuomotor policy learning framework that directly leverages synchronized stereo image pairs to improve geometric reasoning without constructing explicit 3D representations. StereoPolicy processes each image with pretrained 2D vision encoders and fuses left-right features through a cross-attention-based Stereo Transformer, capturing spatial correspondence and disparity cues implicitly. The framework integrates with diffusion-based and pretrained vision-language-action (VLA) policies, delivering consistent improvements over RGB, RGB-D, point cloud, and multi-view baselines across three simulation benchmarks and seven real-robot tabletop and bimanual mobile manipulation tasks. Our results show that stereo vision bridges 2D pretrained representations and 3D geometric understanding for robotic manipulation.
Learning from Demonstrations over Riemannian Manifolds using Neural ODEs: An Extended Abstract
Diana Cuervo Espinosa, Mahathi Anand, Angela P. Schoellig
2606.05422v1
Learning from Demonstrations over Riemannian Manifolds using Neural ODEs: An Extended Abstract
Diana Cuervo Espinosa, Mahathi Anand, Angela P. Schoellig
2606.05422v1
arXiv:2606.05422v1
•
2026-06-03
Learning from demonstratins (LfD) is usually performed over Euclidean spaces, while the robot state, e.g. orientation, naturally evolves over curved spaces. Therefore, to ensure natural, complex motion generation, we investigate learning from demonstrations over Riemannian manifolds that are capable of encoding both position and orientation data. Here, geodesic paths provide for natural motion between two arbitrary points within the manifold. We propose to numerically estimate geodesics via neural ordinary differential equations, mitigating large computational overhead of existing approaches. Finally, these geodesics can be decoded back into the original task space before deploying on the robot. In this extended abstract, we discuss the architecture of our framework, provide some initial insights from our simulation experiments, including comparison to other geodesic computation mechanisms, and discuss the challenges and prospects for future work.
Comment: 2 pages
MoDex: A Diffusion Policy for Sequential Multi-Object Dexterous Grasping
Haofei Lu, Hongjia Liu, Yifei Dong, Florian T. Pokorny, Jens Lundell, Danica Kragic
2606.05407v1
MoDex: A Diffusion Policy for Sequential Multi-Object Dexterous Grasping
Haofei Lu, Hongjia Liu, Yifei Dong, Florian T. Pokorny, Jens Lundell, Danica Kragic
2606.05407v1
arXiv:2606.05407v1
•
2026-06-03
This work addresses sequentially grasping multiple objects with a single dexterous hand without releasing those already held. Most dexterous grasping methods commit all of the hand's degrees of freedom to a single object, underutilizing its dexterity and leaving no redundancy for subsequent grasps. The proposed solution, MoDex, is a diffusion policy that predicts the next gripper pose directly from observations, conditioned on an opposition space and point cloud. The opposition space condition specifies which fingers participate in the current grasp, enabling the gripper to use only a subset of its available degrees of freedom while reserving the remaining degrees of freedom for subsequent grasps. To facilitate sim-to-real transfer, MoDex is trained in two stages: first through imitation learning on expert demonstrations, and subsequently through reinforcement learning fine-tuning, which consistently improves success rates over the pre-trained policy. We evaluate MoDex in simulation on a MuJoCo-based Franka Emika Panda robot equipped with an Allegro Hand and on the corresponding real-world hardware platform. Across both simulation and real-world experiments, MoDex achieves higher success rates than the evaluated learning-based baselines, improving performance by 2.92-17.92% and 6.67-17.78%, respectively. Project page: https://modex2026.github.io/.
Comment: Submitted to CoRL 2026
VASO: Formally Verifiable Self-Evolving Skills for Physical AI Agents
Yunhao Yang, Neel P. Bhatt, Kevin Wang, Samuel Tetteh, Zhangyang Wang, Ufuk Topcu
2606.05395v1
VASO: Formally Verifiable Self-Evolving Skills for Physical AI Agents
Yunhao Yang, Neel P. Bhatt, Kevin Wang, Samuel Tetteh, Zhangyang Wang, Ufuk Topcu
2606.05395v1
arXiv:2606.05395v1
•
2026-06-03
Reusable robot skills are becoming the basic units through which embodied agents turn open-ended instructions into long-horizon physical behavior. We argue that, while foundation models have collapsed the cost of creating these skills, the cost of trusting them has not. Existing skill-evolution loops refine skills through execution feedback, unit tests, environment reward, or LLM self-critique, but these signals provide only trace-level evidence: they show that a skill worked on sampled executions, not that skill-induced plans satisfy temporal safety contracts under untested conditions. We introduce VASO, a framework for verification-guided self-evolution of LLM-generated robot skill contracts. In VASO, each skill is represented as a semantic contract with two coupled interfaces: a formal interface that aligns robot states, observations, and control commands with logical propositions for model checking, and a planner-facing interface that guides executable behavior generation. A model checker first filters logically inconsistent skill contracts, then verifies plans induced by the skill against global and local temporal specifications. When verification fails, VASO translates the counterexample trace into a textual gradient that updates the reusable skill contract while keeping foundation-model weights frozen. On Clearpath Jackal and PX4 quadcopter tasks, VASO reaches 97.2% formal-specification compliance using fewer than 100 optimization samples, outperforming execution-feedback, prompt-optimization, and fine-tuning baselines. To our knowledge, VASO is the first framework that closes the loop between formal verification and self-evolving LLM-generated skills for physical AI agents: formal counterexamples become optimization feedback for reusable robot skill contracts, rather than merely verifying one-off plans, tuning planner prompts, or fine-tuning model weights.
Comment: Project webpage: https://languagegroundedriskdetection.github.io/ProjectPage/vaso-webpage/
Efficient Computation of Distance Functions for Navigation Vector Fields in Lie Groups
Vinicius M. Gonçalves, João Baião, Felipe Bartelt, Douglas G. Macharet, Gustavo M. Freitas, Héctor Azpúrua, Luciano C. A. Pimenta
2606.05372v1
Efficient Computation of Distance Functions for Navigation Vector Fields in Lie Groups
Vinicius M. Gonçalves, João Baião, Felipe Bartelt, Douglas G. Macharet, Gustavo M. Freitas, Héctor Azpúrua, Luciano C. A. Pimenta
2606.05372v1
arXiv:2606.05372v1
•
2026-06-03
Vector-field-based methods are widely used for robot control and are often applied to the path-tracking problem. Some vector field approaches require repeatedly computing the distance between the robot configuration and the curve, as well as the corresponding closest point. Recently, vector fields have been extended to Lie Groups. In this case, this computation can be expensive, especially when performed at high control frequencies on embedded platforms. This paper proposes a method for efficiently computing the distance between a point and a curve represented as what is called a G-polynomial curve, which is a curve representation that generalizes polynomial curves to matrix Lie groups. The proposed approach exploits the structure of these curves to reduce the problem to a small number of polynomial root-finding computations. Simulation results show that the method significantly reduces computation time while maintaining accuracy compared to existing optimization-based approaches. Practical formulas are also provided for the case of the group SE(3), and the method is validated experimentally on a robotic manipulator. The methodology is implemented in a computational package, available online.
Safety-Critical Adaptive Impedance Control via Nonsmooth Control Barrier Functions under State and Input Constraints
Faisal Lawan, Xiaoran Han, Joaquin Carrasco, Barry Lennox, Xiaoxiao Cheng
2605.28367v5
Safety-Critical Adaptive Impedance Control via Nonsmooth Control Barrier Functions under State and Input Constraints
Faisal Lawan, Xiaoran Han, Joaquin Carrasco, Barry Lennox, Xiaoxiao Cheng
2605.28367v5
arXiv:2605.28367v5
•updated
•
2026-05-27
Safe physical interaction is critical for deploying robotic manipulators in human-robot interaction and contact-rich tasks, where uncertainty, external forces, and actuator limitations can compromise both performance and safety. We propose an online adaptive impedance control framework that enforces joint-state safety while achieving compliant interaction under uncertain dynamics. The approach combines a quadratic-program-based safety filter with a novel composed position-velocity non-smooth control barrier function (NCBF), enabling joint position and velocity constraints to be enforced through a unified relative-degree-one barrier. Unknown dynamics are compensated online using an interval type-2 fuzzy logic system, while actuator torque limits are handled through soft constraints with exact penalty recovery of feasible solutions. A disturbance-observer-enhanced safety mechanism improves robustness against modelling errors and external interaction forces. Using composite Lyapunov analysis, we prove forward invariance of the safe set and the uniform ultimately boundedness of the impedance-tracking error. Simulations on a 7-DOF manipulator with severe parametric uncertainty and external interaction wrenches demonstrate safe constraint satisfaction and robust impedance tracking.
Comment: 12 pages, 3 figures
AgenticRL: Self-Refining Agentic Reinforcement Learning for Vision-Conditioned UAV Navigation
Roohan Ahmed Khan, Yasheerah Yaqoot, Muhammad Ahsan Mustafa, Dzmitry Tsetserukou
2606.03963v2
AgenticRL: Self-Refining Agentic Reinforcement Learning for Vision-Conditioned UAV Navigation
Roohan Ahmed Khan, Yasheerah Yaqoot, Muhammad Ahsan Mustafa, Dzmitry Tsetserukou
2606.03963v2
arXiv:2606.03963v2
•updated
•
2026-06-02
Deep reinforcement learning has shown strong potential for enabling autonomous robots to learn complex navigational tasks. However, its practical use still depends heavily on human designed reward functions and repeated manual fine tuning, which is time consuming and does not guarantee high success in the desired task. This paper presents AgenticRL, agent guided reinforcement learning framework that increases autonomy in reward design, policy refinement, and real world deployment for unmanned aerial vehicles (UAV) navigation tasks. AgenticRL uses a multimodal generative pre-trained tansformer (GPT) agent to interpret task information and visual scene observations, generate task specific reward functions, train policies using Proximal Policy Optimization (PPO) algorithm, and then act as a critic by evaluating the trained policy through diagnosis packets to generate feedback. Based on this feedback, the agent identifies failure modes and refines the reward function in a closed loop self improvement process. To further leverage the multimodal GPT agent during inference, AgenticRL uses real world images and natural language task information to automatically identify the active scenario and select the appropriate trained policy for execution. The framework is evaluated on multiple navigational tasks, including gate traversal, obstacle avoidance, wall barrier crossing with landing, trajectory following, and motion behavior learning. Experimental results show that the closed loop refinement process improves policy behavior compared with initial rewards by 71%. We also demonstrate sim-to-real transfer of the proposed framework, achieving a real world success rate of 91% and a sim-to-real accuracy of 94%.
EVE: A Generator-Verifier System for Generative Policies
Yusuf Ali, Gryphon Patlin, Karthik Kothuri, Jeremiah Coholich, Muhammad Zubair Irshad, Wuwei Liang, Zsolt Kira
2512.21430v2
EVE: A Generator-Verifier System for Generative Policies
Yusuf Ali, Gryphon Patlin, Karthik Kothuri, Jeremiah Coholich, Muhammad Zubair Irshad, Wuwei Liang, Zsolt Kira
2512.21430v2
arXiv:2512.21430v2
•updated
•
2025-12-24
Visuomotor policies based on generative such as diffusion and flow-matching have shown strong performance for robotics applications but degrade under distribution shifts, demonstrating limited recovery capabilities without costly finetuning. In the language modeling domain, test-time compute scaling has revolutionized the reasoning capabilities of modern LLMs by enabling candidate solution refinement. These methods typically leverage foundation models as verification modules in a zero-shot manner to score candidate solutions. We hypothesize that generative policies can similarly benefit from additional inference-time compute that employs zero-shot VLM-based verifiers in a generation-verification framework. To this end, we introduce EVE: a modular, generator-verifier interaction framework that boosts the performance of pretrained generative policies at test time, with no additional training. EVE wraps a frozen base policy with multiple zero-shot, VLM-based verifier agents. Each verifier proposes action refinements to the base policy candidate actions, while an action incorporator uses classifier guidance to fuse aggregated verifier feedback into action denoising. We study design choices for generator-verifier information interfacing across a system of verifiers with distinct capabilities. Across diverse simulated and real robotic tasks and embodiments, EVE consistently improves success rates without additional policy or verifier training. Through extensive ablations, we isolate the contribution of verifier capabilities and action incorporator strategies, offering practical guidelines to build scalable, modular generator-verifier systems for embodied control.
GRAIL: Generating Humanoid Loco-Manipulation from 3D Assets and Video Priors
Tianyi Xie, Haotian Zhang, Jinhyung Park, Zi Wang, Bowen Wen, Jiefeng Li, Xueting Li, Qingwei Ben, Haoyang Weng, Yufei Ye, David Minor, Tingwu Wang, Chenfanfu Jiang, Sanja Fidler, Jan Kautz, Linxi Fan, Yuke Zhu, Zhengyi Luo, Umar Iqbal, Ye Yuan
2606.05160v1
GRAIL: Generating Humanoid Loco-Manipulation from 3D Assets and Video Priors
Tianyi Xie, Haotian Zhang, Jinhyung Park, Zi Wang, Bowen Wen, Jiefeng Li, Xueting Li, Qingwei Ben, Haoyang Weng, Yufei Ye, David Minor, Tingwu Wang, Chenfanfu Jiang, Sanja Fidler, Jan Kautz, Linxi Fan, Yuke Zhu, Zhengyi Luo, Umar Iqbal, Ye Yuan
2606.05160v1
arXiv:2606.05160v1
•
2026-06-03
Scaling humanoid loco-manipulation requires robot-compatible demonstrations across diverse objects, whole-body motions, and scene geometries, but teleoperation and motion capture are difficult to scale because each collection depends on physical setups, instrumented actors, and robot operation. We present GRAIL, a digital generation pipeline that remains fully virtual until deployment: it composes 3D assets, simulator-ready scenes, and priors from video foundation models (VFMs) to synthesize interactions without rebuilding physical environments or teleoperating the robot. Rather than reconstructing unconstrained in-the-wild videos, GRAIL starts from fully specified 3D configurations in which object geometry, camera parameters, metric scale, environment depth, and a robot-proportioned character are known before video generation and reused during reconstruction. This privileged setup better conditions 4D recovery, allowing model-based object tracking, human motion estimation, and interaction-aware optimization to reconstruct metric 4D human-object interaction (HOI) trajectories with reduced depth ambiguity and morphology mismatch. We retarget the recovered motions to a humanoid robot and train complementary task-general trackers: an object-aware latent adaptor for manipulation and a scene-aware tracker for terrain traversal. GRAIL produces over 20,000 sequences spanning pick-up, object manipulation, sitting, and terrain traversal. Using only GRAIL-generated data, we train egocentric visual policies through a sim-to-real pipeline and deploy them on a Unitree G1 humanoid, achieving 84\% real-world success on diverse object pick-up and 90\% success on stair-climbing.
Comment: Project page: https://research.nvidia.com/labs/dair/grail/
X4Val: Learning Neural Surrogates for Variance-Reduced Policy Evaluation
Rachel Luo, Michael Watson, Apoorva Sharma, Heng Yang, Han Qi, Edward Schmerling, Sushant Veer, Boris Ivanovic, Marco Pavone
2606.05159v1
X4Val: Learning Neural Surrogates for Variance-Reduced Policy Evaluation
Rachel Luo, Michael Watson, Apoorva Sharma, Heng Yang, Han Qi, Edward Schmerling, Sushant Veer, Boris Ivanovic, Marco Pavone
2606.05159v1
arXiv:2606.05159v1
•
2026-06-03
Rigorous evaluation of learning-based robotic systems is an essential prerequisite for deployment. However, real-world test data is expensive to gather; moreover, in a typical iterative development context, data gathered from the latest policy is necessarily limited in scale. This motivates evaluation methodologies that make use of heterogeneous data sources, including simulation, historical policy logs, and data collected from related platforms or environments. While such auxiliary data are abundant and inexpensive, they are generally not directly representative of real-world outcomes -- for example, performance in simulation may differ substantially from performance in the real world -- making their principled use for high-confidence performance estimation challenging. In this paper, we introduce X4Val, a general framework for variance-reduced real-world metric estimation in the presence of non-paired, multi-domain data. X4Val embeds samples from real and auxiliary domains into a shared representation space and learns a transferable predictor of real-world metrics; this learned predictor is then incorporated into a control-variates estimator, enabling variance reduction even when paired samples are unavailable. We provide theoretical analysis and empirical evaluations on autonomous driving and real-world robot manipulation tasks, domains across which X4Val achieves up to 38.4% variance reduction and demonstrates consistent improvements over strong baselines. These results show that non-paired, heterogeneous data can be leveraged to substantially improve the sample efficiency of rigorous robotic system validation.
HORIZON: Recoverability-Governed Curriculum for Physical-Domain Scaling
Chenhao Bai, Liqin Lu, Kaijun Wang, Hui Chen, Jin-Chuan Shi, Yuyang Liu, Hao Chen, Chunhua Shen
2606.05143v1
HORIZON: Recoverability-Governed Curriculum for Physical-Domain Scaling
Chenhao Bai, Liqin Lu, Kaijun Wang, Hui Chen, Jin-Chuan Shi, Yuyang Liu, Hao Chen, Chunhua Shen
2606.05143v1
arXiv:2606.05143v1
•
2026-06-03
Scaling robust robot policies requires more than broader randomization, because physical-domain experience must remain organized and learnable throughout training. We study when a policy can benefit from harder physics and identify recoverability as a central constraint in on-policy physical-domain scaling. In on-policy training, new dynamics are useful only insofar as they remain close enough to the current policy to generate corrective on-policy data, rather than collapsing rollouts into unrecoverable failures. Using quadruped locomotion as a physically demanding benchmark for embodied generalization, we introduce HORIZON, a checkpointed frontier curriculum that expands physical domains only within the current policy's recoverable boundary. HORIZON uses rollback and boundary refinement to govern each expansion step, turning fixed randomization into a continual process of physical-domain growth. Experiments reveal three regularities of physical-domain expansion. First, direct domain widening is uneven across physical axes and often unlearnable without staged ordering. Second, domain composition is non-monotonic, and adding more domains beyond a compact core can dilute recoverable joint samples and reduce overall robustness. Third, offline distillation of isolated experts cannot substitute for the joint interaction generated by on-policy curriculum. Together, these results frame physical-domain generalization as a continual growth problem for embodied control, with recoverability as the organizing principle for on-policy expansion.
Comment: 16 pages, 9 figures
From Video to Control: A Survey of Learning Manipulation Interfaces from Temporal Visual Data
Linfang Zheng, Zikai Ouyang, Chen Wang, Jia Pan, Wei Zhang
2604.04974v3
From Video to Control: A Survey of Learning Manipulation Interfaces from Temporal Visual Data
Linfang Zheng, Zikai Ouyang, Chen Wang, Jia Pan, Wei Zhang
2604.04974v3
arXiv:2604.04974v3
•updated
•
2026-04-04
Video is a scalable observation of physical dynamics: it captures how objects move, how contact unfolds, and how scenes evolve under interaction -- all without requiring robot action labels. Yet translating this temporal structure into reliable robotic control remains an open challenge, because video lacks action supervision and differs from robot experience in embodiment, viewpoint, and physical constraints. This survey reviews methods that exploit non-action-annotated temporal video to learn control interfaces for robotic manipulation. We introduce an interface-centric taxonomy organized by where the video-to-control interface is constructed and what control properties it enables, identifying three families: direct video-action policies, which keep the interface implicit; latent-action methods, which route temporal structure through a compact learned intermediate; and explicit visual interfaces, which predict interpretable targets for downstream control. For each family, we analyze control-integration properties -- how the loop is closed, what can be verified before execution, and where failures enter. A cross-family synthesis reveals that the most pressing open challenges center on the robotics integration layer -- the mechanisms that connect video-derived predictions to dependable robot behavior -- and we outline research directions toward closing this gap.
How Users Understand Robot Foundation Model Performance through Task Success Rates and Beyond
Isaac Sheidlower, Jindan Huang, James Staley, Bingyu Wu, Qicong Chen, Reuben Aronson, Elaine Short
2602.03920v2
How Users Understand Robot Foundation Model Performance through Task Success Rates and Beyond
Isaac Sheidlower, Jindan Huang, James Staley, Bingyu Wu, Qicong Chen, Reuben Aronson, Elaine Short
2602.03920v2
arXiv:2602.03920v2
•updated
•
2026-02-03
Robot Foundation Models (RFMs) represent a promising approach to developing general-purpose home robots. Given the broad capabilities of RFMs, users will inevitably ask an RFM-based robot to perform tasks that the RFM was not trained or evaluated on. In these cases, it is crucial that users understand the risks associated with attempting novel tasks due to the relatively high cost of failure. Furthermore, an informed user who understands an RFM's capabilities will know what situations and tasks the robot can handle. In this paper, we study how non-roboticists interpret performance information from RFM evaluations. These evaluations typically report task success rate (TSR) as the primary performance metric. While TSR is intuitive to experts, it is necessary to validate whether novices also use this information as intended. Toward this end, we conducted a study in which users saw real evaluation data, including TSR, failure case descriptions, and videos from multiple published RFM research projects. The results highlight that non-experts not only use TSR in a manner consistent with expert expectations but also highly value other information types, such as failure cases that are not often reported in RFM evaluations. Furthermore, we find that users want access to both real data from previous evaluations of the RFM and estimates from the robot about how well it will do on a novel task.
Too Much of a Good Thing: When sim2real Efforts Impede Policy Learning (And What to Do About It)
Kyle Morgenstein, Bharath Masetty, Stephen Welch, Luis Sentis
2606.02636v2
Too Much of a Good Thing: When sim2real Efforts Impede Policy Learning (And What to Do About It)
Kyle Morgenstein, Bharath Masetty, Stephen Welch, Luis Sentis
2606.02636v2
arXiv:2606.02636v2
•updated
•
2026-05-30
While sim2real efforts are necessary for effective policy transfer to hardware, there is such a thing as too much of a good thing. We argue that sim2real efforts have led to misaligned incentives with policy learning, resulting in simulator lock in and poor policy exploration due to the unreasonable constraints imposed by the real world. We offer a diagnosis and explanation of the current status of the problem, and propose a potential solution via a sim2sim2real paradigm that leverages the robot's kinematics as the sole design constraint.
Sem-NaVAE: Semantically-Guided Outdoor Mapless Navigation via Generative Trajectory Priors
Gonzalo Olguín, Javier Ruiz-del-Solar
2602.01429v2
Sem-NaVAE: Semantically-Guided Outdoor Mapless Navigation via Generative Trajectory Priors
Gonzalo Olguín, Javier Ruiz-del-Solar
2602.01429v2
arXiv:2602.01429v2
•updated
•
2026-02-01
This work presents a mapless navigation approach for outdoor applications. It combines the exploratory capacity of conditional variational autoencoders (CVAEs) to generate trajectories and the semantic segmentation capabilities of a lightweight visual language model (VLM) to select the trajectory to execute. Open-vocabulary segmentation is used to score and select the generated trajectories based on natural language, and a state-of-the-art local planner executes velocity commands. One of the key features of the proposed approach is its ability to generate a large variability of trajectories and select them to navigate in real-time. In real-world outdoor experiments, Sem-NaVAE achieves a 90% success rate across routes of 120-240m in unseen environments, outperforming the nearest baseline by 10% while remaining within 7% of a map-based upper bound. A video showing an experimental run of the system can be found in https://youtu.be/i3R5ey5O2yk.
Comment: Accepted for publication in IEEE Robotics and Automation Letters (RA-L). 8 pages, 5 figures
Generalization of World Models under Environmental Variability for Vision-based Quadrotor Navigation
Luca Zanatta, Grzegorz Malczyk, Kostas Alexis
2606.05015v1
Generalization of World Models under Environmental Variability for Vision-based Quadrotor Navigation
Luca Zanatta, Grzegorz Malczyk, Kostas Alexis
2606.05015v1
arXiv:2606.05015v1
•
2026-06-03
World models, learned generative models that predict how an environment evolves, have become a promising tool for sample-efficient robot learning. Yet how robust they are to environmental variability remains poorly understood. To address this, we conduct a systematic study using vision-based quadrotor navigation as a testbed problem, training DreamerV3-based world models under varying levels of environmental randomness and evaluating them across all levels through cross-environment validation, spanning both Self-Supervised Learning (SSL) pretraining and Reinforcement Learning (RL) fine-tuning. We then deploy all world models and associated navigation policies on a real quadrotor in unseen environments, including an open-loop run where the model receives just 2.5s of real sensory input before all sensors are cut off, leaving the system to navigate entirely in imagination over a 12m traverse. Our results show that world model robustness during SSL pretraining is a strong predictor of sim-to-real transfer: every model that generalized well in cross-environment SSL validation deployed successfully in the real world, passing through gaps as narrow as 0.67m, whereas the model that dominated simulation policy evaluation failed on the real platform. We further identify (a) the discrete latent size and (b) the training-sequence length as the dominant factors governing world model quality.
CIPER: A Unified Framework for Cross-view Image-retrieval and Pose-estimation
Yurim Jeon, Dongseong Seo, Seung-Woo Seo
2606.05011v1
CIPER: A Unified Framework for Cross-view Image-retrieval and Pose-estimation
Yurim Jeon, Dongseong Seo, Seung-Woo Seo
2606.05011v1
arXiv:2606.05011v1
•
2026-06-03
Cross-view geo-localization estimates the geographic location of a ground image by matching it against an aerial image database. Existing methods tackle this through either large-scale retrieval or precise pose estimation, but not both: retrieval-based methods enable wide-area search at the cost of localization accuracy, while pose estimation methods achieve high precision within only a narrow search space. Naively cascading these pipelines introduces error propagation and inconsistent feature representations. We formulate cross-view geo-localization as a unified problem requiring simultaneous city-scale retrieval and precise 3-DoF pose estimation. We propose CIPER (Cross-view Image-retrieval and Pose-estimation transformER), a single architecture that jointly performs both tasks through mutually beneficial feature learning. CIPER uses a shared transformer encoder with task-specific tokens to disentangle global retrieval features from spatial localization cues. To bridge the large domain gap between ground and aerial views, we introduce a two-way transformer pose decoder that uses ground features as spatial queries for bidirectional cross-attention. A set prediction strategy further enables stable 3-DoF regression under a unified multi-task objective. Experiments on VIGOR, KITTI, and Ford Multi-AV demonstrate competitive performance, especially under limited field-of-view and arbitrary orientation conditions. Code is available at https://github.com/yurimjeon1892/CIPER.
Comment: 16 pages, 5 figures
Flash-WAM: Modality-Aware Distillation for World Action Models
Arman Akbari, Ci Zhang, Arash Akbari, Lin Zhao, Yixiao Chen, Weiwei Chen, Xuan Zhang, Geng Yuan, Yanzhi Wang
2606.05254v1
Flash-WAM: Modality-Aware Distillation for World Action Models
Arman Akbari, Ci Zhang, Arash Akbari, Lin Zhao, Yixiao Chen, Weiwei Chen, Xuan Zhang, Geng Yuan, Yanzhi Wang
2606.05254v1
arXiv:2606.05254v1
•
2026-06-03
World-action models (WAMs) jointly generate future video and robot actions through iterative diffusion, achieving strong performance on manipulation benchmarks but requiring tens of denoising steps, a cost that precludes real-time control. Step distillation has emerged as the natural remedy, but off-the-shelf methods break down in the joint video-action setting because video and action streams use different SNR-shifted noise schedules and reach training with substantially different marginal noise distributions, an asymmetry that single-modality distillation methods cannot accommodate. We introduce \textbf{Flash-WAM}, a modality-aware step-distillation framework inspired by consistency distillation that selects the consistency function for each modality to match its noise regime: a linear-gradient-scaling parametrization for the action stream's low-noise regime, paired with a variance-preserving parametrization for the video stream's high-noise regime, grounded in a structural analysis of the consistency-function family that characterizes the achievable gradient scaling under the consistency boundary condition. Instantiated on LingBot-VA, Flash-WAM compresses inference to a single step in each modality. On RoboTwin 2.0, this reduces per-chunk latency from $8.1$ seconds to $348$ ms on NVIDIA L40S, a $23{\times}$ speedup that enables real-time inference. Flash-WAM preserves task success on simulation benchmarks ($85.5\%$ RoboTwin 2.0, $95.7\%$ LIBERO) and substantially recovers real-world performance ($60\%$ average on a Unitree G1 humanoid robot), while naive consistency distillation drops to $24\%$ at the same step budget.
Right Model, Right Time: Real-Time Cascaded-Fidelity MPC for Bipedal Walking
Franek Stark, Felix Wiebe, Shubham Vyas, Dennis Mronga, Frank Kirchner
2605.04607v2
Right Model, Right Time: Real-Time Cascaded-Fidelity MPC for Bipedal Walking
Franek Stark, Felix Wiebe, Shubham Vyas, Dennis Mronga, Frank Kirchner
2605.04607v2
arXiv:2605.04607v2
•updated
•
2026-05-06
This paper presents a multi-phase whole-body model predictive control (MPC) approach for bipedal walking, combining a detailed whole-body model in the near horizon with a simplified single-rigid-body model in the later prediction steps. This reduces computational complexity while retaining prediction capabilities. The resulting nonlinear optimal control problem is solved entirely within the general-purpose, off-the-shelf nonlinear MPC framework acados, using sequential quadratic programming (SQP). Given a contact schedule and a target walking speed, the controller optimizes joint torques without depending on preselected footstep locations. The controller is validated in MuJoCo simulation on the 18-DoF bipedal robot HyPer-2.
Comment: Presented at IEEE ICRA 2026 Workshop "2cnd Workshop on Frontiers of Optimization for Robotics"
What Can Eye Gaze Teach Us About Real-World Cycling? Insights From the Oxford RobotCycle Project
Benjamin Hardin, Efimia Panagiotaki, Daniele De Martini, Lars Kunze
2606.04989v1
What Can Eye Gaze Teach Us About Real-World Cycling? Insights From the Oxford RobotCycle Project
Benjamin Hardin, Efimia Panagiotaki, Daniele De Martini, Lars Kunze
2606.04989v1
arXiv:2606.04989v1
•
2026-06-03
Although much is known about the physical danger of cycling situations, less is understood about the perceived danger of cycling. Furthermore, perception of danger may be filtered at a subconscious level and therefore difficult for one to self-report. To this end, these subconscious perceptions can be revealed through physiological metrics such as eye gaze. This paper explores the perceived safety of cycling in Oxford, United Kingdom and explores the ability of wearable eye tracking glasses to produce insights about the differences in perception under different environments and events. This paper finds that eye gaze patterns change between using bike lanes, car lanes and shared bus lanes, representing different cognitive challenges of each lane type. This paper presents that different intersections have significantly different eye gaze patterns which may have implications for cyclist stress. Finally, eye gaze patterns differ in the presence of events such as passes and pedestrians in the road compared to when cycling with no events. This paper draws conclusions on the benefits and limitations of using wearable eye trackers to estimate stress and cyclist workload.
Potential-Guided Flow Matching for Vision-Language-Action Policy Improvement
Yunpeng Mei, Jiakai He, Hongjie Cao, Chenyu Wang, Xiaowen Zhu, Yihan Zhou, Jiamin Wang, Chenbo Xin, Peng Cheng, Yuxuan Yang, Yijie Wang, Xinhu Zheng, Gao Huang, Jie Chen, Gang Wang
2606.04968v1
Potential-Guided Flow Matching for Vision-Language-Action Policy Improvement
Yunpeng Mei, Jiakai He, Hongjie Cao, Chenyu Wang, Xiaowen Zhu, Yihan Zhou, Jiamin Wang, Chenbo Xin, Peng Cheng, Yuxuan Yang, Yijie Wang, Xinhu Zheng, Gao Huang, Jie Chen, Gang Wang
2606.04968v1
arXiv:2606.04968v1
•
2026-06-03
Large vision-language-action (VLA) policies are increasingly trained as conditional generative models over action chunks. Yet deployment produces mixed-quality experience-successful demonstrations, partial completions, recoverable mistakes, and failures-that is difficult to use with standard imitation. Full behavior cloning (BC) imitates failures, filtered BC discards useful sub-trajectories, and offline reinforcement learning adds a large critic. We introduce ForesightFlow, a self-guided flow-matching policy that augments each generated action chunk with a learned success-potential trajectory. The same flow proposes and scores candidate actions, enabling best-of-$K$ inference without an external critic. The key issue is that policy improvement and value calibration require different supervision: advantage weighting should emphasize high-quality actions, but applying the same weights to potential coordinates suppresses failure gradients and creates overconfident scores. We address this with decoupled advantage-weighted flow matching, applying exponentiated advantage weights only to action velocities while training potential velocities uniformly. We further derive a one-step boundary estimator for conditional flow matching, allowing advantage computation with a single stop-gradient forward pass. Across five BEHAVIOR-1K simulation tasks and five real-world bimanual tasks, ForesightFlow improves over imitation baselines, matches the strongest separate-critic baseline in simulation success, improves real-world success, and reduces training compute by $38\%$. Ablations show that decoupling prevents value hallucination, the one-step estimator preserves candidate-ranking fidelity, and self-guided sampling improves long-horizon execution.
WAM-Nav: Asymmetric Latent World-Action Modeling for Unified Visual Navigation
Ning Yang, Yan Huang, Kaiwen Peng, Ziheng He, Kai Wang, Cui Miao, Kailin Lyu, Guo Li, Xiaofeng Wang, Zheng Zhu, Jing Liu, Nianfeng Liu
2606.04907v1
WAM-Nav: Asymmetric Latent World-Action Modeling for Unified Visual Navigation
Ning Yang, Yan Huang, Kaiwen Peng, Ziheng He, Kai Wang, Cui Miao, Kailin Lyu, Guo Li, Xiaofeng Wang, Zheng Zhu, Jing Liu, Nianfeng Liu
2606.04907v1
arXiv:2606.04907v1
•
2026-06-03
Visual navigation requires generating smooth and collision-free trajectories under complex geometric and physical constraints. Existing reactive policies that directly map observations to actions lack anticipatory reasoning, limiting their ability to proactively avoid obstacles. While visual imagination offers predictive foresight, conventional modular approaches separate scene prediction from policy learning, often leading to error accumulation and inefficient inference. To address these limitations, we propose WAM-Nav, a Latent World-Action Model for embodied visual navigation that jointly learns action generation and latent visual foresight, enabling more robust and foresighted navigation decisions without compromising inference efficiency. Specifically, WAM-Nav utilizes a shared Diffusion Transformer for asymmetric joint diffusion to concurrently generate long-horizon actions and short-horizon visual foresight, reducing the inference latency and visual error accumulation inherent in multi-step autoregressive rollouts. To further encourage smooth and consistent trajectory generation, we introduce a dual-stream contextual conditioning mechanism that integrates episode-level ego-motion history with sequential visual observations. Combined with a unified goal alignment module that preserves balanced representations across goal types, WAM-Nav naturally supports Image-Goal, Point-Goal, and No-Goal exploration within a single policy. Extensive experiments on the challenging ClutterScenes and InternScenes benchmarks demonstrate strong generalization of WAM-Nav, particularly on Image-Goal and Point-Goal navigation, where it improves success rates by 15.7% and 3.3%, respectively. Real-world deployment further validates effective zero-shot sim-to-real transfer, achieving an average 85% task success rate across diverse indoor and outdoor environments.
A Reproducible and Physically Feasible Dynamic Parameter Identification Framework for a Low-Cost Robot Arm
Junji Oaki, Koki Yamane, Koki Inami, Sho Sakaino
2605.15949v2
A Reproducible and Physically Feasible Dynamic Parameter Identification Framework for a Low-Cost Robot Arm
Junji Oaki, Koki Yamane, Koki Inami, Sho Sakaino
2605.15949v2
arXiv:2605.15949v2
•updated
•
2026-05-15
This paper presents a reproducible and physically feasible dynamic parameter identification framework for CRANE-X7, a low-cost robot arm driven by modular smart actuators. To improve practical identifiability, products of inertia are removed according to approximate link symmetry, reducing the rigid-body model from 65 to 39 base parameters. Identification motions are hand-designed from structured single-joint and adjacent-joint primitives under practical joint-range limits. The proposed pipeline combines preprocessing, inverse-dynamics-regressor-based ordinary least squares (OLS), conditional semidefinite-programming (SDP) projection for feasibility recovery, and closed-loop input error (CLIE) refinement. Candidate solutions from 40 structured trajectories are analyzed in a common principal component analysis (PCA) space to select a statistically central representative model. Because statistical centrality alone does not ensure physical acceptability, the selected model is finally screened by an all-pose positive-definiteness audit of the inertia matrix and, when necessary, corrected by a localized post-CLIE SDP rescue step. Experiments show that the parameter cloud becomes progressively more concentrated from OLS to SDP and CLIE, while the final accepted model preserves high predictive accuracy on held-out validation motions. These results demonstrate a practical route to statistically coherent and physically feasible dynamic models for low-cost robot platforms.
Comment: 11 pages, 8 figures, 7 tables, 1 algorithm and 2 appendices
D$^3$-MoE:Dual Disentangled Diffusion Mixture-of-Experts for Style-Controllable End-to-End Autonomous Driving
Renju Feng, Rukang Wang, Ning Xi, Jianguo Yu, Liping Lu, Pan Zhou, Duanfeng Chu
2606.04884v1
D$^3$-MoE:Dual Disentangled Diffusion Mixture-of-Experts for Style-Controllable End-to-End Autonomous Driving
Renju Feng, Rukang Wang, Ning Xi, Jianguo Yu, Liping Lu, Pan Zhou, Duanfeng Chu
2606.04884v1
arXiv:2606.04884v1
•
2026-06-03
Traditional end-to-end autonomous driving frameworks frequently suffer from the "style-averaging" dilemma when trained on high-variance human demonstrations, yielding homogenized, style-uncontrollable, and even kinematically unsafe policies. To overcome this limitation, we present D$^3$-MoE (Dual Disentangled Diffusion Mixture-of-Experts), which disentangles trajectory modeling along two complementary axes. On the behavioral axis, generation is decoupled from selection: a style-conditioned diffusion process synthesizes multi-style candidate trajectories in parallel within a single scene, allowing a downstream module to select the optimal trajectory based on user preference or an evaluation score. On the physical axis, decoupled longitudinal and lateral routers activate their respective experts during inference time, trained without manual labels using self-supervised targets from orthogonal ground-truth kinematics. These activated experts, architected as Diffusion Transformers (DiT) and equipped with style-conditioned AdaLN and asymmetric lateral-fusion cross-attention, independently predict their corresponding physical state before being reassembled into a unified, kinematically coherent trajectory. Extensive evaluations on the challenging NAVSIM benchmark demonstrate that D$^3$-MoE achieves state-of-the-art planning performance, reaching 88.2 PDMS and 84.3 EPDMS by default. Moreover, our Best-of-Three ensemble strategy effectively broadens the multi-modal solution space, raising performance to 91.3 PDMS and 87.5 EPDMS. Both quantitative and qualitative analyses jointly confirm the framework's advantages in planning quality and style controllability.
Comment: 8 pages, 6 figures
Teaching Robots to Say 'I Don't Know' : SENTINEL for Uncertainty-Aware SLAM
Abhishek S, Badrikanath Praharaj, Sreeram MV
2606.04853v1
Teaching Robots to Say 'I Don't Know' : SENTINEL for Uncertainty-Aware SLAM
Abhishek S, Badrikanath Praharaj, Sreeram MV
2606.04853v1
arXiv:2606.04853v1
•
2026-06-03
Low-cost 2D LiDARs lack the intensity channel that higher-end sensors use to diagnose measurement failures, yet they are widely used on educational and budget robotics platforms. We present SENTINEL, a training - free, label - free reliability estimation framework that gives range - only LiDAR an effective diagnostic signal. SENTINEL combines geometry-based scan statistics with cross - modal depth consistency between LiDAR and an RGB - D camera to compute a per - scan reliability score between 0 and 1. When the score falls below a threshold, corrupted scans are rejected and the robot falls back to calibrated wheel odometry, preventing silent SLAM corruption. We evaluate SENTINEL on a GEFIER R1 four - wheel skid-steer robot equipped with an RPLidar A2M12 and an Intel RealSense D435i in a 185 cm by 245 cm arena containing controlled transparent and reflective failure elements on a central obstacle. Spatial reliability maps across five surface conditions, including glass, mirror, shiny paper, and a mixed mirror and shiny-paper condition, show clear separation between clean and failure cases, allowing affected regions to be identified as reject or noise. Because these failure modes are absent in simulation, validation is performed entirely on real hardware.
Comment: 6 pages, 10 figures, 3 tables, This paper was accepted at Uncertainty in Open-World Robotics Workshop in conjunction with Internation conference of robotics and automation (ICRA 2026)
M3imic: Learning a Versatile Whole-Body Controller for Multimodal Motion Mimicking
Zuxing Lu, Ziang Zheng, Yao Lyu, Jingyu Liu, Feihong Zhang, Song Lu, Xin Yuan, Changyin Sun, Xingxing Zuo, Shengbo Eben Li
2606.04829v1
M3imic: Learning a Versatile Whole-Body Controller for Multimodal Motion Mimicking
Zuxing Lu, Ziang Zheng, Yao Lyu, Jingyu Liu, Feihong Zhang, Song Lu, Xin Yuan, Changyin Sun, Xingxing Zuo, Shengbo Eben Li
2606.04829v1
arXiv:2606.04829v1
•
2026-06-03
Building a general-purpose whole-body controller is essential for enabling diverse motion capabilities in humanoid robots across a wide range of downstream tasks, including locomotion and loco-manipulation. Different tasks rely on distinct motion reference modalities: locomotion primarily depends on coordinated robot joint trajectories, whereas manipulation requires precise end-effector trajectory tracking. Existing methods often overlook the representational mismatch between dense robot joint angles and sparse end-effector poses. To address this, we propose Multi-Modal Mimic (M3imic), a versatile multi-modal whole-body control framework that unifies heterogeneous motion reference modalities, including robot joint angles, human pose trajectories, and end-effector poses, using modality-specific encoders to map them into a shared latent space. Leveraging large-scale reinforcement learning in the simulator, we train a single policy that achieves sim-to-real transfer across multiple motion reference modalities without modality-specific retraining. Extensive simulation and real-world experiments on the Unitree G1 robot are conducted to evaluate the proposed framework. In simulation, the policy achieves a peak success rate of 98.42\% on an unseen test dataset, demonstrating its exceptional generalization capability. The code is available at https://github.com/Renforce-Dynamics/MultiModalWBC
HapTile: A Haptic-Informed Vision-Tactile-Language-Action Dataset for Contact-Rich Imitation Learning
Amirhosein Alian, Yongqiang Zhao, Shiyi Gu, Xuyang Zhang, Zhuo Chen, Christopher E. Mower, Haitham Bou-Ammar, Shan Luo
2606.04825v1
HapTile: A Haptic-Informed Vision-Tactile-Language-Action Dataset for Contact-Rich Imitation Learning
Amirhosein Alian, Yongqiang Zhao, Shiyi Gu, Xuyang Zhang, Zhuo Chen, Christopher E. Mower, Haitham Bou-Ammar, Shan Luo
2606.04825v1
arXiv:2606.04825v1
•
2026-06-03
Despite the importance of tactile sensing for reliable manipulation, most existing Vision-Language-Action (VLA) datasets remain vision-only, and those that do incorporate tactile information typically lack the joint combination of task diversity, language conditioning, and action trajectories. Furthermore, existing teleoperation pipelines rarely provide haptic feedback to the operator, despite its established role in demonstration quality and manipulation stability. In this work, we present HapTile, a contact-grounded visuotactile manipulation dataset that advances beyond vision-only trajectory datasets by embedding physical interaction sensing at two levels: fingertip tactile feedback at the robot end-effector, and haptic-informed demonstrations at the teleoperator side. The data collection platform integrates haptic feedback directly into the teleoperation controller, enabling the operator to perceive contact interactions in real time. It is built around a standard and reproducible robotic system equipped with custom-designed fingertip tactile sensors. The dataset comprises everyday manipulation tasks spanning a broad range of contact-rich skills, including pick-and-place, folding, pressing, stacking, and other routine activities. Each task is paired with language instructions that condition the policy on the manipulation objective, together with synchronized visuotactile observations and action trajectories. In addition, we provide a benchmarking study on contact-rich policy learning using two baseline models to evaluate the effectiveness of the proposed contact-grounded dataset. The dataset and additional details are available on our website: haptile-dataset.github.io.
Real-World Deployment of a 5G-Connected Edge-Controlled Aerial Robot in Industrial Subterranean Mines
Achilleas Santi Seisa, Emanuele Pagliari, Gerasimos Damigos, Elias Small, George Nikolakopoulos
2606.04818v1
Real-World Deployment of a 5G-Connected Edge-Controlled Aerial Robot in Industrial Subterranean Mines
Achilleas Santi Seisa, Emanuele Pagliari, Gerasimos Damigos, Elias Small, George Nikolakopoulos
2606.04818v1
arXiv:2606.04818v1
•
2026-06-03
This article presents the first real-world autonomous flight of a 5G-connected aerial robot controlled by an edge-offloaded controller, and aims to bridge the gap between controlled and factual setups. The robot operates within an active industrial subterranean mine, while the high-level controller is deployed in a nearby Kubernetes-based edge cluster. Communication between the robot and the edge is enabled via a 5G New Radio (NR) Standalone (SA) network. The chosen controller is a Model Predictive Controller (MPC), which generates control actions to allow the robot to navigate seamlessly through the mining environment. A human operator selects waypoints for the aerial robot, and the MPC generates smooth, collision-free paths for autonomous executions. The proposed 5G edge-based closed-loop system is evaluated in a real industrial setting and demonstrates the potential of edge-controlled robotic systems toward time-critical, safe and efficient future deployments.
Comment: 6 pages, 8 figures, MED 2026
Transformer-Based Autonomous Driving Models and Deployment-Oriented Compression: A Survey
Juan Zhong, Yuhang Shi, Zukang Xu, Xi Chen
2304.10891v3
Transformer-Based Autonomous Driving Models and Deployment-Oriented Compression: A Survey
Juan Zhong, Yuhang Shi, Zukang Xu, Xi Chen
2304.10891v3
arXiv:2304.10891v3
•updated
•
2023-04-21
Transformer-based models are becoming a central paradigm in autonomous driving because they can capture long-range spatial dependencies, multi-agent interactions, and multimodal context across perception, prediction, and planning. At the same time, their deployment in real vehicles remains difficult because high-capacity attention-based architectures impose substantial latency, memory, and energy overhead. This survey reviews representative Transformer-based autonomous driving models and organizes them by task role, sensing configuration, and architectural design. More importantly, it examines these models from a deployment-oriented perspective and analyzes how efficiency constraints reshape model design choices in practice. We further review compression and acceleration strategies relevant to Transformer-based driving systems, including quantization, pruning, knowledge distillation, low-rank approximation, and efficient attention, and discuss their benefits, limitations, and task-dependent applicability. Rather than treating compression as an isolated post-processing step, we highlight it as a system-level design consideration that directly affects deployability, robustness, and safety. Finally, we identify open challenges and future research directions toward standardized, safety-aware, and hardware-conscious evaluation of efficient autonomous driving systems.
Inverse Manipulation through Symbolic Planning and Residual Operator Learning
Yigit Yildirim, Giuseppe Rauso, Riccardo Caccavale, Alberto Finzi
2606.05248v1
Inverse Manipulation through Symbolic Planning and Residual Operator Learning
Yigit Yildirim, Giuseppe Rauso, Riccardo Caccavale, Alberto Finzi
2606.05248v1
arXiv:2606.05248v1
•
2026-06-03
Inverting a robotic task requires more than reversing symbolic state transitions or rewinding motor trajectories. In robot manipulation tasks, symbolic inverse plans often fail to fully restore the effects of forward executions under continuous interaction dynamics. We present a hybrid framework for inverse manipulation that derives inverse-skill objectives from STRIPS-like operators automatically extracted from demonstrations through soft geometric predicates. For each extracted operator, we construct an inverse restoration objective that preserves preconditions, restores delete effects, and negates add effects. A task planner first attempts to satisfy this objective using available action primitives. Unresolved symbolic predicates then induce a residual operator learning problem solved through Reinforcement Learning (RL). We evaluate the framework on the ManiSkill3 PushCube task. For a forward pushing skill, the symbolic inverse performs a coarse pick-and-place restoration, while a residual Soft Actor-Critic policy refines the cube pose to satisfy the remaining inverse predicates. Our results show that predicate-derived residual control can turn an approximate symbolic inverse into a physically grounded inverse skill.
Comment: To be presented in PlanRob26
Z-FLoc: Zero-Shot Floorplan Localization via Geometric Primitives
Ayumi Umemura, Toshinori Kuwahara, Marc Pollefeys, Daniel Barath
2606.04788v1
Z-FLoc: Zero-Shot Floorplan Localization via Geometric Primitives
Ayumi Umemura, Toshinori Kuwahara, Marc Pollefeys, Daniel Barath
2606.04788v1
arXiv:2606.04788v1
•
2026-06-03
Visual localization -- estimating a camera pose within a pre-existing map -- is a fundamental problem in computer vision. Floorplans are an attractive map representation: they are readily available for most buildings, compact, and inherently invariant to visual appearance changes. However, bridging the severe domain gap between camera observations and floorplan geometry remains challenging. Existing methods address this gap through data-driven learning, yet they require large-scale training data and environment-specific retraining, limiting their practical deployment. We propose a zero-shot floorplan localization method that generalizes to novel environments without any retraining. Our key insight is that dominant geometric primitives -- lines and circles -- are ubiquitous in human-made environments and provide appearance-invariant structural constraints. We extract these primitives from a bird's-eye-view (BEV) projection of monocular 3D reconstructions and match them to the floorplan via dedicated minimal solvers within a robust estimation framework. Experiments on both simulated and real-world datasets show that our approach outperforms state-of-the-art learning-based methods on unseen environments, while using a single fixed set of hyperparameters across all experiments. The source code will be made publicly available.
SoftPINCH: EMG-Driven Soft Exoskeleton Assistance for Finger Flexion and Grasping
Nicklas Nikolaj Grønvall, Magnus Malthe Sigsgaard Nielsen, Xiaofeng Xiong, Saravana Prashanth Murali Babu
2606.04776v1
SoftPINCH: EMG-Driven Soft Exoskeleton Assistance for Finger Flexion and Grasping
Nicklas Nikolaj Grønvall, Magnus Malthe Sigsgaard Nielsen, Xiaofeng Xiong, Saravana Prashanth Murali Babu
2606.04776v1
arXiv:2606.04776v1
•
2026-06-03
Surface electromyography (sEMG) provides a non-invasive interface for detecting hand-movement intention and controlling wearable assistive devices. However, reliable EMG-driven hand assistance remains challenging because EMG signals are affected by noise, motion artifacts, electrode placement, muscle fatigue, and inter-subject variability. At the same time, many hand exoskeletons remain mechanically restrictive or bulky, limiting comfort and natural hand motion. This work presents SoftPINCH, an EMG-driven soft wearable exoskeleton for thumb-index finger flexion and pinch grasp assistance. The system combines a tendon-driven soft exoskeleton, fingertip magnetic contact sensing, and neural EMG decoding for intention-based assistance. Surface EMG was recorded from forearm muscles during index and thumb movements, and three subject-independent decoding architectures were evaluated: LSTM, CNN+LSTM, and CNN+LSTM with attention. The CNN+LSTM and CNN+LSTM-attention models both achieved 99.4% LOSO test accuracy, outperforming the standalone LSTM, which reached 97.8%. However, the attention mechanism did not provide a significant improvement over CNN+LSTM, indicating that CNN-based feature extraction was sufficient for robust EMG representation. The CNN+LSTM model was therefore selected for real-time deployment due to its high accuracy and lower architectural complexity. Functional evaluation showed that active exoskeleton assistance reduced muscular effort during isolated finger flexion and object grasping. During weighted grasping, assistance reduced muscular effort across all tested loads, with a 92.6% reduction at the highest load. These results demonstrate the potential of SoftPINCH for intuitive, low-effort pinch assistance using real-time EMG-driven soft robotic control.
Comment: Submitted to 18th International Conference on the Simulation of Adaptive Behavior (SAB 2026)
Contextual Multi-Task Reinforcement Learning for Autonomous Reef Monitoring
Melvin Laux, Yi-Ling Liu, Rina Alo, Sören Töpper, Mariela De Lucas Alvarez, Frank Kirchner, Rebecca Adam
2604.12645v2
Contextual Multi-Task Reinforcement Learning for Autonomous Reef Monitoring
Melvin Laux, Yi-Ling Liu, Rina Alo, Sören Töpper, Mariela De Lucas Alvarez, Frank Kirchner, Rebecca Adam
2604.12645v2
arXiv:2604.12645v2
•updated
•
2026-04-14
Although autonomous underwater vehicles promise the capability of marine ecosystem monitoring, their deployment is fundamentally limited by the difficulty of controlling vehicles under highly uncertain and non-stationary underwater dynamics. To address these challenges, we employ a data-driven reinforcement learning approach to compensate for unknown dynamics and task variations. Traditional single-task reinforcement learning has a tendency to overfit the training environment, thus, limit the long-term usefulness of the learnt policy. Hence, we propose to use a contextual multi-task reinforcement learning paradigm instead, allowing us to learn controllers that can be reused for various tasks, e.g., detecting oysters in one reef and detecting corals in another. We evaluate whether contextual multi-task reinforcement learning can efficiently learn robust and generalisable control policies for autonomous underwater reef monitoring. We train a single context-dependent policy that is able to solve multiple related monitoring tasks in a simulated reef environment in HoloOcean. In our experiments, we empirically evaluate the contextual policies regarding sample-efficiency, zero-shot generalisation to unseen tasks, and robustness to varying water currents. By utilising multi-task reinforcement learning, we aim to improve the training effectiveness, as well as the reusability of learnt policies to take a step towards more sustainable procedures in autonomous reef monitoring.
Comment: To be published in IEEE OCEANS 2026 (Sanya) conference proceedings
COP-Q: Safety-First Reinforcement Learning for Robot Control via Cholesky-Ordered Projection
Guopeng Li, Moritz A. Zanger, Matthijs T. J. Spaan, Julian F. P. Kooij
2606.04749v1
COP-Q: Safety-First Reinforcement Learning for Robot Control via Cholesky-Ordered Projection
Guopeng Li, Moritz A. Zanger, Matthijs T. J. Spaan, Julian F. P. Kooij
2606.04749v1
arXiv:2606.04749v1
•
2026-06-03
Safe robot control requires maximizing return while satisfying safety constraints. In off-policy safe reinforcement learning, reward and safety Q-values are commonly learned by separate critic ensembles, with uncertainty handled independently for each objective. This objective-wise treatment neglects inter-objective correlation and can lead to overly conservative value estimates, thereby reducing sample efficiency. To address this issue, we propose Cholesky-Ordered Projection Q-learning (COP-Q), a safety-first method that incorporates inter-objective covariance into vector-valued Q-value estimation. COP-Q constructs a generalized confidence bound in the joint Q-value space and uses Cholesky factorization to encode objective priority in a sequential form. This preserves conservatism on safety while adaptively reducing excessive conservatism on the reward objective. The resulting estimate is used in both temporal-difference target computation and actor optimization. COP-Q incurs minimal computational overhead and is readily compatible with most existing deep Q-learning frameworks. Experiments on robot locomotion in Brax and safe navigation in Safety-Gymnasium, covering both hard- and soft-safety settings, demonstrate that COP-Q achieves strong safety performance together with competitive or improved sample efficiency relative to representative baselines.
Comment: 7 pages, 6 figures, 2 tables
CADENCE: Predicting Realized MAPF Execution Time Beyond Sum of Costs
Abhishek S, Badrikanath Praharaj, Sreeram MV
2606.04746v1
CADENCE: Predicting Realized MAPF Execution Time Beyond Sum of Costs
Abhishek S, Badrikanath Praharaj, Sreeram MV
2606.04746v1
arXiv:2606.04746v1
•
2026-06-03
Multi-Agent Path Finding (MAPF) algorithms are increasingly used to plan motion for robot teams in industrial warehouses and robotic shared workspaces, but standard MAPF algorithm evaluation metrics, such as Sum of Costs (SoC), makespan, and planner runtime, can obscure how planner choices translate into realistic execution performance. We present CADENCE (Coordination and Action-Driven Estimation for Networked Continuous Execution), a hardware study of this evaluation gap on a fixed 7 by 7 workcell with seven differential drive robots, asking which features available before execution can best predict final wall-clock completion time. We compare SoC, total planned travel cost, primitive motion burden (how much basic motion the plan requires, such as makespan, turns, consecutive moves, and start-stop transitions), and interaction aware coordination structure (how much inter-robot coordination the plan induces, such as dependency links, interacting robot pairs, dependency depth, and crowding exposure). To test this, we generate 120 plans across 15 scenarios -- 5 Empty, 5 Medium Random, and 5 Bottleneck and execute each plan four times, yielding a 480 trial hardware corpus. Using both a scenario-held -- out ridge model and a trial-level mixed-effects model, we find that SoC alone is informative but incomplete, while primitive motion burden gives the strongest improvement, reducing held out error by about 48.6%-59.8% in MAE and 44.2%-61.4% in RMSE relative to SoC-only models. Interaction-aware coordination features add smaller, less uniform gains, most clearly in the mixed-effects analysis. Across both models and uncertainty checks, primitive motion burden is the most reliable additional signal beyond SoC, suggesting that much of the execution time gap is already visible in the offline plan before any robot starts moving.
Comment: 7 pages, 4 figures, 3 tables and this paper was accepted at Multi-Agent Robotic Systems: Real-World Collaboration and Interaction a workshop at the international conference of robotics and automation (ICRA 2026)
CoRe-MoE: Contrastive Reweighted Mixture of Experts for Multi-Terrain Humanoid Locomotion with Gait Adaptation
Kailun Huang, Zikang Xie, Yanzhe Xie, Panpan Liao, Fanghai Zhang, Yanheng Mai, Wenhao Xu, Yunheng Wang, Renjing Xu, Haohui Huang
2606.04718v1
CoRe-MoE: Contrastive Reweighted Mixture of Experts for Multi-Terrain Humanoid Locomotion with Gait Adaptation
Kailun Huang, Zikang Xie, Yanzhe Xie, Panpan Liao, Fanghai Zhang, Yanheng Mai, Wenhao Xu, Yunheng Wang, Renjing Xu, Haohui Huang
2606.04718v1
arXiv:2606.04718v1
•
2026-06-03
Humans primarily rely on walking and running to traverse complex terrains, without resorting to unnecessarily complex motion patterns. Similarly, humanoid robots should achieve smooth transitions between walking and running while maintaining natural and stable locomotion. However, unifying gait transition and multi-terrain adaptation within a single policy remains challenging due to gradient interference and the distribution shift induced by terrain-dependent visual and dynamic variations. Although Mixture-of-Experts (MoE) architectures can alleviate multi-skill interference, naive joint training often fails to yield clear expert specialization, limiting their effectiveness. To address these challenges, we propose CoRe-MoE, a two-stage reinforcement learning framework that decouples gait generation from terrain adaptation. In the first stage, a stable locomotion policy is learned to produce natural walking and running behaviors with smooth transitions. In the second stage, a terrain-aware MoE branch is introduced and trained with a contrastive objective to shape the gating network, enabling it to capture structured terrain representations and promote expert specialization. The final action is obtained via weighted fusion of the base gait policy and the terrain-aware branch, allowing the policy to preserve stable locomotion patterns while adapting to complex terrains. Extensive simulation results demonstrate that the proposed method outperforms baseline approaches in terms of success rate, locomotion stability, and multi-terrain adaptability. Furthermore, zero-shot deployment on a Unitree G1 humanoid robot validates the effectiveness of our framework, achieving robust walking and running across stairs, slopes, steps, obstacles, and unstructured outdoor terrains, while maintaining accurate foothold placement and dynamic stability under external disturbances.
Comment: Kailun Huang, Zikang Xie, Yanzhe Xie and Panpan Liao contributed equally to this work. Corresponding authors: Renjing Xu and Haohui Huang
VISTA: Vision-Grounded and Physics-Validated Adaptation of UMI data for VLA Training
Siyuan Yang, Linzheng Guo, Ouyang Lu, Zhaxizhuoma, Daoran Zhang, Xinmiao Wang, Ting Xiao, Fangzheng Yan, Zhijun Chen, Yan Ding, Chao Yu, Chenjia Bai, Xuelong Li
2606.04708v1
VISTA: Vision-Grounded and Physics-Validated Adaptation of UMI data for VLA Training
Siyuan Yang, Linzheng Guo, Ouyang Lu, Zhaxizhuoma, Daoran Zhang, Xinmiao Wang, Ting Xiao, Fangzheng Yan, Zhijun Chen, Yan Ding, Chao Yu, Chenjia Bai, Xuelong Li
2606.04708v1
arXiv:2606.04708v1
•
2026-06-03
Universal Manipulation Interface (UMI) enables scalable real-world robot data collection without hardware-specific teleoperation, yet leveraging UMI data to train large-scale Vision-Language-Action (VLA) models remains fundamentally challenging. We identify two critical mismatches: wrist-mounted fisheye views, with severe radial distortion and local gripper-centric perspectives, are out-of-distribution for pretrained VLMs; and human-collected trajectories frequently violate kinematic limits, incur collisions, or exceed controller bandwidth, teaching VLA policies physically infeasible actions. To address the challenges, we present VISTA, a framework that bridges this dual gap through three synergistic components. (i)~UMI-VQA, the first large-scale VQA dataset tailored to wrist-mounted fisheye observations, aligns VLM representations to the distorted visual regime via auxiliary vision-language supervision. (ii)~A systematic physical-validation pipeline performs a data-completeness pre-check and scores each valid trajectory for trajectory continuity, self-collision risk, and execution fidelity before it enters training. (iii)~A two-stage co-training recipe jointly learns vision-language grounding on UMI-VQA and action prediction on validated trajectories. Our experiments empirically show that incorporating UMI-VQA consistently improves downstream policy performance, and that physical-validation scores are strongly predictive of deployment success. On diverse simulation and real-world manipulation tasks, VISTA significantly outperforms strong baselines including $π_{0.5}$, LingBot-VLA, and Wall-X. We release the physical-validation pipeline, UMI-VQA, validated trajectory data, and the pre-trained model for the community.
BPDA-GMM: Bayesian Probabilistic Data Association via Gaussian Mixture Models for Semantic SLAM
Thanh Nguyen Canh, Haolan Zhang, Xiem HoangVan, Antonio Sgorbissa, Nak Young Chong
2606.04618v1
BPDA-GMM: Bayesian Probabilistic Data Association via Gaussian Mixture Models for Semantic SLAM
Thanh Nguyen Canh, Haolan Zhang, Xiem HoangVan, Antonio Sgorbissa, Nak Young Chong
2606.04618v1
arXiv:2606.04618v1
•
2026-06-03
Probabilistic data association (PDA) improves semantic SLAM in perceptually aliased scenes, but existing methods often assume a fixed landmark set, recompute association weights as the map grows, or rely on hand-tuned null-hypothesis weights. To address these limitations, we propose \textbf{BPDA-GMM}, an online Bayesian PDA framework for semantic SLAM with a growing object-level map. BPDA-GMM uses a Dirichlet-process prior to induce a Chinese Restaurant Process (CRP) association model, where accumulated evidence favors existing landmarks, and the concentration parameter assigns probability mass to new landmarks. For each semantic detection, plausible candidates are selected by a joint semantic-geometric gate, CRP-weighted association probabilities are computed, and object landmarks are updated as semantic Gaussians in closed form. The resulting landmark set forms a Gaussian mixture model, and its dominant component is passed to the back-end as a max-mixture semantic factor. When association weights are inconclusive, an ambiguity-triggered $α$-divergence tempering step improves discrimination. Finally, a decoupled back-end zeroes the pose Jacobian of semantic factors, allowing noisy detections to refine landmarks without directly perturbing the trajectory. Experiments in simulation and on a real indoor dataset demonstrate improved trajectory accuracy, semantic mapping quality, and robustness to perceptual aliasing and classifier errors over state-of-the-art baselines. Code and video are publicly available at https://github.com/thanhnguyencanh/BPDA-SLAM.
Vectorized Online POMDP Planning
Marcus Hoerger, Muhammad Sudrajat, Hanna Kurniawati
2510.27191v5
Vectorized Online POMDP Planning
Marcus Hoerger, Muhammad Sudrajat, Hanna Kurniawati
2510.27191v5
arXiv:2510.27191v5
•updated
•
2025-10-31
Planning under partial observability is an essential capability of autonomous robots. The Partially Observable Markov Decision Process (POMDP) provides a powerful framework for planning under partial observability problems, capturing the stochastic effects of actions and the limited information available through noisy observations. POMDP solving could benefit tremendously from massive parallelization on today's hardware, but parallelizing POMDP solvers has been challenging. Most solvers rely on interleaving numerical optimization over actions with the estimation of their values, which creates dependencies and synchronization bottlenecks between parallel processes that can offset the benefits of parallelization. In this paper, we propose Vectorized Online POMDP Planner (VOPP), a novel parallel online solver that leverages a recent POMDP formulation which analytically solves part of the optimization component, leaving numerical computations to consist of only estimation of expectations. VOPP represents all data structures related to planning as a collection of tensors, and implements all planning steps as fully vectorized computations over this representation. The result is a massively parallel online solver with no dependencies or synchronization bottlenecks between concurrent processes. Experimental results indicate that VOPP is at least $20\times$ more efficient in computing near-optimal solutions compared to an existing state-of-the-art parallel online solver. Moreover, VOPP outperforms state-of-the-art sequential online solvers, while using a planning budget that is $1000\times$ smaller.
Comment: 8 pages, 3 figures. Accepted at ICRA 2026
Revisiting Embodied Chain-of-Thought for Generalizable Robot Manipulation
Nan Sun, Yuan Zhang, Yongkun Yang, Wentao Zhao, Peiyan Li, Jun Guo, Wenxuan Song, Pengxiang Ding, Runze Suo, Yifei Su, Xin Xiao, Xinghang Li, Huaping Liu
2606.03784v2
Revisiting Embodied Chain-of-Thought for Generalizable Robot Manipulation
Nan Sun, Yuan Zhang, Yongkun Yang, Wentao Zhao, Peiyan Li, Jun Guo, Wenxuan Song, Pengxiang Ding, Runze Suo, Yifei Su, Xin Xiao, Xinghang Li, Huaping Liu
2606.03784v2
arXiv:2606.03784v2
•updated
•
2026-06-02
Embodied chain-of-thought (CoT) aims to bridge linguistic reasoning and robotic control, but its effective form and integration strategy remain underexplored. In this paper, we revisit embodied CoT for vision-language-action (VLA) models at large scale. We construct the largest embodied CoT corpus to date, comprising 978,743 trajectories, 226.3M samples, and 2592.5 hours of robot data. Through extensive experiments, we find that effective embodied CoT should ground high-level semantic understanding into concrete action guidance, such as end-effector movement descriptions and image-space trajectories, while high-level reasoning alone brings only marginal gains. We further show that explicit CoT does not scale reliably when used as an autoregressive action prefix, as it suffers from compounding inference errors and unstable reasoning-action coupling. To address these limitations, we propose ERVLA, a VLA model that uses embodied CoT as representation-shaping supervision rather than mandatory test-time reasoning. ERVLA is trained with a reasoning-dropout strategy, enabling the model to absorb rich reasoning traces during training while predicting actions directly without CoT decoding during inference. This design improves scalability with increasing pre-training data and avoids autoregressive instability. ERVLA achieves state-of-the-art performance on LIBERO-Plus with an 86.9% success rate and reaches 53.2% success rate on VLABench, demonstrating strong out-of-distribution generalization. In real-robot experiments, ERVLA further outperforms competitive state-of-the-art baselines, especially on tasks requiring semantic disambiguation and long-horizon execution.
Learning While Deploying: Fleet-Scale Reinforcement Learning for Generalist Robot Policies
Yi Wang, Xinchen Li, Pengwei Xie, Pu Yang, Buqing Nie, Yunuo Cai, Qinglin Zhang, Chendi Qu, Jeffrey Wu, Jianheng Song, Xinlin Ren, Jingshun Huang, Mingjie Pan, Siyuan Feng, Zhi Chen, Jianlan Luo
2605.00416v2
Learning While Deploying: Fleet-Scale Reinforcement Learning for Generalist Robot Policies
Yi Wang, Xinchen Li, Pengwei Xie, Pu Yang, Buqing Nie, Yunuo Cai, Qinglin Zhang, Chendi Qu, Jeffrey Wu, Jianheng Song, Xinlin Ren, Jingshun Huang, Mingjie Pan, Siyuan Feng, Zhi Chen, Jianlan Luo
2605.00416v2
arXiv:2605.00416v2
•updated
•
2026-05-01
Generalist robot policies increasingly benefit from large-scale pretraining, but offline data alone is insufficient for robust real-world deployment. Deployed robots encounter distribution shifts, long-tail failures, task variations, and human correction opportunities that fixed demonstration datasets cannot fully capture. We present Learning While Deploying (LWD), a fleet-scale offline-to-online reinforcement learning framework for continual post-training of generalist Vision-Language-Action (VLA) policies. Starting from a pretrained VLA policy, LWD closes the loop between deployment, shared physical experience, policy improvement, and redeployment by using autonomous rollouts and human interventions collected across a robot fleet. To stabilize learning from heterogeneous, sparse-reward fleet data, LWD combines Distributional Implicit Value Learning (DIVL) for robust value estimation with Q-learning via Adjoint Matching (QAM) for policy extraction in flow-based VLA action generators. We validate LWD on a fleet of 16 dual-arm robots across eight real-world manipulation tasks, including semantic grocery restocking and 3--5 minute long-horizon tasks. A single generalist policy improves as fleet experience accumulates, reaching an average success rate of 95%, with the largest gains on long-horizon tasks.
Comment: No
MineXplore: An Open-Source Reinforcement Learning Exploration Benchmark for GNSS-Denied Underground Environment
Abhishek S, Badrikanath Praharaj, Sreeram MV
2606.04569v1
MineXplore: An Open-Source Reinforcement Learning Exploration Benchmark for GNSS-Denied Underground Environment
Abhishek S, Badrikanath Praharaj, Sreeram MV
2606.04569v1
arXiv:2606.04569v1
•
2026-06-03
Underground mines present extreme conditions for autonomous robot navigation: GPS is denied, lighting is degraded, and tunnel topology is loop-rich and non-convex. Simulation benchmarks grounded in real production-mine geometry and compatible with GPU-accelerated learning pipelines do not yet exist in the open-source ecosystem. We present MineXplore, an open-source MuJoCo-based navigation benchmark derived from the Leung et al. 2017 Chilean underground copper mine dataset. The environment reconstructs a 104,423 sq.m tunnel network through an six-stage contour-to-MJCF pipeline incorporating octagonal wall cross-sections, LiDAR-sourced jagged wall geometry, three terrain friction zones, a global 5 degree incline, and periodic spot lighting. Geometric fidelity is validated at an Intersection over Union (IoU) of 0.9538 against the source survey map, and surface texture similarity scores 79.4% across six structural dimensions. A single-agent PPO baseline trained via RLlib across five independent random seeds achieves a best rolling coverage of 88.89% (3 of 5 seeds reaching the 90% coverage target), confirming that MineXplore supports stable and reproducible policy learning under realistic underground sensing and topology.
Comment: 7 pages,11 figures, Submitted to the workshop Xplore:Cross-Disciplinary aspects of Exploration in Robotics, Reinforcement Learning and Search Held at International Conference on Robotics and Automation (ICRA)
A 3D Isovist World Model -- Revealing a City's Unseen Geometry and Its Emergent Cross-City Signature
Xuhui Lin, Stephen Law, Nanjiang Chen, Kunyao Li, Tao Yang
2606.03609v2
A 3D Isovist World Model -- Revealing a City's Unseen Geometry and Its Emergent Cross-City Signature
Xuhui Lin, Stephen Law, Nanjiang Chen, Kunyao Li, Tao Yang
2606.03609v2
arXiv:2606.03609v2
•updated
•
2026-06-02
Embodied agents that navigate cities rely on world models that predict how their surroundings will change as they move. But for navigation, what matters is not what the buildings look like; it is where the agent can go. Most world models nonetheless predict appearance, learning how a scene looks rather than the space an agent can move through. Those that do target geometry, such as bird's-eye-view occupancy grids, flatten the three-dimensional environment onto a ground plane, discarding the above-ground and multi-level structure that shapes real navigation. What is missing is a predictive target that captures the navigable geometry an agent actually traverses, without photometric entanglement and without collapsing the third dimension. Our key idea is to model the open volume between buildings, the negative space, encoded as a 3D isovist: a spherical visibility-depth map recording the distance to the nearest surface in every direction. We introduce an embodied world model that predicts the next isovist from a short history of past isovists and a movement action. The prediction is formulated as a depth residual so the decoder inherits sharp building edges, trained with self-rollout scheduled sampling to keep corrupted context on the geometry manifold, and equipped with a persistent latent bird's-eye-view spatial map for cross-path consistency. Our central finding is emergent and unexpected: a single city-blind model trained on Manhattan and Paris develops a cross-city spatial signature, with city identity linearly decodable from its temporal latents far above single-frame baselines, so the signature lives in the learned dynamics rather than in appearance. The representation is lightweight, interpretable, and reproducible, offering a geometric substrate for spatial reasoning in embodied AI, robotics, and urban analysis, released with an open dataset and pipeline.
MAD: Mapping-Aware World Models for Agile Quadrotor Flight
Xinhong Zhang, Runqing Wang, Yunfan Ren, Ding Yu, Boyu Zhou, Jian Sun, Fang Deng, Jie Chen, Gang Wang
2606.04534v1
MAD: Mapping-Aware World Models for Agile Quadrotor Flight
Xinhong Zhang, Runqing Wang, Yunfan Ren, Ding Yu, Boyu Zhou, Jian Sun, Fang Deng, Jie Chen, Gang Wang
2606.04534v1
arXiv:2606.04534v1
•
2026-06-03
Agile quadrotor flight in cluttered scenes requires more than a reactive mapping from a depth image to a control command: the vehicle must remember which regions have been observed, infer nearby occupied space, and act under partial visibility and tight latency. In this paper, we present Mapping-Aware Dreamer (MAD), a geometry-aware world model for vision-based quadrotor flight. Instead of using raw-image reconstruction as the main self-supervised objective, MAD learns recurrent latent dynamics that reconstruct robocentric occupancy and visibility grid maps together with proprioceptive states. This design forces the latent state to encode local geometry, visibility history, and ego-motion in a form that is directly relevant to collision avoidance. MAD is trained in DiffAero using a GPU-parallel map-construction module that provides high-throughput supervision for occupancy and visibility. The learned representation is used in three policy-learning modes: imagination-based MAD-Dreamer and feature-extractor variants based on PPO and SHAC. Across visual navigation and racing tasks, MAD-based agents achieve higher success rates, faster flight, and better cross-task transfer than corresponding vision-only baselines. The model also produces interpretable map predictions and accurate ego-motion estimates from depth observations. We further deploy the learned policy on a physical quadrotor with an Intel RealSense D435i and demonstrate safe indoor and outdoor flight under limited sensing, reaching 9.66 m/s in simulation and 5.05 m/s in real-world forest experiments. These results show that mapping-aware world models provide a practical middle ground between modular aerial navigation and end-to-end learning.
Comment: 12 pages, 14 figures
DVGT: Driving Visual Geometry Transformer
Sicheng Zuo, Zixun Xie, Wenzhao Zheng, Shaoqing Xu, Fang Li, Shengyin Jiang, Long Chen, Zhi-Xin Yang, Jiwen Lu
2512.16919v2
DVGT: Driving Visual Geometry Transformer
Sicheng Zuo, Zixun Xie, Wenzhao Zheng, Shaoqing Xu, Fang Li, Shengyin Jiang, Long Chen, Zhi-Xin Yang, Jiwen Lu
2512.16919v2
arXiv:2512.16919v2
•updated
•
2025-12-18
Perceiving and reconstructing 3D scene geometry from visual inputs is crucial for autonomous driving. However, there still lacks a driving-targeted dense geometry perception model that can adapt to different scenarios and camera configurations. To bridge this gap, we propose a Driving Visual Geometry Transformer (DVGT), which reconstructs a global dense 3D point map from a sequence of unposed multi-view visual inputs. We first extract visual features for each image using a DINO backbone, and employ alternating intra-view local attention, cross-view spatial attention, and cross-frame temporal attention to infer geometric relations across images. We then use multiple heads to decode a global point map in the ego coordinate of the first frame and the ego poses for each frame. Unlike conventional methods that rely on precise camera parameters, DVGT is free of explicit 3D geometric priors, enabling flexible processing of arbitrary camera configurations. DVGT directly predicts metric-scaled geometry from image sequences, eliminating the need for post-alignment with external sensors. Trained on a large mixture of driving datasets including nuScenes, OpenScene, Waymo, KITTI, and DDAD, DVGT significantly outperforms existing models on various scenarios. Code is available at https://github.com/wzzheng/DVGT.
Comment: Code is available at https://github.com/wzzheng/DVGT
Cooperative Circumnavigation for Multiple Unmanned Surface Vehicles Without External Localization
Xueming Liu, Lin Li, Xiang Zhou, Tianjiang Hu, Qingrui Zhang
2606.04518v1
Cooperative Circumnavigation for Multiple Unmanned Surface Vehicles Without External Localization
Xueming Liu, Lin Li, Xiang Zhou, Tianjiang Hu, Qingrui Zhang
2606.04518v1
arXiv:2606.04518v1
•
2026-06-03
This paper proposes a cooperative target circumnavigation framework for multiple unmanned surface vehicles (USVs) operating without external localization. The objective is to maintain a uniform circular formation of a specified radius around a target using only limited onboard sensing. The framework adopts a heterogeneous perception strategy that distinguishes between the asymmetric sensing relationships with the target and among the USVs. Specifically, the USVs obtain relative range and displacement measurements through active perception and inter-vehicle communication, while bearing measurements to a non-cooperative target are acquired via passive sensors. To estimate relative positions--both among USVs and between each USV and the target--we employ a Maximum Correntropy Kalman Filter and a Pseudo-Linear Kalman Filter, respectively. A coupled oscillator-based formation controller is designed to ensure system observability while achieving circumnavigation. Theoretical analysis demonstrates that the controller ensures the relative motions between the USVs, as well as that between each USV and the target, satisfy the persistent excitation condition, thereby guaranteeing observability of the Kalman-based filters. The effectiveness of the proposed approach is validated through numerical simulations.
Comment: 17 pages, 15 figures
PerchRL: Vision-Based Agile Perching on Inclined Platforms under Rapid and Irregular Motion
Zihong Lu, Zongzhuo Liu, Huaxu Li, Jinqiang Cui, Jie Mei, Youmin Gong, U Kei Cheang, Boyu Zhou
2606.03441v2
PerchRL: Vision-Based Agile Perching on Inclined Platforms under Rapid and Irregular Motion
Zihong Lu, Zongzhuo Liu, Huaxu Li, Jinqiang Cui, Jie Mei, Youmin Gong, U Kei Cheang, Boyu Zhou
2606.03441v2
arXiv:2606.03441v2
•updated
•
2026-06-02
Autonomous vision-based perching of quadrotors on moving inclined platforms is critical for air-ground collaboration but remains challenging due to the limited field of view (FOV). In this paper, we propose PerchRL, a reinforcement learning (RL) framework for vision-based agile perching on inclined platforms under rapid and irregular motion. Specifically, we employ a two-stage learning strategy consisting of state-based pre-training followed by vision-based fine-tuning. To improve generalization across diverse platform motions, we employ randomized platform trajectories to prevent overfitting and temporal augmentation methods to capture latent motion patterns from historical observations. During vision-based fine-tuning, a hybrid learning framework consisting of visibility-aware state augmentation and active perception rewards is presented to improve robustness under intermittent visual loss. Extensive simulation and real-world experiments demonstrate the feasibility, stability, and real-time performance of PerchRL, while successful deployment across distinct quadrotor platforms further validates its adaptability. The source code will be released to benefit the community.
DiscreteRTC: Discrete Diffusion Policies are Natural Asynchronous Executors
Pengcheng Wang, Kaiwen Hong, Chensheng Peng, Katherine Driggs-Campbell, Masayoshi Tomizuka, Chenfeng Xu, Chen Tang
2604.25050v3
DiscreteRTC: Discrete Diffusion Policies are Natural Asynchronous Executors
Pengcheng Wang, Kaiwen Hong, Chensheng Peng, Katherine Driggs-Campbell, Masayoshi Tomizuka, Chenfeng Xu, Chen Tang
2604.25050v3
arXiv:2604.25050v3
•updated
•
2026-04-27
Unlike chatbots, physical AI must act while the world keeps evolving. Therefore, the inter-chunk pause of synchronous executors are fatal for dynamic tasks regardless of how fast the inference is. Asynchronous execution -- thinking while acting -- is therefore a structural requirement, and real-time chunking (RTC) makes it viable by recasting chunk transitions as inpainting: freezing committed actions and consistently generating the remainder. However, RTC with flow-matching policy is structurally suboptimal: its inpainting comes from inference-time corrections rather than the base policy, yielding little pre-training benefit, specific fine-tuning, heuristic guidance, and extra computation that inflates the latency. In this work, we observe that discrete diffusion policies, which generate actions by iteratively unmasking, are natural asynchronous executors that resolve all limitations at once: they are fine-tuning free since inpainting is their native operation, while early stopping further provides adaptive guidance and reduces inference cost. We propose DiscreteRTC, which replaces external corrections with native unmasking, and show on dynamic simulated benchmarks and real-world dynamic manipulation tasks that it achieves higher success rates than continuous RTC and other baselines. In summary, DiscreteRTC is simpler to implement with 0 lines of additional code to enable async inpainting, faster at inference with only ~0.7 computation compared with generating actions from scratch, and better at execution with 65% higher success rate in real-world hockey defend task compared with flow-matching RTC, and 30% higher compared with training-time flow-matching RTC. More visualizations are on https://outsider86.github.io/DiscreteRTCSite/.
ZeroWBC: Learning Natural Whole-Body Humanoid Interaction from Human Egocentric Data
Haoran Yang, Jiacheng Bao, Yucheng Xin, Haoming Song, Yuyang Tian, Bin Zhao, Dong Wang, Xuelong Li
2603.09170v2
ZeroWBC: Learning Natural Whole-Body Humanoid Interaction from Human Egocentric Data
Haoran Yang, Jiacheng Bao, Yucheng Xin, Haoming Song, Yuyang Tian, Bin Zhao, Dong Wang, Xuelong Li
2603.09170v2
arXiv:2603.09170v2
•updated
•
2026-03-10
Achieving versatile and natural whole-body humanoid interaction control remains challenging due to the high cost of whole-body teleoperation data. We present ZeroWBC, a teleoperation-free framework that learns humanoid whole-body interaction from human egocentric videos paired with synchronized whole-body motion and text annotations. ZeroWBC adopts a generation-then-tracking formulation to tackle the static scene whole-body interaction control problem. Given an initial egocentric image and a language instruction, a fine-tuned Vision-Language Model generates future human whole-body motion tokens, which are decoded into continuous motions and retargeted to the humanoid. The resulting reference motions, together with root and key body-part trajectories, are then executed by a general interactive motion tracking policy. To improve interaction performance, we introduce an interaction-oriented tracking reward that prioritizes global root and key body-part trajectory alignment while preserving natural whole-body motion. Experiments on the Unitree G1 humanoid robot show that ZeroWBC enables diverse scene-aware behaviors without robot teleoperation demonstrations. These results suggest a scalable paradigm for learning natural humanoid whole-body interaction from human egocentric data.
TransTac: Visuo-Tactile Modality Transition via Ultraviolet-Encoded Transparent Elastomers
Lingyue Yang, Bin Fang
2606.04477v1
TransTac: Visuo-Tactile Modality Transition via Ultraviolet-Encoded Transparent Elastomers
Lingyue Yang, Bin Fang
2606.04477v1
arXiv:2606.04477v1
•
2026-06-03
Vision-based tactile sensors (VBTS) recover high-resolution contact geometry but typically rely on opaque elastomer layers that prevent visual transparency, while RGB-D cameras provide global depth perception yet degrade significantly at close range. To address this limitation, we present TransTac, a transparent ultraviolet (UV)-encoded binocular VBTS that integrates visual observation and marker-based tactile reconstruction within a single compact device. The system employs a transparent elastomer embedded with UV-reflective markers and a prior-guided Delaunay stereo matching algorithm for robust sparse triangulation. To reliably detect densely distributed semitransparent markers, we develop a lightweight detector that enables stable localization under contact and deformation. The proposed prior-guided Delaunay matching improves correspondence robustness by approximately 21% compared with global assignment baselines while maintaining high reconstruction accuracy. In semantic evaluation, TransTac achieves up to 83.3% zero-shot recognition accuracy on tactile images, exceeding opaque tactile baselines by approximately 50 percentage points. Embedding analysis further reveals substantially stronger cross-modal alignment with natural images, with class-center similarity increasing from around 0.2 to over 0.77. Controlled near-distance experiments quantify the degradation of RGB-D depth reliability and demonstrate extended geometric coverage enabled by visuo-tactile integration. Finally, a compact prototype is implemented with an approximate hardware cost of $70.
Comment: Accepted at IEEE International Conference on Robotics and Automation (ICRA) 2026. 8 pages, 7 figures
OSCAR: Omni-Embodiment Skeleton-Conditioned World Action Model for Robotics
Zhuoyuan Wu, Jun Gao
2606.04463v1
OSCAR: Omni-Embodiment Skeleton-Conditioned World Action Model for Robotics
Zhuoyuan Wu, Jun Gao
2606.04463v1
arXiv:2606.04463v1
•
2026-06-03
We present OSCAR, a precise action-conditioned video world model that generalizes across different robot embodiments and enables robot policy evaluation. Existing video world models face three main challenges for real-world robot evaluation: limited scenario diversity in current robot training datasets, imprecise action following, and poor generalization across embodiments for broad adoption. We tackle these challenges from two perspectives. At its core is a large-scale standardized data pipeline that curates, filters, and deduplicates broad robotics and egocentric human datasets, yielding a clean joint-training dataset that spans diverse tasks, scenarios, actions, and robot embodiments. To condition the video model, we adopt 2D kinematic skeleton rendering as a unified conditioning representation that generalizes across different robot arms or even human hands. We finetune the Cosmos-Predict2.5-2B model on a single GH200 GPU. Our model achieves significant improvement on action following, appearance quality, and motion consistency, compared to existing baselines, which either have a much larger model size or require more GPUs. We further deploy OSCAR to evaluate robot policies from RoboArena. Extensive experiments demonstrate the significant correlation between our virtual policy evaluation in OSCAR and real-world evaluation, paving the way for the future where robot policies can be purely evaluated in virtual generated worlds.
Comment: Project page: https://wuzy2115.github.io/oscar-project-page/
3DThinkVLA: Endowing Vision-Language-Action Models with Latent 3D Priors via 3D-Thinking-Guided Co-training
Jiaxin Shi, Xidong Zhang, Fucai Zhu, Zhe Li, Siyu Zhu, Weihao Yuan
2606.04436v1
3DThinkVLA: Endowing Vision-Language-Action Models with Latent 3D Priors via 3D-Thinking-Guided Co-training
Jiaxin Shi, Xidong Zhang, Fucai Zhu, Zhe Li, Siyu Zhu, Weihao Yuan
2606.04436v1
arXiv:2606.04436v1
•
2026-06-03
We propose a 3D-thinking-guided co-training framework that enables vision-language-action (VLA) models to perform 3D spatial reasoning implicitly during action prediction. Our core insight is that 3D geometry perception and 3D spatial reasoning are distinct capabilities that can be disentangled and injected at different feature hierarchies. During training, three tightly coupled components work in concert primarily within the latent space: (1) To gain geometric priors, a latent 3D geometry perception module aligns intermediate visual features with a 3D foundation model, acquiring low-level geometric cues without architectural modifications to the VLM backbone. (2) Complementing this, an online 3D reasoning distillation module mitigates the prompt-induced reasoning gap via a shared reasoning anchor token. During 3D VLM co-training, this anchor is emitted as the first output token to robustly encode spatial priors. During VLA training, it serves as an input token inserted between the task and action instructions, transferring high-level spatial thinking from explicit teacher reasoning prompts to student action prompts without chain-of-thought text generation. (3) These disentangled geometric and reasoning features are then united by a spatially augmented action integration, which jointly injects them into the action-query tokens as hierarchical spatial conditions to prevent action shortcuts. At deployment, our method retains only its lightweight adapters to perform implicit 3D reasoning, discarding the 3D foundation model and the teacher branch used for supervision. Consequently, it operates purely on 2D images without 3D sensors, external models, or explicit text generation while preventing catastrophic forgetting of the pretrained VLM, achieving state-of-the-art performance on LIBERO, LIBERO-PLUS, SimplerEnv, and real-world manipulation tasks.
LDA-1B: Scaling Latent Dynamics Action Model via Universal Embodied Data Ingestion
Jiangran Lyu, Kai Liu, Xuheng Zhang, Haoran Liao, Yusen Feng, Wenxuan Zhu, Tingrui Shen, Jiayi Chen, Jiazhao Zhang, Yifei Dong, Wenbo Cui, Senmao Qi, Shuo Wang, Yixin Zheng, Mi Yan, Xuesong Shi, Haoran Li, Dongbin Zhao, Ming-Yu Liu, Zhizheng Zhang, Li Yi, Yizhou Wang, He Wang
2602.12215v2
LDA-1B: Scaling Latent Dynamics Action Model via Universal Embodied Data Ingestion
Jiangran Lyu, Kai Liu, Xuheng Zhang, Haoran Liao, Yusen Feng, Wenxuan Zhu, Tingrui Shen, Jiayi Chen, Jiazhao Zhang, Yifei Dong, Wenbo Cui, Senmao Qi, Shuo Wang, Yixin Zheng, Mi Yan, Xuesong Shi, Haoran Li, Dongbin Zhao, Ming-Yu Liu, Zhizheng Zhang, Li Yi, Yizhou Wang, He Wang
2602.12215v2
arXiv:2602.12215v2
•updated
•
2026-02-12
Recent robot foundation models largely rely on large-scale behavior cloning, which imitates expert actions but discards transferable dynamics knowledge embedded in heterogeneous embodied data. While the Unified World Model (UWM) formulation has the potential to leverage such diverse data, existing instantiations struggle to scale to foundation-level due to coarse data usage and fragmented datasets. We introduce LDA-1B, a robot foundation model that scales through universal embodied data ingestion by jointly learning dynamics, policy, and visual forecasting, assigning distinct roles to data of varying quality. To support this regime at scale, we assemble and standardize EI-30k, an embodied interaction dataset comprising over 30k hours of human and robot trajectories in a unified format. Scalable dynamics learning over such heterogeneous data is enabled by prediction in a structured DINO latent space, which avoids redundant pixel-space appearance modeling. Complementing this representation, LDA-1B employs a multi-modal diffusion transformer to handle asynchronous vision and action streams, enabling stable training at the 1B-parameter scale. Experiments in simulation and the real world show LDA-1B outperforms prior methods (e.g., $π_{0.5}$) by up to 21\%, 48\%, and 23\% on contact-rich, dexterous, and long-horizon tasks, respectively. Notably, LDA-1B enables data-efficient fine-tuning, gaining 10\% by leveraging 30\% low-quality trajectories typically harmful and discarded.
Comment: Accepted at RSS 2026, Project Page:https://pku-epic.github.io/LDA
PHASER: Phase-Aware and Semantic Experience Replay for Vision-Language-Action Models
Ziyang Chen, Shaoguang Wang, Weiyu Guo, Qianyi Cai, He Zhang, Pengteng Li, Yiren Zhao, Yandong Guo
2606.03598v2
PHASER: Phase-Aware and Semantic Experience Replay for Vision-Language-Action Models
Ziyang Chen, Shaoguang Wang, Weiyu Guo, Qianyi Cai, He Zhang, Pengteng Li, Yiren Zhao, Yandong Guo
2606.03598v2
arXiv:2606.03598v2
•updated
•
2026-06-02
Vision-Language-Action (VLA) models have achieved remarkable success in language-conditioned robotic manipulation. However, deploying these models in open-ended environments requires continuously acquiring novel skills, a process that inevitably triggers severe catastrophic forgetting of previously learned behaviors. While experience replay (ER) serves as a standard mitigating strategy, naive uniform sampling fundamentally misaligns with the temporal characteristics of manipulation trajectories. It systematically under-samples brief but causally critical sub-skills, leading to phase starvation, and completely overlooks the varying degrees of forgetting across historical tasks. To overcome these limitations, we introduce PHASER, an architecture-agnostic continual learning framework. PHASER employs a phase-centric capacity allocation to guarantee equal memory support for all sub-skills, coupled with a multi-modal interference routing strategy that dynamically prioritizes historical phases at high risk of forgetting. Furthermore, to enable fully autonomous lifelong adaptation, we integrate Auto-PC, a lightweight pipeline combining unsupervised action-signal change-point detection with VLM-based semantic verification to extract temporal boundaries without intensive manual supervision. Evaluated across three VLA backbones on LIBERO continual learning suites, PHASER yields substantial empirical improvements, increasing Average Success Rate (ASR) by up to 31% over matched-budget ER and achieving an 87.8% final ASR on the LIBERO-Goal CL setting.
Comment: 20 pages, 8 figures, 12 tables
Ask When It Pays: Cost-Aware Open-Ended Interaction for Instance Goal Navigation
Xunyi Zhao, Sihao Lin, Gengze Zhou, Zerui Li, Shijie Li, Wei Tao, Jiajun Liu, Qi Wu
2606.03175v2
Ask When It Pays: Cost-Aware Open-Ended Interaction for Instance Goal Navigation
Xunyi Zhao, Sihao Lin, Gengze Zhou, Zerui Li, Shijie Li, Wei Tao, Jiajun Liu, Qi Wu
2606.03175v2
arXiv:2606.03175v2
•updated
•
2026-06-02
Instance Goal Navigation (IGN) requires an embodied agent to find a specific object instance among distractors from an under-specified natural-language description. Such ambiguity often cannot be resolved from perception and language alone, making interaction with an oracle a natural mechanism for disambiguation. Prior interactive methods allow oracle queries but treat lightweight clarification and route-level guidance alike, letting agents boost success rate through repeated high-information questions rather than by resolving the underlying ambiguity efficiently. We recast interactive IGN as a cost-sensitive uncertainty-reduction problem, where the agent should ask the question whose answer provides the largest reduction in navigation uncertainty relative to its penalty. To this end, we apply an information-gain analysis on existing navigation corpora to identify which cues reduce navigation uncertainty, yielding a compact set of question types and data-derived weights. However, existing interactive navigation benchmarks do not model the cost of different question types or evaluate how efficiently agents use interaction, making them unsuitable for studying cost-sensitive interaction. Based on this taxonomy, we construct a benchmark for diagnosing interaction behavior and efficiency, together with a Weighted Success Rate metric that penalizes each query by its derived cost. We further propose a zero-shot MLLM navigator that selectively queries at each decision step only when the expected uncertainty reduction justifies the interaction cost.
A New Quaternion-Joint Cable-Driven Redundant Manipulator Configuration and its Control Through FABRIK and Residual Reinforcement Learning
Tanapath Pornthisan, Thanapat Kemthong, Thanyapisit Kangsathien, Pasut Aranchaiya, Paulo Garcia, Viboon Sangveraphunsiri
2606.05236v1
A New Quaternion-Joint Cable-Driven Redundant Manipulator Configuration and its Control Through FABRIK and Residual Reinforcement Learning
Tanapath Pornthisan, Thanapat Kemthong, Thanyapisit Kangsathien, Pasut Aranchaiya, Paulo Garcia, Viboon Sangveraphunsiri
2606.05236v1
arXiv:2606.05236v1
•
2026-06-03
Robotic arms capable of traversing arbitrary spatial paths, especially in highly obstructed workspaces, are highly desired across several industries. Quaternion-joints have recently empowered a specific class of robotic arms -- cable-driven redundant manipulators -- beyond its prior capabilities. Specifically, quaternion-joints reduce the number of required motors per degree of freedom, paving the way for more compact solutions.An ongoing challenge is that the complexity of the kinematic model of quaternion joints challenges a priori decisions on manipulator configurations and imposes higher computational demands on the control system and its non-linearities amplify all discrepancies between design and physical artifact arising from fabrication imprecision. Here we show a that a 4-segment, 8-joint manipulator can achieve a broader workspace than extant configurations, at lower hardware cost, and that Residual Reinforcement Learning outperforms extant state-of-the-art methods -- specifically, the FABRIK algorithm -- on the control of such manipulator. Our results show that this configuration is more workspace-effective than prior designs, and that Residual Reinforcement Learning outperforms FABRIK by three orders of magnitude on positional and orientational accuracy, effecting precise control of the novel 4-segment, 8-joint manipulator. Additionally, the control implementation is simpler: we describe the complete FABRIK process for control and corresponding learning implementation. Our methodology is applicable to the design of new systems, providing designers with further tools for the development of this class of manipulators and corresponding control systems for novel configurations.
DEFLECT: Temporal Counterfactual Preference Learning for Delay-Robust Asynchronous VLAs
Yixiang Zhu, Yonghao Chen, Zijie Yang, Yusong Hu, Xinyu Chen
2605.19294v2
DEFLECT: Temporal Counterfactual Preference Learning for Delay-Robust Asynchronous VLAs
Yixiang Zhu, Yonghao Chen, Zijie Yang, Yusong Hu, Xinyu Chen
2605.19294v2
arXiv:2605.19294v2
•updated
•
2026-05-19
Vision-Language-Action (VLA) policies increasingly rely on asynchronous inference to hide large-model latency behind ongoing robot motion. While this avoids the stop-and-go behavior of synchronous action-chunk execution, it creates a prediction-execution mismatch: the next chunk is computed from a stale observation at inference start but executed only after the robot and scene have evolved. As a result, actions that fit the prediction-time state can become misaligned with the execution-time state. Existing runtime repair, behavior-cloning, and preference-alignment approaches do not directly teach the policy to resolve this stale-input mismatch. We propose DEFLECT, an offline post-training framework for delay-robust asynchronous VLAs. DEFLECT converts latency-induced mismatch into counterfactual preference supervision: a frozen reference VLA generates a preferred chunk from the future execution-time observation and a rejected chunk from the stale prediction-time observation. The trainable policy scores both chunks under the same deployment-time input, learning to favor execution-time-aligned actions while a supervised fine-tuning anchor preserves the expert action manifold. DEFLECT requires no human preference labels, reward models, online robot rollouts, architectural changes, or additional inference-time computation. Across Kinetix, LIBERO, and three real-robot tasks, DEFLECT improves delay robustness over strong asynchronous VLA baselines, raising high-latency success by up to 6.4 percentage points and achieving a 4.6 percentage-point gain at the longest delay on a real-scale VLA.
Simplicial Embeddings Improve Sample Efficiency in Actor-Critic Agents
Johan Obando-Ceron, Walter Mayor, Samuel Lavoie, Scott Fujimoto, Aaron Courville, Pablo Samuel Castro
2510.13704v2
Simplicial Embeddings Improve Sample Efficiency in Actor-Critic Agents
Johan Obando-Ceron, Walter Mayor, Samuel Lavoie, Scott Fujimoto, Aaron Courville, Pablo Samuel Castro
2510.13704v2
arXiv:2510.13704v2
•updated
•
2025-10-15
Recent works have proposed accelerating the wall-clock training time of actor-critic methods via the use of large-scale environment parallelization; unfortunately, these can sometimes still require large number of environment interactions to achieve a desired level of performance. Noting that well-structured representations can improve the generalization and sample efficiency of deep reinforcement learning (RL) agents, we propose the use of simplicial embeddings: lightweight representation layers that constrain embeddings to simplicial structures. This geometric inductive bias results in sparse and discrete features that stabilize critic bootstrapping and strengthen policy gradients. When applied to FastTD3, FastSAC, and PPO, simplicial embeddings consistently improve sample efficiency and final performance across a variety of continuous- and discrete-control environments, without any loss in runtime speed.
When Freshness Is Not Enough: Distribution-Aware Age of Information for Networked LQR Control
Abdullah Y. Etcibasi, C. Emre Koksal, Eylem Ekici
2606.04361v1
When Freshness Is Not Enough: Distribution-Aware Age of Information for Networked LQR Control
Abdullah Y. Etcibasi, C. Emre Koksal, Eylem Ekici
2606.04361v1
arXiv:2606.04361v1
•
2026-06-03
Age of Information (AoI) has become a central metric for the design of wireless update systems, especially in applications where fresh measurements support tracking, estimation, and control. Despite its popularity, the use of mean AoI or peak AoI as a surrogate for closed-loop performance is often motivated by intuition rather than by a control-theoretic derivation. This paper examines whether minimizing the mean AoI is in fact optimal for networked control systems. For scalar linear time-invariant systems with delayed intermittent updates, we show that, under state-independent scheduling policies, the infinite-horizon LQR tracking problem reduces to an optimization over the distribution of inter-scheduling intervals. The resulting objective depends on higher-order statistical moments, and in unstable or correlated regimes on exponential moments, of the inter-scheduling process rather than only on its mean. Consequently, policies with identical mean AoI can induce substantially different tracking costs. We further extend the analysis to disturbances with exponentially decaying autocorrelation and derive equivalent cost formulations that expose the role of the full interval distribution. Finally, we validate the theory using real vehicle trajectories from the NGSIM US-101 dataset. The empirical results match the predicted performance trends, demonstrating that mean AoI alone is insufficient for control-oriented network design.
Think Fast and Far: Long-Horizon Online POMDP Planning via Rapid State Sampling
Yuanchu Liang, Edward Kim, J. Arden Knoll, Wil Thomason, Zachary Kingston, Lydia E. Kavraki, Hanna Kurniawati
2606.04355v1
Think Fast and Far: Long-Horizon Online POMDP Planning via Rapid State Sampling
Yuanchu Liang, Edward Kim, J. Arden Knoll, Wil Thomason, Zachary Kingston, Lydia E. Kavraki, Hanna Kurniawati
2606.04355v1
arXiv:2606.04355v1
•
2026-06-03
Partially Observable Markov Decision Processes (POMDPs) are a general and principled framework for motion planning under uncertainty. Despite tremendous improvement in the scalability of POMDP solvers, long-horizon POMDPs remain difficult to solve. To alleviate the difficulty, this paper proposes a new approximate online POMDP solver, called Reference-Based Online POMDP Planning via Rapid State Space Sampling (ROP-RAS3). ROP-RAS3 uses novel extremely fast sampling-based motion planning techniques to sample the state space and generate a diverse set of macro actions online, which are then used to bias belief-space sampling and infer high-quality policies without requiring exhaustive enumeration of the action space -- a fundamental constraint for modern online POMDP solvers. ROP-RAS3 converges to a near-optimal reference-based solution at a rate that depends on the number of sampled actions, rather than the size of the action space. ROP-RAS3 is evaluated on various long-horizon POMDPs with up to 3000 lookahead steps and 35-dimensional state spaces, where the state, action and observation spaces can be continuous, discrete, or a hybrid of discrete and continuous. Although the reference-based optimal solution may not be the same as the optimal POMDP solution, empirical results indicate that in all of these problems, in terms of success rate, ROP-RAS3 outperforms other state-of-the-art methods by up to multiple folds. We also demonstrate the capability of our approach on a physical robot demonstration. This work extends the theory and empirical results of our ISRR24 paper. Code can be found at \texttt{https://github.com/RDLLab/ROPRAS3}.
Comment: @inproceedings{Liang2026Thinking, title = {Think Fast and Far: Long-Horizon Online POMDP Planning via Rapid State Sampling}, author = {Yuanchu Liang and Edward Kim and J.Arden Knoll and Wil Thomason and Zachary Kingston and Lydia E. Kavraki and Hanna Kurniawati}, year = 2026, booktitle = {International Journal of Robotics Research (to appear)} }
BiPneu: Design and Control of a Bipolar-Pressure Pneumatic System for Soft Robots
Yu Mei, Xinyu Zhou, Vedant Naik, Alan Gao, Xiaobo Tan
2605.12804v2
BiPneu: Design and Control of a Bipolar-Pressure Pneumatic System for Soft Robots
Yu Mei, Xinyu Zhou, Vedant Naik, Alan Gao, Xiaobo Tan
2605.12804v2
arXiv:2605.12804v2
•updated
•
2026-05-12
Positive-negative pressure regulation is critical to soft robotic actuators, enabling large motion ranges and versatile actuation modes. However, achieving high-performance regulation across both pressure polarities remains challenging due to asymmetric inflation-deflation dynamics, valve nonlinearities, and switching-induced flow disturbances. This paper presents BiPneu, a scalable and cost-efficient multi-channel bipolar-pressure pneumatic system for soft robots that enables wide-range, accurate, and responsive pressure regulation while providing seamless compatibility with high-level software ecosystems. A dual-mode sliding-mode controller (DM-SMC) with hysteresis-supervised mode selection is proposed based on a hybrid electro-pneumatic model. Extensive simulation and experiments demonstrate the superior performance of DM-SMC in tracking step and sinusoidal pressure references compared with both advanced model predictive controllers and well-tuned PID controllers. Experimental results show average absolute errors of 1.44 kPa in multi-step tests and 4.23 kPa in sinusoidal tracking, corresponding to reductions of 11.9% and 35.6% relative to PID control, along with improved control effort, valve switching rate, and transient response. Robustness of DM-SMC is further verified on a bellow actuator with pressure-dependent volume. Finally, BiPneu's capability is demonstrated via two soft robotic examples, quick ball-maneuvering with a soft parallel manipulator and real-time finite element method (FEM)-based teleoperation of a soft bellows actuator.
Comment: Full Version of BiPenu, including the supplementary materials
OLIVE: Online Low-Rank Incremental Learning for Efficient Adaptive Exoskeletons
Dong Liu, Yanxuan Yu, Ben Lengerich, Tony Geng, Ying Nian Wu
2606.05234v1
OLIVE: Online Low-Rank Incremental Learning for Efficient Adaptive Exoskeletons
Dong Liu, Yanxuan Yu, Ben Lengerich, Tony Geng, Ying Nian Wu
2606.05234v1
arXiv:2606.05234v1
•
2026-06-03
Wearable exoskeleton systems hold promise for restoring mobility in individuals with physical impairments, yet most existing controllers rely on static gait policies that lack the ability to adapt to dynamic real-world environments or individual user characteristics. We present \olive (\underline{O}nline \underline{L}ow-rank \underline{I}ncremental Learning for Efficient Adapti\underline{ve} Exoskeletons), a parameter-efficient online adaptation framework that continuously personalizes exoskeleton control during deployment. \olive decomposes the adaptive component of the control policy into a low-rank residual form~$\dW = \At\Bt^\top$ with rank~$r!\ll!\min(d,k)$, reducing online update cost from $\mathcal{O}(dk)$ to $\mathcal{O}(r(d{+}k))$ while preserving the stability of a pretrained base controller~$\Wz$. Parameters are updated via a reward-shaped policy gradient driven purely by on-body sensor feedback (EMG, IMU, vibration), eliminating dependence on offline reference trajectories. A gating mechanism modulates the strength of personalization based on contextual state, and a dynamic rank scheduler adapts the update dimensionality to terrain complexity -- allocating minimal capacity on simple flat terrain and expanding to higher-rank updates on demanding uneven surfaces -- enabling robust performance across diverse activities: flat walking, stair navigation, slopes, and uneven terrain. Experiments on the wearable platform demonstrate that \olive achieves +13, +22, and +15 percentage-point improvements in gait smoothness, effort reduction, and motion stability over the strongest baseline, converging within $\sim$1{,}800 walking steps at 7.4,ms end-to-end latency. Our code implementation is available at https://github.com/FastLM/OLIVE.
Dynamic Policy Learning for Legged Robot with Simplified Model Pretraining and Model-Homotopy-Inspired Transfer
Dongyun Kang, Min-Gyu Kim, Tae-Gyu Song, Hajun Kim, Sehoon Ha, Hae-Won Park
2512.24698v2
Dynamic Policy Learning for Legged Robot with Simplified Model Pretraining and Model-Homotopy-Inspired Transfer
Dongyun Kang, Min-Gyu Kim, Tae-Gyu Song, Hajun Kim, Sehoon Ha, Hae-Won Park
2512.24698v2
arXiv:2512.24698v2
•updated
•
2025-12-31
Generating dynamic motions for legged robots remains a challenging problem. While reinforcement learning has achieved notable success in various legged locomotion tasks, producing highly dynamic behaviors often requires extensive reward tuning or high-quality demonstrations. Leveraging reduced-order models can help mitigate these challenges. However, the model discrepancy poses a significant challenge when transferring policies to full-body dynamics environments. In this work, we introduce a continuation-based learning framework that combines simplified model pretraining and model-homotopy-inspired transfer to efficiently generate and refine complex dynamic behaviors. First, we pretrain the policy using a single rigid body model to capture core motion patterns in a simplified environment. Next, we employ a continuation strategy to progressively transfer the policy to the full-body environment, minimizing performance loss. To define the continuation path, we introduce a parametric transition path from the single rigid body model to the full-body model by gradually redistributing mass and inertia between the trunk and legs. The proposed method achieves faster convergence and demonstrates superior stability during the transfer process compared to baseline methods. Our framework is validated on a range of dynamic tasks, including flips and wall-assisted maneuvers, and is successfully deployed on a real quadrupedal robot.
Comment: 8 pages
3PoinTr: 3D Point Tracks for Learning Manipulation from Unconstrained Human Videos
Adam Hung, Bardienus Pieter Duisterhof, Jeffrey Ichnowski
2603.08485v2
3PoinTr: 3D Point Tracks for Learning Manipulation from Unconstrained Human Videos
Adam Hung, Bardienus Pieter Duisterhof, Jeffrey Ichnowski
2603.08485v2
arXiv:2603.08485v2
•updated
•
2026-03-09
Learning manipulation policies from human videos could greatly reduce the need for expensive robot demonstrations, but existing approaches typically require restrictive assumptions such as choreographed human motions, predefined keypoints, manual annotations, or known grasp locations. We propose 3PoinTr, a method for pretraining sample-efficient robot policies from unconstrained human videos by predicting dense 3D point tracks. In the unconstrained human demonstration videos, humans are free to follow whatever trajectories and manipulation strategies they see fit, rather than choreographing their motions to mimic a robot. 3PoinTr uses a lightweight visibility-aware transformer to learn how scene points should move from human videos, and then trains a closed-loop multitask robot policy to flexibly extract action-relevant priors from those predicted point tracks. With only 20 action-labeled robot demonstrations, 3PoinTr achieves a 25.0 percentage point higher average success rate than the strongest behavior cloning and video-pretraining baselines on real-world tasks, and a 29.6 percentage point higher average success rate in simulation. Targeted ablations support the key design choices and confirm the benefit of learning from actionless videos. We further show that 3PoinTr's point track prediction transformer outperforms a strong baseline by preserving supervision over partially occluded points. Project page: https://adamhung60.github.io/3PoinTr/.
Continuum Robot State Estimation with Actuation Uncertainty
James M. Ferguson, Alan Kuntz, Tucker Hermans
2601.04493v3
Continuum Robot State Estimation with Actuation Uncertainty
James M. Ferguson, Alan Kuntz, Tucker Hermans
2601.04493v3
arXiv:2601.04493v3
•updated
•
2026-01-08
Continuum robots are flexible, slender manipulators well suited for confined surgical environments. In these settings, unknown interaction forces and model uncertainty significantly affect robot shape, motivating state estimation from external observations. Existing estimation methods either neglect actuation modeling or rely on simplified deterministic actuation models. In contrast, we jointly estimate robot shape, external loads, and actuation inputs using mechanically principled actuation priors. To achieve this, we present a discrete Cosserat rod formulation with piecewise-linear strain integration that provides high numerical accuracy while inducing a sparse factor graph structure for efficient nonlinear optimization. We extend the framework to tendon-driven and parallel robots in simulation and validate it experimentally on a surgical concentric tube robot. Overall, our approach enables principled real-time estimation across multiple robot architectures while providing direct access to manipulator Jacobians through the linearized factor graph.
Comment: Public preprint for IEEE RAL. Accepted May 2026
Video World Models
13
默认显示 5 篇
The Invisible Hand of Physics: When Video Diffusion Models Know More Than They Show
Parsa Esmati, Somjit Nath, Katja Hofmann, Derek Nowrouzezahrai, Samira Ebrahimi Kahou, Majid Mirmehdi
2606.05328v1
The Invisible Hand of Physics: When Video Diffusion Models Know More Than They Show
Parsa Esmati, Somjit Nath, Katja Hofmann, Derek Nowrouzezahrai, Samira Ebrahimi Kahou, Majid Mirmehdi
2606.05328v1
arXiv:2606.05328v1
•
2026-06-03
Modern video diffusion models generate increasingly realistic and temporally coherent videos, motivating their use as candidate world simulators. Yet it remains unclear whether these models internally encode physical structure, or merely reproduce motion patterns seen during training. We study this question by probing video diffusion models along latent trajectories corresponding to real videos with known physical plausibility. To obtain such trajectories, we approximately invert the deterministic sampling process by integrating the learned velocity field backward from a clean video latent to noise, giving access to the model's intermediate states and attention maps. Using these recovered trajectories, we show that physical plausibility is linearly decodable from diffusion transformer states across IntPhys and InfLevel, reaching around 81.27% average accuracy and outperforming dedicated representation-learning baselines such as V-JEPA and VideoMAE. Surprisingly, this signal is absent from the VAE latent input and emerges inside the denoising transformer itself, despite the model not being trained with a self-supervised predictive objective. These findings suggest that physically meaningful representations can arise as a byproduct of generative denoising.
CityRAG: Stepping Into a City via Spatially-Grounded Video Generation
Gene Chou, Charles Herrmann, Kyle Genova, Boyang Deng, Songyou Peng, Bharath Hariharan, Jason Y. Zhang, Noah Snavely, Philipp Henzler
2604.19741v2
CityRAG: Stepping Into a City via Spatially-Grounded Video Generation
Gene Chou, Charles Herrmann, Kyle Genova, Boyang Deng, Songyou Peng, Bharath Hariharan, Jason Y. Zhang, Noah Snavely, Philipp Henzler
2604.19741v2
arXiv:2604.19741v2
•updated
•
2026-04-21
We address the problem of generating a 3D-consistent, navigable environment that is spatially grounded: a simulation of a real location. Existing video generative models can produce a plausible sequence that is consistent with a text (T2V) or image (I2V) prompt. However, the capability to reconstruct the real world under arbitrary weather conditions and dynamic object configurations is essential for downstream applications including autonomous driving and robotics simulation. To this end, we present CityRAG, a video generative model that leverages large corpora of geo-registered data as context to ground generation to the physical scene, while maintaining learned priors for complex motion and appearance changes. CityRAG relies on temporally unaligned training data, which teaches the model to semantically disentangle the underlying scene from its transient attributes. Our experiments demonstrate that CityRAG can generate coherent minutes-long, physically grounded video sequences, maintain weather and lighting conditions over thousands of frames, achieve loop closure, and navigate complex trajectories to reconstruct real-world geography.
Comment: Project page: cityrag.github.io
GRAIL: Generating Humanoid Loco-Manipulation from 3D Assets and Video Priors
Tianyi Xie, Haotian Zhang, Jinhyung Park, Zi Wang, Bowen Wen, Jiefeng Li, Xueting Li, Qingwei Ben, Haoyang Weng, Yufei Ye, David Minor, Tingwu Wang, Chenfanfu Jiang, Sanja Fidler, Jan Kautz, Linxi Fan, Yuke Zhu, Zhengyi Luo, Umar Iqbal, Ye Yuan
2606.05160v1
GRAIL: Generating Humanoid Loco-Manipulation from 3D Assets and Video Priors
Tianyi Xie, Haotian Zhang, Jinhyung Park, Zi Wang, Bowen Wen, Jiefeng Li, Xueting Li, Qingwei Ben, Haoyang Weng, Yufei Ye, David Minor, Tingwu Wang, Chenfanfu Jiang, Sanja Fidler, Jan Kautz, Linxi Fan, Yuke Zhu, Zhengyi Luo, Umar Iqbal, Ye Yuan
2606.05160v1
arXiv:2606.05160v1
•
2026-06-03
Scaling humanoid loco-manipulation requires robot-compatible demonstrations across diverse objects, whole-body motions, and scene geometries, but teleoperation and motion capture are difficult to scale because each collection depends on physical setups, instrumented actors, and robot operation. We present GRAIL, a digital generation pipeline that remains fully virtual until deployment: it composes 3D assets, simulator-ready scenes, and priors from video foundation models (VFMs) to synthesize interactions without rebuilding physical environments or teleoperating the robot. Rather than reconstructing unconstrained in-the-wild videos, GRAIL starts from fully specified 3D configurations in which object geometry, camera parameters, metric scale, environment depth, and a robot-proportioned character are known before video generation and reused during reconstruction. This privileged setup better conditions 4D recovery, allowing model-based object tracking, human motion estimation, and interaction-aware optimization to reconstruct metric 4D human-object interaction (HOI) trajectories with reduced depth ambiguity and morphology mismatch. We retarget the recovered motions to a humanoid robot and train complementary task-general trackers: an object-aware latent adaptor for manipulation and a scene-aware tracker for terrain traversal. GRAIL produces over 20,000 sequences spanning pick-up, object manipulation, sitting, and terrain traversal. Using only GRAIL-generated data, we train egocentric visual policies through a sim-to-real pipeline and deploy them on a Unitree G1 humanoid, achieving 84\% real-world success on diverse object pick-up and 90\% success on stair-climbing.
Comment: Project page: https://research.nvidia.com/labs/dair/grail/
Sem-NaVAE: Semantically-Guided Outdoor Mapless Navigation via Generative Trajectory Priors
Gonzalo Olguín, Javier Ruiz-del-Solar
2602.01429v2
Sem-NaVAE: Semantically-Guided Outdoor Mapless Navigation via Generative Trajectory Priors
Gonzalo Olguín, Javier Ruiz-del-Solar
2602.01429v2
arXiv:2602.01429v2
•updated
•
2026-02-01
This work presents a mapless navigation approach for outdoor applications. It combines the exploratory capacity of conditional variational autoencoders (CVAEs) to generate trajectories and the semantic segmentation capabilities of a lightweight visual language model (VLM) to select the trajectory to execute. Open-vocabulary segmentation is used to score and select the generated trajectories based on natural language, and a state-of-the-art local planner executes velocity commands. One of the key features of the proposed approach is its ability to generate a large variability of trajectories and select them to navigate in real-time. In real-world outdoor experiments, Sem-NaVAE achieves a 90% success rate across routes of 120-240m in unseen environments, outperforming the nearest baseline by 10% while remaining within 7% of a map-based upper bound. A video showing an experimental run of the system can be found in https://youtu.be/i3R5ey5O2yk.
Comment: Accepted for publication in IEEE Robotics and Automation Letters (RA-L). 8 pages, 5 figures
Flash-WAM: Modality-Aware Distillation for World Action Models
Arman Akbari, Ci Zhang, Arash Akbari, Lin Zhao, Yixiao Chen, Weiwei Chen, Xuan Zhang, Geng Yuan, Yanzhi Wang
2606.05254v1
Flash-WAM: Modality-Aware Distillation for World Action Models
Arman Akbari, Ci Zhang, Arash Akbari, Lin Zhao, Yixiao Chen, Weiwei Chen, Xuan Zhang, Geng Yuan, Yanzhi Wang
2606.05254v1
arXiv:2606.05254v1
•
2026-06-03
World-action models (WAMs) jointly generate future video and robot actions through iterative diffusion, achieving strong performance on manipulation benchmarks but requiring tens of denoising steps, a cost that precludes real-time control. Step distillation has emerged as the natural remedy, but off-the-shelf methods break down in the joint video-action setting because video and action streams use different SNR-shifted noise schedules and reach training with substantially different marginal noise distributions, an asymmetry that single-modality distillation methods cannot accommodate. We introduce \textbf{Flash-WAM}, a modality-aware step-distillation framework inspired by consistency distillation that selects the consistency function for each modality to match its noise regime: a linear-gradient-scaling parametrization for the action stream's low-noise regime, paired with a variance-preserving parametrization for the video stream's high-noise regime, grounded in a structural analysis of the consistency-function family that characterizes the achievable gradient scaling under the consistency boundary condition. Instantiated on LingBot-VA, Flash-WAM compresses inference to a single step in each modality. On RoboTwin 2.0, this reduces per-chunk latency from $8.1$ seconds to $348$ ms on NVIDIA L40S, a $23{\times}$ speedup that enables real-time inference. Flash-WAM preserves task success on simulation benchmarks ($85.5\%$ RoboTwin 2.0, $95.7\%$ LIBERO) and substantially recovers real-world performance ($60\%$ average on a Unitree G1 humanoid robot), while naive consistency distillation drops to $24\%$ at the same step budget.
Beyond Pixel Histories: World Models with Persistent 3D State
Samuel Garcin, Thomas Walker, Steven McDonagh, Tim Pearce, Hakan Bilen, Tianyu He, Kaixin Wang, Jiang Bian
2603.03482v2
Beyond Pixel Histories: World Models with Persistent 3D State
Samuel Garcin, Thomas Walker, Steven McDonagh, Tim Pearce, Hakan Bilen, Tianyu He, Kaixin Wang, Jiang Bian
2603.03482v2
arXiv:2603.03482v2
•updated
•
2026-03-03
Interactive world models continually generate video by responding to a user's actions, enabling open-ended generation capabilities. However, existing models typically lack a 3D representation of the environment, meaning 3D consistency must be implicitly learned from data, and spatial memory is restricted to limited temporal context windows. This results in an unrealistic user experience and presents significant obstacles to downstream tasks such as training agents. To address this, we present PERSIST, a new paradigm of world model which simulates the evolution of a latent 3D scene: environment, camera, and renderer. This allows us to synthesise new frames with persistent spatial memory and consistent geometry. Both quantitative metrics and a qualitative user study show substantial improvements in spatial memory, 3D consistency, and long-horizon stability over existing methods, enabling coherent, evolving 3D worlds. We further demonstrate novel capabilities, including synthesising diverse 3D environments from a single image, as well as enabling fine-grained, geometry-aware control over generated experiences by supporting environment editing and specification directly in 3D space. Project page: https://francelico.github.io/persist.github.io
Comment: Accepted to the International Conference on Machine Learning (ICML) 2026. To appear in the Proceedings of Machine Learning Research (PMLR). 9 pages
DanceHMR: Hand-Aware Whole-Body Human Mesh Recovery from Monocular Videos
Wenhao Shen, Ming Zhou, Hengyuan Zhang, Siyuan Bian, Youjiang Xu, Yuan Zhang
2605.18102v3
DanceHMR: Hand-Aware Whole-Body Human Mesh Recovery from Monocular Videos
Wenhao Shen, Ming Zhou, Hengyuan Zhang, Siyuan Bian, Youjiang Xu, Yuan Zhang
2605.18102v3
arXiv:2605.18102v3
•updated
•
2026-05-18
Monocular video human mesh recovery is essential for digital humans, avatar animation, and embodied simulation, where both temporal stability and expressive whole-body motion are required. Existing video HMR methods produce coherent body motion but often overlook detailed hand articulation, while image-based whole-body methods recover SMPL-X meshes independently per frame, often leading to jittery and inaccurate hand motion. We present a temporally coherent whole-body HMR framework for challenging in-the-wild monocular videos. Our model unifies body context and part-specific hand observations through residual body-hand fusion, enabling stable body motion and detailed hand recovery within a single temporal architecture. We further introduce close-up-aware augmentation to improve robustness under upper-body framing. Experiments on whole-body and body-only benchmarks demonstrate improved hand reconstruction and competitive body accuracy. Our method also produces temporally stable and 2D-consistent SMPL-X motion in challenging real-world videos.
Comment: Project page: https://shenwenhao01.github.io/dancehmr/
Dream.exe: Can Video Generation Models Dream Executable Robot Manipulation?
Rui Zhao, Kaiming Yang, Jifeng Zhu, Siyang Chen, Ziqi Wang, Weijia Wu, Kevin Qinghong Lin, Heng Wang, Mike Zheng Shou
2606.04811v1
Dream.exe: Can Video Generation Models Dream Executable Robot Manipulation?
Rui Zhao, Kaiming Yang, Jifeng Zhu, Siyang Chen, Ziqi Wang, Weijia Wu, Kevin Qinghong Lin, Heng Wang, Mike Zheng Shou
2606.04811v1
arXiv:2606.04811v1
•
2026-06-03
Video generation models have made impressive strides in synthesizing visually compelling content, yet their outputs remain confined to the virtual domain. A natural question follows: how well do these models reflect the physical world when their generated videos leave the screen and enter reality? We propose robotic manipulation as a concrete, measurable window onto this question: if a model has truly internalized physical laws, the motion it depicts should translate into executable robot behavior. We introduce Dream.exe, an evaluation framework that operationalizes this criterion through a video-to-execution pipeline. Given a scene image and a task description, Dream.exe synthesizes a manipulation video, converts the generated motion into robot trajectories, and executes them in a physics simulator, yielding a grounding signal that purely visual metrics cannot offer. Using this pipeline, we evaluate 8 models spanning frontier closed-source generators, open-source generators, and robot-specific models. Our benchmark covers 101 manually curated manipulation tasks at three levels of physical complexity, measured across visual quality, trajectory fidelity, and execution success. Encouragingly, several models achieve measurable execution success, suggesting that generative priors learned from internet-scale data already encode meaningful physical knowledge. Yet visual quality proves a poor predictor of executability, exposing a dimension of model capability that standard visual evaluations do not capture. Dream.exe will be open-sourced at https://github.com/showlab/Dream.exe.
Physics-Informed Video Generation via Mixture-of-Experts Latent Alignment
Cong Wang, Hanxin Zhu, Jiayi Luo, Yonglin Tian, Xiaoqian Cheng, Peiyan Tu, Xin Jin, Long Chen, Zhibo Chen
2606.04737v1
Physics-Informed Video Generation via Mixture-of-Experts Latent Alignment
Cong Wang, Hanxin Zhu, Jiayi Luo, Yonglin Tian, Xiaoqian Cheng, Peiyan Tu, Xin Jin, Long Chen, Zhibo Chen
2606.04737v1
arXiv:2606.04737v1
•
2026-06-03
Large-scale video generation models have made remarkable progress in semantic consistency and visual quality, producing videos that are increasingly coherent and visually convincing. Nevertheless, the dynamics induced by pixel-level fitting do not naturally accommodate the regularities that govern real-world motion and interaction, resulting in persistent shortcomings in physical plausibility. To address this limitation, we propose \textbf{PILA} (Physics-Informed Latent Alignment), a framework that injects physics-structured latent guidance into the frozen flow-matching dynamics of pretrained video models. Specifically, PILA first employs anchored field estimation to map frozen-generator latents into an operational physical attribute bank organized by field-proxy slots, using observable motion as a kinematic anchor for constructing less directly observed proxies. To handle the heterogeneity of real-world dynamics, PILA adopts a mixture-of-experts design over physical categories. Label-prior masked expert routing selects category-specific operator experts, whose refinements are regularized by operational residuals abstracted from physical relations. Finally, the refined proxies are fused into the physical attribute bank and decoded into a correction to the flow-matching vector field, injecting physics-aware guidance while preserving the visual prior of the pretrained backbone. With staged adapter training on Wan 2.1-1.3B and direct transfer of the learned adapter to Wan 2.2-14B, PILA achieves state-of-the-art results on VBench-2.0, VideoPhy-2, and PhyGenBench in both visual quality and benchmark-measured physical plausibility.
Benchmarking Living-Screen-Native GUI Agents on Short-Video Platforms
Jiashu Yao, Heyan Huang, Daiqing Wu, Wangke Chen, Huaxi Ai, Haoyu Wen, Zeming Liu, Yuhang Guo
2606.04701v1
Benchmarking Living-Screen-Native GUI Agents on Short-Video Platforms
Jiashu Yao, Heyan Huang, Daiqing Wu, Wangke Chen, Huaxi Ai, Haoyu Wen, Zeming Liu, Yuhang Guo
2606.04701v1
arXiv:2606.04701v1
•
2026-06-03
GUI agents today assume a static screen, where the world is frozen between two actions. However, real interfaces such as short-video applications violate this assumption, as their content keeps playing, and a competent user must decide what to watch and for how long. We formalize this task as Living-Screen-Native GUI agents and introduce LivingScreen, the first benchmark instantiating it on short-video platforms, with a faithful browser-based environment, a three-tier task suite, and metrics that jointly score accuracy and information efficiency. Evaluating extensive frontier models, we find that none reaches the human cost-accuracy performance, and that their dominant failure mode is over- and under-observation, pointing to observation control as a missing capability axis for future GUI agents. All data and code will be available at https://github.com/BITHLP/LivingScreen.
Comment: preprint
OSCAR: Omni-Embodiment Skeleton-Conditioned World Action Model for Robotics
Zhuoyuan Wu, Jun Gao
2606.04463v1
OSCAR: Omni-Embodiment Skeleton-Conditioned World Action Model for Robotics
Zhuoyuan Wu, Jun Gao
2606.04463v1
arXiv:2606.04463v1
•
2026-06-03
We present OSCAR, a precise action-conditioned video world model that generalizes across different robot embodiments and enables robot policy evaluation. Existing video world models face three main challenges for real-world robot evaluation: limited scenario diversity in current robot training datasets, imprecise action following, and poor generalization across embodiments for broad adoption. We tackle these challenges from two perspectives. At its core is a large-scale standardized data pipeline that curates, filters, and deduplicates broad robotics and egocentric human datasets, yielding a clean joint-training dataset that spans diverse tasks, scenarios, actions, and robot embodiments. To condition the video model, we adopt 2D kinematic skeleton rendering as a unified conditioning representation that generalizes across different robot arms or even human hands. We finetune the Cosmos-Predict2.5-2B model on a single GH200 GPU. Our model achieves significant improvement on action following, appearance quality, and motion consistency, compared to existing baselines, which either have a much larger model size or require more GPUs. We further deploy OSCAR to evaluate robot policies from RoboArena. Extensive experiments demonstrate the significant correlation between our virtual policy evaluation in OSCAR and real-world evaluation, paving the way for the future where robot policies can be purely evaluated in virtual generated worlds.
Comment: Project page: https://wuzy2115.github.io/oscar-project-page/
ShareVerse: Multi-Agent Consistent Video Generation for Shared World Modeling
Jiayi Zhu, Jianing Zhang, Yiying Yang, Wei Cheng, Xiaoyun Yuan
2603.02697v2
ShareVerse: Multi-Agent Consistent Video Generation for Shared World Modeling
Jiayi Zhu, Jianing Zhang, Yiying Yang, Wei Cheng, Xiaoyun Yuan
2603.02697v2
arXiv:2603.02697v2
•updated
•
2026-03-03
This paper presents ShareVerse, a video generation framework enabling multi-agent shared world modeling, addressing the gap in existing works that lack support for unified shared world construction with multi-agent interaction. ShareVerse leverages the generation capability of large video models and integrates three key innovations: 1) A dataset for large-scale multi-agent interactive world modeling is built on the CARLA simulation platform, featuring diverse scenes, weather conditions, and interactive trajectories with paired multi-view videos (front/ rear/ left/ right views per agent) and camera data. 2) We propose a spatial concatenation strategy for four-view videos of independent agents to model a broader environment and to ensure internal multi-view geometric consistency. 3) We integrate cross-agent attention blocks into the pretrained video model, which enable interactive transmission of spatial-temporal information across agents, guaranteeing shared world consistency in overlapping regions and reasonable generation in non-overlapping regions. ShareVerse, which supports 49-frame large-scale video generation, accurately perceives the position of dynamic agents and achieves consistent shared world modeling.
Ultra-Fast Neural Video Compression
Jiahao Li, Wenxuan Xie, Zhaoyang Jia, Bin Li, Zongyu Guo, Xiaoyi Zhang, Yan Lu
2606.04410v1
Ultra-Fast Neural Video Compression
Jiahao Li, Wenxuan Xie, Zhaoyang Jia, Bin Li, Zongyu Guo, Xiaoyi Zhang, Yan Lu
2606.04410v1
arXiv:2606.04410v1
•
2026-06-03
While neural video codecs (NVCs) have demonstrated superior compression ratio, their prohibitive computational complexity remains a critical barrier to real-world deployment. This paper introduces a chunk-based coding framework designed to significantly improve the rate-distortion-complexity trade-off. Instead of processing frames sequentially, our approach encodes a chunk of multiple frames into a single compact latent representation and decodes them simultaneously. This is enabled by cross-frame interaction modules for joint spatial-temporal modeling and frame-specific decoders for parallel reconstruction. This paradigm not only dramatically enhances coding throughput but also facilitates more effective modeling of long-term temporal correlations. To further boost speed, we propose a streamlined entropy coding mechanism that consolidates bit-stream interactions into a single step, substantially reducing decoding overhead. Building on these innovations, we present DCVC-UF (Ultra-Fast), a new NVC that sets a new SOTA in performance. Our experiments show that DCVC-UF can achieve ultra-fast encoding and decoding speeds, significantly outperforming previous leading codecs. DCVC-UF serves as a notable landmark in the journey of NVC evolution. The code is at https://github.com/microsoft/DCVC.
Comment: CVPR 2026
2026-06-02
118 篇
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Robotics
105
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Instant-Fold: In-Context Imitation Learning for Deformable Object Manipulation
Yilong Wang, Cheng Qian, Edward Johns
2606.04269v1
Instant-Fold: In-Context Imitation Learning for Deformable Object Manipulation
Yilong Wang, Cheng Qian, Edward Johns
2606.04269v1
arXiv:2606.04269v1
•
2026-06-02
Deformable object manipulation (DOM) is challenging due to high-dimensional, partially observable states that evolve through long-horizon, topology-changing interactions with multiple valid manipulation modes. We introduce Instant-Fold, an in-context imitation learning framework for DOM. Given a single human demonstration, our policy infers and executes diverse manipulation modes directly from the demonstration, including variations in spatial execution and ordering, without requiring gradient updates. Our approach first learns deformation-aware visual representations via temporal contrastive pretraining, after which a flow-matching transformer policy conditioned on the demonstration predicts actions to execute the intended manipulation mode. Trained entirely in simulation, Instant-Fold generalizes across diverse folding modes and transfers zero-shot to real-world settings without additional data collection or finetuning. Videos are available at https://instant-fold.github.io.
ContactExplorer: Contact Coverage-Guided Exploration for General-Purpose Dexterous Manipulation
Zixuan Liu, Ruoyi Qiao, Chenrui Tie, Xuanwei Liu, Yunfan Lou, Chongkai Gao, Zhixuan Xu, Lin Shao
2603.10971v2
ContactExplorer: Contact Coverage-Guided Exploration for General-Purpose Dexterous Manipulation
Zixuan Liu, Ruoyi Qiao, Chenrui Tie, Xuanwei Liu, Yunfan Lou, Chongkai Gao, Zhixuan Xu, Lin Shao
2603.10971v2
arXiv:2603.10971v2
•updated
•
2026-03-11
Reinforcement learning has achieved remarkable success in domains such as Atari games, navigation, and locomotion, where exploration can often be guided by novelty over states or dynamics. In contrast, dexterous manipulation requires rich physical hand--object interactions, but existing methods often suffer from unstable contact-based novelty signals, inefficient distance novelty signals, or reliance on task-specific priors. We propose ContactExplorer, a general exploration method for dexterous manipulation tasks. ContactExplorer represents contact as the intersection between object surface points and hand keypoints, encouraging dexterous hands to discover diverse and novel contact patterns, namely which fingers contact which object regions. It maintains a contact counter conditioned on discretized object states obtained via learned hash codes, capturing how frequently each finger interacts with different object regions. This counter is leveraged in two complementary ways: (1) to assign a count-based contact coverage reward that promotes exploration of novel contact patterns, and (2) an energy-based reaching reward that guides the agent toward under-explored contact regions. We evaluate ContactExplorer on a diverse set of dexterous manipulation tasks. Experimental results show that ContactExplorer substantially improves sample efficiency and success rates over existing exploration methods, and that the contact patterns learned with ContactExplorer transfer robustly to the real world. Project page is https://contact-explorer.github.io.
Comment: 24 pages
RSC: Decentralized Rigid Formation Flocking for Large-Scale Swarms via Hybrid Predictive Control and Online Reconfiguration
Ganyu Zou, Linhan Wang, Chen Dai, Siji Chen, Chang-Tien Lu
2606.04248v1
RSC: Decentralized Rigid Formation Flocking for Large-Scale Swarms via Hybrid Predictive Control and Online Reconfiguration
Ganyu Zou, Linhan Wang, Chen Dai, Siji Chen, Chang-Tien Lu
2606.04248v1
arXiv:2606.04248v1
•
2026-06-02
Decentralized rigid formation flocking requires a swarm of autonomous agents to maintain a predetermined geometric configuration while moving, relying solely on local sensing and communication. However, existing decentralized control methods struggle to maintain strict inter-agent distance constraints in cluttered environments, often suffering from local minima deadlocks, high frequency control oscillations, or limited flexibility during obstacle navigation, resulting in low success rate. To address these limitations, we propose Rigid Swarm Control (RSC), a decentralized control framework for large-scale rigid formation flocking. To escape local minima via robust long-term planning while ensuring short-term safety, RSC integrates finite-horizon trajectory predictions with a reactive artificial potential field (APF) safety controller within a hybrid architecture. Furthermore, to accelerate formation reassembly after obstacle traversal without interrupting task execution, RSC introduces an online leader-follower reconfiguration mechanism based on stable role exchange. Extensive evaluations in challenging cluttered environments with 25 UAVs demonstrate that RSC reliably unifies rigid formation maintenance, obstacle avoidance, and target tracking. Under strict success criteria - collision-free operation with a maximum relative edge-length error below 10%, RSC achieves an 83% success rate, significantly outperforming existing heuristic and learning-based baselines that fall below 5%.
Comment: 8 pages, 4 figures, two-column format
What Are We Actually Benchmarking in Robot Manipulation?
Tianchong Jiang, Xiangshan Tan, Samuel Wheeler, Luzhe Sun, Tewodros W. Ayalew, Matthew Walter
2606.04233v1
What Are We Actually Benchmarking in Robot Manipulation?
Tianchong Jiang, Xiangshan Tan, Samuel Wheeler, Luzhe Sun, Tewodros W. Ayalew, Matthew Walter
2606.04233v1
arXiv:2606.04233v1
•
2026-06-02
A robotics benchmark score measures success under one fixed evaluation setup, yet is routinely treated as evidence of general manipulation capability. We identify four failure modes, each of which weakens or invalidates a benchmark's role as a valid proxy for that capability: shortcut solvability, lack of statistical significance, creeping overfitting, and data-source dependence. We propose one diagnostic per failure mode. We audit LIBERO, CALVIN, SimplerEnv, RoboCasa, and RoboTwin 2.0 under these diagnostics. LIBERO and CALVIN fail multiple diagnostics. RoboCasa and RoboTwin 2.0 fail fewer, despite appearing far less often in recent progress claims. On LIBERO, a 0.09B probe with no language encoder scores at or near reported SOTA, and most reported gains are not provably statistically significant. On CALVIN, randomizing block poses within the training range drops performance for every tested policy. We release the four diagnostics with reference implementations for authors and reviewers to apply before treating a benchmark score as evidence of progress. Code and artifacts are available at https://ripl.github.io/manipulation_benchmark_audit/.
Comment: 31 pages, 6 figures
PerceptTwin: Semantic Scene Reconstruction for Iterative LLM Planning and Verification
Charlie Gauthier, Sacha Morin, Liam Paull
2606.04226v1
PerceptTwin: Semantic Scene Reconstruction for Iterative LLM Planning and Verification
Charlie Gauthier, Sacha Morin, Liam Paull
2606.04226v1
arXiv:2606.04226v1
•
2026-06-02
Simulation environments are useful for both robot policy learning and planning verification and validation. Traditionally, the process of creating a simulation was onerous. Creating a bespoke simulation environment for each individual environment that a robot would operate in was simply infeasible. In this work, we introduce PerceptTwin, a fully automatic pipeline that constructs interactive simulations directly from semantic scene representations produced by a robot's perception stack. PerceptTwin combines open-vocabulary object maps with 3D asset generation, affordance prediction, and commonsense condition checking. These interactive simulations can be used to validate and refine plans before they are executed on the robot hardware. Borrowing from the AI alignment literature, we also introduce an LLM judge that verifies plan correctness and alignment with human preferences. Experiments show that PerceptTwin feedback allows LLM planners to refine plans, enhance safety, and resist harmful black-box prompting attacks. In our suite of tasks, PerceptTwin improves plan success by an average of approximately 39% for GPT5, GPT5Mini, and GPT5Nano planners. Additionally, PerceptTwin also improves human plan verification by up to 18% on average for plans that fail due to unfilled skill preconditions. Our results demonstrate the potential of open-vocabulary scene simulation from robot perception as a foundation for safer, more reliable robot planning.
Comment: Accepted at ICRA 2026 (Vienna); published on arxiv for archival purposes. See also https://percept-twin.github.io/
Lost in Fog: Sensor Perturbations Expose Reasoning Fragility in Driving VLAs
Abhinaw Priyadershi, Jelena Frtunikj
2605.21446v2
Lost in Fog: Sensor Perturbations Expose Reasoning Fragility in Driving VLAs
Abhinaw Priyadershi, Jelena Frtunikj
2605.21446v2
arXiv:2605.21446v2
•updated
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2026-05-20
Interpretable autonomous driving planners depend not only on generating explanations, but also on those explanations remaining reliable under real-world sensor degradation. In this paper we present a controlled perturbation study of Vision-Language-Action (VLA) robustness in autonomous driving, evaluating Alpamayo R1 (10B parameters) across 1,996 scenarios under eight sensor perturbations (Gaussian noise at four intensities, two lighting extremes, and two fog levels; ${\sim}18{,}000$ inference trials). We find that reasoning consistency is a high-fidelity indicator of trajectory reliability: when Chain-of-Causation (CoC) explanations change after perturbation, trajectory deviation spikes $5.3{\times}$ (21.8m vs 4.1m), with $r\!=\!0.99$ across attack types and $r_{pb}\!=\!0.53$ per-sample (Cohen's $d\!=\!1.12$). A controlled ablation provides evidence that enabling CoC generation is associated with improved trajectory accuracy (11.8% on average across conditions; $p < 0.0001$) under matched inference settings. Over the tested noise range ($σ\in \{10, 30, 50, 70\}$), degradation is approximately linear ($R^2\!=\!0.957$), while standard input preprocessing defenses provide only marginal relief. Together, these results establish CoC consistency as a quantitative proxy for planning safety and motivate reasoning-based runtime monitoring for safer VLA deployment.
Towards Estimating Normal and Shear Interface Pressures in Prosthetic Sockets via Least Squares and Mechanics Modeling
Axel González Cornejo, Tianhao Yu, Chi Hwan Lee, Edgar Bolívar-Nieto
2606.04222v1
Towards Estimating Normal and Shear Interface Pressures in Prosthetic Sockets via Least Squares and Mechanics Modeling
Axel González Cornejo, Tianhao Yu, Chi Hwan Lee, Edgar Bolívar-Nieto
2606.04222v1
arXiv:2606.04222v1
•
2026-06-02
Prosthetic socket fitting remains largely manual and iterative, and objective fit metrics are still limited. Part of the challenge is the lack of long-term real-life pressure data at the residual limb--socket interface. Traditional pressure sensors are prone to drift over time, and capture only normal pressures at sparse locations within the socket, missing a critical component for biomechanical analysis: shear. Although some sensors can report both normal and shear interface stresses, these components are often difficult to decouple because of measurement crosstalk. One potential path forward is to develop models that can augment available measurements. This work introduces a testbed to evaluate model performance under sparse pressure sensing using two complementary validation signals: (i) the global wrench (\ie, total forces and moments expressed in an orthonormal frame) transmitted through the socket, by an artificial residual-limb, and (ii) local interface loads (\ie, decoupled normal and shear pressure components in a right-hand-rule orthogonal frame that lives in each instrumented location) measured by sparse sensing clusters, each composed of four capacitance-sensing channels. Rather than presenting full-field pressure estimates, the focus is on an analysis sequence that quantifies how well candidate mechanical models explain both global and local measurements under controlled conditions. A quasi-static spring--mass contact model is evaluated, and its parameters are identified via a two-stage convex least-squares problem. Validation under static loading shows that estimating constant bias terms reduces steady offsets in the wrench channels and improves agreement with local measurements. A Pareto-front sensitivity analysis further illustrates how the trade-off between global and local objectives changes when bias terms are included.
DLO-Lab: Benchmarking Deformable Linear Object Manipulations with Differentiable Physics
Junyi Cao, Yian Wang, Ziyan Xiong, Chunru Lin, Zhehuan Chen, Chuang Gan
2606.04206v1
DLO-Lab: Benchmarking Deformable Linear Object Manipulations with Differentiable Physics
Junyi Cao, Yian Wang, Ziyan Xiong, Chunru Lin, Zhehuan Chen, Chuang Gan
2606.04206v1
arXiv:2606.04206v1
•
2026-06-02
We address the challenge of enabling robots to manipulate deformable linear objects (DLOs), such as ropes, cables, and rubber bands. Prior work has primarily focused on narrow, task-specific problems, often relying on real-world demonstrations or handcrafted heuristics. Such approaches, however, struggle to scale to the wide variety of materials and tasks encountered in practice, and collecting sufficiently diverse real-world data is often impractical. Additionally, existing simulation environments offer limited support for the broad spectrum of material behaviors necessary for generalizable DLO manipulation. To overcome these limitations, we introduce a differentiable simulator explicitly designed for versatile DLO manipulation. Our simulator models a wide range of material properties-including (in)extensibility, elasticity, bending plasticity, and complex interactions with other objects-providing a robust foundation for learning and evaluating manipulation skills. Building on this simulator, we propose a benchmark suite of representative tasks that highlight the unique challenges of DLO manipulation. The successful execution of these tasks is often hindered by the topological complexity and grasp sensitivity inherent to DLOs. Therefore, we introduce a specialized DLO agent that explicitly manages these challenges by proposing strategic grasping points and decomposing long-horizon tasks to maximize control authority. Finally, we evaluate various policy-learning algorithms using our framework, alongside sim-to-real transfer experiments, demonstrating our platform's potential to advance DLO manipulation.
Comment: ICML 2026, the project page: https://dlo-lab-26.github.io/
Learning to Adapt Control Barrier Functions Under Epistemic and Aleatoric Uncertainty
Taekyung Kim, Robin Inho Kee, Dimitra Panagou
2504.03038v6
Learning to Adapt Control Barrier Functions Under Epistemic and Aleatoric Uncertainty
Taekyung Kim, Robin Inho Kee, Dimitra Panagou
2504.03038v6
arXiv:2504.03038v6
•updated
•
2025-04-03
Control barrier functions (CBFs) provide a tractable mechanism for enforcing safety constraints in robotic systems, but their practical performance depends strongly on the choice of class-K function parameters. Under input constraints, conservative parameters often preserve feasibility at the cost of slow progress, whereas aggressive parameters can make the CBF-based optimization infeasible or unsafe. This paper proposes Online Adaptive CBF (OA-CBF), a framework for adapting CBF parameters at runtime. We introduce the notion of locally validated CBF parameters, which certify candidate parameters over a finite prediction horizon, and show that safety is preserved when such validation is maintained over successive update intervals. To identify locally validated parameters efficiently, OA-CBF trains a probabilistic ensemble neural network to evaluate queried CBF parameters rather than directly predict a single parameter. A graph-attention encoder represents variable-size obstacle environments, an epistemic uncertainty gate calibrated by conformal prediction rejects unreliable predictions, and a distributionally robust CVaR condition screens aleatoric risk. Among the verified candidates, OA-CBF selects the parameter with the best predicted progress metric and applies it through either an MPC-CBF or CBF-QP safety filter. Simulation studies on dynamic unicycle, planar and three-dimensional quadrotor, kinematic bicycle, and VTOL quadplane benchmarks show that OA-CBF reduces the conservatism of fixed-parameter CBF controllers while maintaining low collision and infeasibility rates.
Comment: Extended journal version of the IEEE CDC 2025 paper (available as arXiv:2504.03038v5). Project page: https://www.taekyung.me/oa-cbf
Dual Advantage Fields
Alexey Zemtsov, Maxim Bobrin, Alexander Nikulin, Dmitry V. Dylov, Fakhri Karray, Vladislav Kurenkov, Martin Takáč, Arip Asadulaev
2606.04188v1
Dual Advantage Fields
Alexey Zemtsov, Maxim Bobrin, Alexander Nikulin, Dmitry V. Dylov, Fakhri Karray, Vladislav Kurenkov, Martin Takáč, Arip Asadulaev
2606.04188v1
arXiv:2606.04188v1
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2026-06-02
Offline goal-conditioned reinforcement learning requires both long-horizon reachability estimates and local action comparisons. Dual goal representations provide value fields that capture global goal reachability, but they do not directly specify which action should be preferred at a given state. We propose Dual Advantage Fields, a policy-extraction method that turns a bilinear dual value model into a local advantage signal. Under bilinear dual parameterization, the goal embedding is the gradient of the value field with respect to the state representation. DAF learns an action-effect model that predicts the discounted feature displacement induced by an action and scores actions by the alignment between this displacement and the goal direction. In the realizable case, this score equals the goal-conditioned Bellman advantage, yielding a standard local policy-improvement guarantee. On OGBench locomotion, manipulation, and puzzle tasks, DAF improves aggregate RLiable metrics and performs strongly in settings where locally correct actions differ from direct movement toward the final goal.
Comment: Accepted by ICML 2026 Workshop on Decision-Making from Offline Datasets to Online Adaptation: Black-Box Optimization to Reinforcement Learning
Distribution-Free Risk-Aware Planning and Control Under Uncertainty Using Conformal Spectral Risk Control
Junsik Eom, Tulga Ersal
2606.04185v1
Distribution-Free Risk-Aware Planning and Control Under Uncertainty Using Conformal Spectral Risk Control
Junsik Eom, Tulga Ersal
2606.04185v1
arXiv:2606.04185v1
•
2026-06-02
Safe navigation in dynamic and uncertain environments often relies on accurate estimation of, or assumptions about, the true underlying uncertainty. However, accurately characterizing the true uncertainty distribution is often difficult due to limited data or imperfect information. An incorrect understanding of the uncertainty and its associated risk may lead to dangerous decisions even under high levels of risk aversion. To address this issue, we propose a risk-aware model predictive control (RA-MPC) framework that incorporates prediction sets to guarantee risk control below a user-specified threshold without requiring assumptions about the underlying uncertainty distribution. To generate the prediction sets, we develop a distribution-free risk quantification framework that extends conformal risk control (CRC) to general spectral risk measures. We then show that incorporating the prediction sets into the MPC framework provides statistical safety guarantees in terms of spectral risk constraint satisfaction even under uncertainty misspecification. We validate the proposed framework in simulated vehicle obstacle avoidance scenarios, demonstrating improved safety and reduced solve time compared to a baseline RA-MPC framework.
Comment: Submitted to IEEE Robotics and Automation Letters
Evaluating Zero-Shot and One-Shot Adaptation of Small Language Models in Leader-Follower Interaction
Rafael R. Baptista, André de Lima Salgado, Ricardo V. Godoy, Marcelo Becker, Thiago Boaventura, Gustavo J. G. Lahr
2602.23312v3
Evaluating Zero-Shot and One-Shot Adaptation of Small Language Models in Leader-Follower Interaction
Rafael R. Baptista, André de Lima Salgado, Ricardo V. Godoy, Marcelo Becker, Thiago Boaventura, Gustavo J. G. Lahr
2602.23312v3
arXiv:2602.23312v3
•updated
•
2026-02-26
Leader-follower interaction is an important paradigm in human-robot interaction (HRI). Yet, assigning roles in real time remains challenging for resource-constrained mobile and assistive robots. While large language models (LLMs) have shown promise for natural communication, their size and latency limit on-device deployment. Small language models (SLMs) offer a potential alternative, but their effectiveness for role classification in HRI has not been systematically evaluated. In this paper, we present a benchmark of SLMs for leader-follower communication, introducing a novel dataset derived from a published database and augmented with synthetic samples to capture interaction-specific dynamics. We investigate two adaptation strategies: prompt engineering and fine-tuning, studied under zero-shot and one-shot interaction modes, compared with an untrained baseline. Experiments with Qwen2.5-0.5B reveal that zero-shot fine-tuning achieves robust classification performance (86.66% accuracy) while maintaining low latency (22.2 ms per sample), significantly outperforming baseline and prompt-engineered approaches. However, results also indicate a performance degradation in one-shot modes, where increased context length challenges the model's architectural capacity. These findings demonstrate that fine-tuned SLMs provide an effective solution for direct role assignment, while highlighting critical trade-offs between dialogue complexity and classification reliability on the edge.
Affordance2Action: Task-Conditioned Scene-level Affordance Grounding for Real-Time Manipulation
Litao Liu, Yifan Han, Pengfei Yi, Wenbo Yu, Hanqing Wang, Haoran Du, Enze Yuan, Zilin Yuan, Ruiding Feng, Michael Liu, Qi Zhang, Jingjin Yu
2606.04172v1
Affordance2Action: Task-Conditioned Scene-level Affordance Grounding for Real-Time Manipulation
Litao Liu, Yifan Han, Pengfei Yi, Wenbo Yu, Hanqing Wang, Haoran Du, Enze Yuan, Zilin Yuan, Ruiding Feng, Michael Liu, Qi Zhang, Jingjin Yu
2606.04172v1
arXiv:2606.04172v1
•
2026-06-02
Task-conditioned manipulation requires grounding instructions to task-relevant functional parts rather than object categories. This setting is scene-dependent and often one-to-many in cluttered scenes: the same object may afford different interactions across tasks, while a single task may correspond to either one functional region or multiple valid functional regions, depending on the scene layout. Existing affordance datasets and benchmarks remain misaligned with this setting, as they typically focus on grasping or object-level affordances, rely on synthetic scenes, or assume a single instruction-region correspondence. We present Affordance2Action (A2A), a benchmark-centered learning framework for scene-level, task-conditioned part affordance grounding. At its core is A2A-Bench, a manipulation-oriented benchmark that covers both single-region and multi-region instruction correspondences in everyday scenes, with the latter highlighting the ambiguity and diversity of affordance grounding in realistic multi-object environments. To construct it at scale, we build A2A-AffordGen, an agent-assisted annotation pipeline that combines language-model filtering, interactive part segmentation, instance-level mask-out refinement, task-reasoning instruction generation, and human verification. A2A-Bench's supervision further supports diverse downstream applications, with real-time affordance grounding and affordance-conditioned manipulation policies as two representative examples. Experiments show that A2A exposes substantial gaps in generic segmentation, VLM-based grounding, and affordance distillation baselines, while improving task-level localization and providing useful spatial priors for downstream manipulation. All datasets and code will be publicly released to promote open research.
Comment: 23 pages
Multi-Agent Next-Best-View Optimization for Risk-Averse Planning
Amirhossein Mollaei Khass, Vivek Pandey, Guangyi Liu, Athanasios Cosse, Emrah Bayrak, Nader Motee
2606.04158v1
Multi-Agent Next-Best-View Optimization for Risk-Averse Planning
Amirhossein Mollaei Khass, Vivek Pandey, Guangyi Liu, Athanasios Cosse, Emrah Bayrak, Nader Motee
2606.04158v1
arXiv:2606.04158v1
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2026-06-02
Multi-agent Next-Best-View (NBV) selection for safe path planning in uncertain and unknown environments requires informative, safety-aware, and efficient coordination. Centralized approaches rely on sharing raw sensor data or significant communication overhead, resulting in limited scalability. We propose a distributed, risk-aware multi-agent NBV framework in which each robot maintains a private local 3D Gaussian Splatting map and the team jointly maximizes expected information gain (EIG) restricted to masked zones along planned trajectories. The resulting distributed objective is solved by Consensus ADMM (C-ADMM) over a communication graph, with each robot exchanging only candidate viewpoints, planned trajectory descriptors, and scalar EIG contributions. Collision risk along each trajectory is modeled via Average Value-at-Risk (AV@R) over the local 3DGS map and used both to shape the masking radius and to score planned paths. Experiments in Gibson environments at multiple team sizes show that the distributed formulation approaches the centralized baseline in mapping quality and trajectory safety while reducing communication by orders of magnitude.
Comment: 8 pages, 5 figures. Submitted to IROS 2026
Selecting haptic guidance models in teleoperation: guidelines from a comparative user study
Alexis Boulay, Margot Vulliez, David Daney
2606.04157v1
Selecting haptic guidance models in teleoperation: guidelines from a comparative user study
Alexis Boulay, Margot Vulliez, David Daney
2606.04157v1
arXiv:2606.04157v1
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2026-06-02
Haptic guidance in teleoperation enhances operator performance through force feedback. This paper presents guidelines to select the most appropriate model considering the task, the environment and the operator. We define a unified formulation expressing most common models (spring-damper, potential field, and guiding tube) as variations of a stiffness-damping system with model-specific guiding functions. We conducted a user study comparing the three classical models across six scenarios with varying environmental conditions in a vertical farming task. Results show no universally superior model: spring-damper excels in cluttered environments, potential field in free spaces (but it shows risks near obstacles), and guiding tube offers a balanced compromise. We propose novel objective metrics to evaluate the interaction, and show that guiding force magnitude correlates with comfort and trust scores. These findings provide practical model selection guidelines through environmental characteristics and real-time evaluation metrics.
Comment: EUROHAPTICS 2026 - EuroHaptics International Conference, Jul 2026, Sienna, Italy
CoPark: Learning Reactive Parking via Self-Play
Jiarong Wei, Yanxing Chen, Sinuo Song, Yin Wu, Anna Rehr, Abhinav Valada
2606.04149v1
CoPark: Learning Reactive Parking via Self-Play
Jiarong Wei, Yanxing Chen, Sinuo Song, Yin Wu, Anna Rehr, Abhinav Valada
2606.04149v1
arXiv:2606.04149v1
•
2026-06-02
Learning a single policy that reaches a goal with high geometric precision while interacting safely with nearby agents poses conflicting objectives. Precision favors commitment to a fixed geometric plan, whereas interaction requires immediate deviation when another agent intrudes, causing policies optimized for one objective to often fail at the other. We study this problem in the context of reactive autonomous parking, where multiple vehicles must reach assigned slots with sub-meter terminal accuracy while remaining responsive to neighboring vehicles throughout the maneuver. We propose CoPark, a multi-agent self-play RL approach built on a residual-policy architecture. A precomputed offline plan provides a fixed action prior, while a residual head learns the reactive corrections. The residual policy learns behaviors under self-play, where data and scripting fall short, while the fixed prior holds the slot-frame geometry that pure policies struggle to reach reliably. The key design is a partner-threat-modulated, channel-asymmetric release of the prior. A continuous threat signal shifts authority of the longitudinal channel to the residual head to enable yielding, while the lateral channel remains anchored to the precomputed reference to preserve sub-meter slot alignment. A closed-loop refinement layer corrects residual terminal error from action-grid discretization. We train our policy on six parking lots and evaluate zero-shot on our new reactive-parking benchmark spanning Dragon Lake Parking (DLP) and DeepScenario Open 3D (DSC3D). CoPark achieves ~70-85% success with only 3-6% collision rate, substantially outperforming classical, imitation-learning, and large-scale RL baselines. Importantly, the results demonstrate emergent interaction behaviors such as reverse-yielding, mid-maneuver yielding, tight-corridor passing, and queuing.
CLAW: Learning Continuous Latent Action World Models via Adversarial Latent Regularization
Tewodros Ayalew, Matthew Jeung, Samuel Wheeler, Xiao Zhang, Andre de la Cruz Arce, Kaylene Stocking, Michael Maire, Matthew R. Walter
2606.04130v1
CLAW: Learning Continuous Latent Action World Models via Adversarial Latent Regularization
Tewodros Ayalew, Matthew Jeung, Samuel Wheeler, Xiao Zhang, Andre de la Cruz Arce, Kaylene Stocking, Michael Maire, Matthew R. Walter
2606.04130v1
arXiv:2606.04130v1
•
2026-06-02
We introduce CLAW, a fully end-to-end self-supervised framework for learning a world model jointly with continuous latent action representations directly from action-free videos. Our approach leverages adversarial latent regularization and diffusion-based video generation to capture structured and semantically meaningful action representations while modeling rich, predictive environment dynamics, without relying on any action labels or annotations. By simultaneously training the Latent Action Model and world model, CLAW learns to reason about how inferred actions induce environment transitions from visual observations alone. We show that the resulting latent action world model supports both imitation learning from observation and goal-directed planning. In imitation learning, latent actions extracted from raw videos enable behavior cloning. For planning, CLAW generates sequences of latent actions and maps them to executable actions to reach desired goals. Extensive experiments across diverse tasks and embodiments demonstrate that CLAW produces semantically meaningful latent action representations, supports effective action transfer, and enables planning and imitation from observation, outperforming existing methods.
Comment: 8 pages, 15 pages of supplementary material
Semantic Constraint Synthesis for Adaptive Trajectory Optimization via Large Language Models
Eleanor Brosius, Yuji Takubo, Daniele Gammelli, Simone D'Amico, Marco Pavone
2606.04123v1
Semantic Constraint Synthesis for Adaptive Trajectory Optimization via Large Language Models
Eleanor Brosius, Yuji Takubo, Daniele Gammelli, Simone D'Amico, Marco Pavone
2606.04123v1
arXiv:2606.04123v1
•
2026-06-02
Trajectory optimization is a critical component for enabling safe and reliable autonomous operations in space exploration. As space missions increase in frequency, complexity, and scope, there is a growing need to rapidly formulate mathematically sound trajectory optimization problems that accurately reflect mission objectives and operational constraints. However, translating mission intent into tractable analytical formulations for trajectory optimization requires substantial domain expertise. This paper presents a framework that leverages large language models (LLMs) to translate natural language descriptions of mission requirements and constraints into executable trajectory optimization code and corresponding mathematical formulations. Experiments in spacecraft rendezvous scenarios demonstrate a high success rate in reconditioning a convex trajectory optimization problem from semantic mission requirements. Ultimately, this work highlights the potential of LLMs to bridge high-level intent and formal optimization models, enabling more flexible and efficient trajectory design of spacecraft.
Comment: 7 pages, 4 figures, Presented as a short paper at IEEE CVPR 2026, AI4Space Workshop
AgenticDiffusion: Agentic Diffusion-based Path Planning for Vision-Based UAV Navigation
Faryal Batool, Muhammad Ahsan Mustafa, Fawad Mehboob, Valerii Serpiva, Dzmitry Tsetserukou
2606.04111v1
AgenticDiffusion: Agentic Diffusion-based Path Planning for Vision-Based UAV Navigation
Faryal Batool, Muhammad Ahsan Mustafa, Fawad Mehboob, Valerii Serpiva, Dzmitry Tsetserukou
2606.04111v1
arXiv:2606.04111v1
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2026-06-02
Indoor UAV navigation requires efficient exploration, scene understanding, and reliable trajectory execution under limited field-of-view observations. Existing vision-based navigation frameworks typically rely on single-view observations, limiting their ability to reason about occlusions, target visibility, and global scene structure. In this work, we propose AgenticDiffusion, a multi-view UAV navigation framework that coordinates language-guided reasoning, open-vocabulary target grounding, vision-based diffusion planning, and NMPC within a unified aerial navigation pipeline. Given a natural language instruction and synchronized first-person-view (FPV) and top-view observations, the framework determines the most informative viewpoint for navigation and generates a mission plan prior to trajectory execution. The targets are localized using an open-vocabulary grounding model, after which viewpoint-specific diffusion planners generate navigation trajectories for UAV execution. Using complementary viewpoints, the proposed framework reduces repeated target exploration and improves navigation efficiency in cluttered indoor environments. The framework was validated in four real-world UAV navigation scenarios involving adaptive viewpoint selection, multi-stage mission execution, long-horizon navigation, and safe landing-site selection. The experimental results demonstrated an overall mission success rate of 80% in 40 real-world trials, while the diffusion planners achieved a trajectory generation success rate of 100%.
Exploring Easy Boosts for Lidar Semantic Scene Completion
Tetiana Martyniuk, Jonathan Seele, Alexandre Boulch, Gilles Puy, Renaud Marlet, Raoul de Charette
2606.03992v1
Exploring Easy Boosts for Lidar Semantic Scene Completion
Tetiana Martyniuk, Jonathan Seele, Alexandre Boulch, Gilles Puy, Renaud Marlet, Raoul de Charette
2606.03992v1
arXiv:2606.03992v1
•
2026-06-02
This paper investigates "free lunch" strategies to boost the performance of lidar semantic scene completion (SSC) without requiring complex architectural redesigns. We first demonstrate that endowing input point clouds with semantic pseudo-labels from off-the-shelf segmentors significantly improves the performance of existing architectures. By evaluating these models against an oracle, we establish that high-quality semantic priors are a primary driver of mIoU gains. Furthermore, we equip the input lidar scan with visibility information that distinguishes between empty and unknown spaces, which provides a secondary performance boost across the tested architectures. Using these simple enhancements, we observe that older models remain competitive with state-of-the-art systems, and can even outperform them. Our code is available at https://github.com/astra-vision/SSC-Priors.
Comment: Accepted to ICIP 2026
SimuScene: Simulation-Ready Compositional 3D Scene Reconstruction from a Single Image
Inhee Lee, Sangwon Baik, Sungjoo Kim, Hyeonwoo Kim, Hyunsoo Cha, Hanbyul Joo
2606.03994v1
SimuScene: Simulation-Ready Compositional 3D Scene Reconstruction from a Single Image
Inhee Lee, Sangwon Baik, Sungjoo Kim, Hyeonwoo Kim, Hyunsoo Cha, Hanbyul Joo
2606.03994v1
arXiv:2606.03994v1
•
2026-06-02
Reconstructing interactive, simulation-ready 3D scenes from a single image is a critical bottleneck for robotic manipulation. While recent single-image lifters recover plausible per-object shapes, composing them yields scenes that collapse under physical simulation due to interpenetrating, hovering, or sinking objects. Existing physics-aware methods address this strictly as a post-hoc layout correction, leaving the underlying geometric errors unresolved. To address this, we introduce SimuScene, a compositional 3D reconstruction pipeline that puts physics in the loop of shape and layout estimation. Rather than using physics merely for layout cleanup, we utilize the physics engine as a diagnostic measurement tool during the generative process itself. By diagnostically simulating reconstructed objects under gravity, we convert penetration and support failures into quantitative correction signals that drive gravity-axis stretching and amodal shape resampling. This physics-informed feedback loop mitigates accumulated reconstruction errors and produces a stable, simulation-ready compositional 3D scene. Extensive experiments demonstrate state-of-the-art performance on physical stability and geometric alignment benchmarks. We further highlight SimuScene's utility by deploying reconstructed environments in humanoid control and robot-arm manipulation tasks.
Comment: Project Page: https://snuvclab.github.io/SimuScene/
Humanoid-GPT: Scaling Data and Structure for Zero-Shot Motion Tracking
Zekun Qi, Xuchuan Chen, Dairu Liu, Chenghuai Lin, Yunrui Lian, Sikai Liang, Zhikai Zhang, Yu Guan, Jilong Wang, Wenyao Zhang, Xinqiang Yu, He Wang, Li Yi
2606.03985v1
Humanoid-GPT: Scaling Data and Structure for Zero-Shot Motion Tracking
Zekun Qi, Xuchuan Chen, Dairu Liu, Chenghuai Lin, Yunrui Lian, Sikai Liang, Zhikai Zhang, Yu Guan, Jilong Wang, Wenyao Zhang, Xinqiang Yu, He Wang, Li Yi
2606.03985v1
arXiv:2606.03985v1
•
2026-06-02
We introduce Humanoid-GPT, a GPT-style Transformer with causal attention trained on a billion-scale motion corpus for whole-body control. Unlike prior shallow MLP trackers constrained by scarce data and an agility-generalization trade-off, Humanoid-GPT is pre-trained on a 2B-frame retargeted corpus that unifies all major mocap datasets with large-scale in-house recordings. Scaling both data and model capacity yields a single generative Transformer that tracks highly dynamic behaviors while achieving unprecedented zero-shot generalization to unseen motions and control tasks. Extensive experiments and scaling analyses show that our model establishes a new performance frontier, demonstrating robust zero-shot generalization to unseen tasks while simultaneously tracking highly dynamic and complex motions.
Comment: Accepted at CVPR 2026
DiscreteRTC: Discrete Diffusion Policies are Natural Asynchronous Executors
Pengcheng Wang, Kaiwen Hong, Chensheng Peng, Katherine Driggs-Campbell, Masayoshi Tomizuka, Chenfeng Xu, Chen Tang
2604.25050v2
DiscreteRTC: Discrete Diffusion Policies are Natural Asynchronous Executors
Pengcheng Wang, Kaiwen Hong, Chensheng Peng, Katherine Driggs-Campbell, Masayoshi Tomizuka, Chenfeng Xu, Chen Tang
2604.25050v2
arXiv:2604.25050v2
•updated
•
2026-04-27
Unlike chatbots, physical AI must act while the world keeps evolving. Therefore, the inter-chunk pause of synchronous executors are fatal for dynamic tasks regardless of how fast the inference is. Asynchronous execution -- thinking while acting -- is therefore a structural requirement, and real-time chunking (RTC) makes it viable by recasting chunk transitions as inpainting: freezing committed actions and consistently generating the remainder. However, RTC with flow-matching policy is structurally suboptimal: its inpainting comes from inference-time corrections rather than the base policy, yielding little pre-training benefit, specific fine-tuning, heuristic guidance, and extra computation that inflates the latency. In this work, we observe that discrete diffusion policies, which generate actions by iteratively unmasking, are natural asynchronous executors that resolve all limitations at once: they are fine-tuning free since inpainting is their native operation, while early stopping further provides adaptive guidance and reduces inference cost. We propose DiscreteRTC, which replaces external corrections with native unmasking, and show on dynamic simulated benchmarks and real-world dynamic manipulation tasks that it achieves higher success rates than continuous RTC and other baselines. In summary, DiscreteRTC is simpler to implement with 0 lines of additional code to enable async inpainting, faster at inference with only $\sim 0.7\times$ computation compared with generating actions from scratch, and better at execution with 65\% higher success rate in real-world hockey defend task compared with flow-matching RTC, and 30\% higher compared with training-time flow-matching RTC.More visualizations are on https://outsider86.github.io/DiscreteRTCSite/.
Self-Refining Agentic Reinforcement Learning for Vision-Conditioned UAV Navigation
Roohan Ahmed Khan, Yasheerah Yaqoot, Muhammad Ahsan Mustafa, Dzmitry Tsetserukou
2606.03963v1
Self-Refining Agentic Reinforcement Learning for Vision-Conditioned UAV Navigation
Roohan Ahmed Khan, Yasheerah Yaqoot, Muhammad Ahsan Mustafa, Dzmitry Tsetserukou
2606.03963v1
arXiv:2606.03963v1
•
2026-06-02
Deep reinforcement learning has shown strong potential for enabling autonomous robots to learn complex navigational tasks. However, its practical use still depends heavily on human designed reward functions and repeated manual fine tuning, which is time consuming and does not guarantee high success in the desired task. This paper presents AgenticRL, agent guided reinforcement learning framework that increases autonomy in reward design, policy refinement, and real world deployment for unmanned aerial vehicles (UAV) navigation tasks. AgenticRL uses a multimodal generative pre-trained tansformer (GPT) agent to interpret task information and visual scene observations, generate task specific reward functions, train policies using Proximal Policy Optimization (PPO) algorithm, and then act as a critic by evaluating the trained policy through diagnosis packets to generate feedback. Based on this feedback, the agent identifies failure modes and refines the reward function in a closed loop self improvement process. To further leverage the multimodal GPT agent during inference, AgenticRL uses real world images and natural language task information to automatically identify the active scenario and select the appropriate trained policy for execution. The framework is evaluated on multiple navigational tasks, including gate traversal, obstacle avoidance, wall barrier crossing with landing, trajectory following, and motion behavior learning. Experimental results show that the closed loop refinement process improves policy behavior compared with initial rewards by 71%. We also demonstrate sim-to-real transfer of the proposed framework, achieving a real world success rate of 91% and a sim-to-real accuracy of 94%.
VLESA: Vision-Language Embodied Safety Agent for Human Activity Monitoring
Hanjiang Hu, Yiyuan Pan, Jiaxing Li, Xusheng Luo, Alexander Robey, Na Li, Yebin Wang, Changliu Liu
2606.03954v1
VLESA: Vision-Language Embodied Safety Agent for Human Activity Monitoring
Hanjiang Hu, Yiyuan Pan, Jiaxing Li, Xusheng Luo, Alexander Robey, Na Li, Yebin Wang, Changliu Liu
2606.03954v1
arXiv:2606.03954v1
•
2026-06-02
As AI systems increasingly assist humans in physical tasks, ensuring safety becomes paramount -- physical actions carry immediate and irreversible consequences that digital errors do not. We introduce the Vision-Language Embodied Safety Agent (VLESA), a framework that monitors human activities from egocentric video and triggers real-time safety interventions when dangerous actions are predicted. VLESA addresses intent-dependent safety where identical actions can be safe or dangerous depending on context. A dataset pairing egocentric frames with goal-conditioned safety annotations is introduced, enabling a goal-conditioned safety Q-filter trained via GRPO that evaluates actions with respect to inferred intent without retraining. On top of that, an intent-action prediction agent is proposed to jointly infer goals and predict future actions from video. On the ASIMOV-2.0 benchmark, VLESA achieves higher intervention accuracy at the exact ground-truth frame compared to baselines, while the GRPO-trained Q-filter improves action safety by over 41 percentage points through goal-conditioned constrained decoding. Code is available at https://github.com/HanjiangHu/VLESA.
Comment: 18 pages, 5 tables, 5 figures
Preference-Calibrated Human-in-the-Loop Reinforcement Learning for Robotic Manipulation
Zeyi Liu, Guangyao Liu, Yinuo Qu, Yuquan Xue, Bofang Jia, Chunhua Yang, Weihua Gui, Keke Huang, Ziwei Wang
2606.03949v1
Preference-Calibrated Human-in-the-Loop Reinforcement Learning for Robotic Manipulation
Zeyi Liu, Guangyao Liu, Yinuo Qu, Yuquan Xue, Bofang Jia, Chunhua Yang, Weihua Gui, Keke Huang, Ziwei Wang
2606.03949v1
arXiv:2606.03949v1
•
2026-06-02
Human-in-the-loop reinforcement learning (HIL-RL) improves sample efficiency in real-robot manipulation through online human intervention. However, successful trajectories may include suboptimal actions that deviate from the desired task-execution path and force human intervention. Existing HIL-RL methods typically apply the consistent credit assignment principle to all transitions, uniformly propagating discounted terminal rewards through suboptimal segments, ignoring the actual contribution of each transition to task success. This overestimates Q-values for critic learning and indirectly misguides actor updates toward suboptimal behavior patterns. To this end, we propose PACT, a Preference-calibrated Actor-Critic Training framework that leverages the implicit preference signals induced by intervention to perform credit reassignment on identified suboptimal segments while directly guiding policy training for unbiased critic-actor learning. Specifically, we first design a progress model that learns from human demonstration and identifies suboptimal segments for credit correction. Then, from the human action and resampled policy action at the intervention state, we build preference pairs to define a counterfactual advantage that penalizes Bellman targets of the identified suboptimal segment, enabling directional credit calibration. Moreover, we directly align the policy with human corrective actions in the bounded mean space, providing an additional signal beyond critic-guided updates. Across five real-robot manipulation tasks, PACT improves the average success rate by 24.5% and achieves 1.3 times faster convergence, thereby improving both RL sample efficiency and performance. Code is available at https://anonymous.4open.science/r/HILRL-A1X-BC05.
Comment: Submitted to CoRL2026
PointAction: 3D Points as Universal Action Representations for Robot Control
Mutian Tong, Han Jiang, Qiao Feng, Lingjie Liu, Jiatao Gu
2606.03943v1
PointAction: 3D Points as Universal Action Representations for Robot Control
Mutian Tong, Han Jiang, Qiao Feng, Lingjie Liu, Jiatao Gu
2606.03943v1
arXiv:2606.03943v1
•
2026-06-02
Video-Action Models (VAMs) leverage the broad visual dynamics captured by pre-trained video diffusion models, offering a promising path toward generalizable robot manipulation. However, RGB-only video rollouts are not directly actionable: they leave metric 3D motion, contact geometry, and fine-grained spatial constraints under-specified, making action grounding ambiguous. Meanwhile, scaling action supervision across diverse tasks and embodiments remains costly. We present PointAction, a framework that bridges video predictions to robot actions through explicit point-based 4D modeling. PointAction fine-tunes a foundation video generation model to jointly predict future RGB frames and dynamic 3D pointmaps, producing temporally consistent 3D motion of task-relevant scene geometry. These point dynamics serve as a structured, embodiment-agnostic action interface, which a diffusion-based action decoder maps to executable robot actions. By using metric 3D point dynamics as the interface between video prediction and control, PointAction reduces the ambiguity of RGB-only action grounding and supports transfer across tasks and embodiments with limited action supervision. Experiments show that PointAction achieves state-of-the-art 4D generation quality on robot scenes, outperforms existing baselines in simulation, and generalizes to two real robot arms unseen during pretraining.
Comment: Project page: https://oriontmt.github.io/pointaction/
SEAOTTER: Sensor Embedded Autoencoding with One-Time Transcode for Efficient Reconstruction
Dan Jacobellis, Neeraja J. Yadwadkar
2606.03940v1
SEAOTTER: Sensor Embedded Autoencoding with One-Time Transcode for Efficient Reconstruction
Dan Jacobellis, Neeraja J. Yadwadkar
2606.03940v1
arXiv:2606.03940v1
•
2026-06-02
In robotics systems, vast amounts of visual data are easily captured at high resolution using low-cost, low-power hardware. Yet, limited bandwidth and on-device compute resources prevent full utilization when transmitted via conventional codecs like JPEG/MPEG. Newer codecs, like AV1/AVIF, improve the rate-distortion trade-off, but demand far more resources for encoding, impractical without custom ASICs. Recent asymmetric autoencoders deliver high quality under extreme power and bandwidth constraints, but add prohibitive decoding cost and use bespoke formats that ignore decades of infrastructure built around standards like JPEG. To address these limitations, we introduce a compression framework for cloud robotics based on a Sensor Embedded Autoencoder paired with a One-Time Transcode for Efficient Reconstruction (SEAOTTER). Because the sensor, cloud, and consumer stages face very different power and bandwidth budgets, SEAOTTER combines the compactness of a learned latent with the broad usability of a standard JPEG file. Since naive transcoding degrades performance, we propose a learnable JPEG color and quantization transform that enables increased accuracy for global, dense, and vision-language-based perception. Using SEAOTTER, we train both general-purpose and task-aware transcoding pipelines for a pre-trained, frozen encoder. At a compression ratio of 200:1 and compared to AVIF, we observe 7 times faster encoding, 3.5 times faster decoding, and +8% ImageNet top-1 accuracy, while retaining compatibility with JPEG infrastructure. Our code is available at https://github.com/UT-SysML/seaotter .
Multi-Robot Bearing-only Pose Estimation via Angle Rigidity
J. Francisco Presenza, Leonardo J. Colombo, Ignacio Mas, Juan I. Giribet
2606.03931v1
Multi-Robot Bearing-only Pose Estimation via Angle Rigidity
J. Francisco Presenza, Leonardo J. Colombo, Ignacio Mas, Juan I. Giribet
2606.03931v1
arXiv:2606.03931v1
•
2026-06-02
This letter proposes a novel distributed bearing-based pose estimator for time-varying multi-robot systems. The method uses angles computed from body-frame bearings to estimate the robots' positions in $\mathbb{R}^3$ without knowledge of their orientations. The orientations in $\mathrm{SO}(3)$ are recovered from the estimated positions, the bearings, and the bearing derivatives. The proposed observer only requires the (directed) sensing topology to be \textit{angle-rigid}, a weaker condition than the commonly used ones like bearing rigidity. Local uniform exponential stability of the proposed observer is established under the assumption of persistently exciting motions for a subset of robots. Simulations are presented and discussed to evaluate the scheme's effectiveness and practicality.
Assistax: A Multi-Agent Hardware-Accelerated Reinforcement Learning Benchmark for Assistive Robotics
Leonard Hinckeldey, Elliot Fosong, Rimvydas Rubavicius, Elle Miller, Trevor McInroe, Fan Zhang, Patricia Wollstadt, Stefano V. Albrecht, Subramanian Ramamoorthy
2507.21638v2
Assistax: A Multi-Agent Hardware-Accelerated Reinforcement Learning Benchmark for Assistive Robotics
Leonard Hinckeldey, Elliot Fosong, Rimvydas Rubavicius, Elle Miller, Trevor McInroe, Fan Zhang, Patricia Wollstadt, Stefano V. Albrecht, Subramanian Ramamoorthy
2507.21638v2
arXiv:2507.21638v2
•updated
•
2025-07-29
The development of reinforcement learning (RL) algorithms has been largely driven by ambitious challenge tasks and benchmarks. Games have dominated RL benchmarks because they present relevant challenges, are inexpensive to run and easy to understand. While games such as Go and Atari have led to many breakthroughs, they often do not directly translate to real-world embodied applications. In recognising the need to diversify RL benchmarks and addressing complexities that arise in embodied interaction scenarios, we introduce Assistax: an open-source benchmark designed to address challenges arising in assistive robotics tasks. Assistax uses JAX's hardware acceleration for significant speed-ups for learning in physics-based simulations. In terms of open-loop wall-clock time, Assistax runs up to $370\times$ faster when vectorising training runs compared to CPU-based alternatives. Assistax conceptualises the interaction between an assistive robot and an active human patient using multi-agent RL to train a population of diverse partner agents against which an embodied robotic agent's zero-shot coordination capabilities can be tested. Extensive evaluation and hyperparameter tuning for popular continuous control RL and MARL algorithms provide reliable baselines and establish Assistax as a practical benchmark for advancing RL research for assistive robotics. The code is available at: https://github.com/assistive-autonomy/assistax.
Comment: Accepted at the Reinforcement Learning Conference 2026
Semantic-weighted ICP for LiDAR Odometry: Class-Aware Residual Reweighting for Robust Scan Registration
Vasco Carvalho, Tiago Barros, Urbano J. Nunes
2606.03905v1
Semantic-weighted ICP for LiDAR Odometry: Class-Aware Residual Reweighting for Robust Scan Registration
Vasco Carvalho, Tiago Barros, Urbano J. Nunes
2606.03905v1
arXiv:2606.03905v1
•
2026-06-02
LiDAR odometry is a fundamental component of autonomous robotic systems, relying on geometric registration between consecutive point clouds to estimate ego-motion. However, traditional geometric approaches often degrade in dynamic or unstructured environments due to unreliable correspondences caused by moving objects, sparse geometric features, vegetation, and semantically ambiguous structures. Existing works have shown that, some of these limitations can be addressed by introducing semantic information from the environment in the registration process. In this work, we build on this, and show that not all elements in the environment are equally relevant for registration. Hence, we propose a semantic class-weighted ICP for LiDAR odometry. Instead of strictly filtering out points belonging to specific semantic classes, the proposed approach weights the residuals of points belonging to semantic categories based on their expected geometric stability. This strategy enables informative but potentially unstable structures, to contribute to the registration process while mitigating the influence of dynamic objects. The experimental evaluation was conducted on the SemanticKITTI and RELLIS-3D datasets, which include urban, highway, rural, and off-road environments. The empirical results show that the proposed Semantic-weighted ICP improves pose estimation, especially in challenging off-road scenarios where conventional rigid features are scarce. Furthermore, the analysis reveals that the effectiveness of this weighting strategy is highly environment-dependent, influenced by the structural and semantic composition of the scene.
DyaPlex: Full-Duplex Speech-Motion Model for Dyadic Interaction
Koki Nagano, Hongyu Liu, Seonwook Park, Tianye Li, Amrita Mazumdar, Christian Jacobsen, Shengze Wang, Michael Stengel, Rajarshi Roy, Ka Chun Cheung, Simon See, Shalini De Mello
2606.03874v1
DyaPlex: Full-Duplex Speech-Motion Model for Dyadic Interaction
Koki Nagano, Hongyu Liu, Seonwook Park, Tianye Li, Amrita Mazumdar, Christian Jacobsen, Shengze Wang, Michael Stengel, Rajarshi Roy, Ka Chun Cheung, Simon See, Shalini De Mello
2606.03874v1
arXiv:2606.03874v1
•
2026-06-02
We present DyaPlex, a streaming, full-duplex speech-and-motion model designed for dyadic interaction. To capture the continuous and reciprocal nature of human communication, this full-duplex capability empowers the agent to simultaneously perceive and generate both speech and physical motion in a streaming fashion. At its core, our method leverages the strong priors of a foundational full-duplex speech model and integrates a novel motion pathway, thereby achieving fully synchronized multi-modal interaction. Specifically, we design a dual-tower Transformer architecture that preserves the zero-shot conversational reasoning of a frozen base speech model while constructing a deeply coupled, streaming motion pathway. By introducing a unified dyadic token interleaving mechanism and guiding cross-attention via a time-aligned speech-motion RoPE, our model effectively aligns autoregressive motions with rich latent speech features. Trained on the 4,000-hour Seamless Interaction dataset, our model effectively captures cross-speaker dependencies and establishes new state-of-the-art performance across both monadic and dyadic human interaction benchmarks.
Comment: Project page: https://research.nvidia.com/labs/amri/projects/DyaPlex
Denoising Tells When to Replan: Denoising-Variance Adaptive Chunking for Flow-Based Robot Policies
Xiangdong Feng, Yuxuan Cheng, Chen Shi, Boyao Han, Yuxuan Yan, Yitong Hong, Zhuotao Tian, Li Jiang
2606.03847v1
Denoising Tells When to Replan: Denoising-Variance Adaptive Chunking for Flow-Based Robot Policies
Xiangdong Feng, Yuxuan Cheng, Chen Shi, Boyao Han, Yuxuan Yan, Yitong Hong, Zhuotao Tian, Li Jiang
2606.03847v1
arXiv:2606.03847v1
•
2026-06-02
Action chunking has become a common inference strategy for flow-based robot policies, improving action coherence by modeling multi-step temporal dependencies in demonstrations. However, the execution horizon is still typically set as an empirical fixed value, overlooking that predictable free-space motions and precision-critical interaction phases often require different replanning frequencies. In this work, we first show that the denoising process of flow-based policies contains an intrinsic signal of task phases: clean-action estimates remain stable during predictable motion phases, but fluctuate more strongly around contact-rich or precision-sensitive operations. Motivated by this observation, we propose DVAC (Denoising-Variance Adaptive Chunking), a test-time method that adaptively determines how many actions to execute from each predicted chunk. DVAC measures the variance of clean-action estimates over the final denoising steps, executes the stable low-variance prefix, and replans before high-variance future actions are committed. To transfer across tasks and rollouts, DVAC further calibrates the threshold with a rolling estimate of the local variance scale. Experiments on LIBERO, RoboTwin, CALVIN, and real-world manipulation show that DVAC improves task success while reducing replanning frequency. With a $π_{0.5}$-based policy, DVAC improves LIBERO success from 94.75% to 98.00% and reduces replanning by 43.0%, while also yielding aggregate gains on RoboTwin and CALVIN and improving real-world execution efficiency.
UniLab: A Heterogeneous Architecture for Robot RL Beyond GPU-Dominant Paradigms
Yufei Jia, Zhanxiang Cao, Mingrui Yu, Heng Zhang, Shenyu Chen, Dixuan Jiang, Meng Li, Xiaofan Li, Yiyang Liu, Junzhe Wu, Zheng Li, XiLin Fang, Ting-Yu Tsui, Shengcheng Fu, Haoyang Li, Anqi Wang, Zifan Wang, Dongjie Zhu, Chenyu Cao, Zhenbiao Huang, Ziang Zheng, Jie Lu, Xin Ma, Zhengyang Wei, Xiang Zhao, Tianyue Zhan, Ye He, Yuxiang Chen, Yizhou Jiang, Yue Li, Haizhou Ge, Yuhang Dong, Fan Jia, Ziheng Zhang, Meng Zhang, Xiwa Deng, Zhixing Chen, Hanyang Shao, Chenxin Dong, Yixuan Li, Yizhi Chen, Bokui Chen, Kaifeng Zhang, Hanqing Cui, Yusen Qin, Ruqi Huang, Lei Han, Tiancai Wang, Xiang Li, Yue Gao, Guyue Zhou
2605.30313v3
UniLab: A Heterogeneous Architecture for Robot RL Beyond GPU-Dominant Paradigms
Yufei Jia, Zhanxiang Cao, Mingrui Yu, Heng Zhang, Shenyu Chen, Dixuan Jiang, Meng Li, Xiaofan Li, Yiyang Liu, Junzhe Wu, Zheng Li, XiLin Fang, Ting-Yu Tsui, Shengcheng Fu, Haoyang Li, Anqi Wang, Zifan Wang, Dongjie Zhu, Chenyu Cao, Zhenbiao Huang, Ziang Zheng, Jie Lu, Xin Ma, Zhengyang Wei, Xiang Zhao, Tianyue Zhan, Ye He, Yuxiang Chen, Yizhou Jiang, Yue Li, Haizhou Ge, Yuhang Dong, Fan Jia, Ziheng Zhang, Meng Zhang, Xiwa Deng, Zhixing Chen, Hanyang Shao, Chenxin Dong, Yixuan Li, Yizhi Chen, Bokui Chen, Kaifeng Zhang, Hanqing Cui, Yusen Qin, Ruqi Huang, Lei Han, Tiancai Wang, Xiang Li, Yue Gao, Guyue Zhou
2605.30313v3
arXiv:2605.30313v3
•updated
•
2026-05-28
Simulation-based RL for contemporary robot control is increasingly organized around GPU-resident simulation: physics, rollout collection, and learning are placed on a single GPU-centric execution path. This paradigm has greatly improved training speed, but it has also encouraged a default assumption that efficient training requires physics to reside on the GPU. We revisit this assumption. Our view is that, in simulation-dominated robot control, the essential question is not which processor runs physics, but whether simulation throughput, policy learning, and runtime synchronization form an efficient end-to-end loop. We present UniLab, a heterogeneous CPU-simulation / GPU-learning architecture that decouples CPU-parallel simulation from GPU policy updates through a unified runtime for data movement, buffering, and synchronization. UniLab is implemented as a complete and extensible training system using MuJoCoUni and MotrixSim CPU-batched physics backends, supporting PPO, FastSAC, FlashSAC, and APPO. On representative simulation-based robot control tasks, UniLab improves end-to-end training efficiency by 3--10$\times$ under the same hardware configuration, while reducing dependence on the NVIDIA CUDA-based software stack and supporting cross-platform execution on the Apple macOS platform and the AMD ROCm and Intel XPU accelerator backends. These results show that GPU simulation is an effective path to efficient training, but not a necessary one, broadening the practical system choices available for robot RL training. Project page: https://unilabsim.github.io.
Let the Dynamics Flow: Stable Flow Matching Dynamical Systems
Rodrigo Pérez-Dattari, Francisco Leiva, Andrea Testa, Leonel Rozo, Javier Ruiz del Solar, Noémie Jaquier
2606.03834v1
Let the Dynamics Flow: Stable Flow Matching Dynamical Systems
Rodrigo Pérez-Dattari, Francisco Leiva, Andrea Testa, Leonel Rozo, Javier Ruiz del Solar, Noémie Jaquier
2606.03834v1
arXiv:2606.03834v1
•
2026-06-02
Flow matching has recently emerged as a powerful approach for imitation learning, enabling scalable, expressive, and multimodal motion policies. However, incorporating formal stability guarantees into these generative models, a prerequisite to ensure safe and generalizable robot behaviors, remains a significant challenge. While modeling robot motions as dynamical systems allows for such stability-based inductive biases, existing frameworks struggle to capture the rich action distributions inherent in complex robotic tasks. This paper introduces Stable Flow Matching Dynamical Systems (SFMDS), a novel framework that bridges the gap between high-capacity generative modeling and formal Lyapunov stability guarantees. SFMDS parametrizes dynamical systems via flow matching while simultaneously constraining the model to a family of stable solutions. We propose two variants: a soft constraint based on a penalty term, and a hard structural constraint embedded directly in the model architecture. We further extend both formulations to Lie groups. Experiments on benchmark datasets, in simulation, and on a humanoid robot show that SFMDS learns stable, scalable, and multimodal dynamical systems in low- and high-dimensional state spaces, enabling safe and expressive robot motion generation.
Optimal Design and Analytical Modeling of a Soft Fin-Ray Effect Gripper Finger Using the Finite Rigid Elements Method
Sara Adeli, Hassan Sayyaadi
2606.03798v1
Optimal Design and Analytical Modeling of a Soft Fin-Ray Effect Gripper Finger Using the Finite Rigid Elements Method
Sara Adeli, Hassan Sayyaadi
2606.03798v1
arXiv:2606.03798v1
•
2026-06-02
Fin Ray-inspired soft grippers offer a promising solution for gently handling delicate, irregular objects, especially in agriculture. The objective of this research is to design, fabricate, and model a Fin Ray Effect (FRE) soft gripper finger to enable precise force control in future applications. This design aims to gently grasp delicate agricultural products, such as tomatoes, that require both adaptability and accurate force application. To address the inherent challenges of soft robotics, including nonlinear behavior, infinite degrees of freedom, and variable material properties, the Finite Rigid Elements Method (FREM) was employed for modeling. This method preserves analytical accuracy while providing a reliable foundation for the development of a force controller in later stages. A detailed Finite Element Model (FEM) was created using ANSYS, and the analytical results were validated through simulation and experimental testing. The gripper's fingers were optimized based on four key criteria: tip displacement, total deflection, stress distribution, and contact force. The optimal finger configuration includes a length of 30 mm, rib spacing of 10 mm, seven ribs angled at -15 deg, and a rib thickness of 1 mm. Theoretical modeling using the FREM predicted finger deformation with a 3% error, while the ANSYS numerical model achieved 2% error.
Worth Remembering: Surprise-Gated Robot Episodic Memory
Nicolas Gorlo, Derek K. Wise, Alberto Speranzon, Luca Carlone
2606.03787v1
Worth Remembering: Surprise-Gated Robot Episodic Memory
Nicolas Gorlo, Derek K. Wise, Alberto Speranzon, Luca Carlone
2606.03787v1
arXiv:2606.03787v1
•
2026-06-02
Robots solving generalist tasks need to be able to ground instructions in their past experience, since humans may refer to notable past events when giving a task (e.g., ``Take me to where the chemical spill happened yesterday''). Since memory limits make storing all past events infeasible, long-term robot memory must be selective, ideally retaining only those episodes with high utility for future tasks. However, future tasks are not typically given a priori for generalist robots. To select generically useful memories, we propose Bayesian surprise as a gating mechanism for memory formation. We present an approach to compute surprise in a semantically rich deployment-agnostic latent space provided by V-JEPA-2. Using our gated episodic memory to augment 4D scene graph-based spatial memory, we show a consistent improvement over state-of-the-art benchmarks in robot question answering, outperforming prior robot memory methods by $\geq12\%$ for temporal, spatial, and binary questions, and surpassing the performance of supervised and non-causal methods with an unsupervised causal method in event segmentation tasks.
Comment: 14 pages, 2 figures, 4 tables
Revisiting Embodied Chain-of-Thought for Generalizable Robot Manipulation
Nan Sun, Yuan Zhang, Yongkun Yang, Wentao Zhao, Peiyan Li, Jun Guo, Wenxuan Song, Pengxiang Ding, Runze Suo, Yifei Su, Xin Xiao, Xinghang Li, Huaping Liu
2606.03784v1
Revisiting Embodied Chain-of-Thought for Generalizable Robot Manipulation
Nan Sun, Yuan Zhang, Yongkun Yang, Wentao Zhao, Peiyan Li, Jun Guo, Wenxuan Song, Pengxiang Ding, Runze Suo, Yifei Su, Xin Xiao, Xinghang Li, Huaping Liu
2606.03784v1
arXiv:2606.03784v1
•
2026-06-02
Embodied chain-of-thought (CoT) aims to bridge linguistic reasoning and robotic control, but its effective form and integration strategy remain underexplored. In this paper, we revisit embodied CoT for vision-language-action (VLA) models at large scale. We construct the largest embodied CoT corpus to date, comprising 978,743 trajectories, 226.3M samples, and 2592.5 hours of robot data. Through extensive experiments, we find that effective embodied CoT should ground high-level semantic understanding into concrete action guidance, such as end-effector movement descriptions and image-space trajectories, while high-level reasoning alone brings only marginal gains. We further show that explicit CoT does not scale reliably when used as an autoregressive action prefix, as it suffers from compounding inference errors and unstable reasoning-action coupling. To address these limitations, we propose ERVLA, a VLA model that uses embodied CoT as representation-shaping supervision rather than mandatory test-time reasoning. ERVLA is trained with a reasoning-dropout strategy, enabling the model to absorb rich reasoning traces during training while predicting actions directly without CoT decoding during inference. This design improves scalability with increasing pre-training data and avoids autoregressive instability. ERVLA achieves state-of-the-art performance on LIBERO-Plus with an 86.9% success rate and reaches 53.2% success rate on VLABench, demonstrating strong out-of-distribution generalization. In real-robot experiments, ERVLA further outperforms competitive state-of-the-art baselines, especially on tasks requiring semantic disambiguation and long-horizon execution. Code, data, and model checkpoints will be released.
CADET: A Modular Platform for Evaluating Distributed Cooperative Autonomy in Connected Autonomous Vehicles
Pragya Sharma, Brian Wang, Mani Srivastava
2606.04072v1
CADET: A Modular Platform for Evaluating Distributed Cooperative Autonomy in Connected Autonomous Vehicles
Pragya Sharma, Brian Wang, Mani Srivastava
2606.04072v1
arXiv:2606.04072v1
•
2026-06-02
Deep learning models are increasingly central to autonomous vehicle (AV) pipelines, yet their integration has traditionally followed a monolithic design where perception, planning, and control execute on a single onboard computer. This design overlooks the emerging paradigm of cooperative autonomy, where vehicles interact with roadside units (RSUs), edge servers, and cloud-hosted intelligence through vehicle-to-everything (V2X) connectivity. Cooperative perception and control improve safety and efficiency, but also introduce systems-level challenges: network latency, compute heterogeneity, and multi-tenant contention, all critically affect real-time decision-making. These challenges are further amplified by the increasing reliance on large foundation models, whose scale necessitates cloud deployment. We present CADET (Cooperative Autonomy through Distributed Experimentation Toolkit), a modular platform for systematic and reproducible evaluation of distributed cooperative autonomy systems under realistic deployment conditions. CADET decouples the AV stack into composable modules that can be flexibly deployed across vehicles, infrastructure, and edge/cloud tiers. The framework integrates state-of-the-art models, incorporates trace-driven network and workload emulation, and provides synchronized model-, system-, and task-level instrumentation. Through V2V and V2I experiments, we show that distributed deployment choices fundamentally shape safety, with V2V intent packets outperforming cloud-based perception and RSU-assisted perception sustaining safety until overloaded by concurrent requests. Although designed for AV pipelines, CADET also supports dataset-driven experimentation, enabling systems and ML researchers to benchmark distributed inference workloads independently of full vehicle simulation. CADET is open source, with code and demo available at https://nesl.github.io/cadet-web.
Neural Navigation Functions for Zero-Shot Generalizable Motion Planning
Benjamin D. Shaffer, Pei-An Hsieh, Brooks Kinch, Nathaniel Trask, M. Ani Hsieh
2606.03756v1
Neural Navigation Functions for Zero-Shot Generalizable Motion Planning
Benjamin D. Shaffer, Pei-An Hsieh, Brooks Kinch, Nathaniel Trask, M. Ani Hsieh
2606.03756v1
arXiv:2606.03756v1
•
2026-06-02
We introduce Neural Navigation Functions (Neural-NF), a learned reactive navigation function capable of zero-shot transfer across unseen environment geometries. Neural-NF places data-driven adaptation within a structured elliptic planner, where the navigation objective is learned while planner structure is preserved by construction. Specifically, intrinsic Laplacian-derived features are mapped to local PDE coefficients, and solving the resulting boundary value problem produces a globally consistent value function on each target domain. For every admissible learned model, the resulting policy is collision-free, provides monotonic descent and a global minimum at the goal by construction. This admits a linearly-solvable optimal-control interpretation for any parameter setting. Empirically, Neural-NF achieves strong zero-shot transfer across diverse geometries and outperforms learned planners that directly predict the value function by up to a $5\times$ improvement.
Comment: 17 pages, 10 figures
RoboCade: Gamifying Robot Data Collection
Suvir Mirchandani, Mia Tang, Jiafei Duan, Jubayer Ibn Hamid, Michael Cho, Dorsa Sadigh
2512.21235v3
RoboCade: Gamifying Robot Data Collection
Suvir Mirchandani, Mia Tang, Jiafei Duan, Jubayer Ibn Hamid, Michael Cho, Dorsa Sadigh
2512.21235v3
arXiv:2512.21235v3
•updated
•
2025-12-24
Imitation learning from human demonstrations has become a dominant approach for training autonomous robot policies. However, collecting demonstration datasets is costly: it often requires access to robots and needs sustained effort in a tedious, long process. These factors limit the scale of data available for training policies. We aim to address this scalability challenge by involving a broader audience in a gamified data collection experience that is both accessible and motivating. Specifically, we develop a gamified remote teleoperation platform, RoboCade, to engage general users in collecting data that is beneficial for downstream policy training. To do this, we embed gamification strategies into the design of the system interface and data collection tasks. In the system interface, we include components such as visual feedback, sound effects, goal visualizations, progress bars, leaderboards, and badges. We additionally propose principles for constructing gamified tasks that have overlapping structure with useful downstream target tasks. We instantiate RoboCade on three manipulation tasks -- including spatial arrangement, scanning, and insertion. To illustrate the viability of gamified robot data collection, we collect a demonstration dataset through our platform, and show that co-training robot policies with this data can improve success rate on non-gamified target tasks (+16-56%). Further, we conduct a user study to validate that novice users find the gamified platform significantly more enjoyable than a standard non-gamified platform (+24%). These results highlight the promise of gamified data collection as a scalable, accessible, and engaging method for collecting demonstration data.
Comment: 10 pages, 9 figures. International Conference on Robotics and Automation (ICRA) 2026
On dynamic multi-agent pathfinding methods: review, simulations and modifications
Gabriel Fejziaj, Salama Hassona, Wieslaw Marszalek
2606.03735v1
On dynamic multi-agent pathfinding methods: review, simulations and modifications
Gabriel Fejziaj, Salama Hassona, Wieslaw Marszalek
2606.03735v1
arXiv:2606.03735v1
•
2026-06-02
This paper presents a systematic study of pathfinding algorithms in the context of Dynamic Multi-Agent Pathfinding (D-MAPF), a setting that combines dynamic obstacles, partial observability, and inter-agent conflicts. We evaluate six representative algorithms: Dijkstra, D* Lite, Space-Time A*, WHCA*, M*, and a novel method denoted as A** within a unified simulation framework. The proposed A** algorithm introduces a template-based approach that decouples offline geometric path generation from online temporal adaptation. By precomputing multiple diverse candidate paths and dynamically reconnecting to them using space-time planning, A** improves solution quality in environments with frequent changes and limited sensing
VLA-Arena: An Open-Source Framework for Benchmarking Vision-Language-Action Models
Borong Zhang, Jiahao Li, Jiachen Shen, Yuhao Zhang, Yishuai Cai, Yuanpei Chen, Juntao Dai, Jiaming Ji, Yaodong Yang
2512.22539v2
VLA-Arena: An Open-Source Framework for Benchmarking Vision-Language-Action Models
Borong Zhang, Jiahao Li, Jiachen Shen, Yuhao Zhang, Yishuai Cai, Yuanpei Chen, Juntao Dai, Jiaming Ji, Yaodong Yang
2512.22539v2
arXiv:2512.22539v2
•updated
•
2025-12-27
While Vision-Language-Action models (VLAs) are rapidly advancing towards generalist robot policies, it remains difficult to quantitatively understand their limits and failure modes. To address this, we introduce a comprehensive benchmark called VLA-Arena. We propose a novel structured task design framework to quantify difficulty across three orthogonal axes: (1) Task Structure, (2) Language Command, and (3) Visual Observation. This allows us to systematically design tasks with fine-grained difficulty levels, enabling a precise measurement of model capability frontiers. For Task Structure, VLA-Arena's 170 tasks are grouped into four dimensions: Safety, Distractor, Extrapolation, and Long Horizon. Each task is designed with three difficulty levels (L0-L2), with fine-tuning performed exclusively on L0 to assess general capability. Orthogonal to this, language (W0-W4) and visual (V0-V4) perturbations can be applied to any task to enable a decoupled analysis of robustness. Our extensive evaluation of state-of-the-art VLAs reveals several critical limitations, including a strong tendency toward memorization over generalization, asymmetric robustness, a lack of consideration for safety constraints, and an inability to compose learned skills for long-horizon tasks. To foster research addressing these challenges and ensure reproducibility, we provide the complete VLA-Arena framework, including an end-to-end toolchain from task definition to automated evaluation and the VLA-Arena-S/M/L datasets for fine-tuning. Our benchmark, data, models, and leaderboard are available at https://vla-arena.github.io.
Comment: Accepted by ICML 2026
MIND: Multi-Scale Intent Diffusion for Text-Driven Physics-Based Humanoid Control
Bin Li, Ruichi Zhang, Han Liang, Jingyan Zhang, Juze Zhang, Xin Chen, Jingya Wang
2605.26006v2
MIND: Multi-Scale Intent Diffusion for Text-Driven Physics-Based Humanoid Control
Bin Li, Ruichi Zhang, Han Liang, Jingyan Zhang, Juze Zhang, Xin Chen, Jingya Wang
2605.26006v2
arXiv:2605.26006v2
•updated
•
2026-05-25
Enabling physics-based humanoids to execute diverse behaviors from high-level textual commands remains a significant challenge. Existing methods typically follow either a two-stage paradigm that combines kinematic motion generation with physics-based tracking, or an end-to-end imitation-learning paradigm that directly generates actions from text. However, the former suffers from the inherent domain shift between kinematic generation and physics-based tracking, while the latter struggles with the substantial modality gap between textual commands and low-level actions, limiting effective semantic alignment. Notably, humanoid states encode rich motion dynamics that are more semantically aligned with textual descriptions than low-level actions, making them a natural basis for deriving behavioral intent. Building upon this insight, we propose MIND, a novel end-to-end diffusion framework for text-driven physics-based humanoid control that leverages behavioral intent as a semantic bridge between textual commands and low-level actions. At its core, MIND introduces a multi-scale intent diffusion mechanism, where a holistic intent predictor captures global behavioral dynamics to guide overall behavior synthesis, while an immediate intent predictor provides step-wise, fine-grained signals for local behavior refinement at each diffusion step. This hierarchical intent formulation imposes a structured inductive bias for humanoid control, improving semantic alignment and behavioral naturalness. Furthermore, MIND encodes humanoid states into a latent space to enable more effective semantic intent modeling. Extensive experiments demonstrate that MIND outperforms existing methods and synthesizes coherent, physically plausible, and semantically aligned humanoid behaviors from text commands. Project page: https://binlee26.github.io/MIND_page.
Scaling Multi Agent Reinforcement Learning for Underwater Acoustic Tracking via Autonomous Vehicles
Matteo Gallici, Ivan Masmitja, Mario Martín
2505.08222v3
Scaling Multi Agent Reinforcement Learning for Underwater Acoustic Tracking via Autonomous Vehicles
Matteo Gallici, Ivan Masmitja, Mario Martín
2505.08222v3
arXiv:2505.08222v3
•updated
•
2025-05-13
Autonomous vehicles (AVs) offer a cost-effective solution for scientific missions such as underwater tracking. Reinforcement learning (RL) has emerged as a powerful method for controlling AVs, but scaling to fleets (essential for multi-target tracking or rapidly moving targets) is challenging. Multi-Agent RL (MARL) is notoriously sample-inefficient, and while high-fidelity simulators like Gazebo's LRAUV provide up to 100x faster-than-real-time single-robot simulations, they offer little speedup in multi-vehicle scenarios, making MARL training impractical. Yet, high-fidelity simulation is crucial to test complex policies and close the sim-to-real gap. To address these limitations, we develop a GPU-accelerated environment that achieves up to 30,000x speedup over Gazebo while preserving its dynamics. This enables fast, end-to-end GPU training and seamless transfer to Gazebo for evaluation. We also introduce a Transformer-based architecture (TransfMAPPO) that learns policies invariant to fleet size and number of targets, enabling curriculum learning to train larger fleets on increasingly complex scenarios. After large-scale GPU training, we perform extensive evaluations in Gazebo, showing our method maintains tracking errors below 5m even with multiple fast-moving targets.
Face versus Body Tracking for Human-Robot Interaction: An Egocentric Dataset
Jessica Wenninger, Gabriel Skantze
2606.03694v1
Face versus Body Tracking for Human-Robot Interaction: An Egocentric Dataset
Jessica Wenninger, Gabriel Skantze
2606.03694v1
arXiv:2606.03694v1
•
2026-06-02
To enable meaningful human-robot interaction (HRI), a robot must continuously assess engagement by consistently tracking users over time. State-of-the-art computer vision models, however, are heavily optimized for surveillance or autonomous driving. A social robot faces distinct egocentric challenges, such as humans bouncing, obstructing each other, or leaving the frame. Frequent identity switches (IDSW) cause the robot to lose its footing mid-conversation. To address this, we introduce a novel, custom-annotated egocentric dataset collected via the Furhat robot to capture complex social dynamics. We present a systematic evaluation isolating detection errors from tracking logic, comparing face versus body tracking, and assessing the impact of extended spatial memory and appearance re-identification (ReID). Results indicate that increasing spatial memory mitigates prolonged occlusions but fails on complex dynamic events. Integrating ReID resolves complex switches but exhibits opposing effects: it substantially improves body tracking stability, yet causes facial IDSW to spike due to profile angle sensitivity. Ultimately, our optimized pipeline reduces IDSW by 49\%, mitigating interaction breakdowns. Because standard benchmarks lack dense, close-quarter occlusions, this work highlights the critical need for natively captured social dynamics to truly validate HRI perception models.
Comment: 8 pages, 5 figures, 3 tables. Accepted to the 35th IEEE International Conference on Robot and Human Interactive Communication (RO-MAN 2026)
GN0: Toward a Unified Paradigm for Generation, Evaluation, and Policy Learning in Visual-Language Navigation
Xinhai Li, Xiaotao Zhang, Yuehao Huang, Jiankun Dong, Tianhang Wang, Sunyao Zhou, Yunzi Wu, Chengnuo Sun, Yunfei Ge, Qizhen Weng, Chi Zhang, Chenjia Bai, Xuelong Li
2606.03682v1
GN0: Toward a Unified Paradigm for Generation, Evaluation, and Policy Learning in Visual-Language Navigation
Xinhai Li, Xiaotao Zhang, Yuehao Huang, Jiankun Dong, Tianhang Wang, Sunyao Zhou, Yunzi Wu, Chengnuo Sun, Yunfei Ge, Qizhen Weng, Chi Zhang, Chenjia Bai, Xuelong Li
2606.03682v1
arXiv:2606.03682v1
•
2026-06-02
Embodied navigation connects intelligent agents with the physical world and is fundamental for general robotic intelligence. Limited availability and quality of navigation data have constrained Vision-and-Language Navigation (VLN) systems' generalization and long-horizon capabilities. To address this, we curate diverse 3D scenes and develop an automated pipeline for large-scale navigation data, resulting in the GN-Matrix dataset. Building on a 3D Gaussian Splatting (3DGS) engine, we introduce a high-fidelity simulation platform supporting interactive roaming and collision-aware navigation. We further propose GN-Bench, the first BEV-based benchmark incorporating dynamic 3DGS avatars for human-robot interaction evaluation. To leverage the simulator, we develop an RL-driven navigation foundation model, Break and Establish (BAE). After supervised learning, DAgger exposes the model to rollout-induced states, breaking narrow expert-centric distributions and enabling downstream RL exploration. This unified VLN paradigm integrates map-based and map-free tasks, including instruction following, human following, and goal navigation. GN-BAE formalizes high-fidelity 3DGS-rendered Bird's Eye View representations as compact memory, unlocking latent spatial reasoning in VLMs. Extensive evaluations on GN-Bench and VLN-CE show that GN0 outperforms state-of-the-art VLN methods. Overall, GN-Matrix offers a unified framework spanning data, simulation, and learning, advancing embodied navigation in research and industrial applications.
OMP: One-step Meanflow Policy with Directional Alignment
Han Fang, Yize Huang, Yuheng Zhao, Paul Weng, Xiao Li, Yutong Ban
2512.19347v3
OMP: One-step Meanflow Policy with Directional Alignment
Han Fang, Yize Huang, Yuheng Zhao, Paul Weng, Xiao Li, Yutong Ban
2512.19347v3
arXiv:2512.19347v3
•updated
•
2025-12-22
Robot manipulation has increasingly adopted data-driven generative policy frameworks, yet the field faces a persistent trade-off: diffusion models suffer from high inference latency, while flow-based methods often require complex architectural constraints. Although in image generation domain, the MeanFlow paradigm offers a path to single-step inference, its direct application to robotics is impeded by critical theoretical pathologies, specifically spectral bias and gradient starvation in low-velocity regimes. To overcome these limitations, we propose the One-step MeanFlow Policy (OMP), a novel framework designed for high-fidelity, real-time manipulation. We introduce a lightweight directional alignment mechanism to explicitly synchronize predicted velocities with true mean velocities. Furthermore, we implement a Differential Derivation Equation (DDE) to approximate the Jacobian-Vector Product (JVP) operator, which decouples forward and backward passes to significantly reduce memory complexity. Extensive experiments on the Adroit and Meta-World benchmarks demonstrate that OMP outperforms state-of-the-art methods in success rate and trajectory accuracy, particularly in high-precision tasks, while retaining the efficiency of single-step generation.
Comment: Accepted as poster of ICML-2026
Shaft-integrated Force Sensing with Transformer-based Dynamics Compensation for Telesurgery
Shuyuan Yang, Grant Boone, Timo Markert, Sebastian Matich, Andreas Theissler, Martin Atzmueller, Zonghe Chua
2605.31434v2
Shaft-integrated Force Sensing with Transformer-based Dynamics Compensation for Telesurgery
Shuyuan Yang, Grant Boone, Timo Markert, Sebastian Matich, Andreas Theissler, Martin Atzmueller, Zonghe Chua
2605.31434v2
arXiv:2605.31434v2
•updated
•
2026-05-29
Robot-Assisted Minimally Invasive Surgery (RAMIS) enhances surgeon dexterity, with newer platforms leveraging haptic feedback to further improve performance. Such force information has broader potential to inform performance assessment, tactile localization, and surgical autonomy. This motivates the need for accessible approaches to integrating force sensing into RAMIS tools. This work presents a method for integrating a six-axis commercial force sensor into the distal end of a standard cable-driven surgical instrument, enabling end-effector force measurement while preserving the original mechanical functionality of the device. The proposed design emphasizes reproducibility and accessibility for research applications, requiring no specialized manufacturing tools. A transformer neural network integrates force sensor measurements with robot state information to aid estimation of applied forces at the end-effector, compensating for internal cable forces arising from actuation. Our proposed approach achieved normalized errors below 6%, and generalized to unseen conditions better than purely proximal data-driven sensing approaches. High internal cable forces caused sensor saturation and reduced axial force observability, which can degrade performance along the tool's major axis and under higher load conditions. Given current levels of performance, the balance of system integrability and performance enables applications and research into timely topics of haptic feedback, skill assessment, and force-informed autonomy in RAMIS. Videos and code are available at https://enhanced-telerobotics.github.io/shaft_force_sensing/.
Comment: The paper was accepted by IEEE Transactions on Medical Robotics and Bionics in May 2026
A 3D Isovist World Model -- Revealing a City's Unseen Geometry and Its Emergent Cross-City Signature
Xuhui Lin, Stephen Law, Nanjiang Chen, Kunyao Li, Tao Yang
2606.03609v1
A 3D Isovist World Model -- Revealing a City's Unseen Geometry and Its Emergent Cross-City Signature
Xuhui Lin, Stephen Law, Nanjiang Chen, Kunyao Li, Tao Yang
2606.03609v1
arXiv:2606.03609v1
•
2026-06-02
Embodied agents that navigate cities rely on world models that predict how their surroundings will change as they move. But for navigation, what matters is not what the buildings look like; it is where the agent can go. Most world models nonetheless predict appearance, learning how a scene looks rather than the space an agent can move through. Those that do target geometry, such as bird's-eye-view occupancy grids, flatten the three-dimensional environment onto a ground plane, discarding the above-ground and multi-level structure that shapes real navigation. What is missing is a predictive target that captures the navigable geometry an agent actually traverses, without photometric entanglement and without collapsing the third dimension. Our key idea is to model the open volume between buildings, the negative space, encoded as a 3D isovist: a spherical visibility-depth map recording the distance to the nearest surface in every direction. We introduce an embodied world model that predicts the next isovist from a short history of past isovists and a movement action. The prediction is formulated as a depth residual so the decoder inherits sharp building edges, trained with self-rollout scheduled sampling to keep corrupted context on the geometry manifold, and equipped with a persistent latent bird's-eye-view spatial map for cross-path consistency. Our central finding is emergent and unexpected: a single city-blind model trained on Manhattan and Paris develops a cross-city spatial signature, with city identity linearly decodable from its temporal latents far above single-frame baselines, so the signature lives in the learned dynamics rather than in appearance. The representation is lightweight, interpretable, and reproducible, offering a geometric substrate for spatial reasoning in embodied AI, robotics, and urban analysis, released with an open dataset and pipeline.
PHASER: Phase-Aware and Semantic Experience Replay for Vision-Language-Action Models
Ziyang Chen, Shaoguang Wang, Weiyu Guo, Qianyi Cai, He Zhang, Pengteng Li, Yiren Zhao, Yandong Guo
2606.03598v1
PHASER: Phase-Aware and Semantic Experience Replay for Vision-Language-Action Models
Ziyang Chen, Shaoguang Wang, Weiyu Guo, Qianyi Cai, He Zhang, Pengteng Li, Yiren Zhao, Yandong Guo
2606.03598v1
arXiv:2606.03598v1
•
2026-06-02
Vision-Language-Action (VLA) models have achieved remarkable success in language-conditioned robotic manipulation. However, deploying these models in open-ended environments requires continuously acquiring novel skills, a process that inevitably triggers severe catastrophic forgetting of previously learned behaviors. While experience replay (ER) serves as a standard mitigating strategy, naive uniform sampling fundamentally misaligns with the temporal characteristics of manipulation trajectories. It systematically under-samples brief but causally critical sub-skills, leading to phase starvation, and completely overlooks the varying degrees of forgetting across historical tasks. To overcome these limitations, we introduce PHASER, an architecture-agnostic continual learning framework. PHASER employs a phase-centric capacity allocation to guarantee equal memory support for all sub-skills, coupled with a multi-modal interference routing strategy that dynamically prioritizes historical phases at high risk of forgetting. Furthermore, to enable fully autonomous lifelong adaptation, we integrate Auto-PC, a lightweight pipeline combining unsupervised action-signal change-point detection with VLM-based semantic verification to extract temporal boundaries without intensive manual supervision. Evaluated across three VLA backbones on LIBERO continual learning suites, PHASER yields substantial empirical improvements, increasing Average Success Rate (ASR) by up to 31% over matched-budget ER and achieving an 87.8% final ASR on the LIBERO-Goal CL setting.
Comment: 12 pages, 5 figures
On The Computational Complexity of Minimum Aerial Photographs for Planar Region Coverage
Si Wei Feng
2512.18268v3
On The Computational Complexity of Minimum Aerial Photographs for Planar Region Coverage
Si Wei Feng
2512.18268v3
arXiv:2512.18268v3
•updated
•
2025-12-20
With the popularity of drone technologies, aerial photography has become prevalent in many daily scenarios such as environment monitoring, structure inspection, law enforcement etc. A central challenge in this domain is the efficient coverage of a target area with photographs that can entirely capture the region, while respecting constraints such as the image resolution, and limited number of pictures that can be taken. This work investigates the computational complexity of covering a simple planar polygon using squares and circles. Specifically, it shows inapproximability gaps of $1.165$ (for squares) and $1.25$ (for restricted square centers) and develops a $2.828$-optimal approximation algorithm, demonstrating that these problems are computationally intractable to approximate. The intuitions of this work can extend beyond aerial photography to broader applications such as pesticide spraying and strategic sensor placement.
Comment: I have not communicated well with other contributors to the work when submitting this paper
Making Embodied AI Reliable: A Community Agenda from Testing to Formal Verification
Xi Zheng, Dulanga Weerakoon, Yintong Huo, Teresa Yeo, Guy Van Den Broeck, Vijay Ganesh, Daniel Neider, Biplav Srivastava, Ivan Ruchkin, Archan Misra, Corina Pasareanu
2606.03593v1
Making Embodied AI Reliable: A Community Agenda from Testing to Formal Verification
Xi Zheng, Dulanga Weerakoon, Yintong Huo, Teresa Yeo, Guy Van Den Broeck, Vijay Ganesh, Daniel Neider, Biplav Srivastava, Ivan Ruchkin, Archan Misra, Corina Pasareanu
2606.03593v1
arXiv:2606.03593v1
•
2026-06-02
Embodied AI systems are increasingly deployed in open-world environments, yet ensuring their reliability remains a fundamental challenge. Drawing on discussions from the AAAI'26 Bridge Program on "Making Embodied AI Reliable with Testing and Formal Verification", this article argues that reliability in embodied AI is inherently a lifecycle assurance problem arising from uncertainty, human interaction, and emergent behaviors across tightly coupled system components. We identify three complementary directions toward reliable embodied AI: (1) trustworthy scenario-based testing supported by validated specifications and meaningful coverage metrics, (2) compositional verification enabled by structured symbolic representations of system behavior and environmental context, and (3) runtime assurance mechanisms capable of adapting to uncertainty and distribution shifts during deployment. Rather than treating these approaches independently, we advocate integrated assurance workflows that connect testing, verification, and runtime adaptation through shared neuro-symbolic representations and continuous feedback across the system lifecycle. Such integration provides a foundation for building trustworthy embodied AI systems that can operate safely and reliably in complex real-world environments.
CANMOT: Class-Aware Noise Modeling for Multi-Object Tracking in Autonomous Driving
Timo Osterburg, Stefan Schütte, Torsten Bertram
2606.03590v1
CANMOT: Class-Aware Noise Modeling for Multi-Object Tracking in Autonomous Driving
Timo Osterburg, Stefan Schütte, Torsten Bertram
2606.03590v1
arXiv:2606.03590v1
•
2026-06-02
Kalman filter (KF)-based multi-object tracking (MOT) remains a strong baseline for autonomous driving due to its strong performance, computational efficiency and interpretability. In most practical systems, the process noise and measurement noise covariances are defined globally and shared across object classes, presuming identical uncertainty characteristics across heterogeneous traffic participants. This work revisits this assumption and proposes CANMOT, a class-aware and object-aligned noise modeling framework for KF-based 3D MOT. Class-specific diagonal process and measurement covariance matrices are introduced and optionally expressed in the object coordinate frame to preserve longitudinal-lateral anisotropy. Systematic experiments on the nuScenes benchmark show that class-aware and object-aligned noise modeling improves tracking performance and substantially reduces identity switches compared to state-of-the-art (SotA). In addition, the consistency of the estimated uncertainty is analyzed using the Average Normalized Estimation Error Squared (ANEES) and $χ^2$-based violation tests. The results reveal severe overconfidence in standard KF-based MOT baselines. While the proposed formulation improves calibration without modifying the underlying filtering framework, it still exhibits substantial inconsistency, highlighting the need for further research in this area. Code is available at https://github.com/rst-tu-dortmund/learned-3d-nms.
Comment: submitted to IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2026)
UnsOcc: 3D Semantic Occupancy Prediction in Unstructured Scene via Rendering Fusion
Ye Wu, Ruiqi Song, Baiyong Ding, Nanxin Zeng, Junjie Cheng, Yunfeng Ai
2606.03581v1
UnsOcc: 3D Semantic Occupancy Prediction in Unstructured Scene via Rendering Fusion
Ye Wu, Ruiqi Song, Baiyong Ding, Nanxin Zeng, Junjie Cheng, Yunfeng Ai
2606.03581v1
arXiv:2606.03581v1
•
2026-06-02
Unstructured scenes present unique challenges for autonomous driving, as irregular obstacles and sparse scene layouts undermine the effectiveness of traditional perception methods such as 3D object detection. 3D semantic occupancy prediction has emerged as a prominent focus due to its ability to provide dense spatial representations by assigning semantic labels to individual voxels in 3D space. However, directly applying 3D semantic occupancy prediction to unstructured scenes remains challenging because scene sparsity hinders effective cross-modal fusion and the more severe long-tail distribution in these scenarios further degrades prediction performance. To validate the effectiveness of our approach, we construct a dedicated dataset of unstructured scenes collected from open-pit mines. Based on this, we propose UnsOcc, a multi-modal 3D semantic occupancy prediction framework that improves robustness in unstructured environments. At its core, we introduce a rendering-based fusion module, RenderFusion, which enhances cross-modal feature alignment through bidirectional rendering supervision. Furthermore, we propose GSRefinement, a detail-aware auxiliary supervision method based on Gaussian Splatting that projects sparse 3D occupancy predictions into dense 2D semantic segmentation maps, enabling effective supervision for long-tail categories. Extensive experiments on both the open-pit mine dataset and the nuScenes dataset demonstrate that our method significantly outperforms existing state-of-the-art approaches.
Comment: 8 pages
Learned Non-Maximum Suppression for 3D Object Detection
Timo Osterburg, Stefan Schütte, Torsten Bertram
2606.03568v1
Learned Non-Maximum Suppression for 3D Object Detection
Timo Osterburg, Stefan Schütte, Torsten Bertram
2606.03568v1
arXiv:2606.03568v1
•
2026-06-02
Post-processing is a critical stage in LiDAR-based 3D object detection, where dense and overlapping proposals must be filtered for compact and reliable perception. This work introduces two learned filtering modules that replace heuristic non-maximum suppression (NMS) by leveraging relations among detections. D2D-Rescore employs transformer-based detection-to-detection (D2D) attention, while GossipNet3D adapts the 2D GossipNet concept to 3D through localized message passing in bird's-eye view. A metric-aware matching strategy aligned with the nuScenes evaluation protocol ensures consistent training and validation behavior, improving overall detection performance. Both approaches improve mean average precision (mAP), nuScenes detection score (NDS), and true positive quality compared to CircleNMS, particularly for small and infrequent classes, while adding minimal computational overhead. These results demonstrate that learned, detection-level filtering can enhance 3D detector reliability without modifying the base network, offering a principled alternative to heuristic suppression. Code is available at https://github.com/rst-tu-dortmund/learned-3d-nms .
Comment: 6 pages, accepted at IEEE Intelligent Vehicles Symposium (IV) 2026
Partially Observable Adversarial Patch Attacks on Vision-Language-Action Models in Robotics
Xiaofei Wang, Mingliang Han, Tianyu Hao, Yi Yang, Yun-Bo Zhao, Keke Tang
2606.03556v1
Partially Observable Adversarial Patch Attacks on Vision-Language-Action Models in Robotics
Xiaofei Wang, Mingliang Han, Tianyu Hao, Yi Yang, Yun-Bo Zhao, Keke Tang
2606.03556v1
arXiv:2606.03556v1
•
2026-06-02
Vision-language-action (VLA) models are gaining attention in robotics, yet their robustness to adversarial attacks remains largely unexplored. Existing work shows that adversarial patches can mislead VLA-based robots but assumes full access to the entire execution trajectory, an unrealistic requirement in practice. We address this limitation by formulating a partially observable threat model, where the adversary can exploit only a short prefix of the trajectory to generate a fixed patch applied to all subsequent frames. Under this setting, we propose a two-phase framework. First, we localize the patch using the model's attention maps to identify visually critical regions that correspond to the full instruction. Then, we optimize the patch to disrupt the semantic grounding of target objects and increase the curvature of action trajectories, thereby compounding failures in both perception and control. Extensive experiments in simulation and real-world robotic environments show that our method sustains adversarial effects under partial observability, inducing long-horizon disruptions and significantly reducing task success rates.
Comment: Accepted by IEEE Robotics and Automation Letters, 2026
NVIDIA Isaac Sim: Enabling Scalable, GPU-Accelerated Simulation for Robotics
Sicong Gao, Maurice Pagnucco, Tomasz Bednarz, Yang Song
2606.03551v1
NVIDIA Isaac Sim: Enabling Scalable, GPU-Accelerated Simulation for Robotics
Sicong Gao, Maurice Pagnucco, Tomasz Bednarz, Yang Song
2606.03551v1
arXiv:2606.03551v1
•
2026-06-02
Simulation has become a core infrastructure for robotics research. Unlike previous simulators, NVIDIA Isaac Sim leverages GPU acceleration to enable large-scale parallel training and physics-accurate modeling. Its synthetic data generation pipeline alleviates the scarcity of high-quality training data, supporting data-driven robot learning and large-scale simulation-centric experimentation. However, existing surveys often treat it as one simulator among many, without a systematic analysis of its architectural characteristics, usage patterns, and limitations. This survey reviews Isaac Sim from system and application perspectives, outlining its architecture and comparing it with widely used simulators. We analyze representative studies across five major domains and summarize common usage patterns, particularly in data generation and high-fidelity simulation. We also outline key future directions and challenges, including physics open-world learning, simulation-centric training and practical usability constraints.
Static and Dynamic Representations for Tactile Contact-Angle Estimation with Event-Based Sensors
Yanhui Lu, Efi Psomopoulou, Benjamin Ward-Cherrier
2606.03545v1
Static and Dynamic Representations for Tactile Contact-Angle Estimation with Event-Based Sensors
Yanhui Lu, Efi Psomopoulou, Benjamin Ward-Cherrier
2606.03545v1
arXiv:2606.03545v1
•
2026-06-02
Event-based tactile sensing offers low-latency signal acquisition for contact-rich robotic interaction. This paper investigates contact-angle estimation using event streams from an event-based tactile sensor (NeuroTac) and compares three event-derived spatial contour representations: a dynamic representation capturing recent event activity, a static representation recovering a more persistent contact state, and their combined representation. Across the evaluated motion scenarios, all representation pipelines exhibited P99 processing latency below 10 ms at all tested sampling intervals, demonstrating their potential for high-frequency event-based tactile angle estimation in robotic manipulation. The static representation consistently achieved marginally better performance than the dynamic and combined representations under scenario-specific training, yielding a mean overall MAE of 0.160° during continuous sensor rolling and a stop-phase mean MAE of 0.251° during randomly inserted motion interruptions. It also exhibited smaller performance fluctuations across speed and indentation depth variations than the other two representations.
Comment: 8 pages, 8 figures. Submitted to IEEE Robotics and Automation Letters (RAL), under review
CropCraft: A Procedural World Generator for Robotic Simulation of Agricultural Tasks
Riccardo Bertoglio, Cyrille Pierre, Johann Laconte, Roland Lenain
2511.02417v2
CropCraft: A Procedural World Generator for Robotic Simulation of Agricultural Tasks
Riccardo Bertoglio, Cyrille Pierre, Johann Laconte, Roland Lenain
2511.02417v2
arXiv:2511.02417v2
•updated
•
2025-11-04
The adoption of agroecological practices in modern agriculture requires robotic systems capable of operating in highly diverse and complex field environments. Developing and evaluating such systems relies heavily on simulation, yet generating realistic and configurable 3D environments representative of agroecological diversity remains a major challenge. This paper presents CropCraft, an open-source procedural world generator built on Blender and Python, designed to produce 3D simulation environments tailored to agricultural robotics. CropCraft generates crop fields from a simple YAML configuration file, supporting a wide range of scenarios including intercropping, vineyards, and weed-infested fields. The tool includes a library of 3D plant models (crops, grasses, and weeds) at multiple growth stages, and uses stochastic placement algorithms to realistically reproduce the spatial variability observed in real fields. Generated worlds are directly importable into the Gazebo simulator and include ground-truth annotations for all placed elements, supporting both perception and navigation algorithm development. To demonstrate the practical utility of CropCraft, we apply it to the task of crop-weed semantic segmentation using deep learning. A dataset of 10,000 synthetic images of maize fields with varying weed densities, growth stages, and lighting conditions was generated and used to train several segmentation architectures. Models trained exclusively on synthetic data achieve a sim-to-real gap of approximately 10% mean Intersection over Union (mIoU) on real field images, outperforming previous state-of-the-art synthetic generation approaches. We further show that combining even a few real images with synthetic data improves generalization across domains, providing new insights into the effective use of synthetic data for agricultural perception tasks.
Bionic Human-Motion Style Transfer for Physically Executable Whole-Body Control of Humanoid Robots
Tianchen Huang, Mingkuan Zhao, Yang Gao, Feiyang Yuan, Junchi Gu, Xiaohu Zhang, Dongdong Zhao, Shi Yan, Yu Wang, Wei Gao, Shiwu Zhang
2606.03536v1
Bionic Human-Motion Style Transfer for Physically Executable Whole-Body Control of Humanoid Robots
Tianchen Huang, Mingkuan Zhao, Yang Gao, Feiyang Yuan, Junchi Gu, Xiaohu Zhang, Dongdong Zhao, Shi Yan, Yu Wang, Wei Gao, Shiwu Zhang
2606.03536v1
arXiv:2606.03536v1
•
2026-06-02
Expressive whole-body motion is important for humanoid robots operating in human environments, where robots are expected to move stably while presenting readable and adjustable body behaviors. However, most expressive motions are still obtained from fixed demonstrations or manually designed scripts, making it difficult to reuse a demonstrated style across different motion contents. Inspired by the way human motion styles convey affective and intentional cues through gait rhythm, posture, arm swing and body sway, this paper proposes a bionic generation-to-control framework for exemplar-driven style transfer on humanoid robots. Given a short human style exemplar and a target content motion, the proposed framework generates a stylized whole-body reference that preserves the intended motion content while transferring the demonstrated style. A physics-aware multi-condition latent diffusion model is developed to fuse style, content and trajectory conditions, and classifier-free guidance is used to adjust the style intensity without retraining. To improve hardware executability, contact-consistency and temporal-smoothness regularization are imposed on decoded motions during training. The generated references are then converted into G1-compatible robot references and executed by a preview-based whole-body tracking policy trained with a cluster-and-distill strategy. Simulation and Unitree G1 experiments show that the proposed method can transfer short human style exemplars to diverse robot motion contents, reduce contact and jitter artifacts compared with animation-oriented style-transfer baselines, and achieve a 96.0% success rate over 125 reported real-robot trials. The results demonstrate the feasibility of using short human motion exemplars as reusable bionic sources for physically executable expressive humanoid motion.
Comment: Project page: https://huangtc233.github.io/bionic-style-transfer/
Temporal Action Selection for Action Chunking
Yueyang Weng, Xiaopeng Zhang, Yongjin Mu, Yingcong Zhu, Yanjie Li
2511.04421v2
Temporal Action Selection for Action Chunking
Yueyang Weng, Xiaopeng Zhang, Yongjin Mu, Yingcong Zhu, Yanjie Li
2511.04421v2
arXiv:2511.04421v2
•updated
•
2025-11-06
Action chunking is a widely adopted approach in Learning from Demonstration (LfD). By modeling multi-step action chunks rather than single-step actions, action chunking significantly enhances modeling capabilities for human expert policies. However, because action chunking makes a single decision only after a complete action block has been executed, the resulting reduction in decision frequency restricts the utilization of real-time observations, impairing reactivity in dynamic or noisy environments. Existing efforts to address this issue have primarily resorted to trading off reactivity against decision consistency, without achieving both. To address this limitation, we propose a novel algorithm, Temporal Action Selection (TAS), which caches predicted action chunks from multiple timesteps and dynamically selects the optimal action through a lightweight selector network. TAS achieves balanced optimization across both reactivity and decision consistency. Experiments across multiple tasks with diverse base policy architectures show that TAS significantly improves success rates. Furthermore, integrating TAS as a base policy with residual reinforcement learning (RL) improves both training efficiency and the performance ceiling. Experiments in both simulation and physical robots confirm the method's efficacy.
SPADE: Sketch-guided Path Planning Augmented with Diffusion Experts
Charbel Abi Hana, Tatiana Ghantous, Mikael Khalil, Anthony Rizk
2606.03512v1
SPADE: Sketch-guided Path Planning Augmented with Diffusion Experts
Charbel Abi Hana, Tatiana Ghantous, Mikael Khalil, Anthony Rizk
2606.03512v1
arXiv:2606.03512v1
•
2026-06-02
Path planning is essential for Autonomous Mobile Robots (AMRs). Conventional methods for incorporating human preferences into planning typically rely on either complex reward engineering or hardware-intensive solutions. Recent state-of-the-art frameworks leverage imitation learning to train behavior-specific path planning models from expert demonstrations. However, these approaches face two key limitations: limited generalization to unseen environments and low robustness in demonstration collection. To address these challenges, this work introduces an enhanced framework that focuses on two main contributions: an overhauled annotation tool built on ROS 2, and a novel training strategy that integrates diffusion-based augmentation into baseline behavioral cloning models. A dataset of expert demonstrations is provided and evaluated through ablation studies to assess the robustness of the proposed solution. The enhanced approach outperforms state-of-the-art methods with 39.1% lower Absolute Pose Error (APE) and 33.5% lower Fr'echet Inception Distance (FID) while having 93.8% less trainable parameters. Moreover it attains diffusion-level generalization while preserving the real-time, on-edge properties of state-of-the-art models.
Human2Humanoid: Physics-Aware Cross-Morphology Motion Retargeting for Humanoid Robots
Tianchen Huang, Feiyang Yuan, Junchi Gu, Shurui Fang, Xiaohu Zhang, Yu Wang, Wei Gao, Shiwu Zhang
2606.03476v1
Human2Humanoid: Physics-Aware Cross-Morphology Motion Retargeting for Humanoid Robots
Tianchen Huang, Feiyang Yuan, Junchi Gu, Shurui Fang, Xiaohu Zhang, Yu Wang, Wei Gao, Shiwu Zhang
2606.03476v1
arXiv:2606.03476v1
•
2026-06-02
Retargeting human motion to humanoid robots is critical for teleoperation, imitation learning and human-robot interaction. However, it remains challenging because of substantial morphological discrepancies between humans and robots, including differences in skeletal topology, limb proportions and degrees of freedom, as well as the scarcity of paired motion data. This paper presents Human2Humanoid, an unsupervised motion retargeting framework that transfers human motions to humanoid robot behaviors with high fidelity. To bridge the domain gap under unpaired data, we adopt a CycleGAN-based architecture equipped with a skeleton-aware graph convolutional network to capture topology-dependent motion features. To address cross-domain scale mismatches, we introduce a morphology-invariant end-effector consistency loss that aligns normalized end-effector trajectories to preserve motion semantics across embodiments. To improve physical plausibility and reduce contact artifacts, we impose explicit physics-aware feasibility constraints to encourage reproduction of the contact patterns in the source motion. Experimental results show that the proposed method successfully retargets human motion to the Unitree G1 humanoid robot without paired data, and outperforms existing methods in both downstream controllability and physical feasibility.
Comment: Project page: https://huangtc233.github.io/human2humanoid_website/
PerchRL: Vision-Based Agile Perching on Inclined Platforms under Rapid and Irregular Motion
Zihong Lu, Zongzhuo Liu, Huaxu Li, Jinqiang Cui, Jie Mei, Youmin Gong, U Kei Cheang, Boyu Zhou
2606.03441v1
PerchRL: Vision-Based Agile Perching on Inclined Platforms under Rapid and Irregular Motion
Zihong Lu, Zongzhuo Liu, Huaxu Li, Jinqiang Cui, Jie Mei, Youmin Gong, U Kei Cheang, Boyu Zhou
2606.03441v1
arXiv:2606.03441v1
•
2026-06-02
Autonomous vision-based perching of quadrotors on moving inclined platforms is critical for air-ground collaboration but remains challenging due to the limited field of view (FOV). In this paper, we propose PerchRL, a reinforcement learning (RL) framework for vision-based agile perching on inclined platforms under rapid and irregular motion. Specifically, we employ a two-stage learning strategy consisting of state-based pre-training followed by vision-based fine-tuning. To improve generalization across diverse platform motions, we employ randomized platform trajectories to prevent overfitting and temporal augmentation methods to capture latent motion patterns from historical observations. During vision-based fine-tuning, a hybrid learning framework consisting of visibility-aware state augmentation and active perception rewards is presented to improve robustness under intermittent visual loss. Extensive simulation and real-world experiments demonstrate the feasibility, stability, and real-time performance of PerchRL, while successful deployment across distinct quadrotor platforms further validates its adaptability. The source code will be released to benefit the community.
Reliability-Guided Depth Fusion for Glare-Resilient Navigation Costmaps
Shang-En Tsai
2606.03421v1
Reliability-Guided Depth Fusion for Glare-Resilient Navigation Costmaps
Shang-En Tsai
2606.03421v1
arXiv:2606.03421v1
•
2026-06-02
Specular glare on reflective floors, glass boundaries, and glossy indoor surfaces frequently corrupts active-stereo RGB-D depth measurements, producing holes and spikes that accumulate as persistent phantom obstacles in occupancy-grid costmaps. This paper presents a glare-resilient costmap construction method based on explicit depth-reliability modeling. A lightweight Depth Reliability Map network (DRM-Net) predicts per-pixel measurement trustworthiness under specular interference, and a reliability-guided weighted-and-gated fusion (RGF) mechanism modulates occupancy updates before corrupted measurements are accumulated into the map. To support robust training and evaluation, the method uses pose-aligned multi-view reference-depth construction to reduce circular-supervision bias and is evaluated through fusion-variant ablations, parameter-sensitivity analysis, cross-condition tests, paired navigation comparisons, reliability-map metrics, and embedded runtime profiling. Experiments on a real mobile robotic platform equipped with an Intel RealSense D435 and a Jetson Orin Nano show that the proposed method reduces false obstacle insertion, improves free-space preservation, and maintains real-time throughput under reflective-floor, glass-wall, and natural-light glare conditions. These results support treating glare as a measurement-reliability problem rather than as a dense depth-completion problem for safety-critical indoor navigation.
OpenEAI-Platform: An Open-source Embodied Artificial Intelligence Hardware-Software Unified Platform
Jinyuan Zhang, Luoyi Fan, Leiyu Wang, Yeqiang Wang, Yicheng Zhu, Cewu Lu, Nanyang Ye
2606.03392v1
OpenEAI-Platform: An Open-source Embodied Artificial Intelligence Hardware-Software Unified Platform
Jinyuan Zhang, Luoyi Fan, Leiyu Wang, Yeqiang Wang, Yicheng Zhu, Cewu Lu, Nanyang Ye
2606.03392v1
arXiv:2606.03392v1
•
2026-06-02
Embodied AI in the real world requires both accurate hardware and robust vision-language-action (VLA) policies. We present OpenEAI-Platform, a fully open-source platform that integrates a low-cost 6+1 degree-of-freedom (dof) robotic arm (OpenEAI-Arm) and a reproducible VLA model (OpenEAI-VLA). OpenEAI-Arm provides open-source mechanical designs for low manufacturing cost and compliant control methods for higher accuracy. OpenEAI-VLA builds on Qwen3-VL-4B and uses a Diffusion Transformer action head, and is trained in two stages with only open-source robot and multimodal datasets. Across four real-world manipulation tasks, OpenEAI-Arm outperforms two commercial 6+1-dof arms under the same policy, and OpenEAI-VLA achieves success rates comparable to the large-scale pretrained pi0 baseline with only limited pretraining data. We will release the full hardware designs, drivers, models, and training/data pipelines to support reproducible research and scalable data collection. Our codes, layouts, and models will be released after the paper is accepted.
Extreme Motion Generation via Hybrid Null-Space Control for Straight-Line Path Following
Xinyi Yuan, Weiwei Wan, Kensuke Harada
2606.03390v1
Extreme Motion Generation via Hybrid Null-Space Control for Straight-Line Path Following
Xinyi Yuan, Weiwei Wan, Kensuke Harada
2606.03390v1
arXiv:2606.03390v1
•
2026-06-02
This work studies ``extreme motion generation'', which aims to maximize the Cartesian path length along a pre-defined trajectory within the manipulator's workspace. This objective is important in industry as long as path-following is fundamental to a large variety of tasks such as surface coating and welding. More critically, extreme motion enables a fixed-base manipulator to exploit the kinematic capability under limited reachability. However, such exploitation is challenging in practice, as the manipulator must actively avoid the safety boundary through execution, which is inherently a long-horizon problem. Accordingly, we claim that long-horizon decision-making should be delegated to a learning-based policy to maximize exploitation, while a classical model-based controller covers the near-boundary region, where the learning policy degrades sharply due to sparse data coverage. In detail, our proposed method is a step-level hybrid controller that switches between an RL-based and a model-based controller according to the normalized joint-limit distance. The initial joint configuration is sampled through conditional diffusion-based sampling, which improves the achievable path length based on the learned motion prior. We evaluate the proposed framework on 10,000 straight-line path-following tasks with a 7-DoF Franka FR3, extending the average rollout length by 27\% over the model-based baseline. Notably, certain tasks yield a pronounced extension toward the motion extreme, as reflected in the maximum improvement reported in the statistical results. The project website and related videos of this paper can be found at https://yuan-xinyi.github.io/extreme-motion-generation/.
Grasp-Then-Plan with Failure Attribution: A Closed Two-Stage Framework for Precise and Generalizable Robotic Manipulation
Jiahao Xu, Peiyuan Wang, Hanzhuo Zhang, Zihao Yu, Tianyu Fu, Hao Chen, Xuanhao Xiang, Jianbo Yu, Chenchen Fu, Wanyuan Wang
2606.03385v1
Grasp-Then-Plan with Failure Attribution: A Closed Two-Stage Framework for Precise and Generalizable Robotic Manipulation
Jiahao Xu, Peiyuan Wang, Hanzhuo Zhang, Zihao Yu, Tianyu Fu, Hao Chen, Xuanhao Xiang, Jianbo Yu, Chenchen Fu, Wanyuan Wang
2606.03385v1
arXiv:2606.03385v1
•
2026-06-02
In robotic manipulation, the tight coupling between grasping and motion planning often obscures the true source of failure, leading to inefficient trial-and-error. To enable efficient long-horizon manipulation, we propose GTP-FA (Grasp-Then-Plan with Failure Attribution), a task-oriented two-stage grasp-then-plan framework that generates grasp candidates and performs downstream motion planning conditioned on the selected grasp. Given a failed manipulation trajectory, we learn a failure attribution model that generalizes to unseen grasps and produces a stable distribution over failure modes for diagnosis-guided optimization. Based on these attribution results, we then optimize both modules in a diagnosis-driven manner: on the grasping side, we inject task-level priors and risk penalties into grasp candidate scoring and optimization to suppress unstable or task-incompatible grasps; on the planning side, we target high-risk initial states through data collection and fine-tuning to address genuine planning bottlenecks. We evaluate the proposed framework in both simulation and real-robot experiments, and show that GTP-FA improves the corresponding base learners across RL, IL, diffusion-policy, and VLA-based settings, achieving substantially higher overall task success rates.
Comment: 32 pages, project page: https://sites.google.com/view/gtp-fa/
eMEM: A Hybrid Spatio-Temporal Memory System For Embodied Agents
A. Haroon Rasheed, Maria Kabtoul
2606.03374v1
eMEM: A Hybrid Spatio-Temporal Memory System For Embodied Agents
A. Haroon Rasheed, Maria Kabtoul
2606.03374v1
arXiv:2606.03374v1
•
2026-06-02
We present eMEM (Embodied Memory), a hybrid graph-based memory system for embodied agents operating in physical environments. Current agent memory architectures, such as Generative Agents, MemGPT, and A-MEM, treat memory as text streams or knowledge graphs, but embodied agents require memory that is simultaneously searchable by meaning, space, and time. eMEM fills this gap with a multi-index architecture (SQL ITE for structured storage, hnswlib for approximate nearest neighbour semantic search, and an R-tree for spatial queries) unified behind a single graph model. A tiered consolidation pipeline transforms raw perceptual observations into compressed summaries, mirroring hippocampal-neocortical consolidation in biological systems. Ten agent-facing recall tools expose memory retrieval primitives, including concept-to-location resolution and cross layer recall, as first-class operations for LLM tool calling. The system is fully embedded and runs in-process alongside the agent. In addition we introduce eMEM-Bench v1, a benchmark we construct over ProcTHOR-10K scenes for embodied memory evaluation. The benchmark is organised explicitly around eight cognitive-psychology paradigms (DRM lures, pattern separation, pattern completion, source monitoring, context-dependent retrieval, long-horizon interference, serial position, and a foil augmented retention curve), each chosen so that the result is interpretable against the broader memory-systems literature in humans and prior agent-memory systems; a level of diagnostic that surface-task benchmarks like LoCoMo or OpenEQA cannot provide. eMEM scores 80.8 weighted mean over 988 probes, with a flat retention curve at ceiling from 1 h to 1 yr of simulated delay on room-unique items. We show that a pure RAG baseline (the flat_rag ablation) loses 30 pt on context dependent retrieval and 29 pt on DRM lure rejection, isolating the contribution of multi-layer storage and consolidation respectively. We release both the system and the benchmark code.
Autonomous Navigation System for Library Service Robot Based on Unitree Go2 Edu
Aoduo Li, Haoran Lv, Bingquan Ou, Jianfeng Li, Yingdong Li, Zimeng Li
2606.03340v1
Autonomous Navigation System for Library Service Robot Based on Unitree Go2 Edu
Aoduo Li, Haoran Lv, Bingquan Ou, Jianfeng Li, Yingdong Li, Zimeng Li
2606.03340v1
arXiv:2606.03340v1
•
2026-06-02
Libraries require autonomous robots to move quietly through narrow aisles while remaining safe around readers, chairs, bags, and carts. This paper presents a ROS 2 navigation system for a Unitree Go2 Edu quadruped equipped with a 4D LiDAR, a front depth camera, and an IMU. Rather than assuming the library is rough terrain, we target the practical mobility discontinuities of real deployments, including floor transitions, temporary clutter, and partially blocked passages where low-clearance wheeled platforms are less tolerant. RTAB-Map is used for visual-LiDAR SLAM, AMCL and EKF-based sensor fusion provide localization, and a Nav2 stack with A* and DWA supports planning and local avoidance. In a real library, the system achieves 100%, 96%, and 88% success rates in static, low-density dynamic, and high-density dynamic scenes, while map validation against surveyed control distances yields a mean metric error of 3.7 cm.
Comment: 6 pages, 5 figures, 4 tables. Accepted by WCCIS 2026
BEV-ODOM2: Enhanced BEV-based Monocular Visual Odometry with PV-BEV Fusion and Dense Flow Supervision for Ground Robots
Yufei Wei, Chenxiao Hu, Wangtao Lu, Sha Lu, Yuxiang Cui, Fuzhang Han, Rong Xiong, Yue Wang
2509.14636v2
BEV-ODOM2: Enhanced BEV-based Monocular Visual Odometry with PV-BEV Fusion and Dense Flow Supervision for Ground Robots
Yufei Wei, Chenxiao Hu, Wangtao Lu, Sha Lu, Yuxiang Cui, Fuzhang Han, Rong Xiong, Yue Wang
2509.14636v2
arXiv:2509.14636v2
•updated
•
2025-09-18
Scale-consistent ego-motion estimation is fundamental for autonomous ground robots. Bird's-Eye-View (BEV) representation naturally addresses the scale drift problem of monocular visual odometry (MVO) by providing a metric-scaled planar workspace, enabling the simplification of 6-DoF ego-motion to a more robust 3-DoF model. However, existing BEV-based methods suffer from two key limitations: sparse supervision signals from pose-only training, and information loss during perspective-to-BEV projection. We present BEV-ODOM2, an enhanced framework that addresses both limitations without requiring additional annotations. Our approach introduces (1) dense BEV optical flow supervision constructed directly from 3-DoF pose ground truth for pixel-level guidance, and (2) Perspective View (PV)-BEV fusion that computes correlation volumes before projection to preserve 6-DoF motion cues. An enhanced rotation sampling strategy further balances diverse motion patterns during training. We evaluate on four datasets with varied spatial scales: KITTI, Oxford, NCLT, and our newly collected ZJH-VO benchmark. BEV-ODOM2 achieves a 40\% RTE improvement over prior BEV-based methods, with real-time inference on an NVIDIA Jetson AGX Orin confirming edge deployment feasibility. The source code and the ZJH-VO dataset are publicly released to facilitate future research.
GPU-Parallel Multi-Task Reinforcement Learning with Demonstration Guided Policy Optimization
Rui Zhang, Qiwei Wu, Zhengyu Zhang, Tao Li, Yunrong Guo, Junjie Lai, Renjing Xu, Weihua Zhang
2606.03335v1
GPU-Parallel Multi-Task Reinforcement Learning with Demonstration Guided Policy Optimization
Rui Zhang, Qiwei Wu, Zhengyu Zhang, Tao Li, Yunrong Guo, Junjie Lai, Renjing Xu, Weihua Zhang
2606.03335v1
arXiv:2606.03335v1
•
2026-06-02
Large scale GPU-parallel reinforcement learning has changed what can be trained in robot simulation, yet most systems still optimize one specialist policy per task. We propose a construction methodology for turning structured manipulation task families into GPU-parallel multi-task RL benchmarks, and instantiate it as MT-Libero using LIBERO assets and task predicates in Isaac Lab. The resulting benchmark supports simultaneous reinforcement learning over heterogeneous task suites with parallel rendering, physics randomization, and state-input or visual-input policies. To make such training practical under sparse success signals and limited prior data, we further propose DGPO, an on-policy demonstration guided method that combines importance weighted PPO with adaptive behavior cloning on matched demonstration actions. DGPO enables a tunable preference toward demonstrated task distributions, outperforming both prior-free RL and existing demonstration-based methods while preserving the stability and online improvement benefits of on-policy PPO.
RobotValues: Evaluating Household Robots When Human Values Conflict
Jongwook Han, Hyeongjin Kim, Yohan Jo
2606.03312v1
RobotValues: Evaluating Household Robots When Human Values Conflict
Jongwook Han, Hyeongjin Kim, Yohan Jo
2606.03312v1
arXiv:2606.03312v1
•
2026-06-02
While household robots are often evaluated based on task completion, everyday domestic environments involve value-conflicting situations in which robots are expected to choose actions that prioritize other values than task success, such as human autonomy, efficiency, or social appropriateness. Yet, there are no benchmarks for evaluating robots' value preferences in such scenarios. We introduce RobotValues, a benchmark to evaluate household robot planners in 10K value-conflict scenarios. Each instance consists of a realistic household image with multiple plausible robot actions that prioritize different human values. We construct RobotValues through LLM-assisted scenario generation, stakeholder-grounded value extraction, image generation and automatic quality control. Using RobotValues we evaluate VLMs used in robotics and find that models exhibit default value preferences, including safety and accommodation, while underselecting privacy-prioritizing actions. When the models are instructed to prioritize specific values that conflict with their own preferences, they often fail to override their default actions, choosing incorrect actions for 80% of the time. These findings suggest that household robot evaluation should measure not only task completion or safety compliance, but also whether robots can choose among plausible actions when human values conflict.
SplitAdapter: Load-Aware Humanoid Loco-Manipulation via Factorized Adaptation
Jeonguk Kang, Hanbyel Cho, Sanghyun Kang, Donghan Koo
2606.03297v1
SplitAdapter: Load-Aware Humanoid Loco-Manipulation via Factorized Adaptation
Jeonguk Kang, Hanbyel Cho, Sanghyun Kang, Donghan Koo
2606.03297v1
arXiv:2606.03297v1
•
2026-06-02
Humanoid loco-manipulation requires stable whole-body control under varying object masses and pickup/placement heights. This becomes particularly challenging in sim-to-real transfer, where object-induced load variation and robot-side dynamics mismatch interact during physical contact. Existing history-based adapters often compress these factors into a single latent representation, which can weaken robustness under heavy-load manipulation. We propose \textbf{SplitAdapter: Load-Aware Humanoid Loco-Manipulation via Factorized Adaptation}, which freezes a pretrained box manipulation policy and extends it with object/load and dynamics-aware context encoders trained with split world-model objectives, GRL-based cross-adversarial regularization, and hierarchical Feature-wise Linear Modulation (FiLM). In sim-to-sim experiments and real-world deployment, SplitAdapter improves Full-task success over the base policy and world-model FiLM baselines across object masses of $2$, $4$, and $6$ kg and pickup/placement heights of $0$, $30$, and $60$ cm, with the largest improvements under heavy-load conditions.
Bridging Predictive Uncertainty and Safe Action: Sample-Conditioned Differentiable Planning for Autonomous Driving
Chengzhen Meng, Pei Liu, Zhiyu Huang, Chen Lv, Jun Ma
2606.03296v1
Bridging Predictive Uncertainty and Safe Action: Sample-Conditioned Differentiable Planning for Autonomous Driving
Chengzhen Meng, Pei Liu, Zhiyu Huang, Chen Lv, Jun Ma
2606.03296v1
arXiv:2606.03296v1
•
2026-06-02
Complex, dynamic, and interactive driving environments pose significant challenges for autonomous driving, primarily due to the pervasive uncertainty of surrounding traffic. A fundamental bottleneck in current systems is the disconnect between highly expressive uncertainty modeling and interpretable, safe motion planning. In this paper, we propose a novel sample-conditioned differentiable planning framework that bridges this gap by explicitly incorporating diffusion-generated future trajectories into the optimization process. Rather than compressing predictions into a single deterministic future or relying on black-box end-to-end architectures, our approach leverages a conditional diffusion model to generate a diverse set of plausible future scenarios. Crucially, these samples are directly fed into a differentiable planner, which explicitly mitigates predictive uncertainty via an empirical Conditional Value-at-Risk (CVaR) tail-risk constraint. This allows the planner to optimize a physically interpretable trajectory that is robust to rare yet safety-critical interactions. Furthermore, we introduce a directed graph representation for scene context that yields substantial improvements in both predictive effectiveness and computational efficiency. Validated through extensive open-loop and closed-loop evaluations on the Waymo Open Motion and Argoverse 2 datasets, our framework significantly outperforms state-of-the-art baselines in safety, efficiency, and ride comfort.
Seeing Fast and Slow: Bimodal 3D Scene Graphs for Open-set Tasks
Marcel Bartholomeus Prasetyo, Shrutika Vishal Thengane, A Manicka Praveen, Yi Loo, Malika Meghjani
2605.31067v2
Seeing Fast and Slow: Bimodal 3D Scene Graphs for Open-set Tasks
Marcel Bartholomeus Prasetyo, Shrutika Vishal Thengane, A Manicka Praveen, Yi Loo, Malika Meghjani
2605.31067v2
arXiv:2605.31067v2
•updated
•
2026-05-29
Open-set task execution can significantly benefit from seamlessly switching between coarse and fine scene representations depending on the context and the evolving information as the robot explores the environment. For example, it is often sufficient to start with a coarse scene representation initially and only employ a finer, more granular scene representation when the robot encounters regions which are likely to contain the task relevant objects. Hence, in this work, we propose BiMoSG, a bimodal 3D scene graph generation approach for open-set tasks. BiMoSG employs a "fast" mode by default to efficiently generate a coarse 3D scene graph and can switch to a "slow" mode for generating a finer open vocabulary 3D scene graph of task relevant objects. We demonstrate that our proposed 3D scene graph generation approach is significantly faster than the open-source state-of-the-art approaches. This allows us to integrate the scene graph generation process with task execution for real-time deployment.
Comment: Submission has not been cleared with funding agency
A Decentralized LiDAR-SLAM System with Certifiably Optimal Pose Graph Optimization
Baoshan Song, Feng Huang, Li-Ta Hsu
2605.25051v2
A Decentralized LiDAR-SLAM System with Certifiably Optimal Pose Graph Optimization
Baoshan Song, Feng Huang, Li-Ta Hsu
2605.25051v2
arXiv:2605.25051v2
•updated
•
2026-05-24
Decentralized multi-robot LiDAR-SLAM is essential for collaborative missions but faces significant challenges in maintaining global consistency. Existing frameworks predominantly rely on local-search optimization or one-time coordinate alignment, which are prone to suboptimal convergence and long-term inconsistency, especially in large-scale or degenerate environments. To address these limitations, this paper presents the first decentralized LiDAR-SLAM system that integrates a state-of-the-art certifiably optimal Pose Graph Optimization (PGO) backend. By leveraging the Riemannian Block Coordinate Descent (RBCD) algorithm, our system ensures globally consistent trajectory estimation without requiring accurate initial guesses. Experimental results demonstrate that the proposed framework achieves superior robustness, improving trajectory RMSE by up to 48.9% compared to the state-of-the-art DiSCo-SLAM.
Comment: In Proceedings of the IEEE International Conference on Robotics & Automation (ICRA'26) 1st Workshop on Robot Meets GNSS and Ranging for Seamless Autonomy, Vienna, Austria, Jun. 5, 2026
Dive into the Scene: Breaking the Perceptual Bottleneck in Vision-Language Decision Making via Focus Plan Generation
Boyuan Xiao, Bohong Chen, Yumeng Li, Ji Feng, Yao-Xiang Ding, Kun Zhou
2606.04046v1
Dive into the Scene: Breaking the Perceptual Bottleneck in Vision-Language Decision Making via Focus Plan Generation
Boyuan Xiao, Bohong Chen, Yumeng Li, Ji Feng, Yao-Xiang Ding, Kun Zhou
2606.04046v1
arXiv:2606.04046v1
•
2026-06-02
In embodied vision-language decision making tasks such as robotic manipulation and navigation, Vision-Language and Vision-Language-Action Models (VLMs & VLAs) are powerful tools with different benefits: VLMs are better at long-term planning, while VLAs are better at reactive control. However, their performance is limited by the same perceptual bottleneck: visual hallucinations arise due to the models' inability to distinguish task-relevant objects from distractors. In principle, accurate identification and focus on critical objects while filtering out irrelevant ones is the key to break this limitation. A straightforward solution is one-step focus: directly attending to essential objects. However, this approach proves ineffective because effective focus inherently requires deep scene understanding. To this end, we propose SceneDiver, a coarse-to-fine focus plan generation method for VLMs leveraging their long-term planning abilities, that first constructs a holistic scene graph to establish initial comprehension, then progressively decomposes the task into simpler sub-problems through an iterative cycle of recognition, understanding, and analysis. To enable reactive control, we also design a lightweight adapter for distilling the deliberate focus ability into VLAs. Evaluations on standard embodied AI benchmarks confirm that our method substantially reduces visual hallucinations for both VLMs and VLAs, while preserving computational efficiency in tasks requiring fast execution. Our code and data are released at: https://future-item.github.io/SceneDiver.
Comment: Accepted at ICML 2026
EaDex: A Cross-Embodiment Dexterous Manipulation Framework from Low-Cost Demonstrations
Qian Zhao, Xin Tong, Chengdong Wu, Yang Yang, Yingtian Li
2606.03268v1
EaDex: A Cross-Embodiment Dexterous Manipulation Framework from Low-Cost Demonstrations
Qian Zhao, Xin Tong, Chengdong Wu, Yang Yang, Yingtian Li
2606.03268v1
arXiv:2606.03268v1
•
2026-06-02
Dexterous manipulation learning has long been hindered by the high costs of data and training, as pure reinforcement learning typically requires large-scale interactive exploration and imitation learning depends on high-quality demonstrations that are expensive to collect. To address this problem, we propose EaDex, a multi-embodiment dexterous manipulation learning framework under low-cost demonstration conditions, which enables rapid generation of demonstration data and consequently reduces training time for efficient dexterous manipulation. At the data level, EaDex captures human hand motions using only a single RGB-D camera and constructs structured demonstration data through MANO-based hand modeling, data normalization, and motion retargeting. At the learning level, we introduce a contact-reward-based dynamic demonstration annealing mechanism, which guides early-stage exploration under demonstration and gradually transitions to autonomous optimization with accumulating contact rewards. Using our custom dataset, we evaluate EaDex on three dexterous hands and three articulated object-opening tasks, covering nine cross-embodiment manipulation settings, achieving a 55.3% relative improvement over the baseline without demonstration annealing. These results validate the effectiveness of the proposed low-cost demonstration pipeline and the dynamic demonstration annealing strategy for dexterous manipulation learning.
Comment: 11 pages, 5 figures, Conference: CoRL 2026, Submitted as Preprint
Wheel-Mounted/GNSS Fusion with AI-Aided Position Updates
Gal Versano, Itzik Klein
2606.03265v1
Wheel-Mounted/GNSS Fusion with AI-Aided Position Updates
Gal Versano, Itzik Klein
2606.03265v1
arXiv:2606.03265v1
•
2026-06-02
Accurate and robust localization remains a fundamental challenge for autonomous ground vehicles. In this work, we propose a hybrid neural inertial navigation framework that integrates a wheel-mounted inertial sensors, enforced periodic trajectories, and a simple, efficient neural network capable of regressing vehicle displacement with GNSS position updates in an error-state extended Kalman filter. The periodic trajectories increase the inertial signal-to-noise ratio, allowing the network to use only inertial readings to estimate displacement. The approach is validated through real-world experiments using multiple wheel-mounted inertial sensors. Experimental results demonstrate that the proposed method achieves a significant improvement in positioning accuracy, reducing the position root mean squared error by approximately 46 % compared to standard wheel-mounted inertial sensor fusion with GNSS updates.
AirDreamer: Generalist Drone Navigation with World Models
Zian Liu, Andong Yang, Chunkai Yang, Ruidong An, Chao Gao, Guyue Zhou
2606.03252v1
AirDreamer: Generalist Drone Navigation with World Models
Zian Liu, Andong Yang, Chunkai Yang, Ruidong An, Chao Gao, Guyue Zhou
2606.03252v1
arXiv:2606.03252v1
•
2026-06-02
Navigating a drone in unseen and cluttered environments requires reliable generalization to unseen scene layouts and understanding of environmental structure relative to the robot's capabilities. Previous methods, which assume the same environment configuration, often rely heavily on human-designed perception pipelines and predefined rules to guide the robot toward the target. This process is environment-dependent and generalizes poorly across environments. Inspired by animal navigation behavior, we design a navigation framework that navigates with a reinforcement-learning-based policy on top of a world-model-based environment understanding to overcome these issues. In addition, a sparse reward function without hand-crafted shaping terms is designed to avoid local minima traps and encourage yaw control behaviors. In simulation and on real drones, our method exhibits emergent capabilities for navigating complex, unseen environments and escaping local optima where other methods fail. In challenging maps, it achieves a 5.3% higher navigation success rate than best baseline. Furthermore, the proposed framework achieves effective sim-to-real transfer without any tuning during deployment. The code will be publicly available.
Comment: 8 pages, 8 figures
GeoAlign: Beyond Semantics with State-Guided Spatial Alignment in VLA Models
Yizhi Chen, Zhanxiang Cao, Xinyi Peng, Yixiao Zheng, Xiaxi Si, Yiheng Li, Liyun Yan, Keqi Zhu, Xueyun Chen, Shengcheng Fu, Tianyue Zhan, Yufei Jia, Jinming Yao, Yan Xie, Kun Wang, Cewu Lu, Yue Gao
2606.03240v1
GeoAlign: Beyond Semantics with State-Guided Spatial Alignment in VLA Models
Yizhi Chen, Zhanxiang Cao, Xinyi Peng, Yixiao Zheng, Xiaxi Si, Yiheng Li, Liyun Yan, Keqi Zhu, Xueyun Chen, Shengcheng Fu, Tianyue Zhan, Yufei Jia, Jinming Yao, Yan Xie, Kun Wang, Cewu Lu, Yue Gao
2606.03240v1
arXiv:2606.03240v1
•
2026-06-02
Current Vision--Language--Action (VLA) models often optimize for semantic grounding, whereas executable manipulation requires geometry-aware spatial alignment and dynamic affordance selection. We introduce GeoAlign, a state-guided spatial alignment architecture for VLA policy learning. GeoAlign post-trains an RGB geometry branch with robot-domain RGB-D supervision, yielding RGB-derived Geometry-Enhanced Post-Trained (GEP) features for policy rollout. The robot's proprioceptive state queries the GEP feature grid, producing compact, phase-dependent geometry tokens for action prediction. GeoAlign achieves 99.0% on LIBERO, 85.3% across three SimplerEnv-Fractal tasks, and 78.8% on eight geometry-critical real-world ALOHA tasks, with ablations confirming the value of geometry post-training and proprioceptive-state-guided querying.
Comment: 20 pages, 9 figures, 8 tables, including appendix
Scheduling Analysis of UAV Flight Control Workloads on PREEMPT_RT Linux Using a Raspberry Pi 5
Luiz Giacomossi, Håkan Forsberg, Ivan Tomasic, Baran Çürüklü, Tommaso Cucinotta
2604.19275v2
Scheduling Analysis of UAV Flight Control Workloads on PREEMPT_RT Linux Using a Raspberry Pi 5
Luiz Giacomossi, Håkan Forsberg, Ivan Tomasic, Baran Çürüklü, Tommaso Cucinotta
2604.19275v2
arXiv:2604.19275v2
•updated
•
2026-04-21
Modern UAV architectures increasingly aim to unify high-level autonomy and low-level flight control on a single General-Purpose Operating System (GPOS). However, complex multi-core System-on-Chips (SoCs) introduce significant timing indeterminism due to shared resource contention. This paper performs an architectural analysis of the PREEMPT RT Linux kernel on a Raspberry Pi 5, specifically isolating the impact of kernel activation paths (deferred execution SoftIRQs versus real-time direct activation) on a 250 Hz control loop. Results show that under heavy stress, the standard kernel is unsuitable, exhibiting worst-case latencies exceeding 9 ms. In contrast, PREEMPT RT reduced the worst-case latency by nearly 88 percent to under 225 microseconds, enforcing a direct wake-up path that mitigates OS noise. These findings demonstrate that while PREEMPT RT resolves scheduling variance, the residual jitter on modern SoCs is primarily driven by hardware memory contention.
Comment: 9 pages, 8 figures, conference
BotDirector: Robot Storytelling Across the Symmetrical Reality with Multi-modal Interactions
Zhe Sun, Meng Wang, Lei Wang, Yuxi Wang, Wanxin Li, Yujia Peng, Zhenliang Zhang
2606.03223v1
BotDirector: Robot Storytelling Across the Symmetrical Reality with Multi-modal Interactions
Zhe Sun, Meng Wang, Lei Wang, Yuxi Wang, Wanxin Li, Yujia Peng, Zhenliang Zhang
2606.03223v1
arXiv:2606.03223v1
•
2026-06-02
Robot storytelling offers a unique blend of technological innovation and creative expression that engages children in unprecedented ways. However, the technical aspects are often too complicated for children. We propose an interactive system that facilitates robot storytelling with tangible and natural language interactions. Children arrange the playground with their own stuff and create narratives with an LLM agent. The created narratives are transformed into a motion sequence based on the map and characters, and the motions are executed by self-navigating swarm robots. This system enhances robot storytelling with flexible scenarios, enabling young children to create robot dramas with everyday objects.
Toward Gripper-Integrated Active Electrosense for Pre-Contact Sensing in Underwater Soft Grippers
Ahsan Tanveer, Muhammad Hamza, Waqar Hussain Afridi, Chen Wang, Guangming Xie
2606.03204v1
Toward Gripper-Integrated Active Electrosense for Pre-Contact Sensing in Underwater Soft Grippers
Ahsan Tanveer, Muhammad Hamza, Waqar Hussain Afridi, Chen Wang, Guangming Xie
2606.03204v1
arXiv:2606.03204v1
•
2026-06-02
Underwater manipulation often occurs under degraded visibility due to turbidity, glare, and gripper occlusion, limiting the reliability of vision-based perception during approach and grasping. In such settings, soft grippers are well suited for compliant interaction, but they typically lack an onboard pre-contact cue that can guide approach and closure when vision is unreliable. This extended abstract explores active electrosense as a lightweight sensing modality that can provide a proximity-like signal prior to contact by measuring perturbations of an applied electric field in conductive media. We instrument an octopus-inspired gripper with a discrete electrode layout and record multi-channel sensing voltages using off-the-shelf hardware. Simulation and tank experiments with a suspended conductive sphere show structured, object-dependent changes in the multi-electrode voltage readout relative to empty-water baselines, with detectability varying across excitation of 5 to 20 V and frequencies from 1 mHz to 1 kHz. These findings motivate systematic investigation of gripper-integrated electrosense as a complementary pre-contact cue for underwater soft manipulation.
Comment: Extended abstract accepted to the IEEE ICRA 2026 Workshop on Manipulation Robustness
GeoSem-WAM: Geometry- and Semantic-Aware World Action Models
Fulong Ma, Daojie Peng, Wenjun Yue, Jiahang Cao, Bintao Wang, Qiang Zhang, Jun Ma
2606.03188v1
GeoSem-WAM: Geometry- and Semantic-Aware World Action Models
Fulong Ma, Daojie Peng, Wenjun Yue, Jiahang Cao, Bintao Wang, Qiang Zhang, Jun Ma
2606.03188v1
arXiv:2606.03188v1
•
2026-06-02
Recent World Action Models (WAMs) have demonstrated impressive capabilities in embodied decision-making. However, whether their effectiveness stems from explicit future imagination during inference or representation learning induced by predictive training remains an open question. Emerging evidence suggests the primary advantage lies in learning robust latent representations rather than generating future observations at test time. Nevertheless, existing WAMs mainly rely on RGB-based future prediction, which provides limited structural and spatial understanding of complex environments. To address this, we propose a structured world modeling framework that enhances latent representations through geometric and semantic supervision. Alongside future RGB prediction, our model introduces two auxiliary prediction branches for future geometry and semantic representations, enabling it to jointly capture scene dynamics, spatial geometry, and semantic context within a unified latent space. Crucially, our approach preserves efficient inference by avoiding explicit future rollout or video generation at test time. Extensive experiments show that incorporating structured world supervision consistently improves action prediction accuracy, scene understanding, and robustness under challenging embodied scenarios, highlighting its potential for advancing scalable and efficient WAMs.
ConTrack: Constrained Hand Motion Tracking with Adaptive Trade-off Control
Yutong Liang, Quanquan Peng, Ri-Zhao Qiu, Xiaolong Wang
2606.03177v1
ConTrack: Constrained Hand Motion Tracking with Adaptive Trade-off Control
Yutong Liang, Quanquan Peng, Ri-Zhao Qiu, Xiaolong Wang
2606.03177v1
arXiv:2606.03177v1
•
2026-06-02
Human demonstrations provide strong priors for robot manipulation, yet it is non-trivial to transfer them to execute on real robots due to the kinematic gap. In dexterous manipulation, it remains challenging to track long-horizon, contact-rich sequences even in simulators: a reference-tracking policy must keep objects on their target trajectories while preserving demonstrated joint motion and contact timing. Existing approaches often rely on hand-crafted reward tuning that require per-sequence tuning and break under limited interaction budgets. We introduce ConTrack, a reinforcement learning (RL) framework that scales with tracking data. ConTrack treats object tracking as a constraint and allocates remaining control authority to motion fidelity, which allows it to adapt task--style trade-offs online using a dual-variable update. In addition, ConTrack also stabilizes long-horizon learning with an adaptive mid-trajectory reset library that reuses policy-reachable simulator states. Our qualitative and quantitative results in simulation tracking and real robot demonstrate that ConTrack improves success and object pose accuracy significantly over prior arts while preserving joint and contact fidelity. Website: https://www.lyt0112.com/projects/ConTrack.
Ask When It Pays: Cost-Aware Open-Ended Interaction for Instance Goal Navigation
Xunyi Zhao, Sihao Lin, Gengze Zhou, Zerui Li, Shijie Li, Wei Tao, Jiajun Liu, Qi Wu
2606.03175v1
Ask When It Pays: Cost-Aware Open-Ended Interaction for Instance Goal Navigation
Xunyi Zhao, Sihao Lin, Gengze Zhou, Zerui Li, Shijie Li, Wei Tao, Jiajun Liu, Qi Wu
2606.03175v1
arXiv:2606.03175v1
•
2026-06-02
Instance Goal Navigation (IGN) requires an embodied agent to find a specific object instance among distractors from an underspecified natural-language description. Such ambiguity often cannot be resolved from perception and language alone, making interaction with an oracle a natural mechanism for disambiguation. Prior interactive methods allow oracle queries but treat lightweight clarification and route-level guidance alike, letting agents boost success rate through repeated high-information questions rather than by resolving the underlying ambiguity efficiently. We recast interactive IGN as a cost-sensitive uncertainty-reduction problem, where the agent should ask the question whose answer provides the largest reduction in navigation uncertainty relative to its penalty. To this end, we apply an information-gain analysis on existing navigation corpora to identify which cues reduce navigation uncertainty, yielding a compact set of question types and data-derived weights.However, existing interactive navigation benchmarks do not model the cost of different question types or evaluate how efficiently agents use interaction, making them unsuitable for studying cost-sensitive interaction. Based on this taxonomy, we construct a benchmark for diagnosing interaction behavior and efficiency, together with a Weighted Success Rate metric that penalizes each query by its derived cost. We further propose a zero-shot MLLM navigator that selectively queries at each decision step only when the expected uncertainty reduction justifies the interaction cost.
NVIDIA OmniDreams: Real-Time Generative World Model for Closed-Loop Autonomous Vehicle Simulation
NVIDIA, :, Aarti Basant, Amlan Kar, Despoina Paschalidou, Fangyin Wei, Francesco Ferroni, Guillermo Garcia Cobo, Haithem Turki, Huan Ling, Jaewoo Seo, James Lucas, Jay Zhangjie Wu, Jialiang Wang, Jonathan Lorraine, Jun Gao, Kai He, Katarina Tothova, Kevin Xie, Michał Tyszkiewicz, Qi Wu, Riccardo de Lutio, Ruilong Li, Sanja Fidler, Seung Wook Kim, Tianchang Shen, Tianshi Cao, Tobias Pfaff, William Lew, Xindi Wu, Xuanchi Ren, Yifan Lu, Yuxuan Zhang, Zan Gojcic, Zian Wang
2606.03159v1
NVIDIA OmniDreams: Real-Time Generative World Model for Closed-Loop Autonomous Vehicle Simulation
NVIDIA, :, Aarti Basant, Amlan Kar, Despoina Paschalidou, Fangyin Wei, Francesco Ferroni, Guillermo Garcia Cobo, Haithem Turki, Huan Ling, Jaewoo Seo, James Lucas, Jay Zhangjie Wu, Jialiang Wang, Jonathan Lorraine, Jun Gao, Kai He, Katarina Tothova, Kevin Xie, Michał Tyszkiewicz, Qi Wu, Riccardo de Lutio, Ruilong Li, Sanja Fidler, Seung Wook Kim, Tianchang Shen, Tianshi Cao, Tobias Pfaff, William Lew, Xindi Wu, Xuanchi Ren, Yifan Lu, Yuxuan Zhang, Zan Gojcic, Zian Wang
2606.03159v1
arXiv:2606.03159v1
•
2026-06-02
As autonomous vehicle capabilities advance, the safe evaluation of driving policies in long-tail scenarios remains a critical bottleneck. In closed-loop simulation, the driving policy model actively interacts with the environment, where its actions dynamically update the simulator state and directly influence the next set of generated sensor observations. While recent reconstruction-based neural simulators offer photorealism, they are fundamentally constrained by their initial captured data and struggle to generalize to highly dynamic or novel scenes. To overcome these limitations, we introduce OmniDreams, a foundation generative world model mid- and post-trained from the Cosmos diffusion model to autoregressively generate action-conditioned videos in real time. By leveraging the rich visual priors of Cosmos and mid- and post-training on 21k hours of driving scenarios, OmniDreams synthesizes complex, unobserved phenomena that are hard for traditional simulators to capture, such as extreme weather and unpredictable dynamic agent behaviors. Crucially, it autoregressively conditions its photorealistic sensor generation on past frames, the current simulator state, and immediate driving actions. Deployed in a closed-loop system with the Alpamayo 1 policy model and AlpaSim orchestrator, OmniDreams acts as a highly responsive, reactive environment, providing a scalable and comprehensive solution for training and evaluating next-generation autonomous driving policies. We additionally show preliminary results indicating that a world-action model (WAM) post-trained from OmniDreams achieves strong performance on the Physical AI Autonomous Vehicles NuRec dataset, surpassing the VLA-based Alpamayo 1.5 research policy model while using only 1/5 the total parameters. These results highlight the potential for a real-time world model like OmniDreams to also serve as a backbone for policy architectures.
How Visible Are Silent Manipulation Failures? An Observability Study of False-Success Detection in Simulated Robot Episodes
Aarav Bedi
2606.03134v1
How Visible Are Silent Manipulation Failures? An Observability Study of False-Success Detection in Simulated Robot Episodes
Aarav Bedi
2606.03134v1
arXiv:2606.03134v1
•
2026-06-02
Imitation-learning policies for robot manipulation inherit the quality of the success labels attached to their training episodes, and those labels are usually produced by the robot's own success check. A particularly damaging error is the false success: an episode the robot logs as a success when the task outcome was actually wrong. We ask a narrow but practical question about these episodes. Once an episode has already been flagged as a success, how much of the information needed to overturn that label is present in proprioception, and how much requires vision? We build a simulated testbed on two bimanual ALOHA tasks, induce failures through environment perturbations rather than label edits, label every episode by privileged simulator state that the detector never sees, and keep only episodes the robot flagged as successful. We then compare detectors restricted to proprioception against a vision-based detector. We find that recoverability spans a wide range: in cube transfer the false successes are almost fully recoverable from joint data alone, while in peg insertion proprioception recovers only part of them and a vision detector closes most of the gap. We also show that the proprioceptive separability we measure rests on velocity differences far below any realistic sensor noise floor, so it is best read as an optimistic upper bound that a noiseless simulator inflates. We release the generation and evaluation pipeline.
Comment: 4 pages, 3 figures
TTT-VLA: Test-Time Latent Prompt Optimization for Vision-Language-Action Models
Wenbo Zhang, Jianxiong Li, Shuai Yang, Sijin Chen, Jiajun Liu, Lingqiao Liu, Xiao Ma
2606.03127v1
TTT-VLA: Test-Time Latent Prompt Optimization for Vision-Language-Action Models
Wenbo Zhang, Jianxiong Li, Shuai Yang, Sijin Chen, Jiajun Liu, Lingqiao Liu, Xiao Ma
2606.03127v1
arXiv:2606.03127v1
•
2026-06-02
Vision-Language-Action (VLA) models trained on large-scale data have made remarkable progress, but they remain vulnerable to distribution shifts at deployment time. Recent VLA models suggest that prompts can serve as an efficient interface for steering policy behavior, but existing prompt-based steering typically relies on external guidance. This raises a natural question: can test-time training (TTT) for VLA be achieved by optimizing a prompt, so that the steering interface itself can be learned and adapted from interaction? We address this question with TTT-VLA, a test-time training framework based on Latent Prompt Optimization (LPO). During training, the latent prompt is learned with an additional proxy task, providing an extra learned conditioning signal for policy learning. At test time, TTT is performed by collecting interaction data from the current environment and optimizing only the latent prompt on those data using the proxy task's self-supervised signal, without modifying the policy itself. Experiments on SimplerEnv demonstrate that the proposed method consistently improves task success rates in both single- and multi-embodiment settings. Further analysis shows that the gains arise primarily from correcting a small number of critical decisions rather than globally altering policy behavior. These results suggest that LPO provides an effective and practical pathway for deployment-time improvement of foundation manipulation policies.
From Video to Control: A Survey of Learning Manipulation Interfaces from Temporal Visual Data
Linfang Zheng, Zikai Ouyang, Chen Wang, Jia Pan, Wei Zhang
2604.04974v2
From Video to Control: A Survey of Learning Manipulation Interfaces from Temporal Visual Data
Linfang Zheng, Zikai Ouyang, Chen Wang, Jia Pan, Wei Zhang
2604.04974v2
arXiv:2604.04974v2
•updated
•
2026-04-04
Video is a scalable observation of physical dynamics: it captures how objects move, how contact unfolds, and how scenes evolve under interaction -- all without requiring robot action labels. Yet translating this temporal structure into reliable robotic control remains an open challenge, because video lacks action supervision and differs from robot experience in embodiment, viewpoint, and physical constraints. This survey reviews methods that exploit non-action-annotated temporal video to learn control interfaces for robotic manipulation. We introduce an interface-centric taxonomy organized by where the video-to-control interface is constructed and what control properties it enables, identifying three families: direct video-action policies, which keep the interface implicit; latent-action methods, which route temporal structure through a compact learned intermediate; and explicit visual interfaces, which predict interpretable targets for downstream control. For each family, we analyze control-integration properties -- how the loop is closed, what can be verified before execution, and where failures enter. A cross-family synthesis reveals that the most pressing open challenges center on the robotics integration layer -- the mechanisms that connect video-derived predictions to dependable robot behavior -- and we outline research directions toward closing this gap.
FRED: A Multi-Modal Autonomous Driving Dataset for Flooded Road Environments
Connor Malone, Sebastien Demmel, Sebastien Glaser
2605.22018v2
FRED: A Multi-Modal Autonomous Driving Dataset for Flooded Road Environments
Connor Malone, Sebastien Demmel, Sebastien Glaser
2605.22018v2
arXiv:2605.22018v2
•updated
•
2026-05-21
The Flooded Road Environments Dataset (FRED) is, to our knowledge, the first multi-modal autonomous driving dataset specifically targeting the collection of data from scenarios involving water hazards on the road. The dataset contains images from a 2.3 MP FLIR Blackfly USB3 camera, 64-beam 360 degree point clouds from an Ouster OS1-64 LiDAR, and data from an iXblue ATLANS-C IMU corrected by a Geoflex RTK GNSS, from five separate locations captured both during and after flooding events. The data has been released in two formats: a KITTI-style format for easy integration with existing data tools, and the RTMaps format for direct replay of the vehicle's data capture. We provide semantic labels to enable the training and evaluation of both single-sensor and sensor-fusion methods for water hazard detection. Position and velocity, as well as data captured under dry conditions, are provided to enable the development of location-based detection methods that may incorporate maps, and to evaluate other tasks such as localisation and SLAM.
OneVLA: A Unified Framework for Embodied Tasks
Lingfeng Zhang, Xiaoshuai Hao, Yingbo Tang, Lei Zhou, Shuyi Zhang, Jinkun Liu, Hongsheng Li, Chenhao Zhang, Qiang Zhang, Hangjun Ye, Xiaojun Liang, Long Chen, Wenbo Ding
2606.01241v2
OneVLA: A Unified Framework for Embodied Tasks
Lingfeng Zhang, Xiaoshuai Hao, Yingbo Tang, Lei Zhou, Shuyi Zhang, Jinkun Liu, Hongsheng Li, Chenhao Zhang, Qiang Zhang, Hangjun Ye, Xiaojun Liang, Long Chen, Wenbo Ding
2606.01241v2
arXiv:2606.01241v2
•updated
•
2026-05-31
Navigation and manipulation are fundamental capabilities of embodied intelligence, enabling robots to interpret natural language commands and interact physically with their surroundings. However, current Vision-Language-Action (VLA) models remain constrained by task-specific architectures, specializing in either navigation or manipulation, which hinders the development of general-purpose robotic agents. To bridge this gap, we introduce OneVLA, a unified architecture that integrates these distinct tasks into a single, cohesive framework. Specifically, we design a unified action head capable of generating both navigation and manipulation actions without requiring task-specific variants. Furthermore, we propose a multi stage progressive training strategy-incorporating curated data construction and Chain-of-Thought (CoT) fine-tuning that facilitates strong positive transfer and mutual reinforcement between the two domains. Extensive experiments in both simulated and real-world environments demonstrate that OneVLA achieves state-of-the-art performance, significantly outperforming both specialized single-task and existing cross-task models. By unifying these core capabilities, OneVLA paves the way for truly general-purpose robotic systems. The model and source code will be publicly released.
Plan-R1: Safe and Feasible Trajectory Planning as Language Modeling
Xiaolong Tang, Meina Kan, Shiguang Shan, Xilin Chen
2505.17659v5
Plan-R1: Safe and Feasible Trajectory Planning as Language Modeling
Xiaolong Tang, Meina Kan, Shiguang Shan, Xilin Chen
2505.17659v5
arXiv:2505.17659v5
•updated
•
2025-05-23
Safe and feasible trajectory planning is critical for real-world autonomous driving systems. However, existing learning-based planners rely heavily on expert demonstrations, which not only lack explicit safety awareness but also risk inheriting undesirable behaviors such as speeding from suboptimal human driving data. Inspired by the success of large language models, we propose Plan-R1, a two-stage trajectory planning framework that decouples principle alignment from behavior learning. In the first stage, a general trajectory predictor is pre-trained on expert data to capture diverse, human-like driving behaviors. In the second stage, the model is fine-tuned with rule-based rewards using Group Relative Policy Optimization (GRPO), explicitly aligning ego planning with principles such as safety, comfort, and traffic rule compliance. This two-stage paradigm retains human-like behaviors while enhancing safety awareness and discarding undesirable patterns from demonstrations. Furthermore, we identify a key limitation of directly applying GRPO to planning: group-wise normalization erases cross-group scale differences, causing rare, high-variance safety-violation groups to have similar advantages as abundant low-variance safe groups, thereby suppressing optimization for safety-critical objectives. To address this, we propose Variance-Decoupled GRPO (VD-GRPO), which replaces normalization with centering and fixed scaling to preserve absolute reward magnitudes, ensuring that safety-critical objectives remain dominant throughout training. Experiments on the nuPlan benchmark demonstrate that Plan-R1 significantly improves planning safety and feasibility, achieving state-of-the-art performance, particularly in realistic reactive settings. Our code is available at https://github.com/XiaolongTang23/Plan-R1.
Comment: Accepted by ICLR2026
PHASOR: Phase-Anchored Universal Action Representations for Humanoid Embodiments
Kihyun Kim, Chaeyun Kim, Jongho Shin, Taeyoun Kwon, Junghyun Kim, Mijin Koo, Haon Park
2606.01851v2
PHASOR: Phase-Anchored Universal Action Representations for Humanoid Embodiments
Kihyun Kim, Chaeyun Kim, Jongho Shin, Taeyoun Kwon, Junghyun Kim, Mijin Koo, Haon Park
2606.01851v2
arXiv:2606.01851v2
•updated
•
2026-06-01
Learning a good action embedding space is fundamental to scalable robot policy learning, yet existing methods treat action latents as task-specific intermediates rather than first-class representations. The resulting latents are unstructured, embodiment-specific, and weakly tied to motion semantics, limiting interpretability, controllability, and transferability across robots. We position the action embedding space itself as a first-class design target, with downstream policy quality emerging from representation quality. Exploiting motion's intrinsic periodicity, we factorize it into a phase manifold that captures cyclic structure via FFT-parametric coefficients, together with a pose branch that conditions the manifold on non-periodic configuration detail. Combined with motion-semantic distillation, this factorized structure yields a cross-embodiment motion manifold that is interpretable and embodiment-agnostic by design. Anchoring multiple humanoid robots to a shared human-pretrained manifold then produces a unified action embedding space across diverse platforms, achieving strong cross-embodiment retrieval and consistent gains on downstream robot tasks.
Comment: * Equal contribution
EXACT-MPPI: Exact Signed-Distance Navigation for Arbitrary-Footprint Robots from Point Clouds via Path Integral Control
Chen Peng, Zhikang Ge, Wenwu Lu, Haiming Gao, Stavros Vougioukas, Peng Wei
2605.29663v2
EXACT-MPPI: Exact Signed-Distance Navigation for Arbitrary-Footprint Robots from Point Clouds via Path Integral Control
Chen Peng, Zhikang Ge, Wenwu Lu, Haiming Gao, Stavros Vougioukas, Peng Wei
2605.29663v2
arXiv:2605.29663v2
•updated
•
2026-05-28
Ground robots often carry payloads, implements, or other attachments that turn their effective footprint into complex, non-convex shapes. Navigating safely through clutter then requires reasoning about this true geometry, yet most local planners simplify it with convex or inflated proxies and rasterize sensor data into occupancy grids or distance fields. Both choices eliminate feasible motions when clearance is comparable to the footprint geometry. We present EXACT-MPPI, a training-free local navigation framework that maps local point-cloud observations and sparse guidance directly to motion commands, without any intermediate map representation. The framework embeds an analytic, exact signed-distance evaluator into a Model Predictive Path Integral (MPPI) controller. The footprint is represented as a simple polygon for general convex or concave planar shapes, with a rectangle-cover specialization for faster evaluation of rectilinear footprints, enabling footprint-aware collision costs without convex decomposition, inflation, or learned encoders. During each MPPI rollout, observed obstacle points are transformed into the predicted body frame and evaluated against the footprint. All operations are batched in JAX, leveraging GPU parallelism for real-time receding-horizon control. Experiments show that EXACT-MPPI accelerates batched distance evaluation over a learned point-to-robot baseline, preserves feasible motion where convex-footprint planners fail, and remains robust under dense static and moving obstacles. The same framework deploys on differential-drive, Ackermann, omnidirectional, and hybrid-mode platforms by changing only the footprint description and motion model without per-platform training. Pairing exact footprint geometry with sampling-based predictive control thus offers a practical, training-free path to footprint-aware local navigation across diverse robots.
ModuLoop : Low-Level Code Generation using Modular Synthesizer and Closed-Loop Debugger for Robotic Control
Gina Yoon, Sumin Lee, Joo Yong Sim
2606.03047v1
ModuLoop : Low-Level Code Generation using Modular Synthesizer and Closed-Loop Debugger for Robotic Control
Gina Yoon, Sumin Lee, Joo Yong Sim
2606.03047v1
arXiv:2606.03047v1
•
2026-06-02
Large Language Models (LLMs) have demonstrated impressive performance across various domains, including code generation and problem solving. However, their application in robotic control, particularly in low-level tasks that require precise manipulation, real-time feedback, and environment-dependent execution, remains limited. To address this challenge, we propose the Closed-Loop Modular Code Synthesizer framework. This framework leverages a pre-trained LLM without any task-specific fine-tuning to perform modular code planning and generation, and iteratively executes the generated code while inserting debugging probes to observe its behavior. This closed-loop structure facilitates systematic debugging and refinement, ultimately producing executable control programs. We apply the proposed framework to the calibration of an RGB-D camera and a robotic arm, validating its effectiveness in real-world settings. Furthermore, through a subsequent pick-and-place task, we demonstrate not only the accuracy of the calibration but also the potential extensibility of the framework. Across both tasks, the framework achieved high execution accuracy and autonomy, illustrating the practicality and scalability of LLM-based robotic control using our framework.
Comment: IEEE Robotics and Automation Letters (2025)
RocketSmith: An Agentic System for High-Powered Rocket Design and Manufacturing
Peter Pak, Jesse Barkley, Rumi Loghmani, Derek Baich, Ananya Pamal, Amir Barati Farimani
2606.00097v2
RocketSmith: An Agentic System for High-Powered Rocket Design and Manufacturing
Peter Pak, Jesse Barkley, Rumi Loghmani, Derek Baich, Ananya Pamal, Amir Barati Farimani
2606.00097v2
arXiv:2606.00097v2
•updated
•
2026-05-25
This work presents RocketSmith, an agentic system capable of the design, manufacturing, and optimization processes in high powered rocket development. The system enables the intelligent automation of software tools as to not only validate factors such as flight stability but also generate the parametric design components for the rocket assembly. A collection of subagents and skills enable optimization workflows of flight parameters via iteration in both zero-shot and human-in-the-loop workflows. With this system, four distinct high power rockets with various motor and assembly configurations were developed utilizing the unique design capabilities of additive manufacturing. These assembly components were fabricated using various FDM printers, manually evaluated for flight readiness, and flight tested at a launch event. From these tests, all rockets achieved a stable launched and two of the four rockets were successfully recovered in reflyable condition. Within the collected flight data, an 84% accuracy was achieved when comparing measured apogee to that calculated in flight simulations.
ConTraIRL: Factorized Contrastive Abstractions for Transferable IRL
Yikang Gui, Bikramjit Banerjee, Prashant Doshi
2606.03017v1
ConTraIRL: Factorized Contrastive Abstractions for Transferable IRL
Yikang Gui, Bikramjit Banerjee, Prashant Doshi
2606.03017v1
arXiv:2606.03017v1
•
2026-06-02
Reward transfer in Inverse Reinforcement Learning (IRL) is unreliable when policies must generalize to unseen combinations of environment dynamics and task goals. We propose Factorized Contrastive Abstractions for Transferable IRL (ConTraIRL), a framework that enables compositional reward transfer by learning decoupled latent representations of these two factors. ConTraIRL uses a dual-encoder architecture that maps observations into separate dynamics and goal latent spaces, trained with a dual contrastive objective. Temporal alignment encourages the dynamics encoder to learn goal-invariant structure, while the goal encoder captures dynamics-invariant features. This factorization supports reward inference under recombined dynamics-goal settings. Experiments on continuous control benchmarks demonstrate effective few-shot transfer to unseen dynamics-goal pairings, improving sample efficiency and reward recovery over transfer IRL baselines.
Exact equivariance, kept through training, buys zero-shot generalisation across the symmetry group
Hongbo Wang
2606.03003v1
Exact equivariance, kept through training, buys zero-shot generalisation across the symmetry group
Hongbo Wang
2606.03003v1
arXiv:2606.03003v1
•
2026-06-02
A latent world model built from an equivariant encoder $E$ and an equivariant predictor $f$ inherits a provable symmetry of its training loss: when the world's dynamics genuinely carries a group $G$ acting on latents by an orthogonal representation $ρ(g)$, the one-step prediction relMSE is exactly invariant across the whole group, so fitting the dynamics on a restricted slice of orientations mathematically determines it on the entire orbit (jǔ yī fǎn sān). We verify this end-to-end at laptop scale (CPU/MPS, fully seeded). [A] The symmetry survives a real Muon/AdamW + EMA + VICReg run -- composed encode-then-predict residual $\sim 10^{-6}$ after optimisation, not just at initialisation, and under any optimiser. [B] One-step error is flat to five digits across the group, while a same-hypothesis-class non-equivariant baseline fits the slice but breaks out-of-distribution (VN $\times 1.00$ vs baseline $\times 13.8$ in 2D, $\times 17.2$ in 3D, $\times 157$ over the full $\mathrm{SE}(3)$ ladder), with the equivariant model $4.5$-$7.4\times$ smaller. [C] The same isometry argument lifts to closed loop: under a matching equivariant planner the control trajectory at orientation $g$ is exactly $ρ(g)$ applied to the seen one, so closed-loop error is invariant across the group -- float-floor-exact in 2D/$\mathrm{SO}(2)$ on real PushT and statistically flat in 3D/$\mathrm{SE}(3)$ (disjoint 95% CIs). We stress-test the prior against Sutton's Bitter Lesson: augmentation, brute-force scale, and soft-equivariance each close at most the across-group task metric, never the float-floor exactness. Because equivariance is closed under composition, the $H$-fold rollout stays flat ($\times 1.00$, $\le 2\times 10^{-7}$) at every horizon, while the baseline's residual compounds with $H$. Out of scope: task-success sweeps, planner-free invariance, and scaling.
Comment: 92 pages, 11 figures. Core paper plus an extended results-log appendix and a forward-looking theory supplement. All experiments are laptop-scale (CPU/MPS), fully seeded and deterministic
MARIO: Motion-Augmented Real-Time Multi-Sensor Inertial Odometry
Yiquan Li, Taeyoung Yeon, Chenfeng Gao, Vasco Xu, Xuanyou Liu, Karan Ahuja
2606.02996v1
MARIO: Motion-Augmented Real-Time Multi-Sensor Inertial Odometry
Yiquan Li, Taeyoung Yeon, Chenfeng Gao, Vasco Xu, Xuanyou Liu, Karan Ahuja
2606.02996v1
arXiv:2606.02996v1
•
2026-06-02
Inertial odometry (IO) using only Inertial Measurement Units (IMUs) provides a lightweight solution for human motion tracking in augmented reality (AR) and wearable devices. Recent learning-based IO methods have improved the generalizability of inertial localization through large-scale pretraining on human motion datasets. However, these approaches remain prone to drift and noise because they do not explicitly capture human motion dynamics, especially on daily activity datasets such as Nymeria. In this work, we propose to ground inertial odometry in human kinematics through a learned IMU-inferred pose prior, which promotes physically consistent motion constraints. We integrate this pose prior into existing IO architectures and reduce positional drift by up to 36% on the challenging Nymeria dataset, which is 5x larger than datasets used in prior work. We further improve long-term performance with a sensor-fusion framework that incorporates auxiliary signals from lightweight sensors already available on commercial AR glasses, including magnetometers, barometers, and secondary IMUs. With this fusion strategy, positional drift is reduced by up to 42%, improving robustness and generalization across diverse motion conditions. Together, our results introduce a new paradigm for inertial and lightweight odometry by unifying human motion kinematics with multimodal sensing, setting a new benchmark for accurate and robust camera-less human tracking. Our website is available at https://spice-lab.org/projects/MARIO/.
Comment: CVPR 2026 Findings
Towards Compact Autonomous Driving Perception with Balanced Learning and Multi-sensor Fusion
Oskar Natan, Jun Miura
2606.02979v1
Towards Compact Autonomous Driving Perception with Balanced Learning and Multi-sensor Fusion
Oskar Natan, Jun Miura
2606.02979v1
arXiv:2606.02979v1
•
2026-06-02
We present a novel compact deep multi-task learning model to handle various autonomous driving perception tasks in one forward pass. The model performs multiple views of semantic segmentation, depth estimation, light detection and ranging (LiDAR) segmentation, and bird's eye view projection simultaneously without being supported by other models. We also provide an adaptive loss weighting algorithm to tackle the imbalanced learning issue that occurred due to plenty of given tasks. Through data pre-processing and intermediate sensor fusion techniques, the model can process and combine multiple input modalities retrieved from RGB cameras, dynamic vision sensors (DVS), and LiDAR placed at several positions on the ego vehicle. Therefore, a better understanding of a dynamically changing environment can be achieved. Based on the ablation study, the model variant trained with our proposed method achieves a better performance. Furthermore, a comparative study is also conducted to clarify its performance and effectiveness against the combination of some recent models. As a result, our model maintains better performance even with much fewer parameters. Hence, the model can inference faster with less GPU memory utilization. Moreover, the result tends to be consistent in 3 different CARLA simulation datasets and 1 real-world nuScenes-lidarseg dataset. To support future research, we share codes and other files publicly at https://github.com/oskarnatan/compact-perception.
Comment: This work has been accepted for publication in IEEE Transactions on Intelligent Transportation Systems. https://ieeexplore.ieee.org/document/9712213
Hybrid Dynamics Modeling for a Flexible 2-DoF Robotic Arm
Maciek Popik, Daniel Yang, Mahdis Bisheban
2606.02969v1
Hybrid Dynamics Modeling for a Flexible 2-DoF Robotic Arm
Maciek Popik, Daniel Yang, Mahdis Bisheban
2606.02969v1
arXiv:2606.02969v1
•
2026-06-02
This paper examines three approaches for modeling the dynamics of a flexible-link 2-DoF robotic arm to address unmodeled dynamics not captured by rigid-body models. Two physics informed models combine rigid-body dynamics (RBD) formulations with a Gaussian Mixture Model (GMM) to capture residual model errors and linkage flexibility. A kinematics-based regression model serves as a purely data-driven baseline. Using an open-source dataset, torque predictions are first estimated using Ridge regression on kinematic features, while the physicsbased baseline is constructed from published specifications, and ordinary least-squares regression is subsequently used to estimate the same parameter set directly from data. Results show that the physics-based parameters yield the poorest accuracy, while regularized and least-squares estimators align more closely with measured torques. Residual analysis and error metrics highlight the limitations of purely parametric models for flexible-link systems and underscore the value of regularization and data-driven identification, supporting developments of semi-parametric residual learning methods.
Video World Models
13
默认显示 5 篇
A Cookbook of 3D Vision: Data, Learning Paradigms, and Application
Hongyang Du, Zongxia Li, Dawei Liu, Runhao Li, Haoyuan Song, Qingyu Zhang, Yubo Wang, Jingcheng Ni, Shihang Gui, Congchao Dong, Tao Hu
2606.04291v1
A Cookbook of 3D Vision: Data, Learning Paradigms, and Application
Hongyang Du, Zongxia Li, Dawei Liu, Runhao Li, Haoyuan Song, Qingyu Zhang, Yubo Wang, Jingcheng Ni, Shihang Gui, Congchao Dong, Tao Hu
2606.04291v1
arXiv:2606.04291v1
•
2026-06-02
3D vision has rapidly evolved, driven by increasingly diverse data representations, learning paradigms, and modeling strategies. Yet the field remains fragmented across representations and benchmarks, making it difficult to develop unified perspectives on efficiency, fidelity, and scalability. This work provides a data-centric taxonomy of 3D vision that connects geometric representations, datasets, learning frameworks, and applications within a single conceptual map. We begin by analysing the principal structural representations of 3D data--point clouds, meshes, voxels, and 3D Gaussians--along with their acquisition pipelines. We then examine how dataset design, benchmark construction, and supervision regimes shape recent advances, spanning 2D-supervised 3D learning, implicit neural representations, and 4D world modeling. Through this integrative lens, we clarify the relationships among representations, learning paradigms, and downstream tasks in reconstruction, generation, and video modeling, offering a consolidated view of emerging trends toward balancing efficiency and fidelity and toward multimodal geometric grounding.
Comment: Accepted to the CVPR 2026 OpenSUN3D Workshop. Official version available at CVF Open Access. https://openaccess.thecvf.com/content/CVPR2026W/OpenSUN3D/html/Du_A_Cookbook_of_3D_Vision_Data_Learning_Paradigms_and_Application_CVPRW_2026_paper.html
CLAW: Learning Continuous Latent Action World Models via Adversarial Latent Regularization
Tewodros Ayalew, Matthew Jeung, Samuel Wheeler, Xiao Zhang, Andre de la Cruz Arce, Kaylene Stocking, Michael Maire, Matthew R. Walter
2606.04130v1
CLAW: Learning Continuous Latent Action World Models via Adversarial Latent Regularization
Tewodros Ayalew, Matthew Jeung, Samuel Wheeler, Xiao Zhang, Andre de la Cruz Arce, Kaylene Stocking, Michael Maire, Matthew R. Walter
2606.04130v1
arXiv:2606.04130v1
•
2026-06-02
We introduce CLAW, a fully end-to-end self-supervised framework for learning a world model jointly with continuous latent action representations directly from action-free videos. Our approach leverages adversarial latent regularization and diffusion-based video generation to capture structured and semantically meaningful action representations while modeling rich, predictive environment dynamics, without relying on any action labels or annotations. By simultaneously training the Latent Action Model and world model, CLAW learns to reason about how inferred actions induce environment transitions from visual observations alone. We show that the resulting latent action world model supports both imitation learning from observation and goal-directed planning. In imitation learning, latent actions extracted from raw videos enable behavior cloning. For planning, CLAW generates sequences of latent actions and maps them to executable actions to reach desired goals. Extensive experiments across diverse tasks and embodiments demonstrate that CLAW produces semantically meaningful latent action representations, supports effective action transfer, and enables planning and imitation from observation, outperforming existing methods.
Comment: 8 pages, 15 pages of supplementary material
Back into Plato's Cave: Examining Cross-modal Representational Convergence at Scale
A. Sophia Koepke, Daniil Zverev, Shiry Ginosar, Alexei A. Efros
2604.18572v2
Back into Plato's Cave: Examining Cross-modal Representational Convergence at Scale
A. Sophia Koepke, Daniil Zverev, Shiry Ginosar, Alexei A. Efros
2604.18572v2
arXiv:2604.18572v2
•updated
•
2026-04-20
The Platonic Representation Hypothesis suggests that neural networks trained on different modalities (e.g., text and images) align and eventually converge toward the same representation of reality. If true, this has significant implications for whether modality choice matters at all. We show that the experimental evidence for this hypothesis is fragile and depends critically on the evaluation regime. Alignment is measured using mutual nearest neighbors on small datasets ($\approx$1K samples) and degrades substantially as the dataset is scaled to millions of samples. The same behavior is observed beyond text-image, for text-audio and text-video alignment. The alignment that remains between model representations reflects coarse semantic overlap rather than consistent fine-grained structure. Moreover, the evaluations in Huh et al. are done in a one-to-one image-caption setting, a constraint that breaks down in realistic many-to-many settings and further reduces measured alignment. We also find that the reported trend of stronger language models increasingly aligning with vision does not appear to hold for newer models. Overall, our findings suggest that the current evidence for cross-modal representational convergence is considerably weaker than subsequent works have taken it to be. Models trained on different modalities may learn equally rich representations of the world, just not the same one.
Comment: Project page: http://akoepke.github.io/cave_umwelten/
Benchmarking Visual State Tracking in Multimodal Video Understanding
Sihyun Yu, Nanye Ma, Pinzhi Huang, Hyunseok Lee, Shusheng Yang, June Suk Choi, Ellis Brown, Oscar Michel, Boyang Zheng, Jinwoo Shin, Saining Xie
2606.03920v1
Benchmarking Visual State Tracking in Multimodal Video Understanding
Sihyun Yu, Nanye Ma, Pinzhi Huang, Hyunseok Lee, Shusheng Yang, June Suk Choi, Ellis Brown, Oscar Michel, Boyang Zheng, Jinwoo Shin, Saining Xie
2606.03920v1
arXiv:2606.03920v1
•
2026-06-02
Understanding a video requires more than recognizing isolated moments, as humans continuously track entities, states, and events over time. This capacity for visual state tracking is fundamental to video understanding, yet remains underexplored in current evaluations of Multimodal Large Language Models (MLLMs). We introduce Visual STAte Tracking benchmark (VSTAT), a video-based benchmark designed to diagnose visual state tracking in MLLMs. VSTAT consists of 834 clips drawn from both synthetic and real-world videos, paired with 1,500 questions that cannot be answered from any single frame or short segment, requiring continuous perception and integration of events across the entire video stream. Despite their strong performance on existing video benchmarks, we find that state-of-the-art MLLMs perform far below humans and only modestly above answer-prior baselines. To analyze this gap, we compare MLLMs' thinking traces with the underlying video stream to understand why and when MLLMs fail on VSTAT. We find that MLLMs reason and track correctly in text, but fail at visually perceiving the events they need to track. Finally, our preliminary evaluation suggests that recent agentic approaches, including MLLM-based video agents and coding agents, do not readily resolve these failures, still falling short on VSTAT.
Comment: Website: https://vision-x-nyu.github.io/vstat-site/
Unified Video-Action Joint Denoising for Dexterous Action and Data Generation
Dingrui Wang, YuAn Wang, Jinkun Liu, Yue Zhang, Mattia Piccinini, Yu Sun, Johannes Betz
2606.03868v1
Unified Video-Action Joint Denoising for Dexterous Action and Data Generation
Dingrui Wang, YuAn Wang, Jinkun Liu, Yue Zhang, Mattia Piccinini, Yu Sun, Johannes Betz
2606.03868v1
arXiv:2606.03868v1
•
2026-06-02
Recent world action models leverage video foundation models by aligning broad visual-dynamics priors with executable robot actions. We revisit this alignment from a distributional perspective. Existing formulations typically narrow the aligned prior into an observation-conditioned policy distribution over future actions. In contrast, we keep the distribution broader by modeling the joint space of interaction videos and executable hand trajectories under multiple conditioning regimes. We propose Donk, a unified video-action denoising model for dexterous hands. With language, an initial image, and the initial hand state, Donk samples future videos and bimanual MANO trajectories as an action policy. Without the image condition, the same denoising architecture samples paired video-action rollouts from a text-conditioned distribution, turning the aligned video prior into a data engine. Across action, video, and text-only generation evaluations, Donk improves dexterous trajectory accuracy, preserves strong video fidelity, and produces smooth text-conditioned action rollouts under the same unified training recipe.
Comment: 9 pages, 5 figures
MSAVBench: Towards Comprehensive and Reliable Evaluation of Multi-Shot Audio-Video Generation
Yujie Wei, Yujin Han, Zhekai Chen, Yongming Li, Kaixun Jiang, Zhihang Liu, Quanhao Li, Zhiwu Qing, Xiang Wang, Zhen Xing, Ruihang Chu, Lingyi Hong, Yefei He, Junjie Zhou, Junqiu Yu, Yang Shi, Difan Zou, Kai Zhu, Shiwei Zhang, Yingya Zhang, Yu Liu, Xihui Liu, Hongming Shan
2605.20183v3
MSAVBench: Towards Comprehensive and Reliable Evaluation of Multi-Shot Audio-Video Generation
Yujie Wei, Yujin Han, Zhekai Chen, Yongming Li, Kaixun Jiang, Zhihang Liu, Quanhao Li, Zhiwu Qing, Xiang Wang, Zhen Xing, Ruihang Chu, Lingyi Hong, Yefei He, Junjie Zhou, Junqiu Yu, Yang Shi, Difan Zou, Kai Zhu, Shiwei Zhang, Yingya Zhang, Yu Liu, Xihui Liu, Hongming Shan
2605.20183v3
arXiv:2605.20183v3
•updated
•
2026-05-19
Video generation is rapidly evolving from single-shot synthesis to complex multi-shot audio-video (MSAV) narratives to meet real-world demands. However, evaluating such frontier models remains a fundamental challenge. Existing benchmarks are limited in scope and data diversity, and rely on rigid evaluation pipelines, preventing systematic and reliable assessment of modern MSAV models. To bridge these gaps, we introduce MSAVBench, the first comprehensive benchmark and adaptive hybrid evaluation framework for multi-shot audio-video generation. Our benchmark spans four key dimensions, video, audio, shot, and reference, covering diverse task settings, varying shot counts of up to 15, and challenging non-realistic scenarios. Our evaluation framework improves robustness through an adaptive self-correction mechanism for shot segmentation, instance-wise rubrics for subjective metrics, and tool-grounded evidence extraction for complex judgments. Furthermore, MSAVBench achieves high alignment with human judgments, reaching a Spearman rank correlation of 91.5%. Our systematic evaluation of 19 state-of-the-art closed- and open-source models shows that current systems still struggle with director-level control and fine-grained audio-visual synchronization, while modular or agentic generation pipelines offer a promising path toward narrowing the gap between open- and closed-source models. The benchmark data and evaluation code are publicly available at https://github.com/ali-vilab/MSAVBench.
World Models Meet Language Models: On the Complementarity of Concrete and Abstract Reasoning
Yucheng Zhou, Wei Tao, Yiwen Guo, Jianbing Shen
2606.03603v1
World Models Meet Language Models: On the Complementarity of Concrete and Abstract Reasoning
Yucheng Zhou, Wei Tao, Yiwen Guo, Jianbing Shen
2606.03603v1
arXiv:2606.03603v1
•
2026-06-02
World models and multimodal large language models (MLLMs) provide complementary capabilities for predicting future outcomes from static visual observations. World models can generate concrete visual rollouts of possible futures, while MLLMs can reason abstractly over questions, goals, and rules. However, generated rollouts are stochastic and may be visually plausible but task-incorrect, making it necessary to determine when visual simulation is useful, whether a rollout is credible, and how it should influence the final answer. We formulate this problem as controlled concrete reasoning, where a model learns to invoke, verify, and integrate visual future simulation alongside abstract reasoning. To study this setting, we construct two human-verified benchmarks, VRQABench for controllable spatial lookahead and OpenWorldQA for open-domain physical prediction, and propose Privileged-Future On-Policy Self-Distillation (PF-OPSD). During training, PF-OPSD uses ground-truth future videos and answers only as teacher-side privileged context to evaluate on-policy concrete-reasoning trajectories, while the deployable student never observes true futures at test time. Experimental results show that PF-OPSD outperforms baseline by 10.6% and 10.9% on VRQABench and OpenWorldQA, respectively, while increasing robustness to noisy or conflicting rollouts. Our code and dataset are available at https://github.com/yczhou001/PF-OPSD.
Attend to Anything: Foundation Model for Unified Human Attention Modeling
Wenzhuo Zhao, Ronghao Xian, Keren Fu, Qijun Zhao
2606.03540v1
Attend to Anything: Foundation Model for Unified Human Attention Modeling
Wenzhuo Zhao, Ronghao Xian, Keren Fu, Qijun Zhao
2606.03540v1
arXiv:2606.03540v1
•
2026-06-02
Existing human attention (saliency) modeling methods persist as highly fragmented across modalities, scenes, and task formulations. Consequently, even with increasing model capacity and data scale, current models predominantly remain scene-dependent and task-specific, failing to practically generalize in real-world applications. To address the fundamental limitations, we present the Attend to Anything Model (AAM), a multi-modal foundation model that unifies attention modeling across various image, video, and audio-visual tasks and scenes. AAM reformulates attention as a cognitive entailment relationship organized in a general-to-specific hierarchy, implemented through language prompts with hierarchical embeddings in hyperbolic space. Furthermore, to unify static image and dynamic video attention, we adopt a fluid-dynamics perspective, formulating video-frame attention as a diffusive temporal evolution governed by the Fokker--Planck equation. Extensive experiments on 16 benchmarks demonstrate that AAM consistently outperforms state-of-the-art methods by an average of 6\% across various scenarios, while achieving approximately a 4$\times$ speedup in video inference. Overall, these results demonstrate that AAM provides a principled foundation for future research on attention and saliency-related tasks. The dataset and code will be available at https://github.com/wz-zhao/Attend-to-Anything.
Comment: Accepted to ICML 2026
See, Infer, Intervene: Proactive World Modeling for Goal-Oriented Social Intelligence
Honghui Zhang, Chenmeinian Guo, Yichen Yu, Guanyu Liu, Yongming Qin, Chongguo Song, Mengyue Yang, Lei Yu, Tianyu Shi
2606.03371v1
See, Infer, Intervene: Proactive World Modeling for Goal-Oriented Social Intelligence
Honghui Zhang, Chenmeinian Guo, Yichen Yu, Guanyu Liu, Yongming Qin, Chongguo Song, Mengyue Yang, Lei Yu, Tianyu Shi
2606.03371v1
arXiv:2606.03371v1
•
2026-06-02
Multimodal retail agents should not only recognize what a customer is doing, but also decide whether and how to assist before an explicit request is made. We study this setting through the See--Infer--Intervene (SII) framework, where a device must see pre-interaction behavior, infer latent customer intent, and act by selecting an appropriate service intervention or choosing to wait. We instantiate SII with the Proactive Intent World Model (PIWM), which represents customer state with AIDA (Attention, Interest, Desire, Action) purchasing phases and BDI (belief, desire, intention) psychological fields, predicts action-conditioned intent transitions, and selects from five response classes: Greet, Elicit, Inform, Recommend, and Hold. We further construct GuidanceSalesBench, a smart-retail benchmark containing state manifests, pre-interaction videos, candidate responses, action-conditioned outcomes, and best-action labels. When conditioned on ground-truth customer state to isolate action selection, PIWM achieves 0.641 macro F1 on 30 held-out target videos, outperforming a zero-shot Qwen2.5-VL-7B baseline and training variants without balanced action supervision; end-to-end video-only selection drops to 0.295, below the 5-class balanced random baseline of 0.414, identifying video-to-state grounding as the dominant deployment-time bottleneck. A preliminary staged real-store pilot (recorded with paid participants performing scripted customer behaviors) reaches 0.579 action macro F1 on 20 fully annotated videos, with 10 additional accessible videos released with index-level labels.
Comment: 16 pages, 3 figures, 9 tables. Preprint
LoCAtion: Long-time Collaborative Attention Framework for High Dynamic Range Video Reconstruction
Qianyu Zhang, Bolun Zheng, Lingyu Zhu, Aiai Huang, Zongpeng Li, Shiqi Wang
2603.14377v2
LoCAtion: Long-time Collaborative Attention Framework for High Dynamic Range Video Reconstruction
Qianyu Zhang, Bolun Zheng, Lingyu Zhu, Aiai Huang, Zongpeng Li, Shiqi Wang
2603.14377v2
arXiv:2603.14377v2
•updated
•
2026-03-15
Prevailing High Dynamic Range (HDR) video reconstruction methods are fundamentally trapped in a fragile alignment-and-fusion paradigm. While explicit spatial alignment can successfully recover fine details in controlled environments, it becomes a severe bottleneck in unconstrained dynamic scenes. By forcing rigid alignment across unpredictable motions and varying exposures, these methods inevitably translate registration errors into severe ghosting artifacts and temporal flickering. In this paper, we rethink this conventional prerequisite. Recognizing that explicit alignment is inherently vulnerable to real-world complexities, we propose LoCAtion, a Long-time Collaborative Attention framework that reformulates HDR video generation from a fragile spatial warping task into a robust, alignment-free collaborative feature routing problem. Guided by this new formulation, our architecture explicitly decouples the highly entangled reconstruction task. Rather than struggling to rigidly warp neighboring frames, we anchor the scene on a continuous medium-exposure backbone and utilize collaborative attention to dynamically harvest and inject reliable irradiance cues from unaligned exposures. Furthermore, we introduce a learned global sequence solver. By leveraging bidirectional context and long-range temporal modeling, it propagates corrective signals and structural features across the entire sequence, inherently enforcing whole-video coherence and eliminating jitter. Extensive experiments demonstrate that LoCAtion achieves state-of-the-art visual quality and temporal stability, offering a highly competitive balance between accuracy and computational efficiency.
GeoSem-WAM: Geometry- and Semantic-Aware World Action Models
Fulong Ma, Daojie Peng, Wenjun Yue, Jiahang Cao, Bintao Wang, Qiang Zhang, Jun Ma
2606.03188v1
GeoSem-WAM: Geometry- and Semantic-Aware World Action Models
Fulong Ma, Daojie Peng, Wenjun Yue, Jiahang Cao, Bintao Wang, Qiang Zhang, Jun Ma
2606.03188v1
arXiv:2606.03188v1
•
2026-06-02
Recent World Action Models (WAMs) have demonstrated impressive capabilities in embodied decision-making. However, whether their effectiveness stems from explicit future imagination during inference or representation learning induced by predictive training remains an open question. Emerging evidence suggests the primary advantage lies in learning robust latent representations rather than generating future observations at test time. Nevertheless, existing WAMs mainly rely on RGB-based future prediction, which provides limited structural and spatial understanding of complex environments. To address this, we propose a structured world modeling framework that enhances latent representations through geometric and semantic supervision. Alongside future RGB prediction, our model introduces two auxiliary prediction branches for future geometry and semantic representations, enabling it to jointly capture scene dynamics, spatial geometry, and semantic context within a unified latent space. Crucially, our approach preserves efficient inference by avoiding explicit future rollout or video generation at test time. Extensive experiments show that incorporating structured world supervision consistently improves action prediction accuracy, scene understanding, and robustness under challenging embodied scenarios, highlighting its potential for advancing scalable and efficient WAMs.
NVIDIA OmniDreams: Real-Time Generative World Model for Closed-Loop Autonomous Vehicle Simulation
NVIDIA, :, Aarti Basant, Amlan Kar, Despoina Paschalidou, Fangyin Wei, Francesco Ferroni, Guillermo Garcia Cobo, Haithem Turki, Huan Ling, Jaewoo Seo, James Lucas, Jay Zhangjie Wu, Jialiang Wang, Jonathan Lorraine, Jun Gao, Kai He, Katarina Tothova, Kevin Xie, Michał Tyszkiewicz, Qi Wu, Riccardo de Lutio, Ruilong Li, Sanja Fidler, Seung Wook Kim, Tianchang Shen, Tianshi Cao, Tobias Pfaff, William Lew, Xindi Wu, Xuanchi Ren, Yifan Lu, Yuxuan Zhang, Zan Gojcic, Zian Wang
2606.03159v1
NVIDIA OmniDreams: Real-Time Generative World Model for Closed-Loop Autonomous Vehicle Simulation
NVIDIA, :, Aarti Basant, Amlan Kar, Despoina Paschalidou, Fangyin Wei, Francesco Ferroni, Guillermo Garcia Cobo, Haithem Turki, Huan Ling, Jaewoo Seo, James Lucas, Jay Zhangjie Wu, Jialiang Wang, Jonathan Lorraine, Jun Gao, Kai He, Katarina Tothova, Kevin Xie, Michał Tyszkiewicz, Qi Wu, Riccardo de Lutio, Ruilong Li, Sanja Fidler, Seung Wook Kim, Tianchang Shen, Tianshi Cao, Tobias Pfaff, William Lew, Xindi Wu, Xuanchi Ren, Yifan Lu, Yuxuan Zhang, Zan Gojcic, Zian Wang
2606.03159v1
arXiv:2606.03159v1
•
2026-06-02
As autonomous vehicle capabilities advance, the safe evaluation of driving policies in long-tail scenarios remains a critical bottleneck. In closed-loop simulation, the driving policy model actively interacts with the environment, where its actions dynamically update the simulator state and directly influence the next set of generated sensor observations. While recent reconstruction-based neural simulators offer photorealism, they are fundamentally constrained by their initial captured data and struggle to generalize to highly dynamic or novel scenes. To overcome these limitations, we introduce OmniDreams, a foundation generative world model mid- and post-trained from the Cosmos diffusion model to autoregressively generate action-conditioned videos in real time. By leveraging the rich visual priors of Cosmos and mid- and post-training on 21k hours of driving scenarios, OmniDreams synthesizes complex, unobserved phenomena that are hard for traditional simulators to capture, such as extreme weather and unpredictable dynamic agent behaviors. Crucially, it autoregressively conditions its photorealistic sensor generation on past frames, the current simulator state, and immediate driving actions. Deployed in a closed-loop system with the Alpamayo 1 policy model and AlpaSim orchestrator, OmniDreams acts as a highly responsive, reactive environment, providing a scalable and comprehensive solution for training and evaluating next-generation autonomous driving policies. We additionally show preliminary results indicating that a world-action model (WAM) post-trained from OmniDreams achieves strong performance on the Physical AI Autonomous Vehicles NuRec dataset, surpassing the VLA-based Alpamayo 1.5 research policy model while using only 1/5 the total parameters. These results highlight the potential for a real-time world model like OmniDreams to also serve as a backbone for policy architectures.
X-Stream: Exploring MLLMs as Multiplexers for Multi-Stream Understanding
Peiwen Sun, Xudong Lu, Huadai Liu, Yang Bo, Dongming Wu, Huankang Guan, Minghong Cai, Jinpeng Chen, Xintong Guo, Shuhan Li, Fang Liu, Rui Liu, Xiangyu Yue
2606.02482v2
X-Stream: Exploring MLLMs as Multiplexers for Multi-Stream Understanding
Peiwen Sun, Xudong Lu, Huadai Liu, Yang Bo, Dongming Wu, Huankang Guan, Minghong Cai, Jinpeng Chen, Xintong Guo, Shuhan Li, Fang Liu, Rui Liu, Xiangyu Yue
2606.02482v2
arXiv:2606.02482v2
•updated
•
2026-06-01
While video streaming understanding has made significant strides, real-world applications, such as live sports broadcasting, autonomous driving, and multi-screen collaboration, inherently demand continuous, multi-stream interactions. However, existing benchmarks are confined to single-stream paradigms, leaving a critical gap in evaluating online, cross-stream reasoning. To bridge this, we introduce X-Stream, the first benchmark dedicated to multi-stream streaming understanding. Comprising 4,220 rigorously curated QA pairs across 932 videos, X-Stream evaluates 11 subtasks across multi-window, multi-view, and multi-device scenarios. Crucially, our dataset is constructed using a novel dual-verification pipeline that prevents over-reliance on a single stream. Furthermore, we pioneer the conceptualization of multi-modal large language models (MLLMs) as naive multiplexers, systematically evaluating their performance through the lens of Signal Multiplexing Theory. Our extensive online inference experiments reveal a stark reality: state-of-the-art MLLMs struggle significantly with concurrent streams, achieving only about 50% score and exhibiting poor proactive ability. Ultimately, X-Stream exposes the trade-off of current multiplexing schemes, providing both a practical evaluation protocol and empirical guidance for next-generation multi-stream agents.
Comment: Project Page: https://peiwensun2000.github.io/xstream/
2026-06-01
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The Road Ahead in Autonomous Driving: The KITScenes Multimodal Dataset
Richard Schwarzkopf, Fabian Immel, Alexander Blumberg, Jonas Merkert, Nils Rack, Kaiwen Wang, Fabian Konstantinidis, Julian Truetsch, Carlos Fernandez, Annika Bätz, Kevin Rösch, Marlon Steiner, Willi Poh, Yinzhe Shen, Royden Wagner, Felix Hauser, Dominik Strutz, Jaime Villa, Gleb Stepanov, Holger Caesar, Ömer Şahin Taş, Frank Bieder, Jan-Hendrik Pauls, Christoph Stiller
2606.02956v1
The Road Ahead in Autonomous Driving: The KITScenes Multimodal Dataset
Richard Schwarzkopf, Fabian Immel, Alexander Blumberg, Jonas Merkert, Nils Rack, Kaiwen Wang, Fabian Konstantinidis, Julian Truetsch, Carlos Fernandez, Annika Bätz, Kevin Rösch, Marlon Steiner, Willi Poh, Yinzhe Shen, Royden Wagner, Felix Hauser, Dominik Strutz, Jaime Villa, Gleb Stepanov, Holger Caesar, Ömer Şahin Taş, Frank Bieder, Jan-Hendrik Pauls, Christoph Stiller
2606.02956v1
arXiv:2606.02956v1
•
2026-06-01
Existing autonomous driving datasets have enabled major progress, but fall short in sensor fidelity, map completeness, or geographic diversity. We present KITScenes Multimodal, a European dataset built around high-fidelity sensors and maps. Our fully synchronized sensor suite combines high-resolution global-shutter cameras, long-range lidar beyond 400m, 4D imaging radar, and redundant GNSS/INS localization. Our HD maps are, to our knowledge, the most complete of any sensor dataset, validated through autonomous driving trials on open-source software. For the first time in a public dataset, all driving-relevant traffic elements, such as traffic lights, are mapped in 3D to a reprojection-accurate level with full topological connectivity. Recorded in cities with irregular street layouts and mixed traffic modes, our dataset complements existing datasets by broadening the available geographic diversity. We also introduce four benchmarks, each advancing spatial learning for embodied AI: online HD map construction, long-range depth estimation, novel view synthesis, and end-to-end driving. Project page: https://kitscenes.com/
Comment: 28 pages, 21 figures
Safety-Critical Adaptive Impedance Control via Nonsmooth Control Barrier Functions under State and Input Constraints
Faisal Lawan, Xiaoran Han, Joaquin Carrasco, Barry Lennox, Xiaoxiao Cheng
2605.28367v4
Safety-Critical Adaptive Impedance Control via Nonsmooth Control Barrier Functions under State and Input Constraints
Faisal Lawan, Xiaoran Han, Joaquin Carrasco, Barry Lennox, Xiaoxiao Cheng
2605.28367v4
arXiv:2605.28367v4
•updated
•
2026-05-27
Safe physical interaction is critical for deploying robotic manipulators in human-robot interaction and contact-rich tasks, where uncertainty, external forces, and actuator limitations can compromise both performance and safety. We propose an online adaptive impedance control framework that enforces joint-state safety while achieving compliant interaction under uncertain dynamics. The approach combines a quadratic-program-based safety filter with a novel composed position-velocity non-smooth control barrier function (NCBF), enabling joint position and velocity constraints to be enforced through a unified relative-degree-one barrier. Unknown dynamics are compensated online using an interval type-2 fuzzy logic system, while actuator torque limits are handled through soft constraints with exact penalty recovery of feasible solutions. A disturbance-observer-enhanced safety mechanism improves robustness against modelling errors and external interaction forces. Using composite Lyapunov analysis, we prove forward invariance of the safe set and the uniform ultimately boundedness of the impedance-tracking error. Simulations on a 7-DOF manipulator with severe parametric uncertainty and external interaction wrenches demonstrate safe constraint satisfaction and robust impedance tracking.
Comment: 12 pages, 3 figures
SCOPE: Real-Time Natural Language Camera Agent at the Edge
Nikolaj Hindsbo, Sina Ehsani, Pragyana Mishra
2606.02951v1
SCOPE: Real-Time Natural Language Camera Agent at the Edge
Nikolaj Hindsbo, Sina Ehsani, Pragyana Mishra
2606.02951v1
arXiv:2606.02951v1
•
2026-06-01
Deploying language-driven agents in robotics requires evaluations that reflect real-world task demands: natural-language instructions with reproducible outcomes. Such agents must connect language models to callable perception and control tools, and be assessed using deployment-critical metrics including latency, accuracy, and error modes. We present SCOPE (Simulation and Camera Operations for Perception and Evaluation), a modular agent for natural-language, open-vocabulary pan-tilt-zoom (PTZ) camera control and visual scene understanding, designed explicitly for edge deployment. SCOPE operates both in a Blender-based simulation environment and on a physical PTZ camera, executing all perception, planning, and control locally at the deployment site using edge-accessible compute. We release a 536-task benchmark spanning QA, single- and multi-step commands, counting, spatial reasoning, descriptions, and optical character recognition in a Blender-based simulation environment that exposes realistic PTZ control affordances. Execution traces are combined with an LM-as-Judge to evaluate latency, accuracy, and error modes. We evaluate 19 planner-perception model combinations pairing Qwen3 small language models (SLMs) with Moondream and Qwen vision-language models (VLMs). Stronger SLMs substantially reduce hallucinations and improve tool routing, leading to more reliable closed-loop behavior. Once a sufficiently capable SLM is used, perception becomes the dominant performance bottleneck. Mixture-of-Experts models on both the planning and perception side consistently match or exceed dense alternatives at latencies and memory footprints comparable to much smaller networks. Quantization provides additional efficiency gains with minimal accuracy degradation, identifying a practical, sim-to-real validated design point for real-time, edge-feasible language-driven PTZ control.
Comment: 9 pages, 4 figures, 6 tables. Accepted at HRI '26 (21st ACM/IEEE International Conference on Human-Robot Interaction), Edinburgh, Scotland, March 16--19, 2026. Code: https://github.com/HindsboNikolaj/SCOPE
Latent Activation Editing: Inference-Time Refinement of Learned Policies for Safer Multirobot Navigation
Satyajeet Das, Darren Chiu, Zhehui Huang, Lars Lindemann, Gaurav S. Sukhatme
2509.20623v2
Latent Activation Editing: Inference-Time Refinement of Learned Policies for Safer Multirobot Navigation
Satyajeet Das, Darren Chiu, Zhehui Huang, Lars Lindemann, Gaurav S. Sukhatme
2509.20623v2
arXiv:2509.20623v2
•updated
•
2025-09-24
Reinforcement learning has enabled significant progress in complex domains such as coordinating and navigating multiple quadrotors. However, even well-trained policies remain vulnerable to collisions in obstacle-rich environments. Addressing these infrequent but critical safety failures through retraining or fine-tuning is costly and risks degrading previously learned skills. Inspired by activation steering in large language models and latent editing in computer vision, we introduce a framework for inference-time Latent Activation Editing (LAE) that refines the behavior of pre-trained policies without modifying their weights or architecture. The framework operates in two stages: (i) an online classifier monitors intermediate activations to detect states associated with undesired behaviors, and (ii) an activation editing module that selectively modifies flagged activations to shift the policy towards safer regimes. In this work, we focus on improving safety in multi-quadrotor navigation. We hypothesize that amplifying a policy's internal perception of risk can induce safer behaviors. We instantiate this idea through a latent collision world model trained to predict future pre-collision activations, thereby prompting earlier and more cautious avoidance responses. Extensive simulations and real-world Crazyflie experiments demonstrate that LAE achieves statistically significant reduction in collisions (nearly 90% fewer cumulative collisions compared to the unedited baseline) and substantially increases the fraction of collision-free trajectories, while preserving task completion. More broadly, our results establish LAE as a lightweight paradigm, feasible on resource-constrained hardware, for post-deployment refinement of learned robot policies.
RadarSFD: Single-Frame Diffusion with Pretrained Priors for Radar Point Clouds
Bin Zhao, Nakul Garg
2509.18068v2
RadarSFD: Single-Frame Diffusion with Pretrained Priors for Radar Point Clouds
Bin Zhao, Nakul Garg
2509.18068v2
arXiv:2509.18068v2
•updated
•
2025-09-22
Millimeter-wave radar provides robust perception in fog, smoke, dust, and low light, making it attractive for size-, weight-, and power-constrained robotic platforms. Existing radar imaging methods typically rely on synthetic aperture or multi-frame aggregation to improve resolution, which is impractical for small aerial, inspection, or wearable systems. We present RadarSFD, a conditional latent diffusion framework that reconstructs dense LiDAR-like point clouds from a single radar frame without motion or SAR. Our approach transfers geometric priors from a pretrained monocular depth estimator into the diffusion backbone, anchors them to radar inputs via channel-wise latent concatenation, and regularizes outputs with a dual-space objective combining latent and pixel-space losses. On the RadarHD benchmark, RadarSFD achieves state-of-the-art performance against baseline models. Qualitative results show recovery of fine walls and narrow gaps, and experiments across new environments confirm strong generalization. Ablation studies highlight the importance of pretrained initialization, radar BEV conditioning, and the dual-space loss. Together, these results establish a practical single-frame, no-SAR mmWave radar pipeline for dense point cloud perception in compact robotic systems.
Comment: Accepted to the 2026 IEEE International Conference on Robotics and Automation (ICRA 2026). Project page: https://phi-lab-rice.github.io/RadarSFD/
Improved Postural Stability Using a Lightweight Semi-Active Soft Back Support Device Under Standing Perturbations
Rohan Khatavkar, Jiefeng Sun, Hyunglae Lee
2606.02928v1
Improved Postural Stability Using a Lightweight Semi-Active Soft Back Support Device Under Standing Perturbations
Rohan Khatavkar, Jiefeng Sun, Hyunglae Lee
2606.02928v1
arXiv:2606.02928v1
•
2026-06-01
Older adults are particularly susceptible to falls following perturbations during standing, such as forward loss of balance. Back support devices that assist trunk extension may help mitigate fall risk by preventing excessive trunk flexion. Previous studies have investigated heavy back support devices; however, these systems often introduced adverse effects on stability due to their added mass, which shifted the body's natural center of mass unfavorably. In contrast, lightweight passive devices have shown limited benefits, as they can generate only modest assistive forces during the relatively small trunk flexion associated with forward balance loss. In this study, we evaluated the effects of a lightweight semi-active soft back support device on postural stability following standing perturbations. Our device combines an active element (a pneumatic artificial muscle) in parallel with a passive elastic band. The active element rapidly provides assistive force following a perturbation, overcoming the limitations of passive devices. Experiments conducted with five healthy individuals demonstrated that the semi-active device significantly reduced whole-body angular momentum and increased the margin of stability, indicating improved balance recovery performance. These results highlight the promise of semi-active soft wearable robots as an effective and lightweight strategy for fall prevention during standing perturbations.
Comment: 6 pages, 8 figures, submitted to IROS 2026, the IEEE/RSJ International Conference on Intelligent Robots and Systems
Impact of a Soft Wearable Back-Support Device on Postural Stability during Trip-Like Perturbations
Yuanhao Chen, Rohan Khatavkar, Soubhagya Nayak, Jiefeng Sun, Hyunglae Lee
2606.02888v1
Impact of a Soft Wearable Back-Support Device on Postural Stability during Trip-Like Perturbations
Yuanhao Chen, Rohan Khatavkar, Soubhagya Nayak, Jiefeng Sun, Hyunglae Lee
2606.02888v1
arXiv:2606.02888v1
•
2026-06-01
The effectiveness of a soft wearable back-support device in enhancing postural stability was investigated under trip-like perturbations using two experimental paradigms: perturbed standing and perturbed walking. Healthy subjects completed trials under three different back-support conditions: no device, device worn with low stiffness, and device activated with high stiffness. Whole-body stability was quantified using the minimum Margin of Stability (MOS) at the point of maximal instability. Results demonstrated increased MOS during device use, indicating enhanced postural stability. In standing, MOS increased significantly with device stiffness, whereas in walking, both device conditions improved MOS relative to no device but did not differ significantly from each other. These findings highlight the potential of soft wearable back-support devices with adjustable stiffness to improve reactive balance control against external perturbations, with important implications for fall prevention. Future research should explore personalized stiffness optimization and evaluate efficacy in populations at elevated risk of falls.
Comment: 6 pages, 6 figures, to be published in the proceedings of the 2026 11th IEEE RAS/EMBS International Conference for Biomedical Robotics and Biomechatronics (BioRob)
Coupled Local and Global World Models for Efficient First Order RL
Joseph Amigo, Rooholla Khorrambakht, Nicolas Mansard, Ludovic Righetti
2602.06219v2
Coupled Local and Global World Models for Efficient First Order RL
Joseph Amigo, Rooholla Khorrambakht, Nicolas Mansard, Ludovic Righetti
2602.06219v2
arXiv:2602.06219v2
•updated
•
2026-02-05
World models offer a promising avenue for more faithfully capturing complex dynamics, including contacts and non-rigidity, as well as complex sensory information, such as visual perception, in situations where standard simulators struggle. However, these models are computationally complex to evaluate, posing a challenge for popular RL approaches that have been successfully used with simulators to solve complex locomotion tasks but yet struggle with manipulation. This paper introduces a method that bypasses simulators entirely, training RL policies inside world models learned from robots' interactions with real environments. At its core, our approach enables policy training with large-scale diffusion models via a novel decoupled first-order gradient (FoG) method: a full-scale world model generates accurate forward trajectories, while a lightweight latent-space surrogate approximates its local dynamics for efficient gradient computation. This coupling of a local and global world model ensures high-fidelity unrolling alongside computationally tractable differentiation. We demonstrate the efficacy of our method on the Push-T manipulation task, where it significantly outperforms PPO in sample efficiency. We further evaluate our approach through an ego-centric object manipulation task with a quadruped. Together, these results demonstrate that learning inside data-driven world models is a promising pathway for solving hard-to-model RL tasks in image space without reliance on hand-crafted physics simulators.
Comment: Project website: https://coupled-global-local-wm-rl.pages.dev/
LC-SAC: Lyapunov-Constrained Soft Actor-Critic via Koopman Operator Theory for Trajectory Tracking and Stabilization
Dhruv S. Kushwaha, Zoleikha A. Biron
2602.04132v4
LC-SAC: Lyapunov-Constrained Soft Actor-Critic via Koopman Operator Theory for Trajectory Tracking and Stabilization
Dhruv S. Kushwaha, Zoleikha A. Biron
2602.04132v4
arXiv:2602.04132v4
•updated
•
2026-02-04
Reinforcement Learning (RL) has achieved remarkable success in solving complex sequential decision-making problems. However, its application to safety-critical physical systems remains constrained by the lack of stability guarantees. Standard RL algorithms prioritize reward maximization, often yielding policies that may induce oscillations or unbounded state divergence. In this work we propose a Lyapunov-Constrained Soft Actor-Critic (LC-SAC) algorithm using Koopman operator theory. We learn a linear lifted surrogate of the error dynamics via Extended Dynamic Mode Decomposition (EDMD) and solve the Discrete Algebraic Riccati Equation (DARE) to obtain a closed-form quadratic candidate Control Lyapunov Function (CLF). This CLF is incorporated into the SAC actor update as a Lagrangian penalty that aggregates the worst-case tail of violations via a Conditional Value-at-Risk (CVaR) objective, concentrating constraint pressure on rare but severe instability events. We further introduce three structural EDMD refinements spectral-radius normalization of the lifted A-matrix prior to the DARE solve, a physically meaningful LQR state cost, and a value-bias anchor enforcing V(0)=0 that make the closed-form CLF well-posed for higher-dimensional lifted models such as the cartpole and 3D quadrotor. The ablation study shows that a hard Lagrangian constraint is essential, replacing it with reward shaping (Lyap-RS-SAC) destabilizes learning and collapses return on quadrotor tasks.
Comment: 13 pages, 8 Figures
Direct Informed Sampling on Riemannian Manifolds via Loewner Order Lower Bounds
Phone Thiha Kyaw, Jonathan Kelly
2606.02879v1
Direct Informed Sampling on Riemannian Manifolds via Loewner Order Lower Bounds
Phone Thiha Kyaw, Jonathan Kelly
2606.02879v1
arXiv:2606.02879v1
•
2026-06-01
Informed sampling techniques accelerate sampling-based motion planners by focusing the search on promising regions of the state space, yet most existing methods rely on Euclidean heuristics that become inadmissible under configuration-dependent Riemannian metrics. While scalar eigenvalue bounds restore admissibility by uniformly scaling the Euclidean distance, they discard the directional structure of the metric, producing overly conservative informed sets. We propose a matrix-valued admissible heuristic that exploits the Loewner order on symmetric positive definite matrices to compute the tightest constant lower bound on the metric tensor while preserving its full directional structure. The Cholesky factorization of this bound defines a linear map to an isotropic Euclidean space in which the Riemannian informed set reduces to a standard prolate hyperspheroid, enabling direct, rejection-free sampling using existing algorithms. Experiments on manipulation tasks with a 6-DoF UR5, 7-DoF Franka, and 14-DoF PR2 under three distinct Riemannian metrics show that our heuristic produces consistently tighter informed sets than both the Euclidean and scalar eigenvalue bounds, accelerating convergence across multiple state-of-the-art asymptotically optimal planners.
Comment: Submitted to IEEE Robotics and Automation Letters (RA-L)
Terminal Time and Angle-Constrained Nonlinear Intercept Guidance
Shivam Bajpai, Abhinav Sinha
2606.02872v1
Terminal Time and Angle-Constrained Nonlinear Intercept Guidance
Shivam Bajpai, Abhinav Sinha
2606.02872v1
arXiv:2606.02872v1
•
2026-06-01
This paper considers the problem of simultaneously controlling an interceptor's impact time and impact angle using its lateral acceleration as the sole control input. With a single control input, the nonlinear engagement kinematics is inherently underactuated, which complicates guidance law synthesis. To overcome this challenge, a hierarchical sliding mode-based guidance law is developed to concurrently regulate the two terminal constraints. The proposed architecture consists of a two-layer sliding manifold. The first layer comprises two sub-sliding surfaces corresponding to the impact time and impact angle error dynamics, respectively, while the second layer introduces a composite sliding manifold that combines the two individual sub-surfaces. Then, a variable-gain adaptive guidance law is designed to ensure time and angle-constrained interception against a stationary target, which is further extended to intercept a constant velocity target. Simulations are conducted for various engagement scenarios to attest to the efficacy of the proposed approach.
Cosmos 3: Omnimodal World Models for Physical AI
Aditi, Niket Agarwal, Arslan Ali, Jon Allen, Martin Antolini, Adeline Aubame, Alisson Azzolini, Junjie Bai, Maciej Bala, Yogesh Balaji, Josh Bapst, Aarti Basant, Mukesh Beladiya, Mohammad Qazim Bhat, Zaid Pervaiz Bhat, Dan Blick, Vanni Brighella, Han Cai, Tiffany Cai, Eric Cameracci, Jiaxin Cao, Yulong Cao, Mark Carlson, Carlos Casanova, Ting-Yun Chang, Yan Chang, Yu-Wei Chao, Prithvijit Chattopadhyay, Roshan Chaudhari, Chieh-Yun Chen, Junyu Chen, Ke Chen, Qizhi Chen, Wenkai Chen, Xiaotong Chen, Yu Chen, An-Chieh Cheng, Click Cheng, Xiu Chia, Jeana Choi, Chaeyeon Chung, Wenyan Cong, Yin Cui, Magdalena Dadela, Nalin Dadhich, Wenliang Dai, Joyjit Daw, Alperen Degirmenci, Rodrigo Vieira Del Monte, Robert Denomme, Sameer Dharur, Marco Di Lucca, Ke Ding, Wenhao Ding, Yifan Ding, Yuzhu Dong, Nicole Drumheller, Yilun Du, Aigul Dzhumamuratova, Aleksandr Efitorov, Hamid Eghbalzadeh, Naomi Eigbe, Imad El Hanafi, Hassan Eslami, Benedikt Falk, Jiaojiao Fan, Jim Fan, Amol Fasale, Sergiy Fefilatyev, Liang Feng, Francesco Ferroni, Sanja Fidler, Xiao Fu, Vikram Fugro, Prashant Gaikwad, TJ Galda, Katelyn Gao, Yihuai Gao, Wenhang Ge, Sreyan Ghosh, Arushi Goel, Vivek Goel, Akash Gokul, Rama Govindaraju, Jinwei Gu, Miguel Guerrero, Elfie Guo, Aryaman Gupta, Siddharth Gururani, Hugo Hadfield, Song Han, Ankur Handa, Zekun Hao, Mohammad Harrim, Ali Hassani, Nathan Hayes-Roth, Yufan He, Chris Helvig, Cyrus Hogg, Madison Huang, Michael Huang, Sophia Huang, Yufan Huang, Jacob Huffman, DeLesley Hutchins, Suneel Indupuru, Boris Ivanovic, Arihant Jain, Joel Jang, Ryan Ji, Yanan Jian, Dongfu Jiang, Jingyi Jin, Atharva Joshi, Nikhilesh Joshi, Pranjali Joshi, Jaehun Jung, Weiwei Kang, Scott Kassekert, Jan Kautz, Ashna Khetan, Julia Kiczka, Slawek Kierat, Gwanghyun Kim, Kuno Kim, Sunny Kim, Kezhi Kong, Xin Kong, Zhifeng Kong, Tomasz Kornuta, Egor Krivov, Hui Kuang, Saurav Kumar, Chia-Wen Kuo, George Kurian, Wojciech Kutak, JF Lafleche, Himangshu Lahkar, Omar Laymoun, Jayjun Lee, Sanggil Lee, Gabriele Leone, Boyi Li, Freya Li, Jiajun Li, Jinfeng Li, Ling Li, Pengcheng Li, Shangru Li, Tingle Li, Xiaolong Li, Xuan Li, Zhaoshuo Li, Zhiqi Li, Hao Liang, Maosheng Liao, Chen-Hsuan Lin, Tsung-Yi Lin, Ming-Yu Liu, Sifei Liu, Zihan Liu, Hai Loc Lu, Xiangyu Lu, Alice Luo, Ruipu Luo, Wenjie Luo, Jiangran Lyu, Martin Ding Ma, Nic Ma, Qianli Ma, Dawid Majchrowski, Louis Marcoux, Miguel Martin, Qing Miao, Ashkan Mirzaei, Shreyas Misra, Kaichun Mo, Durra Mohsin, Hyejin Moon, Pawel Morkisz, Saeid Motiian, Kirill Motkov, Seungjun Nah, Yashraj Narang, Deepak Narayanan, Thabang Ngazimbi, Julian Ouyang, David Page, Yatian Pang, Sehwi Park, Mahesh Patekar, Mostofa Patwary, Marco Pavone, Trung Pham, Wei Ping, Soha Pouya, Shrimai Prabhumoye, Varun Praveen, Delin Qu, Hesam Rabeti, Morteza Ramezanali, Marilyn Reeb, Xuanchi Ren, Kristen Rumley, Wojciech Rymer, Jun Saito, Yeongho Seol, John Shao, Piyush Shekdar, Tianwei Shen, Humphrey Shi, Min Shi, Stella Shi, Kevin Shih, Mohammad Shoeybi, Mateusz Sieniawski, Shuran Song, Alexander Sotelo, Amir Sotoodeh, Sunil Srinivasa, Vignesh Srinivasakumar, Bartosz Stefaniak, Rahul Heinrich Steiger, Shangkun Sun, Jiaxiang Tang, Shitao Tang, Yangyang Tang, Yue Tang, Tolou Tavakkoli, Kayley Ting, Krzysztof Tomala, Wei-Cheng Tseng, Jibin Varghese, Sergei Vasilev, Thomas Volk, Raju Wagwani, Roger Waleffe, Andrew Z. Wang, Boxiang Wang, Haoxiang Wang, Qiao Wang, Shihao Wang, Shijie Wang, Ting-Chun Wang, Yan Wang, Yu Wang, David Wehr, Fangyin Wei, Xinshuo Weng, Jay Zhangjie Wu, Kedi Wu, Hongchi Xia, Summer Xiao, Tianjun Xiao, Kevin Xie, Daguang Xu, Jiashu Xu, Mengyao Xu, Ruqing Xu, Xingqian Xu, Yao Xu, Dinghao Yang, Dong Yang, Hans Yang, Xiaodong Yang, Xuning Yang, Yichu Yang, Yurong You, Zhiding Yu, Hao Yuan, Simon Yuen, Xiaohui Zeng, Pengcuo Zeren, Cindy Zha, Haotian Zhang, Jenny Zhang, Jing Zhang, Liangkai Zhang, Paris Zhang, Shun Zhang, Xuanmeng Zhang, Zhizheng Zhang, Ann Zhao, Yilin Zhao, Yuliya Zhautouskaya, Charles Zhou, Fengzhe Zhou, Shilin Zhu, Yuke Zhu, Dima Zhylko, Artur Zolkowski
2606.02800v1
Cosmos 3: Omnimodal World Models for Physical AI
Aditi, Niket Agarwal, Arslan Ali, Jon Allen, Martin Antolini, Adeline Aubame, Alisson Azzolini, Junjie Bai, Maciej Bala, Yogesh Balaji, Josh Bapst, Aarti Basant, Mukesh Beladiya, Mohammad Qazim Bhat, Zaid Pervaiz Bhat, Dan Blick, Vanni Brighella, Han Cai, Tiffany Cai, Eric Cameracci, Jiaxin Cao, Yulong Cao, Mark Carlson, Carlos Casanova, Ting-Yun Chang, Yan Chang, Yu-Wei Chao, Prithvijit Chattopadhyay, Roshan Chaudhari, Chieh-Yun Chen, Junyu Chen, Ke Chen, Qizhi Chen, Wenkai Chen, Xiaotong Chen, Yu Chen, An-Chieh Cheng, Click Cheng, Xiu Chia, Jeana Choi, Chaeyeon Chung, Wenyan Cong, Yin Cui, Magdalena Dadela, Nalin Dadhich, Wenliang Dai, Joyjit Daw, Alperen Degirmenci, Rodrigo Vieira Del Monte, Robert Denomme, Sameer Dharur, Marco Di Lucca, Ke Ding, Wenhao Ding, Yifan Ding, Yuzhu Dong, Nicole Drumheller, Yilun Du, Aigul Dzhumamuratova, Aleksandr Efitorov, Hamid Eghbalzadeh, Naomi Eigbe, Imad El Hanafi, Hassan Eslami, Benedikt Falk, Jiaojiao Fan, Jim Fan, Amol Fasale, Sergiy Fefilatyev, Liang Feng, Francesco Ferroni, Sanja Fidler, Xiao Fu, Vikram Fugro, Prashant Gaikwad, TJ Galda, Katelyn Gao, Yihuai Gao, Wenhang Ge, Sreyan Ghosh, Arushi Goel, Vivek Goel, Akash Gokul, Rama Govindaraju, Jinwei Gu, Miguel Guerrero, Elfie Guo, Aryaman Gupta, Siddharth Gururani, Hugo Hadfield, Song Han, Ankur Handa, Zekun Hao, Mohammad Harrim, Ali Hassani, Nathan Hayes-Roth, Yufan He, Chris Helvig, Cyrus Hogg, Madison Huang, Michael Huang, Sophia Huang, Yufan Huang, Jacob Huffman, DeLesley Hutchins, Suneel Indupuru, Boris Ivanovic, Arihant Jain, Joel Jang, Ryan Ji, Yanan Jian, Dongfu Jiang, Jingyi Jin, Atharva Joshi, Nikhilesh Joshi, Pranjali Joshi, Jaehun Jung, Weiwei Kang, Scott Kassekert, Jan Kautz, Ashna Khetan, Julia Kiczka, Slawek Kierat, Gwanghyun Kim, Kuno Kim, Sunny Kim, Kezhi Kong, Xin Kong, Zhifeng Kong, Tomasz Kornuta, Egor Krivov, Hui Kuang, Saurav Kumar, Chia-Wen Kuo, George Kurian, Wojciech Kutak, JF Lafleche, Himangshu Lahkar, Omar Laymoun, Jayjun Lee, Sanggil Lee, Gabriele Leone, Boyi Li, Freya Li, Jiajun Li, Jinfeng Li, Ling Li, Pengcheng Li, Shangru Li, Tingle Li, Xiaolong Li, Xuan Li, Zhaoshuo Li, Zhiqi Li, Hao Liang, Maosheng Liao, Chen-Hsuan Lin, Tsung-Yi Lin, Ming-Yu Liu, Sifei Liu, Zihan Liu, Hai Loc Lu, Xiangyu Lu, Alice Luo, Ruipu Luo, Wenjie Luo, Jiangran Lyu, Martin Ding Ma, Nic Ma, Qianli Ma, Dawid Majchrowski, Louis Marcoux, Miguel Martin, Qing Miao, Ashkan Mirzaei, Shreyas Misra, Kaichun Mo, Durra Mohsin, Hyejin Moon, Pawel Morkisz, Saeid Motiian, Kirill Motkov, Seungjun Nah, Yashraj Narang, Deepak Narayanan, Thabang Ngazimbi, Julian Ouyang, David Page, Yatian Pang, Sehwi Park, Mahesh Patekar, Mostofa Patwary, Marco Pavone, Trung Pham, Wei Ping, Soha Pouya, Shrimai Prabhumoye, Varun Praveen, Delin Qu, Hesam Rabeti, Morteza Ramezanali, Marilyn Reeb, Xuanchi Ren, Kristen Rumley, Wojciech Rymer, Jun Saito, Yeongho Seol, John Shao, Piyush Shekdar, Tianwei Shen, Humphrey Shi, Min Shi, Stella Shi, Kevin Shih, Mohammad Shoeybi, Mateusz Sieniawski, Shuran Song, Alexander Sotelo, Amir Sotoodeh, Sunil Srinivasa, Vignesh Srinivasakumar, Bartosz Stefaniak, Rahul Heinrich Steiger, Shangkun Sun, Jiaxiang Tang, Shitao Tang, Yangyang Tang, Yue Tang, Tolou Tavakkoli, Kayley Ting, Krzysztof Tomala, Wei-Cheng Tseng, Jibin Varghese, Sergei Vasilev, Thomas Volk, Raju Wagwani, Roger Waleffe, Andrew Z. Wang, Boxiang Wang, Haoxiang Wang, Qiao Wang, Shihao Wang, Shijie Wang, Ting-Chun Wang, Yan Wang, Yu Wang, David Wehr, Fangyin Wei, Xinshuo Weng, Jay Zhangjie Wu, Kedi Wu, Hongchi Xia, Summer Xiao, Tianjun Xiao, Kevin Xie, Daguang Xu, Jiashu Xu, Mengyao Xu, Ruqing Xu, Xingqian Xu, Yao Xu, Dinghao Yang, Dong Yang, Hans Yang, Xiaodong Yang, Xuning Yang, Yichu Yang, Yurong You, Zhiding Yu, Hao Yuan, Simon Yuen, Xiaohui Zeng, Pengcuo Zeren, Cindy Zha, Haotian Zhang, Jenny Zhang, Jing Zhang, Liangkai Zhang, Paris Zhang, Shun Zhang, Xuanmeng Zhang, Zhizheng Zhang, Ann Zhao, Yilin Zhao, Yuliya Zhautouskaya, Charles Zhou, Fengzhe Zhou, Shilin Zhu, Yuke Zhu, Dima Zhylko, Artur Zolkowski
2606.02800v1
arXiv:2606.02800v1
•
2026-06-01
We introduce Cosmos 3, a family of omnimodal world models designed to jointly process and generate language, image, video, audio, and action sequences within a unified mixture-of-transformers architecture. By supporting highly flexible input-output configurations, Cosmos 3 seamlessly unifies critical modalities for Physical AI -- effectively subsuming vision-language models, video generators, world simulators, and world-action models into a single framework. Our evaluation demonstrates that Cosmos 3 establishes a new state-of-the-art across a diverse suite of understanding and generation tasks, demonstrating omnimodal world models as scalable, general-purpose backbones for embodied agents. Our post-trained Cosmos 3 models were ranked as the best open-source Text-to-Image and Image-to-Video models by Artificial Analysis, and the best policy model by RoboArena at the time the technical report was written. To accelerate open research and deployment in Physical AI, we make our code, model checkpoints, curated synthetic datasets, and evaluation benchmark available under the Linux Foundation's OpenMDW-1.1 https://openmdw.ai/license/1-1/ License at https://github.com/nvidia/cosmos}{github.com/nvidia/cosmos and https://huggingface.co/collections/nvidia/cosmos3 . The project website is available at https://research.nvidia.com/labs/cosmos-lab/cosmos3 .
A Measurement-Driven Digital Twin Architecture for Plant-Level Biomass Estimation and Growth Forecasting in Hydroponic Systems
Morgan Mayborne, Abhisesh Silwal, George Kantor
2606.02796v1
A Measurement-Driven Digital Twin Architecture for Plant-Level Biomass Estimation and Growth Forecasting in Hydroponic Systems
Morgan Mayborne, Abhisesh Silwal, George Kantor
2606.02796v1
arXiv:2606.02796v1
•
2026-06-01
Alternatives to soil-based horticulture, such as hydroponics, have been developed to respond to food distribution concerns for dense urban centers. A new system was developed to track an individual lettuce plant's growth in a hydroponic environment, utilizing streams of measured information and available models to continuously update the growth trajectory estimates for a plant. These "digital twin" models were integrated into an operating hydroponic greenhouse, with custom horticultural and sensor hardware to grow and measure relevant information. To aid in updating model parameters, plant yield was continuously measured with a custom neural network, using RGB-D images of the plants as an input. The network, trained on a collected dataset of 1300 images, was able to estimate mass within 1.5 g of the ground-truth value. After integration into the custom system, digital twin growth projections could approximate future yield between one and four days in the future, maintaining around a 2 g forecasting error.
Comment: 7 pages, 6 figures
AURA: Action-Gated Memory for Robot Policies at Constant VRAM
Josef Chen
2606.02775v1
AURA: Action-Gated Memory for Robot Policies at Constant VRAM
Josef Chen
2606.02775v1
arXiv:2606.02775v1
•
2026-06-01
The KV-cache is the right memory for datacenters but the wrong memory for robots. Datacenter inference batches many short requests and resets them, amortizing an attention cache across a crowd. Embodied agents instead run one long, non-resetting episode on bandwidth-limited edge hardware, where high-bandwidth memory and flash are scarce, flash has finite write endurance, and memory writes rather than compute can become the binding constraint. AURA-Mem (Action-Utility Recurrent Adaptive Memory) targets this regime. It wraps a frozen vision-language-action backbone with a constant-size recurrent memory and a learned gate that writes only when the current observation would change the next action: memory that knows when to stay silent. Unlike reconstruction-based memory, the gate is trained directly against a closed-loop action-error signal. Its inference state is fixed at 4,224 bytes regardless of horizon, while a KV-cache grows to 6,061 times larger at 100,000 steps. On a controlled synthetic benchmark, AURA-Mem matches the best O(1) baseline in accuracy while using 5.19-6.13 times fewer writes, and up to 9.19 times fewer writes on easier configurations. Budget-matched random and periodic schedules do not recover this gain, isolating the benefit to the action-surprise signal. On a trained closed-loop OpenVLA-OFT 7B panel on LIBERO-Long (n=60 episodes per arm), the gate does not hurt success: AURA-Mem matches the ungated base policy (0.233) and slightly exceeds an always-write KV arm (0.217), while using 7.0 times fewer writes and constant memory. We also instantiate an approximate-information-state value-loss bound as a methodology demonstration; at this scale, the bound is vacuous rather than a guarantee.
Hybrid Adaptive Kalman Filtering for Data-Efficient Joint Tracking and Classification
Jiho Lee, Nisar R. Ahmed, Rebecca Russell
2606.02767v1
Hybrid Adaptive Kalman Filtering for Data-Efficient Joint Tracking and Classification
Jiho Lee, Nisar R. Ahmed, Rebecca Russell
2606.02767v1
arXiv:2606.02767v1
•
2026-06-01
Kalman filtering performance is highly sensitive to model mismatch and noise covariance tuning. Learning-based approaches address these limitations but typically rely on supervised training with large datasets and do not produce consistent uncertainty estimates. In this paper, we propose a self-supervised Hybrid Adaptive Kalman Filter that learns structured corrections to system dynamics and process noise covariance from measurements alone while preserving the probabilistic structure of the filter. This allows the innovation likelihood to be computed and subsequently used for model classification via generalized Bayesian inference. Experimental results on real-world and simulated datasets demonstrate improved estimation accuracy and statistical consistency as well as robust classification performance across both low-data and large-data scenarios.
Comment: 8 pages, 4 figures
SeeTraceAct: Visibility-Aware Latent Planning from Cross-Embodiment Demonstration Videos
Jaehyeon Son, Junhyun Kim, Kyle Kam, Jeremiah Coholich, Seok Joon Kim, Jinhoo Kim, Chris Dongjoo Kim, Jaemin Cho, Dieter Fox, Zsolt Kira
2606.02745v1
SeeTraceAct: Visibility-Aware Latent Planning from Cross-Embodiment Demonstration Videos
Jaehyeon Son, Junhyun Kim, Kyle Kam, Jeremiah Coholich, Seok Joon Kim, Jinhoo Kim, Chris Dongjoo Kim, Jaemin Cho, Dieter Fox, Zsolt Kira
2606.02745v1
arXiv:2606.02745v1
•
2026-06-01
Vision-language-action models (VLAs) are promising general-purpose robot policies, but adapting them to new tasks typically requires costly task-specific teleoperation data. As an alternative, we study one-shot demo-conditioned VLAs, where a robot policy is conditioned on a single demonstration video of an unseen task. We find that existing end-to-end approaches often struggle when successful execution requires precisely localizing small target regions. To address this limitation, we propose SeeTraceAct, a demo-conditioned VLA framework that encourages precise spatial grounding through visibility-aware prediction of future end-effector traces. To enable reproducible evaluation with cross-embodiment demonstrations, we introduce and release RoboCasa-DC, a demo-conditioned extension of RoboCasa with episode-paired humanoid videos. Experiments on RoboCasa-DC and a real-world benchmark, where a Franka Panda arm is conditioned on human demonstrations, show that SeeTraceAct outperforms baselines, achieving the best success rate across all four RoboCasa-DC settings and improving real-world average success by 12.5 percentage points.
See Less, Specify More: Visual Evidence Budgets for Generalizable VLAs
Yueh-Hua Wu, Tatsuya Matsushima, Kei Ota
2606.02735v1
See Less, Specify More: Visual Evidence Budgets for Generalizable VLAs
Yueh-Hua Wu, Tatsuya Matsushima, Kei Ota
2606.02735v1
arXiv:2606.02735v1
•
2026-06-01
Generalization remains a central bottleneck for vision-language-action (VLA) models: under distractors, appearance shifts, and semantically similar tasks, the policy must often infer local execution details from coarse instructions while also deciding which parts of the image matter for control. We present S2 (See Less, Specify More), a framework for improving VLA generalization by training the executor under a cleaner interface. Specify More preserves the original instruction as a stable high-level goal while relabeling each trajectory into refined trajectory- and subtask-level language that disambiguates the current execution mode. Unlike native attention, See Less imposes an explicit visual evidence budget, training the executor to act from task-sufficient evidence rather than unconstrained visual context, without any region or mask annotation. This interface lets the executor follow detailed guidance without relying on distracting visual patches or resolving avoidable ambiguity on its own, and it remains compatible with off-the-shelf VLM planners through in-context learning. Across our main evaluation settings, S2 improves overall generalization metrics by changing the executor's learning problem: coarse instructions induce avoidable supervision aliasing, goal-preserving local guidance outperforms instruction replacement in our main ablations, and explicit evidence budgeting reduces dependence on broad visual context beyond efficiency considerations. Across eight real-robot tasks on TX-G2 (an AgiBot G2-compatible variant) and HSR, S2 raises mean subtask success from 54.2% to 79.0% over pi0.5. Together, these results suggest that VLA generalization improves when the executor is trained to act from informative local guidance and task-sufficient visual evidence, rather than recovering both from weak supervision.
Comment: Project page: https://s2.airoa.io
RoboDream: Compositional World Models for Scalable Robot Data Synthesis
Junjie Ye, Rong Xue, Basile Van Hoorick, Runhao Li, Harshitha Rajaprakash, Pavel Tokmakov, Muhammad Zubair Irshad, Vitor Guizilini, Yue Wang
2606.02577v1
RoboDream: Compositional World Models for Scalable Robot Data Synthesis
Junjie Ye, Rong Xue, Basile Van Hoorick, Runhao Li, Harshitha Rajaprakash, Pavel Tokmakov, Muhammad Zubair Irshad, Vitor Guizilini, Yue Wang
2606.02577v1
arXiv:2606.02577v1
•
2026-06-01
Scaling robot learning requires large-scale, diverse demonstrations, yet real-world data collection via teleoperation remains prohibitively expensive and time-consuming. While video diffusion models offer a promising avenue for data scaling, existing generative approaches are often limited to superficial visual augmentation, or suffer from embodiment hallucinations that yield physically infeasible motions. We present a generalizable embodiment-centric world model that achieves scalable data generation by synthesizing photorealistic demonstrations with novel objects, in novel scenes, and from novel viewpoints. Our approach anchors generation to rendered robot motion while conditioning on explicit scene and object priors, effectively decoupling trajectory execution from environment synthesis. This formulation has the potential to unlock two powerful data scaling capabilities: (1) retrieval and rebirth, which repurposes existing trajectories into entirely new contexts without new motion data; and (2) prop-free teleoperation, where operators manipulate empty air and the model hallucinates the target objects and scene afterwards, eliminating reset time. We demonstrate with real-world experiments that our generated data consistently improves downstream policy performance and significantly reduces real-world data requirements across diverse manipulation tasks.
Comment: Project page: https://junjieye.com/RoboDream/
State-Conditional Adversarial Learning: An Off-Policy Visual Domain Transfer Method for End-to-End Imitation Learning
Yuxiang Liu, Shengfan Cao
2512.05335v4
State-Conditional Adversarial Learning: An Off-Policy Visual Domain Transfer Method for End-to-End Imitation Learning
Yuxiang Liu, Shengfan Cao
2512.05335v4
arXiv:2512.05335v4
•updated
•
2025-12-05
We study visual domain transfer for end-to-end imitation learning in a realistic and challenging setting where target-domain data are strictly off-policy, expert-free, and scarce. We first provide a theoretical analysis showing that the target-domain imitation loss can be upper bounded by the source-domain loss plus a state-conditional latent KL divergence between source and target observation models. Guided by this result, we propose State- Conditional Adversarial Learning, an off-policy adversarial framework that aligns latent distributions conditioned on system state using a discriminator-based estimator of the conditional KL term. Experiments on visually diverse autonomous driving environments built on the BARC-CARLA simulator demonstrate that SCAL achieves robust transfer and strong sample efficiency.
Permissive Safety Through Trusted Inference: Verifiable Belief-Space Neural Safety Filters for Assured Interactive Robotics
Haimin Hu
2606.02562v1
Permissive Safety Through Trusted Inference: Verifiable Belief-Space Neural Safety Filters for Assured Interactive Robotics
Haimin Hu
2606.02562v1
arXiv:2606.02562v1
•
2026-06-01
Autonomous robots that interact with people must make safe and efficient decisions under human-induced uncertainty, such as their preferences, goals, competency, and willingness to cooperate. Safety filters are a popular approach for ensuring safety in interactive robotics, since their modular design separates safety from performance, allowing robots to operate safely around people with minimal impact on task efficiency. While traditional safety filters typically operate only in the physical space, neglecting the robot's ability to learn and adapt online, the recently proposed belief-space safety filter (BeliefSF) reasons about robot safety in closed-loop with runtime inference that actively reduces the robot's uncertainty online, thereby reducing conservativeness in filtering. However, providing formal safety guarantees for robots deploying BeliefSF remains a significant challenge due to errors in runtime inference and neural approximation of safety filters required to handle the high dimensionality of belief spaces. In this paper, we propose an algorithmic approach to certify high-probability safety of BeliefSF using conformal prediction, while explicitly accounting for the reliability of the robot's runtime inference module. Our method leverages the structure of belief-space safety filtering by focusing verification on a region where inference is expected to be reliable. It preserves the simplicity and sample complexity of standard conformal prediction, yet can certify a substantially less conservative safety filter. Through a simulated human-vehicle interaction benchmark, we show that our approach verifies a significantly more permissive belief-space safety filter than a standard conformal prediction baseline.
Comment: Accepted to the 17th World Symposium on the Algorithmic Foundations of Robotics (WAFR 2026)
AFUN: Towards an Affordance Foundation Model for Functionality Understanding
Zhaoning Wang, Yi Zhong, Jiawei Fu, Henrik I. Christensen, Jun Gao
2606.02551v1
AFUN: Towards an Affordance Foundation Model for Functionality Understanding
Zhaoning Wang, Yi Zhong, Jiawei Fu, Henrik I. Christensen, Jun Gao
2606.02551v1
arXiv:2606.02551v1
•
2026-06-01
Affordance understanding bridges visual perception and physical action, serving as an explainable interface for robot manipulation in open and unstructured real-world environments. Yet, building an affordance foundation model that not only understands where and how the interaction should happen, but also generalizes across diverse environments, objects, and tasks, remains a long-standing research challenge. Existing methods typically address only part of this challenge, either localizing task-relevant regions without specifying executable motion, or predicting motion but with limited scalability. In this paper, we present ourmodel, a step towards an affordance foundation model for functionality understanding. From a single RGB-D observation and a language task description, ourmodel predicts a task-conditional functional mask (where to interact) and a 3D post-contact motion curve (how to interact). To support open-world generalization, we build a large-scale standardized data pipeline that converts heterogeneous robot, human, simulation, and real-world scan data into a shared affordance schema with language, masks, and object-centric 3D motion labels. We evaluate ourmodel from three aspects: for affordance segmentation, ourmodel outperforms all baselines by a large margin across 8 test sets from 4 benchmarks, improving mean gIoU/cIoU by +23.9/+26.3; for contact-point prediction, it predicts substantially more accurate points, with a 12.7--61.3% hit-rate gain over the best baseline; and for 3D motion, it achieves the best performance on all three test sets. ourmodel can be deployed for real-world robot manipulation without finetuning for robot embodiment or using task-specific heuristics, demonstrating the ability to adapt to open-world affordance tasks. Project page: https://www.zhaoningwang.com/AFUN
IMAC-AgriVLN: Can Agricultural Vision-and-Language Navigation Agents be Aware of Instruction Mistakes?
Xiaobei Zhao, Xingqi Lyu, Xin Chen, Xiang Li
2606.02519v1
IMAC-AgriVLN: Can Agricultural Vision-and-Language Navigation Agents be Aware of Instruction Mistakes?
Xiaobei Zhao, Xingqi Lyu, Xin Chen, Xiang Li
2606.02519v1
arXiv:2606.02519v1
•
2026-06-01
Agricultural robots are serving as powerful assistants across a wide range of agricultural tasks, nevertheless, still heavily relying on manual operations or railway systems for movement. The AgriVLN method and the A2A benchmark pioneeringly extended Vision-and-Language Navigation (VLN) to the agricultural domain, enabling a robot to navigate to a target position following a natural language instruction. However, almost all the prior methods adopt an ideal assumption that the given instructions themselves are correct, which does not align with the realistic scenarios, because anybody may say an instruction with mistakes. To bridge this gap, we propose the A2A-MI benchmark, in which we build a semi-automatic data annotator to insert three mistake classifications into each original instruction in a more diversified and efficient way. We test several state-of-the-art agricultural VLN agents on it and observe a sufficient drop with -57% on SR and -9% on NE, from which we suggest that an agricultural VLN agent tends to assume that the given instruction is correct, so does not have the awareness to doubt it when the scenes it sees do not align with the instruction it receives. To build the awareness on instruction mistake, we propose the IMAC module analyzing the instruction and the current front-facing image, to judge whether the instruction has mistakes and attempt to correct it when needed. We integrate IMAC into the baseline model, and observe a noteworthy improvement, sufficiently narrowing the gap to the performance on instructions without mistakes. Project: https://github.com/AlexTraveling/IMAC-AgriVLN.
Not All Points Are Equal: Uncertainty-Aware 4D LiDAR Scene Synthesis
Xiang Xu, Alan Liang, Youquan Liu, Xian Sun, Linfeng Li, Lingdong Kong, Ziwei Liu, Qingshan Liu
2606.02510v1
Not All Points Are Equal: Uncertainty-Aware 4D LiDAR Scene Synthesis
Xiang Xu, Alan Liang, Youquan Liu, Xian Sun, Linfeng Li, Lingdong Kong, Ziwei Liu, Qingshan Liu
2606.02510v1
arXiv:2606.02510v1
•
2026-06-01
Constructing faithful 4D worlds from LiDAR-acquired sequences is crucial for embodied AI, yet current generative frameworks apply uniform modeling capacity across all spatial regions. This ignores that perceptual difficulty varies dramatically within a single scan: distant surfaces, occluded boundaries, and small-scale objects carry far higher uncertainty than well-observed structures. We present U4D, a new framework that explicitly leverages spatial uncertainty to guide LiDAR scene generation in a "hard-to-easy" schedule. U4D derives per-point uncertainty maps via Shannon Entropy from a pretrained segmentor, then applies an unconditional diffusion stage to synthesize high-entropy areas with precise geometry, followed by a conditional completion stage that fills in the remaining regions using these structures as priors. A MoST (Mixture of Spatio-Temporal) block further maintains cross-frame coherence by dynamically balancing spatial detail and temporal continuity. Extensive experiments on nuScenes and SemanticKITTI demonstrate state-of-the-art scene fidelity, temporal consistency, and downstream performance.
Comment: CVPR 2026 E2E3D Workshop; GitHub at https://github.com/worldbench/U4D
SpaceTools: Tool-Augmented Spatial Reasoning via Double Interactive RL
Siyi Chen, Mikaela Angelina Uy, Chan Hee Song, Faisal Ladhak, Adithyavairavan Murali, Qing Qu, Stan Birchfield, Valts Blukis, Jonathan Tremblay
2512.04069v2
SpaceTools: Tool-Augmented Spatial Reasoning via Double Interactive RL
Siyi Chen, Mikaela Angelina Uy, Chan Hee Song, Faisal Ladhak, Adithyavairavan Murali, Qing Qu, Stan Birchfield, Valts Blukis, Jonathan Tremblay
2512.04069v2
arXiv:2512.04069v2
•updated
•
2025-12-03
Vision Language Models (VLMs) demonstrate strong qualitative visual understanding, but struggle with metrically precise spatial reasoning required for embodied applications. The agentic paradigm promises that VLMs can use a wide variety of tools that could augment these capabilities, such as depth estimators, segmentation models, and pose estimators. Yet it remains an open challenge how to realize this vision without solely relying on handcrafted prompting strategies or enforcing fixed, predefined tool pipelines that limit VLMs' ability to discover optimal tool-use patterns. Reinforcement Learning could overcome this gap, but has so far been limited to reasoning with a single visual tool due to the large search space in multi-tool reasoning. We introduce Double Interactive Reinforcement Learning (DIRL), a two-phase training framework where VLMs learn to coordinate multiple tools through interactive exploration and feedback. In the teaching phase, we combine demonstrations from a single tool specialist trained via interactive RL with traces from a frontier model using all tools. In the exploration phase, the model further refines multi-tool coordination through continued RL. Our model, SpaceTools, with tool-augmented spatial reasoning ability, achieves state-of-the-art performance on spatial understanding benchmarks (RoboSpatial-Home, BLINK, BOP-ASK) and demonstrates reliable real-world manipulation using a 7-DOF robot as a tool. DIRL provides substantial improvements over the vanilla SFT (+12% on RoboSpatial) and RL (+16% on RoboSpatial) baselines. Project page: https://spacetools.github.io/.
Comment: CVPR 2026
Intercepting the Future: Latent-Space Predictive World Model for Dynamic VLA Manipulation
Shahram Najam Syed, Arthur Jakobsson, Haoran Hao, Jeffrey Ichnowski
2606.02486v1
Intercepting the Future: Latent-Space Predictive World Model for Dynamic VLA Manipulation
Shahram Najam Syed, Arthur Jakobsson, Haoran Hao, Jeffrey Ichnowski
2606.02486v1
arXiv:2606.02486v1
•
2026-06-01
Vision-Language-Action (VLA) models generalize across static manipulation but fail when objects move during task execution. They map the current observation to an action and assume the scene is stationary between observation and execution, so at any non-trivial object speed the resulting latency exceeds the time available to grasp. We close this gap with AHEAD (Anticipatory Horizon Extrapolation with Adaptive Dynamics), a predict-then-act wrapper that augments a frozen VLA with a motion-aware latent world model. A small world model trained on manipulation video forecasts future patch tokens in the VLA's feature space, conditioned on per-token velocity and acceleration from optical flow. A language-and-motion saliency mask concentrates prediction on task-relevant patches, and the model rolls forward for an adaptive horizon, halting when prediction uncertainty crosses a threshold. The frozen action decoder then receives the predicted future tokens in place of the current ones. AHEAD adds 4.9M parameters to a frozen 7B OpenVLA and reaches 79 to 97% success across 20 dynamic simulation scenarios where the strongest baseline reaches 31 to 58%. On a physical UFactory xArm 7, AHEAD succeeds on 29/30 to 30/30 on three conveyor and rolling-ball tasks, 23/30 on paddle interception, and 19/30 on projectile catching where every baseline scores 0/30.
Comment: 28 pages, 7 figures, 16 tables, Su
Degeneration of Sliding-Window Factor Graph Optimization into Iterated Extended Kalman Filtering
Baoshan Song, Ruijie Xu, Zhi Zhan, Li-Ta Hsu
2511.00306v2
Degeneration of Sliding-Window Factor Graph Optimization into Iterated Extended Kalman Filtering
Baoshan Song, Ruijie Xu, Zhi Zhan, Li-Ta Hsu
2511.00306v2
arXiv:2511.00306v2
•updated
•
2025-10-31
Sliding window factor graph optimization (SW-FGO) is widely recognized for its robustness, yet its theoretical relationship with the extended Kalman filter (EKF) remains a subject of debate. This paper establishes the sufficient conditions to bridge SW-FGO with the iterated extended Kalman filter (IEKF). We introduce recursive FGO (Re-FGO), a conceptual perspective that employs a two-stage marginalization pipeline to mathematically degenerate the factor graph optimization to the IEKF recursive update. By enforcing the Markov assumption and a single-state window, we prove the theoretical equivalence between the IEKF and Re-FGO. This degeneration is validated through simulations and real-world urban GNSS and INS tightly coupled fusion experiments. The results confirm that Re-FGO exactly reproduces IEKF estimation behavior, demonstrating that the two-stage marginalization pipeline is foundational to enforce structural consistency, thereby successfully uniting graph-based smoothing and filtering paradigms under unified optimization principles.
Comment: Accepted by Nature Partner Journal Wireless Technology
Prior Availability in Industrial Visual Sim-to-Real: A Review of CAD-Guided and CAD-Unavailable Regimes
Chenxi Tao, Seung-Kyum Choi
2605.30581v2
Prior Availability in Industrial Visual Sim-to-Real: A Review of CAD-Guided and CAD-Unavailable Regimes
Chenxi Tao, Seung-Kyum Choi
2605.30581v2
arXiv:2605.30581v2
•updated
•
2026-05-28
Industrial visual sim-to-real is often described as transferring from synthetic images to real images, but industrial deployment usually involves a broader mismatch between available evidence and required decisions. A system may be built from CAD renderings, simulated RGB-D observations, normal reference images, synthetic defects, pretrained feature spaces, or language prompts, yet deployed under different sensors, lighting, materials, fixtures, calibration, production variation, and rare defect modes. This review reframes industrial visual sim-to-real as a domain-gap problem organized by prior availability. We distinguish CAD-available settings, where explicit object geometry can support rendering, calibration, pose estimation, segmentation, and test-time geometric verification; CAD-unavailable settings, where geometry is replaced by normal-reference appearance, feature distributions, teacher-student residuals, synthetic anomaly assumptions, foundation features, or vision-language priors; and boundary-prior settings, where approximate models, templates, reference views, or semantic correspondences preserve only part of the CAD role. This framing connects CAD-based detection and 6D pose-estimation literature with industrial anomaly and surface-inspection literature that is usually reviewed separately. To make the taxonomy concrete, we use empirical anchors on T-LESS/BOP, MVTec AD, and VisA. The anchors show that CAD render count alone does not close transfer; source-distribution design, detector capacity, and small real calibration can matter more. They also show that CAD at test time creates a distinct verification channel through mask, pose, and depth consistency, whereas CAD-unavailable inspection relies on calibrated normality and feature deviation. The review therefore argues against a single cross-task leaderboard and instead asks what prior grounds the deployment decision.
Comment: Review article; 103 references; 9 main figures; empirical anchors on T-LESS/BOP, MVTec AD, and VisA
NDPP-Grasp: Non-Differentiable Physical Plausibility Constraint-Guided Task-Oriented Dexterous Grasp Generation
Qiuchi Xiang, Haoxuan Qu, Hossein Rahmani, Jun Liu
2606.02432v1
NDPP-Grasp: Non-Differentiable Physical Plausibility Constraint-Guided Task-Oriented Dexterous Grasp Generation
Qiuchi Xiang, Haoxuan Qu, Hossein Rahmani, Jun Liu
2606.02432v1
arXiv:2606.02432v1
•
2026-06-01
Task-oriented dexterous grasp generation aims to produce dexterous grasp poses that are both physically plausible and functionally suitable for specified manipulation tasks. Existing diffusion-based methods often address these two requirements in a decoupled manner: they first train a grasp diffusion model for task alignment and then rely on post-generation refinement to improve physical plausibility. However, this after-the-fact correction strategy applies physical plausibility guidance only once the grasp has already been generated, leaving the generation trajectory itself unguided by physical constraints and potentially leading to suboptimal grasps. To address this problem, we propose a novel framework that directly injects physical plausibility guidance into the denoising process of a task-aligned grasp diffusion model in a practical and effective manner, even when physical plausibility constraints are non-differentiable. This allows physical plausibility to shape grasp generation throughout denoising while preserving task alignment. Extensive experiments demonstrate the efficacy of our framework.
Update-Free On-Policy Steering via Verifiers
Maria Attarian, Ian Vyse, Claas Voelcker, Jasper Gerigk, Evgenii Opryshko, Anas Almasri, Sumeet Singh, Yilun Du, Igor Gilitschenski
2603.10282v2
Update-Free On-Policy Steering via Verifiers
Maria Attarian, Ian Vyse, Claas Voelcker, Jasper Gerigk, Evgenii Opryshko, Anas Almasri, Sumeet Singh, Yilun Du, Igor Gilitschenski
2603.10282v2
arXiv:2603.10282v2
•updated
•
2026-03-10
In recent years, Behavior Cloning (BC) has become one of the most prevalent methods for learning manipulation from human demonstrations. Despite their successes, BC policies are often brittle and struggle with precise manipulation. To overcome these issues, we propose UF-OPS, an Update-Free On-Policy Steering method that enables the robot to predict the success likelihood of its actions and adapt its strategy at execution time. We accomplish this by training verifier functions using policy rollout data obtained during an initial evaluation of the policy. These verifiers are subsequently used to steer the base policy toward actions with a higher likelihood of success. Our method improves the performance of black-box diffusion policies, without changing the base parameters, making it lightweight and flexible. We present results from both simulation and real-world data and achieve an average 49% improvement in success rate over the base policy across 5 real tasks.
Comment: 9 pages, 6 figures
RU4D-SLAM: Reweighting Uncertainty in Gaussian Splatting SLAM for 4D Scene Reconstruction
Yangfan Zhao, Hanwei Zhang, Ke Huang, Qiufeng Wang, Zhenzhou Shao, Dengyu Wu
2602.20807v2
RU4D-SLAM: Reweighting Uncertainty in Gaussian Splatting SLAM for 4D Scene Reconstruction
Yangfan Zhao, Hanwei Zhang, Ke Huang, Qiufeng Wang, Zhenzhou Shao, Dengyu Wu
2602.20807v2
arXiv:2602.20807v2
•updated
•
2026-02-24
Combining 3D Gaussian splatting with Simultaneous Localization and Mapping (SLAM) has gained popularity as it enables continuous 3D environment reconstruction during motion. However, existing methods struggle in dynamic environments, particularly moving objects complicate 3D reconstruction and, in turn, hinder reliable tracking. The emergence of 4D reconstruction, especially 4D Gaussian splatting, offers a promising direction for addressing these challenges, yet its potential for 4D-aware SLAM remains largely underexplored. Along this direction, we propose a robust and efficient framework, namely Reweighting Uncertainty in Gaussian Splatting SLAM (RU4D-SLAM) for 4D scene reconstruction, that introduces temporal factors into spatial 3D representation while incorporating uncertainty-aware perception of scene changes, blurred image synthesis, and dynamic scene reconstruction. We enhance dynamic scene representation by integrating motion blur rendering, and improve uncertainty-aware tracking by extending per-pixel uncertainty modeling, which is originally designed for static scenarios, to handle blurred images. Furthermore, we propose a semantic-guided reweighting mechanism for per-pixel uncertainty estimation in dynamic scenes, and introduce a learnable opacity weight to support adaptive 4D mapping. Extensive experiments on standard benchmarks demonstrate that our method substantially outperforms state-of-the-art approaches in both trajectory accuracy and 4D scene reconstruction, particularly in dynamic environments with moving objects and low-quality inputs. Code available: https://ru4d-slam.github.io
A Simulation Platform for Flapping-Wing Vehicles
Haichuan Li, Tomi Westerlund
2606.02370v1
A Simulation Platform for Flapping-Wing Vehicles
Haichuan Li, Tomi Westerlund
2606.02370v1
arXiv:2606.02370v1
•
2026-06-01
Flapping-wing aerial vehicles (FWAVs) demonstrate remarkable agility but face substantial autonomy challenges due to their high sensitivity to aerodynamic disturbances and limited sensor payload capacity. Current simulation platforms typically rely on oversimplified laminar flow assumptions and idealized sensor models, failing to capture the complex turbulence patterns and perceptual limitations encountered in real-world operation. This simulation-to-reality discrepancy significantly impedes the development of robust autonomy systems for FWAVs. We introduce FWAV-Sim, a high-fidelity Unity-based simulation framework that integrates: (1) a composite aerodynamic model combining quasi-steady blade-element theory with bluff-body drag effects, (2) spatiotemporally correlated turbulence generation through fractal noise synthesis, and (3) realistic sensor simulation including noisy IMU measurements, LiDAR point clouds, and RGB camera feeds. Our platform enables scalable generation of synchronized datasets containing ground-truth vehicle states, aerodynamic forces, turbulent wind fields, and multi-modal sensor streams. Experimental validation demonstrates that autonomy pipelines (including both controllers and perception systems) developed in FWAV-Sim exhibit significantly improved simulation capability, thereby advancing the outstanding performance in simulation-based development for flapping-wing aerial systems.
ExpertGen: Scalable Sim-to-Real Expert Policy Learning from Imperfect Behavior Priors
Zifan Xu, Ran Gong, Maria Vittoria Minniti, Kausik Sivakumar, Ahmet Salih Gundogdu, Eric Rosen, Riedana Yan, Tushar Kusnur, Zixing Wang, Di Deng, Peter Stone, Xiaohan Zhang, Karl Schmeckpeper
2603.15956v3
ExpertGen: Scalable Sim-to-Real Expert Policy Learning from Imperfect Behavior Priors
Zifan Xu, Ran Gong, Maria Vittoria Minniti, Kausik Sivakumar, Ahmet Salih Gundogdu, Eric Rosen, Riedana Yan, Tushar Kusnur, Zixing Wang, Di Deng, Peter Stone, Xiaohan Zhang, Karl Schmeckpeper
2603.15956v3
arXiv:2603.15956v3
•updated
•
2026-03-16
Learning generalizable and robust behavior cloning policies requires large volumes of high-quality robotics data. While human demonstrations (e.g., through teleoperation) serve as the standard source for expert behaviors, acquiring such data at scale in the real world is prohibitively expensive. This paper introduces ExpertGen, a framework that automates expert policy learning in simulation to enable scalable sim-to-real transfer. ExpertGen first initializes a behavior prior using a diffusion policy trained on imperfect demonstrations, which may be synthesized by large language models or provided by humans. Reinforcement learning is then used to steer this prior toward high task success by optimizing the diffusion model's initial noise while keep original policy frozen. By keeping the pretrained diffusion policy frozen, ExpertGen regularizes exploration to remain within safe, human-like behavior manifolds, while also enabling effective learning with only sparse rewards. Empirical evaluations on challenging manipulation benchmarks demonstrate that ExpertGen reliably produces high-quality expert policies with no reward engineering. On industrial assembly tasks, ExpertGen achieves a 90.5% overall success rate, while on long-horizon manipulation tasks it attains 85% overall success, outperforming all baseline methods. The resulting policies exhibit dexterous control and remain robust across diverse initial configurations and failure states. To validate sim-to-real transfer, the learned state-based expert policies are further distilled into visuomotor policies via DAgger and successfully deployed on real robotic hardware.
Towards Precise Intent-Aligned VLA Aerial Navigation via Expert-Guided GRPO
Tianyang Chen, Wenjun Li, Xin zhou, Yuze Wu, Fei Gao
2606.02313v1
Towards Precise Intent-Aligned VLA Aerial Navigation via Expert-Guided GRPO
Tianyang Chen, Wenjun Li, Xin zhou, Yuze Wu, Fei Gao
2606.02313v1
arXiv:2606.02313v1
•
2026-06-01
Vision-Language-Action (VLA) models offer a promising end-to-end paradigm for unmanned aerial vehicles (UAVs) to accomplish complex tasks specified by fine-grained instructions. However, standard supervised fine-tuning (SFT) suffers from data scarcity, limited generalization, and weak supervision for nuanced and complicated human intents. Reinforcement fine-tuning offers a natural way to mitigate these challenges and align policy behaviors with human intents through designable feedback, but applying it to aerial navigation remains challenging due to inefficient exploration in expansive continuous spaces. To address these challenges, we introduce an efficient reinforcement learning (RL) framework for VLA-based aerial navigation. At its core, we propose EG-GRPO (Expert-Guided Group Relative Policy Optimization) to augment online rollouts with few-shot expert data. Additionally, we design a heterogeneous pipeline enabling parallel simulation and inference, which reduces rollout time by 43.5%. Across multiple tasks specified by complex human intents, EG-GRPO improves the success rate to 2.13x that of the SFT baseline, while improving intent alignment performance by 60.9%. These results demonstrate that our framework can move aerial navigation toward precise intent-aligned flight.
FATE-VLA:Failue-aware test generation for vision-language-action models
Arusa Kanwal, Pablo Valle, Shaukat Ali, Aitor Arrieta
2606.02307v1
FATE-VLA:Failue-aware test generation for vision-language-action models
Arusa Kanwal, Pablo Valle, Shaukat Ali, Aitor Arrieta
2606.02307v1
arXiv:2606.02307v1
•
2026-06-01
Vision-Language-Action (VLA) models are increasingly used as generalist robot policies, yet their evaluation still relies largely on static benchmarks that randomly sample task scenes. In high-dimensional embodied spaces, failures are sparse and clustered, so static benchmarking can underestimate robustness risks. We reframe VLA evaluation as an active failure-discovery problem and propose a failure-aware test-generation approach that combines diversity-driven exploration with surrogate models learned from observed executions. The method steers testing toward high-risk yet diverse scene regions. Across four state-of-the-art VLA models, it uncovers substantially more failures (up to +29.7 % over selected baselines) while revealing more diverse failure modes. This mean that, for instance, in the case of GR00T-N1.6, success rate dropped from 64.4% to 34.7%. More broadly, our findings call for a shift in VLA evaluation: from passive measurement on fixed task suites to adaptive, failure-seeking test generation that exposes the structure of model weaknesses before deployment.
A Kinetic Theory of Encounter-Based Information Propagation in Multi-Robot Systems
Alkesh K. Srivastava, Philip Dames
2606.02296v1
A Kinetic Theory of Encounter-Based Information Propagation in Multi-Robot Systems
Alkesh K. Srivastava, Philip Dames
2606.02296v1
arXiv:2606.02296v1
•
2026-06-01
Multi-robot systems cannot assume persistent network connectivity. We study this problem through target tracking, where performance depends on how quickly target information is sensed, transported through the team, and used before it becomes stale. When robots exchange information only through physical encounters, tracking becomes a kinetic information-transport problem: robot motion induces encounters, encounters carry target-state estimates, information age determines staleness, and stale information produces tracking error. This paper develops a kinetic theory of encounter-based information propagation and identifies three limits. The first is an access limit -- information cannot support team-level coordination unless it spreads beyond the robots that sensed it. The second is a staleness limit -- even propagated information loses value as the target moves. The third is a geometry limit -- when target motion outpaces information transport, tracking error approaches a saturation regime where communication improvements alone have diminishing returns. We evaluate the theory through large-scale simulations varying team size, operating area, communication range, and target speed. Results support the proposed access-staleness-geometry decomposition: communication coverage governs the access transition; once information is accessible, tracking error is shaped by target displacement; and this response is locally linear in restricted regimes but nonlinear over broader ranges because of sensing refreshes and bounded geometry. Across controlled sweeps and joint variation, the derived access and staleness coordinates reliably describe tracking performance. Together, these results establish a kinetic-theoretic framework for predicting and designing encounter-based multi-robot systems.
Towards Drone-based Mapping of Volcanic Gases using Gas Tomography
Marius Schaab, Niklas Karbach, Antonia Rabe, Thomas Wiedemann, Patrick Hinsen, Dmitriy Shutin, Thorsten Hoffmann, Achim J. Lilienthal
2605.27180v2
Towards Drone-based Mapping of Volcanic Gases using Gas Tomography
Marius Schaab, Niklas Karbach, Antonia Rabe, Thomas Wiedemann, Patrick Hinsen, Dmitriy Shutin, Thorsten Hoffmann, Achim J. Lilienthal
2605.27180v2
arXiv:2605.27180v2
•updated
•
2026-05-26
Volcanoes emit large amounts of CO2, directly influencing human lives. Mapping volcanic gas emissions helps to forecast eruptions and understand the impact of volcanoes on climate and the environment. Drone-based gas sensing significantly reduces risks in volcanic monitoring but faces technical limitations when measuring gas, as rotor downwash disperses the gas plume before detection. Gas Tomography using remote gas sensing addresses this challenge. At the Salinelle dei Cappuccini mud volcanoes, we demonstrate that while drone-mounted in-situ sensors failed to detect CO2 emissions due to aerodynamic disturbance, open-path sensing successfully enabled remote gas distribution mapping. We present a novel model-based gas tomographic reconstruction approach that incorporates a Lagrangian model to compensate for wind-induced advection. The resulting gas distribution maps align with manually collected in-situ measurements, confirming that model-based gas tomography effectively overcomes downwash limitations and enables accurate mapping of volcanic emissions.
Dynamics Are Learned, Not Told: Semi-Supervised Discovery of Latent Dynamics Geometries For Zero-Shot Policy Adaptation
Zhiming Xu, Weitao Zhou, Xianghui Pan, Nanshan Deng, Chengju Liu, Qijun Chen, Chenpeng Yao
2606.02280v1
Dynamics Are Learned, Not Told: Semi-Supervised Discovery of Latent Dynamics Geometries For Zero-Shot Policy Adaptation
Zhiming Xu, Weitao Zhou, Xianghui Pan, Nanshan Deng, Chengju Liu, Qijun Chen, Chenpeng Yao
2606.02280v1
arXiv:2606.02280v1
•
2026-06-01
Real-world dynamics shifts pose a critical challenge for reinforcement learning in robotics, as policies tightly coupled to nominal environments often fail catastrophically when physical conditions change. Most existing methods rely on encoding explicitly identified physical parameters into a latent context, a parameter-centric paradigm that depends on pre-specified axes of variation and becomes brittle under unmodeled or compound dynamics changes. We revisit dynamics adaptation from an outcome-centric perspective: rather than telling policies what the dynamics are, we enable them to learn how dynamics affect interaction outcomes. Theoretically, this is grounded in a monotonic relationship between target-domain regret and the Lipschitz constant of a trajectory dynamics encoder. Practically, this constant can be upper-bounded through contrastive learning, yielding a smooth, task-relevant latent topology without privileged dynamics information. On MuJoCo benchmarks, our method consistently outperforms parameter-centric baselines under severe dynamics shifts, including unmodeled and time-varying parameters, while also improving in-distribution stability and latent interpretability. Overall, these results validate that controlling latent geometry is a principled mechanism for robust adaptation.
Comment: Proceedings of the 43rd International Conference on Machine Learning
RoboSemanticBench: Diagnosing Semantic Grounding in Action Prediction for VLA Models
Bin Yu, Yao Zhang, Haishan Liu, Shijie Lian, Yuliang Wei, Xiaopeng Lin, Zhaolong Shen, Changti Wu, Ruina Hu, Bailing Wang, Cong Huang, Kai Chen
2606.02277v1
RoboSemanticBench: Diagnosing Semantic Grounding in Action Prediction for VLA Models
Bin Yu, Yao Zhang, Haishan Liu, Shijie Lian, Yuliang Wei, Xiaopeng Lin, Zhaolong Shen, Changti Wu, Ruina Hu, Bailing Wang, Cong Huang, Kai Chen
2606.02277v1
arXiv:2606.02277v1
•
2026-06-01
Vision-language-action (VLA) models are built on the premise that semantic understanding from pretrained language or vision-language backbones should guide robot action prediction. Yet robot fine-tuning is optimized as imitation over task-specific action distributions, and many evaluations can be solved through visual or instruction-action shortcuts. We introduce RoboSemanticBench (RSB), an embodied benchmark for diagnosing semantic grounding in action prediction: whether post-trained VLA models can use complex instruction semantics to select and manipulate the correct physical target. In each episode, a robot receives a multiple-choice math or general-knowledge question, observes candidate answer blocks, and must grasp the block corresponding to the correct answer. RSB covers controlled arithmetic, grade-school mathematical understanding, and commonsense or factual understanding under four-choice and ten-choice suites. Across representative VLA models, we find that many policies learn to grasp candidate blocks but select the semantically correct block at near-random or below-random rates after controlling for grasp success, revealing a persistent gap between backbone-level semantic competence and action prediction.
Comment: GitHub: https://github.com/ZGC-EmbodyAI/RoboSemanticBench
Dexterity-BEV: Aligning 3D World and Actions for Generalizable Robot Policies Learning
Huayi Zhou, Wei Gao, Dekun Lu, Ruiji Liu, Zhanqi Zhang, Ziyang Zhang, Jian Chen, Wenlve Zhou, Sheng Xu, Shumin Li, Kangyi Guo, Shichen Xu, Zixin Huang, Yongyi Su, Kui Jia
2606.02274v1
Dexterity-BEV: Aligning 3D World and Actions for Generalizable Robot Policies Learning
Huayi Zhou, Wei Gao, Dekun Lu, Ruiji Liu, Zhanqi Zhang, Ziyang Zhang, Jian Chen, Wenlve Zhou, Sheng Xu, Shumin Li, Kangyi Guo, Shichen Xu, Zixin Huang, Yongyi Su, Kui Jia
2606.02274v1
arXiv:2606.02274v1
•
2026-06-01
End-to-end manipulation policies, combined with web-scale pretrained Vision-Language Models (VLMs), show the promise for generalizable and dexterous robotic manipulation. However, they inherit two key limitations from 2D foundation models: 1) the reliance on 2D RGB inputs that ignores the intrinsically 3D nature of manipulation; and 2) the lack of spatial 3D alignment between input-output spaces as well as across diverse robot embodiments, camera setups, and trajectory datasets. In this paper, we present a series of contributions to address these issues. First, we introduce aligned vertex map and vertex spectrum -- a pixel-wise 3D representation that elevates 2D visual inputs to 3D, using camera calibration and optional depth. This novel input representation marries 3D awareness with the generalization of 2D large VLMs. Then, we propose to align the inputs and outputs of manipulation policies by expressing per-pixel 3D information of each camera view and robot actions to a shared coordinate. Based on this, we designate a canonical Bird's-Eye-View (BEV) alignment frame and innovatively propose to construct BEV images, producing a view-invariant representation robust to camera pose variations. To enable training and evaluation at scale, we develop a comprehensive data processing pipeline to perform such alignments; we also introduce a novel temporal alignment scheme for trajectories across diverse robots, human operators, and datasets. These contributions collectively mitigate input and output spatial-temporal misalignments, improving the consistency and generalization for real-world manipulation. Pretrained checkpoint, source code and data processing pipeline are available in https://hnuzhy.github.io/projects/Dex-BEV.
Comment: under review
Qwen-VLA: Unifying Vision-Language-Action Modeling across Tasks, Environments, and Robot Embodiments
Qiuyue Wang, Mingsheng Li, Jian Guan, Jinhui Ye, Sicheng Xie, Yitao Liu, Junhao Chen, Zhixuan Liang, Jie Zhang, Xintong Hu, Xuhong Huang, Pei Lin, Junyang Lin, Dayiheng Liu, Shuai Bai, Jingren Zhou, Jiazhao Zhang, Haoqi Yuan, Gengze Zhou, Hang Yin, Ye Wang, Yiyang Huang, Zixing Lei, Wujian Peng, Delin Chen, Yingming Zheng, Jingyang Fan, Xianwei Zhuang, Xin Zhou, Haoyang Li, Anzhe Chen, Tong Zhang, Xuejing Liu, Yuchong Sun, Ruizhe Chen, Zhaohai Li, Chenxu Lü, Zhibo Yang, Tao Yu, Xionghui Chen
2605.30280v2
Qwen-VLA: Unifying Vision-Language-Action Modeling across Tasks, Environments, and Robot Embodiments
Qiuyue Wang, Mingsheng Li, Jian Guan, Jinhui Ye, Sicheng Xie, Yitao Liu, Junhao Chen, Zhixuan Liang, Jie Zhang, Xintong Hu, Xuhong Huang, Pei Lin, Junyang Lin, Dayiheng Liu, Shuai Bai, Jingren Zhou, Jiazhao Zhang, Haoqi Yuan, Gengze Zhou, Hang Yin, Ye Wang, Yiyang Huang, Zixing Lei, Wujian Peng, Delin Chen, Yingming Zheng, Jingyang Fan, Xianwei Zhuang, Xin Zhou, Haoyang Li, Anzhe Chen, Tong Zhang, Xuejing Liu, Yuchong Sun, Ruizhe Chen, Zhaohai Li, Chenxu Lü, Zhibo Yang, Tao Yu, Xionghui Chen
2605.30280v2
arXiv:2605.30280v2
•updated
•
2026-05-28
Embodied intelligence is often studied through specialized models for individual tasks such as manipulation or navigation, resulting in fragmented capabilities and limited generalization across tasks, environments, and robot embodiments. In this work, we study whether heterogeneous embodied decision-making problems can be unified within a single vision-language-action model. We present Qwen-VLA, a unified embodied foundation model that extends Qwen's vision-language modeling stack from perception, understanding, and reasoning to continuous action and trajectory generation through a DiT-based action decoder. Qwen-VLA is trained with a large-scale joint pretraining recipe over diverse data sources, including robotics manipulation trajectories, human egocentric demonstrations, synthetic simulation data, vision-and-language navigation data, trajectory-centric supervision, and auxiliary vision-language data. To support multiple robot platforms, we introduce embodiment-aware prompt conditioning, where robot-specific textual descriptions specify the current embodiment and control convention. We further cast manipulation, navigation, and trajectory prediction into a unified action-and-trajectory prediction framework, enabling transferable visual grounding, spatial reasoning, and continuous action generation across robot morphologies, task families, and environments. Experiments on manipulation, navigation, and trajectory-centric benchmarks show consistent multi-task performance and out-of-distribution generalization under variations in scene layout, background, lighting, object configuration, and robot embodiment. Qwen-VLA-Instruct achieves 97.9% on LIBERO, 73.7% on Simpler-WidowX, 86.1%/87.2% on RoboTwin-Easy/Hard, 69.0% OSR on R2R, 59.6% SR on RxR, 76.9% average OOD success in real-world ALOHA experiments, and 26.6% zero-shot success on DOMINO dynamic manipulation.
Comment: 34 pages
Motion Planning in Dynamic Environments: A Survey from Classical to Modern Methods
Zongyuan Shen, Yaming Ou, Shalabh Gupta, Shancheng Zhao, Dehua Zhou, Gao Wang, Zhongqiang Ren, Junfeng Fan, Long Cheng
2606.02677v1
Motion Planning in Dynamic Environments: A Survey from Classical to Modern Methods
Zongyuan Shen, Yaming Ou, Shalabh Gupta, Shancheng Zhao, Dehua Zhou, Gao Wang, Zhongqiang Ren, Junfeng Fan, Long Cheng
2606.02677v1
arXiv:2606.02677v1
•
2026-06-01
Motion planning in dynamic environments requires robots to continuously adapt their paths in response to environmental changes for safe and uninterrupted navigation. While many surveys have reviewed planning in static settings, systematic reviews focused on dynamic environments remain limited. This paper presents a comprehensive survey of 138 works, primarily published between 2015 and 2025, spanning both classical and learning-based approaches. The motion planning methods are grouped into five categories based on the concepts of sampling, graph search, model predictive control, learning, and additional classical local planning approaches, including velocity obstacles, potential fields and dynamic windows. The learning techniques include supervised learning and reinforcement learning. We also discuss the role of dynamic perception in motion planning, covering techniques for detecting and modeling moving obstacles using cameras, LiDAR, and event-based sensors. The survey analyzes the principles, strengths, and limitations of each method, with particular attention to challenges unique to dynamic environments, such as prediction uncertainty, human-robot interaction, and the freezing robot problem. The survey provides researchers with a structured understanding of motion planning methods in dynamic environments.
FW-NKF: Frequency-Weighted Neural Kalman Filters
Adnan Harun Dogan, Berken Utku Demirel, Christian Holz
2606.02251v1
FW-NKF: Frequency-Weighted Neural Kalman Filters
Adnan Harun Dogan, Berken Utku Demirel, Christian Holz
2606.02251v1
arXiv:2606.02251v1
•
2026-06-01
Robust state estimation is central to robotic autonomy, yet classical Kalman filters struggle with frequency-dependent disturbances and model mismatch such as sensor vibrations, electromagnetic interference, and periodic noise. Although Deep Kalman Filter (DKF) variants extend the Extended Kalman Filtering (EKF) framework by learning latent transitions, they lack explicit mechanisms to suppress band-limited noise components that typically corrupt sensor measurements in real-world scenarios. We introduce the Frequency-Weighted Neural Kalman Filter (FW-NKF), a unified hybrid approach that embeds a causal spectral-shaping operator into the Kalman measurement residual and jointly learns observation, and transition networks. By adapting both the filter spectrum and the latent state representation, FW-NKF attenuates the noise-dominated frequency bands while capturing complex residual structures. We conduct extensive experiments on four heterogeneous benchmarks, including chaotic systems such as multi-dimensional Lorenz systems and full-body inertial pose estimation, and find a reduction in localization error of up to 10% as well as marked improvements in orientation accuracy. Our ablation studies confirm that frequency weighting and deep latent-state modeling contribute to overall performance.
Comment: Published at ICRA 2026
Strategizing at Speed: A Learned Model Predictive Game for Multi-Agent Drone Racing
Andrei-Carlo Papuc, Lasse Peters, Sihao Sun, Laura Ferranti, Javier Alonso-Mora
2602.06925v2
Strategizing at Speed: A Learned Model Predictive Game for Multi-Agent Drone Racing
Andrei-Carlo Papuc, Lasse Peters, Sihao Sun, Laura Ferranti, Javier Alonso-Mora
2602.06925v2
arXiv:2602.06925v2
•updated
•
2026-02-06
Autonomous drone racing pushes the boundaries of high-speed motion planning and multi-agent strategic decision-making. Success in this domain requires drones not only to navigate at their limits but also to anticipate and counteract competitors' actions. In this paper, we study a fundamental question that arises in this domain: how deeply should an agent strategize before taking an action? To this end, we compare two planning paradigms: the Model Predictive Game (MPG), which finds interaction-aware strategies at the expense of longer computation times, and contouring Model Predictive Control (MPC), which computes strategies rapidly but does not reason about interactions. We perform extensive experiments to study this trade-off, revealing that MPG outperforms MPC at moderate velocities but loses its advantage at higher speeds due to latency. To address this shortcoming, we propose a Learned Model Predictive Game (LMPG) approach that amortizes model predictive gameplay to reduce latency. In both simulation and hardware experiments, we benchmark our approach against MPG and MPC in head-to-head races, finding that LMPG outperforms both baselines.
Control of a Twin Rotor using Twin Delayed Deep Deterministic Policy Gradient (TD3)
Zeyad Gamal, Youssef Mahran, Ayman El-Badawy
2512.13356v2
Control of a Twin Rotor using Twin Delayed Deep Deterministic Policy Gradient (TD3)
Zeyad Gamal, Youssef Mahran, Ayman El-Badawy
2512.13356v2
arXiv:2512.13356v2
•updated
•
2025-12-15
This paper proposes a reinforcement learning (RL) framework for controlling and stabilizing the Twin Rotor Aerodynamic System (TRAS) at specific pitch and azimuth angles and tracking a given trajectory. The complex dynamics and non-linear characteristics of the TRAS make it challenging to control using traditional control algorithms. However, recent developments in RL have attracted interest due to their potential applications in the control of multirotors. The Twin Delayed Deep Deterministic Policy Gradient (TD3) algorithm was used in this paper to train the RL agent. This algorithm is used for environments with continuous state and action spaces, similar to the TRAS, as it does not require a model of the system. The simulation results illustrated the effectiveness of the RL control method. Next, external disturbances in the form of wind disturbances were used to test the controller's effectiveness compared to conventional PID controllers. Lastly, experiments on a laboratory setup were carried out to confirm the controller's effectiveness in real-world applications.
Comment: This is the Author Accepted Manuscript version of a paper accepted for publication. The final published version is available via IEEE Xplore
Reinforcement Learning Position Control of a Quadrotor Using Soft Actor-Critic (SAC)
Youssef Mahran, Zeyad Gamal, Ayman El-Badawy
2512.18333v2
Reinforcement Learning Position Control of a Quadrotor Using Soft Actor-Critic (SAC)
Youssef Mahran, Zeyad Gamal, Ayman El-Badawy
2512.18333v2
arXiv:2512.18333v2
•updated
•
2025-12-20
This paper proposes a new Reinforcement Learning (RL) based control architecture for quadrotors. With the literature focusing on controlling the four rotors' RPMs directly, this paper aims to control the quadrotor's thrust vector. The RL agent computes the percentage of overall thrust along the quadrotor's z-axis along with the desired Roll ($φ$) and Pitch ($θ$) angles. The agent then sends the calculated control signals along with the current quadrotor's Yaw angle ($ψ$) to an attitude PID controller. The PID controller then maps the control signals to motor RPMs. The Soft Actor-Critic algorithm, a model-free off-policy stochastic RL algorithm, was used to train the RL agents. Training results show the faster training time of the proposed thrust vector controller in comparison to the conventional RPM controllers. Simulation results show smoother and more accurate path-following for the proposed thrust vector controller.
Comment: This is the Author Accepted Manuscript version of a paper accepted for publication. The final published version is available via IEEE Xplore
Dynamic Entropy Tuning in Reinforcement Learning Low-Level Quadcopter Control: Stochasticity vs Determinism
Youssef Mahran, Zeyad Gamal, Ayman El-Badawy
2512.18336v2
Dynamic Entropy Tuning in Reinforcement Learning Low-Level Quadcopter Control: Stochasticity vs Determinism
Youssef Mahran, Zeyad Gamal, Ayman El-Badawy
2512.18336v2
arXiv:2512.18336v2
•updated
•
2025-12-20
This paper explores the impact of dynamic entropy tuning in Reinforcement Learning (RL) algorithms that train a stochastic policy. Its performance is compared against algorithms that train a deterministic one. Stochastic policies optimize a probability distribution over actions to maximize rewards, while deterministic policies select a single deterministic action per state. The effect of training a stochastic policy with both static entropy and dynamic entropy and then executing deterministic actions to control the quadcopter is explored. It is then compared against training a deterministic policy and executing deterministic actions. For the purpose of this research, the Soft Actor-Critic (SAC) algorithm was chosen for the stochastic algorithm while the Twin Delayed Deep Deterministic Policy Gradient (TD3) was chosen for the deterministic algorithm. The training and simulation results show the positive effect the dynamic entropy tuning has on controlling the quadcopter by preventing catastrophic forgetting and improving exploration efficiency.
Comment: This is the Author Accepted Manuscript version of a paper accepted for publication. The final published version is available via IEEE Xplore
Network Distributed Multi-Agent Reinforcement Learning for Consensus Control of Quadcopters
Youssef Mahran, Zeyad Gamal, Aamir Ahmad, Ayman El-Badawy
2606.02107v1
Network Distributed Multi-Agent Reinforcement Learning for Consensus Control of Quadcopters
Youssef Mahran, Zeyad Gamal, Aamir Ahmad, Ayman El-Badawy
2606.02107v1
arXiv:2606.02107v1
•
2026-06-01
This paper proposes a Network Distributed Multi-Agent Reinforcement Learning (ND-MARL) framework for quadcopter consensus control. Compared to conventional multi-agent MARL formulations that rely on centralized planning or fully decentralized execution, ND-MARL incorporates the swarm communication graph into the decision process. Under a 2-Neighbor communication topology, each agent observes information of only two neighbors and outputs an action through a distributed policy. A high-level distributed consensus planner is trained using Multi-Agent Soft Actor-Critic (MASAC) and embedded in a hierarchical stack to generate reference target positions tracked by a low-level quadcopter controller. Results demonstrate smooth consensus trajectories and planner-tracker integration when compared to a centralized MARL controller. Most notably, the learned controller exhibits zero-shot scalability, as policies trained on a three-agent system are deployed to swarms of up to 250 agents under the same 2-Neighbor communication topology without retraining or fine-tuning, achieving consistent convergence with increasing steady-state spread at large team sizes due to sparse information propagation. These findings highlight ND-MARL as a stable framework for distributed, communication-aware quadcopter consensus control.
Comment: This is the Author Accepted Manuscript version of a paper accepted for publication. The final published version is available via IEEE Xplore
GuidedVLA: Specifying Task-Relevant Factors via Plug-and-Play Action Attention Specialization
Xiaosong Jia, Bowen Yang, Zuhao Ge, Xian Nie, Yuchen Zhou, Cunxin Fan, Yufeng Li, Yilin Chai, Chao Jing, Zijian Liang, Qingwen Bu, Haidong Cao, Chao Wu, Qifeng Li, Zhenjie Yang, Chenhe Zhang, Hongyang Li, Zuxuan Wu, Junchi Yan, Yu-Gang Jiang
2605.12369v2
GuidedVLA: Specifying Task-Relevant Factors via Plug-and-Play Action Attention Specialization
Xiaosong Jia, Bowen Yang, Zuhao Ge, Xian Nie, Yuchen Zhou, Cunxin Fan, Yufeng Li, Yilin Chai, Chao Jing, Zijian Liang, Qingwen Bu, Haidong Cao, Chao Wu, Qifeng Li, Zhenjie Yang, Chenhe Zhang, Hongyang Li, Zuxuan Wu, Junchi Yan, Yu-Gang Jiang
2605.12369v2
arXiv:2605.12369v2
•updated
•
2026-05-12
Vision-Language-Action (VLA) models aim for general robot learning by aligning action as a modality within powerful Vision-Language Models (VLMs). Existing VLAs rely on end-to-end supervision to implicitly enable the action decoding process to learn task-relevant features. However, without explicit guidance, these models often overfit to spurious correlations, such as visual shortcuts or environmental noise, limiting their generalization. In this paper, we introduce GuidedVLA, a framework designed to manually guide the action generation to focus on task-relevant factors. Our core insight is to treat the action decoder not as a monolithic learner, but as an assembly of functional components. Individual attention heads are supervised by manually defined auxiliary signals to capture distinct factors. As an initial study, we instantiate this paradigm with three specialized heads: object grounding, spatial geometry, and temporal skill logic. Across simulation and real-robot experiments, GuidedVLA improves success rates in both in-domain and out-of-domain settings compared to strong VLA baselines. Finally, we show that the quality of these specialized factors correlates positively with task performance and that our mechanism yields decoupled, high-quality features. Our results suggest that explicitly guiding action-decoder learning is a promising direction for building more robust and general VLA models.
Comment: Accepted to RSS 2026. Project page: https://guidedvla.github.io/project_page/
TIDES: Time-Derivative Event Simulation via Deformable Reconstruction
Christopher Thirgood, Dipon Kumar Ghosh, Simon Hadfield
2606.02058v1
TIDES: Time-Derivative Event Simulation via Deformable Reconstruction
Christopher Thirgood, Dipon Kumar Ghosh, Simon Hadfield
2606.02058v1
arXiv:2606.02058v1
•
2026-06-01
Event cameras emit asynchronous events in response to environmental appearance changes. The scarcity of real-world event datasets makes simulation essential. However, most simulators infer event timestamps from frame sequences, forcing many threshold crossings to share a small set of discrete times; a failure mode we term timestamp batching that worsens under fast motion and occlusion. We present TIDES, a continuous-time event simulator built on dynamic Gaussian splatting. Because TIDES operates on an explicit 3D scene representation with learnt geometry and motion, it can derive per-pixel intensity dynamics directly from the scene, rather than by differencing rendered frames. This enables accurate threshold-crossing prediction, including multiple crossings per rendering step, without temporal upsampling or frame interpolation. The same 3D scene model reveals where objects partially occlude one another; TIDES uses this to guide adaptive time stepping, concentrating computation only in regions where occlusion dynamics make simple models of brightness change unreliable. Finally, we model finite sensor bandwidth using a tile-level arbiter whose throughput, jitter, and event drops reproduce realistic sensor artifacts. Across paired RGB-event benchmarks, TIDES attains state-of-the-art event-stream fidelity. We also show that events simulated by TIDES transfer more effectively to real downstream tasks than competitors'.
AttenA+: Rectifying Action Inequality in Robotic Foundation Models
Daojie Peng, Fulong Ma, Jiahang Cao, Qiang Zhang, Xupeng Xie, Jian Guo, Ping Luo, Andrew F. Luo, Boyu Zhou, Jun Ma
2605.13548v3
AttenA+: Rectifying Action Inequality in Robotic Foundation Models
Daojie Peng, Fulong Ma, Jiahang Cao, Qiang Zhang, Xupeng Xie, Jian Guo, Ping Luo, Andrew F. Luo, Boyu Zhou, Jun Ma
2605.13548v3
arXiv:2605.13548v3
•updated
•
2026-05-13
Existing robotic foundation models, while powerful, are predicated on an implicit assumption of temporal homogeneity: treating all actions as equally informative during optimization. This "flat" training paradigm, inherited from language modeling, remains indifferent to the underlying physical hierarchy of manipulation. In reality, robot trajectories are fundamentally heterogeneous, where low-velocity segments often dictate task success through precision-demanding interactions, while high-velocity motions serve as error-tolerant transitions. Such a misalignment between uniform loss weighting and physical criticality fundamentally limits the performance of current Vision-Language-Action (VLA) models and World-Action Models (WAM) in complex, long-horizon tasks. To rectify this, we introduce AttenA+, an architecture-agnostic framework that prioritizes kinematically critical segments via velocity-driven action attention. By reweighting the training objective based on the inverse velocity field, AttenA+ naturally aligns the model's learning capacity with the physical demands of manipulation. As a plug-and-play enhancement, AttenA+ can be integrated into existing backbones without structural modifications or additional parameters. Extensive experiments demonstrate that AttenA+ significantly elevates the ceilings of current state-of-the-art models. Specifically, it improves OpenVLA-OFT to 98.6% (+1.5%) on the Libero benchmark and pushes FastWAM to 92.4% (+0.6%) on RoboTwin 2.0. Real-world validation on a Franka manipulator further showcases its robustness and cross-task generalization. Our work suggests that mining the intrinsic structural priors of action sequences offers a highly efficient, physics-aware complement to standard scaling laws, paving a new path for general-purpose robotic control.
World-Task Factorization for Robot Learning
Eduardo Sebastián, Adrian Pfisterer, Vito Mengers, Oliver Brock, Amanda Prorok
2606.02027v1
World-Task Factorization for Robot Learning
Eduardo Sebastián, Adrian Pfisterer, Vito Mengers, Oliver Brock, Amanda Prorok
2606.02027v1
arXiv:2606.02027v1
•
2026-06-01
Robot learning must produce policies that generalize to new combinations of constraints, teammates, and environments. To achieve this, we must structurally factor the policy, which is a choice that dictates what generalizes, what requires retraining, and what remains entangled. Existing methods span a wide spectrum, from expecting structure to emerge from data scaling, to hand-designing it via hierarchies, skill libraries or learned specializations. In this paper, we study what we argue is the most fundamental factorization in robotics: separating the world from the task. We investigate the conditions under which this factorization is principled. World factors are properties of the embodied system and the environment; they exist independently of intent. Task factors are defined by the task's logic over what the world admits. We formalize this asymmetry through Bayesian model evidence: it aligns with the data-generating process, maintains high likelihood through an analytical world model, and reduces the Occam razor's penalty on task parameters. We instantiate this factorization by pairing AICON, a differentiable graph of recursive estimators and interconnections that is compositional, operates without task-specific data, and propagates cost gradients to actuators, with a compact, learned policy that modulates gradient paths. Gradients serve as the interface between the two factors: they carry world structure through the graph and task structure through costs, enabling low-dimensional learning while preserving structural generalization. We test the world/task factorization across three problems that encompass heterogeneous robots, environments, task logic and sensorimotor modalities. Our framework outperforms end-to-end baselines and analytical heuristics in all settings, generalizes zero-shot to out-of-distribution configurations, and transfers to real hardware without retraining.
SPARC: Spatial-Aware Path Planning via Attentive Agent Communication
Sayang Mu, Xiangyu Wu, Bo An
2603.02845v5
SPARC: Spatial-Aware Path Planning via Attentive Agent Communication
Sayang Mu, Xiangyu Wu, Bo An
2603.02845v5
arXiv:2603.02845v5
•updated
•
2026-03-03
Efficient communication is critical for decentralized Multi-Robot Path Planning (MRPP), yet existing learned communication methods treat all neighboring robots equally regardless of their spatial proximity, leading to diluted attention in congested regions where coordination matters most. We propose Relation enhanced Multi Head Attention (RMHA), a communication mechanism that explicitly embeds pairwise Manhattan distances into the attention weight computation, enabling each robot to dynamically prioritize messages from spatially relevant neighbors. Combined with a distance-constrained attention mask and GRU gated message fusion, RMHA integrates seamlessly with MAPPO for stable end-to-end training. In zero-shot generalization from 8 training robots to 128 test robots on 40x40 grids, RMHA achieves approximately 75 percent success rate at 30 percent obstacle density outperforming the best baseline by over 25 percentage points. Ablation studies confirm that distance-relation encoding is the key contributor to success rate improvement in high-density environments. Index Terms-Multi-robot path planning, graph attention mechanism, multi-head attention, communication optimization, cooperative decision-making
Comment: The manuscript is being withdrawn at the request of the first author for the purpose of revising content and re-uploading a revised version with updated data/figures/text . The revised manuscript will be resubmitted to arXiv promptly with the same author list and research theme
Market-Based Replanning for Safety-Critical UAV Swarms in Search and Rescue Missions
Luiz Giacomossi, Andrea Haglund, Claire Namatovu, Emily Zainali, Esaias Målqvist, Yonatan M. Beyene, Ivan Tomasic, Baran Çürüklü, Håkan Forsberg
2606.01970v1
Market-Based Replanning for Safety-Critical UAV Swarms in Search and Rescue Missions
Luiz Giacomossi, Andrea Haglund, Claire Namatovu, Emily Zainali, Esaias Målqvist, Yonatan M. Beyene, Ivan Tomasic, Baran Çürüklü, Håkan Forsberg
2606.01970v1
arXiv:2606.01970v1
•
2026-06-01
Reliable autonomous UAV swarms in Search and Rescue (SAR) missions require fault-tolerant coordination capable of sustaining operations despite agent degradation. This paper introduces the Intelligent Replanning Drone Swarm (IRDS), a distributed coordination architecture designed for resource-constrained environments. The proposed framework employs a Reverse-Auction market mechanism where agents bid to service search sectors based on a distance-weighted cost function, coupled with a geometric consensus protocol for target verification. We evaluate the approach through physics-based simulations (N=8 agents, 8x8 grid) subjected to stochastic fault injection. Results indicate that the swarm autonomously reallocates tasks from failed agents with low latency relative to the total mission duration, maintaining a mission success rate of 93% under 25% workforce degradation. The proposed framework demonstrates a robust, empirically tested method for self-healing aerial robotic coordination.
Comment: 6 pages, 4 figures, accepted at MIPRO 2026
WALL-WM: Carving World Action Modeling at the Event Joints
Shalfun Li, Victor Yao, Charles Yang, Truth Qu, Regis Cheng, Ryan Yu, Howard Lu, Newton Von, Vincent Chen, Yohann Tang, Maeve Zhang, Ellie Ma, Gody Li, Sage Yang, Lorien Shu, J. W. Gao, Ethan Chen, Colin Ye, Yu Sun, Elise Mon, PS Zhang, Neo Li, Lily Li, James Wang, Ping Yang, Chris Pan, Lucy Liang, Hang Su, Roy Gan, Hao Wang, Qian Wang
2606.01955v1
WALL-WM: Carving World Action Modeling at the Event Joints
Shalfun Li, Victor Yao, Charles Yang, Truth Qu, Regis Cheng, Ryan Yu, Howard Lu, Newton Von, Vincent Chen, Yohann Tang, Maeve Zhang, Ellie Ma, Gody Li, Sage Yang, Lorien Shu, J. W. Gao, Ethan Chen, Colin Ye, Yu Sun, Elise Mon, PS Zhang, Neo Li, Lily Li, James Wang, Ping Yang, Chris Pan, Lucy Liang, Hang Su, Roy Gan, Hao Wang, Qian Wang
2606.01955v1
arXiv:2606.01955v1
•
2026-06-01
WALL-WM is a World Action Model that shifts video-action learning from chunk-centric optimization to event-grounded Vision-Language-Action pretraining, using semantically coherent action events as the atomic unit of learning. Existing WAMs commonly initialize from multimodal or video foundation models and then optimize fixed-length action chunks conditioned directly on the current observation and instruction. Although convenient, this chunk-centric formulation creates a fundamental granularity mismatch. Language describes semantic goals and events, vision evolves through continuous scene dynamics, and actions operate at control-level timescales; forcing all three into the same fixed-length prediction window turns VLA training into short-horizon correlation fitting. WALL-WM addresses this mismatch by organizing both supervision and data around semantic events. Specifically, it pairs event-grounded VLA pretraining with a data ecosystem built from event-level captions and cluster-balanced sampling, enabling scalable learning over diverse behaviors, scenes, and task structures. From the same event-pretrained backbone, WALL-WM supports two complementary inference modes. The event mode consumes next-event descriptions and enables variable-length execution chunks, while the unified mode uses a VLM with Staircase Decoding to condition conventional fixed-length chunk inference while preserving a gradient-continuous VLA path. Together with Muon-optimizer-based large-scale pretraining infrastructure, WALL-WM provides a practical scale-up recipe for general-purpose WAMs. Experiments show that WALL-WM generalizes broadly across language, scenes, and tasks, achieving state-of-the-art performance in large-scale real-world generalization evaluation.
Co-training with Ego-centric Video and Demonstration for Robot Navigation Task
Shoya Kuno, Yumo Ouchi, Kanata Suzuki
2606.01951v1
Co-training with Ego-centric Video and Demonstration for Robot Navigation Task
Shoya Kuno, Yumo Ouchi, Kanata Suzuki
2606.01951v1
arXiv:2606.01951v1
•
2026-06-01
Vision-language-action (VLA) models are promising for diverse robotic tasks, but their performance heavily depends on large-scale high-quality training data, whose collection on real robots is costly and time-consuming. While prior work has explored augmenting manipulation datasets with egocentric human videos, applying such approaches to mobile robot navigation remains challenging due to viewpoint changes during locomotion. In this paper, we propose a framework that converts egocentric walking videos into datasets for mobile robot imitation learning. The proposed method estimates camera motion from human videos and transforms it into action representations compatible with ground mobile robots. By jointly training a VLA model on human-derived and robot-collected datasets, the model achieves improved language understanding and more robust action generation than training with either data source alone. Experiments on a fruit-search navigation task demonstrate that human egocentric videos provide an effective and scalable data source for mobile robot learning.
Learning Action-Conditional and Object-Centric Gaussian Splatting World Models for Rigid Objects
Jens U. Kreber, Lukas Mack, Joerg Stueckler
2606.01950v1
Learning Action-Conditional and Object-Centric Gaussian Splatting World Models for Rigid Objects
Jens U. Kreber, Lukas Mack, Joerg Stueckler
2606.01950v1
arXiv:2606.01950v1
•
2026-06-01
World models enable intelligent agents to predict the consequences of their actions on the environment. In this paper, we propose Multi Rigid Object Gaussian World Model (MRO-GWM), a novel model that learns action-conditional dynamics of rigid objects in 3D. By representing the scene by object-centric Gaussians, we can represent arbitrary object shapes and multi-object scenes. We develop a novel spatio-temporal transformer architecture that predicts future rigid body motion from a history of object Gaussians and future actions. Objects are represented by their Gaussians in a canonical frame, which allows for describing object motion as rigid body transformation. Our model is trained on reconstructions from multiple viewpoints, which requires the model to handle partial observations of objects due to occlusions. We analyze prediction performance of our approach on synthetic datasets composed of typical household objects with multi-object dynamics and interactions by a robot end effector. We also evaluate our model in model-predictive control for non-prehensile manipulation in simulation.
Closed-Form Pose Estimation of Endoluminal Medical Devices via Gradiometer-Based Electromagnetic Localization System
Zhiwei Wu, Jiahao Luo, Yubo Pu, Siyi Wei, Yuankai Chen, Jinhui Zhang
2606.01946v1
Closed-Form Pose Estimation of Endoluminal Medical Devices via Gradiometer-Based Electromagnetic Localization System
Zhiwei Wu, Jiahao Luo, Yubo Pu, Siyi Wei, Yuankai Chen, Jinhui Zhang
2606.01946v1
arXiv:2606.01946v1
•
2026-06-01
Embedded magnetic tracking holds highly attractive prospects for remote navigation of endoluminal medical devices. However, existing six-degree-of-freedom pose recovery approaches often require pre-calibrated workspace field maps or iterative nonlinear optimization. This letter presents a Gradiometer-Based Electromagnetic Localization System (GELS), a closed-form tracking framework that uses a compact magnetometer array as an embedded quasi-gradiometer to estimate local magnetic fields and gradient tensors. These quantities are mapped by the Euler homogeneous relation to displacements between source and array, from which multi-source Procrustes registration recovers the array orientation and position using at least three non-collinear sources. The algorithm requires known source positions and array geometry, but no pre-calibrated workspace field maps, initial pose guesses, or calibrated excitation-source moments. The recovered pose also enables a proof-of-concept sub-level dipole localization task by serving as a mobile magnetic reference frame. Benchtop experiments across sensor-array configurations and excitation modes demonstrate sequence-averaged position errors of \SI{10.80}{\milli\meter}--\SI{15.57}{\milli\meter}, a fastest update rate of \SI{14.49}{\hertz}, and a median solver runtime of \SI{172.00}{\micro\second}. A perturbation-based error propagation analysis further identifies inter-sensor inconsistency and dipole-model mismatch as the dominant accuracy limits, thereby informing future sensor array and magnetic source design for further reducing pose-estimation error.
Magnetic Indoor Localization through CNN Regression and Rotation Invariance
Helge Rosé, Konstantin Klipp, Tom Koubek, Bernd Schäufele, Ilja Radusch
2604.22896v2
Magnetic Indoor Localization through CNN Regression and Rotation Invariance
Helge Rosé, Konstantin Klipp, Tom Koubek, Bernd Schäufele, Ilja Radusch
2604.22896v2
arXiv:2604.22896v2
•updated
•
2026-04-24
Indoor positioning is an essential technology for a wide range of applications in GNSS-denied environments, including indoor navigation and IoT systems. Combining convolutional neural networks (CNNs) and magnetic field-based features offers a low-cost, infrastructure-free solution for precise positioning. While magnetic fingerprints are a promising approach for indoor positioning, models trained on raw 3D magnetometer data are highly sensitive to device orientation. We address this by using two rotation invariant features derived from the 3D magnetic field: the norm (Mn) and the projection onto the gravity axis (Mg). We train a lightweight 7-layer dilated CNN (MagNetS/XL) on magnetic sequences to directly regress (x, y) positions. Using the MagPie dataset (three buildings, handheld trajectories), we systematically evaluate fixed and random rotations of test and/or train data. Raw 3D inputs (Mx, My , Mz) exhibit isotropic error increases under fixed 90° rotations and further degrade with growing random rotations. In contrast, 2D (Mn, Mg) inputs maintain rotation invariant accuracy and surpass the 3D inputs once rotation exceeds building-specific thresholds for three reference buildings: 0° for Loomis (large), 5° for Talbot (medium), and 6° for CSL (small). MagNetXL achieves or exceeds state-of-the-art accuracy on the MagPie dataset, and MagNetS delivers similar performance with roughly one third of the parameters, favoring mobile deployment. These results show that the robustness gained from rotation invariant inputs outweighs the loss of input dimensionality in realistic usage, allowing mapping and localization without orientation alignment or added infrastructure.
Comment: Published and presented at the 2026 4th International Conference on Mechatronics, Control and Robotics (ICMCR)
Self-Imitated Diffusion Policy for Efficient and Robust Visual Navigation
Runhua Zhang, Junyi Hou, Changxu Cheng, Qiyi Chen, Tao Wang, Wuyue Zhao
2601.22965v2
Self-Imitated Diffusion Policy for Efficient and Robust Visual Navigation
Runhua Zhang, Junyi Hou, Changxu Cheng, Qiyi Chen, Tao Wang, Wuyue Zhao
2601.22965v2
arXiv:2601.22965v2
•updated
•
2026-01-30
Diffusion policies (DP) have demonstrated significant potential in visual navigation by capturing diverse multi-modal trajectory distributions. However, standard imitation learning (IL), which most DP methods rely on for training, often inherits sub-optimality and redundancy from expert demonstrations, thereby necessitating a computationally intensive "generate-then-filter" pipeline that relies on auxiliary selectors during inference. To address these challenges, we propose Self-Imitated Diffusion Policy (SIDP), a novel framework that learns improved planning by selectively imitating a set of trajectories sampled from itself. Specifically, SIDP introduces a reward-guided self-imitation mechanism that encourages the policy to consistently produce high-quality trajectories efficiently, rather than outputs of inconsistent quality, thereby reducing reliance on extensive sampling and post-filtering. During training, we employ a reward-driven curriculum learning paradigm to mitigate inefficient data utility, and goal-agnostic exploration for trajectory augmentation to improve planning robustness. Extensive evaluations on a comprehensive simulation benchmark show that SIDP significantly outperforms previous methods, with real-world experiments confirming its effectiveness across multiple robotic platforms. On Jetson Orin Nano, SIDP delivers a 2.5$\times$ faster inference than the baseline NavDP, i.e., 110ms VS 273ms, enabling efficient real-time deployment.
Comment: Preprint
Set-Supervised Diffusion Policy: Learning Action-Chunking Diffusion through Corrections
Zhaoting Li, Gang Chen, Javier Alonso-Mora, Cosimo Della Santina, Jens Kober
2606.01865v1
Set-Supervised Diffusion Policy: Learning Action-Chunking Diffusion through Corrections
Zhaoting Li, Gang Chen, Javier Alonso-Mora, Cosimo Della Santina, Jens Kober
2606.01865v1
arXiv:2606.01865v1
•
2026-06-01
Diffusion policies have recently emerged as a powerful framework for robotic manipulation. However, like other behavior cloning methods, they remain vulnerable to distributional shift, often requiring human-in-the-loop interventions to correct failures during deployment. These interactions naturally provide paired supervision in the form of the robot's undesired actions and the human teacher's corrective actions. Yet existing data aggregation pipelines and standard behavior cloning losses largely ignore this negative signal from undesired actions, leading to overfitting to teacher's actions and an increasing reliance on costly expert data. To address this limitation, we propose Set-Supervised Diffusion Policy (SDP), a novel learning framework that utilizes contrastive action-chunk data to train diffusion policies from human corrections. From paired positive and negative action-chunks, SDP constructs a set of desired action-chunks and designs a training pipeline that encourages the diffusion policy to align with the set. Through extensive experiments across multiple robotic manipulation tasks, we demonstrate that SDP consistently improves policy performance, with particularly strong gains in robustness to noisy data. Moreover, SDP induces high-quality aggregated datasets, enabling more efficient and reliable policy learning from human-in-the-loop corrections. Our code is available at https://set-supervised-diffusion-policy.github.io/.
Motion-aware Event Suppression for Event Cameras
Roberto Pellerito, Nico Messikommer, Giovanni Cioffi, Marco Cannici, Davide Scaramuzza
2602.23204v3
Motion-aware Event Suppression for Event Cameras
Roberto Pellerito, Nico Messikommer, Giovanni Cioffi, Marco Cannici, Davide Scaramuzza
2602.23204v3
arXiv:2602.23204v3
•updated
•
2026-02-26
In this work, we introduce the first framework for Motion-aware Event Suppression, which learns to filter events triggered by IMOs and ego-motion in real time. Our model jointly segments IMOs in the current event stream while predicting their future motion, enabling anticipatory suppression of dynamic events before they occur. Our lightweight architecture achieves 173 Hz inference on consumer-grade GPUs with less than 1 GB of memory usage, outperforming previous state-of-the-art methods on the challenging EVIMO benchmark by 67\% in segmentation accuracy while operating at a 53\% higher inference rate. Moreover, we demonstrate significant benefits for downstream applications: our method accelerates Vision Transformer inference by 83\% via token pruning and improves event-based visual odometry accuracy, reducing Absolute Trajectory Error (ATE) by 13\%.
Comment: Robotics: Science and Systems (RSS) 2026
PHASOR: Phase-Anchored Universal Action Representations for Humanoid Embodiments
Kihyun Kim, Chaeyun Kim, Jongho Shin, Taeyoun Kwon, Junghyun Kim, Mijin Koo, Haon Park
2606.01851v1
PHASOR: Phase-Anchored Universal Action Representations for Humanoid Embodiments
Kihyun Kim, Chaeyun Kim, Jongho Shin, Taeyoun Kwon, Junghyun Kim, Mijin Koo, Haon Park
2606.01851v1
arXiv:2606.01851v1
•
2026-06-01
Learning a good action embedding space is fundamental to scalable robot policy learning, yet existing methods treat action latents as task-specific intermediates rather than first-class representations. The resulting latents are unstructured, embodiment-specific, and weakly tied to motion semantics, limiting interpretability, controllability, and transferability across robots. We position the action embedding space itself as a first-class design target, with downstream policy quality emerging from representation quality. Exploiting motion's intrinsic periodicity, we factorize it into a phase manifold that captures cyclic structure via FFT-parametric coefficients, together with a pose branch that conditions the manifold on non-periodic configuration detail. Combined with motion-semantic distillation, this factorized structure yields a cross-embodiment motion manifold that is interpretable and embodiment-agnostic by design. Anchoring multiple humanoid robots to a shared human-pretrained manifold then produces a unified action embedding space across diverse platforms, achieving strong cross-embodiment retrieval and consistent gains on downstream robot tasks.
TRAP: Hijacking VLA CoT-Reasoning via Adversarial Patches
Zhengxian Huang, Wenjun Zhu, Haoxuan Qiu, Xiaoyu Ji, Wenyuan Xu
2603.23117v2
TRAP: Hijacking VLA CoT-Reasoning via Adversarial Patches
Zhengxian Huang, Wenjun Zhu, Haoxuan Qiu, Xiaoyu Ji, Wenyuan Xu
2603.23117v2
arXiv:2603.23117v2
•updated
•
2026-03-24
By integrating Chain-of-Thought (CoT) reasoning, Vision-Language-Action (VLA) models have demonstrated strong capabilities in robotic manipulation, particularly by improving generalization and interpretability. However, the security of CoT-based reasoning mechanisms remains largely unexplored. In this paper, we show that CoT reasoning introduces a novel attack vector for targeted behavior hijacking--for example, causing a robot to mistakenly deliver a knife to a person instead of an apple--without modifying the user's instruction. We first provide empirical evidence that CoT strongly governs action generation, even when it is semantically misaligned with the input instructions. Building on this observation, we propose TRAP, the first targeted behavior-hijacking adversarial attack against CoT-reasoning VLA models. By targeting the reasoning-to-action pathway, TRAP uses an adversarial patch (e.g., a tablecloth placed on the table) to steer intermediate CoT reasoning and downstream actions toward adversary-defined behaviors. Extensive evaluations on three representative reasoning VLAs, spanning distinct CoT reasoning mechanisms, demonstrate the effectiveness of TRAP. Notably, we implemented the patch by printing it on paper in a real-world setting. Our findings highlight the urgent need to secure CoT reasoning in VLA systems. The project page is available at https://zhengxian-huang.github.io/TRAP-website/.
Comment: Accepted by ICML 2026
The Lie We Tell: Correcting the Euclidean Fallacy in Vision Language Action Policies via Score Matching on Tangent Space
Bing-Cheng Chuang, I-Hsuan Chu, Bor-Jiun Lin, YuanFu Yang, Min Sun, Chun-Yi Lee
2606.01847v1
The Lie We Tell: Correcting the Euclidean Fallacy in Vision Language Action Policies via Score Matching on Tangent Space
Bing-Cheng Chuang, I-Hsuan Chu, Bor-Jiun Lin, YuanFu Yang, Min Sun, Chun-Yi Lee
2606.01847v1
arXiv:2606.01847v1
•
2026-06-01
Diffusion-based Vision-Language-Action policies achieve remarkable success in robotic manipulation, yet commit a fundamental geometric error we term the $\textbf{Euclidean Fallacy}$: representing SE(3) poses as flat $\mathbb{R}^{12}$ vectors. This approximation induces (1) manifold drift violating SO(3) constraints, (2) broken equivariance under coordinate transformations, and (3) non-geodesic trajectories with excessive kinematic cost. We introduce $\textbf{Lie Diffuser Actor (LDA)}$, a diffusion framework operating intrinsically on SE(3). Our method injects noise through left-invariant SDEs, predicts scores in the tangent space, and retracts samples via the exponential map. This formulation eliminates manifold drift by construction while guaranteeing coordinate-frame equivariance and geodesic optimality. On CALVIN ABC$\rightarrow$D, LDA improves average task length from $3.27$ to $3.51$ ($+7.3\%$). We further validate our method on real robot and the results show that our methodology outperforms the baseline on majority tasks.
Comment: ICML 2026 Accepted
DisFlow: Scene Flow from Distance Field for Object Pose, Velocity Tracking, and Dynamic Object Reconstruction
Lan Wu, Sheila Sutjipto, Jennifer Wakulicz, Teresa Vidal-Calleja
2606.01824v1
DisFlow: Scene Flow from Distance Field for Object Pose, Velocity Tracking, and Dynamic Object Reconstruction
Lan Wu, Sheila Sutjipto, Jennifer Wakulicz, Teresa Vidal-Calleja
2606.01824v1
arXiv:2606.01824v1
•
2026-06-01
We present \emph{DisFlow}, a novel framework for online scene flow estimation from distance field that enables \emph{6DoF dynamic object pose estimation}, \emph{motion tracking}, and \emph{surface reconstruction}. The scene is represented by Gaussian Process Implicit Surfaces (GPIS), with surface normals serving as derivative constraints, enabling accurate signed distance computations near the surface and gradient queries with uncertainty. With this representation as a foundation, we compute a scene flow from the distance field that describes how surface points are transported over time in consecutive frames. Through our flow, we can estimate an object's pose and motion by incrementally registering a new observed point cloud via an elegant closed-form optimisation. Unlike prior methods that operate in the camera or world frame, our approach performs probabilistic fusion directly in the \emph{object frame}, where the object remains geometrically consistent over time. The tight coupling of the DisFlow method in space and time yields dense geometry, surface normals, object pose trajectories, velocities, and uncertainty, all at real-time rates. We evaluate DisFlow on dynamic object sequences and demonstrate that it achieves accurate pose and motion tracking while simultaneously reconstructing high-quality object surfaces. Code publicly available at \href{https://github.com/LanWu076/disflow_ros2}{https://github.com/LanWu076/disflow\_ros2}
Trans2Occ: Voxel Occupancy Estimation and Grasp for Transparent Objects from Simulation to Reality
Yixuan Yang, Sha Zhang, Rui Li, Zhenfei Yin, Xinzhu Ma, Yiran Qin, Lei Bai, Xudong Xu, Shilin Shan, Wangmeng Zuo, Yanyong Zhang, Wanli Ouyang, Feng Zheng, Shixiang Tang, Dongzhan Zhou
2606.01777v1
Trans2Occ: Voxel Occupancy Estimation and Grasp for Transparent Objects from Simulation to Reality
Yixuan Yang, Sha Zhang, Rui Li, Zhenfei Yin, Xinzhu Ma, Yiran Qin, Lei Bai, Xudong Xu, Shilin Shan, Wangmeng Zuo, Yanyong Zhang, Wanli Ouyang, Feng Zheng, Shixiang Tang, Dongzhan Zhou
2606.01777v1
arXiv:2606.01777v1
•
2026-06-01
Transparent objects remain challenging for robotic perception due to unreliable depth sensing caused by refraction and reflection. While prior approaches rely on multi-view reconstruction or depth completion, they are often difficult to scale or deploy in real-world robotic systems. In this paper, we present a practical framework for transparent object perception and manipulation based on single-view RGB input. Our approach predicts voxel-space occupancy directly from a single image, providing a geometry-aware representation that supports downstream robotic grasping. To enable large-scale training, we construct a simulation pipeline that generates paired RGB images and voxel occupancy annotations under diverse materials and lighting conditions. We demonstrate that the predicted occupancy representation is robust to domain shifts and transfers effectively from simulation to real-world robotic setups without fine-tuning. A simple rule-based grasping strategy built on top of the occupancy further achieves reliable grasp performance on transparent objects. Extensive experiments in both simulation and real-world environments show that our framework provides accurate 3D understanding and enables practical manipulation of transparent objects. These results suggest that single-view occupancy prediction offers a scalable and effective solution for transparent object perception in robotics.
Fixed-Time Dynamic Landing of Quadrotors using Adaptive Unscented Kalman Filtering and Nonlinear Model Predictive Control
Mohammadreza Izadi, Zeinab Shayan, Steven Waslander, Reza Faieghi
2606.02658v1
Fixed-Time Dynamic Landing of Quadrotors using Adaptive Unscented Kalman Filtering and Nonlinear Model Predictive Control
Mohammadreza Izadi, Zeinab Shayan, Steven Waslander, Reza Faieghi
2606.02658v1
arXiv:2606.02658v1
•
2026-06-01
This paper introduces an estimation and control framework for dynamic landing of multi-rotor uncrewed aerial vehicles on moving platforms. The proposed method integrates nonlinear model predictive control with a real-time minimum-jerk trajectory planner that enforces a prescribed touchdown time, enabling consistent timing during the terminal descent. To enhance robustness in the presence of time-varying sensing quality, we utilize an adaptive unscented kalman filter that updates the process and measurement noise statistics online. In addition, we provide a reference feasibility analysis showing that minimum-jerk references induce bounded thrust and torque commands under standard tracking hypotheses. The proposed framework is evaluated in simulation and hardware experiments, and it is shown to achieve repeatable landings and improved platform velocity prediction accuracy relative to EKF/UKF-based methods.
Comment: Accepted to the Conference on Robots and Vision (CRV 2026), Vancouver, Canada
FlatVPR: Plug-and-play Geo-linear Residual Adapter for Geometric Rectification of Foundation Model Feature Manifolds
Rai Hisada, Kanji Tanaka
2606.01734v1
FlatVPR: Plug-and-play Geo-linear Residual Adapter for Geometric Rectification of Foundation Model Feature Manifolds
Rai Hisada, Kanji Tanaka
2606.01734v1
arXiv:2606.01734v1
•
2026-06-01
This paper proposes ``FlatVPR,'' a novel geometric rectification paradigm that effectively bridges the trade-off between map lightweightness and localization accuracy in visual place recognition (VPR) by enforcing a feature manifold structure where any descriptor between two adjacent anchors $\mathbf{z}_A$ and $\mathbf{z}_B$ can be accurately reconstructed via linear interpolation $\hat{\mathbf{z}}_{pseudo} = (1-t)\mathbf{z}_A + t\mathbf{z}_B$, where $t \in [0,1]$ denotes the relative position. While state-of-the-art foundation models such as DINOv2-ViT-S/14 provide robust semantic features, their latent manifolds exhibit prominent curvature, projecting uniform linear motion in physical space onto highly non-linear trajectories in the feature space, which hinders reliable reconstruction under sparse anchor conditions. To enable the aforementioned interpolation-based reconstruction, we introduce a residual transformation $\hat{\mathbf{z}} = \mathbf{z} + \text{Res}(\mathbf{z})$ to the raw foundation features $\mathbf{z}$, where $\text{Res}(\cdot)$ represents a learnable adapter. Our method explicitly suppresses manifold curvature using a mathematically grounded Pullback Flatness Loss that minimizes the deviation of intermediate features from the linear segment connecting adjacent anchors, thereby minimizing the intrinsic curvature of the manifold. Through this spatial flattening, map construction is formulated within an Expectation-Maximization (EM) framework, decoupled into a continuous M-step for manifold adaptation and a conceptual E-step for optimal anchor selection guidelines. Experiments on the NCLT dataset demonstrate that the application of our adapter leads to significant performance improvements even under extremely sparse anchor conditions with 100m intervals and extreme seasonal changes.
Comment: 5 pages, 1 figure, technical report
FlipItRight: Stable Pose-Targeted Throw-Flip Across Diverse Objects
Axel Dawne, Shinkyu Park
2606.01713v1
FlipItRight: Stable Pose-Targeted Throw-Flip Across Diverse Objects
Axel Dawne, Shinkyu Park
2606.01713v1
arXiv:2606.01713v1
•
2026-06-01
We propose FlipItRight, a framework for stable planar pose-targeted throw-flip with a high-DoF manipulator. The task is decomposed into an object-level planner, which generates candidate release states satisfying the desired landing pose, and a robot-level planner, which evaluates executability and constructs a feasible swing motion. Treating the release state as an explicit intermediate representation enables principled candidate filtering, adaptive selection of release and pre-swing configurations, and structured near-release motion design -- in particular, approximately constant end-effector velocities during the final swing phase to improve robustness to release-timing uncertainty. We validate on a real platform across objects of varying shape, size, and mass, achieving a 90% success rate across 120 trials. Ablation studies confirm that each design choice contributes to throwing performance, and the framework requires no prior data or learned model, enabling direct deployment on new objects and targets without environment-specific calibration or data collection.
AGILE: Hand-Object Interaction Reconstruction from Video via Agentic Generation
Jin-Chuan Shi, Binhong Ye, Tao Liu, Junzhe He, Yangjinhui Xu, Xiaoyang Liu, Zeju Li, Hao Chen, Chunhua Shen
2602.04672v4
AGILE: Hand-Object Interaction Reconstruction from Video via Agentic Generation
Jin-Chuan Shi, Binhong Ye, Tao Liu, Junzhe He, Yangjinhui Xu, Xiaoyang Liu, Zeju Li, Hao Chen, Chunhua Shen
2602.04672v4
arXiv:2602.04672v4
•updated
•
2026-02-04
Reconstructing dynamic hand-object interactions from monocular videos is critical for dexterous manipulation data collection and creating realistic digital twins for robotics and VR. However, current methods face two prohibitive barriers: (1) reliance on neural rendering often yields fragmented, non-simulation-ready geometries under heavy occlusion, and (2) dependence on brittle Structure-from-Motion (SfM) initialization leads to frequent failures on in-the-wild footage. To overcome these limitations, we introduce AGILE, a robust framework that shifts the paradigm from reconstruction to agentic generation for interaction learning. First, we employ an agentic pipeline where a Vision-Language Model (VLM) guides a generative model to synthesize a complete, watertight object mesh with high-fidelity texture, independent of video occlusions. Second, bypassing fragile SfM entirely, we propose a robust anchor-and-track strategy. We initialize the object pose at a single interaction onset frame using a foundation model and propagate it temporally by leveraging the strong visual similarity between our generated asset and video observations. Finally, a contact-aware optimization integrates semantic, geometric, and interaction stability constraints to enforce physical plausibility. Extensive experiments on HO3D, DexYCB, ARCTIC, and in-the-wild videos reveal that AGILE outperforms baselines in global geometric accuracy while demonstrating exceptional robustness on challenging sequences where prior arts frequently collapse. By prioritizing physical validity, our method produces simulation-ready assets validated via real-to-sim retargeting for robotic applications. Project page: https://agile-hoi.github.io.
Comment: 16 pages, SIGGRAPH 2026
CART: Context-Aware Terrain Adaptation using Temporal Sequence Selection for Legged Robots
Kartikeya Singh, Youngjin Kim, Yash Turkar, Karthik Dantu
2604.14344v2
CART: Context-Aware Terrain Adaptation using Temporal Sequence Selection for Legged Robots
Kartikeya Singh, Youngjin Kim, Yash Turkar, Karthik Dantu
2604.14344v2
arXiv:2604.14344v2
•updated
•
2026-04-15
Animals in nature combine multiple modalities, such as sight and feel, to perceive terrain and develop an understanding of how to walk on uneven terrain in an efficient manner. Similarly, legged robots need to develop their ability to stably walk on complex terrains by developing an understanding of the relationship between vision and proprioception. Most current terrain-adaptation methods remain susceptible to failure on complex off-road terrain because they do not explicitly model the context between exteroceptive terrain appearance and proprioceptive physical interaction. This experience-based learning often creates a Visual-Texture Paradox between what has been seen and how it actually feels. In this work, we introduce CART, a high-level controller built on a context-aware terrain adaptation approach that integrates proprioception and exteroception from onboard sensing to achieve a robust understanding of terrain. We evaluate our method on multiple terrains using the Unitree Go2 and ANYmal-C robot on the IsaacSim simulator and a Boston Dynamics SPOT robot for our real-world experiments. To evaluate whether the learned context improves locomotion behavior under the various paradox circumstances, we measure the robot s stability, traversal success, and task completion time in both simulation and real-world experiments. We compare CART against state-of-the-art locomotion and terrain- adaptation baselines across diverse terrain conditions. CART improves the average success rate by 5% over the baselines in simulation, while improving context-conditioned locomotion behavior, including up to 41% lower base oscillation in simulation and 22% in the real world, without increasing the time required to complete the locomotion tasks.
Goal2Pixel: Grounding Goals to Pixels for Vision-Language Navigation
Muyi Bao, Yuxin Cai, Hang Xu, Zongtai Li, Jinxi He, Jingfan Tang, Chen Lv, Ji Zhang, Yaqi Xie, Wenshan Wang
2606.01621v1
Goal2Pixel: Grounding Goals to Pixels for Vision-Language Navigation
Muyi Bao, Yuxin Cai, Hang Xu, Zongtai Li, Jinxi He, Jingfan Tang, Chen Lv, Ji Zhang, Yaqi Xie, Wenshan Wang
2606.01621v1
arXiv:2606.01621v1
•
2026-06-01
Vision-language models (VLMs) have become a common foundation for vision-and-language navigation in continuous environments (VLN-CE). Yet most VLM-based methods cast navigation as low-level action prediction, an interface that is ambiguous, tied to short-horizon motion primitives, and inefficient due to repeated VLM querying. We propose Goal2Pixel, a pure pixel-based paradigm that reformulates VLN-CE as navigable pixel grounding. Rather than predicting actions, Goal2Pixel uses the image plane as a unified spatial interface between VLM reasoning and robot motion: the model predicts a visible navigable pixel to the agent, which is back-projected into a 3D waypoint for forward navigation. For non-forward actions, we append auxiliary directive regions to the image plane, where the left/right/bottom regions are interpreted as turning left, turning right, and stopping, respectively. To enable long-horizon navigation, we propose a visibility-aware keyframe memory for compact and informative history representation. To adapt pretrained VLMs to navigable pixel grounding, we introduce semantic embeddings and coordinate-aware auxiliary losses. Goal2Pixel achieves competitive state-of-the-art performance while requiring fewer VLM inference calls than prior methods. On R2R-CE Val-Unseen it achieves 54.1% SR and 52.5% SPL with just 7.75 VLM calls per episode, 6x fewer than the 46.62 required by direct action prediction at 32.9% SR. The same trend holds on RxR-CE.Project Page: https://baobao0926.github.io/Goal2Pixel/.
Comment: 8 pages
URDF-Anything+: End-to-End Generation for Simulation-Ready Articulated Assets
Zhuangzhe Wu, Yue Xin, Chengkai Hou, Minghao Chen, Yaoxu Lyu, Jieyu Zhang, Shanghang Zhang
2603.14010v2
URDF-Anything+: End-to-End Generation for Simulation-Ready Articulated Assets
Zhuangzhe Wu, Yue Xin, Chengkai Hou, Minghao Chen, Yaoxu Lyu, Jieyu Zhang, Shanghang Zhang
2603.14010v2
arXiv:2603.14010v2
•updated
•
2026-03-14
Articulated objects are fundamental for robotics, simulation of physics, and interactive virtual environments. However, recovering them from visual observations is inherently challenging, as images provide only partial and ambiguous cues about both part geometry and their underlying kinematic structure. Existing approaches typically rely on multi-stage pipelines, retrieval from asset libraries, or explicit part segmentation. We present URDF-Anything+, an end-to-end autoregressive diffusion framework that generates simulation-ready URDF models directly from a single RGB image. Conditioned on visual observations and object geometry, URDF-Anything+ operates in a structured latent space and jointly models part geometry and articulation in a unified generation process. Specifically, the model sequentially predicts each articulated part together with its associated joint parameters, while a termination token dynamically determines the number of parts. This design enables direct generation of fully executable URDFs without external retrieval or post-processing stages. Experiments on large-scale articulated object benchmarks demonstrate that URDF-Anything+ outperforms prior methods in geometric reconstruction quality, joint parameter estimation, and physical executability, while being substantially more efficient than existing multi-stage approaches. Furthermore, the generated URDFs serve as faithful digital twins, enabling the zero-shot transfer of manipulation policies trained purely in simulation.
LAP: Fast LAtent Diffusion Planner for Autonomous Driving
Jinhao Zhang, Wenlong Xia, Zhexuan Zhou, Haoming Song, Youmin Gong, Jie Mei
2512.00470v4
LAP: Fast LAtent Diffusion Planner for Autonomous Driving
Jinhao Zhang, Wenlong Xia, Zhexuan Zhou, Haoming Song, Youmin Gong, Jie Mei
2512.00470v4
arXiv:2512.00470v4
•updated
•
2025-11-29
Diffusion models have demonstrated strong capabilities for modeling human-like driving behaviors in autonomous driving, but their iterative sampling process induces substantial latency, and operating directly on raw trajectory points forces the model to spend capacity on low-level kinematics, rather than high-level multi-modal semantics. To address these limitations, we propose LAtent Planner (LAP), a framework that plans in a VAE-learned latent space that disentangles high-level intents from low-level kinematics, enabling our planner to capture rich, multi-modal driving strategies. To bridge the representational gap between the high-level semantic planning space and the vectorized scene context, we introduce an intermediate feature alignment mechanism that facilitates robust information fusion. Notably, LAP can produce high-quality plans in one single denoising step, substantially reducing computational overhead. Through extensive evaluations on the large-scale nuPlan benchmark, LAP achieves state-of-the-art closed-loop performance among learning-based planning methods, while demonstrating an inference speed-up of at most 10x over previous SOTA approaches.
Embedding Semantic Risk into Distance Fields and CBFs for Online Monocular Safe Control
Dawei Zhang, Nuo Chen, Shuo Liu, Roberto Tron, Zhiwen Fan
2606.01605v1
Embedding Semantic Risk into Distance Fields and CBFs for Online Monocular Safe Control
Dawei Zhang, Nuo Chen, Shuo Liu, Roberto Tron, Zhiwen Fan
2606.01605v1
arXiv:2606.01605v1
•
2026-06-01
We propose an online monocular perception-to-control framework that embeds semantic risk into the distance field used by Control Barrier Function (CBF)-based safe navigation and teleoperation. Many perception-based safety filters assign the same distance-based safety margin to all mapped obstacles or use semantics only as a downstream controller adjustment, rather than encoding semantic risk in the spatial representation. Our framework instead reasons online about obstacle geometry and class-dependent risk by embedding semantic information directly into the Euclidean Signed Distance Field (ESDF). This design encodes semantic risk before control optimization, so high-risk objects exert a larger spatial influence in the safety field while retaining efficient ESDF queries at runtime. Specifically, a foundation-model-based SLAM front end reconstructs dense 3-D geometry from monocular RGB video, while per-frame semantic segmentation provides pixel-level class labels that are fused into the reconstructed geometry. The resulting geometric-semantic representation is then converted into an ESDF, where semantic labels identify safety-relevant regions and impose class-dependent inflation before field computation. The semantic-aware ESDF provides the local distance values and spatial derivatives required by the CBF controller, while class-dependent gains further regulate the controller response. Extensive simulation and hardware experiments demonstrate online operation at 10--20 Hz and semantic-aware safe behavior in both teleoperation and autonomous navigation.
RoboTrustBench: Benchmarking the Trustworthiness of Video World Models for Robotic Manipulation
Huiqiong Li, Jiayu Wang, Zhiting Mei, Anirudha Majumdar, Jingjing Chen, Bin Zhu
2606.01600v1
RoboTrustBench: Benchmarking the Trustworthiness of Video World Models for Robotic Manipulation
Huiqiong Li, Jiayu Wang, Zhiting Mei, Anirudha Majumdar, Jingjing Chen, Bin Zhu
2606.01600v1
arXiv:2606.01600v1
•
2026-06-01
Video world models are increasingly used in robotic manipulation, yet existing benchmarks mostly evaluate them under valid, feasible, and safe instructions. We introduce RoboTrustBench, a benchmark for evaluating the trustworthiness of video world models under four scenarios: Normal, Constraint-Sensitive, Counterfactual, and Adversarial. Built from real-world DROID episodes, RoboTrustBench contains 1,207 expert-validated instruction-image pairs and a six-dimensional evaluation protocol with 13 fine-grained criteria. Evaluating seven representative video world models with human and MLLM assessment, we find that current models often generate visually coherent videos, but struggle with constraint reasoning, counterfactual grounding, physical interaction, and unsafe-instruction suppression. These results show that visual quality and surface-level instruction following are insufficient for trustworthy robotic video world modeling.
Comment: Project: https://huiqiongli.github.io/RoboTrustBench/
Physics-Informed Modeling and Control of Emergent Behaviors in Robot Swarms
Zixuan Jin, Wenzhuo Zhang, Shuxian Quan, Zirui Dong, Fangwen Ye, Yuchen Shi, Cheng Xu
2606.01597v1
Physics-Informed Modeling and Control of Emergent Behaviors in Robot Swarms
Zixuan Jin, Wenzhuo Zhang, Shuxian Quan, Zirui Dong, Fangwen Ye, Yuchen Shi, Cheng Xu
2606.01597v1
arXiv:2606.01597v1
•
2026-06-01
Robot swarms can exhibit coherent collective behaviors through local perception, limited communication and decentralized decision-making, yet modeling and controlling such emergence remains challenging when behaviors unfold over multiple phases. Here we introduce PhySwarm, a physics-informed micro--macro framework that represents multi-stage swarm emergence as physically constrained density-field evolution coupled to executable robot motion. At the macroscopic level, a multi-phase advection--diffusion--reaction model (Macro-ADR) describes phase-dependent swarm-density evolution through directed transport, diffusion-based spatial regulation and behavioral phase transitions. At the microscopic level, an equivalent deterministic motion model (Micro-EDM) realizes these mechanisms through potential-field advection, density-gradient compensation and rate- or event-gated phase switching. A neural-physics controller (NPC) maps local observations and temporal memory to bounded physical parameters, and is trained with a reinforcement learning--PINN objective that combines task rewards with macro-scale density residuals and micro-scale motion-consistency constraints. In several proof-of-concept swarm missions -- including trail-guided foraging, formation-reconfigurable navigation and role-adaptive search and rescue -- we demonstrate that PhySwarm can generate distinct multi-stage emergent behaviors within a unified physics-informed modeling framework. The learned density fields and physical parameters provide interpretable evidence of how advection, diffusion and reaction jointly regulate multi-stage swarm organization. These results establish a physics-informed route for learning, interpreting and controlling emergent behaviors in robot swarms.
Wall-OSS-0.5 Technical Report
Ryan Yu, Pushi Zhang, Starrick Liu, Brae Liu, Miracle Kang, Shalfun Li, Lights Shi, Ellie Ma, Ping Yang, Chris Pan, Jerry Chen, Dongxiu Liu, Rain Sun, Miles Guo, Byron Zhang, Hugo Zhou, Zach Xu, Vincent Chen, Harrison Huang, James Wang, Dance Kuzi, Andy Zhai, Hang Su, Roy Gan, Lucy Liang, Hao Wang, Qian Wang
2605.30877v2
Wall-OSS-0.5 Technical Report
Ryan Yu, Pushi Zhang, Starrick Liu, Brae Liu, Miracle Kang, Shalfun Li, Lights Shi, Ellie Ma, Ping Yang, Chris Pan, Jerry Chen, Dongxiu Liu, Rain Sun, Miles Guo, Byron Zhang, Hugo Zhou, Zach Xu, Vincent Chen, Harrison Huang, James Wang, Dance Kuzi, Andy Zhai, Hang Su, Roy Gan, Lucy Liang, Hao Wang, Qian Wang
2605.30877v2
arXiv:2605.30877v2
•updated
•
2026-05-29
Large-scale Vision-Language-Action (VLA) pretraining is increasingly adopted as the foundation for robot policies, yet the evidence for pretrained VLAs is almost invariably reported after task-specific fine-tuning. This leaves a foundational question unanswered: does VLA pretraining itself yield executable robot behavior, or does it merely furnish a better initialization for downstream policy learning? We present Wall-OSS-0.5, an open-source 4B VLA built upon a 3B VLM backbone augmented with action-generation components, designed so that pretrained robotic capability is directly measurable on physical hardware. The model is pretrained across more than 20 embodiments, processing over one million robot trajectories per epoch alongside a grounded multimodal corpus. We adopt a gradient-bridged co-training recipe in which three objectives play distinct and complementary roles: discrete action prediction routes strong VLM-native gradients into the backbone, multimodal prediction preserves grounded vision-language understanding, and continuous flow matching serves as the deployment-time action interface. Before task-specific fine-tuning, the pretrained checkpoint achieves non-trivial zero-shot real-robot behavior, completing several tasks, including a held-out deformable manipulation task, at high task progress on a 17-task suite. After fine-tuning, the same checkpoint serves as a stronger adaptation prior, reaching 60.5% average task progress on 15 real-robot tasks and outperforming π_0.5 by 17.5%. Multimodal evaluations further confirm that action training does not erode grounded vision-language competence: the model preserves broad vision-language ability while strengthening embodied grounding. Together, these results reposition VLA pretraining from an initialization strategy to a directly testable, already useful source of robot capability.
Picasso: Holistic Scene Reconstruction with Physics-Constrained Sampling
Xihang Yu, Rajat Talak, Lorenzo Shaikewitz, Luca Carlone
2602.08058v3
Picasso: Holistic Scene Reconstruction with Physics-Constrained Sampling
Xihang Yu, Rajat Talak, Lorenzo Shaikewitz, Luca Carlone
2602.08058v3
arXiv:2602.08058v3
•updated
•
2026-02-08
In the presence of occlusions and measurement noise, geometrically accurate scene reconstructions -- which fit the sensor data -- can still be physically incorrect. For instance, when estimating the poses and shapes of objects in the scene and importing the resulting estimates into a simulator, small errors might translate to implausible configurations including object interpenetration or unstable equilibrium. This makes it difficult to predict the dynamic behavior of the scene using a digital twin, an important step in simulation-based planning and control of contact-rich behaviors. In this paper, we posit that object pose and shape estimation requires reasoning holistically over the scene (instead of reasoning about each object in isolation), accounting for object interactions and physical plausibility. Towards this goal, our first contribution is Picasso, a physics-constrained reconstruction pipeline that builds multi-object scene reconstructions by considering geometry, non-penetration, and physics. Picasso relies on a fast rejection sampling method that reasons over multi-object interactions, leveraging an inferred object contact graph to guide samples. Second, we propose the Picasso dataset, a collection of 10 contact-rich real-world scenes with ground truth annotations, as well as a metric to quantify physical plausibility, which we open-source as part of our benchmark. Finally, we provide an extensive evaluation of Picasso on our newly introduced dataset and on the YCB-V dataset, and show it largely outperforms the state of the art while providing reconstructions that are both physically plausible and more aligned with human intuition.
Comment: 15 pages, accepted to Robotics: Science and Systems (RSS) 2026
BlueME: Robust Underwater Robot-to-Robot Communication Using Compact Magnetoelectric Antennas
Mehron Talebi, Sultan Mahmud, Adam Khalifa, Md Jahidul Islam
2411.09241v5
BlueME: Robust Underwater Robot-to-Robot Communication Using Compact Magnetoelectric Antennas
Mehron Talebi, Sultan Mahmud, Adam Khalifa, Md Jahidul Islam
2411.09241v5
arXiv:2411.09241v5
•updated
•
2024-11-14
We present the design, development, and experimental validation of BlueME, a compact magnetoelectric (ME) antenna array system for underwater robot-to-robot communication. BlueME employs ME antennas operating at their natural mechanical resonance frequency to efficiently transmit and receive very-low-frequency (VLF) electromagnetic signals underwater. We outline the design, simulation, fabrication, and integration of the proposed system on low-power embedded platforms, focusing on portable and scalable applications. For performance evaluation, we deployed BlueME on an autonomous surface vehicle (ASV) and a remotely operated vehicle (ROV) in open-water field trials. Ocean trials demonstrate that BlueME maintains reliable signal transmission at distances beyond 700 meters while consuming only 10 watts of power. Field trials show that the system operates effectively in challenging underwater conditions such as turbidity, obstacles, and multipath interference -- conditions that generally affect acoustics and optics. Our analysis also examines the impact of complete submersion on system performance and identifies key deployment considerations. This work represents the first practical underwater deployment of ME antennas outside the laboratory and implements the largest VLF ME array system to date. BlueME demonstrates significant potential for marine robotics and automation in multi-robot cooperative systems and remote sensor networks.
Hierarchical Semantic-Augmented Navigation: Optimal Transport and Graph-Driven Reasoning for Vision-Language Navigation
Xiang Fang, Wanlong Fang, Changshuo Wang
2606.01565v1
Hierarchical Semantic-Augmented Navigation: Optimal Transport and Graph-Driven Reasoning for Vision-Language Navigation
Xiang Fang, Wanlong Fang, Changshuo Wang
2606.01565v1
arXiv:2606.01565v1
•
2026-06-01
Vision-Language Navigation in Continuous Environments (VLN-CE) poses a formidable challenge for autonomous agents, requiring seamless integration of natural language instructions and visual observations to navigate complex 3D indoor spaces. Existing approaches often falter in long-horizon tasks due to limited scene understanding, inefficient planning, and lack of robust decision-making frameworks. We introduce the \textbf{Hierarchical Semantic-Augmented Navigation (HSAN)} framework, a groundbreaking approach that redefines VLN-CE through three synergistic innovations. First, HSAN constructs a dynamic hierarchical semantic scene graph, leveraging vision-language models to capture multi-level environmental representations, from objects to regions to zones, enabling nuanced spatial reasoning. Second, it employs an optimal transport-based topological planner, grounded in Kantorovich's duality, to select long-term goals by balancing semantic relevance and spatial accessibility with theoretical guarantees of optimality. Third, a graph-aware reinforcement learning policy ensures precise low-level control, navigating subgoals while robustly avoiding obstacles. By integrating spectral graph theory, optimal transport, and advanced multi-modal learning, HSAN addresses the shortcomings of static maps and heuristic planners prevalent in prior work. Extensive experiments on multiple challenging VLN-CE datasets demonstrate that HSAN achieves state-of-the-art performance, with significant improvements in navigation success and generalization to unseen environments.
Comment: Published in NeurIPS 2025, address some typos
Hierarchical Object Representation for Spatial Robot Perception: Points, Meshes, and Superquadrics
Ceng Zhang, Wan Su, Mohamed Samshad, Gregory S. Chirikjian, Rajat Talak
2606.01545v1
Hierarchical Object Representation for Spatial Robot Perception: Points, Meshes, and Superquadrics
Ceng Zhang, Wan Su, Mohamed Samshad, Gregory S. Chirikjian, Rajat Talak
2606.01545v1
arXiv:2606.01545v1
•
2026-06-01
Hierarchical 3D Scene Graphs (3DSG) have emerged as an actionable and scalable representation for long-term autonomy incorporating metric, semantic, and topological information in the scene. However, the question of geometric representation of objects in 3DSG has been overlooked as most methods use simplified geometric models such as partial point clouds or 3D bounding boxes. In this work, we introduce a hierarchical object representation that can be leveraged for high-fidelity object-level reconstruction, object-based robust re-localization or map alignment, and efficient and analytical collision checking for safe robot navigation planning in dense and cluttered environments. The representation is structurally organized into four distinct layers, progressively abstracting the scene from raw sensor data to dense 3D meshes to analytical primitives such as superquadrics, which provide a sparse and analytical representation for object geometry. We develop a pipeline that builds the hierarchical object representation from RGB-D image stream captured by a robot, and demonstrate its working in real-world open-set object scenes in both indoor and outdoor environments. Extensive experiments across diverse datasets including HOPE, ReplicaCAD, Kimera-Multi, and NUS Campus Dataset collected using Unitree B2 Robot validate our pipeline in both indoor and outdoor environments. We show that our superquadric-based map alignment method outperforms the current state-of-the-art object based map alignment method ROMAN. Our code can be found at https://github.com/perceptica-robotics/Hickory.
Comment: 18 pages, 5 figures, 4 tables
An Asynchronous Two-Speed Kalman Filter for Real-Time UUV Cooperative Navigation Under Acoustic Delays
Shuyue Li, Miguel López-Benítez, Eng Gee Lim, Fei Ma, Qian Dong, Mengze Cao, Limin Yu, Xiaohui Qin
2604.02878v2
An Asynchronous Two-Speed Kalman Filter for Real-Time UUV Cooperative Navigation Under Acoustic Delays
Shuyue Li, Miguel López-Benítez, Eng Gee Lim, Fei Ma, Qian Dong, Mengze Cao, Limin Yu, Xiaohui Qin
2604.02878v2
arXiv:2604.02878v2
•updated
•
2026-04-03
In Global Navigation Satellite System (GNSS)-denied underwater environments, individual unmanned underwater vehicles (UUVs) suffer from unbounded dead-reckoning drift, making collaborative navigation (CN) crucial for accurate state estimation. However, the severe communication delay inherent in underwater acoustic channels poses serious challenges to real-time state estimation. Traditional filters, such as Extended Kalman Filters (EKFs) or Unscented Kalman Filters (UKFs), usually block the main control loop while waiting for delayed data, or effectively discard Out-of-Sequence Measurements (OOSMs), resulting in serious drift. To address this, we propose an Asynchronous Two-Speed Kalman Filter (TSKF) enhanced by a novel projection mechanism, which we term Variational History Distillation (VHD). The proposed architecture decouples the estimation process into two parallel threads: a fast-rate thread that utilizes Gaussian Process (GP) compensated dead reckoning to guarantee high-frequency real-time control, and a slow-rate thread dedicated to processing asynchronously delayed collaborative information. By introducing a Finite-Length Circular State Buffer (FLCSB), the algorithm applies delayed measurements to their corresponding historical states, and utilizes a VHD-based projection to fast-forward the correction to the current time without computationally heavy recalculations. Simulation results demonstrate that the proposed TSKF maintains a trajectory error comparable to computationally intensive batch-optimization methods under severe delays (up to 30\,s). Executing in sub-millisecond time, it significantly outperforms standard EKF/UKF. The results demonstrate an effective control, communication, and computing (3C) co-design that significantly enhances the resilience of autonomous marine automation systems.
Comment: 6 pages, 6 figures. Accepted for publication in the 2026 IEEE International Conference on Industrial Informatics (INDIN). \c{opyright} 2026 IEEE. Personal use of this material is permitted. See PDF for the full IEEE copyright notice
Spatio-Temporal Reconnection for Multi-Robot Networks using Adaptive Prescribed-Time CBFs
Hao Liu, Yupeng Yang, Yanze Zhang, Wenhao Luo
2606.01526v1
Spatio-Temporal Reconnection for Multi-Robot Networks using Adaptive Prescribed-Time CBFs
Hao Liu, Yupeng Yang, Yanze Zhang, Wenhao Luo
2606.01526v1
arXiv:2606.01526v1
•
2026-06-01
In multi-robot systems, maintaining persistent communication graph connectivity is often overly restrictive, especially when robots have limited communication ranges but operate in large environments. Instead, allowing robots to temporarily disconnect and later reconnect is often more desirable for efficient task execution while still ensuring timely information sharing across the team. In this paper, we propose an adaptive prescribed-time control barrier function (adaptive PT-CBF) framework that enables robots to temporarily disconnect and re-enter the communication range within an adjustable and feasible prescribed time. Moreover, we introduce a reconnection triggering mechanism that jointly considers task execution and reconnection urgency, thereby providing a principled way to decide when reconnection should occur. Theoretical analysis justifies convergence to the satisfying reconnection within a prescribed finite time. Experimental results validate the performance of our proposed adaptive PT-CBF with improved task efficiency and satisfying reconnections.
Comment: 6 pages, 6 figures, accepted by IFAC 2026
Simple Recipe Works: Vision-Language-Action Models are Natural Continual Learners with Reinforcement Learning
Jiaheng Hu, Jay Shim, Chen Tang, Yoonchang Sung, Bo Liu, Peter Stone, Roberto Martin-Martin
2603.11653v2
Simple Recipe Works: Vision-Language-Action Models are Natural Continual Learners with Reinforcement Learning
Jiaheng Hu, Jay Shim, Chen Tang, Yoonchang Sung, Bo Liu, Peter Stone, Roberto Martin-Martin
2603.11653v2
arXiv:2603.11653v2
•updated
•
2026-03-12
Continual Reinforcement Learning (CRL) for Vision-Language-Action (VLA) models is a promising direction toward self-improving embodied agents that can adapt in openended, evolving environments. However, conventional wisdom from continual learning suggests that naive Sequential Fine-Tuning (Seq. FT) leads to catastrophic forgetting, necessitating complex CRL strategies. In this work, we take a step back and conduct a systematic study of CRL for large pretrained VLAs across diverse lifelong RL benchmarks. We find that, contrary to established belief, simple Seq. FT with low-rank adaptation (LoRA) is remarkably strong: it achieves high plasticity, exhibits little to no forgetting, and retains strong zero-shot generalization, frequently outperforming more sophisticated CRL methods. Through detailed analysis, we show that this robustness arises from a synergy between the large pretrained model, parameter-efficient adaptation, and on-policy RL. Together, these components reshape the stability-plasticity trade-off, making continual adaptation both stable and scalable. Our results position Sequential Fine-Tuning as a powerful method for continual RL with VLAs and provide new insights into lifelong learning in the large model era. Code is available at github.com/UT-Austin-RobIn/continual-vla-rl.
Comment: Accepted at RLC 2026
NestRL: A Nested Training Regime for Mutual Adaptation in Human-AI Teaming
Upasana Biswas, Durgesh Kalwar, Subbarao Kambhampati, Sarath Sreedharan
2602.17737v2
NestRL: A Nested Training Regime for Mutual Adaptation in Human-AI Teaming
Upasana Biswas, Durgesh Kalwar, Subbarao Kambhampati, Sarath Sreedharan
2602.17737v2
arXiv:2602.17737v2
•updated
•
2026-02-18
Mutual adaptation is a central challenge in human-AI teaming, as humans naturally adjust their strategies in response to an AI agent's behavior. Existing approaches attempt to approximate human behavior by diversifying training partners; however, these partners are typically static and fail to capture the adaptive nature of human teammates. When agents are trained jointly in standard multi-agent settings, they often converge to opaque coordination strategies that work only with their co-trained partners, leading to poor generalization. To model adaptive human behavior, we formulate human-AI teaming as an Interactive Partially Observable Markov Decision Process (I-POMDP). We propose NestRL, a nested training regime that learns the solution to a finite-level I-POMDP by training agents at each level against adaptive agents from the level below. This exposes agents to adaptive behavior while preventing emergence of opaque coordination strategies. We provide theoretical analysis showing that NestRL agents avoid convergence to partner-specific strategies, and validate this empirically in the Overcooked domain against state-of-the-art baselines. NestRL achieves higher task performance with both unseen adaptive agents and real human teammates, while exhibiting significantly greater adaptability over the course of interaction.
Video World Models
23
默认显示 5 篇
Cosmos 3: Omnimodal World Models for Physical AI
Aditi, Niket Agarwal, Arslan Ali, Jon Allen, Martin Antolini, Adeline Aubame, Alisson Azzolini, Junjie Bai, Maciej Bala, Yogesh Balaji, Josh Bapst, Aarti Basant, Mukesh Beladiya, Mohammad Qazim Bhat, Zaid Pervaiz Bhat, Dan Blick, Vanni Brighella, Han Cai, Tiffany Cai, Eric Cameracci, Jiaxin Cao, Yulong Cao, Mark Carlson, Carlos Casanova, Ting-Yun Chang, Yan Chang, Yu-Wei Chao, Prithvijit Chattopadhyay, Roshan Chaudhari, Chieh-Yun Chen, Junyu Chen, Ke Chen, Qizhi Chen, Wenkai Chen, Xiaotong Chen, Yu Chen, An-Chieh Cheng, Click Cheng, Xiu Chia, Jeana Choi, Chaeyeon Chung, Wenyan Cong, Yin Cui, Magdalena Dadela, Nalin Dadhich, Wenliang Dai, Joyjit Daw, Alperen Degirmenci, Rodrigo Vieira Del Monte, Robert Denomme, Sameer Dharur, Marco Di Lucca, Ke Ding, Wenhao Ding, Yifan Ding, Yuzhu Dong, Nicole Drumheller, Yilun Du, Aigul Dzhumamuratova, Aleksandr Efitorov, Hamid Eghbalzadeh, Naomi Eigbe, Imad El Hanafi, Hassan Eslami, Benedikt Falk, Jiaojiao Fan, Jim Fan, Amol Fasale, Sergiy Fefilatyev, Liang Feng, Francesco Ferroni, Sanja Fidler, Xiao Fu, Vikram Fugro, Prashant Gaikwad, TJ Galda, Katelyn Gao, Yihuai Gao, Wenhang Ge, Sreyan Ghosh, Arushi Goel, Vivek Goel, Akash Gokul, Rama Govindaraju, Jinwei Gu, Miguel Guerrero, Elfie Guo, Aryaman Gupta, Siddharth Gururani, Hugo Hadfield, Song Han, Ankur Handa, Zekun Hao, Mohammad Harrim, Ali Hassani, Nathan Hayes-Roth, Yufan He, Chris Helvig, Cyrus Hogg, Madison Huang, Michael Huang, Sophia Huang, Yufan Huang, Jacob Huffman, DeLesley Hutchins, Suneel Indupuru, Boris Ivanovic, Arihant Jain, Joel Jang, Ryan Ji, Yanan Jian, Dongfu Jiang, Jingyi Jin, Atharva Joshi, Nikhilesh Joshi, Pranjali Joshi, Jaehun Jung, Weiwei Kang, Scott Kassekert, Jan Kautz, Ashna Khetan, Julia Kiczka, Slawek Kierat, Gwanghyun Kim, Kuno Kim, Sunny Kim, Kezhi Kong, Xin Kong, Zhifeng Kong, Tomasz Kornuta, Egor Krivov, Hui Kuang, Saurav Kumar, Chia-Wen Kuo, George Kurian, Wojciech Kutak, JF Lafleche, Himangshu Lahkar, Omar Laymoun, Jayjun Lee, Sanggil Lee, Gabriele Leone, Boyi Li, Freya Li, Jiajun Li, Jinfeng Li, Ling Li, Pengcheng Li, Shangru Li, Tingle Li, Xiaolong Li, Xuan Li, Zhaoshuo Li, Zhiqi Li, Hao Liang, Maosheng Liao, Chen-Hsuan Lin, Tsung-Yi Lin, Ming-Yu Liu, Sifei Liu, Zihan Liu, Hai Loc Lu, Xiangyu Lu, Alice Luo, Ruipu Luo, Wenjie Luo, Jiangran Lyu, Martin Ding Ma, Nic Ma, Qianli Ma, Dawid Majchrowski, Louis Marcoux, Miguel Martin, Qing Miao, Ashkan Mirzaei, Shreyas Misra, Kaichun Mo, Durra Mohsin, Hyejin Moon, Pawel Morkisz, Saeid Motiian, Kirill Motkov, Seungjun Nah, Yashraj Narang, Deepak Narayanan, Thabang Ngazimbi, Julian Ouyang, David Page, Yatian Pang, Sehwi Park, Mahesh Patekar, Mostofa Patwary, Marco Pavone, Trung Pham, Wei Ping, Soha Pouya, Shrimai Prabhumoye, Varun Praveen, Delin Qu, Hesam Rabeti, Morteza Ramezanali, Marilyn Reeb, Xuanchi Ren, Kristen Rumley, Wojciech Rymer, Jun Saito, Yeongho Seol, John Shao, Piyush Shekdar, Tianwei Shen, Humphrey Shi, Min Shi, Stella Shi, Kevin Shih, Mohammad Shoeybi, Mateusz Sieniawski, Shuran Song, Alexander Sotelo, Amir Sotoodeh, Sunil Srinivasa, Vignesh Srinivasakumar, Bartosz Stefaniak, Rahul Heinrich Steiger, Shangkun Sun, Jiaxiang Tang, Shitao Tang, Yangyang Tang, Yue Tang, Tolou Tavakkoli, Kayley Ting, Krzysztof Tomala, Wei-Cheng Tseng, Jibin Varghese, Sergei Vasilev, Thomas Volk, Raju Wagwani, Roger Waleffe, Andrew Z. Wang, Boxiang Wang, Haoxiang Wang, Qiao Wang, Shihao Wang, Shijie Wang, Ting-Chun Wang, Yan Wang, Yu Wang, David Wehr, Fangyin Wei, Xinshuo Weng, Jay Zhangjie Wu, Kedi Wu, Hongchi Xia, Summer Xiao, Tianjun Xiao, Kevin Xie, Daguang Xu, Jiashu Xu, Mengyao Xu, Ruqing Xu, Xingqian Xu, Yao Xu, Dinghao Yang, Dong Yang, Hans Yang, Xiaodong Yang, Xuning Yang, Yichu Yang, Yurong You, Zhiding Yu, Hao Yuan, Simon Yuen, Xiaohui Zeng, Pengcuo Zeren, Cindy Zha, Haotian Zhang, Jenny Zhang, Jing Zhang, Liangkai Zhang, Paris Zhang, Shun Zhang, Xuanmeng Zhang, Zhizheng Zhang, Ann Zhao, Yilin Zhao, Yuliya Zhautouskaya, Charles Zhou, Fengzhe Zhou, Shilin Zhu, Yuke Zhu, Dima Zhylko, Artur Zolkowski
2606.02800v1
Cosmos 3: Omnimodal World Models for Physical AI
Aditi, Niket Agarwal, Arslan Ali, Jon Allen, Martin Antolini, Adeline Aubame, Alisson Azzolini, Junjie Bai, Maciej Bala, Yogesh Balaji, Josh Bapst, Aarti Basant, Mukesh Beladiya, Mohammad Qazim Bhat, Zaid Pervaiz Bhat, Dan Blick, Vanni Brighella, Han Cai, Tiffany Cai, Eric Cameracci, Jiaxin Cao, Yulong Cao, Mark Carlson, Carlos Casanova, Ting-Yun Chang, Yan Chang, Yu-Wei Chao, Prithvijit Chattopadhyay, Roshan Chaudhari, Chieh-Yun Chen, Junyu Chen, Ke Chen, Qizhi Chen, Wenkai Chen, Xiaotong Chen, Yu Chen, An-Chieh Cheng, Click Cheng, Xiu Chia, Jeana Choi, Chaeyeon Chung, Wenyan Cong, Yin Cui, Magdalena Dadela, Nalin Dadhich, Wenliang Dai, Joyjit Daw, Alperen Degirmenci, Rodrigo Vieira Del Monte, Robert Denomme, Sameer Dharur, Marco Di Lucca, Ke Ding, Wenhao Ding, Yifan Ding, Yuzhu Dong, Nicole Drumheller, Yilun Du, Aigul Dzhumamuratova, Aleksandr Efitorov, Hamid Eghbalzadeh, Naomi Eigbe, Imad El Hanafi, Hassan Eslami, Benedikt Falk, Jiaojiao Fan, Jim Fan, Amol Fasale, Sergiy Fefilatyev, Liang Feng, Francesco Ferroni, Sanja Fidler, Xiao Fu, Vikram Fugro, Prashant Gaikwad, TJ Galda, Katelyn Gao, Yihuai Gao, Wenhang Ge, Sreyan Ghosh, Arushi Goel, Vivek Goel, Akash Gokul, Rama Govindaraju, Jinwei Gu, Miguel Guerrero, Elfie Guo, Aryaman Gupta, Siddharth Gururani, Hugo Hadfield, Song Han, Ankur Handa, Zekun Hao, Mohammad Harrim, Ali Hassani, Nathan Hayes-Roth, Yufan He, Chris Helvig, Cyrus Hogg, Madison Huang, Michael Huang, Sophia Huang, Yufan Huang, Jacob Huffman, DeLesley Hutchins, Suneel Indupuru, Boris Ivanovic, Arihant Jain, Joel Jang, Ryan Ji, Yanan Jian, Dongfu Jiang, Jingyi Jin, Atharva Joshi, Nikhilesh Joshi, Pranjali Joshi, Jaehun Jung, Weiwei Kang, Scott Kassekert, Jan Kautz, Ashna Khetan, Julia Kiczka, Slawek Kierat, Gwanghyun Kim, Kuno Kim, Sunny Kim, Kezhi Kong, Xin Kong, Zhifeng Kong, Tomasz Kornuta, Egor Krivov, Hui Kuang, Saurav Kumar, Chia-Wen Kuo, George Kurian, Wojciech Kutak, JF Lafleche, Himangshu Lahkar, Omar Laymoun, Jayjun Lee, Sanggil Lee, Gabriele Leone, Boyi Li, Freya Li, Jiajun Li, Jinfeng Li, Ling Li, Pengcheng Li, Shangru Li, Tingle Li, Xiaolong Li, Xuan Li, Zhaoshuo Li, Zhiqi Li, Hao Liang, Maosheng Liao, Chen-Hsuan Lin, Tsung-Yi Lin, Ming-Yu Liu, Sifei Liu, Zihan Liu, Hai Loc Lu, Xiangyu Lu, Alice Luo, Ruipu Luo, Wenjie Luo, Jiangran Lyu, Martin Ding Ma, Nic Ma, Qianli Ma, Dawid Majchrowski, Louis Marcoux, Miguel Martin, Qing Miao, Ashkan Mirzaei, Shreyas Misra, Kaichun Mo, Durra Mohsin, Hyejin Moon, Pawel Morkisz, Saeid Motiian, Kirill Motkov, Seungjun Nah, Yashraj Narang, Deepak Narayanan, Thabang Ngazimbi, Julian Ouyang, David Page, Yatian Pang, Sehwi Park, Mahesh Patekar, Mostofa Patwary, Marco Pavone, Trung Pham, Wei Ping, Soha Pouya, Shrimai Prabhumoye, Varun Praveen, Delin Qu, Hesam Rabeti, Morteza Ramezanali, Marilyn Reeb, Xuanchi Ren, Kristen Rumley, Wojciech Rymer, Jun Saito, Yeongho Seol, John Shao, Piyush Shekdar, Tianwei Shen, Humphrey Shi, Min Shi, Stella Shi, Kevin Shih, Mohammad Shoeybi, Mateusz Sieniawski, Shuran Song, Alexander Sotelo, Amir Sotoodeh, Sunil Srinivasa, Vignesh Srinivasakumar, Bartosz Stefaniak, Rahul Heinrich Steiger, Shangkun Sun, Jiaxiang Tang, Shitao Tang, Yangyang Tang, Yue Tang, Tolou Tavakkoli, Kayley Ting, Krzysztof Tomala, Wei-Cheng Tseng, Jibin Varghese, Sergei Vasilev, Thomas Volk, Raju Wagwani, Roger Waleffe, Andrew Z. Wang, Boxiang Wang, Haoxiang Wang, Qiao Wang, Shihao Wang, Shijie Wang, Ting-Chun Wang, Yan Wang, Yu Wang, David Wehr, Fangyin Wei, Xinshuo Weng, Jay Zhangjie Wu, Kedi Wu, Hongchi Xia, Summer Xiao, Tianjun Xiao, Kevin Xie, Daguang Xu, Jiashu Xu, Mengyao Xu, Ruqing Xu, Xingqian Xu, Yao Xu, Dinghao Yang, Dong Yang, Hans Yang, Xiaodong Yang, Xuning Yang, Yichu Yang, Yurong You, Zhiding Yu, Hao Yuan, Simon Yuen, Xiaohui Zeng, Pengcuo Zeren, Cindy Zha, Haotian Zhang, Jenny Zhang, Jing Zhang, Liangkai Zhang, Paris Zhang, Shun Zhang, Xuanmeng Zhang, Zhizheng Zhang, Ann Zhao, Yilin Zhao, Yuliya Zhautouskaya, Charles Zhou, Fengzhe Zhou, Shilin Zhu, Yuke Zhu, Dima Zhylko, Artur Zolkowski
2606.02800v1
arXiv:2606.02800v1
•
2026-06-01
We introduce Cosmos 3, a family of omnimodal world models designed to jointly process and generate language, image, video, audio, and action sequences within a unified mixture-of-transformers architecture. By supporting highly flexible input-output configurations, Cosmos 3 seamlessly unifies critical modalities for Physical AI -- effectively subsuming vision-language models, video generators, world simulators, and world-action models into a single framework. Our evaluation demonstrates that Cosmos 3 establishes a new state-of-the-art across a diverse suite of understanding and generation tasks, demonstrating omnimodal world models as scalable, general-purpose backbones for embodied agents. Our post-trained Cosmos 3 models were ranked as the best open-source Text-to-Image and Image-to-Video models by Artificial Analysis, and the best policy model by RoboArena at the time the technical report was written. To accelerate open research and deployment in Physical AI, we make our code, model checkpoints, curated synthetic datasets, and evaluation benchmark available under the Linux Foundation's OpenMDW-1.1 https://openmdw.ai/license/1-1/ License at https://github.com/nvidia/cosmos}{github.com/nvidia/cosmos and https://huggingface.co/collections/nvidia/cosmos3 . The project website is available at https://research.nvidia.com/labs/cosmos-lab/cosmos3 .
Diagnosis of Human Object Interaction Detectors for Real World Educational Applications
Divya Mereddy, Ashwin Tudur Sadashiva, Marcos Quinones-Grueiro, Gautam Biswas
2606.02789v1
Diagnosis of Human Object Interaction Detectors for Real World Educational Applications
Divya Mereddy, Ashwin Tudur Sadashiva, Marcos Quinones-Grueiro, Gautam Biswas
2606.02789v1
arXiv:2606.02789v1
•
2026-06-01
Human-object interaction (HOI) recognition is critical for automatically analyzing student behavior in complex educational environments. Although state-of-the-art (SOTA) HOI detectors perform well on benchmark datasets, their performance often degrades when deployed in real-world training environments due to domain-specific objects, occlusions, and complex visual conditions. In this paper, we introduce a diagnosis-driven framework that integrates a triplet-level HOI error taxonomy with error-factor attribution analysis for real-world educational video data. We study this problem in the context of Critical Care Air Transport Team (CCATT) mixed-reality medical training. Based on an analysis of HOI failure modes and their causes, we develop a diagnosis-informed refinement strategy for adapting pretrained HOI models to the target domain. Experiments on the CCATT dataset show that this approach improves the macro-F1 score of a pretrained CDN model from 48.6 to 90.2 through targeted refinement guided by diagnosed error factors. These results highlight the value of detailed diagnostic analysis for informing targeted adaptation of HOI models in real-world educational environments.
MetaWorld: Scaling Multi-Agent Video World Model from Single-view Video Data
Teng Hu, Mingchun Lu, Yating Wang, Jiangning Zhang, Jinkun Hao, Ye Pan, Ran Yi, Lizhuang Ma, Dacheng Tao
2606.02753v1
MetaWorld: Scaling Multi-Agent Video World Model from Single-view Video Data
Teng Hu, Mingchun Lu, Yating Wang, Jiangning Zhang, Jinkun Hao, Ye Pan, Ran Yi, Lizhuang Ma, Dacheng Tao
2606.02753v1
arXiv:2606.02753v1
•
2026-06-01
Video world models are a foundational generative technology for embodied AI and the Metaverse, yet existing approaches are inherently limited to a single agent observing from a single perspective. Extending these models to multi-agent settings introduces two critical challenges: data scarcity (coordinated multi-view recordings are prohibitively expensive to collect for general open-domain scenarios) and world state alignment (independently generated video streams cannot ensure that shared physical environments and events evolve consistently across views). To address these challenges, we propose MetaWorld, a novel framework that scales multi-agent video world models to open-domain environments directly from single-view videos. First, we introduce Monocular World-State Unrolling (MWSU) to explicitly decompose monocular footage into the camera operator's ego-motion and the visible subject's spatial trajectory. This camera-trajectory decomposition naturally extracts synchronized multi-agent motion data within a shared 3D space, completely bypassing the need for multi-camera setups. Second, for precise visual control, we develop the Subject-Aware World Generator to enable appearance-driven simulation conditioned on per-agent identity images. Finally, to ensure both views are grounded in the identical physical reality, we propose World-State Alignment, a per-frame inter-branch cross-attention mechanism inserted at every transformer layer of the video DiT. By jointly synchronizing the denoising process, WSA enforces both static geometric consistency and dynamic motion consistency, encouraging that the shared 3D environment and physical events remain well-aligned across both egocentric views. Extensive experiments demonstrate that MetaWorld achieves superior cross-view consistency and identity fidelity, establishing a highly scalable, physics-driven paradigm for multi-agent video world modeling.
SeeTraceAct: Visibility-Aware Latent Planning from Cross-Embodiment Demonstration Videos
Jaehyeon Son, Junhyun Kim, Kyle Kam, Jeremiah Coholich, Seok Joon Kim, Jinhoo Kim, Chris Dongjoo Kim, Jaemin Cho, Dieter Fox, Zsolt Kira
2606.02745v1
SeeTraceAct: Visibility-Aware Latent Planning from Cross-Embodiment Demonstration Videos
Jaehyeon Son, Junhyun Kim, Kyle Kam, Jeremiah Coholich, Seok Joon Kim, Jinhoo Kim, Chris Dongjoo Kim, Jaemin Cho, Dieter Fox, Zsolt Kira
2606.02745v1
arXiv:2606.02745v1
•
2026-06-01
Vision-language-action models (VLAs) are promising general-purpose robot policies, but adapting them to new tasks typically requires costly task-specific teleoperation data. As an alternative, we study one-shot demo-conditioned VLAs, where a robot policy is conditioned on a single demonstration video of an unseen task. We find that existing end-to-end approaches often struggle when successful execution requires precisely localizing small target regions. To address this limitation, we propose SeeTraceAct, a demo-conditioned VLA framework that encourages precise spatial grounding through visibility-aware prediction of future end-effector traces. To enable reproducible evaluation with cross-embodiment demonstrations, we introduce and release RoboCasa-DC, a demo-conditioned extension of RoboCasa with episode-paired humanoid videos. Experiments on RoboCasa-DC and a real-world benchmark, where a Franka Panda arm is conditioned on human demonstrations, show that SeeTraceAct outperforms baselines, achieving the best success rate across all four RoboCasa-DC settings and improving real-world average success by 12.5 percentage points.
AVTrack: Audio-Visual Tracking in Human-centric Complex Scenes
Yaoting Wang, Yun Zhou, Zipei Zhang, Henghui Ding
2606.02724v1
AVTrack: Audio-Visual Tracking in Human-centric Complex Scenes
Yaoting Wang, Yun Zhou, Zipei Zhang, Henghui Ding
2606.02724v1
arXiv:2606.02724v1
•
2026-06-01
Audio-visual speaker tracking aims to localize and track active speakers by leveraging auditory and visual cues, enabling fine-grained, human-centric scene understanding. This capability is essential for real-world applications such as intelligent video editing, surveillance, and human-computer interaction. However, existing datasets are largely limited to simple or homogeneous audio-visual scenes with coarse annotations. Such oversimplified settings bias evaluation toward static audio-visual co-occurrence, rather than rigorously assessing robust spatiotemporal modeling and cross-modal reasoning in complex, dynamic scenes. To address these limitations, we introduce AVTrack, a human-centric audio-visual instance segmentation (AVIS) dataset designed for dynamic real-world scenarios. AVTrack features diverse and challenging conditions, including camera motion, visual occlusions, and position changes. Evaluations of representative AVIS methods on AVTrack reveal substantial performance degradation, establishing AVTrack as a challenging benchmark for robust human-centric audio-visual scene understanding in complex environments. We further provide a simple yet effective baseline to facilitate future research. Project website: https://FudanCVL.github.io/AVTrack/
Comment: 19 pages, 10 figures, ICML 2026
RoboDream: Compositional World Models for Scalable Robot Data Synthesis
Junjie Ye, Rong Xue, Basile Van Hoorick, Runhao Li, Harshitha Rajaprakash, Pavel Tokmakov, Muhammad Zubair Irshad, Vitor Guizilini, Yue Wang
2606.02577v1
RoboDream: Compositional World Models for Scalable Robot Data Synthesis
Junjie Ye, Rong Xue, Basile Van Hoorick, Runhao Li, Harshitha Rajaprakash, Pavel Tokmakov, Muhammad Zubair Irshad, Vitor Guizilini, Yue Wang
2606.02577v1
arXiv:2606.02577v1
•
2026-06-01
Scaling robot learning requires large-scale, diverse demonstrations, yet real-world data collection via teleoperation remains prohibitively expensive and time-consuming. While video diffusion models offer a promising avenue for data scaling, existing generative approaches are often limited to superficial visual augmentation, or suffer from embodiment hallucinations that yield physically infeasible motions. We present a generalizable embodiment-centric world model that achieves scalable data generation by synthesizing photorealistic demonstrations with novel objects, in novel scenes, and from novel viewpoints. Our approach anchors generation to rendered robot motion while conditioning on explicit scene and object priors, effectively decoupling trajectory execution from environment synthesis. This formulation has the potential to unlock two powerful data scaling capabilities: (1) retrieval and rebirth, which repurposes existing trajectories into entirely new contexts without new motion data; and (2) prop-free teleoperation, where operators manipulate empty air and the model hallucinates the target objects and scene afterwards, eliminating reset time. We demonstrate with real-world experiments that our generated data consistently improves downstream policy performance and significantly reduces real-world data requirements across diverse manipulation tasks.
Comment: Project page: https://junjieye.com/RoboDream/
From Zero to Hero: Training-Free Custom Concept Spawning in World Models
Kiymet Akdemir, Pinar Yanardag
2606.02575v1
From Zero to Hero: Training-Free Custom Concept Spawning in World Models
Kiymet Akdemir, Pinar Yanardag
2606.02575v1
arXiv:2606.02575v1
•
2026-06-01
Autoregressive world models have emerged as a powerful paradigm for interactive video generation, allowing users to navigate dynamically generated environments through actions. These models are typically conditioned on a text prompt and/or a single reference frame, from which the entire world is generated. Yet the moment the user navigates beyond what is visible in that frame, the unseen regions are populated by the base model's priors, with no mechanism for the user to specify what should appear and where. This is a fundamental limitation for applications such as gaming, interactive storytelling, and simulation, where controllable scene composition is essential. We refer to this missing capability as concept spawning; introducing a user-specified visual concept into a world model, analogous to spawning in a game engine. We introduce SPAWN (Swapping Pinned Anchor with Windowed iNjection), a training-free method for concept spawning. SPAWN exploits a structural property of image-to-video backbones: the first slot of the context memory is pinned to the reference frame and acts as a foundational anchor for every generated chunk. By swapping this anchor with an external concept latent over a short injection window and letting the original anchor return, we cause the concept to propagate naturally through the rollout via the model's own memory. SPAWN supports concepts from fine-grained entities such as characters and props to large-scale elements such as buildings and landmarks, and accepts either a concept image or a text description as input. Experiments show that SPAWN integrates concepts with consistent lighting, scale, and perspective while preserving identity and temporal coherence, demonstrating that controllable concept spawning is achievable in existing autoregressive world models without any training.
WorldLens: Full-Spectrum Evaluations of Driving World Models in Real World
Ao Liang, Lingdong Kong, Tianyi Yan, Hongsi Liu, Wesley Yang, Ziqi Huang, Wei Yin, Jialong Zuo, Yixuan Hu, Dekai Zhu, Dongyue Lu, Youquan Liu, Guangfeng Jiang, Linfeng Li, Xiangtai Li, Long Zhuo, Lai Xing Ng, Benoit R. Cottereau, Changxin Gao, Liang Pan, Wei Tsang Ooi, Ziwei Liu
2512.10958v2
WorldLens: Full-Spectrum Evaluations of Driving World Models in Real World
Ao Liang, Lingdong Kong, Tianyi Yan, Hongsi Liu, Wesley Yang, Ziqi Huang, Wei Yin, Jialong Zuo, Yixuan Hu, Dekai Zhu, Dongyue Lu, Youquan Liu, Guangfeng Jiang, Linfeng Li, Xiangtai Li, Long Zhuo, Lai Xing Ng, Benoit R. Cottereau, Changxin Gao, Liang Pan, Wei Tsang Ooi, Ziwei Liu
2512.10958v2
arXiv:2512.10958v2
•updated
•
2025-12-11
Generative world models are reshaping embodied AI, enabling agents to synthesize realistic 4D driving environments that look convincing but often fail physically or behaviorally. Despite rapid progress, the field still lacks a unified way to assess whether generated worlds preserve geometry, obey physics, or support reliable control. We introduce WorldLens, a full-spectrum benchmark evaluating how well a model builds, understands, and behaves within its generated world. It spans five aspects -- Generation, Reconstruction, Action-Following, Downstream Task, and Human Preference -- jointly covering visual realism, geometric consistency, physical plausibility, and functional reliability. Across these dimensions, no existing world model excels universally: those with strong textures often violate physics, while geometry-stable ones lack behavioral fidelity. To align objective metrics with human judgment, we further construct WorldLens-26K, a large-scale dataset of human-annotated videos with numerical scores and textual rationales, and develop WorldLens-Agent, an evaluation model distilled from these annotations to enable scalable, explainable scoring. Together, the benchmark, dataset, and agent form a unified ecosystem for measuring world fidelity -- standardizing how future models are judged not only by how real they look, but by how real they behave.
Comment: CVPR 2026 Oral Presentation; 80 pages, 37 figures, 29 tables; Project Page at https://worldbench.github.io/worldlens GitHub at https://github.com/worldbench/WorldLens
Intercepting the Future: Latent-Space Predictive World Model for Dynamic VLA Manipulation
Shahram Najam Syed, Arthur Jakobsson, Haoran Hao, Jeffrey Ichnowski
2606.02486v1
Intercepting the Future: Latent-Space Predictive World Model for Dynamic VLA Manipulation
Shahram Najam Syed, Arthur Jakobsson, Haoran Hao, Jeffrey Ichnowski
2606.02486v1
arXiv:2606.02486v1
•
2026-06-01
Vision-Language-Action (VLA) models generalize across static manipulation but fail when objects move during task execution. They map the current observation to an action and assume the scene is stationary between observation and execution, so at any non-trivial object speed the resulting latency exceeds the time available to grasp. We close this gap with AHEAD (Anticipatory Horizon Extrapolation with Adaptive Dynamics), a predict-then-act wrapper that augments a frozen VLA with a motion-aware latent world model. A small world model trained on manipulation video forecasts future patch tokens in the VLA's feature space, conditioned on per-token velocity and acceleration from optical flow. A language-and-motion saliency mask concentrates prediction on task-relevant patches, and the model rolls forward for an adaptive horizon, halting when prediction uncertainty crosses a threshold. The frozen action decoder then receives the predicted future tokens in place of the current ones. AHEAD adds 4.9M parameters to a frozen 7B OpenVLA and reaches 79 to 97% success across 20 dynamic simulation scenarios where the strongest baseline reaches 31 to 58%. On a physical UFactory xArm 7, AHEAD succeeds on 29/30 to 30/30 on three conveyor and rolling-ball tasks, 23/30 on paddle interception, and 19/30 on projectile catching where every baseline scores 0/30.
Comment: 28 pages, 7 figures, 16 tables, Su
X-Stream: Exploring MLLMs as Multiplexers for Multi-Stream Understanding
Peiwen Sun, Xudong Lu, Huadai Liu, Yang Bo, Dongming Wu, Huankang Guan, Minghong Cai, Jinpeng Chen, Xintong Guo, Shuhan Li, Rui Liu, Xiangyu Yue
2606.02482v1
X-Stream: Exploring MLLMs as Multiplexers for Multi-Stream Understanding
Peiwen Sun, Xudong Lu, Huadai Liu, Yang Bo, Dongming Wu, Huankang Guan, Minghong Cai, Jinpeng Chen, Xintong Guo, Shuhan Li, Rui Liu, Xiangyu Yue
2606.02482v1
arXiv:2606.02482v1
•
2026-06-01
While video streaming understanding has made significant strides, real-world applications, such as live sports broadcasting, autonomous driving, and multi-screen collaboration, inherently demand continuous, multi-stream interactions. However, existing benchmarks are confined to single-stream paradigms, leaving a critical gap in evaluating online, cross-stream reasoning. To bridge this, we introduce X-Stream, the first benchmark dedicated to multi-stream streaming understanding. Comprising 4,220 rigorously curated QA pairs across 932 videos, X-Stream evaluates 11 subtasks across multi-window, multi-view, and multi-device scenarios. Crucially, our dataset is constructed using a novel dual-verification pipeline that prevents over-reliance on a single stream. Furthermore, we pioneer the conceptualization of multi-modal large language models (MLLMs) as naive multiplexers, systematically evaluating their performance through the lens of Signal Multiplexing Theory. Our extensive online inference experiments reveal a stark reality: state-of-the-art MLLMs struggle significantly with concurrent streams, achieving only about 50% score and exhibiting poor proactive ability. Ultimately, X-Stream exposes the trade-off of current multiplexing schemes, providing both a practical evaluation protocol and empirical guidance for next-generation multi-stream agents.
Comment: Project Page: https://peiwensun2000.github.io/xstream/
Geometry-Aware Implicit Memory for Video World Models
Zhengxuan Wei, Xu Guo, Xinghui Li, Xunzhi Xiang, Min Wei, Yiran Zhu, Qiulin Wang, Xintao Wang, Pengfei Wan, Xiangwang Hou, Qi Fan
2606.02436v1
Geometry-Aware Implicit Memory for Video World Models
Zhengxuan Wei, Xu Guo, Xinghui Li, Xunzhi Xiang, Min Wei, Yiran Zhu, Qiulin Wang, Xintao Wang, Pengfei Wan, Xiangwang Hou, Qi Fan
2606.02436v1
arXiv:2606.02436v1
•
2026-06-01
Video world models aim to simulate controllable visual environments, but long-horizon rollouts depend on what the model remembers after observations leave its native context window. Explicit memories retain frames or online 3D reconstructions, which can suffer from heuristic retrieval errors, redundant appearance storage, or reconstruction artifacts. Implicit memories compress history into a compact state, but existing designs are not explicitly constrained to encode cross-view scene geometry. We propose GIM-World, a geometry-aware implicit memory framework for video world models. A lightweight transformer encoder compresses variable-length history into fixed-size memory tokens, a camera-queryable geometry head distills 3D scene structure from a frozen foundation model into the memory during training, and an information-guided pruning rule keeps encoding cost bounded as history grows. The geometry teacher is discarded at inference, leaving a lightweight memory module. Experiments on MIND show that GIM-World better preserves long-horizon geometric and visual consistency than both explicit- and implicit-memory baselines.
Comment: Project page: https://gim-world.github.io/
MSAVBench: Towards Comprehensive and Reliable Evaluation of Multi-Shot Audio-Video Generation
Yujie Wei, Yujin Han, Zhekai Chen, Yongming Li, Kaixun Jiang, Zhihang Liu, Quanhao Li, Zhiwu Qing, Xiang Wang, Zhen Xing, Ruihang Chu, Lingyi Hong, Yefei He, Junjie Zhou, Junqiu Yu, Yang Shi, Difan Zou, Kai Zhu, Shiwei Zhang, Yingya Zhang, Yu Liu, Xihui Liu, Hongming Shan
2605.20183v2
MSAVBench: Towards Comprehensive and Reliable Evaluation of Multi-Shot Audio-Video Generation
Yujie Wei, Yujin Han, Zhekai Chen, Yongming Li, Kaixun Jiang, Zhihang Liu, Quanhao Li, Zhiwu Qing, Xiang Wang, Zhen Xing, Ruihang Chu, Lingyi Hong, Yefei He, Junjie Zhou, Junqiu Yu, Yang Shi, Difan Zou, Kai Zhu, Shiwei Zhang, Yingya Zhang, Yu Liu, Xihui Liu, Hongming Shan
2605.20183v2
arXiv:2605.20183v2
•updated
•
2026-05-19
Video generation is rapidly evolving from single-shot synthesis to complex multi-shot audio-video (MSAV) narratives to meet real-world demands. However, evaluating such frontier models remains a fundamental challenge. Existing benchmarks are limited in scope and data diversity, and rely on rigid evaluation pipelines, preventing systematic and reliable assessment of modern MSAV models. To bridge these gaps, we introduce MSAVBench, the first comprehensive benchmark and adaptive hybrid evaluation framework for multi-shot audio-video generation. Our benchmark spans four key dimensions, video, audio, shot, and reference, covering diverse task settings, varying shot counts of up to 15, and challenging non-realistic scenarios. Our evaluation framework improves robustness through an adaptive self-correction mechanism for shot segmentation, instance-wise rubrics for subjective metrics, and tool-grounded evidence extraction for complex judgments. Furthermore, MSAVBench achieves high alignment with human judgments, reaching a Spearman rank correlation of 91.5%. Our systematic evaluation of 19 state-of-the-art closed- and open-source models shows that current systems still struggle with director-level control and fine-grained audio-visual synchronization, while modular or agentic generation pipelines offer a promising path toward narrowing the gap between open- and closed-source models. The benchmark data and evaluation code are publicly available at https://github.com/ali-vilab/MSAVBench.
Multi-modal Video Representation Alignment for Robust Self-supervised Driver Distraction Detection
David J. Lerch, Livien Majer, Zeyun Zhong, Manuel Martin, Frederik Diederichs, Rainer Stiefelhagen
2606.02352v1
Multi-modal Video Representation Alignment for Robust Self-supervised Driver Distraction Detection
David J. Lerch, Livien Majer, Zeyun Zhong, Manuel Martin, Frederik Diederichs, Rainer Stiefelhagen
2606.02352v1
arXiv:2606.02352v1
•
2026-06-01
Robust self-supervised learning of multi-modal video representations is critical for real-world applications such as driver distraction detection, where multiple sensors provide complementary but noisy signals. Conventional contrastive objectives, such as InfoNCE, assume all negatives are equally informative and all positives are reliable. However, this assumption is frequently violated in multi-modal data due to viewpoint changes, occlusions, or semantic overlap across modalities. In this work, we propose a novel framework for multi-modal global alignment that addresses these challenges by jointly modeling faulty negatives and unreliable or faulty positives. We introduce soft targets derived from cycle-consistency scores to relax the hard-negative assumption, and a weighting mechanism based on similarity distributions to mitigate the impact of noisy or faulty positives. Our approach extends traditional pairwise alignment to a principled global multi-modal setting, aggregating alignment information across all modality pairs. We evaluate our method on the Drive&Act dataset, demonstrating that it consistently outperforms both pairwise and existing global alignment baselines across RGB, IR, Depth, and Skeleton modalities. Cross-view ablation studies further show strong generalization to unseen camera perspectives, highlighting the robustness of our representations. Overall, our framework provides a scalable and effective solution for self-supervised global multi-modal representation learning, enabling reliable driver distraction detection and pioneering in real-world multi-modal video understanding. Our code will be published on GitHub.
Comment: Accepted at the IEEE ITSC 2026
WISE: A Multimodal Search Engine for Visual Scenes, Audio, Objects, Faces, Speech, and Metadata
Prasanna Sridhar, Horace Lee, David M. S. Pinto, Andrew Zisserman, Abhishek Dutta
2602.12819v2
WISE: A Multimodal Search Engine for Visual Scenes, Audio, Objects, Faces, Speech, and Metadata
Prasanna Sridhar, Horace Lee, David M. S. Pinto, Andrew Zisserman, Abhishek Dutta
2602.12819v2
arXiv:2602.12819v2
•updated
•
2026-02-13
In this paper, we present WISE, an open-source audiovisual search engine which integrates a range of multimodal retrieval capabilities into a single, practical tool accessible to users without machine learning expertise. WISE supports natural-language and reverse-image queries at both the scene level (e.g. empty street) and object level (e.g. horse) across images and videos; face-based search for specific individuals; audio retrieval of acoustic events using text (e.g. wood creak) or an audio file; search over automatically transcribed speech; and filtering by user-provided metadata. Rich insights can be obtained by combining queries across modalities -- for example, retrieving German trains from a historical archive by applying the object query "train" and the metadata query "Germany", or searching for a face in a place. By employing vector search techniques, WISE can scale to support efficient retrieval over millions of images or thousands of hours of video. Its modular architecture facilitates the integration of new models. WISE can be deployed locally for private or sensitive collections, and has been applied to various real-world use cases. Our code is open-source and available at https://gitlab.com/vgg/wise/wise.
Comment: Software: https://www.robots.ox.ac.uk/~vgg/software/wise/ , Online demos: https://www.robots.ox.ac.uk/~vgg/software/wise/demo/ , Example Queries: https://www.robots.ox.ac.uk/~vgg/software/wise/examples/
Causal Forcing++: Scalable Few-Step Autoregressive Diffusion Distillation for Real-Time Interactive Video Generation
Min Zhao, Hongzhou Zhu, Kaiwen Zheng, Zihan Zhou, Bokai Yan, Xinyuan Li, Xiao Yang, Chongxuan Li, Jun Zhu
2605.15141v3
Causal Forcing++: Scalable Few-Step Autoregressive Diffusion Distillation for Real-Time Interactive Video Generation
Min Zhao, Hongzhou Zhu, Kaiwen Zheng, Zihan Zhou, Bokai Yan, Xinyuan Li, Xiao Yang, Chongxuan Li, Jun Zhu
2605.15141v3
arXiv:2605.15141v3
•updated
•
2026-05-14
Real-time interactive video generation requires low-latency, streaming, and controllable rollout. Existing autoregressive (AR) diffusion distillation methods have achieved strong results in the chunk-wise 4-step regime by distilling bidirectional base models into few-step AR students, but they remain limited by coarse response granularity and non-negligible sampling latency. In this paper, we study a more aggressive setting: frame-wise autoregression with only 1--2 sampling steps. In this regime, we identify the initialization of a few-step AR student as the key bottleneck: existing strategies are either target-misaligned, incapable of few-step generation, or too costly to scale. We propose \textbf{Causal Forcing++}, a principled and scalable pipeline that uses \emph{causal consistency distillation} (causal CD) for few-step AR initialization. The core idea is that causal CD learns the same AR-conditional flow map as causal ODE distillation, but obtains supervision from a single online teacher ODE step between adjacent timesteps, avoiding the need to precompute and store full PF-ODE trajectories. This makes the initialization both more efficient and easier to optimize. The resulting pipeline, \ours, surpasses the SOTA 4-step chunk-wise Causal Forcing under the \textit{\textbf{frame-wise 2-step setting}} by 0.1 in VBench Total, 0.3 in VBench Quality, and 0.335 in VisionReward, while reducing first-frame latency by 50\% and Stage 2 training cost by $\sim$$4\times$. We further extend the pipeline to action-conditioned world model generation in the spirit of Genie3. Project Page: https://github.com/thu-ml/Causal-Forcing and https://github.com/shengshu-ai/minWM .
AIGaitor: Privacy-preserving and cloud-free motion analysis for everyone, using edge computing
Lauhitya Reddy, Trisha M. Kesar, Hyeokhyen Kwon
2605.21421v2
AIGaitor: Privacy-preserving and cloud-free motion analysis for everyone, using edge computing
Lauhitya Reddy, Trisha M. Kesar, Hyeokhyen Kwon
2605.21421v2
arXiv:2605.21421v2
•updated
•
2026-05-20
Motion capture is the gold standard for measuring human movement, but clinical use remains limited by cost, technical complexity, and privacy concerns. AIGaitor is a privacy-preserving, cloud-free motion analysis system that runs markerless monocular motion-capture pipelines and downstream deep-learning analysis entirely on a consumer smartphone using on-device neural accelerators. To motivate its design, we surveyed 74 rehabilitation clinicians: 92 percent said they would adopt an accurate, cost-effective, easy-to-use AI gait analysis tool, while 79.7 percent cited operating cost, 68.9 percent insufficient training, and 64.9 percent privacy concerns as leading barriers. We then optimized and benchmarked mobile iOS implementations of current monocular pipeline components, including 2D and 3D pose estimation, pose optimization, skeleton-based deep-learning analysis, and a vision-language model. A Time-Priority end-to-end on-device pipeline processes a 10 s 4K 60 fps video clip in 77 s on an iPhone 14, matching or beating the same pipeline on a high-end NVIDIA H200 cloud server when network transfer is included: 94 s at global mobile-average uplink and 66 s at developed-world Wi-Fi. Lightweight models such as ViTPose-s achieve real-time keypoint extraction, and skeleton-based action-recognition models provide sub-millisecond gait classification on the same clip. To our knowledge, AIGaitor is the first monocular system to demonstrate end-to-end on-device motion capture and downstream deep-learning analysis, supporting clinically applicable movement analysis that is low-cost, private, and accessible to smartphone users.
Comment: 18 pages 3 figures, 2 tables
Symmetry-Aware 9D Pose Estimation with Sim(3)-Consistent Feature and Spherical Inception Convolution
Panfei Cheng, Hongshan Yu, Wenrui Chen, Xiaojun Tang, Jian Liu, Naveed Akhtar
2606.02219v1
Symmetry-Aware 9D Pose Estimation with Sim(3)-Consistent Feature and Spherical Inception Convolution
Panfei Cheng, Hongshan Yu, Wenrui Chen, Xiaojun Tang, Jian Liu, Naveed Akhtar
2606.02219v1
arXiv:2606.02219v1
•
2026-06-01
Object pose estimation is a fundamental problem for an agent system to perceive or manipulate objects in images or videos. However, current instance-level methods struggle with generalization to unseen objects. Category-level methods seek to address this, but remain constrained by the complexities of learning in the non-linear Sim(3) space and intra-class variations. To address these challenges, We propose an effective method for category-level object pose estimation with two key innovations: (1) A translation/size estimator, featuring a semantic-guided symmetry-aware module that leverages robust generalization capabilities of a large vision model (LVM) to infer symmetry points, resulting in accurate translation and size without shape priors. This result serves as a precomputed cue for rotation estimation, thereby reducing the difficulty of learning in the non-linear Sim(3) space and laying a robust foundation for tackling the inherently more challenging rotation estimation. (2) A feature fusion module, based on our proposed spherical large-kernel inception convolution, fuses semantic features from the LVM with systematically computed geometric features to extract essential pose features from intra-class variations by modeling long-range dependencies without excessive computational cost. Built on these innovations, we achieve SOTA on benchmarks and real-world scenes, while developing a robust robotic picking system capable of handling diverse objects. Our code will be available at the project page: {\hypersetup{urlcolor=blue}https://panfei-cheng.github.io/SSH-Pose}.
Comment: 12 pages, 7 figures
InfoMerge: Information-aware Token Compression for Efficient Video Large Language Models
Xinxin Liu, Shiwei Gan, Xiao Liu, Yafeng Yin, Lei Xie, Sanglu Lu
2606.02161v1
InfoMerge: Information-aware Token Compression for Efficient Video Large Language Models
Xinxin Liu, Shiwei Gan, Xiao Liu, Yafeng Yin, Lei Xie, Sanglu Lu
2606.02161v1
arXiv:2606.02161v1
•
2026-06-01
Video Large Language Models (Video-LLMs) achieve strong performance in video understanding, but their excessive visual tokens bring substantial computational overhead. Existing training-free compression methods improve inference efficiency by reducing visual tokens, yet they often rely on local adjacent-frame similarity for temporal redundancy estimation or allocate token budgets mainly according to segment length. Such designs are sensitive to frame-level noise and fail to capture the non-uniform information distribution of real-world videos. To address these challenges, we propose InfoMerge, a training-free visual token compression method that improves token utilization through robust redundancy estimation and content-aware budget allocation. Specifically, we propose the Temporal Fingerprint Difference: a segment-level second-order temporal redundancy estimation strategy, which models the temporal similarity structure of tokens at the same spatial positions within each segment. We further introduce Content-Aware Budget Allocation (CABA), which dynamically allocates segment-level token budgets based on segment uniqueness and spectral-entropy-based representational richness. By reducing repeated preservation of redundant static regions and allocating more tokens to informative segments, InfoMerge makes better use of the limited token budget while maintaining strong performance. Extensive experiments show that InfoMerge achieves strong efficiency--accuracy trade-offs across multiple benchmarks and backbones, with more pronounced advantages under aggressive compression. On LLaVA-OneVision-7B, InfoMerge retains 98.8\% of the original average performance while reducing 85\% of visual tokens and achieving a 4.24-fold speedup in the prefill stage.
Comment: 15 pages, 8 figures
v-HUB: A Benchmark for Video Humor Understanding from Vision and Sound
Zhengpeng Shi, Yanpeng Zhao, Jianqun Zhou, Yuxuan Wang, Qinrong Cui, Wei Bi, Songchun Zhu, Bo Zhao, Zilong Zheng
2509.25773v3
v-HUB: A Benchmark for Video Humor Understanding from Vision and Sound
Zhengpeng Shi, Yanpeng Zhao, Jianqun Zhou, Yuxuan Wang, Qinrong Cui, Wei Bi, Songchun Zhu, Bo Zhao, Zilong Zheng
2509.25773v3
arXiv:2509.25773v3
•updated
•
2025-09-30
AI models capable of comprehending humor hold real-world promise -- for example, enhancing engagement in human-machine interactions. To gauge and diagnose the capacity of multimodal large language models (MLLMs) for humor understanding, we introduce v-HUB, a novel video humor understanding benchmark. v-HUB comprises a curated collection of non-verbal short videos, reflecting real-world scenarios where humor can be appreciated purely through visual cues. We pair each video clip with rich annotations to support a variety of evaluation tasks and analyses, including a novel study of environmental sound that can enhance humor. To broaden its applicability, we construct an open-ended QA task, making v-HUB readily integrable into existing video understanding task suites. We evaluate a diverse set of MLLMs, from specialized Video-LLMs to versatile OmniLLMs that can natively process audio, covering both open-source and proprietary domains. The experimental results expose the difficulties MLLMs face in comprehending humor from visual cues alone. Our findings also demonstrate that incorporating audio helps with video humor understanding, highlighting the promise of integrating richer modalities for complex video understanding tasks.
Comment: 24 pages, 9 figures
EGOSTREAM: A Diagnostic Benchmark for Streaming Episodic Memory in Egocentric Vision
Rosario Forte, Giuseppe Lando, Antonino Furnari
2605.31557v2
EGOSTREAM: A Diagnostic Benchmark for Streaming Episodic Memory in Egocentric Vision
Rosario Forte, Giuseppe Lando, Antonino Furnari
2605.31557v2
arXiv:2605.31557v2
•updated
•
2026-05-29
Continuous episodic memory is a core capability for autonomous agents operating in dynamic, real-world environments, yet current streaming video benchmarks provide limited tools for diagnosing what models remember and for how long. We introduce Egostream, a diagnostic benchmark for streaming episodic memory evaluation in egocentric vision. \egostream organizes 2,250 curated questions along seven cognitive dimensions: detail, spatial, temporal, event, social, causal, and prospective memory. We introduce the Answer Validity Window (AVW), which specifies the temporal span an answer remains valid as the observed scene evolves. This allows us to expand the questions into 8,528 recall-conditioned evaluations, enabling controlled testing from instant to ultra-long-term recall while separating genuine model forgetting from natural world-state changes. We rigorously establish baseline performance through a unified streaming MLLM framework that compares several state-of-the-art memory-management mechanisms, covering sliding windows, attention sinks, KV-cache pruning, merging, and offloading. Experiments within a unified Qwen3-VL backbone reveal that comparable aggregate accuracies mask starkly different memory profiles. For instance, token pruning preserves fine-grained details and temporal structure significantly better than token merging, while quantized offloading rescues ultra-long-term recall. Ultimately, all mechanisms operate well below real-time (>1s per frame), and top performing methods ceil at about 45% accuracy, exposing critical gaps in current architectures. Egostream provides the diagnostic testbed needed to close these gaps. Project website, news and updates at: https://saroo25.github.io/Egostream/
WALL-WM: Carving World Action Modeling at the Event Joints
Shalfun Li, Victor Yao, Charles Yang, Truth Qu, Regis Cheng, Ryan Yu, Howard Lu, Newton Von, Vincent Chen, Yohann Tang, Maeve Zhang, Ellie Ma, Gody Li, Sage Yang, Lorien Shu, J. W. Gao, Ethan Chen, Colin Ye, Yu Sun, Elise Mon, PS Zhang, Neo Li, Lily Li, James Wang, Ping Yang, Chris Pan, Lucy Liang, Hang Su, Roy Gan, Hao Wang, Qian Wang
2606.01955v1
WALL-WM: Carving World Action Modeling at the Event Joints
Shalfun Li, Victor Yao, Charles Yang, Truth Qu, Regis Cheng, Ryan Yu, Howard Lu, Newton Von, Vincent Chen, Yohann Tang, Maeve Zhang, Ellie Ma, Gody Li, Sage Yang, Lorien Shu, J. W. Gao, Ethan Chen, Colin Ye, Yu Sun, Elise Mon, PS Zhang, Neo Li, Lily Li, James Wang, Ping Yang, Chris Pan, Lucy Liang, Hang Su, Roy Gan, Hao Wang, Qian Wang
2606.01955v1
arXiv:2606.01955v1
•
2026-06-01
WALL-WM is a World Action Model that shifts video-action learning from chunk-centric optimization to event-grounded Vision-Language-Action pretraining, using semantically coherent action events as the atomic unit of learning. Existing WAMs commonly initialize from multimodal or video foundation models and then optimize fixed-length action chunks conditioned directly on the current observation and instruction. Although convenient, this chunk-centric formulation creates a fundamental granularity mismatch. Language describes semantic goals and events, vision evolves through continuous scene dynamics, and actions operate at control-level timescales; forcing all three into the same fixed-length prediction window turns VLA training into short-horizon correlation fitting. WALL-WM addresses this mismatch by organizing both supervision and data around semantic events. Specifically, it pairs event-grounded VLA pretraining with a data ecosystem built from event-level captions and cluster-balanced sampling, enabling scalable learning over diverse behaviors, scenes, and task structures. From the same event-pretrained backbone, WALL-WM supports two complementary inference modes. The event mode consumes next-event descriptions and enables variable-length execution chunks, while the unified mode uses a VLM with Staircase Decoding to condition conventional fixed-length chunk inference while preserving a gradient-continuous VLA path. Together with Muon-optimizer-based large-scale pretraining infrastructure, WALL-WM provides a practical scale-up recipe for general-purpose WAMs. Experiments show that WALL-WM generalizes broadly across language, scenes, and tasks, achieving state-of-the-art performance in large-scale real-world generalization evaluation.
Auteur: Language-Driven Cinematographic Framing for Human-Centric Video Generation
Muhammed Burak Kizil, Enes Sanli, Niloy J. Mitra, Xuelin Chen, Erkut Erdem, Aykut Erdem, Duygu Ceylan
2606.01900v1
Auteur: Language-Driven Cinematographic Framing for Human-Centric Video Generation
Muhammed Burak Kizil, Enes Sanli, Niloy J. Mitra, Xuelin Chen, Erkut Erdem, Aykut Erdem, Duygu Ceylan
2606.01900v1
arXiv:2606.01900v1
•
2026-06-01
Generative video models have achieved remarkable visual fidelity and temporal coherence, yet intentional camera control remains elusive. Existing frameworks treat camera motion as a byproduct of pixel synthesis, producing trajectories that are stochastic, spatially inconsistent, and indifferent to the human subject driving the scene. In this work, we present Auteur, a method for language-driven, human-centric camera framing in generative video. Our core insight is that professional filmmakers conceive shots not as world-space trajectories but as framings defined relative to the actor, encoding shot size, angle, and composition as functions of human pose and motion. We formalize this intuition as a human-centric camera parameterization and introduce a Domain-Specific Language (DSL) that is convertible to standard 6-DoF camera parameters. A fine-tuned multimodal large language model then acts as a virtual director, mapping natural language descriptions and coarse human motion to sparse DSL keyframes that are deterministically interpolated into continuous camera trajectories, which are then provided as input to video generators. We train and evaluate Auteur on a new dataset of 34K aligned text, human motion, and DSL-annotated camera trajectories drawn from procedural synthesis and real-world movie footage from the CondensedMovies dataset. Auteur enables cinematographic framing of human-centered scenes, a capability largely absent in prior generative models. To assess this behavior, we propose new framing-focused metrics, and our experiments show that Auteur consistently outperforms existing methods
RoboTrustBench: Benchmarking the Trustworthiness of Video World Models for Robotic Manipulation
Huiqiong Li, Jiayu Wang, Zhiting Mei, Anirudha Majumdar, Jingjing Chen, Bin Zhu
2606.01600v1
RoboTrustBench: Benchmarking the Trustworthiness of Video World Models for Robotic Manipulation
Huiqiong Li, Jiayu Wang, Zhiting Mei, Anirudha Majumdar, Jingjing Chen, Bin Zhu
2606.01600v1
arXiv:2606.01600v1
•
2026-06-01
Video world models are increasingly used in robotic manipulation, yet existing benchmarks mostly evaluate them under valid, feasible, and safe instructions. We introduce RoboTrustBench, a benchmark for evaluating the trustworthiness of video world models under four scenarios: Normal, Constraint-Sensitive, Counterfactual, and Adversarial. Built from real-world DROID episodes, RoboTrustBench contains 1,207 expert-validated instruction-image pairs and a six-dimensional evaluation protocol with 13 fine-grained criteria. Evaluating seven representative video world models with human and MLLM assessment, we find that current models often generate visually coherent videos, but struggle with constraint reasoning, counterfactual grounding, physical interaction, and unsafe-instruction suppression. These results show that visual quality and surface-level instruction following are insufficient for trustworthy robotic video world modeling.
Comment: Project: https://huiqiongli.github.io/RoboTrustBench/
2026-05-31
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Line-Search Filter Differential Dynamic Programming for Optimal Control with Nonlinear Equality Constraints
Ming Xu, Stephen Gould, Iman Shames
2504.08278v7
Line-Search Filter Differential Dynamic Programming for Optimal Control with Nonlinear Equality Constraints
Ming Xu, Stephen Gould, Iman Shames
2504.08278v7
arXiv:2504.08278v7
•updated
•
2025-04-11
We present FilterDDP, a differential dynamic programming algorithm for solving discrete-time, optimal control problems (OCPs) with nonlinear equality constraints. Unlike prior methods based on merit functions or the augmented Lagrangian class of algorithms, FilterDDP uses a step filter in conjunction with a line search to handle equality constraints. We identify two important design choices for the step filter criteria which lead to robust numerical performance: 1) we use the Lagrangian instead of the cost in the step acceptance criterion and, 2) in the backward pass, we perturb the value function Hessian. Both choices are rigorously justified, for 2) in particular by a formal proof of local quadratic convergence. In addition to providing a primal-dual interior point extension for handling OCPs with both equality and inequality constraints, we validate FilterDDP on three contact implicit trajectory optimisation problems which arise in robotics.
Comment: Accepted for publication in the IEEE International Conference on Robotics and Automation (ICRA) 2026. Revised version with more exposition in methodology and updated results with improved implementation
Global Convergence of a Line-Search Filter Differential Dynamic Programming Method
Ming Xu, Iman Shames
2606.01487v1
Global Convergence of a Line-Search Filter Differential Dynamic Programming Method
Ming Xu, Iman Shames
2606.01487v1
arXiv:2606.01487v1
•
2026-05-31
In this article, we establish the global convergence properties of the FilterDDP algorithm, which extends the discrete-time differential dynamic programming (DDP) algorithm of Mayne and Jacobson [\emph{International Journal of Control}, 3, (1966), pp. 85-95] to handle nonlinear constraints over states and controls, in addition to the dynamics. FilterDDP adopts a line-search filter procedure for step acceptance. However, instead of a damped Newton step applied in the general nonlinear programming setting, the computation of a trial point involves applying a backward recursion and a forward simulation. We establish the global convergence of FilterDDP by showing that for a subset of constrained optimal control problems, the this backward-forward procedure satisfies the same properties as a Newton step for the purpose of establishing global convergence of a line-search filter method, following the analysis of Wächter and Biegler [\emph{SIAM Journal on Optimization}, 16 (2005), pp. 1-31].
Crazyflow: An Accurate, GPU-Accelerated, Differentiable Drone Simulator in JAX
Martin Schuck, Marcel P. Rath, Yufei Hua, AbhisheK Goudar, SiQi Zhou, Angela P. Schoellig
2606.01478v1
Crazyflow: An Accurate, GPU-Accelerated, Differentiable Drone Simulator in JAX
Martin Schuck, Marcel P. Rath, Yufei Hua, AbhisheK Goudar, SiQi Zhou, Angela P. Schoellig
2606.01478v1
arXiv:2606.01478v1
•
2026-05-31
High-quality, large-scale synthetic data from simulations is becoming a cornerstone for pushing the capabilities of robot algorithms. While aerial robotics simulators have evolved to support specialized needs such as fidelity, differentiability, and swarms independently, a unified platform that can synthesize data across all these domains is missing. In this work, we propose Crazyflow, a simulator designed to push the limits of aerial-robotics algorithm development, from model-based to data-driven methods, gradient-based to sampling-based approaches, and single-agent to multi-agent systems. Compared to existing state-of-the-art drone simulators, it achieves speeds more than an order of magnitude faster for a single drone and can simulate thousands of swarms of 4000 drones each. Real-world experiments show Crazyflow supports both analytical-gradient-based policy learning, achieving sub-centimeter trajectory tracking accuracy without domain randomization, and sampling-based obstacle avoidance at speeds exceeding half a billion steps per second. Breaking the traditional train-then-deploy paradigm, we show that its unprecedented speed even enables in-flight reinforcement learning; we demonstrate this by throwing a physical drone into the air and training a recovery policy from scratch in 0.38 seconds, successfully stabilizing the drone. Crazyflow supports multiple levels of simulation abstraction, is directly compatible with all open-source Crazyflie models, and enables rapid reconfiguration across custom drone platforms and applications by providing a light-weight system identification pipeline. By pushing accuracy, speed, and differentiability simultaneously, Crazyflow serves as an open-source resource for synthetic data generation, with emerging capabilities for large-scale parallelization for online, in-execution learning and optimization, opening the door to novel algorithm development.
LEGS: Fine-Tuning Teleop-Free VLAs for Humanoid Loco-manipulation in an Embodied Gaussian Splatting World
Hojune Kim, Timothy Chen, Jiankai Sun, Lars W. Osterberg, Qianzhong Chen, Ke Wang, Mac Schwager
2606.01458v1
LEGS: Fine-Tuning Teleop-Free VLAs for Humanoid Loco-manipulation in an Embodied Gaussian Splatting World
Hojune Kim, Timothy Chen, Jiankai Sun, Lars W. Osterberg, Qianzhong Chen, Ke Wang, Mac Schwager
2606.01458v1
arXiv:2606.01458v1
•
2026-05-31
Training vision-language-action (VLA) policies for humanoid loco-manipulation is constrained by the high cost and complexity of collecting human teleoperation demonstrations. VLA policies fine-tuned in simulators have, until now, failed to transfer effectively in humanoid loco-manipulation tasks. We present LEGS (Loco-manipulation via Embodied Gaussian Splatting), a hybrid simulator that composites a mesh foreground (robot, objects, props) over a photorealistic 3D Gaussian Splatting (3DGS) background reconstructed from a handheld scene capture. LEGS uses a procedural motion-primitive generator to synthesize labeled demonstrations at scale without human teleoperation, and a deterministic two-stage color calibration to align the rendered 3DGS image to the robot's deployment camera. On a Unitree G1 humanoid robot, across three pick-and-place tasks of increasing whole-body difficulty and three VLA backbones (psi_0, pi_0.5, GR00T N1.6), a policy trained purely on LEGS data matches or exceeds one trained on human teleoperation demos on every experiment. It also outperforms a mesh-only simulation baseline that ablates the effect of the 3DGS background, showing that photorealistic rendering is a key enabler for synthetic data transfer. Humanoid motion is recorded independently of scene appearance in LEGS, allowing the same auto-generated demonstrations to be re-rendered under new backgrounds and object meshes--covering a new scene at more than 15x lower cost than teleoperation--to augment training data for robustness to scene variations. Under combined object-and-scene appearance shift, the policy trained on re-rendered LEGS-AUG data maintains task success while the baseline trained on teleoperation data fails entirely. Our project page is located at https://legsvla.github.io/.
Comment: https://legsvla.github.io/
Sim-to-Real Transfer for Muscle-Actuated Robots via Generalized Actuator Networks
Jan Schneider, Mridul Mahajan, Le Chen, Simon Guist, Bernhard Schölkopf, Ingmar Posner, Dieter Büchler
2604.09487v2
Sim-to-Real Transfer for Muscle-Actuated Robots via Generalized Actuator Networks
Jan Schneider, Mridul Mahajan, Le Chen, Simon Guist, Bernhard Schölkopf, Ingmar Posner, Dieter Büchler
2604.09487v2
arXiv:2604.09487v2
•updated
•
2026-04-10
Tendon drives paired with soft muscle actuation enable faster and safer robots while potentially accelerating skill acquisition. Still, these systems are rarely used in practice due to inherent nonlinearities, friction, and hysteresis, which complicate modeling and control. So far, these challenges have hindered policy transfer from simulation to real systems. To bridge this gap, we propose a sim-to-real pipeline that learns a neural network model of this complex actuation and leverages established rigid body simulation for the arm dynamics and interactions with the environment. Our method, called Generalized Actuator Network (GenAN), enables actuation model identification across a wide range of robots by learning directly from joint position trajectories rather than requiring torque sensors. Using GenAN on PAMY2, a tendon-driven robot powered by pneumatic artificial muscles, we successfully deploy dynamic but precise goal-reaching, ball-in-a-cup, and table tennis policies, trained entirely in simulation. To the best of our knowledge, this result constitutes the first successful sim-to-real transfer for a four-degrees-of-freedom muscle-actuated robot arm.
LLM Trainer: Automated Robotic Data Generation via Demonstration Augmentation using LLMs
Abraham George, Amir Barati Farimani
2509.20070v2
LLM Trainer: Automated Robotic Data Generation via Demonstration Augmentation using LLMs
Abraham George, Amir Barati Farimani
2509.20070v2
arXiv:2509.20070v2
•updated
•
2025-09-24
We present LLM Trainer, a fully automated pipeline that leverages the world knowledge of Large Language Models (LLMs) to transform a small number of human demonstrations (as few as one) into a large robot dataset for imitation learning. Our approach decomposes demonstration generation into two steps: (1) offline demonstration annotation that extracts keyframes, salient objects, and pose-object relations; and (2) online keypose retargeting that adapts those keyframes to a new scene, given an initial observation. Using these modified keypoints, our system warps the original demonstration to generate a new trajectory, which is then executed, and the resulting demo, if successful, is saved. Because the annotation is reusable across scenes, we use Thompson sampling to optimize the annotation, significantly improving generation success rate. We evaluate our method on a range of tasks, and find that our data annotation method consistently outperforms expert-engineered baselines. We further show an ensemble policy that combines the optimized LLM feed-forward plan with a learned feedback imitation learning controller. Finally, we demonstrate hardware feasibility on a Franka Emika Panda robot. For additional materials and demonstration videos, please see the project website: https://sites.google.com/andrew.cmu.edu/llm-trainer
Comment: 9 pages, 5 figures, 4 tables. Accepted in ICRA 2026
CrazyMARL: Decentralized Direct Motor Control Policies for Cooperative Aerial Transport of Cable-Suspended Payloads
Viktor Lorentz, Khaled Wahba, Sayantan Auddy, Marc Toussaint, Wolfgang Hönig
2509.14126v2
CrazyMARL: Decentralized Direct Motor Control Policies for Cooperative Aerial Transport of Cable-Suspended Payloads
Viktor Lorentz, Khaled Wahba, Sayantan Auddy, Marc Toussaint, Wolfgang Hönig
2509.14126v2
arXiv:2509.14126v2
•updated
•
2025-09-17
Collaborative transportation of cable-suspended payloads by teams of UAVs has the potential to enhance payload capacity, adapt to different payload shapes, and provide built-in compliance, making it attractive for applications ranging from disaster relief to precision logistics. However, multi-UAV coordination under disturbances, nonlinear payload dynamics, and slack-taut cable modes remains a challenging control problem. To our knowledge, no prior work has addressed these cable mode transitions in the multi-UAV context, instead relying on simplifying rigid-link assumptions. We propose CrazyMARL, a decentralized RL framework for multi-UAV cable-suspended payload transport. Simulation results demonstrate that the learned policies can outperform classical decentralized controllers in terms of disturbance rejection and tracking precision, achieving an 80% recovery rate from harsh conditions compared to 44% for the baseline method. We also achieve successful zero-shot sim-to-real transfer and demonstrate that our policies are highly robust under harsh conditions, including wind, random external disturbances, and transitions between slack and taut cable dynamics. This work paves the way for autonomous, resilient UAV teams capable of executing complex payload missions in unstructured environments. Code and videos can be found on the website: https://imrclab.github.io/CrazyMARL.
Comment: International Conference on Robotics and Automation (ICRA), 2026
HALO: Learning Human-Robot Collaboration via Heterogeneous-Agent Lyapunov Policy Optimization
Hao Zhang, Yaru Niu, Yikai Wang, Ding Zhao, H. Eric Tseng
2603.03741v2
HALO: Learning Human-Robot Collaboration via Heterogeneous-Agent Lyapunov Policy Optimization
Hao Zhang, Yaru Niu, Yikai Wang, Ding Zhao, H. Eric Tseng
2603.03741v2
arXiv:2603.03741v2
•updated
•
2026-03-04
To improve generalization and resilience in human-robot collaboration (HRC), robots must contend with diverse combinations of human behaviors and contexts, motivating multi-agent reinforcement learning (MARL). However, inherent heterogeneity between robots and humans creates a rationality gap (RG), where decentralized policy updates deviate from cooperative joint optimization. The resulting learning problem is a general-sum differentiable game, so independent policy-gradient updates can oscillate or diverge without added structure. We propose heterogeneous-agent Lyapunov policy optimization (HALO), a framework that stabilizes decentralized MARL by enforcing Lyapunov-based contraction in policy-parameter space. Unlike Lyapunov-based safe RL, which targets state/trajectory constraints in constrained Markov decision processes, HALO uses Lyapunov certification to stabilize decentralized policy learning. HALO rectifies decentralized gradients via optimal quadratic projections, ensuring monotonic contraction of RG and enabling effective exploration of open-ended interaction spaces. Extensive simulations and real-world humanoid-robot experiments show that this certified stability improves generalization and robustness in collaborative corner cases. Our project website is available at https://HaoZhang-THU.github.io/HALO/.
Comment: https://HaoZhang-THU.github.io/HALO/
A Sonar-Visual Dataset for Cross-Modal Underwater Robot Perception
Weitung Chen, Phil Tinn, Per Gunnar Auran, Martin Ludvigsen, Peter Halland Haro
2606.01398v1
A Sonar-Visual Dataset for Cross-Modal Underwater Robot Perception
Weitung Chen, Phil Tinn, Per Gunnar Auran, Martin Ludvigsen, Peter Halland Haro
2606.01398v1
arXiv:2606.01398v1
•
2026-05-31
Underwater robots typically use both cameras and sonar for perception to leverage the rich semantic details of vision and the robust range measurements of acoustics. However, learning to map between these modalities via cross-modal prediction remains underexplored due to limited sonar-visual paired datasets. We present SOVIS, a sonar-visual dataset for cross-modal underwater perception. SOVIS comprises over 76,000 paired frames collected across 17 dives at six sites in the Trondheimfjord, supported by an end-to-end pipeline that cleans and synchronizes the cross-modal sensor data. We also introduce an interactive annotation tool designed to accelerate the labeling process for this paired data. Finally, we demonstrate a proof-of-concept cross-modal fish detection task using a small subset of labeled data, achieving a 7x improvement in mAP@0.10 over a monocular camera baseline. SOVIS serves as the first step toward advancing cross-modal underwater perception research, enabling research directions such as dense sonar prediction from monocular images.
Comment: 6 pages, 7 figures, 3 tables. Accepted to IEEE ICRA 2026 S2S Workshop (From Sea to Space: Advancing Perception in Harsh Domains)
Autopilot-Preserving Residual Q-Learning with HJB-Inspired Finite-Action Risk Filtering for Fixed-Wing UAV Command Supervision
Mehmet Iscan, Batuhan Temiz
2606.01397v1
Autopilot-Preserving Residual Q-Learning with HJB-Inspired Finite-Action Risk Filtering for Fixed-Wing UAV Command Supervision
Mehmet Iscan, Batuhan Temiz
2606.01397v1
arXiv:2606.01397v1
•
2026-05-31
A fixed-wing UAV must hold airspeed, altitude, and heading references under wind, gusts, and turbulence, channels coupled so that correcting one can degrade another. Classical autopilots stabilize the airframe well but adapt poorly when a hard crosswind meets an aggressive turn, while reinforcement-learning (RL) policies acting directly on the surfaces concentrate exploration risk at the actuator interface. We place a learned supervisor above an unchanged autopilot rather than inside it: it selects a residual from a finite, bounded action set on the commanded airspeed, altitude, and heading; the modified reference is projected into an admissible command envelope before reaching the autopilot, which stays the only actuator-facing controller. What is new is how the residual is chosen. HJB residual scores candidates with a semi-discrete value-iteration critic in the spirit of the Hamilton-Jacobi-Bellman (HJB) equation, ranks them by a no-op-relative Hamiltonian advantage, and filters them through a control-Lyapunov- and control-barrier-inspired finite-action shield that always keeps a no-op fallback. On a shared 12-state runtime holding the plant, autopilot, and actuator model fixed, so the comparison is at the package level, HJB residual lowers mean RMS path-tracking error to 44.809 m, against 338.617 m for the baseline autopilot and 88.809 m for a tabular-Q residual, an 86.77% reduction over the baseline and 49.54% over Q-learning. The gain concentrates where the baseline fails worst and comes with a measured rise in airspeed error, so no method dominates every metric. We present this autopilot-preserving residual command-supervision design and benchmark with its trade-offs reported intact.
Comment: 47 pages, 12 figures, 20 tables. Simulation-based study with a code-traceable benchmark, source code and a demonstration video are linked in the paper
ActMVS: Active Scene Reconstruction with Monocular Multi-View Stereo
Guo Pu, Yixuan Han, Zhouhui Lian
2606.01367v1
ActMVS: Active Scene Reconstruction with Monocular Multi-View Stereo
Guo Pu, Yixuan Han, Zhouhui Lian
2606.01367v1
arXiv:2606.01367v1
•
2026-05-31
Active scene reconstruction enables robots/UAVs to autonomously plan trajectories and reconstruct environments without costly manual data acquisition. Unlike passive methods, active reconstruction requires real-time construction of high-confidence occupancy maps for collision-free navigation. Existing approaches rely on depth sensors for occupancy map updates, increasing platform cost and weight. To advance spatial intelligence, we aim for a vision-only monocular solution. However, current monocular scene reconstruction methods operate offline and fail to deliver globally consistent dense depth at the frame rates required for robots/UAVs navigation. To bridge this gap, we introduce ActMVS, the first framework for monocular active reconstruction. Our framework integrates a view factor graph construction for informed Multi-View Stereo depth prediction, along with a global depth optimization, to enable the online generation of high-quality, globally consistent dense depth maps. This enables monocular robots/UAVs to maintain reliable occupancy maps for safe trajectory planning during reconstruction. Experiments on Replica datasets demonstrate performance competitive with RGB-D methods. Our code and data are available at https://github.com/TrickyGo/ActMVS.
Comment: ICRA 2026
FDIO: Frequency Decomposed Inertial Odometry
Shanshan Zhang, Liqin Wu, Wenying Cao, Lingxiang Zheng, Yu Yang
2511.15645v3
FDIO: Frequency Decomposed Inertial Odometry
Shanshan Zhang, Liqin Wu, Wenying Cao, Lingxiang Zheng, Yu Yang
2511.15645v3
arXiv:2511.15645v3
•updated
•
2025-11-19
Pedestrian inertial odometry (PIO) estimates autonomous pedestrian motion using only acceleration and angular velocity measurements collected by an inertial measurement unit (IMU), making it highly valuable for consumer level localization applications. However, under a dual device acquisition setting, IMU signals collected by a freely carried mobile device are inherently composite signals in which the global motion of the human torso is coupled with perturbations induced by local limb motion. This coupling makes accurate human motion modeling more challenging. To address this issue, this paper proposes frequency decomposed inertial odometry (FDIO). The proposed method first decomposes input IMU signals into low frequency and high frequency components using a Laplacian pyramid. It then adopts a Mamba module to model long range motion information from the low frequency component and uses a multi scale convolution module to extract fine grained local dynamic features from the high frequency component. Experiments on five public PIO datasets show that FDIO achieves an average absolute trajectory error of 3.221~m and an average relative trajectory error of 2.550~m, reducing the errors by 33.3\% and 16.7\% compared with the RoNIN ResNet baseline, respectively. These results validate the effectiveness of the proposed frequency decomposition strategy. To the best of our knowledge, this work is among the first efforts to introduce Mamba and a frequency decomposition architecture into inertial odometry.
S2M-Trek: From Single to Multi-Sphere Transport via Per-Frame Deep Sets on a Wheel-Legged Robot
Zong Chen, Xuebin Li, Jinpeng Xiao, Shaoyang Li, Ben Liu, Min Li, Zhouping Yin, Yiqun Li
2606.01332v1
S2M-Trek: From Single to Multi-Sphere Transport via Per-Frame Deep Sets on a Wheel-Legged Robot
Zong Chen, Xuebin Li, Jinpeng Xiao, Shaoyang Li, Ben Liu, Min Li, Zhouping Yin, Yiqun Li
2606.01332v1
arXiv:2606.01332v1
•
2026-05-31
We study the problem of scaling dynamic loco-manipulation from a single free-rolling sphere to multiple spheres transported simultaneously on the back of a wheel-legged quadruped, without fences, grippers, or mechanical stops. Multiple identical free-rolling spheres form an unordered set with no persistent identity: their ordering may change independently at each history frame, creating a \emph{per-frame permutation symmetry} that standard history-concatenation set encoders do not explicitly enforce -- these encoders impose only a shared, diagonal permutation symmetry over the full history. We show that this symmetry mismatch leads to a concrete failure mode in curriculum-based reinforcement learning. Within the same PPO training budget, flat MLPs and branch-wise encoders plateau at or below the two-sphere stage, while a history-concatenation Deep Sets baseline (\HCDS) fails to progress past the two-sphere stage in our runs unless ball-to-slot assignments are randomised during training, suggesting that it exploits slot indices as a curriculum shortcut rather than learning identity-free multi-sphere dynamics. We propose \textbf{Per-Frame Deep Sets (\PFDS)}, which performs permutation-invariant pooling within each history frame before temporal readout; we prove that \PFDS is $\Gframe$-invariant and universally approximates continuous $\Gframe$-invariant policies. A $2{\times}2$ ablation over encoder architecture and slot randomisation separates the architectural and data-augmentation pathways, and \PFDS reaches the five-sphere stage with 100\% no-drop transport in simulation across all five random seeds. We further distill the \PFDS teacher into \TactSet via DAgger, replacing privileged sphere-state observations with a $16{\times}16$ Boolean union contact map, yielding a compact and naturally $\Gframe$-invariant tactile representation.
PSG-Nav: Probabilistic Scene Graph Navigation via Multiverse Decision Making
Rufeng Chen, Yue Chang, Xiaqiang Tang, Hechang Chen, Sihong Xie
2606.01313v1
PSG-Nav: Probabilistic Scene Graph Navigation via Multiverse Decision Making
Rufeng Chen, Yue Chang, Xiaqiang Tang, Hechang Chen, Sihong Xie
2606.01313v1
arXiv:2606.01313v1
•
2026-05-31
Open-vocabulary navigation requires embodied agents to manage significant perception uncertainty stemming from semantic ambiguity and model errors. However, most existing works settle for local optimal deterministic approaches, depriving complex navigation decision-making over multiple composite possibilities that are critical for globally better solutions. In this paper, we propose Probabilistic Scene Graph Navigation (PSG-Nav), which constructs a 3D Probabilistic Scene Graph that uses full semantic categorical distributions to account for perception uncertainty. To efficiently use the local distributions to compose and reason about the optimal navigation landmarks, we propose Multiverse Decision to sample multiple most likely world settings from the joint distribution, and evaluate navigation landmarks based on the compatibility between landmarks and multiverses. To mitigate false positives due to epistemic uncertainty in open-vocabulary navigation, we introduce the Evidential Experience Calibrator, which enables online lifelong adaptation by cross-validating detections against memories of past successes and failures. Extensive experiments on widely-used benchmarks MP3D, HM3D, and HSSD demonstrate that PSG-Nav establishes new state-of-the-art results, achieving Success Rates of 66.1%, 44.8%, and 67.9%, respectively. Code is available at: https://psg-nav.github.io/
Comment: 21 pages, 7 figures. ICML 2026
DeepIPCv2: LiDAR-powered Robust Environmental Perception and Navigational Control for Autonomous Vehicle
Oskar Natan, Jun Miura
2307.06647v4
DeepIPCv2: LiDAR-powered Robust Environmental Perception and Navigational Control for Autonomous Vehicle
Oskar Natan, Jun Miura
2307.06647v4
arXiv:2307.06647v4
•updated
•
2023-07-13
We propose DeepIPCv2, an end-to-end autonomous driving framework that integrates LiDAR-based environmental perception with command-specific control learning. Unlike prior camera-reliant models, DeepIPCv2 employs point cloud segmentation and multi-view projection to construct robust scene representations. These features are fused and decoded through a combination of gated recurrent units, command-specific multi-layer perceptrons, and PID controllers to estimate both waypoints and navigational control commands. This design enhances maneuverability and addresses action imbalance in driving datasets. To validate the model, we constructed a dataset covering diverse illumination conditions and conducted ablation studies and comparative tests against recent methods, including TransFuser. Results demonstrate that DeepIPCv2 achieves the lowest total metric error and the fewest driving interventions, highlighting both its robustness to illumination changes and its improved control accuracy. By releasing the codes at https://github.com/oskarnatan/DeepIPCv2 later, we aim to support reproducibility and future advancements in end-to-end autonomous driving research.
Comment: This work has been accepted for publication in IEEE Access. https://ieeexplore.ieee.org/document/11313052
Discrete Diffusion VLA: Bringing Discrete Diffusion to Action Decoding in Vision-Language-Action Policies
Zhixuan Liang, Yizhuo Li, Tianshuo Yang, Chengyue Wu, Sitong Mao, Liuao Pei, Tian Nian, Shunbo Zhou, Xiaokang Yang, Jiangmiao Pang, Yao Mu, Ping Luo
2508.20072v4
Discrete Diffusion VLA: Bringing Discrete Diffusion to Action Decoding in Vision-Language-Action Policies
Zhixuan Liang, Yizhuo Li, Tianshuo Yang, Chengyue Wu, Sitong Mao, Liuao Pei, Tian Nian, Shunbo Zhou, Xiaokang Yang, Jiangmiao Pang, Yao Mu, Ping Luo
2508.20072v4
arXiv:2508.20072v4
•updated
•
2025-08-27
Vision-Language-Action (VLA) models adapt large vision-language backbones to map images and instructions into robot actions. However, prevailing VLAs either generate actions autoregressively in a fixed left-to-right order with poor performance or attach separate diffusion heads outside the backbone that fragments information pathways and hinders unified, scalable architectures. Instead, we present Discrete Diffusion VLA that discretizes action chunks and models them with discrete diffusion pattern retaining progressive refinement inside the unified transformer backbone. Our method achieves an adaptive decoding order that resolves high-confidence action elements before harder ones and employs secondary re-masking to revisit uncertain predictions, enabling robust error correction. This design preserves pretrained vision-language priors, supports parallel decoding, and improves the efficiency. Discrete Diffusion VLA achieves 96.4% avg. success on LIBERO, 71.2% visual matching on SimplerEnv-Fractal, and 54.2% overall on SimplerEnv-Bridge. On out-of-distribution tests of LIBERO-Goal, our method exhibits only 0.8% language degradation versus 8.0% of parallel decoding, and 20.4% vision degradation versus 29.0% for continuous diffusion, demonstrating well retention of pretrained vision-language capabilities. We also conduct two real-robot evaluations on AgileX Cobot Magic platform to show the method's effectiveness.
Comment: Accepted by ICML 2026. 17 pages
Interpretable Multimodal Gesture Recognition for Drone and Mobile Robot Teleoperation via Log-Likelihood Ratio Fusion
Seungyeol Baek, Jaspreet Singh, Lala Shakti Swarup Ray, Hymalai Bello, Paul Lukowicz, Sungho Suh
2602.23694v3
Interpretable Multimodal Gesture Recognition for Drone and Mobile Robot Teleoperation via Log-Likelihood Ratio Fusion
Seungyeol Baek, Jaspreet Singh, Lala Shakti Swarup Ray, Hymalai Bello, Paul Lukowicz, Sungho Suh
2602.23694v3
arXiv:2602.23694v3
•updated
•
2026-02-27
Human operators are still frequently exposed to hazardous environments such as disaster zones and industrial facilities, where intuitive and reliable teleoperation of mobile robots and Unmanned Aerial Vehicles (UAVs) is essential. In this context, hands-free teleoperation enhances operator mobility and situational awareness, thereby improving safety in hazardous environments. While vision-based gesture recognition has been explored as one method for hands-free teleoperation, its performance often deteriorates under occlusions, lighting variations, and cluttered backgrounds, limiting its applicability in real-world operations. To overcome these limitations, we propose a multimodal gesture recognition framework that integrates inertial data (accelerometer, gyroscope, and orientation) from Apple Watches on both wrists with capacitive sensing signals from custom gloves. We design a late fusion strategy based on the log-likelihood ratio (LLR), which not only enhances recognition performance but also provides interpretability by quantifying modality-specific contributions. To support this research, we introduce a new dataset of 20 distinct gestures inspired by aircraft marshalling signals, comprising synchronized RGB video, IMU, and capacitive sensor data. Experimental results demonstrate that our framework achieves performance comparable to a state-of-the-art vision-based baseline while significantly reducing computational cost, model size, and training time, making it well suited for real-time robot control. We therefore underscore the potential of sensor-based multimodal fusion as a robust and interpretable solution for gesture-driven mobile robot and drone teleoperation.
Plan-R1: Safe and Feasible Trajectory Planning as Language Modeling
Xiaolong Tang, Meina Kan, Shiguang Shan, Xilin Chen
2505.17659v4
Plan-R1: Safe and Feasible Trajectory Planning as Language Modeling
Xiaolong Tang, Meina Kan, Shiguang Shan, Xilin Chen
2505.17659v4
arXiv:2505.17659v4
•updated
•
2025-05-23
Safe and feasible trajectory planning is critical for real-world autonomous driving systems. However, existing learning-based planners rely heavily on expert demonstrations, which not only lack explicit safety awareness but also risk inheriting undesirable behaviors such as speeding from suboptimal human driving data. Inspired by the success of large language models, we propose Plan-R1, a two-stage trajectory planning framework that decouples principle alignment from behavior learning. In the first stage, a general trajectory predictor is pre-trained on expert data to capture diverse, human-like driving behaviors. In the second stage, the model is fine-tuned with rule-based rewards using Group Relative Policy Optimization (GRPO), explicitly aligning ego planning with principles such as safety, comfort, and traffic rule compliance. This two-stage paradigm retains human-like behaviors while enhancing safety awareness and discarding undesirable patterns from demonstrations. Furthermore, we identify a key limitation of directly applying GRPO to planning: group-wise normalization erases cross-group scale differences, causing rare, high-variance safety-violation groups to have similar advantages as abundant low-variance safe groups, thereby suppressing optimization for safety-critical objectives. To address this, we propose Variance-Decoupled GRPO (VD-GRPO), which replaces normalization with centering and fixed scaling to preserve absolute reward magnitudes, ensuring that safety-critical objectives remain dominant throughout training. Experiments on the nuPlan benchmark demonstrate that Plan-R1 significantly improves planning safety and feasibility, achieving state-of-the-art performance, particularly in realistic reactive settings. Our code is available at https://github.com/XiaolongTang23/Plan-R1.
Seq-DeepIPC: Sequential Sensing for End-to-End Control in Legged Robot Navigation
Oskar Natan, Jun Miura
2510.23057v2
Seq-DeepIPC: Sequential Sensing for End-to-End Control in Legged Robot Navigation
Oskar Natan, Jun Miura
2510.23057v2
arXiv:2510.23057v2
•updated
•
2025-10-27
We present Seq-DeepIPC, a sequential end-to-end perception-to-control model for legged robot navigation in real-world environments. Seq-DeepIPC advances intelligent sensing for autonomous legged navigation by tightly integrating multi-modal perception (RGB-D + GNSS) with temporal fusion and control. The model jointly predicts semantic segmentation and depth estimation, giving richer spatial features for planning and control. For efficient deployment on edge devices, we use a lightweight model as the encoder, reducing computation while maintaining accuracy. Heading estimation is simplified by removing the noisy IMU and instead deriving global heading via differential analysis of sequential GNSS coordinates. We collected a larger and more diverse dataset that includes both road and grass terrains, and validated Seq-DeepIPC on a robot dog. Comparative and ablation studies show that sequential inputs improve perception and control in our models, while other baselines do not benefit. Seq-DeepIPC achieves competitive or better results with reasonable model size; although GNSS-only heading is less reliable near tall buildings, it is robust in open areas. Overall, Seq-DeepIPC extends end-to-end navigation beyond wheeled robots to more versatile and temporally-aware systems. To support future research, we will release the codes to our GitHub repo at https://github.com/oskarnatan/Seq-DeepIPC.
Comment: This work has been accepted for publication in the IEEE Sensors Journal. https://ieeexplore.ieee.org/document/11373257/
DeepIPCv3: Event-Aware Multi-Modal Sensor Fusion for Sudden Pedestrian Crossing Avoidance
Oskar Natan, Andi Dharmawan, Aufaclav Zatu Kusuma Frisky, Jazi Eko Istiyanto, Jun Miura
2606.01277v1
DeepIPCv3: Event-Aware Multi-Modal Sensor Fusion for Sudden Pedestrian Crossing Avoidance
Oskar Natan, Andi Dharmawan, Aufaclav Zatu Kusuma Frisky, Jazi Eko Istiyanto, Jun Miura
2606.01277v1
arXiv:2606.01277v1
•
2026-05-31
Current end-to-end autonomous driving systems predominantly rely on frame-based sensors, which suffer from inherent perception latency and motion blur during highly dynamic encounters, specifically sudden pedestrian crossings. To address this critical safety vulnerability, we propose DeepIPCv3, a novel multi-modal autonomous navigation framework that synergizes the dense 3D spatial geometry of LiDAR point clouds with the microsecond-level asynchronous event streams of a Dynamic Vision Sensor (DVS). We introduce a Transformer-inspired cross-modal attention mechanism to dynamically correlate these distinct modalities, allowing the network to instantaneously prioritize high-speed dynamic updates without sacrificing structural scene awareness. The fused latent representations are then mapped to safe local waypoints and executable control commands via a hybrid policy network that blends heuristic trajectory tracking with direct neural predictions. Due to the severe physical risks associated with live testing of these sudden crossing scenarios, the framework is rigorously evaluated offline using a custom multi-modal dataset collected across both well-illuminated noon and challenging evening conditions. Extensive comparative and ablation studies demonstrate that DeepIPCv3 achieves state-of-the-art predictive performance. By effectively eliminating exposure failures and motion blur, the proposed LiDAR and DVS fusion yields the lowest trajectory and control command errors, enabling highly reactive, mathematically bounded evasive maneuvers regardless of ambient illumination. To support future research, we will release the codes to our GitHub repo at https://github.com/oskarnatan/DeepIPCv3.
Improving Diffusion Planners by Self-Supervised Action Gating with Energies
Yuan Lu, Dongqi Han, Yansen Wang, Dongsheng Li
2603.02650v2
Improving Diffusion Planners by Self-Supervised Action Gating with Energies
Yuan Lu, Dongqi Han, Yansen Wang, Dongsheng Li
2603.02650v2
arXiv:2603.02650v2
•updated
•
2026-03-03
Diffusion planners are a strong approach for offline reinforcement learning, but they can fail when value-guided selection favours trajectories that score well yet are locally inconsistent with the environment dynamics, resulting in brittle execution. We propose Self-supervised Action Gating with Energies (SAGE), an inference-time re-ranking method that penalises dynamically inconsistent plans using a latent consistency signal. SAGE trains a Joint-Embedding Predictive Architecture (JEPA) encoder on offline state sequences and an action-conditioned latent predictor for short horizon transitions. At test time, SAGE assigns each sampled candidate an energy given by its latent prediction error and combines this feasibility score with value estimates to select actions. SAGE can integrate into existing diffusion planning pipelines that can sample trajectories and select actions via value scoring; it requires no environment rollouts and no policy re-training. Across locomotion, navigation, and manipulation benchmarks, SAGE improves the performance and robustness of diffusion planners.
Contrastive Representation Regularization for Vision-Language-Action Models
Taeyoung Kim, Jimin Lee, Myungkyu Koo, Dongyoung Kim, Kyungmin Lee, Changyeon Kim, Younggyo Seo, Jinwoo Shin
2510.01711v4
Contrastive Representation Regularization for Vision-Language-Action Models
Taeyoung Kim, Jimin Lee, Myungkyu Koo, Dongyoung Kim, Kyungmin Lee, Changyeon Kim, Younggyo Seo, Jinwoo Shin
2510.01711v4
arXiv:2510.01711v4
•updated
•
2025-10-02
Vision-Language-Action (VLA) models have shown strong capabilities in robot manipulation by leveraging rich representations from pre-trained Vision-Language Models (VLMs). However, their representations arguably remain suboptimal, lacking sensitivity to robotic signals such as control actions and proprioceptive information. To address the issue, we introduce Robot State-aware Contrastive Loss (RS-CL), a simple and effective representation regularization for VLA models, designed to bridge the gap between VLM representations and robotic signals. In particular, RS-CL aligns the representations more closely with the robot's proprioceptive states by using relative distances between the states as soft supervision. Complementing the original action prediction objective, RS-CL enhances control-relevant representation learning, while being lightweight and fully compatible with standard VLA training pipelines. Our empirical results demonstrate that RS-CL substantially improves the performance of state-of-the-art VLA models; it pushes the prior art to 69.7% achieving the state-of-the-art performance on the RoboCasa-Kitchen benchmark, and boosts success rates from 45.0% to 58.3% on challenging real-robot manipulation tasks.
Comment: ICML 2026
OneVLA: A Unified Framework for Embodied Tasks
Lingfeng Zhang, Xiaoshuai Hao, Yingbo Tang, Lei Zhou, Shuyi Zhang, Jinkun Liu, Hongsheng Li, Chenhao Zhang, Qiang Zhang, Hangjun Ye, Xiaojun Liang, Long Chen, Wenbo Ding
2606.01241v1
OneVLA: A Unified Framework for Embodied Tasks
Lingfeng Zhang, Xiaoshuai Hao, Yingbo Tang, Lei Zhou, Shuyi Zhang, Jinkun Liu, Hongsheng Li, Chenhao Zhang, Qiang Zhang, Hangjun Ye, Xiaojun Liang, Long Chen, Wenbo Ding
2606.01241v1
arXiv:2606.01241v1
•
2026-05-31
Navigation and manipulation are fundamental capabilities of embodied intelligence, enabling robots to interpret natural language commands and interact physically with their surroundings. However, current Vision-Language-Action (VLA) models remain constrained by task-specific architectures, specializing in either navigation or manipulation, which hinders the development of general-purpose robotic agents. To bridge this gap, we introduce OneVLA, a unified architecture that integrates these distinct tasks into a single, cohesive framework. Specifically, we design a unified action head capable of generating both navigation and manipulation actions without requiring task-specific variants. Furthermore, we propose a multi stage progressive training strategy-incorporating curated data construction and Chain-of-Thought (CoT) fine-tuning that facilitates strong positive transfer and mutual reinforcement between the two domains. Extensive experiments in both simulated and real-world environments demonstrate that OneVLA achieves state-of-the-art performance, significantly outperforming both specialized single-task and existing cross-task models. By unifying these core capabilities, OneVLA paves the way for truly general-purpose robotic systems. The model and source code will be publicly released.
Training-Free Imitation Learning with Closed-Form Diffusion Policies
Raghav Mishra, Ian R. Manchester
2606.01238v1
Training-Free Imitation Learning with Closed-Form Diffusion Policies
Raghav Mishra, Ian R. Manchester
2606.01238v1
arXiv:2606.01238v1
•
2026-05-31
While diffusion-based policies have impressive performance and expressivity, their long offline training slows down the data collection and policy deployment loop. We introduce Closed-Form Diffusion Policies, a class of training-free diffusion-based policies for imitation learning using the closed-form score derived from the demonstration dataset. We deploy CFDP with real-time inference with a mobile CPU in hardware experiments, showing it can successfully perform imitation directly from the dataset in milliseconds and with faster inference than neural diffusion policies. In experiments on imitation learning benchmarks, we show that CFDP is competitive against neural baselines that require hours of training, providing a favorable tradeoff between training time and performance. Finally, we show how closed-form diffusion policies act as a composable primitive that enables data-driven inference-time editing of pre-trained neural diffusion policies, including policy guidance and novel demonstration augmentation.
DIPOLE: Fusing Vision and Geometry for Robust Visuomotor Generalization
Yikai Tang, Haoran Geng, Jindou Jia, Yuxuan Hu, Sheng Zang, Jianfei Yang, Pieter Abbeel, Jitendra Malik
2511.22445v2
DIPOLE: Fusing Vision and Geometry for Robust Visuomotor Generalization
Yikai Tang, Haoran Geng, Jindou Jia, Yuxuan Hu, Sheng Zang, Jianfei Yang, Pieter Abbeel, Jitendra Malik
2511.22445v2
arXiv:2511.22445v2
•updated
•
2025-11-27
Imitation learning has emerged as a crucial approach for acquiring visuomotor skills from demonstrations, where designing effective observation encoders is essential for policy generalization. However, existing methods tend to struggle once test-time conditions differ from the demonstrations, such as changes in lighting, texture, viewpoint, object placement, or object identity. To address this challenge, we propose DIffusion POlicy with compLementarity Encoders (DIPOLE), a visuomotor policy that learns to fuse complementary modalities through a training-time mechanism rather than a specialized fusion architecture. A modality-wise dropout masks one branch at each training step, encouraging each modality to remain individually informative. A lightweight cross-attention layer then exchanges complementary cues between the two. This design endows DIPOLE with five core strengths: stable high performance across diverse tasks, robustness to visual changes, spatial generalization at sub-centimeter precision, emergent capability beyond either modality, and zero-shot transfer to unseen objects. Across 18 simulated and 4 real-world tasks, DIPOLE outperforms six baselines by 39.1% on average, with gains of 41.5% under unseen visual distractors and 15.2% under randomized object placement.
CARVE: Certified Affordable Repair of Vetoed Maneuvers via Envelopes for Interactive Driving
Yifan Wang
2606.02641v1
CARVE: Certified Affordable Repair of Vetoed Maneuvers via Envelopes for Interactive Driving
Yifan Wang
2606.02641v1
arXiv:2606.02641v1
•
2026-05-31
Interactive driving exposes a failure mode that is easy to miss in rule-aware autonomous-driving stacks: a hard-rule margin can be negative for an ego candidate even though a small lawful accommodation by a non-priority agent would restore feasibility. Existing rulebooks, shields, and reachability filters are strong at vetoing unsafe actions, while prediction-based planners model likely responses. Neither returns a runtime proof object that states which bounded multi-agent edit repairs the maneuver, who owns the edit, whether the request is right-of-way affordable, and what ego fallback remains if the request is not observed. We formulate this missing object as *interactive repair certification* and introduce *CARVE*, a prediction-free certificate layer over a finite lattice of ego-owned and agent-owned tactical operators. Agent-owned requests are admissible only inside \(B_j(s) = β(π_j)α_j^{\max}(s)\), a cooperation envelope that separates kinematic reachability from normative priority. The resulting certificate records the binding rule, repair category, repair set, responsibility-weighted cost split, and fallback. On 589 Lanelet2-geometry-grounded INTERACTION replay episodes, CARVE-Greedy accepts 98.64% of initially vetoed maneuvers and recovers 370/378 human-resolved false vetoes, while preserving 589/589 right-of-way respect, zero priority-agent false positives, and 400/400 negative-stress vetoes. We prove certificate soundness, structural right-of-way respect, exact finite-lattice minimality, fallback contingency, and blame-consistency conditions. CARVE does not predict or require another driver's compliance; it certifies whether a proposed interaction is bounded, attributable, and normatively admissible under declared assumptions.
Comment: 8 pages, 3 figures
ImagineUAV: Aerial Vision-Language Navigation via World-Action Modeling and Kinodynamic Planning
Xuchen Liu, Jiawei Huang, Shihao Xia, Bingxi Liu, Jinqiang Cui, Jiankun Yang
2606.01205v1
ImagineUAV: Aerial Vision-Language Navigation via World-Action Modeling and Kinodynamic Planning
Xuchen Liu, Jiawei Huang, Shihao Xia, Bingxi Liu, Jinqiang Cui, Jiankun Yang
2606.01205v1
arXiv:2606.01205v1
•
2026-05-31
Vision-language navigation (VLN) for UAVs demands grounding free-form instructions into 6-DoF flight under partial observability. While Vision-Language-Action (VLA) models excel at semantic reasoning, they suffer from brittleness due to geometric inconsistency and dynamics mismatch. To address this, we propose ImagineUAV, an imagination-driven framework leveraging cascaded world-action modeling. Instead of direct regression, ImagineUAV employs a latent video diffusion model to generate instruction-conditioned future observations, explicitly imagining environmental evolution, from which 6-DoF motions are inferred via an action extractor. A kinodynamic planner then refines these estimates into collision-free trajectories. Additionally, a step-distilled inference pipeline ensures real-time execution. With only 1.3B parameters, ImagineUAV outperforms prior VLN and VLA baselines on benchmarks and real-world flights, validating the practicality of imagination-driven aerial navigation.
Comment: Video demo: https://www.youtube.com/watch?v=Ng1alP0yhc0
Coordinating Task Switching in a Robotics Multi-Agent System Using Behavior Trees
Lucas Haug, Anarosa Alves Franco Brandão, Arthur Casals
2606.01170v1
Coordinating Task Switching in a Robotics Multi-Agent System Using Behavior Trees
Lucas Haug, Anarosa Alves Franco Brandão, Arthur Casals
2606.01170v1
arXiv:2606.01170v1
•
2026-05-31
The application of multi-agent systems in robotics is a very challenging field. Several competitions involving such systems are proposed to foster research and development of strategies and mechanisms using games as the underlying domain. Among them are the ones from the \textit{IEEE Very Small Soccer (VSSS)} category, which is the case study described in this paper. In VSSS, two teams of three robots each compete in a very dynamic environment of a soccer game. Thus, coordination of robots' behavior during the game is crucial to win it. In this paper, we present a Behavior-Tree-based approach to support multi-robot coordination within the VSSS team of the ThundeRatz robotics team from the Universidade de S$\tilde{a}$o Paulo. Moreover, a comparison between the proposed approach and the previous one, which was based on a Finite State Machine (FSM), was conducted using the FIRASim simulator. Besides that, the performance of this new strategy was further evaluated in an academic robotics competition.
Comment: 7 pages, 7 figures. Preprint of a manuscript submitted to the XXVI Congresso Brasileiro de Automática (CBA 2026)
Time-Optimal Collision Avoidance Via a Greedy Polynomial Backward Sweep
Zeno Pavanello, Frank De Veld, Roberto Armellin
2606.01169v1
Time-Optimal Collision Avoidance Via a Greedy Polynomial Backward Sweep
Zeno Pavanello, Frank De Veld, Roberto Armellin
2606.01169v1
arXiv:2606.01169v1
•
2026-05-31
Spacecraft collision avoidance for low-thrust satellites often requires determining not only how to maneuver, but also how late a maneuver can begin while still ensuring safety. This paper presents a greedy time-optimal (GTO) backward-sweep method to find the latest maneuver initiation time. The method starts from the nominal time of closest approach and iteratively propagates the maneuver backward in time, selecting at each step the thrust direction that locally minimizes the chosen danger metric. Differential algebra is used to efficiently propagate state sensitivities and update the time of closest approach online. The method is tested on a large dataset of conjunctions, using both miss distance and probability of collision as safety metrics. The approach achieves accurate results and only a small loss of optimality relative to an optimal-control benchmark, while retaining runtimes suitable for on-board implementation.
A Predictive Control Strategy to Offset-Point Tracking for Agricultural Mobile Robots
Stephane Ngnepiepaye Wembe, Vincent Rousseau, Johann Laconte, Roland Lenain
2603.28439v2
A Predictive Control Strategy to Offset-Point Tracking for Agricultural Mobile Robots
Stephane Ngnepiepaye Wembe, Vincent Rousseau, Johann Laconte, Roland Lenain
2603.28439v2
arXiv:2603.28439v2
•updated
•
2026-03-30
Robots are increasingly being deployed in agriculture to support sustainable practices and improve productivity. They offer strong potential to enable precise, efficient, and environmentally friendly operations. However, most existing path-following controllers focus solely on the robot's center of motion and neglect the spatial footprint and dynamics of attached implements. In practice, implements such as mechanical weeders or spring-tine cultivators are often large, rigidly mounted, and directly interacting with crops and soil; ignoring their position can degrade tracking performance and increase the risk of crop damage. To address this limitation, we propose a closed-form predictive control strategy extending the approach introduced in [1]. The method is developed specifically for Ackermann-type agricultural vehicles and explicitly models the implement as a rigid offset point, while accounting for lateral slip and lever-arm effects. The approach is benchmarked against state-of-the-art baseline controllers, including a reactive geometric method, a reactive backstepping method, and a model-based predictive scheme. Real-world agricultural experiments with two different implements show that the proposed method reduces the median tracking error by 24% to 56%, and decreases peak errors during curvature transitions by up to 70%. These improvements translate into enhanced operational safety, particularly in scenarios where the implement operates in close proximity to crop rows.
Comment: Accepted in the journal IEEE Transaction on Field Robotics
Tether-Aware Dynamic Collision Avoidance for USV-HROV Systems
Yang Gu, Ziyang Hong, Xuanlin Chen, Hao Wei, Cheng Wang, Shujie Yang, Yulin Si
2606.01112v1
Tether-Aware Dynamic Collision Avoidance for USV-HROV Systems
Yang Gu, Ziyang Hong, Xuanlin Chen, Hao Wei, Cheng Wang, Shujie Yang, Yulin Si
2606.01112v1
arXiv:2606.01112v1
•
2026-05-31
Heterogeneous marine robotic systems composed of an unmanned surface vehicle (USV) and a hybrid remotely operated vehicle (HROV) have shown great potential for subsea cable inspection. In such missions, the USV tracks the HROV at the surface while supplying power and communication through an umbilical tether. However, dynamic collision avoidance for the USV during HROV tracking is challenging because the submerged tether may scrape against passing vessels, while evasive maneuvers can enlarge the USV--HROV separation, thereby increasing the likelihood of tether tautness and compromising HROV operations. To address these challenges, this work proposes a tether-aware dynamic collision avoidance method for a USV tracking an HROV. First, a tether safety-aware planar domain is introduced to represent the three-dimensional collision risk between the tether and obstacle vessels without an explicit tether shape model. Second, a tether tautness-aware velocity obstacle method is developed to achieve safe avoidance while reducing the likelihood of tether tautness. Finally, the method is integrated with line-of-sight guidance to coordinate HROV tracking and collision avoidance. Gazebo-based simulations show that the proposed method avoids dynamic obstacle vessels while maintaining tether safety and reducing the likelihood of tether tautness during USV evasive maneuvers.
Implicit Drifting Policy: One-Step Action Generation via Conditional Expert Geometry
Zemin Yang, Yaoyu He, Yiming Zhong, Yuhao Zhang, Xinge Zhu, Yao Mu, Qingqiu Huang, Yuexin Ma
2606.01098v1
Implicit Drifting Policy: One-Step Action Generation via Conditional Expert Geometry
Zemin Yang, Yaoyu He, Yiming Zhong, Yuhao Zhang, Xinge Zhu, Yao Mu, Qingqiu Huang, Yuexin Ma
2606.01098v1
arXiv:2606.01098v1
•
2026-05-31
Generative action policies based on diffusion or flow matching excel in behavior cloning, yet their iterative sampling is prohibitive for high-frequency robot control. While recent one-step formulations alleviate this latency, they inevitably discard the intermediate trajectory evolution that provides crucial action correction. Directly recovering this mechanism by explicitly estimating a training-time drifting field is mathematically ill-posed due to extreme conditional demonstration sparsity. We introduce Implicit Drifting Policy (IDP), a one-step imitation learning framework that brings the training-time correction of Drifting into policy learning without explicit vector field estimation. IDP extracts a conditional expert geometry from the local variation of observation-similar expert actions, and compares it against a global reference geometry to isolate condition-specific constraints. This local geometric structure adaptively weights a scalar potential objective. Combined with an expert-proximal terminal evaluation, IDP directly enforces manifold constraints on the one-step generator during training. Extensive evaluations across 2D, 3D, and real-world manipulation tasks show IDP effectively maintains adherence to valid action manifolds, improving upon explicit drifting methods and achieving competitive performance with strong one-step baselines.
Beyond Task Success: Behavioral and Representational Diagnostics for WAM and VLA
Hung Mai, Bin Zhu, Tuan Do
2606.01095v1
Beyond Task Success: Behavioral and Representational Diagnostics for WAM and VLA
Hung Mai, Bin Zhu, Tuan Do
2606.01095v1
arXiv:2606.01095v1
•
2026-05-31
Vision-language-action (VLA) policies and World-Action Models (WAM) represent two increasingly important paradigms for robotic manipulation. However, it remains unclear whether future prediction in WAMs leads to behaviorally meaningful improvements beyond final task success. In this paper, we ask whether WAMs merely add future prediction, or whether they change robot behavior and internal representations in ways that are actionable for control. We introduce a model-agnostic diagnostic framework that compares WAMs and VLAs through two complementary lenses: behavioral rollout analysis and sparse-autoencoder-based feature analysis. The behavioral protocol measures action dynamics consistency, target-object progress, distractor disturbance, and runtime cost. The feature-space protocol characterizes internal representations as memorized, reactive, or predictive, revealing whether models encode future-oriented structure. Across LIBERO and RoboTwin2.0, we evaluate 7 policies spanning direct VLAs and joint, sequential, and auxiliary WAMs. Our results show that success alone hides key differences: WAMs often improve object-level behavior and target selectivity, but their gains depend on architecture and incur higher inference cost. Sequential WAMs show the clearest predictive structure, while auxiliary and joint WAMs respectively compress or entangle future information. These findings suggest future directions for WAMs design to preserve behaviorally actionable future representations for efficient manipulation.
MiNI-Q: A Miniature, Wire-Free Quadruped with Unbounded, Independently Actuated Leg Joints
Daniel Koh, Suraj Shah, Yufeng Wu, Dennis Hong
2603.11537v2
MiNI-Q: A Miniature, Wire-Free Quadruped with Unbounded, Independently Actuated Leg Joints
Daniel Koh, Suraj Shah, Yufeng Wu, Dennis Hong
2603.11537v2
arXiv:2603.11537v2
•updated
•
2026-03-12
Physical joint limits are common in legged robots and can restrict workspace, constrain gait design, and increase the risk of hardware damage. This paper introduces MiNI-Q^2, a miniature, wire-free quadruped robot with independently actuated, mechanically unbounded 2-DOF leg joints. We present the mechanical design, kinematic analysis, and experimental validation of the proposed robot. The leg mechanism enables both oscillatory gaits and rotary locomotion while allowing the robot to fold to a minimum height of 2.5 cm. Experimentally, MiNI-Q achieves speeds up to 0.46 m/s and demonstrates low-clearance crawling, stair climbing, inverted locomotion, jumping, and backflipping. The wire-free architecture extends our previous Q8bot design, improving assembly reliability at miniature scale. All mechanical and electrical design files are released open source to support reproducibility and further research.
Comment: 7 pages, 11 figures. Submitted to the IEEE RAS Conference on Ubiquitous Robots (UR 2026)
Expanding Spatial and Temporal Context for Robotic Imitation Learning With Scene Graphs
Jianing Qian, Qinhe Peng, Emmanuel Panov, Leonor Fermoselle, Dinesh Jayaraman, Bernadette Bucher, Tarik Kelestemur
2606.01072v1
Expanding Spatial and Temporal Context for Robotic Imitation Learning With Scene Graphs
Jianing Qian, Qinhe Peng, Emmanuel Panov, Leonor Fermoselle, Dinesh Jayaraman, Bernadette Bucher, Tarik Kelestemur
2606.01072v1
arXiv:2606.01072v1
•
2026-05-31
Imitation learning enables robots to learn how to execute tasks via observation. However, real-world environments like homes and offices are often severely partially observed due to their large spatial scales. In addition, many tasks involve executing a series of subtasks requiring autonomous robots to reason over extended time horizons. To address these challenges, we propose using scene graphs as an explicit and structured memory mechanism in imitation learning. By maintaining a dynamic scene graph that captures object-centric relationships and their evolution over time, our method allows the agent to retain relevant historical context during task execution to efficiently reason over incrementally accrued scene information. Our experiments on simulated mobile manipulation and real-world tabletop manipulation demonstrate that our approach substantially improves policy performance, particularly in settings that demand long-term reasoning and robust generalization under partial observability.
Learning Multi-Modal Trajectory Policies for Data-Efficient Robotic Manipulation
Zijia Chen, Yuenan Hou, Xinhua Jiang, Yu Li, Weijie Li, Li Liu
2606.01047v1
Learning Multi-Modal Trajectory Policies for Data-Efficient Robotic Manipulation
Zijia Chen, Yuenan Hou, Xinhua Jiang, Yu Li, Weijie Li, Li Liu
2606.01047v1
arXiv:2606.01047v1
•
2026-05-31
Robotic manipulation requires the effective integration of heterogeneous inputs, including visual observations, language instructions, and trajectory representations, to generate accurate actions. Existing transformer-based policies typically process these heterogeneous modalities within a shared parameter space, which often leads to modality interference and inefficient representation learning, especially in data-scarce scenarios. While Mixture-of-Experts (MoE) offers a scalable solution through expert specialization, conventional routing mechanisms are often sensitive to such cross-modal representation discrepancies, resulting in unstable expert assignment and expert collapse. In this work, we propose MATE (Multi-ModAl TrajEctory Policies), a novel trajectory prediction framework built upon MoE. Specifically, we introduce a Multi-Modal MoE architecture to achieve fine-grained sub-token feature decoupling, and design a cross-modal cosine router for stable and scale-invariant expert assignment across heterogeneous modalities. We further employ temperature-controlled routing and stochastic noise injection to improve expert balance and prevent premature routing collapse under scarce demonstrations. Experiments on the LIBERO benchmark show that our MATE consistently outperforms prior work under data scarcity. It achieves a 4.75% improvement in average success rate over the trajectory-guided counterpart. Real-world experiments on robotic ping-pong also suggest that the predicted trajectories can provide useful guidance for downstream robotic execution, further indicating the practical feasibility of our algorithm.
SilentDrift: Exploiting Action Chunking for Stealthy Backdoor Attacks on Vision-Language-Action Models
Bingxin Xu, Yuzhang Shang, Binghui Wang, Emilio Ferrara
2601.14323v2
SilentDrift: Exploiting Action Chunking for Stealthy Backdoor Attacks on Vision-Language-Action Models
Bingxin Xu, Yuzhang Shang, Binghui Wang, Emilio Ferrara
2601.14323v2
arXiv:2601.14323v2
•updated
•
2026-01-20
Vision-Language-Action (VLA) models are increasingly deployed in safety-critical robotic applications, yet their security vulnerabilities remain underexplored. We identify a fundamental security flaw in modern VLA systems: the combination of action chunking and delta pose representations creates an intra-chunk visual open-loop. This mechanism forces the robot to execute K-step action sequences, allowing per-step perturbations to accumulate through integration. We propose SILENTDRIFT, a stealthy black-box backdoor attack exploiting this vulnerability. Our method employs the Smootherstep function to construct perturbations with guaranteed C2 continuity, ensuring zero velocity and acceleration at trajectory boundaries to satisfy strict kinematic consistency constraints. Furthermore, our keyframe attack strategy selectively poisons only the critical approach phase, maximizing impact while minimizing trigger exposure. The resulting poisoned trajectories are visually indistinguishable from successful demonstrations. Evaluated on the LIBERO, SILENTDRIFT achieves a 93.2% Attack Success Rate with a poisoning rate under 2%, while maintaining a 95.3% Clean Task Success Rate.
Comment: Accepted to ACL Findings 2026
Robust Integrated Planning and Control for Quadrotors in Dynamic Environments via NMPC with CBF Penalties
Zeinab Shayan, Mohammadreza Izadi, Reza Faieghi
2606.01038v1
Robust Integrated Planning and Control for Quadrotors in Dynamic Environments via NMPC with CBF Penalties
Zeinab Shayan, Mohammadreza Izadi, Reza Faieghi
2606.01038v1
arXiv:2606.01038v1
•
2026-05-31
This paper presents a new robust integrated planning and control (IPC) strategy for multirotor uncrewed aerial vehicles. We propose a nonlinear model predictive control (NMPC) formulation that embeds control barrier functions (CBFs) as exponential penalties, improving feasibility while ensuring smooth obstacle avoidance under tight input bounds. The penalty weights provide a practical tuning knob to trade off tracking accuracy against avoidance aggressiveness. We enhance the system robustness by employing a high-gain disturbance observer (HGDO) to estimate and compensate for external disturbances. We also incorporate a Kalman filter (KF) for computationally efficient, real-time prediction of obstacle motion, enabling avoidance of moving obstacles. Comparative studies against both conventional NMPC and NMPC with hard CBF constraints, validated in Gazebo and hardware experiments, demonstrate superior feasibility, safety, and robustness. To the best of our knowledge, this is the first hardware-validated NMPC-CBF IPC framework, offering a practical step toward safe quadrotor deployment in dynamic environments.
Comment: Accepted to Conference on Robots and Vision (CRV 2026), Vancouver, Canada
Position: Good Embodied Reward Models Need Bad Behavior Data
Ran Tian, Yilin Wu, Andrea Bajcsy
2606.01036v1
Position: Good Embodied Reward Models Need Bad Behavior Data
Ran Tian, Yilin Wu, Andrea Bajcsy
2606.01036v1
arXiv:2606.01036v1
•
2026-05-31
This position paper argues that to obtain reliable embodied reward models, the community must invest in ``bad'' robot data: failed, suboptimal, error-prone, and even hazardous behaviors. While reward models are central to any foundation model's lifecycle, today's embodied reward models are trained primarily on successful behaviors. We analyze three state-of-the-art embodied reward models and find that they systematically over-reward behaviors that real human evaluators would penalize, including unsafe interactions, poor execution, and shortcut strategies that only superficially satisfy tasks. We attribute these failures to a key data gap: the scarcity of negative embodied data which is costly to collect and often filtered out or withheld in existing robotics datasets. Furthermore, we show that even modest exposure to real bad behavior data can improve alignment with human preferences and reduce costly false positives. We therefore call on the embodied AI community to curate and release their bad robot data, build synthetic bad data generation engines, develop more decentralized physical evaluation systems, and design benchmarks for fine-grained embodied reward model evaluations.
Comment: This position paper has been accepted by the ICML 2026 position track as a spotlight paper
$τ_0$-WM: A Unified Video-Action World Model for Robotic Manipulation
Pengfei Zhou, Shengcong Chen, Di Chen, Jiaxu Wang, Rongjun Jin, Bingwen Zhu, Yike Pan, Songen Gu, Kuanning Wang, Shufeng Nan, Xingyu Qiu, Chenhao Qiu, Pu Yang, Yunuo Cai, Jianxiong Gao, Yifan Li, Yanwei Fu, Xiangyu Yue, Zhi Chen, Jianlan Luo
2606.01027v1
$τ_0$-WM: A Unified Video-Action World Model for Robotic Manipulation
Pengfei Zhou, Shengcong Chen, Di Chen, Jiaxu Wang, Rongjun Jin, Bingwen Zhu, Yike Pan, Songen Gu, Kuanning Wang, Shufeng Nan, Xingyu Qiu, Chenhao Qiu, Pu Yang, Yunuo Cai, Jianxiong Gao, Yifan Li, Yanwei Fu, Xiangyu Yue, Zhi Chen, Jianlan Luo
2606.01027v1
arXiv:2606.01027v1
•
2026-05-31
Robotic manipulation requires models that generate executable actions while anticipating and evaluating their future consequences before physical execution. We present $τ_0$-World Model ($τ_0$-WM), a unified video-action world model that integrates policy learning, video prediction, and action evaluation within a single future-predictive framework. Built on a shared video diffusion backbone, $τ_0$-WM provides two complementary interfaces. First, a video action model jointly predicts future visual latents and continuous action chunks from multi-view observations, language instructions, and robot state. Second, an action-conditioned video simulator rolls out candidate action chunks into multi-view futures and predicts dense task-progress scores. The model is trained on approximately $27{,}300$ hours of real-robot teleoperation, UMI-style interaction, egocentric human videos, and rollout or failure trajectories using modality-specific supervision masks. At inference time, $τ_0$-WM uses test-time computation to sample action candidates, rank them with re-denoising consistency, and invoke simulator-based rectification for low-quality candidates. On challenging long-horizon and fine-grained robotic manipulation tasks, $τ_0$-WM shows superior performance over other relevant baselines.
Comment: Our project homepge: https://finch.agibot.com/research/tau0-wm
SpeedAug: Policy Acceleration via Tempo-Enriched Policy and RL Fine-Tuning
Taewook Nam, Junmo Cho, Youngsoo Jang, Sung Ju Hwang
2512.00062v2
SpeedAug: Policy Acceleration via Tempo-Enriched Policy and RL Fine-Tuning
Taewook Nam, Junmo Cho, Youngsoo Jang, Sung Ju Hwang
2512.00062v2
arXiv:2512.00062v2
•updated
•
2025-11-24
Robotic policy learning for complex real-world manipulation tasks has seen rapid recent progress, enabled in large part by the ability to collect demonstrations through human operation. However, policies trained from such demonstrations often execute tasks far more slowly than the robot's physical capabilities, as demonstration data is collected under practical constraints that favor conservative, success-oriented trajectories over execution speed. Existing policy acceleration methods determine execution tempo through data preprocessing or heuristic rules, rather than learning execution speed optimized for the task. In this paper, we propose SpeedAug, a policy acceleration framework that enables policies to learn task-optimal execution tempo via reinforcement learning (RL). SpeedAug first learns a tempo-enriched prior policy from speed-augmented demonstrations that captures diverse execution tempos. Building on this tempo-enriched prior, RL fine-tuning guides exploration to refine action trajectories and optimize execution tempo efficiently. Experiments on robotic manipulation benchmarks demonstrate that SpeedAug substantially improves the sample efficiency of policy acceleration while maintaining high success rates, achieving fast and stable task execution. Applied to a real-world manipulation task, SpeedAug improves task throughput by 1.8x using only 16 minutes of online interactions without compromising the success rate.
AI-IoT-Robotics Integration: Survey of Frameworks, Emerging Trends, and the Path Toward Connected Robotics
Ranulfo Bezerra, Satoshi Tadokoro, Kazunori Ohno
2606.01015v1
AI-IoT-Robotics Integration: Survey of Frameworks, Emerging Trends, and the Path Toward Connected Robotics
Ranulfo Bezerra, Satoshi Tadokoro, Kazunori Ohno
2606.01015v1
arXiv:2606.01015v1
•
2026-05-31
The convergence of Artificial Intelligence, the Internet of Things, and Robotics is no longer a futuristic vision; it is rapidly becoming the foundation of real-time, intelligent, and context-aware systems. AI enables perception and reasoning, IoT provides scalable sensing and communication, and robotics delivers embodied actuation. Despite significant progress in pairwise combinations such as AIoT and the Internet of Robotic Things (IoRT), there remains a lack of unified design frameworks that fully integrate all three. This survey synthesizes the state-of-the-art across these domains, emphasizing the emerging role of Small Language Models (SLMs) at the edge and Large Language Models (LLMs) in the cloud for distributed cognition and autonomous decision-making. We propose a modular system architecture that aligns with these trends, analyze persistent gaps in interoperability and feedback control, and classify existing work by integration depth. Our review highlights how hybrid SLM-LLM systems, when coupled with IoT infrastructure and robotic agents, can address challenges in real-time adaptation, scalability, and reliability. This work offers a conceptual and technical roadmap for designing next-generation AI-IoT-Robotic ecosystems that are modular, interpretable, and capable of learning within dynamic environments, paving the way for the emerging paradigm of Connected Robotics and Physical AI.
Comment: 15 pages, 3 figures, 3 tables. Published in IEEE Internet of Things Journal
GraspGen-X: Cross-Embodiment 6-DOF Diffusion-based Grasping
Beining Han, Yu-Wei Chao, Erwin Coumans, Clemens Eppner, Balakumar Sundaralingam, Jia Deng, Stan Birchfield, Adithyavairavan Murali
2606.00998v1
GraspGen-X: Cross-Embodiment 6-DOF Diffusion-based Grasping
Beining Han, Yu-Wei Chao, Erwin Coumans, Clemens Eppner, Balakumar Sundaralingam, Jia Deng, Stan Birchfield, Adithyavairavan Murali
2606.00998v1
arXiv:2606.00998v1
•
2026-05-31
We study cross-embodiment 6-DOF robot grasping. Unlike prior works, we require the model not only to generalize to novel objects / scenes but also to novel gripper morphologies and physical grasping processes. Our method extends diffusion model based generative 6-DOF grasping models to condition on the additional gripper's representation. We propose a swept-volume heuristic for encoding the gripper. We train our cross-embodiment model with procedural grippers and a large-scale dataset of 2 Billion grasps. In simulation experiments, our model has the best zero-shot generalization to novel real-world grippers and objects over baseline methods. Our model also serves as a good initialization for fine-tuning to adapt to novel grippers. In ablations, we demonstrate the efficiency of our sweep-volume gripper representation and our procedural gripper training dataset. Last, we show zero-shot generalization to real-world novel grippers for 6-DOF grasping, surpassing baselines in cross-embodiment generalization.
OSCAR: Obstacle Survival Curves for Adaptive Robot Navigation
Hshmat Sahak, Aoran Jiao, Nicholas Rhinehart, Tim Barfoot
2606.00990v1
OSCAR: Obstacle Survival Curves for Adaptive Robot Navigation
Hshmat Sahak, Aoran Jiao, Nicholas Rhinehart, Tim Barfoot
2606.00990v1
arXiv:2606.00990v1
•
2026-05-31
A mobile robot following a graph of known routes can make costly navigation errors when a temporary obstacle blocks a critical edge: waiting too long behind a parked cart wastes time, but immediately rerouting around a person who would move in a few seconds is also inefficient. Standard reactive obstacle avoidance addresses local motion around obstacles, while fixed wait-or-reroute rules ignore how long different obstacle types tend to persist. We propose OSCAR: an adaptive survival-modeling framework for graph-based navigation with temporary blockages. Assuming obstacle class labels are available at encounter time, the robot learns class-conditioned residual clearance-time distributions from online experience, including right-censored observations when it reroutes before observing clearance. These survival models are integrated into a time-dependent graph planner that maintains obstacle memory and computes a patience threshold at each blocked edge: how long to wait before taking an alternate route. The method continuously updates its clearance estimates across episodes and uses them to balance waiting against rerouting. We evaluate the approach in simulation and on a real mobile robot in a university atrium with obstacles including people, chairs, bins, and tubes. In simulation, the learned policy's time-to-goal converges to within 1% of an oracle with access to ground-truth clearance distributions after fewer than 20 observations per obstacle class, outperforming all heuristic baselines. Real-world deployment confirms that the policy improves online, adapting its patience thresholds from experience across 50 navigation episodes.
Comment: 8 pages main text, appendices included
Make Your VLA More Robust Without More Data By Interleaving Motion Planning
Dan BW Choe, Sundhar Vinodh Sangeetha, Samuel Coogan, Shreyas Kousik
2606.00985v1
Make Your VLA More Robust Without More Data By Interleaving Motion Planning
Dan BW Choe, Sundhar Vinodh Sangeetha, Samuel Coogan, Shreyas Kousik
2606.00985v1
arXiv:2606.00985v1
•
2026-05-31
Vision-Language-Action (VLA) models have shown remarkable progress for mobile manipulation, but their performance on long-horizon tasks remains poor. These tasks are especially challenging because (1) progress toward high-level goals must be maintained across extended sequences of spatially distributed subtasks, and (2) early execution errors compound rapidly over the task horizon. These challenges persist despite finetuning on large human teleoperated mobile manipulation data, indicating that more data alone may not resolve the problem. To address these challenges, we propose MPVI: Motion Planner / VLA Interleaving, a framework that integrates model-based motion planning with VLAs to improve robustness without further training. The proposed integration enables localization and navigation to distant or occluded target objects through cluttered scenes using open-vocabulary object detection, frontier exploration and motion planning. However, such integration is non-trivial, requiring reliable switching between modules; we show one way forward via VLM-based completion checking with proprioceptive triggers. We evaluate our approach on the BEHAVIOR-1K benchmark and demonstrate 113% improvement in task progress over a top end-to-end VLA baseline. Additional details are available at the project page: https://mpvi.netlify.app/.
Threading Optimization for Vision-Language-Action Model Inference in Low-Cost Smart Agricultural Manipulation
Keith Truongcao, Christopher Nhu, Zijian An, Phong Nguyen, Siwei Cai, Lifeng Zhou
2606.00966v1
Threading Optimization for Vision-Language-Action Model Inference in Low-Cost Smart Agricultural Manipulation
Keith Truongcao, Christopher Nhu, Zijian An, Phong Nguyen, Siwei Cai, Lifeng Zhou
2606.00966v1
arXiv:2606.00966v1
•
2026-05-31
Vision-Language Action (VLA) models continue to face challenges such as slow inference speed and difficulty performing fine-grained motion adjustments, limiting their widespread adoption in industry. While the Real-Time Action Chunking (RTAC) algorithm has been proposed to address these bottlenecks, bridging the gap between the algorithm provided in pseudocode to a stable, real-world deployment on a low-cost robotic arm remains a challenge. In this work, we present a complete system-level implementation of RTAC tailored for a low-cost robotic manipulation system. We advance beyond the original high-level pseudocode by optimizing the threading implementation for the policy inference and control pipeline, reducing end-to-end latency and improving responsiveness without modifying the underlying policy. We evaluate this system on tasks involving the manipulation of agricultural produce, specifically garlic bulbs and walnuts. Experimental results demonstrate that our custom threading implementation significantly improves control stability and speed compared to the base implementation of RTAC.
PLanAR: Planning-Language-Grounded Agentic Reasoning for Robot Manipulation
Pengyuan Guo, Zhonghao Mai, Zhengtong Xu, Kaidi Zhang, Quan Khanh Luu, Heng Zhang, Zichen Miao, Arash Ajoudani, Zachary Kingston, Qiang Qiu, Yu She
2602.01662v4
PLanAR: Planning-Language-Grounded Agentic Reasoning for Robot Manipulation
Pengyuan Guo, Zhonghao Mai, Zhengtong Xu, Kaidi Zhang, Quan Khanh Luu, Heng Zhang, Zichen Miao, Arash Ajoudani, Zachary Kingston, Qiang Qiu, Yu She
2602.01662v4
arXiv:2602.01662v4
•updated
•
2026-02-02
Recent advances in vision-language models (VLMs) have enabled increasing progress in real-world robot manipulation. However, long-horizon manipulation in unstructured environments requires VLMs to reason about changing scene states, action constraints, and execution outcomes, which remains difficult with natural language reasoning alone. We present PLanAR, a planning-language-grounded robot agent framework for open-vocabulary, long-horizon manipulation. PLanAR uses a planning-language interface to define the VLM reasoning space: object predicates represent scene states, action schemas specify robot skills with preconditions and effects, and symbolic plans provide executable intermediate representations. This interface enables stepwise verification: after each action, PLanAR uses onboard observations to check whether the expected symbolic effects have been achieved, allowing the VLM-based agent to update task states, detect failures, and replan when execution deviates from expectation. Across robot embodiments, VLM backends, and tasks including stacking, crossword solving, and long-horizon kitchen workflows, PLanAR demonstrates strong real-world capability while revealing key limitations of current VLMs in embodied reasoning.
Comment: New version with updated framing, contributions, experiments, and figures
Video World Models
7
默认显示 5 篇
LLM Trainer: Automated Robotic Data Generation via Demonstration Augmentation using LLMs
Abraham George, Amir Barati Farimani
2509.20070v2
LLM Trainer: Automated Robotic Data Generation via Demonstration Augmentation using LLMs
Abraham George, Amir Barati Farimani
2509.20070v2
arXiv:2509.20070v2
•updated
•
2025-09-24
We present LLM Trainer, a fully automated pipeline that leverages the world knowledge of Large Language Models (LLMs) to transform a small number of human demonstrations (as few as one) into a large robot dataset for imitation learning. Our approach decomposes demonstration generation into two steps: (1) offline demonstration annotation that extracts keyframes, salient objects, and pose-object relations; and (2) online keypose retargeting that adapts those keyframes to a new scene, given an initial observation. Using these modified keypoints, our system warps the original demonstration to generate a new trajectory, which is then executed, and the resulting demo, if successful, is saved. Because the annotation is reusable across scenes, we use Thompson sampling to optimize the annotation, significantly improving generation success rate. We evaluate our method on a range of tasks, and find that our data annotation method consistently outperforms expert-engineered baselines. We further show an ensemble policy that combines the optimized LLM feed-forward plan with a learned feedback imitation learning controller. Finally, we demonstrate hardware feasibility on a Franka Emika Panda robot. For additional materials and demonstration videos, please see the project website: https://sites.google.com/andrew.cmu.edu/llm-trainer
Comment: 9 pages, 5 figures, 4 tables. Accepted in ICRA 2026
AlbedoEdit: Unified Instance-Level Video Editing with Albedo Guidance
Xilong Zhou, Bao-Huy Nguyen, Zheng Zeng, Jacob Munkberg, Jon Hasselgren, Thomas Leimkühler, Nima Kalantari, Miloš Hašan, Christian Theobalt
2606.01362v1
AlbedoEdit: Unified Instance-Level Video Editing with Albedo Guidance
Xilong Zhou, Bao-Huy Nguyen, Zheng Zeng, Jacob Munkberg, Jon Hasselgren, Thomas Leimkühler, Nima Kalantari, Miloš Hašan, Christian Theobalt
2606.01362v1
arXiv:2606.01362v1
•
2026-05-31
Video generative models have achieved remarkable progress in synthesizing photorealistic video sequences. However, enabling broader and more creative downstream applications requires fine-grained instance-level video editing, including object insertion, object removal, and texture editing, which has emerged as a prominent yet challenging problem. Existing approaches either propose unified generative frameworks with only coarse semantic control, or design task-specific frameworks for individual editing tasks, limiting their flexibility and applicability across diverse real-world scenarios. To address these limitations, we propose AlbedoEdit, a unified generative video editing framework that jointly supports object insertion, object removal, and texture editing. Our key insight is that the intrinsic albedo map, which is invariant to lighting and contains no specularity, shadowing and inter-reflection effects, provides an effective and user-friendly mechanism for specifying fine-grained appearance edits. Built upon video foundation models, AlbedoEdit is fine-tuned to translate source RGB videos into edited RGB videos, conditioned on a user-edited first-frame albedo. Trained on a new paired synthetic dataset covering all three editing tasks, AlbedoEdit implicitly learns to harmonize edited contents and simulate complex real-world visual effects triggered by editing operations, including specular highlights, soft shadows, and mirror reflections. AlbedoEdit demonstrates superior performance over state-of-the-art video editing approaches, both qualitatively and quantitatively. Project webpage is https://vcai.mpi-inf.mpg.de/projects/AlbedoEdit/.
Interpretable Multimodal Gesture Recognition for Drone and Mobile Robot Teleoperation via Log-Likelihood Ratio Fusion
Seungyeol Baek, Jaspreet Singh, Lala Shakti Swarup Ray, Hymalai Bello, Paul Lukowicz, Sungho Suh
2602.23694v3
Interpretable Multimodal Gesture Recognition for Drone and Mobile Robot Teleoperation via Log-Likelihood Ratio Fusion
Seungyeol Baek, Jaspreet Singh, Lala Shakti Swarup Ray, Hymalai Bello, Paul Lukowicz, Sungho Suh
2602.23694v3
arXiv:2602.23694v3
•updated
•
2026-02-27
Human operators are still frequently exposed to hazardous environments such as disaster zones and industrial facilities, where intuitive and reliable teleoperation of mobile robots and Unmanned Aerial Vehicles (UAVs) is essential. In this context, hands-free teleoperation enhances operator mobility and situational awareness, thereby improving safety in hazardous environments. While vision-based gesture recognition has been explored as one method for hands-free teleoperation, its performance often deteriorates under occlusions, lighting variations, and cluttered backgrounds, limiting its applicability in real-world operations. To overcome these limitations, we propose a multimodal gesture recognition framework that integrates inertial data (accelerometer, gyroscope, and orientation) from Apple Watches on both wrists with capacitive sensing signals from custom gloves. We design a late fusion strategy based on the log-likelihood ratio (LLR), which not only enhances recognition performance but also provides interpretability by quantifying modality-specific contributions. To support this research, we introduce a new dataset of 20 distinct gestures inspired by aircraft marshalling signals, comprising synchronized RGB video, IMU, and capacitive sensor data. Experimental results demonstrate that our framework achieves performance comparable to a state-of-the-art vision-based baseline while significantly reducing computational cost, model size, and training time, making it well suited for real-time robot control. We therefore underscore the potential of sensor-based multimodal fusion as a robust and interpretable solution for gesture-driven mobile robot and drone teleoperation.
ImagineUAV: Aerial Vision-Language Navigation via World-Action Modeling and Kinodynamic Planning
Xuchen Liu, Jiawei Huang, Shihao Xia, Bingxi Liu, Jinqiang Cui, Jiankun Yang
2606.01205v1
ImagineUAV: Aerial Vision-Language Navigation via World-Action Modeling and Kinodynamic Planning
Xuchen Liu, Jiawei Huang, Shihao Xia, Bingxi Liu, Jinqiang Cui, Jiankun Yang
2606.01205v1
arXiv:2606.01205v1
•
2026-05-31
Vision-language navigation (VLN) for UAVs demands grounding free-form instructions into 6-DoF flight under partial observability. While Vision-Language-Action (VLA) models excel at semantic reasoning, they suffer from brittleness due to geometric inconsistency and dynamics mismatch. To address this, we propose ImagineUAV, an imagination-driven framework leveraging cascaded world-action modeling. Instead of direct regression, ImagineUAV employs a latent video diffusion model to generate instruction-conditioned future observations, explicitly imagining environmental evolution, from which 6-DoF motions are inferred via an action extractor. A kinodynamic planner then refines these estimates into collision-free trajectories. Additionally, a step-distilled inference pipeline ensures real-time execution. With only 1.3B parameters, ImagineUAV outperforms prior VLN and VLA baselines on benchmarks and real-world flights, validating the practicality of imagination-driven aerial navigation.
Comment: Video demo: https://www.youtube.com/watch?v=Ng1alP0yhc0
Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends
Jiuming Liu, Chaojun Ni, Mengmeng Liu, Chensheng Peng, Fangjinhua Wang, Sitian Shen, Marc Pollefeys, Masayoshi Tomizuka, Ayush Tewari, Per Ola Kristensson
2606.01164v1
Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends
Jiuming Liu, Chaojun Ni, Mengmeng Liu, Chensheng Peng, Fangjinhua Wang, Sitian Shen, Marc Pollefeys, Masayoshi Tomizuka, Ayush Tewari, Per Ola Kristensson
2606.01164v1
arXiv:2606.01164v1
•
2026-05-31
With rapid development of large language models and diffusion-based content generation, world modeling has attracted increasing research attention, benefiting various downstream domains such as game engines, embodied AI, autonomous driving, etc. Through explicitly incorporating user actions into world state transition, recent literature empowers world modeling with interactivity in an action-conditioned video or 3D generation paradigm, further enhancing controllability over world evolutions and facilitating users to freely traverse, manipulate, navigate, and personalize the state evolution. In this paper, we aim to systematically review recent research trends, technical developments, evaluation benchmarks, and also propose future potential directions in interactive world modeling. Specifically, we first summarize recent efforts and trends in terms of application scenarios, world state evolution, and scene modality. Afterwards, we delve into three crucial technical challenges, including action-conditioned controllability, long-horizon interactions and memory, and action-following responsiveness for real-time interactivity. Furthermore, we also thoroughly compare existing benchmarks and metrics in four specific application fields: open-world exploration, game engine, autonomous driving, and robotics. Finally, we discuss several promising future directions in achieving next-generation interactive world modeling. The corresponding repository is publicly available at: https://github.com/liujiuming123/Awesome-Interactive-World-Model.
Comment: Under review. The GitHub repository is publicly available at: https://github.com/liujiuming123/Awesome-Interactive-World-Model
Dual-Anchoring: Addressing State Drift in Vision-Language Navigation
Kangyi Wu, Pengna Li, Kailin Lyu, Xi Lin, Lin Zhao, Qingrong He, Jinjun Wang, Jianyi Liu
2604.17473v3
Dual-Anchoring: Addressing State Drift in Vision-Language Navigation
Kangyi Wu, Pengna Li, Kailin Lyu, Xi Lin, Lin Zhao, Qingrong He, Jinjun Wang, Jianyi Liu
2604.17473v3
arXiv:2604.17473v3
•updated
•
2026-04-19
Vision-Language Navigation(VLN) requires an agent to navigate through 3D environments by following natural language instructions. While recent Video Large Language Models(Video-LLMs) have largely advanced VLN, they remain highly susceptible to State Drift in long scenarios. In these cases, the agent's internal state drifts away from the true task execution state, leading to aimless wandering and failure to execute essential maneuvers in the instruction. We attribute this failure to two distinct cognitive deficits: Progress Drift, where the agent fails to distinguish completed sub-goals from remaining ones, and Memory Drift, where the agent's history representations degrade, making it lose track of visited landmarks. In this paper, we propose a Dual-Anchoring Framework that explicitly anchors the instruction progress and history representations. First, to address progress drift, we introduce Instruction Progress Anchoring, which supervises the agent to generate structured text tokens that delineate completed versus remaining sub-goals. Second, to mitigate memory drift, we propose Memory Landmark Anchoring, which utilizes a Landmark-Centric World Model to retrospectively predict object-centric embeddings extracted by the Segment Anything Model, compelling the agent to explicitly verify past observations and preserve distinct representations of visited landmarks. Facilitating this framework, we curate two extensive datasets: 3.6 million samples with explicit progress descriptions, and 937k grounded landmark data for retrospective verification. Extensive experiments in both simulation and real-world environments demonstrate the superiority of our method, achieving a 15.2% improvement in Success Rate and a remarkable 24.7% gain on long-horizon trajectories. To facilitate further research, we will release our code, data generation pipelines, and the collected datasets.
$τ_0$-WM: A Unified Video-Action World Model for Robotic Manipulation
Pengfei Zhou, Shengcong Chen, Di Chen, Jiaxu Wang, Rongjun Jin, Bingwen Zhu, Yike Pan, Songen Gu, Kuanning Wang, Shufeng Nan, Xingyu Qiu, Chenhao Qiu, Pu Yang, Yunuo Cai, Jianxiong Gao, Yifan Li, Yanwei Fu, Xiangyu Yue, Zhi Chen, Jianlan Luo
2606.01027v1
$τ_0$-WM: A Unified Video-Action World Model for Robotic Manipulation
Pengfei Zhou, Shengcong Chen, Di Chen, Jiaxu Wang, Rongjun Jin, Bingwen Zhu, Yike Pan, Songen Gu, Kuanning Wang, Shufeng Nan, Xingyu Qiu, Chenhao Qiu, Pu Yang, Yunuo Cai, Jianxiong Gao, Yifan Li, Yanwei Fu, Xiangyu Yue, Zhi Chen, Jianlan Luo
2606.01027v1
arXiv:2606.01027v1
•
2026-05-31
Robotic manipulation requires models that generate executable actions while anticipating and evaluating their future consequences before physical execution. We present $τ_0$-World Model ($τ_0$-WM), a unified video-action world model that integrates policy learning, video prediction, and action evaluation within a single future-predictive framework. Built on a shared video diffusion backbone, $τ_0$-WM provides two complementary interfaces. First, a video action model jointly predicts future visual latents and continuous action chunks from multi-view observations, language instructions, and robot state. Second, an action-conditioned video simulator rolls out candidate action chunks into multi-view futures and predicts dense task-progress scores. The model is trained on approximately $27{,}300$ hours of real-robot teleoperation, UMI-style interaction, egocentric human videos, and rollout or failure trajectories using modality-specific supervision masks. At inference time, $τ_0$-WM uses test-time computation to sample action candidates, rank them with re-denoising consistency, and invoke simulator-based rectification for low-quality candidates. On challenging long-horizon and fine-grained robotic manipulation tasks, $τ_0$-WM shows superior performance over other relevant baselines.
Comment: Our project homepge: https://finch.agibot.com/research/tau0-wm
2026-05-30
53 篇
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Robotics
46
默认显示 5 篇
Generative Multi-Robot Motion Planning via Diffusion Modeling with Multi-Agent Reinforcement Learning Guidance
Suk Ki Lee, Venkata Sai Deepak Mutta, Hyunwoong Ko
2606.00933v1
Generative Multi-Robot Motion Planning via Diffusion Modeling with Multi-Agent Reinforcement Learning Guidance
Suk Ki Lee, Venkata Sai Deepak Mutta, Hyunwoong Ko
2606.00933v1
arXiv:2606.00933v1
•
2026-05-30
Coordinating multiple robots in shared environments requires generating feasible trajectories for each agent while accounting for interactions among agents. Centralized planning approaches become difficult to scale as the number of robots increases, while decentralized approaches that allow each agent to plan independently do not inherently account for inter-agent interactions. This paper presents a framework for coordinated multi-robot motion planning that combines decentralized generative trajectory planning with multi-agent reinforcement learning (MARL)-based coordination. Each robot independently generates candidate trajectories using a diffusion model trained on single-agent motion data, leveraging the generative model's ability to produce feasible and diverse trajectories. To reduce conflicts between agents, a centralized value function trained via MARL guides the reverse diffusion process through gradient-based steering, enabling interaction-aware trajectory generation without centralized joint planning or retraining of the generative model. This guidance follows an exponential tilting formulation, in which the value function biases the denoising distribution toward trajectories with higher expected multi-agent return. The framework is evaluated in a simulated maze environment with four mobile robots. Experimental results show that the proposed value-guided diffusion planning reduces the inter-agent interference rate from 55.4% to 41.8%, demonstrating that coordination can be effectively achieved while preserving the scalability of decentralized trajectory generation. These results suggest that MARL-based value guidance can effectively introduce coordination into decentralized generative planners without requiring a fully joint multi-robot model.
Comment: 11 pages, 6 figures, 1 table. This paper has been accepted for publication in the proceedings of ASME IDETC-CIE 2026
A Machine-to-Machine Knowledge-Guided LLM Agent for Generalizable Radiotherapy Treatment Planning
Md Mainul Abrar, Xun Jia, Yujie Chi
2606.00922v1
A Machine-to-Machine Knowledge-Guided LLM Agent for Generalizable Radiotherapy Treatment Planning
Md Mainul Abrar, Xun Jia, Yujie Chi
2606.00922v1
arXiv:2606.00922v1
•
2026-05-30
In this work, we propose a prototype machine-to-machine (M2M) knowledge-guided Large Language Model (LLM) framework for automated radiotherapy treatment planning. In the proposed paradigm, Treatment Planning Parameter (TPP) distribution knowledge discovered by a Deep Reinforcement Learning (DRL) agent is transferred to an LLM agent through in-context learning, enabling autonomous iterative planning without human intervention. While standard LLM-based planning often lacks physical intuition and struggles with convergence, the integration of DRL-derived guidance constrains the agent to a physically valid parameter space. Experimental evaluations are performed across three diverse planning scenarios: basic prostate cases, complex prostate configurations with increased organ-at-risk (OAR) constraints, and liver cases. The evaluation results demonstrate that the guided LLM agent consistently achieves optimal planning scores while significantly reducing the number of iterations compared to unguided planning. Analysis of the final TPP configurations reveals that the agent successfully learns a hierarchical priority of objectives, effectively restoring a logical "cause-and-effect" relationship between parameter tuning and dosimetric outcomes. Crucially, this prototype framework exhibits robust generalizability, maintaining high planning quality regardless of specific patient anatomy, treatment site, or initial plan quality. By bridging the specialized optimization of DRL with the adaptive reasoning of LLMs, this M2M framework establishes a scalable foundation towards generalizable autonomous treatment planning, ultimately benefiting clinical practice in realistic environments.
Comment: 10 pages, 6 figures
Too Much of a Good Thing: When sim2real Efforts Impede Policy Learning (And What to Do About It)
Kyle Morgenstein, Bharath Masetty, Stephen Welch, Luis Sentis
2606.02636v1
Too Much of a Good Thing: When sim2real Efforts Impede Policy Learning (And What to Do About It)
Kyle Morgenstein, Bharath Masetty, Stephen Welch, Luis Sentis
2606.02636v1
arXiv:2606.02636v1
•
2026-05-30
While sim2real efforts are necessary for effective policy transfer to hardware, there is such a thing as too much of a good thing. We argue that sim2real efforts have led to misaligned incentives with policy learning, resulting in simulator lock in and poor policy exploration due to the unreasonable constraints imposed by the real world. We offer a diagnosis and explanation of the current status of the problem, and propose a potential solution via a sim2sim2real paradigm that leverages the robot's kinematics as the sole design constraint.
GABI: Geometry-Aware Boundary Integration for Spacecraft Segmentation
Iason Georgios Velentzas, Dhruv Ahuja, Panagiotis Tsiotras
2606.00886v1
GABI: Geometry-Aware Boundary Integration for Spacecraft Segmentation
Iason Georgios Velentzas, Dhruv Ahuja, Panagiotis Tsiotras
2606.00886v1
arXiv:2606.00886v1
•
2026-05-30
Accurate segmentation is crucial for autonomous spacecraft, as it directly affects downstream tasks related to 3D situational awareness. The harsh illumination conditions of space, however, produce images with high variability in appearance, hindering the generalization of segmentation approaches across different spacecraft and environments. In this work, we propose GABI, a lightweight boundary-aware multi-task segmentation architecture that augments a convolutional backbone with an auxiliary distance-field prediction head. The distance field provides dense geometric supervision around object boundaries, encouraging the network to learn spatially consistent representations of spacecraft structures while maintaining low model complexity suitable for onboard perception systems. We evaluated GABI against both an established convolutional baseline and a heavier transformer-based architecture. On the SPARK benchmark, distance-field supervision improves the baseline by up to $5\%$ in Average Precision while achieving performance comparable to the transformer models. In generalization experiments, GABI improves Average Precision by more than $50\%$ over the baseline. In cross-domain evaluation, the lightweight GABI variant performs within $5\%$ in IoU and F1-score of the heavier transformer model while being approximately ten times smaller. At the same time, the heavier GABI variant surpasses the transformer architectures while remaining nearly three times lighter.
Comment: Accepted to AI4Space at CVPR 2026
Scalar-Measurement Attitude Estimation on $\mathbf{SO}(3)$ with Bias Compensation
Alessandro Melis, Tarek Bouazza, Hassan Alnahhal, Sifeddine Benahmed, Soulaimane Berkane, Tarek Hamel
2603.02478v2
Scalar-Measurement Attitude Estimation on $\mathbf{SO}(3)$ with Bias Compensation
Alessandro Melis, Tarek Bouazza, Hassan Alnahhal, Sifeddine Benahmed, Soulaimane Berkane, Tarek Hamel
2603.02478v2
arXiv:2603.02478v2
•updated
•
2026-03-03
Attitude estimation methods typically rely on full vector measurements from inertial sensors such as accelerometers and magnetometers. This paper shows that reliable estimation can also be achieved using only scalar measurements, which naturally arise either as components of vector readings or as independent constraints from other sensing modalities. We propose nonlinear deterministic observers on $\mathbf{SO}(3)$ that incorporate gyroscope bias compensation and guarantee uniform local exponential stability under suitable observability conditions. A key feature of the framework is its robustness to partial sensing: accurate estimation is maintained even when only a subset of vector components is available. Experimental validation on the BROAD dataset confirms consistent performance across progressively reduced measurement configurations, with estimation errors remaining small even under severe information loss. To the best of our knowledge, this is the first work to establish fundamental observability results showing that two scalar measurements under suitable excitation suffice for attitude estimation, and that three are enough in the static case. These results position scalar-measurement-based observers as a practical and reliable alternative to conventional vector-based approaches.
Comment: 9 pages, 4 figures. Accepted to ICRA 2026
Situation-Aware Interactive MPC Switching for Autonomous Driving
Shuhao Qi, Qiling Aori, Luyao Zhang, Mircea Lazar, Sofie Haesaert
2512.06182v2
Situation-Aware Interactive MPC Switching for Autonomous Driving
Shuhao Qi, Qiling Aori, Luyao Zhang, Mircea Lazar, Sofie Haesaert
2512.06182v2
arXiv:2512.06182v2
•updated
•
2025-12-05
Autonomous driving in interactive traffic scenarios remains challenging because of the mutual influence among vehicles and the inherent uncertainty of surrounding agents. Several model predictive control (MPC) formulations have been proposed to address this challenge, each adopting a different model of inter-agent interaction. While higher-fidelity interaction models enable more intelligent behavior, they incur substantially greater computational cost. Since strong interactions arise only occasionally in real traffic, a practical strategy for balancing performance and computational overhead is to invoke an appropriate controller based on situational demands. To this end, we first conduct a comparative study to assess and hierarchize the interactive capabilities of different MPC formulations. Building on this hierarchy, we then develop a neural network-based classifier for situation-aware switching among these controllers. We demonstrate that, by invoking the most advanced interactive MPC only in rare but critical situations and relying on a basic MPC in the majority of situations, situation-aware switching substantially improves overall performance while significantly reducing computational load.
Semantic-Geometric Task Representations for Bimanual Manipulation from Human Demonstrations to Robot Action Planning
Franziska Herbert, Vignesh Prasad, Han Liu, Dorothea Koert, Georgia Chalvatzaki
2601.11460v2
Semantic-Geometric Task Representations for Bimanual Manipulation from Human Demonstrations to Robot Action Planning
Franziska Herbert, Vignesh Prasad, Han Liu, Dorothea Koert, Georgia Chalvatzaki
2601.11460v2
arXiv:2601.11460v2
•updated
•
2026-01-16
Learning structured task representations from human demonstrations is essential for bimanual manipulation, where action ordering, object involvement, and interaction geometry vary significantly across executions. A key challenge lies in jointly capturing the discrete semantic task structure and the temporal evolution of object-centric geometric relations in a form that supports reasoning over task progression. We introduce a semantic--geometric graph-based task representation that jointly encodes object identities, inter-object semantic relations, and per-object motion histories, via a Message Passing Neural Network (MPNN) encoder and a Transformer-based decoder. The encoder operates solely on the temporal scene graph, producing structured representations decoupled from action labels. The decoder then conditions on action-context to forecast future actions, associated objects, and object motions. This decoupling learns task-agnostic representations, enabling encoder reuse across embodiments through decoder-only finetuning on a small robot dataset. Across eleven bimanual tasks from two datasets, we find that the benefit of structured semantic--geometric representations over simpler sequence-based models grows with task variability in action ordering and object involvement. At deployment, a planner couples the action and motion predictions with learned Probabilistic Movement Primitives, achieving full task success on two real-robot bimanual tasks and outperforming graph ablations, Transformer, decoder-only, and finetuned vision-language model baselines.
Comment: 9 pages, 7 figures, preprint
From Cues to Horizons: Dynamic Risk Horizon Profiling for Trajectory Prediction
Xinyi Ning, Zilin Bian, Dachuan Zuo, Semiha Ergan, Kaan Ozbay
2606.00857v1
From Cues to Horizons: Dynamic Risk Horizon Profiling for Trajectory Prediction
Xinyi Ning, Zilin Bian, Dachuan Zuo, Semiha Ergan, Kaan Ozbay
2606.00857v1
arXiv:2606.00857v1
•
2026-05-30
Accurate and reliable vehicle trajectory prediction is essential for safe autonomous driving. Recent studies have incorporated safety risk into trajectory prediction to quantify dangers posed by surrounding agents. However, most risk-aware approaches use past risk information as a secondary signal to help guide decisions, overlooking its future evolution and uncertainty. In this paper, we propose a risk horizon profiling (RHP) module that incorporates a continuous, learnable potential field model for risk-aware trajectory prediction. The RHP module calculates the spatial-temporal proximity of surrounding objects to profile risk distributions across future horizons, which supports better trajectory prediction by adaptively identifying what human drivers perceive as critical moments. We evaluate our method on two datasets from different driving settings, highD for highway corridors and SHRP2 for urban streets, which cover diverse risk scenarios including safe, near-crash, and crash events. Compared to the baseline methods, our framework achieves a 25.0\% reduction in 5s RMSE on the highD dataset and a 29.1\% reduction in 5s minFDE on SHRP2. These results indicate strong performance for both short and long horizon prediction and robust generalization across highway and urban scenarios. The proposed method enables more realistic AV path planning and strategic selection, thereby supporting safer autonomous driving and more advanced driver-assistance systems. The source code for this work is available at: https://github.com/bilab-nyu/RHP
Comment: 11 pages, 7 figures, submitted to IEEE Transactions on Intelligent Transportation Systems (T-ITS)
Coarse-to-Fine Compositional Diffusion for Long-Horizon Planning
Byoungwoo Park, Utkarsh A. Mishra, Jaemoo Choi, Juho Lee, Yongxin Chen
2606.00837v1
Coarse-to-Fine Compositional Diffusion for Long-Horizon Planning
Byoungwoo Park, Utkarsh A. Mishra, Jaemoo Choi, Juho Lee, Yongxin Chen
2606.00837v1
arXiv:2606.00837v1
•
2026-05-30
Diffusion models provide strong priors for generating structured data, but many tasks require outputs beyond the scale on which these models are typically trained. Compositional generation addresses this by composing overlapping local plans from a pretrained short-horizon prior into a long-horizon output. However, standard composition primarily enforces agreement between neighboring local plans, yielding local consistency without directly specifying the global structure of the full composition. As a result, locally compatible plans may still form an implausible route, task sequence, or temporal evolution. Existing methods improve global coherence by repeatedly propagating local consistency signals or by adding inference-time optimization, but these procedures become expensive as the number or dimensionality of local plans increases. We propose Coarse-to-Fine Compositional Diffusion (CoFi), an inference-time sampler that separates global structure formation from local detail refinement. CoFi first aligns local denoised estimates around a shared coarse structure, producing a global scaffold that captures the long-range task-level arrangement. It then diffuses this scaffold to an intermediate noise level and denoises it with the same pretrained local prior, restoring local fine structure while preserving the scaffold-induced global coherence. Across long-horizon robotic planning, panoramic image generation, and long video generation, CoFi not only improves both global coherence and local sample quality over prior compositional baselines, but also requires 2-8x fewer denoiser evaluations.
Comment: Project page: https://cofi-diffusion.github.io
Hybrid TD3: Overestimation Bias Analysis and Stable Policy Optimization for Hybrid Action Space
Thanh-Tuan Tran, Thanh Nguyen Canh, Nak Young Chong, Xiem HoangVan
2603.01302v2
Hybrid TD3: Overestimation Bias Analysis and Stable Policy Optimization for Hybrid Action Space
Thanh-Tuan Tran, Thanh Nguyen Canh, Nak Young Chong, Xiem HoangVan
2603.01302v2
arXiv:2603.01302v2
•updated
•
2026-03-01
Reinforcement learning in discrete-continuous hybrid action spaces presents fundamental challenges for robotic manipulation, where high-level task decisions and low-level joint-space execution must be jointly optimized. Existing approaches either discretize continuous components or relax discrete choices into continuous approximations, which suffer from scalability limitations and training instability in high-dimensional action spaces and under domain randomization. In this paper, we propose Hybrid TD3, an extension of Twin Delayed Deep Deterministic Policy Gradient (TD3) that natively handles parameterized hybrid action spaces in a principled manner. We conduct a rigorous theoretical analysis of overestimation bias in hybrid action settings, deriving formal bounds under twin-critic architectures and establishing a complete bias ordering across five algorithmic variants under synchronized Gaussian error assumptions. Building on this analysis, we introduce a weighted clipped Q-learning target that marginalizes over the discrete action distribution, achieving equivalent bias reduction to standard clipped minimization while improving policy smoothness. Experimental results demonstrate that Hybrid TD3 achieves superior training stability and competitive performance against state-of-the-art hybrid action baselines.
ShelfAware: Real-Time Semantic Localization in Quasi-Static Environments with Low-Cost Sensors
Shivendra Agrawal, Jake Brawer, Ashutosh Naik, Alessandro Roncone, Bradley Hayes
2512.09065v2
ShelfAware: Real-Time Semantic Localization in Quasi-Static Environments with Low-Cost Sensors
Shivendra Agrawal, Jake Brawer, Ashutosh Naik, Alessandro Roncone, Bradley Hayes
2512.09065v2
arXiv:2512.09065v2
•updated
•
2025-12-09
Many indoor workspaces are quasi-static: their global geometric layout is stable, but local semantics change continually, producing repetitive geometry, dynamic clutter, and perceptual noise that defeat standard vision-based localization. We present ShelfAware, a semantic particle filter for robust global localization that treats scene semantics as statistical evidence over object categories rather than fixed quantity landmarks. ShelfAware fuses a depth likelihood with a category-centric semantic similarity and uses a precomputed bank of semantic viewpoints to perform inverse semantic proposals inside Monte Carlo Localization (MCL), yielding fast, targeted hypothesis generation on low-cost, vision-only hardware. To demonstrate perception-agnostic scalability, we evaluate ShelfAware across two domains. In a rigorously controlled mock retail environment, ShelfAware achieves a 97% global localization success rate, maintaining the highest tracking success (66%) across cart, wearable, and dynamic occlusion conditions. Furthermore, in a 3,500 sq. ft. operational grocery store leveraging an open-vocabulary vision pipeline, ShelfAware significantly outperforms both geometric and fixed-quantity semantic baselines. By modeling semantics distributionally and leveraging inverse proposals, ShelfAware resolves geometric aliasing, providing an infrastructure-free building block for mobile and assistive robots in dynamic real-world environments.
Comment: 8 pages
See, Plan, Rewind: Progress-Aware Vision-Language-Action Models for Robust Robotic Manipulation
Tingjun Dai, Mingfei Han, Tingwen Du, Zhiheng Liu, Zihao Zhang, Zhihui Li, Salman Khan, Jun Yu, Xiaojun Chang
2603.09292v2
See, Plan, Rewind: Progress-Aware Vision-Language-Action Models for Robust Robotic Manipulation
Tingjun Dai, Mingfei Han, Tingwen Du, Zhiheng Liu, Zihao Zhang, Zhihui Li, Salman Khan, Jun Yu, Xiaojun Chang
2603.09292v2
arXiv:2603.09292v2
•updated
•
2026-03-10
Measurement of task progress through explicit, actionable milestones is critical for robust robotic manipulation. This progress awareness enables a model to ground its current task status, anticipate verifiable intermediate states, and detect and recover from failures when progress stalls. To embody this capability, we introduce \textbf{S}ee, \textbf{P}lan, \textbf{R}ewind (SPR), a progress-aware vision-language-action framework that dynamically grounds language instructions into a sequence of spatial subgoals. SPR operates through a continuous core cycle, Seeing the current state and upcoming milestone, Planning a trajectory towards the next 2D waypoint, and Rewinding to a recoverable state upon failure by monitoring progress against the expected sequence. This closed-loop approach enables robust error correction without requiring additional training data or auxiliary models. Extensive experiments demonstrate the framework's effectiveness, generalization and robustness: SPR outperforms the MolmoAct baseline by 5\% on the LIBERO benchmark. On the challenging LIBERO-Plus benchmark with unseen instructions and initial states, SPR achieves state-of-the-art robustness with the smallest performance drop, surpassing OpenVLA-OFT and UniVLA, demonstrating superior out-of-distribution robustness.
Comment: Suggested to CVPR Findings. https://tingjundai.github.io/SPRVLA/
SceneSmith: Agentic Generation of Simulation-Ready Indoor Scenes
Nicholas Pfaff, Thomas Cohn, Sergey Zakharov, Rick Cory, Russ Tedrake
2602.09153v2
SceneSmith: Agentic Generation of Simulation-Ready Indoor Scenes
Nicholas Pfaff, Thomas Cohn, Sergey Zakharov, Rick Cory, Russ Tedrake
2602.09153v2
arXiv:2602.09153v2
•updated
•
2026-02-09
Simulation has become a key tool for training and evaluating home robots at scale, yet existing environments fail to capture the diversity and physical complexity of real indoor spaces. Current scene synthesis methods produce sparsely furnished rooms that lack the dense clutter, articulated furniture, and physical properties essential for robotic manipulation. We introduce SceneSmith, a hierarchical agentic framework that generates simulation-ready indoor environments from natural language prompts. SceneSmith constructs scenes through successive stages$\unicode{x2013}$from architectural layout to furniture placement to small object population$\unicode{x2013}$each implemented as an interaction among VLM agents: designer, critic, and orchestrator. The framework tightly integrates asset generation through text-to-3D synthesis for static objects, dataset retrieval for articulated objects, and physical property estimation. SceneSmith generates 3-6x more objects than prior methods, with <2% inter-object collisions and 96% of objects remaining stable under physics simulation. In a user study with 205 participants, it achieves 92% average realism and 91% average prompt faithfulness win rates against baselines. We further demonstrate that these environments can be used in an end-to-end pipeline for automatic robot policy evaluation.
Comment: ICML 2026 Spotlight; Project page: https://scenesmith.github.io/
SafeVLA-Bench: A Benchmark for the Success-Safety Gap in Vision-Language-Action Models
Jialiang Fan, Weizhe Xu, Oleg Sokolsky, Insup Lee, Fanxin Kong
2606.00773v1
SafeVLA-Bench: A Benchmark for the Success-Safety Gap in Vision-Language-Action Models
Jialiang Fan, Weizhe Xu, Oleg Sokolsky, Insup Lee, Fanxin Kong
2606.00773v1
arXiv:2606.00773v1
•
2026-05-30
Vision-language-action (VLA) benchmarks measure whether a policy completes a requested manipulation task, but binary success can hide safety-relevant trajectory behavior: reaching the goal while applying excessive contact, disturbing bystander objects, destabilizing the held object, or entering robot self-contact. We present SafeVLA-Bench, a post-hoc safety-evaluation framework for existing simulator-based VLA benchmarks. It formalizes task-aware safety requirements as Signal Temporal Logic (STL) specifications and reports native success with two unsafe-success metrics: Succ-But-Unsafe (SBU), the fraction of rollouts that both succeed and violate safety, and Violation Severity Index (VSI), a bounded worst-violation depth score. We instantiate SafeVLA-Bench on LIBERO and RoboCasa-365, evaluating nine policy-benchmark entries across tabletop and kitchen manipulation tasks. High task success does not imply safe execution: high-SR tabletop baselines still leave 13 to 15 percent unsafe-episode rates,and 36 to 56 percent of successful RoboCasa-365 rollouts violate at least one active safety clause. Project page: https://safevla.org.
Comment: 27 pages, 5 figures
RoboBenchMart: Benchmarking Robots in Retail Environment
Konstantin Soshin, Alexander Krapukhin, Andrei Spiridonov, Gregorii Bukhtuev, Andrey Kuznetsov, Vlad Shakhuro, Denis Shepelev
2511.10276v2
RoboBenchMart: Benchmarking Robots in Retail Environment
Konstantin Soshin, Alexander Krapukhin, Andrei Spiridonov, Gregorii Bukhtuev, Andrey Kuznetsov, Vlad Shakhuro, Denis Shepelev
2511.10276v2
arXiv:2511.10276v2
•updated
•
2025-11-13
Most existing robotic manipulation benchmarks focus on tabletop or household scenarios. While these setups have driven impressive progress, it remains unclear whether generalist VLAs that excel there can truly generalize to domains with different geometry, semantics, and workflows. We introduce RoboBenchMart, an open-source simulated benchmark targeting retail dark-store environments, where a mobile manipulator must perform complex manipulation tasks with diverse grocery items. This setting presents significant challenges, including dense object clutter and varied spatial configurations, with items positioned at different heights, depths, and in close proximity. By targeting on the retail domain, our benchmark addresses a setting with strong potential for near-term automation impact. Using generated trajectories, we model a standard, realistic fine-tuning setup for current generalist VLAs and evaluate several state-of-the-art models. We find that they still struggle even on common retail tasks, indicating that these models are not yet truly general across domains. To support further research, we release the RoboBenchMart suite, which includes a procedural store layout generator, a trajectory generation pipeline, evaluation tools, and fine-tuned baseline models.
STEM: Semantic Target Search and Exploration using MAVs in Cluttered Environments
Nikhil Sethi, Max Lodel, Laura Ferranti, Robert Babuška, Javier Alonso-Mora
2606.00762v1
STEM: Semantic Target Search and Exploration using MAVs in Cluttered Environments
Nikhil Sethi, Max Lodel, Laura Ferranti, Robert Babuška, Javier Alonso-Mora
2606.00762v1
arXiv:2606.00762v1
•
2026-05-30
Autonomous target search is crucial for deploying Micro Aerial Vehicles (MAVs) in emergency response and rescue missions. Existing approaches either focus on 2D semantic navigation in structured environments -- which is less effective in complex 3D settings, or on robotic exploration in cluttered spaces -- which often lacks the semantic reasoning needed for efficient target search. This paper overcomes these limitations by proposing a novel framework that utilizes a semantically-guided viewpoint planner to minimize target search and exploration time in unstructured 3D environments using an MAV. Specifically, we develop a combinatorial planner that generates efficient semantic exploration plans by prioritizing viewpoints that likely lead to the target. To guide the planner towards the target, an active perception pipeline is developed that propagates semantic priorities of observed objects into neighboring frontier voxels for computing semantic information gains of frontier viewpoints. In addition, we demonstrate how LLM-based similarity scores can be leveraged as semantic priority input to our pipeline. Evaluations in two distinct simulation environments show that the proposed method consistently outperforms baselines by quickly finding the target while maintaining reasonable exploration times. Real-world experiments with an MAV further demonstrate the method's ability to handle practical constraints like limited battery life, small sensor range, and semantic uncertainty.
Comment: Accepted to Autonomous Robots Journal. Nikhil Sethi and Max Lodel contributed equally
Genie 4D: Semantic-Prior-Guided 4D Dynamic Scene Reconstruction
Yiru Yang, Zhuojie Wu, Nishant Kumar Singh, Max Schulthess
2604.09877v2
Genie 4D: Semantic-Prior-Guided 4D Dynamic Scene Reconstruction
Yiru Yang, Zhuojie Wu, Nishant Kumar Singh, Max Schulthess
2604.09877v2
arXiv:2604.09877v2
•updated
•
2026-04-10
At the intersection of computer vision and robotic perception, 4D reconstruction of dynamic scenes connects low-level geometric sensing with high-level semantic understanding. We present Genie 4D, a framework that turns hand-held phone capture into a semantically grounded, action-controllable 4D world model. Genie 4D couples a real-time visual-inertial Gaussian splatting front-end for metric geometry with a feed-forward 4D backbone regularized by frozen DINOv3 features acting as structural priors. The semantic priors suppress identity drift during dynamic tracking, while a short conditional diffusion refiner recovers high-frequency surface detail that regression backbones smooth away. Finally, a lightweight latent-action head exposes the reconstructed 4D state to a Genie-style world model trained with a JEPA-style next-embedding objective, so that the scene can be rolled forward under user actions. On the Point Odyssey and TUM-Dynamics benchmarks, Genie 4D retains the linear time complexity O(T) of feed-forward baselines while improving 3D tracking accuracy (APD) and reconstruction completeness, and it runs interactively on a single consumer GPU (RTX 5090) from iPhone, Mac, Windows, and Linux capture clients. Genie 4D offers a practical, semantic-prior-guided path toward physically grounded world models.
Beyond Pure Sampling: Hybrid Optimization Mechanisms for Non-Convex Model Predictive Control
Yuichiro Aoyama, Minchan Jung, Akash Ratheesh, Evangelos A. Theodorou
2606.00737v1
Beyond Pure Sampling: Hybrid Optimization Mechanisms for Non-Convex Model Predictive Control
Yuichiro Aoyama, Minchan Jung, Akash Ratheesh, Evangelos A. Theodorou
2606.00737v1
arXiv:2606.00737v1
•
2026-05-30
This paper investigates the optimization mechanisms of non-convex Model Predictive Control (MPC) using the Maximum Entropy Differential Dynamic Programming (ME-DDP) framework. Navigating non-convex cost landscapes induced by nonlinear dynamics, multiple obstacles, etc. remains a fundamental challenge in robotics, where gradient-based methods frequently converge to suboptimal local minima. We demonstrate a dual-step optimization mechanism designed to overcome these traps. (1) an initial phase of using DDP to exploit the gradient of the cost landscape, followed by (2) disruption of the optimization via sampling from policies characterized by the inverse Hessian of the action-value function. We provide a rigorous analysis of this sampling mechanism of three ME-DDP variants: Unimodal Gaussian ME-DDP, Multimodal Gaussian ME-DDP, and Stein Variational DDP. Furthermore, with navigation tasks of four robotic systems under cluttered environments, we conduct extensive benchmarking of three variants of the ME-DDP, against deterministic DDP, and one of the most successful sampling-based schemes, Model Predictive Path Integral (MPPI) control with three policy parameterizations and update laws that correspond to those of ME-DDPs. The results show that in low-dimensional systems where the cost landscapes are relatively simple and local information is sufficiently representative, our framework consistently outperforms MPPIs. In high-dimensional systems, MPPI can occasionally discover aggressive maneuvers that enable it to steer the systems faster than DDP-based methods, whereas our method maintains a higher, more stable success rate. Finally, we validate the practical efficacy of the framework through hardware experiments with a quadrotor navigating a dense, non-convex obstacle field, confirming the robustness of the proposed framework for real-world deployment.
Comment: 28 pages, 13 figures
Infeasible optimization problems and the hierarchical augmented Lagrangian method in imitation learning
Roland Andrews, Justin Carpentier, Ajay Sathya
2606.00730v1
Infeasible optimization problems and the hierarchical augmented Lagrangian method in imitation learning
Roland Andrews, Justin Carpentier, Ajay Sathya
2606.00730v1
arXiv:2606.00730v1
•
2026-05-30
Imitation learning (IL) is an effective approach to train complex robotics policies. Recent works have introduced hard constraints into imitation-learning optimization problems to ensure safety, stability, and robustness of the learned policy. However, we argue that these constraints are sometimes infeasible, which can lead to unstable or difficult training dynamics. We study a simple remedy for such situations based on recent theoretical results on the augmented Lagrangian method in infeasible settings. We show that our approach drives the learned policy toward the solution of a closest-feasible constrained IL problem with desirable properties. The method is illustrated on a toy driving example with a total-acceleration constraint and pedestrian-safety constraints, a setting in which infeasibility can naturally arise while still allowing a safe learned policy.
LeARN: Learnable and Adaptive Representations for Nonlinear Dynamics in System Identification
Arunabh Singh, Joyjit Mukherjee
2412.12036v2
LeARN: Learnable and Adaptive Representations for Nonlinear Dynamics in System Identification
Arunabh Singh, Joyjit Mukherjee
2412.12036v2
arXiv:2412.12036v2
•updated
•
2024-12-16
System identification, the process of deriving mathematical models of dynamical systems from observed input-output data, has undergone a paradigm shift with the advent of learning-based methods. Addressing the intricate challenges of data-driven discovery in nonlinear dynamical systems, these methods have garnered significant attention. Among them, Sparse Identification of Nonlinear Dynamics (SINDy) has emerged as a transformative approach, distilling complex dynamical behaviors into interpretable linear combinations of basis functions. However, SINDy's reliance on domain-specific expertise to construct its foundational 'library' of basis functions limits its adaptability and universality. In this work, we introduce a nonlinear system identification framework LeARN that transcends the need for prior domain knowledge by learning the library of basis functions directly from data. To enhance adaptability to evolving system dynamics under varying noise conditions, we employ a novel meta-learning-based system identification approach that utilizes a light-weight Deep Neural Network (DNN) to dynamically refine these basis functions. This not only captures intricate system behaviors but also adapts effectively to new dynamical regimes. We validate our framework on the Neural Fly dataset, showcasing its robust adaptation and generalization capabilities. Despite its simplicity, our LeARN achieves competitive dynamical error performance to SINDy. This work presents a step towards autonomous discovery of dynamical systems, paving the way for a future where machine learning uncovers the governing principles of complex systems without requiring extensive domain-specific interventions.
Comment: This work has been accepted at the 34th Mediterranean Conference on Control and Automation (MED 2026)
BEVIO: Efficient Bird's-Eye-View based Sparse-Update Visual-Inertial Odometry for Lunar Day-Night Navigation
Mohit Singh, Shehryar Khattak, Ashish Goel, Michael Paton, Kostas Alexis, Issa A. Nesnas
2606.00709v1
BEVIO: Efficient Bird's-Eye-View based Sparse-Update Visual-Inertial Odometry for Lunar Day-Night Navigation
Mohit Singh, Shehryar Khattak, Ashish Goel, Michael Paton, Kostas Alexis, Issa A. Nesnas
2606.00709v1
arXiv:2606.00709v1
•
2026-05-30
Visual-Inertial Odometry (VIO) provides smooth, high-rate state estimates and has been widely used for robotic navigation in both terrestrial and planetary applications. However, its performance is typically dependent on the frequency of visual updates, which is a challenge for planetary rovers operating under extreme resource constraints and low frame rates. This work investigates enabling reliable VIO with very sparse visual updates for lunar rover applications, addressing both day and night-time operations where feature associations become especially difficult under self-illumination conditions. We propose a Bird's Eye View (BEV)-based image matching scheme that remains robust to larger inter-frame motions and more reliable feature matching despite significant visual appearance changes. We extensively evaluate our proposed approach, BEVIO, through high-fidelity photorealistic lunar and real-time robotic experiments conducted using a half-scale lunar rover, in a long-term day-night deployment at Plaster City, CA, USA. The results demonstrate that our method enables reliable day and nighttime self-illuminated traverses at visual update rates as low as 0.25 Hz, underscoring its suitability for navigation on power- and compute-limited lunar rovers.
Comment: Accepted at the 2026 IEEE International Conference on Robotics and Automation, Vienna
A Unified Framework for Probabilistic Dynamic-, Trajectory- and Vision-based Virtual Fixtures
Maximilian Mühlbauer, Bernhard Weber, Sylvain Calinon, Freek Stulp, Alin Albu-Schäffer, João Silvério
2506.10239v3
A Unified Framework for Probabilistic Dynamic-, Trajectory- and Vision-based Virtual Fixtures
Maximilian Mühlbauer, Bernhard Weber, Sylvain Calinon, Freek Stulp, Alin Albu-Schäffer, João Silvério
2506.10239v3
arXiv:2506.10239v3
•updated
•
2025-06-11
Probabilistic Virtual Fixtures (VFs) enable the adaptive selection of the most suitable haptic feedback for each phase of a task, based on learned or perceived uncertainty. While keeping the human in the loop remains essential, for instance, to ensure high precision, partial automation of certain task phases is critical for productivity. We present a unified framework for probabilistic VFs that seamlessly switches between manual fixtures, semi-automated fixtures (with the human handling precise tasks), and full autonomy. We introduce a novel probabilistic Dynamical System-based VF for coarse guidance, enabling the robot to autonomously complete certain task phases while keeping the human operator in the loop. For tasks requiring precise guidance, we extend probabilistic position-based trajectory fixtures with automation, allowing for seamless human interaction, geometry-awareness and optimal impedance gains. For manual tasks requiring very precise guidance, we also extend visual servoing fixtures with the same geometry-awareness and impedance behavior. We validate our approach on different robots, including an evaluation with expert users, showcasing operation modes, the ease of programming fixtures and lower interaction forces and favorable usability compared to a baseline.
Comment: for the supplementary video, see https://youtu.be/eMl41ha7VJ4
Proactive-reactive detection and mitigation of intermittent faults in robot swarms
Sinan Oğuz, Emanuele Garone, Marco Dorigo, Mary Katherine Heinrich
2509.19246v2
Proactive-reactive detection and mitigation of intermittent faults in robot swarms
Sinan Oğuz, Emanuele Garone, Marco Dorigo, Mary Katherine Heinrich
2509.19246v2
arXiv:2509.19246v2
•updated
•
2025-09-23
Intermittent faults are transient errors that sporadically appear and disappear. Although intermittent faults pose substantial challenges to reliability and coordination, existing studies of fault tolerance in robot swarms focus instead on permanent faults. One reason for this is that intermittent faults are prohibitively difficult to detect in the fully self-organized ad-hoc networks typical of robot swarms, as their network topologies are transient and often unpredictable. However, in the recently introduced self-organizing nervous systems (SoNS) approach, robot swarms are able to self-organize persistent network structures for the first time, easing the problem of detecting intermittent faults. To address intermittent faults in robot swarms that have persistent networks, we propose a novel proactive-reactive strategy to detection and mitigation, based on self-organized backup layers and distributed consensus in a multiplex network. Proactively, the robots self-organize dynamic backup paths before faults occur, adapting to changes in the primary network topology and the robots' relative positions. Reactively, robots use one-shot likelihood ratio tests to compare information received along different paths in the multiplex network, enabling early fault detection. Upon detection, communication is temporarily rerouted in a self-organized way, until the detected fault resolves. We validate the approach in representative scenarios of faulty positional data occurring during formation control, demonstrating that intermittent faults are prevented from disrupting convergence to desired formations, with high fault detection accuracy and low rates of false positives.
Shape Your Body: Value Gradients for Multi-Embodiment Robot Design
Nico Bohlinger, Jan Peters
2606.00702v1
Shape Your Body: Value Gradients for Multi-Embodiment Robot Design
Nico Bohlinger, Jan Peters
2606.00702v1
arXiv:2606.00702v1
•
2026-05-30
We propose to turn generalist multi-embodiment value functions into reusable models for robot design. Instead of running a new reinforcement learning co-design loop for each robot, we first train an embodiment-aware policy and value function across many robot designs. After training, the frozen value function is used as a differentiable surrogate to optimize candidate embodiments through value gradients. We evaluate our approach across different robot design settings, from perturbed single robots to held-out robots across morphology classes, with single models trained on up to 50 robots and design spaces of over 1100 continuous embodiment parameters. Beyond optimizing complete embodiments, we show that value gradients can identify performance-limiting design and control parameters, enabling both the optimization and the analysis of new robot designs.
SKIP: Sparse Keyframe Interpolation Paradigm for Efficient Embodied World Models
Ziheng He, Yixiang Chen, Ning Yang, Zhanqian Wu, Qisen Ma, Yuan Xu, Jiabing Yang, Peiyan Li, Xiangnan Wu, Xiaofeng Wang, Zheng Zhu, Jing Liu, Nianfeng Liu, Yan Huang
2606.00664v1
SKIP: Sparse Keyframe Interpolation Paradigm for Efficient Embodied World Models
Ziheng He, Yixiang Chen, Ning Yang, Zhanqian Wu, Qisen Ma, Yuan Xu, Jiabing Yang, Peiyan Li, Xiangnan Wu, Xiaofeng Wang, Zheng Zhu, Jing Liu, Nianfeng Liu, Yan Huang
2606.00664v1
arXiv:2606.00664v1
•
2026-05-30
Embodied world models have emerged as a promising paradigm in robotics by predicting how robot actions affect the surrounding scene. However, the rollout inference remains computationally expensive in pixel space, as long-horizon manipulation videos typically have to be generated frame by frame. This cost cannot be easily reduced by indiscriminately dropping frames, since downstream policies rely on complete preservation of sparse task-relevant events such as approach, contact, grasp, and release. To address this challenge, we propose Sparse Keyframe Interpolation Paradigm (SKIP), an event-preserving sparse-to-dense framework that avoids dense frame-by-frame generation. SKIP first identifies task-relevant keyframes by leveraging robot-aware multimodal features. It then synthesizes only these keyframes with a sparse video diffusion model. A learned gap predictor and an action-conditioned interpolator subsequently reconstruct the missing intervals according to the robot actions. On LIBERO, SKIP generates dense rollouts $4.16\times$ faster than a dense baseline while improving visual fidelity and reducing aggregate FVD by $89.0\%$. Importantly, SKIP-generated videos are effective policy-training data. Even when they fully replace real demonstrations, $π_{0.5}$ success drops only $1.3$ pp in LIBERO simulation and $6.7$ pp on the real robot, whereas fully dense frame-by-frame generation collapses by $48$ to $58$ pp.
Comment: 25 pages, 10 figures
3D RL-DWA: A Hybrid Reinforcement Learning and Dynamic Window Approach for Goal-Directed Local Navigation in Multi-DoF Robots
Chiara Castellani, Enrico Turco, Domenico Prattichizzo
2605.12689v2
3D RL-DWA: A Hybrid Reinforcement Learning and Dynamic Window Approach for Goal-Directed Local Navigation in Multi-DoF Robots
Chiara Castellani, Enrico Turco, Domenico Prattichizzo
2605.12689v2
arXiv:2605.12689v2
•updated
•
2026-05-12
In this paper, we present a novel hybrid approach that combines Reinforcement Learning (RL) with Dynamic Window Approach (DWA) for adaptive 3D local navigation of high-degree-of-freedom robotic systems. Our method leverages sparse point cloud data to dynamically adjust both the motion and the shape of a deformable microrobot, enabling the system to navigate toward a goal in complex, constrained environments while maximizing the occupied volume. We evaluate our framework in a simulated vascular network. Experimental results, based on 1080 trials, indicate that integrating RL with a DWA-based local planner significantly enhances both deformation and navigation capabilities compared to pure RL and model-based methods. In particular, the proposed autonomous controller consistently achieves high deformation and near-perfect path completion during training and maintains robust performance in unseen scenarios. These findings highlight the potential of hybrid planning strategies for efficient and adaptive 3D navigation under sparse sensory conditions.
Comment: Accepted for publication in the Proceedings of the IEEE/ASME International Conference on Advanced Intelligent Mechatronics (AIM 2026)
GIFT: Geometry-Induced Functional Transfer for Category-level Object Manipulation
Cristiana de Farias, Luis Figueredo, Riddhiman Laha, Maxime Adjigble, Brahim Tamadazte, Rustam Stolkin, Sami Haddadin, Naresh Marturi
2503.15371v2
GIFT: Geometry-Induced Functional Transfer for Category-level Object Manipulation
Cristiana de Farias, Luis Figueredo, Riddhiman Laha, Maxime Adjigble, Brahim Tamadazte, Rustam Stolkin, Sami Haddadin, Naresh Marturi
2503.15371v2
arXiv:2503.15371v2
•updated
•
2025-03-19
Robotic manipulation of unfamiliar objects in new environments is challenging due to limited generalisation capabilities. We propose a new skill transfer framework, GIFT (Geometry-Induced Functional Transfer), which enables a robot to transfer complex object manipulation skills and constraints from a single human demonstration. Our approach addresses the challenge of skill acquisition and task execution by deriving geometric representations from demonstrations focusing on object-centric interactions. By leveraging the Functional Maps (FMC) framework, we efficiently map interaction functions between objects and their environments, allowing the robot to replicate task operations across objects of similar topologies or categories, even when they have significantly different shapes. Additionally, our method incorporates screw interpolation (ScLERP) for generating smooth, geometrically-aware robot paths to ensure the transferred skills adhere to the demonstrated task constraints. We validate the effectiveness and adaptability of our approach through extensive experiments, demonstrating successful skill transfer and task execution in diverse real-world environments without requiring additional training.
Comment: 8 pages, 6 figures. ICRA 2026
AffordGen: Generating Diverse Demonstrations for Generalizable Object Manipulation with Afford Correspondence
Jiawei Zhang, Kaizhe Hu, Yingqian Huang, Yuanchen Ju, Zhengrong Xue, Huazhe Xu
2604.10579v2
AffordGen: Generating Diverse Demonstrations for Generalizable Object Manipulation with Afford Correspondence
Jiawei Zhang, Kaizhe Hu, Yingqian Huang, Yuanchen Ju, Zhengrong Xue, Huazhe Xu
2604.10579v2
arXiv:2604.10579v2
•updated
•
2026-04-12
Despite the recent success of modern imitation learning methods in robot manipulation, their performance is often constrained by geometric variations due to limited data diversity. Leveraging powerful 3D generative models and vision foundation models (VFMs), the proposed AffordGen framework overcomes this limitation by utilizing the semantic correspondence of meaningful keypoints across large-scale 3D meshes to generate new robot manipulation trajectories. This large-scale, affordance-aware dataset is then used to train a robust, closed-loop visuomotor policy, combining the semantic generalizability of affordances with the reactive robustness of end-to-end learning. Experiments in simulation and the real world show that policies trained with AffordGen achieve high success rates and enable zero-shot generalization to truly unseen objects, significantly improving data efficiency in robot learning. Project Page: https://jiaweiz9.github.io/AffordGen-release/
DAG-Plan: Generating Directed Acyclic Dependency Graphs for Dual-Arm Cooperative Planning
Zeyu Gao, Yao Mu, Jinye Qu, Mengkang Hu, Shijia Peng, Chengkai Hou, Lingyue Guo, Ping Luo, Shanghang Zhang, Yanfeng Lu
2406.09953v4
DAG-Plan: Generating Directed Acyclic Dependency Graphs for Dual-Arm Cooperative Planning
Zeyu Gao, Yao Mu, Jinye Qu, Mengkang Hu, Shijia Peng, Chengkai Hou, Lingyue Guo, Ping Luo, Shanghang Zhang, Yanfeng Lu
2406.09953v4
arXiv:2406.09953v4
•updated
•
2024-06-14
Dual-arm robots promise greater efficiency but require planning for complex tasks with nonlinear sub-task dependencies. Current methods using Large Language Models (LLMs) suffer from a fundamental trade-off: generating linear sequences is efficient but fails to model parallelism and adapt to changes, while iterative querying is adaptive but too slow and costly. To bridge this gap, we introduce DAG-Plan, a novel task planning framework that for the first time employs a Directed Acyclic Graph (DAG) as the central representation for dual-arm coordination. The key insight is that a DAG natively captures complex sub-task dependencies and explicitly reveals opportunities for parallel execution. Within this framework, an LLM is used only once as a powerful semantic parser to translate a natural language instruction into a structured DAG. During execution, our system dynamically assigns candidate nodes to the suitable arm based on real-time environmental observations, enabling truly adaptive and parallel operation. Extensive evaluation on a dual-arm kitchen benchmark shows that DAG-Plan's structured approach fundamentally outperforms existing paradigms. It achieves a 48% higher success rate than single-query linear sequence methods with dual arm by robustly managing dependencies, and an 84.1% higher execution efficiency than iterative querying methods by eliminating the latency of repeated LLM calls. Our work demonstrates that a principled, graph-based representation is the key to unlocking efficient and reliable LLM-based planning for complex robotic systems. More demos and code are available on https://sites.google.com/view/dag-plan.
Comment: ICRA 2026
MARFT: Multi-Agent Reinforcement Fine-Tuning
Junwei Liao, Muning Wen, Jun Wang, Weinan Zhang
2504.16129v5
MARFT: Multi-Agent Reinforcement Fine-Tuning
Junwei Liao, Muning Wen, Jun Wang, Weinan Zhang
2504.16129v5
arXiv:2504.16129v5
•updated
•
2025-04-21
Large Language Model (LLM)-based Multi-Agent Systems (LaMAS) have demonstrated strong capabilities on complex agentic tasks requiring multifaceted reasoning and collaboration, from high-quality presentation generation to scientific research. Meanwhile, Reinforcement Learning (RL) is widely recognized for enhancing agent intelligence, but limited work has studied fine-tuning LaMAS with foundational RL techniques. Directly applying conventional Multi-Agent Reinforcement Learning (MARL) to LaMAS also introduces major challenges due to the unique mechanisms of LaMAS. To address these challenges, this article presents a comprehensive study of LLM-based MARL and proposes Multi-Agent Reinforcement Fine-Tuning (MARFT). We introduce Flex-MG, a new Markov Game formulation aligned with real-world LaMAS optimization, together with a universal algorithmic framework tailored to LaMAS. We review the evolution from traditional RL to Reinforcement Fine-Tuning (RFT), then analyze the multi-agent counterpart. For LaMAS, we identify key differences between classical MARL and MARFT, including asynchronous agent interactions, profile-aware agent design, and heterogeneous architectures. These differences motivate a LaMAS-oriented formulation of RFT. We present a robust and scalable MARFT framework, detail its modular algorithm, and provide an open-source implementation to support adoption and further research. The paper further discusses application perspectives and open challenges, including dynamic environment modeling, sample inefficiency, and the lack of cohesive frameworks. By connecting theoretical foundations with practical methodology, this work aims to serve as a roadmap for advancing MARFT toward resilient, adaptive, and human-aligned agentic systems. Implementation: https://github.com/jwliao-ai/MARFT.
Comment: 37 pages
Global-Local Attention Decomposition for Terrain Encoding in Humanoid Perceptive Locomotion
Shengcheng Fu, Yang Zhang, Zhanxiang Cao, Liyun Yan, Yizhi Chen, Yunpeng Yin, Yue Gao
2606.00637v1
Global-Local Attention Decomposition for Terrain Encoding in Humanoid Perceptive Locomotion
Shengcheng Fu, Yang Zhang, Zhanxiang Cao, Liyun Yan, Yizhi Chen, Yunpeng Yin, Yue Gao
2606.00637v1
arXiv:2606.00637v1
•
2026-05-30
Although reinforcement learning has significantly advanced humanoid locomotion, perceptive policies still struggle on sparse-foothold terrain and constrained environments. Success in these scenarios requires both broad terrain awareness and precise foothold selection, two perceptual roles that conventional encoders often entangle. To address this challenge, we propose Global-Local Attention Decomposition (GLAD) for terrain encoding in humanoid locomotion. Realized by a coarse-to-fine encoder over a robot-centric elevation map, GLAD explicitly separates these objectives: a global attention branch utilizes attention pooling to summarize the surrounding terrain context, while a state-conditioned local attention branch sparsifies and encodes precise foothold-relevant geometry. This explicit attention decomposition prevents the dilution of fine-grained spatial cues while reducing training overhead. Experiments demonstrate that GLAD enables reliable locomotion over challenging gaps, stepping stones, and stairs. Furthermore, the learned policy exhibits emergent terrain-responsive behaviors, autonomously following narrow paths and avoiding obstacles under simple velocity commands without explicit navigation planners. In real-world deployment on a Unitree G1 humanoid robot using onboard LiDAR, the proposed method achieves robust zero-shot sim-to-real transfer across diverse sparse-foothold and obstacle-rich domains.
Highly Deformable Proprioceptive Membrane for Real-Time 3D Shape Reconstruction
Guanyu Xu, Jiaqi Wang, Dezhong Tong, Xiaonan Huang
2601.13574v2
Highly Deformable Proprioceptive Membrane for Real-Time 3D Shape Reconstruction
Guanyu Xu, Jiaqi Wang, Dezhong Tong, Xiaonan Huang
2601.13574v2
arXiv:2601.13574v2
•updated
•
2026-01-20
Reconstructing the three-dimensional (3D) geometry of object surfaces is essential for robot perception, yet vision-based approaches degrade under low illumination or occlusion. This limitation motivates the design of a proprioceptive membrane that conforms to the surface of interest and infers 3D geometry by reconstructing its own deformation. Conventional deformation-aware membranes typically rely on resistive, capacitive, or magneto-sensitive mechanisms, but can suffer from structural complexity, limited compliance during large-scale deformation, and susceptibility to electromagnetic interference. This work presents a soft, flexible, and stretchable proprioceptive silicone membrane based on optical waveguide sensing. The membrane integrates edge-mounted LEDs and centrally-distributed photodiodes (PDs) within a multilayer elastomeric composite. Rich deformation-dependent light-intensity signals are decoded by a data-driven model to recover the membrane geometry. Real-time reconstruction is demonstrated on a customized 140 mm square membrane at an end-to-end update rate of 90 Hz, achieving an average reconstruction error of 1.307 mm for out-of-plane deformation of up to 25 mm. The proposed sensor also demonstrates accurate reconstruction under large in-plane deformation, achieving reliable shape recovery up to 75% strain with an average Chamfer distance of 1.214 mm. The proposed framework provides a scalable, robust, and low-profile solution for global shape perception in deformable robotic systems.
Comment: 13 pages, 9 figures
Dynamic Resilient Spatio-Semantic Memory with Hybrid Localization for Mobile Manipulation
Zhijie Yan, Shufei Li, Ze Zhang, Xin Liu, Yuhang Zheng, Zuoxu Wang
2606.00576v1
Dynamic Resilient Spatio-Semantic Memory with Hybrid Localization for Mobile Manipulation
Zhijie Yan, Shufei Li, Ze Zhang, Xin Liu, Yuhang Zheng, Zuoxu Wang
2606.00576v1
arXiv:2606.00576v1
•
2026-05-30
Reliable mobile manipulation in dynamic indoor environments requires a scene representation that remains geometrically consistent, semantically queryable, and computationally bounded as the environment changes. Existing systems often rely on pre-built maps, static-scene assumptions, or highly accurate camera poses, which can lead to stale or misaligned scene information when target objects are relocated or pose estimates are corrected. This paper presents DREAM, a real-robot mobile manipulation framework that integrates perception, memory, localization, navigation, and manipulation in previously unseen indoor environments without a pre-built map. DREAM constructs an online spatio-semantic voxel memory from RGB-D observations registered by a LiDAR-inertial-visual SLAM backend. It further introduces pose-graph-aware Redundancy-Aware Memory Pruning (RMP) to update historical observations after pose corrections while keeping long-horizon observation history bounded. For target localization and reacquisition, DREAM combines language-conditioned 3D retrieval, open-vocabulary image detection, and multimodal large language model based semantic verification. Real-robot experiments in four dynamic indoor laboratory scenes show that DREAM improves long-horizon task success rates from 40%-60% with DynaMem to 55%-70%, while maintaining a memory footprint of 0.37-0.63 GB and an online memory-update time of 0.43-0.53 s across scenes.
Comment: Code, CAD model, and real-robot demonstrations are available at https://bjhyzj.github.io/dream-web
Approximate Imitation Learning for Event-based Quadrotor Flight in Cluttered Environments
Nico Messikommer, Jiaxu Xing, Leonard Bauersfeld, Marco Cannici, Elie Aljalbout, Davide Scaramuzza
2603.07578v2
Approximate Imitation Learning for Event-based Quadrotor Flight in Cluttered Environments
Nico Messikommer, Jiaxu Xing, Leonard Bauersfeld, Marco Cannici, Elie Aljalbout, Davide Scaramuzza
2603.07578v2
arXiv:2603.07578v2
•updated
•
2026-03-08
Event cameras offer high temporal resolution and low latency, making them ideal sensors for high-speed robotic applications where conventional cameras suffer from motion blur. However, their widespread adoption in robot learning is severely bottlenecked by the computational cost of simulating high-frequency event data during online training. In this work, we present Approximate Imitation Learning, a novel framework that fundamentally resolves this bottleneck, reducing policy training time for complex, agile drone flight from 52.44 hours to just 1.86 hours - a 28x computational speedup. Our key insight is to separate representation learning from policy search. We first leverage a large-scale offline dataset to learn a task-specific representation space. Subsequently, the policy is fine-tuned through online interactions that rely solely on lightweight state information, completely eliminating the need to render events during the active policy search phase. This training paradigm drastically reduces development overhead and enables event-based control policies to scale to complex environments. Furthermore, our approach eliminates the reliance on standard cameras or intermediate representations during deployment, mapping events directly to control commands. In simulation, our method matches or exceeds the performance of standard imitation learning baselines that require full online event rendering. Finally, we successfully validate the framework in the real world, demonstrating that a policy trained via this ultra-efficient paradigm enables a quadrotor to fly through highly cluttered environments at remarkable speeds of up to 9.8 m/s.
Edge-Based QoS-Aware Adaptive Task Placement: A Closed-Loop Control in Multi-Robot Systems
Thien Tran, Jonathan Kua, Thuong Hoang, Minh Tran, Honghao Lyu, Jiong Jin
2606.00552v1
Edge-Based QoS-Aware Adaptive Task Placement: A Closed-Loop Control in Multi-Robot Systems
Thien Tran, Jonathan Kua, Thuong Hoang, Minh Tran, Honghao Lyu, Jiong Jin
2606.00552v1
arXiv:2606.00552v1
•
2026-05-30
Multi-robot systems (MRS) increasingly offload compute-intensive perception tasks to edge nodes to meet strict time-sensitive Quality-of-Service (QoS) constraints. However, static task orchestration on a shared edge node can severely degrade QoS due to network latency, jitter, and edge-resource contention. We present a pilot edge-centric MRS testbed using Raspberry Pi nodes to evaluate a camera-to-manipulator pipeline under three modes: local execution, static offloading, and a QoS-aware Adaptive Task Placement (ATP) controller. ATP scores candidate placements using a multi-metric cost (normalized latency, CPU utilization, and switching overhead) over two-second control windows. The closed-loop visual servoing testbed is instrumented with sub-millisecond clock synchronization, network emulation, and detailed monitoring of multiple metrics across nodes to capture realistic jitter. Experimental results under compute-stress and network-fault scenarios show that static edge offloading reduces on-board CPU load but amplifies tail latency and deadline misses. In contrast, the QoS-aware ATP controller, by switching task placement based on measured latency and utilization thresholds, consistently lowers deadline violations and tail latency. Overall, the results position ATP as a practical edge-side control primitive for MRS and concrete design guidelines for Cloud-Edge Robotics deployments within the broader cloud-fog automation, while motivating QoS-aware multi-objective workload orchestration for industrial cyber-physical systems.
Comment: 6 pages, 2 figure, 1 algorithm, accepted as a regular paper on the 24th IEEE International Conference on Industrial Informatics (INDIN), 26-29 July, 2026, Melbourne, Australia
A Four-Tier Communication Architecture and Sim-to-Real Validation of a Graphical Open-Source Platform for Robotic Engineering Education
Thien Tran, Khang Duong, Minh Tran, Jonathan Kua, Thuong Hoang, Jiong Jin
2606.00550v1
A Four-Tier Communication Architecture and Sim-to-Real Validation of a Graphical Open-Source Platform for Robotic Engineering Education
Thien Tran, Khang Duong, Minh Tran, Jonathan Kua, Thuong Hoang, Jiong Jin
2606.00550v1
arXiv:2606.00550v1
•
2026-05-30
The persistent challenge in scaling authentic manipulator education within university laboratories is a structural dichotomy: commercial digital twins are often cost-prohibitive and rigidly scripted, whereas open-source robotics middleware (ROS) imposes steep technical and syntax barriers for novices. To resolve this logistical and educational friction, this Work-in-Progress (WiP) paper proposes a scalable four-tier communication architecture tailored for sustainable robotic curricula. Rather than focusing on software application design, our study examines the underlying data exchange mechanisms required to bridge visual conceptual environments with physical robotic endpoints, utilizing the Graphical Open-Source Platform (GOSP) as a foundational instantiation. This WiP details the framework's technical integration of 3D visual armature modeling with a robust ROS middleware backend, emphasizing the serialization, routing, and encapsulation of intricate communication routines. Preliminary sim-to-real validation using multi-axis spatial trajectories confirms that encapsulating these communication pipelines provides a sufficient fidelity hardware-agnostic pathway. By bridging virtual design and physical execution, this architectural blueprint offers a viable infrastructure for engineering education.
Comment: 4 pages, 4 figures, accepted as a Work-in-Progress (WiP) paper, on the 24th IEEE International Conference on Industrial Informatics (INDIN), 26-29 July, 2026, Melbourne, Australia
PACE: Phase-Aware Chunk Execution for Robot Policies with Action Chunking
Junnan Nie, Jiayi Li, Jiachen Zhang, Junyi Lao, Chenghao Liu, Tianle Zhang, Songfang Huang
2606.00537v1
PACE: Phase-Aware Chunk Execution for Robot Policies with Action Chunking
Junnan Nie, Jiayi Li, Jiachen Zhang, Junyi Lao, Chenghao Liu, Tianle Zhang, Songfang Huang
2606.00537v1
arXiv:2606.00537v1
•
2026-05-30
Recent vision-language-action and diffusion-based robot policies often use action chunking, where each policy query predicts a sequence of future actions and the robot executes an open-loop prefix before re-querying. While this interface improves local motion continuity, deployment still requires choosing the execution horizon: how much of each predicted chunk should be executed before acquiring a new observation. However, our experiments show that success is strongly task-dependent and non-monotonic with respect to the execution horizon, making a single constant horizon an unreliable deployment rule. We propose PACE (Phase-Aware Chunk Execution), a training-free test-time execution method that selects the execution horizon online from the predicted chunk itself. PACE exploits the phase-dependent kinematic structure of manipulation trajectories by identifying low-speed transition points in the predicted speed profile and using them as candidate replanning boundaries. Because PACE uses only the predicted action chunk, it is plug-and-play and requires no retraining or access to policy internals. We validate PACE through large-scale evaluations in both simulation and real-robot settings. On 50 RoboTwin2.0 tasks, PACE raises the average success rate from 57.8% to 64.2%. In real-robot experiments on bimanual ALOHA and single-arm Franka platforms, PACE improves the average task score from 60.7 to 77.7 and the average success rate from 50.7% to 70.4%. Ablations and rollout-level analyses show that PACE adapts execution horizons across manipulation phases, shortening near transitions while preserving longer execution during coherent motion.
Comment: 21 pages, 7 figures, 6 tables. Preprint
DriveAnchor: Progressive Anchor-based Flow Learning for Autonomous Driving Planning
Limin Yan, Haoyun Tang, Yutao Qiu, Hongqing Liu, Haoyu Xu
2606.00519v1
DriveAnchor: Progressive Anchor-based Flow Learning for Autonomous Driving Planning
Limin Yan, Haoyun Tang, Yutao Qiu, Hongqing Liu, Haoyu Xu
2606.00519v1
arXiv:2606.00519v1
•
2026-05-30
We present DriveAnchor, a three-stage framework for autonomous driving planning that achieves behavioral diversity, controllability, and safety in a composable pipeline. Demonstration Flow Pretraining replaces the unstructured Gaussian prior with a vocabulary of 2,398 trajectory shapes constructed by farthest-point sampling, structurally grounding behavioral diversity in vocabulary coverage. Guided Flow Post-training jointly post-trains an Energy Field module with flow matching (FM), conditioning the Energy Field on static road geometry alone, to relocate anchors toward user-specified corridor polygons before flow generation, adding controllability without differentiable guidance; after Stage 2, new corridor presets require only Energy Field updates, not FM retraining. Reward-Refined Flow Fine-tuning applies zeroth-order reinforcement learning to align each anchor's output with collision-avoidance objectives: because the flow-matching model is a deterministic feedforward network in single-step mode, each anchor uniquely determines the output trajectory, reducing reward optimization to a direction search in anchor space without log-likelihood computation or ODE-to-SDE conversion. Evaluated on approximately 2 million held-out driving scenarios, DriveAnchor reduces near-range collision rates by 89% and improves mean reward by 32% without degradation in imitation accuracy, with 2.06 ms inference on NVIDIA Drive Orin. DriveAnchor has been validated through real-world vehicle testing, confirming its practicality for production deployment.
PaCo-VLA: Passivity-Shielded Compliance Prior for Contact-Rich Vision-Language-Action Manipulation
Haofan Cao, Zhaoyang Li, Zhichao You, Liang Guo, Tianrui Li
2606.00515v1
PaCo-VLA: Passivity-Shielded Compliance Prior for Contact-Rich Vision-Language-Action Manipulation
Haofan Cao, Zhaoyang Li, Zhichao You, Liang Guo, Tianrui Li
2606.00515v1
arXiv:2606.00515v1
•
2026-05-30
Contact-rich manipulation demands both high-level semantic reasoning and the safe regulation of high-frequency contact dynamics. While Vision-Language-Action (VLA) models provide unprecedented semantic generalization, their low-rate outputs lack the reliability required for direct plant authority in force-sensitive tasks. To bridge this semantic-to-control gap, we introduce PaCo-VLA, a passivity-shielded compliance prior that recasts the VLA interface. Rather than trusting VLAs with direct motor commands, PaCo-VLA treats network outputs as task-level compliance proposals: semantic bindings, task stages, and admittance schedules. A high-frequency, proposal-independent passivity shield governs these proposals through energy-tank accounting and boundary checks, preventing invalid, stale, or unverified model predictions from bypassing low-level contact physics. This decoupled architecture also enables causal evaluation, isolating semantic contributions from geometric shortcuts. Extensive simulated and real-world connector-insertion experiments demonstrate that PaCo-VLA achieves superior precision over unshielded VLA baselines, sustaining zero passivity violations even under adversarial compliance shifts. This framework establishes a provably sampled-passive runtime contract at the admittance port and provides a runtime interface for deploying foundation models in contact-rich domains.
Comment: Under review, code will be available soon
RynnVLA-002: A Unified Vision-Language-Action and World Model
Jun Cen, Siteng Huang, Yuqian Yuan, Kehan Li, Hangjie Yuan, Chaohui Yu, Bohan Hou, Yuming Jiang, Jiayan Guo, Xin Li, Hao Luo, Fan Wang, Deli Zhao, Hao Chen
2511.17502v3
RynnVLA-002: A Unified Vision-Language-Action and World Model
Jun Cen, Siteng Huang, Yuqian Yuan, Kehan Li, Hangjie Yuan, Chaohui Yu, Bohan Hou, Yuming Jiang, Jiayan Guo, Xin Li, Hao Luo, Fan Wang, Deli Zhao, Hao Chen
2511.17502v3
arXiv:2511.17502v3
•updated
•
2025-11-21
We introduce RynnVLA-002, a unified Vision-Language-Action (VLA) and world model. The world model leverages action and visual inputs to predict future image states, learning the underlying physics of the environment to refine action generation. Conversely, the VLA model produces subsequent actions from image observations, enhancing visual understanding and supporting the world model's image generation. The unified framework of RynnVLA-002 enables joint learning of environmental dynamics and action planning. Our experiments show that RynnVLA-002 surpasses individual VLA and world models, demonstrating their mutual enhancement. We evaluate RynnVLA-002 in both simulation and real-world robot tasks. RynnVLA-002 achieves 97.4% success rate on the LIBERO simulation benchmark without pretraining, while in real-world LeRobot experiments, its integrated world model boosts the overall success rate by 50%.
RCM-ACT: Imitation Learning with Dynamic RCM Calibration for Autonomous Intraocular Foreign Body Removal
Yue Wang, Wenjie Deng, Haotian Xue, Di Cui, Yiqi Chen, Mingchuan Zhou, Haochao Ying, Jian Wu
2508.19191v3
RCM-ACT: Imitation Learning with Dynamic RCM Calibration for Autonomous Intraocular Foreign Body Removal
Yue Wang, Wenjie Deng, Haotian Xue, Di Cui, Yiqi Chen, Mingchuan Zhou, Haochao Ying, Jian Wu
2508.19191v3
arXiv:2508.19191v3
•updated
•
2025-08-26
Intraocular foreign body removal demands millimeter-level precision in confined intraocular spaces, yet existing robotic systems predominantly rely on manual teleoperation with steep learning curves. To address the challenges of autonomous manipulation, particularly kinematic uncertainties from variable motion scaling and Remote Center of Motion (RCM) point variation, we propose RCM-ACT, an imitation learning framework for autonomous intraocular foreign body ring manipulation. Our approach integrates RCM dynamic calibration to resolve coordinate system inconsistencies caused by intraocular instrument variation and introduces the RCM-ACT architecture, which combines action chunking transformers with episode-level kinematic realignment. Trained solely on stereo visual data and instrument kinematics from expert demonstrations in an artificial eye model, RCM-ACT successfully completes ring grasping and positioning tasks without explicit depth sensing. Experimental validation demonstrates the successful implementation of end-to-end autonomy under uncalibrated microscopy conditions, achieving a mean 3-D Euclidean grasp deviation of 0.686 mm and 11/20 full-task successes. The results provide a viable framework for developing intelligent eye surgical systems capable of complex intraocular procedures.
TRANS: Terrain-aware Reinforcement Learning for Agile Navigation of Quadruped Robots under Social Interactions
Wei Zhu, Irfan Tito Kurniawan, Ye Zhao, Mitsuhiro Hayashibe
2602.12724v3
TRANS: Terrain-aware Reinforcement Learning for Agile Navigation of Quadruped Robots under Social Interactions
Wei Zhu, Irfan Tito Kurniawan, Ye Zhao, Mitsuhiro Hayashibe
2602.12724v3
arXiv:2602.12724v3
•updated
•
2026-02-13
This study introduces TRANS: Terrain-aware Reinforcement learning for Agile Navigation under Social interactions, a deep reinforcement learning (DRL) framework for quadrupedal social navigation over unstructured terrains. Conventional quadrupedal navigation typically separates motion planning from locomotion control, neglecting whole-body constraints and terrain awareness. On the other hand, end-to-end methods are more integrated but require high-frequency sensing, which is often noisy and computationally costly. In addition, most existing approaches assume static environments, limiting their use in human-populated settings. To address these limitations, we propose a two-stage training framework with three DRL pipelines. (1) TRANS-Loco employs an asymmetric actor-critic (AC) model for quadrupedal locomotion, enabling traversal of uneven terrains without explicit terrain or contact observations. (2) TRANS-Nav applies a symmetric AC framework for social navigation, directly mapping transformed LiDAR data to ego-agent actions under differential-drive kinematics. (3) A unified pipeline, TRANS, integrates TRANS-Loco and TRANS-Nav, supporting terrain-aware quadrupedal navigation in uneven and socially interactive environments. Comprehensive benchmarks against locomotion and social navigation baselines demonstrate the effectiveness of TRANS. Hardware experiments further confirm its potential for sim-to-real transfer.
Provably Safe Motion Planning Under Unknown Disturbances
Ibon Gracia, Qi Heng Ho, Luca Laurenti, Morteza Lahijanian
2605.26625v2
Provably Safe Motion Planning Under Unknown Disturbances
Ibon Gracia, Qi Heng Ho, Luca Laurenti, Morteza Lahijanian
2605.26625v2
arXiv:2605.26625v2
•updated
•
2026-05-26
We present a provably safe sampling-based motion planning algorithm for robotic systems affected by random disturbances of unknown distribution. We consider systems with linear or linearizable dynamics evolving in workspace with arbitrary-shaped obstacles subject to state and control constraints. Safety requirements are formulated as chance-constraints. Our approach leverages data from trajectories of the system to learn a Wasserstein ambiguity tube, i.e., a sequence of ambiguity sets, which contains the trajectory of the system's state distribution with high confidence. This ambiguity tube is then used in a probabilistically complete algorithm to grow a sampling-based motion planning tree that respects the constraints of the problem. We show that learning several lower-dimensional ambiguity tubes instead of a single high-dimensional one effectively reduces the conservatism and boosts scalability. Additionally, we design an efficient bandit-based validity checker that remarkably increases the empirical performance of our approach without sacrificing probabilistic completeness. Case studies show our algorithm finds valid plans in cluttered environments under strict safety thresholds, outperforming state-of-the-art methods.
A passive universal grasping mechanism based on an everting shell
Mythra V. S. Balakuntala, Safvan Palathingal, G. K. Ananthasuresh
2606.00470v1
A passive universal grasping mechanism based on an everting shell
Mythra V. S. Balakuntala, Safvan Palathingal, G. K. Ananthasuresh
2606.00470v1
arXiv:2606.00470v1
•
2026-05-30
A passive monolithic compliant grasping mechanism that works based on the eversion of an elastically deformable bistable shell is conceptualized. It comprises grasping arms made of beam segments that work in conjunction with the everting shell. The grasper is capable of picking up a stiff object of any shape up to a maximum size and weight. The bistable shell everts upon contact with the object to enable the grasping arms envelop the object forming an enclosure. The mechanism then stays in that configuration until it is actuated again to turn the shell back to its original configuration and thereby opening the enclosure to release the object. The stiffness of the arms decides the payload of the mechanism. The size of the arms decides the largest object that can be grasped and held. The arms have distributed compliance so that they can conform to the shape of the object without applying undue force on it.
Adaptive PD Gains for Energy-Conscious Control in Physical Human-Robot Interaction
Danyal Saqib, Francisco Andrade Chavez, Marie Charbonneau
2606.00459v1
Adaptive PD Gains for Energy-Conscious Control in Physical Human-Robot Interaction
Danyal Saqib, Francisco Andrade Chavez, Marie Charbonneau
2606.00459v1
arXiv:2606.00459v1
•
2026-05-30
Compliant force or torque control are approaches often investigated to achieve safe physical human-robot interaction (pHRI). However, these approaches have limitations. Force control requires a robot to be equipped with external force sensors to track the amplitude and direction of applied forces. Torque control requires torque sensing or estimation in each joint. As this is not available on every robot, energy-based approaches offer a promising alternative. Such approaches aim to achieve safe pHRI by limiting the mechanical energy of the robot. Current schemes leveraging an energy-based approach tend to have a complex implementation, and some may require further stability verification. We hence propose an adaptive proportional-derivative (PD) controller that can limit a robot's energy under any given limit to achieve safe pHRI. The proposed controller can limit both the kinetic and potential energy of a robot, and the behaviour of the controller gains can be shaped using various parameters, defining precisely the cutoff limit and sharpness. We construct a stability proof for the controller and define a condition to ensure the controller's stability. The proposed controller's behaviour and compliance are tested on the TALOS robot from PAL Robotics both in simulation and on hardware, verifying the expected compliant and energy-limiting behaviour of the controller.
ROG-Grasp: Root-Oriented Geometry for Robotic Grasping and Placement
Zijian An, Augustus Sroka, Ran Yang, Bill Cai, Satoru Eto, Brian Poon, Kelvin Cai, Shijie Geng, Feng Liu, Yiming Feng, Lifeng Zhou
2606.00449v1
ROG-Grasp: Root-Oriented Geometry for Robotic Grasping and Placement
Zijian An, Augustus Sroka, Ran Yang, Bill Cai, Satoru Eto, Brian Poon, Kelvin Cai, Shijie Geng, Feng Liu, Yiming Feng, Lifeng Zhou
2606.00449v1
arXiv:2606.00449v1
•
2026-05-30
Orientation-aware manipulation is essential in post-harvest agricultural processing, where produce must be grasped and placed in consistent configurations. This paper presents ROG-Grasp, a geometry-based robotic grasping and placement framework that estimates the produce orientation from root surface geometry using RGB-D perception. A YOLO-based root detector and point cloud plane fitting are used to infer the root normal, enabling stable grasp pose generation and orientation-constrained Cartesian motion planning. Experiments on tomatoes and onions demonstrate high success rates and stable execution time in both isolated and cluttered scenarios. Compared with vision-language-action (VLA) policies, the proposed method achieves more reliable and accurate grasp completion with faster execution. These results highlight the effectiveness of geometry-driven perception for practical orientation-controlled manipulation tasks. A video of our paper is available online https://youtu.be/Ir2UtGODdMo.
Comment: Comments: 7 pages, 6 figures. Video: https://youtu.be/Ir2UtGODdMo
Video World Models
7
默认显示 5 篇
CountGD++: Generalized Prompting for Open-World Counting
Niki Amini-Naieni, Andrew Zisserman
2512.23351v2
CountGD++: Generalized Prompting for Open-World Counting
Niki Amini-Naieni, Andrew Zisserman
2512.23351v2
arXiv:2512.23351v2
•updated
•
2025-12-29
The flexibility and accuracy of methods for automatically counting objects in images and videos are limited by the way the object can be specified. While existing methods allow users to describe the target object with text and visual examples, the visual examples must be manually annotated inside the image, and there is no way to specify what not to count. To address these gaps, we introduce novel capabilities that expand how the target object can be specified. Specifically, we extend the prompt to enable what not to count to be described with text and/or visual examples, introduce the concept of `pseudo-exemplars' that automate the annotation of visual examples at inference, and extend counting models to accept visual examples from both natural and synthetic external images. We also use our new counting model, CountGD++, as a vision expert agent for an LLM. Together, these contributions expand the prompt flexibility of multi-modal open-world counting and lead to significant improvements in accuracy, efficiency, and generalization across multiple datasets. Code is available at https://github.com/niki-amini-naieni/CountGDPlusPlus.
Comment: CVPR 2026
MBench: A Comprehensive Benchmark on Memory Capability for Video World Models
Shengjun Zhang, Zhang Zhang, Simin Huang, Zhenyu Tang, Hanyang Wang, Chensheng Dai, Min Chen, Yifan Li, Yuxin Li, Yingjie Chen, Hao Liu, Chen Li, Yueqi Duan
2606.00793v1
MBench: A Comprehensive Benchmark on Memory Capability for Video World Models
Shengjun Zhang, Zhang Zhang, Simin Huang, Zhenyu Tang, Hanyang Wang, Chensheng Dai, Min Chen, Yifan Li, Yuxin Li, Yingjie Chen, Hao Liu, Chen Li, Yueqi Duan
2606.00793v1
arXiv:2606.00793v1
•
2026-05-30
Recent advancements in video-based world models have demonstrated an unprecedented ability to synthesize high-fidelity visual sequences. However, a fundamental gap persists between visually plausible video generation and the functional requirements of a world model, particularly in maintaining a stable and reasonable internal state over extended temporal horizons. While existing benchmarks primarily emphasize visual quality, motion coherence, and text-video alignment, they largely overlook memory, the core capability of a world model to preserve consistency across long-term horizons and complex interactions. To address this gap, we present \textbf{MBench}, a comprehensive benchmark dedicated to quantifying and evaluating the memory capability of video world models. We systematically decompose the memory capability of video world models into three hierarchical and complementary core dimensions: entity consistency, environment consistency, and causal consistency, which are further refined into 12 quantifiable sub-dimensions for comprehensive characterization of long-term memory. Our benchmark is built upon rigorously curated real-captured long videos, and evaluated by rule-based quantitative matrices and VLM to enable objective and comprehensive consistency assessment. Extensive evaluations of mainstream state-of-the-art video world models reveal critical systemic limitations of existing methods in long-term state retention, providing a standardized benchmark and clear research direction to advance the field.
Comment: Project Page: https://peanutup.github.io/MBench-project/
OmniHuman: A Large-scale Dataset and Benchmark for Human-Centric Video Generation
Lei Zhu, Xing Cai, Yingjie Chen, Yiheng Li, Binxin Yang, Hao Liu, Jie Chen, Chen Li, Jing LYu
2604.18326v2
OmniHuman: A Large-scale Dataset and Benchmark for Human-Centric Video Generation
Lei Zhu, Xing Cai, Yingjie Chen, Yiheng Li, Binxin Yang, Hao Liu, Jie Chen, Chen Li, Jing LYu
2604.18326v2
arXiv:2604.18326v2
•updated
•
2026-04-20
Recent advancements in audio-video joint generation models have demonstrated impressive capabilities in content creation. However, generating high-fidelity human-centric videos in complex, real-world physical scenes remains a significant challenge. We identify that the root cause lies in the structural deficiencies of existing datasets across three dimensions: limited global scene and camera diversity, sparse interaction modeling (both person-person and person-object), and insufficient individual attribute alignment. To bridge these gaps, we present OmniHuman, a large-scale, multi-scene dataset designed for fine-grained human modeling. OmniHuman provides a hierarchical annotation covering video-level scenes, frame-level interactions, and individual-level attributes. To facilitate this, we develop a fully automated pipeline for high-quality data collection and multi-modal annotation. Complementary to the dataset, we establish the OmniHuman Benchmark (OHBench), a three-level evaluation system that provides a scientific diagnosis for human-centric audio-video synthesis. Crucially, OHBench introduces metrics that are highly consistent with human perception, filling the gaps in existing benchmarks by providing a comprehensive diagnosis across global scenes, relational interactions, and individual attributes.
Comment: 19 pages, 6 figures
SKIP: Sparse Keyframe Interpolation Paradigm for Efficient Embodied World Models
Ziheng He, Yixiang Chen, Ning Yang, Zhanqian Wu, Qisen Ma, Yuan Xu, Jiabing Yang, Peiyan Li, Xiangnan Wu, Xiaofeng Wang, Zheng Zhu, Jing Liu, Nianfeng Liu, Yan Huang
2606.00664v1
SKIP: Sparse Keyframe Interpolation Paradigm for Efficient Embodied World Models
Ziheng He, Yixiang Chen, Ning Yang, Zhanqian Wu, Qisen Ma, Yuan Xu, Jiabing Yang, Peiyan Li, Xiangnan Wu, Xiaofeng Wang, Zheng Zhu, Jing Liu, Nianfeng Liu, Yan Huang
2606.00664v1
arXiv:2606.00664v1
•
2026-05-30
Embodied world models have emerged as a promising paradigm in robotics by predicting how robot actions affect the surrounding scene. However, the rollout inference remains computationally expensive in pixel space, as long-horizon manipulation videos typically have to be generated frame by frame. This cost cannot be easily reduced by indiscriminately dropping frames, since downstream policies rely on complete preservation of sparse task-relevant events such as approach, contact, grasp, and release. To address this challenge, we propose Sparse Keyframe Interpolation Paradigm (SKIP), an event-preserving sparse-to-dense framework that avoids dense frame-by-frame generation. SKIP first identifies task-relevant keyframes by leveraging robot-aware multimodal features. It then synthesizes only these keyframes with a sparse video diffusion model. A learned gap predictor and an action-conditioned interpolator subsequently reconstruct the missing intervals according to the robot actions. On LIBERO, SKIP generates dense rollouts $4.16\times$ faster than a dense baseline while improving visual fidelity and reducing aggregate FVD by $89.0\%$. Importantly, SKIP-generated videos are effective policy-training data. Even when they fully replace real demonstrations, $π_{0.5}$ success drops only $1.3$ pp in LIBERO simulation and $6.7$ pp on the real robot, whereas fully dense frame-by-frame generation collapses by $48$ to $58$ pp.
Comment: 25 pages, 10 figures
Sandboxed Coding Agents are Competitive Omni-modal Task Solvers
Dongping Chen, Xuanao Huang, Zhihan Hu, Qingyuan Shi, Dianqi Li, Tianyi Zhou
2606.00579v1
Sandboxed Coding Agents are Competitive Omni-modal Task Solvers
Dongping Chen, Xuanao Huang, Zhihan Hu, Qingyuan Shi, Dianqi Li, Tianyi Zhou
2606.00579v1
arXiv:2606.00579v1
•
2026-05-30
As multimodal LLMs increasingly target video and audio, it is often assumed that such tasks require native omnimodal models. We show that this is not always the case: coding agents with only text+image access and a sandboxed tool-use interface can match, and in several settings outperform, SOTA native omnimodal models and predefined multimodal agent scaffolds across multiple audio-video benchmarks. Our trajectory analysis suggests that their strength comes from writing code and orchestrating tools to extract relevant evidence from transcripts, frames, and other modality signals, thereby converting omnimodal tasks into retrieval and information-processing problems rather than ingesting entire media streams. We further characterize their limitations through a failure taxonomy and process-level trace analysis, and show that simple skill injection, including human-written and self-distilled skills, substantially improves performance. To explore open-source elicitation, we introduce Code-X, a training recipe with the OmniCoding trajectory dataset and verifiable reward, and provide baselines on Qwen-3.5-9B and Qwen-3.6-27B. Finally, we argue that the next frontier is many-modality processing, and introduce TerminalBench-O, a process-level benchmark for real-world omnimodal processing tasks. Code will be available at https://github.com/Dongping-Chen/OmniCoding.
Comment: Paper under review
OptiWorld: Optimal Control for Video World Generation under Physical Constraints
Yu Yuan, Jianhao Yuan, Xijun Wang, Daiqing Li, Liu He, Lu Ling, Stanley H. Chan
2606.00499v1
OptiWorld: Optimal Control for Video World Generation under Physical Constraints
Yu Yuan, Jianhao Yuan, Xijun Wang, Daiqing Li, Liu He, Lu Ling, Stanley H. Chan
2606.00499v1
arXiv:2606.00499v1
•
2026-05-30
Video generation models are becoming a scalable form of world models, but they mainly generate plausible motion rather than proactively control or optimize the underlying dynamics. As a result, an object in the generated video may follow trajectories that are unsafe, not smooth, inefficient, or physically inconsistent. In this work, we propose \textbf{OptiWorld}, a framework that brings classical optimal control into video generation at inference time. OptiWorld first extracts a compact, task-relevant world state, then plans an optimal trajectory under physical constraints, and finally renders the video conditioned on this trajectory. We formulate planning as a geometric problem on a continuous manifold, which converts 3D geometry and task-dependent physical constraints into a unified planning geometry. By adding this optimal-control layer, OptiWorld generates videos with preferable dynamics, demonstrating strong potential in multiple tasks including goal-conditioned image-to-video generation, video dynamics editing, and counterfactual generation.
Comment: Porject Page: https://yuyuanspace.com/OptiWorld/
Physical Object Understanding with a Physically Controllable World Model
Rahul Venkatesh, Klemen Kotar, Lilian Naing Chen, Wanhee Lee, Gia Ancone, Seungwoo Kim, Luca Thomas Wheeler, Jared Watrous, Honglin Chen, Daniel Bear, Stefan Stojanov, Daniel LK Yamins
2606.00439v1
Physical Object Understanding with a Physically Controllable World Model
Rahul Venkatesh, Klemen Kotar, Lilian Naing Chen, Wanhee Lee, Gia Ancone, Seungwoo Kim, Luca Thomas Wheeler, Jared Watrous, Honglin Chen, Daniel Bear, Stefan Stojanov, Daniel LK Yamins
2606.00439v1
arXiv:2606.00439v1
•
2026-05-30
A central challenge in visual intelligence is learning the physical structure of scenes from raw videos: how regions form objects and the laws that govern their interactions. Solving these tasks requires world models capable of inferring distributional states of the world from partial observations - capabilities that current architectures do not provide. We introduce a new class of probabilistic world models that support estimation of the probability of any visual variable, such as appearance and dynamics, conditioned on any other variables. Here, we identify that these models can be trained efficiently with autoregressive sequence modeling, yielding world models from which rich object understanding emerges. First, we demonstrate that our model captures the physical laws governing how objects move by generating multiple plausible future states of the world through sequential inference. Then, by analyzing motion correlations across these futures, we extract objects and articulated object subparts. Having discovered these objects, we show that our world model can manipulate them in 3D. Finally, we demonstrate how physical relationships between objects can be computed from the world model, enabling applications such as Visual Jenga.
Comment: CVPR 2026 Highlight. Project page at: https://neuroailab.github.io/psi-website/blog.html
2026-05-29
115 篇
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Robotics
94
默认显示 5 篇
Literary Emotions in Motion: A Soft Robotics Installation for Tactile Storytelling
Carolina Silva-Plata, Abraham Villavicencio-Carmona, Miguel Silva Plata, Stefan Escaida, Ruben Fernandez
2606.00418v1
Literary Emotions in Motion: A Soft Robotics Installation for Tactile Storytelling
Carolina Silva-Plata, Abraham Villavicencio-Carmona, Miguel Silva Plata, Stefan Escaida, Ruben Fernandez
2606.00418v1
arXiv:2606.00418v1
•
2026-05-29
Soft robotics is increasingly explored in artistic contexts, where tactile interaction provides audiences with embodied engagement beyond visual or auditory signals. This work presents an interactive installation that maps semantic emotion analysis of narrative text into variable stiffness of soft pneumatic modules. A natural language model identifies two dominant emotions from a predefined set of six, driving the inflation of seven hexagonally arranged soft actuators. The central actuator represents the primary emotion, while the surrounding ones express the secondary. We develop and mechanically characterize silicone actuators, called soft modules, featuring a thin membrane layer, demonstrating how this morphological control expands the achievable stiffness range while preserving simplicity and low-cost fabrication. A user study with ten participants further evaluates how multisensory coupling of stiffness and LEDs intensity influences emotional perception. The results suggest that stiffness modulation accompanied by color change can support emotionally meaningful and engaging tactile interaction in soft robotic installations.
Comment: 8 pages, 8 figures
SoFiE: Soft Finger Exoskeleton for Intelligent Grasping
Magnus Malthe Sigsgaard Nielsen, Nicklas Nikolaj Grønvall, Xiaofeng Xiong, Saravana Prashanth Murali Babu
2606.00397v1
SoFiE: Soft Finger Exoskeleton for Intelligent Grasping
Magnus Malthe Sigsgaard Nielsen, Nicklas Nikolaj Grønvall, Xiaofeng Xiong, Saravana Prashanth Murali Babu
2606.00397v1
arXiv:2606.00397v1
•
2026-05-29
Soft wearable robotic systems have emerged as a promising solution for assisting individuals with reduced hand function. This paper presents SoFiE, a modular soft finger exoskeleton designed to assist index-finger flexion during grasping tasks. The proposed system is primarily fabricated using 3D-printed flexible materials, enabling a lightweight, low-profile, and modular design. Actuation is achieved through a tendon-driven mechanism powered by a compact DC motor, while passive extension is provided by a compliant conductive spring. This element, termed StretchSense, also functions as a proprioceptive sensor by exhibiting resistance changes under deformation. Furthermore, a novel tactile sensing approach, MagSense, is introduced, using a magnet and magnetometer pair embedded in a soft fingertip structure to estimate contact force and object compliance. The system is fully untethered and controlled by an embedded microcontroller. In addition, actuator-level sensing through motor encoder feedback enables estimation of the system state, providing a foundation for safe and adaptive control strategies. Experimental validation demonstrates the capability of the system to provide reliable pose estimation, distinguish between materials with different stiffness, and generate distinct sensor signatures across different grasping tasks. This paper details the design, fabrication, and sensing concepts of the proposed exoskeleton as a proof of concept toward modular, soft, and assistive wearable robotics.
Behavior Cloning of MPC for 3-DOF Robotic Manipulators
Theo Guegan, Dexter Wen Jie Teo
2606.00383v1
Behavior Cloning of MPC for 3-DOF Robotic Manipulators
Theo Guegan, Dexter Wen Jie Teo
2606.00383v1
arXiv:2606.00383v1
•
2026-05-29
While Model Predictive Control (MPC) provides strong stability and robustness, it imposes a significant computational burden on real-time systems. This paper investigates the application of Behavior Cloning to approximate MPC policies for the real-time control of a 3-degree-of-freedom robotic manipulator. We present a baseline controller combining Inverse Kinematics with MPC and evaluate neural network architectures, ranging from classical regression algorithms to deep learning models including Deep MLPs and RNNs, to derive computationally efficient surrogate policies. We analyze generalization capabilities, stability considerations, and the trade-offs inherent in different architectural choices. Our empirical study employs both online and offline evaluations to assess performance regarding accuracy, computational efficiency, and fidelity to the original MPC policy. Our results demonstrate that Behavior Cloning can effectively reduce the computational burden of MPC policies for 3-DOF robotic manipulators, achieving a 3x reduction in inference latency with a 84.98% success rate under relaxed tolerances. Notably, we find that static architectures outperform temporal variants, confirming the sufficiency of instantaneous state observations for this task. However, we observe a precision gap under strict tolerances, which suggest that while Behavior Cloning captures the global optimal trajectory, further research is needed to minimize terminal steady-state error.
Comment: Accepted at the IEEE ICRA 2026 Workshop on Reinforcement Learning in the Era of Imitation Learning (RL4IL), 6 pages excluding references
Constrained Whole-Body Tracking for Humanoid Robots
Daniel Morton, Pranit Mohnot, Marco Pavone
2606.00374v1
Constrained Whole-Body Tracking for Humanoid Robots
Daniel Morton, Pranit Mohnot, Marco Pavone
2606.00374v1
arXiv:2606.00374v1
•
2026-05-29
Recent advances in reinforcement learning (RL) have demonstrated impressive whole-body agility for humanoid robots, yet ensuring safety and satisfying constraints -- particularly those specified after training -- remains a challenge. Towards this goal, we present ConstrainedMimic, a control framework that leverages whole-body kinematics and dynamics for real-time constraint enforcement within RL tracking policies. By integrating principles from operational space control and control barrier functions (CBFs), we enable the satisfaction of arbitrary runtime constraints on both the kinematic reference motion and the underlying dynamics. In whole-body motion-tracking and teleoperation experiments on a (simulated) Unitree G1 with a learned policy, we demonstrate collision avoidance (both with the robot body and external obstacles), joint limits, and center of mass stability constraints. By remaining consistent with the current contact mode and tracking objectives, we minimally restrict the capabilities of the policy when constraints are active. Our method is fully differentiable, runs on CPU, GPU, and TPU, and can be deployed at up to 300-500 Hz. All software will be freely available upon publication.
FAIR^2 Drones: An AI-Ready Standard for Cross-Domain Wildlife Drone Datasets
Jenna Kline, Kilian Meier, Vandita Shukla, Edouard G. A. Rolland, Elena Iannino, Lucie Laporte-Devylder, Constanza Andrea Molina Catricheo, Blair Costelloe, Elizabeth Campolongo, Henrik S. Midtiby, Devis Tuia, Benjamin Risse, Ulrik P. S. Lundquist, Anders Lyhne Christensen, Fabio Remondino, Thomas Richardson, Tanya Berger-Wolf
2606.00355v1
FAIR^2 Drones: An AI-Ready Standard for Cross-Domain Wildlife Drone Datasets
Jenna Kline, Kilian Meier, Vandita Shukla, Edouard G. A. Rolland, Elena Iannino, Lucie Laporte-Devylder, Constanza Andrea Molina Catricheo, Blair Costelloe, Elizabeth Campolongo, Henrik S. Midtiby, Devis Tuia, Benjamin Risse, Ulrik P. S. Lundquist, Anders Lyhne Christensen, Fabio Remondino, Thomas Richardson, Tanya Berger-Wolf
2606.00355v1
arXiv:2606.00355v1
•
2026-05-29
Animal ecology data collection using drones represents a substantial investment of time, expertise, and financial resources. Yet most existing datasets serve only a single research community, limiting interdisciplinary reuse. We propose a unified drone dataset standard, FAIR^2 Drones, that bridges ecology, robotics, and computer vision by building on existing FAIR and AI-ready data frameworks while adding essential platform metadata and annotation specifications. Our standard enables datasets to simultaneously support ecological analysis, robotics algorithm development, and computer vision benchmarking. We provide open-source validation tools, reference implementations, and multimodal extensions linking drone imagery with complementary sensors such as camera traps, GPS, and acoustics. By standardizing metadata across disciplines, this framework maximizes the scientific return on investment for costly field deployments and accelerates cross-domain collaboration in environmental monitoring.
CloSE: A Geometric Shape-Agnostic Cloth State Representation
Jay Kamat, Júlia Borràs, Carme Torras
2504.05033v3
CloSE: A Geometric Shape-Agnostic Cloth State Representation
Jay Kamat, Júlia Borràs, Carme Torras
2504.05033v3
arXiv:2504.05033v3
•updated
•
2025-04-07
Cloth manipulation is a difficult problem mainly because of the non-rigid nature of cloth, which makes a good representation of deformation essential. We present a new representation for the deformation-state of clothes. First, we propose the dGLI disk representation based on topological indices computed for edge segments of the cloth border that are arranged on a circular grid. The heat-map of the dGLI disk uncovers patterns that correspond to features of the cloth state that are consistent for different shapes, sizes or orientation of the cloth. We then abstract these important features from the dGLI disk into a circle, calling it the Cloth StatE representation (CloSE). This representation is compact, continuous, and general for different shapes. We show that this representation is able to accurately predict the fold locations for several simulation clothing datasets. Finally, we also show the strengths of this representation in two relevant applications: semantic labeling and high- and low-level planning. The code and the dataset can be accessed from: https://close-representation.github.io/
Comment: Accepted at ICRA 2026 (8 pages, 11 figures, 1 table). Project page: https://close-representation.github.io/
Feedback Matters: Augmenting Autonomous Dissection with Visual and Topological Feedback
Chung-Pang Wang, Changwei Chen, Xiao Liang, Soofiyan Atar, Florian Richter, Michael Yip
2510.04074v2
Feedback Matters: Augmenting Autonomous Dissection with Visual and Topological Feedback
Chung-Pang Wang, Changwei Chen, Xiao Liang, Soofiyan Atar, Florian Richter, Michael Yip
2510.04074v2
arXiv:2510.04074v2
•updated
•
2025-10-05
Autonomous surgical systems must adapt to highly dynamic environments where tissue properties and visual cues evolve rapidly. Central to such adaptability is feedback: the ability to sense, interpret, and respond to changes during execution. While feedback mechanisms have been explored in surgical robotics, ranging from tool and tissue tracking to error detection, existing methods remain limited in handling the topological and perceptual challenges of tissue dissection. In this work, we propose a feedback-enabled framework for autonomous tissue dissection that explicitly reasons about topological changes from endoscopic images after each dissection action. This structured feedback guides subsequent actions, enabling the system to localize dissection progress and adapt policies online. To improve the reliability of such feedback, we introduce visibility metrics that quantify tissue exposure and formulate optimal controller designs that actively manipulate tissue to maximize visibility. Finally, we integrate these feedback mechanisms with both planning-based and learning-based dissection methods, and demonstrate experimentally that they significantly enhance autonomy, reduce errors, and improve robustness in complex surgical scenarios.
Belief Consistency Between Foundation-Model Evidence and Geometric Perception in Persistent Robotic Maps
Christoffer Heckman, Harel Biggie, Brendan Crowe, Nicholas Roy
2606.00318v1
Belief Consistency Between Foundation-Model Evidence and Geometric Perception in Persistent Robotic Maps
Christoffer Heckman, Harel Biggie, Brendan Crowe, Nicholas Roy
2606.00318v1
arXiv:2606.00318v1
•
2026-05-29
Persistent maps used by autonomous robots increasingly fuse a geometric perception stack whose assertions are well-characterized with a foundation-model channel that produces semantic claims without calibrated reliability about the same scene. Contemporary mapping systems integrate the two channels by treating the foundation-model channel as an additional voter into a per-element posterior, uncalibrated for its own per-class reliability and without machinery to flag when the two channels contradict each other at a given moment. We propose an update operator with two cooperating mechanisms: a per-class calibrated commit gate, and a per-event conflict-drop window that refuses to commit foundation-model claims contradicted by the geometric channel at the moment of the claim. We evaluate on KITTI-360 and ScanNet, with an oracle geometric channel (panoptic ground truth) and an off-the-shelf online semantic segmenter (Mask2Former) to demonstrate real-world performance. The operator produces substantially more accurate committed maps (KITTI is car commit precision 99.7% vs. 43.9% for the calibration-only operator; mean per-class IoU 0.522 vs. 0.180), retains more compositional true positives at higher precision than a monolithic compositional VLM prompt. The framework operates at deployment quality across both oracle and off-the-shelf-segmenter geometric channels, and is invariant under foundation-model substitution.
DRL-Based Pose Control for Double-Ackermann Robots Under Actuation Uncertainties
Oussama Zaim, Mélodie Daniel, Aly Magassouba, Miguel Aranda, Olivier Ly
2606.00313v1
DRL-Based Pose Control for Double-Ackermann Robots Under Actuation Uncertainties
Oussama Zaim, Mélodie Daniel, Aly Magassouba, Miguel Aranda, Olivier Ly
2606.00313v1
arXiv:2606.00313v1
•
2026-05-29
Robust deployment of deep reinforcement learning (DRL) policies on real robots remains challenging due to discrepancies between simulation and real-world dynamics. We address this issue in the context of maneuvering with double-Ackermann-steering mobile robots, which introduce additional constraints due to their non-holonomic nature. Building upon the DRL framework ManeuverNet, we extend its objective from position control to full pose control, resulting in a more challenging task. We further investigate the impact of actuation-related uncertainties on policy transfer. The use of simplified actuation models during training of the extended policy can lead to poor generalization, shown by a success rate drop from 100% in PyBullet to 25% in Gazebo under stricter evaluation conditions. To address this limitation, we adopt a sim-to-sim-to-real approach, where actuation effects observed in Gazebo are incorporated into the PyBullet training environment. Using multi-environment DRL with SAC and CrossQ, we learn policies that remain robust despite modeling inaccuracies. This approach can significantly reduce the performance gap across simulators, achieving up to 92% success rate in Gazebo and maintaining 69% under stricter thresholds, with successful transfer to a real robot without additional tuning.
Comment: 6 pages, 4 figures, 2 tables, Accepted for Uncertainty in Open-World Robotics an IEEE International Conference on Robotics & Automation (ICRA 2026) workshop
ScaRF-SLAM: Scale-Consistent Reconstruction with Feed-Forward Models and Classical Visual SLAM
Yuhao Zhang, Yifu Tao, Frank Dellaert, Maurice Fallon
2606.00307v1
ScaRF-SLAM: Scale-Consistent Reconstruction with Feed-Forward Models and Classical Visual SLAM
Yuhao Zhang, Yifu Tao, Frank Dellaert, Maurice Fallon
2606.00307v1
arXiv:2606.00307v1
•
2026-05-29
Recent works have explored unifying SLAM with geometric foundation models (GFMs). However, directly using GFM predictions for tracking is highly sensitive to model capability and uncertainty, as geometric inaccuracies in the predictions can adversely affect pose estimation. To address this limitation, we present a decoupled framework that integrates classical feature-based SLAM with GFMs, which achieves higher quality and more consistent dense reconstruction. In brief, we use classical visual SLAM for robust low-latency tracking and use GFMs exclusively for mapping. By anchoring mapping to poses produced by the SLAM module and optimizing across depth scales, the proposed design avoids propagating inaccuracies from GFM predictions into pose estimation while imposing geometric constraints on the reconstruction. The system builds submaps from multiple posed keyframes and enforces scale consistency via lightweight frame and submap scale optimization. It also performs projection-based point cloud fusion within each submap, and updates submaps online to reflect trajectory updates from the feature-based SLAM. To evaluate tracking and reconstruction of our method, we introduce a loop-rich, building-scale indoor dataset with accurate sensor trajectories and LiDAR ground-truth. Experiments show that our approach achieves superior trajectory accuracy while improving reconstruction precision by 10%-20% over existing methods, with about 2 cm reconstruction error per 10 m chunk on building-scale dataset. On large-scale outdoor datasets, it attains 10 cm error per 30 m chunk (w.r.t LiDAR ground-truth models).
Comment: 8 pages
Predicted-Flow Control Barrier Functions for Real-Time Safe Optimal Control
Amirsaeid Safari, Jesse B. Hoagg
2606.00297v1
Predicted-Flow Control Barrier Functions for Real-Time Safe Optimal Control
Amirsaeid Safari, Jesse B. Hoagg
2606.00297v1
arXiv:2606.00297v1
•
2026-05-29
Control barrier functions (CBFs) provide real-time safety guarantees through pointwise conditions on the state. However, synthesizing a valid CBF is difficult and the resulting controllers are myopic. To address myopia, this article introduces predicted-flow control barrier functions (P-CBFs), which generalize the CBF from a function of the current state to a functional of a predicted flow under a parametrized control plan over a finite prediction horizon. For safety, a P-CBF can certify that the predicted flow is in a safe set over the entire prediction horizon. However, candidate P-CBFs suffer from the same challenge as candidate CBFs, namely, control constraints make it difficult to guarantee that the P-CBF is valid. This article resolves this challenge by introducing a terminal candidate P-CBF requiring that the predicted flow end in a backup safe set at the terminal time, and a planning-time shift that modulates the prediction horizon, providing an additional degree of freedom to ensure feasibility. The real-time control and the evolution of the control-plan parameter and planning-time shift are determined jointly by a single convex optimization that is guaranteed to be feasible and renders the associated safe set forward invariant. The resulting safe optimal flow control provides a safety certificate over the entire prediction horizon and unifies finite-horizon integral-cost optimization with safety certification. This optimization reduces to a quadratic program (QP) if the control constraints are a convex polytope. The QP implementation, termed FlowBarrier, is validated on a nonholonomic ground robot navigating a dense environment. FlowBarrier is compared to nonlinear model predictive control and two CBF-based safety filter methods across 100 trials, where FlowBarrier achieves the highest goal-reaching rate, zero safety violations, and the lowest computation time.
HyperDet: 3D Object Detection with Hyper 4D Radar Point Clouds
Yichun Xiao, Runwei Guan, Jin Jin, Fangqiang Ding
2602.11554v3
HyperDet: 3D Object Detection with Hyper 4D Radar Point Clouds
Yichun Xiao, Runwei Guan, Jin Jin, Fangqiang Ding
2602.11554v3
arXiv:2602.11554v3
•updated
•
2026-02-12
How far can 3D object detection go using 4D radar alone? Despite offering weather-robust and velocity-aware sensing for autonomous perception, modern 4D radar still yields sparse, noisy, and unstable point clouds, limiting radar-only 3D detection. We present HyperDet, a detector-agnostic framework that constructs task-aware hyper 4D radar point clouds before detection. HyperDet first refines short-window surround-view radar observations through spatio-temporal accumulation, cross-sensor validation, and Doppler-guided motion compensation, improving return reliability and temporal coherence. It then performs foreground generative enhancement using LiDAR-guided pseudo-radar supervision available only during training, enriching object geometry while preserving measured radar background and radar-native attributes. During detector training, radar-aware object-level augmentation further preserves Doppler consistency under geometric relocation. At inference time, HyperDet requires radar input alone and can be directly paired with standard 3D detectors. Experiments on two public surround-view 4D radar datasets demonstrate consistent improvements over raw radar inputs across standard 3D detectors, validating input-level radar enhancement as an effective approach to radar-only 3D detection.
Comment: 11 pages, 3 figures, 3 tables
StressDream: Steering Video World Models for Robust Policy Evaluation and Improvement
Junwon Seo, Sushant Veer, Ran Tian, Wenhao Ding, Apoorva Sharma, Karen Leung, Edward Schmerling, Marco Pavone, Andrea Bajcsy
2606.00267v1
StressDream: Steering Video World Models for Robust Policy Evaluation and Improvement
Junwon Seo, Sushant Veer, Ran Tian, Wenhao Ding, Apoorva Sharma, Karen Leung, Edward Schmerling, Marco Pavone, Andrea Bajcsy
2606.00267v1
arXiv:2606.00267v1
•
2026-05-29
Video world models (WMs) have shown promise for policy evaluation and improvement by imagining realistic future observations conditioned on ego-robot actions. While WMs can model distributions over futures, policy evaluation and improvement typically rely on nominal imaginations, which can miss high-impact outcomes of robot actions unless prohibitively many samples are drawn. To enable robust policy evaluation and improvement over WM imaginations, we propose StressDream, which steers imaginations toward high-impact yet plausible outcomes specified at inference time by optimizing the initial noise of diffusion-based WMs. However, optimizing high-dimensional noise is challenging: the optimization must reason about nuanced, scene-dependent target events in generated videos while avoiding out-of-distribution (OOD) noise that yields implausible imaginations. We address this with two complementary objectives: a semantic objective with a Vision-Language Model that provides informative gradients by reasoning about the generated video, and a plausibility objective that prevents the optimized noise from drifting OOD. With state-of-the-art video world models for autonomous driving and robotic manipulation, we show that StressDream effectively steers imaginations toward high-impact yet plausible outcomes specified by text at inference time, such as task failures, enabling robust policy evaluation and improvement by identifying actions whose plausible futures include undesirable outcomes. Video results are available at https://junwon.me/StressDream/.
Comment: Project page: https://junwon.me/StressDream/
Per-Group Error, Not Total MSE: Fine-Tuning Vision-Language-Action Models for 11-DoF Mobile Manipulation
Pau Montagut Bofi, Mario García Blasco, Tessa Pulli, Markus Vincze
2606.00253v1
Per-Group Error, Not Total MSE: Fine-Tuning Vision-Language-Action Models for 11-DoF Mobile Manipulation
Pau Montagut Bofi, Mario García Blasco, Tessa Pulli, Markus Vincze
2606.00253v1
arXiv:2606.00253v1
•
2026-05-29
Fine-tuning Vision-Language-Action (VLA) models for mobile manipulators with heterogeneous joint spaces can produce a counterintuitive result: the checkpoint with the lowest aggregate MSE is not the one that performs best on the real robot. We argue this is a predictable consequence of collapsing heterogeneous joint groups (arm, gripper, head, wheeled base) into a single metric, where easy-to-predict joints can mask joints that still fail. We fine-tune SmolVLA (450M, action-expert only) on the 11-DoF Toyota HSR and compare it against $π_{0.5}$ (3.3B), a stronger pretrained baseline. Per-group analysis exposes two patterns: in SmolVLA, the mobile base converges slowest and limits overall performance. In expert-only fine-tuning of $π_{0.5}$ (training only the action head, backbone frozen), total MSE drops below the baseline but arm accuracy degrades. On 60 real-robot trials (20 per model), $π_{0.5}$ 80k (4.0/4) significantly outperforms both fine-tuned variants (expert-only 3k: 3.75/4; HSR-SmolVLA: 3.5/4; Mann-Whitney $p \leq 0.010$), despite expert-only 3k having the lowest total MSE. This separation is most consistent with the offline arm-group error, not total MSE or base-group error. We conclude that per-group error is a more reliable signal than total MSE for checkpoint selection on robots with heterogeneous action spaces. Code: https://github.com/paumontagut/per-group-mse-vla
Comment: 4 pages, 3 figures, 3 tables. Accepted as poster at ICRA 2026 Workshop "From Data to Decisions: VLA Pipelines for Real Robots". Code: [https://github.com/paumontagut/per-group-mse-vla](https://github.com/paumontagut/per-group-mse-vla)
HOIST: Humanoid Optimization with Imitation and Sample-efficient Tuning for Manipulating Suspended Loads
Songyang Liu, Shunyu Yao, Dingyuan Huang, Shuai Li
2606.00252v1
HOIST: Humanoid Optimization with Imitation and Sample-efficient Tuning for Manipulating Suspended Loads
Songyang Liu, Shunyu Yao, Dingyuan Huang, Shuai Li
2606.00252v1
arXiv:2606.00252v1
•
2026-05-29
Manipulating suspended payloads with humanoid robots is challenging because the robot can only influence an underactuated, oscillatory load through whole-body motion and intermittent contact. Imitation learning provides safe initial behavior but does not directly optimize final placement, while reinforcement learning from scratch is unsafe and sample-inefficient on real humanoids. We present HOIST-Humanoid Optimized with Imitation and Sample-efficient Tuning for manipulating suspended loads. HOIST first finetunes a high-level vision-language-action (VLA) policy from virtual-reality (VR) teleoperation demonstrations and executes its commands through a whole-body controller. It then uses VLA rollouts and iterative batched RL to improve placement accuracy and stopping behavior. Experiments in simulation and on a real humanoid show that HOIST improves over imitation-only and additional-demonstration baselines; compared with pure VLA rollouts, HOIST reduces translational placement error by 19.9 cm and raw angular error by 3.56 degrees, demonstrating the potential of humanoids for underactuated material-handling tasks.
Learning Transferable Motor Skills for Geometry-Aware Robotic Surface Tasks
Miroslav David, Karla Stepanova, Robert Babuska
2605.24881v2
Learning Transferable Motor Skills for Geometry-Aware Robotic Surface Tasks
Miroslav David, Karla Stepanova, Robert Babuska
2605.24881v2
arXiv:2605.24881v2
•updated
•
2026-05-24
Robotic surface-interaction tasks, such as spray painting or welding, require both accurate geometric planning and precise motion execution. While modern motion planners generate valid geometric paths, they often lack the expert motor patterns observed in human operators. Conversely, learning from demonstration often tightly couples task execution to the specific training geometry, limiting transferability. We propose a modular framework that decouples geometric motion planning from execution-level expertise. Expert behavior is represented as a vocabulary of interpretable, atomic motor rules, such as velocity scaling and orientation offsets, that systematically modify a geometrically planned reference path. We train a multimodal neural network to infer rule parameters jointly from kinematic trajectory data and CAD model geometry. We evaluate our approach through dynamic simulation on L-shaped and window-shaped objects, demonstrating on simulated data that the model successfully extracts velocity and orientation rules across both topologies.
Comment: In: Workshop on Geometry in the Age of Data-Driven Robotics, ICRA 2026, Vienna, 2026
CLAW: A Vision-Language-Action Framework for Weight-Aware Robotic Grasping
Zijian An, Ran Yang, Yiming Feng, Lifeng Zhou
2509.14143v2
CLAW: A Vision-Language-Action Framework for Weight-Aware Robotic Grasping
Zijian An, Ran Yang, Yiming Feng, Lifeng Zhou
2509.14143v2
arXiv:2509.14143v2
•updated
•
2025-09-17
Vision-language-action (VLA) models have recently emerged as a promising paradigm for robotic control, enabling end-to-end policies that ground natural language instructions into visuomotor actions. However, current VLAs often struggle to satisfy precise task constraints, such as stopping based on numeric thresholds, since their observation-to-action mappings are implicitly shaped by training data and lack explicit mechanisms for condition monitoring. In this work, we propose CLAW (CLIP-Language-Action for Weight), a framework that decouples condition evaluation from action generation. CLAW leverages a fine-tuned CLIP model as a lightweight prompt generator, which continuously monitors the digital readout of a scale and produces discrete directives based on task-specific weight thresholds. These prompts are then consumed by $π_0$, a flow-based VLA policy, which integrates the prompts with multi-view camera observations to produce continuous robot actions. This design enables CLAW to combine symbolic weight reasoning with high-frequency visuomotor control. We validate CLAW on three experimental setups: single-object grasping and mixed-object tasks requiring dual-arm manipulation. Across all conditions, CLAW reliably executes weight-aware behaviors and outperforms both raw-$π_0$ and fine-tuned $π_0$ models. A video of our paper is available online https://youtu.be/MuMYj2QgReI.
Comment: 8 pages, 5 figures, Video: https://youtu.be/MuMYj2QgReI
Continuous Reasoning for Vision-Language-Action
Yueh-Hua Wu, Tatsuya Matsushima, Kei Ota
2606.00229v1
Continuous Reasoning for Vision-Language-Action
Yueh-Hua Wu, Tatsuya Matsushima, Kei Ota
2606.00229v1
arXiv:2606.00229v1
•
2026-05-29
Natural language is a powerful reasoning medium for language and vision-language models, but it is mismatched to the granularity of continuous control. Text and explicit subgoals operate at task-level granularity, whereas vision-language-action (VLA) policies must choose actions at a much finer temporal scale; a single reasoning step can therefore span many action chunks while remaining only weakly coupled to the action needed now. This suggests a different question for VLA: what should play the role of language? We argue that a useful VLA reasoning medium must be shareable across model instances, verifiable through downstream action improvement, and aligned with temporally extended control structure. Based on this view, we propose Continuous Reasoning for Vision-Language-Action. Our model first predicts continuous reasoning in the form of a structured set of continuous thoughts, then reuses them as shared context for chunk-structured action generation. Better action prediction alone does not certify good reasoning: if the same internal medium cannot be shared across model instances and independently verified through improved downstream control, the added latent may simply become a model-private shortcut that helps on seen behaviors without supporting generalizable control. We therefore instantiate continuous reasoning as a shared Gaussian latent interface and train it with a self-verification objective in which an exponential-moving-average teacher must successfully consume the student's reasoning when predicting target actions. Empirically, Continuous Reasoning improves LIBERO-PRO robustness and performs strongly on real robots, raising mean subtask success over π0.5 by 40.4% on TX-G2, an AgiBot G2-compatible variant, and 26.3% on HSR. This suggests that reasoning in VLA is less about extra tokens than about a shareable, verifiable internal language for action.
Comment: Project page: https://continuous-reasoning.airoa.io
TIC-VLA: A Think-in-Control Vision-Language-Action Model for Robot Navigation in Dynamic Environments
Zhiyu Huang, Yun Zhang, Johnson Liu, Rui Song, Chen Tang, Jiaqi Ma
2602.02459v2
TIC-VLA: A Think-in-Control Vision-Language-Action Model for Robot Navigation in Dynamic Environments
Zhiyu Huang, Yun Zhang, Johnson Liu, Rui Song, Chen Tang, Jiaqi Ma
2602.02459v2
arXiv:2602.02459v2
•updated
•
2026-02-02
Robots in dynamic, human-centric environments must follow language instructions while maintaining real-time reactive control. Vision-language-action (VLA) models offer a promising framework, but they assume temporally aligned reasoning and control, despite semantic inference being inherently delayed relative to real-time action. We introduce Think-in-Control (TIC)-VLA, a latency-aware framework that explicitly models delayed semantic reasoning during action generation. TIC-VLA defines a delayed semantic-control interface that conditions action generation on delayed vision-language semantic states and explicit latency metadata, in addition to current observations, enabling policies to compensate for asynchronous reasoning. We further propose a latency-consistent training pipeline that injects reasoning inference delays during imitation learning and online reinforcement learning, aligning training with asynchronous deployment. To support realistic evaluation, we present DynaNav, a physics-accurate, photo-realistic simulation suite for language-guided navigation in dynamic environments. Extensive experiments in simulation and on a real robot show that TIC-VLA consistently outperforms prior VLA models while maintaining robust real-time control under multi-second reasoning latency. Project website: https://ucla-mobility.github.io/TIC-VLA/
Comment: International Conference on Machine Learning (ICML) 2026
Series-Parallel Integrated Nonlinear Elastic Actuator applied to the lean motion of a bicycle simulator
Christina Kohler, Michiel Plooij, Nuria Peña-Perez, Arend L. Schwab, Heike Vallery
2606.00201v1
Series-Parallel Integrated Nonlinear Elastic Actuator applied to the lean motion of a bicycle simulator
Christina Kohler, Michiel Plooij, Nuria Peña-Perez, Arend L. Schwab, Heike Vallery
2606.00201v1
arXiv:2606.00201v1
•
2026-05-29
Designing robots for high-torque, high-fidelity haptic interaction is challenging. Parallel Elastic Actuators (PEAs) use elastic elements in parallel to smaller motors to complement torques, and Series Elastic Actuators (SEAs) use elastic elements in series to decouple motor impedance and improve force control. Recent work combines SEAs and PEAs to obtain both benefits but requires separate elastic elements or clutching. This paper presents the Series Parallel Integrated Nonlinear Elastic Actuator (SPINEA), which merges SEA and PEA such that a single elastic element takes on dual roles simultaneously, parallel and series. This is achieved by a nonlinear transmission in which the motor and load have misaligned rotation axes and are elastically connected. This geometry enables both high peak torque and precise torque tracking. We apply SPINEA to actuate lean of a haptic bicycle simulator, which requires high moments and precise rendering for safe and realistic rider interactions. We realized a prototype and performed experiments, both with an external excitation setup and with riders cycling. Our results confirm SPINEA's low impedance and precise torque tracking, up to 4.25 Hz with the bicycle frame fixed and up to 4 Hz with riders. The benefits may transfer to other applications requiring compact, high-performance actuation.
Notes-to-Self: Scratchpad Augmented VLAs for Memory Dependent Manipulation Tasks
Sanjay Haresh, Daniel Dijkman, Apratim Bhattacharyya, Roland Memisevic
2602.21013v2
Notes-to-Self: Scratchpad Augmented VLAs for Memory Dependent Manipulation Tasks
Sanjay Haresh, Daniel Dijkman, Apratim Bhattacharyya, Roland Memisevic
2602.21013v2
arXiv:2602.21013v2
•updated
•
2026-02-24
Many dexterous manipulation tasks are non-markovian in nature, yet little attention has been paid to this fact in the recent upsurge of the vision-language-action (VLA) paradigm. Although they are successful in bringing internet-scale semantic understanding to robotics, existing VLAs are primarily "stateless" and struggle with memory-dependent long horizon tasks. In this work, we explore a way to impart both spatial and temporal memory to a VLA by incorporating a language scratchpad. The scratchpad makes it possible to memorize task-specific information, such as object positions, and it allows the model to keep track of a plan and progress towards subgoals within that plan. We evaluate this approach on a split of memory-dependent tasks from the ClevrSkills environment, on MemoryBench, as well as on a challenging real-world pick-and-place task. We show that incorporating a language scratchpad significantly improves generalization on these tasks for both non-recurrent and recurrent models.
Comment: To appear at ICRA 2026
Cuttlebot: a platform demonstration for complex, autonomous, bio-inspired swimmers
Alexander Nicholas White, Ang Leo Li, Alexander Yin, Derrick Roseman, Valeria Saro-Cortes, Hannah Wiswell, Aimy Wissa, Mihai Duduta
2606.00197v1
Cuttlebot: a platform demonstration for complex, autonomous, bio-inspired swimmers
Alexander Nicholas White, Ang Leo Li, Alexander Yin, Derrick Roseman, Valeria Saro-Cortes, Hannah Wiswell, Aimy Wissa, Mihai Duduta
2606.00197v1
arXiv:2606.00197v1
•
2026-05-29
Increasing interest in deep-sea operations and resources motivates the development of ecologically sensitive but environmentally durable robots. Dielectric elastomer actuator artificial muscles are good candidates for powering such systems due to their pressure and temperature tolerance and soft makeup, but they are difficult to integrate with robotic systems. This work presents an autonomous robotic platform: the CORE, capable of driving six artificial muscles while sensing visual and spatial information. To validate the platform, we developed the Cuttlebot - a cuttlefish-inspired robot that swims in three dimensions using undulatory fin locomotion. The Cuttlebot has four primary artificial muscles in its fins in addition to a tentacle-inspired soft gripper. The robot was evaluated in a series of tethered and untethered swimming tests, demonstrating a top speed of 2.5 centimeters per second translation and 10 degrees per second rotation. Furthermore, the CORE system was capable of driving specialized control signals into the artificial muscles to controllably output force and torque in six axes. This work provides a platform for developing complex, bio-inspired swimming robots for ocean exploration and monitoring, laying the foundation with our leading example: the Cuttlebot.
Mixture of Horizons in Action Chunking
Dong Jing, Gang Wang, Jiaqi Liu, Weiliang Tang, Zelong Sun, Yunchao Yao, Zhenyu Wei, Yunhui Liu, Zhiwu Lu, Mingyu Ding
2511.19433v2
Mixture of Horizons in Action Chunking
Dong Jing, Gang Wang, Jiaqi Liu, Weiliang Tang, Zelong Sun, Yunchao Yao, Zhenyu Wei, Yunhui Liu, Zhiwu Lu, Mingyu Ding
2511.19433v2
arXiv:2511.19433v2
•updated
•
2025-11-24
Vision-language-action (VLA) models have shown remarkable capabilities in robotic manipulation, but their performance is sensitive to the $\textbf{action chunk length}$ used during training, termed $\textbf{horizon}$. Our empirical study reveals an inherent trade-off: longer horizons provide stronger global foresight but degrade fine-grained accuracy, while shorter ones sharpen local control yet struggle on long-term tasks, implying fixed choice of single horizons being suboptimal. To mitigate the trade-off, we propose a $\textbf{mixture of horizons (MoH)}$ strategy. MoH rearranges the action chunk into several segments with different horizons, processes them in parallel with a shared action transformer, and fuses outputs with a light linear gate. It has three appealing benefits. 1) MoH exploits long-term foresight and short-term precision jointly within a single model, improving both performance and generalizability to complex tasks. 2) MoH is plug-and-play for full-attention action modules with minimal training or inference overhead. 3) MoH enables dynamic inference with adaptive horizons, which selects stable actions through cross-horizon consensus, achieving 2.5$\times$ higher throughput than baselines while preserving superior performance. Extensive experiments over flow-based policies $π_0$, $π_{0.5}$, and one-step regression policy $π_{\text{reg}}$ demonstrate that MoH yields consistent and significant gains on both simulations and real-world tasks. Notably, under mixed-task setting, $π_{0.5}$ with MoH reaches a new state-of-the-art with 99$\%$ average success rate on LIBERO after only $30k$ training iterations. Project page: https://timsty1.github.io/moh/
Comment: Accepted at ICML 2026
World Action Verifier: Self-Improving World Models via Forward-Inverse Asymmetry
Yuejiang Liu, Fan Feng, Lingjing Kong, Weifeng Lu, Jinzhou Tang, Kun Zhang, Kevin Murphy, Chelsea Finn, Yilun Du
2604.01985v2
World Action Verifier: Self-Improving World Models via Forward-Inverse Asymmetry
Yuejiang Liu, Fan Feng, Lingjing Kong, Weifeng Lu, Jinzhou Tang, Kun Zhang, Kevin Murphy, Chelsea Finn, Yilun Du
2604.01985v2
arXiv:2604.01985v2
•updated
•
2026-04-02
General-purpose world models promise scalable policy evaluation, optimization, and planning, yet achieving the required level of robustness remains challenging. Unlike policy learning which primarily focuses on optimal actions, a world model needs to be reliable over a vast space of suboptimal actions, which are often underrepresented in action-labeled robot interactions. To address this challenge, we propose World Action Verifier (WAV), a framework that enables world models to identify their own prediction errors and self-improve. The key idea is to decompose action-conditioned state prediction into two independently verifiable factors: state plausibility and action reachability. We show that verifying these factors is significantly more tractable than direct forward prediction due to two underlying asymmetries: the broader availability of action-free data and the lower dimensionality of action-relevant features. Leveraging these asymmetries, we augment a world model with (i) a diverse subgoal generator obtained from video corpora and (ii) a sparse inverse model that infers actions from a subset of state features. By enforcing cycle consistency among proposed subgoals, inferred actions, and forward rollouts, WAV provides an effective verification mechanism in under-explored regimes, where existing methods often fail. Across nine tasks spanning MiniGrid, RoboMimic, and ManiSkill, our method achieves 2x higher sample efficiency while improving downstream policy performance by over 22%.
Comment: Project Website: https://world-action-verifier.github.io
Safe2Drive: Evaluating Safe Driving Behaviors of E2E Autonomous Driving Models
Nishad Sahu, Kalpana Panda, Congyuan Yu, Changzhong Qian, Shounak Sural, Ragunathan Rajkumar
2606.00191v1
Safe2Drive: Evaluating Safe Driving Behaviors of E2E Autonomous Driving Models
Nishad Sahu, Kalpana Panda, Congyuan Yu, Changzhong Qian, Shounak Sural, Ragunathan Rajkumar
2606.00191v1
arXiv:2606.00191v1
•
2026-05-29
Recent end-to-end (E2E) autonomous driving policies achieve high driving scores in closed-loop simulations. Yet it remains unclear whether these policies handle common safety-critical scenarios. We present Safe2Drive (S2D), a set of Bench2Drive-aligned scenario extensions focused on three frequent families of road hazards: work zones, pedestrian jaywalking, and occluded vulnerable road users (VRUs). Safe2Drive adds 100 common but challenging scenarios and introduces SafeDriving Score (SDS), a safety-centric metric that augments prior evaluators with pre-crash braking, work zone-object contact, lane centering, and smoothness checks. Evaluating two state-of-the-art policies (LEAD and SimLingo) on S2D, we find that their driving scores drop sharply relative to their reported Bench2Drive baselines (LEAD: from 94.70 DS on Bench2Drive to 39.95 DS on S2D; SimLingo: from 85.07 DS on Bench2Drive to 41.00 DS on S2D) and that SDS on S2D is low (11.85 for LEAD and 15.27 for Sim-Lingo). These results are consistent with brittle safe-driving behaviors such as poor work-zone understanding, red-light violations, and late or absent braking for pedestrians. This study highlights a lack of safe behavioral reasoning in E2E models even when tested on CARLA towns that are part of the training set. We plan to release the code and videos for all 100 S2D scenarios.
Learning Controlled Separation of Small Objects Between Two Fingers with a Tactile Skin
Ulf Kasolowsky, Berthold Bäuml
2605.31486v1
Learning Controlled Separation of Small Objects Between Two Fingers with a Tactile Skin
Ulf Kasolowsky, Berthold Bäuml
2605.31486v1
arXiv:2605.31486v1
•
2026-05-29
We introduce and solve the novel task of controlled separation of small objects with two fingers of a multi-purpose robotic hand: after grasping into a box of small objects, the task is to drop as many of them until a desired number remains between the fingers. The objects are small compared to the width of the fingers but also in absolute terms. In our case little pellets with a diameter of only 6mm are handled. We show that the task can be performed purely tactile (no vision) using a spatially-resolved tactile skin on a fingertip. The separation policy is trained in simulation via reinforcement learning using a straightforward sparse reward, which basically checks if the desired number of objects is reached. In simulation experiments, we provide an exhaustive analysis of the benefits of using spatially-resolved tactile feedback: while an ideal (high-resolution) tactile sensor allows solving the task almost perfectly, a sensor with lower spatial resolution (here 4x4 taxels) still leads to an improvement of up to 20% compared to using only the fingers' joint sensors. For this analysis, we further train an estimator alongside the policy that predicts the ground truth contact positions. Finally, we demonstrate the successful sim-to-real transfer for the DLR-Hand II equipped with a tactile skin.
Batched Differentiable Rigid Body Dynamics in PyTorch for GPU-Accelerated Robot Learning
Yue Wang, Yanran Xu, Wenbo Wu, Chuanhang Qiu, Zhaoxing Li
2605.31481v1
Batched Differentiable Rigid Body Dynamics in PyTorch for GPU-Accelerated Robot Learning
Yue Wang, Yanran Xu, Wenbo Wu, Chuanhang Qiu, Zhaoxing Li
2605.31481v1
arXiv:2605.31481v1
•
2026-05-29
As robot control shifts toward large-scale reinforcement learning with in-loop dynamics computation, the community's reliance on CPU-bound libraries such as Pinocchio creates a throughput bottleneck in GPU-based training pipelines. We present BARD (Batched Articulated Rigid-body Dynamics), a self-contained PyTorch implementation of Featherstone's rigid-body dynamics algorithms, optimized for batched GPU evaluation and automatic differentiation. Three design choices make this efficient: a tiered lazy-evaluation cache that avoids redundant tree traversals, matmul-free joint transforms via pre-computed Rodrigues constants, and level-parallel propagation that reduces sequential operations to tree-depth batched steps. On five robot models (7-23 DOFs), BARD matches Pinocchio numerically while reaching up to 64x higher throughput for Forward Kinematics and 63x for Jacobians at batch size 4096 on an NVIDIA H200. We validate differentiability through gradient-based system identification on a 7-DOF manipulator, recovering link masses to 1.24% mean error under 5% torque noise, and integrate BARD into an Isaac Lab AMP training pipeline for an 11-DOF spined quadruped with 4096 parallel environments, where it is 8.5x faster than Pinocchio and 2.0x faster than ADAM for in-loop dynamics. BARD is open-sourced at: https://github.com/YueWang996/bard-pytorch-dynamics.
IDOL: Inverse-Dynamics-Guided Future Prediction for End-to-End Autonomous Driving
Chenghao Zhang, Timin Li, Dongmei Li
2605.31476v1
IDOL: Inverse-Dynamics-Guided Future Prediction for End-to-End Autonomous Driving
Chenghao Zhang, Timin Li, Dongmei Li
2605.31476v1
arXiv:2605.31476v1
•
2026-05-29
End-to-end autonomous driving has emerged as a compelling paradigm for learning planning directly from sensor observations, while recent world-model-based approaches further enrich this paradigm by enabling explicit reasoning about how the scene may evolve in the future. Yet future prediction alone does not guarantee better planning unless the predicted evolution can be converted into planning-relevant trajectory updates. Many current methods still forecast future scene states without explicitly decoding the motion implications hidden in state transitions. As a result, future reasoning often remains descriptively useful but only weakly coupled to executable motion generation. To address this limitation, we propose \mathbf{IDOL}, an inverse-dynamics-guided future prediction framework for world-model-based end-to-end planning in latent BEV space, where inverse dynamics serves as the key bridge between future prediction and trajectory optimization. IDOL first predicts multiple future latent scene states with a BEV world model, then applies an inverse dynamics model to adjacent latent futures to decode transition-aware trajectory features and recover planning-relevant motion deltas that explain how the latent world evolves over time. These inverse-dynamics-derived signals are used to optimize the planned trajectory, turning future forecasting from passive scene anticipation into actionable planning guidance. A lightweight closed-loop refinement module further improves long-horizon consistency by reusing the optimized trajectory for another round of future-aware reasoning. By introducing inverse dynamics into latent future reasoning, IDOL tightens the coupling between world modeling and planning. Extensive experiments on the NAVSIM v1 and NAVSIM v2 benchmarks show that IDOL achieves state-of-the-art performance among comparable methods.
Comment: 20 pages, 5 figures
Mollified Value Learning
Hrishikesh Viswanath, Juanwu Lu, S. Talha Bukhari, Mihir Chauhan, Damon Conover, Ziran Wang, Aniket Bera
2602.23280v2
Mollified Value Learning
Hrishikesh Viswanath, Juanwu Lu, S. Talha Bukhari, Mihir Chauhan, Damon Conover, Ziran Wang, Aniket Bera
2602.23280v2
arXiv:2602.23280v2
•updated
•
2026-02-26
Offline goal-conditioned reinforcement learning (GCRL) learns goal-reaching behaviors from static datasets, but accurate value estimation remains challenging under limited state-action coverage. Existing physics-informed approaches address this by imposing pointwise distance-like geometric constraints derived from Hamilton--Jacobi--Bellman (HJB) optimality principles, often through first-order partial differential equations such as the Eikonal equation. However, enforcing local consistency through explicit differential structure can become unstable in complex, high-dimensional environments. Our key insight is to instead reinterpret distance-like constraints as an expectation over a local spatial measure. By aggregating constraints over this measure rather than evaluating them pointwise, the objective acts as a spatial mollifier, inducing distance-like value geometry without requiring expensive differential operators. We refer to this as Mollified Value Learning (MVL). Experiments across navigation and high-dimensional robotic manipulation tasks show that MVL learns structured, value representations, improving goal-reaching performance, when used with implicit value representation learning methods. Open-source codes are available at https://github.com/HrishikeshVish/MVL.
On-Device Robotic Planning: Eliminating Inference Redundancy for Efficient Decision-Making
Joonhee Lee, Hyunseung Shin, Hyunmi Kim, Pei Zhang, Jeonggil Ko
2605.31460v1
On-Device Robotic Planning: Eliminating Inference Redundancy for Efficient Decision-Making
Joonhee Lee, Hyunseung Shin, Hyunmi Kim, Pei Zhang, Jeonggil Ko
2605.31460v1
arXiv:2605.31460v1
•
2026-05-29
Reasoning-based robotic policies using large language and vision-language models achieve strong semantic planning capabilities but mostly suffer from a high inference latency that limits practical real-time deployment. In this work, we observe that robotic reasoning workloads contain substantial temporal redundancy, where consecutive observations frequently produce identical actions and subgoals. Based on this insight, we present REIS, a human cognition inspired robotic decision-making framework that minimizes unnecessary reasoning while preserving semantic adaptability. REIS combines lightweight scene gating, KV-steered affordance routing, and deliberative reasoning to accelerate robotic control under embodied constraints. Experiments on ALFRED, and real-world robotic tasks demonstrate that REIS significantly suppresses reasoning overhead while maintaining competitive task performance.
Comment: 19 pages
Actuator-Aware Inverse Kinematics with Joint-Limit Admissibility for Torque-Controlled Redundant Robots
Mohammad Dastranj, Mahdi Hejrati, Jouni Mattila
2605.31436v1
Actuator-Aware Inverse Kinematics with Joint-Limit Admissibility for Torque-Controlled Redundant Robots
Mohammad Dastranj, Mahdi Hejrati, Jouni Mattila
2605.31436v1
arXiv:2605.31436v1
•
2026-05-29
This paper proposes actuator-aware inverse kinematics for torque-controlled redundant robots under joint-limit constraints. In the considered architecture, the inverse-kinematic output is not merely a purely kinematic joint-velocity command; it is the required joint velocity supplied to a downstream torque-level controller. Therefore, a small commanded task residual may not necessarily improve realized motion. The proposed method formulates a convex quadratic programming problem whose decision variable is the joint-level required velocity. Control barrier function style bounds impose reference-level joint-limit admissibility, while the task equation is handled through a penalized slack variable. Redundancy is resolved using a controller-compatibility objective that accounts for previous-command consistency and actuator torque-capacity weighting. The method is independent of the particular torque-level controller and can serve as an intermediate IK layer between an endpoint trajectory and a redundant robot controller. Experiments on a virtual-decomposition-controlled seven-degree-of-freedom upper-limb exoskeleton compare the method with standard inverse-kinematic baselines and a constrained task-preserving quadratic programming baseline. The results indicate lower limit-pushing commands, bounded admissible required velocities, and improved realized task behavior in the tested trajectory, without modifying the downstream controller.
Shaft-integrated Force Sensing with Transformer-based Dynamics Compensation for Telesurgery
Shuyuan Yang, Grant Boone, Timo Markert, Sebastian Matich, Andreas Theissler, Martin Atzmueller, Zonghe Chua
2605.31434v1
Shaft-integrated Force Sensing with Transformer-based Dynamics Compensation for Telesurgery
Shuyuan Yang, Grant Boone, Timo Markert, Sebastian Matich, Andreas Theissler, Martin Atzmueller, Zonghe Chua
2605.31434v1
arXiv:2605.31434v1
•
2026-05-29
Robot-Assisted Minimally Invasive Surgery (RAMIS) enhances surgeon dexterity, with newer platforms leveraging haptic feedback to further improve performance. Such force information has broader potential to inform performance assessment, tactile localization, and surgical autonomy. This motivates the need for accessible approaches to integrating force sensing into RAMIS tools. This work presents a method for integrating a six-axis commercial force sensor into the distal end of a standard cable-driven surgical instrument, enabling end-effector force measurement while preserving the original mechanical functionality of the device. The proposed design emphasizes reproducibility and accessibility for research applications, requiring no specialized manufacturing tools. A transformer neural network integrates force sensor measurements with robot state information to aid estimation of applied forces at the end-effector, compensating for internal cable forces arising from actuation. Our proposed approach achieved normalized errors below 6%, and generalized to unseen conditions better than purely proximal data-driven sensing approaches. High internal cable forces caused sensor saturation and reduced axial force observability, which can degrade performance along the tool's major axis and under higher load conditions. Given current levels of performance, the balance of system integrability and performance enables applications and research into timely topics of haptic feedback, skill assessment, and force-informed autonomy in RAMIS. Videos and code are available at https://enhanced-telerobotics.github.io/shaft force sensing.
Comment: The paper was accepted by IEEE Transactions on Medical Robotics and Bionics in May 2026
Triangle Splatting SLAM
Nicholas Fry, Eric Dexheimer, Kirill Mazur, Paul H. J. Kelly, Andrew J. Davison
2605.31419v1
Triangle Splatting SLAM
Nicholas Fry, Eric Dexheimer, Kirill Mazur, Paul H. J. Kelly, Andrew J. Davison
2605.31419v1
arXiv:2605.31419v1
•
2026-05-29
We present a dense RGB-D SLAM system using differentiable triangles as the 3D map representation. While 3D Gaussian Splatting has emerged as the leading method for novel-view synthesis, triangles remain the standard primitive for traditional rendering hardware, game engines, and downstream tasks requiring explicit geometry such as simulation, collision, and editing. Recent offline methods have demonstrated that an unstructured 'triangle soup' can be optimised into a photorealistic mesh via Delaunay triangulation across a set of posed images. Building upon this insight, we present the first dense SLAM system to employ Triangle Splatting to perform both tracking and mapping through online differentiable rendering of a triangle soup. The map can be converted into a connected mesh on-the-fly via restricted Delaunay triangulation, enabling new online capabilities such as mesh deformation and collision checking. On Replica and TUM-RGBD, our system outperforms baselines on 3D geometry, matches the camera-tracking accuracy, and enables online mesh-based scene editing.
Comment: 26 pages, 11 figures
Adaptive Artificial Time-Delay Control with Barrier Lyapunov Constraints for Euler-Lagrange Robots
Saksham Gupta, Rishabh Dev Yadav, Sarthak Mishra, Amitabh Sharma, Sourish Ganguly, Wei Pan, Spandan Roy, Simone Baldi
2605.31405v1
Adaptive Artificial Time-Delay Control with Barrier Lyapunov Constraints for Euler-Lagrange Robots
Saksham Gupta, Rishabh Dev Yadav, Sarthak Mishra, Amitabh Sharma, Sourish Ganguly, Wei Pan, Spandan Roy, Simone Baldi
2605.31405v1
arXiv:2605.31405v1
•
2026-05-29
This paper addresses the challenge of simultaneously compensating for state-dependent uncertainties and enforcing time-varying state constraints in Euler-Lagrange systems, a common requirement in robotics that remains underserved by existing control designs. A novel adaptive control framework is developed that combines an artificial time-delay-based uncertainty estimation strategy, also known as time-delay estimation, with a barrier Lyapunov function to enforce constraint-aware control design. Specifically, a state-dependent upper bound on the time-delay estimation approximation error is analytically formulated, and an adaptive law is constructed to estimate its parameters online, enabling real-time state-dependent uncertainty compensation without relying on prior model knowledge. To ensure constraint compliance, the barrier Lyapunov function-based controller enforces time-varying bounds on both position and velocity. The resulting architecture is provably stable via Lyapunov analysis. Experimental results on a five-degree-of-freedom robotic manipulator validate the framework's capability, compared with the state of the art, in maintaining strict adherence to safety-critical constraints under dynamic uncertainties.
Dreaming Across Towns: Semantic Rollout and Town-Adversarial Regularization for Zero-Shot Held-Out-Town Fixed-Route Driving in CARLA
Feeza Khan Khanzada, Jaerock Kwon
2604.27994v2
Dreaming Across Towns: Semantic Rollout and Town-Adversarial Regularization for Zero-Shot Held-Out-Town Fixed-Route Driving in CARLA
Feeza Khan Khanzada, Jaerock Kwon
2604.27994v2
arXiv:2604.27994v2
•updated
•
2026-04-30
Driving agents trained in one simulated town often perform poorly in a new town because the road shapes, intersections, and lane layouts can be different. This paper studies how to improve this kind of transfer in the CARLA driving simulator without giving the agent any training data from the test towns. The agent is trained only in Town05 and Town06, then evaluated directly in Town03 and Town04. To focus on road-layout differences, all experiments use the same weather and traffic settings. We propose a training method that encourages the agent to learn features that are useful across towns rather than features tied to one training town. During training, the agent is asked to predict the high-level visual meaning of future camera views and is also discouraged from relying on cues that reveal which source town the data came from. These extra learning signals are used only during training; at test time, the driving policy uses the same observation and control interface as the baseline agent. In controlled comparisons with matched DreamerV3-style world-model driving agents, the proposed method achieves the highest mean held-out success: 36.6\% on Town03 with a 95\% confidence interval of [30.5, 42.7] and 85.6\% on Town04 with a 95\% confidence interval of [84.0, 87.2], computed across five training seeds. Seed-paired tests against the strongest primary baselines show positive success-rate differences in both held-out towns. Additional experiments show that predicting future visual meaning alone or removing town-specific cues alone is not enough to match the combined method. These results suggest that combining future-scene understanding with reduced reliance on source-town-specific features can improve cross-town driving performance in this CARLA setting.
Multi-Turn Multi-Agent Dialogue for Collaborative Reconstruction Improves VLM Performance on Spatial Reasoning, But Only Barely
Chalamalasetti Kranti, Sherzod Hakimov, David Schlangen
2605.31387v1
Multi-Turn Multi-Agent Dialogue for Collaborative Reconstruction Improves VLM Performance on Spatial Reasoning, But Only Barely
Chalamalasetti Kranti, Sherzod Hakimov, David Schlangen
2605.31387v1
arXiv:2605.31387v1
•
2026-05-29
Robots operating in diverse environments rely on visual input to interpret objects and spatial layouts. In human-collaborative tasks, they are expected to communicate this understanding through language. Vision-language models (VLMs) support robotic tasks involving visual interpretation, question answering, and instruction following, but their capabilities in collaborative dialogue tasks requiring spatial reasoning remain underexplored. We study this gap through a collaborative structure-building task that combines visual interpretation, grounding, language-guided interaction, and action generation. We develop a framework in which VLMs use dialogue to reconstruct a target structure from visual and textual inputs. We evaluate open-weight and closed VLMs across interaction settings, input modalities, and image representations. Results show that spatial reasoning over visual representations remains difficult for the evaluated VLMs. Detailed text representations of the target yield higher reconstruction success across modality conditions, while decomposed image representations improve performance. These findings reveal limits in visual spatial grounding and grounded instruction generation for collaborative VLM agents.
Comment: Preprint
LiftNav: Path Planning via Semantic Lifting in TSDF-Guided Gaussian Splatting
Hannah Schieber, Dominik Frischmann, Victor Schaack, Angela P. Schoellig, Daniel Roth
2605.31376v1
LiftNav: Path Planning via Semantic Lifting in TSDF-Guided Gaussian Splatting
Hannah Schieber, Dominik Frischmann, Victor Schaack, Angela P. Schoellig, Daniel Roth
2605.31376v1
arXiv:2605.31376v1
•
2026-05-29
Autonomous robots in unknown indoor environments require both reliable collision avoidance and object-level understanding. Classical representations such as TSDF support safe planning but lack semantics, while photorealistic methods like Gaussian Splatting (GS) provide rich appearance yet suffer from soft geometry, limiting precise obstacle avoidance. We present LiftNav, a hybrid navigation framework built on GSFusion's TSDF+GS dual map, augmented with a real-time pipeline of YOLO-based detection, TSDF-based 3D lifting, and B-spline trajectory optimization. This design enables flexible semantic navigation without dense 3D embeddings. We further introduce a hinge-loss-based collision penalty that improves trajectory smoothness and safety. We evaluate our approach in a simulation using the Replica dataset. Compared against a state-of-the-art radiance field baseline we show a 100% feasibility rate and shorter trajectories.
Haptic Sorter: A Unified Planning Framework for Online Shape Estimation and Real-Time Pose Inference
Zhuoyi Lu, Lin Yang, Sri Harsha Turlapati, Domenico Campolo
2605.31352v1
Haptic Sorter: A Unified Planning Framework for Online Shape Estimation and Real-Time Pose Inference
Zhuoyi Lu, Lin Yang, Sri Harsha Turlapati, Domenico Campolo
2605.31352v1
arXiv:2605.31352v1
•
2026-05-29
Robotics manipulation usually assumes that the shape and pose of the object are known to the robot prior to motion planning. However, precise geometric information is not always available in practice, and pose inference suffers from sensor uncertainties and view occlusion. In this work, we propose a unified model-based geometric framework integrating robotic haptic perception, modeling, and manipulation planning. Our novelties involve: \textit{i)} Introducing Bayesian Optimization (BO) to guide the haptic exploration for object shape inference, where superellipses are used to approximate geometric boundary; \textit{ii)} Adaptive formulation of manipulation potential encoding object geometry for quasi-static robot-object interaction; \textit{iii)} Proposing an online Ordinary Differential Equation (ODE) for real-time pose inference based on model prediction and tactile feedback. We deploy our system on a 2D robotic sorting task, and vary object geometries to validate the robustness and generalizability of our framework in both simulation and a real-world multi-arm setup.
LangMap: A Human-Verified Benchmark for Hierarchical Open-Vocabulary Goal Navigation
Bo Miao, Weijia Liu, Jun Luo, Lachlan Shinnick, Jian Liu, Thomas Hamilton-Smith, Yuhe Yang, Zijie Wu, Vanja Videnovic, Feras Dayoub, Anton van den Hengel
2602.02220v2
LangMap: A Human-Verified Benchmark for Hierarchical Open-Vocabulary Goal Navigation
Bo Miao, Weijia Liu, Jun Luo, Lachlan Shinnick, Jian Liu, Thomas Hamilton-Smith, Yuhe Yang, Zijie Wu, Vanja Videnovic, Feras Dayoub, Anton van den Hengel
2602.02220v2
arXiv:2602.02220v2
•updated
•
2026-02-02
Language-conditioned goal navigation (LGN) requires agents to locate user-specified targets without step-by-step guidance. However, existing benchmarks largely focus on category-level goals or rely on instance descriptions generated by vision-language models (VLMs), which often contain ambiguities and semantic errors, limiting systematic and reliable evaluation. We introduce HieraNav, an open-vocabulary LGN task with goals specified at four hierarchical semantic levels: scene, room, region, and instance. To this end, we present Language as a Map (LangMap), to our knowledge the first real-world 3D indoor navigation benchmark with human-verified semantic annotations to support tasks across all four goal levels. LangMap provides region labels and discriminative region and instance descriptions covering 414 object categories, produced through a rigorous contrastive annotation protocol comparing same-scene regions and instances, and contains over 18K tasks. Each target is paired with concise and detailed descriptions, enabling evaluation across instruction styles. Quantitative and qualitative analyses validate our annotation quality; notably, our instance descriptions outperform GOAT-Bench annotations by 23 percentage points in text-to-view matching. We further introduce PlaNaVid, a strong RGB-only baseline that combines Bounded Diverse Memory (BDM) with high-level planning to prime a reactive policy for multi-goal navigation. PlaNaVid achieves top-tier success rates without depth, 3D scene representations, or object masks. Further analysis shows that memory and richer context boost performance, while long-tailed categories, small objects, distant targets, and multi-goal completion remain open challenges. The benchmark is available at https://bo-miao.github.io/LangMap
Learning Terrain-Aware Whole-Body Control for Perceptive Legged Loco-Manipulation
Sikai Guo, Yudong Zhong, Guoyang Zhao, Botao Dang, Zhihai Bi, Jun Ma
2605.31343v1
Learning Terrain-Aware Whole-Body Control for Perceptive Legged Loco-Manipulation
Sikai Guo, Yudong Zhong, Guoyang Zhao, Botao Dang, Zhihai Bi, Jun Ma
2605.31343v1
arXiv:2605.31343v1
•
2026-05-29
Legged manipulators integrate exceptional terrain adaptability along with mobile manipulation capabilities, which make them highly promising for deployment in human-centric environments. By coordinating the control of both legs and arms, a whole-body controller can significantly expand the operational workspace of legged manipulators. However, many existing whole-body controllers primarily depend on proprioception and do not incorporate the critical exteroception required for effective terrain topology perception. This limitation can hinder their ability to adapt to varying environmental conditions and navigate complex terrains effectively. In this paper, we introduce TA-WBC, a terrain-aware whole-body control framework for legged manipulators, which features a novel RL-based unified policy tailored to whole-body loco-manipulation tasks in various terrains. Specifically, we employ a hybrid exteroception encoder to extract terrain features, providing an essential basis for the robot to proactively adapt posture and footholds. Furthermore, to facilitate stable cross-terrain loco-manipulation, we propose a novel end-effector sampling method based on the foot contact plane, decoupling manipulation target from base fluctuations. Moreover, a dual-policy distillation module is introduced to integrate expansive whole-body motion with terrain adaptability without catastrophic forgetting. The simulation and real-world experiments validate the robustness of our proposed controller, which leads to a larger reachable space, less tracking error, and reduced unexpected stumbles. This unified policy highlights the promising capabilities of legged manipulators in performing loco-manipulation tasks across complex terrains.
Motion Tracking with Muscles: Predictive Control of a Parametric Musculoskeletal Canine Model
Vittorio La Barbera, Steven Bohez, Leonard Hasenclever, Yuval Tassa, John R. Hutchinson
2506.23768v2
Motion Tracking with Muscles: Predictive Control of a Parametric Musculoskeletal Canine Model
Vittorio La Barbera, Steven Bohez, Leonard Hasenclever, Yuval Tassa, John R. Hutchinson
2506.23768v2
arXiv:2506.23768v2
•updated
•
2025-06-30
We introduce a novel musculoskeletal model of a dog, procedurally generated from accurate 3D muscle meshes. Accompanying this model is a motion capture-based locomotion task compatible with a variety of control algorithms, as well as an improved muscle dynamics model designed to enhance convergence in differentiable control frameworks. We validate our approach by comparing simulated muscle activation patterns with experimentally obtained electromyography (EMG) data from previous canine locomotion studies. This work aims to bridge gaps between biomechanics, robotics, and computational neuroscience, offering a robust platform for researchers investigating muscle actuation and neuromuscular control.We plan to release the full model along with the retargeted motion capture clips to facilitate further research and development.
Surface Constraint Policy for Learning Surface-Constrained and Dynamically Feasible Robot Skills
Shuai Ke, Jiexin Zhang, Huan Zhao, Zhiao Wei, Yikun Guo, Jie Pan, Han Ding
2605.31321v1
Surface Constraint Policy for Learning Surface-Constrained and Dynamically Feasible Robot Skills
Shuai Ke, Jiexin Zhang, Huan Zhao, Zhiao Wei, Yikun Guo, Jie Pan, Han Ding
2605.31321v1
arXiv:2605.31321v1
•
2026-05-29
Diffusion-based imitation learning methods have driven rapid progress in robot dexterous manipulation tasks. However, they have limitations when applied to tasks that involve complex free-form surface constraints because of their lack of explicit surface geometry constraint modeling and the dynamic feasibility issue, resulting in stochastic action generation that fails to achieve reliable surface alignment and maintain stable contact. To address these limitations, we propose a novel surface constraint policy (SCP) for generating robot actions that satisfy free-form surface constraints on the basis of human demonstrations and real-time visual observations. First, the surface geometry constraint is encoded using a two-dimensional weighted Gaussian kernel function that is derived from demonstrations. Building on the encoded surface geometry constraints, the diffusion-based policy is used to infer task-level action intentions from multimodal sensory inputs, including visual observations and robot state feedback. These intentions are further transformed into surface-constrained dynamic movement primitives (DMPs) through a similarity-based action mapping method, thereby enabling smooth and compliant motion execution. The SCP achieves generation of structured surface geometric intent and dynamically admissible actions. The proposed method is validated on multiple surface manipulation tasks and compared with existing techniques. The experimental results demonstrate superior task success rates and contact stability under surface constraints.
LiteViLNet: Lightweight Vision-LiDAR Fusion Network for Efficient Road Segmentation
Daojie Peng, Bingtao Wang, Fulong Ma, Liang Zhang, Jun Ma
2605.21007v2
LiteViLNet: Lightweight Vision-LiDAR Fusion Network for Efficient Road Segmentation
Daojie Peng, Bingtao Wang, Fulong Ma, Liang Zhang, Jun Ma
2605.21007v2
arXiv:2605.21007v2
•updated
•
2026-05-20
Road segmentation is a fundamental perception task for autonomous driving and intelligent robotic systems, requiring both high accuracy and real-time inference, especially for deployment on resource-constrained edge devices. Existing multi-modal road segmentation methods often rely on heavy transformer-based encoders to achieve state-of-the-art performance, but their enormous computational cost prohibits real-time deployment on embedded platforms. To address this dilemma, we propose LiteViLNet, a lightweight multi-modal network that fuses RGB texture information and LiDAR geometric information for efficient road segmentation. Specifically, we design a dual-stream lightweight encoder and depth-wise separable convolutions to extract hierarchical features from both modalities with minimal parameters. We further propose a Multi-Scale Feature Fusion Module (MSFM) to facilitate cross-modal interaction at different levels, and a large-kernel-bridge module to capture long-range dependencies with linear complexity. Extensive experiments on the KITTI Road dataset and real-world applications demonstrate that LiteViLNet achieves a promising balance between accuracy and efficiency. Notably, with only 14.04M parameters, our model attains a 96.36% MaxF score, ranking the best among all CNN-based methods and being comparable to larger transformer-based models, and runs at 163.79 FPS in model-only inference on RTX 4060 Ti (22.18 FPS on Jetson Orin NX). It outperforms numerous heavy-weight methods in inference speed while maintaining highly competitive accuracy, fully validating the potential of LiteViLNet for real-time embedded deployment in autonomous driving and intelligent robotics.
AR Forcing: Towards Long-Horizon Robot Navigation World Model
Yifei Yang, Zehua Fan, Huan Li, Aoqi Wang, Lida Huang, Haibao Yu, Haiyan Liu, Xuanyao Mao, Jason Bao, Liang Xu, Bingchuan Sun, Yan Wang
2605.31314v1
AR Forcing: Towards Long-Horizon Robot Navigation World Model
Yifei Yang, Zehua Fan, Huan Li, Aoqi Wang, Lida Huang, Haibao Yu, Haiyan Liu, Xuanyao Mao, Jason Bao, Liang Xu, Bingchuan Sun, Yan Wang
2605.31314v1
arXiv:2605.31314v1
•
2026-05-29
The diffusion based robot navigation world models are typically trained using parallel supervision, while autoregressive inference is employed during path planning. This results in a distribution shift between training and inference, which destabilizes the performance over long-horizon prediction. We propose AR Forcing, an autoregressive training strategy, which integrates the standard diffusion loss into the autoregressive training loop. At each step, the model uses its own predictions to update the context and optimize the single step noise prediction objective, thereby explicitly exposing the model to the inference state distribution during training. Our method does not require additional discriminators or distribution-matching losses, retains the original diffusion framework and sampler, and is easy to integrate. Experiments on multi-domain navigation datasets (RECON, SCAND, HuRoN, TartanDrive) show that compared with strong baselines, AR Forcing improved the consistency of generated images during long-horizon navigation and the accuracy of predicted trajectories, enhancing robustness of the model in complex known and unknown environments. We will release the code soon.
Cross-Entropy Optimization of Physically Grounded Task and Motion Plans
Andreu Matoses Gimenez, Nils Wilde, Chris Pek, Javier Alonso-Mora
2512.11571v2
Cross-Entropy Optimization of Physically Grounded Task and Motion Plans
Andreu Matoses Gimenez, Nils Wilde, Chris Pek, Javier Alonso-Mora
2512.11571v2
arXiv:2512.11571v2
•updated
•
2025-12-12
Autonomously performing tasks often requires robots to plan high-level discrete actions and continuous low-level motions to realize them. Previous TAMP algorithms have focused mainly on computational performance, completeness, or optimality by making the problem tractable through simplifications and abstractions. However, this comes at the cost of the resulting plans potentially failing to account for the dynamics or complex contacts necessary to reliably perform the task when object manipulation is required. Additionally, approaches that ignore effects of the low-level controllers may not obtain optimal or feasible plan realizations for the real system. We investigate the use of a GPU-parallelized physics simulator to compute realizations of plans with motion controllers, explicitly accounting for dynamics, and considering contacts with the environment. Using cross-entropy optimization, we sample the parameters of the controllers, or actions, to obtain low-cost solutions. Since our approach uses the same controllers as the real system, the robot can directly execute the computed plans. We demonstrate our approach for a set of tasks where the robot is able to exploit the environment's geometry to move an object. Website and code: https://andreumatoses.github.io/research/parallel-realization
Comment: Accepted for publication in IEEE Robotics and Automation Letters (RA-L)
Variance-Reduced Model Predictive Path Integral via Quadratic Model Approximation
Fabian Schramm, Franki Nguimatsia Tiofack, Nicolas Perrin-Gilbert, Marc Toussaint, Justin Carpentier
2602.03639v2
Variance-Reduced Model Predictive Path Integral via Quadratic Model Approximation
Fabian Schramm, Franki Nguimatsia Tiofack, Nicolas Perrin-Gilbert, Marc Toussaint, Justin Carpentier
2602.03639v2
arXiv:2602.03639v2
•updated
•
2026-02-03
Sampling-based controllers, such as Model Predictive Path Integral (MPPI) methods, offer substantial flexibility but often suffer from high variance and low sample efficiency. To address these challenges, we introduce a hybrid variance-reduced MPPI framework that integrates a prior model into the sampling process. Our key insight is to decompose the objective function into a known approximate model and a residual term. Since the residual captures only the discrepancy between the model and the objective, it typically exhibits a smaller magnitude and lower variance than the original objective. Although this principle applies to general modeling choices, we demonstrate that adopting a quadratic approximation enables the derivation of a closed-form, model-guided prior that effectively concentrates samples in informative regions. Crucially, the framework is agnostic to the source of geometric information, allowing the quadratic model to be constructed from exact derivatives, structural approximations (e.g., Gauss- or Quasi-Newton), or gradient-free randomized smoothing. We validate the approach on standard optimization benchmarks, a nonlinear, underactuated cart-pole control task, and a contact-rich manipulation problem with non-smooth dynamics. Across these domains, we achieve faster convergence and superior performance in low-sample regimes compared to standard MPPI. These results suggest that the method can make sample-based control strategies more practical in scenarios where obtaining samples is expensive or limited.
Comment: Accepted to Robotics: Science and Systems (RSS) 2026, Sydney, Australia
DeMaVLA: A Vision-Language-Action Foundation Model for Generalizable Deformable Manipulation
Taiyi Su, Jian Zhu, Tianjian Wang, Youzhang He, Zitai Huang, Jianjun Zhang, Chong Ma, Hanyang Wang, Tianjiao Zhang, Munan Yin, Weihao Ding, Yi Xu
2605.31286v1
DeMaVLA: A Vision-Language-Action Foundation Model for Generalizable Deformable Manipulation
Taiyi Su, Jian Zhu, Tianjian Wang, Youzhang He, Zitai Huang, Jianjun Zhang, Chong Ma, Hanyang Wang, Tianjiao Zhang, Munan Yin, Weihao Ding, Yi Xu
2605.31286v1
arXiv:2605.31286v1
•
2026-05-29
Real-world household robots require Vision-Language-Action (VLA) foundation models that can acquire reusable manipulation skills across diverse objects, task conditions, and household environments. Deformable-object folding is a representative challenge, requiring robots to handle clothing items from random initial states across varying categories, geometries, materials, and scenes. However, existing VLA systems commonly train separate policies for different object categories, while naively mixed multi-task training often suffers from task interference and degraded performance. To move beyond category-specific folding policies, we introduce DeMaVLA, a VLA foundation model for generalizable Deformable Manipulation. DeMaVLA adopts a VLM backbone with an action expert and formulates continuous action generation using flow matching. To improve efficiency, the action expert is constructed by pruning every other transformer layer while preserving layer-wise alignment with the VLM backbone, reducing training and inference cost. DeMaVLA is first pre-trained on approximately 5,000 hours of selected real-world dual-arm demonstrations to acquire general manipulation priors. It is then post-trained on mixed folding data that aggregates self-collected demonstrations and corrective trajectories from real-robot failures across multiple folding tasks through a human-in-the-loop Data Aggregation~(DAgger) pipeline. Experiments show that DeMaVLA achieves competitive performance on RoboTwin and strong real-world results on our household folding benchmark. These results highlight the value of scalable real-world data, efficient action generation, and corrective learning for general-purpose VLA policies in deformable-object manipulation.
Comment: 14 pages, 2 figures
Collaborative Navigation and Exploration with $β$-Sparse Gaussian Processes
Evangelos Psomiadis, Dipankar Maity, Panagiotis Tsiotras
2605.26304v2
Collaborative Navigation and Exploration with $β$-Sparse Gaussian Processes
Evangelos Psomiadis, Dipankar Maity, Panagiotis Tsiotras
2605.26304v2
arXiv:2605.26304v2
•updated
•
2026-05-25
Collaborative navigation of heterogeneous robots in unknown environments poses significant challenges due to sensing, communication, and computational limitations. In this work, a lead robot navigates toward a target while a mobile sensor robot (e.g., a drone) assists by transmitting information about its locally observed map under bandwidth constraints. We propose a framework that enables the sensor to jointly select its transmitted map points and navigation actions online, while also predicting unexplored regions of the environment. To this end, we present $β$-Sparse Gaussian Processes, a robust variational sparse Gaussian Process model for task-aware inducing point selection under cardinality constraints. Furthermore, we develop an action-selection strategy that balances task relevance with exploration. Simulations on Mars and Earth maps show that the framework can reduce path cost by 18% relative to no communication and decrease transmitted information by 76% compared to raw-data transmission baselines.
Comment: 16 pages, 6 figures
Before Parc Fermé: RL-Time Pruning for Efficient Embodied LLMs in Autonomous Driving
Luca Benfenati, Ali Azimi, Matteo Risso, Fabio Carapellese, Daniele Jahier Pagliari, Alessio Burrello
2605.31256v1
Before Parc Fermé: RL-Time Pruning for Efficient Embodied LLMs in Autonomous Driving
Luca Benfenati, Ali Azimi, Matteo Risso, Fabio Carapellese, Daniele Jahier Pagliari, Alessio Burrello
2605.31256v1
arXiv:2605.31256v1
•
2026-05-29
Embodied Large Language Models (LLMs) are increasingly used as reasoning modules in robotic control pipelines to improve human-robot interaction, but their memory and generation latency make real-time deployment difficult. Pruning can reduce these costs, but for controllers that undergo multiple pre- and post-training phases, the crucial question is not only how much to prune, but when pruning should occur. In this work, we propose Before Parc Fermé (BPF), a pruning strategy performed during RL that compresses embodied LLM controllers while they are still being optimized for closed-loop behavior. This allows pruning decisions to account for the task-specific supervision and closed-loop feedback that shape the final controller. We propose two variants: BPF-RL, which performs iterative pruning during RL by removing part of the model at predefined training intervals, and BPF-SFT/RL, which first prunes part of the model structure during SFT and then further compresses it during RL using the same iterative strategy as BPF-RL until the target pruning ratio is reached. We evaluate BPF on RobotxR1, an LLM-based autonomous-driving control pipeline, using an established LLM pruning framework (LLM-Pruner), and compare it against post-training pruning, post-training pruning with RL recovery, SFT-stage pruning, and smaller dense models from the same family. Our results show that BPF provides the best task-performance vs. memory and throughput trade-off among the considered pruning strategies. When compressing the larger RobotxR1 models, BPF-SFT/RL achieves a $1.69\times$ better size-end-to-end performance trade-off than directly selecting a smaller dense model from the same family, measured as removed parameters per lost percentage point of control adaptability. On the Jetson AGX Orin mounted on the target robotic platform, the compact models improve decode throughput by up to $27\%$.
Replicable Simulation-Based Robot Validation through Provenance
Argentina Ortega, Samuel Wiest, Frederik Pasch, Nico Hochgeschwender
2605.29973v2
Replicable Simulation-Based Robot Validation through Provenance
Argentina Ortega, Samuel Wiest, Frederik Pasch, Nico Hochgeschwender
2605.29973v2
arXiv:2605.29973v2
•updated
•
2026-05-28
Robot behavior is often validated through simulation-based testing, yet the replicability of such campaigns depends critically on transparent documentation of how tests are configured, executed, and post-processed. We argue that data provenance, coupled with the FAIR principles (findability, accessibility, interoperability, and reusability), addresses this gap by explicitly tracking links between artifacts and by attaching machine-readable metadata about file origins and key design decisions. Moreover, provenance and metadata cannot be treated as an afterthought confined to final datasets; they must be integrated into the testing processes that generate those datasets so that evidence can be reconstructed end-to-end. We demonstrate this by augmenting an existing simulation-based testing framework with provenance tracking and metadata collection mechanisms, and by using these extensions to enrich a mobile robot navigation dataset with structured provenance and FAIR-aligned metadata. Finally, we discuss obstacles encountered in this integration -- such as vocabulary alignment, attribute selection, and adoption of domain standards -- and provide actionable recommendations for implementing provenance-centric, FAIR metadata in robotics validation workflows.
Comment: Accepted for publication at 2026 IEEE RAS International Conference on Engineering Reliable Autonomous Systems (ERAS)
UniLab: A Heterogeneous Architecture for Robot RL Beyond GPU-Dominant Paradigms
Yufei Jia, Zhanxiang Cao, Mingrui Yu, Heng Zhang, Shenyu Chen, Dixuan Jiang, Meng Li, Xiaofan Li, Yiyang Liu, Junzhe Wu, Zheng Li, XiLin Fang, Tingyu Cui, Shengcheng Fu, Haoyang Li, Anqi Wang, Zifan Wang, Dongjie Zhu, Chenyu Cao, Zhenbiao Huang, Ziang Zheng, Jie Lu, Xin Ma, Zhengyang Wei, Xiang Zhao, Tianyue Zhan, Ye He, Yuxiang Chen, Yizhou Jiang, Yue Li, Haizhou Ge, Yuhang Dong, Fan Jia, Ziheng Zhang, Meng Zhang, Xiwa Deng, Zhixing Chen, Hanyang Shao, Chenxin Dong, Yixuan Li, Yizhi Chen, Bokui Chen, Kaifeng Zhang, Hanqing Cui, Yusen Qin, Ruqi Huang, Lei Han, Tiancai Wang, Xiang Li, Yue Gao, Guyue Zhou
2605.30313v2
UniLab: A Heterogeneous Architecture for Robot RL Beyond GPU-Dominant Paradigms
Yufei Jia, Zhanxiang Cao, Mingrui Yu, Heng Zhang, Shenyu Chen, Dixuan Jiang, Meng Li, Xiaofan Li, Yiyang Liu, Junzhe Wu, Zheng Li, XiLin Fang, Tingyu Cui, Shengcheng Fu, Haoyang Li, Anqi Wang, Zifan Wang, Dongjie Zhu, Chenyu Cao, Zhenbiao Huang, Ziang Zheng, Jie Lu, Xin Ma, Zhengyang Wei, Xiang Zhao, Tianyue Zhan, Ye He, Yuxiang Chen, Yizhou Jiang, Yue Li, Haizhou Ge, Yuhang Dong, Fan Jia, Ziheng Zhang, Meng Zhang, Xiwa Deng, Zhixing Chen, Hanyang Shao, Chenxin Dong, Yixuan Li, Yizhi Chen, Bokui Chen, Kaifeng Zhang, Hanqing Cui, Yusen Qin, Ruqi Huang, Lei Han, Tiancai Wang, Xiang Li, Yue Gao, Guyue Zhou
2605.30313v2
arXiv:2605.30313v2
•updated
•
2026-05-28
Simulation-based RL for contemporary robot control is increasingly organized around GPU-resident simulation: physics, rollout collection, and learning are placed on a single GPU-centric execution path. This paradigm has greatly improved training speed, but it has also encouraged a default assumption that efficient training requires physics to reside on the GPU. We revisit this assumption. Our view is that, in simulation-dominated robot control, the essential question is not which processor runs physics, but whether simulation throughput, policy learning, and runtime synchronization form an efficient end-to-end loop. We present UniLab, a heterogeneous CPU-simulation / GPU-learning architecture that decouples CPU-parallel simulation from GPU policy updates through a unified runtime for data movement, buffering, and synchronization. UniLab is implemented as a complete and extensible training system using MuJoCoUni and MotrixSim CPU-batched physics backends, supporting PPO, FastSAC, FlashSAC, and APPO. On representative simulation-based robot control tasks, UniLab improves end-to-end training efficiency by 3--10$\times$ under the same hardware configuration, while reducing dependence on the NVIDIA CUDA-based software stack and supporting cross-platform execution on the Apple macOS platform and the AMD ROCm and Intel XPU accelerator backends. These results show that GPU simulation is an effective path to efficient training, but not a necessary one, broadening the practical system choices available for robot RL training. Project page: https://unilabsim.github.io.
HARP-VLA: Human-Robot Aligned Representation Learning for Vision-Language-Action Model
Xiang Zhu, Puzhen Yuan, Yichen Liu, Jianyu Chen
2605.31234v1
HARP-VLA: Human-Robot Aligned Representation Learning for Vision-Language-Action Model
Xiang Zhu, Puzhen Yuan, Yichen Liu, Jianyu Chen
2605.31234v1
arXiv:2605.31234v1
•
2026-05-29
Learning generalizable vision-language-action (VLA) models from large-scale human videos is promising but challenging due to cross-embodiment discrepancies in both visual observations and executable actions. While latent action models reduce the action execution gap by learning action abstractions, they still rely on visual features. Thus, misaligned human and robot visual representations can lead to inconsistencies in policy inputs and induce domain-dependent latent actions, hindering effective co-training with human videos. To address this, we propose HARP, a human-robot aligned representation learning framework for more effective VLA pretraining from human videos. Specifically, HARP uses limited paired human-robot demonstrations as cross-embodiment bridges and abundant unpaired human and robot videos as a scalable dynamics supervision data source. It trains a robot-adapted visual encoder and a latent action model with manipulation-centric auxiliary cues and a source-relative pair-discriminative alignment loss, which adapts robot representations toward human semantics while preserving pair-level discrimination. The learned aligned vision encoder and latent action model provide a unified vision and action representation for VLA-style policy learning, where human and robot videos provide vision-language-to-latent-action supervision and a lightweight robot action head grounds latent actions into executable commands. Experiments on feature visualization, simulation, and realworld manipulation show improved human-robot alignment and downstream policy performance, achieving 4.481 average length on CALVIN ABC$\rightarrow$D and a 7.1\% realworld success rate gain over the strongest baseline.
Learning Generalizable Robot Policy with Human Demonstration Video as a Prompt
Xiang Zhu, Yichen Liu, Hezhong Li, Jianyu Chen
2505.20795v2
Learning Generalizable Robot Policy with Human Demonstration Video as a Prompt
Xiang Zhu, Yichen Liu, Hezhong Li, Jianyu Chen
2505.20795v2
arXiv:2505.20795v2
•updated
•
2025-05-27
Recent robot learning methods commonly rely on imitation learning from massive robotic dataset collected with teleoperation. When facing a new task, such methods generally require collecting a set of new teleoperation data and finetuning the policy. Furthermore, the teleoperation data collection pipeline is also tedious and expensive. Instead, human is able to efficiently learn new tasks by just watching others do. In this paper, we introduce a novel two-stage framework that utilizes human demonstrations to learn a generalizable robot policy. Such policy can directly take human demonstration video as a prompt and perform new tasks without any new teleoperation data and model finetuning at all. In the first stage, we train video generation model that captures a joint representation for both the human and robot demonstration video data using cross-prediction. In the second stage, we fuse the learned representation with a shared action space between human and robot using a novel prototypical contrastive loss. Empirical evaluations on real-world dexterous manipulation tasks show the effectiveness and generalization capabilities of our proposed method.
Comment: Accepted to the IEEE International Conference on Robotics and Automation (ICRA), 2026
Simulation of collision avoidance behavior in crowd movement by data-driven approach
Xuanwen Liang, Eric Wai Ming Lee
2605.31210v1
Simulation of collision avoidance behavior in crowd movement by data-driven approach
Xuanwen Liang, Eric Wai Ming Lee
2605.31210v1
arXiv:2605.31210v1
•
2026-05-29
Crowd movement simulation is essential for pedestrian safety management and facility layout optimization. Data-driven models enhance trajectory prediction accuracy under Euclidean metrics, yet they suffer from excessively high collision rates, especially in bidirectional and multidirectional flows. In this paper, we establish a novel data-driven crowd simulation model that incorporates the pedestrian collision mechanism into the loss function to reduce collisions. A new lateral-acceleration-based collision loss function and a Voronoi-based motion feature extraction approach are proposed. The model is based on a Generative Adversarial Network (GAN) architecture and is termed CPGAN (Collision-Penalized GAN). We evaluate CPGAN in bidirectional flow scenarios, which involve frequent collision avoidance behaviors. Results show that the proposed lateral-acceleration-based collision loss significantly reduces opposite-direction pedestrian collision rates to levels comparable with controlled experiments. CPGAN effectively simulates bidirectional flow, reproducing lane formation and N-t curves. The research outcomes can provide inspiration for integrating pedestrian dynamics mechanisms into loss functions in data-driven crowd simulation.
EBuddy: a workflow orchestrator for industrial human-machine collaboration
Michele Banfi, Rocco Felici, Stefano Baraldo, Oliver Avram, Anna Valente
2603.28579v2
EBuddy: a workflow orchestrator for industrial human-machine collaboration
Michele Banfi, Rocco Felici, Stefano Baraldo, Oliver Avram, Anna Valente
2603.28579v2
arXiv:2603.28579v2
•updated
•
2026-03-30
This paper presents EBuddy, a voice-guided workflow orchestrator for natural human-machine collaboration in industrial environments. EBuddy targets a recurrent bottleneck in tool-intensive workflows: expert know-how is effective but difficult to scale, and execution quality degrades when procedures are reconstructed ad hoc across operators and sessions. EBuddy operationalizes expert practice as a finite state machine (FSM) driven application that provides an interpretable decision frame at runtime (current state and admissible actions), so that spoken requests are interpreted within state-grounded constraints, while the system executes and monitors the corresponding tool interactions. Through modular workflow artifacts, EBuddy coordinates heterogeneous resources, including GUI-driven software and a collaborative robot, leveraging fully voice-based interaction through automatic speech recognition and intent understanding. An industrial pilot on impeller blade inspection and repair preparation for directed energy deposition (DED), realized by human-robot collaboration, shows substantial reductions in end-to-end process duration across onboarding, 3D scanning and processing, and repair program generation, while preserving repeatability and low operator burden.
Probing Collision Grounding in Vision-Language Models for Safe Human-Robot Collaboration
Jun Wang, Xiaohao Xu, Xiaonan Huang
2605.31196v1
Probing Collision Grounding in Vision-Language Models for Safe Human-Robot Collaboration
Jun Wang, Xiaohao Xu, Xiaonan Huang
2605.31196v1
arXiv:2605.31196v1
•
2026-05-29
Safe human--robot collaboration requires more than visual description: a monitor must determine whether the robot body is safely separated, already colliding with the scene or a person, or about to collide. We call this capability collision grounding: binding visual observations to robot body geometry, camera viewpoint, scene layout, human proximity, and temporal motion in order to infer present and imminent contact. We introduce TouchSafeBench, a physics-grounded benchmark for evaluating collision grounding in vision-language models (VLMs). Built in Habitat~3.0, TouchSafeBench contains 2,940 simulated indoor co-presence episodes across social navigation and social rearrangement, with synchronized multi-view RGB-D observations, top-down trajectory maps, calibrated camera metadata, and simulator-derived contact labels. We study two deployment-facing tasks: classifying the current safety state and warning about imminent collision before contact. Across three frontier or robotics-oriented VLMs and nine visual representations, current models remain far from reliable: the best average Macro-F1 stays below 50\%, explicit depth is not automatically transformed into robot-body collision evidence, and robot--scene contact is consistently harder than human-contact risk. TouchSafeBench reveals a central limitation of embodied VLMs: visual fluency does not imply physical accountability. Reliable robot safety monitors will need representations that explicitly bind viewpoint, robot morphology, metric geometry, and future collision. We will release the benchmark upon acceptance.
Comment: 31 pages, 9 figures
Symmetries Here and There, Combined Everywhere: Cross-space Symmetry Compositions in Robotics
Loizos Hadjiloizou, Rodrigo Pérez-Dattari, Noémie Jaquier
2605.22639v2
Symmetries Here and There, Combined Everywhere: Cross-space Symmetry Compositions in Robotics
Loizos Hadjiloizou, Rodrigo Pérez-Dattari, Noémie Jaquier
2605.22639v2
arXiv:2605.22639v2
•updated
•
2026-05-21
Robots exhibit a rich variety of symmetries arising from their mechanical structure and the properties of their tasks. Although many robotics problems exhibit several symmetries simultaneously, existing approaches typically treat them in isolation, failing to exploit their combined potential. This paper introduces cross-space symmetry compositions, a framework for learning robot policies that are jointly equivariant to multiple symmetries across configuration and task spaces. Leveraging the differential-geometric structure of the forward kinematics map, we both descend symmetries from configuration to task space and lift symmetries from task to configuration space, enabling their composition within a unified representation space. We validate our framework on simulated and real-world experiments on a dual-arm robot, demonstrating that jointly leveraging multiple symmetries yields improved generalization.
Comment: 8 pages, 8 figures, 1 table
TARIC: Memory-Augmented Traversability-Aware Outdoor VLN under Interrupted Semantic Cues
Tianle Zeng, Hanjing Ye, Jianwei Peng, Jingwen Yu, Hanxuan Chen, Hong Zhang
2605.31121v1
TARIC: Memory-Augmented Traversability-Aware Outdoor VLN under Interrupted Semantic Cues
Tianle Zeng, Hanjing Ye, Jianwei Peng, Jingwen Yu, Hanxuan Chen, Hong Zhang
2605.31121v1
arXiv:2605.31121v1
•
2026-05-29
Outdoor vision-language navigation (VLN) in long-range, open-world environments is frequently disrupted by semantic-cue interruptions, where informative goal cues become sparse, occluded, or leave the field of view. Once such cues disappear, agents enter a cue-free phase and often degrade into backtracking, oscillatory headings, or aimless exploration. While memory-based methods attempt to bridge these gaps, they often fail under traversability-driven detours: the remembered cue direction may be infeasible, forcing detours that prolong cue-free phases and gradually render robot-centric cues stale and implicit histories blurred. This makes traversability a stability condition for maintaining goal-directed guidance, rather than merely a local safety concern. We propose a unified outdoor VLN framework that survives semantic-cue interruptions by maintaining traversability-consistent executable guidance throughout prolonged cue-free phases. Specifically, our method extracts semantic bearings from visibility-gated goal or exploration cues and grounds them into executable headings using a real-time near-field traversability profile, providing goal-consistent feasible guidance beyond reject-only safety filtering. To prevent guidance degradation during detours, we lift intermittent 2D evidence into a world-aligned 3D cue memory with an uncertainty-aware readout mechanism, ensuring guidance remains continuously reachable and stable as the robot moves. We evaluate the framework on quadrupedal and wheeled platforms over 600--1000 m routes. Our method improves simulation success rate by over 10 percentage points over the strongest baseline and achieves a real-world success rate of 40%, compared to 17.5% for the strongest baseline, with substantially higher robustness during prolonged cue-free intervals.
Don't Fool Me Twice: Adapting to Adversity in the Wild with Experience-Driven Reasoning
Navin Sriram Ravie, Andrew Jong, Krrish Jain, John Liu, Omar Alama, Bijo Sebastian, Sebastian Scherer
2605.31119v1
Don't Fool Me Twice: Adapting to Adversity in the Wild with Experience-Driven Reasoning
Navin Sriram Ravie, Andrew Jong, Krrish Jain, John Liu, Omar Alama, Bijo Sebastian, Sebastian Scherer
2605.31119v1
arXiv:2605.31119v1
•
2026-05-29
In robotics, dangers and adversity modes are often embodiment-specific and relative to each agent. A frontier of autonomous mobile robotics is to enable agents to operate effectively in the wild in unseen unstructured environments. A significant challenge in unseen unstructured environments is that it may not be possible to predict all the dangers to the specific robot. Although recent work has used large foundation vision-language models (VLMs) to preemptively predict an exhaustive list of common-sense dangers, it remains difficult to capture possible interaction and embodiment-dependent adversities. We propose a continual learning framework for a mobile embodied agent to learn online from disturbances and attribute anomalous behaviours to causes through semantics, enabling better prediction and planning of the world in the future. Our framework, "Don't Fool Me Twice", first observes disturbances and describes their effects on the robot; this description is augmented with visual context to query a VLM to predict possible causes; the local disturbance is characterized using kernel regression, which allows for efficient, few-shot modeling of transient anomalies. We leverage semantic voxel-centric modeling to estimate epistemic uncertainty, enabling richer downstream recovery by treating interaction-driven disturbances as learnable spatial behaviors. We present four hypotheses and validate them in simulation and on hardware across embodiments and adversity modes.
NTR: Neural Token Reconstruction for Scene Token Bottleneck in End-to-End Driving
Jiahui Li, Jiawei Sun, Zixiang Ren, Ming Liu, Jiamin Shi, Ruiteng Zhao, Zhiyang Liu, Liying Liu, Zuoguan Wang, Kaidi Yang
2605.31116v1
NTR: Neural Token Reconstruction for Scene Token Bottleneck in End-to-End Driving
Jiahui Li, Jiawei Sun, Zixiang Ren, Ming Liu, Jiamin Shi, Ruiteng Zhao, Zhiyang Liu, Liying Liu, Zuoguan Wang, Kaidi Yang
2605.31116v1
arXiv:2605.31116v1
•
2026-05-29
Recent perception-free end-to-end (E2E) autonomous driving methods bypass explicit perception outputs by compressing dense image patch tokens into compact scene tokens for downstream trajectory generation and scoring. While these scene tokens form a compact visual bottleneck for the planner, they receive supervision solely from the planning objective, providing limited constraints on the encoded visual information. To address this limitation, we introduce Neural Token Reconstruction (NTR), a representation learning framework to directly constrain the compact scene-token bottleneck in perception-free driving. NTR introduces a self-distillation masked latent reconstruction objective that reconstructs masked patch-level latent features using only compact scene tokens as reconstruction memory. This forces reconstruction gradients to pass exclusively through the scene-token bottleneck, encouraging scene tokens to preserve richer and less redundant visual representations for planning. We further introduce semantic priors derived from foundation-model annotations as a weak semantic interface biasing reconstruction targets toward driving-related structures without introducing explicit perception heads. All auxiliary reconstruction components are removed at inference time, leaving the deployed planner unchanged. NTR achieves state-of-the-art performance on three public autonomous driving benchmarks, including 8.0461 RFS on Waymo E2E and 94.1 PDMS / 90.9 EPDMS on NavSim1&2. The learned scene tokens exhibit lower pairwise redundancy and higher effective rank, indicating that effective bottleneck supervision improves both compact visual representation learning and planning performance.
Building Generalization Into Behavior Generation Via Adaptive Compositions of Regularities
Aravind Battaje, Malte Bernhard, Vito Mengers, Oliver Brock
2605.31110v1
Building Generalization Into Behavior Generation Via Adaptive Compositions of Regularities
Aravind Battaje, Malte Bernhard, Vito Mengers, Oliver Brock
2605.31110v1
arXiv:2605.31110v1
•
2026-05-29
Generalization in robotics requires prior knowledge about how the world is structured, yet this structure changes from one situation to the next. This paper investigates the proposition that generalization arises from adaptively composing regularities -- predictable relationships within the robot-environment system -- into situation-appropriate structures for behavior generation. We examine this proposition by analyzing the mechanism in AICON (Active InterCONnect), a framework representing regularities as interacting processes in a differentiable network, where sensory feedback realizes composition and gradient descent generates behavior. To isolate adaptive composition as the key mechanism, we study a simple simulated problem in which all relevant regularities can be identified. We expose the resulting model to a wide range of novel conditions not considered during design, and we find that it generates context-appropriate behavior in all but one case, where encoded regularities are provably insufficient. Ablations reveal that the network automatically modulates which regularities influence behavior based on their informativeness. These results suggest that adaptive composition of regularities constitutes a powerful inductive bias for building generalization into behavior generation.
Comment: 10 pages, 6 figures
Modeling Robotics Dataset Construction as an Artifact-Based Build Process
Leon Pohl, Lukas Beer, George Sebastian, Mirko Maehlisch
2606.00162v1
Modeling Robotics Dataset Construction as an Artifact-Based Build Process
Leon Pohl, Lukas Beer, George Sebastian, Mirko Maehlisch
2606.00162v1
arXiv:2606.00162v1
•
2026-05-29
Robotic systems generate large volumes of multimodal sensor data, but converting ROS bag recordings into machine learning datasets is often handled by ad hoc sequential scripts, creating engineering overhead and slow iteration cycles. We model dataset construction as an artifact-based build process over a dependency graph and implement this approach in Bagzel, an open-source Bazel extension for reproducible, incremental dataset generation (including nuScenes-format export). We compare Bagzel and Bagzel-xattr (server-side digest management) against a sequential rosbag2nuscenes baseline. Bagzel reduces runtime in all evaluated execution modes, with the largest gains in iterative workflows (up to 386.26x in warm builds and 7.21x in incremental builds on a 20.4 GB dataset). Across dataset sizes from 5.1 to 20.4 GB, Bagzel variants show markedly better scaling behavior than the baseline, especially in warm and incremental modes. Bagzel-xattr provides additional gains, with a mean runtime reduction of 5.9% compared to Bagzel in the input granularity study. Overall, modeling robotics dataset construction as an artifact-based build process substantially reduces dataset update latency while maintaining a deterministic build design that supports reproducibility. Bagzel is publicly available at https://github.com/UniBwTAS/bagzel.
Comment: Accepted 2026 IEEE 22nd International Conference on Automation Science and Engineering (CASE 2026), 6 pages, 6 figures, 2 tables
Safety-Critical Adaptive Impedance Control via Nonsmooth Control Barrier Functions under State and Input Constraints
Faisal Lawan, Xiaoran Han, Joaquin Carrasco, Barry Lennox, Xiaoxiao Cheng
2605.28367v3
Safety-Critical Adaptive Impedance Control via Nonsmooth Control Barrier Functions under State and Input Constraints
Faisal Lawan, Xiaoran Han, Joaquin Carrasco, Barry Lennox, Xiaoxiao Cheng
2605.28367v3
arXiv:2605.28367v3
•updated
•
2026-05-27
Safe physical interaction is critical for deploying robotic manipulators in human-robot interaction and contact-rich tasks, where uncertainty, external forces, and actuator limitations can compromise both performance and safety. We propose an online adaptive impedance control framework that enforces joint-state safety while achieving compliant interaction under uncertain dynamics. The approach combines a quadratic-program-based safety filter with a novel composed position-velocity non-smooth control barrier function (NCBF), enabling joint position and velocity constraints to be enforced through a unified relative-degree-one barrier. Unknown dynamics are compensated online using an interval type-2 fuzzy logic system, while actuator torque limits are handled through soft constraints with exact penalty recovery of feasible solutions. A disturbance-observer-enhanced safety mechanism improves robustness against modelling errors and external interaction forces. Using composite Lyapunov analysis, we prove forward invariance of the safe set and the uniform ultimately boundedness of the impedance-tracking error. Simulations on a 7-DOF manipulator with severe parametric uncertainty and external interaction wrenches demonstrate safe constraint satisfaction and robust impedance tracking.
Comment: 12 pages, 3 figures
Seeing Fast and Slow: Bimodal 3D Scene Graphs for Open-set Tasks
Marcel Bartholomeus Prasetyo, Shrutika Vishal Thengane, A Manicka Praveen, Yi Loo, Malika Meghjani
2605.31067v1
Seeing Fast and Slow: Bimodal 3D Scene Graphs for Open-set Tasks
Marcel Bartholomeus Prasetyo, Shrutika Vishal Thengane, A Manicka Praveen, Yi Loo, Malika Meghjani
2605.31067v1
arXiv:2605.31067v1
•
2026-05-29
Open-set task execution can significantly benefit from seamlessly switching between coarse and fine scene representations depending on the context and the evolving information as the robot explores the environment. For example, it is often sufficient to start with a coarse scene representation initially and only employ a finer, more granular scene representation when the robot encounters regions which are likely to contain the task relevant objects. Hence, in this work, we propose BiMoSG, a bimodal 3D scene graph generation approach for open-set tasks. BiMoSG employs a "fast" mode by default to efficiently generate a coarse 3D scene graph and can switch to a "slow" mode for generating a finer open vocabulary 3D scene graph of task relevant objects. We demonstrate that our proposed 3D scene graph generation approach is significantly faster than the open-source state-of-the-art approaches. This allows us to integrate the scene graph generation process with task execution for real-time deployment.
Can Aerial VLA Models Cooperate? Evaluating Closed-Loop Air-Ground Coordination with CARLA-Air
Tianle Zeng, Yanci Wen, Xueang Yu, Hong Zhang
2605.31066v1
Can Aerial VLA Models Cooperate? Evaluating Closed-Loop Air-Ground Coordination with CARLA-Air
Tianle Zeng, Yanci Wen, Xueang Yu, Hong Zhang
2605.31066v1
arXiv:2605.31066v1
•
2026-05-29
Recent aerial vision-language-action (VLA) models show promising single-UAV capabilities, such as tracking moving objects and navigating to language-specified landmarks. However, it remains unclear whether these capabilities can transfer to air-ground cooperation, where a UAV and a UGV must act jointly in a shared, closed-loop physical world. We study this question with CARLA-Air, a single-process air-ground evaluation environment that unifies CARLA and AirSim inside one Unreal Engine runtime. By sharing the same world state, physics tick, and sensing pipeline, CARLA-Air enables physically consistent UAV--UGV interaction and precise measurement of simulation-timestamp alignment and effective coordination latency. Using CARLA-Air, we evaluate representative aerial VLA and planning baselines on two complementary diagnostic tasks: moving-platform landing and occlusion-recovery escort. The results show that current aerial VLA models can often track or follow a ground partner, but struggle to convert this single-agent competence into stable cooperative behavior. State prompting provides limited benefit, and naive bidirectional interaction fails to consistently improve performance and can amplify errors for most baselines. These findings suggest that, under the tested text-based cue interfaces, zero-shot cooperative air-ground VLA requires three components beyond the current paradigm: explicit partner-state grounding, low-latency action coordination, and team-level objective alignment. Our code is available at https://github.com/louiszengCN/CarlaAir.
Comment: Code at https://github.com/louiszengCN/CarlaAir
Self-Supervised Online Robot-Agnostic Traversability Estimation for Open-World Environments
Julia Hindel, Simon Bultmann, Houman Masnavi, Daniele Cattaneo, Abhinav Valada
2605.28442v2
Self-Supervised Online Robot-Agnostic Traversability Estimation for Open-World Environments
Julia Hindel, Simon Bultmann, Houman Masnavi, Daniele Cattaneo, Abhinav Valada
2605.28442v2
arXiv:2605.28442v2
•updated
•
2026-05-27
Self-supervised online traversability estimation enables robots to continuously learn from unlabeled open-world experiences and adapt their navigation behavior toward safe and efficient trajectories. Existing approaches either rely on handcrafted proprioceptive traversability scores, limiting robot-agnosticism, or cluster prior data, preventing online learning. Moreover, many continual learning methods incur substantial memory and computational costs, hindering onboard deployment. We introduce COTRATE, an online learning framework for continuous traversability estimation from multimodal, unlabeled robot experience. Our method first infers robust traversability scores using a robot-agnostic, learning-based online terrain assessment module operating on proprioceptiveand inertial signals. These scores then supervise a visual traversability network through a novel alignment loss that associates visual embeddings with online terrain assessments. To mitigate forgetting during continual learning with minimal overhead, we propose a diversity-aware feature selection strategythat preserves performance using a compact replay memory. We further show that the learned traversability representation supports knowledge transfer across different robot platforms with different locomotion kinematics. We evaluate COTRATE on a dataset of $\approx$ 50,000 images collected with two robotic platforms across 11 outdoor terrains, and benchmark it on navigation tasks in three representative outdoor environments. We make the dataset, code, and trained models publicly available.
Comment: 14 pages, 16 Figures
SignScene: Visual Sign Grounding for Mapless Navigation
Nicky Zimmerman, Joel Loo, Benjamin Koh, Zishuo Wang, David Hsu
2602.12686v2
SignScene: Visual Sign Grounding for Mapless Navigation
Nicky Zimmerman, Joel Loo, Benjamin Koh, Zishuo Wang, David Hsu
2602.12686v2
arXiv:2602.12686v2
•updated
•
2026-02-13
Navigational signs enable humans to navigate unfamiliar environments without maps. This work studies how robots can similarly exploit signs for mapless navigation in the open world. A central challenge lies in interpreting signs: real-world signs are diverse and complex, and their abstract semantic contents need to be grounded in the local 3D scene. We formalize this as sign grounding, the problem of mapping semantic instructions on signs to corresponding scene elements and navigational actions. Recent Vision-Language Models (VLMs) offer the semantic common-sense and reasoning capabilities required for this task, but are sensitive to how spatial information is represented. We propose SignScene, a sign-centric spatial-semantic representation that captures navigation-relevant scene elements and sign information, and presents them to VLMs in a form conducive to effective reasoning. We evaluate our grounding approach on a dataset of 114 queries collected across nine diverse environment types, achieving 88% grounding accuracy and significantly outperforming baselines. Finally, we demonstrate that it enables real-world mapless navigation on a Spot robot using only signs.
Comment: Under review for a conference
A study on a Real-Time VR-Based Teleoperation Framework for Manipulator in Dynamic Environment
InGyu Choi, GeonYeong Go, SunWoo Ahn, HyoJae Kang, Min-Sung Kang
2605.30989v1
A study on a Real-Time VR-Based Teleoperation Framework for Manipulator in Dynamic Environment
InGyu Choi, GeonYeong Go, SunWoo Ahn, HyoJae Kang, Min-Sung Kang
2605.30989v1
arXiv:2605.30989v1
•
2026-05-29
Robot teleoperation enables safe, non-contact task execution in hazardous environments where direct human access is difficult, and its application has expanded with recent VR technologies. Many VR teleoperation studies, however, have primarily served as data-collection tools for robot imitation learning, so they often do not explicitly address dynamic obstacles, workspace changes, or collision risks during operation. For real deployment aimed at operator safety, teleoperation must react to dynamic situations with low latency and remain robust to mistakes made by inexperienced operators. This paper presents a VR teleoperation framework that supports real-time manipulation while handling collisions with both static and moving obstacles. The framework integrates GPU-accelerated inverse kinematics and trajectory optimization within a VR interface to generate feasible joint commands at each control cycle under robot constraints. Experiments with a 7-DoF manipulator demonstrate stable online behavior and collision-aware motion generation across three scenarios: obstacle-free, static-obstacle, and moving-obstacle environments. The results indicate that the proposed approach generates motion consistent with the operator's command while producing safe detours when obstacles interfere with the commanded path.
Comment: This manuscript has been submitted for possible publication
SKETCH: Semantic Key-Point Conditioning for Long-Horizon Vessel Trajectory Prediction
Linyong Gan, Zimo Li, Wenxin Xu, Xingjian Li, Jianhua Z. Huang, Enmei Tu, Shuhang Chen
2601.18537v3
SKETCH: Semantic Key-Point Conditioning for Long-Horizon Vessel Trajectory Prediction
Linyong Gan, Zimo Li, Wenxin Xu, Xingjian Li, Jianhua Z. Huang, Enmei Tu, Shuhang Chen
2601.18537v3
arXiv:2601.18537v3
•updated
•
2026-01-26
Accurate long-horizon vessel trajectory prediction remains challenging due to compounded uncertainty from complex navigation behaviors and environmental factors. Existing methods often struggle to maintain global directional consistency, leading to drifting or implausible trajectories when extrapolated over long time horizons. To address this issue, we propose a semantic-key-point-conditioned trajectory modeling framework, in which future trajectories are predicted by conditioning on a high-level Next Key Point (NKP) that captures navigational intent. This formulation decomposes long-horizon prediction into global semantic decision-making and local motion modeling, effectively restricting the support of future trajectories to semantically feasible subsets. To efficiently estimate the NKP prior from historical observations, we adopt a pretrain-finetune strategy. Extensive experiments on real-world AIS data demonstrate that the proposed method consistently outperforms state-of-the-art approaches, particularly for long travel durations, directional accuracy, and fine-grained trajectory prediction.
RDGen: Demonstration Generation for High-Quality Robot Learning via Reinforcement Learning
Zijian Zhu, Menglin Zou, Zhuang Li, Yaojie Tu, Xinhai Sun
2605.30957v1
RDGen: Demonstration Generation for High-Quality Robot Learning via Reinforcement Learning
Zijian Zhu, Menglin Zou, Zhuang Li, Yaojie Tu, Xinhai Sun
2605.30957v1
arXiv:2605.30957v1
•
2026-05-29
Vision-Language-Action (VLA) models have emerged as a promising paradigm for general-purpose robot control. However, their performance remains fundamentally constrained by the availability of high-quality robot trajectory data. In current robot learning practice, such data are primarily collected through human teleoperation, which is labor-intensive, costly, and difficult to scale. In this paper, we propose RDGen, a sim-to-real reinforcement learning framework for generating high-quality robot demonstrations. Rather than employing reinforcement learning solely as the final control policy, RDGen leverages trained RL policies as a structured trajectory generator. The system consists of a VLM-based task parser that identifies task-relevant objects, a Grounding DINO-based object localizer, and an RL policy transferred from simulation to the real robot. Successful rollouts are then harvested as clean, high-quality demonstrations for downstream VLA training, while the simulation stage further provides a scalable source of additional trajectories at little marginal cost. Experiments on a pick-and-place task demonstrate that the transferred RL policy achieves a high task success rate. Compared with human teleoperation, RDGen produces significantly smoother trajectories and yields superior downstream VLA performance. These results indicate that RL-generated demonstrations can serve as more reliable and consistent supervisory signals for robot policy learning.
Comment: 13 pages, 4 figures, 3 tables
Enhancing Human-Likeness in Reinforcement Learning Agents via Hierarchical Macro Action Quantization
Usman Nizamani, M. Shaheer Luqman, Fawad Javed Fateh, Ali Shah Ali, Murad Popattia, M. Zeeshan Zia, Quoc-Huy Tran
2605.30928v1
Enhancing Human-Likeness in Reinforcement Learning Agents via Hierarchical Macro Action Quantization
Usman Nizamani, M. Shaheer Luqman, Fawad Javed Fateh, Ali Shah Ali, Murad Popattia, M. Zeeshan Zia, Quoc-Huy Tran
2605.30928v1
arXiv:2605.30928v1
•
2026-05-29
Human-like agents are a long-standing goal of artificial intelligence. Despite strong performance, most reinforcement learning (RL) agents remain reward-driven and often exhibit behaviors that differ from humans, limiting interpretability and reliability. In this work, we introduce a novel human-like RL framework that predicts action sequences closely aligned with human behaviors while maximizing rewards. Specifically, we encode human demonstrations into macro actions using a hierarchical macro action quantization approach (termed HiMAQ) consisting of two successive levels of vector quantization. The lower quantization level maps input actions to fine-grained subaction clusters, while the higher quantization level aggregates these subaction clusters into action clusters. Extensive evaluations on the D4RL benchmarks show that our hierarchical approach outperforms the non-hierarchical baseline (MAQ), achieving better human-likeness scores while maintaining comparable or better success rates than previous RL agents. The improvements generalize across integrations with various RL algorithms, namely IQL, SAC, and RLPD.
AnySlot: Goal-Conditioned Vision-Language-Action Policies for Zero-Shot Slot-Level Placement
Zhaofeng Hu, Sifan Zhou, Qinbo Zhang, Rongtao Xu, Qi Su, Jorge Mendez-Mendz, Ci-Jyun Liang
2604.10432v3
AnySlot: Goal-Conditioned Vision-Language-Action Policies for Zero-Shot Slot-Level Placement
Zhaofeng Hu, Sifan Zhou, Qinbo Zhang, Rongtao Xu, Qi Su, Jorge Mendez-Mendz, Ci-Jyun Liang
2604.10432v3
arXiv:2604.10432v3
•updated
•
2026-04-12
Vision-Language-Action (VLA) policies have emerged as a versatile paradigm for generalist robotic manipulation. However, precise object placement under compositional language remains challenging for end-to-end VLA policies. Slot-level placement requires reliable slot grounding and centimeter-level geometric precision. To this end, we propose AnySlot, a framework that reduces compositional complexity by introducing an explicit spatial visual goal between language grounding and control. AnySlot converts language into a visual goal by rendering a spatial marker at the intended slot, then executes this goal with a goal-conditioned VLA policy. This hierarchical design decouples high-level slot selection from low-level execution, improving semantic accuracy and spatial robustness. Furthermore, recognizing the lack of benchmarks for such precision-demanding tasks, we introduce SlotBench, a structured simulation benchmark with nine task categories for evaluating spatial reasoning in slot-level placement. Extensive experiments show that AnySlot significantly outperforms flat VLA baselines and modular grounding methods in zero-shot slot-level placement.
A Hierarchical Spatiotemporal Action Tokenizer for In-Context Imitation Learning in Robotics
Fawad Javed Fateh, Ali Shah Ali, Murad Popattia, Usman Nizamani, Andrey Konin, M. Zeeshan Zia, Quoc-Huy Tran
2604.15215v3
A Hierarchical Spatiotemporal Action Tokenizer for In-Context Imitation Learning in Robotics
Fawad Javed Fateh, Ali Shah Ali, Murad Popattia, Usman Nizamani, Andrey Konin, M. Zeeshan Zia, Quoc-Huy Tran
2604.15215v3
arXiv:2604.15215v3
•updated
•
2026-04-16
We present a novel hierarchical spatiotemporal action tokenizer for in-context imitation learning. We first propose a hierarchical approach, which consists of two successive levels of vector quantization. In particular, the lower level assigns input actions to fine-grained subclusters, while the higher level further maps fine-grained subclusters to clusters. Our hierarchical approach outperforms the non-hierarchical counterpart, while mainly exploiting spatial information by reconstructing input actions. Furthermore, we extend our approach by utilizing both spatial and temporal cues, forming a hierarchical spatiotemporal action tokenizer, namely HiST-AT. Specifically, our hierarchical spatiotemporal approach conducts multi-level clustering, while simultaneously recovering input actions and their associated timestamps. Finally, extensive evaluations on multiple simulation and real robotic manipulation benchmarks show that our approach establishes a new state-of-the-art performance in in-context imitation learning.
LangForce: Bayesian Decomposition of Vision Language Action Models via Latent Action Queries
Shijie Lian, Bin Yu, Xiaopeng Lin, Laurence T. Yang, Zhaolong Shen, Changti Wu, Yuzhuo Miao, Cong Huang, Kai Chen
2601.15197v7
LangForce: Bayesian Decomposition of Vision Language Action Models via Latent Action Queries
Shijie Lian, Bin Yu, Xiaopeng Lin, Laurence T. Yang, Zhaolong Shen, Changti Wu, Yuzhuo Miao, Cong Huang, Kai Chen
2601.15197v7
arXiv:2601.15197v7
•updated
•
2026-01-21
Vision-Language-Action (VLA) models have shown promise in robot manipulation but often struggle to generalize to new instructions or complex multi-task scenarios. We identify a critical pathology in current training paradigms where goal-driven data collection creates a dataset bias. In such datasets, language instructions are highly predictable from visual observations alone, causing the conditional mutual information between instructions and actions to vanish, a phenomenon we term Information Collapse. Consequently, models degenerate into vision-only policies that ignore language constraints and fail in out-of-distribution (OOD) settings. To address this, we propose LangForce, a novel framework that enforces instruction following via Bayesian decomposition. By introducing learnable Latent Action Queries, we construct a dual-branch architecture to estimate both a vision-only prior $p(a \mid v)$ and a language-conditioned posterior $π(a \mid v, \ell)$. We then optimize the policy to maximize the conditional Pointwise Mutual Information (PMI) between actions and instructions. This objective effectively penalizes the vision shortcut and rewards actions that explicitly explain the language command. Without requiring new data, LangForce significantly improves generalization. Extensive experiments across on SimplerEnv and RoboCasa demonstrate substantial gains, including an 11.3% improvement on the challenging OOD SimplerEnv benchmark, validating the ability of our approach to robustly ground language in action.
Comment: ICML 2026
Trajectory Planning for Non-Communicating Mobile Robots using Inverse Optimal Control
Nina Majer, Yannick Epple, Xin Ye, Stefan Schwab, Sören Hohmann
2605.30906v1
Trajectory Planning for Non-Communicating Mobile Robots using Inverse Optimal Control
Nina Majer, Yannick Epple, Xin Ye, Stefan Schwab, Sören Hohmann
2605.30906v1
arXiv:2605.30906v1
•
2026-05-29
To enable an efficient interaction of non-communicating mobile robots in collision avoidance scenarios, we present a novel combined trajectory planning and prediction algorithm. Inverse optimal control is used to estimate unknown goal states of all robots based on observed past trajectories. Each robot also takes the perspective of other robots in considering self-prediction and solves a joint prediction problem using the estimated goal states. The resulting predictions are then considered for planning. Simulation results of scenarios with 2-8 robots show that the median of the durations until all vehicles reach their goals is 9.8 % faster compared to planning with constant acceleration based estimated goal states. Moreover, the proposed approach never leads to the solver being unable to find a solution to the planning or prediction problem.
Hyper-DP3: Frequency-Aware Right-Sizing of 3D Diffusion Policies for Visuomotor Control
Jinhao Zhang, Zhexuan Zhou, Huizhe Li, Yichen Lai, Wenlong Xia, Haoming Song, Youmin Gong, Jie Mei
2605.01581v4
Hyper-DP3: Frequency-Aware Right-Sizing of 3D Diffusion Policies for Visuomotor Control
Jinhao Zhang, Zhexuan Zhou, Huizhe Li, Yichen Lai, Wenlong Xia, Haoming Song, Youmin Gong, Jie Mei
2605.01581v4
arXiv:2605.01581v4
•updated
•
2026-05-02
Diffusion-based visuomotor policies perform well in robotic manipulation, yet current methods still inherit image-generation-style decoders and multi-step sampling. We revisit this design from a frequency-domain perspective. Robot action trajectories are highly smooth, with most energy concentrated in a few low-frequency discrete cosine transform modes. Under this structure, we show that the error of the optimal denoiser is bounded by the low-frequency subspace dimension and residual high-frequency energy, implying that denoising error saturates after very few reverse steps. This also suggests that action denoising requires a much simpler denoising model than image generation. Motivated by this insight, we propose Hyper-DP3 (HDP3), a pocket-scale 3D diffusion policy with a lightweight Diffusion Mixer decoder that supports two-step DDIM inference. Our synthetic experiments validate the theory and support the sufficiency of two-step denoising. Futhermore, across RoboTwin2.0, Adroit, MetaWorld, and real-world tasks, HDP3 achieves state-of-the-art performance with fewer than 1% of the parameters of prior 3D diffusion-based policies and substantially lower inference latency.
Wall-OSS-0.5 Technical Report
Ryan Yu, Pushi Zhang, Starrick Liu, Brae Liu, Miracle Kang, Shalfun Li, Lights Shi, Ellie Ma, Ping Yang, Chris Pan, Jerry Chen, Dongxiu Liu, Rain Sun, Miles Guo, Byron Zhang, Hugo Zhou, Zach Xu, Vincent Chen, Harrison Huang, James Wang, Dance Kuzi, Andy Zhai, Hang Su, Roy Gan, Lucy Liang, Hao Wang, Qian Wang
2605.30877v1
Wall-OSS-0.5 Technical Report
Ryan Yu, Pushi Zhang, Starrick Liu, Brae Liu, Miracle Kang, Shalfun Li, Lights Shi, Ellie Ma, Ping Yang, Chris Pan, Jerry Chen, Dongxiu Liu, Rain Sun, Miles Guo, Byron Zhang, Hugo Zhou, Zach Xu, Vincent Chen, Harrison Huang, James Wang, Dance Kuzi, Andy Zhai, Hang Su, Roy Gan, Lucy Liang, Hao Wang, Qian Wang
2605.30877v1
arXiv:2605.30877v1
•
2026-05-29
Large-scale Vision-Language-Action (VLA) pretraining is increasingly adopted as the foundation for robot policies, yet the evidence for pretrained VLAs is almost invariably reported after task-specific fine-tuning.This leaves a foundational question unanswered: does VLA pretraining itself yield executable robot behavior, or does it merely furnish a better initialization for downstream policy learning? We present Wall-OSS-0.5, an open-source 4B VLA built upon a 3B VLM backbone augmented with action-generation components, designed so that pretrained robotic capability is directly measurable on physical hardware.The model is pretrained across more than 20 embodiments, processing over one million robot trajectories per epoch alongside a grounded multimodal corpus. We adopt a gradient-bridged co-training recipe in which three objectives play distinct and complementary roles: discrete action prediction routes strong VLM-native gradients into the backbone, multimodal prediction preserves grounded vision-language understanding, and continuous flow matching serves as the deployment-time action interface. Before task-specific fine-tuning, the pretrained checkpoint achieves non-trivial zero-shot real-robot behavior, completing several tasks, including a held-out deformable manipulation task, at high task progress on a 17-task suite. After fine-tuning, the same checkpoint serves as a stronger adaptation prior, reaching 60.5% average task progress on 15 real-robot tasks and outperforming π_0.5 by 17.5%. Multimodal evaluations further confirm that action training does not erode grounded vision-language competence: the model preserves broad vision-language ability while strengthening embodied grounding. Together, these results reposition VLA pretraining from an initialization strategy to a directly testable, already useful source of robot capability.
Meta-Adaptive Beam Search Planning for Transformer-Based Reinforcement Learning Control of UAVs with Overhead Manipulators under Flight Disturbances
Hazim Alzorgan, Sayed Pedram Haeri Boroujeni, Abolfazl Razi
2603.26612v2
Meta-Adaptive Beam Search Planning for Transformer-Based Reinforcement Learning Control of UAVs with Overhead Manipulators under Flight Disturbances
Hazim Alzorgan, Sayed Pedram Haeri Boroujeni, Abolfazl Razi
2603.26612v2
arXiv:2603.26612v2
•updated
•
2026-03-27
Drones equipped with overhead manipulators offer unique capabilities for inspection, maintenance, and contact-based interaction. However, the motion of the drone and its manipulator is tightly linked, and even small attitude changes caused by wind or control imperfections shift the end-effector away from its intended path. This coupling makes reliable tracking difficult and also limits the direct use of learning-based arm controllers that were originally designed for fixed-base robots. These effects appear consistently in our tests whenever the UAV body experiences drift or rapid attitude corrections. To address this behavior, we develop a reinforcement-learning (RL) framework with a transformer-based double deep Q learning (DDQN), with the core idea of using an adaptive beam-search planner that applies a short-horizon beam search over candidate control sequences using the learned critic as the forward estimator. This allows the controller to anticipate the end-effector's motion through simulated rollouts rather than executing those actions directly on the actual model, realizing a software-in-the-loop (SITL) approach. The lookahead relies on value estimates from a Transformer critic that processes short sequences of states, while a DDQN backbone provides the one-step targets needed to keep the learning process stable. Evaluated on a 3-DoF aerial manipulator under identical training conditions, the proposed meta-adaptive planner shows the strongest overall performance with a 10.2% reward increase, a substantial reduction in mean tracking error (from about 6% to 3%), and a 29.6% improvement in the combined reward-error metric relative to the DDQN baseline. Our method exhibits elevated stability in tracking target tip trajectory (by maintaining 5 cm tracking error) when the drone base exhibits drifts due to external disturbances, as opposed to the fixed-beam and Transformer-only variants.
Comment: The paper will be reworked significantly
High-Load-Density Electro-Permanent Magnetic Foot with Controllable Adhesion for Quadruped Wall-Climbing Robots
An Li, Bo Tao, I-Ming Chen, Han Ding
2605.30849v1
High-Load-Density Electro-Permanent Magnetic Foot with Controllable Adhesion for Quadruped Wall-Climbing Robots
An Li, Bo Tao, I-Ming Chen, Han Ding
2605.30849v1
arXiv:2605.30849v1
•
2026-05-29
To enable reliable climbing locomotion of quadruped robots on ferromagnetic surfaces, this paper presents a high-load-density electro-permanent magnetic foot with controllable adhesion, featuring force-feedback circular Halbach-net electro-permanent magnet (CHN-EPM) adhesion units and a magnetization control system. Due to its three-dimensional magnetic circuit structure and flux-concentration effect, the CHN-EPM enables a distributed parallel magnetic flux path with enhanced flux utilization, resulting in reduced sensitivity to air-gap variations and allowing effective adhesion to be maintained even under partial contact conditions. The proposed CHN-EPM generates a maximum adhesion force exceeding 1000 N with a load-to-weight ratio over 200:1. A magnetization driver and a two-stage pulse current control strategy are developed to regulate the excitation current amplitude and duration, enabling accurate and reliable magnetization. By incorporating a flexible pressure sensor for contact force feedback, the system can effectively monitor attachment and detachment states, ensuring robust adhesion switching under uncertain contact conditions. The proposed system is integrated into a commercial quadruped robot (Unitree GO2), demonstrating high-load adhesion on ceiling and vertical-wall surfaces and stable locomotion on painted, perforated, and curved ferromagnetic surfaces.
Comment: 10 pages, 6 figures, 2 tables; project page and videos available in the repository
Hide-and-Seek in Trajectories: Discovering Failure Signals for VLA Runtime Monitoring
Seongheon Park, Wendi Li, Changdae Oh, Samuel Yeh, Zsolt Kira, Michael Hagenow, Sharon Li
2605.30834v1
Hide-and-Seek in Trajectories: Discovering Failure Signals for VLA Runtime Monitoring
Seongheon Park, Wendi Li, Changdae Oh, Samuel Yeh, Zsolt Kira, Michael Hagenow, Sharon Li
2605.30834v1
arXiv:2605.30834v1
•
2026-05-29
Vision-Language-Action (VLA) models enable robots to follow natural language instructions and generalize across diverse tasks, but they remain vulnerable to execution failures that compromise reliability in real-world deployment. Detecting such failures during execution is therefore critical for the robust deployment of embodied systems. Existing failure detection methods either rely on expensive action resampling or external models, while alternatives propagate trajectory-level labels uniformly across every timestep, obscuring localized failure signals. In this paper, we propose \textbf{Hide-and-Seek}, a framework that formulates VLA failure detection as a coarsely supervised learning problem. By combining inter-trajectory and intra-trajectory contrastive objectives, Hide-and-Seek localizes failure-indicative actions and induces temporally structured failure signals from trajectory-level supervision alone, without any step-level annotation. We evaluate Hide-and-Seek on LIBERO, VLABench, and a real-world robotic platform across three representative VLA policies: OpenVLA, $π_0$, and $π_{0.5}$.Our method achieves state-of-the-art multi-task failure detection performance with a practical accuracy--timeliness trade-off under conformal prediction, and generalizes well to both seen and unseen tasks.
DGSG-Mind: Dynamic 3D Gaussian Scene Graphs for Long-Term Scene Understanding and Grounding
Luzhou Ge, Xiangyu Zhu, Jinyan Liu, Xuesong Li
2605.29879v2
DGSG-Mind: Dynamic 3D Gaussian Scene Graphs for Long-Term Scene Understanding and Grounding
Luzhou Ge, Xiangyu Zhu, Jinyan Liu, Xuesong Li
2605.29879v2
arXiv:2605.29879v2
•updated
•
2026-05-28
Integrating open-vocabulary semantic information into dynamic 3D scene representations is essential for long-term embodied scene understanding. However, existing methods often suffer from fragile instance association due to incomplete cross-view cues, while their limited ability to handle object-level topological changes restricts long-term robotic task execution. Moreover, current 3D scene understanding methods either rely on simple feature matching without explicit spatial reasoning or assume offline ground-truth 3D geometry. To address these challenges, we present DGSG-Mind, a hybrid instance-aware 3D Gaussian dynamic scene graph system with an embodied reasoning agent. Our system couples a probabilistic voxel grid with explicit 3D Gaussians to enable robust cross-modal instance fusion and incremental semantic mapping. It handles dynamic changes through Gaussian-based visual relocalization and localized masked refinement guided by geometric-semantic consistency. Built on the instance Gaussian map, DGSG-Mind further constructs a hierarchical scene graph and develops the 3D Gaussian Mind, which integrates structural relations, spatial-semantic information, and visually annotated RoI Gaussian renderings for multimodal reasoning. Extensive experiments show that DGSG-Mind achieves the best zero-shot 3DVG performance among methods operating on self-reconstructed maps, while also delivering strong performance in 3D open-vocabulary semantic segmentation and scene reconstruction. We further deploy DGSG-Mind on real-world robots to demonstrate its target-oriented reasoning and dynamic update capabilities. The project page of DGSG-Mind is available at https://icr-lab.github.io/DGSG-Mind
Comment: 9 pages, 6 figures
Neurosim: A Fast Simulator for Neuromorphic Robot Perception
Richeek Das, Pratik Chaudhari
2602.15018v2
Neurosim: A Fast Simulator for Neuromorphic Robot Perception
Richeek Das, Pratik Chaudhari
2602.15018v2
arXiv:2602.15018v2
•updated
•
2026-02-16
Neurosim is a fast, real-time, high-performance library for simulating sensors such as dynamic vision sensors, RGB cameras, depth sensors, and inertial sensors. It can also simulate agile dynamics of multi-rotor vehicles in complex and dynamic environments. Neurosim can achieve frame rates as high as ~2700 FPS on a desktop GPU. Neurosim integrates with a ZeroMQ-based communication library called Cortex to facilitate seamless integration with machine learning and robotics workflows. Cortex provides a high-throughput, low-latency message-passing system for Python and C++ applications, with native support for NumPy arrays and PyTorch tensors. This paper discusses the design philosophy behind Neurosim and Cortex. It demonstrates how they can be used to (i) train neuromorphic perception and control algorithms, e.g., using self-supervised learning on time-synchronized multi-modal data, and (ii) test real-time implementations of these algorithms in closed-loop. Neurosim and Cortex are available at https://github.com/grasp-lyrl/neurosim .
Comment: 11 pages, 6 figures
Feat2Go: Visual Feature-Grounded Value Estimation for Embodied Reinforcement Learning
Junyang Shu, Zhiwei Lin, Bingqing Wei, Yongtao Wang
2605.30795v1
Feat2Go: Visual Feature-Grounded Value Estimation for Embodied Reinforcement Learning
Junyang Shu, Zhiwei Lin, Bingqing Wei, Yongtao Wang
2605.30795v1
arXiv:2605.30795v1
•
2026-05-29
Reinforcement learning is a promising approach for improving the capabilities of vision-language-action (VLA) models while avoiding the heavy data requirements of imitation learning. However, its effectiveness for VLA models is often constrained by sparse supervision and the difficulty of designing informative reward signals for long-horizon manipulation. In this work, we present Feat2Go, a fine-grained value estimation framework for embodied reinforcement learning. Specifically, Feat2Go first derives a continuous progress target from a pretrained visual world model by measuring patch-level similarity to subgoal states and partitioning episodes into semantic stages with trend-based clustering. We then train an embodied value model to predict this structural progress from the current observation and task instruction, and use the predicted value to reshape terminal rewards during policy optimization. The proposed framework is compatible with existing VLA policy reinforcement learning pipelines, including PPO and GRPO, and does not rely on manual reward engineering. Extensive experiments on ManiSkill3 and RoboTwin 2.0 demonstrate that Feat2Go consistently improves the performance of existing VLA models under both single-arm and bimanual manipulation settings. More specifically, on ManiSkill3, Feat2Go improves OpenVLAOFT from 17.5% to 82.9% average out-of-distribution success while retaining 96.9% in-distribution performance. On RoboTwin 2.0, Feat2Go achieves an average success rate of 88.8% in domain-randomized task settings, outperforming prior reinforcement learning methods.
HUNT: High-Speed UAV Navigation and Tracking in Unstructured Environments via Instantaneous Relative Frames
Alessandro Saviolo, Jeffrey Mao, Giuseppe Loianno
2509.19452v4
HUNT: High-Speed UAV Navigation and Tracking in Unstructured Environments via Instantaneous Relative Frames
Alessandro Saviolo, Jeffrey Mao, Giuseppe Loianno
2509.19452v4
arXiv:2509.19452v4
•updated
•
2025-09-23
Search and rescue operations require unmanned aerial vehicles to both traverse unknown unstructured environments at high speed and track targets once detected. Achieving both capabilities under degraded sensing and without global localization remains an open challenge. Recent works on relative navigation have shown robust tracking by anchoring planning and control to a visible detected object, but cannot address navigation when no target is in the field of view. We present HUNT (High-speed UAV Navigation and Tracking), a real-time framework that unifies traversal, acquisition, and tracking within a single relative formulation. HUNT defines navigation objectives directly from onboard instantaneous observables such as attitude, altitude, and velocity, enabling reactive high-speed flight during search. Once a target is detected, the same perception-control pipeline transitions seamlessly to tracking. Outdoor experiments in dense forests, container compounds, and search-and-rescue operations with vehicles and mannequins demonstrate robust autonomy where global methods fail.
Two Degree-of-Freedom Vibratory Transport in a Grasp
C. L. Yako, Shenli Yuan, Kenneth Salisbury
2605.30780v1
Two Degree-of-Freedom Vibratory Transport in a Grasp
C. L. Yako, Shenli Yuan, Kenneth Salisbury
2605.30780v1
arXiv:2605.30780v1
•
2026-05-29
In this paper, we use asymmetric vibrations to demonstrate two degree-of-freedom (DoF) in-hand manipulation of grasped parts. The asymmetric vibrations are achieved through closed-loop position control of a moving surface, which applies a periodic stick-slip waveform to the part to be manipulated. We show analytically how two vibratory waveform parameters, the sticking acceleration and the slipping acceleration, affect average part velocity when moving against gravity. The theoretical trends are then validated using an experimental setup where the squeeze force is controlled and part motion is recorded by a high-resolution encoder. We also develop a 2-DoF vibratory surface capable of translation in one direction and rotation about the surface normal. Using two of these 2-DoF surfaces in a parallel jaw gripper configuration, we bidirectionally translate and rotate a variety of grasped parts, as well as demonstrate that the same waveform trends for translation also persist for in-plane rotation.
Object-Informed Model Predictive Path Integral Control for Non-Prehensile Robot Manipulation
Nikola Raicevic, Bharath Raam Radhakrishnan, Chenbin Yu, Ki Myung Brian Lee, Nikolay Atanasov
2605.30778v1
Object-Informed Model Predictive Path Integral Control for Non-Prehensile Robot Manipulation
Nikola Raicevic, Bharath Raam Radhakrishnan, Chenbin Yu, Ki Myung Brian Lee, Nikolay Atanasov
2605.30778v1
arXiv:2605.30778v1
•
2026-05-29
Long-horizon planning for non-prehensile robot manipulation is challenging due to underactuated and discontinuous interactions. We propose a hierarchical formulation of model predictive path integral (MPPI) control that guides robot-level planning with a separately computed object-level plan to achieve efficient long-horizon prediction. We first solve a simplified object-only problem, assuming the object can be actuated directly, and use the planned object trajectory as a reference in solving the joint robot-object planning problem. We evaluate our method in both simulation and hardware using a 6-DoF xArm6 manipulator to perform object pushing tasks in which the target object must reach a goal while avoiding static obstacles, necessitating non-myopic reasoning. Our object-informed MPPI increases task success by 40\% with a 26\% faster control frequency in simulation, and by 20\% in real experiments with similar computation as regular MPPI.
DisPlace: Discriminative Place Projections for Multi-Reference Visual Place Recognition
Dhyey Manish Rajani, Michael Milford, Tobias Fischer
2605.30769v1
DisPlace: Discriminative Place Projections for Multi-Reference Visual Place Recognition
Dhyey Manish Rajani, Michael Milford, Tobias Fischer
2605.30769v1
arXiv:2605.30769v1
•
2026-05-29
A key challenge in Visual Place Recognition (VPR) is matching query images against reference maps captured under diverse environmental conditions and viewpoints. While multiple reference traversals improve robustness, existing fusion strategies either aggregate references uniformly or rely on heuristic selection, without distinguishing descriptor variations that preserve stable place identity from those caused by changing conditions or viewpoints. In this paper, we propose DisPlace, a multi-reference VPR framework that fuses multiple reference descriptors into a single compact and discriminative place representation. DisPlace formulates descriptor fusion as a generalized eigenvalue problem that maximizes between-place separability while suppressing within-place variation across references, rather than preserving overall descriptor variance. Unlike existing multi-reference fusion methods, DisPlace exploits variation across reference traversals to identify which linear combinations of descriptor dimensions preserve place identity and which capture condition- or viewpoint-specific variation. We evaluate DisPlace on Oxford RobotCar, Nordland, Pittsburgh30k, and Google Landmarks v2 across six state-of-the-art VPR descriptors. DisPlace outperforms seven multi-reference baselines in 49 out of 54 appearance-varying conditions, consistently improves descriptor-level fusion performance under viewpoint and unstructured settings, and requires less storage during inference than all compared fusion methods.
Comment: Under review
SSR: Scaling Surefooted and Symmetric Humanoid Traversal to the Open World
Ruiqi Yu, Yiwen Wang, Yuan Hao, Jun WU, Qiuguo Zhu
2605.30770v1
SSR: Scaling Surefooted and Symmetric Humanoid Traversal to the Open World
Ruiqi Yu, Yiwen Wang, Yuan Hao, Jun WU, Qiuguo Zhu
2605.30770v1
arXiv:2605.30770v1
•
2026-05-29
Extending humanoid traversal to the open world is key to practical deployment in human environments, but remains challenging. The robot must use vision to ensure safe and reliable foot placement on heterogeneous terrain under highly dynamic motion, while producing coordinated, natural whole-body behaviors. We propose SSR, an efficient end-to-end framework for egocentric vision-based humanoid traversal that jointly learns these capabilities. SSR introduces imagined foothold guidance, which learns to model forthcoming swing-foot contacts and evaluates their support to guide pre-touchdown swings toward stable regions, reducing edge slips. It further employs equivariant latent-space symmetry augmentation to efficiently induce bilateral coordination under high-dimensional visual observations, and uses terrain-specific multi-discriminator motion priors to encourage human-like behavior across scenes. Extensive experiments show that SSR achieves safe, stable, and high-quality locomotion on diverse real-world terrains, including stairs with varied structures and extreme challenges such as wide gaps and high platforms, while enabling reliable long-horizon traversal in open outdoor environments.
Completion at the Boundary (CaB): Deployable Switching with Completion-Aware Control under Limited Calibration
Yusuke Sano, Takeshi Itoga
2606.00145v1
Completion at the Boundary (CaB): Deployable Switching with Completion-Aware Control under Limited Calibration
Yusuke Sano, Takeshi Itoga
2606.00145v1
arXiv:2606.00145v1
•
2026-05-29
Vision-language-action (VLA) agents can execute natural-language instructions, yet deployed systems still lack an operational interface: deciding when the instruction is complete. This gap is acute in short composites ("do A, then B"), where mistimed handoffs cascade into downstream failures. Completion is inherently closed-loop because switching is an intervention that changes the instruction context and thus future actions and observations. We study completion under a deployable low-calibration regime motivated by open-ended instruction spaces, enforcing no test-time relearning and a single globally calibrated switching rule selected once on development set and reused unchanged on test set. Under this constraint, collapsing asymmetric boundary evidence into a single scalar can be brittle under polarity shifts across tasks. We propose Completion at the Boundary (CaB), which predicts an event-local completion object in the form of Boundary-Phase Tokens (Before/Hit/After), retaining two-sided boundary evidence under this discipline. CaB-When converts this completion object into a minimal, auditable switching decision (when), while CaB-How reuses the same completion object to condition action generation for boundary-stable control through handoffs (how). Using an intervention-aware E1/E2 protocol, we show that CaB improves composite execution and handoff quality on a first-person Minecraft VLA benchmark under matched capacity and deployability constraints.
FLAG: Flow Policy MaxEnt-RL by Latent Augmented Guidance
Sungha Kim, Gawon Lee, Jusuk Lee, Jonghae Park, H. Jin Kim, Daesol Cho
2605.30749v1
FLAG: Flow Policy MaxEnt-RL by Latent Augmented Guidance
Sungha Kim, Gawon Lee, Jusuk Lee, Jonghae Park, H. Jin Kim, Daesol Cho
2605.30749v1
arXiv:2605.30749v1
•
2026-05-29
Maximum entropy reinforcement learning (MaxEnt-RL) enables robust exploration, yet practical implementations often restrict policies to simple Gaussians. While recent approaches incorporate expressive generative policies via importance-weighted supervised learning, they are prone to importance weight collapse, which limits their scalability in high-dimensional action spaces. Our key insight is to mitigate this limitation by localizing the sampling region, avoiding the weight degeneracy induced by importance sampling over the entire action space. To instantiate this insight, we introduce \textbf{FLAG} (\textbf{F}low policy with \textbf{L}atent-\textbf{A}ugmented \textbf{G}uidance). FLAG augments the state space with a flow latent variable and optimizes a provably consistent proxy MaxEnt-RL objective. We empirically demonstrate that FLAG enables expressive policy optimization with limited importance samples and scales to high-dimensional control tasks. Furthermore, FLAG achieves state-of-the-art performance across challenging benchmarks. Our project webpage: https://flag-rl.github.io/
GSAM: A Generalizable and Safe Robotic Framework for Articulated Object Manipulation
Beichen Shao, Mengying Xie, Heng Su, Wanyi Zhang, Mingyan Li, Yan Ding, Fausto Giunchiglia, Chao Chen
2605.30740v1
GSAM: A Generalizable and Safe Robotic Framework for Articulated Object Manipulation
Beichen Shao, Mengying Xie, Heng Su, Wanyi Zhang, Mingyan Li, Yan Ding, Fausto Giunchiglia, Chao Chen
2605.30740v1
arXiv:2605.30740v1
•
2026-05-29
Articulated object manipulation is a unique challenge for service robots. Existing methods employ end-to-end policy learning, visionmotion planning, and large-language/visual-language model (LLM/VLM), but often overlook the diversity of articulated objects and the complexity of interactions between end-effector and handle, leading to limited generalization and destructive collisions. To address this, we propose GSAM, a generalizable and safe robotic framework for articulated object manipulation. Specifically, a vision-based perceiver generates the kinematic parameters. Considering that pre-trained markers in perceiver yield raw estimations that may deviate from commonsense, we present a f ine-tuned VLM-based refiner, using chain-of-thought (COT) commonsense reasoning to refine perception. To prevent destructive collisions, we design an interaction constraint function generator, integrating articulated object, interaction pose, and obstacle avoidance knowledge into a base. LLM then functionalize these constraints and apply them to trajectory and posture planning. A kinematic-aware manipulation planner verifies reachability for trajectory and posture. Experiments on 50 hinge tasks across 5 object categories and 50 randomly initialized end-effectorhandle configurations show that GSAM reduces standard deviation by 3.1% and improves manipulation success rate by 36.0% compared to the best baseline, respectively demonstrating the superior object generalization and interaction safety of GSAM in practical scenarios.
Comment: Accepted by the 19th International Conference on Parallel Problem Solving from Nature (PPSN 2026)
Geometry-Aware Control Barrier Functions for Collision Avoidance via Bernstein Polynomial Approximations
Siwon Jo, Yanze Zhang, Yupeng Yang, Wenhao Luo
2605.30696v1
Geometry-Aware Control Barrier Functions for Collision Avoidance via Bernstein Polynomial Approximations
Siwon Jo, Yanze Zhang, Yupeng Yang, Wenhao Luo
2605.30696v1
arXiv:2605.30696v1
•
2026-05-29
Safe navigation often relies on well-defined conditions based on the shape of robots and obstacles, and can be challenging when they have irregular geometries. While Control Barrier Functions (CBFs) offer an efficient mechanism to enforce safe set forward invariance, common shape surrogates (e.g., spheres or super-ellipsoids) either are overly conservative in unstructured scenes or require many local primitives, which inflates constraint counts and degrades real-time performance. In this paper, we introduce a novel geometry-aware Control Barrier Function (CBF) based on Bernstein-Polynomial Signed Distance Fields (BP-SDFs). It provides a unified way to represent the obstacles and robots, so as to represent the barrier function with a unified minimum distance. Benefiting from the differentiability of the Bernstein polynomials, one can easily enforce the control constraints in a closed loop. We validate the method's efficiency and performance to guarantee safety in single-robot navigation and heterogeneous multi-robot collision avoidance via simulations under different environments.
Comment: 8 pages; Accepted by 2026 IEEE International Conference on Robotics and Automation (ICRA 2026)
Primitive Subspaces Mediate Few-Shot Transfer in VLAs
Anya Singh, Cabrel Happi, Jai Relan, Varun Nair, Vidyut Baradwaj
2605.30695v1
Primitive Subspaces Mediate Few-Shot Transfer in VLAs
Anya Singh, Cabrel Happi, Jai Relan, Varun Nair, Vidyut Baradwaj
2605.30695v1
arXiv:2605.30695v1
•
2026-05-29
Deploying vision-language-action (VLA) policies in industrial environments requires the ability to teach new tasks at low cost, a property current VLAs lack, since each new task requires fine-tuning. We investigate whether primitive-aware training produces a transferable artifact: a learned library of sub-skills that can be composed at inference time, conditioned on a small number of demonstrations, to perform tasks the policy was never trained on. We train two VLA architectures with different inductive biases, OpenVLA and $π_{0.5}$, on the REASSEMBLE contact-rich assembly dataset under matched LoRA fine-tuning recipes and locked hyperparameters, varying training between flat trajectories and primitive-segmented episodes with primitive-specific language prompts. We hold out 6 object-task combinations from training and evaluate few-shot transfer: models receive $m \in \{0, 1, 3, 5, 10\}$ demonstrations of a held-out task and attempt execution without weight updates. We replicate across three training seeds and validate on a second dataset (LIBERO-Long). Primitive-trained models reach 78% of fine-tuned upper-bound performance with only m=3 demonstrations, while flat-trained models require m=10 demonstrations to reach the same level -- a $3\times$ sample efficiency gap that replicates across seeds, architectures, and datasets. To establish causation, we ablate the primitive-decodable subspace of hidden states and show few-shot transfer degrades by 32 percentage points while ablating a random subspace of equal dimensionality has no effect, indicating primitive representations are causally necessary rather than incidentally correlated with transfer. We identify and correct a methodological pitfall in evaluating chunked policies: family-wise inflation of single-step action-range gates produces order-of-magnitude higher false-failure rates against ground-truth human demonstrations.
WristCompass: Kinematic Coupling as a Learnable Visual Concept for Ego-Camera Orientation
Varun Nair, Vidyut Baradwaj, Jiahang He, Anya Singh, Jai Relan, Cabrel Happi
2605.30671v1
WristCompass: Kinematic Coupling as a Learnable Visual Concept for Ego-Camera Orientation
Varun Nair, Vidyut Baradwaj, Jiahang He, Anya Singh, Jai Relan, Cabrel Happi
2605.30671v1
arXiv:2605.30671v1
•
2026-05-29
Recovering ego-camera orientation from manipulation video is a prerequisite for disentangling hand motion from camera motion, a key step in imitation learning from egocentric demonstrations. The obvious approach, inferring orientation from scene geometry, fails when hands occlude the frame: VGGT, a 1B-parameter scene reconstruction model, scores worse than a constant predictor on the TACO benchmark. We identify an alternative visual concept that is present precisely when scene geometry is absent: kinematic coupling dynamics, the structured physical relationship between wrist motion and camera orientation imposed by the arm-shoulder-head chain. We find that this concept is compact (4D inter-wrist features outperform 126D full hand keypoints), temporal (requiring a GRU over short windows rather than per-frame retrieval), and physically grounded (transferring zero-shot across datasets because it is rooted in anatomy rather than scene appearance). Trained only on tabletop manipulation, WristCompass transfers zero-shot to Epic Kitchens cooking video, achieving 14.3$^\circ$ median geodesic error and approaching the performance of a 1B-parameter scene model at 200K GRU parameters.
Video World Models
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默认显示 5 篇
Do Joint Audio-Video Generation Models Understand Physics?
Zijun Cui, Xiulong Liu, Hao Fang, Mingwei Xu, Jiageng Liu, Zexin Xu, Weiguo Pian, Shijian Deng, Feiyu Du, Chenming Ge, Yapeng Tian
2605.07061v2
Do Joint Audio-Video Generation Models Understand Physics?
Zijun Cui, Xiulong Liu, Hao Fang, Mingwei Xu, Jiageng Liu, Zexin Xu, Weiguo Pian, Shijian Deng, Feiyu Du, Chenming Ge, Yapeng Tian
2605.07061v2
arXiv:2605.07061v2
•updated
•
2026-05-08
Joint audio-video generation models are rapidly approaching professional production quality, raising a central question: do they understand audio-visual physics, or merely generate plausible sounds and frames that violate real-world consistency? We introduce AV-Phys Bench, a benchmark for evaluating physical commonsense in joint audio-video generation. AV-Phys Bench tests models across three scene categories: Steady State, Event Transition, and Environment Transition. It covers physics-grounded subcategories drawn from real-world scenes, plus Anti-AV-Physics prompts that deliberately request physically inconsistent audio-video behavior. Each generation is evaluated along five dimensions: visual semantic adherence, audio semantic adherence, visual physical commonsense, audio physical commonsense, and cross-modal physical commonsense. Across three proprietary and four open-source models, we find that Seedance 2.0 performs best overall, but all models remain far from robust physical understanding. Performance drops sharply on event-driven and environment-driven transitions, and even strong proprietary systems collapse on Anti-AV-Physics prompts. We further introduce AV-Phys Agent, a ReAct-style evaluator that combines a multimodal language model with deterministic acoustic measurement tools, producing rankings that closely align with human ratings. Our results identify cross-modal physical consistency and transition-driven scene dynamics as key open challenges for joint audio-video generation.
Comment: Preprint. Project Page: https://zijuncui.com/AV-Phys/. Full abstract appears in the PDF
X-Foresight: A Joint Vision-Action Causal Forecasting Network via Predictive World Modeling
Baolu Li, Jingyu Qian, Rui Guo, Yilun Chen, Hanpeng Liu, Yuan Lin, Junhong Zhou, Ruixin Liu, Willow Yang, Yutong Zheng, Zhenli Zhang, Tenglong, Gu, Zhuangzhuang Ding, Pengkun Zheng, Yu Zhang, Xianming Liu
2605.24892v2
X-Foresight: A Joint Vision-Action Causal Forecasting Network via Predictive World Modeling
Baolu Li, Jingyu Qian, Rui Guo, Yilun Chen, Hanpeng Liu, Yuan Lin, Junhong Zhou, Ruixin Liu, Willow Yang, Yutong Zheng, Zhenli Zhang, Tenglong, Gu, Zhuangzhuang Ding, Pengkun Zheng, Yu Zhang, Xianming Liu
2605.24892v2
arXiv:2605.24892v2
•updated
•
2026-05-24
Physical world knowledge resides mainly in videos. Equipping Vision-Language-Action (VLA) models with such knowledge is fundamental for safe and generalizable planning. Predictive world modeling enables VLA to internalize physical dynamics and long-term causality by predicting future video from past observations. However, naive next-frame prediction faces two challenges: 1) unlike semantically distinct text tokens, video tokens are low-entropy and redundant, causing prediction to degenerate into trivial extrapolation. 2) world modeling poses a temporal dilemma: dense prediction captures instantaneous dynamics, but cannot efficiently model long-horizon causality. To learn world knowledge effectively, we introduce X-Foresight, a predictive world model integrated directly into the VLA architecture to jointly learn world modeling and real-time action control. At its core lies a long-horizon chunk-wise auto-regressive strategy that addresses both challenges: by predicting semantically distant chunks rather than adjacent frames, it escapes trivial extrapolation, while preserving dense intra-chunk frames for instantaneous dynamics and sparse inter-chunk transitions for long-term causality. A curriculum learning schedule progressively extends prediction horizons and stabilizes long-horizon training. To capture long-term causality effectively, we present temporal importance sampling, which concentrates supervision on safety-critical chunks identified by ego-motion and behavioral signals. We further delegate photorealistic synthesis to a diffusion-based multi-view renderer, improving photorealistic appearance. Comprehensive experiments demonstrate that X-Foresight significantly outperforms VLA baselines in planning performance while maintaining strong generative fidelity, establishing a robust paradigm for world-knowledge-driven autonomous systems.
Coding Agent Is Good As World Simulator
Hongyu Wang, Jingquan Wang, Bocheng Zou, Radu Serban, Dan Negrut
2605.14398v2
Coding Agent Is Good As World Simulator
Hongyu Wang, Jingquan Wang, Bocheng Zou, Radu Serban, Dan Negrut
2605.14398v2
arXiv:2605.14398v2
•updated
•
2026-05-14
World models have emerged as a powerful paradigm for building interactive simulation environments, with recent video-based approaches demonstrating impressive progress in generating visually plausible dynamics. However, because these models typically infer dynamics from video and represent them in latent states, they do not explicitly enforce physical constraints. As a result, the generated video rollouts are not physically plausible, exhibiting unstable contacts, distorted shapes, or inconsistent motion. In this paper, we present an agentic framework constructing physics-based world models through executable simulation code. The framework coordinates planning, code generation, visual review, and physics analysis agents. The planning agent converts the natural language prompt into a structured scene plan, the code agent implements it as executable simulation code, and the visual review agent provide visual feedback while the physics analysis agent checks physical consistency. The code is iteratively revised based on the feedback until the simulation matches the prompt reqirements and physical constraints. Experimental results show that our framework outperforms advanced video-based models in physical accuracy, instruction fidelity and visual quality, which could be applied to various scenarios including driving simulation and embodied robot tasks.
StressDream: Steering Video World Models for Robust Policy Evaluation and Improvement
Junwon Seo, Sushant Veer, Ran Tian, Wenhao Ding, Apoorva Sharma, Karen Leung, Edward Schmerling, Marco Pavone, Andrea Bajcsy
2606.00267v1
StressDream: Steering Video World Models for Robust Policy Evaluation and Improvement
Junwon Seo, Sushant Veer, Ran Tian, Wenhao Ding, Apoorva Sharma, Karen Leung, Edward Schmerling, Marco Pavone, Andrea Bajcsy
2606.00267v1
arXiv:2606.00267v1
•
2026-05-29
Video world models (WMs) have shown promise for policy evaluation and improvement by imagining realistic future observations conditioned on ego-robot actions. While WMs can model distributions over futures, policy evaluation and improvement typically rely on nominal imaginations, which can miss high-impact outcomes of robot actions unless prohibitively many samples are drawn. To enable robust policy evaluation and improvement over WM imaginations, we propose StressDream, which steers imaginations toward high-impact yet plausible outcomes specified at inference time by optimizing the initial noise of diffusion-based WMs. However, optimizing high-dimensional noise is challenging: the optimization must reason about nuanced, scene-dependent target events in generated videos while avoiding out-of-distribution (OOD) noise that yields implausible imaginations. We address this with two complementary objectives: a semantic objective with a Vision-Language Model that provides informative gradients by reasoning about the generated video, and a plausibility objective that prevents the optimized noise from drifting OOD. With state-of-the-art video world models for autonomous driving and robotic manipulation, we show that StressDream effectively steers imaginations toward high-impact yet plausible outcomes specified by text at inference time, such as task failures, enabling robust policy evaluation and improvement by identifying actions whose plausible futures include undesirable outcomes. Video results are available at https://junwon.me/StressDream/.
Comment: Project page: https://junwon.me/StressDream/
Ego-METAS: Egocentric online Multimodal Energy-efficient Temporal Action Segmentation benchmark
Maria Santos-Villafranca, Jesus Bermudez-cameo, Alejandro Perez-Yus, Giovanni Maria Farinella, Antonino Furnari
2606.02246v1
Ego-METAS: Egocentric online Multimodal Energy-efficient Temporal Action Segmentation benchmark
Maria Santos-Villafranca, Jesus Bermudez-cameo, Alejandro Perez-Yus, Giovanni Maria Farinella, Antonino Furnari
2606.02246v1
arXiv:2606.02246v1
•
2026-05-29
To operate in the physical world, embodied agents must perceive their environment in an "always-on" fashion, selectively accessing the most informative sensors to balance energy constraints and task accuracy. Despite its importance for resource-constrained devices, energy-aware perception remains under-explored, with most prior work assuming unlimited compute. To address this, we introduce Ego-METAS: the first Egocentric online Multimodal Energy-efficient Temporal Action Segmentation benchmark. Ego-METAS provides a unified testbed of more than 100 hours of untrimmed egocentric video from EgoExo4D, CMU-MMAC, and CaptainCook4D, spanning 5 modalities (RGB, audio, gaze, IMU, and monochrome camera). We formulate an online temporal action segmentation task where models must dynamically select which sensors to activate at each timestep while strictly adhering to hardware-representative energy budgets. Alongside the benchmark, we release unified splits, cleaned annotations, pre-extracted features, and a diverse suite of baseline routing policies. Our evaluations show that optimal routing is highly scenario-dependent, and that existing policy-learning methods, designed primarily for trimmed clips, struggle to adapt to continuous, untrimmed environments. However, even simple dynamic fusion of complementary modalities (e.g., via random routing) proves critical for balancing predictive accuracy against strict energy budgets. Ultimately, Ego-METAS provides a standardized foundation to develop robust, cost-aware policies for autonomous, always-on embodied AI.
Comment: Project Page: https://maria-sanvil.github.io/Ego-METAS-website/
EGOSTREAM: A Diagnostic Benchmark for Streaming Episodic Memory in Egocentric Vision
Rosario Forte, Giuseppe Lando, Antonino Furnari
2605.31557v1
EGOSTREAM: A Diagnostic Benchmark for Streaming Episodic Memory in Egocentric Vision
Rosario Forte, Giuseppe Lando, Antonino Furnari
2605.31557v1
arXiv:2605.31557v1
•
2026-05-29
Continuous episodic memory is a core capability for autonomous agents operating in dynamic, real-world environments, yet current streaming video benchmarks provide limited tools for diagnosing what models remember and for how long. We introduce \egostream, a diagnostic benchmark for streaming episodic memory evaluation in egocentric vision. \egostream organizes 2,250 curated questions along seven cognitive dimensions: detail, spatial, temporal, event, social, causal, and prospective memory. We introduce the Answer Validity Window (AVW), which specifies the temporal span an answer remains valid as the observed scene evolves. This allows us to expand the questions into 8,528 recall-conditioned evaluations, enabling controlled testing from instant to ultra-long-term recall while separating genuine model forgetting from natural world-state changes. We rigorously establish baseline performance through a unified streaming MLLM framework that compares several state-of-the-art memory-management mechanisms, covering sliding windows, attention sinks, KV-cache pruning, merging, and offloading. Experiments within a unified Qwen3-VL backbone reveal that comparable aggregate accuracies mask starkly different memory profiles. For instance, token pruning preserves fine-grained details and temporal structure significantly better than token merging, while quantized offloading rescues ultra-long-term recall. Ultimately, all mechanisms operate well below real-time (>1s per frame), and top performing methods ceil at about 45\% accuracy, exposing critical gaps in current architectures. \egostream provides the diagnostic testbed needed to close these gaps.
RayDer: Scalable Self-Supervised Novel View Synthesis from Real-World Video
Ulrich Prestel, Stefan Andreas Baumann, Nick Stracke, Björn Ommer
2605.31535v1
RayDer: Scalable Self-Supervised Novel View Synthesis from Real-World Video
Ulrich Prestel, Stefan Andreas Baumann, Nick Stracke, Björn Ommer
2605.31535v1
arXiv:2605.31535v1
•
2026-05-29
Self-supervised novel view synthesis (NVS) remains challenging to scale, despite the abundance of video data, largely due to the brittleness of training on realistic videos and the hard-to-predict scaling behavior of multi-network system designs. We introduce RayDer, a unified, feed-forward transformer that consolidates camera estimation, scene reconstruction, and rendering into a single backbone, turning self-supervised NVS into a well-posed single-model scaling problem. A minimal dynamic state, treated as a nuisance factor, absorbs time-varying content and enables stable training on unconstrained real-world video. Importantly, RayDer keeps static-scene NVS as its target task: dynamic content is leveraged purely as scalable supervision, not reconstructed as in dynamic-scene (4D) NVS. Across multiple model sizes and orders of magnitude in data, RayDer exhibits clean power-law scaling with data and compute, and outperforms static-scene data mixtures. On a large number of benchmarks, RayDer achieves strong zero-shot open-set performance competitive with state-of-the-art supervised approaches. Project Page: https://compvis.github.io/rayder
Comment: Project Page: https://compvis.github.io/rayder
SVI-Bench: A Dynamic Microworld for Strategic Video Intelligence
Yulu Pan, Han Yi, Seongsu Ha, Md Mohaiminul Islam, Benjamin Zhang, Lorenzo Torresani, Gedas Bertasius
2605.31529v1
SVI-Bench: A Dynamic Microworld for Strategic Video Intelligence
Yulu Pan, Han Yi, Seongsu Ha, Md Mohaiminul Islam, Benjamin Zhang, Lorenzo Torresani, Gedas Bertasius
2605.31529v1
arXiv:2605.31529v1
•
2026-05-29
True video intelligence demands more than recognizing what is visible: it requires reasoning about why events unfold, predicting what would change under different conditions, and deciding what to do next. We refer to this progression, from perception through causal reasoning and simulation to strategic planning, as Strategic Video Intelligence (SVI). No existing benchmark evaluates this capability stack: in-the-wild videos lack verifiable ground truth for causal and strategic questions, while synthetic environments sacrifice the complexity of real multi-agent systems. To bridge this gap, we introduce SVI-Bench, a large-scale benchmark that leverages team sports as a dynamic microworld, combining the complexity of real-world multi-agent interaction (10-22 agents making coordinated decisions under adversarial pressure) with the verifiability of explicit rules and definitive outcomes. SVI-Bench comprises approximately 35K hours of broadcast video, 15M annotated actions, 15K hours of expert commentary, 23K game reports, and 103K structured statistical records across basketball, soccer, and hockey, all constructed via a data engine that transforms raw game data into a dense, cross-referenced corpus. We organize evaluation into 9 tasks spanning a progressive four-pillar hierarchy: Dynamic Scene Understanding, Causal Reasoning, Strategic Simulation, and Agentic Synthesis. Evaluating strong multimodal and agentic baselines, we find a capability cliff: models perform competently on perceptual tasks, achieving approximately 73% on fine-grained action QA, but degrade sharply at each successive cognitive level. Agentic tasks prove hardest: the strongest model achieves only 5% accuracy when required to autonomously gather and integrate evidence across a corpus of 1.8M clips.
World Action Verifier: Self-Improving World Models via Forward-Inverse Asymmetry
Yuejiang Liu, Fan Feng, Lingjing Kong, Weifeng Lu, Jinzhou Tang, Kun Zhang, Kevin Murphy, Chelsea Finn, Yilun Du
2604.01985v2
World Action Verifier: Self-Improving World Models via Forward-Inverse Asymmetry
Yuejiang Liu, Fan Feng, Lingjing Kong, Weifeng Lu, Jinzhou Tang, Kun Zhang, Kevin Murphy, Chelsea Finn, Yilun Du
2604.01985v2
arXiv:2604.01985v2
•updated
•
2026-04-02
General-purpose world models promise scalable policy evaluation, optimization, and planning, yet achieving the required level of robustness remains challenging. Unlike policy learning which primarily focuses on optimal actions, a world model needs to be reliable over a vast space of suboptimal actions, which are often underrepresented in action-labeled robot interactions. To address this challenge, we propose World Action Verifier (WAV), a framework that enables world models to identify their own prediction errors and self-improve. The key idea is to decompose action-conditioned state prediction into two independently verifiable factors: state plausibility and action reachability. We show that verifying these factors is significantly more tractable than direct forward prediction due to two underlying asymmetries: the broader availability of action-free data and the lower dimensionality of action-relevant features. Leveraging these asymmetries, we augment a world model with (i) a diverse subgoal generator obtained from video corpora and (ii) a sparse inverse model that infers actions from a subset of state features. By enforcing cycle consistency among proposed subgoals, inferred actions, and forward rollouts, WAV provides an effective verification mechanism in under-explored regimes, where existing methods often fail. Across nine tasks spanning MiniGrid, RoboMimic, and ManiSkill, our method achieves 2x higher sample efficiency while improving downstream policy performance by over 22%.
Comment: Project Website: https://world-action-verifier.github.io
PROWL: Prioritized Regret-Driven Optimization for World Model Learning
Ahmet H. Güzel, Jenny Seidenschwarz, Benjamin Graham, Jonathan Sadeghi, Jeffrey Hawke, Ilija Bogunovic
2605.18803v2
PROWL: Prioritized Regret-Driven Optimization for World Model Learning
Ahmet H. Güzel, Jenny Seidenschwarz, Benjamin Graham, Jonathan Sadeghi, Jeffrey Hawke, Ilija Bogunovic
2605.18803v2
arXiv:2605.18803v2
•updated
•
2026-05-11
Modern action-conditioned video world models achieve strong short-horizon visual realism, yet remain unreliable on rare, interaction-critical transitions that dominate downstream planning and policy performance. Because passive demonstration data systematically under-samples these high-impact regimes, improving robustness requires actively eliciting model failures rather than relying on their natural occurrence. We introduce a KL-constrained adversarial curriculum in which a policy is trained to expose high-error trajectories of a diffusion-based world model while remaining close to the behavior distribution. The world model is continuously fine-tuned on these adversarially discovered trajectories, yielding an adversarial training loop that converts rare failures into a stable, near-distribution training signal without drifting into out-of-distribution exploitation. To maintain pressure on unresolved weaknesses as the model improves, we propose a Prioritized Adversarial Trajectory (PAT) buffer that re-ranks trajectories based on prediction error, action fidelity, and learning progress, focusing training on unresolved failure modes rather than repeatedly revisiting solved cases. We implement our approach in the MineRL framework and evaluate it on held-out out-of-distribution trajectories; PROWL improves robustness over models trained on passive data alone, reveals reward-hacking behaviors under weak behavioral constraints, and demonstrates that effective adversarial world-model training critically depends on balancing exploratory failure discovery with explicit behavioral regularization. Our results suggest that scalable world models benefit not only from larger datasets, but also from selectively generating informative training data.
DecMem: Towards Minute-Long Consistent World Generation with Decoupled Memory
Zhenhao Yang, Xiaoshi Wu, Zhengyao Lv, Xiaoyu Shi, Xintao Wang, Pengfei Wan, Kun Gai, Kwan-Yee K. Wong
2605.31336v1
DecMem: Towards Minute-Long Consistent World Generation with Decoupled Memory
Zhenhao Yang, Xiaoshi Wu, Zhengyao Lv, Xiaoyu Shi, Xintao Wang, Pengfei Wan, Kun Gai, Kwan-Yee K. Wong
2605.31336v1
arXiv:2605.31336v1
•
2026-05-29
Recent advances in video generative models have promoted rapid progress in controllable world models. However, maintaining fine-grained spatio-temporal consistency under long-horizon reasoning remains a key challenge. In this work, we move beyond explicit 3D memory and coarse frame-level implicit modeling, and propose a fine-grained, learnable, and scalable memory for consistent world generation. We first identify two fundamental limitations of naïve learnable memory architectures in long-horizon extrapolation, namely computational inefficiency and attention dispersion. Through a systematic analysis of attention dispersion, we propose DecMem, a decoupled memory architecture that employs Sparse Global Memory for efficient fine-grained access to global history and Anchored Local Memory for stable and high-quality extrapolation. Extensive experiments demonstrate that DecMem significantly outperforms current state-of-the-art methods. By ensuring precise and efficient long-term memory and achieving superior extrapolation capabilities, DecMem enables minute-level controllable long video generation with high fidelity and consistency.
Comment: Project page is available at https://jeffreyyzh.github.io/DecMem-Page
Causal Forcing++: Scalable Few-Step Autoregressive Diffusion Distillation for Real-Time Interactive Video Generation
Min Zhao, Hongzhou Zhu, Kaiwen Zheng, Zihan Zhou, Bokai Yan, Xinyuan Li, Xiao Yang, Chongxuan Li, Jun Zhu
2605.15141v2
Causal Forcing++: Scalable Few-Step Autoregressive Diffusion Distillation for Real-Time Interactive Video Generation
Min Zhao, Hongzhou Zhu, Kaiwen Zheng, Zihan Zhou, Bokai Yan, Xinyuan Li, Xiao Yang, Chongxuan Li, Jun Zhu
2605.15141v2
arXiv:2605.15141v2
•updated
•
2026-05-14
Real-time interactive video generation requires low-latency, streaming, and controllable rollout. Existing autoregressive (AR) diffusion distillation methods have achieved strong results in the chunk-wise 4-step regime by distilling bidirectional base models into few-step AR students, but they remain limited by coarse response granularity and non-negligible sampling latency. In this paper, we study a more aggressive setting: frame-wise autoregression with only 1--2 sampling steps. In this regime, we identify the initialization of a few-step AR student as the key bottleneck: existing strategies are either target-misaligned, incapable of few-step generation, or too costly to scale. We propose \textbf{Causal Forcing++}, a principled and scalable pipeline that uses \emph{causal consistency distillation} (causal CD) for few-step AR initialization. The core idea is that causal CD learns the same AR-conditional flow map as causal ODE distillation, but obtains supervision from a single online teacher ODE step between adjacent timesteps, avoiding the need to precompute and store full PF-ODE trajectories. This makes the initialization both more efficient and easier to optimize. The resulting pipeline, \ours, surpasses the SOTA 4-step chunk-wise Causal Forcing under the \textit{\textbf{frame-wise 2-step setting}} by 0.1 in VBench Total, 0.3 in VBench Quality, and 0.335 in VisionReward, while reducing first-frame latency by 50\% and Stage 2 training cost by $\sim$$4\times$. We further extend the pipeline to action-conditioned world model generation in the spirit of Genie3. Project Page: https://github.com/thu-ml/Causal-Forcing and https://github.com/shengshu-ai/minWM .
Decoding the Surgical Scene: A Scoping Review of Scene Graphs in Surgery
Angelo Henriques, Korab Hoxha, Daniel Zapp, Peter C. Issa, Nassir Navab, M. Ali Nasseri
2509.20941v2
Decoding the Surgical Scene: A Scoping Review of Scene Graphs in Surgery
Angelo Henriques, Korab Hoxha, Daniel Zapp, Peter C. Issa, Nassir Navab, M. Ali Nasseri
2509.20941v2
arXiv:2509.20941v2
•updated
•
2025-09-25
As surgical AI transitions from pixel-level detection to complex reasoning, Scene Graphs (SGs) offer the structured, relational representations necessary to decode dynamic surgical environments. This PRISMA-ScR-guided scoping review systematically maps the evolving landscape of SG research in surgery, analyzing 52 primary studies to chart applications and methodological shifts. Our analysis reveals rapid growth, yet uncovers a critical 'data divide': internal-view research (e.g., triplet recognition from endoscopic video) accounts for 81% of studies and almost exclusively uses real-world 2D video, while external-view operating room modeling relies heavily on simulated data. Methodologically, we identify a decisive shift from foundational graph neural networks to specialized foundation models and generative AI, which together now account for approximately 50% of research in 2025. Crucially, our synthesis suggests that Scene Graphs are evolving from simple descriptors into essential 'neuro-symbolic guardrails', providing the structured, verifiable intermediate representation needed to prevent hallucinations in increasingly autonomous Surgical Foundation Models. Despite this promise, a major translational gap remains: none of the reviewed studies have proceeded to prospective clinical validation. We conclude that bridging this gap requires moving beyond standard computer vision metrics; we therefore propose the 'Validation Trinity' -- prioritizing Semantic Query Success, Latency-Aware Accuracy, and Safety-Critical Recall -- as the necessary evaluation framework to bring graph-based surgical AI into clinical practice.
Comment: Submitted and accepted to Medical Image Analysis (DOI: 10.1016/j.media.2026.104083). An interactive version of the summary tables is available at: osf.io/fruq8
Learning Generalizable Robot Policy with Human Demonstration Video as a Prompt
Xiang Zhu, Yichen Liu, Hezhong Li, Jianyu Chen
2505.20795v2
Learning Generalizable Robot Policy with Human Demonstration Video as a Prompt
Xiang Zhu, Yichen Liu, Hezhong Li, Jianyu Chen
2505.20795v2
arXiv:2505.20795v2
•updated
•
2025-05-27
Recent robot learning methods commonly rely on imitation learning from massive robotic dataset collected with teleoperation. When facing a new task, such methods generally require collecting a set of new teleoperation data and finetuning the policy. Furthermore, the teleoperation data collection pipeline is also tedious and expensive. Instead, human is able to efficiently learn new tasks by just watching others do. In this paper, we introduce a novel two-stage framework that utilizes human demonstrations to learn a generalizable robot policy. Such policy can directly take human demonstration video as a prompt and perform new tasks without any new teleoperation data and model finetuning at all. In the first stage, we train video generation model that captures a joint representation for both the human and robot demonstration video data using cross-prediction. In the second stage, we fuse the learned representation with a shared action space between human and robot using a novel prototypical contrastive loss. Empirical evaluations on real-world dexterous manipulation tasks show the effectiveness and generalization capabilities of our proposed method.
Comment: Accepted to the IEEE International Conference on Robotics and Automation (ICRA), 2026
Light Interaction: Training-Free Inference Acceleration for Interactive Video World Models
Jiacheng Lu, Haoyi Zhu, Sipei Yi, Enze Xie, Yu Li, Cheng Zhuo
2605.31158v1
Light Interaction: Training-Free Inference Acceleration for Interactive Video World Models
Jiacheng Lu, Haoyi Zhu, Sipei Yi, Enze Xie, Yu Li, Cheng Zhuo
2605.31158v1
arXiv:2605.31158v1
•
2026-05-29
Interactive video world models generate video chunk by chunk in response to user-controlled camera movements, enabling applications such as real-time game simulation, virtual scene navigation, and embodied AI training. However, scaling to long interactive trajectories is prohibitively expensive due to growing context memory, quadratic attention complexity, and repeated denoising steps. We present Light Interaction, a training-free inference acceleration framework for interactive video world models. Our key insight is that interaction naturally enables trajectory-dependent adaptive computation: retrieved spatial memory can be discarded during novel exploration, temporal context can be adjusted according to local latent dynamics, and early-step model outputs can be reused when the camera revisits familiar regions. Based on this insight, Light Interaction combines adaptive context management, denoising cache acceleration, and hardware-software co-designed 3D block sparse attention with fused Triton kernels. Evaluated on HY-WorldPlay and Matrix-Game-3.0, Light Interaction achieves up to 2.59x speedup without model retraining while maintaining competitive visual quality.
Comment: 13 pages, 6 figures, 3 tables. Project page: https://2843721358l-del.github.io/Light-Interaction-Project/
Remembering by Reconstructing: Domain Incremental Learning With Test-Time Training on Video Streams
Jonathan Swinnen, Tinne Tuytelaars
2605.31108v1
Remembering by Reconstructing: Domain Incremental Learning With Test-Time Training on Video Streams
Jonathan Swinnen, Tinne Tuytelaars
2605.31108v1
arXiv:2605.31108v1
•
2026-05-29
In this work we introduce a novel approach to domain incremental learning, adapting models over time to evolving, non-stationary data. In contrast to other works, we do not attempt to avoid catastrophic forgetting, but rather allow it and exploit it. Our model combines a main task head with a self-supervised masked autoencoder (MAE) head. We then learn domain-specific LoRA adapters during incremental training. Each adapter specializes to its domain, naturally inducing forgetting on other domains in both heads. At inference, we perform online test-time training on the self-supervised MAE head to identify which LoRAs best matches the current input, so the model can `remember' the domain again. Our scheme is especially well-suited to real-world streaming data, such as video, where consecutive samples are highly correlated and domain shifts are gradual. We demonstrate our method on domain-incremental action recognition and semantic segmentation tasks.
Task-Focused Memorization for Multimodal Agents
Tao Zou, Yichen He, Tian Qiu, Yuan Lin, Hang Li
2605.31075v1
Task-Focused Memorization for Multimodal Agents
Tao Zou, Yichen He, Tian Qiu, Yuan Lin, Hang Li
2605.31075v1
arXiv:2605.31075v1
•
2026-05-29
Long-term memory is essential for multimodal agents to build coherent experience, accumulate world knowledge, and achieve continual learning. However, constructing effective memory goes beyond memory module design and basic requirements such as accuracy and fidelity; the key challenge lies in determining what to memorize. Multimodal agents, such as embodied agents, continuously perceive, reason, and act in real or virtual environments, receiving an unbounded stream of multimodal observations. From this combinatorial explosion of information, an agent must selectively retain content that is relevant to its role in the environment and valuable for future tasks. To bridge this gap, we frame memory generation as a learnable memorization policy and introduce TaskMem (Task-focused Memorization Policy Learning), a reinforcement-learning-based framework that enables the policy to dynamically adjust its focus to the demands of real tasks encountered in the environment. TaskMem adopts a two-phase training paradigm: Phase One learns how to memorize by optimizing memory quality under fundamental fidelity requirements; Phase Two occurs after deployment, where the agent learns what to memorize by tuning an adapter on its base MLLM, using recent environment tasks to define a reward model that guides the memorization policy toward task-relevant content. To evaluate our approach, we reformulate VideoMME, EgoLife, and EgoTempo into streaming benchmarks that simulate a realistic setting in which an agent processes streaming observations and handles tasks arriving online. To isolate memory assessment, the questions must be answered using only the agent's memory, without access to raw video. Built on Qwen3-VL-30B-A3B, TaskMem improves VQA accuracy by 6.3%, 7.0%, and 5.3% on these benchmarks, respectively.
Towards Effective Long-Video Event Prediction via Multi-Level Event Semantics Mining
Bo Peng, YuanJie Lyu, PengGang Qin, Tong Xu
2605.31069v1
Towards Effective Long-Video Event Prediction via Multi-Level Event Semantics Mining
Bo Peng, YuanJie Lyu, PengGang Qin, Tong Xu
2605.31069v1
arXiv:2605.31069v1
•
2026-05-29
Accurately predicting future events is fundamental to content understanding and decision-making across various domains. While prior research has primarily focused on text or short-video scenarios, long-video event prediction, characterized by vast multimodal context and more complex narratives, remains underexplored. Meanwhile, although recent Long-Video Language Models (LVLMs), built on Large Language Models (LLMs) and Vision-Language Models (VLMs), have shown promise in long-video question answering and summarization, they struggle to generalize to event prediction, as they can neither precisely extract event-related details nor perform fine-grained analysis of event development. To address this gap, we propose VISTA, a multi-level event semantics mining framework for long-video event prediction. Initially, VISTA applies a character-centric visual prompt to precisely extract event-related visual details, enhancing detail-level semantics; subsequently, it employs a knowledge-enhanced iterative retrieval strategy, guiding the LLM to progressively construct logically coherent event chains, thereby improving event-level narratives; ultimately, VISTA adopts a human-like propose-then-retrieve strategy to generate diverse future-oriented proposals and integrate multi-level clues, producing robust and accurate predictions. Extensive experiments on real-world datasets validate the effectiveness of VISTA for long-video event prediction.
World2Act: Latent Action Post-Training from World Model Dynamics
An Dinh Vuong, Tuan Van Vo, Abdullah Sohail, Haoran Ding, Liang Ma, Xiaodan Liang, Anqing Duan, Ivan Laptev, Ian Reid
2603.10422v2
World2Act: Latent Action Post-Training from World Model Dynamics
An Dinh Vuong, Tuan Van Vo, Abdullah Sohail, Haoran Ding, Liang Ma, Xiaodan Liang, Anqing Duan, Ivan Laptev, Ian Reid
2603.10422v2
arXiv:2603.10422v2
•updated
•
2026-03-11
World Models (WMs) offer a promising mechanism for post-training Vision-Language-Action (VLA) policies by providing dynamics priors that improve generalization under task and scene variation. However, most WM-based post-training methods rely on pixel-space supervision, making policies sensitive to visual artifacts introduced by imperfect WM rollouts. We present World2Act, a latent-space post-training framework that transfers WM dynamics to the VLA policy without pixel-space supervision. World2Act operates in two stages: 1) it induces a shared video-action latent space by contrastively aligning WM-dynamics latents with action embeddings, and 2) it post-trains the VLA by guiding policy action representations toward WM-imagined dynamics rather than decoded pixels. Built on GR00T-N1.6, World2Act delivers absolute success-rate gains of up to +2.5% on simulation benchmarks (RoboCasa, LIBERO, Bridge-SIMPLER) and +6.7% on a real robot over finetuned VLA baselines. Notably, it outperforms pixel-space WM supervision by up to +6.0%, including on LIBERO where pixel supervision degrades the baseline, suggesting that latent WM dynamics offer a more stable WM-based post-training alternative to pixel-space transfer.
Comment: Updated version. Project page: https://wm2act.github.io/
Text-guided Feature Disentanglement for Cross-modal Gait Recognition
Zhiyang Lu, Ming Cheng
2605.30784v1
Text-guided Feature Disentanglement for Cross-modal Gait Recognition
Zhiyang Lu, Ming Cheng
2605.30784v1
arXiv:2605.30784v1
•
2026-05-29
Gait recognition is a biometric technique that identifies individuals based on their walking patterns, offering advantages in long-range, non-intrusive scenarios. However, real-world scenarios often involve heterogeneous sensing modalities such as LiDAR and RGB cameras, making LiDAR-Camera Cross-modal Gait recognition (LCCGR) a critical yet challenging task due to the substantial modality gap between 2D videos and 3D point cloud sequences. To address this challenge, we propose TCFDNet, a Text-guided Cross-modal Feature Disentanglement Network, which leverages modality-aware textual priors as semantic anchors to guide the learning of disentangled modality-shared representations. Specifically, we construct a Gait Modality Text Dictionary (GMTD) using large language models to generate rich semantic descriptions of gait across modalities and viewpoints. A CLIP-based Multi-grained Feature Encoder then aligns visual and textual features within a unified vision-language space. Furthermore, the Text-guided Feature Disentanglement (TFD) module selects the topk matched textual descriptions to reconstruct modality-specific representations and derive modality-shared features via residual decomposition and orthogonality constraints. To mitigate the fragility of the disentangled shared features, we propose a Feature Stability Enhancement (FSE) module, which models spatial and channel-wise correlations to improve feature robustness. In addition, a cross-modal patch exchange strategy is introduced to further improve generalization. Extensive experiments on SUSTech1K and FreeGait datasets demonstrate that TCFDNet achieves new state-of-the-art results and validate the effectiveness of the proposed modules.
Comment: Accept by CVPR2026
Annotations Are Not All You Need: A Cross-modal Knowledge Transfer Network for Unsupervised Temporal Sentence Grounding
Xiang Fang, Daizong Liu, Wanlong Fang, Pan Zhou, Yu Cheng, Keke Tang, Kai Zou
2605.30742v1
Annotations Are Not All You Need: A Cross-modal Knowledge Transfer Network for Unsupervised Temporal Sentence Grounding
Xiang Fang, Daizong Liu, Wanlong Fang, Pan Zhou, Yu Cheng, Keke Tang, Kai Zou
2605.30742v1
arXiv:2605.30742v1
•
2026-05-29
This paper addresses the task of temporal sentence grounding (TSG). Although many respectable works have made decent achievements in this important topic, they severely rely on massive expensive video-query paired annotations, which require a tremendous amount of human effort to collect in real-world applications. To this end, in this paper, we target a more practical but challenging TSG setting: unsupervised temporal sentence grounding, where both paired video-query and segment boundary annotations are unavailable during the network training. Considering that some other cross-modal tasks provide many easily available yet cheap labels, we tend to collect and transfer their simple cross-modal alignment knowledge into our complex scenarios: 1) We first explore the entity-aware object-guided appearance knowledge from the paired Image-Noun task, and adapt them into each independent video frame; 2) Then, we extract the event-aware action representation from the paired Video-Verb task, and further refine the action representation into more practical but complicated real-world cases by a newly proposed copy-paste approach; 3) By modulating and transferring both appearance and action knowledge into our challenging unsupervised task, our model can directly utilize this general knowledge to correlate videos and queries, and accurately retrieve the relevant segment without training. Extensive experiments on two challenging datasets (ActivityNet Captions and Charades-STA) show our effectiveness, outperforming existing unsupervised methods and even competitively beating supervised works.
Comment: Published in Findings of EMNLP 2023
2026-05-28
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GEM-4D: Geometry-Enhanced Video World Models for Robot Manipulation
Kaichen Zhou, Yuzhen Chen, Fangneng Zhan, Hang Hua, Grace Chen, Xinhai Chang, Ao Qu, Yilun Du, Zhuang Liu, Paul Pu Liang, Mengyu Wang
2605.22882v2
GEM-4D: Geometry-Enhanced Video World Models for Robot Manipulation
Kaichen Zhou, Yuzhen Chen, Fangneng Zhan, Hang Hua, Grace Chen, Xinhai Chang, Ao Qu, Yilun Du, Zhuang Liu, Paul Pu Liang, Mengyu Wang
2605.22882v2
arXiv:2605.22882v2
•updated
•
2026-05-20
Video world models can generate realistic futures from a single instruction, but they often fail to track the same physical points consistently across time. As a result, the generated videos appear plausible, yet lack the physical grounding required for reliable action execution, such as robot manipulation. We present GEM-4D, a geometry-grounded video world model that resolves this limitation by injecting dense 4D correspondence supervision distilled from a pretrained geometry foundation model into the video generative backbone during training. This supervision enables the model to jointly capture appearance and geometric structure while retaining a single-stream architecture with no additional inference cost. We further introduce an inverse dynamics module that converts correspondence-consistent video rollouts into executable robot trajectories, enabling direct deployment in both real-world and simulated manipulation. GEM-4D achieves state-of-the-art performance on both video prediction and geometric consistency across both simulation and realistic scenarios and improves real-world manipulation success from 61% to 81%. Additional results are available at https://gem-4d.github.io/.
Comment: Robotic World Model, Video Generative Model
BOKBO (Best of K Bad Options): Calibrated Abstention for VLA Policies
Anya Singh, Cabrel Happi, Jai Relan, Varun Nair, Vidyut Baradwaj
2605.30660v1
BOKBO (Best of K Bad Options): Calibrated Abstention for VLA Policies
Anya Singh, Cabrel Happi, Jai Relan, Varun Nair, Vidyut Baradwaj
2605.30660v1
arXiv:2605.30660v1
•
2026-05-28
Test-time scaling for vision-language-action (VLA) policies, methods such as RoboMonkey, SEAL, MG-Select, and V-GPS, samples K candidate action chunks at inference and executes the verifier-best. When all K candidates are unsafe, the system executes a violating action with no warning. We propose BOKBO, the first conformal abstention layer for K-sample VLA inference, providing finite-sample distribution-free guarantees on executed-violation rate. We provide both global and per-task (Mondrian) variants, with the per-task variant closing the conditional gap on the hardest tasks. Our analysis exposes a structural failure of policy-internal nonconformity scores under perturbation-based K-sampling: the base-policy confidence proxy and K-sample disagreement correlate at 0.98 with the action-noise hyperparameter $σ$, while correlating at the noise floor with actual safety violations. We test the failure's scope by replicating the analysis under token-level temperature sampling and find the failure is mechanism-specific and partially mitigated under policy-stochasticity-based sampling. A learned violation predictor conditioned on semantic visual features and task identity supports tight calibration: at $ε$ = 0.05 on libero_object_temp_x0.1 with OpenVLA-OFT, the conditional CRC bound holds on 86% of bootstrap splits with 78% coverage and 70% net task success. Mondrian-BOKBO raises the minimum per-task conditional hold fraction from 0.71 to 0.93. Results are stable across 5 training seeds, replicate within bootstrap noise on $π_0$-FAST, hold on libero_spatial_temp_x0.1 as a co-equal benchmark, and survive four within-suite distribution shifts. We additionally identify and correct a methodological pitfall: globally-set force thresholds well below expert-typical manipulation forces conflate unsafe behavior with normal manipulation, inflating violation rates by $5\times$.
SpaCeFormer: Fast Proposal-Free Open-Vocabulary 3D Instance Segmentation
Chris Choy, Junha Lee, Chunghyun Park, Minsu Cho, Jan Kautz
2604.20395v2
SpaCeFormer: Fast Proposal-Free Open-Vocabulary 3D Instance Segmentation
Chris Choy, Junha Lee, Chunghyun Park, Minsu Cho, Jan Kautz
2604.20395v2
arXiv:2604.20395v2
•updated
•
2026-04-22
Open-vocabulary 3D instance segmentation is a core capability for robotics and AR/VR, but prior methods trade one bottleneck for another: multi-stage 2D+3D pipelines aggregate foundation-model outputs at hundreds of seconds per scene, while pseudo-labeled end-to-end approaches rely on fragmented masks and external region proposals. We present SpaCeFormer, a proposal-free space-curve transformer that runs in 0.12--0.30 seconds per scene across standard benchmarks, 2--3 orders of magnitude faster than multi-stage 2D+3D pipelines. We pair it with SpaCeFormer-3M, the largest open-vocabulary 3D instance segmentation dataset (3.0M multi-view-consistent captions over 604K instances from 7.4K scenes) built through multi-view mask clustering and multi-view VLM captioning; it reaches 21$\times$ higher mask recall than prior single-view pipelines (54.3% vs 2.5% at IoU$>$0.5). SpaCeFormer combines spatial window attention with Morton-curve serialization for spatially coherent features, and uses a RoPE-enhanced decoder to predict instance masks directly from learned queries without external proposals. On ScanNet200 we achieve 11.1 zero-shot mAP, a 2.8$\times$ improvement over the prior best proposal-free method; on ScanNet++ and Replica, we reach 22.9 and 24.1 mAP, surpassing all prior methods including those using multi-view 2D inputs.
Comment: Project page: https://nvlabs.github.io/SpaCeFormer/
Bidirectional Incremental Generalized Hybrid A*
Sidharth Talia, Oren Salzman, Siddhartha Srinivasa
2605.30647v1
Bidirectional Incremental Generalized Hybrid A*
Sidharth Talia, Oren Salzman, Siddhartha Srinivasa
2605.30647v1
arXiv:2605.30647v1
•
2026-05-28
We focus on the problem of efficient anytime kinodynamic planning for systems with complex dynamics in unstructured environments that make precomputing motion primitives infeasible. Directly applying A* to such problems is computationally infeasible due to the curse of dimensionality. Methods such as Hybrid A* addressed this burden by discretizing the state space, but in turn creating a coupling between tree discovery and the discretization resolution. The Incremental Generalized Hybrid A* (IGHA*) performs search over a hierarchy of resolutions in an anytime fashion to break this coupling, by freezing vertices to use in later search iterations rather than pruning them. However, the frozen vertices can hide solution-supporting vertices from the search at a particular iteration. While classical bidirectional search is motivated by the reduction of search depth, extending IGHA* into the bidirectional setting (termed Bi-IGHA*) obtains additional benefit by fundamentally mitigating the behaviour induced by frozen vertices hiding solutions. We show that Bi-IGHA* preserves IGHA*'s guarantees on monotonic cost improvement and termination. We empirically show that Bi-IGHA* substantially reduces expansions on R3, R4, and R6 planning problems, and achieves equivalent closed-loop performance with kinodynamic planning for high-speed off-road autonomy while requiring significantly fewer expansions. Website: https://personalrobotics.github.io/IGHAStar/biighastar.html
PInVerify: An Offline Embodied Benchmark for Active Instance Verification
Yuhang Jiang
2605.30639v1
PInVerify: An Offline Embodied Benchmark for Active Instance Verification
Yuhang Jiang
2605.30639v1
arXiv:2605.30639v1
•
2026-05-28
Embodied agents have made strong progress in navigating to target objects, but reaching the goal vicinity does not guarantee that the agent has found the correct instance: subtle attribute differences (e.g., "white floral" vs. "white striped") often require close-range, multi-view inspection. We address this gap with Active Instance Verification (AIV), a task in which an agent actively selects viewpoints around a candidate object to decide whether it matches a fine-grained natural-language description. We formalize AIV as a finite-horizon decision process and introduce PInVerify, an offline embodied benchmark for AIV: 3,000 evaluation episodes across 18 object categories, delivered as multi-view captures with a 6-sector navigation topology that exposes trap views (navigable but uninformative) and unreachable sectors. As reference baselines we build a training-free pipeline and a LoRA-fine-tuned end-to-end agent around open-source multimodal large language models (MLLMs) at on-device scale ($\leq$8B parameters), with attribute decomposition, a visibility-weighted multi-view tracker, and three next-best-view (NBV) strategies. In our evaluation across Qwen3-VL (4B/8B), SenseNova-SI-1.2-InternVL3-8B, CLIP, and SigLIP2, the best MLLM-based baseline exceeds the best embedding baseline by 4.9 pp; GT-box ablations show a +3.1 pp detection gap; and we do not observe reliable gains from active viewpoint selection within the tested NBV strategies. A LoRA-fine-tuned agent (SFT+GSPO) reaches 85.6%. PInVerify aims to support further work on active, fine-grained semantic verification in embodied AI. Code: https://github.com/Avalon-S/PInVerify.
Comment: Accepted as a poster at the Foundation Models Meet Embodied Agents (FMEA) Workshop, CVPR 2026. 44 pages including appendix. Code: https://github.com/Avalon-S/PInVerify
Exploiting Chordal Sparsity for Globally Optimal Estimation with Factor Graphs
Avinash Subramanian, Connor Holmes, Timothy D. Barfoot, Frank Dellaert, Frederike Dümbgen
2605.30617v1
Exploiting Chordal Sparsity for Globally Optimal Estimation with Factor Graphs
Avinash Subramanian, Connor Holmes, Timothy D. Barfoot, Frank Dellaert, Frederike Dümbgen
2605.30617v1
arXiv:2605.30617v1
•
2026-05-28
Robust and efficient state estimation is crucial for perception, navigation, and control in robotics. State estimation problems are conveniently modeled using the factor-graph framework as enabled by modern software packages such as GTSAM or g2o. However, the standard solvers included in such frameworks are local and may converge to poor local minima, posing significant safety concerns. Conversely, techniques based on convex relaxations have been shown to provide a means of globally solving or certifying many state estimation problems. However, these relaxations 1) often require substantial effort to formulate, and 2) may incur significantly higher cost compared to efficient local solvers, as they require solving a large semidefinite program (SDP). In this work, we address both shortcomings by 1) creating a new procedure within the GTSAM framework for automatically constructing convex SDP relaxations for any factor graphs with common factor and variable types, and by 2) exploiting the Bayes tree constructions native to GTSAM to decompose the SDP problem, leading to significant speedup in solver time for chordally sparse problems. We demonstrate the favorable scaling of this structure-exploiting global estimator compared to standard local solvers for two case studies: A 3D pose-graph SLAM problem with a ring factor graph and a 2D localization problem with a chain factor graph. The software framework is available at https://github.com/borglab/gtsam.
ZAPS-DA: Zero-Phase Action Policy Smoothing with Decoupled Actor for Continuous Control in Reinforcement Learning
Faiq Shamass
2605.30612v1
ZAPS-DA: Zero-Phase Action Policy Smoothing with Decoupled Actor for Continuous Control in Reinforcement Learning
Faiq Shamass
2605.30612v1
arXiv:2605.30612v1
•
2026-05-28
Continuous control policies trained with off-policy reinforcement learning frequently exhibit high-frequency action jitter, rendering direct deployment on physical actuators impractical. Post-hoc filtering attenuates jitter but introduces phase lag; embedding smoothness penalties in the actor's loss couples them with the RL gradient and conflates reward regression with over-aggressive smoothing. We present ZAPS-DA, a framework that reduces action jitter at deployment with negligible phase lag and no post-processing. ZAPS-DA pairs an unmodified main actor (trained by the base RL loss) with a separate decoupled actor trained via supervised imitation of zero-phase filtered targets stored in the replay buffer. The deployed policy is the decoupled actor: a feed-forward map from the current observation to a smooth action, with no inference-time filter and no action-history input -- a mechanism we term causal distillation of a non-causal filter. A magnitude-matched MSE loss provides zero-hyperparameter portability across optimizer classes. Validated with Soft Actor-Critic and a Savitzky--Golay filter in two driving simulators using paired n=150 evaluation protocols: on MetaDrive, ZAPS-DA reduces steering jitter by 14--21x and throttle jitter by 3--5x (all $p < 10^{-4}$, Bonferroni-corrected) while matching task-completion (p=0.28 success, p=0.31 crash) at a 6.3% reward cost; on a custom Webots adaptive cruise control environment, the same SG configuration produces a Pareto improvement -- reward parity (p=0.121), 8--45x steering jitter reduction, and total task-failure rate reduced from 2.0% to 0.7%.
Comment: 7 pages, 5 figures, 5 tables. Submitted to IEEE RA-L
Caspar: CUDA Accelerator for Symbolic Programming with Adaptive Reordering
Emil Martens, Aaron Miller, Matias Varnum, Annette Stahl
2605.30583v1
Caspar: CUDA Accelerator for Symbolic Programming with Adaptive Reordering
Emil Martens, Aaron Miller, Matias Varnum, Annette Stahl
2605.30583v1
arXiv:2605.30583v1
•
2026-05-28
We present Caspar, a library that makes the power of modern GPUs more accessible in robotics and provides a state-of-the-art nonlinear GPU solver that can be applied to a wide range of different optimization problems. Caspar bridges the gap between expressive symbolic programming in Python and high-performance GPU runtimes in C++ by automatically generating optimized CUDA kernels from symbolic expressions. Building on the SymForce library, users can easily define and combine symbolic expressions, including Lie group operations, to generate custom CUDA kernels. To use Caspar as a solver, users need only define the symbolic residual functions; Caspar then uses symbolic differentiation to generate the necessary GPU kernels and interfaces to perform nonlinear optimization. In this paper, we present the core components of Caspar and showcase its performance by performing bundle adjustment on the Bundle Adjustment in the Large (BAL) dataset. We benchmark Caspar against other state-of-the-art bundle adjusters and show that it is 5 to 20 times faster than the best alternative, requires less memory, and achieves similar accuracy. This illustrates the benefit of our symbolic GPU programming approach. Caspar is released as part of SymForce and is freely available at https://github.com/symforce-org/symforce
Comment: Accepted at ICRA 2026
Prior Availability in Industrial Visual Sim-to-Real: A Review of CAD-Guided and CAD-Unavailable Regimes
Chenxi Tao, Seung-Kyum Choi
2605.30581v1
Prior Availability in Industrial Visual Sim-to-Real: A Review of CAD-Guided and CAD-Unavailable Regimes
Chenxi Tao, Seung-Kyum Choi
2605.30581v1
arXiv:2605.30581v1
•
2026-05-28
Industrial visual sim-to-real is often described as transferring from synthetic images to real images, but industrial deployment usually involves a broader mismatch between available evidence and required decisions. A system may be built from CAD renderings, simulated RGB-D observations, normal reference images, synthetic defects, pretrained feature spaces, or language prompts, yet deployed under different sensors, lighting, materials, fixtures, calibration, production variation, and rare defect modes. This review reframes industrial visual sim-to-real as a domain-gap problem organized by prior availability. We distinguish CAD-available settings, where explicit object geometry can support rendering, calibration, pose estimation, segmentation, and test-time geometric verification; CAD-unavailable settings, where geometry is replaced by normal-reference appearance, feature distributions, teacher-student residuals, synthetic anomaly assumptions, foundation features, or vision-language priors; and boundary-prior settings, where approximate models, templates, reference views, or semantic correspondences preserve only part of the CAD role. This framing connects CAD-based detection and 6D pose-estimation literature with industrial anomaly and surface-inspection literature that is usually reviewed separately. To make the taxonomy concrete, we use empirical anchors on T-LESS/BOP, MVTec AD, and VisA. The anchors show that CAD render count alone does not close transfer; source-distribution design, detector capacity, and small real calibration can matter more. They also show that CAD at test time creates a distinct verification channel through mask, pose, and depth consistency, whereas CAD-unavailable inspection relies on calibrated normality and feature deviation. The review therefore argues against a single cross-task leaderboard and instead asks what prior grounds the deployment decision.
Comment: Review article; 103 references; 9 main figures; empirical anchors on T-LESS/BOP, MVTec AD, and VisA
Memory-Bound but Not Bandwidth-Limited: The Physical AI Inference Gap in Batch-1 LLM Decode
Josef Chen
2605.30571v1
Memory-Bound but Not Bandwidth-Limited: The Physical AI Inference Gap in Batch-1 LLM Decode
Josef Chen
2605.30571v1
arXiv:2605.30571v1
•
2026-05-28
Physical AI systems, including robots, autonomous vehicles, embodied agents and edge copilots, often run a different inference workload from cloud LLM serving: single-stream, batch-1 autoregressive decode, where one robot, camera feed or user session waits on the next token. This workload is usually described as memory-bandwidth-bound. Each decode step streams model weights and the active KV cache, so latency should scale with peak HBM bandwidth. We show that this account is true but incomplete. We measure batch-1 decode for three 7 to 8B-class GQA transformers across four NVIDIA GPUs: H100 SXM5, A100-80GB SXM4, L40S and L4. We evaluate context lengths from 2048 to 16384, producing 44 valid cells under a controlled bf16 SDPA setup. The achieved fraction of peak HBM bandwidth falls as peak bandwidth rises. On the headline Qwen-2.5-7B ctx=2048 cell, an L4 reaches roughly 81 percent of its analytic memory floor, while an H100 reaches only 27 percent. Physical-AI decode is memory-dominated, but faster memory does not translate into proportional latency gains. We test the missing term with a CUDA Graphs A/B experiment. On H100 at ctx=2048, CUDA Graphs improves decode latency by 1.259x across N=10 fresh sessions, with a 95 percent bootstrap confidence interval of 1.253 to 1.267. On L4, the same intervention gives only 1.028x. This isolates a launch-side overhead that becomes visible on fast GPUs but remains mostly hidden on slower, bandwidth-bound GPUs. The deployment implication is that memory savings matter only when the runtime realises them. On L4, bf16 decode sits close to the memory floor, but common quantised paths do not recover the expected 4x weight-traffic reduction: bnb-nf4 reaches 59.36 ms/step and AutoAWQ+Marlin reaches 45.24 ms/step from a 62.32 ms bf16 baseline. GPTQ+ExLlamaV2, with Ada-tuned int4 kernels, reaches 17.36 ms/step.
TAGA: A Tangent-Based Reactive Approach for Socially Compliant Robot Navigation Around Human Groups
Utsha Kumar Roy, Sejuti Rahman
2503.21168v3
TAGA: A Tangent-Based Reactive Approach for Socially Compliant Robot Navigation Around Human Groups
Utsha Kumar Roy, Sejuti Rahman
2503.21168v3
arXiv:2503.21168v3
•updated
•
2025-03-27
Robots navigating human-populated environments must avoid collisions while respecting the social structure of crowds, particularly the implicit boundaries of social groups. Most navigation approaches model humans as independent individuals,causing socially disruptive behavior even when collision-free. This paper presents TAGA (Tangent Action for Group Avoidance), detected group boundaries via tangent-path maneuvers without modifying the underlying navigation policy. A hierarchical safety controller coordinates group-level avoidance with individual collision prevention. We propose the Group Crossing Rate (GCR), a continuous metric measuring the fraction of timesteps the robot spends inside any group convex hull, providing finer-grained social compliance assessment than terminal metrics alone. We introduce a realistic crowd simulation benchmark with five empirically grounded phases: individual speed heterogeneity, group speed coupling, F-formation static groups, leader-follower dynamics, and convex-hull boundaries, evaluated under both ORCA and Social Force pedestrian dynamics. Experiments across ORCA, Social Force, DS-RNN, and Intention-RL reveal a reactive-learning asymmetry: TAGA provides the largest gains for classical reactive baselines (up to +8pp success rate, GCR halved) with near-zero cost for learned policies. These findings offer actionable guidance for when modular group-awareness adds value versus when end-to-end group-aware training is preferable.
Comment: 8 pages, 3 figures, 3 tables. Submitted to IEEE Robotics and Automation Letters (RA-L)
Any-ttach: Quick End-effector Swapping Enables Manipulation Dexterity with Simplicity
Weizhe Ni, Jinzhou Li, Haoyu Li, Cody Andres Alessio-Bunnell, Wenjing Pan, Xianyi Cheng
2605.30569v1
Any-ttach: Quick End-effector Swapping Enables Manipulation Dexterity with Simplicity
Weizhe Ni, Jinzhou Li, Haoyu Li, Cody Andres Alessio-Bunnell, Wenjing Pan, Xianyi Cheng
2605.30569v1
arXiv:2605.30569v1
•
2026-05-28
Robotic manipulation dexterity is often pursued by building increasingly complex high-DoF multifingered hands. While many robotic hands are designed to replicate human morphology, the functional role of human hands suggests a different perspective: much of their complexity may exist to enable tool use and tool making. This observation motivates Any-ttach, a tool-centric manipulation framework that treats quick end-effector swapping as a mechanism for dexterity with simplicity. Any-ttach combines a low-cost automatic swapping mechanism for an open-close robot interface, a handheld device for collecting human demonstrations, and a task planning framework that composes learned, parameterized, and planned tool-use skills. The system supports diverse tools and end-effector modules, including daily tools, articulated tools such as scissors, Fin Ray fingers, and a low-cost anthropomorphic hand, through the same shared interface. Our experiments show that Any-ttach improves tool-swapping reliability, increases demonstration efficiency, reduces tool-pose variability, and supports diverse tool-use skills. In two long-horizon tasks, making a sandwich and preparing a cucumber, Any-ttach executes six tool-use subskills through end-effector switching and execution monitoring. These results suggest that robots can expand manipulation capability not only through more complex end-effectors, but also through rapidly exchangeable tools and end-effector modules. More details and videos are available at https://any-ttach.github.io/.
Multi-Robot Box Transport over Different Surfaces with Decentralized Role-based Proportional Control
Aditya Bhatt, Himavarshini Yarragangu, Urvish Shah, Venkata Sai Yaswanth Mohan Thota, Souma Chowdhury
2605.26430v2
Multi-Robot Box Transport over Different Surfaces with Decentralized Role-based Proportional Control
Aditya Bhatt, Himavarshini Yarragangu, Urvish Shah, Venkata Sai Yaswanth Mohan Thota, Souma Chowdhury
2605.26430v2
arXiv:2605.26430v2
•updated
•
2026-05-26
Collaborative transport of objects via pushing by multiple robots has many applications, ranging from construction and warehouse environments to post disaster debris clean-up. Achieving collaborative transport over surfaces with different inclination and friction properties however poses unique challenges. To address these challenges, this paper presents an asynchronous decentralized task and motion planning approach for transporting rectangular boxes of varying mass over flat, uphill and downhill terrain. Such a decentralized approach alleviates communication, synchronization and consensus needs and mitigates single point of failure issues. Our approach, called R2P2 or Roles with Rules and Proportional-control Primitive, assigns roles (e.g., push, support and prevent) to robots based on rules cognizant of the mode of manipulation needed (box rotation vs translation); this is followed by either rule-based control or proportional control of robot velocity based on the roles. Each robot is assumed to observe the location and heading of self and the box in executing the role and controls. R2P2 is evaluated with a six-robot team deployed in a simulator built using NVIDIA IsaacSim -- demonstrating generalizability across different surface friction/inclination and box mass scenarios, and better success rate compared to a standard virtual-leader-follower method. R2P2 is also successfully validated with a physical experiment, where it is executed onboard four turtlebots tasked with moving a 1.2 kg box.
Comment: Accepted for presentation at the 2026 ASME IDETC-CIE
ARISTO Hand: Sensing-Driven Distal Hyperextension for Fine-Grained Manipulation
Aaron Kim, Dong Ho Kang, Mark Helwig, Mingyo Seo, Kazuto Yokoyama, Tetsuya Narita, Luis Sentis
2605.30508v1
ARISTO Hand: Sensing-Driven Distal Hyperextension for Fine-Grained Manipulation
Aaron Kim, Dong Ho Kang, Mark Helwig, Mingyo Seo, Kazuto Yokoyama, Tetsuya Narita, Luis Sentis
2605.30508v1
arXiv:2605.30508v1
•
2026-05-28
Manipulating thin objects requires precise contact geometry and reliable force perception, yet many anthropomorphic robotic hands lack the mechanical and sensing capabilities needed for such interactions. We present the ARISTO Hand, a tendon-driven robotic hand that integrates active distal hyperextension with a hybrid fingertip-sensing architecture that combines a rigid, nail-mounted force-torque sensor and a soft capacitive tactile array. Active hyperextension enables controlled fingertip engagement beyond the kinematic limits of standard flexion, increasing pull-out force by 2.76x for object thicknesses of 1-20 mm while preserving the nominal grasp capability. The rigid nail-mounted sensor provides reliable force measurements during edge contacts, where the sensitivity of proprioceptive force estimation degrades as the contact geometry approaches kinematic singularities. We validate the proposed architecture through quantitative force characterization and a multi-stage SD card extraction and insertion task. Video and supplementary materials are available at: https://aristohand.github.io
VLM-GLoc: Vision-Language Model Enhanced Monte Carlo Localization for Robust Semantic Global Localization in Cluttered Quasi-Static Environments
Shivendra Agrawal, Bradley Hayes
2605.30506v1
VLM-GLoc: Vision-Language Model Enhanced Monte Carlo Localization for Robust Semantic Global Localization in Cluttered Quasi-Static Environments
Shivendra Agrawal, Bradley Hayes
2605.30506v1
arXiv:2605.30506v1
•
2026-05-28
Global localization in geometrically aliased, quasi-static environments such as grocery stores, offices, schools, and hospitals poses a significant challenge for mobile robots. Grocery stores with parallel aisles and a long tailed distribution of products, as well as offices and labs with repetitive furniture such as chairs, desks, monitors, and doors, exemplify common indoor environments that present geometric and even semantic ambiguity. Traditional approaches rely either on distinct geometric features or on domain-specific vision pipelines that struggle with long-tail semantic distributions and transient visual clutter. We present VLM-GLoc, a method for hierarchical semantic Monte Carlo Localization (MCL) that leverages open-vocabulary Vision-Language Models (VLMs) as a unified semantic observation front-end. We hypothesize a three-fold benefit from VLMs: (1) extracting highly discriminative rich text features, (2) implicit quality filtering of blurry or dynamic objects, and (3) permanence reasoning for targeted data augmentation. We introduce an inverse semantic proposal mechanism that seeds particles via text-to-map retrieval. Evaluated across two real-world environments with different characteristics and two different platforms: a 3,500 sq. ft. grocery store with a cellphone and a 3,700 sq. ft. lab space with a quadruped, VLM-GLoc achieves 70% and 74% global localization success respectively, substantially outperforming traditional geometry-only and domain-specific baselines.
Physics-informed Goal-Conditioned Reinforcement Learning under Hybrid Contact Dynamics
Vittorio Giammarino, Anastasios Manganaris, Ahmed H. Qureshi
2605.30503v1
Physics-informed Goal-Conditioned Reinforcement Learning under Hybrid Contact Dynamics
Vittorio Giammarino, Anastasios Manganaris, Ahmed H. Qureshi
2605.30503v1
arXiv:2605.30503v1
•
2026-05-28
Learning to reach arbitrary goals from sparse feedback requires agents to infer a rich notion of reachability across state--goal pairs. Goal-conditioned reinforcement learning (GCRL) tackles this challenge by learning policies that generalize across goals, but this generalization becomes increasingly difficult as the underlying dynamics become high-dimensional, hybrid, or contact-dependent. To address this issue, physics-informed GCRL (Pi-GCRL) introduces optimal-control-inspired inductive biases into goal-conditioned value learning. While Pi-GCRL methods have proven effective in navigation and object-free goal-reaching domains, their reliability in contact-rich tasks remains unclear, where contact interactions induce hybrid dynamics, mode-dependent controllability, and nonsmooth value landscapes. In this work, we show that these structural properties can cause existing Pi-GCRL methods to degrade when applied naively to contact-rich manipulation. Motivated by this analysis, we introduce contact-aware and hierarchical formulations that apply physics-informed inductive biases selectively across the manipulation problem. Our results provide a principled step toward extending Pi-GCRL to contact-rich manipulation.
VR-DAgger: Immersive VR for Dexterous Data Collection and Uncertainty-Guided On-Policy Correction
René Zurbrügg, Tifanny Portela, Arjun Bhardwaj, Aravind Elanjimattathil Vijayan, Maximum Wilder-Smith, Marco Hutter
2605.27114v2
VR-DAgger: Immersive VR for Dexterous Data Collection and Uncertainty-Guided On-Policy Correction
René Zurbrügg, Tifanny Portela, Arjun Bhardwaj, Aravind Elanjimattathil Vijayan, Maximum Wilder-Smith, Marco Hutter
2605.27114v2
arXiv:2605.27114v2
•updated
•
2026-05-26
Learning from demonstrations is effective for robotic manipulation, but collecting sufficient task-specific data remains a major bottleneck. Under distribution shift, small errors compound, performance degrades, and expert time is often spent on redundant, low-value corrections instead of the few critical failure cases. We present VR-DAgger, a human-in-the-loop framework centered on an immersive VR application for dexterous teleoperation, demonstration collection, and selective policy correction. The VR client provides intuitive hand control with synchronized scene visualization, while a backend workstation runs simulation and learning, enabling autonomous rollouts without continuous operator oversight. We use Monte Carlo (MC) dropout to score uncertainty during Isaac Lab rollouts of a diffusion policy and select informative failure segments for correction. These segments are replayed in VR as clips, where the operator selectively labels and corrects the policy's behavior, concentrating supervision where uncertainty is highest without full-rollout monitoring or a separate intervention classifier. We evaluate on three dexterous manipulation tasks (Pan pick-and-place, Drawer opening, Valve turning) with a 10-DoF XHand under standard and challenging initial configurations. Active labeling consistently improves over behavioral cloning across all tasks, with gains of up to 23 percentage points. Compared to unguided human-in-the-loop inspection, VR-DAgger reduces per-sample collection time by approximately 40% by focusing review on selected segments rather than full rollouts.
CoMo3R-SLAM: Collaborative Monocular Dense SLAM with Learned 3D Reconstruction Priors for Outdoor Multi-Agent Systems
Zhihao Cao, Qi Shao, Shuhao Zhai, Feng Tian, Anh Nguyen, Hesheng Wang, Baoru Huang
2605.30488v1
CoMo3R-SLAM: Collaborative Monocular Dense SLAM with Learned 3D Reconstruction Priors for Outdoor Multi-Agent Systems
Zhihao Cao, Qi Shao, Shuhao Zhai, Feng Tian, Anh Nguyen, Hesheng Wang, Baoru Huang
2605.30488v1
arXiv:2605.30488v1
•
2026-05-28
Collaborative dense SLAM is essential for multi-robot teams to achieve scalable and consistent 3D perception across large-scale outdoor environments. Existing systems typically depend on depth sensors, incurring significant payload, power, and calibration costs. Monocular RGB cameras are a lightweight alternative, but collaborative monocular dense SLAM remains difficult due to scale ambiguity, unreliable inter-agent data association, especially in outdoor scenes where low overlap and repetitive structures make traditional feature matching unreliable, motivating robust geometric information. We propose CoMo3R-SLAM, the first collaborative monocular dense RGB SLAM system that leverages robust learned feed-forward 3D reconstruction priors for outdoor multi-agent mapping. Each agent runs a prior-guided front-end for real-time tracking and local dense fusion, while a coordinator performs dense pointmap matching for cross-agent verification, closed-form Sim(3) gauge synchronization, and GPU-accelerated global bundle adjustment with segment-level depth optimization. Requiring neither depth sensors nor parametric intrinsics, our system produces robust cross-agent constraints and globally consistent metric maps from monocular RGB alone. On Tanks and Temples and Waymo sequences, CoMo3R-SLAM achieves the best ATE on three of four Tanks and Temples scenes and competitive Waymo accuracy, matching or exceeding state-of-the-art RGB-D methods while running online at 8 FPS.
ELAN4D: Embodiment-Centric 4D Supervision for Vision-Language-Action Models via Plug-and-Play Adaptation
Zeyuan He, Bowen Yang, Zhirui Fang, Keru Zhou, Lei Jiang, Jingjing Qian, Fan Mo, Junchi Yan, Philip Torr, Xiu Li, Li Jiang, Jialin Yu
2605.30484v1
ELAN4D: Embodiment-Centric 4D Supervision for Vision-Language-Action Models via Plug-and-Play Adaptation
Zeyuan He, Bowen Yang, Zhirui Fang, Keru Zhou, Lei Jiang, Jingjing Qian, Fan Mo, Junchi Yan, Philip Torr, Xiu Li, Li Jiang, Jialin Yu
2605.30484v1
arXiv:2605.30484v1
•
2026-05-28
Vision-Language-Action (VLA) models have shown promise for robotic manipulation, yet most existing policies operate reactively by directly regressing actions from current observations, without explicitly modeling future dynamics. This limits their ability to generalize under out-of-distribution perturbations. To address this issue, we propose ELAN4D, an embodiment-centric, 4D-aware training framework that enhances VLA policies with future robot keypoint tracks as predictive spatio-temporal supervision. Using only forward kinematics from proprioceptive states, we derive 3D displacement tracks of robot keypoints, such as joints and the end-effector, with negligible preprocess cost. These tracks provide metric and compact supervision without requiring external trackers or reconstruction. A plug-and-play auxiliary branch with a lightweight track decoder injects this 4D signal into the action expert while preserving the pretrained vision-language backbone through gradient isolation. The track decoder is discarded during inference, leaving the base policy interface unchanged. Extensive experiments on LIBERO, LIBERO-Plus, RoboTwin2.0 and real-world manipulation tasks demonstrate that ELAN4D consistently improves over strong VLA baselines, achieving the best overall performance and substantial gains under out-of-distribution perturbations, including camera, background, and layout shifts. These results highlight the effectiveness of embodiment-centric 4D supervision for building more robust and generalizable manipulation policies.
Learning-Based Navigation for Indoor Mobile Robots
Tri-Tin Nguyen, Tien-Dat Nguyen, Gia-Uy Le, Vinh Nguyen, Vinh-Hao Nguyen
2605.30468v1
Learning-Based Navigation for Indoor Mobile Robots
Tri-Tin Nguyen, Tien-Dat Nguyen, Gia-Uy Le, Vinh Nguyen, Vinh-Hao Nguyen
2605.30468v1
arXiv:2605.30468v1
•
2026-05-28
This paper presents a learning-based navigation framework for indoor mobile robots. The proposed method combines a supervised neural global planner, trained from cost-aware A* expert trajectories, with the proposed Learning-Based DWA local planner, which is formulated as discrete candidate selection over the Dynamic Window Approach (DWA) action lattice. For local planning, the policy is first trained by behavior cloning and then refined by Proximal Policy Optimization (PPO) under feasibility-aware masking. The framework is implemented and evaluated in both simulated and real-world indoor environments. Experimental results show that the proposed method generates feasible global routes and reliable local motion commands for safe goal-directed navigation in the presence of obstacles. These results demonstrate the effectiveness of integrating learning-based global planning with reinforcement-learning-refined local control for indoor mobile robot navigation. The source code will be released at https://ntdathp.github.io/rl_robot_web/.
DynaFLIP: Rethinking Robotics Perception via Tri-Modal-Dynamics Guided Representation
Jusuk Lee, Seungjae Lee, Jonghun Shin, Hoseong Jung, Sungha Kim, Daesol Cho, H. Jin Kim, Jia-Bin Huang, Furong Huang
2605.30350v1
DynaFLIP: Rethinking Robotics Perception via Tri-Modal-Dynamics Guided Representation
Jusuk Lee, Seungjae Lee, Jonghun Shin, Hoseong Jung, Sungha Kim, Daesol Cho, H. Jin Kim, Jia-Bin Huang, Furong Huang
2605.30350v1
arXiv:2605.30350v1
•
2026-05-28
Robot manipulation critically depends on perception that preserves the action-relevant aspects of a scene. Yet most robot learning pipelines are built upon visual encoders pre-trained for static recognition or vision-language alignment, leaving motion understanding to downstream policies. We introduce DynaFLIP, a dynamics-aware multimodal pre-training framework that pushes motion understanding upstream into perception. We construct image-language-3D flow triplets from heterogeneous human and robot videos, and use these triplets as training-time supervision to shape an image-only encoder. Our key idea is to encourage the three modalities to span a small simplex volume in the shared hyperspherical space -- a smaller simplex volume indicating stronger alignment. To avoid the geometric ambiguity and trivial collapse of naive volume minimization, we combine simplex-volume minimization with a cosine regularizer and a contrastive objective. Our analyses show that DynaFLIP focuses on control-relevant regions critical for manipulation. The resulting dynamics-aware representations serve as reusable visual backbones and consistently outperform baselines across diverse downstream policies, including VLAs. We validate this across diverse simulation and real-world setups, with gains reaching +22.5% under out-of-distribution scenarios. Our results suggest that robot generalization improves when visual representations are trained to encode not just what is present, but how the world changes under action.
Comment: Project website: https://dynaflip-robotics.github.io
Uncertainty-driven 3D Gaussian Splatting Active Mapping via Anisotropic Visibility Field
Shangjie Xue, Jesse Dill, Dhruv Ahuja, Frank Dellaert, Panagiotis Tsiotras, Danfei Xu
2605.30342v1
Uncertainty-driven 3D Gaussian Splatting Active Mapping via Anisotropic Visibility Field
Shangjie Xue, Jesse Dill, Dhruv Ahuja, Frank Dellaert, Panagiotis Tsiotras, Danfei Xu
2605.30342v1
arXiv:2605.30342v1
•
2026-05-28
We present Gaussian Splatting Anisotropic Visibility Field (GAVIS), a novel framework for uncertainty quantification and active mapping in 3DGS. Our key insight is that regions unseen from the training views yield unreliable predictions from the 3DGS. To address this, we introduce a principled and efficient method for quantifying the visibility field in 3DGS, defined as the anisotropic visibility of each particle with respect to the training views, and represented using spherical harmonics. The resulting visibility field is integrated into a Bayesian Network-based uncertainty-aware 3DGS rasterizer, enabling real-time (200 FPS) uncertainty quantification for synthesized views. Active mapping is further performed within a maximum information gain framework building on this formulation. Extensive experiments across diverse environments demonstrate that GAVIS consistently and significantly outperforms prior approaches in both accuracy and efficiency. Moreover, beyond standalone use, our method can be applied post-hoc to improve the performance of existing approaches.
Comment: Accepted to CVPR 2026. Project page https://gatech-rl2.github.io/GAVIS/
RoboWits: Unexpected Challenges for Robotic Creative Problem Solving
Chunru Lin, Hongxin Zhang, Fenghao Yu, Zhehuan Chen, Thomas L. Griffiths, Yejin Choi, David Held, Chuang Gan
2605.30326v1
RoboWits: Unexpected Challenges for Robotic Creative Problem Solving
Chunru Lin, Hongxin Zhang, Fenghao Yu, Zhehuan Chen, Thomas L. Griffiths, Yejin Choi, David Held, Chuang Gan
2605.30326v1
arXiv:2605.30326v1
•
2026-05-28
The ability to reason, adapt, and creatively solve problems under unexpected challenges is essential for robots operating in real-world environments. However, current robotic benchmarks primarily emphasize skill-level execution and provide limited insight into such cognitive reasoning capabilities. We introduce RoboWits, a bi-manual robotic benchmark designed to systematically evaluate cognitive reasoning, creative tool use, and robustness to unexpected conditions. To enable scalable construction of high-quality reasoning-centric unexpected scenarios, we propose an automated task generation pipeline formulated as a multi-agent cooperative framework, comprising agents for seed task generation and verification, metric generation, scene generation, and task mutation. Using the pipeline, we curated 30 diverse seed tasks and 208 tasks with mutations and graded difficulty across geometry, material, and assembly-based reasoning. We benchmark popular robot policies, pre-trained VLAs, and oracle-state planners. Our results reveal a significant performance gap: while pre-trained VLAs exhibit preliminary success on seed tasks after single-task fine-tuning, they struggle to perform on mutated tasks, implying their brittleness in manipulation tasks requiring reasoning, strategy adaptation, and robustness to deceptive or constrained environments. Project page is available at https://umass-embodied-agi.github.io/RoboWits.
Comment: The first two authors contributed equally
A Heterogeneous Architecture for Robot RL Beyond GPU-Dominant Paradigms
Yufei Jia, Zhanxiang Cao, Mingrui Yu, Heng Zhang, Shenyu Chen, Dixuan Jiang, Meng Li, Xiaofan Li, Yiyang Liu, Junzhe Wu, Zheng Li, XiLin Fang, Tingyu Cui, Shengcheng Fu, Haoyang Li, Anqi Wang, Zifan Wang, Dongjie Zhu, Chenyu Cao, Zhenbiao Huang, Ziang Zheng, Jie Lu, Xin Ma, Zhengyang Wei, Xiang Zhao, Tianyue Zhan, Ye He, Yuxiang Chen, Yizhou Jiang, Yue Li, Haizhou Ge, Yuhang Dong, Fan Jia, Ziheng Zhang, Meng Zhang, Xiwa Deng, Zhixing Chen, Hanyang Shao, Chenxin Dong, Yixuan Li, Yizhi Chen, Bokui Chen, Kaifeng Zhang, Hanqing Cui, Yusen Qin, Ruqi Huang, Lei Han, Tiancai Wang, Xiang Li, Yue Gao, Guyue Zhou
2605.30313v1
A Heterogeneous Architecture for Robot RL Beyond GPU-Dominant Paradigms
Yufei Jia, Zhanxiang Cao, Mingrui Yu, Heng Zhang, Shenyu Chen, Dixuan Jiang, Meng Li, Xiaofan Li, Yiyang Liu, Junzhe Wu, Zheng Li, XiLin Fang, Tingyu Cui, Shengcheng Fu, Haoyang Li, Anqi Wang, Zifan Wang, Dongjie Zhu, Chenyu Cao, Zhenbiao Huang, Ziang Zheng, Jie Lu, Xin Ma, Zhengyang Wei, Xiang Zhao, Tianyue Zhan, Ye He, Yuxiang Chen, Yizhou Jiang, Yue Li, Haizhou Ge, Yuhang Dong, Fan Jia, Ziheng Zhang, Meng Zhang, Xiwa Deng, Zhixing Chen, Hanyang Shao, Chenxin Dong, Yixuan Li, Yizhi Chen, Bokui Chen, Kaifeng Zhang, Hanqing Cui, Yusen Qin, Ruqi Huang, Lei Han, Tiancai Wang, Xiang Li, Yue Gao, Guyue Zhou
2605.30313v1
arXiv:2605.30313v1
•
2026-05-28
Simulation-based RL for contemporary robot control is increasingly organized around GPU-resident simulation: physics, rollout collection, and learning are placed on a single GPU-centric execution path. This paradigm has greatly improved training speed, but it has also encouraged a default assumption that efficient training requires physics to reside on the GPU. We revisit this assumption. Our view is that, in simulation-dominated robot control, the essential question is not which processor runs physics, but whether simulation throughput, policy learning, and runtime synchronization form an efficient end-to-end loop. We present UniLab, a heterogeneous CPU-simulation / GPU-learning architecture that decouples CPU-parallel simulation from GPU policy updates through a unified runtime for data movement, buffering, and synchronization. UniLab is implemented as a complete and extensible training system using MuJoCoUni and MotrixSim CPU-batched physics backends, supporting PPO, SAC, FlashSAC, TD3, and APPO. On representative simulation-based robot control tasks, UniLab improves end-to-end training efficiency by 3--10$\times$ under the same hardware configuration, while reducing dependence on the NVIDIA CUDA-based software stack and supporting cross-platform execution on the Apple macOS platform and the AMD ROCm and Intel XPU accelerator backends. These results show that GPU simulation is an effective path to efficient training, but not a necessary one, broadening the practical system choices available for robot RL training. Project page: https://github.com/unilabsim/UniLab.
Gaze2Act: Gaze-Conditioned Vision-Language-Action Policies for Interactive Robot Manipulation
Kuangji Zuo, Gen Li, Bofan Lyu, Yanshuo Lu, Boyu Ma, Shijia Han, Xinyu Zhou, Xichen Yuan, Chuhao Zhou, Jiaqi Bai, Geng Li, Jianfei Yang
2605.30282v1
Gaze2Act: Gaze-Conditioned Vision-Language-Action Policies for Interactive Robot Manipulation
Kuangji Zuo, Gen Li, Bofan Lyu, Yanshuo Lu, Boyu Ma, Shijia Han, Xinyu Zhou, Xichen Yuan, Chuhao Zhou, Jiaqi Bai, Geng Li, Jianfei Yang
2605.30282v1
arXiv:2605.30282v1
•
2026-05-28
Vision-Language-Action (VLA) models have recently shown strong potential for robot learning by following language instructions. However, in practice, language alone is often insufficient to precisely convey human intent. It is difficult to describe which exact object to interact with among similar candidates, where to act on the object, or how the target may change during execution. To address this limitation, we propose Gaze2Act, a novel VLA framework that leverages human gaze as a dynamic and intuitive intent signal for complex interactive manipulation. Gaze2Act first bridges the ego-exo view gap by mapping first-person gaze into the robot's perspective through cross-view semantic matching, producing both an object mask and a gaze point for coarse-to-fine target specification. These cues are then integrated into the policy through perception-level prompting and action-level conditioning, allowing the robot to attend to relevant regions and execute precise interactions under dynamic intent. In a systematic evaluation across seven task categories and 16 real-robot tasks on a Unitree G1 humanoid, Gaze2Act achieves state-of-the-art performance in both intent accuracy and task success rate. It notably outperforms baselines in object disambiguation, fine-grained interaction, and dynamic intent steering. These results demonstrate that human gaze provides a natural, low-burden, and highly expressive modality for human-in-the-loop VLA control.
Comment: Project page: https://zuo-kuangji.github.io/Gaze2Act/
Qwen-VLA: Unifying Vision-Language-Action Modeling across Tasks, Environments, and Robot Embodiments
Qiuyue Wang, Mingsheng Li, Jian Guan, Jinhui Ye, Sicheng Xie, Yitao Liu, Junhao Chen, Zhixuan Liang, Jie Zhang, Xintong Hu, Xuhong Huang, Pei Lin, Junyang Lin, Dayiheng Liu, Shuai Bai, Jingren Zhou, Jiazhao Zhang, Haoqi Yuan, Gengze Zhou, Hang Yin, Ye Wang, Yiyang Huang, Zixing Lei, Wujian Peng, Delin Chen, Yingming Zheng, Jingyang Fan, Xianwei Zhuang, Xin Zhou, Haoyang Li, Anzhe Chen, Tong Zhang, Xuejing Liu, Yuchong Sun, Ruizhe Chen, Zhaohai Li, Chenxu Lü, Zhibo Yang, Tao Yu, Xionghui Chen
2605.30280v1
Qwen-VLA: Unifying Vision-Language-Action Modeling across Tasks, Environments, and Robot Embodiments
Qiuyue Wang, Mingsheng Li, Jian Guan, Jinhui Ye, Sicheng Xie, Yitao Liu, Junhao Chen, Zhixuan Liang, Jie Zhang, Xintong Hu, Xuhong Huang, Pei Lin, Junyang Lin, Dayiheng Liu, Shuai Bai, Jingren Zhou, Jiazhao Zhang, Haoqi Yuan, Gengze Zhou, Hang Yin, Ye Wang, Yiyang Huang, Zixing Lei, Wujian Peng, Delin Chen, Yingming Zheng, Jingyang Fan, Xianwei Zhuang, Xin Zhou, Haoyang Li, Anzhe Chen, Tong Zhang, Xuejing Liu, Yuchong Sun, Ruizhe Chen, Zhaohai Li, Chenxu Lü, Zhibo Yang, Tao Yu, Xionghui Chen
2605.30280v1
arXiv:2605.30280v1
•
2026-05-28
Embodied intelligence is often studied through specialized models for individual tasks such as manipulation or navigation, resulting in fragmented capabilities and limited generalization across tasks, environments, and robot embodiments. In this work, we study whether heterogeneous embodied decision-making problems can be unified within a single vision-language-action model. We present Qwen-VLA, a unified embodied foundation model that extends Qwen's vision-language modeling stack from perception, understanding, and reasoning to continuous action and trajectory generation through a DiT-based action decoder. Qwen-VLA is trained with a large-scale joint pretraining recipe over diverse data sources, including robotics manipulation trajectories, human egocentric demonstrations, synthetic simulation data, vision-and-language navigation data, trajectory-centric supervision, and auxiliary vision-language data. To support multiple robot platforms, we introduce embodiment-aware prompt conditioning, where robot-specific textual descriptions specify the current embodiment and control convention. We further cast manipulation, navigation, and trajectory prediction into a unified action-and-trajectory prediction framework, enabling transferable visual grounding, spatial reasoning, and continuous action generation across robot morphologies, task families, and environments. Experiments on manipulation, navigation, and trajectory-centric benchmarks show consistent multi-task performance and out-of-distribution generalization under variations in scene layout, background, lighting, object configuration, and robot embodiment. Qwen-VLA-Instruct achieves 97.9% on LIBERO, 73.7% on Simpler-WidowX, 86.1%/87.2% on RoboTwin-Easy/Hard, 69.0% OSR on R2R, 59.6% SR on RxR, 76.9% average OOD success in real-world ALOHA experiments, and 26.6% zero-shot success on DOMINO dynamic manipulation.
Comment: 34 pages
BORA: Bridging Offline Reinforcement Learning and Online Residual Adaptation for Real-World Dexterous VLA Models
Zhongxi Chen, Yifan Han, Yanming Shao, Huanming Liu, Congsheng Xu, Xiaoyu Chen, Yao Mu, Wenzhao Lian
2605.30226v1
BORA: Bridging Offline Reinforcement Learning and Online Residual Adaptation for Real-World Dexterous VLA Models
Zhongxi Chen, Yifan Han, Yanming Shao, Huanming Liu, Congsheng Xu, Xiaoyu Chen, Yao Mu, Wenzhao Lian
2605.30226v1
arXiv:2605.30226v1
•
2026-05-28
Vision-Language-Action (VLA) models have emerged as a promising paradigm for grounding visual-language understanding into real-world robotic manipulation. However, dexterous manipulation remains challenging for VLA policies due to high-dimensional hand control and compounding execution errors, which makes real-world RL post-training essential for bridging the gap between visually grounded action generation and physically reliable dexterous execution. However, high-dimensional dexterous exploration often triggers temporal inconsistency, sample inefficiency and hardware risks in the real world. To address these challenges, we propose BORA, an offline-to-online RL post-training framework designed for real-world dexterous VLA models. In the offline phase, BORA constructs a critic that takes both the VLM's cognition tokens and action chunks as inputs. This design enables action-conditioned value guidance, allowing the critic to evaluate dexterous hand motions beyond visual context alone. During the subsequent online phase, BORA freezes the VLA base and introduces a lightweight, Human-in-the-Loop (HiL) chunk-wise residual adaptation mechanism to mitigate real-world execution errors and further correct the offline-learned intents within the actual physical environment. By inheriting the offline critic and employing intervention-driven rewards, BORA effectively corrects execution discrepancies and adapts to real-world physical variances while preserving the pretrained policy as a stable prior. Extensive evaluations across five complex real-world dexterous tasks demonstrate that BORA significantly outperforms pure imitation learning and traditional decoupled RL baselines, achieving a 33% absolute increase in average success rate under standard settings and up to a 43% improvement in unseen object generalization.
Comment: 24 pages,11 figures
Follow Everything: A Leader-Following and Obstacle Avoidance Framework with Goal-Aware Adaptation
Qianyi Zhang, Shijian Ma, Boyi Liu, Jianhao Jiao, Dimitrios Kanoulas
2504.19399v4
Follow Everything: A Leader-Following and Obstacle Avoidance Framework with Goal-Aware Adaptation
Qianyi Zhang, Shijian Ma, Boyi Liu, Jianhao Jiao, Dimitrios Kanoulas
2504.19399v4
arXiv:2504.19399v4
•updated
•
2025-04-28
Robust and flexible leader-following is a critical capability for robots to integrate into human society. While existing methods struggle to generalize to leaders of arbitrary form and often fail when the leader temporarily leaves the robot's field of view, this work introduces a unified framework addressing both challenges. First, traditional detection models are replaced with a segmentation model, allowing the leader to be anything. To enhance recognition robustness, a distance frame buffer is implemented that stores leader embeddings at multiple distances, accounting for the unique characteristics of leader-following tasks. Second, a goal-aware adaptation mechanism is designed to govern robot planning states based on the leader's visibility and motion, complemented by a graph-based planner that generates candidate trajectories for each state, ensuring efficient following with obstacle avoidance. Simulations and real-world experiments with a legged robot follower and various leaders (human, ground robot, UAV, legged robot, stop sign) in both indoor and outdoor environments show competitive improvements in follow success rate, reduced visual loss duration, lower collision rate, and decreased leader-follower distance.
AttenA+: Rectifying Action Inequality in Robotic Foundation Models
Daojie Peng, Fulong Ma, Jiahang Cao, Qiang Zhang, Xupeng Xie, Jian Guo, Ping Luo, Andrew F. Luo, Boyu Zhou, Jun Ma
2605.13548v2
AttenA+: Rectifying Action Inequality in Robotic Foundation Models
Daojie Peng, Fulong Ma, Jiahang Cao, Qiang Zhang, Xupeng Xie, Jian Guo, Ping Luo, Andrew F. Luo, Boyu Zhou, Jun Ma
2605.13548v2
arXiv:2605.13548v2
•updated
•
2026-05-13
Existing robotic foundation models, while powerful, are predicated on an implicit assumption of temporal homogeneity: treating all actions as equally informative during optimization. This "flat" training paradigm, inherited from language modeling, remains indifferent to the underlying physical hierarchy of manipulation. In reality, robot trajectories are fundamentally heterogeneous, where low-velocity segments often dictate task success through precision-demanding interactions, while high-velocity motions serve as error-tolerant transitions. Such a misalignment between uniform loss weighting and physical criticality fundamentally limits the performance of current Vision-Language-Action (VLA) models and World-Action Models (WAM) in complex, long-horizon tasks. To rectify this, we introduce AttenA+, an architecture-agnostic framework that prioritizes kinematically critical segments via velocity-driven action attention. By reweighting the training objective based on the inverse velocity field, AttenA+ naturally aligns the model's learning capacity with the physical demands of manipulation. As a plug-and-play enhancement, AttenA+ can be integrated into existing backbones without structural modifications or additional parameters. Extensive experiments demonstrate that AttenA+ significantly elevates the ceilings of current state-of-the-art models. Specifically, it improves OpenVLA-OFT to 98.6% (+1.5%) on the Libero benchmark and pushes FastWAM to 92.4% (+0.6%) on RoboTwin 2.0. Real-world validation on a Franka manipulator further showcases its robustness and cross-task generalization. Our work suggests that mining the intrinsic structural priors of action sequences offers a highly efficient, physics-aware complement to standard scaling laws, paving a new path for general-purpose robotic control.
ScheduleStream: Temporal Planning with Samplers for GPU-Accelerated Multi-Arm Task and Motion Planning & Scheduling
Caelan Garrett, Fabio Ramos
2511.04758v2
ScheduleStream: Temporal Planning with Samplers for GPU-Accelerated Multi-Arm Task and Motion Planning & Scheduling
Caelan Garrett, Fabio Ramos
2511.04758v2
arXiv:2511.04758v2
•updated
•
2025-11-06
Bimanual and humanoid robots are appealing because of their human-like ability to leverage multiple arms to efficiently complete tasks. However, controlling multiple arms at once is computationally challenging due to the growth in the hybrid discrete-continuous action space. Task and Motion Planning (TAMP) algorithms can efficiently plan in hybrid spaces but generally produce plans, where only one arm is moving at a time, rather than schedules that allow for parallel arm motion. In order to extend TAMP to produce schedules, we present ScheduleStream, the first general-purpose framework for planning & scheduling with sampling operations. ScheduleStream models temporal dynamics using hybrid durative actions, which can be started asynchronously and persist for a duration that's a function of their parameters. We propose domain-independent algorithms that solve ScheduleStream problems without any application-specific mechanisms. We apply ScheduleStream to Task and Motion Planning & Scheduling (TAMPAS), where we use GPU acceleration within samplers to expedite planning. We compare ScheduleStream algorithms to several ablations in simulation and find that they produce more efficient solutions. We demonstrate ScheduleStream on several real-world bimanual robot tasks at https://schedulestream.github.io.
Comment: Project website: https://schedulestream.github.io
Sample-Efficient Diffusion-based Reinforcement Learning with Critic Guidance
Shutong Ding, Zejia Zhong, Zhongyi Wang, Ke Hu, Bikang Pan, Jingya Wang, Ye Shi
2605.30056v1
Sample-Efficient Diffusion-based Reinforcement Learning with Critic Guidance
Shutong Ding, Zejia Zhong, Zhongyi Wang, Ke Hu, Bikang Pan, Jingya Wang, Ye Shi
2605.30056v1
arXiv:2605.30056v1
•
2026-05-28
Recent advances in reinforcement learning (RL) have achieved great successes by leveraging the multimodality and exploration capability of diffusion policies. Among these approaches, one representative branch focuses on the sampling-based policy optimization. This design enables better exploration capability of the diffusion model, particularly at the beginning of training, but suffer from low exploitation in Q-value information, resulting in a slow policy convergence. Another branch pays attention to gradient-based policy optimization, which sufficiently exploits the gradient of the Q function yet tends to collapse into a unimodal policy with low diversity. To address this issue, we propose CGPO, \textbf{C}ritic-\textbf{G}uided diffusion \textbf{P}olicy \textbf{O}ptimization, which effectively balances exploration and exploitation with the training-free guidance technique integrated into the denoising process of diffusion policy. Concretely, CGPO steers action generation toward high-value regions defined by the critic network and uses the guided actions as regression objectives. In this manner, CGPO reduces the time required to obtain high-quality actions and improves final performance with better balance between the exploration-exploitation tradeoff. We validate the effectiveness of CGPO on 5 MuJoCo locomotion tasks, and CGPO achieves state-of-the-art performance compared with existing diffusion-based RL methods. Notably, CGPO is the first success to incorporate diffusion policy into real-world RL, with its superior performance on Franka robot arm grasping tasks. Our official page is released at https://dingsht.tech/cgpo-webpage.
Comment: accepted by ICML2026
Accelerating trajectory optimization with Sobolev-trained diffusion policies
Théotime Le Hellard, Franki Nguimatsia Tiofack, Quentin Le Lidec, Justin Carpentier
2604.19011v2
Accelerating trajectory optimization with Sobolev-trained diffusion policies
Théotime Le Hellard, Franki Nguimatsia Tiofack, Quentin Le Lidec, Justin Carpentier
2604.19011v2
arXiv:2604.19011v2
•updated
•
2026-04-21
Trajectory Optimization (TO) solvers exploit known system dynamics to compute locally optimal trajectories through iterative improvements. A downside is that each new problem instance is solved independently; therefore, convergence speed and quality of the solution found depend on the initial trajectory proposed. To improve efficiency, a natural approach is to warm-start TO with initial guesses produced by a learned policy trained on trajectories previously generated by the solver. Diffusion-based policies have recently emerged as expressive imitation learning models, making them promising candidates for this role. Yet, a counterintuitive challenge comes from the local optimality of TO demonstrations: when a policy is rolled out, small non-optimal deviations may push it into situations not represented in the training data, triggering compounding errors over long horizons. In this work, we focus on learning-based warm-starting for gradient-based TO solvers that also provide feedback gains. Exploiting this specificity, we derive a first-order loss for Sobolev learning of diffusion-based policies using both trajectories and feedback gains. Through comprehensive experiments, we demonstrate that the resulting policy avoids compounding errors, and so can learn from very few trajectories to provide initial guesses reducing solving time by $2\times$ to $20 \times$. Incorporating first-order information enables predictions with fewer diffusion steps, reducing inference latency.
TRUST-Planner: Topology-guided Robust Trajectory Planner for AAVs with Uncertain Obstacle Spatial-temporal Avoidance
Junzhi Li, Teng Long, Jingliang Sun, Jianxin Zhong
2508.14610v2
TRUST-Planner: Topology-guided Robust Trajectory Planner for AAVs with Uncertain Obstacle Spatial-temporal Avoidance
Junzhi Li, Teng Long, Jingliang Sun, Jianxin Zhong
2508.14610v2
arXiv:2508.14610v2
•updated
•
2025-08-20
Despite extensive developments in motion planning of autonomous aerial vehicles (AAVs), existing frameworks faces the challenges of local minima and deadlock in complex dynamic environments, leading to increased collision risks. To address these challenges, we present TRUST-Planner, a topology-guided hierarchical planning framework for robust spatial-temporal obstacle avoidance. In the frontend, a dynamic enhanced visible probabilistic roadmap (DEV-PRM) is proposed to rapidly explore topological paths for global guidance. The backend utilizes a uniform terminal-free minimum control polynomial (UTF-MINCO) and dynamic distance field (DDF) to enable efficient predictive obstacle avoidance and fast parallel computation. Furthermore, an incremental multi-branch trajectory management framework is introduced to enable spatio-temporal topological decision-making, while efficiently leveraging historical information to reduce replanning time. Simulation results show that TRUST-Planner outperforms baseline competitors, achieving a 96\% success rate and millisecond-level computation efficiency in tested complex environments. Real-world experiments further validate the feasibility and practicality of the proposed method.
Comment: Accepted by IEEE Transactions on Industrial Electronics (TIE) for publication. The final version will be available online at https://ieeexplore.ieee.org/ after publication
Safety-Critical Adaptive Impedance Control via Nonsmooth Control Barrier Functions under State and Input Constraints
Faisal Lawan, Xiaoran Han, Joaquin Carrasco, Barry Lennox, Xiaoxiao Cheng
2605.28367v2
Safety-Critical Adaptive Impedance Control via Nonsmooth Control Barrier Functions under State and Input Constraints
Faisal Lawan, Xiaoran Han, Joaquin Carrasco, Barry Lennox, Xiaoxiao Cheng
2605.28367v2
arXiv:2605.28367v2
•updated
•
2026-05-27
Safe physical interaction is critical for deploying robotic manipulators in human-robot interaction and contact-rich tasks, where uncertainty, external forces, and actuator limitations can compromise both performance and safety. We propose an online adaptive impedance control framework that enforces joint-state safety while achieving compliant interaction under uncertain dynamics. The approach combines a quadratic-program-based safety filter with a novel composed position-velocity non-smooth control barrier function (NCBF), enabling joint position and velocity constraints to be enforced through a unified relative-degree-one barrier. Unknown dynamics are compensated online using an interval type-2 fuzzy logic system, while actuator torque limits are handled through soft constraints with exact penalty recovery of feasible solutions. A disturbance-observer-enhanced safety mechanism improves robustness against modelling errors and external interaction forces. Using composite Lyapunov analysis, we prove forward invariance of the safe set and the uniform ultimately boundedness of the impedance-tracking error. Simulations on a 7-DOF manipulator with severe parametric uncertainty and external interaction wrenches demonstrate safe constraint satisfaction and robust impedance tracking.
Comment: 12 pages, 3 figures
Replicable Simulation-Based Robot Validation through Provenance
Argentina Ortega, Samuel Wiest, Frederik Pasch, Nico Hochgeschwender
2605.29973v1
Replicable Simulation-Based Robot Validation through Provenance
Argentina Ortega, Samuel Wiest, Frederik Pasch, Nico Hochgeschwender
2605.29973v1
arXiv:2605.29973v1
•
2026-05-28
Robot behavior is often validated through simulation-based testing, yet the replicability of such campaigns depends critically on transparent documentation of how tests are configured, executed, and post-processed. We argue that data provenance, coupled with the FAIR principles (findability, accessibility, interoperability, and reusability), addresses this gap by explicitly tracking links between artifacts and by attaching machine-readable metadata about file origins and key design decisions. Moreover, provenance and metadata cannot be treated as an afterthought confined to final datasets; they must be integrated into the testing processes that generate those datasets so that evidence can be reconstructed end-to-end. We demonstrate this by augmenting an existing simulation-based testing framework with provenance tracking and metadata collection mechanisms, and by using these extensions to enrich a mobile robot navigation dataset with structured provenance and FAIR-aligned metadata. Finally, we discuss obstacles encountered in this integration -- such as vocabulary alignment, attribute selection, and adoption of domain standards -- and provide actionable recommendations for implementing provenance-centric, FAIR metadata in robotics validation workflows.
SM2ITH: Safe Mobile Manipulation with Interactive Human Prediction via Task-Hierarchical Bilevel Model Predictive Control
Francesco D'Orazio, Sepehr Samavi, Xintong Du, Siqi Zhou, Giuseppe Oriolo, Angela P. Schoellig
2511.17798v2
SM2ITH: Safe Mobile Manipulation with Interactive Human Prediction via Task-Hierarchical Bilevel Model Predictive Control
Francesco D'Orazio, Sepehr Samavi, Xintong Du, Siqi Zhou, Giuseppe Oriolo, Angela P. Schoellig
2511.17798v2
arXiv:2511.17798v2
•updated
•
2025-11-21
Mobile manipulators are designed to perform complex sequences of navigation and manipulation tasks in human-centered environments. While recent optimization-based methods such as Hierarchical Task Model Predictive Control (HTMPC) enable efficient multitask execution with strict task priorities, they have so far been applied mainly to static or structured scenarios. Extending these approaches to dynamic human-centered environments requires predictive models that capture how humans react to the actions of the robot. This work introduces Safe Mobile Manipulation with Interactive Human Prediction via Task-Hierarchical Bilevel Model Predictive Control (SM$^2$ITH), a unified framework that combines HTMPC with interactive human motion prediction through bilevel optimization that jointly accounts for robot and human dynamics. The framework is validated on two different mobile manipulators, the Stretch 3 and the Ridgeback-UR10, across three experimental settings: (i) delivery tasks with different navigation and manipulation priorities, (ii) sequential pick-and-place tasks with different human motion prediction models, and (iii) interactions involving adversarial human behavior. Our results highlight how interactive prediction enables safe and efficient coordination, outperforming baselines that rely on weighted objectives or open-loop human models.
Comment: Accepted to the IEEE International Conference on Robotics and Automation (ICRA) 2026
Trust, Geometry, and Rules: A Credibility-Aware Reinforcement Learning Framework for Safe USV Navigation under Uncertainty
Yuhang Zhang, Shuqi Chai, Yukang Zhang, Liusha Yang, Mingchuan Zhang, Wei Wang, Qingjiang Shi, Quanbo Ge
2605.26974v2
Trust, Geometry, and Rules: A Credibility-Aware Reinforcement Learning Framework for Safe USV Navigation under Uncertainty
Yuhang Zhang, Shuqi Chai, Yukang Zhang, Liusha Yang, Mingchuan Zhang, Wei Wang, Qingjiang Shi, Quanbo Ge
2605.26974v2
arXiv:2605.26974v2
•updated
•
2026-05-26
Autonomous navigation of Unmanned Surface Vehicles (USVs) that is safe and compliant with the International Regulations for Preventing Collisions at Sea (COLREGs) remains a formidable challenge in dynamic maritime environments, particularly when perception systems exhibit miscalibrated uncertainty. Existing Reinforcement Learning (RL)-based methods often falter because state-estimation errors induce unreliable belief states that mislead the value function, while discrete traffic rules introduce discontinuity in the learning objective. To address these challenges, we propose a framework integrating credibility-aware learning, geometric safety shielding, and continuous rule-aware embedding. First, Credibility-Weighted Value Learning (CW-VL) introduces a dynamic trust factor derived from the discrepancy between filter-estimated covariance and empirical error statistics to modulate the critic's heteroscedastic loss, preventing policy overfitting to noisy samples. Second, the Covariance-Inflated Velocity Obstacle (CI-VO) maps position-estimation uncertainty into set-wise angular margins, forming a conservative geometric shield that overrides hazardous exploratory actions. Third, Risk-Aware COLREGs Duty Embedding relaxes binary encounter duties into continuous rule-aware signals, providing smooth sector-transition information and suppressing oscillation from sparse rule rewards. Simulated encounter studies demonstrate improved training robustness against perceptual inconsistency and superior collision avoidance and COLREGs compliance over baselines.
Fisher-Preserving Guidance: Training-Free Manifold Constraints for Safe Diffusion Control
Hao Ren, Zetong Bi, Yiming Zeng, Le Zheng, Zhi Li, Zhaoliang Wan, Lu Qi, Hui Cheng
2605.29937v1
Fisher-Preserving Guidance: Training-Free Manifold Constraints for Safe Diffusion Control
Hao Ren, Zetong Bi, Yiming Zeng, Le Zheng, Zhi Li, Zhaoliang Wan, Lu Qi, Hui Cheng
2605.29937v1
arXiv:2605.29937v1
•
2026-05-28
Diffusion models are effective for waypoint prediction in visual navigation, but standard sampling and test time guidance can produce unreliable or inefficient trajectories when updates drift off the training manifold. We propose Fisher Preserving Guidance with Outer Product Span Projection, a training-free inference method that avoids large Fisher drift associated with off-distribution actions while optimizing a task objective. Our method computes the Fisher-preserving update via a low-rank Jacobian factorization, requiring only a single backward pass per step and enabling real-time use. We further introduce Truncated Fisher Denoising Sensitivity as an uncertainty signal and use it for robust multi-sample action blending. Experiments on toy and realistic navigation benchmarks, including Maze2D with TSDF-based guidance, PushT with official Diffusion Policy weights, and visual navigation in simulation and on real robots, demonstrate consistent improvements in performance over strong diffusion-policy baselines without additional training.
Comment: ICML2026
Quasi-Static Control of Discrete Cosserat Rod
Srishti Siddharth
2605.01395v2
Quasi-Static Control of Discrete Cosserat Rod
Srishti Siddharth
2605.01395v2
arXiv:2605.01395v2
•updated
•
2026-05-02
In this paper, we design feedback control laws for soft robots modelled using the Cosserat rod, which is spatially discretised using the Piecewise Constant Strain (PCS) approach. The PCS approach transforms the nonlinear PDEs describing the Cosserat rod to a system of nonlinear ODEs. This simplification results in a model describing soft robots which is similar to the serial rigid-link manipulators. We design feedback control laws for the quasi-static PCS model by using the external wrenches as control input. The control laws are designed based on state-feedback linearisation in strain and task spaces. An extensive set of numerical results demonstrates the performance of the control laws for end-effector trajectory tracking and shape control of soft robots.
Comment: Submitted to 17th APCA International Conference on Automatic Control and Soft Computing (CONTROLO 2026)
DGSG-Mind: Dynamic 3D Gaussian Scene Graphs for Long-Term Scene Understanding and Grounding
Luzhou Ge, Xiangyu Zhu, Jinyan Liu, Xuesong Li
2605.29879v1
DGSG-Mind: Dynamic 3D Gaussian Scene Graphs for Long-Term Scene Understanding and Grounding
Luzhou Ge, Xiangyu Zhu, Jinyan Liu, Xuesong Li
2605.29879v1
arXiv:2605.29879v1
•
2026-05-28
Integrating open-vocabulary semantic information into dynamic 3D scene representations is essential for long-term embodied scene understanding. However, existing methods often suffer from fragile instance association due to incomplete cross-view cues, while their limited ability to handle object-level topological changes restricts long-term robotic task execution. Moreover, current 3D scene understanding methods either rely on simple feature matching without explicit spatial reasoning or assume offline ground-truth 3D geometry. To address these challenges, we present DGSG-Mind, a hybrid instance-aware 3D Gaussian dynamic scene graph system with an embodied reasoning agent. Our system couples a probabilistic voxel grid with explicit 3D Gaussians to enable robust cross-modal instance fusion and incremental semantic mapping. It handles dynamic changes through Gaussian-based visual relocalization and localized masked refinement guided by geometric-semantic consistency. Built on the instance Gaussian map, DGSG-Mind further constructs a hierarchical scene graph and develops the 3D Gaussian Mind, which integrates structural relations, spatial-semantic information, and visually annotated RoI Gaussian renderings for multimodal reasoning. Extensive experiments show that DGSG-Mind achieves the best zero-shot 3DVG performance among methods operating on self-reconstructed maps, while also delivering strong performance in 3D open-vocabulary semantic segmentation and scene reconstruction. We further deploy DGSG-Mind on real-world robots to demonstrate its target-oriented reasoning and dynamic update capabilities. The project page of DGSG-Mind is available at https://icr-lab.github.io/DGSG-Mind
Comment: 9 pages, 6 figures
Learning A Simulation-based Visual Policy for Real-world Peg In Unseen Holes
Liang Xie, Hongxiang Yu, Kechun Xu, Tong Yang, Minhang Wang, Haojian Lu, Rong Xiong, Yue Wang
2205.04297v2
Learning A Simulation-based Visual Policy for Real-world Peg In Unseen Holes
Liang Xie, Hongxiang Yu, Kechun Xu, Tong Yang, Minhang Wang, Haojian Lu, Rong Xiong, Yue Wang
2205.04297v2
arXiv:2205.04297v2
•updated
•
2022-05-09
This paper proposes a learning-based visual peg-in-hole that enables training with several shapes in simulation, and adapting to arbitrary unseen shapes in real world with minimal sim-to-real cost. The core idea is to decouple the generalization of the sensory-motor policy to the design of a fast-adaptable perception module and a simulated generic policy module. The framework consists of a segmentation network (SN), a virtual sensor network (VSN), and a controller network (CN). Concretely, the VSN is trained to measure the pose of the unseen shape from a segmented image. After that, given the shape-agnostic pose measurement, the CN is trained to achieve generic peg-in-hole. Finally, when applying to real unseen holes, we only have to fine-tune the SN required by the simulated VSN+CN. To further minimize the transfer cost, we propose to automatically collect and annotate the data for the SN after one-minute human teaching. Simulated and real-world results are presented under the configurations of eye-to/in-hand. An electric vehicle charging system with the proposed policy inside achieves a 10/10 success rate in 2-3s, using only hundreds of auto-labeled samples for the SN transfer.
LLM-Guided Future Hypotheses for Horizon-Aware Exploration in Multi-Step Robot Manipulation
Mohammad Khoshnazar, Andrew Melnik, Michael Beetz
2605.29864v1
LLM-Guided Future Hypotheses for Horizon-Aware Exploration in Multi-Step Robot Manipulation
Mohammad Khoshnazar, Andrew Melnik, Michael Beetz
2605.29864v1
arXiv:2605.29864v1
•
2026-05-28
Multi-step robot manipulation requires acting under uncertainty about how the scene will evolve, making exploration and policy adaptation challenging. We study whether short-horizon, task-consistent future videos can provide useful structured priors for control and reinforcement-learning fine-tuning. We formalize this idea through Future-Experience Conditioning (FEC), a simple interface that conditions closed-loop policies on a latent representation of a short future video. In our simulation setup, future clips are generated in three stages, an LLM reasoner operating over a task ontology initialized from the current scene state, a robot-free digital-twin rollout of the intended object motion, and a mask-free video diffusion model that synthesizes a robot-consistent future clip without requiring segmentation at inference. We instantiate this future-conditioning interface primarily with BC and BC+RL, and compare against a future-conditioned Streaming Flow Policy (SFP) baseline on RoboCasa and CALVIN under NoFuture, GTFuture, GenFuture, and WrongFuture. Generated futures improve performance over no-future conditioning, while mismatched futures degrade it, and our BC+RL instantiation achieves the strongest overall results. An average BC+RL learning-curve analysis across 8 CALVIN tasks further shows that GTFuture improves fastest, GenFuture improves earlier and to a higher level than NoFuture, and WrongFuture remains at zero throughout training. These results suggest that short-horizon future videos can serve as useful structured priors for exploration and policy adaptation under imperfect future predictions. https://enact2026.github.io/
GaussianDream: A Feed-Forward 3D Gaussian World Model for Robotic Manipulation
Zijian Zhang, Yuqing Jiang, Qian Cheng, Xiaofan Li, Si Liu, Ding Zhao, Ping Luo, Weitao Zhou, Haibao Yu
2605.20752v2
GaussianDream: A Feed-Forward 3D Gaussian World Model for Robotic Manipulation
Zijian Zhang, Yuqing Jiang, Qian Cheng, Xiaofan Li, Si Liu, Ding Zhao, Ping Luo, Weitao Zhou, Haibao Yu
2605.20752v2
arXiv:2605.20752v2
•updated
•
2026-05-20
Vision-language-action (VLA) policies have advanced language-conditioned robotic manipulation by transferring semantic priors from pretrained vision-language models to action generation. However, standard action-imitation learning often lacks sufficient modeling of explicit 3D spatial information, dense geometric supervision, and future environment evolution, all critical for precise robotic interaction. To address this, we propose \textbf{GaussianDream}, a feed-forward 3D Gaussian world-model plug-in. Specifically, we introduce learnable GaussianDream Queries in the encoder, enabling the model to capture current-frame 3D spatial structure and short-horizon future evolution. During training, the latent GaussianDream prefix is processed by a static reconstruction head and a future prediction head to produce current 3D Gaussian scene states and future Gaussian evolution states. The current branch is supervised by RGB rendering and depth, while the future branch uses future RGB, depth, and pseudo 3D scene-flow signals. During inference, GaussianDream discards all auxiliary heads and retains only the learned prefix to condition action generation, without test-time Gaussian reconstruction or future prediction. Experimental results demonstrate that GaussianDream achieves state-of-the-art performance across multiple robotic manipulation benchmarks, reaching \textbf{98.4\%} on LIBERO, \textbf{54.8\%} on RoboCasa Human-50, and \textbf{50.0\%} on real-robot tasks. Compared with existing 3D-enhanced VLA methods, GaussianDream achieves strong accuracy while providing higher inference efficiency than video-based world-model approaches.
Comment: 19 pages, 9 figures
Muscle Synergy Priors Enhance Biomechanical Fidelity in Predictive Musculoskeletal Locomotion Simulation
Ilseung Park, Eunsik Choi, Jangwhan Ahn, Jooeun Ahn
2603.10474v2
Muscle Synergy Priors Enhance Biomechanical Fidelity in Predictive Musculoskeletal Locomotion Simulation
Ilseung Park, Eunsik Choi, Jangwhan Ahn, Jooeun Ahn
2603.10474v2
arXiv:2603.10474v2
•updated
•
2026-03-11
Human locomotion emerges from high-dimensional neuromuscular control, making predictive musculoskeletal simulation challenging. We present a physiology-informed reinforcement-learning framework that constrains control using muscle synergies. We extracted a low-dimensional synergy basis from inverse musculoskeletal analyses of a small set of overground walking trials and used it as the action space for a muscle-driven three-dimensional model trained across variable speeds, slopes and uneven terrain. The resulting controller generated stable gait from 0.7-1.8 m/s and on $\pm$ 6$^{\circ}$ grades and reproduced condition-dependent modulation of joint angles, joint moments and ground reaction forces. Compared with an unconstrained controller, synergy-constrained control reduced non-physiological knee kinematics and kept knee moment profiles within the experimental envelope. Across conditions, simulated vertical ground reaction forces correlated strongly with human measurements, and muscle-activation timing largely fell within inter-subject variability. These results show that embedding neurophysiological structure into reinforcement learning can improve biomechanical fidelity and generalization in predictive human locomotion simulation with limited experimental data.
Comment: Added a manuscript footnote stating "Project page with supplementary videos: https://ces40320.github.io/WebHomepage__Walk-RL ."
Simulation-based planning of Motion Sequences for Automated Procedure Optimization in Multi-Robot Assembly Cells
Loris Schneider, Marc Ungen, Elias Huber, Jan-Felix Klein
2507.23270v2
Simulation-based planning of Motion Sequences for Automated Procedure Optimization in Multi-Robot Assembly Cells
Loris Schneider, Marc Ungen, Elias Huber, Jan-Felix Klein
2507.23270v2
arXiv:2507.23270v2
•updated
•
2025-07-31
Reconfigurable multi-robot cells offer a promising approach to meet fluctuating assembly demands. However, the recurrent planning of their configurations introduces new challenges, particularly in generating optimized, coordinated multi-robot motion sequences that minimize the assembly duration. This work presents a simulation-based method for generating such optimized sequences. The approach separates assembly steps into task-related core operations and connecting traverse operations. While core operations are constrained and predetermined, traverse operations offer substantial optimization potential. Scheduling the core operations is formulated as an optimization problem, requiring feasible traverse operations to be integrated using a decomposition-based motion planning strategy. Several solution techniques are explored, including a sampling heuristic, tree-based search and gradient-free optimization. For motion planning, a decomposition method is proposed that identifies specific areas in the schedule, which can be solved independently with modified centralized path planning algorithms. The proposed method generates efficient and collision-free multi-robot assembly procedures that outperform a baseline relying on decentralized, robot-individual motion planning. Its effectiveness is demonstrated through simulation experiments.
Comment: Accepted for publication at IEEE CASE 2026
Energy-Aware NECO for Single-Pass Pixel-wise Out-of-Distribution Detection in Semantic Segmentation
Boyuan Zhang, Huanshan Huang, Yifei Cao
2605.29773v1
Energy-Aware NECO for Single-Pass Pixel-wise Out-of-Distribution Detection in Semantic Segmentation
Boyuan Zhang, Huanshan Huang, Yifei Cao
2605.29773v1
arXiv:2605.29773v1
•
2026-05-28
Reliable semantic segmentation for mobile robots requires both accurate dense prediction and robust uncertainty estimation under distribution shift. Strong uncertainty baselines such as Monte Carlo Dropout often require repeated stochastic forward passes and are difficult to deploy on edge platforms. We propose Energy-Aware NECO, a single-pass pixel-wise out-of-distribution (OOD) detector for semantic segmentation. The method combines a centered NECO-style geometric ratio computed from decoder features with a logit-based Energy score. Both components are standardized using statistics fitted on a pure in-distribution validation split and fused through a convex combination. We evaluate the method on the miniMUAD subset using true pixel-level OOD labels. The proposed hybrid score achieves an AUROC of 0.8539, outperforming NECO-only (0.8280), Energy-only (0.8171), and an ensemble predictive-entropy baseline (0.8124). Additional qualitative and operating-point analyses show that the hybrid detector improves overall ranking performance while preserving the efficiency advantages of a single-pass design. Code is available at https://github.com/boyuan-zhangx/Energy-Aware_NECO
Comment: 7 pages, 6 figures. Accepted at the ICRA 2026 Workshop on Long-term Deployments in the Wild (LoWi 2026)
Joint Angle Estimation with Customized Wristband Based on Online Incremental Learning
Shuo Wang, Xiaobin Chen, Xiaoming Tao
2605.29771v1
Joint Angle Estimation with Customized Wristband Based on Online Incremental Learning
Shuo Wang, Xiaobin Chen, Xiaoming Tao
2605.29771v1
arXiv:2605.29771v1
•
2026-05-28
Intelligent wearable technology plays an increasingly important role in human-computer interaction, motion, and health monitoring. To ensure comfort and practicality of use, one common form for motion monitoring is to utilize soft wearable sensors. However, many research applications regarding wearable sensors are simplistic and difficult to adapt to different situations. This study proposes a system for estimating the angle of the wrist joint using a customized wristband based on an online incremental learning approach. It is a two-stage estimation method: the first stage updates the model based on the wearer's wrist movement characteristics using online learning, integrating real-time data from an IMU as ground truth. The second stage utilizes the updated model for estimation of wrist joint angle solely with the wristband. In other words, model training is completed during data acquisition, allowing the trained model to be used for subsequent angle estimation. This method offers advantages in adapting to data drift caused by variations in different testing configurations, such as the left and right wrists of the same subject, deviations in the wearing position on the same wrist, and even differences among various subjects. The results indicate that the sensors exhibit good performance under strain variations, and the wrist joint trajectory estimation of the proposed system has an approximate error of 15 degree in different scenarios.
MARS Policy: Multimodality Only When It Matters
Jindou Jia, Tuo An, Yuxuan Hu, Gen Li, Jingliang Li, Bohan Hou, Xiangyu Chen, Jiaqi Bai, Bofan Lyu, Jianfei Yang
2605.29766v1
MARS Policy: Multimodality Only When It Matters
Jindou Jia, Tuo An, Yuxuan Hu, Gen Li, Jingliang Li, Bohan Hou, Xiangyu Chen, Jiaqi Bai, Bofan Lyu, Jianfei Yang
2605.29766v1
arXiv:2605.29766v1
•
2026-05-28
Imitation learning has become a cornerstone for solving complex robotic manipulation tasks. In particular, multimodality, which enables robots to capture diverse yet valid behavioral patterns, has driven the rapid emergence of generative policies as a dominant paradigm in robot learning. However, achieving such multimodality typically relies on stochastic noise initialization and iterative denoising procedures, resulting in substantial training complexity and low inference efficiency. Meanwhile, not all phases of a robotic task inherently require behavioral diversity. Motivated by this insight, we propose the Modality-Adaptive Robot Sampling (MARS) policy, which adaptively invokes tailored stochasticity only when it is truly beneficial, while reverting to an efficient deterministic learning during single-modal phases. In other words, the proper amount of noise is injected only at the proper time. By selectively activating multimodal generation, MARS policy bridges the gap between the multimodal capability of generative policies and the superior training and inference efficiency of deterministic models. Empirical studies across 8 simulated and 4 real-world tasks demonstrate that MARS exhibits robust multimodal expressivity and high efficiency, with a 16.67% success rate improvement and an 83.20% inference latency reduction in real-world tests. Counterintuitively, MARS also outpaces deterministic policies in training efficiency on near-deterministic tasks by more effectively modeling nuanced action diversity.
Comment: 13 figures, 17 pages
A Review of Learning-Based Motion Planning: Toward a Data-Driven Optimal Control Approach
Jia Hu, Yang Chang, Haoran Wang
2512.11944v2
A Review of Learning-Based Motion Planning: Toward a Data-Driven Optimal Control Approach
Jia Hu, Yang Chang, Haoran Wang
2512.11944v2
arXiv:2512.11944v2
•updated
•
2025-12-12
Motion planning for autonomous driving (AD) faces a critical trade-off. While traditional rule-based pipelines offer verifiable safety and interpretability, they often fail to generalize in complex scenarios. Conversely, emerging learning-based methods-including imitation learning (IL), reinforcement learning (RL), and generative AI-offer greater adaptability but are often constrained by opacity and safety risks. Existing surveys typically analyze these AI methods in isolation, overlooking the potential of integrating them with rigorous control frameworks. To bridge this gap, this paper presents the first systematic review of the Data-Driven Optimal Control (DDOC) paradigm, explicitly examining how it synergizes the theoretical guarantees of optimal control with the adaptive capabilities of modern machine learning. Building on this framework, we propose the first roadmap for DDOC-based motion planning, structuring its implementation into three critical dimensions: customization, dynamics adaptation, and self-tuning. Finally, to close the remaining reality gap, we identify four future research directions, thereby accelerating the transition to trustworthy and human-like autonomous driving.
Comment: 44 pages, 14 figures
HumanEgo: Zero-Shot Robot Learning from Minutes of Human Egocentric Videos
Zhi Wang, Botao He, Kelin Yu, Seungjae Lee, Ruohan Gao, Furong Huang, Yiannis Aloimonos
2605.24934v2
HumanEgo: Zero-Shot Robot Learning from Minutes of Human Egocentric Videos
Zhi Wang, Botao He, Kelin Yu, Seungjae Lee, Ruohan Gao, Furong Huang, Yiannis Aloimonos
2605.24934v2
arXiv:2605.24934v2
•updated
•
2026-05-24
Human egocentric video captures rich manipulation demonstrations without any robot hardware, yet transferring these skills to robots remains challenging due to the embodiment gap between human and robot in both visual appearance and kinematics. We present HumanEgo, a framework that bridges the embodiment gap by lifting each human demonstration to an entity-level representation of hand-object interaction, and training a flow matching policy with dense auxiliary objectives that amplify supervision from every trajectory. HumanEgo is robot-data-free, hardware-agnostic, data-efficient, and zero-shot human-to-robot transferable. With only 30 minutes of human videos per task, HumanEgo achieves 92.5% average success across four real-world tasks (75% with just 15 minutes), outperforms matched-time robot teleoperation by 41%, and robustly transfers zero-shot across novel robots, cameras, and environments. We release HumanEgo as an easy-to-use, open-source framework for learning robot policies directly from human data: https://github.com/TX-Leo/HumanEgo
Comment: Project page: https://humanego-ai.github.io
PhAIL: A Real-Robot VLA Benchmark and Distributional Methodology
Sergey Arkhangelskiy
2605.29710v1
PhAIL: A Real-Robot VLA Benchmark and Distributional Methodology
Sergey Arkhangelskiy
2605.29710v1
arXiv:2605.29710v1
•
2026-05-28
Real-world evaluation of vision-language-action (VLA) policies still rests on binary success rate at a fixed timeout with $N \le 25$ rollouts per condition, almost always without confidence intervals or paired statistical comparison; these cohort sizes struggle to resolve close comparisons reliably. We introduce PhAIL (Physical AI Leaderboard, https://phail.ai), an open real-robot benchmark on a Franka FR3 (dataset, per-rollout artifacts, and end-to-end reference implementation) of a distributional evaluation methodology: the time-to-success cumulative distribution function (CDF) as the evaluation primitive, with two separated jobs. The first is scoring via Human-Relative Throughput (HRT), a dimensionless scalar with bootstrap confidence intervals, anchored to same-fixture human teleoperation. The second is a significance test (Kolmogorov-Smirnov, computed per-object and macro-averaged across objects). On four publicly-available VLAs, the macro-averaged KS test resolves two close comparisons (GR00T vs. ACT, OpenPI vs. ACT) at $N \le 30$ rollouts per (model, object) cell where binary-threshold metrics do not; the closest pair (OpenPI vs. GR00T) remains unresolved within our budget. The best evaluated VLA is $\sim 7\times$ slower per operation (RMST ratio) than the human reference.
Comment: 22 pages, 10 figures, 8 tables. Dataset, analysis pipeline, and paper source: https://phail.ai and https://github.com/Positronic-Robotics/phail-paper
FLIP: Real-Time and Resilient Formation Planning for Large-Scale DIstributed Swarms via Point Cloud Registration
Yuan Zhou, Guangtong Xu, Zhenyu Hou, Jialiang Hou, Fei Gao
2605.29704v1
FLIP: Real-Time and Resilient Formation Planning for Large-Scale DIstributed Swarms via Point Cloud Registration
Yuan Zhou, Guangtong Xu, Zhenyu Hou, Jialiang Hou, Fei Gao
2605.29704v1
arXiv:2605.29704v1
•
2026-05-28
Traditional large-scale formation planning either oversimplify the formation representation which leads to poor performance, or they employ complete collaborative relationships, which results in excessive computational load. To achieve high-performance and large-scale formation planning, we transform the Optimal Formation Position Sequence \cite{c1} (OFPS) calculation problem into a spatiotemporal Point Cloud Registration (PCR) problem. Each agent derives its OFPS by distributively computing the matching result between current positions and the desired formation positions of all other agents. Then each agent optimizes the cooperative formation trajectory by using OFPS. We leverage the PCR method with outlier rejection to rapidly perform large-scale formation position registration. This prevents suboptimal trajectories and failed agents from propagating through the cooperative network and affecting more agents. Consequently, we uniformly achieve resilient, efficient, and distributed trajectory planning for large-scale swarms. The effectiveness and the superiority of the proposed method are demonstrated through large-scale simulations of 120-drone formation, and rigorous benchmarking against state-of-the-art (SOTA) methods.
Momentum Based Reward Design for Low Emission Traffic Signal Control
Chinmay Mundane, Amith Manoharan, Arun Singh
2605.29693v1
Momentum Based Reward Design for Low Emission Traffic Signal Control
Chinmay Mundane, Amith Manoharan, Arun Singh
2605.29693v1
arXiv:2605.29693v1
•
2026-05-28
Urban traffic congestion is a growing global issue contributing significantly to long commute times and environmental pollution. Traditional traffic signal control systems often fail to adapt to dynamic traffic conditions. Adaptive traffic signal control can improve urban traffic without changing road infrastructure. Deep Reinforcement Learning (DRL) has shown strong performance for this task, but existing delay and queue-based rewards often produce short-sighted or unstable policies. This paper proposes a Momentum-Based Reward Function (MBRF) that encourages vehicles to keep moving rather than penalizing congestion alone. The method is evaluated in SUMO (Simulation of Urban MObility) using standard traffic metrics such as waiting time, queue length, throughput, and CO2 emissions. Results show that the proposed reward produces better throughput-emission trade-offs and more stable learning behavior than delay or queue-based rewards, as well as classical controllers such as Max Pressure and LQF.
EXACT-MPPI: Exact Signed-Distance Navigation for Arbitrary-Footprint Robots from Point Clouds via Path Integral Control
Chen Peng, Zhikang Ge, Wenwu Lu, Haiming Gao, Stavros Vougioukas, Peng Wei
2605.29663v1
EXACT-MPPI: Exact Signed-Distance Navigation for Arbitrary-Footprint Robots from Point Clouds via Path Integral Control
Chen Peng, Zhikang Ge, Wenwu Lu, Haiming Gao, Stavros Vougioukas, Peng Wei
2605.29663v1
arXiv:2605.29663v1
•
2026-05-28
Ground robots often carry payloads, implements, or other attachments that turn their effective footprint into complex, non-convex shapes. Navigating safely through clutter then requires reasoning about this true geometry, yet most local planners simplify it with convex or inflated proxies and rasterize sensor data into occupancy grids or distance fields. Both choices eliminate feasible motions when clearance is comparable to the footprint geometry. We present EXACT-MPPI, a training-free local navigation framework that maps local point-cloud observations and sparse guidance directly to motion commands, without any intermediate map representation. The framework embeds an analytic, exact signed-distance evaluator into a Model Predictive Path Integral (MPPI) controller. The footprint is represented as a simple polygon for general convex or concave planar shapes, with a rectangle-cover specialization for faster evaluation of rectilinear footprints, enabling footprint-aware collision costs without convex decomposition, inflation, or learned encoders. During each MPPI rollout, observed obstacle points are transformed into the predicted body frame and evaluated against the footprint. All operations are batched in JAX, leveraging GPU parallelism for real-time receding-horizon control. Experiments show that EXACT-MPPI accelerates batched distance evaluation over a learned point-to-robot baseline, preserves feasible motion where convex-footprint planners fail, and remains robust under dense static and moving obstacles. The same framework deploys on differential-drive, Ackermann, omnidirectional, and hybrid-mode platforms by changing only the footprint description and motion model without per-platform training. Pairing exact footprint geometry with sampling-based predictive control thus offers a practical, training-free path to footprint-aware local navigation across diverse robots.
VLAConf: Calibrated Task-Success Confidence for Vision-Language-Action Models
Dehao Huang, Aoxiang Gu, Chengjie Zhang, Bolin Zou, Wenlong Dong, Zilang Cen, Yue Wang, Hong Zhang
2605.29605v1
VLAConf: Calibrated Task-Success Confidence for Vision-Language-Action Models
Dehao Huang, Aoxiang Gu, Chengjie Zhang, Bolin Zou, Wenlong Dong, Zilang Cen, Yue Wang, Hong Zhang
2605.29605v1
arXiv:2605.29605v1
•
2026-05-28
Confidence estimation for Vision-Language-Action (VLA) models is essential for robots to perform manipulation tasks in the open world, providing crucial signals for risk-sensitive decision-making and failure anticipation. Existing confidence estimation methods typically rely on ensemble-based paradigms or action-token probabilities to predict the likelihood of task success. However, they still encounter challenges in computational efficiency and cross-architecture generalizability. These methods usually require repeated sampling, leading to inference inefficiency, and are restricted to VLA models with discrete action outputs, making them difficult to apply to continuous action spaces. To address this issue, we propose VLAConf, a one-class discriminative confidence framework. By leveraging frozen pretrained VLA internal representations, VLAConf directly estimates step-wise anomaly scores in a single forward pass using a lightweight confidence head, thereby eliminating the overhead of exhaustive resampling. We additionally use step-conditioned modeling to encode rollout-phase information along the manipulation trajectory. Experiments on the LIBERO benchmark demonstrate that VLAConf significantly improves the quality of the confidence signal constructed for post-hoc calibration, outperforming existing baselines by a large margin in inference efficiency. The effectiveness of VLAConf is further validated in real-robot experiments. To access the source code and supplementary videos, visit https://sites.google.com/view/vlaconf.
Comment: 11 pages, 7 figures
How to Relieve Distribution Shifts in Semantic Segmentation for Off-Road Environments
Ji-Hoon Hwang, Daeyoung Kim, Hyung-Suk Yoon, Dong-Wook Kim, Seung-Woo Seo
2605.29599v1
How to Relieve Distribution Shifts in Semantic Segmentation for Off-Road Environments
Ji-Hoon Hwang, Daeyoung Kim, Hyung-Suk Yoon, Dong-Wook Kim, Seung-Woo Seo
2605.29599v1
arXiv:2605.29599v1
•
2026-05-28
Semantic segmentation is crucial for autonomous navigation in off-road environments, enabling precise classification of surroundings to identify traversable regions. However, distinctive factors inherent to off-road conditions, such as source-target domain discrepancies and sensor corruption from rough terrain, can result in distribution shifts that alter the data differently from the trained conditions. This often leads to inaccurate semantic label predictions and subsequent failures in navigation tasks. To address this, we propose ST-Seg, a novel framework that expands the source distribution through style expansion (SE) and texture regularization (TR). Unlike prior methods that implicitly apply generalization within a fixed source distribution, ST-Seg offers an intuitive approach for distribution shift. Specifically, SE broadens domain coverage by generating diverse realistic styles, augmenting the limited style information of the source domain. TR stabilizes local texture representation affected by style-augmented learning through a deep texture manifold. Experiments across various distribution-shifted target domains demonstrate the effectiveness of ST-Seg, with substantial improvements over existing methods. These results highlight the robustness of ST-Seg, enhancing the real-world applicability of semantic segmentation for off-road navigation.
Comment: 8 pages, 6 figures. Accepted to IEEE Robotics and Automation Letters (RA-L). \c{opyright} 2025 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses
Learning to Feel Materials from Multisensory Tactile Data via Interpretable Models
Li Zou, Yasemin Vardar
2605.29572v1
Learning to Feel Materials from Multisensory Tactile Data via Interpretable Models
Li Zou, Yasemin Vardar
2605.29572v1
arXiv:2605.29572v1
•
2026-05-28
Human tactile perception of materials relies on complex multisensory touch cues, yet the relationship between low-level tactile signals and perceptual representations remains poorly understood. This knowledge gap hinders the integration of touch in digital environments and the development of robots capable of human-like tactile perception. Here, we present an interpretable computational framework for modeling human material perception and recognition using multisensory touch data. Our framework comprises three interconnected models: Model 1 maps finger-surface interaction features to psychophysical sensory attributes, Model 2 classifies materials based on these perceptual representations, and Model 3 directly classifies materials from tactile features. The results showed that combining information from pressing, static contact, and sliding interactions improves prediction accuracy, and that thermal cues are particularly informative for both perceptual modeling and material classification. These findings highlight the importance of thermal and compliance cues, which remain underrepresented in current robotic fingers and haptic displays. Incorporating such cues may enhance artificial systems' ability to approximate human material perception and guide the design of more perceptually grounded haptic interfaces.
Comment: 12 pages, 3 figures, journal
From General Vision to Reliable Traversability Estimation: Adapting Vision Foundation Models for Unstructured Outdoor Environments
Ji-Hoon Hwang, Jisung Bae, Dong-Wook Kim, Yeonkyu Lee, Seung-Woo Seo
2605.29565v1
From General Vision to Reliable Traversability Estimation: Adapting Vision Foundation Models for Unstructured Outdoor Environments
Ji-Hoon Hwang, Jisung Bae, Dong-Wook Kim, Yeonkyu Lee, Seung-Woo Seo
2605.29565v1
arXiv:2605.29565v1
•
2026-05-28
Vision-based approaches have become the dominant paradigm for traversability estimation in unstructured outdoor environments, typically adapting vision foundation models (VFMs) via semantic segmentation supervision. However, this paradigm faces three fundamental challenges that undermine its reliability: the task-agnostic design of VFMs, the ambiguity of traversability annotations, and the discrepancy between semantic labels and physical safety. We propose Vision-to-Traversability Adaptation (ViTA), a framework that adapts VFMs for reliable traversability estimation, instantiated on SAM2. ViTA injects task-specific knowledge through learnable traversability prompts while preserving the VFM's cross-domain generalization. To handle annotation ambiguity, we introduce Perspective-Diversified Training, which estimates semantic uncertainty to suppress confident predictions at ambiguous boundaries. To bridge the semantic-traversability discrepancy, we distill geometric knowledge during training, enabling slope and elevation reasoning from RGB images alone at inference. The semantic and geometric outputs are fused into a continuous traversability score that reflects both semantic uncertainty and geometric risk. Evaluations across diverse domains, including challenging real-world off-road datasets, demonstrate that ViTA achieves state-of-the-art IoU and Precision with substantial false-positive reduction and strong cross-domain generalization.
Comment: 8 pages, 5figures
VE2VF: Vision-Enabled to Vision-Free Distillation via Real-world Reinforcement Learning for Robust Contact-Rich Manipulation
Victor Kowalski, Chengxi Li, Dongheui Lee
2605.29564v1
VE2VF: Vision-Enabled to Vision-Free Distillation via Real-world Reinforcement Learning for Robust Contact-Rich Manipulation
Victor Kowalski, Chengxi Li, Dongheui Lee
2605.29564v1
arXiv:2605.29564v1
•
2026-05-28
When using reinforcement learning (RL) for contact-rich robotic manipulation, vision can provide task-relevant information that accelerates learning beyond what proprioception alone can achieve. However, vision-enabled policies tend to overfit to the visual conditions seen during training, limiting their robustness and transferability. We present a human-in-the-loop RL framework that employs teacher-student distillation to achieve robust performance across multiple task variants, trained entirely in the real world without requiring domain randomization or data augmentation. A vision-enabled teacher distills its knowledge into a vision-free student that relies solely on pose, twist, and wrench sensing, combining fast training with strong task generalization. On the real-world NIST assembly benchmark board, our approach achieves 95\% overall success after approximately 50 minutes of training on 3 representative tasks, including robust generalization to 8 unseen task variants. Fine-tuning with distillation achieves full success on the most challenging task. We demonstrate that the resulting policies outperform baselines in both robustness and adaptability.
Planning with the Views via Scene Self-Exploration
Kangrui Wang, Linjie Li, Zhengyuan Yang, Shiqi Chen, Zihan Wang, Li Fei-Fei, Jiajun Wu, Leonidas Guibas, Lijuan Wang, Manling Li
2605.29563v1
Planning with the Views via Scene Self-Exploration
Kangrui Wang, Linjie Li, Zhengyuan Yang, Shiqi Chen, Zihan Wang, Li Fei-Fei, Jiajun Wu, Leonidas Guibas, Lijuan Wang, Manling Li
2605.29563v1
arXiv:2605.29563v1
•
2026-05-28
Can VLMs predict how each camera move changes the view, and plan many such moves ahead? We call this capability view planning, requiring (1)understanding how a single action transforms the view, and (2)composing many such transformations across multi-turn plans to identify a target view. We probe both abilities in our proposed ViewSuite, a 3D point-cloud environment on real ScanNet scenes. Across 13 frontier VLMs, a critical planning gap emerges: they possess basic view-action knowledge but fail to compose it across multi-turn plans, with the gap widening as viewpoint distance grows. To close this gap, we propose an iterative framework that alternates self-exploration with view graph distillation. The key insight is that all exploration trajectories, regardless of their outcome, collectively form a view graph that compactly captures how viewpoints connect across a scene. Distilling this graph into diverse supervised tasks reshapes the policy distribution and overcomes the sparse rewards that stall pure RL. This improves Qwen2.5-VL-7B from 2.5% to 47.8% on interactive view planning, surpassing GPT-5.4 Pro (18.5%) and Gemini 3.1 Pro (21.4%). Self-exploration emerges as a promising path toward VLMs that can actively reason and plan in 3D space.
VLA-Pro: Cross-Task Procedural Memory Transfer for Vision-Language-Action Models
Shengyu Si, Yuanzhuo Lu, Ruimeng Yang, Ziyi Ye, Zuxuan Wu, Yu-Gang Jiang
2605.29562v1
VLA-Pro: Cross-Task Procedural Memory Transfer for Vision-Language-Action Models
Shengyu Si, Yuanzhuo Lu, Ruimeng Yang, Ziyi Ye, Zuxuan Wu, Yu-Gang Jiang
2605.29562v1
arXiv:2605.29562v1
•
2026-05-28
Vision-Language-Action~(VLA) models have shown strong potential for general-purpose robotic manipulation, yet they still struggle to generalize to unseen tasks that necessitate transferring relevant experience across objects, scenes, and action patterns. This paper proposes VLA-Pro, a plug-and-play framework designed to enhance cross-task generalization by storing task-relevant procedural memories at training time and transferring these memories during inference. Specifically, VLA-Pro stores task-specific LoRA adapters as parameterized procedural memories during training. At inference time, VLA-Pro retrieves relevant procedural memories based on the current multi-modal context and dynamically fuses these memories for generating the current action chunk. Experiments on RoboTwin, RLBench, and real-world manipulation tasks show that VLA-Pro consistently improves cross-task generalization across multiple backbones, achieving up to a 207% relative improvement in simulation and increasing real-world success rate from 5.8% to 65.0%. These results suggest that procedural memory retrieval and adaptation provide an effective mechanism for transferring manipulation experience to novel tasks while preserving modularity and execution stability.
Multifingered force-aware control for humanoid robots
Pasquale Marra, Gabriele M. Caddeo, Ugo Pattacini, Lorenzo Natale
2603.08142v2
Multifingered force-aware control for humanoid robots
Pasquale Marra, Gabriele M. Caddeo, Ugo Pattacini, Lorenzo Natale
2603.08142v2
arXiv:2603.08142v2
•updated
•
2026-03-09
In this paper, we address force-aware control and force distribution in robotic platforms with multi-fingered hands. Given a target goal and force estimates from tactile sensors, we design a controller that adapts the motion of the torso, arm, wrist, and fingers, redistributing forces to maintain stable contact with objects of varying mass distribution or unstable contacts. To estimate forces, we collect a dataset of tactile signals and ground-truth force measurements using five Xela magnetic sensors interacting with indenters, and train force estimators. We then introduce a model-based control scheme that minimizes the distance between the Center of Pressure (CoP) and the centroid of the fingertips contact polygon. Since our method relies on estimated forces rather than raw tactile signals, it has the potential to be applied to any sensor capable of force estimation. We validate our framework on a balancing task with five objects, achieving a $82.7\%$ success rate, and further evaluate it in multi-object scenarios, achieving $80\%$ accuracy. Code and data can be found here https://github.com/hsp-iit/multifingered-force-aware-control.
Comment: This work has been accepted for publication in ICRA 2026
Practical Insights on Grasp Strategies for Mobile Manipulation in the Wild
Isabella Huang, Richard Cheng, Sangwoon Kim, Dan Kruse, Carolyn Chen, Lukas Kaul, JC Hancock, Shanmuga Harikumar, Mark Tjersland, James Borders, Dan Helmick
2504.12512v2
Practical Insights on Grasp Strategies for Mobile Manipulation in the Wild
Isabella Huang, Richard Cheng, Sangwoon Kim, Dan Kruse, Carolyn Chen, Lukas Kaul, JC Hancock, Shanmuga Harikumar, Mark Tjersland, James Borders, Dan Helmick
2504.12512v2
arXiv:2504.12512v2
•updated
•
2025-04-16
Mobile manipulation robots are continuously advancing, with their grasping capabilities rapidly progressing. However, there are still significant gaps preventing state-of-the-art mobile manipulators from widespread real-world deployments, including their ability to reliably grasp items in unstructured environments. To help bridge this gap, we developed SHOPPER, a mobile manipulation robot platform designed to push the boundaries of reliable and generalizable grasp strategies. We develop these grasp strategies and deploy them in a real-world grocery store -- an exceptionally challenging setting chosen for its vast diversity of manipulable items, fixtures, and layouts. In this work, we present our detailed approach to designing general grasp strategies towards picking any item in a real grocery store. Additionally, we provide an in-depth analysis of our latest real-world field test, discussing key findings related to fundamental failure modes over hundreds of distinct pick attempts. Through our detailed analysis, we aim to offer valuable practical insights and identify key grasping challenges, which can guide the robotics community towards pressing open problems in the field.
Comment: 8 pages, 8 figures, submitted to IROS 2025
SurfFill: Completion of LiDAR Point Clouds via Gaussian Surfel Splatting
Svenja Strobel, Matthias Innmann, Bernhard Egger, Marc Stamminger, Linus Franke
2512.03010v2
SurfFill: Completion of LiDAR Point Clouds via Gaussian Surfel Splatting
Svenja Strobel, Matthias Innmann, Bernhard Egger, Marc Stamminger, Linus Franke
2512.03010v2
arXiv:2512.03010v2
•updated
•
2025-12-02
LiDAR-captured point clouds are often considered the gold standard in active 3D reconstruction. While their accuracy is exceptional in flat regions, the capturing is susceptible to miss small geometric structures and may fail with dark, absorbent materials. Alternatively, capturing multiple photos of the scene and applying 3D photogrammetry can infer these details as they often represent feature-rich regions. However, the accuracy of LiDAR for featureless regions is rarely reached. Therefore, we suggest combining the strengths of LiDAR and camera-based capture by introducing SurfFill: a Gaussian surfel-based LiDAR completion scheme. We analyze LiDAR capturings and attribute LiDAR beam divergence as a main factor for artifacts, manifesting mostly at thin structures and edges. We use this insight to introduce an ambiguity heuristic for completed scans by evaluating the change in density in the point cloud. This allows us to identify points close to missed areas, which we can then use to grow additional points from to complete the scan. For this point growing, we constrain Gaussian surfel reconstruction to focus optimization and densification on these ambiguous areas. Finally, Gaussian primitives of the reconstruction in ambiguous areas are extracted and sampled for points to complete the point cloud. To address the challenges of large-scale reconstruction, we extend this pipeline with a divide-and-conquer scheme for building-sized point cloud completion. We evaluate on the task of LiDAR point cloud completion of synthetic and real-world scenes and find that our method outperforms previous reconstruction methods.
Comment: Project page: https://lfranke.github.io/surffill
Dynamic Mixture of Progressive Parameter-Efficient Expert Library for Lifelong Robot Learning
Yuheng Lei, Sitong Mao, Shunbo Zhou, Hongyuan Zhang, Xuelong Li, Ping Luo
2506.05985v3
Dynamic Mixture of Progressive Parameter-Efficient Expert Library for Lifelong Robot Learning
Yuheng Lei, Sitong Mao, Shunbo Zhou, Hongyuan Zhang, Xuelong Li, Ping Luo
2506.05985v3
arXiv:2506.05985v3
•updated
•
2025-06-06
A generalist agent must continuously learn and adapt throughout its lifetime, achieving efficient forward transfer while minimizing catastrophic forgetting. Previous work within the dominant pretrain-then-finetune paradigm has explored parameter-efficient fine-tuning for single-task adaptation, effectively steering a frozen pretrained model with a small number of parameters. However, in the context of lifelong learning, these methods rely on the impractical assumption of a test-time task identifier and restrict knowledge sharing among isolated adapters. To address these limitations, we propose Dynamic Mixture of Progressive Parameter-Efficient Expert Library (DMPEL) for lifelong robot learning. DMPEL progressively builds a low-rank expert library and employs a lightweight router to dynamically combine experts into an end-to-end policy, enabling flexible and efficient lifelong forward transfer. Furthermore, by leveraging the modular structure of the fine-tuned parameters, we introduce expert coefficient replay, which guides the router to accurately retrieve frozen experts for previously encountered tasks. This technique mitigates forgetting while being significantly more storage- and computation-efficient than experience replay over the entire policy. Extensive experiments on the lifelong robot learning benchmark LIBERO demonstrate that our framework outperforms state-of-the-art lifelong learning methods in success rates during continual adaptation, while utilizing minimal trainable parameters and storage.
Comment: Accepted to Transactions on Machine Learning Research (TMLR) at https://openreview.net/forum?id=MHVBrjS8cG . Code is available at https://github.com/HarryLui98/DMPEL
ElegantVLA: Learning When to Think for Efficient Vision-Language-Action Models
Ye Li, Huanan Liu, Kangye Ji, Yuan Meng, Jiajun Fan, Yuansong Wang, Shiyu Qin, Chenglei Wu, Shu-Tao Xia, Zhi Wang
2605.29438v1
ElegantVLA: Learning When to Think for Efficient Vision-Language-Action Models
Ye Li, Huanan Liu, Kangye Ji, Yuan Meng, Jiajun Fan, Yuansong Wang, Shiyu Qin, Chenglei Wu, Shu-Tao Xia, Zhi Wang
2605.29438v1
arXiv:2605.29438v1
•
2026-05-28
Vision-Language-Action (VLA) models are a powerful paradigm for generalist robotic control. However, their high computational cost and limited control frequency hinder real-time robotic manipulation, especially when large vision-language backbones and iterative action heads run at every control step. Existing VLA acceleration methods often optimize individual components or rely on fixed acceleration rules, treating different control steps with largely fixed computation and overlooking the non-uniform reasoning demands of sequential embodied control. Inspired by human motor control, where cognitive and feedback resources concentrate on goal-sensitive stages, we argue that VLA models should learn when to invest full computation and when to reuse prior computation. We propose ElegantVLA, a plug-in phase-adaptive inference framework that accelerates VLA models through intra-model dynamic compute scheduling. ElegantVLA introduces a lightweight scheduler that observes temporal representation similarity, robot-motion cues, and episode progress to jointly allocate computation across the vision encoder, LLM, and action head. For perception-language reasoning, the scheduler selects a five-level Vision-LLM compute mode, from full recomputation to multi-step temporal reuse, based on visual-language representation stability. For action generation, it selects a three-level denoising mode, reusing intermediate denoising states during stable motion while preserving full refinement for goal-sensitive stages. By coordinating these decisions, ElegantVLA offers a general acceleration framework for modern VLA pipelines with explicit action-generation modules, without modifying or retraining the base model. Experiments on GR00T and CogACT achieve up to 2.55x and 3.77x speedup, and on six real-world GR00T tasks ElegantVLA cuts computation by 2.18x while raising control frequency from 13.8 Hz to 26.3 Hz.
3DVLA: Enhancing Vision-Language-Action Models via 3D Spatial and Instance Understanding
Zhongyu Xia, Yousen Tang, Bingqing Wei, Yongtao Wang
2605.29416v1
3DVLA: Enhancing Vision-Language-Action Models via 3D Spatial and Instance Understanding
Zhongyu Xia, Yousen Tang, Bingqing Wei, Yongtao Wang
2605.29416v1
arXiv:2605.29416v1
•
2026-05-28
Vision-Language-Action models have achieved remarkable progress in robotic manipulation, yet they suffer from a critical limitation: a lack of 3D scene understanding. This deficiency manifests as three intertwined challenges: weak extraction of 3D spatial positions without enforcing multi-view consistency, inadequate 3D instance understanding, and fragile reasoning under occlusion. Although mature 3D perception methods exist, their direct integration into VLA pipelines is hindered by architectural incompatibility and by heavy reliance on costly instance-level annotations. To address the above challenges, we propose 3DVLA, a plug-and-play framework that injects robust 3D reasoning into pretrained VLAs without requiring extra manual labels or discarding VLM priors. Specifically, 3DVLA tackles the three challenges through: (1) pervasive 3D feature encoding with explicit multi-view consistency constraints across all modalities and a Spatially-Conditioned Geometry Aggregation method, (2) an instance estimation module with high-level instance tokens for 3D instance awareness, and (3) a masked self-supervised 3D encoding branch that retains its predictor for visual token completion to handle occlusions. We integrate 3DVLA with multiple VLA baselines and evaluate on LIBERO-Plus and RoboTwin 2.0. Results show consistent and significant gains in manipulation performance, validating both the effectiveness and plug-and-play compatibility of our approach.
A Progress-Aware Leader-Follower Midair Docking System for Dual-Drone Aerial Manipulation
Yifan Cai, Jan Ming Kevin Tan, Xiangqi Li, Chenzhe Jin, Narsimlu Kemsaram, Valerio Modugno
2605.29410v1
A Progress-Aware Leader-Follower Midair Docking System for Dual-Drone Aerial Manipulation
Yifan Cai, Jan Ming Kevin Tan, Xiangqi Li, Chenzhe Jin, Narsimlu Kemsaram, Valerio Modugno
2605.29410v1
arXiv:2605.29410v1
•
2026-05-28
Reliable midair docking between small unmanned aerial vehicles (UAVs) is essential for modular aerial cooperation and manipulation, but it requires precise relative-pose control and repeatable platform under tight thrust and payload constraints. We present a dual-drone docking platform where two quadrotors operate in a leader-follower formation and dock using a lightweight modular frame with passive magnetic latching. A progress-aware mission supervisor manages phase transitions: approach, alignment, capture, and settle. This platform integrates a complete hardware-software stack (ROS 2 with Crazyflie/PX4 interfaces) and synchronized logging for benchmark evaluation. We evaluate the platform in simulation and real-world experiments using quantitative metrics such as formation error, baseline and yaw consistency, docking success rate, time-to-dock, and failure-mode statistics. The platform enables statistically grounded comparison of docking supervision and synchronization strategies and provides a practical testbed for modular aerial cooperation and repeatable midair aerial manipulation.
Comment: This paper has been accepted for publication in the Proceedings of the 2026 IEEE 22nd International Conference on Automation Science and Engineering (CASE 2026), August 17-21, 2026, Shenyang, China
Decoupled Thrust-Axis Attitude Control Using Quaternions for Chandrayaan-3 Lunar Landing Mission
Aditya Rallapalli, Suraj Kumar, Rijesh M P, Ashok Kumar Kakula, Bharat Kumar GVP
2605.29409v1
Decoupled Thrust-Axis Attitude Control Using Quaternions for Chandrayaan-3 Lunar Landing Mission
Aditya Rallapalli, Suraj Kumar, Rijesh M P, Ashok Kumar Kakula, Bharat Kumar GVP
2605.29409v1
arXiv:2605.29409v1
•
2026-05-28
Chandrayaan-3 mission achieved a historic milestone with its successful soft landing near the lunar south pole, highlighting the critical role of the navigation, guidance, and control (NGC) system. Navigation provided vehicle state estimates relative to the Moon center, while a polynomial based guidance scheme computed the required acceleration profile to meet terminal landing conditions. This acceleration demand was translated into total thrust magnitude and attitude commands generation. Attitude command generation involved aligning the thrust axis with the required acceleration vector and constraining rotation about the thrust axis, typically governed by mission-specific requirements. Although quaternion-based control laws are preferred for their singularity-free representation, they inherently couple all three rotational axes. This coupling can lead to undesirable interactions between guidance and control, especially during large rotations about the thrust axis, due to the quaternion shortest-path property. This paper proposes a novel quaternion-based decoupling method that enables independent thrust-axis control, mitigating guidance-control interaction and ensuring proper attitude commands generation for lander attitude control.
Comment: 6 pages, 7 figures, Published in Indian Control Conference 2025
Phase-Conditioned Imitation Learning with Autonomous Failure Recovery for Robust Deformable Object Manipulation
Dayuan Chen, Kai Tang, Yukuan Zhang, Kazuhiro Kosuge, Yasuhisa Hirata
2605.29407v1
Phase-Conditioned Imitation Learning with Autonomous Failure Recovery for Robust Deformable Object Manipulation
Dayuan Chen, Kai Tang, Yukuan Zhang, Kazuhiro Kosuge, Yasuhisa Hirata
2605.29407v1
arXiv:2605.29407v1
•
2026-05-28
This paper presents a phase-conditioned, force-aware framework for robust deformable object manipulation. Standard imitation learning policies such as Action Chunking with Transformers (ACT) rely on a Markovian assumption at inference, causing state aliasing when visually similar observations require contradictory actions and preventing autonomous recovery from execution failures. We address this with a closed-loop hierarchical architecture. A FiLM-conditioned ACT encoder modulates feature extraction based on the current task phase, enabling a single unified policy to produce phase-specific behaviors while sharing action dynamics across phases. A multi-modal phase predictor fusing visual, force, and pose feedback estimates the phase in real time, detecting contact failures that are invisible to vision alone and autonomously triggering recovery trajectories. The system is completed by a hybrid impedance controller for compliant execution and a haptic teleoperation interface for force-aware data collection. Ablation studies show that FiLM-based modulation significantly outperforms both unconditioned and token-level conditioned baselines, and t-SNE analysis confirms that FiLM induces well-separated, phase-specific feature representations. Validated on hanging and removing a T-shirt with dual arms, the closed-loop system improves the hanging success rate from 56\% to 87\% through autonomous error recovery. Code and videos: https://leledeyuan00.github.io/phaser/
Comment: Accepted to IEEE/ASME Transactions on Mechatronics
Environment-Adaptive Solid-State LiDAR-Inertial Odometry
Zhi Zhang, Chalermchon Satirapod, Bingtao Ma, Changjun Gu
2604.15864v2
Environment-Adaptive Solid-State LiDAR-Inertial Odometry
Zhi Zhang, Chalermchon Satirapod, Bingtao Ma, Changjun Gu
2604.15864v2
arXiv:2604.15864v2
•updated
•
2026-04-17
Solid-state LiDAR-inertial SLAM has attracted significant attention due to its advantages in speed and robustness. However, achieving accurate mapping in extreme environments remains challenging due to severe geometric degeneracy and unreliable observations, which often lead to ill-conditioned optimization and map inconsistencies. To address these challenges, we propose an environment-adaptive solid-state LiDAR-inertial odometry that integrates local normal-vector constraints with degeneracy-aware map maintenance to enhance localization accuracy. Specifically, we introduce local normal-vector constraints to improve the stability of state estimation, effectively suppressing localization drift in degenerate scenarios. Furthermore, we design a degeneration-guided map update strategy to improve map precision. Benefiting from the refined map representation, localization accuracy is further enhanced in subsequent estimation. Experimental results demonstrate that the proposed method achieves superior mapping accuracy and robustness in extreme and perceptually degraded environments, with an average RMSE reduction of up to 12.8% compared to the baseline method.
Dual-Stream Diffusion for World-Model Augmented Vision-Language-Action Model
John Won, Kyungmin Lee, Huiwon Jang, Dongyoung Kim, Jinwoo Shin
2510.27607v3
Dual-Stream Diffusion for World-Model Augmented Vision-Language-Action Model
John Won, Kyungmin Lee, Huiwon Jang, Dongyoung Kim, Jinwoo Shin
2510.27607v3
arXiv:2510.27607v3
•updated
•
2025-10-31
Augmenting vision-language-action models (VLAs) with world models is promising for robotic policy learning but faces challenges in jointly predicting states and actions due to the modality gap. To address this, we propose DUal-STream diffusion (DUST), a world-model augmented VLA framework featuring a multimodal diffusion transformer that maintains separate modality streams while enabling cross-modal knowledge sharing. In addition, DUST utilizes independent noise perturbations and a decoupled flow matching loss to learn cross-modal causal relationships. We further introduce an asynchronous sampling method for action and vision tokens that enhances performance through inference-time scaling. Experimental results on simulated benchmarks like RoboCasa and GR-1 show that DUST achieves up to 6% gains over state-of-the-art VLA and world-modeling baselines, with inference-time scaling providing an additional 2-5% improvement. In real-world tasks using the Franka Research 3, DUST outperforms baselines by 10% in success rate. Finally, we demonstrate that DUST enables effective transfer learning through both pretraining on action-free videos and joint-training with heterogeneous robot and human datasets.
Comment: Accepted at ICML 2026. Project page at https://periphanes.github.io/dust (20 pages, 10 figures)
VLA-ATTC: Adaptive Test-Time Compute for VLA Models with Relative Action Critic Model
Wenhao Li, Xiu Su, Yichao Cao, Hongyan Xu, Xiaobo Xia, Shan You, Yi Chen, Chang Xu
2605.01194v2
VLA-ATTC: Adaptive Test-Time Compute for VLA Models with Relative Action Critic Model
Wenhao Li, Xiu Su, Yichao Cao, Hongyan Xu, Xiaobo Xia, Shan You, Yi Chen, Chang Xu
2605.01194v2
arXiv:2605.01194v2
•updated
•
2026-05-02
Vision-Language-Action (VLA) models have demonstrated remarkable capabilities and generalization in embodied manipulation. However, their decision-making relies on a fast, instinctive process that lacks deliberation. This strategy often leads to suboptimal or catastrophic actions when facing complex or ambiguous scenarios that require greater consideration. In this paper, we introduce \textbf{VLA-ATTC}, a framework that endows VLA models with adaptive test-time compute (TTC). VLA-ATTC employs an uncertainty-based ``cognitive clutch'' to dynamically transition from reflexive execution to a TTC deliberation phase when necessary. During TTC phase, a novel \textbf{Relative Action Critic} (RAC) model identifies the optimal action from generated candidates via pairwise comparisons. This relative mechanism replaces unstable absolute value estimation, significantly simplifying the learning objective. Furthermore, we introduce an efficient sampling strategy to amortize computational costs and an automated data pipeline that curates preference pairs without manual annotation. On the LIBERO-LONG benchmark, VLA-ATTC reduces the failure rate of the SOTA model PI0.5 by over 50\%. We will open-source all the code and weights.
Sentinel-VLA: A Metacognitive VLA Model with Active Status Monitoring for Dynamic Reasoning and Error Recovery
Wenhao Li, Xiu Su, Dan Niu, Yichao Cao, Hongyan Xu, Zhe Qu, Lei Fan, Shan You, Chang Xu
2605.01191v2
Sentinel-VLA: A Metacognitive VLA Model with Active Status Monitoring for Dynamic Reasoning and Error Recovery
Wenhao Li, Xiu Su, Dan Niu, Yichao Cao, Hongyan Xu, Zhe Qu, Lei Fan, Shan You, Chang Xu
2605.01191v2
arXiv:2605.01191v2
•updated
•
2026-05-02
Vision-language-action (VLA) models have advanced the field of embodied manipulation by harnessing broad world knowledge and strong generalization. However, current VLA models still face several key challenges, including limited reasoning capability, lack of status monitoring, and difficulty in self-correction. In this paper, we introduce \textbf{Sentinel-VLA}, a metacognitive VLA model equipped with an active ``sentinel'' module to monitor real-time execution status. Only when necessary, such as during initial planning or upon detecting an error, the model triggers a dynamic reasoning or formulate error recovery solutions. This on-demand reasoning mechanism ensures robust decision-making while minimizing computational overhead. Notably, all training data (spanning 44 tasks and over 2.6 million transitions) is automatically generated and annotated through our designed pipeline. We also propose the Self-Evolving Continual Learning (SECL) algorithm, which allows Sentinel-VLA to identify its capability boundaries and automatically collect data for expansion, paired with Orthogonal Continual Adapter (OC-Adapter) to constrain parameter updates to an orthogonal space, thereby preventing catastrophic forgetting. Real-world experiments demonstrate that Sentinel-VLA boosts the task success rate by over 30\% compared to the SOTA model, PI0. We will open-source all the code, weights, and data generation pipeline.
Decentralized LLM-Driven Coordination of Acoustic Robots for Contactless Object Manipulation
Yingying Wang, Narsimlu Kemsaram, Sriram Subramanian
2605.29378v1
Decentralized LLM-Driven Coordination of Acoustic Robots for Contactless Object Manipulation
Yingying Wang, Narsimlu Kemsaram, Sriram Subramanian
2605.29378v1
arXiv:2605.29378v1
•
2026-05-28
Natural language interfaces can simplify interaction with multi-robot systems, especially when non-expert users need to issue high-level commands. Acoustic manipulation using ultrasonic phased arrays also enables contactless object handling for applications such as healthcare, laboratory automation, and precision transport. However, combining large language models (LLMs) with distributed acoustic mobile robots remains underexplored. This paper presents a decentralized framework for natural language-driven coordination of acoustic robots for contactless object manipulation. The system converts spoken instructions into executable multi-robot task plans using Whisper-based speech recognition, LLM-based semantic parsing, structured JSON task representation, and distributed scheduling. The JSON schema encodes robot assignments, temporal dependencies, spatial constraints, and synchronization requirements for sequential, parallel, and synchronized execution. The system is implemented on two TurtleBot3-based acoustic robots, each equipped with an ultrasonic phased array for contactless object transport. Experiments were conducted in three scenarios: sequential execution, parallel multi-robot transport, and synchronized cooperative manipulation. The system achieved task success rates of 96 percent for sequential tasks, 86 percent for parallel execution, and 70 percent for synchronized collaborative transport. These results show that natural language commands can be transformed into distributed robot actions for contactless manipulation, highlighting the potential of LLM-driven automation for human-robot interaction in distributed robotic systems.
Comment: This paper has been accepted for publication in the Proceedings of the 2026 IEEE 22nd International Conference on Automation Science and Engineering (CASE 2026), August 17-21, 2026, Shenyang, China
Contrastive Representation Regularization for Vision-Language-Action Models
Taeyoung Kim, Jimin Lee, Myungkyu Koo, Dongyoung Kim, Kyungmin Lee, Changyeon Kim, Younggyo Seo, Jinwoo Shin
2510.01711v3
Contrastive Representation Regularization for Vision-Language-Action Models
Taeyoung Kim, Jimin Lee, Myungkyu Koo, Dongyoung Kim, Kyungmin Lee, Changyeon Kim, Younggyo Seo, Jinwoo Shin
2510.01711v3
arXiv:2510.01711v3
•updated
•
2025-10-02
Vision-Language-Action (VLA) models have shown strong capabilities in robot manipulation by leveraging rich representations from pre-trained Vision-Language Models (VLMs). However, their representations arguably remain suboptimal, lacking sensitivity to robotic signals such as control actions and proprioceptive information. To address the issue, we introduce Robot State-aware Contrastive Loss (RS-CL), a simple and effective representation regularization for VLA models, designed to bridge the gap between VLM representations and robotic signals. In particular, RS-CL aligns the representations more closely with the robot's proprioceptive states by using relative distances between the states as soft supervision. Complementing the original action prediction objective, RS-CL enhances control-relevant representation learning, while being lightweight and fully compatible with standard VLA training pipelines. Our empirical results demonstrate that RS-CL substantially improves the performance of state-of-the-art VLA models; it pushes the prior art to 69.7% achieving the state-of-the-art performance on the RoboCasa-Kitchen benchmark, and boosts success rates from 45.0% to 58.3% on challenging real-robot manipulation tasks.
Comment: ICML 2026
CoRMA: Contrastive RMA for Contact-Rich Meta-Adaptation
Wentian Wang, Chutong Wen, Hongxu Ma, Wuhao Wang, Zhexiong Xue, Abdul Haseeb Nizamani, Dandi Zhou, Xinhai Sun, Jianqiao Zhu
2605.22082v2
CoRMA: Contrastive RMA for Contact-Rich Meta-Adaptation
Wentian Wang, Chutong Wen, Hongxu Ma, Wuhao Wang, Zhexiong Xue, Abdul Haseeb Nizamani, Dandi Zhou, Xinhai Sun, Jianqiao Zhu
2605.22082v2
arXiv:2605.22082v2
•updated
•
2026-05-21
We present CoRMA(Contrastive Robotic Motor Adaptation), a context-based meta-adaptation framework that modifies RMA for force-dominant assembly. CoRMA replaces raw simulator-parameter adaptation with a compact 6D simulator-only semantic contact context describing contact onset, lateral engagement, guided transition, contact direction, and jamming. A deployable causal Transformer adapter infers this context online from force, proprioceptive, and action histories using semantic regression and a force-regime contrastive objective. At deployment, oracle context is removed and replaced by the inferred context, enabling within-episode adaptation without demonstrations, privileged inputs, or gradient updates. We evaluate CoRMA on PegInsert, GearMesh, and NutThread in Isaac Lab / Isaac Sim 5.0 and on a real Marvin arm. Compared with FORGE baselines that achieve high simulation success but degrade substantially on hardware, CoRMA retains higher verified real success under controlled target-pose noise. These results support semantic contact inference as a reusable adaptation interface within a related assembly task family, while broader unseen-task generalization and Real2Sim calibration remain future work.
The Open Motion Planning Library 2.0
Weihang Guo, Theodoros Tyrovouzis, Emiliano Flores, Clayton W. Ramsey, Zachary K. Kingston, Ioan A. Şucan, Mark Moll, Lydia E. Kavraki
2605.29301v1
The Open Motion Planning Library 2.0
Weihang Guo, Theodoros Tyrovouzis, Emiliano Flores, Clayton W. Ramsey, Zachary K. Kingston, Ioan A. Şucan, Mark Moll, Lydia E. Kavraki
2605.29301v1
arXiv:2605.29301v1
•
2026-05-28
The Open Motion Planning Library (OMPL), first released in 2008, has become a cornerstone of the motion planning community, providing implementations of a wide range of state-of-the-art sampling-based algorithms. Over almost two decades of continuous development, we have steadily expanded the library with new planners, state spaces, and problem formulations. These additions range from asymptotically optimal and lazy planners to constrained motion planning and planning with temporal-logic goals. Building on this foundation, we introduce OMPL 2.0, a major evolution of the library that targets real-time motion planning through hardware acceleration and integrates seamlessly with modern AI research workflows. We also reflect on how OMPL and the field of motion planning have grown together over the years, and discuss the library's broader impact on the research community.
MonoDuo: Using One Robot Arm to Learn Bimanual Policies
Sandeep Bajamahal, Lawrence Yunliang Chen, Toru Lin, Zehan Ma, Jitendra Malik, Ken Goldberg
2605.29298v1
MonoDuo: Using One Robot Arm to Learn Bimanual Policies
Sandeep Bajamahal, Lawrence Yunliang Chen, Toru Lin, Zehan Ma, Jitendra Malik, Ken Goldberg
2605.29298v1
arXiv:2605.29298v1
•
2026-05-28
Bimanual coordination is essential for many real-world manipulation tasks, yet learning bimanual robot policies is limited by the scarcity of bimanual robots and datasets. Single-arm robots, however, are widely available in research labs. Can we leverage them to train bimanual robot policies? We present MonoDuo, a framework for learning bimanual manipulation policies using single-arm robot demonstrations paired with human collaboration. MonoDuo collects data by teleoperating a single-arm robot to perform one side of a bimanual task while a human performs the other, then swapping roles to cover both sides. RGB-D observations from a wrist-mounted and fixed camera are augmented into synthetic demonstrations for target bimanual robots using state-of-the-art hand pose estimation, image and point cloud segmentation, and inpainting. These synthetic demonstrations, grounded in real robot kinematics, are used to train bimanual policies. We evaluate MonoDuo on five tasks: box lifting, backpack packing, cloth folding, jacket zipping, and plate handover. Compared to approaches relying solely on human bimanual videos, MonoDuo enables zero-shot deployment on unseen bimanual robot configurations, achieving success rates up to 70%. With only 25 target robot demonstrations, few-shot finetuning further boosts success rates by 65-70% over training from scratch, demonstrating MonoDuo's effectiveness in efficiently transferring knowledge from single-arm robot data to bimanual robot policies.
Comment: Accepted to appear in the 2026 IEEE International Conference on Robotics and Automation (ICRA), Vienna, Austria, 1-5 June 2026
Structured interactions improve distributed coordination beyond model scaling in a real-world multi-robot system
Junping Wang, Zhizhong Zhang, Yongqiang Tang, Geng Zheng, Jiaming Zhang, Shiji Song, Yanmei Li, Yushan Ma
2605.30383v1
Structured interactions improve distributed coordination beyond model scaling in a real-world multi-robot system
Junping Wang, Zhizhong Zhang, Yongqiang Tang, Geng Zheng, Jiaming Zhang, Shiji Song, Yanmei Li, Yushan Ma
2605.30383v1
arXiv:2605.30383v1
•
2026-05-28
Scaling individual robot capabilities is common but costly. Here we investigate a system-level design question in real-world multi-robot coordination: given matched hardware budgets, does restructuring communication among robots yield larger gains than increasing onboard model size? Using a representative transport-and-mapping task with 10 physical robots (5 runs per condition, 60 runs total), we find that switching from fully connected to modular hierarchical interactions improves normalised performance by 47 points (0--100), whereas doubling neural network hidden size yields at most 9 points. Nested mixed-effects model comparisons show a substantially larger improvement in model fit for topology than for scale. The pattern is confirmed in independent SMAC replications; heterogeneous benchmark reanalyses provide secondary supporting consistency checks rather than primary evidence. Performance saturation beyond 1024 hidden units is observed in simulation-calibrated extrapolation, not directly on hardware. These results indicate that interaction structure can play a dominant role within the tested system and task setting, while broader quantitative generalisation remains to be established.
TACO: Temporal Consensus Optimization for Continual Neural Mapping
Xunlan Zhou, Hongrui Zhao, Negar Mehr
2602.04516v4
TACO: Temporal Consensus Optimization for Continual Neural Mapping
Xunlan Zhou, Hongrui Zhao, Negar Mehr
2602.04516v4
arXiv:2602.04516v4
•updated
•
2026-02-04
Neural implicit mapping has emerged as a powerful paradigm for robotic navigation and scene understanding. However, real-world robotic deployment requires continual adaptation to changing environments under strict memory and computation constraints, which existing mapping systems fail to support. Most prior methods rely on replaying historical observations to preserve consistency and assume static scenes. As a result, they cannot adapt to continual learning in dynamic robotic settings. To address these challenges, we propose TACO (TemporAl Consensus Optimization), a replay-free framework for continual neural mapping. We reformulate mapping as a temporal consensus optimization problem, where we treat past model snapshots as temporal neighbors. Intuitively, our approach resembles a model consulting its own past knowledge. We update the current map by enforcing weighted consensus with historical representations. Our method allows reliable past geometry to constrain optimization while permitting unreliable or outdated regions to be revised in response to new observations. TACO achieves a balance between memory efficiency and adaptability without storing or replaying previous data. Through extensive simulated and real-world experiments, we show that TACO robustly adapts to scene changes, and consistently outperforms other continual learning baselines. Code is available at https://iconlab.negarmehr.com/TACO
Comment: In: Robotics: Science and Systems (RSS 2026)
Scensory: Real-Time Robotic Olfactory Perception for Joint Identification and Source Localization
Yanbaihui Liu, Erica Babusci, Claudia K. Gunsch, Boyuan Chen
2509.19318v3
Scensory: Real-Time Robotic Olfactory Perception for Joint Identification and Source Localization
Yanbaihui Liu, Erica Babusci, Claudia K. Gunsch, Boyuan Chen
2509.19318v3
arXiv:2509.19318v3
•updated
•
2025-09-11
While robotic perception has advanced rapidly in vision and touch, enabling robots to reason about indoor fungal contamination from weak, diffusion-dominated chemical signals remains an open challenge. We introduce Scensory, a learning-based robotic olfaction framework that simultaneously identifies fungal species and localizes their source from short time series measured by affordable, cross-sensitive VOC sensor arrays. Temporal VOC dynamics encode both chemical and spatial signatures, which we decode through neural networks trained on robot-automated data collection with spatial supervision. Across five fungal species, Scensory achieves up to 89.85% species accuracy and 87.31% source localization accuracy under ambient conditions with 3-7s sensor inputs. These results demonstrate real-time, spatially grounded perception from diffusion-dominated chemical signals, enabling scalable and low-cost source localization for robotic indoor environmental monitoring.
Comment: Our project website is at: http://generalroboticslab.com/Scensory
Towards Efficient and Expressive Offline RL via Flow-Anchored Noise-conditioned Q-Learning
Sungyoung Lee, Dohyeong Kim, Eshan Balachandar, Zelal Su Mustafaoglu, Keshav Pingali
2605.01663v2
Towards Efficient and Expressive Offline RL via Flow-Anchored Noise-conditioned Q-Learning
Sungyoung Lee, Dohyeong Kim, Eshan Balachandar, Zelal Su Mustafaoglu, Keshav Pingali
2605.01663v2
arXiv:2605.01663v2
•updated
•
2026-05-03
We propose Flow-Anchored Noise-conditioned Q-Learning (FAN), a highly efficient and high-performing offline reinforcement learning (RL) algorithm. Recent work has shown that expressive flow policies and distributional critics improve offline RL performance, but at a high computational cost. Specifically, flow policies require iterative sampling to produce a single action, and distributional critics require computation over multiple samples (e.g., quantiles) to estimate value. To address these inefficiencies while maintaining high performance, we introduce FAN. Our method employs a behavior regularization technique that uses a single flow policy iteration and requires a single Gaussian noise sample for distributional critics. Our theoretical analysis of convergence and performance bounds demonstrates that these simplifications not only improve efficiency but also lead to superior task performance. Experiments on robotic manipulation and locomotion tasks demonstrate that FAN achieves state-of-the-art performance while significantly reducing both training and inference runtimes. We release our code at https://github.com/brianlsy98/FAN.
Comment: ICML 2026
Extreme dynamic symmetry enables omnidirectional and multifunctional robots
Jiaxun Liu, Boxi Xia, Boyuan Chen
2605.29254v1
Extreme dynamic symmetry enables omnidirectional and multifunctional robots
Jiaxun Liu, Boxi Xia, Boyuan Chen
2605.29254v1
arXiv:2605.29254v1
•
2026-05-28
Symmetry is a central organizing principle in natural systems, yet its use as a unifying design strategy in robotics has largely remained limited to geometric form. We show that symmetry can instead be leveraged at the level of dynamic actuation capability. We introduce dynamic symmetry, the uniformity of a robot's attainable center-of-mass accelerations, and formalize it through a measure coined as dynamic isotropy. Across more than 1000 simulated morphologies, we found that higher dynamic symmetry consistently improved trajectory tracking, task success, robustness, resiliency, and energy efficiency, with the benefits becoming most pronounced as dynamic isotropy approached its theoretical limit. To study this regime systematically, we developed Argus, a family of spherical robots designed to explore the effects of increasing dynamic symmetry. Members of the Argus family vary in their actuation geometry and dynamic symmetry level while sharing a common architectural principle: radially oriented linear actuators that directly shape the robot's center-of-mass dynamics. Among them, we built a physical 20-leg Argus variant that achieved near-extreme dynamic isotropy and demonstrated orientation-invariant locomotion, agile traversal of cluttered and deformable terrain, rapid self-stabilization, and resilience to partial actuator failures. Its distributed sensing further enabled omnidirectional perception and object interaction during continuous motion. These results show that designing robots for symmetry not only in morphology but also in their attainable dynamics provides a powerful and general pathway toward agility, robustness, and multifunctionality in uncertain terrestrial and extraterrestrial environments.
Comment: Published in Science Robotics (2026). Our project website is at:https://generalroboticslab.com/Argus
Force Sensing for Wearable Human-Robot Interfaces via Fluidic Innervation
Noah Rubin, Ava Schraeder, Hrishikesh Sahu, Thomas C. Bulea, Lillian Chin
2602.13436v2
Force Sensing for Wearable Human-Robot Interfaces via Fluidic Innervation
Noah Rubin, Ava Schraeder, Hrishikesh Sahu, Thomas C. Bulea, Lillian Chin
2602.13436v2
arXiv:2602.13436v2
•updated
•
2026-02-13
Mechanically characterizing the human-machine interface is essential to understanding user behavior and optimizing wearable robot performance. This interface has been challenging to sensorize due to manufacturing complexity and non-linear sensor responses. Here, we measure human limb-device interaction via fluidic innervation, creating a 3D-printed silicone pad with embedded air channels to measure forces. As forces are applied to the pad, the air channels compress, resulting in a pressure change measurable by off-the-shelf pressure transducers. We demonstrate in benchtop testing that pad pressure is highly linearly related to applied force ($R^2 = 0.998$) and confirmed strong linear relationships to isometric knee torque in a clinical dynamometer with strategic pad placement. We built on these idealized settings to test pad performance in more unconstrained settings, including during cyclic dynamic and stepwise isometric bicep curls. Finally, we integrated the sensor into a lower-extremity robotic exoskeleton and recorded pad pressure during repeated squats with the device unpowered. Pad pressure tracked squat phase and overall task dynamics consistently. Collectively, our preliminary results suggest fluidic innervation is a readily customizable sensing modality with high signal-to-noise ratio and temporal resolution for capturing human-machine interaction. In the long-term, this modality may provide an alternative real-time sensing input to control / optimize wearable robotic systems and to capture user function during device use.
Comment: 6 pages, 7 figures, accepted to BioRob 2026
Phantom: Training Robots Without Robots Using Only Human Videos
Marion Lepert, Jiaying Fang, Jeannette Bohg
2503.00779v2
Phantom: Training Robots Without Robots Using Only Human Videos
Marion Lepert, Jiaying Fang, Jeannette Bohg
2503.00779v2
arXiv:2503.00779v2
•updated
•
2025-03-02
Training general-purpose robots requires learning from large and diverse data sources. Current approaches rely heavily on teleoperated demonstrations which are difficult to scale. We present a scalable framework for training manipulation policies directly from human video demonstrations, requiring no robot data. Our method converts human demonstrations into robot-compatible observation-action pairs using hand pose estimation and visual data editing. We inpaint the human arm and overlay a rendered robot to align the visual domains. This enables zero-shot deployment on real hardware without any fine-tuning. We demonstrate strong success rates-up to 92%-on a range of tasks including deformable object manipulation, multi-object sweeping, and insertion. Our approach generalizes to novel environments and supports closed-loop execution. By demonstrating that effective policies can be trained using only human videos, our method broadens the path to scalable robot learning.
Comment: Project website at https://phantom-human-videos.github.io
Distributed Non-Uniform Scaling Control of Multi-Agent Formation with Dynamic Agent Joining
Tao He, Gangshan Jing
2605.29191v1
Distributed Non-Uniform Scaling Control of Multi-Agent Formation with Dynamic Agent Joining
Tao He, Gangshan Jing
2605.29191v1
arXiv:2605.29191v1
•
2026-05-28
Non-uniform scaling control of formation enables multi-agent systems to adjust their shape by scaling with different ratios along different coordinate axes, offering enhanced flexibility in complex environments. However, like most existing formation maneuver strategies, it typically assumes a fixed set of agents, limiting its applicability in scenarios requiring dynamic team expansion. This paper introduces a distributed control framework that enables a formation to incorporate new agents during non-uniform scaling maneuvers in arbitrary dimensions while preserving the spectral properties of the graph Laplacian. Simulation examples validate the effectiveness of the theoretical results.
Comment: This paper has been accepted by IFAC 2026
Video World Models
22
默认显示 5 篇
GEM-4D: Geometry-Enhanced Video World Models for Robot Manipulation
Kaichen Zhou, Yuzhen Chen, Fangneng Zhan, Hang Hua, Grace Chen, Xinhai Chang, Ao Qu, Yilun Du, Zhuang Liu, Paul Pu Liang, Mengyu Wang
2605.22882v2
GEM-4D: Geometry-Enhanced Video World Models for Robot Manipulation
Kaichen Zhou, Yuzhen Chen, Fangneng Zhan, Hang Hua, Grace Chen, Xinhai Chang, Ao Qu, Yilun Du, Zhuang Liu, Paul Pu Liang, Mengyu Wang
2605.22882v2
arXiv:2605.22882v2
•updated
•
2026-05-20
Video world models can generate realistic futures from a single instruction, but they often fail to track the same physical points consistently across time. As a result, the generated videos appear plausible, yet lack the physical grounding required for reliable action execution, such as robot manipulation. We present GEM-4D, a geometry-grounded video world model that resolves this limitation by injecting dense 4D correspondence supervision distilled from a pretrained geometry foundation model into the video generative backbone during training. This supervision enables the model to jointly capture appearance and geometric structure while retaining a single-stream architecture with no additional inference cost. We further introduce an inverse dynamics module that converts correspondence-consistent video rollouts into executable robot trajectories, enabling direct deployment in both real-world and simulated manipulation. GEM-4D achieves state-of-the-art performance on both video prediction and geometric consistency across both simulation and realistic scenarios and improves real-world manipulation success from 61% to 81%. Additional results are available at https://gem-4d.github.io/.
Comment: Robotic World Model, Video Generative Model
SAW-Bench: Learning Situated Awareness in the Real World
Chuhan Li, Rilyn Han, Joy Hsu, Yongyuan Liang, Rajiv Dhawan, Jiajun Wu, Ming-Hsuan Yang, Xin Eric Wang
2602.16682v2
SAW-Bench: Learning Situated Awareness in the Real World
Chuhan Li, Rilyn Han, Joy Hsu, Yongyuan Liang, Rajiv Dhawan, Jiajun Wu, Ming-Hsuan Yang, Xin Eric Wang
2602.16682v2
arXiv:2602.16682v2
•updated
•
2026-02-18
A core aspect of human perception is situated awareness, the ability to relate ourselves to the surrounding physical environment and reason over possible actions in context. However, most existing benchmarks for multimodal foundation models (MFMs) emphasize environment-centric spatial relations (relations among objects in a scene), while largely overlooking observer-centric relationships that require reasoning relative to agent's viewpoint, pose, and motion. To bridge this gap, we introduce SAW-Bench (Situated Awareness in the Real World), a novel benchmark for evaluating egocentric situated awareness using real-world videos. SAW-Bench comprises 786 self-recorded videos captured with Ray-Ban Meta (Gen 2) smart glasses spanning diverse indoor and outdoor environments, and over 2,071 human-annotated question-answer pairs. It probes a model's observer-centric understanding with six different awareness tasks. Our comprehensive evaluation reveals a human-model performance gap of 37.66%, even with the best-performing MFM, Gemini 3 Flash. Beyond this gap, our in-depth analysis uncovers several notable findings; for example, while models can exploit partial geometric cues in egocentric videos, they often fail to infer a coherent camera geometry, leading to systematic spatial reasoning errors. We position SAW-Bench as a benchmark for situated spatial intelligence, moving beyond passive observation to understanding physically grounded, observer-centric dynamics.
World Models: A Comprehensive Survey of Architectures, Methodologies, Reasoning Paradigms, and Applications
Arif Hassan Zidan, Yi Pan, Hanqi Jiang, Ruiyu Yan, Wei Ruan, Zihao Wu, Lifeng Chen, Weihang You, Xinliang Li, Bowen Chen, Huawen Hu, Peilong Wang, Sizhuang Liu, Jing Zhang, Siyuan Li, Zhengliang Liu, Yu Bao, Lin Zhao, Lichao Sun, Dajiang Zhu, Xiang Li, Jinglei Lv, Quanzheng Li, Wei Liu, Tianming Liu, Wei Zhang
2606.00133v1
World Models: A Comprehensive Survey of Architectures, Methodologies, Reasoning Paradigms, and Applications
Arif Hassan Zidan, Yi Pan, Hanqi Jiang, Ruiyu Yan, Wei Ruan, Zihao Wu, Lifeng Chen, Weihang You, Xinliang Li, Bowen Chen, Huawen Hu, Peilong Wang, Sizhuang Liu, Jing Zhang, Siyuan Li, Zhengliang Liu, Yu Bao, Lin Zhao, Lichao Sun, Dajiang Zhu, Xiang Li, Jinglei Lv, Quanzheng Li, Wei Liu, Tianming Liu, Wei Zhang
2606.00133v1
arXiv:2606.00133v1
•
2026-05-28
World models, internal simulators that learn the structure and dynamics of an environment, have emerged as a central paradigm in the pursuit of artificial general intelligence, enabling agents to predict, plan, and reason within learned representations. Despite rapid progress across reinforcement learning, robotics, autonomous driving, and video generation, the field lacks a unified framework integrating its diverse architectural choices, training methods, reasoning mechanisms, and application settings. This survey addresses that gap with a multi-axis taxonomy organized along four dimensions: (i) architecture, encompassing representation format, dynamics formulation, input modality, learning paradigm, and downstream application; (ii) methodological family, including state-space and recurrent approaches, transformer-based models, diffusion-based generators, physics-informed networks, and language-augmented multimodal systems; (iii) reasoning strategy, covering imagination-based planning, latent policy learning, counterfactual reasoning, and planning under uncertainty; and (iv) application domain, spanning robotics, autonomous driving, video prediction, multimodal agents, reinforcement learning, scientific modeling, medical imaging, educational measurement, and business and finance. Tracing the field from early cognitive-science foundations to milestone systems such as PlaNet, the Dreamer family, MuZero, Sora, Cosmos, and Genie, we examine how these dimensions interact and highlight the recent convergence of chain-of-thought reasoning with world-model imagination. We review evaluation protocols and benchmarks, identify persistent challenges such as compounding prediction errors, sim-to-real transfer, and fragmented evaluation, and outline future directions toward unified multimodal world models, foundation-scale interactive simulators, and safe deployment in safety-critical domains.
Reasoning-Aware Multimodal Fusion for Hateful Video Detection
Shuonan Yang, Tailin Chen, Jiangbei Yue, Guangliang Cheng, Jianbo Jiao, Zeyu Fu
2512.02743v2
Reasoning-Aware Multimodal Fusion for Hateful Video Detection
Shuonan Yang, Tailin Chen, Jiangbei Yue, Guangliang Cheng, Jianbo Jiao, Zeyu Fu
2512.02743v2
arXiv:2512.02743v2
•updated
•
2025-12-02
Hate speech in online videos is posing an increasingly serious threat to digital platforms, especially as video content becomes increasingly multimodal and context-dependent. Existing methods often struggle to effectively fuse the complex semantic relationships between modalities and lack the ability to understand nuanced hateful content. To address these issues, we propose an innovative Reasoning-Aware Multimodal Fusion (RAMF) framework. To tackle the first challenge, we design Local-Global Context Fusion (LGCF) to capture both local salient cues and global temporal structures, and propose Semantic Cross Attention (SCA) to enable fine-grained multimodal semantic interaction. To tackle the second challenge, we introduce adversarial reasoning-a structured three-stage process where a vision-language model generates (i) objective descriptions, (ii) hate-assumed inferences, and (iii) non-hate-assumed inferences-providing complementary semantic perspectives that enrich the model's contextual understanding of nuanced hateful intent. Evaluations on two real-world hateful video datasets demonstrate that our method achieves robust generalisation performance, improving upon state-of-the-art methods by 3% and 7% in Macro-F1 and hate class recall, respectively. The source codes and data required to reproduce our results are available at https://github.com/Multimodal-Intelligence-Lab-MIL/RAMF.
Comment: Accepted at Transactions on Machine Learning Research (TMLR)
Flow Equivariant World Models: Memory for Partially Observed Dynamic Environments
Hansen Jin Lillemark, Benhao Huang, Fangneng Zhan, Yilun Du, Thomas Anderson Keller
2601.01075v2
Flow Equivariant World Models: Memory for Partially Observed Dynamic Environments
Hansen Jin Lillemark, Benhao Huang, Fangneng Zhan, Yilun Du, Thomas Anderson Keller
2601.01075v2
arXiv:2601.01075v2
•updated
•
2026-01-03
Embodied systems experience the world as 'a symphony of flows': a combination of many continuous streams of sensory input coupled to self-motion, interwoven with the dynamics of external objects. These sensory streams and the underlying dynamics of the world obey smooth, time-parameterized symmetries which existing world models ignore. Without a memory that respects this structure, partial observability presents a major obstacle to existing methods: each observation reveals only a fraction of the world, while unobserved regions continue to evolve. In this work, we introduce Flow Equivariant World Modeling, a framework that leverages time-parameterized symmetries within a latent memory for stable and accurate dynamics prediction over long horizons. The latent memory shifts and transforms equivariantly with self-motion and inferred external object motion, keeping information about out-of-view regions aligned as time progresses. We demonstrate the advantage of this framework over state-of-the-art diffusion, memory-augmented, and recurrent world model architectures on 2D and 3D partially observed video world modeling benchmarks. More broadly, our results suggest that predictive representations become more powerful when they are organized in line with the temporal and dynamical structure of the world they model. Project page: https://flowequivariantworldmodels.github.io/
Comment: Accepted at ICML 2026
DTG-Restore: Training-Free Diffusion Refinement for Generative Video Super-Resolution
Hidir Yesiltepe, Koutilya PNVR, Gaurav Pathak, Navaneeth Bodla, Bharat Singh, Pinar Yanardag, Jinrong Xie
2605.30431v1
DTG-Restore: Training-Free Diffusion Refinement for Generative Video Super-Resolution
Hidir Yesiltepe, Koutilya PNVR, Gaurav Pathak, Navaneeth Bodla, Bharat Singh, Pinar Yanardag, Jinrong Xie
2605.30431v1
arXiv:2605.30431v1
•
2026-05-28
Recent progress in video diffusion models has enabled remarkable generative fidelity, yet leveraging these priors for restoration remains limited by the strong coupling between conditional and unconditional branches in standard classifier-free guidance. We introduce a training-free framework that enhances distorted and low-resolution videos by decoupling these signals in time. Our proposed Decoupled Time Guidance (DTG) evaluates the unconditional branch at a cleaner diffusion timestep, providing a lookahead prior that preserves geometry while suppressing replication of warped content. This temporal bias is annealed throughout sampling, allowing the model to transition from structure correction to detail refinement without retraining. Combined with any off-the-shelf restoration module in a plug-and-play manner, our approach improves perceptual coherence and restores plausible structure in AIgenerated and real-world videos alike. To facilitate evaluation, we curate GenWarp480, a benchmark of 4,400 distorted 480p videos synthesized from diverse text-to-video models. GenWarp480 focuses on characteristic generative degradations such as warped faces, body misalignments, and spatial artifacts, providing a purpose-built testbed for assessing robustness to generative errors. Extensive experiments demonstrate that our method achieves significant improvements in structural fidelity and temporal stability without any model training.
YoCausal: How Far is Video Generation from World Model? A Causality Perspective
You-Zhe Xie, Yu-Hsuan Li, Jie-Ying Lee, Kaipeng Zhang, Yu-Lun Liu, Zhixiang Wang
2605.30346v1
YoCausal: How Far is Video Generation from World Model? A Causality Perspective
You-Zhe Xie, Yu-Hsuan Li, Jie-Ying Lee, Kaipeng Zhang, Yu-Lun Liu, Zhixiang Wang
2605.30346v1
arXiv:2605.30346v1
•
2026-05-28
As video diffusion models (VDMs) advance toward world models, a key question arises: do they truly understand causality, or merely overfit to statistical temporal patterns? Existing benchmarks mostly rely on synthetic data, limiting real-world generalization due to the sim-to-real gap. We present YoCausal, a two-level benchmark inspired by the Violation of Expectation (VoE) paradigm from cognitive science. By temporally reversing real-world videos at zero cost as natural counterfactual samples, YoCausal establishes an arbitrarily extensible evaluation protocol. Level 1 introduces the Reverse Surprise Index (RSI), quantifying arrow-of-time perception via denoising loss. Level 2 introduces the Causality Cognition Index (CCI), which leverages a VLM to stratify datasets into causal and non-causal subsets, disentangling genuine causal reasoning from temporal bias. Evaluation of 13 state-of-the-art VDMs reveals that perceiving the arrow of time does not imply understanding causality, and a significant gap persists relative to human-level causal cognition.
Comment: Project page: https://www.youzhexie.me/papers/YoCausal/index.html
SANA-Streaming: Real-time Streaming Video Editing with Hybrid Diffusion Transformer
Yuyang Zhao, Yicheng Pan, Qiyuan He, Jincheng Yu, Junsong Chen, Tian Ye, Haozhe Liu, Enze Xie, Song Han
2605.30409v1
SANA-Streaming: Real-time Streaming Video Editing with Hybrid Diffusion Transformer
Yuyang Zhao, Yicheng Pan, Qiyuan He, Jincheng Yu, Junsong Chen, Tian Ye, Haozhe Liu, Enze Xie, Song Han
2605.30409v1
arXiv:2605.30409v1
•
2026-05-28
Real-time streaming video-to-video editing (V2V) is critical for interactive applications such as live broadcasting and gaming, yet it remains a formidable challenge due to the stringent requirements for temporal consistency and inference throughput. In this paper, we present SANA-Streaming, a system-algorithm co-designed framework for high-resolution, real-time streaming video editing on consumer GPUs, with the following three core designs: (1) Hybrid Diffusion Transformer architecture introduces softmax attention in part of the blocks to improve local modeling capabilities while preserving the efficiency of linear layers. (2) Cycle-Reverse Regularization is a novel training strategy that enforces semantic consistency by predicting source frames from generated content via flow matching, improving temporal consistency without requiring paired long edited videos. (3) Efficient System Co-design combines fused GDN kernels and Mixed-Precision Quantization (MPQ) optimized for the NVIDIA Blackwell (RTX 5090) architecture. By profiling real-world throughput, our MPQ maximizes Tensor Core utilization while maintaining generation quality. The resulting system achieves real-time 1280 x 704 resolution editing at 24 end-to-end FPS on a single RTX 5090 GPU, with the DiT core running at 58 FPS. Experimental results demonstrate that our co-design approach significantly outperforms existing SOTA methods in both temporal coherence and system throughput.
minWM: A Full-Stack Open-Source Framework for Real-Time Interactive Video World Models
Min Zhao, Hongzhou Zhu, Bokai Yan, Zihan Zhou, Yimin Chen, Wenqiang Sun, Kaiwen Zheng, Guande He, Xiao Yang, Chongxuan Li, Fan Bao, Jun Zhu
2605.30263v1
minWM: A Full-Stack Open-Source Framework for Real-Time Interactive Video World Models
Min Zhao, Hongzhou Zhu, Bokai Yan, Zihan Zhou, Yimin Chen, Wenqiang Sun, Kaiwen Zheng, Guande He, Xiao Yang, Chongxuan Li, Fan Bao, Jun Zhu
2605.30263v1
arXiv:2605.30263v1
•
2026-05-28
Recent video diffusion foundation models have achieved remarkable progress in high-quality video generation, yet turning them into real-time interactive video world models remains challenging. Interactive world models require controllable, causal, and low-latency rollout, which in practice demands a full pipeline spanning data construction, controllable fine-tuning, autoregressive training, few-step distillation, and streaming inference. In this work, we present minWM, a full-stack open-source framework for building real-time interactive video world models. minWM provides an end-to-end pipeline that converts existing bidirectional T2V/TI2V video foundation models into camera-controllable few-step autoregressive world models. Specifically, minWM first fine-tunes a bidirectional video diffusion model with camera control, and then applies the Causal Forcing / Causal Forcing++ pipeline, including AR diffusion training, causal ODE or causal consistency distillation, and asymmetric DMD, to distill it into a few-step autoregressive generator for low-latency rollout. The framework is modular and architecture-extensible: we instantiate it on representative open backbones, including Wan2.1-T2V-1.3B and HY1.5-TI2V-8B, covering both cross-attention-based condition injection and MMDiT-style architectures. minWM also supports adapting existing video world models, such as HY-WorldPlay, to new data distributions, training recipes, and latency targets. Beyond releasing runnable scripts, checkpoints, documentation, and inference code, we provide practical ablations on camera trajectory quality, controllability training steps, and minimal batch-size requirements. We hope minWM serves as a reproducible and extensible recipe for building and adapting real-time interactive video world models. Project Page: [https://github.com/shengshu-ai/minWM](https://github.com/shengshu-ai/minWM)
VideoFDB: Evaluating Full-Duplex Vision-Speech Capabilities in Conversational Agents
Amrita Mazumdar, Seonwook Park, Rajarshi Roy, Nikhil Srihari, Shengze Wang, Yuhao Zhou, Julia Wang, Koki Nagano, Shalini De Mello
2605.30256v1
VideoFDB: Evaluating Full-Duplex Vision-Speech Capabilities in Conversational Agents
Amrita Mazumdar, Seonwook Park, Rajarshi Roy, Nikhil Srihari, Shengze Wang, Yuhao Zhou, Julia Wang, Koki Nagano, Shalini De Mello
2605.30256v1
arXiv:2605.30256v1
•
2026-05-28
Natural human conversation is full-duplex and audio-visual: people simultaneously speak and listen while continuously interpreting and producing nonverbal cues, such as nods, smiles, and gestures. To support successful human-agent interaction, agents must model full-duplex audiovisual conversation; however, existing full-duplex benchmarks evaluate only speech. In this work, we present VideoFDB, the first benchmark to evaluate full-duplex audio-visual-to-audio-visual (AV2AV) conversational agents. VideoFDB contributes (i) 237 dyadic clips spanning 11 nonverbal conversational dynamics from real-world video calls, (ii) a taxonomy separating perception from generation behaviors, and (iii) a rubric-based LM-as-judge evaluation framework with interpretable axes for assessing conversational quality with respect to nonverbal conversational dynamics. Across open- and closed-source vision-speech agents, we find systematic failure modes: captioning collapse and visual-stream ignorance, and we show that current systems exploit vision for explicit visual question answering but not for the streaming joint audiovisual grounding required in natural conversation. We further evaluate cascaded speech-to-avatar systems and find that their architecture fundamentally precludes the production of full-duplex nonverbal cues. As the first benchmark for full-duplex AV2AV interaction, VideoFDB establishes a foundation for systematic evaluation and, we hope, will accelerate the advancement and development of next-generation multimodal conversational agents.
Comment: Project page: https://research.nvidia.com/labs/amri/projects/video-fdb/
GenEraser: Generalizable Video Object Removal via Balanced Text-Mask Guidance and Decoupled Locator-Preserver
Yuqing Chen, Lin Liu, Haisu Wu, Xiaopeng Zhang, Yaowei Wang, Yujiu Yang, Qi Tian
2605.30045v1
GenEraser: Generalizable Video Object Removal via Balanced Text-Mask Guidance and Decoupled Locator-Preserver
Yuqing Chen, Lin Liu, Haisu Wu, Xiaopeng Zhang, Yaowei Wang, Yujiu Yang, Qi Tian
2605.30045v1
arXiv:2605.30045v1
•
2026-05-28
Video object removal frequently struggles to simultaneously eliminate target objects and their associated physical effects (e.g., smoke, reflections, light, and ripples) in out-of-domain scenarios due to complex spatiotemporal ambiguities. While existing methods primarily rely on spatial masks, they often fail to capture weakly correlated effects, and the potential of explicit textual guidance remains underexplored. Furthermore, a fundamental optimization conflict exists in removal models between high-level semantic generalization and precise pixel-level background preservation. To address these challenges, we propose GenEraser, a novel framework for generalized and high-fidelity video object and effect removal. First, we introduce a Multi-Conditional Mixture-of-Experts (MC-MoE) paired with Bipartite Text guidance to fully exploit the multimodal priors of Diffusion Transformers, significantly enhancing the identification of complex effects. Second, a Learnable Deep ``CFG'' Fusion mechanism (LD-CFG) is developed to adaptively balance the relative dominance of mask and textual conditions across diverse scenarios. Finally, we propose a Decoupled Expert Architecture, comprising a Locator and a Preserver, to mitigate the inherent trade-off between semantic generalization and pixel alignment. Extensive experiments demonstrate that our GenEraser surpasses recent state-of-the-art approaches, achieving significant quantitative improvements (e.g., $2.16$ dB and $1.44$ dB on the ROSE Benchmark and VOR-Eval, respectively) while maintaining exceptionally robust generalization in open-world scenarios. https://cyqii.github.io/GenEraser.github.io/
EarlyTom: Early Token Compression Completes Fast Video Understanding
Hesong Wang, Xin Jin, Lu Lu, Chenhaowen Li, Jian Chen, Qiang Liu, Huan Wang
2605.30010v1
EarlyTom: Early Token Compression Completes Fast Video Understanding
Hesong Wang, Xin Jin, Lu Lu, Chenhaowen Li, Jian Chen, Qiang Liu, Huan Wang
2605.30010v1
arXiv:2605.30010v1
•
2026-05-28
Video large language models (Video-LLMs) have demonstrated strong capabilities in video understanding tasks. However, their practical deployment is still hindered by the inefficiency introduced by processing massive amounts of visual tokens. Although recent approaches achieve extremely low token retention ratios while maintaining accuracy comparable to full-token baselines, most of them perform compression only at the late stage of prefilling, leaving the efficiency of the vision encoder unoptimized. In this paper, we first show that vision encoding contributes a large portion to the time-to-first-token (TTFT). Therefore, instead of compressing visual tokens only after the vision encoder, performing compression inside the encoder still leaves substantial room for exploration. Based on this insight, we propose EarlyTom, a training-free token compression framework that performs early-stage visual token compression inside the vision encoder, enabling significantly better TTFT reduction and higher throughput. In addition, we introduce a decoupled spatial token selection strategy that improves the overall compression effectiveness. EarlyTom reduces TTFT by up to 2.65x and FLOPs by up to 61% on a single NVIDIA A100 GPU for the LLaVA-OneVision-7B model, while maintaining accuracy comparable to the full-token baseline. These improvements substantially enhance the practicality of deploying Video-LLMs in real-world production scenarios.
Comment: Accepted by CVPR 2026. 16 pages, 8 figures, 8 tables. Project page: https://viridisgreen.github.io/EarlyTom
GaussianDream: A Feed-Forward 3D Gaussian World Model for Robotic Manipulation
Zijian Zhang, Yuqing Jiang, Qian Cheng, Xiaofan Li, Si Liu, Ding Zhao, Ping Luo, Weitao Zhou, Haibao Yu
2605.20752v2
GaussianDream: A Feed-Forward 3D Gaussian World Model for Robotic Manipulation
Zijian Zhang, Yuqing Jiang, Qian Cheng, Xiaofan Li, Si Liu, Ding Zhao, Ping Luo, Weitao Zhou, Haibao Yu
2605.20752v2
arXiv:2605.20752v2
•updated
•
2026-05-20
Vision-language-action (VLA) policies have advanced language-conditioned robotic manipulation by transferring semantic priors from pretrained vision-language models to action generation. However, standard action-imitation learning often lacks sufficient modeling of explicit 3D spatial information, dense geometric supervision, and future environment evolution, all critical for precise robotic interaction. To address this, we propose \textbf{GaussianDream}, a feed-forward 3D Gaussian world-model plug-in. Specifically, we introduce learnable GaussianDream Queries in the encoder, enabling the model to capture current-frame 3D spatial structure and short-horizon future evolution. During training, the latent GaussianDream prefix is processed by a static reconstruction head and a future prediction head to produce current 3D Gaussian scene states and future Gaussian evolution states. The current branch is supervised by RGB rendering and depth, while the future branch uses future RGB, depth, and pseudo 3D scene-flow signals. During inference, GaussianDream discards all auxiliary heads and retains only the learned prefix to condition action generation, without test-time Gaussian reconstruction or future prediction. Experimental results demonstrate that GaussianDream achieves state-of-the-art performance across multiple robotic manipulation benchmarks, reaching \textbf{98.4\%} on LIBERO, \textbf{54.8\%} on RoboCasa Human-50, and \textbf{50.0\%} on real-robot tasks. Compared with existing 3D-enhanced VLA methods, GaussianDream achieves strong accuracy while providing higher inference efficiency than video-based world-model approaches.
Comment: 19 pages, 9 figures
Fewer Steps, Better Performance: Efficient Cross-Modal Clip Trimming for Video Moment Retrieval Using Language
Xiang Fang, Daizong Liu, Wanlong Fang, Pan Zhou, Zichuan Xu, Wenzheng Xu, Junyang Chen, Renfu Li
2605.29793v1
Fewer Steps, Better Performance: Efficient Cross-Modal Clip Trimming for Video Moment Retrieval Using Language
Xiang Fang, Daizong Liu, Wanlong Fang, Pan Zhou, Zichuan Xu, Wenzheng Xu, Junyang Chen, Renfu Li
2605.29793v1
arXiv:2605.29793v1
•
2026-05-28
Given an untrimmed video and a sentence query, video moment retrieval using language (VMR) aims to locate a target query-relevant moment. Since the untrimmed video is overlong, almost all existing VMR methods first sparsely down-sample each untrimmed video into multiple fixed-length video clips and then conduct multi-modal interactions with the query feature and expensive clip features for reasoning, which is infeasible for long real-world videos that span hours. Since the video is downsampled into fixed-length clips, some query-related frames may be filtered out, which will blur the specific boundary of the target moment, take the adjacent irrelevant frames as new boundaries, easily leading to cross-modal misalignment and introducing both boundary-bias and reasoning-bias. To this end, in this paper, we propose an efficient approach, SpotVMR, to trim the query-relevant clip. Besides, our proposed SpotVMR can serve as plug-and-play module, which achieves efficiency for state-of-the-art VMR methods while maintaining good retrieval performance. Especially, we first design a novel clip search model that learns to identify promising video regions to search conditioned on the language query. Then, we introduce a set of low-cost semantic indexing features to capture the context of objects and interactions that suggest where to search the query-relevant moment. Also, the distillation loss is utilized to address the optimization issues arising from end-to-end joint training of the clip selector and VMR model. Extensive experiments on three challenging datasets demonstrate its effectiveness.
Comment: Published in AAAI 2024
GeoMag: Geometric-Aware Video Motion Magnification via State Space Model
Kecheng Han, Yuchen Zhang, Bingqing Liu, Boqiang Guo, Wenbin Zheng, Shiyuan Pei
2605.29762v1
GeoMag: Geometric-Aware Video Motion Magnification via State Space Model
Kecheng Han, Yuchen Zhang, Bingqing Liu, Boqiang Guo, Wenbin Zheng, Shiyuan Pei
2605.29762v1
arXiv:2605.29762v1
•
2026-05-28
Video Motion Magnification (VMM) reveals imperceptible dynamics but often suffers from structural inconsistencies under complex geometric transformations. Existing learning-based methods generally face a trade-off between the limited global context of CNNs and the high computational cost of Transformers. In addition, current training protocols, largely dominated by simple linear motion, fail to capture the geometric and imaging complexities encountered in real-world videos. To address these issues, we propose GeoMag, a geometric-aware VMM framework built upon State Space Models to achieve globally consistent motion amplification with linear complexity. We further construct Geo-200K, a large-scale synthetic dataset that introduces rich geometric transformations together with sensor-realistic degradations, improving the diversity and realism of training signals. Extensive experiments on synthetic and real-world benchmarks show that GeoMag consistently outperforms prior methods in visual fidelity and computational efficiency, while producing fewer artifacts and better structural consistency.
Comment: ICME 2026 Spotlight
VLAConf: Calibrated Task-Success Confidence for Vision-Language-Action Models
Dehao Huang, Aoxiang Gu, Chengjie Zhang, Bolin Zou, Wenlong Dong, Zilang Cen, Yue Wang, Hong Zhang
2605.29605v1
VLAConf: Calibrated Task-Success Confidence for Vision-Language-Action Models
Dehao Huang, Aoxiang Gu, Chengjie Zhang, Bolin Zou, Wenlong Dong, Zilang Cen, Yue Wang, Hong Zhang
2605.29605v1
arXiv:2605.29605v1
•
2026-05-28
Confidence estimation for Vision-Language-Action (VLA) models is essential for robots to perform manipulation tasks in the open world, providing crucial signals for risk-sensitive decision-making and failure anticipation. Existing confidence estimation methods typically rely on ensemble-based paradigms or action-token probabilities to predict the likelihood of task success. However, they still encounter challenges in computational efficiency and cross-architecture generalizability. These methods usually require repeated sampling, leading to inference inefficiency, and are restricted to VLA models with discrete action outputs, making them difficult to apply to continuous action spaces. To address this issue, we propose VLAConf, a one-class discriminative confidence framework. By leveraging frozen pretrained VLA internal representations, VLAConf directly estimates step-wise anomaly scores in a single forward pass using a lightweight confidence head, thereby eliminating the overhead of exhaustive resampling. We additionally use step-conditioned modeling to encode rollout-phase information along the manipulation trajectory. Experiments on the LIBERO benchmark demonstrate that VLAConf significantly improves the quality of the confidence signal constructed for post-hoc calibration, outperforming existing baselines by a large margin in inference efficiency. The effectiveness of VLAConf is further validated in real-robot experiments. To access the source code and supplementary videos, visit https://sites.google.com/view/vlaconf.
Comment: 11 pages, 7 figures
LoCoT2V-Bench: Benchmarking Long-Form and Complex Text-to-Video Generation
Xiangqing Zheng, Chengyue Wu, Kehai Chen, Min Zhang
2510.26412v3
LoCoT2V-Bench: Benchmarking Long-Form and Complex Text-to-Video Generation
Xiangqing Zheng, Chengyue Wu, Kehai Chen, Min Zhang
2510.26412v3
arXiv:2510.26412v3
•updated
•
2025-10-30
Recent advances in text-to-video generation have achieved impressive performance on short clips, yet evaluating long-form generation under complex textual inputs remains a significant challenge. In response to this challenge, we present LoCoT2V-Bench, a benchmark for long video generation (LVG) featuring multi-scene prompts with hierarchical metadata (e.g., character settings and camera behaviors), constructed from collected real-world videos. We further propose LoCoT2V-Eval, a multi-dimensional framework covering perceptual quality, text-video alignment, temporal quality, dynamic quality, and Human Expectation Realization Degree (HERD), with an emphasis on aspects such as fine-grained text-video alignment and temporal character consistency. Experiments on 17 representative LVG models reveal pronounced capability disparities across evaluation dimensions, with strong perceptual quality and background consistency but markedly weaker fine-grained text-video alignment and character consistency. These findings suggest that improving prompt faithfulness and identity preservation remains a key challenge for long-form video generation. Our code and data are released at https://github.com/XqZeppelinhead0702/LoCoT2V-Bench
Comment: Accepted by ICML 2026 (Regular)
VRAG: Learning World Models for Interactive Video Generation
Taiye Chen, Xun Hu, Zihan Ding, Chi Jin
2505.21996v4
VRAG: Learning World Models for Interactive Video Generation
Taiye Chen, Xun Hu, Zihan Ding, Chi Jin
2505.21996v4
arXiv:2505.21996v4
•updated
•
2025-05-28
Foundational world models must be both interactive and preserve spatiotemporal coherence for effective future planning with action choices. However, present models for long video generation have limited inherent world modeling capabilities due to two main challenges: compounding errors and insufficient memory mechanisms. We enhance image-to-video models with interactive capabilities through additional action conditioning and autoregressive framework, and reveal that compounding error is inherently irreducible in autoregressive video generation, while insufficient memory mechanism leads to incoherence of world models. We propose video retrieval augmented generation (VRAG) with explicit global state conditioning, which significantly reduces long-term compounding errors and increases spatiotemporal consistency of world models. In contrast, naive autoregressive generation with extended context windows and retrieval-augmented generation prove less effective for video generation, primarily due to the limited in-context learning capabilities of current video models. Our work illuminates the fundamental challenges in video world models and establishes a comprehensive benchmark for improving video generation models with internal world modeling capabilities.
Comment: Published at NeurIPS 2025. Project page: https://sites.google.com/view/vrag
Dual-Stream Diffusion for World-Model Augmented Vision-Language-Action Model
John Won, Kyungmin Lee, Huiwon Jang, Dongyoung Kim, Jinwoo Shin
2510.27607v3
Dual-Stream Diffusion for World-Model Augmented Vision-Language-Action Model
John Won, Kyungmin Lee, Huiwon Jang, Dongyoung Kim, Jinwoo Shin
2510.27607v3
arXiv:2510.27607v3
•updated
•
2025-10-31
Augmenting vision-language-action models (VLAs) with world models is promising for robotic policy learning but faces challenges in jointly predicting states and actions due to the modality gap. To address this, we propose DUal-STream diffusion (DUST), a world-model augmented VLA framework featuring a multimodal diffusion transformer that maintains separate modality streams while enabling cross-modal knowledge sharing. In addition, DUST utilizes independent noise perturbations and a decoupled flow matching loss to learn cross-modal causal relationships. We further introduce an asynchronous sampling method for action and vision tokens that enhances performance through inference-time scaling. Experimental results on simulated benchmarks like RoboCasa and GR-1 show that DUST achieves up to 6% gains over state-of-the-art VLA and world-modeling baselines, with inference-time scaling providing an additional 2-5% improvement. In real-world tasks using the Franka Research 3, DUST outperforms baselines by 10% in success rate. Finally, we demonstrate that DUST enables effective transfer learning through both pretraining on action-free videos and joint-training with heterogeneous robot and human datasets.
Comment: Accepted at ICML 2026. Project page at https://periphanes.github.io/dust (20 pages, 10 figures)
DMC-CF: Dynamic Multimodal CounterFactual QA benchmark for Causal Reasoning
Junzhe Zhang, Huixuan Zhang, Guirong Wang, Xingyao Zhang, Pei Liu, Lin Qu, Hu Wei, Xiaojun Wan
2605.29339v1
DMC-CF: Dynamic Multimodal CounterFactual QA benchmark for Causal Reasoning
Junzhe Zhang, Huixuan Zhang, Guirong Wang, Xingyao Zhang, Pei Liu, Lin Qu, Hu Wei, Xiaojun Wan
2605.29339v1
arXiv:2605.29339v1
•
2026-05-28
With the rapid advancement of multimodal large language models (MLLMs), models have demonstrated increasingly powerful multimodal capabilities. However, whether MLLMs trained through statistical learning can truly understand the causal relationships underlying the real world remains a key research question. In recent years, numerous multimodal causal reasoning datasets have been proposed. Nevertheless, these datasets are either limited in scale or constructed from synthetic images and videos, cartoon-based content, or other non-realistic multimodal sources. To address these limitations, we collect real-world videos and construct DMC-CF-Static, a large-scale benchmark for multimodal causal counterfactual reasoning. Furthermore, to mitigate issues such as data contamination in traditional static evaluation, we represent causal events using causal graphs and propose the Dynamic Graph Intervention (DGI) framework to build the dynamic evaluation benchmark DMC-CF-Dynamic from DMC-CF-Static. Experimental results on the overall DMC-CF, which includes both static and dynamic evaluation benchmarks, demonstrate that the multimodal causal reasoning capabilities of current multimodal large language models in real-world scenarios still require substantial improvement.
SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models
Zizhao Tong, Yeying Jin, Hongfeng Lai, Zeqing Wang, Zhaohu Xing, Kexu Cheng, Haoran Xu, Zhao Pu, Shangwen Zhu, Ruili Feng, Jian Zhao, Yan Zhang, Hao Tang, Ling Shao
2605.23345v2
SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models
Zizhao Tong, Yeying Jin, Hongfeng Lai, Zeqing Wang, Zhaohu Xing, Kexu Cheng, Haoran Xu, Zhao Pu, Shangwen Zhu, Ruili Feng, Jian Zhao, Yan Zhang, Hao Tang, Ling Shao
2605.23345v2
arXiv:2605.23345v2
•updated
•
2026-05-22
Interactive world models for first-person shooter (FPS) games must resolve high-frequency overlapping control signals at every frame without disrupting unaffected regions. Existing methods inject actions globally and train on single titles, failing under dense FPS inputs. We observe that FPS actions are spatially selective: discrete events such as firing or reloading affect only a localized region around the weapon (the scope), while continuous camera and movement signals govern stable surroundings. We propose SCOPE, which inserts a conditioning module into each transformer block of a pretrained video diffusion model. It reshapes features into per-pixel temporal sequences so that each position computes its action response from local visual content. This separates in-scope effects from out-of-scope generation without segmentation labels. We also introduce CrossFPS, the first multi-game FPS dataset with frame-aligned action telemetry. It comprises 69K clips from 7 titles with 10-DoF controller signals, curated to remove gameplay bias. The model learns general visual-to-action mappings rather than game-specific patterns, enabling zero-shot transfer to unseen scenes. Experiments confirm strong action responsiveness, precise scope separation, and effective cross-game generalization.
Comment: Project page: https://z2tong.github.io/SCOPE/. Code is available at https://github.com/z2tong/SCOPE
Scalable AI-Driven Analytics for User Engagement and Stance Detection on Social Media
Thammitage Piyumi Wathsala Seneviratne, Muhammad Ikram, Dinusha Vatsalan, Hassan Asghar, Mohamed Ali Kaafar
2605.29199v1
Scalable AI-Driven Analytics for User Engagement and Stance Detection on Social Media
Thammitage Piyumi Wathsala Seneviratne, Muhammad Ikram, Dinusha Vatsalan, Hassan Asghar, Mohamed Ali Kaafar
2605.29199v1
arXiv:2605.29199v1
•
2026-05-28
Social media platforms have become a major vector for the large-scale dissemination of misinformation and conspiracy content, posing significant risks to public trust, health, and societal stability. While prior work has primarily focused on analysing such content from a behavioural or content-centric perspective, there is a lack of scalable, service-oriented solutions that enable continuous monitoring and analysis of user engagement at platform scale. In this paper, we present a scalable AI-driven service framework for analysing user engagement and stance on social media content. Our system integrates data ingestion, filtering, topic modelling, sentiment analysis, and stance detection into a modular pipeline that can operate on large-scale, real-world datasets. We implement and evaluate our framework on a dataset comprising over 7 million user comments collected from nearly 50,000 YouTube videos associated with conspiracy narratives. Our analysis reveals that conspiracy content attracts up to 70% of total user engagement within the first week of publication, indicating strong early amplification dynamics. Furthermore, we identify a subset of highly active users who exhibit disproportionately high engagement across multiple videos and channels. Stance analysis shows that a majority of users express favourable positions toward conspiracy narratives, highlighting the role of user communities in reinforcing such content. The proposed framework demonstrates the feasibility of deploying scalable, service-oriented analytics for real-time monitoring of user engagement and behavioural patterns. These findings demonstrate the effectiveness of our framework in capturing large-scale engagement dynamics and highlight the importance of early-stage detection and service-based monitoring for mitigating the spread of harmful content.
Comment: 11 pages
2026-05-27
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Enhancing Reinforcement Learning in 3D Environments through Semantic Segmentation: A Case Study in ViZDoom
Jin Huang
2511.11703v2
Enhancing Reinforcement Learning in 3D Environments through Semantic Segmentation: A Case Study in ViZDoom
Jin Huang
2511.11703v2
arXiv:2511.11703v2
•updated
•
2025-11-12
Reinforcement learning (RL) in 3D environments with high-dimensional sensory input poses two major challenges: (1) the high memory consumption induced by memory buffers required to stabilise learning, and (2) the complexity of learning in partially observable Markov Decision Processes (POMDPs). This project addresses these challenges by proposing two novel input representations: SS-only and RGB+SS, both employing semantic segmentation on RGB colour images. Experiments were conducted in deathmatches of ViZDoom, utilizing perfect segmentation results for controlled evaluation. Our results showed that SS-only was able to reduce the memory consumption of memory buffers by at least 66.6%, and up to 98.6% when a vectorisable lossless compression technique with minimal overhead such as run-length encoding is applied. Meanwhile, RGB+SS significantly enhances RL agents' performance with the additional semantic information provided. Furthermore, we explored density-based heatmapping as a tool to visualise RL agents' movement patterns and evaluate their suitability for data collection. A brief comparison with a previous approach highlights how our method overcame common pitfalls in applying semantic segmentation in 3D environments like ViZDoom.
Comment: Master's Thesis at the University of Edinburgh (2024)
CA-AC-MPC: CUDA-Accelerated Actor-Critic Model Predictive Control
Antoonio Buo, Vittorio Cammarota, Michele Avagnale, Pierluigi Arpenti, Vincenzo Lippiello, Fabio Ruggiero
2605.29155v1
CA-AC-MPC: CUDA-Accelerated Actor-Critic Model Predictive Control
Antoonio Buo, Vittorio Cammarota, Michele Avagnale, Pierluigi Arpenti, Vincenzo Lippiello, Fabio Ruggiero
2605.29155v1
arXiv:2605.29155v1
•
2026-05-27
In the literature, actor-critic model predictive control (AC-MPC) integrates MPC with reinforcement learning to enable high-performance control of complex dynamical systems. However, its differentiable MPC layer requires repeatedly solving an optimization problem in both the forward and backward passes, leading to substantial training and inference latency. This paper tackles this bottleneck introducing a CUDA-accelerated variant that significantly reduces end-to-end execution time while preserving the control performance of the baseline formulation. Simulation results on an agile drone racing task show that our approach achieves state-of-the-art lap times and near-limit dynamic behaviour with markedly reduced training and inference time.
Comment: Accepted for presentation at the 2026 International Conference on Unmanned Aircraft Systems, ICUAS 2026
When Should a Robot Think? Resource-Aware Reasoning via Reinforcement Learning for Embodied Robotic Decision-Making
Jun Liu, Pu Zhao, Zhenglun Kong, Xuan Shen, Peiyan Dong, Fan Yang, Lin Cui, Hao Tang, Geng Yuan, Wei Niu, Wenbin Zhang, Xue Lin, Gaowen Liu, Yanzhi Wang, Dong Huang
2603.16673v4
When Should a Robot Think? Resource-Aware Reasoning via Reinforcement Learning for Embodied Robotic Decision-Making
Jun Liu, Pu Zhao, Zhenglun Kong, Xuan Shen, Peiyan Dong, Fan Yang, Lin Cui, Hao Tang, Geng Yuan, Wei Niu, Wenbin Zhang, Xue Lin, Gaowen Liu, Yanzhi Wang, Dong Huang
2603.16673v4
arXiv:2603.16673v4
•updated
•
2026-03-17
Embodied robotic systems increasingly rely on large language model (LLM)-based agents to support high-level reasoning, planning, and decision-making during interactions with the environment. However, invoking LLM reasoning introduces substantial computational latency and resource overhead, which can interrupt action execution and reduce system reliability. Excessive reasoning may delay actions, while insufficient reasoning often leads to incorrect decisions and task failures. This raises a fundamental question for embodied agents: when should the agent reason, and when should it act? In this work, we propose RARRL (Resource-Aware Reasoning via Reinforcement Learning), a hierarchical framework for resource-aware orchestration of embodied agents. Rather than learning low-level control policies, RARRL learns a high-level orchestration policy that operates at the agent's decision-making layer. This policy enables the agent to adaptively determine whether to invoke reasoning, which reasoning role to employ, and how much computational budget to allocate based on current observations, execution history, and remaining resources. Extensive experiments, including evaluations with empirical latency profiles derived from the ALFRED benchmark, show that RARRL consistently improves task success rates while reducing execution latency and enhancing robustness compared with fixed or heuristic reasoning strategies. These results demonstrate that adaptive reasoning control is essential for building reliable and efficient embodied robotic agents.
Learning and Adaptation in Wire Arc Additive Manufacturing Bead Geometry Control
Chen-Lung Lu, John Wen
2605.29144v1
Learning and Adaptation in Wire Arc Additive Manufacturing Bead Geometry Control
Chen-Lung Lu, John Wen
2605.29144v1
arXiv:2605.29144v1
•
2026-05-27
Robotics Wire Arc Additive Manufacturing (WAAM) is governed by complex and nonlinear process dynamics coupling thermal field to the build geometry. The process may be regarded as a multi-input/multi-output dynamical system with welding torch speed and wire feed rate as inputs and weld bead deposition height and width as outputs. In this paper, we use the input/output data to learn a data-driven model and use it for weld planning and control. We show that a simple recurrent neural network architecture and one-step-ahead predictive control can improve the process performance in terms of height and width consistency. To account for the changing thermal conditions during the printing process, we update the learning model using prediction error from the previous layer. This adaptation step further improves the prediction accuracy and controller performance. Experiments on a robotic WAAM testbed with integrated line-scanner feedback significant improvements in height and width consistency compared to constant input and static model baselines. The proposed learning and adaptation framework provides a practical pathway toward robust, data-driven regulation of additive manufacturing processes.
Multi-Resolution End-to-End Deep Neural Network for Optimizing Latency-Accuracy Tradeoff in Autonomous Driving
Qitao Weng, Heechul Yun
2605.29138v1
Multi-Resolution End-to-End Deep Neural Network for Optimizing Latency-Accuracy Tradeoff in Autonomous Driving
Qitao Weng, Heechul Yun
2605.29138v1
arXiv:2605.29138v1
•
2026-05-27
Latency-accuracy tradeoffs are fundamental in real-time applications of deep neural networks (DNNs) for cyber-physical systems. In autonomous driving, in particular, safety depends on both prediction quality and the end-to-end delay from sensing to actuation. We observe that (1) when latency is accounted for, the latency-optimal network configuration varies with scene context and compute availability; and (2) a single fixed-resolution model becomes suboptimal as conditions change. We present a multi-resolution, end-to-end deep neural network for the CARLA urban driving challenge using monocular camera input. Our approach employs a convolutional neural network (CNN) that supports multiple input resolutions through per-resolution batch normalization, enabling runtime selection of an ideal input scale under a latency budget, as well as resolution retargeting, which allows multi-resolution training without access to the original training dataset. We implement and evaluate our multi-resolution end-to-end CNN in CARLA to explore the latency-safety frontier. Results show consistent improvements in per-route safety metrics - lane invasions, red-light infractions, and collisions - relative to fixed-resolution baselines.
Comment: ICCPS 2026
ReasonBreak: Probing Vulnerabilities in Reasoning-Enabled Vision-Language-Action Models for Autonomous Driving
Mohammadreza Teymoorianfard, Jean-Philippe Monteuuis, Jonathan Petit, Amir Houmansadr
2605.29114v1
ReasonBreak: Probing Vulnerabilities in Reasoning-Enabled Vision-Language-Action Models for Autonomous Driving
Mohammadreza Teymoorianfard, Jean-Philippe Monteuuis, Jonathan Petit, Amir Houmansadr
2605.29114v1
arXiv:2605.29114v1
•
2026-05-27
Vision-Language-Action (VLA) models with integrated reasoning have been proposed for end-to-end autonomous driving, assuming a tight coupling between reasoning and trajectory generation. However, the robustness of such systems under realistic input perturbations remains largely unexplored. We show that these models are highly vulnerable to realistic input perturbations, achieving up to 89% attack success rate (ASR) on reasoning and up to 72% on trajectory manipulation in closed-loop simulation, leading to increased collision rates and degraded safety metrics. Using NVIDIA's recent Alpamayo models as representative industry-developed VLAs, we conduct the first systematic black-box study of reasoning-enabled VLA models under realistic textual input corruptions, evaluating their impact on reasoning and driving behavior. We introduce a reasoning-aware evaluation framework capturing both semantic and structural aspects of reasoning, along with safety-centric measures. We also introduce a benchmark for evaluating attacks and defenses on reasoning-trajectory interactions in autonomous driving. Our results highlight the need for rigorous evaluation and improved defenses to ensure the safety of reasoning-enabled VLA systems in autonomous driving.
Human-in-the-Loop Swarms: A Bionic Swarm Approach to Real-World Soil Mapping
Petras Swissler, Mohammadali Rashidioun, Nicholas Sahu, Raaid Kabir, Ayodeji Aderibigbe, Oladoyin Kolawole
2605.29091v1
Human-in-the-Loop Swarms: A Bionic Swarm Approach to Real-World Soil Mapping
Petras Swissler, Mohammadali Rashidioun, Nicholas Sahu, Raaid Kabir, Ayodeji Aderibigbe, Oladoyin Kolawole
2605.29091v1
arXiv:2605.29091v1
•
2026-05-27
Swarm and field robotics face significant barriers to real-world validation due to the high cost and development time to deploy hardware. This paper introduces the ``Bionic Swarm,'' a novel system that lowers these barriers by abstracting away many of the tasks that are difficult to implement on robots but which do not contribute to the overall algorithm evaluation, giving these tasks to human users. These human users take directions from a smartphone web-app that takes measurements from Bluetooth-connected sensors and relays them to a centralized server. This server runs the swarm algorithm and directs actions to the human users. We evaluate this system through the experimental validation of a geotechnically-focused search algorithm named Score-Biased-Search, which functions by assigning a ``score'' to each location on a reconstructed map, then biases search patterns through areas of higher expected scores, and which exhibits superlinear map reconstruction relative to the number of search agents. After presenting simulation results for the algorithm, we then apply the algorithm on the Bionic Swarm platform to validate its function in a real-world, outdoor setting. This work demonstrates that this human-in-the-loop approach significantly lowers the barrier to entry for field and swarm robotics research.
Comment: 27 pages, 15 figures. Submitted to Advanced Intelligent Systems
Embodied3DBench: Benchmarking Low-Level Embodied Spatial Intelligence of Vision Language Models
Jiyao Zhang, Mingxu Zhang, Yitong Peng, Haoxuan Liu, Chenshuo Wang, Yuxing Long, Haoyang Huang, Dongjiang Li, Nan Duan, Hui Shen, Hao Dong
2605.29074v1
Embodied3DBench: Benchmarking Low-Level Embodied Spatial Intelligence of Vision Language Models
Jiyao Zhang, Mingxu Zhang, Yitong Peng, Haoxuan Liu, Chenshuo Wang, Yuxing Long, Haoyang Huang, Dongjiang Li, Nan Duan, Hui Shen, Hao Dong
2605.29074v1
arXiv:2605.29074v1
•
2026-05-27
Are current Vision Language Models (VLMs) ready to comprehend and reason about complex embodied interactions in 3D environments? We introduce Embodied3DBench, a robot-centric benchmark targeting low-level spatial intelligence in embodied 3D environments. To systematically evaluate these foundational perceptual capabilities, the benchmark includes 6 task categories divided into two core groups: Spatial Structural Understanding (Grounding, Spatial Relation Prediction, and Multi-view Correspondence) and Interaction-Oriented Perception (Affordance Prediction, Grasp Point Prediction, and Trajectory Prediction). The benchmark spans 12 subcategories and contains over 21k high-quality question-answer pairs. We evaluate 13 state-of-the-art models, and the results show that while current models exhibit relatively strong high-level spatial reasoning, such as understanding object-to-object positional relations, they remain fragile in interaction-oriented perception, highlighting a significant lack of robust 3D-aware interaction priors. To actively bridge this capability gap revealed by our benchmark, we further synthesize a large-scale training dataset comprising 1.3M QA pairs. Notably, fine-tuning on this dataset yields significant improvements in low-level spatial intelligence. Ultimately, Embodied3DBench fills a critical gap by providing both a systematic evaluation framework and a scalable data solution, setting a clear target for the development of interaction-aware multimodal systems.
Dual Quaternion SE(3) Synchronization with Recovery Guarantees
Jianing Zhao, Linglingzhi Zhu, Anthony Man-Cho So
2602.00324v2
Dual Quaternion SE(3) Synchronization with Recovery Guarantees
Jianing Zhao, Linglingzhi Zhu, Anthony Man-Cho So
2602.00324v2
arXiv:2602.00324v2
•updated
•
2026-01-30
Synchronization over the special Euclidean group SE(3) aims to recover absolute poses from noisy pairwise relative transformations and is a core primitive in robotics and 3D vision. Standard approaches often require multi-step heuristic procedures to recover valid poses, which are difficult to analyze and typically lack theoretical guarantees. This paper adopts a dual quaternion representation and formulates SE(3) synchronization directly over the unit dual quaternion. A two-stage algorithm is developed: A spectral initializer computed via the power method on a Hermitian dual quaternion measurement matrix, followed by a dual quaternion generalized power method (DQGPM) that enforces feasibility through per-iteration projection. The estimation error bounds are established for spectral estimators, and DQGPM is shown to admit a finite-iteration error bound and achieves linear error contraction up to an explicit noise-dependent threshold. Experiments on synthetic benchmarks and real-world multi-scan point-set registration demonstrate that the proposed pipeline improves both accuracy and efficiency over representative matrix-based methods.
Comment: ICML 2026
Beyond Binary: Sim-to-Real Dexterous Manipulation with Physics-Grounded Contact Representation
Jiahe Pan, Stelian Coros, Jitendra Malik, Toru Lin
2605.28812v1
Beyond Binary: Sim-to-Real Dexterous Manipulation with Physics-Grounded Contact Representation
Jiahe Pan, Stelian Coros, Jitendra Malik, Toru Lin
2605.28812v1
arXiv:2605.28812v1
•
2026-05-27
A primary bottleneck in contact-rich manipulation is the difficulty of collecting real-world data. Sim-to-real reinforcement learning offers a scalable alternative, but the simulation-reality gap prevents information-dense modalities like touch from being effectively used. Existing sim-to-real methods often mitigate this gap by simplifying tactile data into coarse low-dimensional features -- sacrificing the richness required for complex manipulation. In this work, we introduce Center-of-Pressure (CoP), an effective tactile representation grounded in physical principles that preserves dense contact information while maintaining robustness for sim-to-real transfer. To support this representation, we propose a sensor calibration scheme based on differentiable dynamics, enabling the estimation of taxel orientations without requiring ground-truth force measurements. We evaluate CoP on two blind, challenging contact-rich manipulation tasks: peg-in-hole insertion and ball balancing. Across both tasks, policies conditioned on CoP achieve zero-shot sim-to-real transfer on a multi-fingered hand, and outperform both coarse binary-contact and raw-taxel baselines. Analysis of learned policy states further suggests that CoP-conditioned policies encode task-relevant physical properties, such as object mass, as an emergent byproduct of control.
Comment: Project site: https://mpan31415.github.io/tactile_rep/
ROOM: A Physics-Based Continuum Robot Simulator for Photorealistic Medical Datasets Generation
Salvatore Esposito, Matías Mattamala, Daniel Rebain, Francis Xiatian Zhang, Kevin Dhaliwal, Mohsen Khadem, Subramanian Ramamoorthy
2509.13177v2
ROOM: A Physics-Based Continuum Robot Simulator for Photorealistic Medical Datasets Generation
Salvatore Esposito, Matías Mattamala, Daniel Rebain, Francis Xiatian Zhang, Kevin Dhaliwal, Mohsen Khadem, Subramanian Ramamoorthy
2509.13177v2
arXiv:2509.13177v2
•updated
•
2025-09-16
Continuum robots are advancing bronchoscopy procedures by accessing complex lung airways and enabling targeted interventions. However, their development is limited by the lack of realistic training and test environments: Real data is difficult to collect due to ethical constraints and patient safety concerns, and developing autonomy algorithms requires realistic imaging and physical feedback. We present ROOM (Realistic Optical Observation in Medicine), a comprehensive simulation framework designed for generating photorealistic bronchoscopy training data. By leveraging patient CT scans, our pipeline renders multi-modal sensor data including RGB images with realistic noise and light specularities, metric depth maps, surface normals, optical flow and point clouds at medically relevant scales. We validate the data generated by ROOM in two canonical tasks for medical robotics: multi-view pose estimation and monocular depth estimation, demonstrating diverse challenges that state-of-the-art methods must overcome to transfer to these medical settings. Furthermore, we show that the data produced by ROOM can be used to fine-tune existing depth estimation models to overcome these challenges, also enabling other downstream applications such as navigation. We expect that ROOM will enable large-scale data generation across diverse patient anatomies and procedural scenarios that are challenging to capture in clinical settings. Code and data: https://github.com/iamsalvatore/room.
Imitation Learning for Robot Assistance in Open Surgery: A Multi-Policy Evaluation on Suture Following
Xucheng Wang, Zhizhou Yang, Xiaoman Zhang, Sung Eun Kim, Romain Hardy, Pranav Rajpurkar
2605.28736v1
Imitation Learning for Robot Assistance in Open Surgery: A Multi-Policy Evaluation on Suture Following
Xucheng Wang, Zhizhou Yang, Xiaoman Zhang, Sung Eun Kim, Romain Hardy, Pranav Rajpurkar
2605.28736v1
arXiv:2605.28736v1
•
2026-05-27
This study presents the first evaluation of general-purpose imitation learning for surgeon-robot collaborative assistance in open surgery, targeting suture following: the grab-pull-release motion an assistant performs at every stitch. We collect 160 teleoperated demonstrations (32,374 frames) on an open-source robot arm, benchmark four architecturally diverse imitation learning policies (ACT, Diffusion Policy, SmolVLA, $π_0$) across 28 trained models evaluated in 32 configurations along three clinically motivated dimensions: dataset size, camera viewpoint, and background variation. Our results demonstrate that under ideal conditions, the four policies achieve $50$-$75\%$ task success, with depth error as the dominant failure mode across all architectures. Among all policies, $π_0$ achieves the strongest results with a pretrained vision-language backbone, demonstrating superior data efficiency, greater robustness to background variation, and smoother trajectories compatible with surgical workflow. When deployed in a surgeon-robot suturing trial, $π_0$ yields a $92\%$ stitch completion rate. These findings establish collaborative robotic assistance in open surgery as a feasible target for imitation learning and highlight depth perception and end-effector design as key priorities for clinical translation.
How VLAs Fail Differently: Black-Box Action Monitoring Reveals Architecture-Specific Failure Signatures
Krishnam Gupta
2605.28726v1
How VLAs Fail Differently: Black-Box Action Monitoring Reveals Architecture-Specific Failure Signatures
Krishnam Gupta
2605.28726v1
arXiv:2605.28726v1
•
2026-05-27
We discover that VLA architectures fail in fundamentally different, predictable ways at the motor-command level. Running VQ-BeT, Diffusion Policy, and ACT on identical evaluation protocols (n=450 episodes across PushT and ALOHA 14-DOF bimanual manipulation), we find: (1) direction reversal rate is a universal failure predictor across all three architectures (AUROC=0.93, 0.79, 0.91; p<0.001); (2) jerk monitoring is predictive only for discrete-token architectures, following a discrete-to-continuous gradient (0.88, 0.69, 0.41); (3) velocity violations alone are non-predictive everywhere (AUROC 0.41-0.69), yet velocity checking is the most common safety mechanism in VLA deployment code; and (4) for continuous-family VLAs, velocity monitoring provides effectively zero predictive signal (AUROC=0.52 on ACT, 0.41 on Diffusion), proving that architecture-matched monitor selection is essential. These results quantify a monitoring consequence of the well-known discrete/continuous VLA distinction: the two families produce qualitatively different failure signatures that require different monitors. No single monitor works universally; architecture-matched selection is required. This finding was enabled by SafeContract, a training-free, black-box action monitoring toolkit with conformal calibration. Code: https://github.com/krishnam94/vla-edge
Comment: Accepted at IEEE ICRA 2026 Workshop "From Data to Decisions: VLA Pipelines for Real Robots", Vienna, June 2026. Non-archival workshop. 5 pages, 2 figures, 22 references
RCM Constraint-Consistent Dynamic Control in Surgical Robots
Yu Li, Hamid Sadeghian, Zewen Yang, Valentin Le Mesle, Sami Haddadin
2509.14075v2
RCM Constraint-Consistent Dynamic Control in Surgical Robots
Yu Li, Hamid Sadeghian, Zewen Yang, Valentin Le Mesle, Sami Haddadin
2509.14075v2
arXiv:2509.14075v2
•updated
•
2025-09-17
Robotic-assisted minimally invasive surgery (RAMIS) requires accurate enforcement of the remote center of motion (RCM) constraint to ensure safe tool motion through a trocar. Existing virtual RCM controllers are commonly formulated either at the kinematic level or as task-space objectives, which makes torque-level enforcement under trocar motion and physical interaction difficult to formulate consistently. This paper models the RCM as a rheonomic holonomic constraint and incorporates it into a projection-based inverse-dynamics controller with explicit constrained/free-motion torque decomposition. The resulting formulation unifies kinematic RCM enforcement and task-space tracking at the torque level, while preserving a constraint-consistent structure for residual regulation and null-space compliance. The proposed controller is validated in simulation and on a RAMIS training platform against representative projection-based and constrained-dynamics baselines. Across spiral tracking, varying insertion depth, moving trocar conditions, and human interaction, the method achieves lower RCM residuals and smoother torque profiles while maintaining accurate tool-tip tracking. These results support the use of constraint-consistent torque control for reliable virtual RCM enforcement in surgical robotics. The project page is available at https://rcmpc-cube.github.io
Comment: Accepted at ICRA 2026
Integrated Exploration-Aware UAV Route Optimization and Path Planning
Jimin Choi, Grant Stagg, Cameron K. Peterson, Max Z. Li
2605.28654v1
Integrated Exploration-Aware UAV Route Optimization and Path Planning
Jimin Choi, Grant Stagg, Cameron K. Peterson, Max Z. Li
2605.28654v1
arXiv:2605.28654v1
•
2026-05-27
Uncrewed aerial vehicles (UAVs) are increasingly used for exploration-driven monitoring in hazardous environments such as disaster zones, contaminated sites, wildfire areas, and damaged infrastructure, where limited flight endurance must be allocated between visiting reported locations and gathering new information. In these settings, prior information regarding hazards is often incomplete, spatially imprecise, and subject to change during execution. For example, initial reports may identify a region where a hazard is likely to exist, but the actual hazard may be displaced, partially observed, or entirely unreported. We present an integrated exploration-aware UAV route optimization and path planning framework for hazard monitoring under uncertain and evolving prior information. The environment is represented as a spatial risk map, where each location has an associated belief of hazardous conditions. Reported hazards are modeled as uncertain regions of interest (ROIs) rather than confirmed target locations, requiring the UAV to inspect reported areas while also using its limited flight endurance to explore informative regions. The proposed method solves a vehicle routing problem over reported ROIs, augments the route with auxiliary pseudo-nodes to improve spatial coverage, allocates the remaining flight distance budget across route segments, and optimizes dynamically feasible B-spline trajectories for local exploration. During execution, UAV measurements update a grid-based belief map, and the remaining trajectory is replanned when new information and the remaining budget justify adaptation. Across 48 scenario configurations, online replanning improves average KL reduction by 15.9% over the offline optimized planner and 48.6% over straight-line traversal.
PrimitiveVLA: Learning Reusable Motion Primitives for Efficient and Generalizable Robotic Manipulation
Yutai Li, Shaohui Peng, Jiaming Guo, Di Huang, Zihao Zhang, Yuxuan Guo, Yunkai Gao, Siming Lan, Ling Li, Xing Hu, Yunji Chen
2605.28634v1
PrimitiveVLA: Learning Reusable Motion Primitives for Efficient and Generalizable Robotic Manipulation
Yutai Li, Shaohui Peng, Jiaming Guo, Di Huang, Zihao Zhang, Yuxuan Guo, Yunkai Gao, Siming Lan, Ling Li, Xing Hu, Yunji Chen
2605.28634v1
arXiv:2605.28634v1
•
2026-05-27
Vision-Language-Action (VLA) models offer a promising paradigm for generalist robotic policies, yet their adaptation is hindered by data inefficiency and poor generalization. We argue that these bottlenecks stem from the prevailing Direct Instruction-to-Control Mapping, which forces models to memorize monolithic trajectories rather than reusable motion patterns, i.e., primitives. We propose PrimitiveVLA, a framework that shifts this paradigm toward a Primitive-Centric Disassemble & Assemble paradigm. Supported by a shared Multimodal Canonical Representation (MCR), PrimitiveVLA unifies two phases: (1) Fine-tuning-phase Disassembly, which uses an automated pipeline to disassemble demonstrations into reusable primitives; and (2) Inference-phase Assembly, which employs a VLM-based planner and an LLM-generated switch module for robust closed-loop execution. By disassembling tasks into reusable primitives, PrimitiveVLA enables VLA models to learn invariant motion patterns instead of task-specific trajectories. Extensive experiments show that our framework improves data efficiency and achieves superior zero-shot generalization across unseen and long-horizon tasks.
Relational Semantic Reasoning on 3D Scene Graphs for Open World Interactive Object Search
Imen Mahdi, Matteo Cassinelli, Fabien Despinoy, Tim Welschehold, Abhinav Valada
2603.05642v2
Relational Semantic Reasoning on 3D Scene Graphs for Open World Interactive Object Search
Imen Mahdi, Matteo Cassinelli, Fabien Despinoy, Tim Welschehold, Abhinav Valada
2603.05642v2
arXiv:2603.05642v2
•updated
•
2026-03-05
Open-world interactive object search in household environments requires understanding semantic relationships between objects and their surrounding context to guide exploration efficiently. Prior methods either rely on vision-language embeddings similarity, which does not reliably capture task-relevant relational semantics, or large language models (LLMs), which are too slow and costly for real-time deployment. We introduce SCOUT: Scene Graph-Based Exploration with Learned Utility for Open-World Interactive Object Search, a novel method that searches directly over 3D scene graphs by assigning utility scores to rooms, frontiers, and objects using relational exploration heuristics such as room-object containment and object-object co-occurrence. To make this practical without sacrificing open-vocabulary generalization, we propose an offline procedural distillation framework that extracts structured relational knowledge from LLMs into lightweight models for on-robot inference. Furthermore, we present SymSearch, a scalable symbolic benchmark for evaluating semantic reasoning in interactive object search tasks. Extensive evaluations across symbolic and simulation environments show that SCOUT outperforms embedding similarity-based methods and matches LLM-level performance while remaining computationally efficient. Finally, real-world experiments demonstrate effective transfer to physical environments, enabling open-world interactive object search under realistic sensing and navigation constraints.
A Survey on Event-based Optical Marker Systems
Nafiseh Jabbari Tofighi, Maxime Robic, Fabio Morbidi, Pascal Vasseur
2504.20736v2
A Survey on Event-based Optical Marker Systems
Nafiseh Jabbari Tofighi, Maxime Robic, Fabio Morbidi, Pascal Vasseur
2504.20736v2
arXiv:2504.20736v2
•updated
•
2025-04-29
The advent of event-based cameras, with their low latency, high dynamic range, and reduced power consumption, marked a turning point in machine perception and robotic vision. In~particular, the combination of these neuromorphic sensors with widely-available passive or active optical markers (e.g. AprilTags, arrays of blinking LEDs), has recently opened up a new field of opportunities. This survey paper provides a comprehensive review of Event-Based Optical Marker Systems (EBOMS). We~analyze the underlying principles and technologies on which these systems are based, with a special focus on their asynchronous operation and robustness against challenging lighting conditions. We also describe the most relevant applications of EBOMS, including object detection and tracking, pose estimation, and optical communication. The article concludes with a discussion of possible future research directions in this rapidly-emerging and multidisciplinary area.
Comment: 11 pages, 6 figures, 2 table
Degradation-Aware Cooperative Multi-Modal GNSS-Denied Localization Leveraging LiDAR-Based Robot Detections
Václav Pritzl, Xianjia Yu, Tomi Westerlund, Petr Štěpán, Martin Saska
2510.20480v2
Degradation-Aware Cooperative Multi-Modal GNSS-Denied Localization Leveraging LiDAR-Based Robot Detections
Václav Pritzl, Xianjia Yu, Tomi Westerlund, Petr Štěpán, Martin Saska
2510.20480v2
arXiv:2510.20480v2
•updated
•
2025-10-23
Accurate long-term localization using onboard sensors is crucial for robots operating in Global Navigation Satellite System (GNSS)-denied environments. While complementary sensors mitigate individual degradations, carrying all the available sensor types on a single robot significantly increases the size, weight, and power demands. Distributing sensors across multiple robots enhances the deployability but introduces challenges in fusing asynchronous, multi-modal data from independently moving platforms. We propose a novel adaptive multi-modal multi-robot cooperative localization approach using a factor-graph formulation to fuse asynchronous Visual-Inertial Odometry (VIO), LiDAR-Inertial Odometry (LIO), and 3D inter-robot detections from distinct robots in a loosely-coupled fashion. The approach adapts to changing conditions, leveraging reliable data to assist robots affected by sensory degradations. A novel interpolation-based factor enables fusion of the unsynchronized measurements. LIO degradations are evaluated based on the approximate scan-matching Hessian. A novel approach of weighting odometry data proportionally to the Wasserstein distance between the consecutive VIO outputs is proposed. A theoretical analysis is provided, investigating the cooperative localization problem under various conditions, mainly in the presence of sensory degradations. The proposed method has been extensively evaluated on real-world data gathered with heterogeneous teams of an Unmanned Ground Vehicle (UGV) and Unmanned Aerial Vehicles (UAVs), showing that the approach provides significant improvements in localization accuracy in the presence of various sensory degradations.
Comment: Preprint version. This work has been submitted to Elsevier for possible publication
SARAD: LLM-Based Safety-Aware Hybrid Reinforcement Learning with Collision Prediction for Autonomous Driving
Kangyu Wu, Peng Cui, Guoxi Chen, Ya Zhang
2605.28583v1
SARAD: LLM-Based Safety-Aware Hybrid Reinforcement Learning with Collision Prediction for Autonomous Driving
Kangyu Wu, Peng Cui, Guoxi Chen, Ya Zhang
2605.28583v1
arXiv:2605.28583v1
•
2026-05-27
Ensuring both safety and efficiency in decision-making for autonomous driving systems remains a fundamental challenge. Traditional Deep Reinforcement Learning (DRL) suffers from unsafe random exploration and slow convergence, while Large Language Models (LLMs) demonstrate inherent latency in real-time inference operations. To address these limitations, this paper proposes SARAD, a novel safety-aware hybrid framework that synergizes LLMs and DRL for autonomous driving. SARAD substitutes the random exploration of DRL with Retrieval-Augmented Generation (RAG)-enhanced, LLM-guided decisions sourced from a dynamic expert knowledge repository. An attention discriminator is proposed to integrate the prior knowledge of LLMs into DRL policy optimization. A collision predictor module, fine-tuned with historical collision data, is further designed to improve vehicle safety. Extensive experiments show that SARAD achieves significant performance improvements in the Highway-Env simulator, validating the effectiveness of the proposed model in autonomous driving.
Comment: 7 pages, 4 figures, accepted by IJCNN 2026
SPRINT: Efficient Spectral Priors for Humanoid Athletic Sprints
Yantong Wei, Kaihong Huang, Hainan Pan, Jiawei Luo, Jiawei Zhou, Ziyan Mai, Zhiwen Zeng, Yaonan Wang, Huimin Lu
2605.28549v1
SPRINT: Efficient Spectral Priors for Humanoid Athletic Sprints
Yantong Wei, Kaihong Huang, Hainan Pan, Jiawei Luo, Jiawei Zhou, Ziyan Mai, Zhiwen Zeng, Yaonan Wang, Huimin Lu
2605.28549v1
arXiv:2605.28549v1
•
2026-05-27
The pursuit of humanoid athletic sprints is hindered by a scarcity of humanoid-viable kinematic reference data and the inability of existing frameworks to maintain stability during sprints. To overcome these limitations, we introduce SPRINT, a novel framework driven by efficient, frequency-adaptive spectral priors. By characterizing the fundamental periodicity of human locomotion in the frequency domain using a reference library of five discrete motion sequences, these priors generate kinematically feasible joint trajectories across a broad velocity spectrum, successfully extrapolating to speeds that exceed the reference distribution. Guided by these pretrained priors, the SPRINT policy achieves zero-shot sim-to-real transfer in field experiments on the Unitree G1 platform, reaching a peak sprinting velocity of 6 m/s and demonstrating seamless gait transitions while preserving biomimetic naturalness. Ultimately, this work establishes frequency-adaptive spectral priors as a highly data-efficient foundation for humanoid athletic sprints. The project page is available at https://anonymous.4open.science/w/SPRINT-138A/.
What Frozen VLAs Already Know About Success: A Probing Study of Value-Like Structure in Foundation Robot Policies
Jiachen Zhang, Junnan Nie, Junyi Lao, Wei Cheng, Chenghao Liu, Jiaxin Jiang, Songfang Huang
2605.28527v1
What Frozen VLAs Already Know About Success: A Probing Study of Value-Like Structure in Foundation Robot Policies
Jiachen Zhang, Junnan Nie, Junyi Lao, Wei Cheng, Chenghao Liu, Jiaxin Jiang, Songfang Huang
2605.28527v1
arXiv:2605.28527v1
•
2026-05-27
Vision--language--action (VLA) policies are trained to imitate actions; their loss never asks them to estimate reward, progress, or future success. Their frozen representations nevertheless carry such information, and it can be read out and used to guide action choice without retraining the policy. From mixed successful and failed manipulation trajectories on LIBERO-Goal, we recover Monte-Carlo outcome targets using lightweight linear probes on frozen features. The targets are consistently predictable from OpenVLA, Pi0.5, DINOv2, and CLIP features, and substantially less so from baselines built on progress, time-to-go, task identity, or proprioception. To rule out task and temporal shortcuts, we evaluate the probes under same-task, same-timestep matched comparisons: Pi0.5 probes still reach roughly 92% pairwise ordering accuracy, while label-shuffled controls stay at chance. Used as a test-time selector over sampled Pi0.5 action prefixes, the same probe turns this offline finding into behavior: on push-plate, success rises from 26.7% under greedy decoding to 44.3%, with a second positive case on wine-rack. The gains are not universal and require additional inference compute, but the underlying finding is clean: frozen VLAs already encode information about success that their imitation objective never explicitly demands.
Comment: 14 pages, 1 figure, 11 tables. Equal contribution: Jiachen Zhang, Junnan Nie, and Junyi Lao. Corresponding author: Songfang Huang. Preprint
Bayesian Optimization Parameter Tuning Framework for a Lyapunov Based Path Following Controller
Zhewen Zheng, Wenjing Cao, Hongkang Yu, Mo Chen, Takashi Suzuki
2512.12649v2
Bayesian Optimization Parameter Tuning Framework for a Lyapunov Based Path Following Controller
Zhewen Zheng, Wenjing Cao, Hongkang Yu, Mo Chen, Takashi Suzuki
2512.12649v2
arXiv:2512.12649v2
•updated
•
2025-12-14
Parameter tuning in real-world experiments is constrained by the limited evaluation budget available on hardware. The path-following controller studied in this paper reflects a typical situation in nonlinear geometric controller, where multiple gains influence the dynamics through coupled nonlinear terms. Such interdependence makes manual tuning inefficient and unlikely to yield satisfactory performance within a practical number of trials. To address this challenge, we propose a Bayesian optimization (BO) framework that treats the closed-loop system as a black box and selects controller gains using a Gaussian-process surrogate. BO offers model-free exploration, quantified uncertainty, and data-efficient search, making it well suited for tuning tasks where each evaluation is costly. The framework is implemented on Honda's AI-Formula three-wheeled robot and assessed through repeated full-lap experiments on a fixed test track. The results show that BO improves controller performance within 32 trials, including 15 warm-start initial evaluations, indicating that it can efficiently locate high-performing regions of the parameter space under real-world conditions. These findings demonstrate that BO provides a practical, reliable, and data-efficient tuning approach for nonlinear path-following controllers on real robotic platforms.
Comment: The authors request withdrawal because the current arXiv version does not reflect the complete and finalized authorship record of the manuscript. The author list and contribution record require correction before further public dissemination
Implicit Null-space Manifold Generation for Redundant Robotic Systems
Taiki Ishigaki, Teresa Vidal-Calleja, Ko Ayusawa, Eiichi Yoshida
2605.25770v2
Implicit Null-space Manifold Generation for Redundant Robotic Systems
Taiki Ishigaki, Teresa Vidal-Calleja, Ko Ayusawa, Eiichi Yoshida
2605.25770v2
arXiv:2605.25770v2
•updated
•
2026-05-25
Robotic systems with redundant degrees of freedom can achieve the same task outcome using multiple configurations, resulting in solution sets that form manifolds in the configuration space. Existing approaches typically exploit such redundancy locally through Jacobian-based techniques to compute individual solutions or trajectories. While effective for solution computation, these methods do not retain a representation of the geometry of the solution set itself. In this work, we adopt a representation-centric approach to estimate the geometric structure of the solution space. We consider solution manifolds induced by general task-defining maps and construct an implicit scalar field over the configuration space, whose zero-level set corresponds to the solution manifold. To this end, we generate samples in the neighborhood of the solution manifold using a Jacobian-guided exploration strategy, which efficiently captures its local and global structure. The resulting implicit representation is defined over the configuration space and naturally induces a continuous, distance field that encodes proximity to the solution manifold. Experiments on a planar three-link robot and a seven-degree-of-freedom Franka manipulator demonstrate the effectiveness of the proposed representation. Furthermore, the framework enables consistent modeling of solution spaces across families of tasks with continuous variation.
Comment: Corrected author names in references
Realizing Robotic Swimming with Unified Fluid-Robot Multiphysics
Jeong Hun Lee, Junzhe Hu, Sofia Kwok, Carmel Majidi, Zachary Manchester
2506.05012v2
Realizing Robotic Swimming with Unified Fluid-Robot Multiphysics
Jeong Hun Lee, Junzhe Hu, Sofia Kwok, Carmel Majidi, Zachary Manchester
2506.05012v2
arXiv:2506.05012v2
•updated
•
2025-06-05
Matching the swimming efficiency and agility of fish has remained an elusive goal in underwater robotics. Such locomotion capabilities rely on complex vortex interactions between the robot's body and the surrounding fluid. However, simulating these dynamics, which are governed by coupled ordinary and partial differential equations, is significantly more difficult than the multi-body dynamics of classical rigid robotic systems. We present a differentiable framework for simulating strongly coupled fluid-robot multiphysics as a unified optimization problem. The coupled manipulator and incompressible Navier-Stokes equations are derived together from a single Lagrangian using the principle of least action. We employ discrete variational mechanics to derive a stable, well-conditioned, and physically accurate scheme for jointly simulating articulated bodies and the surrounding fluid. We leverage the implicit function theorem to compute derivatives of the fully coupled dynamics. Using this simulator and its gradients, we realize undulating swimming gaits and optimize a highly dynamic C-start escape maneuver for a bioinspired eel robot. We validate both gaits on physical hardware, demonstrating successful sim-to-real transfer. Simulation code, hardware data, and schematics for the eel robot can be found here: https://unified-fluid-robot-multiphysics.github.io/
Comment: 9 pages, 10 figures, accepted to Robotics: Science and Systems 2026
Mag-VLA: Vision-Language-Action Model for Bimanual Magnetically Actuated Microrobot Manipulation
Yongchen Wang, Kangyi Lu, Lan Wei, Dandan Zhang
2605.28486v1
Mag-VLA: Vision-Language-Action Model for Bimanual Magnetically Actuated Microrobot Manipulation
Yongchen Wang, Kangyi Lu, Lan Wei, Dandan Zhang
2605.28486v1
arXiv:2605.28486v1
•
2026-05-27
Magnetically actuated microrobots have been used as wireless, non-contact manipulation tools at microscales, making them promising for minimally invasive applications. However, their control remains challenging due to indirect actuation, limited sensing, and nonlinear magnetic interactions. In this work, we propose Mag-VLA, a vision-language-action (VLA) model for dexterous magnetic microrobot manipulation using two robotic arms with mounted magnets for dynamic magnetic-field construction. Bimanual coordination enables capabilities such as microrobot reorientation that are difficult or infeasible with a single arm, but it also introduces coupled control challenges, as the policy must generate coordinated trajectories for both actuators within a shared workspace. Our framework adapts a Qwen2.5-VL-7B backbone using Low-Rank Adaptation (LoRA) to process visual observations and language instructions for action prediction. To capture task progression, we introduce a motion-aware phase classifier and a phase-conditioned Action Chunking Transformer (ACT) decoder for temporally coherent multi-step control. We further construct a teleoperated magnetic microrobot manipulation dataset covering three task configurations. Ablation studies show that the ACT-based decoder substantially outperforms alternative generative action heads. In real-robot experiments, Mag-VLA achieves a 90% approach success rate across all tasks and transport success rates of 80%, 70%, and 50% as task difficulty increases. These results demonstrate that hierarchical VLA modeling provides a promising framework for magnetic microrobot manipulation.
Comment: Accepted by 2026 MARSS
Delay-Aware Reinforcement Learning for Highway On-Ramp Merging under Stochastic Communication Latency
Amin Tabrizian, Zhitong Huang, Arsyi Aziz, Peng Wei
2403.11852v5
Delay-Aware Reinforcement Learning for Highway On-Ramp Merging under Stochastic Communication Latency
Amin Tabrizian, Zhitong Huang, Arsyi Aziz, Peng Wei
2403.11852v5
arXiv:2403.11852v5
•updated
•
2024-03-18
Delayed and partially observable state information poses significant challenges for reinforcement learning (RL)-based control in real-world autonomous driving. In highway on-ramp merging, a roadside unit (RSU) can sense nearby traffic, perform edge perception, and transmit state estimates to the ego vehicle over vehicle-to-infrastructure (V2I) links. With recent advancements in intelligent transportation infrastructure and edge computing, such RSU-assisted perception is increasingly realistic and already deployed in modern connected roadway systems. However, edge processing time and wireless transmission can introduce stochastic V2I communication delays, violating the Markov assumption and substantially degrading control performance. In this work, we propose DAROM, a Delay-Aware Reinforcement Learning framework for On-ramp Merging that is robust to stochastic delays. We model the problem as a random delay Markov decision process (RDMDP) and develop a unified RL agent for joint longitudinal and lateral control. To recover a Markovian representation under delayed observations, we introduce a Delay-Aware Encoder that conditions on delayed observations, masked action histories, and observed delay magnitude to infer the current latent state. We further integrate a physics-based safety controller to reduce collision risk during merging. Experiments in the Simulation of Urban MObility (SUMO) simulator using real-world traffic data from the Next Generation Simulation (NGSIM) dataset demonstrate that DAROM consistently outperforms standard RL baselines across traffic densities. In particular, the gated recurrent unit (GRU)-based encoder achieves over 99% success in high-density traffic with random V2I delays of up to 2.0 seconds.
EIT-Pneumatic Hybrid Robotic Skin for Practical and Accurate Force Map Reconstruction
Junhwi Cho, Sunggyu Bae, Junghyeon Ma, Hyosang Lee, Jung Kim, Kyungseo Park
2605.28468v1
EIT-Pneumatic Hybrid Robotic Skin for Practical and Accurate Force Map Reconstruction
Junhwi Cho, Sunggyu Bae, Junghyeon Ma, Hyosang Lee, Jung Kim, Kyungseo Park
2605.28468v1
arXiv:2605.28468v1
•
2026-05-27
We present a hybrid robotic skin that combines electrical impedance tomography (EIT) with pneumatic tactile sensing to improve force reconstruction capability. The developed robotic skin is fabricated entirely by 3D printing and spray coating, making it affordable and easy to build. A Tikhonov-regularized inverse reconstruction, paired with per-pad pneumatic calibration, enables accurate large-area tactile sensing with a simple measurement scheme. For validation, we conducted load-cell indentation experiments; the results showed consistent force reconstruction across locations within a pad. Compared with an EIT-only baseline, sensitivity non-uniformity was also reduced, with the coefficient of variation decreasing from 0.31 to 0.14, indicating that the proposed approach addresses a longstanding limitation of EIT. We further demonstrated chest-mounted integration on a humanoid robot and found that the pneumatic signals remained reliable across diverse contact scenarios, including multiple simultaneous contacts on the same sensing pad. These results indicate a practical path toward accurate, scalable whole-body tactile sensing in real robotic systems.
Comment: 8 pages, 8 figures. Accepted to IEEE International Conference on Robotics and Automation (ICRA) 2026. J. Cho, S. Bae, J. Ma contributed equally
Learning a Kinodynamic Trajectory Manifold for Impact-Aware Compliant Catching of Fast-Moving Objects
Guorui Pei, Mengshi Zhang, Xi Chen, Jinsong Wu, Jiaming Qi, Peng Zhou
2605.28462v1
Learning a Kinodynamic Trajectory Manifold for Impact-Aware Compliant Catching of Fast-Moving Objects
Guorui Pei, Mengshi Zhang, Xi Chen, Jinsong Wu, Jiaming Qi, Peng Zhou
2605.28462v1
arXiv:2605.28462v1
•
2026-05-27
Fast catching of free-flying objects is difficult because of short reaction time, impact uncertainty, and kinodynamic constraints. We use reinforcement learning in simulation to collect successful catching trajectories and learn a low-dimensional kinodynamic trajectory manifold. At run time, the estimated object initial state is mapped directly to a reference catching trajectory without online nonlinear optimization. The trajectory is tracked with compliant control near contact for improved impact absorption and capture stability.
A Digital Twin Framework for Virtual Visuo-Haptic Teleoperation of Complex-Shaped Optical Microrobots
Zongcai Tan, Lan Wei, Dandan Zhang
2605.28448v1
A Digital Twin Framework for Virtual Visuo-Haptic Teleoperation of Complex-Shaped Optical Microrobots
Zongcai Tan, Lan Wei, Dandan Zhang
2605.28448v1
arXiv:2605.28448v1
•
2026-05-27
Optical tweezers (OT) provide piconewton-scale manipulation for delicate biomedical tasks, where visuo-haptic feedback can improve operator awareness by conveying interaction-force cues and trap-stability information. However, visuo-haptic teleoperation frameworks for complex-shaped optical microrobots remain underdeveloped, particularly in multi-trap manipulation scenarios. This paper presents a digital twin framework for virtual visuo-haptic teleoperation of complex-shaped OT-driven microrobots. The framework integrates a digital twin environment, image-based pose and depth estimation, microrobot motion simulation, and model-based haptic rendering within a Robot Operating System (ROS)-connected bimanual teleoperation system. For force modeling, we combine a Multi-Sphere Distributed Manipulation (MSDM) model with optical-force estimation from the Optical Tweezers Toolbox, enabling simulator-driven visuo-haptic feedback. The framework reproduces representative microrobot motion trends and provides haptic force rendering that is numerically consistent with the fitted optical-force model. In simulated cell-delivery tasks, haptic feedback reduced the standard deviations of the contact-force metric and the microrobot-to-trap-center distance metric by 53.2% and 55.2%, respectively, and improved task success from 30% to 80%. These results demonstrate the framework's effectiveness for evaluating visuo-haptic teleoperation strategies for complex-shaped optical microrobots.
Comment: Accepted by 2026 MARSS
Self-Supervised Online Robot-Agnostic Traversability Estimation for Open-World Environments
Julia Hindel, Simon Bultmann, Houman Masnavi, Daniele Cattaneo, Abhinav Valada
2605.28442v1
Self-Supervised Online Robot-Agnostic Traversability Estimation for Open-World Environments
Julia Hindel, Simon Bultmann, Houman Masnavi, Daniele Cattaneo, Abhinav Valada
2605.28442v1
arXiv:2605.28442v1
•
2026-05-27
Self-supervised online traversability estimation enables robots to continuously learn from unlabeled open-world experiences and adapt their navigation behavior toward safe and efficient trajectories. Existing approaches either rely on handcrafted proprioceptive traversability scores, limiting robot-agnosticism, or cluster prior data, preventing online learning. Moreover, many continual learning methods incur substantial memory and computational costs, hindering onboard deployment. We introduce COTRATE, an online learning framework for continuous traversability estimation from multimodal, unlabeled robot experience. Our method first infers robust traversability scores using a robot-agnostic, learning-based online terrain assessment module operating on proprioceptiveand inertial signals. These scores then supervise a visual traversability network through a novel alignment loss that associates visual embeddings with online terrain assessments.To mitigate forgetting during continual learning with minimal overhead, we propose a diversity-aware feature selection strategythat preserves performance using a compact replay memory. We further show that the learned traversability representation supports knowledge transfer across different robot platforms with different locomotion kinematics. We evaluate COTRATE on a dataset of \approx 50,000 images collected with two robotic platforms across 11 outdoor terrains, and benchmark it on navigation tasks in three representative outdoor environments. We make the dataset, code, and trained models publicly available.
Comment: 14 pages, 16 Figures
Mind Dreamer: Untethering Imagination via Active Causal Intervention on Latent Manifolds
Shaojun Xu, Xiaoling Zhou, Yihan Lin, Yapeng Meng, Xinglong Ji, Luping Shi, Rong Zhao
2605.16030v2
Mind Dreamer: Untethering Imagination via Active Causal Intervention on Latent Manifolds
Shaojun Xu, Xiaoling Zhou, Yihan Lin, Yapeng Meng, Xinglong Ji, Luping Shi, Rong Zhao
2605.16030v2
arXiv:2605.16030v2
•updated
•
2026-05-15
Model-Based Reinforcement Learning yields sample efficiency via latent imagination, yet remains constrained by Historical Tethering: imagination is typically initialized from observed states. This creates a learning asymmetry, where the world model's manifold discovery outpaces the policy's sparse-reward optimization. We propose Mind Dreamer (MD), a framework that instantiates Active Causal Intervention to transcend Markovian continuity. MD reformulates discovery as the minimization of a global Relay Expected Free Energy. Instead of initializing from historical data, it draws initial states from an adversarial generator $s_0 \sim p_{gen}(\cdot)$, creating non-continuous latent jumps to epistemic blind spots that are physically plausible yet cognitively challenging. We derive Relay Value Function and Relay Uncertainty Function to resolve the credit assignment paradox across these spatial ruptures. Treating synthesized anchors as interventional intermediary states, these potentials propagate pragmatic and epistemic value through Bellman-style backups. Notably, we prove that uncertainty propagation across discontinuities necessitates a quadratic discount $γ^2$, establishing a formal epistemic horizon. Theoretically, MD approximates a variance-minimizing importance sampler that expands the manifold's spectral gap, reducing the hitting time to critical bottleneck states. Empirically, MD achieves a 1.67$\times$ average speedup over DreamerV3 on DeepMind Control Suite, reaching 8.8$\times$ in sparse-reward tasks.
Comment: 34 pages, 7 figures, ICML 2026 accepted
Field evaluation and optimization of a lightweight autonomous lidar-based UAV system based on a rigorous experimental setup in boreal forest environments
Aleksi Karhunen, Teemu Hakala, Väinö Karjalainen, Eija Honkavaara
2512.14340v3
Field evaluation and optimization of a lightweight autonomous lidar-based UAV system based on a rigorous experimental setup in boreal forest environments
Aleksi Karhunen, Teemu Hakala, Väinö Karjalainen, Eija Honkavaara
2512.14340v3
arXiv:2512.14340v3
•updated
•
2025-12-16
Interest in utilizing autonomous uncrewed aerial vehicles (UAVs) for under-canopy forest remote sensing has increased in recent years, resulting in the publication of numerous autonomous flight algorithms in the scientific literature. To support the selection and development of such algorithms, a reliable comparison of existing approaches based on published studies is essential. However, reliable comparisons are currently challenging due to widely varying experimental setups and incomplete reporting practices. This study proposes a standardized experimental setup for evaluating autonomous under-canopy UAV systems to fill this gap. The proposed setup emphasizes quantitative reporting of forest complexity, visual representation of test environments, execution of multiple repeated flights, and reporting of flight success rates alongside qualitative flight results. In addition, flights at multiple target speeds are encouraged, with reporting of realized flight speed, mission completion time, and point-to-point flight distance. The proposed setup is demonstrated using a lightweight lidar-based quadrotor employing state-of-the-art open-source algorithms, evaluated through extensive experiments in two natural boreal forest environments. Based on a systematic evaluation of the original system, several improvements were introduced. The same experimental protocol was then repeated with the optimized system, resulting in a total of 93 real-world flights. The optimized system achieved success rates of 12/15 and 15/15 at target flight speeds of 1 m/s and 2 m/s, respectively, in a medium-difficulty forest, and 12/15 and 5/15 in a difficult forest. Adoption of the proposed experimental setup would facilitate the literature-based comparison of autonomous under-canopy flight systems and support systematic performance improvement of future UAV-based forest robotics solutions.
Comment: This work has been submitted to the IEEE for possible publication
Tactile-Proprioceptive Sensor Fusion for Contact Wrench Estimation in Whole-Body Physical Human-Robot Interaction
Junha Min, Junghyeon Ma, Jiwung Kwon, Sunggyu Bae, Joohyung Kim, Kyungseo Park
2605.28412v1
Tactile-Proprioceptive Sensor Fusion for Contact Wrench Estimation in Whole-Body Physical Human-Robot Interaction
Junha Min, Junghyeon Ma, Jiwung Kwon, Sunggyu Bae, Joohyung Kim, Kyungseo Park
2605.28412v1
arXiv:2605.28412v1
•
2026-05-27
Direct physical guidance is a natural means of teaching and interacting with robots, and robotic skins make a key contribution by enabling sensitive contact sensing and localization. This paper presents a tactile-proprioceptive sensor fusion framework for natural physical human-robot interaction. Tactile cues from pneumatic skin pads serve as contact indicators that bypass the ambiguity between frictional residues and applied external forces, enabling highly sensitive contact detection without explicit friction identification. We fuse these cues with motor-current-based proprioception to reconstruct multi-axis contact forces on the robot surface. To maintain accuracy during motion, we employ a temporal convolutional network (TCN) to mitigate friction hysteresis during stick-slip transitions, reducing uncertainty at contact onset and yielding smooth, responsive guidance. We validate the approach on a skin-integrated robot arm: (i) multi-axis forces are reconstructed in stationary contacts, and (ii) simultaneous force estimation and kinesthetic teaching are demonstrated. Results indicate improved sensitivity and responsiveness across diverse contact conditions compared with tactile-only and proprioceptive-only baselines, supporting tactile-proprioceptive fusion as a reliable pathway to safe, intuitive physical human-robot interaction.
Comment: 8 pages, 6 figures. Accepted to IEEE International Conference on Robotics and Automation (ICRA) 2026
Teacher-Student Representational Alignment for Reinforcement Learning-Driven Imitation Learning
Meraj Mammadov, Pedro Zuidberg Dos Martires, Johannes Andreas Stork
2605.28372v1
Teacher-Student Representational Alignment for Reinforcement Learning-Driven Imitation Learning
Meraj Mammadov, Pedro Zuidberg Dos Martires, Johannes Andreas Stork
2605.28372v1
arXiv:2605.28372v1
•
2026-05-27
Imitation learning (IL) from a state-based reinforcement learning (RL) policy is a common approach to overcome the curse of dimensionality in complex and high-dimensional observation spaces prevalent in robotics. This paper addresses the irreducible imitation gap that emerges when teacher and student are learned in isolation, and the teacher policy has the liberty to rely on privileged state information that the student cannot infer from its observations. Instead of improving poor student performance with RL finetuning after IL, which often requires a whole new training setup, we propose a novel algorithm which learns a shared embedding space that hides agent-specific observations and thus trains imitable teacher policies by construction. We train the shared embedding space with self-supervised contrastive learning in parallel to the teacher policy and prevent it from extracting private information by limiting its gradients from updating the encoder networks. We perform evaluations on several example domains and compare to state-of-the-art baselines showing that our algorithm enables higher student performance with substantially reduced imitation gap.
Comment: 6 pages, 5 figures. Accepted as an oral presentation at the RL4IL Workshop at ICRA 2026
Safety-Critical Adaptive Impedance Control via Nonsmooth Control Barrier Functions under State and Input Constraints
Faisal Lawan, Xiaoran Han, Joaquin Carrasco, Barry Lennox, Xiaoxiao Cheng
2605.28367v1
Safety-Critical Adaptive Impedance Control via Nonsmooth Control Barrier Functions under State and Input Constraints
Faisal Lawan, Xiaoran Han, Joaquin Carrasco, Barry Lennox, Xiaoxiao Cheng
2605.28367v1
arXiv:2605.28367v1
•
2026-05-27
Safe physical interaction is critical for deploying robotic manipulators in human-robot interaction and contact-rich tasks, where uncertainty, external forces, and actuator limitations can compromise both performance and safety. We propose an online adaptive impedance control framework that enforces joint-state safety while achieving compliant interaction under uncertain dynamics. The approach combines a quadratic-program-based safety filter with a novel composed position-velocity non-smooth control barrier function (NCBF), enabling joint position and velocity constraints to be enforced through a unified relative-degree-one barrier. Unknown dynamics are compensated online using an interval type-2 fuzzy logic system, while actuator torque limits are handled through soft constraints with exact penalty recovery of feasible solutions. A disturbance-observer-enhanced safety mechanism improves robustness against modelling errors and external interaction forces. Using composite Lyapunov analysis, we prove forward invariance of the safe set and the uniform ultimately boundedness of the impedance-tracking error. Simulations on a 7-DOF manipulator with severe parametric uncertainty and external interaction wrenches demonstrate safe constraint satisfaction and robust impedance tracking.
Comment: 11 pages, 3 figures
Accelerating Robot Path Planning via Connectivity-Preserving Region Proposal Network
Zhanzheng Ma, Cancan Zhao, Shuai Zhang, Bo Ouyang
2605.28362v1
Accelerating Robot Path Planning via Connectivity-Preserving Region Proposal Network
Zhanzheng Ma, Cancan Zhao, Shuai Zhang, Bo Ouyang
2605.28362v1
arXiv:2605.28362v1
•
2026-05-27
Mobile robot path planning methods are often constrained by vast search spaces, resulting in latency in samplingbased algorithms. Learning-based approaches frequently suffer from local region fragmentation and global topological inconsistency. To tackle the problem, we present the Connectivity- Preserving Region Proposal Network (CP-RPN), a segmentationguided model designed to predict compact and topologically connected candidate regions, significantly compressing the search space. Specifically, we design a segmentation model that leverages a Deformable Attention Transformer (DAT) to capture long-range dependencies for global connectivity, with a Deconvolutional decoder to preserve fine-grained spatial details. To guarantee the connectivity of the predicted mask, we design a composite loss function that combines Cross-Entropy loss for pixelwise supervision, a Connectivity-Aware loss to enhance local coherence, and a Topological Continuity loss based on persistent homology to enforce global connectivity. Building on these highconnectivity corridor-like regions, the Voronoi diagram is used to plan the path, backed by a local A* fallback mechanism to ensure robustness. Experimental results demonstrate that CPRPN reduces the candidate region size by over 60.13% compared to the MPT baseline and achieves deterministic low-latency planning (avg. 0.11s) with a 99.60% success rate, outperforming traditional sampling-based algorithms in stability.
Magnet-Based Soft Robotic Skin Using a 3D-Printed Multi-Lattice Structure and CNN-Based Tactile Super-Resolution
Yunseong Bang, Joowon Park, Suan Sim, Youngjun Ryu, Sukho Park, Kyungseo Park
2605.28352v1
Magnet-Based Soft Robotic Skin Using a 3D-Printed Multi-Lattice Structure and CNN-Based Tactile Super-Resolution
Yunseong Bang, Joowon Park, Suan Sim, Youngjun Ryu, Sukho Park, Kyungseo Park
2605.28352v1
arXiv:2605.28352v1
•
2026-05-27
This paper presents a magnet-based robotic skin that integrates a multilayer soft lattice with distributed Hall-effect sensor arrays and a tactile super-resolution model. External contact forces are converted to magnetic field changes by embedded permanent magnets, and the lattice spreads these changes across the sensing domain. This gives each sensor a large, overlapping receptive field and enables a large sensing area with minimal blind spots. Lattice parameters are tunable, enabling joint adjustment of mechanical compliance and transduction characteristics. An implicit modeling workflow and selective laser sintering (SLS) 3D printing support rapid fabrication of conformal, high-complexity structures. A convolutional neural network trained on experimental measurements estimates contact location and normal force in real time. Experiments validate localization accuracy and indicate scalability to larger surfaces, suggesting applicability to whole-body robotic skin and safe human-robot interaction.
Comment: 6 pages, 9 figures. Accepted to IEEE International Conference on Robotics and Automation (ICRA) 2026. Y. Bang and J. Park contributed equally
Chance-Constrained MPPI under State and Dynamic Object Prediction Uncertainty and the Evaluation of Collision Risk Calibration
Benjamin Serfling, Konrad Doll, Kati Radkhah-Lens
2605.28330v1
Chance-Constrained MPPI under State and Dynamic Object Prediction Uncertainty and the Evaluation of Collision Risk Calibration
Benjamin Serfling, Konrad Doll, Kati Radkhah-Lens
2605.28330v1
arXiv:2605.28330v1
•
2026-05-27
Chance-constrained Model Predictive Path Integral (MPPI) control is increasingly adopted for navigation in dynamic environments to explicitly bound collision risk. However, these probabilistic guarantees implicitly assume that upstream uncertainties from localization and perception are well-calibrated. In practice, estimators are often miscalibrated, inducing characteristic closed-loop failure modes: overconfidence leads to systematic safety violations, while underconfidence triggers overly conservative freezing or probability dilution. To address this critical gap, our primary contribution is a rigorous evaluation methodology applying proper scoring rules to assess the statistical validity of predicted collision risks during closed-loop execution. Concurrently, Dual-Uncertainty Chance-Constrained Tube MPPI (DUCCT-MPPI) is proposed as a real-time, risk-aware planning architecture. DUCCT-MPPI jointly integrates localization uncertainty via a one-tube Unscented Transform (UT) approximation and dynamic obstacle prediction uncertainty via Monte Carlo aggregation. Through extensive physics-based simulations, the framework demonstrates robust failure-mitigation, seamlessly transitioning to safe, conservative maneuvering without succumbing to functional deadlocks in highly cluttered environments. In highly cluttered environments, DUCCT-MPPI achieves superior robustness, outperforming established Monte Carlo MPPI baselines by nearly 28\% in navigation success rate, while simultaneously recording the lowest travel times and minimizing induced social forces. Ultimately, these findings establish that reliable probabilistic safety in autonomous navigation dictates not only expressive risk models but statistically valid uncertainty estimates throughout the entire autonomy stack.
Comment: Submitted to IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2026)
Identifying Explicit Parsimonious Piece-wise Polynomial Relationships in Industrial time-series: Application to manipulator robots
Mazen Alamir, Sacha Clavel
2605.28320v1
Identifying Explicit Parsimonious Piece-wise Polynomial Relationships in Industrial time-series: Application to manipulator robots
Mazen Alamir, Sacha Clavel
2605.28320v1
arXiv:2605.28320v1
•
2026-05-27
This paper addresses the problem of identifying parsimonious explicit piece-wise polynomial relationships that might involve a relatively large number of raw features. The algorithm leverages a recently proposed identification algorithm that yields parsimonious implicit relationships enabling to derive normality characterization in the context of anomaly detection and localization. The algorithm proposed in this paper goes a step further by deriving explicit piece-wise representations that are built using the set of polynomials involved in the implicit representations. The framework is illustrated on the problem of identifying parsimonious explicit representations of the inverse model of a 6-axis manipulator robot. Moreover, further experiments on a 4-axis robot are also shown which are designed to investigate the generalization capability of parsimonious models compared to state-of-the-art DNNs structures, when models face unseen contexts of use.
EventShiftFlow: Towards Hardware-efficient FPGA-based Flow Estimation
Arianna Alonso Bizzi, Fernando Cladera, C. J. Taylor
2605.28312v1
EventShiftFlow: Towards Hardware-efficient FPGA-based Flow Estimation
Arianna Alonso Bizzi, Fernando Cladera, C. J. Taylor
2605.28312v1
arXiv:2605.28312v1
•
2026-05-27
Event-based vision sensors offer asynchronous, high-temporal-resolution measurements that are attractive for low-latency robotic perception, but many event-based motion estimation methods are computationally intensive and difficult to map to FPGA hardware. We present a streaming velocity estimator that discretizes asynchronous events into fixed-duration time bins, constructs a 1-bit spatial occupancy grid, and evaluates multiple velocity hypotheses in parallel using only fixed-width integer logic - shift registers, counters, comparators, and small LUT-mapped multiplies - with no dividers and no DSP blocks. It requires no frame reconstruction, no floating-point arithmetic, and no iterative optimization. The method deliberately trades dense sub-pixel optical flow for a sparse, quantized velocity estimate at each active pixel, suited to low-latency tasks such as reactive obstacle avoidance on size-, weight-, and power-constrained platforms. On noisy synthetic data with known ground-truth velocities, the method recovers both magnitude and direction, with magnitude estimates being most challenged when objects of different velocities intersect. On a real event-camera sequence, directional accuracy reaches 99.5% across all four evaluated motion segments, with performance remaining robust across occupancy densities in the 10-40% range. We characterize the algorithm's density-dependent behavior, present a parameter sensitivity analysis, show that the proposed datapath requires less than 2 kB of storage, and implement a single-axis prototype on a low-cost Xilinx Artix-7.
Comment: 10 pages, 5 figures. Accepted to the IEEE ICRA 2026 Workshop on Challenges and Opportunities of Neuromorphic Field Robotics and Automation
IMU Propagation as Preintegration
Jianzhu Huai
2605.28279v1
IMU Propagation as Preintegration
Jianzhu Huai
2605.28279v1
arXiv:2605.28279v1
•
2026-05-27
IMU preintegration is widely used in factor-graph-based visual--inertial, lidar--inertial, and radar--inertial state estimation, yet it is often treated as a specialized implementation separate from conventional IMU propagation. This note shows that IMU preintegration and propagation are equivalent realizations of the same underlying computation. We present a convention-agnostic view in which the preintegrated measurement, bias Jacobians, and covariance can be obtained by wrapping an existing IMU propagation routine, while a preintegration module can conversely recover state-transition matrices and propagated covariances. This perspective simplifies the reuse of existing propagation code, supports translation across different error-state definitions, and provides practical consistency checks for preintegration implementations. Experiments with random IMU sequences demonstrate close agreement between an RK4-based propagation implementation and GTSAM's tangent and manifold preintegration modules in the recovered Jacobians, covariances, and transition matrices.
Comment: 6 pages, 2 figures, to present in ISPRS2026 Thematic Session 10 on Radar Perception
Natural Locomotion: Principle and Method
Mirado Mortel, Luc Jaulin, Lionel Lapierre, Simon Rohou
2605.28254v1
Natural Locomotion: Principle and Method
Mirado Mortel, Luc Jaulin, Lionel Lapierre, Simon Rohou
2605.28254v1
arXiv:2605.28254v1
•
2026-05-27
Robotic locomotion can become efficient when mechanisms exploit passive dynamics, compliance, and resonance rather than track prescribed trajectories. This paper formulates natural locomotion as an exchange principle for systems whose motion is mediated by environmental constraints or interactions. A motion is natural when an internal oscillator returns periodically, the body pose drifts, and the mean Propulsion--Oscillator Exchange power (POE power) vanishes over one cycle. The selected family is a Natural Locomotion Manifold (NLM). We develop the conservative realization of this principle for continuous ideal environmental constraints: the constraints do no external work, total mechanical energy is conserved, and zero mean POE power is an internal exchange with the environment-mediated propulsive channel, not external energy input. The method is a closed/open construction. The propulsive channel is first closed to reveal an effective internal oscillator, organized by scalar action-angle structure in one effective degree of freedom or by nonlinear modal sectors in several degrees of freedom. The channel is then reopened, pose is reconstructed, and accepted cycles must preserve internal recurrence and zero mean POE power. We demonstrate the principle on two ideal nonholonomic no-slip systems: a Chaplygin-sleigh / pendulum-driven car and a three-body extension. In the scalar case, POE closure is equivalent to the missing internal return condition, giving a theorem-backed computation of the NLM family. In the multi-degree case, POE closure remains necessary but must be completed by modal identity, internal return, dynamics consistency, same fixed passive architecture, and nonzero displacement. Natural locomotion becomes a design question: which passive architectures support no, one, or several certified NLM families?
Comment: Preprint. 20 pages, 7 figures
POINav: Benchmarking and Enhancing Final-Meters Arrival in Real-World Vision-Language Navigation
Ruiyan Gong, Meisheng Zhang, Yuxiang Zhao, Mingchao Sun, Yanfen Shen, Zedong Chu, Zhining Gu, Wei Guo, Xiaolong Cheng, Qiming Li, Kangning Niu, Yanqing Zhu, Xiaolong Wu, Tianlun Li, Mu Xu
2605.28237v1
POINav: Benchmarking and Enhancing Final-Meters Arrival in Real-World Vision-Language Navigation
Ruiyan Gong, Meisheng Zhang, Yuxiang Zhao, Mingchao Sun, Yanfen Shen, Zedong Chu, Zhining Gu, Wei Guo, Xiaolong Cheng, Qiming Li, Kangning Niu, Yanqing Zhu, Xiaolong Wu, Tianlun Li, Mu Xu
2605.28237v1
arXiv:2605.28237v1
•
2026-05-27
Real-world navigation is fundamentally driven by Points of Interest (POIs), yet reaching a precise POI remains a critical "final-meters" challenge. Existing Vision-Language Navigation (VLN) benchmarks of POI-goal navigation often suffer from coarse granularity or significant sim-to-real gaps due to generated scene. To bridge this gap, we present POINav-Bench, the first benchmark designed for closed-loop evaluation of real-world POI-goal navigation. It comprises 11 commercial areas reconstructed from real-world captures using 3D Gaussian Splatting (3DGS), covering 126,398 $m^{2}$ in total and spanning 163 distinct POIs. With traversability-aware annotations and reference trajectories, POINav-Bench enables high-fidelity evaluation of navigation agents in realistic, POI-rich real-world environments. Building on this, we propose the POINav Brain-Action Framework where a Brain module performs POI-grounded reasoning to guide an Action module in predicting continuous waypoints for real-world execution. We further curate the POINav-Dataset, containing 70K real-world signage-entrance pairs. Experiments show that our framework provides a viable path toward refining real-world POI-goal navigation.
Comment: 25 pages, 9 figures
ProgVLA: Progress-Aware Robot Manipulation Skill Learning
Seungsu Kim, Jinyoung Choi, Seungmin Baek, Jean-Michel Renders
2605.28231v1
ProgVLA: Progress-Aware Robot Manipulation Skill Learning
Seungsu Kim, Jinyoung Choi, Seungmin Baek, Jean-Michel Renders
2605.28231v1
arXiv:2605.28231v1
•
2026-05-27
We present ProgVLA, a compact vision-language-action (VLA) model designed for reliable robot manipulation under tight compute and memory budgets. The model specifically focuses on efficiently processing long multi-modal sequences by maintaining an explicit representation of task progress over extended horizons. To this end, ProgVLA integrates two key components. First, a multi-modal encoder with a two-stage Perceiver resampling scheme compresses variable-length visual, language, and proprioceptive streams into a fixed set of control-ready context tokens, substantially reducing sequence length while preserving cross-modal grounding. Second, an auxiliary set of progress heads is trained with offline reinforcement learning (RL) objectives to jointly learn critics over normalized remaining-horizon targets. This provides the policy with an internal estimate of task progress and enables advantage- and success-weighted flow-matching imitation learning. On two well-established multi-task robot manipulation benchmarks, a 0.1B-parameter ProgVLA model reaches success rates that are competitive with, and on long-horizon and harder task tiers exceed, substantially larger pretrained baselines. Ablations indicate that the learned context resampler and task-adaptive visual fine-tuning are the largest single contributors, while progress-aware training provides a consistent additional gain that is concentrated on long-horizon and multi-object tasks. We further validate the approach in real-world toy-kitchen environments.
Rectified Schrödinger Bridge Matching for Few-Step Visual Navigation
Wuyang Luan, Junhui Li, Weiguang Zhao, Wenjian Zhang, Tieru Wu, Rui Ma
2604.05673v3
Rectified Schrödinger Bridge Matching for Few-Step Visual Navigation
Wuyang Luan, Junhui Li, Weiguang Zhao, Wenjian Zhang, Tieru Wu, Rui Ma
2604.05673v3
arXiv:2604.05673v3
•updated
•
2026-04-07
Visual navigation is a core challenge in Embodied AI, requiring autonomous agents to translate high-dimensional sensory observations into continuous, long-horizon action trajectories. While generative policies based on diffusion models and Schrödinger Bridges (SB) effectively capture multimodal action distributions, they require dozens of integration steps due to high-variance stochastic transport, posing a critical barrier for real-time robotic control. We propose Rectified Schrödinger Bridge Matching (RSBM), a framework that exploits a shared velocity-field structure between standard Schrödinger Bridges ($\varepsilon=1$, maximum-entropy transport) and deterministic Optimal Transport ($\varepsilon\to 0$, as in Conditional Flow Matching), controlled by a single entropic regularization parameter $\varepsilon$. We prove two key results: (1) the conditional velocity field's functional form is invariant across the entire $\varepsilon$-spectrum (Velocity Structure Invariance), enabling a single network to serve all regularization strengths; and (2) reducing $\varepsilon$ linearly decreases the conditional velocity variance, enabling more stable coarse-step ODE integration. Anchored to a learned conditional prior that shortens transport distance, RSBM operates at an intermediate $\varepsilon$ that balances multimodal coverage and path straightness. Empirically, while standard bridges require $\geq 10$ steps to converge, RSBM achieves over 94% cosine similarity and 92% success rate in merely 3 integration steps -- without distillation or multi-stage training -- substantially narrowing the gap between high-fidelity generative policies and the low-latency demands of Embodied AI.
Comment: 18 pages, 7 figures, 10 tables. Code available at https://github.com/WuyangLuan/RSBM
Natural Functional Gradients for Smooth Trajectory Optimization
Kisang Park, Chanwoo Kim, Kyungjae Lee, Sungjoon Choi
2605.28202v1
Natural Functional Gradients for Smooth Trajectory Optimization
Kisang Park, Chanwoo Kim, Kyungjae Lee, Sungjoon Choi
2605.28202v1
arXiv:2605.28202v1
•
2026-05-27
Generating collision-free and smooth motions remains a central challenge in robotic manipulation, particularly in cluttered environments and narrow passages where feasible regions are highly constrained and fragmented. We propose a trajectory optimization framework that performs geometry-aware updates directly in function space using natural functional gradients. The method optimizes a Gaussian-smoothed surrogate objective that regularizes the optimization landscape through smooth trajectory perturbations while preserving trajectory-level structure. Because the updates are defined intrinsically in function space, trajectory regularity can be controlled independently of a particular time discretization. We derive a practical Monte-Carlo estimator of the natural functional gradient that requires only black-box trajectory evaluations, making the method applicable when analytic gradients are unavailable or unreliable due to collision checking and contact-rich simulation. Experiments on constrained robotic manipulation tasks demonstrate that the proposed method improves trajectory feasibility and produces smoother motions than representative planning and trajectory optimization baselines in environments with narrow geometric clearances. Additional results, videos, and implementation details are available at the project page: https://kisangpark.github.io/natural-functional-gradient/
Investigating Memory in Model-Free RL with POPGym Arcade
Zekang Wang, Zhe He, Borong Zhang, Edan Toledo, Steven Morad
2503.01450v7
Investigating Memory in Model-Free RL with POPGym Arcade
Zekang Wang, Zhe He, Borong Zhang, Edan Toledo, Steven Morad
2503.01450v7
arXiv:2503.01450v7
•updated
•
2025-03-03
How should we analyze memory in deep RL? We introduce tools for analyzing policies under partial observability and revealing how agents use memory to make decisions. To utilize these tools, we present POPGym Arcade, a collection of Atari-inspired, hardware-accelerated environments sharing a single observation and action space. Each environment provides fully and partially observable variants, enabling counterfactual studies on observability. We find that controlled studies are necessary for fair comparisons and identify a pathology where value functions smear credit over irrelevant history. Using this pathology, we demonstrate how out-of-distribution scenarios can contaminate memory, perturbing the policy far into the future. Our code is available at https://github.com/bolt-research/popgym-arcade.
Comment: Appear at ICML 2026 as a Spotlight paper
MVP-LAM: Learning Action-Centric Latent Action via Cross-Viewpoint Reconstruction
Jung Min Lee, Dohyeok Lee, Seokhun Ju, Taehyun Cho, Jin Woo Koo, Li Zhao, Sangwoo Hong, Jungwoo Lee
2602.03668v3
MVP-LAM: Learning Action-Centric Latent Action via Cross-Viewpoint Reconstruction
Jung Min Lee, Dohyeok Lee, Seokhun Ju, Taehyun Cho, Jin Woo Koo, Li Zhao, Sangwoo Hong, Jungwoo Lee
2602.03668v3
arXiv:2602.03668v3
•updated
•
2026-02-03
Latent actions learned from diverse human videos serve as pseudo-labels for vision-language-action (VLA) pretraining, but provide effective supervision only if they remain informative about the underlying ground-truth actions. For effective supervision, latent actions should contain information about the underlying actions even though they are inaccessible. We propose Multi-ViewPoint Latent Action Moel (MVP-LAM), which learns latent actions that are highly informative about ground-truth actions from multi-view videos. MVP-LAM trains latent actions with a cross-viewpoint reconstruction objective, so that a latent action from one view must explain the future in another view, reducing reliance on viewpoint-specific cues. On Bridge V2, MVP-LAM produces more action-centric latent actions, achieving higher mutual information with ground-truth actions and improved action prediction, including under out-of-distribution evaluation. Finally, pretraining VLAs with MVP-LAM latent actions improves downstream manipulation performance on various benchmarks. The code and trained checkpoints are available at https://jmsnu.github.io.
Visualizing Latent Phase Structures in Locomotion Policies: A Multi-Environment Study with Temporal Feature Extension
Daisuke Yasui, Toshitaka Matuki, Hiroshi Sato
2605.28186v1
Visualizing Latent Phase Structures in Locomotion Policies: A Multi-Environment Study with Temporal Feature Extension
Daisuke Yasui, Toshitaka Matuki, Hiroshi Sato
2605.28186v1
arXiv:2605.28186v1
•
2026-05-27
Deep reinforcement learning (DRL) has been shown to achieve high performance on locomotion control tasks in MuJoCo benchmarks such as HalfCheetah, Ant, and Walker2D. However, visualizing the motion structures internally obtained by a trained policy function implemented as a deep neural network remains challenging. It is known from biomechanics and related fields that locomotion control is realized through the repetition of motion phases such as the stance phase and swing phase. In this study, we propose a framework for uncovering latent motion phase structures from trajectories generated by locomotion control policies through interaction with the environment. The proposed method extends the clustering features from state observations alone to augmented features including actions, next states, and next actions, and introduces a method for determining the number of clusters that suppresses self-transitions. Applying the proposed method to three environments -- Ant-v5, HalfCheetah-v5, and Walker2D-v5 -- we successfully identified phase structures with clearer and more regular transition rules than those obtained by the existing method.
Provably Guaranteed Polytopic Uncertainty Quantification for SLAM
Guangyang Zeng, Yulong Gao, Yuan Shen, Lingpeng Chen, Haoying Li, Guodong Shi, Junfeng Wu
2605.28172v1
Provably Guaranteed Polytopic Uncertainty Quantification for SLAM
Guangyang Zeng, Yulong Gao, Yuan Shen, Lingpeng Chen, Haoying Li, Guodong Shi, Junfeng Wu
2605.28172v1
arXiv:2605.28172v1
•
2026-05-27
In safety-critical robotics applications, guaranteed and practical uncertainty quantification (UQ) in perception is vital. Many existing works either offer no formal containment guarantee, rely on restrictive modeling assumptions, or focus only on pose estimation rather than a complete SLAM pipeline. This paper presents provably guaranteed UQ algorithms for 3D-3D landmark-based SLAM. The algorithms consist of three basic UQ modules: forward UQ for mapping, backward UQ for pose tracking, and pose compound. Each module produces a certified uncertainty set; when the input uncertainty bounds are deterministic, the output sets inherit deterministic guarantees, i.e., they provably contain the true poses and landmarks. Specifically, we use polytopes to represent uncertainty sets, enabling tractable computations and a unified treatment of pose uncertainty. To enhance algorithms' practical usability, we incorporate conformal prediction to calibrate measurement uncertainty from data with prescribed probability. Simulations and experiments demonstrate that the proposed algorithms provide both strong theoretical guarantees and practical usability. The code is open-sourced at https://github.com/LIAS-CUHKSZ/Polytopic-SLAM-Uncertainty-Quantification.
Comment: 16 pages, 10 figures; accepted by Robotics: Science and Systems 2026
CogVLA: Cognition-Aligned Vision-Language-Action Model via Instruction-Driven Routing & Sparsification
Wei Li, Renshan Zhang, Rui Shao, Jie He, Liqiang Nie
2508.21046v3
CogVLA: Cognition-Aligned Vision-Language-Action Model via Instruction-Driven Routing & Sparsification
Wei Li, Renshan Zhang, Rui Shao, Jie He, Liqiang Nie
2508.21046v3
arXiv:2508.21046v3
•updated
•
2025-08-28
Recent Vision-Language-Action (VLA) models built on pre-trained Vision-Language Models (VLMs) require extensive post-training, resulting in high computational overhead that limits scalability and deployment.We propose CogVLA, a Cognition-Aligned Vision-Language-Action framework that leverages instruction-driven routing and sparsification to improve both efficiency and performance. CogVLA draws inspiration from human multimodal coordination and introduces a 3-stage progressive architecture. 1) Encoder-FiLM based Aggregation Routing (EFA-Routing) injects instruction information into the vision encoder to selectively aggregate and compress dual-stream visual tokens, forming a instruction-aware latent representation. 2) Building upon this compact visual encoding, LLM-FiLM based Pruning Routing (LFP-Routing) introduces action intent into the language model by pruning instruction-irrelevant visually grounded tokens, thereby achieving token-level sparsity. 3) To ensure that compressed perception inputs can still support accurate and coherent action generation, we introduce V-L-A Coupled Attention (CAtten), which combines causal vision-language attention with bidirectional action parallel decoding. Extensive experiments on the LIBERO benchmark and real-world robotic tasks demonstrate that CogVLA achieves state-of-the-art performance with success rates of 97.4% and 70.0%, respectively, while reducing training costs by 2.5-fold and decreasing inference latency by 2.8-fold compared to OpenVLA. CogVLA is open-sourced and publicly available at https://github.com/JiuTian-VL/CogVLA.
Comment: Accepted to NeurIPS 2025, Project Page: https://jiutian-vl.github.io/CogVLA-page
Robo-Blocks: Generative Scaffolding in End-User Design and Programming of Social Robots
Arissa J. Sato, Callie Y. Kim, Nathan Thomas White, Abhinav Maneesh, Yuqing Wang, Hui-Ru Ho, Bilge Mutlu
2605.28154v1
Robo-Blocks: Generative Scaffolding in End-User Design and Programming of Social Robots
Arissa J. Sato, Callie Y. Kim, Nathan Thomas White, Abhinav Maneesh, Yuqing Wang, Hui-Ru Ho, Bilge Mutlu
2605.28154v1
arXiv:2605.28154v1
•
2026-05-27
Programming social robots is challenging for novice robot programmers due to required expertise in planning, interaction design, and programming. While large language models (LLMs) hold significant promise through code generation from natural-language descriptions, they can obscure critical elements of programming and supplant designer intent, eventually resulting in over-reliance instead of developing programming skills. In this paper, we explore how LLM-based social-robot-programming tools can support novice robot programmers through a Research through Design (RtD) process. We designed and prototyped Robo-Blocks, a block-based programming environment that leverages LLMs to offer novice robot programmers generative scaffolding through structured narratives that connect high-level ideas to executable robot behaviors. Through deployment with novices, we discovered emerging user personas and usage patterns for generative scaffolding and showed how this scaffolding shapes end-user design and programming strategies. We present design insights for the effective use of generative scaffolding and its integration into the practice of social-robot programming.
SAM-Enhanced Segmentation on Road Datasets: Balancing Critical Classes in Autonomous Driving
Toomas Tahves, Mauro Bellone, Junyi Gu, Raivo Sell
2605.28136v1
SAM-Enhanced Segmentation on Road Datasets: Balancing Critical Classes in Autonomous Driving
Toomas Tahves, Mauro Bellone, Junyi Gu, Raivo Sell
2605.28136v1
arXiv:2605.28136v1
•
2026-05-27
Dense semantic segmentation is essential for autonomous driving, yet many multi-modal datasets lack pixel-level annotations. The Zenseact Open Dataset (ZOD) provides rich multi-sensor data but only bounding-box labels, limiting its use for segmentation research. Our primary contribution is a Segment Anything Model (SAM)-based annotation pipeline that produces dense, pixel-level annotations for ZOD by converting bounding boxes into semantic masks. In this pilot study, we process over 100,000 frames and manually curate a 2,300-frame subset (36% acceptance rate) to establish a reliable baseline. Using these annotations, we evaluate transformer-based CLFT and CNN-based DeepLabV3+ architectures across diverse weather conditions, achieving up to 48.1% mIoU with CLFT-Hybrid. To address extreme class imbalance, where pedestrians, cyclists, and signs constitute less than 1% of pixels, we explore specialized models targeting rare classes. We further validate the pipeline on the Iseauto autonomous-vehicle platform, achieving 77.5% mIoU, and show that SAM-derived representations transfer effectively across sensor configurations via bidirectional transfer learning. All code and annotations are released to support reproducible research.
Emerging Extrinsic Dexterity in Cluttered Scenes via Dynamics-aware Policy Learning
Yixin Zheng, Jiangran Lyu, Yifan Zhang, Jiayi Chen, Mi Yan, Yuntian Deng, Xuesong Shi, Xiaoguang Zhao, Yizhou Wang, Zhizheng Zhang, He Wang
2603.09882v2
Emerging Extrinsic Dexterity in Cluttered Scenes via Dynamics-aware Policy Learning
Yixin Zheng, Jiangran Lyu, Yifan Zhang, Jiayi Chen, Mi Yan, Yuntian Deng, Xuesong Shi, Xiaoguang Zhao, Yizhou Wang, Zhizheng Zhang, He Wang
2603.09882v2
arXiv:2603.09882v2
•updated
•
2026-03-10
Extrinsic dexterity leverages environmental contact to overcome the limitations of prehensile manipulation. However, achieving such dexterity in cluttered scenes remains challenging and underexplored, as it requires selectively exploiting contact among multiple interacting objects with inherently coupled dynamics. Existing approaches lack explicit modeling of such complex dynamics and therefore fall short in non-prehensile manipulation in cluttered environments, which in turn limits their practical applicability in real-world environments. In this paper, we introduce a Dynamics-Aware Policy Learning (DAPL) framework that can facilitate policy learning with a learned representation of contact-induced object dynamics in cluttered environments. This representation is learned through explicit world modeling and used to condition reinforcement learning, enabling extrinsic dexterity to emerge without hand-crafted contact heuristics or complex reward shaping. We evaluate our approach in both simulation and the real world. Our method outperforms prehensile manipulation, human teleoperation, and prior representation-based policies by over 25% in success rate on unseen simulated cluttered scenes with varying densities. The real-world success rate reaches around 50% across 10 cluttered scenes, while a practical grocery deployment further demonstrates robust sim-to-real transfer and applicability.
Comment: Accepted to Robotics: Science and Systems (RSS) 2026. Project page: https://pku-epic.github.io/DAPL/
STR Robot: Design of an Autonomous Mobile Robot from Simulation to Reality
Vinh Nguyen, Gia-Uy Le, Tien-Dat Nguyen, Tri-Tin Nguyen, Vinh-Hao Nguyen
2605.28110v1
STR Robot: Design of an Autonomous Mobile Robot from Simulation to Reality
Vinh Nguyen, Gia-Uy Le, Tien-Dat Nguyen, Tri-Tin Nguyen, Vinh-Hao Nguyen
2605.28110v1
arXiv:2605.28110v1
•
2026-05-27
With the rapid development of simulation tools, the development and validation of autonomous robotic systems have become more efficient before real-world deployment. This paper presents a simulation-to-real implementation of an autonomous mobile robot based on an existing mechanical platform. Instead of focusing on mechanical design, our work concentrates on the development of the onboard control, self-localization, and autonomous navigation system. The proposed robot is equipped with onboard sensing and computation to estimate its pose and navigate autonomously in the environment. The overall framework is first developed and tested in simulation, and then deployed on the real robot for experimental evaluation. The results demonstrate the feasibility of the proposed approach and show that simulation provides an effective foundation for developing reliable autonomous mobile robot systems. The source code will be released at https://ntdathp.github.io/outdoor-robot-web.
ICAN-Deploy: Identity-Stable Canary Deployment for Safety-Critical Embodied Agents
Xue Qin, Simin Luan, John See, Zeyd Boukhers, Cong Yang, Zhijun Li
2605.28097v1
ICAN-Deploy: Identity-Stable Canary Deployment for Safety-Critical Embodied Agents
Xue Qin, Simin Luan, John See, Zeyd Boukhers, Cong Yang, Zhijun Li
2605.28097v1
arXiv:2605.28097v1
•
2026-05-27
Canary deployment routes a fraction of traffic to a new software version, monitors metrics, and rolls back on regression. Mainstream controllers (Argo Rollouts, Spinnaker, Flagger) change the deployed system's cryptographic identity during the canary window. The drift is harmless for stateless microservices but breaks the claim that "the agent you certified is still the agent you have" for safety-critical embodied agents, forcing re-certification per canary. We present ICAN-Deploy (Identity-stable CANary Deployment), a middleware construction whose state machine holds the identity hash invariant across the canary window by separating capability names (frozen, hashed) from capability versions (mutable runtime state). We implement ICAN-Deploy inside a runtime governance layer for LLM-driven robots and verify invariance by closed-form proof, AST lint, and TLA+ model-checking, then corroborate over N=100 real canary cycles on a Franka Panda arm in MuJoCo (zero drift; entry latency 95% BCa CI [1.52, 2.01] ms). A feature-flagged strawman that folds versions into the manifest falsifies on the same workload. A system certified once at identity-creation time can then ship arbitrary capability evolution under that same certification, within the version-and-name envelope.
Comment: 14 pages, 6 figures, 4 tables
SPARC: Spatial-Aware Path Planning via Attentive Agent Communication
Sayang Mu, Xiangyu Wu, Bo An
2603.02845v4
SPARC: Spatial-Aware Path Planning via Attentive Agent Communication
Sayang Mu, Xiangyu Wu, Bo An
2603.02845v4
arXiv:2603.02845v4
•updated
•
2026-03-03
Efficient communication is critical for decentralized Multi-Robot Path Planning (MRPP), yet existing learned communication methods treat all neighboring robots equally regardless of their spatial proximity, leading to diluted attention in congested regions where coordination matters most. We propose Relation enhanced Multi Head Attention (RMHA), a communication mechanism that explicitly embeds pairwise Manhattan distances into the attention weight computation, enabling each robot to dynamically prioritize messages from spatially relevant neighbors. Combined with a distance-constrained attention mask and GRU gated message fusion, RMHA integrates seamlessly with MAPPO for stable end-to-end training. In zero-shot generalization from 8 training robots to 128 test robots on 40x40 grids, RMHA achieves approximately 75 percent success rate at 30 percent obstacle density outperforming the best baseline by over 25 percentage points. Ablation studies confirm that distance-relation encoding is the key contributor to success rate improvement in high-density environments. Index Terms-Multi-robot path planning, graph attention mechanism, multi-head attention, communication optimization, cooperative decision-making
Comment: The manuscript is being withdrawn at the request of the first author for the purpose of revising content and re-uploading a revised version with updated data/figures/text . The revised manuscript will be resubmitted to arXiv promptly with the same author list and research theme
An Operator-Based Approach to STL
Panagiotis Rousseas, Dimos V. Dimarogonas
2605.28092v1
An Operator-Based Approach to STL
Panagiotis Rousseas, Dimos V. Dimarogonas
2605.28092v1
arXiv:2605.28092v1
•
2026-05-27
Signal Temporal Logic (STL), has recently seen extensive development, owing to its rich expressivenes for autonomous planning and control. Nevertheless, existing verification and control synthesis methods are limited with respect to the complexity and degree of nesting of the formulae. In this work, we propose a novel approach to STL based on an operator acting on reachability value functions. This constitutes a new theoretical framework for handling complex multi-nested formulae while at the same time providing tools for on-line control synthesis. In contrast to focusing on the design of STL-based reachability (or control barrier) functions, we develop operator-based nesting rules directly. Our method's expressiveness is demonstrated both theoretically, where necessary and sufficient conditions for STL formula satisfaction are extracted, as well as in simulations with complex fragments.
Whose Is This?: Context-Aware Object Ownership Inference with Uncertainty-Guided Questioning
Saki Hashimoto, Akira Taniguchi, Shoichi Hasegawa, Yoshinobu Hagiwara, Tadahiro Taniguchi
2605.28087v1
Whose Is This?: Context-Aware Object Ownership Inference with Uncertainty-Guided Questioning
Saki Hashimoto, Akira Taniguchi, Shoichi Hasegawa, Yoshinobu Hagiwara, Tadahiro Taniguchi
2605.28087v1
arXiv:2605.28087v1
•
2026-05-27
Service robots must infer object ownership to correctly interpret instructions such as "bring me my cup." However, ownership is a latent attribute that cannot be directly observed, and existing methods often rely on limited cues such as recent usage, making them unreliable in scenarios such as temporary sharing. We propose a framework for context-aware ownership inference with uncertainty-guided interaction (COIN). The method integrates user background information and object usage history using a large language model (LLM) to estimate ownership scores. To handle uncertainty, we apply conformal prediction to construct a set of plausible owners and selectively generate user queries when the prediction is uncertain. Experiments in a simulated home environment show that the proposed method consistently outperforms baseline approaches, achieving a Subset Accuracy of 0.988 and a Mean Jaccard index of 0.991. The method also maintains high performance in scenarios involving temporary use and shared ownership. The results demonstrate that combining contextual reasoning with uncertainty-aware interaction improves both estimation accuracy and robustness. The project page is available at https://emergentsystemlabstudent.github.io/COIN/.
Comment: Under review in Advanced Robotics. Project page is https://emergentsystemlabstudent.github.io/COIN/
SAFEVPR: Patch-Based Conformal Verification for Safe Cross-Condition Sequence Visual Place Recognition
Ha Sier, Jiaqiang Zhang, Zhuo Zou, Xianjia Yu, Tomi Westerlund
2605.28048v1
SAFEVPR: Patch-Based Conformal Verification for Safe Cross-Condition Sequence Visual Place Recognition
Ha Sier, Jiaqiang Zhang, Zhuo Zou, Xianjia Yu, Tomi Westerlund
2605.28048v1
arXiv:2605.28048v1
•
2026-05-27
Sequence-based visual place recognition (VPR) for SLAM and robot relocalization must decide whether the retrieved top-1 candidate is safe to accept. Conformal prediction is a natural framework for this accept/reject decision, but its finite-sample guarantees rely on exchangeability between calibration and deployment (test) data, which is violated under cross-condition deployment. We introduce SAFEVPR, a non-trainable verification-and-calibration pipeline for safe cross-condition sequence VPR. SAFEVPR replaces the standard backbone cosine similarity with a mutual-nearest-neighbour (MNN) patch-matching score computed from frozen DINOv2 ViT features, and replaces flat Learn-Then-Test calibration with Mondrian conformal LTT, fitting separate Bonferroni-corrected thresholds across score bins. Under exchangeability, these thresholds would provide finite-sample false-discovery-rate (FDR) control; under condition shift, we evaluate empirical validity per deployment. Across 23 cross-condition setups from Oxford RobotCar, NCLT, and St Lucia datasets, using three frozen VPR backbones, SAFEVPR is empirically valid on 23/23 setups at target FDR alpha = 0.10, achieving mean accepted FDR 0.014 and mean true-positive rate (TPR) 0.75. The results show that raw discrimination alone is not sufficient for conformal validity: AnyLoc-VLAD and Super-Point+LightGlue reach comparable area under the receiver operating characteristic curve (AUROC) but fail more setups under the same calibration. On textureless repetitive scenery, SAFEVPR safely abstains rather than accepting unreliable matches. Code is available at https://github.com/Hasar12139/SafeVPR.
How Should We Teach Robots? A Comparison of Kinesthetic, Joystick, and Gesture-Based Teaching
Petr Vanc, Jan Kristof Behrens, Václav Hlaváč, Karla Stepanova
2605.28033v1
How Should We Teach Robots? A Comparison of Kinesthetic, Joystick, and Gesture-Based Teaching
Petr Vanc, Jan Kristof Behrens, Václav Hlaváč, Karla Stepanova
2605.28033v1
arXiv:2605.28033v1
•
2026-05-27
Instructing robots from demonstrations can be done through different teaching modalities, each with different usability and performance trade-offs. This paper compares kinesthetic guidance, joystick teleoperation, and hand gestures in a user study with eight participants. We evaluate replay success, modified NASA-TLX workload, and common teaching errors across three manipulation tasks. Kinesthetic guidance produced the shortest demonstrations, lowest workload, and highest success on the more orientation-sensitive and contact-rich tasks. Joystick teleoperation performed best on simple peg picking. Hand-gesture teaching, although less reliable overall, performed better than expected and in some cases achieved results comparable to kinesthetic guidance.
Comment: 7 pages, 3 figures, 3 tables, presented at Cognition and Artificial Life (CAL/KUZ) 2026 conference at Chateau Trest
Neural Implicit Action Fields: From Discrete Waypoints to Continuous Functions for Vision-Language-Action Models
Haoyun Liu, Jianzhuang Zhao, Xinyuan Chang, Tianle Shi, Chuanzhang Meng, Jiayuan Tan, Feng Xiong, Tong Lin, Dongjie Huo, Mu Xu, SongLin Dong, Zhiheng Ma, Yihong Gong, Sheng Zhong
2603.01766v2
Neural Implicit Action Fields: From Discrete Waypoints to Continuous Functions for Vision-Language-Action Models
Haoyun Liu, Jianzhuang Zhao, Xinyuan Chang, Tianle Shi, Chuanzhang Meng, Jiayuan Tan, Feng Xiong, Tong Lin, Dongjie Huo, Mu Xu, SongLin Dong, Zhiheng Ma, Yihong Gong, Sheng Zhong
2603.01766v2
arXiv:2603.01766v2
•updated
•
2026-03-02
Despite the rapid progress of vision-language-action (VLA) models, the prevailing practice of predicting action chunks as discrete waypoints remains structurally misaligned with the intrinsic continuity of physical motion. This discretization arises naturally from fixed-rate robot data collection and the token-by-token prediction paradigm of large language models, but ties actions to rigid sampling rates, does not naturally support analytically consistent higher-order derivatives, and introduces quantization artifacts that hinder precise, compliant interaction. We propose Neural Implicit Action Fields (NIAF), which reformulates chunk-level action representation from discrete waypoints to continuous action functions. Using a vision-language model as a hierarchical spectral modulator over a learnable motion prior, NIAF synthesizes continuous-time action manifolds with arbitrary temporal resolution. This formulation enables analytical differentiation, allowing explicit supervision of velocity and regularization of higher-order derivative signals to promote mathematical consistency, physical plausibility, and control smoothness. Our approach achieves strong results on CALVIN and LIBERO across diverse backbones. Real-world experiments further confirm that NIAF supports stable impedance control, bridging policy-side action generation and execution-side smooth control.
Comment: Accepted at ICML 2026
Simultaneous Contact Selection and Planning for Contact-Rich Manipulation with Cascaded Optimization
Zhe Zhang, Xingrong Diao, Haoxiang Liang, Han Yang, Bi-Ke Zhu, Dandan Zhang, Jiankun Wang
2605.27972v1
Simultaneous Contact Selection and Planning for Contact-Rich Manipulation with Cascaded Optimization
Zhe Zhang, Xingrong Diao, Haoxiang Liang, Han Yang, Bi-Ke Zhu, Dandan Zhang, Jiankun Wang
2605.27972v1
arXiv:2605.27972v1
•
2026-05-27
We propose an optimization-based framework for robust contact-rich manipulation. Recent contact-implicit methods enable online hybrid planning across contact modes, allowing closed-loop manipulation for a given target state and contact location sequence of the robot and object. However, most existing approaches lack the ability to autonomously reason and generate diverse contact location sequences and manipulation trajectories, i.e., active contact location selection, which limits their applicability to relatively simple tasks. Active contact location selection is challenging due to complementarity in contact dynamics and the sparse gradients, making the design of a unified framework for contact selection and planning difficult. To address these challenges, we introduce Simultaneous Contact Selection and Planning (SCSP), a cascaded optimization framework comprising Contact Selection Optimization (CSO) and Contact Planning Optimization (CPO). CSO leverages a surrogate contact model and discrete-continuous optimization to efficiently resolve the nonsmoothness and coupling in contact selection, enabling online global searching of optimal contact locations. CPO performs prior-guided contact planning by evaluating the reference contact locations produced by CSO and generating corresponding manipulation trajectories in real time for redundant manipulators. Extensive simulations and real-world experiments demonstrate that SCSP produces diverse manipulation behaviors and robust control under inaccurate dynamics and perceptual noise. We further validate the generalization of the framework on challenging manipulation tasks. Project website: \href{https://sites.google.com/view/scsp-robot}{https://sites.google.com/view/scsp-robot}.
Comment: 20 pages, 18 pages
Con-DSO: Learning Short-Horizon Consistency Priors for RGB-D Direct Sparse Odometry
Haolan Zhang, Thanh Nguyen Canh, Chenghao Li, Ziyan Gao, Xiongwen Jiang, Nak Young Chong
2605.27952v1
Con-DSO: Learning Short-Horizon Consistency Priors for RGB-D Direct Sparse Odometry
Haolan Zhang, Thanh Nguyen Canh, Chenghao Li, Ziyan Gao, Xiongwen Jiang, Nak Young Chong
2605.27952v1
arXiv:2605.27952v1
•
2026-05-27
Visual odometry (VO) is a fundamental component in robotics and augmented reality. RGB-D direct VO benefits from metric depth measurements, but it can degrade in challenging environments, where dynamic objects, occlusions, illumination changes, and unreliable depth violate the short-horizon photometric and depth-geometric consistency assumptions used by direct alignment. Existing approaches mitigate these issues through semantic filtering, explicit occlusion reasoning, illumination adaptation, or hand-crafted geometric criteria, but often rely on external modules or fixed assumptions tailored to individual failure modes, limiting their flexibility and ability to handle diverse challenges in a unified manner. In this work, we propose Con-DSO, a consistency-aware RGB-D direct sparse odometry framework that predicts dense photometric and depth-geometric consistency uncertainty from temporally adjacent RGB-D frame pairs. The consistency network is trained using flow-guided photometric errors and projective depth-consistency errors, allowing consistency violations to be represented as pixel-level uncertainty. These pairwise uncertainty predictions are converted into a host-side quality prior for keyframe-based tracking. The prior is then applied to VO through quality-aware support-pixel selection and decoupled photometric-geometric weighting during pose estimation, enabling continuous attenuation of unreliable observations rather than hard rejection or threshold-based gating. Experiments on five public RGB-D benchmarks show substantial gains over direct RGB-D VO baselines, with over 20\% absolute trajectory error reduction on ICL-NUIM and 50\%--80\% reductions on RGB-D Scenes V2, TUM/Bonn Dynamic, and OpenLORIS sequences.
Comment: Submitted
VLM-Based Advanced Rider Assistance System for Motorcycle Safety
Mohamed Elnoor, Francesca Baldini, Ananya Trivedi, Faizan M. Tariq, Jovin D'sa, David Isele, Sangjae Bae, Dinesh Manocha, Yosuke Sakamoto
2605.27948v1
VLM-Based Advanced Rider Assistance System for Motorcycle Safety
Mohamed Elnoor, Francesca Baldini, Ananya Trivedi, Faizan M. Tariq, Jovin D'sa, David Isele, Sangjae Bae, Dinesh Manocha, Yosuke Sakamoto
2605.27948v1
arXiv:2605.27948v1
•
2026-05-27
Motorcycles face disproportionately high crash risks compared to cars due to limited protection and heightened sensitivity to surface hazards, yet Advanced Rider Assistance Systems (ARAS) remain underdeveloped relative to Advanced Driver Assistance Systems (ADAS). We propose a novel ARAS that enhances motorcycle safety through semantic perception and risk-aware planning. Our approach leverages Vision-Language Models (VLMs) for contextual hazard reasoning and integrates them with segmentation-based detection to construct dense risk maps. These maps encode both semantic characteristics (e.g., pothole severity, puddle slipperiness) and physical attributes (e.g., size, depth), which produce per-pixel hazard costs that capture motorcycle-specific risks. These maps are used by a sampling-based planner tailored to motorcycle dynamics to recommend throttle and steering actions that minimize hazard exposure while advancing toward the destination. We evaluate our system in different scenarios in the CARLA simulator. Compared to the baseline method, our method achieves higher success rates and lower hazard exposure, while qualitative results demonstrate interpretable risk maps and safe trajectory recommendations.
Comment: Accepted to IEEE IV 2026
SANTS: A State-Adaptive Scheduler for World Action Models
Yirui Sun, Guangyu Zhuge, Keliang Liu, Jie Gu, Xinyu Bing, Zhongxue Gan, Chunxu Tian
2605.27947v1
SANTS: A State-Adaptive Scheduler for World Action Models
Yirui Sun, Guangyu Zhuge, Keliang Liu, Jie Gu, Xinyu Bing, Zhongxue Gan, Chunxu Tian
2605.27947v1
arXiv:2605.27947v1
•
2026-05-27
World Action Models (WAMs) improve robot manipulation by using video-based future representations to condition action generation. In pixel-space WAMs, however, the best action condition is not necessarily the fully denoised video. Controlled denoising-depth scans show that video refinement can reduce action error up to a state-dependent point, after which the gain may saturate or even reverse when late predictions become less action-relevant or physically unreliable. This suggests that action generation should use a state-dependent point along the video noise trajectory rather than a fixed terminal denoising depth. We introduce State-Adaptive Noise Trajectory Scheduler (SANTS), a lightweight scheduler for video-to-action diffusion policies. At each video decision point, SANTS reads the current video-state representation and noise level, then jointly predicts a cumulative stopping hazard and a relative noise-progression ratio. SANTS is post-trained with a path-level reward computed after the frozen action branch generates the final action chunk, so the scheduler is optimized for downstream action quality rather than intermediate video fidelity, while redundant video-state updates are explicitly penalized. Experiments show that SANTS reaches \(94.4\%\) overall success on RoboTwin 2.0 and \(73.1\%\) average success across seven real-robot tasks, while reducing latency by \(81.7\%\) and \(79.0\%\) relative to full video denoising, respectively. These results indicate that adaptive selection along the video noise trajectory can preserve the control benefits of WAM-style future reasoning while removing much of its redundant inference cost.
Comment: 17 pages, 5 figures, 8 tables. Project page: https://advanced-robotics-lab.github.io/SANTS/
Frequency-Guided Action Diffusion via Sub-Frequency Manifold Traversal
Junlin Wang
2605.27919v1
Frequency-Guided Action Diffusion via Sub-Frequency Manifold Traversal
Junlin Wang
2605.27919v1
arXiv:2605.27919v1
•
2026-05-27
Learning visuomotor policies via behavior cloning typically involves mimicking expert demonstrations collected by human operators. However, natural human demonstrations inherently contain high-frequency noise, such as intermittent jerks, pauses, and action jitter. Training policies to directly imitate these raw trajectories inevitably causes the model to inherit these suboptimal behaviors. This pathology is particularly pronounced in diffusion-based policies, where iterative denoising steps can inadvertently amplify high-frequency artifacts at the expense of meaningful fine-grained details. To address these limitations, we present a novel frequency-based algorithm that enables implicit spectral maneuvering and smooth action generation. Our method, Frequency Guidance Operator (FGO), steers the generation process of diffusion polices by progressively driving the noisy samples through intermediate sub-frequency manifolds with expanding spectral bands. Validated on 15 robotic manipulation tasks from 5 benchmarks, FGO achieves superior performance in enhancing action smoothness and temporal consistency while preserving the details necessary for successful task execution. Project website: https://henrywjl.github.io/frequency-guidance-operator/
Comment: A preprint version of FGO
A Surveillance Evasion Game with Continuous Sensor Redeployment via Bilevel Optimization
Jaehyeok Kim, Kartik A. Pant, Joseph Kinerson, Kylie Sommer-Kohrt, Worawis Sribunma, Li-Yu Lin, James M. Goppert
2605.27917v1
A Surveillance Evasion Game with Continuous Sensor Redeployment via Bilevel Optimization
Jaehyeok Kim, Kartik A. Pant, Joseph Kinerson, Kylie Sommer-Kohrt, Worawis Sribunma, Li-Yu Lin, James M. Goppert
2605.27917v1
arXiv:2605.27917v1
•
2026-05-27
Uncrewed Aerial Systems (UASs) have become a growing threat to the security of critical infrastructure, exploiting spatiotemporal gaps in sensor perimeters to infiltrate restricted airspace undetected. We formulate this interaction as a two-player zero-sum differential game between an adversarial UAS and a heterogeneous sensor network of directional and omnidirectional sensors. Unlike earlier game-theoretic approaches that restrict the defender to discrete placement graphs or fixed configurations, we introduce a continuous sensor redeployment technique in which each sensor slides freely along the convex building boundaries. This is enforced via a log-sum-exp smooth approximation that preserves differentiability at polygon vertices, enabling optimization with gradient-based methods. The attacker's best response is computed via a two-step approach combining STP-RRT* for feasible trajectory initialization and nonlinear programming for detection-minimization refinement. The joint optimization converges to a Local Nash Equilibrium (LNE) via alternating bilevel optimization, with analytical first-order stationarity conditions derived for both players, thereby establishing a deployable baseline for heterogeneous sensor placements in CUAS missions.
Comment: 8 pages, 8 figures, submitted to IEEE Robotics and Automation Letters (RA-L)
S-Cheetah: A Novel Quadrupedal Robot with a 3-DOF Active Spine Learning Agile Locomotion
Zimu Li, Weibang Bai
2605.27909v1
S-Cheetah: A Novel Quadrupedal Robot with a 3-DOF Active Spine Learning Agile Locomotion
Zimu Li, Weibang Bai
2605.27909v1
arXiv:2605.27909v1
•
2026-05-27
The biological spine of quadrupeds enables sagittal flexion/extension, lateral bending, and axial rotation, playing a crucial role in highly agile and dexterous locomotion. While numerous studies have integrated active spinal joints into quadrupedal robots to enhance agility, most designs simplify control complexity by reducing spinal degrees of freedom (DOF), failing to achieve the spatial tri-axial rotation characteristic of biological spines. Consequently, replicating a multi-DOF biomimetic spine and effectively leveraging it to empower the agile locomotion of quadrupedal robots remains a significant research challenge. In this study, we present S-Cheetah, a quadrupedal robot featuring a 3-DOF bio-inspired serial active spine capable of biomimetic spatial tri-axial rotation. To empower the robot to fully utilize this active spine, we developed a specialized reinforcement learning framework to actively promote the engagement of the introduced spine and maximize the robot's locomotive capabilities by integrating an acceleration curriculum learning strategy with tailored reward functions, such as a gallop gait reward, a spine undulation reward, and a spine steering reward. Experimental results demonstrate that S-Cheetah can achieve a peak speed of 6.9 m/s using the rotary G2 gallop gait and an in-place turning rate of 7.2 rad/s. Besides, the system exhibits an emergent, feline-inspired aerial self-righting capability, allowing it to land stably on four feet from arbitrary orientations during free fall. Finally, through extensive evaluations across diverse locomotion tasks, we prove that the introduction of the proposed 3-DOF spine comprehensively enhances the locomotive agility of quadrupedal robots. Project website: himmy-robotics.github.io/scheetah
Comment: Project website: https://himmy-robotics.github.io/scheetah
Tabero: Learning Gentle Manipulation with Closed-Loop Force Feedback from Vision, Touch, and Language
Qiwei Wu, Rui Zhang, Xin Xiang, Tao Li, Weihua Zhang, Junjie Lai, Renjing Xu
2605.27886v1
Tabero: Learning Gentle Manipulation with Closed-Loop Force Feedback from Vision, Touch, and Language
Qiwei Wu, Rui Zhang, Xin Xiang, Tao Li, Weihua Zhang, Junjie Lai, Renjing Xu
2605.27886v1
arXiv:2605.27886v1
•
2026-05-27
Tactile sensing is essential for robots to achieve human-like gentle manipulation. However, existing Vision-Language-Action (VLA) models struggle to exploit tactile feedback for gentle manipulation due to scarce aligned vision-tactile-language data and the lack of effective closed-loop force feedback mechanisms. To address these challenges, we introduce Tabero, a benchmark and model suite for gentle, language-conditioned robotic manipulation that demands fine-grained contact force perception. First, the Tabero benchmark addresses the scarcity of tactile data by presenting a data-efficient pipeline that repurposes open-source robot manipulation trajectories to generate diverse vision-tactile-language tasks, and establishes a multidimensional evaluation protocol that measures task success alongside physical interaction quality. Second, we propose Tabero-VTLA, an architecture with a decoupled force-position command interface; the resulting force-position commands are executed by a fixed hybrid controller to enable real-time, force-aware manipulation. Evaluated on Tabero, our model maintains high task success while reducing average grip force by over 70\% under gentle instructions, demonstrating its ability to modulate interaction forces based on multimodal experience. Our code is publicly available at https://github.com/NathanWu7/Tabero.
Comment: Code:https://github.com/NathanWu7/Tabero
LocateAnything: Fast and High-Quality Vision-Language Grounding with Parallel Box Decoding
Shihao Wang, Shilong Liu, Yuanguo Kuang, Xinyu Wei, Yangzhou Liu, Zhiqi Li, Yunze Man, Guo Chen, Andrew Tao, Guilin Liu, Jan Kautz, Lei Zhang, Zhiding Yu
2605.27365v2
LocateAnything: Fast and High-Quality Vision-Language Grounding with Parallel Box Decoding
Shihao Wang, Shilong Liu, Yuanguo Kuang, Xinyu Wei, Yangzhou Liu, Zhiqi Li, Yunze Man, Guo Chen, Andrew Tao, Guilin Liu, Jan Kautz, Lei Zhang, Zhiding Yu
2605.27365v2
arXiv:2605.27365v2
•updated
•
2026-05-26
Vision-language models (VLMs) commonly formulate visual grounding and detection as a coordinate-token generation problem, serializing each 2D box into multiple 1D tokens that are learned and decoded largely independently. This token-by-token decoding mismatches the coupled structure of box geometry and creates a practical inference bottleneck due to strictly sequential generation. We introduce LocateAnything, a unified generative grounding and detection framework based on Parallel Box Decoding (PBD). By decoding geometric elements such as bounding boxes and points as atomic units in a single step, LocateAnything preserves intra-box geometric coherence and unlocks substantial parallelism. We show that PBD improves both decoding throughput and localization accuracy. We further develop a scalable data engine and curate LocateAnything-Data, a large-scale dataset with more than 138 million training samples, substantially increasing data diversity for high-precision localization. Extensive evaluations show that LocateAnything advances the speed-accuracy frontier, achieving significantly higher decoding throughput while improving high-IoU localization quality across diverse benchmarks. The results highlight the complementary benefits of Parallel Box Decoding and large-scale training data in enabling efficient and precise unified visual grounding and detection.
Comment: fix github link
TacSE3: Equivariant SE(3) Motion Estimation from Low-Texture Visuotactile Images for In-Gripper Tracking and Compensation
Zhongyuan Liao, Junzhe Wang, Qingyang Liu, Zhenmin Huang, Jun Ma, Yi Cai, Fei Meng, Haobo Liang, Michael Yu Wang
2605.17929v2
TacSE3: Equivariant SE(3) Motion Estimation from Low-Texture Visuotactile Images for In-Gripper Tracking and Compensation
Zhongyuan Liao, Junzhe Wang, Qingyang Liu, Zhenmin Huang, Jun Ma, Yi Cai, Fei Meng, Haobo Liang, Michael Yu Wang
2605.17929v2
arXiv:2605.17929v2
•updated
•
2026-05-18
Robotic in-hand manipulation requires reliable object-motion tracking under frequent visual occlusion, yet low-texture visuotactile images provide few stable correspondences for conventional image- or geometry-matching methods. This paper presents TacSE3, a tactile motion-estimation pipeline that converts low-texture visuotactile observations into a decoupled three-dimensional force field and estimates incremental rigid-body motion on SE(3). The method derives planar translation from contact-centroid motion and estimates rotation primarily from shear-related tactile responses, yielding a physically interpretable signal for in-gripper tracking and compensation. Experiments with paired DM-Tac fingertip sensors show that dual-sensor sensing reduces translation-rotation ambiguity, supports rotation tracking across axes and object geometries, and provides a lightweight compensation signal that improves disturbance tolerance in downstream manipulation tasks without retraining the base policy.
DSSE: a drone swarm search environment
Manuel Castanares, Luis F. S. Carrete, Enrico F. Damiani, Leonardo D. M. de Abreu, José Fernando B. Brancalion, Fabrício J. Barth
2307.06240v2
DSSE: a drone swarm search environment
Manuel Castanares, Luis F. S. Carrete, Enrico F. Damiani, Leonardo D. M. de Abreu, José Fernando B. Brancalion, Fabrício J. Barth
2307.06240v2
arXiv:2307.06240v2
•updated
•
2023-07-12
The Drone Swarm Search project is an environment, based on \textsc{PettingZoo}, that is to be used in conjunction with multi-agent (or single-agent) reinforcement learning algorithms. It is an environment in which the agents (drones), have to find the targets (shipwrecked people). The agents do not know the position of the target and do not receive rewards related to their own distance to the target(s). However, the agents receive the probabilities of the target(s) being in a certain cell of the map. The aim of this project is to aid in the study of reinforcement learning algorithms that require dynamic probabilities as inputs. A peer-reviewed paper describing version 2 of this software has been published in JOSS: https://doi.org/10.21105/joss.06746.
Comment: 7 pages
Turning Video Models into Generalist Robot Policies
Sizhe Lester Li, Evan Kim, Xingjian Bai, Tong Zhao, Tao Pang, Max Simchowitz, Vincent Sitzmann
2605.27817v1
Turning Video Models into Generalist Robot Policies
Sizhe Lester Li, Evan Kim, Xingjian Bai, Tong Zhao, Tao Pang, Max Simchowitz, Vincent Sitzmann
2605.27817v1
arXiv:2605.27817v1
•
2026-05-27
Video generative models have emerged as a promising robotics backbone, capable of generating videos that depict the completion of complex tasks across embodiments and environments. Recent work proposes robot foundation models that jointly predict future observations and actions by finetuning video models with action-labeled data. In this paper, we test the limits of an alternative approach: leave the video planner as-is while training an embodiment-specific inverse dynamics model (IDM). This decoupling offers several natural benefits: the video planner remains embodiment-agnostic, different video models can be interchanged easily without re-training the IDM, and the IDM can be independently trained with readily available self-play data. We present a closed-loop, video-to-action policy that combines an action-free video world model with a carefully-designed IDM based on the robot embodiment Jacobian. We demonstrate that our IDM design is both data-efficient and scalable to high-dimensional action spaces. Our policy, which we coin the Video-to-Embodied Robot Action Model (VERA), achieves strong performance across simulated and real-world benchmarks, including zero-shot Panda arm manipulation and 16-DoF Allegro-hand dexterous cube re-orientation. The same video planner can be used across multiple embodiments by pairing it with different embodiment-specific IDMs. Our results show that decoupled video planning plus faithful video-to-action translation is a viable alternative route towards zero-shot, cross-embodiment, and generalizable robot control. More results are available on our project website: https://vera.csail.mit.edu.
Comment: project page: https://vera.csail.mit.edu
Imitating and Finetuning Model Predictive Control for Robust and Symmetric Quadrupedal Locomotion
Donghoon Youm, Hyunyoung Jung, Hyeongjun Kim, Jemin Hwangbo, Hae-Won Park, Sehoon Ha
2311.02304v3
Imitating and Finetuning Model Predictive Control for Robust and Symmetric Quadrupedal Locomotion
Donghoon Youm, Hyunyoung Jung, Hyeongjun Kim, Jemin Hwangbo, Hae-Won Park, Sehoon Ha
2311.02304v3
arXiv:2311.02304v3
•updated
•
2023-11-04
Control of legged robots is a challenging problem that has been investigated by different approaches, such as model-based control and learning algorithms. This work proposes a novel Imitating and Finetuning Model Predictive Control (IFM) framework to take the strengths of both approaches. Our framework first develops a conventional model predictive controller (MPC) using Differential Dynamic Programming and Raibert heuristic, which serves as an expert policy. Then we train a clone of the MPC using imitation learning to make the controller learnable. Finally, we leverage deep reinforcement learning with limited exploration for further finetuning the policy on more challenging terrains. By conducting comprehensive simulation and hardware experiments, we demonstrate that the proposed IFM framework can significantly improve the performance of the given MPC controller on rough, slippery, and conveyor terrains that require careful coordination of footsteps. We also showcase that IFM can efficiently produce more symmetric, periodic, and energy-efficient gaits compared to Vanilla RL with a minimal burden of reward shaping.
PRISM-SLAM: Probabilistic Ray-Grounded Inference for Scale-aware Metric SLAM
Eunsoo Im, Gyeonggwan Lee, Junghun Suh
2605.19257v3
PRISM-SLAM: Probabilistic Ray-Grounded Inference for Scale-aware Metric SLAM
Eunsoo Im, Gyeonggwan Lee, Junghun Suh
2605.19257v3
arXiv:2605.19257v3
•updated
•
2026-05-19
Monocular SLAM historically suffers from scale ambiguity and tracking failure in dynamic environments. While recent vision foundation models (VFMs) provide remarkable zero-shot depth priors, naively integrating these deterministic predictions ignores predictive uncertainty and frame-to-frame scale inconsistencies. We propose PRISM-SLAM, a real-time framework that rigorously integrates VFM priors into a structured Bayesian factor graph to achieve scale-aware, metric-consistent localization and mapping. Specifically, we introduce a Plücker Ray-Distance Factor to anchor monocular observations in absolute space within a globally consistent metric coordinate system, mathematically resolving scale drift by making the metric scale Fisher-identifiable. To handle environmental dynamics, we derive an epistemic uncertainty proxy from temporal depth consistency and formulate a Dynamic Scene Uncertainty Gating (DSUG) mechanism. This soft-gating approach probabilistically down-weights dynamic distractors without incurring the heavy computational overhead associated with traditional semantic segmentation masks. By employing a multi-process architecture that asynchronously processes VFM inference and geometric tracking, PRISM-SLAM provides verified metric output at 30 FPS using solely RGB input, bridging the gap between foundation models and real-world robotic applications. Evaluated on the TUM RGB-D and 7-Scenes benchmarks, PRISM-SLAM achieves a metric $SE(3)$ Absolute Trajectory Error (ATE) nearly identical to its oracle-aligned $Sim(3)$ error. This demonstrates that our system can produce deployment-ready metric trajectories by delivering robust metric SLAM solutions without any post-hoc scale correction. Project page: https://prismslam-cmd.github.io/prismslam_pr/
Video World Models
20
默认显示 5 篇
Nano World Models: A Minimalist Implementation of Future Video Prediction
Siqiao Huang, Partha Kaushik, Michael Chen, Hengkai Pan, Kaiwen Geng, Omar Chehab, Fernando Moreno-Pino, Max Simchowitz
2605.23993v2
Nano World Models: A Minimalist Implementation of Future Video Prediction
Siqiao Huang, Partha Kaushik, Michael Chen, Hengkai Pan, Kaiwen Geng, Omar Chehab, Fernando Moreno-Pino, Max Simchowitz
2605.23993v2
arXiv:2605.23993v2
•updated
•
2026-05-17
World models have become a central paradigm for learning predictive simulators that support generation, planning, and decision-making. Yet, despite rapid progress in industry-scale interactive video generation, the broader research community still lacks compact, reproducible, and easily extensible implementations for studying the design choices underlying modern world models. We introduce Nano World Models, a minimalist codebase for future video prediction centered around diffusion forcing. Nano World Models provides a unified interface for generative objectives, model scales, action-conditioning mechanisms, latent observation spaces, datasets, evaluation protocols, and long-horizon rollout procedures. This design enables controlled studies of world-modeling components that are often entangled across separate implementations. Through experiments across simple control environments, game simulation, and real-robot data, we examine how prediction parameterization, architecture scale, action injection, sampling budget, and domain complexity affect video prediction quality and autoregressive rollout behavior. By releasing code, configurations, evaluation scripts, and pretrained checkpoints, Nano World Models aims to provide a compact yet extensible experimental substrate for open, reproducible, and scientific world-model research.
Comment: Project page: https://simchowitzlabpublic.github.io/nano-world-model/
Gaga: Group Any Gaussians via 3D-aware Memory Bank
Weijie Lyu, Xueting Li, Abhijit Kundu, Yi-Hsuan Tsai, Ming-Hsuan Yang
2404.07977v4
Gaga: Group Any Gaussians via 3D-aware Memory Bank
Weijie Lyu, Xueting Li, Abhijit Kundu, Yi-Hsuan Tsai, Ming-Hsuan Yang
2404.07977v4
arXiv:2404.07977v4
•updated
•
2024-04-11
We introduce Gaga, a framework that reconstructs and segments open-world 3D scenes by leveraging inconsistent 2D masks predicted by zero-shot class-agnostic segmentation models. Contrasted to prior 3D scene segmentation approaches that rely on video object tracking or contrastive learning methods, Gaga utilizes spatial information and effectively associates object masks across diverse camera poses through a novel 3D-aware memory bank. By eliminating the assumption of continuous view changes in training images, Gaga demonstrates robustness to variations in camera poses, particularly beneficial for sparsely sampled images, ensuring precise mask label consistency. Furthermore, Gaga accommodates 2D segmentation masks from diverse sources and demonstrates robust performance with different open-world zero-shot class-agnostic segmentation models, significantly enhancing its versatility. Extensive qualitative and quantitative evaluations demonstrate that Gaga performs favorably against state-of-the-art methods, emphasizing its potential for real-world applications such as 3D scene understanding and manipulation.
Comment: TMLR Camera-Ready Version. Project Page: https://weijielyu.github.io/Gaga
Gamma-World: Generative Multi-Agent World Modeling Beyond Two Players
Fangfu Liu, Kai He, Tianchang Shen, Tianshi Cao, Sanja Fidler, Yueqi Duan, Jun Gao, Igor Gilitschenski, Zian Wang, Xuanchi Ren
2605.28816v1
Gamma-World: Generative Multi-Agent World Modeling Beyond Two Players
Fangfu Liu, Kai He, Tianchang Shen, Tianshi Cao, Sanja Fidler, Yueqi Duan, Jun Gao, Igor Gilitschenski, Zian Wang, Xuanchi Ren
2605.28816v1
arXiv:2605.28816v1
•
2026-05-27
World models for interactive video generation have largely focused on single-agent settings, where future observations are generated from a single control signal. However, many generated environments require multi-agent interaction: multiple players, robots, or embodied agents act simultaneously within a shared space. Scaling world models to such settings requires a principled multi-agent design: agents should remain independently controllable, permutation-symmetric, and support efficient inference while maintaining consistency across time and perspectives. In this paper, we present our generative multi-agent world model for interactive simulation. It introduces Simplex Rotary Agent Encoding, a parameter-free extension of 3D RoPE that represents agents as vertices of a regular simplex in rotary angle space. This gives each agent a distinct phase while making all agents permutation-equivalent, enabling scalable agent identity without learned per-slot identities or a fixed agent ordering. To avoid dense all-to-all attention across agents, we further propose Sparse Hub Attention, where learnable hub tokens mediate token interaction across agents, reducing cross-agent attention cost from quadratic to linear in the number of agents. For real-time rollout, we distill a full-context diffusion teacher into a causal student that generates temporal blocks sequentially with KV caching, enabling action-responsive generation at 24 FPS. Experiments in multiplayer virtual environments show that our model improves video fidelity, action controllability, and inter-agent consistency over slot-based and dense-attention baselines, while generalizing from two to four players without additional training.
Comment: Project Page: https://research.nvidia.com/labs/sil/projects/gamma-world
DriveWAM: Video Generative Priors Enable Scalable World-Action Modeling for Autonomous Driving
Chen Shi, Jinrui Xu, Shaoshuai Shi, Kehua Sheng, Bo Zhang, Li Jiang
2605.28544v1
DriveWAM: Video Generative Priors Enable Scalable World-Action Modeling for Autonomous Driving
Chen Shi, Jinrui Xu, Shaoshuai Shi, Kehua Sheng, Bo Zhang, Li Jiang
2605.28544v1
arXiv:2605.28544v1
•
2026-05-27
Pretrained foundation models have become an important basis for end-to-end autonomous driving. In contrast to vision-language models pretrained primarily on static image-text pairs, video generative models capture temporal dynamics and motion priors that are naturally suited for driving. We present DriveWAM, a driving world-action model that adapts a pretrained video diffusion transformer into an autoregressive video-action policy. DriveWAM organizes video and action streams into a unified temporal token sequence and trains them under a joint flow-matching objective, preserving the pretrained video-generation architecture while adapting its large-scale video priors to action generation. To incorporate high-level scene understanding, we introduce scene-evolving driving guidance, where a frozen VLM produces chunk-specific semantic intent to guide video-action generation. To keep long-horizon rollout bounded, we further introduce selective KV memory, which maintains bounded modality-aware video and action memory pools through relevance-redundancy cache selection at inference time. Experiments on NAVSIM and the PhysicalAI-Autonomous-Vehicles benchmark show that DriveWAM achieves strong planning performance, and a data-scaling study from 4k to 100k driving clips further confirms the scaling potential of world-action modeling for end-to-end autonomous driving.
Physics from Video: Identifiability of Time-Invariant Second-Order ODEs under Minimal Trajectory Conditions
Yuanyuan Wang, Wenjie Wang, Kun Zhang, Mingming Gong
2606.00115v1
Physics from Video: Identifiability of Time-Invariant Second-Order ODEs under Minimal Trajectory Conditions
Yuanyuan Wang, Wenjie Wang, Kun Zhang, Mingming Gong
2606.00115v1
arXiv:2606.00115v1
•
2026-05-27
Bridging the gap between visual realism and physical understanding is a core challenge for video-based world models. We study the structural identifiability of continuous-time physical laws from raw pixels, focusing on whether an encoder-only pipeline can uniquely recover the parameters of second-order linear ODEs. We prove that a level-set slope-coverage condition ensures the learned latent space is locally affine to the true physical state, enabling exact parameter recovery. Our theory provides the first characterization of minimal data requirements across damping regimes, establishing that underdamped systems are identifiable from a single video clip, whereas other regimes require three diverse trajectories. We further introduce a variance-floor regularizer to stabilize the decoder-free objective and prevent latent collapse. Validated on synthetic and real-world data, our approach demonstrates that interpretable physical constants can be reliably estimated from video without the need for compute-intensive pixel reconstruction, ensuring both physical correctness and transparency. Code is available at https://github.com/wenjiewang3/PhysicsFromVideo.
Comment: Accepted at ICML 2026
Xiaomi Auto World Model: A Joint World Model Integrating Reconstruction and Generation for Autonomous Driving
Lijun Zhou, Hongcheng Luo, Zhenxin Zhu, Cheng Chi, Mingfei Tu, Kaixin Xiong, Lei Gong, Zhanqian Wu, Zehan Zhang, Fangzhen Li, Hao Li, Yingying Shen, Jiale He, Haohui Zhu, Shan Zhao, Kai Wang, Zhiwei Zhan, Yuechuan Pu, Kaiyuan Tan, Ruiling Yang, Xianqi Wang, Tianyi Yan, Jiawei Zhou, Lei Zhang, Jingyang Zhao, Xi Zhou, Chitian Sun, Chenming Wu, Jiong Deng, Hongwei Xie, Ming Lu, Kun Ma, Long Chen, Guang Chen, Hangjun Ye, Bing Wang, Haiyang Sun
2605.18137v5
Xiaomi Auto World Model: A Joint World Model Integrating Reconstruction and Generation for Autonomous Driving
Lijun Zhou, Hongcheng Luo, Zhenxin Zhu, Cheng Chi, Mingfei Tu, Kaixin Xiong, Lei Gong, Zhanqian Wu, Zehan Zhang, Fangzhen Li, Hao Li, Yingying Shen, Jiale He, Haohui Zhu, Shan Zhao, Kai Wang, Zhiwei Zhan, Yuechuan Pu, Kaiyuan Tan, Ruiling Yang, Xianqi Wang, Tianyi Yan, Jiawei Zhou, Lei Zhang, Jingyang Zhao, Xi Zhou, Chitian Sun, Chenming Wu, Jiong Deng, Hongwei Xie, Ming Lu, Kun Ma, Long Chen, Guang Chen, Hangjun Ye, Bing Wang, Haiyang Sun
2605.18137v5
arXiv:2605.18137v5
•updated
•
2026-05-18
This report presents a unified technical system addressing the two core capabilities of world models for autonomous driving: world representation and world generation. For world representation, we propose WorldRec, a feed-forward reconstruction architecture driven by sparse scene queries. WorldRec initializes structured queries in 3D space, leveraging them to aggregate cross-view, cross-temporal features, thereby naturally enforcing spatial consistency across frames and yielding compact yet high-fidelity 3D Gaussian scene representations. For world generation, we propose WorldGen, a two-stage training framework of bidirectional pretraining followed by causal fine-tuning through three progressive stages (Teacher Forcing, ODE distillation, and DMD), enabling high-quality online causal video generation in as few as 4 denoising steps. Building on both modules, we further introduce the JWM, which deeply integrates WorldRec and WorldGen to achieve synergistic gains in generation stability, cross-frame consistency, and visual fidelity, providing a solid foundation for closed-loop simulation, data synthesis, and end-to-end training in autonomous driving.
Every9D-21M: Large-Scale Real-World 9D Canonicalization of Everyday Objects
Leonhard Sommer, Emil Akopyan, Adam Kortylewski
2605.28270v1
Every9D-21M: Large-Scale Real-World 9D Canonicalization of Everyday Objects
Leonhard Sommer, Emil Akopyan, Adam Kortylewski
2605.28270v1
arXiv:2605.28270v1
•
2026-05-27
Estimating the 9D pose of everyday objects from a single real-world image remains challenging. This is largely due to the lack of large-scale supervision. Most existing datasets either rely heavily on synthetic renderings or provide limited coverage of real-world objects: the largest real-world 9D pose dataset to date contains only 17K annotated objects across 9 categories. We address this gap with Every9D-21M, a dataset of 9D pose annotations for 21.8M real-world images from 109K object- centric videos spanning 700 everyday object categories - two orders of magnitude larger than prior real-world 9D pose benchmarks in both image and category count. To achieve this scale, we leverage object-centric videos by reconstructing object- level point clouds via multi-view geometry and aligning similar instances into a shared canonical coordinate frame. Canonical poses are manually annotated for only a small set of reference objects (fewer than 0.01% of all images) and propagated to the remaining instances via cross-instance alignment. All propagated canonical poses are then verified from multiple viewpoints. We further introduce cross-category orientation rules that induce category-level symmetries, enabling symmetry-aware evaluation. Beyond establishing dedicated training and evaluation splits as a benchmark for 9D pose foundation models, we show that training on Every9D-21M improves performance on ImageNet3D and PASCAL3D+, and generalizes to HANDAL substantially better than training on ImageNet3D. Data and code are available at https://github.com/GenIntel/Every9D.
Proprio: Latent Self-Scoring and Inference-Time Refinement for Physically Plausible Video Generation
Mariam Hassan, Kaouther Messaoud, Wuyang Li, Alexandre Alahi
2605.28230v1
Proprio: Latent Self-Scoring and Inference-Time Refinement for Physically Plausible Video Generation
Mariam Hassan, Kaouther Messaoud, Wuyang Li, Alexandre Alahi
2605.28230v1
arXiv:2605.28230v1
•
2026-05-27
Modern video generative models produce visually impressive results, yet frequently violate basic physical principles. We propose Proprio, a training-free framework that enables a frozen video generator to assess and improve the physical plausibility of its own outputs. Inspired by proprioception, the biological sense of one's own movement, Proprio treats the model's flow residual under controlled latent perturbations as a self-scoring signal. Samples that are better explained by the generator's learned dynamics induce smaller and more stable residuals. We aggregate this signal across timesteps and perturbations, focus it on motion-relevant regions with a dynamic spatiotemporal mask, and use it for best-of-N search, gradient-based self-refinement, or both. Across text-to-video and image-to-video benchmarks, Proprio consistently improves physical plausibility, outperforming VLM-based scoring, and external world-model baselines in several settings. With TurboWan2.2, Proprio improves Physics-IQ from 32.2 to 37.5 (+16.5%) and VideoPhy2-hard physical commonsense from 45.6 to 55.0 (+20.6%). Human evaluation further shows that raters prefer Proprio-selected or refined videos for physical plausibility in roughly two-thirds of comparisons. These results suggest that frozen video generators contain actionable internal signals for evaluating and improving the physical plausibility of their own outputs.
Which Pretraining Paradigm Better Serves Spatial Intelligence? An Empirical Comparison of Vision-Language and Video Generation Models
Haozhan Shen, Tiancheng Zhao, Kangjia Zhao, Jianwei Yin
2605.28132v1
Which Pretraining Paradigm Better Serves Spatial Intelligence? An Empirical Comparison of Vision-Language and Video Generation Models
Haozhan Shen, Tiancheng Zhao, Kangjia Zhao, Jianwei Yin
2605.28132v1
arXiv:2605.28132v1
•
2026-05-27
Spatial intelligence requires visual representations that capture both semantic objects and geometric structure in the physical world. To support this, two major pre-training schemes are now widely used as foundation backbones: Vision-Language Models (VLMs), which use language supervision to align visual observations with semantic concepts, and Video Generation Models (VGMs), which learn from temporally evolving visual worlds. However, it still remains unclear which pre-training scheme provides a better representation substrate for spatial intelligence. In this paper, we present the first systematic frozen-feature probing study of VLMs and VGMs across three representative axes of spatial intelligence: semantic tagging, instance grouping, and 3D geometry prediction. Using the lightweight probe, our framework enables a controlled comparison of what information is already encoded in frozen representations from two model families. Experimental results reveal a clear complementarity: VLMs are stronger at semantic tagging and instance grouping, while VGMs provide more accessible signals for dense geometry and camera motion. Moreover, a naive fusion of the two already yields a representation that excels at both geometry and semantics, suggesting a promising direction for building stronger spatial-intelligence backbones by effectively integrating features from both model families. Our code is available at \href{https://github.com/om-ai-lab/Probing-VLM-VGM}{https://github.com/om-ai-lab/Probing-VLM-VGM}.
Comment: Code is here: \href{https://github.com/om-ai-lab/Probing-VLM-VGM}{https://github.com/om-ai-lab/Probing-VLM-VGM}
Segment to Focus: Guiding Latent Action Models in the Presence of Distractors
Marcus Fechner, Hamza Adnan, Constantin C. Lüth, Matthew T. Jackson, Alexey Zakharov, J. Marius Zöllner
2602.02259v2
Segment to Focus: Guiding Latent Action Models in the Presence of Distractors
Marcus Fechner, Hamza Adnan, Constantin C. Lüth, Matthew T. Jackson, Alexey Zakharov, J. Marius Zöllner
2602.02259v2
arXiv:2602.02259v2
•updated
•
2026-02-02
Latent action models (LAMs) offer a promising path to pre-training embodied agents on large amounts of action-free video. They infer latent actions between consecutive observations that can later be decoded to ground-truth actions using a small number of labels. However, recent work has shown that this recipe fails in the presence of action-correlated visual distractors common in real-world video, such as dynamic backgrounds, camera shake, or other moving objects. In these scenarios, the standard reconstruction objective drives latent actions to encode exogenous motion instead of agent-controlled dynamics, resulting in policies that underperform when fine-tuned. We observe, however, that endogenous and exogenous factors are typically spatially separated in pixel space: control-relevant change is concentrated on the agent, while distractor motion occurs elsewhere. We exploit this observation by restricting the reconstruction objective to agent pixels, forcing latent actions to explain agent-controlled dynamics rather than exogenous ones. We call this method MaskLAM; it obtains the agent mask zero-shot from off-the-shelf segmentation foundation models (e.g., SAM) and requires no architectural changes, auxiliary losses, or action labels during pre-training. Across two continuous-control benchmarks (Distracting Control Suite, Distracting Meta-World), MaskLAM reduces normalized linear-probe MSE by up to $3.51\times$ and improves normalized return by up to $4.97\times$ over LAPO, while narrowing the gap to LAOM-Labels, which relies on ground-truth action supervision.
World Models for Robotic Manipulation: A Survey
Fangyuan Wang, Ziyuan Wang, Guorui Pei, Mengshi Zhang, Canxi Liang, Jun Hu, Zhongxuan Li, Jinsong Wu, Ning Han, Zeqing Zhang, Jiaming Qi, Hongmin Wu, Shiyao Zhang, Pai Zheng, Jia Pan, David Navarro-Alarcon, Sichao Liu, Peng Zhou
2606.00113v1
World Models for Robotic Manipulation: A Survey
Fangyuan Wang, Ziyuan Wang, Guorui Pei, Mengshi Zhang, Canxi Liang, Jun Hu, Zhongxuan Li, Jinsong Wu, Ning Han, Zeqing Zhang, Jiaming Qi, Hongmin Wu, Shiyao Zhang, Pai Zheng, Jia Pan, David Navarro-Alarcon, Sichao Liu, Peng Zhou
2606.00113v1
arXiv:2606.00113v1
•
2026-05-27
Robotic manipulation depends on the ability to anticipate how actions reshape objects, contacts, and scene geometry before execution. Learned world models provide this capability by predicting task-relevant future evolution under robot intervention, yet the term now spans latent dynamics models, action-conditioned video generators, three- and four-dimensional scene predictors, physics-informed simulators, and predictive modules inside vision-language-action systems. This breadth has fragmented the literature and obscured the design choices that matter for manipulation. We survey world models for robotic manipulation through three questions: what future representation is predicted, how prediction is connected to action, and when prediction is used in the robot-learning pipeline. We operationally define a world model as an action-conditioned predictive system and distinguish it from perception modules, inverse models, policies, rewards, and value functions. We then organize existing work into five representation families, develop a functional taxonomy that separates integrated prediction-action models from explicit predictive planners, and characterize infrastructure roles including synthetic experience generation, candidate filtering, search-based evaluation, learned environments, and outcome verification. We further map these roles across pretraining, post-training, and inference adaptation, review 34 manipulation datasets, and synthesize evaluation protocols for predictive fidelity, task performance, and simulator reliability. This survey shows that world models are evolving from task-specific dynamics predictors into predictive infrastructure for robot learning, while exposing open challenges in contact modeling, hallucination control, action alignment, and benchmarking under closed-loop use.
SANTS: A State-Adaptive Scheduler for World Action Models
Yirui Sun, Guangyu Zhuge, Keliang Liu, Jie Gu, Xinyu Bing, Zhongxue Gan, Chunxu Tian
2605.27947v1
SANTS: A State-Adaptive Scheduler for World Action Models
Yirui Sun, Guangyu Zhuge, Keliang Liu, Jie Gu, Xinyu Bing, Zhongxue Gan, Chunxu Tian
2605.27947v1
arXiv:2605.27947v1
•
2026-05-27
World Action Models (WAMs) improve robot manipulation by using video-based future representations to condition action generation. In pixel-space WAMs, however, the best action condition is not necessarily the fully denoised video. Controlled denoising-depth scans show that video refinement can reduce action error up to a state-dependent point, after which the gain may saturate or even reverse when late predictions become less action-relevant or physically unreliable. This suggests that action generation should use a state-dependent point along the video noise trajectory rather than a fixed terminal denoising depth. We introduce State-Adaptive Noise Trajectory Scheduler (SANTS), a lightweight scheduler for video-to-action diffusion policies. At each video decision point, SANTS reads the current video-state representation and noise level, then jointly predicts a cumulative stopping hazard and a relative noise-progression ratio. SANTS is post-trained with a path-level reward computed after the frozen action branch generates the final action chunk, so the scheduler is optimized for downstream action quality rather than intermediate video fidelity, while redundant video-state updates are explicitly penalized. Experiments show that SANTS reaches \(94.4\%\) overall success on RoboTwin 2.0 and \(73.1\%\) average success across seven real-robot tasks, while reducing latency by \(81.7\%\) and \(79.0\%\) relative to full video denoising, respectively. These results indicate that adaptive selection along the video noise trajectory can preserve the control benefits of WAM-style future reasoning while removing much of its redundant inference cost.
Comment: 17 pages, 5 figures, 8 tables. Project page: https://advanced-robotics-lab.github.io/SANTS/
Rethinking Video-Language Model from the Language Input Perspective
Xiang Fang, Wanlong Fang, Changshuo Wang, Xiaoye Qu, Daizong Liu
2605.27920v1
Rethinking Video-Language Model from the Language Input Perspective
Xiang Fang, Wanlong Fang, Changshuo Wang, Xiaoye Qu, Daizong Liu
2605.27920v1
arXiv:2605.27920v1
•
2026-05-27
Driven by the wave of large language models, Video-Language Models (VLMs) have become a significant yet challenging technology to bridge the gap between videos and texts. Although previous VLM works have made significant progress, almost all of them implicitly assume that all the texts are predefined by the specific template. In real-world applications, such a strict assumption is impossible to satisfy since 1) predefining all the texts is extremely time-consuming and labor-intensive. 2) these predefined text inputs are too restrictive and user-unfriendly, limiting their applications. It is observed that given a video input, texts with similar semantics but different templates lead to various performances. To this end, in this paper, we propose a novel plug-and-play framework for various VLM-based methods to fully bridge videos and texts. Specifically, we first generate positive and negative texts from the original ones to target specific text components. Then, we propose an attribute-based text reasoning strategy to mine fine-grained textual semantics of generated texts. Finally, we utilize videos as guidance to conduct cross-modal bridging by designing a self-weighted loss. Extensive experiments show that the proposed method can serve as the plug-and-play module to effectively improve the performance of state-of-the-art VLMs.
Comment: Published in AAAI 2026
OphIn-500K: Curating Web-Scale Visual Instructions for Scaling Ophthalmic Multimodal Large Language Models
Xuanzhao Dong, Wenhui Zhu, Xiwen Chen, Hao Wang, Xin Li, Yujian Xiong, Jiajun Cheng, Jingjing Wang, Xiaobing Yu, Haiyu Wu, Shao Tang, Zhipeng Wang, Langechuan Liu, Shan Lin, Oana Dumitrascu, Yalin Wang
2605.27916v1
OphIn-500K: Curating Web-Scale Visual Instructions for Scaling Ophthalmic Multimodal Large Language Models
Xuanzhao Dong, Wenhui Zhu, Xiwen Chen, Hao Wang, Xin Li, Yujian Xiong, Jiajun Cheng, Jingjing Wang, Xiaobing Yu, Haiyu Wu, Shao Tang, Zhipeng Wang, Langechuan Liu, Shan Lin, Oana Dumitrascu, Yalin Wang
2605.27916v1
arXiv:2605.27916v1
•
2026-05-27
The advancement of general medical Multimodal Large Language Models (MLLMs) has shown great potential for building conversational assistants to support clinical diagnosis. However, their adaptation to highly specialized domains such as ophthalmology remains underexplored, primarily due to the scarcity of large-scale, domain-specific instruction-tuning data. Existing ophthalmic datasets for conversational agents are often limited in scale and largely rely on images from established public benchmarks, limiting the scalability of ophthalmic MLLMs and their ability to capture real-world clinical complexity. To address this gap, we propose $\textbf{OphIn-Engine}$, an ophthalmology-specific instruction data curation pipeline that constructs high-quality instruction data from open-access ophthalmology web-scale videos. The pipeline integrates multimodal transcription for extracting image-transcript pairs, visual cue separation and scoring for identifying clinically relevant visual descriptions, and instruction synthesis with quality control for generating accurate and diverse clinical dialogues. Using this engine, we introduce $\textbf{OphIn-500K}$, a large-scale multimodal ophthalmology instruction-tuning dataset containing over 500,000 instruction instances and more than 151,000 unique images from over 29,000 video clips, formatted as visual question answering (VQA), multi-turn conversational interactions, and chain-of-thought (CoT) reasoning. Built upon this dataset, we further develop $\textbf{OphIn-VL}$, an ophthalmology-specific MLLM with advanced visual understanding and conversational capabilities. Comprehensive experiments and case studies demonstrate that OphIn-VL achieves superior performance compared with state-of-the-art general medical and domain-specific MLLMs.
Towards Unified Vision-Language Models with Incomplete Multi-Modal Inputs
Xiang Fang, Wanlong Fang, Changshuo Wang, Keke Tang, Daizong Liu, Siyi Wang, Wei Ji
2605.27894v1
Towards Unified Vision-Language Models with Incomplete Multi-Modal Inputs
Xiang Fang, Wanlong Fang, Changshuo Wang, Keke Tang, Daizong Liu, Siyi Wang, Wei Ji
2605.27894v1
arXiv:2605.27894v1
•
2026-05-27
Video-Language Models (VLMs) have demonstrated impressive multi-modal reasoning capabilities across diverse computer vision applications. However, these VLMs are task-specific and assume that both video and language inputs are complete. However, real-world VLM applications might face challenges due to deactivated sensors (e.g., cameras are unavailable due to data privacy), yielding modality-incomplete data and leading to inconsistency between training and testing data. While straightforward incomplete input can boast training generalization-ability and lead to training failure, its potential risks to VLMs regarding safety and trustworthiness have been largely neglected. To this end, we make the first attempt to propose a unified incomplete video-language model to process the incomplete multi-modal inputs. Extensive experimental results show that our method can serve as a plug-and-play module for previous works to improve their performance in various multi-modal tasks.
Comment: Published in AAAI 2026
Fine-Tuned LLM as a Complementary Predictor Improving Ads System
Hui Yang, Daiwei He, Kevin Jiang, Taejin Park, Kungang Li, Jiajun Luo, Yuying Chen, Xinyi Zhang, Sihan Wang, Haoyu He, Yu Liu, Lakshmi Manoharan, David Xue, Shubham Barhate, Runze Su, Duna Zhan, Ling Leng, Siping Ji, Jinfeng Zhuang, Alice Wu, Leo Lu, Han Sun, Zhifang Liu
2605.27856v1
Fine-Tuned LLM as a Complementary Predictor Improving Ads System
Hui Yang, Daiwei He, Kevin Jiang, Taejin Park, Kungang Li, Jiajun Luo, Yuying Chen, Xinyi Zhang, Sihan Wang, Haoyu He, Yu Liu, Lakshmi Manoharan, David Xue, Shubham Barhate, Runze Su, Duna Zhan, Ling Leng, Siping Ji, Jinfeng Zhuang, Alice Wu, Leo Lu, Han Sun, Zhifang Liu
2605.27856v1
arXiv:2605.27856v1
•
2026-05-27
Recommendation systems power engagement and monetization across feeds, ads, and short-video platforms, but translating the latest advances in Large Language Models into Recommendation Systems (RecSys) gains remains rare, particularly in advertising and production-scale real-world industry setups. Prior real-world LLM successes typically fall into three buckets: (a) generative retrieval that directly predicts the next items for candidate generation, (b) late-stage re-ranking that uses LLMs, and (c) auxiliary signal enrichment with LLMs. We introduce a complementary paradigm for ads: a fine-tuned open-source LLM used not as a ranker, but as an ads-specific ancillary predictor, forecasting likely advertisers from user profiles and histories. This LLM-driven advertiser prediction augments conventional candidate generation and provides informative priors to downstream ranking. Developed in a large-scale production advertising system, our approach produces substantial offline improvements and measurable online business impact, demonstrating that LLM world knowledge and predictive capacity can be efficiently harnessed. Beyond validating LLMs for ads applications, our results show that targeted ancillary predictions can unlock end-to-end gains across both retrieval and late-stage ranking, offering a practical path to LLM-enhanced recommendation at scale.
SONIC-O1: A Real-World Benchmark for Evaluating Multimodal Large Language Models on Audio-Video Understanding
Ahmed Y. Radwan, Christos Emmanouilidis, Hina Tabassum, Deval Pandya, Shaina Raza
2601.21666v2
SONIC-O1: A Real-World Benchmark for Evaluating Multimodal Large Language Models on Audio-Video Understanding
Ahmed Y. Radwan, Christos Emmanouilidis, Hina Tabassum, Deval Pandya, Shaina Raza
2601.21666v2
arXiv:2601.21666v2
•updated
•
2026-01-29
Multimodal Large Language Models (MLLMs) are a major focus of recent AI research. However, most prior work focuses on static image understanding, while their ability to process sequential audio-video data remains underexplored. This gap highlights the need for a high-quality benchmark to systematically evaluate MLLM performance in a real-world setting. We introduce SONIC-O1, a comprehensive, fully human-verified benchmark of 60 hours (231 clips) spanning 13 real-world conversational domains with 4,958 annotations and demographic metadata. SONIC-O1 evaluates three capabilities: open-ended summarization, multiple-choice question (MCQ) answering, and temporal localization with supporting rationales (reasoning). Across closed- and open-source models, we find that the MCQ accuracy shows the smallest gap between model families, but the best closed-source model outperforms the best open-source model by 22.6% on temporal localization. We further observe accuracy gaps of up to 21.4% on temporal localization across demographic groups, indicating persistent disparities in model behaviour. SONIC-O1 provides an open evaluation suite for temporally grounded and demographically robust multimodal understanding. SONIC-O1 is publicly available for research: Project page (https://vectorinstitute.github.io/sonic-o1/), Dataset (https://huggingface.co/datasets/vector-institute/sonic-o1), GitHub (https://github.com/vectorinstitute/sonic-o1), Leaderboard (https://huggingface.co/spaces/vector-institute/sonic-o1-leaderboard).
EgoBench: An Interactive Egocentric Multimodal Benchmark for Tool-Using Agents
Yunqi Liu, Tong Niu, Zitong Wang, Zhenlong Dai, Yuqi Qing, Weiqiang Wang, Jian Liu
2605.27820v1
EgoBench: An Interactive Egocentric Multimodal Benchmark for Tool-Using Agents
Yunqi Liu, Tong Niu, Zitong Wang, Zhenlong Dai, Yuqi Qing, Weiqiang Wang, Jian Liu
2605.27820v1
arXiv:2605.27820v1
•
2026-05-27
As AI agents increasingly operate in open, real-world environments, they require a deep synergy of multimodal perception, tool invocation with multi-hop reasoning, and dynamic interaction with users. However, existing benchmarks fail to jointly evaluate these capabilities due to challenges in designing strictly coupled multi-capability tasks, simulating natural and task-constrained user feedback, and ensuring objective evaluation of dynamic interaction. To bridge this gap, we introduce EgoBench, the first interactive multimodal benchmark for tool-using agents. EgoBench comprises 1,045 egocentric-video-grounded tasks covering four daily scenarios, along with a user-agent-tool interactive environment for evaluation. We implement a three-stage synergistic pipeline through which each task is designed to enforce the joint application of visual perception and tool-augmented multi-hop reasoning. We additionally develop a multi-agent simulated user within EgoBench to evaluate agents' interaction capabilities, which generates high-fidelity, task-aligned responses to agents. Furthermore, we establish a deterministic joint validation framework that guarantees objective assessment through process-based and result-based equivalence. Benchmarking eight SOTA video-MLLM agents on EgoBench reveals a severe performance ceiling: the best model achieves only 30.62% accuracy in the best-performing scenario, averaging 19.43% across all four scenarios. Finally, we conduct a multi-dimensional error analysis to disentangle failure modes, exposing capability bottlenecks for advancing future AI agents.
Comment: 68 pages, 6 figures
Turning Video Models into Generalist Robot Policies
Sizhe Lester Li, Evan Kim, Xingjian Bai, Tong Zhao, Tao Pang, Max Simchowitz, Vincent Sitzmann
2605.27817v1
Turning Video Models into Generalist Robot Policies
Sizhe Lester Li, Evan Kim, Xingjian Bai, Tong Zhao, Tao Pang, Max Simchowitz, Vincent Sitzmann
2605.27817v1
arXiv:2605.27817v1
•
2026-05-27
Video generative models have emerged as a promising robotics backbone, capable of generating videos that depict the completion of complex tasks across embodiments and environments. Recent work proposes robot foundation models that jointly predict future observations and actions by finetuning video models with action-labeled data. In this paper, we test the limits of an alternative approach: leave the video planner as-is while training an embodiment-specific inverse dynamics model (IDM). This decoupling offers several natural benefits: the video planner remains embodiment-agnostic, different video models can be interchanged easily without re-training the IDM, and the IDM can be independently trained with readily available self-play data. We present a closed-loop, video-to-action policy that combines an action-free video world model with a carefully-designed IDM based on the robot embodiment Jacobian. We demonstrate that our IDM design is both data-efficient and scalable to high-dimensional action spaces. Our policy, which we coin the Video-to-Embodied Robot Action Model (VERA), achieves strong performance across simulated and real-world benchmarks, including zero-shot Panda arm manipulation and 16-DoF Allegro-hand dexterous cube re-orientation. The same video planner can be used across multiple embodiments by pairing it with different embodiment-specific IDMs. Our results show that decoupled video planning plus faithful video-to-action translation is a viable alternative route towards zero-shot, cross-embodiment, and generalizable robot control. More results are available on our project website: https://vera.csail.mit.edu.
Comment: project page: https://vera.csail.mit.edu
Deepfake-Eval-2024: A Multi-Modal In-the-Wild Benchmark of Deepfakes Circulated in 2024
Nuria Alina Chandra, Hannah Lee, Ryan Murtfeldt, Lin Qiu, Arnab Karmakar, Emmanuel Tanumihardja, Kevin Farhat, Ben Caffee, Changyeon Lee, Jongwook Choi, Sejin Paik, Aerin Kim, Oren Etzioni
2503.02857v5
Deepfake-Eval-2024: A Multi-Modal In-the-Wild Benchmark of Deepfakes Circulated in 2024
Nuria Alina Chandra, Hannah Lee, Ryan Murtfeldt, Lin Qiu, Arnab Karmakar, Emmanuel Tanumihardja, Kevin Farhat, Ben Caffee, Changyeon Lee, Jongwook Choi, Sejin Paik, Aerin Kim, Oren Etzioni
2503.02857v5
arXiv:2503.02857v5
•updated
•
2025-03-04
In the age of increasingly realistic generative AI, robust deepfake detection is essential for mitigating fraud and disinformation. While many deepfake detectors report high accuracy on academic datasets, we show that these academic benchmarks are out of date and not representative of real-world deepfakes. We introduce Deepfake-Eval-2024, a new deepfake detection benchmark consisting of in-the-wild deepfakes collected from social media and deepfake detection platform users in 2024. Deepfake-Eval-2024 consists of 45 hours of videos, 56.5 hours of audio, and 1,975 images, encompassing the latest manipulation technologies. The benchmark contains diverse media content from 88 different websites in 52 different languages. We find that the performance of open-source state-of-the-art deepfake detection models drops precipitously when evaluated on Deepfake-Eval-2024, with AUC decreasing by 50% for video, 48% for audio, and 45% for image models compared to previous benchmarks. We also evaluate commercial deepfake detection models and models finetuned on Deepfake-Eval-2024, and find that they have superior performance to off-the-shelf open-source models, but do not yet reach the accuracy of deepfake forensic analysts. The dataset is available at https://github.com/nuriachandra/Deepfake-Eval-2024.
Foundation Models
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OmniVerifier-M1: Multimodal Meta-Verifier with Explicit Structured Recalibration
Xinchen Zhang, Bowei Liu, Jiale Liu, Chufan Shi, Yizhen Zhang, Junhong Liu, Youliang Zhang, Zhiheng Li, Yujiu Yang, Ling Yang
2605.28805v1
OmniVerifier-M1: Multimodal Meta-Verifier with Explicit Structured Recalibration
Xinchen Zhang, Bowei Liu, Jiale Liu, Chufan Shi, Yizhen Zhang, Junhong Liu, Youliang Zhang, Zhiheng Li, Yujiu Yang, Ling Yang
2605.28805v1
arXiv:2605.28805v1
•
2026-05-27
Visual outcomes are increasingly central to multimodal large language models, making reliable and fine-grained verification essential for scaling generalist foundation models. In this work, we investigate multimodal meta-verification, which leverages verifier-generated rationales rather than decision-only signals, and explore how to effectively incorporate meta-verification feedback into multimodal verifier training. We identify two key findings. First, symbolic verifier outputs (e.g., bounding boxes) outperform textual explanations as meta-verification rationales, enabling efficient rule-based reinforcement learning rewards while avoiding reliance on model-based rewards from auxiliary judge models. Second, decoupling reinforcement learning objectives for binary judgment and meta-verification substantially outperforms joint reward optimization, due to intrinsic differences in output structure and learning dynamics. Based on these insights, we train OmniVerifier-M1, a generalist visual verifier leveraging symbolic meta-verification and decoupled reinforcement learning. OmniVerifier-M1 provides robust verification and fine-grained error localization, and further enables M1-TTS, a verifier-driven agentic generation system achieving dynamic region-level self-correction. This approach paves the way for more reliable, interpretable, and fine-grained multimodal verification, supporting safer and more controllable foundation model deployment.
Comment: ICML 2026. Project: https://github.com/Cominclip/OmniVerifier
2026-05-26
81 篇
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Robotics
64
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Colosseum V2: Benchmarking Generalization for Vision Language Action Models
Jeremy Morgan, Prajwal Vijay, Hyeonho Oh, Jincen Song, Ashvin Arora, Alina Du, Gaurav Sukhatme, Jesse Thomason, Ishika Singh
2605.27759v1
Colosseum V2: Benchmarking Generalization for Vision Language Action Models
Jeremy Morgan, Prajwal Vijay, Hyeonho Oh, Jincen Song, Ashvin Arora, Alina Du, Gaurav Sukhatme, Jesse Thomason, Ishika Singh
2605.27759v1
arXiv:2605.27759v1
•
2026-05-26
Vision-Language-Action (VLA) models demonstrate promising generalization in robotic manipulation, driven by advances in large-scale vision and language pre-training. This progress can be misleading. Despite the zero-shot perception and language capabilities of VLAs, their overall task performance often degrades under distribution shifts, revealing gaps in how these systems translate high-level understanding into robust behavior. To systematically study this gap, we introduce Colosseum V2, a large-scale simulation benchmark for evaluating VLA generalization in robot learning across diverse conditions. The benchmark comprises 28 tasks spanning 13 task categories and two robot morphologies, covering a wide range of manipulation primitives and long-horizon behaviors. Built on the ManiSkill simulator, Colosseum V2 enables fast, GPU-parallelized evaluation and supports both in-domain and out-of-domain testing at scale. We evaluate state-of-the-art methods, including Action Chunking Transformers (ACT) and Pi0.5, and reveal limitations in both base performance and generalization. We demonstrate strong correlations between simulation and real-world metrics that support the ecological validity of the benchmark. By standardizing tasks, metrics, and evaluation protocols within a unified benchmark, Colosseum V2 enables reproducible and fair comparisons, reduced evaluation overhead, and accelerated progress toward general-purpose robot policies.
Inversely Learning Transferable Rewards via Abstracted States
Yikang Gui, Prashant Doshi
2501.01669v4
Inversely Learning Transferable Rewards via Abstracted States
Yikang Gui, Prashant Doshi
2501.01669v4
arXiv:2501.01669v4
•updated
•
2025-01-03
Inverse reinforcement learning (IRL) has progressed significantly toward accurately learning the underlying rewards in both discrete and continuous domains from behavior data. The next advance is to learn {\em intrinsic} preferences in ways that produce useful behavior in settings or tasks which are different but aligned with the observed ones. In the context of robotic applications, this helps integrate robots into processing lines involving new tasks (with shared intrinsic preferences) without programming from scratch. We introduce a method to inversely learn an abstract reward function from behavior trajectories in two or more differing instances of a domain. The abstract reward function is then used to learn task behavior in another separate instance of the domain. This step offers evidence of its transferability and validates its correctness. We evaluate the method on trajectories in tasks from multiple domains in OpenAI's Gym testbed and AssistiveGym and show that the learned abstract reward functions can successfully learn task behaviors in instances of the respective domains, which have not been seen previously.
Comment: Accepted at IJCAI 2026
HumanoidMimicGen: Data Generation for Loco-Manipulation via Whole-Body Planning
Kevin Lin, Ajay Mandlekar, Caelan Reed Garrett, Nikita Chernyadev, Yu Fang, Runyu Ding, Yuqi Xie, Justin Tran, Linxi Fan, Yuke Zhu
2605.27724v1
HumanoidMimicGen: Data Generation for Loco-Manipulation via Whole-Body Planning
Kevin Lin, Ajay Mandlekar, Caelan Reed Garrett, Nikita Chernyadev, Yu Fang, Runyu Ding, Yuqi Xie, Justin Tran, Linxi Fan, Yuke Zhu
2605.27724v1
arXiv:2605.27724v1
•
2026-05-26
Imitation learning is a promising approach for training humanoid robots to both walk and manipulate, but it requires a large number of demonstrations, which are time-intensive and difficult to collect via teleoperation. Existing data-generation algorithms can automatically synthesize demonstrations for manipulators, but they are ineffective on humanoids because their high-dimensional composite action spaces involve arms, legs, and torsos. We present HumanoidMimicGen, a method for generating humanoid legged loco-manipulation data. Our method adapts contact-rich whole-body skills from a handful of source demonstrations to new states, generalizing across changes in object pose. By interleaving these single- and dual-arm skills with whole-body locomotion and manipulation planning, the method generates stable, collision-free data across diverse scenes and layouts. To evaluate our approach, we introduce a new simulated loco-manipulation benchmark containing nine diverse tasks that test humanoid loco-manipulation capabilities. There, we demonstrate that HumanoidMimicGen automatically generates large datasets for imitation learning and enables a systematic study of how data generation and policy learning decisions impact model performance. We show that whole-body visuomotor policies co-trained with data generated by HumanoidMimicGen outperform those trained only on real-world data by 20%.
Comment: website: https://humanoidmimicgen.github.io/
AURA: Asymptotically Optimal Uncertainty-Robust Replanning Algorithm for Kinodynamic Systems
Seyedali Golestaneh, Zhuoyun Zhong, Donghyung Lee, Constantinos Chamzas
2605.27699v1
AURA: Asymptotically Optimal Uncertainty-Robust Replanning Algorithm for Kinodynamic Systems
Seyedali Golestaneh, Zhuoyun Zhong, Donghyung Lee, Constantinos Chamzas
2605.27699v1
arXiv:2605.27699v1
•
2026-05-26
Sampling-based motion planners offer a practical and scalable approach to kinodynamic motion planning, notably for high-dimensional, underactuated, or non-holonomic systems. However, these planners are typically used offline, requiring execution to begin only after the trajectory has been computed. In addition, the planned trajectory may not be accurately tracked in the presence of motion uncertainty, leading to deviations from the nominal solution. In this work, these limitations were addressed within a unified framework, \method, an asymptotically-optimal meta-planner framework that improves both path quality and tracking performance during execution. In addition to the main execution thread, this framework comprises a replanning method that continuously explores the state space and refines the trajectory during execution, and an optimization process that refines future control inputs to reduce tracking error. Together, these components enable \method to leverage asymptotically optimal planning online while improving execution accuracy under uncertainty. The proposed approach is evaluated in both simulation and real-world environments across multiple systems, demonstrating consistent improvements in trajectory quality, tracking accuracy, and overall performance compared with baseline methods.
Simulation-Informed Diffusion for Decentralized Multi-robot Motion Planning
Jinhao Liang, Sven Koenig, Ferdinando Fioretto
2605.27697v1
Simulation-Informed Diffusion for Decentralized Multi-robot Motion Planning
Jinhao Liang, Sven Koenig, Ferdinando Fioretto
2605.27697v1
arXiv:2605.27697v1
•
2026-05-26
Decentralized multi-robot motion planning requires each robot to generate collision-free trajectories from local observations, without global sensing or reliable communication. However, most existing planners, whether classical or learning-based, generate trajectories from a static snapshot of the local observation, which limits their ability to anticipate the future behavior of neighboring robots. This limitation is critical as the number of robots increases and the environment becomes more cluttered. To overcome this challenge, this paper introduces Simulation-Informed Diffusion (SID), a decentralized framework built on constraint-aware diffusion models (CADM). SID first uses CADM to simulate the future trajectories of neighboring robots from their currently observed states, and then uses the same CADM to plan each robot's own trajectory under safety constraints informed by these simulations. Crucially, the accurate simulation of neighbors enables a minimal communication scheme that triggers coordination only when necessary in highly congested scenarios. Experiments across diverse environments show that SID consistently outperforms baseline methods in terms of planning effectiveness and constraint satisfaction, and scales to scenarios with 108 robots and 160 obstacles.
Ultra-Reduced-Impact-Encased-Logging (URIEL): propose a new method for selective sustainable logging and post-harvest silvicultural treatment in tropical forest using airborne robotics systems
Daniel Albiero, Gelton Fernando de Morais, Daniela Han, Flávio Roberto de Freitas Gonçalves, Artur Vitório Andrade Santos, Wesllen Lins de Araújo, Alessandra Maia Freire, Cláudio Kiyoshi Umezu, Mateus Peressin, Francesco Toscano, Admilson Írio Ribeiro, Alfeu J. Sguarezi Filho, Américo Ferraz Dias Neto, Angel Pontin Garcia
2605.28883v1
Ultra-Reduced-Impact-Encased-Logging (URIEL): propose a new method for selective sustainable logging and post-harvest silvicultural treatment in tropical forest using airborne robotics systems
Daniel Albiero, Gelton Fernando de Morais, Daniela Han, Flávio Roberto de Freitas Gonçalves, Artur Vitório Andrade Santos, Wesllen Lins de Araújo, Alessandra Maia Freire, Cláudio Kiyoshi Umezu, Mateus Peressin, Francesco Toscano, Admilson Írio Ribeiro, Alfeu J. Sguarezi Filho, Américo Ferraz Dias Neto, Angel Pontin Garcia
2605.28883v1
arXiv:2605.28883v1
•
2026-05-26
Tropical forests worldwide are under intense deforestation pressure driven by economic and political interests, and scientific evidence suggests this deforestation contributes to climate change. This paper proposes a novel logging method for tropical forests, Ultra-Reduced-Impact-Encased-Logging (URIEL). This new method is based on heli-logging techniques combined with intensive use of robotics and AI integrated with post-harvest silvicultural treatments performed by drones. The concept of appropriate equipment for this method was developed, dimensions were determined, details were completed in a digital proof of concept, and an effective digital simulation and economic feasibility analysis were carried out for various helicopter-timber-distance combinations. The results demonstrated that a URIEL method has high economic viability and makes it possible to virtually eliminate collateral damage to forests while maintaining ecosystem services. The main conclusion of this paper is that, despite the satisfactory scientific and technological results, the feasibility of a Uriel method depends on the integration of stakeholders intrinsic to the context: high-tech industry; political governments; certified logging companies; and native populations.
Comment: 196 pages, 40 figures, A revolutionary technology to help protect tropical forests. It was developed, scaled, detailed, calculated, and simulated in an advanced computational environment, com viabilidade econômica e social. "E pur si muove"
Design of a Real-time Asynchronous Monocular Odometry for Planetary Exploration
Benat Inigo, Florian Steidle, Wolfgang Stuerzl
2605.27661v1
Design of a Real-time Asynchronous Monocular Odometry for Planetary Exploration
Benat Inigo, Florian Steidle, Wolfgang Stuerzl
2605.27661v1
arXiv:2605.27661v1
•
2026-05-26
We describe our preliminary design of a real-time asynchronous event-based monocular odometry for planetary exploration. Operating under strict computational constraints, planetary rovers frequently encounter complex, unpredictable environments that demand high-speed sensing and robustness to high dynamic range (HDR) lighting. Event cameras address these needs by reporting asynchronous, pixel-wise brightness changes with microsecond resolution, significantly reducing data bandwidth while maintaining robustness in extreme lighting conditions. We propose an approach based on an Error-State Kalman Filter (ESKF) that leverages this asynchronous event stream to continuously estimate camera ego-motion. The camera state is updated with every tracked position output generated by RATE, a real-time asynchronous feature tracker.
From Passive Monitoring to Active Defence: Resilient Control of Manipulators Under Cyberattacks
Gabriele Gualandi, Alessandro V. Papadopoulos
2603.13003v2
From Passive Monitoring to Active Defence: Resilient Control of Manipulators Under Cyberattacks
Gabriele Gualandi, Alessandro V. Papadopoulos
2603.13003v2
arXiv:2603.13003v2
•updated
•
2026-03-13
Cyber-physical robotic systems are vulnerable to false data injection attacks (FDIAs), in which an adversary corrupts sensor signals while evading residual-based passive anomaly detectors such as the chi-squared test. Such stealthy attacks can induce substantial end-effector deviations without triggering alarms. This paper studies the resilience of redundant manipulators to stealthy FDIAs and advances the architecture from passive monitoring to active defence. We formulate a closed-loop model comprising a feedback-linearized manipulator, a steady-state Kalman filter, and a chi-squared-based anomaly detector. Building on this passive monitoring layer, we propose an active control-level defence that attenuates the control input through a monotone function of an anomaly score generated by a novel actuation-projected, measurement-free state predictor. The proposed design provides probabilistic guarantees on nominal actuation loss and preserves closed-loop stability. From the attacker perspective, we derive a convex QCQP for computing one-step optimal stealthy attacks. Simulations on a 6-DOF planar manipulator show that the proposed defence significantly reduces attack-induced end-effector deviation while preserving nominal task performance in the absence of attacks.
Comment: v2: Accepted at ICRA 2026. Corrected minor typos, grammatical errors, and notation inconsistencies. Corrected the attacker's PD law in Sec. III-C: removed the feedforward acceleration term, viable only when the attacker assumes sufficient tracking precision; the active defence prevents this in our experiments, so only PD terms are used
Trinity: Unifying Class-Agnostic Terrain and Semantic Segmentation for Unstructured Outdoor Environments by Leveraging Synthetic Data
Marcus G Müller, Wout Boerdijk, Maximilian Durner, Riccardo Giubilato, Abel Gawel, Wolfgang Stürzl, Roland Siegwart, Rudolph Triebel
2605.27644v1
Trinity: Unifying Class-Agnostic Terrain and Semantic Segmentation for Unstructured Outdoor Environments by Leveraging Synthetic Data
Marcus G Müller, Wout Boerdijk, Maximilian Durner, Riccardo Giubilato, Abel Gawel, Wolfgang Stürzl, Roland Siegwart, Rudolph Triebel
2605.27644v1
arXiv:2605.27644v1
•
2026-05-26
Terrain understanding is fundamental for mobile robots operating in unstructured outdoor environments. Existing vision-based traversability estimation methods rely on robot-specific annotations or semantic class mappings, limiting transferability across platforms and requiring costly re-annotation when robot capabilities change, while standard semantic segmentation methods only focus on specific predefined classes, which do not capture the variety of terrains. In this work, we propose a transformer-based architecture that jointly performs class-specific semantic segmentation and class-agnostic terrain segmentation within a unified network, called Trinity. Terrain regions are segmented based solely on visual appearance, without predefined semantic labels or robot-dependent traversability scores. This formulation enables the learning of robot-agnostic visual terrain priors that can be combined with robot-specific experience for downstream tasks such as traversability estimation, visual odometry, and mission planning. To enable large-scale training with diverse terrain appearances, we extend the OAISYS simulator and introduce RUGDSynth, a synthetic dataset inspired by RUGD with class-agnostic terrain samples. Furthermore, we present the EXTerra Dataset, providing real-world images annotated with both class-specific and class-agnostic terrain labels. Experiments demonstrate the feasibility of the proposed task and the effectiveness of our joint segmentation approach in complex outdoor environments. Code and datasets will be released with this publication (after review).
Agentic Language-to-Objective Synthesis for Optofluidic Assembly
Ivan Saraev, Elena Erben, Weida Liao, Fan Nan, Gerhard Neumann, Eric Lauga, Moritz Kreysing
2605.27643v1
Agentic Language-to-Objective Synthesis for Optofluidic Assembly
Ivan Saraev, Elena Erben, Weida Liao, Fan Nan, Gerhard Neumann, Eric Lauga, Moritz Kreysing
2605.27643v1
arXiv:2605.27643v1
•
2026-05-26
Light-based advanced manufacturing increasingly requires programmable, closed-loop tools that translate human design intent into executable operations at small length scales. Yet a key bottleneck persists across robotic and manufacturing modalities: turning user intent into machine-readable objectives that are reliably executable. While micro-robotics offers versatile manipulation via optical actuation of fluids, mathematically tractable goal specification remains manual and hard to reuse. Here, we introduce Speak-to-Objective, a modular agentic pipeline that uses a conditioned Large Language Model (LLM) to translate spoken or written commands into fully differentiable objective functions for assembling microparticles in a constraint-aware inverse solver (SLSQP) and on an experimental optofluidic platform. The approach employs a compact loop - perceive -> compose -> propose -> act -> report & learn - that treats the objective as the interface between intent and actuation, separating what to assemble or pattern from how to actuate, while learning from user feedback. The pipeline composes geometry, spacing, and assignment/topology terms to generate robust descriptive objectives that assemble from partial traces and recover after perturbations, as well as explicit objectives for precise placement, all in an actuator-agnostic fashion. Using laser-induced thermoviscous flows as the physical actuation modality, we demonstrate natural-language-programmable, light-based microscale assembly of particle patterns in a microfluidic environment. Beyond its immediate impact on programmable microassembly, and using laser-induced optofluidic actuation as a reduced-complexity experimental platform, our work points toward self-driving, AI-assisted optical manufacturing platforms in which natural language, differentiable objectives, and laser-based actuation are coupled into a reusable digital workflow.
Comment: 21 pages, 5 figures
Uni-LaViRA: Language-Vision-Robot Actions Translation for Unified Embodied Navigation
Hongyu Ding, Sizhuo Zhang, Ziming Xu, Jinwen Guo, Hongxiu Liu, Xingzhi Cheng, Zixuan Chen, Haifei Qi, Duo Wang, Hao Xu, Jieqi Shi, Yifan Zhang, Jing Huo, Jian Cheng, Yang Gao, Jiebo Luo
2605.27582v1
Uni-LaViRA: Language-Vision-Robot Actions Translation for Unified Embodied Navigation
Hongyu Ding, Sizhuo Zhang, Ziming Xu, Jinwen Guo, Hongxiu Liu, Xingzhi Cheng, Zixuan Chen, Haifei Qi, Duo Wang, Hao Xu, Jieqi Shi, Yifan Zhang, Jing Huo, Jian Cheng, Yang Gao, Jiebo Luo
2605.27582v1
arXiv:2605.27582v1
•
2026-05-26
Embodied navigation requires an agent to map language and visual observations to a stream of spatial actions that drive a real robot through environments it has never seen. The dominant approach has been to scale vision-language-action (VLA) foundation models on ever-larger collections of robot trajectories. This paper argues that, for navigation specifically, generality can be obtained structurally, not only through data scale. The underlying decision structure of navigation reduces to a single Language-Vision-Robot Actions Translation. The language action emits semantic-level directional command and the vision action emits a pixel-level visual target. Both outputs lie inside the natural output manifold of pretrained multimodal large language models (MLLMs), so the task can be reasoned about by an agent rather than learned from robot data. Therefore, we present Uni-LaViRA, a unified agentic architecture that extends the same insight to four task families (VLN-CE, ObjectNav, EQA, and Aerial-VLN) and to four heterogeneous real robots (Wheeled, Quadruped, Humanoid robot, and a self-built UAV) in a zero-shot manner. Two agent-loop mechanisms make this unification practical. TODO List Memory (TDM) rewrites a structured checklist of pending sub-goals at every step, reciting the unfinished items back into the agent's most recent attention window. Second Chance Backtrack (SCB) rolls the robot back to the pre-error state and conditions the agent's next plan on the failed sub-trajectory, turning single-pass navigation into a self-correcting process. With zero training effort, Uni-LaViRA reaches 60.7% SR on VLN-CE R2R, 51.3% on VLN-CE RxR, 77.7% on HM3D-v2, 60.0% on HM3D-OVON, 54.7% on MP3D-EQA, and 40.0% on OpenUAV, matching or even surpassing recent training navigation foundation models that consume millions of samples and thousands of GPU-hours.
Comment: Project page: https://xetroubadour.github.io/Uni-LaViRA/
Informative Path Planning with Guaranteed Estimation Uncertainty
Kalvik Jakkala, Saurav Agarwal, Jason O'Kane, Srinivas Akella
2602.05198v3
Informative Path Planning with Guaranteed Estimation Uncertainty
Kalvik Jakkala, Saurav Agarwal, Jason O'Kane, Srinivas Akella
2602.05198v3
arXiv:2602.05198v3
•updated
•
2026-02-05
Environmental monitoring robots often need to estimate data fields (e.g., salinity, temperature, bathymetry) under tight resource constraints. Classical boustrophedon lawnmower surveys provide geometric coverage guarantees but can waste effort by oversampling predictable regions. In contrast, informative path planning (IPP) methods leverage spatial correlations to reduce oversampling, yet typically offer no guarantees on estimation quality. This paper bridges these approaches by addressing IPP with guaranteed estimation uncertainty in complex environments: computing the shortest path whose measurements ensure that the Gaussian process (GP) posterior variance -- an intrinsic uncertainty measure that lower-bounds the mean-squared prediction error under the GP model -- is upper bounded by a user-specified threshold over the monitoring region. We propose a three-stage approach for efficient environmental monitoring: (i) learning a GP model from prior information; (ii) transforming the GP kernel into binary coverage maps that identify locations where uncertainty can be reduced below a target threshold; and (iii) planning a near-shortest route to satisfy the global uncertainty constraint. Our approach incorporates non-stationary kernels to capture spatially varying correlations in heterogeneous phenomena and accommodates non-convex environments with obstacles. We provide near-optimal approximation guarantees for both sensing-location selection and the joint selection-and-routing problem under a travel budget. Experiments on real-world topographic data demonstrate that our planners achieve uncertainty targets with fewer sensing locations and shorter travel distances than representative baselines. Furthermore, field experiments with autonomous surface and underwater vehicles validate the real-world feasibility of the approach. Our code is available at: www.sgp-tools.com
Comment: 15 pages, 11 figures, RSS 2026
Synthetic Emotions vs. Gamification: Exploring Engagement Strategies for Small Social Robots in Different Age Groups
Morten Roed Frederiksen, Kasper Støy
2605.27539v1
Synthetic Emotions vs. Gamification: Exploring Engagement Strategies for Small Social Robots in Different Age Groups
Morten Roed Frederiksen, Kasper Støy
2605.27539v1
arXiv:2605.27539v1
•
2026-05-26
Many children experience challenges in emotional regulation and social interaction, which can limit their participation in everyday activities and therapeutic programs. For socially assistive robots to be effective in this context, it is essential that children remain consistently and meaningfully engaged. We explore engagement strategies for a tactile robot designed to support children suffering from anxiety disorders through daily interactions. The robot delivers either synthetic emotional feedback or point rewards to encourage user participation. We evaluated these strategies through two studies: a preference assessment with 16 school children aged 6-8 years, and a behavioral study with 14 university students aged 20-27 years in naturalistic environments. The study with school children indicated a preference for emotional engagement over points-based approaches. The follow up study with university students across a full day of interactions revealed contrasting results: points-based systems produced significantly higher task accuracy (p < 0.05) and sustained performance over time. Findings from different user groups suggest that stated preferences and behavioral outcomes can diverge depending on engagement context, highlighting the importance of validating design assumptions through observed interaction. This work contributes insights into age-related differences in engagement strategy effectiveness in human-robot interaction design.
Comment: 7 pages
Inducing Calmness With Pocket-Sized Robotics: Reducing Movement and Heart Rate in Children through Hand-Held Tactile Interactions
Morten Roed Frederiksen, Kasper Støy, Maja Matarić
2605.27533v1
Inducing Calmness With Pocket-Sized Robotics: Reducing Movement and Heart Rate in Children through Hand-Held Tactile Interactions
Morten Roed Frederiksen, Kasper Støy, Maja Matarić
2605.27533v1
arXiv:2605.27533v1
•
2026-05-26
Periods of heightened arousal or restlessness can interfere with children's ability to focus, self-regulation, and physically calm. Technologies that encourage embodied self-regulation through tactile interaction may provide a simple and accessible means of promoting calmness. This paper investigates how interaction with a pocket-sized tactile device influences physiological and behavioral markers of calmness in typically developing children. Building on prior work examining heart rate modulation, we present new findings on how tactile interaction affects full-body movement and postural stability. We employ a device that engages children through a hand-held rhythmic vibration-matching game, designed to focus attention and encourage stillness. Eighteen children participated in a within-subjects study that involved two conditions: with and without tactile interaction with a hand-held device, while having their heart rate and body movement recorded. Results show that the tactile game interaction reduced physiological arousal (heart rate decreased by 3.56 bpm, p < 0.01) and physical restlessness (overall movement decreased by 38%, p < 0.05), with attention-related body regions showing the greatest change toward stillness (45% reduction in movement). These findings demonstrate that brief tactile game-like engagement with a hand-held device can down-regulate physiological activation, promoting the calm and focused states toward sustained attention and behavior regulation.
Comment: 34 pages, 2 tables, 7 figures
SCALE-COMM: Shared, Contrastively-Aligned Latent Embeddings for MARL Communication
Mahmoud Abouelyazid, Eman Hammad
2605.27532v1
SCALE-COMM: Shared, Contrastively-Aligned Latent Embeddings for MARL Communication
Mahmoud Abouelyazid, Eman Hammad
2605.27532v1
arXiv:2605.27532v1
•
2026-05-26
Emergent communication enables partially observant Autonomous Mobile Robots (AMRs) to coordinate effectively in decentralized multi-agent reinforcement learning (MARL) settings. However, existing approaches often struggle with unstable communication protocols, ungrounded message semantics, and interference between communication learning and policy optimization, leading to degraded coordination over time. We propose SCALE-COMM (Shared, Contrastively-Aligned Latent Embeddings for COMMunication), a self-supervised framework for learning compact, stable, and policy-relevant communication representations. SCALE-COMM decouples communication learning from policy optimization by training low-dimensional latent messages that capture task-relevant planning and traffic information, while enforcing consistency across agents and time. Across standard MARL benchmarks and a realistic warehouse coordination task, SCALE-COMM consistently outperforms existing communication frameworks in both representation quality and task performance. The learned communication space yields improved stability, sample efficiency, and throughput under policy fine-tuning, demonstrating the effectiveness of representation-driven communication for scalable multi-agent coordination.
Comment: IEEE IV 2026
LocateAnything: Fast and High-Quality Vision-Language Grounding with Parallel Box Decoding
Shihao Wang, Shilong Liu, Yuanguo Kuang, Xinyu Wei, Yangzhou Liu, Zhiqi Li, Yunze Man, Guo Chen, Andrew Tao, Guilin Liu, Jan Kautz, Lei Zhang, Zhiding Yu
2605.27365v1
LocateAnything: Fast and High-Quality Vision-Language Grounding with Parallel Box Decoding
Shihao Wang, Shilong Liu, Yuanguo Kuang, Xinyu Wei, Yangzhou Liu, Zhiqi Li, Yunze Man, Guo Chen, Andrew Tao, Guilin Liu, Jan Kautz, Lei Zhang, Zhiding Yu
2605.27365v1
arXiv:2605.27365v1
•
2026-05-26
Vision-language models (VLMs) commonly formulate visual grounding and detection as a coordinate-token generation problem, serializing each 2D box into multiple 1D tokens that are learned and decoded largely independently. This token-by-token decoding mismatches the coupled structure of box geometry and creates a practical inference bottleneck due to strictly sequential generation. We introduce LocateAnything, a unified generative grounding and detection framework based on Parallel Box Decoding (PBD). By decoding geometric elements such as bounding boxes and points as atomic units in a single step, LocateAnything preserves intra-box geometric coherence and unlocks substantial parallelism. We show that PBD improves both decoding throughput and localization accuracy. We further develop a scalable data engine and curate LocateAnything-Data, a large-scale dataset with more than 138 million training samples, substantially increasing data diversity for high-precision localization. Extensive evaluations show that LocateAnything advances the speed-accuracy frontier, achieving significantly higher decoding throughput while improving high-IoU localization quality across diverse benchmarks. The results highlight the complementary benefits of Parallel Box Decoding and large-scale training data in enabling efficient and precise unified visual grounding and detection.
SOLE-R1: Video-Language Reasoning as the Sole Reward for On-Robot Reinforcement Learning
Philip Schroeder, Thomas Weng, Karl Schmeckpeper, Eric Rosen, Stephen Hart, Ondrej Biza
2603.28730v2
SOLE-R1: Video-Language Reasoning as the Sole Reward for On-Robot Reinforcement Learning
Philip Schroeder, Thomas Weng, Karl Schmeckpeper, Eric Rosen, Stephen Hart, Ondrej Biza
2603.28730v2
arXiv:2603.28730v2
•updated
•
2026-03-30
Vision-language models (VLMs) have shown impressive capabilities across diverse tasks, motivating efforts to leverage these models to supervise robot learning. However, when used as evaluators in reinforcement learning (RL), today's strongest models often fail under partial observability and distribution shift, enabling policies to exploit perceptual errors rather than solve the task. We introduce SOLE-R1 (Self-Observing LEarner), a video-language reasoning model explicitly designed to serve as the sole reward signal for online RL. Given only raw video observations and a natural-language goal, SOLE-R1 performs per-timestep spatiotemporal chain-of-thought (CoT) reasoning and produces dense estimates of task progress that can be used directly as rewards. To train SOLE-R1, we develop a large-scale video trajectory and reasoning synthesis pipeline that generates temporally grounded CoT traces aligned with continuous progress supervision. This data is combined with foundational spatial and multi-frame temporal reasoning, and used to train the model with a hybrid framework that couples supervised fine-tuning with RL from verifiable rewards. Across four different simulation environments and a real-robot setting, SOLE-R1 enables zero-shot online RL from random initialization: robots learn previously unseen manipulation tasks without ground-truth rewards, success indicators, demonstrations, or task-specific tuning. SOLE-R1 succeeds on 24 unseen tasks and substantially outperforms strong vision-language rewarders, including Robometer, RoboReward, ReWiND, GPT-5, and Gemini-3-Pro, while exhibiting markedly greater robustness to reward hacking. We release all models, data, code, and demos at the anonymous page: https://philip-mit.github.io/sole-r1/
Riding the Shifting Potential: When Reactive Control Suffices for Multi-Goal Behavior
Vito Mengers, Oliver Brock
2605.27314v1
Riding the Shifting Potential: When Reactive Control Suffices for Multi-Goal Behavior
Vito Mengers, Oliver Brock
2605.27314v1
arXiv:2605.27314v1
•
2026-05-26
Reactive control is often considered insufficient for multi-objective tasks because conflicting objectives give rise to local minima. We argue this limitation is not inherent but arises from static encodings that fail to reflect how objectives currently interact. We exploit the interaction structure encoded in a graph-based world model by extending it with nullspace projections: conflicts are resolved where they arise by projecting lower-priority gradients into the nullspace of higher-priority ones, with priorities determined continuously from the current state. We demonstrate this in two domains where conflicts between objectives are central: navigation around non-convex obstacles, where static potential fields fundamentally fail, and planar pushing of non-convex objects, where our method achieves $100\%$ success across one-hundred configurations versus $0\%$ for the steepest-descent baseline and ${\sim}55\%$ for diffusion policy, without demonstrations or retraining. The same formulation transfers directly to a real robot with additional perceptual and kinematic constraints, accommodating them through the same mechanism.
FineVLA: Fine-Grained Instruction Alignment for Steerable Vision-Language-Action Policies
Xintong Hu, Xuhong Huang, Jinyu Zhang, Yutong Yao, Yuchong Sun, Qiuyue Wang, Mingsheng Li, Sicheng Xie, Yitao Liu, Junhao Chen, Yixuan Chen, Yingming Zheng, Shuai Bai, Tao Yu
2605.27284v1
FineVLA: Fine-Grained Instruction Alignment for Steerable Vision-Language-Action Policies
Xintong Hu, Xuhong Huang, Jinyu Zhang, Yutong Yao, Yuchong Sun, Qiuyue Wang, Mingsheng Li, Sicheng Xie, Yitao Liu, Junhao Chen, Yixuan Chen, Yingming Zheng, Shuai Bai, Tao Yu
2605.27284v1
arXiv:2605.27284v1
•
2026-05-26
Vision-Language-Action (VLA) models are increasingly expected to not only complete robot tasks, but also follow human instructions about how those tasks should be executed. However, existing robot datasets usually pair trajectories with coarse goal-level language, leaving execution-critical details such as active arm, approach direction, and contact region unspecified. This limits steerable policy learning and robotic video understanding. We introduce FineVLA, an open framework for action-aligned fine-grained VLA supervision. The framework includes: (1) a data construction tool that unifies 972,247 trajectories across 85K tasks from 10 open-source robot datasets and builds FineVLA-Data, a human-verified dataset of 47,159 fine-grained trajectories; (2) a held-out benchmark with 500 videos, 10,816 atomic facts, and 1,030 VQA questions; (3) a robotics-specialized VLM annotator for scalable fine-grained annotation; and (4) a steerable VLA policy trained with controlled mixtures of fine-grained and raw goal-level instructions. Our experiments yield three findings. First, fine-grained supervision does not sacrifice goal-level success: FG-only improves over Raw-only by +1.4 to +8.1 success-rate points across settings. Second, fine-grained and raw instructions are complementary, following a consistent inverted-U trend peaking at FG:Raw = 1:2 to 1:1. The best mixed setting reaches 86.8%/82.5% in RoboTwin simulation and 62.7/100 in real-world dual-arm manipulation (vs. 49.9 Raw-only). Third, fine-grained supervision improves steerable control: the largest real-world gains appear on pose (+23), color (+18), and approach direction (+18)--factors where goal-level instructions provide no guidance. Overall, fine-grained language should augment goal-level instructions: specifying how to execute alongside what to achieve. Project page: https://finevla.xlang.ai/
Comment: 26 pages, 7 figures, 25 tables
GE-Sim 2.0: A Roadmap Towards Comprehensive Closed-loop Video World Simulators for Robotic Manipulation
Boxiang Qiu, Liliang Chen, Yue Liao, Nan Wang, Lintao Wang, Jiayi Luo, Wenzhi Zhao, Shengcong Chen, Di Chen, Ye Li, Chen Gao, Shuicheng Yan, Si Liu, Maoqing Yao, Guanghui Ren
2605.27491v1
GE-Sim 2.0: A Roadmap Towards Comprehensive Closed-loop Video World Simulators for Robotic Manipulation
Boxiang Qiu, Liliang Chen, Yue Liao, Nan Wang, Lintao Wang, Jiayi Luo, Wenzhi Zhao, Shengcong Chen, Di Chen, Ye Li, Chen Gao, Shuicheng Yan, Si Liu, Maoqing Yao, Guanghui Ren
2605.27491v1
arXiv:2605.27491v1
•
2026-05-26
We introduce GE-Sim 2.0 (Genie Envisioner World Simulator 2.0), a closed-loop video world simulator for robotic manipulation. Building on the action-conditioned video generation framework of Genie Envisioner, GE-Sim 2.0 is re-trained on thousands of hours of real-world robot data spanning teleoperation, contact-rich interaction, and on-robot policy deployment, substantially improving action-following fidelity and trajectory coverage. On top of this foundation, three new modules close the loop from video simulation to policy learning: a state expert that decodes proprioceptive state from video latents to support next-chunk prediction by downstream VLA policies; a world judge that scores generated rollouts against task instructions, yielding machine-verifiable success signals and rewards in place of manual inspection; and an acceleration framework that delivers a 25-frame rollout in 2.3 seconds on a single H100, with up to 4* frame skipping at inference for long-horizon evaluation. GE-Sim 2.0 tops the public WorldArena leaderboard at only 2B parameters, outperforming both dedicated robotic world models and closed-source general video generators, and policies trained against its rollouts and rewards translate into measurable real-world gains, establishing GE-Sim 2.0 as a practical platform for scalable evaluation and closed-loop learning of manipulation policies.
Physically Native World Models: A Hamiltonian Perspective on Generative World Modeling
Sen Cui, Jingheng Ma
2605.00412v2
Physically Native World Models: A Hamiltonian Perspective on Generative World Modeling
Sen Cui, Jingheng Ma
2605.00412v2
arXiv:2605.00412v2
•updated
•
2026-05-01
World models have recently re-emerged as a central paradigm for embodied intelligence, robotics, autonomous driving, and model-based reinforcement learning. However, current world model research is often dominated by three partially separated routes: 2D video-generative models that emphasize visual future synthesis, 3D scene-centric models that emphasize spatial reconstruction, and JEPA-like latent models that emphasize abstract predictive representations. While each route has made important progress, they still struggle to provide physically reliable, action-controllable, and long-horizon stable predictions for embodied decision making. In this paper, we argue that the bottleneck of world models is no longer only whether they can generate realistic futures, but whether those futures are physically meaningful and useful for action. We propose \emph{Hamiltonian World Models} as a physically grounded perspective on world modeling. The key idea is to encode observations into a structured latent phase space, evolve the latent state through Hamiltonian-inspired dynamics with control, dissipation, and residual terms, decode the predicted trajectory into future observations, and use the resulting rollouts for planning. We discuss how Hamiltonian structure may improve interpretability, data efficiency, and long-horizon stability, while also noting practical challenges in real-world robotic scenes involving friction, contact, non-conservative forces, and deformable objects.
Towards Drone-based Mapping of Volcanic Gases using Gas Tomography
Marius Schaab, Niklas Karbach, Antonia Rabe, Thomas Wiedemann, Patrick Hinsen, Dmitriy Shutin, Thorsten Hoffmann, Achim J. Lilienthal
2605.27180v1
Towards Drone-based Mapping of Volcanic Gases using Gas Tomography
Marius Schaab, Niklas Karbach, Antonia Rabe, Thomas Wiedemann, Patrick Hinsen, Dmitriy Shutin, Thorsten Hoffmann, Achim J. Lilienthal
2605.27180v1
arXiv:2605.27180v1
•
2026-05-26
Volcanoes emit large amounts of CO2, directly influencing human lives. Mapping volcanic gas emissions helps to forecast eruptions and understand the impact of volcanoes on climate and the environment. Drone-based gas sensing significantly reduces risks in volcanic monitoring but faces technical limitations when measuring gas, as rotor downwash disperses the gas plume before detection. Gas Tomography using remote gas sensing addresses this challenge. At the Salinelle dei Cappuccini mud volcanoes, we demonstrate that while drone-mounted in-situ sensors failed to detect CO2 emissions due to aerodynamic disturbance, open-path sensing successfully enabled remote gas distribution mapping. We present a novel model-based gas tomographic reconstruction approach that incorporates a Lagrangian model to compensate for wind-induced advection. The resulting gas distribution maps align with manually collected in-situ measurements, confirming that model-based gas tomography effectively overcomes downwash limitations and enables accurate mapping of volcanic emissions.
FoundObj: Self-supervised Foundation Models as Rewards for Label-free 3D Object Segmentation
Zihui Zhang, Zhixuan Sun, Yafei Yang, Jinxi Li, Jiahao Chen, Bo Yang
2605.27178v1
FoundObj: Self-supervised Foundation Models as Rewards for Label-free 3D Object Segmentation
Zihui Zhang, Zhixuan Sun, Yafei Yang, Jinxi Li, Jiahao Chen, Bo Yang
2605.27178v1
arXiv:2605.27178v1
•
2026-05-26
We address the challenging task of 3D object segmentation in complex scene point clouds without relying on any scene-level human annotations during training. Existing methods are typically constrained to identifying simple objects, primarily due to insufficient object priors in the learning process. In this paper, we present FoundObj, a novel framework featuring a superpoint-based object discovery agent that incrementally merges suitable neighboring superpoints, guided by our innovative semantic and geometric reward modules. These modules synergistically leverage semantic and geometric priors from self-supervised 2D/3D foundation models, providing complementary feedback to the object discovery agent and enabling robust identification of multi-class objects through reinforcement learning. Extensive experiments on diverse benchmarks demonstrate that our approach consistently outperforms existing baselines. Notably, our method exhibits strong generalization in zero-shot and long-tail scenarios, underscoring its potential for scalable, label-free 3D object segmentation.
Comment: ICML 2026. Zihui and Zhixuan are co-first authors. Code and data are available at: https://github.com/vLAR-group/FoundObj
TCBiRRT: Rapid Motion Planning for Tightly Coupled Dual-arm Space Manipulator Using Task-space Random Expansion
Jiawei Zhang, Xinhao Miao, Jifeng Guo, Qinghua Li, Chengchao Bai
2605.27167v1
TCBiRRT: Rapid Motion Planning for Tightly Coupled Dual-arm Space Manipulator Using Task-space Random Expansion
Jiawei Zhang, Xinhao Miao, Jifeng Guo, Qinghua Li, Chengchao Bai
2605.27167v1
arXiv:2605.27167v1
•
2026-05-26
Planning the motion path for a tightly coupled dual-arm space manipulator under closed-chain constraints is a fundamental yet challenging problem in on-orbit assembly of large-scale space structures. The closed-chain constraints significantly reduce the feasible configuration space, making it difficult for existing planners to efficiently generate collision-free motions, especially in cluttered environments. To address this issue, this paper proposes a task-space constrained bidirectional rapidly-exploring random tree algorithm, termed TCBiRRT. Unlike conventional methods that operate in the high-dimensional configuration space, the proposed approach performs random sampling and node expansion directly in the task space defined by the manipulated object pose. A task-space node expansion strategy is developed to generate candidate object motions, which are then mapped to continuous joint paths using a path inverse kinematics algorithm. The method is further integrated with a bidirectional RRT framework and a regrasp mechanism to efficiently connect two random trees. Extensive simulations are conducted in representative on-orbit assembly scenarios with varying levels of environmental complexity. The results demonstrate that TCBiRRT achieves significantly higher success rates and orders-of-magnitude improvements in planning time compared to state-of-the-art planners. The proposed method provides an efficient and robust solution for motion planning of tightly coupled dual-arm space manipulators.
Comment: 12 pages, 9 figures
Polymander II: an amphibious salamander-inspired robot with contact and flow sensors
Qiyuan Fu, Sudong Lee, Andrea Grillo, Jonathan Arreguit, Louis Gevers, Josie Hughes, Auke J. Ijspeert
2605.24465v2
Polymander II: an amphibious salamander-inspired robot with contact and flow sensors
Qiyuan Fu, Sudong Lee, Andrea Grillo, Jonathan Arreguit, Louis Gevers, Josie Hughes, Auke J. Ijspeert
2605.24465v2
arXiv:2605.24465v2
•updated
•
2026-05-23
Robots benefit from sensory information to coordinate body movement, gain robustness against perturbations, and transition between different modes to adapt to various terrains. However, few amphibious robots can sense interactions with both terrestrial and aquatic environments. In this paper, we present a solution that uses Hall-effect sensors to sense foot contact forces and lateral hydrodynamic forces on a salamander-inspired amphibious robot. With two bus lines, the robot can simultaneously acquire this exteroceptive information at more than 500 Hz and proprioceptive information, such as joint positions and loads, at 100 Hz. The Hall-effect sensors used are compact, making them suitable for embedding in multiple positions within a robot, and exhibit high sensitivity to small forces. Moreover, because the sensor can be positioned separately from the measured object, waterproofing can be implemented with relative ease. Our tests demonstrate the robot's capabilities in traversing amphibious environments and its potential in using feedback control for more complex locomotion tasks.
Comment: This work has been accepted for publication in the 2026 International Conference on Robotics and Automation (ICRA), Vienna, Austria
YOLO26-RipeLoc Lite: A lightweight architecture for tomato ripeness detection and picking point localization in greenhouse robotic harvesting
Rajmeet Singh, Manveen Kaur, Shahpour Alirezaee, Irfan Hussain
2605.27129v1
YOLO26-RipeLoc Lite: A lightweight architecture for tomato ripeness detection and picking point localization in greenhouse robotic harvesting
Rajmeet Singh, Manveen Kaur, Shahpour Alirezaee, Irfan Hussain
2605.27129v1
arXiv:2605.27129v1
•
2026-05-26
In greenhouse tomato production, automated harvesting requires accurate detection of ripe tomatoes, ripeness classification, and precise picking-point localization for robotic end-effectors. This paper proposes YOLO26-RipeLoc Lite, a lightweight deep learning architecture based on YOLO26 for simultaneous detection, ripeness classification, and center-point localization of greenhouse tomatoes. The model introduces three modifications: (1) a Lightweight Feature Pyramid Network (LFPN) with depthwise separable convolutions for efficient multi-scale fusion, (2) a Ripeness-Aware Attention Module (RAAM) with dual pooling and a learnable ripeness bias vector for enhanced color-texture discrimination, and (3) a Compact Detection Head (CDH) with shared convolutions and an integrated center-point regression branch for direct grasp planning. The model is evaluated on a custom dataset of 1,500 images with 6,227 instances (3,566 ripe, 2,661 unripe) from the SILAL greenhouse, Abu Dhabi, UAE. YOLO26-RipeLoc Lite achieves mAP@0.5 of 92.9% (95.2% ripe, 90.6% unripe) with the highest precision (95.2%) among all evaluated architectures using only 2.38M parameters. Post-training BatchNorm pruning at 30% reduces parameters to ~1.8M with negligible accuracy loss. Ablation studies confirm that greenhouse-aware HSV augmentation provides the largest improvement (+2.02 pp mAP@50), backbone freezing achieves peak precision (93.8%), and 3-phase progressive unfreezing yields the best localization quality (mAP@50:95 of 64.6%). Comparisons with YOLOv8n/s, YOLO11n/s, YOLO12n/s, and YOLO26s confirm superior accuracy-efficiency: 2.9 pp higher precision than YOLO12n with 7.0% fewer parameters and integrated center-point localization for robotic end-effector guidance.
VR-DAgger: Immersive VR for Dexterous Data Collection and Uncertainty-Guided On-Policy Correction
René Zurbrügg, Tifanny Portela, Arjun Bhardwaj, Aravind Elanjimattathil Vijayan, Maximum Wilder-Smith, Marco Hutter
2605.27114v1
VR-DAgger: Immersive VR for Dexterous Data Collection and Uncertainty-Guided On-Policy Correction
René Zurbrügg, Tifanny Portela, Arjun Bhardwaj, Aravind Elanjimattathil Vijayan, Maximum Wilder-Smith, Marco Hutter
2605.27114v1
arXiv:2605.27114v1
•
2026-05-26
Learning from demonstrations is effective for robotic manipulation, but collecting sufficient task-specific data remains a major bottleneck. Under distribution shift, small errors compound, performance degrades, and expert time is often spent on redundant, low-value corrections instead of the few critical failure cases.
Trust Region Q Adjoint Matching
Yonghoon Dong, Kyungmin Lee, Changyeon Kim, Jaehyuk Kim, Jinwoo Shin
2605.27079v1
Trust Region Q Adjoint Matching
Yonghoon Dong, Kyungmin Lee, Changyeon Kim, Jaehyuk Kim, Jinwoo Shin
2605.27079v1
arXiv:2605.27079v1
•
2026-05-26
Off-policy reinforcement learning of pretrained flow policies remains challenging due to the instability of optimization arising from the multi-step sampling process. Recently, Q-learning with Adjoint Matching (QAM) addressed this issue by reformulating into a memoryless stochastic optimal control (SOC) problem with a learned critic. However, QAM inherits a fundamental fragility of critic-guided improvement: small critic errors are amplified when critics are ill-conditioned, often leading to model collapse. This paper introduces Trust Region Q-Adjoint Matching (TRQAM), a stable off-policy fine-tuning algorithm that adaptively controls the path-space KL with pretrained flow policies through projected dual descent. Specifically, we optimize the trust-region parameter $λ$ in SOC dynamics, and theoretically show that the path-space KL can be represented by a closed-form function of $λ$. As a result, our method can precisely control the exact deviation from pretrained flow policies, achieving stable off-policy RL. Through experiments on 50 OGBench tasks, TRQAM consistently outperforms prior arts in both offline RL and offline-to-online RL. In particular, TRQAM achieves an overall success rate of 68% in offline RL, substantially improves the strongest baseline at 46%.
Learning to Balance Motor Thermal Safety and Quadrupedal Locomotion Performance with Residual Policy
Yuhang Wan, Weixian Lin, Letian Qian, Yiqi Zou, Weiwei Wu, Shengwei Wu, Chuanlin Zhao, Xin Luo
2605.27046v1
Learning to Balance Motor Thermal Safety and Quadrupedal Locomotion Performance with Residual Policy
Yuhang Wan, Weixian Lin, Letian Qian, Yiqi Zou, Weiwei Wu, Shengwei Wu, Chuanlin Zhao, Xin Luo
2605.27046v1
arXiv:2605.27046v1
•
2026-05-26
Motor thermal management is often overlooked in the context of electrically-actuated robots, particularly legged robots, but motor overheating is a key factor that limits long-duration locomotion especially under payload conditions. This paper integrates a whole-body thermal model of a quadruped robot into the reinforcement learning pipeline to update motor temperatures, and proposes a two-stage training framework for motor thermal management. In this framework, a nominal policy is first pre-trained as a locomotion baseline capable of traversing diverse terrains. A residual policy is then trained on top of the nominal policy to provide corrective actions based on the robot's thermal state, ensuring high performance under low-temperature conditions and preventing motor overheating under high-temperature conditions. Simulation results demonstrate that the proposed policy achieves an effective balance between motor thermal safety and locomotion performance. Real-world experiments on a Unitree A1 quadruped robot further validate the approach: under a 3 kg payload, the robot achieves stable locomotion across multiple terrains for over 13 minutes, while the nominal policy alone leads to motor overheating in about 5 minutes.
TPS-Drive: Task-Guided Representation Purification for VLM-based Autonomous Driving
Jiaxiang Li, Yumao Liu, Ke Ma
2605.27038v1
TPS-Drive: Task-Guided Representation Purification for VLM-based Autonomous Driving
Jiaxiang Li, Yumao Liu, Ke Ma
2605.27038v1
arXiv:2605.27038v1
•
2026-05-26
Vision-Language Models (VLMs) provide a promising foundation for autonomous driving planning, yet bridging semantic reasoning and precise 3D spatial forecasting remains a critical challenge. Existing representation strategies generally follow two paths: text-aligned methods flatten continuous spatial states into symbols, which compromises geometric structure and induces "spatial hallucinations"; dense visual methods preserve spatial topology but overwhelm standard tokenizers with redundant background textures, leading to "representation interference". To address these limitations, we introduce TPS-Drive, a novel framework centered on Task-Guided Representation Purification that empowers VLMs to Think in Purified Space. At its core, an Agent-Centric Tokenizer utilizes a task-guided vector quantization mechanism supervised by a frozen 3D detection head, which explicitly reallocates limited codebook capacity from pervasive static backgrounds to critical dynamic agents and effectively isolates spatial redundancy. Leveraging this purified spatial vocabulary, TPS-Drive employs a decoupled reasoning pipeline that sequentially performs scene understanding, future forecasting, and action generation. The framework is optimized via a progressive three-stage training paradigm, culminating in reward-driven refinement that surpasses pure imitation learning. Extensive experiments validate our approach: TPS-Drive achieves accurate agent spatial state forecasting and reduces collision rates in open-loop nuScenes evaluations, while establishing new safety records on the rigorous closed-loop NAVSIMv1 and NAVSIMv2 benchmarks.
Modernising Reinforcement Learning-Based Navigation for Embodied Semantic Scene Graph Generation
Roman Küble, Marco Hüller, Mrunmai Phatak, Rainer Lienhart, Jörg Hähner
2603.25415v2
Modernising Reinforcement Learning-Based Navigation for Embodied Semantic Scene Graph Generation
Roman Küble, Marco Hüller, Mrunmai Phatak, Rainer Lienhart, Jörg Hähner
2603.25415v2
arXiv:2603.25415v2
•updated
•
2026-03-26
Semantic world models enable embodied agents to reason about objects, relations, and spatial context beyond purely geometric representations. In Organic Computing, such models are a key enabler for objective-driven self-adaptation under uncertainty and resource constraints. The core challenge is to acquire observations maximising model quality and downstream usefulness within a limited action budget. Semantic scene graphs (SSGs) provide a structured and compact representation for this purpose. However, constructing them within a finite action horizon requires exploration strategies that trade off information gain against navigation cost and decide when additional actions yield diminishing returns. This work presents a modular navigation component for Embodied Semantic Scene Graph Generation and modernises its decision-making by replacing the policy-optimisation method and revisiting the discrete action formulation. We study compact and finer-grained, larger discrete motion sets and compare a single-head policy over atomic actions with a factorised multi-head policy over action components. We evaluate curriculum learning and optional depth-based collision supervision, and assess SSG completeness, execution safety, and navigation behaviour. Results show that replacing the optimisation algorithm alone improves SSG completeness by 21\% relative to the baseline under identical reward shaping. Depth mainly affects execution safety (collision-free motion), while completeness remains largely unchanged. Combining modern optimisation with a finer-grained, factorised action representation yields the strongest overall completeness--efficiency trade-off.
Towards Shared Embodied Intelligence in Humanoid Robots through Optimization Development and Testing of the Human Aware ergoCub Robot
Carlotta Sartore, Mohamed Elobaid, Lorenzo Rapetti, Giulio Romualdi, Stefano Dafarra, Nicola A. Piga, Ines Sorrentino, Paolo Maria Vicecone, Silvio Traversaro, Ugo Pattacini, Luca Fiorio, Francesco Draicchio, Giovanna Tranfo, Lorenzo Natale, Marco Maggiali, Daniele Pucci
2605.26991v1
Towards Shared Embodied Intelligence in Humanoid Robots through Optimization Development and Testing of the Human Aware ergoCub Robot
Carlotta Sartore, Mohamed Elobaid, Lorenzo Rapetti, Giulio Romualdi, Stefano Dafarra, Nicola A. Piga, Ines Sorrentino, Paolo Maria Vicecone, Silvio Traversaro, Ugo Pattacini, Luca Fiorio, Francesco Draicchio, Giovanna Tranfo, Lorenzo Natale, Marco Maggiali, Daniele Pucci
2605.26991v1
arXiv:2605.26991v1
•
2026-05-26
Collaboration is central to human behavior, enabling tasks beyond individual capability. This ability arises from coordinating actions through internal representations of others, a concept known as shared intelligence. Additionally, humans are characterized by physical bodies and cognitive abilities that are optimized in response to their environment, a phenomenon referred to as embodied cognition. Designing humanoid robots that collaborate safely and effectively with people requires unifying these principles. Here we propose an architecture that integrates shared intelligence and embodied cognition to enable robots to physically collaborate with humans, where robot hardware and control are optimized for human metrics, using representations of the human body and motion intelligence. The ultimate goal is to achieve a form of shared embodied intelligence. Specifically, our architecture optimizes robot hardware and physical intelligence parameters with respect to human ergonomic metrics. This is accomplished by modeling human-robot interaction as a function of hardware configurations and embedding human models into the robot's physical intelligence. As a concrete implementation, we present the humanoid robot ergoCub, whose morphology and control have been optimized for collaborative tasks with humans. Our approach provides a framework for designing humanoid robots that prioritize human ergonomics at both the hardware and physical intelligence levels, with applications in industrial and assistive robotics.
Trust, Geometry, and Rules: A Credibility-Aware Reinforcement Learning Framework for Safe USV Navigation under Uncertainty
Yuhang Zhang, Shuqi Chai, Yukang Zhang, Liusha Yang, Mingchuan Zhang, Wei Wang, Qingjiang Shi, Quanbo Ge
2605.26974v1
Trust, Geometry, and Rules: A Credibility-Aware Reinforcement Learning Framework for Safe USV Navigation under Uncertainty
Yuhang Zhang, Shuqi Chai, Yukang Zhang, Liusha Yang, Mingchuan Zhang, Wei Wang, Qingjiang Shi, Quanbo Ge
2605.26974v1
arXiv:2605.26974v1
•
2026-05-26
Autonomous navigation of Unmanned Surface Vehicles (USVs) that is safe and compliant with the International Regulations for Preventing Collisions at Sea (COLREGs) remains a formidable challenge in dynamic maritime environments, particularly when perception systems exhibit miscalibrated uncertainty. Existing Reinforcement Learning (RL)-based methods often falter because state-estimation errors induce unreliable belief states that mislead the value function, while discrete traffic rules introduce discontinuity in the learning objective. To address these challenges, we propose a framework integrating credibility-aware learning, geometric safety shielding, and continuous rule-aware embedding. First, Credibility-Weighted Value Learning (CW-VL) introduces a dynamic trust factor derived from the discrepancy between filter-estimated covariance and empirical error statistics to modulate the critic's heteroscedastic loss, preventing policy overfitting to noisy samples. Second, the Covariance-Inflated Velocity Obstacle (CI-VO) maps position-estimation uncertainty into set-wise angular margins, forming a conservative geometric shield that overrides hazardous exploratory actions. Third, Risk-Aware COLREGs Duty Embedding relaxes binary encounter duties into continuous rule-aware signals, providing smooth sector-transition information and suppressing oscillation from sparse rule rewards. Simulated encounter studies demonstrate improved training robustness against perceptual inconsistency and superior collision avoidance and COLREGs compliance over baselines.
Object Pose and Shape Estimation for Grasping: Does it Work?
Pavan Karke, Kushal Shah, Gaurav Singh, Md Faizal Karim, K Madhava Krishna, Rajat Talak
2605.26944v1
Object Pose and Shape Estimation for Grasping: Does it Work?
Pavan Karke, Kushal Shah, Gaurav Singh, Md Faizal Karim, K Madhava Krishna, Rajat Talak
2605.26944v1
arXiv:2605.26944v1
•
2026-05-26
The problem of object pose and shape estimation has seen key advancements lately. Encoder-decoder (e.g., SAM3D, LRM, CRISP) and diffusion-based models (e.g., InstantMesh, Zero123, SceneComplete) have shown category-agnostic shape encoding capacity and open-set generalizability. In this work, we ask the question: Are the object pose and shape estimation methods mature enough, such that when used with antipodal grasp sampling, can outperform the end-to-end grasp synthesis methods? We explore this question in detail by scoping our study to parallel jaw grippers, 7-DoF grasps, and single-view RGB(-D) image as input. We implement and compare a state-of-the-art, end-to-end grasp synthesis method and three modular methods, which first estimate the object pose and shape for all objects in the scene, and generate grasps using antipodal sampling. We observe that the modular methods outperform the end-to-end method in all our experiments. The modular methods are able to synthesize plenty of grasps, even for small objects, where the end-to-end methods fail. The effectiveness of the modular methods is contingent on the accuracy of the pose and shape estimation, and suffers partial degradation in cluttered scenes - a limitation of the existing pose and shape estimation methods. We also analyze the failure modes and run-times for the three modular methods, which use two different ways of object pose and shape estimation: one based on an encoder-decoder model, while another a diffusion model. Finally, we demonstrate that the single-view object pose and shape estimation methods can be augmented with vision-language models to yield language-conditioned grasps from just single-view RGB-D image as input. We notice comparable performance to the state-of-the-art LERF-TOGO baseline.
Comment: 9 pages, 8 figures
A Bioinspired Underwater Robot with a Latch-Mediated Soft Bistable Mechanism
Chongze Bi, Wenjie Wu, Zonghao Zuo, Li Wen
2605.26936v1
A Bioinspired Underwater Robot with a Latch-Mediated Soft Bistable Mechanism
Chongze Bi, Wenjie Wu, Zonghao Zuo, Li Wen
2605.26936v1
arXiv:2605.26936v1
•
2026-05-26
Underwater robotics has advanced significantly over recent decades. however, the development of miniaturized underwater robots remains limited by low energy densities of traditional power sources. Nature offers compelling solutions-organisms like mantis shrimps and fleas utilize latch-mediated spring actuation (LaMSA) systems that achieve rapid movements through a decoupled energy storage and release mechanism. Despite extensive studies of LaMSA, replicating such rapid, asymmetric actuation within simple, compact structures remains challenging. In this work, we introduce a bioinspired, soft bistable actuator with an integrated latch mechanism that enables asymmetric energy input and release using a single motor. Coupled with fin structures, this design facilitates efficient underwater propulsion and maneuverability. Experimental results demonstrate stable periodic flapping, precise steering, and a maximum thrust of 0.528 N, impulse of 0.147 Ns, and vertical displacement of 30 mm. By modulating fin angles, the robot achieves versatile motions, including vertical ascent, diagonal forward movement, and lateral translation. This study presents a novel, energy-efficient approach for controlling motion in compact underwater robots, paving the way for advanced biomimetic designs with potential applications in exploration, environmental monitoring, and inspection.
Comment: 6 pages, 6 figures
The Sensation Modulating Network:Haltability as the architectural ground for object-directed phenomenology
G. Nagarjuna, Durgaprasad Karnam
2605.26856v1
The Sensation Modulating Network:Haltability as the architectural ground for object-directed phenomenology
G. Nagarjuna, Durgaprasad Karnam
2605.26856v1
arXiv:2605.26856v1
•
2026-05-26
Cognitive science remains split between cognitivism - which accounts for recursion and language but cannot ground formal symbols in meaning - and 4E approaches - which ground cognition in the body but rarely specify the body's architecture in enough detail to support generativity. We argue the impasse stems from an incomplete account of the embodied agent's architecture, and propose one: the Sensation Modulating Network (SMN), the cognitive agent conceived as the whole body, organized at every anatomical scale by opponent dynamics, built from Sensation Modulators that sense and act through one substrate, paired into Coordinated Action Zones routed by a body-wide broadcast network. Three commitments give the SMN its purchase. Haltability - the recruitment of antagonistic affordance into co-activated equilibrium - provides the architectural locus that object-directed phenomenology, in Husserl's sense, requires: opponency enables co-activation, co-activation enables halt, halt enables attention, attention enables intentional directedness, with no module added on top. The dual-signal property of self-modulatable action patterns (SMAPs) makes the self/world distinction a structural feature of the wiring rather than a category the agent applies. And a four-level action-pattern hierarchy - Basal, Haltable, Negotiable, Transactional - gives a single trajectory from autonomic regularity to public conventionalization, locating the conditions for grammar-grounded generativity as architectural transitions. The SMN reconciles the cognitivism-4E debate: recursion lives in the modifiable dynamics of Negotiable Action Patterns, embodiment in the opponent substrate that supports them. A tentative formalism and eight predicted registers (seven testable, one hypothetical), with reference simulations, are given in an appendix.
Comment: 64 pages, main body 38 pages + References 6, Appendices 20 pages, Tables 3, and Figures 21
OSMa-Bench++: Toward Open-Ended Benchmarking of Semantic Mapping for Manipulation with Prompt-Generated Synthetic Scenes
Regina Kurkova, Maxim Popov, Sergey Kolyubin
2605.26831v1
OSMa-Bench++: Toward Open-Ended Benchmarking of Semantic Mapping for Manipulation with Prompt-Generated Synthetic Scenes
Regina Kurkova, Maxim Popov, Sergey Kolyubin
2605.26831v1
arXiv:2605.26831v1
•
2026-05-26
Semantic mapping methods are increasingly used as intermediate scene representations for downstream robotic reasoning and manipulation, yet their evaluation is still largely tied to fixed benchmark datasets with limited coverage of manipulation-relevant corner cases. In this work, we extend OSMa-Bench toward controllable benchmarking with prompt-generated synthetic indoor scenes. Our pipeline automatically generates scene descriptions, synthesizes corresponding environments with SceneSmith, and adapts the resulting assets into an OSMa-Bench-compatible simulation format. This adaptation requires a nontrivial intermediate layer, including semantic normalization, material and texture repair, shader fallback policies, floor handling, navigation setup, and controlled lighting configuration. A key advantage of the proposed setup is that the original scene-generation prompt is known in advance and can therefore serve as an auxiliary semantic specification of the intended scene. We use this property to extend the VQA component of OSMa-Bench with a prompt-grounded question category. The resulting framework supports targeted stress-testing of semantic scene representations under conditions such as clutter, small objects, partial occlusions, and lighting variation, and makes benchmarking more extensible and better aligned with downstream manipulation requirements. Our code is available at https://github.com/be2rlab/OSMa-Bench-v2.
Comment: Code: https://github.com/be2rlab/OSMa-Bench-v2
Learning Compositional Symbolic Task Rules from Demonstrations with Inductive Logic Programming
Oleh Borys, Karla Stepanova
2605.26828v1
Learning Compositional Symbolic Task Rules from Demonstrations with Inductive Logic Programming
Oleh Borys, Karla Stepanova
2605.26828v1
arXiv:2605.26828v1
•
2026-05-26
Learning from Demonstration~(LfD) should capture not only how a task is executed, but also its high-level task structure that explains the demonstrated behavior. As robots become more autonomous, such task representations must be inspectable, reusable, and human-interpretable. To address this, we study how to represent and learn robotic tasks with inductive logic programming~(ILP) by decomposing a complex task into a series of simpler learning objectives at different abstraction (ontological) levels. The system infers symbolic rules from demonstrations and prior (domain) knowledge, and reuses learned rules when learning higher-level task structure. We evaluate the approach in a synthetic block-assembly scenario and show that the learned abstractions are interpretable and support strong generalization to harder, held-out tasks with unseen objects. These results provide preliminary evidence that decomposed ILP is a feasible approach to task-level LfD.
Comment: In: ICRA 2026 Workshop on Semantics for Reliable Robot Autonomy: From Environment Understanding and Reasoning to Safe Interaction, Vienna, 2026 In: ICRA 2026, International Joint Workshop on Ontologies, Semantic Maps and Autonomous Robotics Standardization (J-WOSMARS 2026), Vienna, 2026
Can VLA Models Learn from Real-World Data Continually without Forgetting?
Jiarun Zhu, Yijun Hong, Xiaoquan Sun, Zetian Xu, Mingqi Yuan, Zhiyong Wang, Wenjun Zeng, Jiayu Chen
2605.26820v1
Can VLA Models Learn from Real-World Data Continually without Forgetting?
Jiarun Zhu, Yijun Hong, Xiaoquan Sun, Zetian Xu, Mingqi Yuan, Zhiyong Wang, Wenjun Zeng, Jiayu Chen
2605.26820v1
arXiv:2605.26820v1
•
2026-05-26
Vision-language-action (VLA) models provide a promising foundation for general-purpose robotics. However, their successful deployment in real-world scenarios requires the ability to continually acquire new skills while retaining previously learned behaviors. While pioneering research has studied the continual learning of VLA models in narrowly simulated environments, this challenge remains largely unexplored under realistic conditions. To address this limitation, we construct a real-world continual learning dataset comprising four sequential manipulation tasks, spanning rigid-object pick-and-place, contact-rich pressing, and deformable-object folding. Using this dataset, we conduct comprehensive experiments and find that VLA models suffer significant catastrophic forgetting when continually learning from heterogeneous real-world demonstrations. We then systematically evaluate experience replay and uncover key implementation factors that govern its success. In summary, this work provides the first empirical study of real-world continual VLA learning and offers practical guidance for deploying long-lived robot policies.
Equivariant Filter for Relative Attitude and Target's Angular Velocity Estimation
Gil Serrano, Bruno J. Guerreiro, Pedro Lourenço, Rita Cunha
2506.06016v3
Equivariant Filter for Relative Attitude and Target's Angular Velocity Estimation
Gil Serrano, Bruno J. Guerreiro, Pedro Lourenço, Rita Cunha
2506.06016v3
arXiv:2506.06016v3
•updated
•
2025-06-06
Accurate estimation of the relative attitude and angular velocity between two rigid bodies is fundamental in aerospace applications such as spacecraft rendezvous and docking. In these scenarios, a chaser vehicle must determine the orientation and angular velocity of a target object using onboard sensors. This work addresses the challenge of designing an Equivariant Filter (EqF) that can reliably estimate both the relative attitude and the target angular velocity using noisy observations of two known, non-collinear vectors fixed in the target frame. To derive the EqF, a symmetry for the system is proposed and an equivariant lift onto the symmetry group is calculated. Observability and convergence properties are analyzed. Simulations demonstrate the filter's performance, with Monte Carlo runs yielding statistically significant results. The impact of low-rate measurements is also examined and a strategy to mitigate this effect is proposed. Experimental results, using fiducial markers and both conventional and event cameras for measurement acquisition, further validate the approach, confirming its effectiveness in a realistic setting.
Comment: Published in the IEEE Transactions on Aerospace and Electronic Systems, 2026. Open Access article under CC BY 4.0
Manipulating Tangible Virtual Object Dynamics to Promote Learning of Precision Force Generation
Alberto Garzás-Villar, Alba Riera-Cardona, Alexis Derumigny, J. Micah Prendergast, Jane Murray Cramm, Laura Marchal-Crespo
2605.26782v1
Manipulating Tangible Virtual Object Dynamics to Promote Learning of Precision Force Generation
Alberto Garzás-Villar, Alba Riera-Cardona, Alexis Derumigny, J. Micah Prendergast, Jane Murray Cramm, Laura Marchal-Crespo
2605.26782v1
arXiv:2605.26782v1
•
2026-05-26
Robotic haptic devices combined with virtual reality offer novel opportunities to train fine force generation, an essential yet overlooked component of post-stroke rehabilitation. This study proposes that manipulating the rendered dynamics of tangible virtual objects can be leveraged to train precise force control while engaging the somatosensory system. We conducted an experiment with fifty healthy participants who performed a curling-inspired task in which they had to stretch a virtual spring to generate a target release force to propel the stone to a predefined location on the ice sheet. During training, the spring's force-elongation relationship was modeled as either a linear or non-linear function, i.e., a Gaussian or antisymmetric Gaussian (AS-Gaussian) function with zero derivative at the release target force. Results indicate that the AS-Gaussian group consistently achieved higher force accuracy during training than the linear group, while the Gaussian group only outperformed the linear group toward the end of training. Analysis of personality traits revealed that higher Free Spirit scores were associated with poorer performance and reduced task exploration under Gaussian dynamics, whereas higher Transform-of-Challenge scores correlated with increased exploration. Despite these training effects, no significant differences in long-term retention were found across spring types or personality traits. Participants primarily relied on learned target elongation rather than target force, as evidenced by performance in a transfer task with a different stiffness but the same target force. While promising for somatosensory neurorehabilitation, these methods require refinement to reduce reliance on proprioceptive cues before testing with neurological patients.
Drive-P2D: A Progressive Perception-to-Decision Benchmark for VLMs in Autonomous Driving
Zecong Tang, Zixu Wang, Yifei Wang, Weitong Lian, Tianjian Gao, Haoran Li, Tengju Ru, Lingyi Meng, Zhejun Cui, Yichen Zhu, Qi Kang, Kaixuan Wang, Yu Zhang
2601.14702v2
Drive-P2D: A Progressive Perception-to-Decision Benchmark for VLMs in Autonomous Driving
Zecong Tang, Zixu Wang, Yifei Wang, Weitong Lian, Tianjian Gao, Haoran Li, Tengju Ru, Lingyi Meng, Zhejun Cui, Yichen Zhu, Qi Kang, Kaixuan Wang, Yu Zhang
2601.14702v2
arXiv:2601.14702v2
•updated
•
2026-01-21
Autonomous driving requires reliable perception and safe decision-making in complex scenarios. Recent vision-language models (VLMs) demonstrate reasoning and generalization abilities, opening new possibilities for autonomous driving; however, existing benchmarks often evaluate perception and decision-making separately, limit failure analysis with choice-only formats, or introduce evaluation bias through LLM-scored long-form outputs. To address these issues, we present Drive-P2D, a progressive perception-to-decision benchmark with 6,650 questions across Object, Scene, and Decision levels. Drive-P2D adopts a separated reasoning-and-answer protocol: final answers are scored objectively, while reasoning is analyzed to identify error modes exposed along the progressive perception-to-decision chain. We evaluate mainstream VLMs across all and high-risk scenarios, and further characterize the perception-to-decision capability boundary through correlation analysis and similar-scene robustness testing. Reasoning further exposes failure modes such as logical reasoning errors and semantic feature omissions, and we train a lightweight analyzer model to automate large-scale error-mode annotation of reasoning. Together, these designs provide practical insights for building safer and more reliable VLMs for real-world autonomous driving.
Early Pruning for Public Transport Routing
Andrii Rohovyi, Abdallah Abuaisha, Toby Walsh
2603.12592v4
Early Pruning for Public Transport Routing
Andrii Rohovyi, Abdallah Abuaisha, Toby Walsh
2603.12592v4
arXiv:2603.12592v4
•updated
•
2026-03-13
Routing algorithms for public transport, particularly the widely used RAPTOR and its variants, often face performance bottlenecks during the transfer relaxation phase, especially on dense transfer graphs, when supporting unlimited transfers. This inefficiency arises from iterating over many potential inter-stop connections (walks, bikes, e-scooters, etc.). To maintain acceptable performance, practitioners often limit transfer distances or exclude certain transfer options, which can reduce path optimality and restrict the multimodal options presented to travellers. This paper introduces Early Pruning, a low-overhead technique that accelerates routing algorithms without compromising optimality. By pre-sorting transfer connections by duration and applying a pruning rule within the transfer loop, the method discards longer transfers at a stop once they cannot yield an earlier arrival than the current best solution. Early Pruning can be integrated with minimal changes to existing codebases and requires only a one-time preprocessing step. The technique preserves Pareto-optimality in extended-criteria settings whenever the additional optimization criteria are monotonically non-decreasing in transfer duration. Across multiple state-of-the-art RAPTOR-based solutions, including RAPTOR, ULTRA-RAPTOR, McRAPTOR, BM-RAPTOR, ULTRA-McRAPTOR, and UBM-RAPTOR and tested on the Switzerland and London transit networks, we achieved query time reductions of up to 57\%. This approach provides a generalizable improvement to the efficiency of transit pathfinding algorithms.
Look Further: Socially-Compliant Navigation System in Residential Buildings
Akira Shiba, Marina Obata, Nathan Kau, Zoltan Beck, Rishi Shah, Michael Sudano, Sabrina Lee
2605.26710v1
Look Further: Socially-Compliant Navigation System in Residential Buildings
Akira Shiba, Marina Obata, Nathan Kau, Zoltan Beck, Rishi Shah, Michael Sudano, Sabrina Lee
2605.26710v1
arXiv:2605.26710v1
•
2026-05-26
The distance at which a mobile robot reacts to a person strongly impacts various qualities of the human-robot interaction. In this paper, we focus on the navigation of a mobile delivery robot platform in a residential indoor hallway environment. Social navigation methods typically focus on avoiding uncomfortable human-robot interactions, such as when a robot encroaches on someone's personal space. Since personal space has been shown to be in the range of just a few meters, social navigation methods typically focus on deconflicting and resolving these short-range interactions. In this work, however, we demonstrate that by extending the reaction distance to over eight meters, far beyond the typical interaction distance, we can improve the human's perception of the robot's motion. We introduce the Proactive Lane-Changing (PLC) motion pattern and a navigation system that leverages it to react to people at an increased distance. This pattern consists of changing the robot's lateral position as it navigates down the hallway from the center to the side at an eight-meter distance from an oncoming person. We conducted a user study with 42 participants to assess their impressions of the delivery robot based on three service objectives: safety, smoothness, and politeness. In the straight hallway scenario (Frontal Approach), results showed significant improvement in each of these three objectives compared to typical motion patterns found in the literature: slowing down, stopping, and reactive collision avoidance in the proximity of a person. In contrast, in the intersection (Blind Corner) scenarios, none of the approaches performed significantly better than any other, with participants having a diverse range of preferences among robot motion patterns.
Comment: 2025 ACM/IEEE International Conference on Human-Robot Interaction
AdaMorph: Unified Motion Retargeting via Embodiment-Aware Adaptive Transformers
Haoyu Zhang, Shibo Jin, Lusong Li, Jun Li, Liang Lin, Xiaodong He, Zecui Zeng
2601.07284v2
AdaMorph: Unified Motion Retargeting via Embodiment-Aware Adaptive Transformers
Haoyu Zhang, Shibo Jin, Lusong Li, Jun Li, Liang Lin, Xiaodong He, Zecui Zeng
2601.07284v2
arXiv:2601.07284v2
•updated
•
2026-01-12
Retargeting human motion to heterogeneous robots is a fundamental challenge in robotics, primarily due to the severe kinematic and dynamic discrepancies between varying embodiments. Existing solutions typically resort to training embodiment-specific models, which scales poorly and fails to exploit shared motion semantics. To address this, we present AdaMorph, a unified neural retargeting framework that enables a single model to adapt human motion to diverse robot morphologies. Our approach treats retargeting as a conditional generation task. We map human motion into a morphology-agnostic latent intent space and utilize a dual-purpose prompting mechanism to condition the generation. Instead of simple input concatenation, we leverage Adaptive Layer Normalization (AdaLN) to dynamically modulate the decoder's feature space based on embodiment constraints. Furthermore, we enforce physical plausibility through a curriculum-based training objective that ensures orientation and trajectory consistency via integration. Experimental results on 12 distinct humanoid robots demonstrate that AdaMorph effectively unifies control across heterogeneous topologies, exhibiting strong zero-shot generalization to unseen complex motions while preserving the dynamic essence of the source behaviors.
SteelDS: A High-Resolution Video Dataset of E40 Steel Scrap for Object Detection and Instance Segmentation
Melanie Neubauer, Christian Rauch, Gerald Koinig, Alexia Tischberger-Aldrian, Roland Pomberger, Elmar Rueckert
2605.26682v1
SteelDS: A High-Resolution Video Dataset of E40 Steel Scrap for Object Detection and Instance Segmentation
Melanie Neubauer, Christian Rauch, Gerald Koinig, Alexia Tischberger-Aldrian, Roland Pomberger, Elmar Rueckert
2605.26682v1
arXiv:2605.26682v1
•
2026-05-26
This dataset provides high-resolution, annotated video sequences of shredded E40-grade steel and copper scrap on a conveyor belt. Captured in a controlled laboratory environment, the data reflects the industrial post-magnetic sorting stage, where manual intervention is typically required to remove copper contaminants. The dataset comprises 24,297 labeled frames across five subsets, featuring 396 steel and 101 copper objects categorized by size. It supports the development of machine learning models for material classification, object detection, and instance segmentation. Variations in object spacing and density are included to simulate realistic industrial sorting conditions. Ground truth annotations include pixel-wise segmentation masks and material classes. This dataset serves as a benchmark for evaluating automated sorting algorithms aiming to identify copper impurities within complex, heterogeneous steel scrap streams.
Zero-Shot MARL Benchmark in the Cyber-Physical Mobility Lab
Julius Beerwerth, Jianye Xu, Simon Schäfer, Fynn Belderink, Bassam Alrifaee
2601.16578v2
Zero-Shot MARL Benchmark in the Cyber-Physical Mobility Lab
Julius Beerwerth, Jianye Xu, Simon Schäfer, Fynn Belderink, Bassam Alrifaee
2601.16578v2
arXiv:2601.16578v2
•updated
•
2026-01-23
We present a reproducible benchmark for evaluating sim-to-real transfer of Multi-Agent Reinforcement Learning (MARL) policies for Connected and Automated Vehicles (CAVs). The platform, based on the Cyber-Physical Mobility Lab (CPM Lab) [1], integrates simulation, a high-fidelity digital twin, and a physical testbed, enabling structured zero-shot evaluation of MARL motion-planning policies. We demonstrate its use by deploying a SigmaRL-trained policy [2] across all three domains, revealing two complementary sources of performance degradation: architectural differences between simulation and hardware control stacks, and the sim-to-real gap induced by increasing environmental realism. The open-source setup enables systematic analysis of sim-to-real challenges in MARL under realistic, reproducible conditions.
Adapting Dijkstra for Buffers and Unlimited Transfers
Denys Katkalo, Andrii Rohovyi, Toby Walsh
2603.11729v5
Adapting Dijkstra for Buffers and Unlimited Transfers
Denys Katkalo, Andrii Rohovyi, Toby Walsh
2603.11729v5
arXiv:2603.11729v5
•updated
•
2026-03-12
In recent years, RAPTOR based algorithms have been considered the state-of-the-art for path-finding with unlimited transfers without preprocessing. However, this status largely stems from the evolution of routing research, where Dijkstra-based solutions were superseded by timetable-based algorithms without a systematic comparison. In this work, we revisit classical Dijkstra-based approaches for public transit routing with unlimited transfers and demonstrate that Time-Dependent Dijkstra (TD-Dijkstra) outperforms MR. However, efficient TD-Dijkstra implementations rely on filtering dominated connections during preprocessing, which assumes passengers can always switch to a faster connection. We show that this filtering is unsound when stops have buffer times, as it cannot distinguish between seated passengers who may continue without waiting and transferring passengers who must respect the buffer. To address this limitation, we introduce Transfer Aware Dijkstra (TAD), a modification that scans entire trip sequences rather than individual edges, correctly handling buffer times while maintaining performance advantages over MR. Our experiments on London and Switzerland networks show that we can achieve a greater than two time speed-up over MR while producing optimal results on both networks with and without buffer times.
Comment: v4: clarified RAPTOR description in the Background section
ParkingWorld: End-to-End Autonomous Parking Reinforcement Learning from Corrective Experience in 3DGS Simulation
Zhengcheng Yu, Changze Li, Haoran Liu, Tong Qin
2605.25029v2
ParkingWorld: End-to-End Autonomous Parking Reinforcement Learning from Corrective Experience in 3DGS Simulation
Zhengcheng Yu, Changze Li, Haoran Liu, Tong Qin
2605.25029v2
arXiv:2605.25029v2
•updated
•
2026-05-24
Autonomous parking demands precise low-speed maneuvering within narrow, cluttered, and highly constrained environments, where vehicles must navigate tight spaces while avoiding static obstacles and complex geometric boundaries. Unlike imitation learning, which typically requires massive volumes of high-quality expert demonstrations to converge to a stable policy and often suffers from limited generalization to unseen scenarios, traditional reinforcement learning (RL) methods face persistent challenges including excessive training overhead, inefficient exploration, and even failure to learn viable parking strategies in challenging settings. To address these limitations, this paper presents a correction-in-the-loop sample-efficient reinforcement learning (CIL-SERL) framework for end-to-end autonomous parking, which is entirely trained in a photorealistic 3D Gaussian Splatting (3DGS) parking simulator that enables high-fidelity digital reconstruction of real-world scenes. Inspired by error-correction notebooks used in learning practice, we design a novel multi-level replay buffer mechanism. These buffers hierarchically organize and store standard RL rollouts, human corrective interventions, failed exploration trajectories, and rollback-based correction segments in separate yet interconnected memory regions, facilitating structured sampling and targeted learning during training. The proposed framework is systematically evaluated in both the 3DGS simulation environment and a physical vehicle platform. Extensive experimental results demonstrate that our method achieves substantial improvements in parking success rate, operational efficiency, and safety performance across diverse scenarios, validating the effectiveness and practical applicability of the proposed CIL-SERL-based end-to-end autonomous parking solution.
Comment: 9 pages(including 1 page of Appendix), 6 figures. Will be submitted to RA-L 2026
On the Generalization Capabilities, Design Choices and Limitations of Keypoint Imitation Learning
Thomas Lips, Marco Moletta, Michael C. Welle, Danica Kragic, Francis wyffels
2605.26649v1
On the Generalization Capabilities, Design Choices and Limitations of Keypoint Imitation Learning
Thomas Lips, Marco Moletta, Michael C. Welle, Danica Kragic, Francis wyffels
2605.26649v1
arXiv:2605.26649v1
•
2026-05-26
RGB-based imitation learning requires many demonstrations to generalize to unseen objects or scenes, motivating research into intermediate representations to improve generalization for robotic manipulation. Visual foundation models enable one-shot extraction of keypoints to provide such representation. However, it remains unclear how to integrate them into imitation learning optimally and when they outperform alternative representations. We combine approaches from previous works on keypoint imitation learning (KIL) and investigate several design choices to provide practical guidelines. Using over 2000 real-world rollouts, we also assess the generalization capabilities of KIL to unseen objects and scene variations. KIL achieves a 75% overall success rate across five tasks, significantly outperforming the RGB baseline (47%) and performing on par with S2-diffusion (73%). Finally, we explore the limitations of the foundation models used for keypoint extraction and extend KIL to tasks with multiple object instances. Our results confirm KIL as a data-efficient approach for robot learning, though it does not outperform alternative representations and inherits limitations of the foundation models used for keypoint extraction. All rollout videos, demonstrations, and results are available at https://kil-manipulation.github.io/.
Comment: This version was submitted to IROS 2026
L-Learning : A Lyapunov-Based Approach Leveraging Lagrangian Mechanics for Efficient and Stable Robot Tracking
Quan Quan, Hao Li
2605.26648v1
L-Learning : A Lyapunov-Based Approach Leveraging Lagrangian Mechanics for Efficient and Stable Robot Tracking
Quan Quan, Hao Li
2605.26648v1
arXiv:2605.26648v1
•
2026-05-26
This paper presents L-Learning, a novel data-driven control framework for robotics that integrates Lyapunov stability theory with Lagrangian mechanics to enhance trajectory tracking performance. While traditional control methods often suffer from performance degradation in dynamic and uncertain environments, data-driven approaches, while more adaptable, are frequently limited by high sample complexity and a lack of rigorous stability guarantees. L-Learning mitigates these challenges by explicitly learning the system's energy function from data, thereby optimizing performance while ensuring closed-loop stability intrinsically. Characterized by superior control accuracy, theoretical stability guarantees, and high sample efficiency, L-Learning represents a promising solution for practical robotic applications.
Comment: 9 pages, 4 figures, 4 tables
HyperSim: A Holistic Sim-To-Real Framework For Robust Robotic Manipulation
Junyi Dong, Haotian Luo, Ziwei Xu, Shengwei Bian, Heng Zhang, Sitong Mao, Jingyi Guo, Yang Xu, Wenhao Chen, Qiuyu Feng, Yao Mu, Ping Luo, Shunbo Zhou, Xiaodong Wu
2605.26638v1
HyperSim: A Holistic Sim-To-Real Framework For Robust Robotic Manipulation
Junyi Dong, Haotian Luo, Ziwei Xu, Shengwei Bian, Heng Zhang, Sitong Mao, Jingyi Guo, Yang Xu, Wenhao Chen, Qiuyu Feng, Yao Mu, Ping Luo, Shunbo Zhou, Xiaodong Wu
2605.26638v1
arXiv:2605.26638v1
•
2026-05-26
Scaling data volume and diversity is critical for generalizing embodied intelligence. While synthetic data generation offers a scalable alternative to expensive physical data acquisition, transferring robotic manipulation policies from simulation to the real world (sim-to-real) remains a formidable challenge due to the domain gap. This paper presents HyperSim, a holistic framework spanning from synthetic data generation to policy training and seamless real-world deployment. To systematically bridge the sim-to-real gap, HyperSim is realized through three core pillars: high-fidelity environment synthesis, adversarial trajectory generation, and sim-and-real co-training. Collectively, these modules address domain discrepancies by enhancing visual fidelity, expanding data coverage, and enforcing domain-invariant representations. We rigorously validate HyperSim through a large-scale empirical study involving 400 real-world task executions across two representative manipulation models. Assessed across three fine-grained metrics, our complete pipeline achieves remarkable sim-to-real success rates of 80% and 95% with ACT and π_{0}, respectively. Furthermore, policies trained on our adversarial trajectories exhibit significantly enhanced robustness against dynamic uncertainties, achieving a 35% higher completion rate under physical perturbations.
Comment: 9 pages, 8 figures
Enabling Extensible Embodied Capabilities with Tools
Xueyang Zhou, Zijia Wang, Qianjiang Li, Yibo Hu, Guiyao Tie, Li Wan, Yidan Liu, Pan Zhou, Lichao Sun, Yongchao Chen
2605.26637v1
Enabling Extensible Embodied Capabilities with Tools
Xueyang Zhou, Zijia Wang, Qianjiang Li, Yibo Hu, Guiyao Tie, Li Wan, Yidan Liu, Pan Zhou, Lichao Sun, Yongchao Chen
2605.26637v1
arXiv:2605.26637v1
•
2026-05-26
Most existing embodied intelligence methods formulate perception, reasoning, planning, and control within a unified parameterized policy. Yet these capabilities are inherently hierarchical and heterogeneous, making them difficult to reliably learn and modularize within a single model. We propose a capability externalization approach that decouples heterogeneous capabilities into independently optimized tools, dynamically invoked at inference time. To this end, we introduce Embodied Tool Protocol (ETP), a standardized protocol for embodied tool registration, discovery, invocation, and execution, and curate 100+ validated tools spanning perception, cognition, reasoning, and execution as the tool base. Building on this, we construct EmbodiedToolBench to evaluate both whether tool augmentation improves embodied performance and how well current models use tools across tool-necessity recognition, tool selection, tool execution, and tool-chain composition. Experiments across simulation and real-world platforms confirm that capability externalization consistently improves embodied performance (avg. gain 31% on EB-ALFRED and 36% on EB-Navigation), yet reveal a clear boundary: gains are substantial for cognition and perception but are limited for execution-type capabilities. Moreover, our analysis reveals that knowing when, which, and how to invoke tools remains a persistent challenge across all models, thereby highlighting embodied tool competence as a critical direction for future research.
Comment: 51 pages, 20 figures,
Breaking the Epistemic Trap: Active Perception Under Compound Uncertainty
Chayan Banerjee, Ethan Goan
2605.26627v1
Breaking the Epistemic Trap: Active Perception Under Compound Uncertainty
Chayan Banerjee, Ethan Goan
2605.26627v1
arXiv:2605.26627v1
•
2026-05-26
Deploying reinforcement learning in safety critical domains, from autonomous vehicles to medical decision support, is constrained by failures arising when systems encounter unfamiliar conditions. We argue that the fundamental bottleneck is not individual challenges like changing dynamics or incomplete observations, but their synergistic interaction, which we term the Epistemic Trap: agents cannot estimate their state without knowing system dynamics, nor learn dynamics without accurate state information. Proof-of-concept experiments in simulated locomotion reveal that combining these uncertainties causes failures far worse than either challenge alone, a 77% performance degradation against the 46% by adding the individual effects, demonstrating compounding failure modes that conventional methods overlook. Such approaches adopt a passive epistemic stance that cannot resolve this coupled uncertainty. We propose reframing safety as an information problem, introducing an Adaptive Safety Architecture built around three contributions: the Compound Uncertainty Coefficient ($κ$), a mutual information based metric that quantifies state dynamics coupling and is computable online without full joint belief inference; information seeking policies governed by a MaxInfoRL objective that actively probe system dynamics; and regime-adaptive safety constraints that tighten as epistemic coupling rises. This paradigm shift, from passive robustness to active perception, offers a principled path toward decision making systems that operate under uncertainty, recognize their own ignorance, and act strategically to resolve it.
Provably Safe Motion Planning Under Unknown Disturbances
Ibon Gracia, Qi Heng Ho, Luca Laurenti, Morteza Lahijanian
2605.26625v1
Provably Safe Motion Planning Under Unknown Disturbances
Ibon Gracia, Qi Heng Ho, Luca Laurenti, Morteza Lahijanian
2605.26625v1
arXiv:2605.26625v1
•
2026-05-26
We present a provably safe sampling-based motion planning algorithm for robotic systems affected by random disturbances of unknown distribution. We consider systems with linear or linearizable dynamics evolving in workspace with arbitrary-shaped obstacles subject to state and control constraints. Safety requirements are formulated as chance-constraints. Our approach leverages data from trajectories of the system to learn a Wasserstein ambiguity tube, i.e., a sequence of ambiguity sets, which contains the trajectory of the system's state distribution with high confidence. This ambiguity tube is then used in a probabilistically complete algorithm to grow a sampling-based motion planning tree that respects the constraints of the problem. We show that learning several lower-dimensional ambiguity tubes instead of a single high-dimensional one effectively reduces the conservatism and boosts scalability. Additionally, we design an efficient bandit-based validity checker that remarkably increases the empirical performance of our approach without sacrificing probabilistic completeness. Case studies show our algorithm finds valid plans in cluttered environments under strict safety thresholds, outperforming state-of-the-art methods.
Governed Capability Evolution: Lifecycle-Time Compatibility Checking and Rollback for AI-Component-Based Systems, with Embodied Agents as Case Study
Xue Qin, Simin Luan, John See, Zeyd Boukhers, Cong Yang, Zhijun Li
2604.08059v5
Governed Capability Evolution: Lifecycle-Time Compatibility Checking and Rollback for AI-Component-Based Systems, with Embodied Agents as Case Study
Xue Qin, Simin Luan, John See, Zeyd Boukhers, Cong Yang, Zhijun Li
2604.08059v5
arXiv:2604.08059v5
•updated
•
2026-04-09
Software systems built from versioned AI components increasingly need lifecycle-time governance: when a capability module evolves into a new version, the hosting system must decide whether the new version may be activated safely, under what deployment conditions it should run, how it must be monitored, and when it should be rolled back. Existing software-deployment patterns (canary release, blue-green, feature flags, and MLOps pipelines) address parts of this loop but were designed for stateless web services rather than for stateful, policy-constrained runtimes that drive AI components in the field. We formulate governed capability evolution as a first-class software-lifecycle problem for AI-component-based systems and propose a staged upgrade framework in which every new capability version is treated as a governed deployment candidate rather than an immediately executable replacement. The framework introduces four upgrade compatibility checks (interface, policy, behavioral, recovery) and organizes them into a seven-stage pipeline (candidate validation, sandbox evaluation, shadow deployment, gated activation, online monitoring, rollback, audit). We implement a reference prototype on a PyBullet manipulation testbed with ROS 2 middleware and evaluate it over 6 rounds of capability upgrade with 15 random seeds. Naive upgrade achieves 72.9% task success but drives unsafe activation to 60% by the final round; governed upgrade retains comparable success (67.4%) while maintaining zero unsafe activations across all rounds (Wilcoxon p=0.003). Shadow deployment reveals 40% of upgrade regressions invisible to sandbox evaluation alone, and rollback succeeds in 79.8% of post-activation drift scenarios.
Comment: 42 pages, 7 figures, 12 tables
Synergetic Empowerment: Wireless Communications Meets Embodied Intelligence
Hongtao Liang, Yihe Diao, YuHang Wu, Fuhui Zhou, Qihui Wu
2509.10481v2
Synergetic Empowerment: Wireless Communications Meets Embodied Intelligence
Hongtao Liang, Yihe Diao, YuHang Wu, Fuhui Zhou, Qihui Wu
2509.10481v2
arXiv:2509.10481v2
•updated
•
2025-08-29
Wireless communication is evolving into an agent era, where large-scale agents with inherent embodied intelligence are not just users but active participants. The perfect combination of wireless communication and embodied intelligence can achieve a synergetic empowerment and greatly facilitate the development of agent communication. An overview of this synergetic empowerment is presented, framing it as a co-evolutionary process that transforms wireless communication from a simple utility into the digital nervous system of a collective intelligence, while simultaneously elevating isolated agents into a unified superorganism with emergent capabilities far exceeding individual contributions. Moreover, we elaborate how embodied intelligence and wireless communication mutually benefit each other through the lens of the perception-cognition-execution (PCE) loop, revealing a fundamental duality where each PCE stage both challenges network capacity and creates unprecedented opportunities for system-wide optimization. Furthermore, critical open issues and future research directions are identified.
Comment: Accepted by IEEE Communications Magazine
Continual Model-Based Reinforcement Learning with Hypernetworks
Yizhou Huang, Kevin Xie, Homanga Bharadhwaj, Florian Shkurti
2009.11997v3
Continual Model-Based Reinforcement Learning with Hypernetworks
Yizhou Huang, Kevin Xie, Homanga Bharadhwaj, Florian Shkurti
2009.11997v3
arXiv:2009.11997v3
•updated
•
2020-09-25
Effective planning in model-based reinforcement learning (MBRL) and model-predictive control (MPC) relies on the accuracy of the learned dynamics model. In many instances of MBRL and MPC, this model is assumed to be stationary and is periodically re-trained from scratch on state transition experience collected from the beginning of environment interactions. This implies that the time required to train the dynamics model - and the pause required between plan executions - grows linearly with the size of the collected experience. We argue that this is too slow for lifelong robot learning and propose HyperCRL, a method that continually learns the encountered dynamics in a sequence of tasks using task-conditional hypernetworks. Our method has three main attributes: first, it includes dynamics learning sessions that do not revisit training data from previous tasks, so it only needs to store the most recent fixed-size portion of the state transition experience; second, it uses fixed-capacity hypernetworks to represent non-stationary and task-aware dynamics; third, it outperforms existing continual learning alternatives that rely on fixed-capacity networks, and does competitively with baselines that remember an ever increasing coreset of past experience. We show that HyperCRL is effective in continual model-based reinforcement learning in robot locomotion and manipulation scenarios, such as tasks involving pushing and door opening. Our project website with videos is at this link https://rvl.cs.toronto.edu/blog/hypercrl
Comment: Updated link to project website in the abstract. 7 pages (+2 pages in appendix), 8 figures. In proceedings of the 2021 IEEE International Conference on Robotics and Automation
Efficient On-policy Visual-RL via Stochastic Decoupled Policy Gradient
Haoxiang You, Yilang Liu, Davis Zong, Qian Wang, Teeratham Vitchutripop, Qi Wang, Daniel Rakita, Ian Abraham
2605.26478v1
Efficient On-policy Visual-RL via Stochastic Decoupled Policy Gradient
Haoxiang You, Yilang Liu, Davis Zong, Qian Wang, Teeratham Vitchutripop, Qi Wang, Daniel Rakita, Ian Abraham
2605.26478v1
arXiv:2605.26478v1
•
2026-05-26
We present the stochastic decoupled policy gradient (SDPG), a lightweight visual reinforcement learning (RL) method that trains diverse visuomotor control policies end-to-end within a few hours on a single NVIDIA RTX 4080 GPU. SDPG estimates policy gradients via random perturbations of trajectory rollouts, requiring orders of magnitude fewer batch-rendered environments and substantially reducing compute and memory overhead. On visual MuJoCo benchmarks, SDPG consistently outperforms baseline methods in training time, memory usage, and rewards. Finally, to support future research, we introduce a suite of realistic visual robotics benchmarks spanning dexterous manipulation, challenging locomotion, and demonstrate effective sim-to-real transfer on physical hardware.
Heterogeneous AAV Logistics Task Allocation: A Reinforcement Learning Enhanced Overlapping Coalition Formation Game Approach
Yuze Zhou, Jingliang Sun, Junzhi Li, Jianxin Zhong, Zihan Wang, Teng Long
2605.26471v1
Heterogeneous AAV Logistics Task Allocation: A Reinforcement Learning Enhanced Overlapping Coalition Formation Game Approach
Yuze Zhou, Jingliang Sun, Junzhi Li, Jianxin Zhong, Zihan Wang, Teng Long
2605.26471v1
arXiv:2605.26471v1
•
2026-05-26
In dynamic urban logistics, the stochastic emergence of time-sensitive tasks poses a significant optimality challenge for heterogeneous AAVs logistics task allocation. To address this problem, a reinforcement learning enhanced overlapping coalition formation game approach is proposed. A dynamic task allocation model is established, where global optimality is mathematically quantified by a generalized logistics cost coupling service quality and resource consumption. To deal with the time-varying task sets induced by stochastic order arrivals, a transformer-based soft actor-critic network is designed. By leveraging multi-head self-attention to encode variable-length logistics states and capture task-wise spatiotemporal dependencies, the learned policy adaptively guides coalition updates, replacing heuristic rules in the overlapping coalition formation game. On this basis, heterogeneous AAVs can form more efficient overlapping coalitions for dynamic logistics tasks. The resulting coalition formation process is proven to constitute an exact potential game, which guarantees convergence to a Nash-stable equilibrium within a finite number of iterations. Numerical simulations demonstrate that the proposed algorithm effectively improves the optimality of task allocation under the generalized logistics cost criterion. In a scenario with 32 AAVs and 80 tasks, our algorithm achieves a 39.76% cost reduction compared with the heuristic OCF baseline. Indoor flight experiments further validate its practicality.
Comment: 12 pages
ParkourFormer: Integrating Predictive Supervision and Sequence Modeling into Parkour Locomotion
Yanheng Mai, Wenhao Xu, Zirui Huang, Yifei Fu, Shengwei Dong, Xinjue Wang, Kailun Huang, Yanzhe Xie, Renjing Xu
2605.25782v2
ParkourFormer: Integrating Predictive Supervision and Sequence Modeling into Parkour Locomotion
Yanheng Mai, Wenhao Xu, Zirui Huang, Yifei Fu, Shengwei Dong, Xinjue Wang, Kailun Huang, Yanzhe Xie, Renjing Xu
2605.25782v2
arXiv:2605.25782v2
•updated
•
2026-05-25
Humanoid parkour requires locomotion policies to coordinate whole-body dynamics across rapidly changing terrains such as stairs, gaps, slopes, and obstacles. Existing reinforcement learning policies are largely reactive, mapping observations directly to actions without explicitly modeling future body states. Such modeling becomes critical in agile locomotion tasks where successful motion execution depends strongly on anticipating upcoming contact transitions and body dynamics. We present ParkourFormer, a Transformer-based sequence modeling framework that reformulates humanoid locomotion as a future-conditioned decision-making problem. The current robot state queries historical sensorimotor trajectories through cross-attention, while a lightweight prediction head forecasts short-horizon future proprioceptive states. The predicted future states, trained with supervised signals, are fused with temporal features to generate actions, enabling the policy to jointly reason over motion history and anticipated future dynamics. We evaluate ParkourFormer on a diverse multi-terrain humanoid parkour benchmark including stairs, gaps, slopes, rough terrain, and obstacle traversal. Experiments in simulation and on a real humanoid robot show that ParkourFormer achieves a 93.85% average traversal success rate on highly challenging terrains, with improvements of up to 42.73% over strong MLP, MoE-based MLP, and vanilla Transformer baselines, while maintaining a single unified policy across all terrain types. These results demonstrate that explicit future-state modeling significantly improves robustness and generalization for agile whole-body locomotion.
Robust Koopman Control Barrier Filters for Safe Actor-Critic Reinforcement Learning
Dhruv S. Kushwaha, Zoleikha A. Biron
2605.26452v1
Robust Koopman Control Barrier Filters for Safe Actor-Critic Reinforcement Learning
Dhruv S. Kushwaha, Zoleikha A. Biron
2605.26452v1
arXiv:2605.26452v1
•
2026-05-26
Safe reinforcement learning (RL) for robotic systems requires policies that improve task performance while satisfying state and input constraints during both training and deployment. Control barrier functions (CBFs) provide a principled mechanism for enforcing forward invariance through minimally invasive safety filters, but their use in model-free RL is limited by the need for accurate dynamics and hand-designed barrier certificates. We propose Robust Koopman-CBF SAC, a safety-filtered actor--critic framework that learns a finite-dimensional Koopman predictor from data, constructs affine CBF constraints in the lifted space, and enforces them through a quadratic-program safety layer. To account for finite-dimensional Koopman approximation error, the CBF condition is tightened using a projected residual margin estimated from held-out rollout data. The critic is trained on the executed safe action, while the actor is regularized toward the Koopman-CBF feasible set, reducing dependence on the filter over training. Across safe-control benchmarks, the method achieves zero constraint violations on CartPole stabilization and tracking while matching or exceeding unconstrained SAC returns. On high-dimensional Safety Gymnasium locomotion tasks, the method reduces violations in some settings but also exposes important limitations of first-order velocity barriers and linear EDMD models, motivating high-order and multi-step Koopman-CBF extensions. These results suggest that robust Koopman-CBF filters are a promising bridge between model-free RL and certifiable safety, while clarifying the structural conditions under which such filters remain effective. All code is available at \href{https://github.com/DhruvKushwaha/Koopman-CBF-Soft-Actor-Critic}{Github Repository}.
Comment: 17 pages, 7 figures
RoboMME: Benchmarking and Understanding Memory for Robotic Generalist Policies
Yinpei Dai, Hongze Fu, Jayjun Lee, Yuejiang Liu, Haoran Zhang, Jianing Yang, Chelsea Finn, Nima Fazeli, Joyce Chai
2603.04639v3
RoboMME: Benchmarking and Understanding Memory for Robotic Generalist Policies
Yinpei Dai, Hongze Fu, Jayjun Lee, Yuejiang Liu, Haoran Zhang, Jianing Yang, Chelsea Finn, Nima Fazeli, Joyce Chai
2603.04639v3
arXiv:2603.04639v3
•updated
•
2026-03-04
Memory is critical for long-horizon and history-dependent robotic manipulation. Such tasks often involve counting repeated actions or manipulating objects that become temporarily occluded. Recent vision-language-action (VLA) models have begun to incorporate memory mechanisms; however, their evaluations remain confined to narrow, non-standardized settings. This limits systematic understanding, comparison, and progress measurement. To address these challenges, we introduce RoboMME: a large-scale standardized benchmark for evaluating and advancing VLA models in long-horizon, history-dependent scenarios. Our benchmark comprises 16 manipulation tasks constructed under a carefully designed taxonomy that evaluates temporal, spatial, object, and procedural memory. We further develop a suite of 14 memory-augmented VLA variants built on the π0.5 backbone to systematically explore different memory representations across multiple integration strategies. Experimental results show that the effectiveness of memory representations is highly task-dependent, with each design offering distinct advantages and limitations across different tasks. Videos and code can be found at our website https://robomme.github.io.
Comment: Accepted to ICML 2026
Multi-Robot Box Transport over Different Surfaces with Decentralized Role-based Proportional Control
Aditya Bhatt, Himavarshini Yarragangu, Urvish Shah, Venkata Sai Yaswanth Mohan Thota, Souma Chowdhury
2605.26430v1
Multi-Robot Box Transport over Different Surfaces with Decentralized Role-based Proportional Control
Aditya Bhatt, Himavarshini Yarragangu, Urvish Shah, Venkata Sai Yaswanth Mohan Thota, Souma Chowdhury
2605.26430v1
arXiv:2605.26430v1
•
2026-05-26
Collaborative transport of objects via pushing by multiple robots has many applications, ranging from construction and warehouse environments to post disaster debris clean-up. Achieving collaborative transport over surfaces with different inclination and friction properties however poses unique challenges. To address these challenges, this paper presents an asynchronous decentralized task and motion planning approach for transporting rectangular boxes of varying mass over flat, uphill and downhill terrain. Such a decentralized approach alleviates communication, synchronization and consensus needs and mitigates single point of failure issues. Our approach, called R2P2 or Roles with Rules and Proportional-control Primitive, assigns roles (e.g., push, support and prevent) to robots based on rules cognizant of the mode of manipulation needed (box rotation vs translation); this is followed by either rule-based control or proportional control of robot velocity based on the roles. Each robot is assumed to observe the location and heading of self and the box in executing the role and controls. R2P2 is evaluated with a six-robot team deployed in a simulator built using NVIDIA IsaacSim -- demonstrating generalizability across different surface friction/inclination and box mass scenarios, and better success rate compared to a standard virtual-leader-follower method. R2P2 is also successfully validated with a physical experiment, where it is executed onboard four turtlebots tasked with moving a 1.2 kg box.
Video World Models
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AgenticVBench: Can AI Agents Complete Real-World Post-Production Tasks?
Zongheng Cao, Yi Zheng, Rui Song, Xinyu Hu
2605.27705v1
AgenticVBench: Can AI Agents Complete Real-World Post-Production Tasks?
Zongheng Cao, Yi Zheng, Rui Song, Xinyu Hu
2605.27705v1
arXiv:2605.27705v1
•
2026-05-26
Video production workflows offer a rich and demanding arena for evaluating multimodal AI agents: they require composite capabilities across text, image, audio, and video understanding, along with long-horizon planning, and tool use. To this end, we introduce AgenticVBench, a benchmark of 100 agentic tasks across 4 task families spanning the real world post-production workflow, constructed from real production workflows contributed by 20 industry experts averaging 6 years of professional experience. Tasks are paired with evaluation specifications that combine programmatic verifiers and expert rubrics. We evaluate frontier vision-language models (VLMs) with both vendor-native and open-source harnesses. The best evaluated agent stack barely crosses 30%, far below human expert performance on the same tasks. We further find that the choice of harness substantially affects model behavior, including scores, tool-use patterns, and failure modes. AgenticVBench provides a foundation for diagnosing and improving both models and harnesses for agentic video production. Benchmark website: https://agenticvbench.com.
Comment: 22 pages, 6 figures. Benchmark website: https://agenticvbench.com
What-If World: A Causal Benchmark for General World Models in Embodied Scenarios
Kunlin Cai, Rui Song, Jinghuai Zhang, Kaiyuan Zhang, Pranav Bodapati, Alicia Yu, Fnu Suya, Mohammad Rostami, Jiaqi Ma, Yuan Tian
2605.27589v1
What-If World: A Causal Benchmark for General World Models in Embodied Scenarios
Kunlin Cai, Rui Song, Jinghuai Zhang, Kaiyuan Zhang, Pranav Bodapati, Alicia Yu, Fnu Suya, Mohammad Rostami, Jiaqi Ma, Yuan Tian
2605.27589v1
arXiv:2605.27589v1
•
2026-05-26
Video generation models are increasingly used as world simulators for tasks like driving and robotic manipulation. What matters in these settings is not whether a single video looks right, but whether the model's output changes when its input changes. We test this by giving a model two prompts describing the same scene with one physical detail varied, and checking whether the two videos diverge the way physics predicts. The wording difference between the prompts is small by design, since only one variable is changed, but the correct physical difference is not. A model that misses this can still produce two videos that each look plausible individually, and existing benchmarks score videos one at a time and cannot detect this failure. We introduce What-If World, 319 such prompt pairs built on real frames from nuScenes and DROID, organized by a taxonomy of six physical variables shared across driving and manipulation. Each pair is scored with APEO, a four-part rubric checking whether each video follows its prompt (Adherence), is physically consistent (Physics), preserves the shared scene (Environment), and ends in the correct difference (Outcome). Across nine state-of-the-art models, no system exceeds 52% on the paired score, and open-source models cluster near 28%. Every model tested fails on a large fraction of causal interventions, indicating substantial room before these models can reliably support action-conditioned simulation or model-based planning. Where models do score well, performance appears to track the visual prominence of the intervention rather than the tractability of its underlying physics. Some visually subtle interventions score as low as 14.2%, while visually pronounced ones reach 40.4%.
Comment: 38 pages, World Model Benchmark
Unique Lives, Shared World: Learning from Single-Life Videos
Tengda Han, Sayna Ebrahimi, Dilara Gokay, Li Yang Ku, Maks Ovsjanikov, Iva Babukova, Daniel Zoran, Viorica Patraucean, Joao Carreira, Andrew Zisserman, Dima Damen
2512.04085v2
Unique Lives, Shared World: Learning from Single-Life Videos
Tengda Han, Sayna Ebrahimi, Dilara Gokay, Li Yang Ku, Maks Ovsjanikov, Iva Babukova, Daniel Zoran, Viorica Patraucean, Joao Carreira, Andrew Zisserman, Dima Damen
2512.04085v2
arXiv:2512.04085v2
•updated
•
2025-12-03
We introduce the "single-life" learning paradigm, where we train a distinct vision model exclusively on egocentric videos captured by one individual. We leverage the multiple viewpoints naturally captured within a single life to learn a visual encoder in a self-supervised manner. Our experiments demonstrate three key findings. First, models trained independently on different lives develop a highly aligned geometric understanding. We demonstrate this by training visual encoders on distinct datasets each capturing a different life, both indoors and outdoors, as well as introducing a novel cross-attention-based metric to quantify the functional alignment of the internal representations developed by different models. Second, we show that single-life models learn generalizable geometric representations that effectively transfer to downstream tasks, such as depth estimation, in unseen environments. Third, we demonstrate that training on up to 30 hours from one week of the same person's life leads to comparable performance to training on 30 hours of diverse web data, highlighting the strength of single-life representation learning. Overall, our results establish that the shared structure of the world, both leads to consistency in models trained on individual lives, and provides a powerful signal for visual representation learning.
FineVLA: Fine-Grained Instruction Alignment for Steerable Vision-Language-Action Policies
Xintong Hu, Xuhong Huang, Jinyu Zhang, Yutong Yao, Yuchong Sun, Qiuyue Wang, Mingsheng Li, Sicheng Xie, Yitao Liu, Junhao Chen, Yixuan Chen, Yingming Zheng, Shuai Bai, Tao Yu
2605.27284v1
FineVLA: Fine-Grained Instruction Alignment for Steerable Vision-Language-Action Policies
Xintong Hu, Xuhong Huang, Jinyu Zhang, Yutong Yao, Yuchong Sun, Qiuyue Wang, Mingsheng Li, Sicheng Xie, Yitao Liu, Junhao Chen, Yixuan Chen, Yingming Zheng, Shuai Bai, Tao Yu
2605.27284v1
arXiv:2605.27284v1
•
2026-05-26
Vision-Language-Action (VLA) models are increasingly expected to not only complete robot tasks, but also follow human instructions about how those tasks should be executed. However, existing robot datasets usually pair trajectories with coarse goal-level language, leaving execution-critical details such as active arm, approach direction, and contact region unspecified. This limits steerable policy learning and robotic video understanding. We introduce FineVLA, an open framework for action-aligned fine-grained VLA supervision. The framework includes: (1) a data construction tool that unifies 972,247 trajectories across 85K tasks from 10 open-source robot datasets and builds FineVLA-Data, a human-verified dataset of 47,159 fine-grained trajectories; (2) a held-out benchmark with 500 videos, 10,816 atomic facts, and 1,030 VQA questions; (3) a robotics-specialized VLM annotator for scalable fine-grained annotation; and (4) a steerable VLA policy trained with controlled mixtures of fine-grained and raw goal-level instructions. Our experiments yield three findings. First, fine-grained supervision does not sacrifice goal-level success: FG-only improves over Raw-only by +1.4 to +8.1 success-rate points across settings. Second, fine-grained and raw instructions are complementary, following a consistent inverted-U trend peaking at FG:Raw = 1:2 to 1:1. The best mixed setting reaches 86.8%/82.5% in RoboTwin simulation and 62.7/100 in real-world dual-arm manipulation (vs. 49.9 Raw-only). Third, fine-grained supervision improves steerable control: the largest real-world gains appear on pose (+23), color (+18), and approach direction (+18)--factors where goal-level instructions provide no guidance. Overall, fine-grained language should augment goal-level instructions: specifying how to execute alongside what to achieve. Project page: https://finevla.xlang.ai/
Comment: 26 pages, 7 figures, 25 tables
GE-Sim 2.0: A Roadmap Towards Comprehensive Closed-loop Video World Simulators for Robotic Manipulation
Boxiang Qiu, Liliang Chen, Yue Liao, Nan Wang, Lintao Wang, Jiayi Luo, Wenzhi Zhao, Shengcong Chen, Di Chen, Ye Li, Chen Gao, Shuicheng Yan, Si Liu, Maoqing Yao, Guanghui Ren
2605.27491v1
GE-Sim 2.0: A Roadmap Towards Comprehensive Closed-loop Video World Simulators for Robotic Manipulation
Boxiang Qiu, Liliang Chen, Yue Liao, Nan Wang, Lintao Wang, Jiayi Luo, Wenzhi Zhao, Shengcong Chen, Di Chen, Ye Li, Chen Gao, Shuicheng Yan, Si Liu, Maoqing Yao, Guanghui Ren
2605.27491v1
arXiv:2605.27491v1
•
2026-05-26
We introduce GE-Sim 2.0 (Genie Envisioner World Simulator 2.0), a closed-loop video world simulator for robotic manipulation. Building on the action-conditioned video generation framework of Genie Envisioner, GE-Sim 2.0 is re-trained on thousands of hours of real-world robot data spanning teleoperation, contact-rich interaction, and on-robot policy deployment, substantially improving action-following fidelity and trajectory coverage. On top of this foundation, three new modules close the loop from video simulation to policy learning: a state expert that decodes proprioceptive state from video latents to support next-chunk prediction by downstream VLA policies; a world judge that scores generated rollouts against task instructions, yielding machine-verifiable success signals and rewards in place of manual inspection; and an acceleration framework that delivers a 25-frame rollout in 2.3 seconds on a single H100, with up to 4* frame skipping at inference for long-horizon evaluation. GE-Sim 2.0 tops the public WorldArena leaderboard at only 2B parameters, outperforming both dedicated robotic world models and closed-source general video generators, and policies trained against its rollouts and rewards translate into measurable real-world gains, establishing GE-Sim 2.0 as a practical platform for scalable evaluation and closed-loop learning of manipulation policies.
Physically Native World Models: A Hamiltonian Perspective on Generative World Modeling
Sen Cui, Jingheng Ma
2605.00412v2
Physically Native World Models: A Hamiltonian Perspective on Generative World Modeling
Sen Cui, Jingheng Ma
2605.00412v2
arXiv:2605.00412v2
•updated
•
2026-05-01
World models have recently re-emerged as a central paradigm for embodied intelligence, robotics, autonomous driving, and model-based reinforcement learning. However, current world model research is often dominated by three partially separated routes: 2D video-generative models that emphasize visual future synthesis, 3D scene-centric models that emphasize spatial reconstruction, and JEPA-like latent models that emphasize abstract predictive representations. While each route has made important progress, they still struggle to provide physically reliable, action-controllable, and long-horizon stable predictions for embodied decision making. In this paper, we argue that the bottleneck of world models is no longer only whether they can generate realistic futures, but whether those futures are physically meaningful and useful for action. We propose \emph{Hamiltonian World Models} as a physically grounded perspective on world modeling. The key idea is to encode observations into a structured latent phase space, evolve the latent state through Hamiltonian-inspired dynamics with control, dissipation, and residual terms, decode the predicted trajectory into future observations, and use the resulting rollouts for planning. We discuss how Hamiltonian structure may improve interpretability, data efficiency, and long-horizon stability, while also noting practical challenges in real-world robotic scenes involving friction, contact, non-conservative forces, and deformable objects.
LuxRemix: Lighting Decomposition and Remixing for Indoor Scenes
Ruofan Liang, Norman Müller, Ethan Weber, Duncan Zauss, Nandita Vijaykumar, Peter Kontschieder, Christian Richardt
2601.15283v2
LuxRemix: Lighting Decomposition and Remixing for Indoor Scenes
Ruofan Liang, Norman Müller, Ethan Weber, Duncan Zauss, Nandita Vijaykumar, Peter Kontschieder, Christian Richardt
2601.15283v2
arXiv:2601.15283v2
•updated
•
2026-01-21
We present a novel approach for interactive light editing in indoor scenes from a single multi-view scene capture. Our method leverages a generative image-based light decomposition model that factorizes complex indoor scene illumination into its constituent light sources. This factorization enables independent manipulation of individual light sources, specifically allowing control over their state (on/off), chromaticity, and intensity. We further introduce multi-view lighting harmonization to ensure consistent propagation of the lighting decomposition across all scene views. This is integrated into a relightable 3D Gaussian splatting representation, providing real-time interactive control over the individual light sources. Our results demonstrate highly photorealistic lighting decomposition and relighting outcomes across diverse indoor scenes. We evaluate our method on both synthetic and real-world datasets and provide a quantitative and qualitative comparison to state-of-the-art techniques. For video results and interactive demos, see https://luxremix.github.io.
Comment: CVPR 2026. Project page: https://luxremix.github.io
World-R1: Reinforcing 3D Constraints for Text-to-Video Generation
Weijie Wang, Xiaoxuan He, Youping Gu, Yifan Yang, Zeyu Zhang, Yefei He, Yanbo Ding, Xirui Hu, Donny Y. Chen, Zhiyuan He, Yuqing Yang, Bohan Zhuang
2604.24764v4
World-R1: Reinforcing 3D Constraints for Text-to-Video Generation
Weijie Wang, Xiaoxuan He, Youping Gu, Yifan Yang, Zeyu Zhang, Yefei He, Yanbo Ding, Xirui Hu, Donny Y. Chen, Zhiyuan He, Yuqing Yang, Bohan Zhuang
2604.24764v4
arXiv:2604.24764v4
•updated
•
2026-04-27
Recent video foundation models demonstrate impressive visual synthesis but frequently suffer from geometric inconsistencies. While existing methods attempt to inject 3D priors via architectural modifications, they often incur high computational costs and limit scalability. We propose World-R1, a framework that aligns video generation with 3D constraints through reinforcement learning. To facilitate this alignment, we introduce a specialized pure text dataset tailored for world simulation. Utilizing Flow-GRPO, we optimize the model using feedback from pre-trained 3D foundation models and vision-language models to enforce structural coherence without altering the underlying architecture. We further employ a periodic decoupled training strategy to balance rigid geometric consistency with dynamic scene fluidity. Extensive evaluations reveal that our approach significantly enhances 3D consistency while preserving the original visual quality of the foundation model, effectively bridging the gap between video generation and scalable world simulation.
Comment: ICML 2026, Project Page: https://aka.ms/world-r1, Code: https://github.com/microsoft/World-R1
Xiaomi Auto World Model: A Joint World Model Integrating Reconstruction and Generation for Autonomous Driving
Lijun Zhou, Hongcheng Luo, Zhenxin Zhu, Cheng Chi, Mingfei Tu, Kaixin Xiong, Lei Gong, Zhanqian Wu, Zehan Zhang, Fangzhen Li, Hao Li, Yingying Shen, Jiale He, Haohui Zhu, Shan Zhao, Kai Wang, Zhiwei Zhan, Yuechuan Pu, Kaiyuan Tan, Ruiling Yang, Xianqi Wang, Tianyi Yan, Jiawei Zhou, Lei Zhang, Jingyang Zhao, Xi Zhou, Chitian Sun, Chenming Wu, Jiong Deng, Hongwei Xie, Ming Lu, Kun Ma, Long Chen, Guang Chen, Hangjun Ye, Bing Wang, Haiyang Sun
2605.18137v4
Xiaomi Auto World Model: A Joint World Model Integrating Reconstruction and Generation for Autonomous Driving
Lijun Zhou, Hongcheng Luo, Zhenxin Zhu, Cheng Chi, Mingfei Tu, Kaixin Xiong, Lei Gong, Zhanqian Wu, Zehan Zhang, Fangzhen Li, Hao Li, Yingying Shen, Jiale He, Haohui Zhu, Shan Zhao, Kai Wang, Zhiwei Zhan, Yuechuan Pu, Kaiyuan Tan, Ruiling Yang, Xianqi Wang, Tianyi Yan, Jiawei Zhou, Lei Zhang, Jingyang Zhao, Xi Zhou, Chitian Sun, Chenming Wu, Jiong Deng, Hongwei Xie, Ming Lu, Kun Ma, Long Chen, Guang Chen, Hangjun Ye, Bing Wang, Haiyang Sun
2605.18137v4
arXiv:2605.18137v4
•updated
•
2026-05-18
This report presents a unified technical system addressing the two core capabilities of world models for autonomous driving: world representation and world generation. For world representation, we propose WorldRec, a feed-forward reconstruction architecture driven by sparse scene queries. WorldRec initializes structured queries in 3D space, leveraging them to aggregate cross-view, cross-temporal features, thereby naturally enforcing spatial consistency across frames and yielding compact yet high-fidelity 3D Gaussian scene representations. For world generation, we propose WorldGen, a two-stage training framework of bidirectional pretraining followed by causal fine-tuning through three progressive stages (Teacher Forcing, ODE distillation, and DMD), enabling high-quality online causal video generation in as few as 4 denoising steps. Building on both modules, we further introduce the JWM, which deeply integrates WorldRec and WorldGen to achieve synergistic gains in generation stability, cross-frame consistency, and visual fidelity, providing a solid foundation for closed-loop simulation, data synthesis, and end-to-end training in autonomous driving.
IPIBench: Evaluating Interactive Proactive Intelligence of MLLMs under Continuous Streams
Jinzhao Li, Yinuo Chen, Wenxuan Song, Yijia Lei, Yichi Zhang, Honglei Yan, Panwang Pan, Miao Liu
2605.27074v1
IPIBench: Evaluating Interactive Proactive Intelligence of MLLMs under Continuous Streams
Jinzhao Li, Yinuo Chen, Wenxuan Song, Yijia Lei, Yichi Zhang, Honglei Yan, Panwang Pan, Miao Liu
2605.27074v1
arXiv:2605.27074v1
•
2026-05-26
Recent multimodal large language models (MLLMs) achieve strong performance on reactive question answering, but real-world streaming assistants require proactive reasoning over continuous visual inputs. Existing benchmarks mainly study reactive or proactive interactions in isolated single-turn settings, overlooking dynamic multi-turn scenarios where users may add, modify, or cancel proactive requests alongside interleaved reactive queries. To address this gap, we introduce IPIBench, the first benchmark for evaluating Interactive Proactive Intelligence of MLLMs under streaming video settings. IPIBench covers proactive monitoring, proactive task management, and interleaved reactive-proactive requests. Evaluations on representative MLLMs reveal two major limitations: unstable proactive triggering and weak coordination between reactive and proactive behaviors. We further propose IPI-Agent, a training-free agentic framework with an interaction-control policy and a temporal-gating mechanism for stabilizing proactive triggering and coordinating multi-turn interactions. Experiments show that IPI-Agent consistently improves existing MLLMs across all benchmark settings.
GScomp-QA: A Subjective Dataset for Quality Assessment of Compressed Gaussian Splatting
Pedro Martin, António Rodrigues, João Ascenso, Maria Paula Queluz
2605.26880v1
GScomp-QA: A Subjective Dataset for Quality Assessment of Compressed Gaussian Splatting
Pedro Martin, António Rodrigues, João Ascenso, Maria Paula Queluz
2605.26880v1
arXiv:2605.26880v1
•
2026-05-26
Gaussian Splatting (GS) has emerged as an efficient representation for high-quality 3D reconstruction and novel view synthesis. However, its large model size poses challenges for storage and transmission. While several GS compression solutions have been proposed, their perceptual impact remains poorly understood due to the lack of dedicated evaluation datasets. To address this gap, this paper introduces GScomp-QA, a subjective quality assessment dataset for evaluating synthesis quality from compressed GS models. The dataset comprises 331 video stimuli from 13 real-world scenes, covering 9 state-of-the-art GS compression solutions. By using videos synthesized from uncompressed models as reference, GScomp-QA isolates compression-induced distortions from synthesis artifacts. A subjective study with 20 participants was conducted, providing reliable perceptual scores. Based on these data, GS compression solutions are evaluated through perceptual rate-distortion analysis. In addition, 18 objective quality metrics are evaluated, showing that they do not fully capture GS-specific distortions. GScomp-QA will be publicly available and provide a benchmark for evaluating GS compression solutions and supporting the development of quality metrics tailored to GS compression.
Natural Human Motion Recovery by Aligning High-Order Temporal Dynamics from Monocular Videos
Dingkun Wei, Zehong Shen, Yan Xia, Georgios Pavlakos, Yujun Shen, Xiaowei Zhou
2605.26879v1
Natural Human Motion Recovery by Aligning High-Order Temporal Dynamics from Monocular Videos
Dingkun Wei, Zehong Shen, Yan Xia, Georgios Pavlakos, Yujun Shen, Xiaowei Zhou
2605.26879v1
arXiv:2605.26879v1
•
2026-05-26
Human motion recovered from monocular videos often appears overly smooth or dynamically inconsistent, even when joint positions are numerically accurate. We observe that this limitation stems from the absence of reliable high-order temporal cues -- velocity and acceleration -- which are essential for reconstructing motion that exhibits realistic momentum, timing, and high-frequency detail. We introduce HTD-Refine, a post-processing framework that augments existing Human Motion Recovery (HMR) pipelines using explicitly estimated high-order temporal dynamics. At the core of our system is PVA-Net, a temporal transformer that infers per-joint 2D positions, 3D velocities, and 3D accelerations directly from a monocular video. These predicted dynamics serve as soft yet informative constraints in a global optimization procedure that refines world-space trajectories, significantly reducing jitter, suppressing over-smoothing, and restoring physically plausible motion. Extensive experiments on challenging in-the-wild benchmarks show that HTD-Refine consistently improves state-of-the-art HMR methods, yielding more accurate global trajectories and substantially more natural motion dynamics. Our results highlight the critical role of high-order temporal modeling in advancing monocular human motion recovery.
Comment: 13 pages, 6 figures. Accepted as an Oral presentation and Best Paper Candidate at CVPR 2026. Project page: https://zju3dv.github.io/htd-refine/
"PhyWorldBench": A Comprehensive Evaluation of Physical Realism in Text-to-Video Models
Jing Gu, Xian Liu, Yu Zeng, Ashwin Nagarajan, Fangrui Zhu, Daniel Hong, Yue Fan, Qianqi Yan, Kaiwen Zhou, Ming-Yu Liu, Xin Eric Wang
2507.13428v3
"PhyWorldBench": A Comprehensive Evaluation of Physical Realism in Text-to-Video Models
Jing Gu, Xian Liu, Yu Zeng, Ashwin Nagarajan, Fangrui Zhu, Daniel Hong, Yue Fan, Qianqi Yan, Kaiwen Zhou, Ming-Yu Liu, Xin Eric Wang
2507.13428v3
arXiv:2507.13428v3
•updated
•
2025-07-17
Video generation models have achieved remarkable progress in creating high-quality, photorealistic content. However, their ability to accurately simulate physical phenomena remains a critical and unresolved challenge. This paper presents PhyWorldBench, a comprehensive benchmark designed to evaluate video generation models based on their adherence to the laws of physics. The benchmark covers multiple levels of physical phenomena, ranging from fundamental principles such as object motion and energy conservation to more complex scenarios involving rigid body interactions and human or animal motion. Additionally, we introduce a novel Anti-Physics category, where prompts intentionally violate real-world physics, enabling the assessment of whether models can follow such instructions while maintaining logical consistency. Besides large-scale human evaluation, we also design a simple yet effective method that utilizes current multimodal large language models to evaluate physics realism in a zero-shot fashion. We evaluate 12 state-of-the-art text-to-video generation models, including five open-source and five proprietary models, with detailed comparison and analysis. Through systematic testing across 1050 curated prompts spanning fundamental, composite, and anti-physics scenarios, we identify pivotal challenges these models face in adhering to real-world physics. We further examine their performance under diverse physical phenomena and prompt types, and derive targeted recommendations for crafting prompts that enhance fidelity to physical principles.
Comment: 35 pages, 21 figures
On the Generalization Capabilities, Design Choices and Limitations of Keypoint Imitation Learning
Thomas Lips, Marco Moletta, Michael C. Welle, Danica Kragic, Francis wyffels
2605.26649v1
On the Generalization Capabilities, Design Choices and Limitations of Keypoint Imitation Learning
Thomas Lips, Marco Moletta, Michael C. Welle, Danica Kragic, Francis wyffels
2605.26649v1
arXiv:2605.26649v1
•
2026-05-26
RGB-based imitation learning requires many demonstrations to generalize to unseen objects or scenes, motivating research into intermediate representations to improve generalization for robotic manipulation. Visual foundation models enable one-shot extraction of keypoints to provide such representation. However, it remains unclear how to integrate them into imitation learning optimally and when they outperform alternative representations. We combine approaches from previous works on keypoint imitation learning (KIL) and investigate several design choices to provide practical guidelines. Using over 2000 real-world rollouts, we also assess the generalization capabilities of KIL to unseen objects and scene variations. KIL achieves a 75% overall success rate across five tasks, significantly outperforming the RGB baseline (47%) and performing on par with S2-diffusion (73%). Finally, we explore the limitations of the foundation models used for keypoint extraction and extend KIL to tasks with multiple object instances. Our results confirm KIL as a data-efficient approach for robot learning, though it does not outperform alternative representations and inherits limitations of the foundation models used for keypoint extraction. All rollout videos, demonstrations, and results are available at https://kil-manipulation.github.io/.
Comment: This version was submitted to IROS 2026
Olaf-World: Orienting Latent Actions for Video World Modeling
Yuxin Jiang, Yuchao Gu, Ivor W. Tsang, Mike Zheng Shou
2602.10104v2
Olaf-World: Orienting Latent Actions for Video World Modeling
Yuxin Jiang, Yuchao Gu, Ivor W. Tsang, Mike Zheng Shou
2602.10104v2
arXiv:2602.10104v2
•updated
•
2026-02-10
Scaling action-controllable world models is limited by the scarcity of action labels. While latent action learning promises to extract control interfaces from unlabeled video, learned latents often fail to transfer across contexts: they entangle scene-specific cues and lack a shared coordinate system. This occurs because standard objectives operate only within each clip, providing no mechanism to align action semantics across contexts. Our key insight is that although actions are unobserved, their semantic effects are observable and can serve as a shared reference. We introduce Seq$Δ$-REPA, a sequence-level control-effect alignment objective that anchors integrated latent action to temporal feature differences from a frozen, self-supervised video encoder. Building on this, we present Olaf-World, a pipeline that pretrains action-conditioned video world models from large-scale passive video. Extensive experiments demonstrate that our method learns a more structured latent action space, leading to stronger zero-shot action transfer and more data-efficient adaptation to new control interfaces than state-of-the-art baselines.
Comment: ICML 2026. Project page: https://showlab.github.io/Olaf-World/ Code: https://github.com/showlab/Olaf-World
MobileExplorer: Accelerating On-Device Inference for Mobile GUI Agents via Online Exploration
Runxi Huang, Liyu Zhang, Shengzhong Liu, Xiaomin Ouyang
2605.26546v1
MobileExplorer: Accelerating On-Device Inference for Mobile GUI Agents via Online Exploration
Runxi Huang, Liyu Zhang, Shengzhong Liu, Xiaomin Ouyang
2605.26546v1
arXiv:2605.26546v1
•
2026-05-26
Mobile graphical user interface (GUI) agents enable AI models to autonomously operate smartphones on behalf of users. However, most existing systems focus primarily on optimizing task accuracy and rely on cloud-hosted models for inference, which introduces privacy concerns and network-dependent latency. As a result, fully on-device deployment of mobile GUI agents remains underexplored. We propose MobileExplorer, a new framework that accelerates on-device inference for vision-based mobile GUI agents via online exploration. The key idea is to exploit the long per-step reasoning time of vision-language models (VLMs) by performing lightweight, parallel exploration of UI elements. During model inference, the agent proactively probes semantically relevant UI elements and records these exploration traces as structured memory. To ensure reliable execution in live mobile environments, we design a two-level rollback mechanism that robustly restores the initial UI state when a fast but naive backtracking strategy fails. The collected exploration traces are then summarized into concise contextual hints and injected into the prompt to enhance the subsequent reasoning step. We evaluate MobileExplorer on multiple off-the-shelf devices using the AndroidWorld benchmark, as well as newly designed, more complex tasks and dynamic on-device environments. MobileExplorer reduces the average number of reasoning steps and end-to-end latency by 23\%, while maintaining or improving task success rates by up to 5\%. A video demonstration of MobileExplorer performance in the real world is available at https://youtu.be/thK7MJmdlvM .
LongCat-Video-Avatar 1.5 Technical Report
Meituan LongCat Team, Xunliang Cai, Meng Cheng, Feng Gao, Zhe Kong, Jiamu Li, Le Li, Weiheng Li, Hongyu Liu, Shuai Tan, Xiaoming Wei, Tianyu Yang, Yong Zhang
2605.26486v1
LongCat-Video-Avatar 1.5 Technical Report
Meituan LongCat Team, Xunliang Cai, Meng Cheng, Feng Gao, Zhe Kong, Jiamu Li, Le Li, Weiheng Li, Hongyu Liu, Shuai Tan, Xiaoming Wei, Tianyu Yang, Yong Zhang
2605.26486v1
arXiv:2605.26486v1
•
2026-05-26
Despite advances in audio-driven video generation, achieving commercial-grade stability remains challenging. We present LongCat-Video-Avatar 1.5, an upgraded open-source framework prioritizing systematic engineering and production-readiness over architectural novelty. By upgrading the audio encoder to Whisper Large and meticulously scaling our training recipes, v1.5 achieves accurate lip-synchronization, full-body temporal stability, and robust long-video generation with strict identity consistency. Through rigorous data curation and RLHF Training, the model readily generalizes to stylized domains such as anime and animals, and natively handles complex real-world conditions, such as multi-person interactions and object handling. Furthermore, addressing the practical demands of industrial deployment, we employ advanced step distillation to accelerate inference to an optimal 8 NFE, achieving a favorable trade-off between serving efficiency and visual fidelity. The superiority of our approach is validated through extensive quantitative metrics and a rigorous human evaluation conducted on a comprehensive benchmark of over 500 diverse test cases. Results show that v1.5 achieves competitive or superior performance compared to leading closed-source systems (e.g., HeyGen, OmniHuman 1.5, Kling Avatar 2.0) across human-likeness ratings and expert-level quality assessments on our benchmark. With its open-source release, LongCat-Video-Avatar 1.5 narrows the gap between academic research prototypes and commercial-grade deployment.
Comment: Homepage: https://meigen-ai.github.io/LongCat-Video-Avatar-1.5-Page/ Github: https://github.com/meituan-longcat/LongCat-Video
2026-05-25
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LAD-VF: LLM-Automatic Differentiation Enables Fine-Tuning-Free Robot Planning from Formal Methods Feedback
Yunhao Yang, Junyuan Hong, Gabriel Jacob Perin, Zhiwen Fan, Li Yin, Zhangyang Wang, Ufuk Topcu
2509.18384v2
LAD-VF: LLM-Automatic Differentiation Enables Fine-Tuning-Free Robot Planning from Formal Methods Feedback
Yunhao Yang, Junyuan Hong, Gabriel Jacob Perin, Zhiwen Fan, Li Yin, Zhangyang Wang, Ufuk Topcu
2509.18384v2
arXiv:2509.18384v2
•updated
•
2025-09-22
Large language models (LLMs) can translate natural language instructions into executable action plans for robotics, autonomous driving, and other domains. Yet, deploying LLM-driven planning in the physical world demands strict adherence to safety and regulatory constraints, which current models often violate due to hallucination or weak alignment. Traditional data-driven alignment methods, such as Direct Preference Optimization (DPO), require costly human labeling, while recent formal-feedback approaches still depend on resource-intensive fine-tuning. In this paper, we propose LAD-VF, a fine-tuning-free framework that leverages formal verification feedback for automated prompt engineering. By introducing a formal-verification-informed text loss integrated with LLM-AutoDiff, LAD-VF iteratively refines prompts rather than model parameters. This yields three key benefits: (i) scalable adaptation without fine-tuning; (ii) compatibility with modular LLM architectures; and (iii) interpretable refinement via auditable prompts. Experiments in robot navigation and manipulation tasks demonstrate that LAD-VF substantially enhances specification compliance, improving success rates from 60% to over 90%. Our method thus presents a scalable and interpretable pathway toward trustworthy, formally-verified LLM-driven control systems.
Comment: Presented at ICRA 2026
Closing the Loop in Teleoperation: Episode-Level Data Quality Assessment and Feedback for High-Quality Demonstration Collection
Gokul Narayanan, Yash Shahapurkar, Melih Erdogan, Brian Zhu, Eugen Solowjow
2605.26349v1
Closing the Loop in Teleoperation: Episode-Level Data Quality Assessment and Feedback for High-Quality Demonstration Collection
Gokul Narayanan, Yash Shahapurkar, Melih Erdogan, Brian Zhu, Eugen Solowjow
2605.26349v1
arXiv:2605.26349v1
•
2026-05-25
Industrial automation is at a pivotal moment, as Physical AI is driving a transition from rigid, hand-engineered automation systems toward more flexible and adaptive systems. This shift has created a growing demand for large-scale, real-world robot demonstration data, making teleoperation an increasingly important mechanism for data collection. However, high-quality teleoperated demonstrations remain difficult to obtain in practice, as novice operators often produce episodes that are task-successful but suboptimal for downstream use due to inefficient motion, repeated corrections, or operation near robot joint limits. We present a Data Quality Assessment and Feedback (DQAF) framework that closes the loop in teleoperation by providing immediate post-episode feedback grounded in semantic task progress and robot telemetry. The framework extracts quality relevant signals such as sub-task progress, motion smoothness, stalls, kinematic limits and converts them into structured quality assessments and actionable natural-language feedback. Unlike binary success or failure feedback, the proposed system explains why an episode is suboptimal and highlights specific behaviors to correct in the next trial. We evaluate the framework through a diagnostic validation study and a pilot user study. In the validation study, the system is compared with a human reviewer during dataset curation, producing rejection reasons and actionable feedback for improvement. In the pilot study with three novice operators across two manipulation tasks, the operator who received the systems immediate, automated post-episode feedback improved faster than those who did not, producing higher-quality demonstrations sooner.
RCSP: Risk-Sensitive Conjectural Scenario Planning for Safe Dynamic Robot Navigation
Zhengye Han, Quanyan Zhu
2605.26348v1
RCSP: Risk-Sensitive Conjectural Scenario Planning for Safe Dynamic Robot Navigation
Zhengye Han, Quanyan Zhu
2605.26348v1
arXiv:2605.26348v1
•
2026-05-25
Mobile robots can fail before they collide: a velocity that is safe now may commit the robot to a passage that moving obstacles will soon close. We study this predictive near-miss commitment problem and propose Risk-Sensitive Conjectural Scenario Planning (RCSP), a planning layer that evaluates candidate commands against plausible short-horizon obstacle futures. RCSP maintains a lightweight belief over local motion conjectures, samples future interactions, penalizes high-risk tails, and executes through a local safety check. In controlled MuJoCo bottleneck tasks, the RCSP planner reaches the goal without collisions and yields higher secondary safety and path-quality point estimates than a non-adaptive predictor, with additional latency. In ROS2/Gazebo, adding the local safety layer to a standard Nav2 stack reduces dynamic near-miss failures. On official DynaBARN/Jackal transfer, tuned DWA and TEB remain stronger on strict benchmark success, revealing the boundary of the approach. These simulation results position RCSP as a predictive-risk module that complements existing navigation stacks in dynamic bottleneck regimes.
NightSight: Passive Computation for Navigation in Dark Using Events
Deepak Singh, Brijan Vaghasiya, Shreyas Khobragade, Nitin Sanket
2605.26330v1
NightSight: Passive Computation for Navigation in Dark Using Events
Deepak Singh, Brijan Vaghasiya, Shreyas Khobragade, Nitin Sanket
2605.26330v1
arXiv:2605.26330v1
•
2026-05-25
Small aerial robots are particularly well-suited for search and rescue in confined and hazardous environments due to their agility, low cost, and ability to traverse through cluttered spaces that are inaccessible to larger platforms. However, enabling autonomous navigation in complete darkness remains a significant challenge, because small aerial robots cannot easily accommodate perception systems that demand substantial payload, power, or computation. In this work, we present a lightweight perception approach that combines a monocular event camera, a coded aperture lens, and an infrared dot projector to enable navigation in such conditions. The projected pattern, when imaged through the coded aperture, produces depth dependent blur signatures that implicitly encode scene geometry. We train a convolutional neural network to decode these signatures into dense depth maps using only synthetic data generated from a simple planar wall setup. Despite this minimal training regime, the model generalizes zero-shot to complex real-world scenes. Our system operates in real time at 20 Hz on a NVIDIA Jetson Orin Nano, demonstrating suitability for resource-constrained platforms. We further analyze the impact of different coded aperture designs on depth estimation performance. Our approach gives high accuracy (l1 error 7.0cm) upto 2.5m range (2.80% error). These results highlight the potential of combining structured illumination, coded optics, and event-based sensing for enabling robust perception and navigation in complete darkness.
Comment: 6 pages, 7 figures
A Factory-Floor Deployment Case Study of VLA Pipelines for Industrial Packaging Task: Workflow, Failures, and Lessons
Brian Zhu, Philipp Schmitt, Philine Meister, Lukas Gensler, Momen Khalil, Emmanuele Poggi, Johannes Hechtl, Carsten Braunroth, Kai Wurm, Gokul Narayanan, Eugen Solowjow, Georg von Wichert, Andre Scholz, Felix Albrecht, Maxmillian Metzner
2605.27461v1
A Factory-Floor Deployment Case Study of VLA Pipelines for Industrial Packaging Task: Workflow, Failures, and Lessons
Brian Zhu, Philipp Schmitt, Philine Meister, Lukas Gensler, Momen Khalil, Emmanuele Poggi, Johannes Hechtl, Carsten Braunroth, Kai Wurm, Gokul Narayanan, Eugen Solowjow, Georg von Wichert, Andre Scholz, Felix Albrecht, Maxmillian Metzner
2605.27461v1
arXiv:2605.27461v1
•
2026-05-25
Vision-Language-Action (VLA) policies have shown promising manipulation capabilities, yet their practical impact is often limited by the reliability demands of real-world deployment. We present a deployment study of an industrial packaging task at Siemens Factory (GWE, Erlangen, Germany), where a robot must pick a transparent accessory bag from a cluttered pile, insert it into the remaining cavity of a cardboard package, and ensure that the bag and its contents remain below the closing plane. Our goal is to understand the practical effort required to adapt a pretrained Pi0.5 policy to a single factory-floor task through iterative fine-tuning and deployment-driven refinement. The pipeline consists of repeated loops of data collection, curation, fine-tuning, evaluation, and targeted recovery data collection. We have accumulated 2535 episodes (10 hours) from the on-site factory settings. In this paper, we contribute an empirical account of a factory-floor VLA deployment, highlighting recurring failure modes and lessons that inform how to improve the deployment workflow.
Collaborative Navigation and Exploration with $β$-Sparse Gaussian Processes
Evangelos Psomiadis, Dipankar Maity, Panagiotis Tsiotras
2605.26304v1
Collaborative Navigation and Exploration with $β$-Sparse Gaussian Processes
Evangelos Psomiadis, Dipankar Maity, Panagiotis Tsiotras
2605.26304v1
arXiv:2605.26304v1
•
2026-05-25
Collaborative navigation of heterogeneous robots in unknown environments poses significant challenges due to sensing, communication, and computational limitations. In this work, a lead robot navigates toward a target while a mobile sensor robot (e.g., a drone) assists by transmitting information about its locally observed environment under bandwidth constraints. We propose a framework that enables the sensor to jointly select its transmitted map points and navigation actions online, while also predicting unexplored regions of the environment. To this end, we present $β$-Sparse Gaussian Processes, a novel and robust variational sparse Gaussian Process model for task-aware inducing point selection. Furthermore, we develop an action-selection strategy that balances task relevance with exploration. Simulations on Mars and Earth maps show that the framework can reduce path cost by 18% relative to no communication and decrease transmitted information by 76% compared to raw-data transmission baselines.
Comment: 16 pages, 6 figures
Multi-Agent Reinforcement Learning for Safe Autonomous Driving Under Pedestrian Behavioral Uncertainty
Prakash Aryan, Kaushik Raghupathruni, Timo Kehrer, Sebastiano Panichella
2605.20255v2
Multi-Agent Reinforcement Learning for Safe Autonomous Driving Under Pedestrian Behavioral Uncertainty
Prakash Aryan, Kaushik Raghupathruni, Timo Kehrer, Sebastiano Panichella
2605.20255v2
arXiv:2605.20255v2
•updated
•
2026-05-18
Simulation-based testing of self-driving cars (SDCs) typically relies on scripted pedestrian models that do not capture the heterogeneity and uncertainty of real crossing behavior, limiting the realism of safety assessments, especially for jaywalking, which is governed by latent personality traits the vehicle cannot observe. We hypothesize that jointly training pedestrians and the SDC with multi-agent reinforcement learning (MARL) yields more realistic interaction scenarios than training against fixed pedestrian policies, and that the behavior gap between predictable and unpredictable crossings can be measured directly from trajectories. We co-train an SDC and 12 pedestrians using Multi-Agent Proximal Policy Optimization (MAPPO): pedestrian locomotion follows scripted Dijkstra pathfinding while an RL policy controls high-level go/wait decisions, and jaywalking probability depends on a per-pedestrian trait sampled at episode start and hidden from the SDC. In 500-episode evaluations, the co-trained SDC reached 78% of goals with a 14% collision rate, versus 35%/33% for the best rule-based baseline. A speed differential metric shows the SDC traveled 2.65 m/s faster near jaywalkers than near crosswalk users at close range (0-3 m), indicating jaywalking encounters were not anticipated. Jaywalking was 13% of crossing events but 62% of collisions, and co-training reduced collisions by 30% relative to single-agent RL as pedestrians learned to wait when the SDC approached at speed.
Comment: Accepted to ICRA 2026 Workshop "8th Workshop on Long-term Human Motion Prediction"
Vector Fields for Path Following on Lie Groups with Application in Robot Control
Felipe Bartelt, Luciano C. A. Pimenta, Weijia Yao, Vinicius M. Gonçalves
2602.21450v2
Vector Fields for Path Following on Lie Groups with Application in Robot Control
Felipe Bartelt, Luciano C. A. Pimenta, Weijia Yao, Vinicius M. Gonçalves
2602.21450v2
arXiv:2602.21450v2
•updated
•
2026-02-25
Many robotic systems allow independent control of position and orientation (pose), including omnidirectional aerial vehicles, underwater robots, and manipulator end-effectors. In many applications, these systems must follow a continuous sequence of poses, leading to either trajectory-tracking or path following formulations. Compared to trajectory-tracking, path following offers important practical advantages. In particular, we focus on the problem of path following on Lie groups. Considering the robots as rigid bodies moving in the 3D space, this path-following problem can be posed as a problem of designing guiding vector fields on the matrix Lie group SE(3). In this paper, we develop a general vector-field framework for path following on connected matrix Lie groups, of which SE(3) is a prominent special case. The proposed vector field guarantees convergence to a desired parametric curve from almost all initial conditions while ensuring continuous motion along the path. Furthermore, another interesting feature is that, as opposed to previous works, the control input is "minimal" in terms of representation and closer to the engineering application (e.g., the body twist in the case SE(3)). After establishing the general case, the framework is then specialized to SE(3), of special interest in robotics, yielding an efficient algorithm suitable for real-time robotic control. Experiments with a robotic manipulator tracking complex pose paths demonstrate the effectiveness of the approach. An open-source implementation is also provided.
Comment: Manuscript revised: new title, reframed abstract and introduction for robotics, and added a coauthor
Decoupled Delay Compensation: Enhancing Pre-trained MARL Policies via Learned Dynamics Filtering
Maxim Mednikov, Oren Gal
2605.26286v1
Decoupled Delay Compensation: Enhancing Pre-trained MARL Policies via Learned Dynamics Filtering
Maxim Mednikov, Oren Gal
2605.26286v1
arXiv:2605.26286v1
•
2026-05-25
Real-world multi-agent reinforcement learning (MARL) systems must often operate under stale observations, stochastic communication delays, and intermittent packet loss. Policies trained under idealized synchronous conditions frequently exhibit significant performance degradation in these regimes because they act on outdated feedback. We propose a modular execution-stage state-estimation layer that replaces delayed communicated observations with current belief-state estimates. The framework integrates a learned Gated transition model with a recursive Kalman filtering layer to estimate instantaneous states from asynchronous measurements. A primary advantage of this approach is its modularity, The estimator serves as a plug-in for pre-trained policies, requiring no modifications to the original MARL training algorithm, architecture, or reward structure. Evaluation across diverse multi-agent and continuous-control benchmarks demonstrates that the proposed layer consistently enhances robustness to communication latency and message loss. The most significant performance gains are observed in coordination-intensive and dynamically unstable tasks where temporal consistency is critical for control.
Comment: 8 pages, 7 figures
PhyPush: One Push is All You Need for Sensorless Physical Property Estimation with Physics-Guided Transformers
Koyo Fujii, Luis Figueredo, Praminda Caleb-Solly, Ivan Boschi, Edoardo Ida', Marco Carricato, Aly Magassouba
2605.26284v1
PhyPush: One Push is All You Need for Sensorless Physical Property Estimation with Physics-Guided Transformers
Koyo Fujii, Luis Figueredo, Praminda Caleb-Solly, Ivan Boschi, Edoardo Ida', Marco Carricato, Aly Magassouba
2605.26284v1
arXiv:2605.26284v1
•
2026-05-25
Accurately estimating object mass and friction is fundamental to achieving reliable and adaptive robotic manipulation. Although interactive perception provides a powerful mechanism for inferring such properties, most existing approaches depend on specialized hardware such as force/torque sensors, tactile arrays, or multi-camera motion-capture systems, limiting scalability and deployment. This paper presents PhyPush, a physics-guided Transformer framework that estimates an object's mass and friction coefficient using only kinematically derived end-effector velocity from a single push. This typically requires data available on standard robotic arms. The model incorporates constraints from Newton's second law and the Coulomb friction model through a physics-guided loss, improving physical consistency and generalization to unseen objects and surfaces. Across diverse simulation and real-world setups, PhyPush consistently achieves more accurate mass and friction estimation in challenging out-of-domain conditions. In simulation, it reduces error by over 10% compared with a baseline that has privileged access to full force information, while in real-world experiments, it outperforms a data-driven loss approach. Overall, the results demonstrate that physics-guided learning can enable low-cost, sensor-efficient estimation of physical properties, relying solely on a single push and readily available kinematic data.
Comment: Submitted to 2026 IEEE/RSJ International Conference on Intelligent Robots and Systems
AnyScene: Towards Highly Controllable Driving Scene Generation at Anywhere and Beyond
Haiming Zhang, Junfei Zhou, Feng Jiang, Jingzhong Li, Zhenglong Guo, Penglin Dai, Jifeng Dai, Yan Xie, Benjin Zhu
2605.26113v1
AnyScene: Towards Highly Controllable Driving Scene Generation at Anywhere and Beyond
Haiming Zhang, Junfei Zhou, Feng Jiang, Jingzhong Li, Zhenglong Guo, Penglin Dai, Jifeng Dai, Yan Xie, Benjin Zhu
2605.26113v1
arXiv:2605.26113v1
•
2026-05-25
Generating high-fidelity and controllable synthetic data is critical for advancing end-to-end autonomous driving, particularly for addressing the long tail of rare safety-critical scenarios. Existing occupancy-guided methods typically rely on shallow conditioning mechanisms and reference-frame-dependent video synthesis, which limits fine-grained controllability from arbitrary BEV layouts and restricts their applicability for scalable simulation. In this paper, we propose AnyScene, a unified occupancy-centric framework for driving scene generation. AnyScene generates semantic occupancy sequences from BEV layouts through a Spatial-Temporal Occupancy Diffusion Transformer that jointly tokenizes BEV and occupancy features in an autoregressive manner. This design enables precise controllability from cross-dataset and user-defined BEV inputs while naturally supporting long-horizon generation. Building upon the generated occupancy, a Geometry-Grounded View Expansion module treats occupancy as the canonical spatial representation and synthesizes temporally consistent multi-view driving videos in a reference-free and autoregressive fashion, supporting flexible camera configurations at inference time. Extensive experiments demonstrate that AnyScene achieves state-of-the-art performance in both occupancy and video generation. It exhibits strong generalization to unseen and customized layouts, and provides measurable benefits for downstream tasks such as sparse-view 3D reconstruction.
Comment: Work in progress. Project page: https://mind-omni.github.io/
MIND: Multi-Scale Intent Diffusion for Text-Driven Physics-Based Humanoid Control
Bin Li, Ruichi Zhang, Han Liang, Jingyan Zhang, Juze Zhang, Xin Chen, Jingya Wang
2605.26006v1
MIND: Multi-Scale Intent Diffusion for Text-Driven Physics-Based Humanoid Control
Bin Li, Ruichi Zhang, Han Liang, Jingyan Zhang, Juze Zhang, Xin Chen, Jingya Wang
2605.26006v1
arXiv:2605.26006v1
•
2026-05-25
Enabling physics-based humanoids to execute diverse behaviors from high-level textual commands remains a significant challenge. Existing methods typically follow either a two-stage paradigm that combines kinematic motion generation with physics-based tracking, or an end-to-end imitation-learning paradigm that directly generates actions from text. However, the former suffers from the inherent domain shift between kinematic generation and physics-based tracking, while the latter struggles with the substantial modality gap between textual commands and low-level actions, limiting effective semantic alignment. Notably, humanoid states encode rich motion dynamics that are more semantically aligned with textual descriptions than low-level actions, making them a natural basis for deriving behavioral intent. Building upon this insight, we propose MIND, a novel end-to-end diffusion framework for text-driven physics-based humanoid control that leverages behavioral intent as a semantic bridge between textual commands and low-level actions. At its core, MIND introduces a multi-scale intent diffusion mechanism, where a holistic intent predictor captures global behavioral dynamics to guide overall behavior synthesis, while an immediate intent predictor provides step-wise, fine-grained signals for local behavior refinement at each diffusion step. This hierarchical intent formulation imposes a structured inductive bias for humanoid control, improving semantic alignment and behavioral naturalness. Furthermore, MIND encodes humanoid states into a latent space to enable more effective semantic intent modeling. Extensive experiments demonstrate that MIND outperforms existing methods and synthesizes coherent, physically plausible, and semantically aligned humanoid behaviors from text commands. Our code will be released to facilitate future research.
TimeSpot: Benchmarking Geo-Temporal Understanding in Vision-Language Models in Real-World Settings
Azmine Toushik Wasi, Shahriyar Zaman Ridoy, Koushik Ahamed Tonmoy, Kinga Tshering, S. M. Muhtasimul Hasan, Wahid Faisal, Tasnim Mohiuddin, Md Rizwan Parvez
2603.06687v2
TimeSpot: Benchmarking Geo-Temporal Understanding in Vision-Language Models in Real-World Settings
Azmine Toushik Wasi, Shahriyar Zaman Ridoy, Koushik Ahamed Tonmoy, Kinga Tshering, S. M. Muhtasimul Hasan, Wahid Faisal, Tasnim Mohiuddin, Md Rizwan Parvez
2603.06687v2
arXiv:2603.06687v2
•updated
•
2026-03-04
Geo-temporal understanding, the ability to infer location, time, and contextual properties from visual input alone, underpins applications such as disaster management, traffic planning, embodied navigation, world modeling, and geography education. Although recent vision-language models (VLMs) have advanced image geo-localization using cues like landmarks and road signs, their ability to reason about temporal signals and physically grounded spatial cues remains limited. To address this gap, we introduce TimeSpot, a benchmark for evaluating real-world geo-temporal reasoning in VLMs. TimeSpot comprises 1,455 ground-level images from 80 countries and requires structured prediction of temporal attributes (season, month, time of day, daylight phase) and geographic attributes (continent, country, climate zone, environment type, latitude-longitude) directly from visual evidence. It also includes spatial-temporal reasoning tasks that test physical plausibility under real-world uncertainty. Evaluations of state-of-the-art open- and closed-source VLMs show low performance, particularly for temporal inference. While supervised fine-tuning yields improvements, results remain insufficient, highlighting the need for new methods to achieve robust, physically grounded geo-temporal understanding TimeSpot is available at: https://TimeSpot-GT.github.io.
Comment: Accepted to ICML 2026
LRDDv3: High-Resolution Long-Range Drone Detection Dataset with Range Information and Thermal Data
Knut Peterson, Zaid Mayers, Azmain Yousuf, Priontu Chowdhury, Asher Zaczepinski, Solmaz Arezoomandan, Reihaneh Maarefdoust, David Han
2605.25942v1
LRDDv3: High-Resolution Long-Range Drone Detection Dataset with Range Information and Thermal Data
Knut Peterson, Zaid Mayers, Azmain Yousuf, Priontu Chowdhury, Asher Zaczepinski, Solmaz Arezoomandan, Reihaneh Maarefdoust, David Han
2605.25942v1
arXiv:2605.25942v1
•
2026-05-25
Unmanned Aerial Vehicles (UAVs) have quickly become common in various airspaces, representing a wide range of applications from recreation flying to commercial photography and package delivery. With the increasing prevalence of UAVs, it becomes critical that both manned and unmanned aircraft can detect UAVs and other flying objects from long range to effectively track movement and ensure safe operation in shared spaces. While several datasets have been introduced for drone detection, the need for expanded high-quality data persists, especially in the area of high-resolution long-range drone data. To address this, we introduce a high-resolution dataset of 102,532 long-range RGB images of drones, sampled at 5 FPS from 128 distinct video clips taken mid flight during 17 different data collection days spread over 8 months to ensure a wide variety of lighting scenarios, flight locations, and background elements. The dataset boasts comprehensive drone range information across the dataset, as well as 29,630 IR images, all paired with RGB counterparts from the base dataset. As one of the first drone detection datasets to leverage 4K image resolution and paired 640x512 IR images, our work represents a significant advancement to enable the detection of drones at long range. For access to the complete dataset, please visit https://research.coe.drexel.edu/ece/imaple/lrddv3/
Comment: 8 pages, 5 figures. Accepted to the 2026 IEEE International Conference on Robotics and Automation (ICRA)
Data-Driven Optimization of Tactile Sensor Configurations for Efficient Dexterous Manipulation
Haoran Guo, Haoyang Wang, Zhengxiong Li, He Bai, Lingfeng Tao
2409.20473v3
Data-Driven Optimization of Tactile Sensor Configurations for Efficient Dexterous Manipulation
Haoran Guo, Haoyang Wang, Zhengxiong Li, He Bai, Lingfeng Tao
2409.20473v3
arXiv:2409.20473v3
•updated
•
2024-09-30
Tactile sensing is critical for learning-based dexterous manipulation, yet principled guidelines for sensor placement remain largely absent. While dense sensor arrays provide rich contact feedback, they impose significant hardware costs and can even degrade policy performance by introducing redundant or conflicting inputs. This paper presents the first systematic framework for quantifying the contribution of individual tactile sensors to deep reinforcement learning (DRL) policy performance. We propose a two-stage approach: a coarse empirical pruning phase that reduces the sensor count on the Shadow Hand from 92 to 21 while retaining 93\% task performance, followed by a fine-grained active learning phase that combines Gaussian Process Regression (GPR) with Lasso regression to rank the functional importance of each remaining sensor. Our analysis reveals that sensors on the thumb, ring finger, and little finger dominate manipulation performance, while middle-finger sensors exhibit negative contributions -- actively degrading policy learning. Ablation studies across three manipulation tasks (block, egg, and pen) confirm that a 14-sensor configuration preserves over 90\% of the full-array performance. Zero-shot transfer experiments on two novel objects and cross-platform validation on the Allegro and Leap Hand further demonstrate that the identified importance rankings generalize across tasks and robot morphologies. These findings establish quantitative deployment guidelines that enable practitioners to select cost-effective sensor configurations with predictable performance trade-offs.
Comment: This work has been submitted to the ICRA for possible publication
AgentGrounder: Zero-Shot 3D Visual Pointcloud Grounding using Multimodal Language Models
Cuong Huynh, Maxim Popov, Denis Gridusov, Sergey Kolyubin
2605.25901v1
AgentGrounder: Zero-Shot 3D Visual Pointcloud Grounding using Multimodal Language Models
Cuong Huynh, Maxim Popov, Denis Gridusov, Sergey Kolyubin
2605.25901v1
arXiv:2605.25901v1
•
2026-05-25
3D Visual Grounding (3DVG) is an essential capability for embodied AI, requiring agents to localize objects in 3D scenes based on natural language descriptions. Recent zero-shot methods leverage 2D vision-language models (LVLMs). However, they often rely on existing sets of multi-view images and struggle with the limited semantic and spatial details provided by standard 3D segmentation tools. We present $\textbf{AgentGrounder}$, a zero-shot 3D visual grounding framework that operates directly on colored point clouds without task-specific 3D training. Our approach follows a two-stage design: (1) an offline stage that applies 3D model to build an Object Lookup Table (OLT) with instance IDs, semantic labels, 3D bounding boxes; and (2) an online tool-driven agent that decomposes each query, retrieves only relevant candidates from the OLT, performs geometric scoring, and triggers image rendering on demand when additional visual evidence (e.g., color, material, or viewpoint-sensitive cues) is required. Compared with fixed anchor-target matching pipelines, this design reduces cascading matching errors and improves context-window efficiency by avoiding prompts overloaded with irrelevant objects. We evaluate on ScanRefer and Nr3D under a zero-shot setting and observe consistent improvements over SeeGround in our setup, including +2.5% Acc@0.5 on ScanRefer and +6.3% on Nr3D, with a notable +6.3% gain on Nr3D view-independent queries. These results show that combining selective retrieval, geometric reasoning, and adaptive visual inspection yields a practical and robust foundation for open-vocabulary 3D grounding. Our code is available at https://github.com/be2rlab/AgentGrounder.
Comment: Code: https://github.com/be2rlab/AgentGrounder
HeLoM: Hierarchical Learning for Whole-Body Loco-Manipulation by a Hexapod Robot
Xinrong Yang, Peizhuo Li, Hongyi Li, Yifeng Peng, Arhaan Jain, Junkai Lu, Linnan Chang, Yuhong Cao, Yifeng Zhang, Ge Sun, Guillaume Sartoretti
2509.23651v3
HeLoM: Hierarchical Learning for Whole-Body Loco-Manipulation by a Hexapod Robot
Xinrong Yang, Peizhuo Li, Hongyi Li, Yifeng Peng, Arhaan Jain, Junkai Lu, Linnan Chang, Yuhong Cao, Yifeng Zhang, Ge Sun, Guillaume Sartoretti
2509.23651v3
arXiv:2509.23651v3
•updated
•
2025-09-28
In nature, animals often need to move/manipulate objects comparable in weight/size to their own bodies. Compared to grasping and carrying, pushing provides a more straightforward and efficient non-prehensile manipulation strategy, avoiding complex grasp design while leveraging direct contact to regulate an object's pose during interaction. Achieving effective pushing, however, requires both sufficient manipulation capability and stable whole-body coordination, which is particularly challenging when dealing with heavy or irregular objects. To address these challenges, we propose HeLoM, a learning-based hierarchical whole-body manipulation framework for hexapod robots that exploits coordinated multi-limb control and is applicable to multi-legged robotic systems. Inspired by the cooperative strategies of multi-legged insects, our framework leverages multiple contact points and high degrees of freedom to enable efficient and dynamic whole-body coordination during object interaction. HeLoM's high-level planner plans pushing behaviors, while its low-level controller maintains locomotion stability and generates dynamically consistent joint actions. This design enables the robot to maintain balance while executing continuous and controllable pushing behaviors through coordinated foreleg interaction and supportive hind-leg propulsion. We validate the effectiveness of HeLoM through both simulation and real-world experiments. Results show that our framework can stably push objects of varying sizes and unknown physical properties to designated goal poses in the real world.
RoboManipBaselines: A Unified Framework for Imitation Learning in Robotic Manipulation across Real and Simulation Environments
Masaki Murooka, Tomohiro Motoda, Ryoichi Nakajo, Hanbit Oh, Koshi Makihara, Keisuke Shirai, Tetsuya Ogata, Yukiyasu Domae
2509.17057v3
RoboManipBaselines: A Unified Framework for Imitation Learning in Robotic Manipulation across Real and Simulation Environments
Masaki Murooka, Tomohiro Motoda, Ryoichi Nakajo, Hanbit Oh, Koshi Makihara, Keisuke Shirai, Tetsuya Ogata, Yukiyasu Domae
2509.17057v3
arXiv:2509.17057v3
•updated
•
2025-09-21
We present RoboManipBaselines, an open-source software framework for imitation learning research in robotic manipulation. The framework supports the entire imitation learning pipeline, including data collection, policy training, and rollout, across both simulation and real-world environments. Its design emphasizes integration through a consistent workflow, generality across diverse environments and robot platforms, extensibility for easily adding new robots, tasks, and policies, and reproducibility through evaluations using publicly available datasets. RoboManipBaselines systematically implements the core components of imitation learning: environment, dataset, and policy. Through a unified interface, the framework supports multiple simulators and real robot environments, as well as multimodal sensors and a wide variety of policy models. We further present benchmark evaluations in both simulation and real-world environments and introduce several research applications, including data augmentation, integration with tactile models, interactive robotic systems, 3D sensing evaluation, and hardware extensions. These results demonstrate that RoboManipBaselines provides a useful foundation for advancing research and experimental validation in robotic manipulation using imitation learning. https://isri-aist.github.io/RoboManipBaselines-ProjectPage
Comment: Added a Limitations section in response to comments from reviewers
RePlan-Bot: Multi-Level Replanning for Embodied Instruction Following
Xicheng Gong, Guozheng Sun, Peiran Xu, Yadong Mu
2605.25851v1
RePlan-Bot: Multi-Level Replanning for Embodied Instruction Following
Xicheng Gong, Guozheng Sun, Peiran Xu, Yadong Mu
2605.25851v1
arXiv:2605.25851v1
•
2026-05-25
Embodied instruction following (EIF) requires agents to understand and execute complex natural language commands within interactive 3D environments. Despite recent advances, existing methods often fail in long-horizon planning and handling irreversible state changes, resulting in low task success rates. To address these challenges, we introduce RePlan-Bot, a novel EIF agent that performs multi-level, continuous replanning throughout task execution. RePlan-Bot integrates a high-level LLM-based auditor for dynamic sub-goal adjustments guided by environmental feedback, a commonsense-guided search mechanism based on a multi-layered instance map for precise and structured object localization, and a lightweight ViT-based corrector to preemptively fix risky low-level actions. Evaluated on the ALFRED benchmark, RePlan-Bot achieves state-of-the-art performance in both seen and unseen environments, demonstrating superior adaptability and reliability.
Comment: 10 pages
When Search Becomes Memory: Turning Robot Design Trials into Transferable Skills
Yunfei Wang, Xiaohao Xu, Yang Li, Xiaonan Huang
2605.25832v1
When Search Becomes Memory: Turning Robot Design Trials into Transferable Skills
Yunfei Wang, Xiaohao Xu, Yang Li, Xiaonan Huang
2605.25832v1
arXiv:2605.25832v1
•
2026-05-25
Large language models (LLMs) are increasingly used as proposal generators for evolutionary robot design, yet most loops remain memoryless: simulator results shape the next population but are not preserved as reusable design knowledge. We present Auto-Robotist, a self-evolving LLM agent that distills morphology-search traces into an explicit natural-language skill library. Each skill stores a structural archetype, evidence-grounded positive and negative rules, and the evaluated designs that support them, making design memory inspectable rather than implicit in a population. During search, the agent retrieves skills to condition LLM edits of elite bodies while retaining a Genetic Algorithm (GA) mutation path for exploration; after evaluation, it updates the library through Add, Diagnose, and Merge. Across seven EvoGym tasks spanning locomotion, traversal, and object interaction, Auto-Robotist improves cold-start 5x5 search and transfers learned skills to 10x10 design spaces, where reference-conditioned transfer outperforms GA on every task. These results suggest that LLM agents can convert expensive physical evaluations into reusable, auditable design principles. Our code will be released upon acceptance.
Comment: 20 pages, 8 figures
OASIS: Observation-Action Space Alignment via SE(3) Trajectory Prediction for Robotic Manipulation
Xinzhe Chen, Sihua Ren, Liqi Huang, Haowen Sun, Mingyang Li, Xingyu Chen, Zeyang Liu, Xuguang Lan
2605.25829v1
OASIS: Observation-Action Space Alignment via SE(3) Trajectory Prediction for Robotic Manipulation
Xinzhe Chen, Sihua Ren, Liqi Huang, Haowen Sun, Mingyang Li, Xingyu Chen, Zeyang Liu, Xuguang Lan
2605.25829v1
arXiv:2605.25829v1
•
2026-05-25
Recent vision-language-action (VLA) models and world action models (WAMs) advance robotic manipulation by enriching intermediate representations with auxiliary spatial features or future visual-state prediction. However, these representations largely remain within the observation space and do not share the rigid-body geometry of the action space, forcing the action decoder to implicitly recover this geometry. We propose OASIS, a visuomotor policy that aligns the intermediate representation with the action space via $SE(3)$ end-effector trajectory prediction. OASIS couples a 3D-aware feature encoder that fuses vision-language and metric-depth features with an $SE(3)$ trajectory predictor that produces a camera-frame end-effector trajectory. Conditioned on the predictor's pose-supervised hidden states, the action decoder generates action chunks consistent with rigid-body motion. Across simulation and real-world experiments, OASIS outperforms VLA and WAM baselines in success rate and out-of-distribution generalization. Our project page is available at https://npuhandsome.github.io/OASIS_web.
Extending Embodied Question Answering from Perception to Decision
Xicheng Gong, Qiwei Li, Peiran Xu, Yadong Mu
2605.25813v1
Extending Embodied Question Answering from Perception to Decision
Xicheng Gong, Qiwei Li, Peiran Xu, Yadong Mu
2605.25813v1
arXiv:2605.25813v1
•
2026-05-25
Embodied Question Answering (EQA) connects perception, reasoning, and interaction within embodied environments. However, existing datasets and benchmarks remain fragmented, each focusing on a limited subset of reasoning skills such as spatial understanding or procedural reasoning, without offering a unified large-scale framework for comprehensive evaluation. We present EQA-Decision, a large-scale embodied QA dataset that systematically covers four complementary dimensions of embodied reasoning: static scene construction, spatial understanding, task dynamics reasoning, and instant decision. The dataset contains over four million question-answer pairs with hierarchical annotations across diverse embodied scenarios. In addition, we develop RoboDecision, a strong baseline model aligned with the EQA-Decision Benchmark, providing a unified framework that jointly evaluates perception, reasoning, and action-level decision-making in embodied environments. Results demonstrate that EQA-Decision effectively benchmarks and enhances VLM capabilities in spatial and interaction reasoning, providing a solid foundation for advancing embodied intelligence research.
Comment: 11 pages,4 figures
HoLoArm: Deformable Arms for Collision-Tolerant Quadrotor Flight
Quang Ngoc Pham, Jonas Eschmann, Yang Zhou, Alejandro Ojeda Olarte, Giuseppe Loianno, Van Anh Ho
2605.25790v1
HoLoArm: Deformable Arms for Collision-Tolerant Quadrotor Flight
Quang Ngoc Pham, Jonas Eschmann, Yang Zhou, Alejandro Ojeda Olarte, Giuseppe Loianno, Van Anh Ho
2605.25790v1
arXiv:2605.25790v1
•
2026-05-25
The increasing use of drones in human-centric applications highlights the need for designs that can survive collisions and recover rapidly, minimizing risks to both humans and the environment. We present HoLoArm, a quadrotor with compliant arms inspired by the nodus structure of dragonfly wings. This design provides natural flexibility and resilience while preserving flight stability, which is further reinforced by the integration of a Reinforcement Learning (RL) control policy that enhances both recovery and hovering performance. Experimental results demonstrate that HoLoArm can passively deform in any direction, including axial one, and recover within 0.3-0.6 s depending on the direction and level of the impact. The drone can survive collisions at speeds up to 7.6 m/s and carry a 540 g payload while maintaining stable flight. This work contributes to the morphological design of soft aerial robots with high agility and reliable safety, enabling operation in cluttered and human shared environments, and lays the groundwork for future fully soft drones that integrate compliant structures with intelligent control.
Comment: 8 pages, 15 figures, 1 table, Accepted at the IEEE Robotics and Automation Letters (RA-L) and the IEEE International Conference on Robotics and Automation (ICRA), 2026
A neural signed configuration distance function for path planning of picking manipulators
Bernhard Wullt, Mikael Norrlöf, Per Mattsson, Thomas B. Schön
2502.16205v3
A neural signed configuration distance function for path planning of picking manipulators
Bernhard Wullt, Mikael Norrlöf, Per Mattsson, Thomas B. Schön
2502.16205v3
arXiv:2502.16205v3
•updated
•
2025-02-22
Picking manipulators are task specific robots, with fewer degrees of freedom compared to general-purpose manipulators, and are heavily used in industry. The efficiency of the picking robots is highly dependent on the path planning solution, which is commonly based on sampling-based multi-query methods. The planner is robustly able to solve the problem, but its heavy use of collision-detection limits the planning capabilities for online use. We approach this problem by presenting a novel implicit obstacle representation for path planning, a neural signed configuration distance function (nSCDF), which allows us to form collision-free balls in the configuration space. We use the ball representation to re-formulate a state of the art multi-query path planner, i.e., instead of points, we use balls in the graph. Our planner returns a collision-free corridor, which allows us to use convex programming to produce optimized paths. From our numerical experiments, we observe that our planner produces paths that are close to those from an asymptotically optimal path planner, in significantly less time.
ParkourFormer: Integrating Predictive Supervision and Sequence Modeling into Parkour Locomotion
Yanheng Mai, Wenhao Xu, Zirui Huang, Yifei Fu, Shengwei Dong, Xinjue Wang, Kailun Huang, Yanzhe Xie, Renjing Xu
2605.25782v1
ParkourFormer: Integrating Predictive Supervision and Sequence Modeling into Parkour Locomotion
Yanheng Mai, Wenhao Xu, Zirui Huang, Yifei Fu, Shengwei Dong, Xinjue Wang, Kailun Huang, Yanzhe Xie, Renjing Xu
2605.25782v1
arXiv:2605.25782v1
•
2026-05-25
Humanoid parkour requires locomotion policies to coordinate whole-body dynamics across rapidly changing terrains such as stairs, gaps, slopes, and obstacles. Existing reinforcement learning policies are largely reactive, mapping observations directly to actions without explicitly modeling future body states. Such modeling becomes critical in agile locomotion tasks where successful motion execution depends strongly on anticipating upcoming contact transitions and body dynamics.We present ParkourFormer, a Transformer-based sequence modeling framework that reformulates humanoid locomotion as a future-conditioned decision-making problem. The current robot state queries historical sensorimotor trajectories through cross-attention, while a lightweight prediction head forecasts short-horizon future proprioceptive states. The predicted future states, trained with supervised signals, are fused with temporal features to generate actions, enabling the policy to jointly reason over motion history and anticipated future dynamics. We evaluate ParkourFormer on a diverse multi-terrain humanoid parkour benchmark including stairs, gaps, slopes, rough terrain, and obstacle traversal. Experiments in simulation and on a real humanoid robot show that ParkourFormer achieves a 93.85% average traversal success rate on highly challenging terrains, with improvements of up to 42.73% over strong MLP, MoE-based MLP, and vanilla Transformer baselines, while maintaining a single unified policy across all terrain types. These results demonstrate that explicit future-state modeling significantly improves robustness and generalization for agile whole-body locomotion.
Implicit Null-space Manifold Generation for Redundant Robotic Systems
Taiki Ishigaki, Teresa Vidal-Calleja, Ko Ayusawa, Eiichi Yoshida
2605.25770v1
Implicit Null-space Manifold Generation for Redundant Robotic Systems
Taiki Ishigaki, Teresa Vidal-Calleja, Ko Ayusawa, Eiichi Yoshida
2605.25770v1
arXiv:2605.25770v1
•
2026-05-25
Robotic systems with redundant degrees of freedom can achieve the same task outcome using multiple configurations, resulting in solution sets that form manifolds in the configuration space. Existing approaches typically exploit such redundancy locally through Jacobian-based techniques to compute individual solutions or trajectories. While effective for solution computation, these methods do not retain a representation of the geometry of the solution set itself. In this work, we adopt a representation-centric approach to estimate the geometric structure of the solution space. We consider solution manifolds induced by general task-defining maps and construct an implicit scalar field over the configuration space, whose zero-level set corresponds to the solution manifold. To this end, we generate samples in the neighborhood of the solution manifold using a Jacobian-guided exploration strategy, which efficiently captures its local and global structure. The resulting implicit representation is defined over the configuration space and naturally induces a continuous, distance field that encodes proximity to the solution manifold. Experiments on a planar three-link robot and a seven-degree-of-freedom Franka manipulator demonstrate the effectiveness of the proposed representation. Furthermore, the framework enables consistent modeling of solution spaces across families of tasks with continuous variation.
Comment: Accepted to Robotics: Science and Systems (RSS) 2026
Generalizable Vision-Language Few-Shot Adaptation with Predictive Prompts and Negative Learning
Sriram Mandalika
2505.11758v2
Generalizable Vision-Language Few-Shot Adaptation with Predictive Prompts and Negative Learning
Sriram Mandalika
2505.11758v2
arXiv:2505.11758v2
•updated
•
2025-05-16
Few-shot adaptation of vision-language models remains fundamentally limited by how negative class signals are handled at inference. Existing methods apply uniform negative suppression across all queries, ignoring that the most damaging confusions are query-specific and shift with support-set geometry. We introduce SCAN (Selective Confusion-Aware Negatives), a framework that addresses this gap through three targeted contributions. In inference, query-adaptive negative routing restricts suppression to the top-K most confusable classes per query, requiring zero additional parameters. Generic negative text templates are replaced with LLM-bootstrapped contrastive prompts that describe discriminative attributes between confusable class pairs, sharpening the textual decision boundary where it matters most. A parameter-free adaptive fusion weight estimated from support-set Fisher discriminability removes the need for manual tuning of the vision-language trade-off. Evaluated across 11 standard benchmarks, SCAN consistently outperforms prior prompt-based and adapter-based methods by an average of 4.61% at 16-shot, with gains of up to 7.70% on fine-grained datasets where inter-class confusion is most severe. SCAN also generalizes strongly under distribution shift, improving by 2.95% on average across four ImageNet OOD variants, and maintains robust performance under significant label noise, with accuracy under 50% label corruption still exceeding the clean baseline of the strongest competing method.
HumanFlow -- Diffusion-Driven MAV Navigation Among Humans via Tightly-Coupled Motion Tracking, Forecasting, and Control
Simon Schaefer, Joshua Näf, Stefan Leutenegger
2605.25685v1
HumanFlow -- Diffusion-Driven MAV Navigation Among Humans via Tightly-Coupled Motion Tracking, Forecasting, and Control
Simon Schaefer, Joshua Näf, Stefan Leutenegger
2605.25685v1
arXiv:2605.25685v1
•
2026-05-25
Robust and accurate perception of humans in their 3D scene context is essential for integrating robots into everyday environments. Existing approaches, however, often fail to predict plausible and accurate human motion estimates that are consistent with the surrounding scene, especially in the presence of heavy occlusions or partial visibility. This can limit both safety and efficiency for robotic operations. We introduce HumanFlow, a latent diffusion model that unifies human motion tracking and forecasting, conditioned on the 3D scene context. We show that our human motion model produces smooth and accurate predictions under challenging conditions, including heavy occlusions, and outperforms state-of-the-art methods in tracking accuracy while being significantly more efficient. Furthermore, we show how HumanFlow's latent space can be tightly coupled with control by conditioning a flow-matching-based, approximate MPC policy on these representations. We validate our policy in simulation with real human trajectories for MAV social navigation, demonstrating superior navigation performance and remaining collision-free, even under partial observability of the human.
Comment: Accepted to Robotics Science and Systems (RSS), 2026
Compliant Non-Prehensile Pushing Manipulation
Francesco Cufino, Mario Selvaggio, Fabio Amadio, Fabio Ruggiero
2605.25672v1
Compliant Non-Prehensile Pushing Manipulation
Francesco Cufino, Mario Selvaggio, Fabio Amadio, Fabio Ruggiero
2605.25672v1
arXiv:2605.25672v1
•
2026-05-25
In this paper, we address the challenge of performing non-prehensile pushing operations with a compliant robotic manipulation system. To ensure safe operations in human-populated environments, robots must comply with external physical interactions and exhibit passive behavior. To achieve this, we extend a state-of-the-art pushing model to integrate it with impedance-controlled robots. We develop a model predictive control framework built upon this model that enables compliant pushing through optimal modulation of the robot's position/velocity set-point, jointly realizing the required pushing force and contact point adaptation to obtain desired object motion. However, external interactions may induce tracking errors, causing a consequent potentially indefinite increase of the pushing force. To prevent this, we integrate an energy tank passivity filter that further modulates the robot velocity set-point to guarantee passivity and avoid uncontrolled energy buildup. The proposed method has been rigorously tested in simulation and validated through experiments on two different robotic systems, demonstrating passive compliance during human-robot interactions and assessing trajectory tracking performance and robustness to variations in the object's physical parameters.
G-DRAGON: Geospatial Reasoning and Dynamic Planning for Retrieval-Augmented Outdoor Navigation
Dongzhihan Wang, Yi Du, Jianan Sun, Yuan Xue, Yingchen Zhang, Bing Xiao, Chen Wang, Liang Xu
2605.25646v1
G-DRAGON: Geospatial Reasoning and Dynamic Planning for Retrieval-Augmented Outdoor Navigation
Dongzhihan Wang, Yi Du, Jianan Sun, Yuan Xue, Yingchen Zhang, Bing Xiao, Chen Wang, Liang Xu
2605.25646v1
arXiv:2605.25646v1
•
2026-05-25
Autonomous ground robots operating in large-scale outdoor environments require both robust long-range navigation and fine-grained ''last-mile'' exploration. Current advances in visual-language navigation (VLN) work well at short-range tasks, lacking geospatial grounding for long-distance missions. Some OpenStreetMap (OSM)-based methods relying on cloud-based Large Language Models (LLMs) are prone to factual hallucination and cannot conduct ''last-mile'' exploration based on human instruction. To address these challenges, we present G-DRAGON, a retrieval-augmented framework for outdoor, open-world navigation. This framework maps natural-language commands to versioned, local OSM entities via generative retrieval based on lightweight LLM, yielding accurate coordinates for global route planning. A high-level planning module bridges global topological routes with the SLAM system, projecting geospatial waypoints into the robot's navigable frame. For the ''last mile," the framework transitions to frontier-based exploration and open-set semantic voxel mapping to localize open-vocabulary targets. Experimental results in simulation demonstrate our framework outperforms state-of-the-art baselines. Furthermore, we validate the system in unseen real-world urban environments on an Unmanned Ground Vehicle (UGV), successfully completing person-search missions with trajectories of up to 500m.
Comment: Accepted by IEEE Robotics and Automation Letters (RA-L)
NeuralTouch: Neural Descriptors for Precise Sim-to-Real Tactile Robot Control
Yijiong Lin, Bowen Deng, Keju Pu, Chenghua Lu, Max Yang, Efi Psomopoulou, Nathan F. Lepora
2510.20390v2
NeuralTouch: Neural Descriptors for Precise Sim-to-Real Tactile Robot Control
Yijiong Lin, Bowen Deng, Keju Pu, Chenghua Lu, Max Yang, Efi Psomopoulou, Nathan F. Lepora
2510.20390v2
arXiv:2510.20390v2
•updated
•
2025-10-23
Grasping accuracy is a critical prerequisite for precise object manipulation, often requiring careful alignment between the robot hand and object. Neural Descriptor Fields (NDF) offer a promising vision-based method to generate grasping poses that generalize across object categories. However, NDF alone can produce inaccurate poses due to imperfect camera calibration, incomplete point clouds, and object variability. Meanwhile, tactile sensing enables more precise contact, but existing approaches typically learn policies limited to simple, predefined contact geometries. In this work, we introduce NeuralTouch, a multimodal framework that integrates NDF and tactile sensing to enable accurate, generalizable grasping through gentle physical interaction. Our approach leverages NDF to implicitly represent the target contact geometry, from which a deep reinforcement learning (RL) policy is trained to refine the grasp using tactile feedback. This policy is conditioned on the neural descriptors and does not require explicit specification of contact types. We validate NeuralTouch through ablation studies in simulation and zero-shot transfer to real-world manipulation tasks--such as peg-out-in-hole and bottle lid opening--without additional fine-tuning. Results show that NeuralTouch significantly improves grasping accuracy and robustness over baseline methods, offering a general framework for precise, contact-rich robotic manipulation.
Kilometer-Scale GNSS-Denied UAV Navigation via Heightmap Gradients: A Winning System from the SPRIN-D Challenge
Michal Werner, David Čapek, Tomáš Musil, Ondřej Franěk, Tomáš Báča, Martin Saska
2510.01348v2
Kilometer-Scale GNSS-Denied UAV Navigation via Heightmap Gradients: A Winning System from the SPRIN-D Challenge
Michal Werner, David Čapek, Tomáš Musil, Ondřej Franěk, Tomáš Báča, Martin Saska
2510.01348v2
arXiv:2510.01348v2
•updated
•
2025-10-01
Reliable long-range flight of unmanned aerial vehicles (UAVs) in GNSS-denied environments is challenging: integrating odometry leads to drift, loop closures are unavailable in previously unseen areas and embedded platforms provide limited computational power. We present a fully onboard UAV system developed for the SPRIN-D Funke Fully Autonomous Flight Challenge, which required 9 km long-range waypoint navigation below 25 m AGL (Above Ground Level) without GNSS or prior dense mapping. The system integrates perception, mapping, planning, and control with a lightweight drift-correction method that matches LiDAR-derived local heightmaps to a prior geo-data heightmap via gradient-template matching and fuses the evidence with odometry in a clustered particle filter. Deployed during the competition, the system executed kilometer-scale flights across urban, forest, and open-field terrain and reduced drift substantially relative to raw odometry, while running in real time on CPU-only hardware. We describe the system architecture, the localization pipeline, and the competition evaluation, and we report practical insights from field deployment that inform the design of GNSS-denied UAV autonomy.
Comment: 8 pages
LIBERO-PRO: Towards Robust and Fair Evaluation of Vision-Language-Action Models Beyond Memorization
Xueyang Zhou, Yangming Xu, Guiyao Tie, Yongchao Chen, Guowen Zhang, Duanfeng Chu, Pan Zhou, Lichao Sun
2510.03827v2
LIBERO-PRO: Towards Robust and Fair Evaluation of Vision-Language-Action Models Beyond Memorization
Xueyang Zhou, Yangming Xu, Guiyao Tie, Yongchao Chen, Guowen Zhang, Duanfeng Chu, Pan Zhou, Lichao Sun
2510.03827v2
arXiv:2510.03827v2
•updated
•
2025-10-04
LIBERO has emerged as a widely adopted benchmark for evaluating Vision-Language-Action (VLA) models; however, its current training and evaluation settings are problematic, often leading to inflated performance estimates and preventing fair model comparison. To address these issues, we introduce LIBERO-PRO, an extended LIBERO benchmark that systematically evaluates model performance under reasonable perturbations across four dimensions: manipulated objects, initial states, task instructions, and environments. Experimental results reveal that, although existing models achieve over 90% accuracy under the standard LIBERO evaluation, their performance collapses to 0.0% under our generalized setting. Crucially, this discrepancy exposes the models' reliance on rote memorization of action sequences and environment layouts from the training set, rather than genuine task understanding or environmental perception. For instance, models persist in executing grasping actions when the target object is replaced with irrelevant items, and their outputs remain unchanged even when given corrupted instructions or even messy tokens. These findings expose the severe flaws in current evaluation practices, and we call on the community to abandon misleading methodologies in favor of robust assessments of model generalization and comprehension. Our code is available at: https://github.com/Zxy-MLlab/LIBERO-PRO.
Comment: 10 pages,7 figures, 0 tables
Learning from Trials and Errors: Reflective Test-Time Planning for Embodied LLMs
Yining Hong, Huang Huang, Manling Li, Li Fei-Fei, Leonidas Guibas, Jiajun Wu, Yejin Choi
2602.21198v3
Learning from Trials and Errors: Reflective Test-Time Planning for Embodied LLMs
Yining Hong, Huang Huang, Manling Li, Li Fei-Fei, Leonidas Guibas, Jiajun Wu, Yejin Choi
2602.21198v3
arXiv:2602.21198v3
•updated
•
2026-02-24
Embodied LLMs endow robots with high-level task reasoning, but they cannot reflect on what went wrong or why, turning deployment into a sequence of independent trials where mistakes repeat rather than accumulate into experience. Drawing upon human reflective practitioners, we introduce Reflective Test-Time Planning, which integrates two modes of reflection: \textit{reflection-in-action}, where the agent uses test-time scaling to generate and score multiple candidate actions using internal reflections before execution; and \textit{reflection-on-action}, which uses test-time training to update both its internal reflection model and its action policy based on external reflections after execution. We also include retrospective reflection, allowing the agent to re-evaluate earlier decisions and perform model updates with hindsight for proper long-horizon credit assignment. Experiments on our newly-designed Long-Horizon Household benchmark and MuJoCo Cupboard Fitting benchmark show significant gains over baseline models, with zero-shot generalization to photorealistic HM3D environments and real-robot experiments on a Franka Panda arm. Ablations confirm that reflection-in-action and reflection-on-action are mutually dependent, and that retrospective reflection achieves better credit assignment than step-wise external feedback at lower computational overhead. Qualitative analyses further highlight behavioral correction through reflection.
ESI-Bench: Towards Embodied Spatial Intelligence that Closes the Perception-Action Loop
Yining Hong, Jiageng Liu, Han Yin, Manling Li, Leonidas Guibas, Li Fei-Fei, Jiajun Wu, Yejin Choi
2605.18746v2
ESI-Bench: Towards Embodied Spatial Intelligence that Closes the Perception-Action Loop
Yining Hong, Jiageng Liu, Han Yin, Manling Li, Leonidas Guibas, Li Fei-Fei, Jiajun Wu, Yejin Choi
2605.18746v2
arXiv:2605.18746v2
•updated
•
2026-05-18
Spatial intelligence unfolds through a perception-action loop: agents act to acquire observations, and reason about how observations vary as a function of action. Rather than passively processing what is seen, they actively uncover what is unseen - occluded structure, dynamics, containment, and functionality that cannot be resolved from passive sensing alone. We move beyond prior formulations of spatial intelligence that assume oracle observations by recasting the observer as an actor. We introduce ESI-BENCH, a comprehensive benchmark for embodied spatial intelligence spanning 10 task categories and 29 subcategories built on OmniGibson, grounded in Spelke's core knowledge systems. Agents must decide what abilities to deploy - perception, locomotion, and manipulation - and how to sequence them to actively accumulate task-relevant evidence. We conduct extensive experiments on state-of-the-art MLLMs and find that active exploration substantially outperforms passive counterparts, with agents spontaneously discovering emergent spatial strategies without explicit instructions, while random multi-view often adds noise rather than signal despite consuming far more images. Most failures stem not from weak perception but from action blindness: poor action choices lead to poor observations, which in turn drive cascading errors. While explicit 3D grounding stabilizes reasoning on depth-sensitive tasks, imperfect 3D representation proves more harmful than 2D baselines by distorting spatial relations. Human studies further reveal that unlike humans who seek falsifying viewpoints and revise beliefs under contradiction, models commit prematurely with high confidence regardless of evidence quality, exposing a metacognitive gap that neither better perception nor more embodied interaction alone can close.
Comment: https://esi-bench.github.io/
Acting on the Unseen: Communication-Free Collaborative Filtering for Decentralized Multi-Robot Task Allocation
Alexander Apartsin, Yigal Meshulam, Yehudit Aperstein
2605.25584v1
Acting on the Unseen: Communication-Free Collaborative Filtering for Decentralized Multi-Robot Task Allocation
Alexander Apartsin, Yigal Meshulam, Yehudit Aperstein
2605.25584v1
arXiv:2605.25584v1
•
2026-05-25
Multi-robot task allocation usually assumes some combination of communication, known task models, or a coordinator. We study the opposite extreme, a regime common in practice but overlooked in theory, which we name Zero-Knowledge MRTA (ZK-MRTA): a robot team with no prior knowledge (no task models, not even the latent rank), no communication (no messages, no parameter sharing, no coordinator), and only a partial and privately-noisy view of a public stream of teammates' outcomes. A hidden low-rank structure governs which robot suits which task, and there are far more tasks than rounds, so most (robot, task) pairs are never attempted. Yet each robot can act well on tasks it never attempted, and onboard new tasks, by running online low-rank collaborative filtering over the broadcast (SwarmCF). The advantage over any structure-free learner is categorical, not a constant factor: a structure-free learner is provably at the prior-mean error floor on unseen pairs. We prove a matching per-robot sample complexity (Θ(d) versus Θ(n), in the rank d and the task count n), an anytime (cumulative-reward) separation under task scarcity, and a deterministic condition under which decentralized recovery from the masked broadcast is exact (validated empirically). Experiments quantify the value of the broadcast, a positive scaling law (per-robot unseen-pair skill rises with team size), and the strongest masking-robustness and anytime profile among low-rank methods, recovering most (about 80% on earned skill) of a centralized full-communication ceiling, and holding under capacity-1 contention and in a robotics-grounded sensing instance.
Comment: 27 pages, 12 figures
ComPose: A Unified Completion-Pose Framework for Robust Category-Level Object Pose Estimation
Huan Ren, Yihan Chen, Chuxin Wang, Nailong Liu, Wenfei Yang, Tianzhu Zhang
2605.25553v1
ComPose: A Unified Completion-Pose Framework for Robust Category-Level Object Pose Estimation
Huan Ren, Yihan Chen, Chuxin Wang, Nailong Liu, Wenfei Yang, Tianzhu Zhang
2605.25553v1
arXiv:2605.25553v1
•
2026-05-25
Category-level object pose estimation aims to predict the pose and size of arbitrary objects in specific categories. Existing methods struggle with the inherent incompleteness of observed point clouds, which limits their ability to capture complete object shapes for robust pose reasoning. While point cloud completion offers a promising solution, naively treating it as a separate preprocessing step for partial observations introduces compounding errors and additional computational overhead, ultimately hindering both accuracy and efficiency. To address these challenges, we propose ComPose, a novel unified framework that tightly integrates shape completion to provide complete geometric cues for enhanced pose estimation. At the core of ComPose is a keypoint-based progressive completion module, which recovers full shape representations by progressively predicting a sparse set of keypoints and their surrounding dense point sets, empowering the keypoints to capture holistic object geometries. A geometric relation encoding module further enriches keypoint features with both local and global geometric context. In addition, we introduce a novel geometric relation consistency loss to enforce structural alignment between observed keypoints and their predicted NOCS coordinates, ensuring globally coherent coordinate transformations. Extensive experiments on standard benchmarks demonstrate that our method outperforms state-of-the-art approaches without relying on category-level shape priors.
Comment: Accepted by CVPR 2026 (Oral, Best Paper Award Candidate). Project page is available at renhuan1999.github.io/ComPose
Few-Shot Neural Differentiable Simulator: Real-to-Sim Rigid-Contact Modeling
Zhenhao Huang, Siyuan Luo, Bingyang Zhou, Ziqiu Zeng, Jason Pho, Fan Shi
2603.06218v2
Few-Shot Neural Differentiable Simulator: Real-to-Sim Rigid-Contact Modeling
Zhenhao Huang, Siyuan Luo, Bingyang Zhou, Ziqiu Zeng, Jason Pho, Fan Shi
2603.06218v2
arXiv:2603.06218v2
•updated
•
2026-03-06
Accurate physics simulation is essential for robotic learning and control, yet analytical simulators often fail to capture complex contact dynamics, while learning-based simulators typically require large amounts of costly real-world data. To bridge this gap, we propose a few-shot real-to-sim approach that combines the physical consistency of analytical formulations with the representational capacity of graph neural network (GNN)-based models. Using only a small amount of real-world data, our method calibrates analytical simulators to generate large-scale synthetic datasets that capture diverse contact interactions. On this foundation, we introduce a mesh-based GNN that implicitly models rigid-body forward dynamics and derive surrogate gradients for collision detection, achieving full differentiability. Experimental results demonstrate that our approach enables learning-based simulators to outperform differentiable baselines in replicating real-world trajectories. In addition, the differentiable design supports gradient-based optimization, which we validate through simulation-based policy learning in multi-object interaction scenarios. Extensive experiments show that our framework not only improves simulation fidelity with minimal supervision but also increases the efficiency of policy learning. Taken together, these findings suggest that differentiable simulation with few-shot real-world grounding provides a powerful direction for advancing future robotic manipulation and control.
Comment: Accepted in ICRA 2026
TapSampling: Inference-Time Sampling with a Task-Progress-Understanding Verifier for Robotic Manipulation
Sizhe Zhao, Shengping Zhang, Shuo Yang, Weiyu Zhao, Shuigen Wang, Xiangyang Ji
2605.25547v1
TapSampling: Inference-Time Sampling with a Task-Progress-Understanding Verifier for Robotic Manipulation
Sizhe Zhao, Shengping Zhang, Shuo Yang, Weiyu Zhao, Shuigen Wang, Xiangyang Ji
2605.25547v1
arXiv:2605.25547v1
•
2026-05-25
Existing embodied control research demonstrates remarkable performance improvements by scaling training data and model size. We instead explore inference-time strategy as an alternative axis. Non-deterministic generative models, such as diffusion and autoregressive models, have been widely adopted in the field of embodied control. However, the single-shot inference paradigm limits their performance. In this paper, we propose \textbf{TapSampling}, a plug-and-play framework for inference-time sampling. First, we introduce an Action-VAE that represents actions in a low-dimensional latent space by mapping policy-generated initial actions into a compressed posterior distribution, from which any number of latent samples can be drawn and decoded into candidate actions that approximate the true action distribution. Second, we formulate action verification as task-progress outcome prediction, using the intrinsic sequential structure of robotic datasets to train a semantically grounded verifier for interpretable action selection. Furthermore, TapSampling is a policy-agnostic framework. Extensive experiments in both simulated and real-world environments demonstrate that our method substantially improves multiple generalist policies without further policy finetuning. Code and models are available at the project page.
Comment: ICML 2026. Project Page: https://aipixel.github.io/TapSampling/
Safety-Critical Whole-Body Control for Humanoid Robots via Input-to-State Safe Control Barrier Functions
Kwanwoo Lee, Sanghyuk Park, Gyeongjae Park, Myeong-Ju Kim, Jaeheung Park
2605.25546v1
Safety-Critical Whole-Body Control for Humanoid Robots via Input-to-State Safe Control Barrier Functions
Kwanwoo Lee, Sanghyuk Park, Gyeongjae Park, Myeong-Ju Kim, Jaeheung Park
2605.25546v1
arXiv:2605.25546v1
•
2026-05-25
Safety-critical control is essential for humanoid robots operating in complex human-centered environments, where physical safety constraints such as joint limits, self-collision avoidance, obstacle avoidance, and workspace boundaries must be satisfied during real-robot operation. However, existing approaches remain limited because kinematic safety guarantees can be degraded in the presence of unknown disturbances, such as model uncertainties, trajectory-tracking errors, and external perturbations. This paper presents a hierarchical safety-critical whole-body control framework for humanoid robots based on input-to-state safe control barrier functions (ISSf-CBFs). The proposed architecture integrates a kinematic-level whole-body controller (KinWBC), an ISSf-CBF safety filter, and a dynamic-level whole-body controller (DynWBC). KinWBC generates nominal joint-motion references from prioritized tasks; the ISSf-CBF filter minimally modifies these references to satisfy kinematic safety constraints under bounded disturbances; and DynWBC tracks the filtered references while enforcing full-body dynamic feasibility and contact stability. Safety constraints are imposed on a whole-body kinematic model, and the ISSf-CBF parameters are conservatively tuned so that the resulting kinematic safety guarantees can be transferred to full-order humanoid dynamics under unknown disturbances. Simulation and real-robot experiments demonstrate that the proposed framework improves safety margins under model mismatch and reliably enforces multiple safety constraints in real time during locomotion, teleoperation, and single-leg balancing with hand control. Project website: https://kwlee365.github.io/SafeWBC-Website/
Comment: 14 pages, 6 figures
Action-Prior Denoising for Smooth Real-Time Chunking
Dongyang Liu, Zhaowen Zheng, Yu Sun, Longxu Zhang, Yixuan Liu, Hao Wan
2605.25537v1
Action-Prior Denoising for Smooth Real-Time Chunking
Dongyang Liu, Zhaowen Zheng, Yu Sun, Longxu Zhang, Yixuan Liu, Hao Wan
2605.25537v1
arXiv:2605.25537v1
•
2026-05-25
Real-time chunking (RTC) lets chunked action policies operate under inference delay by conditioning a newly generated action chunk on actions already committed by the previous chunk. Training-time RTC simulates this delay during learning and avoids expensive guidance at deployment, but its binary prefix mask treats all non-prefix tokens as fully unconstrained. This under-models asynchronous execution: early overlap actions are fixed, while later overlap actions remain editable but should still stay close to the previous plan. We propose Soft RTC, a training-time RTC generalization based on action-prior denoising. Soft RTC constructs corrupted overlap tokens from partially denoised states instead of pure noise and injects the aligned previous chunk as the same prior during inference through a lightweight token-wise blending rule. On the 12 released large Kinetix levels, a short soft window nearly matches hard training-time RTC in overall solve rate (0.809 vs. 0.815), while a medium window reduces high-delay action delta and jerk by 9.1% and 9.6% relative to hard RTC. Both variants keep near-naive runtime, unlike inference-time RTC baselines. A small preliminary real-robot sorting study provides additional evidence that training-time RTC can improve completion and that Soft RTC gives the lowest commanded-action finite-difference metrics among the tested policies.
Comment: 7 pages, 5 figures, 1 table
AEROS: A Single-Agent Operating Architecture with Embodied Capability Modules
Xue Qin, Simin Luan, John See, Cong Yang, Zhijun Li
2604.07039v3
AEROS: A Single-Agent Operating Architecture with Embodied Capability Modules
Xue Qin, Simin Luan, John See, Cong Yang, Zhijun Li
2604.07039v3
arXiv:2604.07039v3
•updated
•
2026-04-08
Robotic systems lack a principled abstraction for organizing intelligence, capabilities, and execution in a unified manner. Existing approaches either couple skills within monolithic architectures or decompose functionality into loosely coordinated modules or multiple agents, often without a coherent model of identity and control authority. We argue that a robot should be modeled as a single persistent intelligent subject whose capabilities are extended through installable packages. We formalize this view as AEROS (Agent Execution Runtime Operating System), in which each robot corresponds to one persistent agent and capabilities are provided through Embodied Capability Modules (ECMs). Each ECM encapsulates executable skills, models, and tools, while execution constraints and safety guarantees are enforced by a policy-separated runtime. This separation enables modular extensibility, composable capability execution, and consistent system-level safety. We evaluate a reference implementation in PyBullet simulation with a Franka Panda 7-DOF manipulator across eight experiments covering re-planning, failure recovery, policy enforcement, baseline comparison, cross-task generality, ECM hot-swapping, ablation, and failure boundary analysis. Over 100 randomized trials per condition, AEROS achieves 100% task success across three tasks versus baselines (BehaviorTree.CPP-style and ProgPrompt-style at 92--93%, flat pipeline at 67--73%), the policy layer blocks all invalid actions with zero false acceptances, runtime benefits generalize across tasks without task-specific tuning, and ECMs load at runtime with 100% post-swap success.
Comment: Submitted to Engineering Applications of Artificial Intelligence (EAAI). 48 pages, 5 figures, 9 tables
RepSAM: Bridging Foundation Models to Robotic Vision via Representation-Guided Adaptation
Wenhui Chu
2605.25495v1
RepSAM: Bridging Foundation Models to Robotic Vision via Representation-Guided Adaptation
Wenhui Chu
2605.25495v1
arXiv:2605.25495v1
•
2026-05-25
Robotic perception in unstructured environments remains challenging despite the zero-shot capabilities of foundation models such as SAM. This work attributes performance degradation to non-uniform representation shifts across transformer layers: shallow layers exhibit substantial domain gaps (CKA < 0.5), whereas deep layers transfer effectively (CKA > 0.7). Based on this observation, we propose RepSAM, a representation-guided parameter-efficient fine-tuning (PEFT) framework for adapting foundation models to robotic vision. RepSAM employs a theoretically grounded CKA-guided rank allocation strategy combined with a multi-modal fusion module for robust handling of challenging robotic scenarios, including transparent objects and cluttered scenes. Experimental evaluation across six benchmarks and robotic manipulation tasks demonstrates that RepSAM achieves 97.9% of full fine-tuning performance (89.0% vs. 90.9% mIoU) while reducing trainable parameters by 158x (from 632M to 4.0M). RepSAM outperforms DoRA by 7.9% mIoU with just 4 hours of training on a single A100 GPU (a 96x reduction from full fine-tuning, which takes 384 GPU-hours). These improvements are statistically significant (p < 0.01) and translate to a 12.0% absolute improvement in robotic manipulation success rates over the LoRA (RGB) baseline.
Comment: Accepted to IJCAI-ECAI 2026 (Special Track on AI and Robotics). 8 pages, 4 figures, 12 tables
EXPO-FT: Sample-Efficient Reinforcement Learning Finetuning for Vision-Language-Action Models
Perry Dong, Kuo-Han Hung, Tian Gao, Dorsa Sadigh, Chelsea Finn
2605.25477v1
EXPO-FT: Sample-Efficient Reinforcement Learning Finetuning for Vision-Language-Action Models
Perry Dong, Kuo-Han Hung, Tian Gao, Dorsa Sadigh, Chelsea Finn
2605.25477v1
arXiv:2605.25477v1
•
2026-05-25
The ability to efficiently and reliably learn new tasks has been a foundational challenge in robotics. Vision-Language-Action (VLA) models have demonstrated strong generalization across diverse manipulation tasks, yet pretrained policies consistently fall short of the reliability required for real-world deployment. Reinforcement learning (RL) fine-tuning offers a promising path to bridge this gap, but existing approaches either train from scratch without fully leveraging pretrained priors, or fine-tune VLAs without achieving the sample efficiency and success rates that practical deployment demands. We present EXPO-FT, a system for stable, sample-efficient RL finetuning of pretrained VLA policies that closes this gap. Our system solves a suite of challenging manipulation tasks, including routing string lights and inserting the plug to light it up, striking a pool ball into a pocket, and inserting a flower into a wine bottle, each requiring combinations of high precision, dynamic actions, and robustness to varied initial states. Our system achieves perfect task performance (30/30 successes) across all evaluated tasks within an average of 19.1 minutes of online robot data, outperforming both prior RL-from-scratch and VLA finetuning approaches. We release an open-source codebase with the aim of facilitating broader adoption of RL finetuning of VLA models in robotics.
SCRIPT: Scalable Diffusion Policy with Multi-stage Training for Language-driven Physics-based Humanoid Control
Jingyan Zhang, Han Liang, Ruichi Zhang, Bin Li, Juze Zhang, Xin Chen, Jingya Wang, Lan Xu, Jingyi Yu
2605.22894v2
SCRIPT: Scalable Diffusion Policy with Multi-stage Training for Language-driven Physics-based Humanoid Control
Jingyan Zhang, Han Liang, Ruichi Zhang, Bin Li, Juze Zhang, Xin Chen, Jingya Wang, Lan Xu, Jingyi Yu
2605.22894v2
arXiv:2605.22894v2
•updated
•
2026-05-21
Controlling physics-based humanoids from natural-language instructions is a critical step toward general-purpose embodied agents. However, existing methods remain constrained by a tension between semantic expressiveness and physical feasibility, often failing to jointly achieve faithful instruction following, high-quality motion, and stable long-horizon control. We propose SCRIPT, a scalable diffusion policy with a multi-stage training framework for language-driven physics-based humanoid control. The core of SCRIPT is a Joint Action-State-Text Diffusion Transformer (JAST-DiT), which represents actions, physical states, and text as dedicated token streams and couples them through joint attention, enabling direct interaction between language semantics and control dynamics. To stabilize autoregressive control, we introduce a nonlinear history conditioning mechanism, which preserves the dense recent context and samples increasingly sparse cues from long-term history. Beyond supervised imitation pre-training, we propose a post-training stage, further improving the performance using Reinforcement Learning with Hybrid Rewards (RLHR). By injecting learnable noise into the flow-sampling process, RLHR effectively improves motion quality and instruction following within closed-loop simulations using hybrid physical feedback and text rewards. Quantitative evaluations demonstrate that SCRIPT outperforms prior state-of-the-art methods, with gains across text alignment, motion quality, and physical realism metrics. Furthermore, scaling studies on the 1200-hour MotionMillion dataset demonstrate consistent performance gains with model scaling, highlighting SCRIPT's robust scalability for large-scale pre-training. Our code will be publicly available for future research.
Comment: Project page: https://zhanglele12138.github.io/SCRIPT/
OPAL: Omnidirectional Path-efficient Aerial 3D expLoration
Yoga Satwik Chappidi, Avideh Zakhor
2605.25423v1
OPAL: Omnidirectional Path-efficient Aerial 3D expLoration
Yoga Satwik Chappidi, Avideh Zakhor
2605.25423v1
arXiv:2605.25423v1
•
2026-05-25
Autonomous exploration is critical for robot mapping unknown environments. Desirable characteristics of exploration algorithms include compute efficiency and small traversed distance during the exploration process. Motivated by these, we present Omnidirectional Path-efficient Aerial 3D expLoration (OPAL), an exploration framework centered on deliberate 360-degree yaw rotation at ambiguous branch points rather than compute-heavy global tour planning. We devise multiple variants of OPAL to determine the frontier-selection strategy once the yaw pan is completed. One variant is model-free, while others use large language models (LLMs) or vision-language models (VLMs). We characterize the performance of these variants while varying the vicinity search radius to include frontiers in the selection process. Through simulations we find that although the time-consuming in-place yaw rotation increases total exploration time relative to more computationally complex baselines such as EDEN and FALCON, OPAL is computationally simpler and achieves shorter travel distances and higher coverage-versus-distance area under the curve. We also show that adjusting the frontier-selection search radius enables a tradeoff between travel distance and total exploration time. We verify our results on a Modal AI drone in two indoor environments by comparing OPAL against FALCON, and find that the traveled distance for a variant of OPAL to be as much as 25% lower than FALCON.
Comment: Submitted to IEEE Robotics and Automation Letters (RA-L)
How to Mitigate the Distribution Shift Problem in Robotics Control: A Robust and Adaptive Approach Based on Offline to Online Imitation Learning
Hyung-Suk Yoon, Seung-Woo Seo
2605.25414v1
How to Mitigate the Distribution Shift Problem in Robotics Control: A Robust and Adaptive Approach Based on Offline to Online Imitation Learning
Hyung-Suk Yoon, Seung-Woo Seo
2605.25414v1
arXiv:2605.25414v1
•
2026-05-25
Distribution shift in imitation learning refers to the problem that the agent cannot plan proper actions for a state that has not been visited during the training. This problem can be largely attributed to the inherently narrow state-action coverage provided by expert demonstrations over the full environment. In this paper, we propose a robust offline to adaptive online imitation learning framework that handles the distribution shift problem in a lifelong, multi-phase scheme. In the offline learning phase, we leverage supplementary demonstrations to broaden the state-action coverage of the policy by utilizing a discriminator to effectively train the policy with supplementary demonstrations, thereby enhancing the robustness of the policy to distribution shift. In the subsequent online inference phase, our framework detects the occurrence of distribution shift and conducts self-supervised imitation learning from online experiences to adapt the policy to the online environments. Through extensive evaluations in MuJoCo environments, we demonstrate that our method exhibits better robustness to distribution shift and better adaptation performance to online environments than the baseline algorithms, which indicates superior performance of our framework against the distribution shift.
Comment: 8 pages, 2 figures
Fundamental Limits for Sensor-Based Control via the Gibbs Variational Principle
Vincent Pacelli, Evangelos A. Theodorou
2603.18454v2
Fundamental Limits for Sensor-Based Control via the Gibbs Variational Principle
Vincent Pacelli, Evangelos A. Theodorou
2603.18454v2
arXiv:2603.18454v2
•updated
•
2026-03-19
Fundamental limits on the performance of feedback controllers are essential for benchmarking algorithms, guiding sensor selection, and certifying task feasibility -- yet few general-purpose tools exist for computing them. Existing information-theoretic approaches overestimate the information a sensor must provide by evaluating it against the uncontrolled system, producing bounds that degrade precisely when feedback is most valuable. We derive a lower bound on the minimum expected cost of any causal feedback controller under partial observations by applying the Gibbs variational principle to the joint path measure over states and observations. The bound applies to nonlinear, nonholonomic, and hybrid dynamics with unbounded costs and admits a self-consistent refinement: any good controller concentrates the state, which limits the information the sensor can extract, which tightens the bound. The resulting fixed-point equation has a unique solution computable by bisection, and we provide conditions under which the free energy minimization is provably convex, yielding a certifiably correct numerical bound. On a scalar LQG problem the self-consistent bound captures over 80% of the known optimal cost at moderate sensor noise, and on a nonlinear Dubins car tracking problem it remains informative across all noise levels where a bound using the uncontrolled state distribution is vacuous.
Comment: First revision. Added LQG numerical example. Improved exposition throughout. 6 pages, 1 figure
World-VLA-Loop: Closed-Loop Learning of Video World Model and VLA Policy
Xiaokang Liu, Zechen Bai, Hai Ci, Kevin Yuchen Ma, Mike Zheng Shou
2602.06508v2
World-VLA-Loop: Closed-Loop Learning of Video World Model and VLA Policy
Xiaokang Liu, Zechen Bai, Hai Ci, Kevin Yuchen Ma, Mike Zheng Shou
2602.06508v2
arXiv:2602.06508v2
•updated
•
2026-02-06
Reinforcement learning (RL) can refine Vision-Language-Action (VLA) policies beyond behavior cloning, but real-world RL remains expensive due to extensive rollouts, resets, supervision, and safety risks. Action-conditioned video world models offer an option to train in virtual environments, yet they exhibit imprecise action following, particularly on subtle near-success failures. Besides, they lack native reward signals for RL. Computing rewards based on inaccurate visual predictions remain unreliable. We introduce World-VLA-Loop, structured around two foundational designs and a higher-level co-evolving paradigm. We first curate SANS, dedicatedly mixing successful and near-success trajectories to improve action-outcome alignment. Then, we train a state-aware video world model that jointly predicts future frames and binary rewards from diffusion latents. It couples reward estimation to the generator rather than a separate module, and in turn, benefits visual prediction. Since VLA behavior shifts during RL, a fixed simulator can misalign with the updated policy, World-VLA-Loop therefore closes the loop by using the refined world model for iterative VLA post-training while feeding rollouts from each improved policy back to augment and fine-tune the world model. Across simulation and real-robot experiments, World-VLA-Loop substantially improves VLA performance while reducing reliance on costly physical interaction.
Comment: 16 pages, 9 figures
Path Following Control System of Line-of-Sight Guidance for Robotic Dolphin with Multi-Link Mechanism in Underwater Simulator
Takumi Asada, Takao Oki, Hideo Furuhashi, Kenta Tabata, Renato Miyagusuku, Koichi Ozaki
2605.25401v1
Path Following Control System of Line-of-Sight Guidance for Robotic Dolphin with Multi-Link Mechanism in Underwater Simulator
Takumi Asada, Takao Oki, Hideo Furuhashi, Kenta Tabata, Renato Miyagusuku, Koichi Ozaki
2605.25401v1
arXiv:2605.25401v1
•
2026-05-25
Biomimetic autonomous underwater vehicle (BAUV) with multi-link mechanism is widely used in aquatic life observation and environmental surveys due to its low power consumption and high maneuverability. An environmental survey requires a path following system that automatically follows specific points. However, the path following system of BAUV is limited, and its evaluation with multi-link mechanism robots has not yet been clarified. The path following system in BAUV requires prior simulation because the model differs depending on the type of biomimetics. In this study, we propose a path following system for BAUVs with a multi-link mechanism and evaluation in underwater simulation. In this result, it was possible to design a path following system suitable for BAUV, determine parameters using a simulator, and evaluate control methods.
Decision-Making with Lightweight Confidence-Aware Language Model for Autonomous Driving
Ruoyu Yao, Ruiguo Zhong, Pei Liu, Mingxing Peng, Rui Yang, Jun Ma
2605.25393v1
Decision-Making with Lightweight Confidence-Aware Language Model for Autonomous Driving
Ruoyu Yao, Ruiguo Zhong, Pei Liu, Mingxing Peng, Rui Yang, Jun Ma
2605.25393v1
arXiv:2605.25393v1
•
2026-05-25
Large Language Models (LLMs) and Multimodal LLMs (MLLMs) have demonstrated immense potential in autonomous driving (AD) by offering human-like reasoning and open-world generalization. However, the excessive computational overhead and high inference latency of these massive models severely hinder their deployment in resource-constrained AD systems. To address this challenge, we propose a novel decision-making framework utilizing a lightweight confidence-aware language model, which bridges the gap between complex multimodal intention reasoning and efficient inference. Specifically, we design a multi-agent collaborative workflow, comprising action voting, confidence assessment, and summarization agents, to generate high-quality, confidence-annotated decision demonstrations via explicit Chain-of-Thought (CoT) reasoning. These demonstrations are then distilled into a lightweight language model featuring a dual-head architecture, enabling the joint prediction of decision probabilities and the generation of textual rationales. The distillation is realized via a confidence-aware fine-tuning strategy coupled with Retrieval Augmented Generation (RAG) to enhance the model's adaptability and data efficiency. Comprehensive closed-loop experiments on the nuPlan benchmark demonstrate that our approach achieves state-of-the-art (SOTA) success rates in both regular and long-tail scenarios while maintaining low inference latency.
Comment: 8 Pages, 3 figures, ITSC 2026
FOUND-IT: Foundation-model-first Task-driven 3D Scene Graphs with Granularity on Demand
Dominic Maggio, Nicolas Gorlo, Luca Carlone
2605.25371v1
FOUND-IT: Foundation-model-first Task-driven 3D Scene Graphs with Granularity on Demand
Dominic Maggio, Nicolas Gorlo, Luca Carlone
2605.25371v1
arXiv:2605.25371v1
•
2026-05-25
We present the first approach to build hierarchical task-driven 3D scene graphs of arbitrary indoor or outdoor environments using an uncalibrated monocular camera in real-time. We leverage geometric foundation models to estimate geometric attributes of the scene graph (e.g., object bounding boxes), but we also observe that traversability information (the "places" layer of a scene graph) can be directly reconstructed by adding an extra head to existing geometric foundation models, like VGGT. Our approach is task-driven in the sense that we adjust the granularity of the objects and regions in the map depending on the task; for instance, during a manipulation task, our approach is able to resolve small knobs on a stove, while during a navigation task it can focus on large objects (e.g., the entire stove). However, in a major departure from related work, we consider the realistic case where the list of tasks is not predefined and fixed, but evolves as the robot operates. This naturally allows dealing with complex loco-manipulation tasks, where the robot can dynamically adjust its representation as the task unfolds. We dub the resulting approach FOUND-IT. FOUND-IT also includes an agentic approach to query information in the scene graph. In addition to achieving 79% higher accuracy on the ASHiTA SG3D task grounding benchmark, we demonstrate FOUND-IT runs in real-time on a ground robot using a Jetson Thor. Furthermore, to highlight the robustness of our method, we demonstrate constructing 3D scene graphs on casually captured realtor apartment tours from YouTube. Code will be made available upon publication.
Prior Policy Guided Dual-Agent Coordinated Manipulation Planning of Spacecraft-Manipulator System
Yuhui Hu, Dong Zhou, Kaihong Ouyang, Zhongliang Yu, Jianfeng Lv, Xiangyu Shao
2605.25362v1
Prior Policy Guided Dual-Agent Coordinated Manipulation Planning of Spacecraft-Manipulator System
Yuhui Hu, Dong Zhou, Kaihong Ouyang, Zhongliang Yu, Jianfeng Lv, Xiangyu Shao
2605.25362v1
arXiv:2605.25362v1
•
2026-05-25
The strong dynamic coupling between the manipulator and the base poses a significant challenge to maintaining spacecraft attitude stability, potentially compromising mission safety. In this paper, we propose a Dual-Agent Coordinated Manipulation Planning (DACMP) framework that simultaneously achieves high-precision end-effector pose reaching for a 6-DoF space manipulator and attitude stabilization of the base spacecraft. To enhance learning efficiency, we present a prior policy-guided Deep Reinforcement Learning algorithm incorporating the Timestep-level Expert Switching Guidance (TESG) mechanism, thereby promoting global convergence and improving task success rates. Extensive experiments demonstrate that DACMP significantly outperforms baseline DRL algorithms in terms of task success rate and control precision. Furthermore, the robustness of DACMP is validated under various challenging scenarios, including system constraints, environmental disturbances, and perception uncertainties. The code and simulation configurations are available on GitHub: https://github.com/HIT-YuhuiHu/DACMP.
Comment: 36 pages, 13 figures, 6 tables. Under review
Parallel Differentiable Reachability for Learning and Planning with Certified Neural Dynamics and Controllers
Keyi Shen, Glen Chou
2605.25346v1
Parallel Differentiable Reachability for Learning and Planning with Certified Neural Dynamics and Controllers
Keyi Shen, Glen Chou
2605.25346v1
arXiv:2605.25346v1
•
2026-05-25
Neural network (NN) dynamics models and control policies achieve strong performance in robotics, but providing sound guarantees under uncertainty remains difficult, especially for closed-loop NN systems. Existing reachability tools provide formal over-approximations, yet are often non-differentiable, overly conservative, or too slow for modern learning and online planning pipelines. To address this, we present a parallelizable, differentiable reachability framework in JAX for continuous- and discrete-time systems with analytical and NN-based dynamics and controllers. Our framework combines Taylor-model flowpipe construction with CROWN-style linear bound propagation through a unified representation that preserves affine dependencies while supporting GPU-batched computation and automatic differentiation. Building on this reachability primitive, we develop (i) a certified training method that encourages reachability-friendly dynamics models and controllers, and (ii) a reachability-aware sampling-based MPC scheme with gradient-based refinement. Experiments on non-prehensile manipulation and quadrotor tasks, including hardware and higher-dimensional evaluations (up to 72D), demonstrate practical online planning while maintaining certified reachable-set over-approximations under bounded uncertainty.
Comment: Robotics: Science and Systems XXII (RSS 2026)
UWM-JEPA: Predictive World Models That Imagine in Belief Space
Santosh Kumar Radha, Oktay Goktas
2605.25313v1
UWM-JEPA: Predictive World Models That Imagine in Belief Space
Santosh Kumar Radha, Oktay Goktas
2605.25313v1
arXiv:2605.25313v1
•
2026-05-25
World models for partially observed environments must imagine multiple compatible hidden futures and steer between them under counterfactual actions. Joint Embedding Predictive Architectures (JEPAs) do this in latent space, but a vector-valued latent has no internal structure for carrying the belief over hidden continuations through blind rollout. We introduce the Unitary World Model JEPA (UWM-JEPA), a JEPA world model with a density-matrix latent on a joint system-environment space and a learned unitary predictor. The construction preserves the joint-state spectrum exactly during rollout, so the predictor itself cannot dissipate the represented uncertainty. On a hidden-velocity indicator task requiring five-step forward simulation under a given action sequence with the target observation masked, UWM-JEPA reaches 0.77 accuracy and degrades monotonically as actions are perturbed; a parameter-matched LSTM-JEPA trained under the same counterfactual-target objective and action head collapses to majority-class accuracy (0.53) under every action condition. Under blind rollout, UWM-JEPA loses fewer than ten points of probe R^2 at short horizons while vector-latent baselines lose forty-one and sixty-eight; both nevertheless tie on a held-out context probe, locating the separation in the predictor rather than the encoder. Action sensitivity itself requires training against counterfactual rather than teacher-forced targets, a finding that applies beyond the unitary parameterisation. For JEPA world models to imagine under partial observability, latent geometry and predictor dynamics matter, not frozen context-encoding capacity alone.
Comment: 14 pages, 6 figures, 7 tables. Code and data: https://github.com/santoshkumarradha/uwm-jepa
Video World Models
17
默认显示 5 篇
EgoExo-WM: Unlocking Exo Video for Ego World Models
Danny Tran, Roberto Martín-Martín, Kristen Grauman
2605.15477v2
EgoExo-WM: Unlocking Exo Video for Ego World Models
Danny Tran, Roberto Martín-Martín, Kristen Grauman
2605.15477v2
arXiv:2605.15477v2
•updated
•
2026-05-14
Egocentric world models present a promising direction for enabling agents to predict and plan, but their performance is constrained by the limited availability of egocentric training data and its inherent partial observability of humans' physical actions. In contrast, exocentric video is abundant and reveals body poses well, but lacks direct alignment with an agent's action space -- and is not egocentric. We propose a method to bridge this gap by extracting structured body pose from exocentric video as a representation of action and transforming the exocentric video to egocentric video, informed by a human kinematics prior. This process unlocks the integration of in-the-wild exocentric data for egocentric world model training. We show that training whole-body action-conditioned egocentric world models with our converted data significantly improves both prediction quality and downstream planning performance, where we infer the sequence of body poses needed to achieve a visual goal state. Our approach paves the way to enlist arbitrary in-the-wild videos for building powerful egocentric world models, furthering applications in robot planning and augmented-reality guidance.
Comment: Project Page: https://vision.cs.utexas.edu/projects/EgoExo-WM/
E$^3$C: Video Generation with 3D Environmental Memory and Ego-Exo Human Pose Control
Qiao Gu, Lingni Ma, Adam W Harley, Richard Newcombe, Florian Shkurti, Julian Straub
2605.26316v1
E$^3$C: Video Generation with 3D Environmental Memory and Ego-Exo Human Pose Control
Qiao Gu, Lingni Ma, Adam W Harley, Richard Newcombe, Florian Shkurti, Julian Straub
2605.26316v1
arXiv:2605.26316v1
•
2026-05-25
Controllable and physically grounded egocentric video generation is essential for embodied agents to reason about how their own and others' actions manifest and change the world. Compared to generic video synthesis, egocentric generation is especially challenging: the camera is tightly coupled to the actor, leading to rapid viewpoint changes and frequent self-occlusions; the underlying actions are subtle, articulated, and often only partially visible; and both the people and the scene state must evolve consistently with the specified controls. We present E$^3$C, a controllable video diffusion framework for egocentric generation that builds structured and compact conditions disentangling persistent scene structure from human-driven dynamics. From context frames, E$^3$C constructs a semi-dense point cloud-based 3D memory and augments each point with appearance descriptors from video-VAE features. Rendering this memory into target viewpoints produces conditioning aligned with the target frames. Human dynamics are modeled separately. The observed people in the scene are controlled by skeleton renderings (exo human control), while the camera wearer is specified by their 3D body joints and 6DoF wrist motion (ego human control). To preserve ego human control when the wearer's body parts are invisible, we introduce an ego motion encoder that produces persistent cross-attention tokens. Experiments on Nymeria show that E$^3$C improves visual fidelity, camera-motion accuracy, object consistency, and ego & exo human control over strong baselines, while also enabling intuitive scene editing.
Comment: Preprint. Project Page: https://e3c-videogen.github.io/
Multi-Pair Temporal Sentence Grounding via Multi-Thread Knowledge Transfer Network
Xiang Fang, Wanlong Fang, Changshuo Wang, Daizong Liu, Keke Tang, Jianfeng Dong, Pan Zhou, Beibei Li
2412.15678v3
Multi-Pair Temporal Sentence Grounding via Multi-Thread Knowledge Transfer Network
Xiang Fang, Wanlong Fang, Changshuo Wang, Daizong Liu, Keke Tang, Jianfeng Dong, Pan Zhou, Beibei Li
2412.15678v3
arXiv:2412.15678v3
•updated
•
2024-12-20
Given some video-query pairs with untrimmed videos and sentence queries, temporal sentence grounding (TSG) aims to locate query-relevant segments in these videos. Although previous respectable TSG methods have achieved remarkable success, they train each video-query pair separately and ignore the relationship between different pairs. We observe that the similar video/query content not only helps the TSG model better understand and generalize the cross-modal representation but also assists the model in locating some complex video-query pairs. Previous methods follow a single-thread framework that cannot co-train different pairs and usually spends much time re-obtaining redundant knowledge, limiting their real-world applications. To this end, in this paper, we pose a brand-new setting: Multi-Pair TSG, which aims to co-train these pairs. In particular, we propose a novel video-query co-training approach, Multi-Thread Knowledge Transfer Network, to locate a variety of video-query pairs effectively and efficiently. Firstly, we mine the spatial and temporal semantics across different queries to cooperate with each other. To learn intra- and inter-modal representations simultaneously, we design a cross-modal contrast module to explore the semantic consistency by a self-supervised strategy. To fully align visual and textual representations between different pairs, we design a prototype alignment strategy to 1) match object prototypes and phrase prototypes for spatial alignment, and 2) align activity prototypes and sentence prototypes for temporal alignment. Finally, we develop an adaptive negative selection module to adaptively generate a threshold for cross-modal matching. Extensive experiments show the effectiveness and efficiency of our proposed method.
Comment: Accepted by AAAI 2025
WBench: A Comprehensive Multi-turn Benchmark for Interactive Video World Model Evaluation
Kaining Ying, Hengrui Hu, Siyu Ren, Jiamu Li, Fengjiao Chen, Ziwen Wang, Xuezhi Cao, Xunliang Cai, Henghui Ding
2605.25874v1
WBench: A Comprehensive Multi-turn Benchmark for Interactive Video World Model Evaluation
Kaining Ying, Hengrui Hu, Siyu Ren, Jiamu Li, Fengjiao Chen, Ziwen Wang, Xuezhi Cao, Xunliang Cai, Henghui Ding
2605.25874v1
arXiv:2605.25874v1
•
2026-05-25
Interactive world models are advancing rapidly, yet existing benchmarks cover only part of the required competencies, leaving no unified standard for systematic evaluation. To fill this gap, we introduce WBench, a comprehensive multi-turn benchmark for interactive world model evaluation along five dimensions, namely video quality, setting adherence, interaction adherence, consistency, and physics compliance. WBench contains 289 test cases and 1,058 interaction turns, where each case specifies a world setting and a multi-turn interaction sequence, covering diverse scenes, styles, subjects, and both first- and third-person perspectives, together with four interaction types, including navigation, subject action, event editing, and perspective switching. For navigation, WBench unifies text, 6-DoF pose, and discrete-action control, enabling evaluation of models with different native input interfaces. Evaluation uses 22 automatic sub-metrics that combine specialist vision models with large multimodal models, and all metrics are validated against human judgments. Across 20 state-of-the-art models, we find that no single model performs strongly across all dimensions. We provide detailed diagnostic insights into the characteristic strengths, weaknesses, and open challenges of each model. Code and data are available at https://github.com/meituan-longcat/WBench.
Comment: Technical report of WBench. Homepage: https://meituan-longcat.github.io/WBench/
An Analysis Focused on Womens Safety: Can VAD Models Be Enhanced by a Multi-modal Dataset?
Sangeeta, Maddikuntla Sai Prajwal, Debi Prosad Dogra, Kamalakar Vijay Thakare, Hyungjoo Jung, Ig-Jae Kim, Heeseung Choi
2605.25806v1
An Analysis Focused on Womens Safety: Can VAD Models Be Enhanced by a Multi-modal Dataset?
Sangeeta, Maddikuntla Sai Prajwal, Debi Prosad Dogra, Kamalakar Vijay Thakare, Hyungjoo Jung, Ig-Jae Kim, Heeseung Choi
2605.25806v1
arXiv:2605.25806v1
•
2026-05-25
Women's safety and security are paramount for a modern society. Crimes against women occur in daylight as well as in low-light conditions. Often, such events are captured through real-world surveillance cameras that operate at lower resolutions. Despite substantial progress in CV-related research, video anomaly detection (VAD) focused on women's safety has not yet been adequately addressed. Existing video anomaly datasets contain well-lit, high-resolution, close-shot videos, and fail to represent women-centric anomalies such as chain snatching, stalking, inappropriate touch, and other subtle forms of crime against women. To address these problems, we propose the ExtrAnom dataset, a new multi-modal benchmark containing 1001 videos with textual descriptions, 500 normal and 501 anomalous, classified into 5 different types of women-centric crimes. The dataset comprises low-light (8%), low-resolution videos (13%), long-shot (15%), along with daylight (64%) anomalous videos. And it covers anomalous events like stalking (3.9%), chain snatching (17.6%), kidnapping (7.3%), assassinations (2.3%), harassment (18.9%), and normal (50%). Each video is supplemented with 4 textual annotations, including one human-generated and three LLM-generated descriptions, enabling cross-modal and VLM-based validations. The aim of creating a women-centric dataset is to accurately detect the women-centric anomaly patterns, which are possible to observe visually. The dataset supplements the VLMs to accurately generate video-level descriptions. ExtrAnom has been benchmarked against popular unimodal and multi-modal VAD datasets (e.g., XD-Violence, UCF-Crime, and UCA) and SOTA methods. Experiments reveal that the existing datasets are insufficient to train models for detecting women-centric anomalies.
Comment: 7 pages, 6 figures, 4 tables
$M^3-Verse$: A "Spot the Difference" Challenge for Large Multimodal Models
Kewei Wei, Bocheng Hu, Jie Cao, Xiaohan Chen, Zhengxi Lu, Wubing Xia, Weili Xu, Jiaao Wu, Junchen He, Mingyu Jia, Ciyun Zhao, Ye Sun, Yizhi Li, Zhonghan Zhao, Jian Zhang, Gaoang Wang
2512.18735v2
$M^3-Verse$: A "Spot the Difference" Challenge for Large Multimodal Models
Kewei Wei, Bocheng Hu, Jie Cao, Xiaohan Chen, Zhengxi Lu, Wubing Xia, Weili Xu, Jiaao Wu, Junchen He, Mingyu Jia, Ciyun Zhao, Ye Sun, Yizhi Li, Zhonghan Zhao, Jian Zhang, Gaoang Wang
2512.18735v2
arXiv:2512.18735v2
•updated
•
2025-12-21
Modern Large Multimodal Models (LMMs) have demonstrated extraordinary ability in static image and single-state spatial-temporal understanding. However, their capacity to comprehend the dynamic changes of objects within a shared spatial context between two distinct video observations, remains largely unexplored. This ability to reason about transformations within a consistent environment is particularly crucial for advancements in the field of spatial intelligence. In this paper, we introduce $M^3-Verse$, a Multi-Modal, Multi-State, Multi-Dimensional benchmark, to formally evaluate this capability. It is built upon paired videos that provide multi-perspective observations of an indoor scene before and after a state change. The benchmark contains a total of 270 scenes and 2,932 questions, which are categorized into over 50 subtasks that probe 4 core capabilities. We evaluate 16 state-of-the-art LMMs and observe their limitations in tracking state transitions. To address these challenges, we further propose a simple yet effective baseline that achieves significant performance improvements in multi-state perception. $M^3-Verse$ thus provides a challenging new testbed to catalyze the development of next-generation models with a more holistic understanding of our dynamic visual world. You can get the construction pipeline from https://github.com/Wal-K-aWay/M3-Verse_pipeline and full benchmark data from https://www.modelscope.cn/datasets/WalKaWay/M3-Verse.
Event-to-Video Reconstruction using Spatio-Temporal and Frequency-Enhanced Deep Neural Networks
Ramna Maqsood, Paulo Nunes, Luís Ducla Soares, Caroline Conti
2605.25804v1
Event-to-Video Reconstruction using Spatio-Temporal and Frequency-Enhanced Deep Neural Networks
Ramna Maqsood, Paulo Nunes, Luís Ducla Soares, Caroline Conti
2605.25804v1
arXiv:2605.25804v1
•
2026-05-25
Event cameras offer significant advantages over conventional frame-based counterparts, including high temporal resolution, low latency, and energy efficiency. These characteristics make them suitable for high-speed and high-dynamic range scene acquisition scenarios; however, the lack of dense intensity frames limits the direct applicability of conventional computer vision methods for scene understanding. Event-to-video (E2V) reconstruction seeks to bridge this gap by converting asynchronous event streams into a sequence of synchronous video frames. Existing E2V reconstruction methods based on convolutional neural networks and transformers operate primarily in the spatial domain and often struggle to recover fine structural details while suppressing severe reconstruction artifacts. To address these issues, we propose MSFET-E2V, a novel multiscale frequency-enhanced transformer model. At its core lies a cross-domain attention module, which fuses spatio-temporal features with frequency-aware representations derived from the discrete wavelet transform. Unlike prior methods relying solely on spatial attention, our approach effectively captures both local and global structures by taking into account low- and high-frequency components, enhancing detail preservation and robustness across various motion scenarios. Furthermore, we propose a lightweight wavelet-enhanced skip block that serves as a skip connection, facilitating artifact suppression and structural detail refinement through joint spatial-frequency domain processing. Extensive experiments demonstrate that MSFET-E2V achieves superior performance over state-of-the-art methods on multiple real-world event datasets, offering significant gains in reconstruction quality. Moreover, compared to the existing transformer-based method, our proposed model significantly reduces the number of parameters, the GPU memory usage, and inference time.
Multi-modal video data-pipelines for machine learning with minimal human supervision
Mihai-Cristian Pîrvu, Marius Leordeanu
2510.14862v2
Multi-modal video data-pipelines for machine learning with minimal human supervision
Mihai-Cristian Pîrvu, Marius Leordeanu
2510.14862v2
arXiv:2510.14862v2
•updated
•
2025-10-16
The real-world is inherently multi-modal at its core. Our tools observe and take snapshots of it, in digital form, such as videos or sounds, however much of it is lost. Similarly for actions and information passing between humans, languages are used as a written form of communication. Traditionally, Machine Learning models have been unimodal (i.e. rgb -> semantic or text -> sentiment_class). Recent trends go towards bi-modality, where images and text are learned together, however, in order to truly understand the world, we need to integrate all these independent modalities. In this work we try to combine as many visual modalities as we can using little to no human supervision. In order to do this, we use pre-trained experts and procedural combinations between them on top of raw videos using a fully autonomous data-pipeline, which we also open-source. We then make use of PHG-MAE, a model specifically designed to leverage multi-modal data. We show that this model which was efficiently distilled into a low-parameter (<1M) can have competitive results compared to models of ~300M parameters. We deploy this model and analyze the use-case of real-time semantic segmentation from handheld devices or webcams on commodity hardware. Finally, we deploy other off-the-shelf models using the same framework, such as DPT for near real-time depth estimation.
CLiViS: Unleashing Cognitive Map through Linguistic-Visual Synergy for Embodied Visual Reasoning
Kailing Li, Qi'ao Xu, Tianwen Qian, Yuqian Fu, Yang Jiao, Xiaoling Wang
2506.17629v2
CLiViS: Unleashing Cognitive Map through Linguistic-Visual Synergy for Embodied Visual Reasoning
Kailing Li, Qi'ao Xu, Tianwen Qian, Yuqian Fu, Yang Jiao, Xiaoling Wang
2506.17629v2
arXiv:2506.17629v2
•updated
•
2025-06-21
Embodied Visual Reasoning (EVR) seeks to follow complex, free-form instructions based on egocentric video, enabling semantic understanding and spatiotemporal reasoning in dynamic environments. Despite its promising potential, EVR encounters significant challenges stemming from the diversity of complex instructions and the intricate spatiotemporal dynamics in long-term egocentric videos. Prior solutions either employ Large Language Models (LLMs) over static video captions, which often omit critical visual details, or rely on end-to-end Vision-Language Models (VLMs) that struggle with stepwise compositional reasoning. Consider the complementary strengths of LLMs in reasoning and VLMs in perception, we propose CLiViS. It is a novel training-free framework that leverages LLMs for high-level task planning and orchestrates VLM-driven open-world visual perception to iteratively update the scene context. Building on this synergy, the core of CLiViS is a dynamic Cognitive Map that evolves throughout the reasoning process. This map constructs a structured representation of the embodied scene, bridging low-level perception and high-level reasoning. Extensive experiments across multiple benchmarks demonstrate the effectiveness and generality of CLiViS, especially in handling long-term visual dependencies. Code is available at https://github.com/Teacher-Tom/CLiViS.
Full-4D: Generating Full-Scope 4D Scenes from a Single-View Video
Tingxi Chen, Ke Hao, Yabo Chen, Zhengxue Cheng, Rong Xie, Li Song, Haibin Huang, Chi Zhang, Xuelong Li
2605.25500v1
Full-4D: Generating Full-Scope 4D Scenes from a Single-View Video
Tingxi Chen, Ke Hao, Yabo Chen, Zhengxue Cheng, Rong Xie, Li Song, Haibin Huang, Chi Zhang, Xuelong Li
2605.25500v1
arXiv:2605.25500v1
•
2026-05-25
Generating 4D scenes from a single-view video is inherently ill-posed: a single viewpoint lacks the information needed to recover a complete, dynamic scene with full coverage. Existing methods are typically limited to monocular videos, simple 3D effects, or only small viewpoint perturbations around the original viewpoint, falling short of true 4D generation. Meanwhile, the lack of large-scale datasets capturing full-scope 4D scenes with synchronized multi-view videos further hinders progress in this direction. We propose a novel single-view video-to-4D framework that casts full-scope 4D generation as a multi-view video synthesis followed by optimization-based 4D reconstruction from the generated views. To instantiate this formulation end-to-end, we make three key contributions. First, we introduce Real-MV-4D, a large-scale dataset of synchronized multi-view videos captured in diverse real-world environments to provide the 4D supervision. Second, we train a multi-view video diffusion model driven by a novel fused time(T)-view(V) attention mechanism that directly embeds geometric reprojection priors and explicit camera conditioning into its view-time interactions. Unlike basic feature fusion, this direct binding strictly aligns the generation process with physical 3D priors to produce a dense, synchronized T$\times $V video grid. Third, rather than relying on non-interactive and inconsistent 2D video interpolations, we lift the synthesized multi-view videos into an explicit 4D representation (i.e. 4DGS), regularized by a Flow Matching Distillation loss that exploits the multi-view prior to improve novel-view rendering. Extensive experiments demonstrate that our method outperforms existing approaches in both visual fidelity and geometric consistency, enabling full-scope 4D scene generation from single-view videos.
Xiaomi Auto World Model: A Joint World Model Integrating Reconstruction and Generation for Autonomous Driving
Lijun Zhou, Hongcheng Luo, Zhenxin Zhu, Cheng Chi, Mingfei Tu, Kaixin Xiong, Lei Gong, Zhanqian Wu, Zehan Zhang, Fangzhen Li, Hao Li, Yingying Shen, Jiale He, Haohui Zhu, Shan Zhao, Kai Wang, Zhiwei Zhan, Yuechuan Pu, Kaiyuan Tan, Ruiling Yang, Xianqi Wang, Tianyi Yan, Jiawei Zhou, Lei Zhang, Jingyang Zhao, Xi Zhou, Chitian Sun, Chenming Wu, Jiong Deng, Hongwei Xie, Ming Lu, Kun Ma, Long Chen, Guang Chen, Hangjun Ye, Bing Wang, Haiyang Sun
2605.18137v3
Xiaomi Auto World Model: A Joint World Model Integrating Reconstruction and Generation for Autonomous Driving
Lijun Zhou, Hongcheng Luo, Zhenxin Zhu, Cheng Chi, Mingfei Tu, Kaixin Xiong, Lei Gong, Zhanqian Wu, Zehan Zhang, Fangzhen Li, Hao Li, Yingying Shen, Jiale He, Haohui Zhu, Shan Zhao, Kai Wang, Zhiwei Zhan, Yuechuan Pu, Kaiyuan Tan, Ruiling Yang, Xianqi Wang, Tianyi Yan, Jiawei Zhou, Lei Zhang, Jingyang Zhao, Xi Zhou, Chitian Sun, Chenming Wu, Jiong Deng, Hongwei Xie, Ming Lu, Kun Ma, Long Chen, Guang Chen, Hangjun Ye, Bing Wang, Haiyang Sun
2605.18137v3
arXiv:2605.18137v3
•updated
•
2026-05-18
This report presents a unified technical system addressing the two core capabilities of world models for autonomous driving: world representation and world generation. For world representation, we propose WorldRec, a feed-forward reconstruction architecture driven by sparse scene queries. WorldRec initializes structured queries in 3D space, leveraging them to aggregate cross-view, cross-temporal features, thereby naturally enforcing spatial consistency across frames and yielding compact yet high-fidelity 3D Gaussian scene representations. For world generation, we propose WorldGen, a two-stage training framework of bidirectional pretraining followed by causal fine-tuning through three progressive stages (Teacher Forcing, ODE distillation, and DMD), enabling high-quality online causal video generation in as few as 4 denoising steps. Building on both modules, we further introduce the JWM, which deeply integrates WorldRec and WorldGen to achieve synergistic gains in generation stability, cross-frame consistency, and visual fidelity, providing a solid foundation for closed-loop simulation, data synthesis, and end-to-end training in autonomous driving.
Factored Latent Action World Models
Zizhao Wang, Chang Shi, Jiaheng Hu, Kevin Rohling, Roberto Martín-Martín, Amy Zhang, Peter Stone
2602.16229v2
Factored Latent Action World Models
Zizhao Wang, Chang Shi, Jiaheng Hu, Kevin Rohling, Roberto Martín-Martín, Amy Zhang, Peter Stone
2602.16229v2
arXiv:2602.16229v2
•updated
•
2026-02-18
Learning latent actions from action-free video has emerged as a powerful paradigm for scaling up controllable world model learning. Latent actions provide a natural interface for users to iteratively generate and manipulate videos. However, most existing approaches rely on monolithic inverse and forward dynamics models that learn a single latent action to control the entire scene, and therefore struggle in complex environments where multiple entities act simultaneously. This paper introduces Factored Latent Action Model (FLAM), a factored dynamics framework that decomposes the scene into independent factors, each inferring its own latent action and predicting its own next-step factor value. This factorized structure enables more accurate modeling of complex multi-entity dynamics and improves video generation quality in action-free video settings compared to monolithic models. Based on experiments on both simulation and real-world multi-entity datasets, we find that FLAM outperforms prior work in prediction accuracy and representation quality, and facilitates downstream policy learning, demonstrating the benefits of factorized latent action models.
World-VLA-Loop: Closed-Loop Learning of Video World Model and VLA Policy
Xiaokang Liu, Zechen Bai, Hai Ci, Kevin Yuchen Ma, Mike Zheng Shou
2602.06508v2
World-VLA-Loop: Closed-Loop Learning of Video World Model and VLA Policy
Xiaokang Liu, Zechen Bai, Hai Ci, Kevin Yuchen Ma, Mike Zheng Shou
2602.06508v2
arXiv:2602.06508v2
•updated
•
2026-02-06
Reinforcement learning (RL) can refine Vision-Language-Action (VLA) policies beyond behavior cloning, but real-world RL remains expensive due to extensive rollouts, resets, supervision, and safety risks. Action-conditioned video world models offer an option to train in virtual environments, yet they exhibit imprecise action following, particularly on subtle near-success failures. Besides, they lack native reward signals for RL. Computing rewards based on inaccurate visual predictions remain unreliable. We introduce World-VLA-Loop, structured around two foundational designs and a higher-level co-evolving paradigm. We first curate SANS, dedicatedly mixing successful and near-success trajectories to improve action-outcome alignment. Then, we train a state-aware video world model that jointly predicts future frames and binary rewards from diffusion latents. It couples reward estimation to the generator rather than a separate module, and in turn, benefits visual prediction. Since VLA behavior shifts during RL, a fixed simulator can misalign with the updated policy, World-VLA-Loop therefore closes the loop by using the refined world model for iterative VLA post-training while feeding rollouts from each improved policy back to augment and fine-tune the world model. Across simulation and real-robot experiments, World-VLA-Loop substantially improves VLA performance while reducing reliance on costly physical interaction.
Comment: 16 pages, 9 figures
Toward Native Multimodal Modeling: A Roadmap
Siyu An, Junru Lu, Junnan Dong, Qiufeng Wang, Yinghui Li, Weizhi Fei, Zichao Yu, Zheng Yuan, Biao Liu, Haopeng Wang, Renzhao Liang, Yixuan Yang, Yunhang Shen, Bo Ke, Keyu Chen, Linhao Luo, Difan Zou, Xiao Huang, Di Yin, Ruizhi Qiao, Xing Sun
2605.25343v1
Toward Native Multimodal Modeling: A Roadmap
Siyu An, Junru Lu, Junnan Dong, Qiufeng Wang, Yinghui Li, Weizhi Fei, Zichao Yu, Zheng Yuan, Biao Liu, Haopeng Wang, Renzhao Liang, Yixuan Yang, Yunhang Shen, Bo Ke, Keyu Chen, Linhao Luo, Difan Zou, Xiao Huang, Di Yin, Ruizhi Qiao, Xing Sun
2605.25343v1
arXiv:2605.25343v1
•
2026-05-25
Multimodal modeling represents a vital step from modality-agnostic reasoning toward world modeling. While early approaches predominantly rely on late-fusion that assembles encoders and frozen language backbones with output heads, recent efforts have shifted the paradigm toward native multimodal modeling (NMM) with the intrinsic integration of modalities for superior multimodal performance. Despite its potential, the design space of native architectures remains insufficiently defined. In this paper, we present the community with a formalized roadmap for this transition. Specifically, we formally define the architectural nativity, distinguishing mid-fusion and early-fusion from non-native paradigms. We further organize the existing native models through the lens of input-output duality into three categories: (i) Multi-to-Text for cross-modal comprehension with text-only output; (ii) Multi-to-Target for scenario-oriented generation, e.g., image, audio and video generation, and (iii) Multi-to-Multi for unified modeling with symmetric input-output. We deliver a comprehensive and industrial-grade investigation into the transition toward the definitive NMM framework, where understanding and generation seamlessly coexist within a unified transformer paradigm. We systematically unpack the end-to-end pipeline from industrial perspectives from architectural coordination, massive data curation, to full-stack training recipes, inference & deployment, and the comprehensive evaluation for truly native modeling.
Comment: 52 pages, 5 figures, 3 tables, ~300 references
Teaching Video Generators to Remember: Eliciting Dynamic Memory for Out-of-Sight State Evolution
Tianshuo Xu, Yichen Xie, Depu Meng, Chensheng Peng, Quentin Herau, Bo Jiang, Yihan Hu, Wei Zhan
2605.25333v1
Teaching Video Generators to Remember: Eliciting Dynamic Memory for Out-of-Sight State Evolution
Tianshuo Xu, Yichen Xie, Depu Meng, Chensheng Peng, Quentin Herau, Bo Jiang, Yihan Hu, Wei Zhan
2605.25333v1
arXiv:2605.25333v1
•
2026-05-25
Video world models should maintain evolving states when evidence is unobserved, yet current generators often freeze hidden states upon interruption. This is not simply a capacity problem: pretrained video diffusion transformers already possess KV-cache mechanisms capable of non-local retrieval, but they are rarely trained to use them as dynamic memory. We introduce ReMind, a framework eliciting dynamic memory behavior via memory-oriented data, event-aware training, and cache adaptation. Organized around a taxonomy of 100+ dynamic events, we build a camera-annotated training mixture combining VLM-filtered real videos, generated hard dynamics, synthetic camera loops, and memory-interruption augmentations. Each clip is converted into a frame graph with protected anchors, degraded intervals, and explicit temporal gaps. A node-structured curriculum, including node-drop, noisy memory, frontier continuation, and reference-cache training, forces the model to retrieve relevant past states across interruptions rather than relying solely on local continuity. PM-RoPE, an elegant camera-phase RoPE extension, unlocks spatiotemporal retrieval at a single-attention cost while preserving pretrained pathways. ReMind achieves the best overall scores on STEVO-Bench and recovery tasks. Furthermore, general image-to-video evaluations confirm this curriculum avoids catastrophic forgetting. We will open-source our code, data, and models.
What Happens Next? Anticipating Future Motion by Generating Point Trajectories
Gabrijel Boduljak, Laurynas Karazija, Iro Laina, Christian Rupprecht, Andrea Vedaldi
2509.21592v2
What Happens Next? Anticipating Future Motion by Generating Point Trajectories
Gabrijel Boduljak, Laurynas Karazija, Iro Laina, Christian Rupprecht, Andrea Vedaldi
2509.21592v2
arXiv:2509.21592v2
•updated
•
2025-09-25
We consider the problem of forecasting motion from a single image, i.e., predicting how objects in the world are likely to move, without the ability to observe other parameters such as the object velocities or the forces applied to them. We formulate this task as conditional generation of dense trajectory grids with a model that closely follows the architecture of modern video generators but outputs motion trajectories instead of pixels. This approach captures scene-wide dynamics and uncertainty, yielding more accurate and diverse predictions than prior regressors and generators. We extensively evaluate our method on simulated data, demonstrate its effectiveness on downstream applications such as robotics, and show promising accuracy on real-world intuitive physics datasets. Although recent state-of-the-art video generators are often regarded as world models, we show that they struggle with forecasting motion from a single image, even in simple physical scenarios such as falling blocks or mechanical object interactions, despite fine-tuning on such data. We show that this limitation arises from the overhead of generating pixels rather than directly modeling motion.
Stabilizing Streaming Video Geometry via Dynamic Feature Normalization
Xiaoyang Lyu, Muxin Liu, Xiaoshan Wu, Ruicheng Wang, Yi-Hua Huang, Yang-Tian Sun, Shaoshuai Shi, Xiaojuan Qi
2605.25308v1
Stabilizing Streaming Video Geometry via Dynamic Feature Normalization
Xiaoyang Lyu, Muxin Liu, Xiaoshan Wu, Ruicheng Wang, Yi-Hua Huang, Yang-Tian Sun, Shaoshuai Shi, Xiaojuan Qi
2605.25308v1
arXiv:2605.25308v1
•
2026-05-25
Consistent 3D geometry estimation from streaming RGB input is crucial for real-world applications such as autonomous driving, embodied AI, and large-scale reconstruction. While modern monocular geometry foundation models achieve strong single-image accuracy, they exhibit severe temporal inconsistency on continuous input, notably dominated by scale--shift drifting. Through targeted empirical analysis, we trace this instability to its root cause: fluctuations in latent feature statistics, whose mean and variance directly determine the predicted depth's scale and shift. Building on this insight, we introduce Dynamic Feature Normalization (DyFN), a lightweight, causal recurrent module that dynamically and robustly modulates feature statistics to maintain stable geometry over time. We adapt powerful pretrained monocular geometry models for streaming by finetuning only DyFN, a mere 2\% additional parameters, while keeping the backbone frozen, thereby achieving temporal consistency without compromising single-image accuracy. Extensive experiments across four benchmarks show that DyFN effectively eliminates temporal artifacts such as disjointed layering and positional jitter, and achieves state-of-the-art temporal stability, improving over prior streaming methods by up to 14\% and even outperforming heavier non-causal video baselines. Project Page: https://shawlyu.github.io/DyFN
Comment: 16 pages, 9 Figures, page: https://shawlyu.github.io/DyFN
2026-05-24
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Neuromorphic LiDAR-based Bird's Eye View Object Detection using Energy-efficient Spiking Neural Networks
Sambit Mohapatra, Senthil Yogamani, Heinrich Gotzig, Patrick Mader
2605.25293v1
Neuromorphic LiDAR-based Bird's Eye View Object Detection using Energy-efficient Spiking Neural Networks
Sambit Mohapatra, Senthil Yogamani, Heinrich Gotzig, Patrick Mader
2605.25293v1
arXiv:2605.25293v1
•
2026-05-24
Autonomous driving perception demands accurate and efficient processing of three-dimensional sensor data under strict power constraints. Traditional convolutional neural networks achieve strong detection accuracy but are computationally intensive, limiting their suitability for deployment on resource-constrained neuromorphic platforms. Spiking neural networks offer a compelling alternative through event-driven sparse computation, yet their application to complex real-world perception tasks such as three-dimensional object detection remains limited. In this work, we propose an end-to-end spiking encoder-decoder network for object detection in bird's eye view representations of LiDAR point clouds, trained using surrogate gradient backpropagation. We train two variants: a membrane potential variant that reads continuous neuron state at the output stage for maximum accuracy, achieving $92.05$/$87.04$/$86.51$ AP at $\mathrm{IoU}\!=\!0.5$ (Easy/Moderate/Hard), and, a fully binary spiking variant that operates exclusively on spike trains at every layer for direct neuromorphic deployment. We evaluate four input spike encoding strategies and demonstrate that allowing the network to learn spike representations directly from data outperforms hand-crafted Poisson, latency, and z-axis encoding schemes on the KITTI benchmark, where sequential frames are unavailable and the BEV input is presented repeatedly across timesteps as a proxy for temporal streaming. A block-wise energy analysis demonstrates a $3.33\times$ reduction in synaptic operation energy over an equivalent CNN under conservative loop-based operation. Together, these results demonstrate the viability of spiking neural networks for accurate and energy-efficient neuromorphic perception in autonomous driving.
A Formal gatekeeper Framework for Safe Dual Control with Active Exploration
Kaleb Ben Naveed, Devansh R. Agrawal, Dimitra Panagou
2510.06351v2
A Formal gatekeeper Framework for Safe Dual Control with Active Exploration
Kaleb Ben Naveed, Devansh R. Agrawal, Dimitra Panagou
2510.06351v2
arXiv:2510.06351v2
•updated
•
2025-10-07
Planning safe trajectories under model uncertainty is a fundamental challenge. Robust planning ensures safety by considering worst-case realizations, yet ignores uncertainty reduction and leads to overly conservative behavior. Actively reducing uncertainty on-the-fly during a nominal mission defines the dual control problem. Most approaches address this by adding a weighted exploration term to the cost, tuned to trade off the nominal objective and uncertainty reduction, but without formal consideration of when exploration is beneficial. Moreover, safety is enforced in some methods but not in others. We propose a framework that integrates robust planning with active exploration under formal guarantees as follows: The key innovation and contribution is that exploration is pursued only when it provides a verifiable improvement without compromising safety. To achieve this, we utilize our earlier work on gatekeeper as an architecture for safety verification, and extend it so that it generates both safe and informative trajectories that reduce uncertainty and the cost of the mission, or keep it within a user-defined budget. The methodology is evaluated via simulation case studies on the online dual control of a quadrotor under parametric uncertainty.
Comment: Accepted at American Control Conference (ACC) 2026
GreenSeg: Ground Segmentation Algorithm for Agricultural Robots in Mediterranean Greenhouses using RGB-D Point Clouds
Fernando Cañadas-Aránega, José C. Moreno, José L. Blanco-Claraco
2605.25279v1
GreenSeg: Ground Segmentation Algorithm for Agricultural Robots in Mediterranean Greenhouses using RGB-D Point Clouds
Fernando Cañadas-Aránega, José C. Moreno, José L. Blanco-Claraco
2605.25279v1
arXiv:2605.25279v1
•
2026-05-24
Greenhouse agriculture in the Mediterranean region faces significant automation challenges due to its unique structural and environmental constraints. These environments are characterized by extremely narrow aisles, heterogeneous terrains ranging from concrete to tilled soil and severe optical interference caused by polyethylene covers, which induce specular reflections and "ghost points" in depth sensors. While autonomous navigation is essential for digitizing agricultural tasks, traditional solutions often rely on expensive 3D LiDAR systems that are economically unscalable for most facilities. To address this, this paper presents GreenSeg, a robust perception framework for autonomous navigation using RGB-D sensing. The proposed method introduces a dual-layer validation strategy: a robust global plane fitting combined with a surface curvature filter for terrain adaptability, and a seed-point-based Region Growing constraint to ensure the spatial continuity of the navigable plane. Experimental validation was conducted using the AGRICOBIOT I platform across four diurnal scenarios with varying solar elevations. The results show that GreenSeg consistently outperforms benchmark segmentation methods, achieving peak improvements of 11.58% in mean Recall and 19.24% in mIoU during critical rotational maneuvers at the end of corridors. These findings confirm that the proposed algorithm enables stable and safe autonomous navigation in unstructured, dynamic agricultural environments that are subject to budget constraints and sensitive to lighting conditions.
FusionCore: A 23-State Unscented Kalman Filter for IMU, Wheel Encoder, GPS, and Visual SLAM Fusion in ROS 2
Manan Kharwar
2605.25239v1
FusionCore: A 23-State Unscented Kalman Filter for IMU, Wheel Encoder, GPS, and Visual SLAM Fusion in ROS 2
Manan Kharwar
2605.25239v1
arXiv:2605.25239v1
•
2026-05-24
We present FusionCore, an open-source ROS 2 sensor fusion package that fuses IMU, wheel encoder odometry, GPS, and Visual SLAM pose into a single 100 Hz odometry stream using a 23-state Unscented Kalman Filter (UKF). The 23rd state is an online estimate of the wheel encoder's systematic yaw rate bias, identified through GPS heading cross-covariance and subtracted during GPS blackouts to reduce heading drift in coast mode. FusionCore also estimates gyroscope and accelerometer biases as explicit filter states, handles GPS natively in ECEF without a separate coordinate projection node, applies per-sensor Mahalanobis chi-squared outlier gating calibrated to measurement degrees of freedom, and adapts sensor noise covariance automatically from the innovation sequence. VSLAM pose fusion enables GPS-denied operation with any visual odometry or SLAM system, including automatic recovery from map reinitialization. We evaluate against robot_localization on twelve full-length sequences (55-92 min each) from the NCLT public dataset. FusionCore achieves lower Absolute Trajectory Error (ATE) on ten of twelve sequences, with improvements ranging from 1.2x to 22.2x on winning sequences. The robot_localization UKF diverges numerically on all twelve sequences. FusionCore is available at https://github.com/manankharwar/fusioncore under the Apache 2.0 license.
Comment: 8 pages, 4 figures, 2 tables. Source code: https://github.com/manankharwar/fusioncore (Apache 2.0)
Multi-view Consistent 3D Gaussian Head Avatars 'without' Multi-view Generation
Aviral Chharia, Fernando De la Torre
2605.25220v1
Multi-view Consistent 3D Gaussian Head Avatars 'without' Multi-view Generation
Aviral Chharia, Fernando De la Torre
2605.25220v1
arXiv:2605.25220v1
•
2026-05-24
High-fidelity 3D Gaussian head avatar generation is critical for applications such as AR/VR, telepresence, and digital humans. Existing methods depend on multi-view datasets, 3D captures, or intermediate 2D view synthesis. In contrast, we learn both conditional and unconditional 3D head models from randomly sampled 2D images alone, without using multi-view data, 3D supervision, or intermediate view generation. We introduce MVCHead, a single-shot state space model that enforces multi-view consistency (MVC) directly in the 3D representation while regressing 3D Gaussians under these constraints. At its core, we propose a Hierarchical State Space (HiSS) block that progressively refines Gaussians from coarse to fine, while capturing long-range dependencies. Within each HiSS block, we modify Mamba's standard unidirectional scan with the proposed Hierarchical Bi-directional State Scan (HiBiSS) that aligns recurrence with the axes along which multi-view inconsistencies are strongest. Finally, we design an SE(3) Multi-view Critic that judges whether a set of self-renders arises from a single underlying 3D configuration, rewarding cross-view pixel alignment without observing real multi-view pairs. MVCHead achieves state-of-the-art perceptual quality, surpasses prior methods in both texture and geometric consistency, and maintains comparable shape consistency. To demonstrate scalability, we release FaceGS-10K, the first large-scale dataset of ready-to-use 3D Gaussian head assets for training and evaluation of 3D head models. Project Page and code: https://humansensinglab.github.io/MVCHead/
Comment: CVPR 2026; Project Website: https://humansensinglab.github.io/MVCHead/
InvariantCloud: A Globally Invariant, Uniquely Indexed Point Cloud Framework for Robust 6-DoF Tactile Pose Tracking
Pengfei Ye, Yuxiang Ma, Yi Zhou, Wei Chen, Wenzhen Dong, Molong Duan
2605.25216v1
InvariantCloud: A Globally Invariant, Uniquely Indexed Point Cloud Framework for Robust 6-DoF Tactile Pose Tracking
Pengfei Ye, Yuxiang Ma, Yi Zhou, Wei Chen, Wenzhen Dong, Molong Duan
2605.25216v1
arXiv:2605.25216v1
•
2026-05-24
Recent advances in imitation learning and vision-language models highlight the need for high-fidelity tactile perception, with 6-DoF tactile object pose estimation providing a crucial foundation for precise robotic manipulation. We introduce InvariantCloud, a 6-DoF pose estimation framework that leverages the global invariance of surface marker constellations on vision-based tactile sensors. In contrast to recent approaches, our one-shot globally invariant point cloud registration suppresses cumulative drift and overcomes long-standing limitations in accurately estimating yaw (Z-axis) rotation. Experimental verifications show that InvariantCloud achieves superior yaw tracking accuracy and re-localization repeatability compared to existing benchmarks, demonstrating its precision and robustness in long-sequence manipulation tasks.
Grow-Prune-Freeze Networks: Adaptive & Continual Learning Technique for Olfactory Navigation
Kordel K. France, Ovidiu Daescu
2605.25170v1
Grow-Prune-Freeze Networks: Adaptive & Continual Learning Technique for Olfactory Navigation
Kordel K. France, Ovidiu Daescu
2605.25170v1
arXiv:2605.25170v1
•
2026-05-24
Training data for olfaction is scattered through disparate, non-standardized datasets that limit the ability to build representative world models. Olfactory navigation is a highly dynamic and non-stationary task that benefits from real-time continual learning. We introduce an adaptive framework called Grow-Prune-Freeze (GPF) networks that enable an agent to continually learn through growing, pruning, and freezing early layers of its policy in response to world complexity. Grounding GPFs in non-linear random matrix theory, we show that the work of Pennington & Worth (2017) can be extended from single hidden layers to n-layer continual-learning models, and that eigenvalue composition of network weights is preserved as successive layers are added. We show that GPFs based on Expected SARSA achieve a 94% success rate on turbulent plume navigation - a partially observable, non-stationary task representative of the "big world" challenges that motivate adaptive learning in robotics - and provide supporting methodology for applying GPFs in other world models. Further experiments amount evidence that GPFs may generalize well to other machine learning tasks such as reinforcement learning in Atari, image classification, and autoregressive language models. We open source all code and data to encourage improvements on and more research in olfactory robotics.
CollaBot: Vision-Language Guided Simultaneous Collaborative Manipulation
Kun Song, Gaoming Chen, Shentao Ma, Ninglong Jin, Guangbao Zhao, Mingyu Ding, Zhenhua Xiong, Jia Pan
2508.03526v2
CollaBot: Vision-Language Guided Simultaneous Collaborative Manipulation
Kun Song, Gaoming Chen, Shentao Ma, Ninglong Jin, Guangbao Zhao, Mingyu Ding, Zhenhua Xiong, Jia Pan
2508.03526v2
arXiv:2508.03526v2
•updated
•
2025-08-05
One central goal of robotics is to enable robots to interact with the physical world. Traditional manipulation studies primarily focus on single robots and relatively small objects. However, factory and domestic environments often require large-object manipulation, such as moving tables, where multiple robots must work collaboratively. Existing studies still lack a generalizable framework that can handle diverse objects, tasks, and robot team sizes. In this work, we propose CollaBot, a generalist framework for simultaneous collaborative manipulation. First, we use SEEM for scene segmentation and target-object extraction. Then, we propose a collaborative grasping framework that decomposes the task into local grasp pose generation and global coordination. Finally, we design a two-stage planning module to generate collision-free trajectories for task execution. Experimental results across different settings with varying objects, tasks, and numbers of robots indicate that our framework achieves a 72% success rate. This marks a substantial improvement over behavior cloning-based methods, validating the advantages of the proposed framework in complex multi-robot cooperative tasks. Real-world experiments further demonstrate the feasibility of our method in practical applications.
Comment: 8 pages,6 figures
Efficient Long-Horizon Vision-Language-Action Models via Static-Dynamic Disentanglement
Weikang Qiu, Huashuo Lei, Tinglin Huang, Rex Ying
2602.03983v3
Efficient Long-Horizon Vision-Language-Action Models via Static-Dynamic Disentanglement
Weikang Qiu, Huashuo Lei, Tinglin Huang, Rex Ying
2602.03983v3
arXiv:2602.03983v3
•updated
•
2026-02-03
Vision-Language-Action (VLA) models have recently emerged as a promising paradigm for generalist robotic control. Built upon vision-language model (VLM) architectures, VLAs predict actions conditioned on visual observations and language instructions, achieving strong performance and generalization across tasks. However, VLAs face two major challenges: a limited context window for input frames and inefficient inference due to the quadratic attention complexity and large parameter counts. To this end, we propose DySta, a framework that disentangles visual inputs into multi-level static and dynamic tokens, which enables (1) retaining a single copy of static tokens across frames to significantly reduce context length, and (2) reusing the key-value (KV) cache of static tokens through a lightweight recache gate that updates only when necessary. This design enables efficient multi-frame integration and efficient inference. In addition, we introduce a new benchmark that more effectively evaluates the multi-frame integration ability of VLAs. Experiments show that Dysta improves multi-frame integration by 24.5% across metrics on our benchmark and 23.3% in absolute success rate on real-world memory-dependent tasks, while accelerating inference by 2.0x (with +2.3% success rate) on simulation benchmarks and 2.2x (with +10.6% success rate) on real-world general tasks.
INSIGHT: INference-time Sequence Introspection for Generating Help Triggers in Vision-Language-Action Models
Ulas Berk Karli, Ziyao Shangguan, Tesca FItzgerald
2510.01389v2
INSIGHT: INference-time Sequence Introspection for Generating Help Triggers in Vision-Language-Action Models
Ulas Berk Karli, Ziyao Shangguan, Tesca FItzgerald
2510.01389v2
arXiv:2510.01389v2
•updated
•
2025-10-01
Recent Vision-Language-Action (VLA) models show strong generalization capabilities, yet they lack introspective mechanisms for anticipating failures and requesting help from a human supervisor. We present \textbf{INSIGHT}, a learning framework for leveraging token-level uncertainty signals to predict when a VLA should request help. Using $π_0$-FAST as the underlying model, we extract per-token \emph{entropy}, \emph{log-probability}, and Dirichlet-based estimates of \emph{aleatoric and epistemic uncertainty}, and train compact transformer classifiers to map these sequences to help triggers. We explore supervision regimes for strong or weak supervision, and extensively compare them across in-distribution and out-of-distribution tasks. Our results show a trade-off: strong labels enable models to capture fine-grained uncertainty dynamics for reliable help detection, while weak labels, though noisier, still support competitive introspection when training and evaluation are aligned, offering a scalable path when dense annotation is impractical. Crucially, we find that modeling the temporal evolution of token-level uncertainty signals with transformers provides far greater predictive power than static sequence-level scores. This study provides the first systematic evaluation of uncertainty-based introspection in VLAs, opening future avenues for active learning and for real-time error mitigation through selective human intervention.
Logic-Guided Socially-aware Robot Navigation World Model
Weizheng Wang, Obi Ike, Soyun Choi, Sungeun Hong, Aniket Bera, Byung-Cheol Min
2510.23509v2
Logic-Guided Socially-aware Robot Navigation World Model
Weizheng Wang, Obi Ike, Soyun Choi, Sungeun Hong, Aniket Bera, Byung-Cheol Min
2510.23509v2
arXiv:2510.23509v2
•updated
•
2025-10-27
Social robot navigation increasingly relies on large language models for reasoning, path planning, and enabling movement in dynamic human spaces. However, relying solely on LLMs for planning often leads to unpredictable and unsafe behaviors, especially in dynamic human spaces, due to limited physical grounding and weak logical consistency. In this work, we introduce NaviWM, a socially-aware robot Navigation World Model that augments LLM reasoning with a structured world model and a logic-driven chain-of-thought process. NaviWM consists of two main components: (1) a spatial-temporal world model that captures the positions, velocities, and activities of agents in the environment, and (2) a deductive reasoning module that guides LLMs through a multi-step, logic-based inference process. This integration enables the robot to generate navigation decisions that are both socially compliant and physically safe, under well-defined constraints such as personal space, collision avoidance, and timing. Unlike previous methods based on prompting or fine-tuning, NaviWM encodes social norms as first-order logic, enabling interpretable and verifiable reasoning. Experiments show that NaviWM improves success rates and reduces social violations, particularly in crowded environments. These results demonstrate the benefit of combining formal reasoning with LLMs for robust social navigation. Additional experimental details and demo videos for this work can be found at: https://sites.google.com/view/NaviWM.
Soft Pneumatic Actuators for Soft Robotics: A Motion-Based Review of Actuation Mechanisms and Performance Trade-offs
Mohammed Abboodi
2605.25109v1
Soft Pneumatic Actuators for Soft Robotics: A Motion-Based Review of Actuation Mechanisms and Performance Trade-offs
Mohammed Abboodi
2605.25109v1
arXiv:2605.25109v1
•
2026-05-24
Soft pneumatic actuators are widely used in soft robotics because they can produce large motions while remaining compliant enough to interact safely with objects, environments, and the human body. However, their performance is not solely determined by pressure. Instead, the response depends on the way the actuator is built, including the shape of its chambers, the placement of reinforcements, the use of folds, material stiffness, and the constraints that guide its deformation. As the literature has expanded, it has become more difficult to determine which mechanism is most suitable for a given application and which reported results can be compared across studies. This review examines soft pneumatic actuators according to the design strategies used to generate four motion classes: linear, bending, twisting, and omnidirectional actuation. For each class, it analyzes the structural features that define the deformation path, including braid angle, fold geometry, fiber orientation, chamber arrangement, structural asymmetry, and internal constraint layers. It then discusses how the design choice affect motion output, force generation, air demand, repeatability, durability, fabrication difficulty, and robotic integration. The review further identifies key conditions that must be considered when selecting or comparing actuators, including pressure, loading condition, actuator size, pneumatic supply, and hysteresis This approach helps explain why actuators with similar motion outputs may differ substantially in design requirements, pneumatic demand, and practical suitability. It also highlights the design priorities needed for compact, efficient, repeatable, and deployable soft pneumatic systems in wearable, biomedical, and mobile robotic applications.
Soft Pneumatic Grippers: Topology optimization, 3D-printing and Experimental validation
Prabhat Kumar, Chandra Prakash, Josh Pinskier, David Howard, Matthijs Langelaar
2511.19211v3
Soft Pneumatic Grippers: Topology optimization, 3D-printing and Experimental validation
Prabhat Kumar, Chandra Prakash, Josh Pinskier, David Howard, Matthijs Langelaar
2511.19211v3
arXiv:2511.19211v3
•updated
•
2025-11-24
This paper presents a systematic topology optimization framework for designing a soft pneumatic gripper (SPG), explicitly considering the design-dependent nature of the actuating load. The load is modeled using Darcy's law with an added drainage term. A 2D soft arm unit is optimized by formulating it as a compliant mechanism design problem using the robust formulation. The problem is posed as a min-max optimization, where the output deformations of blueprint and eroded designs are considered. A volume constraint is imposed on the blueprint part, while a strain-energy constraint is enforced on the eroded part. The MMA is employed to solve the optimization problem and obtain the optimized soft unit. Finite element analysis with the Ogden material model confirms that the optimized 2D unit outperforms a conventional rectangular design under pneumatic loading. The optimized 2D unit is extruded to obtain a 3D module, and ten such units are assembled to create a soft arm. Deformation profiles of the optimized arm are analysed under different pressure loads. Four arms are 3D-printed and integrated with a supporting structure to realize the proposed SPG. The gripping performance of the SPG is demonstrated on objects with different weights, sizes, stiffness, and shapes.
Comment: 11 Figures
DPNet: Doppler LiDAR Motion Planning for Highly-Dynamic Environments
Wei Zuo, Zeyi Ren, Chengyang Li, Yikun Wang, Mingle Zhao, Shuai Wang, Wei Sui, Fei Gao, Yik-Chung Wu, Chengzhong Xu
2512.00375v3
DPNet: Doppler LiDAR Motion Planning for Highly-Dynamic Environments
Wei Zuo, Zeyi Ren, Chengyang Li, Yikun Wang, Mingle Zhao, Shuai Wang, Wei Sui, Fei Gao, Yik-Chung Wu, Chengzhong Xu
2512.00375v3
arXiv:2512.00375v3
•updated
•
2025-11-29
Existing motion planning methods often struggle with rapid-motion obstacles due to an insufficient understanding of environmental changes. To address this, we propose integrating motion planners with Doppler LiDARs, which provide not only ranging measurements but also instantaneous point velocities. However, this integration is nontrivial due to the requirements of high accuracy and high frequency. To this end, we introduce Doppler Planning Network (DPNet), which tracks and reacts to rapid obstacles via Doppler model-based learning. We first propose a Doppler Kalman neural network (D-KalmanNet) to track obstacle states under a partially observable Gaussian state space model. We then leverage the predicted motions of obstacles to construct a Doppler-tuned model predictive control (DT-MPC) framework for ego-motion planning, enabling runtime auto-tuning of controller parameters. These two modules allow DPNet to learn fast environmental changes from minimal data while remaining lightweight, achieving high frequency and high accuracy in both tracking and planning. Experiments on high-fidelity simulator and real-world datasets demonstrate the superiority of DPNet over extensive benchmark schemes. Code available at https://github.com/UUwei-zuo/DPNet
Comment: Accepted to IEEE Robotics and Automation Letters in April, 2026
Safety in Embodied AI: A Survey of Risks, Attacks, and Defenses
Xiao Li, Xiang Zheng, Yifeng Gao, Xinyu Xia, Yixu Wang, Xin Wang, Ye Sun, Yunhan Zhao, Ming Wen, Jiayu Li, Zixing Chen, Xun Gong, Yi Liu, Yige Li, Yutao Wu, Cong Wang, Jun Sun, Yixin Cao, Zhineng Chen, Jingjing Chen, Tao Gui, Qi Zhang, Zuxuan Wu, Xipeng Qiu, Xuanjing Huang, Tiehua Zhang, Zhipeng Wei, Kun Wang, Xinfeng Li, Hanxun Huang, Sarah Erfani, James Bailey, Jianping Wang, Chaowei Xiao, Ran He, Bo Li, Xingjun Ma, Yu-Gang Jiang
2605.02900v2
Safety in Embodied AI: A Survey of Risks, Attacks, and Defenses
Xiao Li, Xiang Zheng, Yifeng Gao, Xinyu Xia, Yixu Wang, Xin Wang, Ye Sun, Yunhan Zhao, Ming Wen, Jiayu Li, Zixing Chen, Xun Gong, Yi Liu, Yige Li, Yutao Wu, Cong Wang, Jun Sun, Yixin Cao, Zhineng Chen, Jingjing Chen, Tao Gui, Qi Zhang, Zuxuan Wu, Xipeng Qiu, Xuanjing Huang, Tiehua Zhang, Zhipeng Wei, Kun Wang, Xinfeng Li, Hanxun Huang, Sarah Erfani, James Bailey, Jianping Wang, Chaowei Xiao, Ran He, Bo Li, Xingjun Ma, Yu-Gang Jiang
2605.02900v2
arXiv:2605.02900v2
•updated
•
2026-03-28
Embodied Artificial Intelligence (Embodied AI) integrates perception, cognition, planning, and interaction into agents that operate in open-world, safety-critical environments. As these systems gain autonomy and enter domains such as transportation, healthcare, and industrial or assistive robotics, ensuring their safety becomes both technically challenging and socially indispensable. Unlike digital AI systems, embodied agents must act under uncertain sensing, incomplete knowledge, and dynamic human-robot interactions, where failures can directly lead to physical harm. This survey provides a comprehensive and structured review of safety research in embodied AI, examining attacks and defenses across the full embodied pipeline, from perception and cognition to planning, action and interaction, and agentic system. We introduce a multi-level taxonomy that unifies fragmented lines of work and connects embodied-specific safety findings with broader advances in vision, language, and multimodal foundation models. Our review synthesizes insights from over 500 papers spanning adversarial, backdoor, jailbreak, and hardware-level attacks; attack detection, safe training and robust inference; and risk-aware human-agent interaction. This analysis reveals several overlooked challenges, including the fragility of multimodal perception fusion, the instability of planning under jailbreak attacks, and the trustworthiness of human-agent interaction in open-ended scenarios. By organizing the field into a coherent framework and identifying critical research gaps, this survey provides a roadmap for building embodied agents that are not only capable and autonomous but also safe, robust, and reliable in real-world deployment.
Comment: Survey paper; 75 pages, 4 figures, 18 tables; v2 expands embodied-specific coverage of agentic threats, World Action Model threats, and contextual risk mitigation, with over 100 new references added. Project page: https://x-zheng16.github.io/Awesome-Embodied-AI-Safety/
Is VLA Reasoning Faithful? Probing Safety of Chain-of-Causation in Autonomous Driving Models
Nicanor Mayumu, Xiaoheng Deng, Patrick Mukala
2605.17268v2
Is VLA Reasoning Faithful? Probing Safety of Chain-of-Causation in Autonomous Driving Models
Nicanor Mayumu, Xiaoheng Deng, Patrick Mukala
2605.17268v2
arXiv:2605.17268v2
•updated
•
2026-05-17
We present the first systematic study of faithfulness in Vision-Language-Action (VLA) driving models, analyzing 300 Alpamayo-R1-10B inferences across 100 diverse PhysicalAI-AV scenarios. Our main finding is that output natural-language rationales with trajectories may be significantly unfaithful: (i) overall reasoning fidelity is only 42.5%, with Chain-of-Causation matching scene reality less than half the time; (ii) 94 missed pedestrians in one-third of pedestrian-relevant scenes; (iii) 97.7% trajectory fragility under mild visual perturbations; and (iv) only 48.3% mean reasoning-action consistency, with 53.3% of inferences exhibiting low consistency, including 37.9% of stop-claimed cases where the model continues instead. We formalize faithfulness information-theoretically, define entity and action fidelity with verification criteria, and outline a four-component safety architecture aligned with these results.
Comment: Accept (Poster), CVPR 2026 Workshop DriveX NonArchival Track
A Decentralized LiDAR-SLAM System with Certifiably Optimal Pose Graph Optimization
Baoshan Song, Feng Huang, Li-Ta Hsu
2605.25051v1
A Decentralized LiDAR-SLAM System with Certifiably Optimal Pose Graph Optimization
Baoshan Song, Feng Huang, Li-Ta Hsu
2605.25051v1
arXiv:2605.25051v1
•
2026-05-24
Decentralized multi-robot LiDAR-SLAM is essential for collaborative missions but faces significant challenges in maintaining global consistency. Existing frameworks predominantly rely on local-search optimization or one-time coordinate alignment, which are prone to suboptimal convergence and long-term inconsistency, especially in large-scale or degenerate environments. To address these limitations, this paper presents the first decentralized LiDAR-SLAM system that integrates a state-of-the-art certifiably optimal Pose Graph Optimization (PGO) backend. By leveraging the Riemannian Block Coordinate Descent (RBCD) algorithm, our system ensures globally consistent trajectory estimation without requiring accurate initial guesses. Experimental results demonstrate that the proposed framework achieves superior robustness, improving trajectory RMSE by up to 48.9% compared to the state-of-the-art DiSCo-SLAM.
Comment: In Proceedings of the IEEE International Conference on Robotics & Automation (ICRA'26) 1st Workshop on Robot Meets GNSS and Ranging for Seamless Autonomy, Vienna, Austria, Jun. 5, 2026
Altitude-Adaptive Vision-Only Geo-Localization for UAVs in GPS-Denied Environments
Xingyu Shao, Mengfan He, Chunyu Li, Liangzheng Sun, Ziyang Meng
2602.23872v3
Altitude-Adaptive Vision-Only Geo-Localization for UAVs in GPS-Denied Environments
Xingyu Shao, Mengfan He, Chunyu Li, Liangzheng Sun, Ziyang Meng
2602.23872v3
arXiv:2602.23872v3
•updated
•
2026-02-27
To address the scale mismatch caused by large altitude variations in UAV visual place recognition, we propose a monocular vision-only altitude-adaptive geo-localization framework. The method first estimates relative altitude from a single downward-looking image by transforming the input into the frequency domain and formulating altitude estimation as a regression-as-classification (RAC) problem. The estimated altitude is then used to crop the query image to a canonical scale, after which a classification-then-retrieval visual place recognition module performs coarse localization. To improve retrieval robustness under varying image quality, we further introduce a quality-adaptive margin classifier (QAMC) and refine the final location by weighted coordinate estimation over the top retrieved candidates. Experiments on two synthetic datasets and two real-flight datasets show that the relative altitude estimation (RAE) module yields clear overall improvements in downstream retrieval performance under significant altitude changes. With our visual place recognition module, altitude adaptation improves average R@1 and R@5 by 41.50 and 56.83 percentage points, respectively, compared with using the same retrieval pipeline without altitude normalization, and the full system runs at 13.3 frames/s on the reported workstation hardware. These results indicate that relative altitude estimation provides an effective scale prior for cross-altitude UAV geo-localization and supports GPS-denied coarse initialization without auxiliary range sensors or temporal inputs.
X-DiffVLA: X-Embodied Diffusion Action Heads for Vision-Language-Action Models
Boyu Li, Chaoyi Xu, Haoqi Yuan, Xinrun Xu, Börje F. Karlsson, Dongbin Zhao, Haoran Li, Zongqing Lu
2605.25044v1
X-DiffVLA: X-Embodied Diffusion Action Heads for Vision-Language-Action Models
Boyu Li, Chaoyi Xu, Haoqi Yuan, Xinrun Xu, Börje F. Karlsson, Dongbin Zhao, Haoran Li, Zongqing Lu
2605.25044v1
arXiv:2605.25044v1
•
2026-05-24
Learning universal policies from cross-embodied data remains a fundamental challenge in robotics. Although Vision-Language-Action (VLA) models are pre-trained on large and diverse datasets, they typically rely on embodiment-specific fine-tuning to achieve strong performance in downstream tasks. This requirement severely limits their generalization capability and restricts knowledge transfer across embodiments performing similar tasks. To overcome these limitations, we focus on cross-embodied settings with shared robotic bases and heterogeneous end-effectors, and propose X-DiffVLA, a diffusion-based VLA model featuring a unified cross-embodied action head. X-DiffVLA can leverage the generative strengths of diffusion models to capture both the diversity and latent correlations in cross-embodied datasets. Specifically, we introduce Embodiment Forcing, a classifier-free guidance technique to implicitly steer action generation toward embodiment-specific functional components, capturing fine-grained structural nuances without explicit supervision. In addition, a Morphological Tree Diffusion approach is designed to strengthen behavioral correlations across diverse end-effectors, maximizing the transferability of heterogeneous demonstrations. Experimental results across RoboCasa and Isaac Gym, covering different embodiments from grippers to dexterous hands, show that X-DiffVLA achieves state-of-the-art performance, with improvements of 15.3% and 12.5%, respectively. Real-world evaluations further validate the robustness of the proposed framework and its effectiveness in scalable cross-embodied policy learning.
RAMBA: 4D Radar Mapping by Bundle Adjustment
Jianzhu Huai, Yiwen Chen, Binliang Wang
2605.25041v1
RAMBA: 4D Radar Mapping by Bundle Adjustment
Jianzhu Huai, Yiwen Chen, Binliang Wang
2605.25041v1
arXiv:2605.25041v1
•
2026-05-24
4D radar is increasingly attractive for robotic mapping because it provides range, azimuth, elevation, and Doppler measurements while remaining robust in adverse visibility conditions. Although recent radar and radar--inertial odometry methods have achieved promising online state estimation performance, offline global map refinement for 4D radar remains underexplored. This paper presents RAMBA, a radar bundle-adjustment framework for globally consistent 4D radar mapping. Given initial poses and radar frames from a radar--inertial odometry front-end, RAMBA jointly refines radar frame states using covariance-weighted geometric residuals, IMU preintegration factors, and radar ego-velocity constraints. The geometric residuals extend pairwise GICP to a multi-frame optimization by forming voxel-based correspondences across selected frames and weighting each residual with point covariances. To improve robustness against drift and revisits, RAMBA enforces temporal consistency during correspondence formation while explicitly supporting loop-closure constraints. Experiments on the ColoRadar and SNAIL Radar datasets show that RAMBA improves map consistency and usually enhances trajectory accuracy over radar--inertial odometry and pose-graph optimization baselines.
Comment: 5 pages, 2 figures, to present in ISPRS2026 Thematic Session 10 on Radar Perception
ParkingWorld: End-to-End Autonomous Parking Reinforcement Learning from Corrective Experience in 3DGS Simulation
Zhengcheng Yu, Changze Li, Haoran Liu, Tong Qin
2605.25029v1
ParkingWorld: End-to-End Autonomous Parking Reinforcement Learning from Corrective Experience in 3DGS Simulation
Zhengcheng Yu, Changze Li, Haoran Liu, Tong Qin
2605.25029v1
arXiv:2605.25029v1
•
2026-05-24
Autonomous parking demands precise low-speed maneuvering within narrow, cluttered, and highly constrained environments, where vehicles must navigate tight spaces while avoiding static obstacles and complex geometric boundaries. Unlike imitation learning, which typically requires massive volumes of high-quality expert demonstrations to converge to a stable policy and often suffers from limited generalization to unseen scenarios, traditional reinforcement learning (RL) methods face persistent challenges including excessive training overhead, inefficient exploration, and even failure to learn viable parking strategies in challenging settings. To address these limitations, this paper presents a correction-in-the-loop sample-efficient reinforcement learning (CIL-SERL) framework for end-to-end autonomous parking, which is entirely trained in a photorealistic 3D Gaussian Splatting (3DGS) parking simulator that enables high-fidelity digital reconstruction of real-world scenes. Inspired by error-correction notebooks used in learning practice, we design a novel multi-level replay buffer mechanism. These buffers hierarchically organize and store standard RL rollouts, human corrective interventions, failed exploration trajectories, and rollback-based correction segments in separate yet interconnected memory regions, facilitating structured sampling and targeted learning during training. The proposed framework is systematically evaluated in both the 3DGS simulation environment and a physical vehicle platform. Extensive experimental results demonstrate that our method achieves substantial improvements in parking success rate, operational efficiency, and safety performance across diverse scenarios, validating the effectiveness and practical applicability of the proposed CIL-SERL-based end-to-end autonomous parking solution.
Comment: 9 pages(including 1 page of Appendix), 6 figures. Will be submitted to RA-L 2026
Micro-Swarm Locomotion Optimization in Dynamic Flow using Multi-Objective Multi-Agent Reinforcement Learning
Josef Berman, Oren Gal
2605.25025v1
Micro-Swarm Locomotion Optimization in Dynamic Flow using Multi-Objective Multi-Agent Reinforcement Learning
Josef Berman, Oren Gal
2605.25025v1
arXiv:2605.25025v1
•
2026-05-24
Coordinating micro-robotic swarms in physiologically realistic, time-dependent fluid environments remains an unsolved challenge for biomedical and environmental applications. We present a hybrid Computational Fluid Dynamics - Multi-Objective Multi-Agent Reinforcement Learning framework that directly couples a high-fidelity incompressible Navier-Stokes solver with decentralized proximal policy optimization to learn physically consistent swarm control strategies in oscillatory flow. Sixteen magnetically actuated micro-robots navigate a pulsatile arterial waveform, simultaneously optimizing upstream progression, energy conservation, and motion smoothness, reconciled using PCGrad surgery. Without PCGrad, energy efficiency and smoothness rewards collapse to near zero within 10,000 training steps while progress exhibits persistent large-amplitude oscillations, confirming that gradient conflict resolution is a structural requirement rather than an optional refinement in this domain. The converged policy achieves a progress reward of 6.5-7.0, a sustained energy efficiency of 0.63-0.65, and near-maximum smoothness (0.97-0.99), representing improvements over brute-force baselines on the primary objective while both baselines yield negative energy efficiency throughout. Training reveals three emergent behavioral phases: a collective two-layer hydrodynamic throttling formation that suppresses peak channel velocities during forward flow, a cycle-synchronized ratchet mechanism that exploits flow reversals for upstream repositioning, and an individualized final approach as agents near the success boundary. These results establish that time-dependent fluid-agent interactions can be captured directly within multi-objective reinforcement learning loops, offering a physically grounded paradigm for micro-swarm control in biomedical navigation, environmental monitoring, and industrial microfluidics.
Performance Comparison of Classical and Neural Sampling Algorithms for Robotic Navigation
Hichem Cheriet, Badra Khellat Kihel, Samira Chouraqui
2605.25010v1
Performance Comparison of Classical and Neural Sampling Algorithms for Robotic Navigation
Hichem Cheriet, Badra Khellat Kihel, Samira Chouraqui
2605.25010v1
arXiv:2605.25010v1
•
2026-05-24
Integrating artificial intelligence (AI) into sampling-based motion planning provides new possibilities for improving autonomous navigation efficiency. In this paper, three algorithms, namely RRT*, Neural RRT*, and Neural Informed RRT*, are implemented and evaluated on environments containing convex and concave obstacles with different obstacle densities. The obtained results indicate that neural-guided planners improve path quality, producing up to 14\% shorter paths and 55--75\% smoother trajectories compared with the conventional RRT* algorithm. Among the evaluated methods, Neural Informed RRT* achieves the best overall performance in terms of path length and trajectory smoothness. These results demonstrate the effectiveness of AI-guided sampling strategies for improving reliability and trajectory efficiency in robotic and UAV navigation, despite a slight increase in computation time. Overall, the study highlights the growing importance of artificial intelligence in real-time robotic path planning applications.
Convex-Neural RRT*: Fast and Reliable Learning-Guided Sampling for High-Quality Robot Path Planning
Hichem Cheriet, Badra Khellat Kihel, Samira Chouraqui, Bara J. Emran
2605.25006v1
Convex-Neural RRT*: Fast and Reliable Learning-Guided Sampling for High-Quality Robot Path Planning
Hichem Cheriet, Badra Khellat Kihel, Samira Chouraqui, Bara J. Emran
2605.25006v1
arXiv:2605.25006v1
•
2026-05-24
Sampling-based algorithms for robot path planning offer probabilistic completeness and strong empirical convergence properties across environments with diverse obstacle configurations. However, in practice, these methods often require many iterations to obtain high-quality solutions. This paper proposes Convex-Neural RRT*, an enhanced RRT* variant that incorporates neural guidance to predict informative waypoint regions near high-quality paths. Convex candidate regions are extracted from these predictions, enabling the planner to concentrate exploration on geometrically relevant areas while preserving global exploration. The proposed algorithm is evaluated against Neural RRT*, Neural Informed RRT*, classical RRT*, and LTA* across three environment types and 18 benchmark maps. Experimental results show that Convex-Neural RRT* reduces computation time by 30-75% compared to neural-guided variants and up to 88-98% relative to LTA*, while achieving an average path length reduction of approximately 5% compared to classical RRT*, with larger improvements observed in complex environments. The method also maintains an overall success rate above 99% across varying obstacle densities. These findings indicate that convex-guided neural sampling provides an effective balance between computational efficiency and solution quality, supporting its applicability to time-sensitive robotic navigation tasks.
Stiffness Optimization for Concentrated Bending in Magnetically Actuated Catheters: Maintaining Steerability under Gradient Stiffness
Jiewen Tan, Junnan Xue, Shing Shin Cheng, Shuang Song, Erli Lyu, Jiaole Wang
2605.25005v1
Stiffness Optimization for Concentrated Bending in Magnetically Actuated Catheters: Maintaining Steerability under Gradient Stiffness
Jiewen Tan, Junnan Xue, Shing Shin Cheng, Shuang Song, Erli Lyu, Jiaole Wang
2605.25005v1
arXiv:2605.25005v1
•
2026-05-24
Achieving both efficient pushability (propulsion transmission) and proximally concentrated bending for steerability is challenging for magnetically actuated soft catheters: higher axial/bending stiffness improves force transmission but reduces steerability, whereas lower stiffness enables large, proximally concentrated bending yet increases kinking/buckling risk under compressive push loads. To address this trade-off, we propose a stiffness-optimized multi-segment magnetically actuated catheter (SO-MAC) that integrates a decoupled steering-advancement mechanism with a gradient-stiffness architecture. The SO-MAC concentrates bending about a stable proximal pivot during advancement while the distal section passively self-straightens to transmit propulsion, aided by the optimized stiffness distribution and elastic recovery of the spring backbone against friction-induced kinking/buckling. Over $0{-}180^{\circ}$ combined steering and advancement, the pivot remained stable and the distal tip advanced near-straight toward the target direction. A 1.5 mm-diameter SO-MAC achieved up to $180^{\circ}$ steering with a 3 mm bending radius at its 10 mm tip, with an average shape error of $1.39 \pm 0.56$ mm and a steering-pivot error of $0.35 \pm 0.10$ mm. Visual feedback control in a bronchial phantom further confirmed robust navigation through highly curved, bifurcating paths.
Design, Control, and Motion Strategy for DELTA: Transformable Multilink Multirotor for Air-Ground Hybrid Locomotion and Manipulation
Kazuki Sugihara, Moju Zhao, Takuzumi Nishio, Kei Okada, Masayuki Inaba
2403.06636v2
Design, Control, and Motion Strategy for DELTA: Transformable Multilink Multirotor for Air-Ground Hybrid Locomotion and Manipulation
Kazuki Sugihara, Moju Zhao, Takuzumi Nishio, Kei Okada, Masayuki Inaba
2403.06636v2
arXiv:2403.06636v2
•updated
•
2024-03-11
In recent years, multimodal locomotion capabilities have enabled robots to maneuver in both terrestrial and aerial domains. However, most of these robots are designed only for locomotion, and few possess the manipulation capabilities required for practical tasks. By adding a manipulator, ground robots can perform manipulation, and some drones with robotic arms have demonstrated aerial manipulation. Nonetheless, such multirotors cannot be directly used for manipulation on the ground, and this configuration itself is unsuitable for air-ground hybrid locomotion. This is because their thruster-centralized structure makes it difficult to achieve both sufficient degrees of freedom (DoF) for manipulation and stable motion with contact and transformation. Therefore, in this work, we develop a new multilink multirotor with thrusters on each link and capable of contact with the environments. This robot can perform terrestrial rolling locomotion, aerial flight locomotion, and manipulation in multiple environments using joint actuation. First, we introduce a minimal configuration design of the proposed robot. We also describe a kinematic model and propose a design for each component based on this model. Second, we propose a real-time control method based on nonlinear optimization that considers contact and joint motion, which can be applied to various multirotors. Third, we propose motion strategies that include contact constraints specific to air-ground hybrid multilink multirotors, and analyze the limitations of manipulation capabilities based on multi-contact model. Finally, we demonstrate a variety of motions in both domains using the implemented prototype. To the best of our knowledge, this is the first demonstration of air-ground hybrid locomotion and manipulation by a multilink multirotor.
Comment: 20 pages, 31 figures
Learning, locomotion, and navigation of soft synthetic snakes in three-dimensional, heterogeneous environments
Xiaotian Zhang, Ali Albazroun, Tixian Wang, Songyuan Cui, Prashant G. Mehta, Mattia Gazzola
2605.24985v1
Learning, locomotion, and navigation of soft synthetic snakes in three-dimensional, heterogeneous environments
Xiaotian Zhang, Ali Albazroun, Tixian Wang, Songyuan Cui, Prashant G. Mehta, Mattia Gazzola
2605.24985v1
arXiv:2605.24985v1
•
2026-05-24
Limbless terrestrial animals exhibit exceptional locomotor versatility and control, currently unmatched by engineered counterparts. Here, we introduce a computational framework that enables soft synthetic snakes to navigate unstructured, heterogeneous 3D terrains. Our approach is grounded in bio-inspired actuation and sensing models that reduce the control complexity inherent to high-degree-of-freedom, continuum bodies. These models are integrated into a reinforcement learning architecture to derive environment-traversing policies. Training first occurs in simplified, homogeneous terrains to learn locomotion primitives. These are then composed into adaptive strategies for complex landscapes. We demonstrate robustness by deploying a snake in high-fidelity 3D environments reconstructed from real-world imaging, achieving reliable navigation. Overall, this work provides a physically-realistic simulation platform and practical insights for the control of continuum systems in natural terrains.
Comment: 14 pages, 5 figures
Loosely Coupled Factor Graph Optimization for Pseudolite-Augmented Navigation
Chih-Chun Chen, Lipeng Tan, Shiyu Bai, Heike Vallery
2605.24980v1
Loosely Coupled Factor Graph Optimization for Pseudolite-Augmented Navigation
Chih-Chun Chen, Lipeng Tan, Shiyu Bai, Heike Vallery
2605.24980v1
arXiv:2605.24980v1
•
2026-05-24
In Global Navigation Satellite System (GNSS)-degraded environments, pseudolites (PLs) provide additional signal sources to enhance positioning performance, but their integration in optimization-based frameworks remains limited. This paper presents a loosely coupled factor graph optimization (FGO) framework that fuses the GNSS/PL least-squares (LS) solutions with inertial measurement unit (IMU) data. The evaluation considers low GNSS visibility scenarios with four high-elevation GNSS satellites and up to two PL transmitters over an 80~s window. FGO achieves a 22.8\% to 41.3\% reduction in mean 3D error compared to standard LS methods. Compared to a GNSS-IMU baseline, incorporating PL transmitters further improves positioning accuracy, with performance depending on geometry.
Bridging the Gap: Enabling Soft Actor Critic for High Performance Legged Locomotion
Gianluca Sabatini, Chenhao Li, Marco Hutter
2605.24975v1
Bridging the Gap: Enabling Soft Actor Critic for High Performance Legged Locomotion
Gianluca Sabatini, Chenhao Li, Marco Hutter
2605.24975v1
arXiv:2605.24975v1
•
2026-05-24
Proximal Policy Optimization (PPO) has become the de facto standard for training legged robots, thanks to its robustness and scalability in massively parallel simulation environments like IsaacLab. However, its on-policy nature makes it inherently sample-inefficient, preventing its use for continuous adaptation and fine-tuning on real hardware. Soft Actor-Critic (SAC), by contrast, is an off-policy algorithm that can reuse past experience, making it a natural candidate for sim-to-real transfer workflows where the same algorithm can be used both in simulation and for online learning on the real robot. Despite these advantages, SAC has consistently failed to match PPO's empirical performance in massively parallel training settings. This work identifies the root causes of this gap and introduces targeted modifications, covering policy initialization, timeout-aware critic targets, and multi-step return estimation, that enable SAC to train stably at scale. Evaluated across multiple legged robot platforms and diverse locomotion tasks, our approach closes the performance gap with PPO entirely.
SpecPrune-VLA: Accelerating Vision-Language-Action Models via Action-Aware Self-Speculative Pruning
Hanzhen Wang, Jiaming Xu, Yushun Xiang, Jiayi Pan, Yongkang Zhou, Yong-Lu Li, Guohao Dai
2509.05614v3
SpecPrune-VLA: Accelerating Vision-Language-Action Models via Action-Aware Self-Speculative Pruning
Hanzhen Wang, Jiaming Xu, Yushun Xiang, Jiayi Pan, Yongkang Zhou, Yong-Lu Li, Guohao Dai
2509.05614v3
arXiv:2509.05614v3
•updated
•
2025-09-06
Pruning is a typical acceleration technique for compute-bound models by removing computation on unimportant values. Recently, it has been applied to accelerate Vision-Language-Action (VLA) model inference. However, existing acceleration methods focus on local information from the current action step and ignore the global context, leading to >20% success rate drop and limited speedup in some scenarios. In this paper, we point out spatial-temporal consistency in VLA tasks: input images in consecutive steps exhibit high similarity, and propose the key insight that token selection should combine local information with global context of the model. Based on this, we propose SpecPrune-VLA, a training-free, two-level pruning method with heuristic control. (1) Action-level static pruning. We leverage global history and local attention to statically reduce visual tokens per action. (2) Layer-level dynamic pruning. We prune tokens adaptively per layer based on layer-wise importance. (3) Lightweight action-aware controller: We classify actions as coarse- or fine-grained by the speed of the end effector and adjust pruning aggressiveness accordingly. Extensive experiments show that SpecPrune-VLA achieves up to 1.57$\times$ speedup in LIBERO simulation and 1.70$\times$ on real-world tasks, with negligible success rate degradation.
Comment: Accepted to ICML 2026
ARCANE-PedSynth: Synthetic Multi-Pedestrian Datasets with Behavioural Crossing Annotations
Muhammad Naveed Riaz, Maciej Wielgosz, Antonio M. López Peña
2605.24950v1
ARCANE-PedSynth: Synthetic Multi-Pedestrian Datasets with Behavioural Crossing Annotations
Muhammad Naveed Riaz, Maciej Wielgosz, Antonio M. López Peña
2605.24950v1
arXiv:2605.24950v1
•
2026-05-24
We present ARCANE-PedSynth, an open-source CARLA-based software framework for generating synthetic multi-pedestrian datasets with dense behavioural annotations for pedestrian crossing prediction in autonomous driving. The framework overcomes CARLA's native 9% crossing rate through a hybrid AI-manual pedestrian control architecture, enabling configurable target rates up to 75%. A 12-state behavioural finite state machine with five character archetypes produces diverse crossing behaviours. The framework generates synchronised RGB, LiDAR, and DVS data with per-frame crossing labels, behavioural states, and estimated 2D pose keypoints. We demonstrate ARCANE-PedSynth through PedSynth++, an example dataset generated with the framework, comprising 533 multi-pedestrian clips across 12 weather conditions with RGB, LiDAR, and DVS streams. ARCANE-PedSynth is fully reproducible via CLI parameterisation and Docker containerisation.
Novel Algorithms for Smoothly Differentiable and Efficiently Vectorizable Contact Manifold Construction
Onur Beker, Andreas René Geist, Anselm Paulus, Georg Martius
2604.17538v2
Novel Algorithms for Smoothly Differentiable and Efficiently Vectorizable Contact Manifold Construction
Onur Beker, Andreas René Geist, Anselm Paulus, Georg Martius
2604.17538v2
arXiv:2604.17538v2
•updated
•
2026-04-19
Generating intelligent robot behavior in contact-rich settings is a research problem where zeroth-order methods currently prevail. Developing methods that make use of first/second order information about rigid-body dynamics in the presence of contact holds great promise in terms of increasing the solution speed and computational efficiency. The main bottleneck in this research direction is the difficulty in obtaining gradients and Hessians that are actually useful for numerical optimization, due to pathologies in all three steps of a common simulation pipeline: i) collision detection, ii) contact dynamics, iii) time integration. This abstract proposes a method that aims to address the collision detection part of the puzzle, via a novel pipeline designed from scratch with smooth (i.e. twice) differentiability and massive vectorizability on GPUs as the main priorities. This is in contrast to standard collision detection routines that are instead optimized for runtime on CPUs and minimal memory footprint, but do employ logic and control flow that hinder differentiability and vectorization. The proposed pipeline consists of the following contributions: i) highly expressive and compute efficient SDF representations, ii) differentiable broad-phase and narrow-phase routines that use these representations to generate vertex-SDF and edge-SDF contacts, iii) a differentiable routine for convex decomposition based contact blending.
Comment: This version adds late-breaking results in preparation for the CR2 workshop in ICRA 2026
HumanEgo: Zero-Shot Robot Learning from Minutes of Human Egocentric Videos
Zhi, Wang, Botao He, Kelin Yu, Seungjae Lee, Ruohan Gao, Furong Huang, Yiannis Aloimonos
2605.24934v1
HumanEgo: Zero-Shot Robot Learning from Minutes of Human Egocentric Videos
Zhi, Wang, Botao He, Kelin Yu, Seungjae Lee, Ruohan Gao, Furong Huang, Yiannis Aloimonos
2605.24934v1
arXiv:2605.24934v1
•
2026-05-24
Human egocentric video captures rich manipulation demonstrations without any robot hardware, yet transferring these skills to robots remains challenging due to the embodiment gap between human and robot in both visual appearance and kinematics. We present HumanEgo, a framework that bridges the embodiment gap by lifting each human demonstration to an entity-level representation of hand-object interaction, and training a flow matching policy with dense auxiliary objectives that amplify supervision from every trajectory. HumanEgo is robot-data-free, hardware-agnostic, data-efficient, and zero-shot human-to-robot transferable. With only 30 minutes of human videos per task, HumanEgo achieves 92.5% average success across four real-world tasks (75% with just 15 minutes), outperforms matched-time robot teleoperation by 41%, and robustly transfers zero-shot across novel robots, cameras, and environments.
Comment: Project page: https://humanego-ai.github.io
Learning High-Frequency Continuous Action Chunks in Latent Space
Kunyun Wang, Yuhang Zheng, Yupeng Zheng, Jieru Zhao, Wenchao Ding
2605.24931v1
Learning High-Frequency Continuous Action Chunks in Latent Space
Kunyun Wang, Yuhang Zheng, Yupeng Zheng, Jieru Zhao, Wenchao Ding
2605.24931v1
arXiv:2605.24931v1
•
2026-05-24
Modern robotic policies increasingly rely on action chunking to execute complex tasks in the physical world. While action chunking improves temporal consistency at moderate action frequencies, it becomes insufficient when the action frequency is further increased (e.g., to 60~Hz). At such high frequencies, policies often fail to generate actions that are both temporally smooth and spatially consistent. We address this challenge by shifting high-frequency action learning from the action space to a latent space with variational autoencoder (VAE). This formulation significantly improves both temporal and spatial consistency of high-frequency control. To enable smooth real-time execution, we further introduce Reuse-then-Refine, a chunk-level refine strategy that improves continuity between adjacent action chunks under asynchronous inference. As a result, robots controlled by our policy can execute complex contact-rich tasks continuously, with less pauses and jerky motions. Experiments on three real-world contact-rich robotic tasks show that our approach consistently completes tasks with smooth motions. Our code and data are available at https://github.com/tars-robotics/RTR.
Comment: 17 pages, 10 figures
Dynamic Neural Koopman Distillation for Real-Time Robot Control Using Diffusion Models
Lei Zheng, Peiqi Yu, Zengqi Peng, Changliu Liu, Armin Lederer
2605.24924v1
Dynamic Neural Koopman Distillation for Real-Time Robot Control Using Diffusion Models
Lei Zheng, Peiqi Yu, Zengqi Peng, Changliu Liu, Armin Lederer
2605.24924v1
arXiv:2605.24924v1
•
2026-05-24
Diffusion models excel at generating diverse and multimodal trajectories for robotic planning, yet their iterative denoising process introduces latency that is incompatible with high-frequency closed-loop control. To address this problem, we propose Dynamic Neural Koopman Distillation, a framework that distills multistep diffusion inference into a single forward pass while retaining the multimodal expressivity of the teacher model. Specifically, we introduce a Factorized Dynamic Koopman layer that models the denoising process through a factorized latent transition with state-dependent modal gains. We evaluate the proposed method on standard D4RL MuJoCo locomotion benchmarks and a physical Kinova manipulator, comparing against one-step baselines. The results show that our method significantly outperforms existing one-step distillation approaches on the reported locomotion tasks, and reduces the inference latency to the millisecond regime compared with the teacher policy. Hardware experiments further demonstrate that our method enables smooth and fast closed-loop execution while maintaining task success and comparable accuracy. A project page is available at https://fdkoopman.github.io/.
Comment: 8 pages, 5 figures
MuJoCoUni:Persistent Batched Runtime Primitives for MuJoCo
Yufei Jia, Junzhe Wu
2605.24922v1
MuJoCoUni:Persistent Batched Runtime Primitives for MuJoCo
Yufei Jia, Junzhe Wu
2605.24922v1
arXiv:2605.24922v1
•
2026-05-24
We present MuJoCoUni, a downstream MuJoCo distribution for online robot learning and batched physics evaluation. Alongside the open-loop batched trajectory generation already provided by upstream mujoco.rollout, MuJoCoUni supplies runtime primitives for stateful environment execution. The target workloads need high-throughput parallel execution while retaining upstream CPU MuJoCo semantics for models, sensors, contact, and constraints. Its core object, BatchEnvPool, is a C++/pybind11 executor that owns per-environment mjModel copies, per-thread mjData workers, and an internal thread pool. It provides final-state-only short stepping, sparse reset, reset-lifecycle domain randomization, batched sensor forward evaluation without advancing dynamics, and batched Jacobian and height-field queries. The implementation is confined to the Python binding layer; MuJoCo's solver, contact model, integrator, and core source tree retain upstream semantics. This report describes the BatchEnvPool API, implementation boundary, relationship to rollout, and the validation and benchmark scripts shipped with the open-source mujoco-uni package, which is installed with \texttt{pip install mujoco-uni}.
Comment: Technical report
OHP-RL: Online Human Preference as Guidance in Reinforcement Learning for Robot Manipulation
Yunyang Mo, Jian Li, Qiwei Wu, Yihang Kang, Renjing Xu
2605.15971v2
OHP-RL: Online Human Preference as Guidance in Reinforcement Learning for Robot Manipulation
Yunyang Mo, Jian Li, Qiwei Wu, Yihang Kang, Renjing Xu
2605.15971v2
arXiv:2605.15971v2
•updated
•
2026-05-15
While reinforcement learning (RL) enables robots to acquire skills autonomously, its real-world deployment is severely limited by inefficient and unsafe exploration. Human-in-the-loop interventions offer a practical solution, yet existing methods typically exploit these interventions as auxiliary training signals, without fully capturing the richer information they provide about when and how autonomy should be guided. Human interventions often encode relative preferences over behavior under safety and task constraints, rather than prescribing exact actions to imitate. Motivated by this perspective, we propose Online Human Preference as Guidance in Reinforcement Learning (OHP-RL), a framework that leverages human interventions as preference information to guide policy learning. OHP-RL introduces a state-dependent preference gate that adaptively regulates when and to what extent human interventions should shape policy learning. This design enables the agent to benefit from intermittent and imperfect human feedback while preserving autonomous exploration and stable policy optimization. We evaluate OHP-RL on three challenging real-world contact-rich manipulation tasks on a Franka robot. Across all tasks, OHP-RL consistently achieves strong success rates, faster convergence, and substantially lower human intervention effort than prior approaches. Moreover, the learned policies exhibit more stable and human-aligned behavior throughout training.
Learning Transferable Motor Skills for Geometry-Aware Robotic Surface Tasks
Miroslav David, Karla Stepanova, Robert Babuska
2605.24881v1
Learning Transferable Motor Skills for Geometry-Aware Robotic Surface Tasks
Miroslav David, Karla Stepanova, Robert Babuska
2605.24881v1
arXiv:2605.24881v1
•
2026-05-24
Robotic surface-interaction tasks, such as spray painting or welding, require both accurate geometric planning and precise motion execution. While modern motion planners generate valid geometric paths, they often lack the expert motor patterns observed in human operators. Conversely, learning from demonstration often tightly couples task execution to the specific training geometry, limiting transferability. We propose a modular framework that decouples geometric motion planning from execution-level expertise. Expert behavior is represented as a vocabulary of interpretable, atomic motor rules, such as velocity scaling and orientation offsets, that systematically modify a geometrically planned reference path. We train a multimodal neural network to infer rule parameters jointly from kinematic trajectory data and CAD model geometry. We evaluate our approach through dynamic simulation on L-shaped and window-shaped objects, demonstrating on simulated data that the model successfully extracts velocity and orientation rules across both topologies.
Comment: 4 pages (3 text, 1 references), 2 figures
When Does Adaptive Guidance Help? Belief-Aware Privileged Distillation for Autonomous Driving Under Partial Observability
Mehmet Haklidir
2605.26155v1
When Does Adaptive Guidance Help? Belief-Aware Privileged Distillation for Autonomous Driving Under Partial Observability
Mehmet Haklidir
2605.26155v1
arXiv:2605.26155v1
•
2026-05-24
Guided Soft Actor-Critic (GSAC) distills knowledge from a privileged full-state teacher to a partial-observation student for autonomous driving, but uses a fixed distillation coefficient lambda regardless of the agent's uncertainty. We present Belief-Aware GSAC (BA-GSAC), which modulates lambda via ensemble disagreement, and use it as a testbed for a systematic empirical study asking: when does adaptive guidance actually help? Evaluating five strategies (fixed lambda in {0.01, 0.1}, adaptive, linear decay, and vanilla SAC) across three POMDP difficulty levels on Highway-Env, we find that preliminary single-seed runs suggest benefits under mild and moderate partial observability, but under severe occlusion (evaluated with 3 seeds for all methods) the adaptive coefficient collapses to lambda_min within about 3K steps. We trace this to an observability blindness phenomenon: because the ensemble predicts partial observations, it achieves low disagreement even under heavy occlusion, modeling what is visible but unable to detect what is missing. We diagnose the root cause and propose an architectural fix (training the ensemble on full-state predictions using the guiding actor's privileged access); while not validated here, we show that even with current limitations, the warmup phase provides measurable stabilization (CV=13.3% vs. 29.8% for constant lambda=0.01). In fact, a simple deterministic linear decay schedule achieves the best severe-POMDP performance across all metrics (mean 116.5, CV=8.9%), suggesting that the scheduling effect, not the ensemble, drives the stability benefit. These findings provide practical guidance for designing uncertainty-aware teacher-student frameworks and highlight ensemble prediction targets as an important design choice.
Comment: 9 pages, 3 figures, 7 tables. Accepted at CVPR 2026 Workshop on Autonomous Driving (WAD)
DBPnet: Damper Characteristics-Based Bayesian Physics-Informed Neural Network for Wheel Load Estimation
Tianyi Wang, Tianyi Zeng, Zimo Zeng, Feiyang Zhang, Yujin Wang, Xiangyu Li, Yiming Xu, Sikai Chen, Junfeng Jiao, Christian Claudel, Xinbo Chen
2605.24860v1
DBPnet: Damper Characteristics-Based Bayesian Physics-Informed Neural Network for Wheel Load Estimation
Tianyi Wang, Tianyi Zeng, Zimo Zeng, Feiyang Zhang, Yujin Wang, Xiangyu Li, Yiming Xu, Sikai Chen, Junfeng Jiao, Christian Claudel, Xinbo Chen
2605.24860v1
arXiv:2605.24860v1
•
2026-05-24
Advanced driver assistance systems (ADAS) play an important role in modern automotive intelligence, significantly enhancing vehicle safety and stability. The performance of ADAS critically relies on accurate and reliable vehicle state estimation, particularly from vehicle dynamic sensors. Among these signals, wheel load is a key variable for chassis control and safety-critical functions, yet it remains difficult to estimate robustly due to complex suspension geometry, nonlinear dynamics, and measurement noise. To address this issue, we propose DBPnet, a Bayesian physics-informed neural network (PINN) with a physics-aware embedding module inspired by damper characteristics. First, this paper presents a suspension linkage-level modeling (SLLM) approach that constructs a nonlinear instantaneous dynamic model by explicitly considering the complex geometric structure of the suspension. Building upon SLLM, Bayesian inference is integrated into the PINN to effectively cope with noise and uncertainty in the vehicle chassis system, thereby improving the model's robustness. Then, a physics-informed loss function is employed to ensure consistency with fundamental physical principles, while the damper characteristics-inspired embedding module extracts temporal variation features of input signals and incorporates them into each layer of the PINN, ensuring that physical observations guide the neural network without being constrained by fixed physical models. Extensive evaluations on high-fidelity simulations and real-world experiments demonstrate that our DBPnet consistently achieves lower RMSE and MaxError than baseline methods. These results highlight the potential of our DBPnet to advance wheel load estimation and contribute to the development of more reliable ADAS actuator functions.
Comment: 14 pages, 12 figures, 6 tables
Action with Visual Primitives
Weilong Guo, Yuchen Wang, Renping Zhou, Yunfeng Zhang, Rui Fang, Yuyang Pang, Wenda Xu, Gao Huang
2605.22183v2
Action with Visual Primitives
Weilong Guo, Yuchen Wang, Renping Zhou, Yunfeng Zhang, Rui Fang, Yuyang Pang, Wenda Xu, Gao Huang
2605.22183v2
arXiv:2605.22183v2
•updated
•
2026-05-21
Vision-Language-Action (VLA) models have emerged as a promising paradigm for generalist robotic manipulation. A common design in current architectures maps language instructions and visual observations to actions in a single forward pass. While conceptually simple, this formulation entangles instruction comprehension, spatial scene understanding, and motor control within a single learning objective. As a result, the action expert must implicitly relearn cognitive and perceptual capabilities already present in the pretrained VLM, which can limit both learning efficiency and generalization. We introduce AVP (Action with Visual Primitives), an end-to-end architecture that implements this visual-primitive-centric interface: the VLM infers the next-stage target and emits visual-primitive tokens that condition a flow-matching action expert, with supervision derived from end-effector kinematics. Real-robot experiments on general pick-and-place tasks show that AVP improves the success rate by 27.61% over pi_0.5 and outperforms other recent methods, with consistent gains in data efficiency, spatial-compositional generalization, and object-level transfer.
Comment: 9 pages, 6 figures. Project page: https://kingdroper.github.io/AVP/
Manifold-Constrained MPPI: Real-Time Sampling-Based Control Under Hard Constraints
Seulchan Lee, Sanghyun Kim
2605.24813v1
Manifold-Constrained MPPI: Real-Time Sampling-Based Control Under Hard Constraints
Seulchan Lee, Sanghyun Kim
2605.24813v1
arXiv:2605.24813v1
•
2026-05-24
Sampling-based model predictive control methods, such as Model Predictive Path Integral (MPPI), offer derivative-free optimization and robustness in complex robotic systems. However, standard MPPI relies on cost-based soft penalties that cannot guarantee hard-constraint satisfaction, severely limiting its applicability to highly constrained tasks such as closed-chain manipulation. To address this, we propose Manifold-Constrained MPPI (MC-MPPI), a real-time sampling-based control framework that enforces manifold-based equality constraints while preserving the computational advantages of MPPI. The key idea is to decouple the constrained optimal control problem into latent-space planning and execution-level correction. At the planning stage, a Variational Autoencoder (VAE) learns a low-dimensional latent representation of the constraint manifold, enabling MPPI to efficiently generate near-feasible candidate trajectories without per-sample modification. Since this reference enables accurate linearization of the equality constraints, an execution-level Quadratic Programming (QP) controller resolves the residual manifold mismatch in a single solve rather than through iterative projection. Experiments on a 14-DoF closed-chain dual-arm system in both simulation and real-world settings demonstrate that MC-MPPI operates stably at 100 Hz, reliably navigates dynamic environments while effectively maintaining hard equality constraints, and significantly outperforms baseline methods in tracking accuracy. Supplementary videos and implementation details are available at https://rcilab.github.io/mcmppi.
Comment: International Journal of Control, Automation, and Systems
Cross-Domain Energy-Guided Diffusion Generation for Off-Dynamics Reinforcement Learning
Yu Yang, Yihong Guo, Anqi Liu, Pan Xu
2605.24810v1
Cross-Domain Energy-Guided Diffusion Generation for Off-Dynamics Reinforcement Learning
Yu Yang, Yihong Guo, Anqi Liu, Pan Xu
2605.24810v1
arXiv:2605.24810v1
•
2026-05-24
Off-dynamics offline reinforcement learning seeks to learn a target-domain policy from a large source dataset and a limited target dataset under mismatched transition dynamics. Existing approaches such as reward augmentation and data filtering are constrained to the source dataset and cannot synthesize new target behavior to improve coverage beyond the collected source trajectories. While recent model-based methods attempt to address this by learning target-aware dynamics, the generated experience is constructed only at the transition level, which leads to accumulated errors over long horizons. These limitations necessitate a shift toward trajectory-level generation for off-dynamics offline RL. We propose CEDGE, a Cross-domain Energy-guided Diffusion GEneration framework. CEDGE trains a trajectory diffusion model on source-domain trajectories and adapts the generated samples to the target domain through energy guidance. This guidance is derived by minimizing the distribution mismatch between the source and desired target-domain trajectories and is decomposed into return, domain, and behavior energy components. The resulting energy-guided trajectories are useful both for direct planning and as synthetic data for policy learning. Since target adaptation is achieved via energy guidance rather than retraining the diffusion model, CEDGE can be efficiently adapted to new target dynamics compared to previous methods. Experiments on the ODRL benchmark demonstrate that trajectory-level energy-guided generation improves diffusion planning under dynamics shifts and produces synthetic data that improves downstream target policy learning.
Comment: 29 pages, 3 figures, and 14 tables
Lifted Schrödinger Bridges for Gaussian Mixture Endpoints: Projection Gaps and Path-Space Obstructions
Siddhartha Ganguly, George Rapakoulias, Panagiotis Tsiotras
2605.24795v1
Lifted Schrödinger Bridges for Gaussian Mixture Endpoints: Projection Gaps and Path-Space Obstructions
Siddhartha Ganguly, George Rapakoulias, Panagiotis Tsiotras
2605.24795v1
arXiv:2605.24795v1
•
2026-05-24
We study stochastic density control between Gaussian-mixture endpoint distributions under Brownian prior dynamics. Since the direct Schrödinger bridge between Gaussian mixtures is generally not available in closed form, we introduce a lifted path-space construction in which each trajectory is augmented with a source--target component label. Consequently, the problem decomposes into Gaussian component-to-component Schrödinger bridges with explicit marginal, drift, and cost formulas, while the mixture-level assignment reduces to a finite-dimensional entropic coupling problem with a Sinkhorn scaling form. We then analyze the projection obtained by discarding or forgetting the label. By construction, the projected law satisfies the original Gaussian-mixture endpoint constraints, but its relative entropy generally differs from the lifted relative entropy by a nonnegative conditional label-information gap. This gap reveals a path-space obstruction: the lifted optimizer cannot, in general, be identified with the direct unlabeled Schrödinger bridge after projection. We also derive the posterior-averaged Markov drift associated with the projected marginal flow, prove a kinetic-energy upper bound, and identify a common path-potential condition under which the projection gap vanishes. Several numerical illustrations showing density and shape control are recorded for a self-contained exposition.
Comment: 35 pages. Submitted to a journal; comments are welcome
Video World Models
9
默认显示 5 篇
DeltaCam: Differential Intrinsic Camera Modeling for Video Generation
Debabrata Mandal, Zhihan Peng, Yujie Wang, Praneeth Chakravarthula
2605.25266v1
DeltaCam: Differential Intrinsic Camera Modeling for Video Generation
Debabrata Mandal, Zhihan Peng, Yujie Wang, Praneeth Chakravarthula
2605.25266v1
arXiv:2605.25266v1
•
2026-05-24
Incorporating camera intrinsics into video generation models offers a principled way to control not only scene dynamics but also the imaging process that governs visual appearance. Prior work has primarily focused on extrinsic control, such as camera pose and motion, while treating intrinsic camera parameters as implicit or fixed. A key bottleneck is the lack of large-scale video datasets with accurate and diverse temporally varying camera metadata, which makes learning absolute camera parameterizations difficult. As a result, current models struggle to incorporate photographic camera behavior, including depth-of-field transitions, exposure variations, lens distortions, and color processing, in a controllable and temporally consistent manner. We introduce DeltaCam, a video diffusion framework that models camera behavior through $Δ$-parameterized neural camera adaptors, operating on relative changes in camera motion and intrinsics instead of absolute states. By learning this differential formulation from synthetic video data, we mitigate reliance on precise real-world camera labels and enable smooth, consistent control over imaging factors such as focal length, aperture, ISO, color temperature, and lens distortion. We extend this framework to real-world footage through two mechanisms: finetuning the controls on real image-metadata pairs for precise shot matching, and extracting disentangled embeddings for implicit video-to-video style transfer without requiring explicit camera parameters. By effectively separating scene content from intrinsic imaging behavior, DeltaCam enables camera-consistent video generation and editing operations that are difficult to achieve with existing models. Ultimately, our results establish a practical and scalable approach for bridging synthetic control and real-world photographic emulation.
STREAM: A Data-Centric Framework for Mining High-Value Task-Oriented Dialogues from Streaming Media
Liang Xue, Haoyu Liu, Cheng Wang, Pengyu Chen, Haozhuo Zheng, Yang Liu
2605.25162v1
STREAM: A Data-Centric Framework for Mining High-Value Task-Oriented Dialogues from Streaming Media
Liang Xue, Haoyu Liu, Cheng Wang, Pengyu Chen, Haozhuo Zheng, Yang Liu
2605.25162v1
arXiv:2605.25162v1
•
2026-05-24
Large language models for vertical domains are bottlenecked by the scarcity of complex, domain-specific task-oriented dialogues. Existing data acquisition pipelines face a persistent trilemma: expert annotation is expensive, real-world service conversations are constrained by privacy and commercial restrictions, and static corpora quickly become temporally stale. We propose Stream, a data-centric framework that leverages publicly available streaming media (live streams and short videos) to synthesize high-value service dialogues at scale. Stream mines authentic interaction signals from noisy streams and synthesizes conversations by integrating role-grounded persona construction with Conversational Blueprint construction; it further adopts retrieval-augmented generation (RAG) to support knowledge-aware responses. Based on Stream, we release StreamDial, a large-scale multi-domain dataset covering Automotive, Restaurant, and Hotel. StreamDial contains 87,498 dialogue sessions and 1,497,320 turns in total, with an average of 17.11 turns per session and a comparable scale across domains. Each session is organized as a structured quadruplet $\langle P_u, P_a, B, H \rangle$ that pairs dialogue history with explicit user/agent personas and a Conversational Blueprint, capturing realistic service behaviors such as requirement mining, constraint conflicts, negotiation, and recovery. Evaluations with automatic judges and downstream tasks show that StreamDial improves intrinsic dialogue quality over strong baselines, and models trained with StreamDial improve Dialogue State Tracking across backbones; we further report a completed human-evaluation set and encouraging multilingual transfer on Qwen3-8B under a controlled training budget. The data is released in https://github.com/hitxueliang/DialogDataSetBySTREAM.
Logic-Guided Socially-aware Robot Navigation World Model
Weizheng Wang, Obi Ike, Soyun Choi, Sungeun Hong, Aniket Bera, Byung-Cheol Min
2510.23509v2
Logic-Guided Socially-aware Robot Navigation World Model
Weizheng Wang, Obi Ike, Soyun Choi, Sungeun Hong, Aniket Bera, Byung-Cheol Min
2510.23509v2
arXiv:2510.23509v2
•updated
•
2025-10-27
Social robot navigation increasingly relies on large language models for reasoning, path planning, and enabling movement in dynamic human spaces. However, relying solely on LLMs for planning often leads to unpredictable and unsafe behaviors, especially in dynamic human spaces, due to limited physical grounding and weak logical consistency. In this work, we introduce NaviWM, a socially-aware robot Navigation World Model that augments LLM reasoning with a structured world model and a logic-driven chain-of-thought process. NaviWM consists of two main components: (1) a spatial-temporal world model that captures the positions, velocities, and activities of agents in the environment, and (2) a deductive reasoning module that guides LLMs through a multi-step, logic-based inference process. This integration enables the robot to generate navigation decisions that are both socially compliant and physically safe, under well-defined constraints such as personal space, collision avoidance, and timing. Unlike previous methods based on prompting or fine-tuning, NaviWM encodes social norms as first-order logic, enabling interpretable and verifiable reasoning. Experiments show that NaviWM improves success rates and reduces social violations, particularly in crowded environments. These results demonstrate the benefit of combining formal reasoning with LLMs for robust social navigation. Additional experimental details and demo videos for this work can be found at: https://sites.google.com/view/NaviWM.
WorldCraft: From Camera Navigation to Object Manipulation in Interactive Video World Models
Bohai Gu, Taiyi Wu, Yueyang Yuan, Jian Liu, Xiaocheng Lu, Dazhao Du, Jie Zhang, Jinxiang Lai, Shuai Yang, Xiaotong Zhao, Alan Zhao, Song Guo
2605.25077v1
WorldCraft: From Camera Navigation to Object Manipulation in Interactive Video World Models
Bohai Gu, Taiyi Wu, Yueyang Yuan, Jian Liu, Xiaocheng Lu, Dazhao Du, Jie Zhang, Jinxiang Lai, Shuai Yang, Xiaotong Zhao, Alan Zhao, Song Guo
2605.25077v1
arXiv:2605.25077v1
•
2026-05-24
Recent video-based world models have made pixel-space environments interactive at the camera level: users can navigate viewpoints while the model generates coherent visual continuations. Yet their action spaces remain incomplete: users can move the camera, but cannot act on individual objects. Since real-world interaction is inherently object-centric, such models remain closer to passive scene observers than truly manipulable environments. We present WorldCraft, a framework that expands interactive video world models from camera navigation to object-level trajectory actions. Given a user click and a sketched path, WorldCraft generates future frames in which the selected object follows the prescribed trajectory while the camera continues to navigate the scene. WorldCraft achieves this through a trajectory-centric control pipeline: First, Normalized World Trajectory (NWT) represents user-drawn motion in a camera-invariant world coordinate system and dynamically re-projects it under the current camera pose, separating object motion from camera-induced screen-space displacement; Spatial-Pathway LoRA (SP-LoRA) then injects this world-space signal through the model's spatial-control pathway, adding object manipulation capability while preserving the pretrained camera controller; finally, Trajectory-Anchored State Persistence (TASP) treats the world trajectory as a persistent spatial state and refreshes autoregressive memory after trajectory-conditioned generation, allowing moved objects to reappear at their updated positions after leaving the camera view. Experiments show that WorldCraft enables accurate object control, preserves the video-based world model's camera fidelity under camera-only evaluation, and maintains object state across long autoregressive rollouts with off-camera excursions.
Comment: Project page: https://nevsdev.github.io/WorldCraft/
Don't Guess, Just Ask: Resolving Ambiguity in Referring Segmentation via Multi-turn Clarification
Yuting Yang, Haichao Jiang, Tianming Liang, Quan Zhang, Jian-Fang Hu
2605.17531v2
Don't Guess, Just Ask: Resolving Ambiguity in Referring Segmentation via Multi-turn Clarification
Yuting Yang, Haichao Jiang, Tianming Liang, Quan Zhang, Jian-Fang Hu
2605.17531v2
arXiv:2605.17531v2
•updated
•
2026-05-17
Referring segmentation aims to segment the target objects in images or videos based on the textual query. Despite remarkable progress over the past years, existing works always assume that the user-provided queries are already precise and clear. However, this assumption is impractical. In real-world scenarios, it is unrealistic to expect all users to thoroughly review their visual content and carefully ensure their queries are unique and unambiguous. When encountering such cases, existing segmentation models tend to arbitrarily guess the user preferences, often resulting in undesired outcomes. To address this limitation, we propose IC-Seg, a novel agentic framework that proactively clarifies user intent through multi-turn conversation before segmentation. To effectively incentivize this capability, we further introduce Hi-GRPO, a new hierarchical optimization strategy that injects dense and informative supervision signals at the trajectory, turn, and step levels. This strategy encourages efficient intent clarification, effectively eliminating redundant interactions and improving overall dialogue quality. For evaluation, we establish Ambi-RVOS, a referring video object segmentation benchmark with ambiguous user queries. Extensive experiments demonstrate that IC-Seg not only outperforms existing methods by a large margin in resolving ambiguous queries, but also maintains state-of-the-art performance on standard reasoning segmentation benchmarks. Code and data will be released at https://github.com/iSEE-Laboratory/IC-Seg.
Tempered Self-Similarity Alignment for Physically Plausible Video Generation
Manjin Kim, Suha Kwak, Minsu Cho
2605.24962v1
Tempered Self-Similarity Alignment for Physically Plausible Video Generation
Manjin Kim, Suha Kwak, Minsu Cho
2605.24962v1
arXiv:2605.24962v1
•
2026-05-24
Despite remarkable advances in video generative models, they still struggle to generate physically realistic videos, frequently exhibiting appearance drift, implausible motion, and temporal inconsistencies. In this work, we address this limitation by transferring relational knowledge encoded in spatio-temporal self-similarity (STSS) from visual foundation models into video generative models. STSS represents pairwise similarities among features across space and time, revealing the relational structure of how objects interact with other entities throughout a video, effectively capturing real-world dynamics, including object motion and semantic transformations. To transfer this relational knowledge, we propose Tempered Self-similarity Alignment (TSA) loss, which transforms STSS into probabilistic correspondence distributions and trains the video generative model to align its correspondence distributions with those of the visual foundation model on dynamically changing regions. Evaluated on VideoPhy and VideoPhy2 benchmarks, our method demonstrates substantial improvements in physical plausibility across diverse interaction scenarios, validating the effectiveness of transferring relational knowledge for physically realistic video generation.
Comment: Accepted to the CVPR 2026 Workshop on Video Generative Models: Benchmarks and Evaluation (VGBE)
X-Foresight: A Joint Vision-Action Causal Forecasting Network via Predictive World Modeling
Baolu Li, Jingyu Qian, Rui Guo, Yilun Chen, Hanpeng Liu, Yuan Lin, Junhong Zhou, Ruixin Liu, Willow Yang, Yutong Zheng, Zhenli Zhang, Tenglong, Gu, Zhuangzhuang Ding, Pengkun Zheng, Yu Zhang, Xianming Liu
2605.24892v1
X-Foresight: A Joint Vision-Action Causal Forecasting Network via Predictive World Modeling
Baolu Li, Jingyu Qian, Rui Guo, Yilun Chen, Hanpeng Liu, Yuan Lin, Junhong Zhou, Ruixin Liu, Willow Yang, Yutong Zheng, Zhenli Zhang, Tenglong, Gu, Zhuangzhuang Ding, Pengkun Zheng, Yu Zhang, Xianming Liu
2605.24892v1
arXiv:2605.24892v1
•
2026-05-24
Physical world knowledge resides mainly in videos. Equipping Vision-Language-Action (VLA) models with such knowledge is fundamental for safe and generalizable planning. Predictive world modeling enables VLA to internalize physical dynamics and long-term causality by predicting future video from past observations. However, naive next-frame prediction faces two challenges: 1) unlike semantically distinct text tokens, video tokens are low-entropy and redundant, causing prediction to degenerate into trivial extrapolation. 2) world modeling poses a temporal dilemma: dense prediction captures instantaneous dynamics, but cannot efficiently model long-horizon causality. To learn world knowledge effectively, we introduce X-Foresight, a predictive world model integrated directly into the VLA architecture to jointly learn world modeling and real-time action control. At its core lies a long-horizon chunk-wise auto-regressive strategy that addresses both challenges: by predicting semantically distant chunks rather than adjacent frames, it escapes trivial extrapolation, while preserving dense intra-chunk frames for instantaneous dynamics and sparse inter-chunk transitions for long-term causality. A curriculum learning schedule progressively extends prediction horizons and stabilizes long-horizon training. To capture long-term causality effectively, we present temporal importance sampling, which concentrates supervision on safety-critical chunks identified by ego-motion and behavioral signals. We further delegate photorealistic synthesis to a diffusion-based multi-view renderer, improving photorealistic appearance. Comprehensive experiments demonstrate that X-Foresight significantly outperforms VLA baselines in planning performance while maintaining strong generative fidelity, establishing a robust paradigm for world-knowledge-driven autonomous systems.
Agent-X: Evaluating Deep Multimodal Reasoning in Vision-Centric Agentic Tasks
Tajamul Ashraf, Amal Saqib, Hanan Ghani, Muhra AlMahri, Yuhao Li, Noor Ahsan, Umair Nawaz, Jean Lahoud, Hisham Cholakkal, Mubarak Shah, Philip Torr, Fahad Shahbaz Khan, Rao Muhammad Anwer, Salman Khan
2505.24876v2
Agent-X: Evaluating Deep Multimodal Reasoning in Vision-Centric Agentic Tasks
Tajamul Ashraf, Amal Saqib, Hanan Ghani, Muhra AlMahri, Yuhao Li, Noor Ahsan, Umair Nawaz, Jean Lahoud, Hisham Cholakkal, Mubarak Shah, Philip Torr, Fahad Shahbaz Khan, Rao Muhammad Anwer, Salman Khan
2505.24876v2
arXiv:2505.24876v2
•updated
•
2025-05-30
Deep reasoning is fundamental for solving complex tasks, especially in vision-centric scenarios that demand sequential, multimodal understanding. However, existing benchmarks typically evaluate agents with fully synthetic, single-turn queries, limited visual modalities, and lack a framework to assess reasoning quality over multiple steps as required in real-world settings. To address this, we introduce Agent-X, a large-scale benchmark for evaluating vision-centric agents multi-step and deep reasoning capabilities in real-world, multimodal settings. Agent- X features 828 agentic tasks with authentic visual contexts, including images, multi-image comparisons, videos, and instructional text. These tasks span six major agentic environments: general visual reasoning, web browsing, security and surveillance, autonomous driving, sports, and math reasoning. Our benchmark requires agents to integrate tool use with explicit, stepwise decision-making in these diverse settings. In addition, we propose a fine-grained, step-level evaluation framework that assesses the correctness and logical coherence of each reasoning step and the effectiveness of tool usage throughout the task. Our results reveal that even the best-performing models, including GPT, Gemini, and Qwen families, struggle to solve multi-step vision tasks, achieving less than 50% full-chain success. These findings highlight key bottlenecks in current LMM reasoning and tool-use capabilities and identify future research directions in vision-centric agentic reasoning models. Our data and code are publicly available at https://github.com/mbzuai-oryx/Agent-X
Comment: Accepted in International Conference of Learning Representations (ICLR 2026)
Manifold-Constrained MPPI: Real-Time Sampling-Based Control Under Hard Constraints
Seulchan Lee, Sanghyun Kim
2605.24813v1
Manifold-Constrained MPPI: Real-Time Sampling-Based Control Under Hard Constraints
Seulchan Lee, Sanghyun Kim
2605.24813v1
arXiv:2605.24813v1
•
2026-05-24
Sampling-based model predictive control methods, such as Model Predictive Path Integral (MPPI), offer derivative-free optimization and robustness in complex robotic systems. However, standard MPPI relies on cost-based soft penalties that cannot guarantee hard-constraint satisfaction, severely limiting its applicability to highly constrained tasks such as closed-chain manipulation. To address this, we propose Manifold-Constrained MPPI (MC-MPPI), a real-time sampling-based control framework that enforces manifold-based equality constraints while preserving the computational advantages of MPPI. The key idea is to decouple the constrained optimal control problem into latent-space planning and execution-level correction. At the planning stage, a Variational Autoencoder (VAE) learns a low-dimensional latent representation of the constraint manifold, enabling MPPI to efficiently generate near-feasible candidate trajectories without per-sample modification. Since this reference enables accurate linearization of the equality constraints, an execution-level Quadratic Programming (QP) controller resolves the residual manifold mismatch in a single solve rather than through iterative projection. Experiments on a 14-DoF closed-chain dual-arm system in both simulation and real-world settings demonstrate that MC-MPPI operates stably at 100 Hz, reliably navigates dynamic environments while effectively maintaining hard equality constraints, and significantly outperforms baseline methods in tracking accuracy. Supplementary videos and implementation details are available at https://rcilab.github.io/mcmppi.
Comment: International Journal of Control, Automation, and Systems
2026-05-23
32 篇
点击展开/折叠
Robotics
26
默认显示 5 篇
MR-LiDAR: A Multi-Resolution Roadside LiDAR Benchmark for Perception Diagnostics and Deployment Guidance
Shunlai Cui, Peng Cao, Yuan Zhu, Yongjiang He, Jiacheng Yin, Xiao Huo, Gang Cao, Xiaobo Liu
2605.24777v1
MR-LiDAR: A Multi-Resolution Roadside LiDAR Benchmark for Perception Diagnostics and Deployment Guidance
Shunlai Cui, Peng Cao, Yuan Zhu, Yongjiang He, Jiacheng Yin, Xiao Huo, Gang Cao, Xiaobo Liu
2605.24777v1
arXiv:2605.24777v1
•
2026-05-23
LiDAR model selection is a critical issue in roadside sensing systems, as it directly determines both perception capability and deployment cost. However, the lack of empirical benchmarks for comparing perception performance across different LiDAR configurations has greatly constrained scientific sensor selection and deployment planning. To address this gap, we present MR-LiDAR, a controlled multi-resolution LiDAR benchmark for roadside perception diagnostics. Using 16-, 32-, 80-, and 128-beam LiDARs in identical roadside scenarios, we collect point clouds and ground-truth annotations for diverse traffic participants, including vehicles and vulnerable road users (VRUs), across varying distances. This controlled design isolates intrinsic LiDAR specifications, particularly beam count and beam distribution, as the key variables for precise performance diagnostics. Based on MR-LiDAR, we conduct systematic empirical analyses to examine how beam count, beam distribution, target distance, object category, and vehicle occlusion affect LiDAR perception performance. The results reveal that all of these factors have substantial impacts. In particular, contrary to the common assumption that higher beam counts always yield better perception, we show that an 80-beam LiDAR with optimized beam distribution can match or even outperform a 128-beam LiDAR with uniform beam distribution. In addition, we provide a practical reference guide for LiDAR selection, including target point-count statistics and detection performance comparisons based on two widely used detection algorithms. This work offers a diagnostic benchmark and practical guidance for determining cost-effective LiDAR configurations in roadside perception applications.
Comment: 9 pages, 6 figures
Enhanced INS/GNSS State Estimation using GNSS-Based Acceleration Measurements
Gal Versano, Itzik Klein
2605.24767v1
Enhanced INS/GNSS State Estimation using GNSS-Based Acceleration Measurements
Gal Versano, Itzik Klein
2605.24767v1
arXiv:2605.24767v1
•
2026-05-23
Accurate and reliable navigation is essential for autonomous ground vehicle operations. Standard INS/GNSS fusion relies on GNSS position updates, which provide limited observability of orientation and inertial sensor error states, particularly during low-dynamic motion. In this work, we propose utilizing past GNSS measurements alongside a motion model to extract meaningful vehicle acceleration information. This acceleration measurement is then integrated into the INS/GNSS filter to improve its robustness and accuracy. The proposed approach is evaluated on two real-world unmanned ground vehicle datasets collected from different mobile platforms and inertial sensor grades. Results demonstrate consistent positioning accuracy improvements relative to the standard position-aided filter, with mean position root mean square error improvements of 11.40 % and 20.74 % on the two datasets, respectively.
Drift-Resistant Navigation World Model with Anchored Epipolar Guidance
Po-Chien Luan, Zimin Xia, Wuyang Li, Yang Gao, Alexandre Alahi
2605.24761v1
Drift-Resistant Navigation World Model with Anchored Epipolar Guidance
Po-Chien Luan, Zimin Xia, Wuyang Li, Yang Gao, Alexandre Alahi
2605.24761v1
arXiv:2605.24761v1
•
2026-05-23
We propose Drift-Resistant Navigation World Model, a generative model that mitigates both perceptual drift and geometric drift in conventional rollout-based navigation world models. Existing methods recursively feed generated content into subsequent steps, causing noise accumulation and degraded predictions, i.e., perceptual drift. Meanwhile, their predictions often deviate from the agent's motion, resulting in geometry drift. We address both types of drift by redesigning world-model prediction as an anchor-guided rollout. Instead of rolling out every frame sequentially, we first predict sparse future anchors that serve as stable long-range targets, and then generate intermediate frames within each chunk conditioned on both past context and future anchors. Importantly, these sparse anchors also provide geometric constraints, supported by bidirectional epipolar geometry, to localize where corresponding content should appear in the intermediate frames. Experiments on four benchmarks demonstrate consistent improvements over strong baselines in long-horizon visual quality, geometric consistency, and multi-view coherence. These gains further translate into improved downstream planning performance under the same planners, highlighting the importance of drift-resistant, geometry-aware prediction for reliable navigation world models.
Geometric Workspace Analysis and Transmission-Aware Dynamics of a Serial Spherical Tool for Microsurgery
Anestis Mablekos-Alexiou, Lyndon da Cruz, Christos Bergeles
2605.24760v1
Geometric Workspace Analysis and Transmission-Aware Dynamics of a Serial Spherical Tool for Microsurgery
Anestis Mablekos-Alexiou, Lyndon da Cruz, Christos Bergeles
2605.24760v1
arXiv:2605.24760v1
•
2026-05-23
We present a kinematic and transmission-aware design framework for a serial spherical mechanism with an additional translational degree of freedom for microsurgery. The first contribution is an analytical workspace formulation that provides geometric insight into reachable motion and enables rapid selection of rotation axis orientations without numerical optimization. The second contribution is a dynamics-informed methodology for mechanisms driven by self-locking transmissions, supporting evaluation of torque requirements for a prescribed workspace geometry. The framework is accompanied by an open-source software package for friction identification and inverse dynamics analysis. Experiments on a purpose-built robotic tool for vitreoretinal surgery validate the predictive capability of the models and demonstrate their practical utility for engineering design.
Passivity-based Semi-autonomous Rotational Motion Navigation for Rigid-body Networks: Stability and Human Passivity Analysis
Reiji Terunuma, Yuta Nakamura, Takeshi Hatanaka
2605.24731v1
Passivity-based Semi-autonomous Rotational Motion Navigation for Rigid-body Networks: Stability and Human Passivity Analysis
Reiji Terunuma, Yuta Nakamura, Takeshi Hatanaka
2605.24731v1
arXiv:2605.24731v1
•
2026-05-23
This paper presents a novel passivity-based semi-autonomous attitude control framework, with a particular focus on attitude kinematics defined on the special orthogonal group $SO(3)$. While human-robot interaction facilitates the successful execution of complex tasks, ensuring stability of human-in-the-loop systems on the $SO(3)$ manifold remains a largely unsolved challenge. We first propose a new control architecture in which a multi-robot system preserves invariance of the average information fed back to the human operator through so-called stealthy control, and the human intervention is mediated through a virtual leader, which is coupled with the robots via a passivity-based attitude synchronization law. We then rigorously prove closed-loop stability of the proposed human-in-the-loop system under the assumption that the human behaves as a passive system. To support this analysis, simulation studies are conducted to identify the human operator as a dynamical system, and to examine passivity properties of the identified model.
Comment: This work is to be submitted to the 6th Workshop on Cyber-Physical Human Systems (CPHS2026) for possible publication
Lidar Scan Registration Robust to Extreme Motions
Simon-Pierre Deschênes, Dominic Baril, Vladimír Kubelka, Philippe Giguère, François Pomerleau
2105.01215v2
Lidar Scan Registration Robust to Extreme Motions
Simon-Pierre Deschênes, Dominic Baril, Vladimír Kubelka, Philippe Giguère, François Pomerleau
2105.01215v2
arXiv:2105.01215v2
•updated
•
2021-05-03
Registration algorithms, such as Iterative Closest Point (ICP), have proven effective in mobile robot localization algorithms over the last decades. However, they are susceptible to failure when a robot sustains extreme velocities and accelerations. For example, this kind of motion can happen after a collision, causing a point cloud to be heavily skewed. While point cloud de-skewing methods have been explored in the past to increase localization and mapping accuracy, these methods still rely on highly accurate odometry systems or ideal navigation conditions. In this paper, we present a method taking into account the remaining motion uncertainties of the trajectory used to de-skew a point cloud along with the environment geometry to increase the robustness of current registration algorithms. We compare our method to three other solutions in a test bench producing 3D maps with peak accelerations of 200 m/s^2 and 800 rad/s^2. In these extreme scenarios, we demonstrate that our method decreases the error by 9.26 % in translation and by 21.84 % in rotation. The proposed method is generic enough to be integrated to many variants of weighted ICP without adaptation and supports localization robustness in harsher terrains.
Comment: 8 pages, 8 figures, published in 2021 18th Conference on Robots and Vision (CRV), Burnaby, Canada
EgoExo++: Integrating On-demand Exocentric Visuals with 2.5D Ground Surface Estimation for Interactive Teleoperation of Underwater ROVs
Adnan Abdullah, Ruo Chen, Ioannis Rekleitis, Md Jahidul Islam
2407.00848v7
EgoExo++: Integrating On-demand Exocentric Visuals with 2.5D Ground Surface Estimation for Interactive Teleoperation of Underwater ROVs
Adnan Abdullah, Ruo Chen, Ioannis Rekleitis, Md Jahidul Islam
2407.00848v7
arXiv:2407.00848v7
•updated
•
2024-06-30
Underwater ROVs (Remotely Operated Vehicles) are indispensable for subsea exploration and task execution, yet typical teleoperation engines based on egocentric (first-person) video feeds restrict human operators' field-of-view and limit precise maneuvering in complex, unstructured underwater environments. To address this, we first propose EgoExo, a geometry-driven solution integrated into a visual SLAM pipeline that synthesizes on-demand exocentric (third-person) views from egocentric camera feeds. We further propose EgoExo++, which extends beyond 2D exocentric view synthesis (EgoExo) to augment a piecewise planar 2.5D ground surface estimation on-the-fly. Its anchor-free aerial viewpoint supports ground-relative reasoning, such as clearance and terrain-based navigation marker following. The computations involved are closed-form and rely solely on egocentric views and monocular SLAM estimates, which makes it portable across existing teleoperation engines and robust to varying waterbody characteristics. We validate the geometric accuracy of our approach through extensive experiments of 2-DOF indoor navigation and 6-DOF underwater cave exploration in challenging low-light conditions. To assess operational benefits, we conduct two user studies with simulation and real-world data, each involving 15 participants, comparing baseline egocentric teleoperation and EgoExo++. Results indicate improved system usability (SUS), reduced perceived workload (NASA-TLX), and significant gains in objective teleoperation performance, including 16% faster missions, 5-fold reduction in path deviation ratio, and fewer collision events (2 vs. 5 across trials). Furthermore, we highlight the role of EgoExo++ augmented visuals in supporting shared autonomy and embodied teleoperation. The source packages for EgoExo++ are available at: https://github.com/uf-robopi/EgoExo.
Comment: EgoExo++ (Accepted in IJRR), V7/V3, metadata updated, 16 pages
Sum of Costs Diffusion with Dynamic Guidance for Motion Planning
Aysu Aylin Kaplan, Özgür Erkent
2605.24690v1
Sum of Costs Diffusion with Dynamic Guidance for Motion Planning
Aysu Aylin Kaplan, Özgür Erkent
2605.24690v1
arXiv:2605.24690v1
•
2026-05-23
The motion planning problem for robotic manipulation can be addressed through classical or deep learning approaches. Existing methods face significant challenges in generalizing to diverse settings. In this study, we present a method with high generalization capability that generates collision-free trajectories using diffusion models where the denoising process is guided by the gradient of the total collision cost. We are also presenting a dynamic approach for choosing start step of the gradient guidance. Experimental results demonstrate that guiding the diffusion model dynamically with the sum of collision costs offers more robust performance by overcoming the generalization issues faced by competing methods. The proposed model demonstrates its effectiveness by achieving the highest performance on diverse test settings in M$π$nets\ dataset among the compared methods.
Comment: Accepted at the Frontiers of Optimization for Robotics Workshop at the IEEE International Conference of Robotics & Automation (ICRA), 2026
Towards Low-Gravity Planetary Exploration using Reinforcement Learning for Walking, Jumping, and In-flight Attitude Control
Jørgen Anker Olsen, Kostas Alexis
2605.24643v1
Towards Low-Gravity Planetary Exploration using Reinforcement Learning for Walking, Jumping, and In-flight Attitude Control
Jørgen Anker Olsen, Kostas Alexis
2605.24643v1
arXiv:2605.24643v1
•
2026-05-23
This paper presents reinforcement learning (RL) policies for dynamic quadrupedal locomotion in planetary exploration scenarios. Building on a taskoptimized quadruped with a 5-bar leg design, we develop RL policies for walking, vertical jumping, forward jumping, and in-flight attitude control, explicitly tailored to the reduced gravity on Mars. These policies jointly enable such robots to overcome obstacles larger than themselves through coordinated jumping and precise in-flight reorientation for safe landings. We demonstrate Sim2Real transfer of the attitude control policy on the Olympus quadruped through single-axis reorientation tests, while all locomotion policies are validated in simulation. A complete Mars exploration mission scenario demonstrates coordinated policy deployment across challenging terrain. Experimental results show 90° attitude reorientation in 2.6 seconds, with simulations demonstrating 3.1 meter vertical jumps and 3.9 meter forward jumps under Martian gravity conditions. - Supplementary video: https://www.youtube.com/watch?v=qlSJ3P87A4A
Comment: 16 pages, 16 figures
Understanding the Impact of Geometric Foundation Models on Vision-Language-Action Models
Yurou Yang, Muyuan Lin, Roberto Martin-Martin, Martin Labrie, Shreekant Gayaka, Cheng-Hao Kuo, Luca Carlone
2605.24642v1
Understanding the Impact of Geometric Foundation Models on Vision-Language-Action Models
Yurou Yang, Muyuan Lin, Roberto Martin-Martin, Martin Labrie, Shreekant Gayaka, Cheng-Hao Kuo, Luca Carlone
2605.24642v1
arXiv:2605.24642v1
•
2026-05-23
Recent work explores new opportunities at the intersection of vision-language-action models (VLAs) and geometric foundation models (GFMs) for 3D reconstruction, such as VGGT. While the resulting geometric VLAs often show improved performance, it remains unclear (i) if modern VLAs already have sufficient geometric understanding to start with, (ii) what is the best architecture to inject geometric understanding into a VLA, and (iii) what is the effect of other design choices that affect geometric VLAs. In this paper we provide a rigorous experimental analysis to shed light on these questions, for a specific choice of VLA (GR00T-N1.5) and GFM (VGGT). Our first contribution is to formalize prior work's intuition that current VLAs lack geometric understanding, by providing a rigorous analysis based on linear probing. The analysis quantifies, for the first time, the "geometric gap" between VLAs and GFMs. Our second contribution is to identify and compare different strategies to bridge GFMs with VLAs. We implement three different architectures, which differ in the way they inject geometry in the VLA, while keeping low-level implementation details as similar as possible, to ensure a fair comparison. Finally, we analyze the impact of non-architectural choices (e.g., training data, number of cameras, reconstruction quality) on the performance of the geometric VLAs.
Neuromorphic Control of a Flapping-Wing Robot on Resource-Constrained Hardware
Rim El Filali, Chenrui Feng, Chao Gao, Weibin Gu
2605.19430v2
Neuromorphic Control of a Flapping-Wing Robot on Resource-Constrained Hardware
Rim El Filali, Chenrui Feng, Chao Gao, Weibin Gu
2605.19430v2
arXiv:2605.19430v2
•updated
•
2026-05-19
Flapping-Wing Micro Aerial Vehicles (FWMAVs) provide exceptional maneuverability and aerodynamic efficiency but pose significant challenges for onboard control due to nonlinear dynamics and stringent Size, Weight, and Power (SWaP) constraints, as exemplified by a butterfly-inspired robot less than 30 gram. To this end, we present a hierarchical neuromorphic control framework that enables fully onboard, closed-loop flight on a widely available, resource-constrained ESP32 microcontroller with a unit cost of approximately $5. Specifically, our method deploys two lightweight Spiking Neural Networks (SNNs) onboard: one for state estimation from raw sensory feedback and another for control via modulation of a Central Pattern Generator (CPG) for wing actuation. Trained by imitation learning, the system achieves stable pitch and heading angle tracking during untethered real-world flight. Experimental results further reveal that the SNN-based controller reduces latency by 36% (1059us to 680us) and power by 18% (0.033W to 0.027W) for inference compared to the conventional Artificial Neural Network (ANN) baseline, demonstrating the viability of spike-based computation without specialized hardware. To the best of our knowledge, this work constitutes the first demonstration of fully onboard neuromorphic control for autonomous flight of a FWMAV, highlighting the potential of SNNs to enable energy-efficient autonomy under stringent SWaP constraints. Visual abstract: http://bit.ly/4nI8ECY Code: https://anonymous.4open.science/r/Espikify-76E3/
PoseRefer: Pathway-Local Parameters for Semantically Grounded Reference Resolution
Anna Deichler
2605.24622v1
PoseRefer: Pathway-Local Parameters for Semantically Grounded Reference Resolution
Anna Deichler
2605.24622v1
arXiv:2605.24622v1
•
2026-05-23
A robot resolving ``put the cup on that one'' must fuse gesture, language, and scene geometry, yet 3D grounding benchmarks only partially capture this regime: descriptions are written post-hoc, gestures are templated, or pointing is staged for the camera. MM-Conv captures natural co-speech gesture from dyadic VR interaction alongside full-body motion capture and 3D scene graphs. We use it to evaluate pose-language fusion with a decoupled late-fusion architecture in which pose and text pathways share no learned parameters. The two choices together make category, pose, and text contributions easier to isolate through controlled ablations. Fusion with frozen MiniLM category embeddings exceeds pose alone and the best text-only pathway on every reference type, reaching 31.9% top-1. The learned scalar gate flips between opposing policies depending on whether the text pathway has category access. This is a reliability diagnostic: fusion-accuracy claims for semantic grounding systems are indistinguishable from category-representation artifacts unless pathways are architecturally decoupled.
Comment: ICRA 2026 Workshop on Semantics for Reliable Robot Autonomy: From Environment Understanding and Reasoning to Safe Interaction
A Closed-Form Dual-Barrier CBF Safety Filter for Holonomic Robots on Incrementally Built Occupancy Grid Maps
Himanshu Paudel, Basanta Joshi, Dhirendra Raj Madai, Alina Bartaula, Biman Rimal, Sanjay Neupane
2605.05182v2
A Closed-Form Dual-Barrier CBF Safety Filter for Holonomic Robots on Incrementally Built Occupancy Grid Maps
Himanshu Paudel, Basanta Joshi, Dhirendra Raj Madai, Alina Bartaula, Biman Rimal, Sanjay Neupane
2605.05182v2
arXiv:2605.05182v2
•updated
•
2026-05-06
We present a dual-barrier control barrier function (CBF) safety filter for real-time, safety-critical velocity control of holonomic robots operating in incrementally built occupancy grid maps. As a robot explores an unknown environment, unmapped regions introduce irreducible uncertainty, since obstacle geometry beyond the explored frontier is unknown, making entry into such regions a source of collision risk, especially with front-facing sensors. To address this, we enforce two constraints: avoidance of mapped obstacles and restriction from unexplored regions. Both constraints are derived analytically from the occupancy grid's signed distance field, yielding a closed-form safety filter that requires only a small linear system solve per cycle. On resource-constrained platforms such as the Raspberry Pi, where SLAM and planning already consume significant compute, the low overhead of the proposed filter preserves resources. An adaptive gain schedule relaxes the frontier constraint in information-rich regions and tightens it in well-mapped areas, improving exploration efficiency while maintaining safety. The filter operates in velocity space as a minimally invasive correction and composes with arbitrary nominal controllers, including learning-based methods. Hardware flight experiments on a PX4-controlled quadrotor demonstrate zero collisions across multiple indoor runs.
MuGen: Multi-Skill Generative Locomotion Controller for Humanoid Robots
Yusen Feng, Xiang Wang, Heyuan Yao, Zixi Kang, Xinyu Huo, Boyang Yu, Pengyun Qiu, Ruijie Zhao, Baoquan Chen, Libin Liu
2605.24592v1
MuGen: Multi-Skill Generative Locomotion Controller for Humanoid Robots
Yusen Feng, Xiang Wang, Heyuan Yao, Zixi Kang, Xinyu Huo, Boyang Yu, Pengyun Qiu, Ruijie Zhao, Baoquan Chen, Libin Liu
2605.24592v1
arXiv:2605.24592v1
•
2026-05-23
This paper presents MuGen, a data-driven framework for learning and deploying multi-skill locomotion on humanoid robots. MuGen enables a robot to perform expressive motions like humans under the guidance of example motion sequences. To achieve this, we employ vector-quantized autoencoders (VQ-VAEs) trained with model-based reinforcement learning, resulting in a generative representation of locomotion that captures key patterns of human motion from hours of heterogeneous human performance data. We employ a teacher-student learning framework and develop a new policy distillation strategy to enable a deployable student policy learning this efficient latent representation. This policy allows the robot to track and mimic unseen human motions and further enables the robot to reuse the learned latent space for other tasks. We demonstrate the effectiveness of our framework through a diverse set of motions and accurate execution.
PRISM-SLAM: Probabilistic Ray-Grounded Inference for Scale-aware Metric SLAM
Eunsoo Im
2605.19257v2
PRISM-SLAM: Probabilistic Ray-Grounded Inference for Scale-aware Metric SLAM
Eunsoo Im
2605.19257v2
arXiv:2605.19257v2
•updated
•
2026-05-19
Monocular SLAM historically suffers from scale ambiguity and tracking failure in dynamic environments. While recent vision foundation models (VFMs) provide remarkable zero-shot depth priors, naively integrating these deterministic predictions ignores predictive uncertainty and frame-to-frame scale inconsistencies. We propose PRISM-SLAM, a real-time framework that rigorously integrates VFM priors into a structured Bayesian factor graph to achieve scale-aware, metric-consistent localization and mapping. Specifically, we introduce a Plücker Ray-Distance Factor to anchor monocular observations in absolute space within a globally consistent metric coordinate system, mathematically resolving scale drift by making the metric scale Fisher-identifiable. To handle environmental dynamics, we derive an epistemic uncertainty proxy from temporal depth consistency and formulate a Dynamic Scene Uncertainty Gating (DSUG) mechanism. This soft-gating approach probabilistically down-weights dynamic distractors without incurring the heavy computational overhead associated with traditional semantic segmentation masks. By employing a multi-process architecture that asynchronously processes VFM inference and geometric tracking, PRISM-SLAM provides verified metric output at 30 FPS using solely RGB input, bridging the gap between foundation models and real-world robotic applications. Evaluated on the TUM RGB-D and 7-Scenes benchmarks, PRISM-SLAM achieves a metric $SE(3)$ Absolute Trajectory Error (ATE) nearly identical to its oracle-aligned $Sim(3)$ error. This demonstrates that our system can produce deployment-ready metric trajectories by delivering robust metric SLAM solutions without any post-hoc scale correction. Project page: https://prismslam-cmd.github.io/prismslam_pr/
Elevator-LIO: Robust LiDAR-Inertial Odometry for Multi-Floor Navigation under Elevator-Induced Non-Inertial Motion
Yifan Zhang, Yudong Huang, Yuchong Zhang, Changze Li, Haoran Liu, Ming Yang, Tong Qin
2605.24495v1
Elevator-LIO: Robust LiDAR-Inertial Odometry for Multi-Floor Navigation under Elevator-Induced Non-Inertial Motion
Yifan Zhang, Yudong Huang, Yuchong Zhang, Changze Li, Haoran Liu, Ming Yang, Tong Qin
2605.24495v1
arXiv:2605.24495v1
•
2026-05-23
This paper presents Elevator-LIO, a LiDAR-inertial odometry framework designed to achieve continuous robot localization during elevator travel, thereby supporting cross-floor robotic tasks. To address the state-estimation problem in non-inertial frames, Elevator-LIO establishes a decoupled state-estimation model that separately models the robot motion relative to the elevator and the elevator motion itself, and embeds it into a mode-dependent iterated error-state Kalman filter framework. This framework degenerates to conventional LIO estimation in ordinary indoor environments, while enabling the propagation and constrained update of elevator-related states in elevator non-inertial environments, thereby achieving continuous and stable localization. An elevator mode manager detects elevator entry and exit events using LiDAR ranging statistics and estimated states, and introduces event-triggered zero-velocity and zero-acceleration updates when the elevator stops to suppress accumulated vertical drift. In addition, this paper adopts an adaptive voxel downsampling strategy to maintain a stable number of effective points under significant environmental scale changes. We conduct extensive experiments on 20 real-world sequences containing 79 elevator rides, including practical challenges such as large-scale spaces, long vertical travel, dynamic pedestrian interference, and mirror reflections. The results show that Elevator-LIO maintains continuous localization accuracy in all sequences, with terminal height error below 1 cm in 17 sequences. In contrast, existing representative localization systems perform poorly on these elevator sequences. Tests on the Hilti 2022/2023 datasets further show that the proposed method remains competitive in standard indoor scenarios. The project page is available at https://xiaofan4122.github.io/Elevator_LIO_Page/.
Comment: 16 pages, 10 figures, 5 tables
Polymander II: an amphibious salamander-inspired robot with contact and flow sensors
Qiyuan Fu, Sudong Lee, Andrea Grillo, Jonathan Arreguit, Louis Gevers, Josie Hughes, Auke J. Ijspeert
2605.24465v1
Polymander II: an amphibious salamander-inspired robot with contact and flow sensors
Qiyuan Fu, Sudong Lee, Andrea Grillo, Jonathan Arreguit, Louis Gevers, Josie Hughes, Auke J. Ijspeert
2605.24465v1
arXiv:2605.24465v1
•
2026-05-23
Robots benefit from sensory information to coordinate body movement, gain robustness against perturbations, and transit between different modes to adapt to various terrains. However, few amphibious robots can sense interactions with both terrestrial and aquatic environments. In this paper, we present a solution that uses Hall-effect sensors to sense foot contact forces and lateral hydrodynamic forces on a salamander-inspired amphibious robot. With two bus lines, the robot can simultaneously acquire this exteroceptive information at more than 500 Hz and proprioceptive information, such as joint positions and loads, at 100 Hz. The Hall-effect sensors used are compact, making them suitable for embedding in multiple positions within a robot, and exhibit high sensitivity to small forces. Moreover, because the sensor can be positioned separately from the measured object, waterproofing can be implemented with relative ease. Our tests demonstrate the robot's capabilities in traversing amphibious environments and its potential in using feedback control for more complex locomotion tasks.
Comment: This work has been accepted for publication in the 2026 \it{International Conference on Robotics and Automation (ICRA)}, Vienna, Austria
Towards Real-World Identification of Fatigued Muscle Groups via Musculoskeletal Simulation
Jenishkumar Chauhan, Samarth Brahmbhatt, Vineet Vashista
2605.26151v1
Towards Real-World Identification of Fatigued Muscle Groups via Musculoskeletal Simulation
Jenishkumar Chauhan, Samarth Brahmbhatt, Vineet Vashista
2605.26151v1
arXiv:2605.26151v1
•
2026-05-23
Contactless diagnosis of musculoskeletal disorders can potentially improve population health as well as robot behaviours in collaborative settings. However, current diagnosis methods require an in-person physical examination in which a trained physician senses, through contact, the force applied by various muscles. Simulation tools exist, but their use for diagnosis with real data is under-explored. In this paper, we propose an algorithm for identifying which upper-limb muscle group is fatigued. Our algorithm compares the realworld free-space motion of the subject with that of a simulated musculoskeletal model, and is therefore contactless: preventing the need for invasive sensing or in-person assessment. Our algorithm simulates various fatigue conditions using a physics-based musculoskeletal model and extracts diagnostic motion features from both real and simulated data, which are compared for diagnosis. Experimental results on real data demonstrate that the proposed method can reliably distinguish between multiple muscle-groups of fatigue. Additionally, through comprehensive performance comparisons, we show how recent advanced musculoskeletal simulators can be properly configured to address the sim-to-real gap in the context of the fatigue diagnosis task. Our approach can potentially spur further research in remote and automated diagnosis, significantly lowering the barrier to large-scale and early detection.
Comment: Video File: https://www.youtube.com/watch?v=scvi3DCD9UY
Vision-Guided Outdoor Flight and Obstacle Evasion via Reinforcement Learning
Shiladitya Dutta, Aayush Gupta, Varun Saran, Avideh Zakhor
2605.24449v1
Vision-Guided Outdoor Flight and Obstacle Evasion via Reinforcement Learning
Shiladitya Dutta, Aayush Gupta, Varun Saran, Avideh Zakhor
2605.24449v1
arXiv:2605.24449v1
•
2026-05-23
Although quadcopters boast impressive traversal capabilities enabled by their omnidirectional maneuverability, the need for continuous pilot control in complex environments impedes their application in GNSS and telemetry-denied scenarios. To this end, we propose a novel sensorimotor policy that uses stereo-vision depth and visual-inertial odometry (VIO) to autonomously navigate through obstacles in an unknown environment to reach a goal point. The policy is comprised of a pre-trained autoencoder as the perception head followed by a planning and control LSTM network which outputs velocity commands that can be followed by an off-the-shelf commercial drone. We leverage reinforcement and privileged learning paradigms to train the policy in simulation through a two-stage process: 1) initial training with optimal trajectories generated by a global motion planner acting as a supervisory backbone, 2) further fine-tuning in a curriculum environment. To bridge the sim-to-real gap, we employ domain randomization and reward shaping to create a policy that is both robust to noise and domain shift. In outdoor experiments, our approach achieves successful zero-shot transfer to both obstacle environments and a drone platform that were never encountered during training.
Comment: Published in IEEE Robotics and Automation Letters, vol 11, no 2. Presented at the IEEE International Conference on Robotics and Automation 2026
A Reinforcement Learning Inspired Latent Yield Based Adaptive Algorithm Switching Mechanism
Jayprakash S. Nair, Jimson Mathew, Shivashankar B. Nair
2605.24436v1
A Reinforcement Learning Inspired Latent Yield Based Adaptive Algorithm Switching Mechanism
Jayprakash S. Nair, Jimson Mathew, Shivashankar B. Nair
2605.24436v1
arXiv:2605.24436v1
•
2026-05-23
Selecting the most suitable algorithm for a given problem instance remains a challenging task, particularly in online or dynamic environments where problem characteristics evolve over time. Relying solely on instantaneous performance metrics can result in a reactive and unstable behaviour, often leading to suboptimal algorithm switching. This paper introduces a computationally efficient approach for aggregating an algorithm's performance across multiple problem instances that is fairly immune to erratic variations in instance features. Inspired by features inherent to Reinforcement Learning (RL), this technique encapsulates rewards and penalties into a latent yield that, in turn, triggers exploitation and exploration, consequently resulting in adaptive algorithm switching. The proposed technique employs island models, inspired by Genetic Algorithms, to facilitate parallel exploration and performance exchanges among algorithm populations inhabiting local repertoires. Experimental evaluations on sorting algorithms and robotic obstacle avoidance tasks demonstrate the feasibility and effectiveness of the approach, highlighting its potential in domains where adaptive algorithm selection is critical.
Comment: Accepted and published in the Proceedings of the 29th European Conference on Applications of Evolutionary Computation (EvoApplications 2026), held as part of EvoStar 2026, Toulouse, France, April 8 to 10, 2026. Lecture Notes in Computer Science (LNCS), Springer Nature Switzerland
Smoother Action Chunking Flow Policy via Prior-Corrected Orthogonal Trust-Region Guidance
Kai Fang, Hailong Pei, Xuemin Chi
2605.24433v1
Smoother Action Chunking Flow Policy via Prior-Corrected Orthogonal Trust-Region Guidance
Kai Fang, Hailong Pei, Xuemin Chi
2605.24433v1
arXiv:2605.24433v1
•
2026-05-23
Flow-matching robot policies commonly use action-chunking inference for efficient closed-loop control, but chunk boundaries can introduce discontinuous action transitions. Existing RTC guidance improves continuity by injecting correction signals during denoising, yet its weight schedule is weak at intermediate timesteps and its unconstrained correction direction may introduce transverse perturbations. We propose POTR, a **p**rior-corrected **o**rthogonal **t**rust-**r**egion guidance method. First, we incorporate a data-prior scale $σ_d$ into the RTC guidance weight, yielding stronger intermediate-time correction. Second, we decompose the guidance vector into components parallel and perpendicular to the denoising velocity, and constrain the perpendicular component within a trust region. On LIBERO with $π_{0.5}$, POTR improves success rate and consistently reduces chunk-boundary discontinuity, acceleration, and jerk compared with RTC. Ablations show that the prior-corrected weight provides the main correction gain, while the orthogonal trust region further improves stability.
RoboHitch: Learning Visual Affordance from Disordered Keypoints for Hitch Knots Tying
Jiahui Zuo, Boyang Zhang, Fumin Zhang
2605.24394v1
RoboHitch: Learning Visual Affordance from Disordered Keypoints for Hitch Knots Tying
Jiahui Zuo, Boyang Zhang, Fumin Zhang
2605.24394v1
arXiv:2605.24394v1
•
2026-05-23
Robotic manipulation of deformable linear objects (DLOs) presents significant challenges due to complex dynamics and frequent self-occlusions. Existing robotic knot tying methods typically rely on precise topological state tracking with ordered keypoints and explicit edge connectivity. This reliance makes them prone to failures due to tracking drift and topology mismatch caused by repeated bending and crossings during knot formation.To address these limitations, we introduce RoboHitch, a novel framework that learns to perform hitch knot tying from human demonstrations using only disordered 3D keypoints and RGB images. This eliminates the need for explicit topological order, allowing for more flexible manipulation. Our method employs a dynamic Graph Autoencoder to extract geometric features from untracked keypoints, complemented by a Convolutional Autoencoder that captures essential visual context. A bidirectional cross-attention mechanism then fuses these modalities to jointly predict pick and place affordances, facilitating implicit reasoning about the rope's state and enabling knot tying under occlusion.Real-world experiments demonstrate the effectiveness and generalizability of our approach, successfully completing hitch knots in scenarios with self-occlusions.
PACT: Proactive Asking for Continual Task Assistance in Human-Robot Collaboration
Chengbo He, Sheng Li, Chenyang Ma, Bochao Zou, Li Sun, Jiansheng Chen, Junliang Xing, Yuanchun Shi, Huimin Ma
2605.24350v1
PACT: Proactive Asking for Continual Task Assistance in Human-Robot Collaboration
Chengbo He, Sheng Li, Chenyang Ma, Bochao Zou, Li Sun, Jiansheng Chen, Junliang Xing, Yuanchun Shi, Huimin Ma
2605.24350v1
arXiv:2605.24350v1
•
2026-05-23
Robotic assistants in long-term human-robot collaboration need to assist users under partial observations while leveraging cross-day interaction history. However, human traits and routines are often unknown at the beginning of collaboration, making passive infer-then-act assistance ineffective and inefficient. To address this challenge, we study a cross-day proactive asking setting for continual task assistance and propose PACT (Proactive Asking for Continual Task Assistance), an ask-or-act framework that determines whether clarification should be sought before taking action. PACT leverages current observations together with accumulated interaction history to evaluate contextual sufficiency, enabling the robot to provide more reliable assistance and progressively adapt to the user over time. We implement its primary learned instantiation using reinforcement learning and evaluate alternative instantiations under the same framework. To assess such behavior, we further introduce a clarification utility metric that quantifies the trade-off between assistance accuracy and the frequency of clarification requests. Experiments in multi-day embodied collaboration scenarios demonstrate that, compared with passive inference baselines, PACT consistently improves both assistance accuracy and clarification utility, highlighting the importance of proactive asking in continual human-robot collaboration.
IsaacIPC: Coupling High-Fidelity Simulation and Realistic Rendering for Contact-Rich Robotic Systems
Qixin Liang, Zhongqing Han
2605.24339v1
IsaacIPC: Coupling High-Fidelity Simulation and Realistic Rendering for Contact-Rich Robotic Systems
Qixin Liang, Zhongqing Han
2605.24339v1
arXiv:2605.24339v1
•
2026-05-23
We present IsaacIPC, a robotic simulation framework that couples GPU accelerated incremental potential contact (IPC) with IsaacSim/Lab. IsaacIPC maps simulated deformation between simulation and visual meshes, enabling real-time realistic rendering with applications to data collection and policy evaluation. For tactile sensing, we introduce the geometric mortar contact potential (GMCP), which defines a barrier potential over contact samples on tactile surfaces to better resolve contact-pressure distributions. We evaluate GMCP on contact benchmarks and demonstrate IsaacIPC on rigid-deformable robotic simulations including a quadruped robot, a dexterous hand, and a universal manipulation interface (UMI) gripper.
Comment: This is a tech report
Terrain-Adaptive Grouser Wheel for Optimal Planetary Exploration: Design and Experimental Investigation
Vincent Griffo, Yashwanth Kumar Nakka
2605.24311v1
Terrain-Adaptive Grouser Wheel for Optimal Planetary Exploration: Design and Experimental Investigation
Vincent Griffo, Yashwanth Kumar Nakka
2605.24311v1
arXiv:2605.24311v1
•
2026-05-23
Planetary rovers operating in extraterrestrial environments often encounter significant mobility challenges due to varying terrain features such as gradients and granularity. While recent works in multimodal wheel design have explored adjustments in stiffness, compliance, and diameter as a means to improve terrain adaptability, full wheel grouser-adjustable designs remain largely unexplored. Grousers are a compelling feature to actuate, as granular terrains tend to require increased grouser height for improved wheel performance. As a result, we introduce [Anonymized Robot Name], a multimodal wheel capable of continuously adjusting its grouser height for terrain adaptation. The platform was evaluated across four representative surfaces, including vinyl flooring, coarse rock, pea gravel, and sand under two packing states, spanning a range of granular conditions. Results from 750 experimental trials demonstrate that adaptive deployment reduces slip by 30.0--58.0\% and improves travel time and energy consumption by up to 77.4\% in granular regimes relative to fixed configurations. Using the terrain trial data, a simplified scaling analysis was developed and validated, suggesting a relationship between terrain granularity and optimal grouser height for the tested configuration. No single grouser height minimized slip across all terrains, underscoring the limitations of fixed-wheel systems commonly used for planetary exploration. This observation reinforces the potential of grouser-adaptive morphology, such as [Anonymized Robot Name], as an effective solution for enhancing rover mobility across diverse and mobility-challenging extraterrestrial environments.
Comment: Under Review
AcroRL: Learning Aggressive Quadrotor Inversion using Bidirectional Thrust
Gabriel Rodriguez, Henri Sayag, Abhishek Rathod, John Stecklein, Siddharth Saha, Christopher Barngrover, Wennie Tabib
2605.24301v1
AcroRL: Learning Aggressive Quadrotor Inversion using Bidirectional Thrust
Gabriel Rodriguez, Henri Sayag, Abhishek Rathod, John Stecklein, Siddharth Saha, Christopher Barngrover, Wennie Tabib
2605.24301v1
arXiv:2605.24301v1
•
2026-05-23
Bidirectional thrust grants quadrotors a second equilibrium condition and increased control authority, expanding the envelope of possible aggressive maneuvers and enabling inverted flight, perching, and sensing. Prior geometric control approaches extend differential flatness through Hopf fibration-based attitude representations to support bidirectional thrust, but struggle with actuator saturation and motor reversal delay during inversions, requiring heuristic thrust posture scheduling and waypoint tuning. We propose a learning-based framework that modulates a constant reference trajectory to perform compact, position-constrained quadrotor inversions while remaining compatible with traditional trajectory generation and tracking across flight regimes. Separate policies are trained via reinforcement learning for nominal-to-inverted and inverted-to-nominal transitions. In JAX-based simulation, the proposed method achieves the lowest position deviation and settling time across all evaluated baselines, reducing position root mean square error (RMSE) by 32% and settling time by 57% relative to the strongest optimization-based baseline. Hardware experiments demonstrate successful inversion across multiple yaw configurations with position RMSE below 0.35m, and compatibility with downstream trajectory generation and control through circular flight in both regimes. Additionally, we provide an open-source implementation of the proposed framework.
Comment: 17 pages, 8 figures
Video World Models
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默认显示 5 篇
AVBench: Human-Aligned and Automated Evaluation Benchmark for Audio-Video Generative Models
Jialiang Yang, Bin Xia, Ruihang Chu, Dingdong Wang, Wanke Xia, Zhun Mou, Tianyang Zhong, Yiting Zhao, Wenming Yang
2605.24652v1
AVBench: Human-Aligned and Automated Evaluation Benchmark for Audio-Video Generative Models
Jialiang Yang, Bin Xia, Ruihang Chu, Dingdong Wang, Wanke Xia, Zhun Mou, Tianyang Zhong, Yiting Zhao, Wenming Yang
2605.24652v1
arXiv:2605.24652v1
•
2026-05-23
Rapid advances in audio-video (AV) generation have enabled high-fidelity synthesis with synchronized sound, particularly for human-related scenarios involving speech and interactions. Yet evaluation for AV generation remains at an early stage, with only a few coarse-grained benchmarks for human-related scenarios and relying on limited preset evaluations with generic multimodal LLMs, leading to inaccurate assessments of model capabilities. To address these issues, we introduce AVBench, a fully automated benchmark tailored for human-centric AV generation. AVBench is built on two key designs for comprehensive and accurate evaluation: (i) Human-centric and fine-grained metrics. AVBench integrates ten evaluation dimensions designed for human-centered real-world scenarios, covering visual quality, audio quality, and multi-level consistency across modalities. These practical metrics capture human-related details that existing benchmarks often overlook. (ii) Specialized evaluators via preference learning. To address the lack of specialized training data, we construct large-scale supervision by transforming real-world videos into diverse training pairs with controlled perturbations. After fine-tuning on this high-quality dataset, the evaluators learn to reliably detect subtle cross-modal inconsistencies. Crucially, instead of producing discrete textual judgment, AVBench derives continuous evaluation scores from the model's prediction confidence on binary decisions. This probabilistic scoring mechanism enables a more reliable assessment than traditional VQA-style evaluation and aligns closely with human judgment. Taken together, AVBench offers automated evaluation for AV generation, demonstrates strong potential for data filtering, and serves as a differentiable reward signal for Reinforcement Learning from Human Feedback (RLHF).
DexSIM: Real-time Dexterous Simulation with Unified Causal Video Diffusion
Adam Lee
2605.24630v1
DexSIM: Real-time Dexterous Simulation with Unified Causal Video Diffusion
Adam Lee
2605.24630v1
arXiv:2605.24630v1
•
2026-05-23
Recent progress of video diffusion models have enabled extensive simulation of the physical world. While simulation with hand object interaction has been less explored. We propose DexSIM, a dexterous simulation framework for simulating dexterous manipulation in real-time. While previous works utilizing video diffusion and 3D reconstruction focus on navigation, dexterous manipulation has been limited while it has extensive applications for creating interactive experiences with the simulated world and for generating synthetic data for robotics. Existing methods lack real-time interactivity and long-term spatial consistency and memory. We propose a 2-stage training framework for DexSIM. First we train a bi-directional video diffusion model by jointly embedding the hand action trajectory and video in a unified feature space. We utilize gaussian heatmap hand encoding for more accurate hand representation. Then we conduct a roll-out based autoregressive training with updated spatial cache as attention sink for spatial memory, which improves long-term consistency and 3D aware dexterous manipulation simulation. DexSIM outperforms the baseline on pixel and semantic similarity, motion fidelity, and hand projection accuracy. It also allows new applications such as hand motion transfer and runs at 15.24 FPS real-time interactivity.
Comment: World Model @ ICLR 2026
World Models as Group Actions
Zijie Wang, Wei Zhang, Weiming Zhang, Fanqi Zhang, Xiao Tan, Yipeng Qin, Guanbin Li
2605.24578v1
World Models as Group Actions
Zijie Wang, Wei Zhang, Weiming Zhang, Fanqi Zhang, Xiao Tan, Yipeng Qin, Guanbin Li
2605.24578v1
arXiv:2605.24578v1
•
2026-05-23
Video world models have achieved strong visual realism, but this does not ensure that their dynamics are truly governed by actions. In this work, we argue that action faithfulness should be understood through the compositional structure of actions, which in many embodied settings follows a group structure (e.g., SE(2) for navigation). Based on this insight, we formalize action-conditioned world modeling as realizing a group action on the state space, providing a principled criterion for evaluating dynamics beyond visual quality. To operationalize this framework, we propose a unified approach that enforces identity, inverse, and composition consistency via latent-space regularization with synthesized supervision, avoiding additional data collection. We further introduce two metrics: Group-Action Consistency (GAC) and Group-Action Robustness (GAR), to evaluate structural correctness and rollout stability. Extensive experimental results show that our method consistently improves both GAC and GAR in state-of-the-art video world models without degrading perceptual quality.
Comment: Under review
FoodMonitor: Benchmarking MLLMs for Explainable Compliance Analysis
Ruihao Xu, Xingming Shui, Jingxuan Niu, Yiqin Wang, Jilin Yu, Haoji Zhang, Yansong Tang
2605.24503v1
FoodMonitor: Benchmarking MLLMs for Explainable Compliance Analysis
Ruihao Xu, Xingming Shui, Jingxuan Niu, Yiqin Wang, Jilin Yu, Haoji Zhang, Yansong Tang
2605.24503v1
arXiv:2605.24503v1
•
2026-05-23
As AI-powered compliance monitoring becomes increasingly important in public governance and industrial safety, the ability to provide verifiable evidence and traceable accountability signals is essential. However, existing video anomaly detection datasets focus on event-level binary classification, lacking the rule-driven, explainable analysis required for real-world compliance scenarios. We introduce FoodMonitor, a benchmark for explainable compliance analysis in commercial kitchen surveillance. FoodMonitor comprises 477 video clips with 3,307 violation annotations across a dual-channel design covering both person-level and environment-level violations. Each annotation specifies which rule was violated, what non-compliant behavior occurred, and who committed it with frame-level bounding boxes. We establish a unified evaluation protocol with a two-stage matching mechanism that separately assesses spatial localization and semantic understanding, along with a composite metric ($C_{\text{score}}$) that balances environment and person detection performance. Systematic evaluation of several state-of-the-art multimodal large language models reveals that the best-performing model achieves only 0.360 $C_{\text{score}}$, with spatial localization and fine-grained rule understanding emerging as the primary bottlenecks. Our analysis identifies two distinct failure modes: localization-dominated errors and semantics-dominated errors, providing diagnostic insights for future model development.
FineBench: Benchmarking and Enhancing Vision-Language Models for Fine-grained Human Activity Understanding
Gueter Josmy Faure, Min-Hung Chen, Jia-Fong Yeh, Hung-Ting Su, Winston H. Hsu
2605.19846v3
FineBench: Benchmarking and Enhancing Vision-Language Models for Fine-grained Human Activity Understanding
Gueter Josmy Faure, Min-Hung Chen, Jia-Fong Yeh, Hung-Ting Su, Winston H. Hsu
2605.19846v3
arXiv:2605.19846v3
•updated
•
2026-05-19
Vision-Language Models (VLMs) have demonstrated remarkable capabilities in general video understanding, yet they often struggle with the fine-grained comprehension crucial for real-world applications requiring nuanced interpretation of human actions and interactions. While some recent human-centric benchmarks evaluate aspects of model behaviour such as fairness/ethics, emotion perception, and broader human-centric metrics, they do not combine long-form videos, very dense QA coverage, and frame-level spatial/temporal grounding at scale. To bridge this gap, we introduce FineBench, a human-centric video question answering (VQA) benchmark specifically designed to assess fine-grained understanding. FineBench comprises 199,420 multiple-choice QA pairs densely annotated across 64 long-form videos (15 minutes each), focusing on detailed person movement, person interaction, and object manipulation, including compositional actions. Our extensive evaluation reveals that while proprietary models like GPT-5 achieve respectable performance, current open-source VLMs significantly underperform, struggling particularly with spatial reasoning in multi-person scenes and distinguishing subtle differences in human movements and interactions. To address these identified weaknesses, we propose FineAgent, a modular framework that enhances VLMs by leveraging a Localizer and a Descriptor. Experiments show that FineAgent consistently improves the performance of various open VLMs on FineBench. FineBench provides a rigorous testbed for future research into fine-grained human-centric video understanding, while FineAgent offers a practical approach to enhance such reasoning in current VLMs. Project page and code at https://joslefaure.github.io/assets/html/finebench.html.
Comment: CVPR'26 (Workshop on Video Large Language Models). Project Page: https://joslefaure.github.io/assets/html/finebench.html
Causal Physics Steering in Video World Models via Concept Activation Vectors
Nahid Alam
2605.24322v1
Causal Physics Steering in Video World Models via Concept Activation Vectors
Nahid Alam
2605.24322v1
arXiv:2605.24322v1
•
2026-05-23
Video world models learn representations of physical dynamics, but controlling their physical expectations at inference time remains an open problem. Recent interpretability work identified a Physics Emergence Zone (PEZ), a group of middle transformer layers in VideoMAE where physical plausibility is represented separately from other visual features. However, it remained unclear whether this structure could be used to directly control the model's physics reasoning. We present physics steering, a training-free method that uses the weight vector of a linear probe at a PEZ layer as a Concept Activation Vector (CAV) and injects it into hidden states during inference. This shifts the model's physical expectations without changing any model weights. On the IntPhys benchmark, this intervention reliably shifts the model's plausibility judgment in either direction, depending on the steering sign. The effect appears only when the intervention is applied within the Physics Emergence Zone, suggesting that the relevant physics representation is localized there. We further find that physics is encoded separately from motion direction, and that different intuitive physics principles occupy distinct directions within this representation space. Together, these results show that physical reasoning in VideoMAE is not only readable, but also directly steerable.
Comment: In proceedings of CVPR 2026 workshop on Video World Model
2026-05-22
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Approximating Safety Feedback Without a Safety Oracle via Model Predictive Control
Jeff Pflueger, Michael Everett
2510.20955v2
Approximating Safety Feedback Without a Safety Oracle via Model Predictive Control
Jeff Pflueger, Michael Everett
2510.20955v2
arXiv:2510.20955v2
•updated
•
2025-10-23
Safe decision-making algorithms for control of mobile robots often require the existence of feedback to verify the safety of proposed actions. This feedback is assumed to be directly available during the development or deployment of the control system. It can take the form of either an explicit constraint formulation or a set of hand-labeled safety data, both of which can be inaccurate or time consuming to produce. Many recently developed simulators can handle complex interactions and varied environments. These environments have implicit safety constraints that may be hard to model. By leveraging one of these simulators, we can construct a proxy for a safety function that bypasses the need for hand designed feedback in capturing these constraints. We present an algorithm that approximates safety by using reversibility and a positive-invariance assumption on the unsafe state space. This method employs the Model-Predictive Path Integral algorithm (MPPI) to establish this reversibility and verify a proposed action. First the action is projected via the simulator to a future state. Then if MPPI can find a path back to a previous state in the trajectory, that state is guaranteed to be outside the unsafe (positive invariant) set. Experimental results demonstrate that the proposed algorithm can approximate the performance of a safety oracle while avoiding classification of unsafe states as safe.
Comment: 8 pages, 5 figures
ECo-MoE: Embodiment-Conditioned Mixture of Experts Increases the Evolvability of Robots
Yibin Wang, Muhan Li, Zihan Guo, Sam Kriegman
2605.24225v1
ECo-MoE: Embodiment-Conditioned Mixture of Experts Increases the Evolvability of Robots
Yibin Wang, Muhan Li, Zihan Guo, Sam Kriegman
2605.24225v1
arXiv:2605.24225v1
•
2026-05-22
In this paper, we introduce a model of evolution and learning in robots that co-optimizes a distribution of latent design vectors (genotypes) and a mixture of control experts (neural modules), which are gated by the latent coordinates of each decoded design (phenotype). This provides a scalable alternative to co-design algorithms that either train an individual policy for every robot, which is inefficient, or a monolithic universal controller for all robots, which results in overly conservative structures and behaviors. Our approach lies somewhere between these two extremes, preserving ancestral knowledge in a unified yet modular framework in which different body plans activate and deactivate different combinations of learned sensorimotor circuits for goal-directed behavior. This allows one part of the controller to be overhauled to better suit new species of designs as they emerge without disrupting the hard-earned knowledge contained within other expert modules. It also allows pretrained expert policies to be directly plugged into the mixture, which can steer evolution into otherwise unexplored areas of latent space containing desired morphological traits. We refer to this process as "evo by demo" and explore how it may be used to guide freeform evolution toward canonical structures defined by the pretrained model. Videos and code can be found at: https://eco-moe.github.io.
Language Movement Primitives: Grounding Language Models in Robot Motion
Yinlong Dai, Benjamin A. Christie, Daniel J. Evans, Dylan P. Losey, Simon Stepputtis
2602.02839v3
Language Movement Primitives: Grounding Language Models in Robot Motion
Yinlong Dai, Benjamin A. Christie, Daniel J. Evans, Dylan P. Losey, Simon Stepputtis
2602.02839v3
arXiv:2602.02839v3
•updated
•
2026-02-02
Enabling robots to perform novel manipulation tasks from natural language instructions remains a fundamental challenge in robotics, despite significant progress in generalized problem solving with foundational models. Large vision and language models (VLMs) are capable of processing high-dimensional input data for visual scene and language understanding, as well as decomposing tasks into a sequence of logical steps; however, they struggle to ground those steps in embodied robot motion. On the other hand, robotics foundation models output action commands, but require in-domain fine-tuning or experience before they are able to perform novel tasks successfully. At its core, there still remains the fundamental challenge of connecting abstract task reasoning with low-level motion control. To address this disconnect, we propose Language Movement Primitives (LMPs), a framework that grounds VLM reasoning in Dynamic Movement Primitive (DMP) parameterization. Our key insight is that DMPs provide a small number of interpretable parameters, and VLMs can set these parameters to specify diverse, continuous, and stable trajectories. Put another way: VLMs can reason over free-form natural language task descriptions, and semantically ground their desired motions into DMPs -- bridging the gap between high-level task reasoning and low-level position and velocity control. Building on this combination of VLMs and DMPs, we formulate our LMP pipeline for zero-shot robot manipulation that effectively completes tabletop manipulation problems by generating a sequence of DMP motions. Across 31 real-world manipulation tasks, we show that LMP achieves 65% task success as compared to 35% for the best performing baseline. See videos at our website: https://collab.me.vt.edu/lmp
Afford-VLA: Action-Aligned Visual Planning via Internalized Affordance
Runze Wang, Yuqian Fu, Yu Li, Tao Lin, Tianwen Qian, Mohamed Elhoseiny, Bo Zhao, Yanwei Fu, Yu-Gang Jiang, Xiangyang Xue
2605.24203v1
Afford-VLA: Action-Aligned Visual Planning via Internalized Affordance
Runze Wang, Yuqian Fu, Yu Li, Tao Lin, Tianwen Qian, Mohamed Elhoseiny, Bo Zhao, Yanwei Fu, Yu-Gang Jiang, Xiangyang Xue
2605.24203v1
arXiv:2605.24203v1
•
2026-05-22
Vision-language-action (VLA) models have shown strong potential for generalist robot manipulation, yet they remain limited by insufficient spatial reasoning, particularly in determining where to interact in complex visual scenes. While recent efforts introduce various forms of visual planning to address this issue, existing approaches either rely on global geometric cues, symbolic intermediate representations, or externally generated visual signals, which are often weakly coupled with downstream action prediction. In this work, we revisit visual planning in VLA systems and argue that effective planning should be local, visually grounded, internally generated, and directly aligned with action. Based on this insight, we propose Afford-VLA, a unified framework that internalizes task-conditioned affordance as an explicit visual planning interface within VLA models. Concretely, we introduce learnable <AFF> tokens to query task-relevant interaction regions, decode affordance masks from multimodal features, and convert them into compact embeddings that directly condition action generation. This design enables affordance to be both generated and utilized within the VLA, forming a tightly coupled perception-action pathway. To further support this integration, we adopt a training strategy that allows the affordance pathway to be jointly optimized with action prediction, improving its effectiveness for downstream control. We evaluate our method on multiple simulation benchmarks, including LIBERO, LIBERO-Plus, and SimplerEnv, achieving consistent state-of-the-art performance, along with strong real-world results. These findings demonstrate that internalizing affordance as action-aligned visual planning provides a powerful paradigm for improving VLA systems.
Comment: 20 pages
Investigating the Effect of a Series Elastic Actuation Retrofit to Black-Box Actuators
Ivan Tregear, Ayhan Aktas, Ferdinando Rodriguez y Baena
2605.24127v1
Investigating the Effect of a Series Elastic Actuation Retrofit to Black-Box Actuators
Ivan Tregear, Ayhan Aktas, Ferdinando Rodriguez y Baena
2605.24127v1
arXiv:2605.24127v1
•
2026-05-22
In robotic applications, actuators are typically designed to be stiff with minimal backlash to ensure precision and repeatability. However, this limits compliance, leading to potential damage and poor force control in uncertain environments. Series Elastic Actuation (SEA) introduces compliance to enhance disturbance rejection and enable force measurement via Hooke's Law but reduces system bandwidth. A custom Series Elastic (SE) element was retrofitted to a black-box actuator to mitigate non-linearities like backlash and static friction. Integrating the SE element enabled high-fidelity force measurements, improving force control bandwidth and performance. A torsional SE element was designed through Finite Element (FE) analysis, yielding a stiffness of 2155.4 Nm/rad. Open-loop force control bandwidth was measured for the original motor and the SEA-integrated configuration, while closed-loop bandwidth was assessed using feedback from the SEA and a commercial force sensor. The SEA module increased bandwidth from 10.32 Hz to 30.32 Hz, a 2.93X improvement. Additionally, it outperformed the commercial sensor by 7.63% despite costing 25 GBP, a fraction of the price.
Comment: Related GitHub repo available here: https://github.com/ITregear/SeriesElasticActuation-FYP
Anisotropic Diffusion-Driven Ergodic Coverage in Multi-Robot Systems
Thales C. Silva, Anoop Kiran, Nora Ayanian
2605.24125v1
Anisotropic Diffusion-Driven Ergodic Coverage in Multi-Robot Systems
Thales C. Silva, Anoop Kiran, Nora Ayanian
2605.24125v1
arXiv:2605.24125v1
•
2026-05-22
We consider the problem of combining potential field and ergodic search on multi-robot systems. Traditional ergodic search algorithms use metrics for ergodicity that account for the desired distribution at different scales. Recently, a heat equation-driven ergodic approach was proposed, which adds flexibility to the smoothing of the ergodic metric. However, such an approach, as it is an isotropic diffusion, propagates the error uniformly in all directions, regardless of changes in the desired distribution. We introduce a general class of anisotropic diffusion formulation of the ergodicity problem, which generates a potential field for the ergodic search. We demonstrate that this approach generalizes previous results, which consider radial basis functions and the solution of the heat equation to represent the difference between the goal density distribution and the covered trajectories. In our solution, the agent movement is directed using the gradient of the solution of the Perona-Malik diffusion, and our formulation includes the heat equation as a special case. We demonstrate the methodology with a series of simulations in different scenarios.
MASt3R-Nav: WayPixel Navigation in Relative 3D Maps
Vansh Garg, Rohit Jayanti, Krish Pandya, Sarthak Chittawar, Siddharth Tourani, Muhammad Haris Khan, Sourav Garg, Madhava Krishna
2605.24111v1
MASt3R-Nav: WayPixel Navigation in Relative 3D Maps
Vansh Garg, Rohit Jayanti, Krish Pandya, Sarthak Chittawar, Siddharth Tourani, Muhammad Haris Khan, Sourav Garg, Madhava Krishna
2605.24111v1
arXiv:2605.24111v1
•
2026-05-22
Visual navigation ability is strongly tied to its underlying representation of the world. Unlike classical 3D maps that require globally-consistent geometry, image- or object-relative topological graphs almost entirely do away with geometric understanding. But, this comes at the cost of navigation capability, often limiting it to merely teach-and-repeat. In this work, we propose a novel map representation in the form of pixel-relative connectivity, which is geometrically accurate but does not require global geometric consistency. Inspired by recent progress in 3D grounded image matching, we construct a map from an image sequence through inter-image connectivity based on pixel correspondences in the relative 3D coordinate systems of individual image pairs. We then use this pixel-level graph to perform global path planning by approximating and sparsifying intra-image pixel connectivity. Through this, we derive a ''WayPixel Costmap'' representation and train a controller conditioned on it to predict a trajectory rollout. We show that this dense pixel-level costmap based on relative geometry is a more accurate conditioning variable for control prediction than its image- and object-level counterparts. This enables a highly capable navigation system, as validated on four types of navigation tasks in the simulator and through real world demonstrations.
Comment: 2026 IEEE International Conference on Robotics & Automation (ICRA)
Stein Variational Ergodic Surface Coverage with SE(3) Constraints
Jiayun Li, Yufeng Jin, Sangli Teng, Dejian Gong, Georgia Chalvatzaki
2603.09458v3
Stein Variational Ergodic Surface Coverage with SE(3) Constraints
Jiayun Li, Yufeng Jin, Sangli Teng, Dejian Gong, Georgia Chalvatzaki
2603.09458v3
arXiv:2603.09458v3
•updated
•
2026-03-10
Surface manipulation tasks require robots to generate trajectories that comprehensively cover complex 3D surfaces while maintaining precise end-effector poses. Existing ergodic trajectory optimization (TO) methods demonstrate success in coverage tasks, while struggling with point-cloud targets due to the nonconvex optimization landscapes and the inadequate handling of SE(3) constraints in sampling-as-optimization (SAO) techniques. In this work, we introduce a preconditioned SE(3) Stein Variational Gradient Descent (SVGD) approach for SAO ergodic trajectory generation. Our proposed approach comprises multiple innovations. First, we reformulate point-cloud ergodic coverage as a manifold-aware sampling problem. Second, we derive SE(3)-specific SVGD particle updates, and, third, we develop a preconditioner to accelerate TO convergence. Our sampling-based framework consistently identifies superior local optima compared to strong optimization-based and SAO baselines while preserving the SE(3) geometric structure. Experiments on a 3D point-cloud surface coverage benchmark and robotic surface drawing tasks demonstrate that our method achieves superior coverage quality with tractable computation in our setting relative to existing TO and SAO approaches, and is validated in real-world robot experiments.
VILAS: A VLA-Integrated Low-cost Architecture with Soft Grasping for Robotic Manipulation
Zijian An, Hadi Khezam, Bill Cai, Ran Yang, Shijie Geng, Yiming Feng, Yue Zheng, Lifeng Zhou
2605.02037v2
VILAS: A VLA-Integrated Low-cost Architecture with Soft Grasping for Robotic Manipulation
Zijian An, Hadi Khezam, Bill Cai, Ran Yang, Shijie Geng, Yiming Feng, Yue Zheng, Lifeng Zhou
2605.02037v2
arXiv:2605.02037v2
•updated
•
2026-05-03
We present VILAS, a fully low-cost, modular robotic manipulation platform designed to support end-to-end vision-language-action (VLA) policy learning and deployment on accessible hardware. The system integrates a Fairino FR5 collaborative arm, a Jodell RG52-50 electric gripper, and a dual-camera perception module, unified through a ZMQ-based communication architecture that seamlessly coordinates teleoperation, data collection, and policy deployment within a single framework. To enable safe manipulation of fragile objects without relying on explicit force sensing, we design a kirigami-based soft compliant gripper extension that induces predictable deformation under compressive loading, providing gentle and repeatable contact with delicate targets. We deploy and evaluate three state-of-the-art VLA models on the VILAS platform: pi_0, pi_0.5, and GR00T N1.6. All models are fine-tuned from publicly released pretrained checkpoints using an identical demonstration dataset collected via our teleoperation pipeline. Experiments on a grape grasping task validate the effectiveness of the proposed system, confirming that capable manipulation policies can be successfully trained and deployed on low-cost modular hardware. Our results further provide practical insights into the deployment characteristics of current VLA models in real-world settings.
What Questions Should Robots Be Able to Answer? A Dataset of User Questions for Explainable Robotics
Lennart Wachowiak, Andrew Coles, Gerard Canal, Oya Celiktutan
2510.16435v2
What Questions Should Robots Be Able to Answer? A Dataset of User Questions for Explainable Robotics
Lennart Wachowiak, Andrew Coles, Gerard Canal, Oya Celiktutan
2510.16435v2
arXiv:2510.16435v2
•updated
•
2025-10-18
With the growing use of large language models and conversational interfaces in human-robot interaction, robots' ability to answer user questions is more important than ever. We therefore introduce a dataset of 1,893 user questions for household robots, collected from 100 participants and organized into 12 categories and 70 subcategories. Most work in explainable robotics focuses on why-questions. In contrast, our dataset provides a wide variety of questions, from questions about simple execution details to questions about how the robot would act in hypothetical scenarios -- thus giving roboticists valuable insights into what questions their robot needs to be able to answer. To collect the dataset, we created 15 video stimuli and 7 text stimuli, depicting robots performing varied household tasks. We then asked participants on Prolific what questions they would want to ask the robot in each portrayed situation. In the final dataset, the most frequent categories are questions about task execution details (21.4%), the robot's capabilities (12.6%), and performance assessments (10.7%). Although questions about how robots would handle potentially difficult scenarios and ensure correct behavior are less frequent, users rank them as the most important for robots to be able to answer. Moreover, we find that users who identify as novices in robotics ask different questions than more experienced users. Novices are more likely to inquire about simple facts, such as what the robot did or the current state of the environment. As robots enter environments shared with humans and language becomes central to giving instructions and interaction, this dataset provides a valuable foundation for (i) identifying the information robots need to log and expose to conversational interfaces, (ii) benchmarking question-answering modules, and (iii) designing explanation strategies that align with user expectations.
Good Token Hunting: A Hitchhiker's Guide to Token Selection for Visual Geometry Transformers
Shuhong Zheng, Michael Oechsle, Erik Sandström, Marie-Julie Rakotosaona, Federico Tombari, Igor Gilitschenski
2605.23892v1
Good Token Hunting: A Hitchhiker's Guide to Token Selection for Visual Geometry Transformers
Shuhong Zheng, Michael Oechsle, Erik Sandström, Marie-Julie Rakotosaona, Federico Tombari, Igor Gilitschenski
2605.23892v1
arXiv:2605.23892v1
•
2026-05-22
Visual geometry transformers have become powerful architectures for multi-view 3D reconstruction, enabling joint prediction of multiple 3D attributes in a feed-forward manner. However, their computational cost grows quadratically with the input sequence length due to the global attention layers inside these models. This limits both their scalability and efficiency. In this work, we address this challenge with a simple yet general strategy: restricting the number of key/value tokens that each query interacts with during global attention. To achieve effective token selection, we introduce a two-stage framework. First, an inter-frame selection step operates at the frame level to identify frames that should be preserved. Second, an intra-frame selection step further discards more redundant tokens within the selected frames. Our analysis highlights the advantage of a diversity-based strategy for inter-frame selection, which ensures broad coverage of the scene. For intra-frame selection, we show that layer-aware sparsification is necessary, with the selection process guided by the entropy of the global attention pattern. Our approach offers a superior speed-accuracy trade-off compared to existing solutions. Extensive experiments show that it accelerates visual geometry transformers by over 85% for scenes with 500 images while maintaining, or even improving, baseline performance, which hints that how our token selection strategy can play a crucial role in future applications of visual geometry transformers. Our project website is available at https://zsh2000.github.io/good-token-hunting.github.io.
Comment: Project Page: https://zsh2000.github.io/good-token-hunting.github.io, Code: https://github.com/zsh2000/gotohunt
Robotic Strawberry Harvesting with Robust Vision and Deep Reinforcement Learning based Sim-to-Real Control
Al Bashir, Shao-Yang Chang, Partho Ghose, Prem Raj, Chen-Kang Huang, Azlan Zahid
2605.23863v1
Robotic Strawberry Harvesting with Robust Vision and Deep Reinforcement Learning based Sim-to-Real Control
Al Bashir, Shao-Yang Chang, Partho Ghose, Prem Raj, Chen-Kang Huang, Azlan Zahid
2605.23863v1
arXiv:2605.23863v1
•
2026-05-22
This study presents a closed-loop robotic strawberry harvesting system that combines a robust vision module, simulation-trained deep reinforcement learning (DRL) control, and ROS-based realrobot execution. For perception, we propose HRAttnEdge-YOLO26-seg, a modified YOLO26-seg architecture that incorporates a high-resolution P2 branch, segmentation-path attention, and edgesupervised prototype learning to improve instance segmentation in cluttered scenes. For control, we train a target-conditioned Proximal Policy Optimization (PPO) policy in Isaac Lab to produce smooth joint-position commands for a UR10e manipulator and deploy it on a UR10e robot for targetfruit reaching and harvesting. This simulation-based approach reduces hardware dependency, lowers development cost, and allows scalable policy training without exhaustive physical trials before real deployment. The proposed vision model demonstrated the highest overall performance among the evaluated methods. On both self-collected and public datasets, the model showed a 10 to 14% improvement in segmentation performance. In controlled in-house tests, the PPO controller produced stable and dynamically smoother motion than a inverse kinematics (IK)-based MoveIt baseline. In greenhouse trials, the proposed integrated system harvested 281 strawberries, achieving 96.6% reaching success, 91.3% grasp-and-pull success, and 84.3% overall harvesting success. These results illustrate that task-specific perception combined with simulation-trained PPO can serve as a practical and resource-efficient alternative to conventional planner-dependent reaching in manipulation, enabling reliable closed-loop robotic harvesting in complex agricultural environments.
Point Tracking Improves World Action Models
Jiarui Guan, Wenshuai Zhao, Yue Pei, Ziliang Chen, Arno Solin, Juho Kannala
2605.23856v1
Point Tracking Improves World Action Models
Jiarui Guan, Wenshuai Zhao, Yue Pei, Ziliang Chen, Arno Solin, Juho Kannala
2605.23856v1
arXiv:2605.23856v1
•
2026-05-22
Robot policy learning benefits from world-action models that capture environment dynamics, but pixel-level prediction entangles dynamics with nuisance factors such as lighting and texture, making learned representations vulnerable to task-irrelevant visual variation. We propose JOPAT, a JOint Pixel-And-Track World-Action Model that predicts latent visual observations, 2D point tracks with visibility, and actions in a single denoising diffusion transformer. The key insight is that tracks provide an explicit representation of motion that captures long-horizon dynamics and remains robust under occlusion or partial out-of-frame motion, offering greater utility than modeling pixel appearance alone. On LIBERO and real-world LeRobot tasks, JOPAT improves over pixel-based baselines, with the largest gains on long-horizon tasks involving occlusion, object interaction, and off-screen motion.
Instrumentation for Imitation Learning: Enhancing Training Datasets for Clothes Hanger Insertion
Remko Proesmans, Thomas Lips, Francis wyffels
2605.23847v1
Instrumentation for Imitation Learning: Enhancing Training Datasets for Clothes Hanger Insertion
Remko Proesmans, Thomas Lips, Francis wyffels
2605.23847v1
arXiv:2605.23847v1
•
2026-05-22
Large behaviour models have transformed the field of robotic manipulation, but prohibitive data requirements have thus far prevented a revolution similar to vision language models. We believe that instrumentation, i.e. sensor integration in objects, can provide invaluable state information and enable efficient learning for robotic manipulation. In this paper, we present instrumented imitation learning of clothes hanger insertion. Using 180 teleoperated demonstrations, we train diffusion policies with and without access to instrumentation data. Results show that policies leveraging instrumentation outperform vision-only counterparts by 14-25 %pt and exhibit greater task awareness. Crucially, a black-box imitation learning policy learns to prioritise instrumentation signals without explicit guidance. In addition, enhancing the teleoperation dataset with rollouts from an instrumented expert policy, enables a vision-only student policy to achieve performance comparable to the instrumented expert, thereby surpassing the original vision-only policy. These findings establish instrumentation as a promising strategy to enhance imitation learning for robotic manipulation. Datasets are available on Zenodo.
Comment: Accepted for presentation at ICRA2026
Optimal Solutions for the Moving Target Vehicle Routing Problem with Obstacles via Lazy Branch and Price
Anoop Bhat, Geordan Gutow, Surya Singh, Zhongqiang Ren, Sivakumar Rathinam, Howie Choset
2603.21880v4
Optimal Solutions for the Moving Target Vehicle Routing Problem with Obstacles via Lazy Branch and Price
Anoop Bhat, Geordan Gutow, Surya Singh, Zhongqiang Ren, Sivakumar Rathinam, Howie Choset
2603.21880v4
arXiv:2603.21880v4
•updated
•
2026-03-23
The Moving Target Vehicle Routing Problem with Obstacles (MT-VRP-O) seeks trajectories for several agents that collectively intercept a set of moving targets. Each target has one or more time windows where it must be visited, and the agents must avoid static obstacles and satisfy speed and capacity constraints. We introduce Lazy Branch-and-Price with Relaxed Continuity (Lazy BPRC), which finds optimal solutions for the MT-VRP-O. Lazy BPRC applies the branch-and-price framework for VRPs, which alternates between a restricted master problem (RMP) and a pricing problem. The RMP aims to select a sequence of target-time window pairings (called a tour) for each agent to follow, from a limited subset of tours. The pricing problem adds tours to the limited subset. Conventionally, solving the RMP requires computing the cost for an agent to follow each tour in the limited subset. Computing these costs in the MT-VRP-O is computationally intensive, since it requires collision-free motion planning between moving targets. Lazy BPRC defers cost computations by solving the RMP using lower bounds on the costs of each tour, computed via motion planning with relaxed continuity constraints. We lazily evaluate the true costs of tours as-needed. We compute a tour's cost by searching for a shortest path on a Graph of Convex Sets (GCS), and we accelerate this search using our continuity relaxation method. We demonstrate that Lazy BPRC runs up to an order of magnitude faster than two ablations.
SFG-ROS: A Resource-Aware Framework for Dense Multi-Agent Perception
Constantin Blessing, Elias Geiger, Jakob Häringer, Dennis Grewe, Markus Enzweiler
2605.23832v1
SFG-ROS: A Resource-Aware Framework for Dense Multi-Agent Perception
Constantin Blessing, Elias Geiger, Jakob Häringer, Dennis Grewe, Markus Enzweiler
2605.23832v1
arXiv:2605.23832v1
•
2026-05-22
Deploying heterogeneous multi-agent robot fleets for collaborative perception requires robust data exchange and scalable software architectures. However, standard ROS 2 implementations often suffer from network saturation, namespace collisions, and severe computational overhead when distributing dense sensor streams across devices. To address these bottlenecks, we present SFG-ROS, a resource-aware multi-agent software framework designed for dynamic fleet deployments. SFG-ROS addresses these challenges through three primary contributions. First, schema-driven traffic routing isolates high-frequency intra-agent traffic from the global network using a programmatic fully qualified name schema and targeted Fast DDS routing. Second, an on-demand centralized decoding pipeline automatically offloads high-bandwidth sensor data decompression, eliminating redundant processing across local consumer nodes. Finally, a hardware-agnostic container pipeline dynamically adapts to heterogeneous accelerators, seamlessly bridging development environments with zero-touch, field-ready execution. We evaluate the framework using a fleet of wheeled and legged robots equipped with LiDAR and stereo depth cameras. Experimental results show SFG-ROS bounds network traffic to $\mathcal{O}(1)$ and, by replacing redundant decompression with lightweight IPC, reduces the per-subscriber CPU scaling penalty by 72.3\% versus standard ROS 2, all while maintaining low latency. Finally, we publish SFG-ROS under a permissive license, available via \href{https://iis-esslingen.github.io/sfg-ros}{iis-esslingen.github.io/sfg-ros}.
GAF: Gaussian Action Field as a 4D Representation for Dynamic World Modeling in Robotic Manipulation
Ying Chai, Litao Deng, Ruizhi Shao, Jiajun Zhang, Kangchen Lv, Liangjun Xing, Xiang Li, Hongwen Zhang, Yebin Liu
2506.14135v5
GAF: Gaussian Action Field as a 4D Representation for Dynamic World Modeling in Robotic Manipulation
Ying Chai, Litao Deng, Ruizhi Shao, Jiajun Zhang, Kangchen Lv, Liangjun Xing, Xiang Li, Hongwen Zhang, Yebin Liu
2506.14135v5
arXiv:2506.14135v5
•updated
•
2025-06-17
Accurate scene perception is critical for vision-based robotic manipulation. Existing approaches typically follow either a Vision-to-Action (V-A) paradigm, predicting actions directly from visual inputs, or a Vision-to-3D-to-Action (V-3D-A) paradigm, leveraging intermediate 3D representations. However, these methods often struggle with action inaccuracies due to the complexity and dynamic nature of manipulation scenes. In this paper, we adopt a V-4D-A framework that enables direct action reasoning from motion-aware 4D representations via a Gaussian Action Field (GAF). GAF extends 3D Gaussian Splatting (3DGS) by incorporating learnable motion attributes, allowing 4D modeling of dynamic scenes and manipulation actions. To learn time-varying scene geometry and action-aware robot motion, GAF provides three interrelated outputs: reconstruction of the current scene, prediction of future frames, and estimation of init action via Gaussian motion. Furthermore, we employ an action-vision-aligned denoising framework, conditioned on a unified representation that combines the init action and the Gaussian perception, both generated by the GAF, to further obtain more precise actions. Extensive experiments demonstrate significant improvements, with GAF achieving +11.5385 dB PSNR, +0.3864 SSIM and -0.5574 LPIPS improvements in reconstruction quality, while boosting the average +7.3% success rate in robotic manipulation tasks over state-of-the-art methods.
Comment: https://ChaiYing1.github.io/projects/GAF/
WideDepth: Millimeter-Accurate Benchmark for Fisheye Depth Estimation
Ilia Indyk, Ignat Penshin, Ivan Sosin, Maxim Monastyrny, Aleksei Valenkov, Ilya Makarov
2605.24074v1
WideDepth: Millimeter-Accurate Benchmark for Fisheye Depth Estimation
Ilia Indyk, Ignat Penshin, Ivan Sosin, Maxim Monastyrny, Aleksei Valenkov, Ilya Makarov
2605.24074v1
arXiv:2605.24074v1
•
2026-05-22
Fisheye cameras are increasingly adopted in robotics for near-field manipulation, navigation, and immersive perception, yet indoor depth benchmarks with accurate ground truth are still missing. To address this, we introduce WideDepth - the first indoor dataset for fisheye depth estimation, featuring 101 scenes containing 5K high-resolution stereo pairs labeled with millimeter-level ground truth depth and disparity. Our dataset also includes paired pinhole and fisheye samples across varying fields of view and baselines in both horizontal and vertical stereo setups. We further propose a method to adapt pinhole-trained stereo models to fisheye images and introduce a novel stereo fisheye image generation pipeline based on high-resolution LiDAR scans. Leveraging these methods, we thoroughly evaluate state-of-the-art monocular depth, stereo matching, and depth completion models on our benchmark. Additionally, we provide 18K LiDAR-derived sparse depth training samples, achieving up to a 62% performance boost on fisheye data when fine-tuning pinhole-based stereo models. In summary, the high precision and versatility of our benchmark set a strong foundation for advancing research in fisheye depth estimation and robotics perception. Project page: https://ilyaind.github.io/WideDepth
Comment: Accepted to IEEE International Conference on Robotics and Automation (ICRA) 2026
Direct Dynamic Retargeting for Humanoid Imitation Learning from Videos
Constant Roux, Ludovic De Matteïs, Armand Jordana, Valentin Guillet, Nicolas Mansard, Olivier Stasse, Philippe Souères
2605.23762v1
Direct Dynamic Retargeting for Humanoid Imitation Learning from Videos
Constant Roux, Ludovic De Matteïs, Armand Jordana, Valentin Guillet, Nicolas Mansard, Olivier Stasse, Philippe Souères
2605.23762v1
arXiv:2605.23762v1
•
2026-05-22
Imitation Learning from monocular video demonstrations provides a scalable approach for teaching complex skills to humanoid robots. However, translating human motion to humanoids requires overcoming significant morphological mismatches. Standard approaches rely on Geometric Retargeting or Indirect Dynamic Retargeting pipelines. We identify that these intermediate kinematic projections introduce a geometric bias, restricting the search space and yielding suboptimal dynamic behaviors. In this paper, we propose Direct Dynamic Retargeting (DDR), a novel single-stage framework that generates high-fidelity, dynamically feasible trajectories directly from expert videos. By formulating the problem in the task space and leveraging a sampling-based Model Predictive Control solver within a physics simulator, DDR natively optimizes over complex contact sequences while mitigating input drift. Our experiments demonstrate that bypassing the geometric bias allows DDR to outperform state-of-the-art baselines in demonstration tracking accuracy. Furthermore, we establish that providing such physically viable references to RL agents accelerates training convergence and enhances the final execution of agile and balancing behaviors. Source code will be made publicly available.
Modeling and Control of a Pneumatic Morphing Soft Quadrotor based on the SOFA Framework for Dynamic Soft Robotic Simulation
F. Labra Caso, V. Sumathy, P. Ferrentino, B. Vanderborght, J. Haluska, G. Nikolakopoulos
2605.21031v2
Modeling and Control of a Pneumatic Morphing Soft Quadrotor based on the SOFA Framework for Dynamic Soft Robotic Simulation
F. Labra Caso, V. Sumathy, P. Ferrentino, B. Vanderborght, J. Haluska, G. Nikolakopoulos
2605.21031v2
arXiv:2605.21031v2
•updated
•
2026-05-20
This article presents a novel SOFA based finite element method for the soft body modeling and the corresponding dynamic simulation and control of a pneumatic morphing soft quadrotor. The proposed modeling preserves the physical interpretability and control structure of traditional quadrotor dynamics, while capturing the complex, time-varying behavior of pneumatically actuated soft arms. In SOFA, the soft pneumatically actuated arms are discretized as a tetrahedral mesh following an elastic material law that produces internal forces adequate to the real dynamic behavior of the body. Pneumatic actuation governed by both periodic and error-based control signals is applied within the internal cavities to analyze the morphing capability. Finally, a proportional-integral controller is proposed to study the controlled dynamic behavior and morphing capabilities of the pneumatic arm, wherein the pneumatic actuation to the soft arm is controlled to achieve the desired target position. The simulation results show the effectiveness of the proposed novel modeling framework and the related controller design.
Comment: 8 pages, 10 figures
Investigating Robot Control Policy Learning for Autonomous X-ray-guided Spine Procedures
Florence Klitzner, Blanca Inigo, Benjamin D. Killeen, Lalithkumar Seenivasan, Michelle Song, Axel Krieger, Mathias Unberath
2511.03882v2
Investigating Robot Control Policy Learning for Autonomous X-ray-guided Spine Procedures
Florence Klitzner, Blanca Inigo, Benjamin D. Killeen, Lalithkumar Seenivasan, Michelle Song, Axel Krieger, Mathias Unberath
2511.03882v2
arXiv:2511.03882v2
•updated
•
2025-11-05
Imitation learning-based robot control policies are enjoying renewed interest in video-based robotics. However, it remains unclear whether this approach applies to X-ray-guided procedures, such as spine instrumentation, with sparse inputs. We examine the feasibility, opportunities and challenges for imitation policy learning in bi-plane-guided cannula insertion. We develop an in silico sandbox for scalable, automated simulation of X-ray-guided spine procedures with a high degree of realism. We curate a dataset of correct trajectories and corresponding bi-planar X-ray sequences that emulate the stepwise alignment of providers. We then train imitation learning policies for planning and open-loop control that iteratively align a cannula in a vertebroplasty setting solely based on visual information. This precisely controlled setup offers insights into limitations and capabilities of this method. Our policy succeeded on the first attempt in 68.5% of cases, maintaining safe intra-pedicular trajectories across diverse vertebral levels. The policy transferred to complex anatomy, including fractures, as well as varied anatomies and initializations. Rollouts on real X-ray indicate that partial sim-to-real transfer with plausible trajectories is possible. While these preliminary results are promising, we also identify limitations, especially in entry point precision. The current results present a clear benchmark for future efforts, while with more robust priors and domain knowledge, such models may provide a foundation for future efforts toward lightweight and CT-free robotic intra-operative spinal navigation.
Any2Any: Efficient Cross-Embodiment Transfer for Humanoid Whole-Body Tracking
Ming Yang, Tao Yu, Feng Li, Hua Chen
2605.23733v1
Any2Any: Efficient Cross-Embodiment Transfer for Humanoid Whole-Body Tracking
Ming Yang, Tao Yu, Feng Li, Hua Chen
2605.23733v1
arXiv:2605.23733v1
•
2026-05-22
Whole-body tracking (WBT) models have become a key foundation for humanoid robots, enabling them to imitate diverse motions with high fidelity. Training such models from scratch requires large-scale data and computation, making rapid deployment on new humanoid platforms costly. This raises a natural question: Can pretrained WBT models transfer across embodiments with minimal adaptation? To answer this question, we propose Any2Any, a paradigm that efficiently transfers an existing WBT specialist to a new humanoid embodiment with only a small amount of data and compute. Any2Any first performs kinematic alignment between source and target humanoids, aligning their input and output spaces so that the pretrained source policy can be meaningfully reused on the target embodiment.Any2Any then performs dynamics adaptation by applying lightweight parameter-efficient fine-tuning (PEFT) components to selected dynamics-sensitive modules, preserving useful behavioral priors while enabling targeted adaptation to the target robot. Extensive experiments on multiple humanoid platforms and pretrained backbones show that Any2Any substantially accelerates convergence and reduces training cost compared with training from scratch, while achieving competitive or superior tracking performance. Notably, using only 1% of the compute and data required for full training, Any2Any successfully transfers Sonic models pre-trained on Unitree G1 to LimX Oli and LimX Luna. These results suggest that pretrained WBT specialists can be efficiently reused across embodiments, providing a scalable path toward deploying humanoid whole-body control on new robots.
Vision-Based Agile Landing on Turbulent Waters
Dimosthenis Angelis, Leonard Bauersfeld, Davide Scaramuzza, Evangelos Boukas
2605.23717v1
Vision-Based Agile Landing on Turbulent Waters
Dimosthenis Angelis, Leonard Bauersfeld, Davide Scaramuzza, Evangelos Boukas
2605.23717v1
arXiv:2605.23717v1
•
2026-05-22
Autonomous landing of Unmanned Aerial Vehicles on maritime vessels is challenging due to the coupled motion of the vehicle and landing platform in open-sea conditions. This paper presents a reinforcement-learning-based approach for autonomous multirotor landing on moving maritime platforms without requiring explicit platform-state information. The proposed method uses multirotor state measurements together with local visual features, consisting of keypoints and associated descriptors extracted from the landing surface, to predict attitude and thrust commands. These commands are tracked by a conventional low-level controller. The policy is trained in simulation using synthetic keypoints with randomly generated normalized descriptors, enabling zero-shot deployment with different local feature extractors onboard the UAV. We evaluate the method in a realistic simulator and show that it outperforms a state-of-the-art Model Predictive Control baseline under platform motions corresponding to ``Very Rough'' sea conditions. Finally, we perform extensive real-world experiments, demonstrating autonomous onboard landing using two different local feature extractors. To the best of our knowledge, this is the first approach for agile multirotor landing on maritime platforms in turbulent waters that does not rely on an explicit platform-state representation.
Data-driven Spatial Classification using Multi-Arm Bandits for Monitoring with Energy-Constrained Mobile Robots
Xiaoshan Lin, Siddharth Nayak, Stefano Di Cairano, Abraham P. Vinod
2501.08222v2
Data-driven Spatial Classification using Multi-Arm Bandits for Monitoring with Energy-Constrained Mobile Robots
Xiaoshan Lin, Siddharth Nayak, Stefano Di Cairano, Abraham P. Vinod
2501.08222v2
arXiv:2501.08222v2
•updated
•
2025-01-14
We consider the spatial classification problem for monitoring using data collected by a coordinated team of mobile robots. Such classification problems arise in several applications including search-and-rescue and precision agriculture. Specifically, we want to classify the regions of a search environment into interesting and uninteresting as quickly as possible using a team of mobile sensors and mobile charging stations. We develop a data-driven strategy that accommodates the noise in sensed data and the limited energy capacity of the sensors, and generates collision-free motion plans for the team. We propose a bi-level approach, where a high-level planner leverages a multi-armed bandit framework to determine the potential regions of interest for the drones to visit next based on the data collected online. Then, a low-level path planner based on integer programming coordinates the paths for the team to visit the determined regions subject to the physical constraints. We characterize several theoretical properties of the proposed approach, including anytime guarantees and task completion time. We show the efficacy of our approach in simulation, and further validate these observations in physical experiments using mobile robots.
Comment: 8 pages, 6 figures. See https://www.youtube.com/watch?v=gzulpOcVYzg for an overview of the approach along with videos of the hardware experiments
USIM and U0: A Vision-Language-Action Dataset and Model for General Underwater Robots
Junwen Gu, Zhiheng Wu, Pengxuan Si, Shuang Qiu, Zhentao Zhang, Yukai Feng, Luoyang Sun, Laien Luo, Lianyi Yu, Jian Wang, Zhengxing Wu
2510.07869v4
USIM and U0: A Vision-Language-Action Dataset and Model for General Underwater Robots
Junwen Gu, Zhiheng Wu, Pengxuan Si, Shuang Qiu, Zhentao Zhang, Yukai Feng, Luoyang Sun, Laien Luo, Lianyi Yu, Jian Wang, Zhengxing Wu
2510.07869v4
arXiv:2510.07869v4
•updated
•
2025-10-09
Underwater environments pose unique challenges for robotic navigation and manipulation. While existing research has primarily focused on task-specific methods, studies on general-purpose intelligence for multi-task execution remain scarce. To address this gap, we propose a unified framework for general-purpose underwater robots that integrates perception and action driven by language instructions. First, we develop a data synthesis pipeline to construct USIM, a simulation-based dataset which comprises over 905K frames from 2275 trajectories, totaling approximately 25 hours of BlueROV2 interactions. Furthermore, we propose U0, a vision-language-action (VLA) model capable of executing various tasks from obstacle-avoidance navigation to three-dimensional mobile manipulation. The model features a convolution-attention-based perception (CAP) module, which incorporates target pose estimation as an auxiliary task to explicitly bolster the model's spatial awareness. For evaluation, we establish a systematic assessment framework and an automated pipeline encompassing both offline metrics and online task execution. Experimental results demonstrate that the USIM dataset significantly empowers existing VLA models to adapt to underwater scenarios. Notably, our U0 model achieves state-of-the-art performance: it reduces the offline mean action prediction error to 0.0359 and achieves an overall online success rate of 43.1%, marking a 5.5% improvement over existing competitive baselines (below 37.6%), with navigation tasks reaching as high as 87.5%. These results validate the feasibility of general-purpose intelligence in underwater robotics, providing a foundation for scalable dataset synthesis and aquatic embodied agents.
Comment: Project Page: https://vincentgu2000.github.io/u0project/
Using Ensemble Diffusion to Estimate Uncertainty for End-to-End Autonomous Driving
Florian Wintel, Sigmund H. Høeg, Gabriel Kiss, Frank Lindseth
2506.00560v2
Using Ensemble Diffusion to Estimate Uncertainty for End-to-End Autonomous Driving
Florian Wintel, Sigmund H. Høeg, Gabriel Kiss, Frank Lindseth
2506.00560v2
arXiv:2506.00560v2
•updated
•
2025-05-31
End-to-end planning systems for autonomous driving are rapidly improving, especially in closed-loop simulation environments like CARLA. Many such driving systems either do not consider uncertainty as part of the plan itself or obtain it by using specialized representations that do not generalize. In this paper, we propose EnDfuser, an end-to-end driving system that uses a diffusion model as the trajectory planner. EnDfuser effectively leverages complex perception information like fused camera and LiDAR features, through combining attention pooling and trajectory planning into a single diffusion transformer module. Instead of committing to a single plan, EnDfuser produces a distribution of candidate trajectories (128 for our case) from a single perception frame through ensemble diffusion. By observing the full set of candidate trajectories, EnDfuser provides interpretability for uncertain, multimodal future trajectory spaces. Using this information we design a simplistic safety-rule that improves the system's driving score by 1.7% on the LAV benchmark. Our findings suggest that ensemble diffusion, used as a drop-in replacement for traditional point-estimate trajectory planning modules, can contribute to an uncertainty-aware decision making process in End-to-End driving policies by modeling the uncertainty of the posterior trajectory distribution.
Comment: Accepted at NLDL 2026
X-TRACK: Physics-Aware xLSTM for Realistic Vehicle Trajectory Prediction
Aanchal Rajesh Chugh, Marion Neumeier, Sebastian Dorn
2511.00266v2
X-TRACK: Physics-Aware xLSTM for Realistic Vehicle Trajectory Prediction
Aanchal Rajesh Chugh, Marion Neumeier, Sebastian Dorn
2511.00266v2
arXiv:2511.00266v2
•updated
•
2025-10-31
Accurate trajectory prediction is crucial for safe and reliable autonomous driving systems, requiring models that capture long-term temporal dependencies while accounting for social interactions among neighboring vehicles in highway driving scenarios. While Long Short Term Memory (LSTM) networks have been widely used in the domain of trajectory prediction, they have limitations such as limited memory capacity and scalar cell state. The recently introduced Extended Long Short Term Memory (xLSTM) addresses these limitations of traditional LSTMs by introducing exponential gating and enhanced memory structures, making them better suited for modeling long-term temporal dependencies. Despite their potential, xLSTM-based models remain underexplored in the context of vehicle trajectory prediction. This paper introduces a novel xLSTM-based highway trajectory prediction framework, X-TRAJ, as the first application of xLSTM, and its physics-aware variant, X-TRACK (eXtended LSTM for TRAjectory prediction Constraint by Kinematics), which explicitly integrates vehicle motion kinematics into the model learning process. By introducing physical constraints, the proposed model generates realistic and feasible highway trajectories. A comprehensive evaluation on the publicly available highway datasets, highD and NGSIM, demonstrates that X-TRACK outperforms state-of-the-art baselines on highD and is among the state-of-the-art models on the NGSIM dataset.
How Many Training Samples Are Needed for the Inverse Kinematics Solutions by Artificial Neural Networks
Dong-Won Lim
2605.23583v1
How Many Training Samples Are Needed for the Inverse Kinematics Solutions by Artificial Neural Networks
Dong-Won Lim
2605.23583v1
arXiv:2605.23583v1
•
2026-05-22
Inverse Kinematics (IK) plays a critical role in robotic motion planning and control. The IK solutions of a robot manipulator could be done by conventional ways such as geometric, algebraic, or Jacobian methods, which have drawbacks. The Artificial Neural Networks (ANNs) have become a promising alternative for approximating IK solutions due to their generalization ability and computational efficiency. This approach basically trains only a few samples of the end effector that are recorded for the solution of the IK problem. However, a fundamental question remains: how many training samples are sufficient to achieve reliable and accurate IK predictions? This study investigates the mathematical framework of relating the size of training datasets and the accuracy of ANN-based IK solvers. Using an articulated robotic manipulator, we generate varying amounts of joint-position pairs to train feedforward neural networks and assess their accuracy, convergence, and generalization capability. The results reveal more training samples than 125 did not contribute to the improvement of the model efficiency that the comparable measure dealing with the approximation accuracy over the sampling size, offering valuable insight into data efficiency. This work provides practical guidance for optimizing the data sizing of ANN solutions, balancing computational cost and model accuracy for real-world robotic applications.
Comment: 14 pages, 5 figures
TactileReflex: Noise-Statistics-Driven Vision-Tactile Reflex Control for Force-Sensitive Manipulation
Ziyan Feng, Yulong Fu, Zheng Li, Yuxin He, Jieji Ren, Lujia Wang, Jinni Zhou, Yudong Zhong, Qiang Nie
2605.23568v1
TactileReflex: Noise-Statistics-Driven Vision-Tactile Reflex Control for Force-Sensitive Manipulation
Ziyan Feng, Yulong Fu, Zheng Li, Yuxin He, Jieji Ren, Lujia Wang, Jinni Zhou, Yudong Zhong, Qiang Nie
2605.23568v1
arXiv:2605.23568v1
•
2026-05-22
Manipulating fragile deformable containers, such as disposable plastic cups filled with liquid, demands real-time grip-force adaptation within an extremely narrow force margin: insufficient force causes slip, while excessive force irreversibly deforms the thin wall. Existing approaches struggle to achieve such force-sensitive manipulation tasks. We propose a noise-statistics-based calibration-driven reflex control paradigm with vision-based tactile sensing: by analyzing the sensor's intrinsic noise characteristics (via a brief static-hold-and-unload protocol), we directly derive all controller thresholds, eliminating external force calibration, trial-and-error manual tuning, or material-specific physical models. Instantiating this paradigm, we present TactileReflex, a three-channel closed-loop controller that extracts three image-level proxies, shear intensity ($S_y$), contact intensity ($F_n$), and center of pressure ($C$), from dual visuo-tactile sensors and drives prioritized reflex channels at ~12 Hz for slip suppression, weight-adaptive release, and force protection. Each channel closes the loop directly on its proxy via noise-derived thresholds. Ablation demonstrates that only the full three-channel system is able to prevent irreversible container deformation (5/5 success vs. at most 1/5 for partial configurations). In a dynamic pouring task, fixed-effort baselines fail in all 10 attempts due to pose drift, while TactileReflex achieves 9/10 success across two water volumes. As a self-contained and interpretable controller, TactileReflex can serve as a plug-and-play safety layer beneath high-level manipulation pipelines, including haptic-free VR teleoperation and vision-language-action (VLA) policies.
Comment: 8 pages, 4 figures, 6 tables
SEG-JPEG: Simple Visual Semantic Communications for Remote Operation of Automated Vehicles over Unreliable Wireless Networks
Sebastian Donnelly, Ruth Anderson, George Economides, James Broughton, Peter Ball, Alexander Rast, Andrew Bradley
2602.15258v2
SEG-JPEG: Simple Visual Semantic Communications for Remote Operation of Automated Vehicles over Unreliable Wireless Networks
Sebastian Donnelly, Ruth Anderson, George Economides, James Broughton, Peter Ball, Alexander Rast, Andrew Bradley
2602.15258v2
arXiv:2602.15258v2
•updated
•
2026-02-16
Remote Operation is touted as being key to the rapid deployment of automated vehicles. Streaming imagery to control connected vehicles remotely currently requires a reliable, high throughput network connection, which can be limited in real-world remote operation deployments relying on public network infrastructure. This paper investigates how the application of computer vision assisted semantic communication can be used to circumvent data loss and corruption associated with traditional image compression techniques. By encoding the segmentations of detected road users into colour coded highlights within low resolution greyscale imagery, the required data rate can be reduced by 50% compared with conventional techniques, while maintaining visual clarity. This enables a median glass-to-glass latency of below 200 ms even when the network data rate is below 500 kbit/s, while clearly outlining salient road users to enhance situational awareness of the remote operator. The approach is demonstrated in an area of variable 4G mobile connectivity using an automated last-mile delivery vehicle. Results indicate that large-scale deployment of remotely operated automated vehicles could be possible even on the often constrained public 4G/5G mobile network, providing the potential to expedite the nationwide roll-out of automated vehicles.
Comment: 7 pages, 9 figures. Under minor revision for CSNDSP 2026
MapGCLR: Geospatial Contrastive Learning of Representations for Online Vectorized HD Map Construction
Jonas Merkert, Alexander Blumberg, Jan-Hendrik Pauls, Christoph Stiller
2603.10688v2
MapGCLR: Geospatial Contrastive Learning of Representations for Online Vectorized HD Map Construction
Jonas Merkert, Alexander Blumberg, Jan-Hendrik Pauls, Christoph Stiller
2603.10688v2
arXiv:2603.10688v2
•updated
•
2026-03-11
Autonomous vehicles rely on map information to understand the world around them. However, the creation and maintenance of offline high-definition (HD) maps remains costly. A more scalable alternative lies in online HD map construction, which only requires map annotations at training time. To further reduce the need for annotating vast training labels, self-supervised training provides an alternative. This work focuses on improving the latent birds-eye-view (BEV) feature grid representation within a vectorized online HD map construction model by enforcing geospatial consistency between overlapping BEV feature grids as part of a contrastive loss function. To ensure geospatial overlap for contrastive pairs, we introduce an approach to analyze the overlap between traversals within a given dataset and generate subsidiary dataset splits following adjustable multi-traversal requirements. We train the same model supervised using a reduced set of single-traversal labeled data and self-supervised on a broader unlabeled set of data following our multi-traversal requirements, effectively implementing a semi-supervised approach. Our approach outperforms the supervised baseline across the board, both quantitatively in terms of the downstream tasks vectorized map perception performance and qualitatively in terms of segmentation in the principal component analysis (PCA) visualization of the BEV feature space.
Adapting Dijkstra for Buffers and Unlimited Transfers
Denys Katkalo, Andrii Rohovyi, Toby Walsh
2603.11729v4
Adapting Dijkstra for Buffers and Unlimited Transfers
Denys Katkalo, Andrii Rohovyi, Toby Walsh
2603.11729v4
arXiv:2603.11729v4
•updated
•
2026-03-12
In recent years, RAPTOR based algorithms have been considered the state-of-the-art for path-finding with unlimited transfers without preprocessing. However, this status largely stems from the evolution of routing research, where Dijkstra-based solutions were superseded by timetable-based algorithms without a systematic comparison. In this work, we revisit classical Dijkstra-based approaches for public transit routing with unlimited transfers and demonstrate that Time-Dependent Dijkstra (TD-Dijkstra) outperforms MR. However, efficient TD-Dijkstra implementations rely on filtering dominated connections during preprocessing, which assumes passengers can always switch to a faster connection. We show that this filtering is unsound when stops have buffer times, as it cannot distinguish between seated passengers who may continue without waiting and transferring passengers who must respect the buffer. To address this limitation, we introduce Transfer Aware Dijkstra (TAD), a modification that scans entire trip sequences rather than individual edges, correctly handling buffer times while maintaining performance advantages over MR. Our experiments on London and Switzerland networks show that we can achieve a greater than two time speed-up over MR while producing optimal results on both networks with and without buffer times.
Comment: v4: clarified RAPTOR description in the Background section
Semantically Structured Mixture-of-Experts for Compositional Robotic Manipulation
Chengyu Deng, Guanqi Chen, Yizhou Chen, Zejia Liu, Zhiwen Ruan, Guanhua Chen, Jia Pan
2605.23477v1
Semantically Structured Mixture-of-Experts for Compositional Robotic Manipulation
Chengyu Deng, Guanqi Chen, Yizhou Chen, Zejia Liu, Zhiwen Ruan, Guanhua Chen, Jia Pan
2605.23477v1
arXiv:2605.23477v1
•
2026-05-22
Diffusion-based policies have established a new standard for precise robotic manipulation but face a critical scalability bottleneck: high-performance models are computationally expensive, while lightweight alternatives often fail to generalize across diverse multi-task environments. Mixture-of-Experts (MoE) architectures offer a promising path to efficiency by activating only a subset of parameters. However, existing MoE routing mechanisms typically rely on low-level noise or latent statistics, ignoring the compositional nature of manipulation tasks. This can fragment reusable behaviors across experts, limiting interpretability and transferability. We introduce Semantically Structured Mixture-of-Experts Diffusion Policy (SMoDP) for compositional robotic manipulation, a framework that grounds expert specialization in semantic task structure. SMoDP leverages a lightweight, inference-time skill predictor, supervised by offline annotations from Vision-Language Models (VLMs), to route action chunks to experts specialized for specific behavioral phases. To ensure robust assignment, we propose a dual contrastive alignment strategy that grounds multi-modal observations in language-defined skill semantics (Inter-modal) while enforcing routing consistency across visually distinct but functionally related behaviors (Intra-modal). Our approach outperforms representative diffusion and MoE-based baselines on multi-task benchmarks with significantly improved parameter efficiency and demonstrates effective compositional transfer to novel tasks through parameter-efficient fine-tuning. Project website: https://deng-cy20.github.io/SMoDP/
Comment: Accepted to Robotics: Science and Systems (RSS) 2026
Towards Trustworthy and Explainable AI for Perception Models: From Concept to Prototype Vehicle Deployment
Till Beemelmanns, Shayan Sharifi, Manas Mehrotra, Ayushman Choudhuri, Lutz Eckstein
2605.16087v2
Towards Trustworthy and Explainable AI for Perception Models: From Concept to Prototype Vehicle Deployment
Till Beemelmanns, Shayan Sharifi, Manas Mehrotra, Ayushman Choudhuri, Lutz Eckstein
2605.16087v2
arXiv:2605.16087v2
•updated
•
2026-05-15
Deep Neural Networks have become the dominant solution for Autonomous Driving perception, but their opacity conflicts with emerging Trustworthy AI guidelines and complicates safety assurance, debugging, and human oversight. While theoretical frameworks for safe and Explainable AI (XAI) exist, concrete implementations of Trustworthy AI for 3D scene understanding remain scarce. We address this gap by proposing a Trustworthy AI perception module that is remarkably robust, integrates faithful explainability, and calibrated uncertainty estimates. Building on a transformer-based detector, we derive explanation from the attention mechanism at inference time and validate their faithfulness using perturbation-based consistency tests. We further integrate an uncertainty estimation and calibration module, and apply robustness-enhancing training methods. Experiments show faithful saliency behavior, improved robustness, and well-calibrated uncertainty estimates. Finally, we deploy these Trustworthy AI elements in a prototype vehicle and provide an XAI Interface that visualizes documentation artifacts, model uncertainty state, and saliency maps, demonstrating the feasibility of trustworthy perception monitoring in real time. Supplementary materials are available at https://tillbeemelmanns.github.io/trustworthy_ai/ .
Comment: Accepted for publication at IEEE ITSC 2026
CarlaNCAP: A Framework for Quantifying the Safety of Vulnerable Road Users in Infrastructure-Assisted Collective Perception Using EuroNCAP Scenarios
Jörg Gamerdinger, Sven Teufel, Simon Roller, Oliver Bringmann
2512.11551v2
CarlaNCAP: A Framework for Quantifying the Safety of Vulnerable Road Users in Infrastructure-Assisted Collective Perception Using EuroNCAP Scenarios
Jörg Gamerdinger, Sven Teufel, Simon Roller, Oliver Bringmann
2512.11551v2
arXiv:2512.11551v2
•updated
•
2025-12-12
The growing number of road users has significantly increased the risk of accidents in recent years. Vulnerable Road Users (VRUs) are particularly at risk, especially in urban environments where they are often occluded by parked vehicles or buildings. Autonomous Driving (AD) and Collective Perception (CP) are promising solutions to mitigate these risks. In particular, infrastructure-assisted CP, where sensor units are mounted on infrastructure elements such as traffic lights or lamp posts, can help overcome perceptual limitations by providing enhanced points of view, which significantly reduces occlusions. To encourage decision makers to adopt this technology, comprehensive studies and datasets demonstrating safety improvements for VRUs are essential. In this paper, we propose a framework for evaluating the safety improvement by infrastructure-based CP specifically targeted at VRUs including a dataset with safety-critical EuroNCAP scenarios (CarlaNCAP) with 11k frames. Using this dataset, we conduct an in-depth simulation study and demonstrate that infrastructure-assisted CP can significantly reduce accident rates in safety-critical scenarios, achieving up to 100% accident avoidance compared to a vehicle equipped with sensors with only 33%. Code is available at https://github.com/ekut-es/carla_ncap
Droneulator: A Portable UAV Simulator for Agricultural Workflows with RotorPy and Godot 4
Jacob Swindell, Michael Lowen, Marija Popovic, Riccardo Polvara
2605.23386v1
Droneulator: A Portable UAV Simulator for Agricultural Workflows with RotorPy and Godot 4
Jacob Swindell, Michael Lowen, Marija Popovic, Riccardo Polvara
2605.23386v1
arXiv:2605.23386v1
•
2026-05-22
Agricultural UAV research requires simulators that integrate realistic 3D scenes, high-fidelity vehicle dynamics, and robotics middleware, while remaining practical to deploy across heterogeneous development machines. We present Droneulator, a portable UAV simulator architecture that combines RotorPy for multirotor dynamics with Godot 4 for rendering and sensor generation. Droneulator exposes both PX4-based control and a lightweight WebSocket command path, and publishes synchronised visual and state streams through a Zenoh-based ROS~2-compatible pipeline. This integration enables a single stack to support inspection-oriented data capture, ROS~2/PX4 local planning, and reinforcement learning experiments without modifying the simulator infrastructure. We present quantified validation of the current system across three agricultural UAV workflows: tree-scale image collection for 3D reconstruction with COLMAP, local planning around canopy obstacles using EGO-Planner, and closed-loop reinforcement learning through a custom Gymnasium environment. In the reported setup, the results show that the simulator can sustain low-latency sensing, support reconstruction-oriented data collection under varying capture density, execute collision-free local planning around canopy obstacles, and support stable depth-sensing-based policy training for obstacle-aware navigation. Together, these results show the potential of Droneulator for agricultural UAV inspection, planning, and learning within one deployable stack.
Multi-Floor Exploration for Ground Robots via an Incremental Reachable Graph and Structural Priors
Zhiwen Zhu, Jiaqi Chen, Xiangyi Huang, Meiqi Hu, Boyu Zhou
2605.23350v1
Multi-Floor Exploration for Ground Robots via an Incremental Reachable Graph and Structural Priors
Zhiwen Zhu, Jiaqi Chen, Xiangyi Huang, Meiqi Hu, Boyu Zhou
2605.23350v1
arXiv:2605.23350v1
•
2026-05-22
Autonomous exploration of multi-floor buildings remains challenging for ground robots because conventional 2D and 2.5D maps cannot represent overlapping traversable surfaces such as stairs, ramps, and multiple reachable elevations. This letter presents a multi-floor exploration framework based on an incremental reachable graph. Built as a sparse graph over reachable support surfaces, the graph preserves potentially valid connectivity through tentative graph elements under sparse observations and enables stable, physically reachable frontier detection. To guide exploration beyond the currently mapped floor, we project task-zone priors from an explored floor to initialize a hypothetical graph on the target floor and reconcile it incrementally with incoming observations. A hierarchical planner then jointly reasons over confirmed and hypothetical structures for global guidance. In simulation, the proposed method demonstrates improved exploration efficiency and mapping completeness compared to evaluated baselines. Furthermore, onboard real-world experiments validate its practical feasibility and real-time performance.
Sparse Compositional Flow Matching by geometric assembly from motion primitives
Yan Tang, Yuanbo Tang, Tingyu Cao, Shaolun Huang, Yang Li
2605.23341v1
Sparse Compositional Flow Matching by geometric assembly from motion primitives
Yan Tang, Yuanbo Tang, Tingyu Cao, Shaolun Huang, Yang Li
2605.23341v1
arXiv:2605.23341v1
•
2026-05-22
Embodied trajectories, such as the executable motion sequences of robotic manipulators, underwater vehicles, and mobile robots, are a fundamental output of embodied AI. Modern generative models often treat them as a dense, monolithic signal generated point by point, fitting an intricate high-dimensional posterior while leaving the data's latent structure unmodeled, the same sample inefficiency long identified by the structured generative model literature. We argue that a compositional latent structure is a natural choice: many embodied tasks share recurring motion fragments that can be made explicit as a finite repertoire of reusable motion primitives, and compositional units naturally align with subtask boundaries to support task decomposition. Existing compositional generators, however, compose in a latent space and rely on post-hoc decoding to relate sampled units to actual trajectory segments. We instead compose directly in the physical trajectory space through a flow-matching framework with two coupled designs. Motion-Primitive Dictionary Learning equips each atom with a learnable length mask and binary starting indicators so the atom itself is the primitive, reused verbatim wherever it is placed. Structural Sparse Flow Matching with Geometric Constraints then generates a binary placement matrix using duration-aware tokenization and a differentiable geometric loss that enforces spatial continuity and temporal contiguity where adjacent primitives meet. On Open X-Embodiment and 3DMoTraj, the framework attains state-of-the-art accuracy and reduces the FDE/ADE ratio from 1.8 to 1.07, improving ADE by 19.2% and FDE by 21.0% over the strongest baseline.
Dream-MPC: Gradient-Based Model Predictive Control with Latent Imagination
Jonathan Spieler, Sven Behnke
2605.04568v2
Dream-MPC: Gradient-Based Model Predictive Control with Latent Imagination
Jonathan Spieler, Sven Behnke
2605.04568v2
arXiv:2605.04568v2
•updated
•
2026-05-06
State-of-the-art model-based Reinforcement Learning (RL) approaches either use gradient-free, population-based methods for planning, learned policy networks, or a combination of policy networks and planning. Hybrid approaches that combine Model Predictive Control (MPC) with a learned model and a policy prior to leverage the advantages of both paradigms have shown promising results. However, these approaches typically rely on gradient-free optimization methods, which can be computationally expensive for high-dimensional control tasks. While gradient-based methods are a promising alternative, recent works have empirically shown that gradient-based methods often perform worse than their gradient-free counterparts. We propose Dream-MPC, a novel approach that generates few candidate trajectories from a rolled-out policy and optimizes each trajectory by gradient ascent using a learned world model, uncertainty regularization and amortization of optimization iterations over time by reusing previously optimized actions. Our results on 24 continuous control tasks show that Dream-MPC can significantly improve the performance of the underlying policy and can outperform gradient-free MPC and state-of-the-art baselines. Code and videos are available at https://dream-mpc.github.io.
Comment: Accepted for International Conference on Machine Learning (ICML) 2026
ChainFlow-VLA: Causal Flow Planning with Vision-Language Models
Xiyang Wang, Xinlin Wang, Tingguang Zhou, Gong Chen, Xingtai Gui, Zhi Xu, Xiaolei Wu, Feiyang Tan, Hangning Zhou, Mu Yang
2605.23270v1
ChainFlow-VLA: Causal Flow Planning with Vision-Language Models
Xiyang Wang, Xinlin Wang, Tingguang Zhou, Gong Chen, Xingtai Gui, Zhi Xu, Xiaolei Wu, Feiyang Tan, Hangning Zhou, Mu Yang
2605.23270v1
arXiv:2605.23270v1
•
2026-05-22
Current end-to-end autonomous driving systems are fundamentally limited by a mismatch between temporal causal reasoning and global trajectory consistency. Autoregressive (AR) models capture interaction-aware temporal dependencies via causal factorization, but their step-wise decoding leads to error accumulation and suboptimal global structure. In contrast, diffusion models optimize trajectories globally but lack explicit causal constraints, making them unreliable in interactive and safety-critical scenarios. This dichotomy reveals a deeper issue: existing methods treat causal modeling and global optimization as separate paradigms, without a principled way to unify them within a single trajectory distribution. To address this, we propose ChainFlow-VLA, which unifies causal generation and global refinement within a unified probabilistic framework. We formulate planning as a mixture over AR-induced modes and learn Vision-Language Model (VLM)-conditioned residual distributions over these modes. An autoregressive generator (Chain) produces a discrete set of causal trajectory modes, followed by a diffusion-based refiner (Flow) that leverages VLM hidden states as semantic priors to perform mode-conditioned correction in residual space while preserving causal structure. This straightforward conditioning seamlessly injects high-level scene understanding into fine-grained trajectory adjustments. Experiments demonstrate that ChainFlow-VLA achieves robust planning in ambiguous and long-tail scenarios, achieving a state-of-the-art score of 94.85 on the NAVSIM v1 leaderboard, matching human-level performance (94.8). Code will be available at https://github.com/AFARI-Research/ChainFlow-VLA.
6G Communication Networks Enabling Embodied Agents: Architecture and Prototype
Lipeng Dai, Luping Xiang, Kun Yang
2605.23263v1
6G Communication Networks Enabling Embodied Agents: Architecture and Prototype
Lipeng Dai, Luping Xiang, Kun Yang
2605.23263v1
arXiv:2605.23263v1
•
2026-05-22
Embodied agents, which couple intelligent decision-making with physical actuation in the real world, impose far more stringent and heterogeneous communication requirements than purely software-based agents. While 6G promises sub-millisecond latency, ultra-high reliability, native intelligence, and integrated sensing, systematic studies on how to exploit these capabilities for embodied agent communication remain limited. This article investigates 6G-enabled communication systems for embodied agents from both conceptual and engineering perspectives. First, we review the concept, embodiment value of embodied agents, and clarify their distinctions from disembodied agents. Then, we analyse the symbiotic relationship between embodied agents and 6G networks. We highlight how key 6G enablers can support the stringent requirements of human-robot interaction. Furthermore, we demonstrate the proactive role of embodied agents in bolstering communication networks through coverage extension, environmental sensing, and physical world understanding. Building on these insights, we propose a hierarchical communication architecture for human-robot remote interaction, comprising a human-intent perception layer, an open radio access network (O-RAN)-based transport layer, an intelligent intermediary layer, and an embodiment layer. To validate its feasibility, we implement an end-to-end prototype that integrates a haptic device, an industrial robotic arm, an intermediary platform, and a 5G O-RAN testbed. Experimental results demonstrate millisecond-level latency and stable closed-loop operation, confirming the practicality of the proposed architecture and providing a reference for future 6G-embodied agent research and industrial deployments.
Turning Adaptation into Assets: Cross-Domain Bridging for Online Vision-Language Navigation
Zixuan Hu, Xuantuo Huang, Yancheng Li, Yichun Hu, Shengyong Xu, Ling-Yu Duan
2605.23257v1
Turning Adaptation into Assets: Cross-Domain Bridging for Online Vision-Language Navigation
Zixuan Hu, Xuantuo Huang, Yancheng Li, Yichun Hu, Shengyong Xu, Ling-Yu Duan
2605.23257v1
arXiv:2605.23257v1
•
2026-05-22
Navigating under non-stationary environment shifts poses a critical challenge for a Vision-and-Language Navigation (VLN) agent deployed in the wild. Yet, existing Test-Time Adaptation (TTA) methods for VLN largely treat online adaptation as transient, isolated updates, leading to catastrophic forgetting and negative transfer. To overcome these issues, we propose Inter-Domain BridgE with Historical Assets (IDEA), a novel TTA framework that transforms adaptation into the accumulation and composition of assets. Specifically, IDEA introduces soft prompts optimized via a Fisher-guided weighting scheme to capture the transferable knowledge. These optimized prompts are then augmented with domain coordinates to form a dynamic asset library. Leveraging this library, IDEA constructs a cross-domain bridge by projecting the target domain onto the convex hull of historical knowledge. These designs form a complementary loop: the evolving library underpins bridge construction, while the bridge provides superior initialization to accelerate asset optimization. Extensive experiments across REVERIE, R2R, and R2R-CE benchmarks demonstrate the consistent superiority of IDEA over existing methods, showcasing its ability to enable training-free adaptation via asset sharing.
Comment: Accepted by ICML 2026
Signal Temporal Logic Motion Planning via Graphs of Convex Sets
Yu Chen, Ancheng Hou, Mingyang Feng, Xiao Yu, Xiang Yin
2605.23240v1
Signal Temporal Logic Motion Planning via Graphs of Convex Sets
Yu Chen, Ancheng Hou, Mingyang Feng, Xiao Yu, Xiang Yin
2605.23240v1
arXiv:2605.23240v1
•
2026-05-22
This paper investigates continuous-time motion planning under Signal Temporal Logic (STL) specifications. The goal is to generate smooth robot trajectories that satisfy high-level logical and timing requirements while respecting low-level motion constraints. To this end, we propose an efficient framework that combines timed-automata reasoning with graphs of convex sets (GCS). An STL specification is first represented by a timed automaton, which is then coupled with a convex decomposition of the configuration space to form a joint transition system encoding both task progress and region occupancy. Based on this joint transition system, the STL motion-planning problem is reformulated as a shortest-path problem over a GCS, whose solution induces a smooth Bézier-spline trajectory satisfying the STL specification, smoothness requirements, and velocity bounds. We establish the soundness of the proposed formulation and analyze its computational complexity, showing that, once the timed automaton and convex decomposition are fixed, the convex relaxation scales polynomially with the configuration-space dimension and the Bézier degree. We further develop a compact timed-automaton construction for an expressive STL fragment using dedicated templates and Boolean composition. Numerical experiments on low-dimensional benchmarks, a $3$-D quadrotor, a $30$-DoF humanoid, and a hardware experiment on a UR-3 robot arm demonstrate that the proposed method efficiently solves complex STL motion-planning problems and produces smooth executable trajectories.
Neural Configuration-Space Barriers for Manipulation Planning and Control
Kehan Long, Ki Myung Brian Lee, Nikola Raicevic, Niyas Attasseri, Melvin Leok, Nikolay Atanasov
2503.04929v4
Neural Configuration-Space Barriers for Manipulation Planning and Control
Kehan Long, Ki Myung Brian Lee, Nikola Raicevic, Niyas Attasseri, Melvin Leok, Nikolay Atanasov
2503.04929v4
arXiv:2503.04929v4
•updated
•
2025-03-06
Planning and control for high-dimensional robot manipulators in cluttered dynamic environments require computational efficiency and robust safety guarantees. Inspired by recent advances in learning configuration-space distance functions (CDFs) as representations of robot bodies, we propose a unified approach for motion planning and control that formulates safety constraints as CDF barriers. A CDF barrier approximates the local free configuration space, substantially reducing the number of collision-checking operations during motion planning. However, learning a CDF barrier with a neural network and relying on online sensor observations introduces uncertainties that must be considered during control synthesis. To address this, we develop a distributionally robust CDF barrier formulation for control that accounts for modeling errors and sensor noise without assuming a known underlying distribution. Simulations and hardware experiments on a UFactory xArm6 manipulator show that our neural CDF barrier formulation enables efficient planning and robust safe control in cluttered and dynamic environments, relying only on onboard point-cloud observations.
Encirclement Guaranteed Finite-Time Capture against Unknown Evader Strategies
Dinesh Patra, Prajakta Surve, Ashish R. Hota, Shaunak D. Bopardikar
2603.15278v3
Encirclement Guaranteed Finite-Time Capture against Unknown Evader Strategies
Dinesh Patra, Prajakta Surve, Ashish R. Hota, Shaunak D. Bopardikar
2603.15278v3
arXiv:2603.15278v3
•updated
•
2026-03-16
We consider a pursuit-evasion scenario involving a group of pursuers and a single evader in a two-dimensional unbounded environment. The pursuers aim to capture the evader in finite time while ensuring the evader remains enclosed within the convex hull of their positions until capture, without knowledge of the evader's heading angle. Prior works have addressed the problem of encirclement and capture separately in different contexts. In this paper, we present a class of strategies for the pursuers that guarantee capture in finite time while maintaining encirclement, irrespective of the evader's strategy. Furthermore, we derive an upper bound on the time to capture. Numerical results highlight the effectiveness of the proposed framework against a range of evader strategies.
Imagine2Real: Towards Zero-shot Humanoid-Object Interaction via Video Generative Priors
Jiahe Chen, ZiRui Wang, Feiyu Jia, Xiao Chen, Xiaojie Niu, Weishuai Zeng, Tianfan Xue, Xiaowei Zhou, Jiangmiao Pang, Jingbo Wang
2605.22272v2
Imagine2Real: Towards Zero-shot Humanoid-Object Interaction via Video Generative Priors
Jiahe Chen, ZiRui Wang, Feiyu Jia, Xiao Chen, Xiaojie Niu, Weishuai Zeng, Tianfan Xue, Xiaowei Zhou, Jiangmiao Pang, Jingbo Wang
2605.22272v2
arXiv:2605.22272v2
•updated
•
2026-05-21
Whole-body Humanoid-Object Interaction (HOI) is bottlenecked by the scarcity of high-fidelity 3D data. While video generative priors offer a promising alternative, existing methods suffer from \textit{Representation Misalignment} due to their reliance on geometric priors (e.g., explicit CAD models), and \textit{Retargeting Complexity} arising from intensive morphing and morphological mismatch. We propose Imagine2Real, a zero-shot HOI framework for flexible, geometry-free interaction. To resolve misalignment, we formulate robot and object motions as unified 4D point trajectories. To overcome retargeting complexity, our Keypoints Tracker tracks only sparse critical points (base, hands, and object), entirely bypassing the error-amplifying retargeting process. To maintain natural gaits despite these sparse signals, we utilize the latent space of a Behavior Foundation Model (BFM) as the tracker's search domain. Using a progressive training strategy, Imagine2Real learns robust behaviors with simple tracking rewards, enabling zero-shot physical deployment within a motion capture(mocap) system.
Lipschitz Optimization for Formal Verification of Homographies
Jean-Guillaume Durand, Panagiotis Kouvaros, Maxime Gariel, Alessio Lomuscio
2605.23203v1
Lipschitz Optimization for Formal Verification of Homographies
Jean-Guillaume Durand, Panagiotis Kouvaros, Maxime Gariel, Alessio Lomuscio
2605.23203v1
arXiv:2605.23203v1
•
2026-05-22
The adoption of vision neural networks in regulated industries requires formal robustness guarantees, especially in safety-critical domains such as healthcare, autonomous vehicles, and aerospace. However, current approaches are confined to incomplete statistical verification or robustness to $\ell_p$-norm and affine transforms, which cover only a narrow subset of perturbations to the image formation process. In particular, robustness to camera motion remains an open problem despite being key to deploy many vision applications. We present a formal verification approach that targets robustness against 3D motion perturbations of the capturing camera. We first establish a closed-form mapping from camera pose to pixel values. By analyzing the continuity properties of the resulting homographies, we show that recent work on Lipschitz optimization and piecewise continuity can be extended to derive tight linear bounds on perturbed pixel values. Our approach applies to scenes with predominantly planar structure, such as ground planes in augmented reality, road markings and traffic signs in autonomous driving, or planar workspaces in robotic manipulation. This enables the first formal verification of projective geometry transforms, without complex simulation, surrogate networks, or explicit image-formation models. We validate our implementation and show up to 89% speedup and 7% tighter bounds over prior work. We then evaluate our method on the VNN-COMP benchmark and reveal systematic weaknesses to projective perturbations. Finally, we demonstrate a real-world case study on a safety-critical runway classifier, highlighting practical vulnerabilities to camera motion, and addressing a key challenge in the certification of learned models. Data and code are publicly available at https://github.com/jeangud/homography-verification .
Comment: 18 pages, 13 figures, 6 tables, to be published at CVPR 2026
IntentionNav: A Benchmark for Intent-Driven Object Navigation from Implicit Human Instruction
Lin Qian, Shijie Li, Sihao Lin, Xuan Zhang, Bangya Liu, Yanran Li, Hujun Yin
2605.23187v1
IntentionNav: A Benchmark for Intent-Driven Object Navigation from Implicit Human Instruction
Lin Qian, Shijie Li, Sihao Lin, Xuan Zhang, Bangya Liu, Yanran Li, Hujun Yin
2605.23187v1
arXiv:2605.23187v1
•
2026-05-22
Existing object navigation benchmarks usually tell an embodied agent which object category to find, such as microwave or chair. Human-facing embodied AI is often asked something less direct: "I need something to warm this food" or "the room feels stuffy." The agent must infer the object that can satisfy the need, find a scene-grounded instance, and decide whether the goal has been reached. We study this setting as intent-driven object navigation and introduce IntentionNav, a diagnostic benchmark for active object search from implicit human instructions. Each episode provides a free-text intent, RGB-D observations, and pose, but withholds the target object name. IntentionNav contains 500 intents over 176 Isaac Sim scenes and 64 target categories. Each intent is rewritten in four controlled instruction styles and annotated with one of four intent modes, separating surface phrasing from semantic cue type under matched geometry. This paired design supports analysis of target inference, language robustness, neighborhood reachability, and terminal success rather than only aggregate success. We evaluated three VLMs using a fixed active-navigation agent. Models identify the intended target in 48.3 percent of episodes and enter its 2 m neighborhood in 68.7 percent, but terminate successfully in only 24.9 percent and achieve grounded 1 m success in 5.5 percent. Success is highest for event-script intents (28.7 percent) and lower for physical-state and affordance intents (19.2 percent and 18.5 percent), showing that indirect human intent remains a bottleneck for target selection, visual verification, and terminal localization in active embodied search.
Comment: preprint
Autonomous Frontier-Based Exploration with VLM Guidance
Aarush Aitha, Avideh Zakhor
2605.23165v1
Autonomous Frontier-Based Exploration with VLM Guidance
Aarush Aitha, Avideh Zakhor
2605.23165v1
arXiv:2605.23165v1
•
2026-05-22
Autonomous robotic exploration of unknown and hazardous environments, a long-standing challenge, can be significantly improved by leveraging the advanced reasoning of Vision-Language Models (VLMs). We introduce a novel exploration pipeline where a VLM performs high-level strategic decision-making, guiding a conventional low-level robotics control stack. At decision points, the robot generates a multimodal prompt with its current map and visual imagery of potential paths, or frontiers. The VLM analyzes this prompt to select the most promising frontier, replacing simple geometric heuristics with contextual spatial reasoning. This approach, validated in simulation across six indoor environments, improves map coverage by up to 24\% over existing methods. Our pipeline is lightweight, training-free, and easily transferable to any robot with standard sensors and an internet connection.
Comment: 8 pages, 10 figures, CVPR 2026: 2nd Workshop on 3D-LLM/VLA: Bridging Language, Vision and Action in 3D Environments
Semantic-Aware Guided Drone Exploration for Language-Conditioned 3D Indoor Mapping
Nitin Vegesna, Avideh Zakhor
2605.23160v1
Semantic-Aware Guided Drone Exploration for Language-Conditioned 3D Indoor Mapping
Nitin Vegesna, Avideh Zakhor
2605.23160v1
arXiv:2605.23160v1
•
2026-05-22
We present Semantic-Aware Guided Exploration, SAGE, a system for open-vocabulary exploration in unknown 3D indoor environments that preserves coverage-oriented behavior while allowing semantic cues to reprioritize frontier selection. Building on the FALCON volumetric explorer, SAGE integrates Contrastive Language-Image Pre-training (CLIP) via four key components: object-centric embedding storage, a temporal cache that projects recent observations onto the free-unknown boundary, object frontiers for high-similarity detections, and a unified semantic-geometric planning cost. This cost function bounds semantic reweighting influence, ensuring frontiers are prioritized without sacrificing total coverage. In Matterport3D-based simulations, SAGE outperforms FALCON and a semantic-only ablation in object discovery across map-query pairs. Compared to Finding Things in the Unknown (FTU), SAGE completes exploration 9.0 to 25.9 times faster across the nine shared map-query pairs, achieving a mean speedup of 13.7. Furthermore, SAGE achieves substantially higher volumetric throughput than FTU. Finally, we deploy SAGE in five real-world flights in two environments on a Modal AI Starling 2 quadrotor with onboard sensing and planning, and offboard CLIP inference. Comparing SAGE and FALCON, we find that while FALCON results in faster exploration and shorter mapping trajectories, SAGE outperforms FALCON in terms of object discovery.
Comment: 10 pages, 6 figures, 4 tables. To be presented at the 2nd 3D-LLM/VLA Workshop at CVPR 2026 (non-archival workshop)
$π_0$-EqM: Equilibrium Matching for Closed-Loop Vision-Language-Action Control
Huanming Liu, Congsheng Xu, Jianmin Ji, Yao Mu
2605.23128v1
$π_0$-EqM: Equilibrium Matching for Closed-Loop Vision-Language-Action Control
Huanming Liu, Congsheng Xu, Jianmin Ji, Yao Mu
2605.23128v1
arXiv:2605.23128v1
•
2026-05-22
Currently, Vision-Language-Action (VLA) models have become the most adopted paradigm for robotic manipulation for its great potential for task generalization. While most generative flow-matching action decoders for VLA control are often deployed with fixed sampling horizons, limiting state-dependent compute and temporal reuse across control cycles. We present $π_0$-EqM, which replaces the flow-matching expert in $π_0$ with an Equilibrium Matching (EqM) decoder while leaving the upstream VLA stack unchanged. Under a matched 300-step budget, $π_0$-EqM improves RoboTwin average success from 40.4% to 50.2% across 19 tasks and remains competitive on LIBERO, with its clearest gain on LIBERO-10 (87.0%). Two threshold scans reveal a task-dependent non-monotonic relation between residual and success, which we term the stationarity--executability gap. The results suggest that inference depth in iterative VLA control is part of policy design and introduce an energy-based VLA perspective that may inform future work on composable action generation across tasks and embodiments.
Comment: Preprint. 5 pages, 3 figures
Video World Models
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Language Movement Primitives: Grounding Language Models in Robot Motion
Yinlong Dai, Benjamin A. Christie, Daniel J. Evans, Dylan P. Losey, Simon Stepputtis
2602.02839v3
Language Movement Primitives: Grounding Language Models in Robot Motion
Yinlong Dai, Benjamin A. Christie, Daniel J. Evans, Dylan P. Losey, Simon Stepputtis
2602.02839v3
arXiv:2602.02839v3
•updated
•
2026-02-02
Enabling robots to perform novel manipulation tasks from natural language instructions remains a fundamental challenge in robotics, despite significant progress in generalized problem solving with foundational models. Large vision and language models (VLMs) are capable of processing high-dimensional input data for visual scene and language understanding, as well as decomposing tasks into a sequence of logical steps; however, they struggle to ground those steps in embodied robot motion. On the other hand, robotics foundation models output action commands, but require in-domain fine-tuning or experience before they are able to perform novel tasks successfully. At its core, there still remains the fundamental challenge of connecting abstract task reasoning with low-level motion control. To address this disconnect, we propose Language Movement Primitives (LMPs), a framework that grounds VLM reasoning in Dynamic Movement Primitive (DMP) parameterization. Our key insight is that DMPs provide a small number of interpretable parameters, and VLMs can set these parameters to specify diverse, continuous, and stable trajectories. Put another way: VLMs can reason over free-form natural language task descriptions, and semantically ground their desired motions into DMPs -- bridging the gap between high-level task reasoning and low-level position and velocity control. Building on this combination of VLMs and DMPs, we formulate our LMP pipeline for zero-shot robot manipulation that effectively completes tabletop manipulation problems by generating a sequence of DMP motions. Across 31 real-world manipulation tasks, we show that LMP achieves 65% task success as compared to 35% for the best performing baseline. See videos at our website: https://collab.me.vt.edu/lmp
Geo-Align: Video Generation Alignment via Metric Geometry Reward
Zizun Li, Haoyu Guo, Runzhe Teng, Chunhua Shen, Tong He
2605.23903v1
Geo-Align: Video Generation Alignment via Metric Geometry Reward
Zizun Li, Haoyu Guo, Runzhe Teng, Chunhua Shen, Tong He
2605.23903v1
arXiv:2605.23903v1
•
2026-05-22
Camera-controlled video generation has achieved remarkable progress in recent years. However, existing video-to-video re-rendering methods primarily rely on Supervised Fine-Tuning using synthetic datasets. At present, there is an extreme scarcity of synchronized, multi-view real-world video data. Consequently, the prevailing paradigm often exhibits limited generalization when processing out-of-distribution real-world videos, with models struggling to accurately adhere to physical scales and camera trajectories. To bridge this gap, we propose Geo-Align, the first Reinforcement Learning framework specifically designed for camera-controlled video re-rendering. Built upon a pretrained model, we optimize the model through a scale-aware perceptual reward mechanism. Specifically, we introduce a metric 3D estimator to extract precise camera trajectories from generated videos, explicitly penalizing deviations in rotation and translation. Furthermore, we meticulously designed a data pipeline strategy based on real-world conditioning videos and target camera trajectories derived from synthetic data, eliminating the reliance on paired data. Extensive experiments demonstrate that Geo-Align consistently outperforms existing supervised learning baselines in both precise camera controllability and visual fidelity, indicating the effectiveness of our method.
Smart-Insertion-V: Photorealistic Video Insertion via a Closed-Loop Feedback Dual-Stream Framework
Xiao Cao, Yansong Qu, Xiangzhen, Chang, Wen Xiao, Jiakui Hu, Heyuan Li, Jialun Liu, Zhiyong Huang, Xuelong Li
2605.23891v1
Smart-Insertion-V: Photorealistic Video Insertion via a Closed-Loop Feedback Dual-Stream Framework
Xiao Cao, Yansong Qu, Xiangzhen, Chang, Wen Xiao, Jiakui Hu, Heyuan Li, Jialun Liu, Zhiyong Huang, Xuelong Li
2605.23891v1
arXiv:2605.23891v1
•
2026-05-22
Mask-free video object insertion has emerged as a challenging task, requiring harmonious integration of reference objects into source videos. However, existing methods struggle when references exhibit severe stylistic domain gaps with the source scene. To overcome this, we propose \textit{\textbf{Smart-Insertion-V}}, an end-to-end \textbf{Dual-Stream} framework that concurrently conducts video insertion and image style transfer. Within this framework, the image stream synchronously guides the video generation process, while a \textbf{Closed-loop Feedback} mechanism is further incorporated to ensure robust insertion. Inevitably, integrating these diverse conditioning signals results in feature entanglement and style leakage. To tackle this issue, we design \textbf{Dual-World-View RoPE} to distinguish different signals via spatial-temporal offsets without incurring heavy training overhead. Furthermore, to facilitate spatial grounding and stylistic adaptation, we introduce a \textbf{Decoupled Guidance Module} that leverages a Vision-Language Model for semantic reasoning while preserving original temporal guidance with native text encoder. To bridge data gap for harmonious reference insertion task, we propose a data curation pipeline and will release an \textbf{open-source dataset}. Experiments demonstrate that our method can insert objects into plausible positions while achieving the most harmonious results.
LaMo: Self-Supervised Latent Motion Priors for Physical Realism in Video Generation
Bo Jiang, Depu Meng, Yihan Hu, Yichen Xie, Tianshuo Xu, Wei Zhan
2605.23878v1
LaMo: Self-Supervised Latent Motion Priors for Physical Realism in Video Generation
Bo Jiang, Depu Meng, Yihan Hu, Yichen Xie, Tianshuo Xu, Wei Zhan
2605.23878v1
arXiv:2605.23878v1
•
2026-05-22
Modern video generators produce visually compelling clips but still struggle with physical and motion consistency, limiting their use as reliable world simulators. Existing remedies often rely on external simulators, teacher models, or curated physics-focused data. We explore a complementary self-supervised direction: extracting motion cues from the unlabeled videos already used to train video diffusion models. We propose LaMo, which formulates a latent motion prior over frame-to-frame latent changes conditioned on the current latent and prompt. This prior is exposed through two lightweight readouts: a macro motion drift used during training as a Motion Drift Loss, and a learned micro motion field used during sampling as Motion Prior Guidance. Both components are plug-and-play with existing video diffusion backbones, requiring no architectural or I/O changes. On VideoPhy and VideoPhy2, LaMo improves CogVideoX backbones and outperforms recent physics-aware baselines that use external supervision. On VBench, it preserves overall generation quality while improving motion-related dimensions. These results suggest that unlabeled video contains useful motion supervision for improving physical fidelity in modern video diffusion models.
Comment: Project Page: https://lamo-ai.github.io/
Learning a Particle Dynamics Model with Real-world Videos
Chanho Kim, Suhas V. Sumukh, Li Fuxin
2605.23845v1
Learning a Particle Dynamics Model with Real-world Videos
Chanho Kim, Suhas V. Sumukh, Li Fuxin
2605.23845v1
arXiv:2605.23845v1
•
2026-05-22
Data-driven learning approaches for physics simulation, sometimes referred to as world models, have emerged as promising alternatives to traditional physics simulators due to their differentiable nature. Prior work has demonstrated impressive results in predicting the motions of rigid and non-rigid objects in complex scenes involving multiple interacting bodies. However, these models are typically trained in simulated environments because obtaining perfect state information such as complete scene point clouds and point correspondences over time is challenging in real-world settings. This reliance on synthetic data can limit their applicability when the sim-to-real gap is large. In this work, we aim to overcome these limitations by introducing a novel framework for training neural object dynamics models directly from unlabeled real-world videos. Specifically, we propose to learn a particle-based dynamics model compatible with a Gaussian splatting framework, which operates on dense particles derived from Gaussians (i.e., particles with scales and rotations) and predicts their position and rotation changes over time. The model is trained via rendering supervision, enabling learning from real-world videos without requiring particle-level labeled states. Our model operates directly on dense Gaussians without relying on heuristic subsampling anchor points. To enable this study, we also present a real-world dataset consisting of about 500 videos capturing diverse object interactions.
Comment: CVPR 2026 Findings
EgoInteract: Synthetic Egocentric Videos Generation for Interaction Understanding and Anticipation
Rosario Leonardi, Francesco Ragusa, Daniele Materia, Alessandro Passanisi, James Fort, Jakob Engel, Giovanni Maria Farinella
2605.18214v2
EgoInteract: Synthetic Egocentric Videos Generation for Interaction Understanding and Anticipation
Rosario Leonardi, Francesco Ragusa, Daniele Materia, Alessandro Passanisi, James Fort, Jakob Engel, Giovanni Maria Farinella
2605.18214v2
arXiv:2605.18214v2
•updated
•
2026-05-18
Collecting large-scale egocentric video datasets with dense spatial and temporal annotations is costly, slow, and often constrained by environmental biases, privacy constraints, and limited coverage of interaction patterns. While synthetic data has shown strong potential in several vision domains, its use for egocentric perception remains relatively underexplored, especially for tasks requiring temporally coherent human-object interactions. In this work, we introduce EgoInteract, a controllable simulator for egocentric video generation designed to model fine-grained egocentric interactions and their temporal dynamics. The simulator enables precise control over camera, human body and hand motion, object manipulation, and scene composition across diverse environments. Building on this framework, we generate a synthetic egocentric video dataset with dense spatial and temporal annotations for temporal action segmentation, next-active object detection, interaction anticipation, and hand-object interaction detection. We evaluate models trained with simulated data on multiple real-world egocentric benchmarks spanning diverse environments, object categories, and interaction patterns. Results show consistent improvements over strong baselines across tasks and datasets, demonstrating the effectiveness and transferability of our simulation-based approach.
CRONOS: Benchmarking Counterfactual Physical Consistency in Video Models
León Begiristain, Olaf Dünkel, Adam Kortylewski
2605.23699v1
CRONOS: Benchmarking Counterfactual Physical Consistency in Video Models
León Begiristain, Olaf Dünkel, Adam Kortylewski
2605.23699v1
arXiv:2605.23699v1
•
2026-05-22
Video prediction is increasingly viewed as a path toward generalizable world models, yet it remains unclear whether these systems learn underlying causal structure or merely exploit superficial visual correlations for future prediction. We introduce CRONOS, an intervention-based benchmark designed to evaluate counterfactual physical consistency: whether a model's predictions of physical events respond appropriately to controlled changes in the visual input, such as variations of scene context, viewpoint, object appearance, and object category. Built in a photorealistic Unreal Engine environment, CRONOS enables controlled, high-fidelity generation of videos across diverse scenes and dynamics. In contrast to previous benchmarks, CRONOS systematically intervenes on four key factors - viewpoint, scene, object category, and object appearance - while keeping the underlying physical event type, such as a collision, occlusion, or fall, fixed. Our evaluation of recent open-source video generators reveals substantial failures in counterfactual physical consistency: prediction quality for the same physical event type is affected by appearance, environment, and, particularly by viewpoint changes. CRONOS provides a controlled and reproducible testbed for diagnosing how the quality of generated videos changes for different interventions, establishing a concrete target for developing models that perform consistently across changes of multiple conditions. The dataset and code are available at our project page.
Comment: 27 pages, 12 figures
RiGS: Rigid-aware 4D Gaussian Splatting from a Single Monocular Video
Chenyu Wu, Wanhua Li, Zhu-Tian Chen, Hanspeter Pfister
2605.23672v1
RiGS: Rigid-aware 4D Gaussian Splatting from a Single Monocular Video
Chenyu Wu, Wanhua Li, Zhu-Tian Chen, Hanspeter Pfister
2605.23672v1
arXiv:2605.23672v1
•
2026-05-22
Reconstructing dynamic 3D scenes from monocular videos is a fundamental yet highly challenging task, as real-world motions often involve both long-term smooth transformations and short-term complex deformations. Existing methods either struggle to maintain temporal consistency or fail to capture high-frequency dynamics due to limited motion modeling capacity. In this work, we present Rigid-aware 4D Gaussian Splatting (RiGS), which simultaneously captures motions across multiple temporal scales. Specifically, RiGS introduces three types of Gaussian primitives: static, rigid, and transient, which represent static backgrounds, long-term low-frequency motions, and short-term high-frequency dynamics, respectively. An object-wise dynamic mask is proposed to aggregate long-range spatiotemporal motion information and guide the decomposition of static and dynamic regions. To jointly model motion across scales, rigid Gaussians are allowed to transition into transient Gaussians based on their temporal duration, and both are optimized under scene flow guidance, providing dense 3D motion supervision. Extensive experiments demonstrate that RiGS achieves state-of-the-art performance on novel view synthesis benchmarks. Code is available at \hyperlink{https://github.com/ladvu/RiGS}{https://github.com/ladvu/RiGS}.
4DThinker: Thinking with 4D Imagery for Dynamic Spatial Understanding
Zhangquan Chen, Manyuan Zhang, Xinlei Yu, Xiang An, Bo Li, Xin Xie, ZiDong Wang, Mingze Sun, Shuang Chen, Hongyu Li, Xiaobin Hu, Ruqi Huang
2605.05997v2
4DThinker: Thinking with 4D Imagery for Dynamic Spatial Understanding
Zhangquan Chen, Manyuan Zhang, Xinlei Yu, Xiang An, Bo Li, Xin Xie, ZiDong Wang, Mingze Sun, Shuang Chen, Hongyu Li, Xiaobin Hu, Ruqi Huang
2605.05997v2
arXiv:2605.05997v2
•updated
•
2026-05-07
Dynamic spatial reasoning from monocular video is essential for bridging visual intelligence and the physical world, yet remains challenging for vision-language models (VLMs). Prior approaches either verbalize spatial-temporal reasoning entirely as text, which is inherently verbose and imprecise for complex dynamics, or rely on external geometric modules that increase inference complexity without fostering intrinsic model capability. In this paper, we present 4DThinker, the first framework that enables VLMs to "think with 4D" through dynamic latent mental imagery, i.e., internally simulating how scenes evolve within the continuous hidden space. Specifically, we first introduce a scalable, annotation-free data generation pipeline that synthesizes 4D reasoning data from raw videos. We then propose Dynamic-Imagery Fine-Tuning (DIFT), which jointly supervises textual tokens and 4D latents to ground the model in dynamic visual semantics. Building on this, 4D Reinforcement Learning (4DRL) further tackles complex reasoning tasks via outcome-based rewards, restricting policy gradients to text tokens to ensure stable optimization. Extensive experiments across multiple dynamic spatial reasoning benchmarks demonstrate that 4DThinker consistently outperforms strong baselines and offers a new perspective toward 4D reasoning in VLMs. Our code is available at https://github.com/zhangquanchen/4DThinker.
Comment: 21 pages, 16 figures
BVI-RLV: A Fully Registered Dataset for Low-Light Video Enhancement
Ruirui Lin, Guoxi Huang, Joanne Lin, Qi Sun, Alexandra Malyugina, David R Bull, Nantheera Anantrasirichai
2407.03535v3
BVI-RLV: A Fully Registered Dataset for Low-Light Video Enhancement
Ruirui Lin, Guoxi Huang, Joanne Lin, Qi Sun, Alexandra Malyugina, David R Bull, Nantheera Anantrasirichai
2407.03535v3
arXiv:2407.03535v3
•updated
•
2024-07-03
Low-light videos often exhibit spatiotemporally incoherent noise, compromising visibility and degrading performance in computer vision applications. A major challenge for enhancing such content using deep learning lies in the scarcity of pixel-aligned, high-quality training data. We introduce BVI-RLV, a fully registered low-light video dataset comprising over 30k paired frames from 40 diverse scenes under two low-light conditions, each aligned with normal-light ground truth. Unlike existing datasets that rely on neutral density (ND) filters or suffer from misalignment issues, BVI-RLV achieves sub-pixel registration for 99.24% of data at full HD resolution across dynamic motion scenarios using a motorized dolly and image-based refinement. The dataset covers a wide range of motion types and realistic temporal noise. We also provide baseline implementations using four representative architectures: Convolutional Neural Network (CNN), Transformer, State Space Model (Mamba), and Diffusion Model (DM). Experiments demonstrate that registration is crucial for supervised learning, yielding up to 5.85 dB PSNR improvement compared to unregistered training. Models trained on BVI-RLV outperform those trained on existing datasets in cross-dataset evaluations, achieving superior performance even in real-world outdoor scenes. Our dataset is publicly available at https://doi.org/10.21227/mzny-8c77.
Comment: arXiv admin note: text overlap with arXiv:2402.01970
HorizonDrive: Self-Corrective Autoregressive World Model for Long-horizon Driving Simulation
Conglang Zhang, Yifan Zhan, Qingjie Wang, Zhanpeng Ouyang, Yu Li, Zihao Yang, Xiaoyang Guo, Weiqiang Ren, Qian Zhang, Zhen Dong, Yinqiang Zheng, Wei Yin, Zhengqing Chen
2605.11596v2
HorizonDrive: Self-Corrective Autoregressive World Model for Long-horizon Driving Simulation
Conglang Zhang, Yifan Zhan, Qingjie Wang, Zhanpeng Ouyang, Yu Li, Zihao Yang, Xiaoyang Guo, Weiqiang Ren, Qian Zhang, Zhen Dong, Yinqiang Zheng, Wei Yin, Zhengqing Chen
2605.11596v2
arXiv:2605.11596v2
•updated
•
2026-05-12
Closed-loop driving simulation requires real-time interaction beyond short offline clips, pushing current driving world models toward autoregressive (AR) rollout. Existing AR distillation approaches typically rely on frame sinks or student-side degradation training. The former transfers poorly to driving due to fast ego-motion and rapid scene changes, while the latter remains bounded by the teacher's single-pass output length and thus provides only a limited supervision horizon. A natural question is: can the teacher itself be extended via AR rollout to provide unbounded-horizon supervision at bounded memory cost? The key difficulty is that a standard teacher drifts under its own predictions, contaminating the supervision it provides. Our key insight is to make the teacher rollout-capable, ensuring reliable supervision from its own AR rollouts. This is instantiated as HorizonDrive, an anti-drifting training-and-distillation framework for AR driving simulation. First, scheduled rollout recovery (SRR) trains the base model to reconstruct ground-truth future clips from prediction-corrupted histories, yielding a teacher that remains stable across long AR rollouts. Second, the rollout-capable teacher is extended via AR rollout, providing long-horizon distribution-matching supervision under bounded memory, while a short-window student aligns to it with teacher rollout DMD (TRD) for efficient real-time deployment. HorizonDrive natively supports minute-scale AR rollout under bounded memory; on nuScenes, HorizonDrive reduces FID by 52% and FVD by 37%, and lowers ARE and DTW by 21% and 9% relative to the strongest long-horizon streaming baselines, while remaining competitive with single-pass driving video generators.
Comment: Comments: 22 pages, 14 figures. Project page: https://zcliangyue.github.io/HorizonDrive Code: https://github.com/zcliangyue/HorizonDrive
SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models
Zizhao Tong, Hongfeng Lai, Zeqing Wang, Zhaohu Xing, Kexu Cheng, Haoran Xu, Zhao Pu, Shangwen Zhu, Ruili Feng, Jian Zhao, Yan Zhang, Hao Tang, Yeying Jin, Ling Shao
2605.23345v1
SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models
Zizhao Tong, Hongfeng Lai, Zeqing Wang, Zhaohu Xing, Kexu Cheng, Haoran Xu, Zhao Pu, Shangwen Zhu, Ruili Feng, Jian Zhao, Yan Zhang, Hao Tang, Yeying Jin, Ling Shao
2605.23345v1
arXiv:2605.23345v1
•
2026-05-22
Interactive world models for first-person shooter (FPS) games must resolve high-frequency overlapping control signals at every frame without disrupting unaffected regions. Existing methods inject actions globally and train on single titles, failing under dense FPS inputs. We observe that FPS actions are spatially selective: discrete events such as firing or reloading affect only a localized region around the weapon (the scope), while continuous camera and movement signals govern stable surroundings. We propose SCOPE, which inserts a conditioning module into each transformer block of a pretrained video diffusion model. It reshapes features into per-pixel temporal sequences so that each position computes its action response from local visual content. This separates in-scope effects from out-of-scope generation without segmentation labels. We also introduce CrossFPS, the first multi-game FPS dataset with frame-aligned action telemetry. It comprises 69K clips from 7 titles with 10-DoF controller signals, curated to remove gameplay bias. The model learns general visual-to-action mappings rather than game-specific patterns, enabling zero-shot transfer to unseen scenes. Experiments confirm strong action responsiveness, precise scope separation, and effective cross-game generalization.
Comment: Project page: https://z2tong.github.io/SCOPE/. Code is available at https://github.com/z2tong/SCOPE
Emotion Recognition in Sign Language Conversation
Yusong Wang, Keyu Mao, Takao Obi, Minghao Shao, Kotaro Funakoshi
2605.23328v1
Emotion Recognition in Sign Language Conversation
Yusong Wang, Keyu Mao, Takao Obi, Minghao Shao, Kotaro Funakoshi
2605.23328v1
arXiv:2605.23328v1
•
2026-05-22
Emotion Recognition in Conversation is a core component of affective computing, while current resources of sign language emotion datasets primarily focus on isolated sentences and lack conversational context. Models trained exclusively on these isolated utterances demonstrate degraded performance in real world scenarios because they cannot utilize historical dialogue flow. To address this structural limitation, we introduce the ERC task to sign language video analysis and propose the eJSL Dialog dataset. Constructed using the scripts from the STUDIES corpus, the dataset contains 1,920 video samples organized into 480 unique dialogues. We conduct systematic benchmarking on this dataset using models ranging from isolated visual networks to multimodal conversational architectures. The results reveal a domain gap when applying generic multimodal conversational emotion recognition models to sign language. These findings demonstrate the explicit need for context aware visual extractors specific to sign language and indicate that expanding the scale of conversational datasets to support large scale pre-training is a necessary next step for future research.
Dream-MPC: Gradient-Based Model Predictive Control with Latent Imagination
Jonathan Spieler, Sven Behnke
2605.04568v2
Dream-MPC: Gradient-Based Model Predictive Control with Latent Imagination
Jonathan Spieler, Sven Behnke
2605.04568v2
arXiv:2605.04568v2
•updated
•
2026-05-06
State-of-the-art model-based Reinforcement Learning (RL) approaches either use gradient-free, population-based methods for planning, learned policy networks, or a combination of policy networks and planning. Hybrid approaches that combine Model Predictive Control (MPC) with a learned model and a policy prior to leverage the advantages of both paradigms have shown promising results. However, these approaches typically rely on gradient-free optimization methods, which can be computationally expensive for high-dimensional control tasks. While gradient-based methods are a promising alternative, recent works have empirically shown that gradient-based methods often perform worse than their gradient-free counterparts. We propose Dream-MPC, a novel approach that generates few candidate trajectories from a rolled-out policy and optimizes each trajectory by gradient ascent using a learned world model, uncertainty regularization and amortization of optimization iterations over time by reusing previously optimized actions. Our results on 24 continuous control tasks show that Dream-MPC can significantly improve the performance of the underlying policy and can outperform gradient-free MPC and state-of-the-art baselines. Code and videos are available at https://dream-mpc.github.io.
Comment: Accepted for International Conference on Machine Learning (ICML) 2026
World-R1: Reinforcing 3D Constraints for Text-to-Video Generation
Weijie Wang, Xiaoxuan He, Youping Gu, Yifan Yang, Zeyu Zhang, Yefei He, Yanbo Ding, Xirui Hu, Donny Y. Chen, Zhiyuan He, Yuqing Yang, Bohan Zhuang
2604.24764v3
World-R1: Reinforcing 3D Constraints for Text-to-Video Generation
Weijie Wang, Xiaoxuan He, Youping Gu, Yifan Yang, Zeyu Zhang, Yefei He, Yanbo Ding, Xirui Hu, Donny Y. Chen, Zhiyuan He, Yuqing Yang, Bohan Zhuang
2604.24764v3
arXiv:2604.24764v3
•updated
•
2026-04-27
Recent video foundation models demonstrate impressive visual synthesis but frequently suffer from geometric inconsistencies. While existing methods attempt to inject 3D priors via architectural modifications, they often incur high computational costs and limit scalability. We propose World-R1, a framework that aligns video generation with 3D constraints through reinforcement learning. To facilitate this alignment, we introduce a specialized pure text dataset tailored for world simulation. Utilizing Flow-GRPO, we optimize the model using feedback from pre-trained 3D foundation models and vision-language models to enforce structural coherence without altering the underlying architecture. We further employ a periodic decoupled training strategy to balance rigid geometric consistency with dynamic scene fluidity. Extensive evaluations reveal that our approach significantly enhances 3D consistency while preserving the original visual quality of the foundation model, effectively bridging the gap between video generation and scalable world simulation.
Comment: ICML 2026, Project Page: https://aka.ms/world-r1, Code: https://github.com/microsoft/World-R1
InfVSR: Toward Consistency-Driven Streaming Generative Video Super-Resolution
Ziqing Zhang, Kai Liu, Zheng Chen, Xi Li, Yucong Chen, Bingnan Duan, Linghe Kong, Yulun Zhang
2510.00948v3
InfVSR: Toward Consistency-Driven Streaming Generative Video Super-Resolution
Ziqing Zhang, Kai Liu, Zheng Chen, Xi Li, Yucong Chen, Bingnan Duan, Linghe Kong, Yulun Zhang
2510.00948v3
arXiv:2510.00948v3
•updated
•
2025-10-01
Real-world videos often extend over thousands of frames. Existing generative video super-resolution (VSR) approaches, however, face two persistent challenges when processing long sequences: (1) inefficiency due to the heavy cost of multi-step denoising for full-length sequences; and (2) poor consistency is hindered by temporal decomposition that causes artifacts and discontinuities. To break these limits, we propose InfVSR, which reformulates VSR as an autoregressive-one-step-diffusion paradigm, and enables streaming inference with video diffusion priors. First, we adapt the pretrained DiT into a causal structure, maintaining both local and global coherence via rolling KV-cache and joint visual guidance. Second, we distill the diffusion process into a single step efficiently, with patch-wise pixel supervision and cross-chunk distribution matching. To fill the gap in long-form video evaluation, we build a new benchmark tailored for extended sequences and further introduce semantic-level metrics to comprehensively assess temporal consistency. Our method pushes the frontier of long-form VSR, achieves state-of-the-art quality with enhanced semantic consistency, and delivers up to 58x speed-up over existing methods such as MGLD-VSR. Our code and models are available at https://github.com/Kai-Liu001/InfVSR.
Comment: Code and model are available at https://github.com/Kai-Liu001/InfVSR
2026-05-21
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Four Simple Proprioceptive Estimators for Legged Robots
Frank Dellaert, Chiyun Noh, Varun Agrawal, Ayoung Kim
2605.23100v1
Four Simple Proprioceptive Estimators for Legged Robots
Frank Dellaert, Chiyun Noh, Varun Agrawal, Ayoung Kim
2605.23100v1
arXiv:2605.23100v1
•
2026-05-21
Legged robots carry an IMU, but the inertial solution drifts because consumer-grade IMUs are noisy. However, the feet create intermittent contacts with the environment that can be used to mitigate that drift. This report develops a sequence of increasingly expressive legged robot state estimators that leverage this. In all cases, the floating-base state comprises attitude, position, velocity, and IMU biases. To model foot contacts, we start from the contact-aided invariant EKF of Hartley et al., albeit at a reduced contact update rate. This is then augmented by replacing the measurement update by a small factor graph. Finally, we turn the same factors into a fixed-lag smoother with contact-episode footholds, with and without an evolving IMU bias. To facilitate reproducibility and further research in proprioceptive legged odometry, all four variants are available in GTSAM (Dellaert et. al), and we additionally provide a ROS2-compatible implementation.
UfM*: Uncertainty from Motion* for DNN Depth Estimation Using Gaussians
Soumya Sudhakar, Sertac Karaman, Vivienne Sze
2605.23098v1
UfM*: Uncertainty from Motion* for DNN Depth Estimation Using Gaussians
Soumya Sudhakar, Sertac Karaman, Vivienne Sze
2605.23098v1
arXiv:2605.23098v1
•
2026-05-21
Reliable uncertainty estimation is critical for deploying monocular depth deep neural networks (DNNs) in safety-critical robotic systems. Conventional uncertainty methods such as ensembles and sampling-based approaches require multiple inferences per image, incurring substantial compute and memory overhead. Moreover, uncertainty predicted from a single image misses out on measuring disagreement between predictions across views of the same region. We propose Uncertainty from Motion* (UfM*), an uncertainty estimation algorithm that measures multiview disagreement efficiently by comparing previous and current views using a compact Gaussian mixture, requiring only a single DNN inference per image. Using Gaussians to compute multiview disagreement is not only more compute- and memory-efficient than a prior approach using a point cloud, but also improves uncertainty by measuring disagreement across regions of 3D space. UfM* paired with aleatoric uncertainty improves expected calibration error by 24-28% compared to an ensemble, while requiring only 3% of the energy and 0.02% of the memory on 100 out-of-distribution ScanNet sequences. We demonstrate UfM* consumes only 63 mJ per 224x224 image while running real-time at 30 FPS on an Arm Cortex-A76 CPU onboard a miniature energy-constrained robot, highlighting that measuring multiview disagreement using Gaussians enables efficient uncertainty for resource-constrained robotic systems.
Comment: 18 pages, 15 figures
Safe and Energy-Aware Multi-Robot Density Control via PDE-Constrained Optimization for Long-Duration Autonomy
Longchen Niu, Andrew Nasif, Gennaro Notomista
2604.15524v2
Safe and Energy-Aware Multi-Robot Density Control via PDE-Constrained Optimization for Long-Duration Autonomy
Longchen Niu, Andrew Nasif, Gennaro Notomista
2604.15524v2
arXiv:2604.15524v2
•updated
•
2026-04-16
This paper presents a novel density control framework for multi-robot systems with spatial safety and energy sustainability guarantees. Stochastic robot motion is encoded through the Fokker-Planck Partial Differential Equation (PDE) at the density level. Control Lyapunov and control barrier functions are integrated with PDEs to enforce target density tracking, obstacle region avoidance, and energy sufficiency over multiple charging cycles. The resulting quadratic program enables fast in-the-loop implementation that adjusts commands in real-time. Multi-robot experiment and extensive simulations were conducted to demonstrate the effectiveness of the controller under localization and motion uncertainties.
LACY: A Vision-Language Model-based Language-Action Cycle for Self-Improving Robotic Manipulation
Youngjin Hong, Houjian Yu, Mingen Li, Changhyun Choi
2511.02239v2
LACY: A Vision-Language Model-based Language-Action Cycle for Self-Improving Robotic Manipulation
Youngjin Hong, Houjian Yu, Mingen Li, Changhyun Choi
2511.02239v2
arXiv:2511.02239v2
•updated
•
2025-11-04
Learning generalizable policies for robotic manipulation increasingly relies on large-scale models that map language instructions to actions (L2A). However, this one-way paradigm often produces policies that execute tasks without deeper contextual understanding, limiting their ability to generalize or explain their behavior. We argue that the complementary skill of mapping actions back to language (A2L) is essential for developing more holistic grounding. An agent capable of both acting and explaining its actions can form richer internal representations and unlock new paradigms for self-supervised learning. We introduce LACY (Language-Action Cycle), a unified framework that learns such bidirectional mappings within a single vision-language model. LACY is jointly trained on three synergistic tasks: generating parameterized actions from language (L2A), explaining observed actions in language (A2L), and verifying semantic consistency between two language descriptions (L2C). This enables a self-improving cycle that autonomously generates and filters new training data through an active augmentation strategy targeting low-confidence cases, thereby improving the model without additional human labels. Experiments on pick-and-place tasks in both simulation and the real world show that LACY improves task success rates by 56.46% on average and yields more robust language-action grounding for robotic manipulation. Project page: https://vla2026.github.io/LACY/
Comment: Accepted to ICRA 2026. Project page: https://vla2026.github.io/LACY/
V-VLAPS: Value-Guided Planning for Vision-Language-Action Models
Ke Ren, Ali Salamatian, Kieran Pattison, Cyrus Neary
2601.00969v2
V-VLAPS: Value-Guided Planning for Vision-Language-Action Models
Ke Ren, Ali Salamatian, Kieran Pattison, Cyrus Neary
2601.00969v2
arXiv:2601.00969v2
•updated
•
2026-01-02
Vision-language-action (VLA) models provide strong action priors for robotic manipulation, but their reactive behavior can fail under distribution shift and long-horizon task structure. Recent VLA-guided planning methods improve execution by using pretrained policies to guide tree search, yet node selection still depends heavily on policy priors and visit-count exploration. Consequently, when the policy favors poor actions, the planner lacks a learned value signal to correct this bias. Prior work has shown that VLA representations encode rollout success and failure information, suggesting that they may also support value estimation during planning. We introduce Value-Guided Vision-Language-Action Planning and Search (V-VLAPS), which augments VLA-guided planning with a lightweight value head trained on offline VLA rollouts to predict Monte Carlo returns. These predictions guide Monte Carlo Tree Search toward higher-value branches. Across five LIBERO suites, V-VLAPS matches value-free planning baseline at the default search budget in aggregate, and analysis shows that many hard failures are root-level timeouts where predicted values are weakly separated. With a larger search budget, V-VLAPS improves over the baseline in all task suites with +6 percentage points on LIBERO-Object and +4 percentage points on LIBERO-10. Our results suggest that VLA representations can support not only failure prediction, but also value-guided planning when search reaches branches where value-based ranking matters.
PIMbot: A Self-Adaptive Attack Framework for Adversarial Manipulation of Multi-Robot Reinforcement Learning
Zexin Li, Ziliang Zhang, Hyoseung Kim, Cong Liu
2605.23027v1
PIMbot: A Self-Adaptive Attack Framework for Adversarial Manipulation of Multi-Robot Reinforcement Learning
Zexin Li, Ziliang Zhang, Hyoseung Kim, Cong Liu
2605.23027v1
arXiv:2605.23027v1
•
2026-05-21
Recent research has demonstrated the potential of reinforcement learning in effective multi-robot collaboration, particularly in social dilemmas where robots face a trade-off between self-interest and collective benefits. However, environmental factors such as miscommunication and adversarial robots can impact cooperation, making it crucial to explore how multi-robot communication can be manipulated to achieve different outcomes. This paper presents PIMbot, a framework that manipulates outcomes via two complementary levers: (i) incentive manipulation of the reward channel and (ii) policy manipulation of an agent's own actions. An adaptive multi-objective controller balances these levers in an online manner. Our work introduces a novel approach to manipulation in recent multi-agent RL social dilemmas that utilize a unique reward function for incentivization. By utilizing our proposed PIMbot mechanisms, a robot is able to manipulate the social dilemma environment effectively. Comprehensive experimental results demonstrate the effectiveness of our proposed methods in the Gazebo-simulated multi-robot environment. Moreover, a real embedded device case study on NVIDIA Jetson Orin Nano quantifies system cost and validates PIMbot's effectiveness on realistic autonomous embedded systems scenarios beyond simulation. Together, these results position PIMbot as a rigorous stress-test tool exposing critical vulnerabilities in multi-robot cooperative tasks.
Comment: Extension version of IROS'23
RED: Adaptive Real-Time DAG Scheduling for Robotic Inference under Environmental Dynamics
Zexin Li, Tao Ren, Johnathan Liu, Xiaoxi He, Cong Liu
2605.24044v1
RED: Adaptive Real-Time DAG Scheduling for Robotic Inference under Environmental Dynamics
Zexin Li, Tao Ren, Johnathan Liu, Xiaoxi He, Cong Liu
2605.24044v1
arXiv:2605.24044v1
•
2026-05-21
Robots deployed in dynamic environments must contend with environment-driven changes that reshape computation at runtime: new tasks may appear, precedence relations can shift, and overall workload structure evolves, all of which degrade performance, especially when multi-task inference is required under tight resource and real-time budgets. We present RED, a real-time scheduling framework for multi-task deep neural network workloads on resource-constrained robotic platforms that adapts to Robotic Environmental Dynamics (RED) while preserving end-to-end timing guarantees under modeling assumptions. The core of RED is a deadline-aware scheduler that assigns intermediate sub-deadlines, allowing it to accommodate evolving computation graphs and asynchronous inference induced by unpredictable conditions. The framework also supports flexible deployment of MIMONet (multi-input multi-output neural networks), commonly used in multi-tasking robots to alleviate memory pressure through weight sharing. RED explicitly leverages this shared-parameter property via a workload refinement and graph-reconstruction procedure that aligns MIMONet structure with schedulability requirements, improving compatibility and efficiency. We implement RED on NVIDIA Jetson family platforms and on an Apple M-series MacBook and evaluate it on navigation-oriented workloads representative of real robotic scenarios. Experiments show consistent gains over existing methods in throughput, deadline satisfaction, robustness to interference, adaptability, and runtime overhead.
Comment: Extension version of RTSS'23
Verified Task-Space Motion Planning Under Joint-Space Constraints
Hanjiang Hu, Changliu Liu, Yebin Wang
2605.22991v1
Verified Task-Space Motion Planning Under Joint-Space Constraints
Hanjiang Hu, Changliu Liu, Yebin Wang
2605.22991v1
arXiv:2605.22991v1
•
2026-05-21
Reactive task-space planners such as Bug2 operate with fixed Cartesian step sizes and are unaware of the manipulator's joint-angle limits. When the Jacobian is poorly conditioned, even small Cartesian steps can demand joint changes that exceed admissible bounds; clipping the joints to their limits causes tracking drift and can prevent goal reaching entirely. We address this by computing, at each planning step, the largest Cartesian hyperrectangle that is \emph{certifiably reachable} under joint displacement bounds. Using a second-order polynomial approximation of the inverse kinematics and the S-procedure, we formulate a small semidefinite program whose solution yields the certified half-width~$λ^\star$. An equivalent bisection procedure exploiting the quadratic structure solves the certification in sub-millisecond time. Integrating this certificate with Bug2 yields a planner whose step size adapts to local kinematic conditioning. In a statistical evaluation over 94 adversarial scenarios spanning six joint-limit settings, the SOS-verified planner achieves \emph{zero} joint-limit violations with a 100\% goal-reaching rate, whereas a standard Bug2 planner violates joint limits in 6--11\% of steps and fails to reach the goal in up to 18\% of scenarios.
Active Sensing Subserves Task-Level Control
Andrew Lamperski, Debojyoti Biswas, Eric S. Fortune, John Guckenheimer, Kathleen Hoffman, Noah J. Cowan
2605.22988v1
Active Sensing Subserves Task-Level Control
Andrew Lamperski, Debojyoti Biswas, Eric S. Fortune, John Guckenheimer, Kathleen Hoffman, Noah J. Cowan
2605.22988v1
arXiv:2605.22988v1
•
2026-05-21
Active sensing is traditionally defined as the expenditure of energy, typically in the form of movement, for obtaining information. Here, we propose that the combination of reliance on adaptive sensors, the linkage between movement and sensing, and task-level control inevitably gives rise to the emergence of active sensing movements. In this way, active sensing is not driven by sensory goals, such as minimizing uncertainty about the state, but rather is necessary for task-level control. This hypothesis, that active sensing subserves control, is supported by both empirical data from organisms and mathematical theory. Interestingly, active sensing behaviors often occur in discrete epochs, interspersed with goal-oriented behavior. This suggests that animals switch between two behavioral modes with distinct control policies, an `explore' mode in which animals produce dynamic movements to shape sensory feedback, and an `exploit' mode in which animals produce slower compensatory movements that are directly related to achieving task goals. This strategy for feedback control that relies on adaptive sensors, active sensing, and mode switching is not commonly used in engineered systems despite being ubiquitous in biology. Engineered systems comprising state-of-the-art sensors, actuators, and mechanical designs can outperform animals with respect to ``cost functions'' such as maximum force generation, precision, and speed. Nevertheless, animals routinely achieve robust, graceful behaviors that are currently unmatched by engineered systems, suggesting that current control systems are insufficient. These insights, expressed in the language of control theory, may be critical for improving robotic sensing and control.
Robots That Know What to Ask: Recovering Misaligned Rewards through Targeted Explanations
Helena Merker, Nick Walker, Andreea Bobu
2605.22986v1
Robots That Know What to Ask: Recovering Misaligned Rewards through Targeted Explanations
Helena Merker, Nick Walker, Andreea Bobu
2605.22986v1
arXiv:2605.22986v1
•
2026-05-21
Learning reward functions from demonstrations assumes that demonstrations provide adequate supervision over all features -- or task-relevant aspects of behavior. In practice, demonstrations are often imperfect: humans may under-emphasize certain features due to cognitive load or physical difficulty, or the training regime may fail to sufficiently cover all relevant situations. In either case, important features may be underspecified, leading to ambiguity in the learned reward function and misaligned behavior at deployment. We propose a framework that detects such underspecified features and actively solicits targeted corrective demonstrations. Our key insight is that demonstrations implicitly reveal which features are well specified: features that are consistently optimized show little variation across demonstrations, while features that are underspecified vary widely. We leverage this statistical signal to infer which features may have been insufficiently demonstrated. The robot then explains which features it is uncertain about in natural language and queries for demonstrations that explicitly address the identified gaps. We evaluate our approach in a simulated tabletop manipulation domain and in a user study with a real Franka robot. Targeted, explanation-guided queries significantly improve reward recovery compared to random querying and passive data collection, reducing ambiguity that would otherwise persist in learning from imperfect demonstrations.
AwareVLN: Reasoning with Self-awareness for Vision-Language Navigation
Wenxuan Guo, Xiuwei Xu, Yichen Liu, Xiangyu Li, Hang Yin, Huangxing Chen, Wenzhao Zheng, Jianjiang Feng, Jie Zhou, Jiwen Lu
2605.22816v1
AwareVLN: Reasoning with Self-awareness for Vision-Language Navigation
Wenxuan Guo, Xiuwei Xu, Yichen Liu, Xiangyu Li, Hang Yin, Huangxing Chen, Wenzhao Zheng, Jianjiang Feng, Jie Zhou, Jiwen Lu
2605.22816v1
arXiv:2605.22816v1
•
2026-05-21
Vision-and-Language Navigation (VLN) requires an agent to ground language instructions to its own movement within a visual environment. While state-of-the-art methods leverage the reasoning capabilities of Vision-Language Models (VLMs) for end-to-end action prediction, they often lack an explicit and explainable understanding of the relationships between the agent, the instruction, and the scene. Conversely, explicitly building a scene map for heuristic planning is intuitively appealing but relies on additional 3D sensors and hinders large-scale vision-language pre-training. To bridge this gap, we propose AwareVLN, a novel framework that equips the navigation model with a self-aware reasoning mechanism, enabling it to understand the agent's state and task progress in a fully end-to-end and data-driven manner. Our approach features two key innovations: (1) a structural reasoning module that fosters spatial and task-oriented self-awareness, and (2) an automatic data engine with progress division for effective training. Extensive experiments on various datasets in Habitat simulator show our AwareVLN significantly outperforms previous state-of-the-art vision-language navigation methods. Project page: https://gwxuan.github.io/AwareVLN/.
Comment: Accepted to CVPR 2026. Project page: https://gwxuan.github.io/AwareVLN/
GesVLA: Gesture-Aware Vision-Language-Action Model Embedded Representations
Wenxuan Guo, Ziyuan Li, Meng Zhang, Yichen Liu, Yimeng Dong, Chuxi Xu, Yunfei Wei, Ze Chen, Erjin Zhou, Jianjiang Feng
2605.22812v1
GesVLA: Gesture-Aware Vision-Language-Action Model Embedded Representations
Wenxuan Guo, Ziyuan Li, Meng Zhang, Yichen Liu, Yimeng Dong, Chuxi Xu, Yunfei Wei, Ze Chen, Erjin Zhou, Jianjiang Feng
2605.22812v1
arXiv:2605.22812v1
•
2026-05-21
Vision-Language-Action (VLA) models have shown strong potential for general-purpose robot manipulation by unifying perception and action. However, existing VLA systems primarily rely on textual instructions and struggle to resolve spatial ambiguity in complex scenes with multiple similar objects. To address this limitation, we introduce gesture as a parallel instruction modality and propose a Gesture-aware Vision-Language-Action model (GesVLA). Our approach encodes gesture features directly into the latent space, enabling them to participate in both high-level reasoning and low-level action generation, and adopts a dual-VLM architecture to achieve tight coupling between gesture representations and action policies. At the data level, we construct a scalable gesture data generation pipeline by rendering hand models onto real-world scene images. This reduces the sim-to-real visual gap while producing rich data with diverse motion patterns and corresponding pointing annotations. In addition, we employ a two-stage training strategy to equip the model with both gesture perception and action prediction capabilities. We evaluate our approach on multiple real-world robotic tasks, including a controlled block manipulation task for validation and more practical scenarios such as product and produce selection. Experimental results show that incorporating gesture consistently improves target grounding accuracy and human-robot interaction efficiency, especially in complex and cluttered environments. Project page: https://gwxuan.github.io/GesVLA/.
Comment: Project page: https://gwxuan.github.io/GesVLA/
SONIC: Supersizing Motion Tracking for Natural Humanoid Whole-Body Control
Zhengyi Luo, Ye Yuan, Tingwu Wang, Chenran Li, Fernando Castañeda, Sirui Chen, Zi-Ang Cao, Jiefeng Li, David Minor, Qingwei Ben, Jinhyung Park, David Sami, Zi Wang, Xingye Da, Runyu Ding, Cyrus Hogg, Lina Song, Edy Lim, Eugene Jeong, Tairan He, Haoru Xue, Wenli Xiao, Simon Yuen, Jan Kautz, Yan Chang, Umar Iqbal, Linxi "Jim" Fan, Yuke Zhu
2511.07820v3
SONIC: Supersizing Motion Tracking for Natural Humanoid Whole-Body Control
Zhengyi Luo, Ye Yuan, Tingwu Wang, Chenran Li, Fernando Castañeda, Sirui Chen, Zi-Ang Cao, Jiefeng Li, David Minor, Qingwei Ben, Jinhyung Park, David Sami, Zi Wang, Xingye Da, Runyu Ding, Cyrus Hogg, Lina Song, Edy Lim, Eugene Jeong, Tairan He, Haoru Xue, Wenli Xiao, Simon Yuen, Jan Kautz, Yan Chang, Umar Iqbal, Linxi "Jim" Fan, Yuke Zhu
2511.07820v3
arXiv:2511.07820v3
•updated
•
2025-11-11
Despite the rise of billion-parameter foundation models trained across thousands of GPUs, similar scaling gains have not been shown for humanoid control. Current neural controllers for humanoids remain modest in size, target a limited set of behaviors, and are trained on a handful of GPUs. We show that scaling model capacity, data, and compute yields a generalist humanoid controller capable of natural, robust whole-body movements. We position motion tracking as a scalable task for humanoid control, leveraging dense supervision from diverse motion-capture data to acquire human motion priors without manual reward engineering. We build a foundation model for motion tracking by scaling along three axes: network size (1.2M to 42M parameters), dataset volume (100M+ frames from 700 hours of motion capture), and compute (21k GPU hours). Beyond demonstrating the benefits of scale, we further show downstream utility through: (1) a real-time kinematic planner bridging motion tracking to tasks such as navigation, enabling natural and interactive control, and (2) a unified token space supporting VR teleoperation and vision-language-action (VLA) models with a single policy. Through this interface, we demonstrate autonomous VLA-driven whole-body loco-manipulation requiring coordinated hand and foot placement. Scaling motion tracking exhibits favorable properties: performance improves steadily with compute and data diversity, and learned policies generalize to unseen motions, establishing motion tracking at scale as a practical foundation for humanoid control.
Comment: Project page: https://nvlabs.github.io/SONIC/
Superhuman Safe and Agile Racing through Multi-Agent Reinforcement Learning
Ismail Geles, Leonard Bauersfeld, Markus Wulfmeier, Davide Scaramuzza
2605.22748v1
Superhuman Safe and Agile Racing through Multi-Agent Reinforcement Learning
Ismail Geles, Leonard Bauersfeld, Markus Wulfmeier, Davide Scaramuzza
2605.22748v1
arXiv:2605.22748v1
•
2026-05-21
Autonomous systems have achieved superhuman performance in isolation or simulation, yet they remain brittle in shared, dynamic real-world spaces. This failure stems from the dominant single-agent paradigm for physical applications, where other actors are ignored or treated as environmental noise, preventing effective coordination. Here we show that multi-agent reinforcement learning provides the essential safety scaffolding required for real-world interaction. Using high-speed quadrotor racing as a high-stakes testbed, we train agents to navigate complex aerodynamic interactions and strategic maneuvering with a variable number of racers. Through league-based self-play, agents evolve sophisticated anticipatory behaviors, including proactive collision avoidance, overtaking, and handling multi-agent physical interactions, including aerodynamic downwash. Our agents outperform a champion-level human pilot in multi-player races at speeds exceeding 22 m/s, while simultaneously reducing collision rates by 50 % compared to state-of-the-art single-agent baselines. Crucially, training with diverse artificial agents enables zero-shot generalization to safer human interaction. These results suggest that the path to robust robotic co-existence lies not in isolated safety constraints, but in the rigorous demands of multi-agent interaction. Multimedia materials are available at: https://rpg.ifi.uzh.ch/marl
Comment: 12 pages (+4 supplementary). Website: https://rpg.ifi.uzh.ch/marl
N3P: Accelerated Automated Parking via a Learning-Based Naturalistic Three-Stage Scheme
Yifan Xue, Toktam Mohammadnejad, Faizan M Tariq, Sangjae Bae, David Isele, Yosuke Sakamoto, Nadia Figueroa, Jovin D'sa
2605.22722v1
N3P: Accelerated Automated Parking via a Learning-Based Naturalistic Three-Stage Scheme
Yifan Xue, Toktam Mohammadnejad, Faizan M Tariq, Sangjae Bae, David Isele, Yosuke Sakamoto, Nadia Figueroa, Jovin D'sa
2605.22722v1
arXiv:2605.22722v1
•
2026-05-21
Autonomous parking requires efficient path planning that ensures kinematic feasibility and collision avoidance in constrained environments. Hybrid A* is widely used but computationally expensive, while reinforcement learning (RL) methods lack reliability and often struggle with long-horizon geometric constraints, leading to suboptimal trajectories. We present N3P, a fast learning-based three-stage framework for automated parking. By introducing an intermediate preparatory pose and using a learning module to predict it, N3P decomposes the maneuver into simpler subproblems, thereby reducing computational complexity and accelerating path generation. We validate the framework by integrating it with Hybrid A* algorithms. Experiments in perpendicular and parallel parking scenarios show that N3P-enhanced Hybrid A* speeds up planning by more than 80%. It also outperforms RL baselines in success rate and trajectory quality, producing shorter trajectories with fewer gear changes, while achieving comparable or lower planning time in most cases.
Comment: Accepted at IEEE Intelligent Transportation Systems Conference (ITSC 2026)
Pelican-Unify 1.0: A Unified Embodied Intelligence Model for Understanding, Reasoning, Imagination and Action
Yi Zhang, Yinda Chen, Che Liu, Zeyuan Ding, Jin Xu, Shilong Zou, Junwei Liao, Jiayu Hu, Xiancong Ren, Xiaopeng Zhang, Yechi Liu, Haoyuan Shi, Zecong Tang, Haosong Sun, Renwen Cui, Kuishu Wu, Wenhai Liu, Yang Xu, Yingji Zhang, Yidong Wang, Senkang Hu, Jinpeng Lu, Nga Teng Chan, Yechen Wu, Zeting Liu, Xianzhou Hou, Yong Dai, Jian Tang, Xiaozhu Ju
2605.15153v2
Pelican-Unify 1.0: A Unified Embodied Intelligence Model for Understanding, Reasoning, Imagination and Action
Yi Zhang, Yinda Chen, Che Liu, Zeyuan Ding, Jin Xu, Shilong Zou, Junwei Liao, Jiayu Hu, Xiancong Ren, Xiaopeng Zhang, Yechi Liu, Haoyuan Shi, Zecong Tang, Haosong Sun, Renwen Cui, Kuishu Wu, Wenhai Liu, Yang Xu, Yingji Zhang, Yidong Wang, Senkang Hu, Jinpeng Lu, Nga Teng Chan, Yechen Wu, Zeting Liu, Xianzhou Hou, Yong Dai, Jian Tang, Xiaozhu Ju
2605.15153v2
arXiv:2605.15153v2
•updated
•
2026-05-14
We present Pelican-Unify 1.0, the first embodied foundation model trained according to the principle of unification. Pelican-Unify 1.0 uses a single VLM as a unified understanding module, mapping scenes, instructions, visual contexts, and action histories into a shared semantic space. The same VLM also serves as a unified reasoning module, autoregressively producing task-, action-, and future-oriented chains of thought in a single forward pass and projecting the final hidden state into a dense latent variable. A Unified Future Generator (UFG) then conditions on this latent variable and jointly generates future videos and future actions through two modality-specific output heads within the same denoising process. The language, video, and action losses are all backpropagated into the shared representation, enabling the model to jointly optimize understanding, reasoning, imagination, and action during training, rather than training three isolated expert systems. Experiments demonstrate that unification does not imply compromise. With a single checkpoint, Pelican-Unify 1.0 achieves strong performance across all three capabilities: 64.7 on eight VLM benchmarks, the best among comparable-scale models; 66.03 on WorldArena, ranking first; and 93.5 on RoboTwin, the second-best average among compared action methods. These results show that the unified paradigm succeeds in preserving specialist strength while bringing understanding, reasoning, imagination, and action into one model.
TriSweep: A Four-Drone Swarm Framework for Electromagnetic Side-Channel Analysis
Eric Yocam, Varghese Vaidyan
2605.22709v1
TriSweep: A Four-Drone Swarm Framework for Electromagnetic Side-Channel Analysis
Eric Yocam, Varghese Vaidyan
2605.22709v1
arXiv:2605.22709v1
•
2026-05-21
Electromagnetic (EM) side-channel analysis traditionally assumes a stationary, close-proximity probe - a threat model that underestimates aerial adversaries. TriSweep is a simulation framework that designs and evaluates a four-drone swarm architecture for autonomous standoff EM-SCA of embedded microcontrollers at 0.25-1.5 m. Three spatially specialized collector drones - Anchor (full-spectrum), Mask Probe (mask-register loading leakage), and Cipher Probe (masked SubBytes output leakage) - feed a stationary Accumulator drone that performs coherent combining (+4.8 dB SNR gain) and second-order mask cancellation via a centered product of the two spatially separated leakage streams. Evaluated against three real ANSSI ASCAD datasets (ATmega8515 masked AES-128 and 50/100-sample desynchronized variants), the framework achieves a simulated key rank of 18 +/- 1.7 (five-seed) at 0.25 m on the primary masked dataset. Profiling-trace cross-correlation alignment reduces single-drone rank from 89 to 21 on the 100-sample-jitter variant, demonstrating compensation for drone hover vibration. A two-channel CNN in the Accumulator converges to a loss of 0.454 (vs. random baseline 5.545) and improves rank on desynchronized datasets. No physical hardware has been fabricated; prototype construction is the planned next step.
Comment: Simulation framework + systems design for a four-drone swarm performing standoff electromagnetic side-channel analysis. No hardware fabricated yet
Scout-Assisted Planning for Heterogeneous Robot Teams under Partially Known Environments
Hoang-Dung Bui, Abhish Khanal, Raihan Islam Arnob, Gregory J. Stein
2605.22693v1
Scout-Assisted Planning for Heterogeneous Robot Teams under Partially Known Environments
Hoang-Dung Bui, Abhish Khanal, Raihan Islam Arnob, Gregory J. Stein
2605.22693v1
arXiv:2605.22693v1
•
2026-05-21
Autonomous robot teams navigating partially known environments face costly backtracking when ground robots encounter blocked roads that are only revealed upon physical traversal. We address this with Scout-Assisted Planning, a heterogeneous planning framework in which scouting Unmanned Aerial Vehicles proactively gather environmental information to improve Unmanned Ground Vehicle navigation. To focus scouting on the most consequential edges, we propose Information Gain-based Action Pruning, which scores candidate scouting actions by their expected impact on ground robot behavior. Since exact Information Gain-based Action Pruning computation is prohibitively expensive, we develop a Graph Neural Network based model that predicts information gain values directly from graph structure and belief state, reducing planning time to real-time levels without sacrificing solution quality. Experiments across three environment types show that SAP with Information Gain Action Pruning reduces ground robot travel cost by 31.9--37.7% over the Canadian Traveler Problem baseline, and outperforms proximity-based scouting guidance by an additional 8--14%, confirming that principled information-gain-guided scouting is both more effective and computationally feasible for real-world deployment
Symmetries Here and There, Combined Everywhere: Cross-space Symmetry Compositions in Robotics
Loizos Hadjiloizou, Rodrigo Pérez-Dattari, Noémie Jaquier
2605.22639v1
Symmetries Here and There, Combined Everywhere: Cross-space Symmetry Compositions in Robotics
Loizos Hadjiloizou, Rodrigo Pérez-Dattari, Noémie Jaquier
2605.22639v1
arXiv:2605.22639v1
•
2026-05-21
Robots exhibit a rich variety of symmetries arising from their mechanical structure and the properties of their tasks. Although many robotics problems exhibit several symmetries simultaneously, existing approaches typically treat them in isolation, failing to exploit their combined potential. This paper introduces cross-space symmetry compositions, a framework for learning robot policies that are jointly equivariant to multiple symmetries across configuration and task spaces. Leveraging the differential-geometric structure of the forward kinematics map, we both descend symmetries from configuration to task space and lift symmetries from task to configuration space, enabling their composition within a unified representation space. We validate our framework on simulated and real-world experiments on a dual-arm robot, demonstrating that jointly leveraging multiple symmetries yields improved generalization.
Comment: 8 pages, 8 figures, 1 table
SE3Kit: A Lightweight Python Library for Specialized Geometric Primitives in Robotics
Daniyal Maroufi, Omid Rezayof, Farshid Alambeigi
2605.22633v1
SE3Kit: A Lightweight Python Library for Specialized Geometric Primitives in Robotics
Daniyal Maroufi, Omid Rezayof, Farshid Alambeigi
2605.22633v1
arXiv:2605.22633v1
•
2026-05-21
The Python robotics ecosystem faces a challenge: while many libraries exist for rigid body transformations, few are both lightweight and mathematically strict. This paper introduces SE3Kit, a lightweight Python library efficient operations on the Special Euclidean Group SE(3) and the Special Orthogonal Group SO(3). Unlike established frameworks that require heavy dependencies (e.g., SpatialMath, PyPose) or general tools that lack robotics-specific features (e.g., SciPy), SE3Kit targets the gap between these extremes. It is designed for embedded deployment, rapid prototyping, and education while providing rigorous mathematical implementation. It provides a pure-Python, NumPy-only implementation of Lie Group operations, without the overhead of deep learning or other visualization software.
Agentic-VLA: Efficient Online Adaptation for Vision-Language-Action Models
Ruofan Jin, Zaixi Zhang
2605.22896v1
Agentic-VLA: Efficient Online Adaptation for Vision-Language-Action Models
Ruofan Jin, Zaixi Zhang
2605.22896v1
arXiv:2605.22896v1
•
2026-05-21
Vision-Language-Action (VLA) models have emerged as a promising paradigm for robotic manipulation by leveraging pre-trained vision-language representations. However, current VLA training methods suffer from two critical limitations: poor generalization to novel environments and low training efficiency requiring extensive demonstrations. We introduce Agentic-VLA, an agentic training framework that enables VLAs to efficiently adapt online through three key innovations: (1) Adaptive Reward Synthesis, which dynamically generates and adjusts reward functions based on the VLA's current capabilities and task complexity, decomposing complex tasks into learnable sub-goals for curriculum learning; (2) Language-Guided Exploration, where a critic model provides structured guidance for systematic exploration rather than random sampling; and (3) Experience Memory,which stores and retrieves task-relevant policy weights for warm-starting adaptation to similar tasks. We evaluate Agentic-VLA on the LIBERO benchmark, achieving substantial improvements: +12.3% on long-horizon tasks, +28.5% in 1-shot learning, and enabling cross-task transfer from 0% to 31.2% without task-specific demonstrations. Our framework also demonstrates 2.4x faster convergence compared to existing online adaptation methods. Beyond LIBERO, Agentic-VLA retains its advantage on the dual-arm RoboTwin 2.0 benchmark, including under its randomized Hard setting. These results establish Agentic-VLA as a significant step toward truly adaptive VLA systems capable of continuous learning in deployment.
Comment: Total 15 pages
Decoupling Ego-Motion from Target Dynamics via Dual-Interval Motion Cues for UAV Detection
Liuyang Wang, Feitian Zhang
2605.22605v1
Decoupling Ego-Motion from Target Dynamics via Dual-Interval Motion Cues for UAV Detection
Liuyang Wang, Feitian Zhang
2605.22605v1
arXiv:2605.22605v1
•
2026-05-21
Object detection from Unmanned Aerial Vehicles (UAVs) is challenged by severe ego-motion, camera jitter, and large scale variations. While modern detectors perform well on static images, their direct application to UAV video often fails, particularly for small objects in dynamic scenes. Existing motion-based methods either rely on computationally expensive optical flow or use single-interval differencing, which is sensitive to jitter and limited in capturing diverse motion patterns. We propose a vision-only motion-guided detection framework that decouples target motion from camera-induced disturbances. A homography-based Global Motion Compensation (GMC) first aligns adjacent frames. We then introduce a Dual-Interval Motion Extraction strategy that captures both short-term and long-term motion cues. To integrate these cues, a lightweight Motion-Guided Attention (MGA) module enhances feature representations within a Feature Pyramid Network. Experiments on the VisDrone-VID dataset demonstrate consistent improvements over a strong YOLOv8 baseline under severe ego-motion. Ablation studies further confirm the effectiveness of the dual-interval design and the proposed motion-guided attention mechanism.
Branch-Stochastic Model Predictive Control for Motion Planning under Multi-Modal Uncertainty with Scenario Clustering
Zekun Xing, Ramkrishna Chaudhari, Marion Leibold, Dirk Wollherr, Martin Buss
2605.22600v1
Branch-Stochastic Model Predictive Control for Motion Planning under Multi-Modal Uncertainty with Scenario Clustering
Zekun Xing, Ramkrishna Chaudhari, Marion Leibold, Dirk Wollherr, Martin Buss
2605.22600v1
arXiv:2605.22600v1
•
2026-05-21
Motion planning for autonomous driving must account for multi-modal uncertainty in both the intentions and trajectories of surrounding vehicles. Handling uncertainty in a worst-case manner guarantees robustness but often leads to excessive conservatism. Stochastic Model Predictive Control (SMPC) reduces trajectory-level conservatism through chance constraints, yet remains conservative with respect to intention uncertainty since constraints must hold across all intentions. We present a novel combination of SMPC and the branching structure, enabling the planner to generate distinct trajectories for different possible intentions while maintaining safety under trajectory uncertainty. A novel scenario clustering is proposed to merge prediction scenarios based on high-level decision similarity, thereby ensuring real-time tractability. Furthermore, an adaptive branching-time computation postpones commitment to separate plans until intention uncertainty is sufficiently reduced. Simulation studies in challenging highway scenarios demonstrate that the proposed method improves safety, reduces conservatism, and achieves real-time computational performance.
Comment: This work has been accepted for presentation at IFAC World Congress 2026
MoSA: Motion-constrained Stress Adaptation for Mitigating Real-to-Sim Gap in Continuum Dynamics via Learning Residual Anisotropy
Jiaxu Wang, Junhao He, Jingkai Sun, Yi Gu, Yunyang Mo, Jiahang Cao, Qiang Zhang, Renjing Xu
2605.22597v1
MoSA: Motion-constrained Stress Adaptation for Mitigating Real-to-Sim Gap in Continuum Dynamics via Learning Residual Anisotropy
Jiaxu Wang, Junhao He, Jingkai Sun, Yi Gu, Yunyang Mo, Jiahang Cao, Qiang Zhang, Renjing Xu
2605.22597v1
arXiv:2605.22597v1
•
2026-05-21
Learning real-world dynamics from visual observations is crucial for various domains. A common strategy is to calibrate simulators by estimating physical parameters, yet accuracy is ultimately bounded by the underlying physical models, which often assume materials are homogeneous and isotropic. Even if reasonable, real-world objects typically exhibit mild anisotropy and heterogeneity. After the near-isotropic backbone is well calibrated, these residual effects become the key bottleneck for further closing the real-to-sim gap. Although neural networks can fit dynamics end-to-end, such black-box modeling discards strong physical priors, leading to poor data efficiency and overfitting. Therefore, we propose MoSA, a motion-constrained stress adaptation framework that targets these residual effects to further improve real-to-sim dynamics learning. MoSA uses an isotropic model as a physics prior and learns residual stress operators to capture mild anisotropy and heterogeneity. It progressively adapts stresses via microplane-constrained redistribution in a physics-informed cascaded network. We further impose motion constraints by supervising temporal and spatial derivatives of the deformation field. Experimentally, our learned dynamics achieves superior accuracy, generalization, and robustness, while learning physically meaningful residual anisotropy. Finally, we validate MoSA in a robot manipulation setting, showing that better real-to-sim dynamics modeling translates into more reliable sim-to-real transfer. Project Page is available at https://mercerai.github.io/MoSA/.
Quantifying Full-Body Immersion
Alihan Bakir, Ekrem Yüksel, Fabio Zuliani, Neil Chennoufi, Francesco Bruno, Jamie Paik
2605.22521v1
Quantifying Full-Body Immersion
Alihan Bakir, Ekrem Yüksel, Fabio Zuliani, Neil Chennoufi, Francesco Bruno, Jamie Paik
2605.22521v1
arXiv:2605.22521v1
•
2026-05-21
Humanity is at the forefront of yet another digital revolution, where the lines between real and virtual worlds are dissolving, reshaping how we perceive and interact with our surroundings. In this context, we introduce a transformative paradigm for immersive virtual experiences centered around whole-body kinetic interactions. Our approach redefines immersion through three distinct levels: audio-visual immersion, capturing sensory realism; physical immersion, delivering haptic feedback; and full-body immersion (FBI), where dynamic bodily interaction integrates seamlessly with virtual environments. At the core of this innovation lies a scalable, distributable platform based on modular robotic surface units inspired by the adaptive designs of nature. These units enable the rendering of immersive environments at any scale, from intimate personal experiences to expansive multi-user settings, dynamically adapting to interactions in real-time. The modular system distributes force, shape, and motion feedback throughout entire spaces, replicating the physical characteristics of the environment and enabling new depth of engagement through FBI. By combining scalability, adaptability, and dynamic physical engagement, this framework bridges the gap between real and virtual worlds. It offers an unprecedented level of immersion where users can engage their entire bodies in symbiotic interactions with the virtual space. This work not only advances immersive technology but also redefines how humans and virtual environments coexist, setting a foundation for a new era of human-environment synthesis.
Comment: This manuscript is under consideration for possible publication in the Nature. Copyright may be transferred to Nature if the manuscript is accepted for publication, without further notice
Understanding Multimodal Failure in Action-Chunking Behavioral Cloning
Lorenzo Mazza, Massimiliano Datres, Ariel Rodriguez, Sebastian Bodenstedt, Gitta Kutyniok, Stefanie Speidel
2605.22493v1
Understanding Multimodal Failure in Action-Chunking Behavioral Cloning
Lorenzo Mazza, Massimiliano Datres, Ariel Rodriguez, Sebastian Bodenstedt, Gitta Kutyniok, Stefanie Speidel
2605.22493v1
arXiv:2605.22493v1
•
2026-05-21
Behavioral cloning becomes difficult when the same observation admits several valid actions. We study this problem for action-chunking policies and show that different multimodal parameterizations fail in different ways. For latent-variable policies, posterior-prior regularization makes deployment-time sampling more reliable, but excessive regularization removes the action-conditioned information needed to distinguish demonstrated modes. Reducing this regularization can preserve mode information, but then success depends on whether the prior covers the relevant latent regions. For action-space generative policies, multimodality is constrained by the smoothness of the base-to-action transport: a map with small Lipschitz constant cannot assign substantial probability to many well-separated modes. Covering many modes therefore requires either sharp transitions in base space or off-support bridge regions in action space. Experiments on synthetic multimodal tasks and robotic simulation benchmarks support these mechanisms.
VRA: Grounding Discrete-Time Joint Acceleration in Voltage-Constrained Actuation
Lingwei Zhang, Jiaming Wang, Tianlin Zhang, Zhitao Song, Xuanqi Zeng, Weipeng Xia, Zhongyu Li, Yun-hui Liu
2605.10696v2
VRA: Grounding Discrete-Time Joint Acceleration in Voltage-Constrained Actuation
Lingwei Zhang, Jiaming Wang, Tianlin Zhang, Zhitao Song, Xuanqi Zeng, Weipeng Xia, Zhongyu Li, Yun-hui Liu
2605.10696v2
arXiv:2605.10696v2
•updated
•
2026-05-11
Discrete-time joint acceleration constraints are widely used to enforce position and velocity limits. However, under voltage-constrained electric actuators, kinematically admissible accelerations may be physically unrealizable, exposing a missing execution-level abstraction. We propose Voltage-Realizable Acceleration (VRA), a joint-level acceleration interface that grounds kinematic acceleration in voltage-constrained actuator physics by restricting commanded accelerations to voltage-realizable constraints. Hardware experiments on electric actuators and a wheel-legged quadruped show that VRA removes unrealizable accelerations, restores consistent near-constraint execution, and reduces constraint-induced oscillations.
Comment: 10 pages, Accepted by RSS 2026
Steins;Gate Drive: Semantic Safety Arbitration over Structured Futures for Latency-Decoupled LLM Planning
Anjie Qiu, Hans D. Schotten
2605.22456v1
Steins;Gate Drive: Semantic Safety Arbitration over Structured Futures for Latency-Decoupled LLM Planning
Anjie Qiu, Hans D. Schotten
2605.22456v1
arXiv:2605.22456v1
•
2026-05-21
Cloud-hosted LLM driver agents provide useful semantic judgments, but their inference latency exceeds stepwise vehicle-control windows. Learned world models predict futures, but they usually keep future generation and action selection inside large coupled loops. We present SteinsGateDrive, a latency-decoupled planner-runtime architecture in which the worldline metaphor from the eponymous story names one plausible consequence of an intervention: the LLM selects counterfactual driving futures before the final control instant, and a runtime reuses the selected forecast only while safety contracts remain valid. The generator builds three world-line roles: alpha nominal ego-conditioned futures, beta interaction counterfactuals around nearby vehicles, and gamma hazard-stress futures such as braking, cut-ins, or blocked corridors. The selected branch becomes a typed StrategicForecast with horizon, validity/abort conditions, fallback, and authority. On a within-subject, matched-seed normal-highway protocol with 10 seeds and 20 steps, GPT-5.4 mini reduces effective lag from +3.07 s at 1-second horizon to -0.01 s at 4-second horizon while preserving the measured no-collision safety boundary. The architecture's safety contribution comes from the atom-predicate runtime check, not from the drift score, which functions as a refresh-frequency knob.
Comment: 10 pages, 2 figures, 5 tables, submitted to IEEE transaction of intelligent vehicles
Pre-VLA: Preemptive Runtime Verification for Reliable Vision-Language-Action and World-Model Rollouts
Zhen Sun, Yongjian Guo, Haoran Sun, Luqiao Wang, Wei Lu, Jiachi Ji, Shengzhe Ji, Junwu Xiong, Zhijun Meng
2605.22446v1
Pre-VLA: Preemptive Runtime Verification for Reliable Vision-Language-Action and World-Model Rollouts
Zhen Sun, Yongjian Guo, Haoran Sun, Luqiao Wang, Wei Lu, Jiachi Ji, Shengzhe Ji, Junwu Xiong, Zhijun Meng
2605.22446v1
arXiv:2605.22446v1
•
2026-05-21
While large vision-language-action (VLA) models and generative world models (WM) have advanced long-horizon embodied intelligence, their practical deployment remains challenged by uncertainty in learning-based action generation. Low-quality actions may cause physical failures during execution or lead to misleading world-model rollouts with redundant rendering costs. To address this issue, we propose Pre-VLA, a unified runtime verification architecture that performs preemptive action validity assessment before physical execution or world-model imagination. Pre-VLA leverages an efficient multimodal backbone with modality-aware pooling and a lightweight dual-branch head to predict both safety confidence and critic-derived advantage scores for candidate action chunks. To handle severe class imbalance and unstable boundary decisions, we train Pre-VLA with a multi-task objective combining Focal classification, advantage regression, and soft-threshold calibration. During deployment, a dual-mode preemptive resampling scheduler filters low-quality actions and triggers adaptive resampling under a limited computation budget. Experiments on the LIBERO benchmark show that Pre-VLA improves the average closed-loop success rate across four suites from 30.79\% to 37.62\% over RynnVLA-002, reduces task execution steps, achieves 183.9 ms average forward verification time per action chunk, and mitigates error accumulation in world-model rollouts.
Terminal Constraint Model Predictive Control for Image-Based Visual Servoing of UAVs with Kalman Filter-Based Moment Loss Compensation
X. Wang, Y. Cao, W. L. W. Leong, Y. R. Tan, S. Huang, S. H. R. Teo, C. Xiang
2605.22443v1
Terminal Constraint Model Predictive Control for Image-Based Visual Servoing of UAVs with Kalman Filter-Based Moment Loss Compensation
X. Wang, Y. Cao, W. L. W. Leong, Y. R. Tan, S. Huang, S. H. R. Teo, C. Xiang
2605.22443v1
arXiv:2605.22443v1
•
2026-05-21
Image-Based Visual Servoing (IBVS) provides an efficient vision-guided control paradigm for unmanned aerial vehicles (UAVs) by directly regulating image-space errors. However, conventional IBVS controllers are vulnerable to two critical issues: loss of closed-loop stability near the target due to input and state constraints, and control failure caused by intermittent loss of moment-based visual features under aggressive motion. To address these challenges, this paper proposes a terminal-constraint model predictive control (TC-MPC) framework for IBVS, integrated with a Kalman filter (KF)-based state-prediction mechanism. The TC-MPC explicitly incorporates terminal-state constraints and a terminal cost into the IBVS error dynamics, ensuring recursive feasibility, improved convergence behavior, and closed-loop stability under control and state constraints. In parallel, the Kalman filter predicts the temporal evolution of image moments during short-term visual degradation, enabling the controller to preserve control continuity when moment measurements are partially unavailable. The proposed approach is validated through real-time UAV visual servoing experiments.
Real-Time Auto-Optimization in Unknown Environments via Structure-Exploiting Dual Control for Exploration and Exploitation
Shiying Dong, Haoyang Yang, Qiwei Liu, Wen-Hua Chen
2605.22431v1
Real-Time Auto-Optimization in Unknown Environments via Structure-Exploiting Dual Control for Exploration and Exploitation
Shiying Dong, Haoyang Yang, Qiwei Liu, Wen-Hua Chen
2605.22431v1
arXiv:2605.22431v1
•
2026-05-21
This paper develops a fast numerical dual control for exploration and exploitation (DCEE) method to address auto-optimization problems in unknown environments. In auto-optimization problems, the optimal operating condition is unknown a priori and may vary with the environment. As in classical dual control techniques, computational burden remains a major concern in DCEE for active learning. Existing DCEE methods provide a principled exploration-exploitation objective, but mainly realized through standard optimization packages or explicit gradient-type update laws, where the numerical structure of the DCEE has not been fully exploited. This paper shows that the reward function in DCEE has an inherent convex-over-nonlinear structure, where the exploitation and exploration terms form a unified nonlinear residual map equipped with a convex outer loss. Benefiting from this structure, a structure-exploiting numerical method is developed by linearizing only the nonlinear residual map while preserving the convex outer loss. Thus, each subproblem is transformed into a structured convex form that can be solved reliably. The resulting generalized Gauss-Newton Hessian approximation is positive semidefinite and depends only on first-order derivatives, thereby supporting fast online computation. The proposed method is evaluated on a vehicle cruising auto-optimization problem and compared with existing methods. Simulation and hardware-in-the-loop experimental results show that the proposed method improves control performance and achieves a speedup of approximately one order of magnitude, with a microsecond-level maximum computation time of only 83 μs on a typical vehicle embedded CPU.
Diffusion-guided Generalizable Enhancer for Urban Scene Reconstruction
Henry Che, Jingkang Wang, Yun Chen, Ze Yang, Sivabalan Manivasagam, Raquel Urtasun
2605.22420v1
Diffusion-guided Generalizable Enhancer for Urban Scene Reconstruction
Henry Che, Jingkang Wang, Yun Chen, Ze Yang, Sivabalan Manivasagam, Raquel Urtasun
2605.22420v1
arXiv:2605.22420v1
•
2026-05-21
Urban scene reconstruction from real-world observations has emerged as a powerful tool for self-driving development and testing. While current neural rendering approaches achieve high-fidelity rendering along the recorded trajectories, their quality degrades significantly under large viewpoint shifts, limiting the applicability for closed-loop simulation. Recent works have shown promising results in using diffusion models to enhance quality at these challenging viewpoints and distill improvements back into 3D representations. However, they often require costly per-scene optimization, and the distilled representations remain fragile and fail to generalize beyond limited synthesized views. To address these limitations, we propose GenRe, a novel diffusion-guided generalizable enhancer for urban scene reconstruction. GenRe takes as input any pretrained 3D Gaussian representation and fixes the deficiencies within a few minutes. By learning to distill generative priors across diverse scenes, GenRe produces robust and high-fidelity representation efficiently that generalizes reliably to challenging unseen viewpoints (e.g., lane change). Experiments show that GenRe outperforms existing methods in both quality and efficiency and benefits various downstream tasks, enabling robust and scalable sensor simulation for autonomous driving.
Comment: ICRA 2026. Project page: https://waabi.ai/genre
How can reasoning capability empower the AI copilot robot in endoscopic surgery
Guankun Wang, Long Bai, Hongliang Ren
2605.22322v1
How can reasoning capability empower the AI copilot robot in endoscopic surgery
Guankun Wang, Long Bai, Hongliang Ren
2605.22322v1
arXiv:2605.22322v1
•
2026-05-21
Reasoning capability has significantly advanced complex logical inference and robotic decision-making in general domains. However, its potential in the Artificial Intelligence (AI) copilot robot-particularly implemented based on the Vision-Language-Action (VLA) model-remains unexplored in endoscopic surgery. Effective reasoning should enable AI copilot robots to integrate multimodal cues, interpret surgical intent, and infer hidden tissue dynamics, thereby alleviating intraoperative uncertainty and cognitive burden on surgeons. Properly implemented, reasoning-driven autonomy can transform AI copilot robots from reactive executors into cognitive collaborators, enhancing precision, safety, and sustainability in clinical practice.
Comment: Accepted by npj digital medicine
Extending Deep Event Visual Odometry with Sparse Point-Cloud Export
Alireza Safdari, Sajad Ashraf
2605.22890v1
Extending Deep Event Visual Odometry with Sparse Point-Cloud Export
Alireza Safdari, Sajad Ashraf
2605.22890v1
arXiv:2605.22890v1
•
2026-05-21
Event cameras are well suited for visual odometry under high-speed motion and challenging lighting conditions due to their low latency, high temporal resolution, and high dynamic range. Deep Event Visual Odometry (DEVO) demonstrated that monocular event-only odometry can achieve strong performance by combining sparse patch tracking, learned patch selection, recurrent correspondence refinement, and differentiable bundle adjustment. In this project, we extend DEVO with a sparse point-cloud export pipeline. Rather than modifying the core odometry formulation, our approach exposes the internal 3D structure already estimated by DEVO and converts it into an explicit point-cloud representation for visualization and further processing. In addition, we implement a practical workflow for data export, format conversion, and point-cloud cleanup. The resulting system preserves the original visual odometry pipeline while enabling sparse geometric scene output. Experiments on the BOARD SLOW sequence show that the exported sparse cloud is locally consistent with EMVS reconstructions, achieving high precision at a 5 cm threshold, while also highlighting the expected limitations in density, completeness, and sensitivity to accumulated odometry noise.
Comment: 9 Pages, 4 figures, 5 tabel
Harnessing Embodied Agents: Runtime Governance for Policy-Constrained Execution
Xue Qin, Simin Luan, John See, Cong Yang, Zhijun Li
2604.07833v3
Harnessing Embodied Agents: Runtime Governance for Policy-Constrained Execution
Xue Qin, Simin Luan, John See, Cong Yang, Zhijun Li
2604.07833v3
arXiv:2604.07833v3
•updated
•
2026-04-09
Embodied agents are evolving from passive reasoning systems into active executors that interact with tools, robots, and physical environments. Once granted execution authority, the central challenge becomes how to keep actions governable at runtime. Existing approaches embed safety and recovery logic inside the agent loop, making execution control difficult to standardize, audit, and adapt. This paper argues that embodied intelligence requires not only stronger agents, but stronger runtime governance. We propose a framework for policy-constrained execution that separates agent cognition from execution oversight. Governance is externalized into a dedicated runtime layer performing policy checking, capability admission, execution monitoring, rollback handling, and human override. We formalize the control boundary among the embodied agent, Embodied Capability Modules (ECMs), and runtime governance layer, and validate through 1000 randomized simulation trials across three governance dimensions. Results show 96.2% interception of unauthorized actions, reduction of unsafe continuation from 100% to 22.2% under runtime drift, and 91.4% recovery success with full policy compliance, substantially outperforming all baselines (p<0.001). By reframing runtime governance as a first-class systems problem, this paper positions policy-constrained execution as a key design principle for embodied agent systems.
Comment: 36 pages, 3 figures, 10 tables
Learning Without Losing Identity: Capability Evolution for Embodied Agents
Xue Qin, Simin Luan, John See, Cong Yang, Zhijun Li
2604.07799v2
Learning Without Losing Identity: Capability Evolution for Embodied Agents
Xue Qin, Simin Luan, John See, Cong Yang, Zhijun Li
2604.07799v2
arXiv:2604.07799v2
•updated
•
2026-04-09
Embodied agents are expected to operate persistently in dynamic physical environments, continuously acquiring new capabilities over time. Existing approaches to improving agent performance often rely on modifying the agent itself -- through prompt engineering, policy updates, or structural redesign -- leading to instability and loss of identity in long-lived systems. In this work, we propose a capability-centric evolution paradigm for embodied agents. We argue that a robot should maintain a persistent agent as its cognitive identity, while enabling continuous improvement through the evolution of its capabilities. Specifically, we introduce the concept of Embodied Capability Modules (ECMs), which represent modular, versioned units of embodied functionality that can be learned, refined, and composed over time. We present a unified framework in which capability evolution is decoupled from agent identity. Capabilities evolve through a closed-loop process involving task execution, experience collection, model refinement, and module updating, while all executions are governed by a runtime layer that enforces safety and policy constraints. We demonstrate through simulated embodied tasks that capability evolution improves task success rates from 32.4% to 91.3% over 20 iterations, outperforming both agent-modification baselines and established skill-learning methods (SPiRL, SkiMo), while preserving zero policy drift and zero safety violations. Our results suggest that separating agent identity from capability evolution provides a scalable and safe foundation for long-term embodied intelligence.
Comment: 12 pages, 2 figures, 7 tables
Remote Teleoperation of Endovascular Intervention Robots: A Systematic Review
Xingyu Chen, Yinchao Yang, Nikola Fischer, Harry Robertshaw, Benjamin Jackson, Mohammad Shikh-Bahaei, Christos Bergeles, Thomas C Booth
2605.22889v1
Remote Teleoperation of Endovascular Intervention Robots: A Systematic Review
Xingyu Chen, Yinchao Yang, Nikola Fischer, Harry Robertshaw, Benjamin Jackson, Mohammad Shikh-Bahaei, Christos Bergeles, Thomas C Booth
2605.22889v1
arXiv:2605.22889v1
•
2026-05-21
Remote robotic-assisted endovascular intervention offers a promising approach to reduce clinician radiation exposure and physical strain, while extending specialized vascular care to geographically distant regions. Despite advancements, teleoperated endovascular intervention remains underexplored, especially for time-sensitive interventions like mechanical thrombectomy for acute stroke. The aim of the current review was to determine the evidence regarding teleoperated endovascular robotic systems, covering technical feasibility, communication infrastructure, and clinical outcomes. The review further identified research gaps and future directions. Following PRISMA guidelines, 16 studies were included that met the inclusion criteria out of 2501 initial search results. We found that teleoperated catheters and guidewires, driven by mechanical or electromagnetic systems, can be navigated across distances up to 7000 km. With robust communication infrastructure, network latency remained within clinically acceptable limits (30-163 ms). Although initial outcomes highlighted 100% procedural success in small-scale human trials, most evidence stemmed from animal or phantom models. Overall, the findings suggest that teleoperated endovascular intervention can reduce occupational hazards, expand patient access to urgent procedures, and optimize resource allocation. Future research should be conducted in low and middle income countries to demonstrate broader geographical access. Ultimately, multi-center clinical trials are required to validate the safety, efficacy, and generalization in diverse clinical settings.
Comment: The manuscript has been submitted to IEEE Transaction on Medical Robotic and Bionics
Spatial Memory for Out-of-Vision Manipulation in Vision-Language-Action
Pengteng Li, Weiyu Guo, He Zhang, Tiefu Cai, Xiao He, Yandong Guo, Hui Xiong
2605.22283v1
Spatial Memory for Out-of-Vision Manipulation in Vision-Language-Action
Pengteng Li, Weiyu Guo, He Zhang, Tiefu Cai, Xiao He, Yandong Guo, Hui Xiong
2605.22283v1
arXiv:2605.22283v1
•
2026-05-21
We introduce SOMA, the Spatial Memory framework for Out-of-Vision Manipulation in Vision-Language-Action (VLA) models. Most existing VLAs implicitly assume that task-relevant objects are always visible, leading to brittle and reactive behaviors when targets fall outside the camera's field of view. SOMA addresses this limitation by equipping VLAs with a persistent spatial memory constructed from multi-view observations acquired via a movable head camera, enabling reasoning beyond the current visual frustum. The framework consists of three components: Spatial Memory Construction, which aggregates angular-wise observations into a unified spatial-semantic representation through scanning; Dynamic Memory Refinement, which maintains global consistency over time; and Contextual Memory Retrieval, which activates instruction-relevant spatial cues during manipulation. We evaluate SOMA on five challenging real-world out-of-vision manipulation tasks, including multi-step and dual-arm scenarios where target objects are initially invisible. Experimental results show that SOMA not only improves task success rates, but also induces qualitatively different manipulation behaviors, with faster target localization, reduced viewpoint search, and near one-shot grasping under partial observability. Additional experiments on RoboCasa GR1 and SimplerEnv further validate the effectiveness of SOMA's memory design under conventional fully observable settings. Code will be released soon.
Comment: Accepted by ICML 2026
Federated Single-Agent Robotics: Multi-Robot Coordination Without Intra-Robot Multi-Agent Fragmentation
Xue Qin, Simin Luan, John See, Cong Yang, Zhijun Li
2604.11028v2
Federated Single-Agent Robotics: Multi-Robot Coordination Without Intra-Robot Multi-Agent Fragmentation
Xue Qin, Simin Luan, John See, Cong Yang, Zhijun Li
2604.11028v2
arXiv:2604.11028v2
•updated
•
2026-04-13
As embodied robots move toward fleet-scale operation, multi-robot coordination is becoming a central systems challenge. Existing approaches often treat this as motivation for increasing internal multi-agent decomposition within each robot. We argue for a different principle: multi-robot coordination does not require intra-robot multi-agent fragmentation. Each robot should remain a single embodied agent with its own persistent runtime, local policy scope, capability state, and recovery authority, while coordination emerges through federation across robots at the fleet level. We present Federated Single-Agent Robotics (FSAR), a runtime architecture for multi-robot coordination built on single-agent robot runtimes. Each robot exposes a governed capability surface rather than an internally fragmented agent society. Fleet coordination is achieved through shared capability registries, cross-robot task delegation, policy-aware authority assignment, trust-scoped interaction, and layered recovery protocols. We formalize key coordination relations including authority delegation, inter-robot capability requests, local-versus-fleet recovery boundaries, and hierarchical human supervision, and describe a fleet runtime architecture supporting shared Embodied Capability Module (ECM) discovery, contract-aware cross-robot coordination, and fleet-level governance. We evaluate FSAR on representative multi-robot coordination scenarios against decomposition-heavy baselines. Results show statistically significant gains in governance locality (d=2.91, p<.001 vs. centralized control) and recovery containment (d=4.88, p<.001 vs. decomposition-heavy), while reducing authority conflicts and policy violations across all scenarios. Our results support the view that the path from embodied agents to embodied fleets is better served by federation across coherent robot runtimes than by fragmentation within them.
Comment: 30 pages, 10 figures, 9 tables. Code: https://github.com/s20sc/fsar-fleet-coordination
An Evidence Hierarchy for Bayesian Object Classification via OSINT-Aided Heterogeneous Sensor Fusion
Jan Nausner, Michael Hubner
2605.22259v1
An Evidence Hierarchy for Bayesian Object Classification via OSINT-Aided Heterogeneous Sensor Fusion
Jan Nausner, Michael Hubner
2605.22259v1
arXiv:2605.22259v1
•
2026-05-21
Heterogeneous sensor fusion is vital for detecting, localizing, and classifying CBRNE threats. However, individual sensors are often only capable of detecting a subset of relevant threats with varying reliability or can even provide only indirect threat indications, making threat classification challenging. Furthermore, high clutter rates on the sensor side present a great challenge for fusion systems. Additionally, the limited availability of high quality datasets hinders the advancement of learning-based detection and classification models in smart sensors. To mitigate these sensor related shortcomings, a context-aware and domain knowledge-enhanced fusion process is proposed. First, a novel evidence hierarchy is established that enables modeling of direct, indicative, and contextual information. Second, contextual information about the environment is introduced into the fusion process, by collecting, processing, and exploiting OSINT inputs. Third, all levels of the evidence hierarchy are used to craft a Bayesian threat type classification mechanism with domain knowledge-informed priors. The proposed methodology is evaluated in simulated scenarios, and the results demonstrate the benefit of the proposed fusion approach in terms of robustness to clutter and prior mismatch, with an overall classification accuracy of up to 95%.
Comment: 6 pages, 1 figure; \c{opyright} 2026 The Authors. Submitted to the 2026 IEEE International Conference on Multisensor Fusion and Integration (MFI 2026). Under review
4D Radar Semantic Segmentation of People in Field Conditions Using Temporal Multi-View Networks
Mikael Skog, Oleksandr Kotlyar, Vladimír Kubelka, Martin Magnusson
2404.05307v2
4D Radar Semantic Segmentation of People in Field Conditions Using Temporal Multi-View Networks
Mikael Skog, Oleksandr Kotlyar, Vladimír Kubelka, Martin Magnusson
2404.05307v2
arXiv:2404.05307v2
•updated
•
2024-04-08
Reliable people detection is crucial for the safe autonomy of mobile robots and heavy vehicles, both on roads and in industrial settings like mining and construction. However, common sensors like cameras or lidars are prone to failure in adverse conditions such as dust, fog, or smoke, which limits their use in real-world robotic systems. Radar, on the other hand, delivers robust measurements in a wide range of environmental conditions. In particular, modern high-resolution 4D imaging radars provide 4D point clouds across range, azimuth, and elevation, as well as per-point Doppler velocity data, well suited for robot perception. We propose TMVA4D, a family of artificial neural network architectures based on CNN and ConvLSTM encoders that leverage the 4D radar modality for semantic segmentation. The architectures are trained to distinguish between background and person classes using a series of 2D projections of the 4D radar data, encompassing elevation, azimuth, range, and Doppler velocity dimensions. Evaluated across several operational sites, our models achieve promising performance (Dice 75.9%, IoU 61.2% for class person) even in low-visibility conditions. The data and code will be made publicly available upon publication.
Temporal Coding as a Substrate for Sensorimotor Object Inference: A Spiking Reinterpretation of Thousand Brains Architecture
Joy Bose
2605.22206v1
Temporal Coding as a Substrate for Sensorimotor Object Inference: A Spiking Reinterpretation of Thousand Brains Architecture
Joy Bose
2605.22206v1
arXiv:2605.22206v1
•
2026-05-21
The Thousand Brains Theory (TBT) and its open-source Monty framework model object recognition through sensorimotor inference -- identifying objects by actively moving a sensor across their surface and building evidence contact by contact. The current implementation encodes each contact as a dense floating-point vector. While Monty tracks inter-step displacement and accumulates evidence across contacts, it treats the feature activation pattern at each contact as an unordered set - the directional sequence in which features are encountered carries no representational weight. In TBT, the sequence of contacts carries spatial meaning: knowing that feature A was felt before feature B during a left-to-right sweep tells you something about where A and B sit on the object. Dense vectors discard this ordering. We propose replacing dense vectors with rank-order spike packets: each contact produces a brief burst of neural events where the most strongly activated neuron fires first. The time gap between successive bursts implicitly encodes sensor displacement without explicit coordinate calculations. A biologically motivated learning rule (STDP) encodes traversal direction into synaptic weights. A learnable parameter lambda adjusts reliance on earlier versus recent contacts, adapting to each object's geometry. We derive three testable predictions and specify an implementation of four components in approximately 450 lines of NumPy. Three synthetic experiments confirm the core claims: temporal coding achieves perfect discrimination accuracy on objects with identical features in different spatial arrangements, where dense accumulation performs at chance; temporal coding maintains a 30-50 percentage point advantage across all tested noise levels; the adaptive lambda converges to distinct values, reflecting object geometric complexity. End-to-end evaluation on Monty's YCB benchmark is left for future work.
Comment: 18 pages, 5 figures
When Simultaneous Localization and Mapping Meets Wireless Communications: A Survey
Konstantinos Gounis, Sotiris A. Tegos, Dimitrios Tyrovolas, Panagiotis D. Diamantoulakis, George K. Karagiannidis
2602.06995v2
When Simultaneous Localization and Mapping Meets Wireless Communications: A Survey
Konstantinos Gounis, Sotiris A. Tegos, Dimitrios Tyrovolas, Panagiotis D. Diamantoulakis, George K. Karagiannidis
2602.06995v2
arXiv:2602.06995v2
•updated
•
2026-01-28
This paper surveys the state-of-the-art in the nexus of SLAM and Wireless Communications, attributing the bidirectional impact of each with a focus on visual SLAM (V-SLAM) integration. We provide an overview of key concepts related to wireless signal propagation, geometric channel modeling, and radio frequency (RF)-based localization and sensing. In addition to this, we show image processing techniques that can detect landmarks, proactively predicting optimal paths for wireless channels. Several dimensions are considered, including the prerequisites, techniques, background, and future directions and challenges of the intersection between SLAM and wireless communications. We analyze estimation and control approaches such as Bayesian filters, feature-based pose estimation, perception-aware motion control, spatial methods for signal processing such as vector fields, and key technological aspects. We expose techniques and items towards enabling a highly effective retrieval of the autonomous robot state. Among other interesting findings, we observe that monocular V-SLAM would benefit from RF relevant information, as the latter can serve as a proxy for the scale ambiguity resolution. Conversely, we find that wireless communications in the context of 5G and beyond can potentially benefit from visual odometry that is central in SLAM. Moreover, we examine other sources besides the camera for SLAM and describe the twofold relation with wireless communications. Finally, integrated solutions performing joint communications and SLAM appear to be in their infancy: theoretical and practical advancements are required to add higher-level localization and semantic perception capabilities to RF and multi-antenna technologies.
Learning A Unified Risk Map for Autonomous Driving in Partially Observable Environments
Jie Jia, Yaofeng Su, Zeyu Bao, Yun Hong, Bingzhao Gao, Zhongxue Gan, Wenchao Ding
2605.22189v1
Learning A Unified Risk Map for Autonomous Driving in Partially Observable Environments
Jie Jia, Yaofeng Su, Zeyu Bao, Yun Hong, Bingzhao Gao, Zhongxue Gan, Wenchao Ding
2605.22189v1
arXiv:2605.22189v1
•
2026-05-21
Occlusion-aware prediction remains a critical challenge in autonomous driving due to the inherent uncertainty of unobserved regions. Existing approaches either overestimate risk based on reachable states or struggle to predict accurate trajectories under high occlusion uncertainty. To address these limitations, we propose a unified risk map modeling and learning framework for partially observable environments. Our method integrates traffic flow risk and collision risk through spatiotemporal modeling, enabling fine-grained assessment of occlusion-induced hazards. To address the scarcity of scenarios involving occluded interactions, we introduce a diffusion-based scenario generation framework that produces realistic yet adversarial scenarios. We integrate the modeling and learning of a unified risk map into a framework that supports risk-aware planning under partial observability. Experiments on the Waymo Open Motion Dataset show that our method significantly outperforms the state-of-the-art occlusion-aware baseline, improving minimum time-to-collision by 0.78 times and average time-to-collision by 1.67 times. The proposed framework offers a comprehensive and practical solution for risk-aware planning in partially observable environments.
Comment: Published in IEEE Robotics and Automation Letters
Beyond Euclidean Proximity: Repairing Latent World Models with Horizon-Matched Trajectory Reachability Metrics
Liangyu Li, Shengzhi Wang, Qingwen Liu
2605.22164v1
Beyond Euclidean Proximity: Repairing Latent World Models with Horizon-Matched Trajectory Reachability Metrics
Liangyu Li, Shengzhi Wang, Qingwen Liu
2605.22164v1
arXiv:2605.22164v1
•
2026-05-21
Latent world models can contain the state needed for control, yet their terminal-cost interface can expose the planner to the wrong decision-relevant information. In common latent MPC, candidate sequences are ranked by Euclidean distance between predicted terminal and goal latent states; this assumes that raw latent distance weights reachability-relevant variables correctly. We propose trajectory reachability metrics (TRM), a post-hoc terminal-ranking method for fixed latent world models. TRM trains a small pairwise head from logged trajectory structure and uses it as a replacement or hybrid cost; the encoder, dynamics, sampler, optimizer, and evaluation manifests remain fixed. The key design choice is horizon-aware supervision: the metric is trained on broad, balanced temporal separations to match the long-horizon terminal candidate ranking problem. On a hard TwoRoom benchmark, raw latent planning with LeWorldModel (LeWM) reaches 7.0% success, while full-horizon TRM reaches 97.0%; shuffled temporal-label controls stay at 0.0%. The same recipe improves a PLDM baseline from 32.7% to 84.0% across three seeds, and a short-horizon TRM variant reaches only 35.0% with the 100,000 pair budget. In TwoRoom, we provide mechanistic evidence for why TRM works: XY position is linearly decodable (R^2=0.998), yet raw latent MSE misranks candidates; the XY-probe rowspace accounts for less than 1% of terminal-goal latent MSE but carries most candidate-quality signal; and SCSA audits show that TRM improves the ordering and selected endpoint seen by the planner. On PushT go50/go75, TRM-style task-state metrics improve SCSA ranking and selected final distance more cleanly than closed-loop success, motivating auxiliary hybrid costs in continuous manipulation. TRM is the planner-facing repair, and audits explain when terminal reachability metrics should replace or augment raw latent proximity.
Comment: 26 pages, 7 figures
General Agentic Planning Through Simulative Reasoning with World Models
Mingkai Deng, Jinyu Hou, Zhiting Hu, Eric Xing
2507.23773v3
General Agentic Planning Through Simulative Reasoning with World Models
Mingkai Deng, Jinyu Hou, Zhiting Hu, Eric Xing
2507.23773v3
arXiv:2507.23773v3
•updated
•
2025-07-31
What does it mean to plan? Current agentic systems, whether scaffolded workflows or end-to-end policies, rely on reactive decision-making: selecting the next action via a fixed procedure with at most undifferentiated adaptive computation (e.g., chain-of-thought) lacking explicit modeling of future outcomes. This limits generalizability, as each new task demands re-engineering rather than transfer of shared reasoning capacity. Humans, by contrast, plan by mentally simulating consequences of candidate actions within an internal world model, a capacity known as simulative reasoning (System II) that supports flexible, goal-directed behavior across diverse contexts. We argue that simulative reasoning through a world model provides a general-purpose planning mechanism for agentic systems, improving upon reactive policies (System I) by grounding decisions in predicted future states rather than pattern-matched responses. To verify this, we introduce SiRA (Simulative Reasoning Architecture), a goal-oriented architecture instantiating simulative reasoning using an LLM-based world model with natural-language belief states, while remaining model-agnostic. We evaluate across three qualitatively distinct task categories: constrained navigation, multi-hop information aggregation, and general instruction following, in a web-browser environment. Across all categories, simulative reasoning achieves up to 124% higher task completion rates than a matched reactive baseline, and increases constrained navigation success from 0% to 32.2% compared to a representative open-web agent. The persistent advantage across distinct task types suggests the benefit stems from generalizable counterfactual evaluation rather than task-specific tuning.
Comment: Winner of Berkeley LLM Agents Hackathon (Fundamentals Track); code available at https://github.com/sailing-lab/sira
Active Defense Against False Data Injection Attacks in Robotic Manipulators
Gabriele Gualandi, Carl Mikael Larsson, Alessandro V. Papadopoulos
2605.17950v3
Active Defense Against False Data Injection Attacks in Robotic Manipulators
Gabriele Gualandi, Carl Mikael Larsson, Alessandro V. Papadopoulos
2605.17950v3
arXiv:2605.17950v3
•updated
•
2026-05-18
Robotic systems are vulnerable to False Data Injection Attacks (FDIAs), where adversaries corrupt sensor signals to gain malicious control. Feedback linearization exposes robotic systems to integrator vulnerability, making them susceptible to stealthy attacks that can cause significant deviations in end-effector behavior without raising alarms. This paper addresses the resilience of manipulators against finite-horizon FDIAs by formalizing two defense methods, namely anomaly-aware virtual damping and manipulability reduction, with probabilistic guarantees on nominal task execution. Simulations on a 7-DOF redundant manipulator show that the proposed defenses substantially reduce the impact of FDIA compared to using solely a threshold-based ADS like the Chi-squared, while preserving nominal task performance in the absence of attack.
Comment: Extended 8-page version containing full proofs. An abridged 6-page version has been accepted for publication in the Proceedings of the 23rd IFAC World Congress (2026). v3: Minor typographical fixes and updated reference formatting
Efficient Agentic Reasoning Through Self-Regulated Simulative Planning
Mingkai Deng, Jinyu Hou, Lara Sá Neves, Varad Pimpalkhute, Taylor W. Killian, Zhengzhong Liu, Eric P. Xing
2605.22138v1
Efficient Agentic Reasoning Through Self-Regulated Simulative Planning
Mingkai Deng, Jinyu Hou, Lara Sá Neves, Varad Pimpalkhute, Taylor W. Killian, Zhengzhong Liu, Eric P. Xing
2605.22138v1
arXiv:2605.22138v1
•
2026-05-21
How should an agent decide when and how to plan? A dominant approach builds agents as reactive policies with adaptive computation (e.g., chain-of-thought), trained end-to-end expecting planning to emerge implicitly. Without control over the presence, structure, or horizon of planning, these systems dramatically increase reasoning length, yielding inefficient token use without reliable accuracy gains. We argue efficient agentic reasoning benefits from decomposing decision-making into three systems: simulative reasoning (System II) grounding deliberation in future-state prediction via a world model; self-regulation (System III) deciding when and how deeply to plan via a learned configurator; and reactive execution (System I) handling fine-grained action. Simulative reasoning provides unified planning across diverse tasks without per-domain engineering, while self-regulation ensures the planner is invoked only when needed. To test this, we develop SR$^2$AM (Self-Regulated Simulative Reasoning Agentic LLM), realizing both as distinct stages within an LLM's chain-of-thought, with the LLM as world model. We explore two instantiations: recording decisions from a prompted multi-module system (v0.1) and reconstructing structured plans from traces of pretrained reasoning LLMs (v1.0), trained via supervised then reinforcement learning (RL). Across math, science, tabular analysis, and web information seeking, v0.1-8B and v1.0-30B achieve Pass@1 competitive with 120-355B and 685B-1T parameter systems respectively, while v1.0-30B uses 25.8-95.3% fewer reasoning tokens than comparable agentic LLMs. RL increases average planning horizon by 22.8% while planning frequency grows only 2.0%, showing it learns to plan further ahead rather than more often. More broadly, learned self-regulation instantiates a principle we expect to extend beyond planning to how agents govern their own learning and adaptation.
Comment: Code and model artifacts are available at https://github.com/sailing-lab/sr2am
FUSE: A Framework for Unified State Estimation in Vehicular and Robotic SLAM Systems
Wei Wu, Honglin Chen, Wenhan Cao, Yao Lyu, Shaobing Xu, Kun Jiang, Jiangtao Li, Tao Zhang, Lei Guo, Shengbo Eben Li
2605.18047v3
FUSE: A Framework for Unified State Estimation in Vehicular and Robotic SLAM Systems
Wei Wu, Honglin Chen, Wenhan Cao, Yao Lyu, Shaobing Xu, Kun Jiang, Jiangtao Li, Tao Zhang, Lei Guo, Shengbo Eben Li
2605.18047v3
arXiv:2605.18047v3
•updated
•
2026-05-18
Tightly coupled SLAM formulations under mixed-rate sensing often bind temporal processing, local geometric association, estimator formulation, and map-update policy into method-specific designs. Such binding makes it difficult to vary one design choice without re-engineering the rest of the state-estimation process. This paper presents FUSE, a framework for unified state estimation in vehicular and robotic SLAM systems. FUSE organizes the state-estimation interface around observation ingestion, propagation, update, and state query, and uses this interface to separate temporal processing, residual-ready local geometric association, estimator formulation, and map-update policy. A LiDAR--IMU instantiation is developed to examine the framework under mixed-rate sensing and directional degeneracy, where high-rate inertial propagation, LiDAR-triggered geometric update, residual screening, and degeneracy-aware correction operate through the same interface boundaries. On a 418~m loop-corridor sequence, the instantiation reports a 1.626 m end-to-end trajectory error, corresponding to a 7.9% relative error reduction compared with Faster-LIO, the lowest-error baseline on this sequence. The results support FUSE as a framework for organizing state-estimation design choices and show how the evaluated instantiation regularizes updates along weakly observable directions.
Beyond Pixels: Learning Invariant Rewards for Real-World Robotics From a Few Demonstrations
Tengye Xu, Yangting Sun, Ziju Shen, Guanqi Chen, Zhen Fu, Chen yizhou, Hua Chen, Jia Pan
2605.22123v1
Beyond Pixels: Learning Invariant Rewards for Real-World Robotics From a Few Demonstrations
Tengye Xu, Yangting Sun, Ziju Shen, Guanqi Chen, Zhen Fu, Chen yizhou, Hua Chen, Jia Pan
2605.22123v1
arXiv:2605.22123v1
•
2026-05-21
Designing reward functions that generalize beyond controlled laboratory settings remains a fundamental challenge in reinforcement learning for robotics. In open-world manipulation problems, a single task can appear in numerous variants through different object instances, positions, and camera viewpoints. Recent vision-based reward models tend to memorize specific pixel distributions and fail to generalize beyond their training conditions. To address this, we propose a framework that learns invariant symbolic reward functions from as few as five demonstrations. The insight is to shift from visual feature-fitting to the discovery of behavioral invariants: task-level properties that remain constant across diverse visual instantiations. The framework has two coupled components: a structural reward formulation that encodes task-level strategies and physical constraints while preserving optimal policy invariance, and a hybrid symbolic-numerical procedure that distills these invariants from demonstrations without online interaction. Experiments on eight Meta-World tasks and three Franka manipulation tasks demonstrate that our method achieves stronger process alignment and policy rollout ranking abilities compared to baselines, accelerating downstream policy learning. Three real-world out-of-distribution experiments further show that the same learned reward generalizes zero-shot to position, viewpoint, and object variations, enabling a single reward representation to be reused across diverse task variants in practice.
CoRMA: Contrastive RMA for Contact-Rich Meta-Adaptation
Wentian Wang, Chutong Wen, Hongxu Ma, Wuhao Wang, Zhexiong Xue, Abdul Haseeb Nizamani, Dandi Zhou, Xinhai Sun, Jianqiao Zhu
2605.22082v1
CoRMA: Contrastive RMA for Contact-Rich Meta-Adaptation
Wentian Wang, Chutong Wen, Hongxu Ma, Wuhao Wang, Zhexiong Xue, Abdul Haseeb Nizamani, Dandi Zhou, Xinhai Sun, Jianqiao Zhu
2605.22082v1
arXiv:2605.22082v1
•
2026-05-21
We present CoRMA(Contrastive Robotic Motor Adaptation), a context-based meta-adaptation framework that modifies RMA for force-dominant assembly. CoRMA replaces raw simulator-parameter adaptation with a compact 6D simulator-only semantic contact context describing contact onset, lateral engagement, guided transition, contact direction, and jamming. A deployable causal Transformer adapter infers this context online from force, proprioceptive, and action histories using semantic regression and a force-regime contrastive objective. At deployment, oracle context is removed and replaced by the inferred context, enabling within-episode adaptation without demonstrations, privileged inputs, or gradient updates. We evaluate CoRMA on PegInsert, GearMesh, and NutThread in Isaac Lab / Isaac Sim~5.0 and on a real Marvin arm. Compared with FORGE baselines that achieve high simulation success but degrade substantially on hardware, CoRMA retains higher verified real success under controlled target-pose noise. These results support semantic contact inference as a reusable adaptation interface within a related assembly task family, while broader unseen-task generalization and Real2Sim calibration remain future work.
HUSKY: Humanoid Skateboarding System via Physics-Aware Whole-Body Control
Jinrui Han, Dewei Wang, Chenyun Zhang, Xinzhe Liu, Ping Luo, Chenjia Bai, Xuelong Li
2602.03205v2
HUSKY: Humanoid Skateboarding System via Physics-Aware Whole-Body Control
Jinrui Han, Dewei Wang, Chenyun Zhang, Xinzhe Liu, Ping Luo, Chenjia Bai, Xuelong Li
2602.03205v2
arXiv:2602.03205v2
•updated
•
2026-02-03
While current humanoid whole-body control frameworks predominantly rely on the static environment assumptions, addressing tasks characterized by high dynamism and complex interactions presents a formidable challenge. In this paper, we address humanoid skateboarding, a highly challenging task requiring stable dynamic maneuvering on an underactuated wheeled platform. This integrated system is governed by non-holonomic constraints and tightly coupled human-object interactions. Successfully executing this task requires simultaneous mastery of hybrid contact dynamics and robust balance control on a mechanically coupled, dynamically unstable skateboard. To overcome the aforementioned challenges, we propose HUSKY, a learning-based framework that integrates humanoid-skateboard system modeling and physics-aware whole-body control. We first model the coupling relationship between board tilt and truck steering angles, enabling a principled analysis of system dynamics. Building upon this, HUSKY leverages Adversarial Motion Priors (AMP) to learn human-like pushing motions and employs a physics-guided, heading-oriented strategy for lean-to-steer behaviors. Moreover, a trajectory-guided mechanism ensures smooth and stable transitions between pushing and steering. Experimental results on the Unitree G1 humanoid platform demonstrate that our framework enables stable and agile maneuvering on skateboards in real-world scenarios. The project page is available on https://husky-humanoid.github.io/.
Comment: Accepted to RSS2026
Industrial Dual-Arm Box Handling via Online Inertial Estimation and Convex Wrench Optimization
Kenzhi Iskandar Wong, Lin Yang, Qian Ying Lee, Domenico Campolo
2605.22021v1
Industrial Dual-Arm Box Handling via Online Inertial Estimation and Convex Wrench Optimization
Kenzhi Iskandar Wong, Lin Yang, Qian Ying Lee, Domenico Campolo
2605.22021v1
arXiv:2605.22021v1
•
2026-05-21
Industrial robotic object handling often involves boxes and packages whose mass and center of mass are not known in advance. These uncertainties affect the force--moment balance required for stable lifting, and improper regulation of contact wrenches can lead to slip, object drop, orientation deviation, or excessive squeezing. This paper presents a friction-aware dual-arm box-handling framework for objects with unknown inertial properties. The proposed approach estimates the object mass and center of mass online from measured contact wrenches, and computes friction-feasible contact forces and torsional moments through a second-order cone program (SOCP) under ellipsoidal friction-limit-surface constraints. An offline trajectory refinement stage is also included to reduce undesired object--environment contact when geometric constraints are present. By enforcing friction feasibility as a hard constraint and minimizing contact effort within the feasible region, the framework achieves stable lifting without treating slip avoidance and excessive squeezing as separately tuned objectives. Experiments on a real dual-arm robotic system under different center-of-mass configurations demonstrate that the method lifts objects with unknown inertial properties while maintaining stable frictional contact.
Comment: 14 pages, submitted to Robotics and Computer-Integrated Manufacturing (RCIM) Journal
FRED: A Multi-Modal Autonomous Driving Dataset for Flooded Road Environments
Connor Malone, Sebastien Demmel, Sebastien Glaser
2605.22018v1
FRED: A Multi-Modal Autonomous Driving Dataset for Flooded Road Environments
Connor Malone, Sebastien Demmel, Sebastien Glaser
2605.22018v1
arXiv:2605.22018v1
•
2026-05-21
The Flooded Road Environments Dataset (FRED) is, to our knowledge, the first multi-modal autonomous driving dataset specifically targeting the collection of data from scenarios involving water hazards on the road. The dataset contains images from a 2.3 MP FLIR Blackfly USB3 camera, 64-beam 360$^\circ$ point clouds from an Ouster OS1-64 LiDAR, and data from an iXblue ATLANS-C IMU corrected by a Geoflex RTK GNSS, from five separate locations captured both during and after flooding events. The data has been released in two formats: a KITTI-style format for easy integration with existing data tools, and the RTMaps format for direct replay of the vehicle's data capture. We provide semantic labels to enable the training and evaluation of both single-sensor and sensor-fusion methods for water hazard detection. Position and velocity, as well as data captured under dry conditions, are provided to enable the development of location-based detection methods that may incorporate maps, and to evaluate other tasks such as localisation and SLAM.
Learning Human-Intention Priors from Large-Scale Human Demonstrations for Robotic Manipulation
Yifan Xie, YuAn Wang, Guangyu Chen, Jinkun Liu, Yu Sun, Wenbo Ding
2604.24681v2
Learning Human-Intention Priors from Large-Scale Human Demonstrations for Robotic Manipulation
Yifan Xie, YuAn Wang, Guangyu Chen, Jinkun Liu, Yu Sun, Wenbo Ding
2604.24681v2
arXiv:2604.24681v2
•updated
•
2026-04-27
Human videos contain rich manipulation priors, but using them for robot learning remains difficult because raw observations entangle scene understanding, human motion, and embodiment-specific action. We introduce MoT-HRA, a hierarchical vision-language-action framework that learns human-intention priors from large-scale human demonstrations. We first curate HA-2.2M, a 2.2M-episode action-language dataset reconstructed from heterogeneous human videos through hand-centric filtering, spatial reconstruction, temporal segmentation, and language alignment. On top of this dataset, MoT-HRA factorizes manipulation into three coupled experts: a vision-language expert predicts an embodiment-agnostic 3D trajectory, an intention expert models MANO-style hand motion as a latent human-motion prior, and a fine expert maps the intention-aware representation to robot action chunks. A shared-attention trunk and read-only key-value transfer allow downstream control to use human priors while limiting interference with upstream representations. Experiments on hand motion generation, simulated manipulation, and real-world robot tasks show that MoT-HRA improves motion plausibility and robust control under distribution shift.
Comment: 13 pages, 5 figures
LFX: Towards Unified Light Field Dense Semantic Segmentation and Salient Object Detection
Fei Teng, Lingxin Huang, Buyin Deng, Kai Luo, Boyuan Zheng, Zheng Fang, Hong Zheng, Kunyu Peng, Jiaming Zhang, Yaonan Wang, Kailun Yang
2503.00747v2
LFX: Towards Unified Light Field Dense Semantic Segmentation and Salient Object Detection
Fei Teng, Lingxin Huang, Buyin Deng, Kai Luo, Boyuan Zheng, Zheng Fang, Hong Zheng, Kunyu Peng, Jiaming Zhang, Yaonan Wang, Kailun Yang
2503.00747v2
arXiv:2503.00747v2
•updated
•
2025-03-02
Light field cameras capture multi-view observations within a single exposure. However, existing studies are typically tailored to specific LF representations, leaving the field without a unified learning framework. To bridge this gap, we present LFX, the first unified framework for LF perception. LFX establishes a representation-invariant feature modulation space, enabling it to adapt to heterogeneous LF representations and diverse perception tasks. Specifically, we propose Field-of-Parallax Angular Subspace Modeling (FoP-ASM), which assigns an independent angular marker to each auxiliary view, enabling view-wise independent modeling. Meanwhile, shared manifold subspace constraints and regularization losses enforce globally consistent semantic modulation across views. Extensive evaluations across three LF benchmarks show that LFX achieves state-of-the-art results across distinct LF representations, outperforming representation-specific methods by up to 12% and 20% with 0.029/0.027 MAE for salient object detection, and achieving 84.37 mIoU for semantic segmentation. The source code will be made publicly available at https://github.com/FeiT-FeiTeng/LFX.
Comment: The source code will be made publicly available at https://github.com/FeiT-FeiTeng/LFX
TacO: Benchmarking Tactile Sensors for Object Manipulation
Anya Zorin, Zilin Si, Myungsun Park, Junsung Park, Alexiy Buynitsky, Sachin Bhadang, Taejun Park, Sohee John Yoon, Yong-Lae Park, Oliver Kroemer, Zeynep Temel, Michael T. Tolley, Sha Yi, Xiaolong Wang
2605.21976v1
TacO: Benchmarking Tactile Sensors for Object Manipulation
Anya Zorin, Zilin Si, Myungsun Park, Junsung Park, Alexiy Buynitsky, Sachin Bhadang, Taejun Park, Sohee John Yoon, Yong-Lae Park, Oliver Kroemer, Zeynep Temel, Michael T. Tolley, Sha Yi, Xiaolong Wang
2605.21976v1
arXiv:2605.21976v1
•
2026-05-21
Vision-based learning from demonstrations has achieved remarkable success in enabling robots to perform manipulation tasks and high-level semantic reasoning, yet it remains insufficient for complex, contact-rich manipulation. While there is broad agreement that tactile sensing improves manipulation, there is no empirical guidance on which tactile sensors are best suited for which manipulation tasks. In this paper, we provide a systematic, task-driven evaluation of tactile sensors for robot manipulation and propose a framework for selecting and evaluating sensors based on manipulation policy performance. Separate manipulation policies are trained for tactile sensors of four distinct modalities: visual, acoustic, magnetic, and resistive, across three tasks: pick-and-place with unknown mass, object reorientation, and plug insertion. For each task, an analysis of how sensor properties such as spatial resolution, shear sensing, and tactile representation, and the inherent material friction affect task performances is done. Rather than tactile sensing being universally beneficial in the same way, our results show that the usefulness of tactile information depends strongly on sensor modality, material properties, and the specific manipulation tasks. All of the tactile sensors, code, data, and hardware setup will be publicly available on the project website.
IVGT: Implicit Visual Geometry Transformer for Neural Scene Representation
Yuqi Wu, Tianyu Hu, Wenzhao Zheng, Yuanhui Huang, Haowen Sun, Jie Zhou, Jiwen Lu
2605.16258v2
IVGT: Implicit Visual Geometry Transformer for Neural Scene Representation
Yuqi Wu, Tianyu Hu, Wenzhao Zheng, Yuanhui Huang, Haowen Sun, Jie Zhou, Jiwen Lu
2605.16258v2
arXiv:2605.16258v2
•updated
•
2026-05-15
Reconstructing coherent 3D geometry and appearance from unposed multi-view images is a fundamental yet challenging problem in computer vision. Most existing visual geometry foundation models predict explicit geometry by regressing pixel-aligned pointmaps, often suffering from redundancy and limited geometric continuity. We propose IVGT, an Implicit Visual Geometry Transformer that implicitly models continuous and coherent geometry from pose-free multi-view images. This formulation learns a continuous neural scene representation in a canonical coordinate system and supports continuous spatial queries at any 3D positions, retrieving local features to predict signed distance (SDF) values and colors using lightweight decoders. It allows direct extraction of continuous and coherent surface geometry, enabling rendering of RGB images, depth maps, and surface normal maps from arbitrary viewpoints. We train IVGT via multi-dataset joint optimization with 2D supervision and 3D geometric regularization. IVGT demonstrates generalization across scenes and achieves strong performance on various tasks, including mesh and point cloud reconstruction, novel view synthesis, depth and surface normal estimation, and camera pose estimation.
Comment: Code: https://github.com/wzzheng/IVGT/
A Visitation Grid for Complete Coverage Foraging in Robot Swarms
Qi Arturo Gonzalez, Yifeng Gao, Li Zhang, Qi Lu
2605.21947v1
A Visitation Grid for Complete Coverage Foraging in Robot Swarms
Qi Arturo Gonzalez, Yifeng Gao, Li Zhang, Qi Lu
2605.21947v1
arXiv:2605.21947v1
•
2026-05-21
The complete collection of sparse resources in large, unknown environments remains a challenging problem for autonomous robot swarms. Previous studies have shown that a substantial portion of total mission time is consumed during the final stage of collection, where only a small fraction of randomly scattered resources remain. Consequently, many existing swarm foraging algorithms (search and collection) focus on collecting most resources within a limited time window, rather than improving end-stage efficiency for collecting all resources. We propose a grid-based stochastic foraging strategy that explicitly reduces redundant visits and accelerates late-stage collection. The unknown search area is partitioned into a grid map, which is maintained by a lightweight central server. To maintain scalability, both robots and the server operate within limited memory and computational constraints. The server updates the grid-level visitation counts based on robot-reported locations, producing a global estimate of the exploration density. For each new foraging trip, a robot selects its next search area from a local 3 X 3 neighborhood of grids probabilistically with the lowest visitation count, thus biasing exploration toward under-visited regions while maintaining stochasticity. Extensive simulation experiments demonstrate that the proposed strategy consistently outperforms the canonical centrally placed baseline foraging algorithm (CPFA). Compared to CPFA, the proposed method reduces the total collection time by up to 33% and improves collection efficiency by more than 48% during the final stage of the mission. These results indicate that the proposed strategy is robust, flexible, and scalable for near-complete and complete resource collection in robot swarms and can serve as a general enhancement for stochastic swarm foraging methods under limited onboard resources.
Comment: The 23rd International Conference on Ubiquitous Robots, 10 figures, 3 tables
DSSP: Diffusion State Space Policy with Full-History Encoding
Zhiyuan Guan, Jianshu Hu, Han Fang, Yunpeng Jiang, Yize Huang, Shujia Li, Xiao Li, Yutong Ban
2605.14598v2
DSSP: Diffusion State Space Policy with Full-History Encoding
Zhiyuan Guan, Jianshu Hu, Han Fang, Yunpeng Jiang, Yize Huang, Shujia Li, Xiao Li, Yutong Ban
2605.14598v2
arXiv:2605.14598v2
•updated
•
2026-05-14
Diffusion-based imitation learning has shown strong promise for robot manipulation. However, most existing policies condition only on the current observation or a short window of recent observations, limiting their ability to resolve history-dependent ambiguities in long-horizon tasks. To address this, we introduce DSSP, a history-conditioned Diffusion State Space Policy that enables efficient, full-history conditioning for robot manipulation. Leveraging the continuous sequence modeling properties of State Space Models (SSMs), our history encoder effectively compresses the entire observation stream into a compact context representation. To ensure this context preserves critical information regarding future state evolution, the encoder is optimized with a dynamics-aware auxiliary training objective. This high-level context representation is then seamlessly fused with recent state observations to form a hierarchical conditioning mechanism for action generation. Furthermore, to maintain architectural consistency and minimize GPU memory overhead, we also instantiate the diffusion backbone itself using an SSM. Extensive experiments across simulation benchmarks and real-world manipulation tasks show that DSSP achieves state-of-the-art performance with a significantly smaller model size, demonstrating superior efficiency of the hierarchical conditioning in capturing crucial information as the history length increases.
Learning to Evolve: Multi-modal Interactive Fields for Robust Humanoid Navigation in Dynamic Environments
Peifeng Jiang, Hong Liu, Jin Jin, Wenshuai Wang, Xia Li
2605.21935v1
Learning to Evolve: Multi-modal Interactive Fields for Robust Humanoid Navigation in Dynamic Environments
Peifeng Jiang, Hong Liu, Jin Jin, Wenshuai Wang, Xia Li
2605.21935v1
arXiv:2605.21935v1
•
2026-05-21
Safe manipulation-oriented navigation for humanoid robots requires scene memory that remains reliable under locomotion-induced perceptual distortion, environmental changes, and interaction-level geometric safety constraints. Existing semantic mapping and scene-graph systems are difficult to deploy directly in this setting because they often assume stable camera trajectories, static environments, or coarse object geometry. We introduce the Multi-modal Interactive Field (MIF), a humanoid-oriented system that integrates confidence-aware semantic 3D Gaussian Splatting, discrepancy-triggered spatial memory updates, and task-driven geometric reconstruction within a closed-loop perception-adaptation pipeline. MIF couples three fields: an uncertainty-aware 3DGS Appearance Field that suppresses gait-induced blur, a Spatial Field that maintains topological memory, and a Geometry Field that supports Interaction Pose Safety (IPS) before manipulation. A discrepancy detection score is introduced to separate locomotion-induced false-positive changes from persistent changes and updates only locally inconsistent regions. On a Unitree-G1 humanoid in a real dynamic office, MIF improves relocation success in non-static environments from 12% to 94% compared with static scene-graph memory, while reducing semantic memory footprint by 91.4% through feature distillation for practical online operation. Project page and code: https://ziya-jiang.github.io/MIF-homepage/
Comment: Accepted by Robotics: Science and Systems 2026
Auction-Consensus Algorithm with Learned Bidding Scheme for Multi-Robot Systems
Jose Rodriguez, Constantine Tarawneh, Sven Koenig, Wenjie Dong, Qi Lu
2605.21932v1
Auction-Consensus Algorithm with Learned Bidding Scheme for Multi-Robot Systems
Jose Rodriguez, Constantine Tarawneh, Sven Koenig, Wenjie Dong, Qi Lu
2605.21932v1
arXiv:2605.21932v1
•
2026-05-21
Multi-Robot Task Allocation (MRTA) is a central challenge in decentralized multi-agent systems, where teams of robots must cooperatively assign and execute tasks under limited communication while optimizing global performance objectives. Auction-consensus algorithms, such as the Consensus-Based Bundle Algorithm (CBBA), provide scalable decentralized coordination with provable convergence, but rely on hand-crafted greedy scoring functions that often lead to suboptimal task allocations. This paper proposes a learning-enhanced auction-consensus framework in which CBBA's deterministic bidding mechanism is replaced by a neural bidding policy trained using reinforcement learning. Under a centralized training and decentralized execution paradigm, agents learn to compute task bids from partial local observations while retaining the standard auction and consensus phases for decentralized coordination. The learned bidding policy is trained using Proximal Policy Optimization with rewards shaped by proximity to globally optimal solutions obtained via mixed-integer linear programming. Multiple neural architectures are evaluated, including a Neural Additive Model, the Long Short-Term Memory (LSTM) model, and the Set Transformer Model. Experimental results across varying swarm sizes demonstrate that learned bidding policies can improve solution quality over classical CBBA while preserving decentralized execution. The proposed approach highlights the effectiveness of integrating reinforcement learning with classical distributed coordination algorithms, offering a scalable pathway toward higher-quality decentralized multi-robot task allocation.
Comment: The 23rd International Conference on Ubiquitous Robots, 9 figures, 6 pages
Non-Contact Vibration-Based Damage Detection of Civil Structures Using a Cost-Effective Autonomous UAV
Javier Becerril, Maximiliano Vargas, Jennifer Herrera, Joanna Gutierrez, Jorge Rios, Mohsen Amjadian, Constantine Tarawneh, Jinghao Yang, Qi Lu
2605.21914v1
Non-Contact Vibration-Based Damage Detection of Civil Structures Using a Cost-Effective Autonomous UAV
Javier Becerril, Maximiliano Vargas, Jennifer Herrera, Joanna Gutierrez, Jorge Rios, Mohsen Amjadian, Constantine Tarawneh, Jinghao Yang, Qi Lu
2605.21914v1
arXiv:2605.21914v1
•
2026-05-21
This paper presents a non-contact approach for vibration-based structural damage detection using an autonomous and customized cost-effective unmanned aerial vehicle (UAV). Vibration signals are extracted from video recordings through vision-based motion tracking to identify shifts in natural frequencies indicative of structural degradation. A laboratory-scale frame structure is evaluated under healthy and simulated-damage conditions. The proposed system is validated through an experimental study involving two smartphones, a USB camera, and a custom-built low-cost UAV equipped with an onboard camera and an autonomous alignment system for operation in GPS-denied environments. The displacement time is extracted and analyzed in the frequency domain and compared to reference measurements from contact accelerometers and a finite element model. Experimental results show that all platforms successfully capture the fundamental frequency and its shift due to damage. Although the UAV exhibits slightly higher errors (up to 5.7%) due to platform-induced disturbances and sensing limitations, it reliably detects damage-induced frequency changes. Compared to commercial UAV systems, the proposed platform achieves comparable inspection performance at significantly lower cost. These results demonstrate that low-cost autonomous UAVs provide a practical, flexible, and scalable solution for structural health monitoring, particularly in scenarios where contact-based sensing is impractical. The findings also support the potential for the deployment of multiple cooperative UAVs to further enhance inspection coverage and robustness.
Comment: 8 pages, 8 figures, The 2026 International Conference on Unmanned Aircraft Systems, ICUAS 2026
Higher Order Reasoning for Collaborative Communicationless Mobile Robot Operations
Jonathan Reasoner, Nicola Bezzo
2605.21901v1
Higher Order Reasoning for Collaborative Communicationless Mobile Robot Operations
Jonathan Reasoner, Nicola Bezzo
2605.21901v1
arXiv:2605.21901v1
•
2026-05-21
In communicationless environments, multi-robot systems must operate without the constant information exchange that many coordination strategies typically assume. This paper presents a novel dynamic epistemic planning framework that enables implicit coordination and long horizon planning through higher-order reasoning among robots. With our approach, robots form and propagate higher-order belief particles, update world beliefs using Bayesian inference, and select actions via a behavior tree that anticipates teammates' likely decisions. A temporally aware Model Predictive Path Integral (MPPI) controller integrates this reasoning into low-level execution, allowing robots to plan intercepts and adapt trajectories under partial observability. The proposed framework is evaluated in both simulations and physical experiments, where it consistently reduces task completion time compared to a first-order baseline, demonstrating that epistemic logic can serve as a robust foundation for resilient coordination in communication-restricted domains.
SENIOR: Efficient Query Selection and Preference-Guided Exploration in Preference-based Reinforcement Learning
Hexian Ni, Tao Lu, Haoyuan Hu, Yinghao Cai, Shuo Wang
2506.14648v2
SENIOR: Efficient Query Selection and Preference-Guided Exploration in Preference-based Reinforcement Learning
Hexian Ni, Tao Lu, Haoyuan Hu, Yinghao Cai, Shuo Wang
2506.14648v2
arXiv:2506.14648v2
•updated
•
2025-06-17
Preference-based Reinforcement Learning (PbRL) methods provide a solution to avoid reward engineering by learning reward models based on human preferences. However, poor feedback- and sample- efficiency still remain the problems that hinder the application of PbRL. In this paper, we present a novel efficient query selection and preference-guided exploration method, called SENIOR, which could select the meaningful and easy-to-comparison behavior segment pairs to improve human feedback-efficiency and accelerate policy learning with the designed preference-guided intrinsic rewards. Our key idea is twofold: (1) We designed a Motion-Distinction-based Selection scheme (MDS). It selects segment pairs with apparent motion and different directions through kernel density estimation of states, which is more task-related and easy for human preference labeling; (2) We proposed a novel preference-guided exploration method (PGE). It encourages the exploration towards the states with high preference and low visits and continuously guides the agent achieving the valuable samples. The synergy between the two mechanisms could significantly accelerate the progress of reward and policy learning. Our experiments show that SENIOR outperforms other five existing methods in both human feedback-efficiency and policy convergence speed on six complex robot manipulation tasks from simulation and four real-worlds. Videos can be found on our project website: https://2025senior.github.io/
Comment: 8 pages, 8 figures, IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2025)
OCELOT: Odometry and Contact Estimation for Legged Robots
Emre Girgin, Cagri Kilic
2605.21863v1
OCELOT: Odometry and Contact Estimation for Legged Robots
Emre Girgin, Cagri Kilic
2605.21863v1
arXiv:2605.21863v1
•
2026-05-21
One of the significant challenges in legged robotics is achieving accurate odometry using only onboard proprioceptive sensors. In this study, we present a complete leg odometry pipeline based on an Error-State EKF (ESEKF) that relies exclusively on proprioceptive data: a body fixed IMU, joint encoders, and force sensors, where filter's state is corrected by feet determined to be in a stationary stance. The core of our contribution is fused contact detection and an uncertainty quantification module designed to explicitly identify and reject slippage. This module runs two detectors in parallel for each foot, 1) a debounced, force-based Gaussian Mixture Model (GMM) guided Finite State Machine (FSM) to confirm physical contact, and 2) a kinematic-based Generalized Likelihood Ratio Test (GLRT) on the estimated velocity of the foot. The continuous quality scores from both estimators are fused to detect if the foot is both physically loaded and kinematically stationary and served as an uncertainty signal for each contact. To validate our approach, we collected a multi-modal dataset of 29 sequences spanning diverse indoor and outdoor terrains (e.g., concrete, grass, pebble, and rock) total of 2.4 km long. We benchmarked our approach against both proprioceptive and exteroceptive methods. The results demonstrate our method's efficacy in providing accurate odometry estimates, robustly handling slippage-prone environments. We also share our code and real-time ROS2 package as open-source.
Comment: 8 pages
EvoScene-VLA: Evolving Scene Beliefs Inside the Action Decoder for Chunked Robot Control
Chushan Zhang, Ruihan Lu, Jinguang Tong, Xuesong Li, Yikai Wang, Hongdong Li
2605.21862v1
EvoScene-VLA: Evolving Scene Beliefs Inside the Action Decoder for Chunked Robot Control
Chushan Zhang, Ruihan Lu, Jinguang Tong, Xuesong Li, Yikai Wang, Hongdong Li
2605.21862v1
arXiv:2605.21862v1
•
2026-05-21
Chunked vision-language-action (VLA) policies predict multi-step robot controls, conditioning each update on the current visual observation alone. Yet robot actions cause contact, occlusion, and object motion, and the geometry that later decisions depend on can change before the next visual update arrives. Spatial VLAs improve current-frame geometry. Temporal VLAs aggregate past frames. Neither maintains an action-updated scene prior across chunks. We argue for a persistent action-updated scene state across control calls, and introduce EvoScene-VLA. Its recurrent scene prefix carries a geometry-aware scene state across chunks. At each vision-language model (VLM) call, the VLM combines scene information from the current observation with the action-updated prior from the previous chunk; the action decoder outputs both the next action chunk and a compact scene update. This update becomes the next prior, which the VLM corrects against the new observation when the next call arrives. Each control call therefore starts from a scene prior that reflects both recent actions and fresh visual evidence. During training, \textbf{Scene Predictor} supplies future scene-token targets, and Geometric Anchor aligns scene slots with frozen depth and 3D teachers. We discard both modules at deployment. On 31 RoboTwin tasks, EvoScene-VLA raises average success from 87.2% to 89.1% in fixed evaluation and from 86.1% to 88.5% in randomized evaluation. On the Galaxea R1-Lite real robot, EvoScene-VLA outperforms all baselines.
Dissecting Embodied Abilities in Multimodal Language Models through Skill-level Evaluation and Diagnosis
Yu Qi, Haibo Zhao, Ziyu Guo, Siyuan Ma, Ziyan Chen, Yaokun Han, Renrui Zhang, Zitiantao Lin, Yizhe Zhu, Shiji Xin, Yijian Huang, Boce Hu, Kai Cheng, Peiheng Wang, Jiazheng Liu, Jiayi Zhang, Yizhe Zhu, Wenqing Wang, Yiran Qin, Haojie Huang, Lawson L. S. Wong
2510.08759v2
Dissecting Embodied Abilities in Multimodal Language Models through Skill-level Evaluation and Diagnosis
Yu Qi, Haibo Zhao, Ziyu Guo, Siyuan Ma, Ziyan Chen, Yaokun Han, Renrui Zhang, Zitiantao Lin, Yizhe Zhu, Shiji Xin, Yijian Huang, Boce Hu, Kai Cheng, Peiheng Wang, Jiazheng Liu, Jiayi Zhang, Yizhe Zhu, Wenqing Wang, Yiran Qin, Haojie Huang, Lawson L. S. Wong
2510.08759v2
arXiv:2510.08759v2
•updated
•
2025-10-09
Understanding the capability bottlenecks of embodied multimodal large language models (MLLMs) is crucial for improving embodied agents. However, existing embodied benchmarks mainly focus on task-level evaluation and fail to provide actionable insights into the underlying causes of model failures. To address this limitation, we introduce BEAR, a benchmark that decomposes embodied tasks into 14 atomic skills for fine-grained skill-level evaluation. BEAR comprises 4,469 interleaved image-video-text samples spanning 14 skills across 6 categories, ranging from low-level perception to high-level planning. We evaluate 20 MLLMs on BEAR under a hierarchical skill-level diagnosis framework and uncover two key findings: (1) perceptual capabilities are major bottlenecks behind reasoning failures, and (2) current models suffer from unstable spatiotemporal modeling that remains largely unexposed in prior benchmarks. Motivated by these findings, we further propose BEAR-Agent, a multimodal conversational agent that augments MLLMs with visual and spatial reasoning tools. BEAR-Agent substantially improves performance across embodied skills, achieving a relative improvement of 17.5% on GPT-5 over the base model on BEAR, while also outperforming strong baselines in both simulation and real-world robotic experiments. Project page: https://bear-official66.github.io/
Comment: Accepted to ICML 2026
Analytical and Experimental Force Analysis of a Soft Linear Pneumatic Actuator
Mohammed Abboodi
2605.21836v1
Analytical and Experimental Force Analysis of a Soft Linear Pneumatic Actuator
Mohammed Abboodi
2605.21836v1
arXiv:2605.21836v1
•
2026-05-21
Soft sleeve actuators (SSAs) have recently been developed as a pneumatic actuation approach for wearable and assistive robotic systems. By integrating the actuation structure into a sleeve-like geometry, these actuators can reduce reliance on external attachment layers and transmission mechanisms while maintaining compliance with limb-shaped surfaces. However, the force-generation behavior of SSAs remains insufficiently explained, particularly with respect to the variation of output force during extension, the influence of external loading, and the mechanical role of axial stiffness. This paper presents an analytical and experimental force analysis of a linear soft sleeve actuator (LSSA). A quasi-static analytical model was developed by expressing the net axial force as the pressure-generated contribution from the cap and folded walls, reduced by the force associated with axial stiffness. The model incorporates internal pressure, projected pressure areas, folded wall geometry, axial displacement, and an experimentally fitted axial stiffness relation. Prescribed-extension and static-load experiments were conducted to evaluate the actuator response. At 125 kPa, the generated force decreased from approximately 112 N at zero extension to nearly zero at 40 mm. Static loading delayed measurable force generation and reduced force output, particularly at low and intermediate pressures. The results show that LSSA force generation is governed by coupled effects of pressure, geometry, displacement, loading, and axial stiffness.
Video World Models
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EMMA: Extracting Multiple physical parameters from Multimodal Data
Farhat Shaikh, Ayan Banerjee, Sandeep Gupta
2605.24047v1
EMMA: Extracting Multiple physical parameters from Multimodal Data
Farhat Shaikh, Ayan Banerjee, Sandeep Gupta
2605.24047v1
arXiv:2605.24047v1
•
2026-05-21
We introduce EMMA, a physics-informed multimodal framework that recovers all identifiable dynamical parameters of a system directly from raw video, audio, and image-based time-series observations. Unlike prior video-only approaches that struggle with occluded states, hidden actuation inputs, or assumptions about known initial conditions and coordinate frames, EMMA performs joint inference of explicit parameters, implicit dynamical components, and calibration invariants within a unified continuous-time model. EMMA leverages a Liquid Time-Constant (LTC) network to learn latent dynamics from heterogeneous modalities while a physics-constrained loss enforces consistency with the governing differential equations. A unified feature pipeline enables consistent alignment across video trajectories, acoustic signatures, and chart-derived measurements, allowing EMMA to estimate parameters under forced, implicit, and multivariate dynamics without requiring segmentation masks, differentiable rendering, or specialized sensors. Across 100+ scenarios including five standard dynamical benchmarks (75 Delfys videos), real-world rover and quadrotor systems with hidden inputs, and simulation-chart case studies spanning biological and chaotic systems, EMMA delivers robust multi-parameter recovery and significantly outperforms existing single-modality and equation-discovery baselines. Our results establish EMMA as a general, scalable solution for physics-consistent model extraction from opportunistic multimodal data. Code and data are available at: https://github.com/ImpactLabASU/EMMA-CVPR2026
Comment: Accepted at CVPR 2026 (main conference)
VideoOdyssey: A Benchmark for Ultra-Long-Context and Omni-Modal Video Understanding
Haichen He, Jiayi Zhou, Sifeng Shang, Yihan Hu, Yuanhan Zhang, Kaiyang Zhou
2605.22907v1
VideoOdyssey: A Benchmark for Ultra-Long-Context and Omni-Modal Video Understanding
Haichen He, Jiayi Zhou, Sifeng Shang, Yihan Hu, Yuanhan Zhang, Kaiyang Zhou
2605.22907v1
arXiv:2605.22907v1
•
2026-05-21
Real-world long video understanding requires models to perform continuous tracking, information integration and memory retention over massive temporal spans within extreme video durations. Mastering this intense cognitive load constitutes the fundamental bottleneck in long video understanding. While existing benchmarks have driven progress by scaling up video duration, their evaluation tasks often require comprehending only short and isolated video segments, falling short of capturing the challenge of ultra-long-context reasoning. To measure this cognitive load, we emphasize continuous certificate length, defined as the video length a human must continuously watch to definitively answer a given question. Driven by this metric, we introduce VideoOdyssey, a benchmark specifically designed for ultra-long-context and omni-modal video understanding. VideoOdyssey is characterized by three key features: 1) Extreme video duration and diversity: spanning 11 domains and 54 subcategories with an average video duration of 109 minutes; 2) Comprehensive evaluation scenarios: offering two subsets to address different research focuses, i.e., VideoOdyssey-V for probing the limits of visual understanding in MLLMs, and VideoOdyssey-AV for evaluating synchronized audio-visual understanding for omni-modal models; 3) Ultra-long and multi-level continuous certificates: extending the average continuous certificate to 16 minutes for VideoOdyssey-V and 12.8 minutes for VideoOdyssey-AV. Crucially, we design 5 granular levels from seconds to hours, providing a comprehensive diagnostic tool to evaluate models across varying context lengths and cognitive loads. Extensive evaluations show that bottlenecks of current MLLMs extend beyond simple retrieval to include struggles with continuous reasoning across varying context lengths, fine-grained perception, and non-verbal omni-modal understanding.
Which Way Did It Move? Diagnosing and Overcoming Directional Motion Blindness in Video-LLMs
Jongseo Lee, Hyuntak Lee, Sunghun Kim, Sooa Kim, Jihoon Chung, Jinwoo Choi
2605.22823v1
Which Way Did It Move? Diagnosing and Overcoming Directional Motion Blindness in Video-LLMs
Jongseo Lee, Hyuntak Lee, Sunghun Kim, Sooa Kim, Jihoon Chung, Jinwoo Choi
2605.22823v1
arXiv:2605.22823v1
•
2026-05-21
Video Large Language Models (Video-LLMs) have made rapid progress on temporal video understanding, yet many fail at a basic perceptual primitive: signed image-plane motion direction. On simple videos of a single object moving left, right, up, or down, most Video-LLMs perform near chance, with above-chance cases largely attributable to prediction biases rather than genuine direction understanding. We call this failure directional motion blindness. We localize the failure by tracing motion direction information through the Video-LLM pipeline. Motion direction remains linearly accessible from the vision encoder, projector, and LLM hidden states, but the readout fails to bind this signal to the correct verbal answer option, revealing a direction binding gap. Although synthetic motion direction instruction tuning reduces this gap on the source domain, motion direction concept vector analysis shows that visual complexity weakens the signal magnitude and limits out-of-domain generalization. We introduce MoDirect, a dataset family for motion direction instruction tuning and evaluation, and DeltaDirect, a diagnosis-driven, projector-level objective that predicts normalized 2-D motion vectors from adjacent-frame feature deltas. On MoDirect-SynBench, instruction tuning with DeltaDirect improves motion direction accuracy from 25.9% to 85.4%. On MoDirect-RealBench, DeltaDirect improves real-world motion direction accuracy by 21.9 points over the vanilla baseline without real-world tuning data, while preserving standard video-understanding performance. Code: https://github.com/KHU-VLL/DeltaDirect
Comment: Preprint. 59 pages, including appendix. Code: https://github.com/KHU-VLL/DeltaDirect
Cambrian-P: Pose-Grounded Video Understanding
Jihan Yang, Zifan Zhao, Xichen Pan, Shusheng Yang, Junyi Zhang, Bingyi Kang, Hu Xu, Saining Xie
2605.22819v1
Cambrian-P: Pose-Grounded Video Understanding
Jihan Yang, Zifan Zhao, Xichen Pan, Shusheng Yang, Junyi Zhang, Bingyi Kang, Hu Xu, Saining Xie
2605.22819v1
arXiv:2605.22819v1
•
2026-05-21
Camera pose matters. The position and orientation of each viewpoint define a shared spatial coordinate frame that relates observations across video frames. Yet this signal is largely absent from multimodal LLMs (MLLMs) for video understanding, which process frames as isolated 2D snapshots, instead of the persistent scene humans perceive. We revisit pose as a lightweight supervisory signal and introduce Cambrian-P, a video MLLM augmented with per-frame learnable camera tokens and a pose regression head. With a carefully designed sampling scheme, the model achieves substantial gains of 4.5-6.5% on spatial reasoning benchmarks such as VSI-Bench, generalizes across eight additional spatial and general video QA benchmarks, and, as a byproduct, achieves state of the art streaming pose estimation on ScanNet. Surprisingly, training on pseudo-annotated poses from in-the-wild video further improves general video QA benchmarks, showing pose helps beyond spatial reasoning. Together, these results position camera pose as a fundamental signal for video models that reason about the physical world.
Comment: Project Page: https://cambrian-mllm.github.io/
Remember to be Curious: Episodic Context and Persistent Worlds for 3D Exploration
Lily Goli, Justin Kerr, Daniele Reda, Alec Jacobson, Andrea Tagliasacchi, Angjoo Kanazawa
2605.22814v1
Remember to be Curious: Episodic Context and Persistent Worlds for 3D Exploration
Lily Goli, Justin Kerr, Daniele Reda, Alec Jacobson, Andrea Tagliasacchi, Angjoo Kanazawa
2605.22814v1
arXiv:2605.22814v1
•
2026-05-21
Exploration is a prerequisite for learning useful behaviors in sparse-reward, long-horizon tasks, particularly within 3D environments. Curiosity-driven reinforcement learning addresses this via intrinsic rewards derived from the mismatch between the agent's predictive model of the world and reality. However, translating this intrinsic motivation to complex, photorealistic environments remains difficult, as agents can become trapped in local loops and receive fresh rewards for revisiting forgotten states. In this work, we demonstrate that this failure stems from a lack of spatial persistence and episodic context. We show that effective curiosity requires a model of the world that is persistent and continuously updated, paired with an agent that maintains an episodic trajectory history to navigate toward novel regions. We achieve this using an online 3D reconstruction as a persistent model of the world, while the agent policy is parameterized as a sequence model over RGB observations to maintain episodic context. This design enables effective exploration during training while allowing the agent to navigate using solely RGB frames at deployment. Trained purely via curiosity on HM3D, our agent outperforms RL-based active mapping baselines and generalizes zero-shot to Gibson and AI-generated worlds. Our end-to-end policy enables efficient adaptation to downstream tasks, such as apple picking and image-goal navigation, outperforming from-scratch baselines. Please see video results at https://recuriosity.github.io/.
WorldKV: Efficient World Memory with World Retrieval and Compression
Jung Yi, Minjae Kim, Paul Hyunbin Cho, Wooseok Jang, Sangdoo Yun, Seungryong Kim
2605.22718v1
WorldKV: Efficient World Memory with World Retrieval and Compression
Jung Yi, Minjae Kim, Paul Hyunbin Cho, Wooseok Jang, Sangdoo Yun, Seungryong Kim
2605.22718v1
arXiv:2605.22718v1
•
2026-05-21
Autoregressive video diffusion models have enabled real-time, action-conditioned world generation. However, sustaining a persistent world, where revisiting a previously seen viewpoint yields consistent content, remains an open problem. Full KV-cache attention preserves this consistency but breaks real-time constraints: memory footprint and attention cost grow linearly with rollout length. Sliding window inference restores throughput but discards long-term consistency. We propose WorldKV, a training-free framework with two components: World Retrieval and World Compression. World Retrieval stores evicted KV-cache chunks in GPU/CPU memory and selectively retrieves scene-relevant chunks via camera/ action correspondence, inserting them back into the native attention window without re-encoding. World Compression prunes redundant tokens within each chunk via key-key similarity to an anchor frame, halving per-chunk storage to fit 2x more history under a fixed budget. On Matrix-Game-2.0 and LingBot- World-Fast, WorldKV matches or exceeds full-KV memory fidelity at roughly 2x the throughput, and is competitive with memory-trained baselines without any fine-tuning. Project Page: https://cvlab-kaist.github.io/WorldKV/
Comment: Project Page: https://cvlab-kaist.github.io/WorldKV/
VGenST-Bench: A Benchmark for Spatio-Temporal Reasoning via Active Video Synthesis
Jinho Park, Youbin Kim, Hogun Park, Eunbyung Park
2605.22570v1
VGenST-Bench: A Benchmark for Spatio-Temporal Reasoning via Active Video Synthesis
Jinho Park, Youbin Kim, Hogun Park, Eunbyung Park
2605.22570v1
arXiv:2605.22570v1
•
2026-05-21
Spatio-temporal reasoning is a core capability for Multimodal Large Language Models (MLLMs) operating in the real world. As such, evaluating it precisely has become an essential challenge. However, existing spatio-temporal reasoning benchmark datasets primarily rely on static image sets or passively curated video data, which limits the evaluation of fine-grained reasoning capabilities. In this paper, we introduce VGenST-Bench, a video benchmark that employs generative models to actively synthesize highly controlled and diverse evaluation scenarios. To construct VGenST-Bench, we propose a multi-agent pipeline incorporating a human quality control stage, ensuring the quality of all generated videos and QA pairs. We establish a comprehensive 3x2x2 video taxonomy, encompassing Spatial Scale, Perspective, and Scene Dynamics to span diverse scenarios. Furthermore, we design a hierarchical task suite that decouples low-level visual perception from high-level spatio-temporal reasoning. By shifting the paradigm from passive curation to active synthesis, VGenST-Bench enables fine-grained diagnosis of spatio-temporal understanding in MLLMs.
Comment: 82 pages, 91 figures (7 in main paper, 84 in appendix). Project page: https://zinosii.github.io/VGenST-Bench/
Finite Automata Extraction: Low-data World Model Learning as Programs from Gameplay Video
Dave Goel, Matthew Guzdial, Anurag Sarkar
2508.11836v2
Finite Automata Extraction: Low-data World Model Learning as Programs from Gameplay Video
Dave Goel, Matthew Guzdial, Anurag Sarkar
2508.11836v2
arXiv:2508.11836v2
•updated
•
2025-08-15
World models are defined as a compressed spatial and temporal learned representation of an environment. The learned representation is typically a neural network, making transfer of the learned environment dynamics and explainability a challenge. In this paper, we propose an approach, Finite Automata Extraction (FAE), that learns a neuro-symbolic world model from gameplay video represented as programs in a novel domain-specific language (DSL): Retro Coder. Compared to prior world model approaches, FAE learns a more precise model of the environment and more general code than prior DSL-based approaches.
Dual-Anchoring: Addressing State Drift in Vision-Language Navigation
Kangyi Wu, Pengna Li, Kailin Lyu, Xi Lin, Lin Zhao, Qingrong He, Jinjun Wang, Jianyi Liu
2604.17473v2
Dual-Anchoring: Addressing State Drift in Vision-Language Navigation
Kangyi Wu, Pengna Li, Kailin Lyu, Xi Lin, Lin Zhao, Qingrong He, Jinjun Wang, Jianyi Liu
2604.17473v2
arXiv:2604.17473v2
•updated
•
2026-04-19
Vision-Language Navigation(VLN) requires an agent to navigate through 3D environments by following natural language instructions. While recent Video Large Language Models(Video-LLMs) have largely advanced VLN, they remain highly susceptible to State Drift in long scenarios. In these cases, the agent's internal state drifts away from the true task execution state, leading to aimless wandering and failure to execute essential maneuvers in the instruction. We attribute this failure to two distinct cognitive deficits: Progress Drift, where the agent fails to distinguish completed sub-goals from remaining ones, and Memory Drift, where the agent's history representations degrade, making it lose track of visited landmarks. In this paper, we propose a Dual-Anchoring Framework that explicitly anchors the instruction progress and history representations. First, to address progress drift, we introduce Instruction Progress Anchoring, which supervises the agent to generate structured text tokens that delineate completed versus remaining sub-goals. Second, to mitigate memory drift, we propose Memory Landmark Anchoring, which utilizes a Landmark-Centric World Model to retrospectively predict object-centric embeddings extracted by the Segment Anything Model, compelling the agent to explicitly verify past observations and preserve distinct representations of visited landmarks. Facilitating this framework, we curate two extensive datasets: 3.6 million samples with explicit progress descriptions, and 937k grounded landmark data for retrospective verification. Extensive experiments in both simulation and real-world environments demonstrate the superiority of our method, achieving a 15.2% improvement in Success Rate and a remarkable 24.7% gain on long-horizon trajectories. To facilitate further research, we will release our code, data generation pipelines, and the collected datasets.
Enhancing Multimodal Large Language Models for Safety-Critical Driving Video Analysis
Tomaso Trinci, Henrique Piñeiro Monteagudo, Leonardo Taccari
2605.22185v1
Enhancing Multimodal Large Language Models for Safety-Critical Driving Video Analysis
Tomaso Trinci, Henrique Piñeiro Monteagudo, Leonardo Taccari
2605.22185v1
arXiv:2605.22185v1
•
2026-05-21
Recent advancements in Multimodal Large Language Models (MLLMs) have demonstrated impressive capabilities in general visual understanding. However, their application to safety-critical driving scenarios remains limited by an inability to accurately perceive and reason about rare high-stakes dynamic events, such as collisions or near-collisions. To address this, we introduce a pipeline that enhances MLLM perception by fusing downsampled video frames with synchronized high-frequency telematics data (IMU and GPS) and semantic insights from specialized computer vision models. Our pipeline generates high-quality pseudo-labels, including descriptive captions and question-answer pairs, specifically designed to train MLLMs to identify and describe Safety-Critical Events (SCEs) in real-world driving footage. We show the effectiveness of our approach fine-tuning the open-source QwenVL-2.5 model via DoRA adapters: our experiments demonstrate significant improvements in identifying and explaining safety-critical events, with fewer than 50M trainable parameters and limited computational budget.
Comment: Accepted at the 2026 IEEE International Conference on Intelligent Transportation Systems (ITSC 2026)
Demystifying Transition Matching: When and Why It Can Beat Flow Matching
Jaihoon Kim, Rajarshi Saha, Minhyuk Sung, Youngsuk Park
2510.17991v3
Demystifying Transition Matching: When and Why It Can Beat Flow Matching
Jaihoon Kim, Rajarshi Saha, Minhyuk Sung, Youngsuk Park
2510.17991v3
arXiv:2510.17991v3
•updated
•
2025-10-20
Flow Matching (FM) underpins many state-of-the-art generative models, yet recent results indicate that Transition Matching (TM) can achieve higher quality with fewer sampling steps. This work answers the question of when and why TM outperforms FM. First, when the target is a unimodal Gaussian distribution, we prove that TM attains strictly lower KL divergence than FM for finite number of steps. The improvement arises from stochastic difference latent updates in TM, which preserve target covariance that deterministic FM underestimates. We then characterize convergence rates, showing that TM achieves faster convergence than FM under a fixed compute budget, establishing its advantage in the unimodal Gaussian setting. Second, we extend the analysis to Gaussian mixtures and identify local-unimodality regimes in which the sampling dynamics approximate the unimodal case, where TM can outperform FM. The approximation error decreases as the minimal distance between component means increases, highlighting that TM is favored when the modes are well separated. However, when the target variance approaches zero, each TM update converges to the FM update, and the performance advantage of TM diminishes. In summary, we show that TM outperforms FM when the target distribution has well-separated modes and non-negligible variances. We validate our theoretical results with controlled experiments on Gaussian distributions, and extend the comparison to real-world applications in image and video generation.
Comment: Code: https://github.com/amazon-science/TransitionFlowMatching (AISTATS 2026)
VisPhyWorld: Probing Physical Reasoning via Code-Driven Video Reconstruction
Jiarong Liang, Max Ku, Ka-Hei Hui, Ping Nie, Wenhu Chen
2602.13294v3
VisPhyWorld: Probing Physical Reasoning via Code-Driven Video Reconstruction
Jiarong Liang, Max Ku, Ka-Hei Hui, Ping Nie, Wenhu Chen
2602.13294v3
arXiv:2602.13294v3
•updated
•
2026-02-09
Evaluating whether Multimodal Large Language Models (MLLMs) genuinely reason about physical dynamics remains challenging. Most existing benchmarks rely on recognition-style protocols such as Visual Question Answering (VQA) and Violation of Expectation (VoE), which can often be answered without committing to an explicit, testable physical hypothesis. We propose VisPhyWorld, an execution-based framework that evaluates physical reasoning by requiring models to generate executable simulator code from visual observations. By producing runnable code, the inferred world representation is directly inspectable, editable, and falsifiable. This separates physical reasoning from rendering. Building on this framework, we introduce VisPhyBench, comprising 209 evaluation scenes derived from 108 physical templates and a systematic protocol that evaluates how well models reconstruct appearance and reproduce physically plausible motion. Our pipeline produces valid reconstructed videos in 97.7% of benchmark runs before fallback. Experiments show that while state-of-the-art MLLMs achieve strong semantic scene understanding, they struggle to accurately infer physical parameters and to simulate consistent physical dynamics. Our code is available https://github.com/TIGER-AI-Lab/VisPhyWorld
Learning Human-Intention Priors from Large-Scale Human Demonstrations for Robotic Manipulation
Yifan Xie, YuAn Wang, Guangyu Chen, Jinkun Liu, Yu Sun, Wenbo Ding
2604.24681v2
Learning Human-Intention Priors from Large-Scale Human Demonstrations for Robotic Manipulation
Yifan Xie, YuAn Wang, Guangyu Chen, Jinkun Liu, Yu Sun, Wenbo Ding
2604.24681v2
arXiv:2604.24681v2
•updated
•
2026-04-27
Human videos contain rich manipulation priors, but using them for robot learning remains difficult because raw observations entangle scene understanding, human motion, and embodiment-specific action. We introduce MoT-HRA, a hierarchical vision-language-action framework that learns human-intention priors from large-scale human demonstrations. We first curate HA-2.2M, a 2.2M-episode action-language dataset reconstructed from heterogeneous human videos through hand-centric filtering, spatial reconstruction, temporal segmentation, and language alignment. On top of this dataset, MoT-HRA factorizes manipulation into three coupled experts: a vision-language expert predicts an embodiment-agnostic 3D trajectory, an intention expert models MANO-style hand motion as a latent human-motion prior, and a fine expert maps the intention-aware representation to robot action chunks. A shared-attention trunk and read-only key-value transfer allow downstream control to use human priors while limiting interference with upstream representations. Experiments on hand motion generation, simulated manipulation, and real-world robot tasks show that MoT-HRA improves motion plausibility and robust control under distribution shift.
Comment: 13 pages, 5 figures
Learning Spatiotemporal Sensitivity in Video LLMs via Counterfactual Reinforcement Learning
Dazhao Du, Jian Liu, Jialong Qin, Tao Han, Bohai Gu, Fangqi Zhu, Yujia Zhang, Eric Liu, Xi Chen, Song Guo
2605.21988v1
Learning Spatiotemporal Sensitivity in Video LLMs via Counterfactual Reinforcement Learning
Dazhao Du, Jian Liu, Jialong Qin, Tao Han, Bohai Gu, Fangqi Zhu, Yujia Zhang, Eric Liu, Xi Chen, Song Guo
2605.21988v1
arXiv:2605.21988v1
•
2026-05-21
Video large language models (Video LLMs) achieve strong benchmark accuracy, yet often answer video questions through shortcuts such as single-frame cues and language priors rather than by tracking spatiotemporal dynamics. This issue is exacerbated in RL post-training, where correctness-only rewards can further reinforce shortcut policies that obtain high reward without tracking video dynamics. We address this by asking a controlled counterfactual question: if the visual world changed while the question remained fixed, should the answer change or stay the same? Based on this view, we propose \textbf{Counterfactual Relational Policy Optimization (CRPO)}, a dual-branch RL framework for improving \emph{spatiotemporal sensitivity}. CRPO constructs counterfactual videos through horizontal flips and temporal reversals, trains on both original and counterfactual branches, and introduces a \textbf{Counterfactual Relation Reward (CRR)} between their answers. CRR encourages answers to change for dynamic questions and remain unchanged for static questions. This cross-branch constraint makes it difficult for shortcut policies to be consistently rewarded across both branches. To evaluate this property, we introduce \textbf{DyBench}, a paired counterfactual video benchmark with 3,014 videos covering reversible dynamics, moving direction, and event sequence, together with a strict pair-accuracy metric that prevents fixed-answer shortcuts from inflating scores. Experiments show that CRPO outperforms prior RL methods on spatiotemporal-sensitive evaluations while maintaining competitive general video performance. On Qwen3-VL-8B, CRPO improves DyBench P-Acc by +7.7 and TimeBlind I-Acc by +8.2 over the base model, indicating improved spatiotemporal sensitivity rather than stronger reliance on static shortcuts. The project website can be found at https://ddz16.github.io/crpo.github.io/ .
Comment: Project website: https://ddz16.github.io/crpo.github.io/
VDFP: Video Deflickering with Flicker-banding Priors
Zhiyi Zhou, Libo Zhu, Zihan Zhou, Yulun Zhang, Xiaokang Yang
2605.21079v2
VDFP: Video Deflickering with Flicker-banding Priors
Zhiyi Zhou, Libo Zhu, Zihan Zhou, Yulun Zhang, Xiaokang Yang
2605.21079v2
arXiv:2605.21079v2
•updated
•
2026-05-20
Capturing digital screens with smartphones frequently induces severe banding due to hardware synchronization mismatches. Existing video restoration methods struggle with these structured, periodic luminance fluctuations, often resulting in residual artifacts or over-smoothed textures. We firstly construct DeViD, a real-world dataset in various scenes to deal with the lack of available datasets. Then we propose VDFP (Video Deflickering with Flicker-banding Priors), a novel perception-guided generation framework. First, we introduce a Degradation Field Modeling Based on Rolling Shutter Mechanism (DFM) capable of synthesizing complex multi-banding scenarios. Second, we present a spatial-temporal continuous prior perception (CPP). Unlike traditional binary segmentation, this module is optimized via a Flicker-Aware Mean Squared Error (FA-MSE) to capture the luminance transitions. By zero-initializing an augmented input layer, our model preserves pre-trained generative priors as well as spatial-temporal prior perception. Extensive experiments demonstrate that VDFP significantly outperforms other methods, eliminating complex banding with high-fidelity spatial details and temporal consistency. Our dataset and code will be released at https://github.com/ZhiyiZZhou/VDFP.
Comment: Our dataset and code will be released at https://github.com/ZhiyiZZhou/VDFP
DanceHMR: Hand-Aware Whole-Body Human Mesh Recovery from Monocular Videos
Wenhao Shen, Ming Zhou, Hengyuan Zhang, Siyuan Bian, Youjiang Xu, Xi Lin
2605.18102v2
DanceHMR: Hand-Aware Whole-Body Human Mesh Recovery from Monocular Videos
Wenhao Shen, Ming Zhou, Hengyuan Zhang, Siyuan Bian, Youjiang Xu, Xi Lin
2605.18102v2
arXiv:2605.18102v2
•updated
•
2026-05-18
Monocular video human mesh recovery is essential for digital humans, avatar animation, and embodied simulation, where both temporal stability and expressive whole-body motion are required. Existing video HMR methods produce coherent body motion but often overlook detailed hand articulation, while image-based whole-body methods recover SMPL-X meshes independently per frame, often leading to jittery and inaccurate hand motion. We present a temporally coherent whole-body HMR framework for challenging in-the-wild monocular videos. Our model unifies body context and part-specific hand observations through residual body-hand fusion, enabling stable body motion and detailed hand recovery within a single temporal architecture. We further introduce close-up-aware augmentation to improve robustness under upper-body framing. Experiments on whole-body and body-only benchmarks demonstrate improved hand reconstruction and competitive body accuracy. Our method also produces temporally stable and 2D-consistent SMPL-X motion in challenging real-world videos.
Comment: I would like to withdraw my arXiv paper submission due to company-related approval and authorization requirements
SENIOR: Efficient Query Selection and Preference-Guided Exploration in Preference-based Reinforcement Learning
Hexian Ni, Tao Lu, Haoyuan Hu, Yinghao Cai, Shuo Wang
2506.14648v2
SENIOR: Efficient Query Selection and Preference-Guided Exploration in Preference-based Reinforcement Learning
Hexian Ni, Tao Lu, Haoyuan Hu, Yinghao Cai, Shuo Wang
2506.14648v2
arXiv:2506.14648v2
•updated
•
2025-06-17
Preference-based Reinforcement Learning (PbRL) methods provide a solution to avoid reward engineering by learning reward models based on human preferences. However, poor feedback- and sample- efficiency still remain the problems that hinder the application of PbRL. In this paper, we present a novel efficient query selection and preference-guided exploration method, called SENIOR, which could select the meaningful and easy-to-comparison behavior segment pairs to improve human feedback-efficiency and accelerate policy learning with the designed preference-guided intrinsic rewards. Our key idea is twofold: (1) We designed a Motion-Distinction-based Selection scheme (MDS). It selects segment pairs with apparent motion and different directions through kernel density estimation of states, which is more task-related and easy for human preference labeling; (2) We proposed a novel preference-guided exploration method (PGE). It encourages the exploration towards the states with high preference and low visits and continuously guides the agent achieving the valuable samples. The synergy between the two mechanisms could significantly accelerate the progress of reward and policy learning. Our experiments show that SENIOR outperforms other five existing methods in both human feedback-efficiency and policy convergence speed on six complex robot manipulation tasks from simulation and four real-worlds. Videos can be found on our project website: https://2025senior.github.io/
Comment: 8 pages, 8 figures, IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2025)
Dissecting Embodied Abilities in Multimodal Language Models through Skill-level Evaluation and Diagnosis
Yu Qi, Haibo Zhao, Ziyu Guo, Siyuan Ma, Ziyan Chen, Yaokun Han, Renrui Zhang, Zitiantao Lin, Yizhe Zhu, Shiji Xin, Yijian Huang, Boce Hu, Kai Cheng, Peiheng Wang, Jiazheng Liu, Jiayi Zhang, Yizhe Zhu, Wenqing Wang, Yiran Qin, Haojie Huang, Lawson L. S. Wong
2510.08759v2
Dissecting Embodied Abilities in Multimodal Language Models through Skill-level Evaluation and Diagnosis
Yu Qi, Haibo Zhao, Ziyu Guo, Siyuan Ma, Ziyan Chen, Yaokun Han, Renrui Zhang, Zitiantao Lin, Yizhe Zhu, Shiji Xin, Yijian Huang, Boce Hu, Kai Cheng, Peiheng Wang, Jiazheng Liu, Jiayi Zhang, Yizhe Zhu, Wenqing Wang, Yiran Qin, Haojie Huang, Lawson L. S. Wong
2510.08759v2
arXiv:2510.08759v2
•updated
•
2025-10-09
Understanding the capability bottlenecks of embodied multimodal large language models (MLLMs) is crucial for improving embodied agents. However, existing embodied benchmarks mainly focus on task-level evaluation and fail to provide actionable insights into the underlying causes of model failures. To address this limitation, we introduce BEAR, a benchmark that decomposes embodied tasks into 14 atomic skills for fine-grained skill-level evaluation. BEAR comprises 4,469 interleaved image-video-text samples spanning 14 skills across 6 categories, ranging from low-level perception to high-level planning. We evaluate 20 MLLMs on BEAR under a hierarchical skill-level diagnosis framework and uncover two key findings: (1) perceptual capabilities are major bottlenecks behind reasoning failures, and (2) current models suffer from unstable spatiotemporal modeling that remains largely unexposed in prior benchmarks. Motivated by these findings, we further propose BEAR-Agent, a multimodal conversational agent that augments MLLMs with visual and spatial reasoning tools. BEAR-Agent substantially improves performance across embodied skills, achieving a relative improvement of 17.5% on GPT-5 over the base model on BEAR, while also outperforming strong baselines in both simulation and real-world robotic experiments. Project page: https://bear-official66.github.io/
Comment: Accepted to ICML 2026
2026-05-20
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Safe and Steerable Geometric Motion Policies for Robotic Dexterous Manipulation
Albert Wu, Riccardo Bonalli, Thomas Lew, C. Karen Liu
2605.21811v1
Safe and Steerable Geometric Motion Policies for Robotic Dexterous Manipulation
Albert Wu, Riccardo Bonalli, Thomas Lew, C. Karen Liu
2605.21811v1
arXiv:2605.21811v1
•
2026-05-20
Robotic dexterous manipulation requires continuously reconciling objectives and constraints defined on heterogeneous geometric spaces: a robot controlled on a $\mathbb{R}^7$ configuration manifold may need to track end effector poses on $\mathrm{SE}(3)$ while satisfying obstacle avoidance margins in $\mathbb{R}$. We present Safe Pullback Bundle Dynamical Systems (SafePBDS), a geometrically consistent framework that computes optimal, certifiably safe configuration manifold accelerations from objectives and safety requirements on arbitrary task manifolds. SafePBDS builds on prior work that combines predefined task manifold dynamical systems to produce autonomous motion. Its first innovation is a pullback control barrier function construction, which converts task manifold safety conditions into linear constraints on configuration manifold accelerations. The second innovation is a task manifold action interface that allows a high-level policy to inject low dimensional residual motions; zero input recovers the autonomous behavior, while safety is preserved under arbitrary inputs. This lets high-level policies efficiently steer exploration while leaving precise motion to the autonomous behavior. We validate SafePBDS in simulation and on a 23-DOF Franka Panda-Allegro Hand platform. On dexterous grasping, SafePBDS achieves a $92.5\%$ success rate across 20 household objects and 120 trials. Using the action interface, the method can exclude any one of the four fingers during grasping via a one-dimensional action, achieving $94.4\%$ 3-finger grasp success across 3 objects and 36 trials. The efficient planning and safety guarantee of SafePBDS also enables the first model-based, fully actuated palm-down in-hand reorientation, exceeding $360^\circ$ of yaw rotation in both directions under varying object weight and wrist motion. Demo video and details: https://tml.stanford.edu/safe-pbds
Comment: 24 pages, 10 figures, 5 tables. Project page and demo video: https://tml.stanford.edu/safe-pbds
stable-worldmodel: A Platform for Reproducible World Modeling Research and Evaluation
Lucas Maes, Quentin Le Lidec, Luiz Facury, Nassim Massaudi, Ayush Chaurasia, Francesco Capuano, Richard Gao, Taj Gillin, Dan Haramati, Damien Scieur, Yann LeCun, Randall Balestriero
2605.21800v1
stable-worldmodel: A Platform for Reproducible World Modeling Research and Evaluation
Lucas Maes, Quentin Le Lidec, Luiz Facury, Nassim Massaudi, Ayush Chaurasia, Francesco Capuano, Richard Gao, Taj Gillin, Dan Haramati, Damien Scieur, Yann LeCun, Randall Balestriero
2605.21800v1
arXiv:2605.21800v1
•
2026-05-20
World models are central to building agents that can reason, plan, and generalize beyond their training data. However, research on world models is currently fragmented, with disparate codebases, data pipelines, and evaluation protocols hindering reproducibility and fair comparison. Current practice is further limited by three key bottlenecks: fragile one-off codebases, slow video data loading, and the lack of standardized generalization benchmarks. We present stable-worldmodel (swm), an open-source platform for standardized and reproducible world modeling research and evaluation. It delivers (1) a high-performance Lance-based data layer with native support and conversion tools for MP4, HDF5, and LeRobot datasets, (2) clean, well-tested implementations of modern world model baselines and planning solvers, and (3) a broad suite of environments and tasks extended with controllable visual, geometric, and physical factors of variation for systematic in-silico evaluation of dynamics understanding, control performance, representation quality, and out-of-distribution generalization. By unifying the full pipeline under a single, scalable framework, \texttt{swm} dramatically reduces research overhead and accelerates trustworthy progress toward reliable world models.
Parallel OctoMapping: A Scalable Framework for Enhanced Path Planning in Autonomous Navigation
Yihui Mao, Tian Tan, Xuehui Shen, Warren E. Dixon, Rushikesh Kamalapurkar
2603.22508v2
Parallel OctoMapping: A Scalable Framework for Enhanced Path Planning in Autonomous Navigation
Yihui Mao, Tian Tan, Xuehui Shen, Warren E. Dixon, Rushikesh Kamalapurkar
2603.22508v2
arXiv:2603.22508v2
•updated
•
2026-03-23
Mapping is essential in robotics and autonomous systems because it provides the spatial foundation for path planning. Efficient mapping enables planning algorithms to generate reliable paths while ensuring safety and adapting in real time to complex environments. Fixed-resolution mapping methods often produce overly conservative obstacle representations that lead to suboptimal paths or planning failures in cluttered scenes. To address this issue, we introduce Parallel OctoMapping (POMP), an efficient OctoMap-based mapping technique that maximizes available free space and supports multi-threaded computation. To the best of our knowledge, POMP is the first method that, at a fixed occupancy-grid resolution, refines the representation of free space while preserving map fidelity and compatibility with existing search-based planners. It can therefore be integrated into existing planning pipelines, yielding higher pathfinding success rates and shorter path lengths, especially in cluttered environments, while substantially improving computational efficiency.
SceneGraphGrounder: Zero-Shot 3D Visual Grounding via Structured Scene Graph Matching
Xuefei Sun, Xujia Zhang, Brendan Crowe, Doncey Albin, Christoffer Heckman
2605.21788v1
SceneGraphGrounder: Zero-Shot 3D Visual Grounding via Structured Scene Graph Matching
Xuefei Sun, Xujia Zhang, Brendan Crowe, Doncey Albin, Christoffer Heckman
2605.21788v1
arXiv:2605.21788v1
•
2026-05-20
Zero-shot 3D visual grounding requires localizing objects in unstructured environments from free-form natural language. Recent vision-language model (VLM) approaches achieve promising results but rely on view-dependent reasoning or implicit representations, limiting spatial consistency and interpretability for compositional queries. We propose SceneGraphGrounder, a framework that reformulates 3D grounding as structured graph matching over a reconstructed 3D scene graph. To enable this formulation, we introduce a visual marker prompting strategy that enables a VLM to infer object-object relationships from 2D views, which are subsequently lifted into a persistent 3D scene graph encoding both spatial and semantic relations. Given a query, we construct a query graph and perform constrained alignment with the scene graph, ensuring multi-view consistency and interpretable reasoning. Experiments on the ScanRefer benchmark demonstrate that our method achieves competitive performance among zero-shot approaches, using only RGB-D inputs. We further validate our framework through real-world deployment on a mobile robot, demonstrating robust spatial reasoning in long-horizon physical environments. We will make our code publicly available upon acceptance.
GEM-4D: Geometry-Enhanced Video World Models for Robot Manipulation
Kaichen Zhou, Yuzhen Chen, Fangneng Zhan, Hang Hua, Grace Chen, Xinhai Chang, Ao Qu, Yilun Du, Zhuang Liu, Paul Pu Liang, Mengyu Wang
2605.22882v1
GEM-4D: Geometry-Enhanced Video World Models for Robot Manipulation
Kaichen Zhou, Yuzhen Chen, Fangneng Zhan, Hang Hua, Grace Chen, Xinhai Chang, Ao Qu, Yilun Du, Zhuang Liu, Paul Pu Liang, Mengyu Wang
2605.22882v1
arXiv:2605.22882v1
•
2026-05-20
Video world models can generate realistic futures from a single instruction, but they often fail to preserve consistent point-level motion over time. As a result, the generated videos appear plausible, yet lack the physical grounding required for reliable action execution, such as robot manipulation. We present GEM-4D, a geometry-grounded video world model that resolves this limitation by injecting dense 4D correspondence supervision, distilled from a pretrained geometry foundation model, into the video generative backbone during training. This supervision enables the model to jointly capture appearance and geometric structure while retaining a single-stream architecture with no additional inference cost. We further introduce an inverse dynamics module that converts correspondence-consistent video rollouts into executable robot trajectories, enabling direct deployment in both real-world and simulated manipulation. GEM-4D achieves state-of-the-art performance on both video prediction and geometric consistency across simulation and realistic scenarios and improves real-world manipulation success from 61% to 81%. Additional results are available at the project page: https://anonymous-submission-20.github.io/gem.github.io/.
Comment: Robotic World Model, Video Generative Model
Improving 3D Labeling in Self-Driving by Inferring Vehicle Information using Vision Language Models
Steven Chen, Shivesh Khaitan, Nemanja Djuric
2605.21747v1
Improving 3D Labeling in Self-Driving by Inferring Vehicle Information using Vision Language Models
Steven Chen, Shivesh Khaitan, Nemanja Djuric
2605.21747v1
arXiv:2605.21747v1
•
2026-05-20
We present an approach to improve 3D vehicle labeling in self-driving applications through zero-shot inference of vehicle information, leveraging Vehicle Make and Model Recognition (VMMR) methods. The proposed approach utilizes a Vision Language Model (VLM) to both infer a vehicle's make, model, and generation from image crops, and output accurate 3D bounding box dimensions to seed manual labeling. We evaluate the impact of iterative prompt engineering and the choice of different VLMs on both vehicle bounding box inference and make/model/generation recognition. When compared to strong baselines, the proposed approach not only shows high accuracy, but also excels in mitigating specific failure modes where VLMs provide better dimensions than initial lidar-aided human annotated labels (e.g., in cases of significant vehicle occlusion). Experiments on both public and proprietary data strongly suggest that our conclusions are generalizable across different labelers and datasets. The results demonstrate that integrating VLMs into the labeling process can reduce manual labeling time while increasing label quality.
Comment: To appear in Proceedings of the IEEE Intelligent Vehicles Symposium (IV), 2026. Accepted for oral presentation
A KL-regularization Framework for Learning to Plan with Adaptive Priors
Álvaro Serra-Gomez, Daniel Jarne Ornia, Dhruva Tirumala, Thomas Moerland
2510.04280v2
A KL-regularization Framework for Learning to Plan with Adaptive Priors
Álvaro Serra-Gomez, Daniel Jarne Ornia, Dhruva Tirumala, Thomas Moerland
2510.04280v2
arXiv:2510.04280v2
•updated
•
2025-10-05
Effective exploration remains a central challenge in model-based reinforcement learning (MBRL), particularly in high-dimensional continuous control tasks where sample efficiency is crucial. A prominent line of recent work leverages learned policies as proposal distributions for Model-Predictive Path Integral (MPPI) planning. Initial approaches update the sampling policy independently of the planner distribution, typically maximizing a learned value function with deterministic policy gradient and entropy regularization. However, because the states encountered during training depend on the MPPI planner, aligning the sampling policy with the planner improves the accuracy of value estimation and long-term performance. To this end, recent methods update the sampling policy by minimizing KL divergence to the planner distribution or by introducing planner-guided regularization into the policy update. In this work, we unify these MPPI-based reinforcement learning methods under a single framework by introducing Policy Optimization-Model Predictive Control (PO-MPC), a family of KL-regularized MBRL methods that integrate the planner's action distribution as a prior in policy optimization. By aligning the learned policy with the planner's behavior, PO-MPC allows more flexibility in the policy updates to trade off Return maximization and KL divergence minimization. We clarify how prior approaches emerge as special cases of this family, and we explore previously unstudied variations. Our experiments show that these extended configurations yield significant performance improvements, advancing the state of the art in MPPI-based RL.
Comment: Published at ICML2026
Learning Altruistic Collaboration in Heterogeneous Multi-Team Systems
Riwa Karam, Ruoyu Lin, Brooks A. Butler, Magnus Egerstedt
2605.21723v1
Learning Altruistic Collaboration in Heterogeneous Multi-Team Systems
Riwa Karam, Ruoyu Lin, Brooks A. Butler, Magnus Egerstedt
2605.21723v1
arXiv:2605.21723v1
•
2026-05-20
This paper studies heterogeneous multi-team collaboration through dynamic robot allocation, where robots are treated as transferable resources. Leveraging Hamilton's rule from ecology as an altruistic decision-making mechanism, we propose a multi-team collaborative resource allocation framework with heterogeneous capabilities, transfer costs, and capability-dependent contributions. The resulting allocation problem is combinatorial and is shown to be NP-hard. To address scalability, we develop a graph neural network policy under centralized training and decentralized execution that approximates the altruistic allocations based on Hamilton's rule. The model operates over the team interaction graph and predicts robot-level transfer decisions and next robot-to-team assignments. The proposed approach is validated in a firefighting scenario through simulations and experiments, demonstrating that the learned policy achieves near-optimal performance while scaling to larger systems.
Mind the Gaps: Multi-Robot Feedback-Driven Ergodic Coverage in Unknown Environments
Thales Costa Silva, Nora Ayanian
2605.21719v1
Mind the Gaps: Multi-Robot Feedback-Driven Ergodic Coverage in Unknown Environments
Thales Costa Silva, Nora Ayanian
2605.21719v1
arXiv:2605.21719v1
•
2026-05-20
In this work, we address the problem of multi-robot adaptive coverage, where teams of robots perform dynamic sampling by continuously adjusting their positions to collect data in an environment. This task can be challenging, particularly when robots must be efficiently allocated to new sampling locations over time. Ergodic search methods optimize robot trajectories by ensuring that the robots' time-averaged spatial distribution aligns with the spatial distribution of environmental information. While these methods promote effective exploration provided a target distribution, they often fail to account for unknown prior distributions of the environment. To overcome this limitation, we propose an adaptive coverage strategy that utilizes real-time feedback from an environmental model to adjust robot sampling behavior in response to unknown conditions. Our approach enhances traditional ergodic trajectory optimization by constructing a target spatial information distribution based on parametric models of the environment, which are updated online. This strategy assumes that the environment is either static or changes slowly compared to the robot's motion. Our framework allows robots to dynamically prioritize regions of high interest, improving coverage efficiency, synthesizing effective control policies for individual agents, and optimizing resource use in settings with unknown prior distributions. We validate our approach through simulations, demonstrating its effectiveness in enhancing coverage and resource allocation.
AVI-HT: Adaptive Vision-IMU Fusion for 3D Hand Tracking
Ziyi Kou, Ankit Kumar, Mia Huang, Taylor Niehues, Vatsal Mehta, Ergys Ristani, Li Guan
2605.21714v1
AVI-HT: Adaptive Vision-IMU Fusion for 3D Hand Tracking
Ziyi Kou, Ankit Kumar, Mia Huang, Taylor Niehues, Vatsal Mehta, Ergys Ristani, Li Guan
2605.21714v1
arXiv:2605.21714v1
•
2026-05-20
We present AVI-HT, an adaptive visual-IMU fusion approach for tracking 3D hand poses by jointly modeling the egocentric image with on-glove 6-DoF IMU signals. AVI-HT achieves significantly improved accuracy and availability, particularly in hand-object interaction (HOI) scenarios involving heavy visual occlusion. Two complementary ingredients underpin its success: (1) synchronized multi-modal training data pairing on-body vision-IMU sensor streams with ground-truth 3D hand poses from a motion-capture system, and (2) a cross-sensor deep attention mechanism that adaptively modulates the trust assigned to the vision and individual IMU sensors. To evaluate AVI-HT in real-world settings, we conduct extensive experiments on our DexGloveHOI dataset that consists of 100K+ pairwise vision-IMU samples with synchronized 3D annotated poses, in which users manipulate a variety of objects during daily tasks. We compare against multiple single- and multi-modal tracking approaches under two hand models (UmeTrack, MANO). The results show that AVI-HT reduces mean keypoint error by 16.1% and its wrist-aligned variant by 24.2% over the baselines. Ablation studies further reveal the per-finger contribution of IMU sensors across activity types, and the model's sensitivity to IMU noise and temporal misalignment in vision-IMU fusion.
PGDG: Physically Grounded Data Generation for Robust Bimanual Policy Learning from a Single Demonstration
Cunxi Dai, Haoran Chang, Aditya Nisal, Rahul Kumar, Guofei Chen, Tao Chen, Yuzhe Qin, Guanya Shi
2605.21710v1
PGDG: Physically Grounded Data Generation for Robust Bimanual Policy Learning from a Single Demonstration
Cunxi Dai, Haoran Chang, Aditya Nisal, Rahul Kumar, Guofei Chen, Tao Chen, Yuzhe Qin, Guanya Shi
2605.21710v1
arXiv:2605.21710v1
•
2026-05-20
Behavior cloning for contact-rich bimanual manipulation remains challenging because diverse demonstrations are expensive to collect, and even small disturbances can push the system into off-manifold states where no recovery supervision is available. We propose PGDG, a data generation framework with zero-shot curation that expands a single demonstration into a compact dataset of physically plausible, successful, and diverse recovery behaviors without additional human labeling. PGDG iterates between a physics-grounded sampler and a dataset curator, where the curator selects informative, non-redundant, and recoverable behaviors to update the sampling distribution toward under-covered recovery modes, and the sampler draws physically plausible rollout candidates from this updated distribution and retains successful trajectories. To further improve data quality, PGDG applies short-horizon sampling-based control to relabel selected risky states with corrective actions. Across four bimanual manipulation tasks, PGDG consistently outperforms spatial-only augmentation in both simulation and zero-shot real-world transfer. On RotateBox-Pitch, success improves from 38% to 93% in simulation and from 35% to 82% in the real world. PGDG also enables effective foundation models fine-tuning such as GR00T, increasing success from 46% to 77%. Additional results are available in our website: https://cunxid.github.io/PGDG/.
Motion Design for Grasp-Based Dynamic Locomotion in Microgravity
Chaerim Moon, Joohyung Kim, Justin K. Yim
2605.21704v1
Motion Design for Grasp-Based Dynamic Locomotion in Microgravity
Chaerim Moon, Joohyung Kim, Justin K. Yim
2605.21704v1
arXiv:2605.21704v1
•
2026-05-20
Locomotion in microgravity often relies on sparsely and irregularly arranged anchors, motivating grasp-based mobility with multiple limbs. In this setting, dynamic locomotion is feasible only through deliberate regulation of both anchored interactions and whole-body coordination under coupled dynamic and kinematic constraints. This paper presents design insights for grasp-based dynamic locomotion with multi-limbed robotic systems in microgravity, targeting scenarios that require 6D limb manipulation to establish contacts with candidate anchors. The investigated design parameters include gait pattern, stride length, locomotion speed, and nominal posture. A parameterizable locomotion planning framework is proposed to support variations of these parameters and to evaluate the resulting locomotion performance in terms of stability and actuation demand. Two representative quadruped morphologies are adopted for evaluation in physics-based simulation. The results demonstrate that enlarging the feasible contact wrench space and attenuating impulsive whole-body dynamics improve locomotion performance. These findings inform strategies for contact configuration selection and whole-body coordination in microgravity locomotion with multi-limbed systems.
Closed-Loop Sim-to-Real Reinforcement Learning for Deformable Microfiber Shape Control
Alessandro Amici, Houari Bettahar, Veeti Jaakkola, Quan Zhou
2605.21688v1
Closed-Loop Sim-to-Real Reinforcement Learning for Deformable Microfiber Shape Control
Alessandro Amici, Houari Bettahar, Veeti Jaakkola, Quan Zhou
2605.21688v1
arXiv:2605.21688v1
•
2026-05-20
Autonomous contact-based micromanipulation is challenging because surface and interfacial interactions at the microscale are difficult to model accurately, limiting the use of conventional model-based control and sim-to-real learning. We present a closed-loop sim-to-real reinforcement learning (RL) approach for microfiber shape control on a surface. The central idea is to train geometric shape regulation in a simplified frictionless simulator and rely on real-time visual feedback during deployment to iteratively correct the observed effects of unmodeled surface interactions. An RL policy trained entirely in simulation is transferred directly to a physical dual-gripper micromanipulation system operating at 40 Hz, without retraining or domain adaptation. Using silk microfibers as a testbed, the policy achieves a mean point-wise shape error of 270 $\pm$ 80 $μ$m across twenty-four diverse initial configurations. Across nine specimens covering all combinations of three fiber diameters (50, 80, and 120 $μ$m) and three manipulated lengths (10 mm, 15mm, and 20 mm), the same policy achieves sub-millimeter final shape error without any retraining or retuning. These results show that a policy learned in a simplified simulator can achieve repeatable real-world microfiber shape regulation under surface contact, provided that the task-relevant effects of the sim-to-real mismatch remain observable and correctable within the closed feedback loop.
Comment: 7 pages,7 figures
Distributed Multi-Coverage for Robot Swarms
Mariem Guitouni, Aaron T. Becker
2605.21686v1
Distributed Multi-Coverage for Robot Swarms
Mariem Guitouni, Aaron T. Becker
2605.21686v1
arXiv:2605.21686v1
•
2026-05-20
Autonomous drone swarms deployed for surveillance, environmental monitoring, and infrastructure inspection must maintain reliable coverage of critical assets despite robot failures. This requires multicoverage: each asset must be observed by multiple robots for redundancy, with coverage requirements varying by asset importance. While recent work has solved the centralized problem optimally using integer programming, practical deployments face constraints that demand distributed solutions: robots operate with limited communication ranges, onboard computation restricts global planning, and partial system failures must not cause mission abort. We present a distributed multicoverage algorithm for robot swarms operating with local sensing, local communication, and no global coordination.
Comment: Accepted at ANTS 2026 (International Conference on Swarm Intelligence), published by Springer Nature
Flying Together: Human-Guided Immersive Shared Control for Aerial Robot Teams in Unknown Environments
Lou De Bel-Air, Luca Morando, Ruitao Chen, Keru Wang, Benjamin Jarvis, Charbel Toumieh, Yang Zhou, Ken Perlin, Dario Floreano, Giuseppe Loianno
2605.21680v1
Flying Together: Human-Guided Immersive Shared Control for Aerial Robot Teams in Unknown Environments
Lou De Bel-Air, Luca Morando, Ruitao Chen, Keru Wang, Benjamin Jarvis, Charbel Toumieh, Yang Zhou, Ken Perlin, Dario Floreano, Giuseppe Loianno
2605.21680v1
arXiv:2605.21680v1
•
2026-05-20
While autonomous multi-robots can achieve safe and coordinated navigation, they often struggle to adapt to unforeseen conditions and to capture operator-driven objectives in unstructured environments. We present a Virtual Reality (VR)-based shared control framework for teams of drones operating in constrained and unknown environments, enabling real-time, user-guided exploration. At the core of our approach is a novel, user-guided motion-primitive-based planner that computes continuous, collision-free trajectories while continuously integrating operator input. This planner is coupled with an admittance controller, allowing the operator to flexibly influence team behavior and guide drones toward regions of interest that autonomous planners may overlook. The system supports mixed-reality operations with both physical and simulated drones, and implements a bilateral VR-based interface, allowing the operator to guide the robot team via migration points while receiving immediate visual feedback of the team state. Experimental results show that shared control improves obstacle avoidance, maintains inter-agent spacing, and reduces operator effort, demonstrating the feasibility and advantages of immersive, human-in-the-loop multi-robot navigation.
Comment: Accepted at IEEE International Conference in Robotics and Automation, Vienna 2026
PhysX-Omni: Unified Simulation-Ready Physical 3D Generation for Rigid, Deformable, and Articulated Objects
Ziang Cao, Yinghao Liu, Haitian Li, Runmao Yao, Fangzhou Hong, Zhaoxi Chen, Liang Pan, Ziwei Liu
2605.21572v1
PhysX-Omni: Unified Simulation-Ready Physical 3D Generation for Rigid, Deformable, and Articulated Objects
Ziang Cao, Yinghao Liu, Haitian Li, Runmao Yao, Fangzhou Hong, Zhaoxi Chen, Liang Pan, Ziwei Liu
2605.21572v1
arXiv:2605.21572v1
•
2026-05-20
Simulation-ready physical 3D assets have emerged as a promising direction owing to their broad applicability in downstream tasks. However, most existing 3D generation methods either neglect physical properties or are limited to a single asset category, e.g., rigid, deformable, or articulated objects. To address these limitations, we introduce PhysX-Omni, a unified framework for simulation-ready physical 3D generation across diverse asset types. Specifically, we develop a novel and efficient geometry representation tailored for Vision-Language Models, which directly encodes high-resolution 3D structures without compression, significantly improving generation performance. In addition, we construct the first general simulation-ready 3D dataset, PhysXVerse, covering diverse indoor and outdoor categories. Furthermore, to comprehensively and flexibly evaluate both generative and understanding capabilities in the wild, we propose PhysX-Bench, which encompasses six key attributes: geometry, absolute scale, material, affordance, kinematics, and function description. Extensive experiments with conventional metrics and PhysX-Bench show that PhysX-Omni performs strongly in both generation and understanding. Moreover, additional studies further validate the potential of PhysX-Omni for applications in simulation-ready scene generation and robotic policy learning. We believe PhysX-Omni can significantly advance a wide range of downstream applications, particularly in embodied AI and physics-based simulation.
Comment: Project page: https://physx-omni.github.io/
HITL-D: Human In The Loop Diffusion Assisted Shared Control
Riley Zilka, Sergey Khlynovskiy, Allie Wang, Martin Jagersand
2605.21460v1
HITL-D: Human In The Loop Diffusion Assisted Shared Control
Riley Zilka, Sergey Khlynovskiy, Allie Wang, Martin Jagersand
2605.21460v1
arXiv:2605.21460v1
•
2026-05-20
Autonomous manipulation systems have achieved remarkable capabilities, yet the integration of human expertise with diffusion-based policies in shared control remains relatively unexplored. In this paper, we propose Human-In-The-Loop Diffusion (HITL-D), a shared control framework that enhances user performance in multi-step, insertion, and fine manipulation tasks. HITL-D leverages a novel combination of diffusion-based policies and human control to provide autonomous end effector orientation updates conditioned on a scene point cloud and the Cartesian position of the end effector. This approach reduces the number of joystick control axes required, thereby lowering mental workload. In a multi-task user study with 12 participants, HITL-D reduced average task completion times by 40%, decreased perceived workload by 37%, and improved Likert-scale ratings for independence, intuitiveness, and confidence compared to traditional teleoperation methods. These results demonstrate that HITL-D effectively integrates human expertise with autonomous assistance, improving both objective and subjective aspects of teleoperation.
Comment: Accepted for presentation at ICRA 2026
Lost in Fog: Sensor Perturbations Expose Reasoning Fragility in Driving VLAs
Abhinaw Priyadershi, Jelena Frtunikj
2605.21446v1
Lost in Fog: Sensor Perturbations Expose Reasoning Fragility in Driving VLAs
Abhinaw Priyadershi, Jelena Frtunikj
2605.21446v1
arXiv:2605.21446v1
•
2026-05-20
Interpretable autonomous driving planners depend not only on generating explanations, but also on those explanations remaining reliable under real-world sensor degradation. In this paper we present a controlled perturbation study of Vision-Language-Action (VLA) robustness in autonomous driving, evaluating Alpamayo R1 (10B parameters) across 1,996 scenarios under eight sensor perturbations (Gaussian noise at four intensities, two lighting extremes, and two fog levels; ${\sim}18{,}000$ inference trials). We find that reasoning consistency is a high-fidelity indicator of trajectory reliability: when Chain-of-Causation (CoC) explanations change after perturbation, trajectory deviation spikes $5.3{\times}$ (21.8m vs 4.1m), with $r\!=\!0.99$ across attack types and $r_{pb}\!=\!0.53$ per-sample (Cohen's $d\!=\!1.12$). A controlled ablation provides evidence that enabling CoC generation is associated with improved trajectory accuracy (11.8% on average across conditions; $p < 0.0001$) under matched inference settings. Over the tested noise range ($σ\in \{10, 30, 50, 70\}$), degradation is approximately linear ($R^2\!=\!0.957$), while standard input preprocessing defenses provide only marginal relief. Together, these results establish CoC consistency as a quantitative proxy for planning safety and motivate reasoning-based runtime monitoring for safer VLA deployment.
Fully Actuated Manifold Constraint Based Output Feedback Control for Input-Constrained Uncertain Nonlinear Systems
Dianrui Mu, Changchun Hua, Yafeng Li, Jiannan Chen, Rao Wei
2605.21439v1
Fully Actuated Manifold Constraint Based Output Feedback Control for Input-Constrained Uncertain Nonlinear Systems
Dianrui Mu, Changchun Hua, Yafeng Li, Jiannan Chen, Rao Wei
2605.21439v1
arXiv:2605.21439v1
•
2026-05-20
This paper presents a low-complexity, model-free, output-feedback controller for a class of unknown time-varying nonlinear systems with unknown input constraints. The controller achieves the preset control accuracy when the actuator is not saturated and maintains flexible control accuracy after actuator saturation. This result extends existing constraint control methods for linear manifolds to a more general form, including the construction of nonlinear manifolds and various types of constraints, thereby achieving preset control accuracy within finite or fixed time. Additionally, flexible control under unknown saturation is achieved through the construction of an error-driven flexible constraint. Finally, second-order and higher-order control examples and simulations are provided.
Comment: 22 pages, 12 figures, 2 tables
roto 2.0: The Robot Tactile Olympiad
Elle Miller, Jayaram Reddy, Ayush Deshmukh, Trevor McInroe, David Abel, Oisin Mac Aodha, Sethu Vijayakumar
2605.21429v1
roto 2.0: The Robot Tactile Olympiad
Elle Miller, Jayaram Reddy, Ayush Deshmukh, Trevor McInroe, David Abel, Oisin Mac Aodha, Sethu Vijayakumar
2605.21429v1
arXiv:2605.21429v1
•
2026-05-20
Tactile-based reinforcement learning (RL) is currently hindered by fragmented research and a focus on over-saturated orientation tasks. We introduce v2 of the Robot Tactile Olympiad (\texttt{roto 2.0}), a GPU-parallelised benchmark designed to standardise tactile-based RL across four distinct robotic morphologies (16-DOF to 24-DOF). Unlike prior benchmarks, roto focuses on end-to-end "blind" manipulation, utilising only proprioception and tactile sensing without state information or distillation. We demonstrate a significant performance leap, with our blind agents achieving 13 Baoding ball rotations in 10 seconds, an order of magnitude faster than current state-of-the-art speeds. By open-sourcing our environments and robustly tuned baselines, we reduce the barrier to entry and enable researchers to prioritise fundamental algorithmic challenges over tedious RL tuning. Website: https://elle-miller.github.io/roto/
Comment: Accepted to 7th ViTac Workshop, ICRA 2026
PointACT: Vision-Language-Action Models with Multi-Scale Point-Action Interaction
Shizhe Chen, Paul Pacaud, Cordelia Schmid
2605.21414v1
PointACT: Vision-Language-Action Models with Multi-Scale Point-Action Interaction
Shizhe Chen, Paul Pacaud, Cordelia Schmid
2605.21414v1
arXiv:2605.21414v1
•
2026-05-20
Vision-Language-Action (VLA) models have shown strong potential for general-purpose robotic manipulation by leveraging large pretrained vision-language backbones. However, most existing VLAs rely primarily on 2D visual representations, which limit their ability to reason about fine-grained geometry and spatial grounding - capabilities that are essential for precise and robust manipulation in 3D environments. In this paper, we propose PointACT, a dual-system 3D-aware VLA policy that integrates hierarchical 3D point cloud representations directly into the action decoding process. PointACT employs a multi-scale point-action interaction mechanism with efficient bottleneck window self-attention, enabling evolving action tokens to densely attend to both local geometric detail and global scene structure. We evaluate PointACT on the LIBERO and RLBench benchmarks and systematically compare it against monolithic and dual-system VLA baselines, including variants augmented with point cloud inputs. PointACT achieves consistent improvements across both benchmarks, increasing success rates by 10% on the challenging RLBench-10Tasks suite over state-of-the-art pretrained VLAs, with even larger gains when the vision-language backbone is frozen and the action expert is trained from scratch. Extensive ablation studies demonstrate that tightly coupling hierarchical 3D geometry with pretrained 2D semantic representations is critical for robust and spatially grounded robot control. Our results also highlight the promise of pretrained 3D representations for 3D-aware VLA policies.
Comment: Accepted to RSS 2026; project webpage: https://cshizhe.github.io/projects/pointact.html
MC-Risk: Multi-Component Risk Fields for Risk Identification and Motion Planning
Maximilian Link, Yingjie Xu, Yingbai Hu, Yinlong Liu
2605.21406v1
MC-Risk: Multi-Component Risk Fields for Risk Identification and Motion Planning
Maximilian Link, Yingjie Xu, Yingbai Hu, Yinlong Liu
2605.21406v1
arXiv:2605.21406v1
•
2026-05-20
We present MC-Risk, a planner-aligned, multi-component risk field on a bird's-eye-view grid that yields early, calibrated, and class-aware risk localization. MC-Risk linearly composes three interpretable modules: (i) a motorized-agent field that fuses a black-box multimodal trajectory predictor with an analytic Gaussian-torus construction whose lateral width grows with speed/curvature and whose height attenuates with look-ahead; (ii) a VRU risk field that replaces isotropic pedestrian blobs with a forward-biased anisotropic kernel aligned to heading and speed; and (iii) a road penalty field that exploits full HD-map topology, imposing an off-road penalty and lane-aware risk exposure for same/opposite directions. We conduct, to our knowledge, the first standardized quantitative evaluation of a risk-field formulation on RiskBench's collision subset. MC-Risk attains the best overall risk localization and the earliest hazard indication. Finally, we demonstrate a plug-and-play planning interface by using the field as an MPC cost density, enabling risk-aware trajectory generation without additional training.
From swept contact to pose: Probe-aware registration via complementary-shape docking
Chen Chen, Yunwen Li, Yifan Xu, Xiangjie Yan, Chang Shu, Jianxia Hou, Shiji Song, Xiang Li
2605.21398v1
From swept contact to pose: Probe-aware registration via complementary-shape docking
Chen Chen, Yunwen Li, Yifan Xu, Xiangjie Yan, Chang Shu, Jianxia Hou, Shiji Song, Xiang Li
2605.21398v1
arXiv:2605.21398v1
•
2026-05-20
Accurate registration between a prior model and the real scene is essential for high-precision robotic manipulation, yet optical methods suffer from long calibration chains, line-of-sight constraints, and fabrication errors. We propose a calibration-free alternative that reformulates contact registration as complementary-shape docking between the object and the probe's swept volume, explicitly accounting for probe geometry and leveraging both contact and non-contact evidence. Our solver integrates a global-to-local search via 3D FFT correlation over low-discrepancy SO(3) samples, then followed by continuous SE(3) refinement using Lie-algebra updates and analytic contact sensitivities. This pipeline yields efficient exploration and metric-grade convergence without fragile point correspondences. Simulation across free-form meshes achieved sub-0.04 mm and sub-0.4° accuracy and robustness to pose noise and contact loss. On a tooth-preparation robot, our method attained 0.42 mm and 3.75°, outperforming an optical tracker registration while requiring no external sensors. These results demonstrate a practical and precise registration strategy for surgical and industrial robots.
Comment: 8 pages, 9 figures, accepted to ICRA 2026
Closed Loop Dynamic Driving Data Mixture for Real-Synthetic Co-Training
Hongzhi Ruan, Pei Liu, Weiliang Ma, Zhengning Li, Xueyang Zhang, Jun Ma, Dan Xu, Kun Zhan
2605.21372v1
Closed Loop Dynamic Driving Data Mixture for Real-Synthetic Co-Training
Hongzhi Ruan, Pei Liu, Weiliang Ma, Zhengning Li, Xueyang Zhang, Jun Ma, Dan Xu, Kun Zhan
2605.21372v1
arXiv:2605.21372v1
•
2026-05-20
Data scaling is fundamental to modern deep learning, and grows increasingly critical as autonomous driving shifts to end-to-end learning. Real-world driving data is expensive to annotate and scene-biased, making real-synthetic co-training with near-infinite synthetic data a promising direction. However, naively incorporating all available synthetic data is inefficient and leads to distribution shifts, and optimizing data mixture under practical training budgets remains a critical yet under-explored problem. In this sense, we claim that the mixture of training data requires clear guidance in terms of scene types and quantities. Particularly in this work, we conceptualize the data mixture approximately as a dynamic optimization process that iteratively adjusts the training data mixture to maximize model performance, guided by closed-loop evaluation feedback, and propose AutoScale, a fully automated closed-loop data engine unifying scene representation, data mixture optimization and retrieval, as well as model training and evaluation. Specifically, we propose Graph Regularized AutoEncoder (Graph-RAE) for driving scene representations, introduce Cluster-aware Gradient Ascent (Cluster-GA) for cluster-wise importance estimation and reweighting, and perform cluster-guided vector retrieval to select high-value samples. Experiments on NavSim demonstrate that AutoScale outperforms vanilla co-training and cross-domain baselines, achieving better performance with fewer synthetic samples under constrained budgets.
Learning Robust Dexterous In-Hand Manipulation from Joint Sensors with Proprioceptive Transformer
Senlan Yao, Chenyu Yang, Jaehoon Kim, Aristotelis Sympetheros, Robert K. Katzschmann
2605.21330v1
Learning Robust Dexterous In-Hand Manipulation from Joint Sensors with Proprioceptive Transformer
Senlan Yao, Chenyu Yang, Jaehoon Kim, Aristotelis Sympetheros, Robert K. Katzschmann
2605.21330v1
arXiv:2605.21330v1
•
2026-05-20
In-hand object manipulation is a fundamental yet challenging capability for dexterous robots. Despite significant progress in dexterous manipulation, existing approaches rely heavily on vision or tactile sensing to track object states, while joint sensing -- the most readily available modality on any robotic hand -- remains largely overlooked, particularly for tendon-driven hands. In this paper, we study how far joint sensing alone can go by asking: (i) whether motor encoders or direct joint sensing provides better proprioceptive feedback, (ii) how to extract environment information from joint measurements, and (iii) whether joint-only control can achieve competitive real-world performance without external perception. We present the Proprioceptive Transformer (PT), an exteroceptive-free approach for continuous cube rotation on a tendon-driven dexterous hand that uses only joint sensing feedback. A teacher policy is first trained via reinforcement learning with privileged object information, then distilled into PT, which operates solely on joint position and velocity histories. The Transformer architecture effectively extracts implicit object state information from temporal patterns in joint sensor readings. Experiments on the real ORCA hand show that our approach achieves 3.1x higher rotation speed than baselines. We also demonstrate that our PT achieves a 23.4% lower RMSE for cube position estimation than the MLP baseline, indicating superior extraction of exteroceptive information from proprioceptive sources.
Comment: 8 pages, 6 figures, 3 tables
SPARC: Spatial-Aware Path Planning via Attentive Robot Communication
Sayang Mu, Xiangyu Wu, Bo An
2603.02845v3
SPARC: Spatial-Aware Path Planning via Attentive Robot Communication
Sayang Mu, Xiangyu Wu, Bo An
2603.02845v3
arXiv:2603.02845v3
•updated
•
2026-03-03
Efficient communication is critical for decentralized Multi-Robot Path Planning (MRPP), yet existing learned communication methods treat all neighboring robots equally regardless of their spatial proximity, leading to diluted attention in congested regions where coordination matters most. We propose Relation enhanced Multi Head Attention (RMHA), a communication mechanism that explicitly embeds pairwise Manhattan distances into the attention weight computation, enabling each robot to dynamically prioritize messages from spatially relevant neighbors. Combined with a distance-constrained attention mask and GRU gated message fusion, RMHA integrates seamlessly with MAPPO for stable end-to-end training. In zero-shot generalization from 8 training robots to 128 test robots on 40x40 grids, RMHA achieves approximately 75 percent success rate at 30 percent obstacle density outperforming the best baseline by over 25 percentage points. Ablation studies confirm that distance-relation encoding is the key contributor to success rate improvement in high-density environments. Index Terms-Multi-robot path planning, graph attention mechanism, multi-head attention, communication optimization, cooperative decision-making
Comment: The manuscript is being withdrawn at the request of the first author for the purpose of revising content and re-uploading a revised version with updated data/figures/text . The revised manuscript will be resubmitted to arXiv promptly with the same author list and research theme
Hyper-V2X: Hypernetworks for Estimating Epistemic and Aleatoric Uncertainty in Cooperative Bird's-Eye-View Semantic Segmentation
Abhishek Dinkar Jagtap, Sanath Tiptur Sadashivaiah, Andreas Festag
2605.21309v1
Hyper-V2X: Hypernetworks for Estimating Epistemic and Aleatoric Uncertainty in Cooperative Bird's-Eye-View Semantic Segmentation
Abhishek Dinkar Jagtap, Sanath Tiptur Sadashivaiah, Andreas Festag
2605.21309v1
arXiv:2605.21309v1
•
2026-05-20
Cooperative perception enabled by Vehicle-to-Everything (V2X) communication enhances autonomous driving safety by creating a unified environmental representation through shared sensory data. While recent works have advanced multi-agent fusion for improved perception, uncertainty quantification in such cooperative frameworks remains largely unexplored. This paper introduces Hyper-V2X, a hypernetwork-based framework for estimating both epistemic and aleatoric uncertainties in V2X-based perception. Specifically, we propose a partial weight generation scheme and V2X context embedding module that conditions a Bayesian hypernetwork on fused multi-agent features to generate weight distributions for stochastic Bird's-Eye-View (BEV) segmentation. Unlike existing deterministic BEV models, Hyper-V2X enables efficient uncertainty estimation with little computation overhead. Our approach is architecture-agnostic, and can be seamlessly integrating with modern cooperative backbones such as CoBEVT. Experiments on the OPV2V benchmark demonstrate that Hyper-V2X provides accurate, well-calibrated uncertainty estimates and improves overall perception reliability. Our code and benchmark are publicly available under an open-source license: https://github.com/abhishekjagtap1/Hyper-V2X
Comment: Accepted for IEEE Intelligent Vehicle Symposium (IV) 2026
How to Utilize Failure Demo Data?: Effective Data Selection for Imitation Learning Using Distribution Differences in Attention Mechanism
Kana Miyamoto, Kanata Suzuki, Tetsuya Ogata
2605.07560v2
How to Utilize Failure Demo Data?: Effective Data Selection for Imitation Learning Using Distribution Differences in Attention Mechanism
Kana Miyamoto, Kanata Suzuki, Tetsuya Ogata
2605.07560v2
arXiv:2605.07560v2
•updated
•
2026-05-08
Imitation learning for robotic tasks has relied primarily on policies trained only on successful demonstrations, although failures are unavoidable during human data collection. Many existing approaches for exploiting failure data require additional data processing or iterative policy updates through autonomous rollouts, making it difficult to directly and stably utilize failure data accumulated during data collection. In this work, we propose a method that learns latent representations of success-failure discrepancies and incorporates them into the attention mechanism. During inference, an appropriate latent mode is selected from the initial observation to improve action stability. Furthermore, we introduce a post-training metric that quantifies the attention discrepancy between each failure sample and successful demonstrations to select failure data. Simulation results show that the proposed method improves task success rates when trained with failure data and that the proposed metric identifies failure samples that are beneficial for learning when combined with successful demonstrations. These results suggest that the proposed method can support more efficient use of collected demonstrations in robotic data collection pipelines.
Comment: 15 pages, 6 figures, 2 tables
Learning Structural Latent Points for Efficient Visual Representations in Robotic Manipulation
Yicheng Jiang, Jiaxu Wang, Junhao He, Zesen Gan, Junhao Li, Qiang Zhang, Jingkai Sun, Jiahang Cao, Mingyuan Sun, Xiangyu Yue, Qiming Shao
2605.21258v1
Learning Structural Latent Points for Efficient Visual Representations in Robotic Manipulation
Yicheng Jiang, Jiaxu Wang, Junhao He, Zesen Gan, Junhao Li, Qiang Zhang, Jingkai Sun, Jiahang Cao, Mingyuan Sun, Xiangyu Yue, Qiming Shao
2605.21258v1
arXiv:2605.21258v1
•
2026-05-20
Current 3D-aware pretraining methods for embodied perception and manipulation are largely built on differentiable rendering frameworks, producing either fully implicit neural fields or fully explicit geometric primitives. Implicit representations, while expressive, lack explicit structural cues, whereas explicit ones preserve geometry but suffer from resolution limits and weak generalization. To address these limitations, we propose a novel pretraining framework that learns a hybrid representation-structural latent points. Specifically, we insert a point-wise latent variational autoencoder into the latent space of a point-cloud autoencoder, jointly regularizing point-wise features and coordinates toward a Gaussian prior. The resulting compact latent preserves coarse structural tendencies, which do not encode precise geometry but capture richer rough shape and semantic information, effectively combining the expressiveness of implicit representations with the structural priors of explicit ones. In addition, informed by shared design choices in prior work, we develop a streamlined, efficient 3DGS-based rendering pipeline that is deliberately kept lightweight, improving efficiency while leaving greater representational capacity to the front-end latent module. Extensive evaluations on RLBench, ManiSkill2, and a real-robot platform demonstrate consistent gains in task success, sample efficiency, and robustness to viewpoint and scene variations over strong baselines. Ablation studies further confirm that each component of our framework is critical to overall performance.
Reinforcement Learning for Risk Adaptation via Differentiable CVaR Barrier Functions
Xinyi Wang, Taekyung Kim, Bardh Hoxha, Georgios Fainekos, Dimitra Panagou
2605.21257v1
Reinforcement Learning for Risk Adaptation via Differentiable CVaR Barrier Functions
Xinyi Wang, Taekyung Kim, Bardh Hoxha, Georgios Fainekos, Dimitra Panagou
2605.21257v1
arXiv:2605.21257v1
•
2026-05-20
Planning through crowded environments under uncertain obstacle motions remains difficult, as stochastic interactions often induce overly conservative behavior or reduced efficiency. To address this challenge, we propose an end-to-end risk adaptation framework for crowd navigation under obstacle-motion uncertainty modeled by a Gaussian mixture model. The framework combines reinforcement learning~(RL) with a differentiable quadratic-program safety layer based on Conditional Value-at-Risk~(CVaR) barrier functions, jointly learning nominal control input, risk level, and safety margin and enforcing explicit probabilistic safety constraints. This design enables context-aware adaptation, promoting efficient behavior while invoking caution only when necessary. We conduct extensive evaluations in dynamic, uncertain, and crowded environments across varying obstacle densities and robot models, and further assess generalization under three out-of-distribution cases. Comparisons across optimization-based, RL-based, and integrated RL and optimization methods are provided, and the proposed method is shown to deliver the strongest overall performance in safety, efficiency, and generalization under uncertainty.
Comment: Project page: https://anonymousrobotics9666.github.io/rlcvarbf/
To Select or not to Select, that is the Question: Distilling Robot Skill Prediction into a Small Ensemble
Haechan Mark Bong, Simon Roy, Euhid Aman, Giovanni Beltrame
2605.21242v1
To Select or not to Select, that is the Question: Distilling Robot Skill Prediction into a Small Ensemble
Haechan Mark Bong, Simon Roy, Euhid Aman, Giovanni Beltrame
2605.21242v1
arXiv:2605.21242v1
•
2026-05-20
As robot fleets become more heterogeneous, including humanoids, rovers, quadrupeds, and drones, selecting the right robot for a task becomes a core systems problem. We study robot skill prediction: mapping a natural-language task description to the physical capabilities required to execute it, such as fly, wheels, legs, surface water, under water and hands. Since labelled data that maps natural-language task descriptions to robot's physical capabilities does not exist, we construct a synthetic task-to-skill dataset using LLM-assisted generation and targeted label auditing. Trained on this data, a ~133M-parameter ensemble of two fine-tuned sentence encoders (mpnet + MiniLM) reaches 83.5% task-to-skill matching on a stratified 200 task dataset, outperforming Kimi K2 (1T MoE) at 72.0%, GPT-OSS-120B at 71.5%, and Llama-4-Scout-17B at 69.0% under the same zero-shot prompt. These results suggest that, for fixed robot skill taxonomies, small specialized models trained on synthetic data can outperform much larger general-purpose LLMs for fleet-level task routing.
Hand-in-the-Loop: Improving VLA Policies for Dexterous Manipulation via Seamless Hand-Arm Intervention
Zhuohang Li, Liqun Huang, Wei Xu, Zhengming Zhu, Nie Lin, Xiao Ma, Xinjun Sheng, Ruoshi Wen
2605.15157v2
Hand-in-the-Loop: Improving VLA Policies for Dexterous Manipulation via Seamless Hand-Arm Intervention
Zhuohang Li, Liqun Huang, Wei Xu, Zhengming Zhu, Nie Lin, Xiao Ma, Xinjun Sheng, Ruoshi Wen
2605.15157v2
arXiv:2605.15157v2
•updated
•
2026-05-14
Vision-Language-Action (VLA) models are prone to compounding errors in dexterous manipulation, where high-dimensional action spaces and contact-rich dynamics amplify small policy deviations over long horizons. While Interactive Imitation Learning (IIL) can refine policies through human correction data, applying it to high-degree-of-freedom (DoF) robotic hands remains challenging due to a command mismatch between human teleoperation and policy execution at the intervention moment, which causes abrupt robot-hand configuration changes, or "gesture jumps". We present Hand-in-the-Loop (HandITL), a seamless human-in-the-loop intervention method that blends human corrective intent with autonomous policy execution to avoid gesture jumps during bimanual dexterous manipulation. Compared with taking over control using direct teleoperation, HandITL reduces intervention jitter by 99.8% and preserves robust post-intervention manipulation, reducing grasp failures by 87.5% and mean completion time by 19.1%. We validate HandITL on tasks requiring bimanual coordination, tool use, and fine-grained long-horizon manipulation. When used to collect correction data for policy refinement, HandITL yields policies that outperform those trained with standard teleoperation data by 19% on average across three long-horizon dexterous tasks.
A Terrain-Adaptive epsilon-Constraint MPC for Uneven Terrain Kinodynamic Planning
Otobong Jerome, Geesara Kalathunga, Tiago Nascimento
2605.21188v1
A Terrain-Adaptive epsilon-Constraint MPC for Uneven Terrain Kinodynamic Planning
Otobong Jerome, Geesara Kalathunga, Tiago Nascimento
2605.21188v1
arXiv:2605.21188v1
•
2026-05-20
Kinodynamic planning for car-like vehicles on uneven terrain requires simultaneously optimizing competing objectives such as path efficiency and pose stability. This work presents an adaptive epsilon-constraint method integrated into a Model Predictive Control (MPC) framework, where the epsilon bounds are dynamically adjusted based on terrain descriptors to explore the Pareto front in real time. To capture vehicle-terrain dynamics, we develop a semi-parametric model combining analytical vehicle dynamics with a Sparse Gaussian Process (SGP) trained on the same terrain descriptors. The proposed epsilon-MPC is evaluated against MPPI and GAKD baselines, achieving a 94% navigation success rate while reducing maximum orientation deviation by 24% and improving multi-objective trade-off quality by 23%.
Comparative Analysis of Military Detection Using Drone Imagery Across Multiple Visual Spectrums
Sourov Roy Shuvo, Prajwal Panth, Rajesh Chowdhury, Sorup Chakraborty, Sudip Chakrabarty, Prasant Kumar Pattnaik
2605.21157v1
Comparative Analysis of Military Detection Using Drone Imagery Across Multiple Visual Spectrums
Sourov Roy Shuvo, Prajwal Panth, Rajesh Chowdhury, Sorup Chakraborty, Sudip Chakrabarty, Prasant Kumar Pattnaik
2605.21157v1
arXiv:2605.21157v1
•
2026-05-20
In modern warfare, drones are becoming an essential part of intelligence gathering and carrying out precise attacks in different kinds of hostile environments. Their ability to operate in real-time and hostile environments from a safe distance makes them invaluable for surveillance and military operations. The KIIT-MiTA dataset is comprised of images of different military scenarios taken from drones, and these provide a foundation for detecting military objects, but it does not take into account the various types of real-world scenarios. With that in mind, to evaluate how the models are performing under varying conditions, four different types of datasets are created: Gray Scale, Thermal Vision, Night Vision, and Obscura Vision. These simulate the real-world environments such as low visibility, heat-based imagery, and nighttime conditions. The YOLOv11-small model is trained and used to detect objects across diverse settings. This research boosts the performance and reliability of drone-based operations by contributing to the development of advanced detection systems in both defensive and offensive missions.
Comment: 6 pages, 7 figures. Accepted at the 16th International Conference on Computing, Communication and Networking Technologies (ICCCNT), July 6-11, 2025, IIT Indore. Proceedings pending publication
EllipseLIO: Adaptive LiDAR Inertial Odometry with an Ellipsoid Representation
Rowan Border, Margarita Chli
2605.21150v1
EllipseLIO: Adaptive LiDAR Inertial Odometry with an Ellipsoid Representation
Rowan Border, Margarita Chli
2605.21150v1
arXiv:2605.21150v1
•
2026-05-20
LiDAR Inertial Odometry (LIO) is a critical component for many mobile robots that need to navigate without relying on external positioning (e.g., GPS). Platforms that operate autonomously in different environments and with heterogeneous LiDAR sensors require a LIO approach that can adapt to these different scenarios without human intervention. Existing LIO approaches can typically provide reliable and accurate odometry in scenarios with similar environments and sensors when suitably tuned. However, many approaches struggle to retain robust odometry across heterogeneous environments and sensors while using a consistent configuration. This paper presents EllipseLIO, a real-time LIO approach that generalises between scenarios by using methods for LiDAR scan filtering and registration that adapt to the sensor capabilities and environment without requiring scenario-specific tuning. Experiments with EllipseLIO and state-of-the-art LIO approaches on five datasets with diverse and challenging scenarios demonstrate that EllipseLIO is the best-performing approach overall. It achieves a 38% lower odometry error on average than the second-best approach and is the only approach that does not diverge in any experiment. An open-source version of EllipseLIO will be available at github.com/v4rl-ucy/ellipselio.
Comment: 8 pages, 6 figures, 2 tables
Safety-Critical Control for Smoothed Implicit Contact Dynamics
Haegu Lee, Yitaek Kim, Christoffer Sloth
2605.21138v1
Safety-Critical Control for Smoothed Implicit Contact Dynamics
Haegu Lee, Yitaek Kim, Christoffer Sloth
2605.21138v1
arXiv:2605.21138v1
•
2026-05-20
Smoothed implicit contact dynamics enables gradient-based planning and control for contact-rich tasks without predefined mode sequences. However, safety-critical control remains challenging because implicit contact dynamics makes safety-filter design nontrivial. The smoothing parameter $κ$ relaxes contact complementarity constraints, which makes the dynamics smooth but affects the contact force. This paper provides a method for bounding the actual contact force despite the use of relaxed complementarity constraints. We show that constraint violations can be non-monotonic in $κ$. Smaller $κ$ reduces force-approximation error, but it does not necessarily improve safety performance. To address this issue, we introduce boundary-focused rollouts to screen $κ$ by comparing the safety margin with the approximation error. We then develop a discrete-time control barrier function (CBF) framework based on a first-order Taylor approximation of the implicitly defined contact force. To account for possible force under-prediction, we augment the resulting safety constraint with a fixed robust margin. Simulations on four contact-rich systems show that the proposed method eliminates force violations observed under a standard CBF.
Humanoid Whole-Body Manipulation via Active Spatial Brain and Generalizable Action Cerebellum
Zhizhao Liang, Yi-Lin Wei, Xuhang Chen, Mu Lin, Yi-Xiang He, Zhexi Luo, Jun-Hui Liu, Kun-Yu Lin, Wei-Shi Zheng
2605.21133v1
Humanoid Whole-Body Manipulation via Active Spatial Brain and Generalizable Action Cerebellum
Zhizhao Liang, Yi-Lin Wei, Xuhang Chen, Mu Lin, Yi-Xiang He, Zhexi Luo, Jun-Hui Liu, Kun-Yu Lin, Wei-Shi Zheng
2605.21133v1
arXiv:2605.21133v1
•
2026-05-20
In this paper, we explore spatial-aware humanoid whole-body manipulation task. Compared with tabletop settings, this task poses two key challenges: 1) Spatial understanding is challenging in complex 3D environments with diverse spatial relations. 2) Action generation is difficult to generalize, as limited and costly real-robot data restricts data-driven models generalization. To address these challenges, we propose a generalizable humanoid loco-manipulation framework that leverages the spatial perception and action generation capabilities of multi-agent large models. Specifically, our framework includes two components: Active Spatial Brain for active spatial perception and decision-making, and Generalizable Action Cerebellum for executable robot action generation. The first component actively perceives the spatial scene and makes decisions on task planning and subtask decomposition. The second component generate executable robot actions based on the decisions made by the first module without needs of task-specific real robot data. To benchmark our framework, we design a set of spatial manipulation tasks from two perspectives: evaluating spatial perception and understanding, and assessing real-robot task performance. The results demonstrate strong performance on both aspects across diverse tasks and environments.
Comment: Project page: https://leungchaos.github.io/Humanoid-Whole-Body-Manipulation-via-Active-Spatial-Brain-and-Generalizable-Action-Cerebellum/
Benchmarking Empirical and Learning-Based Approaches for Feedforward Steering Control in Autonomous Racing
Georg Jank, Mattia Piccinini, Sebastian Wenk, Phillip Pitschi, Johannes Betz, Boris Lohmann
2605.21111v1
Benchmarking Empirical and Learning-Based Approaches for Feedforward Steering Control in Autonomous Racing
Georg Jank, Mattia Piccinini, Sebastian Wenk, Phillip Pitschi, Johannes Betz, Boris Lohmann
2605.21111v1
arXiv:2605.21111v1
•
2026-05-20
Feedforward steering control is a key component of hierarchical control architectures for autonomous racing. The goal is to reduce steering corrections from the feedback controllers by predicting the vehicle's inverse lateral dynamics. This paper presents a systematic benchmark of two learning-based and two empirical (analytical) feedforward steering controllers. We introduce a new \acf{ehd} formulation based on a polynomial surface fit that captures velocity-dependent nonlinear steering behavior with minimal parametrization. We test the feedforward controllers in a high-fidelity simulation framework based on the real-world Abu Dhabi Autonomous Racing League competition, using a high-fidelity double-track vehicle dynamics simulator. Open-loop evaluation shows that the learning-based controllers achieve the lowest prediction errors; however, closed-loop testing reveals that this improved accuracy does not translate into superior path tracking performance or lap times, even after iterative fine-tuning. In contrast, the proposed EHD approach achieves the best overall closed-loop robustness and lap time, highlighting the necessity of evaluating feedforward strategies within the complete trajectory planning and control software stack. Our code is available at https://github.com/TUMRT/steering_ff_control.
Comment: 8 pages, 12 figures, Accepted to be published as part of the 2026 IEEE International Conference on Intelligent Transportation Systems (ITSC 2026), Naples, Italy, September 15-18, 2026
Anomaly-Informed Confidence Calibration for Vision-Based Safety Prediction
Zhenjiang Mao, Jiawen Wu, Gabriel Wagner, Zhongzheng Zhang, Ivan Ruchkin
2605.21109v1
Anomaly-Informed Confidence Calibration for Vision-Based Safety Prediction
Zhenjiang Mao, Jiawen Wu, Gabriel Wagner, Zhongzheng Zhang, Ivan Ruchkin
2605.21109v1
arXiv:2605.21109v1
•
2026-05-20
Reliable confidence estimates are important for safely deploying vision-based controllers in autonomous racing, where safety predictions must be derived from camera images, yet modern predictors become dangerously overconfident under test-time distribution shifts. We identify a critical perception-dynamics gap in existing anomaly signals: widely used scores, such as autoencoder reconstruction error, capture visual corruptions but miss dynamics anomalies (e.g., actuation bias, latency), where images remain plausible while the trajectory degrades. To address this, we propose an Anomaly-Informed Online Calibration approach that, without retraining any model component, fuses two complementary anomaly scores extracted from a world model: a perceptual score from reconstruction error and a dynamics score from epistemic uncertainty and control-stream statistics. Based on these fused scores, a lightweight temperature-scaling calibrator leverages test-time augmentation to selectively reduce overconfidence under shift while preserving nominal-condition performance. Experiments on a physical DonkeyCar under four real-world anomaly protocols unseen during training (darkness, blur, actuation bias, processing latency) reduce average expected calibration error from 0.184 to 0.116, a 37% improvement over the best baseline, without modifying the base safety predictor.
Can VLMs Unlock Semantic Anomaly Detection? A Framework for Structured Reasoning
Roberto Brusnicki, David Pop, Yuan Gao, Mattia Piccinini, Johannes Betz
2510.18034v3
Can VLMs Unlock Semantic Anomaly Detection? A Framework for Structured Reasoning
Roberto Brusnicki, David Pop, Yuan Gao, Mattia Piccinini, Johannes Betz
2510.18034v3
arXiv:2510.18034v3
•updated
•
2025-10-20
Autonomous driving systems remain critically vulnerable to the long-tail of rare, out-of-distribution semantic anomalies. While VLMs have emerged as promising tools for perception, their application in anomaly detection remains largely restricted to prompting proprietary models - limiting reliability, reproducibility, and deployment feasibility. To address this gap, we introduce SAVANT (Semantic Anomaly Verification/Analysis Toolkit), a novel model-agnostic reasoning framework that reformulates anomaly detection as a layered semantic consistency verification. By applying SAVANT's two-phase pipeline - structured scene description extraction and multi-modal evaluation - existing VLMs improve their scores in detecting anomalous driving scenarios from input images. Our approach replaces ad hoc prompting with semantic-aware reasoning, transforming VLM-based detection into a principled decomposition across four semantic domains. We show that across a balanced set of real-world driving scenarios, applying SAVANT improves VLM's absolute recall by approximately 18.5% compared to prompting baselines. Moreover, this gain enables reliable large-scale annotation: leveraging the best proprietary model within our framework, we automatically labeled around 10,000 real-world images with high confidence. We use the resulting high-quality dataset to fine-tune a 7B open-source model (Qwen2.5-VL) to perform single-shot anomaly detection, achieving 90.8% recall and 93.8% accuracy - surpassing all models evaluated while enabling local deployment at near-zero cost. By coupling structured semantic reasoning with scalable data curation, we provide a practical solution to data scarcity in semantic anomaly detection for autonomous systems. Supplementary material: https://TUM-AVS.github.io/SAVANT/.
Comment: 8 pages, 5 figures
DeformMaster: An Interactive Physics-Neural World Model for Deformable Objects from Videos
Can Li, Zhoujian Li, Ren Li, Jie Gu, Lei Lei, Jingmin Chen, Lei Sun
2605.09586v2
DeformMaster: An Interactive Physics-Neural World Model for Deformable Objects from Videos
Can Li, Zhoujian Li, Ren Li, Jie Gu, Lei Lei, Jingmin Chen, Lei Sun
2605.09586v2
arXiv:2605.09586v2
•updated
•
2026-05-10
World models for deformable objects should recover not only geometry and appearance, but also underlying physical dynamics, interaction grounding, and material behavior. Learning such a model from real videos is challenging because deformable linear, planar, and volumetric objects evolve under high-dimensional deformation, noisy interactions, and complex material response. The model must therefore infer a physical state from visual observations, roll it forward under new interactions, and render the resulting dynamics with high visual fidelity. We present DeformMaster, a video-derived interactive physics-neural world model that turns real interaction videos into an online interactive model of deformable objects within a unified dynamics-and-appearance framework. DeformMaster preserves structured physical rollout while using a neural residual to compensate for unmodeled effects, grounds sparse hand motion as distributed compliant actuator for hand-continuum interaction, represents material response with spatially varying constitutive experts, and drives high-fidelity 4D appearance from the predicted physical evolution. Experiments on real-world deformable-object sequences demonstrate DeformMaster's ability to roll out future dynamics and render dynamic appearance, outperforming state-of-the-art baselines while supporting novel action rollout, material-parameter variation, and dynamic novel-view synthesis. Project page: https://can-lee.github.io/deformmaster-web/
Comment: Project page: https://can-lee.github.io/deformmaster-web/
Query-Calibrated Segmental Admission for Descriptor-Agnostic LiDAR Loop Closure in Repetitive Environments
Jaehyun Kim, Seungwon Choi, Wonseok Kang, Tae-Wan Kim
2512.09447v2
Query-Calibrated Segmental Admission for Descriptor-Agnostic LiDAR Loop Closure in Repetitive Environments
Jaehyun Kim, Seungwon Choi, Wonseok Kang, Tae-Wan Kim
2512.09447v2
arXiv:2512.09447v2
•updated
•
2025-12-10
Structurally repetitive environments produce visually plausible but aliased LiDAR loop candidates that can destabilize pose-graph optimization when admitted as loop factors. We propose Query-Calibrated Segmental Admission (QCSA), a descriptor-agnostic sparse loop-admission policy for graph-stability-oriented insertion. The policy scores short descriptor segments against hard negatives, calibrates which query-level segment hypotheses reach geometry, and inserts representative pairs validated by Generalized Iterative Closest Point (G-ICP). We evaluate it on the SNU Library Dataset (SNULib) and HeLiPR overlap routes. Aggregated over seven LiDAR descriptor families on SNULib, QCSA reduces inserted loop factors by 3.8 times, raises factor precision from 0.542 to 0.717, and sharply lowers false admissions per query group. With this sparser graph, it maintains comparable mean absolute trajectory error (ATE) and substantially reduces worst-sequence ATE versus dense Top1+G-ICP, from 1.064 to 0.778 m. The aggregate mean and worst-sequence ATE remain lower than the odometry-only reference. Under a matched factor budget, QCSA also attains lower trajectory error than SeqSLAM and sparse Top1+G-ICP selections. Fixed-transfer validation on HeLiPR, with no route-specific tuning, likewise suppresses hard-negative admissions. These results support the proposed admission layer for aliasing-heavy simultaneous localization and mapping (SLAM). Our implementation and dataset will be released at: https://github.com/wanderingcar/snu_library_dataset.
Comment: 8 pages, 3 figures
Grounding Driving VLA via Inverse Kinematics
Junsung Park, Hyunjung Shim
2605.21061v1
Grounding Driving VLA via Inverse Kinematics
Junsung Park, Hyunjung Shim
2605.21061v1
arXiv:2605.21061v1
•
2026-05-20
Existing Driving VLAs predict trajectories while largely ignoring their visual tokens -- a phenomenon we trace not to insufficient training but to a structurally ill-posed task formulation. We show that trajectory recovery, when viewed through the lens of inverse kinematics, requires both a current and a future visual state as boundary conditions; existing VLAs supply only the former, which encourages the model to shortcut through ego status and text commands alone. To address this, we re-design Driving VLA in the style of an inverse kinematics solver. First, a next visual state prediction objective that requires the LLM to predict the future visual scene provides dense visual supervision and suppresses shortcut paths. Second, a separate Inverse Kinematics Network (a cross-attention-based conditional diffusion model) that takes only the current and future visual states as input is designed to suppress reliance on ego status and textual shortcuts during trajectory decoding. With this simple prescription alone, our 0.5B-scale model recovers visual grounding and reaches trajectory planning performance comparable to 7B--8B VLAs more than an order of magnitude larger, on both the closed-loop NAVSIM-v2 and the nuScenes benchmarks. Extensive analysis further shows that this improvement stems from a recovered ability to exploit visual features, with the effect being most pronounced in dynamic driving situations such as turning.
Perception of Social Robots as Communication Partners in Healthcare for Older Adults
Hana Yamamoto, Carlotta Julia Mayer, Charlotte Raithel, Theresa Buchner, Christian Werner, Yasuhisa Hirata, Monika Eckstein, Katja Mombaur
2605.21053v1
Perception of Social Robots as Communication Partners in Healthcare for Older Adults
Hana Yamamoto, Carlotta Julia Mayer, Charlotte Raithel, Theresa Buchner, Christian Werner, Yasuhisa Hirata, Monika Eckstein, Katja Mombaur
2605.21053v1
arXiv:2605.21053v1
•
2026-05-20
Addressing the global caregiver shortage through socially assistive robots necessitates a deep understanding of their psychological and physiological impacts on older adults during human-robot interaction (HRI). This study addresses whether social robots can serve as effective interaction partners compared to humans, and if "positive prompts" can similarly enhance these interactions. We conducted a comparative study with 35 participants (aged 70+). Our multi-modal analysis, integrating facial expression data, heart rate variability, and subjective questionnaires, revealed no significant differences in overall stress levels between human and robot interactions. Facial expression analysis confirmed that the robot was accepted as a valid interaction partner, while physiological data showed slightly lower heart rates during robot interactions, suggesting a more relaxed state compared to human-led sessions. These findings indicate that social robots can engage older adults without inducing psychological strain and are capable of alleviating caregiver burden by performing structured tasks, such as health-sensing surveys. Future work should address the identified "appearance-content mismatch" in robot design to facilitate even more natural and effective interactions.
Comment: 31 pages, 10 figures, Under review at International Journal of Social Robotics
TimeRewarder: Learning Dense Reward from Passive Videos via Frame-wise Temporal Distance
Yuyang Liu, Chuan Wen, Yihang Hu, Dinesh Jayaraman, Yang Gao
2509.26627v3
TimeRewarder: Learning Dense Reward from Passive Videos via Frame-wise Temporal Distance
Yuyang Liu, Chuan Wen, Yihang Hu, Dinesh Jayaraman, Yang Gao
2509.26627v3
arXiv:2509.26627v3
•updated
•
2025-09-30
Designing dense rewards is crucial for reinforcement learning (RL), yet in robotics it often demands extensive manual effort and lacks scalability. One promising solution is to view task progress as a dense reward signal, as it quantifies the degree to which actions advance the system toward task completion over time. We present TimeRewarder, a simple yet effective reward learning method that derives progress estimation signals from passive videos, including robot demonstrations and human videos, by modeling temporal distances between frame pairs. We then demonstrate how TimeRewarder can supply step-wise proxy rewards to guide reinforcement learning. In our comprehensive experiments on ten challenging Meta-World tasks, we show that TimeRewarder dramatically improves RL for sparse-reward tasks, achieving nearly perfect success in 9/10 tasks with only 200,000 environment interactions per task. This approach outperformed previous methods and even the manually designed environment dense reward on both the final success rate and sample efficiency. Moreover, we show that TimeRewarder pretraining can exploit real-world human videos, highlighting its potential as a scalable approach to rich reward signals from diverse video sources.
Comment: ICML 2026 spotlight paper
Component Influence-Driven Fastener Reduction for Robotic Disassemblability-Aware Design Simplification
Takuya Kiyokawa, Tomoki Ishikura, Shingo Hamada, Genichiro Matsuda, Kensuke Harada
2605.21026v1
Component Influence-Driven Fastener Reduction for Robotic Disassemblability-Aware Design Simplification
Takuya Kiyokawa, Tomoki Ishikura, Shingo Hamada, Genichiro Matsuda, Kensuke Harada
2605.21026v1
arXiv:2605.21026v1
•
2026-05-20
To accelerate automated remanufacturing, robotic disassembly must be considered during the product design phase. However, designers currently lack quantitative feedback to identify which structural elements hinder robotic operations. To address this, this study proposes an analytical framework that provides actionable redesign guidance focused on fastener reduction, as fasteners are numerous and ubiquitous components found in almost all manufactured products. Using a Computer-Aided Design (CAD) model and its automatically generated Contact-Connection-Constraint (CCC) graph, the framework translates robotic disassembly sequence planning outcomes into component influence scores. These scores reflect how often a component causes structural constraint violations or evaluation objective deteriorations in the robotic disassembly sequence. To visually highlight structural hindrances, the framework projects these scores onto the CAD geometry as 3D heatmaps. The system then analytically simulates the removal of highly influential fasteners. It reports the expected reductions in structural constraints, tool changes, and robot travel distances, while preventing structurally unsafe modifications by evaluating geometric stability metrics. Experiments on seven household appliances demonstrate that the framework successfully targets redundant fasteners. Removing the recommended fasteners simplified the structural dependencies by eliminating between 8 and 132 structural constraints on the graph depending on each product's structural configuration. Furthermore, it improved robotic operational efficiency by eliminating unnecessary tool change operations and shortening travel distances by 165 to 1675 millimeters wherever structurally permissible.
Comment: 7 pages, 8 figures
LiteViLNet: Lightweight Vision-LiDAR Fusion Network for Efficient Road Segmentation
Daojie Peng, Bingtao Wang, Fulong Ma, Liang Zhang, Jun Ma
2605.21007v1
LiteViLNet: Lightweight Vision-LiDAR Fusion Network for Efficient Road Segmentation
Daojie Peng, Bingtao Wang, Fulong Ma, Liang Zhang, Jun Ma
2605.21007v1
arXiv:2605.21007v1
•
2026-05-20
Road segmentation is a fundamental perception task for autonomous driving and intelligent robotic systems, requiring both high accuracy and real-time inference, especially for deployment on resource-constrained edge devices. Existing multi-modal road segmentation methods often rely on heavy transformer-based encoders to achieve state-of-the-art performance, but their enormous computational cost prohibits real-time deployment on embedded platforms. To address this dilemma, we propose \textbf{LiteViLNet}, a lightweight multi-modal network that fuses RGB texture information and LiDAR geometric information for efficient road segmentation. Specifically, we design a dual-stream lightweight encoder and depth-wise separable convolutions to extract hierarchical features from both modalities with minimal parameters. We further propose a Multi-Scale Feature Fusion Module (MSFM) to facilitate cross-modal interaction at different levels, and a large-kernel-bridge module to capture long-range dependencies with linear complexity. Extensive experiments on the KITTI Road dataset and real-world applications demonstrate that LiteViLNet achieves a promising balance between accuracy and efficiency. Notably, with only 14.04M parameters, our model attains a 96.36\% MaxF score, ranking the best among all CNN-based methods and being comparable to larger transformer-based models, and runs at 163.79 FPS in model-only inference on RTX 4060 Ti (22.18 FPS on Jetson Orin NX). It outperforms numerous heavy-weight methods in inference speed while maintaining highly competitive accuracy, fully validating the potential of LiteViLNet for real-time embedded deployment in autonomous driving and intelligent robotics.
WiXus: A Wheeled-Legged Robot with Wire-Driven Environmental Utilizing to Integrate Mobility and Manipulation
Shintaro Inoue, Kento Kawaharazuka, Temma Suzuki, Sota Yuzaki, Kei Okada
2605.20932v1
WiXus: A Wheeled-Legged Robot with Wire-Driven Environmental Utilizing to Integrate Mobility and Manipulation
Shintaro Inoue, Kento Kawaharazuka, Temma Suzuki, Sota Yuzaki, Kei Okada
2605.20932v1
arXiv:2605.20932v1
•
2026-05-20
Wheeled-legged robots, which have wheels at their feet and achieve high mobility by coordinating wheel drive and leg drive, have been developed. These robots have been developed purely as platforms specialized for locomotion. Therefore, they do not have a means to repurpose their legs for roles other than locomotion, such as object manipulation or tool utilization. In this paper, we address the problem of how to draw out the potential task-execution capability of the legs by freeing them from the roles of locomotion through external body support. To this end, we propose and develop a new robot, WiXus, which fuses a wheeled-legged mechanism with a wire-driven mechanism that utilizes the external environment. The developed WiXus demonstrates not only planar locomotion with wheeled-legged drive, but also three-dimensional mobility such as cliff climbing by coordinating wire-driven and wheeled-legged actuation. Furthermore, by suspending the body with wire-driven actuation, WiXus successfully repurpose its legs as arms to perform object manipulation, (e.g., rescuing a dog (stuffed animal)), and tool utilization (e.g., harvesting an apple (mockup) with loppers). This study demonstrates that the approach of utilizing the environment with wire-driven actuation is a new design principle that extends the operational domain of wheeled-legged robots.
Comment: Accepted at ICRA2026, website - https://shin0805.github.io/wixus/, YouTube - https://youtu.be/32qhUslR0gM
STEAM: A Training-Free Congestion-Aware Enhancement Framework for Decentralized Multi-Agent Path Finding
Mingyang Feng, Mengnuo Zhang, Shaoyuan Li, Xiang Yin
2605.20929v1
STEAM: A Training-Free Congestion-Aware Enhancement Framework for Decentralized Multi-Agent Path Finding
Mingyang Feng, Mengnuo Zhang, Shaoyuan Li, Xiang Yin
2605.20929v1
arXiv:2605.20929v1
•
2026-05-20
We propose STEAM (Spatial, Temporal, and Emergent congestion Awareness for MAPF), a training-free test-time enhancement framework for learning-based decentralized Multi-Agent Path Finding (MAPF) in discrete environments. Given a pretrained decentralized policy, STEAM requires no retraining, architectural modification, or replacement by a centralized planner. Instead, it injects lightweight congestion-aware guidance into the original policy execution. STEAM first rolls out the shortest paths induced by the current cost-to-go maps to identify potential future congestion hotspots. Spatially avoidable congestion is mitigated by updating agent-specific cost-to-go information, while spatially unavoidable bottlenecks are handled through temporal logit correction. In addition, emergent local congestion is reduced by a density-aware logit correction based on neighboring agents' corrected cost-to-go maps. Extensive experiments on representative learning-based decentralized MAPF algorithms show that STEAM consistently improves success rate, makespan, and solution cost, with success-rate gains of up to 60% and only minor computational overhead. The implementation is available at https://anonymous.4open.science/r/STEAM-MAPF-7A62.
Depth Completion in Unseen Field Robotics Environments Using Extremely Sparse Depth Measurements
Marco Job, Thomas Stastny, Eleni Kelasidi, Roland Siegwart, Michael Pantic
2602.03209v2
Depth Completion in Unseen Field Robotics Environments Using Extremely Sparse Depth Measurements
Marco Job, Thomas Stastny, Eleni Kelasidi, Roland Siegwart, Michael Pantic
2602.03209v2
arXiv:2602.03209v2
•updated
•
2026-02-03
Autonomous field robots operating in unstructured environments require robust perception to ensure safe and reliable operations. Recent advances in monocular depth estimation have demonstrated the potential of low-cost cameras as depth sensors; however, their adoption in field robotics remains limited due to the absence of reliable scale cues, ambiguous or low-texture conditions, and the scarcity of large-scale datasets. To address these challenges, we propose a depth completion model that trains on synthetic data and uses extremely sparse measurements from depth sensors to predict dense metric depth in unseen field robotics environments. A synthetic dataset generation pipeline tailored to field robotics enables the creation of multiple realistic datasets for training purposes. This dataset generation approach utilizes textured 3D meshes from Structure from Motion and photorealistic rendering with novel viewpoint synthesis to simulate diverse field robotics scenarios. Our approach achieves an end-to-end latency of 53 ms per frame on a Nvidia Jetson AGX Orin, enabling real-time deployment on embedded platforms. Extensive evaluation demonstrates competitive performance across diverse real-world field robotics scenarios.
Comment: Accepted to ICRA 2026
Noise-Space Attribution and Control of Chunk-Boundary Artifact
Rui Wang
2603.11642v2
Noise-Space Attribution and Control of Chunk-Boundary Artifact
Rui Wang
2603.11642v2
arXiv:2603.11642v2
•updated
•
2026-03-12
Action chunking is widely used in generative visuomotor policies, yet the recurring execution discontinuities at chunk boundaries still lack a mechanistic explanation. This paper treats chunk-boundary artifact as an analyzable mechanism variable. We first show that successful and failed episodes separate stably on artifact metrics. We then show that, in stochastic action-chunked policies, fixing the observation context and changing only latent noise is sufficient to modulate artifact systematically. On the same Diffusion Policy checkpoint, comparisons among DDPM, zero-variance DDPM, and DDIM further show that this local controllability depends on whether the information path from initial noise to action output remains intact. Finally, from controlled interventions at fixed local execution states, we find that artifact changes can carry through to final outcome, and that the preferred direction can reverse even within the same task: some contexts achieve higher success under lower artifact, whereas others achieve higher success under higher artifact. In a representative high-artifact-favoring key context selected by held-out matched-continuation validation, success rate increases from 0.033 to 0.717. These results show that chunk-boundary artifact is not a mere execution-side by-product, but a variable in noise space that can be attributed, controlled, and mechanistically linked to task outcome.
SubTGraph: Large-Scale Subterranean Environment Synthesis with Controllable Topological Variability for Robotic Autonomy Validation
F. Labra Caso, A. Saradagi, S. Fredriksson, S. Nordström, A. Koval, G. Nikolakopoulos
2605.20917v1
SubTGraph: Large-Scale Subterranean Environment Synthesis with Controllable Topological Variability for Robotic Autonomy Validation
F. Labra Caso, A. Saradagi, S. Fredriksson, S. Nordström, A. Koval, G. Nikolakopoulos
2605.20917v1
arXiv:2605.20917v1
•
2026-05-20
Subterranean (SubT) environments have been a frontier for autonomous robotics, driven by the push for automation of mining operations and the interest in planetary exploration (Martian Lava Tubes). Due to the challenges involved in accessing real SubT environments, rigorous hardening of autonomy stacks in realistic simulation environments is critical. This article fills a well-known gap, which relates to the unavailability of a large-scale simulation-based benchmarking infrastructure for rigorous statistical evaluation of robotic autonomy, due to which it is common for SubT research articles to present validation results in a few environments at best. This article presents SubTGraph, a novel framework for rapid synthesis of multi-level SubT environments with high variability, incorporating user specifications related to topology, dimensionality, textures, etc., to generate distinct environments such as operational mines, natural caves and lava tubes. SubTGraph builds a cost matrix from user-specified structural constraints to guide the classical Dijkstra algorithm to procedurally generate SubT worlds utilizing topometric tiles from the DARPA World Generator. Three robotics case-studies are investigated to demonstrate the utility of SubTGraph for rigorous validation of different layers in the robotic autonomy stack. Structural semantic segmentation is validated against topometric ground truths, multi-agent path planning is widely tested for identification of patterns and trends in the algorithm behavior and LIO SLAM is stress-tested in challenging subterranean sections to identify failure cases. The SubTGraph world creation codebase is open-sourced (https://github.com/LTU-RAI/SubTGraph.git) along with a database consisting of 150 highly variable underground worlds.
Comment: 16 pages, 18 figures
Multimodal Fusion for Sim2real Transfer in Visual Reinforcement Learning
Zichun Xu, Jingdong Zhao, Chenyu Guo, Qianxue Zhang, Liao Zhang, Xiao Zhang, Yiming Ren, Lian Zhang, Zengren Zhao
2507.09180v4
Multimodal Fusion for Sim2real Transfer in Visual Reinforcement Learning
Zichun Xu, Jingdong Zhao, Chenyu Guo, Qianxue Zhang, Liao Zhang, Xiao Zhang, Yiming Ren, Lian Zhang, Zengren Zhao
2507.09180v4
arXiv:2507.09180v4
•updated
•
2025-07-12
Depth information is robust to scene appearance variations and inherently carries 3D spatial details. Thus, a visual backbone based on the vision transformer is proposed to fuse RGB and depth modalities for enhancing generalization in this paper. Different modalities are first processed by separate CNN stems, and the combined convolutional features are delivered to the scalable vision transformer to obtain visual representations. Moreover, a contrastive learning scheme is designed with masked and unmasked tokens to enhance the sample efficiency and generalization performance. A curriculum-based domain randomization scheme is used to flexibly stabilize the training process. Finally, simulation results demonstrate that our fusion scheme outperforms the other baselines. The feasibility of our model is validated to perform real-world manipulation tasks via zero-shot transfer.
Mobile UMI: Cross-View Diffusion Policy with Decoupled Kinematics for Mobile Manipulation
Haoran Huang, Haonan Dong, Huixu Dong
2605.20894v1
Mobile UMI: Cross-View Diffusion Policy with Decoupled Kinematics for Mobile Manipulation
Haoran Huang, Haonan Dong, Huixu Dong
2605.20894v1
arXiv:2605.20894v1
•
2026-05-20
Mobile imitation learning on portable demonstration interfaces faces two coupled bottlenecks: locomotion-contaminated action labels and inference-induced execution latency on a continuously moving base. Recent wrist-mounted interfaces lower the cost of tabletop data collection, yet a single wrist view does not capture the global context required for base navigation. Adding a body-mounted camera entangles human walking with hand motion. Meanwhile, generative policies introduce hundreds of milliseconds of inference latency, during which the base advances past predicted waypoints, forcing backward corrections at action splices. This paper presents Mobile UMI, a hardware-free demonstration framework that addresses both gaps through three components. First, a dual-camera capture system records chest-centric global context and wrist-centric local interaction without any robot present. Second, a one-shot ChArUco-based spatial anchor unifies the chest and hand visual-inertial frames; the hand pose is then re-expressed relative to the chest to extract decoupled SE(3) manipulation and SE(2) base trajectories. Third, an asynchronous receding-horizon executor performs online state matching: each generated action chunk is realigned with the current physical pose so that expired waypoints are discarded before execution. The full system is evaluated on four long-horizon household tasks, achieving an average success rate of 83.8% over 100 trials per task. Controlled comparisons against ACT and Diffusion Policy show that the chest-relative label alone closes much of the gap; online state matching closes the remainder. These results indicate that, for mobile imitation learning under the tested conditions, explicit kinematic factorization combined with state-level latency alignment provides an effective solution without requiring architectural changes to the underlying policy class.
DISC: Decoupling Instruction from State-Conditioned Control via Policy Generation
Hanxiang Ren, Pei Zhou, Xunzhe Zhou, Yanchao Yang
2605.20856v1
DISC: Decoupling Instruction from State-Conditioned Control via Policy Generation
Hanxiang Ren, Pei Zhou, Xunzhe Zhou, Yanchao Yang
2605.20856v1
arXiv:2605.20856v1
•
2026-05-20
Language-conditioned manipulation policies typically process instructions and observations through shared network parameters. This task-state entanglement provides a pathway for observation leakage -- networks learn scene-to-action shortcuts that bypass language grounding entirely. DISC eliminates this failure structurally. Rather than conditioning a universal policy on language, DISC uses a hypernetwork to generate the entire parameter set of a task-specific visuomotor policy from the instruction alone. The generated policy never directly accesses language; therefore, its task-awareness must come from the language. Consequently, observation leakage has no pathway to emerge. On the other hand, generating coherent high-dimensional policy weights is itself a challenging problem. We address it with a two-stage hypernetwork whose refinement stage embeds the structure of gradient-based optimization as a feed-forward inductive bias, producing globally consistent parameters without actual gradient computation. Trained entirely from scratch on standard data budgets, DISC outperforms all entangled baselines on LIBERO-90 and Meta-World, with advantages that widen on complex, long-horizon tasks -- and surpasses the large-scale pretrained $π_0$ despite using no external pretraining data. On a real-world benchmark where all tasks share identical visual context, DISC substantially outperforms entangled alternatives, directly confirming that language-generated policy parameters, not visual shortcuts, drive behavior. The hypernetwork further learns a semantically structured parameter manifold that enables few-shot adaptation from minimal demonstrations and robust generalization across paraphrased instructions. Our code is available at: {https://github.com/ReNginx/DISC}.
SmoCap: Unified Scale-Pose Canonicalization with Proxy-Mapped Trust-Region QP
Shihao Li, Naohiko Sugita
2605.20850v1
SmoCap: Unified Scale-Pose Canonicalization with Proxy-Mapped Trust-Region QP
Shihao Li, Naohiko Sugita
2605.20850v1
arXiv:2605.20850v1
•
2026-05-20
Objective: Stage-wise workflows that separate model scaling and inverse kinematics can induce morphology-posture compensation, resulting in anatomically inconsistent yet numerically acceptable solutions, especially in weakly observed directions. We present SmoCap, a leakage-resistant canonicalization framework that estimates morphology and posture jointly in each local trust-region quadratic program (QP) within a sparse control subspace. Methods: SmoCap solves a constrained trust-region QP with analytical proxy-mapped pose and scale Jacobians. The low dimensional proxy map stabilizes weakly observed directions and drives coordinated structures. An optional pre-solve provides warm starts in difficult configurations. The framework is evaluated using cohort fluoroscopy knee motion, anthropometric ground truth, and extreme yoga sequences. Results: SmoCap achieved 2.9 degree knee flexion RMSE against fluoroscopy, and a pooled anthropometric endpoint error around 3%. In the leakage audit against segment wise scaling, SmoCap also reduced marker RMSE, FE error, and anthropometric endpoint error. Proxy coupling preserved expressive and coordinated spine motion with marginal fitting error increase (+0.14 mm, +0.6%) against baseline models in yoga ablation. Median marker RMSE was around 20 mm, and median runtime was 0.204-0.332 ms/frame, achieved with consistently 2-3 iterations. Conclusion: SmoCap provides an externally validated unified coupling-aware scale-pose framework, making externally consistent motion canonicalization practical at dataset scale.
Comment: 11 pages, 6 figures, 4 tables
ARC-RL: A Reinforcement Learning Playground Inspired by ARC Raiders
Carlo Romeo, Andrew D. Bagdanov
2605.19503v2
ARC-RL: A Reinforcement Learning Playground Inspired by ARC Raiders
Carlo Romeo, Andrew D. Bagdanov
2605.19503v2
arXiv:2605.19503v2
•updated
•
2026-05-19
Reinforcement learning for legged locomotion has matured into a stack of multi-component reward functions and physics-engine benchmarks whose morphologies are uniformly derived from real commercial hardware. Game NPCs, however, are bound by stylistic constraints absent from sim-to-real robotics and routinely take the form of creatures with no real-robot counterpart. We introduce ARC-RL, a suite of four MuJoCo continuous-control environments featuring robotic morphologies inspired by the bestiary of ARC Raiders: the 18-DoF tall hexapod Queen, the 12-DoF armoured hexapod Bastion, the 18-DoF compact hexapod Tick, and the 12-DoF quadruped Leaper. All four robots share a unified observation template, action convention, simulation cadence, and a single closed-form multi-component reward function whose only per-morphology variation lives in a small set of weights and parameters. The reward fuses a velocity-tracking tent, a healthy survive bonus, a phase-locked gait-compliance bonus/cost pair, action regularisers, three safety penalties, and a posture anchor; no motion-capture data enters the reward at any point. We additionally provide hand-crafted Central Pattern Generator demonstrators per morphology, which serve both as fixed expert references and as sources of prior data for offline-to-online training. On this playground, we conduct a controlled empirical study comparing standard online algorithms (SAC, SPEQ, SOPE-EO) and methods augmented with prior data (SACfD, SPEQ-O2O, SOPE), and characterise how each paradigm copes with the playground's morphological diversity and animation-style stylistic constraints. Source code is available at https://github.com/CarloRomeo427/ARC_RL.git.
VLANeXt: Recipes for Building Strong VLA Models
Xiao-Ming Wu, Bin Fan, Kang Liao, Jian-Jian Jiang, Runze Yang, Yihang Luo, Zhonghua Wu, Wei-Shi Zheng, Chen Change Loy
2602.18532v2
VLANeXt: Recipes for Building Strong VLA Models
Xiao-Ming Wu, Bin Fan, Kang Liao, Jian-Jian Jiang, Runze Yang, Yihang Luo, Zhonghua Wu, Wei-Shi Zheng, Chen Change Loy
2602.18532v2
arXiv:2602.18532v2
•updated
•
2026-02-20
Following the rise of large foundation models, Vision-Language-Action models (VLAs) emerged, leveraging strong visual and language understanding from Vision-Language Models for general-purpose policy learning. Yet, the current VLA landscape remains fragmented and exploratory. Although many groups have proposed their own VLA models, inconsistencies in training protocols and evaluation settings make it difficult to identify which design choices truly matter. To bring structure to this evolving space, we reexamine the VLA design space under a unified framework and evaluation setup. Starting from a simple VLA baseline similar to RT-2, which is the origin of VLA, we systematically dissect design choices along three dimensions: foundational components, perception essentials, and action modelling perspectives. From this study, we distill 12 key findings that together form a practical recipe for building strong VLA models. The outcome of this exploration is a simple yet effective model, VLANeXt. It outperforms the state-of-the-art methods on the LIBERO and LIBERO-plus benchmarks and demonstrates strong performance in real-world experiments. We release a unified and easy-to-use codebase to reproduce our findings, explore the design space, and develop new VLA variants on top of a shared foundation. The codebase is available at https://github.com/DravenALG/VLANeXt.
Comment: Accepted in ICML 2026, Project Page: https://dravenalg.github.io/VLANeXt/
VSCD: Video-based Scene Change Detection in Unaligned Scenes
Jiae Yoon, Ue-Hwan Kim
2605.20821v1
VSCD: Video-based Scene Change Detection in Unaligned Scenes
Jiae Yoon, Ue-Hwan Kim
2605.20821v1
arXiv:2605.20821v1
•
2026-05-20
Detecting what has changed in an environment is essential for long-term autonomy, yet most change detection settings assume fixed viewpoints, mild misalignment, or only a few changed objects. We introduce Video-based Scene Change Detection (VSCD), which predicts a pixel-wise change mask for each query frame, given a reference and a query RGB video of the same indoor space recorded at different times under unconstrained camera motion. The two videos are not temporally synchronized, and many object instances may appear or disappear. To study this setting, we build a large-scale benchmark with over 1.1 million frames annotated with pixel-accurate change masks, together with a real-world test set for evaluating transfer beyond simulation. We propose a query-centric multi-reference model that learns temporal matching implicitly from change-mask supervision, aligns candidate reference features to the query via local patch correspondence, and fuses per-candidate change features using frame-level and patch-level confidence before decoding a high-resolution mask once per frame. Our approach achieves state-of-the-art performance against strong image- and video-based baselines, and we validate its real-world impact by deploying it on a mobile robot for two downstream applications -- visual surveillance and object incremental learning.
Comment: 18 pages, 7 figures. Accepted to the 43rd International Conference on Machine Learning (ICML 2026)
CosFly-Track: A Large-Scale Multi-Modal Dataset for UAV Visual Tracking via Multi-Constraint Trajectory Optimization
Xiangyue Wang, Hanxuan Chen, Songsheng Cheng, Ruilong Ren, Jie Zheng, Shuai Yuan, Tianle Zeng, Hanzhong Guo, Kangli Wang, Ji Pei
2605.17776v2
CosFly-Track: A Large-Scale Multi-Modal Dataset for UAV Visual Tracking via Multi-Constraint Trajectory Optimization
Xiangyue Wang, Hanxuan Chen, Songsheng Cheng, Ruilong Ren, Jie Zheng, Shuai Yuan, Tianle Zeng, Hanzhong Guo, Kangli Wang, Ji Pei
2605.17776v2
arXiv:2605.17776v2
•updated
•
2026-05-18
Recent aerial vision-language navigation (VLN) datasets have grown rapidly, but they primarily address goal-oriented navigation to static destinations, leaving UAV visual tracking -- continuously following a moving target while maintaining visibility -- largely without dedicated training data. We introduce CosFlyTrack, a large-scale multi-modal dataset and scalable generation pipeline for UAV visual tracking in urban environments. The dataset provides approximately 12,000 expert and perturbed UAV trajectories generated from 6,000 pedestrian paths, comprising 2.4 million timesteps (approximately 334 hours) with seven aligned data channels: RGB, metric depth, semantic segmentation, six-degree-of-freedom drone pose, target state with visibility flag, bilingual (Chinese-English) instructions, and trajectory-pair metadata. To generate high-quality expert trajectories, we develop MuCO, a multi-constraint optimizer that plans directly in continuous three-dimensional space with BVH-accelerated collision and visibility queries, jointly enforcing target visibility, viewpoint quality, collision avoidance, smoothness, and kinematic feasibility, avoiding the discretization artifacts and post-hoc smoothing of grid-based planners. Fine-tuning experiments on seven vision-language models show that CosFlyTrack improves tracking performance to 78.3 to 95.6 percent SR@1 meter, a 53 to 69 percentage point gain over zero-shot baselines, supporting the dataset as a training resource for dynamic target-following agents. The dataset is publicly available at https://huggingface.co/datasets/AutelRobotics/CosFly; evaluation scripts and pre-trained checkpoints are hosted at https://huggingface.co/AutelRobotics/CosFly-Track.
Demo-JEPA: Joint-Embedding Predictive Architecture for One-shot Cross-Embodiment Imitation
Jingyang He, Guangrun Li, Jieyu Zhang, Chengkai Hou, Zhengping Che, Shanghang Zhang
2605.20811v1
Demo-JEPA: Joint-Embedding Predictive Architecture for One-shot Cross-Embodiment Imitation
Jingyang He, Guangrun Li, Jieyu Zhang, Chengkai Hou, Zhengping Che, Shanghang Zhang
2605.20811v1
arXiv:2605.20811v1
•
2026-05-20
Robotic imitation learning is often treated as reproducing demonstrated actions, but actions are inherently embodiment-specific. When demonstrations come from humans or robots with different morphology, kinematics, or action spaces, this action-centric view requires shared action spaces, heuristic retargeting, or large-scale multi-embodiment co-training. We instead view demonstrations as implicit specifications of future goals: the target agent should infer what state the demonstrator is trying to realize, rather than how the demonstrator executes it. We propose Demo-JEPA, a cross-embodiment imitation framework that decouples demonstration intent from embodiment-specific execution. Built on a JEPA-based world model, Demo-JEPA translates source visual demonstrations into target-compatible future latent trajectories in a shared predictive representation space. The target agent then uses these latent trajectories as subgoals and realizes them through planning under its own learned forward dynamics. Because Demo-JEPA avoids action-level correspondence and requires only visual demonstrations plus the target agent's own interaction experience, it supports flexible imitation across heterogeneous embodiments. Experiments on RLBench and real-world manipulation tasks show that Demo-JEPA matches specialized in-domain planners and generalizes to unseen tasks and embodiment configurations where prior methods fail.
COBALT: Crowdsourcing Robot Learning via Cloud-Based Teleoperation with Smartphones
Ayush Agarwal, Ansh Gandhi, Jeremy A. Collins, Omar Rayyan, Aryan Sarswat, Ranjani Koushik, Masoud Moghani, Ajay Mandlekar, Animesh Garg
2605.19138v2
COBALT: Crowdsourcing Robot Learning via Cloud-Based Teleoperation with Smartphones
Ayush Agarwal, Ansh Gandhi, Jeremy A. Collins, Omar Rayyan, Aryan Sarswat, Ranjani Koushik, Masoud Moghani, Ajay Mandlekar, Animesh Garg
2605.19138v2
arXiv:2605.19138v2
•updated
•
2026-05-18
The scarcity of large-scale, high-quality demonstration data remains a bottleneck in scaling imitation learning for robotic manipulation. We present COBALT, a teleoperation platform designed to democratize robot learning at scale both in simulation and in the real world. By leveraging vectorized environments, our scalable, load-balanced infrastructure supports concurrent teleoperation by multiple users on a single GPU, yielding a significant reduction in teleoperation cost. Operators can connect from nearly anywhere on Earth using commonly available devices, including single or dual smartphones, VR headsets, 3D mice, and keyboards. An inmemory data cache and efficient video streaming keep control and rendering synchronous, sustaining dozens of concurrent users at 20 Hz with sub-100 ms end-to-end latency for up to 8 concurrent users per GPU. We also demonstrate stable operation supporting 256 simulated clients across 8 GPUs, underscoring the system's ability to scale across hardware and within individual servers. We perform a comprehensive user study showing that phone-based teleoperation performs comparably to or better than specialized hardware, enabling faster, more ergonomic data collection. To ensure data quality, COBALT logs a suite of real-time metrics to automatically filter suboptimal demonstrations. We further demonstrate that a structured user training curriculum significantly improves data collection quality. Guided by insights from our user study, we crowdsource the collection of a large-scale, high-quality pilot dataset with 7500+ demonstrations (50+ hours) collected with smartphones across nine countries over five days. We validate the dataset's quality by training state-of-the-art imitation learning algorithms. Please visit https://cobalt-teleop.github.io/ for more details.
FocalPolicy: Frequency-Optimized Chunking and Locally Anchored Flow Matching for Coherent Visuomotor Policy
Qian He, Zhenshuo Yang, Wenqi Liang, Chunhui Hao, Nicu Sebe, Jiandong Tian
2605.15944v2
FocalPolicy: Frequency-Optimized Chunking and Locally Anchored Flow Matching for Coherent Visuomotor Policy
Qian He, Zhenshuo Yang, Wenqi Liang, Chunhui Hao, Nicu Sebe, Jiandong Tian
2605.15944v2
arXiv:2605.15944v2
•updated
•
2026-05-15
Visuomotor policies aim to learn complex manipulation tasks from expert demonstrations. However, generating smooth and coherent trajectories remains challenging, as it requires balancing proximal precision with distal foresight. Existing approaches typically focus on optimizing intra-chunk action distributions, often neglecting the inter-chunk coherence. Consequently, inter-chunk discontinuities significantly impede the learning of coherent long-horizon actions. To overcome this limitation and achieve a synergetic balance between precision and foresight, we propose FocalPolicy, a foresight-aware visuomotor policy that combines Frequency-Optimized Chunking with Locally Anchored flow matching. We introduce a foresight composite objective that supervises time-domain alignment within the proximal actions while regularizing frequency-domain structure over multiple future action chunks to improve cross-chunk coherence. To efficiently learn complex action distributions, we design locally anchored sampling to enhance target signal propagation efficiency during consistency flow matching training. Extensive experiments demonstrate that FocalPolicy outperforms existing approaches and confirm the generalizability of our modules to other baselines. Project website: https://focalpolicy.github.io/
Q-SpiRL: Quantum Spiking Reinforcement Learning for Adaptive Robot Navigation
Mohamed Khair Altrabulsi, Nouhaila Innan, Alberto Marchisio, Muhammad Kashif, Muhammad Shafique
2605.20801v1
Q-SpiRL: Quantum Spiking Reinforcement Learning for Adaptive Robot Navigation
Mohamed Khair Altrabulsi, Nouhaila Innan, Alberto Marchisio, Muhammad Kashif, Muhammad Shafique
2605.20801v1
arXiv:2605.20801v1
•
2026-05-20
Adaptive robot navigation in dynamic environments requires policies that can reach the target reliably while producing efficient and stable trajectories. This paper presents Q-SpiRL, a quantum spiking reinforcement learning framework for obstacle-aware robot navigation. The framework develops and evaluates five agent families: tabular Q-learning, classical MLP, classical SNN, quantum-enhanced MLP (QMLP), and quantum-enhanced spiking neural network (QSNN). While all models are implemented under a unified training and evaluation pipeline, the QSNN is the central architecture of interest, as it combines spike-based temporal processing with variational quantum feature transformation. Experiments are conducted across three grid-world environments of increasing size, namely 20x20, 30x30, and 40x40, with both static and dynamic obstacles. Performance is assessed using success rate, success-weighted path length, path length, and turn rate under deterministic inference. Results show that QSNN achieves the strongest overall trade-off between task completion, trajectory efficiency, and motion smoothness, reaching up to 99% success rate while maintaining high path efficiency in the most challenging setting. Execution on IBM quantum hardware further demonstrates the feasibility of deploying the proposed hybrid policy under real-device conditions.
Comment: 11 pages, 6 figures
CMC-Opt: Constraint Manifold with Corners for Inequality-Constrained Optimization
Yetong Zhang, Frank Dellaert
2605.20796v1
CMC-Opt: Constraint Manifold with Corners for Inequality-Constrained Optimization
Yetong Zhang, Frank Dellaert
2605.20796v1
arXiv:2605.20796v1
•
2026-05-20
We introduce a manifold-based framework for addressing optimization problems with equality and inequality constraints found in robotics. Our approach transforms the original problem into an unconstrained optimization problem directly on the constrained state space. To achieve this, we introduce ``constraint manifolds with corners" to represent the state space satisfying mixed nonlinear equality and inequality constraints. We further extend manifold optimization algorithms to operate on this new topological structure. We demonstrate the power and robustness of our framework in the context of a large-scale kinodynamic planning problem, successfully generating dynamically feasible trajectories where standard methods fail.
Temporal Counterfactual Explanations of Behaviour Tree Decisions
Tamlin Love, Antonio Andriella, Guillem Alenyà
2509.07674v2
Temporal Counterfactual Explanations of Behaviour Tree Decisions
Tamlin Love, Antonio Andriella, Guillem Alenyà
2509.07674v2
arXiv:2509.07674v2
•updated
•
2025-09-09
Explainability, in particular, the ability for robots to explain why they have made a decision or behaved in a certain way, is a critical tool in helping users understand the robots they interact and coexist with. Behaviour trees are a popular framework for controlling the decision-making of robots, and thus a natural question to ask is whether or not a system driven by a behaviour tree is capable of answering "why" questions. While explainability for behaviour tree-driven robots has seen some prior attention, no existing methods are capable of generating causal, counterfactual explanations which detail the reasons for robot decisions and behaviour. Therefore, in this work, we introduce a novel approach which automatically generates counterfactual explanations in response to contrastive "why" questions. Our method achieves this by first automatically building a causal model from the structure of the behaviour tree as well as domain knowledge about the state and individual behaviour tree nodes. The resultant causal model is then queried and searched to find a set of diverse counterfactual explanations. We demonstrate that our approach is able to correctly explain the behaviour of a wide range of behaviour tree structures and states in real time, unlike previous methods which are either unable to answer contrastive questions with causal explanations, or are not guaranteed to provide consistent and accurate explanations. By being able to answer a wide range of causal queries, our approach represents a step towards more transparent, understandable, and ultimately safe and trustworthy robotic systems.
Comment: 33 pages, 7 figures + 4 figures in appendices
Before the Body Moves: Learning Anticipatory Joint Intent for Language-Conditioned Humanoid Control
Haozhe Jia, Honglei Jin, Yuan Zhang, Youcheng Fan, Shaofeng Liang, Lei Wang, Shuxu Jin, Kuimou Yu, Zinuo Zhang, Jianfei Song, Wenshuo Chen, Yutao Yue
2605.14417v2
Before the Body Moves: Learning Anticipatory Joint Intent for Language-Conditioned Humanoid Control
Haozhe Jia, Honglei Jin, Yuan Zhang, Youcheng Fan, Shaofeng Liang, Lei Wang, Shuxu Jin, Kuimou Yu, Zinuo Zhang, Jianfei Song, Wenshuo Chen, Yutao Yue
2605.14417v2
arXiv:2605.14417v2
•updated
•
2026-05-14
Natural language is an intuitive interface for humanoid robots, yet streaming whole-body control requires control representations that are executable now and anticipatory of future physical transitions. Existing language-conditioned humanoid systems typically generate kinematic references that a low-level tracker must repair reactively, or use latent/action policies whose outputs do not explicitly encode upcoming contact changes, support transfers, and balance preparation. We propose \textbf{DAJI} (\emph{Dynamics-Aligned Joint Intent}), a hierarchical framework that learns an anticipatory joint-intent interface between language generation and closed-loop control. DAJI-Act distills a future-aware teacher into a deployable diffusion action policy through student-driven rollouts, while DAJI-Flow autoregressively generates future intent chunks from language and intent history. Experiments show that DAJI achieves strong results in anticipatory latent learning, single-instruction generation, and streaming instruction following, reaching 94.42\% rollout success on HumanML3D-style generation and 0.152 subsequence FID on BABEL.
Video World Models
18
默认显示 5 篇
stable-worldmodel: A Platform for Reproducible World Modeling Research and Evaluation
Lucas Maes, Quentin Le Lidec, Luiz Facury, Nassim Massaudi, Ayush Chaurasia, Francesco Capuano, Richard Gao, Taj Gillin, Dan Haramati, Damien Scieur, Yann LeCun, Randall Balestriero
2605.21800v1
stable-worldmodel: A Platform for Reproducible World Modeling Research and Evaluation
Lucas Maes, Quentin Le Lidec, Luiz Facury, Nassim Massaudi, Ayush Chaurasia, Francesco Capuano, Richard Gao, Taj Gillin, Dan Haramati, Damien Scieur, Yann LeCun, Randall Balestriero
2605.21800v1
arXiv:2605.21800v1
•
2026-05-20
World models are central to building agents that can reason, plan, and generalize beyond their training data. However, research on world models is currently fragmented, with disparate codebases, data pipelines, and evaluation protocols hindering reproducibility and fair comparison. Current practice is further limited by three key bottlenecks: fragile one-off codebases, slow video data loading, and the lack of standardized generalization benchmarks. We present stable-worldmodel (swm), an open-source platform for standardized and reproducible world modeling research and evaluation. It delivers (1) a high-performance Lance-based data layer with native support and conversion tools for MP4, HDF5, and LeRobot datasets, (2) clean, well-tested implementations of modern world model baselines and planning solvers, and (3) a broad suite of environments and tasks extended with controllable visual, geometric, and physical factors of variation for systematic in-silico evaluation of dynamics understanding, control performance, representation quality, and out-of-distribution generalization. By unifying the full pipeline under a single, scalable framework, \texttt{swm} dramatically reduces research overhead and accelerates trustworthy progress toward reliable world models.
GEM-4D: Geometry-Enhanced Video World Models for Robot Manipulation
Kaichen Zhou, Yuzhen Chen, Fangneng Zhan, Hang Hua, Grace Chen, Xinhai Chang, Ao Qu, Yilun Du, Zhuang Liu, Paul Pu Liang, Mengyu Wang
2605.22882v1
GEM-4D: Geometry-Enhanced Video World Models for Robot Manipulation
Kaichen Zhou, Yuzhen Chen, Fangneng Zhan, Hang Hua, Grace Chen, Xinhai Chang, Ao Qu, Yilun Du, Zhuang Liu, Paul Pu Liang, Mengyu Wang
2605.22882v1
arXiv:2605.22882v1
•
2026-05-20
Video world models can generate realistic futures from a single instruction, but they often fail to preserve consistent point-level motion over time. As a result, the generated videos appear plausible, yet lack the physical grounding required for reliable action execution, such as robot manipulation. We present GEM-4D, a geometry-grounded video world model that resolves this limitation by injecting dense 4D correspondence supervision, distilled from a pretrained geometry foundation model, into the video generative backbone during training. This supervision enables the model to jointly capture appearance and geometric structure while retaining a single-stream architecture with no additional inference cost. We further introduce an inverse dynamics module that converts correspondence-consistent video rollouts into executable robot trajectories, enabling direct deployment in both real-world and simulated manipulation. GEM-4D achieves state-of-the-art performance on both video prediction and geometric consistency across simulation and realistic scenarios and improves real-world manipulation success from 61% to 81%. Additional results are available at the project page: https://anonymous-submission-20.github.io/gem.github.io/.
Comment: Robotic World Model, Video Generative Model
iTryOn: Mastering Interactive Video Virtual Try-On with Spatial-Semantic Guidance
Jun Zheng, Zhengze Xu, Mengting Chen, Jing Wang, Jinsong Lan, Xiaoyong Zhu, Kaifu Zhang, Bo Zheng, Xiaodan Liang
2605.21431v1
iTryOn: Mastering Interactive Video Virtual Try-On with Spatial-Semantic Guidance
Jun Zheng, Zhengze Xu, Mengting Chen, Jing Wang, Jinsong Lan, Xiaoyong Zhu, Kaifu Zhang, Bo Zheng, Xiaodan Liang
2605.21431v1
arXiv:2605.21431v1
•
2026-05-20
Video Virtual Try-On (VVT) aims to seamlessly replace a garment on a person in a video with a new one. While existing methods have made significant strides in maintaining temporal consistency, they are predominantly confined to non-interactive scenarios where models merely showcase garments. This limitation overlooks a crucial aspect of real-world apparel presentation: active human-garment interaction. To bridge this gap, we introduce and formalize a new challenging task: Interactive Video Virtual Try-On (Interactive VVT), where subjects in the video actively engage with their clothing. This task introduces unique challenges beyond simple texture preservation, including: (1) resolving the semantic ambiguity of interactions from standard pose information, and (2) learning complex garment deformations from video where interactive moments are sparse and brief. To address these challenges, we propose iTryOn, a novel framework built upon a large-scale video diffusion Transformer. iTryOn pioneers a multi-level interaction injection mechanism to guide the generation of complex dynamics. At the spatial level, we introduce a garment-agnostic 3D hand prior to provide fine-grained guidance for precise hand-garment contact, effectively resolving spatial ambiguity. At the semantic level, iTryOn leverages global captions for overall context and time-stamped action captions for localized interactions, synchronized via our novel Action-aware Rotational Position Embedding (A-RoPE). Extensive experiments demonstrate that iTryOn not only achieves state-of-the-art performance on traditional VVT benchmarks but also establishes a commanding lead in the new interactive setting, marking a significant step towards more dynamic and controllable virtual try-on experiences.
Comment: Project Page: https://zhengjun-ai.github.io/itryon-page. Accepted by ICML 2026
AIGaitor: Privacy-preserving and cloud-free motion analysis for everyone, using edge computing
Lauhitya Reddy, Trisha M. Kesar, Hyeokhyen Kwon
2605.21421v1
AIGaitor: Privacy-preserving and cloud-free motion analysis for everyone, using edge computing
Lauhitya Reddy, Trisha M. Kesar, Hyeokhyen Kwon
2605.21421v1
arXiv:2605.21421v1
•
2026-05-20
Motion capture is the gold standard for measuring human movement, but clinical use remains limited by cost, technical complexity, and privacy concerns. AIGaitor is a privacy-preserving, cloud-free motion analysis system that runs markerless monocular motion-capture pipelines and downstream deep-learning analysis entirely on a consumer smartphone using on-device neural accelerators. To motivate its design, we surveyed 74 rehabilitation clinicians: 92 percent said they would adopt an accurate, cost-effective, easy-to-use AI gait analysis tool, while 79.7 percent cited operating cost, 68.9 percent insufficient training, and 64.9 percent privacy concerns as leading barriers. We then optimized and benchmarked mobile iOS implementations of current monocular pipeline components, including 2D and 3D pose estimation, pose optimization, skeleton-based deep-learning analysis, and a vision-language model. A Time-Priority end-to-end on-device pipeline processes a 10 s 4K 60 fps video clip in 77 s on an iPhone 14, matching or beating the same pipeline on a high-end NVIDIA H200 cloud server when network transfer is included: 94 s at global mobile-average uplink and 66 s at developed-world Wi-Fi. Lightweight models such as ViTPose-s achieve real-time keypoint extraction, and skeleton-based action-recognition models provide sub-millisecond gait classification on the same clip. To our knowledge, AIGaitor is the first monocular system to demonstrate end-to-end on-device motion capture and downstream deep-learning analysis, supporting clinically applicable movement analysis that is low-cost, private, and accessible to smartphone users.
Comment: 18 pages 3 figures, 2 tables
DeCoR: Design and Control Co-Optimization for Urban Streets Using Reinforcement Learning
Bibek Poudel, Lei Zhu, Kevin Heaslip, Sai Swaminathan, Weizi Li
2605.21311v1
DeCoR: Design and Control Co-Optimization for Urban Streets Using Reinforcement Learning
Bibek Poudel, Lei Zhu, Kevin Heaslip, Sai Swaminathan, Weizi Li
2605.21311v1
arXiv:2605.21311v1
•
2026-05-20
Modern vision systems can detect, track, and forecast urban actors at scale, yet translating perception outputs to urban design remains limited. We introduce DeCoR, a two-stage reinforcement learning framework that leverages flow observations to co-optimize crosswalk layout and network-level signal control. The design stage encodes the pedestrian network as a graph and learns a generative policy that parameterizes a Gaussian mixture model over crosswalk location and width, from which new crosswalks are sampled. For each layout, a shared control policy learns adaptive signal timings to minimize joint pedestrian and vehicle delay. On a 750 m real-world urban corridor with demand sensed from video and Wi-Fi logs, DeCoR learns a layout that reduces pedestrian arrival time to their nearest crosswalk by 23% while using fewer crosswalks than existing configurations. On the control side, DeCoR reduces pedestrian and vehicle wait time by 79% and 65%, respectively, relative to fixed-time signalization. Further, the control policy generalizes to demands outside of training and is robust to layout changes without retraining.
Comment: 22 pages, 8 figures
DeformMaster: An Interactive Physics-Neural World Model for Deformable Objects from Videos
Can Li, Zhoujian Li, Ren Li, Jie Gu, Lei Lei, Jingmin Chen, Lei Sun
2605.09586v2
DeformMaster: An Interactive Physics-Neural World Model for Deformable Objects from Videos
Can Li, Zhoujian Li, Ren Li, Jie Gu, Lei Lei, Jingmin Chen, Lei Sun
2605.09586v2
arXiv:2605.09586v2
•updated
•
2026-05-10
World models for deformable objects should recover not only geometry and appearance, but also underlying physical dynamics, interaction grounding, and material behavior. Learning such a model from real videos is challenging because deformable linear, planar, and volumetric objects evolve under high-dimensional deformation, noisy interactions, and complex material response. The model must therefore infer a physical state from visual observations, roll it forward under new interactions, and render the resulting dynamics with high visual fidelity. We present DeformMaster, a video-derived interactive physics-neural world model that turns real interaction videos into an online interactive model of deformable objects within a unified dynamics-and-appearance framework. DeformMaster preserves structured physical rollout while using a neural residual to compensate for unmodeled effects, grounds sparse hand motion as distributed compliant actuator for hand-continuum interaction, represents material response with spatially varying constitutive experts, and drives high-fidelity 4D appearance from the predicted physical evolution. Experiments on real-world deformable-object sequences demonstrate DeformMaster's ability to roll out future dynamics and render dynamic appearance, outperforming state-of-the-art baselines while supporting novel action rollout, material-parameter variation, and dynamic novel-view synthesis. Project page: https://can-lee.github.io/deformmaster-web/
Comment: Project page: https://can-lee.github.io/deformmaster-web/
Q-ARVD: Quantizing Autoregressive Video Diffusion Models
Siao Tang, Xinyin Ma, Gongfan Fang, Xingyi Yang, Xinchao Wang
2605.21072v1
Q-ARVD: Quantizing Autoregressive Video Diffusion Models
Siao Tang, Xinyin Ma, Gongfan Fang, Xingyi Yang, Xinchao Wang
2605.21072v1
arXiv:2605.21072v1
•
2026-05-20
Autoregressive video diffusion models (ARVDs) have emerged as a promising architecture for streaming video generation, paving the way for real-time interactive video generation and world modeling. Despite their potential, the substantial inference cost of ARVDs remains a major obstacle to practical deployment, making model quantization a natural direction for improving efficiency. However, quantization for ARVDs remains largely unexplored. Our empirical analysis shows that directly applying existing quantization schemes developed for standard diffusion transformers to ARVDs leads to suboptimal performance, revealing quantization behaviors that differ from those observed in bidirectional diffusion models. In this paper, we identify two critical challenges in quantizing ARVDs: (C1) Highly unbalanced frame-wise quantization sensitivity. Error accumulation during autoregressive generation can induce severely skewed quantization sensitivity across frames, following an exponential-like decay pattern. (C2) Prominent and heterogeneous outlier patterns in weights. Weight distributions exhibit pronounced outlier channels, whose patterns vary substantially across layer types and block depths. To address these issues, we propose Q-ARVD, a novel framework for accurate ARVD quantization. (S1) To tackle the highly unbalanced frame-wise sensitivity, Q-ARVD incorporates a final-quality aware frame-weighting mechanism into the quantization objective. (S2) To prevent heterogeneous outliers from degrading performance, Q-ARVD introduces an outlier-aware adaptive dual-scale quantization, which automatically detects the presence and quantity of outlier channels for an arbitrary layer, and isolates them to protect normal channels. Extensive experiments demonstrate the superiority of Q-ARVD.
Comment: Code: https://github.com/tsa18/Q-ARVD
TimeRewarder: Learning Dense Reward from Passive Videos via Frame-wise Temporal Distance
Yuyang Liu, Chuan Wen, Yihang Hu, Dinesh Jayaraman, Yang Gao
2509.26627v3
TimeRewarder: Learning Dense Reward from Passive Videos via Frame-wise Temporal Distance
Yuyang Liu, Chuan Wen, Yihang Hu, Dinesh Jayaraman, Yang Gao
2509.26627v3
arXiv:2509.26627v3
•updated
•
2025-09-30
Designing dense rewards is crucial for reinforcement learning (RL), yet in robotics it often demands extensive manual effort and lacks scalability. One promising solution is to view task progress as a dense reward signal, as it quantifies the degree to which actions advance the system toward task completion over time. We present TimeRewarder, a simple yet effective reward learning method that derives progress estimation signals from passive videos, including robot demonstrations and human videos, by modeling temporal distances between frame pairs. We then demonstrate how TimeRewarder can supply step-wise proxy rewards to guide reinforcement learning. In our comprehensive experiments on ten challenging Meta-World tasks, we show that TimeRewarder dramatically improves RL for sparse-reward tasks, achieving nearly perfect success in 9/10 tasks with only 200,000 environment interactions per task. This approach outperformed previous methods and even the manually designed environment dense reward on both the final success rate and sample efficiency. Moreover, we show that TimeRewarder pretraining can exploit real-world human videos, highlighting its potential as a scalable approach to rich reward signals from diverse video sources.
Comment: ICML 2026 spotlight paper
SWoMo: Neuro-Symbolic World Model for Cataract Surgery Simulation
Ssharvien Kumar Sivakumar, Akwele Johnson, Anirudh Dhingra, Yannik Frisch, Ghazal Ghazaei, Anirban Mukhopadhyay
2605.16530v2
SWoMo: Neuro-Symbolic World Model for Cataract Surgery Simulation
Ssharvien Kumar Sivakumar, Akwele Johnson, Anirudh Dhingra, Yannik Frisch, Ghazal Ghazaei, Anirban Mukhopadhyay
2605.16530v2
arXiv:2605.16530v2
•updated
•
2026-05-15
Realistic surgical simulation plays a crucial role in training novice surgeons and in the development of autonomous agents. World models can scale such simulation environments to realistic and diverse procedures by predicting future patient states conditioned on current observations and surgical actions. However, current state-of-the-art approaches often fail to satisfy key criteria required for clinical applicability, including visual realism, physically grounded interactions, and the ability to simulate scenarios beyond the training distribution. Hence, we introduce SWoMo, a neuro-symbolic world model for cataract surgery simulation that decouples motion generation from visual realism. The symbolic component, consisting of a rule-based simulator and scene graph representations, models motion dynamics and tool-tissue interactions, while a diffusion model produces realistic visual appearance, including textures and tissue deformations. We propose an inverse pairing strategy that reconstructs real surgical videos in the simulator to obtain paired simulated and real videos, which are then used to train our video diffusion model for the reverse objective of sim-to-real translation. Our experiments show both qualitative and quantitative improvements over prior work. We demonstrate that our simulator further satisfies the key criteria, including generalisation to unseen interaction geometries, improvements in downstream phase detection, and unsupervised video style transfer. The code, data, and model weights are available at: https://ssharvienkumar.github.io/SWoMo/
Delta Forcing: Trust Region Steering for Interactive Autoregressive Video Generation
Yuheng Wu, Xiangbo Gao, Tianhao Chen, Xinghao Chen, Qing Yin, Zhengzhong Tu, Dongman Lee
2605.14382v3
Delta Forcing: Trust Region Steering for Interactive Autoregressive Video Generation
Yuheng Wu, Xiangbo Gao, Tianhao Chen, Xinghao Chen, Qing Yin, Zhengzhong Tu, Dongman Lee
2605.14382v3
arXiv:2605.14382v3
•updated
•
2026-05-14
Interactive real-time autoregressive video generation is essential for applications such as content creation and world modeling, where visual content must adapt to dynamically evolving event conditions. A fundamental challenge lies in balancing reactivity and stability: models must respond promptly to new events while maintaining temporal coherence over long horizons. Existing approaches distill bidirectional models into autoregressive generators and further adapt them via streaming long tuning, yet often exhibit persistent drift after condition changes. We identify the cause as conditional bias, where the teacher may provide condition-aligned but trajectory-agnostic guidance, biasing generation toward locally valid yet globally inconsistent modes. Inspired by Trust Region Policy Optimization, we propose Delta Forcing, a simple yet effective framework that constrains unreliable teacher supervision within an adaptive trust region. Specifically, Delta Forcing estimates transition consistency from the latent delta between teacher and generator trajectories, and uses it to balance teacher supervision with a monotonic continuity objective. This suppress unreliable teacher-induced shifts while preserving responsiveness to new events. Extensive experiments demonstrate that Delta Forcing significantly improves consistency while maintaining event reactivity.
OmniVL-Guard Pro: A Tool-Augmented Agent for Omnibus Vision-Language Forensics
Jinjie Shen, Zheng Huang, Yuchen Zhang, Yujiao Wu, Yaxiong Wang, Lechao Cheng, Shengeng Tang, Tianrui Hui, Nan Pu, Zhun Zhong
2605.16962v2
OmniVL-Guard Pro: A Tool-Augmented Agent for Omnibus Vision-Language Forensics
Jinjie Shen, Zheng Huang, Yuchen Zhang, Yujiao Wu, Yaxiong Wang, Lechao Cheng, Shengeng Tang, Tianrui Hui, Nan Pu, Zhun Zhong
2605.16962v2
arXiv:2605.16962v2
•updated
•
2026-05-16
Existing vision-language forgery detection and grounding methods operate under a closed-world paradigm, assuming verification can be completed by the model alone. However, self-contained MLLMs are constrained by finite parametric knowledge, static training corpora, and limited perceptual resolution, creating a practical ceiling in dynamic open-world forensics -- particularly for real-time event verification requiring external clues and forgery segmentation demanding fine-grained scrutiny of local manipulations. To address these limitations, we shift from scaling up the self-contained model toward reaching beyond it. We propose \textbf{OmniVL-Guard Pro}, a tool-augmented agent that extends unified forensics from closed-world prediction to open-world clues-driven reasoning. OmniVL-Guard Pro integrates a tool environment spanning real-time event search, local cropping and zooming, edge-anomaly screening, face detection, video frame extraction, and SAM3-based segmentation. To generate high-quality tool-reasoning trajectories, we introduce \textbf{Tree-Structured Self-Evolving Tool Trajectory Generation}, which produces diverse trajectories through seed guidance, guider-free self-evolution, and weakly-hinted hard sample synthesis, yielding the Full-Spectrum Tool Reasoning (FSTR) dataset for training. We further propose \textbf{Checker-Guided Agentic Reinforcement Learning} (CGARL), which provides process-level supervision to penalize cases where the answer is correct but the reasoning is distorted. Extensive experiments demonstrate that OmniVL-Guard Pro achieves state-of-the-art performance across various tasks, and exhibits strong zero-shot generalization. The FSTR dataset and code for OmniVL-Guard Pro will be publicly released at https://github.com/shen8424/OmniVL-Guard-Pro.
Comment: 29 pages
VSCD: Video-based Scene Change Detection in Unaligned Scenes
Jiae Yoon, Ue-Hwan Kim
2605.20821v1
VSCD: Video-based Scene Change Detection in Unaligned Scenes
Jiae Yoon, Ue-Hwan Kim
2605.20821v1
arXiv:2605.20821v1
•
2026-05-20
Detecting what has changed in an environment is essential for long-term autonomy, yet most change detection settings assume fixed viewpoints, mild misalignment, or only a few changed objects. We introduce Video-based Scene Change Detection (VSCD), which predicts a pixel-wise change mask for each query frame, given a reference and a query RGB video of the same indoor space recorded at different times under unconstrained camera motion. The two videos are not temporally synchronized, and many object instances may appear or disappear. To study this setting, we build a large-scale benchmark with over 1.1 million frames annotated with pixel-accurate change masks, together with a real-world test set for evaluating transfer beyond simulation. We propose a query-centric multi-reference model that learns temporal matching implicitly from change-mask supervision, aligns candidate reference features to the query via local patch correspondence, and fuses per-candidate change features using frame-level and patch-level confidence before decoding a high-resolution mask once per frame. Our approach achieves state-of-the-art performance against strong image- and video-based baselines, and we validate its real-world impact by deploying it on a mobile robot for two downstream applications -- visual surveillance and object incremental learning.
Comment: 18 pages, 7 figures. Accepted to the 43rd International Conference on Machine Learning (ICML 2026)
Beyond Words: Multimodal LLM Knows When to Speak
Zikai Liao, Yi Ouyang, Yi-Lun Lee, Chen-Ping Yu, Yi-Hsuan Tsai, Zhaozheng Yin
2505.14654v2
Beyond Words: Multimodal LLM Knows When to Speak
Zikai Liao, Yi Ouyang, Yi-Lun Lee, Chen-Ping Yu, Yi-Hsuan Tsai, Zhaozheng Yin
2505.14654v2
arXiv:2505.14654v2
•updated
•
2025-05-20
Chatbots via large language models (LLMs) generate fluent responses but often struggle with when to speak, especially for brief, timely listener reactions during ongoing dialogue. We present a multimodal strategy for LLMs, which leverages synchronized video, audio, and text cues to improve conversational timing awareness. The strategy reformulates response timing as a dense response-type prediction task, enabling an agent to decide whether to remain silent, produce a short reaction, or start a full response under streaming constraints. Therefore, we introduce a curated multimodal dataset from real-world dyadic conversational videos with temporally aligned modalities and fine-grained reaction type annotations. Moreover, we design a multimodal strategy, MM-When2Speak, with a multimodal integration module on top of an LLM backbone. Experiments across various modality settings and strong LLM baselines show that MM-When2Speak achieves up to a 3x improvement in response type prediction performance, highlighting the importance of multimodal perception for natural and engaging conversational interaction.
Comment: Project page: https://github.com/lzk901372/MM-When2Speak
WorldString: Actionable World Representation
Kunqi Xu, Jitao Li, Jianglong Ye, Tianshu Tang, Isabella Liu, Sifei Liu, Xueyan Zou
2605.18743v2
WorldString: Actionable World Representation
Kunqi Xu, Jitao Li, Jianglong Ye, Tianshu Tang, Isabella Liu, Sifei Liu, Xueyan Zou
2605.18743v2
arXiv:2605.18743v2
•updated
•
2026-05-18
Inspired by the emergent behaviors in large language models that generalized human intelligence, the research community is pursuing similar emergent capabilities within world models, with a emphasis on modeling the physical world. Within the scope of physical world model, objects are the fundamental primitives that constitute physical reality. From humans to computers, nearly everything we interact with is an object. These objects are rarely static; they are actionable entities with varying states determined by their intrinsic properties. While current methods approach object action states either via video generation or dynamic scene reconstruction, none explicitly model this basic element in a unified, principled way to build an actionable object representation. We propose WorldString, a neural architecture capable of modeling the state manifold of real-world objects by learning directly from point clouds or RGB-D video streams. Serving as a versatile digital twin, it acts as a foundational building block for physical world models; thus, we name it WorldString. Sweetly, its fully differentiable structure seamlessly enables future integration with policy learning and neural dynamics.
Multimodal Optimal Transport for Training-free Temporal Segmentation in Surgical Robotics
Omar Mohamed, Edoardo Fazzari, Ayah Al-Naji, Hamdan Alhadhrami, Khalfan Hableel, Saif Alkindi, Ivan Laptev, Cesare Stefanini
2602.24138v2
Multimodal Optimal Transport for Training-free Temporal Segmentation in Surgical Robotics
Omar Mohamed, Edoardo Fazzari, Ayah Al-Naji, Hamdan Alhadhrami, Khalfan Hableel, Saif Alkindi, Ivan Laptev, Cesare Stefanini
2602.24138v2
arXiv:2602.24138v2
•updated
•
2026-02-27
Automated recognition of surgical phases and steps is a fundamental capability for intraoperative decision support, workflow automation, and skill assessment in robotic-assisted surgery. Existing approaches either depend on large-scale annotated surgical datasets or require expensive domain-specific pretraining on thousands of labeled videos, limiting their practical deployability across diverse robotic platforms and clinical environments. In this work, we propose TASOT (Text-Augmented Action Segmentation Optimal Transport), an annotation-free framework for surgical temporal segmentation that requires no task-specific annotations or surgical-domain pretraining. TASOT extends the Action Segmentation Optimal Transport (ASOT) formulation by incorporating temporally aligned textual descriptions generated directly from the input video, fusing visual and semantic cues within a unified unbalanced Gromov-Wasserstein optimal transport objective. Visual representations are extracted using DINOv3, while temporal captions produced by a vision-language model are encoded via CLIP and temporally aligned to individual frames, providing complementary semantic structure to the transport cost. We evaluate TASOT on three public surgical datasets and four benchmark settings spanning laparoscopic and robotic procedures, showing substantial improvements over the strongest zero-shot baselines: +18.9 F1 on Cholec80, +33.7 on AutoLaparo, +23.7 on StrasByPass70, and +4.5 on BernByPass70. These results suggest that fine-grained surgical workflow understanding in robotic settings can be achieved without manual training annotations or surgical-specific pretraining pipelines, offering a promising alternative for real-world robotic surgical systems.
GaussianDream: A Feed-Forward 3D Gaussian World Model for Robotic Manipulation
Zijian Zhang, Yuqing Jiang, Qian Cheng, Si Liu, Ding Zhao, Ping Luo, Weitao Zhou, Haibao Yu
2605.20752v1
GaussianDream: A Feed-Forward 3D Gaussian World Model for Robotic Manipulation
Zijian Zhang, Yuqing Jiang, Qian Cheng, Si Liu, Ding Zhao, Ping Luo, Weitao Zhou, Haibao Yu
2605.20752v1
arXiv:2605.20752v1
•
2026-05-20
Vision-language-action (VLA) policies have advanced language-conditioned robotic manipulation by transferring semantic priors from pretrained vision-language models to action generation. Yet, standard action-imitation training often provides limited explicit supervision for 3D geometry, dense visual structure, and short-horizon environment evolution, which are critical for physically precise manipulation. We introduce \textbf{GaussianDream}, a feed-forward 3D Gaussian world-model plug-in that turns robot trajectories into structured spatial-temporal supervision. The key idea is to couple current Gaussian reconstruction with horizon-conditioned future Gaussian prediction during training, forcing a compact spatio-temporal prefix to be decodable into renderable 3D Gaussian states. This enables dense RGB rendering, depth, and pseudo 3D scene-flow supervision without requiring test-time Gaussian decoding. At inference, GaussianDream discards all auxiliary decoding heads and retains only the learned prefix to condition action generation, avoiding rendering, video rollout, or additional planning during closed-loop control. Experiments on LIBERO, RoboCasa Human-50, and real-robot tasks demonstrate strong and highly competitive performance, achieving \textbf{98.4\%} average success on LIBERO, \textbf{52.6\%} on RoboCasa Human-50, and \textbf{50.0\%} in real-world evaluation.
Comment: 18 pages, 9 figures
Seeing Through Fog: Towards Fog-Invariant Action Recognition
Enqi Liu, Liyuan Pan, Zhi Gao, Lingzhi Li, Qing Li
2605.20645v1
Seeing Through Fog: Towards Fog-Invariant Action Recognition
Enqi Liu, Liyuan Pan, Zhi Gao, Lingzhi Li, Qing Li
2605.20645v1
arXiv:2605.20645v1
•
2026-05-20
Foggy conditions are commonly encountered in real-world applications; however, existing action recognition approaches typically assume favorable weather and high-quality video inputs. On foggy days, unpredictable visibility degradation and reduced contrast obstruct the extraction of semantic cues, posing significant challenges for current action recognition methods. In this paper, we mitigate the issues faced in action recognition under foggy conditions by employing two strategies. First, we present FogAct, the first benchmark dataset for foggy action recognition, consisting of paired clean and foggy videos captured with a stereo camera system. The dataset spans 10 scenes and 55 action categories, comprising nearly 10,000 video clips. Second, we propose FogNet, a two-stream CLIP model that discovers fog-invariant semantic information hidden behind the degraded videos. FogNet learns robust representations of foggy videos with guidance from clean videos, effectively capturing shared structural and motion cues between clean and foggy videos. Extensive experiments on FogAct and three other popular datasets demonstrate that our method achieves competitive performance compared with state-of-the-art (SOTA) approaches. Our FogAct and FogNet are given in our project page.
$Δ$ynamics: Language-Based Representation for Inferring Rigid-Body Dynamics From Videos
Chia-Hsiang Kao, Cong Phuoc Huynh, Chien-Yi Wang, Noranart Vesdapunt, Stefan Stojanov, Bharath Hariharan, Oleksandr Obiednikov, Ning Zhou
2605.20576v1
$Δ$ynamics: Language-Based Representation for Inferring Rigid-Body Dynamics From Videos
Chia-Hsiang Kao, Cong Phuoc Huynh, Chien-Yi Wang, Noranart Vesdapunt, Stefan Stojanov, Bharath Hariharan, Oleksandr Obiednikov, Ning Zhou
2605.20576v1
arXiv:2605.20576v1
•
2026-05-20
Inferring rigid-body physical states and properties from monocular videos is a fundamental step toward physics-based perception and simulation. Existing approaches assume specific underlying physical systems, object types, and camera poses, making them unable to generalize to complex real-world settings. We introduce $Δ$YNAMICS, a vision-language framework that uses language as a unified representation of rigid-body dynamics. Instead of directly predicting parameters, $Δ$YNAMICS generates scene configurations in a structured text format for physics simulation. We enhance the model's generalization by integrating natural language motion reasoning and leveraging optical flow as a semantic-agnostic input. On the CLEVRER dataset, $Δ$YNAMICS achieves a segmentation IoU of 0.30, a 7x improvement over leading VLMs (InternVL3-8B, Qwen2.5-VL-7B and Claude-4-Sonnet). Additionally, test-time sampling and evolutionary search further boost performance by 27% and 120% in segmentation IoU, respectively. Finally, we demonstrate strong transfer to a new dataset of 235 real-world rigid-body videos, highlighting the potential of language-driven physics inference for bridging perception and simulation.
Comment: Accepted to CVPR 2026. Project page: https://iandrover.github.io/2026_dynamics
2026-05-19
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MSAVBench: Towards Comprehensive and Reliable Evaluation of Multi-Shot Audio-Video Generation
Yujie Wei, Yujin Han, Zhekai Chen, Yongming Li, Kaixun Jiang, Zhihang Liu, Quanhao Li, Zhiwu Qing, Xiang Wang, Zhen Xing, Ruihang Chu, Lingyi Hong, Yefei He, Junjie Zhou, Junqiu Yu, Yang Shi, Difan Zou, Kai Zhu, Shiwei Zhang, Yingya Zhang, Yu Liu, Xihui Liu, Hongming Shan
2605.20183v1
MSAVBench: Towards Comprehensive and Reliable Evaluation of Multi-Shot Audio-Video Generation
Yujie Wei, Yujin Han, Zhekai Chen, Yongming Li, Kaixun Jiang, Zhihang Liu, Quanhao Li, Zhiwu Qing, Xiang Wang, Zhen Xing, Ruihang Chu, Lingyi Hong, Yefei He, Junjie Zhou, Junqiu Yu, Yang Shi, Difan Zou, Kai Zhu, Shiwei Zhang, Yingya Zhang, Yu Liu, Xihui Liu, Hongming Shan
2605.20183v1
arXiv:2605.20183v1
•
2026-05-19
Video generation is rapidly evolving from single-shot synthesis to complex multi-shot audio-video (MSAV) narratives to meet real-world demands. However, evaluating such frontier models remains a fundamental challenge. Existing benchmarks are limited in scope and data diversity, and rely on rigid evaluation pipelines, preventing systematic and reliable assessment of modern MSAV models. To bridge these gaps, we introduce MSAVBench, the first comprehensive benchmark and adaptive hybrid evaluation framework for multi-shot audio-video generation. Our benchmark spans four key dimensions, video, audio, shot, and reference, covering diverse task settings, varying shot counts of up to 15, and challenging non-realistic scenarios. Our evaluation framework improves robustness through an adaptive self-correction mechanism for shot segmentation, instance-wise rubrics for subjective metrics, and tool-grounded evidence extraction for complex judgments. Furthermore, MSAVBench achieves high alignment with human judgments, reaching a Spearman rank correlation of 91.5%. Our systematic evaluation of 19 state-of-the-art closed- and open-source models shows that current systems still struggle with director-level control and fine-grained audio-visual synchronization, while modular or agentic generation pipelines offer a promising path toward narrowing the gap between open- and closed-source models. We will release the benchmark data and evaluation code to facilitate future research.
World-Ego Modeling for Long-Horizon Evolution in Hybrid Embodied Tasks
Zuyao Lin, Jianhui Zhang, Peidong Jia, Xiaoguang Zhao, Shanghang Zhang, Xingyu Chen
2605.19957v1
World-Ego Modeling for Long-Horizon Evolution in Hybrid Embodied Tasks
Zuyao Lin, Jianhui Zhang, Peidong Jia, Xiaoguang Zhao, Shanghang Zhang, Xingyu Chen
2605.19957v1
arXiv:2605.19957v1
•
2026-05-19
World models are widely explored in embodied intelligence, yet they typically predict distinct evolutions of the world and the ego within a single stream, where the world captures persistent instruction-agnostic scene regularities and the ego captures robot-centric instruction-conditioned dynamics. This world-ego entanglement leads to a degradation in long-horizon embodied scenarios, particularly in hybrid tasks with interleaved navigation and manipulation behaviors. In this paper, we introduce \emph{World-Ego Modeling}, a new conceptual paradigm that decomposes future evolution into world and ego components. We define the world-ego boundary from three perspectives, i.e., motion-, semantic-, and intention-based views, and analyze three disentanglement strategies with post-, pre-, and full disentanglement. Further, we instantiate this paradigm as the World-Ego Model (WEM), a unified embodied world model that couples an implicit separate world-ego planner with a cascade-parallel mixture-of-experts (CP-MoE) diffusion generator. To enable rigorous evaluation, we further construct HTEWorld, the first benchmark for long-horizon world modeling with hybrid navigation-manipulation tasks, providing 125K video clips (over 4.5M frames) with fine-grained action annotations and 300 multi-turn evaluation trajectories (over 2K instructions). Extensive experiments show that WEM achieves state-of-the-art performance on HTEWorld while remaining competitive on existing manipulation-only benchmarks.
AffectVerse: Emotional World Models for Multimodal Affective Computing
Bo Zhao, Fanghua Ye, Yixin Ji, Sicheng Zhao, Xiaojiang Peng, Zitong YU
2605.19950v1
AffectVerse: Emotional World Models for Multimodal Affective Computing
Bo Zhao, Fanghua Ye, Yixin Ji, Sicheng Zhao, Xiaojiang Peng, Zitong YU
2605.19950v1
arXiv:2605.19950v1
•
2026-05-19
Humans infer emotions by integrating observed multimodal cues with expectations about how affective states may unfold. Existing multimodal large language models (MLLMs), however, often treat emotion recognition as static fusion over complete audiovisual-text inputs, leaving affective dynamics implicit. We propose AffectVerse, a Qwen2.5-Omni-based model equipped with an Emotion World Module (EWM), an action-free representation-level module for short-horizon latent affective prediction. \rev{EWM contains three modules: 1) Cross-Modal Temporal Imagination predicts future video/audio representations from past tokens with multi-step rollout. 2) MAMA(Modality-Aware Multi-step Attention) Belief Aggregation compresses imagined tokens into modality-aware belief tokens. 3) Belief Injection inserts these belief tokens into the LLM for affective reasoning.} AffectVerse uses future prediction as a past-conditioned self-supervised signal: it does not replace modeling observed history or require unseen signals at inference, but forces the current belief state to encode transition cues that are predictive of subsequent affective change. Across nine benchmarks, AffectVerse improves at least 2.57\% over other models, while controlled ablations show additive gains from temporal imagination, cross-modal rollout, and belief aggregation. These results suggest predictive belief-state modeling is a practical alternative for affective computing.
Aero-World: Action-Conditioned Aerial Video Generation from Inertial Controls
Abdul Mohaimen Al Radi, Kunyang Li, Yuzhang Shang, Mubarak Shah, Yu Tian
2605.19728v1
Aero-World: Action-Conditioned Aerial Video Generation from Inertial Controls
Abdul Mohaimen Al Radi, Kunyang Li, Yuzhang Shang, Mubarak Shah, Yu Tian
2605.19728v1
arXiv:2605.19728v1
•
2026-05-19
Foundation video models produce visually impressive results, but their use in embodied AI remains limited because they are primarily trained on natural language rather than low-level control signals. This limitation is especially pronounced for aerial flight, where motion occurs in unconstrained 6-DoF space and small errors in ego-motion can produce large trajectory drift. Generating aerial videos that follow fine-grained inertial actions can support scalable training and evaluation of aerial agents by providing a controllable proxy for real-world or expensive simulation data. To address this problem, we propose \textbf{Aero-World}, a method for converting a pretrained image-to-video diffusion model into a controllable aerial video generator. Aero-World injects sequences of translational acceleration and angular velocity into a pretrained latent diffusion transformer through an action-token stream. A frozen latent-space Physics Probe, trained independently on real video--IMU pairs, provides differentiable inertial-consistency supervision during LoRA finetuning while avoiding computationally expensive video decoding. We further propose \textbf{AeroBench}, a benchmark for evaluating whether generated drone videos adhere to low-level action signals. AeroBench uses Action Alignment Score (AAS) to measure agreement with commanded inertial actions and Physical Consistency Rate (PCR) to measure temporal motion stability. On AeroBench, Aero-World improves mean AAS from 57.7 to 63.6 over action-only finetuning and gives a stronger quality-control trade-off than AirScape, with lower FVD (596.5 vs. 1058.6), higher SSIM (0.595 vs. 0.505), and higher Flow-IMU correlation (0.44 vs. 0.20). These results suggest that frozen Physics Probe supervision is a practical mechanism for adapting pretrained video generators toward more action-aligned aerial motion.
Quantifying the Climate Risk of Generative AI: Region-Aware Carbon Accounting with G-TRACE and the AI Sustainability Pyramid
Zahida Kausar, Seemab Latif, Raja Khurram Shahzad, Mehwish Fatima
2511.04776v3
Quantifying the Climate Risk of Generative AI: Region-Aware Carbon Accounting with G-TRACE and the AI Sustainability Pyramid
Zahida Kausar, Seemab Latif, Raja Khurram Shahzad, Mehwish Fatima
2511.04776v3
arXiv:2511.04776v3
•updated
•
2025-11-06
Generative Artificial Intelligence (GenAI) represents a rapidly expanding digital infrastructure whose energy demand and associated CO2 emissions are emerging as a new category of climate risk. This study introduces G-TRACE (GenAI Transformative Carbon Estimator), a cross-modal, region-aware framework that quantifies training- and inference-related emissions across modalities and deployment geographies. Using real-world analytics and microscopic simulation, G-TRACE measures energy use and carbon intensity per output type (text, image, video) and reveals how decentralized inference amplifies small per-query energy costs into system-level impacts. Through the Ghibli-style image generation trend (2024-2025), we estimate 4,309 MWh of energy consumption and 2,068 tCO2 emissions, illustrating how viral participation inflates individual digital actions into tonne-scale consequences. Building on these findings, we propose the AI Sustainability Pyramid, a seven-level governance model linking carbon accounting metrics (L1-L7) with operational readiness, optimization, and stewardship. This framework translates quantitative emission metrics into actionable policy guidance for sustainable AI deployment. The study contributes to the quantitative assessment of emerging digital infrastructures as a novel category of climate risk, supporting adaptive governance for sustainable technology deployment. By situating GenAI within climate-risk frameworks, the work advances data-driven methods for aligning technological innovation with global decarbonization and resilience objectives.
Comment: 27 page, 4 figures
Taming Real-World Space-Time Video Super-Resolution with One-Step Diffusion
Shuoyan Wei, Feng Li, Chen Zhou, Runmin Cong, Yao Zhao, Huihui Bai
2601.20308v2
Taming Real-World Space-Time Video Super-Resolution with One-Step Diffusion
Shuoyan Wei, Feng Li, Chen Zhou, Runmin Cong, Yao Zhao, Huihui Bai
2601.20308v2
arXiv:2601.20308v2
•updated
•
2026-01-28
Diffusion models have demonstrated exceptional success in video super-resolution (VSR), exhibiting powerful capabilities for generating fine-grained details. However, their potential for space-time video super-resolution (STVSR), which necessitates not only recovering realistic high-resolution visual content but also improving the frame rate with coherent temporal dynamics, remains largely underexplored. Moreover, existing STVSR methods predominantly address spatiotemporal upsampling under simple degradation assumptions, thus failing in real-world scenarios with complex unknown degradations. To address these challenges, we propose OSDEnhancer, the first framework that achieves robust STVSR in one-step diffusion. OSDEnhancer begins with a linear initialization to establish essential spatiotemporal structures and adapt the model for one-step reconstruction. It then applies a divide-and-conquer strategy, introducing the temporal coherence (TC) and texture enrichment (TE) LoRAs that progressively specialize in inter-frame dynamics modeling and fine-grained texture recovery, respectively, while collaborating during inference for enhanced overall performance. A bidirectional VAE decoder employs deformable recurrent blocks to leverage the multi-scale structure of the vanilla VAE, enhancing latent-to-pixel reconstruction through joint multi-scale deformable aggregation and inter-frame feature propagation. Experimental results demonstrate that the proposed method attains state-of-the-art performance with superior generalization in real-world scenarios. The code is available at https://github.com/W-Shuoyan/OSDEnhancer.
Comment: 12 pages, 9 figures
MotionDuet: Dual-Conditioned 3D Human Motion Generation with Video-Regularized Text Learning
Yi-Yang Zhang, Tengjiao Sun, Pengcheng Fang, Deng-Bao Wang, Xiaohao Cai, Min-Ling Zhang, Hansung Kim
2511.18209v3
MotionDuet: Dual-Conditioned 3D Human Motion Generation with Video-Regularized Text Learning
Yi-Yang Zhang, Tengjiao Sun, Pengcheng Fang, Deng-Bao Wang, Xiaohao Cai, Min-Ling Zhang, Hansung Kim
2511.18209v3
arXiv:2511.18209v3
•updated
•
2025-11-22
3D Human motion generation is pivotal across film, animation, gaming, and embodied intelligence. Traditional 3D motion synthesis relies on costly motion capture, while recent work shows that 2D videos provide rich, temporally coherent observations of human behavior. Existing approaches, however, either map high-level text descriptions to motion or rely solely on video conditioning, leaving a gap between generated dynamics and real-world motion statistics. We introduce MotionDuet, a multimodal framework that aligns motion generation with the distribution of video-derived representations. In this dual-conditioning paradigm, video cues extracted from a pretrained model (e.g., VideoMAE) ground low-level motion dynamics, while textual prompts provide semantic intent. To bridge the distribution gap across modalities, we propose Dual-stream Unified Encoding and Transformation (DUET) and a Distribution-Aware Structural Harmonization (DASH) loss. DUET fuses video-informed cues into the motion latent space via unified encoding and dynamic attention, while DASH aligns motion trajectories with both distributional and structural statistics of video features. An auto-guidance mechanism further balances textual and visual signals by leveraging a weakened copy of the model, enhancing controllability without sacrificing diversity. Extensive experiments demonstrate that MotionDuet generates realistic and controllable human motions, surpassing strong state-of-the-art baselines.
EventPrune: Cascaded Event-Assisted Token Pruning for Efficient First-Person Dynamic Spatial Reasoning
Pengtao Ma, Ziliang Zhou, Ciyu Ruan, Haoyang Wang, Kaiyuan Li, Zihang Gong, Wenhua Ding, Chen Gao, Jingao Xu, Xinlei Chen
2605.19506v1
EventPrune: Cascaded Event-Assisted Token Pruning for Efficient First-Person Dynamic Spatial Reasoning
Pengtao Ma, Ziliang Zhou, Ciyu Ruan, Haoyang Wang, Kaiyuan Li, Zihang Gong, Wenhua Ding, Chen Gao, Jingao Xu, Xinlei Chen
2605.19506v1
arXiv:2605.19506v1
•
2026-05-19
First-person dynamic spatial reasoning requires models to track continuous motion and precise geometric structure, but the quadratic attention cost of Transformer-based Video-LLMs makes dense visual tokens computationally expensive. Existing token pruning paradigms predominantly rely on discrete static snapshots, failing to preserve the motion and geometric cues essential for reasoning. We propose Event Cascade Pruning (ECP), to our knowledge the first training-free framework that leverages the high-frequency motion cues from event cameras as a continuous event-guided motion prior to guide token selection. ECP combines three stages: Event-Triggered Causal Sampling to anchor motion-informative keyframes, Event-guided Motion Saliency Filtering to suppress event-inactive visual tokens, and Event-Attention Ranking Fusion to calibrate spatial attention with motion-salient dynamics. With 80% visual token reduction, ECP outperforms the full-token baseline (37.62% vs. 36.31%) while achieving 1.89x inference speedup and 52% GFLOPs reduction. We further introduce ESR-Real, the first real-world RGB-event benchmark for first-person spatial reasoning, where ECP improves accuracy by 2.68 percentage points over full-token baselines.
NEWTON: Agentic Planning for Physically Grounded Video Generation
Yuxiang Feng, Juncheng Wang, Chao Xu, Yijie Qian, Huihan Wang, Wenlong Hou, Yang Liu, Baigui Sun, Yong Liu, Shujun Wang
2605.18396v2
NEWTON: Agentic Planning for Physically Grounded Video Generation
Yuxiang Feng, Juncheng Wang, Chao Xu, Yijie Qian, Huihan Wang, Wenlong Hou, Yang Liu, Baigui Sun, Yong Liu, Shujun Wang
2605.18396v2
arXiv:2605.18396v2
•updated
•
2026-05-18
Video generation models produce visually compelling results but systematically violate physical commonsense -- on VideoPhy-2, the best model achieves only 32.6% joint accuracy. We identify a specification bottleneck: text prompts are lossy compression of the physical world, omitting the parameters that fully determine dynamics, and no amount of model scaling can recover what was never specified. From this diagnosis we derive three properties that physics conditioning must satisfy -- sufficiency, dynamism, and verifiability -- and show that no existing approach satisfies all three. We present NEWTON, in which video generation is demoted from the system output to one action inside an agent's toolbox: a learned planner orchestrates physics-aware tools (keyframe generation, scientific computation, prompt refinement) to construct rich conditioning, and a verifier closes the loop for iterative re-planning. The planner is the sole trainable component, optimized on-policy via Flow-GRPO inside the live multi-turn loop. On VideoPhy-2, NEWTON improves joint accuracy from 21.4% to 29.7% on LTX-Video and from 30.7% to 37.4% on Veo-3.1, without modifying either generator. Our project page: https://Newton026.github.io/newton
Comment: project page: https://Newton026.github.io/newton
PRISM: A Benchmark for Programmatic Spatial-Temporal Reasoning
Qiran Zhang, Yuheng Wang, Runde Yang, Lin Wu, Jingru Fan, Shu Yao, Jie Zhang, Tianle Zhou, Huatao Li, Ruijie Shi, Yihan Li, Chen Qian
2605.19382v1
PRISM: A Benchmark for Programmatic Spatial-Temporal Reasoning
Qiran Zhang, Yuheng Wang, Runde Yang, Lin Wu, Jingru Fan, Shu Yao, Jie Zhang, Tianle Zhou, Huatao Li, Ruijie Shi, Yihan Li, Chen Qian
2605.19382v1
arXiv:2605.19382v1
•
2026-05-19
Programmatic video generation through code offers geometric precision and temporal coherence beyond pixel-level diffusion models, yet rigorously evaluating whether language models can produce spatially correct animated outputs remains an open problem. We introduce PRISM, a large-scale benchmark of 10,372 human-calibrated instruction-code pairs (20 times larger than prior programmatic video generation benchmarks), grounded in real-world knowledge visualization scenarios across English and Chinese and spanning 437 subject categories. We further propose a funnel-style evaluation framework with four complementary metrics: Code-Level Reliability for executability, Spatial Reasoning for layout correctness over full animation sequences, and Prompt-Aware Dynamic Visual Complexity (PADVC) and Temporal Density (TD) for diagnosing dynamic expression and temporal activity. Systematic evaluation of seven mainstream LLMs reveals a striking Execution-Spatial Gap: the average drop from execution success rate to spatial pass rate is approximately 41%, showing that runnable code does not necessarily yield spatially coherent visual output. These findings show that programmatic video generation evaluation should go beyond executability. PRISM provides a principled benchmark for advancing spatially coherent code generation.
Seeing Together: Multi-Robot Cooperative Egocentric Spatial Reasoning with Multimodal Large Language Models
Kunyu Peng, Zhikun Zhou, Kailun Yang, Di Wen, Ruiping Liu, Yufan Chen, Junwei Zheng, Hao Shi, Yi Zhou, M. Saquib Sarfraz, Danda Pani Paudel, Luc Van Gool
2605.18431v2
Seeing Together: Multi-Robot Cooperative Egocentric Spatial Reasoning with Multimodal Large Language Models
Kunyu Peng, Zhikun Zhou, Kailun Yang, Di Wen, Ruiping Liu, Yufan Chen, Junwei Zheng, Hao Shi, Yi Zhou, M. Saquib Sarfraz, Danda Pani Paudel, Luc Van Gool
2605.18431v2
arXiv:2605.18431v2
•updated
•
2026-05-18
Multimodal Large Language Models (MLLMs) have made substantial progress in egocentric video understanding, but their ability to reason cooperatively from multiple embodied viewpoints remains largely unexplored. We study this problem through multi-robot cooperative dynamic spatial reasoning, where a model must answer spatial, temporal, visibility, and coordination questions by integrating synchronized egocentric videos from a team of moving robots. To support this setting, we introduce CoopSR, the first benchmark for this task, together with EgoTeam, a multi-robot egocentric QA dataset. EgoTeam contains 114,227 QA pairs spanning 19 question types, four difficulty tiers, and three team sizes in Habitat and iGibson, along with a real-world test set of around 2,326 QAs collected using two quadruped robots. We further propose SP-CoR (Spectral and Physics-Informed Cooperative Reasoner), an MLLM framework for fine-grained cooperative spatial reasoning. SP-CoR combines dynamics-aware multi-robot frame sampling, spectral- and physics-guided view fusion, and physics-aligned prompt distillation, enabling the model to benefit from privileged robot-pose supervision during training while requiring only egocentric videos at test time. Across 22 MLLM baselines, SP-CoR consistently improves cooperative reasoning, outperforming the strongest fine-tuned baseline by +3.87% on Habitat and +7.12% on iGibson. It also shows stronger generalization to unseen team sizes and real-world robot tests. Code can be found at https://github.com/KPeng9510/seeing-together.git.
DynaTok: Temporally Adaptive and Positional Bias-Aware Token Compression for Video-LLMs
Minyoung Park, Taehun Kong, Sangjun Ahn
2605.19322v1
DynaTok: Temporally Adaptive and Positional Bias-Aware Token Compression for Video-LLMs
Minyoung Park, Taehun Kong, Sangjun Ahn
2605.19322v1
arXiv:2605.19322v1
•
2026-05-19
Recent advances in Video Large Language Models (Video-LLMs) have greatly expanded multimodal reasoning capabilities. However, the massive number of visual tokens extracted from long video sequences incurs prohibitive computational costs, limiting their deployment in real-world scenarios. Existing training-free token compression methods select tokens based on attention magnitude as a proxy for semantic importance, but often overlook positional bias and rely only on short-term temporal locality, leading to redundant spatio-temporal coverage and inefficient token usage. We present DynaTok, a training-free, temporally adaptive and bias-aware token compression framework that allocates token budgets across both temporal and spatial dimensions. Through a lightweight exponential moving average (EMA) memory, the Temporal Budget Allocation (TBA) module dynamically assigns fewer tokens to redundant frames and more to novel frames, capturing long-term temporal variation. The Spatial Budget Allocation (SBA) module complements this by selecting spatially diverse and semantically important features using activation-based attention maps, while leveraging a spatial memory to reduce redundancy from previously selected regions and mitigate positional bias. DynaTok integrates seamlessly with existing Video-LLMs such as LLaVA-OneVision and LLaVA-Video without retraining, and effectively preserves semantic coverage under aggressive compression. Experiments on four representative VideoQA benchmarks-MVBench, LongVideoBench, MLVU, and VideoMME-show that DynaTok retains over 95% of baseline accuracy even with a 90% token reduction, surpassing recent training-free approaches. These results demonstrate that DynaTok provides a principled foundation for efficient and robust video reasoning, paving the way toward real-time streaming video understanding with future Video-LLMs.
SWEET: Sparse World Modeling with Image Editing for Embodied Task Execution
Yiren Song, Yihan Wang, Xiyao Deng, Zhuoran Yan, Mike Zheng Shou
2605.19319v1
SWEET: Sparse World Modeling with Image Editing for Embodied Task Execution
Yiren Song, Yihan Wang, Xiyao Deng, Zhuoran Yan, Mike Zheng Shou
2605.19319v1
arXiv:2605.19319v1
•
2026-05-19
Visual prediction has emerged as a promising paradigm for embodied control, where future observations are generated and then translated into actions. However, dense video generation is computationally expensive and often unnecessary for many manipulation tasks, whose progress can be summarized by a small number of task-relevant visual states. In this work, we study whether image editing models can serve as sparse visual world models for robot manipulation by predicting task-level future states without dense video rollout. We first conduct a controlled comparison between the video generation model Wan2.2 and the image editing model FLUX-Kontext under the same robotic data setting, and find that image editing produces more reliable task-level keyframes with better visual fidelity and substantially lower inference cost. Motivated by this observation, we propose SWEET, a one-shot sparse visual planning framework that progressively generates a sequence of task-relevant manipulation keyframes through successive image editing, conditioned on language instructions and optional arrow-based spatial guidance. A goal-conditioned diffusion action predictor then converts adjacent imagined keyframes into executable action chunks. To reduce the mismatch between real and edited visual subgoals, we further introduce a mixed-training strategy with filtered edited targets. Experiments on DROID and RoboMimic show that SWEET improves keyframe prediction across seen and unseen scenes and enables a full pipeline from sequential keyframe planning to executable robot actions, suggesting that image editing is a promising and underexplored direction for embodied visual prediction.
FreeOrbit4D: Training-Free Arbitrary Camera Redirection for Monocular Videos via Foreground-Complete 4D Reconstruction
Wei Cao, Hao Zhang, Fengrui Tian, Yulun Wu, Yingying Li, Shenlong Wang, Ning Yu, Yaoyao Liu
2601.18993v2
FreeOrbit4D: Training-Free Arbitrary Camera Redirection for Monocular Videos via Foreground-Complete 4D Reconstruction
Wei Cao, Hao Zhang, Fengrui Tian, Yulun Wu, Yingying Li, Shenlong Wang, Ning Yu, Yaoyao Liu
2601.18993v2
arXiv:2601.18993v2
•updated
•
2026-01-26
Camera redirection aims to replay a dynamic scene from a single monocular video under a user-specified camera trajectory. However, large-angle redirection is inherently ill-posed: a monocular video captures only a narrow spatio-temporal view of a dynamic 3D scene, providing severely limited observations of the underlying 4D world. The key challenge is therefore to recover a complete and coherent representation from this limited input, with consistent geometry and motion. While recent diffusion-based methods achieve impressive visual generation quality, they often break down under large-angle viewpoint changes far from the original trajectory, where missing visual grounding leads to severe geometric ambiguity and temporal inconsistency. We present FreeOrbit4D, an effective training-free framework that tackles this ambiguity by recovering a foreground-complete 4D proxy as structural grounding for video generation. We obtain this proxy by decoupling foreground and background reconstructions: we unproject the monocular video into a static background and partial foreground point clouds in a unified global space, then use an object-centric multi-view diffusion model to synthesize multi-view images and reconstruct complete foreground point clouds in canonical object space. By aligning the canonical foreground point cloud to the global scene space via dense pixel-synchronized 3D-3D correspondences and projecting the foreground-complete 4D proxy onto target camera viewpoints, we provide geometric scaffolds that guide a conditional video diffusion model. Extensive experiments show that FreeOrbit4D produces more faithful and temporally coherent redirected videos under challenging large-angle trajectories, and our proxy further enables applications such as edit propagation and 4D data generation. Project page: https://freeorbit4d.vision.ischool.illinois.edu/
Comment: 12 pages, 10 figures. Accepted to SIGGRAPH Conference Papers 2026
Spatial-MLLM: Boosting MLLM Capabilities in Visual-based Spatial Intelligence
Diankun Wu, Fangfu Liu, Yi-Hsin Hung, Yueqi Duan
2505.23747v2
Spatial-MLLM: Boosting MLLM Capabilities in Visual-based Spatial Intelligence
Diankun Wu, Fangfu Liu, Yi-Hsin Hung, Yueqi Duan
2505.23747v2
arXiv:2505.23747v2
•updated
•
2025-05-29
Recent advancements in Multimodal Large Language Models (MLLMs) have significantly enhanced performance on 2D visual tasks. However, improving their spatial intelligence remains a challenge. Existing 3D MLLMs always rely on additional 3D or 2.5D data to incorporate spatial awareness, restricting their utility in scenarios with only 2D inputs, such as images or videos. In this paper, we present Spatial-MLLM, a novel framework for visual-based spatial reasoning from purely 2D observations. Unlike conventional video MLLMs which rely on CLIP-based visual encoders optimized for semantic understanding, our key insight is to unleash the strong structure prior from the feed-forward visual geometry foundation model. Specifically, we propose a dual-encoder architecture: a pretrained 2D visual encoder to extract semantic features, and a 3D spatial encoder-initialized from the backbone of the visual geometry model-to extract 3D structure features. A connector then integrates both features into unified visual tokens for enhanced spatial understanding. Furthermore, we propose a space-aware frame sampling strategy at inference time, which selects the spatially informative frames of a video sequence, ensuring that even under limited token length, the model focuses on frames critical for spatial reasoning. Beyond architecture improvements, we construct a training dataset from multiple sources and train the model on it using supervised fine-tuning and GRPO. Extensive experiments on various real-world datasets demonstrate that Spatial-MLLM achieves state-of-the-art performance in a wide range of visual-based spatial understanding and reasoning tasks. Project page: https://diankun-wu.github.io/Spatial-MLLM/.
Comment: 22 pages
PhyWorld: Physics-Faithful World Model for Video Generation
Pu Zhao, Juyi Lin, Timothy Rupprecht, Arash Akbari, Chence Yang, Rahul Chowdhury, Elaheh Motamedi, Arman Akbari, Yumei He, Chen Wang, Geng Yuan, Weiwei Chen, Yanzhi Wang
2605.19242v1
PhyWorld: Physics-Faithful World Model for Video Generation
Pu Zhao, Juyi Lin, Timothy Rupprecht, Arash Akbari, Chence Yang, Rahul Chowdhury, Elaheh Motamedi, Arman Akbari, Yumei He, Chen Wang, Geng Yuan, Weiwei Chen, Yanzhi Wang
2605.19242v1
arXiv:2605.19242v1
•
2026-05-19
World simulators can provide safe and scalable environments for training Physical AI systems before real-world deployment. Large video generation models are emerging as a promising basis for such simulators because they can generate diverse and realistic visual futures. However, using them as world simulators requires physically faithful video continuations, namely, generated videos that preserve the physical state implied by the conditioning input, and evolve in ways consistent with basic physical principles. We propose PhyWorld, a video generation world model designed to produce temporally coherent and physically faithful scene continuations through two-stage post-training. In the first stage, we improve video-to-video continuation with flow matching fine-tuning, encouraging stable visual attributes and coherent motion dynamics across frames. In the second stage, we align generated dynamics with physical principles using Direct Preference Optimization (DPO) over physics preference pairs, guiding the model toward outputs with higher physical plausibility. To evaluate PhyWorld, we use both standard video-quality benchmarks and a dedicated physical-faithfulness benchmark with per-law scoring. Experiments show that PhyWorld improves video consistency, achieving an average score of 0.769 on VBench compared with 0.756 or below for state-of-the-art baselines. PhyWorld also improves physical plausibility, reaching an average score of 3.09 on our physical-faithfulness benchmark compared with 2.99 for the strongest baseline. These results suggest that post-training large video generation models with continuation and physics-preference signals can make them more effective world simulators for Physical AI.
Embodied Intelligence
1
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Beyond Binary Success: A Diagnostic Meta-Evaluation Framework for Fine-Grained Manipulation
He-Yang Xu, Pengyuan Zhang, Zongyuan Ge, Xiaoshuai Hao, Serge Belongie, Xin Geng, Yuxin Peng, Xiu-Shen Wei
2605.19986v1
Beyond Binary Success: A Diagnostic Meta-Evaluation Framework for Fine-Grained Manipulation
He-Yang Xu, Pengyuan Zhang, Zongyuan Ge, Xiaoshuai Hao, Serge Belongie, Xin Geng, Yuxin Peng, Xiu-Shen Wei
2605.19986v1
arXiv:2605.19986v1
•
2026-05-19
Fine-grained manipulation marks a regime where global scene context no longer suffices, and success hinges on the tight coupling of local attribute grounding, high-fidelity spatial perception, and constraint-respecting motor execution. However, current embodied AI benchmarks collapse these capacities into binary success rates, systematically inflating reported capabilities by up to 70% and masking the architectural bottlenecks that impede real-world deployment. We introduce MetaFine, a diagnostic meta-evaluation framework that disentangles manipulation competency along three axes: understanding, perception, and controlled behavior. Built on a compositional task graph, MetaFine absorbs heterogeneous external benchmarks and reconstructs them into diagnostic scenarios of varying complexity under a unified protocol. Evaluating state-of-the-art vision-language-action (VLA) models through this lens exposes severe dimension-specific failures invisible to conventional metrics. Through targeted causal intervention, we identify the visual encoder's ability to preserve local spatial structure as a key bottleneck for fine-grained precision: improving it directly unlocks previously inaccessible manipulation capabilities without modifying downstream policies. MetaFine further supports hybrid real-sim validation, using limited paired real-world rollouts to calibrate scalable simulation-based estimates for more stable physical benchmarking. By shifting evaluation from ranking to diagnosis, MetaFine turns benchmarking into an actionable compass for repairing the layered capacities underlying genuine physical dexterity. The MetaFine framework, benchmarks, and supporting resources will be publicly released at our project page: https://metafine.github.io/.
Comment: Project page: https://metafine.github.io/
2026-05-18
3 篇
点击展开/折叠
Video World Models
2
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Phantom: Physics-Infused Video Generation via Joint Modeling of Visual and Latent Physical Dynamics
Ying Shen, Jerry Xiong, Tianjiao Yu, Ismini Lourentzou
2604.08503v3
Phantom: Physics-Infused Video Generation via Joint Modeling of Visual and Latent Physical Dynamics
Ying Shen, Jerry Xiong, Tianjiao Yu, Ismini Lourentzou
2604.08503v3
arXiv:2604.08503v3
•updated
•
2026-04-09
Recent advances in generative video modeling, driven by large-scale datasets and powerful architectures, have yielded remarkable visual realism. However, emerging evidence suggests that simply scaling data and model size does not endow these systems with an understanding of the underlying physical laws that govern real-world dynamics. Existing approaches often fail to capture or enforce such physical consistency, resulting in unrealistic motion and dynamics. In his work, we investigate whether integrating the inference of latent physical properties directly into the video generation process can equip models with the ability to produce physically plausible videos. To this end, we propose Phantom, a Physics-Infused Video Generation model that jointly models the visual content and latent physical dynamics. Conditioned on observed video frames and inferred physical states, Phantom jointly predicts latent physical dynamics and generates future video frames. Phantom leverages a physics-aware video representation that serves as an abstract yet informaive embedding of the underlying physics, facilitating the joint prediction of physical dynamics alongside video content without requiring an explicit specification of a complex set of physical dynamics and properties. By integrating the inference of physical-aware video representation directly into the video generation process, Phantom produces video sequences that are both visually realistic and physically consistent. Quantitative and qualitative results on both standard video generation and physics-aware benchmarks demonstrate that Phantom not only outperforms existing methods in terms of adherence to physical dynamics but also delivers competitive perceptual fidelity.
Comment: 15 pages, 6 figures, CVPR 2026
Are Multimodal LLMs Ready for Surveillance? A Reality Check on Zero-Shot Anomaly Detection in the Wild
Shanle Yao, Armin Danesh Pazho, Narges Rashvand, Hamed Tabkhi
2603.04727v2
Are Multimodal LLMs Ready for Surveillance? A Reality Check on Zero-Shot Anomaly Detection in the Wild
Shanle Yao, Armin Danesh Pazho, Narges Rashvand, Hamed Tabkhi
2603.04727v2
arXiv:2603.04727v2
•updated
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2026-03-05
Multimodal large language models (MLLMs) have demonstrated impressive general competence in video understanding, yet their reliability for real-world Video Anomaly Detection (VAD) remains largely unexplored. Unlike conventional pipelines relying on reconstruction or pose-based cues, MLLMs enable a paradigm shift: treating anomaly detection as a language-guided reasoning task. In this work, we systematically evaluate state-of-the-art MLLMs on the ShanghaiTech and CHAD benchmarks by reformulating VAD as a binary classification task under weak temporal supervision. We investigate how prompt specificity and temporal window lengths (1s--3s) influence performance, focusing on the precision--recall trade-off. Our findings reveal a pronounced conservative bias in zero-shot settings; while models exhibit high confidence, they disproportionately favor the 'normal' class, resulting in high precision but a recall collapse that limits practical utility. We demonstrate that class-specific instructions can significantly shift this decision boundary, improving the peak F1-score on ShanghaiTech from 0.09 to 0.64, yet recall remains a critical bottleneck. These results highlight a significant performance gap for MLLMs in noisy environments and provide a foundation for future work in recall-oriented prompting and model calibration for open-world surveillance, which demands complex video understanding and reasoning.
Embodied Intelligence
1
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Dexora: Open-source VLA for High-DoF Bimanual Dexterity
Zongzheng Zhang, Jingrui Pang, Zhuo Yang, Kun Li, Minwen Liao, Saining Zhang, Guoxuan Chi, Jinbang Guo, Huan-ang Gao, Modi Shi, Dongyun Ge, Yao Mu, Jiayuan Gu, Rui Chen, Hao Dong, Huazhe Xu, Li Yi, Yixin Zhu, Hang Zhao, Pengwei Wang, Shanghang Zhang, Guocai Yao, Jianyu Chen, Hongyang Li, Hao Zhao
2605.18722v1
Dexora: Open-source VLA for High-DoF Bimanual Dexterity
Zongzheng Zhang, Jingrui Pang, Zhuo Yang, Kun Li, Minwen Liao, Saining Zhang, Guoxuan Chi, Jinbang Guo, Huan-ang Gao, Modi Shi, Dongyun Ge, Yao Mu, Jiayuan Gu, Rui Chen, Hao Dong, Huazhe Xu, Li Yi, Yixin Zhu, Hang Zhao, Pengwei Wang, Shanghang Zhang, Guocai Yao, Jianyu Chen, Hongyang Li, Hao Zhao
2605.18722v1
arXiv:2605.18722v1
•
2026-05-18
Vision-Language-Action (VLA) models have recently become a central direction in embodied AI, but current systems are restricted to either dual-gripper control or single-arm dexterous hand manipulation. While low-dimensional gripper control can often be handled with simpler methods, high-dimensional dexterous hand control benefits greatly from full end-to-end VLA learning. In this work, we introduce Dexora, the first open-source VLA system that natively targets dual-arm, dual-hand high-DoF manipulation. We design a hybrid teleoperation pipeline that decouples gross arm kinematics (captured with a custom exoskeleton backpack) from fine finger motion (markerless hand tracking via Apple Vision Pro), and that drives both a physical dual-arm dual-hand platform and an identical MuJoCo digital twin. Using that interface, we assemble a large training corpus: an embodiment-matched synthetic corpus (100K simulated trajectories, 6.5M frames) and a real-world dataset of 10K teleoperated episodes (2.92M frames). To mitigate noisy teleoperation demonstrations, we propose a data-quality-aware training recipe: an offline discriminator provides clip-level weights for diffusion-transformer policy training, down-weighting low-quality demonstrations. Empirically, Dexora outperforms competitive VLA baselines on both basic and dexterous benchmarks (e.g., average dexterous success 66.7% vs. 51.7%), attains 90% success on basic tasks, and shows robust out-of-distribution and cross-embodiment generalization. Ablations confirm the importance of real data and the discriminator for dexterity.
Comment: Accpeted by ICRA 2026
2026-05-10
1 篇
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Embodied Intelligence
1
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Language Conditioned Multi-Finger Dexterous Manipulation Enabled by Physical Compliance and Switching of Controllers
Cheng Pan, Kai Junge, Benhui Dai, Qinghua Guan, Josie Hughes
2410.14022v2
Language Conditioned Multi-Finger Dexterous Manipulation Enabled by Physical Compliance and Switching of Controllers
Cheng Pan, Kai Junge, Benhui Dai, Qinghua Guan, Josie Hughes
2410.14022v2
arXiv:2410.14022v2
•updated
•
2024-10-17
Human dexterity arises from combining high-level task reasoning with finger-level dexterity control and physical compliance at the muscle and skin layers. In robotics, large Vision-Language-Action (VLA) models demonstrate text-conditioned high-level planning across diverse manipulation tasks, typically using pincher grippers. Smaller imitation-learning policies, conversely, show success in dexterous tasks using higher degree-of-freedom (DoF) grippers, but only for limited-scope tasks. However, few approaches combine high-level reasoning with dexterous, robust low-level control, which requires both intelligent control and compliant robot design. We propose a method inspired by the two-channel hypothesis of human motor control that combines these capabilities using a switching controller integrating high-level VLAs and smaller control models. Coordination between the two channels is managed through an event-driven switching mechanism that monitors subtask progression and completion, requiring minimal demonstration data by fine-tuning the VLA to predict event signals and training lightweight subtask-level dexterous policies. This approach is applied to our custom compliant 13-DoF anthropomorphic robotic hand, where compliance can be modulated to evaluate its impact on dexterity and robustness when combined with an autonomous policy. We show that hardware-level compliance in robotic fingers enables passive adaptation to disturbances and improves contact stability. The methodology is validated across a range of language-conditioned dexterous tasks. To demonstrate modularity, we show that adaptation to additional dexterous skills and different compliant hands can be achieved without retraining the VLA model. This provides an efficient, scalable, cross-embodiment approach to dexterity that leverages compliance while retaining the advantages of large AI models.
2026-05-07
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Multi-Robot Coordination in V2X Environments
John Pravin Arockiasamy, Alexey Vinel
2605.06662v1
Multi-Robot Coordination in V2X Environments
John Pravin Arockiasamy, Alexey Vinel
2605.06662v1
arXiv:2605.06662v1
•
2026-05-07
This paper presents a Vehicle-to-Everything (V2X) communication framework that enables decentralized cooperation among social robots operating in complex urban traffic environments. Building on ETSI Cooperative Awareness and Maneuver Coordination services, the framework introduces two robot-centric facility-layer services: the Robot Awareness Service (RAS) and the Robot Maneuver Coordination Service (RMCS), realized through the Robot Awareness Message (RAM) and the Robot Maneuver Coordination Message (RMCM), respectively. RAS enables role-aware, task-oriented robot awareness while integrating externally detected Vulnerable Road Users (VRUs), including non-V2X pedestrians, into cooperative awareness. RMCS supports event-driven, low-latency coordination of robot maneuvers under explicitly established roles, without centralized infrastructure or prior pairing. A real-world proof of concept demonstrates deterministic multi-robot coordination between a humanoid robot and a quadrupedal robot assisting a pedestrian during a road-crossing scenario, governed by a formally specified finite-state coordination model. Complementary simulations evaluate robot-mediated VRU clustering in mixed V2X environments, showing that RAS-based clustering integrates non-V2X VRUs in safety-critical areas while reducing redundant transmissions from V2X-enabled VRUs, thereby lowering channel load. Together, the proposed services provide a scalable and standards-aligned foundation for integrating cooperative robots into future Connected, Cooperative, and Automated Mobility ecosystems.
Comment: Accepted for publication at the IEEE Intelligent Transportation Systems Conference (ITSC), 2026
Flexible Agent Alignment with Goal Inference from Open-Ended Dialog
Rachel Ma, Jingyi Qu, Andreea Bobu, Dylan Hadfield-Menell
2508.15119v2
Flexible Agent Alignment with Goal Inference from Open-Ended Dialog
Rachel Ma, Jingyi Qu, Andreea Bobu, Dylan Hadfield-Menell
2508.15119v2
arXiv:2508.15119v2
•updated
•
2025-08-20
We introduce Open-Universe Assistance Games (OU-AGs), a formal framework extending assistance games to LLM-based agents. Effective assistance requires reasoning over human preferences that are unbounded, underspecified, and evolving. Current LLM agents struggle in multi-turn interactions and with maintaining accurate models of user intent in collaborative settings. Existing assistance game formulations assume fixed, predefined preferences, an assumption that breaks down in open-ended dialogue where goals are revised incrementally and expressed in natural language. Grounded in cognitive science accounts of preference construction, we represent human preferences as a dynamically updated distribution over discrete natural-language goals. To operationalize OU-AGs, we introduce GOOD (GOals from Open-ended Dialogue), a data-efficient online method that extracts and ranks candidate goals during interaction, using LLM-simulated users to perform probabilistic inference over goal hypotheses. This allows for interpretable, uncertainty-aware preference representations without large offline datasets. We evaluate GOOD across three text-based domains: grocery shopping, household robotics (AI2-THOR), and coding. Compared to baselines without explicit goal tracking, GOOD produces semantically coherent goal representations and improves alignment with user intent across domains.
Comment: Previous version of the paper was titled: Open-Universe Assistance Games
Cross-Modal Navigation with Multi-Agent Reinforcement Learning
Shuo Liu, Xinzichen Li, Christopher Amato
2605.06595v1
Cross-Modal Navigation with Multi-Agent Reinforcement Learning
Shuo Liu, Xinzichen Li, Christopher Amato
2605.06595v1
arXiv:2605.06595v1
•
2026-05-07
Robust embodied navigation relies on complementary sensory cues. However, high-quality and well-aligned multi-modal data is often difficult to obtain in practice. Training a monolithic model is also challenging as rich multi-modal inputs induce complex representations and substantially enlarge the policy space. Cross-modal collaboration among lightweight modality-specialized agents offers a scalable paradigm. It enables flexible deployment and parallel execution, while preserving the strength of each modality. In this paper, we propose \textbf{CRONA}, a Multi-Agent Reinforcement Learning (MARL) framework for \textbf{Cro}ss-Modal \textbf{Na}vigation. CRONA improves collaboration by leveraging control-relevant auxiliary beliefs and a centralized multi-modal critic with global state. Experiments on visual-acoustic navigation tasks show that multi-agent methods significantly improve performance and efficiency over single-agent baselines. We find that homogeneous collaboration with limited modalities is sufficient for short-range navigation under salient cues; heterogeneous collaboration among agents with complementary modalities is generally efficient and effective; and navigation in large, complex environments requires both richer multi-modal perception and increased model capacity.
ReActor: Reinforcement Learning for Physics-Aware Motion Retargeting
David Müller, Agon Serifi, Sammy Christen, Ruben Grandia, Espen Knoop, Moritz Bächer
2605.06593v1
ReActor: Reinforcement Learning for Physics-Aware Motion Retargeting
David Müller, Agon Serifi, Sammy Christen, Ruben Grandia, Espen Knoop, Moritz Bächer
2605.06593v1
arXiv:2605.06593v1
•
2026-05-07
Retargeting human kinematic reference motion onto a robot's morphology remains a formidable challenge. Existing methods often produce physical inconsistencies, such as foot sliding, self-collisions, or dynamically infeasible motions, which hinder downstream imitation learning. We propose a bilevel optimization framework that jointly adapts reference motions to a robot's morphology while training a tracking policy using reinforcement learning. To make the optimization tractable, we derive an approximate gradient for the upper-level loss. Our framework requires only a sparse set of semantic rigid-body correspondences and eliminates the need for manual tuning by identifying optimal values for a parameterization expressive enough to preserve characteristic motion across different embodiments. Moreover, by integrating retargeting directly with physics simulation, we produce physically plausible motions that facilitate robust imitation learning. We validate our method in simulation and on hardware, demonstrating challenging motions for morphologies that differ significantly from a human, including retargeting onto a quadruped.
Comment: SIGGRAPH 2026
Lie Group Formulation of Recursive Dynamics Algorithms of Higher Order for Floating-Base Robots
Ahmed Ali, Chiara Gabellieri, Antonio Franchi
2605.06498v1
Lie Group Formulation of Recursive Dynamics Algorithms of Higher Order for Floating-Base Robots
Ahmed Ali, Chiara Gabellieri, Antonio Franchi
2605.06498v1
arXiv:2605.06498v1
•
2026-05-07
In this paper, we describe procedures for computing higher-order time derivatives of the Lie-group Newton-Euler, Articulated-Body Inertia, and hybrid dynamics algorithms for floating-base trees, where the base configuration evolves on SE(3) and the attached mechanism is an open kinematic tree with configuration on the (n1+n2)-dimensional manifold T^{n1} \times R^{n2}, using spatial representation of twists. After presenting the algorithms, we collect the resulting recursions into closed-form equations of motion, identifying an admissible Coriolis matrix satisfying the passivity property, and showing that the articulated inertia tensor remains unchanged across all time derivatives. We then apply the developed methods to a 12-DoF aerial manipulator to derive analytical expressions for its geometric forward and inverse dynamics along with their first time derivatives whereas the numerical simulations successfully evaluate these dynamics up to fifth order. Finally, to demonstrate their practical utility, we benchmark the proposed extensions and show that, in the considered tests, their computational cost scales quadratically with the derivative order, whereas the automatic-differentiation baseline exhibits exponential scaling.
OA-WAM: Object-Addressable World Action Model for Robust Robot Manipulation
Yushan Liu, Peibo Sun, Shoujie Li, Yifan Xie, Lingfeng Zhang, Xintao Chao, Shiyuan Dong, Fang Chen, Xiao-Ping Zhang, Wenbo Ding
2605.06481v1
OA-WAM: Object-Addressable World Action Model for Robust Robot Manipulation
Yushan Liu, Peibo Sun, Shoujie Li, Yifan Xie, Lingfeng Zhang, Xintao Chao, Shiyuan Dong, Fang Chen, Xiao-Ping Zhang, Wenbo Ding
2605.06481v1
arXiv:2605.06481v1
•
2026-05-07
World Action Models (WAMs) enhance Vision-Language-Action policies by jointly predicting scene evolution and robot actions, but existing methods usually represent the predicted world as holistic images, video tokens, or global latents. These representations are difficult for an action decoder to address when an instruction refers to a particular object, especially under scene shifts where object identity is entangled with context. We propose OA-WAM, an Object-Addressable World Action Model for robust robot manipulation. OA-WAM decomposes each frame into N+1 slot states, with one robot slot and N object slots. Each slot contains a persistent address vector and a time-varying content vector, and is fused with text, image, proprioception, and past-action tokens in a block-causal sequence. A world head predicts next-frame slot states, while a flow-matching action head decodes a 16-step continuous action chunk in the same forward pass. Addressability is enforced by routing cross-slot attention through address-only keys and resetting the address slice at every transformer layer, separating which object to act on from what that object currently is without adding extra tokens. OA-WAM matches strong VLA and WAM baselines on LIBERO (97.8%) and SimplerEnv (79.3%), reaches state-of-the-art performance on the most relevant LIBERO-Plus geometric axes, and remains competitive on the seven-axis aggregate. A causal slot-intervention test yields a swap-binding cosine of 0.87, versus at most 0.09 for holistic baselines. These results suggest that addressable object states provide an effective interface for robust world-action modeling under scene perturbations.
GA3T: A Ground-Aerial Terrain Traversability Dataset for Heterogeneous Robot Teams in Unstructured Environments
Siwei Cai, Knut Peterson, Quan Tran, Christian Ricks, Dhanush Parthasarathy, Amir Kaidarov, Neil Deshpande, Sukaina Najm, David Han, Lifeng Zhou
2605.06478v1
GA3T: A Ground-Aerial Terrain Traversability Dataset for Heterogeneous Robot Teams in Unstructured Environments
Siwei Cai, Knut Peterson, Quan Tran, Christian Ricks, Dhanush Parthasarathy, Amir Kaidarov, Neil Deshpande, Sukaina Najm, David Han, Lifeng Zhou
2605.06478v1
arXiv:2605.06478v1
•
2026-05-07
Heterogeneous air-ground robot teams combine complementary sensing modalities, mobility characteristics, and spatial viewpoints that can significantly enhance perception in complex outdoor environments. However, progress in multi-robot collaborative perception has been constrained by the lack of real-world datasets featuring overlapping multi-modal observations from platforms operating in unstructured terrain. We present GA3T (Ground-Aerial Team for Terrain Traversal), a real-world multi-robot collaborative perception dataset collected using a Clearpath Husky UGV and an Autel EVO~II UAV across diverse unstructured environments, including forest trails, rocky paths, muddy terrain, snow piles, and grass-covered fields. The ground platform provides 3D LiDAR, stereo camera, IMU, and GPS data, while the aerial platform contributes RGB imagery, thermal/infrared observations, and GPS from a complementary overhead viewpoint, allowing for rich cross-modal and cross-view perception. The dataset is collected in 4 unique environments, with over 13,000 synchronized frames across approximately 29 minutes of operation, and includes both SAM~3-based zero-shot segmentation and over 8,000 manually labeled images. A unique aspect of the dataset is its early-spring collection period, during which sparse tree canopies allow the aerial robot to partially observe the ground robot and terrain through the trees, allowing for occlusion-aware collaborative perception. Unlike prior multi-robot datasets that focus on SLAM or simulated cooperative driving, GA3T is specifically designed to support research on cross-view perception, air-ground viewpoint fusion, traversability estimation, and collaborative scene understanding in real off-road environments.
Comment: For DARS 2026
TouchDrive: Electronics-Free Tactile Sensing Interface for Assistive Grasping
Jing Xu, Xuezhi Niu, Didem Gurdur Broo, Klas Hjort
2605.06432v1
TouchDrive: Electronics-Free Tactile Sensing Interface for Assistive Grasping
Jing Xu, Xuezhi Niu, Didem Gurdur Broo, Klas Hjort
2605.06432v1
arXiv:2605.06432v1
•
2026-05-07
Assistive robotic grasping plays an important role in enabling safe and adaptive manipulation of diverse objects. However, existing systems often rely on electronic sensing and multi-stage processing pipelines, increasing system complexity and reducing accessibility. To address these limitations, we present TouchDrive, a cost-effective, electronics-free tactile sensing interface for assistive grasping. TouchDrive directly converts contact forces into pneumatic feedback through valve-mediated switching, integrating sensing, signal generation, and feedback within a single passive mechanical loop. The system can be employed using a pneumatic normally closed valve, a compressed air tank, sensing element, and haptic feedback actuator without electronics. By delivering tactile cues, TouchDrive empowers users to modulate grasp forces, enabling precise and robust delicate manipulation of compliant and fragile objects. The interface has been validated across diverse robotic platforms, consistently demonstrating reliable performance and practical applicability in assistive grasping tasks, such as handling fruits and everyday items (up to 20 objects).
Comment: Accepted at ICRA 2026 workshop on Visuo-Tactile Perception, Learning, Control for Manipulation: Embodied Tactile Intelligence in Predictive Perception, Learning & Control in Grasping & Manipulation, Emerging the Role of Embodiment and Visuo -Tactile - LLM Foundation Models (ICRA RoboTac 2026)
SwarmCoDe: A Scalable Co-Design Framework for Heterogeneous Robot Swarms via Dynamic Speciation
Andrew Wilhelm, Josie Hughes
2603.26240v2
SwarmCoDe: A Scalable Co-Design Framework for Heterogeneous Robot Swarms via Dynamic Speciation
Andrew Wilhelm, Josie Hughes
2603.26240v2
arXiv:2603.26240v2
•updated
•
2026-03-27
Robot swarms offer inherent robustness and the capacity to execute complex, collaborative tasks surpassing the capabilities of single-agent systems. Co-designing these systems is critical, as marginal improvements in individual performance or unit cost compound significantly at scale. However, under traditional frameworks, this scale renders co-design intractable due to exponentially large, non-intuitive design spaces. To address this, we propose SwarmCoDe, a novel Collaborative Co-Evolutionary Algorithm (CCEA) that utilizes dynamic speciation to automatically scale swarm heterogeneity to match task complexity. Inspired by biological signaling mechanisms for inter-species cooperation, the algorithm uses evolved genetic tags and a selectivity gene to facilitate the emergent identification of symbiotically beneficial partners without predefined species boundaries. Additionally, an evolved dominance gene dictates the relative swarm composition, decoupling the physical swarm size from the evolutionary population. We apply SwarmCoDe to simultaneously optimize task planning and hardware morphology under fabrication budgets, successfully evolving specialized swarms of up to 200 agents -- four times the size of the evolutionary population. This framework provides a scalable, computationally viable pathway for the holistic co-design of large-scale, heterogeneous robot swarms.
Comment: 8 pages, 9 figures
Approximation-Free Control Barrier Functions for Prescribed-Time Reach-Avoid of Unknown Systems
Shubham Sawarkar, Pushpak Jagtap
2511.23022v2
Approximation-Free Control Barrier Functions for Prescribed-Time Reach-Avoid of Unknown Systems
Shubham Sawarkar, Pushpak Jagtap
2511.23022v2
arXiv:2511.23022v2
•updated
•
2025-11-28
We study the prescribed-time reach-avoid (PT-RA) control problem for nonlinear systems with unknown dynamics operating in environments with moving obstacles. Unlike robust or learning based Control Barrier Function (CBF) methods, the proposed framework requires neither online model learning nor uncertainty bound estimation. A CBF-based Quadratic Program (CBF-QP) is solved on a simple virtual system to generate a safe reference satisfying PT-RA conditions with respect to time-varying, tightened obstacle and goal sets. The true system is confined to a Virtual Confinement Zone (VCZ) around this reference using an approximation-free feedback law. This construction guarantees real-time safety and prescribed-time target reachability under unknown dynamics and dynamic constraints without explicit model identification or offline precomputation. Simulation results illustrate reliable dynamic obstacle avoidance and timely convergence to the target set.
Reconstruction or Semantics? What Makes a Latent Space Useful for Robotic World Models
Nilaksh, Saurav Jha, Artem Zholus, Sarath Chandar
2605.06388v1
Reconstruction or Semantics? What Makes a Latent Space Useful for Robotic World Models
Nilaksh, Saurav Jha, Artem Zholus, Sarath Chandar
2605.06388v1
arXiv:2605.06388v1
•
2026-05-07
World model-based policy evaluation is a practical proxy for testing real-world robot control by rolling out candidate actions in action-conditioned video diffusion models. As these models increasingly adopt latent diffusion modeling (LDM), choosing the right latent space becomes critical. While the status quo uses autoencoding latent spaces like VAEs that are primarily trained for pixel reconstruction, recent work suggests benefits from pretrained encoders with representation-aligned semantic latent spaces. We systematically evaluate these latent spaces for action-conditioned LDM by comparing six reconstruction and semantic encoders to train world model variants under a fixed protocol on BridgeV2 dataset, and show effective world model training in high-dimensional representation spaces with and without dimension compression. We then propose three axes to assess robotic world model performance: visual fidelity, planning and downstream policy performance, and latent representation quality. Our results show visual fidelity alone is insufficient for world model selection. While reconstruction encoders like VAE and Cosmos achieve strong pixel-level scores, semantic encoders such as V-JEPA 2.1 (strongest overall on policy), Web-DINO, and SigLIP 2 generally excel across the other two axes at all model scales. Our study advocates semantic latent space as stronger foundation for policy-relevant robotics diffusion world models.
Comment: 9 pages
AssistDLO: Assistive Teleoperation for Deformable Linear Object Manipulation
Berk Guler, Simon Manschitz, Kay Pompetzki, Jan Peters
2605.06323v1
AssistDLO: Assistive Teleoperation for Deformable Linear Object Manipulation
Berk Guler, Simon Manschitz, Kay Pompetzki, Jan Peters
2605.06323v1
arXiv:2605.06323v1
•
2026-05-07
Manipulating Deformable Linear Objects (DLOs) is challenging in robotics due to their infinite-dimensional configuration space and complex nonlinear dynamics. In teleoperation, depth uncertainty hinders state perception and reaction. AssistDLO addresses this challenge as an assistive teleoperation framework for DLO manipulation that combines real-time multi-view state estimation, visual assistance (VA), and a geometry-aware shared-autonomy controller based on Control Barrier Functions (SA-CBF). While traditional shared autonomy methods often rely on simple geometric attractors and may fail to preserve DLO geometry, SA-CBF acts as a geometry-aware funnel, facilitating precise grasping while preserving the operator's high-level authority. The framework is evaluated in a bimanual knot-untangling user study (N = 22) using ropes with varying length and rigidity. Results show that the effectiveness of the assistance depends strongly on operator expertise and DLO properties. SA-CBF provides the strongest gains for naive users, acting as a skill equalizer that increases task success from 71% to 88%, and is effective for stiffer ropes. Conversely, expert users prefer VA, and highly compliant, long ropes benefit more from visual support than localized action assistance. Ultimately, these findings demonstrate that effective DLO teleoperation cannot rely on a fixed strategy, highlighting the critical need for adaptive, user-aware, and material-aware shared autonomy.
Comment: 20 pages, 14 figures. Submitted to a peer-reviewed journal
Toward Visually Realistic Simulation: A Benchmark for Evaluating Robot Manipulation in Simulation
Yixin Zhu, Zixiong Wang, Jian Yang, Jin Xie, Jingyi Yu, Jiayuan Gu, Beibei Wang
2605.06311v1
Toward Visually Realistic Simulation: A Benchmark for Evaluating Robot Manipulation in Simulation
Yixin Zhu, Zixiong Wang, Jian Yang, Jin Xie, Jingyi Yu, Jiayuan Gu, Beibei Wang
2605.06311v1
arXiv:2605.06311v1
•
2026-05-07
Reliable simulation evaluation of robot manipulation policies serves as a high-fidelity proxy for real-world performance. Although existing benchmarks cover a wide range of task categories, they lack visual realism, creating a large domain gap between simulation and reality. This undermines the reliability of simulation-based evaluation in predicting real-world performance. To mitigate the sim-to-real visual gap, we conduct a systematic analysis to isolate the effects of lighting and material. Our results show that these factors play a critical role in geometric reasoning and spatial grounding, yet are largely overlooked in existing benchmarks. Motivated by the analysis, we propose VISER, a visually realistic benchmark for evaluating robot manipulation in simulation. VISER features a high-fidelity dataset of over 1,000 3D assets with physically-based rendering (PBR) materials, along with 3D scenes created from these assets through curated layouts or generation. To this end, we propose an automated pipeline leveraging Multi-modal Large Language Models (MLLMs) for material-aware part segmentation and material retrieval, enabling scalable generation of physically plausible assets. Building on the high-fidelity 3D asset dataset, we construct diverse evaluation tasks, such as grasping, placing, and long-horizon tasks, enabling scalable and reproducible assessment of Vision-Language-Action (VLA) models. Our benchmark shows a strong correlation between simulation and real-world performance, achieving an average Pearson correlation coefficient of 0.92 across different policies.
LaST-R1: Reinforcing Robotic Manipulation via Adaptive Physical Latent Reasoning
Hao Chen, Jiaming Liu, Zhonghao Yan, Nuowei Han, Renrui Zhang, Chenyang Gu, Jialin Gao, Ziyu Guo, Siyuan Qian, Yinxi Wang, Peng Jia, Shanghang Zhang, Pheng-Ann Heng
2604.28192v3
LaST-R1: Reinforcing Robotic Manipulation via Adaptive Physical Latent Reasoning
Hao Chen, Jiaming Liu, Zhonghao Yan, Nuowei Han, Renrui Zhang, Chenyang Gu, Jialin Gao, Ziyu Guo, Siyuan Qian, Yinxi Wang, Peng Jia, Shanghang Zhang, Pheng-Ann Heng
2604.28192v3
arXiv:2604.28192v3
•updated
•
2026-04-30
Robotic foundation models require reasoning over complex visual scenes to execute adaptive actions in dynamic environments. While recent studies on latent-reasoning Vision-Language-Action (VLA) models have demonstrated the capability to capture fine-grained physical dynamics, they remain predominantly confined to static imitation learning, severely limiting their adaptability and generalization. In this paper, we present LaST-R1, a novel reinforcement learning (RL) post-training framework designed to effectively harness "latent reasoning-before-acting" policies. Specifically, we propose Latent-to-Action Policy Optimization (LAPO), a core RL algorithm that jointly optimizes the latent reasoning process and the action generation. By explicitly embedding latent Chain-of-Thought (CoT) reasoning directly within the RL optimization loop, LAPO stimulates profound physical world modeling, which in turn drives robust execution in interactive environments. Furthermore, an adaptive latent CoT mechanism is introduced, allowing the policy to dynamically modulate its reasoning horizon based on diverse environment states. Experiments show that LaST-R1 achieves a near-perfect 99.9% average success rate on the LIBERO benchmark with only one-shot supervised warm-up, significantly improving convergence speed and performance over prior state-of-the-art (SOTA) methods. In real-world deployments, LaST-R1 yields up to a 22.5% average improvement over SOTA supervised fine-tuning approach across four complex tasks, including both single-arm and dual-arm settings. Finally, LaST-R1 demonstrates strong generalization across simulated and real-world environments.
AsyncVLA: Asynchronous Flow Matching for Vision-Language-Action Models
Yuhua Jiang, Shuang Cheng, Yan Ding, Feifei Gao, Biqing Qi
2511.14148v2
AsyncVLA: Asynchronous Flow Matching for Vision-Language-Action Models
Yuhua Jiang, Shuang Cheng, Yan Ding, Feifei Gao, Biqing Qi
2511.14148v2
arXiv:2511.14148v2
•updated
•
2025-11-18
Vision-language-action (VLA) models have recently emerged as a powerful paradigm for building generalist robots. However, traditional VLA models that generate actions through flow matching (FM) typically rely on rigid and uniform time schedules, i.e., synchronous FM (SFM). Without action context awareness and asynchronous self-correction, SFM becomes unstable in long-horizon tasks, where a single action error can cascade into failure. In this work, we propose asynchronous flow matching VLA (AsyncVLA), a novel framework that introduces temporal flexibility in asynchronous FM (AFM) and enables self-correction in action generation. AsyncVLA breaks from the vanilla SFM in VLA models by generating the action tokens in a non-uniform time schedule with action context awareness. Besides, our method introduces the confidence rater to extract confidence of the initially generated actions, enabling the model to selectively refine inaccurate action tokens before execution. Moreover, we propose a unified training procedure for SFM and AFM that endows a single model with both modes, improving KV-cache utilization. Extensive experiments on robotic manipulation benchmarks demonstrate that AsyncVLA is data-efficient and exhibits self-correction ability. AsyncVLA outperforms existing methods across both simulation and real-world evaluations. Our code is available at https://github.com/YuhuaJiang2002/AsyncVLA.
CKT-WAM: Parameter-Efficient Context Knowledge Transfer Between World Action Models
Yuhua Jiang, Yijun Guo, Hongbing Yang, Guojun Lei, Nuo Chen, Yinuo Zhang, Shaoqiang Yan, Bo Lin, Feifei Gao, Biqing Qi
2605.06247v1
CKT-WAM: Parameter-Efficient Context Knowledge Transfer Between World Action Models
Yuhua Jiang, Yijun Guo, Hongbing Yang, Guojun Lei, Nuo Chen, Yinuo Zhang, Shaoqiang Yan, Bo Lin, Feifei Gao, Biqing Qi
2605.06247v1
arXiv:2605.06247v1
•
2026-05-07
World action models (WAMs) provide a powerful generative framework for embodied control, yet transferring knowledge across heterogeneous WAMs remains challenging due to mismatched latent interfaces, high adaptation cost, and the rigidity of conventional distillation objectives. We propose \textbf{CKT-WAM}, a parameter-efficient \textbf{C}ontext \textbf{K}nowledge \textbf{T}ransfer framework that transfers teacher WAM's knowledge into a student WAM through a compact context in the text embedding space, rather than output imitation or dense hidden-state matching. Specifically, CKT-WAM extracts intermediate teacher hidden states, reduces the number of tokens via compressors' learnable-query cross attention (LQCA), and transforms them through an always-on generalized adapter, a lightweight router, and sparsely activated specialized adapters. The resulting context is then appended to the student's conditioning textual embeddings, thereby injecting the transferred knowledge into the student with minimal architectural modification. Experiments show that CKT-WAM consistently improves zero-shot generalization and achieves the best overall performance on LIBERO-Plus, reaching 86.1\% total success rate with only 1.17\% trainable parameters, while approaching full fine-tuning performance. Beyond simulation, CKT-WAM also demonstrates strong real-world long-horizon manipulation ability, achieving the best average success rate of 83.3\% across four multi-step and long-horizon tasks. Code is available at https://github.com/YuhuaJiang2002/CKT-WAM.
Structure-Preserving Gaussian Processes Via Discrete Euler-Lagrange Equations
Jan-Hendrik Ewering, Kathrin Flaßkamp, Niklas Wahlström, Thomas B. Schön, Thomas Seel
2605.06246v1
Structure-Preserving Gaussian Processes Via Discrete Euler-Lagrange Equations
Jan-Hendrik Ewering, Kathrin Flaßkamp, Niklas Wahlström, Thomas B. Schön, Thomas Seel
2605.06246v1
arXiv:2605.06246v1
•
2026-05-07
In this paper, we propose Lagrangian Gaussian Processes (LGPs) for probabilistic and data-efficient learning of dynamics via discrete forced Euler-Lagrange equations. Importantly, the geometric structure of the Lagrange-d'Alembert principle, which governs the motion of dynamical systems, is preserved by construction in the absence of external forces. This allows learning physically consistent models that overcome erroneous drift in the system's energy, thereby providing stable long-term predictions. At the core of our approach lie linear operators for Gaussian process conditioning, constructed from discrete forced Euler-Lagrange equations and variational discretization schemes. Thereby and unlike prior work, the method enables learning dynamics from discrete position snapshots, i.e., without access to a system's velocities or momenta. This is particularly relevant for a large class of practical scenarios where only position measurements are available, for instance, in motion capture or visual servoing applications. We demonstrate the data-efficiency and generalization capabilities of the LGPs in various synthetic and real-world case studies, including a real-world soft robot with hysteresis. The experimental results underscore that the LGPs learn physically consistent dynamics with uncertainty quantification solely from sparse positional data and enable stable long-term predictions.
Comment: 30 pages
RobotEQ: Transitioning from Passive Intelligence to Active Intelligence in Embodied AI
Kuofei Fang, Xinyi Che, Haomin Ouyang, Shufan Zhang, Xuehao Wang, Qi Liu, Liyi Liu, Chenqi Zhang, Wenxi Cai, Wenyu Dai, Jinyang Wu, Fan Zhang, Haoyu Chen, Bin He, Zheng Lian
2605.06234v1
RobotEQ: Transitioning from Passive Intelligence to Active Intelligence in Embodied AI
Kuofei Fang, Xinyi Che, Haomin Ouyang, Shufan Zhang, Xuehao Wang, Qi Liu, Liyi Liu, Chenqi Zhang, Wenxi Cai, Wenyu Dai, Jinyang Wu, Fan Zhang, Haoyu Chen, Bin He, Zheng Lian
2605.06234v1
arXiv:2605.06234v1
•
2026-05-07
Embodied AI is a prominent research topic in both academia and industry. Current research centers on completing tasks based on explicit user instructions. However, for robots to integrate into human society, they must understand which actions are permissible and which are prohibited, even without explicit commands. We refer to the user-guided AI as passive intelligence and the unguided AI as active intelligence. This paper introduces RobotEQ, the first benchmark for active intelligence, aiming to assess whether existing models can comprehend and adhere to social norms in embodied scenarios. First, we construct RobotEQ-Data, a dataset consisting of 1,900 egocentric images, spanning 10 representative embodied categories and 56 subcategories. Through extensive manual annotation, we provide 5,353 action judgment questions and 1,286 spatial grounding questions, specifying appropriate robot actions across diverse scenarios. Furthermore, we establish RobotEQ-Bench to evaluate the performance of state-of-the-art models on this task. Experimental results show that current models still fall short in achieving reliable active intelligence, particularly in spatial grounding. Meanwhile, we observe that leveraging RAG techniques to incorporate external social norm knowledge bases can generally enhance performance. This work can facilitate the transition of robotics from user-guided passive manipulation to active social compliance.
Proactive Instance Navigation with Comparative Judgment for Ambiguous User Queries
Junhyuk Kwon, Seungjoon Lee, Hyejin Park, Kyle Min, Jungseul Ok
2605.06223v1
Proactive Instance Navigation with Comparative Judgment for Ambiguous User Queries
Junhyuk Kwon, Seungjoon Lee, Hyejin Park, Kyle Min, Jungseul Ok
2605.06223v1
arXiv:2605.06223v1
•
2026-05-07
Natural-language instance navigation becomes challenging when the initial user request does not uniquely specify the target instance. A practical agent should reduce the user's burden by actively asking only the information needed to distinguish the target from similar distractors, rather than requiring a detailed description upfront. Existing approaches often fall short of this goal: they may stop at the first plausible candidate before sufficiently exploring alternatives, or, even after collecting multiple candidates, ask about the target's attributes derived from individual candidates rather than questions selected to distinguish candidates in the pool. As a result, despite the dialogue, the agent may still fail to distinguish the target from distractors, leading to premature decisions and lengthy user responses. We propose Proactive Instance Navigation with Comparative Judgment (ProCompNav), a two-stage framework that first constructs a candidate pool and then identifies the target through comparative judgment. At each round, ProCompNav extracts an attribute-value pair that splits the current pool, asks a binary yes/no question, and prunes all inconsistent candidates at once. This reframes disambiguation from open-ended target description to pool-level discriminative questioning, where each question is chosen to narrow the candidate set. On CoIN-Bench, ProCompNav improves Success Rate over interactive baselines with the same minimal input and non-interactive baselines with detailed descriptions, while substantially reducing Response Length. ProCompNav also achieves state-of-the-art Success Rate on TextNav, suggesting that comparative judgment is broadly useful for instance-level navigation among similar distractors.
Comment: 17 pages, 6 figures
When to Trust Imagination: Adaptive Action Execution for World Action Models
Rui Wang, Yue Zhang, Jiehong Lin, Kuncheng Luo, Jianan Wang, Zhongrui Wang, Xiaojuan Qi
2605.06222v1
When to Trust Imagination: Adaptive Action Execution for World Action Models
Rui Wang, Yue Zhang, Jiehong Lin, Kuncheng Luo, Jianan Wang, Zhongrui Wang, Xiaojuan Qi
2605.06222v1
arXiv:2605.06222v1
•
2026-05-07
World Action Models (WAMs) have recently emerged as a promising paradigm for robotic manipulation by jointly predicting future visual observations and future actions. However, current WAMs typically execute a fixed number of predicted actions after each model inference, leaving the robot blind to whether the imagined future remains consistent with the actual physical rollout. In this work, we formulate adaptive WAM execution as a future-reality verification problem: the robot should execute longer when the WAM-predicted future remains reliable, and replan earlier when reality deviates from imagination. To this end, we propose Future Forward Dynamics Causal Attention (FFDC), a lightweight verifier that jointly reasons over predicted future actions, predicted visual dynamics, real observations, and language instructions to estimate whether the remaining action rollout can still be trusted. FFDC enables adaptive action chunk sizes as an emergent consequence of prediction-observation consistency, preserving the efficiency of long-horizon execution while restoring responsiveness in contact-rich or difficult phases. We further introduce Mixture-of-Horizon Training to improve long-horizon trajectory coverage for adaptive execution. Experiments on the RoboTwin benchmark and in the real world demonstrate that our method achieves a strong robustness-efficiency trade-off: on RoboTwin, it reduces WAM forward passes by 69.10% and execution time by 34.02%, while improving success rate by 2.54% over the short-chunk baseline; in real-world experiments, it improves success rate by 35%.
MARVL: Multi-Stage Guidance for Robotic Manipulation via Vision-Language Models
Xunlan Zhou, Xuanlin Chen, Shaowei Zhang, ShengHua Wan, Xiaohai Hu, Lei Yuan, De-chuan Zhan
2602.15872v3
MARVL: Multi-Stage Guidance for Robotic Manipulation via Vision-Language Models
Xunlan Zhou, Xuanlin Chen, Shaowei Zhang, ShengHua Wan, Xiaohai Hu, Lei Yuan, De-chuan Zhan
2602.15872v3
arXiv:2602.15872v3
•updated
•
2026-01-28
Designing dense reward functions is pivotal for efficient robotic Reinforcement Learning (RL). However, most dense rewards rely on manual engineering, which fundamentally limits the scalability and automation of reinforcement learning. While Vision-Language Models (VLMs) offer a promising path to reward design, naive VLM rewards often misalign with task progress, struggle with spatial grounding, and show limited understanding of task semantics. To address these issues, we propose MARVL-Multi-stAge guidance for Robotic manipulation via Vision-Language models. MARVL fine-tunes a VLM for spatial and semantic consistency and decomposes tasks into multi-stage subtasks with task direction projection for trajectory sensitivity. Empirically, MARVL significantly outperforms existing VLM-reward methods on the Meta-World benchmark, demonstrating superior sample efficiency and robustness on sparse-reward manipulation tasks.
EA-WM: Event-Aware Generative World Model with Structured Kinematic-to-Visual Action Fields
Zhaoyang Yang, Yurun Jin, Lizhe Qi, Cong Huang, Kai Chen
2605.06192v1
EA-WM: Event-Aware Generative World Model with Structured Kinematic-to-Visual Action Fields
Zhaoyang Yang, Yurun Jin, Lizhe Qi, Cong Huang, Kai Chen
2605.06192v1
arXiv:2605.06192v1
•
2026-05-07
Pretrained video diffusion models provide powerful spatiotemporal generative priors, making them a natural foundation for robotic world models. While recent world-action models jointly optimize future videos and actions, they predominantly treat video generation as an auxiliary representation for policy learning. Consequently, they insufficiently explore the inverse problem: leveraging action signals to guide video synthesis, thereby often failing to preserve precise robot spatial geometry and fine-grained robot-object interaction dynamics in the generated rollouts. To bridge this gap, we present EA-WM, an Event-Aware Generative World Model that effectively closes the loop between kinematic control and visual perception. Rather than injecting joint or end-effector actions as abstract, low-dimensional tokens, EA-WM projects actions and kinematic states directly into the target camera view as Structured Kinematic-to-Visual Action Fields. To fully exploit this geometrically grounded representation, we introduce event-aware bidirectional fusion blocks that modulate cross-branch attention, capturing object state changes and interaction dynamics. Evaluated on the comprehensive WorldArena benchmark, EA-WM achieves state-of-the-art performance, outperforming existing baselines by a significant margin.
Comment: Preprint. 22 pages, 10 figures
VLA-GSE: Boosting Parameter-Efficient Fine-Tuning in VLA with Generalized and Specialized Experts
Yuhua Jiang, Junjie Lu, Xinyao Qin, Xiaoyu Chen, Kaixin Wang, Feifei Gao, Li Zhao
2605.06175v1
VLA-GSE: Boosting Parameter-Efficient Fine-Tuning in VLA with Generalized and Specialized Experts
Yuhua Jiang, Junjie Lu, Xinyao Qin, Xiaoyu Chen, Kaixin Wang, Feifei Gao, Li Zhao
2605.06175v1
arXiv:2605.06175v1
•
2026-05-07
Vision-language-action (VLA) models inherit rich visual-semantic priors from pre-trained vision-language backbones, but adapting them to robotic control remains challenging. Full fine-tuning (FFT) is prone to overfitting on downstream robotic data and catastrophic forgetting of pretrained vision-language capabilities. Parameter-efficient fine-tuning (PEFT) better preserves pre-trained knowledge, yet existing PEFT methods still struggle to adapt effectively to robot control tasks. To address this gap, we propose VLA-GSE, a parameter-efficient VLA fine-tuning framework that improves control adaptation while retaining PEFT's knowledge preservation advantage. Specifically, VLA-GSE (Generalized and Specialized Experts) is initialized by spectrally decomposing the frozen backbone, assigning leading singular components to generalized experts (shared experts) and disjoint residual components to specialized experts (routed experts). This decomposition improves adaptation capacity under a fixed trainable-parameter budget. Under a comparable parameter budget, VLA-GSE updates only 2.51% of the full model parameters and consistently outperforms strong FFT and PEFT baselines. It achieves 81.2% average zero-shot success on LIBERO-Plus, preserves pre-trained VLM capability comparably to LoRA on multimodal understanding benchmarks, and improves real-world manipulation success under multiple distribution shifts. Code is available at: https://github.com/YuhuaJiang2002/VLA-GSE
CredibleDFGO: Differentiable Factor Graph Optimization with Credibility Supervision
Liang Qian, Penggao Yan, Penghui Xu, Li-Ta Hsu
2605.06100v1
CredibleDFGO: Differentiable Factor Graph Optimization with Credibility Supervision
Liang Qian, Penggao Yan, Penghui Xu, Li-Ta Hsu
2605.06100v1
arXiv:2605.06100v1
•
2026-05-07
Global navigation satellite system (GNSS) positioning is widely used for urban navigation, but the covariance reported by the GNSS solver is often unreliable in urban canyons. Existing differentiable factor graph optimization (DFGO) methods already learn measurement weighting through the solver, but they still use position-only objectives. As a result, the mean estimate may improve while the reported covariance remains too small, too large, or wrong in shape. In this work, we propose CredibleDFGO (CDFGO), a differentiable GNSS factor graph framework that makes covariance credibility an explicit training target. The Weighting Generation Network (WGN) predicts per-satellite reliability weights. The differentiable Gauss--Newton solver maps these weights to a position estimate and posterior covariance, and proper scoring rules supervise the East--North predictive distribution end-to-end. We study negative log-likelihood (NLL), Energy Score (ES), and their combination. Results on three UrbanNav test scenes show consistent gains in uncertainty credibility. Positioning accuracy also improves on the medium-urban and harsh-urban scenes, and the mean horizontal error and 95th-percentile error improve on the deep-urban scene. On the harsh-urban Mong Kok (MK) scene, CDFGO-Combined reduces the mean horizontal error from 13.77\,m to 11.68\,m, reduces NLL from 40.63 to 6.59, and reduces ES from 12.31 to 9.05. The case studies link the MK improvement to better axis-wise consistency, more credible local covariance ellipses, and satellite-level reweighting.
Comment: Submitted to NAVIGATION: Journal of the Institute of Navigation
Spectral Alignment in Forward-Backward Representations via Temporal Abstraction
Seyed Mahdi B. Azad, Jasper Hoffmann, Iman Nematollahi, Hao Zhu, Abhinav Valada, Joschka Boedecker
2603.20103v3
Spectral Alignment in Forward-Backward Representations via Temporal Abstraction
Seyed Mahdi B. Azad, Jasper Hoffmann, Iman Nematollahi, Hao Zhu, Abhinav Valada, Joschka Boedecker
2603.20103v3
arXiv:2603.20103v3
•updated
•
2026-03-20
Forward-backward (FB) representations provide a powerful framework for learning the successor representation (SR) in continuous spaces by enforcing a low-rank factorization. However, a fundamental spectral mismatch often exists between the high-rank transition dynamics of continuous environments and the low-rank bottleneck of the FB architecture, making accurate low-rank representation learning difficult. In this work, we analyze temporal abstraction as a mechanism to mitigate this mismatch. By characterizing the spectral properties of the transition operator, we show that temporal abstraction acts analogously to a low-pass filter that suppresses high-frequency spectral components. This suppression reduces the effective rank of the induced SR while preserving a formal bound on the resulting value function error. Empirically, we show that this alignment is a key factor for stable FB learning, particularly at high discount factors where bootstrapping becomes error-prone. Our results identify temporal abstraction as a principled mechanism for shaping the spectral structure of the underlying MDP and enabling effective long-horizon representations in continuous control.
Visibility-Aware Mobile Grasping in Dynamic Environments
Tianrun Hu, Anxing Xiao, David Hsu, Hanbo Zhang
2605.02487v2
Visibility-Aware Mobile Grasping in Dynamic Environments
Tianrun Hu, Anxing Xiao, David Hsu, Hanbo Zhang
2605.02487v2
arXiv:2605.02487v2
•updated
•
2026-05-04
This paper addresses the problem of mobile grasping in dynamic, unknown environments where a robot must operate under a limited field-of-view. The fundamental challenge is the inherent trade-off between ``seeing'' around to reduce environmental uncertainty and ``moving'' the body to achieve task progress in a high-dimensional configuration space, subject to visibility constraints. Previous approaches often assume known or static environments and decouple these objectives, failing to guarantee safety when unobserved dynamic obstacles intersect the robot's path during manipulation. In this paper, we propose a unified mobile grasping system comprising two core components: (1) an iterative low-level whole-body planner coupled with velocity-aware active perception to navigate dynamic environments safely; and (2) a hierarchical high-level planner based on behavior trees that adaptively generates subgoals to guide the robot through exploration and runtime failures. We provide experimental results across 400 randomized simulation scenarios and real-world deployment on a Fetch mobile manipulator. Results show that our system achieves a success rate of 68.8\% and 58.0\% in unknown static and dynamic environments, respectively, significantly boosting success rates by 22.8\% and 18.0\% over the \nam approach in both unknown static and dynamic environments, with improved collision safety.
Monitoring autonomous persistent surveillance missions using invariance
Vladislav Nenchev, Prodromos Sotiriadis
2605.06062v1
Monitoring autonomous persistent surveillance missions using invariance
Vladislav Nenchev, Prodromos Sotiriadis
2605.06062v1
arXiv:2605.06062v1
•
2026-05-07
This paper studies runtime monitoring for persistent surveillance by autonomous robots when the autonomy stack is a black box. The environment is partitioned into finitely many parts, each carrying an uncertainty state that decreases when observed and increases otherwise. We model the closed loop as a state-dependent hybrid system with linear parameter varying dynamics and design a monitor based on an invariant computed offline. As this invariant is typically hard to obtain for large to-be-surveyed spaces, we propose a compositional monitor obtained by decentralized computation of low-dimensional invariant sets for each uncertainty region, and checking their conjunction online. Under common independence assumptions, the compositional monitor is sound and complete with respect to the full-system invariant. The approach is applied in a case study with a real robot persistently monitoring a labyrinth, emphasizing its applicability in practice.
Comment: Accepted at IEEE ICRA 2026
Accurate Trajectory Tracking with MPCC for Flapping-Wing MAVs
Charbel Toumieh, Jack Zeng, Niel Mistry, Dario Floreano
2605.06042v1
Accurate Trajectory Tracking with MPCC for Flapping-Wing MAVs
Charbel Toumieh, Jack Zeng, Niel Mistry, Dario Floreano
2605.06042v1
arXiv:2605.06042v1
•
2026-05-07
Flapping-wing micro aerial vehicles offer quieter and safer operation than rotary-wing drones, yet achieving precise autonomous control of bird-scale ornithopters remains challenging: lift, airspeed, and turning authority are tightly coupled and governed by only a few control inputs. Conventional cascaded controllers treat altitude, speed, and heading independently, producing persistent tracking errors during complex maneuvers, while time-parameterized trajectory tracking requires predefined speed profiles that existing methods cannot robustly produce for these coupled dynamics. We address both limitations simultaneously with a Model Predictive Contouring Control (MPCC) approach that tracks arc-length-parameterized trajectories while optimizing progress online, eliminating the need for predefined timing. However, MPCC requires a dynamical model that captures the coupled aerodynamics without exceeding the computational budget of real-time nonlinear optimization. Here, we propose a compact, continuously differentiable model that captures the dominant couplings of bird-scale ornithopters, enabling real-time predictive control. We validated the method with the XFly ornithopter flying along circular and three-dimensional racing trajectories and achieved a mean deviation from the reference trajectory between 6.5 and 9 cm at speeds up to 3 m/s, which represents an almost 10-fold improvement over prior ornithopter control methods.
Comment: 7 pages, 6 figures
Unified 4D World Action Modeling from Video Priors with Asynchronous Denoising
Jun Guo, Qiwei Li, Peiyan Li, Zilong Chen, Nan Sun, Yifei Su, Heyun Wang, Yuan Zhang, Xinghang Li, Huaping Liu
2604.26694v2
Unified 4D World Action Modeling from Video Priors with Asynchronous Denoising
Jun Guo, Qiwei Li, Peiyan Li, Zilong Chen, Nan Sun, Yifei Su, Heyun Wang, Yuan Zhang, Xinghang Li, Huaping Liu
2604.26694v2
arXiv:2604.26694v2
•updated
•
2026-04-29
We propose X-WAM, a Unified 4D World Model that unifies real-time robotic action execution and high-fidelity 4D world synthesis (video + 3D reconstruction) in a single framework, addressing the critical limitations of prior unified world models (e.g., UWM) that only model 2D pixel-space and fail to balance action efficiency and world modeling quality. To leverage the strong visual priors of pretrained video diffusion models, X-WAM imagines the future world by predicting multi-view RGB-D videos, and obtains spatial information efficiently through a lightweight structural adaptation: replicating the final few blocks of the pretrained Diffusion Transformer into a dedicated depth prediction branch for the reconstruction of future spatial information. Moreover, we propose Asynchronous Noise Sampling (ANS) to jointly optimize generation quality and action decoding efficiency. ANS applies a specialized asynchronous denoising schedule during inference, which rapidly decodes actions with fewer steps to enable efficient real-time execution, while dedicating the full sequence of steps to generate high-fidelity video. Rather than entirely decoupling the timesteps during training, ANS samples from their joint distribution to align with the inference distribution. Pretrained on over 5,800 hours of robotic data, X-WAM achieves 79.2% and 90.7% average success rate on RoboCasa and RoboTwin 2.0 benchmarks, while producing high-fidelity 4D reconstruction and generation surpassing existing methods in both visual and geometric metrics.
Comment: Project website: https://sharinka0715.github.io/X-WAM/
An Efficient Insect-inspired Approach for Visual Point-goal Navigation
Yihe Lu, Barbara Webb
2601.16806v2
An Efficient Insect-inspired Approach for Visual Point-goal Navigation
Yihe Lu, Barbara Webb
2601.16806v2
arXiv:2601.16806v2
•updated
•
2026-01-23
In this work we develop a novel insect-inspired model for visual point-goal navigation. This combines abstracted models of two insect brain structures that have been implicated, respectively, in associative learning and path integration. We draw an analogy between the formal benchmark of the Habitat point-goal navigation task and the ability of insects to discover, learn, and refine visually guided paths around obstacles between a discovered food location and their nest. We demonstrate that the simple insect-inspired model exhibits performance comparable to recent state-of-the-art models at many orders of magnitude less computational cost. Testing in a more realistic simulated environment shows the approach is robust to perturbations.
Comment: This work has been submitted to the IEEE for possible publication
Information Filtering via Variational Regularization for Robot Manipulation
Jinhao Zhang, Wenlong Xia, Yaojia Wang, Zhexuan Zhou, Huizhe Li, Yichen Lai, Haoming Song, Youmin Gong, Jie Mei
2601.21926v3
Information Filtering via Variational Regularization for Robot Manipulation
Jinhao Zhang, Wenlong Xia, Yaojia Wang, Zhexuan Zhou, Huizhe Li, Yichen Lai, Haoming Song, Youmin Gong, Jie Mei
2601.21926v3
arXiv:2601.21926v3
•updated
•
2026-01-29
Diffusion-based visuomotor policies built on 3D visual representations have achieved strong performance in learning complex robotic skills. However, most existing methods employ an oversized denoising decoder. While increasing model capacity can improve denoising, empirical evidence suggests that it also introduces redundancy and noise in intermediate feature blocks. Crucially, we find that randomly masking backbone features in U-Net or skipping intermediate layers in DiT at inference time (without changing training) can improve performance, confirming the presence of task-irrelevant noise in intermediate features. To this end, we propose Variational Regularization (VR), a plug-and-play module that imposes a context-conditioned Gaussian over the noisy features and applies a KL-divergence regularizer, forming an adaptive information bottleneck. Extensive experiments on three simulation benchmarks, RoboTwin2.0, Adroit, and MetaWorld, show that our approach consistently improves task success rates over the baseline for both DP3-UNet and DP3-DiT, achieving new state-of-the-art results. Real-world experiments further demonstrate that our method performs well in practical deployments.
Continually Evolving Skill Knowledge in Vision Language Action Model
Yuxuan Wu, Guangming Wang, Zhiheng Yang, Maoqing Yao, Brian Sheil, Hesheng Wang
2511.18085v3
Continually Evolving Skill Knowledge in Vision Language Action Model
Yuxuan Wu, Guangming Wang, Zhiheng Yang, Maoqing Yao, Brian Sheil, Hesheng Wang
2511.18085v3
arXiv:2511.18085v3
•updated
•
2025-11-22
Vision-language-action (VLA) models show promising knowledge accumulation ability from pretraining, yet continual learning in VLA remains challenging, especially for efficient adaptation. Existing continual imitation learning (CIL) methods often rely on additional parameters or external modules, limiting scalability for large VLA models. We propose Stellar VLA, a knowledge-driven CIL framework without increasing network parameters.Two progressively extended variants are designed: T-Stellar for flat task-centric modeling and TS-Stellar for hierarchical task-skill structure.Stellar VLA enables self-evolving knowledge learning by jointly optimizing task representations and a learned knowledge space. We propose a knowledge-guided expert routing mechanism conditioned on knowledge relation and Top-K semantic embeddings, enabling task specialization without increasing model size. Experiments on the LIBERO benchmark show that Stellar VLAs achieve strong performance among both VLA and CIL baselines, using only 1 % data replay. Real-world evaluation on a dual-arm platform with distinct embodiment and scene configurations validates effective knowledge transfer. TS-Stellar excels in hierarchical manipulation, and visualizations reveal robust knowledge retention and task discovery.Project Website: https://stellarvla.github.io/
Vibration Damping in Underactuated Cable-suspended Artwork -- Flying Belt Motion Control
Martin Goubej, Lauria Clarke, Martin Hrabačka, David Tolar
2509.03238v2
Vibration Damping in Underactuated Cable-suspended Artwork -- Flying Belt Motion Control
Martin Goubej, Lauria Clarke, Martin Hrabačka, David Tolar
2509.03238v2
arXiv:2509.03238v2
•updated
•
2025-09-03
This paper presents a comprehensive refurbishment of the interactive robotic art installation Standards and Double Standards by Rafael Lozano-Hemmer. The installation features an array of belts suspended from the ceiling, each actuated by stepper motors and dynamically oriented by a vision-based tracking system that follows the movements of exhibition visitors. The original system was limited by oscillatory dynamics, resulting in torsional and pendulum-like vibrations that constrained rotational speed and reduced interactive responsiveness. To address these challenges, the refurbishment involved significant upgrades to both hardware and motion control algorithms. A detailed mathematical model of the flying belt system was developed to accurately capture its dynamic behavior, providing a foundation for advanced control design. An input shaping method, formulated as a convex optimization problem, was implemented to effectively suppress vibrations, enabling smoother and faster belt movements. Experimental results demonstrate substantial improvements in system performance and audience interaction. This work exemplifies the integration of robotics, control engineering, and interactive art, offering new solutions to technical challenges in real-time motion control and vibration damping for large-scale kinetic installations.
Comment: 10 pages, 10 figures
Plug-and-Play Label Map Diffusion for Universal Goal-Oriented Navigation
Zhixuan Shen, Yijie Zeng, Shengxiang Luo, Tianrui Li, Haonan Luo
2605.05960v1
Plug-and-Play Label Map Diffusion for Universal Goal-Oriented Navigation
Zhixuan Shen, Yijie Zeng, Shengxiang Luo, Tianrui Li, Haonan Luo
2605.05960v1
arXiv:2605.05960v1
•
2026-05-07
In embodied vision, Goal-Oriented Navigation (GON) requires robots to locate a specific goal within an unexplored environment. The primary challenge of GON arises from the need to construct a Bird's-Eye-View (BEV) map to understand the environment while simultaneously localizing an unobserved goal. Existing map-based methods typically employ self-centered semantic maps, often facing challenges such as reliance on complete maps or inconsistent semantic association. To this end, we propose Plug-and-Play Label Map Diffusion (PLMD), which defines a novel map completion diffusion model based on Denoising Diffusion Probabilistic Models (DDPM). PLMD generates obstacle and semantic labels for unobserved regions through a diffusion-based completion process, thereby enabling goal localization even in partially observed environments. Moreover, it mitigates inconsistent semantic association by leveraging structural consistency between known and unknown obstacle layouts and integrating obstacle priors into the semantic denoising process. By substituting predicted labels for unobserved regions, robots can accurately localize the specified objects. Extensive experiments demonstrate that PLMD \textbf{(I)} effectively expands the region of unknown maps, \textbf{(II)} integrates seamlessly into existing navigation strategies that rely on semantic maps, \textbf{(III)} achieves state-of-the-art performance on three GON tasks.
Comment: 21 pages, 10 figures, Extended Version of accepted ICML 2026 Paper
DexSynRefine: Synthesizing and Refining Human-Object Interaction Motion for Physically Feasible Dexterous Robot Actions
Hyesung Lee, Hyunwoo Jung, Si-Hwan Heo, Sungwook Yang
2605.05925v1
DexSynRefine: Synthesizing and Refining Human-Object Interaction Motion for Physically Feasible Dexterous Robot Actions
Hyesung Lee, Hyunwoo Jung, Si-Hwan Heo, Sungwook Yang
2605.05925v1
arXiv:2605.05925v1
•
2026-05-07
Learning dexterous manipulation from human-object interaction (HOI) data is a scalable alternative to teleoperation, but HOI demonstrations are sparse and provide only kinematic motion that is not directly executable under embodiment mismatch and contact-rich dynamics. We present DexSynRefine, a framework with three coupled components: HOI-MMFP, a task- and object-initial-state-conditioned extension of motion manifold primitives that synthesizes coordinated hand-object trajectories from sparse HOI demonstrations; a task-space residual RL policy that physically grounds the synthesized reference while inheriting its kinematic structure; and a contact-and-dynamics adaptation module that enables sim-to-real transfer from proprioceptive history. Across five dexterous manipulation tasks spanning pick-and-place, tool use, and object reorientation, our task-space residual policy outperforms prior action-representation baselines in simulations and transfers to a real robot on all five tasks, improving over kinematic retargeting by 50-70 percentage points.
Comment: Project page: https://dexsynrefine.github.io/
Generating Roadside LiDAR Datasets from Vehicle-Side Datasets via Novel View Synthesis
Yuhan Xia, Runxin Zhao, Hanyang Zhuang, Chunxiang Wang, Ming Yang
2605.05897v1
Generating Roadside LiDAR Datasets from Vehicle-Side Datasets via Novel View Synthesis
Yuhan Xia, Runxin Zhao, Hanyang Zhuang, Chunxiang Wang, Ming Yang
2605.05897v1
arXiv:2605.05897v1
•
2026-05-07
Intelligent Transportation Systems (ITS) require reliable environmental perception to support safe and efficient transportation. With the rapid development of Vehicle-to-everything (V2X), roadside perception has become an effective means to extend sensing coverage and improve traffic safety. However, the scarcity of large-scale annotated roadside LiDAR datasets poses a major challenge for training high-performance roadside perception models. In this paper, we introduce Vehicle-to-Roadside LiDAR Synthesis (VRS), a data synthesis framework that generates labeled roadside LiDAR datasets from vehicle-side datasets via LiDAR novel view synthesis. To mitigate the vehicle-to-roadside domain gap, VRS employs vehicle point cloud completion to compensate for missing geometry in vehicle-side observations, and introduces an occupancy-based visibility constraint to handle large viewpoint changes during cross-view rendering. The proposed framework enables flexible multi-view rendering for scalable roadside data generation. Extensive experiments on roadside 3D object detection demonstrate that the synthesized data effectively complements real roadside data, mitigates the limitations of limited real-world roadside data, and improves generalization to unseen roadside viewpoints.
asRoBallet: Closing the Sim2Real Gap via Friction-Aware Reinforcement Learning for Underactuated Spherical Dynamics
Fang Wan, Guangyi Huang, Tianyu Wu, Zishang Zhang, Bangchao Huang, Haoran Sun, Mingdong Chen, Chaoyang Song
2604.24916v2
asRoBallet: Closing the Sim2Real Gap via Friction-Aware Reinforcement Learning for Underactuated Spherical Dynamics
Fang Wan, Guangyi Huang, Tianyu Wu, Zishang Zhang, Bangchao Huang, Haoran Sun, Mingdong Chen, Chaoyang Song
2604.24916v2
arXiv:2604.24916v2
•updated
•
2026-04-27
We introduce asRoBallet, to the best of our knowledge, the first end-to-end reinforcement learning (RL) locomotion policy deployed on a humanoid ballbot hardware platform. Historically, ballbots have served as a canonical benchmark for underactuated and nonholonomic control, which are characterized by a reality gap in complex friction models for wheel-ball-floor interactions. While current literature demonstrates successful handling of 3D balancing with LQR and MPC, transitioning to actual hardware for a humanoid ballbot using RL is currently hindered by critical gaps in contact modeling, actuator latency & jitter, and safe hardware exploration. This study proposes a high-fidelity MuJoCo simulation that explicitly models the discrete roller mechanics of ETH-type omni-wheels, thereby capturing parasitic vibrations and contact discontinuities that have previously been ignored. We also developed a Friction-Aware Reinforcement Learning framework that achieves zero-shot Sim2Real transfer by mastering the coupled rolling, lateral, and torsional friction channels at the wheel-ball and ball-floor interfaces. We designed asRoBallet through subtractive reconfiguration, repurposing key components from an overconstrained quadruped and integrating them into a newly designed structural frame to achieve a robust research platform at low cost. We also developed a generalized iOS ecosystem that transforms consumer electronics into a low-latency interface, enabling a single operator to orchestrate expressive humanoid maneuvers via intuitive natural motion.
Comment: 10 pages, 9 figure, accepted for RSS2026. For Supplementary Videos, see https://bionicdl.ancorasir.com/?p=2238
Cycle-resolved Cephalopod-Inspired Pulsed-Jet Robot With High-Volume Expulsion and Drag-Reduced Gliding
Yiyuan Zhang, Anye Zhong, Junkai Chen, Wenci Xin, Cecilia Laschi
2605.05875v1
Cycle-resolved Cephalopod-Inspired Pulsed-Jet Robot With High-Volume Expulsion and Drag-Reduced Gliding
Yiyuan Zhang, Anye Zhong, Junkai Chen, Wenci Xin, Cecilia Laschi
2605.05875v1
arXiv:2605.05875v1
•
2026-05-07
Cephalopod pulsed-jet locomotion is not a single isolated expulsion event, but a coordinated cycle involving jet expulsion, passive gliding, and mantle refilling. Inspired by this cycle-resolved biological strategy, this paper presents a cephalopod-inspired pulsed-jet robot with a rigid-soft hybrid origami mantle that enables large, actively driven, and geometry-guided body deformation. The proposed mantle integrates rigid folding panels with a compliant silicone framework, allowing a 75% effective cavity-volume reduction during expulsion and reducing the projected cross-sectional drag area by approximately 75.7% in the contracted gliding configuration. Using this platform, we formulate a cycle-resolved framework to separately investigate how expelled volume, glide duration, and refill pathway influence whole-cycle locomotion performance. Experiments show that the robot reaches a peak speed of approximately 0.5 m/s (3.8 BL/s) and an average speed exceeding 0.2 m/s (1.5 BL/s) within the first jetting cycle. The results further demonstrate the roles of high expelled-volume-ratio contraction in speed generation, reduced-drag-area gliding under different glide durations, and mantle-aperture-inspired passive inlet valves in assisting refill. This work provides both a robotic implementation of actively deformable cephalopod-like jet propulsion and a unified experimental platform for studying expulsion-gliding-refilling dynamics in pulsed-jet locomotion.
Comment: This work has been submitted to the IEEE for possible publication
A Comparative Study of INDI and NDI with Nonlinear Disturbance Observer for Aerial Robotics
Benedetta Rota, Mirko Mizzoni, Amr Afifi, Pieter van Goor, Antonio Franchi
2605.05825v1
A Comparative Study of INDI and NDI with Nonlinear Disturbance Observer for Aerial Robotics
Benedetta Rota, Mirko Mizzoni, Amr Afifi, Pieter van Goor, Antonio Franchi
2605.05825v1
arXiv:2605.05825v1
•
2026-05-07
This work presents a simulation-based comparative robustness analysis of Incremental Nonlinear Dynamic Inversion (INDI) and Nonlinear Dynamic Inversion augmented with a nonlinear disturbance observer (NDI+NDO) for fully actuated aerial robots. A systematic simulation campaign across representative operating scenarios is conducted, where we compare tracking performance, robustness, control effort, under parametric variations, external disturbances, and measurement noise. Results show that INDI demonstrates stronger robustness in several model-mismatch and combined-stress cases, while NDI+NDO primarily matches nominal performance but exhibits greater sensitivity under several non-ideal conditions. These findings provide practical guidance on the relative strengths and limitations of incremental and observer-based inversion strategies for aerial robotic applications.
Resource-Constrained Robotic Planning in the face of Mixed Uncertainty
Yihao Yin, Pian Yu, Andrea Turrini, Zhiming Chi, Yong Li, Lijun Zhang
2605.05797v1
Resource-Constrained Robotic Planning in the face of Mixed Uncertainty
Yihao Yin, Pian Yu, Andrea Turrini, Zhiming Chi, Yong Li, Lijun Zhang
2605.05797v1
arXiv:2605.05797v1
•
2026-05-07
Robots operate under significant uncertainty, from quantifiable noise to unquantifiable unknowns, and must account for strict operational constraints, such as limited resources. In this paper, we consider the problem of synthesizing robust strategies to guide a robot's actions in fulfilling a given task, while ensuring the system never exhausts its resources. To solve this problem, we first model the robotic system as a Consumption Markov Decision Process with Set-valued Transitions(CMDPST), a unified framework modelling nondeterministic actions, quantifiable and unquantifiable uncertainty, and resource consumption. Then, we combine the CMDPST with the task specification, expressed as a Linear Temporal Logic over finite traces (LTLf ) formula. Lastly, we address the resource constrained optimal robust strategy synthesis problem, which aims to synthesize a strategy that maximizes the probability of satisfying the LTLf objective without resource exhaustion. Our solution involves two techniques: a direct unrolling-based method and a more efficient, optimized approach that leverages state-space pruning for better performance. Experiments on a warehouse transportation network show the effectiveness of the proposed solutions.
Many-vs-Many Missile Guidance via Virtual Targets
Marc Schneider, Walter Fichter
2511.02526v2
Many-vs-Many Missile Guidance via Virtual Targets
Marc Schneider, Walter Fichter
2511.02526v2
arXiv:2511.02526v2
•updated
•
2025-11-04
This paper presents a novel approach to many-vs-many missile guidance using virtual targets (VTs) generated by a Normalizing Flows-based trajectory predictor. Rather than assigning n interceptors directly to m physical targets through conventional weapon target assignment algorithms, we propose a centralized strategy that constructs n VT trajectories representing probabilistic predictions of maneuvering target behavior. Each interceptor is guided toward its assigned VT using Zero-Effort-Miss guidance during midcourse flight, transitioning to Proportional Navigation guidance for terminal interception. This approach treats many-vs-many engagements as many-vs-distribution scenarios, exploiting numerical superiority (n > m) by distributing interceptors across diverse trajectory hypotheses rather than pursuing identical deterministic predictions. Monte Carlo simulations across various target-interceptor configurations (1-6 targets, 1-8 interceptors) demonstrate that the VT method matches or exceeds baseline straight-line prediction performance by 0-4.1% when n = m, with improvements increasing to 5.8-14.4% when n > m. The results confirm that probabilistic VTs enable effective exploitation of numerical superiority, significantly increasing interception probability in many-vs-many scenarios.
Comment: Subsequent investigations showed that the proposed method does not generalize beyond the specific scenario considered in this manuscript
PEPA: a Persistently Autonomous Embodied Agent with Personalities
Kaige Liu, Yang Li, Lijun Zhu, Weinan Zhang
2603.00117v3
PEPA: a Persistently Autonomous Embodied Agent with Personalities
Kaige Liu, Yang Li, Lijun Zhu, Weinan Zhang
2603.00117v3
arXiv:2603.00117v3
•updated
•
2026-02-21
Living organisms exhibit persistent autonomy through internally generated goals and self-sustaining behavioral organization, yet current embodied agents remain driven by externally scripted objectives. This dependence on predefined task specifications limits their capacity for long-term deployment in dynamic, unstructured environments where continuous human intervention is impractical. We propose that personality traits provide an intrinsic organizational principle for achieving persistent autonomy. Analogous to genotypic biases shaping biological behavioral tendencies, personalities enable agents to autonomously generate goals and sustain behavioral evolution without external supervision. To realize this, we develop PEPA, a three-layer cognitive architecture that operates through three interacting systems: Sys3 autonomously synthesizes personality-aligned goals and refines them via episodic memory and daily self-reflection; Sys2 performs deliberative reasoning to translate goals into executable action plans; Sys1 grounds the agent in sensorimotor interaction, executing actions and recording experiences. We validate the framework through real-world deployment on a quadruped robot in a multi-floor office building. Operating without reliance on fixed task specifications, the robot autonomously arbitrates between user requests and personality-driven motivations, navigating elevators and exploring environments accordingly. Quantitative analysis across five distinct personality prototypes demonstrates stable, trait-aligned behaviors. The results confirm that personality-driven cognitive architectures enable sustained autonomous operation characteristic of persistent embodied systems. Code and demo videos are available at https://sites.google.com/view/pepa-persistent/.
Mitigating Error Accumulation in Continuous Navigation via Memory-Augmented Kalman Filtering
Yin Tang, Jiawei Ma, Jinrui Zhang, Alex Jinpeng Wang, Deyu Zhang
2602.11183v2
Mitigating Error Accumulation in Continuous Navigation via Memory-Augmented Kalman Filtering
Yin Tang, Jiawei Ma, Jinrui Zhang, Alex Jinpeng Wang, Deyu Zhang
2602.11183v2
arXiv:2602.11183v2
•updated
•
2026-01-30
Continuous navigation in complex environments is critical for Unmanned Aerial Vehicle (UAV). However, the existing Vision-Language Navigation (VLN) models follow the dead-reckoning, which iteratively updates its position for the next waypoint prediction, and subsequently construct the complete trajectory. Then, such stepwise manner will inevitably lead to accumulated errors of position over time, resulting in misalignment between internal belief and objective coordinates, which is known as "state drift" and ultimately compromises the full trajectory prediction. Drawing inspiration from classical control theory, we propose to correct for errors by formulating such sequential prediction as a recursive Bayesian state estimation problem. In this paper, we design NeuroKalman, a novel framework that decouples navigation into two complementary processes: a Prior Prediction, based on motion dynamics and a Likelihood Correction, from historical observation. We first mathematically associate Kernel Density Estimation of the measurement likelihood with the attention-based retrieval mechanism, which then allows the system to rectify the latent representation using retrieved historical anchors without gradient updates. Comprehensive experiments on TravelUAV benchmark demonstrate that, with only 10% of the training data fine-tuning, our method clearly outperforms strong baselines and regulates drift accumulation.
Comment: ICML 2026 Camera Ready
Leveraging Analytic Gradients in Provably Safe Reinforcement Learning
Tim Walter, Hannah Markgraf, Jonathan Külz, Matthias Althoff
2506.01665v4
Leveraging Analytic Gradients in Provably Safe Reinforcement Learning
Tim Walter, Hannah Markgraf, Jonathan Külz, Matthias Althoff
2506.01665v4
arXiv:2506.01665v4
•updated
•
2025-06-02
The deployment of autonomous robots in safety-critical applications requires safety guarantees. Provably safe reinforcement learning is an active field of research that aims to provide such guarantees using safeguards. These safeguards should be integrated during training to reduce the sim-to-real gap. While there are several approaches for safeguarding sampling-based reinforcement learning, analytic gradient-based reinforcement learning often achieves superior performance from fewer environment interactions. However, there is no safeguarding approach for this learning paradigm yet. Our work addresses this gap by developing the first effective safeguard for analytic gradient-based reinforcement learning. We analyse existing, differentiable safeguards, adapt them through modified mappings and gradient formulations, and integrate them into a state-of-the-art learning algorithm and a differentiable simulation. Using numerical experiments on three control tasks, we evaluate how different safeguards affect learning. The results demonstrate safeguarded training without compromising performance. Additional visuals are provided at timwalter.github.io/safe-agb-rl.github.io.
Comment: 21 pages, 10 figures
MaMi-HOI: Harmonizing Global Kinematics and Local Geometry for Human-Object Interaction Generation
Hao Wang, Shiqi Wang, Qi Liu
2605.05756v1
MaMi-HOI: Harmonizing Global Kinematics and Local Geometry for Human-Object Interaction Generation
Hao Wang, Shiqi Wang, Qi Liu
2605.05756v1
arXiv:2605.05756v1
•
2026-05-07
Generating realistic 3D Human-Object Interactions (HOI) is a fundamental task for applications ranging from embodied AI to virtual content creation, which requires harmonizing high-level semantic intent with strict low-level physical constraints. Existing methods excel at semantic alignment, however, they struggle to maintain precise object contact. We reveal a key finding termed \textit{Geometric Forgetting}: as diffusion model depth increases, semantic feature tend to overshadow object geometry feature, causing the model to lose its perception to object geometry. To address this, we propose MaMi-HOI, a hierarchical framework reconciling \textbf{Ma}cro-level kinematic fluidity with \textbf{Mi}cro-level spatial precision. First, to counteract geometric forgetting, we introduce the Geometry-Aware Proximity Adapter (GAPA), which explicitly re-injects dense object details to perform residual snapping corrections for precise contact. Nevertheless, such aggressive local enforcement can disrupt global dynamics, leading to robotic stiffness. In response, we introduce the Kinematic Harmony Adapter (KHA), which proactively aligns whole-body posture with spatial objectives, ensuring the skeleton actively accommodates constraints without compromising naturalness. Extensive experiments validate that MaMi-HOI simultaneously achieves natural motion and precise contact. Crucially, it extends generation capabilities to long-term tasks with complex trajectories, effectively bridging the gap between global navigation and high-fidelity manipulation in 3D scenes. Code is available at https://github.com/DON738110198/MaMi-HOI.git
TriRelVLA: Triadic Relational Structure for Generalizable Embodied Manipulation
Hanyu Zhou, Chuanhao Ma, Gim Hee Lee
2605.05714v1
TriRelVLA: Triadic Relational Structure for Generalizable Embodied Manipulation
Hanyu Zhou, Chuanhao Ma, Gim Hee Lee
2605.05714v1
arXiv:2605.05714v1
•
2026-05-07
Vision-language-action (VLA) models perform well on training-seen robotic tasks but struggle to generalize to unseen scenes and objects. A key limitation lies in their implicit visual representations, which entangle object appearance, background, and scene layout. This makes policies sensitive to visual variations. Prior work improves transferability through structured intermediate representations that objectify visual content. However, these representations mainly capture scene semantics instead of action-relevant relations. As a result, action prediction remains tied to appearance statistics. We observe that manipulation actions depend on the object-hand-task relational structure, which governs interactions among task requirements, robot states, and object properties. Based on this observation, we propose TriRelVLA, a triadic relational VLA framework for generalizable embodied manipulation. Our approach consists of three components: 1) We construct explicit object-hand-task triadic representations from multimodal inputs as relational primitives. 2) We build a task-grounded relational graph. Task-guided cross-attention forms nodes, and a relation-aware graph transformer models interactions among them. 3) We perform relation-conditioned action generation. The relational structure is compressed into a bottleneck space and projected into the LLM for action prediction. This triadic relational bottleneck reduces reliance on appearance statistics and enables transfer across scenes, objects, and task compositions. We further introduce a real-world robotic dataset for fine-tuning. Experiments show strong performance on fine-tuned tasks and clear gains in cross-scene, cross-object, and cross-task generalization.
On the Emergence of Pendular Structure in Multi-Contact Locomotion
Lingxue Lyu, Zihui Liu
2605.05707v1
On the Emergence of Pendular Structure in Multi-Contact Locomotion
Lingxue Lyu, Zihui Liu
2605.05707v1
arXiv:2605.05707v1
•
2026-05-07
LIPM is everywhere in legged-locomotion control, but almost always as a modeling choice rather than as something the
controller's cost actually prefers. This note tries to make that link more explicit. Working from a small centroidal
OCP that penalizes the rate of angular momentum, we look at what its optimum tends to look like. Three things come
out. With full-rank stance, the optimum drifts toward a pendular force pattern at a rate determined by the SVD of the
moment Jacobian; the constant is set by foot-span geometry and matches the experiments to within 16%. With N=2 stance,
as in trot, the friction cone introduces a lower bound on $\|\dot{H}_G\|$ that no amount of weight tuning fixes; we
also see a non-smooth feasibility kink at a critical horizontal acceleration that we can write in closed form. Adding
a task term that asks for a nonzero $\dot{H}_G$ moves the optimum off the pendular set in a predictable way. None of
this is far from the classical ZMP/DCM picture. We test these claims on a point-mass quadruped and on the Unitree Go1
in MuJoCo (open-loop QP and a torque-level closed-loop controller), and we note where the asymptotic story stops being
a good description of what the closed loop actually does.
Action-to-Action Flow Matching
Jindou Jia, Gen Li, Xiangyu Chen, Tuo An, Yuxuan Hu, Jingliang Li, Xinying Guo, Jianfei Yang
2602.07322v2
Action-to-Action Flow Matching
Jindou Jia, Gen Li, Xiangyu Chen, Tuo An, Yuxuan Hu, Jingliang Li, Xinying Guo, Jianfei Yang
2602.07322v2
arXiv:2602.07322v2
•updated
•
2026-02-07
Diffusion-based policies have recently achieved remarkable success in robotics by formulating action prediction as a conditional denoising process. However, the standard practice of sampling from random Gaussian noise often requires multiple iterative steps to produce clean actions, leading to high inference latency that incurs a major bottleneck for real-time control. In this paper, we challenge the necessity of uninformed noise sampling and propose Action-to-Action flow matching (A2A), a novel policy paradigm that shifts from random sampling to initialization informed by the previous proprioceptive action. Unlike existing methods that treat proprioceptive action feedback as static conditions, A2A leverages historical proprioceptive sequences, embedding them into a high-dimensional latent space as the starting point for action generation. This design bypasses costly iterative denoising while effectively capturing the robot's physical dynamics and temporal continuity. Extensive experiments demonstrate that A2A exhibits high training efficiency, fast inference speed, and improved generalization. Notably, A2A enables high-quality action generation in as few as a single inference step, and exhibits superior robustness to visual perturbations and enhanced generalization to unseen configurations. Lastly, we also extend A2A to video generation, demonstrating its broader versatility in temporal modeling. Project site: https://lorenzo-0-0.github.io/A2A_Flow_Matching.
Comment: 20 pages, 19 figures
Generalised Linear Models in Deep Bayesian RL with Learnable Basis Functions
Jingyang You, Hanna Kurniawati
2512.20974v2
Generalised Linear Models in Deep Bayesian RL with Learnable Basis Functions
Jingyang You, Hanna Kurniawati
2512.20974v2
arXiv:2512.20974v2
•updated
•
2025-12-24
Bayesian Reinforcement Learning (BRL), a subclass of Meta-Reinforcement Learning (Meta-RL), provides a principled framework for generalisation by explicitly incorporating Bayesian task parameters into transition and reward models. However, classical BRL methods assume known forms of transition and reward models. While recent deep BRL methods incorporate model learning to address this, applying neural networks directly to joint data and task parameters necessitates variational inference. This often yields indistinct task representations, compromising the resulting BRL policies. To overcome these limitations, we introduce Generalised Linear Models in Deep Bayesian RL with Learnable Basis Functions (GLiBRL). Our approach features fully tractable Bayesian inference over task parameters and model noise, alongside exact marginal likelihood evaluation for learning transition and reward models. The permutation-invariant nature of exact Bayesian inference in GLiBRL enables seamless integration with both on-policy and off-policy RL algorithms. We further show that GLiBRL admits a closed-form relationship between the $\mathcal{L}_2$ distance of its task representations and empirical kernel-based correspondence between task samples, which is to our knowledge the first such structural result for online deep BRL. GLiBRL is compared against representative and recent Meta-RL methods, and improves state-of-the-art performance on both MuJoCo and MetaWorld benchmarks by up to 1.8$\times$.
Risk-Averse Traversal of Graphs with Stochastic and Correlated Edge Costs for Safe Global Planetary Mobility
Olivier Lamarre, Jonathan Kelly
2505.13674v2
Risk-Averse Traversal of Graphs with Stochastic and Correlated Edge Costs for Safe Global Planetary Mobility
Olivier Lamarre, Jonathan Kelly
2505.13674v2
arXiv:2505.13674v2
•updated
•
2025-05-19
In robotic planetary surface exploration, strategic mobility planning is an important task that involves finding candidate long-distance routes on orbital maps and identifying segments with uncertain traversability. Then, expert human operators establish safe, adaptive traverse plans based on the actual navigation difficulties encountered in these uncertain areas. In this paper, we formalize this challenge as a new, risk-averse variant of the Canadian Traveller Problem (CTP) tailored to global planetary mobility. The objective is to find a traverse policy minimizing a conditional value-at-risk (CVaR) criterion, which is a risk measure with an intuitive interpretation. We propose a novel search algorithm that finds exact CVaR-optimal policies. Our approach leverages well-established optimal AND-OR search techniques intended for (risk-agnostic) expectation minimization and extends these methods to the risk-averse domain. We validate our approach through simulated long-distance planetary surface traverses; we employ real orbital maps of the Martian surface to construct problem instances and use terrain maps to express traversal probabilities in uncertain regions. Our results illustrate different adaptive decision-making schemes depending on the level of risk aversion. Additionally, our problem setup allows accounting for traversability correlations between similar areas of the environment. In such a case, we empirically demonstrate how information-seeking detours can mitigate risk.
Comment: Published in the Autonomous Robots journal
Leveraging Image Generators to Address Training Data Scarcity: The Gen4Regen Dataset for Forest Regeneration Mapping
Gabriel Jeanson, David-Alexandre Duclos, William Larrivée-Hardy, Noé Cochet, Matěj Boxan, Anthony Deschênes, François Pomerleau, Philippe Giguère
2605.05627v1
Leveraging Image Generators to Address Training Data Scarcity: The Gen4Regen Dataset for Forest Regeneration Mapping
Gabriel Jeanson, David-Alexandre Duclos, William Larrivée-Hardy, Noé Cochet, Matěj Boxan, Anthony Deschênes, François Pomerleau, Philippe Giguère
2605.05627v1
arXiv:2605.05627v1
•
2026-05-07
Sustainable forest management relies on precise species composition mapping, yet traditional ground surveys are labour-intensive and geographically constrained. While Uncrewed Aerial Vehicles (UAVs) offer scalable data collection, the transition to deep learning-based interpretation is bottlenecked by the severe scarcity of expert-annotated imagery, particularly in complex, visually heterogeneous regeneration zones. This paper addresses the dual challenges of data scarcity and extreme class imbalance in the semantic segmentation of fine-grained forest regeneration species by providing a scalable framework that reduces reliance on manual photo-interpretation for high-resolution, millimetre-level aerial imagery. Importantly, we leverage the large-scale vision-language Nano Banana Pro model to simultaneously generate high-fidelity images and their corresponding pixel-aligned semantic masks from prompts. We introduce WilDReF-Q-V2, an expansion of a natural forest dataset with 13 977 new unlabelled and 50 labelled real images, as well as the Gen4Regen dataset, featuring 2101 pairs of synthetic images and semantic masks. Our methodology integrates real-world data with AI-generated images, highlighting that AI-generated data is highly complementary to real-world data, with unified training yielding an F1 score improvement of over 15 %pt compared to purely supervised baselines. Furthermore, we demonstrate that even small quantities of prompt-generated data significantly improve performance for underrepresented species, some of which saw per-species F1 score gains of up to 30 %pt. We conclude that vision-language models can serve as agile data generators, effectively bootstrapping perception tasks for niche AI domains where expert labels are scarce or unavailable. Our datasets, source code, and models will be available at https://norlab-ulaval.github.io/gen4regen.
Comment: 36 pages, 17 figures
Maximal Controlled Invariant-MPC: Enhancing Feasibility and Reducing Conservatism through Terminal CBF Constraint in Safety-Critical Control
Tanmay Dokania, Yashwanth Kumar Nakka
2605.05575v1
Maximal Controlled Invariant-MPC: Enhancing Feasibility and Reducing Conservatism through Terminal CBF Constraint in Safety-Critical Control
Tanmay Dokania, Yashwanth Kumar Nakka
2605.05575v1
arXiv:2605.05575v1
•
2026-05-07
Optimal control for safety-critical systems is often dependent on the conservativeness of constraints. Control Barrier Functions (CBFs) serve as a medium to represent such constraints, but constructing a minimally conservative CBF is a computationally intractable problem. Therefore, approaches that can guarantee safety while reducing conservatism will help improve the optimality of the system under consideration. Here, we present a Model Predictive Control (MPC) formulation using CBF as a terminal constraint, which is proven to improve feasibility and reachable sets with increasing prediction horizon. The constructive nature of the proofs allows for warm-starting the nonlinear optimization problem, thereby reducing the computational time substantially. Simulations are set up for a simple nonholonomic system to numerically validate the results, and it is observed that the number of infeasible points decreased by a factor of 1.7 to 2.7. The increase in reachable state space was demonstrated by the ability of the system to track trajectories that are entirely inside the unsafe region of the control barrier function.
Comment: Under review
Adaptive Q-Chunking for Offline-to-Online Reinforcement Learning
Nandiraju Gireesh, Yuanliang Ju, He Wang
2605.05544v1
Adaptive Q-Chunking for Offline-to-Online Reinforcement Learning
Nandiraju Gireesh, Yuanliang Ju, He Wang
2605.05544v1
arXiv:2605.05544v1
•
2026-05-07
Offline-to-online reinforcement learning with action chunking eliminates multi-step off-policy bias and enables temporally coherent exploration, but all existing methods use a fixed chunk size across every state. This is suboptimal: near contact events the agent needs short chunks for reactive control, while during free-space motion long chunks provide better credit assignment. The natural solution is to train critics for several chunk sizes and select the best one at each state, but naive comparison of learned critic values systematically collapses to the shortest chunk due to discount-scale mismatch, and degrades to noise in low-value states. We propose Adaptive Q-Chunking (AQC), which resolves both failures by comparing the advantage of each chunk size relative to a per-horizon baseline, normalized by the discount factor. This criterion converts biased wrong answers into unbiased near-random choices when no genuine signal exists, and becomes discriminative when a particular scale enables better planning. We prove theoretical bounds on the advantage selector's noise immunity and on the value dominance of adaptive chunking over any fixed chunk size. We demonstrate that AQC achieves state-of-the-art offline and online success rates on OGBench and Robomimic, and can be applied to enhance the performance of large-scale VLA models that predict action sequences, significantly boosting performance on RoboCasa-GR1 tasks.
Real-world Latency Analysis of Vehicular Visible Light Communication with Multiple LED Transmitters and an Event-Based Camera
Ryota Soga, Tsukasa Shimizu, Shintaro Shiba, Quan Kong, Shan Lu, Takaya Yamazato
2605.05541v1
Real-world Latency Analysis of Vehicular Visible Light Communication with Multiple LED Transmitters and an Event-Based Camera
Ryota Soga, Tsukasa Shimizu, Shintaro Shiba, Quan Kong, Shan Lu, Takaya Yamazato
2605.05541v1
arXiv:2605.05541v1
•
2026-05-07
Event cameras offer high temporal resolution, low latency, and wide dynamic range, making them promising receivers for visible light communication (VLC) in vehicle-to-everything (V2X) applications. This work presents an event-camera-based VLC system addressing three key challenges: bandwidth saturation, multi-transmitter reception, and latency characterization.
We adopt a positive-event-only mode and design a protocol that suppresses event generation while maintaining communication distance and a wide field of view. We also propose a method to identify multiple transmitters and demonstrate simultaneous reception from up to three LEDs. Finally, we evaluate end-to-end latency in real vehicular scenarios and show that the system meets cooperative perception requirements. These results demonstrate that event-camera-based VLC is a feasible complement to existing V2X technologies (e.g., RF).
Comment: 5 pages, IEEE VTC2026-Spring
Video World Models
18
默认显示 5 篇
Relit-LiVE: Relight Video by Jointly Learning Environment Video
Weiqing Xiao, Hong Li, Xiuyu Yang, Houyuan Chen, Wenyi Li, Tianqi Liu, Shaocong Xu, Chongjie Ye, Hao Zhao, Beibei Wang
2605.06658v1
Relit-LiVE: Relight Video by Jointly Learning Environment Video
Weiqing Xiao, Hong Li, Xiuyu Yang, Houyuan Chen, Wenyi Li, Tianqi Liu, Shaocong Xu, Chongjie Ye, Hao Zhao, Beibei Wang
2605.06658v1
arXiv:2605.06658v1
•
2026-05-07
Recent advances have shown that large-scale video diffusion models can be repurposed as neural renderers by first decomposing videos into intrinsic scene representations and then performing forward rendering under novel illumination. While promising, this paradigm fundamentally relies on accurate intrinsic decomposition, which remains highly unreliable for real-world videos and often leads to distorted appearances, broken materials, and accumulated temporal artifacts during relighting. In this work, we present Relit-LiVE, a novel video relighting framework that produces physically consistent, temporally stable results without requiring prior knowledge of camera pose. Our key insight is to explicitly introduce raw reference images into the rendering process, enabling the model to recover critical scene cues that are inevitably lost or corrupted in intrinsic representations. Furthermore, we propose a novel environment video prediction formulation that simultaneously generates relit videos and per-frame environment maps aligned with each camera viewpoint in a single diffusion process. This joint prediction enforces strong geometric-illumination alignment and naturally supports dynamic lighting and camera motion, significantly improving physical consistency in video relighting while easing the requirement of known per-frame camera pose. Extensive experiments demonstrate that Relit-LiVE consistently outperforms state-of-the-art video relighting and neural rendering methods across synthetic and real-world benchmarks. Beyond relighting, our framework naturally supports a wide range of downstream applications, including scene-level rendering, material editing, object insertion, and streaming video relighting. The Project is available at https://github.com/zhuxing0/Relit-LiVE.
Comment: Accepted at SIGGRAPH 2026. Project site: https://github.com/zhuxing0/Relit-LiVE
REMAP: Regularized Matching and Partial Alignment of Video Embeddings
Soumyadeep Chandra, Kaushik Roy
2509.24382v2
REMAP: Regularized Matching and Partial Alignment of Video Embeddings
Soumyadeep Chandra, Kaushik Roy
2509.24382v2
arXiv:2509.24382v2
•updated
•
2025-09-29
Real-world instructional videos are long, noisy, and often contain extended background segments, repeated actions, and execution variability that do not correspond to meaningful procedural steps. We propose **REMAP**, an unsupervised framework for procedure learning based on *Regularized Fused Partial Gromov-Wasserstein Optimal Transport*. REMAP relaxes balanced transport constraints, allowing non-informative or redundant frames to remain unmatched through partial transport. The formulation jointly models semantic similarity and temporal structure, while incorporating Laplacian-based smoothness and structural regularization to prevent degenerate alignments and reduce background interference. We evaluate REMAP on large-scale egocentric and third-person benchmarks. The method consistently outperforms state-of-the-art approaches, achieving up to **11.6\% (+4.45pp)** F1 and **19.6\% (+4.73pp)** IoU improvements on EgoProceL, and an average **41\% (+17.15pp)** F1 gain on ProceL and CrossTask. These results highlight the importance of partial alignment in handling real-world procedural variability and demonstrate that REMAP provides a robust and scalable approach for instructional video understanding.
Comment: 9 pages, 4 figures, 6 tables
Multimodal Fact-Level Attribution for Verifiable Reasoning
David Wan, Han Wang, Ziyang Wang, Elias Stengel-Eskin, Hyunji Lee, Mohit Bansal
2602.11509v2
Multimodal Fact-Level Attribution for Verifiable Reasoning
David Wan, Han Wang, Ziyang Wang, Elias Stengel-Eskin, Hyunji Lee, Mohit Bansal
2602.11509v2
arXiv:2602.11509v2
•updated
•
2026-02-12
Multimodal large language models (MLLMs) are increasingly used for real-world tasks involving multi-step reasoning and long-form generation, where reliability requires grounding model outputs in heterogeneous input sources and verifying individual factual claims. However, existing multimodal grounding benchmarks and evaluation methods focus on simplified, observation-based scenarios or limited modalities and fail to assess attribution in complex multimodal reasoning. We introduce MuRGAt (Multimodal Reasoning with Grounded Attribution), a benchmark for evaluating fact-level multimodal attribution in settings that require reasoning beyond direct observation. Given inputs spanning video, audio, and other modalities, MuRGAt requires models to generate answers with explicit reasoning and precise citations, where each citation specifies both modality and temporal segments. To enable reliable assessment, we introduce an automatic evaluation framework that strongly correlates with human judgments. Benchmarking with human and automated scores reveals that even strong MLLMs frequently hallucinate citations despite correct reasoning. Moreover, we observe a key trade-off: increasing reasoning depth or enforcing structured grounding often degrades accuracy, highlighting a significant gap between internal reasoning and verifiable attribution.
Comment: Accepted to ICML 2026. Code and data are available at https://github.com/meetdavidwan/murgat
DeEscalWild: A Real-World Benchmark for Automated De-Escalation Training with SLMs
Md Hasebul Hasan, Krity Haque Charu, Eshwara Prasad Sridhar, Shuchisnigdha Deb, Mohammad A. Islam
2604.13075v2
DeEscalWild: A Real-World Benchmark for Automated De-Escalation Training with SLMs
Md Hasebul Hasan, Krity Haque Charu, Eshwara Prasad Sridhar, Shuchisnigdha Deb, Mohammad A. Islam
2604.13075v2
arXiv:2604.13075v2
•updated
•
2026-03-20
Effective de-escalation is critical for law enforcement safety and community trust, yet traditional training methods lack scalability and realism. While Large Language Models (LLMs) enable dynamic, open-ended simulations, their substantial computational footprint renders them impractical for deployment on the lightweight, portable hardware required for immersive field training. Small Language Models (SLMs) offer a viable real-time alternative but suffer from a critical scarcity of high-quality, domain-specific training data. To bridge this gap, we present DeEscalWild, a novel benchmark dataset curated from a multi-stage pipeline of in-the-wild police-civilian interactions extracted from publicly available video repositories. Starting with 5,000 raw inputs, we employed a rigorous hybrid filtering process combining human-in-the-loop verification with LLM-as-a-Judge evaluation to distill 1,500 high-fidelity scenarios. The resulting corpus comprises 285,887 dialogue turns, totaling approximately 4.7 million tokens. Extensive experiments demonstrate that SLMs fine-tuned on this data significantly outperform their base counterparts across ROUGE-L, BLEU-4, METEOR, BERTScore, Realism Score, and human evaluation metrics. Notably, our fine-tuned Qwen 2.5 (3B-Instruct) surpasses the general-purpose Gemini 2.5 Flash model when evaluated under equivalent conditions, demonstrating that domain-optimized SLMs can achieve superior performance with a fraction of the computational cost. This work establishes the foundational infrastructure for accessible, low-latency, and privacy-preserving officer training systems at the edge. We publicly release our code(https://github.com/Hasebul/DeEscalWild-Benchmark-Framework) and dataset(https://doi.org/10.7910/DVN/CWMCZI).
Comment: 20 pages
OA-WAM: Object-Addressable World Action Model for Robust Robot Manipulation
Yushan Liu, Peibo Sun, Shoujie Li, Yifan Xie, Lingfeng Zhang, Xintao Chao, Shiyuan Dong, Fang Chen, Xiao-Ping Zhang, Wenbo Ding
2605.06481v1
OA-WAM: Object-Addressable World Action Model for Robust Robot Manipulation
Yushan Liu, Peibo Sun, Shoujie Li, Yifan Xie, Lingfeng Zhang, Xintao Chao, Shiyuan Dong, Fang Chen, Xiao-Ping Zhang, Wenbo Ding
2605.06481v1
arXiv:2605.06481v1
•
2026-05-07
World Action Models (WAMs) enhance Vision-Language-Action policies by jointly predicting scene evolution and robot actions, but existing methods usually represent the predicted world as holistic images, video tokens, or global latents. These representations are difficult for an action decoder to address when an instruction refers to a particular object, especially under scene shifts where object identity is entangled with context. We propose OA-WAM, an Object-Addressable World Action Model for robust robot manipulation. OA-WAM decomposes each frame into N+1 slot states, with one robot slot and N object slots. Each slot contains a persistent address vector and a time-varying content vector, and is fused with text, image, proprioception, and past-action tokens in a block-causal sequence. A world head predicts next-frame slot states, while a flow-matching action head decodes a 16-step continuous action chunk in the same forward pass. Addressability is enforced by routing cross-slot attention through address-only keys and resetting the address slice at every transformer layer, separating which object to act on from what that object currently is without adding extra tokens. OA-WAM matches strong VLA and WAM baselines on LIBERO (97.8%) and SimplerEnv (79.3%), reaches state-of-the-art performance on the most relevant LIBERO-Plus geometric axes, and remains competitive on the seven-axis aggregate. A causal slot-intervention test yields a swap-binding cosine of 0.87, versus at most 0.09 for holistic baselines. These results suggest that addressable object states provide an effective interface for robust world-action modeling under scene perturbations.
Reconstruction or Semantics? What Makes a Latent Space Useful for Robotic World Models
Nilaksh, Saurav Jha, Artem Zholus, Sarath Chandar
2605.06388v1
Reconstruction or Semantics? What Makes a Latent Space Useful for Robotic World Models
Nilaksh, Saurav Jha, Artem Zholus, Sarath Chandar
2605.06388v1
arXiv:2605.06388v1
•
2026-05-07
World model-based policy evaluation is a practical proxy for testing real-world robot control by rolling out candidate actions in action-conditioned video diffusion models. As these models increasingly adopt latent diffusion modeling (LDM), choosing the right latent space becomes critical. While the status quo uses autoencoding latent spaces like VAEs that are primarily trained for pixel reconstruction, recent work suggests benefits from pretrained encoders with representation-aligned semantic latent spaces. We systematically evaluate these latent spaces for action-conditioned LDM by comparing six reconstruction and semantic encoders to train world model variants under a fixed protocol on BridgeV2 dataset, and show effective world model training in high-dimensional representation spaces with and without dimension compression. We then propose three axes to assess robotic world model performance: visual fidelity, planning and downstream policy performance, and latent representation quality. Our results show visual fidelity alone is insufficient for world model selection. While reconstruction encoders like VAE and Cosmos achieve strong pixel-level scores, semantic encoders such as V-JEPA 2.1 (strongest overall on policy), Web-DINO, and SigLIP 2 generally excel across the other two axes at all model scales. Our study advocates semantic latent space as stronger foundation for policy-relevant robotics diffusion world models.
Comment: 9 pages
Render, Don't Decode: Weight-Space World Models with Latent Structural Disentanglement
Roussel Desmond Nzoyem, Mauro Comi
2605.06298v1
Render, Don't Decode: Weight-Space World Models with Latent Structural Disentanglement
Roussel Desmond Nzoyem, Mauro Comi
2605.06298v1
arXiv:2605.06298v1
•
2026-05-07
Training world models on vast quantities of unlabelled videos is a critical step toward fully autonomous intelligence. However, the prevailing paradigm of encoding raw pixels into opaque latent spaces and relying on heavy decoders for reconstruction leaves these models computationally expensive and uninterpretable. We address this problem by introducing NOVA, a world modelling framework that represents the system state as the weights and biases of an auxiliary coordinate-based implicit neural representation (INR). This structured representation is analytically rendered, which eliminates the decoder bottleneck while conferring compactness, portability, and zero-shot super-resolution. Furthermore, like most latent action models, NOVA can be distilled into a context-dependent video generator via an action-matching objective. Surprisingly, without resorting to auxiliary losses or adversarial objectives, NOVA can disentangle structural scene components such as background, foreground, and inter-frame motion, enabling users to edit either content or dynamics without compromising the other. We validate our framework on several challenging datasets, achieving strong controllable forecasting while operating on a single consumer GPU at $\sim$40M parameters. Ultimately, structured representations like INRs not only enhance our understanding of latent dynamics but also pave the way for immersive and customisable virtual experiences.
Comment: 35 pages, 30 figures, 8 tables
EA-WM: Event-Aware Generative World Model with Structured Kinematic-to-Visual Action Fields
Zhaoyang Yang, Yurun Jin, Lizhe Qi, Cong Huang, Kai Chen
2605.06192v1
EA-WM: Event-Aware Generative World Model with Structured Kinematic-to-Visual Action Fields
Zhaoyang Yang, Yurun Jin, Lizhe Qi, Cong Huang, Kai Chen
2605.06192v1
arXiv:2605.06192v1
•
2026-05-07
Pretrained video diffusion models provide powerful spatiotemporal generative priors, making them a natural foundation for robotic world models. While recent world-action models jointly optimize future videos and actions, they predominantly treat video generation as an auxiliary representation for policy learning. Consequently, they insufficiently explore the inverse problem: leveraging action signals to guide video synthesis, thereby often failing to preserve precise robot spatial geometry and fine-grained robot-object interaction dynamics in the generated rollouts. To bridge this gap, we present EA-WM, an Event-Aware Generative World Model that effectively closes the loop between kinematic control and visual perception. Rather than injecting joint or end-effector actions as abstract, low-dimensional tokens, EA-WM projects actions and kinematic states directly into the target camera view as Structured Kinematic-to-Visual Action Fields. To fully exploit this geometrically grounded representation, we introduce event-aware bidirectional fusion blocks that modulate cross-branch attention, capturing object state changes and interaction dynamics. Evaluated on the comprehensive WorldArena benchmark, EA-WM achieves state-of-the-art performance, outperforming existing baselines by a significant margin.
Comment: Preprint. 22 pages, 10 figures
Chameleon: Benchmarking Detection and Backtracking on Commercial-Grade AI-Generated Videos
Xingming Liao, Meiyu Zeng, Canyu Chen, Nankai Lin, Zhuowei Wang, Aimin Yang
2503.06624v2
Chameleon: Benchmarking Detection and Backtracking on Commercial-Grade AI-Generated Videos
Xingming Liao, Meiyu Zeng, Canyu Chen, Nankai Lin, Zhuowei Wang, Aimin Yang
2503.06624v2
arXiv:2503.06624v2
•updated
•
2025-03-09
The proliferation of AI-Generated Content (AIGC), especially deepfake videos, poses a severe threat to social trust by enabling fraud, privacy violations and disinformation. Existing AI-generated video detection (AGVD) benchmarks focus on open-source model generated videos, yet commercial closed-source models produce more realistic, temporally coherent videos that are underexplored in detection research. To fill this gap, we present Chameleon, a commercial-grade dataset with 1,700 AI-generated videos from 600 real-world sources across three key domains (News, Speech, Recommendation), featuring high resolution, rich annotations and 3D consistency metrics for dynamic scene spatial coherence, shifting detection from face-centric forgery to holistic scene forensics. This benchmark assesses models on two core tasks: accurate AI video detection in real-world conditions and forensic backtracking of original sources. Experimental results reveal critical limitations of existing methods in detecting and backtracking high-fidelity, spatiotemporally consistent videos from commercial closed-source models, highlighting current methods' flawed forensic reasoning and establishing Chameleon as a vital challenge for AIGC security research. The code and data are available at https://github.com/lxixim/Chameleon.
Comment: Accepted by ICMR 2026
Unified 4D World Action Modeling from Video Priors with Asynchronous Denoising
Jun Guo, Qiwei Li, Peiyan Li, Zilong Chen, Nan Sun, Yifei Su, Heyun Wang, Yuan Zhang, Xinghang Li, Huaping Liu
2604.26694v2
Unified 4D World Action Modeling from Video Priors with Asynchronous Denoising
Jun Guo, Qiwei Li, Peiyan Li, Zilong Chen, Nan Sun, Yifei Su, Heyun Wang, Yuan Zhang, Xinghang Li, Huaping Liu
2604.26694v2
arXiv:2604.26694v2
•updated
•
2026-04-29
We propose X-WAM, a Unified 4D World Model that unifies real-time robotic action execution and high-fidelity 4D world synthesis (video + 3D reconstruction) in a single framework, addressing the critical limitations of prior unified world models (e.g., UWM) that only model 2D pixel-space and fail to balance action efficiency and world modeling quality. To leverage the strong visual priors of pretrained video diffusion models, X-WAM imagines the future world by predicting multi-view RGB-D videos, and obtains spatial information efficiently through a lightweight structural adaptation: replicating the final few blocks of the pretrained Diffusion Transformer into a dedicated depth prediction branch for the reconstruction of future spatial information. Moreover, we propose Asynchronous Noise Sampling (ANS) to jointly optimize generation quality and action decoding efficiency. ANS applies a specialized asynchronous denoising schedule during inference, which rapidly decodes actions with fewer steps to enable efficient real-time execution, while dedicating the full sequence of steps to generate high-fidelity video. Rather than entirely decoupling the timesteps during training, ANS samples from their joint distribution to align with the inference distribution. Pretrained on over 5,800 hours of robotic data, X-WAM achieves 79.2% and 90.7% average success rate on RoboCasa and RoboTwin 2.0 benchmarks, while producing high-fidelity 4D reconstruction and generation surpassing existing methods in both visual and geometric metrics.
Comment: Project website: https://sharinka0715.github.io/X-WAM/
4DThinker: Thinking with 4D Imagery for Dynamic Spatial Understanding
Zhangquan Chen, Manyuan Zhang, Xinlei Yu, Xiang An, Bo Li, Xin Xie, ZiDong Wang, Mingze Sun, Shuang Chen, Hongyu Li, Xiaobin Hu, Ruqi Huang
2605.05997v1
4DThinker: Thinking with 4D Imagery for Dynamic Spatial Understanding
Zhangquan Chen, Manyuan Zhang, Xinlei Yu, Xiang An, Bo Li, Xin Xie, ZiDong Wang, Mingze Sun, Shuang Chen, Hongyu Li, Xiaobin Hu, Ruqi Huang
2605.05997v1
arXiv:2605.05997v1
•
2026-05-07
Dynamic spatial reasoning from monocular video is essential for bridging visual intelligence and the physical world, yet remains challenging for vision-language models (VLMs). Prior approaches either verbalize spatial-temporal reasoning entirely as text, which is inherently verbose and imprecise for complex dynamics, or rely on external geometric modules that increase inference complexity without fostering intrinsic model capability. In this paper, we present 4DThinker, the first framework that enables VLMs to "think with 4D" through dynamic latent mental imagery, i.e., internally simulating how scenes evolve within the continuous hidden space. Specifically, we first introduce a scalable, annotation-free data generation pipeline that synthesizes 4D reasoning data from raw videos. We then propose Dynamic-Imagery Fine-Tuning (DIFT), which jointly supervises textual tokens and 4D latents to ground the model in dynamic visual semantics. Building on this, 4D Reinforcement Learning (4DRL) further tackles complex reasoning tasks via outcome-based rewards, restricting policy gradients to text tokens to ensure stable optimization. Extensive experiments across multiple dynamic spatial reasoning benchmarks demonstrate that 4DThinker consistently outperforms strong baselines and offers a new perspective toward 4D reasoning in VLMs. Our code is available at https://github.com/zhangquanchen/4DThinker.
Comment: 21 pages, 16 figures
iPhoneBlur: A Difficulty-Stratified Benchmark for Consumer Device Motion Deblurring
Abdullah Al Shafi, Kazi Saeed Alam
2605.05990v1
iPhoneBlur: A Difficulty-Stratified Benchmark for Consumer Device Motion Deblurring
Abdullah Al Shafi, Kazi Saeed Alam
2605.05990v1
arXiv:2605.05990v1
•
2026-05-07
Motion blur restoration on consumer mobile devices is typically evaluated using aggregate metrics that obscure performance variation across blur difficulty, masking model behavior under real deployment conditions. This work introduces iPhoneBlur, a difficulty-stratified benchmark of 7,400 image pairs synthesized from high-framerate iPhone 17 Pro videos captured in diverse real-world scenarios. Samples are partitioned into Easy, Medium, and Hard categories through PSNR-guided adaptive temporal windowing, with stratification validated by monotonic 2.2x increase in optical flow magnitude across tiers. Each sample includes comprehensive metadata enabling investigation of ISP-aware and difficulty-adaptive restoration strategies. Spectral analysis confirms synthesized blur exhibits high-frequency suppression patterns consistent with authentic motion degradation. Evaluation of six architectures reveals consistent 7-9 dB performance degradation from Easy to Hard subsets, a substantial gap entirely hidden by aggregate reporting. The benchmark further exposes a domain gap between professional and consumer cameras which targeted fine-tuning substantially recovers. By coupling difficulty stratification with deployment-critical metadata, iPhoneBlur enables systematic assessment of model reliability and failure modes for resource-constrained edge systems.
Comment: 21 Pages, 12 figures
On the Rate-Distortion-Complexity Tradeoff for Semantic Communication
Jingxuan Chai, Yong Xiao, Guangming Shi
2602.14481v2
On the Rate-Distortion-Complexity Tradeoff for Semantic Communication
Jingxuan Chai, Yong Xiao, Guangming Shi
2602.14481v2
arXiv:2602.14481v2
•updated
•
2026-02-16
Semantic communication is a novel communication paradigm that focuses on conveying the user's intended meaning rather than the bit-wise transmission of source signals. One of the key challenges is to effectively represent and extract the semantic meaning of any given source signals. While deep learning (DL)-based solutions have shown promising results in extracting implicit semantic information from a wide range of sources, existing work often overlooks the high computational complexity inherent in both model training and inference for the DL-based encoder and decoder. To bridge this gap, this paper proposes a rate-distortion-complexity (RDC) framework which extends the classical rate-distortion theory by incorporating the constraints on semantic distance, including both the traditional bit-wise distortion metric and statistical difference-based divergence metric, and complexity measure, adopted from the theory of minimum description length and information bottleneck. We derive the closed-form theoretical results of the minimum achievable rate under given constraints on semantic distance and complexity for both Gaussian and binary semantic sources. Our theoretical results show a fundamental three-way tradeoff among achievable rate, semantic distance, and model complexity. Extensive experiments on real-world image and video datasets validate this tradeoff and further demonstrate that our information-theoretic complexity measure effectively correlates with practical computational costs, guiding efficient system design in resource-constrained scenarios.
Comment: Accepted at IEEE Internet of Things Journal
Jointly Learning Structured Representations and Stabilized Affinity for Human Motion Segmentation
Xianghan Meng, Zhiyuan Huang, Zhengyu Tong, Chun-Guang Li
2605.05753v1
Jointly Learning Structured Representations and Stabilized Affinity for Human Motion Segmentation
Xianghan Meng, Zhiyuan Huang, Zhengyu Tong, Chun-Guang Li
2605.05753v1
arXiv:2605.05753v1
•
2026-05-07
Human Motion Segmentation (HMS), which aims to partition a video into non-overlapping segments corresponding to different human motions, has recently attracted increasing research attention. Existing HMS approaches are predominantly based on subspace clustering, which are grounded on the assumption that the distribution of high-dimensional temporal features well aligns with a Union-of-Subspaces (UoS). For videos in the real world, however, the raw frame-level features often violate the UoS assumption and yield unsatisfactory segmentation performance. To address this issue, we propose an efficient and effective approach for HMS, named Temporal Deep Self-expressive subspace Clustering (TDSC), which jointly learns temporally consistent structured representations and stabilized affinity for accurate and robust HMS. Specifically, in TDSC, we alternately learn structured representations of the input frame features and self-expressive coefficients via a properly regularized self-expressive model, in which a coding-rate maximization regularizer is incorporated to avoid representation collapse and conform the learned representations to span a desired UoS distribution, and meanwhile, temporal constraints are incorporated to promote temporally adjacent frames to be partitioned into the same groups. Moreover, we develop a temporal momentum averaging mechanism to stabilize affinity evolution and design a reparameterization strategy to enable efficient optimization. We conduct extensive experiments on five benchmark HMS datasets using both conventional (HoG) and up-to-date deep features (i.e., CLIP, DINOv2) to validate the effectiveness of our approach.
Comment: This manuscript is currently under review by the IEEE Transactions on Circuits and Systems for Video Technology (TCSVT)
Efficient Test-Time Adaptation through Latent Subspace Coefficients Search
Xinyu Luo, Jie Liu, Kecheng Chen, Junyi Yang, Bo Ding, Arindam Basu, Haoliang Li
2510.11068v3
Efficient Test-Time Adaptation through Latent Subspace Coefficients Search
Xinyu Luo, Jie Liu, Kecheng Chen, Junyi Yang, Bo Ding, Arindam Basu, Haoliang Li
2510.11068v3
arXiv:2510.11068v3
•updated
•
2025-10-13
Real-world deployment often exposes models to distribution shifts, making test-time adaptation (TTA) critical for robustness. Yet most TTA methods are unfriendly to edge deployment, as they rely on backpropagation, activation buffering, or test-time mini-batches, leading to high latency and memory overhead. We propose \textbf{ELaTTA} (\textit{Efficient Latent Test-Time Adaptation}), a gradient-free framework for single-instance TTA under strict on-device constraints. ELaTTA freezes model weights and adapts each test sample by optimizing a low-dimensional coefficient vector in a source-induced principal latent subspace, pre-computed offline via truncated SVD and stored with negligible overhead. At inference, ELaTTA encourages prediction confidence by optimizing the $k$-D coefficients with CMA-ES, effectively optimizing a Gaussian-smoothed objective and improving stability near decision boundaries. Across six benchmarks and multiple architectures, ELaTTA achieves state-of-the-art accuracy under both strict and continual single-instance protocols, while reducing compute by up to \emph{63$\times$} and peak memory by up to \emph{11$\times$}. We further demonstrate on-device deployment on a ZYNQ-7020 platform.
Comment: Under review
AffectSeek: Agentic Affective Understanding in Long Videos under Vague User Queries
Zhen Zhang, Yuhang Yang, Yunxiang Jiang, Yuhuan Lu, Haifeng Lu, Zheng Lian, Runhao Zeng, Xiping Hu
2605.05640v1
AffectSeek: Agentic Affective Understanding in Long Videos under Vague User Queries
Zhen Zhang, Yuhang Yang, Yunxiang Jiang, Yuhuan Lu, Haifeng Lu, Zheng Lian, Runhao Zeng, Xiping Hu
2605.05640v1
arXiv:2605.05640v1
•
2026-05-07
Existing affective understanding studies have mainly focused on recognizing emotions from images, audio signals, or pre-cliped video clips, where the affective evidence is already given. This passive and clip-centered setting does not fully reflect real-world scenarios, in which users often interact with long videos and express their needs through natural-language queries. In this paper, we study \textbf{Vague-Query-driven video Affective Understanding (VQAU)}, a new task that requires models to localize affective moments in long videos, predict their emotion categories, and generate evidence-grounded rationales under vague user queries. To support this task, we construct \textbf{VQAU-Bench}, a benchmark that integrates long videos, vague affective queries, temporal clip annotations, emotion labels, and rationale explanations into a unified evaluation framework. VQAU-Bench enables systematic assessment of semantic-temporal-affective alignment, affective moment localization, emotion classification, and rationale generation. To address the multi-step reasoning challenges of VQAU, we further propose \textbf{AffectSeek}, an agentic framework that actively seeks, verifies, and explains affective moments in long videos. AffectSeek decomposes VQAU into intent interpretation, candidate localization, clip verification, emotion reasoning, and rationale generation, and progressively aligns vague user intent with long-video evidence through role-specialized reasoning and cross-stage verification. Experiments show that VQAU remains challenging for existing affective recognition models and single-step vision-language models, while AffectSeek provides a simple yet effective framework for agentic long-video affective understanding.
Restoration-Oriented Video Frame Interpolation with Region-Distinguishable Priors from SAM
Yan Han, Xiaogang Xu, Yingqi Lin, Jiafei Wu, Zhe Liu, Ming-Hsuan Yang
2312.15868v3
Restoration-Oriented Video Frame Interpolation with Region-Distinguishable Priors from SAM
Yan Han, Xiaogang Xu, Yingqi Lin, Jiafei Wu, Zhe Liu, Ming-Hsuan Yang
2312.15868v3
arXiv:2312.15868v3
•updated
•
2023-12-26
In existing restoration-oriented Video Frame Interpolation (VFI) approaches, the motion estimation between neighboring frames plays a crucial role. However, the estimation accuracy in existing methods remains a challenge, primarily due to the inherent ambiguity in identifying corresponding areas in adjacent frames for interpolation. Therefore, enhancing accuracy by distinguishing different regions before motion estimation is of utmost importance. In this paper, we introduce a novel solution involving the utilization of open-world segmentation models, e.g., SAM2 (Segment Anything Model2) for frames, to derive Region-Distinguishable Priors (RDPs) in different frames. These RDPs are represented as spatial-varying Gaussian mixtures, distinguishing an arbitrary number of areas with a unified modality. RDPs can be integrated into existing motion-based VFI methods to enhance features for motion estimation, facilitated by our designed play-and-plug Hierarchical Region-aware Feature Fusion Module (HRFFM). HRFFM incorporates RDP into various hierarchical stages of VFI's encoder, using RDP-guided Feature Normalization (RDPFN) in a residual learning manner. With HRFFM and RDP, the features within VFI's encoder exhibit similar representations for matched regions in neighboring frames, thus improving the synthesis of intermediate frames. Extensive experiments demonstrate that HRFFM consistently enhances VFI performance across various scenes.
Comment: Code will be released
UniE2F: A Unified Diffusion Framework for Event-to-Frame Reconstruction with Video Foundation Models
Gang Xu, Zhiyu Zhu, Junhui Hou
2602.19202v2
UniE2F: A Unified Diffusion Framework for Event-to-Frame Reconstruction with Video Foundation Models
Gang Xu, Zhiyu Zhu, Junhui Hou
2602.19202v2
arXiv:2602.19202v2
•updated
•
2026-02-22
Event cameras excel at high-speed, low-power, and high-dynamic-range scene perception. However, as they fundamentally record only relative intensity changes rather than absolute intensity, the resulting data streams suffer from a significant loss of spatial information and static texture details. In this paper, we address this limitation by leveraging the generative prior of a pre-trained video diffusion model to reconstruct high-fidelity video frames from sparse event data. Specifically, we first establish a baseline model by directly applying event data as a condition to synthesize videos. Then, based on the physical correlation between the event stream and video frames, we further introduce the event-based inter-frame residual guidance to enhance the accuracy of video frame reconstruction. Furthermore, we extend our method to video frame interpolation and prediction in a zero-shot manner by modulating the reverse diffusion sampling process, thereby creating a unified event-to-frame reconstruction framework. Experimental results on real-world and synthetic datasets demonstrate that our method significantly outperforms previous approaches both quantitatively and qualitatively. We also refer the reviewers to the video demo contained in the supplementary material for video results. The code will be publicly available at https://github.com/CS-GangXu/UniE2F.
Embodied Intelligence
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默认显示 5 篇
BAMI: Training-Free Bias Mitigation in GUI Grounding
Borui Zhang, Bo Zhang, Bo Wang, Wenzhao Zheng, Yuhao Cheng, Liang Tang, Yiqiang Yan, Jie Zhou, Jiwen Lu
2605.06664v1
BAMI: Training-Free Bias Mitigation in GUI Grounding
Borui Zhang, Bo Zhang, Bo Wang, Wenzhao Zheng, Yuhao Cheng, Liang Tang, Yiqiang Yan, Jie Zhou, Jiwen Lu
2605.06664v1
arXiv:2605.06664v1
•
2026-05-07
GUI grounding is a critical capability for enabling GUI agents to execute tasks such as clicking and dragging. However, in complex scenarios like the ScreenSpot-Pro benchmark, existing models often suffer from suboptimal performance. Utilizing the proposed \textbf{Masked Prediction Distribution (MPD)} attribution method, we identify that the primary sources of errors are twofold: high image resolution (leading to precision bias) and intricate interface elements (resulting in ambiguity bias). To address these challenges, we introduce \textbf{Bias-Aware Manipulation Inference (BAMI)}, which incorporates two key manipulations, coarse-to-fine focus and candidate selection, to effectively mitigate these biases. Our extensive experimental results demonstrate that BAMI significantly enhances the accuracy of various GUI grounding models in a training-free setting. For instance, applying our method to the TianXi-Action-7B model boosts its accuracy on the ScreenSpot-Pro benchmark from 51.9\% to 57.8\%. Furthermore, ablation studies confirm the robustness of the BAMI approach across diverse parameter configurations, highlighting its stability and effectiveness. Code is available at https://github.com/Neur-IO/BAMI.
Comment: Accepted by CVPR 2026
Cross-Modal Navigation with Multi-Agent Reinforcement Learning
Shuo Liu, Xinzichen Li, Christopher Amato
2605.06595v1
Cross-Modal Navigation with Multi-Agent Reinforcement Learning
Shuo Liu, Xinzichen Li, Christopher Amato
2605.06595v1
arXiv:2605.06595v1
•
2026-05-07
Robust embodied navigation relies on complementary sensory cues. However, high-quality and well-aligned multi-modal data is often difficult to obtain in practice. Training a monolithic model is also challenging as rich multi-modal inputs induce complex representations and substantially enlarge the policy space. Cross-modal collaboration among lightweight modality-specialized agents offers a scalable paradigm. It enables flexible deployment and parallel execution, while preserving the strength of each modality. In this paper, we propose \textbf{CRONA}, a Multi-Agent Reinforcement Learning (MARL) framework for \textbf{Cro}ss-Modal \textbf{Na}vigation. CRONA improves collaboration by leveraging control-relevant auxiliary beliefs and a centralized multi-modal critic with global state. Experiments on visual-acoustic navigation tasks show that multi-agent methods significantly improve performance and efficiency over single-agent baselines. We find that homogeneous collaboration with limited modalities is sufficient for short-range navigation under salient cues; heterogeneous collaboration among agents with complementary modalities is generally efficient and effective; and navigation in large, complex environments requires both richer multi-modal perception and increased model capacity.
ReActor: Reinforcement Learning for Physics-Aware Motion Retargeting
David Müller, Agon Serifi, Sammy Christen, Ruben Grandia, Espen Knoop, Moritz Bächer
2605.06593v1
ReActor: Reinforcement Learning for Physics-Aware Motion Retargeting
David Müller, Agon Serifi, Sammy Christen, Ruben Grandia, Espen Knoop, Moritz Bächer
2605.06593v1
arXiv:2605.06593v1
•
2026-05-07
Retargeting human kinematic reference motion onto a robot's morphology remains a formidable challenge. Existing methods often produce physical inconsistencies, such as foot sliding, self-collisions, or dynamically infeasible motions, which hinder downstream imitation learning. We propose a bilevel optimization framework that jointly adapts reference motions to a robot's morphology while training a tracking policy using reinforcement learning. To make the optimization tractable, we derive an approximate gradient for the upper-level loss. Our framework requires only a sparse set of semantic rigid-body correspondences and eliminates the need for manual tuning by identifying optimal values for a parameterization expressive enough to preserve characteristic motion across different embodiments. Moreover, by integrating retargeting directly with physics simulation, we produce physically plausible motions that facilitate robust imitation learning. We validate our method in simulation and on hardware, demonstrating challenging motions for morphologies that differ significantly from a human, including retargeting onto a quadruped.
Comment: SIGGRAPH 2026
Refining Gelfond Rationality Principle: Towards More Comprehensive Foundational Principles for Answer Set Semantics
Yi-Dong Shen, Thomas Eiter
2507.01833v2
Refining Gelfond Rationality Principle: Towards More Comprehensive Foundational Principles for Answer Set Semantics
Yi-Dong Shen, Thomas Eiter
2507.01833v2
arXiv:2507.01833v2
•updated
•
2025-07-02
Non-monotonic logic programming is the basis for a declarative problem solving paradigm known as answer set programming (ASP). Departing from the seminal definition by Gelfond and Lifschitz in 1988 for simple normal logic programs, various answer set semantics have been proposed for extensions. We consider two important questions: (1) Should the minimal model property, constraint monotonicity and foundedness as defined in the literature be mandatory conditions for an answer set semantics in general? (2) If not, what other properties could be considered as general principles for answer set semantics? We address the two questions. First, it seems that the three aforementioned conditions may sometimes be too strong, and we illustrate with examples that enforcing them may exclude expected answer sets. Second, we evolve the Gelfond answer set (GAS) principles for answer set construction by refining the Gelfond's rationality principle to well-supportedness, minimality w.r.t. negation by default and minimality w.r.t. epistemic negation. The principle of well-supportedness guarantees that every answer set is constructible from if-then rules obeying a level mapping and is thus free of circular justification, while the two minimality principles ensure that the formalism minimizes knowledge both at the level of answer sets and of world views. Third, to embody the refined GAS principles, we extend the notion of well-supportedness substantially to answer sets and world views, respectively. Fourth, we define new answer set semantics in terms of the refined GAS principles. Fifth, we use the refined GAS principles as an alternative baseline to intuitively assess the existing answer set semantics. Finally, we analyze the computational complexity.
Comment: 76 pages. This article is a significantly extended version of a paper presented by the authors at IJCAI-2022
MineEvolve: Self-Evolution with Accumulated Knowledge for Long-Horizon Embodied Minecraft Agents
Zhengwei Xie, Zhisheng Chen, Ziyan Weng, Jinhan Li, Chenglong Li, Zikai Xiao, Jingwei Song, Jinhao Jing, Vireo Zhang, Kun Wang
2603.13131v2
MineEvolve: Self-Evolution with Accumulated Knowledge for Long-Horizon Embodied Minecraft Agents
Zhengwei Xie, Zhisheng Chen, Ziyan Weng, Jinhan Li, Chenglong Li, Zikai Xiao, Jingwei Song, Jinhao Jing, Vireo Zhang, Kun Wang
2603.13131v2
arXiv:2603.13131v2
•updated
•
2026-03-13
Long-horizon embodied intelligence requires agents to improve through interaction, not merely to execute plans generated from static goals. A central challenge is therefore to transform past executions into knowledge that can shape future decisions. Minecraft provides a representative testbed for this problem, where tasks such as crafting tools, building redstone components, and obtaining diamond equipment involve long prerequisite chains and are frequently disrupted by missing tools, blocked paths, GUI failures, or stagnant execution. To this end, we propose \textbf{MineEvolve}, a knowledge-driven self-evolution framework that converts execution feedback into actionable behavioral knowledge. MineEvolve first uses \underline{\emph{\textbf{\ding{182}Monitor}}} to convert each subgoal execution into typed feedback, including state changes, inventory changes, failure types, progress signals, and stagnation indicators. \underline{\emph{\textbf{\ding{183}Inducer}}} then derives reusable skills from successful executions and remedies from failed or stagnant executions. \underline{\emph{\textbf{\ding{184}Curator}}} validates, merges, filters, and retrieves these knowledge entries, while \underline{\emph{\textbf{\ding{185}Adaptor}}} uses them to repair the unfinished part of the plan under repeated failures or stagnation. Experiments on the Minecraft MCU long-horizon task suite show that MineEvolve consistently improves performance across multiple language-model planners, with larger gains on high-dependency task groups. Ablation and knowledge-accumulation studies further demonstrate that converting execution signals into structured behavioral knowledge is an effective path toward self-evolving embodied agents in long-horizon environments. Our code is available at https://github.com/xzw-ustc/MC-MineEvolve.
Lie Group Formulation of Recursive Dynamics Algorithms of Higher Order for Floating-Base Robots
Ahmed Ali, Chiara Gabellieri, Antonio Franchi
2605.06498v1
Lie Group Formulation of Recursive Dynamics Algorithms of Higher Order for Floating-Base Robots
Ahmed Ali, Chiara Gabellieri, Antonio Franchi
2605.06498v1
arXiv:2605.06498v1
•
2026-05-07
In this paper, we describe procedures for computing higher-order time derivatives of the Lie-group Newton-Euler, Articulated-Body Inertia, and hybrid dynamics algorithms for floating-base trees, where the base configuration evolves on SE(3) and the attached mechanism is an open kinematic tree with configuration on the (n1+n2)-dimensional manifold T^{n1} \times R^{n2}, using spatial representation of twists. After presenting the algorithms, we collect the resulting recursions into closed-form equations of motion, identifying an admissible Coriolis matrix satisfying the passivity property, and showing that the articulated inertia tensor remains unchanged across all time derivatives. We then apply the developed methods to a 12-DoF aerial manipulator to derive analytical expressions for its geometric forward and inverse dynamics along with their first time derivatives whereas the numerical simulations successfully evaluate these dynamics up to fifth order. Finally, to demonstrate their practical utility, we benchmark the proposed extensions and show that, in the considered tests, their computational cost scales quadratically with the derivative order, whereas the automatic-differentiation baseline exhibits exponential scaling.
OA-WAM: Object-Addressable World Action Model for Robust Robot Manipulation
Yushan Liu, Peibo Sun, Shoujie Li, Yifan Xie, Lingfeng Zhang, Xintao Chao, Shiyuan Dong, Fang Chen, Xiao-Ping Zhang, Wenbo Ding
2605.06481v1
OA-WAM: Object-Addressable World Action Model for Robust Robot Manipulation
Yushan Liu, Peibo Sun, Shoujie Li, Yifan Xie, Lingfeng Zhang, Xintao Chao, Shiyuan Dong, Fang Chen, Xiao-Ping Zhang, Wenbo Ding
2605.06481v1
arXiv:2605.06481v1
•
2026-05-07
World Action Models (WAMs) enhance Vision-Language-Action policies by jointly predicting scene evolution and robot actions, but existing methods usually represent the predicted world as holistic images, video tokens, or global latents. These representations are difficult for an action decoder to address when an instruction refers to a particular object, especially under scene shifts where object identity is entangled with context. We propose OA-WAM, an Object-Addressable World Action Model for robust robot manipulation. OA-WAM decomposes each frame into N+1 slot states, with one robot slot and N object slots. Each slot contains a persistent address vector and a time-varying content vector, and is fused with text, image, proprioception, and past-action tokens in a block-causal sequence. A world head predicts next-frame slot states, while a flow-matching action head decodes a 16-step continuous action chunk in the same forward pass. Addressability is enforced by routing cross-slot attention through address-only keys and resetting the address slice at every transformer layer, separating which object to act on from what that object currently is without adding extra tokens. OA-WAM matches strong VLA and WAM baselines on LIBERO (97.8%) and SimplerEnv (79.3%), reaches state-of-the-art performance on the most relevant LIBERO-Plus geometric axes, and remains competitive on the seven-axis aggregate. A causal slot-intervention test yields a swap-binding cosine of 0.87, versus at most 0.09 for holistic baselines. These results suggest that addressable object states provide an effective interface for robust world-action modeling under scene perturbations.
TouchDrive: Electronics-Free Tactile Sensing Interface for Assistive Grasping
Jing Xu, Xuezhi Niu, Didem Gurdur Broo, Klas Hjort
2605.06432v1
TouchDrive: Electronics-Free Tactile Sensing Interface for Assistive Grasping
Jing Xu, Xuezhi Niu, Didem Gurdur Broo, Klas Hjort
2605.06432v1
arXiv:2605.06432v1
•
2026-05-07
Assistive robotic grasping plays an important role in enabling safe and adaptive manipulation of diverse objects. However, existing systems often rely on electronic sensing and multi-stage processing pipelines, increasing system complexity and reducing accessibility. To address these limitations, we present TouchDrive, a cost-effective, electronics-free tactile sensing interface for assistive grasping. TouchDrive directly converts contact forces into pneumatic feedback through valve-mediated switching, integrating sensing, signal generation, and feedback within a single passive mechanical loop. The system can be employed using a pneumatic normally closed valve, a compressed air tank, sensing element, and haptic feedback actuator without electronics. By delivering tactile cues, TouchDrive empowers users to modulate grasp forces, enabling precise and robust delicate manipulation of compliant and fragile objects. The interface has been validated across diverse robotic platforms, consistently demonstrating reliable performance and practical applicability in assistive grasping tasks, such as handling fruits and everyday items (up to 20 objects).
Comment: Accepted at ICRA 2026 workshop on Visuo-Tactile Perception, Learning, Control for Manipulation: Embodied Tactile Intelligence in Predictive Perception, Learning & Control in Grasping & Manipulation, Emerging the Role of Embodiment and Visuo -Tactile - LLM Foundation Models (ICRA RoboTac 2026)
DeTrigger: A Gradient-Centric Approach to Backdoor Attack Mitigation in Federated Learning
Kichang Lee, Yujin Shin, Jonghyuk Yun, Songkuk Kim, Jun Han, JeongGil Ko
2411.12220v3
DeTrigger: A Gradient-Centric Approach to Backdoor Attack Mitigation in Federated Learning
Kichang Lee, Yujin Shin, Jonghyuk Yun, Songkuk Kim, Jun Han, JeongGil Ko
2411.12220v3
arXiv:2411.12220v3
•updated
•
2024-11-19
Federated Learning (FL) enables collaborative model training across distributed devices while preserving local data privacy, making it ideal for mobile and embedded systems. However, the decentralized nature of FL also opens vulnerabilities to model poisoning attacks, particularly backdoor attacks, where adversaries implant trigger patterns to manipulate model predictions. In this paper, we propose DeTrigger, a scalable and efficient backdoor-robust federated learning framework that leverages insights from adversarial attack methodologies. By employing gradient analysis with temperature scaling, DeTrigger detects and isolates backdoor triggers, allowing for precise model weight pruning of backdoor activations without sacrificing benign model knowledge. Extensive evaluations across four widely used datasets demonstrate that DeTrigger achieves up to 251x faster detection than traditional methods and mitigates backdoor attacks by up to 98.9%, with minimal impact on global model accuracy. Our findings establish DeTrigger as a robust and scalable solution to protect federated learning environments against sophisticated backdoor threats.
Comment: 21 pages
AssistDLO: Assistive Teleoperation for Deformable Linear Object Manipulation
Berk Guler, Simon Manschitz, Kay Pompetzki, Jan Peters
2605.06323v1
AssistDLO: Assistive Teleoperation for Deformable Linear Object Manipulation
Berk Guler, Simon Manschitz, Kay Pompetzki, Jan Peters
2605.06323v1
arXiv:2605.06323v1
•
2026-05-07
Manipulating Deformable Linear Objects (DLOs) is challenging in robotics due to their infinite-dimensional configuration space and complex nonlinear dynamics. In teleoperation, depth uncertainty hinders state perception and reaction. AssistDLO addresses this challenge as an assistive teleoperation framework for DLO manipulation that combines real-time multi-view state estimation, visual assistance (VA), and a geometry-aware shared-autonomy controller based on Control Barrier Functions (SA-CBF). While traditional shared autonomy methods often rely on simple geometric attractors and may fail to preserve DLO geometry, SA-CBF acts as a geometry-aware funnel, facilitating precise grasping while preserving the operator's high-level authority. The framework is evaluated in a bimanual knot-untangling user study (N = 22) using ropes with varying length and rigidity. Results show that the effectiveness of the assistance depends strongly on operator expertise and DLO properties. SA-CBF provides the strongest gains for naive users, acting as a skill equalizer that increases task success from 71% to 88%, and is effective for stiffer ropes. Conversely, expert users prefer VA, and highly compliant, long ropes benefit more from visual support than localized action assistance. Ultimately, these findings demonstrate that effective DLO teleoperation cannot rely on a fixed strategy, highlighting the critical need for adaptive, user-aware, and material-aware shared autonomy.
Comment: 20 pages, 14 figures. Submitted to a peer-reviewed journal
Toward Visually Realistic Simulation: A Benchmark for Evaluating Robot Manipulation in Simulation
Yixin Zhu, Zixiong Wang, Jian Yang, Jin Xie, Jingyi Yu, Jiayuan Gu, Beibei Wang
2605.06311v1
Toward Visually Realistic Simulation: A Benchmark for Evaluating Robot Manipulation in Simulation
Yixin Zhu, Zixiong Wang, Jian Yang, Jin Xie, Jingyi Yu, Jiayuan Gu, Beibei Wang
2605.06311v1
arXiv:2605.06311v1
•
2026-05-07
Reliable simulation evaluation of robot manipulation policies serves as a high-fidelity proxy for real-world performance. Although existing benchmarks cover a wide range of task categories, they lack visual realism, creating a large domain gap between simulation and reality. This undermines the reliability of simulation-based evaluation in predicting real-world performance. To mitigate the sim-to-real visual gap, we conduct a systematic analysis to isolate the effects of lighting and material. Our results show that these factors play a critical role in geometric reasoning and spatial grounding, yet are largely overlooked in existing benchmarks. Motivated by the analysis, we propose VISER, a visually realistic benchmark for evaluating robot manipulation in simulation. VISER features a high-fidelity dataset of over 1,000 3D assets with physically-based rendering (PBR) materials, along with 3D scenes created from these assets through curated layouts or generation. To this end, we propose an automated pipeline leveraging Multi-modal Large Language Models (MLLMs) for material-aware part segmentation and material retrieval, enabling scalable generation of physically plausible assets. Building on the high-fidelity 3D asset dataset, we construct diverse evaluation tasks, such as grasping, placing, and long-horizon tasks, enabling scalable and reproducible assessment of Vision-Language-Action (VLA) models. Our benchmark shows a strong correlation between simulation and real-world performance, achieving an average Pearson correlation coefficient of 0.92 across different policies.
Tracking Capabilities for Safer Agents
Martin Odersky, Yaoyu Zhao, Yichen Xu, Oliver Bračevac, Cao Nguyen Pham
2603.00991v2
Tracking Capabilities for Safer Agents
Martin Odersky, Yaoyu Zhao, Yichen Xu, Oliver Bračevac, Cao Nguyen Pham
2603.00991v2
arXiv:2603.00991v2
•updated
•
2026-03-01
AI agents that interact with the real world through tool calls pose fundamental safety challenges: agents might leak private information, cause unintended side effects, or be manipulated through prompt injection. To address these challenges, we propose to put the agent in a programming-language-based "safety harness": instead of calling tools directly, agents express their intentions as code in a capability-safe language: Scala 3 with capture checking. Capabilities are program variables that regulate access to effects and resources of interest. Scala's type system tracks capabilities statically, providing fine-grained control over what an agent can do. In particular, it enables local purity, the ability to enforce that sub-computations are side-effect-free, preventing information leakage when agents process classified data. We demonstrate that extensible agent safety harnesses can be built by leveraging a strong type system with tracked capabilities. Our experiments show that agents can generate capability-safe code with no significant loss in task performance, while the type system reliably prevents unsafe behaviors such as information leakage and malicious side effects.
LaST-R1: Reinforcing Robotic Manipulation via Adaptive Physical Latent Reasoning
Hao Chen, Jiaming Liu, Zhonghao Yan, Nuowei Han, Renrui Zhang, Chenyang Gu, Jialin Gao, Ziyu Guo, Siyuan Qian, Yinxi Wang, Peng Jia, Shanghang Zhang, Pheng-Ann Heng
2604.28192v3
LaST-R1: Reinforcing Robotic Manipulation via Adaptive Physical Latent Reasoning
Hao Chen, Jiaming Liu, Zhonghao Yan, Nuowei Han, Renrui Zhang, Chenyang Gu, Jialin Gao, Ziyu Guo, Siyuan Qian, Yinxi Wang, Peng Jia, Shanghang Zhang, Pheng-Ann Heng
2604.28192v3
arXiv:2604.28192v3
•updated
•
2026-04-30
Robotic foundation models require reasoning over complex visual scenes to execute adaptive actions in dynamic environments. While recent studies on latent-reasoning Vision-Language-Action (VLA) models have demonstrated the capability to capture fine-grained physical dynamics, they remain predominantly confined to static imitation learning, severely limiting their adaptability and generalization. In this paper, we present LaST-R1, a novel reinforcement learning (RL) post-training framework designed to effectively harness "latent reasoning-before-acting" policies. Specifically, we propose Latent-to-Action Policy Optimization (LAPO), a core RL algorithm that jointly optimizes the latent reasoning process and the action generation. By explicitly embedding latent Chain-of-Thought (CoT) reasoning directly within the RL optimization loop, LAPO stimulates profound physical world modeling, which in turn drives robust execution in interactive environments. Furthermore, an adaptive latent CoT mechanism is introduced, allowing the policy to dynamically modulate its reasoning horizon based on diverse environment states. Experiments show that LaST-R1 achieves a near-perfect 99.9% average success rate on the LIBERO benchmark with only one-shot supervised warm-up, significantly improving convergence speed and performance over prior state-of-the-art (SOTA) methods. In real-world deployments, LaST-R1 yields up to a 22.5% average improvement over SOTA supervised fine-tuning approach across four complex tasks, including both single-arm and dual-arm settings. Finally, LaST-R1 demonstrates strong generalization across simulated and real-world environments.
AsyncVLA: Asynchronous Flow Matching for Vision-Language-Action Models
Yuhua Jiang, Shuang Cheng, Yan Ding, Feifei Gao, Biqing Qi
2511.14148v2
AsyncVLA: Asynchronous Flow Matching for Vision-Language-Action Models
Yuhua Jiang, Shuang Cheng, Yan Ding, Feifei Gao, Biqing Qi
2511.14148v2
arXiv:2511.14148v2
•updated
•
2025-11-18
Vision-language-action (VLA) models have recently emerged as a powerful paradigm for building generalist robots. However, traditional VLA models that generate actions through flow matching (FM) typically rely on rigid and uniform time schedules, i.e., synchronous FM (SFM). Without action context awareness and asynchronous self-correction, SFM becomes unstable in long-horizon tasks, where a single action error can cascade into failure. In this work, we propose asynchronous flow matching VLA (AsyncVLA), a novel framework that introduces temporal flexibility in asynchronous FM (AFM) and enables self-correction in action generation. AsyncVLA breaks from the vanilla SFM in VLA models by generating the action tokens in a non-uniform time schedule with action context awareness. Besides, our method introduces the confidence rater to extract confidence of the initially generated actions, enabling the model to selectively refine inaccurate action tokens before execution. Moreover, we propose a unified training procedure for SFM and AFM that endows a single model with both modes, improving KV-cache utilization. Extensive experiments on robotic manipulation benchmarks demonstrate that AsyncVLA is data-efficient and exhibits self-correction ability. AsyncVLA outperforms existing methods across both simulation and real-world evaluations. Our code is available at https://github.com/YuhuaJiang2002/AsyncVLA.
CKT-WAM: Parameter-Efficient Context Knowledge Transfer Between World Action Models
Yuhua Jiang, Yijun Guo, Hongbing Yang, Guojun Lei, Nuo Chen, Yinuo Zhang, Shaoqiang Yan, Bo Lin, Feifei Gao, Biqing Qi
2605.06247v1
CKT-WAM: Parameter-Efficient Context Knowledge Transfer Between World Action Models
Yuhua Jiang, Yijun Guo, Hongbing Yang, Guojun Lei, Nuo Chen, Yinuo Zhang, Shaoqiang Yan, Bo Lin, Feifei Gao, Biqing Qi
2605.06247v1
arXiv:2605.06247v1
•
2026-05-07
World action models (WAMs) provide a powerful generative framework for embodied control, yet transferring knowledge across heterogeneous WAMs remains challenging due to mismatched latent interfaces, high adaptation cost, and the rigidity of conventional distillation objectives. We propose \textbf{CKT-WAM}, a parameter-efficient \textbf{C}ontext \textbf{K}nowledge \textbf{T}ransfer framework that transfers teacher WAM's knowledge into a student WAM through a compact context in the text embedding space, rather than output imitation or dense hidden-state matching. Specifically, CKT-WAM extracts intermediate teacher hidden states, reduces the number of tokens via compressors' learnable-query cross attention (LQCA), and transforms them through an always-on generalized adapter, a lightweight router, and sparsely activated specialized adapters. The resulting context is then appended to the student's conditioning textual embeddings, thereby injecting the transferred knowledge into the student with minimal architectural modification. Experiments show that CKT-WAM consistently improves zero-shot generalization and achieves the best overall performance on LIBERO-Plus, reaching 86.1\% total success rate with only 1.17\% trainable parameters, while approaching full fine-tuning performance. Beyond simulation, CKT-WAM also demonstrates strong real-world long-horizon manipulation ability, achieving the best average success rate of 83.3\% across four multi-step and long-horizon tasks. Code is available at https://github.com/YuhuaJiang2002/CKT-WAM.
RobotEQ: Transitioning from Passive Intelligence to Active Intelligence in Embodied AI
Kuofei Fang, Xinyi Che, Haomin Ouyang, Shufan Zhang, Xuehao Wang, Qi Liu, Liyi Liu, Chenqi Zhang, Wenxi Cai, Wenyu Dai, Jinyang Wu, Fan Zhang, Haoyu Chen, Bin He, Zheng Lian
2605.06234v1
RobotEQ: Transitioning from Passive Intelligence to Active Intelligence in Embodied AI
Kuofei Fang, Xinyi Che, Haomin Ouyang, Shufan Zhang, Xuehao Wang, Qi Liu, Liyi Liu, Chenqi Zhang, Wenxi Cai, Wenyu Dai, Jinyang Wu, Fan Zhang, Haoyu Chen, Bin He, Zheng Lian
2605.06234v1
arXiv:2605.06234v1
•
2026-05-07
Embodied AI is a prominent research topic in both academia and industry. Current research centers on completing tasks based on explicit user instructions. However, for robots to integrate into human society, they must understand which actions are permissible and which are prohibited, even without explicit commands. We refer to the user-guided AI as passive intelligence and the unguided AI as active intelligence. This paper introduces RobotEQ, the first benchmark for active intelligence, aiming to assess whether existing models can comprehend and adhere to social norms in embodied scenarios. First, we construct RobotEQ-Data, a dataset consisting of 1,900 egocentric images, spanning 10 representative embodied categories and 56 subcategories. Through extensive manual annotation, we provide 5,353 action judgment questions and 1,286 spatial grounding questions, specifying appropriate robot actions across diverse scenarios. Furthermore, we establish RobotEQ-Bench to evaluate the performance of state-of-the-art models on this task. Experimental results show that current models still fall short in achieving reliable active intelligence, particularly in spatial grounding. Meanwhile, we observe that leveraging RAG techniques to incorporate external social norm knowledge bases can generally enhance performance. This work can facilitate the transition of robotics from user-guided passive manipulation to active social compliance.
Memory Inception: Latent-Space KV Cache Manipulation for Steering LLMs
Andy Zeyi Liu, Michael Zhang, Ilana Greenberg, Adam Alnasser, Lucas Baker, John Sous
2605.06225v1
Memory Inception: Latent-Space KV Cache Manipulation for Steering LLMs
Andy Zeyi Liu, Michael Zhang, Ilana Greenberg, Adam Alnasser, Lucas Baker, John Sous
2605.06225v1
arXiv:2605.06225v1
•
2026-05-07
Steering large language models (LLMs) is usually done by either instruction prompting or activation steering. Prompting often gives strong control, but caches guidance tokens at every layer and can clutter long interactions; activation steering is compact but typically weaker and does not support large structured reminders. We introduce memory inception (MI), a training-free method that steers in latent attention space by inserting text-derived key-value (KV) banks only at selected layers. Rather than materializing reminder content throughout the prompt cache, MI treats steering as selective KV allocation, injecting latent slots only where the model routes to them. On matched personality-steering tasks, MI gives the best overall control--drift trade-off, remaining competitive with prompting while consistently outperforming CAA. On updateable guidance, MI supports mid-conversation behavior shifts without rewriting the visible transcript, achieving the highest post-shift alignment on Qwen3. On structured reasoning, MI outperforms visible prompting on HARDMath and PHYSICS (10/12 subject$\times$mode cells), serving as proxies for structured reasoning in verifiable domains, while cutting content-matched KV storage by up to 118$\times$. These results position MI as a powerful steering method when guidance is persistent, structured, or expensive to keep in the visible transcript.
When to Trust Imagination: Adaptive Action Execution for World Action Models
Rui Wang, Yue Zhang, Jiehong Lin, Kuncheng Luo, Jianan Wang, Zhongrui Wang, Xiaojuan Qi
2605.06222v1
When to Trust Imagination: Adaptive Action Execution for World Action Models
Rui Wang, Yue Zhang, Jiehong Lin, Kuncheng Luo, Jianan Wang, Zhongrui Wang, Xiaojuan Qi
2605.06222v1
arXiv:2605.06222v1
•
2026-05-07
World Action Models (WAMs) have recently emerged as a promising paradigm for robotic manipulation by jointly predicting future visual observations and future actions. However, current WAMs typically execute a fixed number of predicted actions after each model inference, leaving the robot blind to whether the imagined future remains consistent with the actual physical rollout. In this work, we formulate adaptive WAM execution as a future-reality verification problem: the robot should execute longer when the WAM-predicted future remains reliable, and replan earlier when reality deviates from imagination. To this end, we propose Future Forward Dynamics Causal Attention (FFDC), a lightweight verifier that jointly reasons over predicted future actions, predicted visual dynamics, real observations, and language instructions to estimate whether the remaining action rollout can still be trusted. FFDC enables adaptive action chunk sizes as an emergent consequence of prediction-observation consistency, preserving the efficiency of long-horizon execution while restoring responsiveness in contact-rich or difficult phases. We further introduce Mixture-of-Horizon Training to improve long-horizon trajectory coverage for adaptive execution. Experiments on the RoboTwin benchmark and in the real world demonstrate that our method achieves a strong robustness-efficiency trade-off: on RoboTwin, it reduces WAM forward passes by 69.10% and execution time by 34.02%, while improving success rate by 2.54% over the short-chunk baseline; in real-world experiments, it improves success rate by 35%.
The Granularity Axis: A Micro-to-Macro Latent Direction for Social Roles in Language Models
Chonghan Qin, Xiachong Feng, Ziyun Song, Xiaocheng Feng, Jing Xiong, Lingpeng Kong
2605.06196v1
The Granularity Axis: A Micro-to-Macro Latent Direction for Social Roles in Language Models
Chonghan Qin, Xiachong Feng, Ziyun Song, Xiaocheng Feng, Jing Xiong, Lingpeng Kong
2605.06196v1
arXiv:2605.06196v1
•
2026-05-07
Large language models (LLMs) are routinely prompted to take on social roles ranging from individuals to institutions, yet it remains unclear whether their internal representations encode the granularity of such roles, from micro-level individual experience to macro-level organizational, institutional, or national reasoning. We show that they do. We define a contrast-based Granularity Axis as the difference between mean macro- and micro-role hidden states. In Qwen3-8B, this axis aligns with the principal axis (PC1) of the role representation space at cosine 0.972 and accounts for 52.6% of its variance, indicating that granularity is the dominant geometric axis organizing prompted social roles. We construct 75 social roles across five granularity levels and collect 91,200 role-conditioned responses over shared questions and prompt variants, then extract role-level hidden states and project them onto the axis. Role projections increase monotonically across all five levels, remain stable across layers, prompt variants, endpoint definitions, held-out splits, and score-filtered subsets, and transfer to Llama-3.1-8B-Instruct. The axis is also causally relevant: activation steering along it shifts response granularity in the predicted direction, with Llama moving from 2.00 to 3.17 on a five-point macro scale under positive steering on prompts that admit local responses. The two models differ in controllability, suggesting that steering depends on each model's default operating regime. Overall, our findings suggest that social role granularity is not merely a stylistic surface feature, but a structured, ordered, and causally manipulable latent direction in role-conditioned language model behavior.
Comment: 28 pages, including appendices
MARVL: Multi-Stage Guidance for Robotic Manipulation via Vision-Language Models
Xunlan Zhou, Xuanlin Chen, Shaowei Zhang, ShengHua Wan, Xiaohai Hu, Lei Yuan, De-chuan Zhan
2602.15872v3
MARVL: Multi-Stage Guidance for Robotic Manipulation via Vision-Language Models
Xunlan Zhou, Xuanlin Chen, Shaowei Zhang, ShengHua Wan, Xiaohai Hu, Lei Yuan, De-chuan Zhan
2602.15872v3
arXiv:2602.15872v3
•updated
•
2026-01-28
Designing dense reward functions is pivotal for efficient robotic Reinforcement Learning (RL). However, most dense rewards rely on manual engineering, which fundamentally limits the scalability and automation of reinforcement learning. While Vision-Language Models (VLMs) offer a promising path to reward design, naive VLM rewards often misalign with task progress, struggle with spatial grounding, and show limited understanding of task semantics. To address these issues, we propose MARVL-Multi-stAge guidance for Robotic manipulation via Vision-Language models. MARVL fine-tunes a VLM for spatial and semantic consistency and decomposes tasks into multi-stage subtasks with task direction projection for trajectory sensitivity. Empirically, MARVL significantly outperforms existing VLM-reward methods on the Meta-World benchmark, demonstrating superior sample efficiency and robustness on sparse-reward manipulation tasks.
VLA-GSE: Boosting Parameter-Efficient Fine-Tuning in VLA with Generalized and Specialized Experts
Yuhua Jiang, Junjie Lu, Xinyao Qin, Xiaoyu Chen, Kaixin Wang, Feifei Gao, Li Zhao
2605.06175v1
VLA-GSE: Boosting Parameter-Efficient Fine-Tuning in VLA with Generalized and Specialized Experts
Yuhua Jiang, Junjie Lu, Xinyao Qin, Xiaoyu Chen, Kaixin Wang, Feifei Gao, Li Zhao
2605.06175v1
arXiv:2605.06175v1
•
2026-05-07
Vision-language-action (VLA) models inherit rich visual-semantic priors from pre-trained vision-language backbones, but adapting them to robotic control remains challenging. Full fine-tuning (FFT) is prone to overfitting on downstream robotic data and catastrophic forgetting of pretrained vision-language capabilities. Parameter-efficient fine-tuning (PEFT) better preserves pre-trained knowledge, yet existing PEFT methods still struggle to adapt effectively to robot control tasks. To address this gap, we propose VLA-GSE, a parameter-efficient VLA fine-tuning framework that improves control adaptation while retaining PEFT's knowledge preservation advantage. Specifically, VLA-GSE (Generalized and Specialized Experts) is initialized by spectrally decomposing the frozen backbone, assigning leading singular components to generalized experts (shared experts) and disjoint residual components to specialized experts (routed experts). This decomposition improves adaptation capacity under a fixed trainable-parameter budget. Under a comparable parameter budget, VLA-GSE updates only 2.51% of the full model parameters and consistently outperforms strong FFT and PEFT baselines. It achieves 81.2% average zero-shot success on LIBERO-Plus, preserves pre-trained VLM capability comparably to LoRA on multimodal understanding benchmarks, and improves real-world manipulation success under multiple distribution shifts. Code is available at: https://github.com/YuhuaJiang2002/VLA-GSE
CSMCIR: CoT-Enhanced Symmetric Alignment with Memory Bank for Composed Image Retrieval
Zhipeng Qian, Zihan Liang, Yufei Ma, Ben Chen, Huangyu Dai, Yiwei Ma, Jiayi Ji, Chenyi Lei, Han Li, Xiaoshuai Sun
2601.03728v2
CSMCIR: CoT-Enhanced Symmetric Alignment with Memory Bank for Composed Image Retrieval
Zhipeng Qian, Zihan Liang, Yufei Ma, Ben Chen, Huangyu Dai, Yiwei Ma, Jiayi Ji, Chenyi Lei, Han Li, Xiaoshuai Sun
2601.03728v2
arXiv:2601.03728v2
•updated
•
2026-01-07
Composed Image Retrieval (CIR) enables users to search for target images using both a reference image and manipulation text, offering substantial advantages over single-modality retrieval systems. However, existing CIR methods suffer from representation space fragmentation: queries and targets comprise heterogeneous modalities and are processed by distinct encoders, forcing models to bridge misaligned representation spaces only through post-hoc alignment, which fundamentally limits retrieval performance. This architectural asymmetry manifests as three distinct, well-separated clusters in the feature space, directly demonstrating how heterogeneous modalities create fundamentally misaligned representation spaces from initialization. In this work, we propose CSMCIR, a unified representation framework that achieves efficient query-target alignment through three synergistic components. First, we introduce a Multi-level Chain-of-Thought (MCoT) prompting strategy that guides Multimodal Large Language Models to generate discriminative, semantically compatible captions for target images, establishing modal symmetry. Building upon this, we design a symmetric dual-tower architecture where both query and target sides utilize the identical shared-parameter Q-Former for cross-modal encoding, ensuring consistent feature representations and further reducing the alignment gap. Finally, this architectural symmetry enables an entropy-based, temporally dynamic Memory Bank strategy that provides high-quality negative samples while maintaining consistency with the evolving model state. Extensive experiments on four benchmark datasets demonstrate that our CSMCIR achieves state-of-the-art performance with superior training efficiency. Comprehensive ablation studies further validate the effectiveness of each proposed component.
AdaGamma: State-Dependent Discounting for Temporal Adaptation in Reinforcement Learning
Yaomin Wang, Jianting Pan, Ran Tian, Xiaoyang Li, Yu Zhang, Hengle Qin, Tianshu YU
2605.06149v1
AdaGamma: State-Dependent Discounting for Temporal Adaptation in Reinforcement Learning
Yaomin Wang, Jianting Pan, Ran Tian, Xiaoyang Li, Yu Zhang, Hengle Qin, Tianshu YU
2605.06149v1
arXiv:2605.06149v1
•
2026-05-07
The discount factor in reinforcement learning controls both the effective planning horizon and the strength of bootstrapping, yet most deep RL methods use a single fixed value across all states. While state-dependent discounting is conceptually appealing, naive deep actor--critic implementations can become unstable and degenerate toward TD-error collapse. We propose AdaGamma, a practical deep actor--critic method for state-dependent discounting that learns a state-dependent discount function together with a return-consistency objective to regularize the induced backup structure. On the theory side, we analyze the Bellman operator induced by state-dependent discounting and establish its basic well-posedness properties under suitable conditions. Empirically, AdaGamma integrates into both SAC and PPO, yielding consistent improvements on continuous-control benchmarks, and achieves statistically significant gains in an online A/B test on the JD Logistics platform. These results suggest that state-dependent discounting can be made effective in deep RL when coupled with a return-consistency objective that prevents degenerate target manipulation.
Comment: 22 pages, 9 figures
Visibility-Aware Mobile Grasping in Dynamic Environments
Tianrun Hu, Anxing Xiao, David Hsu, Hanbo Zhang
2605.02487v2
Visibility-Aware Mobile Grasping in Dynamic Environments
Tianrun Hu, Anxing Xiao, David Hsu, Hanbo Zhang
2605.02487v2
arXiv:2605.02487v2
•updated
•
2026-05-04
This paper addresses the problem of mobile grasping in dynamic, unknown environments where a robot must operate under a limited field-of-view. The fundamental challenge is the inherent trade-off between ``seeing'' around to reduce environmental uncertainty and ``moving'' the body to achieve task progress in a high-dimensional configuration space, subject to visibility constraints. Previous approaches often assume known or static environments and decouple these objectives, failing to guarantee safety when unobserved dynamic obstacles intersect the robot's path during manipulation. In this paper, we propose a unified mobile grasping system comprising two core components: (1) an iterative low-level whole-body planner coupled with velocity-aware active perception to navigate dynamic environments safely; and (2) a hierarchical high-level planner based on behavior trees that adaptively generates subgoals to guide the robot through exploration and runtime failures. We provide experimental results across 400 randomized simulation scenarios and real-world deployment on a Fetch mobile manipulator. Results show that our system achieves a success rate of 68.8\% and 58.0\% in unknown static and dynamic environments, respectively, significantly boosting success rates by 22.8\% and 18.0\% over the \nam approach in both unknown static and dynamic environments, with improved collision safety.
Information Filtering via Variational Regularization for Robot Manipulation
Jinhao Zhang, Wenlong Xia, Yaojia Wang, Zhexuan Zhou, Huizhe Li, Yichen Lai, Haoming Song, Youmin Gong, Jie Mei
2601.21926v3
Information Filtering via Variational Regularization for Robot Manipulation
Jinhao Zhang, Wenlong Xia, Yaojia Wang, Zhexuan Zhou, Huizhe Li, Yichen Lai, Haoming Song, Youmin Gong, Jie Mei
2601.21926v3
arXiv:2601.21926v3
•updated
•
2026-01-29
Diffusion-based visuomotor policies built on 3D visual representations have achieved strong performance in learning complex robotic skills. However, most existing methods employ an oversized denoising decoder. While increasing model capacity can improve denoising, empirical evidence suggests that it also introduces redundancy and noise in intermediate feature blocks. Crucially, we find that randomly masking backbone features in U-Net or skipping intermediate layers in DiT at inference time (without changing training) can improve performance, confirming the presence of task-irrelevant noise in intermediate features. To this end, we propose Variational Regularization (VR), a plug-and-play module that imposes a context-conditioned Gaussian over the noisy features and applies a KL-divergence regularizer, forming an adaptive information bottleneck. Extensive experiments on three simulation benchmarks, RoboTwin2.0, Adroit, and MetaWorld, show that our approach consistently improves task success rates over the baseline for both DP3-UNet and DP3-DiT, achieving new state-of-the-art results. Real-world experiments further demonstrate that our method performs well in practical deployments.
Continually Evolving Skill Knowledge in Vision Language Action Model
Yuxuan Wu, Guangming Wang, Zhiheng Yang, Maoqing Yao, Brian Sheil, Hesheng Wang
2511.18085v3
Continually Evolving Skill Knowledge in Vision Language Action Model
Yuxuan Wu, Guangming Wang, Zhiheng Yang, Maoqing Yao, Brian Sheil, Hesheng Wang
2511.18085v3
arXiv:2511.18085v3
•updated
•
2025-11-22
Vision-language-action (VLA) models show promising knowledge accumulation ability from pretraining, yet continual learning in VLA remains challenging, especially for efficient adaptation. Existing continual imitation learning (CIL) methods often rely on additional parameters or external modules, limiting scalability for large VLA models. We propose Stellar VLA, a knowledge-driven CIL framework without increasing network parameters.Two progressively extended variants are designed: T-Stellar for flat task-centric modeling and TS-Stellar for hierarchical task-skill structure.Stellar VLA enables self-evolving knowledge learning by jointly optimizing task representations and a learned knowledge space. We propose a knowledge-guided expert routing mechanism conditioned on knowledge relation and Top-K semantic embeddings, enabling task specialization without increasing model size. Experiments on the LIBERO benchmark show that Stellar VLAs achieve strong performance among both VLA and CIL baselines, using only 1 % data replay. Real-world evaluation on a dual-arm platform with distinct embodiment and scene configurations validates effective knowledge transfer. TS-Stellar excels in hierarchical manipulation, and visualizations reveal robust knowledge retention and task discovery.Project Website: https://stellarvla.github.io/
Plug-and-Play Label Map Diffusion for Universal Goal-Oriented Navigation
Zhixuan Shen, Yijie Zeng, Shengxiang Luo, Tianrui Li, Haonan Luo
2605.05960v1
Plug-and-Play Label Map Diffusion for Universal Goal-Oriented Navigation
Zhixuan Shen, Yijie Zeng, Shengxiang Luo, Tianrui Li, Haonan Luo
2605.05960v1
arXiv:2605.05960v1
•
2026-05-07
In embodied vision, Goal-Oriented Navigation (GON) requires robots to locate a specific goal within an unexplored environment. The primary challenge of GON arises from the need to construct a Bird's-Eye-View (BEV) map to understand the environment while simultaneously localizing an unobserved goal. Existing map-based methods typically employ self-centered semantic maps, often facing challenges such as reliance on complete maps or inconsistent semantic association. To this end, we propose Plug-and-Play Label Map Diffusion (PLMD), which defines a novel map completion diffusion model based on Denoising Diffusion Probabilistic Models (DDPM). PLMD generates obstacle and semantic labels for unobserved regions through a diffusion-based completion process, thereby enabling goal localization even in partially observed environments. Moreover, it mitigates inconsistent semantic association by leveraging structural consistency between known and unknown obstacle layouts and integrating obstacle priors into the semantic denoising process. By substituting predicted labels for unobserved regions, robots can accurately localize the specified objects. Extensive experiments demonstrate that PLMD \textbf{(I)} effectively expands the region of unknown maps, \textbf{(II)} integrates seamlessly into existing navigation strategies that rely on semantic maps, \textbf{(III)} achieves state-of-the-art performance on three GON tasks.
Comment: 21 pages, 10 figures, Extended Version of accepted ICML 2026 Paper
DexSynRefine: Synthesizing and Refining Human-Object Interaction Motion for Physically Feasible Dexterous Robot Actions
Hyesung Lee, Hyunwoo Jung, Si-Hwan Heo, Sungwook Yang
2605.05925v1
DexSynRefine: Synthesizing and Refining Human-Object Interaction Motion for Physically Feasible Dexterous Robot Actions
Hyesung Lee, Hyunwoo Jung, Si-Hwan Heo, Sungwook Yang
2605.05925v1
arXiv:2605.05925v1
•
2026-05-07
Learning dexterous manipulation from human-object interaction (HOI) data is a scalable alternative to teleoperation, but HOI demonstrations are sparse and provide only kinematic motion that is not directly executable under embodiment mismatch and contact-rich dynamics. We present DexSynRefine, a framework with three coupled components: HOI-MMFP, a task- and object-initial-state-conditioned extension of motion manifold primitives that synthesizes coordinated hand-object trajectories from sparse HOI demonstrations; a task-space residual RL policy that physically grounds the synthesized reference while inheriting its kinematic structure; and a contact-and-dynamics adaptation module that enables sim-to-real transfer from proprioceptive history. Across five dexterous manipulation tasks spanning pick-and-place, tool use, and object reorientation, our task-space residual policy outperforms prior action-representation baselines in simulations and transfers to a real robot on all five tasks, improving over kinematic retargeting by 50-70 percentage points.
Comment: Project page: https://dexsynrefine.github.io/
PEPA: a Persistently Autonomous Embodied Agent with Personalities
Kaige Liu, Yang Li, Lijun Zhu, Weinan Zhang
2603.00117v3
PEPA: a Persistently Autonomous Embodied Agent with Personalities
Kaige Liu, Yang Li, Lijun Zhu, Weinan Zhang
2603.00117v3
arXiv:2603.00117v3
•updated
•
2026-02-21
Living organisms exhibit persistent autonomy through internally generated goals and self-sustaining behavioral organization, yet current embodied agents remain driven by externally scripted objectives. This dependence on predefined task specifications limits their capacity for long-term deployment in dynamic, unstructured environments where continuous human intervention is impractical. We propose that personality traits provide an intrinsic organizational principle for achieving persistent autonomy. Analogous to genotypic biases shaping biological behavioral tendencies, personalities enable agents to autonomously generate goals and sustain behavioral evolution without external supervision. To realize this, we develop PEPA, a three-layer cognitive architecture that operates through three interacting systems: Sys3 autonomously synthesizes personality-aligned goals and refines them via episodic memory and daily self-reflection; Sys2 performs deliberative reasoning to translate goals into executable action plans; Sys1 grounds the agent in sensorimotor interaction, executing actions and recording experiences. We validate the framework through real-world deployment on a quadruped robot in a multi-floor office building. Operating without reliance on fixed task specifications, the robot autonomously arbitrates between user requests and personality-driven motivations, navigating elevators and exploring environments accordingly. Quantitative analysis across five distinct personality prototypes demonstrates stable, trait-aligned behaviors. The results confirm that personality-driven cognitive architectures enable sustained autonomous operation characteristic of persistent embodied systems. Code and demo videos are available at https://sites.google.com/view/pepa-persistent/.
MaMi-HOI: Harmonizing Global Kinematics and Local Geometry for Human-Object Interaction Generation
Hao Wang, Shiqi Wang, Qi Liu
2605.05756v1
MaMi-HOI: Harmonizing Global Kinematics and Local Geometry for Human-Object Interaction Generation
Hao Wang, Shiqi Wang, Qi Liu
2605.05756v1
arXiv:2605.05756v1
•
2026-05-07
Generating realistic 3D Human-Object Interactions (HOI) is a fundamental task for applications ranging from embodied AI to virtual content creation, which requires harmonizing high-level semantic intent with strict low-level physical constraints. Existing methods excel at semantic alignment, however, they struggle to maintain precise object contact. We reveal a key finding termed \textit{Geometric Forgetting}: as diffusion model depth increases, semantic feature tend to overshadow object geometry feature, causing the model to lose its perception to object geometry. To address this, we propose MaMi-HOI, a hierarchical framework reconciling \textbf{Ma}cro-level kinematic fluidity with \textbf{Mi}cro-level spatial precision. First, to counteract geometric forgetting, we introduce the Geometry-Aware Proximity Adapter (GAPA), which explicitly re-injects dense object details to perform residual snapping corrections for precise contact. Nevertheless, such aggressive local enforcement can disrupt global dynamics, leading to robotic stiffness. In response, we introduce the Kinematic Harmony Adapter (KHA), which proactively aligns whole-body posture with spatial objectives, ensuring the skeleton actively accommodates constraints without compromising naturalness. Extensive experiments validate that MaMi-HOI simultaneously achieves natural motion and precise contact. Crucially, it extends generation capabilities to long-term tasks with complex trajectories, effectively bridging the gap between global navigation and high-fidelity manipulation in 3D scenes. Code is available at https://github.com/DON738110198/MaMi-HOI.git
Practical Adversarial Attacks on Stochastic Bandits via Fake Data Injection
Qirun Zeng, Eric He, Richard Hoffmann, Xuchuang Wang, Jinhang Zuo
2505.21938v3
Practical Adversarial Attacks on Stochastic Bandits via Fake Data Injection
Qirun Zeng, Eric He, Richard Hoffmann, Xuchuang Wang, Jinhang Zuo
2505.21938v3
arXiv:2505.21938v3
•updated
•
2025-05-28
Adversarial attacks on stochastic bandits have traditionally relied on some unrealistic assumptions, such as per-round reward manipulation and unbounded perturbations, limiting their relevance to real-world systems. We propose a more practical threat model, Fake Data Injection, which reflects realistic adversarial constraints: the attacker can inject only a limited number of bounded fake feedback samples into the learner's history, simulating legitimate interactions. We design effective attack strategies under this model, explicitly addressing both magnitude constraints (on reward values) and temporal constraints (on when and how often data can be injected). Our theoretical analysis shows that these attacks can mislead a class of bandit algorithms into selecting a target arm in nearly all rounds while incurring only sublinear attack cost. Experiments on synthetic and real-world datasets validate the effectiveness of our strategies, revealing vulnerabilities in stochastic bandit algorithms under practical adversarial scenarios.
TriRelVLA: Triadic Relational Structure for Generalizable Embodied Manipulation
Hanyu Zhou, Chuanhao Ma, Gim Hee Lee
2605.05714v1
TriRelVLA: Triadic Relational Structure for Generalizable Embodied Manipulation
Hanyu Zhou, Chuanhao Ma, Gim Hee Lee
2605.05714v1
arXiv:2605.05714v1
•
2026-05-07
Vision-language-action (VLA) models perform well on training-seen robotic tasks but struggle to generalize to unseen scenes and objects. A key limitation lies in their implicit visual representations, which entangle object appearance, background, and scene layout. This makes policies sensitive to visual variations. Prior work improves transferability through structured intermediate representations that objectify visual content. However, these representations mainly capture scene semantics instead of action-relevant relations. As a result, action prediction remains tied to appearance statistics. We observe that manipulation actions depend on the object-hand-task relational structure, which governs interactions among task requirements, robot states, and object properties. Based on this observation, we propose TriRelVLA, a triadic relational VLA framework for generalizable embodied manipulation. Our approach consists of three components: 1) We construct explicit object-hand-task triadic representations from multimodal inputs as relational primitives. 2) We build a task-grounded relational graph. Task-guided cross-attention forms nodes, and a relation-aware graph transformer models interactions among them. 3) We perform relation-conditioned action generation. The relational structure is compressed into a bottleneck space and projected into the LLM for action prediction. This triadic relational bottleneck reduces reliance on appearance statistics and enables transfer across scenes, objects, and task compositions. We further introduce a real-world robotic dataset for fine-tuning. Experiments show strong performance on fine-tuned tasks and clear gains in cross-scene, cross-object, and cross-task generalization.
SafeHarbor: Hierarchical Memory-Augmented Guardrail for LLM Agent Safety
Zhe Liu, Zonghao Ying, Wenxin Zhang, Quanchen Zou, Deyue Zhang, Dongdong Yang, Xiangzheng Zhang, Hao Peng
2605.05704v1
SafeHarbor: Hierarchical Memory-Augmented Guardrail for LLM Agent Safety
Zhe Liu, Zonghao Ying, Wenxin Zhang, Quanchen Zou, Deyue Zhang, Dongdong Yang, Xiangzheng Zhang, Hao Peng
2605.05704v1
arXiv:2605.05704v1
•
2026-05-07
With the rapid evolution of foundation models, Large Language Model (LLM) agents have demonstrated increasingly powerful tool-use capabilities. However, this proficiency introduces significant security risks, as malicious actors can manipulate agents into executing tools to generate harmful content. While existing defensive mechanisms are effective, they frequently suffer from the over-refusal problem, where increased safety strictness compromises the agent's utility on benign tasks. To mitigate this trade-off, we propose \textsc{SafeHarbor}, a novel framework designed to establish precise decision boundaries for LLM agents. Unlike static guidelines, \textsc{SafeHarbor} extracts context-aware defense rules through enhanced adversarial generation. We design a local hierarchical memory system for dynamic rule injection, offering a training-free, efficient, and plug-and-play solution. Furthermore, we introduce an information entropy-based self-evolution mechanism that continuously optimizes the memory structure through dynamic node splitting and merging. Extensive experiments demonstrate that \textsc{SafeHarbor} achieves state-of-the-art performance on both ambiguous benign tasks and explicit malicious attacks, notably attaining a peak benign utility of 63.6\% on GPT-4o while maintaining a robust refusal rate exceeding 93\% against harmful requests. The source code is publicly available at https://github.com/ljj-cyber/SafeHarbor.
Comment: Accepted by ICML 2026
Causal Probing for Internal Visual Representations in Multimodal Large Language Models
Zehao Deng, Tianjie Ju, Zheng Wu, Liangbo He, Jun Lan, Huijia Zhu, Weiqiang Wang, Zhuosheng Zhang
2605.05593v1
Causal Probing for Internal Visual Representations in Multimodal Large Language Models
Zehao Deng, Tianjie Ju, Zheng Wu, Liangbo He, Jun Lan, Huijia Zhu, Weiqiang Wang, Zhuosheng Zhang
2605.05593v1
arXiv:2605.05593v1
•
2026-05-07
Despite the remarkable success of Multimodal Large Language Models (MLLMs) across diverse tasks, the internal mechanisms governing how they encode and ground distinct visual concepts remain poorly understood. To bridge this gap, we propose a causal framework based on activation steering to actively probe and manipulate internal visual representations. Through systematic intervention across four visual concept categories, our results reveal a divergence in concept encoding: entities exhibit distinct localized memorization, whereas abstract concepts are globally distributed across the network. Critically, this divergence uncovers a mechanistic driver of scaling laws: increasing model depth is indispensable for encoding distributed and complex abstract concepts, whereas entity localization remains remarkably invariant to scale. Furthermore, reverse steering uncovers that blocking explicit output triggers a surge in latent activations, exposing a compensatory mechanism between perception and generation. Finally, extending our analysis to visual reasoning, we expose a disconnect between perception and reasoning although MLLMs successfully recognize geometric relations, they treat them merely as static visual features, failing to trigger the procedural execution necessary for abstract problem-solving.
Adaptive Q-Chunking for Offline-to-Online Reinforcement Learning
Nandiraju Gireesh, Yuanliang Ju, He Wang
2605.05544v1
Adaptive Q-Chunking for Offline-to-Online Reinforcement Learning
Nandiraju Gireesh, Yuanliang Ju, He Wang
2605.05544v1
arXiv:2605.05544v1
•
2026-05-07
Offline-to-online reinforcement learning with action chunking eliminates multi-step off-policy bias and enables temporally coherent exploration, but all existing methods use a fixed chunk size across every state. This is suboptimal: near contact events the agent needs short chunks for reactive control, while during free-space motion long chunks provide better credit assignment. The natural solution is to train critics for several chunk sizes and select the best one at each state, but naive comparison of learned critic values systematically collapses to the shortest chunk due to discount-scale mismatch, and degrades to noise in low-value states. We propose Adaptive Q-Chunking (AQC), which resolves both failures by comparing the advantage of each chunk size relative to a per-horizon baseline, normalized by the discount factor. This criterion converts biased wrong answers into unbiased near-random choices when no genuine signal exists, and becomes discriminative when a particular scale enables better planning. We prove theoretical bounds on the advantage selector's noise immunity and on the value dominance of adaptive chunking over any fixed chunk size. We demonstrate that AQC achieves state-of-the-art offline and online success rates on OGBench and Robomimic, and can be applied to enhance the performance of large-scale VLA models that predict action sequences, significantly boosting performance on RoboCasa-GR1 tasks.
RobustSora: De-Watermarked Benchmark for Robust AI-Generated Video Detection
Zhuo Wang, Xiliang Liu, Ligang Sun
2512.10248v2
RobustSora: De-Watermarked Benchmark for Robust AI-Generated Video Detection
Zhuo Wang, Xiliang Liu, Ligang Sun
2512.10248v2
arXiv:2512.10248v2
•updated
•
2025-12-11
The proliferation of AI-generated video models poses new challenges to information integrity and digital trust. A key confound, however, remains unaddressed: commercial generators embed visible overlay watermarks for provenance tracking, yet no existing benchmark controls for this variable, leaving open whether detectors learn genuine generation artefacts or merely associate watermark patterns with AI-generated labels. We present RobustSora, a benchmark of 6,500 manually verified videos in four categories: Authentic-Clean (A-C), Generated-Watermarked (G-W), Generated-DeWatermarked (G-DeW), and Authentic-Spoofed (A-S), sourced from Vript, DVF, and UltraVideo (authentic) and from Sora, Sora 2, Pika, Open-Sora 2, and KLing (generated). Two evaluation tasks isolate watermark effects: Task-I (Watermark Erasure Robustness) tests detection on watermark-removed AI videos; Task-II (Watermark Spoofing Robustness) measures false-alarm rates on authentic videos injected with fake watermarks. Across ten models spanning specialized detectors, transformer classifiers, and MLLMs, watermark manipulation induces accuracy changes of $-9.4$ to $+1.6$ pp (mean 6.6 pp; $p{<}0.01$ for 7/10 models on each task). A placebo control bounds inpainting-artefact confounds at $\le$2 pp, and a watermark-aware training augmentation recovers 3-4 pp on both tasks, together providing causal evidence that detectors actively rely on watermark cues. Per-generator breakdown shows that Sora 2 induces drops of $-11$ to $-14$ pp versus $-3$ to $-6$ pp for Pika and Open-Sora 2, indicating that watermark prominence, rather than detector architecture, is the principal driver of dependency. These results argue for watermark-aware evaluation and training in AIGC video detection. Dataset, evaluation code, and pretrained checkpoints will be released.
End-to-End AD
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Multi-Robot Coordination in V2X Environments
John Pravin Arockiasamy, Alexey Vinel
2605.06662v1
Multi-Robot Coordination in V2X Environments
John Pravin Arockiasamy, Alexey Vinel
2605.06662v1
arXiv:2605.06662v1
•
2026-05-07
This paper presents a Vehicle-to-Everything (V2X) communication framework that enables decentralized cooperation among social robots operating in complex urban traffic environments. Building on ETSI Cooperative Awareness and Maneuver Coordination services, the framework introduces two robot-centric facility-layer services: the Robot Awareness Service (RAS) and the Robot Maneuver Coordination Service (RMCS), realized through the Robot Awareness Message (RAM) and the Robot Maneuver Coordination Message (RMCM), respectively. RAS enables role-aware, task-oriented robot awareness while integrating externally detected Vulnerable Road Users (VRUs), including non-V2X pedestrians, into cooperative awareness. RMCS supports event-driven, low-latency coordination of robot maneuvers under explicitly established roles, without centralized infrastructure or prior pairing. A real-world proof of concept demonstrates deterministic multi-robot coordination between a humanoid robot and a quadrupedal robot assisting a pedestrian during a road-crossing scenario, governed by a formally specified finite-state coordination model. Complementary simulations evaluate robot-mediated VRU clustering in mixed V2X environments, showing that RAS-based clustering integrates non-V2X VRUs in safety-critical areas while reducing redundant transmissions from V2X-enabled VRUs, thereby lowering channel load. Together, the proposed services provide a scalable and standards-aligned foundation for integrating cooperative robots into future Connected, Cooperative, and Automated Mobility ecosystems.
Comment: Accepted for publication at the IEEE Intelligent Transportation Systems Conference (ITSC), 2026
Flexible Agent Alignment with Goal Inference from Open-Ended Dialog
Rachel Ma, Jingyi Qu, Andreea Bobu, Dylan Hadfield-Menell
2508.15119v2
Flexible Agent Alignment with Goal Inference from Open-Ended Dialog
Rachel Ma, Jingyi Qu, Andreea Bobu, Dylan Hadfield-Menell
2508.15119v2
arXiv:2508.15119v2
•updated
•
2025-08-20
We introduce Open-Universe Assistance Games (OU-AGs), a formal framework extending assistance games to LLM-based agents. Effective assistance requires reasoning over human preferences that are unbounded, underspecified, and evolving. Current LLM agents struggle in multi-turn interactions and with maintaining accurate models of user intent in collaborative settings. Existing assistance game formulations assume fixed, predefined preferences, an assumption that breaks down in open-ended dialogue where goals are revised incrementally and expressed in natural language. Grounded in cognitive science accounts of preference construction, we represent human preferences as a dynamically updated distribution over discrete natural-language goals. To operationalize OU-AGs, we introduce GOOD (GOals from Open-ended Dialogue), a data-efficient online method that extracts and ranks candidate goals during interaction, using LLM-simulated users to perform probabilistic inference over goal hypotheses. This allows for interpretable, uncertainty-aware preference representations without large offline datasets. We evaluate GOOD across three text-based domains: grocery shopping, household robotics (AI2-THOR), and coding. Compared to baselines without explicit goal tracking, GOOD produces semantically coherent goal representations and improves alignment with user intent across domains.
Comment: Previous version of the paper was titled: Open-Universe Assistance Games
DC-DiT: Adaptive Compute and Elastic Inference for Visual Generation via Dynamic Chunking
Akash Haridas, Utkarsh Saxena, Parsa Ashrafi Fashi, Mehdi Rezagholizadeh, Vikram Appia, Emad Barsoum
2603.06351v2
DC-DiT: Adaptive Compute and Elastic Inference for Visual Generation via Dynamic Chunking
Akash Haridas, Utkarsh Saxena, Parsa Ashrafi Fashi, Mehdi Rezagholizadeh, Vikram Appia, Emad Barsoum
2603.06351v2
arXiv:2603.06351v2
•updated
•
2026-03-06
Diffusion Transformers rely on static patchify tokenization, assigning the same token budget to smooth backgrounds, detailed object regions, noisy early timesteps, and late-stage refinements. We introduce the Dynamic Chunking Diffusion Transformer (DC-DiT), which replaces fixed patchification with a learned encoder-router-decoder scaffold that adaptively compresses the 2D input into a shorter token sequence through a chunking mechanism learned end-to-end with diffusion training. DC-DiT allocates fewer tokens to predictable regions and noisy timesteps, and more tokens to detailed regions and later refinement stages, yielding meaningful spatial segmentations and timestep-adaptive compression schedules without supervision. Furthermore, the router provides an importance ordering over retained tokens, enabling elastic inference: a single checkpoint can be evaluated at flexible compute budgets with a smooth quality-compute tradeoff. Additionally, DC-DiT can be upcycled from pretrained DiT checkpoints and is also compatible with orthogonal dynamic computation approaches. On class-conditional ImageNet generation, DC-DiT reduces inference FLOPs by up to 36.8% and improves FID by up to 37.8% over DiT baselines, yielding a stronger quality--compute Pareto frontier across model scales, resolutions, and guidance settings. More broadly, these results suggest that adaptive tokenization is a general mechanism for making visual generation both more efficient and more flexible at inference time.
Agentic AIs Are the Missing Paradigm for Out-of-Distribution Generalization in Foundation Models
Xin Wang, Haibo Chen, Wenxuan Liu, Wenwu Zhu
2605.06522v1
Agentic AIs Are the Missing Paradigm for Out-of-Distribution Generalization in Foundation Models
Xin Wang, Haibo Chen, Wenxuan Liu, Wenwu Zhu
2605.06522v1
arXiv:2605.06522v1
•
2026-05-07
Foundation models (FMs) are increasingly deployed in open-world settings where distribution shift is the rule rather than the exception. The out-of-distribution (OOD) phenomena they face -- knowledge boundaries, capability ceilings, compositional shifts, and open-ended task variation -- differ in kind from the settings that have shaped prior OOD research, and are further complicated because the pretraining and post-training distributions of modern FMs are often only partially observed. Our position is that OOD for foundation models is a structurally distinct problem that cannot be solved within the prevailing model-centric paradigm, and that agentic systems constitute the missing paradigm required to address it. We defend this claim through four steps. First, we give a stage-aware formalization of OOD that accommodates partially observed multi-stage training distributions. Second, we prove a parameter coverage ceiling: there exist practically relevant inputs that no model-centric method (training-time or test-time) can handle within tolerance $\varepsilon$, for reasons intrinsic to parameter-based representation. Third, we characterize agentic OOD systems by four structural properties -- perception, strategy selection, external action, and closed-loop verification -- and show that they strictly extend the reachable set beyond the ceiling. Fourth, we respond to seven counterarguments, conceding two, and outline a research agenda. We do not claim that agentic methods subsume model-centric ones; we argue that the two are complementary, and that progress on FM-OOD requires explicit recognition of the agentic paradigm as a first-class research direction.
Comment: 13 pages, 2 figures
GeoStack: A Framework for Quasi-Abelian Knowledge Composition in VLMs
Pranav Mantini, Shishir K. Shah
2605.06477v1
GeoStack: A Framework for Quasi-Abelian Knowledge Composition in VLMs
Pranav Mantini, Shishir K. Shah
2605.06477v1
arXiv:2605.06477v1
•
2026-05-07
We address the challenge of knowledge composition in Vision-Language Models (VLMs), where accumulating expertise across multiple domains or tasks typically leads to catastrophic forgetting. We introduce GeoStack (Geometric Stacking), a modular framework that allows independently trained domain experts to be composed into a unified model. By imposing geometric and structural constraints on the adapter manifold, GeoStack ensures the foundational knowledge of the base model is preserved. Furthermore, we mathematically demonstrate a weight-folding property that achieves constant-time inference complexity ($O(1)$), regardless of the number of integrated experts. Experimental results across multi-domain adaptation and class-incremental learning show that GeoStack provides an efficient mechanism for long-term knowledge composition while significantly mitigating catastrophic forgetting. Code is available at https://github.com/QuantitativeImagingLaboratory/GeoStack.
VISER: Visually-Informed System for Enhanced Robustness in Open-Set Iris Presentation Attack Detection
Byron Dowling, Jacob Piland, Eleanor Frederick, Christopher Sweet, Adam Czajka
2603.17859v2
VISER: Visually-Informed System for Enhanced Robustness in Open-Set Iris Presentation Attack Detection
Byron Dowling, Jacob Piland, Eleanor Frederick, Christopher Sweet, Adam Czajka
2603.17859v2
arXiv:2603.17859v2
•updated
•
2026-03-18
Human perceptual priors have shown promise in saliency-guided deep learning training, particularly in the domain of iris presentation attack detection (PAD). Common saliency approaches include hand annotations obtained via mouse clicks and eye gaze heatmaps derived from eye tracking data. However, the most effective form of human saliency for open-set iris PAD remains under-explored. In this paper, we conduct a series of experiments comparing hand annotations, eye tracking heatmaps, segmentation masks, and foundation model embeddings to a state-of-the-art deep learning-based baseline on the task of open-set iris PAD. Results for open-set PAD in a leave-one-attack-type out paradigm indicate that denoised eye tracking heatmaps show the best generalization improvement over cross entropy in Attack Presentation Classification Error Rate (APCER) at Bona Fide Presentation Classification Error Rate (BPCER) of 1%. Along with this paper, we offer trained models, code, and saliency maps for reproducibility and to facilitate follow-up research efforts.
Comment: Version 2
Fusion Complexity Inversion: Why Simpler Cross View Modules Outperform SSMs and Cross View Attention Transformers for Pasture Biomass Regression
Mridankan Mandal
2603.07819v5
Fusion Complexity Inversion: Why Simpler Cross View Modules Outperform SSMs and Cross View Attention Transformers for Pasture Biomass Regression
Mridankan Mandal
2603.07819v5
arXiv:2603.07819v5
•updated
•
2026-03-08
Accurate estimation of pasture biomass from agricultural imagery is critical for sustainable livestock management, yet existing methods are limited by the small, imbalanced, and sparsely annotated datasets typical of real world monitoring. In this study, adaptation of vision foundation models to agricultural regression is systematically evaluated on the CSIRO Pasture Biomass benchmark, a 357 image dual view dataset with laboratory validated, component wise ground truth for five biomass targets, through 17 configurations spanning four backbones (EfficientNet-B3 to DINOv3-ViT-L), five cross view fusion mechanisms, and a 4x2 metadata factorial. A counterintuitive principle, termed "fusion complexity inversion", is uncovered: on scarce agricultural data, a two layer gated depthwise convolution (R^2 = 0.903) outperforms cross view attention transformers (0.833), bidirectional SSMs (0.819), and full Mamba (0.793, below the no fusion baseline). Backbone pretraining scale is found to monotonically dominate all architectural choices, with the DINOv2 -> DINOv3 upgrade alone yielding +5.0 R^2 points. Training only metadata (species, state, and NDVI) is shown to create a universal ceiling at R^2 ~ 0.829, collapsing an 8.4 point fusion spread to 0.1 points. Actionable guidelines for sparse agricultural benchmarks are established: backbone quality should be prioritized over fusion complexity, local modules preferred over global alternatives, and features unavailable at inference excluded.
Comment: Accepted to CVPR: Vision for Agriculture Workshop 2026 (Withdrawn)
TouchDrive: Electronics-Free Tactile Sensing Interface for Assistive Grasping
Jing Xu, Xuezhi Niu, Didem Gurdur Broo, Klas Hjort
2605.06432v1
TouchDrive: Electronics-Free Tactile Sensing Interface for Assistive Grasping
Jing Xu, Xuezhi Niu, Didem Gurdur Broo, Klas Hjort
2605.06432v1
arXiv:2605.06432v1
•
2026-05-07
Assistive robotic grasping plays an important role in enabling safe and adaptive manipulation of diverse objects. However, existing systems often rely on electronic sensing and multi-stage processing pipelines, increasing system complexity and reducing accessibility. To address these limitations, we present TouchDrive, a cost-effective, electronics-free tactile sensing interface for assistive grasping. TouchDrive directly converts contact forces into pneumatic feedback through valve-mediated switching, integrating sensing, signal generation, and feedback within a single passive mechanical loop. The system can be employed using a pneumatic normally closed valve, a compressed air tank, sensing element, and haptic feedback actuator without electronics. By delivering tactile cues, TouchDrive empowers users to modulate grasp forces, enabling precise and robust delicate manipulation of compliant and fragile objects. The interface has been validated across diverse robotic platforms, consistently demonstrating reliable performance and practical applicability in assistive grasping tasks, such as handling fruits and everyday items (up to 20 objects).
Comment: Accepted at ICRA 2026 workshop on Visuo-Tactile Perception, Learning, Control for Manipulation: Embodied Tactile Intelligence in Predictive Perception, Learning & Control in Grasping & Manipulation, Emerging the Role of Embodiment and Visuo -Tactile - LLM Foundation Models (ICRA RoboTac 2026)
SwarmCoDe: A Scalable Co-Design Framework for Heterogeneous Robot Swarms via Dynamic Speciation
Andrew Wilhelm, Josie Hughes
2603.26240v2
SwarmCoDe: A Scalable Co-Design Framework for Heterogeneous Robot Swarms via Dynamic Speciation
Andrew Wilhelm, Josie Hughes
2603.26240v2
arXiv:2603.26240v2
•updated
•
2026-03-27
Robot swarms offer inherent robustness and the capacity to execute complex, collaborative tasks surpassing the capabilities of single-agent systems. Co-designing these systems is critical, as marginal improvements in individual performance or unit cost compound significantly at scale. However, under traditional frameworks, this scale renders co-design intractable due to exponentially large, non-intuitive design spaces. To address this, we propose SwarmCoDe, a novel Collaborative Co-Evolutionary Algorithm (CCEA) that utilizes dynamic speciation to automatically scale swarm heterogeneity to match task complexity. Inspired by biological signaling mechanisms for inter-species cooperation, the algorithm uses evolved genetic tags and a selectivity gene to facilitate the emergent identification of symbiotically beneficial partners without predefined species boundaries. Additionally, an evolved dominance gene dictates the relative swarm composition, decoupling the physical swarm size from the evolutionary population. We apply SwarmCoDe to simultaneously optimize task planning and hardware morphology under fabrication budgets, successfully evolving specialized swarms of up to 200 agents -- four times the size of the evolutionary population. This framework provides a scalable, computationally viable pathway for the holistic co-design of large-scale, heterogeneous robot swarms.
Comment: 8 pages, 9 figures
Aligned explanations in neural networks
Corentin Lobet, Francesca Chiaromonte
2601.04378v3
Aligned explanations in neural networks
Corentin Lobet, Francesca Chiaromonte
2601.04378v3
arXiv:2601.04378v3
•updated
•
2026-01-07
As artificial intelligence increasingly drives critical decisions, the ability to genuinely explain how neural networks make predictions is essential for trust. Yet, most current explanation methods offer post-hoc rationalizations rather than guaranteeing a true reflection of the model's reasoning. We introduce the notion of explanatory alignment, a requirement that explanations directly construct predictions rather than rationalize them. To achieve this in complex data domains, we present Pointwise-interpretable Networks (PiNets), a pseudo-linear architecture that forms linear models instance-wise. Evaluated on image classification and segmentation tasks, PiNets demonstrate that their explanations are deeply faithful across four criteria: meaningfulness, alignment, robustness, and sufficiency (MARS). Our contributions pave the way for promising avenues: by reconciling the predictive power of deep learning with the interpretability of linear models, PiNets provide a principled foundation for trustworthy AI and data-driven scientific discovery.
Reconstruction or Semantics? What Makes a Latent Space Useful for Robotic World Models
Nilaksh, Saurav Jha, Artem Zholus, Sarath Chandar
2605.06388v1
Reconstruction or Semantics? What Makes a Latent Space Useful for Robotic World Models
Nilaksh, Saurav Jha, Artem Zholus, Sarath Chandar
2605.06388v1
arXiv:2605.06388v1
•
2026-05-07
World model-based policy evaluation is a practical proxy for testing real-world robot control by rolling out candidate actions in action-conditioned video diffusion models. As these models increasingly adopt latent diffusion modeling (LDM), choosing the right latent space becomes critical. While the status quo uses autoencoding latent spaces like VAEs that are primarily trained for pixel reconstruction, recent work suggests benefits from pretrained encoders with representation-aligned semantic latent spaces. We systematically evaluate these latent spaces for action-conditioned LDM by comparing six reconstruction and semantic encoders to train world model variants under a fixed protocol on BridgeV2 dataset, and show effective world model training in high-dimensional representation spaces with and without dimension compression. We then propose three axes to assess robotic world model performance: visual fidelity, planning and downstream policy performance, and latent representation quality. Our results show visual fidelity alone is insufficient for world model selection. While reconstruction encoders like VAE and Cosmos achieve strong pixel-level scores, semantic encoders such as V-JEPA 2.1 (strongest overall on policy), Web-DINO, and SigLIP 2 generally excel across the other two axes at all model scales. Our study advocates semantic latent space as stronger foundation for policy-relevant robotics diffusion world models.
Comment: 9 pages
Empirical Evidence for Simply Connected Decision Regions in Image Classifiers
Arjhun Swaminathan, Mete Akgün
2605.06380v1
Empirical Evidence for Simply Connected Decision Regions in Image Classifiers
Arjhun Swaminathan, Mete Akgün
2605.06380v1
arXiv:2605.06380v1
•
2026-05-07
Understanding the topology of decision regions is central to explaining the inner workings of deep neural networks. Prior empirical work has provided evidence that these regions are path connected. We study a stronger topological question: whether closed loops inside a decision region can be contracted without leaving that region. To this end, we propose an iterative quad-mesh filling procedure that constructs a finite-resolution label-preserving surface bounded by a given loop and lying entirely within the same decision region. We further connect this construction to natural Coons patches in order to quantify its deviation from a canonical geometric interpolation of the loop. By evaluating our method across several modern image-classification models, we provide empirical evidence supporting the hypothesis that decision regions in deep neural networks are not only path connected, but also simply connected.
Memory Efficient Full-gradient Attacks (MEFA) Framework for Adversarial Defense Evaluations
Yuan Du, Mitchel Hill, HanQin Cai
2605.06357v1
Memory Efficient Full-gradient Attacks (MEFA) Framework for Adversarial Defense Evaluations
Yuan Du, Mitchel Hill, HanQin Cai
2605.06357v1
arXiv:2605.06357v1
•
2026-05-07
This work studies the robust evaluation of iterative stochastic purification defenses under white-box adversarial attacks. Our key technical insight is that gradient checkpointing makes exact end-to-end gradient computation through long purification trajectories practical by trading additional recomputation for substantially lower memory usage. This enables full-gradient adaptive attacks against diffusion- and Langevin-based purification defenses, where prior evaluations often resort to approximate backpropagation due to memory constraints. These approximations can weaken the attack signal and risk overestimating robustness. In parallel, stochasticity in iterative purification is frequently under-controlled, even though different purification trajectories can substantially change reported robustness metrics. Building on this insight, we introduce a memory-efficient full-gradient evaluation framework for stochastic purification defenses. The framework combines checkpointed backpropagation with evaluation protocols that control stochastic variability, thereby reducing memory bottlenecks while preserving exact gradients. We evaluate diffusion-based purification and Langevin sampling with Energy-Based Models (EBMs), demonstrating that full-gradient attacks uncover vulnerabilities missed by approximate-gradient evaluations. Our framework yields stronger state-of-the-art $\ell_{\infty}$ and $\ell_{2}$ white-box attacks and further supports probing out-of-distribution robustness. Overall, our results show that exact-gradient evaluation is essential for reliable benchmarking of iterative stochastic defenses.
SwiftI2V: Efficient High-Resolution Image-to-Video Generation via Conditional Segment-wise Generation
YaoYang Liu, Yuechen Zhang, Wenbo Li, Yufei Zhao, Rui Liu, Long Chen
2605.06356v1
SwiftI2V: Efficient High-Resolution Image-to-Video Generation via Conditional Segment-wise Generation
YaoYang Liu, Yuechen Zhang, Wenbo Li, Yufei Zhao, Rui Liu, Long Chen
2605.06356v1
arXiv:2605.06356v1
•
2026-05-07
High-resolution image-to-video (I2V) generation aims to synthesize realistic temporal dynamics while preserving fine-grained appearance details of the input image. At 2K resolution, it becomes extremely challenging, and existing solutions suffer from various weaknesses: 1) end-to-end models are often prohibitively expensive in memory and latency; 2) cascading low-resolution generation with a generic video super-resolution tends to hallucinate details and drift from input-specific local structures, since the super-resolution stage is not explicitly conditioned on the input image. To this end, we propose SwiftI2V, an efficient framework tailored for high-resolution I2V. Following the widely used two-stage design, it addresses the efficiency--fidelity dilemma by first generating a low-resolution motion reference to reduce token costs and ease the modeling burden, then performing a strongly image-conditioned 2K synthesis guided by the motion to recover input-faithful details with controlled overhead. Specifically, to make generation more scalable, SwiftI2V introduces Conditional Segment-wise Generation (CSG) to synthesize videos segment-by-segment with a bounded per-step token budget, and adopts bidirectional contextual interaction within each segment to improve cross-segment coherence and input fidelity. On VBench-I2V at 2K resolution, SwiftI2V achieves performance comparable to end-to-end baselines while reducing total GPU-time by 202x. Particularly, it enables practical 2K I2V generation on a single datacenter GPU (e.g., H800) or consumer GPU (e.g., RTX 4090).
Comment: 27 pages, 17 figures. Submitted to NeurIPS 2026
Earth-o1: A Grid-free Observation-native Atmospheric World Model
Junchao Gong, Kaiyi Xu, Wangxu Wei, Siwei Tu, Jingyi Xu, Zili Liu, Hang Fan, Zhiwang Zhou, Tao Han, Yi Xiao, Xinyu Gu, Zhangrui Li, Wenlong Zhang, Hao Chen, Xiaokang Yang, Yaqiang Wang, Lijing Cheng, Pierre Gentine, Wanli Ouyang, Feng Zhang, Zhe-Min Tan, Bowen Zhou, Fenghua Ling, Ben Fei, Lei Bai
2605.06337v1
Earth-o1: A Grid-free Observation-native Atmospheric World Model
Junchao Gong, Kaiyi Xu, Wangxu Wei, Siwei Tu, Jingyi Xu, Zili Liu, Hang Fan, Zhiwang Zhou, Tao Han, Yi Xiao, Xinyu Gu, Zhangrui Li, Wenlong Zhang, Hao Chen, Xiaokang Yang, Yaqiang Wang, Lijing Cheng, Pierre Gentine, Wanli Ouyang, Feng Zhang, Zhe-Min Tan, Bowen Zhou, Fenghua Ling, Ben Fei, Lei Bai
2605.06337v1
arXiv:2605.06337v1
•
2026-05-07
Despite the unprecedented volume of multimodal data provided by modern Earth observation systems, our ability to model atmospheric dynamics remains constrained. Traditional modeling frameworks force heterogeneous measurements into predefined spatial grids, inherently limiting the full exploitation of raw sensor data and creating severe computational bottlenecks. Here we present Earth-o1, an observation-native atmospheric world model that overcomes these structural limitations. Rather than relying on conventional atmospheric dynamical modeling systems or traditional data assimilation, Earth-o1 directly learns the continuous, three-dimensional physical evolution of the Earth system from ungridded observational data. By integrating diverse sensor inputs into a unified, grid-free dynamical field, the model autonomously advances the atmospheric state in space and time. We show that this fundamentally distinct paradigm enables direct, real-time forecasting and cross-sensor inference without the overhead of explicit numerical solvers. In hindcast evaluations, Earth-o1 achieves surface forecast skill comparable to the operational Integrated Forecasting System (IFS). These results establish that continuous, observation-driven world models -- a new class of fully observation-native geophysical simulators -- can match the fidelity of established physical frameworks, providing a scalable data-driven foundation for a digital twin of the Earth.
TinyBayes: Closed-Form Bayesian Inference via Jacobi Prior for Real-Time Image Classification on Edge Devices
Shouvik Sardar, Sourish Das
2605.06333v1
TinyBayes: Closed-Form Bayesian Inference via Jacobi Prior for Real-Time Image Classification on Edge Devices
Shouvik Sardar, Sourish Das
2605.06333v1
arXiv:2605.06333v1
•
2026-05-07
Cocoa (Theobroma cacao) is a critical cash crop for millions of smallholder farmers in West Africa, where Cocoa Swollen Shoot Virus Disease (CSSVD) and anthracnose cause devastating yield losses. Automated disease detection from leaf images is essential for early intervention, yet deploying such systems in resource-constrained settings demands models that are small, fast, and require no internet connectivity. Existing edge-deployable plant disease systems rely on end-to-end deep learning without uncertainty quantification, while Bayesian methods for edge devices focus on hardware-level inference architectures rather than agricultural applications. We bridge this gap with TinyBayes, the first framework to combine a closed-form Bayesian classifier with a mobile-grade computer vision pipeline for crop disease detection. Our pipeline uses YOLOv8-Nano (5.9 MB) for lesion localisation, MobileNetV3-Small (3.5 MB) for feature extraction, and the Jacobi prior; a Bayesian method that provides a closed form non-iterative estimators via projection, for the classification. The Jacobi-DMR (Distributed Multinomial Regression) classifier adds only 13.5 KB to the pipeline, bringing the total model size within 9.5 MB, while achieving 78.7% accuracy on the Amini Cocoa Contamination Challenge dataset and enabling end-to-end CPU inference under 150 ms per image. We benchmark against seven classifiers including Random Forest, SVM, Ridge, Lasso, Elastic Net, XGBoost, and Jacobi-GP, and demonstrate that the Jacobi-DMR offers the best trade-off between accuracy, model size, and inference speed for edge deployment. We have proved the asymptotic equivalence and consistency, asymptotic normality and the bias correction of Jacobi-DMR. All data and codes are available here: https://github.com/shouvik-sardar/TinyBayes
Comment: 14 Pages, 1 Figure, 4 Tables
NavOne: One-Step Global Planning for Vision-Language Navigation on Top-Down Maps
Dijia Zhan, Jinyi Li, Chenxi Zheng, Shaoyu Huang, Yong Li, Jie Tang, Xuemiao Xu
2605.06317v1
NavOne: One-Step Global Planning for Vision-Language Navigation on Top-Down Maps
Dijia Zhan, Jinyi Li, Chenxi Zheng, Shaoyu Huang, Yong Li, Jie Tang, Xuemiao Xu
2605.06317v1
arXiv:2605.06317v1
•
2026-05-07
Existing Vision-Language Navigation (VLN) methods typically adopt an egocentric, step-by-step paradigm, which struggles with error accumulation and limits efficiency. While recent approaches attempt to leverage pre-built environment maps, they often rely on incrementally updating memory graphs or scoring discrete path proposals, which restricts continuous spatial reasoning and creates discrete bottlenecks. We propose Top-Down VLN (TD-VLN), reformulating navigation as a one-step global path planning problem on pre-built top-down maps, supported by our newly constructed R2R-TopDown dataset. To solve this, we introduce NavOne, a unified framework that directly predicts dense path probabilities over multi-modal maps in a single end-to-end forward pass. NavOne features a Top-Down Map Fuser for joint multi-modal map representation, and extends Attention Residuals for spatial-aware depth mixing. Extensive experiments on R2R-TopDown show that NavOne achieves state-of-the-art performance among map-based VLN methods, with a planning-stage speedup of 8x over existing map-based baselines and 80x over egocentric methods, enabling highly efficient global navigation.
Comment: 10 pages, 7 figures
Toward Visually Realistic Simulation: A Benchmark for Evaluating Robot Manipulation in Simulation
Yixin Zhu, Zixiong Wang, Jian Yang, Jin Xie, Jingyi Yu, Jiayuan Gu, Beibei Wang
2605.06311v1
Toward Visually Realistic Simulation: A Benchmark for Evaluating Robot Manipulation in Simulation
Yixin Zhu, Zixiong Wang, Jian Yang, Jin Xie, Jingyi Yu, Jiayuan Gu, Beibei Wang
2605.06311v1
arXiv:2605.06311v1
•
2026-05-07
Reliable simulation evaluation of robot manipulation policies serves as a high-fidelity proxy for real-world performance. Although existing benchmarks cover a wide range of task categories, they lack visual realism, creating a large domain gap between simulation and reality. This undermines the reliability of simulation-based evaluation in predicting real-world performance. To mitigate the sim-to-real visual gap, we conduct a systematic analysis to isolate the effects of lighting and material. Our results show that these factors play a critical role in geometric reasoning and spatial grounding, yet are largely overlooked in existing benchmarks. Motivated by the analysis, we propose VISER, a visually realistic benchmark for evaluating robot manipulation in simulation. VISER features a high-fidelity dataset of over 1,000 3D assets with physically-based rendering (PBR) materials, along with 3D scenes created from these assets through curated layouts or generation. To this end, we propose an automated pipeline leveraging Multi-modal Large Language Models (MLLMs) for material-aware part segmentation and material retrieval, enabling scalable generation of physically plausible assets. Building on the high-fidelity 3D asset dataset, we construct diverse evaluation tasks, such as grasping, placing, and long-horizon tasks, enabling scalable and reproducible assessment of Vision-Language-Action (VLA) models. Our benchmark shows a strong correlation between simulation and real-world performance, achieving an average Pearson correlation coefficient of 0.92 across different policies.
LaST-R1: Reinforcing Robotic Manipulation via Adaptive Physical Latent Reasoning
Hao Chen, Jiaming Liu, Zhonghao Yan, Nuowei Han, Renrui Zhang, Chenyang Gu, Jialin Gao, Ziyu Guo, Siyuan Qian, Yinxi Wang, Peng Jia, Shanghang Zhang, Pheng-Ann Heng
2604.28192v3
LaST-R1: Reinforcing Robotic Manipulation via Adaptive Physical Latent Reasoning
Hao Chen, Jiaming Liu, Zhonghao Yan, Nuowei Han, Renrui Zhang, Chenyang Gu, Jialin Gao, Ziyu Guo, Siyuan Qian, Yinxi Wang, Peng Jia, Shanghang Zhang, Pheng-Ann Heng
2604.28192v3
arXiv:2604.28192v3
•updated
•
2026-04-30
Robotic foundation models require reasoning over complex visual scenes to execute adaptive actions in dynamic environments. While recent studies on latent-reasoning Vision-Language-Action (VLA) models have demonstrated the capability to capture fine-grained physical dynamics, they remain predominantly confined to static imitation learning, severely limiting their adaptability and generalization. In this paper, we present LaST-R1, a novel reinforcement learning (RL) post-training framework designed to effectively harness "latent reasoning-before-acting" policies. Specifically, we propose Latent-to-Action Policy Optimization (LAPO), a core RL algorithm that jointly optimizes the latent reasoning process and the action generation. By explicitly embedding latent Chain-of-Thought (CoT) reasoning directly within the RL optimization loop, LAPO stimulates profound physical world modeling, which in turn drives robust execution in interactive environments. Furthermore, an adaptive latent CoT mechanism is introduced, allowing the policy to dynamically modulate its reasoning horizon based on diverse environment states. Experiments show that LaST-R1 achieves a near-perfect 99.9% average success rate on the LIBERO benchmark with only one-shot supervised warm-up, significantly improving convergence speed and performance over prior state-of-the-art (SOTA) methods. In real-world deployments, LaST-R1 yields up to a 22.5% average improvement over SOTA supervised fine-tuning approach across four complex tasks, including both single-arm and dual-arm settings. Finally, LaST-R1 demonstrates strong generalization across simulated and real-world environments.
When Labels Have Structure: Improving Image Classification with Hierarchy-Aware Cross-Entropy
April Chan, Davide D'Ascenzo, Sebastiano Cultrera di Montesano
2605.06274v1
When Labels Have Structure: Improving Image Classification with Hierarchy-Aware Cross-Entropy
April Chan, Davide D'Ascenzo, Sebastiano Cultrera di Montesano
2605.06274v1
arXiv:2605.06274v1
•
2026-05-07
Standard cross-entropy is the default classification loss across virtually all of machine learning, yet it treats all misclassifications equally, ignoring the semantic distances that a class hierarchy encodes. We propose Hierarchy-Aware Cross-Entropy (HACE), a drop-in replacement for standard cross-entropy that incorporates a known class hierarchy directly into the loss. HACE combines two components: prediction aggregation, which propagates the model's probability mass upward through the class hierarchy to ensure that parent nodes accumulate the confidence of their children; and ancestral label smoothing, which distributes the ground-truth signal along the path from the true class to the root. We evaluate HACE on CIFAR-100, FGVC Aircraft, and NABirds in two regimes: end-to-end training across six architectures spanning convolutional and attention-based designs, and linear probing on frozen DINOv2-Large features. In end-to-end training, HACE improves accuracy over standard cross-entropy in 15 out of 18 architecture--dataset pairs, with a mean gain of 4.66\%. In linear probing on frozen DINOv2-Large features, HACE outperforms all competing methods on all three datasets, with a mean improvement of 2.18\% over the next best baseline.
On-Orbit Real-Time Wildfire Detection Under On-Board Constraints
Matthias Rötzer, Veronika Pörtge, Martin Ickerott, Jayendra Praveen Kumar Chorapalli, Dimitri Scheftelowitsch, Max Bereczky, Dmitry Rashkovetsky, Sai Manoj Appalla, Julia Gottfriedsen
2605.06273v1
On-Orbit Real-Time Wildfire Detection Under On-Board Constraints
Matthias Rötzer, Veronika Pörtge, Martin Ickerott, Jayendra Praveen Kumar Chorapalli, Dimitri Scheftelowitsch, Max Bereczky, Dmitry Rashkovetsky, Sai Manoj Appalla, Julia Gottfriedsen
2605.06273v1
arXiv:2605.06273v1
•
2026-05-07
We present a deployed system for on-orbit wildfire detection aboard a nine-satellite commercial thermal infrared constellation, operating under demanding joint constraints: sub-megabyte model footprint, sub-150 ms per-batch TensorRT FP16 inference on an NVIDIA Jetson Xavier NX, and an end-to-end alert pipeline targeting under 10 minutes from satellite overpass to fire event communication. The system operates on uncalibrated mid-wave infrared (MWIR) single-band imagery at 200 m ground sampling distance, where fires frequently appear as sub-pixel or single-pixel thermal anomalies under extreme class imbalance -- challenges not addressed by the contextual thermal-thresholding pipelines (MODIS, VIIRS) that currently dominate operational fire monitoring. We present an empirical study of lightweight dense representation learning for this regime using a proprietary nine-satellite MWIR dataset. We compare dense masked autoencoding (DenseMAE) and a hybrid DenseMAE+EMA (exponential moving average) distillation variant, and evaluate representations via linear probing and full-distribution pixel-level average precision (AP) under extreme class imbalance. DenseMAE pretraining enables compact downstream models on the latency-accuracy Pareto frontier: our fastest SSL-pretrained model achieves 0.640 test AP and 0.69 event-level Fire-F1 with 65.34 ms latency per batch and a 0.52 MB engine, without pruning or compression. The best configuration reaches 0.699 AP and 0.744 Fire-F1 below 1 MB, outperforming a supervised baseline (0.650 AP) under comparable constraints.
ZScribbleSeg: A comprehensive segmentation framework with modeling of efficient annotation and maximization of scribble supervision
Ke Zhang, Bomin Wang, Hangqi Zhou, Xiahai Zhuang
2605.06266v1
ZScribbleSeg: A comprehensive segmentation framework with modeling of efficient annotation and maximization of scribble supervision
Ke Zhang, Bomin Wang, Hangqi Zhou, Xiahai Zhuang
2605.06266v1
arXiv:2605.06266v1
•
2026-05-07
Curating fully annotated datasets for medical image segmentation is labour-intensive and expertise-demanding. To alleviate this problem, prior studies have explored scribble annotations for weakly supervised segmentation. Existing solutions mainly compute losses on annotated areas and generate pseudo labels by propagating annotations to adjacent regions. However, these methods often suffer from inaccurate and unrealistic segmentations due to insufficient supervision and incomplete shape information. In contrast, we first investigate the principle of good scribble annotations, which leads to efficient scribble forms via supervision maximization and randomness simulation. We further introduce regularization terms to encode the spatial relationship and the shape constraints, where the EM algorithm is utilized to estimate the mixture ratios of label classes. These ratios are critical in identifying the unlabeled pixels for each class and correcting erroneous predictions, thus the accurate estimation lays the foundation for the incorporation of spatial prior. Finally, we integrate the efficient scribble supervision with the prior into a framework, referred to as ZScribbleSeg, and apply it to multiple scenarios. Leveraging only scribble annotations, ZScribbleSeg achieves competitive performance on six segmentation tasks including ACDC, MSCMRseg, BTCV, MyoPS, Decathlon-BrainTumor and Decathlon-Prostate. Our code will be released via https://github.com/DLwbm123/ZScribbleSeg.
Comment: Accepted by Medical Image Analysis
Divergence is Uncertainty: A Closed-Form Posterior Covariance for Flow Matching
Jiarui Xing, Song Wang, Jian Wang
2605.00941v2
Divergence is Uncertainty: A Closed-Form Posterior Covariance for Flow Matching
Jiarui Xing, Song Wang, Jian Wang
2605.00941v2
arXiv:2605.00941v2
•updated
•
2026-05-01
Flow matching has become a leading framework for generative modeling, but quantifying the uncertainty of its samples remains an open problem. Existing approaches retrain the model with auxiliary variance heads, maintain costly ensembles, or propagate approximate covariance through many integration steps, trading off training cost, inference cost, or accuracy. We show that none of these trade-offs is necessary. We prove that, for any pre-trained flow matching velocity field, the trace of the posterior covariance over the clean data given the current state equals, in closed form, the divergence of the velocity field, up to a known time-dependent prefactor and an additive constant. We call this the \emph{divergence-uncertainty identity} for flow matching. The matrix-level form of the identity is similarly closed-form, depending solely on the velocity Jacobian. Because the identity is exact and post-hoc, it is computable on any pre-trained flow matching model, with no retraining and no architectural modification. For one-step generators such as MeanFlow, the same identity yields the exact end-to-end generation uncertainty in a single forward pass, eliminating the multi-step variance propagation required by all prior methods. Experiments on MNIST confirm that the resulting per-pixel uncertainty maps are semantically meaningful, concentrating on digit boundaries where inter-sample variation is highest, and that the scalar uncertainty score tracks actual prediction error, all at roughly 10,000$\times$ less total compute than ensembling or Monte Carlo dropout.
Comment: 9 Pages, 5 figures
Proactive Instance Navigation with Comparative Judgment for Ambiguous User Queries
Junhyuk Kwon, Seungjoon Lee, Hyejin Park, Kyle Min, Jungseul Ok
2605.06223v1
Proactive Instance Navigation with Comparative Judgment for Ambiguous User Queries
Junhyuk Kwon, Seungjoon Lee, Hyejin Park, Kyle Min, Jungseul Ok
2605.06223v1
arXiv:2605.06223v1
•
2026-05-07
Natural-language instance navigation becomes challenging when the initial user request does not uniquely specify the target instance. A practical agent should reduce the user's burden by actively asking only the information needed to distinguish the target from similar distractors, rather than requiring a detailed description upfront. Existing approaches often fall short of this goal: they may stop at the first plausible candidate before sufficiently exploring alternatives, or, even after collecting multiple candidates, ask about the target's attributes derived from individual candidates rather than questions selected to distinguish candidates in the pool. As a result, despite the dialogue, the agent may still fail to distinguish the target from distractors, leading to premature decisions and lengthy user responses. We propose Proactive Instance Navigation with Comparative Judgment (ProCompNav), a two-stage framework that first constructs a candidate pool and then identifies the target through comparative judgment. At each round, ProCompNav extracts an attribute-value pair that splits the current pool, asks a binary yes/no question, and prunes all inconsistent candidates at once. This reframes disambiguation from open-ended target description to pool-level discriminative questioning, where each question is chosen to narrow the candidate set. On CoIN-Bench, ProCompNav improves Success Rate over interactive baselines with the same minimal input and non-interactive baselines with detailed descriptions, while substantially reducing Response Length. ProCompNav also achieves state-of-the-art Success Rate on TextNav, suggesting that comparative judgment is broadly useful for instance-level navigation among similar distractors.
Comment: 17 pages, 6 figures
When to Trust Imagination: Adaptive Action Execution for World Action Models
Rui Wang, Yue Zhang, Jiehong Lin, Kuncheng Luo, Jianan Wang, Zhongrui Wang, Xiaojuan Qi
2605.06222v1
When to Trust Imagination: Adaptive Action Execution for World Action Models
Rui Wang, Yue Zhang, Jiehong Lin, Kuncheng Luo, Jianan Wang, Zhongrui Wang, Xiaojuan Qi
2605.06222v1
arXiv:2605.06222v1
•
2026-05-07
World Action Models (WAMs) have recently emerged as a promising paradigm for robotic manipulation by jointly predicting future visual observations and future actions. However, current WAMs typically execute a fixed number of predicted actions after each model inference, leaving the robot blind to whether the imagined future remains consistent with the actual physical rollout. In this work, we formulate adaptive WAM execution as a future-reality verification problem: the robot should execute longer when the WAM-predicted future remains reliable, and replan earlier when reality deviates from imagination. To this end, we propose Future Forward Dynamics Causal Attention (FFDC), a lightweight verifier that jointly reasons over predicted future actions, predicted visual dynamics, real observations, and language instructions to estimate whether the remaining action rollout can still be trusted. FFDC enables adaptive action chunk sizes as an emergent consequence of prediction-observation consistency, preserving the efficiency of long-horizon execution while restoring responsiveness in contact-rich or difficult phases. We further introduce Mixture-of-Horizon Training to improve long-horizon trajectory coverage for adaptive execution. Experiments on the RoboTwin benchmark and in the real world demonstrate that our method achieves a strong robustness-efficiency trade-off: on RoboTwin, it reduces WAM forward passes by 69.10% and execution time by 34.02%, while improving success rate by 2.54% over the short-chunk baseline; in real-world experiments, it improves success rate by 35%.
EA-WM: Event-Aware Generative World Model with Structured Kinematic-to-Visual Action Fields
Zhaoyang Yang, Yurun Jin, Lizhe Qi, Cong Huang, Kai Chen
2605.06192v1
EA-WM: Event-Aware Generative World Model with Structured Kinematic-to-Visual Action Fields
Zhaoyang Yang, Yurun Jin, Lizhe Qi, Cong Huang, Kai Chen
2605.06192v1
arXiv:2605.06192v1
•
2026-05-07
Pretrained video diffusion models provide powerful spatiotemporal generative priors, making them a natural foundation for robotic world models. While recent world-action models jointly optimize future videos and actions, they predominantly treat video generation as an auxiliary representation for policy learning. Consequently, they insufficiently explore the inverse problem: leveraging action signals to guide video synthesis, thereby often failing to preserve precise robot spatial geometry and fine-grained robot-object interaction dynamics in the generated rollouts. To bridge this gap, we present EA-WM, an Event-Aware Generative World Model that effectively closes the loop between kinematic control and visual perception. Rather than injecting joint or end-effector actions as abstract, low-dimensional tokens, EA-WM projects actions and kinematic states directly into the target camera view as Structured Kinematic-to-Visual Action Fields. To fully exploit this geometrically grounded representation, we introduce event-aware bidirectional fusion blocks that modulate cross-branch attention, capturing object state changes and interaction dynamics. Evaluated on the comprehensive WorldArena benchmark, EA-WM achieves state-of-the-art performance, outperforming existing baselines by a significant margin.
Comment: Preprint. 22 pages, 10 figures
Event-Causal RAG: A Retrieval-Augmented Generation Framework for Long Video Reasoning in Complex Scenarios
Peizheng Yan, Yu Zhao, Liang Xie, Juntong Qi, Mingming Wang, Erwei Yin
2605.06185v1
Event-Causal RAG: A Retrieval-Augmented Generation Framework for Long Video Reasoning in Complex Scenarios
Peizheng Yan, Yu Zhao, Liang Xie, Juntong Qi, Mingming Wang, Erwei Yin
2605.06185v1
arXiv:2605.06185v1
•
2026-05-07
Recent large vision-language models have achieved strong performance on short- and medium-length video understanding, yet they remain inadequate for ultra-long or even infinite video reasoning, where models must preserve coherent memory over extended durations and infer causal dependencies across temporally distant events. Existing end-to-end video understanding methods are fundamentally limited by the $O(n^2)$ complexity of self-attention, while recent retrieval-augmented generation (RAG) approaches still suffer from fragmented clip-level memory, weak modeling of temporal and causal structure, and high storage and online inference costs. We present Event-Causal RAG, a lightweight retrieval-augmented framework for infinite long-video reasoning. Instead of indexing fixed-length clips, our method segments streaming videos into semantically coherent events and represents each event as a structured State-Event-State (SES) graph, capturing the event together with its surrounding state transitions. These graphs are merged into a global Event Knowledge Graph and stored in a dual-store memory that supports both semantic matching and causal-topological retrieval. On top of this memory, we design a bidirectional retrieval strategy to efficiently identify the most relevant event causal chains and provide them, together with the associated video evidence, to a backbone video foundation model for answer generation. Experiments on long-video understanding benchmarks demonstrate that Event-Causal RAG consistently outperforms strong clip-based retrieval baselines and long-context video models, particularly on questions requiring multi-event integration and causal inference across long temporal gaps, while also achieving improved memory efficiency and robust streaming performance.
AI-Generated Images: What Humans and Machines See When They Look at the Same Image
Silvia Poletti, Justin Ilyes, Marcel Hasenbalg, David Fischinger, Martin Boyer
2605.06143v1
AI-Generated Images: What Humans and Machines See When They Look at the Same Image
Silvia Poletti, Justin Ilyes, Marcel Hasenbalg, David Fischinger, Martin Boyer
2605.06143v1
arXiv:2605.06143v1
•
2026-05-07
The misuse of generative AI in online disinformation campaigns highlights the urgent need for transparent and explainable detection systems. In this work, we investigate how detectors for AI-generated images can be more effective in providing human-understandable explanations for their predictions. To this end, we develop a suite of detectors with various architectures and fine-tuning strategies, trained on our large-scale photorealistic fake image dataset, AIText2Image, and assess their performance on state-of-the-art text-to-image AI generators. We integrate 16 different explainable AI (XAI) methods into our detection framework, and the visual explanations are comprehensively refined and evaluated through a novel approach that prioritizes human understanding of AI-generated images, using both textual and visual responses collected from a survey of 100 participants. This framework offers insights into visual-language cues in fake image detection and into the clarity of XAI methods from a human perspective, measuring the alignment of XAI outputs with human preferences.
Comment: Included in the main conference proceedings published by Springer Nature (CCIS Series)
Linearized Attention Cannot Enter the Kernel Regime at Any Practical Width
Jose Marie Antonio Miñoza, Paulo Mario P. Medina, Sebastian C. Ibañez
2603.13085v2
Linearized Attention Cannot Enter the Kernel Regime at Any Practical Width
Jose Marie Antonio Miñoza, Paulo Mario P. Medina, Sebastian C. Ibañez
2603.13085v2
arXiv:2603.13085v2
•updated
•
2026-03-13
Understanding whether attention mechanisms converge to the kernel regime is foundational to the validity of influence functions for transformer accountability. Exact NTK characterization of softmax attention is precluded by its exponential nonlinearity; linearized attention is the canonical tractable proxy and the object of study here. This paper establishes that even this proxy does not converge to its NTK limit at any practical width, revealing a fundamental trade-off in the learning dynamics of attention. An exact correspondence is established between parameter-free linearized attention and a data-dependent Gram-induced kernel; spectral amplification analysis shows that the attention transformation cubes the Gram matrix's condition number, requiring width $m = Ω(κ_d(\mathbf{G})^6 n\log n)$ for NTK convergence, where $κ_d(\mathbf{G})$ is the effective condition number of the rank-$\min(n,d)$ truncation of the input Gram matrix; for natural image datasets this threshold is physically infeasible ($m \gg 10^{24}$ for MNIST and $m \gg 10^{29}$ for CIFAR-10, 12--17 orders of magnitude beyond the largest known architectures). \emph{Influence malleability} is introduced to characterize this non-convergence: linearized attention exhibits 2--9$\times$ higher malleability than ReLU networks under adversarial data perturbation, with the gap depending on dataset condition number and task setting. A dual implication is established: the same data-dependent kernel is shown theoretically to reduce approximation error when targets align with the data geometry, while, empirically, creating vulnerability to adversarial manipulation of the training data. The structural argument extends to trainable QKV attention under standard initialization, with direct consequences for influence methods applied to deployed transformer architectures.
AniMatrix: An Anime Video Generation Model that Thinks in Art, Not Physics
Tencent HY Team
2605.03652v2
AniMatrix: An Anime Video Generation Model that Thinks in Art, Not Physics
Tencent HY Team
2605.03652v2
arXiv:2605.03652v2
•updated
•
2026-05-05
Video generation models internalize physical realism as their prior. Anime deliberately violates physics: smears, impact frames, chibi shifts; and its thousands of coexisting artistic conventions yield no single "physics of anime" a model can absorb. Physics-biased models therefore flatten the artistry that defines the medium or collapse under its stylistic variance. We present AniMatrix, a video generation model that targets artistic rather than physical correctness through a dual-channel conditioning mechanism and a three-step transition: redefine correctness, override the physics prior, and distinguish art from failure. First, a Production Knowledge System encodes anime as a structured taxonomy of controllable production variables (Style, Motion, Camera, VFX), and AniCaption infers these variables from pixels as directorial directives. A trainable tag encoder preserves the field-value structure of this taxonomy while a frozen T5 encoder handles free-form narrative; dual-path injection (cross-attention for fine-grained control, AdaLN modulation for global enforcement) ensures categorical directives are never diluted by open-ended text. Second, a style-motion-deformation curriculum transitions the model from near-physical motion to full anime expressiveness. Third, deformation-aware preference optimization with a domain-specific reward model separates intentional artistry from pathological collapse. On an anime-specific human evaluation with five production dimensions scored by professional animators, AniMatrix ranks first on four of five, with the largest gains over Seedance-Pro 1.0 on Prompt Understanding (+0.70, +22.4 percent) and Artistic Motion (+0.55, +16.9 percent). We are preparing accompanying resources for public release to support reproducibility and follow-up research.
Comment: 37 pages, 1 main figure (qualitative comparison), 1 TikZ architecture diagram; technical report. Model weights and inference code to be released
CredibleDFGO: Differentiable Factor Graph Optimization with Credibility Supervision
Liang Qian, Penggao Yan, Penghui Xu, Li-Ta Hsu
2605.06100v1
CredibleDFGO: Differentiable Factor Graph Optimization with Credibility Supervision
Liang Qian, Penggao Yan, Penghui Xu, Li-Ta Hsu
2605.06100v1
arXiv:2605.06100v1
•
2026-05-07
Global navigation satellite system (GNSS) positioning is widely used for urban navigation, but the covariance reported by the GNSS solver is often unreliable in urban canyons. Existing differentiable factor graph optimization (DFGO) methods already learn measurement weighting through the solver, but they still use position-only objectives. As a result, the mean estimate may improve while the reported covariance remains too small, too large, or wrong in shape. In this work, we propose CredibleDFGO (CDFGO), a differentiable GNSS factor graph framework that makes covariance credibility an explicit training target. The Weighting Generation Network (WGN) predicts per-satellite reliability weights. The differentiable Gauss--Newton solver maps these weights to a position estimate and posterior covariance, and proper scoring rules supervise the East--North predictive distribution end-to-end. We study negative log-likelihood (NLL), Energy Score (ES), and their combination. Results on three UrbanNav test scenes show consistent gains in uncertainty credibility. Positioning accuracy also improves on the medium-urban and harsh-urban scenes, and the mean horizontal error and 95th-percentile error improve on the deep-urban scene. On the harsh-urban Mong Kok (MK) scene, CDFGO-Combined reduces the mean horizontal error from 13.77\,m to 11.68\,m, reduces NLL from 40.63 to 6.59, and reduces ES from 12.31 to 9.05. The case studies link the MK improvement to better axis-wise consistency, more credible local covariance ellipses, and satellite-level reweighting.
Comment: Submitted to NAVIGATION: Journal of the Institute of Navigation
Guidance Watermarking for Diffusion Models
Enoal Gesny, Eva Giboulot, Teddy Furon, Vivien Chappelier
2509.22126v2
Guidance Watermarking for Diffusion Models
Enoal Gesny, Eva Giboulot, Teddy Furon, Vivien Chappelier
2509.22126v2
arXiv:2509.22126v2
•updated
•
2025-09-26
This paper introduces a novel watermarking method for diffusion models. It is based on guiding the diffusion process using the gradient computed from any off-the-shelf watermark decoder. The gradient computation encompasses different image augmentations, increasing robustness to attacks against which the decoder was not originally robust, without retraining or fine-tuning. Our method effectively convert any \textit{post-hoc} watermarking scheme into an in-generation embedding along the diffusion process. We show that this approach is complementary to watermarking techniques modifying the variational autoencoder at the end of the diffusion process. We validate the methods on different diffusion models and detectors. The watermarking guidance does not significantly alter the generated image for a given seed and prompt, preserving both the diversity and quality of generation.
Domain Generalization through Spatial Relation Induction over Visual Primitives
Dat Nguyen, Duc-Duy Nguyen
2605.06043v1
Domain Generalization through Spatial Relation Induction over Visual Primitives
Dat Nguyen, Duc-Duy Nguyen
2605.06043v1
arXiv:2605.06043v1
•
2026-05-07
Domain generalization requires identifying stable representations that support reliable classification across domains. Most existing methods seek such stability through improving the training process, for example, through model selection strategies, data augmentation, or feature-alignment objectives. Although these strategies can be effective, they leave the representation learning of structural composition implicit, which may limit performance on compositional domain generalization benchmarks.
In this work, we propose Primitive-Aware Relational Structure for domain gEneralization (PARSE), an image classification framework that factors visual recognition into visual primitives and their relational composition. We represent these compositions using soft binary, ternary, and quaternary predicates over primitive locations, yielding differentiable measures of spatial alignment that can be learned end-to-end. To learn primitives and relational structures jointly, we design an end-to-end architecture with three components: (1) a convolutional neural network (CNN) backbone that extracts general visual features, (2) a concept bottleneck layer that maps these features to primitive heatmaps with differentiable spatial coordinates, and (3) a structural scoring layer that evaluates candidate spatial relations among the detected primitives. We then compute class probability from the joint evidence of its class-specific relational compositions.
Across CUB-DG and the DomainBed benchmark suite,PARSE improves accuracy by over 4.5 percentage points on CUB-DG and remains competitive with existing DG methods on DomainBed.
Information Filtering via Variational Regularization for Robot Manipulation
Jinhao Zhang, Wenlong Xia, Yaojia Wang, Zhexuan Zhou, Huizhe Li, Yichen Lai, Haoming Song, Youmin Gong, Jie Mei
2601.21926v3
Information Filtering via Variational Regularization for Robot Manipulation
Jinhao Zhang, Wenlong Xia, Yaojia Wang, Zhexuan Zhou, Huizhe Li, Yichen Lai, Haoming Song, Youmin Gong, Jie Mei
2601.21926v3
arXiv:2601.21926v3
•updated
•
2026-01-29
Diffusion-based visuomotor policies built on 3D visual representations have achieved strong performance in learning complex robotic skills. However, most existing methods employ an oversized denoising decoder. While increasing model capacity can improve denoising, empirical evidence suggests that it also introduces redundancy and noise in intermediate feature blocks. Crucially, we find that randomly masking backbone features in U-Net or skipping intermediate layers in DiT at inference time (without changing training) can improve performance, confirming the presence of task-irrelevant noise in intermediate features. To this end, we propose Variational Regularization (VR), a plug-and-play module that imposes a context-conditioned Gaussian over the noisy features and applies a KL-divergence regularizer, forming an adaptive information bottleneck. Extensive experiments on three simulation benchmarks, RoboTwin2.0, Adroit, and MetaWorld, show that our approach consistently improves task success rates over the baseline for both DP3-UNet and DP3-DiT, achieving new state-of-the-art results. Real-world experiments further demonstrate that our method performs well in practical deployments.
Submanifold Sparse Convolutional Networks for Automated 3D Segmentation of Kidneys and Kidney Tumours in Computed Tomography
Saúl Alonso-Monsalve, Leigh H. Whitehead, Adam Aurisano, Lorena Escudero Sanchez
2511.04334v2
Submanifold Sparse Convolutional Networks for Automated 3D Segmentation of Kidneys and Kidney Tumours in Computed Tomography
Saúl Alonso-Monsalve, Leigh H. Whitehead, Adam Aurisano, Lorena Escudero Sanchez
2511.04334v2
arXiv:2511.04334v2
•updated
•
2025-11-06
Accurate delineation of kidney tumours in Computed Tomography (CT) is essential for downstream quantitative analysis and precision oncology, but manual segmentation is a specialised task, time-consuming and difficult to scale. Automated 3D segmentation remains challenging because CT scans are large volumetric images, making high-resolution dense convolutional networks computationally expensive and often dependent on downsampling or patch-based inference. We propose a two-stage 3D segmentation methodology based on voxel sparsification and submanifold sparse convolutional networks (SSCNs). Stage 1 uses a low-resolution sparse network to identify a region of interest (ROI); Stage 2 applies a high-resolution sparse network for refined segmentation within the cropped ROI. This enables native high-resolution 3D processing while reducing memory use and inference time. We evaluate the method on the KiTS23 renal cancer CT dataset using 5-fold cross-validation. Our method achieved Dice similarity coefficients of 95.8% for kidneys + masses, 85.7% for tumours + cysts, and 80.3% for tumours alone, competitive with top KiTS23 approaches. In direct comparisons on the same cross-validation folds, the proposed sparse method achieves tumour + cyst and tumour-only Dice scores comparable to, and slightly higher than, a patch-based nnU-Net baseline, while consistently requiring less VRAM and shorter inference time across the tested hardware. Across the tested GPUs, our sparse model is markedly faster than both nnU-Net and the zero-shot zoom-out/zoom-in foundation model SegVol, which localises kidneys well but underperforms on small heterogeneous lesions. Compared to an equivalent dense implementation of the same architecture, the proposed sparse approach achieves up to a 60% reduction in inference time and up to a 75% reduction in VRAM usage across both CPU and the GPU configurations tested.
Comment: 15 pages, 6 figures
Adding Thermal Awareness to Visual Systems in Real-Time via Distilled Diffusion Models
Yuchen Guo, Junli Gong, Wenjun Dong, Yiuming Cheung, Weifeng Su
2605.06010v1
Adding Thermal Awareness to Visual Systems in Real-Time via Distilled Diffusion Models
Yuchen Guo, Junli Gong, Wenjun Dong, Yiuming Cheung, Weifeng Su
2605.06010v1
arXiv:2605.06010v1
•
2026-05-07
Purely RGB-based vision models often fail to provide reliable cues in challenging scenarios such as nighttime and fog, leading to degraded performance and safety risks. Infrared imaging captures heat-emitting sources and provides critical complementary information, but existing high-fidelity fusion methods suffer from prohibitive latency, rendering them impractical for real-time edge deployment. To address this, we propose FusionProxy, a real-time image fusion module designed as a fully independent, plug-and-play component with diffusion level quality. FusionProxy exploits two complementary statistics of a teacher sample ensemble: per-pixel variance in raw image space, used to weight pixel-level supervision, and per-pixel variance inside frozen foundation backbones, used to route feature-level alignment spatially. Once trained, FusionProxy can be directly integrated into any visual perception system without joint optimization. Extensive experiments demonstrate that our method achieves superior performance on static recognition tasks and significantly enhances robustness in dynamic tasks, including closed-loop autonomous driving. Crucially, FusionProxy achieves real-time inference speeds on diverse platforms, from high-end GPUs to commodity hardware, providing a flexible and generalizable solution for all-day perception.
Neuromorphic visual attention for Sign-language recognition on SpiNNaker
Sarka Liskova, Olha Vedmedenko, Mazdak Fatahi, Matej Hoffmann, P. Michael Furlong, Giulia D Angelo
2605.06005v1
Neuromorphic visual attention for Sign-language recognition on SpiNNaker
Sarka Liskova, Olha Vedmedenko, Mazdak Fatahi, Matej Hoffmann, P. Michael Furlong, Giulia D Angelo
2605.06005v1
arXiv:2605.06005v1
•
2026-05-07
Sign-language recognition has achieved substantial gains in classification accuracy in recent years; however, the latency and power requirements of most existing methods limit their suitability for real-time deployment. Neuromorphic sensing and processing offer an alternative paradigm based on sparse, event-driven computation that supports low-latency and energy-efficient perception. In this work, we introduce an end-to-end neuromorphic architecture for American Sign Language (ASL) fingerspelling recognition that integrates a spiking visual attention mechanism for online region-of-interest extraction with a compact spiking neural network deployed on the SpiNNaker neuromorphic platform. We benchmark the proposed system against two datasets: a synthetically generated event-based version of the Sign Language MNIST dataset and a natively recorded ASL-DVS dataset, whilst providing a comprehensive overview of Sign-language recognition and related work. This work yields competitive performance in simulation (92.27%) and comparable performance on neuromorphic hardware deployment (83.1%), while achieving the most energy-efficient architecture (0.565 mW) and low latency (3 ms) across all benchmarked approaches. Despite its compact design, the system demonstrates the suitability of task-dependent visual attention applications for edge deployment.
Vibration Damping in Underactuated Cable-suspended Artwork -- Flying Belt Motion Control
Martin Goubej, Lauria Clarke, Martin Hrabačka, David Tolar
2509.03238v2
Vibration Damping in Underactuated Cable-suspended Artwork -- Flying Belt Motion Control
Martin Goubej, Lauria Clarke, Martin Hrabačka, David Tolar
2509.03238v2
arXiv:2509.03238v2
•updated
•
2025-09-03
This paper presents a comprehensive refurbishment of the interactive robotic art installation Standards and Double Standards by Rafael Lozano-Hemmer. The installation features an array of belts suspended from the ceiling, each actuated by stepper motors and dynamically oriented by a vision-based tracking system that follows the movements of exhibition visitors. The original system was limited by oscillatory dynamics, resulting in torsional and pendulum-like vibrations that constrained rotational speed and reduced interactive responsiveness. To address these challenges, the refurbishment involved significant upgrades to both hardware and motion control algorithms. A detailed mathematical model of the flying belt system was developed to accurately capture its dynamic behavior, providing a foundation for advanced control design. An input shaping method, formulated as a convex optimization problem, was implemented to effectively suppress vibrations, enabling smoother and faster belt movements. Experimental results demonstrate substantial improvements in system performance and audience interaction. This work exemplifies the integration of robotics, control engineering, and interactive art, offering new solutions to technical challenges in real-time motion control and vibration damping for large-scale kinetic installations.
Comment: 10 pages, 10 figures
Multi-Scale Spectral Attention Module-based Hyperspectral Segmentation in Autonomous Driving Scenarios
Imad Ali Shah, Jiarong Li, Tim Brophy, Martin Glavin, Edward Jones, Enda Ward, Brian Deegan
2506.18682v2
Multi-Scale Spectral Attention Module-based Hyperspectral Segmentation in Autonomous Driving Scenarios
Imad Ali Shah, Jiarong Li, Tim Brophy, Martin Glavin, Edward Jones, Enda Ward, Brian Deegan
2506.18682v2
arXiv:2506.18682v2
•updated
•
2025-06-23
Recent advances in autonomous driving (AD) have highlighted the potential of hyperspectral imaging (HSI) for enhanced environmental perception, particularly in challenging weather and lighting conditions. However, efficiently processing high-dimensional spectral data remains a significant challenge. This paper presents an empirical investigation of a Multi-Scale Attention Mechanism (MSAM) for enhanced spectral feature extraction through three parallel 1D convolutions with varying kernel sizes (1-11) and adaptive feature aggregation. By integrating MSAM into UNet's skip connections, we evaluate performance improvements in semantic segmentation across multiple HSI datasets for urban driving scenarios. Comprehensive ablation studies demonstrate that MSAM consistently outperforms baseline UNet-SC, achieving average improvements of 2.32% in mIoU and 2.88% in mF1, while maintaining competitive GPU performance against established attention mechanisms. Our findings reveal that optimal kernel combinations are dataset-specific, with configurations such as (1;5;11) and (3;7;11) demonstrating particularly strong performance. This empirical investigation advances understanding of HSI processing capabilities for AD applications and establishes a foundation for adaptive multi-scale spectral feature extraction in automotive deployment.
Plug-and-Play Label Map Diffusion for Universal Goal-Oriented Navigation
Zhixuan Shen, Yijie Zeng, Shengxiang Luo, Tianrui Li, Haonan Luo
2605.05960v1
Plug-and-Play Label Map Diffusion for Universal Goal-Oriented Navigation
Zhixuan Shen, Yijie Zeng, Shengxiang Luo, Tianrui Li, Haonan Luo
2605.05960v1
arXiv:2605.05960v1
•
2026-05-07
In embodied vision, Goal-Oriented Navigation (GON) requires robots to locate a specific goal within an unexplored environment. The primary challenge of GON arises from the need to construct a Bird's-Eye-View (BEV) map to understand the environment while simultaneously localizing an unobserved goal. Existing map-based methods typically employ self-centered semantic maps, often facing challenges such as reliance on complete maps or inconsistent semantic association. To this end, we propose Plug-and-Play Label Map Diffusion (PLMD), which defines a novel map completion diffusion model based on Denoising Diffusion Probabilistic Models (DDPM). PLMD generates obstacle and semantic labels for unobserved regions through a diffusion-based completion process, thereby enabling goal localization even in partially observed environments. Moreover, it mitigates inconsistent semantic association by leveraging structural consistency between known and unknown obstacle layouts and integrating obstacle priors into the semantic denoising process. By substituting predicted labels for unobserved regions, robots can accurately localize the specified objects. Extensive experiments demonstrate that PLMD \textbf{(I)} effectively expands the region of unknown maps, \textbf{(II)} integrates seamlessly into existing navigation strategies that rely on semantic maps, \textbf{(III)} achieves state-of-the-art performance on three GON tasks.
Comment: 21 pages, 10 figures, Extended Version of accepted ICML 2026 Paper
SoccerMaster: A Vision Foundation Model for Soccer Understanding
Haolin Yang, Jiayuan Rao, Haoning Wu, Weidi Xie
2512.11016v2
SoccerMaster: A Vision Foundation Model for Soccer Understanding
Haolin Yang, Jiayuan Rao, Haoning Wu, Weidi Xie
2512.11016v2
arXiv:2512.11016v2
•updated
•
2025-12-11
Soccer understanding has recently garnered growing research interest due to its domain-specific complexity and unique challenges. Unlike prior works that typically rely on isolated, task-specific expert models, this work aims to propose a unified model to handle diverse soccer visual understanding tasks, ranging from fine-grained perception (e.g., athlete detection and identification) to high-level semantic reasoning (e.g., event classification). Concretely, our contributions are threefold: (i) we present SoccerMaster, the first soccer-specific vision foundation model that unifies diverse tasks within a single framework via supervised multi-task pretraining; (ii) we develop an automated data curation pipeline, SoccerFactory, to generate scalable spatial annotations, and integrate multiple existing soccer video datasets as a comprehensive pretraining data resource for multi-task pretraining; and (iii) we conduct extensive evaluations demonstrating that SoccerMaster consistently outperforms task-specific expert models across diverse downstream tasks, highlighting its breadth and superiority. The data, code, and model will be publicly available.
Comment: Accepted by CVPR 2026 (Oral); Project Page: https://haolinyang-hlyang.github.io/SoccerMaster
TableVista: Benchmarking Multimodal Table Reasoning under Visual and Structural Complexity
Zheyuan Yang, Liqiang Shang, Junjie Chen, Xun Yang, Chenglong Xu, Bo Yuan, Chenyuan Jiao, Yaoru Sun, Yilun Zhao
2605.05955v1
TableVista: Benchmarking Multimodal Table Reasoning under Visual and Structural Complexity
Zheyuan Yang, Liqiang Shang, Junjie Chen, Xun Yang, Chenglong Xu, Bo Yuan, Chenyuan Jiao, Yaoru Sun, Yilun Zhao
2605.05955v1
arXiv:2605.05955v1
•
2026-05-07
We introduce TableVista, a comprehensive benchmark for evaluating foundation models in multimodal table reasoning under visual and structural complexity. TableVista consists of 3,000 high-quality table reasoning problems, where each instance is expanded into 10 distinct visual variants through our multi-style rendering and transformation pipeline. This process encompasses diverse scenario styles, robustness perturbations, and vision-only configurations, culminating in 30,000 multimodal samples for a multi-dimensional evaluation. We conduct an extensive evaluation of 29 state-of-the-art open-source and proprietary foundation models on TableVista. Through comprehensive quantitative and qualitative analysis, we find that while evaluated models remain largely stable across diverse rendering styles, they exhibit pronounced performance degradation on complex structural layouts and vision-only settings, revealing that current models struggle to maintain reasoning consistency when structural complexity combines with visually integrated presentations. These findings highlight critical gaps in current multimodal capabilities, providing insights for advancing more robust and reliable table understanding models.
Comment: ACL 2026 Findings
MobileEgo Anywhere: Open Infrastructure for long horizon egocentric data on commodity hardware
Senthil Palanisamy, Abhishek Anand, Satpal Singh Rathor, Pratyush Patnaik, Shubhanshu Khatana
2605.05945v1
MobileEgo Anywhere: Open Infrastructure for long horizon egocentric data on commodity hardware
Senthil Palanisamy, Abhishek Anand, Satpal Singh Rathor, Pratyush Patnaik, Shubhanshu Khatana
2605.05945v1
arXiv:2605.05945v1
•
2026-05-07
The recent advancement of Vision Language Action (VLA) models has driven a critical demand for large scale egocentric datasets. However, existing datasets are often limited by short episode durations, typically spanning only a few minutes, which fails to capture the long horizon temporal dependencies necessary for complex robotic task execution. To bridge this gap, we present MobileEgo Anywhere, a framework designed to facilitate the collection of robust, hour plus egocentric trajectories using commodity mobile hardware. We leverage the ubiquitous sensor suites of modern smartphones to provide high fidelity, long term camera pose tracking, effectively removing the high hardware barriers associated with traditional robotics data collection. Our contributions are three fold: (1) we release a novel dataset comprising 200 hours of diverse, long form egocentric data with persistent state tracking; (2) we open source a mobile application that enables any user to record egocentric data, and (3) we provide a comprehensive processing pipeline to convert raw mobile captures into standardized, training ready formats for Vision Language Action model and foundation model research. By democratizing the data collection process, this work enables the massive scale acquisition of long horizon data across varied global environments, accelerating the development of generalizable robotic policies.
Architecture-agnostic Lipschitz-constant Bayesian header and its application to resolve semantically proximal classification errors with vision transformers
Frederik Schäfer, Luis Mandl, Lars Kälber, Tim Ricken
2605.05908v1
Architecture-agnostic Lipschitz-constant Bayesian header and its application to resolve semantically proximal classification errors with vision transformers
Frederik Schäfer, Luis Mandl, Lars Kälber, Tim Ricken
2605.05908v1
arXiv:2605.05908v1
•
2026-05-07
Label noise remains a critical bottleneck for the generalization of supervised deep learning models, particularly when errors are structured rather than random. Standard robust training methods often fail in the presence of such semantically proximal classification errors. This work presents an architecture-agnostic Lipschitz-constant Bayesian header that can be integrated into feature extractors such as vision transformers, yielding the bi-Lipschitz-constrained Bayesian Vision Transformer (LipB-ViT). In contrast to conventional Bayesian layers, our approach enforces spectral normalization on both the mean and log-variance of the variational weights, which promotes calibrated predictive uncertainty and mitigates noise amplification. We further propose a novel metric to jointly capture uncertainty and confidence across misclassification rates, as well as an adaptive arithmetic-mean fusion scheme that combines feature-space proximity with predictive uncertainty to detect corrupted labels outperforming the state of the art k-nearest neighbor based identification methods by more than 7% reaching a recall of more than 0.93 at 15% semantically misclassified labels. Although computational costs increase due to Monte Carlo sampling, the method offers plug-and-play compatibility with pre-trained backbones and consistent hyperparameters across domains, suggesting strong utility for high-stakes applications with variable annotation reliability. The stabilized confidence estimates serve as the foundation for an analysis pipeline that jointly assesses dataset quality and label noise, yielding a second novel metric for their combined quantification. Lastly, we systematically evaluate LipB-ViT under both structured (adversarial) and unstructured noise at inference time, demonstrating its robustness in realistic high-noise and attack scenarios. We compare its performance against baseline methods.
Comment: 10 pages, 3 figures, 4 tables; Supplementary 5 pages with 5 figures; Including references total 18 pages
PixelGen: Improving Pixel Diffusion with Perceptual Supervision
Zehong Ma, Ruihan Xu, Shiliang Zhang
2602.02493v2
PixelGen: Improving Pixel Diffusion with Perceptual Supervision
Zehong Ma, Ruihan Xu, Shiliang Zhang
2602.02493v2
arXiv:2602.02493v2
•updated
•
2026-02-02
Pixel diffusion generates images directly in pixel space, avoiding the VAE artifacts and representational bottlenecks of two-stage latent diffusion. Recent JiT further simplifies pixel diffusion with x-prediction, where the model predicts clean images rather than velocity. However, the standard pixel-wise diffusion loss treats all pixels equally, spending model capacity to perceptually insignificant signals and often leading to blurry samples. We propose PixelGen, an end-to-end pixel diffusion framework that augments x-prediction with perceptual supervision. Specifically, PixelGen introduces two complementary perceptual losses on top of x-prediction: an LPIPS loss for local textures and a P-DINO loss for global semantics. To preserve sample coverage, PixelGen further proposes a noise-gating strategy that applies these losses only at lower-noise timesteps. On ImageNet-256 without classifier-free guidance, PixelGen achieves an FID of 5.11 in 80 training epochs, surpassing the latent diffusion baselines. Moreover, PixelGen scales efficiently to text-to-image generation, reaching a GenEval score of 0.79 with only 6 days of training on 8xH800 GPUs. These results show that perceptual supervision substantially narrows the gap between pixel and latent diffusion while preserving a simple one-stage pipeline. Codes are available at https://github.com/Zehong-Ma/PixelGen.
Comment: Project Pages: https://zehong-ma.github.io/PixelGen/
Generating Roadside LiDAR Datasets from Vehicle-Side Datasets via Novel View Synthesis
Yuhan Xia, Runxin Zhao, Hanyang Zhuang, Chunxiang Wang, Ming Yang
2605.05897v1
Generating Roadside LiDAR Datasets from Vehicle-Side Datasets via Novel View Synthesis
Yuhan Xia, Runxin Zhao, Hanyang Zhuang, Chunxiang Wang, Ming Yang
2605.05897v1
arXiv:2605.05897v1
•
2026-05-07
Intelligent Transportation Systems (ITS) require reliable environmental perception to support safe and efficient transportation. With the rapid development of Vehicle-to-everything (V2X), roadside perception has become an effective means to extend sensing coverage and improve traffic safety. However, the scarcity of large-scale annotated roadside LiDAR datasets poses a major challenge for training high-performance roadside perception models. In this paper, we introduce Vehicle-to-Roadside LiDAR Synthesis (VRS), a data synthesis framework that generates labeled roadside LiDAR datasets from vehicle-side datasets via LiDAR novel view synthesis. To mitigate the vehicle-to-roadside domain gap, VRS employs vehicle point cloud completion to compensate for missing geometry in vehicle-side observations, and introduces an occupancy-based visibility constraint to handle large viewpoint changes during cross-view rendering. The proposed framework enables flexible multi-view rendering for scalable roadside data generation. Extensive experiments on roadside 3D object detection demonstrate that the synthesized data effectively complements real roadside data, mitigates the limitations of limited real-world roadside data, and improves generalization to unseen roadside viewpoints.
asRoBallet: Closing the Sim2Real Gap via Friction-Aware Reinforcement Learning for Underactuated Spherical Dynamics
Fang Wan, Guangyi Huang, Tianyu Wu, Zishang Zhang, Bangchao Huang, Haoran Sun, Mingdong Chen, Chaoyang Song
2604.24916v2
asRoBallet: Closing the Sim2Real Gap via Friction-Aware Reinforcement Learning for Underactuated Spherical Dynamics
Fang Wan, Guangyi Huang, Tianyu Wu, Zishang Zhang, Bangchao Huang, Haoran Sun, Mingdong Chen, Chaoyang Song
2604.24916v2
arXiv:2604.24916v2
•updated
•
2026-04-27
We introduce asRoBallet, to the best of our knowledge, the first end-to-end reinforcement learning (RL) locomotion policy deployed on a humanoid ballbot hardware platform. Historically, ballbots have served as a canonical benchmark for underactuated and nonholonomic control, which are characterized by a reality gap in complex friction models for wheel-ball-floor interactions. While current literature demonstrates successful handling of 3D balancing with LQR and MPC, transitioning to actual hardware for a humanoid ballbot using RL is currently hindered by critical gaps in contact modeling, actuator latency & jitter, and safe hardware exploration. This study proposes a high-fidelity MuJoCo simulation that explicitly models the discrete roller mechanics of ETH-type omni-wheels, thereby capturing parasitic vibrations and contact discontinuities that have previously been ignored. We also developed a Friction-Aware Reinforcement Learning framework that achieves zero-shot Sim2Real transfer by mastering the coupled rolling, lateral, and torsional friction channels at the wheel-ball and ball-floor interfaces. We designed asRoBallet through subtractive reconfiguration, repurposing key components from an overconstrained quadruped and integrating them into a newly designed structural frame to achieve a robust research platform at low cost. We also developed a generalized iOS ecosystem that transforms consumer electronics into a low-latency interface, enabling a single operator to orchestrate expressive humanoid maneuvers via intuitive natural motion.
Comment: 10 pages, 9 figure, accepted for RSS2026. For Supplementary Videos, see https://bionicdl.ancorasir.com/?p=2238
3DSS: 3D Surface Splatting for Inverse Rendering
Mae Younes, Adnane Boukhayma
2605.05876v1
3DSS: 3D Surface Splatting for Inverse Rendering
Mae Younes, Adnane Boukhayma
2605.05876v1
arXiv:2605.05876v1
•
2026-05-07
We present 3D Surface Splatting (3DSS), the first differentiable surface splatting renderer for physically-based inverse rendering from multi-view images. Our central insight is that the surface separation problem at the heart of surface splatting admits a direct formulation in terms of the reconstruction kernels themselves. From this foundation we derive a coverage-based compositing model whose per-layer opacity arises directly from the accumulated Elliptical Weighted Average reconstruction weight, yielding anti-aliased silhouettes and informative visibility gradients at sparsely covered edges. Combined with forward microfacet shading under co-optimized HDR environment lighting and density-aware adaptive refinement, 3DSS jointly recovers shape, spatially-varying BRDF materials, and illumination. Because the optimized representation is a set of oriented surface samples, it bridges natively to mesh-based workflows via surface reconstruction from oriented point cloud methods. We evaluate 3DSS against mesh-based, implicit, and Gaussian-splatting baselines across geometry reconstruction, novel-view synthesis, and novel-illumination relighting.
ChartZero: Synthetic Priors Enable Zero Shot Chart Data Extraction
Md Touhidul Islam, Yasir Mahmud, Sujan Kumar Saha, Mark Tehranipoor, Farimah Farahmandi
2605.05820v1
ChartZero: Synthetic Priors Enable Zero Shot Chart Data Extraction
Md Touhidul Islam, Yasir Mahmud, Sujan Kumar Saha, Mark Tehranipoor, Farimah Farahmandi
2605.05820v1
arXiv:2605.05820v1
•
2026-05-07
Automated data extraction from line charts remains fundamentally bottlenecked by extreme stylistic diversity and a severe scarcity of comprehensively annotated, real-world datasets. Current end-to-end pipelines depend heavily on costly manual annotations, crippling their ability to generalize across arbitrary aesthetics and grid layouts. Furthermore, existing models suffer from two critical failure modes during reconstruction. First, extracting thin, intersecting curves frequently causes structural fragmentation and the erasure of fine visual details, as standard architectures struggle against complex backgrounds. Second, semantic association is notoriously error-prone; current pipelines rely on rigid spatial heuristics that easily break down against the unpredictable legend placements of in-the-wild charts. Finally, measuring true progress is hindered by evaluation protocols that assess isolated sub-tasks rather than holistic, end-to-end data reconstruction. To address these foundational issues, we introduce ChartZero, a parsing framework that leverages synthetic priors to enable robust zero-shot chart data extraction. By training exclusively on a purely synthetic dataset of simple mathematical functions, our model completely bypasses the real-world annotation bottleneck. We overcome curve fragmentation via a novel Global Orthogonal Instance (GOI) loss, and replace brittle spatial rules with an open-vocabulary, Vision-Language Model (VLM)-guided legend matching strategy. Accompanied by a new metric and benchmark specifically designed for full end-to-end reconstruction, our evaluations demonstrate that ChartZero significantly advances generalized plot digitization without requiring real-world supervision. Code and dataset will be released upon acceptance.
Resource-Constrained Robotic Planning in the face of Mixed Uncertainty
Yihao Yin, Pian Yu, Andrea Turrini, Zhiming Chi, Yong Li, Lijun Zhang
2605.05797v1
Resource-Constrained Robotic Planning in the face of Mixed Uncertainty
Yihao Yin, Pian Yu, Andrea Turrini, Zhiming Chi, Yong Li, Lijun Zhang
2605.05797v1
arXiv:2605.05797v1
•
2026-05-07
Robots operate under significant uncertainty, from quantifiable noise to unquantifiable unknowns, and must account for strict operational constraints, such as limited resources. In this paper, we consider the problem of synthesizing robust strategies to guide a robot's actions in fulfilling a given task, while ensuring the system never exhausts its resources. To solve this problem, we first model the robotic system as a Consumption Markov Decision Process with Set-valued Transitions(CMDPST), a unified framework modelling nondeterministic actions, quantifiable and unquantifiable uncertainty, and resource consumption. Then, we combine the CMDPST with the task specification, expressed as a Linear Temporal Logic over finite traces (LTLf ) formula. Lastly, we address the resource constrained optimal robust strategy synthesis problem, which aims to synthesize a strategy that maximizes the probability of satisfying the LTLf objective without resource exhaustion. Our solution involves two techniques: a direct unrolling-based method and a more efficient, optimized approach that leverages state-space pruning for better performance. Experiments on a warehouse transportation network show the effectiveness of the proposed solutions.
Foundation Models
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ActCam: Zero-Shot Joint Camera and 3D Motion Control for Video Generation
Omar El Khalifi, Thomas Rossi, Oscar Fossey, Thibault Fouque, Ulysse Mizrahi, Philip Torr, Ivan Laptev, Fabio Pizzati, Baptiste Bellot-Gurlet
2605.06667v1
ActCam: Zero-Shot Joint Camera and 3D Motion Control for Video Generation
Omar El Khalifi, Thomas Rossi, Oscar Fossey, Thibault Fouque, Ulysse Mizrahi, Philip Torr, Ivan Laptev, Fabio Pizzati, Baptiste Bellot-Gurlet
2605.06667v1
arXiv:2605.06667v1
•
2026-05-07
For artistic applications, video generation requires fine-grained control over both performance and cinematography, i.e., the actor's motion and the camera trajectory. We present ActCam, a zero-shot method for video generation that jointly transfers character motion from a driving video into a new scene and enables per-frame control of intrinsic and extrinsic camera parameters. ActCam builds on any pretrained image-to-video diffusion model that accepts conditioning in terms of scene depth and character pose. Given a source video with a moving character and a target camera motion, ActCam generates pose and depth conditions that remain geometrically consistent across frames. We then run a single sampling process with a two-phase conditioning schedule: early denoising steps condition on both pose and sparse depth to enforce scene structure, after which depth is dropped and pose-only guidance refines high-frequency details without over-constraining the generation. We evaluate ActCam on multiple benchmarks spanning diverse character motions and challenging viewpoint changes. We find that, compared to pose-only control and other pose and camera methods, ActCam improves camera adherence and motion fidelity, and is preferred in human evaluations, especially under large viewpoint changes. Our results highlight that careful camera-consistent conditioning and staged guidance can enable strong joint camera and motion control without training. Project page: https://elkhomar.github.io/actcam/.
Comment: SIGGRAPH 2026
UniPool: A Globally Shared Expert Pool for Mixture-of-Experts
Minbin Huang, Han Shi, Chuanyang Zheng, Yimeng Wu, Guoxuan Chen, Xintong Yu, Yichun Yin, Hong Cheng
2605.06665v1
UniPool: A Globally Shared Expert Pool for Mixture-of-Experts
Minbin Huang, Han Shi, Chuanyang Zheng, Yimeng Wu, Guoxuan Chen, Xintong Yu, Yichun Yin, Hong Cheng
2605.06665v1
arXiv:2605.06665v1
•
2026-05-07
Modern Mixture-of-Experts (MoE) architectures allocate expert capacity through a rigid per-layer rule: each transformer layer owns a separate expert set. This convention couples depth scaling with linear expert-parameter growth and assumes that every layer needs isolated expert capacity. However, recent analyses and our routing probe challenge this allocation rule: replacing a deeper layer's learned top-k router with uniform random routing drops downstream accuracy by only 1.0-1.6 points across multiple production MoE models. Motivated by this redundancy, we propose UniPool, an MoE architecture that treats expert capacity as a global architectural budget by replacing per-layer expert ownership with a single shared pool accessed by independent per-layer routers. To enable stable and balanced training under sharing, we introduce a pool-level auxiliary loss that balances expert utilization across the entire pool, and adopt NormRouter to provide sparse and scale-stable routing into the shared expert pool. Across five LLaMA-architecture model scales (182M, 469M, 650M, 830M, and 978M parameters) trained on 30B tokens from the Pile, UniPool consistently improves validation loss and perplexity over the matched vanilla MoE baselines. Across these scales, UniPool reduces validation loss by up to 0.0386 relative to vanilla MoE. Beyond raw loss improvement, our results identify pool size as an explicit depth-scaling hyperparameter: reduced-pool UniPool variants using only 41.6%-66.7% of the vanilla expert-parameter budget match or outperform layer-wise MoE at the tested scales. This shows that, under a shared-pool design, expert parameters need not grow linearly with depth; they can grow sublinearly while remaining more efficient and effective than vanilla MoE. Further analysis shows that UniPool's benefits compose with finer-grained expert decomposition.
BAMI: Training-Free Bias Mitigation in GUI Grounding
Borui Zhang, Bo Zhang, Bo Wang, Wenzhao Zheng, Yuhao Cheng, Liang Tang, Yiqiang Yan, Jie Zhou, Jiwen Lu
2605.06664v1
BAMI: Training-Free Bias Mitigation in GUI Grounding
Borui Zhang, Bo Zhang, Bo Wang, Wenzhao Zheng, Yuhao Cheng, Liang Tang, Yiqiang Yan, Jie Zhou, Jiwen Lu
2605.06664v1
arXiv:2605.06664v1
•
2026-05-07
GUI grounding is a critical capability for enabling GUI agents to execute tasks such as clicking and dragging. However, in complex scenarios like the ScreenSpot-Pro benchmark, existing models often suffer from suboptimal performance. Utilizing the proposed \textbf{Masked Prediction Distribution (MPD)} attribution method, we identify that the primary sources of errors are twofold: high image resolution (leading to precision bias) and intricate interface elements (resulting in ambiguity bias). To address these challenges, we introduce \textbf{Bias-Aware Manipulation Inference (BAMI)}, which incorporates two key manipulations, coarse-to-fine focus and candidate selection, to effectively mitigate these biases. Our extensive experimental results demonstrate that BAMI significantly enhances the accuracy of various GUI grounding models in a training-free setting. For instance, applying our method to the TianXi-Action-7B model boosts its accuracy on the ScreenSpot-Pro benchmark from 51.9\% to 57.8\%. Furthermore, ablation studies confirm the robustness of the BAMI approach across diverse parameter configurations, highlighting its stability and effectiveness. Code is available at https://github.com/Neur-IO/BAMI.
Comment: Accepted by CVPR 2026
Multi-Robot Coordination in V2X Environments
John Pravin Arockiasamy, Alexey Vinel
2605.06662v1
Multi-Robot Coordination in V2X Environments
John Pravin Arockiasamy, Alexey Vinel
2605.06662v1
arXiv:2605.06662v1
•
2026-05-07
This paper presents a Vehicle-to-Everything (V2X) communication framework that enables decentralized cooperation among social robots operating in complex urban traffic environments. Building on ETSI Cooperative Awareness and Maneuver Coordination services, the framework introduces two robot-centric facility-layer services: the Robot Awareness Service (RAS) and the Robot Maneuver Coordination Service (RMCS), realized through the Robot Awareness Message (RAM) and the Robot Maneuver Coordination Message (RMCM), respectively. RAS enables role-aware, task-oriented robot awareness while integrating externally detected Vulnerable Road Users (VRUs), including non-V2X pedestrians, into cooperative awareness. RMCS supports event-driven, low-latency coordination of robot maneuvers under explicitly established roles, without centralized infrastructure or prior pairing. A real-world proof of concept demonstrates deterministic multi-robot coordination between a humanoid robot and a quadrupedal robot assisting a pedestrian during a road-crossing scenario, governed by a formally specified finite-state coordination model. Complementary simulations evaluate robot-mediated VRU clustering in mixed V2X environments, showing that RAS-based clustering integrates non-V2X VRUs in safety-critical areas while reducing redundant transmissions from V2X-enabled VRUs, thereby lowering channel load. Together, the proposed services provide a scalable and standards-aligned foundation for integrating cooperative robots into future Connected, Cooperative, and Automated Mobility ecosystems.
Comment: Accepted for publication at the IEEE Intelligent Transportation Systems Conference (ITSC), 2026
Verifier-Backed Hard Problem Generation for Mathematical Reasoning
Yuhang Lai, Jiazhan Feng, Yee Whye Teh, Ning Miao
2605.06660v1
Verifier-Backed Hard Problem Generation for Mathematical Reasoning
Yuhang Lai, Jiazhan Feng, Yee Whye Teh, Ning Miao
2605.06660v1
arXiv:2605.06660v1
•
2026-05-07
Large Language Models (LLMs) demonstrate strong capabilities for solving scientific and mathematical problems, yet they struggle to produce valid, challenging, and novel problems - an essential component for advancing LLM training and enabling autonomous scientific research. Existing problem generation approaches either depend on expensive human expert involvement or adopt naive self-play paradigms, which frequently yield invalid problems due to reward hacking. This work introduces VHG, a verifier-enhanced hard problem generation framework built upon three-party self-play. By integrating an independent verifier into the conventional setter-solver duality, our design constrains the setter's reward to be jointly determined by problem validity (evaluated by the verifier) and difficulty (assessed by the solver). We instantiate two verifier variants: a Hard symbolic verifier and a Soft LLM-based verifier, with evaluations conducted on indefinite integral tasks and general mathematical reasoning tasks. Experimental results show that VHG substantially outperforms all baseline methods by a clear margin.
Why Global LLM Leaderboards Are Misleading: Small Portfolios for Heterogeneous Supervised ML
Jai Moondra, Ayela Chughtai, Bhargavi Lanka, Swati Gupta
2605.06656v1
Why Global LLM Leaderboards Are Misleading: Small Portfolios for Heterogeneous Supervised ML
Jai Moondra, Ayela Chughtai, Bhargavi Lanka, Swati Gupta
2605.06656v1
arXiv:2605.06656v1
•
2026-05-07
Ranking LLMs via pairwise human feedback underpins current leaderboards for open-ended tasks, such as creative writing and problem-solving. We analyze ~89K comparisons in 116 languages from 52 LLMs from Arena, and show that the best-fit global Bradley-Terry (BT) ranking is misleading. Nearly 2/3 of the decisive votes cancel out, and even the top 50 models according to the global BT ranking are statistically indistinguishable (pairwise win probabilities are at most 0.53 within the top 50 models). We trace this failure to strong, structured heterogeneity of opinions across language, task, and time. Moreover, we find an important characteristic - *language* plays a key role. Grouping by language (and families) increases the agreement of votes massively, resulting in two orders of magnitude higher spread in the ELO scores (i.e., very consistent rankings). What appears as global noise is in fact a mixture of coherent but conflicting subpopulations.
To address such heterogeneity in supervised machine learning, we introduce the framework of $(λ, ν)$-portfolios, which are small sets of models that achieve a prediction error at most $λ$, "covering" at least a $ν$ fraction of users. We formulate this as a variant of the set cover problem and provide guarantees using the VC dimension of the underlying set system. On the Arena data, our algorithms recover just 5 distinct BT rankings that cover over 96% of votes at a modest $λ$, compared to the 21% coverage by the global ranking. We also provide a portfolio of 6 LLMs that cover twice as many votes as the top-6 LLMs from a global ranking. We further construct portfolios for a classification problem on the COMPAS dataset using an ensemble of fairness-regularized classification models and show that these portfolios can be used to detect blind spots in the data, which might be of independent interest to policymakers.
REMAP: Regularized Matching and Partial Alignment of Video Embeddings
Soumyadeep Chandra, Kaushik Roy
2509.24382v2
REMAP: Regularized Matching and Partial Alignment of Video Embeddings
Soumyadeep Chandra, Kaushik Roy
2509.24382v2
arXiv:2509.24382v2
•updated
•
2025-09-29
Real-world instructional videos are long, noisy, and often contain extended background segments, repeated actions, and execution variability that do not correspond to meaningful procedural steps. We propose **REMAP**, an unsupervised framework for procedure learning based on *Regularized Fused Partial Gromov-Wasserstein Optimal Transport*. REMAP relaxes balanced transport constraints, allowing non-informative or redundant frames to remain unmatched through partial transport. The formulation jointly models semantic similarity and temporal structure, while incorporating Laplacian-based smoothness and structural regularization to prevent degenerate alignments and reduce background interference. We evaluate REMAP on large-scale egocentric and third-person benchmarks. The method consistently outperforms state-of-the-art approaches, achieving up to **11.6\% (+4.45pp)** F1 and **19.6\% (+4.73pp)** IoU improvements on EgoProceL, and an average **41\% (+17.15pp)** F1 gain on ProceL and CrossTask. These results highlight the importance of partial alignment in handling real-world procedural variability and demonstrate that REMAP provides a robust and scalable approach for instructional video understanding.
Comment: 9 pages, 4 figures, 6 tables
Optimizer-Model Consistency: Full Finetuning with the Same Optimizer as Pretraining Forgets Less
Yuxing Liu, Jianyu Wang, Tong Zhang
2605.06654v1
Optimizer-Model Consistency: Full Finetuning with the Same Optimizer as Pretraining Forgets Less
Yuxing Liu, Jianyu Wang, Tong Zhang
2605.06654v1
arXiv:2605.06654v1
•
2026-05-07
Optimizers play an important role in both pretraining and finetuning stages when training large language models (LLMs). In this paper, we present an observation that full finetuning with the same optimizer as in pretraining achieves a better learning-forgetting tradeoff, i.e., forgetting less while achieving the same or better performance on the new task, than other optimizers and, possibly surprisingly, LoRA, during the supervised finetuning (SFT) stage. We term this phenomenon optimizer-model consistency. To better understand it, through controlled experiments and theoretical analysis, we show that: 1) optimizers can shape the models by having regularization effects on the activations, leading to different landscapes around the pretrained checkpoints; 2) in response to this regularization effect, the weight update in SFT should follow some specific structures to lower forgetting of the knowledge learned in pretraining, which can be obtained by using the same optimizer. Moreover, we specifically compare Muon and AdamW when they are employed throughout the pretraining and SFT stages and find that Muon performs worse when finetuned for reasoning tasks. With a synthetic language modeling experiment, we demonstrate that this can come from Muon's strong tendency towards rote memorization, which may hurt pattern acquisition with a small amount of data, as for SFT.
When No Benchmark Exists: Validating Comparative LLM Safety Scoring Without Ground-Truth Labels
Sushant Gautam, Finn Schwall, Annika Willoch Olstad, Fernando Vallecillos Ruiz, Birk Torpmann-Hagen, Sunniva Maria Stordal Bjørklund, Leon Moonen, Klas Pettersen, Michael A. Riegler
2605.06652v1
When No Benchmark Exists: Validating Comparative LLM Safety Scoring Without Ground-Truth Labels
Sushant Gautam, Finn Schwall, Annika Willoch Olstad, Fernando Vallecillos Ruiz, Birk Torpmann-Hagen, Sunniva Maria Stordal Bjørklund, Leon Moonen, Klas Pettersen, Michael A. Riegler
2605.06652v1
arXiv:2605.06652v1
•
2026-05-07
Many deployments must compare candidate language models for safety before a labeled benchmark exists for the relevant language, sector, or regulatory regime. We formalize this setting as benchmarkless comparative safety scoring and specify the contract under which a scenario-based audit can be interpreted as deployment evidence. Scores are valid only under a fixed scenario pack, rubric, auditor, judge, sampling configuration, and rerun budget. Because no labels are available, we replace ground-truth agreement with an instrumental-validity chain: responsiveness to a controlled safe-versus-abliterated contrast, dominance of target-driven variance over auditor and judge artifacts, and stability across reruns.
We instantiate the chain in SimpleAudit, a local-first scoring instrument, and validate it on a Norwegian safety pack. Safe and abliterated targets separate with AUROC values between 0.89 and 1.00, target identity is the dominant variance component ($η^2 \approx 0.52$), and severity profiles stabilize by ten reruns. Applying the same chain to Petri shows that it admits both tools. The substantial differences arise upstream of the chain, in claim-contract enforcement and deployment fit. A Norwegian public-sector procurement case comparing Borealis and Gemma 3 demonstrates the resulting evidence in practice: the safer model depends on scenario category and risk measure. Consequently, scores, matched deltas, critical rates, uncertainty, and the auditor and judge used must be reported together rather than collapsed into a single ranking.
Comment: SimpleAudit Repository: https://github.com/kelkalot/simpleaudit
AI Co-Mathematician: Accelerating Mathematicians with Agentic AI
Daniel Zheng, Ingrid von Glehn, Yori Zwols, Iuliya Beloshapka, Lars Buesing, Daniel M. Roy, Martin Wattenberg, Bogdan Georgiev, Tatiana Schmidt, Andrew Cowie, Fernanda Viegas, Dimitri Kanevsky, Vineet Kahlon, Hartmut Maennel, Sophia Alj, George Holland, Alex Davies, Pushmeet Kohli
2605.06651v1
AI Co-Mathematician: Accelerating Mathematicians with Agentic AI
Daniel Zheng, Ingrid von Glehn, Yori Zwols, Iuliya Beloshapka, Lars Buesing, Daniel M. Roy, Martin Wattenberg, Bogdan Georgiev, Tatiana Schmidt, Andrew Cowie, Fernanda Viegas, Dimitri Kanevsky, Vineet Kahlon, Hartmut Maennel, Sophia Alj, George Holland, Alex Davies, Pushmeet Kohli
2605.06651v1
arXiv:2605.06651v1
•
2026-05-07
We introduce the AI co-mathematician, a workbench for mathematicians to interactively leverage AI agents to pursue open-ended research. The AI co-mathematician is optimized to provide holistic support for the exploratory and iterative reality of mathematical workflows, including ideation, literature search, computational exploration, theorem proving and theory building. By providing an asynchronous, stateful workspace that manages uncertainty, refines user intent, tracks failed hypotheses, and outputs native mathematical artifacts, the system mirrors human collaborative workflows. In early tests, the AI co-mathematician helped researchers solve open problems, identify new research directions, and uncover overlooked literature references. Besides demonstrating a highly interactive paradigm for AI-assisted mathematical discovery, the AI co-mathematician also achieves state of the art results on hard problem-solving benchmarks, including scoring 48% on FrontierMath Tier 4, a new high score among all AI systems evaluated.
Comment: 22 pages
Superintelligent Retrieval Agent: The Next Frontier of Information Retrieval
Zeyu Yang, Qi Ma, Jason Chen, Anshumali Shrivastava
2605.06647v1
Superintelligent Retrieval Agent: The Next Frontier of Information Retrieval
Zeyu Yang, Qi Ma, Jason Chen, Anshumali Shrivastava
2605.06647v1
arXiv:2605.06647v1
•
2026-05-07
Retrieval-augmented agents are increasingly the interface to large organizational knowledge bases, yet most still treat retrieval as a black box: they issue exploratory queries, inspect returned snippets, and iteratively reformulate until useful evidence emerges. This approach resembles how a newcomer searches an unfamiliar database rather than how an expert navigates it with strong priors about terminology and likely evidence, and results in unnecessary retrieval rounds, increased latency, and poor recall.
We introduce \textit{SuperIntelligent Retrieval Agent} (SIRA), which defines \emph{superintelligence} in retrieval as the ability to compress multi-round exploratory search into a single corpus-discriminative retrieval action. SIRA does not merely ask what terms are relevant to the query; it asks which terms are likely to separate the desired evidence from corpus-level confusers. On the corpus side, an LLM enriches each document offline with missing search vocabulary; on the query side, it predicts evidence vocabulary omitted by the query; and document-frequency statistics as a tool call to filter proposed terms that are absent, overly common, or unlikely to create retrieval margin. The final retrieval step is a single weighted BM25 call combining the original query with the validated expansion.
Across ten BEIR benchmarks and downstream question-answering tasks, SIRA achieves the significantly superior performance outperforming dense retrievers and state-of-the-art multi-round agentic baselines, demonstrating that one well-formed lexical query, guided by LLM cognition and lightweight corpus statistics, can exceed substantially more expensive multi-round search while remaining interpretable, training-free, and efficient.
Edge-specific signal propagation on mature chromophore-region 3D mechanism graphs for fluorescent protein quantum-yield prediction
Yuchen Xiong, Swee Keong Yeap, Steven Aw Yoong Kit
2605.06644v1
Edge-specific signal propagation on mature chromophore-region 3D mechanism graphs for fluorescent protein quantum-yield prediction
Yuchen Xiong, Swee Keong Yeap, Steven Aw Yoong Kit
2605.06644v1
arXiv:2605.06644v1
•
2026-05-07
Fluorescent protein quantum yield (QY) is governed by the mature chromophore and its three-dimensional microenvironment rather than sequence identity alone. Protein language models and emission-band averages capture global trends, but do not model how local physical signals act on specific chromophore regions.
We present a chromophore-centred mechanism graph algorithm for QY prediction. Each PDB structure is converted into a typed 3D residue graph, registered to a mature-CRO state, partitioned into phenolate, bridge and imidazolinone regions, and transformed by channel-signal-region propagation. The representation contains 121 enrichment features; after removing identity shortcuts, 52 non-identity features are used for band-specific ExtraTrees regression. Because each feature encodes a contact channel, seed signal and target CRO region, interpretation is intrinsic rather than post hoc. On a 531-protein benchmark, the method achieved the best random-CV performance among model-based baselines (R = 0.772 +/- 0.008, MAE = 0.131 +/- 0.002), exceeding Band mean (R = 0.632), ESM-C (R = 0.734) and SaProt (R = 0.731), and ranked first in bright screening (Bright P@5 = 0.704). Under homology control, the advantage was clearest in the remote bucket (<50% similarity; R = 0.697 versus 0.633, 0.575 and 0.408), with the strongest overall bright/dark Top-K screening. Stable selected features recovered band-specific mechanisms: aromatic packing and clamp asymmetry in GFP-like proteins, charge/clamp balance in Red proteins, and flexibility-risk/bulky-contact features in Far-red proteins.
Source code, feature tables and evaluation scripts are available from the first author upon request. Contact: yuchenak05@gmail.com
Comment: Includes appendix; source code, processed feature tables and evaluation scripts are available from the first author upon reasonable request
Are We Making Progress in Multimodal Domain Generalization? A Comprehensive Benchmark Study
Hao Dong, Hongzhao Li, Shupan Li, Muhammad Haris Khan, Eleni Chatzi, Olga Fink
2605.06643v1
Are We Making Progress in Multimodal Domain Generalization? A Comprehensive Benchmark Study
Hao Dong, Hongzhao Li, Shupan Li, Muhammad Haris Khan, Eleni Chatzi, Olga Fink
2605.06643v1
arXiv:2605.06643v1
•
2026-05-07
Despite the growing popularity of Multimodal Domain Generalization (MMDG) for enhancing model robustness, it remains unclear whether reported performance gains reflect genuine algorithmic progress or are artifacts of inconsistent evaluation protocols. Current research is fragmented, with studies varying significantly across datasets, modality configurations, and experimental settings. Furthermore, existing benchmarks focus predominantly on action recognition, often neglecting critical real-world challenges such as input corruptions, missing modalities, and model trustworthiness. This lack of standardization obscures a reliable assessment of the field's advancement. To address this issue, we introduce MMDG-Bench, the first unified and comprehensive benchmark for MMDG, which standardizes evaluation across six datasets spanning three diverse tasks: action recognition, mechanical fault diagnosis, and sentiment analysis. MMDG-Bench encompasses six modality combinations, nine representative methods, and multiple evaluation settings. Beyond standard accuracy, it systematically assesses corruption robustness, missing-modality generalization, misclassification detection, and out-of-distribution detection. With 7, 402 neural networks trained in total across 95 unique cross-domain tasks, MMDG-Bench yields five key findings: (1) under fair comparisons, recent specialized MMDG methods offer only marginal improvements over ERM baseline; (2) no single method consistently outperforms others across datasets or modality combinations; (3) a substantial gap to upper-bound performance persists, indicating that MMDG remains far from solved; (4) trimodal fusion does not consistently outperform the strongest bimodal configurations; and (5) all evaluated methods exhibit significant degradation under corruption and missing-modality scenarios, with some methods further compromising model trustworthiness.
Comment: Code: https://github.com/lihongzhao99/MMDG_Benchmark
StraTA: Incentivizing Agentic Reinforcement Learning with Strategic Trajectory Abstraction
Xiangyuan Xue, Yifan Zhou, Zidong Wang, Shengji Tang, Philip Torr, Wanli Ouyang, Lei Bai, Zhenfei Yin
2605.06642v1
StraTA: Incentivizing Agentic Reinforcement Learning with Strategic Trajectory Abstraction
Xiangyuan Xue, Yifan Zhou, Zidong Wang, Shengji Tang, Philip Torr, Wanli Ouyang, Lei Bai, Zhenfei Yin
2605.06642v1
arXiv:2605.06642v1
•
2026-05-07
Large language models (LLMs) are increasingly used as interactive agents, but optimizing them for long-horizon decision making remains difficult because current methods are largely purely reactive, which weakens both exploration and credit assignment over extended trajectories. In this work, we present Strategic Trajectory Abstraction (StraTA), a simple framework that introduces an explicit trajectory-level strategy into agentic reinforcement learning (RL). StraTA samples a compact strategy from the initial task state, conditions subsequent actions on that strategy, and trains strategy generation and action execution jointly with a hierarchical GRPO-style rollout design, further enhanced by diverse strategy rollout and critical self-judgment. Experiments on ALFWorld, WebShop, and SciWorld show that StraTA consistently improves both sample efficiency and final performance over strong baselines. StraTA reaches success rates of 93.1% on ALFWorld and 84.2% on WebShop. On SciWorld, StraTA attains a 63.5% overall score, outperforming frontier closed-source models.
Comment: 26 pages, 4 figures, 7 tables
Concept-Based Abductive and Contrastive Explanations for Behaviors of Vision Models
Ronaldo Canizales, Divya Gopinath, Corina Păsăreanu, Ravi Mangal
2605.06640v1
Concept-Based Abductive and Contrastive Explanations for Behaviors of Vision Models
Ronaldo Canizales, Divya Gopinath, Corina Păsăreanu, Ravi Mangal
2605.06640v1
arXiv:2605.06640v1
•
2026-05-07
*Concept-based explanations* offer a promising approach for explaining the predictions of deep neural networks in terms of high-level, human-understandable concepts. However, existing methods either do not establish a causal connection between the concepts and model predictions or are limited in expressivity and only able to infer causal explanations involving single concepts. At the same time, the parallel line of work on *formal abductive and contrastive explanations* computes the minimal set of input features causally relevant for model outcomes but only considers low-level features such as pixels. Merging these two threads, in this work, we propose the notion of *concept-based abductive and contrastive explanations* that capture the minimal sets of high-level concepts causally relevant for model outcomes. We then present a family of algorithms that enumerate all minimal explanations while using *concept erasure* procedures to establish causal relationships. By appropriately aggregating such explanations, we are not only able to understand model predictions on individual images but also on collections of images where the model exhibits a user-specified, common *behavior*. We evaluate our approach on multiple models, datasets, and behaviors, and demonstrate its effectiveness in computing helpful, user-friendly explanations.
GlazyBench: A Benchmark for Ceramic Glaze Property Prediction and Image Generation
Ziyu Zhai, Siyou Li, Juexi Shao, Juntao Yu
2605.06641v1
GlazyBench: A Benchmark for Ceramic Glaze Property Prediction and Image Generation
Ziyu Zhai, Siyou Li, Juexi Shao, Juntao Yu
2605.06641v1
arXiv:2605.06641v1
•
2026-05-07
Developing ceramic glazes is a costly, time-consuming process of trial and error due to complex chemistry, placing a significant burden on independent artists. While recent advances in multimodal AI offer a modern solution, the field lacks the large-scale datasets required to train these models. We propose GlazyBench, the first dataset for AI-assisted glaze design. Comprising 23,148 real glaze formulations, GlazyBench supports two primary tasks: predicting post-firing surface properties, such as color and transparency, from raw materials, and generating accurate visual representations of the glaze based on these properties. We establish comprehensive baselines for property prediction using traditional machine learning and large language models, alongside image generation benchmarks using deep generative and large multimodal models. Our experiments demonstrate promising yet challenging results. GlazyBench pioneers a new research direction in AI-assisted material design, providing a standardized benchmark for systematic evaluation.
Predictive and Prescriptive AI toward Optimizing Wildfire Suppression
Leonard Boussioux, Alexandre Jacquillat, Ryne Reger, Jacob Wachspress
2605.04510v2
Predictive and Prescriptive AI toward Optimizing Wildfire Suppression
Leonard Boussioux, Alexandre Jacquillat, Ryne Reger, Jacob Wachspress
2605.04510v2
arXiv:2605.04510v2
•updated
•
2026-05-06
Intense wildfire seasons require critical prioritization decisions to allocate scarce suppression resources over a dispersed geographical area. This paper develops a predictive and prescriptive approach to jointly optimize crew assignments and wildfire suppression. The problem features a discrete resource-allocation structure with endogenous wildfire demand and non-linear wildfire dynamics. We formulate an integer optimization model with crew assignments on a time-space-rest network, wildfire dynamics on a time-state network, and linking constraints between them. We develop a two-sided branch-and-price-and-cut algorithm based on: (i) a two-sided column generation scheme that generates fire suppression plans and crew routes iteratively; (ii) a new family of cuts exploiting the knapsack structure of the linking constraints; and (iii) novel branching rules to accommodate non-linear wildfire dynamics. We also propose a data-driven double machine learning approach to estimate wildfire spread as a function of covariate information and suppression efforts, mitigating observed confounding between historical crew assignments and wildfire growth. Extensive computational experiments show that the optimization algorithm scales to otherwise intractable real-world instances; and that the methodology can enhance suppression effectiveness in practice, resulting in significant reductions in area burned over a wildfire season and guiding resource sharing across wildfire jurisdictions.
Recursive Agent Optimization
Apurva Gandhi, Satyaki Chakraborty, Xiangjun Wang, Aviral Kumar, Graham Neubig
2605.06639v1
Recursive Agent Optimization
Apurva Gandhi, Satyaki Chakraborty, Xiangjun Wang, Aviral Kumar, Graham Neubig
2605.06639v1
arXiv:2605.06639v1
•
2026-05-07
We introduce Recursive Agent Optimization (RAO), a reinforcement learning approach for training recursive agents: agents that can spawn and delegate sub-tasks to new instantiations of themselves recursively. Recursive agents implement an inference-time scaling algorithm that naturally allows agents to scale to longer contexts and generalize to more difficult problems via divide-and-conquer. RAO provides a method to train models to best take advantage of such recursive inference, teaching agents when and how to delegate and communicate. We find that recursive agents trained in this way enjoy better training efficiency, can scale to tasks that go beyond the model's context window, generalize to tasks much harder than the ones the agent was trained on, and can enjoy reduced wall-clock time compared to single-agent systems.
Can RL Teach Long-Horizon Reasoning to LLMs? Expressiveness Is Key
Tianle Wang, Zhaoyang Wang, Guangchen Lan, Xinpeng Wei, Sipeng Zhang, Guanwen Qiu, Abulhair Saparov
2605.06638v1
Can RL Teach Long-Horizon Reasoning to LLMs? Expressiveness Is Key
Tianle Wang, Zhaoyang Wang, Guangchen Lan, Xinpeng Wei, Sipeng Zhang, Guanwen Qiu, Abulhair Saparov
2605.06638v1
arXiv:2605.06638v1
•
2026-05-07
Reinforcement learning (RL) has been applied to improve large language model (LLM) reasoning, yet the systematic study of how training scales with task difficulty has been hampered by the lack of controlled, scalable environments. We introduce ScaleLogic, a synthetic logical reasoning framework that offers independent control over two axes of difficulty: the depth of the required proof planning (i.e., the horizon) and the expressiveness of the underlying logic. Our proposed framework supports a wide range of logics: from simple implication-only logic ("if-then") towards more expressive first-order reasoning with conjunction ("and"), disjunction ("or"), negation ("not"), and universal quantification ("for all"). Using this framework, we show that the RL training compute $T$ follows a power law with respect to reasoning depth $D$ ($T \propto D^γ$, $R^{2} > 0.99$), and that the scaling exponent $γ$ increases monotonically with logical expressiveness, from $1.04$ to $2.60$. On downstream mathematics and general reasoning benchmarks, more expressive training settings yield both larger performance gains (up to $+10.66$ points) and more compute-efficient transfer compared to less expressive settings, demonstrating that what a model is trained on, not just how much it is trained, shapes downstream transfer. We further show that the power-law relationship holds across multiple RL methods, and curriculum-based training substantially improves scaling efficiency.
On the optimization dynamics of RLVR: Gradient gap and step size thresholds
Joe Suk, Yaqi Duan
2510.08539v4
On the optimization dynamics of RLVR: Gradient gap and step size thresholds
Joe Suk, Yaqi Duan
2510.08539v4
arXiv:2510.08539v4
•updated
•
2025-10-09
Reinforcement Learning with Verifiable Rewards (RLVR), which uses simple binary feedback to post-train large language models, has found significant empirical success. However, a principled understanding of why it works is lacking. This paper builds a theoretical foundation for RLVR by analyzing its training process at both the full-response (trajectory) and token levels. Central to our analysis is a new quantity called the Gradient Gap, which formalizes the direction of improvement from low-reward to high-reward regions of the response space. We prove that convergence critically depends on aligning the update direction with this Gradient Gap. Moreover, we derive a sharp step-size threshold based on the magnitude of the Gradient Gap: below it, learning converges, whereas above it, performance collapses. Our theory further predicts how the critical step size must scale with response length and the success rate, thereby explaining why practical heuristics such as length normalization improve stability and showing that, with a fixed learning rate, the success rate can stagnate strictly below $100\%$. Importantly, our theory holds flexibly for any policy-gradient algorithm and so characterizes the dynamics of popular approaches such as REINFORCE and GRPO. We validate these predictions through controlled bandit simulations and language model experiments on post-training Qwen2.5-Math-7B with GRPO.
Crafting Reversible SFT Behaviors in Large Language Models
Yuping Lin, Pengfei He, Yue Xing, Yingqian Cui, Jiayuan Ding, Subhabrata Mukherjee, Hui Liu, Zhen Xiang
2605.06632v1
Crafting Reversible SFT Behaviors in Large Language Models
Yuping Lin, Pengfei He, Yue Xing, Yingqian Cui, Jiayuan Ding, Subhabrata Mukherjee, Hui Liu, Zhen Xiang
2605.06632v1
arXiv:2605.06632v1
•
2026-05-07
Supervised fine-tuning (SFT) induces new behaviors in large language models, yet imposes no structural constraint on how these behaviors are distributed within the model. Existing behavior interpretation methods, such as circuit attribution approaches, identify sparse subnetworks correlated with SFT-induced behaviors post-hoc. However, such correlations do not imply *causal necessity*, limiting the ability to selectively control SFT-induced behaviors at inference time. We pursue an alternative by asking: can an SFT-induced behavior be deliberately compressed into a sparse, mechanistically necessary subnetwork, termed a *carrier*, while remaining controllable at inference time without weight modification? We propose (a) **Loss-Constrained Dual Descent (LCDD)**, which constructs such carriers by jointly optimizing routing masks and model weights under an explicit utility budget, and (b) **SFT-Eraser**, a soft prompt optimized via activation matching on extracted carrier channels, to reverse the SFT-induced behavior. Across safety, fixed-response, and style behaviors on multiple model families, LCDD yields sparse carriers that preserve target behaviors while enabling strong reversion when triggered by SFT-Eraser. Ablations further establish that the sparse structure is the key precondition for reversal: the same trigger optimization fails on standard SFT models, confirming that structure rather than trigger design is the operative factor. These results provide direct evidence that the learned carriers are causally necessary for the behaviors, pointing to a new direction for systematically localizing and selectively suppressing SFT-induced behaviors in deployed models.
Hybrid Quantum-Classical GANs for the Generation of Adversarial Network Flows
Prateek Paudel, Nitin Jha, Abhishek Parakh, Mahadevan Subramaniam
2605.06629v1
Hybrid Quantum-Classical GANs for the Generation of Adversarial Network Flows
Prateek Paudel, Nitin Jha, Abhishek Parakh, Mahadevan Subramaniam
2605.06629v1
arXiv:2605.06629v1
•
2026-05-07
Classical generative adversarial networks (GANs) have been applied to generate adversarial network traffic capable of attacking intrusion detection systems, but they suffer from shortcomings such as the need for large amounts of high-dimensional datasets, mode collapse, and high computational overhead. In this work, we propose a hybrid quantum-classical GAN (QC-GAN) framework where a variational quantum generator is used to generate synthetic network traffic flows mimicking malicious traffic using latent representations. Instead of sampling classical noise vectors, we encode the latent vector (the hidden features) as a quantum state, which is the basis for claiming more expressive latent representations and reducing computational overhead. A classical discriminator will be trained on real-world datasets (UNSW-NB15) and the proposed QC-GAN-generated fake network flows. In this configuration, the generator aims to minimize the discriminator's ability to distinguish real from fake traffic, while the discriminator aims to maximize its classification accuracy, in an iterative manner. In our attack model, we assume that the attacker is a state actor with access to limited quantum computing power, whereas the discriminator is chosen to be classical, as will likely be the case for most end users and organizations. We test the generated flows using classical intrusion detection system (IDS) models, such as a random forest classifier and a convolutional neural network-based classifier, for their ability to bypass the detection process. This work aims to highlight the possibilities of quantum machine learning as a means of generating advanced attack flows and stress testing classical IDS. Lastly, we further evaluate how hardware-based noise affects these attacks to offer a new perspective on IDS, highlighting the need for a quantum resilient defense system.
Comment: 14 pages
LiVeAction: a Lightweight, Versatile, and Asymmetric Neural Codec Design for Real-time Operation
Dan Jacobellis, Neeraja J. Yadwadkar
2605.06628v1
LiVeAction: a Lightweight, Versatile, and Asymmetric Neural Codec Design for Real-time Operation
Dan Jacobellis, Neeraja J. Yadwadkar
2605.06628v1
arXiv:2605.06628v1
•
2026-05-07
Modern sensors generate rich, high-fidelity data, yet applications operating on wearable or remote sensing devices remain constrained by bandwidth and power budgets. Standardized codecs such as JPEG and MPEG achieve efficient trade-offs between bitrate and perceptual quality but are designed for human perception, limiting their applicability to machine-perception tasks and non-traditional modalities such as spatial audio arrays, hyperspectral images, and 3D medical images. General-purpose compression schemes based on scalar quantization or resolution reduction are broadly applicable but fail to exploit inherent signal redundancies, resulting in suboptimal rate-distortion performance. Recent generative neural codecs, or tokenizers, model complex signal dependencies but are often over-parameterized, data-hungry, and modality-specific, making them impractical for resource-constrained environments. We introduce a Lightweight, Versatile, and Asymmetric neural codec architecture (LiVeAction), that addresses these limitations through two key ideas. (1) To reduce the complexity of the encoder to meet the resource constraints of the execution environments, we impose an FFT-like structure and reduce the overall size and depth of the neural-network-based analysis transform. (2) To allow arbitrary signal modalities and simplify training, we replace adversarial and perceptual losses with a variance-based rate penalty. Our design produces codecs that deliver superior rate-distortion performance compared to state-of-the-art generative tokenizers, while remaining practical for deployment on low-power sensors. We release our code, experiments, and python library at https://github.com/UT-SysML/liveaction .
Comment: DCC 2026
Flexible Agent Alignment with Goal Inference from Open-Ended Dialog
Rachel Ma, Jingyi Qu, Andreea Bobu, Dylan Hadfield-Menell
2508.15119v2
Flexible Agent Alignment with Goal Inference from Open-Ended Dialog
Rachel Ma, Jingyi Qu, Andreea Bobu, Dylan Hadfield-Menell
2508.15119v2
arXiv:2508.15119v2
•updated
•
2025-08-20
We introduce Open-Universe Assistance Games (OU-AGs), a formal framework extending assistance games to LLM-based agents. Effective assistance requires reasoning over human preferences that are unbounded, underspecified, and evolving. Current LLM agents struggle in multi-turn interactions and with maintaining accurate models of user intent in collaborative settings. Existing assistance game formulations assume fixed, predefined preferences, an assumption that breaks down in open-ended dialogue where goals are revised incrementally and expressed in natural language. Grounded in cognitive science accounts of preference construction, we represent human preferences as a dynamically updated distribution over discrete natural-language goals. To operationalize OU-AGs, we introduce GOOD (GOals from Open-ended Dialogue), a data-efficient online method that extracts and ranks candidate goals during interaction, using LLM-simulated users to perform probabilistic inference over goal hypotheses. This allows for interpretable, uncertainty-aware preference representations without large offline datasets. We evaluate GOOD across three text-based domains: grocery shopping, household robotics (AI2-THOR), and coding. Compared to baselines without explicit goal tracking, GOOD produces semantically coherent goal representations and improves alignment with user intent across domains.
Comment: Previous version of the paper was titled: Open-Universe Assistance Games
PianoCoRe: Combined and Refined Piano MIDI Dataset
Ilya Borovik
2605.06627v1
PianoCoRe: Combined and Refined Piano MIDI Dataset
Ilya Borovik
2605.06627v1
arXiv:2605.06627v1
•
2026-05-07
Symbolic music datasets with matched scores and performances are essential for many music information retrieval (MIR) tasks. Yet, existing resources often cover a narrow range of composers, lack performance variety, omit note-level alignments, or use inconsistent naming formats. This work presents PianoCoRe, a large-scale piano MIDI dataset that unifies and refines major open-source piano corpora. The dataset contains 250,046 performances of 5,625 pieces written by 483 composers, totaling 21,763 h of performed music. PianoCoRe is released in tiered subsets to support different applications: from large-scale analysis and pre-training (PianoCoRe-C and deduplicated PianoCoRe-B) to expressive performance modeling with note-level score alignment (PianoCoRe-A/A*). The note-aligned subset, PianoCoRe-A, provides the largest open-source collection of 157,207 performances aligned to 1,591 scores to date. In addition to the dataset, the contributions are: (1) a MIDI quality classifier for detecting corrupted and score-like transcriptions and (2) RAScoP, an alignment refinement pipeline that cleans temporal alignment errors and interpolates missing notes. The analysis shows that the refinement reduces temporal noise and eliminates tempo outliers. Moreover, an expressive performance rendering model trained on PianoCoRe demonstrates improved robustness to unseen pieces compared to models trained on raw or smaller datasets. PianoCoRe provides a ready-to-use foundation for the next generation of expressive piano performance research.
Comment: Published in TISMIR. Project repository: https://github.com/ilya16/PianoCoRe
AI Cap-and-Trade: Efficiency Incentives for Accessibility and Sustainability
Marco Bornstein, Amrit Singh Bedi
2601.19886v2
AI Cap-and-Trade: Efficiency Incentives for Accessibility and Sustainability
Marco Bornstein, Amrit Singh Bedi
2601.19886v2
arXiv:2601.19886v2
•updated
•
2026-01-27
The race for artificial intelligence (AI) dominance often prioritizes scale over efficiency. Hyper-scaling is the common industry approach: larger models, more data, and as many computational resources as possible. Using more resources is a simpler path to improved AI performance. Thus, efficiency has been de-emphasized. Consequently, the need for costly computational resources has marginalized academics and smaller companies. Simultaneously, increased energy expenditure, due to growing AI use, has led to mounting environmental costs. In response to accessibility and sustainability concerns, we argue for research into, and implementation of, market-based methods that incentivize AI efficiency. We believe that incentivizing efficient operations and approaches will reduce emissions while opening new opportunities for academics and smaller companies. As a call to action, we propose a cap-and-trade system for AI. Our system provably reduces computations for AI deployment, thereby lowering emissions and monetizing efficiency to the benefit of academics and smaller companies.
Comment: 22 pages, 2 figures. Accepted as a position paper at ICML 2026
How to make the most of your masked language model for protein engineering
Calvin McCarter, Nick Bhattacharya, Sebastian W. Ober, Hunter Elliott
2603.10302v2
How to make the most of your masked language model for protein engineering
Calvin McCarter, Nick Bhattacharya, Sebastian W. Ober, Hunter Elliott
2603.10302v2
arXiv:2603.10302v2
•updated
•
2026-03-11
A plethora of protein language models have been released in recent years. Yet comparatively little work has addressed how to best sample from them to optimize desired biological properties. We fill this gap by proposing a flexible, effective sampling method for masked language models (MLMs), and by systematically evaluating models and methods both in silico and in vitro on actual antibody therapeutics campaigns. Firstly, we propose sampling with stochastic beam search, exploiting the fact that MLMs are remarkably efficient at evaluating the pseudo-perplexity of the entire 1-edit neighborhood of a sequence. Reframing generation in terms of entire-sequence evaluation enables flexible guidance with multiple optimization objectives. Secondly, we report results from our extensive in vitro head-to-head evaluation for the antibody engineering setting. This reveals that choice of sampling method is at least as impactful as the model used, motivating future research into this under-explored area.
Comment: Accepted into the GEM Workshop, ICLR 2026
MASPO: Joint Prompt Optimization for LLM-based Multi-Agent Systems
Zhexuan Wang, Xuebo Liu, Li Wang, Zifei Shan, Yutong Wang, Zhenxi Song, Min Zhang
2605.06623v1
MASPO: Joint Prompt Optimization for LLM-based Multi-Agent Systems
Zhexuan Wang, Xuebo Liu, Li Wang, Zifei Shan, Yutong Wang, Zhenxi Song, Min Zhang
2605.06623v1
arXiv:2605.06623v1
•
2026-05-07
Large language model (LLM)-based Multi-agent systems (MAS) have shown promise in tackling complex collaborative tasks, where agents are typically orchestrated via role-specific prompts. While the quality of these prompts is pivotal, jointly optimizing them across interacting agents remains a non-trivial challenge, primarily due to the misalignment between local agent objectives and holistic system goals. To address this, we introduce MASPO, a novel framework designed to automatically and iteratively refine prompts across the entire system. A core innovation of MASPO is its joint evaluation mechanism, which assesses prompts not merely by their local validity, but by their capacity to facilitate downstream success for successor agents. This effectively bridges the gap between local interactions and global outcomes without relying on ground-truth labels. Furthermore, MASPO employs a data-driven evolutionary beam search to efficiently navigate the high-dimensional prompt space. Extensive empirical evaluations across 6 diverse tasks demonstrate that MASPO consistently outperforms state-of-the-art prompt optimization methods, achieving an average accuracy improvement of 2.9. We release our code at https://github.com/wangzx1219/MASPO.
Comment: Accepted at ICML 2026
When and Why SignSGD Outperforms SGD: A Theoretical Study Based on $\ell_1$-norm Lower Bounds
Hongyi Tao, Dingzhi Yu, Lijun Zhang
2605.06615v1
When and Why SignSGD Outperforms SGD: A Theoretical Study Based on $\ell_1$-norm Lower Bounds
Hongyi Tao, Dingzhi Yu, Lijun Zhang
2605.06615v1
arXiv:2605.06615v1
•
2026-05-07
Sign-based optimization algorithms, such as SignSGD and Muon, have garnered significant attention for their remarkable performance in training large foundation models. Despite this empirical success, we still lack a theoretical understanding of when and why these sign-based methods outperform vanilla SGD. The core obstacle is that under standard smoothness and finite variance conditions, SGD is known to be minimax optimal for finding stationary points measured by $\ell_2$-norms, thereby fundamentally precluding any complexity gains for sign-based methods in standard settings. To overcome this barrier, we analyze sign-based optimizers leveraging $\ell_1$-norm stationarity, $\ell_\infty$-smoothness, and a separable noise model, which can better capture the coordinate-wise nature of signed updates. Under this distinct problem geometry, we derive matched upper and lower bounds for SignSGD and explicitly characterize the problem class in which SignSGD provably dominates SGD. Specifically, we compare the \emph{upper bound of SignSGD} with the \emph{lower bound of SGD}, illustrating that SignSGD effectively reduces the complexity by a factor of $d$ under \emph{sparse noise}, where $d$ is the problem dimension. Furthermore, we elevate this framework to the matrix domain, providing an equivalent optimal lower bound for the Muon optimizer, proving that extending the sign operator to matrices preserves this optimal scaling with dimensionality. Finally, we bridge our theoretical bounds to practice, demonstrating that the theoretical superiority of SignSGD accurately predicts its faster convergence during the pretraining of a 124M parameter GPT-2 model.
Comment: Code is available at https://github.com/Dingzhen230/SignSGD_Outperforms_SGD
SkillOS: Learning Skill Curation for Self-Evolving Agents
Siru Ouyang, Jun Yan, Yanfei Chen, Rujun Han, Zifeng Wang, Bhavana Dalvi Mishra, Rui Meng, Chun-Liang Li, Yizhu Jiao, Kaiwen Zha, Maohao Shen, Vishy Tirumalashetty, George Lee, Jiawei Han, Tomas Pfister, Chen-Yu Lee
2605.06614v1
SkillOS: Learning Skill Curation for Self-Evolving Agents
Siru Ouyang, Jun Yan, Yanfei Chen, Rujun Han, Zifeng Wang, Bhavana Dalvi Mishra, Rui Meng, Chun-Liang Li, Yizhu Jiao, Kaiwen Zha, Maohao Shen, Vishy Tirumalashetty, George Lee, Jiawei Han, Tomas Pfister, Chen-Yu Lee
2605.06614v1
arXiv:2605.06614v1
•
2026-05-07
LLM-based agents are increasingly deployed to handle streaming tasks, yet they often remain one-off problem solvers that fail to learn from past interactions. Reusable skills distilled from experience provide a natural substrate for self-evolution, where high-quality skill curation serves as the key bottleneck. Existing approaches either rely on manual skill curation, prescribe heuristic skill operations, or train for short-horizon skill operations. However, they still struggle to learn complex long-term curation policies from indirect and delayed feedback. To tackle this challenge, we propose SkillOS, an experience-driven RL training recipe for learning skill curation in self-evolving agents. SkillOS pairs a frozen agent executor that retrieves and applies skills with a trainable skill curator that updates an external SkillRepo from accumulated experience. To provide learning signals for curation, we design composite rewards and train on grouped task streams based on skill-relevant task dependencies, where earlier trajectories update the SkillRepo, and later related tasks evaluate these updates. Across multi-turn agentic tasks and single-turn reasoning tasks, SkillOS consistently outperforms memory-free and strong memory-based baselines in both effectiveness and efficiency, with the learned skill curator generalizing across different executor backbones and task domains. Further analyses show that the learned curator produces more targeted skill use, while the skills in SkillRepo evolve into more richly structured Markdown files that encode higher-level meta-skills over time.
Comment: 11 pages, 6 figures, 3 tables
Multimodal Fact-Level Attribution for Verifiable Reasoning
David Wan, Han Wang, Ziyang Wang, Elias Stengel-Eskin, Hyunji Lee, Mohit Bansal
2602.11509v2
Multimodal Fact-Level Attribution for Verifiable Reasoning
David Wan, Han Wang, Ziyang Wang, Elias Stengel-Eskin, Hyunji Lee, Mohit Bansal
2602.11509v2
arXiv:2602.11509v2
•updated
•
2026-02-12
Multimodal large language models (MLLMs) are increasingly used for real-world tasks involving multi-step reasoning and long-form generation, where reliability requires grounding model outputs in heterogeneous input sources and verifying individual factual claims. However, existing multimodal grounding benchmarks and evaluation methods focus on simplified, observation-based scenarios or limited modalities and fail to assess attribution in complex multimodal reasoning. We introduce MuRGAt (Multimodal Reasoning with Grounded Attribution), a benchmark for evaluating fact-level multimodal attribution in settings that require reasoning beyond direct observation. Given inputs spanning video, audio, and other modalities, MuRGAt requires models to generate answers with explicit reasoning and precise citations, where each citation specifies both modality and temporal segments. To enable reliable assessment, we introduce an automatic evaluation framework that strongly correlates with human judgments. Benchmarking with human and automated scores reveals that even strong MLLMs frequently hallucinate citations despite correct reasoning. Moreover, we observe a key trade-off: increasing reasoning depth or enforcing structured grounding often degrades accuracy, highlighting a significant gap between internal reasoning and verifiable attribution.
Comment: Accepted to ICML 2026. Code and data are available at https://github.com/meetdavidwan/murgat
Online Bayesian Calibration under Gradual and Abrupt System Changes
Yang Xu, Chiwoo Park
2605.06612v1
Online Bayesian Calibration under Gradual and Abrupt System Changes
Yang Xu, Chiwoo Park
2605.06612v1
arXiv:2605.06612v1
•
2026-05-07
Bayesian model calibration is central to digital twins and computer experiments, as it aligns model outputs with field observations by estimating calibration parameters and correcting systematic model bias. Classical Bayesian calibration introduces latent parameters and a discrepancy function to model bias, but suffers from parameter--discrepancy confounding and is typically formulated as an offline procedure under a stationary data-generating assumption. These limitations are restrictive in modern digital twin applications, where systems evolve over time and may exhibit gradual drift and abrupt regime shifts. While data assimilation methods enable sequential updates, they generally do not explicitly model systematic bias and are less effective under abrupt changes. We propose Bayesian Recursive Projected Calibration (BRPC), an online Bayesian calibration framework for streaming data under simulator mismatch and nonstationarity. BRPC extends projected calibration to the online setting by separating a discrepancy-free particle update for calibration parameters from a conditional Gaussian process update for discrepancy, preserving identifiability while enabling bias-aware adaptation under gradual system evolution. To handle abrupt changes, BRPC is integrated with restart mechanisms that detect regime shifts and reset the calibration process. We establish theoretical guarantees for both components, including tracking performance under gradual evolution and false-alarm and detection behavior for restart mechanisms. Empirical studies on synthetic and plant-simulation benchmarks show that BRPC improves calibration accuracy under gradual changes, while restart-augmented BRPC further improves robustness and predictive performance under abrupt regime shifts compared to sliding-window Bayesian calibration and data assimilation baselines.
The Structural Origin of Attention Sink: Variance Discrepancy, Super Neurons, and Dimension Disparity
Siquan Li, Kaiqi Jiang, Jiacheng Sun, Tianyang Hu
2605.06611v1
The Structural Origin of Attention Sink: Variance Discrepancy, Super Neurons, and Dimension Disparity
Siquan Li, Kaiqi Jiang, Jiacheng Sun, Tianyang Hu
2605.06611v1
arXiv:2605.06611v1
•
2026-05-07
Despite the prevalence of the attention sink phenomenon in Large Language Models (LLMs), where initial tokens disproportionately monopolize attention scores, its structural origins remain elusive. This work provides a \textit{mechanistic explanation} for this phenomenon. First, we trace its root to the value aggregation process inherent in self-attention, which induces a systematic variance discrepancy. We further demonstrate that this discrepancy is drastically amplified by the activation of super neurons within Feed-Forward Network (FFN) layers. Specifically, the channel-sparse down-projections trigger a dimension disparity of the first-token representation, necessitating the formation of attention sinks as a structural anchor. Then, we validate this causal chain through two controlled interventions: (i) isolating the aggregation effect via attention mask modifications and (ii) amplifying the variance of targeted token representations. Both interventions can replicate attention sinks at arbitrary positions. Our mechanistic understanding offers a foundation for the systematic control of sink formation. Finally, as a proof of concept, we propose \textit{head-wise RMSNorm}, an architectural modification that stabilizes value aggregation outputs during pre-training. Our experiments demonstrate that restoring statistical parity across positions significantly accelerates convergence.
Comment: Accepted to ICML 2026
SoftSAE: Dynamic Top-K Selection for Adaptive Sparse Autoencoders
Jakub Stępień, Marcin Mazur, Jacek Tabor, Przemysław Spurek
2605.06610v1
SoftSAE: Dynamic Top-K Selection for Adaptive Sparse Autoencoders
Jakub Stępień, Marcin Mazur, Jacek Tabor, Przemysław Spurek
2605.06610v1
arXiv:2605.06610v1
•
2026-05-07
Sparse Autoencoders (SAEs) have become an important tool in mechanistic interpretability, helping to analyze internal representations in both Large Language Models (LLMs) and Vision Transformers (ViTs). By decomposing polysemantic activations into sparse sets of monosemantic features, SAEs aim to translate neural network computations into human-understandable concepts. However, common architectures such as TopK SAEs rely on a fixed sparsity level. They enforce the same number of active features (K) across all inputs, ignoring the varying complexity of real-world data. Natural data often lies on manifolds with varying local intrinsic dimensionality, meaning the number of relevant factors can change significantly across samples. This suggests that a fixed sparsity level is not optimal. Simple inputs may require only a few features, while more complex ones need more expressive representations. Using a constant K can therefore introduce noise in simple cases or miss important structure in more complex ones. To address this issue, we propose SoftSAE, a sparse autoencoder with a Dynamic Top-K selection mechanism. Our method uses a differentiable Soft Top-K operator to learn an input-dependent sparsity level k. This allows the model to adjust the number of active features based on the complexity of each input. As a result, the representation better matches the structure of the data, and the explanation length reflects the amount of information in the input. Experimental results confirm that SoftSAE not only finds meaningful features, but also selects the right number of features for each concept. The source code is available at: https://anonymous.4open.science/r/SoftSAE-8F71/.
DARK: Diagonal-Anchored Repulsive Knowledge Distillation for Vision-Language Models under Extreme Compression
Numan Saeed, Asif Hanif, Fadillah Adamsyah Maani, Hussain Alasmawi, Mohammad Yaqub
2603.05421v3
DARK: Diagonal-Anchored Repulsive Knowledge Distillation for Vision-Language Models under Extreme Compression
Numan Saeed, Asif Hanif, Fadillah Adamsyah Maani, Hussain Alasmawi, Mohammad Yaqub
2603.05421v3
arXiv:2603.05421v3
•updated
•
2026-03-05
Compressing vision-language models for on-device deployment is increasingly important in clinical settings, but knowledge distillation (KD) degrades sharply when the teacher-student capacity gap spans an order of magnitude or more. We argue that, under such gaps, strict imitation of the teacher is a poor objective: much of the teacher's pairwise similarity structure reflects its own architectural biases rather than information a compact student can efficiently represent. We propose \textbf{Diagonal-Anchored Repulsive Knowledge Distillation (DARK)}, a contrastive KD framework that decomposes the distillation loss into a diagonal term (matched image-text pairs) and an off-diagonal term (non-target similarities). The diagonal term anchors matched-pair alignment throughout training; the off-diagonal term is annealed from positive to negative weighting, transitioning the student from imitating to \emph{repelling} the teacher's non-target similarity structure. We instantiate DARK by distilling FetalCLIP, a 427M-parameter fetal ultrasound vision-language model, into \textbf{MobileFetalCLIP}, a 75M-parameter student model with a $26\times$ smaller visual encoder, running in 1.6\,ms on an iPhone~16~Pro. The student matches or exceeds its teacher on three zero-shot benchmarks, including HC18 biometry validity (88.6\% vs.\ 83.5\%) and brain sub-plane F1 (0.784 vs.\ 0.702). Embedding-geometry and logit analyses show that DARK induces \emph{structured decorrelation}: the student preserves teacher-aligned per-image confidence while diverging from inherited inter-class confusion, suggesting that controlled repulsion can be more efficient than imitation under extreme compression.
Comment: Project website: www.numansaeed.com/mobilefetalclip
Transformers Efficiently Perform In-Context Logistic Regression via Normalized Gradient Descent
Chenyang Zhang, Yuan Cao
2605.06609v1
Transformers Efficiently Perform In-Context Logistic Regression via Normalized Gradient Descent
Chenyang Zhang, Yuan Cao
2605.06609v1
arXiv:2605.06609v1
•
2026-05-07
Transformers have demonstrated remarkable in-context learning (ICL) capabilities. The strong ICL performance of transformers is commonly believed to arise from their ability to implicitly execute certain algorithms on the context, thereby enhancing prediction and generation. In this work, we investigate how transformers with softmax attention perform in-context learning on linear classification data. We first construct a class of multi-layer transformers that can perform in-context logistic regression, with each layer exactly performing one step of normalized gradient descent on an in-context loss. Then, we show that our constructed transformer can be obtained through (i) training a single self-attention layer supervised by one-step gradient descent, and (ii) recurrently applying the trained layer to obtain a looped model. Training convergence guarantees of the self-attention layer and out-of-distribution generalization guarantees of the looped model are provided. Our results advance the theoretical understanding of ICL mechanism by showcasing how softmax transformers can effectively act as in-context learners.
Comment: 94 pages, 8 figures
AI CFD Scientist: Toward Open-Ended Computational Fluid Dynamics Discovery with Physics-Aware AI Agents
Nithin Somasekharan, Rabi Pathak, Manushri Dhanakoti, Tingwen Zhang, Ling Yue, Andy Zhu, Shaowu Pan
2605.06607v1
AI CFD Scientist: Toward Open-Ended Computational Fluid Dynamics Discovery with Physics-Aware AI Agents
Nithin Somasekharan, Rabi Pathak, Manushri Dhanakoti, Tingwen Zhang, Ling Yue, Andy Zhu, Shaowu Pan
2605.06607v1
arXiv:2605.06607v1
•
2026-05-07
Recent LLM-based agents have closed substantial portions of the scientific discovery loop in software-only machine-learning research, in chemistry, and in biology. Extending the same loop to high-fidelity physical simulators is harder, because solver completion does not imply physical validity and many failure modes appear only in field-level imagery rather than in solver logs. We present AI CFD Scientist, an open-source AI scientist for computational fluid dynamics (CFD) that, to our knowledge, is the first to span literature-grounded ideation, validated execution, vision-based physics verification, source-code modification, and figure-grounded writing within a single inspectable workflow. Three coupled pathways cover parameter sweeps within a fixed solver, case-local C++ library compilation for new physical models, and open-ended hypothesis search against a reference comparator, all running on OpenFOAM through Foam-Agent. At the center of the framework is a vision-language physics-verification gate that inspects rendered flow fields before any result is accepted, rerun, or written into a manuscript. On five tasks under a shared GPT-5.5 backbone, AI CFD Scientist autonomously discovers a Spalart-Allmaras runtime correction that reduces lower-wall Cf RMSE against DNS by 7.89% on the periodic hill at Reh=5600; under matched LLM cost, two strong general AI-scientist baselines (ARIS, DeepScientist) execute partial CFD workflows but lack the domain-specific validity gates needed to convert runs into defensible scientific claims; and a controlled planted-failure ablation shows that the vision-language gate detects 14 of 16 silent failures missed by solver-level checks. Code, prompts, and run artifacts are released at https://github.com/csml-rpi/cfd-scientist.
Comment: 9 main pages and rest in appendix
Purely Agent-Driven Black-Box Optimization for Biological Design
Natalie Maus, Yimeng Zeng, Haydn Thomas Jones, Yining Huang, Gaurav Ng Goel, Alden Rose, Kyurae Kim, Hyun-Su Lee, Marcelo Der Torossian Torres, Fangping Wan, Cesar de la Fuente-Nunez, Mark Yatskar, Osbert Bastani, Jacob R. Gardner
2601.22382v2
Purely Agent-Driven Black-Box Optimization for Biological Design
Natalie Maus, Yimeng Zeng, Haydn Thomas Jones, Yining Huang, Gaurav Ng Goel, Alden Rose, Kyurae Kim, Hyun-Su Lee, Marcelo Der Torossian Torres, Fangping Wan, Cesar de la Fuente-Nunez, Mark Yatskar, Osbert Bastani, Jacob R. Gardner
2601.22382v2
arXiv:2601.22382v2
•updated
•
2026-01-29
Many key challenges in biological design -- such as small-molecule drug discovery, antimicrobial peptide development, and protein engineering -- can be framed as black-box optimization over vast, complex structured spaces. Existing methods rely mainly on raw structural data and struggle to exploit the rich scientific literature. While large language models (LLMs) have been added to these pipelines, they have been confined to narrow roles within structure-centered optimizers. We instead cast biological black-box optimization as an agent-driven, language-based reasoning process. We introduce Purely Agent-driven BLack-box Optimization (PABLO), a hierarchical agentic system that uses scientific LLMs pretrained on chemistry and biology literature to generate and iteratively refine biological candidates. On both the standard GuacaMol molecular design and antimicrobial peptide optimization tasks, PABLO achieves state-of-the-art performance, substantially improving sample efficiency and final objective values over established baselines. Compared to prior optimization methods that incorporate LLMs, PABLO achieves competitive token usage per run despite relying on LLMs throughout the optimization loop. Beyond raw performance, the agentic formulation offers key advantages for realistic design: it naturally incorporates semantic task descriptions, retrieval-augmented domain knowledge, and complex constraints. In follow-up in vitro validation, PABLO-optimized peptides showed strong activity against drug-resistant pathogens, underscoring the practical potential of PABLO for therapeutic discovery.
How Many Iterations to Jailbreak? Dynamic Budget Allocation for Multi-Turn LLM Evaluation
Shai Feldman, Yaniv Romano
2605.06605v1
How Many Iterations to Jailbreak? Dynamic Budget Allocation for Multi-Turn LLM Evaluation
Shai Feldman, Yaniv Romano
2605.06605v1
arXiv:2605.06605v1
•
2026-05-07
Evaluating and predicting the performance of large language models (LLMs) in multi-turn conversational settings is critical yet computationally expensive; key events -- e.g., jailbreaks or successful task completion by an agent -- often emerge only after repeated interactions. These events might be rare, and under any feasible computational budget, remain unobserved.
Recent conformal survival frameworks construct reliable lower predictive bounds (LPBs) on the number of iterations to trigger the event of interest, but rely on static budget allocation that is inefficient in multi-turn setups. To address this, we introduce \emph{Dynamic Allocation via PRojected Optimization} (DAPRO), the first theoretically valid dynamic budget allocation framework for bounding the time-to-event in multi-turn LLM interactions.
We prove that DAPRO satisfies the budget constraint and provides distribution-free, finite-sample coverage guarantees without requiring the conditional independence between censoring and event times assumed by prior conformal survival approaches.
A key theoretical contribution is a novel coverage bound that scales with the square root of the mean censoring weight rather than the worst-case weight, yielding provably tighter guarantees than prior work. Furthermore, DAPRO can be employed to obtain unbiased, low-variance estimates of population-level evaluation metrics, such as the jailbreak rate, under limited computing resources.
Comprehensive experiments across agentic task success, adversarial jailbreaks, toxic content generation, and RAG hallucinations using LLMs such as Llama 3.1 and Qwen 2.5 demonstrate that DAPRO consistently achieves coverage closer to the nominal level with lower variance than static baselines, while satisfying the budget constraint.
Patch2Vuln: Agentic Reconstruction of Vulnerabilities from Linux Distribution Binary Patches
Isaac David, Arthur Gervais
2605.06601v1
Patch2Vuln: Agentic Reconstruction of Vulnerabilities from Linux Distribution Binary Patches
Isaac David, Arthur Gervais
2605.06601v1
arXiv:2605.06601v1
•
2026-05-07
Security updates create a short but important window in which defenders and attackers can compare vulnerable and patched software. Yet in many operational settings, the most accessible artifacts are binary packages rather than source patches or advisory text. This paper asks whether a language-model agent, restricted to local binary-derived evidence, can reconstruct the security meaning of Linux distribution updates. Patch2Vuln is a local, resumable pipeline that extracts old/new ELF pairs, diffs them with Ghidra and Ghidriff, ranks changed functions, builds candidate dossiers, and asks an offline agent to produce a preliminary audit, bounded validation plan, and final audit.
We evaluate Patch2Vuln on 25 Ubuntu `.deb` package pairs: 20 security-update pairs and five negative controls, all manually adjudicated against private source-patch and binary-function ground truth. The agent localizes a verified security-relevant patch function in 10 of 20 security pairs and assigns an accepted final root-cause class in 11 of 20. Oracle diagnostics show that six security pairs fail before model reasoning because the binary differ or ranker omits the right function, with one additional context-export miss. A separate bounded validation pass produces two target-level minimized behavioral old/new differentials, both for tcpdump, but no crash, timeout, sanitizer finding, or memory-corruption proof; all five negative controls are classified as unknown and produce no validation differentials. These results support agentic vulnerability reconstruction from binary patches as a useful research target while showing that binary-diff coverage and local behavioral validation remain the limiting components.
Weight-Decay Turns Transformer Loss Landscapes Villani: Functional-Analytic Foundations for Optimization and Generalization
Abhijit Das, Sayantan Dutta
2605.06599v1
Weight-Decay Turns Transformer Loss Landscapes Villani: Functional-Analytic Foundations for Optimization and Generalization
Abhijit Das, Sayantan Dutta
2605.06599v1
arXiv:2605.06599v1
•
2026-05-07
Weight decay is widely used as a regularizer in large language models, yet its precise role in shaping Transformer loss landscapes remains theoretically underexplored. This paper provides the first rigorous functional-analytic characterization of the standard Transformer objective--cross-entropy loss with $L^2$ regularization--by proving it satisfies Villani's criteria for coercive energy functions. Specifically, we show that the regularized loss $\mathcal{F}$ is infinitely differentiable, grows at least quadratically, has Gaussian-integrable tails, and satisfies the differential growth condition $-Δ\mathcal{F} + \tfrac{1}{s}\|\nabla\mathcal{F}\|^{2} \to \infty$ as $\|θ\| \to \infty$ for all $s>0$. From this structure, we derive explicit log-Sobolev and Poincaré constants $C_{\mathrm{LS}} \leq λ^{-1} + d/λ^{2}$, linking the regularization strength $λ$ and model dimension $d$ to finite-time convergence guarantees for noisy stochastic gradient descent and PAC-Bayesian generalization bounds that tighten with increasing $λ$. To validate our theory, we introduce a scalable Villani diagnostic $Ψ_s(θ) = -Δ\mathcal{F} + s^{-1}\|\nabla \mathcal{F}\|^2$ and estimate it efficiently using Hutchinson trace probes in models with over 100M parameters. Experiments on GPT-Neo-125M across Penn Treebank and WikiText-103 confirm the predicted quadratic growth of $Ψ_s$, spectral inflation of the Hessian, and exponential convergence behavior consistent with our log-Sobolev analysis. These results demonstrate that weight decay not only improves generalization empirically but also establishes the mathematical conditions required for fast Langevin mixing and theoretically grounded curvature-aware optimization in deep learning.
Comment: 17 pages, 10 figures
UniSD: Towards a Unified Self-Distillation Framework for Large Language Models
Yiqiao Jin, Yiyang Wang, Lucheng Fu, Yijia Xiao, Yinyi Luo, Haoxin Liu, B. Aditya Prakash, Josiah Hester, Jindong Wang, Srijan Kumar
2605.06597v1
UniSD: Towards a Unified Self-Distillation Framework for Large Language Models
Yiqiao Jin, Yiyang Wang, Lucheng Fu, Yijia Xiao, Yinyi Luo, Haoxin Liu, B. Aditya Prakash, Josiah Hester, Jindong Wang, Srijan Kumar
2605.06597v1
arXiv:2605.06597v1
•
2026-05-07
Self-distillation (SD) offers a promising path for adapting large language models (LLMs) without relying on stronger external teachers. However, SD in autoregressive LLMs remains challenging because self-generated trajectories are free-form, correctness is task-dependent, and plausible rationales can still provide unstable or unreliable supervision. Existing methods mainly examine isolated design choices, leaving their effectiveness, roles, and interactions unclear. In this paper, we propose UniSD, a unified framework to systematically study self-distillation. UniSD integrates complementary mechanisms that address supervision reliability, representation alignment, and training stability, including multi-teacher agreement, EMA teacher stabilization, token-level contrastive learning, feature matching, and divergence clipping. Across six benchmarks and six models from three model families, UniSD reveals when self-distillation improves over static imitation, which components drive the gains, and how these components interact across tasks. Guided by these insights, we construct UniSDfull, an integrated pipeline that combines complementary components and achieves the strongest overall performance, improving over the base model by +5.4 points and the strongest baseline by +2.8 points. Extensive evaluation highlights self-distillation as a practical and steerable approach for efficient LLM adaptation without stronger external teachers.
Comment: 22 pages, 12 figures
FedAttr: Towards Privacy-preserving Client-Level Attribution in Federated LLM Fine-tuning
Su Zhang, Junfeng Guo, Heng Huang
2605.06596v1
FedAttr: Towards Privacy-preserving Client-Level Attribution in Federated LLM Fine-tuning
Su Zhang, Junfeng Guo, Heng Huang
2605.06596v1
arXiv:2605.06596v1
•
2026-05-07
Watermark radioactivity testing type of methods can detect whether a model was trained on watermarked documents, and have become key tools for protecting data ownership in the fine-tuning of large language models (LLMs). Existing works have proved their effectiveness in centralized LLM fine-tuning. However, this type of method faces several challenges and remains underexplored in federated learning (FL), a widely-applied paradigm for fine-tuning LLMs collaboratively on private data across different users. FL mainly ensures privacy through secure aggregation (SA), which allows the server to aggregate updates while keeping clients' updates private. This mechanism preserves privacy but makes it difficult to identify which client trained on watermarked documents. In this work, we propose FedAttr, a new client-level attribution protocol for FL. FedAttr identifies which clients trained on watermarked data via a paired-subset-difference mechanism, while preserving the privacy guarantees of SA and FL performance. FedAttr proceeds in three steps: (i) estimate each client's update by differencing two SA queries, (ii) score the estimate with the watermark detector via differential scoring, and (iii) combine scores across rounds via Stouffer method. We theoretically show that FedAttr produces an unbiased estimator of each client's update with bounded mutual information leakage (i.e., $O(d^*/N)$ per-round update). Moreover, FedAttr empirically achieves 100% TPR and 0% FPR, outperforming all baselines by at least 44.4% in TPR or 19.1% in FPR, with only 6.3% overhead relative to FL training time. Ablation studies confirm that FedAttr is robust to protocol parameters and configurations.
Comment: 39 pages, 4 figures, 21 tables (including appendix)
Cross-Modal Navigation with Multi-Agent Reinforcement Learning
Shuo Liu, Xinzichen Li, Christopher Amato
2605.06595v1
Cross-Modal Navigation with Multi-Agent Reinforcement Learning
Shuo Liu, Xinzichen Li, Christopher Amato
2605.06595v1
arXiv:2605.06595v1
•
2026-05-07
Robust embodied navigation relies on complementary sensory cues. However, high-quality and well-aligned multi-modal data is often difficult to obtain in practice. Training a monolithic model is also challenging as rich multi-modal inputs induce complex representations and substantially enlarge the policy space. Cross-modal collaboration among lightweight modality-specialized agents offers a scalable paradigm. It enables flexible deployment and parallel execution, while preserving the strength of each modality. In this paper, we propose \textbf{CRONA}, a Multi-Agent Reinforcement Learning (MARL) framework for \textbf{Cro}ss-Modal \textbf{Na}vigation. CRONA improves collaboration by leveraging control-relevant auxiliary beliefs and a centralized multi-modal critic with global state. Experiments on visual-acoustic navigation tasks show that multi-agent methods significantly improve performance and efficiency over single-agent baselines. We find that homogeneous collaboration with limited modalities is sufficient for short-range navigation under salient cues; heterogeneous collaboration among agents with complementary modalities is generally efficient and effective; and navigation in large, complex environments requires both richer multi-modal perception and increased model capacity.
DINORANKCLIP: DINOv3 Distillation and Injection for Vision-Language Pretraining with High-Order Ranking Consistency
Shuyang Jiang, Nan Yu, Yiming Zhang, Zenghui Ding, Zhenyu Wu
2605.06592v1
DINORANKCLIP: DINOv3 Distillation and Injection for Vision-Language Pretraining with High-Order Ranking Consistency
Shuyang Jiang, Nan Yu, Yiming Zhang, Zenghui Ding, Zhenyu Wu
2605.06592v1
arXiv:2605.06592v1
•
2026-05-07
Contrastive language-image pretraining (CLIP) suffers from two structural weaknesses: the symmetric InfoNCE loss discards the relative ordering among unmatched in-batch pairs, and global pooling collapses the visual representation into a semantic bottleneck that is poorly sensitive to fine-grained local structure. RANKCLIP partially addresses the first issue with a list-wise Plackett-Luce ranking-consistency loss, but its model is strictly first-order and inherits the second weakness untouched. We propose DINORANKCLIP, a pretraining framework that addresses both jointly. Our principal contribution is injecting a frozen DINOv3 teacher into the contrastive trunk through a dual-branch lightweight student and a multi-scale fusion module with channel-spatial attention, a self-attention refiner, and a conflict-aware gate that preserves the cross-modal alignment up to first order. Complementarily, we introduce a high-order Plackett-Luce ranking model in which the per-position utility is augmented with attention-parameterised pairwise and tuple-wise transition terms; the family contains CLIP and RANKCLIP as nested zero-order and first-order special cases, and the optimal order on every benchmark is $R^*=3$. The full empirical study -- order sweep, Fine-grained Probe on five datasets, four-node Modality-Gap analysis, six-variant Fusion ablation -- fits in 72 hours on a single eight-GPU H100 node and trains entirely on Conceptual Captions 3M. DINORANKCLIP consistently outperforms CLIP, CyCLIP, ALIP, and RANKCLIP under matched compute, with the largest relative gains on the fine-grained and out-of-distribution evaluations that most directly stress local structural reasoning.
Comment: 18 pages, 7 figures, 9 tables. Code will be made publicly available upon acceptance
BRICKS: Compositional Neural Markov Kernels for Zero-Shot Radiation-Matter Simulation
Richard Hildebrandt, Evangelos Kourlitis, Baran Hashemi, Manuel Bünstorf, Thierry Meyer, Nikola Boskov, Michael Kagan, Dan Rosenbaum, Sanmay Ganguly, Lukas Heinrich
2605.06591v1
BRICKS: Compositional Neural Markov Kernels for Zero-Shot Radiation-Matter Simulation
Richard Hildebrandt, Evangelos Kourlitis, Baran Hashemi, Manuel Bünstorf, Thierry Meyer, Nikola Boskov, Michael Kagan, Dan Rosenbaum, Sanmay Ganguly, Lukas Heinrich
2605.06591v1
arXiv:2605.06591v1
•
2026-05-07
We introduce a new strategy for compositional neural surrogates for radiation-matter interactions, a key task spanning domains from particle physics through nuclear and space engineering to medical physics. Exploiting the locality and the Markov nature of particle interactions, we create a \emph{next-particle prediction} kernel using hybrid discrete-continuous transformer models based on Riemannian Flow Matching on product manifolds. The model generates variable-sized typed sets of particles and radiation side effects that are the result of the interaction of an incident particle with a material volume. The resulting kernel can be composed to simulate unseen large-scale material distributions in a zero-shot manner. Unlike mechanistic simulators, our model is designed to be differentiable, provides tractable likelihoods for future downstream applications. A significant computational speed-up on GPU compared to CPU-bound mechanistic simulation is observed for single-kernel execution. We evaluate the model at the kernel level and demonstrate predictive stability over multi-round autoregressive rollouts. We additionally release a novel 20M-event radiation-matter interaction dataset for further research.
Comment: 10 pages, 5 figures
How Fast Should a Model Commit to Supervision? Training Reasoning Models on the Tsallis Loss Continuum
Chu-Cheng Lin, Eugene Ie
2604.25907v2
How Fast Should a Model Commit to Supervision? Training Reasoning Models on the Tsallis Loss Continuum
Chu-Cheng Lin, Eugene Ie
2604.25907v2
arXiv:2604.25907v2
•updated
•
2026-04-28
SFT-then-RLVR is widely used for post-training reasoning models, but why this specific ordering, and why RLVR-only stalls at cold start, have lacked a unifying theoretical account. We provide that account under a unified loss family $J_Q$ using the Tsallis $q$-logarithm. $J_Q$ is a single-parameter family that interpolates between RLVR (at $q{=}0$, the \textit{exploitation pole}) and the log-marginal-likelihood over latent trajectories (at $q{=}1$, the \textit{density-estimation pole}), under which the standard pipeline corresponds to a stepwise $q{=}1 \to 0$ schedule. All members share the same per-example gradient direction, differing only by a per-instance amplification $P_θ^{-q}$ that reweights each instance independently of the learning rate. Under gradient flow analysis, we show that the exploitation pole requires $Ω(\frac{1}{p_0})$ time to escape cold start but is robust to label noise, while the density-estimation pole escapes in $Θ\big(\log(\frac{1}{p_0})\big)$ but memorizes label noise. This separation explains how SFT ($q{=}1$) first moves the model out of the cold-start regime, followed by the more robust RLVR ($q{=}0$), under the SFT-then-RLVR paradigm. We further derive two Monte Carlo estimators that directly optimize fixed-$q$ on the $J_Q$ continuum, without annotated rationales: Gradient-Amplified RL (GARL) and Posterior-Attenuated Fine-Tuning (PAFT), with shared bias $O\big(\frac{q}{M P_θ^q}\big)$ but different variance and stability properties. On FinQA, HotPotQA, and MuSiQue, GARL at sufficiently high $q$ substantially mitigates cold-start stalling, escaping cold start where GRPO fails entirely. In warm start, GARL at low $q$ dominates FinQA where training is stable; on HotPotQA and MuSiQue, GARL destabilizes and PAFT at $q{=}0.75$ remains stable, reaching $47.9$ \texttt{m@16} on HotPotQA ($+13.9$ over GRPO).
Generative AI Meets 6G and Beyond: Diffusion Models for Semantic Communications
Hai-Long Qin, Jincheng Dai, Guo Lu, Shuo Shao, Sixian Wang, Tongda Xu, Wenjun Zhang, Ping Zhang, Khaled B. Letaief
2511.08416v3
Generative AI Meets 6G and Beyond: Diffusion Models for Semantic Communications
Hai-Long Qin, Jincheng Dai, Guo Lu, Shuo Shao, Sixian Wang, Tongda Xu, Wenjun Zhang, Ping Zhang, Khaled B. Letaief
2511.08416v3
arXiv:2511.08416v3
•updated
•
2025-11-11
Semantic communications mark a paradigm shift from bit-accurate transmission toward meaning-centric communication, essential as wireless systems approach theoretical capacity limits. The emergence of generative AI has catalyzed generative semantic communications, where receivers reconstruct content from minimal semantic cues by leveraging learned priors. Among generative approaches, diffusion models stand out for their superior generation quality, stable training dynamics, and rigorous theoretical foundations. However, the field currently lacks systematic guidance connecting diffusion techniques to communication system design, forcing researchers to navigate disparate literatures. This article provides the first comprehensive tutorial on diffusion models for generative semantic communications. We present score-based diffusion foundations and systematically review three technical pillars: conditional diffusion for controllable generation, efficient diffusion for accelerated inference, and generalized diffusion for cross-domain adaptation. In addition, we introduce an inverse problem perspective that reformulates semantic decoding as posterior inference, bridging semantic communications with computational imaging. Through analysis of human-centric, machine-centric, and agent-centric scenarios, we illustrate how diffusion models enable extreme compression while maintaining semantic fidelity and robustness. By bridging generative AI innovations with communication system design, this article aims to establish diffusion models as foundational components of next-generation wireless networks and beyond.
Comment: Accepted by IEEE COMST, GitHub repository: https://github.com/qin-jingyun/Awesome-DiffComm, project page: https://qin-jingyun.github.io/Awesome-DiffComm
The ART of Composition: Attention-Regularized Training for Compositional Visual Grounding
Jiayun Luo, Mir Rayat Imtiaz Hossain, Pritam Sarkar, Boyang Li, Leonid Sigal
2412.08110v3
The ART of Composition: Attention-Regularized Training for Compositional Visual Grounding
Jiayun Luo, Mir Rayat Imtiaz Hossain, Pritam Sarkar, Boyang Li, Leonid Sigal
2412.08110v3
arXiv:2412.08110v3
•updated
•
2024-12-11
Vision-Language Models (VLMs) have achieved strong performance on implicit and explicit visual grounding and related tasks. However, such abilities are generally tested on simple, single-object phrases. We find that grounding performance degrades for complex, multi-object references. These limitations largely arise from training objectives that leverage image-caption alignment, where direct multi-object references are rare, the number of possible such references is theoretically large (exponential in the number of objects), and attribution is difficult. To address this, without requiring any additional annotations, we propose Compositional Attention-Regularized Training (CompART), which decomposes captions into object-centric phrases and constructs composite phrases by pairing them with conjunctions. We then introduce a composition loss that encourages the attention induced by a composite phrase to equal the sum of the attentions of its constituent phrases, promoting balanced multi-object localization. We evaluate CompART across four VLM architectures, spanning both contrastive-based and generative-based models, on four benchmarks for multi-object grounding and two VQA benchmarks for general visual understanding. CompART consistently improves grounding for both single- and multi-object references across diverse VLM architectures and datasets, and further demonstrates enhanced visual understanding, as evidenced by gains on VQA, despite not being explicitly trained for this task.
NeuroAgent: LLM Agents for Multimodal Neuroimaging Analysis and Research
Lujia Zhong, Yihao Xia, Jianwei Zhang, Shuo huang, Jiaxin Yue, Mingyang Xia, Yonggang Shi
2605.06584v1
NeuroAgent: LLM Agents for Multimodal Neuroimaging Analysis and Research
Lujia Zhong, Yihao Xia, Jianwei Zhang, Shuo huang, Jiaxin Yue, Mingyang Xia, Yonggang Shi
2605.06584v1
arXiv:2605.06584v1
•
2026-05-07
Multimodal neuroimaging analysis often involves complex, modality-specific preprocessing workflows that require careful configuration, quality control, and coordination across heterogeneous toolchains. Beyond preprocessing, downstream statistical analysis and disease classification commonly require task-specific code, evaluation protocols, and data-format conventions, creating additional barriers between raw acquisitions and reproducible scientific analysis. We present NeuroAgent, an LLM-driven agentic framework that automates key preprocessing and analysis steps for heterogeneous neuroimaging data, including sMRI, fMRI, dMRI, and PET, and supports interactive downstream analysis through natural-language queries. NeuroAgent employs a hierarchical multi-agent architecture with a feedback-driven Generate-Execute-Validate engine: agents autonomously generate executable preprocessing code, detect and recover from runtime errors, and validate output integrity. We evaluate the system on 1,470 subjects pooled across all ADNI phases (CN=1,000, AD=470), where all subjects have sMRI and tabular data, with subsets also having Tau-PET (n=469), fMRI (n=278), and DTI ($n=620$). Pipeline ablation studies across multiple LLM backends show that capable models reach up to 100% intent-parsing accuracy, with the strongest backend (Qwen3.5-27B) reaching 84.8% end-to-end preprocessing step correctness. Automated recovery limits manual intervention to edge cases where human review is required via the Human-In-The-Loop interface. For Alzheimer's Disease classification using automatically preprocessed multimodal data, our agent ensemble achieves an AUC of 0.9518 with four modalities, outperforming all single-modality baselines. These results show that NeuroAgent can reduce the manual effort required for neuroimaging preprocessing and enable end-to-end automated analysis pipelines for neuroimaging research.
2026-05-06
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VOFA: Visual Object Goal Pushing with Force-Adaptive Control for Humanoids
Zichao Hu, Zifan Xu, Dongsik Chang, He Yin, Linh Tran, Roberto Martín-Martín, Peter Stone, Jingyu Qiao, Joydeep Biswas
2605.01518v3
VOFA: Visual Object Goal Pushing with Force-Adaptive Control for Humanoids
Zichao Hu, Zifan Xu, Dongsik Chang, He Yin, Linh Tran, Roberto Martín-Martín, Peter Stone, Jingyu Qiao, Joydeep Biswas
2605.01518v3
arXiv:2605.01518v3
•updated
•
2026-05-02
The ability to push large objects in a goal-directed manner using onboard egocentric perception is an essential skill for humanoid robots to perform complex tasks such as material handling in warehouses. To robustly manipulate heavy objects to arbitrary goal configurations, the robot must cope with unknown object mass and ground friction, noisy onboard perception, and actuation errors; all in a real-time feedback loop. Existing solutions either rely on privileged object-state information without onboard perception or lack robustness to variations in goal configurations and object physical properties. In this work, we present VOFA, a visual goal-conditioned humanoid loco-manipulation system capable of pushing objects with unknown physical properties to arbitrary goal positions. VOFA consists of a two-level hierarchical architecture with a high-level visuomotor policy and a low-level force-adaptive whole-body controller. The high-level policy processes noisy onboard observations and generates goal-conditioned commands to operate in closed loop across diverse object-goal configurations, while the low-level whole-body controller provides robustness to variations in object physical properties. VOFA is extensively evaluated in both simulation and real-world experiments on the Booster T1 humanoid robot. Our results demonstrate strong performance, achieving over 90% success in simulation and over 80% success in real-world trials. Moreover, VOFA successfully pushes objects weighing up to 17kg, exceeding half of the Booster T1's body weight.
Robust $\mathcal{H}_\infty$ Controller Design For INDI-Controlled Quadrotor Using Online Parameter Identification
Tom Aantjes, Till M. Blaha, Spilios Theodoulis, Ewoud J. J. Smeur
2605.05483v1
Robust $\mathcal{H}_\infty$ Controller Design For INDI-Controlled Quadrotor Using Online Parameter Identification
Tom Aantjes, Till M. Blaha, Spilios Theodoulis, Ewoud J. J. Smeur
2605.05483v1
arXiv:2605.05483v1
•
2026-05-06
It has recently been shown that all physical parameters of an Incremental Nonlinear Dynamic Inversion (INDI) controller can be estimated onboard a multirotor within half a second, which is fast enough to do the full identification during a throw in the air. However, a robust method to tune outer loop gains for this feedback-linearizing INDI controller depending on the model parameters is still missing. This work presents the design of a robust gain-scheduled controller for attitude control of quadrotor, using an INDI-based inner loop with online identification of its system parameters. A gain-scheduled cascaded attitude controller with a feedforward filter is synthesized for a symmetric quadrotor using signal-based $\mathcal{H}_\infty$ closed-loop shaping. The resulting controller exhibits good stability margins, with nonlinear simulations confirming effective tracking performance under uncertainty. Experimental evaluation is also conducted through flight tests with full online parameter identification. Even though the identified parameters during these tests are far outside the defined uncertainty range, acceptable flight performance comparable to simulation results is maintained for actuator time constants below 40 ms.
Comment: 8 pages, 11 figures, Accepted to the ICUAS 2026 conference
A Position Statement on Endovascular Models and Effectiveness Metrics for Mechanical Thrombectomy Navigation, on behalf of the Stakeholder Taskforce for AI-assisted Robotic Thrombectomy (START)
Harry Robertshaw, Anna Barnes, Phil Blakelock, Raphael Blanc, Robert Crossley, Rebecca Fahrig, Ameer E. Hassan, Benjamin Jackson, Lennart Karstensen, Neelam Kaur, Markus Kowarschik, Jeremy Lynch, Franziska Mathis-Ullrich, Dwight Meglan, Vitor Mendes Pereira, Mouloud Ourak, Matteo Pantano, S. M. Hadi Sadati, Alice Taylor-Gee, Tom Vercauteren, Phil White, Alejandro Granados, Thomas C. Booth
2603.28129v2
A Position Statement on Endovascular Models and Effectiveness Metrics for Mechanical Thrombectomy Navigation, on behalf of the Stakeholder Taskforce for AI-assisted Robotic Thrombectomy (START)
Harry Robertshaw, Anna Barnes, Phil Blakelock, Raphael Blanc, Robert Crossley, Rebecca Fahrig, Ameer E. Hassan, Benjamin Jackson, Lennart Karstensen, Neelam Kaur, Markus Kowarschik, Jeremy Lynch, Franziska Mathis-Ullrich, Dwight Meglan, Vitor Mendes Pereira, Mouloud Ourak, Matteo Pantano, S. M. Hadi Sadati, Alice Taylor-Gee, Tom Vercauteren, Phil White, Alejandro Granados, Thomas C. Booth
2603.28129v2
arXiv:2603.28129v2
•updated
•
2026-03-30
While we are making progress in overcoming infectious diseases and cancer; one of the major medical challenges of the mid-21st century will be the rising prevalence of stroke. Large vessels occlusions are especially debilitating, yet effective treatment (needed within hours to achieve best outcomes) remains limited due to geography. One solution for improving timely access to mechanical thrombectomy in geographically diverse populations is the deployment of robotic surgical systems. Artificial intelligence (AI) assistance may enable the upskilling of operators in this emerging therapeutic delivery approach. Our aim was to establish consensus frameworks for developing and validating AI-assisted robots for thrombectomy. Objectives included standardizing effectiveness metrics and defining reference testbeds across in silico, in vitro, ex vivo, and in vivo environments. To achieve this, we convened experts in neurointervention, robotics, data science, health economics, policy, statistics, and patient advocacy. Consensus was built through an incubator day, a Delphi process, and a final Position Statement. We identified that the four essential testbed environments each had distinct validation roles. Realism requirements vary: simpler testbeds should include realistic vessel anatomy compatible with guidewire and catheter use, while standard testbeds should incorporate deformable vessels. More advanced testbeds should include blood flow, pulsatility, and disease features. There are two macro-classes of effectiveness metrics: one for in silico, in vitro, and ex vivo stages focusing on technical navigation, and another for in vivo stages, focused on clinical outcomes. Patient safety is central to this technology's development. One requisite patient safety task needed now is to correlate in vitro measurements to in vivo complications.
Comment: Published in Journal of the American Heart Association
Contact-Free Grasp Stability Prediction with In-Hand Time-of-Flight Sensors
Kyle DuFrene, Cindy Grimm
2605.05461v1
Contact-Free Grasp Stability Prediction with In-Hand Time-of-Flight Sensors
Kyle DuFrene, Cindy Grimm
2605.05461v1
arXiv:2605.05461v1
•
2026-05-06
Current approaches to grasp planning for robotics demonstrate high success rates, but degrade with noisy sensors and other factors. Previous works have proposed tactile-based grasp stability classifiers to detect failures, but these approaches rely on making contact and grasping the object to do so. We propose a contact-free grasp stability predictor using multi-zone time-of-flight sensors mounted in the distal links of a gripper. Our method, as it does not require grasping the object to make a prediction, significantly speeds up the stability classification process, cycling at 15 Hz. We collected over 2,500 real-world grasps across 15 objects to train a classifier. Additionally, we conducted grasp attempts over six additional unseen objects, three for validation and model selection, and three for model testing. Our approach demonstrated strong classification performance, with an accuracy of 85.5% on validation and 86.0% on test objects.
BOIL: Learning Environment Personalized Information
Rohan Patil, Henrik I. Christensen
2604.17137v2
BOIL: Learning Environment Personalized Information
Rohan Patil, Henrik I. Christensen
2604.17137v2
arXiv:2604.17137v2
•updated
•
2026-04-18
Navigating complex environments poses challenges for multi-agent systems, requiring efficient extraction of insights from limited information. In this paper, we introduce the Blackbox Oracle Information Learning (BOIL) process, a scalable solution for extracting valuable insights from the environment structure. Leveraging the Pagerank algorithm and common information maximization, BOIL facilitates the extraction of information to guide long-term agent behavior applicable to problems such as coverage, patrolling, and stochastic reachability. Through experiments, we demonstrate the efficacy of BOIL in generating strategy distributions conducive to improved performance over extended time horizons, surpassing heuristic approaches in complex environments.
Perceptive Humanoid Parkour: Chaining Dynamic Human Skills via Motion Matching
Zhen Wu, Xiaoyu Huang, Lujie Yang, Yuanhang Zhang, Xi Chen, Pieter Abbeel, Rocky Duan, Angjoo Kanazawa, Carmelo Sferrazza, Guanya Shi, C. Karen Liu
2602.15827v2
Perceptive Humanoid Parkour: Chaining Dynamic Human Skills via Motion Matching
Zhen Wu, Xiaoyu Huang, Lujie Yang, Yuanhang Zhang, Xi Chen, Pieter Abbeel, Rocky Duan, Angjoo Kanazawa, Carmelo Sferrazza, Guanya Shi, C. Karen Liu
2602.15827v2
arXiv:2602.15827v2
•updated
•
2026-02-17
While recent advances in humanoid locomotion have achieved stable walking on varied terrains, capturing the agility and adaptivity of highly dynamic human motions remains an open challenge. In particular, agile parkour in complex environments demands not only low-level robustness, but also human-like motion expressiveness, long-horizon skill composition, and perception-driven decision-making. In this paper, we present Perceptive Humanoid Parkour (PHP), a modular framework that enables humanoid robots to autonomously perform long-horizon, vision-based parkour across challenging obstacle courses. Our approach first leverages motion matching, formulated as nearest-neighbor search in a feature space, to compose retargeted atomic human skills into long-horizon kinematic trajectories. This framework enables the flexible composition and smooth transition of complex skill chains while preserving the elegance and fluidity of dynamic human motions. Next, we train motion-tracking reinforcement learning (RL) expert policies for these composed motions, and distill them into a single depth-based, multi-skill student policy, using a combination of DAgger and RL. Crucially, the combination of perception and skill composition enables autonomous, context-aware decision-making: using only onboard depth sensing and a discrete 2D velocity command, the robot selects and executes whether to step over, climb onto, vault or roll off obstacles of varying geometries and heights. We validate our framework with extensive real-world experiments on a Unitree G1 humanoid robot, demonstrating highly dynamic parkour skills such as climbing tall obstacles up to 1.25m (96% robot height), as well as long-horizon multi-obstacle traversal with closed-loop adaptation to real-time obstacle perturbations.
Creative Robot Tool Use by Counterfactual Reasoning
M. Tuluhan Akbulut, Varun Satheesh, Ahmed Jaafar, Alper Ahmetoglu, Shane Parr, Aditya Ganeshan, Shivam Vats, George Konidaris
2605.05411v1
Creative Robot Tool Use by Counterfactual Reasoning
M. Tuluhan Akbulut, Varun Satheesh, Ahmed Jaafar, Alper Ahmetoglu, Shane Parr, Aditya Ganeshan, Shivam Vats, George Konidaris
2605.05411v1
arXiv:2605.05411v1
•
2026-05-06
We propose a causal reasoning framework for creative robot tool use where a suitable tool for a task is correctly identified for use beyond its primary objectives. The proposed framework first discovers the causal relationships between the tool and the task by conducting simulated experiments in a dynamics model. We decouple the causal discovery problem into two complementary components: VLM-based feature suggestion and counterfactual tool generation via targeted geometric and physical feature perturbations. Then, novel objects are classified based on identified causal features, and the tool use skill is transferred via keypoint matching conditioned on the identified causal features. By reconstructing the task in a dynamics model, our approach grounds tool use in the physics of the problem. We illustrate our approach in reaching a distant object with different sticks, scooping candies from a bowl using diverse items, and using different boxes or crates as stepping platforms to retrieve an object from a high shelf. Our baseline comparisons show that identifying causal features and grounding them in physical tool properties leads to more reliable tool selection and stronger skill keypoint transfer.
Comment: Under review
Separation Assurance between Heterogeneous Fleets of Small Unmanned Aerial Systems via Multi-Agent Reinforcement Learning
Iman Sharifi, Hyeong Tae Kim, Maheed Hatem Ahmed, Mahsa Ghasemi, Peng Wei
2605.01041v2
Separation Assurance between Heterogeneous Fleets of Small Unmanned Aerial Systems via Multi-Agent Reinforcement Learning
Iman Sharifi, Hyeong Tae Kim, Maheed Hatem Ahmed, Mahsa Ghasemi, Peng Wei
2605.01041v2
arXiv:2605.01041v2
•updated
•
2026-05-01
In the envisioned future dense urban airspace, multiple companies will operate heterogeneous fleets of small unmanned aerial systems (sUASs), where each fleet includes several homogeneous aircraft with identical policies and configurations, e.g., equipage, sensing, and communication ranges, making tactical deconfliction highly complex for the aircraft. This paper aims to address two core questions: (1) Can tactical deconfliction policies converge or reach an equilibrium to ensure a conflict-free airspace when companies operate heterogeneous fleets of homogeneous aircraft? (2) If so, will the converged policies discriminate against companies operating sUASs with weaker configurations? We investigate a multi-agent reinforcement learning paradigm in which homogeneous aircraft within heterogeneous fleets operate concurrently to perform package delivery missions over Dallas, Texas, USA. An attention-enhanced Proximal Policy Optimization-based Advantage Actor-Critic (PPOA2C) framework is employed to resolve intra- and inter-fleet conflicts, with each fleet independently training its own policy while preserving privacy. Experimental results show that two fleets with distinct, shared PPOA2C policies can reach an equilibrium to maintain safe separation. While two PPOA2C policies outperform two strong rule-based baselines in terms of conflict resolution, a PPOA2C policy exhibits safer interaction with a rule-based policy, indicating adaptive capabilities of PPOA2C policies. Furthermore, we conducted extensive policy-configuration evaluations, which reveal that equilibria between similar policy types tend to favor fleets with stronger configurations. Even under similar configurations but different policy types, the equilibrium favors one of the heterogeneous policies, underscoring the need for fairness-aware conflict management in heterogeneous sUAS operations.
Comment: 8 pages, 3 figure, 1 table
Passive Fault Tolerance through Tension-to-Thrust Feed-Forward: Hybrid Input-to-State Stability for Decentralized Multi-UAV Slung-Load Transport under Abrupt Cable Severance
Hadi Hajieghrary, Paul Schmitt
2605.05339v1
Passive Fault Tolerance through Tension-to-Thrust Feed-Forward: Hybrid Input-to-State Stability for Decentralized Multi-UAV Slung-Load Transport under Abrupt Cable Severance
Hadi Hajieghrary, Paul Schmitt
2605.05339v1
arXiv:2605.05339v1
•
2026-05-06
Abrupt cable severance in multi-UAV slung-load transport redistributes load and changes the active constraint set, leaving limited time for fault diagnosis and reconfiguration. Existing controllers rely on coordinated force allocation, peer-state exchange, or fixed cable topology, and therefore lack a certified decentralized recovery mechanism for unannounced severance. We present a passive architecture that routes each vehicle's measured cable tension directly into its altitude thrust command, $T_i^{\mathrm{ff}}=T_i$, while a surrounding proportional-derivative, anti-swing, and projection cascade preserves local tracking feasibility. The main contribution is a conditional hybrid practical input-to-state-stability certificate that composes a slack-excursion-bounded taut-cable reduction, bounded post-severance Lyapunov jumps, inter-fault decay, and per-fault-cycle contraction $ρ\in (0,1)$ into an explicit recovery envelope under stated actuator, slack, and dwell assumptions. We validate the controller in Drake multibody simulation with five vehicles, a 10 kg payload, Kelvin-Voigt cables, Dryden wind, and single- and dual-severance schedules: the closed loop attains 0.312-0.328 m RMSE, 76.1-95.2 mm peak sag, and recovery within one payload-pendulum period. Disabling the identity inflates cruise error by 34-39% and peak sag by 3.6x-4.0x, identifying local tension feed-forward as the dominant passive recovery mechanism in the tested decentralized cascade.
Comment: Submitted for review at IEEE Transactions on Control Systems Technology For the paper and simulation code see: https://github.com/Hadi-Hajieghrary/Tether_Grace.git
Track A*: Fast Visibility-Aware Trajectory Planning for Active Target Tracking
Hanxuan Chen, Kangli Wang, Ji Pei
2605.05338v1
Track A*: Fast Visibility-Aware Trajectory Planning for Active Target Tracking
Hanxuan Chen, Kangli Wang, Ji Pei
2605.05338v1
arXiv:2605.05338v1
•
2026-05-06
Offline reference trajectories for active target tracking are needed both for building multi-modal tracking datasets and for benchmarking online tracking planners under repeatable conditions. We present Track A star (TA star), an offline search-based trajectory planner that targets the visibility-aware target tracking objective on a discretized four-dimensional spatio-temporal grid (x, y, z, t). TA star combines a layered Directed Acyclic Graph (DAG) search with three engineering optimizations: cross-time obstacle distance caching against a Bounding Volume Hierarchy (BVH), per-layer beam pruning, and a configurable multi-ray visibility evaluator. TA star employs a beam-pruned heuristic search on this discrete graph to efficiently find high-quality tracking trajectories. While it trades strict theoretical optimality for practical scalability, our empirical results demonstrate robust, near-baseline visibility performance at a fraction of the computational cost. On a 1000-scenario stress test across eight CARLA Optimized maps, TA star converges on all scenarios and completes in 45 s using 32 workers; on a 248-scenario controlled comparison against an unoptimized priority-queue A star baseline (BinaryHeap implementation) under identical scenario inputs and a 5 x 10^6 expansion cap, TA star reduces mean planning time by 23.0x and worst-case planning time by 11.8x, while raising convergence from 56.9% to 100%. On the n=141 baseline-converged subset, TA star changes average visibility by only -0.15 percentage points (pp), with no scenario exceeding a 5 pp drop. We position TA star as a practical offline reference planner under these specific conditions, with limitations and failure cases discussed for environments such as Town07 dense vegetation.
Query2Uncertainty: Robust Uncertainty Quantification and Calibration for 3D Object Detection under Distribution Shift
Till Beemelmanns, Alexey Nekrasov, Stefan Vilceanu, Jonas Steinhaus, Timo Woopen, Bastian Leibe, Lutz Eckstein
2605.05328v1
Query2Uncertainty: Robust Uncertainty Quantification and Calibration for 3D Object Detection under Distribution Shift
Till Beemelmanns, Alexey Nekrasov, Stefan Vilceanu, Jonas Steinhaus, Timo Woopen, Bastian Leibe, Lutz Eckstein
2605.05328v1
arXiv:2605.05328v1
•
2026-05-06
Reliable uncertainty estimation for 3D object detection is critical for deploying safe autonomous systems, yet modern detectors remain poorly calibrated, especially under distribution shifts. Although post-hoc calibration methods address this issue and provide improved calibration for in-distribution tests, they fail to adapt in distribution-shifted scenarios. In this work, we address this issue and introduce a density-aware calibration method that couples post-hoc calibrators with the feature density of latent object queries from DETR-style 3D object detectors. These queries form a compact, location and class-aware feature, ideal for density estimation, allowing our approach to adjust model confidences in distribution-shift scenarios. By fitting a density estimator on these query features, our approach jointly recalibrates both classification and bounding box regression uncertainties. On both a multi-view camera and LiDAR-based detector, our approach consistently outperforms standard post-hoc methods in both in-distribution and distribution-shifted scenarios. Code available https://tillbeemelmanns.github.io/query2uncertainty/ .
Comment: Accepted for publication at CVPR 2026
Stability of Control Lyapunov Function Guided Reinforcement Learning
Zachary Olkin, William D. Compton, Aaron D. Ames
2605.01978v2
Stability of Control Lyapunov Function Guided Reinforcement Learning
Zachary Olkin, William D. Compton, Aaron D. Ames
2605.01978v2
arXiv:2605.01978v2
•updated
•
2026-05-03
Reinforcement learning (RL) has become the de facto method for achieving locomotion on humanoid robots in practice, yet stability analysis of the corresponding control policies is lacking. Recent work has attempted to merge control theoretic ideas with reinforcement learning through control guided learning. A notable example of this is the use of a control Lyapunov function (CLF) to synthesize the reinforcement learning rewards, a technique known as CLF-RL, which has shown practical success. This paper investigates the stability properties of optimal controllers using CLF-RL with the goal of bridging experimentally observed stability with theoretical guarantees. The RL problem is viewed as an optimal control problem and exponential stability is proven in both continuous and discrete time using both core CLF reward terms and the additional terms used in practice. The theoretical bounds are numerically verified on systems such as the double integrator and cart-pole. Finally, the CLF guided rewards are implemented for a walking humanoid robot to generate stable periodic orbits.
Comment: This work has been submitted to the IEEE for possible publication
A Closed-Form Dual-Barrier CBF Safety Filter for Holonomic Robots on Incrementally Built Occupancy Grid Maps
Himanshu Paudel, Basanta Joshi, Dhirendra Raj Madai, Alina Bartaula, Biman Rimal, Sanjay Neupane
2605.05182v1
A Closed-Form Dual-Barrier CBF Safety Filter for Holonomic Robots on Incrementally Built Occupancy Grid Maps
Himanshu Paudel, Basanta Joshi, Dhirendra Raj Madai, Alina Bartaula, Biman Rimal, Sanjay Neupane
2605.05182v1
arXiv:2605.05182v1
•
2026-05-06
We present a dual-barrier control barrier function (CBF) safety filter for real-time, safety-critical velocity control of holonomic robots operating in incrementally built occupancy grid maps. As a robot explores an unknown environment, unmapped regions introduce irreducible uncertainty, since obstacle geometry beyond the explored frontier is unknown, making entry into such regions a source of collision risk, especially with front-facing sensors. To address this, we enforce two constraints: avoidance of mapped obstacles and restriction from unexplored regions. Both constraints are derived analytically from the occupancy grid's signed distance field, yielding a closed-form safety filter that requires only a small linear system solve per cycle. On resource-constrained platforms such as the Raspberry Pi, where SLAM and planning already consume significant compute, the low overhead of the proposed filter preserves resources. An adaptive gain schedule relaxes the frontier constraint in information-rich regions and tightens it in well-mapped areas, improving exploration efficiency while maintaining safety. The filter operates in velocity space as a minimally invasive correction and composes with arbitrary nominal controllers, including learning-based methods. Hardware flight experiments on a PX4-controlled quadrotor demonstrate zero collisions across multiple indoor runs.
When Life Gives You BC, Make Q-functions: Extracting Q-values from Behavior Cloning for On-Robot Reinforcement Learning
Lakshita Dodeja, Ondrej Biza, Shivam Vats, Stephen Hart, Stefanie Tellex, Robin Walters, Karl Schmeckpeper, Thomas Weng
2605.05172v1
When Life Gives You BC, Make Q-functions: Extracting Q-values from Behavior Cloning for On-Robot Reinforcement Learning
Lakshita Dodeja, Ondrej Biza, Shivam Vats, Stephen Hart, Stefanie Tellex, Robin Walters, Karl Schmeckpeper, Thomas Weng
2605.05172v1
arXiv:2605.05172v1
•
2026-05-06
Behavior Cloning (BC) has emerged as a highly effective paradigm for robot learning. However, BC lacks a self-guided mechanism for online improvement after demonstrations have been collected. Existing offline-to-online learning methods often cause policies to replace previously learned good actions due to a distribution mismatch between offline data and online learning. In this work, we propose Q2RL, Q-Estimation and Q-Gating from BC for Reinforcement Learning, an algorithm for efficient offline-to-online learning. Our method consists of two parts: (1) Q-Estimation extracts a Q-function from a BC policy using a few interaction steps with the environment, followed by online RL with (2) Q-Gating, which switches between BC and RL policy actions based on their respective Q-values to collect samples for RL policy training. Across manipulation tasks from D4RL and robomimic benchmarks, Q2RL outperforms SOTA offline-to-online learning baselines on success rate and time to convergence. Q2RL is efficient enough to be applied in an on-robot RL setting, learning robust policies for contact-rich and high precision manipulation tasks such as pipe assembly and kitting, in 1-2 hours of online interaction, achieving success rates of up to 100% and up to 3.75x improvement against the original BC policy. Code and video are available at https://pages.rai-inst.com/q2rl_website/
Towards Adaptive Humanoid Control via Multi-Behavior Distillation and Reinforced Fine-Tuning
Yingnan Zhao, Xinmiao Wang, Dewei Wang, Xinzhe Liu, Dan Lu, Qilong Han, Peng Liu, Chenjia Bai
2511.06371v3
Towards Adaptive Humanoid Control via Multi-Behavior Distillation and Reinforced Fine-Tuning
Yingnan Zhao, Xinmiao Wang, Dewei Wang, Xinzhe Liu, Dan Lu, Qilong Han, Peng Liu, Chenjia Bai
2511.06371v3
arXiv:2511.06371v3
•updated
•
2025-11-09
Humanoid robots are promising to learn a diverse set of human-like locomotion behaviors, including standing up, walking, running, and jumping. However, existing methods predominantly require training independent policies for each skill, yielding behavior-specific controllers that exhibit limited generalization and brittle performance when deployed on irregular terrains and in diverse situations. To address this challenge, we propose Adaptive Humanoid Control (AHC) that adopts a two-stage framework to learn an adaptive humanoid locomotion controller across different skills and terrains. Specifically, we first train several primary locomotion policies and perform a multi-behavior distillation process to obtain a basic multi-behavior controller, facilitating adaptive behavior switching based on the environment. Then, we perform reinforced fine-tuning by collecting online feedback in performing adaptive behaviors on more diverse terrains, enhancing terrain adaptability for the controller. We conduct experiments in both simulation and real-world experiments in Unitree G1 robots. The results show that our method exhibits strong adaptability across various situations and terrains. Project website: https://ahc-humanoid.github.io.
The Field of Safe Motion: Operationalizing Affordances in the Field of Safe Travel Using Reachability Analysis
Leif Johnson, Trent Victor, Johan Engström
2604.27168v2
The Field of Safe Motion: Operationalizing Affordances in the Field of Safe Travel Using Reachability Analysis
Leif Johnson, Trent Victor, Johan Engström
2604.27168v2
arXiv:2604.27168v2
•updated
•
2026-04-29
We present the Field of Safe Motion (FSM), a quantitative safety model for determining whether a driver maintains a collision-free escape route, or "out," at any given moment by accounting for that driver's physical capabilities and the foreseeable actions of other road users. The Field of Safe Travel (FST) provides a framework for representing the types of sensory information and actions available to drivers. However, the FST has remained conceptual in nature since its initial publication almost 90 years ago -- and a concrete computational operationalization is still lacking. At the same time, reachability analysis provides a quantitative basis for assessing the possible actions available to road users, using interpretable kinematic models, but reachability models have so far remained confined largely to the engineering and robotics literature. Bringing these two approaches together provides for an interpretable, quantitative tool for assessing driving behavior across a wide range of driving scenarios. Beyond being interpretable, our approach relies on a relatively small set of basic assumptions that are easy to enumerate and reason about. Furthermore, an interpretable reachability model paired with kinematic assumptions provides a way to bound uncertainty about road users' reasonably foreseeable future locations. We demonstrate the applicability of the FSM to different driving scenarios and discuss the strengths and weaknesses of the model.
ConsisVLA-4D: Advancing Spatiotemporal Consistency in Efficient 3D-Perception and 4D-Reasoning for Robotic Manipulation
Wei Li, Jizhihui Liu, Li Yixing, Junwen Tong, Rui Shao, Liqiang Nie
2605.05126v1
ConsisVLA-4D: Advancing Spatiotemporal Consistency in Efficient 3D-Perception and 4D-Reasoning for Robotic Manipulation
Wei Li, Jizhihui Liu, Li Yixing, Junwen Tong, Rui Shao, Liqiang Nie
2605.05126v1
arXiv:2605.05126v1
•
2026-05-06
Current Vision-Language-Action (VLA) models primarily focus on mapping 2D observations to actions, but exhibit notable limitations in spatiotemporal perception and reasoning: 1) spatial representations often rely on additional sensors, introducing substantial computational overhead; 2) visual reasoning is typically limited to future-frame prediction, lacking alignment with the instruction-grounded scene and thus compromising spatiotemporal consistency. To address these challenges, we propose ConsisVLA-4D, a unified and efficient framework that enhances spatiotemporal consistency in 3D perception and 4D reasoning. Specifically, we design: 1) CV-Aligner, which ensures cross-view object semantic consistency by filtering instruction-relevant regions and aligning object identities across multiple viewpoints; 2) CO-Fuser, which guarantees cross-object spatial geometric consistency by eliminating spatial relation ambiguities between objects across views using compact latent representations. Building upon these, we introduce 3) CS-Thinker to achieve cross-scene spatiotemporal consistency as actions unfold. It learns implicit knowledge of local dynamics from object-semantic tokens of CV-Aligner and global depth from geometric tokens of CO-Fuser, thereby enhancing efficient visual reasoning under scene variations. Extensive experiments demonstrate that, benefiting from its efficient spatiotemporal consistency design, ConsisVLA-4D achieves 21.6% and 41.5% performance improvements, along with 2.3-fold and 2.4-fold inference speedups compared to OpenVLA on the LIBERO benchmark and real-world platforms, respectively.ConsisVLA-4D is open-sourced and publicly available at
Comment: Accepted to CVPR 2026, Project Page: https://github.com/iLearn-Lab/CVPR26-ConsisVLA-4D
CLAMP: Contrastive Learning for 3D Multi-View Action-Conditioned Robotic Manipulation Pretraining
I-Chun Arthur Liu, Krzysztof Choromanski, Sandy Huang, Connor Schenck
2602.00937v3
CLAMP: Contrastive Learning for 3D Multi-View Action-Conditioned Robotic Manipulation Pretraining
I-Chun Arthur Liu, Krzysztof Choromanski, Sandy Huang, Connor Schenck
2602.00937v3
arXiv:2602.00937v3
•updated
•
2026-01-31
Leveraging pre-trained 2D image representations in behavior cloning policies has achieved great success and has become a standard approach for robotic manipulation. However, such representations fail to capture the 3D spatial information about objects and scenes that is essential for precise manipulation. In this work, we introduce Contrastive Learning for 3D Multi-View Action-Conditioned Robotic Manipulation Pretraining (CLAMP), a novel 3D pre-training framework that utilizes point clouds and robot actions. From the merged point cloud computed from RGB-D images and camera extrinsics, we re-render multi-view four-channel image observations with depth and 3D coordinates, including dynamic wrist views, to provide clearer views of target objects for high-precision manipulation tasks. The pre-trained encoders learn to associate the 3D geometric and positional information of objects with robot action patterns via contrastive learning on large-scale simulated robot trajectories. During encoder pre-training, we pre-train a Diffusion Policy to initialize the policy weights for fine-tuning, which is essential for improving fine-tuning sample efficiency and performance. After pre-training, we fine-tune the policy on a limited amount of task demonstrations using the learned image and action representations. We demonstrate that this pre-training and fine-tuning design substantially improves learning efficiency and policy performance on unseen tasks. Furthermore, we show that CLAMP outperforms state-of-the-art baselines across six simulated tasks and five real-world tasks. The project website and videos can be found at https://clamp3d.github.io/CLAMP/.
Comment: Accepted to the Robotics: Science and Systems (RSS) 2026
A Universal Large Language Model -- Drone Command and Control Interface
Javier N. Ramos-Silva, Peter J. Burke
2601.15486v2
A Universal Large Language Model -- Drone Command and Control Interface
Javier N. Ramos-Silva, Peter J. Burke
2601.15486v2
arXiv:2601.15486v2
•updated
•
2026-01-21
The use of artificial intelligence (AI) for drone control can have a transformative impact on drone capabilities, especially when real world information can be integrated with drone sensing, command, and control, part of a growing field of physical AI. Large language models (LLMs) can be advantageous if trained at scale on general knowledge, but especially and in particular when the training data includes information such as detailed map geography topology of the entire planet, as well as the ability to access real time situational data such as weather. However, challenges remain in the interface between drones and LLMs in general, with each application requiring a tedious, labor intensive effort to connect the LLM trained knowledge to drone command and control. Here, we solve that problem, using an interface strategy that is LLM agnostic and drone agnostic, providing the first universal, versatile, comprehensive and easy to use drone control interface. We do this using the new model context protocol (MCP) standard, an open standard that provides a universal way for AI systems to access external data, tools, and services. We develop and deploy a cloud based Linux machine hosting an MCP server that supports the Mavlink protocol, an ubiquitous drone control language used almost universally by millions of drones including Ardupilot and PX4 framework.We demonstrate flight control of a real unmanned aerial vehicle. In further testing, we demonstrate extensive flight planning and control capability in a simulated drone, integrated with a Google Maps MCP server for up to date, real time navigation information. This demonstrates a universal approach to integration of LLMs with drone command and control, a paradigm that leverages and exploits virtually all of modern AI industry with drone technology in an easy to use interface that translates natural language to drone control.
LineRides: Line-Guided Reinforcement Learning for Bicycle Robot Stunts
Seungeun Rho, Shamel Fahmi, Jeonghwan Kim, Arianna Ilvonen, Sehoon Ha, Gabriel Nelson
2605.05110v1
LineRides: Line-Guided Reinforcement Learning for Bicycle Robot Stunts
Seungeun Rho, Shamel Fahmi, Jeonghwan Kim, Arianna Ilvonen, Sehoon Ha, Gabriel Nelson
2605.05110v1
arXiv:2605.05110v1
•
2026-05-06
Designing reward functions for agile robotic maneuvers in reinforcement learning remains difficult, and demonstration-based approaches often require reference motions that are unavailable for novel platforms or extreme stunts. We present LineRides, a line-guided learning framework that enables a custom bicycle robot to acquire diverse, commandable stunt behaviors from a user-provided spatial guideline and sparse key-orientations, without demonstrations or explicit timing. LineRides handles physically infeasible guidelines using a tracking margin that permits controlled deviation, resolves temporal ambiguity by measuring progress via traveled distance along the guideline, and disambiguates motion details through position- and sequence-based key-orientations. We evaluate LineRides on the Ultra Mobility Vehicle (UMV) and show that the policy trained with our methods supports seamless transitions between normal driving and stunt execution, enabling five distinct stunts on command: MiniHop, LargeHop, ThreePointTurn, Backflip, and DriftTurn.
Comment: Published in IEEE Robotics and Automation Letters (RA-L), 2026
Driver-WM: A Driver-Centric Traffic-Conditioned Latent World Model for In-Cabin Dynamics Rollout
Haozhuang Chi, Daosheng Qiu, Hao Su, Haochen Liu, Zirui Li, Haoruo Zhang, Chen Lv
2605.05092v1
Driver-WM: A Driver-Centric Traffic-Conditioned Latent World Model for In-Cabin Dynamics Rollout
Haozhuang Chi, Daosheng Qiu, Hao Su, Haochen Liu, Zirui Li, Haoruo Zhang, Chen Lv
2605.05092v1
arXiv:2605.05092v1
•
2026-05-06
Safe L2/L3 driving automation requires anticipating human-in-the-loop reactions during shared-control transitions. While most driving world models forecast the external environment, in-cabin intelligence remains strictly recognition-oriented and lacks multi-step rollout capabilities for driver dynamics. We introduce Driver-WM, a driver-centric latent world model that rolls out in-cabin dynamics causally conditioned on out-cabin traffic context. This formulation unifies physical kinematics forecasting with auxiliary behavioral and emotional semantic recognition. Operating in a compact latent space constructed from frozen vision-language features, Driver-WM adopts a dual-stream architecture to separately encode external traffic and internal driver states. These streams are directionally coupled via a gated causal injection mechanism, which uses a learned vector gate to modulate external contextual perturbations while strictly enforcing temporal causality. Evaluations on a multi-task assistive driving benchmark demonstrate that Driver-WM yields robust long-horizon geometric forecasting for reactive high-motion maneuvers and improves semantic alignment for both driver and traffic states. Finally, the explicit external-to-internal conditioning allows for controlled test-time interventions to systematically analyze mechanism responses.
LaST-R1: Reinforcing Robotic Manipulation via Adaptive Physical Latent Reasoning
Hao Chen, Jiaming Liu, Zhonghao Yan, Nuowei Han, Renrui Zhang, Chenyang Gu, Jialin Gao, Ziyu Guo, Siyuan Qian, Yinxi Wang, Peng Jia, Shanghang Zhang, Pheng-Ann Heng
2604.28192v2
LaST-R1: Reinforcing Robotic Manipulation via Adaptive Physical Latent Reasoning
Hao Chen, Jiaming Liu, Zhonghao Yan, Nuowei Han, Renrui Zhang, Chenyang Gu, Jialin Gao, Ziyu Guo, Siyuan Qian, Yinxi Wang, Peng Jia, Shanghang Zhang, Pheng-Ann Heng
2604.28192v2
arXiv:2604.28192v2
•updated
•
2026-04-30
Robotic foundation models require reasoning over complex visual scenes to execute adaptive actions in dynamic environments. While recent studies on latent-reasoning Vision-Language-Action (VLA) models have demonstrated the capability to capture fine-grained physical dynamics, they remain predominantly confined to static imitation learning, severely limiting their adaptability and generalization. In this paper, we present LaST-R1, a novel reinforcement learning (RL) post-training framework designed to effectively harness "latent reasoning-before-acting" policies. Specifically, we propose Latent-to-Action Policy Optimization (LAPO), a core RL algorithm that jointly optimizes the latent reasoning process and the action generation. By explicitly embedding latent Chain-of-Thought (CoT) reasoning directly within the RL optimization loop, LAPO stimulates profound physical world modeling, which in turn drives robust execution in interactive environments. Furthermore, an adaptive latent CoT mechanism is introduced, allowing the policy to dynamically modulate its reasoning horizon based on diverse environment states. Experiments show that LaST-R1 achieves a near-perfect 99.9% average success rate on the LIBERO benchmark with only one-shot supervised warm-up, significantly improving convergence speed and performance over prior state-of-the-art (SOTA) methods. In real-world deployments, LaST-R1 yields up to a 22.5% average improvement over SOTA supervised fine-tuning approach across four complex tasks, including both single-arm and dual-arm settings. Finally, LaST-R1 demonstrates strong generalization across simulated and real-world environments.
Comment: LaST-R1 Technical Report
Reduced-order Neural Modeling with Differentiable Simulation for High-Detail Tactile Perception
Yuhu Guo, Zhikai Shen, Jiasheng Qu, Chenghao Qian, Yuming Huang, Bin Chen, Guoxing Fang
2605.05053v1
Reduced-order Neural Modeling with Differentiable Simulation for High-Detail Tactile Perception
Yuhu Guo, Zhikai Shen, Jiasheng Qu, Chenghao Qian, Yuming Huang, Bin Chen, Guoxing Fang
2605.05053v1
arXiv:2605.05053v1
•
2026-05-06
Tactile perception is key to dexterous manipulation, yet simulating high-resolution elastomer deformation remains computationally prohibitive. Finite element methods (FEM) deliver high fidelity but demand costly remeshing, while Material Point Methods (MPM) suffer from heavy particle-memory tradeoffs. We propose a {reduced-order neural simulation framework} that couples coarse-grained MPM dynamics with an implicit neural decoder to reconstruct sub-particle tactile details from compact latent states. The framework learns a continuous deformation manifold from paired high- and low-resolution simulations, enabling physically consistent, differentiable inference. Compared to the TacIPC, our method achieves over 65\% faster simulation and {40\% lower memory usage}, while maintaining better geometric fidelity. In tactile rendering and 3D surface reconstruction, our methods further improve accuracy by 25\% and produce realistic depth images and surface mesh within a faster inference speed. These results demonstrate that the proposed reduced-order neural model enables high-detail, physically grounded tactile simulation with substantial efficiency gains for robotic interaction and optimization.
Comment: IEEE RoboSoft 2026
Efficient Model-Based Reinforcement Learning for Robot Control via Online Optimization
Fang Nan, Hao Ma, Qinghua Guan, Josie Hughes, Michael Muehlebach, Marco Hutter
2510.18518v2
Efficient Model-Based Reinforcement Learning for Robot Control via Online Optimization
Fang Nan, Hao Ma, Qinghua Guan, Josie Hughes, Michael Muehlebach, Marco Hutter
2510.18518v2
arXiv:2510.18518v2
•updated
•
2025-10-21
We present an online model-based reinforcement learning algorithm suitable for controlling complex robotic systems directly in the real world. Unlike prevailing sim-to-real pipelines that rely on extensive offline simulation and model-free policy optimization, our method builds a dynamics model from real-time interaction data and performs policy updates guided by the learned dynamics model. This efficient model-based reinforcement learning scheme significantly reduces the number of samples to train control policies, enabling direct training on real-world rollout data. This significantly reduces the influence of bias in the simulated data, and facilitates the search for high-performance control policies. We adopt online optimization analysis to derive sublinear regret bounds under stochastic online optimization assumptions, providing formal guarantees on performance improvement as more interaction data are collected. Experimental evaluations were performed on a hydraulic excavator arm and a soft robot arm, where the algorithm demonstrates strong sample efficiency compared to model-free reinforcement learning methods, reaching comparable performance within hours. Robust adaptation to shifting dynamics was also observed when the payload condition was randomized. Our approach paves the way toward efficient and reliable on-robot learning for a broad class of challenging control tasks.
Encoding Predictability and Legibility for Style-Conditioned Diffusion Policy
Adrien Jacquet Crétides, Mouad Abrini, Hamed Rahimi, Mohamed Chetouani
2603.16368v2
Encoding Predictability and Legibility for Style-Conditioned Diffusion Policy
Adrien Jacquet Crétides, Mouad Abrini, Hamed Rahimi, Mohamed Chetouani
2603.16368v2
arXiv:2603.16368v2
•updated
•
2026-03-17
Striking a balance between efficiency and transparent motion is a core challenge in human-robot collaboration, as highly expressive movements often incur unnecessary time and energy costs. In collaborative environments, legibility allows a human observer a better understanding of the robot's actions, increasing safety and trust. However, these behaviors result in sub-optimal and exaggerated trajectories that are redundant in low-ambiguity scenarios where the robot's goal is already obvious. To address this trade-off, we propose Style-Conditioned Diffusion Policy (SCDP), a modular framework that constrains the trajectory generation of a pre-trained diffusion model toward either legibility or efficiency based on the environment's configuration. Our method utilizes a post-training pipeline that freezes the base policy and trains a lightweight scene encoder and conditioning predictor to modulate the diffusion process. At inference time, an ambiguity detection module activates the appropriate conditioning, prioritizing expressive motion only for ambiguous goals and reverting to efficient paths otherwise. We evaluate SCDP on manipulation and navigation tasks, and results show that it enhances legibility in ambiguous settings while preserving optimal efficiency when legibility is unnecessary, all without retraining the base policy.
Comment: Accepted to the 18th International Conference on Social Robotics (ICSR 2026)
Position: Embodied AI Requires a Privacy-Utility Trade-off
Xiaoliang Fan, Jiarui Chen, Zhuodong Liu, Ziqi Yang, Peixuan Xu, Ruimin Shen, Junhui Liu, Jianzhong Qi, Cheng Wang
2605.05017v1
Position: Embodied AI Requires a Privacy-Utility Trade-off
Xiaoliang Fan, Jiarui Chen, Zhuodong Liu, Ziqi Yang, Peixuan Xu, Ruimin Shen, Junhui Liu, Jianzhong Qi, Cheng Wang
2605.05017v1
arXiv:2605.05017v1
•
2026-05-06
Embodied AI (EAI) systems are rapidly transitioning from simulations into real-world domestic and other sensitive environments. However, recent EAI solutions have largely demonstrated advancements within isolated stages such as instruction, perception, planning and interaction, without considering their coupled privacy implications in high-frequency deployments where privacy leakage is often irreversible. This position paper argues that optimizing these components independently creates a systemic privacy crisis when deployed in sensitive settings, thereby advancing the position that privacy in EAI is a life cycle-level architectural constraint rather than a stage-local feature. To address these challenges, we propose Secure Privacy Integration in Next-generation Embodied AI (SPINE), a unified privacy-aware framework that treats privacy as a dynamic control signal governing cross-stage coupling throughout the entire EAI life cycle. SPINE decomposes the EAI pipeline into various stages and establishes a multi-criterion privacy classification matrix to orchestrate contextual sensitivity across stage boundaries. We conduct preliminary simulation and real-world case studies to conceptually validate how privacy constraints propagate downstream to reshape system behavior, illustrating the insufficiency of fragmented privacy patches and motivating future research directions into secure yet functional embodied AI systems. We detail the SPINE framework and case studies at https://github.com/rminshen03/EAI_Privacy_Position.
Comment: Accepted at ICML 2026. 10 pages, 3 figures
Pack it in: Packing into Partially Filled Containers Through Contact
David Russell, Zisong Xu, Maximo A. Roa, Mehmet Dogar
2602.12095v3
Pack it in: Packing into Partially Filled Containers Through Contact
David Russell, Zisong Xu, Maximo A. Roa, Mehmet Dogar
2602.12095v3
arXiv:2602.12095v3
•updated
•
2026-02-12
The automation of warehouse operations is crucial for improving productivity and reducing human exposure to hazardous environments. One operation frequently performed in warehouses is bin-packing where items need to be placed into containers, either for delivery to a customer, or for temporary storage in the warehouse. Whilst prior bin-packing works have largely been focused on packing items into empty containers and have adopted collision-free strategies, it is often the case that containers will already be partially filled with items, often in suboptimal arrangements due to transportation about a warehouse. This paper presents a contact-aware packing approach that exploits purposeful interactions with previously placed objects to create free space and enable successful placement of new items. This is achieved by using a contact-based multi-object trajectory optimizer within a model predictive controller, integrated with a physics-aware perception system that estimates object poses even during inevitable occlusions, and a method that suggests physically-feasible locations to place the object inside the container.
Comment: 8 pages, 5 figures
Scalable Multi Agent Diffusion Policies for Coverage Control
Frederic Vatnsdal, Romina Garcia Camargo, Saurav Agarwal, Alejandro Ribeiro
2509.17244v2
Scalable Multi Agent Diffusion Policies for Coverage Control
Frederic Vatnsdal, Romina Garcia Camargo, Saurav Agarwal, Alejandro Ribeiro
2509.17244v2
arXiv:2509.17244v2
•updated
•
2025-09-21
We propose MADP, a novel diffusion-model-based approach for collaboration in decentralized robot swarms. MADP leverages diffusion models to generate samples from complex and high-dimensional action distributions that capture the interdependencies between agents' actions. Each robot conditions policy sampling on a fused representation of its own observations and perceptual embeddings received from peers. To evaluate this approach, we task a team of holonomic robots piloted by MADP to address coverage control-a canonical multi agent navigation problem. The policy is trained via imitation learning from a clairvoyant expert on the coverage control problem, with the diffusion process parameterized by a spatial transformer architecture to enable decentralized inference. We evaluate the system under varying numbers, locations, and variances of importance density functions, capturing the robustness demands of real-world coverage tasks. Experiments demonstrate that our model inherits valuable properties from diffusion models, generalizing across agent densities and environments, and consistently outperforming state-of-the-art baselines.
RLDX-1 Technical Report
Dongyoung Kim, Huiwon Jang, Myungkyu Koo, Suhyeok Jang, Taeyoung Kim, Beomjun Kim, Byungjun Yoon, Changsung Jang, Daewon Choi, Dongsu Han, Donguk Lee, Heeseung Kwon, Hojin Jeon, Jaehyun Kang, Jaekyoung Bae, Jihyuk Lee, Jimin Lee, John Won, Joonwoo Ahn, Junhyeong Park, Junyoung Sung, Kyungmin Lee, Minseong Han, Minsung Yoon, Sejune Joo, Seonil Son, Seungcheol Park, Seunggeun Cho, Seungjun Moon, Seungku Kim, Yonghoon Dong, Yongjin Cho, Youngchan Kim, Chang Hwan Kim, Dohyeon Kim, Heecheol Kim, Heewon Lee, Hensen Ahn, Hyungkyu Ryu, Hyunsoo Choi, Hyunsoo Shin, Jaeheon Jung, Jaewoo Kim, Jinwook Kim, Joochul Chang, Joonsoo Kim, Junghun Park, Jungwoo Park, Junho Cho, Junhyeok Park, Junwon Lee, Kangwook Lee, Kwanghoon Kim, Kyoungwhan Choe, Manoj Bhadu, Nayoung Oh, Sangjun Kim, Sangwoo Kim, Seunghoon Shim, Seunghyun Kim, Seungjun Lee, Seungyup Ka, Sungryol Yang, Wook Jung, Yashu Shukla, Yeonjae Lee, Yeonwoo Bae, Jinwoo Shin
2605.03269v2
RLDX-1 Technical Report
Dongyoung Kim, Huiwon Jang, Myungkyu Koo, Suhyeok Jang, Taeyoung Kim, Beomjun Kim, Byungjun Yoon, Changsung Jang, Daewon Choi, Dongsu Han, Donguk Lee, Heeseung Kwon, Hojin Jeon, Jaehyun Kang, Jaekyoung Bae, Jihyuk Lee, Jimin Lee, John Won, Joonwoo Ahn, Junhyeong Park, Junyoung Sung, Kyungmin Lee, Minseong Han, Minsung Yoon, Sejune Joo, Seonil Son, Seungcheol Park, Seunggeun Cho, Seungjun Moon, Seungku Kim, Yonghoon Dong, Yongjin Cho, Youngchan Kim, Chang Hwan Kim, Dohyeon Kim, Heecheol Kim, Heewon Lee, Hensen Ahn, Hyungkyu Ryu, Hyunsoo Choi, Hyunsoo Shin, Jaeheon Jung, Jaewoo Kim, Jinwook Kim, Joochul Chang, Joonsoo Kim, Junghun Park, Jungwoo Park, Junho Cho, Junhyeok Park, Junwon Lee, Kangwook Lee, Kwanghoon Kim, Kyoungwhan Choe, Manoj Bhadu, Nayoung Oh, Sangjun Kim, Sangwoo Kim, Seunghoon Shim, Seunghyun Kim, Seungjun Lee, Seungyup Ka, Sungryol Yang, Wook Jung, Yashu Shukla, Yeonjae Lee, Yeonwoo Bae, Jinwoo Shin
2605.03269v2
arXiv:2605.03269v2
•updated
•
2026-05-05
While Vision-Language-Action models (VLAs) have shown remarkable progress toward human-like generalist robotic policies through the versatile intelligence (i.e. broad scene understanding and language-conditioned generalization) inherited from pre-trained Vision-Language Models, they still struggle with complex real-world tasks requiring broader functional capabilities (e.g. motion awareness, long-term memory, and physical sensing). To address this, we introduce RLDX-1, a general-purpose robotic policy for dexterous manipulation built on the Multi-Stream Action Transformer (MSAT), an architecture that unifies these capabilities by integrating heterogeneous modalities through modality-specific streams with cross-modal joint self-attention. RLDX-1 further combines this architecture with system-level design choices, including data synthesis for rare manipulation scenarios, learning procedures specialized for human-like manipulation, and inference optimizations for real-time deployment. Through empirical evaluation, we show that RLDX-1 consistently outperforms recent frontier VLAs (e.g. $π_{0.5}$ and GR00T N1.6) across both simulation benchmarks and real-world tasks that require broad functional capabilities beyond general versatility. In particular, RLDX-1 shows superiority in ALLEX humanoid tasks by achieving success rates of 86.8% while $π_{0.5}$ and GR00T N1.6 achieve around 40%, highlighting the ability of RLDX-1 to control a high-DoF humanoid robot under diverse functional demands. Together, these results position RLDX-1 as a promising step toward reliable VLAs for complex, contact-rich, and dynamic real-world dexterous manipulation.
Comment: Project page: https://rlwrld.ai/rldx-1
3D Generation for Embodied AI and Robotic Simulation: A Survey
Tianwei Ye, Yifan Mao, Minwen Liao, Jian Liu, Chunchao Guo, Dazhao Du, Quanxin Shou, Fangqi Zhu, Song Guo
2604.26509v2
3D Generation for Embodied AI and Robotic Simulation: A Survey
Tianwei Ye, Yifan Mao, Minwen Liao, Jian Liu, Chunchao Guo, Dazhao Du, Quanxin Shou, Fangqi Zhu, Song Guo
2604.26509v2
arXiv:2604.26509v2
•updated
•
2026-04-29
Embodied AI and robotic systems increasingly depend on scalable, diverse, and physically grounded 3D content for simulation-based training and real-world deployment. While 3D generative modeling has advanced rapidly, embodied applications impose requirements far beyond visual realism: generated objects must carry kinematic structure and material properties, scenes must support interaction and task execution, and the resulting content must bridge the gap between simulation and reality. This survey reviews 3D generation for embodied AI and organizes the literature around three roles that 3D generation plays in embodied systems. In Data Generator, 3D generation produces simulation-ready objects and assets, including articulated, physically grounded, and deformable content for downstream interaction; in Simulation Environments, it constructs interactive and task-oriented worlds, spanning structure-aware, controllable, and agentic scene generation; and in Sim2Real Bridge, it supports digital twin reconstruction, data augmentation, and synthetic demonstrations for downstream robot learning and real-world transfer. We also show that the field is shifting from visual realism toward interaction readiness, and we identify the main bottlenecks, including limited physical annotations, the gap between geometric quality and physical validity, fragmented evaluation, and the persistent sim-to-real divide, that must be addressed for 3D generation to become a dependable foundation for embodied intelligence. Our project page is at https://3dgen4robot.github.io.
Comment: 27 pages, 11 figures, 8 tables
Modular Reinforcement Learning For Cooperative Swarms
Erel Shtossel, Gal A. Kaminka
2605.04939v1
Modular Reinforcement Learning For Cooperative Swarms
Erel Shtossel, Gal A. Kaminka
2605.04939v1
arXiv:2605.04939v1
•
2026-05-06
A cooperative robot swarm is a collective of computationally-limited robots that share a common goal. Each robot can only interact with a small subset of its peers, without knowing how this affects the collective utility. Recent advances in distributed multi-agent reinforcement learning have demonstrated that it is possible for robots to learn how to interact effectively with others, in a manner that is aligned with the common goal, despite each robot learning independently of others. However, this requires each robot to represent a potentially combinatorial number of interaction states, challenging the memory capabilities of the robots. This paper proposes an alternative approach for representing spatial interaction states for multi-robot reinforcement learning in swarms. A modular (decomposed) representation is used, where each feature of the state is handled by a separate learning procedure, and the results aggregated. We demonstrate the efficacy of the approach in numerous experiments with simulated robot swarms carrying out foraging.
Koopman Identification of Nonlinear Systems via Reservoir Liftings
Weibin Gu, Chen Yang, Lu Shi
2605.04917v1
Koopman Identification of Nonlinear Systems via Reservoir Liftings
Weibin Gu, Chen Yang, Lu Shi
2605.04917v1
arXiv:2605.04917v1
•
2026-05-06
Learning tractable linear representations of nonlinear dynamical systems via Koopman operator theory is often hindered by dictionary selection, temporal memory encoding, and numerical ill-conditioning. Inspired by Reservoir Computing (RC) paradigm, this paper introduces the RC-Koopman framework, which interprets reservoir as a stateful, finite-dimensional Koopman dictionary whose temporal depth is explicitly controlled by its spectral radius. We show that the Echo State Property (ESP) guarantees well-posedness and favorable numerical conditioning of the lifted Koopman approximation. A correlation-based spectral radius selection algorithm aligns reservoir memory with dominant system timescales. Analysis reveals how the finite memory of the reservoir determines which Koopman eigenfunctions remain observable from the lifted features. Evaluation on synthetic benchmarks demonstrates that RC-Koopman achieves a favorable balance between reconstruction accuracy of the underlying nonlinear dynamics and dynamical stability, compared to Extended Dynamic Mode Decomposition (EDMD) and Hankel-based lifting approaches. Code available at: https://github.com/NEAR-the-future/RC-Koopman.git
Overcoming Environmental Meta-Stationarity in MARL via Adaptive Curriculum and Counterfactual Group Advantage
Weiqiang Jin, Yang Liu, Shixiang Tang, Jinhu Qi, Wentao Zhang, Junli Wang, Biao Zhao, Hongyang Du
2506.07548v2
Overcoming Environmental Meta-Stationarity in MARL via Adaptive Curriculum and Counterfactual Group Advantage
Weiqiang Jin, Yang Liu, Shixiang Tang, Jinhu Qi, Wentao Zhang, Junli Wang, Biao Zhao, Hongyang Du
2506.07548v2
arXiv:2506.07548v2
•updated
•
2025-06-09
Multi-agent reinforcement learning (MARL) has reached competitive performance on cooperative tasks against scripted adversaries, yet most methods train agents at a single fixed difficulty throughout the entire run. We term this static-difficulty regime environmental meta-stationarity and show that it caps policy generalization and steers learning toward shallow local optima. To break this regime, we propose CL-MARL, a dynamic curriculum learning framework that adapts opponent strength online from win-rate signals, advancing or regressing the task as agents master it. Its scheduler, FlexDiff, fuses momentum-based trend estimation with sliding-window dual-curve monitoring of training and evaluation returns, yielding stable difficulty transitions without manual tuning. Because a moving curriculum amplifies non-stationarity and sparsifies global rewards, we introduce the Counterfactual Group Relative Policy Advantage (CGRPA), which extends GRPO-style group-relative optimization with counterfactual baselines to disentangle each agent's contribution under shifting team dynamics. On the StarCraft Multi-Agent Challenge (SMAC), CL-MARL attains a 40% mean win rate on the super-hard maps with an average episode return of 17.85, exceeding the QMIX, OW-QMIX, DER, EMC, and MARR baselines by +2.94 on average, while reaching its peak win rate roughly 1.28faster on 8m_vs_9m and 1.42 faster on 3s5z_vs_3s6z than the strongest baseline. The implementation is publicly available at https://github.com/NICE-HKU/CL2MARL-SMAC.
Comment: 23 pages; 15figures
Enhancing Glass Surface Reconstruction via Depth Prior for Robot Navigation
Jiamin Zheng, Jingwen Yu, Guangcheng Chen, Hong Zhang
2604.18336v2
Enhancing Glass Surface Reconstruction via Depth Prior for Robot Navigation
Jiamin Zheng, Jingwen Yu, Guangcheng Chen, Hong Zhang
2604.18336v2
arXiv:2604.18336v2
•updated
•
2026-04-20
Indoor robot navigation is often compromised by glass surfaces, which severely corrupt depth sensor measurements. While foundation models like Depth Anything 3 provide excellent geometric priors, they lack an absolute metric scale. We propose a training-free framework that leverages depth foundation models as a structural prior, employing a robust local RANSAC-based alignment to fuse it with raw sensor depth. This naturally avoids contamination from erroneous glass measurements and recovers an accurate metric scale. Furthermore, we introduce \ti{GlassRecon}, a novel RGB-D dataset with geometrically derived ground truth for glass regions. Extensive experiments demonstrate that our approach consistently outperforms state-of-the-art baselines, especially under severe sensor depth corruption. The dataset and related code will be released at https://github.com/jarvisyjw/GlassRecon.
Comment: 9 pages, 8 figures
MAD-BA: 3D LiDAR Bundle Adjustment -- from Uncertainty Modelling to Structure Optimization
Krzysztof Ćwian, Luca Di Giammarino, Simone Ferrari, Thomas Ciarfuglia, Giorgio Grisetti, Piotr Skrzypczyński
2501.03972v2
MAD-BA: 3D LiDAR Bundle Adjustment -- from Uncertainty Modelling to Structure Optimization
Krzysztof Ćwian, Luca Di Giammarino, Simone Ferrari, Thomas Ciarfuglia, Giorgio Grisetti, Piotr Skrzypczyński
2501.03972v2
arXiv:2501.03972v2
•updated
•
2025-01-07
The joint optimization of sensor poses and 3D structure is fundamental for state estimation in robotics and related fields. Current LiDAR systems often prioritize pose optimization, with structure refinement either omitted or treated separately using implicit representations. This paper introduces a framework for simultaneous optimization of sensor poses and 3D map, represented as surfels. A generalized LiDAR uncertainty model is proposed to address less reliable measurements in varying scenarios. Experimental results on public datasets demonstrate improved performance over most comparable state-of-the-art methods. The system is provided as open-source software to support further research.
Comment: 8 pages, 7 figures. This work has been accepted to IEEE Robotics and Automation Letters (RA-L)
Optimal Uncertainty-Aware Calibration for the AX=YB Problem
Yanjia Chen, Xiangfei Li, Huan Zhao, Yiyuan Hong, Guanxiao Xia, Jiexin Zhang, Han Ding
2605.04809v1
Optimal Uncertainty-Aware Calibration for the AX=YB Problem
Yanjia Chen, Xiangfei Li, Huan Zhao, Yiyuan Hong, Guanxiao Xia, Jiexin Zhang, Han Ding
2605.04809v1
arXiv:2605.04809v1
•
2026-05-06
This article proposes a general optimization framework for solving hand-eye calibration problem. Unlike traditional methods, an iterative algorithm based on Lie algebra that achieves approximately global optimal solutions is developed. During the optimization process, the method strictly preserves the structural constraints of the calibration parameters and enables synchronized updates between calibration parameters. Recognizing that data used in real-word hand-eye calibration often contain uncertainty, especially in over-loading and large workspace industrial robot scenarios, which can significantly degrade accuracy, and accurately modeling such uncertainty is inherently difficult, this article avoids explicit uncertainty modeling. Instead, an uncertainty metric to evaluate the relative uncertainty between data sources is introduced and used to dynamically refine the iterative process. To further enhance convergence efficiency, an effective initial solution generation method that improves overall stability and accuracy is designed. Numerical simulations and real-world experiments validate the effectiveness of the proposed approach, and in synthetic datasets, the proposed approach improves the estimation accuracy by at least 67\% under high-uncertainty conditions compared with the existing methods.
Comment: 23 pages, 26 figures, under review in IJRR
Dr-PoGO: Direct Radar Pose-Graph Optimization
Cedric Le Gentil, Weican Li, Leonardo Brizi, Timothy D. Barfoot
2605.04806v1
Dr-PoGO: Direct Radar Pose-Graph Optimization
Cedric Le Gentil, Weican Li, Leonardo Brizi, Timothy D. Barfoot
2605.04806v1
arXiv:2605.04806v1
•
2026-05-06
This paper introduces Dr-PoGO, a method for Simultaneous Localization And Mapping (SLAM) using a 2D spinning radar. Unlike cameras or lidars that require line-of-sight, millimetre-wave radars can `see' through dust, falling snow, rain, etc. Accordingly, it is a great modality for robust perception regardless of the weather conditions. While most existing radar-based SLAM methods rely on the extraction of point clouds or features to perform ego-motion estimation, Dr-PoGO leverages direct registration techniques for odometry (DRO) and loop-closure registration. An off-the-shelf radar-focused place recognition algorithm, RaPlace, provides loop-closure candidates. As RaPlace does not provide relative transformations, Dr-PoGO introduces a coarse-to-fine registration that uses visual features and descriptors to obtain an initial guess for the direct transformation refinement. The global trajectory is optimized in a pose-graph optimization. Dr-PoGO demonstrates state-of-the-art performance over 300km of data in various real-world automotive environments. Our implementation is publicly available: https://github.com/utiasASRL/dr_pogo.
Comment: Accepted for presentation at ICRA 2026 Cite as @inproceedings{legentil2026drpogo, title={Dr-PoGO: Direct Radar Pose-Graph Optimization}, author={{Le Gentil}, Cedric and Weican, Li and Brizi, Leonardo and Barfoot, Timothy D.}, booktitle={IEEE International Conference on Robotics and Automation (ICRA)}, year={2026} }
Gaze4HRI: Zero-shot Benchmarking Gaze Estimation Neural-Networks for Human-Robot Interaction
Berk Sezer, Ali Görkem Küçük, Erol Şahin, Sinan Kalkan
2605.04770v1
Gaze4HRI: Zero-shot Benchmarking Gaze Estimation Neural-Networks for Human-Robot Interaction
Berk Sezer, Ali Görkem Küçük, Erol Şahin, Sinan Kalkan
2605.04770v1
arXiv:2605.04770v1
•
2026-05-06
While zero-shot appearance-based 3D gaze estimation offers significant cost-efficiency by directly mapping RGB images to gaze vectors, its reliability in Human-Robot Interaction (HRI) settings remains uncertain. Existing benchmarks frequently overlook fundamental HRI conditions, such as dynamic camera viewpoints and moving targets in video. Furthermore, current cross-dataset evaluations often suffer from a complexity gap, where methods trained on diverse datasets are tested on significantly smaller and less varied sets, failing to assess true robustness. To bridge these gaps, we introduce Gaze4HRI, a large-scale dataset (50+ subjects, 3,000+ videos, 600,000+ frames) designed to evaluate state-of-the-art performance against critical HRI variables: illumination, head-gaze conflict, as well as the motion of camera and gaze target in video. Our benchmark reveals that all evaluated methods fail in at least one condition, identifying steeply-downward gaze as a universal failure point. Notably, PureGaze trained on the ETH-X-Gaze dataset uniquely maintains resilience across all other conditions. These results challenge the recent focus in the literature on complex spatial-temporal modeling and Transformer-based architectures. Instead, our findings suggest that extensive data diversity, as exemplified by the ETH-X-Gaze dataset, serves as the primary driver of zero-shot robustness in unconstrained environments, while resilience-enhancing frameworks, such as PureGaze's self-adversarial loss for gaze feature purification, provide a substantial further improvement. Ultimately, this study establishes a rigorous benchmark that provides practical guidelines for practitioners as well as reshaping future research. The dataset and codes are available at https://gazeforhri.github.io.
Comment: Accepted to the 2026 IEEE International Conference on Automatic Face and Gesture Recognition (FG 2026)
3D Printing of Passively Actuated Self-Folding Robots with Integrated Functional Modules
Gaolin Ge, Qifeng Yang, Haoran Lu, Tingyu Cheng, Martin Nisser, Yiyue Luo
2605.04757v1
3D Printing of Passively Actuated Self-Folding Robots with Integrated Functional Modules
Gaolin Ge, Qifeng Yang, Haoran Lu, Tingyu Cheng, Martin Nisser, Yiyue Luo
2605.04757v1
arXiv:2605.04757v1
•
2026-05-06
We introduce an elastic-driven self-folding approach that fabricates robots directly from flat 3D-printed conductive PLA nets. Elastic bands routed through printed hooks store energy that folds the sheet into programmed 3D geometries, while the flat state allows accurate placement of electronics and magnets before deployment. The same substrate doubles as electrodes for capacitive touch and supports a reusable platform I/O palette with Hall sensors and eccentric rotating mass (ERM) motors for docking detection and vibration actuation. We also derive a closed-form folding model that balances hinge stiffness with elastic band moment to predict equilibrium fold angles; experiments validate the model and yield a design map linking hinge thickness, band size, and hook spacing to target angles. Using this workflow we realize multiple polyhedral modules and demonstrate three applications: a cube that highlights the potential of self-folding for scalable modular robot collectives, a deployable gripper, and a tendon-driven finger. The method is low cost, stimulus-free, and integrates actuation and sensing.
Comment: 8pages, 10 figures, This paper is accepted in ICRA 2026
ELVIS: Ensemble-Calibrated Latent Imagination for Long-Horizon Visual MPC
Yurui Du, Pinhao Song, Yutong Hu, Renaud Detry
2605.04709v1
ELVIS: Ensemble-Calibrated Latent Imagination for Long-Horizon Visual MPC
Yurui Du, Pinhao Song, Yutong Hu, Renaud Detry
2605.04709v1
arXiv:2605.04709v1
•
2026-05-06
A central challenge of visual control with model-based reinforcement learning (RL) is reliable long-horizon planning: long rollouts with learned latent dynamics exhibit branching futures and multi-modal action-value distributions. In addition, compounding model errors amplified by visual occlusions make deep imagination brittle. We present ELVIS, a latent model predictive controller (MPC) designed to make long-horizon planning practical. ELVIS plans in a Dreamer-style recurrent state space model (RSSM) and replaces standard unimodal model predictive path integral (MPPI) with a Gaussian-mixture MPPI that maintains multiple coherent hypotheses over long horizons, avoiding mode averaging under branching rollouts. In parallel, ELVIS stabilizes deep imagination with a shared uncertainty-aware lambda-return: an ensemble of latent critics defines an upper-confidence-bound (UCB) score that gates a time-varying lambda, adaptively trading off bootstrapping versus look-ahead to limit compounding error during planning. The same return is used both to train an actor-critic prior from imagined rollouts and to score candidate trajectories inside GMM-MPPI, aligning RL objectives with the planner's long-horizon optimization. On fourteen DeepMind Control Suite visual tasks, ELVIS establishes state-of-the-art performance compared with TD-MPC2 and DreamerV3. Finally, ELVIS transfers zero-shot to a real-world sand-spraying task with severe occlusions, improving surface-quality metrics and demonstrating robustness beyond simulation.
Evaluating Generative Models as Interactive Emergent Representations of Human-Like Collaborative Behavior
Shinas Shaji, Teena Chakkalayil Hassan, Sebastian Houben, Alex Mitrevski
2605.03855v2
Evaluating Generative Models as Interactive Emergent Representations of Human-Like Collaborative Behavior
Shinas Shaji, Teena Chakkalayil Hassan, Sebastian Houben, Alex Mitrevski
2605.03855v2
arXiv:2605.03855v2
•updated
•
2026-05-05
Human-AI collaboration requires AI agents to understand human behavior for effective coordination. While advances in foundation models show promising capabilities in understanding and showing human-like behavior, their application in embodied collaborative settings needs further investigation. This work examines whether embodied foundation model agents exhibit emergent collaborative behaviors indicating underlying mental models of their collaborators, which is an important aspect of effective coordination. This paper develops a 2D collaborative game environment where large language model agents and humans complete color-matching tasks requiring coordination. We define five collaborative behaviors as indicators of emergent mental model representation: perspective-taking, collaborator-aware planning, introspection, theory of mind, and clarification. An automated behavior detection system using LLM-based judges identifies these behaviors, achieving fair to substantial agreement with human annotations. Results from the automated behavior detection system show that foundation models consistently exhibit emergent collaborative behaviors without being explicitly trained to do so. These behaviors occur at varying frequencies during collaboration stages, with distinct patterns across different LLMs. A user study was also conducted to evaluate human satisfaction and perceived collaboration effectiveness, with the results indicating positive collaboration experiences. Participants appreciated the agents' task focus, plan verbalization, and initiative, while suggesting improvements in response times and human-like interactions. This work provides an experimental framework for human-AI collaboration, empirical evidence of collaborative behaviors in embodied LLM agents, a validated behavioral analysis methodology, and an assessment of collaboration effectiveness.
Comment: Under review
Low-Latency Quasi-Static Modeling of UAV Tether Aerodynamics
Max Beffert, Andreas Zell
2512.22588v3
Low-Latency Quasi-Static Modeling of UAV Tether Aerodynamics
Max Beffert, Andreas Zell
2512.22588v3
arXiv:2512.22588v3
•updated
•
2025-12-27
One of the main limitations of multirotor UAVs is their short flight time due to battery constraints. A practical solution for continuous operation is to power the drone from the ground via a tether. While this approach has been demonstrated for stationary systems, scenarios with a fast-moving base vehicle or strong wind conditions require modeling the tether forces, including aerodynamic effects. In this work, we propose two complementary approaches for low-latency quasi-static tether modeling with aerodynamics. The first is an analytical method based on catenary theory with a uniform drag assumption, achieving very fast solve times below 1 ms. The second is a numerical method that discretizes the tether into segments and lumped masses, solving the equilibrium equations using CasADi and IPOPT. By leveraging initialization strategies, such as warm starting and analytical initialization, low-latency performance was achieved with a solve time of 5 ms, while allowing for flexible force formulations. Both approaches were validated in real-world tests using a load cell to measure the tether force. The results show that the analytical method provides sufficient accuracy for most tethered UAV applications with minimal computational cost, while the numerical method offers higher flexibility and physical accuracy when required. These approaches form a lightweight and extensible framework for low-latency tether simulation, applicable to both offline optimization and online tasks such as simulation, control, and trajectory planning.
Comment: Accepted at ICUAS2026
From Pixels to Tokens: A Systematic Study of Latent Action Supervision for Vision-Language-Action Models
Yihan Lin, Haoyang Li, Yang Li, Haitao Shen, Yihan Zhao, Chao Shao, Jing Zhang
2605.04678v1
From Pixels to Tokens: A Systematic Study of Latent Action Supervision for Vision-Language-Action Models
Yihan Lin, Haoyang Li, Yang Li, Haitao Shen, Yihan Zhao, Chao Shao, Jing Zhang
2605.04678v1
arXiv:2605.04678v1
•
2026-05-06
Latent actions serve as an intermediate representation that enables consistent modeling of vision-language-action (VLA) models across heterogeneous datasets. However, approaches to supervising VLAs with latent actions are fragmented and lack a systematic comparison. This work structures the study of latent action supervision from two perspectives: (i) regularizing the trajectory via image-based latent actions, and (ii) unifying the target space with action-based latent actions. Under a unified VLA baseline, we instantiate and compare four representative integration strategies. Our results reveal a formulation-task correspondence: image-based latent actions benefit long-horizon reasoning and scene-level generalization, whereas action-based latent actions excel at complex motor coordination. Furthermore, we find that directly supervising the VLM with discrete latent action tokens yields the most effective performance. Finally, our experiments offer initial insights into the benefits of latent action supervision in mixed-data, suggesting a promising direction for VLA training. Code is available at https://github.com/RUCKBReasoning/From_Pixels_to_Tokens.
AI-Aided Advancements in Autonomous Underwater Vehicle Navigation
Guy Damari, Zeev Yampolsky, Nadav Cohen, Arup Kumar Sahoo, Jeryes Danial, Felipe O. Silva, Itzik Klein
2605.04672v1
AI-Aided Advancements in Autonomous Underwater Vehicle Navigation
Guy Damari, Zeev Yampolsky, Nadav Cohen, Arup Kumar Sahoo, Jeryes Danial, Felipe O. Silva, Itzik Klein
2605.04672v1
arXiv:2605.04672v1
•
2026-05-06
Autonomous underwater vehicles (AUVs) have become indispensable for deep-sea exploration, spanning critical scientific research and commercial applications. The rapid attenuation of electromagnetic waves renders satellite radio signals unavailable, while the dynamic unpredictability of the marine environment presents formidable navigation challenges. This chapter explores recent advancements in AI-aided AUV positioning, specifically focusing on advanced sensor fusion architectures that integrate inertial navigation systems with Doppler velocity logs and cameras. Beyond traditional model-based filtering, we examine the transformative emergence of AI-driven learning approaches in enhancing inertial dead-reckoning tasks and adaptive fusion algorithms. By addressing these recent milestones, this chapter provides a comprehensive roadmap for achieving the high-precision navigation essential for autonomous underwater missions.
From Reach to Insert: Tactile-Augmented Precision Assembly under Sub-Millimeter Tolerances
Xinpan Meng, Siyao Huang, JingPu Yang, Muyuan Ma, Zhenghua Ma, Lijun Han, Gao Yuan, Houcheng Li, Long Cheng
2605.04649v1
From Reach to Insert: Tactile-Augmented Precision Assembly under Sub-Millimeter Tolerances
Xinpan Meng, Siyao Huang, JingPu Yang, Muyuan Ma, Zhenghua Ma, Lijun Han, Gao Yuan, Houcheng Li, Long Cheng
2605.04649v1
arXiv:2605.04649v1
•
2026-05-06
High-precision assembly frequently involves tight-tolerance insertions, where even slight pose errors can cause jamming or excessive interaction forces, making robust and safe insertion policies difficult to obtain. This paper proposes a tactile-augmented two-stage method that combines Imitation Learning (IL) and Reinforcement Learning (RL) for precision insertion tasks. In the first stage, IL learns a reaching policy with position generalization that grasps the peg and brings it to the vicinity of the target region. In the second stage, RL executes the insertion and enables recovery from failures during contact-rich interactions. To better exploit tactile feedback, we introduce tactile group sampling to increase coverage of critical contact segments during training, and design a tactile critic to more accurately evaluate policy values, improving insertion performance while maintaining low contact forces. We conduct systematic experiments across five hole geometries and three clearance settings. Results show that our method substantially improves insertion performance across all settings; under the most challenging 0.05\,mm clearance, it achieves a 67\% success rate while keeping contact forces low, reducing the maximum interaction force by 60\% and torque by 44\%, thereby validating both effectiveness and safety for precision assembly.
Comment: 8 pages, 9 figures
ReflectDrive-2: Reinforcement-Learning-Aligned Self-Editing for Discrete Diffusion Driving
Huimin Wang, Yue Wang, Bihao Cui, Pengxiang Li, Ben Lu, Mingqian Wang, Tong Wang, Chuan Tang, Teng Zhang, Kun Zhan
2605.04647v1
ReflectDrive-2: Reinforcement-Learning-Aligned Self-Editing for Discrete Diffusion Driving
Huimin Wang, Yue Wang, Bihao Cui, Pengxiang Li, Ben Lu, Mingqian Wang, Tong Wang, Chuan Tang, Teng Zhang, Kun Zhan
2605.04647v1
arXiv:2605.04647v1
•
2026-05-06
We introduce ReflectDrive-2, a masked discrete diffusion planner with separate action expert for autonomous driving that represents plans as discrete trajectory tokens and generates them through parallel masked decoding. This discrete token space enables in-place trajectory revision: AutoEdit rewrites selected tokens using the same model, without requiring an auxiliary refinement network. To train this capability, we use a two-stage procedure. First, we construct structure-aware perturbations of expert trajectories along longitudinal progress and lateral heading directions and supervise the model to recover the original expert trajectory. We then fine-tune the full decision--draft--reflect rollout with reinforcement learning (RL), assigning terminal driving reward to the final post-edit trajectory and propagating policy-gradient credit through full-rollout transitions. Full-rollout RL proves crucial for coupling drafting and editing: under supervised training alone, inference-time AutoEdit improves PDMS by at most $0.3$, whereas RL increases its gain to $1.9$. We also co-design an efficient reflective decoding stack for the decision--draft--reflect pipeline, combining shared-prefix KV reuse, Alternating Step Decode, and fused on-device unmasking. On NAVSIM, ReflectDrive-2 achieves $91.0$ PDMS with camera-only input and $94.8$ PDMS in a best-of-6 oracle setting, while running at $31.8$ ms average latency on NVIDIA Thor.
AnyPos: Automated Task-Agnostic Actions for Bimanual Manipulation
Hengkai Tan, Yao Feng, Xinyi Mao, Shuhe Huang, Guodong Liu, Zhongkai Hao, Hang Su, Jun Zhu
2507.12768v2
AnyPos: Automated Task-Agnostic Actions for Bimanual Manipulation
Hengkai Tan, Yao Feng, Xinyi Mao, Shuhe Huang, Guodong Liu, Zhongkai Hao, Hang Su, Jun Zhu
2507.12768v2
arXiv:2507.12768v2
•updated
•
2025-07-17
Learning generalizable manipulation policies hinges on data, yet robot manipulation data is scarce and often entangled with specific embodiments, making both cross-task and cross-platform transfer difficult. We tackle this challenge with task-agnostic embodiment modeling, which learns embodiment dynamics directly from task-agnostic action data and decouples them from high-level policy learning. By focusing on exploring all feasible actions of the embodiment to capture what is physically feasible and consistent, task-agnostic data takes the form of independent image-action pairs with the potential to cover the entire embodiment workspace, unlike task-specific data, which is sequential and tied to concrete tasks. This data-driven perspective bypasses the limitations of traditional dynamics-based modeling and enables scalable reuse of action data across different tasks. Building on this principle, we introduce AnyPos, a unified pipeline that integrates large-scale automated task-agnostic exploration with robust embodiment modeling through inverse dynamics learning. AnyPos generates diverse yet safe trajectories at scale, then learns embodiment representations by decoupling arm and end-effector motions and employing a direction-aware decoder to stabilize predictions under distribution shift, which can be seamlessly coupled with diverse high-level policy models. In comparison to the standard baseline, AnyPos achieves a 51% improvement in test accuracy. On manipulation tasks such as operating a microwave, toasting bread, folding clothes, watering plants, and scrubbing plates, AnyPos raises success rates by 30-40% over strong baselines. These results highlight data-driven embodiment modeling as a practical route to overcoming data scarcity and achieving generalization across tasks and platforms in visuomotor control. Project page: https://embodiedfoundation.github.io/vidar_anypos.
Software Engineering for Self-Adaptive Robotics: A Research Agenda
Hassan Sartaj, Shaukat Ali, Ana Cavalcanti, Lukas Esterle, Cláudio Gomes, Peter Gorm Larsen, Anastasios Tefas, Jim Woodcock, Houxiang Zhang
2505.19629v3
Software Engineering for Self-Adaptive Robotics: A Research Agenda
Hassan Sartaj, Shaukat Ali, Ana Cavalcanti, Lukas Esterle, Cláudio Gomes, Peter Gorm Larsen, Anastasios Tefas, Jim Woodcock, Houxiang Zhang
2505.19629v3
arXiv:2505.19629v3
•updated
•
2025-05-26
Self-adaptive robotic systems operate autonomously in dynamic and uncertain environments, requiring robust real-time monitoring and adaptive behaviour. Unlike traditional robotic software with predefined logic, self-adaptive robots exploit artificial intelligence (AI), machine learning, and model-driven engineering to adapt continuously to changing conditions, thereby ensuring reliability, safety, and optimal performance. This paper presents a research agenda for software engineering in self-adaptive robotics, structured along two dimensions. The first concerns the software engineering lifecycle, requirements, design, development, testing, and operations, tailored to the challenges of self-adaptive robotics. The second focuses on enabling technologies such as digital twins and AI-driven adaptation, which support runtime monitoring, fault detection, and automated decision-making. We identify open challenges, including verifying adaptive behaviours under uncertainty, balancing trade-offs between adaptability, performance, and safety, and integrating self-adaptation frameworks like MAPE K/MAPLE-K. By consolidating these challenges into a roadmap toward 2030, this work contributes to the foundations of trustworthy and efficient self-adaptive robotic systems capable of meeting the complexities of real-world deployment.
Active Contact Sensing for Robust Robot-to-Human Object Handover
Linfeng Li, Lin Shao, David Hsu
2605.04610v1
Active Contact Sensing for Robust Robot-to-Human Object Handover
Linfeng Li, Lin Shao, David Hsu
2605.04610v1
arXiv:2605.04610v1
•
2026-05-06
Robot-to-human object handover is an essential skill for robot assistants, from serving drinks at home to passing surgical tools in the operating room. We expect robots to perform handover robustly -- to release the object only after a firm human grasp while ignoring incidental touches. Existing passive-sensing methods struggle to generalize across diverse objects and human behaviors, as they lack informative perturbations to disambiguate different contact conditions, such as firm grasp versus incidental touch. We propose an active sensing approach for robust handovers: the robot applies information-gathering motions and senses the resulting human-applied forces to infer the contact state. A firm grasp produces forces in multiple directions, while an accidental touch does not. To capture this distinction, we model the contact state with a Bayesian linear model: a distribution over piecewise-linear mappings from robot motions to human-applied forces. This model enables firm grasp detection and active information gathering. In experiments with 12 participants and 30 diverse rigid objects, our method achieved a 97.5% success rate -- over 30% higher than two common baselines.
Right Model, Right Time: Real-Time Cascaded-Fidelity MPC for Bipedal Walking
Franek Stark, Felix Wiebe, Shubham Vyas, Dennis Mronga, Frank Kirchner
2605.04607v1
Right Model, Right Time: Real-Time Cascaded-Fidelity MPC for Bipedal Walking
Franek Stark, Felix Wiebe, Shubham Vyas, Dennis Mronga, Frank Kirchner
2605.04607v1
arXiv:2605.04607v1
•
2026-05-06
This paper presents a multi-phase whole-body model predictive control approach for bipedal walking, combining a detailed whole-body model in the near horizon with a simplified single-rigid-body model in the later prediction steps. This reduces computational complexity while retaining prediction capabilities. The resulting nonlinear optimal control problem is solved using sequential quadratic programming (SQP) in acados. Using a prior specified contact schedule and a target walking speed, the controller optimizes joint torques without depending on prior selected foot step locations. The controller is validated in MuJoCo simulation on the 18-DoF bipedal robot HyPer-2
Comment: Accepted to IEEE ICRA 2026 Workshop "2cnd Workshop on Frontiers of Optimization for Robotics"
Multi-Source Human-in-the-Loop Digital Twin Testbed for Connected and Autonomous Vehicles in Mixed Traffic Flow
Jianghong Dong, Chunying Yang, Mengchi Cai, Chaoyi Chen, Qing Xu, Jianqiang Wang, Jiawei Wang, Keqiang Li
2603.17751v3
Multi-Source Human-in-the-Loop Digital Twin Testbed for Connected and Autonomous Vehicles in Mixed Traffic Flow
Jianghong Dong, Chunying Yang, Mengchi Cai, Chaoyi Chen, Qing Xu, Jianqiang Wang, Jiawei Wang, Keqiang Li
2603.17751v3
arXiv:2603.17751v3
•updated
•
2026-03-18
In the emerging mixed traffic environments, Connected and Autonomous Vehicles (CAVs) have to interact with surrounding human-driven vehicles (HDVs). This paper introduces MSH-MCCT (Multi-Source Human-in-the-Loop Mixed Cloud Control Testbed), a novel CAV testbed that captures complex interactions between various CAVs and HDVs. Utilizing the Mixed Digital Twin concept, which combines Mixed Reality with Digital Twin, MSH-MCCT integrates physical, virtual, and mixed platforms, along with multi-source control inputs. Bridged by the mixed platform, MSH-MCCT allows human drivers and CAV algorithms to operate both physical and virtual vehicles within multiple fields of view. Particularly, this testbed facilitates the coexistence and real-time interaction of physical and virtual CAVs \& HDVs, significantly enhancing the experimental flexibility and scalability. Experiments on vehicle platooning in mixed traffic showcase the potential of MSH-MCCT to conduct CAV testing with multi-source real human drivers in the loop through driving simulators of diverse fidelity. The videos for the experiments are available at our project website: https://dongjh20.github.io/MSH-MCCT.
Dream-MPC: Gradient-Based Model Predictive Control with Latent Imagination
Jonathan Spieler, Sven Behnke
2605.04568v1
Dream-MPC: Gradient-Based Model Predictive Control with Latent Imagination
Jonathan Spieler, Sven Behnke
2605.04568v1
arXiv:2605.04568v1
•
2026-05-06
State-of-the-art model-based Reinforcement Learning (RL) approaches either use gradient-free, population-based methods for planning, learned policy networks, or a combination of policy networks and planning. Hybrid approaches that combine Model Predictive Control (MPC) with a learned model and a policy prior to leverage the advantages of both paradigms have shown promising results. However, these approaches typically rely on gradient-free optimization methods, which can be computationally expensive for high-dimensional control tasks. While gradient-based methods are a promising alternative, recent works have empirically shown that gradient-based methods often perform worse than their gradient-free counterparts. We propose Dream-MPC, a novel approach that generates few candidate trajectories from a rolled-out policy and optimizes each trajectory by gradient ascent using a learned world model, uncertainty regularization and amortization of optimization iterations over time by reusing previously optimized actions. Our results on 24 continuous control tasks show that Dream-MPC can significantly improve the performance of the underlying policy and can outperform gradient-free MPC and state-of-the-art baselines. We will open source our code and more at https://dream-mpc.github.io.
Practical validation of synthetic pre-crash scenarios
Jian Wu, Ulrich Sander, Carol Flannagan, Jonas Bärgman
2605.04564v1
Practical validation of synthetic pre-crash scenarios
Jian Wu, Ulrich Sander, Carol Flannagan, Jonas Bärgman
2605.04564v1
arXiv:2605.04564v1
•
2026-05-06
The representativeness of synthetic pre-crash scenarios is crucial for assessing the safety impact of Driving Automation Systems through virtual simulations. However, a gap remains in the robust evaluation of synthetic pre-crash scenarios' practical equivalence to their real-world counterparts; that is, whether they are similar enough for the intended assessment purpose. Conventional significance testing is inadequate, as it focuses on detecting differences rather than establishing practical equivalence. This study addresses the research gap by extending our previous work on a Bayesian Region of Practical Equivalence (ROPE)-based equivalence testing framework by introducing a binning-based approach to define appropriate statistics and equivalence criteria. Two binning-based statistics are proposed to measure practically meaningful distributional differences between datasets in the context of safety impact assessment. The framework's applicability is demonstrated through a case study, which tests the practical equivalence of two synthetic rear-end pre-crash datasets with a previously developed reference dataset in the context of the safety impact assessment of an Automatic Emergency Braking system. The results show that the framework provides informative quantitative assessments of practical equivalence as well as diagnostic insights into the divergence of datasets. Although the demonstration focuses on rear-end pre-crash scenarios, the framework is generic and extensible to broader validation contexts, providing an interpretable and principled basis for practical equivalence assessment across diverse synthetic data applications.
SlotVLA: Towards Modeling of Object-Relation Representations in Robotic Manipulation
Taisei Hanyu, Nhat Chung, Huy Le, Toan Nguyen, Yuki Ikebe, Anthony Gunderman, Duy Nguyen Ho Minh, Khoa Vo, Tung Kieu, Kashu Yamazaki, Chase Rainwater, Anh Nguyen, Ngan Le
2511.06754v3
SlotVLA: Towards Modeling of Object-Relation Representations in Robotic Manipulation
Taisei Hanyu, Nhat Chung, Huy Le, Toan Nguyen, Yuki Ikebe, Anthony Gunderman, Duy Nguyen Ho Minh, Khoa Vo, Tung Kieu, Kashu Yamazaki, Chase Rainwater, Anh Nguyen, Ngan Le
2511.06754v3
arXiv:2511.06754v3
•updated
•
2025-11-10
Inspired by how humans reason over discrete objects and their relationships, we explore whether compact object-centric and object-relation representations can form a foundation for multitask robotic manipulation. Most existing robotic multitask models rely on dense embeddings that entangle both object and background cues, raising concerns about both efficiency and interpretability. In contrast, we study object-relation-centric representations as a pathway to more structured, efficient, and explainable visuomotor control. Our contributions are two-fold. First, we introduce LIBERO+, a fine-grained benchmark dataset designed to enable and evaluate object-relation reasoning in robotic manipulation. Unlike prior datasets, LIBERO+ provides object-centric annotations that enrich demonstrations with box- and mask-level labels as well as instance-level temporal tracking, supporting compact and interpretable visuomotor representations. Second, we propose SlotVLA, a slot-attention-based framework that captures both objects and their relations for action decoding. It uses a slot-based visual tokenizer to maintain consistent temporal object representations, a relation-centric decoder to produce task-relevant embeddings, and an LLM-driven module that translates these embeddings into executable actions. Experiments on LIBERO+ demonstrate that object-centric slot and object-relation slot representations drastically reduce the number of required visual tokens, while providing competitive generalization. Together, LIBERO+ and SlotVLA provide a compact, interpretable, and effective foundation for advancing object-relation-centric robotic manipulation.
Comment: Accepted at ICRA 2026
HDFlow: Hierarchical Diffusion-Flow Planning for Long-horizon Tasks
Nandiraju Gireesh, Yuanliang Ju, Chaoyi Xu, Weiheng Liu, Yuxuan Wan, He Wang
2605.04525v1
HDFlow: Hierarchical Diffusion-Flow Planning for Long-horizon Tasks
Nandiraju Gireesh, Yuanliang Ju, Chaoyi Xu, Weiheng Liu, Yuxuan Wan, He Wang
2605.04525v1
arXiv:2605.04525v1
•
2026-05-06
Recent advances in generative models have shown promise in generating behavior plans for long-horizon, sparse reward tasks. While these approaches have achieved promising results, they often lack a principled framework for hierarchical decomposition and struggle with the computational demands of real-time execution, due to their iterative denoising process. In this work, we introduce Hierarchical Diffusion-Flow (HDFlow), a novel hierarchical planning framework that optimally leverages the strengths of diffusion and rectified flow models to overcome the limitations of single-paradigm generative planners. HDFlow employs a high-level diffusion planner to generate sequences of strategic subgoals in a learned latent space, capitalizing on diffusion's powerful exploratory capabilities. These subgoals then guide a low-level rectified flow planner that generates smooth and dense trajectories, exploiting the speed and efficiency of ordinary differential equation (ODE)-based trajectory generation. We evaluate HDFlow on four challenging furniture assembly tasks in both simulation and real-world, where it significantly outperforms state-of-the-art methods. Furthermore, we also showcase our method's generalizability on two long-horizon benchmarks comprising diverse locomotion and manipulation tasks. Project website: https://hdflow-page.github.io/
Comment: ICML 2026 (Spotlight)
Learning to Feel the Future: DreamTacVLA for Contact-Rich Manipulation
Guo Ye, Zexi Zhang, Xu Zhao, Shang Wu, Haoran Lu, Shihan Lu, Han Liu
2512.23864v3
Learning to Feel the Future: DreamTacVLA for Contact-Rich Manipulation
Guo Ye, Zexi Zhang, Xu Zhao, Shang Wu, Haoran Lu, Shihan Lu, Han Liu
2512.23864v3
arXiv:2512.23864v3
•updated
•
2025-12-29
Vision-Language-Action (VLA) models have shown remarkable generalization by mapping web-scale knowledge to robotic control, yet they remain blind to physical contact. Consequently, they struggle with contact-rich manipulation tasks that require reasoning about force, texture, and slip. While some approaches incorporate low-dimensional tactile signals, they fail to capture the high-resolution dynamics essential for such interactions. To address this limitation, we introduce DreamTacVLA, a framework that grounds VLA models in contact physics by learning to feel the future. Our model adopts a hierarchical perception scheme in which high-resolution tactile images serve as micro-vision inputs coupled with wrist-camera local vision and third-person macro vision. To reconcile these multi-scale sensory streams, we first train a unified policy with a Hierarchical Spatial Alignment (HSA) loss that aligns tactile tokens with their spatial counterparts in the wrist and third-person views. To further deepen the model's understanding of fine-grained contact dynamics, we finetune the system with a tactile world model that predicts future tactile signals. To mitigate tactile data scarcity and the wear-prone nature of tactile sensors, we construct a hybrid large-scale dataset sourced from both high-fidelity digital twin and real-world experiments. By anticipating upcoming tactile states, DreamTacVLA acquires a rich model of contact physics and conditions its actions on both real observations and imagined consequences. Across contact-rich manipulation tasks, it outperforms state-of-the-art VLA baselines, achieving up to 95% success, highlighting the importance of understanding physical contact for robust, touch-aware robotic agents.
Tightly-Coupled Estimation and Guidance for Robust Low-Thrust Rendezvous via Adaptive Homotopy
Batu Candan, Simone Servadio
2605.04481v1
Tightly-Coupled Estimation and Guidance for Robust Low-Thrust Rendezvous via Adaptive Homotopy
Batu Candan, Simone Servadio
2605.04481v1
arXiv:2605.04481v1
•
2026-05-06
Minimum-fuel low-thrust rendezvous guidance yields bang-bang control structures highly sensitive to estimation errors, sensor anomalies, and solver regularization, making aggressive closed-loop execution brittle for uncooperative proximity operations. This paper proposes a tightly-coupled estimation and guidance architecture where navigation confidence directly modulates the homotopy parameter of a receding-horizon indirect optimal control solver. Relative motion is modeled in the Clohessy-Wiltshire frame. The translational state is estimated via a linear Kalman filter augmented by a Multiple Tuning Factors (MTF) covariance inflation mechanism that suppresses suspicious innovation directions. A composite score from the normalized innovation and MTF activity is mapped online to the homotopy parameter, allowing the controller to relax toward a smoother, conservative regime when confidence degrades, and recover fuel-efficient bang-bang control as sensing improves. Numerical results under severe measurement degradation show fixed bang-bang guidance remains brittle; both plain-KF and MTF-KF fixed-epsilon controllers yield large terminal miss distances. Conversely, the proposed MTF-adaptive homotopy controller reduces terminal miss by roughly two orders of magnitude, from hundreds of meters to sub-meter levels, requiring only a moderate increase in control effort versus the open-loop fuel-optimal benchmark. A comparison indicates adaptive homotopy is the dominant robustness mechanism, while MTF provides additional accuracy and efficiency improvements. The receding-horizon implementation exhibits consistently fast and reliable solution times, supporting the practical online viability of the proposed method.
Governed Capability Evolution for Embodied Agents: Safe Upgrade, Compatibility Checking, and Runtime Rollback for Embodied Capability Modules
Xue Qin, Simin Luan, John See, Cong Yang, Zhijun Li
2604.08059v3
Governed Capability Evolution for Embodied Agents: Safe Upgrade, Compatibility Checking, and Runtime Rollback for Embodied Capability Modules
Xue Qin, Simin Luan, John See, Cong Yang, Zhijun Li
2604.08059v3
arXiv:2604.08059v3
•updated
•
2026-04-09
Embodied agents are increasingly expected to improve over time by updating their executable capabilities rather than rewriting the agent itself. Prior work has separately studied modular capability packaging, capability evolution, and runtime governance. However, a key systems problem remains underexplored: once an embodied capability module evolves into a new version, how can the hosting system deploy it safely without breaking policy constraints, execution assumptions, or recovery guarantees?
We formulate governed capability evolution as a first-class systems problem for embodied agents. We propose a lifecycle-aware upgrade framework in which every new capability version is treated as a governed deployment candidate rather than an immediately executable replacement. The framework introduces four upgrade compatibility checks -- interface, policy, behavioral, and recovery -- and organizes them into a staged runtime pipeline comprising candidate validation, sandbox evaluation, shadow deployment, gated activation, online monitoring, and rollback.
We evaluate over 6 rounds of capability upgrade with 15 random seeds. Naive upgrade achieves 72.9% task success but drives unsafe activation to 60% by the final round; governed upgrade retains comparable success (67.4%) while maintaining zero unsafe activations across all rounds (Wilcoxon p=0.003). Shadow deployment reveals 40% of regressions invisible to sandbox evaluation alone, and rollback succeeds in 79.8% of post-activation drift scenarios.
Comment: 46 pages, 3 figures, 10 tables, 7 appendices
CRAFT: Counterfactual-to-Interactive Reinforcement Fine-Tuning for Driving Policies
Keyu Chen, Nanfei Ye, Yida Wang, Wenchao Sun, Danqi Zhao, Hao Cheng, Sifa Zheng
2605.04470v1
CRAFT: Counterfactual-to-Interactive Reinforcement Fine-Tuning for Driving Policies
Keyu Chen, Nanfei Ye, Yida Wang, Wenchao Sun, Danqi Zhao, Hao Cheng, Sifa Zheng
2605.04470v1
arXiv:2605.04470v1
•
2026-05-06
Open-loop imitation learning has advanced modern autonomous driving policy architectures, but closed-loop deployment remains vulnerable to policy-induced distribution shift. Existing post-training paradigms exhibit fundamental trade-offs: closed-loop RL fine-tuning provides grounded feedback from executed actions but is constrained by the sparsity of informative events, whereas counterfactual fine-tuning provides dense supervision over candidate futures but inherits bias from imperfect future estimates. We introduce Counterfactual-to-Interactive Reinforcement Fine-Tuning (CRAFT), an on-policy framework that formulates closed-loop post-training as proxy-residual optimization. CRAFT uses group-normalized counterfactual advantages as a dense proxy for real closed-loop advantages and aligns this proxy with the closed-loop world through grounded residual correction from interaction-critical events. To stabilize adaptation, CRAFT regularizes the online policy toward an EMA teacher via asymmetric KL self-distillation. Theoretically, CRAFT decomposes the real closed-loop policy gradient into proxy and residual terms under the same visited-state distribution, reducing residual variance with an aligned proxy while mitigating proxy bias through grounded residual approximation. Empirically, CRAFT achieves the strongest closed-loop gains on Bench2Drive across hierarchical planning, vision-language-action, and vocabulary-scoring architectures. Ablations, scaling behavior, stability analyses, and transfer results further validate the complementary roles of dense counterfactual proxy and grounded residual correction. Project page: https://currychen77.github.io/CRAFT.
Collision-Aware Object-Goal Visual Navigation via Two-Stage Deep Reinforcement Learning
Hongwu Wang, Shiwei Lian, Feitian Zhang
2502.13498v2
Collision-Aware Object-Goal Visual Navigation via Two-Stage Deep Reinforcement Learning
Hongwu Wang, Shiwei Lian, Feitian Zhang
2502.13498v2
arXiv:2502.13498v2
•updated
•
2025-02-19
Object-goal visual navigation aims to reach a specific target object using egocentric visual observations. Recent deep reinforcement learning (DRL) approaches have achieved promising success rates but often neglect collisions during evaluation, limiting real-world deployment. To address this issue, this letter introduces a collision-aware evaluation metric, namely collision-free success rate (CF-SR), to explicitly measure navigation performance under collision constraints. In addition, collision-free success weighted by path length (CF-SPL) is adopted to further evaluate navigation efficiency. Furthermore, a two-stage DRL training framework with collision prediction is proposed to improve collision-free navigation performance. In the first stage, a collision prediction module is trained by supervising the agent's collision states during exploration. In the second stage, leveraging the trained collision prediction, the agent learns to navigate toward target objects while avoiding collision. Extensive experiments across multiple navigation models in the AI2-THOR environment demonstrate consistent improvements in both CF-SR and CF-SPL. Real-world experiments further validate the effectiveness and generalization capability of the proposed framework.
Shepherding UAV Swarm with Action Prediction Based on Movement Constraints
Yusuke Tsunoda, Yusuke Goto, Takao Sato
2604.17189v2
Shepherding UAV Swarm with Action Prediction Based on Movement Constraints
Yusuke Tsunoda, Yusuke Goto, Takao Sato
2604.17189v2
arXiv:2604.17189v2
•updated
•
2026-04-19
In this study, we propose a new sheepdog-inspired control method for a swarm of small unmanned aerial vehicles (UAVs), which predicts the swarm behavior while explicitly accounting for the motion constraints of real robots. Sheepdog-inspired guidance control refers to a framework in which a small number of navigator agents (sheepdog agents) indirectly drive a large number of autonomous agents (a flock of sheep agents) so as to steer the group toward a target position. In conventional studies on sheepdog-inspired guidance, both types of agents have typically been modeled as point masses, and the guidance law for the navigator agents has been designed using simple interaction vectors based on the instantaneous relative positions between the agents. However, when implementing such methods on real robots such as drones, it is necessary to consider each agent's motion constraints, including upper bounds on velocity and acceleration. Moreover, we argue that guidance can be made more efficient by predicting the future behavior of the autonomous swarm that is observable to the navigator agents. To this end, we propose a three-dimensional guidance control law based on behavior prediction of autonomous agents under motion constraints, inspired by the Dynamic Window Approach (DWA). At each control cycle, the navigator agent generates a set of feasible motion candidates that satisfy its motion constraints, and predicts the short-horizon swarm evolution using an internal model of the autonomous agents maintained within the navigator agent. The motion candidates are then evaluated according to criteria such as the progress velocity toward the target, the positioning strategy with respect to the swarm, and safety margins, and the optimal motion is selected to achieve safe and efficient guidance. Numerical simulation results demonstrate the effectiveness of the proposed guidance control law.
Comment: Incomplete results were found in the paper
Atomic-Probe Governance for Skill Updates in Compositional Robot Policies
Xue Qin, Simin Luan, John See, Zeyd Boukhers, Cong Yang, Zhijun Li
2604.26689v3
Atomic-Probe Governance for Skill Updates in Compositional Robot Policies
Xue Qin, Simin Luan, John See, Zeyd Boukhers, Cong Yang, Zhijun Li
2604.26689v3
arXiv:2604.26689v3
•updated
•
2026-04-29
Skill libraries in deployed robotic systems are continually updated through fine-tuning, fresh demonstrations, or domain adaptation, yet existing typed-composition methods (BLADE, SymSkill, Generative Skill Chaining) treat the library as frozen at test time and do not analyze how composition outcomes change when a skill is replaced. We introduce a paired-sampling cross-version swap protocol on robosuite manipulation tasks to characterize this dimension of compositional skill learning. On a dual-arm peg-in-hole task we discover a dominant-skill effect: one ECM achieves 86.7% atomic success rate while every other ECM is at or below 26.7%, and whether this dominant ECM enters a composition shifts the success rate by up to +50pp. We characterize the boundary on a simpler pick task where all atomic policies saturate at 100% and the effect is undefined. Across three tasks we further find that off-policy behavioral distance metrics fail to identify the dominant ECM, ruling out the natural cheap predictor. We propose an atomic-quality probe and a Hybrid Selector combining per-skill probes (zero per-decision cost) with selective composition revalidation (full cost), and characterize its Pareto frontier on 144 skill-update decisions. On T6 the atomic-only probe sits 23pp below full revalidation (64.6% vs 87.5% oracle match) at zero per-decision cost; a Hybrid Selector with m=10 closes most of that gap to ~12pp at 46% of full-revalidation cost. On the cross-task average over 144 events, atomic-only is within 3pp of full revalidation under a mixed-oracle caveat. The atomic-quality probe is, to our knowledge, the first principled, deployment-ready primitive for skill-update governance in compositional robot policies.
Comment: 8 pages main text + appendix; 3 figures, 12 tables;
Autonomous Laparoscope Control through Unified Mechanics-Based Representation of Multimodal Intraoperative Information
Xiaojian Li, Jin Fang, Yudong Shi, Xilin Xiao, Kai Yan, Kang Min, Ling Li, Hua Tang, Hangjie Mo
2605.04408v1
Autonomous Laparoscope Control through Unified Mechanics-Based Representation of Multimodal Intraoperative Information
Xiaojian Li, Jin Fang, Yudong Shi, Xilin Xiao, Kai Yan, Kang Min, Ling Li, Hua Tang, Hangjie Mo
2605.04408v1
arXiv:2605.04408v1
•
2026-05-06
Laparoscope-holding robots can provide surgeons with a stable laparoscopic field of view (FOV) and reduce the burden on human assistants. To maintain an ideal intraoperative FOV, the robot must continuously adjust the laparoscope pose according to intraoperative information. However, intraoperative multimodal signals, such as position, force/torque, and images, differ markedly in physical meaning and units, making it difficult to build a unified representation and to generate control commands that can be used directly for laparoscope control. To address this issue, we propose a laparoscope-holding robot control method based on unified mechanics modeling of multimodal information. First, we design mapping strategies for multiple intraoperative sources, including position, force/torque, and images, and unify them into an equivalent-wrench representation in the operational space. Then, using a task-priority scheme, we inject the wrenches into the task space and the null space, respectively, and synthesize laparoscope control commands via task-priority projection, thereby achieving consistent representation and coordinated fusion of multimodal information within a single framework. Finally, taking the intraoperative remote center of motion (RCM) position, force/torque sensor readings, and laparoscopic images as examples, we construct an RCM-constraint wrench to enforce the RCM geometric constraint and reduce the contact force at the trocar site, a laparoscope-manipulation wrench to enable compliant dragging, and an instrument-tracking wrench to achieve autonomous visual tracking of the instruments. Experiments on a surgical phantom and in vivo porcine trials demonstrate that the proposed method supports multi-task operation, including compliant laparoscope manipulation and autonomous instrument tracking, while maintaining the RCM constraint and reducing sustained trocar-site loading.
KGLAMP: Knowledge Graph-guided Language model for Adaptive Multi-robot Planning and Replanning
Chak Lam Shek, Faizan M. Tariq, Sangjae Bae, David Isele, Piyush Gupta
2602.04129v2
KGLAMP: Knowledge Graph-guided Language model for Adaptive Multi-robot Planning and Replanning
Chak Lam Shek, Faizan M. Tariq, Sangjae Bae, David Isele, Piyush Gupta
2602.04129v2
arXiv:2602.04129v2
•updated
•
2026-02-04
Heterogeneous multi-robot systems are increasingly used in long-horizon missions requiring coordinated planning across diverse capabilities. However, existing planning approaches struggle to construct accurate symbolic representations and maintain plan consistency in dynamic environments. Classical PDDL planners require manually crafted symbolic models, while LLM-based planners often ignore agent heterogeneity and environmental uncertainty. We introduce KGLAMP, a knowledge-graph-guided LLM planning framework for heterogeneous multi-robot teams. The framework maintains a structured knowledge graph encoding object relations, spatial reachability, and robot capabilities, which guides the LLM in generating accurate PDDL problem specifications. The knowledge graph serves as a persistent, dynamically updated memory that incorporates new observations and triggers replanning upon detecting inconsistencies, enabling symbolic plans to adapt to evolving world states. Experiments on the MAT-THOR benchmark show that KGLAMP improves performance by at least 25.3% over both LLM-only and PDDL-based variants.
Conditional Flow-VAE for Safety-Critical Traffic Scenario Generation
Zimu Gong, Brian Zhaoning Zhang, Chris Zhang, Kelvin Wong, Raquel Urtasun
2605.04366v1
Conditional Flow-VAE for Safety-Critical Traffic Scenario Generation
Zimu Gong, Brian Zhaoning Zhang, Chris Zhang, Kelvin Wong, Raquel Urtasun
2605.04366v1
arXiv:2605.04366v1
•
2026-05-06
Safety-critical scenarios are essential for the development of autonomous vehicles (AVs) but are rare in real-world driving data. While simulation offers a way to generate such scenarios, manually designed test cases lack scalability, and adversarial optimization often produces unrealistic behaviors. In this work, we introduce a conditional latent flow matching approach for scalable and realistic safety-critical scenario generation. Our method uses distribution matching to transform nominal scenes into safety-critical rollouts. Furthermore, we demonstrate that incorporating both simulation and real-world data enables our framework to efficiently generate diverse, data-driven scenarios. Experimental results highlight that our approach is able to more consistently and realistically generate novel safety-critical scenarios, making it a valuable tool for training and benchmarking AV systems.
Comment: ICRA 2026
Video World Models
7
默认显示 5 篇
LoViF 2026 The First Challenge on Holistic Quality Assessment for 4D World Model (PhyScore)
Wei Luo, Yiting Lu, Xin Li, Haoran Li, Fengbin Guan, Chen Gao, Xin Jin, Yong Li, Zhibo Chen, Sijing Wu, Kang Fu, Yunhao Li, Ziang Xiao, Huiyu Duan, Jing Liu, Qiang Hu, Xiongkuo Min, Guangtao Zhai, Manxi Sun, Zixuan Guo, Yun Li, Ziyang Chen, Manabu Tsukada, Zhengyang Li, Zhenglin Du, Yi Wen, Licheng Jiao, Fang Liu, Lingling Li, Yiwen Ren, Zhilong Song, Dubing Chen, Yucheng Zhou, Tianyi Yan, Huan Zheng
2605.05187v1
LoViF 2026 The First Challenge on Holistic Quality Assessment for 4D World Model (PhyScore)
Wei Luo, Yiting Lu, Xin Li, Haoran Li, Fengbin Guan, Chen Gao, Xin Jin, Yong Li, Zhibo Chen, Sijing Wu, Kang Fu, Yunhao Li, Ziang Xiao, Huiyu Duan, Jing Liu, Qiang Hu, Xiongkuo Min, Guangtao Zhai, Manxi Sun, Zixuan Guo, Yun Li, Ziyang Chen, Manabu Tsukada, Zhengyang Li, Zhenglin Du, Yi Wen, Licheng Jiao, Fang Liu, Lingling Li, Yiwen Ren, Zhilong Song, Dubing Chen, Yucheng Zhou, Tianyi Yan, Huan Zheng
2605.05187v1
arXiv:2605.05187v1
•
2026-05-06
This paper reports on the LoViF 2026 PhyScore challenge, a competition on holistic quality assessment of world-model-generated videos across both 2D and 4D generation settings. The challenge is motivated by a central gap in current evaluation practice: perceptual quality alone is insufficient to judge whether generated dynamics are physically plausible, temporally coherent, and consistent with input conditions. Participants are required to build a metric that jointly predicts four dimensions, i.e., Video Quality, Physical Realism, Condition-Video Alignment, and Temporal Consistency. Depart from that, participants also need to localize physical anomaly timestamps for fine-grained diagnosis.
The benchmark dataset contains 1,554 videos generated by seven representative world generative models, organized into three tracks (text-2D, image-to-4D, and video-to-4D) and spanning 26 categories. These categories explicitly cover physics-relevant scenarios, including dynamics, optics, and thermodynamics, together with diverse real-world and creative content. To ensure label reliability, scores and anomaly timestamps are produced through trained human annotation with an additional automated quality-control pass.
Evaluation is based on both score prediction and anomaly localization, with a composite protocol that combines TimeStamp_IOU and SRCC/PLCC. This report summarizes the challenge design and provides method-level insights from submitted solutions.
Manifold Steering Reveals the Shared Geometry of Neural Network Representation and Behavior
Daniel Wurgaft, Can Rager, Matthew Kowal, Vasudev Shyam, Sheridan Feucht, Usha Bhalla, Tal Haklay, Eric Bigelow, Raphael Sarfati, Thomas McGrath, Owen Lewis, Jack Merullo, Noah Goodman, Thomas Fel, Atticus Geiger, Ekdeep Singh Lubana
2605.05115v1
Manifold Steering Reveals the Shared Geometry of Neural Network Representation and Behavior
Daniel Wurgaft, Can Rager, Matthew Kowal, Vasudev Shyam, Sheridan Feucht, Usha Bhalla, Tal Haklay, Eric Bigelow, Raphael Sarfati, Thomas McGrath, Owen Lewis, Jack Merullo, Noah Goodman, Thomas Fel, Atticus Geiger, Ekdeep Singh Lubana
2605.05115v1
arXiv:2605.05115v1
•
2026-05-06
Neural representations carry rich geometric structure; but does that structure causally shape behavior? To address this question, we intervene along paths through activation space defined by different geometries, and measure the behavioral trajectories they induce. In particular, we test whether interventions that respect the geometry of activation space will yield behaviors close to those the model exhibits naturally. Concretely, we first fit an activation manifold $M_h$ to representations and a behavior manifold $M_y$ to output probability distributions. We then test the link $M_h \leftrightarrow M_y$ via interventions: we find that steering along $M_h$, which we term manifold steering, yields behavioral trajectories that follow $M_y$, while linear steering -- which assumes a Euclidean geometry -- cuts through off-manifold regions and hence produces unnatural outputs. Moreover, optimizing interventions in activation space to produce paths along $M_y$ recovers activation trajectories that trace the curvature of $M_h$. We demonstrate this bidirectional relationship between the geometry of representation and behavior across tasks and modalities. In language models, we use reasoning tasks with cyclic and sequential geometries as well as in-context learning tasks with more complex graph geometries. In a video world model, we use a task with geometry corresponding to physical dynamics. Overall, our work shows that geometry in neural representation is not merely incidental, but is in fact the proper object for enabling principled control via intervention on internals. This recasts the core problem of steering from finding the right direction to finding the right geometry.
SignVerse-2M: A Two-Million-Clip Pose-Native Universe of 55+ Sign Languages
Sen Fang, Hongbin Zhong, Yanxin Zhang, Dimitris N. Metaxas
2605.01720v2
SignVerse-2M: A Two-Million-Clip Pose-Native Universe of 55+ Sign Languages
Sen Fang, Hongbin Zhong, Yanxin Zhang, Dimitris N. Metaxas
2605.01720v2
arXiv:2605.01720v2
•updated
•
2026-05-03
Existing large-scale sign language resources typically provide supervision only at the level of raw video-text alignment and are often produced in laboratory settings. While such resources are important for semantic understanding, they do not directly provide a unified interface for open-world recognition and translation, or for modern pose-driven sign language video generation frameworks: 1. RGB-based pretrained recognition models depend heavily on fixed backgrounds or clothing conditions during recording, and are less robust in open-world settings than style-agnostic pose-processing models. 2. Recent pose-guided image/video generation models mostly use a unified keypoint representation such as DWPose as their control interface. At present, the sign language field still lacks a data resource that can directly interface with this modern pose-native paradigm while also targeting real-world open scenarios. We present SignVerse-2M, a large-scale multilingual pose-native dataset for sign language pose modeling and evaluation. Built from publicly available multilingual sign language video resources, it applies DWPose in a unified preprocessing pipeline to convert raw videos into 2D pose sequences that can be used directly for modeling, resulting in a consolidated corpus of about two million clips covering more than 55 sign languages. Unlike many laboratory datasets, this resource preserves the recording conditions and speaker diversity of real-world videos while reducing appearance variation through a unified pose representation. Toward this goal, we further provide the data construction pipeline, task definitions, and a simple SignDW Transformer baseline, demonstrating the feasibility of this resource for multilingual pose-space modeling and its compatibility with modern pose-driven pipelines, while discussing the evaluation claims it can support as well as its current limitations.
Comment: The included languages actually amount to 55+, and the 25 types refer to those that exceed 15 hours. 13 pages. Project Page at: https://signerx.github.io/SignVerse-2M/
InSpatio-WorldFM: An Open-Source Real-Time Generative Frame Model
InSpatio Team, Donghui Shen, Guofeng Zhang, Haomin Liu, Haoyu Ji, Jialin Liu, Jing Guo, Nan Wang, Siji Pan, Weihong Pan, Weijian Xie, Xiaojun Xiang, Xiaoyu Zhang, Xianbin Liu, Yifu Wang, Yipeng Chen, Zhewen Le, Zhichao Ye, Ziqiang Zhao
2603.11911v3
InSpatio-WorldFM: An Open-Source Real-Time Generative Frame Model
InSpatio Team, Donghui Shen, Guofeng Zhang, Haomin Liu, Haoyu Ji, Jialin Liu, Jing Guo, Nan Wang, Siji Pan, Weihong Pan, Weijian Xie, Xiaojun Xiang, Xiaoyu Zhang, Xianbin Liu, Yifu Wang, Yipeng Chen, Zhewen Le, Zhichao Ye, Ziqiang Zhao
2603.11911v3
arXiv:2603.11911v3
•updated
•
2026-03-12
We present InSpatio-WorldFM, an open-source real-time frame model for spatial intelligence. Unlike video-based world models that rely on sequential frame generation and incur substantial latency due to window-level processing, InSpatio-WorldFM adopts a frame-based paradigm that generates each frame independently, enabling low-latency real-time spatial inference. By enforcing multi-view spatial consistency through explicit 3D anchors and implicit spatial memory, the model preserves global scene geometry while maintaining fine-grained visual details across viewpoint changes. We further introduce a progressive three-stage training pipeline that transforms a pretrained image diffusion model into a controllable frame model and finally into a real-time generator through few-step distillation. Experimental results show that InSpatio-WorldFM achieves strong multi-view consistency while supporting interactive exploration on consumer-grade GPUs, providing an efficient alternative to traditional video-based world models for real-time world simulation.
Comment: Project page: https://inspatio.github.io/worldfm/ Code: https://github.com/inspatio/worldfm
FairEnc: A Fair Vision-Language Model with Fair Vision and Text Encoders for Glaucoma Detection
Mohamed Elhabebe, Ayman El-Baz, Qing Liu
2605.04882v1
FairEnc: A Fair Vision-Language Model with Fair Vision and Text Encoders for Glaucoma Detection
Mohamed Elhabebe, Ayman El-Baz, Qing Liu
2605.04882v1
arXiv:2605.04882v1
•
2026-05-06
Automated glaucoma detection is critical for preventing irreversible vision loss and reducing the burden on healthcare systems. However, ensuring fairness across diverse patient populations remains a significant challenge. In this paper, we propose FairEnc, a fair pretraining method for vision-language models (VLMs) that enables simultaneous debiasing across multiple sensitive attributes. FairEnc jointly mitigates biases in both textual and visual modalities with respect to multiple sensitive attributes, including race, gender, ethnicity, and language. Specifically, for the textual encoder, we leverage a large language model to generate synthetic clinical descriptions with varied sensitive attributes while preserving disease semantics, and employ a contrastive alignment objective to encourage demographic-invariant representations. For the visual encoder, we propose a dual-level fairness strategy that combines mutual information regularization to reduce statistical dependence between learned features and demographic groups, with multi-discriminator adversarial debiasing. Comprehensive experiments on the publicly available Harvard-FairVLMed dataset demonstrate that FairEnc effectively reduces demographic disparity as measured by DPD and DEOdds while achieving strong diagnostic performance under both zero-shot and linear probing evaluations. Additional experiments on the private FairFundus dataset show that FairEnc consistently preserves fairness advantages under cross-domain and cross-modality settings and maintains diagnostic performance within a competitive range. These results highlight FairEnc's ability to generalize fairness under distribution shifts, supporting its potential for more equitable deployment in real-world clinical settings. Our codebase and synthetic clinical notes are available at https://github.com/Mohamed-Elhabebe/FairEnc
SV-GS: Sparse View 4D Reconstruction with Skeleton-Driven Gaussian Splatting
Jun-Jee Chao, Volkan Isler
2601.00285v2
SV-GS: Sparse View 4D Reconstruction with Skeleton-Driven Gaussian Splatting
Jun-Jee Chao, Volkan Isler
2601.00285v2
arXiv:2601.00285v2
•updated
•
2026-01-01
Reconstructing a dynamic target moving over a large area is challenging. Standard approaches for dynamic object reconstruction require dense coverage in both the viewing space and the temporal dimension, typically relying on multi-view videos captured at each time step. However, such setups are only possible in constrained environments. In real-world scenarios, observations are often sparse over time and captured sparsely from diverse viewpoints (e.g., from security cameras), making dynamic reconstruction highly ill-posed. We present SV-GS, a framework that simultaneously estimates a deformation model and the object's motion over time under sparse observations. To initialize SV-GS, we leverage a rough skeleton graph and an initial static reconstruction as inputs to guide motion estimation. (Later, we show that this input requirement can be relaxed.) Our method optimizes a skeleton-driven deformation field composed of a coarse skeleton joint pose estimator and a module for fine-grained deformations. By making only the joint pose estimator time-dependent, our model enables smooth motion interpolation while preserving learned geometric details. Experiments on synthetic datasets show that our method outperforms existing approaches under sparse observations by up to 34% in PSNR, and achieves comparable performance to dense monocular video methods on real-world datasets despite using significantly fewer frames. Moreover, we demonstrate that the input initial static reconstruction can be replaced by a diffusion-based generative prior, making our method more practical for real-world scenarios.
iWorld-Bench: A Benchmark for Interactive World Models with a Unified Action Generation Framework
Jianjie Fang, Yingshan Lei, Qin Wan, Ziyou Wang, Yuchao Huang, Yongyan Xu, Baining Zhao, Weichen Zhang, Chen Gao, Xinlei Chen, Yong Li
2605.03941v2
iWorld-Bench: A Benchmark for Interactive World Models with a Unified Action Generation Framework
Jianjie Fang, Yingshan Lei, Qin Wan, Ziyou Wang, Yuchao Huang, Yongyan Xu, Baining Zhao, Weichen Zhang, Chen Gao, Xinlei Chen, Yong Li
2605.03941v2
arXiv:2605.03941v2
•updated
•
2026-05-05
Achieving Artificial General Intelligence (AGI) requires agents that learn and interact adaptively, with interactive world models providing scalable environments for perception, reasoning, and action. Yet current research still lacks large-scale datasets and unified benchmarks to evaluate their physical interaction capabilities. To address this, we propose iWorld-Bench, a comprehensive benchmark for training and testing world models on interaction-related abilities such as distance perception and memory. We construct a diverse dataset with 330k video clips and select 2.1k high-quality samples covering varied perspectives, weather, and scenes. As existing world models differ in interaction modalities, we introduce an Action Generation Framework to unify evaluation and design six task types, generating 4.9k test samples. These tasks jointly assess model performance across visual generation, trajectory following, and memory. Evaluating 14 representative world models, we identify key limitations and provide insights for future research. The iWorld-Bench model leaderboard is publicly available at iWorld-Bench.com.
Comment: Accepted at ICML 2026
Embodied Intelligence
25
默认显示 5 篇
VOFA: Visual Object Goal Pushing with Force-Adaptive Control for Humanoids
Zichao Hu, Zifan Xu, Dongsik Chang, He Yin, Linh Tran, Roberto Martín-Martín, Peter Stone, Jingyu Qiao, Joydeep Biswas
2605.01518v3
VOFA: Visual Object Goal Pushing with Force-Adaptive Control for Humanoids
Zichao Hu, Zifan Xu, Dongsik Chang, He Yin, Linh Tran, Roberto Martín-Martín, Peter Stone, Jingyu Qiao, Joydeep Biswas
2605.01518v3
arXiv:2605.01518v3
•updated
•
2026-05-02
The ability to push large objects in a goal-directed manner using onboard egocentric perception is an essential skill for humanoid robots to perform complex tasks such as material handling in warehouses. To robustly manipulate heavy objects to arbitrary goal configurations, the robot must cope with unknown object mass and ground friction, noisy onboard perception, and actuation errors; all in a real-time feedback loop. Existing solutions either rely on privileged object-state information without onboard perception or lack robustness to variations in goal configurations and object physical properties. In this work, we present VOFA, a visual goal-conditioned humanoid loco-manipulation system capable of pushing objects with unknown physical properties to arbitrary goal positions. VOFA consists of a two-level hierarchical architecture with a high-level visuomotor policy and a low-level force-adaptive whole-body controller. The high-level policy processes noisy onboard observations and generates goal-conditioned commands to operate in closed loop across diverse object-goal configurations, while the low-level whole-body controller provides robustness to variations in object physical properties. VOFA is extensively evaluated in both simulation and real-world experiments on the Booster T1 humanoid robot. Our results demonstrate strong performance, achieving over 90% success in simulation and over 80% success in real-world trials. Moreover, VOFA successfully pushes objects weighing up to 17kg, exceeding half of the Booster T1's body weight.
PRISM: Perception Reasoning Interleaved for Sequential Decision Making
Mohamed Salim Aissi, Clemence Grislain, Clement Romac, Laure Soulier, Mohamed Chetouani, Olivier Sigaud, Nicolas Thome
2605.05407v1
PRISM: Perception Reasoning Interleaved for Sequential Decision Making
Mohamed Salim Aissi, Clemence Grislain, Clement Romac, Laure Soulier, Mohamed Chetouani, Olivier Sigaud, Nicolas Thome
2605.05407v1
arXiv:2605.05407v1
•
2026-05-06
Scaling LLM-based embodied agents from text-only environments to complex multimodal settings remains a major challenge. Recent work identifies a perception-reasoning-decision gap in standalone Vision-Language Models (VLMs), which often overlook task-critical information. In this paper, we introduce PRISM, a framework that tightly couples perception (VLM) and decision (LLM) through a dynamic question-answer (DQA) pipeline. Instead of passively accepting the VLM's description, the LLM critiques it, probes the VLM with goal-oriented questions, and synthesizes a compact image description. This closed-loop interaction yields a sharp, task-driven understanding of the scene. We evaluate PRISM on the ALFWorld and Room-to-Room (R2R) benchmarks. We show that: (1) PRISM significantly outperforms state-of-the-art image-based models, (2) our Interactive goal-oriented perception pipeline yields systematic and substantial gains, and (3) PRISM is fully automatic, eliminating the need for handcrafted questions or answers.
How Far Are VLMs from Privacy Awareness in the Physical World? An Empirical Study
Junran Wang, Xinjie Shen, Zehao Jin, Pan Li
2605.05340v1
How Far Are VLMs from Privacy Awareness in the Physical World? An Empirical Study
Junran Wang, Xinjie Shen, Zehao Jin, Pan Li
2605.05340v1
arXiv:2605.05340v1
•
2026-05-06
As Vision-Language Models (VLMs) are increasingly deployed as autonomous cognitive cores for embodied assistants, evaluating their privacy awareness in physical environments becomes critical. Unlike digital chatbots, these agents operate in intimate spaces, such as homes and hospitals, where they possess the physical agency to observe and manipulate privacy-sensitive information and artifacts. However, current benchmarks remain limited to unimodal, text-based representations that cannot capture the demands of real-world settings. To bridge this gap, we present ImmersedPrivacy, an interactive audio-visual evaluation framework that simulates realistic physical environments using a Unity-based simulator. ImmersedPrivacy evaluates physically grounded privacy awareness across three progressive tiers that test a model's ability to identify sensitive items in cluttered scenes, adapt to shifting social contexts, and resolve conflicts between explicit commands and inferred privacy constraints. Our evaluation of 12 state-of-the-art models reveals consistent deficits. In cluttered scenes, all models exhibit monotonic performance decay as scene complexity grows due to perceptual deficit. When social context shifts, no model exceed 65% selection accuracy. Under conflicting commands, the best model gemini-3.1-pro perfectly balances task completion and privacy preservation in only 51% of cases. These findings reveal that current VLMs in the physical world suffer from perceptual fragility and fail to let their knowledge of privacy cues govern their situated behavior. Our code and data is available at https://github.com/immersed-privacy/immersed-privacy .
When Life Gives You BC, Make Q-functions: Extracting Q-values from Behavior Cloning for On-Robot Reinforcement Learning
Lakshita Dodeja, Ondrej Biza, Shivam Vats, Stephen Hart, Stefanie Tellex, Robin Walters, Karl Schmeckpeper, Thomas Weng
2605.05172v1
When Life Gives You BC, Make Q-functions: Extracting Q-values from Behavior Cloning for On-Robot Reinforcement Learning
Lakshita Dodeja, Ondrej Biza, Shivam Vats, Stephen Hart, Stefanie Tellex, Robin Walters, Karl Schmeckpeper, Thomas Weng
2605.05172v1
arXiv:2605.05172v1
•
2026-05-06
Behavior Cloning (BC) has emerged as a highly effective paradigm for robot learning. However, BC lacks a self-guided mechanism for online improvement after demonstrations have been collected. Existing offline-to-online learning methods often cause policies to replace previously learned good actions due to a distribution mismatch between offline data and online learning. In this work, we propose Q2RL, Q-Estimation and Q-Gating from BC for Reinforcement Learning, an algorithm for efficient offline-to-online learning. Our method consists of two parts: (1) Q-Estimation extracts a Q-function from a BC policy using a few interaction steps with the environment, followed by online RL with (2) Q-Gating, which switches between BC and RL policy actions based on their respective Q-values to collect samples for RL policy training. Across manipulation tasks from D4RL and robomimic benchmarks, Q2RL outperforms SOTA offline-to-online learning baselines on success rate and time to convergence. Q2RL is efficient enough to be applied in an on-robot RL setting, learning robust policies for contact-rich and high precision manipulation tasks such as pipe assembly and kitting, in 1-2 hours of online interaction, achieving success rates of up to 100% and up to 3.75x improvement against the original BC policy. Code and video are available at https://pages.rai-inst.com/q2rl_website/
ConsisVLA-4D: Advancing Spatiotemporal Consistency in Efficient 3D-Perception and 4D-Reasoning for Robotic Manipulation
Wei Li, Jizhihui Liu, Li Yixing, Junwen Tong, Rui Shao, Liqiang Nie
2605.05126v1
ConsisVLA-4D: Advancing Spatiotemporal Consistency in Efficient 3D-Perception and 4D-Reasoning for Robotic Manipulation
Wei Li, Jizhihui Liu, Li Yixing, Junwen Tong, Rui Shao, Liqiang Nie
2605.05126v1
arXiv:2605.05126v1
•
2026-05-06
Current Vision-Language-Action (VLA) models primarily focus on mapping 2D observations to actions, but exhibit notable limitations in spatiotemporal perception and reasoning: 1) spatial representations often rely on additional sensors, introducing substantial computational overhead; 2) visual reasoning is typically limited to future-frame prediction, lacking alignment with the instruction-grounded scene and thus compromising spatiotemporal consistency. To address these challenges, we propose ConsisVLA-4D, a unified and efficient framework that enhances spatiotemporal consistency in 3D perception and 4D reasoning. Specifically, we design: 1) CV-Aligner, which ensures cross-view object semantic consistency by filtering instruction-relevant regions and aligning object identities across multiple viewpoints; 2) CO-Fuser, which guarantees cross-object spatial geometric consistency by eliminating spatial relation ambiguities between objects across views using compact latent representations. Building upon these, we introduce 3) CS-Thinker to achieve cross-scene spatiotemporal consistency as actions unfold. It learns implicit knowledge of local dynamics from object-semantic tokens of CV-Aligner and global depth from geometric tokens of CO-Fuser, thereby enhancing efficient visual reasoning under scene variations. Extensive experiments demonstrate that, benefiting from its efficient spatiotemporal consistency design, ConsisVLA-4D achieves 21.6% and 41.5% performance improvements, along with 2.3-fold and 2.4-fold inference speedups compared to OpenVLA on the LIBERO benchmark and real-world platforms, respectively.ConsisVLA-4D is open-sourced and publicly available at
Comment: Accepted to CVPR 2026, Project Page: https://github.com/iLearn-Lab/CVPR26-ConsisVLA-4D
CLAMP: Contrastive Learning for 3D Multi-View Action-Conditioned Robotic Manipulation Pretraining
I-Chun Arthur Liu, Krzysztof Choromanski, Sandy Huang, Connor Schenck
2602.00937v3
CLAMP: Contrastive Learning for 3D Multi-View Action-Conditioned Robotic Manipulation Pretraining
I-Chun Arthur Liu, Krzysztof Choromanski, Sandy Huang, Connor Schenck
2602.00937v3
arXiv:2602.00937v3
•updated
•
2026-01-31
Leveraging pre-trained 2D image representations in behavior cloning policies has achieved great success and has become a standard approach for robotic manipulation. However, such representations fail to capture the 3D spatial information about objects and scenes that is essential for precise manipulation. In this work, we introduce Contrastive Learning for 3D Multi-View Action-Conditioned Robotic Manipulation Pretraining (CLAMP), a novel 3D pre-training framework that utilizes point clouds and robot actions. From the merged point cloud computed from RGB-D images and camera extrinsics, we re-render multi-view four-channel image observations with depth and 3D coordinates, including dynamic wrist views, to provide clearer views of target objects for high-precision manipulation tasks. The pre-trained encoders learn to associate the 3D geometric and positional information of objects with robot action patterns via contrastive learning on large-scale simulated robot trajectories. During encoder pre-training, we pre-train a Diffusion Policy to initialize the policy weights for fine-tuning, which is essential for improving fine-tuning sample efficiency and performance. After pre-training, we fine-tune the policy on a limited amount of task demonstrations using the learned image and action representations. We demonstrate that this pre-training and fine-tuning design substantially improves learning efficiency and policy performance on unseen tasks. Furthermore, we show that CLAMP outperforms state-of-the-art baselines across six simulated tasks and five real-world tasks. The project website and videos can be found at https://clamp3d.github.io/CLAMP/.
Comment: Accepted to the Robotics: Science and Systems (RSS) 2026
Human-computer interactions predict mental health
Veith Weilnhammer, Jefferson Ortega, David Whitney
2511.20179v5
Human-computer interactions predict mental health
Veith Weilnhammer, Jefferson Ortega, David Whitney
2511.20179v5
arXiv:2511.20179v5
•updated
•
2025-11-25
Scalable assessments of mental illness remain a critical roadblock toward accessible and equitable care. Here, we show that everyday human-computer interactions encode mental health with biomarker accuracy. We introduce MAILA, a MAchine-learning framework for Inferring Latent mental states from digital Activity. We trained MAILA on 18,200 cursor and touchscreen recordings labeled with 1.3 million mental-health self-reports collected from 9,500 participants. MAILA tracks dynamic mental states along 13 clinically relevant dimensions, resolves circadian fluctuations and experimental manipulations of arousal and valence, achieves near-ceiling accuracy at the group level, captures information that is only partially reflected in verbal self-report, and improves the ability of large language models to infer user mental health. By extracting signatures of psychological function that have so far remained untapped, MAILA establishes human-computer interactions as a new modality for scalable digital phenotyping and a foundation for context-aware artificial intelligence.
LaST-R1: Reinforcing Robotic Manipulation via Adaptive Physical Latent Reasoning
Hao Chen, Jiaming Liu, Zhonghao Yan, Nuowei Han, Renrui Zhang, Chenyang Gu, Jialin Gao, Ziyu Guo, Siyuan Qian, Yinxi Wang, Peng Jia, Shanghang Zhang, Pheng-Ann Heng
2604.28192v2
LaST-R1: Reinforcing Robotic Manipulation via Adaptive Physical Latent Reasoning
Hao Chen, Jiaming Liu, Zhonghao Yan, Nuowei Han, Renrui Zhang, Chenyang Gu, Jialin Gao, Ziyu Guo, Siyuan Qian, Yinxi Wang, Peng Jia, Shanghang Zhang, Pheng-Ann Heng
2604.28192v2
arXiv:2604.28192v2
•updated
•
2026-04-30
Robotic foundation models require reasoning over complex visual scenes to execute adaptive actions in dynamic environments. While recent studies on latent-reasoning Vision-Language-Action (VLA) models have demonstrated the capability to capture fine-grained physical dynamics, they remain predominantly confined to static imitation learning, severely limiting their adaptability and generalization. In this paper, we present LaST-R1, a novel reinforcement learning (RL) post-training framework designed to effectively harness "latent reasoning-before-acting" policies. Specifically, we propose Latent-to-Action Policy Optimization (LAPO), a core RL algorithm that jointly optimizes the latent reasoning process and the action generation. By explicitly embedding latent Chain-of-Thought (CoT) reasoning directly within the RL optimization loop, LAPO stimulates profound physical world modeling, which in turn drives robust execution in interactive environments. Furthermore, an adaptive latent CoT mechanism is introduced, allowing the policy to dynamically modulate its reasoning horizon based on diverse environment states. Experiments show that LaST-R1 achieves a near-perfect 99.9% average success rate on the LIBERO benchmark with only one-shot supervised warm-up, significantly improving convergence speed and performance over prior state-of-the-art (SOTA) methods. In real-world deployments, LaST-R1 yields up to a 22.5% average improvement over SOTA supervised fine-tuning approach across four complex tasks, including both single-arm and dual-arm settings. Finally, LaST-R1 demonstrates strong generalization across simulated and real-world environments.
Comment: LaST-R1 Technical Report
Reduced-order Neural Modeling with Differentiable Simulation for High-Detail Tactile Perception
Yuhu Guo, Zhikai Shen, Jiasheng Qu, Chenghao Qian, Yuming Huang, Bin Chen, Guoxing Fang
2605.05053v1
Reduced-order Neural Modeling with Differentiable Simulation for High-Detail Tactile Perception
Yuhu Guo, Zhikai Shen, Jiasheng Qu, Chenghao Qian, Yuming Huang, Bin Chen, Guoxing Fang
2605.05053v1
arXiv:2605.05053v1
•
2026-05-06
Tactile perception is key to dexterous manipulation, yet simulating high-resolution elastomer deformation remains computationally prohibitive. Finite element methods (FEM) deliver high fidelity but demand costly remeshing, while Material Point Methods (MPM) suffer from heavy particle-memory tradeoffs. We propose a {reduced-order neural simulation framework} that couples coarse-grained MPM dynamics with an implicit neural decoder to reconstruct sub-particle tactile details from compact latent states. The framework learns a continuous deformation manifold from paired high- and low-resolution simulations, enabling physically consistent, differentiable inference. Compared to the TacIPC, our method achieves over 65\% faster simulation and {40\% lower memory usage}, while maintaining better geometric fidelity. In tactile rendering and 3D surface reconstruction, our methods further improve accuracy by 25\% and produce realistic depth images and surface mesh within a faster inference speed. These results demonstrate that the proposed reduced-order neural model enables high-detail, physically grounded tactile simulation with substantial efficiency gains for robotic interaction and optimization.
Comment: IEEE RoboSoft 2026
Encoding Predictability and Legibility for Style-Conditioned Diffusion Policy
Adrien Jacquet Crétides, Mouad Abrini, Hamed Rahimi, Mohamed Chetouani
2603.16368v2
Encoding Predictability and Legibility for Style-Conditioned Diffusion Policy
Adrien Jacquet Crétides, Mouad Abrini, Hamed Rahimi, Mohamed Chetouani
2603.16368v2
arXiv:2603.16368v2
•updated
•
2026-03-17
Striking a balance between efficiency and transparent motion is a core challenge in human-robot collaboration, as highly expressive movements often incur unnecessary time and energy costs. In collaborative environments, legibility allows a human observer a better understanding of the robot's actions, increasing safety and trust. However, these behaviors result in sub-optimal and exaggerated trajectories that are redundant in low-ambiguity scenarios where the robot's goal is already obvious. To address this trade-off, we propose Style-Conditioned Diffusion Policy (SCDP), a modular framework that constrains the trajectory generation of a pre-trained diffusion model toward either legibility or efficiency based on the environment's configuration. Our method utilizes a post-training pipeline that freezes the base policy and trains a lightweight scene encoder and conditioning predictor to modulate the diffusion process. At inference time, an ambiguity detection module activates the appropriate conditioning, prioritizing expressive motion only for ambiguous goals and reverting to efficient paths otherwise. We evaluate SCDP on manipulation and navigation tasks, and results show that it enhances legibility in ambiguous settings while preserving optimal efficiency when legibility is unnecessary, all without retraining the base policy.
Comment: Accepted to the 18th International Conference on Social Robotics (ICSR 2026)
Position: Embodied AI Requires a Privacy-Utility Trade-off
Xiaoliang Fan, Jiarui Chen, Zhuodong Liu, Ziqi Yang, Peixuan Xu, Ruimin Shen, Junhui Liu, Jianzhong Qi, Cheng Wang
2605.05017v1
Position: Embodied AI Requires a Privacy-Utility Trade-off
Xiaoliang Fan, Jiarui Chen, Zhuodong Liu, Ziqi Yang, Peixuan Xu, Ruimin Shen, Junhui Liu, Jianzhong Qi, Cheng Wang
2605.05017v1
arXiv:2605.05017v1
•
2026-05-06
Embodied AI (EAI) systems are rapidly transitioning from simulations into real-world domestic and other sensitive environments. However, recent EAI solutions have largely demonstrated advancements within isolated stages such as instruction, perception, planning and interaction, without considering their coupled privacy implications in high-frequency deployments where privacy leakage is often irreversible. This position paper argues that optimizing these components independently creates a systemic privacy crisis when deployed in sensitive settings, thereby advancing the position that privacy in EAI is a life cycle-level architectural constraint rather than a stage-local feature. To address these challenges, we propose Secure Privacy Integration in Next-generation Embodied AI (SPINE), a unified privacy-aware framework that treats privacy as a dynamic control signal governing cross-stage coupling throughout the entire EAI life cycle. SPINE decomposes the EAI pipeline into various stages and establishes a multi-criterion privacy classification matrix to orchestrate contextual sensitivity across stage boundaries. We conduct preliminary simulation and real-world case studies to conceptually validate how privacy constraints propagate downstream to reshape system behavior, illustrating the insufficiency of fragmented privacy patches and motivating future research directions into secure yet functional embodied AI systems. We detail the SPINE framework and case studies at https://github.com/rminshen03/EAI_Privacy_Position.
Comment: Accepted at ICML 2026. 10 pages, 3 figures
RLDX-1 Technical Report
Dongyoung Kim, Huiwon Jang, Myungkyu Koo, Suhyeok Jang, Taeyoung Kim, Beomjun Kim, Byungjun Yoon, Changsung Jang, Daewon Choi, Dongsu Han, Donguk Lee, Heeseung Kwon, Hojin Jeon, Jaehyun Kang, Jaekyoung Bae, Jihyuk Lee, Jimin Lee, John Won, Joonwoo Ahn, Junhyeong Park, Junyoung Sung, Kyungmin Lee, Minseong Han, Minsung Yoon, Sejune Joo, Seonil Son, Seungcheol Park, Seunggeun Cho, Seungjun Moon, Seungku Kim, Yonghoon Dong, Yongjin Cho, Youngchan Kim, Chang Hwan Kim, Dohyeon Kim, Heecheol Kim, Heewon Lee, Hensen Ahn, Hyungkyu Ryu, Hyunsoo Choi, Hyunsoo Shin, Jaeheon Jung, Jaewoo Kim, Jinwook Kim, Joochul Chang, Joonsoo Kim, Junghun Park, Jungwoo Park, Junho Cho, Junhyeok Park, Junwon Lee, Kangwook Lee, Kwanghoon Kim, Kyoungwhan Choe, Manoj Bhadu, Nayoung Oh, Sangjun Kim, Sangwoo Kim, Seunghoon Shim, Seunghyun Kim, Seungjun Lee, Seungyup Ka, Sungryol Yang, Wook Jung, Yashu Shukla, Yeonjae Lee, Yeonwoo Bae, Jinwoo Shin
2605.03269v2
RLDX-1 Technical Report
Dongyoung Kim, Huiwon Jang, Myungkyu Koo, Suhyeok Jang, Taeyoung Kim, Beomjun Kim, Byungjun Yoon, Changsung Jang, Daewon Choi, Dongsu Han, Donguk Lee, Heeseung Kwon, Hojin Jeon, Jaehyun Kang, Jaekyoung Bae, Jihyuk Lee, Jimin Lee, John Won, Joonwoo Ahn, Junhyeong Park, Junyoung Sung, Kyungmin Lee, Minseong Han, Minsung Yoon, Sejune Joo, Seonil Son, Seungcheol Park, Seunggeun Cho, Seungjun Moon, Seungku Kim, Yonghoon Dong, Yongjin Cho, Youngchan Kim, Chang Hwan Kim, Dohyeon Kim, Heecheol Kim, Heewon Lee, Hensen Ahn, Hyungkyu Ryu, Hyunsoo Choi, Hyunsoo Shin, Jaeheon Jung, Jaewoo Kim, Jinwook Kim, Joochul Chang, Joonsoo Kim, Junghun Park, Jungwoo Park, Junho Cho, Junhyeok Park, Junwon Lee, Kangwook Lee, Kwanghoon Kim, Kyoungwhan Choe, Manoj Bhadu, Nayoung Oh, Sangjun Kim, Sangwoo Kim, Seunghoon Shim, Seunghyun Kim, Seungjun Lee, Seungyup Ka, Sungryol Yang, Wook Jung, Yashu Shukla, Yeonjae Lee, Yeonwoo Bae, Jinwoo Shin
2605.03269v2
arXiv:2605.03269v2
•updated
•
2026-05-05
While Vision-Language-Action models (VLAs) have shown remarkable progress toward human-like generalist robotic policies through the versatile intelligence (i.e. broad scene understanding and language-conditioned generalization) inherited from pre-trained Vision-Language Models, they still struggle with complex real-world tasks requiring broader functional capabilities (e.g. motion awareness, long-term memory, and physical sensing). To address this, we introduce RLDX-1, a general-purpose robotic policy for dexterous manipulation built on the Multi-Stream Action Transformer (MSAT), an architecture that unifies these capabilities by integrating heterogeneous modalities through modality-specific streams with cross-modal joint self-attention. RLDX-1 further combines this architecture with system-level design choices, including data synthesis for rare manipulation scenarios, learning procedures specialized for human-like manipulation, and inference optimizations for real-time deployment. Through empirical evaluation, we show that RLDX-1 consistently outperforms recent frontier VLAs (e.g. $π_{0.5}$ and GR00T N1.6) across both simulation benchmarks and real-world tasks that require broad functional capabilities beyond general versatility. In particular, RLDX-1 shows superiority in ALLEX humanoid tasks by achieving success rates of 86.8% while $π_{0.5}$ and GR00T N1.6 achieve around 40%, highlighting the ability of RLDX-1 to control a high-DoF humanoid robot under diverse functional demands. Together, these results position RLDX-1 as a promising step toward reliable VLAs for complex, contact-rich, and dynamic real-world dexterous manipulation.
Comment: Project page: https://rlwrld.ai/rldx-1
3D Generation for Embodied AI and Robotic Simulation: A Survey
Tianwei Ye, Yifan Mao, Minwen Liao, Jian Liu, Chunchao Guo, Dazhao Du, Quanxin Shou, Fangqi Zhu, Song Guo
2604.26509v2
3D Generation for Embodied AI and Robotic Simulation: A Survey
Tianwei Ye, Yifan Mao, Minwen Liao, Jian Liu, Chunchao Guo, Dazhao Du, Quanxin Shou, Fangqi Zhu, Song Guo
2604.26509v2
arXiv:2604.26509v2
•updated
•
2026-04-29
Embodied AI and robotic systems increasingly depend on scalable, diverse, and physically grounded 3D content for simulation-based training and real-world deployment. While 3D generative modeling has advanced rapidly, embodied applications impose requirements far beyond visual realism: generated objects must carry kinematic structure and material properties, scenes must support interaction and task execution, and the resulting content must bridge the gap between simulation and reality. This survey reviews 3D generation for embodied AI and organizes the literature around three roles that 3D generation plays in embodied systems. In Data Generator, 3D generation produces simulation-ready objects and assets, including articulated, physically grounded, and deformable content for downstream interaction; in Simulation Environments, it constructs interactive and task-oriented worlds, spanning structure-aware, controllable, and agentic scene generation; and in Sim2Real Bridge, it supports digital twin reconstruction, data augmentation, and synthetic demonstrations for downstream robot learning and real-world transfer. We also show that the field is shifting from visual realism toward interaction readiness, and we identify the main bottlenecks, including limited physical annotations, the gap between geometric quality and physical validity, fragmented evaluation, and the persistent sim-to-real divide, that must be addressed for 3D generation to become a dependable foundation for embodied intelligence. Our project page is at https://3dgen4robot.github.io.
Comment: 27 pages, 11 figures, 8 tables
DecodingTrust-Agent Platform (DTap): A Controllable and Interactive Red-Teaming Platform for AI Agents
Zhaorun Chen, Xun Liu, Haibo Tong, Chengquan Guo, Yuzhou Nie, Jiawei Zhang, Mintong Kang, Chejian Xu, Qichang Liu, Xiaogeng Liu, Tianneng Shi, Chaowei Xiao, Sanmi Koyejo, Percy Liang, Wenbo Guo, Dawn Song, Bo Li
2605.04808v1
DecodingTrust-Agent Platform (DTap): A Controllable and Interactive Red-Teaming Platform for AI Agents
Zhaorun Chen, Xun Liu, Haibo Tong, Chengquan Guo, Yuzhou Nie, Jiawei Zhang, Mintong Kang, Chejian Xu, Qichang Liu, Xiaogeng Liu, Tianneng Shi, Chaowei Xiao, Sanmi Koyejo, Percy Liang, Wenbo Guo, Dawn Song, Bo Li
2605.04808v1
arXiv:2605.04808v1
•
2026-05-06
AI agents are increasingly deployed across diverse domains to automate complex workflows through long-horizon and high-stakes action executions. Due to their high capability and flexibility, such agents raise significant security and safety concerns. A growing number of real-world incidents have shown that adversaries can easily manipulate agents into performing harmful actions, such as leaking API keys, deleting user data, or initiating unauthorized transactions. Evaluating agent security is inherently challenging, as agents operate in dynamic, untrusted environments involving external tools, heterogeneous data sources, and frequent user interactions. However, realistic, controllable, and reproducible environments for large-scale risk assessment remain largely underexplored. To address this gap, we introduce the DecodingTrust-Agent Platform (DTap), the first controllable and interactive red-teaming platform for AI agents, spanning 14 real-world domains and over 50 simulation environments that replicate widely used systems such as Google Workspace, Paypal, and Slack. To scale the risk assessment of agents in DTap, we further propose DTap-Red, the first autonomous red-teaming agent that systematically explores diverse injection vectors (e.g., prompt, tool, skill, environment, combinations) and autonomously discovers effective attack strategies tailored to varying malicious goals. Using DTap-Red, we curate DTap-Bench, a large-scale red-teaming dataset comprising high-quality instances across domains, each paired with a verifiable judge to automatically validate attack outcomes. Through DTap, we conduct large-scale evaluations of popular AI agents built on various backbone models, spanning security policies, risk categories, and attack strategies, revealing systematic vulnerability patterns and providing valuable insights for developing secure next-generation agents.
Comment: 279 pages, 148 figures
Beyond Seeing Is Believing: On Crowdsourced Detection of Audiovisual Deepfakes
Michael Soprano, Andrea Cioci, Stefano Mizzaro
2605.04797v1
Beyond Seeing Is Believing: On Crowdsourced Detection of Audiovisual Deepfakes
Michael Soprano, Andrea Cioci, Stefano Mizzaro
2605.04797v1
arXiv:2605.04797v1
•
2026-05-06
Deepfakes are increasingly realistic and easy to produce, raising concerns about the reliability of human judgments in misinformation settings. We study audiovisual deepfake detection by measuring how consistently crowd workers distinguish authentic from manipulated videos and, when they flag a video as manipulated, how accurately they identify the manipulation type (audio-only, video-only, or audio-video) and how consistently they report manipulation timestamps. We run two matched crowdsourcing studies on Prolific using AV-Deepfake1M and the Trusted Media Challenge (TMC) dataset. We sample 48 videos per dataset (96 total) and collect 960 judgments (10 per video). Results show that crowd workers rarely misclassify authentic videos as manipulated, but they miss many manipulations, and agreement remains limited across videos. Aggregating multiple judgments per video stabilizes the authenticity signal, but it cannot recover manipulations that most workers consistently miss. Manipulation type identification is substantially noisier than authenticity detection even when workers detect a manipulation, with joint audio-video cases being particularly hard to recognize. Overall, these findings suggest that crowdsourcing can provide a scalable screening signal for audiovisual authenticity, while reliable modality attribution remains an open challenge.
Comment: Accepted at ROMCIR 2026, the 6th Workshop on Reducing Online Misinformation through Credible Information Retrieval, held in conjunction with ECIR 2026
Evaluating Generative Models as Interactive Emergent Representations of Human-Like Collaborative Behavior
Shinas Shaji, Teena Chakkalayil Hassan, Sebastian Houben, Alex Mitrevski
2605.03855v2
Evaluating Generative Models as Interactive Emergent Representations of Human-Like Collaborative Behavior
Shinas Shaji, Teena Chakkalayil Hassan, Sebastian Houben, Alex Mitrevski
2605.03855v2
arXiv:2605.03855v2
•updated
•
2026-05-05
Human-AI collaboration requires AI agents to understand human behavior for effective coordination. While advances in foundation models show promising capabilities in understanding and showing human-like behavior, their application in embodied collaborative settings needs further investigation. This work examines whether embodied foundation model agents exhibit emergent collaborative behaviors indicating underlying mental models of their collaborators, which is an important aspect of effective coordination. This paper develops a 2D collaborative game environment where large language model agents and humans complete color-matching tasks requiring coordination. We define five collaborative behaviors as indicators of emergent mental model representation: perspective-taking, collaborator-aware planning, introspection, theory of mind, and clarification. An automated behavior detection system using LLM-based judges identifies these behaviors, achieving fair to substantial agreement with human annotations. Results from the automated behavior detection system show that foundation models consistently exhibit emergent collaborative behaviors without being explicitly trained to do so. These behaviors occur at varying frequencies during collaboration stages, with distinct patterns across different LLMs. A user study was also conducted to evaluate human satisfaction and perceived collaboration effectiveness, with the results indicating positive collaboration experiences. Participants appreciated the agents' task focus, plan verbalization, and initiative, while suggesting improvements in response times and human-like interactions. This work provides an experimental framework for human-AI collaboration, empirical evidence of collaborative behaviors in embodied LLM agents, a validated behavioral analysis methodology, and an assessment of collaboration effectiveness.
Comment: Under review
From Pixels to Tokens: A Systematic Study of Latent Action Supervision for Vision-Language-Action Models
Yihan Lin, Haoyang Li, Yang Li, Haitao Shen, Yihan Zhao, Chao Shao, Jing Zhang
2605.04678v1
From Pixels to Tokens: A Systematic Study of Latent Action Supervision for Vision-Language-Action Models
Yihan Lin, Haoyang Li, Yang Li, Haitao Shen, Yihan Zhao, Chao Shao, Jing Zhang
2605.04678v1
arXiv:2605.04678v1
•
2026-05-06
Latent actions serve as an intermediate representation that enables consistent modeling of vision-language-action (VLA) models across heterogeneous datasets. However, approaches to supervising VLAs with latent actions are fragmented and lack a systematic comparison. This work structures the study of latent action supervision from two perspectives: (i) regularizing the trajectory via image-based latent actions, and (ii) unifying the target space with action-based latent actions. Under a unified VLA baseline, we instantiate and compare four representative integration strategies. Our results reveal a formulation-task correspondence: image-based latent actions benefit long-horizon reasoning and scene-level generalization, whereas action-based latent actions excel at complex motor coordination. Furthermore, we find that directly supervising the VLM with discrete latent action tokens yields the most effective performance. Finally, our experiments offer initial insights into the benefits of latent action supervision in mixed-data, suggesting a promising direction for VLA training. Code is available at https://github.com/RUCKBReasoning/From_Pixels_to_Tokens.
AnyPos: Automated Task-Agnostic Actions for Bimanual Manipulation
Hengkai Tan, Yao Feng, Xinyi Mao, Shuhe Huang, Guodong Liu, Zhongkai Hao, Hang Su, Jun Zhu
2507.12768v2
AnyPos: Automated Task-Agnostic Actions for Bimanual Manipulation
Hengkai Tan, Yao Feng, Xinyi Mao, Shuhe Huang, Guodong Liu, Zhongkai Hao, Hang Su, Jun Zhu
2507.12768v2
arXiv:2507.12768v2
•updated
•
2025-07-17
Learning generalizable manipulation policies hinges on data, yet robot manipulation data is scarce and often entangled with specific embodiments, making both cross-task and cross-platform transfer difficult. We tackle this challenge with task-agnostic embodiment modeling, which learns embodiment dynamics directly from task-agnostic action data and decouples them from high-level policy learning. By focusing on exploring all feasible actions of the embodiment to capture what is physically feasible and consistent, task-agnostic data takes the form of independent image-action pairs with the potential to cover the entire embodiment workspace, unlike task-specific data, which is sequential and tied to concrete tasks. This data-driven perspective bypasses the limitations of traditional dynamics-based modeling and enables scalable reuse of action data across different tasks. Building on this principle, we introduce AnyPos, a unified pipeline that integrates large-scale automated task-agnostic exploration with robust embodiment modeling through inverse dynamics learning. AnyPos generates diverse yet safe trajectories at scale, then learns embodiment representations by decoupling arm and end-effector motions and employing a direction-aware decoder to stabilize predictions under distribution shift, which can be seamlessly coupled with diverse high-level policy models. In comparison to the standard baseline, AnyPos achieves a 51% improvement in test accuracy. On manipulation tasks such as operating a microwave, toasting bread, folding clothes, watering plants, and scrubbing plates, AnyPos raises success rates by 30-40% over strong baselines. These results highlight data-driven embodiment modeling as a practical route to overcoming data scarcity and achieving generalization across tasks and platforms in visuomotor control. Project page: https://embodiedfoundation.github.io/vidar_anypos.
SlotVLA: Towards Modeling of Object-Relation Representations in Robotic Manipulation
Taisei Hanyu, Nhat Chung, Huy Le, Toan Nguyen, Yuki Ikebe, Anthony Gunderman, Duy Nguyen Ho Minh, Khoa Vo, Tung Kieu, Kashu Yamazaki, Chase Rainwater, Anh Nguyen, Ngan Le
2511.06754v3
SlotVLA: Towards Modeling of Object-Relation Representations in Robotic Manipulation
Taisei Hanyu, Nhat Chung, Huy Le, Toan Nguyen, Yuki Ikebe, Anthony Gunderman, Duy Nguyen Ho Minh, Khoa Vo, Tung Kieu, Kashu Yamazaki, Chase Rainwater, Anh Nguyen, Ngan Le
2511.06754v3
arXiv:2511.06754v3
•updated
•
2025-11-10
Inspired by how humans reason over discrete objects and their relationships, we explore whether compact object-centric and object-relation representations can form a foundation for multitask robotic manipulation. Most existing robotic multitask models rely on dense embeddings that entangle both object and background cues, raising concerns about both efficiency and interpretability. In contrast, we study object-relation-centric representations as a pathway to more structured, efficient, and explainable visuomotor control. Our contributions are two-fold. First, we introduce LIBERO+, a fine-grained benchmark dataset designed to enable and evaluate object-relation reasoning in robotic manipulation. Unlike prior datasets, LIBERO+ provides object-centric annotations that enrich demonstrations with box- and mask-level labels as well as instance-level temporal tracking, supporting compact and interpretable visuomotor representations. Second, we propose SlotVLA, a slot-attention-based framework that captures both objects and their relations for action decoding. It uses a slot-based visual tokenizer to maintain consistent temporal object representations, a relation-centric decoder to produce task-relevant embeddings, and an LLM-driven module that translates these embeddings into executable actions. Experiments on LIBERO+ demonstrate that object-centric slot and object-relation slot representations drastically reduce the number of required visual tokens, while providing competitive generalization. Together, LIBERO+ and SlotVLA provide a compact, interpretable, and effective foundation for advancing object-relation-centric robotic manipulation.
Comment: Accepted at ICRA 2026
Beyond Content Safety: Real-Time Monitoring for Reasoning Vulnerabilities in Large Language Models
Xunguang Wang, Yuguang Zhou, Qingyue Wang, Zongjie Li, Ruixuan Huang, Zhenlan Ji, Pingchuan Ma, Shuai Wang
2603.25412v2
Beyond Content Safety: Real-Time Monitoring for Reasoning Vulnerabilities in Large Language Models
Xunguang Wang, Yuguang Zhou, Qingyue Wang, Zongjie Li, Ruixuan Huang, Zhenlan Ji, Pingchuan Ma, Shuai Wang
2603.25412v2
arXiv:2603.25412v2
•updated
•
2026-03-26
Large language models increasingly rely on explicit chain-of-thought reasoning to solve complex tasks, yet the safety of the reasoning process itself remains largely unaddressed. Existing work focuses predominantly on content safety (i.e., detecting harmful, biased, or factually incorrect outputs), while treating the underlying reasoning chain as an opaque intermediate artifact. We argue that reasoning safety constitutes a fundamental security dimension orthogonal to content safety: the requirement that a model's reasoning trajectory be logically consistent, computationally efficient, and resistant to adversarial manipulation. In this paper, we formalize reasoning safety and introduce a systematic taxonomy of nine unsafe reasoning behaviors. We then conduct a large-scale prevalence study, annotating over 4,000 reasoning chains across benign benchmarks and four state-of-the-art reasoning attacks, empirically demonstrating that all nine error types occur in practice with mechanistically interpretable signatures. To mitigate these threats, we propose the Reasoning Safety Monitor: an external, zero-shot verification framework that runs in parallel with the target LLM. It inspects each reasoning step in real time via a taxonomy-embedded prompt and dispatches an interrupt signal upon detecting unsafe behavior. Extensive evaluations show our monitor achieves up to 87.11% step-level localization accuracy, outperforming hallucination detectors and the best process reward model baselines by a substantial margin. Crucially, the monitor maintains a low false positive rate on correct reasoning paths, operates with negligible latency overhead, and exhibits robust resilience against adaptive adversarial evasion. These findings establish reasoning safety monitoring as a highly feasible and essential component for the secure deployment of large reasoning models.
HDFlow: Hierarchical Diffusion-Flow Planning for Long-horizon Tasks
Nandiraju Gireesh, Yuanliang Ju, Chaoyi Xu, Weiheng Liu, Yuxuan Wan, He Wang
2605.04525v1
HDFlow: Hierarchical Diffusion-Flow Planning for Long-horizon Tasks
Nandiraju Gireesh, Yuanliang Ju, Chaoyi Xu, Weiheng Liu, Yuxuan Wan, He Wang
2605.04525v1
arXiv:2605.04525v1
•
2026-05-06
Recent advances in generative models have shown promise in generating behavior plans for long-horizon, sparse reward tasks. While these approaches have achieved promising results, they often lack a principled framework for hierarchical decomposition and struggle with the computational demands of real-time execution, due to their iterative denoising process. In this work, we introduce Hierarchical Diffusion-Flow (HDFlow), a novel hierarchical planning framework that optimally leverages the strengths of diffusion and rectified flow models to overcome the limitations of single-paradigm generative planners. HDFlow employs a high-level diffusion planner to generate sequences of strategic subgoals in a learned latent space, capitalizing on diffusion's powerful exploratory capabilities. These subgoals then guide a low-level rectified flow planner that generates smooth and dense trajectories, exploiting the speed and efficiency of ordinary differential equation (ODE)-based trajectory generation. We evaluate HDFlow on four challenging furniture assembly tasks in both simulation and real-world, where it significantly outperforms state-of-the-art methods. Furthermore, we also showcase our method's generalizability on two long-horizon benchmarks comprising diverse locomotion and manipulation tasks. Project website: https://hdflow-page.github.io/
Comment: ICML 2026 (Spotlight)
Learning to Feel the Future: DreamTacVLA for Contact-Rich Manipulation
Guo Ye, Zexi Zhang, Xu Zhao, Shang Wu, Haoran Lu, Shihan Lu, Han Liu
2512.23864v3
Learning to Feel the Future: DreamTacVLA for Contact-Rich Manipulation
Guo Ye, Zexi Zhang, Xu Zhao, Shang Wu, Haoran Lu, Shihan Lu, Han Liu
2512.23864v3
arXiv:2512.23864v3
•updated
•
2025-12-29
Vision-Language-Action (VLA) models have shown remarkable generalization by mapping web-scale knowledge to robotic control, yet they remain blind to physical contact. Consequently, they struggle with contact-rich manipulation tasks that require reasoning about force, texture, and slip. While some approaches incorporate low-dimensional tactile signals, they fail to capture the high-resolution dynamics essential for such interactions. To address this limitation, we introduce DreamTacVLA, a framework that grounds VLA models in contact physics by learning to feel the future. Our model adopts a hierarchical perception scheme in which high-resolution tactile images serve as micro-vision inputs coupled with wrist-camera local vision and third-person macro vision. To reconcile these multi-scale sensory streams, we first train a unified policy with a Hierarchical Spatial Alignment (HSA) loss that aligns tactile tokens with their spatial counterparts in the wrist and third-person views. To further deepen the model's understanding of fine-grained contact dynamics, we finetune the system with a tactile world model that predicts future tactile signals. To mitigate tactile data scarcity and the wear-prone nature of tactile sensors, we construct a hybrid large-scale dataset sourced from both high-fidelity digital twin and real-world experiments. By anticipating upcoming tactile states, DreamTacVLA acquires a rich model of contact physics and conditions its actions on both real observations and imagined consequences. Across contact-rich manipulation tasks, it outperforms state-of-the-art VLA baselines, achieving up to 95% success, highlighting the importance of understanding physical contact for robust, touch-aware robotic agents.
Governed Capability Evolution for Embodied Agents: Safe Upgrade, Compatibility Checking, and Runtime Rollback for Embodied Capability Modules
Xue Qin, Simin Luan, John See, Cong Yang, Zhijun Li
2604.08059v3
Governed Capability Evolution for Embodied Agents: Safe Upgrade, Compatibility Checking, and Runtime Rollback for Embodied Capability Modules
Xue Qin, Simin Luan, John See, Cong Yang, Zhijun Li
2604.08059v3
arXiv:2604.08059v3
•updated
•
2026-04-09
Embodied agents are increasingly expected to improve over time by updating their executable capabilities rather than rewriting the agent itself. Prior work has separately studied modular capability packaging, capability evolution, and runtime governance. However, a key systems problem remains underexplored: once an embodied capability module evolves into a new version, how can the hosting system deploy it safely without breaking policy constraints, execution assumptions, or recovery guarantees?
We formulate governed capability evolution as a first-class systems problem for embodied agents. We propose a lifecycle-aware upgrade framework in which every new capability version is treated as a governed deployment candidate rather than an immediately executable replacement. The framework introduces four upgrade compatibility checks -- interface, policy, behavioral, and recovery -- and organizes them into a staged runtime pipeline comprising candidate validation, sandbox evaluation, shadow deployment, gated activation, online monitoring, and rollback.
We evaluate over 6 rounds of capability upgrade with 15 random seeds. Naive upgrade achieves 72.9% task success but drives unsafe activation to 60% by the final round; governed upgrade retains comparable success (67.4%) while maintaining zero unsafe activations across all rounds (Wilcoxon p=0.003). Shadow deployment reveals 40% of regressions invisible to sandbox evaluation alone, and rollback succeeds in 79.8% of post-activation drift scenarios.
Comment: 46 pages, 3 figures, 10 tables, 7 appendices
Atomic-Probe Governance for Skill Updates in Compositional Robot Policies
Xue Qin, Simin Luan, John See, Zeyd Boukhers, Cong Yang, Zhijun Li
2604.26689v3
Atomic-Probe Governance for Skill Updates in Compositional Robot Policies
Xue Qin, Simin Luan, John See, Zeyd Boukhers, Cong Yang, Zhijun Li
2604.26689v3
arXiv:2604.26689v3
•updated
•
2026-04-29
Skill libraries in deployed robotic systems are continually updated through fine-tuning, fresh demonstrations, or domain adaptation, yet existing typed-composition methods (BLADE, SymSkill, Generative Skill Chaining) treat the library as frozen at test time and do not analyze how composition outcomes change when a skill is replaced. We introduce a paired-sampling cross-version swap protocol on robosuite manipulation tasks to characterize this dimension of compositional skill learning. On a dual-arm peg-in-hole task we discover a dominant-skill effect: one ECM achieves 86.7% atomic success rate while every other ECM is at or below 26.7%, and whether this dominant ECM enters a composition shifts the success rate by up to +50pp. We characterize the boundary on a simpler pick task where all atomic policies saturate at 100% and the effect is undefined. Across three tasks we further find that off-policy behavioral distance metrics fail to identify the dominant ECM, ruling out the natural cheap predictor. We propose an atomic-quality probe and a Hybrid Selector combining per-skill probes (zero per-decision cost) with selective composition revalidation (full cost), and characterize its Pareto frontier on 144 skill-update decisions. On T6 the atomic-only probe sits 23pp below full revalidation (64.6% vs 87.5% oracle match) at zero per-decision cost; a Hybrid Selector with m=10 closes most of that gap to ~12pp at 46% of full-revalidation cost. On the cross-task average over 144 events, atomic-only is within 3pp of full revalidation under a mixed-oracle caveat. The atomic-quality probe is, to our knowledge, the first principled, deployment-ready primitive for skill-update governance in compositional robot policies.
Comment: 8 pages main text + appendix; 3 figures, 12 tables;
Autonomous Laparoscope Control through Unified Mechanics-Based Representation of Multimodal Intraoperative Information
Xiaojian Li, Jin Fang, Yudong Shi, Xilin Xiao, Kai Yan, Kang Min, Ling Li, Hua Tang, Hangjie Mo
2605.04408v1
Autonomous Laparoscope Control through Unified Mechanics-Based Representation of Multimodal Intraoperative Information
Xiaojian Li, Jin Fang, Yudong Shi, Xilin Xiao, Kai Yan, Kang Min, Ling Li, Hua Tang, Hangjie Mo
2605.04408v1
arXiv:2605.04408v1
•
2026-05-06
Laparoscope-holding robots can provide surgeons with a stable laparoscopic field of view (FOV) and reduce the burden on human assistants. To maintain an ideal intraoperative FOV, the robot must continuously adjust the laparoscope pose according to intraoperative information. However, intraoperative multimodal signals, such as position, force/torque, and images, differ markedly in physical meaning and units, making it difficult to build a unified representation and to generate control commands that can be used directly for laparoscope control. To address this issue, we propose a laparoscope-holding robot control method based on unified mechanics modeling of multimodal information. First, we design mapping strategies for multiple intraoperative sources, including position, force/torque, and images, and unify them into an equivalent-wrench representation in the operational space. Then, using a task-priority scheme, we inject the wrenches into the task space and the null space, respectively, and synthesize laparoscope control commands via task-priority projection, thereby achieving consistent representation and coordinated fusion of multimodal information within a single framework. Finally, taking the intraoperative remote center of motion (RCM) position, force/torque sensor readings, and laparoscopic images as examples, we construct an RCM-constraint wrench to enforce the RCM geometric constraint and reduce the contact force at the trocar site, a laparoscope-manipulation wrench to enable compliant dragging, and an instrument-tracking wrench to achieve autonomous visual tracking of the instruments. Experiments on a surgical phantom and in vivo porcine trials demonstrate that the proposed method supports multi-task operation, including compliant laparoscope manipulation and autonomous instrument tracking, while maintaining the RCM constraint and reducing sustained trocar-site loading.
End-to-End AD
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A unified Benchmark for Multi-Frame Image Restoration under Severe Refractive Warping
Maxim V. Shugaev, Md Reshad Ul Hoque, Bridget Kennedy, Joseph T. Riley, Fiona Hwang, Justin Hagen, Harvir Ghuman, Ethan Garcia-O'Donnell, Syed Noor Qadri, Freddie Santiago, Mun Wai Lee
2605.05079v1
A unified Benchmark for Multi-Frame Image Restoration under Severe Refractive Warping
Maxim V. Shugaev, Md Reshad Ul Hoque, Bridget Kennedy, Joseph T. Riley, Fiona Hwang, Justin Hagen, Harvir Ghuman, Ethan Garcia-O'Donnell, Syed Noor Qadri, Freddie Santiago, Mun Wai Lee
2605.05079v1
arXiv:2605.05079v1
•
2026-05-06
Video sequence capturing through refractive dynamic media, such as a turbulent air or water surface, often suffer from severe geometric distortions and temporal instability. While recent advances address mild atmospheric turbulence, no existing benchmarks systematically evaluate restoration methods under strong and highly nonuniform refractive conditions. We present a comprehensive benchmark for geometric distortion removal in video, covering a range from turbulence-like mild warping to strong discontinuous refractive deformations. The benchmark includes both laboratory-captured real data and synthetic sequences generated for static scenes via physics-based light refraction modeling across four distortion levels and multiple surface wave types. We evaluate a spectrum of methods from simple baselines and classical registration algorithms to advanced learning-based approaches including DATUM and our proposed diffusion based V-cache for high and extreme distortions regimes. Evaluation uses both pixel-level (PSNR, SSIM), and perceptual (LPIPS, DINO, CLIP) metrics providing the first large scale analysis of geometric distortion removal. Our benchmark establishes a new foundation for developing and evaluating algorithms capable of reconstructing video from highly distorted optical environments. Our code and datasets are available at https://github.com/iafoss/refractive-mfir-benchmark.
Comment: 15 pages, 6 figures
Scalable Object Detection in the Car Interior With Vision Foundation Models
Bálint Mészáros, Ahmet Firintepe, Sebastian Schmidt, Stephan Günnemann
2508.19651v2
Scalable Object Detection in the Car Interior With Vision Foundation Models
Bálint Mészáros, Ahmet Firintepe, Sebastian Schmidt, Stephan Günnemann
2508.19651v2
arXiv:2508.19651v2
•updated
•
2025-08-27
AI tasks in the car interior like identifying and localizing externally introduced objects is crucial for response quality of personal assistants. However, computational resources of on-board systems remain highly constrained, restricting the deployment of such solutions directly within the vehicle. To address this limitation, we propose the novel Object Detection and Localization (ODAL) framework for interior scene understanding. Our approach leverages vision foundation models through a distributed architecture, splitting computational tasks between on-board and cloud. This design overcomes the resource constraints of running foundation models directly in the car. To benchmark model performance, we introduce ODALbench, a new metric for comprehensive assessment of detection and localization.Our analysis demonstrates the framework's potential to establish new standards in this domain. We compare the state-of-the-art GPT-4o vision foundation model with the lightweight LLaVA 1.5 7B model and explore how fine-tuning enhances the lightweight models performance. Remarkably, our fine-tuned ODAL-LLaVA model achieves an ODAL$_{score}$ of 89%, representing a 71% improvement over its baseline performance and outperforming GPT-4o by nearly 20%. Furthermore, the fine-tuned model maintains high detection accuracy while significantly reducing hallucinations, achieving an ODAL$_{SNR}$ three times higher than GPT-4o.
Height-Guided Projection Reparameterization for Camera-LiDAR Occupancy
Yuan Wu, Zhiqiang Yan, Jiawei Lian, Zhengxue Wang, Jian Yang
2605.05072v1
Height-Guided Projection Reparameterization for Camera-LiDAR Occupancy
Yuan Wu, Zhiqiang Yan, Jiawei Lian, Zhengxue Wang, Jian Yang
2605.05072v1
arXiv:2605.05072v1
•
2026-05-06
3D occupancy prediction aims to infer dense, voxel-wise scene semantics from sensor observations, where the 2D-to-3D view transformation serves as a crucial step in bridging image features and volumetric representations. Most previous methods rely on a fixed projection space, where 3D reference points are uniformly sampled along pillars. However, such sampling struggles to capture the sparsity and height variations of real-world scenes, leading to ambiguous correspondences and unreliable feature aggregation. To address these challenges, we propose HiPR, a camera-LiDAR occupancy framework with Height-Guided Projection Reparameterization. HiPR first encodes LiDAR into a BEV height map to capture the maximum height of the point cloud. HiPR then adjusts the sampling range of each pillar using the height prior, enabling adaptive reparameterization of the projection space. As a result, the projected points are redistributed into geometrically meaningful regions rather than fixed ranges. Meanwhile, we mask out the invalid parts of the height map to avoid misleading the feature aggregation. In addition, to alleviate the training instability caused by noisy LiDAR-derived heights, we introduce a training-time Progressive Height Conditioning strategy, which gradually transitions the conditioning signal from ground-truth heights to LiDAR heights. Extensive experiments demonstrate that HiPR consistently outperforms existing state-of-the-art methods while maintaining real-time inference. The code and pretrained models can be found at https://github.com/Rayn-Wu/HiPR.
LaST-R1: Reinforcing Robotic Manipulation via Adaptive Physical Latent Reasoning
Hao Chen, Jiaming Liu, Zhonghao Yan, Nuowei Han, Renrui Zhang, Chenyang Gu, Jialin Gao, Ziyu Guo, Siyuan Qian, Yinxi Wang, Peng Jia, Shanghang Zhang, Pheng-Ann Heng
2604.28192v2
LaST-R1: Reinforcing Robotic Manipulation via Adaptive Physical Latent Reasoning
Hao Chen, Jiaming Liu, Zhonghao Yan, Nuowei Han, Renrui Zhang, Chenyang Gu, Jialin Gao, Ziyu Guo, Siyuan Qian, Yinxi Wang, Peng Jia, Shanghang Zhang, Pheng-Ann Heng
2604.28192v2
arXiv:2604.28192v2
•updated
•
2026-04-30
Robotic foundation models require reasoning over complex visual scenes to execute adaptive actions in dynamic environments. While recent studies on latent-reasoning Vision-Language-Action (VLA) models have demonstrated the capability to capture fine-grained physical dynamics, they remain predominantly confined to static imitation learning, severely limiting their adaptability and generalization. In this paper, we present LaST-R1, a novel reinforcement learning (RL) post-training framework designed to effectively harness "latent reasoning-before-acting" policies. Specifically, we propose Latent-to-Action Policy Optimization (LAPO), a core RL algorithm that jointly optimizes the latent reasoning process and the action generation. By explicitly embedding latent Chain-of-Thought (CoT) reasoning directly within the RL optimization loop, LAPO stimulates profound physical world modeling, which in turn drives robust execution in interactive environments. Furthermore, an adaptive latent CoT mechanism is introduced, allowing the policy to dynamically modulate its reasoning horizon based on diverse environment states. Experiments show that LaST-R1 achieves a near-perfect 99.9% average success rate on the LIBERO benchmark with only one-shot supervised warm-up, significantly improving convergence speed and performance over prior state-of-the-art (SOTA) methods. In real-world deployments, LaST-R1 yields up to a 22.5% average improvement over SOTA supervised fine-tuning approach across four complex tasks, including both single-arm and dual-arm settings. Finally, LaST-R1 demonstrates strong generalization across simulated and real-world environments.
Comment: LaST-R1 Technical Report
Look Once, Beam Twice: Camera-Primed Real-Time Double-Directional mmWave Beam Management for Vehicular Connectivity
Avhishek Biswas, Apala Pramanik, Eylem Ekici, Mehmet C. Vuran
2605.05071v1
Look Once, Beam Twice: Camera-Primed Real-Time Double-Directional mmWave Beam Management for Vehicular Connectivity
Avhishek Biswas, Apala Pramanik, Eylem Ekici, Mehmet C. Vuran
2605.05071v1
arXiv:2605.05071v1
•
2026-05-06
Millimeter-wave (mmWave) frequencies promise multi-gigabit connectivity for vehicle-to-everything (V2X) networks, but face challenges in terms of severe path loss and mobility-related beam misalignment. Reliable V2X connectivity requires fast, double-directional beam alignment. However, existing methods suffer from high training overhead and limited generalization to unseen scenarios. This paper presents VIsion-based BEamforming(VIBE), a hybrid model-based, closed-loop, learning architecture for real-time double-directional mmWave beam management primed by camera sensing. VIBE fuses machine learning, model-based reasoning, and closed-loop RF feedback to balance beam-pair establishment latency with link quality. VIBE bypasses exhaustive training overhead and accelerates link establishment by leveraging camera observations to reduce the beam-search space. Lightweight beam refinement and offset tracking mechanisms adaptively refine beams in response to dynamic application requirements. VIBE is implemented and evaluated across online indoor/outdoor testbeds, public datasets, and real-time vehicular experiments, demonstrating strong generalization capabilities, making it suitable for real-time V2X communication. Comparisons with 5G NR hierarchical beamforming show that VIBE consistently maintains lower outage rates. Furthermore, VIBE outperforms state-of-the-art end-to-end ML models for beam selection when evaluated on public datasets and achieves outage rates as low as 1.1-1.4 %. The results show that a hybrid model-based, closed-loop learning architecture is better suited for real-world mmWave vehicular connectivity than end-to-end trained ML models. For reproducibility, we publish our code to https://github.com/UNL-CPN-Lab/Look-Once-Beam-Twice.
Comment: Accepted to the 2026 IEEE International Conference on Sensing, Communication, and Networking (IEEE SECON 2026). Code and models available at: https://github.com/UNL-CPN-Lab/Look-Once-Beam-Twice
GLM-5V-Turbo: Toward a Native Foundation Model for Multimodal Agents
GLM-V Team, :, Wenyi Hong, Xiaotao Gu, Ziyang Pan, Zhen Yang, Yuting Wang, Yue Wang, Yuanchang Yue, Yu Wang, Yanling Wang, Yan Wang, Xijun Liu, Wenmeng Yu, Weihan Wang, Wei Li, Shuaiqi Duan, Sheng Yang, Ruiliang Lv, Mingdao Liu, Lihang Pan, Ke Ning, Junhui Ji, Jinjiang Wang, Jing Chen, Jiazheng Xu, Jiale Zhu, Jiale Cheng, Ji Qi, Guobing Gan, Guo Wang, Cong Yao, Zijun Dou, Zihao Zhou, Zihan Wang, Zhiqi Ge, Zhijie Li, Zhenyu Hou, Zhao Xue, Zehui Wang, Zehan Qi, Zehai He, Yutao Zhang, Yusen Liu, Yukuo Cen, Yuchen Li, Yuan Wang, Yu Yang, Yongbin Liu, Yijian Lu, Yifan Xu, Yanzi Wang, Yanxiao Zhao, Yanfeng Wang, Yadong Xue, Yabo Xu, Xinyu Zhang, Xinyu Liu, Xiao Liu, Wenyi Zhao, Wenkai Li, Tianyu Tong, Tianshu Zhang, Shudan Zhang, Shengdong Yan, Qinkai Zheng, Mingde Xu, Licheng Bao, lat Long long, Jiaxing Xu, Jiaxin Fan, Jiawen Qian, Jiali Chen, Jiahui Lin, Jiadai Sun, Haozhi Zheng, Haoran Wang, Haochen Li, Hanyu Liu, Han Xu, Fan Yang, Dan Zhang, Da Yin, Chuangxin Zhao, Chengcheng Wu, Boyan Shi, Bowen Lv, Bowei Jia, Bo Li, Bin Chen, Baoxu Wang, Peng Zhang, Debing Liu, Bin Xu, Juanzi Li, Minlie Huang, Yuxiao Dong, Jie Tang
2604.26752v2
GLM-5V-Turbo: Toward a Native Foundation Model for Multimodal Agents
GLM-V Team, :, Wenyi Hong, Xiaotao Gu, Ziyang Pan, Zhen Yang, Yuting Wang, Yue Wang, Yuanchang Yue, Yu Wang, Yanling Wang, Yan Wang, Xijun Liu, Wenmeng Yu, Weihan Wang, Wei Li, Shuaiqi Duan, Sheng Yang, Ruiliang Lv, Mingdao Liu, Lihang Pan, Ke Ning, Junhui Ji, Jinjiang Wang, Jing Chen, Jiazheng Xu, Jiale Zhu, Jiale Cheng, Ji Qi, Guobing Gan, Guo Wang, Cong Yao, Zijun Dou, Zihao Zhou, Zihan Wang, Zhiqi Ge, Zhijie Li, Zhenyu Hou, Zhao Xue, Zehui Wang, Zehan Qi, Zehai He, Yutao Zhang, Yusen Liu, Yukuo Cen, Yuchen Li, Yuan Wang, Yu Yang, Yongbin Liu, Yijian Lu, Yifan Xu, Yanzi Wang, Yanxiao Zhao, Yanfeng Wang, Yadong Xue, Yabo Xu, Xinyu Zhang, Xinyu Liu, Xiao Liu, Wenyi Zhao, Wenkai Li, Tianyu Tong, Tianshu Zhang, Shudan Zhang, Shengdong Yan, Qinkai Zheng, Mingde Xu, Licheng Bao, lat Long long, Jiaxing Xu, Jiaxin Fan, Jiawen Qian, Jiali Chen, Jiahui Lin, Jiadai Sun, Haozhi Zheng, Haoran Wang, Haochen Li, Hanyu Liu, Han Xu, Fan Yang, Dan Zhang, Da Yin, Chuangxin Zhao, Chengcheng Wu, Boyan Shi, Bowen Lv, Bowei Jia, Bo Li, Bin Chen, Baoxu Wang, Peng Zhang, Debing Liu, Bin Xu, Juanzi Li, Minlie Huang, Yuxiao Dong, Jie Tang
2604.26752v2
arXiv:2604.26752v2
•updated
•
2026-04-29
We present GLM-5V-Turbo, a step toward native foundation models for multimodal agents. As foundation models are increasingly deployed in real environments, agentic capability depends not only on language reasoning, but also on the ability to perceive, interpret, and act over heterogeneous contexts such as images, videos, webpages, documents, GUIs. GLM-5V-Turbo is built around this objective: multimodal perception is integrated as a core component of reasoning, planning, tool use, and execution, rather than as an auxiliary interface to a language model. This report summarizes the main improvements behind GLM-5V-Turbo across model design, multimodal training, reinforcement learning, toolchain expansion, and integration with agent frameworks. These developments lead to strong performance in multimodal coding, visual tool use, and framework-based agentic tasks, while preserving competitive text-only coding capability. More importantly, our development process offers practical insights for building multimodal agents, highlighting the central role of multimodal perception, hierarchical optimization, and reliable end-to-end verification.
POMA-3D: The Point Map Way to 3D Scene Understanding
Ye Mao, Weixun Luo, Ranran Huang, Junpeng Jing, Krystian Mikolajczyk
2511.16567v3
POMA-3D: The Point Map Way to 3D Scene Understanding
Ye Mao, Weixun Luo, Ranran Huang, Junpeng Jing, Krystian Mikolajczyk
2511.16567v3
arXiv:2511.16567v3
•updated
•
2025-11-20
In this paper, we introduce POMA-3D, the first self-supervised 3D representation model learned from point maps. Point maps encode explicit 3D coordinates on a structured 2D grid, preserving global 3D geometry while remaining compatible with the input format of 2D foundation models. To transfer rich 2D priors into POMA-3D, a view-to-scene alignment strategy is designed. Moreover, as point maps are view-dependent with respect to a canonical space, we introduce POMA-JEPA, a joint embedding-predictive architecture that enforces geometrically consistent point map features across multiple views. Additionally, we introduce ScenePoint, a point map dataset constructed from 6.5K room-level RGB-D scenes and 1M 2D image scenes to facilitate large-scale POMA-3D pretraining. Experiments show that POMA-3D serves as a strong backbone for both specialist and generalist 3D understanding. It benefits diverse tasks, including 3D question answering, embodied navigation, scene retrieval, and embodied localization, all achieved using only geometric inputs (i.e., 3D coordinates). Overall, our POMA-3D explores a point map way to 3D scene understanding, addressing the scarcity of pretrained priors and limited data in 3D representation learning. Project Page: https://matchlab-imperial.github.io/poma3d/
Comment: 11 pages, 6 tables, 5 figures
UI2Code^N: UI-to-Code Generation as Interactive Visual Optimization
Zhen Yang, Wenyi Hong, Mingde Xu, Xinyue Fan, Weihan Wang, Jiale Cheng, Xiaotao Gu, Jie Tang
2511.08195v3
UI2Code^N: UI-to-Code Generation as Interactive Visual Optimization
Zhen Yang, Wenyi Hong, Mingde Xu, Xinyue Fan, Weihan Wang, Jiale Cheng, Xiaotao Gu, Jie Tang
2511.08195v3
arXiv:2511.08195v3
•updated
•
2025-11-11
UI-to-code aims to translate UI screenshots into executable front-end code. Despite progress with vision-language models (VLMs), most existing methods formulate UI-to-code as a single-pass generation, which mismatches real-world UI development that is inherently iterative and feedback-driven. We reformulate UI-to-code as an interactive visual optimization problem, where code generation is embedded in a closed-loop process of execution, visual inspection, and iterative refinement driven by rendered visual feedback. To address the non-differentiability of visual objectives and the noise of absolute visual evaluators, we propose Relative Visual Policy Optimization (RVPO), a preference-based reinforcement learning method that optimizes relative visual rankings among rendered candidates under execution feedback. We instantiate this paradigm in UI2Code^N, an open-source 9B model trained via continual pre-training, supervised fine-tuning, and reinforcement learning. Experiments demonstrate state-of-the-art performance on UI drafting, UI polishing, and UI editing benchmarks, even outperforming larger models, with performance consistently improving through iterative visual optimization. Our code and models are available at https://github.com/zai-org/UI2Code_N.
Comment: 27 pages
Position: Embodied AI Requires a Privacy-Utility Trade-off
Xiaoliang Fan, Jiarui Chen, Zhuodong Liu, Ziqi Yang, Peixuan Xu, Ruimin Shen, Junhui Liu, Jianzhong Qi, Cheng Wang
2605.05017v1
Position: Embodied AI Requires a Privacy-Utility Trade-off
Xiaoliang Fan, Jiarui Chen, Zhuodong Liu, Ziqi Yang, Peixuan Xu, Ruimin Shen, Junhui Liu, Jianzhong Qi, Cheng Wang
2605.05017v1
arXiv:2605.05017v1
•
2026-05-06
Embodied AI (EAI) systems are rapidly transitioning from simulations into real-world domestic and other sensitive environments. However, recent EAI solutions have largely demonstrated advancements within isolated stages such as instruction, perception, planning and interaction, without considering their coupled privacy implications in high-frequency deployments where privacy leakage is often irreversible. This position paper argues that optimizing these components independently creates a systemic privacy crisis when deployed in sensitive settings, thereby advancing the position that privacy in EAI is a life cycle-level architectural constraint rather than a stage-local feature. To address these challenges, we propose Secure Privacy Integration in Next-generation Embodied AI (SPINE), a unified privacy-aware framework that treats privacy as a dynamic control signal governing cross-stage coupling throughout the entire EAI life cycle. SPINE decomposes the EAI pipeline into various stages and establishes a multi-criterion privacy classification matrix to orchestrate contextual sensitivity across stage boundaries. We conduct preliminary simulation and real-world case studies to conceptually validate how privacy constraints propagate downstream to reshape system behavior, illustrating the insufficiency of fragmented privacy patches and motivating future research directions into secure yet functional embodied AI systems. We detail the SPINE framework and case studies at https://github.com/rminshen03/EAI_Privacy_Position.
Comment: Accepted at ICML 2026. 10 pages, 3 figures
Low-Rank Adaptation of Geospatial Foundation Models for Wildfire Mapping Using Sentinel-2 Data
Ali Shibli, Andrea Nascetti, Yifang Ban
2605.04989v1
Low-Rank Adaptation of Geospatial Foundation Models for Wildfire Mapping Using Sentinel-2 Data
Ali Shibli, Andrea Nascetti, Yifang Ban
2605.04989v1
arXiv:2605.04989v1
•
2026-05-06
Wildfire burned-area mapping is essential for damage assessment, emissions modeling, and understanding fire-climate interactions across diverse ecological regions. Recent geospatial foundation models provide strong general-purpose representations for satellite imagery, yet there is still no clear understanding of how to efficiently adapt these models for downstream Earth observation tasks, particularly under geographic and temporal domain shift. This study evaluates three state-of-the-art Geospatial Foundation Models (GFMs) - Terramind, DINOv3, and Prithvi-v2 - for burned-area mapping across the United States and Canada using Sentinel-2 data. Leveraging 3,820 wildfire events from 2017-2023, we conduct spatial and temporal generalization tests across diverse biomes. We systematically compare full fine-tuning, decoder-only fine-tuning, and Low-Rank Adaptation (LoRA) for adapting each model. Across all experiments, LoRA provides the strongest cross-domain generalization while updating less than 1% of parameters, demonstrating a favorable trade-off between accuracy and efficiency. Prithvi-v2 with LoRA achieves the highest overall accuracy and the largest improvement compared to full fine-tuning. These findings indicate that geospatial foundation models, when adapted using lightweight parameter-efficient methods such as LoRA, offer a robust and scalable solution for large-scale burned-area mapping. Code is available at https://github.com/alishibli97/wildfire-lora-gfm.
Comment: Accepted at IGARSS 2026
Cardiovascular disease classification using radiomics and geometric features from cardiac CT
Ajay Mittal, Raghav Mehta, Omar Todd, Philipp Seeböck, Georg Langs, Ben Glocker
2506.22226v2
Cardiovascular disease classification using radiomics and geometric features from cardiac CT
Ajay Mittal, Raghav Mehta, Omar Todd, Philipp Seeböck, Georg Langs, Ben Glocker
2506.22226v2
arXiv:2506.22226v2
•updated
•
2025-06-27
Automatic detection and classification of Cardiovascular disease (CVD) from Computed Tomography (CT) images play an important part in facilitating better-informed clinical decisions. However, most of the recent deep learning based methods either directly work on raw CT data or utilize it in pair with anatomical cardiac structure segmentation by training an end-to-end classifier. As such, these approaches become much more difficult to interpret from a clinical perspective. To address this challenge, in this work, we break down the CVD classification pipeline into three components: (i) image segmentation, (ii) image registration, and (iii) downstream CVD classification. Specifically, we utilize the Atlas-ISTN framework and recent segmentation foundational models to generate anatomical structure segmentation and a normative healthy atlas. These are further utilized to extract clinically interpretable radiomic features as well as deformation field based geometric features (through atlas registration) for CVD classification. Our experiments on the publicly available ASOCA dataset show that utilizing these features leads to better CVD classification accuracy (87.50\%) when compared against classification model trained directly on raw CT images (67.50\%). Our code is publicly available: https://github.com/biomedia-mira/grc-net
Comment: Accepted at STACOM 2025 workshop held in conjunction with MICCAI 2025 conference
DART: A Vision-Language Foundation Model for Comprehensive Rope Condition Monitoring
Anju Rani, Daniel Ortiz-Arroyo, Petar Durdevic
2605.04943v1
DART: A Vision-Language Foundation Model for Comprehensive Rope Condition Monitoring
Anju Rani, Daniel Ortiz-Arroyo, Petar Durdevic
2605.04943v1
arXiv:2605.04943v1
•
2026-05-06
The condition monitoring (CM) of synthetic fibre ropes (SFRs) used in offshore, maritime, and industrial settings demands more than a classifier: inspectors need continuous severity estimates, maintenance recommendations, anomaly flags, deterioration timelines, and automated reports, all from a single inspection image. We present DART (Damage Assessment via Rope Transformer), a vision-language foundation model that addresses the full rope inspection workflow through a unified multi-task architecture. DART extends the Joint-Embedding Predictive Architecture (JEPA) to the cross-modal domain by coupling a Vision Transformer (ViT-H/14) with Llama-3.2-3B-Instruct via a Severity-Conditioned Cross-Modal Fusion (SC-CMF) module. Three architectural innovations drive the model's versatility: (1) HD-MASK, a saliency-guided masking strategy that focuses self-supervised reconstruction on damage-dense patches; (2) per-class learnable severity gates that adaptively weight language grounding by damage category; and (3) a Contrastive Damage Disentanglement (CDD) loss that shapes the embedding space to simultaneously encode damage type, severity ordering, and cross-modal semantics. Trained once on 4,270 images spanning 14 fine-grained rope damage classes, the frozen DART backbone supports downstream tasks without any task-specific fine-tuning: damage classification (93.22 % accuracy, 91.04 % macro-F1, +38.5 pp over a vision-only baseline), continuous severity regression (Spearman rho = 0.94, within-1-ordinal accuracy 99.6 %), few-shot recognition (89.2 % macro-F1 at 20 shots). These results demonstrate that DART functions as a general-purpose CM backbone that goes well beyond classification, providing actionable inspection intelligence from a single shared representation.
Comment: 18 pages, 8 figures, 9 tables
3D Generation for Embodied AI and Robotic Simulation: A Survey
Tianwei Ye, Yifan Mao, Minwen Liao, Jian Liu, Chunchao Guo, Dazhao Du, Quanxin Shou, Fangqi Zhu, Song Guo
2604.26509v2
3D Generation for Embodied AI and Robotic Simulation: A Survey
Tianwei Ye, Yifan Mao, Minwen Liao, Jian Liu, Chunchao Guo, Dazhao Du, Quanxin Shou, Fangqi Zhu, Song Guo
2604.26509v2
arXiv:2604.26509v2
•updated
•
2026-04-29
Embodied AI and robotic systems increasingly depend on scalable, diverse, and physically grounded 3D content for simulation-based training and real-world deployment. While 3D generative modeling has advanced rapidly, embodied applications impose requirements far beyond visual realism: generated objects must carry kinematic structure and material properties, scenes must support interaction and task execution, and the resulting content must bridge the gap between simulation and reality. This survey reviews 3D generation for embodied AI and organizes the literature around three roles that 3D generation plays in embodied systems. In Data Generator, 3D generation produces simulation-ready objects and assets, including articulated, physically grounded, and deformable content for downstream interaction; in Simulation Environments, it constructs interactive and task-oriented worlds, spanning structure-aware, controllable, and agentic scene generation; and in Sim2Real Bridge, it supports digital twin reconstruction, data augmentation, and synthetic demonstrations for downstream robot learning and real-world transfer. We also show that the field is shifting from visual realism toward interaction readiness, and we identify the main bottlenecks, including limited physical annotations, the gap between geometric quality and physical validity, fragmented evaluation, and the persistent sim-to-real divide, that must be addressed for 3D generation to become a dependable foundation for embodied intelligence. Our project page is at https://3dgen4robot.github.io.
Comment: 27 pages, 11 figures, 8 tables
Enhancing Glass Surface Reconstruction via Depth Prior for Robot Navigation
Jiamin Zheng, Jingwen Yu, Guangcheng Chen, Hong Zhang
2604.18336v2
Enhancing Glass Surface Reconstruction via Depth Prior for Robot Navigation
Jiamin Zheng, Jingwen Yu, Guangcheng Chen, Hong Zhang
2604.18336v2
arXiv:2604.18336v2
•updated
•
2026-04-20
Indoor robot navigation is often compromised by glass surfaces, which severely corrupt depth sensor measurements. While foundation models like Depth Anything 3 provide excellent geometric priors, they lack an absolute metric scale. We propose a training-free framework that leverages depth foundation models as a structural prior, employing a robust local RANSAC-based alignment to fuse it with raw sensor depth. This naturally avoids contamination from erroneous glass measurements and recovers an accurate metric scale. Furthermore, we introduce \ti{GlassRecon}, a novel RGB-D dataset with geometrically derived ground truth for glass regions. Extensive experiments demonstrate that our approach consistently outperforms state-of-the-art baselines, especially under severe sensor depth corruption. The dataset and related code will be released at https://github.com/jarvisyjw/GlassRecon.
Comment: 9 pages, 8 figures
OceanPile: A Large-Scale Multimodal Ocean Corpus for Foundation Models
Yida Xue, Ningyu Zhang, Tingwei Wu, Zhe Ma, Daxiong Ji, Zhao Wang, Guozhou Zheng, Huajun Chen
2605.00877v2
OceanPile: A Large-Scale Multimodal Ocean Corpus for Foundation Models
Yida Xue, Ningyu Zhang, Tingwei Wu, Zhe Ma, Daxiong Ji, Zhao Wang, Guozhou Zheng, Huajun Chen
2605.00877v2
arXiv:2605.00877v2
•updated
•
2026-04-25
The vast and underexplored ocean plays a critical role in regulating global climate and supporting marine biodiversity, yet artificial intelligence has so far delivered limited impact in this domain due to a fundamental data bottleneck. Specifically, ocean data are highly fragmented across disparate sources and inherently exhibit multi-modal, high-noise, and weakly labeled characteristics, lacking unified schemas and semantic alignment. Although Multimodal Large Language Models (MLLMs) have achieved remarkable success in general domains, their application to ocean science remains severely constrained by the absence of large-scale, well-aligned multimodal datasets tailored to marine environments. To bridge this gap, we introduce OceanPile, a large-scale multimodal corpus designed for ocean foundation models. It comprises three key components: OceanCorpus, a unified collection integrating sonar data, underwater imagery, marine science visuals, and scientific text from diverse authoritative sources; OceanInstruction, a high-quality instruction dataset synthesized via a novel pipeline guided by a hierarchical Ocean Concept Knowledge Graph; and OceanBenchmark, a manually curated evaluation benchmark for rigorous assessment. We establish a multi-stage quality control process to ensure scientific validity and alignment across modalities. Experimental validation demonstrates significant performance improvements for models trained on our data. All datasets are publicly released to advance the field of marine artificial intelligence and empower domain-specific MLLMs.
Comment: Work in progress
QuadBox: Accelerating 3D Gaussian Splatting with Geometry-Aware Boxes
Xinze Li, Bohan Yang, Pengxu Chen, Yiyuan Wang, Hongcheng Luo, Wentao Cheng, Weifeng Su
2605.04844v1
QuadBox: Accelerating 3D Gaussian Splatting with Geometry-Aware Boxes
Xinze Li, Bohan Yang, Pengxu Chen, Yiyuan Wang, Hongcheng Luo, Wentao Cheng, Weifeng Su
2605.04844v1
arXiv:2605.04844v1
•
2026-05-06
3D Gaussian Splatting (3DGS) has emerged as an advanced technique for real-time novel view synthesis by representing scene geometry and appearance using differentiable Gaussian primitives. However, efficiently computing precise Gaussian-tile intersections remains a critical task in the rasterization pipeline. To this end, we propose QuadBox, a method that leverages four axis-aligned bounding boxes to tightly encapsulate projected Gaussians in a discrete manner. First, we derive a geometry-aware stretching factor that enables the construction of a tile-aligned QuadBox, which covers the elliptical projection and largely excludes irrelevant tiles. Second, we introduce QPass, a single-pass tile traversal algorithm that exhaustively exploits the discrete nature of QuadBox, ensuring that the tile intersection check is performed with simple interval tests. Experiments on public datasets show that our method accelerates the rendering speed of 3DGS by 1.85$\times$. Code is available at \href{https://github.com/Powertony102/QuadBox}{https://github.com/Powertony102/QuadBox}.
Comment: 6 pages, 4 figures. Accepted by ICIP 26
Lightweight Cross-Spectral Face Recognition via Contrastive Alignment and Distillation
Anjith George, Sebastien Marcel
2605.04769v1
Lightweight Cross-Spectral Face Recognition via Contrastive Alignment and Distillation
Anjith George, Sebastien Marcel
2605.04769v1
arXiv:2605.04769v1
•
2026-05-06
Heterogeneous Face Recognition (HFR) aims at matching face images captured across different sensing modalities, such as thermal-to-visible or near-infrared-to-visible, enhancing the usability of face recognition systems in challenging real-world conditions. Although recent HFR methods have achieved significant improvements in performance, many rely on computationally expensive models, making them impractical for deployment on resource-limited edge devices. In this work, we introduce a lightweight yet effective HFR framework by adapting a hybrid CNN-Transformer model originally developed for RGB homogeneous face recognition. Our approach enables efficient end-to-end training with only a small amount of paired heterogeneous data, while still maintaining strong performance on standard RGB face recognition benchmarks. This makes it suitable for both homogeneous and heterogeneous settings. Comprehensive experiments on several challenging HFR and face recognition benchmarks show that our method achieves state-of-the-art or competitive performance while keeping computational requirements low.
Comment: Accepted in IEEE TBIOM
VC-FeS: Viewpoint-Conditioned Feature Selection for Vehicle Re-identification in Thermal Vision
Yasod Ginige, Ransika Gunasekara, Darsha Hewavitharana, Manjula Ariyarathne, Peshala Jayasekara, Ranga Rodrigo
2605.04750v1
VC-FeS: Viewpoint-Conditioned Feature Selection for Vehicle Re-identification in Thermal Vision
Yasod Ginige, Ransika Gunasekara, Darsha Hewavitharana, Manjula Ariyarathne, Peshala Jayasekara, Ranga Rodrigo
2605.04750v1
arXiv:2605.04750v1
•
2026-05-06
Identification of less-articulated objects using single-channel images, such as thermal images, is important in many applications, such as surveillance. However, in this domain, existing methods show poor performance due to high similarity among objects of the same category in the absence of color information (overlooking shape information) and de-emphasized texture information. Furthermore, variability in viewpoint adds more complexity as the features vary from side to side. We address these issues by constructing viewpoint-conditioned feature vectors and area-specific feature comparisons in separate feature spaces. These interventions enable leveraging the advancements of existing RGB-pre-trained ViT feature extractors while effectively adapting them to address the challenges specific to the thermal domain. We test our system with RGBNT100 (IR) vehicle dataset and a thermal maritime dataset acquired by us. Our results surpass the state-of-the-art methods by 19.7% and 12.8% for the above datasets in mAP scores, respectively. We also plan to make our thermal dataset available, the first of its kind for maritime vessel identification.
VL-SAM-v3: Memory-Guided Visual Priors for Open-World Object Detection
Chih-Chung Liu, Zhiwei Lin, Yongtao Wang
2605.03456v2
VL-SAM-v3: Memory-Guided Visual Priors for Open-World Object Detection
Chih-Chung Liu, Zhiwei Lin, Yongtao Wang
2605.03456v2
arXiv:2605.03456v2
•updated
•
2026-05-05
Open-world object detection aims to localize and recognize objects beyond a fixed closed-set label space. It is commonly divided into two categories, i.e., open-vocabulary detection, which assumes a predefined category list at test time, and open-ended detection, which requires generating candidate categories during the inference. Existing methods rely primarily on coarse textual semantics and parametric knowledge, which often provide insufficient visual evidence for fine-grained appearance variation, rare categories, and cluttered scenes. In this paper, we propose VL-SAM-v3, a unified framework that augments open-world detection with retrieval-grounded external visual memory. Specifically, once candidate categories are available, VL-SAM-v3 retrieves relevant visual prototypes from a non-parametric memory bank and transforms them into two complementary visual priors, i.e., sparse priors for instance-level spatial anchoring and dense priors for class-aware local context. These priors are integrated with the original detection prompts via Memory-Guided Prompt Refinement, enabling a shared retrieval-and-refinement mechanism that supports open-vocabulary and open-ended inference.Extensive zero-shot experiments on LVIS show that VL-SAM-v3 consistently improves detection performance under both open-vocabulary and open-ended inference, with particularly strong gains on rare categories.Moreover, experiments with a stronger open-vocabulary detector (i.e., SAM3) validate the generality of the proposed retrieval-and-refinement mechanism.
ELVIS: Ensemble-Calibrated Latent Imagination for Long-Horizon Visual MPC
Yurui Du, Pinhao Song, Yutong Hu, Renaud Detry
2605.04709v1
ELVIS: Ensemble-Calibrated Latent Imagination for Long-Horizon Visual MPC
Yurui Du, Pinhao Song, Yutong Hu, Renaud Detry
2605.04709v1
arXiv:2605.04709v1
•
2026-05-06
A central challenge of visual control with model-based reinforcement learning (RL) is reliable long-horizon planning: long rollouts with learned latent dynamics exhibit branching futures and multi-modal action-value distributions. In addition, compounding model errors amplified by visual occlusions make deep imagination brittle. We present ELVIS, a latent model predictive controller (MPC) designed to make long-horizon planning practical. ELVIS plans in a Dreamer-style recurrent state space model (RSSM) and replaces standard unimodal model predictive path integral (MPPI) with a Gaussian-mixture MPPI that maintains multiple coherent hypotheses over long horizons, avoiding mode averaging under branching rollouts. In parallel, ELVIS stabilizes deep imagination with a shared uncertainty-aware lambda-return: an ensemble of latent critics defines an upper-confidence-bound (UCB) score that gates a time-varying lambda, adaptively trading off bootstrapping versus look-ahead to limit compounding error during planning. The same return is used both to train an actor-critic prior from imagined rollouts and to score candidate trajectories inside GMM-MPPI, aligning RL objectives with the planner's long-horizon optimization. On fourteen DeepMind Control Suite visual tasks, ELVIS establishes state-of-the-art performance compared with TD-MPC2 and DreamerV3. Finally, ELVIS transfers zero-shot to a real-world sand-spraying task with severe occlusions, improving surface-quality metrics and demonstrating robustness beyond simulation.
Evaluating Generative Models as Interactive Emergent Representations of Human-Like Collaborative Behavior
Shinas Shaji, Teena Chakkalayil Hassan, Sebastian Houben, Alex Mitrevski
2605.03855v2
Evaluating Generative Models as Interactive Emergent Representations of Human-Like Collaborative Behavior
Shinas Shaji, Teena Chakkalayil Hassan, Sebastian Houben, Alex Mitrevski
2605.03855v2
arXiv:2605.03855v2
•updated
•
2026-05-05
Human-AI collaboration requires AI agents to understand human behavior for effective coordination. While advances in foundation models show promising capabilities in understanding and showing human-like behavior, their application in embodied collaborative settings needs further investigation. This work examines whether embodied foundation model agents exhibit emergent collaborative behaviors indicating underlying mental models of their collaborators, which is an important aspect of effective coordination. This paper develops a 2D collaborative game environment where large language model agents and humans complete color-matching tasks requiring coordination. We define five collaborative behaviors as indicators of emergent mental model representation: perspective-taking, collaborator-aware planning, introspection, theory of mind, and clarification. An automated behavior detection system using LLM-based judges identifies these behaviors, achieving fair to substantial agreement with human annotations. Results from the automated behavior detection system show that foundation models consistently exhibit emergent collaborative behaviors without being explicitly trained to do so. These behaviors occur at varying frequencies during collaboration stages, with distinct patterns across different LLMs. A user study was also conducted to evaluate human satisfaction and perceived collaboration effectiveness, with the results indicating positive collaboration experiences. Participants appreciated the agents' task focus, plan verbalization, and initiative, while suggesting improvements in response times and human-like interactions. This work provides an experimental framework for human-AI collaboration, empirical evidence of collaborative behaviors in embodied LLM agents, a validated behavioral analysis methodology, and an assessment of collaboration effectiveness.
Comment: Under review
FaithfulFaces: Pose-Faithful Facial Identity Preservation for Text-to-Video Generation
Yuanzhi Wang, Xuhua Ren, Jiaxiang Cheng, Bing Ma, Kai Yu, Sen Liang, Wenyue Li, Tianxiang Zheng, Qinglin Lu, Zhen Cui
2605.04702v1
FaithfulFaces: Pose-Faithful Facial Identity Preservation for Text-to-Video Generation
Yuanzhi Wang, Xuhua Ren, Jiaxiang Cheng, Bing Ma, Kai Yu, Sen Liang, Wenyue Li, Tianxiang Zheng, Qinglin Lu, Zhen Cui
2605.04702v1
arXiv:2605.04702v1
•
2026-05-06
Identity-preserving text-to-video generation (IPT2V) empowers users to produce diverse and imaginative videos with consistent human facial identity. Despite recent progress, existing methods often suffer from significant identity distortion under large facial pose variations or facial occlusions. In this paper, we propose \textit{FaithfulFaces}, a pose-faithful facial identity preservation learning framework to improve IPT2V in complex dynamic scenes. The key of FaithfulFaces is a pose-shared identity aligner that refines and aligns facial poses across distinct views via a pose-shared dictionary and a pose variation-identity invariance constraint. By mapping single-view inputs into a global facial pose representation with explicit Euler angle embeddings, FaithfulFaces provides a pose-faithful facial prior that guides generative foundations toward robust identity-preserving generation. In particular, we develop a specialized pipeline to curate a high-quality video dataset featuring substantial facial pose diversity. Extensive experiments demonstrate that FaithfulFaces achieves state-of-the-art performance, maintaining superior identity consistency and structural clarity even as pose changes and occlusions occur.
HEXST: Hexagonal Shifted-Window Transformer for Spatial Transcriptomics Gene Expression Prediction
Keunho Byeon, Jin Tae Kwak
2605.04682v1
HEXST: Hexagonal Shifted-Window Transformer for Spatial Transcriptomics Gene Expression Prediction
Keunho Byeon, Jin Tae Kwak
2605.04682v1
arXiv:2605.04682v1
•
2026-05-06
Spatial transcriptomics offers spatially resolved gene expression profiling within tissue sections, but its cost and limited throughput hinder large-scale deployment. To extend this capability to routine practice, recent computational methods aim to infer spatial gene expression directly from ubiquitous hematoxylin and eosin-stained histology slides. However, most existing models assume Cartesian or geometry-agnostic locality, despite the hexagonal sampling of widely used spot-array platforms, and point-wise regression objectives often yield over-smoothed gene expression profiles, obscuring gene-specific spatial heterogeneity. To address these, we propose HEXST, a geometry-aligned Transformer for spatial gene expression prediction from histology. HEXST operates directly on hexagonal spot coordinates to enable efficient local-to-global contextual modeling via tailored shifted-window attention mechanism and hexagonal rotary positional encoding. To enhance gene-wise spatial contrast, HEXST complements point-wise regression with a contrast-sensitive differential objective and transcriptomic priors from a pretrained single-cell foundation model during training. Across seven spatial transcriptomics datasets, HEXST consistently outperforms state-of-the-art models, providing accurate and robust spatial gene expression predictions while preserving gene-wise contrast and spatial heterogeneity.
Low-Latency Quasi-Static Modeling of UAV Tether Aerodynamics
Max Beffert, Andreas Zell
2512.22588v3
Low-Latency Quasi-Static Modeling of UAV Tether Aerodynamics
Max Beffert, Andreas Zell
2512.22588v3
arXiv:2512.22588v3
•updated
•
2025-12-27
One of the main limitations of multirotor UAVs is their short flight time due to battery constraints. A practical solution for continuous operation is to power the drone from the ground via a tether. While this approach has been demonstrated for stationary systems, scenarios with a fast-moving base vehicle or strong wind conditions require modeling the tether forces, including aerodynamic effects. In this work, we propose two complementary approaches for low-latency quasi-static tether modeling with aerodynamics. The first is an analytical method based on catenary theory with a uniform drag assumption, achieving very fast solve times below 1 ms. The second is a numerical method that discretizes the tether into segments and lumped masses, solving the equilibrium equations using CasADi and IPOPT. By leveraging initialization strategies, such as warm starting and analytical initialization, low-latency performance was achieved with a solve time of 5 ms, while allowing for flexible force formulations. Both approaches were validated in real-world tests using a load cell to measure the tether force. The results show that the analytical method provides sufficient accuracy for most tethered UAV applications with minimal computational cost, while the numerical method offers higher flexibility and physical accuracy when required. These approaches form a lightweight and extensible framework for low-latency tether simulation, applicable to both offline optimization and online tasks such as simulation, control, and trajectory planning.
Comment: Accepted at ICUAS2026
ReflectDrive-2: Reinforcement-Learning-Aligned Self-Editing for Discrete Diffusion Driving
Huimin Wang, Yue Wang, Bihao Cui, Pengxiang Li, Ben Lu, Mingqian Wang, Tong Wang, Chuan Tang, Teng Zhang, Kun Zhan
2605.04647v1
ReflectDrive-2: Reinforcement-Learning-Aligned Self-Editing for Discrete Diffusion Driving
Huimin Wang, Yue Wang, Bihao Cui, Pengxiang Li, Ben Lu, Mingqian Wang, Tong Wang, Chuan Tang, Teng Zhang, Kun Zhan
2605.04647v1
arXiv:2605.04647v1
•
2026-05-06
We introduce ReflectDrive-2, a masked discrete diffusion planner with separate action expert for autonomous driving that represents plans as discrete trajectory tokens and generates them through parallel masked decoding. This discrete token space enables in-place trajectory revision: AutoEdit rewrites selected tokens using the same model, without requiring an auxiliary refinement network. To train this capability, we use a two-stage procedure. First, we construct structure-aware perturbations of expert trajectories along longitudinal progress and lateral heading directions and supervise the model to recover the original expert trajectory. We then fine-tune the full decision--draft--reflect rollout with reinforcement learning (RL), assigning terminal driving reward to the final post-edit trajectory and propagating policy-gradient credit through full-rollout transitions. Full-rollout RL proves crucial for coupling drafting and editing: under supervised training alone, inference-time AutoEdit improves PDMS by at most $0.3$, whereas RL increases its gain to $1.9$. We also co-design an efficient reflective decoding stack for the decision--draft--reflect pipeline, combining shared-prefix KV reuse, Alternating Step Decode, and fused on-device unmasking. On NAVSIM, ReflectDrive-2 achieves $91.0$ PDMS with camera-only input and $94.8$ PDMS in a best-of-6 oracle setting, while running at $31.8$ ms average latency on NVIDIA Thor.
Boundary-Aware Uncertainty Quantification for Wildfire Spread Prediction
Jonas V. Funk
2605.03148v2
Boundary-Aware Uncertainty Quantification for Wildfire Spread Prediction
Jonas V. Funk
2605.03148v2
arXiv:2605.03148v2
•updated
•
2026-05-04
Reliable wildfire spread prediction is vital for risk-aware emergency planning, yet most deep learning models lack principled uncertainty quantification (UQ). Further, for boundary-sensitive cases like wildfire spread, evaluating models with global metrics alone is often insufficient. To shift the focus of UQ evaluation toward a more operationally relevant approach, the Fire-Centered Evaluation Region (FCER) framework is introduced as a spatially conditioned protocol to characterize UQ within critical fire zones. Using FCER, an Ensemble is compared against an distilled single-pass student model on the WildfireSpreadTS dataset. The student model demonstrates comparable calibration and complementary uncertainty ranking in boundary-relevant regimes. Code is available at https://github.com/jonasvilhofunk/WildfireUQ-FCER
Comment: 10 pages, 7 figures
CAST: Mitigating Object Hallucination in Large Vision-Language Models via Caption-Guided Visual Attention Steering
Qiming Li, Zekai Ye, Xiaocheng Feng, Weihong Zhong, Libo Qin, Ruihan Chen, Lei Huang, Baohang Li, Kui Jiang, Yaowei Wang, Ting Liu, Bing Qin
2605.04641v1
CAST: Mitigating Object Hallucination in Large Vision-Language Models via Caption-Guided Visual Attention Steering
Qiming Li, Zekai Ye, Xiaocheng Feng, Weihong Zhong, Libo Qin, Ruihan Chen, Lei Huang, Baohang Li, Kui Jiang, Yaowei Wang, Ting Liu, Bing Qin
2605.04641v1
arXiv:2605.04641v1
•
2026-05-06
Although Large Vision-Language Models (LVLMs) have demonstrated remarkable performance on downstream tasks, they frequently produce contents that deviate from visual information, leading to object hallucination. To tackle this, recent works mostly depend on expensive manual annotations and training cost, or decoding strategies which significantly increase inference time. In this work, we observe that LVLMs' attention to visual information is significantly enhanced when answering caption queries compared to non-caption queries. Inspired by this phenomenon, we propose Caption-guided Visual Attention Steering (CAST), a training-free, plug-and-play hallucination mitigation method that leverages the attention activation pattern corresponding to caption queries to enhance LVLMs' visual perception capability. Specifically, we use probing techniques to identify attention heads that are highly sensitive to caption queries and estimate optimized steering directions for their outputs. This steering strengthens LVLM's fine-grained visual perception capabilities, thereby effectively mitigating object hallucination. CAST reduced object hallucination by an average of 6.03% across five widely used LVLMs and five benchmarks including both discriminative and generative tasks, demonstrating state-of-the-art performance while adding little inference cost and preserving other foundational capabilities.
AnyPos: Automated Task-Agnostic Actions for Bimanual Manipulation
Hengkai Tan, Yao Feng, Xinyi Mao, Shuhe Huang, Guodong Liu, Zhongkai Hao, Hang Su, Jun Zhu
2507.12768v2
AnyPos: Automated Task-Agnostic Actions for Bimanual Manipulation
Hengkai Tan, Yao Feng, Xinyi Mao, Shuhe Huang, Guodong Liu, Zhongkai Hao, Hang Su, Jun Zhu
2507.12768v2
arXiv:2507.12768v2
•updated
•
2025-07-17
Learning generalizable manipulation policies hinges on data, yet robot manipulation data is scarce and often entangled with specific embodiments, making both cross-task and cross-platform transfer difficult. We tackle this challenge with task-agnostic embodiment modeling, which learns embodiment dynamics directly from task-agnostic action data and decouples them from high-level policy learning. By focusing on exploring all feasible actions of the embodiment to capture what is physically feasible and consistent, task-agnostic data takes the form of independent image-action pairs with the potential to cover the entire embodiment workspace, unlike task-specific data, which is sequential and tied to concrete tasks. This data-driven perspective bypasses the limitations of traditional dynamics-based modeling and enables scalable reuse of action data across different tasks. Building on this principle, we introduce AnyPos, a unified pipeline that integrates large-scale automated task-agnostic exploration with robust embodiment modeling through inverse dynamics learning. AnyPos generates diverse yet safe trajectories at scale, then learns embodiment representations by decoupling arm and end-effector motions and employing a direction-aware decoder to stabilize predictions under distribution shift, which can be seamlessly coupled with diverse high-level policy models. In comparison to the standard baseline, AnyPos achieves a 51% improvement in test accuracy. On manipulation tasks such as operating a microwave, toasting bread, folding clothes, watering plants, and scrubbing plates, AnyPos raises success rates by 30-40% over strong baselines. These results highlight data-driven embodiment modeling as a practical route to overcoming data scarcity and achieving generalization across tasks and platforms in visuomotor control. Project page: https://embodiedfoundation.github.io/vidar_anypos.
Software Engineering for Self-Adaptive Robotics: A Research Agenda
Hassan Sartaj, Shaukat Ali, Ana Cavalcanti, Lukas Esterle, Cláudio Gomes, Peter Gorm Larsen, Anastasios Tefas, Jim Woodcock, Houxiang Zhang
2505.19629v3
Software Engineering for Self-Adaptive Robotics: A Research Agenda
Hassan Sartaj, Shaukat Ali, Ana Cavalcanti, Lukas Esterle, Cláudio Gomes, Peter Gorm Larsen, Anastasios Tefas, Jim Woodcock, Houxiang Zhang
2505.19629v3
arXiv:2505.19629v3
•updated
•
2025-05-26
Self-adaptive robotic systems operate autonomously in dynamic and uncertain environments, requiring robust real-time monitoring and adaptive behaviour. Unlike traditional robotic software with predefined logic, self-adaptive robots exploit artificial intelligence (AI), machine learning, and model-driven engineering to adapt continuously to changing conditions, thereby ensuring reliability, safety, and optimal performance. This paper presents a research agenda for software engineering in self-adaptive robotics, structured along two dimensions. The first concerns the software engineering lifecycle, requirements, design, development, testing, and operations, tailored to the challenges of self-adaptive robotics. The second focuses on enabling technologies such as digital twins and AI-driven adaptation, which support runtime monitoring, fault detection, and automated decision-making. We identify open challenges, including verifying adaptive behaviours under uncertainty, balancing trade-offs between adaptability, performance, and safety, and integrating self-adaptation frameworks like MAPE K/MAPLE-K. By consolidating these challenges into a roadmap toward 2030, this work contributes to the foundations of trustworthy and efficient self-adaptive robotic systems capable of meeting the complexities of real-world deployment.
Advancing Aesthetic Image Generation via Composition Transfer
Kai Zou, Zhiwei Zhao, Bin Liu, Nenghai Yu
2605.04609v1
Advancing Aesthetic Image Generation via Composition Transfer
Kai Zou, Zhiwei Zhao, Bin Liu, Nenghai Yu
2605.04609v1
arXiv:2605.04609v1
•
2026-05-06
Composition is a cornerstone of visual aesthetics, influencing the appeal of an image. While its principles operate independently of specific content, in practice, composition is often coupled with semantics. As a result, existing methods often enhance composition either through implicit learning or by semantics-based layout control, rather than explicitly modeling composition itself. To address this gap, we introduce Composer, a framework rooted in aesthetic theory, designed to model composition in a semantic-agnostic manner. First, it supports composition transfer by extracting key composition-aware representations from a reference image and leveraging a tailored conditional guidance module to control composition based on pre-trained diffusion models. Second, when users specify only text themes without a composition reference, Composer supports theme-driven composition retrieval by leveraging the in-context learning capabilities of Large Vision-Language Models (LVLMs), achieving explicit composition planning. To enhance composition in a reference-free mode, we conduct text-to-composition fine-tuning on the trained control module to enable implicit composition planning. Furthermore, we curated a high-quality dataset comprising 2 million image-text pairs using state-of-the-art generative models to support model training. Experimental results demonstrate that Composer significantly enhances aesthetic quality in text-to-image tasks and facilitates personalized composition control and transfer, offering users precision and flexibility in the creative process.
S1-MMAlign: A Large-Scale, Multi-Disciplinary Dataset for Scientific Figure-Text Understanding
He Wang, Longteng Guo, Pengkang Huo, Xuanxu Lin, Yichen Yuan, Jie Jiang, Jing Liu
2601.00264v2
S1-MMAlign: A Large-Scale, Multi-Disciplinary Dataset for Scientific Figure-Text Understanding
He Wang, Longteng Guo, Pengkang Huo, Xuanxu Lin, Yichen Yuan, Jie Jiang, Jing Liu
2601.00264v2
arXiv:2601.00264v2
•updated
•
2026-01-01
Multimodal learning has revolutionized general domain tasks, yet its application in scientific discovery is hindered by the profound semantic gap between complex scientific imagery and sparse textual descriptions. We present S1-MMAlign, a large-scale, multi-disciplinary multimodal dataset comprising over 15.5 million high-quality image-text pairs derived from 2.5 million open-access scientific papers. Spanning disciplines from physics and biology to engineering, the dataset captures diverse visual modalities including experimental setups, heatmaps, and microscopic imagery. To address the pervasive issue of weak alignment in raw scientific captions, we introduce an AI-ready semantic enhancement pipeline that leverages advanced multimodal large language models to recaption images, by synthesizing comprehensive context from paper abstracts and the citation contexts of corresponding figures. Technical validation confirms that our enhancement pipeline markedly improves data quality via reduced SciBERT pseudo-perplexity and enhanced CLIP image-text alignment, while also significantly boosting multimodal large language models performance in zero-shot scientific captioning, multi-domain scientific reasoning, and visual instruction tuning. S1-MMAlign provides a pivotal foundational resource for cross-modal scientific understanding in the AI for Science era, supporting the development of scientific foundation models and a wide range of downstream scientific intelligence applications. The dataset is publicly available at https://huggingface.co/datasets/ScienceOne-AI/S1-MMAlign.
Comment: 18 pages (main text) + 6 pages (supplementary information), 7 figures (main text). Updated version submitted to Scientific Data. Dataset available at https://huggingface.co/datasets/ScienceOne-AI/S1-MMAlign
Dream-MPC: Gradient-Based Model Predictive Control with Latent Imagination
Jonathan Spieler, Sven Behnke
2605.04568v1
Dream-MPC: Gradient-Based Model Predictive Control with Latent Imagination
Jonathan Spieler, Sven Behnke
2605.04568v1
arXiv:2605.04568v1
•
2026-05-06
State-of-the-art model-based Reinforcement Learning (RL) approaches either use gradient-free, population-based methods for planning, learned policy networks, or a combination of policy networks and planning. Hybrid approaches that combine Model Predictive Control (MPC) with a learned model and a policy prior to leverage the advantages of both paradigms have shown promising results. However, these approaches typically rely on gradient-free optimization methods, which can be computationally expensive for high-dimensional control tasks. While gradient-based methods are a promising alternative, recent works have empirically shown that gradient-based methods often perform worse than their gradient-free counterparts. We propose Dream-MPC, a novel approach that generates few candidate trajectories from a rolled-out policy and optimizes each trajectory by gradient ascent using a learned world model, uncertainty regularization and amortization of optimization iterations over time by reusing previously optimized actions. Our results on 24 continuous control tasks show that Dream-MPC can significantly improve the performance of the underlying policy and can outperform gradient-free MPC and state-of-the-art baselines. We will open source our code and more at https://dream-mpc.github.io.
Practical validation of synthetic pre-crash scenarios
Jian Wu, Ulrich Sander, Carol Flannagan, Jonas Bärgman
2605.04564v1
Practical validation of synthetic pre-crash scenarios
Jian Wu, Ulrich Sander, Carol Flannagan, Jonas Bärgman
2605.04564v1
arXiv:2605.04564v1
•
2026-05-06
The representativeness of synthetic pre-crash scenarios is crucial for assessing the safety impact of Driving Automation Systems through virtual simulations. However, a gap remains in the robust evaluation of synthetic pre-crash scenarios' practical equivalence to their real-world counterparts; that is, whether they are similar enough for the intended assessment purpose. Conventional significance testing is inadequate, as it focuses on detecting differences rather than establishing practical equivalence. This study addresses the research gap by extending our previous work on a Bayesian Region of Practical Equivalence (ROPE)-based equivalence testing framework by introducing a binning-based approach to define appropriate statistics and equivalence criteria. Two binning-based statistics are proposed to measure practically meaningful distributional differences between datasets in the context of safety impact assessment. The framework's applicability is demonstrated through a case study, which tests the practical equivalence of two synthetic rear-end pre-crash datasets with a previously developed reference dataset in the context of the safety impact assessment of an Automatic Emergency Braking system. The results show that the framework provides informative quantitative assessments of practical equivalence as well as diagnostic insights into the divergence of datasets. Although the demonstration focuses on rear-end pre-crash scenarios, the framework is generic and extensible to broader validation contexts, providing an interpretable and principled basis for practical equivalence assessment across diverse synthetic data applications.
SAMIC: A Lightweight Semantic-Aware Mamba for Efficient Perceptual Image Compression
Jiaqian Zhang, Hao Wei, Chenyang Ge, Yanhui Zhou
2605.04560v1
SAMIC: A Lightweight Semantic-Aware Mamba for Efficient Perceptual Image Compression
Jiaqian Zhang, Hao Wei, Chenyang Ge, Yanhui Zhou
2605.04560v1
arXiv:2605.04560v1
•
2026-05-06
Perceptual image compression focuses on preserving high visual quality under low-bitrate constraints. Most existing approaches to perceptual compression leverage the strong generative capabilities of generative adversarial networks or diffusion models, at the cost of substantial model complexity. To this end, we present an efficient perceptual image compression method that exploits the long-range modeling capability and linear computational complexity of state space models, with a particular focus on Mamba. Unlike existing methods that rely on an inherently fixed scanning order and consequently impair semantic continuity and spatial correlation, we develop a semantic-aware Mamba block (SAMB) to enable scanning guided by dynamically clustered semantic features, thereby alleviating the strict causality constraints and long-range information decay inherent to Mamba. Inspired by singular value decomposition, we design an SVD-inspired redundancy reduction module (SVD-RRM) that performs a low-rank approximation on the latent features by introducing a learnable soft threshold, leading to channel-wise redundancy information reduction. The proposed SAMB is integrated into both the encoder and decoder of the compression framework, whereas the SVD-RRM is incorporated only in the encoder. Extensive experiments demonstrate that our method performs favorably against state-of-the-art approaches in terms of rate-distortion-perception tradeoff and model complexity. The source code and pretrained models will be available at https://github.com/Jasmine-aiq/SAMIC.
SlotVLA: Towards Modeling of Object-Relation Representations in Robotic Manipulation
Taisei Hanyu, Nhat Chung, Huy Le, Toan Nguyen, Yuki Ikebe, Anthony Gunderman, Duy Nguyen Ho Minh, Khoa Vo, Tung Kieu, Kashu Yamazaki, Chase Rainwater, Anh Nguyen, Ngan Le
2511.06754v3
SlotVLA: Towards Modeling of Object-Relation Representations in Robotic Manipulation
Taisei Hanyu, Nhat Chung, Huy Le, Toan Nguyen, Yuki Ikebe, Anthony Gunderman, Duy Nguyen Ho Minh, Khoa Vo, Tung Kieu, Kashu Yamazaki, Chase Rainwater, Anh Nguyen, Ngan Le
2511.06754v3
arXiv:2511.06754v3
•updated
•
2025-11-10
Inspired by how humans reason over discrete objects and their relationships, we explore whether compact object-centric and object-relation representations can form a foundation for multitask robotic manipulation. Most existing robotic multitask models rely on dense embeddings that entangle both object and background cues, raising concerns about both efficiency and interpretability. In contrast, we study object-relation-centric representations as a pathway to more structured, efficient, and explainable visuomotor control. Our contributions are two-fold. First, we introduce LIBERO+, a fine-grained benchmark dataset designed to enable and evaluate object-relation reasoning in robotic manipulation. Unlike prior datasets, LIBERO+ provides object-centric annotations that enrich demonstrations with box- and mask-level labels as well as instance-level temporal tracking, supporting compact and interpretable visuomotor representations. Second, we propose SlotVLA, a slot-attention-based framework that captures both objects and their relations for action decoding. It uses a slot-based visual tokenizer to maintain consistent temporal object representations, a relation-centric decoder to produce task-relevant embeddings, and an LLM-driven module that translates these embeddings into executable actions. Experiments on LIBERO+ demonstrate that object-centric slot and object-relation slot representations drastically reduce the number of required visual tokens, while providing competitive generalization. Together, LIBERO+ and SlotVLA provide a compact, interpretable, and effective foundation for advancing object-relation-centric robotic manipulation.
Comment: Accepted at ICRA 2026
InterMesh: Explicit Interaction-Aware End-to-End Multi-Person Human Mesh Recovery
Kaili Zheng, Kaiwen Wang, Xun Zhu, Chenyi Guo, Ji Wu
2605.04554v1
InterMesh: Explicit Interaction-Aware End-to-End Multi-Person Human Mesh Recovery
Kaili Zheng, Kaiwen Wang, Xun Zhu, Chenyi Guo, Ji Wu
2605.04554v1
arXiv:2605.04554v1
•
2026-05-06
Humans constantly interact with their surroundings. Existing end-to-end multi-person human mesh recovery methods, typically based on the DETR framework, capture inter-human relationships through self-attention across all human queries. However, these approaches model interactions only implicitly and lack explicit reasoning about how humans interact with objects and with each other. In this paper, we propose InterMesh, a simple yet effective framework that explicitly incorporates human-environment interaction information into human mesh recovery pipeline. By leveraging a human-object interaction detector, InterMesh enriches query representations with structured interaction semantics, enabling more accurate pose and shape estimation. We design lightweight modules, Contextual Interaction Encoder and Interaction-Guided Refiner, to integrate these features into existing HMR architectures with minimal overhead. We validate our approach through extensive experiments on 3DPW, MuPoTS, CMU Panoptic, Hi4D, and CHI3D datasets, demonstrating remarkable improvements over state-of-the-art methods. Notably, InterMesh reduces MPJPE by 9.9% on CMU Panoptic and 8.2% on Hi4D, highlighting its effectiveness in scenarios with complex human-object and inter-human interactions.
Comment: 16 pages, 11 figures
HDFlow: Hierarchical Diffusion-Flow Planning for Long-horizon Tasks
Nandiraju Gireesh, Yuanliang Ju, Chaoyi Xu, Weiheng Liu, Yuxuan Wan, He Wang
2605.04525v1
HDFlow: Hierarchical Diffusion-Flow Planning for Long-horizon Tasks
Nandiraju Gireesh, Yuanliang Ju, Chaoyi Xu, Weiheng Liu, Yuxuan Wan, He Wang
2605.04525v1
arXiv:2605.04525v1
•
2026-05-06
Recent advances in generative models have shown promise in generating behavior plans for long-horizon, sparse reward tasks. While these approaches have achieved promising results, they often lack a principled framework for hierarchical decomposition and struggle with the computational demands of real-time execution, due to their iterative denoising process. In this work, we introduce Hierarchical Diffusion-Flow (HDFlow), a novel hierarchical planning framework that optimally leverages the strengths of diffusion and rectified flow models to overcome the limitations of single-paradigm generative planners. HDFlow employs a high-level diffusion planner to generate sequences of strategic subgoals in a learned latent space, capitalizing on diffusion's powerful exploratory capabilities. These subgoals then guide a low-level rectified flow planner that generates smooth and dense trajectories, exploiting the speed and efficiency of ordinary differential equation (ODE)-based trajectory generation. We evaluate HDFlow on four challenging furniture assembly tasks in both simulation and real-world, where it significantly outperforms state-of-the-art methods. Furthermore, we also showcase our method's generalizability on two long-horizon benchmarks comprising diverse locomotion and manipulation tasks. Project website: https://hdflow-page.github.io/
Comment: ICML 2026 (Spotlight)
WorldJen: An End-to-End Multi-Dimensional Benchmark for Generative Video Models
Karthik Inbasekar, Guy Rom, Omer Shlomovits
2605.03475v2
WorldJen: An End-to-End Multi-Dimensional Benchmark for Generative Video Models
Karthik Inbasekar, Guy Rom, Omer Shlomovits
2605.03475v2
arXiv:2605.03475v2
•updated
•
2026-05-05
Evaluating generative video models remains an open problem. Reference-based metrics such as Structural Similarity Index Measure (SSIM) and Peak Signal to Noise Ratio (PSNR) reward pixel fidelity over semantic correctness, while Frechet Video Distance (FVD) favors distributional textures over physical plausibility. Binary Visual Question Answering (VQA) based benchmarks like VBench~2.0 are prone to yes-bias and rely on low-resolution auditors that miss temporal failures. Moreover, their prompts target a single dimension at a time, multiplying the number of videos required while still not guaranteeing reliable results.
WorldJen addresses these limitations directly. Binary VQA is replaced with Likert-scale questionnaires graded by a VLM that receives frames at native video resolution. Video generation costs are addressed by using adversarially curated prompts that are designed to exercise up to 16 quality dimensions simultaneously. The framework is built around two interlocking contributions. First, A blind human preference study is conducted, accumulating (2,696 pairwise annotations from 7 annotators with 100% pair coverage over 50 of the curated prompts $\times$ 6 state-of-the-art video models. A mean inter-annotator agreement of 66.9% is achieved and the study establishes a human ground-truth Bradley-Terry (BT) rating with a three-tier structure. Second, A VLM-as-a-judge evaluation engine using prompt-specific, dimension-specific Likert questionnaires (10 questions per dimension, 47,160 scored responses) judges the videos and reproduces the human-established three-tier BT rating structure independently. The VLM achieves a Spearman $\hatρ=1.000,~p=0.0014$ that is interpreted as tier agreement with the human results. Six focused ablation studies validate the robustness of the VLM evaluation framework. Project page: https://moonmath.ai/worldjen/
Comment: 30 pages +25 appendix
Information Coordination as a Bridge: A Neuro-Symbolic Architecture for Reliable Autonomous Driving Scene Understanding
Shuo Liu, Lei Shi, Haowen Liu, Jing Xu, Yufei Gao, Yucheng Shi
2605.04475v1
Information Coordination as a Bridge: A Neuro-Symbolic Architecture for Reliable Autonomous Driving Scene Understanding
Shuo Liu, Lei Shi, Haowen Liu, Jing Xu, Yufei Gao, Yucheng Shi
2605.04475v1
arXiv:2605.04475v1
•
2026-05-06
Reliable autonomous driving requires scene understanding that is semantically consistent across heterogeneous sensors and verifiable at the reasoning stage. However, many recent LLM-driven driving systems attach the language model as a post-processor and force it to reason over redundant or conflicting perception outputs, which can amplify hallucinated entities and unsafe conclusions. This paper proposes InfoCoordiBridge, a BEV-centric neuro-symbolic architecture that inserts an explicit coordination bridge between perception and language reasoning. InfoCoordiBridge comprises (i) a unified multi-agent perception layer that outputs typed structured facts together with modality-focused synopses, (ii) an ICA module that aligns and fuses multi-source outputs into a single SceneSummary, and (iii) an SSRE module that performs SceneSummary-grounded reasoning with verification. Experiments on nuScenes and Waymo show that ICA preserves competitive 3D detection accuracy while substantially improving fusion consistency, reducing redundancy to below 1% and achieving about 98% attribute agreement. On NuScenes-QA and a template-aligned Waymo-QA benchmark, SSRE improves factual grounding and reduces hallucinated entity mentions compared with representative VLM and agentic baselines. Overall, by coordinating multi-sensor outputs into a single conflict-aware SceneSummary before prompting, InfoCoordiBridge prevents redundant and cross-modally inconsistent perception evidence from propagating into high-level reasoning.
CRAFT: Counterfactual-to-Interactive Reinforcement Fine-Tuning for Driving Policies
Keyu Chen, Nanfei Ye, Yida Wang, Wenchao Sun, Danqi Zhao, Hao Cheng, Sifa Zheng
2605.04470v1
CRAFT: Counterfactual-to-Interactive Reinforcement Fine-Tuning for Driving Policies
Keyu Chen, Nanfei Ye, Yida Wang, Wenchao Sun, Danqi Zhao, Hao Cheng, Sifa Zheng
2605.04470v1
arXiv:2605.04470v1
•
2026-05-06
Open-loop imitation learning has advanced modern autonomous driving policy architectures, but closed-loop deployment remains vulnerable to policy-induced distribution shift. Existing post-training paradigms exhibit fundamental trade-offs: closed-loop RL fine-tuning provides grounded feedback from executed actions but is constrained by the sparsity of informative events, whereas counterfactual fine-tuning provides dense supervision over candidate futures but inherits bias from imperfect future estimates. We introduce Counterfactual-to-Interactive Reinforcement Fine-Tuning (CRAFT), an on-policy framework that formulates closed-loop post-training as proxy-residual optimization. CRAFT uses group-normalized counterfactual advantages as a dense proxy for real closed-loop advantages and aligns this proxy with the closed-loop world through grounded residual correction from interaction-critical events. To stabilize adaptation, CRAFT regularizes the online policy toward an EMA teacher via asymmetric KL self-distillation. Theoretically, CRAFT decomposes the real closed-loop policy gradient into proxy and residual terms under the same visited-state distribution, reducing residual variance with an aligned proxy while mitigating proxy bias through grounded residual approximation. Empirically, CRAFT achieves the strongest closed-loop gains on Bench2Drive across hierarchical planning, vision-language-action, and vocabulary-scoring architectures. Ablations, scaling behavior, stability analyses, and transfer results further validate the complementary roles of dense counterfactual proxy and grounded residual correction. Project page: https://currychen77.github.io/CRAFT.
Adapting Medical Vision Foundation Models for Volumetric Medical Image Segmentation via Active Learning and Selective Semi-supervised Fine-tuning
Jin Yang, Daniel S. Marcus, Aristeidis Sotiras
2509.10784v3
Adapting Medical Vision Foundation Models for Volumetric Medical Image Segmentation via Active Learning and Selective Semi-supervised Fine-tuning
Jin Yang, Daniel S. Marcus, Aristeidis Sotiras
2509.10784v3
arXiv:2509.10784v3
•updated
•
2025-09-13
Medical vision foundation models remain limited in downstream tasks, particularly volumetric medical image segmentation. While fine-tuning on labeled target-domain data improves performance, existing approaches typically rely on randomly selected samples, which may fail to identify the most informative data and thus hinder adaptation. To address the limitations, we propose an Active Selective Semi-supervised Fine-tuning framework for efficient adaptation of Med-VFMs to generalize across volumetric medical image segmentation. ASSFT integrates a novel active learning strategy with selective semi-supervised learning to maximize adaptation performance under a limited annotation budget, without requiring access to source data. Specifically, we introduce an Active Test-Time Sample Query strategy that identifies informative samples from the target domain using two complementary query metrics: Diversified Knowledge Divergence and Anatomical Segmentation Difficulty. DKD quantifies both the knowledge gap between pre-training and target domains and the semantic diversity within the target dataset, enabling the selection of samples that contain previously unlearned knowledge while maintaining intra-domain diversity. ASD estimates the segmentation difficulty of target anatomical structures by measuring predictive uncertainty within foreground regions of interest, allowing the model to prioritize samples with complex anatomical patterns rather than those dominated by background uncertainty. Second, we propose a Selective Semi-supervised Fine-tuning strategy to further improve adaptation performance by leveraging unlabeled target samples. Instead of utilizing all pseudo-labeled data, the proposed method selectively incorporates reliable unlabeled samples based on predictive confidence and semantic distance to labeled samples, enabling stable semi-supervised training while avoiding noisy pseudo-labels.
Comment: 19 pages, 6 figures, 8 tables
Deep Reprogramming Distillation for Medical Foundation Models
Siyuan Du, Yuhang Zhou, Haolin Li, Jiangchao Yao, Haishuai Wang, Hui Lin, Ya Zhang, Yanfeng Wang
2605.04447v1
Deep Reprogramming Distillation for Medical Foundation Models
Siyuan Du, Yuhang Zhou, Haolin Li, Jiangchao Yao, Haishuai Wang, Hui Lin, Ya Zhang, Yanfeng Wang
2605.04447v1
arXiv:2605.04447v1
•
2026-05-06
Medical foundation models pre-trained on large-scale datasets have shown powerful versatile performance. However, when adapting medical foundation models for specific medical scenarios, it remains the inevitable challenge due to the gap induced by the discrepancy between pre-training and downstream tasks, the real-world computation, and speed constraints. Relevant techniques that probably handle this challenge more or less suffer from some intrinsic limitations. For example, knowledge distillation (KD) assumes that teacher and student models share the same task, training strategy, and model structure family, while prevalent parameter-efficient fine-tuning (PEFT) fails to achieve personalized and lightweight deployment. Even the combination of PEFT and KD still struggles to resolve model structures and training strategies inconsistencies between teacher and student models, leading to inefficient knowledge transfer. In this study, we propose a novel framework called Deep Reprogramming Distillation (DRD) to combat the general adaptation challenge. Specifically, DRD introduces the novel reprogramming module that on the one side overcomes the domain and task discrepancy between pretraining and downstream scenarios, and on the other side builds the student-friendly efficient distillation from foundation models to lightweight downstream models. Furthermore, to mitigate variability under different training conditions, we design a centered kernel alignment (CKA) distillation method to promote robust knowledge transfer. Empirical results show that DRD surpasses previous PEFT and KD methods across 18 medical downstream tasks under different foundation models, covering various scenarios including 2D/3D classification and 2D/3D segmentation.
Shepherding UAV Swarm with Action Prediction Based on Movement Constraints
Yusuke Tsunoda, Yusuke Goto, Takao Sato
2604.17189v2
Shepherding UAV Swarm with Action Prediction Based on Movement Constraints
Yusuke Tsunoda, Yusuke Goto, Takao Sato
2604.17189v2
arXiv:2604.17189v2
•updated
•
2026-04-19
In this study, we propose a new sheepdog-inspired control method for a swarm of small unmanned aerial vehicles (UAVs), which predicts the swarm behavior while explicitly accounting for the motion constraints of real robots. Sheepdog-inspired guidance control refers to a framework in which a small number of navigator agents (sheepdog agents) indirectly drive a large number of autonomous agents (a flock of sheep agents) so as to steer the group toward a target position. In conventional studies on sheepdog-inspired guidance, both types of agents have typically been modeled as point masses, and the guidance law for the navigator agents has been designed using simple interaction vectors based on the instantaneous relative positions between the agents. However, when implementing such methods on real robots such as drones, it is necessary to consider each agent's motion constraints, including upper bounds on velocity and acceleration. Moreover, we argue that guidance can be made more efficient by predicting the future behavior of the autonomous swarm that is observable to the navigator agents. To this end, we propose a three-dimensional guidance control law based on behavior prediction of autonomous agents under motion constraints, inspired by the Dynamic Window Approach (DWA). At each control cycle, the navigator agent generates a set of feasible motion candidates that satisfy its motion constraints, and predicts the short-horizon swarm evolution using an internal model of the autonomous agents maintained within the navigator agent. The motion candidates are then evaluated according to criteria such as the progress velocity toward the target, the positioning strategy with respect to the swarm, and safety margins, and the optimal motion is selected to achieve safe and efficient guidance. Numerical simulation results demonstrate the effectiveness of the proposed guidance control law.
Comment: Incomplete results were found in the paper
Ground4D: Spatially-Grounded Feedforward 4D Reconstruction for Unstructured Off-Road Scenes
Shuo Wang, Jilin Mei, Fuyang Liu, Wenfei Guan, Fanjie Kong, Zhihua Zhao, Shuai Wang, Chen Min, Yu Hu
2605.04435v1
Ground4D: Spatially-Grounded Feedforward 4D Reconstruction for Unstructured Off-Road Scenes
Shuo Wang, Jilin Mei, Fuyang Liu, Wenfei Guan, Fanjie Kong, Zhihua Zhao, Shuai Wang, Chen Min, Yu Hu
2605.04435v1
arXiv:2605.04435v1
•
2026-05-06
Feedforward Gaussian Splatting has recently emerged as an efficient paradigm for 4D reconstruction in autonomous driving. However, in unstructured off-road scenes, its performance degrades due to high-frequency geometry, ego-motion jitter, and increased non-rigid dynamics. These factors introduce conflicting Gaussian observations across timestamps, leading to either over-smoothed renderings or structural artifacts. To address this issue, we propose Ground4D, a spatially-grounded 4D feedforward framework for pose-free off-road reconstruction. The key idea is to resolve temporal conflicts through spatially localized conditioning. Specifically, we introduce voxel-grounded temporal Gaussian aggregation, which partitions the canonical Gaussian space into spatial voxels and performs query-conditioned temporal attention within each voxel. Intra-voxel softmax normalization ensures that temporal selectivity and spatial occupancy become mutually reinforcing rather than conflicting. We furthermore introduce surface normal cues as auxiliary geometric guidance to regularize the geometry of Gaussian primitives. Extensive experiments on ORAD-3D and RELLIS-3D demonstrate that Ground4D consistently outperforms existing feedforward methods in reconstruction quality and generalizes zero-shot to unseen off-road domains. Project page and code:https://github.com/wsnbws/Ground4D.
KGLAMP: Knowledge Graph-guided Language model for Adaptive Multi-robot Planning and Replanning
Chak Lam Shek, Faizan M. Tariq, Sangjae Bae, David Isele, Piyush Gupta
2602.04129v2
KGLAMP: Knowledge Graph-guided Language model for Adaptive Multi-robot Planning and Replanning
Chak Lam Shek, Faizan M. Tariq, Sangjae Bae, David Isele, Piyush Gupta
2602.04129v2
arXiv:2602.04129v2
•updated
•
2026-02-04
Heterogeneous multi-robot systems are increasingly used in long-horizon missions requiring coordinated planning across diverse capabilities. However, existing planning approaches struggle to construct accurate symbolic representations and maintain plan consistency in dynamic environments. Classical PDDL planners require manually crafted symbolic models, while LLM-based planners often ignore agent heterogeneity and environmental uncertainty. We introduce KGLAMP, a knowledge-graph-guided LLM planning framework for heterogeneous multi-robot teams. The framework maintains a structured knowledge graph encoding object relations, spatial reachability, and robot capabilities, which guides the LLM in generating accurate PDDL problem specifications. The knowledge graph serves as a persistent, dynamically updated memory that incorporates new observations and triggers replanning upon detecting inconsistencies, enabling symbolic plans to adapt to evolving world states. Experiments on the MAT-THOR benchmark show that KGLAMP improves performance by at least 25.3% over both LLM-only and PDDL-based variants.
Foundation Models
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默认显示 5 篇
Continual Knowledge Updating in LLM Systems: Learning Through Multi-Timescale Memory Dynamics
Andreas Pattichis, Constantine Dovrolis
2605.05097v1
Continual Knowledge Updating in LLM Systems: Learning Through Multi-Timescale Memory Dynamics
Andreas Pattichis, Constantine Dovrolis
2605.05097v1
arXiv:2605.05097v1
•
2026-05-06
LLMs are trained once, then deployed into a world that never stops changing. External memory compensates for this, but most systems manage it explicitly rather than letting it adapt on its own. Biological memory works differently: coupled multi-timescale dynamics make new associations immediately usable, strengthen what repetition confirms, and let the rest fade. We argue that external memory should follow a similar principle. In Memini, this view takes the form of an associative memory that organizes knowledge as a directed graph. Each edge carries two coupled internal variables, one fast and one slow, following the Benna-Fusi model of synaptic consolidation. From this coupling, episodic sensitivity, gradual consolidation, and selective forgetting emerge as facets of a single mechanism, reframing external memory as a learning substrate that reorganizes through its own dynamics.
Comment: Preprint. 9 pages, 2 figures
Human-computer interactions predict mental health
Veith Weilnhammer, Jefferson Ortega, David Whitney
2511.20179v5
Human-computer interactions predict mental health
Veith Weilnhammer, Jefferson Ortega, David Whitney
2511.20179v5
arXiv:2511.20179v5
•updated
•
2025-11-25
Scalable assessments of mental illness remain a critical roadblock toward accessible and equitable care. Here, we show that everyday human-computer interactions encode mental health with biomarker accuracy. We introduce MAILA, a MAchine-learning framework for Inferring Latent mental states from digital Activity. We trained MAILA on 18,200 cursor and touchscreen recordings labeled with 1.3 million mental-health self-reports collected from 9,500 participants. MAILA tracks dynamic mental states along 13 clinically relevant dimensions, resolves circadian fluctuations and experimental manipulations of arousal and valence, achieves near-ceiling accuracy at the group level, captures information that is only partially reflected in verbal self-report, and improves the ability of large language models to infer user mental health. By extracting signatures of psychological function that have so far remained untapped, MAILA establishes human-computer interactions as a new modality for scalable digital phenotyping and a foundation for context-aware artificial intelligence.
Proximal Projection for Doubly Sparse Regularized Models
Jia Wei He, R. Ayesha Ali, Gerarda Darlington
2605.05093v1
Proximal Projection for Doubly Sparse Regularized Models
Jia Wei He, R. Ayesha Ali, Gerarda Darlington
2605.05093v1
arXiv:2605.05093v1
•
2026-05-06
Regularization is often used in high-dimensional regression settings to generate a sparse model, which can save tremendous computing resources and identify predictors that are most strongly associated with the response. When the predictors can be represented by a Gaussian graphical model, the structure of the predictor graph can be exploited during regularization. Our proposed model exploits this underlying predictor graph structure by decomposing the estimated coefficient vector into a sum of latent variables that correspond to the sum of each node contribution to the coefficient vector. Regularization is then performed on the latent variables rather than on the coefficient vector directly. We use a penalty function that permits a clear user-defined trade-off between the L1 and L2 penalties and propose a novel proximal projection during optimization. Further, our implementation computes the projection operator for the intersection of selected groups, which conserves more computing resources compared to predictor duplication methods, especially for high-dimensional data. Through simulation, we evaluate the performance of our approach under different graph structures and node counts, and present results on real-world data. Results suggest that our method exhibits stable performance relative to other singly or doubly sparse graphical regression models.
Personalized Spiking Neural Networks with Ferroelectric Synapses for EEG Signal Processing
Nikhil Garg, Anxiong Song, Niklas Plessnig, Nathan Savoia, Laura Bégon-Lours
2601.00020v3
Personalized Spiking Neural Networks with Ferroelectric Synapses for EEG Signal Processing
Nikhil Garg, Anxiong Song, Niklas Plessnig, Nathan Savoia, Laura Bégon-Lours
2601.00020v3
arXiv:2601.00020v3
•updated
•
2025-12-22
Electroencephalography (EEG)-based brain-computer interfaces (BCIs) are strongly affected by non-stationary neural signals that vary across sessions and individuals, limiting the generalization of subject-agnostic models and motivating adaptive and personalized learning on resource-constrained platforms. Programmable memristive hardware offers a promising substrate for such post-deployment adaptation; however, practical realization is challenged by limited weight resolution, device variability, nonlinear programming dynamics, and finite device endurance. In this work, we show that spiking neural networks (SNNs) can be deployed on ferroelectric memristive synaptic devices for adaptive EEG-based motor imagery decoding under realistic device constraints, achieving classification performance comparable to software-based SNNs. We fabricate, characterize, and model the weight update in ferroelectric synapses. We then evaluate the deployment of convolutional-recurrent SNN architecture using two strategies. First, we adapt to SNNs a mixed precision strategy in which gradient-based updates are accumulated digitally and converted into discrete programming events only when a threshold is exceeded. Additionally, the weight update is device-aware and accounts for the nonlinear, state-dependent programming dynamics. During learning and adaptation, this scheme mitigates possible endurance and energy constraints. Second, we evaluate the transfer of software-trained weights followed by low-overhead on-device re-tuning. We show that, subject-specific transfer learning achieved by retraining only the final network layers improves classification accuracy. These results demonstrate that programmable ferroelectric hardware can support robust, low-overhead adaptation in spiking neural networks, opening a practical path toward personalized neuromorphic processing of neural signals.
Driver-WM: A Driver-Centric Traffic-Conditioned Latent World Model for In-Cabin Dynamics Rollout
Haozhuang Chi, Daosheng Qiu, Hao Su, Haochen Liu, Zirui Li, Haoruo Zhang, Chen Lv
2605.05092v1
Driver-WM: A Driver-Centric Traffic-Conditioned Latent World Model for In-Cabin Dynamics Rollout
Haozhuang Chi, Daosheng Qiu, Hao Su, Haochen Liu, Zirui Li, Haoruo Zhang, Chen Lv
2605.05092v1
arXiv:2605.05092v1
•
2026-05-06
Safe L2/L3 driving automation requires anticipating human-in-the-loop reactions during shared-control transitions. While most driving world models forecast the external environment, in-cabin intelligence remains strictly recognition-oriented and lacks multi-step rollout capabilities for driver dynamics. We introduce Driver-WM, a driver-centric latent world model that rolls out in-cabin dynamics causally conditioned on out-cabin traffic context. This formulation unifies physical kinematics forecasting with auxiliary behavioral and emotional semantic recognition. Operating in a compact latent space constructed from frozen vision-language features, Driver-WM adopts a dual-stream architecture to separately encode external traffic and internal driver states. These streams are directionally coupled via a gated causal injection mechanism, which uses a learned vector gate to modulate external contextual perturbations while strictly enforcing temporal causality. Evaluations on a multi-task assistive driving benchmark demonstrate that Driver-WM yields robust long-horizon geometric forecasting for reactive high-motion maneuvers and improves semantic alignment for both driver and traffic states. Finally, the explicit external-to-internal conditioning allows for controlled test-time interventions to systematically analyze mechanism responses.
Think-Aloud Reshapes Automated Cognitive Model Discovery Beyond Behavior
Hanbo Xie, Akshay K. Jagadish, Lan Pan, Robert C. Wilson
2605.05091v1
Think-Aloud Reshapes Automated Cognitive Model Discovery Beyond Behavior
Hanbo Xie, Akshay K. Jagadish, Lan Pan, Robert C. Wilson
2605.05091v1
arXiv:2605.05091v1
•
2026-05-06
Computational cognitive models discovered using large language models have so far relied solely on behavioral data. However, it is well-known that models produced from the behavioral trajectory alone are typically under-determined. In this work, we explore the use of Think Aloud traces as an additional form of data constraint during automated model discovery. When applied to the domain of risky decision-making, we find that the models discovered with think-aloud achieve significantly improved predictive performance on held-out data. Additionally, we find that the discovered models belong to different structural classes than those discovered from behavior alone for the majority of participants (69.4\%), specifically, it shifts from Explicit comparator towards Integrated utility. These results suggest that process-level language data not only improve model fit, but also systematically reshape the structure of the discovered cognitive models, enabling the identification of mechanisms that are not recoverable from behavior alone.
SignVerse-2M: A Two-Million-Clip Pose-Native Universe of 55+ Sign Languages
Sen Fang, Hongbin Zhong, Yanxin Zhang, Dimitris N. Metaxas
2605.01720v2
SignVerse-2M: A Two-Million-Clip Pose-Native Universe of 55+ Sign Languages
Sen Fang, Hongbin Zhong, Yanxin Zhang, Dimitris N. Metaxas
2605.01720v2
arXiv:2605.01720v2
•updated
•
2026-05-03
Existing large-scale sign language resources typically provide supervision only at the level of raw video-text alignment and are often produced in laboratory settings. While such resources are important for semantic understanding, they do not directly provide a unified interface for open-world recognition and translation, or for modern pose-driven sign language video generation frameworks: 1. RGB-based pretrained recognition models depend heavily on fixed backgrounds or clothing conditions during recording, and are less robust in open-world settings than style-agnostic pose-processing models. 2. Recent pose-guided image/video generation models mostly use a unified keypoint representation such as DWPose as their control interface. At present, the sign language field still lacks a data resource that can directly interface with this modern pose-native paradigm while also targeting real-world open scenarios. We present SignVerse-2M, a large-scale multilingual pose-native dataset for sign language pose modeling and evaluation. Built from publicly available multilingual sign language video resources, it applies DWPose in a unified preprocessing pipeline to convert raw videos into 2D pose sequences that can be used directly for modeling, resulting in a consolidated corpus of about two million clips covering more than 55 sign languages. Unlike many laboratory datasets, this resource preserves the recording conditions and speaker diversity of real-world videos while reducing appearance variation through a unified pose representation. Toward this goal, we further provide the data construction pipeline, task definitions, and a simple SignDW Transformer baseline, demonstrating the feasibility of this resource for multilingual pose-space modeling and its compatibility with modern pose-driven pipelines, while discussing the evaluation claims it can support as well as its current limitations.
Comment: The included languages actually amount to 55+, and the 25 types refer to those that exceed 15 hours. 13 pages. Project Page at: https://signerx.github.io/SignVerse-2M/
Automatically Finding and Validating Unexpected Side-Effects of Interventions on Language Models
Quintin Pope, Ajay Hayagreeve Balaji, Jacques Thibodeau, Xiaoli Fern
2605.05090v1
Automatically Finding and Validating Unexpected Side-Effects of Interventions on Language Models
Quintin Pope, Ajay Hayagreeve Balaji, Jacques Thibodeau, Xiaoli Fern
2605.05090v1
arXiv:2605.05090v1
•
2026-05-06
We present an automated, contrastive evaluation pipeline for auditing the behavioral impact of interventions on large language models. Given a base model $M_1$ and an intervention model $M_2$, our method compares their free-form, multi-token generations across aligned prompt contexts and produces human-readable, statistically validated natural-language hypotheses describing how the models differ, along with recurring themes that summarize patterns across validated hypotheses.
We evaluate the approach in synthetic setting by injecting known behavioral changes and showing that the pipeline reliably recovers them. We then apply it to three real-world interventions, reasoning distillation, knowledge editing and unlearning, demonstrating that the method surfaces both intended and unexpected behavioral shifts, distinguishes large from subtle interventions, and does not hallucinate differences when effects are absent or misaligned with the prompt bank. Overall, the pipeline provides a statistically grounded and interpretable tool for post-hoc auditing of intervention-induced changes in model behavior.
Comment: 33 pages, 4 figures, 20 tables, targeting EMNLP submission
Code Broker: A Multi-Agent System for Automated Code Quality Assessment
Samer Attrah
2604.23088v2
Code Broker: A Multi-Agent System for Automated Code Quality Assessment
Samer Attrah
2604.23088v2
arXiv:2604.23088v2
•updated
•
2026-04-25
We present Code Broker, a multi agent system built on Google s Agent Development Kit ADK that analyses Python source code from individual files, local directory trees, or remote GitHub repositories and generates structured, actionable quality assessment reports. The system realises a hierarchical five agent architecture in which a root orchestrator coordinates a sequential pipeline agent that, in turn, dispatches three specialised agents concurrently a Correctness Assessor, a Style Assessor, and a Description Generator before synthesising their findings through an Improvement Recommender. Reports quantify four quality dimensions correctness, security, style, and maintainability on a normalised scale and are rendered in both Markdown and HTML for integration into diverse developer workflows. Code Broker fuses LLM based semantic reasoning with deterministic static analysis signals from Pylint, employs asynchronous execution with exponential backoff retry logic to improve robustness under transient API failures, and explores lightweight session memory for retaining and querying prior assessment context across runs. We frame this paper as a technical report on system design, prompt engineering, and tool orchestration, and present a preliminary qualitative evaluation on representative Python codebases of varying scale. The results indicate that parallel specialised agents produce readable, developer oriented feedback that complements traditional linting, while also foregrounding current limitations in evaluation depth, security tooling, large repository handling, and the exclusive reliance on in memory persistence. All code and reproducibility materials are publicly available: https://github.com/Samir-atra/agents_intensive_dev.
Comment: 9 pages, 2 figures, 2 tables, 33 references
Gated Multimodal Learning for Interpretable Property Energy Performance Prediction and Retrofit Scenario Analysis
Yunfei Bai, Aaron Tesfa Tsion, Raul Rosales, Barbara Shollock, Wei He
2605.05088v1
Gated Multimodal Learning for Interpretable Property Energy Performance Prediction and Retrofit Scenario Analysis
Yunfei Bai, Aaron Tesfa Tsion, Raul Rosales, Barbara Shollock, Wei He
2605.05088v1
arXiv:2605.05088v1
•
2026-05-06
Achieving resilient and sustainable cities requires scalable approaches to decarbonising residential buildings, which account for about 20% of UK greenhouse gas emissions and 25% of energy-related emissions in the European Union. Energy Performance Certificates (EPCs) support regulation and retrofit planning, but their reliance on on-site inspections limits timely city-scale assessment. This study introduces a gated multimodal model to predict Standard Assessment Procedure (SAP) energy efficiency and Environmental Impact (EI) scores by integrating EPC tabular variables, assessor-written free text, and Geographic Information System (GIS)-derived spatial features describing footprint geometry, height, area, and orientation. Sample-wise gating learns property-specific modality weights, while an auxiliary band classification head stabilises training. In a Westminster, London case study, the model predicts SAP and EI scores with MAEs of 4.03 and 4.76 points and R2 values of 0.757 and 0.748, respectively, achieving a mean MAE of 4.39. Ablation results show that full multimodal fusion outperforms unimodal and bimodal baselines for both score prediction and band-level classification. Interpretability analyses provide decision-relevant evidence: gating weights indicate strong reliance on assessor text; SHAP highlights main fuel, built form, and construction age band; text occlusion prioritises roof and wall fields; and spatial attribution is dominated by height and footprint area, with sensitivity to footprint shape. The validated framework is further applied to retrofit scenarios for wall insulation, roof insulation, and window glazing upgrades, indicating projected improvements in SAP, EI, annual energy cost, and equivalent CO2 emissions. Overall, the framework provides scalable property-level evidence for retrofit screening, intervention prioritisation, and net-zero housing transitions.
Copula-Based Endogeneity Correction for Doubly Robust Estimation of Treatment Effect
Sahil Shikalgar, Md. Noor-E-Alam
2605.03278v2
Copula-Based Endogeneity Correction for Doubly Robust Estimation of Treatment Effect
Sahil Shikalgar, Md. Noor-E-Alam
2605.03278v2
arXiv:2605.03278v2
•updated
•
2026-05-05
Doubly Robust (DR) estimation of treatment effect relies on an untestable assumption that is the absence of unobserved confounding. This assumption is par- ticularly problematic in the context of healthcare research, where variables like pre- scription refill rates serve as proxies for unobserved behaviors such as medication adherence. These proxy variables are often endogenous, exhibiting correlation with the regression error term due to unmeasured confounding or measurement error. We propose a copula-corrected doubly robust estimator that addresses endogeneity in both the treatment and outcome models without requiring instrumental variables. Gaussian copulas model the joint distribution of endogenous covariates and the error term, enabling consistent estimation while preserving the doubly robust property that requires correct specification of either the treatment or outcome model, not both. Monte Carlo simulations demonstrate that naive DR estimation exhibits substantial bias under endogeneity, whereas our corrected estimator recovers unbiased treatment effects across different data-generating processes. We apply our method to examine the effect of nutritional counseling on blood pressure using the National Health and Nutrition Examination Survey (NHANES) data. Naive DR estimation suggests counseling is associated with increased blood pressure. After copula correction, this effect becomes statistically insignificant, consistent with literature showing modest effects of nutri- Counseling in reducing blood pressure. Our methodology provides researchers with a practical tool for obtaining treatment effects in the presence of endogeneity.
Order Matters: Improving Domain Adaptation by Reordering Data
Andrea Napoli, Paul White
2605.05084v1
Order Matters: Improving Domain Adaptation by Reordering Data
Andrea Napoli, Paul White
2605.05084v1
arXiv:2605.05084v1
•
2026-05-06
Domain shift remains a key challenge in deploying machine learning models to the real world. Unsupervised domain adaptation (UDA) aims to address this by minimising domain discrepancy during training, but the discrepancy estimates suffer from high variance in stochastic settings, which can stifle the theoretical benefits of the method. This paper proposes Optimal Reordering of Data for Error-Reduced Estimation of Discrepancy (ORDERED), a novel unbiased stochastic variance reduction technique which reduces the discrepancy estimation error by optimising the order in which the training data are sampled. We consider two specific domain discrepancy losses (correlation alignment and the maximum mean discrepancy), formulate their stochastic estimation error as a function of the data sampling order, and propose a practical optimisation algorithm. Our simulations demonstrate reduced variance compared to related methods, and experiments on two domain shift image classification benchmarks show improved target domain accuracy.
LaST-R1: Reinforcing Robotic Manipulation via Adaptive Physical Latent Reasoning
Hao Chen, Jiaming Liu, Zhonghao Yan, Nuowei Han, Renrui Zhang, Chenyang Gu, Jialin Gao, Ziyu Guo, Siyuan Qian, Yinxi Wang, Peng Jia, Shanghang Zhang, Pheng-Ann Heng
2604.28192v2
LaST-R1: Reinforcing Robotic Manipulation via Adaptive Physical Latent Reasoning
Hao Chen, Jiaming Liu, Zhonghao Yan, Nuowei Han, Renrui Zhang, Chenyang Gu, Jialin Gao, Ziyu Guo, Siyuan Qian, Yinxi Wang, Peng Jia, Shanghang Zhang, Pheng-Ann Heng
2604.28192v2
arXiv:2604.28192v2
•updated
•
2026-04-30
Robotic foundation models require reasoning over complex visual scenes to execute adaptive actions in dynamic environments. While recent studies on latent-reasoning Vision-Language-Action (VLA) models have demonstrated the capability to capture fine-grained physical dynamics, they remain predominantly confined to static imitation learning, severely limiting their adaptability and generalization. In this paper, we present LaST-R1, a novel reinforcement learning (RL) post-training framework designed to effectively harness "latent reasoning-before-acting" policies. Specifically, we propose Latent-to-Action Policy Optimization (LAPO), a core RL algorithm that jointly optimizes the latent reasoning process and the action generation. By explicitly embedding latent Chain-of-Thought (CoT) reasoning directly within the RL optimization loop, LAPO stimulates profound physical world modeling, which in turn drives robust execution in interactive environments. Furthermore, an adaptive latent CoT mechanism is introduced, allowing the policy to dynamically modulate its reasoning horizon based on diverse environment states. Experiments show that LaST-R1 achieves a near-perfect 99.9% average success rate on the LIBERO benchmark with only one-shot supervised warm-up, significantly improving convergence speed and performance over prior state-of-the-art (SOTA) methods. In real-world deployments, LaST-R1 yields up to a 22.5% average improvement over SOTA supervised fine-tuning approach across four complex tasks, including both single-arm and dual-arm settings. Finally, LaST-R1 demonstrates strong generalization across simulated and real-world environments.
Comment: LaST-R1 Technical Report
LLMs learn scientific taste from institutional traces across the social sciences
Ziqin Gong, Ning Li, Huaikang Zhou
2603.16659v2
LLMs learn scientific taste from institutional traces across the social sciences
Ziqin Gong, Ning Li, Huaikang Zhou
2603.16659v2
arXiv:2603.16659v2
•updated
•
2026-03-17
Reinforcement-learned reasoning has powered recent AI leaps on verifiable tasks, including mathematics, code, and structure prediction. The harder bottleneck is evaluative judgment in low-verifiability domains, where no oracle anchors reward and the core question is which untested ideas deserve attention. We test whether institutional traces, the record of what fields published, where, and at which tier, can serve as a training signal for AI evaluators. Across eight social science disciplines (psychology, economics, communication, sociology, political science, management, business and finance, public administration), we built held-out four-tier research-pitch benchmarks and supervised-fine-tuned (SFT) LLMs on field-specific publication outcomes. The fine-tuned models cleared the 25 percent chance baseline and exceeded frontier-model performance by wide margins, with best single-model accuracy ranging from 55.0 percent in public administration to 85.5 percent in psychology. In management, evaluated against 48 expert gatekeepers, 174 junior researchers, and 11 frontier reasoning models, the best single fine-tuned model (Qwen3-4B) reached 59.2 percent, 17.6 percentage points above expert majority vote (41.6 percent, non-tied) and 28.1 percentage points above the frontier mean (31.1 percent). The fine-tuned models also showed calibrated confidence: confidence rose when predictions were correct and fell when wrong, mirroring how a skilled reviewer can say "I'm sure" versus "I'm guessing." Selective triage on this signal reached very high accuracy on the highest-confidence subsets in every field. Institutional traces, we conclude, encode a scalable training signal for the low-verifiability judgment on which science depends.
Look Once, Beam Twice: Camera-Primed Real-Time Double-Directional mmWave Beam Management for Vehicular Connectivity
Avhishek Biswas, Apala Pramanik, Eylem Ekici, Mehmet C. Vuran
2605.05071v1
Look Once, Beam Twice: Camera-Primed Real-Time Double-Directional mmWave Beam Management for Vehicular Connectivity
Avhishek Biswas, Apala Pramanik, Eylem Ekici, Mehmet C. Vuran
2605.05071v1
arXiv:2605.05071v1
•
2026-05-06
Millimeter-wave (mmWave) frequencies promise multi-gigabit connectivity for vehicle-to-everything (V2X) networks, but face challenges in terms of severe path loss and mobility-related beam misalignment. Reliable V2X connectivity requires fast, double-directional beam alignment. However, existing methods suffer from high training overhead and limited generalization to unseen scenarios. This paper presents VIsion-based BEamforming(VIBE), a hybrid model-based, closed-loop, learning architecture for real-time double-directional mmWave beam management primed by camera sensing. VIBE fuses machine learning, model-based reasoning, and closed-loop RF feedback to balance beam-pair establishment latency with link quality. VIBE bypasses exhaustive training overhead and accelerates link establishment by leveraging camera observations to reduce the beam-search space. Lightweight beam refinement and offset tracking mechanisms adaptively refine beams in response to dynamic application requirements. VIBE is implemented and evaluated across online indoor/outdoor testbeds, public datasets, and real-time vehicular experiments, demonstrating strong generalization capabilities, making it suitable for real-time V2X communication. Comparisons with 5G NR hierarchical beamforming show that VIBE consistently maintains lower outage rates. Furthermore, VIBE outperforms state-of-the-art end-to-end ML models for beam selection when evaluated on public datasets and achieves outage rates as low as 1.1-1.4 %. The results show that a hybrid model-based, closed-loop learning architecture is better suited for real-world mmWave vehicular connectivity than end-to-end trained ML models. For reproducibility, we publish our code to https://github.com/UNL-CPN-Lab/Look-Once-Beam-Twice.
Comment: Accepted to the 2026 IEEE International Conference on Sensing, Communication, and Networking (IEEE SECON 2026). Code and models available at: https://github.com/UNL-CPN-Lab/Look-Once-Beam-Twice
Visual Disentangled Diffusion Autoencoders: Scalable Counterfactual Generation for Foundation Models
Sidney Bender, Marco Morik
2601.21851v2
Visual Disentangled Diffusion Autoencoders: Scalable Counterfactual Generation for Foundation Models
Sidney Bender, Marco Morik
2601.21851v2
arXiv:2601.21851v2
•updated
•
2026-01-29
Foundation models, despite their robust zero-shot capabilities, remain vulnerable to spurious correlations and 'Clever Hans' strategies. Existing mitigation methods often rely on unavailable group labels or computationally expensive gradient-based adversarial optimization. To address these limitations, we propose Visual Disentangled Diffusion Autoencoders (DiDAE), a novel framework integrating frozen foundation models with disentangled dictionary learning for efficient, gradient-free counterfactual generation directly for the foundation model. DiDAE first edits foundation model embeddings in interpretable disentangled directions of the disentangled dictionary and then decodes them via a diffusion autoencoder. This allows the generation of multiple diverse, disentangled counterfactuals for each factual, much faster than existing baselines, which generate single entangled counterfactuals. When paired with Counterfactual Knowledge Distillation, DiDAE-CFKD achieves state-of-the-art performance in mitigating shortcut learning, improving downstream performance on unbalanced datasets.
The Impossibility Triangle of Long-Context Modeling
Yan Zhou
2605.05066v1
The Impossibility Triangle of Long-Context Modeling
Yan Zhou
2605.05066v1
arXiv:2605.05066v1
•
2026-05-06
We identify and prove a fundamental trade-off governing long-sequence models: no model can simultaneously achieve (i) per-step computation independent of sequence length (Efficiency), (ii) state size independent of sequence length (Compactness), and (iii) the ability to recall a number of historical facts proportional to sequence length (Recall). We formalize this trade-off within an Online Sequence Processor abstraction that unifies Transformers, state space models, linear recurrent networks, and their hybrids. Using the Data Processing Inequality and Fano's Inequality, we prove that any model satisfying Efficiency and Compactness can recall at most O(poly(d)/log V) key-value pairs from a sequence of arbitrary length, where d is the model dimension and V is the vocabulary size. We classify 52 architectures published before March 2026 into the triangle, showing that each achieves at most two of the three properties and that hybrid architectures trace continuous trajectories in the interior. Experiments on synthetic associative recall tasks with five representative architectures validate the theoretical bound: empirical recall capacity lies strictly below the information-theoretic limit, and no architecture escapes the triangle.
Comment: 41 pages, 6 figures
ContextPilot: Fast Long-Context Inference via Context Reuse
Yinsicheng Jiang, Yeqi Huang, Liang Cheng, Cheng Deng, Xuan Sun, Luo Mai
2511.03475v4
ContextPilot: Fast Long-Context Inference via Context Reuse
Yinsicheng Jiang, Yeqi Huang, Liang Cheng, Cheng Deng, Xuan Sun, Luo Mai
2511.03475v4
arXiv:2511.03475v4
•updated
•
2025-11-05
AI applications increasingly depend on long-context inference, where LLMs consume substantial context to support stronger reasoning. Common examples include retrieval-augmented generation, agent memory layers, and multi-agent orchestration. As input contexts get longer, prefill latency becomes the main bottleneck. Yet today's prefill acceleration techniques face a trade-off: they either preserve reasoning quality but deliver little KV-cache reuse, or improve reuse at the cost of degraded reasoning quality.
We present ContextPilot, a system that accelerates prefill by introducing context reuse as a new mechanism for faster long-context inference. ContextPilot introduces a context index to identify overlapping context blocks across LLM interactions (e.g., across users and turns). It further proposes context ordering and de-duplication techniques to maximize KV-cache reuse. To preserve reasoning quality under reuse, it introduces succinct context annotations that prevent quality degradation. Finally, ContextPilot is built around a modular architecture with a clean interface that integrates with existing inference engines. Extensive evaluation shows that ContextPilot reduces LLM prefill latency by up to $3\times{}$ compared to state-of-the-art methods while preserving reasoning quality. At longer context lengths, it can even improve reasoning quality. ContextPilot is open-sourced at: https://github.com/EfficientContext/ContextPilot.
A Hybrid Quantum-Classical Framework for Financial Volatility Forecasting Based on Quantum Circuit Born Machines
Yixiong Chen
2603.09789v2
A Hybrid Quantum-Classical Framework for Financial Volatility Forecasting Based on Quantum Circuit Born Machines
Yixiong Chen
2603.09789v2
arXiv:2603.09789v2
•updated
•
2026-03-10
Accurate financial volatility forecasting is crucial but challenged by the non-linear, highly correlated nature of market data. Recently, quantum computing has emerged as a promising paradigm for solving complex high-dimensional sampling problems. To harness this, we propose a novel hybrid framework combining the temporal representation power of classical neural networks with the distribution-learning capabilities of quantum models. Specifically, we integrate a Long Short-Term Memory (LSTM) network with a Quantum Circuit Born Machine (QCBM). The LSTM extracts dynamic features, while the QCBM acts as a learnable generative prior modeling complex market distributions to guide forecasting. Evaluated on 5-minute high-frequency data from the SSE Composite and CSI 300 indices, our model significantly outperforms a classical LSTM baseline across MSE, RMSE, and QLIKE metrics. Furthermore, by introducing a stochastic ``Drop-Prior" mechanism during training, the LSTM implicitly distills structured information from the quantum prior. This establishes a pragmatic paradigm of ``quantum-assisted training with classical-efficient inference", whereby the model retains its quantum-enhanced accuracy even when the quantum module is entirely disabled during deployment. This demonstrates a practical pathway for leveraging quantum computing to enhance classical models without real-time quantum inference latency.
Comment: Added comprehensive analysis on Implicit Knowledge Distillation via a novel "Drop-Prior" mechanism
Full-chip CMP modelling based on Fully Convolutional Network leveraging White Light Interferometry
Jules Exbrayat, Renan Bouis, Elie Sezestre, Viorel Balan, Arnaud Cornelis, Damien Hebras, Catherine Euvrard
2605.05062v1
Full-chip CMP modelling based on Fully Convolutional Network leveraging White Light Interferometry
Jules Exbrayat, Renan Bouis, Elie Sezestre, Viorel Balan, Arnaud Cornelis, Damien Hebras, Catherine Euvrard
2605.05062v1
arXiv:2605.05062v1
•
2026-05-06
As time-to-market is crucial in the Integrated Circuit (IC) industry, speeding up layout manufacturability verifi-cation is essential. Chemical-Mechanical Polishing (CMP) plays a vital role in IC fabrication but is significantly influenced by Layout-Dependent Effects (LDE). An accurate and efficient CMP model enables design teams to correct surface unevenness before fabrication, reducing costs and accelerating the design phase. However, existing models often rely on Density Step Height (DSH) modeling, which is time-consuming for calibration and requires substantial hardware resources for fine-grained predictions. In this paper, we propose combining the advantages of two surface analysis techniques, White Light Interfer-ometry (WLI) and Atomic Force Microscopy (AFM), to train a deep learning model. This model aims to predict full-chip post-CMP nanotopography with nanometer-scale accuracy. Our deep learning model is based on a Convolutional Neural Network (CNN) and follows a two-step pipeline. The model is trained on each technique separately, resulting in a detailed full-chip CMP model.
Comment: Presented at the International Conference on Planarization Technology 2025 in Hong Kong
SoK: Robustness in Large Language Models against Jailbreak Attacks
Feiyue Xu, Hongsheng Hu, Chaoxiang He, Sheng Hang, Hanqing Hu, Xiuming Liu, Yubo Zhao, Zhengyan Zhou, Bin Benjamin Zhu, Shi-Feng Sun, Dawu Gu, Shuo Wang
2605.05058v1
SoK: Robustness in Large Language Models against Jailbreak Attacks
Feiyue Xu, Hongsheng Hu, Chaoxiang He, Sheng Hang, Hanqing Hu, Xiuming Liu, Yubo Zhao, Zhengyan Zhou, Bin Benjamin Zhu, Shi-Feng Sun, Dawu Gu, Shuo Wang
2605.05058v1
arXiv:2605.05058v1
•
2026-05-06
Large Language Models (LLMs) have achieved remarkable success but remain highly susceptible to jailbreak attacks, in which adversarial prompts coerce models into generating harmful, unethical, or policy-violating outputs. Such attacks pose real-world risks, eroding safety, trust, and regulatory compliance in high-stakes applications. Although a variety of attack and defense methods have been proposed, existing evaluation practices are inadequate, often relying on narrow metrics like attack success rate that fail to capture the multidimensional nature of LLM security. In this paper, we present a systematic taxonomy of jailbreak attacks and defenses and introduce Security Cube, a unified, multi-dimensional framework for comprehensive evaluation of these techniques. We provide detailed comparison tables of existing attacks and defenses, highlighting key insights and open challenges across the literature. Leveraging Security Cube, we conduct benchmark studies on 13 representative attacks and 5 defenses, establishing a clear view of the current landscape encompassing jailbreak attacks, defenses, automated judges, and LLM vulnerabilities. Based on these evaluations, we distill critical findings, identify unresolved problems, and outline promising research directions for enhancing LLM robustness against jailbreak attacks. Our analysis aims to pave the way towards more robust, interpretable, and trustworthy LLM systems. Our code is available at Code.
Comment: To Appear in the 47th IEEE Symposium on Security and Privacy, May 18-20, 2026
Adaptive Learning Strategies for AoA-Based Outdoor Localization: A Comprehensive Framework
Bac Trinh-Nguyen, Sara Berri, Sin G. Teo, Tram Truong-Huu, Arsenia Chorti
2605.05055v1
Adaptive Learning Strategies for AoA-Based Outdoor Localization: A Comprehensive Framework
Bac Trinh-Nguyen, Sara Berri, Sin G. Teo, Tram Truong-Huu, Arsenia Chorti
2605.05055v1
arXiv:2605.05055v1
•
2026-05-06
Localization in 5G and 6G networks is essential for important use cases such as intelligent transportation, smart factories, and smart cities. Although deep learning has enabled improving localization accuracy, depending on the deployment scenario and the effort required for dataset collection campaigns on a given infrastructure, the training process for localization models can vary significantly. Furthermore, with respect to feature selection, recent works have demonstrated the robustness of angle-of-arrival (AoA) based localization. In view of these two points, we propose an adaptive framework for AoA-based localization that consists of two alternative learning strategies, each suited either for large or small training datasets. The proposed framework is evaluated on a real, massive multiple input multiple output (mMIMO) orthogonal frequency division multiplexing (OFDM) outdoor channel state information (CSI) dataset. First, we investigate offline learning when large training datasets are available; we propose a hierarchical framework that first distinguishes between line of sight (LoS) and non line of sight (NLoS) regions and then moves to more fine grained localization in the respective region. This approach provides high-performance localization through accumulated batch retraining and an integrated hyperparameter optimization mechanism. Second, when only a small training dataset is available, an online learning framework is proposed, using incremental tree-based and ensemble-based models for handling streaming data and continuously updating mode, as well as an online few-shot learning model for rapidly initializing new classes from a limited labeled support set. These results showcase that highly accurate robust localization can be achieved incrementally during network operation by exploiting online learning, alleviating the need for large dataset collection campaigns.
Direct Product Flow Matching: Decoupling Radial and Angular Dynamics for Few-Shot Adaptation
Hongxu Chen, Yanghao Wang, Bowei Zhu, Hongxiang Li, Zhen Wang, Ziqi Jiang, Lin Li, Rui Liu, Long Chen
2605.05054v1
Direct Product Flow Matching: Decoupling Radial and Angular Dynamics for Few-Shot Adaptation
Hongxu Chen, Yanghao Wang, Bowei Zhu, Hongxiang Li, Zhen Wang, Ziqi Jiang, Lin Li, Rui Liu, Long Chen
2605.05054v1
arXiv:2605.05054v1
•
2026-05-06
Recent flow matching (FM) methods improve the few-shot adaptation of vision-language models, by modeling cross-modal alignment as a continuous multi-step flow. In this paper, we argue that existing FM methods are inherently constrained by incompatible geometric priors on pre-trained cross-modal features, resulting in suboptimal adaptation performance. We first analyze these methods from a polar decomposition perspective (i.e., radial and angular sub-manifolds). Under this new geometric view, we identify three overlooked limitations in them: 1) Angular dynamics distortion: The radial-angular coupling induces non-uniform speed on the angular sub-manifold, leading to regression training difficulty and extra truncation errors. 2) Radial dynamics neglect: Feature normalization discards modality confidence, failing to distinguish out-of-distribution and in-distribution data, and abandoning crucial radial dynamics. 3) Context-agnostic unconditional flow: Dataset-specific information loss during pre-trained cross-modal feature extraction remains unrecovered. To resolve these issues, we propose warped product flow matching (WP-FM), a unified Riemannian framework that reformulates alignment on a warped product manifold. Within this framework, we derive direct product flow matching (DP-FM) by introducing a constant-warping metric, which yields a decoupled cylindrical manifold (i.e., direct product manifold). DP-FM enables independent radial evolution and constant-speed angular geodesic transport, effectively eliminating angular dynamics distortion while preserving radial consistency. Meanwhile, we incorporate classifier-free guidance by conditioning the flow on the pre-trained VLMs' hidden states to inject missing dataset-specific information. Extensive results across 11 benchmarks have demonstrated that DP-FM achieves a new state-of-the-art for multi-step few-shot adaptation.
Reduced-order Neural Modeling with Differentiable Simulation for High-Detail Tactile Perception
Yuhu Guo, Zhikai Shen, Jiasheng Qu, Chenghao Qian, Yuming Huang, Bin Chen, Guoxing Fang
2605.05053v1
Reduced-order Neural Modeling with Differentiable Simulation for High-Detail Tactile Perception
Yuhu Guo, Zhikai Shen, Jiasheng Qu, Chenghao Qian, Yuming Huang, Bin Chen, Guoxing Fang
2605.05053v1
arXiv:2605.05053v1
•
2026-05-06
Tactile perception is key to dexterous manipulation, yet simulating high-resolution elastomer deformation remains computationally prohibitive. Finite element methods (FEM) deliver high fidelity but demand costly remeshing, while Material Point Methods (MPM) suffer from heavy particle-memory tradeoffs. We propose a {reduced-order neural simulation framework} that couples coarse-grained MPM dynamics with an implicit neural decoder to reconstruct sub-particle tactile details from compact latent states. The framework learns a continuous deformation manifold from paired high- and low-resolution simulations, enabling physically consistent, differentiable inference. Compared to the TacIPC, our method achieves over 65\% faster simulation and {40\% lower memory usage}, while maintaining better geometric fidelity. In tactile rendering and 3D surface reconstruction, our methods further improve accuracy by 25\% and produce realistic depth images and surface mesh within a faster inference speed. These results demonstrate that the proposed reduced-order neural model enables high-detail, physically grounded tactile simulation with substantial efficiency gains for robotic interaction and optimization.
Comment: IEEE RoboSoft 2026
Large Scale Diffusion Distillation via Score-Regularized Continuous-Time Consistency
Kaiwen Zheng, Yuji Wang, Qianli Ma, Huayu Chen, Jintao Zhang, Yogesh Balaji, Jianfei Chen, Ming-Yu Liu, Jun Zhu, Qinsheng Zhang
2510.08431v3
Large Scale Diffusion Distillation via Score-Regularized Continuous-Time Consistency
Kaiwen Zheng, Yuji Wang, Qianli Ma, Huayu Chen, Jintao Zhang, Yogesh Balaji, Jianfei Chen, Ming-Yu Liu, Jun Zhu, Qinsheng Zhang
2510.08431v3
arXiv:2510.08431v3
•updated
•
2025-10-09
Although continuous-time consistency models (e.g., sCM, MeanFlow) are theoretically principled and empirically powerful for fast academic-scale diffusion, its applicability to large-scale text-to-image and video tasks remains unclear due to infrastructure challenges in Jacobian-vector product (JVP) computation and the limitations of evaluation benchmarks like FID. This work represents the first effort to scale up continuous-time consistency to general application-level image and video diffusion models, and to make JVP-based distillation effective at large scale. We first develop a parallelism-compatible FlashAttention-2 JVP kernel, enabling sCM training on models with over 10 billion parameters and high-dimensional video tasks. Our investigation reveals fundamental quality limitations of sCM in fine-detail generation, which we attribute to error accumulation and the "mode-covering" nature of its forward-divergence objective. To remedy this, we propose the score-regularized continuous-time consistency model (rCM), which incorporates score distillation as a long-skip regularizer. This integration complements sCM with the "mode-seeking" reverse divergence, effectively improving visual quality while maintaining high generation diversity. Validated on large-scale models (Cosmos-Predict2, Wan2.1) up to 14B parameters and 5-second videos, rCM generally matches the state-of-the-art distillation method DMD2 on quality metrics while mitigating mode collapse and offering notable advantages in diversity, all without GAN tuning or extensive hyperparameter searches. The distilled models generate high-fidelity samples in only $1\sim4$ steps, accelerating diffusion sampling by $15\times\sim50\times$. These results position rCM as a practical and theoretically grounded framework for advancing large-scale diffusion distillation. Code is available at https://github.com/NVlabs/rcm.
Comment: ICLR 2026
Kinematic Discriminants of Deceleration Behavior Modes in Car-Following: Evidence from NGSIM Trajectory Data
Eni Solomon Laughter
2605.05050v1
Kinematic Discriminants of Deceleration Behavior Modes in Car-Following: Evidence from NGSIM Trajectory Data
Eni Solomon Laughter
2605.05050v1
arXiv:2605.05050v1
•
2026-05-06
Gap-closing rate and visual looming swap discriminative dominance depending on deceleration intensity - a finding that reconciles a long-standing conflict in the car-following literature and challenges spacing-centered assumptions in traditional driver behavior models. This study presents a two-stage analytical framework that distinguishes between information availability (kinematic variables measurable in the environment) and information utilization (variables that demonstrably separate driver behavioral patterns), applied to 1,060,119 valid car-following observations from the NGSIM trajectory dataset (2,932 vehicles). Six kinematic features are extracted, and deceleration events are detected under two threshold conditions (-0.5 m/s^2 and -0.3 m/s^2). K-means clustering identifies behavioral modes, and one-way ANOVA with eta-squared effect sizes ranks each feature's discriminative power. Three key findings emerge: (1) threshold selection fundamentally shapes behavioral inference - the stricter threshold yields three interpretable modes while the permissive threshold collapses these to two; (2) hard braking prioritizes gap-closing rate (eta^2 = 0.715) while moderate braking emphasizes visual looming (eta^2 = 0.574); and (3) spacing headway is negligible (eta^2 <= 0.014) across both thresholds. These findings provide empirically grounded candidates for perceptual cue prioritization and have direct implications for ADAS warning system design and autonomous vehicle control.
Piper: Efficient Large-Scale MoE Training via Resource Modeling and Pipelined Hybrid Parallelism
Sajal Dash, Feiyi Wang
2605.05049v1
Piper: Efficient Large-Scale MoE Training via Resource Modeling and Pipelined Hybrid Parallelism
Sajal Dash, Feiyi Wang
2605.05049v1
arXiv:2605.05049v1
•
2026-05-06
Frontier models increasingly adopt Mixture-of-Experts (MoE) architectures to achieve large-model performance at reduced cost. However, training MoE models on HPC platforms is hindered by large memory footprints, frequent large-scale communication across heterogeneous networks, and severe workload imbalance. To characterize these challenges, we develop a mathematical model that quantifies memory, compute, and communication requirements for MoE configurations under various parallelization schemes, verified through micro-benchmarking, code instrumentation, and hardware profiling. Our analysis identifies performance bottlenecks: all-to-all latency at scale from expert parallelism, insufficient compute-communication overlap, low GPU utilization from imbalanced skinny GEMMs, and the absence of platform-aware hybrid parallelization strategies. To address these, we introduce Piper, a framework that leverages resource modeling to identify efficient training strategies for MoE models on target HPC platforms, applying pipeline parallelism with optimized schedules. Piper achieves 2-3.5X higher MFU than state-of-the-art frameworks such as X-MoE, and a novel all-to-all algorithm delivers 1.2-9X bandwidth over vendor implementation.
Efficiency of Parallel and Restart Exploration Strategies in Model Free Stochastic Simulations
Ernesto Garcia, Paola Bermolen, Matthieu Jonckheere, Seva Shneer
2503.03565v3
Efficiency of Parallel and Restart Exploration Strategies in Model Free Stochastic Simulations
Ernesto Garcia, Paola Bermolen, Matthieu Jonckheere, Seva Shneer
2503.03565v3
arXiv:2503.03565v3
•updated
•
2025-03-05
We analyze the efficiency of parallelization and restart mechanisms for stochastic simulations in model-free settings, where the underlying system dynamics are unknown. Such settings are common in Reinforcement Learning (RL) and rare event estimation, where standard variance-reduction techniques like importance sampling are inapplicable. Focusing on the challenge of reaching rare states under a finite computational budget, we model exploration via random walks and Lévy processes. Based on rigorous probability analysis, our work reveals a phase transition in the success probability as a function of the number of parallel simulations: an optimal number $N^*$ exists, balancing exploration diversity and time allocation per simulation. Beyond this threshold, performance degrades exponentially. Furthermore, we demonstrate that a restart strategy, which reallocates resources from stagnant trajectories to promising regions, can yield an exponential improvement in success probability. In the context of RL, these strategies can improve policy gradient methods by enabling more efficient state-space exploration, leading to more accurate policy gradient estimates.
Efficient Model-Based Reinforcement Learning for Robot Control via Online Optimization
Fang Nan, Hao Ma, Qinghua Guan, Josie Hughes, Michael Muehlebach, Marco Hutter
2510.18518v2
Efficient Model-Based Reinforcement Learning for Robot Control via Online Optimization
Fang Nan, Hao Ma, Qinghua Guan, Josie Hughes, Michael Muehlebach, Marco Hutter
2510.18518v2
arXiv:2510.18518v2
•updated
•
2025-10-21
We present an online model-based reinforcement learning algorithm suitable for controlling complex robotic systems directly in the real world. Unlike prevailing sim-to-real pipelines that rely on extensive offline simulation and model-free policy optimization, our method builds a dynamics model from real-time interaction data and performs policy updates guided by the learned dynamics model. This efficient model-based reinforcement learning scheme significantly reduces the number of samples to train control policies, enabling direct training on real-world rollout data. This significantly reduces the influence of bias in the simulated data, and facilitates the search for high-performance control policies. We adopt online optimization analysis to derive sublinear regret bounds under stochastic online optimization assumptions, providing formal guarantees on performance improvement as more interaction data are collected. Experimental evaluations were performed on a hydraulic excavator arm and a soft robot arm, where the algorithm demonstrates strong sample efficiency compared to model-free reinforcement learning methods, reaching comparable performance within hours. Robust adaptation to shifting dynamics was also observed when the payload condition was randomized. Our approach paves the way toward efficient and reliable on-robot learning for a broad class of challenging control tasks.
Encoding Predictability and Legibility for Style-Conditioned Diffusion Policy
Adrien Jacquet Crétides, Mouad Abrini, Hamed Rahimi, Mohamed Chetouani
2603.16368v2
Encoding Predictability and Legibility for Style-Conditioned Diffusion Policy
Adrien Jacquet Crétides, Mouad Abrini, Hamed Rahimi, Mohamed Chetouani
2603.16368v2
arXiv:2603.16368v2
•updated
•
2026-03-17
Striking a balance between efficiency and transparent motion is a core challenge in human-robot collaboration, as highly expressive movements often incur unnecessary time and energy costs. In collaborative environments, legibility allows a human observer a better understanding of the robot's actions, increasing safety and trust. However, these behaviors result in sub-optimal and exaggerated trajectories that are redundant in low-ambiguity scenarios where the robot's goal is already obvious. To address this trade-off, we propose Style-Conditioned Diffusion Policy (SCDP), a modular framework that constrains the trajectory generation of a pre-trained diffusion model toward either legibility or efficiency based on the environment's configuration. Our method utilizes a post-training pipeline that freezes the base policy and trains a lightweight scene encoder and conditioning predictor to modulate the diffusion process. At inference time, an ambiguity detection module activates the appropriate conditioning, prioritizing expressive motion only for ambiguous goals and reverting to efficient paths otherwise. We evaluate SCDP on manipulation and navigation tasks, and results show that it enhances legibility in ambiguous settings while preserving optimal efficiency when legibility is unnecessary, all without retraining the base policy.
Comment: Accepted to the 18th International Conference on Social Robotics (ICSR 2026)
Preference-Based Self-Distillation: Beyond KL Matching via Reward Regularization
Xin Yu, Liuchen Liao, Yiwen Zhang, Yingchen Yu, Lingzhou Xue, Qinzhen Guo
2605.05040v1
Preference-Based Self-Distillation: Beyond KL Matching via Reward Regularization
Xin Yu, Liuchen Liao, Yiwen Zhang, Yingchen Yu, Lingzhou Xue, Qinzhen Guo
2605.05040v1
arXiv:2605.05040v1
•
2026-05-06
On-policy distillation is an efficient alternative to reinforcement learning, offering dense token-level training signals. However, its reliance on a stronger external teacher has driven recent work on on-policy self-distillation, where the same model serves as both teacher and student under different prompt contexts. Yet, existing self-distillation methods largely reduce learning to KL matching toward the context-augmented teacher model. This approach often suffers from training instability and can degrade reasoning performance over time. Moreover, self-distillation from the same model with prompt augmentation lacks the exploratory diversity provided by a genuine external teacher. To address these limitations, we move beyond fixed-teacher KL matching and propose \textbf{P}reference-\textbf{B}ased \textbf{S}elf-\textbf{D}istillation (\textbf{PBSD}), which revisits on-policy self-distillation through a reward-regularized perspective. Instead of directly matching the teacher distribution, we derive a reward-regularized objective whose analytic optimum is a reward-reweighted teacher distribution, yielding a target policy provably superior to the original teacher under this objective. Practically, PBSD optimizes preference gaps between teacher and student samples while maintaining on-policy student sampling. We support this framework with a statistical analysis of the induced preference-learning problem, formally establishing when on policy self-distillation is preferable to learning from an external teacher in our setting. Experiments on mathematical reasoning and tool-use benchmarks across multiple model scales demonstrate that PBSD consistently achieves the strongest average performance among comparable baselines, showing improved training stability over prior self-distillation baselines while preserving token efficiency.
The Predictive-Causal Gap: An Impossibility Theorem and Large-Scale Neural Evidence
Kejun Liu
2605.05029v1
The Predictive-Causal Gap: An Impossibility Theorem and Large-Scale Neural Evidence
Kejun Liu
2605.05029v1
arXiv:2605.05029v1
•
2026-05-06
We report a systematic failure mode in predictive representation learning. Across 2695 neural network configurations trained to predict linear-Gaussian dynamics, the optimal encoder tracks the environment rather than the system it is meant to model. The mean causal fidelity -- the fraction of encoder sensitivity allocated to system degrees of freedom -- is 0.49, and only 2.5% of configurations exceed 0.70. The failure intensifies with dimension: at N=100, the optimal encoder becomes causally blind (fidelity ~10^{-8}) while achieving 92% lower prediction error than the causal representation. We prove this is not an optimization artifact but a structural property of the predictive objective: when environment modes are slower or less noisy than system modes, every minimizer of the population risk encodes the former. The set of dynamics exhibiting this predictive-causal gap is open and of positive measure in parameter space. In a nonlinear Duffing-GRU sweep, unconstrained predictors learn environment-dominant representations in 55% of tasks (95% CI 41--68%) versus 24% under operational grounding (p=2.3e-3); the median out-of-distribution MSE inflation under environment shift is 1.82x versus 1.00x. Operational grounding -- restricting the loss to system observables -- partially suppresses the gap, but causal fidelity is never recovered without an explicit system-environment boundary. The results identify the predictive-causal gap as a structural limit of learning, with implications for self-supervised representation learning, world models, and the scaling paradigm.
Comment: 15 pages, 5 figures, 3 tables. Supplemental Material included (Sections S1-S10)
Local Intrinsic Dimension Unveils Hallucinations in Diffusion Models
Bartlomiej Sobieski, Matthew Tivnan, Dawid Płudowski, Michał Jan Włodarczyk, Pengfei Jin, Przemyslaw Biecek, Quanzheng Li
2605.05026v1
Local Intrinsic Dimension Unveils Hallucinations in Diffusion Models
Bartlomiej Sobieski, Matthew Tivnan, Dawid Płudowski, Michał Jan Włodarczyk, Pengfei Jin, Przemyslaw Biecek, Quanzheng Li
2605.05026v1
arXiv:2605.05026v1
•
2026-05-06
Diffusion models are prone to generating structural hallucinations - samples that match the statistical properties of the training data yet defy underlying structural rules, resulting in anomalies like hands with more than five fingers. Recent research studied this failure mode from several viewpoints, offering partial explanations to their occurrence, such as mode interpolation. In this work, we propose a complementary perspective that treats hallucinations as instabilities on the model-induced manifold. We begin by showing that a hallucination filter based on such instabilities matches or exceeds the performance of the recently proposed temporal one. By tracing the source of these instabilities, we identify local intrinsic dimension (LID) as their primary driver and propose Intrinsic Quenching (IQ), a direct corrective mechanism that deflates it to alleviate hallucinations. IQ consistently outperforms standard hallucination reduction baselines across a wide array of benchmarks and offers a highly promising solution for enforcing anatomical consistency in downstream medical imaging tasks.
Comment: Preprint
Hypergraph Generation via Structured Stochastic Diffusion
Christopher Nemeth
2605.05024v1
Hypergraph Generation via Structured Stochastic Diffusion
Christopher Nemeth
2605.05024v1
arXiv:2605.05024v1
•
2026-05-06
Hypergraphs model higher-order interactions, but realistic hypergraph generation remains difficult because incidence, hyperedge-size heterogeneity, and overlap structure are not faithfully captured by pairwise reductions. We propose \HEDGE, a generative model defined directly on relaxed incidence matrices via a structured stochastic diffusion. The forward process combines a hypergraph-specific two-sided heat operator with an Ornstein--Uhlenbeck component, preserving structure-aware noising near the data while yielding an explicit Gaussian terminal law. Conditional on an observed hypergraph, this forward process is linear-Gaussian, so conditional means, covariances, scores, and reverse-drift targets are available in closed form. We therefore learn a permutation-equivariant state-only reverse-drift field in incidence space by regressing onto exact conditional targets, and generate samples by simulating a learned reverse-time SDE from the Gaussian base law. We establish exactness in the ideal state-only setting together with finite-horizon stability guarantees, and empirically show improved hypergraph generation quality relative to strong baselines.
CuBridge: An LLM-Based Framework for Understanding and Reconstructing High-Performance Attention Kernels
Xing Ma, Yangjie Zhou, Wu Sun, Zihan Liu, Jingwen Leng, Yun Lin, Shixuan Sun, Minyi Guo, Jin Song Dong
2605.05023v1
CuBridge: An LLM-Based Framework for Understanding and Reconstructing High-Performance Attention Kernels
Xing Ma, Yangjie Zhou, Wu Sun, Zihan Liu, Jingwen Leng, Yun Lin, Shixuan Sun, Minyi Guo, Jin Song Dong
2605.05023v1
arXiv:2605.05023v1
•
2026-05-06
Efficient CUDA implementations of attention mechanisms are critical to modern deep learning systems, yet supporting diverse and evolving attention variants remains challenging. Existing frameworks and compilers trade performance for flexibility, while expert-written kernels achieve high efficiency but are difficult to adapt. Recent work explores large language models (LLMs) for GPU kernel generation, but prior studies report unstable correctness and significant performance gaps for complex operators such as attention.
We present CuBridge, an LLM-based framework that adapts expert-written attention kernels through a structured lift-transfer-lower workflow. CuBridge starts from expert-written CUDA attention kernels and lifts them into an executable intermediate representation that makes execution orchestration explicit while abstracting low-level CUDA syntax. Given a user-provided PyTorch specification, CuBridge generates and verifies a target IR program, then reconstructs optimized CUDA code via reference-guided lowering. Across diverse attention variants and GPU platforms, CuBridge consistently produces correct kernels and substantially outperforms general frameworks, compiler-based approaches, and prior LLM-based methods.
Comment: Accepted to ACL 2026
Graph-SND: Sparse Aggregation for Behavioral Diversity in Multi-Agent Reinforcement Learning
Shawn Ray
2605.05020v1
Graph-SND: Sparse Aggregation for Behavioral Diversity in Multi-Agent Reinforcement Learning
Shawn Ray
2605.05020v1
arXiv:2605.05020v1
•
2026-05-06
System Neural Diversity (SND) measures behavioral heterogeneity in multi-agent reinforcement learning by averaging pairwise distances over all $\binom{n}{2}$ agent pairs, making each call quadratic in team size. We introduce Graph-SND, which replaces this complete-graph average with a weighted average over the edges of an arbitrary graph $G$. Three regimes follow: $G=K_n$ recovers SND exactly; a fixed sparse $G$ defines a localized diversity measure at $O(|E|)$ cost; and random edge samples yield an unbiased Horvitz-Thompson estimator and a normalized sample mean with $O(1/\sqrt{m})$ concentration in the sampled edge count $m$. For fixed sparse graphs we prove forwarding-index distortion bounds for expanders and a spectral refinement under low-rank distance structure; for random $d$-regular graphs we prove an unconditional probabilistic $\widetilde{\mathcal{O}}(D_{\max}/\sqrt{n})$ bound. On VMAS we verify recovery, unbiasedness, concentration, and wall-clock scaling, with a PettingZoo TVD panel checking non-Gaussian transfer. In a 500-iteration $n=100$ PPO run, Bernoulli-$0.1$ Graph-SND tracks full SND while reducing per-call metric time by about $10\times$, and frozen-policy GPU timing up to $n=500$ follows the predicted $\binom{n}{2}/|E|$ speedup. Random $d$-regular expanders empirically achieve $\mathrm{SND}_{G}^{\mathrm{u}}/\mathrm{SND} \in [0.9987, 1.0013]$ at $Θ(n \log n)$ edges. In DiCo diversity control at $n=50$, Bernoulli-$0.1$ Graph-SND preserves set-point tracking with paired reward differences indistinguishable from zero across nine matched cells while cutting per-call metric cost by ${\sim}9.5\times$. Together, these results show that the SND aggregation bottleneck can be removed without changing the metric's semantics, yielding a drop-in sparse alternative that scales beyond complete-graph SND and supports both passive measurement and closed-loop diversity control.
Comment: 22 pages, 12 figures, 7 tables
Pack it in: Packing into Partially Filled Containers Through Contact
David Russell, Zisong Xu, Maximo A. Roa, Mehmet Dogar
2602.12095v3
Pack it in: Packing into Partially Filled Containers Through Contact
David Russell, Zisong Xu, Maximo A. Roa, Mehmet Dogar
2602.12095v3
arXiv:2602.12095v3
•updated
•
2026-02-12
The automation of warehouse operations is crucial for improving productivity and reducing human exposure to hazardous environments. One operation frequently performed in warehouses is bin-packing where items need to be placed into containers, either for delivery to a customer, or for temporary storage in the warehouse. Whilst prior bin-packing works have largely been focused on packing items into empty containers and have adopted collision-free strategies, it is often the case that containers will already be partially filled with items, often in suboptimal arrangements due to transportation about a warehouse. This paper presents a contact-aware packing approach that exploits purposeful interactions with previously placed objects to create free space and enable successful placement of new items. This is achieved by using a contact-based multi-object trajectory optimizer within a model predictive controller, integrated with a physics-aware perception system that estimates object poses even during inevitable occlusions, and a method that suggests physically-feasible locations to place the object inside the container.
Comment: 8 pages, 5 figures
Learned Neighbor Trust for Collaborative Deployment in Model-Agnostic Decentralized Learning
Michael Lanier, Luise Ge, Sastry Kompella, Yevgeniy Vorobeychik
2605.05009v1
Learned Neighbor Trust for Collaborative Deployment in Model-Agnostic Decentralized Learning
Michael Lanier, Luise Ge, Sastry Kompella, Yevgeniy Vorobeychik
2605.05009v1
arXiv:2605.05009v1
•
2026-05-06
Many decentralized distillation methods are designed around training-time coordination, yet deploy each node in isolation even when more capable neighbors remain available at inference time. This is an incomplete objective for settings such as IoT, where devices are heterogeneous, data is scarce and skewed, and a node's strongest neighbors may far exceed its own local capacity. We study how nodes should train so that their predictions compose well at deployment, and how each node should learn whom to trust. Under a server-free, model-agnostic protocol where nodes exchange only queries and soft predictions, we propose Learned Neighbor Trust (LNTrust) wherein each node learns a compact trust function over its neighborhood from local validation evidence. This trust function gates auxiliary distillation during training and defines a deployment ensemble at inference, so that collaboration learned during training transfers directly to deployment. Across datasets and topologies, LNTrust improves deployed accuracy over the strongest output-only baseline by large margins while using significantly less communication than previous methods.
Uno-Orchestra: Parsimonious Agent Routing via Selective Delegation
Zhiqing Cui, Haotong Xie, Jiahao Yuan, Cheng Yang, Hanqing Wang, Yuxin Wu, Yifan Wu, Siru Zhong, Tao Yu, Yifu Guo, Siyu Zhang, Xinlei Yu, Qibing Ren, Usman Naseem
2605.05007v1
Uno-Orchestra: Parsimonious Agent Routing via Selective Delegation
Zhiqing Cui, Haotong Xie, Jiahao Yuan, Cheng Yang, Hanqing Wang, Yuxin Wu, Yifan Wu, Siru Zhong, Tao Yu, Yifu Guo, Siyu Zhang, Xinlei Yu, Qibing Ren, Usman Naseem
2605.05007v1
arXiv:2605.05007v1
•
2026-05-06
Large language model (LLM) multi-agent systems typically rely on rigid orchestration, committing either to flat per-query routing or to hand-engineered task decomposition, so decomposition depth, worker choice, and inference budget are not jointly optimized under one objective. We introduce Uno-Orchestra, a unified orchestration policy that selectively decomposes a task and dispatches each subtask to an admissible (model, primitive) pair, with both decisions learned together from curated RL trajectories grounded in real worker interactions. Against 22 baselines on a 13-benchmark suite spanning math, code, knowledge, long-context, and agentic tool-use, Uno-Orchestra reaches 77.0% macro pass@1, roughly 16% above the strongest workflow baseline, at roughly an order of magnitude lower per-query cost, advancing the accuracy-efficiency frontier of selective delegation.
Probabilistic Circuits for Irregular Multivariate Time Series Forecasting
Christian Klötergens, Vijaya Krishna Yalavarthi, Lars Schmidt-Thieme
2604.27814v2
Probabilistic Circuits for Irregular Multivariate Time Series Forecasting
Christian Klötergens, Vijaya Krishna Yalavarthi, Lars Schmidt-Thieme
2604.27814v2
arXiv:2604.27814v2
•updated
•
2026-04-30
Joint probabilistic modeling is essential for forecasting irregular multivariate time series (IMTS) to accurately quantify uncertainty. Existing approaches often struggle to balance model expressivity with consistent marginalization, frequently leading to unreliable or contradictory forecasts. To address this, we propose CircuITS, a novel architecture for probabilistic IMTS forecasting based on probabilistic circuits. Our model is flexible in capturing intricate dependencies between time series channels while structurally guaranteeing valid joint distributions. Experiments on four real world datasets demonstrate that CircuITS achieves superior joint and marginal density estimation compared to state of the art baselines.
Misaligned by Reward: Socially Undesirable Preferences in LLMs
Gayane Ghazaryan, Esra Dönmez
2605.05003v1
Misaligned by Reward: Socially Undesirable Preferences in LLMs
Gayane Ghazaryan, Esra Dönmez
2605.05003v1
arXiv:2605.05003v1
•
2026-05-06
Reward models are a key component of large language model alignment, serving as proxies for human preferences during training. However, existing evaluations focus primarily on broad instruction-following benchmarks, providing limited insight into whether these models capture socially desirable preferences. As a result, important failures in social alignment can remain hidden.
We extend reward-model benchmarking to four socially consequential domains: bias, safety, morality, and ethical reasoning. We introduce a framework that converts social evaluation datasets into pairwise preference data, leveraging gold labels where available and directional bias indicators otherwise. This enables us to test whether reward models prefer socially undesirable responses, and whether their preferences produce systematically biased distributions over selected outputs.
Across five publicly available reward models and two instruction-tuned models used as reward proxies, we find substantial variation across domains, with no single model performing best overall. The models fall well short of strong social intelligence: they often prefer socially undesirable options, and their preferences produce systematically biased distributions. Moreover, stronger bias avoidance can reduce sensitivity to context, revealing a key alignment trade-off between avoiding biased outcomes and preserving contextual faithfulness. These findings show that standard reward benchmarks are insufficient for assessing social alignment and highlight the need for evaluations that directly measure the social preferences encoded in reward models.
Comment: Preprint
Agentic Vulnerability Reasoning on Windows COM Binaries
Hwiwon Lee, Jongseong Kim, Lingming Zhang
2605.05000v1
Agentic Vulnerability Reasoning on Windows COM Binaries
Hwiwon Lee, Jongseong Kim, Lingming Zhang
2605.05000v1
arXiv:2605.05000v1
•
2026-05-06
Windows Component Object Model (COM) services run with elevated privileges and are widely accessible to authenticated users, making race conditions in these binaries a critical surface for local privilege escalation. We present SLYP, an end-to-end agentic pipeline that discovers race condition vulnerabilities in COM binaries and generates debugger-verified proof-of-concept (PoC) code. SLYP exposes binary exploration, COM inspection, and dynamic debugging as reusable tool interfaces, giving agents the static context, COM activation metadata, and debugger feedback needed to move from vulnerability discovery to verified PoC generation. On a benchmark of 20 COM objects covering 40 vulnerability cases, SLYP achieves 0.973 F1, outperforming production coding agents by up to 0.208 F1 and the state-of-the-art static analyzer by 3.3x in bug discovery. For PoC generation, production coding agents in their default setup (without our COM inspection and dynamic debugging tools) verify essentially no cases on either frontier model, whereas SLYP's interactive toolsets enable it to autonomously synthesize working PoCs for 67.5% of cases on the strongest configuration. Deployed on production Windows services, SLYP discovers 28 previously unknown vulnerabilities across nine COM services, all confirmed by the Microsoft Security Response Center (MSRC) with 16 CVEs assigned and $140,000 in bounties. Furthermore, SLYP is designed with generalizable binary analysis and debugging interfaces, making it readily applicable to other commercial off-the-shelf (COTS) binaries beyond Windows COM services.
Empirical Study of Pop and Jazz Mix Ratios for Genre-Adaptive Chord Generation
Jinju Lee
2605.04998v1
Empirical Study of Pop and Jazz Mix Ratios for Genre-Adaptive Chord Generation
Jinju Lee
2605.04998v1
arXiv:2605.04998v1
•
2026-05-06
Chord progression generation is practically important but understudied. Most large-scale symbolic music systems target melody, multi-track arrangement, or audio synthesis, and chord-only models tend to be relegated to conditioning components inside larger pipelines. This paper treats chord generation as a standalone task and addresses a question that arises whenever such a model is adapted across genres: how much old-domain data must be retained during fine-tuning to acquire a new domain without forgetting the old? I study jazz fine-tuning starting from a pop-pretrained 25M-parameter Music Transformer (84.24% top-1 chord accuracy on a held-out pop test set). The available jazz corpus is an order of magnitude smaller than the pop corpus, so every fine-tune run uses all 1,513 jazz training sequences. The swept variable is the volume of pop "rehearsal" data mixed alongside, taking values in {0, 1K, 2.5K, 5K, 10K}. Every fine-tuned model gains 7 to 9 points of jazz top-1. Pop accuracy collapses by 2.14 points under jazz-only fine-tuning, recovers to baseline at approximately 2.5K rehearsal samples (1.65x the jazz volume), and saturates beyond that point. A complementary observation: the metric-best run (F3, 2.5K mix) is not always the perceptually preferred one. The pop-leaning (10K) and jazz-leaning (1K) endpoints carry more committed stylistic identities that the author more often selects as finished output in informal listening. I discuss what this suggests for music co-creation tools but make no perceptual claim, since no formal listening study has been conducted. All six checkpoints are released on the HuggingFace Hub at https://huggingface.co/PearlLeeStudio.
Comment: 3 figures, 5 tables. Companion HuggingFace models: https://huggingface.co/PearlLeeStudio
DualTCN: A Physics-Constrained Temporal Convolutional Network for 2 Time-Domain Marine CSEM Inversion
Khaled Ahmed, Ghada Omar
2605.04997v1
DualTCN: A Physics-Constrained Temporal Convolutional Network for 2 Time-Domain Marine CSEM Inversion
Khaled Ahmed, Ghada Omar
2605.04997v1
arXiv:2605.04997v1
•
2026-05-06
DualTCN is the first deep-learning framework for inverting time-domain marine controlled-source electromagnetic (MCSEM) transient data. Moving away from traditional subsurface discretization, the framework regresses four earth-model parameters -- $σ_1$, $σ_2$, $d_1$, $d_2$ -- and reconstructs conductivity-depth profiles using a differentiable soft-step decoder. The optimized architecture (379K parameters) features a Temporal Convolutional Network (TCN) encoder paired with a late-time branch and an auxiliary seafloor-depth head. This design achieves a 25.3\% loss reduction over baseline models, with high predictive accuracy ($R^2 = 0.898$ for $σ_2$) and an inversion speed of 3.5~ms per sample on an A100 GPU.
The framework demonstrates high robustness to noise through curriculum-based amplitude augmentation, maintaining a mean $\bar{R}^2$ of 0.858 at $\pm2\%$ random amplitude error, compared to $0.363$ without augmentation. DualTCN generalizes effectively to three-layer extensions (seawater/resistive layer/basement), accurately resolving basement conductivity ($R^2 \approx 0.88$), though thin-layer resolution remains a physical limitation ($R^2 \approx 0.23$).
In comparative benchmarks, DualTCN significantly outperforms traditional local optimization methods like Levenberg-Marquardt and L-BFGS-B, yielding a mean $\bar{R}^2 = 0.877$ versus 0.129-0.439 for multi-start baselines, while operating at up to 21,000$\times$ lower computational cost. Finally, the framework incorporates uncertainty quantification via Monte Carlo (MC) Dropout. While well-calibrated for $σ_1$ (PICP90 = 0.944), inherent signal limitations at short offsets (200m) lead to under-coverage for $d_2$ (PICP90 = 0.572), which can be mitigated through post-hoc temperature scaling or split conformal prediction.
Scalable Multi Agent Diffusion Policies for Coverage Control
Frederic Vatnsdal, Romina Garcia Camargo, Saurav Agarwal, Alejandro Ribeiro
2509.17244v2
Scalable Multi Agent Diffusion Policies for Coverage Control
Frederic Vatnsdal, Romina Garcia Camargo, Saurav Agarwal, Alejandro Ribeiro
2509.17244v2
arXiv:2509.17244v2
•updated
•
2025-09-21
We propose MADP, a novel diffusion-model-based approach for collaboration in decentralized robot swarms. MADP leverages diffusion models to generate samples from complex and high-dimensional action distributions that capture the interdependencies between agents' actions. Each robot conditions policy sampling on a fused representation of its own observations and perceptual embeddings received from peers. To evaluate this approach, we task a team of holonomic robots piloted by MADP to address coverage control-a canonical multi agent navigation problem. The policy is trained via imitation learning from a clairvoyant expert on the coverage control problem, with the diffusion process parameterized by a spatial transformer architecture to enable decentralized inference. We evaluate the system under varying numbers, locations, and variances of importance density functions, capturing the robustness demands of real-world coverage tasks. Experiments demonstrate that our model inherits valuable properties from diffusion models, generalizing across agent densities and environments, and consistently outperforming state-of-the-art baselines.
Adaptivity Under Realizability Constraints: Comparing In-Context and Agentic Learning
Anastasis Kratsios, A. Martina Neuman, Philipp Petersen
2605.04995v1
Adaptivity Under Realizability Constraints: Comparing In-Context and Agentic Learning
Anastasis Kratsios, A. Martina Neuman, Philipp Petersen
2605.04995v1
arXiv:2605.04995v1
•
2026-05-06
We compare in-context learning with fixed queries and agentic learning with adaptive queries for uniform approximation of task families. We consider two settings: an unrestricted regime, where querying and approximation are arbitrary functions, and a realizable regime, where we require these operations to be implemented by ReLU neural networks. In both settings, adaptivity never hinders approximation performance. However, this advantage can change when one passes from the unrestricted regime to the realizable regime. We identify four distinct approximation scenarios, each witnessed by an explicit task family: (a) no advantage of adaptivity; (b) an advantage in the unrestricted regime that persists under ReLU realizability; (c) an advantage that arises only under realizability; and (d) an advantage that disappears under realizability. This demonstrates that representational constraints interact profoundly with the effect of adaptivity.
Federated Learning for Early Prediction of EV Charging Demand
Vasilis Perifanis, Foteini Nikolaidou, Nikolaos Pavlidis, Panagiotis Thomakos, Andreas Sendros
2605.04993v1
Federated Learning for Early Prediction of EV Charging Demand
Vasilis Perifanis, Foteini Nikolaidou, Nikolaos Pavlidis, Panagiotis Thomakos, Andreas Sendros
2605.04993v1
arXiv:2605.04993v1
•
2026-05-06
Accurate forecasting of electric vehicle (EV) charging demand is critical for grid stability, infrastructure planning, and real-time charging optimization. In this work, we study the problem of early prediction of charging demand, where the total energy of a session is estimated using only information available at plug-in time and during the first minutes of charging. This enables actionable decisions while the session is still in progress, which is of direct importance for EV network operators. We construct a session-level dataset from the Adaptive Charging Network (ACN), combining session metadata with early-window charging measurements, and derive tabular features capturing user intent, temporal patterns, and initial charging behavior. We focus on a single operational depot, Caltech, and model intra-depot heterogeneity through station-level client partitions while evaluating multiple model families in a federated learning (FL) setting. Our results show that federated models can approach centralized predictive performance while keeping data in-depot, enabling privacy-enhanced training across distributed charging infrastructures. Overall, we demonstrate that reliable demand estimates can be obtained early in the session with minimal data, and that FL provides a practical pathway toward scalable and privacy-aware analytics for EV charging networks. Code is available at https://github.com/Indigma-Innovations/federated-learning-ev-charging-demand.
Probe-Geometry Alignment: Erasing the Cross-Sequence Memorization Signature Below Chance
Anamika Paul Rupa, Anietie Andy
2605.01699v2
Probe-Geometry Alignment: Erasing the Cross-Sequence Memorization Signature Below Chance
Anamika Paul Rupa, Anietie Andy
2605.01699v2
arXiv:2605.01699v2
•updated
•
2026-05-03
Recent attacks show that behavioural unlearning of large language models leaves internal traces recoverable by adversarial probes. We characterise where this retention lives and show it can be surgically removed without measurable capability cost. Our central protocol is a leave-one-out cross-sequence probe that tests whether a memorisation signature generalises across held-out sequences. The signature is real and consistent across scale: memorisation-specific gaps of +0.32, +0.19, +0.30 on Pythia-70M, GPT-2 medium, and Mistral-7B; on Pythia-70M, the random-initialisation control collapses to -0.04 at the deepest layer where the pretrained signature peaks. The probe direction is causally separable from recall -- projecting it out collapses the signature locally (+0.44 -> -0.19) while behavioural recall barely changes -- and a probe trained on naturally memorised content does not classify fine-tuning-injected secrets, marking two representationally distinct regimes. We then introduce probe-geometry alignment (PGA), a surgical erasure that aligns activations along the probe's live readout direction at each depth. PGA drives the cross-sequence probe below random chance at all four scales tested (toy depth-4: 0.17; Pythia-70M: 0.07; Mistral-7B: 0.45; GPT-2 medium: 0.06 via MD-PGA k=2) and remains robust to six adversarial probe variants. Against a re-fitting attacker who trains a fresh probe on PGA-treated activations, we extend PGA adversarially, defeating the re-fit probe at every memorisation-relevant depth while preserving five zero-shot capability benchmarks within 2.8 percentage points per task (mean Δacc = +0.2pp). The cross-sequence signature is a real, causally separable, regime-specific property of pretrained representations -- removable below chance with a single rank-one intervention per depth at no measurable capability cost.
SWE Context Bench: A Benchmark for Context Learning in Coding
Jiayuan Zhu, Junde Wu, Minhao Hu, Shengda Zhu, Jiazhen Pan, Weixiang Shen, Yijun Yang, Fenglin Liu, Jianye Hao, Yueming Jin, Qirong Ho, Min Xu
2602.08316v3
SWE Context Bench: A Benchmark for Context Learning in Coding
Jiayuan Zhu, Junde Wu, Minhao Hu, Shengda Zhu, Jiazhen Pan, Weixiang Shen, Yijun Yang, Fenglin Liu, Jianye Hao, Yueming Jin, Qirong Ho, Min Xu
2602.08316v3
arXiv:2602.08316v3
•updated
•
2026-02-09
Large language models are increasingly used as coding agents for software engineering tasks. Current benchmarks mainly evaluate whether the agent can correctly solve the request or fix the bugs. They largely treat tasks as independent and do not assess whether agents can reuse previous experience across related problems. As a result, the efficiency gains from reusing the previous experience remains difficult to measure. We introduce SWE-ContextBench, a benchmark designed to explicitly evaluate context understanding and retrieval in coding agents. SWE-ContextBench consists of 1,100 base tasks with another 376 related tasks derived from real dependency and reference relationships among GitHub issues and pull requests. SWE-ContextBench groups base tasks and related tasks with shared context across 51 unique repositories and 9 programming languages. The benchmark evaluates how accurately and efficiently agents solve related issues when prior cases are available in context. Using SWE-ContextBench, we study the behavior of multiple coding agents across varying context reuse settings and retrieval strategies. Our results show that accurately summarized and retrieved previous experience can significantly improve resolution accuracy and reduce runtime and token cost, particularly on harder tasks. In contrast, unfiltered or incorrectly selected context provides limited or negative benefits. These findings highlight the importance of context management and retrieval accuracy, and position SWE-ContextBench as a principled benchmark for studying context learning in coding agents.
Adaptive Ensemble Aggregation for Actor-Critics
Nicklas Werge, Yi-Shan Wu, Manuel Haussmann, Bahareh Tasdighi, Melih Kandemir
2507.23501v2
Adaptive Ensemble Aggregation for Actor-Critics
Nicklas Werge, Yi-Shan Wu, Manuel Haussmann, Bahareh Tasdighi, Melih Kandemir
2507.23501v2
arXiv:2507.23501v2
•updated
•
2025-07-31
Ensembles are ubiquitous in off-policy actor-critic learning, yet their efficacy depends critically on how they are aggregated. Current methods typically rely on static rules or task-specific hyperparameters to balance overestimation bias and variance, leaving the challenge of a truly adaptive approach open. We introduce Adaptive Ensemble Aggregation (AEA), an algorithm that dynamically constructs ensemble-based targets for both critic and actor updates directly from training dynamics. We prove that AEA converges to a unique equilibrium where the aggregation parameter minimizes value estimation error within a defined stability region. Theoretically, we establish that AEA achieves a shrinkage property where the estimation bias vanishes as the total ensemble size grows. Unlike subset-based methods like REDQ, which hit an information bottleneck determined by a fixed variance floor regardless of the ensemble size, AEA exploits the full ensemble to achieve optimal variance reduction-scaling inversely with the total number of models-and maximal Fisher information. Furthermore, we provide a formal guarantee for monotonic policy improvement under this adaptive regime. Extensive evaluations on various continuous control tasks demonstrate that AEA outperforms, on the majority of tasks, state-of-the-art baselines, providing a robust and self-calibrating framework for ensemble-based reinforcement learning.
Comment: updated theory; experiments; author list
2026-05-05
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When Engineering Outruns Intelligence: Rethinking Instruction-Guided Navigation
Matin Aghaei, Lingfeng Zhang, Mohammad Ali Alomrani, Mahdi Biparva, Yingxue Zhang
2507.20021v3
When Engineering Outruns Intelligence: Rethinking Instruction-Guided Navigation
Matin Aghaei, Lingfeng Zhang, Mohammad Ali Alomrani, Mahdi Biparva, Yingxue Zhang
2507.20021v3
arXiv:2507.20021v3
•updated
•
2025-07-26
Recent ObjectNav systems credit large language models (LLMs) for sizable zero-shot gains, yet it remains unclear how much comes from language versus geometry. We revisit this question by re-evaluating an instruction-guided pipeline, InstructNav, under a detector-controlled setting and introducing two training-free variants that only alter the action value map: a geometry-only Frontier Proximity Explorer (FPE) and a lightweight Semantic-Heuristic Frontier (SHF) that polls the LLM with simple frontier votes. Across HM3D and MP3D, FPE matches or exceeds the detector-controlled instruction follower while using no API calls and running faster; SHF attains comparable accuracy with a smaller, localized language prior. These results suggest that carefully engineered frontier geometry accounts for much of the reported progress, and that language is most reliable as a light heuristic rather than an end-to-end planner. Code available at: https://github.com/matinaghaei/instructnav-scrutinized
Comment: Updated version with additional ablations, clarifications, and code release
From Language to Logic: A Theoretical Architecture for VLM-Grounded Safe Navigation
Kristy Sakano, Kalonji Harrington, Mumu Xu
2605.04327v1
From Language to Logic: A Theoretical Architecture for VLM-Grounded Safe Navigation
Kristy Sakano, Kalonji Harrington, Mumu Xu
2605.04327v1
arXiv:2605.04327v1
•
2026-05-05
We propose an architecture for integrating high-level, human-provided safety rules and operator-aligned semantic preferences into autonomous robot navigation in unstructured outdoor environments. In our approach, natural-language rules are translated into Signal Temporal Logic (STL) specifications that guide planning and navigation during runtime. Persistent, environment-centric rules and terrain preferences are grounded into a 2D cost map, while temporally dynamic requirements are expressed as STL specifications to be monitored during runtime. We hypothesize the use of Vision-Language Models (VLMs) for zero-shot scene understanding, enabling mapping between human instructions, semantic features, and environmental constraints. Within this framework, we construct an illustrative navigation model that is designed to satisfy a set of STL-encoded specifications and soft operator preferences through formal satisfaction metrics embedded into environmental properties and runtime monitoring.
Comment: 8 pages, 3 figures, to be published in ICUAS 2026 conference proceedings
Beyond Fixed Thresholds and Domain-Specific Benchmarks for Explainable Multi-Task Classification in Autonomous Vehicles
Maryam Sadat Hosseini Azad, Shahriar Baradaran Shokouhi
2605.04299v1
Beyond Fixed Thresholds and Domain-Specific Benchmarks for Explainable Multi-Task Classification in Autonomous Vehicles
Maryam Sadat Hosseini Azad, Shahriar Baradaran Shokouhi
2605.04299v1
arXiv:2605.04299v1
•
2026-05-05
Scene understanding is a vital part of autonomous driving systems, which requires the use of deep learning models. Deep learning methods are intrinsically black box models, which lack transparency and safety in autonomous driving. To make these systems transparent, multi-task visual understanding has become crucial for explainable autonomous driving perception systems, where simultaneous prediction of multiple driving behaviors and their underlying explanations is essential for safe navigation and human trust in autonomous vehicles. In order to design an accurate and cross-cultural explainable autonomous driving system, we introduce a comprehensive confidence threshold sensitivity analysis that evaluates various threshold values to identify optimal decision boundaries for different tasks. Our analysis demonstrates that traditional fixed threshold approaches are suboptimal for multi-task scenarios. Through extensive evaluation, we demonstrate that our adaptive threshold selection methodology improves F1-scores across different tasks. In addition, we introduce IUST-XAI-AD, a novel dataset consisting of 958 images with human annotations for driving decisions and corresponding reasoning. This dataset addresses the critical gap in domain-specific evaluation benchmarks for distinct driving contexts and provides a more challenging test environment compared to existing datasets. Experimental results demonstrate that confidence threshold sensitivity analysis can significantly improve model performance, while the introduction of the IUST-XAI-AD dataset reveals important insights about cross-cultural driving behavior patterns. The combined contributions of this work provide both methodological advances and practical evaluation tools that can accelerate the development of more reliable, explainable, and culturally-adaptive autonomous driving systems for global deployment.
OPENJ: A Conceptual Framework for Open-Source Digital Human Modeling and Ergonomic Assessment in a CAD Environment
Sinan Bank, Casey E. Eaton
2605.04270v1
OPENJ: A Conceptual Framework for Open-Source Digital Human Modeling and Ergonomic Assessment in a CAD Environment
Sinan Bank, Casey E. Eaton
2605.04270v1
arXiv:2605.04270v1
•
2026-05-05
Industrial workplace challenges range from musculoskeletal disorders -- a leading cause of occupational injury -- to suboptimal workstation layouts, inefficient task sequences, and poor human-equipment fit. Digital human modeling (DHM) tools address several of these challenges by placing a scalable virtual mannequin in a computer-aided design (CAD) environment, enabling engineers to evaluate ergonomic risk through standardized assessment methods (RULA, REBA, NIOSH Lifting Equation, OWAS), optimize workstation layouts for reach and visibility, predict task postures through inverse kinematics, and simulate operations before physical implementation. Despite four decades of development since the Jack system originated at the University of Pennsylvania in the 1980s, the integrated DHM capability set -- anthropometric mannequin, posture prediction, ergonomic assessment, and CAD integration -- remains exclusive to commercial platforms such as Siemens Tecnomatix Jack (Process Simulate), Dassault DELMIA, Humanetics RAMSIS, and the University of Iowa's Santos system. These platforms operate under proprietary, vendor-quoted pricing models, and their acquisition and operating costs, together with closed-source implementations, have been repeatedly identified as practical adoption barriers for individual researchers, small-to-medium enterprises, and educational institutions. Organizations without access resort to manual observational methods -- paper-based worksheets applied to photographs or video -- sacrificing the predictive power and reproducibility that computational analysis provides. The paper serves as a design blueprint for (OpenJane/Joe), positioning the project for subsequent open-source implementation and community adoption.
Comment: 11 pages, 2 figures, submitted to ASME IMECE 2026
Globally Solving Unbalanced Optimal Transport and Density Control for Gaussian Distributions
Haruto Nakashima, Siddhartha Ganguly, Kenji Kashima
2605.04246v1
Globally Solving Unbalanced Optimal Transport and Density Control for Gaussian Distributions
Haruto Nakashima, Siddhartha Ganguly, Kenji Kashima
2605.04246v1
arXiv:2605.04246v1
•
2026-05-05
In this article, we study unbalanced optimal transport (UOT) and establish a control-theoretic dynamical extension, which we call the unbalanced density control (UDC), for a class of Gaussian reference measures. In the static setting, we consider UOT with quadratic transport cost and Kullback--Leibler penalties on the marginals relative to prescribed Gaussian measures. We show that the infinite-dimensional variational problem admits an exact Gaussian reduction, yielding a finite-dimensional optimization over masses, means, and covariances, together with a closed-form expression for the optimal transported mass. We then formulate UDC for discrete-time linear systems, where the initial and terminal state measures are imposed softly through KL penalties and the intermediate evolution is governed by controlled linear dynamics with quadratic control cost. For this problem, we prove that any feasible solution can be replaced, without loss of optimality, by a Gaussian initial measure and an affine-Gaussian control policy. This leads to an exact finite-dimensional reformulation and, after a standard covariance-steering lifting, to an SDP-based optimization for fixed mass, again coupled with a closed-form mass update. We further establish existence of optimal solutions and identify a sufficient condition under which the affine-Gaussian UDC policy is deterministic. These results provide globally optimal solution methods for both Gaussian UOT and Gaussian UDC. Finally, we illustrate our results with several numerical examples.
Comment: 28 pages; submitted to a journal
ipc_shared_ptr: A Publish/Subscribe-Aware Smart Pointer for Cross-Process Object Lifetime Management
Takahiro Ishikawa-Aso, Atsushi Yano, Koichi Imai, Takuya Azumi, Shinpei Kato
2605.04226v1
ipc_shared_ptr: A Publish/Subscribe-Aware Smart Pointer for Cross-Process Object Lifetime Management
Takahiro Ishikawa-Aso, Atsushi Yano, Koichi Imai, Takuya Azumi, Shinpei Kato
2605.04226v1
arXiv:2605.04226v1
•
2026-05-05
True zero-copy Inter-Process Communication (IPC) in publish/subscribe (pub/sub) middleware such as Robot Operating System 2 (ROS 2) requires subscribers to reference message objects in publisher-owned shared memory. Objects must not be reclaimed while referenced, yet must eventually be reclaimed, with correct handling of crash recovery and Transient Local QoS retention requirements. We propose ipc_shared_ptr, a pub/sub-aware smart pointer for cross-process message lifetime management. ipc_shared_ptr exploits pub/sub structural properties to specialize Birrell's reference listing, limiting global metadata updates to per-subscriber 0<->1 transitions and achieving an order-of-magnitude reduction in global communication over general-purpose distributed reference counting. We analyze the key metadata management tradeoff: scalability versus implementation simplicity. Owner-driven reclaim offers greater scalability, but concurrent membership changes and reclamation decisions produce races that widen the correctness-verification state space. Single-writer achieves structural atomicity, eliminating this complexity at the cost of a centralized bottleneck. iceoryx2 (owner-driven reclaim) and Agnocast -- a true zero-copy ROS 2 IPC middleware sharing the publisher's heap with subscribers and adopting ipc_shared_ptr with single-writer -- embody each architecture. Comparative evaluation at the scale of Autoware -- the largest open-source ROS 2 application -- confirms that single-writer achieves sufficient scalability: at 200 topics, two subscribers per topic and 100 Hz, Agnocast's E2E p99.9 is 2.9x lower than iceoryx2's, justifying implementation simplicity over owner-driven reclaim.
Comment: Accepted for publication in the 2026 IEEE 29th International Symposium on Real-Time Distributed Computing (ISORC); 10 pages, 8 figures
ARMATA: Auto-Regressive Multi-Agent Task Assignment
Yazan Youssef, Aboelmagd Noureldin, Sidney Givigi
2605.04225v1
ARMATA: Auto-Regressive Multi-Agent Task Assignment
Yazan Youssef, Aboelmagd Noureldin, Sidney Givigi
2605.04225v1
arXiv:2605.04225v1
•
2026-05-05
Coordinating multi-agent systems over spatially distributed areas requires solving a complex hierarchical problem: first distributing areas among agents (allocation) and subsequently determining the optimal visitation order (routing). Existing methods typically decouple these stages ignoring inter-stage dependencies or rely on decentralized heuristics that lack global context. In this work, we propose a centralized, fully end-to-end auto-regressive framework that jointly generates allocation decisions and routing sequences. The core contribution of our approach is a multi-stage decoding mechanism that unifies high-level allocation and low-level routing in a single autoregressive pass while maintaining a centralized global state. This enables the model to implicitly balance workload distribution with routing efficiency, avoiding local optima common in decentralized methods. Extensive experiments demonstrate that our method significantly outperforms diverse baselines, achieving up to a 20\% improvement in solution quality over industrial solvers such as Google OR-Tools, IBM CPLEX, and LKH-3, while reducing computation time from hours to seconds.
Safety by Invariance, Liveness through Refinement: Heterogeneous Contract Framework for Co-Design of Layered Control
Yoshinari Takayama, Alessio Iovine, Bart Besselink, Guillaume Sandou, Adnane Saoud
2605.04222v1
Safety by Invariance, Liveness through Refinement: Heterogeneous Contract Framework for Co-Design of Layered Control
Yoshinari Takayama, Alessio Iovine, Bart Besselink, Guillaume Sandou, Adnane Saoud
2605.04222v1
arXiv:2605.04222v1
•
2026-05-05
Real-world control systems must achieve long-horizon objectives (liveness) while respecting continuous-time safety constraints, a combination that motivates hierarchical layered control architectures (LCAs). Existing LCA research, however, lacks (i) a uniform specification language across discrete planning and continuous execution, (ii) formal guarantees that specifications are preserved when interconnecting subsystems at heterogeneous time scales, and (iii) compositional separation between layers, owing to reliance on naive input-filtering laws. This paper addresses all three gaps by importing the safety--liveness decomposition into a heterogeneous assume--guarantee framework: \emph{safety is enforced by invariance} at the continuous-time layer, while \emph{liveness is achieved through refinement} at the discrete-time layer, with inter-layer coordination formalized via vertical refinement and timing-compatibility conditions. We instantiate this contract with a novel LCA combining an MPC planner, an input-to-state stabilizing (ISS) low-level controller, and a reference-governor bridge, and validate it on a Hybrid Energy Storage System (HESS) comprising a battery and a supercapacitor.
Comment: 22 pages
RouteFormer: A Transformer-Based Routing Framework for Autonomous Vehicles
Yazan Youssef, Paulo Ricardo Marques de Araujo, Aboelmagd Noureldin, Sidney Givigi
2504.05407v2
RouteFormer: A Transformer-Based Routing Framework for Autonomous Vehicles
Yazan Youssef, Paulo Ricardo Marques de Araujo, Aboelmagd Noureldin, Sidney Givigi
2504.05407v2
arXiv:2504.05407v2
•updated
•
2025-04-07
Autonomous surveillance missions in Internet of Things (IoT) networks often involve solving NP-hard combinatorial optimization problems to ensure efficient resource utilization. To address the limitations of conventional heuristics in dynamic environments, we propose RouteFormer, a novel framework for single-agent routing in graph-based terrains. RouteFormer creates a synergy between the global context awareness of the transformer self-attention mechanism and the adaptive decision-making capabilities of Reinforcement Learning (RL). This architecture allows the system to output optimized routing decisions that adapt to complex task dependencies and resource availability without requiring labeled training datasets. We evaluated RouteFormer on varying graph sizes designed to resemble realistic reconnaissance missions. The results indicate that our model effectively handles the complexity of missions requiring multiple action profiles, outperforming baseline approaches, in terms of both time and distance. Specifically, RouteFormer achieved 10\% and 7\% reduction in distance compared to the solutions obtained from well-established solvers like Concorde and Lin-Kernighan-Helsgaun-3 (LKH-3). This improvement was achieved by effectively incorporating mission-specific constraints that traditional solvers overlook. The proposed framework serves as a modular, scalable pipeline for diverse autonomous scheduling and routing tasks.
Comment: 10 pages, the title and abstract are modified after peer review process to better reflect the scope of the paper. More validation tests were added as well
Denoising Particle Filters: Learning State Estimation with Single-Step Objectives
Lennart Röstel, Berthold Bäuml
2602.19651v2
Denoising Particle Filters: Learning State Estimation with Single-Step Objectives
Lennart Röstel, Berthold Bäuml
2602.19651v2
arXiv:2602.19651v2
•updated
•
2026-02-23
Learning-based methods commonly treat state estimation in robotics as a sequence modeling problem. While this paradigm can be effective at maximizing end-to-end performance, models are often difficult to interpret and expensive to train, since training requires unrolling sequences of predictions in time. As an alternative to end-to-end trained state estimation, we propose a novel particle filtering algorithm in which models are trained from individual state transitions, fully exploiting the Markov property in robotic systems. In this framework, measurement models are learned implicitly by minimizing a denoising score matching objective. At inference, the learned denoiser is used alongside a (learned) dynamics model to approximately solve the Bayesian filtering equation at each time step, effectively guiding predicted states toward the data manifold informed by measurements. We evaluate the proposed method on challenging robotic state estimation tasks in simulation, demonstrating competitive performance compared to tuned end-to-end trained baselines. Importantly, our method offers the desirable composability of classical filtering algorithms, allowing prior information and external sensor models to be incorporated without retraining.
Constraint-Enhanced Reinforcement Learning Based on Dynamic Decoupled Spherical Radial Squashing
Qijun Liao, Zhaoxin Yu, Jue Yang
2605.04185v1
Constraint-Enhanced Reinforcement Learning Based on Dynamic Decoupled Spherical Radial Squashing
Qijun Liao, Zhaoxin Yu, Jue Yang
2605.04185v1
arXiv:2605.04185v1
•
2026-05-05
When deploying reinforcement learning policies to physical robots, actuator rate constraints -- hard limits on how fast each joint can move per control step -- are unavoidable. These limits vary substantially across joints due to differences in motor inertia, power bandwidth, and transmission stiffness, creating pronounced heterogeneity that existing methods fail to handle geometrically: the per-joint feasible region forms a high-dimensional box in action-increment space, yet QP projection and spherical parameterization methods impose isotropic ball-shaped constraints, exponentially under-covering the true feasible set as heterogeneity grows. This paper proposes Dynamic Decoupled Spherical Radial Squashing (DD-SRad), which resolves this mismatch by computing a position-adaptive radius independently for each actuator, achieving tight alignment with the true per-joint feasible region. DD-SRad satisfies per-step hard constraints with probability~1, preserves well-conditioned gradients throughout training, and admits exact policy gradient backpropagation with zero runtime solver overhead. MuJoCo benchmark experiments demonstrate the highest task return at zero constraint violation -- matching the unconstrained upper bound -- with 30%--50% improvement in constraint-space coverage over spherical baselines. High-fidelity IsaacLab simulations with Unitree H1 and G1 humanoid robots confirm end-to-end optimality parameterized directly from official joint specifications, validating a systematic pathway from hardware datasheets to safe deployment.
Comment: 27 pages, 60 figures
VOFA: Visual Object Goal Pushing with Force-Adaptive Control for Humanoids
Zichao Hu, Zifan Xu, Dongsik Chang, He Yin, Linh Tran, Roberto Martín-Martín, Peter Stone, Jingyu Qiao, Joydeep Biswas
2605.01518v2
VOFA: Visual Object Goal Pushing with Force-Adaptive Control for Humanoids
Zichao Hu, Zifan Xu, Dongsik Chang, He Yin, Linh Tran, Roberto Martín-Martín, Peter Stone, Jingyu Qiao, Joydeep Biswas
2605.01518v2
arXiv:2605.01518v2
•updated
•
2026-05-02
The ability to push large objects in a goal-directed manner using onboard egocentric perception is an essential skill for humanoid robots to perform complex tasks such as material handling in warehouses. To robustly manipulate heavy objects to arbitrary goal configurations, the robot must cope with unknown object mass and ground friction, noisy onboard perception, and actuation errors; all in a real-time feedback loop. Existing solutions either rely on privileged object-state information without onboard perception or lack robustness to variations in goal configurations and object physical properties. In this work, we present VOFA, a visual goal-conditioned humanoid loco-manipulation system capable of pushing objects with unknown physical properties to arbitrary goal positions. VOFA consists of a two-level hierarchical architecture with a high-level visuomotor policy and a low-level force-adaptive whole-body controller. The high-level policy processes noisy onboard observations and generates goal-conditioned commands to operate in closed loop across diverse object-goal configurations, while the low-level whole-body controller provides robustness to variations in object physical properties. VOFA is extensively evaluated in both simulation and real-world experiments on the Booster T1 humanoid robot. Our results demonstrate strong performance, achieving over 90% success in simulation and over 80% success in real-world trials. Moreover, VOFA successfully pushes objects weighing up to 17kg, exceeding half of the Booster T1's body weight.
Kinematic Kitbashing
Minghao Guo, Victor Zordan, Sheldon Andrews, Wojciech Matusik, Maneesh Agrawala, Hsueh-Ti Derek Liu
2510.13048v3
Kinematic Kitbashing
Minghao Guo, Victor Zordan, Sheldon Andrews, Wojciech Matusik, Maneesh Agrawala, Hsueh-Ti Derek Liu
2510.13048v3
arXiv:2510.13048v3
•updated
•
2025-10-14
We introduce Kinematic Kitbashing, an optimization framework that synthesizes articulated 3D objects by assembling reusable parts conditioned on an abstract kinematic graph. Given the graph and a library of articulated parts, our method optimizes per-part similarity transformations that place, orient, and scale each component into a coherent articulated object; optional graph edits further enable novel assemblies beyond the prescribed connectivity. Central to our method is an exemplar-based analogy for part placement: each reused component is paired with a single source asset that exemplifies how it attaches to its parent. We capture this attachment context using vector distance fields and measure consistency by integrating the matching error over the joint's full motion range. This yields a kinematics-aware attachment energy that favors placements that preserve the exemplar's local attachment neighborhood throughout articulation. To incorporate task-level functionality, we use this attachment energy as a prior in an annealed Langevin sampling framework, enabling gradient-free optimization of black-box functionality objectives. We demonstrate the versatility of kinematic kitbashing across diverse applications, including instantiating kinematic graphs from user-selected or automatically retrieved parts, synthesizing assemblies with user-defined functionality, and re-targeting articulations via graph edits.
Task-Aware Scanning Parameter Configuration for Robotic Inspection Using Vision Language Embeddings and Hyperdimensional Computing
Zhiling Chen, David Gorsich, Matthew P. Castanier, Yang Zhang, Jiong Tang, Farhad Imani
2605.03909v1
Task-Aware Scanning Parameter Configuration for Robotic Inspection Using Vision Language Embeddings and Hyperdimensional Computing
Zhiling Chen, David Gorsich, Matthew P. Castanier, Yang Zhang, Jiong Tang, Farhad Imani
2605.03909v1
arXiv:2605.03909v1
•
2026-05-05
Robotic laser profiling is widely used for dimensional verification and surface inspection, yet measurement fidelity is often dominated by sensor configuration rather than robot motion. Industrial profilers expose multiple coupled parameters, including sampling frequency, measurement range, exposure time, receiver dynamic range, and illumination, that are still tuned by trial-and-error; mismatches can cause saturation, clipping, or missing returns that cannot be recovered downstream. We formulate instruction-conditioned sensing parameter recommendation; given a pre-scan RGB observation and a natural-language inspection instruction, infer a discrete configuration over key parameters of a robot-mounted profiler. To benchmark this problem, we develop Instruct-Obs2Param, a real-world multimodal dataset linking inspection intents and multi-view pose and illumination variation across 16 objects to canonical parameter regimes. We then propose ScanHD, a hyperdimensional computing framework that binds instruction and observation into a task-aware code and performs parameter-wise associative reasoning with compact memories, matching discrete scanner regimes while yielding stable, interpretable, low-latency decisions. On Instruct-Obs2Param, ScanHD achieves 92.7% average exact accuracy and 98.1% average Win@1 accuracy across the five parameters, with strong cross-split generalization and low-latency inference suitable for deployment, outperforming rule-based heuristics, conventional multimodal models, and multimodal large language models. This work enables autonomous, instruction-conditioned sensing configuration from task intent and scene context, eliminating manual tuning and elevating sensor configuration from a static setting to an adaptive decision variable.
Comment: 20 pages, 13 figures
Hi-WM: Human-in-the-World-Model for Scalable Robot Post-Training
Yaxuan Li, Zhongyi Zhou, Yefei Chen, Yanjiang Guo, Jiaming Liu, Shanghang Zhang, Jianyu Chen, Yichen Zhu
2604.21741v2
Hi-WM: Human-in-the-World-Model for Scalable Robot Post-Training
Yaxuan Li, Zhongyi Zhou, Yefei Chen, Yanjiang Guo, Jiaming Liu, Shanghang Zhang, Jianyu Chen, Yichen Zhu
2604.21741v2
arXiv:2604.21741v2
•updated
•
2026-04-23
Post-training is essential for turning pretrained generalist robot policies into reliable task-specific controllers, but existing human-in-the-loop pipelines remain tied to physical execution: each correction requires robot time, scene setup, resets, and operator supervision in the real world. Meanwhile, action-conditioned world models have been studied mainly for imagination, synthetic data generation, and policy evaluation. We propose \textbf{Human-in-the-World-Model (Hi-WM)}, a post-training framework that uses a learned world model as a reusable corrective substrate for failure-targeted policy improvement. A policy is first rolled out in closed loop inside the world model; when the rollout becomes incorrect or failure-prone, a human intervenes directly in the model to provide short corrective actions. Hi-WM caches intermediate states and supports rollback and branching, allowing a single failure state to be reused for multiple corrective continuations and yielding dense supervision around behaviors that the base policy handles poorly. The resulting corrective trajectories are then added back to the training set for post-training. We evaluate Hi-WM on three real-world manipulation tasks spanning both rigid and deformable object interaction, and on two policy backbones. Hi-WM improves real-world success by 37.9 points on average over the base policy and by 19.0 points over a world-model closed-loop baseline, while world-model evaluation correlates strongly with real-world performance (r = 0.953). These results suggest that world models can serve not only as generators or evaluators, but also as effective corrective substrates for scalable robot post-training.
Comment: Project Page: https://hi-wm.github.io/
Evaluating Generative Models as Interactive Emergent Representations of Human-Like Collaborative Behavior
Shinas Shaji, Teena Chakkalayil Hassan, Sebastian Houben, Alex Mitrevski
2605.03855v1
Evaluating Generative Models as Interactive Emergent Representations of Human-Like Collaborative Behavior
Shinas Shaji, Teena Chakkalayil Hassan, Sebastian Houben, Alex Mitrevski
2605.03855v1
arXiv:2605.03855v1
•
2026-05-05
Human-AI collaboration requires AI agents to understand human behavior for effective coordination. While advances in foundation models show promising capabilities in understanding and showing human-like behavior, their application in embodied collaborative settings needs further investigation. This work examines whether embodied foundation model agents exhibit emergent collaborative behaviors indicating underlying mental models of their collaborators, which is an important aspect of effective coordination. This paper develops a 2D collaborative game environment where large language model agents and humans complete color-matching tasks requiring coordination. We define five collaborative behaviors as indicators of emergent mental model representation: perspective-taking, collaborator-aware planning, introspection, theory of mind, and clarification. An automated behavior detection system using LLM-based judges identifies these behaviors, achieving fair to substantial agreement with human annotations. Results from the automated behavior detection system show that foundation models consistently exhibit emergent collaborative behaviors without being explicitly trained to do so. These behaviors occur at varying frequencies during collaboration stages, with distinct patterns across different LLMs. A user study was also conducted to evaluate human satisfaction and perceived collaboration effectiveness, with the results indicating positive collaboration experiences. Participants appreciated the agents' task focus, plan verbalization, and initiative, while suggesting improvements in response times and human-like interactions. This work provides an experimental framework for human-AI collaboration, empirical evidence of collaborative behaviors in embodied LLM agents, a validated behavioral analysis methodology, and an assessment of collaboration effectiveness.
Comment: Under review
SigLoMa: Learning Open-World Quadrupedal Loco-Manipulation from Ego-Centric Vision
Shiyi Chen, Haiyi Liu, Mingye Yang, Jiaqi Zhang, Debing Zhang
2605.03846v1
SigLoMa: Learning Open-World Quadrupedal Loco-Manipulation from Ego-Centric Vision
Shiyi Chen, Haiyi Liu, Mingye Yang, Jiaqi Zhang, Debing Zhang
2605.03846v1
arXiv:2605.03846v1
•
2026-05-05
Designing an open-world quadrupedal loco-manipulation system is highly challenging. Traditional reinforcement learning frameworks utilizing exteroception often suffer from extreme sample inefficiency and massive sim-to-real gaps. Furthermore, the inherent latency of visual tracking fundamentally conflicts with the high-frequency demands of precise floating-base control. Consequently, existing systems lean heavily on expensive external motion capture and off-board computation. To eliminate these dependencies, we present SigLoMa, a fully onboard, ego-centric vision-based pick-and-place framework. At the core of SigLoMa is the introduction of Sigma Points, a lightweight geometric representation for exteroception that guarantees high scalability and native sim-to-real alignment. To bridge the frequency divide between slow perception and fast control, we design an ego-centric Kalman Filter to provide robust, high-rate state estimation. On the learning front, we alleviate sample inefficiency via an Active Sampling Curriculum guided by Hint Poses, and tackle the robot's structural visual blind spots using temporal encoding coupled with simulated random-walk drift. Real-world experiments validate that, relying solely on a 5Hz (200 ms latency) open-vocabulary detector, SigLoMa successfully executes dynamic loco-manipulation across multiple tasks, achieving performance comparable to expert human teleoperation.
Comment: Project website: https://11chens.github.io/SigLoMa/
SOAR: Real-Time Joint Optimization of Order Allocation and Robot Scheduling in Robotic Mobile Fulfillment Systems
Yibang Tang, Yifan Yang, Jingyuan Wang, Junhua Chen, Zhen Zhao
2605.03842v1
SOAR: Real-Time Joint Optimization of Order Allocation and Robot Scheduling in Robotic Mobile Fulfillment Systems
Yibang Tang, Yifan Yang, Jingyuan Wang, Junhua Chen, Zhen Zhao
2605.03842v1
arXiv:2605.03842v1
•
2026-05-05
Robotic Mobile Fulfillment Systems (RMFS) rely on mobile robots for automated inventory transportation, coordinating order allocation and robot scheduling to enhance warehousing efficiency. However, optimizing RMFS is challenging due to strict real-time constraints and the strong coupling of multi-phase decisions. Existing methods either decompose the problem into isolated sub-tasks to guarantee responsiveness at the cost of global optimality, or rely on computationally expensive global optimization models that are unsuitable for dynamic industrial environments. To bridge this gap, we propose SOAR, a unified Deep Reinforcement Learning framework for real-time joint optimization. SOAR transforms order allocation and robot scheduling into a unified process by utilizing soft order allocations as observations. We formulate this as an Event-Driven Markov Decision Process, enabling the agent to perform simultaneous scheduling in response to asynchronous system events. Technically, we employ a Heterogeneous Graph Transformer to encode the warehouse state and integrate phased domain knowledge. Additionally, we incorporate a reward shaping strategy to address sparse feedback in long-horizon tasks. Extensive experiments on synthetic and real-world industrial datasets, in collaboration with Geekplus, demonstrate that SOAR reduces global makespan by 7.5\% and average order completion time by 15.4\% with sub-100ms latency. Furthermore, sim-to-real deployment confirms its practical viability and significant performance gains in production environments. The code is available at https://github.com/200815147/SOAR.
Comment: 13 pages, 6 figures
Fisher Decorator: Refining Flow Policy via a Local Transport Map
Xiaoyuan Cheng, Haoyu Wang, Wenxuan Yuan, Ziyan Wang, Zonghao Chen, Li Zeng, Zhuo Sun
2604.17919v2
Fisher Decorator: Refining Flow Policy via a Local Transport Map
Xiaoyuan Cheng, Haoyu Wang, Wenxuan Yuan, Ziyan Wang, Zonghao Chen, Li Zeng, Zhuo Sun
2604.17919v2
arXiv:2604.17919v2
•updated
•
2026-04-20
Recent advances in flow-based offline reinforcement learning (RL) have achieved strong performance by parameterizing policies via flow matching. However, they still face critical trade-offs among expressiveness, optimality, and efficiency. In particular, existing flow policies interpret the $L_2$ regularization as an upper bound of the 2-Wasserstein distance ($W_2$), which can be problematic in offline settings. This issue stems from a fundamental geometric mismatch: the behavioral policy manifold is inherently anisotropic, whereas the $L_2$ (or upper bound of $W_2$) regularization is isotropic and density-insensitive, leading to systematically misaligned optimization directions. To address this, we revisit offline RL from a geometric perspective and show that policy refinement can be formulated as a local transport map: an initial flow policy augmented by a residual displacement. By analyzing the induced density transformation, we derive a local quadratic approximation of the KL-constrained objective governed by the Fisher information matrix, enabling a tractable anisotropic optimization formulation. By leveraging the score function embedded in the flow velocity, we obtain a corresponding quadratic constraint for efficient optimization. Our results reveal that the optimality gap in prior methods arises from their isotropic approximation. In contrast, our framework achieves a controllable approximation error within a provable neighborhood of the optimal solution. Extensive experiments demonstrate state-of-the-art performance across diverse offline RL benchmarks. See project page: https://github.com/ARC0127/Fisher-Decorator.
RoboAlign-R1: Distilled Multimodal Reward Alignment for Robot Video World Models
Hao Wu, Yuqi Li, Yuan Gao, Fan Xu, Fan Zhang, Kun Wang, Penghao Zhao, Qiufeng Wang, Yizhou Zhao, Weiyan Wang, Yingli Tian, Xian Wu, Xiaomeng Huang
2605.03821v1
RoboAlign-R1: Distilled Multimodal Reward Alignment for Robot Video World Models
Hao Wu, Yuqi Li, Yuan Gao, Fan Xu, Fan Zhang, Kun Wang, Penghao Zhao, Qiufeng Wang, Yizhou Zhao, Weiyan Wang, Yingli Tian, Xian Wu, Xiaomeng Huang
2605.03821v1
arXiv:2605.03821v1
•
2026-05-05
Existing robot video world models are typically trained with low-level objectives such as reconstruction and perceptual similarity, which are poorly aligned with the capabilities that matter most for robot decision making, including instruction following, manipulation success, and physical plausibility. They also suffer from error accumulation in long-horizon autoregressive prediction. We present RoboAlign-R1, a framework that combines reward-aligned post-training with stabilized long-horizon inference for robot video world models. We construct RobotWorldBench, a benchmark of 10,000 annotated video-instruction pairs collected from four robot data sources, and train a multimodal teacher judge, RoboAlign-Judge, to provide fine-grained six-dimensional evaluation of generated videos. We then distill the teacher into a lightweight student reward model for efficient reinforcement-learning-based post-training. To reduce long-horizon rollout drift, we further introduce Sliding Window Re-encoding (SWR), a training-free inference strategy that periodically refreshes the generation context. Under our in-domain evaluation protocol, RoboAlign-R1 improves the aggregate six-dimension score by 10.1% over the strongest baseline, including gains of 7.5% on Manipulation Accuracy and 4.6% on Instruction Following; these ranking improvements are further supported by an external VLM-based cross-check and a blinded human study. Meanwhile, SWR improves long-horizon prediction quality with only about 1% additional latency, yielding a 2.8% gain in SSIM and a 9.8% reduction in LPIPS. Together, these results show that reward-aligned post-training and stabilized long-horizon decoding improve task consistency, physical realism, and long-horizon prediction quality in robot video world models.
FingerViP: Learning Real-World Dexterous Manipulation with Fingertip Visual Perception
Zhen Zhang, Weinan Wang, Hejia Sun, Qingpeng Ding, Xiangyu Chu, Guoxin Fang, K. W. Samuel Au
2604.21331v2
FingerViP: Learning Real-World Dexterous Manipulation with Fingertip Visual Perception
Zhen Zhang, Weinan Wang, Hejia Sun, Qingpeng Ding, Xiangyu Chu, Guoxin Fang, K. W. Samuel Au
2604.21331v2
arXiv:2604.21331v2
•updated
•
2026-04-23
The current practice of dexterous manipulation generally relies on a single wrist-mounted view, which is often occluded and limits performance on tasks requiring multi-view perception. In this work, we present FingerViP, a learning system that utilizes a visuomotor policy with fingertip visual perception for dexterous manipulation. Specifically, we design a vision-enhanced fingertip module with an embedded miniature camera and install the modules on each finger of a multi-fingered hand. The fingertip cameras substantially improve visual perception by providing comprehensive, multi-view feedback of both the hand and its surrounding environment. Building on the integrated fingertip modules, we develop a diffusion-based whole-body visuomotor policy conditioned on a third-view camera and multi-view fingertip vision, which effectively learns complex manipulation skills directly from human demonstrations. To improve view-proprioception alignment and contact awareness, each fingertip visual feature is augmented with its corresponding camera pose encoding and per-finger joint-current encoding. We validate the effectiveness of the multi-view fingertip vision and demonstrate the robustness and adaptability of FingerViP on various challenging real-world tasks, including pressing buttons inside a confined box, retrieving sticks from an unstable support, retrieving objects behind an occluding curtain, and performing long-horizon cabinet opening and object retrieval, achieving an overall success rate of 80.8%. All hardware designs and code will be fully open-sourced.
Comment: 12 pages, 6 figures
Safety-critical Control Under Partial Observability: Reach-Avoid POMDP meets Belief Space Control
Matti Vahs, Joris Verhagen, Jana Tumova
2603.10572v2
Safety-critical Control Under Partial Observability: Reach-Avoid POMDP meets Belief Space Control
Matti Vahs, Joris Verhagen, Jana Tumova
2603.10572v2
arXiv:2603.10572v2
•updated
•
2026-03-11
Partially Observable Markov Decision Processes (POMDPs) provide a principled framework for robot decision-making under uncertainty. Solving reach-avoid POMDPs, however, requires coordinating three distinct behaviors: goal reaching, safety, and active information gathering to reduce uncertainty. Existing online POMDP solvers attempt to address all three within a single belief tree search, but this unified approach struggles with the conflicting time scales inherent to these objectives. We propose a layered, certificate-based control architecture that operates directly in belief space, decoupling goal reaching, information gathering, and safety into modular components. We introduce Belief Control Lyapunov Functions (BCLFs) that formalize information gathering as a Lyapunov convergence problem in belief space, and show how they can be learned via reinforcement learning. For safety, we develop Belief Control Barrier Functions (BCBFs) that leverage conformal prediction to provide probabilistic safety guarantees over finite horizons. The resulting control synthesis reduces to lightweight quadratic programs solvable in real time, even for non-Gaussian belief representations with dimension $>10^4$. Experiments in simulation and on a space-robotics platform demonstrate real-time performance and improved safety and task success compared to state-of-the-art constrained POMDP solvers.
Say the Mission, Execute the Swarm: Agent-Enhanced LLM Reasoning in the Web-of-Drones
Andrea Iannoli, Lorenzo Gigli, Luca Sciullo, Angelo Trotta, Marco Di Felice
2605.03788v1
Say the Mission, Execute the Swarm: Agent-Enhanced LLM Reasoning in the Web-of-Drones
Andrea Iannoli, Lorenzo Gigli, Luca Sciullo, Angelo Trotta, Marco Di Felice
2605.03788v1
arXiv:2605.03788v1
•
2026-05-05
Large Language Models (LLMs) are increasingly explored as high-level reasoning engines for cyber-physical systems, yet their application to real-time UAV swarm management remains challenging due to heterogeneous interfaces, limited grounding, and the need for long-running closed-loop execution. This paper presents a mission-agnostic, agent-enhanced LLM framework for UAV swarm control, where users express mission objectives in natural language and the system autonomously executes them through grounded, real-time interactions. The proposed architecture combines an LLM-based Agent Core with a Model Context Protocol (MCP) gateway and a Web-of-Drones abstraction based on W3C Web of Things (WoT) standards. By exposing drones, sensors, and services as standardized WoT Things, the framework enables structured tool-based interaction, continuous state observation, and safe actuation without relying on code generation. We evaluate the framework using ArduPilot-based simulation across four swarm missions and six state-of-the-art LLMs. Results show that, despite strong reasoning abilities, current general-purpose LLMs still struggle to achieve reliable execution - even for simple swarm tasks - when operating without explicit grounding and execution support. Task-specific planning tools and runtime guardrails substantially improve robustness, while token consumption alone is not indicative of execution quality or reliability.
Comment: 15 pages, 5 figures. This paper has been accepted for presentation at the 27th IEEE International Symposium on a World of Wireless, Mobile and Multimedia Networks (WoWMoM 2026)
Toggling stiffness via multistability
Hugo de Souza Oliveira, Michele Curatolo, Renate Sachse, Edoardo Milana
2510.09511v2
Toggling stiffness via multistability
Hugo de Souza Oliveira, Michele Curatolo, Renate Sachse, Edoardo Milana
2510.09511v2
arXiv:2510.09511v2
•updated
•
2025-10-10
Variable stiffness is a key capability in biological and robotic systems, enabling adaptive interaction across tasks and environments. Mechanical metamaterials offer an alternative to conventional mechatronic solutions by encoding stiffness variation directly into monolithic structural architectures, reducing the need for discrete assemblies. Here, we introduce a multistable mechanical metamaterial that exhibits a toggleable stiffness effect in which the effective shear stiffness switches discretely between stable mechanical configurations. Mechanical analysis of surrogate beam models of the unit cell reveals that this behavior originates from the rotation transmitted by the support beams to the curved beam, governing the balance between bending and axial deformation. Consequently, the shear stiffness ratio between the two states can be tuned by varying the slenderness of the support beams or by incorporating localized hinges that modulate rotational transfer. Experiments on 3D-printed prototypes validate the numerical predictions and confirm consistent stiffness toggling across different geometries. Finally, we demonstrate a monolithic soft clutch that leverages this effect to achieve programmable, stepwise stiffness modulation. This work establishes a design strategy for toggleable stiffness using multistable metamaterials, with potential applications in soft robotics and smart structures where adaptive compliance is of paramount importance.
Robust Visual SLAM for UAV Navigation in GPS-Denied and Degraded Environments: A Multi-Paradigm Evaluation and Deployment Study
Prasoon Kumar, Akshay Deepak, Sandeep Kumar
2605.03678v1
Robust Visual SLAM for UAV Navigation in GPS-Denied and Degraded Environments: A Multi-Paradigm Evaluation and Deployment Study
Prasoon Kumar, Akshay Deepak, Sandeep Kumar
2605.03678v1
arXiv:2605.03678v1
•
2026-05-05
Reliable localization in GPS-denied, visually degraded environments is critical for autonomous UAV opera- tions. This paper presents a systematic comparative evaluation of five V-SLAM systems ORB-SLAM3, DPVO, DROID-SLAM, DUSt3R, and MASt3R spanning classical, deep learning, recurrent, and Vision Transformer (ViT) paradigms. Experiments are conducted on curated sequences from four public benchmarks (TUM RGB-D, EuRoC MAV, UMA-VI, SubT-MRS) and a custom monocular indoor dataset under five controlled degradation conditions (normal, low light, dust haze, motion blur, and combined), with sub-millimeter Vicon ground truth. Results show that ORB-SLAM3 fails critically under severe degradation (62.4% overall TSR; 0% under dense haze), while learning-based methods remain robust: MASt3R achieves the lowest degraded ATE (0.027 m) and DUSt3R the highest tracking success (96.5%). DPVO offers the best efficiency robustness trade-off (18.6 FPS, 3.1 GB GPU memory, 86.1% TSR), making it the preferred choice for memory-constrained embedded platforms. Embedded deployment analysis across NVIDIA Jetson platforms provides actionable guidelines for SLAM selection under SWaP-constrained UAV scenarios.
Comment: 24 pages
FUS3DMaps: Scalable and Accurate Open-Vocabulary Semantic Mapping by 3D Fusion of Voxel- and Instance-Level Layers
Timon Homberger, Finn Lukas Busch, Jesús Gerardo Ortega Peimbert, Quantao Yang, Olov Andersson
2605.03669v1
FUS3DMaps: Scalable and Accurate Open-Vocabulary Semantic Mapping by 3D Fusion of Voxel- and Instance-Level Layers
Timon Homberger, Finn Lukas Busch, Jesús Gerardo Ortega Peimbert, Quantao Yang, Olov Andersson
2605.03669v1
arXiv:2605.03669v1
•
2026-05-05
Open-vocabulary semantic mapping enables robots to spatially ground previously unseen concepts without requiring predefined class sets. Current training-free methods commonly rely on multi-view fusion of semantic embeddings into a 3D map, either at the instance-level via segmenting views and encoding image crops of segments, or by projecting image patch embeddings directly into a dense semantic map. The latter approach sidesteps segmentation and 2D-to-3D instance association by operating on full uncropped image frames, but existing methods remain limited in scalability. We present FUS3DMaps, an online dual-layer semantic mapping method that jointly maintains both dense and instance-level open-vocabulary layers within a shared voxel map. This design enables further voxel-level semantic fusion of the layer embeddings, combining the complementary strengths of both semantic mapping approaches. We find that our proposed semantic cross-layer fusion approach improves the quality of both the instance-level and dense layers, while also enabling a scalable and highly accurate instance-level map where the dense layer and cross-layer fusion are restricted to a spatial sliding window. Experiments on established 3D semantic segmentation benchmarks as well as a selection of large-scale scenes show that FUS3DMaps achieves accurate open-vocabulary semantic mapping at multi-story building scales. Additional material and code will be made available: https://githanonymous.github.io/FUS3DMaps/.
Comment: This work has been submitted to the IEEE for possible publication
Atomic-Probe Governance for Skill Updates in Compositional Robot Policies
Xue Qin, Simin Luan, John See, Zeyd Boukhers, Cong Yang, Zhijun Li
2604.26689v2
Atomic-Probe Governance for Skill Updates in Compositional Robot Policies
Xue Qin, Simin Luan, John See, Zeyd Boukhers, Cong Yang, Zhijun Li
2604.26689v2
arXiv:2604.26689v2
•updated
•
2026-04-29
Skill libraries in deployed robotic systems are continually updated through fine-tuning, fresh demonstrations, or domain adaptation, yet existing typed-composition methods (BLADE, SymSkill, Generative Skill Chaining) treat the library as frozen at test time and do not analyze how composition outcomes change when a skill is replaced. We introduce a paired-sampling cross-version swap protocol on robosuite manipulation tasks to characterize this dimension of compositional skill learning. On a dual-arm peg-in-hole task we discover a dominant-skill effect: one ECM achieves 86.7% atomic success rate while every other ECM is at or below 26.7%, and whether this dominant ECM enters a composition shifts the success rate by up to +50pp. We characterize the boundary on a simpler pick task where all atomic policies saturate at 100% and the effect is undefined. Across three tasks we further find that off-policy behavioral distance metrics fail to identify the dominant ECM, ruling out the natural cheap predictor. We propose an atomic-quality probe and a Hybrid Selector combining per-skill probes (zero per-decision cost) with selective composition revalidation (full cost), and characterize its Pareto frontier on 144 skill-update decisions. On T6 the atomic-only probe sits 23pp below full revalidation (64.6% vs 87.5% oracle match) at zero per-decision cost; a Hybrid Selector with m=10 closes most of that gap to ~12pp at 46% of full-revalidation cost. On the cross-task average over 144 events, atomic-only is within 3pp of full revalidation under a mixed-oracle caveat. The atomic-quality probe is, to our knowledge, the first principled, deployment-ready primitive for skill-update governance in compositional robot policies.
Comment: 8 pages main text + appendix; 3 figures, 12 tables;
Sensorless State Estimation and Control for Agile Cable-Suspended Payload Transport by Quadrotors
Ana Maria Nascimento, Augusto Sales, Antonio Marcus Lima, Tiago Nascimento
2605.03666v1
Sensorless State Estimation and Control for Agile Cable-Suspended Payload Transport by Quadrotors
Ana Maria Nascimento, Augusto Sales, Antonio Marcus Lima, Tiago Nascimento
2605.03666v1
arXiv:2605.03666v1
•
2026-05-05
This work proposes a novel control and estimation approach for aerial manipulation of a cable-suspended load using Unmanned Aerial Vehicles (UAVs). Common approaches in the state of the art have practical limitations, relying on direct load measurements and Lagrangian methods for dynamic modeling. The lack of a straightforward dynamic model of the system led us to propose adopting the Udwadia-Kalaba method to explicitly incorporate the cable's geometric constraints. This formulation allowed for the consistent derivation of the tension force and its direct integration into the NMPC prediction model. Additionally, we propose a sensorless load state estimation based on the same geometric constraints. Results from real-robot experiments demonstrated that the explicit inclusion of load dynamics in the optimization problem significantly reduces trajectory-tracking errors and yields better overall performance compared to strategies based on incomplete models.
Comment: 8 pages, 6 figures
Feasibility-aware Hybrid Control for Motion Planning under Signal Temporal Logics
Panagiotis Rousseas, Dimos V. Dimarogonas
2605.03662v1
Feasibility-aware Hybrid Control for Motion Planning under Signal Temporal Logics
Panagiotis Rousseas, Dimos V. Dimarogonas
2605.03662v1
arXiv:2605.03662v1
•
2026-05-05
In this work, a novel method for planar task and motion planning based on hybrid modeling is proposed. By virtue of a discrete variable which models local constraint satisfaction and enables local feasibility analysis, the proposed control architecture unifies planning with control design. Concurrently, control barrier functions are designed on a transformed disk version of the original nonconvex and geometrically complex robotic workspace, thus amending the issue of deadlocks. Simulations of the proposed method indicate effective handling of multiple overlapping spatio-temporal tasks even in the face of input saturation.
AEROS: A Single-Agent Operating Architecture with Embodied Capability Modules
Xue Qin, Simin Luan, John See, Cong Yang, Zhijun Li
2604.07039v2
AEROS: A Single-Agent Operating Architecture with Embodied Capability Modules
Xue Qin, Simin Luan, John See, Cong Yang, Zhijun Li
2604.07039v2
arXiv:2604.07039v2
•updated
•
2026-04-08
Robotic systems lack a principled abstraction for organizing intelligence, capabilities, and execution in a unified manner. Existing approaches either couple skills within monolithic architectures or decompose functionality into loosely coordinated modules or multiple agents, often without a coherent model of identity and control authority. We argue that a robot should be modeled as a single persistent intelligent subject whose capabilities are extended through installable packages. We formalize this view as AEROS (Agent Execution Runtime Operating System), in which each robot corresponds to one persistent agent and capabilities are provided through Embodied Capability Modules (ECMs). Each ECM encapsulates executable skills, models, and tools, while execution constraints and safety guarantees are enforced by a policy-separated runtime. This separation enables modular extensibility, composable capability execution, and consistent system-level safety. We evaluate a reference implementation in PyBullet simulation with a Franka Panda 7-DOF manipulator across eight experiments covering re-planning, failure recovery, policy enforcement, baseline comparison, cross-task generality, ECM hot-swapping, ablation, and failure boundary analysis. Over 100 randomized trials per condition, AEROS achieves 100% task success across three tasks versus baselines (BehaviorTree.CPP-style and ProgPrompt-style at 92--93%, flat pipeline at 67--73%), the policy layer blocks all invalid actions with zero false acceptances, runtime benefits generalize across tasks without task-specific tuning, and ECMs load at runtime with 100% post-swap success.
Comment: Submitted to Engineering Applications of Artificial Intelligence (EAAI). 48 pages, 5 figures, 9 tables
A Three-Stage Offline SDRE-Based Control Framework for Human Motion Reproduction on a Suspended Bipedal Robot
Ping-Kong Huang, Chien-Wu Lan, Chin-Tien Wu, Ching-Kai Lin
2506.04680v2
A Three-Stage Offline SDRE-Based Control Framework for Human Motion Reproduction on a Suspended Bipedal Robot
Ping-Kong Huang, Chien-Wu Lan, Chin-Tien Wu, Ching-Kai Lin
2506.04680v2
arXiv:2506.04680v2
•updated
•
2025-06-05
During the development of wearable exoskeletons, evaluations involving human subjects pose inherent safety risks. Therefore, systematic testing is often conducted using robots that emulate human motion. However, reproducing human movements is challenging due to differences in robot structure and actuator characteristics. This study proposes a three-stage offline control strategy that uses motion-capture data and robot-specific properties to generate control commands for accurate motion replication. First, an optimal torque trajectory is generated via a State-Dependent Riccati Equation (SDRE) controller based on the dynamic model of the bipedal system. Second, joint velocity and acceleration command sequences are synthesized through parameterized optimization under actuator constraints. Finally, a data-driven PID-LQR offline controller refines these commands by minimizing the tracking error between the desired and executed motions. Experimental validation is performed on a suspended bipedal robot platform designed for the evaluation of gravity-counteracting exoskeletons. Motion-capture data collected from squatting and walking tasks are used for system assessment. The experimental results demonstrate high tracking fidelity, with an average root mean square error (RMSE) below 3 degrees. These results verify the effectiveness of the proposed three-stage control strategy for robot-based systematic testing of exoskeletons.
Comment: 14 pages, 10 figures. Preliminary version submitted for documentation purposes on arXiv. This version records results presented at a conference and is not peer-reviewed
Jiao: Bridging Isolation and Customization in Mixed Criticality Robotics
James Yen, Zhibai Huang, Zhixiang Wei, Tinghao Yi, Shupeng Zeng, Liang Pang, Songtao Xue, Zhengwei Qi
2605.03641v1
Jiao: Bridging Isolation and Customization in Mixed Criticality Robotics
James Yen, Zhibai Huang, Zhixiang Wei, Tinghao Yi, Shupeng Zeng, Liang Pang, Songtao Xue, Zhengwei Qi
2605.03641v1
arXiv:2605.03641v1
•
2026-05-05
Consumer robotics demands consolidation of safety-critical control, perception pipelines, and user applications on shared multicore platforms. While static partitioning hypervisors provide hardware-enforced isolation, directly transplanting automotive architectures encounters an expertise asymmetry problem in which end-users modifying robot behavior lack the systems knowledge that platform developers possess. We present an architecture addressing this challenge through three integrated components. A Safe IO Cell provides hardware-level override capability. A Parameter Synchronization Service encapsulates cross-domain complexity. A Safety Communication Layer implements IEC~61508-aligned verification. Our empirical evaluation on an ARM Cortex-A55 platform demonstrates that partition isolation reduces cycle-period jitter by 84.5\% and cuts tail timing error by nearly an order of magnitude (p99 $|$jitter$|$ from 69.0\,$μ$s to 7.8\,$μ$s), eliminating all $>$50\,$μ$s~excursions.
Comment: Accepted by Infocom'26 Embodied Intelligence Networks workshop
Bridging the Embodiment Gap: Disentangled Cross-Embodiment Video Editing
Zhiyuan Li, Wenyan Yang, Wenshuai Zhao, Yue Ma, Yuanpeng Tu, Pekka Marttinen, Joni Pajarinen
2605.03637v1
Bridging the Embodiment Gap: Disentangled Cross-Embodiment Video Editing
Zhiyuan Li, Wenyan Yang, Wenshuai Zhao, Yue Ma, Yuanpeng Tu, Pekka Marttinen, Joni Pajarinen
2605.03637v1
arXiv:2605.03637v1
•
2026-05-05
Learning robotic manipulation from human videos is a promising solution to the data bottleneck in robotics, but the distribution shift between humans and robots remains a critical challenge. Existing approaches often produce entangled representations, where task-relevant information is coupled with human-specific kinematics, limiting their adaptability. We propose a generative framework for cross-embodiment video editing that directly addresses this by learning explicitly disentangled task and embodiment representations. Our method factorizes a demonstration video into two orthogonal latent spaces by enforcing a dual contrastive objective: it minimizes mutual information between the spaces to ensure independence while maximizing intra-space consistency to create stable representations. A parameter-efficient adapter injects these latent codes into a frozen video diffusion model, enabling the synthesis of a coherent robot execution video from a single human demonstration, without requiring paired cross-embodiment data. Experiments show our approach generates temporally consistent and morphologically accurate robot demonstrations, offering a scalable solution to leverage internet-scale human video for robot learning.
AhaRobot: A Low-Cost Open-Source Bimanual Mobile Manipulator for Embodied AI
Haiqin Cui, Yifu Yuan, Yan Zheng, Jianye Hao
2503.10070v2
AhaRobot: A Low-Cost Open-Source Bimanual Mobile Manipulator for Embodied AI
Haiqin Cui, Yifu Yuan, Yan Zheng, Jianye Hao
2503.10070v2
arXiv:2503.10070v2
•updated
•
2025-03-13
Scaling Vision-Language-Action models for embodied manipulation demands large volumes of diverse manipulation data, yet the high cost of commercial mobile manipulators and teleoperation interfaces that are difficult to deploy at scale remain key bottlenecks. We present AhaRobot, a low-cost, fully open-source bimanual mobile manipulator tailored for Embodied-AI. The system contributes: (1) a SCARA-like dual-arm hardware design that reduces motor torque demands while maintaining a large vertical reachable workspace, (2) an optimized control stack that improves precision via dual-motor backlash mitigation and static-friction compensation through dithering, and (3) RoboPilot, a teleoperation interface featuring a novel 26-faced marker handle for precise, long-horizon remote data collection. Experimental results show that our hardware-control co-design achieves 0.7 mm repeatability at a total hardware cost of only $1,000. The proposed 26-faced handle reduces tracking error by 80% over a 6-faced baseline and improves data-collection efficiency by 30%, while robustly handling singularities and supporting extremely long-horizon tasks in fully remote settings. Despite its low cost, AhaRobot enables imitation learning of complex household behaviors involving bimanual coordination, upper-body mobility, and contact-rich interaction, with data quality comparable to VR-based collection. All software, CAD files, and documentation are available at https://aha-robot.github.io.
Comment: The first two authors contributed equally. Website: https://aha-robot.github.io
Can Explicit Physical Feasibility Benefit VLA Learning? An Empirical Study
Yubai Wei, Chen Wu, Hashem Haghbayan
2604.17896v2
Can Explicit Physical Feasibility Benefit VLA Learning? An Empirical Study
Yubai Wei, Chen Wu, Hashem Haghbayan
2604.17896v2
arXiv:2604.17896v2
•updated
•
2026-04-20
Vision-Language-Action (VLA) models map multimodal inputs directly to robot actions and are typically trained through large-scale imitation learning. While this paradigm has shown strong performance, prevailing VLA training procedures do not explicitly supervise hard physical constraints such as obstacle avoidance or kinematic feasibility. As a result, the geometric structure underlying physically feasible behavior must be inferred only implicitly from demonstrations. In this paper, we study whether introducing explicit feasibility supervision can provide effective structured guidance for VLA policies. We formulate a simple geometry-grounded feasibility objective and integrate it into the training stage of a diffusion-based VLA policy. To evaluate this idea systematically, we use obstacle-aware manipulation as a controlled probe of geometry-dependent physical feasibility. Empirical results show that augmenting VLA training with feasibility supervision improves both physical reliability and overall task performance, while also enhancing learning efficiency in the low-data regime. These findings indicate that explicit feasibility signals can effectively complement imitation-based VLA learning, highlighting their potential for developing more reliable VLA policies.
Comment: 8 pages, 5 figures. This work has been submitted to the IEEE for possible publication
Learning to Forget -- Hierarchical Episodic Memory for Lifelong Robot Deployment
Leonard Bärmann, Joana Plewnia, Alex Waibel, Tamim Asfour
2604.11306v2
Learning to Forget -- Hierarchical Episodic Memory for Lifelong Robot Deployment
Leonard Bärmann, Joana Plewnia, Alex Waibel, Tamim Asfour
2604.11306v2
arXiv:2604.11306v2
•updated
•
2026-04-13
Robots must verbalize their past experiences when users ask "Where did you put my keys?" or "Why did the task fail?" Yet maintaining life-long episodic memory (EM) from continuous multimodal perception quickly exceeds storage limits and makes real-time query impractical, calling for selective forgetting that adapts to users' notions of relevance. We present H$^2$-EMV, a framework enabling humanoids to learn what to remember through user interaction. Our approach incrementally constructs hierarchical EM, selectively forgets using language-model-based relevance estimation conditioned on learned natural-language rules, and updates these rules given user feedback about forgotten details. Evaluations on simulated household tasks and 20.5-hour-long real-world recordings from ARMAR-7 demonstrate that H$^2$-EMV maintains question-answering accuracy while reducing memory size by 45% and query-time compute by 35%. Critically, performance improves over time - accuracy increases 70% in second-round queries by adapting to user-specific priorities - demonstrating that learned forgetting enables scalable, personalized EM for long-term human-robot collaboration.
K2MUSE: A human lower-limb multimodal walking dataset spanning task and acquisition variability for rehabilitation robotics
Jiwei Li, Bi Zhang, Xiaowei Tan, Wanxin Chen, Zhaoyuan Liu, Juanjuan Zhang, Weiguang Huo, Jian Huang, Lianqing Liu, Xingang Zhao
2504.14602v3
K2MUSE: A human lower-limb multimodal walking dataset spanning task and acquisition variability for rehabilitation robotics
Jiwei Li, Bi Zhang, Xiaowei Tan, Wanxin Chen, Zhaoyuan Liu, Juanjuan Zhang, Weiguang Huo, Jian Huang, Lianqing Liu, Xingang Zhao
2504.14602v3
arXiv:2504.14602v3
•updated
•
2025-04-20
The natural interaction and control performance of lower limb rehabilitation robots are closely linked to biomechanical information from various human locomotion activities. Multidimensional human motion data significantly deepen the understanding of the complex mechanisms governing neuromuscular alterations, thereby facilitating the development and application of rehabilitation robots in multifaceted real-world environments. However, existing lower limb datasets are inadequate for supplying the essential multimodal data and large-scale gait samples necessary for the development of effective data-driven approaches, and the significant effects of acquisition interference in real applications are neglected. To fill this gap, we present the K2MUSE dataset, which includes a comprehensive collection of multimodal data, comprising kinematic, kinetic, amplitude mode ultrasound (AUS), and surface electromyography (sEMG) measurements. The proposed dataset includes lower-limb multimodal data collected from two cohorts, including 30 able-bodied young adults and 12 older adults, across different inclines (0$^\circ$, $\pm$5$^\circ$, and $\pm$10$^\circ$), speeds (0.5 m/s, 1.0 m/s, and 1.5 m/s), and representative non-ideal acquisition conditions (muscle fatigue, electrode shifts, and interday differences). The kinematic and ground reaction force data were collected with a Vicon motion capture system and an instrumented treadmill with embedded force plates, whereas the sEMG and AUS data of thirteen muscles on the bilateral lower limbs were synchronously recorded. K2MUSE is released with the corresponding structured documentation, preprocessing pipelines, and example code, thereby providing a comprehensive resource for rehabilitation robot development, biomechanical analysis, and wearable sensing research. The dataset is available at https://k2muse.github.io/.
Comment: Accepted manuscript corresponding to the IJRR Version of Record. 34 pages, 30 figures, 7 tables
BifrostUMI: Bridging Robot-Free Demonstrations and Humanoid Whole-Body Manipulation
Chenhao Yu, Hongwu Wang, Youhao Hu, Jiachen Zhang, Yuanyuan Li, Shaqi Luo
2605.03452v1
BifrostUMI: Bridging Robot-Free Demonstrations and Humanoid Whole-Body Manipulation
Chenhao Yu, Hongwu Wang, Youhao Hu, Jiachen Zhang, Yuanyuan Li, Shaqi Luo
2605.03452v1
arXiv:2605.03452v1
•
2026-05-05
High-quality data collection is a fundamental cornerstone for training humanoid whole-body visuomotor policies. Current data acquisition paradigms predominantly rely on robot teleoperation, which is often hindered by limited hardware accessibility and low operational efficiency. Inspired by the Universal Manipulation Interface (UMI), we propose BifrostUMI, a portable, efficient, and robot-free data collection framework tailored for humanoid robots. BifrostUMI leverages lightweight VR devices to capture human demonstrations as sparse keypoint trajectories while simultaneously recording wrist-mounted visual data. These multimodal data are subsequently utilized to train a high-level policy network that predicts future keypoint trajectories conditioned on the captured visual features. Through a robust keypoint retargeting pipeline, keypoint trajectories are precisely mapped onto the robot's morphology and executed via a whole-body controller. This approach enables the seamless transfer of diverse and agile behaviors from natural human demonstrations to humanoid embodiments. We demonstrate the efficacy and versatility of the proposed framework across two distinct experimental scenarios.
OmniUMI: Towards Physically Grounded Robot Learning via Human-Aligned Multimodal Interaction
Shaqi Luo, Yuanyuan Li, Youhao Hu, Chenhao Yu, Chaoran Xu, Jiachen Zhang, Guocai Yao, Tiejun Huang, Ran He, Zhongyuan Wang
2604.10647v3
OmniUMI: Towards Physically Grounded Robot Learning via Human-Aligned Multimodal Interaction
Shaqi Luo, Yuanyuan Li, Youhao Hu, Chenhao Yu, Chaoran Xu, Jiachen Zhang, Guocai Yao, Tiejun Huang, Ran He, Zhongyuan Wang
2604.10647v3
arXiv:2604.10647v3
•updated
•
2026-04-12
UMI-style interfaces enable scalable robot learning, but existing systems remain largely visuomotor, relying primarily on RGB observations and trajectory while providing only limited access to physical interaction signals. This becomes a fundamental limitation in contact-rich manipulation, where success depends on contact dynamics such as tactile interaction, internal grasping force, and external interaction wrench that are difficult to infer from vision alone. We present OmniUMI, a unified framework for physically grounded robot learning via human-aligned multimodal interaction. OmniUMI synchronously captures RGB, depth, trajectory, tactile sensing, internal grasping force, and external interaction wrench within a compact handheld system, while maintaining collection--deployment consistency through a shared embodiment design. To support human-aligned demonstration, OmniUMI enables natural perception and modulation of internal grasping force, external interaction wrench, and tactile interaction through bilateral gripper feedback and the handheld embodiment. Built on this interface, we extend diffusion policy with visual, tactile, and force-related observations, and deploy the learned policy through impedance-based execution for unified regulation of motion and contact behavior. Experiments demonstrate reliable sensing and strong downstream performance on force-sensitive pick-and-place, interactive surface erasing, and tactile-informed selective release. Overall, OmniUMI combines physically grounded multimodal data acquisition with human-aligned interaction, providing a scalable foundation for learning contact-rich manipulation.
PROBE: Probabilistic Occupancy BEV Encoding with Analytical Translation Robustness for 3D Place Recognition
Jinseop Lee, Byoungho Lee, Gichul Yoo
2603.05965v2
PROBE: Probabilistic Occupancy BEV Encoding with Analytical Translation Robustness for 3D Place Recognition
Jinseop Lee, Byoungho Lee, Gichul Yoo
2603.05965v2
arXiv:2603.05965v2
•updated
•
2026-03-06
We present PROBE (PRobabilistic Occupancy BEV Encoding), a learning-free LiDAR place recognition descriptor that models each BEV cell's occupancy as a Bernoulli random variable. Rather than relying on discrete point-cloud perturbations, PROBE analytically marginalizes over continuous Cartesian translations via the polar Jacobian, yielding a distance-adaptive angular uncertainty $σ_θ= σ_t / r$ in $\mathcal{O}(R{\cdot}S)$ time. The primary parameter $σ_t$ represents the expected translational uncertainty in meters, a sensor-independent physical quantity that enhances cross-sensor generalization while reducing the need for extensive per-dataset tuning. Pairwise similarity combines a Bernoulli-KL Jaccard with exponential uncertainty gating and FFT-based height cosine similarity for rotation alignment. Evaluated on four datasets spanning four diverse LiDAR types, PROBE achieves the highest accuracy among handcrafted descriptors in multi-session evaluation and competitive single-session performance relative to both handcrafted and supervised baselines. The source code and supplementary materials are available at https://sites.google.com/view/probe-pr.
Comment: 8 pages, 8 figures
Learning Reactive Dexterous Grasping via Hierarchical Task-Space RL Planning and Joint-Space QP Control
Ho Jae Lee, Yonghyeon Lee, Alexander Alexiev, Tzu-Yuan Lin, Se Hwan Jeon, Sangbae Kim
2605.03363v1
Learning Reactive Dexterous Grasping via Hierarchical Task-Space RL Planning and Joint-Space QP Control
Ho Jae Lee, Yonghyeon Lee, Alexander Alexiev, Tzu-Yuan Lin, Se Hwan Jeon, Sangbae Kim
2605.03363v1
arXiv:2605.03363v1
•
2026-05-05
In this work, we propose a hybrid hierarchical control framework for reactive dexterous grasping that explicitly decouples high-level spatial intent from low-level joint execution. We introduce a multi-agent reinforcement learning architecture, specialized into distinct arm and hand agents, that acts as a high-level planner by generating desired task-space velocity commands. These commands are then processed by a GPU-parallelized quadratic programming controller, which translates them into feasible joint velocities while strictly enforcing kinematic limits and collision avoidance. This structural isolation not only accelerates training convergence but also strictly enforces hardware safety. Furthermore, the architecture unlocks zero-shot steerability, allowing system operators to dynamically adjust safety margins and avoid dynamic obstacles without retraining the policy. We extensively validate the proposed framework through a rigorous simulation-to-reality pipeline. Real-world hardware experiments on a 7-DoF arm equipped with a 20-DoF anthropomorphic hand demonstrate highly robust zero-shot transferability for dexterous grasping to a diverse set of unseen objects, highlighting the system's ability to reactively recover from unexpected physical disturbances in unstructured environments.
Comment: 18 pages
Driving Style Recognition Like an Expert Using Semantic Privileged Information from Large Language Models
Zhaokun Chen, Chaopeng Zhang, Xiaohan Li, Wenshuo Wang, Gentiane Venture, Junqiang Xi
2508.13881v2
Driving Style Recognition Like an Expert Using Semantic Privileged Information from Large Language Models
Zhaokun Chen, Chaopeng Zhang, Xiaohan Li, Wenshuo Wang, Gentiane Venture, Junqiang Xi
2508.13881v2
arXiv:2508.13881v2
•updated
•
2025-08-19
Existing driving style recognition systems largely depend on low-level sensor-derived features for training, neglecting the rich semantic reasoning capability inherent to human experts. This discrepancy results in a fundamental misalignment between algorithmic classifications and expert judgments. To bridge this gap, we propose a novel framework that integrates Semantic Privileged Information (SPI) derived from large language models (LLMs) to align recognition outcomes with human-interpretable reasoning. First, we introduce DriBehavGPT, an interactive LLM-based module that generates natural-language descriptions of driving behaviors. These descriptions are then encoded into machine learning-compatible representations via text embedding and dimensionality reduction. Finally, we incorporate them as privileged information into Support Vector Machine Plus (SVM+) for training, enabling the model to approximate human-like interpretation patterns. Experiments across diverse real-world driving scenarios demonstrate that our SPI-enhanced framework outperforms conventional methods, achieving F1-score improvements of 7.6% (car-following) and 7.9% (lane-changing). Importantly, SPI is exclusively used during training, while inference relies solely on sensor data, ensuring computational efficiency without sacrificing performance. These results highlight the pivotal role of semantic behavioral representations in improving recognition accuracy while advancing interpretable, human-centric driving systems.
TACO: Trajectory Aligning Cross-view Optimisation
Tavis Shore, Oscar Mendez, Simon Hadfield
2605.03315v1
TACO: Trajectory Aligning Cross-view Optimisation
Tavis Shore, Oscar Mendez, Simon Hadfield
2605.03315v1
arXiv:2605.03315v1
•
2026-05-05
Cross-View Geo-localisation (CVGL) matches ground imagery against satellite tiles to give absolute position fixes, an alternative to GNSS where signals are occluded, jammed, or spoofed. Recent fine-grained CVGL methods regress sub-tile metric pose, but have only been evaluated as one-shot localisers, never as the primary fix in a live pipeline. Inertial sensing provides high-rate relative motion, but accumulates unbounded drift without an absolute anchor. We propose TACO, a tightly-coupled IMU + fine-grained CVGL pipeline that consumes a single GNSS reading at start-up and thereafter operates on onboard sensing alone. A closed-form cross-track error model triggers CVGL before IMU drift exceeds the matcher's capture radius, and a forward-biased five-point multi-crop search keeps inference cost fixed at five forward passes per fix. A yaw-residual gate rejects fixes that disagree with the onboard compass, and an anisotropic body-frame noise model scales each Unscented Kalman Filter update by per-fix confidence. A factor graph with vetted loop closures provides an offline smoothed trajectory. On the KITTI raw dataset, TACO reduces median Absolute Trajectory Error (ATE) from 97.0m (IMU-only) to 16.3m, a 5.9 times reduction, at <0.1 ms per-frame fusion cost and a 5-10% camera duty cycle. Code is available: github.com/tavisshore/TACO.
Height Control and Optimal Torque Planning for Jumping With Wheeled-Bipedal Robots
Yulun Zhuang, Yuan Xu, Binxin Huang, Mandan Chao, Guowei Shi, Xin Yang, Kuangen Zhang, Chenglong Fu
2605.03302v1
Height Control and Optimal Torque Planning for Jumping With Wheeled-Bipedal Robots
Yulun Zhuang, Yuan Xu, Binxin Huang, Mandan Chao, Guowei Shi, Xin Yang, Kuangen Zhang, Chenglong Fu
2605.03302v1
arXiv:2605.03302v1
•
2026-05-05
This paper mainly studies the accurate height jumping control of wheeled-bipedal robots based on torque planning and energy consumption optimization. Due to the characteristics of underactuated, nonlinear estimation, and instantaneous impact in the jumping process, accurate control of the wheeled-bipedal robot's jumping height is complicated. In reality, robots often jump at excessive height to ensure safety, causing additional motor loss, greater ground reaction force and more energy consumption. To solve this problem, a novel wheeled-bipedal jumping dynamical model(W-JBD) is proposed to achieve accurate height control. It performs well but not suitable for the real robot because the torque has a striking step. Therefore, the Bayesian optimization for torque planning method(BOTP) is proposed, which can obtain the optimal torque planning without accurate dynamic model and within few iterations. BOTP method can reduce 82.3% height error, 26.9% energy cost with continuous torque curve. This result is validated in the Webots simulation platform. Based on the torque curve obtained in the W-JBD model to narrow the searching space, BOTP can quickly converge (40 times on average). Cooperating W-JBD model and BOTP method, it is possible to achieve the height control of real robots with reasonable times of experiments.
Comment: 6 pages, 16 figures. Accepted for publication at ICARM 2021
On Surprising Effects of Risk-Aware Domain Randomization for Contact-Rich Sampling-based Predictive Control
Sergio A. Esteban, Junheng Li, Vince Kurtz, Aaron D. Ames
2605.03290v1
On Surprising Effects of Risk-Aware Domain Randomization for Contact-Rich Sampling-based Predictive Control
Sergio A. Esteban, Junheng Li, Vince Kurtz, Aaron D. Ames
2605.03290v1
arXiv:2605.03290v1
•
2026-05-05
Domain randomization (DR) is widely used in policy learning to improve robustness to modeling error, but remains underexplored in contact-rich sampling-based predictive control (SPC), where rollout quality is highly sensitive to uncertainty. In this work, we take the first step by studying risk-aware DR in predictive sampling on a simple yet representative Push-T task, comparing average, optimistic, and pessimistic rollout aggregations under randomized model instances. Our initial results suggest that DR affects not only robustness to model error, but also the effective cost landscape seen by the sampling-based optimizer, by reshaping the basin of attraction around contact-producing actions. This opens up potential for exploring better grounded risk-aware contact-rich SPC under model uncertainty. Video: https://youtu.be/f1F0ALXxhSM
Comment: 5 pages, 3 figures
Neural Control: Adjoint Learning Through Equilibrium Constraints
Dezhong Tong, Jiawen Wang, Hengyi Zhou, Yinglong Shen, Xiaonan Huang, M. Khalid Jawed
2605.03288v1
Neural Control: Adjoint Learning Through Equilibrium Constraints
Dezhong Tong, Jiawen Wang, Hengyi Zhou, Yinglong Shen, Xiaonan Huang, M. Khalid Jawed
2605.03288v1
arXiv:2605.03288v1
•
2026-05-05
Many physical AI tasks are governed by implicit equilibrium: an agent actuates a subset of degrees of freedom (boundary DoFs), while the remaining free DoFs settle by minimizing a total potential energy. Even seemingly basic tasks such as bending a deformable linear object (DLO) to a target shape can exhibit strongly nonlinear behavior due to multi-stability: the same boundary conditions may yield multiple equilibrium shapes depending on the actuation trajectory. However, learning and control in such systems is brittle because the actuation-to-configuration map is defined only implicitly, and naive backpropagation through iterative equilibrium solvers is memory- and compute-intensive. We propose Neural Control, a boundary-control framework that computes trajectory-dependent, memory-efficient proxy gradients by differentiating equilibrium conditions via an adjoint formulation, avoiding unrolling of solver iterations. To improve robustness over long horizons, we integrate these sensitivities into a receding-horizon MPC scheme that repeatedly re-anchors optimization to realized equilibria and mitigates basin-switching in multi-stable regimes. We evaluate Neural Control in simulation and on physical robots manipulating DLOs, and show improved performance over gradient-free baselines such as SPSA and CEM.
RLDX-1 Technical Report
Dongyoung Kim, Huiwon Jang, Myungkyu Koo, Suhyeok Jang, Taeyoung Kim, Beomjun Kim, Byungjun Yoon, Changsung Jang, Daewon Choi, Dongsu Han, Donguk Lee, Heeseung Kwon, Hojin Jeon, Jaehyun Kang, Jaekyoung Bae, Jihyuk Lee, Jimin Lee, John Won, Joonwoo Ahn, Junhyeong Park, Junyoung Sung, Kyungmin Lee, Minseong Han, Minsung Yoon, Sejune Joo, Seonil Son, Seungcheol Park, Seunggeun Cho, Seungjun Moon, Seungku Kim, Yonghoon Dong, Yongjin Cho, Youngchan Kim, Chang Hwan Kim, Dohyeon Kim, Hazel Lee, Heecheol Kim, Hensen Ahn, Hyungkyu Ryu, Hyunsoo Choi, Hyunsoo Shin, Jaeheon Jung, Jaewoo Kim, Jinwook Kim, Joochul Chang, Joonsoo Kim, Junghun Park, Jungwoo Park, Junho Cho, Junhyeok Park, Junwon Lee, Kangwook Lee, Kwanghoon Kim, Kyoungwhan Choe, Manoj Bhadu, Nayoung Oh, Sangjun Kim, Sangwoo Kim, Seunghoon Shim, Seunghyun Kim, Seungjun Lee, Seungyup Ka, Sungryol Yang, Wook Jung, Yashu Shukla, Yeonjae Lee, Yeonwoo Bae, Jinwoo Shin
2605.03269v1
RLDX-1 Technical Report
Dongyoung Kim, Huiwon Jang, Myungkyu Koo, Suhyeok Jang, Taeyoung Kim, Beomjun Kim, Byungjun Yoon, Changsung Jang, Daewon Choi, Dongsu Han, Donguk Lee, Heeseung Kwon, Hojin Jeon, Jaehyun Kang, Jaekyoung Bae, Jihyuk Lee, Jimin Lee, John Won, Joonwoo Ahn, Junhyeong Park, Junyoung Sung, Kyungmin Lee, Minseong Han, Minsung Yoon, Sejune Joo, Seonil Son, Seungcheol Park, Seunggeun Cho, Seungjun Moon, Seungku Kim, Yonghoon Dong, Yongjin Cho, Youngchan Kim, Chang Hwan Kim, Dohyeon Kim, Hazel Lee, Heecheol Kim, Hensen Ahn, Hyungkyu Ryu, Hyunsoo Choi, Hyunsoo Shin, Jaeheon Jung, Jaewoo Kim, Jinwook Kim, Joochul Chang, Joonsoo Kim, Junghun Park, Jungwoo Park, Junho Cho, Junhyeok Park, Junwon Lee, Kangwook Lee, Kwanghoon Kim, Kyoungwhan Choe, Manoj Bhadu, Nayoung Oh, Sangjun Kim, Sangwoo Kim, Seunghoon Shim, Seunghyun Kim, Seungjun Lee, Seungyup Ka, Sungryol Yang, Wook Jung, Yashu Shukla, Yeonjae Lee, Yeonwoo Bae, Jinwoo Shin
2605.03269v1
arXiv:2605.03269v1
•
2026-05-05
While Vision-Language-Action models (VLAs) have shown remarkable progress toward human-like generalist robotic policies through the versatile intelligence (i.e. broad scene understanding and language-conditioned generalization) inherited from pre-trained Vision-Language Models, they still struggle with complex real-world tasks requiring broader functional capabilities (e.g. motion awareness, memory-aware decision making, and physical sensing). To address this, we introduce RLDX-1, a general-purpose robotic policy for dexterous manipulation built on the Multi-Stream Action Transformer (MSAT), an architecture that unifies these capabilities by integrating heterogeneous modalities through modality-specific streams with cross-modal joint self-attention. RLDX-1 further combines this architecture with system-level design choices, including synthesizing training data for rare manipulation scenarios, learning procedures specialized for human-like manipulation, and inference optimizations for real-time deployment. Through empirical evaluation, we show that RLDX-1 consistently outperforms recent frontier VLAs (e.g. $π_{0.5}$ and GR00T N1.6) across both simulation benchmarks and real-world tasks that require broad functional capabilities beyond general versatility. In particular, RLDX-1 shows superiority in ALLEX humanoid tasks by achieving success rates of 86.8% while $π_{0.5}$ and GR00T N1.6 achieve around 40%, highlighting the ability of RLDX-1 to control a high-DoF humanoid robot under diverse functional demands. Together, these results position RLDX-1 as a promising step toward reliable VLAs for complex, contact-rich, and dynamic real-world dexterous manipulation.
Comment: Project page: https://rlwrld.ai/rldx-1
Robust Path Tracking for Vehicles via Continuous-Time Residual Learning: An ICODE-MPPI Approach
Shugen Song, Wenjie Mei, Chengyan Zhao
2605.03260v1
Robust Path Tracking for Vehicles via Continuous-Time Residual Learning: An ICODE-MPPI Approach
Shugen Song, Wenjie Mei, Chengyan Zhao
2605.03260v1
arXiv:2605.03260v1
•
2026-05-05
Model Predictive Path Integral (MPPI) control is a powerful sampling-based strategy for nonlinear autonomous systems. However, its performance is often bottlenecked by the fidelity of nominal dynamics. We propose ICODE-MPPI, a robust framework that leverages Input Concomitant Neural Ordinary Differential Equations (ICODEs) to learn and compensate for unmodeled residual dynamics. Unlike discrete-time learners, ICODEs maintain physical consistency and temporal continuity during the MPPI prediction horizon. High-fidelity simulations on complex trajectories demonstrate that ICODE-MPPI achieves up to a 69\% reduction in cross-tracking error under persistent disturbances compared to standard MPPI control. Furthermore, our analysis confirms that ICODE-MPPI significantly suppresses control chattering, yielding smoother steering commands and superior robust performance.
Video World Models
11
默认显示 5 篇
TurboTalk: Progressive Distillation for One-Step Audio-Driven Talking Avatar Generation
Xiangyu Liu, Feng Gao, Xiaomei Zhang, Yong Zhang, Xiaoming Wei, Zhen Lei, Xiangyu Zhu
2604.14580v2
TurboTalk: Progressive Distillation for One-Step Audio-Driven Talking Avatar Generation
Xiangyu Liu, Feng Gao, Xiaomei Zhang, Yong Zhang, Xiaoming Wei, Zhen Lei, Xiangyu Zhu
2604.14580v2
arXiv:2604.14580v2
•updated
•
2026-04-16
Existing audio-driven video digital human generation models rely on multi-step denoising, resulting in substantial computational overhead that severely limits their deployment in real-world settings. While one-step distillation approaches can significantly accelerate inference, they often suffer from training instability. To address this challenge, we propose TurboTalk, a two-stage progressive distillation framework that effectively compresses a multi-step audio-driven video diffusion model into a single-step generator. We first adopt Distribution Matching Distillation to obtain a strong and stable 4-step student, and then progressively reduce the denoising steps from 4 to 1 through adversarial distillation. To ensure stable training under extreme step reduction, we introduce a progressive timestep sampling strategy and a self-compare adversarial objective that provides an intermediate adversarial reference that stabilizes progressive distillation. Our method achieve single-step generation of video talking avatar, boosting inference speed by 120 times while maintaining high generation quality.
X-Cache: Cross-Chunk Block Caching for Few-Step Autoregressive World Models Inference
Yixiao Zeng, Jianlei Zheng, Chaoda Zheng, Shijia Chen, Mingdian Liu, Tongping Liu, Tengwei Luo, Yu Zhang, Boyang Wang, Linkun Xu, Siyuan Lu, Bo Tian, Xianming Liu
2604.20289v2
X-Cache: Cross-Chunk Block Caching for Few-Step Autoregressive World Models Inference
Yixiao Zeng, Jianlei Zheng, Chaoda Zheng, Shijia Chen, Mingdian Liu, Tongping Liu, Tengwei Luo, Yu Zhang, Boyang Wang, Linkun Xu, Siyuan Lu, Bo Tian, Xianming Liu
2604.20289v2
arXiv:2604.20289v2
•updated
•
2026-04-22
Real-time world simulation is becoming a key infrastructure for scalable evaluation and online reinforcement learning of autonomous driving systems. Recent driving world models built on autoregressive video diffusion achieve high-fidelity, controllable multi-camera generation, but their inference cost remains a bottleneck for interactive deployment. However, existing diffusion caching methods are designed for offline video generation with multiple denoising steps, and do not transfer to this scenario. Few-step distilled models have no inter-step redundancy left for these methods to reuse, and sequence-level parallelization techniques require future conditioning that closed-loop interactive generation does not provide. We present X-Cache, a training-free acceleration method that caches along a different axis: across consecutive generation chunks rather than across denoising steps. X-Cache maintains per-block residual caches that persist across chunks, and applies a dual-metric gating mechanism over a structure- and action-aware block-input fingerprint to independently decide whether each block should recompute or reuse its cached residual. To prevent approximation errors from permanently contaminating the autoregressive KV cache, X-Cache identifies KV update chunks (the forward passes that write clean keys and values into the persistent cache) and unconditionally forces full computation on these chunks, cutting off error propagation. We implement X-Cache on X-world, a production multi-camera action-conditioned driving world model built on multi-block causal DiT with few-step denoising and rolling KV cache. X-Cache achieves 71% block skip rate with 2.6x wall-clock speedup while maintaining minimum degradation.
Comment: Technical Report, update demonstration website
Audio-Visual Intelligence in Large Foundation Models
You Qin, Kai Liu, Shengqiong Wu, Kai Wang, Shijian Deng, Yapeng Tian, Junbin Xiao, Yazhou Xing, Yinghao Ma, Bobo Li, Roger Zimmermann, Lei Cui, Furu Wei, Jiebo Luo, Hao Fei
2605.04045v1
Audio-Visual Intelligence in Large Foundation Models
You Qin, Kai Liu, Shengqiong Wu, Kai Wang, Shijian Deng, Yapeng Tian, Junbin Xiao, Yazhou Xing, Yinghao Ma, Bobo Li, Roger Zimmermann, Lei Cui, Furu Wei, Jiebo Luo, Hao Fei
2605.04045v1
arXiv:2605.04045v1
•
2026-05-05
Audio-Visual Intelligence (AVI) has emerged as a central frontier in artificial intelligence, bridging auditory and visual modalities to enable machines that can perceive, generate, and interact in the multimodal real world. In the era of large foundation models, joint modeling of audio and vision has become increasingly crucial, i.e., not only for understanding but also for controllable generation and reasoning across dynamic, temporally grounded signals. Recent advances, such as Meta MovieGen and Google Veo-3, highlight the growing industrial and academic focus on unified audio-vision architectures that learn from massive multimodal data. However, despite rapid progress, the literature remains fragmented, spanning diverse tasks, inconsistent taxonomies, and heterogeneous evaluation practices that impede systematic comparison and knowledge integration. This survey provides the first comprehensive review of AVI through the lens of large foundation models. We establish a unified taxonomy covering the broad landscape of AVI tasks, ranging from understanding (e.g., speech recognition, sound localization) to generation (e.g., audio-driven video synthesis, video-to-audio) and interaction (e.g., dialogue, embodied, or agentic interfaces). We synthesize methodological foundations, including modality tokenization, cross-modal fusion, autoregressive and diffusion-based generation, large-scale pretraining, instruction alignment, and preference optimization. Furthermore, we curate representative datasets, benchmarks, and evaluation metrics, offering a structured comparison across task families and identifying open challenges in synchronization, spatial reasoning, controllability, and safety. By consolidating this rapidly expanding field into a coherent framework, this survey aims to serve as a foundational reference for future research on large-scale AVI.
Comment: 56 pages, 16 figures, 24 tables, https://github.com/JavisVerse/Awesome-AVI
A Benchmark for Interactive World Models with a Unified Action Generation Framework
Jianjie Fang, Yingshan Lei, Qin Wan, Ziyou Wang, Yuchao Huang, Yongyan Xu, Baining Zhao, Weichen Zhang, Chen Gao, Xinlei Chen, Yong Li
2605.03941v1
A Benchmark for Interactive World Models with a Unified Action Generation Framework
Jianjie Fang, Yingshan Lei, Qin Wan, Ziyou Wang, Yuchao Huang, Yongyan Xu, Baining Zhao, Weichen Zhang, Chen Gao, Xinlei Chen, Yong Li
2605.03941v1
arXiv:2605.03941v1
•
2026-05-05
Achieving Artificial General Intelligence (AGI) requires agents that learn and interact adaptively, with interactive world models providing scalable environments for perception, reasoning, and action. Yet current research still lacks large-scale datasets and unified benchmarks to evaluate their physical interaction capabilities. To address this, we propose iWorld-Bench, a comprehensive benchmark for training and testing world models on interaction-related abilities such as distance perception and memory. We construct a diverse dataset with 330k video clips and select 2.1k high-quality samples covering varied perspectives, weather, and scenes. As existing world models differ in interaction modalities, we introduce an Action Generation Framework to unify evaluation and design six task types, generating 4.9k test samples. These tasks jointly assess model performance across visual generation, trajectory following, and memory. Evaluating 14 representative world models, we identify key limitations and provide insights for future research. The iWorld-Bench model leaderboard is publicly available at iWorld-Bench.com.
Comment: Accepted at ICML 2026
ClawMark: A Living-World Benchmark for Multi-Turn, Multi-Day, Multimodal Coworker Agents
Fanqing Meng, Lingxiao Du, Zijian Wu, Guanzheng Chen, Xiangyan Liu, Jiaqi Liao, Chonghe Jiang, Zhenglin Wan, Jiawei Gu, Pengfei Zhou, Rui Huang, Ziqi Zhao, Shengyuan Ding, Ailing Yu, Bo Peng, Bowei Xia, Hao Sun, Haotian Liang, Ji Xie, Jiajun Chen, Jiajun Song, Liu Yang, Ming Xu, Qionglin Qiu, Runhao Fu, Shengfang Zhai, Shijian Wang, Tengfei Ma, Tianyi Wu, Weiyang Jin, Yan Wang, Yang Dai, Yao Lai, Youwei Shu, Yue Liu, Yunzhuo Hao, Yuwei Niu, Jinkai Huang, Jiayuan Zhuo, Zhennan Shen, Linyu Wu, Hannah Yao, Charles Chen, Cihang Xie, Yuyin Zhou, Jiaheng Zhang, Zeyu Zheng, Mengkang Hu, Michael Qizhe Shieh
2604.23781v2
ClawMark: A Living-World Benchmark for Multi-Turn, Multi-Day, Multimodal Coworker Agents
Fanqing Meng, Lingxiao Du, Zijian Wu, Guanzheng Chen, Xiangyan Liu, Jiaqi Liao, Chonghe Jiang, Zhenglin Wan, Jiawei Gu, Pengfei Zhou, Rui Huang, Ziqi Zhao, Shengyuan Ding, Ailing Yu, Bo Peng, Bowei Xia, Hao Sun, Haotian Liang, Ji Xie, Jiajun Chen, Jiajun Song, Liu Yang, Ming Xu, Qionglin Qiu, Runhao Fu, Shengfang Zhai, Shijian Wang, Tengfei Ma, Tianyi Wu, Weiyang Jin, Yan Wang, Yang Dai, Yao Lai, Youwei Shu, Yue Liu, Yunzhuo Hao, Yuwei Niu, Jinkai Huang, Jiayuan Zhuo, Zhennan Shen, Linyu Wu, Hannah Yao, Charles Chen, Cihang Xie, Yuyin Zhou, Jiaheng Zhang, Zeyu Zheng, Mengkang Hu, Michael Qizhe Shieh
2604.23781v2
arXiv:2604.23781v2
•updated
•
2026-04-26
Language-model agents are increasingly used as persistent coworkers that assist users across multiple working days. During such workflows, the surrounding environment may change independently of the agent: new emails arrive, calendar entries shift, knowledge-base records are updated, and evidence appears across images, scanned PDFs, audio, video, and spreadsheets. Existing benchmarks do not adequately evaluate this setting because they typically run within a single static episode and remain largely text-centric. We introduce \bench{}, a benchmark for coworker agents built around multi-turn multi-day tasks, a stateful sandboxed service environment whose state evolves between turns, and rule-based verification. The current release contains 100 tasks across 13 professional scenarios, executed against five stateful sandboxed services (filesystem, email, calendar, knowledge base, spreadsheet) and scored by 1537 deterministic Python checkers over post-execution service state; no LLM-as-judge is invoked during scoring. We benchmark seven frontier agent systems. The strongest model reaches 75.8 weighted score, but the best strict Task Success is only 20.0\%, indicating that partial progress is common while complete end-to-end workflow completion remains rare. Turn-level analysis shows that performance drops after the first exogenous environment update, highlighting adaptation to changing state as a key open challenge. We release the benchmark, evaluation harness, and construction pipeline to support reproducible coworker-agent evaluation.
Comment: github repo: https://github.com/evolvent-ai/ClawMark
Geometry Forcing: Marrying Video Diffusion and 3D Representation for Consistent World Modeling
Haoyu Wu, Diankun Wu, Tianyu He, Junliang Guo, Yang Ye, Yueqi Duan, Jiang Bian
2507.07982v2
Geometry Forcing: Marrying Video Diffusion and 3D Representation for Consistent World Modeling
Haoyu Wu, Diankun Wu, Tianyu He, Junliang Guo, Yang Ye, Yueqi Duan, Jiang Bian
2507.07982v2
arXiv:2507.07982v2
•updated
•
2025-07-10
Videos inherently represent 2D projections of a dynamic 3D world. However, our analysis suggests that video diffusion models trained solely on raw video data often fail to capture meaningful geometric-aware structure in their learned representations. To bridge the gap between video diffusion models and the underlying 3D nature of the physical world, we propose Geometry Forcing, a simple yet effective method that encourages video diffusion models to internalize 3D representations. Our key insight is to guide the model's intermediate representations toward geometry-aware structure by aligning them with features from a geometric foundation model. To this end, we introduce two complementary alignment objectives: Angular Alignment, which enforces directional consistency via cosine similarity, and Scale Alignment, which preserves scale-related information by regressing geometric features from normalized diffusion representations. We evaluate Geometry Forcing on both camera-view conditioned and action-conditioned video generation tasks. Experimental results demonstrate that our method substantially improves visual quality and 3D consistency over the baseline methods. Project page: https://GeometryForcing.github.io.
Comment: 24 pages, project page: https://GeometryForcing.github.io
RoboAlign-R1: Distilled Multimodal Reward Alignment for Robot Video World Models
Hao Wu, Yuqi Li, Yuan Gao, Fan Xu, Fan Zhang, Kun Wang, Penghao Zhao, Qiufeng Wang, Yizhou Zhao, Weiyan Wang, Yingli Tian, Xian Wu, Xiaomeng Huang
2605.03821v1
RoboAlign-R1: Distilled Multimodal Reward Alignment for Robot Video World Models
Hao Wu, Yuqi Li, Yuan Gao, Fan Xu, Fan Zhang, Kun Wang, Penghao Zhao, Qiufeng Wang, Yizhou Zhao, Weiyan Wang, Yingli Tian, Xian Wu, Xiaomeng Huang
2605.03821v1
arXiv:2605.03821v1
•
2026-05-05
Existing robot video world models are typically trained with low-level objectives such as reconstruction and perceptual similarity, which are poorly aligned with the capabilities that matter most for robot decision making, including instruction following, manipulation success, and physical plausibility. They also suffer from error accumulation in long-horizon autoregressive prediction. We present RoboAlign-R1, a framework that combines reward-aligned post-training with stabilized long-horizon inference for robot video world models. We construct RobotWorldBench, a benchmark of 10,000 annotated video-instruction pairs collected from four robot data sources, and train a multimodal teacher judge, RoboAlign-Judge, to provide fine-grained six-dimensional evaluation of generated videos. We then distill the teacher into a lightweight student reward model for efficient reinforcement-learning-based post-training. To reduce long-horizon rollout drift, we further introduce Sliding Window Re-encoding (SWR), a training-free inference strategy that periodically refreshes the generation context. Under our in-domain evaluation protocol, RoboAlign-R1 improves the aggregate six-dimension score by 10.1% over the strongest baseline, including gains of 7.5% on Manipulation Accuracy and 4.6% on Instruction Following; these ranking improvements are further supported by an external VLM-based cross-check and a blinded human study. Meanwhile, SWR improves long-horizon prediction quality with only about 1% additional latency, yielding a 2.8% gain in SSIM and a 9.8% reduction in LPIPS. Together, these results show that reward-aligned post-training and stabilized long-horizon decoding improve task consistency, physical realism, and long-horizon prediction quality in robot video world models.
Ivy-Fake: A Unified Explainable Framework and Benchmark for Image and Video AIGC Detection
Changjiang Jiang, Wenhui Dong, Zhonghao Zhang, Fengchang Yu, Wei Peng, Xinbin Yuan, Yifei Bi, Ming Zhao, Zian Zhou, Chenyang Si, Caifeng Shan
2506.00979v6
Ivy-Fake: A Unified Explainable Framework and Benchmark for Image and Video AIGC Detection
Changjiang Jiang, Wenhui Dong, Zhonghao Zhang, Fengchang Yu, Wei Peng, Xinbin Yuan, Yifei Bi, Ming Zhao, Zian Zhou, Chenyang Si, Caifeng Shan
2506.00979v6
arXiv:2506.00979v6
•updated
•
2025-06-01
The rapid development of Artificial Intelligence Generated Content (AIGC) techniques has enabled the creation of high-quality synthetic content, but it also raises significant security concerns. Current detection methods face two major limitations: (1) the lack of multidimensional explainable datasets for generated images and videos. Existing open-source datasets (e.g., WildFake, GenVideo) rely on oversimplified binary annotations, which restrict the explainability and trustworthiness of trained detectors. (2) Prior MLLM-based forgery detectors (e.g., FakeVLM) exhibit insufficiently fine-grained interpretability in their step-by-step reasoning, which hinders reliable localization and explanation. To address these challenges, we introduce Ivy-Fake, the first large-scale multimodal benchmark for explainable AIGC detection. It consists of over 106K richly annotated training samples (images and videos) and 5,000 manually verified evaluation examples, sourced from multiple generative models and real world datasets through a carefully designed pipeline to ensure both diversity and quality. Furthermore, we propose Ivy-xDetector, a reinforcement learning model based on Group Relative Policy Optimization (GRPO), capable of producing explainable reasoning chains and achieving robust performance across multiple synthetic content detection benchmarks. Extensive experiments demonstrate the superiority of our dataset and confirm the effectiveness of our approach. Notably, our method improves performance on GenImage from 86.88% to 96.32%, surpassing prior state-of-the-art methods by a clear margin.
Comment: Accepted by ICMR 2026
Smart Passive Acoustic Monitoring: Embedding a Classifier on AudioMoth Microcontroller
Louis Lerbourg, Paul Peyret, Juliette Linossier, Marielle Malfante
2605.03412v1
Smart Passive Acoustic Monitoring: Embedding a Classifier on AudioMoth Microcontroller
Louis Lerbourg, Paul Peyret, Juliette Linossier, Marielle Malfante
2605.03412v1
arXiv:2605.03412v1
•
2026-05-05
Passive Acoustic Monitoring (PAM) is an efficient and non-invasive method for surveying ecosystems at a reduced cost. Typically, autonomous recorders allow the acquisition of vast bioacoustic datasets which are then analyzed. However, power consumption and data storage are both scarce and limit the duration of acquisition campaigns. To address this issue, we propose a smart PAM system which allows the in-situ analysis of the soundscape by embedding a classifier directly onto an AudioMoth microcontroller. Specifically, we propose an optimized yet simple 1D Convolutional Neural Network (1D-CNN) to classify the raw audio. The model focuses on the specific call of Scopoli Shearwater seabirds (endangered species) and is trained on a real-world dataset with a classification accuracy of 91\% (balanced accuracy of 89\%). We also propose a process to optimize the model to fit the severe resource constraints of the AudioMoth, achieving a \~10kB RAM memory footprint and 20ms inference time. Finally, we present an open-source tutorial of our model optimization and export strategy which can be used for embedding models beyond the scope of our study. Our modified version of the AudioMoth firmware adds two functions: (F1) which selectively records data when the target species has been detected and (F2) which logs the continuous classification results in real time. This work intends to facilitate the conception of intelligent sensors, enhancing the efficiency and scalability of bioacoustic monitoring campaigns.
Comment: 3 pages, 1 table, 2 figures. Video associated
VLMaxxing through FrameMogging Training-Free Anti-Recomputation for Video Vision-Language Models
JF Bastien, Sam D'Amico
2605.03351v1
VLMaxxing through FrameMogging Training-Free Anti-Recomputation for Video Vision-Language Models
JF Bastien, Sam D'Amico
2605.03351v1
arXiv:2605.03351v1
•
2026-05-05
Video vision-language models (VLMs) keep paying for visual state the stream already told us was stable. The factory wall did not move, but most VLM pipelines still hand the model dense RGB frames or a fresh prefix again. We study that waste as training-free anti-recomputation: reuse state when validation says it survives, and buy fresh evidence when the scene, query, or cache topology requires it.
The largest measured win is after ingest. On frozen Qwen2.5-VL-7B-Instruct-4bit, adaptive same-video follow-up reuse preserves paired choices and correctness on a 93-query VideoMME breadth setting while reducing follow-up latency by 14.90-35.92x. The first query is still cold; the win starts when later questions reuse the same video state. Stress tests bound the result: repeated-question schedules hold through 50 turns, while dense-answer-anchored prompt variation separates conservative fixed K=1 repair from faster aggressive policies that drift.
Fresh-video pruning is smaller but real. C-VISION skips timed vision-tower work before the first answer is generated. On Gemma 4-E4B-4bit, the clean 32f short cell reaches 1.316x first-query speedup with no paired drift or parse failures on 20 items; Qwen shows the fidelity/speed boundary.
Stage-share ceiling (C-CEILING) is the accounting guardrail: a component speedup becomes an end-to-end speedup only in proportion to the wall-clock share it accelerates, so C-VISION and after-ingest follow-up reuse do not multiply. Candidate C-STREAM remains a native-rate target, not a headline result here. The broader direction is VLM-native media that expose change, motion, uncertainty, object state, sensor time, and active tiles directly, so models do not have to rediscover the world from dense RGB every frame.
Comment: 37 pages, 6 figures, 22 tables; code and artifacts available at https://github.com/jfbastien/VLMaxxing
VEBench:Benchmarking Large Multimodal Models for Real-World Video Editing
Andong Deng, Dawei Du, Zhenfang Chen, Wen Zhong, Fan Chen, Guang Chen, Chia-Wen Kuo, Longyin Wen, Chen Chen, Sijie Zhu
2605.03276v1
VEBench:Benchmarking Large Multimodal Models for Real-World Video Editing
Andong Deng, Dawei Du, Zhenfang Chen, Wen Zhong, Fan Chen, Guang Chen, Chia-Wen Kuo, Longyin Wen, Chen Chen, Sijie Zhu
2605.03276v1
arXiv:2605.03276v1
•
2026-05-05
Real-world video editing demands not only expert knowledge of cinematic techniques but also multimodal reasoning to select, align, and combine footage into coherent narratives. While recent Large Multimodal Models (LMMs) have shown remarkable progress in general video understanding, their abilities in multi-video reasoning and operational editing workflows remain largely unexplored. We introduce VEBENCH, the first comprehensive benchmark designed to evaluate both editing knowledge understanding and operational reasoning in realistic video editing scenarios. VEBENCH contains 3.9K high-quality edited videos (over 257 hours) and 3,080 human-verified QA pairs, built through a three-round human-AI collaborative annotation pipeline that ensures precise temporal labeling and semantic consistency. It features two complementary QA tasks: 1) Video Editing Technique Recognition, assessing models' ability to identify 7 editing techniques using multimodal cues; and 2) Video Editing Operation Simulation, modeling real-world editing workflows by requiring the selection and temporal localization of relevant clips from multiple candidates. Extensive experiments across proprietary (e.g., Gemini-2.5-Pro) and open-source LMMs reveal a large gap between current model performance and human-level editing cognition. These results highlight the urgent need for bridging video understanding with creative operational reasoning. We envision VEBENCH as a foundation for advancing intelligent video editing systems and driving future research on complex reasoning.
Comment: CVPR Findings 2026
Embodied Intelligence
24
默认显示 5 篇
When Context Hurts: The Crossover Effect of Knowledge Transfer on Multi-Agent Design Exploration
Saranyan Vigraham
2605.04361v1
When Context Hurts: The Crossover Effect of Knowledge Transfer on Multi-Agent Design Exploration
Saranyan Vigraham
2605.04361v1
arXiv:2605.04361v1
•
2026-05-05
The prevailing assumption in agent orchestration is that more context is better. We test this on multi-agent software design across 10 tasks, 7 context-injection conditions, and over 2,700 runs, and find a crossover effect: the same artifact type improves design exploration on some tasks (up to 20$\times$ tradeoff coverage) and actively degrades it on others (up to 46% reduction). On several tasks, an irrelevant document performs as well as or better than every relevant artifact. The direction is predicted by a single measurable variable--baseline exploration without context--with Pearson $r = -0.82$ ($p < 0.001$). Probing the mechanism by manipulating convergence pressure through prompt design reveals two distinct regimes: convergence driven by training data priors (natural) responds to artifact disruption, while convergence driven by explicit instructions (induced) does not. The implication is that context injection should be conditional, not universal: one no-context trial is a cheap diagnostic that predicts whether knowledge artifacts will help or hurt a given task.
Comment: 16 pages, 14 tables. 2,700 multi-agent experiments across 10 software design tasks, 7 artifact conditions, and 4 convergence pressure levels
ipc_shared_ptr: A Publish/Subscribe-Aware Smart Pointer for Cross-Process Object Lifetime Management
Takahiro Ishikawa-Aso, Atsushi Yano, Koichi Imai, Takuya Azumi, Shinpei Kato
2605.04226v1
ipc_shared_ptr: A Publish/Subscribe-Aware Smart Pointer for Cross-Process Object Lifetime Management
Takahiro Ishikawa-Aso, Atsushi Yano, Koichi Imai, Takuya Azumi, Shinpei Kato
2605.04226v1
arXiv:2605.04226v1
•
2026-05-05
True zero-copy Inter-Process Communication (IPC) in publish/subscribe (pub/sub) middleware such as Robot Operating System 2 (ROS 2) requires subscribers to reference message objects in publisher-owned shared memory. Objects must not be reclaimed while referenced, yet must eventually be reclaimed, with correct handling of crash recovery and Transient Local QoS retention requirements. We propose ipc_shared_ptr, a pub/sub-aware smart pointer for cross-process message lifetime management. ipc_shared_ptr exploits pub/sub structural properties to specialize Birrell's reference listing, limiting global metadata updates to per-subscriber 0<->1 transitions and achieving an order-of-magnitude reduction in global communication over general-purpose distributed reference counting. We analyze the key metadata management tradeoff: scalability versus implementation simplicity. Owner-driven reclaim offers greater scalability, but concurrent membership changes and reclamation decisions produce races that widen the correctness-verification state space. Single-writer achieves structural atomicity, eliminating this complexity at the cost of a centralized bottleneck. iceoryx2 (owner-driven reclaim) and Agnocast -- a true zero-copy ROS 2 IPC middleware sharing the publisher's heap with subscribers and adopting ipc_shared_ptr with single-writer -- embody each architecture. Comparative evaluation at the scale of Autoware -- the largest open-source ROS 2 application -- confirms that single-writer achieves sufficient scalability: at 200 topics, two subscribers per topic and 100 Hz, Agnocast's E2E p99.9 is 2.9x lower than iceoryx2's, justifying implementation simplicity over owner-driven reclaim.
Comment: Accepted for publication in the 2026 IEEE 29th International Symposium on Real-Time Distributed Computing (ISORC); 10 pages, 8 figures
VOFA: Visual Object Goal Pushing with Force-Adaptive Control for Humanoids
Zichao Hu, Zifan Xu, Dongsik Chang, He Yin, Linh Tran, Roberto Martín-Martín, Peter Stone, Jingyu Qiao, Joydeep Biswas
2605.01518v2
VOFA: Visual Object Goal Pushing with Force-Adaptive Control for Humanoids
Zichao Hu, Zifan Xu, Dongsik Chang, He Yin, Linh Tran, Roberto Martín-Martín, Peter Stone, Jingyu Qiao, Joydeep Biswas
2605.01518v2
arXiv:2605.01518v2
•updated
•
2026-05-02
The ability to push large objects in a goal-directed manner using onboard egocentric perception is an essential skill for humanoid robots to perform complex tasks such as material handling in warehouses. To robustly manipulate heavy objects to arbitrary goal configurations, the robot must cope with unknown object mass and ground friction, noisy onboard perception, and actuation errors; all in a real-time feedback loop. Existing solutions either rely on privileged object-state information without onboard perception or lack robustness to variations in goal configurations and object physical properties. In this work, we present VOFA, a visual goal-conditioned humanoid loco-manipulation system capable of pushing objects with unknown physical properties to arbitrary goal positions. VOFA consists of a two-level hierarchical architecture with a high-level visuomotor policy and a low-level force-adaptive whole-body controller. The high-level policy processes noisy onboard observations and generates goal-conditioned commands to operate in closed loop across diverse object-goal configurations, while the low-level whole-body controller provides robustness to variations in object physical properties. VOFA is extensively evaluated in both simulation and real-world experiments on the Booster T1 humanoid robot. Our results demonstrate strong performance, achieving over 90% success in simulation and over 80% success in real-world trials. Moreover, VOFA successfully pushes objects weighing up to 17kg, exceeding half of the Booster T1's body weight.
Hi-WM: Human-in-the-World-Model for Scalable Robot Post-Training
Yaxuan Li, Zhongyi Zhou, Yefei Chen, Yanjiang Guo, Jiaming Liu, Shanghang Zhang, Jianyu Chen, Yichen Zhu
2604.21741v2
Hi-WM: Human-in-the-World-Model for Scalable Robot Post-Training
Yaxuan Li, Zhongyi Zhou, Yefei Chen, Yanjiang Guo, Jiaming Liu, Shanghang Zhang, Jianyu Chen, Yichen Zhu
2604.21741v2
arXiv:2604.21741v2
•updated
•
2026-04-23
Post-training is essential for turning pretrained generalist robot policies into reliable task-specific controllers, but existing human-in-the-loop pipelines remain tied to physical execution: each correction requires robot time, scene setup, resets, and operator supervision in the real world. Meanwhile, action-conditioned world models have been studied mainly for imagination, synthetic data generation, and policy evaluation. We propose \textbf{Human-in-the-World-Model (Hi-WM)}, a post-training framework that uses a learned world model as a reusable corrective substrate for failure-targeted policy improvement. A policy is first rolled out in closed loop inside the world model; when the rollout becomes incorrect or failure-prone, a human intervenes directly in the model to provide short corrective actions. Hi-WM caches intermediate states and supports rollback and branching, allowing a single failure state to be reused for multiple corrective continuations and yielding dense supervision around behaviors that the base policy handles poorly. The resulting corrective trajectories are then added back to the training set for post-training. We evaluate Hi-WM on three real-world manipulation tasks spanning both rigid and deformable object interaction, and on two policy backbones. Hi-WM improves real-world success by 37.9 points on average over the base policy and by 19.0 points over a world-model closed-loop baseline, while world-model evaluation correlates strongly with real-world performance (r = 0.953). These results suggest that world models can serve not only as generators or evaluators, but also as effective corrective substrates for scalable robot post-training.
Comment: Project Page: https://hi-wm.github.io/
Contextual Multi-Objective Optimization: Rethinking Objectives in Frontier AI Systems
Jie Zhou, Qin Chen, Liang He
2605.03900v1
Contextual Multi-Objective Optimization: Rethinking Objectives in Frontier AI Systems
Jie Zhou, Qin Chen, Liang He
2605.03900v1
arXiv:2605.03900v1
•
2026-05-05
Frontier AI systems perform best in settings with clear, stable, and verifiable objectives, such as code generation, mathematical reasoning, games, and unit-test-driven tasks. They remain less reliable in open-ended settings, including scientific assistance, long-horizon agents, high-stakes advice, personalization, and tool use, where the relevant objective is ambiguous, context-dependent, delayed, or only partially observable. We argue that many such failures are not merely failures of scale or capability, but failures of objective selection: the system optimizes a locally visible signal while missing which objectives should govern the interaction. We formulate this problem as \emph{contextual multi-objective optimization}. In this setting, systems must consider multiple, context-dependent objectives, such as helpfulness, truthfulness, safety, privacy, calibration, non-manipulation, user preference, reversibility, and stakeholder impact, while determining which objectives are active, which are soft preferences, and which must function as hard or quasi-hard constraints. These examples are not intended as an exhaustive taxonomy: different domains and deployment settings may activate different objective dimensions and different conflict-resolution procedures. Our framework models AI behavior as a context-dependent choice rule over candidate actions, objective estimates, active constraints, stakeholders, uncertainty, and conflict-resolution procedures. We outline an implementation pathway based on decomposed objective representations, context-to-objective routing, hierarchical constraints, deliberative policy reasoning, controlled personalization, tool-use control, diagnostic evaluation, auditing, and post-deployment revision.
Deco: Extending Personal Physical Objects into Pervasive AI Companion through a Dual-Embodiment Framework
Zhihan Jiang, Mengyuan Millie Wu, Ruishi Zou, Shiyu Xu, Xun Qian, Emma Macmanus, Steven Liao, Ping Zhang, Bingsheng Yao, Tingyu Cheng, James L. David, Nabila El-Bassel, Lena Mamykina, Frances R. Levin, Ryan Sultan, Dakuo Wang, Xuhai Xu
2605.03882v1
Deco: Extending Personal Physical Objects into Pervasive AI Companion through a Dual-Embodiment Framework
Zhihan Jiang, Mengyuan Millie Wu, Ruishi Zou, Shiyu Xu, Xun Qian, Emma Macmanus, Steven Liao, Ping Zhang, Bingsheng Yao, Tingyu Cheng, James L. David, Nabila El-Bassel, Lena Mamykina, Frances R. Levin, Ryan Sultan, Dakuo Wang, Xuhai Xu
2605.03882v1
arXiv:2605.03882v1
•
2026-05-05
Individuals frequently form deep attachments to physical objects (e.g., plush toys) that usually cannot sense or respond to their emotions. While AI companions offer responsiveness and personalization, they exist independently of these physical objects and lack an ongoing connection to them. To bridge this gap, we conducted a formative study (N=9) to explore how digital agents could inherit and extend the emotional bond, deriving four design principles (Faithful Identity, Calibrated Agency, Ambient Presence, and Reciprocal Memory). We then present the Dual-Embodiment Companion Framework, instantiated as Deco, a mobile system integrating multimodal Large Language Models (LLMs) and Augmented Reality to create synchronized digital embodiments of users' physical companions. A within-subjects study (N=25) showed Deco significantly outperformed a personalized LLM-empowered digital companion baseline on perceived companionship, emotional bond, and design-principle scales (all p<0.01). A seven-day field deployment (N=17) showed sustained engagement, subjective well-being improvement (p=.040), and three key relational patterns: digital activities retroactively vitalized physical objects, bond deepening was driven by emotional engagement depth rather than interaction frequency, and users sustained bonds while actively navigating digital companions' AI nature. This work highlights a promising alternative for designing digital companions: moving from creating new relationships to dual embodiment, where digital agents seamlessly extend the emotional history of physical objects.
Comment: 27 pages, 7 figures
Evaluating Generative Models as Interactive Emergent Representations of Human-Like Collaborative Behavior
Shinas Shaji, Teena Chakkalayil Hassan, Sebastian Houben, Alex Mitrevski
2605.03855v1
Evaluating Generative Models as Interactive Emergent Representations of Human-Like Collaborative Behavior
Shinas Shaji, Teena Chakkalayil Hassan, Sebastian Houben, Alex Mitrevski
2605.03855v1
arXiv:2605.03855v1
•
2026-05-05
Human-AI collaboration requires AI agents to understand human behavior for effective coordination. While advances in foundation models show promising capabilities in understanding and showing human-like behavior, their application in embodied collaborative settings needs further investigation. This work examines whether embodied foundation model agents exhibit emergent collaborative behaviors indicating underlying mental models of their collaborators, which is an important aspect of effective coordination. This paper develops a 2D collaborative game environment where large language model agents and humans complete color-matching tasks requiring coordination. We define five collaborative behaviors as indicators of emergent mental model representation: perspective-taking, collaborator-aware planning, introspection, theory of mind, and clarification. An automated behavior detection system using LLM-based judges identifies these behaviors, achieving fair to substantial agreement with human annotations. Results from the automated behavior detection system show that foundation models consistently exhibit emergent collaborative behaviors without being explicitly trained to do so. These behaviors occur at varying frequencies during collaboration stages, with distinct patterns across different LLMs. A user study was also conducted to evaluate human satisfaction and perceived collaboration effectiveness, with the results indicating positive collaboration experiences. Participants appreciated the agents' task focus, plan verbalization, and initiative, while suggesting improvements in response times and human-like interactions. This work provides an experimental framework for human-AI collaboration, empirical evidence of collaborative behaviors in embodied LLM agents, a validated behavioral analysis methodology, and an assessment of collaboration effectiveness.
Comment: Under review
SigLoMa: Learning Open-World Quadrupedal Loco-Manipulation from Ego-Centric Vision
Shiyi Chen, Haiyi Liu, Mingye Yang, Jiaqi Zhang, Debing Zhang
2605.03846v1
SigLoMa: Learning Open-World Quadrupedal Loco-Manipulation from Ego-Centric Vision
Shiyi Chen, Haiyi Liu, Mingye Yang, Jiaqi Zhang, Debing Zhang
2605.03846v1
arXiv:2605.03846v1
•
2026-05-05
Designing an open-world quadrupedal loco-manipulation system is highly challenging. Traditional reinforcement learning frameworks utilizing exteroception often suffer from extreme sample inefficiency and massive sim-to-real gaps. Furthermore, the inherent latency of visual tracking fundamentally conflicts with the high-frequency demands of precise floating-base control. Consequently, existing systems lean heavily on expensive external motion capture and off-board computation. To eliminate these dependencies, we present SigLoMa, a fully onboard, ego-centric vision-based pick-and-place framework. At the core of SigLoMa is the introduction of Sigma Points, a lightweight geometric representation for exteroception that guarantees high scalability and native sim-to-real alignment. To bridge the frequency divide between slow perception and fast control, we design an ego-centric Kalman Filter to provide robust, high-rate state estimation. On the learning front, we alleviate sample inefficiency via an Active Sampling Curriculum guided by Hint Poses, and tackle the robot's structural visual blind spots using temporal encoding coupled with simulated random-walk drift. Real-world experiments validate that, relying solely on a 5Hz (200 ms latency) open-vocabulary detector, SigLoMa successfully executes dynamic loco-manipulation across multiple tasks, achieving performance comparable to expert human teleoperation.
Comment: Project website: https://11chens.github.io/SigLoMa/
RoboAlign-R1: Distilled Multimodal Reward Alignment for Robot Video World Models
Hao Wu, Yuqi Li, Yuan Gao, Fan Xu, Fan Zhang, Kun Wang, Penghao Zhao, Qiufeng Wang, Yizhou Zhao, Weiyan Wang, Yingli Tian, Xian Wu, Xiaomeng Huang
2605.03821v1
RoboAlign-R1: Distilled Multimodal Reward Alignment for Robot Video World Models
Hao Wu, Yuqi Li, Yuan Gao, Fan Xu, Fan Zhang, Kun Wang, Penghao Zhao, Qiufeng Wang, Yizhou Zhao, Weiyan Wang, Yingli Tian, Xian Wu, Xiaomeng Huang
2605.03821v1
arXiv:2605.03821v1
•
2026-05-05
Existing robot video world models are typically trained with low-level objectives such as reconstruction and perceptual similarity, which are poorly aligned with the capabilities that matter most for robot decision making, including instruction following, manipulation success, and physical plausibility. They also suffer from error accumulation in long-horizon autoregressive prediction. We present RoboAlign-R1, a framework that combines reward-aligned post-training with stabilized long-horizon inference for robot video world models. We construct RobotWorldBench, a benchmark of 10,000 annotated video-instruction pairs collected from four robot data sources, and train a multimodal teacher judge, RoboAlign-Judge, to provide fine-grained six-dimensional evaluation of generated videos. We then distill the teacher into a lightweight student reward model for efficient reinforcement-learning-based post-training. To reduce long-horizon rollout drift, we further introduce Sliding Window Re-encoding (SWR), a training-free inference strategy that periodically refreshes the generation context. Under our in-domain evaluation protocol, RoboAlign-R1 improves the aggregate six-dimension score by 10.1% over the strongest baseline, including gains of 7.5% on Manipulation Accuracy and 4.6% on Instruction Following; these ranking improvements are further supported by an external VLM-based cross-check and a blinded human study. Meanwhile, SWR improves long-horizon prediction quality with only about 1% additional latency, yielding a 2.8% gain in SSIM and a 9.8% reduction in LPIPS. Together, these results show that reward-aligned post-training and stabilized long-horizon decoding improve task consistency, physical realism, and long-horizon prediction quality in robot video world models.
FingerViP: Learning Real-World Dexterous Manipulation with Fingertip Visual Perception
Zhen Zhang, Weinan Wang, Hejia Sun, Qingpeng Ding, Xiangyu Chu, Guoxin Fang, K. W. Samuel Au
2604.21331v2
FingerViP: Learning Real-World Dexterous Manipulation with Fingertip Visual Perception
Zhen Zhang, Weinan Wang, Hejia Sun, Qingpeng Ding, Xiangyu Chu, Guoxin Fang, K. W. Samuel Au
2604.21331v2
arXiv:2604.21331v2
•updated
•
2026-04-23
The current practice of dexterous manipulation generally relies on a single wrist-mounted view, which is often occluded and limits performance on tasks requiring multi-view perception. In this work, we present FingerViP, a learning system that utilizes a visuomotor policy with fingertip visual perception for dexterous manipulation. Specifically, we design a vision-enhanced fingertip module with an embedded miniature camera and install the modules on each finger of a multi-fingered hand. The fingertip cameras substantially improve visual perception by providing comprehensive, multi-view feedback of both the hand and its surrounding environment. Building on the integrated fingertip modules, we develop a diffusion-based whole-body visuomotor policy conditioned on a third-view camera and multi-view fingertip vision, which effectively learns complex manipulation skills directly from human demonstrations. To improve view-proprioception alignment and contact awareness, each fingertip visual feature is augmented with its corresponding camera pose encoding and per-finger joint-current encoding. We validate the effectiveness of the multi-view fingertip vision and demonstrate the robustness and adaptability of FingerViP on various challenging real-world tasks, including pressing buttons inside a confined box, retrieving sticks from an unstable support, retrieving objects behind an occluding curtain, and performing long-horizon cabinet opening and object retrieval, achieving an overall success rate of 80.8%. All hardware designs and code will be fully open-sourced.
Comment: 12 pages, 6 figures
Atomic-Probe Governance for Skill Updates in Compositional Robot Policies
Xue Qin, Simin Luan, John See, Zeyd Boukhers, Cong Yang, Zhijun Li
2604.26689v2
Atomic-Probe Governance for Skill Updates in Compositional Robot Policies
Xue Qin, Simin Luan, John See, Zeyd Boukhers, Cong Yang, Zhijun Li
2604.26689v2
arXiv:2604.26689v2
•updated
•
2026-04-29
Skill libraries in deployed robotic systems are continually updated through fine-tuning, fresh demonstrations, or domain adaptation, yet existing typed-composition methods (BLADE, SymSkill, Generative Skill Chaining) treat the library as frozen at test time and do not analyze how composition outcomes change when a skill is replaced. We introduce a paired-sampling cross-version swap protocol on robosuite manipulation tasks to characterize this dimension of compositional skill learning. On a dual-arm peg-in-hole task we discover a dominant-skill effect: one ECM achieves 86.7% atomic success rate while every other ECM is at or below 26.7%, and whether this dominant ECM enters a composition shifts the success rate by up to +50pp. We characterize the boundary on a simpler pick task where all atomic policies saturate at 100% and the effect is undefined. Across three tasks we further find that off-policy behavioral distance metrics fail to identify the dominant ECM, ruling out the natural cheap predictor. We propose an atomic-quality probe and a Hybrid Selector combining per-skill probes (zero per-decision cost) with selective composition revalidation (full cost), and characterize its Pareto frontier on 144 skill-update decisions. On T6 the atomic-only probe sits 23pp below full revalidation (64.6% vs 87.5% oracle match) at zero per-decision cost; a Hybrid Selector with m=10 closes most of that gap to ~12pp at 46% of full-revalidation cost. On the cross-task average over 144 events, atomic-only is within 3pp of full revalidation under a mixed-oracle caveat. The atomic-quality probe is, to our knowledge, the first principled, deployment-ready primitive for skill-update governance in compositional robot policies.
Comment: 8 pages main text + appendix; 3 figures, 12 tables;
Sensorless State Estimation and Control for Agile Cable-Suspended Payload Transport by Quadrotors
Ana Maria Nascimento, Augusto Sales, Antonio Marcus Lima, Tiago Nascimento
2605.03666v1
Sensorless State Estimation and Control for Agile Cable-Suspended Payload Transport by Quadrotors
Ana Maria Nascimento, Augusto Sales, Antonio Marcus Lima, Tiago Nascimento
2605.03666v1
arXiv:2605.03666v1
•
2026-05-05
This work proposes a novel control and estimation approach for aerial manipulation of a cable-suspended load using Unmanned Aerial Vehicles (UAVs). Common approaches in the state of the art have practical limitations, relying on direct load measurements and Lagrangian methods for dynamic modeling. The lack of a straightforward dynamic model of the system led us to propose adopting the Udwadia-Kalaba method to explicitly incorporate the cable's geometric constraints. This formulation allowed for the consistent derivation of the tension force and its direct integration into the NMPC prediction model. Additionally, we propose a sensorless load state estimation based on the same geometric constraints. Results from real-robot experiments demonstrated that the explicit inclusion of load dynamics in the optimization problem significantly reduces trajectory-tracking errors and yields better overall performance compared to strategies based on incomplete models.
Comment: 8 pages, 6 figures
AEROS: A Single-Agent Operating Architecture with Embodied Capability Modules
Xue Qin, Simin Luan, John See, Cong Yang, Zhijun Li
2604.07039v2
AEROS: A Single-Agent Operating Architecture with Embodied Capability Modules
Xue Qin, Simin Luan, John See, Cong Yang, Zhijun Li
2604.07039v2
arXiv:2604.07039v2
•updated
•
2026-04-08
Robotic systems lack a principled abstraction for organizing intelligence, capabilities, and execution in a unified manner. Existing approaches either couple skills within monolithic architectures or decompose functionality into loosely coordinated modules or multiple agents, often without a coherent model of identity and control authority. We argue that a robot should be modeled as a single persistent intelligent subject whose capabilities are extended through installable packages. We formalize this view as AEROS (Agent Execution Runtime Operating System), in which each robot corresponds to one persistent agent and capabilities are provided through Embodied Capability Modules (ECMs). Each ECM encapsulates executable skills, models, and tools, while execution constraints and safety guarantees are enforced by a policy-separated runtime. This separation enables modular extensibility, composable capability execution, and consistent system-level safety. We evaluate a reference implementation in PyBullet simulation with a Franka Panda 7-DOF manipulator across eight experiments covering re-planning, failure recovery, policy enforcement, baseline comparison, cross-task generality, ECM hot-swapping, ablation, and failure boundary analysis. Over 100 randomized trials per condition, AEROS achieves 100% task success across three tasks versus baselines (BehaviorTree.CPP-style and ProgPrompt-style at 92--93%, flat pipeline at 67--73%), the policy layer blocks all invalid actions with zero false acceptances, runtime benefits generalize across tasks without task-specific tuning, and ECMs load at runtime with 100% post-swap success.
Comment: Submitted to Engineering Applications of Artificial Intelligence (EAAI). 48 pages, 5 figures, 9 tables
Jiao: Bridging Isolation and Customization in Mixed Criticality Robotics
James Yen, Zhibai Huang, Zhixiang Wei, Tinghao Yi, Shupeng Zeng, Liang Pang, Songtao Xue, Zhengwei Qi
2605.03641v1
Jiao: Bridging Isolation and Customization in Mixed Criticality Robotics
James Yen, Zhibai Huang, Zhixiang Wei, Tinghao Yi, Shupeng Zeng, Liang Pang, Songtao Xue, Zhengwei Qi
2605.03641v1
arXiv:2605.03641v1
•
2026-05-05
Consumer robotics demands consolidation of safety-critical control, perception pipelines, and user applications on shared multicore platforms. While static partitioning hypervisors provide hardware-enforced isolation, directly transplanting automotive architectures encounters an expertise asymmetry problem in which end-users modifying robot behavior lack the systems knowledge that platform developers possess. We present an architecture addressing this challenge through three integrated components. A Safe IO Cell provides hardware-level override capability. A Parameter Synchronization Service encapsulates cross-domain complexity. A Safety Communication Layer implements IEC~61508-aligned verification. Our empirical evaluation on an ARM Cortex-A55 platform demonstrates that partition isolation reduces cycle-period jitter by 84.5\% and cuts tail timing error by nearly an order of magnitude (p99 $|$jitter$|$ from 69.0\,$μ$s to 7.8\,$μ$s), eliminating all $>$50\,$μ$s~excursions.
Comment: Accepted by Infocom'26 Embodied Intelligence Networks workshop
Bridging the Embodiment Gap: Disentangled Cross-Embodiment Video Editing
Zhiyuan Li, Wenyan Yang, Wenshuai Zhao, Yue Ma, Yuanpeng Tu, Pekka Marttinen, Joni Pajarinen
2605.03637v1
Bridging the Embodiment Gap: Disentangled Cross-Embodiment Video Editing
Zhiyuan Li, Wenyan Yang, Wenshuai Zhao, Yue Ma, Yuanpeng Tu, Pekka Marttinen, Joni Pajarinen
2605.03637v1
arXiv:2605.03637v1
•
2026-05-05
Learning robotic manipulation from human videos is a promising solution to the data bottleneck in robotics, but the distribution shift between humans and robots remains a critical challenge. Existing approaches often produce entangled representations, where task-relevant information is coupled with human-specific kinematics, limiting their adaptability. We propose a generative framework for cross-embodiment video editing that directly addresses this by learning explicitly disentangled task and embodiment representations. Our method factorizes a demonstration video into two orthogonal latent spaces by enforcing a dual contrastive objective: it minimizes mutual information between the spaces to ensure independence while maximizing intra-space consistency to create stable representations. A parameter-efficient adapter injects these latent codes into a frozen video diffusion model, enabling the synthesis of a coherent robot execution video from a single human demonstration, without requiring paired cross-embodiment data. Experiments show our approach generates temporally consistent and morphologically accurate robot demonstrations, offering a scalable solution to leverage internet-scale human video for robot learning.
AhaRobot: A Low-Cost Open-Source Bimanual Mobile Manipulator for Embodied AI
Haiqin Cui, Yifu Yuan, Yan Zheng, Jianye Hao
2503.10070v2
AhaRobot: A Low-Cost Open-Source Bimanual Mobile Manipulator for Embodied AI
Haiqin Cui, Yifu Yuan, Yan Zheng, Jianye Hao
2503.10070v2
arXiv:2503.10070v2
•updated
•
2025-03-13
Scaling Vision-Language-Action models for embodied manipulation demands large volumes of diverse manipulation data, yet the high cost of commercial mobile manipulators and teleoperation interfaces that are difficult to deploy at scale remain key bottlenecks. We present AhaRobot, a low-cost, fully open-source bimanual mobile manipulator tailored for Embodied-AI. The system contributes: (1) a SCARA-like dual-arm hardware design that reduces motor torque demands while maintaining a large vertical reachable workspace, (2) an optimized control stack that improves precision via dual-motor backlash mitigation and static-friction compensation through dithering, and (3) RoboPilot, a teleoperation interface featuring a novel 26-faced marker handle for precise, long-horizon remote data collection. Experimental results show that our hardware-control co-design achieves 0.7 mm repeatability at a total hardware cost of only $1,000. The proposed 26-faced handle reduces tracking error by 80% over a 6-faced baseline and improves data-collection efficiency by 30%, while robustly handling singularities and supporting extremely long-horizon tasks in fully remote settings. Despite its low cost, AhaRobot enables imitation learning of complex household behaviors involving bimanual coordination, upper-body mobility, and contact-rich interaction, with data quality comparable to VR-based collection. All software, CAD files, and documentation are available at https://aha-robot.github.io.
Comment: The first two authors contributed equally. Website: https://aha-robot.github.io
Can Explicit Physical Feasibility Benefit VLA Learning? An Empirical Study
Yubai Wei, Chen Wu, Hashem Haghbayan
2604.17896v2
Can Explicit Physical Feasibility Benefit VLA Learning? An Empirical Study
Yubai Wei, Chen Wu, Hashem Haghbayan
2604.17896v2
arXiv:2604.17896v2
•updated
•
2026-04-20
Vision-Language-Action (VLA) models map multimodal inputs directly to robot actions and are typically trained through large-scale imitation learning. While this paradigm has shown strong performance, prevailing VLA training procedures do not explicitly supervise hard physical constraints such as obstacle avoidance or kinematic feasibility. As a result, the geometric structure underlying physically feasible behavior must be inferred only implicitly from demonstrations. In this paper, we study whether introducing explicit feasibility supervision can provide effective structured guidance for VLA policies. We formulate a simple geometry-grounded feasibility objective and integrate it into the training stage of a diffusion-based VLA policy. To evaluate this idea systematically, we use obstacle-aware manipulation as a controlled probe of geometry-dependent physical feasibility. Empirical results show that augmenting VLA training with feasibility supervision improves both physical reliability and overall task performance, while also enhancing learning efficiency in the low-data regime. These findings indicate that explicit feasibility signals can effectively complement imitation-based VLA learning, highlighting their potential for developing more reliable VLA policies.
Comment: 8 pages, 5 figures. This work has been submitted to the IEEE for possible publication
BifrostUMI: Bridging Robot-Free Demonstrations and Humanoid Whole-Body Manipulation
Chenhao Yu, Hongwu Wang, Youhao Hu, Jiachen Zhang, Yuanyuan Li, Shaqi Luo
2605.03452v1
BifrostUMI: Bridging Robot-Free Demonstrations and Humanoid Whole-Body Manipulation
Chenhao Yu, Hongwu Wang, Youhao Hu, Jiachen Zhang, Yuanyuan Li, Shaqi Luo
2605.03452v1
arXiv:2605.03452v1
•
2026-05-05
High-quality data collection is a fundamental cornerstone for training humanoid whole-body visuomotor policies. Current data acquisition paradigms predominantly rely on robot teleoperation, which is often hindered by limited hardware accessibility and low operational efficiency. Inspired by the Universal Manipulation Interface (UMI), we propose BifrostUMI, a portable, efficient, and robot-free data collection framework tailored for humanoid robots. BifrostUMI leverages lightweight VR devices to capture human demonstrations as sparse keypoint trajectories while simultaneously recording wrist-mounted visual data. These multimodal data are subsequently utilized to train a high-level policy network that predicts future keypoint trajectories conditioned on the captured visual features. Through a robust keypoint retargeting pipeline, keypoint trajectories are precisely mapped onto the robot's morphology and executed via a whole-body controller. This approach enables the seamless transfer of diverse and agile behaviors from natural human demonstrations to humanoid embodiments. We demonstrate the efficacy and versatility of the proposed framework across two distinct experimental scenarios.
OmniUMI: Towards Physically Grounded Robot Learning via Human-Aligned Multimodal Interaction
Shaqi Luo, Yuanyuan Li, Youhao Hu, Chenhao Yu, Chaoran Xu, Jiachen Zhang, Guocai Yao, Tiejun Huang, Ran He, Zhongyuan Wang
2604.10647v3
OmniUMI: Towards Physically Grounded Robot Learning via Human-Aligned Multimodal Interaction
Shaqi Luo, Yuanyuan Li, Youhao Hu, Chenhao Yu, Chaoran Xu, Jiachen Zhang, Guocai Yao, Tiejun Huang, Ran He, Zhongyuan Wang
2604.10647v3
arXiv:2604.10647v3
•updated
•
2026-04-12
UMI-style interfaces enable scalable robot learning, but existing systems remain largely visuomotor, relying primarily on RGB observations and trajectory while providing only limited access to physical interaction signals. This becomes a fundamental limitation in contact-rich manipulation, where success depends on contact dynamics such as tactile interaction, internal grasping force, and external interaction wrench that are difficult to infer from vision alone. We present OmniUMI, a unified framework for physically grounded robot learning via human-aligned multimodal interaction. OmniUMI synchronously captures RGB, depth, trajectory, tactile sensing, internal grasping force, and external interaction wrench within a compact handheld system, while maintaining collection--deployment consistency through a shared embodiment design. To support human-aligned demonstration, OmniUMI enables natural perception and modulation of internal grasping force, external interaction wrench, and tactile interaction through bilateral gripper feedback and the handheld embodiment. Built on this interface, we extend diffusion policy with visual, tactile, and force-related observations, and deploy the learned policy through impedance-based execution for unified regulation of motion and contact behavior. Experiments demonstrate reliable sensing and strong downstream performance on force-sensitive pick-and-place, interactive surface erasing, and tactile-informed selective release. Overall, OmniUMI combines physically grounded multimodal data acquisition with human-aligned interaction, providing a scalable foundation for learning contact-rich manipulation.
Deepfake Audio Detection Using Self-supervised Fusion Representations
Khalid Zaman, Qixuan Huang, Muhammad Uzair, Masashi Unoki
2605.03420v1
Deepfake Audio Detection Using Self-supervised Fusion Representations
Khalid Zaman, Qixuan Huang, Muhammad Uzair, Masashi Unoki
2605.03420v1
arXiv:2605.03420v1
•
2026-05-05
This paper describes a submission to the Environment-Aware Speech and Sound Deepfake Detection Challenge (ESDD2) 2026, which addresses component-level deepfake detection using the CompSpoofV2 dataset, where speech and environmental sounds may be independently manipulated. To address this challenge, a dual-branch deepfake detection framework is proposed to jointly model speech and environmental contextual representations from input audio. Two pretrained models, XLS-R for speech and BEATs for environmental sound, are used to extract complementary contextual representations. A Matching Head is introduced to model representation differences through statistical normalization and representation interaction, enabling estimation of the original class. In parallel, multi-head cross-attention enables effective information exchange between speech and environmental components. The refined representations are processed with residual connections and layer normalization, and passed to an AASIST classifier to predict speech-based and environment-based spoofing probabilities. The model outputs original, speech, and environment predictions. On the test set, the proposed system achieves an F1-score of 70.20% and an environmental EER of 16.54%, outperforming the baseline system.
Discovering Reinforcement Learning Interfaces with Large Language Models
Akshat Singh Jaswal, Ashish Baghel, Paras Chopra
2605.03408v1
Discovering Reinforcement Learning Interfaces with Large Language Models
Akshat Singh Jaswal, Ashish Baghel, Paras Chopra
2605.03408v1
arXiv:2605.03408v1
•
2026-05-05
Reinforcement learning systems rely on environment interfaces that specify observations and reward functions, yet constructing these interfaces for new tasks often requires substantial manual effort. While recent work has automated reward design using large language models (LLMs), these approaches assume fixed observations and do not address the broader challenge of synthesizing complete task interfaces. We study RL task interface discovery from raw simulator state, where both observation mappings and reward functions must be generated. We propose LIMEN (Code available at https://github.com/Lossfunk/LIMEN), a LLM guided evolutionary framework that produces candidate interfaces as executable programs and iteratively refines them using policy training feedback. Across novel discrete gridworld tasks and continuous control domains spanning locomotion and manipulation, joint evolution of observations and rewards discovers effective interfaces given only a trajectory-level success metric, while optimizing either component alone fails on at least one domain. These results demonstrate that automatic construction of RL interfaces from raw state can substantially reduce manual engineering and that observation and reward components often benefit from co-design, as single-component optimization fails catastrophically on at least one domain in our evaluation suite.
Learning Reactive Dexterous Grasping via Hierarchical Task-Space RL Planning and Joint-Space QP Control
Ho Jae Lee, Yonghyeon Lee, Alexander Alexiev, Tzu-Yuan Lin, Se Hwan Jeon, Sangbae Kim
2605.03363v1
Learning Reactive Dexterous Grasping via Hierarchical Task-Space RL Planning and Joint-Space QP Control
Ho Jae Lee, Yonghyeon Lee, Alexander Alexiev, Tzu-Yuan Lin, Se Hwan Jeon, Sangbae Kim
2605.03363v1
arXiv:2605.03363v1
•
2026-05-05
In this work, we propose a hybrid hierarchical control framework for reactive dexterous grasping that explicitly decouples high-level spatial intent from low-level joint execution. We introduce a multi-agent reinforcement learning architecture, specialized into distinct arm and hand agents, that acts as a high-level planner by generating desired task-space velocity commands. These commands are then processed by a GPU-parallelized quadratic programming controller, which translates them into feasible joint velocities while strictly enforcing kinematic limits and collision avoidance. This structural isolation not only accelerates training convergence but also strictly enforces hardware safety. Furthermore, the architecture unlocks zero-shot steerability, allowing system operators to dynamically adjust safety margins and avoid dynamic obstacles without retraining the policy. We extensively validate the proposed framework through a rigorous simulation-to-reality pipeline. Real-world hardware experiments on a 7-DoF arm equipped with a 20-DoF anthropomorphic hand demonstrate highly robust zero-shot transferability for dexterous grasping to a diverse set of unseen objects, highlighting the system's ability to reactively recover from unexpected physical disturbances in unstructured environments.
Comment: 18 pages
Neural Control: Adjoint Learning Through Equilibrium Constraints
Dezhong Tong, Jiawen Wang, Hengyi Zhou, Yinglong Shen, Xiaonan Huang, M. Khalid Jawed
2605.03288v1
Neural Control: Adjoint Learning Through Equilibrium Constraints
Dezhong Tong, Jiawen Wang, Hengyi Zhou, Yinglong Shen, Xiaonan Huang, M. Khalid Jawed
2605.03288v1
arXiv:2605.03288v1
•
2026-05-05
Many physical AI tasks are governed by implicit equilibrium: an agent actuates a subset of degrees of freedom (boundary DoFs), while the remaining free DoFs settle by minimizing a total potential energy. Even seemingly basic tasks such as bending a deformable linear object (DLO) to a target shape can exhibit strongly nonlinear behavior due to multi-stability: the same boundary conditions may yield multiple equilibrium shapes depending on the actuation trajectory. However, learning and control in such systems is brittle because the actuation-to-configuration map is defined only implicitly, and naive backpropagation through iterative equilibrium solvers is memory- and compute-intensive. We propose Neural Control, a boundary-control framework that computes trajectory-dependent, memory-efficient proxy gradients by differentiating equilibrium conditions via an adjoint formulation, avoiding unrolling of solver iterations. To improve robustness over long horizons, we integrate these sensitivities into a receding-horizon MPC scheme that repeatedly re-anchors optimization to realized equilibria and mitigates basin-switching in multi-stable regimes. We evaluate Neural Control in simulation and on physical robots manipulating DLOs, and show improved performance over gradient-free baselines such as SPSA and CEM.
RLDX-1 Technical Report
Dongyoung Kim, Huiwon Jang, Myungkyu Koo, Suhyeok Jang, Taeyoung Kim, Beomjun Kim, Byungjun Yoon, Changsung Jang, Daewon Choi, Dongsu Han, Donguk Lee, Heeseung Kwon, Hojin Jeon, Jaehyun Kang, Jaekyoung Bae, Jihyuk Lee, Jimin Lee, John Won, Joonwoo Ahn, Junhyeong Park, Junyoung Sung, Kyungmin Lee, Minseong Han, Minsung Yoon, Sejune Joo, Seonil Son, Seungcheol Park, Seunggeun Cho, Seungjun Moon, Seungku Kim, Yonghoon Dong, Yongjin Cho, Youngchan Kim, Chang Hwan Kim, Dohyeon Kim, Hazel Lee, Heecheol Kim, Hensen Ahn, Hyungkyu Ryu, Hyunsoo Choi, Hyunsoo Shin, Jaeheon Jung, Jaewoo Kim, Jinwook Kim, Joochul Chang, Joonsoo Kim, Junghun Park, Jungwoo Park, Junho Cho, Junhyeok Park, Junwon Lee, Kangwook Lee, Kwanghoon Kim, Kyoungwhan Choe, Manoj Bhadu, Nayoung Oh, Sangjun Kim, Sangwoo Kim, Seunghoon Shim, Seunghyun Kim, Seungjun Lee, Seungyup Ka, Sungryol Yang, Wook Jung, Yashu Shukla, Yeonjae Lee, Yeonwoo Bae, Jinwoo Shin
2605.03269v1
RLDX-1 Technical Report
Dongyoung Kim, Huiwon Jang, Myungkyu Koo, Suhyeok Jang, Taeyoung Kim, Beomjun Kim, Byungjun Yoon, Changsung Jang, Daewon Choi, Dongsu Han, Donguk Lee, Heeseung Kwon, Hojin Jeon, Jaehyun Kang, Jaekyoung Bae, Jihyuk Lee, Jimin Lee, John Won, Joonwoo Ahn, Junhyeong Park, Junyoung Sung, Kyungmin Lee, Minseong Han, Minsung Yoon, Sejune Joo, Seonil Son, Seungcheol Park, Seunggeun Cho, Seungjun Moon, Seungku Kim, Yonghoon Dong, Yongjin Cho, Youngchan Kim, Chang Hwan Kim, Dohyeon Kim, Hazel Lee, Heecheol Kim, Hensen Ahn, Hyungkyu Ryu, Hyunsoo Choi, Hyunsoo Shin, Jaeheon Jung, Jaewoo Kim, Jinwook Kim, Joochul Chang, Joonsoo Kim, Junghun Park, Jungwoo Park, Junho Cho, Junhyeok Park, Junwon Lee, Kangwook Lee, Kwanghoon Kim, Kyoungwhan Choe, Manoj Bhadu, Nayoung Oh, Sangjun Kim, Sangwoo Kim, Seunghoon Shim, Seunghyun Kim, Seungjun Lee, Seungyup Ka, Sungryol Yang, Wook Jung, Yashu Shukla, Yeonjae Lee, Yeonwoo Bae, Jinwoo Shin
2605.03269v1
arXiv:2605.03269v1
•
2026-05-05
While Vision-Language-Action models (VLAs) have shown remarkable progress toward human-like generalist robotic policies through the versatile intelligence (i.e. broad scene understanding and language-conditioned generalization) inherited from pre-trained Vision-Language Models, they still struggle with complex real-world tasks requiring broader functional capabilities (e.g. motion awareness, memory-aware decision making, and physical sensing). To address this, we introduce RLDX-1, a general-purpose robotic policy for dexterous manipulation built on the Multi-Stream Action Transformer (MSAT), an architecture that unifies these capabilities by integrating heterogeneous modalities through modality-specific streams with cross-modal joint self-attention. RLDX-1 further combines this architecture with system-level design choices, including synthesizing training data for rare manipulation scenarios, learning procedures specialized for human-like manipulation, and inference optimizations for real-time deployment. Through empirical evaluation, we show that RLDX-1 consistently outperforms recent frontier VLAs (e.g. $π_{0.5}$ and GR00T N1.6) across both simulation benchmarks and real-world tasks that require broad functional capabilities beyond general versatility. In particular, RLDX-1 shows superiority in ALLEX humanoid tasks by achieving success rates of 86.8% while $π_{0.5}$ and GR00T N1.6 achieve around 40%, highlighting the ability of RLDX-1 to control a high-DoF humanoid robot under diverse functional demands. Together, these results position RLDX-1 as a promising step toward reliable VLAs for complex, contact-rich, and dynamic real-world dexterous manipulation.
Comment: Project page: https://rlwrld.ai/rldx-1
End-to-End AD
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ReVSI: Rebuilding Visual Spatial Intelligence Evaluation for Accurate Assessment of VLM 3D Reasoning
Yiming Zhang, Jiacheng Chen, Jiaqi Tan, Yongsen Mao, Wenhu Chen, Angel X. Chang
2604.24300v2
ReVSI: Rebuilding Visual Spatial Intelligence Evaluation for Accurate Assessment of VLM 3D Reasoning
Yiming Zhang, Jiacheng Chen, Jiaqi Tan, Yongsen Mao, Wenhu Chen, Angel X. Chang
2604.24300v2
arXiv:2604.24300v2
•updated
•
2026-04-27
Current evaluations of spatial intelligence can be systematically invalid under modern vision-language model (VLM) settings. First, many benchmarks derive question-answer (QA) pairs from point-cloud-based 3D annotations originally curated for traditional 3D perception. When such annotations are treated as ground truth for video-based evaluation, reconstruction and annotation artifacts can miss objects that are clearly visible in the video, mislabel object identities, or corrupt geometry-dependent answers (e.g., size), yielding incorrect or ambiguous QA pairs. Second, evaluations often assume full-scene access, while many VLMs operate on sparsely sampled frames (e.g., 16-64), making many questions effectively unanswerable under the actual model inputs. We improve evaluation validity by introducing ReVSI, a benchmark and protocol that ensures each QA pair is answerable and correct under the model's actual inputs. To this end, we re-annotate objects and geometry across 381 scenes from 5 datasets to improve data quality, and regenerate all QA pairs with rigorous bias mitigation and human verification using professional 3D annotation tools. We further enhance evaluation controllability by providing variants across multiple frame budgets (16/32/64/all) and fine-grained object visibility metadata, enabling controlled diagnostic analyses. Evaluations of general and domain-specific VLMs on ReVSI reveal systematic failure modes that are obscured by prior benchmarks, yielding a more reliable and diagnostic assessment of spatial intelligence.
Comment: ICML 2026, Project Page: https://3dlg-hcvc.github.io/revsi/
When Engineering Outruns Intelligence: Rethinking Instruction-Guided Navigation
Matin Aghaei, Lingfeng Zhang, Mohammad Ali Alomrani, Mahdi Biparva, Yingxue Zhang
2507.20021v3
When Engineering Outruns Intelligence: Rethinking Instruction-Guided Navigation
Matin Aghaei, Lingfeng Zhang, Mohammad Ali Alomrani, Mahdi Biparva, Yingxue Zhang
2507.20021v3
arXiv:2507.20021v3
•updated
•
2025-07-26
Recent ObjectNav systems credit large language models (LLMs) for sizable zero-shot gains, yet it remains unclear how much comes from language versus geometry. We revisit this question by re-evaluating an instruction-guided pipeline, InstructNav, under a detector-controlled setting and introducing two training-free variants that only alter the action value map: a geometry-only Frontier Proximity Explorer (FPE) and a lightweight Semantic-Heuristic Frontier (SHF) that polls the LLM with simple frontier votes. Across HM3D and MP3D, FPE matches or exceeds the detector-controlled instruction follower while using no API calls and running faster; SHF attains comparable accuracy with a smaller, localized language prior. These results suggest that carefully engineered frontier geometry accounts for much of the reported progress, and that language is most reliable as a light heuristic rather than an end-to-end planner. Code available at: https://github.com/matinaghaei/instructnav-scrutinized
Comment: Updated version with additional ablations, clarifications, and code release
From Language to Logic: A Theoretical Architecture for VLM-Grounded Safe Navigation
Kristy Sakano, Kalonji Harrington, Mumu Xu
2605.04327v1
From Language to Logic: A Theoretical Architecture for VLM-Grounded Safe Navigation
Kristy Sakano, Kalonji Harrington, Mumu Xu
2605.04327v1
arXiv:2605.04327v1
•
2026-05-05
We propose an architecture for integrating high-level, human-provided safety rules and operator-aligned semantic preferences into autonomous robot navigation in unstructured outdoor environments. In our approach, natural-language rules are translated into Signal Temporal Logic (STL) specifications that guide planning and navigation during runtime. Persistent, environment-centric rules and terrain preferences are grounded into a 2D cost map, while temporally dynamic requirements are expressed as STL specifications to be monitored during runtime. We hypothesize the use of Vision-Language Models (VLMs) for zero-shot scene understanding, enabling mapping between human instructions, semantic features, and environmental constraints. Within this framework, we construct an illustrative navigation model that is designed to satisfy a set of STL-encoded specifications and soft operator preferences through formal satisfaction metrics embedded into environmental properties and runtime monitoring.
Comment: 8 pages, 3 figures, to be published in ICUAS 2026 conference proceedings
Hierarchical Visual Agent: Managing Contexts in Joint Image-Text Space for Advanced Chart Reasoning
Qihua Dong, Ruozhen He, Junwen Chen, Yizhou Wang, Xu Ma, Songyao Jiang, Yun Fu
2605.04304v1
Hierarchical Visual Agent: Managing Contexts in Joint Image-Text Space for Advanced Chart Reasoning
Qihua Dong, Ruozhen He, Junwen Chen, Yizhou Wang, Xu Ma, Songyao Jiang, Yun Fu
2605.04304v1
arXiv:2605.04304v1
•
2026-05-05
Advanced chart question answering requires both precise perception of small visual elements and multi-step reasoning across several subplots. While existing MLLMs are strong at understanding single plots, they often struggle with multi-step reasoning across multiple subplots. We propose HierVA, a hierarchical visual agent framework for chart reasoning that iteratively constructs and updates a working context in a joint image--text space. A high-level manager generates plans and maintains a compact context containing only key information, while specialized workers perform reasoning, gather evidence, and return results. In particular, the agent maintains separate visual and textual contexts, using a zoom-in tool to restrict the visual context. Experiments on the CharXiv reasoning subset demonstrate consistent improvements over strong multimodal baselines, and ablation studies verify that hierarchical architecture, scoped visual context, and distilled context contribute complementary gains.
Comment: Accepted to ACL 2026
OPENJ: A Conceptual Framework for Open-Source Digital Human Modeling and Ergonomic Assessment in a CAD Environment
Sinan Bank, Casey E. Eaton
2605.04270v1
OPENJ: A Conceptual Framework for Open-Source Digital Human Modeling and Ergonomic Assessment in a CAD Environment
Sinan Bank, Casey E. Eaton
2605.04270v1
arXiv:2605.04270v1
•
2026-05-05
Industrial workplace challenges range from musculoskeletal disorders -- a leading cause of occupational injury -- to suboptimal workstation layouts, inefficient task sequences, and poor human-equipment fit. Digital human modeling (DHM) tools address several of these challenges by placing a scalable virtual mannequin in a computer-aided design (CAD) environment, enabling engineers to evaluate ergonomic risk through standardized assessment methods (RULA, REBA, NIOSH Lifting Equation, OWAS), optimize workstation layouts for reach and visibility, predict task postures through inverse kinematics, and simulate operations before physical implementation. Despite four decades of development since the Jack system originated at the University of Pennsylvania in the 1980s, the integrated DHM capability set -- anthropometric mannequin, posture prediction, ergonomic assessment, and CAD integration -- remains exclusive to commercial platforms such as Siemens Tecnomatix Jack (Process Simulate), Dassault DELMIA, Humanetics RAMSIS, and the University of Iowa's Santos system. These platforms operate under proprietary, vendor-quoted pricing models, and their acquisition and operating costs, together with closed-source implementations, have been repeatedly identified as practical adoption barriers for individual researchers, small-to-medium enterprises, and educational institutions. Organizations without access resort to manual observational methods -- paper-based worksheets applied to photographs or video -- sacrificing the predictive power and reproducibility that computational analysis provides. The paper serves as a design blueprint for (OpenJane/Joe), positioning the project for subsequent open-source implementation and community adoption.
Comment: 11 pages, 2 figures, submitted to ASME IMECE 2026
Label-Efficient School Detection from Aerial Imagery via Weakly Supervised Pretraining and Fine-Tuning
Zakarya Elmimouni, Fares Fourati, Mohamed-Slim Alouini
2605.03968v1
Label-Efficient School Detection from Aerial Imagery via Weakly Supervised Pretraining and Fine-Tuning
Zakarya Elmimouni, Fares Fourati, Mohamed-Slim Alouini
2605.03968v1
arXiv:2605.03968v1
•
2026-05-05
Accurate school detection is essential for supporting education initiatives, including infrastructure planning and expanding internet connectivity to underserved areas. However, many regions around the world face challenges due to outdated, incomplete, or unavailable official records. Manual mapping efforts, while valuable, are labor-intensive and lack scalability across large geographic areas. To address this, we propose a weakly supervised framework for school detection from aerial imagery that minimizes the need for human annotations while supporting global mapping efforts. Our method is specifically designed for low-data regimes, where manual annotations are extremely scarce. We introduce an automatic labeling pipeline that leverages sparse location points and semantic segmentation to generate infrastructure masks from which we generate bounding boxes. Using these automatically labeled images, we train our detectors on a first training stage to learn a representation of what schools look like, then using a small set of manually labeled images, we fine-tune the previously trained models on this clean dataset. This two stage training pipeline enables large-scale and strong detection in low-data setting of school infrastructure with minimal supervision. Our results demonstrate strong object detection performance, particularly in the low-data regime, where the models achieve promising results using only 50 manually labeled images, significantly reducing the need for costly annotations. This framework supports education and connectivity initiatives worldwide by providing an efficient and extensible approach to mapping schools from space. All models, training code and auto-labeled data will be publicly released to foster future research and real-world impact.
Reservoir property image slices from the Groningen gas field for image translation and segmentation
Abdulrahman Al-Fakih, Nabil Sariah, Ardiansyah Koeshidayatullah, SanLinn I. Kaka
2605.03942v1
Reservoir property image slices from the Groningen gas field for image translation and segmentation
Abdulrahman Al-Fakih, Nabil Sariah, Ardiansyah Koeshidayatullah, SanLinn I. Kaka
2605.03942v1
arXiv:2605.03942v1
•
2026-05-05
Reservoir characterization workflows increasingly rely on image-based and machine-learning/deep learning or even generative AI approaches, but openly available geological image datasets suitable for reproducible benchmarking remain limited. Here we describe a high-resolution dataset of reservoir-property image slices derived from the Groningen static geological model. The dataset contains aligned two-dimensional PNG images representing facies, porosity, permeability, and water saturation, generated from three-dimensional reservoir grids and prepared for downstream visualization, segmentation, and image-to-image translation tasks. In addition to the deposited original image corpus, we provide an archived software workflow for reproducing augmentation, mask generation, paired-image construction, and example baseline experiments. The resource is designed to support benchmarking of geological image analysis methods and the study of cross-domain relationships among reservoir properties. By separating the fixed image dataset from the reproducible processing workflow, this work provides a transparent foundation for reuse in geoscience, reservoir modeling, and machine-learning applications.
Raising the Ceiling: Better Empirical Fixation Densities for Saliency Benchmarking
Susmit Agrawal, Jannis Hollman, Matthias Kümmerer
2605.03885v1
Raising the Ceiling: Better Empirical Fixation Densities for Saliency Benchmarking
Susmit Agrawal, Jannis Hollman, Matthias Kümmerer
2605.03885v1
arXiv:2605.03885v1
•
2026-05-05
Empirical fixation densities, spatial distributions estimated from human eye-tracking data, are foundational to saliency benchmarking. They directly shape benchmark conclusions, leaderboard rankings, failure case analyses, and scientific claims about human visual behavior. Yet the standard estimation method, fixed-bandwidth isotropic Gaussian KDE, has gone essentially unchanged for decades. This matters now more than ever: as the field shifts toward sample-level evaluation (failure case analysis, inverse benchmarking, per-image model comparison), reliable per-image density estimates become critical. We propose a principled mixture model that combines an adaptive-bandwidth KDE based on Abramson's method, center bias and uniform components, and a state-of-the-art saliency model, to capture different spatial and semantic types of interobserver consistency, and optimize all parameters per image via leave-one-subject-out cross-validation. Our method yields substantially higher interobserver consistency estimates across multiple benchmarks, with median per-image gains of 5-15% in log-likelihood and up to 2 percentage points in AUC. For the most affected images -- precisely those most relevant to failure case analysis -- improvements exceed 25%. We leverage these improved estimates to identify and analyze remaining failure cases of state-of-the-art saliency models, demonstrating that significant headroom for model improvement remains. More broadly, our findings highlight that empirical fixation densities should not be treated as fixed ground truths but as evolving estimates that improve with better methodology.
ClawMark: A Living-World Benchmark for Multi-Turn, Multi-Day, Multimodal Coworker Agents
Fanqing Meng, Lingxiao Du, Zijian Wu, Guanzheng Chen, Xiangyan Liu, Jiaqi Liao, Chonghe Jiang, Zhenglin Wan, Jiawei Gu, Pengfei Zhou, Rui Huang, Ziqi Zhao, Shengyuan Ding, Ailing Yu, Bo Peng, Bowei Xia, Hao Sun, Haotian Liang, Ji Xie, Jiajun Chen, Jiajun Song, Liu Yang, Ming Xu, Qionglin Qiu, Runhao Fu, Shengfang Zhai, Shijian Wang, Tengfei Ma, Tianyi Wu, Weiyang Jin, Yan Wang, Yang Dai, Yao Lai, Youwei Shu, Yue Liu, Yunzhuo Hao, Yuwei Niu, Jinkai Huang, Jiayuan Zhuo, Zhennan Shen, Linyu Wu, Hannah Yao, Charles Chen, Cihang Xie, Yuyin Zhou, Jiaheng Zhang, Zeyu Zheng, Mengkang Hu, Michael Qizhe Shieh
2604.23781v2
ClawMark: A Living-World Benchmark for Multi-Turn, Multi-Day, Multimodal Coworker Agents
Fanqing Meng, Lingxiao Du, Zijian Wu, Guanzheng Chen, Xiangyan Liu, Jiaqi Liao, Chonghe Jiang, Zhenglin Wan, Jiawei Gu, Pengfei Zhou, Rui Huang, Ziqi Zhao, Shengyuan Ding, Ailing Yu, Bo Peng, Bowei Xia, Hao Sun, Haotian Liang, Ji Xie, Jiajun Chen, Jiajun Song, Liu Yang, Ming Xu, Qionglin Qiu, Runhao Fu, Shengfang Zhai, Shijian Wang, Tengfei Ma, Tianyi Wu, Weiyang Jin, Yan Wang, Yang Dai, Yao Lai, Youwei Shu, Yue Liu, Yunzhuo Hao, Yuwei Niu, Jinkai Huang, Jiayuan Zhuo, Zhennan Shen, Linyu Wu, Hannah Yao, Charles Chen, Cihang Xie, Yuyin Zhou, Jiaheng Zhang, Zeyu Zheng, Mengkang Hu, Michael Qizhe Shieh
2604.23781v2
arXiv:2604.23781v2
•updated
•
2026-04-26
Language-model agents are increasingly used as persistent coworkers that assist users across multiple working days. During such workflows, the surrounding environment may change independently of the agent: new emails arrive, calendar entries shift, knowledge-base records are updated, and evidence appears across images, scanned PDFs, audio, video, and spreadsheets. Existing benchmarks do not adequately evaluate this setting because they typically run within a single static episode and remain largely text-centric. We introduce \bench{}, a benchmark for coworker agents built around multi-turn multi-day tasks, a stateful sandboxed service environment whose state evolves between turns, and rule-based verification. The current release contains 100 tasks across 13 professional scenarios, executed against five stateful sandboxed services (filesystem, email, calendar, knowledge base, spreadsheet) and scored by 1537 deterministic Python checkers over post-execution service state; no LLM-as-judge is invoked during scoring. We benchmark seven frontier agent systems. The strongest model reaches 75.8 weighted score, but the best strict Task Success is only 20.0\%, indicating that partial progress is common while complete end-to-end workflow completion remains rare. Turn-level analysis shows that performance drops after the first exogenous environment update, highlighting adaptation to changing state as a key open challenge. We release the benchmark, evaluation harness, and construction pipeline to support reproducible coworker-agent evaluation.
Comment: github repo: https://github.com/evolvent-ai/ClawMark
Evaluating Generative Models as Interactive Emergent Representations of Human-Like Collaborative Behavior
Shinas Shaji, Teena Chakkalayil Hassan, Sebastian Houben, Alex Mitrevski
2605.03855v1
Evaluating Generative Models as Interactive Emergent Representations of Human-Like Collaborative Behavior
Shinas Shaji, Teena Chakkalayil Hassan, Sebastian Houben, Alex Mitrevski
2605.03855v1
arXiv:2605.03855v1
•
2026-05-05
Human-AI collaboration requires AI agents to understand human behavior for effective coordination. While advances in foundation models show promising capabilities in understanding and showing human-like behavior, their application in embodied collaborative settings needs further investigation. This work examines whether embodied foundation model agents exhibit emergent collaborative behaviors indicating underlying mental models of their collaborators, which is an important aspect of effective coordination. This paper develops a 2D collaborative game environment where large language model agents and humans complete color-matching tasks requiring coordination. We define five collaborative behaviors as indicators of emergent mental model representation: perspective-taking, collaborator-aware planning, introspection, theory of mind, and clarification. An automated behavior detection system using LLM-based judges identifies these behaviors, achieving fair to substantial agreement with human annotations. Results from the automated behavior detection system show that foundation models consistently exhibit emergent collaborative behaviors without being explicitly trained to do so. These behaviors occur at varying frequencies during collaboration stages, with distinct patterns across different LLMs. A user study was also conducted to evaluate human satisfaction and perceived collaboration effectiveness, with the results indicating positive collaboration experiences. Participants appreciated the agents' task focus, plan verbalization, and initiative, while suggesting improvements in response times and human-like interactions. This work provides an experimental framework for human-AI collaboration, empirical evidence of collaborative behaviors in embodied LLM agents, a validated behavioral analysis methodology, and an assessment of collaboration effectiveness.
Comment: Under review
Stream-R1: Reliability-Perplexity Aware Reward Distillation for Streaming Video Generation
Bin Wu, Mengqi Huang, Shaojin Wu, Weinan Jia, Yuxin Wang, Zhendong Mao, Yongdong Zhang
2605.03849v1
Stream-R1: Reliability-Perplexity Aware Reward Distillation for Streaming Video Generation
Bin Wu, Mengqi Huang, Shaojin Wu, Weinan Jia, Yuxin Wang, Zhendong Mao, Yongdong Zhang
2605.03849v1
arXiv:2605.03849v1
•
2026-05-05
Distillation-based acceleration has become foundational for making autoregressive streaming video diffusion models practical, with distribution matching distillation (DMD) as the de facto choice. Existing methods, however, train the student to match the teacher's output indiscriminately, treating every rollout, frame, and pixel as equally reliable supervision. We argue that this caps distilled quality, since it overlooks two complementary axes of variance in DMD supervision: Inter-Reliability across student rollouts whose supervision varies in reliability, and Intra-Perplexity across spatial regions and temporal frames that contribute unequally to where quality can still be improved. The objective thus conflates two questions under a uniform weight: whether to learn from each rollout, and where to concentrate optimization within it. To address this, we propose Stream-R1, a Reliability-Perplexity Aware Reward Distillation framework that adaptively reweights the distillation objective at both rollout and spatiotemporal-element levels through a single shared reward-guided mechanism. At the Inter-Reliability level, Stream-R1 rescales each rollout's loss by an exponential of a pretrained video reward score, so that rollouts with reliable supervision dominate optimization. At the Intra-Perplexity level, it back-propagates the same reward model to extract per-pixel gradient saliency, which is factored into spatial and temporal weights that concentrate optimization pressure on regions and frames where refinement yields the largest expected gain. An adaptive balancing mechanism prevents any single quality axis from dominating across visual quality, motion quality, and text alignment. Stream-R1 attains consistent improvements on all three dimensions over distillation baselines on standard streaming video generation benchmarks, without architectural modification or additional inference cost.
Geometry Forcing: Marrying Video Diffusion and 3D Representation for Consistent World Modeling
Haoyu Wu, Diankun Wu, Tianyu He, Junliang Guo, Yang Ye, Yueqi Duan, Jiang Bian
2507.07982v2
Geometry Forcing: Marrying Video Diffusion and 3D Representation for Consistent World Modeling
Haoyu Wu, Diankun Wu, Tianyu He, Junliang Guo, Yang Ye, Yueqi Duan, Jiang Bian
2507.07982v2
arXiv:2507.07982v2
•updated
•
2025-07-10
Videos inherently represent 2D projections of a dynamic 3D world. However, our analysis suggests that video diffusion models trained solely on raw video data often fail to capture meaningful geometric-aware structure in their learned representations. To bridge the gap between video diffusion models and the underlying 3D nature of the physical world, we propose Geometry Forcing, a simple yet effective method that encourages video diffusion models to internalize 3D representations. Our key insight is to guide the model's intermediate representations toward geometry-aware structure by aligning them with features from a geometric foundation model. To this end, we introduce two complementary alignment objectives: Angular Alignment, which enforces directional consistency via cosine similarity, and Scale Alignment, which preserves scale-related information by regressing geometric features from normalized diffusion representations. We evaluate Geometry Forcing on both camera-view conditioned and action-conditioned video generation tasks. Experimental results demonstrate that our method substantially improves visual quality and 3D consistency over the baseline methods. Project page: https://GeometryForcing.github.io.
Comment: 24 pages, project page: https://GeometryForcing.github.io
Sparse Data Tree Canopy Segmentation: Fine-Tuning Leading Pretrained Models on Only 150 Images
David Szczecina, Hudson Sun, Anthony Bertnyk, Niloofar Azad, Kyle Gao, Lincoln Linlin Xu
2601.10931v2
Sparse Data Tree Canopy Segmentation: Fine-Tuning Leading Pretrained Models on Only 150 Images
David Szczecina, Hudson Sun, Anthony Bertnyk, Niloofar Azad, Kyle Gao, Lincoln Linlin Xu
2601.10931v2
arXiv:2601.10931v2
•updated
•
2026-01-16
Tree canopy detection from aerial imagery is an important task for environmental monitoring, urban planning, and ecosystem analysis. Simulating real-life data annotation scarcity, the Solafune Tree Canopy Detection competition provides a small and imbalanced dataset of only 150 annotated images, posing significant challenges for training deep models without severe overfitting. In this work, we evaluate five representative architectures, YOLOv11, Mask R-CNN, DeepLabv3, Swin-UNet, and DINOv2, to assess their suitability for canopy segmentation under extreme data scarcity. Our experiments show that pretrained convolution-based models, particularly YOLOv11 and Mask R-CNN, generalize significantly better than pretrained transformer-based models. DeeplabV3, Swin-UNet and DINOv2 underperform likely due to differences between semantic and instance segmentation tasks, the high data requirements of Vision Transformers, and the lack of strong inductive biases. These findings confirm that transformer-based architectures struggle in low-data regimes without substantial pretraining or augmentation and that differences between semantic and instance segmentation further affect model performance. We provide a detailed analysis of training strategies, augmentation policies, and model behavior under the small-data constraint and demonstrate that lightweight CNN-based methods remain the most reliable for canopy detection on limited imagery.
Comment: Published in the 2026 IEEE International Geoscience and Remote Sensing Symposium (IGARSS 2026) 4 pages, 2 figures
Say the Mission, Execute the Swarm: Agent-Enhanced LLM Reasoning in the Web-of-Drones
Andrea Iannoli, Lorenzo Gigli, Luca Sciullo, Angelo Trotta, Marco Di Felice
2605.03788v1
Say the Mission, Execute the Swarm: Agent-Enhanced LLM Reasoning in the Web-of-Drones
Andrea Iannoli, Lorenzo Gigli, Luca Sciullo, Angelo Trotta, Marco Di Felice
2605.03788v1
arXiv:2605.03788v1
•
2026-05-05
Large Language Models (LLMs) are increasingly explored as high-level reasoning engines for cyber-physical systems, yet their application to real-time UAV swarm management remains challenging due to heterogeneous interfaces, limited grounding, and the need for long-running closed-loop execution. This paper presents a mission-agnostic, agent-enhanced LLM framework for UAV swarm control, where users express mission objectives in natural language and the system autonomously executes them through grounded, real-time interactions. The proposed architecture combines an LLM-based Agent Core with a Model Context Protocol (MCP) gateway and a Web-of-Drones abstraction based on W3C Web of Things (WoT) standards. By exposing drones, sensors, and services as standardized WoT Things, the framework enables structured tool-based interaction, continuous state observation, and safe actuation without relying on code generation. We evaluate the framework using ArduPilot-based simulation across four swarm missions and six state-of-the-art LLMs. Results show that, despite strong reasoning abilities, current general-purpose LLMs still struggle to achieve reliable execution - even for simple swarm tasks - when operating without explicit grounding and execution support. Task-specific planning tools and runtime guardrails substantially improve robustness, while token consumption alone is not indicative of execution quality or reliability.
Comment: 15 pages, 5 figures. This paper has been accepted for presentation at the 27th IEEE International Symposium on a World of Wireless, Mobile and Multimedia Networks (WoWMoM 2026)
AI in Agriculture: A Survey of Deep Learning Techniques for Crops, Fisheries and Livestock
Umair Nawaz, Muhammad Zaigham Zaheer, Ufaq Khan, Fahad Shahbaz Khan, Hisham Cholakkal, Salman Khan, Rao Muhammad Anwer
2507.22101v2
AI in Agriculture: A Survey of Deep Learning Techniques for Crops, Fisheries and Livestock
Umair Nawaz, Muhammad Zaigham Zaheer, Ufaq Khan, Fahad Shahbaz Khan, Hisham Cholakkal, Salman Khan, Rao Muhammad Anwer
2507.22101v2
arXiv:2507.22101v2
•updated
•
2025-07-29
Crops, fisheries and livestock form the backbone of global food production, essential to feed the ever-growing global population. However, these sectors face considerable challenges, including climate variability, resource limitations, and the need for sustainable management. Addressing these issues requires efficient, accurate, and scalable technological solutions, highlighting the importance of artificial intelligence (AI). This survey presents a systematic and thorough review of more than 200 research works covering conventional machine learning approaches, advanced deep learning techniques (e.g., vision transformers), and recent vision-language foundation models (e.g., CLIP) in the agriculture domain, focusing on diverse tasks such as crop disease detection, livestock health management, and aquatic species monitoring. We further cover major implementation challenges such as data variability and experimental aspects: datasets, performance evaluation metrics, and geographical focus. We finish the survey by discussing potential open research directions emphasizing the need for multimodal data integration, efficient edge-device deployment, and domain-adaptable AI models for diverse farming environments. Rapid growth of evolving developments in this field can be actively tracked on our project page: https://github.com/umair1221/AI-in-Agriculture
Comment: 43 pages
Before Forgetting, Learn to Remember: Revisiting Foundational Learning Failures in LVLM Unlearning Benchmarks
JuneHyoung Kwon, MiHyeon Kim, Eunju Lee, JungMin Yun, Byeonggeuk Lim, YoungBin Kim
2605.03759v1
Before Forgetting, Learn to Remember: Revisiting Foundational Learning Failures in LVLM Unlearning Benchmarks
JuneHyoung Kwon, MiHyeon Kim, Eunju Lee, JungMin Yun, Byeonggeuk Lim, YoungBin Kim
2605.03759v1
arXiv:2605.03759v1
•
2026-05-05
While Large Vision-Language Models (LVLMs) offer powerful capabilities, they pose privacy risks by unintentionally memorizing sensitive personal information. Current unlearning benchmarks attempt to mitigate this using fictitious identities but overlook a critical stage 1 failure: models fail to effectively memorize target information initially, rendering subsequent unlearning evaluations unreliable. Diagnosing under-memorization and the multi-hop curse as root causes, we introduce ReMem, a Reliable Multi-hop and Multi-image Memorization Benchmark. ReMem ensures robust foundational learning through principled data scaling, reasoning-aware QA pairs, and diverse visual contexts. Additionally, we propose a novel Exposure metric to quantify the depth of information erasure from the model's internal probability distribution. Extensive experiments demonstrate that ReMem provides a rigorous and trustworthy framework for diagnosing both learning and unlearning behaviors in LVLMs.
Comment: Accepted to Findings of ACL 2026
Skeleton-Snippet Contrastive Learning with Multiscale Feature Fusion for Action Localization
Qiushuo Cheng, Jingjing Liu, Catherine Morgan, Alan Whone, Majid Mirmehdi
2512.16504v3
Skeleton-Snippet Contrastive Learning with Multiscale Feature Fusion for Action Localization
Qiushuo Cheng, Jingjing Liu, Catherine Morgan, Alan Whone, Majid Mirmehdi
2512.16504v3
arXiv:2512.16504v3
•updated
•
2025-12-18
The self-supervised pretraining paradigm has achieved great success in learning 3D action representations for skeleton-based action recognition using contrastive learning. However, learning effective representations for skeleton-based temporal action localization remains challenging and underexplored. Unlike video-level {action} recognition, detecting action boundaries requires temporally sensitive features that capture subtle differences between adjacent frames where labels change. To this end, we formulate a snippet discrimination pretext task for self-supervised pretraining, which densely projects skeleton sequences into non-overlapping segments and promotes features that distinguish them across videos via contrastive learning. Additionally, we build on strong backbones of skeleton-based action recognition models by fusing intermediate features with a U-shaped module to enhance feature resolution for frame-level localization. Our approach consistently improves existing skeleton-based contrastive learning methods for action localization on BABEL across diverse subsets and evaluation protocols. We also achieve state-of-the-art transfer learning performance on PKUMMD with pretraining on NTU RGB+D and BABEL.
Comment: Accepted in ICPR'26
SurgCheck: Do Vision-Language Models Really Look at Images in Surgical VQA?
Jongmin Shin, Ka Young Kim, Eunki Cho, Seong Tae Kim, Namkee Oh
2605.01911v2
SurgCheck: Do Vision-Language Models Really Look at Images in Surgical VQA?
Jongmin Shin, Ka Young Kim, Eunki Cho, Seong Tae Kim, Namkee Oh
2605.01911v2
arXiv:2605.01911v2
•updated
•
2026-05-03
Purpose: Vision-language models (VLMs) have shown promising performance in surgical visual question answering (VQA). However, existing surgical VQA datasets often contain linguistic shortcuts, where question phrasing implicitly constrains the answer space. It remains unclear whether reported performance reflects visual understanding or reliance on such linguistic shortcuts. Methods: We introduce SurgCheck, a diagnostic benchmark for quantifying linguistic shortcut reliance in surgical VQA. SurgCheck employs a paired-question design in which each surgical frame is associated with an original question containing entity names and a less-biased counterpart that removes these names while preserving identical visual content and ground-truth answers. The resulting performance gap provides a diagnostic signal of shortcut reliance. To ensure that the less-biased question remains well-defined even without entity names, four grounding cues are incorporated: bounding box, arrow, spatial position, and periphrasis. We evaluate both general-purpose and surgical-specific VLMs under zero-shot and fine-tuned settings on SurgCheck. To evaluate open-ended zero-shot responses, we introduce an LLM-as-a-judge evaluation protocol. Results: Using SurgCheck, we observe consistent performance degradation on less-biased questions across five VLMs, despite identical visual inputs. Text-only ablation reveals minimal performance drops for action and target prediction, indicating that action and target prediction is largely driven by linguistic shortcuts rather than visual reasoning. Conclusion: SurgCheck provides a controlled diagnostic framework that exposes failure modes masked by linguistic bias in existing surgical VQA benchmarks. Our findings demonstrate that strong benchmark performance does not necessarily imply faithful visual understanding, underscoring the need for bias-aware evaluation in surgical VQA.
Unified Multimodal Visual Tracking with Dual Mixture-of-Experts
Lingyi Hong, Jinglun Li, Xinyu Zhou, Kaixun Jiang, Pinxue Guo, Zhaoyu Chen, Runze Li, Xingdong Sheng, Wenqiang Zhang
2605.03716v1
Unified Multimodal Visual Tracking with Dual Mixture-of-Experts
Lingyi Hong, Jinglun Li, Xinyu Zhou, Kaixun Jiang, Pinxue Guo, Zhaoyu Chen, Runze Li, Xingdong Sheng, Wenqiang Zhang
2605.03716v1
arXiv:2605.03716v1
•
2026-05-05
Multimodal visual object tracking can be divided into to several kinds of tasks (e.g. RGB and RGB+X tracking), based on the input modality. Existing methods often train separate models for each modality or rely on pretrained models to adapt to new modalities, which limits efficiency, scalability, and usability. Thus, we introduce OneTrackerV2, a unified multi-modal tracking framework that enables end-to-end training for any modality. We propose Meta Merger to embed multi-modal information into a unified space, allowing flexible modality fusion and robustness. We further introduce Dual Mixture-of-Experts (DMoE): T-MoE models spatio-temporal relations for tracking, while M-MoE embeds multi-modal knowledge, disentangling cross-modal dependencies and reducing feature conflicts. With a shared architecture, unified parameters, and a single end-to-end training, OneTrackerV2 achieves state-of-the-art performance across five RGB and RGB+X tracking tasks and 12 benchmarks, while maintaining high inference efficiency. Notably, even after model compression, OneTrackerV2 retains strong performance. Moreover, OneTrackerV2 demonstrates remarkable robustness under modality-missing scenarios.
Comment: OneTrackerV2. Accepted by ICML 2026
Feasibility-aware Hybrid Control for Motion Planning under Signal Temporal Logics
Panagiotis Rousseas, Dimos V. Dimarogonas
2605.03662v1
Feasibility-aware Hybrid Control for Motion Planning under Signal Temporal Logics
Panagiotis Rousseas, Dimos V. Dimarogonas
2605.03662v1
arXiv:2605.03662v1
•
2026-05-05
In this work, a novel method for planar task and motion planning based on hybrid modeling is proposed. By virtue of a discrete variable which models local constraint satisfaction and enables local feasibility analysis, the proposed control architecture unifies planning with control design. Concurrently, control barrier functions are designed on a transformed disk version of the original nonconvex and geometrically complex robotic workspace, thus amending the issue of deadlocks. Simulations of the proposed method indicate effective handling of multiple overlapping spatio-temporal tasks even in the face of input saturation.
AniMatrix: An Anime Video Generation Model that Thinks in Art, Not Physics
Tencent HY Team
2605.03652v1
AniMatrix: An Anime Video Generation Model that Thinks in Art, Not Physics
Tencent HY Team
2605.03652v1
arXiv:2605.03652v1
•
2026-05-05
Video generation models internalize physical realism as their prior. Anime deliberately violates physics: smears, impact frames, chibi shifts; and its thousands of coexisting artistic conventions yield no single "physics of anime" a model can absorb. Physics-biased models therefore flatten the artistry that defines the medium or collapse under its stylistic variance. We present AniMatrix, a video generation model that targets artistic rather than physical correctness through a dual-channel conditioning mechanism and a three-step transition: redefine correctness, override the physics prior, and distinguish art from failure. First, a Production Knowledge System encodes anime as a structured taxonomy of controllable production variables (Style, Motion, Camera, VFX), and AniCaption infers these variables from pixels as directorial directives. A trainable tag encoder preserves the field-value structure of this taxonomy while a frozen T5 encoder handles free-form narrative; dual-path injection (cross-attention for fine-grained control, AdaLN modulation for global enforcement) ensures categorical directives are never diluted by open-ended text. Second, a style-motion-deformation curriculum transitions the model from near-physical motion to full anime expressiveness. Third, deformation-aware preference optimization with a domain-specific reward model separates intentional artistry from pathological collapse. On an anime-specific human evaluation with five production dimensions scored by professional animators, AniMatrix ranks first on four of five, with the largest gains over Seedance-Pro 1.0 on Prompt Understanding (+0.70, +22.4 percent) and Artistic Motion (+0.55, +16.9 percent). We will publicly release the AniMatrix model weights and inference code.
Comment: 37 pages, 1 main figure (qualitative comparison), 1 TikZ architecture diagram; technical report. Model weights and inference code to be released
AEROS: A Single-Agent Operating Architecture with Embodied Capability Modules
Xue Qin, Simin Luan, John See, Cong Yang, Zhijun Li
2604.07039v2
AEROS: A Single-Agent Operating Architecture with Embodied Capability Modules
Xue Qin, Simin Luan, John See, Cong Yang, Zhijun Li
2604.07039v2
arXiv:2604.07039v2
•updated
•
2026-04-08
Robotic systems lack a principled abstraction for organizing intelligence, capabilities, and execution in a unified manner. Existing approaches either couple skills within monolithic architectures or decompose functionality into loosely coordinated modules or multiple agents, often without a coherent model of identity and control authority. We argue that a robot should be modeled as a single persistent intelligent subject whose capabilities are extended through installable packages. We formalize this view as AEROS (Agent Execution Runtime Operating System), in which each robot corresponds to one persistent agent and capabilities are provided through Embodied Capability Modules (ECMs). Each ECM encapsulates executable skills, models, and tools, while execution constraints and safety guarantees are enforced by a policy-separated runtime. This separation enables modular extensibility, composable capability execution, and consistent system-level safety. We evaluate a reference implementation in PyBullet simulation with a Franka Panda 7-DOF manipulator across eight experiments covering re-planning, failure recovery, policy enforcement, baseline comparison, cross-task generality, ECM hot-swapping, ablation, and failure boundary analysis. Over 100 randomized trials per condition, AEROS achieves 100% task success across three tasks versus baselines (BehaviorTree.CPP-style and ProgPrompt-style at 92--93%, flat pipeline at 67--73%), the policy layer blocks all invalid actions with zero false acceptances, runtime benefits generalize across tasks without task-specific tuning, and ECMs load at runtime with 100% post-swap success.
Comment: Submitted to Engineering Applications of Artificial Intelligence (EAAI). 48 pages, 5 figures, 9 tables
Jiao: Bridging Isolation and Customization in Mixed Criticality Robotics
James Yen, Zhibai Huang, Zhixiang Wei, Tinghao Yi, Shupeng Zeng, Liang Pang, Songtao Xue, Zhengwei Qi
2605.03641v1
Jiao: Bridging Isolation and Customization in Mixed Criticality Robotics
James Yen, Zhibai Huang, Zhixiang Wei, Tinghao Yi, Shupeng Zeng, Liang Pang, Songtao Xue, Zhengwei Qi
2605.03641v1
arXiv:2605.03641v1
•
2026-05-05
Consumer robotics demands consolidation of safety-critical control, perception pipelines, and user applications on shared multicore platforms. While static partitioning hypervisors provide hardware-enforced isolation, directly transplanting automotive architectures encounters an expertise asymmetry problem in which end-users modifying robot behavior lack the systems knowledge that platform developers possess. We present an architecture addressing this challenge through three integrated components. A Safe IO Cell provides hardware-level override capability. A Parameter Synchronization Service encapsulates cross-domain complexity. A Safety Communication Layer implements IEC~61508-aligned verification. Our empirical evaluation on an ARM Cortex-A55 platform demonstrates that partition isolation reduces cycle-period jitter by 84.5\% and cuts tail timing error by nearly an order of magnitude (p99 $|$jitter$|$ from 69.0\,$μ$s to 7.8\,$μ$s), eliminating all $>$50\,$μ$s~excursions.
Comment: Accepted by Infocom'26 Embodied Intelligence Networks workshop
VideoNet: A Large-Scale Dataset for Domain-Specific Action Recognition
Tanush Yadav, Mohammadreza Salehi, Jae Sung Park, Vivek Ramanujan, Hannaneh Hajishirzi, Yejin Choi, Ali Farhadi, Rohun Tripathi, Ranjay Krishna
2605.02834v2
VideoNet: A Large-Scale Dataset for Domain-Specific Action Recognition
Tanush Yadav, Mohammadreza Salehi, Jae Sung Park, Vivek Ramanujan, Hannaneh Hajishirzi, Yejin Choi, Ali Farhadi, Rohun Tripathi, Ranjay Krishna
2605.02834v2
arXiv:2605.02834v2
•updated
•
2026-05-04
Videos are unique in their ability to capture actions which transcend multiple frames. Accordingly, for many years action recognition was the quintessential task for video understanding. Unfortunately, due to a lack of sufficiently diverse and challenging data, modern vision-language models (VLMs) are no longer evaluated on their action recognition capabilities. To revitalize action recognition in the era of VLMs, we advocate for a returned focus on domain-specific actions. To this end, we introduce VideoNet, a domain-specific action recognition benchmark covering 1,000 distinct actions from 37 domains. We begin with a multiple-choice evaluation setting, where the difference between closed and open models is stark: Gemini 3.1 Pro attains 69.9% accuracy while Qwen3-VL-8B gets a mere 45.0%. To understand why VLMs struggle on VideoNet, we relax the questions into a binary setting, where random chance is 50%. Still, Qwen achieves only 59.2% accuracy. Further relaxing the evaluation setup, we provide $k\in\{1,2,3\}$ in-context examples of the action. Some models excel in the few-shot setting, while others falter; Qwen improves $+7.0\%$, while Gemini declines $-4.8\%$. Notably, these gains fall short of the $+13.6\%$ improvement in non-expert humans when given few-shot examples. Finding that VLMs struggle to fully exploit in-context examples, we shift from test-time improvements to the training side. We collect the first large-scale training dataset for domain-specific actions, totaling nearly 500k video question-answer pairs. Fine-tuning a Molmo2-4B model on our data, we surpass all open-weight 8B models on the VideoNet benchmark.
Comment: CVPR 2026 Highlight. Website at https://tanu.sh/videonet
DALPHIN: Benchmarking Digital Pathology AI Copilots Against Pathologists on an Open Multicentric Dataset
Carlijn Lems, Sander Moonemans, Natálie Klubíčková, Biagio Brattoli, Taebum Lee, Seokhwi Kim, Veronica Vilaplana, Laura Pons, Sapir Hochman, Mauricio Eduardo Suárez-Franck, Pedro Luis Fernandez, Julius Drachneris, Donatas Petroska, Renaldas Augulis, Arvydas Laurinavicius, Domingos Oliveira, Diana Montezuma, Anouk B. Bouwmeester, Dominique van Midden, Anne-Marie Vos, Shoko Vos, Jolique van Ipenburg, Maschenka Balkenhol, Koen Winkler, Iris Nagtegaal, Konnie Hebeda, Uta Flucke, Katrien Grünberg, Josef Skopal, Brinder S. Chohan, Jordi Temprana-Salvador, Enrico Munari, Luca Cima, Giulia Querzoli, Yosamin Gonzalez Belisario, Jaeike W. Faber, Geert J. L. H. van Leenders, Jan H. von der Thüsen, Lodewijk A. A. Brosens, Ronald R. de Krijger, Pieter Wesseling, Sandrine Florquin, Mateusz Maniewski, Adam Kowalewski, Robert Barna, Dina Tiniakos, Joan Lop Gros, Rogier Donders, Jake S. F. Maurits, Ming Yang Lu, Chengkuan Chen, Faisal Mahmood, Jeroen van der Laak, Nadieh Khalili, Frédérique Meeuwsen, Francesco Ciompi
2605.03544v1
DALPHIN: Benchmarking Digital Pathology AI Copilots Against Pathologists on an Open Multicentric Dataset
Carlijn Lems, Sander Moonemans, Natálie Klubíčková, Biagio Brattoli, Taebum Lee, Seokhwi Kim, Veronica Vilaplana, Laura Pons, Sapir Hochman, Mauricio Eduardo Suárez-Franck, Pedro Luis Fernandez, Julius Drachneris, Donatas Petroska, Renaldas Augulis, Arvydas Laurinavicius, Domingos Oliveira, Diana Montezuma, Anouk B. Bouwmeester, Dominique van Midden, Anne-Marie Vos, Shoko Vos, Jolique van Ipenburg, Maschenka Balkenhol, Koen Winkler, Iris Nagtegaal, Konnie Hebeda, Uta Flucke, Katrien Grünberg, Josef Skopal, Brinder S. Chohan, Jordi Temprana-Salvador, Enrico Munari, Luca Cima, Giulia Querzoli, Yosamin Gonzalez Belisario, Jaeike W. Faber, Geert J. L. H. van Leenders, Jan H. von der Thüsen, Lodewijk A. A. Brosens, Ronald R. de Krijger, Pieter Wesseling, Sandrine Florquin, Mateusz Maniewski, Adam Kowalewski, Robert Barna, Dina Tiniakos, Joan Lop Gros, Rogier Donders, Jake S. F. Maurits, Ming Yang Lu, Chengkuan Chen, Faisal Mahmood, Jeroen van der Laak, Nadieh Khalili, Frédérique Meeuwsen, Francesco Ciompi
2605.03544v1
arXiv:2605.03544v1
•
2026-05-05
Foundation models with visual question answering capabilities for digital pathology are emerging. Such unprecedented technology requires independent benchmarking to assess its potential in assisting pathologists in routine diagnostics. We created DALPHIN, the first multicentric open benchmark for pathology AI copilots, comprising 1236 images from 300 cases, spanning 130 rare to common diagnoses, 6 countries, and 14 subspecialties. The DALPHIN design and dataset are introduced alongside a human performance benchmark of 31 pathologists from 10 countries with varying expertise. We report results for two general-purpose (GPT-5, Gemini 2.5 Pro) and one pathology-specific copilot (PathChat+) for sequential and independent answer generation. We observed no statistically significant difference from expert-level performance in four of six tasks for PathChat, 2/6 tasks for Gemini, and 1/6 tasks for GPT. DALPHIN is publicly released with sequestered, indirectly accessible ground truth to foster robust and enduring benchmarking. Data, methods, and the evaluation platform are accessible through dalphin.grand-challenge.org.
Comment: Our dataset is available at https://zenodo.org/records/18609450 , our code is available at https://github.com/computationalpathologygroup/DALPHIN , and our benchmark is available at https://dalphin.grand-challenge.org/
WorldJen: An End-to-End Multi-Dimensional Benchmark for Generative Video Models
Karthik Inbasekar, Guy Rom, Omer Shlomovits
2605.03475v1
WorldJen: An End-to-End Multi-Dimensional Benchmark for Generative Video Models
Karthik Inbasekar, Guy Rom, Omer Shlomovits
2605.03475v1
arXiv:2605.03475v1
•
2026-05-05
Evaluating generative video models remains an open problem. Reference-based metrics such as Structural Similarity Index Measure (SSIM) and Peak Signal to Noise Ratio (PSNR) reward pixel fidelity over semantic correctness, while Frechet Video Distance (FVD) favors distributional textures over physical plausibility. Binary Visual Question Answering (VQA) based benchmarks like VBench~2.0 are prone to yes-bias and rely on low-resolution auditors that miss temporal failures. Moreover, their prompts target a single dimension at a time, multiplying the number of videos required while still not guaranteeing reliable results.
WorldJen addresses these limitations directly. Binary VQA is replaced with Likert-scale questionnaires graded by a VLM that receives frames at native video resolution. Video generation costs are addressed by using adversarially curated prompts that are designed to exercise up to 16 quality dimensions simultaneously. The framework is built around two interlocking contributions. First, A blind human preference study is conducted, accumulating (2,696 pairwise annotations from 7 annotators with 100% pair coverage over 50 of the curated prompts $\times$ 6 state-of-the-art video models. A mean inter-annotator agreement of 66.9% is achieved and the study establishes a human ground-truth Bradley-Terry (BT) rating with a three-tier structure. Second, A VLM-as-a-judge evaluation engine using prompt-specific, dimension-specific Likert questionnaires (10 questions per dimension, 47,160 scored responses) judges the videos and reproduces the human-established three-tier BT rating structure independently. The VLM achieves a Spearman $\hatρ=1.000,~p=0.0014$ that is interpreted as tier agreement with the human results. Six focused ablation studies validate the robustness of the VLM evaluation framework.
Comment: 30 pages +25 appendix
VL-SAM-v3: Memory-Guided Visual Priors for Open-World Object Detection
Chih-Chung Liu, Zhiwei Lin, Yongtao Wang
2605.03456v1
VL-SAM-v3: Memory-Guided Visual Priors for Open-World Object Detection
Chih-Chung Liu, Zhiwei Lin, Yongtao Wang
2605.03456v1
arXiv:2605.03456v1
•
2026-05-05
Open-world object detection aims to localize and recognize objects beyond a fixed closed-set label space. It is commonly divided into two categories, i.e., open-vocabulary detection, which assumes a predefined category list at test time, and open-ended detection, which requires generating candidate categories during the inference. Existing methods rely primarily on coarse textual semantics and parametric knowledge, which often provide insufficient visual evidence for fine-grained appearance variation, rare categories, and cluttered scenes. In this paper, we propose VL-SAM-v3, a unified framework that augments open-world detection with retrieval-grounded external visual memory. Specifically, once candidate categories are available, VL-SAM-v3 retrieves relevant visual prototypes from a non-parametric memory bank and transforms them into two complementary visual priors, i.e., sparse priors for instance-level spatial anchoring and dense priors for class-aware local context. These priors are integrated with the original detection prompts via Memory-Guided Prompt Refinement, enabling a shared retrieval-and-refinement mechanism that supports open-vocabulary and open-ended inference.Extensive zero-shot experiments on LVIS show that VL-SAM-v3 consistently improves detection performance under both open-vocabulary and open-ended inference, with particularly strong gains on rare categories.Moreover, experiments with a stronger open-vocabulary detector (i.e., SAM3) validate the generality of the proposed retrieval-and-refinement mechanism.
Mantis: Mamba-native Tuning is Efficient for 3D Point Cloud Foundation Models
Zihao Guo, Jihua Zhu, Jian Liu, Ajmal Saeed Mian
2605.03438v1
Mantis: Mamba-native Tuning is Efficient for 3D Point Cloud Foundation Models
Zihao Guo, Jihua Zhu, Jian Liu, Ajmal Saeed Mian
2605.03438v1
arXiv:2605.03438v1
•
2026-05-05
Pre-trained 3D point cloud foundation models (PFMs) have demonstrated strong transferability across diverse downstream tasks. However, full fine-tuning these models is computationally expensive and storage-intensive. Parameter-efficient fine-tuning (PEFT) offers a promising alternative, but existing PEFT approaches are primarily designed for Transformer-based backbones and rely on token-level prompting or feature transformation. Mamba-based backbones introduce a granularity mismatch between token-level adaptation and state-level sequence dynamics. Consequently, straightforward transfer of existing PEFT approaches to frozen Mamba backbones leads to substantial accuracy degradation and unstable optimization. To address this issue, we propose Mantis, the first Mamba-native PEFT framework for 3D PFMs. Specifically, a State-Aware Adapter (SAA) is introduced to inject lightweight task-conditioned control signals into selective state-space updates, enabling state-level adaptation while keeping the pre-trained backbone frozen. Moreover, different valid point cloud serializations are regularized by Dual-Serialization Consistency Distillation (DSCD), thereby reducing serialization-induced instability. Extensive experiments across multiple benchmarks demonstrate that our Mantis achieves competitive performance with only about 5% trainable parameters. Our code is available at https://github.com/gzhhhhhhh/Mantis.
OmniUMI: Towards Physically Grounded Robot Learning via Human-Aligned Multimodal Interaction
Shaqi Luo, Yuanyuan Li, Youhao Hu, Chenhao Yu, Chaoran Xu, Jiachen Zhang, Guocai Yao, Tiejun Huang, Ran He, Zhongyuan Wang
2604.10647v3
OmniUMI: Towards Physically Grounded Robot Learning via Human-Aligned Multimodal Interaction
Shaqi Luo, Yuanyuan Li, Youhao Hu, Chenhao Yu, Chaoran Xu, Jiachen Zhang, Guocai Yao, Tiejun Huang, Ran He, Zhongyuan Wang
2604.10647v3
arXiv:2604.10647v3
•updated
•
2026-04-12
UMI-style interfaces enable scalable robot learning, but existing systems remain largely visuomotor, relying primarily on RGB observations and trajectory while providing only limited access to physical interaction signals. This becomes a fundamental limitation in contact-rich manipulation, where success depends on contact dynamics such as tactile interaction, internal grasping force, and external interaction wrench that are difficult to infer from vision alone. We present OmniUMI, a unified framework for physically grounded robot learning via human-aligned multimodal interaction. OmniUMI synchronously captures RGB, depth, trajectory, tactile sensing, internal grasping force, and external interaction wrench within a compact handheld system, while maintaining collection--deployment consistency through a shared embodiment design. To support human-aligned demonstration, OmniUMI enables natural perception and modulation of internal grasping force, external interaction wrench, and tactile interaction through bilateral gripper feedback and the handheld embodiment. Built on this interface, we extend diffusion policy with visual, tactile, and force-related observations, and deploy the learned policy through impedance-based execution for unified regulation of motion and contact behavior. Experiments demonstrate reliable sensing and strong downstream performance on force-sensitive pick-and-place, interactive surface erasing, and tactile-informed selective release. Overall, OmniUMI combines physically grounded multimodal data acquisition with human-aligned interaction, providing a scalable foundation for learning contact-rich manipulation.
PROBE: Probabilistic Occupancy BEV Encoding with Analytical Translation Robustness for 3D Place Recognition
Jinseop Lee, Byoungho Lee, Gichul Yoo
2603.05965v2
PROBE: Probabilistic Occupancy BEV Encoding with Analytical Translation Robustness for 3D Place Recognition
Jinseop Lee, Byoungho Lee, Gichul Yoo
2603.05965v2
arXiv:2603.05965v2
•updated
•
2026-03-06
We present PROBE (PRobabilistic Occupancy BEV Encoding), a learning-free LiDAR place recognition descriptor that models each BEV cell's occupancy as a Bernoulli random variable. Rather than relying on discrete point-cloud perturbations, PROBE analytically marginalizes over continuous Cartesian translations via the polar Jacobian, yielding a distance-adaptive angular uncertainty $σ_θ= σ_t / r$ in $\mathcal{O}(R{\cdot}S)$ time. The primary parameter $σ_t$ represents the expected translational uncertainty in meters, a sensor-independent physical quantity that enhances cross-sensor generalization while reducing the need for extensive per-dataset tuning. Pairwise similarity combines a Bernoulli-KL Jaccard with exponential uncertainty gating and FFT-based height cosine similarity for rotation alignment. Evaluated on four datasets spanning four diverse LiDAR types, PROBE achieves the highest accuracy among handcrafted descriptors in multi-session evaluation and competitive single-session performance relative to both handcrafted and supervised baselines. The source code and supplementary materials are available at https://sites.google.com/view/probe-pr.
Comment: 8 pages, 8 figures
Dual-Foundation Models for Unsupervised Domain Adaptation
Yerin Cheon, Aruna Balasubramanian, Francois Rameau
2605.03365v1
Dual-Foundation Models for Unsupervised Domain Adaptation
Yerin Cheon, Aruna Balasubramanian, Francois Rameau
2605.03365v1
arXiv:2605.03365v1
•
2026-05-05
Semantic segmentation provides pixel-level scene understanding essential for autonomous driving and fine-grained perception tasks. However, training segmentation models requires costly, labor-intensive annotations on real-world datasets. Unsupervised Domain Adaptation (UDA) addresses this by training models on labeled synthetic data and adapting them to unlabeled real images. While conceptually simple, adaptation is challenging due to the domain gap, i.e., differences in visual appearance and scene structure between synthetic and real data. Prior approaches bridge this gap through pixel-level mixing or feature-level contrastive learning. Yet, these techniques suffer from two major limitations: (1) reliance on high-confidence pseudo-labels restricts learning to a subset of the target domain, and (2) prototype-based contrastive methods initialize class prototypes from source-trained models, yielding biased and unstable anchors during adaptation. To address these issues, we propose a dual-foundation UDA framework that leverages two complementary foundation models. First, we employ the Segment Anything Model (SAM) with superpixel-guided prompting to enable learning from a broader range of target pixels beyond high-confidence predictions. Second, we incorporate DINOv3 to construct stable, domain-invariant class prototypes through its robust representation learning. Our method achieves consistent improvements of +1.3% and +1.4% mIoU over strong UDA baselines on GTA-to-Cityscapes and SYNTHIA-to-Cityscapes, respectively.
Comment: 15 pages, 6 figures. Accepted at the 28th International Conference on Pattern Recognition (ICPR 2026)
Learning Reactive Dexterous Grasping via Hierarchical Task-Space RL Planning and Joint-Space QP Control
Ho Jae Lee, Yonghyeon Lee, Alexander Alexiev, Tzu-Yuan Lin, Se Hwan Jeon, Sangbae Kim
2605.03363v1
Learning Reactive Dexterous Grasping via Hierarchical Task-Space RL Planning and Joint-Space QP Control
Ho Jae Lee, Yonghyeon Lee, Alexander Alexiev, Tzu-Yuan Lin, Se Hwan Jeon, Sangbae Kim
2605.03363v1
arXiv:2605.03363v1
•
2026-05-05
In this work, we propose a hybrid hierarchical control framework for reactive dexterous grasping that explicitly decouples high-level spatial intent from low-level joint execution. We introduce a multi-agent reinforcement learning architecture, specialized into distinct arm and hand agents, that acts as a high-level planner by generating desired task-space velocity commands. These commands are then processed by a GPU-parallelized quadratic programming controller, which translates them into feasible joint velocities while strictly enforcing kinematic limits and collision avoidance. This structural isolation not only accelerates training convergence but also strictly enforces hardware safety. Furthermore, the architecture unlocks zero-shot steerability, allowing system operators to dynamically adjust safety margins and avoid dynamic obstacles without retraining the policy. We extensively validate the proposed framework through a rigorous simulation-to-reality pipeline. Real-world hardware experiments on a 7-DoF arm equipped with a 20-DoF anthropomorphic hand demonstrate highly robust zero-shot transferability for dexterous grasping to a diverse set of unseen objects, highlighting the system's ability to reactively recover from unexpected physical disturbances in unstructured environments.
Comment: 18 pages
VLMaxxing through FrameMogging Training-Free Anti-Recomputation for Video Vision-Language Models
JF Bastien, Sam D'Amico
2605.03351v1
VLMaxxing through FrameMogging Training-Free Anti-Recomputation for Video Vision-Language Models
JF Bastien, Sam D'Amico
2605.03351v1
arXiv:2605.03351v1
•
2026-05-05
Video vision-language models (VLMs) keep paying for visual state the stream already told us was stable. The factory wall did not move, but most VLM pipelines still hand the model dense RGB frames or a fresh prefix again. We study that waste as training-free anti-recomputation: reuse state when validation says it survives, and buy fresh evidence when the scene, query, or cache topology requires it.
The largest measured win is after ingest. On frozen Qwen2.5-VL-7B-Instruct-4bit, adaptive same-video follow-up reuse preserves paired choices and correctness on a 93-query VideoMME breadth setting while reducing follow-up latency by 14.90-35.92x. The first query is still cold; the win starts when later questions reuse the same video state. Stress tests bound the result: repeated-question schedules hold through 50 turns, while dense-answer-anchored prompt variation separates conservative fixed K=1 repair from faster aggressive policies that drift.
Fresh-video pruning is smaller but real. C-VISION skips timed vision-tower work before the first answer is generated. On Gemma 4-E4B-4bit, the clean 32f short cell reaches 1.316x first-query speedup with no paired drift or parse failures on 20 items; Qwen shows the fidelity/speed boundary.
Stage-share ceiling (C-CEILING) is the accounting guardrail: a component speedup becomes an end-to-end speedup only in proportion to the wall-clock share it accelerates, so C-VISION and after-ingest follow-up reuse do not multiply. Candidate C-STREAM remains a native-rate target, not a headline result here. The broader direction is VLM-native media that expose change, motion, uncertainty, object state, sensor time, and active tiles directly, so models do not have to rediscover the world from dense RGB every frame.
Comment: 37 pages, 6 figures, 22 tables; code and artifacts available at https://github.com/jfbastien/VLMaxxing
FreeTimeGS++: Secrets of Dynamic Gaussian Splatting and Their Principles
Lucas Yunkyu Lee, Soonho Kim, Youngwook Kim, Sangmin Kim, Jaesik Park
2605.03337v1
FreeTimeGS++: Secrets of Dynamic Gaussian Splatting and Their Principles
Lucas Yunkyu Lee, Soonho Kim, Youngwook Kim, Sangmin Kim, Jaesik Park
2605.03337v1
arXiv:2605.03337v1
•
2026-05-05
The recent surge in 4D Gaussian Splatting (4DGS) has achieved impressive dynamic scene reconstruction. While these methods demonstrate remarkable performance, the specific drivers behind such gains remain less explored, making a systematic understanding of the underlying principles challenging. In this paper, we perform a comprehensive analysis of these hidden factors to provide a clearer perspective on the 4DGS framework. We first establish a controlled baseline, FreeTimeGS_ours, by formalizing and reproducing the heuristics of the state-of-the-art FreeTimeGS. Using this framework, we dissect 4DGS along its fundamental axes and uncover key secrets, including the emergent temporal partitioning driven by Gaussian durations and the discrepancy between photometric fidelity and spatiotemporal consistency. Based on these insights, we propose FreeTimeGS++, a principled method that employs gated marginalization and neural velocity fields to achieve superior stability and robust dynamic representations. Our approach yields reproducible results with reduced run-to-run variance. We will release our implementation to provide a reliable foundation for future 4DGS research.
Comment: 22 pages, 8 figures
Height Control and Optimal Torque Planning for Jumping With Wheeled-Bipedal Robots
Yulun Zhuang, Yuan Xu, Binxin Huang, Mandan Chao, Guowei Shi, Xin Yang, Kuangen Zhang, Chenglong Fu
2605.03302v1
Height Control and Optimal Torque Planning for Jumping With Wheeled-Bipedal Robots
Yulun Zhuang, Yuan Xu, Binxin Huang, Mandan Chao, Guowei Shi, Xin Yang, Kuangen Zhang, Chenglong Fu
2605.03302v1
arXiv:2605.03302v1
•
2026-05-05
This paper mainly studies the accurate height jumping control of wheeled-bipedal robots based on torque planning and energy consumption optimization. Due to the characteristics of underactuated, nonlinear estimation, and instantaneous impact in the jumping process, accurate control of the wheeled-bipedal robot's jumping height is complicated. In reality, robots often jump at excessive height to ensure safety, causing additional motor loss, greater ground reaction force and more energy consumption. To solve this problem, a novel wheeled-bipedal jumping dynamical model(W-JBD) is proposed to achieve accurate height control. It performs well but not suitable for the real robot because the torque has a striking step. Therefore, the Bayesian optimization for torque planning method(BOTP) is proposed, which can obtain the optimal torque planning without accurate dynamic model and within few iterations. BOTP method can reduce 82.3% height error, 26.9% energy cost with continuous torque curve. This result is validated in the Webots simulation platform. Based on the torque curve obtained in the W-JBD model to narrow the searching space, BOTP can quickly converge (40 times on average). Cooperating W-JBD model and BOTP method, it is possible to achieve the height control of real robots with reasonable times of experiments.
Comment: 6 pages, 16 figures. Accepted for publication at ICARM 2021
VEBench:Benchmarking Large Multimodal Models for Real-World Video Editing
Andong Deng, Dawei Du, Zhenfang Chen, Wen Zhong, Fan Chen, Guang Chen, Chia-Wen Kuo, Longyin Wen, Chen Chen, Sijie Zhu
2605.03276v1
VEBench:Benchmarking Large Multimodal Models for Real-World Video Editing
Andong Deng, Dawei Du, Zhenfang Chen, Wen Zhong, Fan Chen, Guang Chen, Chia-Wen Kuo, Longyin Wen, Chen Chen, Sijie Zhu
2605.03276v1
arXiv:2605.03276v1
•
2026-05-05
Real-world video editing demands not only expert knowledge of cinematic techniques but also multimodal reasoning to select, align, and combine footage into coherent narratives. While recent Large Multimodal Models (LMMs) have shown remarkable progress in general video understanding, their abilities in multi-video reasoning and operational editing workflows remain largely unexplored. We introduce VEBENCH, the first comprehensive benchmark designed to evaluate both editing knowledge understanding and operational reasoning in realistic video editing scenarios. VEBENCH contains 3.9K high-quality edited videos (over 257 hours) and 3,080 human-verified QA pairs, built through a three-round human-AI collaborative annotation pipeline that ensures precise temporal labeling and semantic consistency. It features two complementary QA tasks: 1) Video Editing Technique Recognition, assessing models' ability to identify 7 editing techniques using multimodal cues; and 2) Video Editing Operation Simulation, modeling real-world editing workflows by requiring the selection and temporal localization of relevant clips from multiple candidates. Extensive experiments across proprietary (e.g., Gemini-2.5-Pro) and open-source LMMs reveal a large gap between current model performance and human-level editing cognition. These results highlight the urgent need for bridging video understanding with creative operational reasoning. We envision VEBENCH as a foundation for advancing intelligent video editing systems and driving future research on complex reasoning.
Comment: CVPR Findings 2026
Ortho-Hydra: Orthogonalized Experts for DiT LoRA
Seunghyun Ji
2605.03252v1
Ortho-Hydra: Orthogonalized Experts for DiT LoRA
Seunghyun Ji
2605.03252v1
arXiv:2605.03252v1
•
2026-05-05
LoRA fine-tuning of diffusion transformers (DiT) on multi-style data suffers from \emph{style bleed}: a single low-rank residual cannot represent several distinct artist fingerprints, and the optimizer converges to their average. Mixture-of-experts LoRA in the HydraLoRA style replaces the up-projection with $E$ heads under a router, but when every expert is zero-initialized the router receives identical gradient from each head and remains at the uniform prior. The experts then evolve permutation-symmetrically, and the network trains as a single rank-$r$ LoRA at $E{\times}$ the cost. We present \textbf{Ortho-Hydra}, a re-parameterisation that combines an OFT-style Cayley-orthogonal shared basis with per-expert \emph{disjoint output subspaces} carved from the top-$(Er)$ left singular vectors of the pretrained weight. Disjointness makes the router's per-expert score non-degenerate at step~$0$, so specialization receives gradient signal before any expert has trained. We test the predicted deadlock on a DiT pipeline by comparing two HydraLoRA baselines, a zero-initialized shared-basis variant and the original $σ{=}0.1$ Gaussian-jitter mitigation, against Ortho-Hydra under a matched optimiser, dataset, and step budget. Neither baseline leaves the uniform prior within the first $1\text{k}$ steps; Ortho-Hydra begins de-uniformising within the first few hundred. End-task generation quality on multi-style data is out of scope; we report the construction, the cold-start mechanism, and the routing dynamics it changes. Code: https://github.com/sorryhyun/anima_lora.
Foundation Models
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默认显示 5 篇
Feature-Augmented Transformers for Robust AI-Text Detection Across Domains and Generators
Mohamed Mady, Johannes Reschke, Björn Schuller
2605.03969v1
Feature-Augmented Transformers for Robust AI-Text Detection Across Domains and Generators
Mohamed Mady, Johannes Reschke, Björn Schuller
2605.03969v1
arXiv:2605.03969v1
•
2026-05-05
AI-generated text is nowadays produced at scale across domains and heterogeneous generation pipelines, making robustness to distribution shift a central requirement for supervised binary detectors. We train transformer-based detectors on HC3 PLUS and calibrate a single decision threshold by maximising balanced accuracy on held-out validation; this threshold is then kept fixed for all downstream test distributions, revealing domain- and generator-dependent error asymmetries under shift. We evaluate in-domain on HC3 PLUS, under cross-dataset transfer to the multi-domain, multi-generator M4 benchmark, and on the external AI-Text-Detection-Pile. Although base models achieve near-ceiling in-domain performance (up to 99.5% balanced accuracy), performance under shift is brittle and strongly model-dependent. Feature augmentation via attention-based linguistic feature fusion improves transfer, with our best model (DeBERTa-v3-base+FeatAttn) achieving 85.9% balanced accuracy on M4. Multi-seed experiments confirm high stability. Under the same fixed-threshold protocol, our model outperforms strong zero-shot baselines by up to +7.22 points. Category-level ablations further show that readability and vocabulary features contribute most to robustness under shift. Overall, these results demonstrate that feature augmentation and a modern DeBERTa backbone significantly outperform earlier BERT/RoBERTa models, while the fixed-threshold protocol provides a more realistic and informative assessment of practical detector robustness.
Comment: 8 pages, 4 figures, 5 tables. Submitted to ICML 2026
Label-Efficient School Detection from Aerial Imagery via Weakly Supervised Pretraining and Fine-Tuning
Zakarya Elmimouni, Fares Fourati, Mohamed-Slim Alouini
2605.03968v1
Label-Efficient School Detection from Aerial Imagery via Weakly Supervised Pretraining and Fine-Tuning
Zakarya Elmimouni, Fares Fourati, Mohamed-Slim Alouini
2605.03968v1
arXiv:2605.03968v1
•
2026-05-05
Accurate school detection is essential for supporting education initiatives, including infrastructure planning and expanding internet connectivity to underserved areas. However, many regions around the world face challenges due to outdated, incomplete, or unavailable official records. Manual mapping efforts, while valuable, are labor-intensive and lack scalability across large geographic areas. To address this, we propose a weakly supervised framework for school detection from aerial imagery that minimizes the need for human annotations while supporting global mapping efforts. Our method is specifically designed for low-data regimes, where manual annotations are extremely scarce. We introduce an automatic labeling pipeline that leverages sparse location points and semantic segmentation to generate infrastructure masks from which we generate bounding boxes. Using these automatically labeled images, we train our detectors on a first training stage to learn a representation of what schools look like, then using a small set of manually labeled images, we fine-tune the previously trained models on this clean dataset. This two stage training pipeline enables large-scale and strong detection in low-data setting of school infrastructure with minimal supervision. Our results demonstrate strong object detection performance, particularly in the low-data regime, where the models achieve promising results using only 50 manually labeled images, significantly reducing the need for costly annotations. This framework supports education and connectivity initiatives worldwide by providing an efficient and extensible approach to mapping schools from space. All models, training code and auto-labeled data will be publicly released to foster future research and real-world impact.
Pretrained Model Representations as Acquisition Signals for Active Learning of MLIPs
Eszter Varga-Umbrich, Shikha Surana, Paul Duckworth, Jules Tilly, Olivier Peltre, Zachary Weller-Davies
2605.03964v1
Pretrained Model Representations as Acquisition Signals for Active Learning of MLIPs
Eszter Varga-Umbrich, Shikha Surana, Paul Duckworth, Jules Tilly, Olivier Peltre, Zachary Weller-Davies
2605.03964v1
arXiv:2605.03964v1
•
2026-05-05
Training machine learning interatomic potentials (MLIPs) for reactive chemistry is often bottlenecked by the high cost of quantum chemical labels and the scarcity of transition state configurations in candidate pools. Active learning (AL) can mitigate these costs, but its effectiveness hinges on the acquisition rule. We investigate whether the latent space of a pretrained MLIP already contains the information necessary for effective acquisition, eliminating the need for auxiliary uncertainty heads, Bayesian training and fine-tuning, or committee ensembles. We introduce two acquisition signals derived directly from a pretrained MACE potential: a finite-width neural tangent kernel (NTK) and an activation kernel built from hidden latent space features. On reactive-chemistry benchmarks, both kernels consistently outperform fixed-descriptor baselines, committee disagreement, and random acquisition, reducing the data required to reach performance targets by an average of 38% for energy error and 28% for force error. We further show that the pretrained model induces similarity spaces that preserve chemically meaningful structure and provide more reliable residual uncertainty estimates than randomly initialised or fixed-descriptor-based kernels. Our results suggest that pretraining aligns latent-space geometry with model error, yielding a practical and sufficient acquisition signal for reactive MLIP fine-tuning.
Comment: 8 main pages, 28 total pages
Physically Guided Visual Mass Estimation from a Single RGB Image
Sungjae Lee, Junhan Jeong, Yeonjoo Hong, Kwang In Kim
2601.20303v2
Physically Guided Visual Mass Estimation from a Single RGB Image
Sungjae Lee, Junhan Jeong, Yeonjoo Hong, Kwang In Kim
2601.20303v2
arXiv:2601.20303v2
•updated
•
2026-01-28
Estimating object mass from visual input is challenging because mass depends jointly on geometric volume and material-dependent density, neither of which is directly observable from RGB appearance. Consequently, mass prediction from pixels is ill-posed and therefore benefits from physically meaningful representations to constrain the space of plausible solutions. We propose a physically structured framework for single-image mass estimation that addresses this ambiguity by aligning visual cues with the physical factors governing mass. From a single RGB image, we recover object-centric three-dimensional geometry via monocular depth estimation to inform volume and extract coarse material semantics using a vision-language model to guide density-related reasoning. These geometry, semantic, and appearance representations are fused through an instance-adaptive gating mechanism, and two physically guided latent factors (volume- and density-related) are predicted through separate regression heads under mass-only supervision. Experiments on image2mass and ABO-500 show that the proposed method consistently outperforms state-of-the-art methods.
Comment: Accepted to IJCAI 2026 (Main Track)
Transformers with Selective Access to Early Representations
Skye Gunasekaran, Téa Wright, Rui-Jie Zhu, Jason Eshraghian
2605.03953v1
Transformers with Selective Access to Early Representations
Skye Gunasekaran, Téa Wright, Rui-Jie Zhu, Jason Eshraghian
2605.03953v1
arXiv:2605.03953v1
•
2026-05-05
Several recent Transformer architectures expose later layers to representations computed in the earliest layers, motivated by the observation that low-level features can become harder to recover as the residual stream is repeatedly transformed through depth. The cheapest among these methods add static value residuals: learned mixing coefficients that expose the first-layer value projection V_1 uniformly across tokens and heads. More expressive dense or dynamic alternatives recover finer-grained access, but at higher memory cost and lower throughput. The usefulness of V_1 is unlikely to be constant across tokens, heads, and contexts; different positions plausibly require different amounts of access to early lexical or semantic information. We therefore treat early-representation reuse as a retrieval problem rather than a connectivity problem, and introduce Selective Access Transformer (SATFormer), which preserves the first-layer value pathway while controlling access with a context-dependent gate. Across models from 130M to 1.3B parameters, SATFormer consistently improves validation loss and zero-shot accuracy over the static value-residual and Transformer baselines. Its strongest gains appear on retrieval-intensive benchmarks, where it improves over static value residuals by approximately 1.5 average points, while maintaining throughput and memory usage close to the baseline Transformer. Gate analyses suggest sparse, depth-dependent, head-specific, and category-sensitive access patterns, supporting the interpretation that SATFormer learns selective reuse of early representations rather than uniform residual copying. Our code is available at https://github.com/SkyeGunasekaran/SATFormer.
MOSAIC-Bench: Measuring Compositional Vulnerability Induction in Coding Agents
Jonathan Steinberg, Oren Gal
2605.03952v1
MOSAIC-Bench: Measuring Compositional Vulnerability Induction in Coding Agents
Jonathan Steinberg, Oren Gal
2605.03952v1
arXiv:2605.03952v1
•
2026-05-05
Coding agents often pass per-prompt safety review yet ship exploitable code when their tasks are decomposed into routine engineering tickets. The challenge is structural: existing safety alignment evaluates overt requests in isolation, leaving models blind to malicious end-states that emerge from sequenced compliance with innocuous-looking requests. We introduce MOSAIC-Bench (Malicious Objectives Sequenced As Innocuous Compliance), a benchmark of 199 three-stage attack chains paired with deterministic exploit oracles on deployed software substrates (10 web-application substrates, 31 CWE classes, 5 programming languages) that treats both exploit ground truth and downstream reviewer protocol as first-class evaluation axes. On this benchmark, nine production coding agents from Anthropic, OpenAI, Google, Moonshot, Zhipu, and Minimax compose innocuous tickets at 53-86% end-to-end ASR with only two refusals across all staged runs. In a matched direct-prompt experiment over four frontier Claude/Codex agents, vulnerable-output rates fall to 0-20.4%: Claude primarily refuses, while Codex primarily hardens rather than emitting the vulnerable implementation - ticket staging silences both defense modes simultaneously. Downstream, code reviewer agents approve 25.8% of these confirmed-vulnerable cumulative diffs as routine PRs, and a full-context implementation protocol closes only 50% of the staged/direct gap, ruling out context fragmentation as the sole explanation. As a deployable but non-adaptive mitigation, reframing the reviewer as an adversarial pentester reduces evasion across the evaluated reviewer subset; pentester framed evasion ranges from 3.0% to 17.6%, and an open-weight Gemma-4-E4B-it reviewer under this framing detects 88.4% of attacks on the dataset with a 4.6% false-positive rate measured on 608 real-world GitHub PRs.
TabSurv: Adapting Modern Tabular Neural Networks to Survival Analysis
Stanislav Kirpichenko, Andrei Konstantinov, Lev Utkin
2605.03944v1
TabSurv: Adapting Modern Tabular Neural Networks to Survival Analysis
Stanislav Kirpichenko, Andrei Konstantinov, Lev Utkin
2605.03944v1
arXiv:2605.03944v1
•
2026-05-05
Survival analysis on tabular data is a well-studied problem. However, existing deep learning methods are often highly task-specific, which can limit the transfer of new approaches from other domains and introduce constraints that may affect performance. We propose TabSurv, an approach that adapts modern tabular architectures to survival analysis using either the Weibull distribution or non-parametric survival prediction. TabSurv optimizes SurvHL, a novel histogram loss function supporting censored data. In addition to a baseline feed-forward network, we implement deep ensembles of MLPs for survival analysis within TabSurv. In contrast to prior work, the ensemble components are trained in parallel, optimizing survival distribution parameters before averaging, which promotes diversity across ensemble component predictions. We perform a comprehensive empirical evaluation of different proposed architectures on 10 diverse real-world survival datasets. Our results show that TabSurv consistently outperforms on average established classical and deep learning baselines, such as RSF, DeepSurv, DeepHit, SurvTRACE. Notably, deep ensembles with Weibull parametrization instead of non-parametric models achieve the highest average rank by C-index. Overall, our study clarifies how modern tabular neural networks can be adapted and trained to tackle survival analysis problems, offering a strong and reliable approach. The TabSurv implementation is publicly available.
Do Multimodal RAG Systems Leak Data? A Comprehensive Evaluation of Membership Inference and Image Caption Retrieval Attacks
Ali Al-Lawati, Suhang Wang
2601.17644v3
Do Multimodal RAG Systems Leak Data? A Comprehensive Evaluation of Membership Inference and Image Caption Retrieval Attacks
Ali Al-Lawati, Suhang Wang
2601.17644v3
arXiv:2601.17644v3
•updated
•
2026-01-25
The growing adoption of multimodal Retrieval-Augmented Generation (mRAG) pipelines for vision-centric tasks (e.g., visual QA) introduces important privacy challenges. In particular, while mRAG provides a practical capability to connect private datasets and improve model performance, it risks the leakage of private information from these datasets. In this paper, we perform an empirical study to analyze the privacy risks inherent in the mRAG pipeline observed through standard model prompting. Specifically, we implement a case study that attempts to determine whether a visual asset (e.g., image) is included in the mRAG, and, if present, to leak the metadata (e.g., caption) related to it. Our findings highlight the need for privacy-preserving mechanisms and motivate future research on mRAG privacy. Our code is published online: https://github.com/aliwister/mrag-attack-eval.
Comment: Accepted for publication at ACL 2026 (Findings)
A Benchmark for Interactive World Models with a Unified Action Generation Framework
Jianjie Fang, Yingshan Lei, Qin Wan, Ziyou Wang, Yuchao Huang, Yongyan Xu, Baining Zhao, Weichen Zhang, Chen Gao, Xinlei Chen, Yong Li
2605.03941v1
A Benchmark for Interactive World Models with a Unified Action Generation Framework
Jianjie Fang, Yingshan Lei, Qin Wan, Ziyou Wang, Yuchao Huang, Yongyan Xu, Baining Zhao, Weichen Zhang, Chen Gao, Xinlei Chen, Yong Li
2605.03941v1
arXiv:2605.03941v1
•
2026-05-05
Achieving Artificial General Intelligence (AGI) requires agents that learn and interact adaptively, with interactive world models providing scalable environments for perception, reasoning, and action. Yet current research still lacks large-scale datasets and unified benchmarks to evaluate their physical interaction capabilities. To address this, we propose iWorld-Bench, a comprehensive benchmark for training and testing world models on interaction-related abilities such as distance perception and memory. We construct a diverse dataset with 330k video clips and select 2.1k high-quality samples covering varied perspectives, weather, and scenes. As existing world models differ in interaction modalities, we introduce an Action Generation Framework to unify evaluation and design six task types, generating 4.9k test samples. These tasks jointly assess model performance across visual generation, trajectory following, and memory. Evaluating 14 representative world models, we identify key limitations and provide insights for future research. The iWorld-Bench model leaderboard is publicly available at iWorld-Bench.com.
Comment: Accepted at ICML 2026
The Counterexample Game: Iterated Conceptual Analysis and Repair in Language Models
Daniel Drucker, Kyle Mahowald
2605.03936v1
The Counterexample Game: Iterated Conceptual Analysis and Repair in Language Models
Daniel Drucker, Kyle Mahowald
2605.03936v1
arXiv:2605.03936v1
•
2026-05-05
Conceptual analysis -- proposing definitions and refining them through counterexamples -- is central to philosophical methodology. We study whether language models can perform this task through iterated analysis and repair chains: one model instance generates counterexamples to a proposed definition, another repairs the definition, and the process repeats. Across 20 concepts and thousands of counterexample-repair cycles, we find that, although many LM-generated counterexamples are judged invalid by both expert humans and an LM judge, the LM judge accepts roughly twice as many as humans do. Nonetheless, per-item validity judgments are moderately consistent across humans and between humans and the LM. We further find that extended iteration produces increasingly verbose definitions without improving accuracy. We also see that some concepts resist stable definitions in general. These findings suggest that while LMs can engage in philosophical reasoning, the counterexample-repair loop hits diminishing returns quickly and could be a fruitful test case for evaluating whether LMs can sustain high-level iterated philosophical reasoning.
Towards Open World Sound Event Detection
P. H. Hai, L. T. Minh, L. H. Son
2605.03934v1
Towards Open World Sound Event Detection
P. H. Hai, L. T. Minh, L. H. Son
2605.03934v1
arXiv:2605.03934v1
•
2026-05-05
Sound Event Detection (SED) plays a vital role in audio understanding, with applications in surveillance, smart cities, healthcare, and multimedia indexing. However, conventional SED systems operate under a closed-world assumption, limiting their effectiveness in real-world environments where novel acoustic events frequently emerge. Inspired by the success of open-world learning in computer vision, we introduce the Open-World Sound Event Detection (OW-SED) paradigm, where models must detect known events, identify unseen ones, and incrementally learn from them. To tackle the unique challenges of OW-SED, such as overlapping and ambiguous events, we propose a 1D Deformable architecture that leverages deformable attention to adaptively focus on salient temporal regions. Furthermore, we design a novel Open-World Deformable Sound Event Detection Transformer (WOOT) framework incorporating feature disentanglement to separate class-specific and class-agnostic representations, together with a one-to-many matching strategy and a diversity loss to enhance representation diversity. Experimental results demonstrate that our method achieves marginally superior performance compared to existing leading techniques in closed-world settings and significantly improves over existing baselines in open-world scenarios.
Comment: 32 pages, 3 figures. Submitted to Signal Processing (Elsevier)
Magic-Informed Quantum Architecture Search
Vincenzo Lipardi, Domenica Dibenedetto, Georgios Stamoulis, Mark H. M. Winands
2605.03932v1
Magic-Informed Quantum Architecture Search
Vincenzo Lipardi, Domenica Dibenedetto, Georgios Stamoulis, Mark H. M. Winands
2605.03932v1
arXiv:2605.03932v1
•
2026-05-05
Nonstabilizerness, commonly referred to as magic, is a fundamental resource underpinning quantum advantage. In this paper, we propose a magic-informed quantum architecture search (QAS) technique that enables control over a quantum resource within the general framework of circuit design. Inspired by the AlphaGo approach, we tackle the problem with a Monte Carlo Tree Search technique equipped with a Graph Neural Network (GNN) that estimates the magic of candidate quantum circuits. The GNN model induces a magic-based bias that steers the search toward either high- or low-magic regimes, depending on the target objective. We benchmark the proposed magic-informed QAS technique on both the structured ground-state energy problem and on the more general quantum state approximation problem, spanning different sizes and target magic levels. Experimental results show that the proposed technique effectively influences the magic across the search tree and notably also on the resulting final circuit, even in regimes where the GNN operates on out-of-distribution instances. Although introducing a problem-agnostic magic bias could, in principle, constrain the search dynamics, we observe consistent improvements in solution quality across all problems tested.
PHALAR: Phasors for Learned Musical Audio Representations
Davide Marincione, Michele Mancusi, Giorgio Strano, Luca Cerovaz, Donato Crisostomi, Roberto Ribuoli, Emanuele Rodolà
2605.03929v1
PHALAR: Phasors for Learned Musical Audio Representations
Davide Marincione, Michele Mancusi, Giorgio Strano, Luca Cerovaz, Donato Crisostomi, Roberto Ribuoli, Emanuele Rodolà
2605.03929v1
arXiv:2605.03929v1
•
2026-05-05
Stem retrieval, the task of matching missing stems to a given audio submix, is a key challenge currently limited by models that discard temporal information. We introduce PHALAR, a contrastive framework achieving a relative accuracy increase of up to $\approx 70\%$ over the state-of-the-art while requiring $<50\%$ of the parameters and a 7$\times$ training speedup. By utilizing a Learned Spectral Pooling layer and a complex-valued head, PHALAR enforces pitch-equivariant and phase-equivariant biases. PHALAR establishes new retrieval state-of-the-art across MoisesDB, Slakh, and ChocoChorales, correlating significantly higher with human coherence judgment than semantic baselines. Finally, zero-shot beat tracking and linear chord probing confirm that PHALAR captures robust musical structures beyond the retrieval task.
Optimal Posterior Sampling for Policy Identification in Tabular Markov Decision Processes
Cyrille Kone, Kevin Jamieson
2605.03921v1
Optimal Posterior Sampling for Policy Identification in Tabular Markov Decision Processes
Cyrille Kone, Kevin Jamieson
2605.03921v1
arXiv:2605.03921v1
•
2026-05-05
We study the $(\varepsilon, δ)$-PAC policy identification problem in finite-horizon episodic Markov Decision Processes. Existing approaches provide finite-time guarantees for approximate settings ($\varepsilon>0$) but suffer from high computational cost, rendering them hard to implement, and also suffer from suboptimal dependence on $\log(1/δ)$. We propose a randomized and computationally efficient algorithm for best policy identification that combines posterior sampling with an online learning algorithm to guide exploration in the MDP. Our method achieves asymptotic optimality in sample complexity, also in terms of posterior contraction rate, and runs in $O(S^2AH)$ per episode, matching standard model-based approaches. Unlike prior algorithms such as MOCA and PEDEL, our guarantees remain meaningful in the asymptotic regime and avoid sub-optimal polynomial dependence on $\log(1/δ)$. Our results provide both theoretical insights and practical tools for efficient policy identification in tabular MDPs.
Comment: AISTATS 2026
Atomic Fact-Checking Increases Clinician Trust in Large Language Model Recommendations for Oncology Decision Support: A Randomized Controlled Trial
Lisa C. Adams, Linus Marx, Erik Thiele Orberg, Keno Bressem, Sebastian Ziegelmayer, Denise Bernhardt, Markus Graf, Marcus R. Makowski, Stephanie E. Combs, Florian Matthes, Jan C. Peeken
2605.03916v1
Atomic Fact-Checking Increases Clinician Trust in Large Language Model Recommendations for Oncology Decision Support: A Randomized Controlled Trial
Lisa C. Adams, Linus Marx, Erik Thiele Orberg, Keno Bressem, Sebastian Ziegelmayer, Denise Bernhardt, Markus Graf, Marcus R. Makowski, Stephanie E. Combs, Florian Matthes, Jan C. Peeken
2605.03916v1
arXiv:2605.03916v1
•
2026-05-05
Question: Does atomic fact-checking, which decomposes AI treatment recommendations into individually verifiable claims linked to source guideline documents, increase clinician trust compared to traditional explainability approaches?
Findings: In this randomized trial of 356 clinicians generating 7,476 trust ratings, atomic fact-checking produced a large effect on trust (Cohen's d = 0.94), increasing the proportion of clinicians expressing trust from 26.9% to 66.5%. Traditional transparency mechanisms showed a dose-response gradient of improvement over baseline (d = 0.25 to 0.50).
Meaning: Decomposing AI recommendations into individually verifiable claims linked to source guidelines produces substantially higher clinician trust than traditional explainability approaches in high-stakes clinical decisions.
Comment: 28 pages, 5 figures, 2 tables, supplement will be made available upon original publication
Task-Aware Scanning Parameter Configuration for Robotic Inspection Using Vision Language Embeddings and Hyperdimensional Computing
Zhiling Chen, David Gorsich, Matthew P. Castanier, Yang Zhang, Jiong Tang, Farhad Imani
2605.03909v1
Task-Aware Scanning Parameter Configuration for Robotic Inspection Using Vision Language Embeddings and Hyperdimensional Computing
Zhiling Chen, David Gorsich, Matthew P. Castanier, Yang Zhang, Jiong Tang, Farhad Imani
2605.03909v1
arXiv:2605.03909v1
•
2026-05-05
Robotic laser profiling is widely used for dimensional verification and surface inspection, yet measurement fidelity is often dominated by sensor configuration rather than robot motion. Industrial profilers expose multiple coupled parameters, including sampling frequency, measurement range, exposure time, receiver dynamic range, and illumination, that are still tuned by trial-and-error; mismatches can cause saturation, clipping, or missing returns that cannot be recovered downstream. We formulate instruction-conditioned sensing parameter recommendation; given a pre-scan RGB observation and a natural-language inspection instruction, infer a discrete configuration over key parameters of a robot-mounted profiler. To benchmark this problem, we develop Instruct-Obs2Param, a real-world multimodal dataset linking inspection intents and multi-view pose and illumination variation across 16 objects to canonical parameter regimes. We then propose ScanHD, a hyperdimensional computing framework that binds instruction and observation into a task-aware code and performs parameter-wise associative reasoning with compact memories, matching discrete scanner regimes while yielding stable, interpretable, low-latency decisions. On Instruct-Obs2Param, ScanHD achieves 92.7% average exact accuracy and 98.1% average Win@1 accuracy across the five parameters, with strong cross-split generalization and low-latency inference suitable for deployment, outperforming rule-based heuristics, conventional multimodal models, and multimodal large language models. This work enables autonomous, instruction-conditioned sensing configuration from task intent and scene context, eliminating manual tuning and elevating sensor configuration from a static setting to an adaptive decision variable.
Comment: 20 pages, 13 figures
Hi-WM: Human-in-the-World-Model for Scalable Robot Post-Training
Yaxuan Li, Zhongyi Zhou, Yefei Chen, Yanjiang Guo, Jiaming Liu, Shanghang Zhang, Jianyu Chen, Yichen Zhu
2604.21741v2
Hi-WM: Human-in-the-World-Model for Scalable Robot Post-Training
Yaxuan Li, Zhongyi Zhou, Yefei Chen, Yanjiang Guo, Jiaming Liu, Shanghang Zhang, Jianyu Chen, Yichen Zhu
2604.21741v2
arXiv:2604.21741v2
•updated
•
2026-04-23
Post-training is essential for turning pretrained generalist robot policies into reliable task-specific controllers, but existing human-in-the-loop pipelines remain tied to physical execution: each correction requires robot time, scene setup, resets, and operator supervision in the real world. Meanwhile, action-conditioned world models have been studied mainly for imagination, synthetic data generation, and policy evaluation. We propose \textbf{Human-in-the-World-Model (Hi-WM)}, a post-training framework that uses a learned world model as a reusable corrective substrate for failure-targeted policy improvement. A policy is first rolled out in closed loop inside the world model; when the rollout becomes incorrect or failure-prone, a human intervenes directly in the model to provide short corrective actions. Hi-WM caches intermediate states and supports rollback and branching, allowing a single failure state to be reused for multiple corrective continuations and yielding dense supervision around behaviors that the base policy handles poorly. The resulting corrective trajectories are then added back to the training set for post-training. We evaluate Hi-WM on three real-world manipulation tasks spanning both rigid and deformable object interaction, and on two policy backbones. Hi-WM improves real-world success by 37.9 points on average over the base policy and by 19.0 points over a world-model closed-loop baseline, while world-model evaluation correlates strongly with real-world performance (r = 0.953). These results suggest that world models can serve not only as generators or evaluators, but also as effective corrective substrates for scalable robot post-training.
Comment: Project Page: https://hi-wm.github.io/
Steer Like the LLM: Activation Steering that Mimics Prompting
Geert Heyman, Frederik Vandeputte
2605.03907v1
Steer Like the LLM: Activation Steering that Mimics Prompting
Geert Heyman, Frederik Vandeputte
2605.03907v1
arXiv:2605.03907v1
•
2026-05-05
Large language models can be steered at inference time through prompting or activation interventions, but activation steering methods often underperform compared to prompt-based approaches. We propose a framework that formulates prompt steering as a form of activation steering and investigates whether distilling successful prompt steering behavior into simpler, interpretable models can close this gap. Our analysis reveals that popular activation steering methods are not faithful to the mechanics of prompt steering, which applies strong interventions on some tokens while barely affecting others. Based on these insights, we introduce Prompt Steering Replacement (PSR) models that estimate token-specific steering coefficients from the activations themselves and are trained to imitate prompt-based interventions. Experiments on three steering benchmarks across multiple language models show that PSR models outperform existing activation steering methods, especially when controlling for high-coherence completions, and also compare favorably to prompting on AxBench and persona steering.
Comment: Accepted to ICML 2026
Adaptive Long-term Embedding with Denoising and Augmentation for Recommendation
Zahra Akhlaghi, Mostafa Haghir Chehreghani
2504.13614v2
Adaptive Long-term Embedding with Denoising and Augmentation for Recommendation
Zahra Akhlaghi, Mostafa Haghir Chehreghani
2504.13614v2
arXiv:2504.13614v2
•updated
•
2025-04-18
The rapid growth of the internet has made personalized recommendation systems indispensable. Graph-based sequential recommendation systems, powered by Graph Neural Networks (GNNs), effectively capture complex user-item interactions but often face challenges such as noise and static representations. In this paper, we introduce the Adaptive Long-term Embedding with Denoising and Augmentation for Recommendation (ALDA4Rec) method, a novel model that constructs an item-item graph, filters noise through community detection, and enriches user-item interactions. Graph Convolutional Networks (GCNs) are then employed to learn short-term representations, while averaging, GRUs, and attention mechanisms are utilized to model long-term embeddings. An MLP-based adaptive weighting strategy is further incorporated to dynamically optimize long-term user preferences. Experiments conducted on four real-world datasets demonstrate that ALDA4Rec outperforms state-of-the-art baselines, delivering notable improvements in both accuracy and robustness. The source code is available at https://github.com/zahraakhlaghi/ALDA4Rec.
Graph Neural Networks in the Wilson Loop Representation of Abelian Lattice Gauge Theories
Ali Rayat, Gia-Wei Chern
2605.03901v1
Graph Neural Networks in the Wilson Loop Representation of Abelian Lattice Gauge Theories
Ali Rayat, Gia-Wei Chern
2605.03901v1
arXiv:2605.03901v1
•
2026-05-05
Local gauge structures play a central role in a wide range of condensed matter systems and synthetic quantum platforms, where they emerge as effective descriptions of strongly correlated phases and engineered dynamics. We introduce a gauge-invariant graph neural network (GNN) architecture for Abelian lattice gauge models, in which symmetry is enforced explicitly through local gauge-invariant inputs, such as Wilson loops, and preserved throughout message passing, eliminating redundant gauge degrees of freedom while retaining expressive power. We benchmark the approach on both $\mathbb{Z}_2$ and $\mathrm{U}(1)$ lattice gauge models, achieving accurate predictions of global observables and spatially resolved quantities despite the nonlocal correlations induced by gauge-matter coupling. We further demonstrate that the learned model serves as an efficient surrogate for semiclassical dynamics in $\mathrm{U}(1)$ quantum link models, enabling stable and scalable time evolution without repeated fermionic diagonalization, while faithfully reproducing both local dynamics and statistical correlations. These results establish gauge-invariant message passing as a compact and physically grounded framework for learning and simulating Abelian lattice gauge systems.
Comment: 13 pages, 6 figures
Contextual Multi-Objective Optimization: Rethinking Objectives in Frontier AI Systems
Jie Zhou, Qin Chen, Liang He
2605.03900v1
Contextual Multi-Objective Optimization: Rethinking Objectives in Frontier AI Systems
Jie Zhou, Qin Chen, Liang He
2605.03900v1
arXiv:2605.03900v1
•
2026-05-05
Frontier AI systems perform best in settings with clear, stable, and verifiable objectives, such as code generation, mathematical reasoning, games, and unit-test-driven tasks. They remain less reliable in open-ended settings, including scientific assistance, long-horizon agents, high-stakes advice, personalization, and tool use, where the relevant objective is ambiguous, context-dependent, delayed, or only partially observable. We argue that many such failures are not merely failures of scale or capability, but failures of objective selection: the system optimizes a locally visible signal while missing which objectives should govern the interaction. We formulate this problem as \emph{contextual multi-objective optimization}. In this setting, systems must consider multiple, context-dependent objectives, such as helpfulness, truthfulness, safety, privacy, calibration, non-manipulation, user preference, reversibility, and stakeholder impact, while determining which objectives are active, which are soft preferences, and which must function as hard or quasi-hard constraints. These examples are not intended as an exhaustive taxonomy: different domains and deployment settings may activate different objective dimensions and different conflict-resolution procedures. Our framework models AI behavior as a context-dependent choice rule over candidate actions, objective estimates, active constraints, stakeholders, uncertainty, and conflict-resolution procedures. We outline an implementation pathway based on decomposed objective representations, context-to-objective routing, hierarchical constraints, deliberative policy reasoning, controlled personalization, tool-use control, diagnostic evaluation, auditing, and post-deployment revision.
MICA: Multi-granularity Intertemporal Credit Assignment for Long-Horizon Emotional Support Dialogue
Naifan Zhang, Ruihan Sun, Jinwei Su, Hengjie Yang, Zhengyuan Pan, Zhaohan Chen, Xiaofan Zhang
2603.06194v2
MICA: Multi-granularity Intertemporal Credit Assignment for Long-Horizon Emotional Support Dialogue
Naifan Zhang, Ruihan Sun, Jinwei Su, Hengjie Yang, Zhengyuan Pan, Zhaohan Chen, Xiaofan Zhang
2603.06194v2
arXiv:2603.06194v2
•updated
•
2026-03-06
Reinforcement learning (RL) for large language models (LLMs) has shown strong performance in single-turn tasks, but extending it to multi-turn interaction remains challenging due to sparse rewards and poor per-turn credit assignment. In emotional support dialogues, responses shape future user states, so matched-state step-wise comparison is unavailable, while trajectory-level supervision is insufficient. We propose MICA (Multi-granularity Intertemporal Credit Assignment), a critic-free RL framework for multi-turn emotional support tasks. MICA derives both immediate and delayed credit from a shared potential function over the user's structured support state. Incremental Distance Reward measures the per-turn decrease in residual distance to the target state, while its Monte Carlo return captures delayed effects. After scope-specific normalization, the two signals form a mixed advantage for stable per-turn optimization without matched-state comparisons, rollout trees, or a learned critic. On EMPA, EQ-Bench, and EmoBench with Qwen2.5-7B-Instruct and Qwen3-8B/14B/32B, MICA consistently outperforms GRPO and REINFORCE++, achieving up to +43.2 on EMPA, while adding no rollout cost and remaining robust to reward judges. These results show that turn-aware credit assignment enables effective and practical multi-turn RL for interactive LLMs.
Position: Agent Should Invoke External Tools ONLY When Epistemically Necessary
Hongru Wang, Cheng Qian, Manling Li, Jiahao Qiu, Boyang Xue, Mengdi Wang, Heng Ji, Amos Storkey, Kam-Fai Wong
2506.00886v3
Position: Agent Should Invoke External Tools ONLY When Epistemically Necessary
Hongru Wang, Cheng Qian, Manling Li, Jiahao Qiu, Boyang Xue, Mengdi Wang, Heng Ji, Amos Storkey, Kam-Fai Wong
2506.00886v3
arXiv:2506.00886v3
•updated
•
2025-06-01
As large language models evolve into tool-augmented agents, a central question remains unresolved: when is external tool use actually justified? Existing agent frameworks typically treat tools as ordinary actions and optimize for task success or reward, offering little principled distinction between epistemically necessary interaction and unnecessary delegation. This position paper argues that agents should invoke external tools only when epistemically necessary. Here, epistemic necessity means that a task cannot be completed reliably via the agent's internal reasoning over its current context, without any external interaction. We introduce the Theory of Agent (ToA), a framework that treats agents as making sequential decisions about whether remaining uncertainty should be resolved internally or delegated externally. From this perspective, common agent failure modes (e.g., overthinking and overacting) arise from miscalibrated decisions under uncertainty rather than deficiencies in reasoning or tool execution alone. We further discuss implications for training, evaluation, and agent design, highlighting that unnecessary delegation not only causes inefficiency but can impede the development of internal reasoning capability. Our position provides a normative criterion for tool use that complements existing decision-theoretic models and is essential for building agents that are not only correct, but increasingly intelligent.
From Data Lifting to Continuous Risk Estimation: A Process-Aware Pipeline for Predictive Monitoring of Clinical Pathways
Pasquale Ardimento, Mario Luca Bernardi, Marta Cimitile, Samuele Latorre
2605.03895v1
From Data Lifting to Continuous Risk Estimation: A Process-Aware Pipeline for Predictive Monitoring of Clinical Pathways
Pasquale Ardimento, Mario Luca Bernardi, Marta Cimitile, Samuele Latorre
2605.03895v1
arXiv:2605.03895v1
•
2026-05-05
This paper presents a reproducible and process-aware pipeline for predictive monitoring of clinical pathways. The approach integrates data lifting, temporal reconstruction, event log construction, prefix-based representations, and predictive modeling to support continuous reasoning on partially observed patient trajectories, overcoming the limitations of traditional retrospective process mining. The framework is evaluated on COVID-19 clinical pathways using ICU admission as the prediction target, considering 4,479 patient cases and 46,804 prefixes. Predictive models are trained and evaluated using a case-level split, with 896 patients in the test set. Logistic Regression achieves the best performance (AUC 0.906, F1-score 0.835). A detailed prefix-based analysis shows that predictive performance improves progressively as new clinical events become available, with AUC increasing from 0.642 at early stages to 0.942 at later stages of the pathway. The results highlight two key findings: predictive signals emerge progressively along clinical pathways, and process-aware representations enable effective early risk estimation from evolving patient trajectories. Overall, the findings suggest that predictive monitoring in healthcare is best conceived as a continuous, dynamically aware process, in which risk estimates are progressively refined as the patient journey evolves.
Hybrid Models for Natural Language Reasoning: The Case of Syllogistic Logic
Manuel Vargas Guzmán, Jakub Szymanik, Maciej Malicki
2510.09472v2
Hybrid Models for Natural Language Reasoning: The Case of Syllogistic Logic
Manuel Vargas Guzmán, Jakub Szymanik, Maciej Malicki
2510.09472v2
arXiv:2510.09472v2
•updated
•
2025-10-10
Despite the remarkable progress in neural models, their ability to generalize, a cornerstone for applications such as logical reasoning, remains a critical challenge. We delineate two fundamental aspects of this ability: compositionality, the capacity to abstract atomic logical rules underlying complex inferences, and recursiveness, the aptitude to build intricate representations through iterative application of inference rules. In the literature, these two aspects are often conflated under the umbrella term of generalization. To sharpen this distinction, we investigate the logical generalization capabilities of LLMs using the syllogistic fragment as a benchmark for natural language reasoning. We extend classical syllogistic forms to construct more complex structures, yielding a foundational yet expressive subset of formal logic that supports controlled evaluation of essential reasoning abilities. Our findings on this non-trivial benchmark show that, while LLMs demonstrate reasonable proficiency in recursiveness, they struggle with compositionality. This disparity is not uniform, as a more detailed analysis reveals substantial variability in generalization performance across individual syllogistic types, ranging from near-perfect accuracy to significantly lower performance. To overcome these limitations and establish a reliable logical prover, we propose a hybrid architecture integrating symbolic reasoning with neural computation. This synergistic interaction enables robust and efficient inference, neural components accelerate processing, while symbolic reasoning guarantees completeness. Our experiments further show that high efficiency is preserved even when using relatively small neural components. Overall, our analysis provides both a rationale for hybrid neuro-symbolic approaches and evidence of their potential to address key generalization barriers in neural reasoning systems.
Raising the Ceiling: Better Empirical Fixation Densities for Saliency Benchmarking
Susmit Agrawal, Jannis Hollman, Matthias Kümmerer
2605.03885v1
Raising the Ceiling: Better Empirical Fixation Densities for Saliency Benchmarking
Susmit Agrawal, Jannis Hollman, Matthias Kümmerer
2605.03885v1
arXiv:2605.03885v1
•
2026-05-05
Empirical fixation densities, spatial distributions estimated from human eye-tracking data, are foundational to saliency benchmarking. They directly shape benchmark conclusions, leaderboard rankings, failure case analyses, and scientific claims about human visual behavior. Yet the standard estimation method, fixed-bandwidth isotropic Gaussian KDE, has gone essentially unchanged for decades. This matters now more than ever: as the field shifts toward sample-level evaluation (failure case analysis, inverse benchmarking, per-image model comparison), reliable per-image density estimates become critical. We propose a principled mixture model that combines an adaptive-bandwidth KDE based on Abramson's method, center bias and uniform components, and a state-of-the-art saliency model, to capture different spatial and semantic types of interobserver consistency, and optimize all parameters per image via leave-one-subject-out cross-validation. Our method yields substantially higher interobserver consistency estimates across multiple benchmarks, with median per-image gains of 5-15% in log-likelihood and up to 2 percentage points in AUC. For the most affected images -- precisely those most relevant to failure case analysis -- improvements exceed 25%. We leverage these improved estimates to identify and analyze remaining failure cases of state-of-the-art saliency models, demonstrating that significant headroom for model improvement remains. More broadly, our findings highlight that empirical fixation densities should not be treated as fixed ground truths but as evolving estimates that improve with better methodology.
QKVShare: Quantized KV-Cache Handoff for Multi-Agent On-Device LLMs
Pratik Honavar, Tejpratap GVSL
2605.03884v1
QKVShare: Quantized KV-Cache Handoff for Multi-Agent On-Device LLMs
Pratik Honavar, Tejpratap GVSL
2605.03884v1
arXiv:2605.03884v1
•
2026-05-05
Multi-agent LLM systems on edge devices need to hand off latent context efficiently, but the practical choices today are expensive re-prefill or full-precision KV transfer. We study QKVShare, a framework for quantized KV-cache handoff between agents that combines token-level mixed-precision allocation, a self-contained CacheCard representation, and a HuggingFace-compatible cache injection path. Our current results support a narrower but clearer story than the original draft: on 150 GSM8K problems with Llama-3.1-8B-Instruct, adaptive quantization remains competitive under repeated handoff and shows its clearest gains against uniform quantization in deeper-hop, higher budget settings; for handoff latency, the QKVShare path reduces TTFT relative to full re prefill at every tested context, from 130.7 ms vs. 150.2 ms at nominal 1K context to 397.1 ms vs. 1029.7 ms at nominal 8K context;. Stage timing shows that post-injection generation, not card creation, dominates the current QKVShare latency path. These results position quantized KV handoff as a promising on-device systems direction while also highlighting the need for stronger controller ablations and apples-to-apples runtime comparisons.
Comment: 12 pages, 1 figure, 3 tables
Deco: Extending Personal Physical Objects into Pervasive AI Companion through a Dual-Embodiment Framework
Zhihan Jiang, Mengyuan Millie Wu, Ruishi Zou, Shiyu Xu, Xun Qian, Emma Macmanus, Steven Liao, Ping Zhang, Bingsheng Yao, Tingyu Cheng, James L. David, Nabila El-Bassel, Lena Mamykina, Frances R. Levin, Ryan Sultan, Dakuo Wang, Xuhai Xu
2605.03882v1
Deco: Extending Personal Physical Objects into Pervasive AI Companion through a Dual-Embodiment Framework
Zhihan Jiang, Mengyuan Millie Wu, Ruishi Zou, Shiyu Xu, Xun Qian, Emma Macmanus, Steven Liao, Ping Zhang, Bingsheng Yao, Tingyu Cheng, James L. David, Nabila El-Bassel, Lena Mamykina, Frances R. Levin, Ryan Sultan, Dakuo Wang, Xuhai Xu
2605.03882v1
arXiv:2605.03882v1
•
2026-05-05
Individuals frequently form deep attachments to physical objects (e.g., plush toys) that usually cannot sense or respond to their emotions. While AI companions offer responsiveness and personalization, they exist independently of these physical objects and lack an ongoing connection to them. To bridge this gap, we conducted a formative study (N=9) to explore how digital agents could inherit and extend the emotional bond, deriving four design principles (Faithful Identity, Calibrated Agency, Ambient Presence, and Reciprocal Memory). We then present the Dual-Embodiment Companion Framework, instantiated as Deco, a mobile system integrating multimodal Large Language Models (LLMs) and Augmented Reality to create synchronized digital embodiments of users' physical companions. A within-subjects study (N=25) showed Deco significantly outperformed a personalized LLM-empowered digital companion baseline on perceived companionship, emotional bond, and design-principle scales (all p<0.01). A seven-day field deployment (N=17) showed sustained engagement, subjective well-being improvement (p=.040), and three key relational patterns: digital activities retroactively vitalized physical objects, bond deepening was driven by emotional engagement depth rather than interaction frequency, and users sustained bonds while actively navigating digital companions' AI nature. This work highlights a promising alternative for designing digital companions: moving from creating new relationships to dual embodiment, where digital agents seamlessly extend the emotional history of physical objects.
Comment: 27 pages, 7 figures
Personalized Worked Example Generation from Student Code Submissions Using Pattern-based Knowledge Components
Griffin Pitts, Muntasir Hoq, Peter Brusilovsky, Narges Norouzi, Arto Hellas, Juho Leinonen, Bita Akram
2604.24758v2
Personalized Worked Example Generation from Student Code Submissions Using Pattern-based Knowledge Components
Griffin Pitts, Muntasir Hoq, Peter Brusilovsky, Narges Norouzi, Arto Hellas, Juho Leinonen, Bita Akram
2604.24758v2
arXiv:2604.24758v2
•updated
•
2026-04-27
Adaptive programming practice often relies on fixed libraries of worked examples and practice problems, which require substantial authoring effort and may not correspond well to the logical errors and partial solutions students produce while writing code. As a result, students may receive learning content that does not directly address the concepts they are working to understand, while instructors must either invest additional effort in expanding content libraries or accept a coarse level of personalization. We present an approach for knowledge-component (KC) guided educational content generation using pattern-based KCs extracted from student code. Given a problem statement and student submissions, our pipeline extracts recurring structural KC patterns from students' code through AST-based analysis and uses them to condition a generative model. In this study, we apply this approach to worked example generation, and compare baseline and KC-conditioned outputs through expert evaluation. Results suggest that KC-conditioned generation improves topical focus and relevance to students' underlying logical errors, providing evidence that KC-based steering of generative models can support personalized learning at scale.
Comment: Accepted to the Thirteenth ACM Conference on Learning @ Scale (L@S 2026)
DMGD: Train-Free Dataset Distillation with Semantic-Distribution Matching in Diffusion Models
Qichao Wang, Yunhong Lu, Hengyuan Cao, Junyi Zhang, Min Zhang
2605.03877v1
DMGD: Train-Free Dataset Distillation with Semantic-Distribution Matching in Diffusion Models
Qichao Wang, Yunhong Lu, Hengyuan Cao, Junyi Zhang, Min Zhang
2605.03877v1
arXiv:2605.03877v1
•
2026-05-05
Dataset distillation enables efficient training by distilling the information of large-scale datasets into significantly smaller synthetic datasets. Diffusion based paradigms have emerged in recent years, offering novel perspectives for dataset distillation. However, they typically necessitate additional fine-tuning stages, and effective guidance mechanisms remain underexplored. To address these limitations, we rethink diffusion based dataset distillation and propose a Dual Matching Guided Diffusion (DMGD) framework, centered on efficient training-free guidance. We first establish Semantic Matching via conditional likelihood optimization, eliminating the need for auxiliary classifiers. Furthermore, we propose a dynamic guidance mechanism that enhances the diversity of synthetic data while maintaining semantic alignment. Simultaneously, we introduce an optimal transport (OT) based Distribution Matching approach to further align with the target distribution structure. To ensure efficiency, we develop two enhanced strategies for diffusion based framework: Distribution Approximate Matching and Greedy Progressive Matching. These strategies enable effective distribution matching guidance with minimal computational overhead. Experimental results on ImageNet-Woof, ImageNet-Nette, and ImageNet-1K demonstrate that our training-free approach achieves significant improvements, outperforming state-of-the-art (SOTA) methods requiring additional fine-tuning by average accuracy gains of 2.1%, 5.4%, and 2.4%, respectively.
Comment: Accepted by CVPR2026
Spatiotemporal Convolutions on EEG signal -- A Representation Learning Perspective on Efficient and Explainable EEG Classification with Convolutional Neural Nets
Laurits Dixen, Stefan Heinrich, Paolo Burelli
2605.03874v1
Spatiotemporal Convolutions on EEG signal -- A Representation Learning Perspective on Efficient and Explainable EEG Classification with Convolutional Neural Nets
Laurits Dixen, Stefan Heinrich, Paolo Burelli
2605.03874v1
arXiv:2605.03874v1
•
2026-05-05
Classification of EEG signals using shallow Convolutional Neural Networks (CNNs) is a prevalent and successful approach across a variety of fields. Most of these models use independent one-dimensional (1D) convolutional layers along the spatial and temporal dimensions, which are concatenated without a non-linear activation layer between. In this paper, we investigate an alternative encoding that operates a bi-dimensional (2D) spatiotemporal convolution. While 2D convolutions are numerically identical to two concatenated 1D convolutions along the two dimensions, the impact on learning is still uncertain. We test 1D and 2D CNNs and a CNN+transformer hybrid model in a low-dimensional (3-channel) and a high-dimensional (22-channel) BCI motor imagery classification task. We observe that 2D convolutions significantly reduce training time in high-dimensional tasks while maintaining performance. We investigate the root of this improvement and find no difference in spectral feature importance. However, a clear pattern emerges in representational similarity across models: 1D and 2D models yield vastly different representational geometries. Overall, we suggest an improved model with a 2D convolutional layer for faster training and inference. We also highlight the importance of architecturally-driven encoding when processing complex multivariate signals, as reflected in internal representations rather than purely in performance metrics.
ReCode: Reinforcing Code Generation with Reasoning-Process Rewards
Lishui Fan, Yu Zhang, Mouxiang Chen, Zhongxin Liu
2508.05170v3
ReCode: Reinforcing Code Generation with Reasoning-Process Rewards
Lishui Fan, Yu Zhang, Mouxiang Chen, Zhongxin Liu
2508.05170v3
arXiv:2508.05170v3
•updated
•
2025-08-07
In practice, rigorous reasoning is often a key driver of correct code, while Reinforcement Learning (RL) for code generation often neglects optimizing reasoning quality. Bringing process-level supervision into RL is appealing, but it faces two challenges. First, training reliable reward models to assess reasoning quality is bottlenecked by the scarcity of fine-grained preference data. Second, naively incorporating such neural rewards may suffer from reward hacking. This work proposes ReCode (Reasoning-Reinforced Code Generation), a novel RL training framework comprising: (1) Contrastive Reasoning-Process Reward Learning (CRPL), which trains a reward model with synthesized optimized and degraded reasoning variants to assess the quality of reasoning process; and (2) Consistency-Gated GRPO (CG-GRPO), which integrates the reasoning-process reward model into RL by gating neural reasoning-process rewards with strict execution outcomes, using execution correctness as a hard gate to mitigate reward hacking. Additionally, to assess the reward model's discriminative capability in assessing reasoning-process quality, we introduce LiveCodeBench-RewardBench (LCB-RB), a new benchmark comprising preference pairs of superior and inferior reasoning processes tailored for code generation. Experimental results across HumanEval(+), MBPP(+), LiveCodeBench, and BigCodeBench show that a 7B model trained with ReCode outperforms the base version by 16.1% and reaches performance comparable to GPT-4-Turbo. We further demonstrate the generalizability of ReCode by extending it to the math domain.
Comment: Accepted to the ACL 2026 Main Conference
EvoLM: Self-Evolving Language Models through Co-Evolved Discriminative Rubrics
Shuyue Stella Li, Rui Xin, Teng Xiao, Yike Wang, Rulin Shao, Zoey Hao, Melanie Sclar, Sewoong Oh, Faeze Brahman, Pang Wei Koh, Yulia Tsvetkov
2605.03871v1
EvoLM: Self-Evolving Language Models through Co-Evolved Discriminative Rubrics
Shuyue Stella Li, Rui Xin, Teng Xiao, Yike Wang, Rulin Shao, Zoey Hao, Melanie Sclar, Sewoong Oh, Faeze Brahman, Pang Wei Koh, Yulia Tsvetkov
2605.03871v1
arXiv:2605.03871v1
•
2026-05-05
Language models encode substantial evaluative knowledge from pretraining, yet current post-training methods rely on external supervision (human annotations, proprietary models, or scalar reward models) to produce reward signals. Each imposes a ceiling. Human judgment cannot supervise capabilities beyond its own, proprietary APIs create dependencies, and verifiable rewards cover only domains with ground-truth answers. Self-improvement from a model's own evaluative capacity is a reward source that scales with the model itself, yet remains largely untapped by current methods. We introduce EVOLM, a post-training method that structures this capacity into explicit discriminative rubrics and uses them as training signal. EVOLM trains two capabilities within a single language model in alternation: (1) a rubric generator producing instance-specific evaluation criteria optimized for discriminative utility, which maximizes a small frozen judge's ability to distinguish preferred from dispreferred responses; and (2) a policy trained using those rubric-conditioned scores as reward. All preference signals are constructed from the policy's own outputs via temporal contrast with earlier checkpoints, requiring no human annotation or external supervision. EVOLM trains a Qwen3-8B model to generate rubrics that outperform GPT-4.1 on RewardBench-2 by 25.7%. The co-trained policy achieves 69.3% average on the OLMo3-Adapt suite, outperforming policies trained with GPT-4.1 prompted rubrics by 3.9% and with the state-of-the-art 8B reward model SkyWork-RM by 16%. Overall, EVOLM demonstrates that structuring a model's evaluative capacity into co-evolving discriminative rubrics enables self-improvement without external supervision.
Comment: 32 pages, 2 figures, 21 tables
On Adaptivity in Zeroth-Order Optimization
Hassan Dbouk, Nidham Gazagnadou, Matthias Reisser, Christos Louizos
2605.03869v1
On Adaptivity in Zeroth-Order Optimization
Hassan Dbouk, Nidham Gazagnadou, Matthias Reisser, Christos Louizos
2605.03869v1
arXiv:2605.03869v1
•
2026-05-05
We investigate the effectiveness of adaptive zeroth-order (ZO) optimization for memory-constrained fine-tuning of large language models (LLMs). Contrary to prior claims, we show that adaptive ZO methods such as ZO-Adam offer no convergence advantage over well-tuned ZO-SGD, while incurring significant memory overhead. Our analysis reveals that in high dimensions, ZO gradients lack coordinate-wise heterogeneity, rendering adaptive mechanisms memory inefficient. Leveraging this insight, we propose MEAZO, a memory-efficient adaptive ZO optimizer that tracks only a single scalar for global step size adaptation. We support our method with theoretical convergence guarantees under standard assumptions. Experiments across multiple LLM families and tasks demonstrate that MEAZO matches ZO-Adam's performance with the memory footprint of ZO-SGD. Additional experiments on synthetic quadratic problems and LLM fine-tuning further demonstrate MEAZO's enhanced robustness to step size choices, particularly in grouped or block-structured optimization settings.
Memory-Efficient Continual Learning with CLIP Models
Ryan King, Gang Li, Bobak Mortazavi, Tianbao Yang
2605.03866v1
Memory-Efficient Continual Learning with CLIP Models
Ryan King, Gang Li, Bobak Mortazavi, Tianbao Yang
2605.03866v1
arXiv:2605.03866v1
•
2026-05-05
Contrastive Language-Image Pretraining (CLIP) models excel at understanding image-text relationships but struggle with adapting to new data without forgetting prior knowledge. To address this, models are typically fine-tuned using both new task data and a memory buffer of past tasks. However, CLIP's contrastive loss suffers when the memory buffer is small, leading to performance degradation on previous tasks. We propose a memory-efficient, distributionally robust method that dynamically reweights losses per class during training. Our approach, tested on class incremental settings (CIFAR-100, ImageNet1K) and a domain incremental setting (DomainNet) adapts CLIP models quickly while minimizing catastrophic forgetting, even with minimal memory usage.
Quantifying the human visual exposome with vision language models
Christian Rominger, Andreas R. Schwerdtfeger, Malay Gaherwar Singh, Dimitri Khudyakow, Elizabeth A. M. Michels, Fabian Wolf, Jakob Nikolas Kather, Magdalena Katharina Wekenborg
2605.03863v1
Quantifying the human visual exposome with vision language models
Christian Rominger, Andreas R. Schwerdtfeger, Malay Gaherwar Singh, Dimitri Khudyakow, Elizabeth A. M. Michels, Fabian Wolf, Jakob Nikolas Kather, Magdalena Katharina Wekenborg
2605.03863v1
arXiv:2605.03863v1
•
2026-05-05
The visual environment is a fundamental yet unquantified determinant of mental health. While the concept of the environmental exposome is well established, current methods rely on coarse geospatial proxies or biased self reports, failing to capture the first person visual context of daily life. We addressed this gap by coupling ecological momentary assessment with vision language models (VLMs) to quantify the semantic richness of human visual experience. Across 2674 participant generated photographs, VLM derived estimates of greenness robustly predicted momentary affect and chronic stress, consistent with established benchmarks. We then developed a semi autonomous large language model (LLM) based pipeline that mined over seven million scientific publications to extract nearly 1000 environmental features empirically linked to mental health. When applied to real world imagery, up to 33 percent of VLM extracted context ratings significantly correlated with affect and stress. These findings establish a scalable objective paradigm for visual exposomics, enabling high throughput decoding of how the visible world is associated with mental health.
Correct Is Not Enough: Training Reasoning Planners with Executor-Grounded Rewards
Tianyang Han, Hengyu Shi, Junjie Hu, Xu Yang, Zhiling Wang, Junhao Su
2605.03862v1
Correct Is Not Enough: Training Reasoning Planners with Executor-Grounded Rewards
Tianyang Han, Hengyu Shi, Junjie Hu, Xu Yang, Zhiling Wang, Junhao Su
2605.03862v1
arXiv:2605.03862v1
•
2026-05-05
Reinforcement learning with verifiable rewards has become a common way to improve explicit reasoning in large language models, but final-answer correctness alone does not reveal whether the reasoning trace is faithful, reliable, or useful to the model that consumes it. This outcome-only signal can reinforce traces that are right for the wrong reasons, overstate reasoning gains by rewarding shortcuts, and propagate flawed intermediate states in multi-step systems. To this end, we propose TraceLift, a planner-executor training framework that treats reasoning as a consumable intermediate artifact. During planner training, the planner emits tagged reasoning. A frozen executor turns this reasoning into the final artifact for verifier feedback, while an executor-grounded reward shapes the intermediate trace. This reward multiplies a rubric-based Reasoning Reward Model (RM) score by measured uplift on the same frozen executor, crediting traces that are both high-quality and useful. To make reasoning quality directly learnable, we introduce TRACELIFT-GROUPS, a rubric-annotated reason-only dataset built from math and code seed problems. Each example is a same-problem group containing a high-quality reference trace and multiple plausible flawed traces with localized perturbations that reduce reasoning quality or solution support while preserving task relevance. Extensive experiments on code and math benchmarks show that this executor-grounded reasoning reward improves the two-stage planner-executor system over execution-only training, suggesting that reasoning supervision should evaluate not only whether a trace looks good, but also whether it helps the model that consumes it.
Comment: 36 pages
Uncovering and Understanding FPR Manipulation Attack in Industrial IoT Networks
Mohammad Shamim Ahsan, Peng Liu
2601.14505v2
Uncovering and Understanding FPR Manipulation Attack in Industrial IoT Networks
Mohammad Shamim Ahsan, Peng Liu
2601.14505v2
arXiv:2601.14505v2
•updated
•
2026-01-20
In the network security domain, due to practical issues -- including imbalanced data and heterogeneous legitimate network traffic -- adversarial attacks in machine learning-based NIDSs have been viewed as attack packets misclassified as benign. Due to this prevailing belief, the possibility of (maliciously) perturbed benign packets being misclassified as attack has been largely ignored. In this paper, we demonstrate that this is not only theoretically possible, but also a particular threat to NIDS. In particular, we uncover a practical cyberattack, FPR manipulation attack (FPA), especially targeting industrial IoT networks, where domain-specific knowledge of the widely used MQTT protocol is exploited and a systematic simple packet-level perturbation is performed to alter the labels of benign traffic samples without employing traditional gradient-based or non-gradient-based methods. The experimental evaluations demonstrate that this novel attack results in a success rate of 80.19% to 100%. In addition, while estimating impacts in the Security Operations Center, we observe that even a small fraction of false positive alerts, irrespective of different budget constraints and alert traffic intensities, can increase the delay of genuine alerts investigations up to 2 hr in a single day under normal operating conditions. Furthermore, a series of relevant statistical and XAI analyses is conducted to understand the key factors behind this remarkable success. Finally, we explore the effectiveness of the FPA packets to enhance models' robustness through adversarial training and investigate the changes in decision boundaries accordingly.
Comment: Technical contributions have some flaws
Evaluating Generative Models as Interactive Emergent Representations of Human-Like Collaborative Behavior
Shinas Shaji, Teena Chakkalayil Hassan, Sebastian Houben, Alex Mitrevski
2605.03855v1
Evaluating Generative Models as Interactive Emergent Representations of Human-Like Collaborative Behavior
Shinas Shaji, Teena Chakkalayil Hassan, Sebastian Houben, Alex Mitrevski
2605.03855v1
arXiv:2605.03855v1
•
2026-05-05
Human-AI collaboration requires AI agents to understand human behavior for effective coordination. While advances in foundation models show promising capabilities in understanding and showing human-like behavior, their application in embodied collaborative settings needs further investigation. This work examines whether embodied foundation model agents exhibit emergent collaborative behaviors indicating underlying mental models of their collaborators, which is an important aspect of effective coordination. This paper develops a 2D collaborative game environment where large language model agents and humans complete color-matching tasks requiring coordination. We define five collaborative behaviors as indicators of emergent mental model representation: perspective-taking, collaborator-aware planning, introspection, theory of mind, and clarification. An automated behavior detection system using LLM-based judges identifies these behaviors, achieving fair to substantial agreement with human annotations. Results from the automated behavior detection system show that foundation models consistently exhibit emergent collaborative behaviors without being explicitly trained to do so. These behaviors occur at varying frequencies during collaboration stages, with distinct patterns across different LLMs. A user study was also conducted to evaluate human satisfaction and perceived collaboration effectiveness, with the results indicating positive collaboration experiences. Participants appreciated the agents' task focus, plan verbalization, and initiative, while suggesting improvements in response times and human-like interactions. This work provides an experimental framework for human-AI collaboration, empirical evidence of collaborative behaviors in embodied LLM agents, a validated behavioral analysis methodology, and an assessment of collaboration effectiveness.
Comment: Under review
ABC: Any-Subset Autoregression via Non-Markovian Diffusion Bridges in Continuous Time and Space
Gabe Guo, Thanawat Sornwanee, Lutong Hao, Elon Litman, Stefano Ermon, Jose Blanchet
2604.27443v2
ABC: Any-Subset Autoregression via Non-Markovian Diffusion Bridges in Continuous Time and Space
Gabe Guo, Thanawat Sornwanee, Lutong Hao, Elon Litman, Stefano Ermon, Jose Blanchet
2604.27443v2
arXiv:2604.27443v2
•updated
•
2026-04-30
Generating continuous-time, continuous-space stochastic processes (e.g., videos, weather forecasts) conditioned on partial observations (e.g., first and last frames) is a fundamental challenge. Existing approaches, (e.g., diffusion models), suffer from key limitations: (1) noise-to-data evolution fails to capture structural similarity between states close in physical time and has unstable integration in low-step regimes; (2) random noise injected is insensitive to the physical process's time elapsed, resulting in incorrect dynamics; (3) they overlook conditioning on arbitrary subsets of states (e.g., irregularly sampled timesteps, future observations). We propose ABC: Any-Subset Autoregressive Models via Non-Markovian Diffusion Bridges in Continuous Time and Space. Crucially, we model the process with one continual SDE whose time variable and intermediate states track the real time and process states. This has provable advantages: (1) the starting point for generating future states is the already-close previous state, rather than uninformative noise; (2) random noise injection scales with physical time elapsed, encouraging physically plausible dynamics with similar time-adjacent states. We derive SDE dynamics via changes-of-measure on path space, yielding another advantage: (3) path-dependent conditioning on arbitrary subsets of the state history and/or future. To learn these dynamics, we derive a path- and time-dependent extension of denoising score matching. Our experiments show ABC's superiority to competing methods on multiple domains, including video generation and weather forecasting.
Mechanical Conscience: A Mathematical Framework for Dependability of Machine Intelligenc
Munkhdegerekh Batzorig, Purevbaatar Ganbold, Kyungbin Park, Pilkong Jeong, Kangbin
2605.03847v1
Mechanical Conscience: A Mathematical Framework for Dependability of Machine Intelligenc
Munkhdegerekh Batzorig, Purevbaatar Ganbold, Kyungbin Park, Pilkong Jeong, Kangbin
2605.03847v1
arXiv:2605.03847v1
•
2026-05-05
Distributed collaborative intelligence (DCI), encompassing edge-to-edge architectures, federated learning, transfer learning, and swarm systems, creates environments in which emergent risk is structurally unavoidable: locally correct decisions by individual agents compose into globally unacceptable behavioral trajectories under uncertainty. Existing approaches such as constrained optimization, safe reinforcement learning, and runtime assurance evaluate acceptability at the level of individual actions rather than across behavioral trajectories, and none addresses the multi-participant, uncertainty-laden nature of DCI deployments. This paper introduces mechanical conscience (MC), a novel concept and simplified mathematical framework that operationalizes trajectory-level normative regulation for both single-agent and distributed intelligent systems. Mechanical conscience is defined as a supervisory filter that minimally corrects a baseline policy's actions to reduce cumulative deviation from a normatively admissible region, while accounting for epistemic uncertainty. We introduce associated constructs, conscience score, mechanical guilt, and resonant dependability, that provide an interpretable vocabulary and computable governance signals for this emerging field. Core theoretical properties are established: admissibility equivalence, existence of optimal regulation, and monotonic deviation reduction. Illustrative results demonstrate that MC-regulated agents maintain trajectory-level normative acceptability where conventional controllers drift outside admissible bounds, and that the framework naturally extends to suppress interaction-induced emergent risk in multi-agent DCI settings.
Comment: 9 pages, 2 figures. Preprint
SOAR: Real-Time Joint Optimization of Order Allocation and Robot Scheduling in Robotic Mobile Fulfillment Systems
Yibang Tang, Yifan Yang, Jingyuan Wang, Junhua Chen, Zhen Zhao
2605.03842v1
SOAR: Real-Time Joint Optimization of Order Allocation and Robot Scheduling in Robotic Mobile Fulfillment Systems
Yibang Tang, Yifan Yang, Jingyuan Wang, Junhua Chen, Zhen Zhao
2605.03842v1
arXiv:2605.03842v1
•
2026-05-05
Robotic Mobile Fulfillment Systems (RMFS) rely on mobile robots for automated inventory transportation, coordinating order allocation and robot scheduling to enhance warehousing efficiency. However, optimizing RMFS is challenging due to strict real-time constraints and the strong coupling of multi-phase decisions. Existing methods either decompose the problem into isolated sub-tasks to guarantee responsiveness at the cost of global optimality, or rely on computationally expensive global optimization models that are unsuitable for dynamic industrial environments. To bridge this gap, we propose SOAR, a unified Deep Reinforcement Learning framework for real-time joint optimization. SOAR transforms order allocation and robot scheduling into a unified process by utilizing soft order allocations as observations. We formulate this as an Event-Driven Markov Decision Process, enabling the agent to perform simultaneous scheduling in response to asynchronous system events. Technically, we employ a Heterogeneous Graph Transformer to encode the warehouse state and integrate phased domain knowledge. Additionally, we incorporate a reward shaping strategy to address sparse feedback in long-horizon tasks. Extensive experiments on synthetic and real-world industrial datasets, in collaboration with Geekplus, demonstrate that SOAR reduces global makespan by 7.5\% and average order completion time by 15.4\% with sub-100ms latency. Furthermore, sim-to-real deployment confirms its practical viability and significant performance gains in production environments. The code is available at https://github.com/200815147/SOAR.
Comment: 13 pages, 6 figures
Deep deterministic policy gradient with symmetric data augmentation for lateral attitude tracking control of a fixed-wing aircraft
Yifei Li, Erik-Jan van Kampen
2407.11077v4
Deep deterministic policy gradient with symmetric data augmentation for lateral attitude tracking control of a fixed-wing aircraft
Yifei Li, Erik-Jan van Kampen
2407.11077v4
arXiv:2407.11077v4
•updated
•
2024-07-13
The symmetry of dynamical systems can be exploited for state-transition prediction and to facilitate control policy optimization. This paper leverages system symmetry to develop sample-efficient offline reinforcement learning (RL) approaches. Under the symmetry assumption for a Markov Decision Process (MDP), a symmetric data augmentation method is proposed. The augmented samples are integrated into the dataset of Deep Deterministic Policy Gradient (DDPG) to enhance its coverage rate of the state-action space. Furthermore, sample utilization efficiency is improved by introducing a second critic trained on the augmented samples, resulting in a dual-critic structure. The aircraft's model is verified to be symmetric, and flight control simulations demonstrate accelerated policy convergence when augmented samples are employed.
Complex Equation Learner: Rational Symbolic Regression with Gradient Descent in Complex Domain
Sergei Garmaev, Maurice Gauché, Olga Fink
2605.03841v1
Complex Equation Learner: Rational Symbolic Regression with Gradient Descent in Complex Domain
Sergei Garmaev, Maurice Gauché, Olga Fink
2605.03841v1
arXiv:2605.03841v1
•
2026-05-05
Symbolic regression aims to discover interpretable equations from data, yet modern gradient-based methods fail for operators that introduce singularities or domain constraints, including division, logarithms, and square roots. As a result, Equation Learner-type models typically avoid these operators or impose restrictions, e.g. constraining denominators to prevent poles, which narrows the hypothesis class. We propose a complex weight extension of the Equation Learner that mitigates real-valued optimization pathologies by allowing optimization trajectories to bypass real-axis degeneracies. The proposed approach converges stably even when the target expression has real-domain poles, and it enables unconstrained use of operations such as logarithm and square root. We Validate the method on symbolic regression benchmarks and show it can recover singular behavior from experimental frequency response data.
TRACE: A Metrologically-Grounded Engineering Framework for Trustworthy Agentic AI Systems in Operationally Critical Domains
Serhii Zabolotnii
2605.03838v1
TRACE: A Metrologically-Grounded Engineering Framework for Trustworthy Agentic AI Systems in Operationally Critical Domains
Serhii Zabolotnii
2605.03838v1
arXiv:2605.03838v1
•
2026-05-05
We introduce TRACE, a cross-domain engineering framework for trustworthy agentic AI in operationally critical domains. TRACE combines a four-layer reference architecture with an explicit classical-ML vs. LLM-validator split (L2a/L2b), a stateful orchestration-and-escalation policy (L3), and bounded human supervision (L4); a metrologically grounded trust-metric suite mapped to GUM/VIM/ISO 17025; and a Model-Parsimony principle quantified by the Computational Parsimony Ratio (CPR). Three instantiations--clinical decision support, industrial multi-domain operations, and a judicial AI assistant--transfer the samearchitecture and metrics across principally different governance contexts. The L2a/L2b separation makes the use of large language models a deliberate design decision rather than an architectural default, with parsimony quantified through CPR. TRACE introduces CPR as a first-class design principle in trustworthy-AI engineering.
Comment: 11 pages, 2 figures
A Domain Incremental Continual Learning Benchmark for ICU Time Series Model Transportability
Ryan King, Conrad Krueger, Ethan Veselka, Tianbao Yang, Bobak J. Mortazavi
2605.03832v1
A Domain Incremental Continual Learning Benchmark for ICU Time Series Model Transportability
Ryan King, Conrad Krueger, Ethan Veselka, Tianbao Yang, Bobak J. Mortazavi
2605.03832v1
arXiv:2605.03832v1
•
2026-05-05
In recent years, machine learning has made significant progress in clinical outcome prediction, demonstrating increasingly accurate results. However, the substantial resources required for hospitals to train these models, such as data collection, labeling, and computational power, limit the feasibility for smaller hospitals to develop their own models. An alternative approach involves transferring a machine learning model trained by a large hospital to smaller hospitals, allowing them to fine-tune the model on their specific patient data.
However, these models are often trained and validated on data from a single hospital, raising concerns about their generalizability to new data. Our research shows that there are notable differences in measurement distributions and frequencies across various regions in the United States. To address this, we propose a benchmark that tests a machine learning model's ability to transfer from a source domain to different regions across the country. This benchmark assesses a model's capacity to learn meaningful information about each new domain while retaining key features from the original domain.
Using this benchmark, we frame the transfer of a machine learning model from one region to another as a domain incremental learning problem. While the task of patient outcome prediction remains the same, the input data distribution varies, necessitating a model that can effectively manage these shifts. We evaluate two popular domain incremental learning methods: data replay, which stores examples from previous data sources for fine-tuning on the current source, and Elastic Weight Consolidation (EWC), a model parameter regularization method that maintains features important for both data sources.
Parameter-Efficient Distributional RL via Normalizing Flows and a Geometry-Aware Cramér Surrogate
Simo Alami C., Rim Kaddah, Jesse Read, Marie-Paule Cani
2505.04310v2
Parameter-Efficient Distributional RL via Normalizing Flows and a Geometry-Aware Cramér Surrogate
Simo Alami C., Rim Kaddah, Jesse Read, Marie-Paule Cani
2505.04310v2
arXiv:2505.04310v2
•updated
•
2025-05-07
Distributional Reinforcement Learning (DistRL) improves upon expectation-based methods by modeling full return distributions, but standard approaches often remain far from parsimonious. Categorical methods (e.g., C51) rely on fixed supports where parameter counts scale linearly with resolution, while quantile methods approximate distributions as discrete mixtures whose piecewise-constant densities can be wasteful when modeling complex multi-modal or heavy-tailed returns. We introduce NFDRL, a parsimonious architecture that models return distributions using continuous normalizing flows. Unlike categorical baselines, our flow-based model maintains a compact parameter footprint that does not grow with the effective resolution of the distribution, while providing a dynamic, adaptive support for returns. To train this continuous representation, we propose a Cramér-inspired, geometry-aware distance defined over probability masses obtained from the flow. We show that this distance is a true probability metric, that the associated distributional Bellman operator is a sqrt(gamma)-contraction, and that the resulting objective admits unbiased sample gradients, properties that are typically not simultaneously guaranteed in prior PDF-based DistRL methods. Empirically, NFDRL recovers rich, multi-modal return landscapes on toy MDPs and achieves performance competitive with categorical baselines on the Atari-5 benchmark, while offering substantially better parameter efficiency.
Geometry Forcing: Marrying Video Diffusion and 3D Representation for Consistent World Modeling
Haoyu Wu, Diankun Wu, Tianyu He, Junliang Guo, Yang Ye, Yueqi Duan, Jiang Bian
2507.07982v2
Geometry Forcing: Marrying Video Diffusion and 3D Representation for Consistent World Modeling
Haoyu Wu, Diankun Wu, Tianyu He, Junliang Guo, Yang Ye, Yueqi Duan, Jiang Bian
2507.07982v2
arXiv:2507.07982v2
•updated
•
2025-07-10
Videos inherently represent 2D projections of a dynamic 3D world. However, our analysis suggests that video diffusion models trained solely on raw video data often fail to capture meaningful geometric-aware structure in their learned representations. To bridge the gap between video diffusion models and the underlying 3D nature of the physical world, we propose Geometry Forcing, a simple yet effective method that encourages video diffusion models to internalize 3D representations. Our key insight is to guide the model's intermediate representations toward geometry-aware structure by aligning them with features from a geometric foundation model. To this end, we introduce two complementary alignment objectives: Angular Alignment, which enforces directional consistency via cosine similarity, and Scale Alignment, which preserves scale-related information by regressing geometric features from normalized diffusion representations. We evaluate Geometry Forcing on both camera-view conditioned and action-conditioned video generation tasks. Experimental results demonstrate that our method substantially improves visual quality and 3D consistency over the baseline methods. Project page: https://GeometryForcing.github.io.
Comment: 24 pages, project page: https://GeometryForcing.github.io
RoboAlign-R1: Distilled Multimodal Reward Alignment for Robot Video World Models
Hao Wu, Yuqi Li, Yuan Gao, Fan Xu, Fan Zhang, Kun Wang, Penghao Zhao, Qiufeng Wang, Yizhou Zhao, Weiyan Wang, Yingli Tian, Xian Wu, Xiaomeng Huang
2605.03821v1
RoboAlign-R1: Distilled Multimodal Reward Alignment for Robot Video World Models
Hao Wu, Yuqi Li, Yuan Gao, Fan Xu, Fan Zhang, Kun Wang, Penghao Zhao, Qiufeng Wang, Yizhou Zhao, Weiyan Wang, Yingli Tian, Xian Wu, Xiaomeng Huang
2605.03821v1
arXiv:2605.03821v1
•
2026-05-05
Existing robot video world models are typically trained with low-level objectives such as reconstruction and perceptual similarity, which are poorly aligned with the capabilities that matter most for robot decision making, including instruction following, manipulation success, and physical plausibility. They also suffer from error accumulation in long-horizon autoregressive prediction. We present RoboAlign-R1, a framework that combines reward-aligned post-training with stabilized long-horizon inference for robot video world models. We construct RobotWorldBench, a benchmark of 10,000 annotated video-instruction pairs collected from four robot data sources, and train a multimodal teacher judge, RoboAlign-Judge, to provide fine-grained six-dimensional evaluation of generated videos. We then distill the teacher into a lightweight student reward model for efficient reinforcement-learning-based post-training. To reduce long-horizon rollout drift, we further introduce Sliding Window Re-encoding (SWR), a training-free inference strategy that periodically refreshes the generation context. Under our in-domain evaluation protocol, RoboAlign-R1 improves the aggregate six-dimension score by 10.1% over the strongest baseline, including gains of 7.5% on Manipulation Accuracy and 4.6% on Instruction Following; these ranking improvements are further supported by an external VLM-based cross-check and a blinded human study. Meanwhile, SWR improves long-horizon prediction quality with only about 1% additional latency, yielding a 2.8% gain in SSIM and a 9.8% reduction in LPIPS. Together, these results show that reward-aligned post-training and stabilized long-horizon decoding improve task consistency, physical realism, and long-horizon prediction quality in robot video world models.
Multimodal Learning on Low-Quality Data with Conformal Predictive Self-Calibration
Xun Jiang, Yufan Gu, Disen Hu, Yuqing Hou, Yazhou Yao, Fumin Shen, Heng Tao Shen, Xing Xu
2605.03820v1
Multimodal Learning on Low-Quality Data with Conformal Predictive Self-Calibration
Xun Jiang, Yufan Gu, Disen Hu, Yuqing Hou, Yazhou Yao, Fumin Shen, Heng Tao Shen, Xing Xu
2605.03820v1
arXiv:2605.03820v1
•
2026-05-05
Multimodal learning often grapples with the challenge of low-quality data, which predominantly manifests as two facets: modality imbalance and noisy corruption. While these issues are often studied in isolation, we argue that they share a common root in the predictive uncertainty towards the reliability of individual modalities and instances during learning. In this paper, we propose a unified framework, termed Conformal Predictive Self-Calibration (CPSC), which leverages conformal prediction to equip the model with the ability to perform self-guided calibration on-the-fly. The core of our proposed CPSC lies in a novel self-calibrating training loop that seamlessly integrates two key modules: (1) Representation Self-Calibration, which decomposes unimodal features into components, and selectively fuses the most robust ones identified by a conformal predictor to enhance feature resilience. (2) Gradient Self-Calibration, which recalibrates the gradient flow during backpropagation based on instance-wise reliability scores, steering the optimization towards more trustworthy directions. Furthermore, we also devise a self-update strategy for the conformal predictor to ensure the entire system co-evolves consistently throughout the training process. Extensive experiments on six benchmark datasets under both imbalanced and noisy settings demonstrate that our CPSC framework consistently outperforms existing state-of-the-art methods. Our code is available at https://github.com/XunCHN/CPSC.
Comment: Accepted by CVPR 2026
2026-05-04
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BEVCALIB: LiDAR-Camera Calibration via Geometry-Guided Bird's-Eye View Representations
Weiduo Yuan, Jerry Li, Justin Yue, Divyank Shah, Konstantinos Karydis, Hang Qiu
2506.02587v2
BEVCALIB: LiDAR-Camera Calibration via Geometry-Guided Bird's-Eye View Representations
Weiduo Yuan, Jerry Li, Justin Yue, Divyank Shah, Konstantinos Karydis, Hang Qiu
2506.02587v2
arXiv:2506.02587v2
•updated
•
2025-06-03
Accurate LiDAR-camera calibration is fundamental to fusing multi-modal perception in autonomous driving and robotic systems. Traditional calibration methods require extensive data collection in controlled environments and cannot compensate for the transformation changes during the vehicle/robot movement. In this paper, we propose the first model that uses bird's-eye view (BEV) features to perform LiDAR camera calibration from raw data, termed BEVCALIB. To achieve this, we extract camera BEV features and LiDAR BEV features separately and fuse them into a shared BEV feature space. To fully utilize the geometric information from the BEV feature, we introduce a novel feature selector to filter the most important features in the transformation decoder, which reduces memory consumption and enables efficient training. Extensive evaluations on KITTI, NuScenes, and our own dataset demonstrate that BEVCALIB establishes a new state of the art. Under various noise conditions, BEVCALIB outperforms the best baseline in the literature by an average of (47.08%, 82.32%) on KITTI dataset, and (78.17%, 68.29%) on NuScenes dataset, in terms of (translation, rotation), respectively. In the open-source domain, it improves the best reproducible baseline by one order of magnitude. Our code and demo results are available at https://cisl.ucr.edu/BEVCalib.
Comment: Published in CoRL 2025
A Certifably Correct Algorithm for Generalized Robot-World and Hand-Eye Calibration
Emmett Wise, Pushyami Kaveti, Qilong Chen, Wenhao Wang, Hanumant Singh, Jonathan Kelly, David M. Rosen, Matthew Giamou
2507.23045v2
A Certifably Correct Algorithm for Generalized Robot-World and Hand-Eye Calibration
Emmett Wise, Pushyami Kaveti, Qilong Chen, Wenhao Wang, Hanumant Singh, Jonathan Kelly, David M. Rosen, Matthew Giamou
2507.23045v2
arXiv:2507.23045v2
•updated
•
2025-07-30
Automatic extrinsic sensor calibration is a fundamental problem for multi-sensor platforms. Reliable and general-purpose solutions should be computationally efficient, require few assumptions about the structure of the sensing environment, and demand little effort from human operators. In this work, we introduce a fast and certifiably globally optimal algorithm for solving a generalized formulation of the robot-world and hand-eye calibration (RWHEC) problem. The formulation of RWHEC presented is "generalized" in that it supports the simultaneous estimation of multiple sensor and target poses, and permits the use of monocular cameras that, alone, are unable to measure the scale of their environments. In addition to demonstrating our method's superior performance over existing solutions through extensive simulated and real experiments, we derive novel identifiability criteria and establish a priori guarantees of global optimality for problem instances with bounded measurement errors. As part of our analysis, we propose a new constraint qualification for nonlinear programs with redundant constraints; this constraint qualification is of independent interest for establishing the exactness of SDP relaxations of QCQPs that have been tightened through the addition of redundant constraints. Finally, we provide a free and open-source implementation of our algorithms and experiments.
Comment: 28 pages, 10 figures, accepted for publication in the International Journal of Robotics Research
RoboEval: Where Robotic Manipulation Meets Structured and Scalable Evaluation
Yi Ru Wang, Carter Ung, Christopher Tan, Grant Tannert, Jiafei Duan, Josephine Li, Anh Le, Rishabh Oswal, Markus Grotz, Wilbert Pumacay, Yuquan Deng, Ranjay Krishna, Dieter Fox, Siddhartha Srinivasa
2507.00435v2
RoboEval: Where Robotic Manipulation Meets Structured and Scalable Evaluation
Yi Ru Wang, Carter Ung, Christopher Tan, Grant Tannert, Jiafei Duan, Josephine Li, Anh Le, Rishabh Oswal, Markus Grotz, Wilbert Pumacay, Yuquan Deng, Ranjay Krishna, Dieter Fox, Siddhartha Srinivasa
2507.00435v2
arXiv:2507.00435v2
•updated
•
2025-07-01
We introduce RoboEval, a structured evaluation framework and benchmark for robotic manipulation that augments binary success with principled behavioral and outcome metrics. Existing evaluations often collapse performance into outcome counts, masking differences in execution quality and obscuring failure structure. RoboEval provides eight bimanual tasks with systematically controlled variations, more than three thousand expert demonstrations, and a modular simulation platform for reproducible experimentation. All tasks are instrumented with standardized metrics that quantify efficiency, coordination, and safety/stability, as well as outcome measures that trace stagewise progress and localize failure modes. Through extensive experiments with state-of-the-art visuomotor policies, we validate these metrics by analyzing their stability under variation, discriminative power across policies with similar success rates, and correlation with task success. Project Page: https://robo-eval.github.io
Comment: Project page: https://robo-eval.github.io
FORMULA: FORmation MPC with neUral barrier Learning for safety Assurance
Qintong Xie, Weishu Zhan, Peter Chin
2604.04409v2
FORMULA: FORmation MPC with neUral barrier Learning for safety Assurance
Qintong Xie, Weishu Zhan, Peter Chin
2604.04409v2
arXiv:2604.04409v2
•updated
•
2026-04-06
Multi-robot systems (MRS) are essential for large-scale applications such as disaster response, material transport, and warehouse logistics, yet ensuring robust, safety-aware formation control in cluttered and dynamic environments remains a major challenge. Existing model predictive control (MPC) approaches suffer from limitations in scalability and provable safety, while control barrier functions (CBFs), though principled for safety enforcement, are difficult to handcraft for large-scale nonlinear systems. This paper presents FORMULA, a safe distributed, learning-enhanced predictive control framework that integrates MPC with Control Lyapunov Functions (CLFs) for stability and neural network-based CBFs for decentralized safety, eliminating manual safety constraint design. This scheme maintains formation integrity during obstacle avoidance, resolves deadlocks in dense configurations, and reduces online computational load. Simulation results demonstrate that FORMULA enables scalable, safety-aware, formation-preserving navigation for multi-robot teams in complex environments.
Comment: Accepted to IEEE Intelligent Vehicles Symposium (IV) 2026
Optimizing Grasping in Legged Robots: A Deep Learning Approach to Loco-Manipulation
Dilermando Almeida, Guilherme Lazzarini, Juliano Negri, Thiago H. Segreto, Ricardo V. Godoy, Marcelo Becker
2508.17466v3
Optimizing Grasping in Legged Robots: A Deep Learning Approach to Loco-Manipulation
Dilermando Almeida, Guilherme Lazzarini, Juliano Negri, Thiago H. Segreto, Ricardo V. Godoy, Marcelo Becker
2508.17466v3
arXiv:2508.17466v3
•updated
•
2025-08-24
This paper presents a deep learning framework designed to enhance the grasping capabilities of quadrupeds equipped with arms, with a focus on improving precision and adaptability. Our approach centers on a sim-to-real methodology that minimizes reliance on physical data collection. We developed a pipeline within the Genesis simulation environment to generate a synthetic dataset of grasp attempts on common objects. By simulating thousands of interactions from various perspectives, we created pixel-wise annotated grasp-quality maps to serve as the ground truth for our model. This dataset was used to train a custom CNN with a U-Net-like architecture that processes multi-modal input from an onboard RGB and depth cameras, including RGB images, depth maps, segmentation masks, and surface normal maps. The trained model outputs a grasp-quality heatmap to identify the optimal grasp point. We validated the complete framework on a four-legged robot. The system successfully executed a full loco-manipulation task: autonomously navigating to a target object, perceiving it with its sensors, predicting the optimal grasp pose using our model, and performing a precise grasp. This work proves that leveraging simulated training with advanced sensing offers a scalable and effective solution for object handling.
A Vision-Based Shared-Control Teleoperation Scheme for Controlling the Robotic Arm of a Four-Legged Robot
Murilo Vinicius da Silva, Matheus Hipolito Carvalho, Juliano Negri, Thiago Segreto, Gustavo J. G. Lahr, Ricardo V. Godoy, Marcelo Becker
2508.14994v3
A Vision-Based Shared-Control Teleoperation Scheme for Controlling the Robotic Arm of a Four-Legged Robot
Murilo Vinicius da Silva, Matheus Hipolito Carvalho, Juliano Negri, Thiago Segreto, Gustavo J. G. Lahr, Ricardo V. Godoy, Marcelo Becker
2508.14994v3
arXiv:2508.14994v3
•updated
•
2025-08-20
In hazardous and remote environments, robotic systems perform critical tasks demanding improved safety and efficiency. Among these, quadruped robots with manipulator arms offer mobility and versatility for complex operations. However, teleoperating quadruped robots is challenging due to the lack of integrated obstacle detection and intuitive control methods for the robotic arm, increasing collision risks in confined or dynamically changing workspaces. Teleoperation via joysticks or pads can be non-intuitive and demands a high level of expertise due to its complexity, culminating in a high cognitive load on the operator. To address this challenge, a teleoperation approach that directly maps human arm movements to the robotic manipulator offers a simpler and more accessible solution. This work proposes an intuitive remote control by leveraging a vision-based pose estimation pipeline that utilizes an external camera with a machine learning-based model to detect the operator's wrist position. The system maps these wrist movements into robotic arm commands to control the robot's arm in real-time. A trajectory planner ensures safe teleoperation by detecting and preventing collisions with both obstacles and the robotic arm itself. The system was validated on the real robot, demonstrating robust performance in real-time control. This teleoperation approach provides a cost-effective solution for industrial applications where safety, precision, and ease of use are paramount, ensuring reliable and intuitive robotic control in high-risk environments.
Viewpoint-Agnostic Grasp Pipeline using VLM and Partial Observations
Dilermando Almeida, Juliano Negri, Guilherme Lazzarini, Thiago H. Segreto, Ranulfo Bezerra, Ricardo V. Godoy, Marcelo Becker
2603.07866v2
Viewpoint-Agnostic Grasp Pipeline using VLM and Partial Observations
Dilermando Almeida, Juliano Negri, Guilherme Lazzarini, Thiago H. Segreto, Ranulfo Bezerra, Ricardo V. Godoy, Marcelo Becker
2603.07866v2
arXiv:2603.07866v2
•updated
•
2026-03-09
Robust grasping in cluttered, unstructured environments remains challenging for mobile legged manipulators due to occlusions that lead to partial observations, unreliable depth estimates, and the need for collision-free, execution-feasible approaches. In this paper we present an end-to-end pipeline for language-guided grasping that bridges open-vocabulary target selection to safe grasp execution on a real robot. Given a natural-language command, the system grounds the target in RGB using open-vocabulary detection and promptable instance segmentation, extracts an object-centric point cloud from RGB-D, and improves geometric reliability under occlusion via back-projected depth compensation and two-stage point cloud completion. We then generate and collision-filter 6-DoF grasp candidates and select an executable grasp using safety-oriented heuristics that account for reachability, approach feasibility, and clearance. We evaluate the method on a quadruped robot with an arm in two cluttered tabletop scenarios, using paired trials against a view-dependent baseline. The proposed approach achieves a 90% overall success rate (9/10) against 30% (3/10) for the baseline, demonstrating substantially improved robustness to occlusions and partial observations in clutter.
Benchmarking Local Language Models for Social Robots using Edge Devices
Dorian Lamouille, Matevž B. Zorec, Farnaz Baksh, Karl Kruusamäe
2605.03111v1
Benchmarking Local Language Models for Social Robots using Edge Devices
Dorian Lamouille, Matevž B. Zorec, Farnaz Baksh, Karl Kruusamäe
2605.03111v1
arXiv:2605.03111v1
•
2026-05-04
Social-educational robots designed for socially interactive pedagogical support, such as the Robot Study Companion (RSC), rely on responsive, privacy-preserving interaction despite severely limited compute. However, there is a gap in systematic benchmarking of language models for edge computing in pedagogical applications. This paper benchmarks 25 open-source language models for local deployment on edge hardware. We evaluate each model across three dimensions: inference efficiency (tokens per second, energy consumption), general knowledge (a six-category MMLU subset), and teaching effectiveness (LLM-rated pedagogical quality), validated against five independent human raters using the Raspberry Pi(RPi)4 as the primary platform, with additional comparisons on the RPi5 and a laptop GPU.
Results reveal pronounced trade-offs: throughput and energy efficiency vary by over an order of magnitude across models, MMLU accuracy ranges from near-random to 57.2%, and teaching effectiveness does not correlate monotonically with either metric. Among the evaluated models, Granite4 Tiny Hybrid (7B) achieves a strong overall balance, reaching 2.5 tokens per second, 0.90 tokens per joule, and 54.6% MMLU accuracy; high MMLU accuracy does not appear necessary for strong teaching scores. Human validation on four representative models preserved the automated rank ordering (Pearson r = 0.967, n = 4). Based on these findings, we propose a three-tier local inference architecture for the RSC that balances responsiveness and accuracy on resource-constrained hardware.
Comment: Accepted for 22nd IEEE International Conference on Advanced Robotics and its Social Impact (June 2026) in Vienna, Austria
Refining Compositional Diffusion for Reliable Long-Horizon Planning
Kyowoon Lee, Yunhao Luo, Anh Tong, Jaesik Choi
2605.03075v1
Refining Compositional Diffusion for Reliable Long-Horizon Planning
Kyowoon Lee, Yunhao Luo, Anh Tong, Jaesik Choi
2605.03075v1
arXiv:2605.03075v1
•
2026-05-04
Compositional diffusion planning generates long-horizon trajectories by stitching together overlapping short-horizon segments through score composition. However, when local plan distributions are multimodal, existing compositional methods suffer from mode-averaging, where averaging incompatible local modes leads to plans that are neither locally feasible nor globally coherent. We propose Refining Compositional Diffusion (RCD), a training-free guidance method that steers compositional sampling toward high-density, globally coherent plans. RCD leverages the self-reconstruction error of a pretrained diffusion model as a proxy for the log-density of composed plans, combined with an overlap consistency term that enforces consistency at segment boundaries. We show that the combined guidance concentrates sampling on high-density plans that mitigate mode-averaging. Experiments on challenging long-horizon tasks from OGBench, including locomotion, object manipulation, and pixel-based observations, demonstrate that RCD consistently outperforms existing methods.
OGPO: Sample Efficient Full-Finetuning of Generative Control Policies
Sarvesh Patil, Mitsuhiko Nakamoto, Manan Agarwal, Shashwat Saxena, Jesse Zhang, Giri Anantharaman, Cleah Winston, Chaoyi Pan, Douglas Chen, Nai-Chieh Huang, Zeynep Temel, Oliver Kroemer, Sergey Levine, Abhishek Gupta, Hongkai Da, Paarth Shah, Max Simchowitz
2605.03065v1
OGPO: Sample Efficient Full-Finetuning of Generative Control Policies
Sarvesh Patil, Mitsuhiko Nakamoto, Manan Agarwal, Shashwat Saxena, Jesse Zhang, Giri Anantharaman, Cleah Winston, Chaoyi Pan, Douglas Chen, Nai-Chieh Huang, Zeynep Temel, Oliver Kroemer, Sergey Levine, Abhishek Gupta, Hongkai Da, Paarth Shah, Max Simchowitz
2605.03065v1
arXiv:2605.03065v1
•
2026-05-04
Generative control policies (GCPs), such as diffusion- and flow-based control policies, have emerged as effective parameterizations for robot learning. This work introduces Off-policy Generative Policy Optimization (OGPO), a sample-efficient algorithm for finetuning GCPs that maintains off-policy critic networks to maximize data reuse and propagate policy gradients through the full generative process of the policy via a modified PPO objective, using critics as the terminal reward. OGPO achieves state-of-the-art performance on manipulation tasks spanning multi-task settings, high-precision insertion, and dexterous control. To our knowledge, it is also the only method that can fine-tune poorly-initialized behavior cloning policies to near full task-success with no expert data in the online replay buffer, and does so with few task-specific hyperparameter tuning. Through extensive empirical investigations, we demonstrate the OGPO drastically outperforms methods alternatives on policy steering and learning residual corrections, and identify the key mechanisms behind its performance. We further introduce practical stabilizers, including success-buffer regularization, conservative advantages, $χ^2$ regularization, and Q-variance reduction, to mitigate critic over-exploitation across state- and pixel-based settings. Beyond proposing OGPO, we conduct a systematic empirical study of GCP finetuning, identifying the stabilizing mechanisms and failure modes that govern successful off-policy full-policy improvement.
MolmoAct2: Action Reasoning Models for Real-world Deployment
Haoquan Fang, Jiafei Duan, Donovan Clay, Sam Wang, Shuo Liu, Weikai Huang, Xiang Fan, Wei-Chuan Tsai, Shirui Chen, Yi Ru Wang, Shanli Xing, Jaemin Cho, Jae Sung Park, Ainaz Eftekhar, Peter Sushko, Karen Farley, Angad Wadhwa, Cole Harrison, Winson Han, Ying-Chun Lee, Eli VanderBilt, Rose Hendrix, Suveen Ellawela, Lucas Ngoo, Joyce Chai, Zhongzheng Ren, Ali Farhadi, Dieter Fox, Ranjay Krishna
2605.02881v1
MolmoAct2: Action Reasoning Models for Real-world Deployment
Haoquan Fang, Jiafei Duan, Donovan Clay, Sam Wang, Shuo Liu, Weikai Huang, Xiang Fan, Wei-Chuan Tsai, Shirui Chen, Yi Ru Wang, Shanli Xing, Jaemin Cho, Jae Sung Park, Ainaz Eftekhar, Peter Sushko, Karen Farley, Angad Wadhwa, Cole Harrison, Winson Han, Ying-Chun Lee, Eli VanderBilt, Rose Hendrix, Suveen Ellawela, Lucas Ngoo, Joyce Chai, Zhongzheng Ren, Ali Farhadi, Dieter Fox, Ranjay Krishna
2605.02881v1
arXiv:2605.02881v1
•
2026-05-04
Vision-Language-Action (VLA) models aim to provide a single generalist controller for robots, but today's systems fall short on the criteria that matter for real-world deployment. Frontier models are closed, open-weight alternatives are tied to expensive hardware, reasoning-augmented policies pay prohibitive latency for their grounding, and fine-tuned success rates remain below the threshold for dependable use. We present MolmoAct2, a fully open action reasoning model built for practical deployment, advancing its predecessor along five axes. We introduce MolmoER, a VLM backbone specialized for spatial and embodied reasoning, trained on a 3.3M-sample corpus with a specialize-then-rehearse recipe. We release three new datasets spanning low-to-medium cost platforms, including MolmoAct2-BimanualYAM, 720 hours of teleoperated bimanual trajectories that constitute the largest open bimanual dataset to date, together with quality-filtered Franka (DROID) and SO100/101 subsets. We provide OpenFAST, an open-weight, open-data action tokenizer trained on millions of trajectories across five embodiments. We redesign the architecture to graft a flow-matching continuous-action expert onto a discrete-token VLM via per-layer KV-cache conditioning. Finally, we propose MolmoThink, an adaptive-depth reasoning variant that re-predicts depth tokens only for scene regions that change between timesteps, retaining geometric grounding at a fraction of prior latency. In the most extensive empirical study of any open VLA to date, spanning 7 simulation and real-world benchmarks, MolmoAct2 outperforms strong baselines including Pi-05, while MolmoER surpasses GPT-5 and Gemini Robotics ER-1.5 across 13 embodied-reasoning benchmarks. We release model weights, training code, and complete training data. Project page: https://allenai.org/blog/molmoact2
Comment: 31 pages, project page: https://allenai.org/blog/molmoact2
Enhancing RL Generalizability in Robotics through SHAP Analysis of Algorithms and Hyperparameters
Lingxiao Kong, Cong Yang, Oya Deniz Beyan, Zeyd Boukhers
2605.02867v1
Enhancing RL Generalizability in Robotics through SHAP Analysis of Algorithms and Hyperparameters
Lingxiao Kong, Cong Yang, Oya Deniz Beyan, Zeyd Boukhers
2605.02867v1
arXiv:2605.02867v1
•
2026-05-04
Despite significant advances in Reinforcement Learning (RL), model performance remains highly sensitive to algorithm and hyperparameter configurations, while generalization gaps across environments complicate real-world deployment. Although prior work has studied RL generalization, the relative contribution of specific configurations to the generalization gap has not been quantitatively decomposed and systematically leveraged for configuration selection. To address this limitation, we propose an explainable framework that evaluates RL performance across robotic environments using SHapley Additive exPlanations (SHAP) to quantify configuration impacts. We establish a theoretical foundation connecting Shapley values to generalizability, empirically analyze configuration impact patterns, and introduce SHAP-guided configuration selection to enhance generalization. Our results reveal distinct patterns across algorithms and hyperparameters, with consistent configuration impacts across diverse tasks and environments. By applying these insights to configuration selection, we achieve improved RL generalizability and provide actionable guidance for practitioners.
Comment: 15 pages, 7 figures, accepted by ICPR 2026
Semantic Risk-Aware Heuristic Planning for Robotic Navigation in Dynamic Environments: An LLM-Inspired Approach
Hamza Ahmed Durrani, Rafay Suleman Durrani
2605.02862v1
Semantic Risk-Aware Heuristic Planning for Robotic Navigation in Dynamic Environments: An LLM-Inspired Approach
Hamza Ahmed Durrani, Rafay Suleman Durrani
2605.02862v1
arXiv:2605.02862v1
•
2026-05-04
The integration of Large Language Model (LLM) reasoning principles into classical robot path planning represents a rapidly emerging research direction. In this paper, we propose a Semantic Risk-Aware Heuristic (SRAH) planner that encodes LLM-inspired cost functions penalising geometrically cluttered or high-risk zones into an A$^*$ search framework, augmented with closed-loop replanning upon dynamic obstacle detection. We evaluate SRAH against two established baselines Breadth-First Search (BFS) with replanning and a Greedy heuristic without replanning across 200 randomised trials in a $15{\times}15$ grid-world with 20\% static obstacle density and stochastic dynamic obstacles. SRAH achieves a task success rate of 62.0\%, outperforming BFS (56.5\%) by 9.7\% relative improvement and Greedy (4.0\%) by a large margin. We further analyse the trade-off between planning overhead, path efficiency, and failure-recovery count, and demonstrate via an obstacle-density ablation that semantic cost shaping consistently improves navigation across environments of varying difficulty. Our results suggest that even lightweight, LLM-inspired heuristics provide measurable safety and robustness gains for autonomous robot navigation.
Comment: 5 pages, 5 figures. Experimental study on semantic risk-aware heuristic planning for robotic navigation
LiDAR Teach, Radar Repeat: Robust Cross-Modal Navigation in Degenerate and Varying Environments
Renxiang Xiao, Yichen Chen, Yuanfan Zhang, Qianyi Shao, Yushuai Chen, Yuxuan Han, Yunjiang Lou, Liang Hu
2605.02809v1
LiDAR Teach, Radar Repeat: Robust Cross-Modal Navigation in Degenerate and Varying Environments
Renxiang Xiao, Yichen Chen, Yuanfan Zhang, Qianyi Shao, Yushuai Chen, Yuxuan Han, Yunjiang Lou, Liang Hu
2605.02809v1
arXiv:2605.02809v1
•
2026-05-04
Long-term autonomy requires robust navigation in environments subject to dynamic and static changes, as well as adverse weather conditions. Teach-and-Repeat (T\&R) navigation offers a reliable and cost-effective solution by avoiding the need for consistent global mapping; however, existing T\&R systems lack a systematic solution to tackle various environmental variations such as weather degradation, ephemeral dynamics, and structural changes. This work proposes LTR$^2$, the first cross-modal, cross-platform LiDAR-Teach-and-Radar-Repeat system that systematically addresses these challenges. LTR$^2$ leverages LiDAR during the teaching phase to capture precise structural information under normal conditions and utilizes 4D millimeter-wave radar during the repeating phase for robust operation under environmental degradations. To align sparse and noisy forward-looking 4D radar with dense and accurate omnidirectional 3D LiDAR data, we introduce a Cross-Modal Registration (CMR) network that jointly exploits Doppler-based motion priors and the physical laws governing LiDAR intensity and radar power density. Furthermore, we propose an adaptive fine-tuning strategy that incrementally updates the CMR network based on localization errors, enabling long-term adaptability to static environmental changes without ground-truth labels. We demonstrate that the proposed CMR network achieves state-of-the-art cross-modal registration performance on the open-access dataset. Then we validate LTR$^2$ across three robot platforms over a large-scale, long-term deployment (40+ km over 6 months), including challenging conditions such as nighttime smoke. Experimental results and ablation studies demonstrate centimeter-level accuracy and strong robustness against diverse environmental disturbances, significantly outperforming existing approaches.
Comment: Accepted by IEEE Transactions on Robotics
Design and Characteristics of a Thin-Film ThermoMesh for the Efficient Embedded Sensing of a Spatio-Temporally Sparse Heat Source
Sajjad Boorghan Farahan, Ahmed Alajlouni, Jingzhou Zhao
2604.28148v2
Design and Characteristics of a Thin-Film ThermoMesh for the Efficient Embedded Sensing of a Spatio-Temporally Sparse Heat Source
Sajjad Boorghan Farahan, Ahmed Alajlouni, Jingzhou Zhao
2604.28148v2
arXiv:2604.28148v2
•updated
•
2026-04-30
This work presents ThermoMesh, a passive thin-film thermoelectric mesh sensor designed to detect and characterize spatio-temporally sparse heat sources through conduction-based thermal imaging. The device integrates thermoelectric junctions with linear or nonlinear interlayer resistive elements to perform simultaneous sensing and in-sensor compression. We focus on the single-event (1-sparse) operation and define four performance metrics: range, efficiency, sensitivity, and accuracy. Numerical modeling shows that a linear resistive interlayer flattens the sensitivity distribution and improves minimum sensitivity by approximately tenfold for a $16\times16$ mesh. Nonlinear temperature-dependent interlayers further enhance minimum sensitivity at scale: a ceramic negative-temperature-coefficient (NTC) layer over 973-1273K yields a $\sim14{,}500\times$ higher minimum sensitivity than the linear design at a $200\times200$ mesh, while a VO$_2$ interlayer modeled across its metal-insulator transition (MIT) over 298-373K yields a $\sim24\times$ improvement. Using synthetic 1-sparse datasets with white boundary-channel noise at a signal-to-noise ratio of 40dB, the VO$_2$ case achieved $98\%$ localization accuracy, a mean absolute temperature error of $0.23$K, and a noise-equivalent temperature (NET) of $0.07$K. For the ceramic-NTC case no localization errors were observed under the tested conditions, with a mean absolute temperature error of $1.83$K and a NET of $1.49$K. These results indicate that ThermoMesh could enable energy-efficient embedded thermal sensing in scenarios where conventional infrared imaging is limited, such as molten-droplet detection or hot-spot monitoring in harsh environments.
Comment: 45 pages, 13 figures, 63 references, under review in Sensors and Actuators A: Physical
DynoSLAM: Dynamic SLAM with Generative Graph Neural Networks for Real-World Social Navigation
Danil Tokhchukov, Veronika Morozova, Gonzalo Ferrer
2605.02759v1
DynoSLAM: Dynamic SLAM with Generative Graph Neural Networks for Real-World Social Navigation
Danil Tokhchukov, Veronika Morozova, Gonzalo Ferrer
2605.02759v1
arXiv:2605.02759v1
•
2026-05-04
Traditional Simultaneous Localization and Mapping (SLAM) algorithms rely heavily on the static environment assumption, which severely limits their applicability in real-world spaces populated by moving entities, such as pedestrians. In this work, we propose DynoSLAM, a tightly-coupled Dynamic GraphSLAM architecture that integrates socially-aware Graph Neural Networks (GNNs) directly into the factor graph optimization. Unlike conventional approaches that use rigid constant-velocity heuristics or deterministic single-agent neural priors, our framework formulates pedestrian motion forecasting as a stochastic World Model. By utilizing Monte Carlo rollouts from a trained GNN, we capture the multimodal epistemic uncertainty of human interactions and embed it into the SLAM graph via a dynamic Mahalanobis distance factor. We demonstrate through extensive simulated experiments that this stochastic formulation not only maintains highly accurate retrospective tracking but also prevents the optimization failures caused by the deterministic "argmax problem". Ultimately, extracting the empirical mean and covariance matrices of future pedestrian states provides a mathematically rigorous, probabilistic safety envelope for downstream local planners, enabling anticipatory and collision-free robot navigation in densely crowded environments.
Comment: Code & Project page at https://github.com/makriot/dynoslam
Seeing Realism from Simulation: Efficient Video Transfer for Vision-Language-Action Data Augmentation
Chenyu Hui, Xiaodi Huang, Siyu Xu, Yunke Wang, Shan You, Fei Wang, Tao Huang, Chang Xu
2605.02757v1
Seeing Realism from Simulation: Efficient Video Transfer for Vision-Language-Action Data Augmentation
Chenyu Hui, Xiaodi Huang, Siyu Xu, Yunke Wang, Shan You, Fei Wang, Tao Huang, Chang Xu
2605.02757v1
arXiv:2605.02757v1
•
2026-05-04
Vision-language-action (VLA) models typically rely on large-scale real-world videos, whereas simulated data, despite being inexpensive and highly parallelizable to collect, often suffers from a substantial visual domain gap and limited environmental diversity, resulting in weak real-world generalization. We present an efficient video augmentation framework that converts simulated VLA videos into realistic training videos while preserving task semantics and action trajectories. Our pipeline extracts structured conditions from simulation via video semantic segmentation and video captioning, rewrites captions to diversify environments, and uses a conditional video transfer model to synthesize realistic videos. To make augmentation practical at scale, we introduce a diffusion feature-reuse mechanism that reuses video tokens across adjacent timesteps to accelerate generation, and a coreset sampling strategy that identifies a compact, non-redundant subset for augmentation under limited computation. Extensive experiments on Robotwin 2.0, LIBERO, LIBERO-Plus, and a real robotic platform demonstrate consistent improvements. For example, our method improves RDT-1B by 8% on Robotwin 2.0, and boosts $π_0$ by 5.1% on the more challenging LIBERO-Plus benchmark. Code is available at: https://github.com/nanfangxiansheng/Seeing-Realism-from-Simulation.
Comment: ICML 2026
Latent Bridge: Feature Delta Prediction for Efficient Dual-System Vision-Language-Action Model Inference
Yudong Liu, Yuan Li, Zijia Tang, Yuxi Zheng, Yueqian Lin, Qinsi Wang, Yi Li, Shuangjun Liu, Shuai Zhang, Taotao Jing, Dashan Gao, Ning Bi, Jingwei Sun, Yiran Chen, Hai Li
2605.02739v1
Latent Bridge: Feature Delta Prediction for Efficient Dual-System Vision-Language-Action Model Inference
Yudong Liu, Yuan Li, Zijia Tang, Yuxi Zheng, Yueqian Lin, Qinsi Wang, Yi Li, Shuangjun Liu, Shuai Zhang, Taotao Jing, Dashan Gao, Ning Bi, Jingwei Sun, Yiran Chen, Hai Li
2605.02739v1
arXiv:2605.02739v1
•
2026-05-04
Dual-system Vision-Language-Action (VLA) models achieve state-of-the-art robotic manipulation but are bottlenecked by the VLM backbone, which must
execute at every control step while producing temporally redundant features. We propose Latent Bridge, a lightweight model that predicts VLM output
deltas between timesteps, enabling the action head to operate on predicted outputs while the expensive VLM backbone is called only periodically. We
instantiate Latent Bridge on two architecturally distinct VLAs: GR00T-N1.6 (feature-space bridge) and π0.5 (KV-cache bridge), demonstrating that the
approach generalizes across VLA designs. Our task-agnostic DAgger training pipeline transfers across benchmarks without modification. Across four
LIBERO suites, 24 RoboCasa kitchen tasks, and the ALOHA sim transfer-cube task, Latent Bridge achieves 95-100% performance retention while reducing
VLM calls by 50-75%, yielding 1.65-1.73x net per-episode speedup.
Parking Assistance for Trailer-Truck Transport Vehicles Using Sensor Fusion and Motion Planning
George Alenchery, Thomas Jeske, Tova Quinones, Lentz Fortune, Tristan Lindo-Slones, Amber Jones, Jordan Fletcher
2605.02716v1
Parking Assistance for Trailer-Truck Transport Vehicles Using Sensor Fusion and Motion Planning
George Alenchery, Thomas Jeske, Tova Quinones, Lentz Fortune, Tristan Lindo-Slones, Amber Jones, Jordan Fletcher
2605.02716v1
arXiv:2605.02716v1
•
2026-05-04
Autonomous driving technology has rapidly evolved over the past decade, offering significant improvements in transportation efficiency, safety, and cost reduction. While much of the progress has focused on highway driving and obstacle avoidance, low-speed maneuvers such as parking remain among the most difficult challenges for autonomous systems. This challenge is especially pronounced in trailer-truck transport vehicles due to their articulated motion and environmental constraints. This paper presents a proposed framework for autonomous truck parking that integrates perception, motion planning, control systems, and infrastructure awareness. By combining sensor fusion, Hybrid A* path planning, nonlinear model predictive control (NMPC), and data-driven parking systems, this work highlights the importance of system-level coordination for reliable and scalable autonomous parking solutions. As a proof-of-concept implementation, we adapted an open-source A* path planning simulation to incorporate a tractor-trailer kinematic model, demonstrating articulated vehicle path planning within a command-line simulation environment, with jackknife prevention identified as an area requiring further development.
Comment: 7 pages, 4 figures
ROBOPOL: Social Robotics Meets Vehicular Communications for Cooperative Automated Driving
John Pravin Arockiasamy, Andy Comeca, Victoria Yang, Manuel Bied, Maximilian Schrapel, Alexey Rolich, Barbara Bruno, Maike Schwammberger, Dieter Fiems, Alexey Vinel
2512.24129v2
ROBOPOL: Social Robotics Meets Vehicular Communications for Cooperative Automated Driving
John Pravin Arockiasamy, Andy Comeca, Victoria Yang, Manuel Bied, Maximilian Schrapel, Alexey Rolich, Barbara Bruno, Maike Schwammberger, Dieter Fiems, Alexey Vinel
2512.24129v2
arXiv:2512.24129v2
•updated
•
2025-12-30
On the way toward full autonomy, sharing roads between automated and autonomous vehicles in so-called mixed traffic is unavoidable. Moreover, even if all vehicles on the road were autonomous, pedestrians would still cross streets. We propose social robots as moderators between autonomous vehicles and vulnerable road users. This paper presents a first proof-of-concept integration of a social robot advising pedestrians in crossing scenarios involving a cooperative automated vehicle. We also discuss key enablers required for designing "robot policeman" in a generic use case of cooperative intersection management. Our work provides a vision of the role of social robotics in future Cooperative Intelligent Transport Systems.
Tensegrity crutches with compliance from a pre-stressed self-tensile module improve ground reaction force profiles, speed, effort, comfort, and perceived stability
Jingxian Gu, Joanna Spyra, Andrew Walski, Lyla Elsaesser, Samuel Bierner, Dobromir Dotov
2605.02710v1
Tensegrity crutches with compliance from a pre-stressed self-tensile module improve ground reaction force profiles, speed, effort, comfort, and perceived stability
Jingxian Gu, Joanna Spyra, Andrew Walski, Lyla Elsaesser, Samuel Bierner, Dobromir Dotov
2605.02710v1
arXiv:2605.02710v1
•
2026-05-04
Purpose: Six million people use crutches as mobile aids in the US. Rigid designs with no axial mobility limit sensory feedback and lead to secondary injury on the upper joints. Spring-loaded designs offer compliance but may compromise stability. We designed a biologically inspired tensegrity crutch with a compliant module aiming to achieve favorable mechanical properties. The terminal module was a pre-stressed self-tensile two-cell tensegrity structure. We compared the tensegrity crutch to commercial rigid and spring-loaded crutches in mechanical tests using axial loading, in overground straight and turning walking, and in participant experience. Methods: In human trials, healthy young adults (N=18) with no recent lower-body injury performed straight walking and turning trials at a comfortable self-selected pace. A knee blocker simulated unilateral injury of the dominant leg. After using each type of crutch, participants reported their perceived levels of effort, comfort, pain, stability, and usability. Results: Compared to the rigid design, both spring-loaded and tensegrity conditions reduced peak loading rates. The tensegrity design improved effort, comfort, pain, and usability. Spring-loaded crutches reduced perceived stability and walking speed. Conclusion: The biologically inspired tensegrity crutches were an overall improvement to existing designs. Simulations and mechanical testing suggest that nonlinear stiffness, ground-following, and force feedback are among the beneficial mechanical properties that underlie this improvement.
Comment: 43 double-spaced pages, 7 figures
Temporally Consistent Object 6D Pose Estimation for Robot Control
Kateryna Zorina, Vojtech Priban, Mederic Fourmy, Josef Sivic, Vladimir Petrik
2605.02708v1
Temporally Consistent Object 6D Pose Estimation for Robot Control
Kateryna Zorina, Vojtech Priban, Mederic Fourmy, Josef Sivic, Vladimir Petrik
2605.02708v1
arXiv:2605.02708v1
•
2026-05-04
Single-view RGB object pose estimators have reached a level of precision and efficiency that makes them good candidates for vision-based robot control. However, off-the-shelf methods lack temporal consistency and robustness that are mandatory for a stable feedback control. In this work, we develop a factor graph approach to enforce temporal consistency of the object pose estimates. In particular, the proposed approach: (i) incorporates object motion models, (ii) explicitly estimates the object pose measurement uncertainty, and (iii) integrates the above two components in an online optimization-based estimator. We demonstrate that with appropriate outlier rejection and smoothing using the proposed factor graph approach, we can significantly improve the results on standardized pose estimation benchmarks. We experimentally validate the stability of the proposed approach for a feedback-based robot control task in which the object is tracked by the camera attached to a torque controlled manipulator.
Comment: Project page: https://data.ciirc.cvut.cz/public/projects/2024TemporalPose/
Learning Equivariant Neural-Augmented Object Dynamics From Few Interactions
Sergio Orozco, Tushar Kusnur, Brandon May, George Konidaris, Laura Herlant
2605.02699v1
Learning Equivariant Neural-Augmented Object Dynamics From Few Interactions
Sergio Orozco, Tushar Kusnur, Brandon May, George Konidaris, Laura Herlant
2605.02699v1
arXiv:2605.02699v1
•
2026-05-04
Learning data-efficient object dynamics models for robotic manipulation remains challenging, especially for deformable objects. A popular approach is to model objects as sets of 3D particles and learn their motion using graph neural networks. In practice, this is not enough to maintain physical feasibility over long horizons and may require large amounts of interaction data to learn. We introduce PIEGraph, a novel approach to combining analytical physics and data-driven models to capture object dynamics for both rigid and deformable bodies using limited real-world interaction data. PIEGraph consists of two components: (1) a \textbf{P}hysically \textbf{I}nformed particle-based analytical model (implemented as a spring--mass system) to enforce physically feasible motion, and (2) an \textbf{E}quivariant \textbf{Graph} Neural Network with a novel action representation that exploits symmetries in particle interactions to guide the analytical model. We evaluate PIEGraph in simulation and on robot hardware for reorientation and repositioning tasks with ropes, cloth, stuffed animals and rigid objects. We show that our method enables accurate dynamics prediction and reliable downstream robotic manipulation planning, which outperforms state of the art baselines.
Comment: 10 pages, 8 figures
AnchorD: Metric Grounding of Monocular Depth Using Factor Graphs
Simon Dorer, Martin Büchner, Nick Heppert, Abhinav Valada
2605.02667v1
AnchorD: Metric Grounding of Monocular Depth Using Factor Graphs
Simon Dorer, Martin Büchner, Nick Heppert, Abhinav Valada
2605.02667v1
arXiv:2605.02667v1
•
2026-05-04
Dense and accurate depth estimation is essential for robotic manipulation, grasping, and navigation, yet currently available depth sensors are prone to errors on transparent, specular, and general non-Lambertian surfaces. To mitigate these errors, large-scale monocular depth estimation approaches provide strong structural priors, but their predictions can be potentially skewed or mis-scaled in metric units, limiting their direct use in robotics. Thus, in this work, we propose a training-free depth grounding framework that anchors monocular depth estimation priors from a depth foundation model in raw sensor depth through factor graph optimization. Our method performs a patch-wise affine alignment, locally grounding monocular predictions in metric real-world depth while preserving fine-grained geometric structure and discontinuities. To facilitate evaluation in challenging real-world conditions, we introduce a benchmark dataset with dense scene-wide ground truth depth in the presence of non-Lambertian objects. Ground truth is obtained via matte reflection spray and multi-camera fusion, overcoming the reliance on object-only CAD-based annotations used in prior datasets. Extensive evaluations across diverse sensors and domains demonstrate consistent improvements in depth performance without any (re-)training. We make our implementation publicly available at https://anchord.cs.uni-freiburg.de.
Comment: 8 pages, 9 Figures, 3 Tables
Safe Planning in Interactive Environments via Iterative Policy Updates and Adversarially Robust Conformal Prediction
Omid Mirzaeedodangeh, Eliot Shekhtman, Nikolai Matni, Lars Lindemann
2511.10586v2
Safe Planning in Interactive Environments via Iterative Policy Updates and Adversarially Robust Conformal Prediction
Omid Mirzaeedodangeh, Eliot Shekhtman, Nikolai Matni, Lars Lindemann
2511.10586v2
arXiv:2511.10586v2
•updated
•
2025-11-13
Safe planning of an autonomous agent in interactive environments -- such as the control of a self-driving vehicle among pedestrians -- poses a major challenge as the behavior of the environment is unknown and reactive to the behavior of the autonomous agent. This coupling gives rise to interaction-driven distribution shifts where the autonomous agent's control policy may change the environment's behavior, thereby invalidating safety guarantees in existing work. Indeed, recent works have used conformal prediction (CP) to generate distribution-free safety guarantees using observed data of the environment. However, CP's assumption on data exchangeability is violated in interactive settings due to a circular dependency where a control policy update changes the environment's behavior, and vice versa. To address this gap, we propose an iterative framework that robustly maintains safety guarantees across policy updates by quantifying the potential impact of a planned policy update on the environment's behavior. We realize this via adversarially robust CP where we perform a regular CP step in each episode using observed data under the current policy, but then transfer safety guarantees across policy updates by analytically adjusting the CP result to account for distribution shifts. This adjustment is performed based on a policy-to-trajectory sensitivity analysis, resulting in a safe, episodic open-loop planner. We further conduct a contraction analysis of the system providing conditions under which both the CP results and the policy updates are guaranteed to converge. We empirically demonstrate these safety and convergence guarantees on a two-dimensional car-pedestrian and a high-dimensional quadcopter case study. To the best of our knowledge, these are the first results that provide valid safety guarantees in such interactive settings.
CoRAL: Contact-Rich Adaptive LLM-based Control for Robotic Manipulation
Berk Çiçek, Mert K. Er, Özgür S. Öğüz
2605.02600v1
CoRAL: Contact-Rich Adaptive LLM-based Control for Robotic Manipulation
Berk Çiçek, Mert K. Er, Özgür S. Öğüz
2605.02600v1
arXiv:2605.02600v1
•
2026-05-04
While Large Language Models (LLMs) and Vision-Language Models (VLMs) demonstrate remarkable capabilities in high-level reasoning and semantic understanding, applying them directly to contact-rich manipulation remains a challenge due to their lack of explicit physical grounding and inability to perform adaptive control. To bridge this gap, we propose CoRAL (Contact-Rich Adaptive LLM-based control), a modular framework that enables zero-shot planning by decoupling high-level reasoning from low-level control. Unlike black-box policies, CoRAL uses LLMs not as direct controllers, but as cost designers that synthesize context-aware objective functions for a sampling-based motion planner (MPPI). To address the ambiguity of physical parameters in visual data, we introduce a neuro-symbolic adaptation loop: a VLM provides semantic priors for environmental dynamics, such as mass and friction estimates, which are then explicitly refined in real time via online system identification, while the LLM iteratively modulates the cost-function structure to correct strategic errors based on interaction feedback. Furthermore, a retrieval-based memory unit allows the system to reuse successful strategies across recurrent tasks. This hierarchical architecture ensures real-time control stability by decoupling high-level semantic reasoning from reactive execution, effectively bridging the gap between slow LLM inference and dynamic contact requirements. We validate CoRAL on both simulation and real-world hardware across challenging and novel tasks, such as flipping objects against walls by leveraging extrinsic contacts. Experiments demonstrate that CoRAL outperforms state-of-the-art VLA and foundation-model-based planner baselines by boosting success rates over 50% on average in unseen contact-rich scenarios, effectively handling sim-to-real gaps through its adaptive physical understanding.
Comment: 21 pages, 9 figures, 3 tables. Accepted to Robotics: Science and Systems (RSS) 2026
Hyp2Former: Hierarchy-Aware Hyperbolic Embeddings for Open-Set Panoptic Segmentation
Yao Lu, Rohit Mohan, Florian Drews, Yakov Miron, Abhinav Valada
2605.02580v1
Hyp2Former: Hierarchy-Aware Hyperbolic Embeddings for Open-Set Panoptic Segmentation
Yao Lu, Rohit Mohan, Florian Drews, Yakov Miron, Abhinav Valada
2605.02580v1
arXiv:2605.02580v1
•
2026-05-04
Recognizing unknown objects is crucial for safety-critical applications such as autonomous driving and robotics. Open-Set Panoptic Segmentation (OPS) aims to segment known thing and stuff classes while identifying valid unknown objects as separate instances. Prior OPS approaches largely treat known categories as a flat label set, ignoring the semantic hierarchy that provides valuable structural priors for distinguishing unknown objects from in-distribution classes. In this work, we propose Hyp2Former, an end-to-end framework for OPS that does not require explicit modeling of unknowns during training, and instead learns hierarchical semantic similarities continuously in hyperbolic space. By explicitly encoding hierarchical relationships among known categories, the model learns a structured embedding space that captures multiple levels of semantic abstraction. As a result, unknown objects that cannot be confidently classified as known categories still remain in close proximity to higher-level concepts (e.g., an unknown animal remains closer to "animal" or "object" than to unrelated concepts such as "electronics" or "stuff") and can therefore be reliably detected, even if their fine-grained category was not represented during training. Empirical evaluations across multiple public datasets such as MS COCO, Cityscapes, and Lost&Found demonstrate that Hyp2Former outperforms existing methods on OPS, achieving the best balance between unknown object discovery and in-distribution robustness.
OmniTrack++: Omnidirectional Multi-Object Tracking by Learning Large-FoV Trajectory Feedback
Kai Luo, Hao Shi, Kunyu Peng, Fei Teng, Sheng Wu, Kaiwei Wang, Kailun Yang
2511.00510v2
OmniTrack++: Omnidirectional Multi-Object Tracking by Learning Large-FoV Trajectory Feedback
Kai Luo, Hao Shi, Kunyu Peng, Fei Teng, Sheng Wu, Kaiwei Wang, Kailun Yang
2511.00510v2
arXiv:2511.00510v2
•updated
•
2025-11-01
To address panoramic distortion, large search space, and identity ambiguity under a 360° FoV, OmniTrack++ adopts a feedback-driven framework that progressively refines perception with trajectory cues. A DynamicSSM block first stabilizes panoramic features, implicitly alleviating geometric distortion. On top of normalized representations, FlexiTrack Instances use trajectory-informed feedback for flexible localization and reliable short-term association. To ensure long-term robustness, an ExpertTrack Memory consolidates appearance cues via a Mixture-of-Experts design, enabling recovery from fragmented tracks and reducing identity drift. Finally, a Tracklet Management module adaptively switches between end-to-end and tracking-by-detection modes according to scene dynamics, offering a balanced and scalable solution for panoramic MOT. To support rigorous evaluation, we establish the EmboTrack benchmark, a comprehensive dataset for panoramic MOT that includes QuadTrack, captured with a quadruped robot, and BipTrack, collected with a bipedal wheel-legged robot. Together, these datasets span wide-angle environments and diverse motion patterns, providing a challenging testbed for real-world panoramic perception. Extensive experiments on JRDB and EmboTrack demonstrate that OmniTrack++ achieves state-of-the-art performance, yielding substantial HOTA improvements of +3.94 on JRDB and +15.03 on QuadTrack over the original OmniTrack. These results highlight the effectiveness of trajectory-informed feedback, adaptive paradigm switching, and robust long-term memory in advancing panoramic multi-object tracking. Datasets and code will be made available at https://github.com/xifen523/OmniTrack.
Comment: Extended version of CVPR 2025 paper arXiv:2503.04565. Datasets and code will be made publicly available at https://github.com/xifen523/OmniTrack
Robotic Affection -- Opportunities of AI-based haptic interactions to improve social robotic touch through a multi-deep-learning approach
Ali Askari, Jens Gerken
2605.02538v1
Robotic Affection -- Opportunities of AI-based haptic interactions to improve social robotic touch through a multi-deep-learning approach
Ali Askari, Jens Gerken
2605.02538v1
arXiv:2605.02538v1
•
2026-05-04
Despite the advancement in robotic grasping and dexterity through haptic information, affective social touch, such as handshaking or reassuring stroking, remains a major challenge in Human-Robot-Interaction. This position paper examines current progress and limitations across artificial intelligence, haptics and robotics research, and proposes a novel multi-model architecture to address these gaps. Drawing inspiration from neurobiology, we decompose affective touch into distinct, specialized subtasks models. By treating affective touch as a distributed, closed-loop perceptual task rather than a monolithic motoric movement, we aim to overcome the "haptic uncanny valley" through a peer-to-peer, state-sharing framework. Our approach supports scalable and cumulative development within a Sim-to-Real pipeline, fostering interdisciplinary collaboration. By enabling haptics, AI, and robotics researchers to contribute independently yet coherently, we outline a pathway toward a unified, expressive system for social robotics.
Comment: AI for Haptics and Haptics for AI: Challenges and Opportunities Workshop at the 2026 CHI Conference on Human Factors in Computing Systems (CHI 26), April 13 - 17 2026, Barcelona, Spain
Orchestrating Spatial Semantics via a Zone-Graph Paradigm for Intricate Indoor Scene Generation
Meisheng Zhang, Shizhao Sun, Yang Zhao, Ziyuan Liu, Zhijun Gao, Jiang Bian
2605.02537v1
Orchestrating Spatial Semantics via a Zone-Graph Paradigm for Intricate Indoor Scene Generation
Meisheng Zhang, Shizhao Sun, Yang Zhao, Ziyuan Liu, Zhijun Gao, Jiang Bian
2605.02537v1
arXiv:2605.02537v1
•
2026-05-04
Autonomous 3D indoor scene synthesis breaks down in non-convex rooms with tightly coupled spatial constraints. Data-driven generators lack topological priors for long-horizon planning, while iterative agents fragment semantics and become geometrically brittle. We present ZoneMaestro, a unified framework that shifts the paradigm from object-centric synthesis to Zone-Graph Orchestration. By internalizing a novel zone-based logic, ZoneMaestro translates high-level semantic intent into functional zones and topological constraints, enabling robust adaptation to diverse architectural forms. To support this, we construct Zone-Scene-10K, a large-scale dataset enriched with explicit Zone-Graph annotations. We further introduce an Alternating Alignment Strategy that cycles between reasoning internalization and Zone-Aware Group Relative Policy Optimization (Z-GRPO), effectively reconciling the tension between semantic richness and geometric validity without relying on external physics engines. To rigorously evaluate spatial intelligence beyond convex primitives, we formally define the task of Intricate Spatial Orchestration and release SCALE, a stress-test benchmark for irregular indoor scenarios with complex, dense spatial relations. Extensive experiments demonstrate that ZoneMaestro resolves the density-safety dichotomy, significantly outperforming state-of-the-art baselines in both structural coherence and intent adherence.
Sim-to-Real Transfer and Robustness Evaluation of Reinforcement Learning Control with Integrated Perception on an ASV for Floating Waste Capture
Luis F. W. Batista, Stéphanie Aravecchia, Cédric Pradalier
2605.02529v1
Sim-to-Real Transfer and Robustness Evaluation of Reinforcement Learning Control with Integrated Perception on an ASV for Floating Waste Capture
Luis F. W. Batista, Stéphanie Aravecchia, Cédric Pradalier
2605.02529v1
arXiv:2605.02529v1
•
2026-05-04
Autonomous surface vessels for floating-waste removal operate under varying hydrodynamics, external disturbances, and challenging water-surface perception. We present a field-validated system that combines camera-based polarimetric perception with a lightweight DRL-based controller for floating-waste detection and capture. Camera detections are converted into water-surface target points and tracked by a controller trained entirely in simulation and deployed directly on a retrofitted ASV platform. Our main contribution is a sim-to-real testing methodology that combines a two-stage simulation protocol with a perception abstraction module designed to mimic real camera behavior, enabling reproducible field trials and explicit evaluation of the sim-to-real gap. We apply this framework in matched simulation and field experiments across 14 disturbance regimes to expose failure modes and evaluate robustness. The results show centimeter-level terminal accuracy and indicate robust control performance under the evaluated perturbation regimes. The main source of degradation is insufficient actuation-model fidelity. We also demonstrate the system in a search-and-capture application using real camera detections in real-world conditions over areas of up to $450~m^2$. The study distills practical lessons for reliable transfer, including improved actuation-model fidelity, targeted domain randomization, and careful management of latency and timestamps across modules, while highlighting remaining challenges.
Beyond Specialization: Robust Reinforcement Learning Navigation via Procedural Map Generators
Christian Jestel, Nicolas Bach, Marvin Wiedemann, Jan Finke, Peter Detzner
2605.02528v1
Beyond Specialization: Robust Reinforcement Learning Navigation via Procedural Map Generators
Christian Jestel, Nicolas Bach, Marvin Wiedemann, Jan Finke, Peter Detzner
2605.02528v1
arXiv:2605.02528v1
•
2026-05-04
Deep reinforcement learning (DRL) navigation policies often overfit to the structure of their training environments, as environmental diversity is typically constrained by the manual effort required to design diverse scenarios. While procedural map generation offers scalable diversity, no prior work systematically compares how different generator types affect policy generalization. We integrate four generators (sparse, maze, graph, and Wave Function Collapse) with guaranteed navigability into MuRoSim, a 2D simulator focusing on training efficiency for LiDAR-based navigation. We cross-evaluate five navigation policies on 1000 seeded maps per generator across three training seeds. Results show a strongly asymmetric cross-generator transfer: a specialist trained on sparse layouts falls to 3.3% success on mazes, whereas a policy trained on the combined generator set achieves 91.5 +/- 1.1% mean success. We further demonstrate that A* path-planner subgoal inputs are the dominant factor for robustness, raising success from the 90.2 +/- 1.4% feedforward baseline to 98.9 +/- 0.4% and outperforming GRU recurrence, which only improves the reactive baseline. The DRL policies outperform a classical Carrot+A* controller, which matches their success only at low speeds (1.0 m/s) but collapses to 24.9% at 2.0 m/s. This highlights learned speed adaptation as the decisive advantage of the learned approach. Real-world experiments on a RoboMaster confirm sim-to-real transfer in a cluttered arena, while a maze-like layout exposes remaining failure modes that recurrence helps mitigate.
Comment: This work has been submitted to the IEEE for possible publication
A Semantic Autonomy Framework for VLM-Integrated Indoor Mobile Robots: Hybrid Deterministic Reasoning and Cross-Robot Adaptive Memory
Bogdan Felician Abaza, Andrei-Alexandru Staicu, Cristian Vasile Doicin
2605.02525v1
A Semantic Autonomy Framework for VLM-Integrated Indoor Mobile Robots: Hybrid Deterministic Reasoning and Cross-Robot Adaptive Memory
Bogdan Felician Abaza, Andrei-Alexandru Staicu, Cristian Vasile Doicin
2605.02525v1
arXiv:2605.02525v1
•
2026-05-04
Autonomous indoor mobile robots can navigate reliably to metric coordinates using established frameworks such as ROS 2 Navigation 2, yet they lack the ability to interpret natural language instructions that express intent rather than positions. Vision-Language Models offer the semantic reasoning required to bridge this gap, but their inference latency (2-9 seconds per decision on consumer hardware) and session-by-session amnesia limit practical deployment. This paper presents the Semantic Autonomy Stack, a six-layer reference framework for semantically autonomous indoor navigation, and validates a complete instance featuring hybrid deterministic-VLM reasoning and cross-robot adaptive memory on physical robots with off-the-shelf edge hardware. A seven-step parametric resolver handles 88% of instructions in under 0.1 milliseconds without invoking a language model, camera, or GPU; only genuinely ambiguous instructions escalate to VLM reasoning. A five-category semantic memory framework with explicit scope taxonomy (global environment knowledge, per-operator preferences, per-robot capabilities) enables cross-session learning and cross-robot knowledge transfer: preferences learned through VLM interactions on one robot are promoted to deterministic resolution and transferred to a second robot via a shared compiled digest, achieving a measured latency reduction of 103,000-fold. Experimental validation on two custom-built differential-drive robots across 82 scenario-level decisions and three sessions demonstrates 100% semantic transfer accuracy (33/33, 95% CI [0.894, 1.000]), 100% semantic resolution accuracy, and concurrent multi-robot operation feasibility - all on Raspberry Pi 5 platforms with no onboard GPU, requiring zero training data.
Comment: 33 pages, 11 figures, 14 tables
Visualizing Critic Match Loss Landscapes for Interpretation of Online Reinforcement Learning Control Algorithms
Jingyi Liu, Jian Guo, Eberhard Gill
2603.14535v2
Visualizing Critic Match Loss Landscapes for Interpretation of Online Reinforcement Learning Control Algorithms
Jingyi Liu, Jian Guo, Eberhard Gill
2603.14535v2
arXiv:2603.14535v2
•updated
•
2026-03-15
Reinforcement learning has proven its power on various occasions. However, its performance is not always guaranteed when system dynamics change. Instead, it largely relies on users' empirical experience. For reinforcement learning algorithms with an actor-critic structure, the critic neural network reflects the approximation and optimization process in the RL algorithm. Analyzing the performance of the critic neural network helps to understand the mechanism of the algorithm. To support systematic interpretation of such algorithms in dynamic control problems, this work proposes a critic match loss landscape visualization method for online reinforcement learning. The method constructs a loss landscape by projecting recorded critic parameter trajectories onto a low-dimensional linear subspace. The critic match loss is evaluated over the projected parameter grid using fixed reference state samples and temporal-difference targets. This yields a three-dimensional loss surface together with a two-dimensional optimization path that characterizes critic learning behavior. To extend analysis beyond visual inspection, quantitative landscape indices and a normalized system performance index are introduced, enabling structured comparison across different training outcomes. The approach is demonstrated using the Action-Dependent Heuristic Dynamic Programming algorithm on cart-pole and spacecraft attitude control tasks. Comparative analyses across projection methods and training stages reveal distinct landscape characteristics associated with stable convergence and unstable learning. The proposed framework enables both qualitative and quantitative interpretation of critic optimization behavior in online reinforcement learning.
Comment: Published in Acta Astronautica, Vol. 246, pp. 909-920, 2026. DOI:10.1016/j.actaastro.2026.04.045
Adaptive Gait Generation for Multi-Terrain Exoskeletons via Constrained Kernelized Movement Primitives
Edoardo Trombin, Miroljub Mihailovic, Matheus Henrique Ferreira Moura, Luca Tonin, Emanuele Menegatti, Stefano Tortora
2605.02513v1
Adaptive Gait Generation for Multi-Terrain Exoskeletons via Constrained Kernelized Movement Primitives
Edoardo Trombin, Miroljub Mihailovic, Matheus Henrique Ferreira Moura, Luca Tonin, Emanuele Menegatti, Stefano Tortora
2605.02513v1
arXiv:2605.02513v1
•
2026-05-04
Lower limb exoskeletons (LLEs) present the potential to make motor-impaired individuals walk again. Their application in real-world environments is still limited by the lack of effective adaptive gait planning. Indeed, current exoskeletons are meant to walk only on a flat and even terrain. Generating environment-aware, physiologically consistent gait trajectories in real-time is an open challenge. To overcome this, we propose a novel Kernelized Movement Primitives (KMP)-based framework for adaptive gait generation (AGG) across multiple indoor terrains. The proposed approach learns a probabilistic representation of human gait in both the joint and task spaces from a limited number of human demonstrations, representing natural gait characteristics and ensuring kinematic feasibility. In addition, the learned trajectories are adapted using environmental information extracted from an onboard RGB-D camera by treating the AGG as a linearly constrained optimization problem with via-points. The proposed method has been thoroughly validated first in simulations for gait generation in different scenarios, such as flat-ground walking, slopes, stairs, and obstacles crossing. Finally, the effectiveness and robustness of the method have been demonstrated with experiments on a commercial LLE in real-world scenarios. The results obtained demonstrate the feasibility of an environment-aware gait planning system for a new generation of intelligent lower limb exoskeletons for assisting people with disabilities in their every-day life.
Visibility-Aware Mobile Grasping in Dynamic Environments
Tianrun Hu, Anxing Xiao, David Hsu, Hanbo Zhang
2605.02487v1
Visibility-Aware Mobile Grasping in Dynamic Environments
Tianrun Hu, Anxing Xiao, David Hsu, Hanbo Zhang
2605.02487v1
arXiv:2605.02487v1
•
2026-05-04
This paper addresses the problem of mobile grasping in dynamic, unknown environments where a robot must operate under a limited field-of-view. The fundamental challenge is the inherent trade-off between ``seeing'' around to reduce environmental uncertainty and ``moving'' the body to achieve task progress in a high-dimensional configuration space, subject to visibility constraints. Previous approaches often assume known or static environments and decouple these objectives, failing to guarantee safety when unobserved dynamic obstacles intersect the robot's path during manipulation. In this paper, we propose a unified mobile grasping system comprising two core components: (1) an iterative low-level whole-body planner coupled with velocity-aware active perception to navigate dynamic environments safely; and (2) a hierarchical high-level planner based on behavior trees that adaptively generates subgoals to guide the robot through exploration and runtime failures. We provide experimental results across 400 randomized simulation scenarios and real-world deployment on a Fetch mobile manipulator. Results show that our system achieves a success rate of 68.8\% and 58.0\% in unknown static and dynamic environments, respectively, significantly boosting success rates by 22.8\% and 18.0\% over the \nam approach in both unknown static and dynamic environments, with improved collision safety.
Tempus: A Temporally Scalable Resource-Invariant GEMM Streaming Framework for Versal AI Edge
M. Grailoo, J. Núñez-Yáñez
2605.00536v2
Tempus: A Temporally Scalable Resource-Invariant GEMM Streaming Framework for Versal AI Edge
M. Grailoo, J. Núñez-Yáñez
2605.00536v2
arXiv:2605.00536v2
•updated
•
2026-05-01
Scaling laws for Large Language Models (LLMs) establish that model quality improves with computational scale, yet edge deployment imposes strict constraints on compute, memory, and power. Since General Matrix Multiplication (GEMM) accounts for up to 90% of inference time, efficient GEMM acceleration is critical for edge AI. The Adaptive Intelligent Engines available in the AMD Versal adaptive SoCs are well suited for this task, but existing state-of-the-art (SOTA) frameworks maximize performance through spatial scaling, distributing workloads across hundreds of cores -- an approach that fails on resource-limited edge SoCs due to physical implementation failures, bandwidth saturation, and excessive resource consumption. We propose Tempus, a Resource-Invariant Temporal GEMM framework for the AMD Versal AI Edge SoC. Rather than expanding hardware resources with matrix size, Tempus employs a fixed compute block of 16 AIE-ML cores, achieving scalability through iterative graph execution and algorithmic data tiling and replication in the Programmable Logic. High-speed cascade streaming ensures low-latency partial sum reduction at Initiation Interval (II) of 1, while a deadlock-free DATAFLOW protocol maximizes transfer-compute overlap and PLIO reuse. Evaluated on GEMM workloads, Tempus achieves 607 GOPS at 10.677 W total on-chip power. By characterizing system-level efficiency through the Platform-Aware Utility (PAU) metric, we prove that Tempus achieves a 211.2x higher prominence factor than the leading spatial SOTA (ARIES). Furthermore, the framework maintains a 0.00% utilization of URAM/DSP, yielding 22.0x core frugality, 7.1x power frugality, and a 6.3x reduction in I/O demand, establishing a sustainable, scalable foundation for edge LLM inference.
Comment: Source code available at: https://github.com/mgrailoo/TEMPUS
A High-Fidelity Digital Twin for Robotic Manipulation Based on 3D Gaussian Splatting
Ziyang Sun, Lingfan Bao, Tianhu Peng, Jingcheng Sun, Chengxu Zhou
2601.03200v2
A High-Fidelity Digital Twin for Robotic Manipulation Based on 3D Gaussian Splatting
Ziyang Sun, Lingfan Bao, Tianhu Peng, Jingcheng Sun, Chengxu Zhou
2601.03200v2
arXiv:2601.03200v2
•updated
•
2026-01-06
Developing high-fidelity, interactive digital twins is crucial for enabling closed-loop motion planning and reliable real-world robot execution, which are essential to advancing sim-to-real transfer. However, existing approaches often suffer from slow reconstruction, limited visual fidelity, and difficulties in converting photorealistic models into planning-ready collision geometry. We present a practical framework that constructs high-quality digital twins within minutes from sparse RGB inputs. Our system employs 3D Gaussian Splatting (3DGS) for fast, photorealistic reconstruction as a unified scene representation. We enhance 3DGS with visibility-aware semantic fusion for accurate 3D labelling and introduce an efficient, filter-based geometry conversion method to produce collision-ready models seamlessly integrated with a Unity-ROS2-MoveIt physics engine. In experiments with a Franka Emika Panda robot performing pick-and-place tasks, we demonstrate that this enhanced geometric accuracy effectively supports robust manipulation in real-world trials. These results demonstrate that 3DGS-based digital twins, enriched with semantic and geometric consistency, offer a fast, reliable, and scalable path from perception to manipulation in unstructured environments.
Comment: Accepted By Journal of Robot Learning
Higher-Order Flexible Configurations of Planar Parallel Manipulators Constructed by Averaging
Yudi Zhao, Georg Nawratil
2605.02434v1
Higher-Order Flexible Configurations of Planar Parallel Manipulators Constructed by Averaging
Yudi Zhao, Georg Nawratil
2605.02434v1
arXiv:2605.02434v1
•
2026-05-04
This paper investigates singular configurations of planar 3-RPR parallel manipulators, which result from applying the averaging technique to solution pairs of their direct kinematic problem. Without computing the zeros of the corresponding degree 6 polynomial we parametrize the input pairs and determine their relative orientation in a way that the flexion order of the averaged configurations increases. Moreover, the obtained results are visualized for concrete examples. The presented methodology can also be used for studying the spherical and spatial analogues of planar 3-RPR parallel manipulators.
Comment: This manuscript represents the full complementary version of the paper of the same title submitted to the International Conference on Geometry and Graphics 2026 (ICGG 2026)
Shared Autonomy Assisted by Impedance-Driven Anisotropic Guidance Field
Sihan Chen, Hang Xu, Yupu Lu, Chen Wang, Benfang Duan, Ruixing Jia, Jia Pan
2605.02410v1
Shared Autonomy Assisted by Impedance-Driven Anisotropic Guidance Field
Sihan Chen, Hang Xu, Yupu Lu, Chen Wang, Benfang Duan, Ruixing Jia, Jia Pan
2605.02410v1
arXiv:2605.02410v1
•
2026-05-04
Shared autonomy (SA) enables robots to infer human intent and assist in its achievement. While most research focuses on improving intent inference, it overlooks whether humans can understand the robot's intent in return. Without such mutual understanding, collaboration becomes less effective, degrading user experience and task performance. To address this gap, previous studies have explicitly conveyed the robot intent through additional interfaces, which remain unintuitive and limited in expressiveness. Inspired by impedance control, we propose Impedance-Driven Anisotropic Guidance Field Enhanced Shared Autonomy (IAGF-SA), a novel paradigm that extends SA with an embodied, physically-grounded communication channel. This channel adaptively modulates the robot's dynamic response to human input, enabling intuitive, continuous, physically-grounded robot intent communication while naturally guiding human actions. User studies across three scenarios and two teleoperation interfaces indicate that IAGF-SA improves task performance, human-robot agreement, and subjective experience, thus demonstrating its effectiveness in enhancing human-robot communication and collaboration.
Comment: 8 pages, 7 figures. Accepted for publication in IEEE Robotics and Automation Letters
Human-in-the-Loop Uncertainty Analysis in Self-Adaptive Robots Using LLMs
Hassan Sartaj, Jalil Boudjadar, Mirgita Frasheri, Shaukat Ali, Peter Gorm Larsen
2605.02983v1
Human-in-the-Loop Uncertainty Analysis in Self-Adaptive Robots Using LLMs
Hassan Sartaj, Jalil Boudjadar, Mirgita Frasheri, Shaukat Ali, Peter Gorm Larsen
2605.02983v1
arXiv:2605.02983v1
•
2026-05-04
Self-adaptive robots operate in dynamic, unpredictable environments where unaddressed uncertainties can lead to safety violations and operational failures. However, systematically identifying and analyzing these uncertainties, including their sources, impacts, and mitigation strategies, remains a significant challenge given the inherent complexity of real-world environments, dynamic robotic behavior, and the rapid evolution of robotic technologies. To address this, we introduce RoboULM, a human-in-the-loop methodology and tool that supports practitioners in systematically exploring uncertainties at the design stage using large language models (LLMs). Moreover, we present an uncertainty taxonomy that provides a detailed catalog of uncertainties in self-adaptive robots. We evaluated RoboULM with 16 practitioners from four industrial use cases. The results show that RoboULM was perceived as both useful and easy to understand, with the participants particularly valuing structured prompting and iterative refinement support. These findings demonstrate the potential of RoboULM as a viable solution for systematic uncertainty analysis in complex robots.
Robust Adaptive Predictive Control for Hook-Based Aerial Transportation Between Moving Platforms
Péter Antal, Andrea Carron, Melanie Zeilinger, Roland Tóth, Tamás Péni
2605.02370v1
Robust Adaptive Predictive Control for Hook-Based Aerial Transportation Between Moving Platforms
Péter Antal, Andrea Carron, Melanie Zeilinger, Roland Tóth, Tamás Péni
2605.02370v1
arXiv:2605.02370v1
•
2026-05-04
This paper presents a novel model predictive control (MPC) approach for autonomous pick-and-place between moving platforms with a hook-equipped aerial manipulator. First, for accurate and rapid modeling of the complex dynamics, a digital twin model of the quadcopter equipped with a hook-based gripper, implemented in MuJoCo, is constructed and used as the predictive model for the MPC. To handle uncertainties of the predictive model (e.g. due to aerodynamics and uncertain payloads), a robust adaptive MPC approach is proposed. By systematic integration of zero-order robust optimization (zoRO) based uncertainty propagation and an extended Kalman filter (EKF) for parameter estimation, the MPC algorithm ensures robust constraint satisfaction, high performance, and computational efficiency. The effectiveness of the proposed method is evaluated in complex simulated scenarios and in real-world flight experiments.
Comment: Supplementary video: https://youtu.be/l_L7mpUYJqU
Feedback Motion Planning for Stochastic Nonlinear Systems with Signal Temporal Logic Specifications
Liqian Ma, Zishun Liu, Glen Chou, Yongxin Chen
2605.02361v1
Feedback Motion Planning for Stochastic Nonlinear Systems with Signal Temporal Logic Specifications
Liqian Ma, Zishun Liu, Glen Chou, Yongxin Chen
2605.02361v1
arXiv:2605.02361v1
•
2026-05-04
We study feedback motion planning for continuous-time stochastic nonlinear systems under signal temporal logic (STL) specifications. We propose a framework that synthesizes control policies for chance-constrained STL trajectory optimization problems, with the goal of ensuring that the closed-loop stochastic system satisfies a given STL formula with high probability (e.g., 99.99\%). Our approach is based on a predicate erosion strategy that transforms the intractable stochastic problem into a deterministic STL trajectory optimization problem with tightened STL formula constraints. The amount of erosion is determined by a probabilistic reachable tube (PRT) that bounds the deviation between the stochastic trajectory and an associated nominal trajectory. To compute such bounds, we leverage contraction theory and feedback design, and develop several tracking controllers. This yields a complete feedback motion planning pipeline which can be implemented by numerical optimizations. We demonstrate the efficacy and versatility of the proposed framework through simulations on several robotic systems and through experiments on a real-world quadrupedal robot, and show that it is less conservative and achieves higher specification satisfaction probability than representative baselines.
Teaching Robots to Interpret Social Interactions through Lexically-guided Dynamic Graph Learning
Tongfei Bian, Mathieu Chollet, Tanaya Guha
2604.10895v2
Teaching Robots to Interpret Social Interactions through Lexically-guided Dynamic Graph Learning
Tongfei Bian, Mathieu Chollet, Tanaya Guha
2604.10895v2
arXiv:2604.10895v2
•updated
•
2026-04-13
For a robot to be called socially intelligent, it must be able to infer users internal states from their current behaviour, predict the users future behaviour, and if required, respond appropriately. In this work, we investigate how robots can be endowed with such social intelligence by modelling the dynamic relationship between user's internal states (latent) and actions (observable state). Our premise is that these states arise from the same underlying socio-cognitive process and influence each other dynamically. Drawing inspiration from theories in Cognitive Science, we propose a novel multi-task learning framework, termed as \textbf{SocialLDG} that explicitly models the dynamic relationship among the states represent as six distinct tasks. Our framework uses a language model to introduce lexical priors for each task and employs dynamic graph learning to model task affinity evolving with time. SocialLDG has three advantages: First, it achieves state-of-the-art performance on two challenging human-robot social interaction datasets available publicly. Second, it supports strong task scalability by learning new tasks seamlessly without catastrophic forgetting. Finally, benefiting from explicit modelling task affinity, it offers insights on how different interactions unfolds in time and how the internal states and observable actions influence each other in human decision making.
Comment: submitted to ACM MM 26
Learning Vision-Based Omnidirectional Navigation: A Teacher-Student Approach Using Monocular Depth Estimation
Jan Finke, Wayne Paul Martis, Adrian Schmelter, Lars Erbach, Christian Jestel, Marvin Wiedemann
2603.01999v3
Learning Vision-Based Omnidirectional Navigation: A Teacher-Student Approach Using Monocular Depth Estimation
Jan Finke, Wayne Paul Martis, Adrian Schmelter, Lars Erbach, Christian Jestel, Marvin Wiedemann
2603.01999v3
arXiv:2603.01999v3
•updated
•
2026-03-02
Reliable obstacle avoidance in industrial settings demands 3D scene understanding, but widely used 2D LiDAR sensors perceive only a single horizontal slice of the environment, missing critical obstacles above or below the scan plane. We present a teacher-student framework for vision-based mobile robot navigation that eliminates the need for LiDAR sensors. A teacher policy trained via Proximal Policy Optimization (PPO) in NVIDIA Isaac Lab leverages privileged 2D LiDAR observations that account for the full robot footprint to learn robust navigation. The learned behavior is distilled into a student policy that relies solely on monocular depth maps predicted by a fine-tuned Depth Anything V2 model from four RGB cameras. The complete inference pipeline, comprising monocular depth estimation (MDE), policy execution, and motor control, runs entirely onboard an NVIDIA Jetson Orin AGX mounted on a DJI RoboMaster platform, requiring no external computation for inference. In simulation, the student achieves success rates of 82-96.5%, consistently outperforming the standard 2D LiDAR teacher (50-89%). In real-world experiments, the MDE-based student outperforms the 2D LiDAR teacher when navigating around obstacles with complex 3D geometries, such as overhanging structures and low-profile objects, that fall outside the single scan plane of a 2D LiDAR.
Comment: This work has been submitted to the IEEE for possible publication
ShapeGrasp: Simultaneous Visuo-Haptic Shape Completion and Grasping for Improved Robot Manipulation
Lukas Rustler, Matej Hoffmann
2605.02347v1
ShapeGrasp: Simultaneous Visuo-Haptic Shape Completion and Grasping for Improved Robot Manipulation
Lukas Rustler, Matej Hoffmann
2605.02347v1
arXiv:2605.02347v1
•
2026-05-04
Humans grasp unfamiliar objects by combining an initial visual estimate with tactile and proprioceptive feedback during interaction. We present ShapeGrasp, a robotic implementation of this approach. The proposed method is an iterative grasp-and-complete pipeline that couples implicit surface visuo-haptic shape completion (creation of full 3D shape from partial information) with physics-based grasp planning. From a single RGB-D view, ShapeGrasp infers a complete shape (point cloud or triangular mesh), generates candidate grasps via rigid-body simulation, and executes the best feasible grasp. Each grasp attempt yields additional geometric constraints -- tactile surface contacts and space occupied by the gripper body -- which are fused to update the object shape. Failures trigger pose re-estimation and regrasping using the refined shape. We evaluate ShapeGrasp in the real world using two different robots and grippers. To the best of our knowledge, this is the first approach that updates shape representations following a real-world grasp. We achieved superior results over baselines for both grippers (grasp success rate of 84% with a three-finger gripper and 91% with a two-finger gripper), while improving the 3D shape reconstruction quality in all evaluation metrics used.
Comment: Submitted for review to T-RO
MVP-LAM: Learning Action-Centric Latent Action via Cross-Viewpoint Reconstruction
Jung Min Lee, Dohyeok Lee, Seokhun Ju, Taehyun Cho, Jin Woo Koo, Li Zhao, Sangwoo Hong, Jungwoo Lee
2602.03668v2
MVP-LAM: Learning Action-Centric Latent Action via Cross-Viewpoint Reconstruction
Jung Min Lee, Dohyeok Lee, Seokhun Ju, Taehyun Cho, Jin Woo Koo, Li Zhao, Sangwoo Hong, Jungwoo Lee
2602.03668v2
arXiv:2602.03668v2
•updated
•
2026-02-03
Latent actions learned from diverse human videos serve as pseudo-labels for vision-language-action (VLA) pretraining, but provide effective supervision only if they remain informative about the underlying ground-truth actions. For effective supervision, latent actions should contain information about the underlying actions even though they are inaccessible. We propose Multi-ViewPoint Latent Action Moel (MVP-LAM), which learns latent actions that are highly informative about ground-truth actions from multi-view videos. MVP-LAM trains latent actions with a cross-viewpoint reconstruction objective, so that a latent action from one view must explain the future in another view, reducing reliance on viewpoint-specific cues. On Bridge V2, MVP-LAM produces more action-centric latent actions, achieving higher mutual information with ground-truth actions and improved action prediction, including under out-of-distribution evaluation. Finally, pretraining VLAs with MVP-LAM latent actions improves downstream manipulation performance on various benchmarks. The code and trained checkpoints are available at https://jmsnu.github.io.
Natural Gradient Bayesian Filtering: Geometry-Aware Filter for Dynamical Systems
Chang Liu, Wenhan Cao, Zeju Sun, Tianyi Zhang, Jiayu Yuan, Yi Zeng, Ting Yuan, Yao Lyu, Wei Wu, Stephen Shing-Toung Yau, Shengbo Eben Li
2605.02306v1
Natural Gradient Bayesian Filtering: Geometry-Aware Filter for Dynamical Systems
Chang Liu, Wenhan Cao, Zeju Sun, Tianyi Zhang, Jiayu Yuan, Yi Zeng, Ting Yuan, Yao Lyu, Wei Wu, Stephen Shing-Toung Yau, Shengbo Eben Li
2605.02306v1
arXiv:2605.02306v1
•
2026-05-04
Bayesian filtering is a cornerstone of state estimation in complex systems such as aerospace systems, yet exact solutions are available only for linear Gaussian models. In practice,nonlinear systems are handled through tractable approximations,with Gaussian filters such as the extended and unscented Kalman filters being among the most widely used methods. This tutorial revisits Gaussian filtering from an information-geometric perspective, viewing the prediction and measurement update steps as inference procedures over state distributions. Within this framework, we introduce a geometry-aware Gaussian filtering approach that leverages natural gradient descent on the statistical manifold of Gaussian distributions. The resulting Natural Gradient Gaussian Approximation (NANO) filter iteratively refines the posterior mean and covariance while respecting the intrinsic geometry of the Gaussian family and preserving the positive definiteness of the covariance matrix. We further highlight fundamental connections to the classical Kalman filtering, showing that a single natural-gradient step exactly recovers the Kalman measurement update in the linear-Gaussian case. The practical implications of the proposed framework are illustrated through case studies in representative nonlinear estimation problems,including satellite attitude estimation, simultaneous localization and mapping, and state estimation for robotic systems including quadruped and humanoid robots.
BridgeACT: Bridging Human Demonstrations to Robot Actions via Unified Tool-Target Affordances
Yifan Han, Jianxiang Liu, Haoyu Zhang, Yuqi Gu, Yunhan Guo, Wenzhao Lian
2604.23249v2
BridgeACT: Bridging Human Demonstrations to Robot Actions via Unified Tool-Target Affordances
Yifan Han, Jianxiang Liu, Haoyu Zhang, Yuqi Gu, Yunhan Guo, Wenzhao Lian
2604.23249v2
arXiv:2604.23249v2
•updated
•
2026-04-25
Learning robot manipulation from human videos is appealing due to the scale and diversity of human demonstrations, but transferring such demonstrations to executable robot behavior remains challenging. Prior work either relies on robot data for downstream adaptation or learns affordance representations that remain at the perception level and do not directly support real-world execution. We present BridgeACT, an affordance-driven framework that learns robotic manipulation directly from human videos without requiring any robot demonstration data. Our key idea is to model affordance as an embodiment-agnostic intermediate representation that bridges human demonstrations and robot actions. BridgeACT decomposes manipulation into two complementary problems: where to grasp and how to move. To this end, BridgeACT first grounds task-relevant affordance regions in the current scene, and then predicts task-conditioned 3D motion affordances from human demonstrations. The resulting affordances are mapped to robot actions through a grasping module and a lightweight closed-loop motion controller, enabling direct deployment on real robots. In addition, we represent complex manipulation tasks as compositions of affordance operations, which allows a unified treatment of diverse tasks and object-to-object interactions. Experiments on real-world manipulation tasks show that BridgeACT outperforms prior baselines and generalizes to unseen objects, scenes, and viewpoints.
SAGA: A Robust Self-Attention and Goal-Aware Anchor-based Planner for Safe UAV Autonomous Navigation
Junhao Wei, Yanxiao Li, Dexing Yao, Yifu Zhao, Haochen Li, Qibin He, Baili Lu, Xiaofan Zou, Dingcheng Yang, Sio-Kei Im, Yapeng Wang, Xu Yang
2605.02301v1
SAGA: A Robust Self-Attention and Goal-Aware Anchor-based Planner for Safe UAV Autonomous Navigation
Junhao Wei, Yanxiao Li, Dexing Yao, Yifu Zhao, Haochen Li, Qibin He, Baili Lu, Xiaofan Zou, Dingcheng Yang, Sio-Kei Im, Yapeng Wang, Xu Yang
2605.02301v1
arXiv:2605.02301v1
•
2026-05-04
Agile unmanned aerial vehicle (UAV) navigation in cluttered environments demands a planning architecture that is both computationally efficient and structurally expressive enough to reason over multiple feasible motions. This paper presents SAGA, a robust self-attention and goal-aware anchor-based planner for safe UAV autonomous navigation. SAGA formulates local planning as a one-stage joint regression-and-ranking problem over a fixed lattice of motion anchors. Given a depth image and a body-frame motion state, the planner predicts refined terminal states and planning scores for all anchors in a single forward pass, after which the best candidate is decoded into a dynamically feasible trajectory. The key idea of SAGA is to transform anchor-aligned features into geometry-aware tokens and perform cross-anchor global reasoning with self-attention. To preserve directional structure in the token space, we further introduce a polar positional encoding derived from anchor yaw and pitch. In addition, a goal-aware modulation module injects velocity, acceleration, and target information into the token representation before final score prediction. Experiments in cluttered pillar-map environments under maximum speed settings of 2.0, 3.0, and 4.0~m/s show that SAGA consistently achieves a 100\% success rate, while YOPO drops from 90.91\% to 62.50\%, Ego-planner from 71.43\% to 52.63\%, and Fast-planner from 52.63\% to 38.46\%. Under the 4.0~m/s maximum speed setting, SAGA also improves average safety from 1.9843~m to 2.3888~m and minimum safety from 0.4390~m to 0.7576~m over YOPO, while reducing total flight time from 40.4631~s to 27.4901~s. The comparison with SAGA w/o PPE further shows that explicit polar positional encoding is critical for stable cross-anchor reasoning and safe passage selection in cluttered scenes.
EdgeLPR: On the Deep Neural Network trade-off between Precision and Performance in LiDAR Place Recognition
Pierpaolo Serio, Hetian Wang, Zixiang Wei, Vincenzo Infantino, Lorenzo Gentilini, Lorenzo Pollini, Valentina Donzella
2605.02275v1
EdgeLPR: On the Deep Neural Network trade-off between Precision and Performance in LiDAR Place Recognition
Pierpaolo Serio, Hetian Wang, Zixiang Wei, Vincenzo Infantino, Lorenzo Gentilini, Lorenzo Pollini, Valentina Donzella
2605.02275v1
arXiv:2605.02275v1
•
2026-05-04
Place recognition is essential for long-term autonomous navigation, enabling loop closure and consistent mapping. Although deep learning has improved performance, deploying such models on resource-constrained platforms remains challenging. This work explores efficient LiDAR-based place recognition for EdgeAI by leveraging Bird's Eye View representations to enable lightweight image-based networks. We benchmark representative architectures without aggregation heads using a unified descriptor scheme based on global pooling and linear projection, and evaluate performance under FP32, FP16, and INT8 quantization. Experiments reveal trade-offs between accuracy, robustness, and efficiency: FP16 matches FP32 with lower cost, while INT8 introduces architecture-dependent degradation. Overall, the presented results are a strong basis for future research on 'use-case'-aware quantisation of Neural Networks for Edge deployment.
Comment: Accepted to CoDIT 2026
Exact Higher-Order Derivatives for SE(3) via Analytical/AD Methods
Frank O. Kuehnel
2605.02252v1
Exact Higher-Order Derivatives for SE(3) via Analytical/AD Methods
Frank O. Kuehnel
2605.02252v1
arXiv:2605.02252v1
•
2026-05-04
Fast prototyping of new SE(3) estimation objectives remains awkward in practice. Modern Lie-group frameworks -- GTSAM, manif, Sophus, SymForce, Ceres -- target first-order workloads through different code-generation and automatic-differentiation strategies, each optimized for a particular seam between hand-derived geometry and generic differentiation. The remaining gap is a compact, AD-safe path from these first-order primitives to exact Hessians, observed-information matrices, and higher-order derivative tensors: the quantities needed for exact Newton steps, observed-information covariance estimates, and covariance correction.
This paper presents a hybrid analytical/AD recipe for SE(3) negative log-likelihoods. The practitioner writes the NLL gradient once, generic over a scalar type, and places the analytical/AD seam at the point-action interface y = Tx. Closed-form Lie-group Jacobians are used up to this interface; AD is applied only beyond it. The same source is then instantiated with ordinary floating-point scalars for gradients, vector-seeded dual numbers for exact Hessians in a single forward-mode pass, and nested dual numbers for higher-order derivative tensors. On a representative 6-DoF, 5-landmark SE(3) NLL, the advocated seeded-Hessian path is approximately 5x faster than finite-differencing the AD gradient on this benchmark while matching a nested-AD oracle to machine precision. The implementation adds roughly 70 lines of analytical-Jacobian code over an AD-only baseline. We also identify and fix a removable singularity in the standard SO(3)/SE(3) scalar basis that would otherwise produce NaNs at the origin under seeded AD, and we audit which Lie-group derivative tensors require this stabilized basis. The result is a practical path from rapidly written SE(3) objectives to exact higher-order derivatives, with predictable runtime and no finite-difference tuning.
Comment: 7 pages, 1 table. Companion code available at https://github.com/sigmapointlabs/se3_ad_recipes
From Prompt to Physical Actuation: Holistic Threat Modeling of LLM-Enabled Robotic Systems
Neha Nagaraja, Hayretdin Bahsi, Carlo R. da Cunha
2604.27267v2
From Prompt to Physical Actuation: Holistic Threat Modeling of LLM-Enabled Robotic Systems
Neha Nagaraja, Hayretdin Bahsi, Carlo R. da Cunha
2604.27267v2
arXiv:2604.27267v2
•updated
•
2026-04-29
As large language models are integrated into autonomous robotic systems for task planning and control, compromised inputs or unsafe model outputs can propagate through the planning pipeline to physical-world consequences. Although prior work has studied robotic cybersecurity, adversarial perception attacks, and LLM safety independently, no existing study traces how these threat categories interact and propagate across trust boundaries in a unified architectural model. We address this gap by modeling an LLM-enabled autonomous robot in an edge-cloud architecture as a hierarchical Data Flow Diagram and applying STRIDE-per-interaction analysis across six boundary-crossing interaction points using a three-category taxonomy of Conventional Cyber Threats, Adversarial Threats, and Conversational Threats. The analysis reveals that these categories converge at the same boundary crossings, and we trace three cross-boundary attack chains from external entry points to unsafe physical actuation, each exposing a distinct architectural property: the absence of independent semantic validation between user input and actuator dispatch, cross-modal translation from visual perception to language-model instruction, and unmediated boundary crossing through provider-side tool use. To our knowledge, this is the first DFD-based threat analysis integrating all three threat categories across the full perception-planning-actuation pipeline of an LLM-enabled robotic system.
Comment: Submitted to 23rd Annual International Conference on Privacy, Security, and Trust (PST2026)
OneVL: One-Step Latent Reasoning and Planning with Vision-Language Explanation
Jinghui Lu, Jiayi Guan, Zhijian Huang, Jinlong Li, Guang Li, Lingdong Kong, Yingyan Li, Han Wang, Shaoqing Xu, Yuechen Luo, Fang Li, Chenxu Dang, Junli Wang, Tao Xu, Jing Wu, Jianhua Wu, Xiaoshuai Hao, Wen Zhang, Tianyi Jiang, Lingfeng Zhang, Lei Zhou, Yingbo Tang, Jie Wang, Yinfeng Gao, Xizhou Bu, Haochen Tian, Yihang Qiu, Feiyang Jia, Lin Liu, Yigu Ge, Hanbing Li, Yuannan Shen, Jianwei Cui, Hongwei Xie, Bing Wang, Haiyang Sun, Jingwei Zhao, Jiahui Huang, Pei Liu, Zeyu Zhu, Yuncheng Jiang, Zibin Guo, Chuhong Gong, Hanchao Leng, Kun Ma, Naiyan Wang, Guang Chen, Kuiyuan Yang, Hangjun Ye, Long Chen
2604.18486v2
OneVL: One-Step Latent Reasoning and Planning with Vision-Language Explanation
Jinghui Lu, Jiayi Guan, Zhijian Huang, Jinlong Li, Guang Li, Lingdong Kong, Yingyan Li, Han Wang, Shaoqing Xu, Yuechen Luo, Fang Li, Chenxu Dang, Junli Wang, Tao Xu, Jing Wu, Jianhua Wu, Xiaoshuai Hao, Wen Zhang, Tianyi Jiang, Lingfeng Zhang, Lei Zhou, Yingbo Tang, Jie Wang, Yinfeng Gao, Xizhou Bu, Haochen Tian, Yihang Qiu, Feiyang Jia, Lin Liu, Yigu Ge, Hanbing Li, Yuannan Shen, Jianwei Cui, Hongwei Xie, Bing Wang, Haiyang Sun, Jingwei Zhao, Jiahui Huang, Pei Liu, Zeyu Zhu, Yuncheng Jiang, Zibin Guo, Chuhong Gong, Hanchao Leng, Kun Ma, Naiyan Wang, Guang Chen, Kuiyuan Yang, Hangjun Ye, Long Chen
2604.18486v2
arXiv:2604.18486v2
•updated
•
2026-04-20
Chain-of-Thought (CoT) reasoning has become a powerful driver of trajectory prediction in VLA-based autonomous driving, yet its autoregressive nature imposes a latency cost that is prohibitive for real-time deployment. Latent CoT methods attempt to close this gap by compressing reasoning into continuous hidden states, but consistently fall short of their explicit counterparts. We suggest that this is due to purely linguistic latent representations compressing a symbolic abstraction of the world, rather than the causal dynamics that actually govern driving. Thus, we present OneVL (One-step latent reasoning and planning with Vision-Language explanations), a unified VLA and World Model framework that routes reasoning through compact latent tokens supervised by dual auxiliary decoders. Alongside a language decoder that reconstructs text CoT, we introduce a visual world model decoder that predicts future-frame tokens, forcing the latent space to internalize the causal dynamics of road geometry, agent motion, and environmental change. A three-stage training pipeline progressively aligns these latents with trajectory, language, and visual objectives, ensuring stable joint optimization. In inference, the auxiliary decoders are discarded, and all latent tokens are prefilled in a single parallel pass, matching the speed of answer-only prediction. Across four benchmarks, OneVL becomes the first latent CoT method to surpass explicit CoT, delivering superior accuracy at answer-only latency. These results show that with world model supervision, latent CoT produces more generalizable representations than verbose token-by-token reasoning. Code has been open-sourced to the community. Project Page: https://xiaomi-embodied-intelligence.github.io/OneVL
Comment: Technical Report; 49 pages, 22 figures, 10 tables; Project Page at https://xiaomi-embodied-intelligence.github.io/OneVL GitHub at https://github.com/xiaomi-research/onevl
Flux4D: Flow-based Unsupervised 4D Reconstruction
Jingkang Wang, Henry Che, Yun Chen, Ze Yang, Lily Goli, Sivabalan Manivasagam, Raquel Urtasun
2512.03210v2
Flux4D: Flow-based Unsupervised 4D Reconstruction
Jingkang Wang, Henry Che, Yun Chen, Ze Yang, Lily Goli, Sivabalan Manivasagam, Raquel Urtasun
2512.03210v2
arXiv:2512.03210v2
•updated
•
2025-12-02
Reconstructing large-scale dynamic scenes from visual observations is a fundamental challenge in computer vision, with critical implications for robotics and autonomous systems. While recent differentiable rendering methods such as Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) have achieved impressive photorealistic reconstruction, they suffer from scalability limitations and require annotations to decouple actor motion. Existing self-supervised methods attempt to eliminate explicit annotations by leveraging motion cues and geometric priors, yet they remain constrained by per-scene optimization and sensitivity to hyperparameter tuning. In this paper, we introduce Flux4D, a simple and scalable framework for 4D reconstruction of large-scale dynamic scenes. Flux4D directly predicts 3D Gaussians and their motion dynamics to reconstruct sensor observations in a fully unsupervised manner. By adopting only photometric losses and enforcing an "as static as possible" regularization, Flux4D learns to decompose dynamic elements directly from raw data without requiring pre-trained supervised models or foundational priors simply by training across many scenes. Our approach enables efficient reconstruction of dynamic scenes within seconds, scales effectively to large datasets, and generalizes well to unseen environments, including rare and unknown objects. Experiments on outdoor driving datasets show Flux4D significantly outperforms existing methods in scalability, generalization, and reconstruction quality.
Comment: NeurIPS 2025. Project page: https://waabi.ai/flux4d/
Change-Robust Online Spatial-Semantic Topological Mapping
Jiaming Wang, Jizhuo Chen, Diwen Liu, Atharva Ghotavadekar, Jiaxuan Da, Linh Kästner, Harold Soh
2605.02227v1
Change-Robust Online Spatial-Semantic Topological Mapping
Jiaming Wang, Jizhuo Chen, Diwen Liu, Atharva Ghotavadekar, Jiaxuan Da, Linh Kästner, Harold Soh
2605.02227v1
arXiv:2605.02227v1
•
2026-05-04
Autonomous robots require change-robust spatial-semantic reasoning: using spatial and semantic knowledge to decide where to go, how to get there, and where the robot is despite environmental change. Existing approaches typically attach semantics to SLAM-built metric maps, but these pipelines are brittle under appearance shifts and scene dynamics, where data association and relocalization degrade. We propose a Change-Robust Online Spatial-Semantic (CROSS) representation that replaces a globally consistent metric substrate with an online, pose-aware topological graph of RGB-D keyframes. The system explicitly reasons over perceptual ambiguity using sequential hypothesis testing in continuous SE(3). Our estimator maintains a bounded Gaussian-mixture belief over poses, enabling principled handling of loop closures and kidnapped-robot events. Experiments under severe appearance change, including real-robot object-goal navigation with lighting shifts and furniture rearrangement, demonstrate improved robustness over SLAM-based and topological baselines while remaining safe under perceptual aliasing.
Safe Navigation using Neural Radiance Fields via Reachable Sets
Omanshu Thapliyal, Malarvizhi Sankaranarayanasamy, Ravigopal Vennelakanti
2604.26899v2
Safe Navigation using Neural Radiance Fields via Reachable Sets
Omanshu Thapliyal, Malarvizhi Sankaranarayanasamy, Ravigopal Vennelakanti
2604.26899v2
arXiv:2604.26899v2
•updated
•
2026-04-29
Safe navigation in cluttered environments is an important challenge for autonomous systems. Robots navigating through obstacle ridden scenarios need to be able to navigate safely in the presence of obstacles, goals, and ego objects of varying geometries. In this work, reachable set representations of the robot's real-time capabilities in the state space can be utilized to capture safe navigation requirements. While neural radiance fields (NeRFs) are utilized to compute, store, and manipulate the volumetric representations of the obstacles, or ego vehicle, as needed. Constrained optimal control is employed to represent the resulting path planning problem, involving linear matrix inequality constraints. We present simulation results for path planning in the presence of numerous obstacles in two different scenarios. Safe navigation is demonstrated through using reachable sets in the corresponding constrained optimal control problems.
Comment: 5 pages, 8 figures, 2026 4th International Conference on Mechatronics, Control and Robotics (ICMCR)
KinDER: A Physical Reasoning Benchmark for Robot Learning and Planning
Yixuan Huang, Bowen Li, Vaibhav Saxena, Yichao Liang, Utkarsh Aashu Mishra, Liang Ji, Lihan Zha, Jimmy Wu, Nishanth Kumar, Sebastian Scherer, Danfei Xu, Tom Silver
2604.25788v2
KinDER: A Physical Reasoning Benchmark for Robot Learning and Planning
Yixuan Huang, Bowen Li, Vaibhav Saxena, Yichao Liang, Utkarsh Aashu Mishra, Liang Ji, Lihan Zha, Jimmy Wu, Nishanth Kumar, Sebastian Scherer, Danfei Xu, Tom Silver
2604.25788v2
arXiv:2604.25788v2
•updated
•
2026-04-28
Robotic systems that interact with the physical world must reason about kinematic and dynamic constraints imposed by their own embodiment, their environment, and the task at hand. We introduce KinDER, a benchmark for Kinematic and Dynamic Embodied Reasoning that targets physical reasoning challenges arising in robot learning and planning. KinDER comprises 25 procedurally generated environments, a Gymnasium-compatible Python library with parameterized skills and demonstrations, and a standardized evaluation suite with 13 implemented baselines spanning task and motion planning, imitation learning, reinforcement learning, and foundation-model-based approaches. The environments are designed to isolate five core physical reasoning challenges: basic spatial relations, nonprehensile multi-object manipulation, tool use, combinatorial geometric constraints, and dynamic constraints, disentangled from perception, language understanding, and application-specific complexity. Empirical evaluation shows that existing methods struggle to solve many of the environments, indicating substantial gaps in current approaches to physical reasoning. We additionally include real-to-sim-to-real experiments on a mobile manipulator to assess the correspondence between simulation and real-world physical interaction. KinDER is fully open-sourced and intended to enable systematic comparison across diverse paradigms for advancing physical reasoning in robotics. Website and code: https://prpl-group.com/kinder-site/
Comment: Project website: https://prpl-group.com/kinder-site/. 21 pages, 8 figures. Accepted to Robotics Science and Systems (RSS), 2026
Do We Really Need Immediate Resets? Rethinking Collision Handling for Efficient Robot Navigation
Shanze Wang, Xinming Zhang, Siwei Cheng, Xianghui Wang, Hailong Huang, Wei Zhang
2605.02192v1
Do We Really Need Immediate Resets? Rethinking Collision Handling for Efficient Robot Navigation
Shanze Wang, Xinming Zhang, Siwei Cheng, Xianghui Wang, Hailong Huang, Wei Zhang
2605.02192v1
arXiv:2605.02192v1
•
2026-05-04
Should a single collision necessarily terminate an entire navigation episode? In most deep reinforcement learning (DRL) frameworks for robot navigation, this remains the standard practice: every collision immediately triggers a global environment reset and is penalized as a complete task failure. While a collision during deployment naturally indicates task failure, applying the same treatment during training prevents the agent from exploring challenging obstacle configurations, which slows learning progress in the early training phase. In this work, we challenge this convention and propose a Multi-Collision reset Budget (MCB) framework that decouples local collision termination from global environment resets, allowing the agent to retry difficult configurations within the same episode. Experiments on multiple simulated and real-world robotic platforms show that the framework accelerates early-stage exploration and improves both success rate and navigation efficiency over conventional single-collision reset baselines, with a small collision budget producing the largest gains.
Comment: 7 pages, 7 figures
Sampling-Based Control via Entropy-Regularized Optimal Transport
Vincent Pacelli, Akash Ratheesh, Evangelos A. Theodorou
2605.02147v1
Sampling-Based Control via Entropy-Regularized Optimal Transport
Vincent Pacelli, Akash Ratheesh, Evangelos A. Theodorou
2605.02147v1
arXiv:2605.02147v1
•
2026-05-04
Sampling-based model predictive control methods like MPPI and CEM are essential for real-time control of nonlinear robotic systems, particularly where discontinuous dynamics preclude gradient-based optimization. However, these methods derive from information-theoretic objectives that are agnostic to the geometry of the control problem, leading to pathological behaviors such as mode-averaging when the cost landscape is complex. We present OT-MPC, a sampling-based algorithm that overcomes these limitations through an entropy-regularized optimal transport formulation. By computing an optimal coupling between candidate control sequences and low-cost proposals, OT-MPC refines candidates toward nearby promising samples while coordinating updates across the ensemble to maintain coverage of the solution space. We derive closed-form, gradient-free updates via the Sinkhorn algorithm, enabling real-time performance. Experiments on navigation, manipulation, and locomotion tasks demonstrate improved success rates over existing methods.
Comment: 18 Pages
Robotic Desk Organization: A Multi-Primitive Approach to Manipulating Heterogeneous Objects via Environmental Constraints
Yi Dong. Yangjun Liu, Jinjun Duan, Yang Li, Zhendong Dai
2605.02135v1
Robotic Desk Organization: A Multi-Primitive Approach to Manipulating Heterogeneous Objects via Environmental Constraints
Yi Dong. Yangjun Liu, Jinjun Duan, Yang Li, Zhendong Dai
2605.02135v1
arXiv:2605.02135v1
•
2026-05-04
Desktop organization remains challenging for service robots because of heterogeneous objects and diverse manipulation objectives, such as collection and stacking. In this article, a task-oriented framework is presented for organizing planar rigid and deformable objects on desks. A perception pipeline was developed that augments existing datasets with uncommon desktop items and makes geometry-based pose and keypoint estimation possible, along with the detection of environmental constraints, such as table edges. To handle diverse manipulation requirements, environment-assisted primitives are used, including contact-based grasping for small objects, edge-based push-grasping for planar rigid objects, and levering-based grasping for planar deformable objects. These primitives leverage environmental and interobject constraints to improve robustness. A task planner was designed to integrate these primitives into multiobject organization. Sufficient real-world experiments demonstrate the effectiveness and robustness of the proposed framework. This research provides practical manipulation primitives for planar rigid and deformable objects, highlighting the role of environmental and interobject constraints in complex multiobject manipulation tasks. Code and video are available online.
REALM: An RGB and Event Aligned Latent Manifold for Cross-Modal Perception
Vincenzo Polizzi, David B. Lindell, Jonathan Kelly
2605.00271v2
REALM: An RGB and Event Aligned Latent Manifold for Cross-Modal Perception
Vincenzo Polizzi, David B. Lindell, Jonathan Kelly
2605.00271v2
arXiv:2605.00271v2
•updated
•
2026-04-30
Event cameras provide several unique advantages over standard frame-based sensors, including high temporal resolution, low latency, and robustness to extreme lighting. However, existing learning-based approaches for event processing are typically confined to narrow, task-specific silos and lack the ability to generalize across modalities. We address this gap with REALM, a cross-modal framework that learns an RGB and Event Aligned Latent Manifold by projecting event representations into the pretrained latent space of RGB foundation models. Instead of task-specific training, we leverage low-rank adaptation (LoRA) to bridge the modality gap, effectively unlocking the geometric and semantic priors of frozen RGB backbones for asynchronous event streams. We demonstrate that REALM effectively maps events into the ViT-based foundation latent space. Our method allows us to perform downstream tasks like depth estimation and semantic segmentation by simply transferring linear heads trained on the RGB teacher. Most significantly, REALM enables the direct, zero-shot application of complex, frozen image-trained decoders, such as MASt3R, to raw event data. We demonstrate state-of-the-art performance in wide-baseline feature matching, significantly outperforming specialized architectures. Code and models are available upon acceptance.
AoI-Aware Multi-Robot Sensing and Transport on Connected Graphs
John Tadrous
2605.02107v1
AoI-Aware Multi-Robot Sensing and Transport on Connected Graphs
John Tadrous
2605.02107v1
arXiv:2605.02107v1
•
2026-05-04
A team of mobile robots monitors spatially distributed processes and delivers measurements to a base, where AoI is measured from sensing start, capturing both stochastic parallel sensing delays and hop-based propagation. At each non-base node, multiple robots may collaborate, yielding node-dependent geometric group sensing times, while other robots act as mobile conveyors that transport samples along unit-time edges. The paper first derives a per-node and network-wide AoI lower bound that decomposes into a sensing term, determined by mean group sensing times, and a propagation term, given by shortest-path distances. It then shows that minimizing the sensing component yields a separable discretely convex resource allocation problem, solved optimally by a greedy water-filling algorithm. A shortest-path-tree conveyor architecture with an Euler-walk deployment is constructed and proven to attain the lower bound in a full-conveyor regime. Numerical simulations illustrate the impact of sensing allocation and conveyor deployment on AoI performance.
Video World Models
9
默认显示 5 篇
Seeing Realism from Simulation: Efficient Video Transfer for Vision-Language-Action Data Augmentation
Chenyu Hui, Xiaodi Huang, Siyu Xu, Yunke Wang, Shan You, Fei Wang, Tao Huang, Chang Xu
2605.02757v1
Seeing Realism from Simulation: Efficient Video Transfer for Vision-Language-Action Data Augmentation
Chenyu Hui, Xiaodi Huang, Siyu Xu, Yunke Wang, Shan You, Fei Wang, Tao Huang, Chang Xu
2605.02757v1
arXiv:2605.02757v1
•
2026-05-04
Vision-language-action (VLA) models typically rely on large-scale real-world videos, whereas simulated data, despite being inexpensive and highly parallelizable to collect, often suffers from a substantial visual domain gap and limited environmental diversity, resulting in weak real-world generalization. We present an efficient video augmentation framework that converts simulated VLA videos into realistic training videos while preserving task semantics and action trajectories. Our pipeline extracts structured conditions from simulation via video semantic segmentation and video captioning, rewrites captions to diversify environments, and uses a conditional video transfer model to synthesize realistic videos. To make augmentation practical at scale, we introduce a diffusion feature-reuse mechanism that reuses video tokens across adjacent timesteps to accelerate generation, and a coreset sampling strategy that identifies a compact, non-redundant subset for augmentation under limited computation. Extensive experiments on Robotwin 2.0, LIBERO, LIBERO-Plus, and a real robotic platform demonstrate consistent improvements. For example, our method improves RDT-1B by 8% on Robotwin 2.0, and boosts $π_0$ by 5.1% on the more challenging LIBERO-Plus benchmark. Code is available at: https://github.com/nanfangxiansheng/Seeing-Realism-from-Simulation.
Comment: ICML 2026
Mamoda2.5: Enhancing Unified Multimodal Model with DiT-MoE
Yangming Shi, Shixiang Zhu, Tao Shen, Zhimiao Yu, Dengsheng Chen, Taicai Chen, Yunfei Yang, Juan Zhou, Chen Cheng, Liang Ma, Xibin Wu, Benxuan Yan, Ge Li, Tuoyu Zhang, Dan Li, Chang Liu, Zhenbang Sun
2605.02641v1
Mamoda2.5: Enhancing Unified Multimodal Model with DiT-MoE
Yangming Shi, Shixiang Zhu, Tao Shen, Zhimiao Yu, Dengsheng Chen, Taicai Chen, Yunfei Yang, Juan Zhou, Chen Cheng, Liang Ma, Xibin Wu, Benxuan Yan, Ge Li, Tuoyu Zhang, Dan Li, Chang Liu, Zhenbang Sun
2605.02641v1
arXiv:2605.02641v1
•
2026-05-04
We present Mamoda2.5, a unified AR-Diffusion framework that seamlessly integrates multimodal understanding and generation within a single architecture. To efficiently enhance the model's generation capability, we equip the Diffusion Transformer backbone with a fine-grained Mixture-of-Experts (MoE) design (128 experts, Top-8 routing), yielding a 25B-parameter model that activates only 3B parameters, significantly reducing training costs while scaling up the model capacity. Mamoda2.5 achieves top-tier generation performance on VBench 2.0 and sets a new record in video editing quality, surpassing evaluated open-source models and matching the performance of current top-tier proprietary models, including the Kling O1 on OpenVE-Bench. Furthermore, we introduce a joint few-step distillation and reinforcement learning framework that compresses the 30-step editing model into a 4-step model and greatly accelerates model inference. Compared to open-source baselines, Mamoda2.5 achieves up to $95.9\times$ faster video editing inference. In real-world applications, Mamoda2.5 has been successfully deployed for content moderation and creative restoration tasks in advertising scenarios, achieving a 98% success rate in internal advertising video editing scenario.
Retrieving Any Relevant Moments: Benchmark and Models for Generalized Moment Retrieval
Yiming Ding, Siyu Cao, Luyuan Jiao, Yixuan Li, Zitong Wang, Zhiyong Liu, Lu Zhang
2605.02623v1
Retrieving Any Relevant Moments: Benchmark and Models for Generalized Moment Retrieval
Yiming Ding, Siyu Cao, Luyuan Jiao, Yixuan Li, Zitong Wang, Zhiyong Liu, Lu Zhang
2605.02623v1
arXiv:2605.02623v1
•
2026-05-04
Video Moment Retrieval (VMR) aims to localize temporal segments in videos that correspond to a natural language query, but typically assumes only a single matching moment for each query. This assumption does not always hold in real-world scenarios, where queries may correspond to multiple or no moments. Thus, we formulate Generalized Moment Retrieval (GMR), a unified setting that requires retrieving the complete set of relevant moments or predicting an empty set. To enable systematic study of GMR, we introduce Soccer-GMR, a large-scale benchmark built on challenging soccer videos that reflect general GMR scenarios, with realistic negative and positive queries. The benchmark is constructed via a duration-flexible semi-automated pipeline with human verification, enabling scalable data generation while maintaining high annotation quality. We further design a unified evaluation protocol with complementary metrics tailored for null-set rejection, positive-query localization, and end-to-end GMR performance. Finally, we establish strong baselines across two modeling paradigms: a lightweight plug-and-play GMR adapter for discriminative VMR models, and a GMR-tailored GRPO reward for fine-tuning multimodal large language models (MLLMs). Extensive experiments show consistent gains across all metrics and expose key limitations of current methods, positioning GMR as a more realistic and challenging benchmark for video-language understanding.
Comment: Code and dataset: https://github.com/dymm9977/generalized-moment-retrieval. Keywords: video moment retrieval, temporal grounding, benchmark, multi-modal learning
Robust Adaptive Predictive Control for Hook-Based Aerial Transportation Between Moving Platforms
Péter Antal, Andrea Carron, Melanie Zeilinger, Roland Tóth, Tamás Péni
2605.02370v1
Robust Adaptive Predictive Control for Hook-Based Aerial Transportation Between Moving Platforms
Péter Antal, Andrea Carron, Melanie Zeilinger, Roland Tóth, Tamás Péni
2605.02370v1
arXiv:2605.02370v1
•
2026-05-04
This paper presents a novel model predictive control (MPC) approach for autonomous pick-and-place between moving platforms with a hook-equipped aerial manipulator. First, for accurate and rapid modeling of the complex dynamics, a digital twin model of the quadcopter equipped with a hook-based gripper, implemented in MuJoCo, is constructed and used as the predictive model for the MPC. To handle uncertainties of the predictive model (e.g. due to aerodynamics and uncertain payloads), a robust adaptive MPC approach is proposed. By systematic integration of zero-order robust optimization (zoRO) based uncertainty propagation and an extended Kalman filter (EKF) for parameter estimation, the MPC algorithm ensures robust constraint satisfaction, high performance, and computational efficiency. The effectiveness of the proposed method is evaluated in complex simulated scenarios and in real-world flight experiments.
Comment: Supplementary video: https://youtu.be/l_L7mpUYJqU
BridgeACT: Bridging Human Demonstrations to Robot Actions via Unified Tool-Target Affordances
Yifan Han, Jianxiang Liu, Haoyu Zhang, Yuqi Gu, Yunhan Guo, Wenzhao Lian
2604.23249v2
BridgeACT: Bridging Human Demonstrations to Robot Actions via Unified Tool-Target Affordances
Yifan Han, Jianxiang Liu, Haoyu Zhang, Yuqi Gu, Yunhan Guo, Wenzhao Lian
2604.23249v2
arXiv:2604.23249v2
•updated
•
2026-04-25
Learning robot manipulation from human videos is appealing due to the scale and diversity of human demonstrations, but transferring such demonstrations to executable robot behavior remains challenging. Prior work either relies on robot data for downstream adaptation or learns affordance representations that remain at the perception level and do not directly support real-world execution. We present BridgeACT, an affordance-driven framework that learns robotic manipulation directly from human videos without requiring any robot demonstration data. Our key idea is to model affordance as an embodiment-agnostic intermediate representation that bridges human demonstrations and robot actions. BridgeACT decomposes manipulation into two complementary problems: where to grasp and how to move. To this end, BridgeACT first grounds task-relevant affordance regions in the current scene, and then predicts task-conditioned 3D motion affordances from human demonstrations. The resulting affordances are mapped to robot actions through a grasping module and a lightweight closed-loop motion controller, enabling direct deployment on real robots. In addition, we represent complex manipulation tasks as compositions of affordance operations, which allows a unified treatment of diverse tasks and object-to-object interactions. Experiments on real-world manipulation tasks show that BridgeACT outperforms prior baselines and generalizes to unseen objects, scenes, and viewpoints.
DIPLI: Deep Image Prior Lucky Imaging for Blind Astronomical Image Restoration
Suraj Singh, Anastasia Batsheva, Oleg Y. Rogov, Ahmed Bouridane
2503.15984v3
DIPLI: Deep Image Prior Lucky Imaging for Blind Astronomical Image Restoration
Suraj Singh, Anastasia Batsheva, Oleg Y. Rogov, Ahmed Bouridane
2503.15984v3
arXiv:2503.15984v3
•updated
•
2025-03-20
Modern image restoration and super-resolution methods utilize deep learning due to its superior performance compared to traditional algorithms. However, deep learning typically requires large labeled training datasets, which are rarely available in astrophotography. Deep Image Prior (DIP) bypasses this constraint by performing unsupervised optimization on a single image without training data; however, DIP often suffers from overfitting, artifact generation, and instability. This work proposes DIPLI - a framework designed specifically for resolved, high-contrast astronomical targets that shifts from single-frame to multi-frame processing using the Back Projection technique, combined with dense optical flow estimation via the TVNet model, and replaces deterministic predictions with Monte Carlo estimation obtained through Stochastic Gradient Langevin Dynamics (SGLD). A comprehensive evaluation compares the method against the original DIP, the transformer-based model RVRT, and the diffusion-based model DiffIR2VR-Zero on synthetic data with ground truth, while comparing qualitatively against Lucky Imaging on real astronomical data. On synthetic datasets, DIPLI achieves the best perceptual fidelity scores (LPIPS in 12/12 and DISTS in 10/12 scenarios), while the diffusion-based DiffIR2VR-Zero achieves the best pixel-level distortion scores (PSNR in 9/12 and SSIM in 8/12 scenarios), consistent with the well-known perceptual-distortion trade-off in image restoration. Compared to classical Lucky Imaging, the model requires far fewer input frames (7-13 versus thousands) and avoids the need for early stopping that limits standard DIP. Qualitative evaluation on real-world data of resolved solar-system objects, where ground truth is unavailable and domain shifts typically hinder generalization, suggests that the method appears to preserve fine detail while suppressing noise and artifacts.
Comment: 14 pages, 7 figures, 1 table
A Hybrid Approach for Closing the Sim2real Appearance Gap in Game Engine Synthetic Datasets
Stefanos Pasios
2605.02291v1
A Hybrid Approach for Closing the Sim2real Appearance Gap in Game Engine Synthetic Datasets
Stefanos Pasios
2605.02291v1
arXiv:2605.02291v1
•
2026-05-04
Video game engines have been an important source for generating large volumes of visual synthetic datasets for training and evaluating computer vision algorithms that are to be deployed in the real world. While the visual fidelity of modern game engines has been significantly improved with technologies such as ray-tracing, a notable sim2real appearance gap between the synthetic and the real-world images still remains, which limits the utilization of synthetic datasets in real-world applications. In this letter, we investigate the ability of a state-of-the-art image generation and editing diffusion model (FLUX.2-4B Klein) to enhance the photorealism of synthetic datasets and compare its performance against a traditional image-to-image translation model (REGEN). Furthermore, we propose a hybrid approach that combines the strong geometry and material transformations of diffusion-based methods with the distribution-matching capabilities of image-to-image translation techniques. Through experiments, it is demonstrated that REGEN outperforms FLUX.2-4B Klein and that by combining both FLUX.2-4B Klein and REGEN models, better visual realism can be achieved compared to using each model individually, while maintaining semantic consistency. The code is available at: https://github.com/stefanos50/Hybrid-Sim2Real
Comment: 4 pages
Video Generation Models as World Models: Efficient Paradigms, Architectures and Algorithms
Muyang He, Hanzhong Guo, Junxiong Lin, Yizhou Yu
2603.28489v2
Video Generation Models as World Models: Efficient Paradigms, Architectures and Algorithms
Muyang He, Hanzhong Guo, Junxiong Lin, Yizhou Yu
2603.28489v2
arXiv:2603.28489v2
•updated
•
2026-03-30
The rapid evolution of video generation has enabled models to simulate complex physical dynamics and long-horizon causalities, positioning them as potential world simulators. However, a critical gap still remains between the theoretical capacity for world simulation and the heavy computational costs of spatiotemporal modeling. To address this, we comprehensively and systematically review video generation frameworks and techniques that consider efficiency as a crucial requirement for practical world modeling. We introduce a novel taxonomy in three dimensions: efficient modeling paradigms, efficient network architectures, and efficient inference algorithms. We further show that bridging this efficiency gap directly empowers interactive applications such as autonomous driving, embodied AI, and game simulation. Finally, we identify emerging research frontiers in efficient video-based world modeling, arguing that efficiency is a fundamental prerequisite for evolving video generators into general-purpose, real-time, and robust world simulators.
Video Generation with Predictive Latents
Yian Zhao, Feng Wang, Qiushan Guo, Chang Liu, Xiangyang Ji, Jian Zhang, Jie Chen
2605.02134v1
Video Generation with Predictive Latents
Yian Zhao, Feng Wang, Qiushan Guo, Chang Liu, Xiangyang Ji, Jian Zhang, Jie Chen
2605.02134v1
arXiv:2605.02134v1
•
2026-05-04
Video Variational Autoencoder (VAE) enables latent video generative modeling by mapping the visual world into compact spatiotemporal latent spaces, improving training efficiency and stability. While existing video VAEs achieve commendable reconstruction quality, continued optimization of reconstruction does not necessarily translate into improved generative performance. How to enhance the diffusability of video latents remains a critical and unresolved challenge. In this work, inspired by principles of predictive world modeling, we investigate the potential of predictive learning to improve the video generative modeling. To this end, we introduce a simple and effective predictive reconstruction objective that unifies predictive learning with video reconstruction. Specifically, we randomly discard future frames and encode only partial past observations, while training the decoder to reconstruct the observed frames and predict future ones simultaneously. This design encourages the latent space to encode temporally predictive structures and build a more coherent understanding of video dynamics, thereby improving generation quality. Our model, termed Predictive Video VAE (PV-VAE), achieves superior performance on video generation, with 52% faster convergence and a 34.42 FVD improvement over the Wan2.2 VAE on UCF101. Furthermore, comprehensive analyses demonstrate that PV-VAE not only exhibits favorable scalability, with generative performance improving alongside VAE training, but also yields consistent gains in downstream video understanding, underscoring a latent space that effectively captures temporal coherence and motion priors.
Embodied Intelligence
27
默认显示 5 篇
RoboEval: Where Robotic Manipulation Meets Structured and Scalable Evaluation
Yi Ru Wang, Carter Ung, Christopher Tan, Grant Tannert, Jiafei Duan, Josephine Li, Anh Le, Rishabh Oswal, Markus Grotz, Wilbert Pumacay, Yuquan Deng, Ranjay Krishna, Dieter Fox, Siddhartha Srinivasa
2507.00435v2
RoboEval: Where Robotic Manipulation Meets Structured and Scalable Evaluation
Yi Ru Wang, Carter Ung, Christopher Tan, Grant Tannert, Jiafei Duan, Josephine Li, Anh Le, Rishabh Oswal, Markus Grotz, Wilbert Pumacay, Yuquan Deng, Ranjay Krishna, Dieter Fox, Siddhartha Srinivasa
2507.00435v2
arXiv:2507.00435v2
•updated
•
2025-07-01
We introduce RoboEval, a structured evaluation framework and benchmark for robotic manipulation that augments binary success with principled behavioral and outcome metrics. Existing evaluations often collapse performance into outcome counts, masking differences in execution quality and obscuring failure structure. RoboEval provides eight bimanual tasks with systematically controlled variations, more than three thousand expert demonstrations, and a modular simulation platform for reproducible experimentation. All tasks are instrumented with standardized metrics that quantify efficiency, coordination, and safety/stability, as well as outcome measures that trace stagewise progress and localize failure modes. Through extensive experiments with state-of-the-art visuomotor policies, we validate these metrics by analyzing their stability under variation, discriminative power across policies with similar success rates, and correlation with task success. Project Page: https://robo-eval.github.io
Comment: Project page: https://robo-eval.github.io
Optimizing Grasping in Legged Robots: A Deep Learning Approach to Loco-Manipulation
Dilermando Almeida, Guilherme Lazzarini, Juliano Negri, Thiago H. Segreto, Ricardo V. Godoy, Marcelo Becker
2508.17466v3
Optimizing Grasping in Legged Robots: A Deep Learning Approach to Loco-Manipulation
Dilermando Almeida, Guilherme Lazzarini, Juliano Negri, Thiago H. Segreto, Ricardo V. Godoy, Marcelo Becker
2508.17466v3
arXiv:2508.17466v3
•updated
•
2025-08-24
This paper presents a deep learning framework designed to enhance the grasping capabilities of quadrupeds equipped with arms, with a focus on improving precision and adaptability. Our approach centers on a sim-to-real methodology that minimizes reliance on physical data collection. We developed a pipeline within the Genesis simulation environment to generate a synthetic dataset of grasp attempts on common objects. By simulating thousands of interactions from various perspectives, we created pixel-wise annotated grasp-quality maps to serve as the ground truth for our model. This dataset was used to train a custom CNN with a U-Net-like architecture that processes multi-modal input from an onboard RGB and depth cameras, including RGB images, depth maps, segmentation masks, and surface normal maps. The trained model outputs a grasp-quality heatmap to identify the optimal grasp point. We validated the complete framework on a four-legged robot. The system successfully executed a full loco-manipulation task: autonomously navigating to a target object, perceiving it with its sensors, predicting the optimal grasp pose using our model, and performing a precise grasp. This work proves that leveraging simulated training with advanced sensing offers a scalable and effective solution for object handling.
A Vision-Based Shared-Control Teleoperation Scheme for Controlling the Robotic Arm of a Four-Legged Robot
Murilo Vinicius da Silva, Matheus Hipolito Carvalho, Juliano Negri, Thiago Segreto, Gustavo J. G. Lahr, Ricardo V. Godoy, Marcelo Becker
2508.14994v3
A Vision-Based Shared-Control Teleoperation Scheme for Controlling the Robotic Arm of a Four-Legged Robot
Murilo Vinicius da Silva, Matheus Hipolito Carvalho, Juliano Negri, Thiago Segreto, Gustavo J. G. Lahr, Ricardo V. Godoy, Marcelo Becker
2508.14994v3
arXiv:2508.14994v3
•updated
•
2025-08-20
In hazardous and remote environments, robotic systems perform critical tasks demanding improved safety and efficiency. Among these, quadruped robots with manipulator arms offer mobility and versatility for complex operations. However, teleoperating quadruped robots is challenging due to the lack of integrated obstacle detection and intuitive control methods for the robotic arm, increasing collision risks in confined or dynamically changing workspaces. Teleoperation via joysticks or pads can be non-intuitive and demands a high level of expertise due to its complexity, culminating in a high cognitive load on the operator. To address this challenge, a teleoperation approach that directly maps human arm movements to the robotic manipulator offers a simpler and more accessible solution. This work proposes an intuitive remote control by leveraging a vision-based pose estimation pipeline that utilizes an external camera with a machine learning-based model to detect the operator's wrist position. The system maps these wrist movements into robotic arm commands to control the robot's arm in real-time. A trajectory planner ensures safe teleoperation by detecting and preventing collisions with both obstacles and the robotic arm itself. The system was validated on the real robot, demonstrating robust performance in real-time control. This teleoperation approach provides a cost-effective solution for industrial applications where safety, precision, and ease of use are paramount, ensuring reliable and intuitive robotic control in high-risk environments.
Viewpoint-Agnostic Grasp Pipeline using VLM and Partial Observations
Dilermando Almeida, Juliano Negri, Guilherme Lazzarini, Thiago H. Segreto, Ranulfo Bezerra, Ricardo V. Godoy, Marcelo Becker
2603.07866v2
Viewpoint-Agnostic Grasp Pipeline using VLM and Partial Observations
Dilermando Almeida, Juliano Negri, Guilherme Lazzarini, Thiago H. Segreto, Ranulfo Bezerra, Ricardo V. Godoy, Marcelo Becker
2603.07866v2
arXiv:2603.07866v2
•updated
•
2026-03-09
Robust grasping in cluttered, unstructured environments remains challenging for mobile legged manipulators due to occlusions that lead to partial observations, unreliable depth estimates, and the need for collision-free, execution-feasible approaches. In this paper we present an end-to-end pipeline for language-guided grasping that bridges open-vocabulary target selection to safe grasp execution on a real robot. Given a natural-language command, the system grounds the target in RGB using open-vocabulary detection and promptable instance segmentation, extracts an object-centric point cloud from RGB-D, and improves geometric reliability under occlusion via back-projected depth compensation and two-stage point cloud completion. We then generate and collision-filter 6-DoF grasp candidates and select an executable grasp using safety-oriented heuristics that account for reachability, approach feasibility, and clearance. We evaluate the method on a quadruped robot with an arm in two cluttered tabletop scenarios, using paired trials against a view-dependent baseline. The proposed approach achieves a 90% overall success rate (9/10) against 30% (3/10) for the baseline, demonstrating substantially improved robustness to occlusions and partial observations in clutter.
Refining Compositional Diffusion for Reliable Long-Horizon Planning
Kyowoon Lee, Yunhao Luo, Anh Tong, Jaesik Choi
2605.03075v1
Refining Compositional Diffusion for Reliable Long-Horizon Planning
Kyowoon Lee, Yunhao Luo, Anh Tong, Jaesik Choi
2605.03075v1
arXiv:2605.03075v1
•
2026-05-04
Compositional diffusion planning generates long-horizon trajectories by stitching together overlapping short-horizon segments through score composition. However, when local plan distributions are multimodal, existing compositional methods suffer from mode-averaging, where averaging incompatible local modes leads to plans that are neither locally feasible nor globally coherent. We propose Refining Compositional Diffusion (RCD), a training-free guidance method that steers compositional sampling toward high-density, globally coherent plans. RCD leverages the self-reconstruction error of a pretrained diffusion model as a proxy for the log-density of composed plans, combined with an overlap consistency term that enforces consistency at segment boundaries. We show that the combined guidance concentrates sampling on high-density plans that mitigate mode-averaging. Experiments on challenging long-horizon tasks from OGBench, including locomotion, object manipulation, and pixel-based observations, demonstrate that RCD consistently outperforms existing methods.
OGPO: Sample Efficient Full-Finetuning of Generative Control Policies
Sarvesh Patil, Mitsuhiko Nakamoto, Manan Agarwal, Shashwat Saxena, Jesse Zhang, Giri Anantharaman, Cleah Winston, Chaoyi Pan, Douglas Chen, Nai-Chieh Huang, Zeynep Temel, Oliver Kroemer, Sergey Levine, Abhishek Gupta, Hongkai Da, Paarth Shah, Max Simchowitz
2605.03065v1
OGPO: Sample Efficient Full-Finetuning of Generative Control Policies
Sarvesh Patil, Mitsuhiko Nakamoto, Manan Agarwal, Shashwat Saxena, Jesse Zhang, Giri Anantharaman, Cleah Winston, Chaoyi Pan, Douglas Chen, Nai-Chieh Huang, Zeynep Temel, Oliver Kroemer, Sergey Levine, Abhishek Gupta, Hongkai Da, Paarth Shah, Max Simchowitz
2605.03065v1
arXiv:2605.03065v1
•
2026-05-04
Generative control policies (GCPs), such as diffusion- and flow-based control policies, have emerged as effective parameterizations for robot learning. This work introduces Off-policy Generative Policy Optimization (OGPO), a sample-efficient algorithm for finetuning GCPs that maintains off-policy critic networks to maximize data reuse and propagate policy gradients through the full generative process of the policy via a modified PPO objective, using critics as the terminal reward. OGPO achieves state-of-the-art performance on manipulation tasks spanning multi-task settings, high-precision insertion, and dexterous control. To our knowledge, it is also the only method that can fine-tune poorly-initialized behavior cloning policies to near full task-success with no expert data in the online replay buffer, and does so with few task-specific hyperparameter tuning. Through extensive empirical investigations, we demonstrate the OGPO drastically outperforms methods alternatives on policy steering and learning residual corrections, and identify the key mechanisms behind its performance. We further introduce practical stabilizers, including success-buffer regularization, conservative advantages, $χ^2$ regularization, and Q-variance reduction, to mitigate critic over-exploitation across state- and pixel-based settings. Beyond proposing OGPO, we conduct a systematic empirical study of GCP finetuning, identifying the stabilizing mechanisms and failure modes that govern successful off-policy full-policy improvement.
MolmoAct2: Action Reasoning Models for Real-world Deployment
Haoquan Fang, Jiafei Duan, Donovan Clay, Sam Wang, Shuo Liu, Weikai Huang, Xiang Fan, Wei-Chuan Tsai, Shirui Chen, Yi Ru Wang, Shanli Xing, Jaemin Cho, Jae Sung Park, Ainaz Eftekhar, Peter Sushko, Karen Farley, Angad Wadhwa, Cole Harrison, Winson Han, Ying-Chun Lee, Eli VanderBilt, Rose Hendrix, Suveen Ellawela, Lucas Ngoo, Joyce Chai, Zhongzheng Ren, Ali Farhadi, Dieter Fox, Ranjay Krishna
2605.02881v1
MolmoAct2: Action Reasoning Models for Real-world Deployment
Haoquan Fang, Jiafei Duan, Donovan Clay, Sam Wang, Shuo Liu, Weikai Huang, Xiang Fan, Wei-Chuan Tsai, Shirui Chen, Yi Ru Wang, Shanli Xing, Jaemin Cho, Jae Sung Park, Ainaz Eftekhar, Peter Sushko, Karen Farley, Angad Wadhwa, Cole Harrison, Winson Han, Ying-Chun Lee, Eli VanderBilt, Rose Hendrix, Suveen Ellawela, Lucas Ngoo, Joyce Chai, Zhongzheng Ren, Ali Farhadi, Dieter Fox, Ranjay Krishna
2605.02881v1
arXiv:2605.02881v1
•
2026-05-04
Vision-Language-Action (VLA) models aim to provide a single generalist controller for robots, but today's systems fall short on the criteria that matter for real-world deployment. Frontier models are closed, open-weight alternatives are tied to expensive hardware, reasoning-augmented policies pay prohibitive latency for their grounding, and fine-tuned success rates remain below the threshold for dependable use. We present MolmoAct2, a fully open action reasoning model built for practical deployment, advancing its predecessor along five axes. We introduce MolmoER, a VLM backbone specialized for spatial and embodied reasoning, trained on a 3.3M-sample corpus with a specialize-then-rehearse recipe. We release three new datasets spanning low-to-medium cost platforms, including MolmoAct2-BimanualYAM, 720 hours of teleoperated bimanual trajectories that constitute the largest open bimanual dataset to date, together with quality-filtered Franka (DROID) and SO100/101 subsets. We provide OpenFAST, an open-weight, open-data action tokenizer trained on millions of trajectories across five embodiments. We redesign the architecture to graft a flow-matching continuous-action expert onto a discrete-token VLM via per-layer KV-cache conditioning. Finally, we propose MolmoThink, an adaptive-depth reasoning variant that re-predicts depth tokens only for scene regions that change between timesteps, retaining geometric grounding at a fraction of prior latency. In the most extensive empirical study of any open VLA to date, spanning 7 simulation and real-world benchmarks, MolmoAct2 outperforms strong baselines including Pi-05, while MolmoER surpasses GPT-5 and Gemini Robotics ER-1.5 across 13 embodied-reasoning benchmarks. We release model weights, training code, and complete training data. Project page: https://allenai.org/blog/molmoact2
Comment: 31 pages, project page: https://allenai.org/blog/molmoact2
Seeing Realism from Simulation: Efficient Video Transfer for Vision-Language-Action Data Augmentation
Chenyu Hui, Xiaodi Huang, Siyu Xu, Yunke Wang, Shan You, Fei Wang, Tao Huang, Chang Xu
2605.02757v1
Seeing Realism from Simulation: Efficient Video Transfer for Vision-Language-Action Data Augmentation
Chenyu Hui, Xiaodi Huang, Siyu Xu, Yunke Wang, Shan You, Fei Wang, Tao Huang, Chang Xu
2605.02757v1
arXiv:2605.02757v1
•
2026-05-04
Vision-language-action (VLA) models typically rely on large-scale real-world videos, whereas simulated data, despite being inexpensive and highly parallelizable to collect, often suffers from a substantial visual domain gap and limited environmental diversity, resulting in weak real-world generalization. We present an efficient video augmentation framework that converts simulated VLA videos into realistic training videos while preserving task semantics and action trajectories. Our pipeline extracts structured conditions from simulation via video semantic segmentation and video captioning, rewrites captions to diversify environments, and uses a conditional video transfer model to synthesize realistic videos. To make augmentation practical at scale, we introduce a diffusion feature-reuse mechanism that reuses video tokens across adjacent timesteps to accelerate generation, and a coreset sampling strategy that identifies a compact, non-redundant subset for augmentation under limited computation. Extensive experiments on Robotwin 2.0, LIBERO, LIBERO-Plus, and a real robotic platform demonstrate consistent improvements. For example, our method improves RDT-1B by 8% on Robotwin 2.0, and boosts $π_0$ by 5.1% on the more challenging LIBERO-Plus benchmark. Code is available at: https://github.com/nanfangxiansheng/Seeing-Realism-from-Simulation.
Comment: ICML 2026
Latent Bridge: Feature Delta Prediction for Efficient Dual-System Vision-Language-Action Model Inference
Yudong Liu, Yuan Li, Zijia Tang, Yuxi Zheng, Yueqian Lin, Qinsi Wang, Yi Li, Shuangjun Liu, Shuai Zhang, Taotao Jing, Dashan Gao, Ning Bi, Jingwei Sun, Yiran Chen, Hai Li
2605.02739v1
Latent Bridge: Feature Delta Prediction for Efficient Dual-System Vision-Language-Action Model Inference
Yudong Liu, Yuan Li, Zijia Tang, Yuxi Zheng, Yueqian Lin, Qinsi Wang, Yi Li, Shuangjun Liu, Shuai Zhang, Taotao Jing, Dashan Gao, Ning Bi, Jingwei Sun, Yiran Chen, Hai Li
2605.02739v1
arXiv:2605.02739v1
•
2026-05-04
Dual-system Vision-Language-Action (VLA) models achieve state-of-the-art robotic manipulation but are bottlenecked by the VLM backbone, which must
execute at every control step while producing temporally redundant features. We propose Latent Bridge, a lightweight model that predicts VLM output
deltas between timesteps, enabling the action head to operate on predicted outputs while the expensive VLM backbone is called only periodically. We
instantiate Latent Bridge on two architecturally distinct VLAs: GR00T-N1.6 (feature-space bridge) and π0.5 (KV-cache bridge), demonstrating that the
approach generalizes across VLA designs. Our task-agnostic DAgger training pipeline transfers across benchmarks without modification. Across four
LIBERO suites, 24 RoboCasa kitchen tasks, and the ALOHA sim transfer-cube task, Latent Bridge achieves 95-100% performance retention while reducing
VLM calls by 50-75%, yielding 1.65-1.73x net per-episode speedup.
Temporally Consistent Object 6D Pose Estimation for Robot Control
Kateryna Zorina, Vojtech Priban, Mederic Fourmy, Josef Sivic, Vladimir Petrik
2605.02708v1
Temporally Consistent Object 6D Pose Estimation for Robot Control
Kateryna Zorina, Vojtech Priban, Mederic Fourmy, Josef Sivic, Vladimir Petrik
2605.02708v1
arXiv:2605.02708v1
•
2026-05-04
Single-view RGB object pose estimators have reached a level of precision and efficiency that makes them good candidates for vision-based robot control. However, off-the-shelf methods lack temporal consistency and robustness that are mandatory for a stable feedback control. In this work, we develop a factor graph approach to enforce temporal consistency of the object pose estimates. In particular, the proposed approach: (i) incorporates object motion models, (ii) explicitly estimates the object pose measurement uncertainty, and (iii) integrates the above two components in an online optimization-based estimator. We demonstrate that with appropriate outlier rejection and smoothing using the proposed factor graph approach, we can significantly improve the results on standardized pose estimation benchmarks. We experimentally validate the stability of the proposed approach for a feedback-based robot control task in which the object is tracked by the camera attached to a torque controlled manipulator.
Comment: Project page: https://data.ciirc.cvut.cz/public/projects/2024TemporalPose/
Learning Equivariant Neural-Augmented Object Dynamics From Few Interactions
Sergio Orozco, Tushar Kusnur, Brandon May, George Konidaris, Laura Herlant
2605.02699v1
Learning Equivariant Neural-Augmented Object Dynamics From Few Interactions
Sergio Orozco, Tushar Kusnur, Brandon May, George Konidaris, Laura Herlant
2605.02699v1
arXiv:2605.02699v1
•
2026-05-04
Learning data-efficient object dynamics models for robotic manipulation remains challenging, especially for deformable objects. A popular approach is to model objects as sets of 3D particles and learn their motion using graph neural networks. In practice, this is not enough to maintain physical feasibility over long horizons and may require large amounts of interaction data to learn. We introduce PIEGraph, a novel approach to combining analytical physics and data-driven models to capture object dynamics for both rigid and deformable bodies using limited real-world interaction data. PIEGraph consists of two components: (1) a \textbf{P}hysically \textbf{I}nformed particle-based analytical model (implemented as a spring--mass system) to enforce physically feasible motion, and (2) an \textbf{E}quivariant \textbf{Graph} Neural Network with a novel action representation that exploits symmetries in particle interactions to guide the analytical model. We evaluate PIEGraph in simulation and on robot hardware for reorientation and repositioning tasks with ropes, cloth, stuffed animals and rigid objects. We show that our method enables accurate dynamics prediction and reliable downstream robotic manipulation planning, which outperforms state of the art baselines.
Comment: 10 pages, 8 figures
AnchorD: Metric Grounding of Monocular Depth Using Factor Graphs
Simon Dorer, Martin Büchner, Nick Heppert, Abhinav Valada
2605.02667v1
AnchorD: Metric Grounding of Monocular Depth Using Factor Graphs
Simon Dorer, Martin Büchner, Nick Heppert, Abhinav Valada
2605.02667v1
arXiv:2605.02667v1
•
2026-05-04
Dense and accurate depth estimation is essential for robotic manipulation, grasping, and navigation, yet currently available depth sensors are prone to errors on transparent, specular, and general non-Lambertian surfaces. To mitigate these errors, large-scale monocular depth estimation approaches provide strong structural priors, but their predictions can be potentially skewed or mis-scaled in metric units, limiting their direct use in robotics. Thus, in this work, we propose a training-free depth grounding framework that anchors monocular depth estimation priors from a depth foundation model in raw sensor depth through factor graph optimization. Our method performs a patch-wise affine alignment, locally grounding monocular predictions in metric real-world depth while preserving fine-grained geometric structure and discontinuities. To facilitate evaluation in challenging real-world conditions, we introduce a benchmark dataset with dense scene-wide ground truth depth in the presence of non-Lambertian objects. Ground truth is obtained via matte reflection spray and multi-camera fusion, overcoming the reliance on object-only CAD-based annotations used in prior datasets. Extensive evaluations across diverse sensors and domains demonstrate consistent improvements in depth performance without any (re-)training. We make our implementation publicly available at https://anchord.cs.uni-freiburg.de.
Comment: 8 pages, 9 Figures, 3 Tables
CoRAL: Contact-Rich Adaptive LLM-based Control for Robotic Manipulation
Berk Çiçek, Mert K. Er, Özgür S. Öğüz
2605.02600v1
CoRAL: Contact-Rich Adaptive LLM-based Control for Robotic Manipulation
Berk Çiçek, Mert K. Er, Özgür S. Öğüz
2605.02600v1
arXiv:2605.02600v1
•
2026-05-04
While Large Language Models (LLMs) and Vision-Language Models (VLMs) demonstrate remarkable capabilities in high-level reasoning and semantic understanding, applying them directly to contact-rich manipulation remains a challenge due to their lack of explicit physical grounding and inability to perform adaptive control. To bridge this gap, we propose CoRAL (Contact-Rich Adaptive LLM-based control), a modular framework that enables zero-shot planning by decoupling high-level reasoning from low-level control. Unlike black-box policies, CoRAL uses LLMs not as direct controllers, but as cost designers that synthesize context-aware objective functions for a sampling-based motion planner (MPPI). To address the ambiguity of physical parameters in visual data, we introduce a neuro-symbolic adaptation loop: a VLM provides semantic priors for environmental dynamics, such as mass and friction estimates, which are then explicitly refined in real time via online system identification, while the LLM iteratively modulates the cost-function structure to correct strategic errors based on interaction feedback. Furthermore, a retrieval-based memory unit allows the system to reuse successful strategies across recurrent tasks. This hierarchical architecture ensures real-time control stability by decoupling high-level semantic reasoning from reactive execution, effectively bridging the gap between slow LLM inference and dynamic contact requirements. We validate CoRAL on both simulation and real-world hardware across challenging and novel tasks, such as flipping objects against walls by leveraging extrinsic contacts. Experiments demonstrate that CoRAL outperforms state-of-the-art VLA and foundation-model-based planner baselines by boosting success rates over 50% on average in unseen contact-rich scenarios, effectively handling sim-to-real gaps through its adaptive physical understanding.
Comment: 21 pages, 9 figures, 3 tables. Accepted to Robotics: Science and Systems (RSS) 2026
Robotic Affection -- Opportunities of AI-based haptic interactions to improve social robotic touch through a multi-deep-learning approach
Ali Askari, Jens Gerken
2605.02538v1
Robotic Affection -- Opportunities of AI-based haptic interactions to improve social robotic touch through a multi-deep-learning approach
Ali Askari, Jens Gerken
2605.02538v1
arXiv:2605.02538v1
•
2026-05-04
Despite the advancement in robotic grasping and dexterity through haptic information, affective social touch, such as handshaking or reassuring stroking, remains a major challenge in Human-Robot-Interaction. This position paper examines current progress and limitations across artificial intelligence, haptics and robotics research, and proposes a novel multi-model architecture to address these gaps. Drawing inspiration from neurobiology, we decompose affective touch into distinct, specialized subtasks models. By treating affective touch as a distributed, closed-loop perceptual task rather than a monolithic motoric movement, we aim to overcome the "haptic uncanny valley" through a peer-to-peer, state-sharing framework. Our approach supports scalable and cumulative development within a Sim-to-Real pipeline, fostering interdisciplinary collaboration. By enabling haptics, AI, and robotics researchers to contribute independently yet coherently, we outline a pathway toward a unified, expressive system for social robotics.
Comment: AI for Haptics and Haptics for AI: Challenges and Opportunities Workshop at the 2026 CHI Conference on Human Factors in Computing Systems (CHI 26), April 13 - 17 2026, Barcelona, Spain
Visibility-Aware Mobile Grasping in Dynamic Environments
Tianrun Hu, Anxing Xiao, David Hsu, Hanbo Zhang
2605.02487v1
Visibility-Aware Mobile Grasping in Dynamic Environments
Tianrun Hu, Anxing Xiao, David Hsu, Hanbo Zhang
2605.02487v1
arXiv:2605.02487v1
•
2026-05-04
This paper addresses the problem of mobile grasping in dynamic, unknown environments where a robot must operate under a limited field-of-view. The fundamental challenge is the inherent trade-off between ``seeing'' around to reduce environmental uncertainty and ``moving'' the body to achieve task progress in a high-dimensional configuration space, subject to visibility constraints. Previous approaches often assume known or static environments and decouple these objectives, failing to guarantee safety when unobserved dynamic obstacles intersect the robot's path during manipulation. In this paper, we propose a unified mobile grasping system comprising two core components: (1) an iterative low-level whole-body planner coupled with velocity-aware active perception to navigate dynamic environments safely; and (2) a hierarchical high-level planner based on behavior trees that adaptively generates subgoals to guide the robot through exploration and runtime failures. We provide experimental results across 400 randomized simulation scenarios and real-world deployment on a Fetch mobile manipulator. Results show that our system achieves a success rate of 68.8\% and 58.0\% in unknown static and dynamic environments, respectively, significantly boosting success rates by 22.8\% and 18.0\% over the \nam approach in both unknown static and dynamic environments, with improved collision safety.
A High-Fidelity Digital Twin for Robotic Manipulation Based on 3D Gaussian Splatting
Ziyang Sun, Lingfan Bao, Tianhu Peng, Jingcheng Sun, Chengxu Zhou
2601.03200v2
A High-Fidelity Digital Twin for Robotic Manipulation Based on 3D Gaussian Splatting
Ziyang Sun, Lingfan Bao, Tianhu Peng, Jingcheng Sun, Chengxu Zhou
2601.03200v2
arXiv:2601.03200v2
•updated
•
2026-01-06
Developing high-fidelity, interactive digital twins is crucial for enabling closed-loop motion planning and reliable real-world robot execution, which are essential to advancing sim-to-real transfer. However, existing approaches often suffer from slow reconstruction, limited visual fidelity, and difficulties in converting photorealistic models into planning-ready collision geometry. We present a practical framework that constructs high-quality digital twins within minutes from sparse RGB inputs. Our system employs 3D Gaussian Splatting (3DGS) for fast, photorealistic reconstruction as a unified scene representation. We enhance 3DGS with visibility-aware semantic fusion for accurate 3D labelling and introduce an efficient, filter-based geometry conversion method to produce collision-ready models seamlessly integrated with a Unity-ROS2-MoveIt physics engine. In experiments with a Franka Emika Panda robot performing pick-and-place tasks, we demonstrate that this enhanced geometric accuracy effectively supports robust manipulation in real-world trials. These results demonstrate that 3DGS-based digital twins, enriched with semantic and geometric consistency, offer a fast, reliable, and scalable path from perception to manipulation in unstructured environments.
Comment: Accepted By Journal of Robot Learning
Higher-Order Flexible Configurations of Planar Parallel Manipulators Constructed by Averaging
Yudi Zhao, Georg Nawratil
2605.02434v1
Higher-Order Flexible Configurations of Planar Parallel Manipulators Constructed by Averaging
Yudi Zhao, Georg Nawratil
2605.02434v1
arXiv:2605.02434v1
•
2026-05-04
This paper investigates singular configurations of planar 3-RPR parallel manipulators, which result from applying the averaging technique to solution pairs of their direct kinematic problem. Without computing the zeros of the corresponding degree 6 polynomial we parametrize the input pairs and determine their relative orientation in a way that the flexion order of the averaged configurations increases. Moreover, the obtained results are visualized for concrete examples. The presented methodology can also be used for studying the spherical and spatial analogues of planar 3-RPR parallel manipulators.
Comment: This manuscript represents the full complementary version of the paper of the same title submitted to the International Conference on Geometry and Graphics 2026 (ICGG 2026)
Shared Autonomy Assisted by Impedance-Driven Anisotropic Guidance Field
Sihan Chen, Hang Xu, Yupu Lu, Chen Wang, Benfang Duan, Ruixing Jia, Jia Pan
2605.02410v1
Shared Autonomy Assisted by Impedance-Driven Anisotropic Guidance Field
Sihan Chen, Hang Xu, Yupu Lu, Chen Wang, Benfang Duan, Ruixing Jia, Jia Pan
2605.02410v1
arXiv:2605.02410v1
•
2026-05-04
Shared autonomy (SA) enables robots to infer human intent and assist in its achievement. While most research focuses on improving intent inference, it overlooks whether humans can understand the robot's intent in return. Without such mutual understanding, collaboration becomes less effective, degrading user experience and task performance. To address this gap, previous studies have explicitly conveyed the robot intent through additional interfaces, which remain unintuitive and limited in expressiveness. Inspired by impedance control, we propose Impedance-Driven Anisotropic Guidance Field Enhanced Shared Autonomy (IAGF-SA), a novel paradigm that extends SA with an embodied, physically-grounded communication channel. This channel adaptively modulates the robot's dynamic response to human input, enabling intuitive, continuous, physically-grounded robot intent communication while naturally guiding human actions. User studies across three scenarios and two teleoperation interfaces indicate that IAGF-SA improves task performance, human-robot agreement, and subjective experience, thus demonstrating its effectiveness in enhancing human-robot communication and collaboration.
Comment: 8 pages, 7 figures. Accepted for publication in IEEE Robotics and Automation Letters
Robust Adaptive Predictive Control for Hook-Based Aerial Transportation Between Moving Platforms
Péter Antal, Andrea Carron, Melanie Zeilinger, Roland Tóth, Tamás Péni
2605.02370v1
Robust Adaptive Predictive Control for Hook-Based Aerial Transportation Between Moving Platforms
Péter Antal, Andrea Carron, Melanie Zeilinger, Roland Tóth, Tamás Péni
2605.02370v1
arXiv:2605.02370v1
•
2026-05-04
This paper presents a novel model predictive control (MPC) approach for autonomous pick-and-place between moving platforms with a hook-equipped aerial manipulator. First, for accurate and rapid modeling of the complex dynamics, a digital twin model of the quadcopter equipped with a hook-based gripper, implemented in MuJoCo, is constructed and used as the predictive model for the MPC. To handle uncertainties of the predictive model (e.g. due to aerodynamics and uncertain payloads), a robust adaptive MPC approach is proposed. By systematic integration of zero-order robust optimization (zoRO) based uncertainty propagation and an extended Kalman filter (EKF) for parameter estimation, the MPC algorithm ensures robust constraint satisfaction, high performance, and computational efficiency. The effectiveness of the proposed method is evaluated in complex simulated scenarios and in real-world flight experiments.
Comment: Supplementary video: https://youtu.be/l_L7mpUYJqU
ShapeGrasp: Simultaneous Visuo-Haptic Shape Completion and Grasping for Improved Robot Manipulation
Lukas Rustler, Matej Hoffmann
2605.02347v1
ShapeGrasp: Simultaneous Visuo-Haptic Shape Completion and Grasping for Improved Robot Manipulation
Lukas Rustler, Matej Hoffmann
2605.02347v1
arXiv:2605.02347v1
•
2026-05-04
Humans grasp unfamiliar objects by combining an initial visual estimate with tactile and proprioceptive feedback during interaction. We present ShapeGrasp, a robotic implementation of this approach. The proposed method is an iterative grasp-and-complete pipeline that couples implicit surface visuo-haptic shape completion (creation of full 3D shape from partial information) with physics-based grasp planning. From a single RGB-D view, ShapeGrasp infers a complete shape (point cloud or triangular mesh), generates candidate grasps via rigid-body simulation, and executes the best feasible grasp. Each grasp attempt yields additional geometric constraints -- tactile surface contacts and space occupied by the gripper body -- which are fused to update the object shape. Failures trigger pose re-estimation and regrasping using the refined shape. We evaluate ShapeGrasp in the real world using two different robots and grippers. To the best of our knowledge, this is the first approach that updates shape representations following a real-world grasp. We achieved superior results over baselines for both grippers (grasp success rate of 84% with a three-finger gripper and 91% with a two-finger gripper), while improving the 3D shape reconstruction quality in all evaluation metrics used.
Comment: Submitted for review to T-RO
MVP-LAM: Learning Action-Centric Latent Action via Cross-Viewpoint Reconstruction
Jung Min Lee, Dohyeok Lee, Seokhun Ju, Taehyun Cho, Jin Woo Koo, Li Zhao, Sangwoo Hong, Jungwoo Lee
2602.03668v2
MVP-LAM: Learning Action-Centric Latent Action via Cross-Viewpoint Reconstruction
Jung Min Lee, Dohyeok Lee, Seokhun Ju, Taehyun Cho, Jin Woo Koo, Li Zhao, Sangwoo Hong, Jungwoo Lee
2602.03668v2
arXiv:2602.03668v2
•updated
•
2026-02-03
Latent actions learned from diverse human videos serve as pseudo-labels for vision-language-action (VLA) pretraining, but provide effective supervision only if they remain informative about the underlying ground-truth actions. For effective supervision, latent actions should contain information about the underlying actions even though they are inaccessible. We propose Multi-ViewPoint Latent Action Moel (MVP-LAM), which learns latent actions that are highly informative about ground-truth actions from multi-view videos. MVP-LAM trains latent actions with a cross-viewpoint reconstruction objective, so that a latent action from one view must explain the future in another view, reducing reliance on viewpoint-specific cues. On Bridge V2, MVP-LAM produces more action-centric latent actions, achieving higher mutual information with ground-truth actions and improved action prediction, including under out-of-distribution evaluation. Finally, pretraining VLAs with MVP-LAM latent actions improves downstream manipulation performance on various benchmarks. The code and trained checkpoints are available at https://jmsnu.github.io.
BridgeACT: Bridging Human Demonstrations to Robot Actions via Unified Tool-Target Affordances
Yifan Han, Jianxiang Liu, Haoyu Zhang, Yuqi Gu, Yunhan Guo, Wenzhao Lian
2604.23249v2
BridgeACT: Bridging Human Demonstrations to Robot Actions via Unified Tool-Target Affordances
Yifan Han, Jianxiang Liu, Haoyu Zhang, Yuqi Gu, Yunhan Guo, Wenzhao Lian
2604.23249v2
arXiv:2604.23249v2
•updated
•
2026-04-25
Learning robot manipulation from human videos is appealing due to the scale and diversity of human demonstrations, but transferring such demonstrations to executable robot behavior remains challenging. Prior work either relies on robot data for downstream adaptation or learns affordance representations that remain at the perception level and do not directly support real-world execution. We present BridgeACT, an affordance-driven framework that learns robotic manipulation directly from human videos without requiring any robot demonstration data. Our key idea is to model affordance as an embodiment-agnostic intermediate representation that bridges human demonstrations and robot actions. BridgeACT decomposes manipulation into two complementary problems: where to grasp and how to move. To this end, BridgeACT first grounds task-relevant affordance regions in the current scene, and then predicts task-conditioned 3D motion affordances from human demonstrations. The resulting affordances are mapped to robot actions through a grasping module and a lightweight closed-loop motion controller, enabling direct deployment on real robots. In addition, we represent complex manipulation tasks as compositions of affordance operations, which allows a unified treatment of diverse tasks and object-to-object interactions. Experiments on real-world manipulation tasks show that BridgeACT outperforms prior baselines and generalizes to unseen objects, scenes, and viewpoints.
OneVL: One-Step Latent Reasoning and Planning with Vision-Language Explanation
Jinghui Lu, Jiayi Guan, Zhijian Huang, Jinlong Li, Guang Li, Lingdong Kong, Yingyan Li, Han Wang, Shaoqing Xu, Yuechen Luo, Fang Li, Chenxu Dang, Junli Wang, Tao Xu, Jing Wu, Jianhua Wu, Xiaoshuai Hao, Wen Zhang, Tianyi Jiang, Lingfeng Zhang, Lei Zhou, Yingbo Tang, Jie Wang, Yinfeng Gao, Xizhou Bu, Haochen Tian, Yihang Qiu, Feiyang Jia, Lin Liu, Yigu Ge, Hanbing Li, Yuannan Shen, Jianwei Cui, Hongwei Xie, Bing Wang, Haiyang Sun, Jingwei Zhao, Jiahui Huang, Pei Liu, Zeyu Zhu, Yuncheng Jiang, Zibin Guo, Chuhong Gong, Hanchao Leng, Kun Ma, Naiyan Wang, Guang Chen, Kuiyuan Yang, Hangjun Ye, Long Chen
2604.18486v2
OneVL: One-Step Latent Reasoning and Planning with Vision-Language Explanation
Jinghui Lu, Jiayi Guan, Zhijian Huang, Jinlong Li, Guang Li, Lingdong Kong, Yingyan Li, Han Wang, Shaoqing Xu, Yuechen Luo, Fang Li, Chenxu Dang, Junli Wang, Tao Xu, Jing Wu, Jianhua Wu, Xiaoshuai Hao, Wen Zhang, Tianyi Jiang, Lingfeng Zhang, Lei Zhou, Yingbo Tang, Jie Wang, Yinfeng Gao, Xizhou Bu, Haochen Tian, Yihang Qiu, Feiyang Jia, Lin Liu, Yigu Ge, Hanbing Li, Yuannan Shen, Jianwei Cui, Hongwei Xie, Bing Wang, Haiyang Sun, Jingwei Zhao, Jiahui Huang, Pei Liu, Zeyu Zhu, Yuncheng Jiang, Zibin Guo, Chuhong Gong, Hanchao Leng, Kun Ma, Naiyan Wang, Guang Chen, Kuiyuan Yang, Hangjun Ye, Long Chen
2604.18486v2
arXiv:2604.18486v2
•updated
•
2026-04-20
Chain-of-Thought (CoT) reasoning has become a powerful driver of trajectory prediction in VLA-based autonomous driving, yet its autoregressive nature imposes a latency cost that is prohibitive for real-time deployment. Latent CoT methods attempt to close this gap by compressing reasoning into continuous hidden states, but consistently fall short of their explicit counterparts. We suggest that this is due to purely linguistic latent representations compressing a symbolic abstraction of the world, rather than the causal dynamics that actually govern driving. Thus, we present OneVL (One-step latent reasoning and planning with Vision-Language explanations), a unified VLA and World Model framework that routes reasoning through compact latent tokens supervised by dual auxiliary decoders. Alongside a language decoder that reconstructs text CoT, we introduce a visual world model decoder that predicts future-frame tokens, forcing the latent space to internalize the causal dynamics of road geometry, agent motion, and environmental change. A three-stage training pipeline progressively aligns these latents with trajectory, language, and visual objectives, ensuring stable joint optimization. In inference, the auxiliary decoders are discarded, and all latent tokens are prefilled in a single parallel pass, matching the speed of answer-only prediction. Across four benchmarks, OneVL becomes the first latent CoT method to surpass explicit CoT, delivering superior accuracy at answer-only latency. These results show that with world model supervision, latent CoT produces more generalizable representations than verbose token-by-token reasoning. Code has been open-sourced to the community. Project Page: https://xiaomi-embodied-intelligence.github.io/OneVL
Comment: Technical Report; 49 pages, 22 figures, 10 tables; Project Page at https://xiaomi-embodied-intelligence.github.io/OneVL GitHub at https://github.com/xiaomi-research/onevl
Safe Navigation using Neural Radiance Fields via Reachable Sets
Omanshu Thapliyal, Malarvizhi Sankaranarayanasamy, Ravigopal Vennelakanti
2604.26899v2
Safe Navigation using Neural Radiance Fields via Reachable Sets
Omanshu Thapliyal, Malarvizhi Sankaranarayanasamy, Ravigopal Vennelakanti
2604.26899v2
arXiv:2604.26899v2
•updated
•
2026-04-29
Safe navigation in cluttered environments is an important challenge for autonomous systems. Robots navigating through obstacle ridden scenarios need to be able to navigate safely in the presence of obstacles, goals, and ego objects of varying geometries. In this work, reachable set representations of the robot's real-time capabilities in the state space can be utilized to capture safe navigation requirements. While neural radiance fields (NeRFs) are utilized to compute, store, and manipulate the volumetric representations of the obstacles, or ego vehicle, as needed. Constrained optimal control is employed to represent the resulting path planning problem, involving linear matrix inequality constraints. We present simulation results for path planning in the presence of numerous obstacles in two different scenarios. Safe navigation is demonstrated through using reachable sets in the corresponding constrained optimal control problems.
Comment: 5 pages, 8 figures, 2026 4th International Conference on Mechatronics, Control and Robotics (ICMCR)
KinDER: A Physical Reasoning Benchmark for Robot Learning and Planning
Yixuan Huang, Bowen Li, Vaibhav Saxena, Yichao Liang, Utkarsh Aashu Mishra, Liang Ji, Lihan Zha, Jimmy Wu, Nishanth Kumar, Sebastian Scherer, Danfei Xu, Tom Silver
2604.25788v2
KinDER: A Physical Reasoning Benchmark for Robot Learning and Planning
Yixuan Huang, Bowen Li, Vaibhav Saxena, Yichao Liang, Utkarsh Aashu Mishra, Liang Ji, Lihan Zha, Jimmy Wu, Nishanth Kumar, Sebastian Scherer, Danfei Xu, Tom Silver
2604.25788v2
arXiv:2604.25788v2
•updated
•
2026-04-28
Robotic systems that interact with the physical world must reason about kinematic and dynamic constraints imposed by their own embodiment, their environment, and the task at hand. We introduce KinDER, a benchmark for Kinematic and Dynamic Embodied Reasoning that targets physical reasoning challenges arising in robot learning and planning. KinDER comprises 25 procedurally generated environments, a Gymnasium-compatible Python library with parameterized skills and demonstrations, and a standardized evaluation suite with 13 implemented baselines spanning task and motion planning, imitation learning, reinforcement learning, and foundation-model-based approaches. The environments are designed to isolate five core physical reasoning challenges: basic spatial relations, nonprehensile multi-object manipulation, tool use, combinatorial geometric constraints, and dynamic constraints, disentangled from perception, language understanding, and application-specific complexity. Empirical evaluation shows that existing methods struggle to solve many of the environments, indicating substantial gaps in current approaches to physical reasoning. We additionally include real-to-sim-to-real experiments on a mobile manipulator to assess the correspondence between simulation and real-world physical interaction. KinDER is fully open-sourced and intended to enable systematic comparison across diverse paradigms for advancing physical reasoning in robotics. Website and code: https://prpl-group.com/kinder-site/
Comment: Project website: https://prpl-group.com/kinder-site/. 21 pages, 8 figures. Accepted to Robotics Science and Systems (RSS), 2026
Sampling-Based Control via Entropy-Regularized Optimal Transport
Vincent Pacelli, Akash Ratheesh, Evangelos A. Theodorou
2605.02147v1
Sampling-Based Control via Entropy-Regularized Optimal Transport
Vincent Pacelli, Akash Ratheesh, Evangelos A. Theodorou
2605.02147v1
arXiv:2605.02147v1
•
2026-05-04
Sampling-based model predictive control methods like MPPI and CEM are essential for real-time control of nonlinear robotic systems, particularly where discontinuous dynamics preclude gradient-based optimization. However, these methods derive from information-theoretic objectives that are agnostic to the geometry of the control problem, leading to pathological behaviors such as mode-averaging when the cost landscape is complex. We present OT-MPC, a sampling-based algorithm that overcomes these limitations through an entropy-regularized optimal transport formulation. By computing an optimal coupling between candidate control sequences and low-cost proposals, OT-MPC refines candidates toward nearby promising samples while coordinating updates across the ensemble to maintain coverage of the solution space. We derive closed-form, gradient-free updates via the Sinkhorn algorithm, enabling real-time performance. Experiments on navigation, manipulation, and locomotion tasks demonstrate improved success rates over existing methods.
Comment: 18 Pages
Robotic Desk Organization: A Multi-Primitive Approach to Manipulating Heterogeneous Objects via Environmental Constraints
Yi Dong. Yangjun Liu, Jinjun Duan, Yang Li, Zhendong Dai
2605.02135v1
Robotic Desk Organization: A Multi-Primitive Approach to Manipulating Heterogeneous Objects via Environmental Constraints
Yi Dong. Yangjun Liu, Jinjun Duan, Yang Li, Zhendong Dai
2605.02135v1
arXiv:2605.02135v1
•
2026-05-04
Desktop organization remains challenging for service robots because of heterogeneous objects and diverse manipulation objectives, such as collection and stacking. In this article, a task-oriented framework is presented for organizing planar rigid and deformable objects on desks. A perception pipeline was developed that augments existing datasets with uncommon desktop items and makes geometry-based pose and keypoint estimation possible, along with the detection of environmental constraints, such as table edges. To handle diverse manipulation requirements, environment-assisted primitives are used, including contact-based grasping for small objects, edge-based push-grasping for planar rigid objects, and levering-based grasping for planar deformable objects. These primitives leverage environmental and interobject constraints to improve robustness. A task planner was designed to integrate these primitives into multiobject organization. Sufficient real-world experiments demonstrate the effectiveness and robustness of the proposed framework. This research provides practical manipulation primitives for planar rigid and deformable objects, highlighting the role of environmental and interobject constraints in complex multiobject manipulation tasks. Code and video are available online.
End-to-End AD
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BEVCALIB: LiDAR-Camera Calibration via Geometry-Guided Bird's-Eye View Representations
Weiduo Yuan, Jerry Li, Justin Yue, Divyank Shah, Konstantinos Karydis, Hang Qiu
2506.02587v2
BEVCALIB: LiDAR-Camera Calibration via Geometry-Guided Bird's-Eye View Representations
Weiduo Yuan, Jerry Li, Justin Yue, Divyank Shah, Konstantinos Karydis, Hang Qiu
2506.02587v2
arXiv:2506.02587v2
•updated
•
2025-06-03
Accurate LiDAR-camera calibration is fundamental to fusing multi-modal perception in autonomous driving and robotic systems. Traditional calibration methods require extensive data collection in controlled environments and cannot compensate for the transformation changes during the vehicle/robot movement. In this paper, we propose the first model that uses bird's-eye view (BEV) features to perform LiDAR camera calibration from raw data, termed BEVCALIB. To achieve this, we extract camera BEV features and LiDAR BEV features separately and fuse them into a shared BEV feature space. To fully utilize the geometric information from the BEV feature, we introduce a novel feature selector to filter the most important features in the transformation decoder, which reduces memory consumption and enables efficient training. Extensive evaluations on KITTI, NuScenes, and our own dataset demonstrate that BEVCALIB establishes a new state of the art. Under various noise conditions, BEVCALIB outperforms the best baseline in the literature by an average of (47.08%, 82.32%) on KITTI dataset, and (78.17%, 68.29%) on NuScenes dataset, in terms of (translation, rotation), respectively. In the open-source domain, it improves the best reproducible baseline by one order of magnitude. Our code and demo results are available at https://cisl.ucr.edu/BEVCalib.
Comment: Published in CoRL 2025
DINO Soars: DINOv3 for Open-Vocabulary Semantic Segmentation of Remote Sensing Imagery
Ryan Faulkenberry, Saurabh Prasad
2605.03175v1
DINO Soars: DINOv3 for Open-Vocabulary Semantic Segmentation of Remote Sensing Imagery
Ryan Faulkenberry, Saurabh Prasad
2605.03175v1
arXiv:2605.03175v1
•
2026-05-04
The remote sensing (RS) domain suffers from a lack of densely labeled datasets, which are costly to obtain. Thus, models that can segment RS imagery well without supervised fine-tuning are valuable, but existing solutions fall behind supervised methods. Recently, DINOv3 surpassed SOTA RS foundation models on the GEO-bench segmentation benchmark without pre-training on RS data. Additionally, DINO.txt has enabled open vocabulary semantic segmentation (OVSS) with the DINOv3 backbone. We leverage these developments to form an OVSS model for RS imagery, free of RS-domain fine-tuning. Our model, CAFe-DINO (Cost Aggregation + Feature Upsampling with DINO) exploits the strong OVSS performance of DINOv3 for RS imagery via cost aggregation and training-free upsampling of text-image similarity scores. The robust latent of the DINOv3 backbone eliminates the need for fine-tuning on RS imagery; we instead fine-tune our model on a RS-targeted subset of COCO-Stuff. CAFe-DINO achieves state-of-the-art performance on key RS segmentation datasets, outperforming OVSS methods fine-tuned on RS data. Our code and data are publicly available at https://github.com/rfaulk/DINO_Soars.
Comment: Accepted at 2026 CVPR MORSE Workshop
Quaternion Wavelet-Conditioned Diffusion Models for Image Super-Resolution
Luigi Sigillo, Christian Bianchi, Aurelio Uncini, Danilo Comminiello
2505.00334v3
Quaternion Wavelet-Conditioned Diffusion Models for Image Super-Resolution
Luigi Sigillo, Christian Bianchi, Aurelio Uncini, Danilo Comminiello
2505.00334v3
arXiv:2505.00334v3
•updated
•
2025-05-01
Image Super-Resolution is a fundamental problem in computer vision with broad applications spacing from medical imaging to satellite analysis. The ability to reconstruct high-resolution images from low-resolution inputs is crucial for enhancing downstream tasks such as object detection and segmentation. While deep learning has significantly advanced SR, achieving high-quality reconstructions with fine-grained details and realistic textures remains challenging, particularly at high upscaling factors. Recent approaches leveraging diffusion models have demonstrated promising results, yet they often struggle to balance perceptual quality with structural fidelity. In this work, we introduce ResQu a novel SR framework that integrates a quaternion wavelet preprocessing framework with latent diffusion models, incorporating a new quaternion wavelet- and time-aware encoder. Unlike prior methods that simply apply wavelet transforms within diffusion models, our approach enhances the conditioning process by exploiting quaternion wavelet embeddings, which are dynamically integrated at different stages of denoising. Furthermore, we also leverage the generative priors of foundation models such as Stable Diffusion. Extensive experiments on domain-specific datasets demonstrate that our method achieves outstanding SR results, outperforming in many cases existing approaches in perceptual quality and standard evaluation metrics. The code is available at https://www.github.com/Fascetta/ResQu
Comment: Accepted for presentation at IJCNN 2025
Chorus: Multi-Teacher Pretraining for Holistic 3D Gaussian Scene Encoding
Yue Li, Qi Ma, Runyi Yang, Mengjiao Ma, Bin Ren, Nikola Popovic, Nicu Sebe, Theo Gevers, Luc Van Gool, Danda Pani Paudel, Martin R. Oswald
2512.17817v3
Chorus: Multi-Teacher Pretraining for Holistic 3D Gaussian Scene Encoding
Yue Li, Qi Ma, Runyi Yang, Mengjiao Ma, Bin Ren, Nikola Popovic, Nicu Sebe, Theo Gevers, Luc Van Gool, Danda Pani Paudel, Martin R. Oswald
2512.17817v3
arXiv:2512.17817v3
•updated
•
2025-12-19
While 3DGS has emerged as a high-fidelity scene representation, encoding rich, general-purpose features directly from its primitives remains under-explored. We address this gap by introducing Chorus, a multi-teacher pretraining framework that learns a holistic feed-forward 3D Gaussian Splatting (3DGS) scene encoder by distilling complementary signals from 2D foundation models. Chorus employs a shared 3D encoder and teacher-specific projectors to learn from language-aligned, generalist, and object-aware teachers, encouraging a shared embedding space that captures signals from high-level semantics to fine-grained structure. We evaluate Chorus on a wide range of tasks: open-vocabulary semantic and instance segmentation, linear and decoder probing, data-efficient supervision, as well as LLM-based Q&A. Besides 3DGS, we also test Chorus on several benchmarks that only support point clouds by pretraining a variant using only Gaussian centers, colors, and estimated normals. Surprisingly, this encoder shows strong transfer and outperforms the point-cloud baseline while using 39.9 times fewer training scenes. Finally, we propose a render-and-distill adaptation that facilitates out-of-domain finetuning.
Comment: Project page at https://gaussianworld.github.io/Chorus
Boundary-Aware Uncertainty Quantification for Wildfire Spread Prediction
Jonas V. Funk
2605.03148v1
Boundary-Aware Uncertainty Quantification for Wildfire Spread Prediction
Jonas V. Funk
2605.03148v1
arXiv:2605.03148v1
•
2026-05-04
Reliable wildfire spread prediction is vital for risk-aware emergency planning, yet most deep learning models lack principled uncertainty quantification (UQ). Further, for boundary-sensitive cases like wildfire spread, evaluating models with global metrics alone is often insufficient. To shift the focus of UQ evaluation toward a more operationally relevant approach, the Fire-Centered Evaluation Region (FCER) framework is introduced as a spatially conditioned protocol to characterize UQ within critical fire zones. Using FCER, an Ensemble is compared against an distilled single-pass student model on the WildfireSpreadTS dataset. The student model demonstrates comparable calibration and complementary uncertainty ranking in boundary-relevant regimes. Code is available at https://github. com/jonasvilhofunk/WildfireUQ-FCER
Comment: 10 pages, 7 figures
Viewpoint-Agnostic Grasp Pipeline using VLM and Partial Observations
Dilermando Almeida, Juliano Negri, Guilherme Lazzarini, Thiago H. Segreto, Ranulfo Bezerra, Ricardo V. Godoy, Marcelo Becker
2603.07866v2
Viewpoint-Agnostic Grasp Pipeline using VLM and Partial Observations
Dilermando Almeida, Juliano Negri, Guilherme Lazzarini, Thiago H. Segreto, Ranulfo Bezerra, Ricardo V. Godoy, Marcelo Becker
2603.07866v2
arXiv:2603.07866v2
•updated
•
2026-03-09
Robust grasping in cluttered, unstructured environments remains challenging for mobile legged manipulators due to occlusions that lead to partial observations, unreliable depth estimates, and the need for collision-free, execution-feasible approaches. In this paper we present an end-to-end pipeline for language-guided grasping that bridges open-vocabulary target selection to safe grasp execution on a real robot. Given a natural-language command, the system grounds the target in RGB using open-vocabulary detection and promptable instance segmentation, extracts an object-centric point cloud from RGB-D, and improves geometric reliability under occlusion via back-projected depth compensation and two-stage point cloud completion. We then generate and collision-filter 6-DoF grasp candidates and select an executable grasp using safety-oriented heuristics that account for reachability, approach feasibility, and clearance. We evaluate the method on a quadruped robot with an arm in two cluttered tabletop scenarios, using paired trials against a view-dependent baseline. The proposed approach achieves a 90% overall success rate (9/10) against 30% (3/10) for the baseline, demonstrating substantially improved robustness to occlusions and partial observations in clutter.
Refining Compositional Diffusion for Reliable Long-Horizon Planning
Kyowoon Lee, Yunhao Luo, Anh Tong, Jaesik Choi
2605.03075v1
Refining Compositional Diffusion for Reliable Long-Horizon Planning
Kyowoon Lee, Yunhao Luo, Anh Tong, Jaesik Choi
2605.03075v1
arXiv:2605.03075v1
•
2026-05-04
Compositional diffusion planning generates long-horizon trajectories by stitching together overlapping short-horizon segments through score composition. However, when local plan distributions are multimodal, existing compositional methods suffer from mode-averaging, where averaging incompatible local modes leads to plans that are neither locally feasible nor globally coherent. We propose Refining Compositional Diffusion (RCD), a training-free guidance method that steers compositional sampling toward high-density, globally coherent plans. RCD leverages the self-reconstruction error of a pretrained diffusion model as a proxy for the log-density of composed plans, combined with an overlap consistency term that enforces consistency at segment boundaries. We show that the combined guidance concentrates sampling on high-density plans that mitigate mode-averaging. Experiments on challenging long-horizon tasks from OGBench, including locomotion, object manipulation, and pixel-based observations, demonstrate that RCD consistently outperforms existing methods.
Approaching human parity in the quality of automated organoid image segmentation
Chase Cartwright, Gongbo Guo, Sai Teja Pusuluri, Christopher N. Mayhew, Mark Hester, Horacio E. Castillo
2605.03053v1
Approaching human parity in the quality of automated organoid image segmentation
Chase Cartwright, Gongbo Guo, Sai Teja Pusuluri, Christopher N. Mayhew, Mark Hester, Horacio E. Castillo
2605.03053v1
arXiv:2605.03053v1
•
2026-05-04
Organoids are complex, three dimensional, self-organizing cell cultures which manifest organ-like features and represent a powerful platform for studying human disease and developing treatment options. Organoid development is characterized by dynamic morphological and cellular organization, which mimic some aspects of organ development. To study these rapid changes over the course of organoid development, advanced imaging and analytical tools are critical to accurately monitor the trajectory of organoid growth and investigate disease processes.
In this work, we focus on computer vision and machine learning techniques to automatically measure the size and shape of developing spheroids derived from pluripotent stem cells (iPSCs), which are typically the starting material for generating organoid cultures. To facilitate this task, we introduce a composite method that combines the Segment Anything Model (SAM), a general-purpose foundation model, with an existing domain-specific tool. This composite method is evaluated together with several existing tools by testing them on organoid image data and comparing with the results of manual image segmentation. We find that no single existing tool is able to segment the test images with sufficient accuracy across all test conditions, but the newly introduced composite method produces consistent and accurate results for all but a very small fraction of the most challenging images. Finally, we compare the accuracy of this method to the variability between manual segmentations by independent annotators (inter-observer variability) and find that by one measure it performs at the level of inter-observer variability and by others it performs very close to it.
Comment: 26 pages, 18 figures
SurgTEMP: Temporal-Aware Surgical Video Question Answering with Text-guided Visual Memory for Laparoscopic Cholecystectomy
Shi Li, Vinkle Srivastav, Nicolas Chanel, Saurav Sharma, Nabani Banik, Lorenzo Arboit, Kun Yuan, Pietro Mascagni, Nicolas Padoy
2603.29962v3
SurgTEMP: Temporal-Aware Surgical Video Question Answering with Text-guided Visual Memory for Laparoscopic Cholecystectomy
Shi Li, Vinkle Srivastav, Nicolas Chanel, Saurav Sharma, Nabani Banik, Lorenzo Arboit, Kun Yuan, Pietro Mascagni, Nicolas Padoy
2603.29962v3
arXiv:2603.29962v3
•updated
•
2026-03-31
Surgical procedures are inherently complex and risky, requiring extensive expertise and constant focus to navigate evolving intraoperative scenes. Computer-assisted systems such as surgical visual question answering (VQA) offer promises for education and intraoperative support. Current surgical VQA research largely focuses on static frame analysis, overlooking rich temporal semantics. Surgical video question answering is further challenged by low visual contrast, its highly knowledge-driven nature, diverse analytical needs spanning scattered temporal windows, and the hierarchy from basic perception to high-level intraoperative assessment. To address these challenges, we propose SurgTEMP, a multimodal LLM framework featuring (i) a query-guided token selection module that builds hierarchical visual memory (spatial and temporal memory banks) and (ii) a Surgical Competency Progression (SCP) training scheme. Together, they enable effective modeling of variable-length surgical videos while preserving procedure-relevant cues and temporal coherence, and better support diverse downstream assessment tasks. To support model development, we introduce CholeVidQA-32K, a surgical video question answering dataset comprising 32K open-ended QA pairs and 3,855 video segments (approximately 128 h total) from laparoscopic cholecystectomy. The dataset is organized into a three-level hierarchy -- Perception, Assessment, and Reasoning -- spanning 11 tasks from instrument/action/anatomy perception to Critical View of Safety (CVS), intraoperative difficulty, skill proficiency, and adverse event assessment. In comprehensive evaluations against state-of-the-art open-source multimodal and video LLMs (fine-tuned and zero-shot), SurgTEMP achieves substantial performance improvements, advancing the state of video-based surgical VQA. The project page is available at: https://camma-public.github.io/SurgTEMP/
Comment: 29 pages, 14 figures, 9 tables
Enhancing RL Generalizability in Robotics through SHAP Analysis of Algorithms and Hyperparameters
Lingxiao Kong, Cong Yang, Oya Deniz Beyan, Zeyd Boukhers
2605.02867v1
Enhancing RL Generalizability in Robotics through SHAP Analysis of Algorithms and Hyperparameters
Lingxiao Kong, Cong Yang, Oya Deniz Beyan, Zeyd Boukhers
2605.02867v1
arXiv:2605.02867v1
•
2026-05-04
Despite significant advances in Reinforcement Learning (RL), model performance remains highly sensitive to algorithm and hyperparameter configurations, while generalization gaps across environments complicate real-world deployment. Although prior work has studied RL generalization, the relative contribution of specific configurations to the generalization gap has not been quantitatively decomposed and systematically leveraged for configuration selection. To address this limitation, we propose an explainable framework that evaluates RL performance across robotic environments using SHapley Additive exPlanations (SHAP) to quantify configuration impacts. We establish a theoretical foundation connecting Shapley values to generalizability, empirically analyze configuration impact patterns, and introduce SHAP-guided configuration selection to enhance generalization. Our results reveal distinct patterns across algorithms and hyperparameters, with consistent configuration impacts across diverse tasks and environments. By applying these insights to configuration selection, we achieve improved RL generalizability and provide actionable guidance for practitioners.
Comment: 15 pages, 7 figures, accepted by ICPR 2026
Semantic Risk-Aware Heuristic Planning for Robotic Navigation in Dynamic Environments: An LLM-Inspired Approach
Hamza Ahmed Durrani, Rafay Suleman Durrani
2605.02862v1
Semantic Risk-Aware Heuristic Planning for Robotic Navigation in Dynamic Environments: An LLM-Inspired Approach
Hamza Ahmed Durrani, Rafay Suleman Durrani
2605.02862v1
arXiv:2605.02862v1
•
2026-05-04
The integration of Large Language Model (LLM) reasoning principles into classical robot path planning represents a rapidly emerging research direction. In this paper, we propose a Semantic Risk-Aware Heuristic (SRAH) planner that encodes LLM-inspired cost functions penalising geometrically cluttered or high-risk zones into an A$^*$ search framework, augmented with closed-loop replanning upon dynamic obstacle detection. We evaluate SRAH against two established baselines Breadth-First Search (BFS) with replanning and a Greedy heuristic without replanning across 200 randomised trials in a $15{\times}15$ grid-world with 20\% static obstacle density and stochastic dynamic obstacles. SRAH achieves a task success rate of 62.0\%, outperforming BFS (56.5\%) by 9.7\% relative improvement and Greedy (4.0\%) by a large margin. We further analyse the trade-off between planning overhead, path efficiency, and failure-recovery count, and demonstrate via an obstacle-density ablation that semantic cost shaping consistently improves navigation across environments of varying difficulty. Our results suggest that even lightweight, LLM-inspired heuristics provide measurable safety and robustness gains for autonomous robot navigation.
Comment: 5 pages, 5 figures. Experimental study on semantic risk-aware heuristic planning for robotic navigation
Unified Map Prior Encoder for Mapping and Planning
Zongzheng Zhang, Sizhe Zou, Guantian Zheng, Zhenxin Zhu, Yu Gao, Guoxuan Chi, Shuo Wang, Yuwen Heng, Zhigang Sun, Yiru Wang, Hao Sun, Chao Ma, Zhen Li, Anqing Jiang, Hao Zhao
2605.02762v1
Unified Map Prior Encoder for Mapping and Planning
Zongzheng Zhang, Sizhe Zou, Guantian Zheng, Zhenxin Zhu, Yu Gao, Guoxuan Chi, Shuo Wang, Yuwen Heng, Zhigang Sun, Yiru Wang, Hao Sun, Chao Ma, Zhen Li, Anqing Jiang, Hao Zhao
2605.02762v1
arXiv:2605.02762v1
•
2026-05-04
Online mapping and end-to-end (E2E) planning in autonomous driving remain largely sensor-centric, leaving rich map priors, including HD/SD vector maps, rasterized SD maps, and satellite imagery, underused because of heterogeneity, pose drift, and inconsistent availability at test time. We present UMPE, a Unified Map Prior Encoder that can ingest any subset of four priors and fuse them with BEV features for both mapping and planning. UMPE has two branches. The vector encoder pre-aligns HD/SD polylines with a frame-wise SE(2) correction, encodes points via multi-frequency sinusoidal features, and produces polyline tokens with confidence scores. BEV queries then apply cross-attention with confidence bias, followed by normalized channel-wise gating to avoid length imbalance and softly down-weight uncertain sources. The raster encoder shares a ResNet-18 backbone conditioned by FiLM with scaling and shift at every stage, performs SE(2) micro-alignment, and injects priors through zero-initialized residual fusion, so the network starts from a do-no-harm baseline and learns to add only useful prior evidence. A vector-then-raster fusion order reflects the inductive bias of geometry first, appearance second. On nuScenes mapping, UMPE lifts MapTRv2 from 61.5 to 67.4 mAP (+5.9) and MapQR from 66.4 to 71.7 mAP (+5.3). On Argoverse2, UMPE adds +4.1 mAP over strong baselines. UMPE is compositional: when trained with all priors, it outperforms single-prior models even when only one prior is available at test time, demonstrating powerset robustness. For E2E planning with the VAD backbone on nuScenes, UMPE reduces trajectory error from 0.72 to 0.42 m L2 on average (-0.30 m) and collision rate from 0.22% to 0.12% (-0.10%), surpassing recent prior-injection methods. These results show that a unified, alignment-aware treatment of heterogeneous map priors yields better mapping and better planning.
Comment: Accpeted by ICRA 2026
Parking Assistance for Trailer-Truck Transport Vehicles Using Sensor Fusion and Motion Planning
George Alenchery, Thomas Jeske, Tova Quinones, Lentz Fortune, Tristan Lindo-Slones, Amber Jones, Jordan Fletcher
2605.02716v1
Parking Assistance for Trailer-Truck Transport Vehicles Using Sensor Fusion and Motion Planning
George Alenchery, Thomas Jeske, Tova Quinones, Lentz Fortune, Tristan Lindo-Slones, Amber Jones, Jordan Fletcher
2605.02716v1
arXiv:2605.02716v1
•
2026-05-04
Autonomous driving technology has rapidly evolved over the past decade, offering significant improvements in transportation efficiency, safety, and cost reduction. While much of the progress has focused on highway driving and obstacle avoidance, low-speed maneuvers such as parking remain among the most difficult challenges for autonomous systems. This challenge is especially pronounced in trailer-truck transport vehicles due to their articulated motion and environmental constraints. This paper presents a proposed framework for autonomous truck parking that integrates perception, motion planning, control systems, and infrastructure awareness. By combining sensor fusion, Hybrid A* path planning, nonlinear model predictive control (NMPC), and data-driven parking systems, this work highlights the importance of system-level coordination for reliable and scalable autonomous parking solutions. As a proof-of-concept implementation, we adapted an open-source A* path planning simulation to incorporate a tractor-trailer kinematic model, demonstrating articulated vehicle path planning within a command-line simulation environment, with jackknife prevention identified as an area requiring further development.
Comment: 7 pages, 4 figures
OphMAE: Bridging Volumetric and Planar Imaging with a Foundation Model for Adaptive Ophthalmological Diagnosis
Tienyu Chang, Zhen Chen, Renjie Liang, Jinyu Ding, Jie Xu, Sunu Mathew, Amir Reza Hajrasouliha, Andrew J. Saykin, Ruogu Fang, Yu Huang, Jiang Bian, Qingyu Chen
2605.02714v1
OphMAE: Bridging Volumetric and Planar Imaging with a Foundation Model for Adaptive Ophthalmological Diagnosis
Tienyu Chang, Zhen Chen, Renjie Liang, Jinyu Ding, Jie Xu, Sunu Mathew, Amir Reza Hajrasouliha, Andrew J. Saykin, Ruogu Fang, Yu Huang, Jiang Bian, Qingyu Chen
2605.02714v1
arXiv:2605.02714v1
•
2026-05-04
The advent of foundation models has heralded a new era in medical artificial intelligence (AI), enabling the extraction of generalizable representations from large-scale unlabeled datasets. However, current ophthalmic AI paradigms are predominantly constrained to single-modality inference, thereby creating a dissonance with clinical practice where diagnosis relies on the synthesis of complementary imaging modalities. Furthermore, the deployment of high-performance AI in resource-limited settings is frequently impeded by the unavailability of advanced three-dimensional imaging hardware. Here, we present the Ophthalmic multimodal Masked Autoencoder (OphMAE), a multi-imaging foundation model engineered to synergize the volumetric depth of 3D Optical Coherence Tomography (OCT) with the planar context of 2D en face OCT. By implementing a novel cross-modal fusion architecture and a unique adaptive inference mechanism, OphMAE was pre-trained on a massive dataset with of 183,875 paired OCT images derived from 32,765 patients. In a rigorous benchmark encompassing 17 diverse diagnostic tasks with 48,340 paired OCT images from 8,191 patients, the model demonstrated state-of-the-art performance, achieving an Area Under the Curve (AUC) of 96.9% for Age-related Macular Degeneration (AMD) and 97.2% for Diabetic Macular Edema (DME), consistently surpassing existing single-modal and multimodal foundation models. Crucially, OphMAE exhibits robust engineering adaptability: it maintains high diagnostic accuracy, such as 93.7\% AUC for AMD, even when restricted to single-modality 2D inputs, and demonstrates exceptional data efficiency by retaining 95.7% AUC with as few as 500 labeled samples. This work establishes a scalable and adaptable framework for ophthalmic AI, ensuring robust performance across different tasks.
Comment: 29 pages, 10 figures, 1 table
Learning Equivariant Neural-Augmented Object Dynamics From Few Interactions
Sergio Orozco, Tushar Kusnur, Brandon May, George Konidaris, Laura Herlant
2605.02699v1
Learning Equivariant Neural-Augmented Object Dynamics From Few Interactions
Sergio Orozco, Tushar Kusnur, Brandon May, George Konidaris, Laura Herlant
2605.02699v1
arXiv:2605.02699v1
•
2026-05-04
Learning data-efficient object dynamics models for robotic manipulation remains challenging, especially for deformable objects. A popular approach is to model objects as sets of 3D particles and learn their motion using graph neural networks. In practice, this is not enough to maintain physical feasibility over long horizons and may require large amounts of interaction data to learn. We introduce PIEGraph, a novel approach to combining analytical physics and data-driven models to capture object dynamics for both rigid and deformable bodies using limited real-world interaction data. PIEGraph consists of two components: (1) a \textbf{P}hysically \textbf{I}nformed particle-based analytical model (implemented as a spring--mass system) to enforce physically feasible motion, and (2) an \textbf{E}quivariant \textbf{Graph} Neural Network with a novel action representation that exploits symmetries in particle interactions to guide the analytical model. We evaluate PIEGraph in simulation and on robot hardware for reorientation and repositioning tasks with ropes, cloth, stuffed animals and rigid objects. We show that our method enables accurate dynamics prediction and reliable downstream robotic manipulation planning, which outperforms state of the art baselines.
Comment: 10 pages, 8 figures
AnchorD: Metric Grounding of Monocular Depth Using Factor Graphs
Simon Dorer, Martin Büchner, Nick Heppert, Abhinav Valada
2605.02667v1
AnchorD: Metric Grounding of Monocular Depth Using Factor Graphs
Simon Dorer, Martin Büchner, Nick Heppert, Abhinav Valada
2605.02667v1
arXiv:2605.02667v1
•
2026-05-04
Dense and accurate depth estimation is essential for robotic manipulation, grasping, and navigation, yet currently available depth sensors are prone to errors on transparent, specular, and general non-Lambertian surfaces. To mitigate these errors, large-scale monocular depth estimation approaches provide strong structural priors, but their predictions can be potentially skewed or mis-scaled in metric units, limiting their direct use in robotics. Thus, in this work, we propose a training-free depth grounding framework that anchors monocular depth estimation priors from a depth foundation model in raw sensor depth through factor graph optimization. Our method performs a patch-wise affine alignment, locally grounding monocular predictions in metric real-world depth while preserving fine-grained geometric structure and discontinuities. To facilitate evaluation in challenging real-world conditions, we introduce a benchmark dataset with dense scene-wide ground truth depth in the presence of non-Lambertian objects. Ground truth is obtained via matte reflection spray and multi-camera fusion, overcoming the reliance on object-only CAD-based annotations used in prior datasets. Extensive evaluations across diverse sensors and domains demonstrate consistent improvements in depth performance without any (re-)training. We make our implementation publicly available at https://anchord.cs.uni-freiburg.de.
Comment: 8 pages, 9 Figures, 3 Tables
Revisiting Map Relations for Unsupervised Non-Rigid Shape Matching
Dongliang Cao, Paul Roetzer, Florian Bernard
2310.11420v2
Revisiting Map Relations for Unsupervised Non-Rigid Shape Matching
Dongliang Cao, Paul Roetzer, Florian Bernard
2310.11420v2
arXiv:2310.11420v2
•updated
•
2023-10-17
We propose a novel unsupervised learning approach for non-rigid 3D shape matching. Our approach improves upon recent state-of-the art deep functional map methods and can be applied to a broad range of different challenging scenarios. Previous deep functional map methods mainly focus on feature extraction and aim exclusively at obtaining more expressive features for functional map computation. However, the importance of the functional map computation itself is often neglected and the relationship between the functional map and point-wise map is underexplored. In this paper, we systematically investigate the coupling relationship between the functional map from the functional map solver and the point-wise map based on feature similarity. To this end, we propose a self-adaptive functional map solver to adjust the functional map regularisation for different shape matching scenarios, together with a vertex-wise contrastive loss to obtain more discriminative features. Using different challenging datasets (including non-isometry, topological noise and partiality), we demonstrate that our method substantially outperforms previous state-of-the-art methods.
Comment: 3DV 2024
Safe Planning in Interactive Environments via Iterative Policy Updates and Adversarially Robust Conformal Prediction
Omid Mirzaeedodangeh, Eliot Shekhtman, Nikolai Matni, Lars Lindemann
2511.10586v2
Safe Planning in Interactive Environments via Iterative Policy Updates and Adversarially Robust Conformal Prediction
Omid Mirzaeedodangeh, Eliot Shekhtman, Nikolai Matni, Lars Lindemann
2511.10586v2
arXiv:2511.10586v2
•updated
•
2025-11-13
Safe planning of an autonomous agent in interactive environments -- such as the control of a self-driving vehicle among pedestrians -- poses a major challenge as the behavior of the environment is unknown and reactive to the behavior of the autonomous agent. This coupling gives rise to interaction-driven distribution shifts where the autonomous agent's control policy may change the environment's behavior, thereby invalidating safety guarantees in existing work. Indeed, recent works have used conformal prediction (CP) to generate distribution-free safety guarantees using observed data of the environment. However, CP's assumption on data exchangeability is violated in interactive settings due to a circular dependency where a control policy update changes the environment's behavior, and vice versa. To address this gap, we propose an iterative framework that robustly maintains safety guarantees across policy updates by quantifying the potential impact of a planned policy update on the environment's behavior. We realize this via adversarially robust CP where we perform a regular CP step in each episode using observed data under the current policy, but then transfer safety guarantees across policy updates by analytically adjusting the CP result to account for distribution shifts. This adjustment is performed based on a policy-to-trajectory sensitivity analysis, resulting in a safe, episodic open-loop planner. We further conduct a contraction analysis of the system providing conditions under which both the CP results and the policy updates are guaranteed to converge. We empirically demonstrate these safety and convergence guarantees on a two-dimensional car-pedestrian and a high-dimensional quadcopter case study. To the best of our knowledge, these are the first results that provide valid safety guarantees in such interactive settings.
2026-05-03
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HandelBot: Real-World Piano Playing via Fast Adaptation of Dexterous Robot Policies
Amber Xie, Haozhi Qi, Dorsa Sadigh
2603.12243v3
HandelBot: Real-World Piano Playing via Fast Adaptation of Dexterous Robot Policies
Amber Xie, Haozhi Qi, Dorsa Sadigh
2603.12243v3
arXiv:2603.12243v3
•updated
•
2026-03-12
Mastering dexterous manipulation with multi-fingered hands has been a grand challenge in robotics for decades. Despite its potential, the difficulty of collecting high-quality data remains a primary bottleneck for high-precision tasks. While reinforcement learning and simulation-to-real-world transfer offer a promising alternative, the transferred policies often fail for tasks demanding millimeter-scale precision, such as bimanual piano playing. In this work, we introduce HandelBot, a framework that combines a simulation policy and rapid adaptation through a two-stage pipeline. Starting from a simulation-trained policy, we first apply a structured refinement stage to correct spatial alignments by adjusting lateral finger joints based on physical rollouts. Next, we use residual reinforcement learning to autonomously learn fine-grained corrective actions. Through extensive hardware experiments across five recognized songs, we demonstrate that HandelBot can successfully perform precise bimanual piano playing. Our system outperforms direct simulation deployment by a factor of 1.8x and requires only 30 minutes of physical interaction data.
Comment: Website: https://amberxie88.github.io/handelbot
Edge Case Detection in Automated Driving: Methods, Challenges and Future Directions
Saeed Rahmani, Sabine Rieder, Erwin de Gelder, Marcel Sonntag, Jorge Lorente Mallada, Sytze Kalisvaart, Vahid Hashemi, Bart van Arem, Simeon C. Calvert
2410.08491v2
Edge Case Detection in Automated Driving: Methods, Challenges and Future Directions
Saeed Rahmani, Sabine Rieder, Erwin de Gelder, Marcel Sonntag, Jorge Lorente Mallada, Sytze Kalisvaart, Vahid Hashemi, Bart van Arem, Simeon C. Calvert
2410.08491v2
arXiv:2410.08491v2
•updated
•
2024-10-11
Automated vehicles promise to enhance transportation safety and efficiency. However, ensuring their reliability in real-world conditions remains challenging, particularly due to rare and unexpected situations known as edge cases. While numerous approaches exist for detecting edge cases, a comprehensive survey reviewing these techniques is lacking. This paper bridges this gap by presenting a hierarchical review and systematic classification of edge case detection and assessment methodologies. Our classification is structured on two levels: first, by AV modules, including perception and trajectory-related (encompassing prediction, planning, and control) sub-systems; and second, by underlying methodologies and theories guiding these techniques. Furthermore, we introduce "knowledge-driven" approaches, which complement data-driven methods by leveraging expert insights and domain knowledge to identify cases absent in training datasets. We then examine techniques and metrics for evaluating edge case detection methods, including detection performance (e.g., precision, recall, false positive rates), practical deployment (e.g., computational overhead, detection delay), and domain-specific measures (e.g., crash rates, severity analysis). We conclude by highlighting key challenges for edge case detection, including data availability and quality issues, validation and interpretability limitations, the sim2real gap, and computational constraints. The hierarchical classification and review of methods and assessment techniques in this survey enable modular and targeted testing frameworks by guiding the selection of detection methods for specific AV subsystems while considering methodological principles. It also supports practical testing by facilitating scenario generation in simulation and focused subsystem validation in the real world.
Comment: Preprint submitted to IEEE Transactions on Intelligent Transportation Systems
Observability Conditions and Filter Design for Visual Pose Estimation via Dual Quaternions
Nicholas B. Andrews, Kristi A. Morgansen
2605.02054v1
Observability Conditions and Filter Design for Visual Pose Estimation via Dual Quaternions
Nicholas B. Andrews, Kristi A. Morgansen
2605.02054v1
arXiv:2605.02054v1
•
2026-05-03
This paper presents a dual quaternion framework for 6-DOF visual target tracking that addresses key limitations of perspective-n-point (P$n$P) solvers: sensitivity to noise and outliers, and inability to propagate estimates through measurement dropouts. A nonlinear observability analysis is performed using a Lie algebraic approach, deriving sufficient conditions for local observability under two sensing modalities: relative position vector and unit vector measurements. For the unit vector case, the classical collinear feature point degeneracy of the perspective-three-point problem is recovered through rank analysis of the observability codistribution matrix, providing a control-theoretic interpretation of a previously geometric result. A dual quaternion Lie group unscented Kalman filter is then developed, directly modeling relative dynamics without assumptions about cooperative measurements or slowly-varying motion. Simulations demonstrate improved pose estimation accuracy and robustness to occlusions compared to an off-the-shelf P$n$P solver. Results are broadly applicable to visual-inertial navigation, simultaneous localization and mapping, and P$n$P solver development.
Comment: 3 tables, 5 figures
VILAS: A VLA-Integrated Low-cost Architecture with Soft Grasping for Robotic Manipulation
Zijian An, Hadi Khezam, Bill Cai, Ran Yang, Shijie Geng, Yiming Feng, Yue, Zheng, Lifeng Zhou
2605.02037v1
VILAS: A VLA-Integrated Low-cost Architecture with Soft Grasping for Robotic Manipulation
Zijian An, Hadi Khezam, Bill Cai, Ran Yang, Shijie Geng, Yiming Feng, Yue, Zheng, Lifeng Zhou
2605.02037v1
arXiv:2605.02037v1
•
2026-05-03
We present VILAS, a fully low-cost, modular robotic manipulation platform designed to support end-to-end vision-language-action (VLA) policy learning and deployment on accessible hardware. The system integrates a Fairino FR5 collaborative arm, a Jodell RG52-50 electric gripper, and a dual-camera perception module, unified through a ZMQ-based communication architecture that seamlessly coordinates teleoperation, data collection, and policy deployment within a single framework. To enable safe manipulation of fragile objects without relying on explicit force sensing, we design a kirigami-based soft compliant gripper extension that induces predictable deformation under compressive loading, providing gentle and repeatable contact with delicate targets. We deploy and evaluate three state-of-the-art VLA models on the VILAS platform: pi_0, pi_0.5, and GR00T N1.6. All models are fine-tuned from publicly released pretrained checkpoints using an identical demonstration dataset collected via our teleoperation pipeline. Experiments on a grape grasping task validate the effectiveness of the proposed system, confirming that capable manipulation policies can be successfully trained and deployed on low-cost modular hardware. Our results further provide practical insights into the deployment characteristics of current VLA models in real-world settings.
Neural Backward Reach-Avoid Tubes with MPC Supervision for High-Dimensional Systems: An Application to Safe Spacecraft Docking
Santiago Thorup, Luca Castelletto, Zeyuan Feng, Somil Bansal
2605.02021v1
Neural Backward Reach-Avoid Tubes with MPC Supervision for High-Dimensional Systems: An Application to Safe Spacecraft Docking
Santiago Thorup, Luca Castelletto, Zeyuan Feng, Somil Bansal
2605.02021v1
arXiv:2605.02021v1
•
2026-05-03
Autonomous spacecraft docking requires control policies that simultaneously ensure collision avoidance and target reachability under coupled, high-dimensional translational-rotational dynamics. Hamilton-Jacobi (HJ) reachability provides formal reach-avoid guarantees, but classical solvers are limited to low-dimensional systems. Learning-based approaches have begun to scale HJ analysis, yet they struggle in reach-avoid settings, especially where goal and failure sets are tightly coupled, as in docking. We propose a learning-based Backward Reach-Avoid Tube (BRAT) framework that addresses this challenge by tightly integrating HJ structure with MPC-based supervision. In the offline phase, we train a neural approximation of the HJ value function using PDE-based losses augmented with curriculum-driven MPC supervision, which provides informative value targets and stabilizes training in regions where purely PDE-based methods fail. In the online phase, the learned value function is deployed through two real-time controllers: (i) a value gradient-driven controller, and (ii) a value-function-augmented terminal MPC that explicitly enforces reachability at the horizon. We evaluate the proposed method on a 6D planar docking problem against grid-based ground truth and then scale to the full 13D system. Across both settings, our approach outperforms existing methods in success rate and computational efficiency.
Comment: 8 pages, 7 Figures
MorphIt: Flexible Spherical Approximation of Robot Morphology for Representation-driven Adaptation
Nataliya Nechyporenko, Yutong Zhang, Sean Campbell, Alessandro Roncone
2507.14061v2
MorphIt: Flexible Spherical Approximation of Robot Morphology for Representation-driven Adaptation
Nataliya Nechyporenko, Yutong Zhang, Sean Campbell, Alessandro Roncone
2507.14061v2
arXiv:2507.14061v2
•updated
•
2025-07-18
What if a robot could rethink its own morphological representation to better meet the demands of diverse tasks? Most robotic systems today treat their physical form as a fixed constraint rather than an adaptive resource, forcing the same rigid geometric representation to serve applications with vastly different computational and precision requirements. We introduce MorphIt, a novel spherical approximation framework that treats morphological representation as a tunable resource. MorphIt enables task-driven morphological adaptation through gradient-based optimization with tunable parameters that provide explicit control over the accuracy-efficiency tradeoff. Unlike existing approaches that rely on either labor-intensive manual specification or inflexible computational methods optimized for visualization rather than robotics, MorphIt generates spherical approximations up to 100x faster while maintaining superior geometric fidelity. Quantitative evaluations demonstrate that MorphIt outperforms baseline approaches (Variational Sphere Set Approximation and Adaptive Medial-Axis Approximation), achieving better mesh approximation with fewer spheres. Through seamless integration with existing robotics infrastructure, MorphIt enables enhanced capabilities in collision detection accuracy, contact-rich interaction simulation, and navigation through confined spaces. By dynamically adapting geometric representations to task requirements, robots can now exploit their physical embodiment as an active resource rather than an inflexible parameter, opening new frontiers for manipulation in environments where physical form must continuously balance precision with computational tractability.
Optimized and kinematically feasible multi-agent motion planning
Anja Hellander, Kristoffer Bergman, Daniel Axehill
2605.01996v1
Optimized and kinematically feasible multi-agent motion planning
Anja Hellander, Kristoffer Bergman, Daniel Axehill
2605.01996v1
arXiv:2605.01996v1
•
2026-05-03
Multi-agent motion planning (MAMP) is an important problem for autonomous systems with multiple agents. In this work we propose a two-step method for finding optimized and kinematically feasible solutions to MAMP problems. The first step finds an initial feasible solution using state-of-the-art methods such as conflict-based search (CBS) or priority-based search (PBS), and the second step is an improvement step which improves the solution by solving a multi-phase optimal control problem (OCP) where the initial solution is used to warm-start the solver. We also propose a method for generating motion primitives in an optimized way under the constraint that the primitive durations are all multiples of the same sample time.
We evaluate our proposed framework on a MAMP problem for tractor-trailer systems. We extend the safe interval path planning with interval projections (SIPP-IP) algorithm so it can handle more general cost functions and larger agents, but our results show that for the tractor-trailer system a simple lattice-based planner performs better due to less conservative collision checks. Our experiments also indicate that CBS performs better than PBS for this system as it achieves a higher success rate in environments with obstacles and had a lower average runtime, although both planners achieve solutions of similar quality after the improvement step.
DexSim2Real: Foundation Model-Guided Sim-to-Real Transfer for Generalizable Dexterous Manipulation
Zijian Zeng, Fei Ding, Huiming Yang, Xianwei Li, Yuhao Liao
2605.05241v1
DexSim2Real: Foundation Model-Guided Sim-to-Real Transfer for Generalizable Dexterous Manipulation
Zijian Zeng, Fei Ding, Huiming Yang, Xianwei Li, Yuhao Liao
2605.05241v1
arXiv:2605.05241v1
•
2026-05-03
Sim-to-real transfer remains a critical bottleneck for deploying dexterous manipulation policies learned in simulation to real-world robots. Existing approaches rely on manually designed domain randomization or task-specific adaptation, limiting their generalizability across diverse manipulation scenarios. We present DexSim2Real, an integrated framework that leverages vision-language foundation models to bridge the sim-to-real gap for dexterous manipulation. Our system combines three components: (1) Foundation Model-Guided Domain Randomization (FM-DR), which uses a vision-language model as a visual realism critic to optimize simulation parameters via closed-loop CMA-ES, complementing text-based approaches like DrEureka with direct visual feedback; (2) a Tactile-Visual Cross-Attention Policy (TVCAP) that adapts cross-attention visuo-tactile fusion to zero-shot sim-to-real RL; and (3) a Progressive Skill Curriculum (PSC) that builds on LLM-based task decomposition with a difficulty scheduler tailored to contact-rich dexterous tasks. Extensive experiments on six challenging manipulation tasks with blinded evaluation demonstrate that DexSim2Real achieves a 78.2% average real-world success rate, outperforming DrEureka and DeXtreme while reducing the sim-to-real performance gap to only 8.3%.
Comment: 13 pages, 2 figures, 5 tables
Stability of Control Lyapunov Function Guided Reinforcement Learning
Zachary Olkin, William D. Compton, Aaron D. Ames
2605.01978v1
Stability of Control Lyapunov Function Guided Reinforcement Learning
Zachary Olkin, William D. Compton, Aaron D. Ames
2605.01978v1
arXiv:2605.01978v1
•
2026-05-03
Reinforcement learning (RL) has become the de facto method for achieving locomotion on humanoid robots in practice, yet stability analysis of the corresponding control policies is lacking. Recent work has attempted to merge control theoretic ideas with reinforcement learning through control guided learning. A notable example of this is the use of a control Lyapunov function (CLF) to synthesize the reinforcement learning rewards, a technique known as CLF-RL, which has shown practical success. This paper investigates the stability properties of optimal controllers using CLF-RL with the goal of bridging experimentally observed stability with theoretical guarantees. The RL problem is viewed as an optimal control problem and exponential stability is proven in both continuous and discrete time using both core CLF reward terms and the additional terms used in practice. The theoretical bounds are numerically verified on systems such as the double integrator and cart-pole. Finally, the CLF guided rewards are implemented for a walking humanoid robot to generate stable periodic orbits.
Comment: This work has been submitted to the IEEE for possible publication
Using large language models for embodied planning introduces systematic safety risks
Tao Zhang, Kaixian Qu, Zhibin Li, Jiajun Wu, Marco Hutter, Manling Li, Fan Shi
2604.18463v2
Using large language models for embodied planning introduces systematic safety risks
Tao Zhang, Kaixian Qu, Zhibin Li, Jiajun Wu, Marco Hutter, Manling Li, Fan Shi
2604.18463v2
arXiv:2604.18463v2
•updated
•
2026-04-20
Large language models are increasingly used as planners for robotic systems, yet how safely they plan remains an open question. To evaluate safe planning systematically, we introduce DESPITE, a benchmark of 12,279 tasks spanning physical and normative dangers with fully deterministic validation. Across 23 models, even near-perfect planning ability does not ensure safety: the best-planning model fails to produce a valid plan on only 0.4% of tasks but produces dangerous plans on 28.3%. Among 18 open-source models from 3B to 671B parameters, planning ability improves substantially with scale (0.4-99.3%) while safety awareness remains relatively flat (38-57%). We identify a multiplicative relationship between these two capacities, showing that larger models complete more tasks safely primarily through improved planning, not through better danger avoidance. Three proprietary reasoning models reach notably higher safety awareness (71-81%), while non-reasoning proprietary models and open-source reasoning models remain below 57%. As planning ability approaches saturation for frontier models, improving safety awareness becomes a central challenge for deploying language-model planners in robotic systems.
Comment: Project page: https://despite-safety.github.io/
Sonar-GPS Fusion for Seabed Mapping in Turbid Shallow Waters with an Autonomous Surface Vehicle
Yisheng Zhang, Michael Xu, Alan Williams, Matthew Gray, Nare Karapetyan, Miao Yu
2605.01949v1
Sonar-GPS Fusion for Seabed Mapping in Turbid Shallow Waters with an Autonomous Surface Vehicle
Yisheng Zhang, Michael Xu, Alan Williams, Matthew Gray, Nare Karapetyan, Miao Yu
2605.01949v1
arXiv:2605.01949v1
•
2026-05-03
Accurate seabed mapping is essential for habitat monitoring and infrastructure inspection. In turbid, shallow coastal waters, such as shellfish aquaculture farms, the effectiveness of traditional optical methods is limited. Autonomous surface vehicles (ASVs) equipped with forward-looking sonar (FLS) offer a promising alternative. However, existing sonar-based systems face challenges in achieving fine resolution mapping over long trajectories due to low-resolution positioning measurements and accumulated drift over long trajectories. In this paper, we present a drift-resilient seabed mapping framework that integrates local FLS frame alignment using the Fourier-Mellin transform (FMT) with global trajectory optimization based on an extended Kalman filter (EKF) that fuses global positioning system (GPS), inertial measurement unit (IMU), and compass data. A variance-based image blending strategy is used to further reduce visual artifacts in overlapping regions. Field trials on a structured oyster farm site show that our framework helps reduce drift in RMSE by 9.5% relative to the FMT-only baseline. This framework also enables sub-meter reconstruction accuracy and preservation of high-resolution textures needed for oyster inventory estimation within the mapped areas.
Comment: Accepted to the 2026 IEEE International Conference on Robotics and Automation (ICRA 2026)
Phone2Act: A Low-Cost, Hardware-Agnostic Teleoperation System for Scalable VLA Data Collection
Om Mandhane, Bipin Yadav, Sangeetha Prasanna Ram, Gopalakrishnan Narayanan
2605.01948v1
Phone2Act: A Low-Cost, Hardware-Agnostic Teleoperation System for Scalable VLA Data Collection
Om Mandhane, Bipin Yadav, Sangeetha Prasanna Ram, Gopalakrishnan Narayanan
2605.01948v1
arXiv:2605.01948v1
•
2026-05-03
Collecting diverse, high-quality manipulation data for Vision-Language-Action (VLA) model training remains prohibitively expensive for many research groups, as existing teleoperation frameworks rely on specialized hardware or are tightly coupled to specific robot platforms. We present Phone2Act, a low-cost, hardware-agnostic teleoperation framework that transforms a commodity smartphone into a 6-DoF robot controller via Google ARCore. Built on a modular ROS 2 architecture, Phone2Act decouples control logic from hardware specifics through interchangeable bridge nodes, supporting platforms from industrial cobots to low-cost bimanual arms without code modification. A Universal Recorder synchronizes multi-camera RGB streams with robot state feedback and exports demonstrations natively in the LeRobot dataset format, eliminating post-processing and enabling immediate VLA fine-tuning. We validate the framework by fine-tuning GR00T-N1.5 on 130 collected episodes, achieving a 90% success rate on a real-world multi-stage pick-and-place task deployed on a physical Dobot CR5.
Comment: 6 pages, 5 figures
False Feasibility in Variable Impedance MPC for Legged Locomotion
Vishal Ramesh
2604.22251v2
False Feasibility in Variable Impedance MPC for Legged Locomotion
Vishal Ramesh
2604.22251v2
arXiv:2604.22251v2
•updated
•
2026-04-24
Variable impedance model predictive control (MPC) formulations that treat joint stiffness as an instantaneous decision variable operate on a feasible set strictly larger than the physically realizable set under first-order actuator dynamics. We identify this as a formulation error rather than a modeling approximation, formalize the distinction between the parameter-based feasible set Fparam and the realizable set Freal, and characterize the regime of mismatch via the dimensionless parameter alpha = omega_sT (actuator bandwidth times task timescale). For the 1D hopping monoped, we prove that below an analytical threshold alpha_crit derived in closed form from task physics, no admissible stiffness command realizes the parameter-based prediction. Numerical validation in 1D shows monotonic deviation growth as alpha decreases, with the predicted scaling holding across ten parameter combinations (log-log R2 = 0.99). Mechanism transfer to planar spring-loaded inverted pendulum dynamics confirms center-of-mass and stance-timing deviation as the primary consequence, with regime-dependent friction effects as a tertiary observable. A second threshold alpha_infeas < alpha_crit establishes a floor below which restricting the admissible stiffness range cannot repair realizability, closing the conservative-tuning objection on structural grounds. Augmenting the prediction state with stiffness closes the mismatch by construction.
Comment: Paper withdrawn to make some revisions in the discussion and experiments sections
Training Non-Differentiable Networks via Optimal Transport
An T. Le
2605.01928v1
Training Non-Differentiable Networks via Optimal Transport
An T. Le
2605.01928v1
arXiv:2605.01928v1
•
2026-05-03
Neural networks increasingly embed non-differentiable components (spiking neurons, quantized layers, discrete routing, blackbox simulators, etc.) where backpropagation is inapplicable and surrogate gradients introduce bias. We present PolyStep, a gradient-free optimizer that updates parameters using only forward passes. Each step evaluates the loss at structured polytope vertices in a compressed subspace, computes softmax-weighted assignments over the resulting cost matrix, and displaces particles toward low-cost vertices via barycentric projection. This update corresponds to the one-sided limit of a regularized optimal-transport problem, inheriting its geometric structure without Sinkhorn iterations.
PolyStep trains genuinely non-differentiable models where existing gradient-free methods collapse to near-random accuracy. On hard-LIF spiking networks we reach 93.4% test accuracy, outperforming all gradient-free baselines by over 60~pp and closing to within 4.4~pp of a surrogate-gradient Adam ceiling. Across four additional non-differentiable architectures (int8 quantization, argmax attention, staircase activations, hard MoE routing) we lead every gradient-free competitor. On MAX-SAT scaling from 100 to 1M variables, we sustain above 92% clause satisfaction while evolution strategies drop 8--12~pp. On RL policy search, we match OpenAI-ES on classical control and retain performance under integer and binary quantization that collapses gradient-based methods. We prove convergence to conservative-stationary points at rate $O(\log T/\sqrt{T})$ on piecewise-smooth losses, upgraded to Clarke-stationary on the headline architectures and extended to the piecewise-constant regime via a hitting-time bound. These rates match the known zeroth-order query-complexity lower bounds that all forward-only methods inherit. Code is available at https://github.com/anindex/polystep.
Comment: 52 pages, 20 tables, 9 figures, submitted to Transactions on Machine Learning Research
Attention-Based Neural-Augmented Kalman Filter for Legged Robot State Estimation
Seokju Lee, Kyung-Soo Kim
2601.18569v2
Attention-Based Neural-Augmented Kalman Filter for Legged Robot State Estimation
Seokju Lee, Kyung-Soo Kim
2601.18569v2
arXiv:2601.18569v2
•updated
•
2026-01-26
In this letter, we propose an Attention-Based Neural-Augmented Kalman Filter (AttenNKF) for state estimation in legged robots. Foot slip is a major source of estimation error: when slip occurs, kinematic measurements violate the no-slip assumption and inject bias during the update step. Our objective is to estimate this slip-induced error and compensate for it. To this end, we augment an Invariant Extended Kalman Filter (InEKF) with a neural compensator that uses an attention mechanism to infer error conditioned on foot-slip severity and then applies this estimate as a post-update compensation to the InEKF state (i.e., after the filter update). The compensator is trained in a latent space, which aims to reduce sensitivity to raw input scales and encourages structured slip-conditioned compensations, while preserving the InEKF recursion. Experiments demonstrate improved performance compared to existing legged-robot state estimators, particularly under slip-prone conditions.
Comment: 8 pages, 6 figures, Published in IEEE Robotics and Automation Letters (RA-L)
Optimizing Trajectory-Trees in Belief Space: An Application from Model Predictive Control to Task and Motion Planning
Camille Phiquepal, Marc Toussaint
2605.01860v1
Optimizing Trajectory-Trees in Belief Space: An Application from Model Predictive Control to Task and Motion Planning
Camille Phiquepal, Marc Toussaint
2605.01860v1
arXiv:2605.01860v1
•
2026-05-03
This paper explores the benefits of computing arborescent trajectories (trajectory-trees) instead of commonly used sequential trajectories for partially observable robotic planning problems. In such environments, a robot infers knowledge from observations, and the optimal course of action depends on these observations. \revise{Trajectory-trees, optimized in belief space, naturally capture this dependency by branching where the belief state is expected to evolve into multiple distinct scenarios, such as upon receiving an observation. Unlike sequential trajectories, which model a single forward evolution of the system, trajectory-trees capture multiple possible contingencies.}
First, we focus on Model Predictive Control (MPC) and demonstrate the benefits of planning tree-like trajectories. We formulate the control problem as the optimization of a tree with a single branching (PO-MPC). This improves performance by reducing control costs through more informed planning. To satisfy the real-time constraints of MPC, we develop an optimization algorithm called Distributed Augmented Lagrangian (D-AuLa), which leverages the decomposability of the PO-MPC formulation to parallelize and accelerate the optimization. We apply the method to both linear and non-linear MPC problems using autonomous driving examples.
Second, we address Task And Motion Planning (TAMP), and introduce a planner (PO-LGP) reasoning on decision trees at task level, and trajectory-trees at motion-planning level. This approach builds upon the Logic-Geometric-Programming Framework (LGP) and extends it to partially observable problems. The experiments show the method's applicability to problems with a small belief state size, and scales to larger problems by optimizing explorative policies, which are used as macro-actions in an overarching task plan.
Comment: 41 pages
DynFlowDrive: Flow-Based Dynamic World Modeling for Autonomous Driving
Xiaolu Liu, Yicong Li, Song Wang, Junbo Chen, Angela Yao, Jianke Zhu
2603.19675v2
DynFlowDrive: Flow-Based Dynamic World Modeling for Autonomous Driving
Xiaolu Liu, Yicong Li, Song Wang, Junbo Chen, Angela Yao, Jianke Zhu
2603.19675v2
arXiv:2603.19675v2
•updated
•
2026-03-20
Recently, world models have been incorporated into the autonomous driving systems to improve the planning reliability. Existing approaches typically predict future states through appearance generation or deterministic regression, which limits their ability to capture trajectory-conditioned scene evolution and leads to unreliable action planning. To address this, we propose DynFlowDrive, a latent world model that leverages flow-based dynamics to model the transition of world states under different driving actions. By adopting the rectifiedflow formulation, the model learns a velocity field that describes how the scene state changes under different driving actions, enabling progressive prediction of future latent states. Building upon this, we further introduce a stability-aware multi-mode trajectory selection strategy that evaluates candidate trajectories according to the stability of the induced scene transitions. Extensive experiments on the nuScenes and NavSim benchmarks demonstrate consistent improvements across diverse driving frameworks without introducing additional inference overhead. Source code will be abaliable at https://github.com/xiaolul2/DynFlowDrive.
Comment: 18 pages, 6 figs
Hybrid Visual Telemetry for Bandwidth-Constrained Robotic Vision: A Pilot Study with HEVC Base Video and JPEG ROI Stills
Natalia Trukhina, Vadim Vashkelis
2605.01826v1
Hybrid Visual Telemetry for Bandwidth-Constrained Robotic Vision: A Pilot Study with HEVC Base Video and JPEG ROI Stills
Natalia Trukhina, Vadim Vashkelis
2605.01826v1
arXiv:2605.01826v1
•
2026-05-03
Bandwidth-constrained robotic and surveillance systems often rely on a single compressed video stream to support both continuous scene awareness and downstream machine perception. In practice, this creates a mismatch: low-bitrate video can preserve motion and coarse context, but often loses the fine local detail needed for reliable object recognition and decision-making. Motivated by a hybrid architecture in which low-resolution video supports dynamic scene understanding while eventdriven high-detail regions of interest (ROIs) support close-up identification and analytics, this paper formalizes a two-channel visual telemetry scheme in which a continuous low-bitrate video stream is augmented by selectively transmitted high-detail still ROIs. This first paper does not attempt to prove the superiority of a new still-image codec. Instead, it establishes the hybrid transmission paradigm itself using a practical and reproducible codec stack: x265/HEVC for the base video stream and JPEG stills for ROI refinement. We formulate the problem as bitrate-constrained information selection for robotic vision and define an experimental protocol in which video-only and hybrid schemes are compared under matched total communication budgets. The study is designed around UAV-oriented datasets, two practical bitrate regimes, several ROI triggering policies, and object-level classification refinement on selectively transmitted ROI stills. The resulting paper lays the methodological foundation for a second-stage investigation of JPEG AI as the semantic still-image channel within the same hybrid architecture.
Comment: 7 pages, 2 figures, 4 tables
Semantic-Contact Fields for Category-Level Generalizable Tactile Tool Manipulation
Kevin Yuchen Ma, Heng Zhang, Weisi Lin, Mike Zheng Shou, Yan Wu
2602.13833v2
Semantic-Contact Fields for Category-Level Generalizable Tactile Tool Manipulation
Kevin Yuchen Ma, Heng Zhang, Weisi Lin, Mike Zheng Shou, Yan Wu
2602.13833v2
arXiv:2602.13833v2
•updated
•
2026-02-14
Generalizing tool manipulation requires both semantic planning and precise physical control. Modern generalist robot policies, such as Vision-Language-Action (VLA) models, often lack the physical grounding required for contact-rich tool manipulation. Conversely, existing contact-aware policies that leverage tactile or haptic sensing are typically instance-specific and fail to generalize across diverse tool geometries. Bridging this gap requires learning representations that are both semantically transferable and physically grounded, yet a fundamental barrier remains: diverse real-world tactile data are prohibitive to collect at scale, while direct zero-shot sim-to-real transfer is challenging due to the complex nonlinear deformation of soft tactile sensors.
To address this, we propose Semantic-Contact Fields (SCFields), a unified 3D representation that fuses visual semantics with dense extrinsic contact estimates, including contact probability and force. SCFields is learned through a two-stage Sim-to-Real Contact Learning Pipeline: we first pre-train on large-scale simulation to learn geometry-aware contact priors, then fine-tune on a small set of real data pseudo-labeled via geometric heuristics and force optimization to align real tactile signals. The resulting force-aware representation serves as the dense observation input to a diffusion policy, enabling physical generalization to unseen tool instances. Experiments on scraping, crayon drawing, and peeling demonstrate robust category-level generalization, significantly outperforming vision-only and raw-tactile baselines. Project page: https://kevinskwk.github.io/SCFields/.
Comment: Accepted to RSS 2026
Zero-Shot, Safe and Time-Efficient UAV Navigation via Potential-Based Reward Shaping, Control Lyapunov and Barrier Functions
Ashik Abrar Naeem, Mohammad Ariful Haque
2605.01787v1
Zero-Shot, Safe and Time-Efficient UAV Navigation via Potential-Based Reward Shaping, Control Lyapunov and Barrier Functions
Ashik Abrar Naeem, Mohammad Ariful Haque
2605.01787v1
arXiv:2605.01787v1
•
2026-05-03
Autonomous navigation and obstacle avoidance remain a core challenge of modern Unmanned Aerial Vehicles (UAVs). While traditional control methods struggle with the complexity and variability of the environment, reinforcement learning (RL) enables UAVs to learn adaptive behaviors through interaction with the environment. Existing research with RL prioritizes the mission success at the expense of mission time and safety of UAVs. This study integrates Potential Based Reward Shaping (PBRS) with Control Lyapunov Functions (CLF) and Control Barrier Functions (CBF) to simultaneously optimize mission time and ensure formal safety guarantees. An RL model is trained in a generalized simple environment, then used in complex scenarios incorporating a CLF-CBF-QP filter without further training. Experimental results in simulated environments demonstrate a significant reduction in mission time and outstanding performance in complex environment.
CycleRL: Sim-to-Real Deep Reinforcement Learning for Robust Autonomous Bicycle Control
Gelu Liu, Teng Wang, Zhijie Wu, Junliang Wu, Songyuan Li, Xiangwei Zhu
2603.15013v2
CycleRL: Sim-to-Real Deep Reinforcement Learning for Robust Autonomous Bicycle Control
Gelu Liu, Teng Wang, Zhijie Wu, Junliang Wu, Songyuan Li, Xiangwei Zhu
2603.15013v2
arXiv:2603.15013v2
•updated
•
2026-03-16
Autonomous bicycles offer a promising agile solution for urban mobility and last-mile logistics. However, conventional control strategies often struggle with underactuated nonlinear dynamics, suffering from sensitivity to model mismatches and limited adaptability to real-world uncertainties. To address this, we develop CycleRL, a comprehensive sim-to-real framework for robust autonomous bicycle control. Our approach establishes a direct perception-to-action mapping within the high-fidelity NVIDIA Isaac Sim environment, leveraging Proximal Policy Optimization (PPO) to optimize the control policy. The framework features a composite reward function tailored for concurrent balance maintenance, velocity tracking, and steering control. Crucially, systematic domain randomization is employed to reduce the reliance on precise system modeling, bridge the simulation-to-reality gap and facilitate direct transfer. In simulation, CycleRL achieves promising performance, including a 99.90% balance success rate, a heading tracking error of 1.15°, and a velocity tracking error of 0.18 m/s. These quantitative results, coupled with successful hardware deployment, validate DRL as an effective paradigm for autonomous bicycle control, offering superior adaptability over traditional methods. Video demonstrations are available at https://anony6f05.github.io/CycleRL/.
Comment: 8 pages, 7 figures, 8 tables
Application Research of a Deep Learning Model Integrating CycleGAN and YOLO in PCB Infrared Defect Detection
Chao Yang, Haoyuan Zheng, Yue Ma
2601.00237v2
Application Research of a Deep Learning Model Integrating CycleGAN and YOLO in PCB Infrared Defect Detection
Chao Yang, Haoyuan Zheng, Yue Ma
2601.00237v2
arXiv:2601.00237v2
•updated
•
2026-01-01
This paper addresses the critical bottleneck of infrared (IR) data scarcity in Printed Circuit Board (PCB) defect detection by proposing a cross-modal data augmentation framework integrating CycleGAN and YOLOv8. Unlike conventional methods relying on paired supervision, we leverage CycleGAN to perform unpaired image-to-image translation, mapping abundant visible-light PCB images into the infrared domain. This generative process synthesizes high-fidelity pseudo-IR samples that preserve the structural semantics of defects while accurately simulating thermal distribution patterns. Subsequently, we construct a heterogeneous training strategy that fuses generated pseudo-IR data with limited real IR samples to train a lightweight YOLOv8 detector. Experimental results demonstrate that this method effectively enhances feature learning under low-data conditions. The augmented detector significantly outperforms models trained on limited real data alone and approaches the performance benchmarks of fully supervised training, proving the efficacy of pseudo-IR synthesis as a robust augmentation strategy for industrial inspection.
Comment: Authors have conflict of interest
On the Characterization and Limits of 4D Radar for Aided Inertial Navigation
Morten Nissov, Kostas Alexis
2605.01773v1
On the Characterization and Limits of 4D Radar for Aided Inertial Navigation
Morten Nissov, Kostas Alexis
2605.01773v1
arXiv:2605.01773v1
•
2026-05-03
Frequency Modulated Continuous Wave (FMCW) radar is a promising sensor for aided inertial navigation, due to its robustness in environments that challenge traditional alternatives, such as LiDAR and vision. However, its widespread adoption is hindered by complex, noisy measurements, which make reliable estimation difficult. This manuscript addresses these challenges by analyzing the fundamental measurement relations of FMCW radar sensing and developing a reliable estimator. Noise models are derived by applying first principles to the underlying signal processing of a typical radar sensor. These models guide the design of a factor graph-based estimator, utilizing a first-order approximation for the measurement noise propagation. The approach is first examined through simulation, evaluating the significance of different noise sources, the validity of the first-order approximation, and the state-dependent nature of the covariance expressions. Extensive experiments demonstrate the superior robustness and accuracy of the proposed method across diverse field environments and flight profiles, including beyond the radar's standard operating range. Furthermore, the experiments confirm the insights from the simulation regarding the behavior and performance of different estimator configurations relative to their operating conditions. The evaluation data and estimator implementation are made available at https://github.com/ntnu-arl/rig.
Comment: 30 pages, 14 figures, and 20 tables. Accepted for publication to IEEE Transactions on Field Robotics
Anticipation-VLA: Solving Long-Horizon Embodied Tasks via Anticipation-based Subgoal Generation
Zhilong Zhang, Wenyu Luo, Haonan Wang, Yifei Sheng, Yidi Wang, Hanyuan Guo, Haoxiang Ren, Xinghao Du, Yuhan Che, Tongtong Cao, Lei Yuan, Yang Yu
2605.01772v1
Anticipation-VLA: Solving Long-Horizon Embodied Tasks via Anticipation-based Subgoal Generation
Zhilong Zhang, Wenyu Luo, Haonan Wang, Yifei Sheng, Yidi Wang, Hanyuan Guo, Haoxiang Ren, Xinghao Du, Yuhan Che, Tongtong Cao, Lei Yuan, Yang Yu
2605.01772v1
arXiv:2605.01772v1
•
2026-05-03
Vision-Language-Action (VLA) models have emerged as a powerful paradigm for embodied intelligence, enabling robots to perform tasks based on natural language instructions and current visual input. However, existing VLA models struggle with long-horizon tasks due to compounding errors. Prior methods decompose tasks into subtasks of fixed granularity, which cannot adapt to the varying complexity of execution states, limiting their robustness in long-horizon tasks. To overcome this, we introduce Anticipation Model, which adaptively and recursively generates future subgoals. This model continuously adapts as the task unfolds, adjusting future subgoals in response to evolving dynamics, facilitating more reliable planning paths. Building on this concept, we propose Anticipation-VLA, a hierarchical VLA model that leverages the anticipation model to generate actionable subgoals that guide VLA policy execution. We implement Anticipation-VLA with finetuning a Unified Multimodal Model (UMM) for high-level subgoal generation and a goal-conditioned VLA policy for low-level action execution. Experiments in both simulated and real-world robotic tasks demonstrate the effectiveness of Anticipation-VLA, highlighting the importance of adaptive and recursive subgoal generation for robust policy execution.
Lateral String Stability for Vehicle Platoons: Formulation, Definition, and Analysis
Sixu Li, Swaroop Darbha, Yang Zhou
2605.01731v1
Lateral String Stability for Vehicle Platoons: Formulation, Definition, and Analysis
Sixu Li, Swaroop Darbha, Yang Zhou
2605.01731v1
arXiv:2605.01731v1
•
2026-05-03
Platooning of connected and automated vehicles provides significant benefits in terms of energy efficiency, traffic throughput, and, most critically, safety. These safety benefits depend on string stability, which dictates how disturbances propagate along a vehicle string. Although longitudinal string stability has been extensively examined, lateral string stability, which governs the propagation of path-tracking errors that can lead to unsafe deviations from the desired path, remains underexplored. Its importance is growing as autonomous vehicles increasingly depend on onboard sensing and map-free navigation, where sensor occlusions and tight formations amplify safety risks. This paper presents a framework for lateral string stability that focuses directly on safety-critical, path-relative tracking errors and enables consistent comparison across vehicles that follow the same planned path. The key element of the framework is an arc-length (Eulerian) viewpoint, a departure from traditional analyses, that clarifies how tracking errors at a given point on the path propagate from one vehicle to the next. Building on this foundation, we propose the definition of L2 lateral string stability along with two control strategies: a feedback-feedforward strategy that relies solely on onboard sensing, and a novel learn-from-predecessor strategy that makes use of vehicle-to-vehicle communication. Both strategies are analyzed for lateral string stability with respect to two error measures: tracking error vector and lateral (cross-track) error. Our results show that onboard sensing alone cannot guarantee attenuation of path-tracking errors, imposing a fundamental safety limitation, while V2V communication enables true error attenuation. The analysis further identifies structural controller requirements, showing that nonzero feedback on specific measurements is essential for guaranteeing stability.
A Unified Multi-Dynamics Framework for Perception-Oriented Modeling in Tendon-Driven Continuum Robots
Ibrahim Alsarraj, Yuhao Wang, Abdalla Swikir, Cesare Stefanini, Dezhen Song, Zhanchi Wang, Ke Wu
2511.18088v2
A Unified Multi-Dynamics Framework for Perception-Oriented Modeling in Tendon-Driven Continuum Robots
Ibrahim Alsarraj, Yuhao Wang, Abdalla Swikir, Cesare Stefanini, Dezhen Song, Zhanchi Wang, Ke Wu
2511.18088v2
arXiv:2511.18088v2
•updated
•
2025-11-22
Tendon-driven continuum robots offer intrinsically safe and contact-rich interactions owing to their kinematic redundancy and structural compliance. However, their perception often depends on external sensors, which increase hardware complexity and limit scalability. This work introduces a unified multi-dynamics modeling framework for tendon-driven continuum robotic systems, exemplified by a spiral-inspired robot named Spirob. The framework integrates motor electrical dynamics, motor-winch dynamics, and continuum robot dynamics into a coherent system model. Within this framework, motor signals such as current and angular displacement are modeled to expose the electromechanical signatures of external interactions, enabling perception grounded in intrinsic dynamics. The model captures and validates key physical behaviors of the real system, including actuation hysteresis and self-contact at motion limits. Building on this foundation, the framework is applied to environmental interaction: first for passive contact detection, verified experimentally against simulation data; then for active contact sensing, where control and perception strategies from simulation are successfully applied to the real robot; and finally for object size estimation, where a policy learned in simulation is directly deployed on hardware. The results demonstrate that the proposed framework provides a physically grounded way to interpret interaction signatures from intrinsic motor signals in tendon-driven continuum robots.
PuppetAI: A Customizable Platform for Designing Tactile-Rich Affective Robot Interaction
Jiaye Li, Tongshun Chen, Siyi Ma, Elizabeth Churchill, Ke Wu
2602.04787v2
PuppetAI: A Customizable Platform for Designing Tactile-Rich Affective Robot Interaction
Jiaye Li, Tongshun Chen, Siyi Ma, Elizabeth Churchill, Ke Wu
2602.04787v2
arXiv:2602.04787v2
•updated
•
2026-02-04
We introduce PuppetAI, a modular soft robot interaction platform. This platform offers a scalable cable-driven actuation system and a customizable, puppet-inspired robot gesture framework, supporting a multitude of interaction gesture robot design formats. The platform comprises a four-layer decoupled software architecture that includes perceptual processing, affective modeling, motion scheduling, and low-level actuation. We also implemented an affective expression loop that connects human input to the robot platform by producing real-time emotional gestural responses to human vocal input. For our own designs, we have worked with nuanced gestures enacted by "soft robots" with enhanced dexterity and "pleasant-to-touch" plush exteriors. By reducing operational complexity and production costs while enhancing customizability, our work creates an adaptable and accessible foundation for future tactile-based expressive robot research. Our goal is to provide a platform that allows researchers to independently construct or refine highly specific gestures and movements performed by social robots.
PhysMem: Scaling Test-Time Memory for Embodied Physical Reasoning
Haoyang Li, Yang You, Hao Su, Leonidas Guibas
2602.20323v6
PhysMem: Scaling Test-Time Memory for Embodied Physical Reasoning
Haoyang Li, Yang You, Hao Su, Leonidas Guibas
2602.20323v6
arXiv:2602.20323v6
•updated
•
2026-02-23
Reliable object manipulation requires understanding physical properties that vary across objects and environments. Vision-language model (VLM) planners can reason about friction and stability in general terms; however, they often cannot predict how a specific ball will roll on a particular surface or which stone will provide a stable foundation without direct experience. We present PhysMem, a memory framework that enables VLM robot planners to learn physical principles from interaction at test time, without updating model parameters. The system records experiences, generates candidate hypotheses, and verifies them through targeted interaction before promoting validated knowledge to guide future decisions. A central design choice is verification before application: the system tests hypotheses against new observations rather than applying retrieved experience directly, reducing rigid reliance on prior experience when physical conditions change. We evaluate PhysMem on three real-world manipulation tasks and simulation benchmarks across four VLM backbones. On a controlled brick insertion task, principled abstraction achieves 76% success compared to 23% for direct experience retrieval, and real-world experiments show consistent improvement over 30-minute deployment sessions.
SBAMP: Sampling Based Adaptive Motion Planning
Shreyas Raorane, Kabir Ram Puri, Anh-Quan Pham
2511.12022v3
SBAMP: Sampling Based Adaptive Motion Planning
Shreyas Raorane, Kabir Ram Puri, Anh-Quan Pham
2511.12022v3
arXiv:2511.12022v3
•updated
•
2025-11-15
Autonomous robots operating in dynamic environments must balance global path optimality with real-time responsiveness to disturbances. This requires addressing a fundamental trade-off between computationally expensive global planning and fast local adaptation. Sampling-based planners such as RRT* produce near-optimal paths but struggle under perturbations, while dynamical systems approaches like SEDS enable smooth reactive behavior but rely on offline data-driven optimization. We introduce Sampling-Based Adaptive Motion Planning (SBAMP), a hybrid framework that combines RRT*-based global planning with an online, Lyapunov-stable SEDS-inspired controller that requires no pre-trained data. By integrating lightweight constrained optimization into the control loop, SBAMP enables stable, real-time adaptation while preserving global path structure. Experiments in simulation and on RoboRacer hardware demonstrate robust recovery from disturbances, reliable obstacle handling, and consistent performance under dynamic conditions.
Large Language Models for Multi-Robot Systems: A Survey
Peihan Li, Zijian An, Shams Abrar, Lifeng Zhou
2502.03814v5
Large Language Models for Multi-Robot Systems: A Survey
Peihan Li, Zijian An, Shams Abrar, Lifeng Zhou
2502.03814v5
arXiv:2502.03814v5
•updated
•
2025-02-06
The rapid advancement of Large Language Models (LLMs) has opened new possibilities in Multi-Robot Systems (MRS), enabling enhanced communication, task allocation and planning, and human-robot interaction. Unlike traditional single-robot and multi-agent systems, MRS poses unique challenges, including coordination, scalability, and real-world adaptability. This survey provides the first dedicated review of LLM integration into MRS. It systematically categorizes their applications across high-level task allocation, mid-level motion planning, low-level action generation, and human intervention. We highlight key applications in diverse domains, such as household robotics, construction, formation control, target tracking, and robot games, showcasing the versatility and transformative potential of LLMs in MRS. Furthermore, we examine the challenges that limit adapting LLMs to MRS, including mathematical reasoning limitations, hallucination, latency issues, and the need for robust benchmarking systems. Finally, we outline opportunities for future research, emphasizing advancements in fine-tuning, reasoning techniques, and task-specific models. This survey aims to guide researchers in the intelligence and real-world deployment of MRS powered by LLMs. Given the rapidly evolving nature of research in the field, we continuously update the paper list in the open-source GitHub repository.
IMPACT-HOI: Supervisory Control for Onset-Anchored Partial HOI Event Construction
Haoshen Zhang, Di Wen, Kunyu Peng, David Schneider, Zeyun Zhong, Alexander Jaus, Zdravko Marinov, Jiale Wei, Ruiping Liu, Junwei Zheng, Yufan Chen, Yufeng Zhang, Yuanhao Luo, Lei Qi, Rainer Stiefelhagen
2605.01666v1
IMPACT-HOI: Supervisory Control for Onset-Anchored Partial HOI Event Construction
Haoshen Zhang, Di Wen, Kunyu Peng, David Schneider, Zeyun Zhong, Alexander Jaus, Zdravko Marinov, Jiale Wei, Ruiping Liu, Junwei Zheng, Yufan Chen, Yufeng Zhang, Yuanhao Luo, Lei Qi, Rainer Stiefelhagen
2605.01666v1
arXiv:2605.01666v1
•
2026-05-03
We present IMPACT-HOI, a mixed-initiative framework for annotating egocentric procedural video by constructing structured event graphs for Human-Object Interactions (HOI), motivated by the need for high-quality structured supervision for learning robot manipulation from human demonstration. IMPACT-HOI frames this task as the incremental resolution of a partially specified, onset-anchored event state. A trust-calibrated controller selects among direct queries, human-confirmed suggestions, and conservative completions based on empirical annotator behavior and evidence quality. A risk-bounded execution protocol, utilizing atomic rollback, ensures that human-confirmed decisions are preserved against conflicting automated updates. A user study with 9 participants shows a 13.5% reduction in manual annotation actions, a 46.67% event match rate, and zero confirmed-field violations under the studied protocol. The code will be made publicly available at https://github.com/541741106/IMPACT_HOI.
Comment: 8 pages, 2 figures. Code is available at https://github.com/541741106/IMPACT_HOI
Towards Efficient and Expressive Offline RL via Flow-Anchored Noise-conditioned Q-Learning
Sungyoung Lee, Dohyeong Kim, Eshan Balachandar, Zelal Su Mustafaoglu, Keshav Pingali
2605.01663v1
Towards Efficient and Expressive Offline RL via Flow-Anchored Noise-conditioned Q-Learning
Sungyoung Lee, Dohyeong Kim, Eshan Balachandar, Zelal Su Mustafaoglu, Keshav Pingali
2605.01663v1
arXiv:2605.01663v1
•
2026-05-03
We propose Flow-Anchored Noise-conditioned Q-Learning (FAN), a highly efficient and high-performing offline reinforcement learning (RL) algorithm. Recent work has shown that expressive flow policies and distributional critics improve offline RL performance, but at a high computational cost. Specifically, flow policies require iterative sampling to produce a single action, and distributional critics require computation over multiple samples (e.g., quantiles) to estimate value. To address these inefficiencies while maintaining high performance, we introduce FAN. Our method employs a behavior regularization technique that utilizes only a single flow policy iteration and requires only a single Gaussian noise sample for distributional critics. Our theoretical analysis of convergence and performance bounds demonstrates that these simplifications not only improve efficiency but also lead to superior task performance. Experiments on robotic manipulation and locomotion tasks demonstrate that FAN achieves state-of-the-art performance while significantly reducing both training and inference runtimes. We release our code at https://github.com/brianlsy98/FAN.
Comment: ICML 2026
Video World Models
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Pixel-to-4D: Camera-Controlled Image-to-Video Generation with Dynamic 3D Gaussians
Melonie de Almeida, Daniela Ivanova, Tong Shi, John H. Williamson, Paul Henderson
2601.00678v2
Pixel-to-4D: Camera-Controlled Image-to-Video Generation with Dynamic 3D Gaussians
Melonie de Almeida, Daniela Ivanova, Tong Shi, John H. Williamson, Paul Henderson
2601.00678v2
arXiv:2601.00678v2
•updated
•
2026-01-02
Humans excel at forecasting the future dynamics of a scene given just a single image. Video generation models that can mimic this ability are an essential component for intelligent systems. Recent approaches have improved temporal coherence and 3D consistency in single-image-conditioned video generation. However, these methods often lack robust user controllability, such as modifying the camera path, limiting their applicability in real-world applications. Most existing camera-controlled image-to-video models struggle with accurately modeling camera motion, maintaining temporal consistency, and preserving geometric integrity. Leveraging explicit intermediate 3D representations offers a promising solution by enabling coherent video generation aligned with a given camera trajectory. Although these methods often use 3D point clouds to render scenes and introduce object motion in a later stage, this two-step process still falls short in achieving full temporal consistency, despite allowing precise control over camera movement. We propose a novel framework that constructs a 3D Gaussian scene representation and samples plausible object motion, given a single image in a single forward pass. This enables fast, camera-guided video generation without the need for iterative denoising to inject object motion into render frames. Extensive experiments on the KITTI, Waymo, RealEstate10K and DL3DV-10K datasets demonstrate that our method achieves state-of-the-art video quality and inference efficiency. The project page is available at https://melonienimasha.github.io/Pixel-to-4D-Website.
Combining Facial Videos and Biosignals for Stress Estimation During Driving
Paraskevi Valergaki, Vassilis C. Nicodemou, Iason Oikonomidis, Antonis Argyros, Anastasios Roussos
2601.04376v3
Combining Facial Videos and Biosignals for Stress Estimation During Driving
Paraskevi Valergaki, Vassilis C. Nicodemou, Iason Oikonomidis, Antonis Argyros, Anastasios Roussos
2601.04376v3
arXiv:2601.04376v3
•updated
•
2026-01-07
Reliable stress recognition is critical in applications such as medical monitoring and safety-critical systems, including real-world driving. While stress is commonly detected using physiological signals such as perinasal perspiration and heart rate, facial activity provides complementary cues that can be captured unobtrusively from video. We propose a multimodal stress estimation framework that combines facial videos and physiological signals, remaining effective even when biosignal acquisition is challenging. Facial behavior is represented using a dense 3D Morphable Model, yielding a 56-dimensional descriptor that captures subtle expression and head-pose dynamics over time. To study how stress modulates facial motion, we perform extensive experiments alongside established physiological markers. Paired hypothesis tests between baseline and stressor phases show that 38 of 56 facial components exhibit consistent, phase-specific stress responses comparable to physiological markers. Building on these findings, we introduce a Transformer-based temporal modeling framework and evaluate unimodal, early-fusion, and cross-modal attention strategies. Cross-modal attention fusion of 3D-derived facial features with physiological signals substantially improves performance over physiological signals alone, increasing AUROC from 52.7% and accuracy from 51.0% to 92.0% and 86.7%, respectively. Although evaluated on driving data, the proposed framework and protocol may generalize to other stress estimation settings.
Comment: Accepted to ICPR 2026
Divide and Conquer: Decoupled Representation Alignment for Multimodal World Models
Junyuan Xiao, Dingkang Liang, Xin Zhou, Yixuan Ye, Tongtong Su, Guangmo Yi, Bin Xia, Qiang Lyu, Shurui Shi, Jun Huang, Jianlou Si, Wenming Yang
2605.01896v1
Divide and Conquer: Decoupled Representation Alignment for Multimodal World Models
Junyuan Xiao, Dingkang Liang, Xin Zhou, Yixuan Ye, Tongtong Su, Guangmo Yi, Bin Xia, Qiang Lyu, Shurui Shi, Jun Huang, Jianlou Si, Wenming Yang
2605.01896v1
arXiv:2605.01896v1
•
2026-05-03
Emerging multi-modal world models attempt to jointly generate videos across diverse modalities (e.g., RGB, depth, and mask), yet they fail to fully exploit the rich priors of existing foundation models. We propose $M^2$-REPA, the first representation alignment method tailored for multi-modal video generation. Our key insight is that foundation models trained on different modality spaces naturally capture distinct domain-specific priors, acting as complementary "experts." Specifically, we first decouple modality-specific features from the diffusion model's intermediate representations, then align each with its corresponding expert foundation model. To this end, we design two synergistic objectives: a multi-modal representation alignment loss that enforces feature-to-expert matching, and a modality-specific decoupling regularization that encourages complementarity across different modalities. This design enables joint optimization, fully exploiting priors from multiple foundation models. Extensive experiments demonstrate that our method significantly outperforms baselines in visual quality and long-term consistency.
Comment: Preprint. 26 pages, 7 figures, with supplementary material
Pistachio: Towards Synthetic, Balanced, and Long-Form Video Anomaly Benchmarks
Jie Li, Hongyi Cai, Mingkang Dong, Muxin Pu, Shan You, Fei Wang, Tao Huang
2511.19474v5
Pistachio: Towards Synthetic, Balanced, and Long-Form Video Anomaly Benchmarks
Jie Li, Hongyi Cai, Mingkang Dong, Muxin Pu, Shan You, Fei Wang, Tao Huang
2511.19474v5
arXiv:2511.19474v5
•updated
•
2025-11-22
Automatically detecting abnormal events in videos is crucial for modern autonomous systems, yet existing Video Anomaly Detection (VAD) benchmarks lack the scene diversity, balanced anomaly coverage, and temporal complexity needed to reliably assess real-world performance. Meanwhile, the community is increasingly moving toward Video Anomaly Understanding (VAU), which requires deeper semantic and causal reasoning but remains difficult to benchmark due to the heavy manual annotation effort it demands. In this paper, we introduce Pistachio, a new VAD/VAU benchmark constructed entirely through a controlled, generation-based pipeline. By leveraging recent advances in video generation models, Pistachio provides precise control over scenes, anomaly types, and temporal narratives, effectively eliminating the biases and limitations of Internet-collected datasets. Our pipeline integrates scene-conditioned anomaly assignment, multi-step storyline generation, and a temporally consistent long-form synthesis strategy that produces coherent 41-second videos with minimal human intervention. Extensive experiments demonstrate the scale, diversity, and complexity of Pistachio, revealing new challenges for existing methods and motivating future research on dynamic and multi-event anomaly understanding.
Comment: https://pistachio-video.github.io
Embody4D: A Generalist 4D World Model for Embodied AI
Peiyan Tu, Hanxin Zhu, Jingwen Sun, Shaojie Ren, Cong Wang, Jiayi Luo, Xiaoqian Cheng, Zhibo Chen
2605.01799v1
Embody4D: A Generalist 4D World Model for Embodied AI
Peiyan Tu, Hanxin Zhu, Jingwen Sun, Shaojie Ren, Cong Wang, Jiayi Luo, Xiaoqian Cheng, Zhibo Chen
2605.01799v1
arXiv:2605.01799v1
•
2026-05-03
World models have made significant progress in modeling dynamic environments; however, most embodied world models are still restricted to 2D representations, lacking the comprehensive multi-view information essential for embodied spatial reasoning. Bridging this gap is non-trivial, primarily due to challenges from severe scarcity of paired multi-view data, the difficulty of maintaining spatiotemporal consistency in generated 3D geometries, and the tendency to hallucinate manipulation details. To address these challenges, we propose Embody4D, a dedicated video-to-video world model for embodied scenarios, capable of synthesizing arbitrary novel views from a monocular video. First, to tackle data scarcity, we introduce a 3D-aware compositional synthesis pipeline to curate a heterogeneous dataset compositing cross-embodiment robotic arms with diverse backgrounds, guaranteeing broad generalization. Second, to enforce geometric stability, we devise an adaptive noise injection strategy; by leveraging confidence disparities across image regions, this method selectively regularizes the diffusion process to ensure strict spatiotemporal consistency. Finally, to guarantee manipulation fidelity, we incorporate an interaction-aware attention mechanism that explicitly attends to the robotic interaction regions. Extensive experiments demonstrate that Embody4D achieves state-of-the-art performance, serving as a robust world model that synthesizes high-fidelity, view-consistent videos to empower downstream robotic planning and learning.
CycleRL: Sim-to-Real Deep Reinforcement Learning for Robust Autonomous Bicycle Control
Gelu Liu, Teng Wang, Zhijie Wu, Junliang Wu, Songyuan Li, Xiangwei Zhu
2603.15013v2
CycleRL: Sim-to-Real Deep Reinforcement Learning for Robust Autonomous Bicycle Control
Gelu Liu, Teng Wang, Zhijie Wu, Junliang Wu, Songyuan Li, Xiangwei Zhu
2603.15013v2
arXiv:2603.15013v2
•updated
•
2026-03-16
Autonomous bicycles offer a promising agile solution for urban mobility and last-mile logistics. However, conventional control strategies often struggle with underactuated nonlinear dynamics, suffering from sensitivity to model mismatches and limited adaptability to real-world uncertainties. To address this, we develop CycleRL, a comprehensive sim-to-real framework for robust autonomous bicycle control. Our approach establishes a direct perception-to-action mapping within the high-fidelity NVIDIA Isaac Sim environment, leveraging Proximal Policy Optimization (PPO) to optimize the control policy. The framework features a composite reward function tailored for concurrent balance maintenance, velocity tracking, and steering control. Crucially, systematic domain randomization is employed to reduce the reliance on precise system modeling, bridge the simulation-to-reality gap and facilitate direct transfer. In simulation, CycleRL achieves promising performance, including a 99.90% balance success rate, a heading tracking error of 1.15°, and a velocity tracking error of 0.18 m/s. These quantitative results, coupled with successful hardware deployment, validate DRL as an effective paradigm for autonomous bicycle control, offering superior adaptability over traditional methods. Video demonstrations are available at https://anony6f05.github.io/CycleRL/.
Comment: 8 pages, 7 figures, 8 tables
SignVerse-2M: A Two-Million-Clip Pose-Native Universe of 25+ Sign Languages
Sen Fang, Hongbin Zhong, Yanxin Zhang, Dimitris N. Metaxas
2605.01720v1
SignVerse-2M: A Two-Million-Clip Pose-Native Universe of 25+ Sign Languages
Sen Fang, Hongbin Zhong, Yanxin Zhang, Dimitris N. Metaxas
2605.01720v1
arXiv:2605.01720v1
•
2026-05-03
Existing large-scale sign language resources typically provide supervision only at the level of raw video-text alignment and are often produced in laboratory settings. While such resources are important for semantic understanding, they do not directly provide a unified interface for open-world recognition and translation, or for modern pose-driven sign language video generation frameworks: 1. RGB-based pretrained recognition models depend heavily on fixed backgrounds or clothing conditions during recording, and are less robust in open-world settings than style-agnostic pose-processing models. 2. Recent pose-guided image/video generation models mostly use a unified keypoint representation such as DWPose as their control interface. At present, the sign language field still lacks a data resource that can directly interface with this modern pose-native paradigm while also targeting real-world open scenarios. We present SignVerse-2M, a large-scale multilingual pose-native dataset for sign language pose modeling and evaluation. Built from publicly available multilingual sign language video resources, it applies DWPose in a unified preprocessing pipeline to convert raw videos into 2D pose sequences that can be used directly for modeling, resulting in a consolidated corpus of about two million clips covering more than 25 sign languages. Unlike many laboratory datasets, this resource preserves the recording conditions and speaker diversity of real-world videos while reducing appearance variation through a unified pose representation. Toward this goal, we further provide the data construction pipeline, task definitions, and a simple SignDW Transformer baseline, demonstrating the feasibility of this resource for multilingual pose-space modeling and its compatibility with modern pose-driven pipelines, while discussing the evaluation claims it can support as well as its current limitations.
Comment: 13 pages. Project Page at: https://signerx.github.io/SignVerse-2M/
Latent State Design for World Models under Sufficiency Constraints
Keon Woo Kim
2605.01694v1
Latent State Design for World Models under Sufficiency Constraints
Keon Woo Kim
2605.01694v1
arXiv:2605.01694v1
•
2026-05-03
A world model matters to an agent only through the state it constructs. That state must preserve some information, discard other information, and support some future function: prediction, control, planning, memory, grounding, or counterfactual reasoning. This paper treats world-model research as latent state design under sufficiency constraints.
We propose a functional taxonomy that groups methods by what their latent state is for, rather than by architecture or application domain: predictive embedding, recurrent belief state, object/causal structure, latent action interface, grounded planning interface, and memory substrate. These roles expose distinctions that architecture-based groupings hide, including the gap between predictive sufficiency and control sufficiency, and the gap between passive video prediction and counterfactual action modeling.
The taxonomy supports an evaluation framework that judges a model by the sufficiency constraint its latent state was built to satisfy. We compare methods along seven axes: representation, prediction, planning, controllability, causal/counterfactual support, memory, and uncertainty. We use the resulting matrix as a diagnostic for what a latent state preserves, discards, and enables.
The conclusion that follows is that an actionable world model is the one whose state construction matches the task, not the one that preserves the most information.
Video Active Perception: Effective Inference-Time Long-Form Video Understanding with Vision-Language Models
Martin Q. Ma, Willis Guo, Aditya Agrawal, Ankit Gupta, Paul Pu Liang, Ruslan Salakhutdinov, Louis-Philippe Morency
2605.01662v1
Video Active Perception: Effective Inference-Time Long-Form Video Understanding with Vision-Language Models
Martin Q. Ma, Willis Guo, Aditya Agrawal, Ankit Gupta, Paul Pu Liang, Ruslan Salakhutdinov, Louis-Philippe Morency
2605.01662v1
arXiv:2605.01662v1
•
2026-05-03
Large vision-language models (VLMs) have advanced multimodal tasks such as video question answering (QA). However, VLMs face the challenge of selecting frames effectively and efficiently, as standard uniform sampling is expensive and performance may plateau. Inspired by active perception theory, which posits that models gain information by acquiring data that differs from their expectations, we introduce Video Active Perception (VAP), a training-free method to enhance long-form video QA using VLMs. Our approach treats keyframe selection as data acquisition in active perception and leverages a lightweight text-conditioned video generation model to represent prior world knowledge. Empirically, VAP achieves state-of-the-art zero-shot results on long-form or reasoning video QA datasets such as EgoSchema, NExT-QA, ActivityNet-QA, IntentQA, and CLEVRER, achieving an increase of up to 5.6 x frame efficiency by frames per question over standard GPT-4o, Gemini 1.5 Pro, and LLaVA-OV. Moreover, VAP shows stronger reasoning abilities than previous methods and effectively selects keyframes relevant to questions. These findings highlight the potential of leveraging active perception to improve the frame effectiveness and efficiency of long-form video QA.
Comment: ICCV 2025 workshop
Embodied Intelligence
9
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HandelBot: Real-World Piano Playing via Fast Adaptation of Dexterous Robot Policies
Amber Xie, Haozhi Qi, Dorsa Sadigh
2603.12243v3
HandelBot: Real-World Piano Playing via Fast Adaptation of Dexterous Robot Policies
Amber Xie, Haozhi Qi, Dorsa Sadigh
2603.12243v3
arXiv:2603.12243v3
•updated
•
2026-03-12
Mastering dexterous manipulation with multi-fingered hands has been a grand challenge in robotics for decades. Despite its potential, the difficulty of collecting high-quality data remains a primary bottleneck for high-precision tasks. While reinforcement learning and simulation-to-real-world transfer offer a promising alternative, the transferred policies often fail for tasks demanding millimeter-scale precision, such as bimanual piano playing. In this work, we introduce HandelBot, a framework that combines a simulation policy and rapid adaptation through a two-stage pipeline. Starting from a simulation-trained policy, we first apply a structured refinement stage to correct spatial alignments by adjusting lateral finger joints based on physical rollouts. Next, we use residual reinforcement learning to autonomously learn fine-grained corrective actions. Through extensive hardware experiments across five recognized songs, we demonstrate that HandelBot can successfully perform precise bimanual piano playing. Our system outperforms direct simulation deployment by a factor of 1.8x and requires only 30 minutes of physical interaction data.
Comment: Website: https://amberxie88.github.io/handelbot
VILAS: A VLA-Integrated Low-cost Architecture with Soft Grasping for Robotic Manipulation
Zijian An, Hadi Khezam, Bill Cai, Ran Yang, Shijie Geng, Yiming Feng, Yue, Zheng, Lifeng Zhou
2605.02037v1
VILAS: A VLA-Integrated Low-cost Architecture with Soft Grasping for Robotic Manipulation
Zijian An, Hadi Khezam, Bill Cai, Ran Yang, Shijie Geng, Yiming Feng, Yue, Zheng, Lifeng Zhou
2605.02037v1
arXiv:2605.02037v1
•
2026-05-03
We present VILAS, a fully low-cost, modular robotic manipulation platform designed to support end-to-end vision-language-action (VLA) policy learning and deployment on accessible hardware. The system integrates a Fairino FR5 collaborative arm, a Jodell RG52-50 electric gripper, and a dual-camera perception module, unified through a ZMQ-based communication architecture that seamlessly coordinates teleoperation, data collection, and policy deployment within a single framework. To enable safe manipulation of fragile objects without relying on explicit force sensing, we design a kirigami-based soft compliant gripper extension that induces predictable deformation under compressive loading, providing gentle and repeatable contact with delicate targets. We deploy and evaluate three state-of-the-art VLA models on the VILAS platform: pi_0, pi_0.5, and GR00T N1.6. All models are fine-tuned from publicly released pretrained checkpoints using an identical demonstration dataset collected via our teleoperation pipeline. Experiments on a grape grasping task validate the effectiveness of the proposed system, confirming that capable manipulation policies can be successfully trained and deployed on low-cost modular hardware. Our results further provide practical insights into the deployment characteristics of current VLA models in real-world settings.
Semantic-Contact Fields for Category-Level Generalizable Tactile Tool Manipulation
Kevin Yuchen Ma, Heng Zhang, Weisi Lin, Mike Zheng Shou, Yan Wu
2602.13833v2
Semantic-Contact Fields for Category-Level Generalizable Tactile Tool Manipulation
Kevin Yuchen Ma, Heng Zhang, Weisi Lin, Mike Zheng Shou, Yan Wu
2602.13833v2
arXiv:2602.13833v2
•updated
•
2026-02-14
Generalizing tool manipulation requires both semantic planning and precise physical control. Modern generalist robot policies, such as Vision-Language-Action (VLA) models, often lack the physical grounding required for contact-rich tool manipulation. Conversely, existing contact-aware policies that leverage tactile or haptic sensing are typically instance-specific and fail to generalize across diverse tool geometries. Bridging this gap requires learning representations that are both semantically transferable and physically grounded, yet a fundamental barrier remains: diverse real-world tactile data are prohibitive to collect at scale, while direct zero-shot sim-to-real transfer is challenging due to the complex nonlinear deformation of soft tactile sensors.
To address this, we propose Semantic-Contact Fields (SCFields), a unified 3D representation that fuses visual semantics with dense extrinsic contact estimates, including contact probability and force. SCFields is learned through a two-stage Sim-to-Real Contact Learning Pipeline: we first pre-train on large-scale simulation to learn geometry-aware contact priors, then fine-tune on a small set of real data pseudo-labeled via geometric heuristics and force optimization to align real tactile signals. The resulting force-aware representation serves as the dense observation input to a diffusion policy, enabling physical generalization to unseen tool instances. Experiments on scraping, crayon drawing, and peeling demonstrate robust category-level generalization, significantly outperforming vision-only and raw-tactile baselines. Project page: https://kevinskwk.github.io/SCFields/.
Comment: Accepted to RSS 2026
Anticipation-VLA: Solving Long-Horizon Embodied Tasks via Anticipation-based Subgoal Generation
Zhilong Zhang, Wenyu Luo, Haonan Wang, Yifei Sheng, Yidi Wang, Hanyuan Guo, Haoxiang Ren, Xinghao Du, Yuhan Che, Tongtong Cao, Lei Yuan, Yang Yu
2605.01772v1
Anticipation-VLA: Solving Long-Horizon Embodied Tasks via Anticipation-based Subgoal Generation
Zhilong Zhang, Wenyu Luo, Haonan Wang, Yifei Sheng, Yidi Wang, Hanyuan Guo, Haoxiang Ren, Xinghao Du, Yuhan Che, Tongtong Cao, Lei Yuan, Yang Yu
2605.01772v1
arXiv:2605.01772v1
•
2026-05-03
Vision-Language-Action (VLA) models have emerged as a powerful paradigm for embodied intelligence, enabling robots to perform tasks based on natural language instructions and current visual input. However, existing VLA models struggle with long-horizon tasks due to compounding errors. Prior methods decompose tasks into subtasks of fixed granularity, which cannot adapt to the varying complexity of execution states, limiting their robustness in long-horizon tasks. To overcome this, we introduce Anticipation Model, which adaptively and recursively generates future subgoals. This model continuously adapts as the task unfolds, adjusting future subgoals in response to evolving dynamics, facilitating more reliable planning paths. Building on this concept, we propose Anticipation-VLA, a hierarchical VLA model that leverages the anticipation model to generate actionable subgoals that guide VLA policy execution. We implement Anticipation-VLA with finetuning a Unified Multimodal Model (UMM) for high-level subgoal generation and a goal-conditioned VLA policy for low-level action execution. Experiments in both simulated and real-world robotic tasks demonstrate the effectiveness of Anticipation-VLA, highlighting the importance of adaptive and recursive subgoal generation for robust policy execution.
PuppetAI: A Customizable Platform for Designing Tactile-Rich Affective Robot Interaction
Jiaye Li, Tongshun Chen, Siyi Ma, Elizabeth Churchill, Ke Wu
2602.04787v2
PuppetAI: A Customizable Platform for Designing Tactile-Rich Affective Robot Interaction
Jiaye Li, Tongshun Chen, Siyi Ma, Elizabeth Churchill, Ke Wu
2602.04787v2
arXiv:2602.04787v2
•updated
•
2026-02-04
We introduce PuppetAI, a modular soft robot interaction platform. This platform offers a scalable cable-driven actuation system and a customizable, puppet-inspired robot gesture framework, supporting a multitude of interaction gesture robot design formats. The platform comprises a four-layer decoupled software architecture that includes perceptual processing, affective modeling, motion scheduling, and low-level actuation. We also implemented an affective expression loop that connects human input to the robot platform by producing real-time emotional gestural responses to human vocal input. For our own designs, we have worked with nuanced gestures enacted by "soft robots" with enhanced dexterity and "pleasant-to-touch" plush exteriors. By reducing operational complexity and production costs while enhancing customizability, our work creates an adaptable and accessible foundation for future tactile-based expressive robot research. Our goal is to provide a platform that allows researchers to independently construct or refine highly specific gestures and movements performed by social robots.
PhysMem: Scaling Test-Time Memory for Embodied Physical Reasoning
Haoyang Li, Yang You, Hao Su, Leonidas Guibas
2602.20323v6
PhysMem: Scaling Test-Time Memory for Embodied Physical Reasoning
Haoyang Li, Yang You, Hao Su, Leonidas Guibas
2602.20323v6
arXiv:2602.20323v6
•updated
•
2026-02-23
Reliable object manipulation requires understanding physical properties that vary across objects and environments. Vision-language model (VLM) planners can reason about friction and stability in general terms; however, they often cannot predict how a specific ball will roll on a particular surface or which stone will provide a stable foundation without direct experience. We present PhysMem, a memory framework that enables VLM robot planners to learn physical principles from interaction at test time, without updating model parameters. The system records experiences, generates candidate hypotheses, and verifies them through targeted interaction before promoting validated knowledge to guide future decisions. A central design choice is verification before application: the system tests hypotheses against new observations rather than applying retrieved experience directly, reducing rigid reliance on prior experience when physical conditions change. We evaluate PhysMem on three real-world manipulation tasks and simulation benchmarks across four VLM backbones. On a controlled brick insertion task, principled abstraction achieves 76% success compared to 23% for direct experience retrieval, and real-world experiments show consistent improvement over 30-minute deployment sessions.
IMPACT-Scribe: Interactive Temporal Action Segmentation with Boundary Scribbles and Query Planning
Qian Yin, Di Wen, Kunyu Peng, David Schneider, Zeyun Zhong, Alexander Jaus, Zdravko Marinov, Jiale Wei, Ruiping Liu, Junwei Zheng, Yufan Chen, Chen Zhang, Lei Qi, Rainer Stiefelhagen
2605.01668v1
IMPACT-Scribe: Interactive Temporal Action Segmentation with Boundary Scribbles and Query Planning
Qian Yin, Di Wen, Kunyu Peng, David Schneider, Zeyun Zhong, Alexander Jaus, Zdravko Marinov, Jiale Wei, Ruiping Liu, Junwei Zheng, Yufan Chen, Chen Zhang, Lei Qi, Rainer Stiefelhagen
2605.01668v1
arXiv:2605.01668v1
•
2026-05-03
Dense temporal annotation of procedural activity videos is vital for action understanding and embodied intelligence but remains labor-intensive due to reactive tools. Each correction is treated as an isolated edit, limiting reuse of information on annotator uncertainty and model reliability. We introduce IMPACT-Scribe, a correction-driven framework for dense labeling that uses each correction to improve future human-machine collaboration. IMPACT-Scribe combines uncertainty-aware boundary scribble supervision, local proposal modeling, cost-aware query planning, structured propagation, and correction-driven adaptation. Experiments and a human study show that this closed-loop design improves labeling quality per effort, enhances boundary accuracy, and fosters better human-machine interaction over time. The code will be made publicly available at https://github.com/BanzQians/IMPACT_AS.
Comment: 7 pages, 4 figures. Code is available at https://github.com/BanzQians/IMPACT_AS
IMPACT-HOI: Supervisory Control for Onset-Anchored Partial HOI Event Construction
Haoshen Zhang, Di Wen, Kunyu Peng, David Schneider, Zeyun Zhong, Alexander Jaus, Zdravko Marinov, Jiale Wei, Ruiping Liu, Junwei Zheng, Yufan Chen, Yufeng Zhang, Yuanhao Luo, Lei Qi, Rainer Stiefelhagen
2605.01666v1
IMPACT-HOI: Supervisory Control for Onset-Anchored Partial HOI Event Construction
Haoshen Zhang, Di Wen, Kunyu Peng, David Schneider, Zeyun Zhong, Alexander Jaus, Zdravko Marinov, Jiale Wei, Ruiping Liu, Junwei Zheng, Yufan Chen, Yufeng Zhang, Yuanhao Luo, Lei Qi, Rainer Stiefelhagen
2605.01666v1
arXiv:2605.01666v1
•
2026-05-03
We present IMPACT-HOI, a mixed-initiative framework for annotating egocentric procedural video by constructing structured event graphs for Human-Object Interactions (HOI), motivated by the need for high-quality structured supervision for learning robot manipulation from human demonstration. IMPACT-HOI frames this task as the incremental resolution of a partially specified, onset-anchored event state. A trust-calibrated controller selects among direct queries, human-confirmed suggestions, and conservative completions based on empirical annotator behavior and evidence quality. A risk-bounded execution protocol, utilizing atomic rollback, ensures that human-confirmed decisions are preserved against conflicting automated updates. A user study with 9 participants shows a 13.5% reduction in manual annotation actions, a 46.67% event match rate, and zero confirmed-field violations under the studied protocol. The code will be made publicly available at https://github.com/541741106/IMPACT_HOI.
Comment: 8 pages, 2 figures. Code is available at https://github.com/541741106/IMPACT_HOI
Towards Efficient and Expressive Offline RL via Flow-Anchored Noise-conditioned Q-Learning
Sungyoung Lee, Dohyeong Kim, Eshan Balachandar, Zelal Su Mustafaoglu, Keshav Pingali
2605.01663v1
Towards Efficient and Expressive Offline RL via Flow-Anchored Noise-conditioned Q-Learning
Sungyoung Lee, Dohyeong Kim, Eshan Balachandar, Zelal Su Mustafaoglu, Keshav Pingali
2605.01663v1
arXiv:2605.01663v1
•
2026-05-03
We propose Flow-Anchored Noise-conditioned Q-Learning (FAN), a highly efficient and high-performing offline reinforcement learning (RL) algorithm. Recent work has shown that expressive flow policies and distributional critics improve offline RL performance, but at a high computational cost. Specifically, flow policies require iterative sampling to produce a single action, and distributional critics require computation over multiple samples (e.g., quantiles) to estimate value. To address these inefficiencies while maintaining high performance, we introduce FAN. Our method employs a behavior regularization technique that utilizes only a single flow policy iteration and requires only a single Gaussian noise sample for distributional critics. Our theoretical analysis of convergence and performance bounds demonstrates that these simplifications not only improve efficiency but also lead to superior task performance. Experiments on robotic manipulation and locomotion tasks demonstrate that FAN achieves state-of-the-art performance while significantly reducing both training and inference runtimes. We release our code at https://github.com/brianlsy98/FAN.
Comment: ICML 2026
End-to-End AD
23
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DynFlowDrive: Flow-Based Dynamic World Modeling for Autonomous Driving
Xiaolu Liu, Yicong Li, Song Wang, Junbo Chen, Angela Yao, Jianke Zhu
2603.19675v2
DynFlowDrive: Flow-Based Dynamic World Modeling for Autonomous Driving
Xiaolu Liu, Yicong Li, Song Wang, Junbo Chen, Angela Yao, Jianke Zhu
2603.19675v2
arXiv:2603.19675v2
•updated
•
2026-03-20
Recently, world models have been incorporated into the autonomous driving systems to improve the planning reliability. Existing approaches typically predict future states through appearance generation or deterministic regression, which limits their ability to capture trajectory-conditioned scene evolution and leads to unreliable action planning. To address this, we propose DynFlowDrive, a latent world model that leverages flow-based dynamics to model the transition of world states under different driving actions. By adopting the rectifiedflow formulation, the model learns a velocity field that describes how the scene state changes under different driving actions, enabling progressive prediction of future latent states. Building upon this, we further introduce a stability-aware multi-mode trajectory selection strategy that evaluates candidate trajectories according to the stability of the induced scene transitions. Extensive experiments on the nuScenes and NavSim benchmarks demonstrate consistent improvements across diverse driving frameworks without introducing additional inference overhead. Source code will be abaliable at https://github.com/xiaolul2/DynFlowDrive.
Comment: 18 pages, 6 figs
GeoSAE: Geometric Prior-Guided Layer-Wise Sparse Autoencoder Annotation of Brain MRI Foundation Models
Favour Nerrise, Lucy Yin, Mohammad H. Abbasi, Kilian M. Pohl, Ehsan Adeli
2605.01829v1
GeoSAE: Geometric Prior-Guided Layer-Wise Sparse Autoencoder Annotation of Brain MRI Foundation Models
Favour Nerrise, Lucy Yin, Mohammad H. Abbasi, Kilian M. Pohl, Ehsan Adeli
2605.01829v1
arXiv:2605.01829v1
•
2026-05-03
Brain MRI foundation models learn rich representations of anatomy, but interpreting what clinical information they encode remains an open problem. Standard sparse autoencoders (SAEs) suffer from severe feature collapse in deep transformer layers, and in Alzheimer's disease (AD) research, aging confounds nearly every clinical variable, making naive annotation unreliable. We propose GeoSAE, a geometry-guided SAE framework that uses the foundation model's learned manifold structure to prevent feature collapse and annotates each surviving feature via age-deconfounded partial correlations. Applied to ~14k T1-weighted MRI scans from the Alzheimer's Disease Neuroimaging Initiative (ADNI) and the Australian Imaging biomarkers and Lifestyle (AIBL) datasets, GeoSAE identifies a compact, fully interpretable feature set that predicts mild cognitive impairment (MCI)-to-AD conversion (AUC 0.746) using only 2% of the embedding dimensions, while comorbidity-annotated features achieve only chance-level performance. The identified features replicate across cohorts without retraining (r=0.97) and localize to neuroanatomically distinct regions consistent with Braak staging. This shows that geometry-guided SAEs can extract interpretable, biomarkers from frozen brain MRI foundation models.
Comment: CVPR Workshop on Computer Vision for Clinical Applications (CV4Clinical) 2026, 9 pages, 5 figures, 2 tables, for associated code, see https://github.com/favour-nerrise/GeoSAE
Hybrid Visual Telemetry for Bandwidth-Constrained Robotic Vision: A Pilot Study with HEVC Base Video and JPEG ROI Stills
Natalia Trukhina, Vadim Vashkelis
2605.01826v1
Hybrid Visual Telemetry for Bandwidth-Constrained Robotic Vision: A Pilot Study with HEVC Base Video and JPEG ROI Stills
Natalia Trukhina, Vadim Vashkelis
2605.01826v1
arXiv:2605.01826v1
•
2026-05-03
Bandwidth-constrained robotic and surveillance systems often rely on a single compressed video stream to support both continuous scene awareness and downstream machine perception. In practice, this creates a mismatch: low-bitrate video can preserve motion and coarse context, but often loses the fine local detail needed for reliable object recognition and decision-making. Motivated by a hybrid architecture in which low-resolution video supports dynamic scene understanding while eventdriven high-detail regions of interest (ROIs) support close-up identification and analytics, this paper formalizes a two-channel visual telemetry scheme in which a continuous low-bitrate video stream is augmented by selectively transmitted high-detail still ROIs. This first paper does not attempt to prove the superiority of a new still-image codec. Instead, it establishes the hybrid transmission paradigm itself using a practical and reproducible codec stack: x265/HEVC for the base video stream and JPEG stills for ROI refinement. We formulate the problem as bitrate-constrained information selection for robotic vision and define an experimental protocol in which video-only and hybrid schemes are compared under matched total communication budgets. The study is designed around UAV-oriented datasets, two practical bitrate regimes, several ROI triggering policies, and object-level classification refinement on selectively transmitted ROI stills. The resulting paper lays the methodological foundation for a second-stage investigation of JPEG AI as the semantic still-image channel within the same hybrid architecture.
Comment: 7 pages, 2 figures, 4 tables
LeapAlign: Post-Training Flow Matching Models at Any Generation Step by Building Two-Step Trajectories
Zhanhao Liang, Tao Yang, Jie Wu, Chengjian Feng, Liang Zheng
2604.15311v2
LeapAlign: Post-Training Flow Matching Models at Any Generation Step by Building Two-Step Trajectories
Zhanhao Liang, Tao Yang, Jie Wu, Chengjian Feng, Liang Zheng
2604.15311v2
arXiv:2604.15311v2
•updated
•
2026-04-16
This paper focuses on the alignment of flow matching models with human preferences. A promising way is fine-tuning by directly backpropagating reward gradients through the differentiable generation process of flow matching. However, backpropagating through long trajectories results in prohibitive memory costs and gradient explosion. Therefore, direct-gradient methods struggle to update early generation steps, which are crucial for determining the global structure of the final image. To address this issue, we introduce LeapAlign, a fine-tuning method that reduces computational cost and enables direct gradient propagation from reward to early generation steps. Specifically, we shorten the long trajectory into only two steps by designing two consecutive leaps, each skipping multiple ODE sampling steps and predicting future latents in a single step. By randomizing the start and end timesteps of the leaps, LeapAlign leads to efficient and stable model updates at any generation step. To better use such shortened trajectories, we assign higher training weights to those that are more consistent with the long generation path. To further enhance gradient stability, we reduce the weights of gradient terms with large magnitude, instead of completely removing them as done in previous works. When fine-tuning the Flux model, LeapAlign consistently outperforms state-of-the-art GRPO-based and direct-gradient methods across various metrics, achieving superior image quality and image-text alignment.
Comment: Accepted by CVPR 2026. Project page: https://rockeycoss.github.io/leapalign/
Embody4D: A Generalist 4D World Model for Embodied AI
Peiyan Tu, Hanxin Zhu, Jingwen Sun, Shaojie Ren, Cong Wang, Jiayi Luo, Xiaoqian Cheng, Zhibo Chen
2605.01799v1
Embody4D: A Generalist 4D World Model for Embodied AI
Peiyan Tu, Hanxin Zhu, Jingwen Sun, Shaojie Ren, Cong Wang, Jiayi Luo, Xiaoqian Cheng, Zhibo Chen
2605.01799v1
arXiv:2605.01799v1
•
2026-05-03
World models have made significant progress in modeling dynamic environments; however, most embodied world models are still restricted to 2D representations, lacking the comprehensive multi-view information essential for embodied spatial reasoning. Bridging this gap is non-trivial, primarily due to challenges from severe scarcity of paired multi-view data, the difficulty of maintaining spatiotemporal consistency in generated 3D geometries, and the tendency to hallucinate manipulation details. To address these challenges, we propose Embody4D, a dedicated video-to-video world model for embodied scenarios, capable of synthesizing arbitrary novel views from a monocular video. First, to tackle data scarcity, we introduce a 3D-aware compositional synthesis pipeline to curate a heterogeneous dataset compositing cross-embodiment robotic arms with diverse backgrounds, guaranteeing broad generalization. Second, to enforce geometric stability, we devise an adaptive noise injection strategy; by leveraging confidence disparities across image regions, this method selectively regularizes the diffusion process to ensure strict spatiotemporal consistency. Finally, to guarantee manipulation fidelity, we incorporate an interaction-aware attention mechanism that explicitly attends to the robotic interaction regions. Extensive experiments demonstrate that Embody4D achieves state-of-the-art performance, serving as a robust world model that synthesizes high-fidelity, view-consistent videos to empower downstream robotic planning and learning.
Semantic-Contact Fields for Category-Level Generalizable Tactile Tool Manipulation
Kevin Yuchen Ma, Heng Zhang, Weisi Lin, Mike Zheng Shou, Yan Wu
2602.13833v2
Semantic-Contact Fields for Category-Level Generalizable Tactile Tool Manipulation
Kevin Yuchen Ma, Heng Zhang, Weisi Lin, Mike Zheng Shou, Yan Wu
2602.13833v2
arXiv:2602.13833v2
•updated
•
2026-02-14
Generalizing tool manipulation requires both semantic planning and precise physical control. Modern generalist robot policies, such as Vision-Language-Action (VLA) models, often lack the physical grounding required for contact-rich tool manipulation. Conversely, existing contact-aware policies that leverage tactile or haptic sensing are typically instance-specific and fail to generalize across diverse tool geometries. Bridging this gap requires learning representations that are both semantically transferable and physically grounded, yet a fundamental barrier remains: diverse real-world tactile data are prohibitive to collect at scale, while direct zero-shot sim-to-real transfer is challenging due to the complex nonlinear deformation of soft tactile sensors.
To address this, we propose Semantic-Contact Fields (SCFields), a unified 3D representation that fuses visual semantics with dense extrinsic contact estimates, including contact probability and force. SCFields is learned through a two-stage Sim-to-Real Contact Learning Pipeline: we first pre-train on large-scale simulation to learn geometry-aware contact priors, then fine-tune on a small set of real data pseudo-labeled via geometric heuristics and force optimization to align real tactile signals. The resulting force-aware representation serves as the dense observation input to a diffusion policy, enabling physical generalization to unseen tool instances. Experiments on scraping, crayon drawing, and peeling demonstrate robust category-level generalization, significantly outperforming vision-only and raw-tactile baselines. Project page: https://kevinskwk.github.io/SCFields/.
Comment: Accepted to RSS 2026
Explainable Fall Detection for Elderly Monitoring via Temporally Stable SHAP in Skeleton-Based Human Activity Recognition
Mohammad Saleh, Azadeh Tabatabaei
2604.13279v2
Explainable Fall Detection for Elderly Monitoring via Temporally Stable SHAP in Skeleton-Based Human Activity Recognition
Mohammad Saleh, Azadeh Tabatabaei
2604.13279v2
arXiv:2604.13279v2
•updated
•
2026-04-14
Reliable fall detection in elderly care requires monitoring systems that are not only accurate but also capable of producing stable, interpretable explanations of motion dynamics, a requirement that existing post hoc explainability methods rarely satisfy when applied to sequential biosignals. This study introduces a lightweight framework for skeleton-based fall detection that combines a Long Short-Term Memory (LSTM) model with a temporally stabilized attribution mechanism. We propose Temporal SHAP (T-SHAP), which treats frame-wise SHAP attributions as a temporal signal and applies a linear smoothing operator to reduce high-frequency variance. From a signal processing perspective, this operation is analogous to low-pass filtering, enabling the extraction of consistent temporal patterns while preserving the theoretical properties of Shapley-based attributions. Experiments conducted on the NTU RGB+D dataset demonstrate that the proposed approach achieves 94.3% classification accuracy with an end-to-end latency below 25 ms, supporting real-time applicability. Quantitative evaluation using perturbation-based faithfulness metrics shows that T-SHAP improves attribution reliability compared to standard SHAP (AUP: 0.91 vs. 0.89) and Grad-CAM (0.82), while also reducing temporal variance in the attribution signals. The resulting explanations highlight biomechanically relevant motion patterns, such as lower-limb instability and changes in trunk posture, which are consistent with known characteristics of fall events. The resulting framework is computationally lightweight, requires no additional model training, and produces explanations that are both temporally stable and biomechanically meaningful, properties directly relevant to the reliability demands of AI-assisted clinical monitoring.
Anticipation-VLA: Solving Long-Horizon Embodied Tasks via Anticipation-based Subgoal Generation
Zhilong Zhang, Wenyu Luo, Haonan Wang, Yifei Sheng, Yidi Wang, Hanyuan Guo, Haoxiang Ren, Xinghao Du, Yuhan Che, Tongtong Cao, Lei Yuan, Yang Yu
2605.01772v1
Anticipation-VLA: Solving Long-Horizon Embodied Tasks via Anticipation-based Subgoal Generation
Zhilong Zhang, Wenyu Luo, Haonan Wang, Yifei Sheng, Yidi Wang, Hanyuan Guo, Haoxiang Ren, Xinghao Du, Yuhan Che, Tongtong Cao, Lei Yuan, Yang Yu
2605.01772v1
arXiv:2605.01772v1
•
2026-05-03
Vision-Language-Action (VLA) models have emerged as a powerful paradigm for embodied intelligence, enabling robots to perform tasks based on natural language instructions and current visual input. However, existing VLA models struggle with long-horizon tasks due to compounding errors. Prior methods decompose tasks into subtasks of fixed granularity, which cannot adapt to the varying complexity of execution states, limiting their robustness in long-horizon tasks. To overcome this, we introduce Anticipation Model, which adaptively and recursively generates future subgoals. This model continuously adapts as the task unfolds, adjusting future subgoals in response to evolving dynamics, facilitating more reliable planning paths. Building on this concept, we propose Anticipation-VLA, a hierarchical VLA model that leverages the anticipation model to generate actionable subgoals that guide VLA policy execution. We implement Anticipation-VLA with finetuning a Unified Multimodal Model (UMM) for high-level subgoal generation and a goal-conditioned VLA policy for low-level action execution. Experiments in both simulated and real-world robotic tasks demonstrate the effectiveness of Anticipation-VLA, highlighting the importance of adaptive and recursive subgoal generation for robust policy execution.
Adapting Vision-Language Foundation Model for Next Generation Medical Ultrasound Image Analysis
Jingguo Qu, Xinyang Han, Jia Ai, Juan Wu, Tong Zhao, Tonghuan Xiao, Sheng Ning, Yuqi Yang, Jing Qin, Ann Dorothy King, Winnie Chiu-Wing Chu, Jing Cai, Michael Tin-Cheung Ying
2506.08849v4
Adapting Vision-Language Foundation Model for Next Generation Medical Ultrasound Image Analysis
Jingguo Qu, Xinyang Han, Jia Ai, Juan Wu, Tong Zhao, Tonghuan Xiao, Sheng Ning, Yuqi Yang, Jing Qin, Ann Dorothy King, Winnie Chiu-Wing Chu, Jing Cai, Michael Tin-Cheung Ying
2506.08849v4
arXiv:2506.08849v4
•updated
•
2025-06-10
Vision-Language Foundation Models (VLFMs) exhibit remarkable generalization, yet their direct application to medical ultrasound is severely hindered by a profound modality gap. The unique acoustic physics of ultrasound, characterized by speckle noise, shadowing, and heterogeneous textures, often degrades the performance of off-the-shelf VLFMs. To bridge this gap, we propose a novel Hybrid Tuning (HT) strategy for the parameter-efficient adaptation of CLIP-based models to ultrasound analysis. Instead of updating the pre-trained weights, HT freezes the visual backbone and integrates a specialized lightweight adapter. This adapter features a Frequency Filtering module to suppress domain-specific periodic artifacts and a Noise Estimation module to dynamically calibrate feature representations. Extensive evaluations across six multi-center datasets demonstrate that our HT-enhanced models significantly outperform existing state-of-the-art adapters and medical VLFMs in both segmentation and classification tasks. Notably, HT exhibits exceptional data efficiency in few-shot scenarios and robust cross-dataset generalization. Our findings prove that preserving pre-trained semantic priors while explicitly modeling ultrasound-specific noise is key to unlocking foundational intelligence in automated ultrasound diagnosis. The source code is available at https://github.com/jinggqu/NextGen-UIA.
Comment: This is the author-submitted LaTeX version with original typesetting. The final published version is available at https://doi.org/10.1016/j.eswa.2026.132560
Profile-Specific 3DMM Regression from a Single Lateral Face Image
Taiki Kanaya, Hideo Saito
2605.01746v1
Profile-Specific 3DMM Regression from a Single Lateral Face Image
Taiki Kanaya, Hideo Saito
2605.01746v1
arXiv:2605.01746v1
•
2026-05-03
Single-image 3D face reconstruction is a core problem in computer vision, with important clinical applications such as cephalometric landmark analysis in orthodontics. Traditionally, this analysis relies on lateral X-ray imaging; however, frequent X-ray exposure is impractical due to radiation concerns. While recent research has explored detecting landmarks from lateral RGB images as an alternative, existing methods typically rely on 2D features such as the eyes, mouth, ears, and boundary silhouettes, failing to fully exploit the underlying 3D facial geometry spanning the facial profile and jawline, which is essential for accurate diagnosis. Meanwhile, although 3D face reconstruction from frontal views has seen significant progress, most learning-based 3D morphable model (3DMM) regressors are developed and benchmarked on near-frontal images, where appearance cues are abundant. In extreme profile views (yaw $\approx 90^\circ$), much of the face is occluded, and the available signal is dominated by boundary cues, making accurate 3D reconstruction challenging. In this paper, we bridge this gap with geometry-conditioned synthetic data and a simple profile-specific FLAME regression baseline for single lateral images. We introduce ProfileSynth, a dataset created by sampling FLAME shape and pose parameters in extreme yaw ranges and generating photorealistic profile images using a diffusion model conditioned on depth and normal maps. We further study a profile-specific baseline with visibility-aware jawline regularization. Our framework provides a practical baseline for "profile $\times$ 3DMM" reconstruction and a promising foundation for more accurate, non-invasive cephalometric analysis from lateral RGB images.
Comment: Accepted to CV4Clinic Workshop at CVPR 2026. Project page: https://tora223.github.io/profile3dmm-project-page/
Multi-Scale Gaussian-Language Map for Zero-shot Embodied Navigation and Reasoning
Sixian Zhang, Yiyao Wang, Xinhang Song, Keming Zhang, Zijian Xu, Shuqiang Jiang
2605.01736v1
Multi-Scale Gaussian-Language Map for Zero-shot Embodied Navigation and Reasoning
Sixian Zhang, Yiyao Wang, Xinhang Song, Keming Zhang, Zijian Xu, Shuqiang Jiang
2605.01736v1
arXiv:2605.01736v1
•
2026-05-03
Understanding the geometric and semantic structure of environments is essential for embodied navigation and reasoning. Existing semantic mapping methods trade off between explicit geometry and multi-scale semantics, and lack a native interface for large models, thus requiring additional training of feature projection for semantic alignment. To this end, we propose the multi-scale Gaussian-Language Map (GLMap), which introduces three key designs: (1) explicit geometry, (2) multi-scale semantics covering both instance and region concepts, and (3) a dual-modality interface where each semantic unit jointly stores a natural language description and a 3D Gaussian representation. The 3D Gaussians enable compact storage and fast rendering of task-relevant images via Gaussian splatting. To enable efficient incremental construction, we further propose a Gaussian Estimator that analytically derives Gaussian parameters from dense point clouds without gradient-based optimization. Experiments on ObjectNav, InstNav, and SQA tasks show that GLMap effectively enhances target navigation and contextual reasoning, while remaining compatible with large-model-based methods in a zero-shot manner. The code is available at https://github.com/sx-zhang/GLMap.
Comment: Accepted by CVPR 2026
Lateral String Stability for Vehicle Platoons: Formulation, Definition, and Analysis
Sixu Li, Swaroop Darbha, Yang Zhou
2605.01731v1
Lateral String Stability for Vehicle Platoons: Formulation, Definition, and Analysis
Sixu Li, Swaroop Darbha, Yang Zhou
2605.01731v1
arXiv:2605.01731v1
•
2026-05-03
Platooning of connected and automated vehicles provides significant benefits in terms of energy efficiency, traffic throughput, and, most critically, safety. These safety benefits depend on string stability, which dictates how disturbances propagate along a vehicle string. Although longitudinal string stability has been extensively examined, lateral string stability, which governs the propagation of path-tracking errors that can lead to unsafe deviations from the desired path, remains underexplored. Its importance is growing as autonomous vehicles increasingly depend on onboard sensing and map-free navigation, where sensor occlusions and tight formations amplify safety risks. This paper presents a framework for lateral string stability that focuses directly on safety-critical, path-relative tracking errors and enables consistent comparison across vehicles that follow the same planned path. The key element of the framework is an arc-length (Eulerian) viewpoint, a departure from traditional analyses, that clarifies how tracking errors at a given point on the path propagate from one vehicle to the next. Building on this foundation, we propose the definition of L2 lateral string stability along with two control strategies: a feedback-feedforward strategy that relies solely on onboard sensing, and a novel learn-from-predecessor strategy that makes use of vehicle-to-vehicle communication. Both strategies are analyzed for lateral string stability with respect to two error measures: tracking error vector and lateral (cross-track) error. Our results show that onboard sensing alone cannot guarantee attenuation of path-tracking errors, imposing a fundamental safety limitation, while V2V communication enables true error attenuation. The analysis further identifies structural controller requirements, showing that nonzero feedback on specific measurements is essential for guaranteeing stability.
A Unified Multi-Dynamics Framework for Perception-Oriented Modeling in Tendon-Driven Continuum Robots
Ibrahim Alsarraj, Yuhao Wang, Abdalla Swikir, Cesare Stefanini, Dezhen Song, Zhanchi Wang, Ke Wu
2511.18088v2
A Unified Multi-Dynamics Framework for Perception-Oriented Modeling in Tendon-Driven Continuum Robots
Ibrahim Alsarraj, Yuhao Wang, Abdalla Swikir, Cesare Stefanini, Dezhen Song, Zhanchi Wang, Ke Wu
2511.18088v2
arXiv:2511.18088v2
•updated
•
2025-11-22
Tendon-driven continuum robots offer intrinsically safe and contact-rich interactions owing to their kinematic redundancy and structural compliance. However, their perception often depends on external sensors, which increase hardware complexity and limit scalability. This work introduces a unified multi-dynamics modeling framework for tendon-driven continuum robotic systems, exemplified by a spiral-inspired robot named Spirob. The framework integrates motor electrical dynamics, motor-winch dynamics, and continuum robot dynamics into a coherent system model. Within this framework, motor signals such as current and angular displacement are modeled to expose the electromechanical signatures of external interactions, enabling perception grounded in intrinsic dynamics. The model captures and validates key physical behaviors of the real system, including actuation hysteresis and self-contact at motion limits. Building on this foundation, the framework is applied to environmental interaction: first for passive contact detection, verified experimentally against simulation data; then for active contact sensing, where control and perception strategies from simulation are successfully applied to the real robot; and finally for object size estimation, where a policy learned in simulation is directly deployed on hardware. The results demonstrate that the proposed framework provides a physically grounded way to interpret interaction signatures from intrinsic motor signals in tendon-driven continuum robots.
PuppetAI: A Customizable Platform for Designing Tactile-Rich Affective Robot Interaction
Jiaye Li, Tongshun Chen, Siyi Ma, Elizabeth Churchill, Ke Wu
2602.04787v2
PuppetAI: A Customizable Platform for Designing Tactile-Rich Affective Robot Interaction
Jiaye Li, Tongshun Chen, Siyi Ma, Elizabeth Churchill, Ke Wu
2602.04787v2
arXiv:2602.04787v2
•updated
•
2026-02-04
We introduce PuppetAI, a modular soft robot interaction platform. This platform offers a scalable cable-driven actuation system and a customizable, puppet-inspired robot gesture framework, supporting a multitude of interaction gesture robot design formats. The platform comprises a four-layer decoupled software architecture that includes perceptual processing, affective modeling, motion scheduling, and low-level actuation. We also implemented an affective expression loop that connects human input to the robot platform by producing real-time emotional gestural responses to human vocal input. For our own designs, we have worked with nuanced gestures enacted by "soft robots" with enhanced dexterity and "pleasant-to-touch" plush exteriors. By reducing operational complexity and production costs while enhancing customizability, our work creates an adaptable and accessible foundation for future tactile-based expressive robot research. Our goal is to provide a platform that allows researchers to independently construct or refine highly specific gestures and movements performed by social robots.
AdaVFM: Adaptive Vision Foundation Models for Edge Intelligence via LLM-Guided Execution
Yiwei Zhao, Yi Zheng, Huapeng Su, Jieyu Lin, Stefano Ambrogio, Cijo Jose, Michael Ramamonjisoa, Patrick Labatut, Barbara De Salvo, Chiao Liu, Phillip B. Gibbons, Ziyun Li
2604.15622v2
AdaVFM: Adaptive Vision Foundation Models for Edge Intelligence via LLM-Guided Execution
Yiwei Zhao, Yi Zheng, Huapeng Su, Jieyu Lin, Stefano Ambrogio, Cijo Jose, Michael Ramamonjisoa, Patrick Labatut, Barbara De Salvo, Chiao Liu, Phillip B. Gibbons, Ziyun Li
2604.15622v2
arXiv:2604.15622v2
•updated
•
2026-04-17
Language-aligned vision foundation models (VFMs) enable versatile visual understanding for always-on contextual AI, but their deployment on edge devices is hindered by strict latency and power constraints. We present AdaVFM, an adaptive framework for efficient on-device inference of language-aligned VFMs that dynamically adjusts computation based on scene context and task complexity. Our key insight is that the effect of model size reduction on performance is task-dependent in vision applications, motivating a runtime-adaptive execution strategy. AdaVFM integrates neural architecture search (NAS) into the language-aligned VFM backbone to enable lightweight subnet execution during runtime. A multimodal large language model (LLM) deployed on the cloud enables runtime control with a context-aware agent. This synergy allows efficient model adaptation under diverse conditions while maintaining strong accuracy. Extensive experiments on zero-shot classification and open-vocabulary segmentation demonstrate that AdaVFM achieves state-of-the-art accuracy-efficiency trade-offs, surpassing prior baselines by up to $7.9\%$ in acc@1 on IN1K and $5.2\%$ mIoU on ADE20K over the best models of comparable VFM sizes. For models with similar accuracy, AdaVFM further reduces average FLOPs by up to $77.9\%$.
PhysMem: Scaling Test-Time Memory for Embodied Physical Reasoning
Haoyang Li, Yang You, Hao Su, Leonidas Guibas
2602.20323v6
PhysMem: Scaling Test-Time Memory for Embodied Physical Reasoning
Haoyang Li, Yang You, Hao Su, Leonidas Guibas
2602.20323v6
arXiv:2602.20323v6
•updated
•
2026-02-23
Reliable object manipulation requires understanding physical properties that vary across objects and environments. Vision-language model (VLM) planners can reason about friction and stability in general terms; however, they often cannot predict how a specific ball will roll on a particular surface or which stone will provide a stable foundation without direct experience. We present PhysMem, a memory framework that enables VLM robot planners to learn physical principles from interaction at test time, without updating model parameters. The system records experiences, generates candidate hypotheses, and verifies them through targeted interaction before promoting validated knowledge to guide future decisions. A central design choice is verification before application: the system tests hypotheses against new observations rather than applying retrieved experience directly, reducing rigid reliance on prior experience when physical conditions change. We evaluate PhysMem on three real-world manipulation tasks and simulation benchmarks across four VLM backbones. On a controlled brick insertion task, principled abstraction achieves 76% success compared to 23% for direct experience retrieval, and real-world experiments show consistent improvement over 30-minute deployment sessions.
AVA-Bench: Atomic Visual Ability Benchmark for Vision Foundation Models
Zheda Mai, Arpita Chowdhury, Zihe Wang, Sooyoung Jeon, Lemeng Wang, Jiacheng Hou, Jihyung Kil, Wei-Lun Chao
2506.09082v5
AVA-Bench: Atomic Visual Ability Benchmark for Vision Foundation Models
Zheda Mai, Arpita Chowdhury, Zihe Wang, Sooyoung Jeon, Lemeng Wang, Jiacheng Hou, Jihyung Kil, Wei-Lun Chao
2506.09082v5
arXiv:2506.09082v5
•updated
•
2025-06-10
The rise of vision foundation models (VFMs) calls for systematic evaluation. A common approach pairs VFMs with large language models (LLMs) as general-purpose heads, followed by evaluation on broad Visual Question Answering (VQA) benchmarks. However, this protocol has two key blind spots: (i) the instruction tuning data may not align with VQA test distributions, meaning a wrong prediction can stem from such data mismatch rather than a VFM' visual shortcomings; (ii) VQA benchmarks often require multiple visual abilities, making it hard to tell whether errors stem from lacking all required abilities or just a single critical one. To address these gaps, we introduce AVA-Bench, the first benchmark that explicitly disentangles 14 Atomic Visual Abilities (AVAs) -- foundational skills like localization, depth estimation, and spatial understanding that collectively support complex visual reasoning tasks. By decoupling AVAs and matching training and test distributions within each, AVA-Bench pinpoints exactly where a VFM excels or falters. Applying AVA-Bench to leading VFMs thus reveals distinctive "ability fingerprints," turning VFM selection from educated guesswork into principled engineering. Notably, we find that a 0.5B LLM yields similar VFM rankings as a 7B LLM while cutting GPU hours by 8x, enabling more efficient evaluation. By offering a comprehensive and transparent benchmark, we hope AVA-Bench lays the foundation for the next generation of VFMs.
Comment: Accepted by CVPR 2026. The first two authors contribute equally
High-Quality Spatial Reconstruction and Orthoimage Generation Using Efficient 2D Gaussian Splatting
Qian Wang, Zhihao Zhan, Jialei He, Zhituo Tu, Jie Yuan
2503.19703v3
High-Quality Spatial Reconstruction and Orthoimage Generation Using Efficient 2D Gaussian Splatting
Qian Wang, Zhihao Zhan, Jialei He, Zhituo Tu, Jie Yuan
2503.19703v3
arXiv:2503.19703v3
•updated
•
2025-03-25
Highly accurate geometric precision and dense image features characterize True Digital Orthophoto Maps (TDOMs), which are in great demand for applications such as urban planning, infrastructure management, and environmental monitoring. Traditional TDOM generation methods need sophisticated processes, such as Digital Surface Models (DSM) and occlusion detection, which are computationally expensive and prone to errors. This work presents an alternative technique rooted in 2D Gaussian Splatting (2DGS), free of explicit DSM and occlusion detection. With depth map generation, spatial information for every pixel within the TDOM is retrieved and can reconstruct the scene with high precision. Divide-and-conquer strategy achieves excellent GS training and rendering with high-resolution TDOMs at a lower resource cost, which preserves higher quality of rendering on complex terrain and thin structure without a decrease in efficiency. Experimental results demonstrate the efficiency of large-scale scene reconstruction and high-precision terrain modeling. This approach provides accurate spatial data, which assists users in better planning and decision-making based on maps.
SBAMP: Sampling Based Adaptive Motion Planning
Shreyas Raorane, Kabir Ram Puri, Anh-Quan Pham
2511.12022v3
SBAMP: Sampling Based Adaptive Motion Planning
Shreyas Raorane, Kabir Ram Puri, Anh-Quan Pham
2511.12022v3
arXiv:2511.12022v3
•updated
•
2025-11-15
Autonomous robots operating in dynamic environments must balance global path optimality with real-time responsiveness to disturbances. This requires addressing a fundamental trade-off between computationally expensive global planning and fast local adaptation. Sampling-based planners such as RRT* produce near-optimal paths but struggle under perturbations, while dynamical systems approaches like SEDS enable smooth reactive behavior but rely on offline data-driven optimization. We introduce Sampling-Based Adaptive Motion Planning (SBAMP), a hybrid framework that combines RRT*-based global planning with an online, Lyapunov-stable SEDS-inspired controller that requires no pre-trained data. By integrating lightweight constrained optimization into the control loop, SBAMP enables stable, real-time adaptation while preserving global path structure. Experiments in simulation and on RoboRacer hardware demonstrate robust recovery from disturbances, reliable obstacle handling, and consistent performance under dynamic conditions.
TrajRAG: Retrieving Geometric-Semantic Experience for Zero-Shot Object Navigation
Yiyao Wang, Sixian Zhang, Keming Zhang, Xinhang Song, Songjie Du, Shuqiang Jiang
2605.01700v1
TrajRAG: Retrieving Geometric-Semantic Experience for Zero-Shot Object Navigation
Yiyao Wang, Sixian Zhang, Keming Zhang, Xinhang Song, Songjie Du, Shuqiang Jiang
2605.01700v1
arXiv:2605.01700v1
•
2026-05-03
Existing zero-shot Object Goal Navigation (ObjectNav) methods often exploit commonsense knowledge from large language or vision-language models to guide navigation. However, such knowledge arises from internet-scale text rather than embodied 3D experience, and episodic observations collected during navigation are typically discarded, preventing the accumulation of lifelong experience. To this end, we propose Trajectory RAG (TrajRAG), a retrieval-augmented generation framework that enhances large-model reasoning by retrieving geometric-semantic experiences. TrajRAG incrementally accumulates episodic observations from past navigation episodes. To structure these observations, we propose a topological-polar (topo-polar) trajectory representation that compactly encodes spatial layouts and semantic contexts, effectively removing redundancies in raw episodic observations. A hierarchical chunking structure further organizes similar topo-polar trajectories into unified summaries, enabling coarse-to-fine retrieval. During navigation, candidate frontiers generate multiple trajectory hypotheses that query TrajRAG for similar past trajectories, guiding large-model reasoning for waypoint selection. New experiences are continually consolidated into TrajRAG, enabling the accumulation of lifelong navigation experience. Experiments on MP3D, HM3D-v1, and HM3D-v2 show that TrajRAG effectively retrieves relevant geometric-semantic experiences and improves zero-shot ObjectNav performance.
Comment: Accepted by CVPR 2026
Large Language Models for Multi-Robot Systems: A Survey
Peihan Li, Zijian An, Shams Abrar, Lifeng Zhou
2502.03814v5
Large Language Models for Multi-Robot Systems: A Survey
Peihan Li, Zijian An, Shams Abrar, Lifeng Zhou
2502.03814v5
arXiv:2502.03814v5
•updated
•
2025-02-06
The rapid advancement of Large Language Models (LLMs) has opened new possibilities in Multi-Robot Systems (MRS), enabling enhanced communication, task allocation and planning, and human-robot interaction. Unlike traditional single-robot and multi-agent systems, MRS poses unique challenges, including coordination, scalability, and real-world adaptability. This survey provides the first dedicated review of LLM integration into MRS. It systematically categorizes their applications across high-level task allocation, mid-level motion planning, low-level action generation, and human intervention. We highlight key applications in diverse domains, such as household robotics, construction, formation control, target tracking, and robot games, showcasing the versatility and transformative potential of LLMs in MRS. Furthermore, we examine the challenges that limit adapting LLMs to MRS, including mathematical reasoning limitations, hallucination, latency issues, and the need for robust benchmarking systems. Finally, we outline opportunities for future research, emphasizing advancements in fine-tuning, reasoning techniques, and task-specific models. This survey aims to guide researchers in the intelligence and real-world deployment of MRS powered by LLMs. Given the rapidly evolving nature of research in the field, we continuously update the paper list in the open-source GitHub repository.
Rolling Sink: Bridging Limited-Horizon Training and Open-Ended Testing in Autoregressive Video Diffusion
Haodong Li, Shaoteng Liu, Zhe Lin, Manmohan Chandraker
2602.07775v6
Rolling Sink: Bridging Limited-Horizon Training and Open-Ended Testing in Autoregressive Video Diffusion
Haodong Li, Shaoteng Liu, Zhe Lin, Manmohan Chandraker
2602.07775v6
arXiv:2602.07775v6
•updated
•
2026-02-08
Recently, autoregressive (AR) video diffusion models have achieved remarkable performance. However, due to their limited training durations, a train-test gap emerges when testing at longer horizons, leading to rapid visual degradations. Following Self Forcing, which studies the train-test gap within the training duration, this work studies the train-test gap beyond the training duration, i.e., the gap between the limited horizons during training and open-ended horizons during testing. Since open-ended testing can extend beyond any finite training window, and long-video training is computationally expensive, we pursue a training-free solution to bridge this gap. To explore a training-free solution, we conduct a systematic analysis of AR cache maintenance. These insights lead to Rolling Sink. Built on Self Forcing (trained on only 5s clips), Rolling Sink effectively scales the AR video synthesis to ultra-long durations (e.g., 5-30 minutes at 16 FPS) at test time, with consistent subjects, stable colors, coherent structures, and smooth motions. As demonstrated by extensive experiments, Rolling Sink achieves superior long-horizon visual fidelity and temporal consistency compared to SOTA baselines. Project page: https://rolling-sink.github.io/
Comment: Figures were compressed to 150 dpi to comply with arXiv's submission size limit. Project page: https://rolling-sink.github.io/
IMPACT-Scribe: Interactive Temporal Action Segmentation with Boundary Scribbles and Query Planning
Qian Yin, Di Wen, Kunyu Peng, David Schneider, Zeyun Zhong, Alexander Jaus, Zdravko Marinov, Jiale Wei, Ruiping Liu, Junwei Zheng, Yufan Chen, Chen Zhang, Lei Qi, Rainer Stiefelhagen
2605.01668v1
IMPACT-Scribe: Interactive Temporal Action Segmentation with Boundary Scribbles and Query Planning
Qian Yin, Di Wen, Kunyu Peng, David Schneider, Zeyun Zhong, Alexander Jaus, Zdravko Marinov, Jiale Wei, Ruiping Liu, Junwei Zheng, Yufan Chen, Chen Zhang, Lei Qi, Rainer Stiefelhagen
2605.01668v1
arXiv:2605.01668v1
•
2026-05-03
Dense temporal annotation of procedural activity videos is vital for action understanding and embodied intelligence but remains labor-intensive due to reactive tools. Each correction is treated as an isolated edit, limiting reuse of information on annotator uncertainty and model reliability. We introduce IMPACT-Scribe, a correction-driven framework for dense labeling that uses each correction to improve future human-machine collaboration. IMPACT-Scribe combines uncertainty-aware boundary scribble supervision, local proposal modeling, cost-aware query planning, structured propagation, and correction-driven adaptation. Experiments and a human study show that this closed-loop design improves labeling quality per effort, enhances boundary accuracy, and fosters better human-machine interaction over time. The code will be made publicly available at https://github.com/BanzQians/IMPACT_AS.
Comment: 7 pages, 4 figures. Code is available at https://github.com/BanzQians/IMPACT_AS
Foundation Models
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默认显示 5 篇
GISclaw: A Comprehensive Open-Source LLM Agent System for Realistic Multi-Step Geospatial Analysis
Jinzhen Han, JinByeong Lee, Yuri Shim, Jisung Kim, Jae-Joon Lee
2603.26845v2
GISclaw: A Comprehensive Open-Source LLM Agent System for Realistic Multi-Step Geospatial Analysis
Jinzhen Han, JinByeong Lee, Yuri Shim, Jisung Kim, Jae-Joon Lee
2603.26845v2
arXiv:2603.26845v2
•updated
•
2026-03-27
Most LLM-driven GIS assistants solve narrow single-step tasks tightly coupled to proprietary platforms such as ArcGIS or QGIS, limiting their use for the multi-step, cross-format pipelines that define professional geospatial analysis. We present GISclaw, a comprehensive open-source agent system that performs realistic GIS analysis end to end - spatial joins, raster algebra, kriging interpolation, machine-learning classification, network analysis, choropleth cartography - directly through Python with no commercial GIS dependency. GISclaw couples an LLM reasoning core with a persistent Python sandbox pre-loaded with the open-source geospatial stack, three engineered prompt rules (Schema Analysis, Package Constraint, Domain Knowledge Injection), and an Error-Memory module for self-correction. A single backend-agnostic architecture supports both cloud-API and locally deployed open-weight LLM backends, enabling air-gapped deployment without loss of capability. On GeoAnalystBench - 50 expert-curated multi-step tasks averaging 5.8 analytical steps across vector, raster, and tabular data - GISclaw reaches up to 100% task success and 97% mean success over three independent runs. We further conduct 1,800 controlled experiments (50 tasks x 6 backends x 2 architectures x 3 repeats) with bootstrap 95% CIs, paired Wilcoxon tests, and a composite-score sensitivity analysis (Kendall's tau median = 0.94), and introduce a three-layer evaluation protocol combining code structure, reasoning process, and type-specific output verification. The Single-Agent ReAct loop reliably outperforms the Dual-Agent Plan-Execute-Replan pipeline on every cloud backend (Cliff's delta = 0.15-0.41); only the locally deployed 14B model gains from multi-agent orchestration, suggesting architectural complexity should match model capability rather than be added by default.
Attention Sink Forges Native MoE in Attention Layers: Sink-Aware Training to Address Head Collapse
Zizhuo Fu, Wenxuan Zeng, Runsheng Wang, Meng Li
2602.01203v2
Attention Sink Forges Native MoE in Attention Layers: Sink-Aware Training to Address Head Collapse
Zizhuo Fu, Wenxuan Zeng, Runsheng Wang, Meng Li
2602.01203v2
arXiv:2602.01203v2
•updated
•
2026-02-01
Large Language Models (LLMs) often assign disproportionate attention to the first token, a phenomenon known as the attention sink. Several recent approaches aim to address this issue, including Sink Attention in GPT-OSS and Gated Attention in Qwen3-Next. However, a comprehensive analysis of the relationship among these attention mechanisms is lacking. In this work, we provide both theoretical and empirical evidence demonstrating that the sink in Vanilla Attention and Sink Attention naturally construct a Mixture-of-Experts (MoE) mechanism within attention layers. This insight explains the head collapse phenomenon observed in prior work, where only a fixed subset of attention heads contributes to generation. To mitigate head collapse, we propose a sink-aware training algorithm with an auxiliary load balancing loss designed for attention layers. Extensive experiments show that our method achieves effective head load balancing and improves model performance across Vanilla Attention, Sink Attention, and Gated Attention. We hope this study offers a new perspective on attention mechanisms and encourages further exploration of the inherent MoE structure within attention layers.
Comment: 2026 International Conference on Machine Learning (ICML)
DynFlowDrive: Flow-Based Dynamic World Modeling for Autonomous Driving
Xiaolu Liu, Yicong Li, Song Wang, Junbo Chen, Angela Yao, Jianke Zhu
2603.19675v2
DynFlowDrive: Flow-Based Dynamic World Modeling for Autonomous Driving
Xiaolu Liu, Yicong Li, Song Wang, Junbo Chen, Angela Yao, Jianke Zhu
2603.19675v2
arXiv:2603.19675v2
•updated
•
2026-03-20
Recently, world models have been incorporated into the autonomous driving systems to improve the planning reliability. Existing approaches typically predict future states through appearance generation or deterministic regression, which limits their ability to capture trajectory-conditioned scene evolution and leads to unreliable action planning. To address this, we propose DynFlowDrive, a latent world model that leverages flow-based dynamics to model the transition of world states under different driving actions. By adopting the rectifiedflow formulation, the model learns a velocity field that describes how the scene state changes under different driving actions, enabling progressive prediction of future latent states. Building upon this, we further introduce a stability-aware multi-mode trajectory selection strategy that evaluates candidate trajectories according to the stability of the induced scene transitions. Extensive experiments on the nuScenes and NavSim benchmarks demonstrate consistent improvements across diverse driving frameworks without introducing additional inference overhead. Source code will be abaliable at https://github.com/xiaolul2/DynFlowDrive.
Comment: 18 pages, 6 figs
Learning Koopman operators for coupled systems via information on governing equations of subsystems
Tatsuya Naoi, Jun Ohkubo
2605.01835v1
Learning Koopman operators for coupled systems via information on governing equations of subsystems
Tatsuya Naoi, Jun Ohkubo
2605.01835v1
arXiv:2605.01835v1
•
2026-05-03
Nonlinear coupled systems are ubiquitous in science and engineering. The analysis and modeling of such systems is challenging due to their high dimensionality and complex interactions among subsystems. In recent years, operator-theoretic methods based on the Koopman operator have attracted attention as a powerful tool for analyzing and modeling nonlinear dynamical systems. Extended dynamic mode decomposition (EDMD) is one of the most popular methods to approximate the Koopman operator. However, EDMD is a purely data-driven method, and it could be unstable and inaccurate for coupled systems under limited data availability. In this paper, we propose a method to learn the Koopman operator for coupled systems using the differential equations governing each subsystem. We also demonstrate its effectiveness through numerical experiments on coupled oscillator systems.
Comment: 10 pages, 7 figures
Repurposing and Evaluating the (In)Feasibility of Dataset Poisoning enabled Watermarking for Contrastive Learning
Zhiyang Dai, Yansong Gao, Boyu Kuang, Haodong Li, Qi Chang, Gaurav Varshney, Derek Abbott, Anmin Fu
2605.01834v1
Repurposing and Evaluating the (In)Feasibility of Dataset Poisoning enabled Watermarking for Contrastive Learning
Zhiyang Dai, Yansong Gao, Boyu Kuang, Haodong Li, Qi Chang, Gaurav Varshney, Derek Abbott, Anmin Fu
2605.01834v1
arXiv:2605.01834v1
•
2026-05-03
Contrastive learning (CL) reduces annotation cost via auto-derived supervisory signals. Since large-scale in-house CL datasets are infeasible, reliance on third-party or internet data is common. Recent studies show CL models are vulnerable to data-poisoning backdoor attacks, but their generalization and robustness are underexplored. We systematically evaluate existing data-poisoning backdoor attacks on CL, revealing limitations: poor dataset adaptability, low success rates, limited portability, and restrictive assumptions (e.g., downstream task knowledge). Interestingly, trigger samples exhibit distinguishable statistical divergence from clean samples, which inspires repurposing it as a watermark for dataset IP protection. Direct repurposing is challenging due to low success rates; we overcome this by statistical verification using a unified density metric. We further propose a multi-level watermarking scheme adapting to feature-level, soft-label, or hard-label outputs in CL. Experiments show some backdoor attacks can be repurposed as effective watermarks with trade-offs among fidelity, verifiability, and robustness. This work demonstrates weak backdoor effects become reliable signals for dataset IP protection in challenging CL settings.
$φ$-Table: A Statistical Explanation for Global SHAP
Dongseok Kim, Hyoungsun Choi, Mohamed Jismy Aashik Rasool, Gisung Oh
2512.07578v3
$φ$-Table: A Statistical Explanation for Global SHAP
Dongseok Kim, Hyoungsun Choi, Mohamed Jismy Aashik Rasool, Gisung Oh
2512.07578v3
arXiv:2512.07578v3
•updated
•
2025-12-08
Global SHAP explanations are typically presented as feature-importance rankings, which identify variables that matter to a black-box model but do not indicate whether their effects admit clear directional summaries, how uncertain those summaries are, or how faithfully they represent the fitted response. This paper proposes the $φ$-table, a SHAP-based statistical explanation table for tabular black-box regression models. The procedure selects features by SHAP importance and fits a standardized linear surrogate to the fitted model response $f(X)$, reporting SHAP importance together with model-response coefficients, uncertainty summaries, surrogate fidelity, and bootstrap coefficient stability. The resulting coefficients are interpreted as projections of the fitted model response onto the SHAP-selected feature set. Across synthetic, semi-synthetic, and real-data experiments, the $φ$-table extends ranking-only SHAP into a statistical global explanation by exposing direction, uncertainty, fidelity, and stability as distinct components of fitted model behavior.
Comment: Substantially revised version with a new title, framing, method presentation, and experimental evaluation
The elbow statistic: Multiscale clustering statistical significance
Francisco J. Perez-Reche
2603.03235v2
The elbow statistic: Multiscale clustering statistical significance
Francisco J. Perez-Reche
2603.03235v2
arXiv:2603.03235v2
•updated
•
2026-03-03
Selecting the number of clusters remains a fundamental challenge in unsupervised learning. Existing approaches typically focus on identifying a single "optimal" partition, often overlooking statistically meaningful structure present across multiple resolutions. We introduce ElbowSig, a general inferential framework for assessing clustering structure over a range of resolutions. The method formalizes the elbow heuristic by defining a normalized discrete curvature statistic based on the sequence of within-cluster heterogeneity values, and evaluates its significance relative to a null distribution of unstructured data. This yields hypothesis tests across resolutions, enabling simultaneous inference at multiple clustering scales. We derive the asymptotic behavior of the null statistic in both large-sample and high-dimensional regimes, characterizing its limiting form and variability. Because it depends only on the heterogeneity sequence, ElbowSig is compatible with a wide range of clustering algorithms, including hard, fuzzy, and model-based methods. Experiments on synthetic and real datasets show that the procedure controls Type-I error under unstructured data while providing power to detect multiscale organization, revealing structure that is often missed by single-resolution selection criteria.
Comment: 31 pages, 3 figures, 5 tables
RMGAP: Benchmarking the Generalization of Reward Models across Diverse Preferences
Yangyang Zhou, Yi-Chen Li
2605.01831v1
RMGAP: Benchmarking the Generalization of Reward Models across Diverse Preferences
Yangyang Zhou, Yi-Chen Li
2605.01831v1
arXiv:2605.01831v1
•
2026-05-03
Reinforcement Learning from Human Feedback has become the standard paradigm for language model alignment, where reward models directly determine alignment effectiveness. In this work, we focus on how to evaluate the generalizability of reward models. By "generalizability", we mean the ability of RMs to correctly rank responses to align with diverse user preferences. However, existing reward model benchmarks are typically designed around a universal preference, failing to assess this generalization. To address this critical gap, we introduce RMGAP, a benchmark comprising 1,097 instances across Chat, Writing, Reasoning, and Safety domains. Since different users exhibit diverse preferences for the same task, we first generate four distinct responses with different linguistic profiles for each collected prompt. However, the original prompt set lacks the specificity to convey different preferences. We therefore construct tailored prompts by contrasting these candidates and designing scenarios in which one response becomes the uniquely appropriate choice. Moreover, we observe that users often express the same preference using different phrasings, and thus extend each prompt with two paraphrased variants. Our evaluation of 24 state-of-the-art RMs reveals their substantial limitations: even the best RM achieves only 49.27% Best-of-N accuracy, highlighting considerable room for improvement in reward model generalization. Related data and code are available at https://github.com/nanzhi84/RMGAP.
Comment: 25 pages, 3 figures
GeoSAE: Geometric Prior-Guided Layer-Wise Sparse Autoencoder Annotation of Brain MRI Foundation Models
Favour Nerrise, Lucy Yin, Mohammad H. Abbasi, Kilian M. Pohl, Ehsan Adeli
2605.01829v1
GeoSAE: Geometric Prior-Guided Layer-Wise Sparse Autoencoder Annotation of Brain MRI Foundation Models
Favour Nerrise, Lucy Yin, Mohammad H. Abbasi, Kilian M. Pohl, Ehsan Adeli
2605.01829v1
arXiv:2605.01829v1
•
2026-05-03
Brain MRI foundation models learn rich representations of anatomy, but interpreting what clinical information they encode remains an open problem. Standard sparse autoencoders (SAEs) suffer from severe feature collapse in deep transformer layers, and in Alzheimer's disease (AD) research, aging confounds nearly every clinical variable, making naive annotation unreliable. We propose GeoSAE, a geometry-guided SAE framework that uses the foundation model's learned manifold structure to prevent feature collapse and annotates each surviving feature via age-deconfounded partial correlations. Applied to ~14k T1-weighted MRI scans from the Alzheimer's Disease Neuroimaging Initiative (ADNI) and the Australian Imaging biomarkers and Lifestyle (AIBL) datasets, GeoSAE identifies a compact, fully interpretable feature set that predicts mild cognitive impairment (MCI)-to-AD conversion (AUC 0.746) using only 2% of the embedding dimensions, while comorbidity-annotated features achieve only chance-level performance. The identified features replicate across cohorts without retraining (r=0.97) and localize to neuroanatomically distinct regions consistent with Braak staging. This shows that geometry-guided SAEs can extract interpretable, biomarkers from frozen brain MRI foundation models.
Comment: CVPR Workshop on Computer Vision for Clinical Applications (CV4Clinical) 2026, 9 pages, 5 figures, 2 tables, for associated code, see https://github.com/favour-nerrise/GeoSAE
Hybrid Visual Telemetry for Bandwidth-Constrained Robotic Vision: A Pilot Study with HEVC Base Video and JPEG ROI Stills
Natalia Trukhina, Vadim Vashkelis
2605.01826v1
Hybrid Visual Telemetry for Bandwidth-Constrained Robotic Vision: A Pilot Study with HEVC Base Video and JPEG ROI Stills
Natalia Trukhina, Vadim Vashkelis
2605.01826v1
arXiv:2605.01826v1
•
2026-05-03
Bandwidth-constrained robotic and surveillance systems often rely on a single compressed video stream to support both continuous scene awareness and downstream machine perception. In practice, this creates a mismatch: low-bitrate video can preserve motion and coarse context, but often loses the fine local detail needed for reliable object recognition and decision-making. Motivated by a hybrid architecture in which low-resolution video supports dynamic scene understanding while eventdriven high-detail regions of interest (ROIs) support close-up identification and analytics, this paper formalizes a two-channel visual telemetry scheme in which a continuous low-bitrate video stream is augmented by selectively transmitted high-detail still ROIs. This first paper does not attempt to prove the superiority of a new still-image codec. Instead, it establishes the hybrid transmission paradigm itself using a practical and reproducible codec stack: x265/HEVC for the base video stream and JPEG stills for ROI refinement. We formulate the problem as bitrate-constrained information selection for robotic vision and define an experimental protocol in which video-only and hybrid schemes are compared under matched total communication budgets. The study is designed around UAV-oriented datasets, two practical bitrate regimes, several ROI triggering policies, and object-level classification refinement on selectively transmitted ROI stills. The resulting paper lays the methodological foundation for a second-stage investigation of JPEG AI as the semantic still-image channel within the same hybrid architecture.
Comment: 7 pages, 2 figures, 4 tables
NaviGNN: Multi-Agent Reinforcement Learning and Graph Neural Network for Sustainable Mobility in Futuristic Smart Cities
Abderaouf Bahi, Amel Ourici
2507.15143v3
NaviGNN: Multi-Agent Reinforcement Learning and Graph Neural Network for Sustainable Mobility in Futuristic Smart Cities
Abderaouf Bahi, Amel Ourici
2507.15143v3
arXiv:2507.15143v3
•updated
•
2025-07-20
This paper investigates the feasibility of human mobility in extreme urban morphologies characterized by high-density vertical structures and linear city layouts. To assess whether agents can navigate efficiently within such unprecedented topologies, we develop a hybrid simulation framework integrating agent-based modeling, reinforcement learning (RL), supervised learning, and graph neural networks (GNNs). The simulation captures multi-modal transportation behaviors across multiple vertical levels and varying density scenarios, using both synthetic data and real-world traces from high-density cities. Experimental results show that the fully integrated AI architecture enables agents to achieve an average commute time of 7.8-8.4 minutes, a satisfaction rate exceeding 89\%, and a reachability index above 91\%, even during peak congestion periods. Ablation studies indicate that removing intelligent modules such as RL or GNNs significantly degrades performance, with commute times increasing by up to 85\% and reachability dropping below 70\%. Baseline comparisons against Dijkstra, A*, DQN, and standard GCN further confirm the superiority of the proposed model across all mobility and sustainability metrics. Environmental modeling demonstrates low energy consumption and minimal CO2 emissions when electric transportation modes are prioritized. These findings suggest that efficient and sustainable mobility in extreme urban environments is achievable, provided that adaptive AI systems, intelligent infrastructure, and real-time feedback mechanisms are effectively implemented.
Selector-Guided Autonomous Curriculum for One-Shot Reinforcement Learning from Verifiable Rewards
Rudray Dave, Vedang Dubey, Smit Deoghare, Sudhakar Mishra
2605.01823v1
Selector-Guided Autonomous Curriculum for One-Shot Reinforcement Learning from Verifiable Rewards
Rudray Dave, Vedang Dubey, Smit Deoghare, Sudhakar Mishra
2605.01823v1
arXiv:2605.01823v1
•
2026-05-03
Recently, Reinforcement Learning from Verifiable Rewards (RLVR) has been established as a highly effective technique for augmenting the math reasoning skills of Large Language Models (LLMs) based on a single instance. Current state-of-the-art 1-shot RLVR models adopt heuristics for selecting instances, mostly based on historical variance in rewards, which we find to be inherently misleading as a measure of transferability value. In this paper, we propose a Selector-Guided Autonomous Curriculum (SGAC) approach, which employs a learnable selector model on a multi-dimensional feature space consisting of success probability, reward variance, output disagreement (entropy), and semantic difficulty level, instead of the static reward variance heuristic. In our empirical evaluation on pools of candidate problems, we observed that output disagreement, rather than reward variance, is the strongest predictor of reasoning gains in subsequent iterations. Leveraging this finding, we develop an autonomous curriculum algorithm for dynamically siphoning candidate problems from a large pool, ranking them by the learned selector, and running micro-bursts of 1-shot GRPO. Our framework is evaluated using the Hendrycks MATH benchmark, with the Qwen2.5-Math-1.5B model serving as the baseline. Our framework obtains an accuracy of 68.0\% on the hold-out dataset, which is better than the accuracy obtained from the state-of-the-art model, 64.0\%, as well as the 1-shot RLVR checkpoint proposed by Wang et al., which achieved an accuracy of 66.0\%. The results confirm that entropy-based intelligent data curation leads to strict reasoning improvement over static training methods, particularly in severely limited data conditions.
Molecular Representations for Large Language Models
Nicholas T. Runcie, Fergus Imrie, Charlotte M. Deane
2605.01822v1
Molecular Representations for Large Language Models
Nicholas T. Runcie, Fergus Imrie, Charlotte M. Deane
2605.01822v1
arXiv:2605.01822v1
•
2026-05-03
Large Language Models (LLMs) are increasingly being used to support scientific discovery. In chemistry, tasks such as reaction prediction and structure elucidation require reasoning about the structures of molecules. As such, LLM-based systems for chemistry must interact reliably with molecular structures. Most previous studies of LLMs in chemistry have used SMILES strings or IUPAC names as molecular representations; however, the suitability of these formats has not been systematically assessed. In this work, we introduce MolJSON, a novel molecular representation for LLMs, and systematically compare it with five common chemical formats. We evaluated each representation with GPT-5-nano, GPT-5-mini, GPT-5, and Claude Haiku 4.5 using a set of 78,045 questions spanning translation, shortest path, and constrained generation reasoning tasks. We observed substantial variation across representations in the ability of LLMs to interpret and generate molecular graphs, with MolJSON consistently outperforming existing formats. On translation tasks, GPT-5 achieved 71.0% accuracy when converting IUPAC names to MolJSON, compared with 43.7% when converting the same inputs to SMILES. For constrained generation, GPT-5 reached 95.3% accuracy generating MolJSON, compared with 76.3% for IUPAC and 64.0% for SMILES. As an input format for shortest-path reasoning, GPT-5 successfully answered 98.5% of questions with MolJSON, compared with 92.2% for SMILES and 82.7% for IUPAC, whilst also using fewer reasoning tokens. We observed systematic errors associated with atom count and ring complexity for SMILES strings and IUPAC names, whereas MolJSON was more robust to these failure modes. Our results show that the choice of molecular representation has a material impact on LLM performance, and that explicit molecular graph schemas, such as MolJSON, are a promising direction for LLM-based systems in chemistry.
From Next Token Prediction to (STRIPS) World Models
Carlos Núñez-Molina, Vicenç Gómez, Hector Geffner
2509.13389v6
From Next Token Prediction to (STRIPS) World Models
Carlos Núñez-Molina, Vicenç Gómez, Hector Geffner
2509.13389v6
arXiv:2509.13389v6
•updated
•
2025-09-16
We study whether next-token prediction can yield world models that truly support planning, in a controlled symbolic setting where propositional STRIPS action models are learned from action traces alone and correctness can be evaluated exactly. We introduce two architectures. The first is the STRIPS Transformer, a symbolically aligned model grounded in theoretical results linking transformers and the formal language structure of STRIPS domains. The second is a standard transformer architecture without explicit symbolic structure built in, for which we study different positional encoding schemes and attention aggregation mechanisms. We evaluate both architectures on five classical planning domains, measuring training accuracy, generalization, and planning performance across domains and problem sizes. Interestingly, both approaches can be used to produce models that support planning with off-the-shelf STRIPS planners over exponentially many unseen initial states and goals. Although the STRIPS Transformer incorporates a strong symbolic inductive bias, it is harder to optimize and requires larger datasets to generalize reliably. In contrast, a standard transformer with stick-breaking attention achieves near-perfect training accuracy and strong generalization. Finally, standard transformers without stick-breaking attention do not generalize to long traces, whereas a symbolic STRIPS model extracted from a transformer trained on shorter traces does.
Skipping the Zeros in Diffusion Models for Sparse Data Generation
Phil Sidney Ostheimer, Mayank Nagda, Andriy Balinskyy, Gabriel Vicente Rodrigues, Jean Radig, Carl Herrmann, Stephan Mandt, Marius Kloft, Sophie Fellenz
2605.01817v1
Skipping the Zeros in Diffusion Models for Sparse Data Generation
Phil Sidney Ostheimer, Mayank Nagda, Andriy Balinskyy, Gabriel Vicente Rodrigues, Jean Radig, Carl Herrmann, Stephan Mandt, Marius Kloft, Sophie Fellenz
2605.01817v1
arXiv:2605.01817v1
•
2026-05-03
Diffusion models (DMs) excel on dense continuous data, but are not designed for sparse continuous data. They do not model exact zeros that represent the deliberate absence of a signal. As a result, they erase sparsity patterns and perform unnecessary computation on mostly zero entries. With Sparsity-Exploiting Diffusion (SED), we model only non-zero values, preserving sparsity. SED delivers computational savings while maintaining or improving generation quality by skipping zeros during training and inference. Across physics and biology benchmarks, SED matches or surpasses conventional DMs and domain-specific baselines, while vision experiments provide intuitive insights into the limitations of dense DMs and the benefits of SED.
Comment: Accepted to ICML 2026
TMD-Bench: A Multi-Level Evaluation Paradigm for Music-Dance Co-Generation
Xiaoda Yang, Majun Zhang, Changhao Pan, Nick Huang, Yang Yuguang, Fan Zhuo, Pengfei Zhou, Jin Zhou, Sizhe Shan, Shan Yang, Miles Yang, Yang You, Zhou Zhao
2605.01809v1
TMD-Bench: A Multi-Level Evaluation Paradigm for Music-Dance Co-Generation
Xiaoda Yang, Majun Zhang, Changhao Pan, Nick Huang, Yang Yuguang, Fan Zhuo, Pengfei Zhou, Jin Zhou, Sizhe Shan, Shan Yang, Miles Yang, Yang You, Zhou Zhao
2605.01809v1
arXiv:2605.01809v1
•
2026-05-03
Unified audio-visual generation is rapidly gaining industrial and creative relevance, enabling applications in virtual production and interactive media. However, when moving from general audio-video synthesis to music-dance co-generation, the task becomes substantially harder: musical rhythm, phrasing, and accents must drive choreographic motion at fine temporal resolution, and such rhythmic coupling is not captured by unimodal metrics or generic audiovisual consistency scores used in current evaluation practice. We introduce TMD-Bench, a benchmark for text-driven music-dance co-generation that assesses systems across unimodal generation quality, instruction adherence, and cross-modal rhythmic alignment. The benchmark integrates computable physical metrics with perceptual multimodal judgments, and is supported by a curated rhythm-aligned music-dance dataset and a fine-grained Music Captioner for structured music semantics. TMD-Bench further reveals that (i) modern commercial audio-visual models, such as Veo 3 and Sora 2, produce high-quality music and video, while rhythmic coupling remains less consistently optimized and leaves room for improvement, and (ii) our unified baseline RhyJAM trained on rhythm-aligned data achieves competitive beat-level synchronization while maintaining competitive unimodal fidelity. This presents prospects for building next-generation music-dance models that explicitly optimize rhythmic and kinetic coherence.
MAGIC: Multi-Step Advantage-Gated Causal Influence for Multi-agent Reinforcement Learning
Haohan Yu, Jinmiao Cong, Shengzhi Wang, Lu Wang, Chanjuan Liu
2605.01805v1
MAGIC: Multi-Step Advantage-Gated Causal Influence for Multi-agent Reinforcement Learning
Haohan Yu, Jinmiao Cong, Shengzhi Wang, Lu Wang, Chanjuan Liu
2605.01805v1
arXiv:2605.01805v1
•
2026-05-03
A key challenge in multi-agent reinforcement learning (MARL) lies in designing learning signals that effectively promote coordination among agents. Designing such signals necessitates the ability to quantify the true, long-term causal influence between agents. To address this, we introduce Multi-step Advantage-Gated Interventional Causal MARL (MAGIC), a framework that extracts multi-step causal influences between agents and selectively converts them into intrinsic rewards. MAGIC uses causal intervention with conditional mutual information to quantify long-horizon agent influence, and introduces an advantage-based gating mechanism to ensure exploration is directed toward beneficial, goal-aligned behaviors. Experiments across multiple standard MARL benchmarks and task families, including MPE and SMAC/SMACv2, demonstrate that MAGIC outperforms state-of-the-art methods by a significant margin, achieving an improvement of at least 10.1% in the main evaluation metric.
The Multi-View Paradigm Shift in MRI Radiomics: Predicting MGMT Methylation in Glioblastoma
Mariya Miteva, Maria Nisheva-Pavlova
2512.22331v2
The Multi-View Paradigm Shift in MRI Radiomics: Predicting MGMT Methylation in Glioblastoma
Mariya Miteva, Maria Nisheva-Pavlova
2512.22331v2
arXiv:2512.22331v2
•updated
•
2025-12-26
Non-invasive inference of molecular tumor characteristics from medical imaging is a central goal of radiogenomics, particularly in glioblastoma (GBM), where O6-methylguanine-DNA methyltransferase (MGMT) promoter methylation carries important prognostic and therapeutic significance. Although radiomics-based machine learning methods have shown promise for this task, conventional unimodal and early-fusion approaches are often limited by high feature redundancy and incomplete modeling of modality-specific information. In this work, we introduce a multi-view latent representation learning framework based on variational autoencoders (VAE) that preserves modality-specific radiomic structure while enabling late fusion in a compact probabilistic latent space. The approach is evaluated on radiomic features extracted from the necrotic tumor core in post-contrast T1-weighted (T1Gd) and Fluid-Attenuated Inversion Recovery (FLAIR) MRI. Experimental results demonstrate that the proposed multi-view VAE combined with a random forest classifier achieves a test AUC of 0.77 (95% CI: 0.71-0.83), substantially outperforming both a baseline radiomics model (AUC = 0.54) and a hyperparameter-tuned model (AUC = 0.64). These findings indicate that multi-view probabilistic encoding enables more effective integration of complementary MRI information and significantly improves predictive performance for MGMT promoter methylation status.
Comment: 18 pages, 4 figures
Semantic-Contact Fields for Category-Level Generalizable Tactile Tool Manipulation
Kevin Yuchen Ma, Heng Zhang, Weisi Lin, Mike Zheng Shou, Yan Wu
2602.13833v2
Semantic-Contact Fields for Category-Level Generalizable Tactile Tool Manipulation
Kevin Yuchen Ma, Heng Zhang, Weisi Lin, Mike Zheng Shou, Yan Wu
2602.13833v2
arXiv:2602.13833v2
•updated
•
2026-02-14
Generalizing tool manipulation requires both semantic planning and precise physical control. Modern generalist robot policies, such as Vision-Language-Action (VLA) models, often lack the physical grounding required for contact-rich tool manipulation. Conversely, existing contact-aware policies that leverage tactile or haptic sensing are typically instance-specific and fail to generalize across diverse tool geometries. Bridging this gap requires learning representations that are both semantically transferable and physically grounded, yet a fundamental barrier remains: diverse real-world tactile data are prohibitive to collect at scale, while direct zero-shot sim-to-real transfer is challenging due to the complex nonlinear deformation of soft tactile sensors.
To address this, we propose Semantic-Contact Fields (SCFields), a unified 3D representation that fuses visual semantics with dense extrinsic contact estimates, including contact probability and force. SCFields is learned through a two-stage Sim-to-Real Contact Learning Pipeline: we first pre-train on large-scale simulation to learn geometry-aware contact priors, then fine-tune on a small set of real data pseudo-labeled via geometric heuristics and force optimization to align real tactile signals. The resulting force-aware representation serves as the dense observation input to a diffusion policy, enabling physical generalization to unseen tool instances. Experiments on scraping, crayon drawing, and peeling demonstrate robust category-level generalization, significantly outperforming vision-only and raw-tactile baselines. Project page: https://kevinskwk.github.io/SCFields/.
Comment: Accepted to RSS 2026
Neural Decision-Propagation for Answer Set Programming
Thomas Eiter, Katsumi Inoue, Sota Moriyama
2605.01797v1
Neural Decision-Propagation for Answer Set Programming
Thomas Eiter, Katsumi Inoue, Sota Moriyama
2605.01797v1
arXiv:2605.01797v1
•
2026-05-03
Integration of Answer Set Programming (ASP) with neural networks has emerged as a promising tool in Neuro-symbolic AI. While existing approaches extend the capabilities of ASP to real world domains, their reasoning pipelines depend on classical solvers, which is a bottleneck for scalability. To tackle this problem, we propose a new method to compute stable models, called decision-propagation (DProp), which alternates falsity decisions and truth propagations. Successful DProp computations are shown to capture the stable model semantics. We then develop Neural DProp (NDProp), a differentiable extension of DProp with neural computation for decisions and fuzzy evaluation for propagations. We evaluate the capabilities of NDProp for learning decision heuristics as well as neuro-symbolic integration, and compare it with existing neuro-symbolic approaches. The results show that NDProp can learn to efficiently compute stable models, and it improves accuracy and scalability on neuro-symbolic benchmarks.
Discover Fast Power Allocation Solution for Multi-Target Tracking via AlphaEvolve Evolution
Zhenkang Hou, Wenqiang Pu, Junkun Yan, Rui Zhou, Hongwei Liu
2605.01794v1
Discover Fast Power Allocation Solution for Multi-Target Tracking via AlphaEvolve Evolution
Zhenkang Hou, Wenqiang Pu, Junkun Yan, Rui Zhou, Hongwei Liu
2605.01794v1
arXiv:2605.01794v1
•
2026-05-03
Efficient radar resource allocation is a fundamental yet computationally challenging problem, as optimal solutions typically require iterative optimization with high complexity. Motivated by the need for real-time scheduling, robust generalization, and low data dependency, this paper proposes a novel paradigm that leverages large language model (LLM)-guided evolutionary search (AlphaEvolve) to autonomously discover a closed-form power allocation solution for multi-target tracking. The approach encodes high-dimensional radar states into physically inspired features, then evolves a compact and interpretable scoring function, which is transformed to feasible power allocations via a deterministic constraint-satisfying transformation. Extensive experiments demonstrate that the discovered closed-form solution achieves near-optimal tracking accuracy (average relative performance loss of only $1.51\%$), reliable generalization across diverse scenarios and target counts, and over three orders of magnitude speedup compared to conventional iterative solvers. These results highlight the potential of LLM-guided symbolic search to revolutionize not only radar resource management but also broader classes of engineering optimization problems.
Khala: Scaling Acoustic Token Language Models Toward High-Fidelity Music Generation
Jiafeng Liu, Yuanliang Dong, Hongjia Liu, Yuqing Cheng, Zhancheng Guo, Huijing Liang, Wenbo Zhan, Yuming Sun, Xiaobing Li, Feng Yu, Maosong Sun
2605.01790v1
Khala: Scaling Acoustic Token Language Models Toward High-Fidelity Music Generation
Jiafeng Liu, Yuanliang Dong, Hongjia Liu, Yuqing Cheng, Zhancheng Guo, Huijing Liang, Wenbo Zhan, Yuming Sun, Xiaobing Li, Feng Yu, Maosong Sun
2605.01790v1
arXiv:2605.01790v1
•
2026-05-03
A common design pattern in high-quality music generation is to handle structure and fidelity in different representation spaces: a generator first models high-level structure, followed by diffusion-based or neural decoding stages that reconstruct fine details. In this work, we explore an alternative view: both may be progressively modeled within a single deep acoustic-token hierarchy. To study this, we build a 64-layer residual vector quantization (RVQ) acoustic representation and propose a two-stage coarse-to-fine generation framework. A backbone model first generates coarse acoustic tokens for the full track, and a super-resolution model then completes finer tokens within the same acoustic token space. The super-resolution stage works at full-track scale and refines tokens layer by layer while running in parallel over time, leading to a fixed 62-step inference process. To jointly improve lyric alignment and fine-detail reconstruction, we further introduce hybrid-attention training: the alignment objective uses causal attention, while layer-wise refinement uses full attention. A key finding is that text--vocal alignment can emerge within pure acoustic-token language modeling, without requiring a separate semantic token stage. Moreover, initializing the super-resolution model from the trained backbone significantly improves convergence and final quality. Taken together, our results suggest that high-quality music generation can be effectively pursued without separating structure and fidelity into heterogeneous representation spaces. Instead, both can be progressively modeled within a unified acoustic-token hierarchy, pointing toward a simpler and more unified path to high-quality music generation.
DataEvolver: Let Your Data Build and Improve Itself via Goal-Driven Loop Agents
Qisong Zhang, Wenzhuo Wu, Zhuangzhuang Jia, Yunhao Yang, Huayu Zhang, Xianghao Zang, Zhixiang He, Zhongjiang He, Kongming Liang, Zhanyu Ma
2605.01789v1
DataEvolver: Let Your Data Build and Improve Itself via Goal-Driven Loop Agents
Qisong Zhang, Wenzhuo Wu, Zhuangzhuang Jia, Yunhao Yang, Huayu Zhang, Xianghao Zang, Zhixiang He, Zhongjiang He, Kongming Liang, Zhanyu Ma
2605.01789v1
arXiv:2605.01789v1
•
2026-05-03
Constructing controllable visual data is a major bottleneck for image editing and multimodal understanding. Useful supervision is rarely produced by a single rendering pass; instead it emerges through iterative generation, inspection, correction, filtering, and export. We present DataEvolver, a closed-loop visual data engine that organizes this process around explicit goals, persistent artifacts, bounded corrective actions, and acceptance decisions. DataEvolver supports multiple artifact types, including RGB images, masks, depth maps, normal maps, meshes, poses, trajectories, and review traces. In the current release, the system operates through two coupled loops: generation-time self-correction within each sample and validation-time self-expansion across dataset rounds. We validate the framework on an image-level object-rotation setting. With a fixed Qwen-Edit LoRA probe, our final Ours+DualGate model outperforms both the unadapted base model and a public multi-angle LoRA on SpatialEdit and a held-out evaluation set. Ablations show a consistent improvement path from scene-aware generation to feedback-driven correction and dual-gated validation. Beyond the released rotation data, our main contribution is a reusable framework for building visual datasets through explicit goal tracking, review, correction, and acceptance loops.
Explainable Fall Detection for Elderly Monitoring via Temporally Stable SHAP in Skeleton-Based Human Activity Recognition
Mohammad Saleh, Azadeh Tabatabaei
2604.13279v2
Explainable Fall Detection for Elderly Monitoring via Temporally Stable SHAP in Skeleton-Based Human Activity Recognition
Mohammad Saleh, Azadeh Tabatabaei
2604.13279v2
arXiv:2604.13279v2
•updated
•
2026-04-14
Reliable fall detection in elderly care requires monitoring systems that are not only accurate but also capable of producing stable, interpretable explanations of motion dynamics, a requirement that existing post hoc explainability methods rarely satisfy when applied to sequential biosignals. This study introduces a lightweight framework for skeleton-based fall detection that combines a Long Short-Term Memory (LSTM) model with a temporally stabilized attribution mechanism. We propose Temporal SHAP (T-SHAP), which treats frame-wise SHAP attributions as a temporal signal and applies a linear smoothing operator to reduce high-frequency variance. From a signal processing perspective, this operation is analogous to low-pass filtering, enabling the extraction of consistent temporal patterns while preserving the theoretical properties of Shapley-based attributions. Experiments conducted on the NTU RGB+D dataset demonstrate that the proposed approach achieves 94.3% classification accuracy with an end-to-end latency below 25 ms, supporting real-time applicability. Quantitative evaluation using perturbation-based faithfulness metrics shows that T-SHAP improves attribution reliability compared to standard SHAP (AUP: 0.91 vs. 0.89) and Grad-CAM (0.82), while also reducing temporal variance in the attribution signals. The resulting explanations highlight biomechanically relevant motion patterns, such as lower-limb instability and changes in trunk posture, which are consistent with known characteristics of fall events. The resulting framework is computationally lightweight, requires no additional model training, and produces explanations that are both temporally stable and biomechanically meaningful, properties directly relevant to the reliability demands of AI-assisted clinical monitoring.
Zero-Shot, Safe and Time-Efficient UAV Navigation via Potential-Based Reward Shaping, Control Lyapunov and Barrier Functions
Ashik Abrar Naeem, Mohammad Ariful Haque
2605.01787v1
Zero-Shot, Safe and Time-Efficient UAV Navigation via Potential-Based Reward Shaping, Control Lyapunov and Barrier Functions
Ashik Abrar Naeem, Mohammad Ariful Haque
2605.01787v1
arXiv:2605.01787v1
•
2026-05-03
Autonomous navigation and obstacle avoidance remain a core challenge of modern Unmanned Aerial Vehicles (UAVs). While traditional control methods struggle with the complexity and variability of the environment, reinforcement learning (RL) enables UAVs to learn adaptive behaviors through interaction with the environment. Existing research with RL prioritizes the mission success at the expense of mission time and safety of UAVs. This study integrates Potential Based Reward Shaping (PBRS) with Control Lyapunov Functions (CLF) and Control Barrier Functions (CBF) to simultaneously optimize mission time and ensure formal safety guarantees. An RL model is trained in a generalized simple environment, then used in complex scenarios incorporating a CLF-CBF-QP filter without further training. Experimental results in simulated environments demonstrate a significant reduction in mission time and outstanding performance in complex environment.
CycleRL: Sim-to-Real Deep Reinforcement Learning for Robust Autonomous Bicycle Control
Gelu Liu, Teng Wang, Zhijie Wu, Junliang Wu, Songyuan Li, Xiangwei Zhu
2603.15013v2
CycleRL: Sim-to-Real Deep Reinforcement Learning for Robust Autonomous Bicycle Control
Gelu Liu, Teng Wang, Zhijie Wu, Junliang Wu, Songyuan Li, Xiangwei Zhu
2603.15013v2
arXiv:2603.15013v2
•updated
•
2026-03-16
Autonomous bicycles offer a promising agile solution for urban mobility and last-mile logistics. However, conventional control strategies often struggle with underactuated nonlinear dynamics, suffering from sensitivity to model mismatches and limited adaptability to real-world uncertainties. To address this, we develop CycleRL, a comprehensive sim-to-real framework for robust autonomous bicycle control. Our approach establishes a direct perception-to-action mapping within the high-fidelity NVIDIA Isaac Sim environment, leveraging Proximal Policy Optimization (PPO) to optimize the control policy. The framework features a composite reward function tailored for concurrent balance maintenance, velocity tracking, and steering control. Crucially, systematic domain randomization is employed to reduce the reliance on precise system modeling, bridge the simulation-to-reality gap and facilitate direct transfer. In simulation, CycleRL achieves promising performance, including a 99.90% balance success rate, a heading tracking error of 1.15°, and a velocity tracking error of 0.18 m/s. These quantitative results, coupled with successful hardware deployment, validate DRL as an effective paradigm for autonomous bicycle control, offering superior adaptability over traditional methods. Video demonstrations are available at https://anony6f05.github.io/CycleRL/.
Comment: 8 pages, 7 figures, 8 tables
Can Semantic Methods Enhance Team Sports Tactics? A Methodology for Football with Broader Applications
Alessio Di Rubbo, Mattia Neri, Remo Pareschi, Marco Pedroni, Roberto Valtancoli, Paolino Zica
2601.00421v2
Can Semantic Methods Enhance Team Sports Tactics? A Methodology for Football with Broader Applications
Alessio Di Rubbo, Mattia Neri, Remo Pareschi, Marco Pedroni, Roberto Valtancoli, Paolino Zica
2601.00421v2
arXiv:2601.00421v2
•updated
•
2026-01-01
This paper explores how semantic-space reasoning, traditionally used in computational linguistics, can be extended to tactical decision-making in team sports. Building on the analogy between texts and teams -- where players act as words and collective play conveys meaning -- the proposed methodology models tactical configurations as compositional semantic structures. Each player is represented as a multidimensional vector integrating technical, physical, and psychological attributes; team profiles are aggregated through contextual weighting into a higher-level semantic representation. Within this shared vector space, tactical templates such as high press, counterattack, or possession build-up are encoded analogously to linguistic concepts. Their alignment with team profiles is evaluated using vector-distance metrics, enabling the computation of tactical ``fit'' and opponent-exploitation potential. A Python-based prototype demonstrates how these methods can generate interpretable, dynamically adaptive strategy recommendations, accompanied by fine-grained diagnostic insights at the attribute level. Beyond football, the approach offers a generalizable framework for collective decision-making and performance optimization in team-based domains -- ranging from basketball and hockey to cooperative robotics and human-AI coordination systems. The paper concludes by outlining future directions toward real-world data integration, predictive simulation, and hybrid human-machine tactical intelligence.
Comment: Submitted to Sci (MDPI) for peer review
Runtime Evaluation of Procedural Content Generation in an Endless Runner Game Using Autonomous Agents
Rishabh Kar
2605.01783v1
Runtime Evaluation of Procedural Content Generation in an Endless Runner Game Using Autonomous Agents
Rishabh Kar
2605.01783v1
arXiv:2605.01783v1
•
2026-05-03
Procedural Content Generation (PCG) enables game content to be created algorithmically without direct manual level-design effort, but it introduces a serious evaluation problem: generated content may become unbalanced, blocked, repetitive, or technically unsolvable. This paper presents Momentum, an endless-runner game that integrates runtime terrain generation, environment object spawning, and autonomous agent-based evaluation into a single gameplay loop. Ground tiles and environmental objects are generated dynamically as the player advances, object placement follows a constraint-driven mechanism inspired by Wave Function Collapse (WFC), and the runtime navigation surface is rebuilt asynchronously to remain consistent with the streamed environment. Two autonomous evaluation agents move ahead of the player and inspect the generated path: an aerial scanner that examines the corridor geometrically, and a ground-traversal agent that validates the same region from a navigational perspective. The evaluation pipeline combines ray casting, volumetric physics sweeps, obstacle-layer filtering, and structured crash reporting to identify problematic generated scenarios before they reach the player. The work demonstrates how generation and validation can be unified within the same runtime loop, rather than treating evaluation as a separate offline pass. Around this implementation, the paper formulates a measurable evaluation framework along the canonical PCG axes of playability, diversity, controllability, and runtime performance, derives a structural saturation bound on the spawner from its own placement constraints, and quantifies the per-segment scanning cost of the agents from first principles.
Comment: 25 pages, 2 figures
Adversarial Imitation Learning with General Function Approximation: Theoretical Analysis and Practical Algorithms
Tian Xu, Zhilong Zhang, Zexuan Chen, Ruishuo Chen, Yihao Sun, Yang Yu
2605.01778v1
Adversarial Imitation Learning with General Function Approximation: Theoretical Analysis and Practical Algorithms
Tian Xu, Zhilong Zhang, Zexuan Chen, Ruishuo Chen, Yihao Sun, Yang Yu
2605.01778v1
arXiv:2605.01778v1
•
2026-05-03
Adversarial imitation learning (AIL), a prominent approach in imitation learning, has achieved significant practical success powered by neural network approximation. However, existing theoretical analyses of AIL are primarily confined to simplified settings, such as tabular and linear function approximation, and involve complex algorithmic designs that impede practical implementation. This creates a substantial gap between theory and practice. This paper bridges this gap by exploring the theoretical underpinnings of online AIL with general function approximation. We introduce a novel framework called optimization-based AIL (OPT-AIL), which performs online optimization for reward learning coupled with optimism-regularized optimization for policy learning. Within this framework, we develop two concrete methods: model-free OPT-AIL and model-based OPT-AIL. Our theoretical analysis demonstrates that both variants achieve polynomial expert sample complexity and interaction complexity for learning near-expert policies. To the best of our knowledge, they represent the first provably efficient AIL methods under general function approximation. From a practical standpoint, OPT-AIL requires only the approximate optimization of two objectives, thereby facilitating practical implementation. Empirical studies demonstrate that OPT-AIL outperforms previous state-of-the-art deep AIL methods across several challenging tasks.
Data driven approach for Outdoor Channel Prediction in 5G and Beyond
A. Sathi Babu, V. Udaya Sankar, Vishnu Ram OV
2605.01777v1
Data driven approach for Outdoor Channel Prediction in 5G and Beyond
A. Sathi Babu, V. Udaya Sankar, Vishnu Ram OV
2605.01777v1
arXiv:2605.01777v1
•
2026-05-03
An evolution of Wireless Communications towards 5G and beyond provides improved user experience in terms of quality of services. Understanding and estimating Channel information plays crucial role in providing better user experience. Traditional methods of channel estimation involves periodically sending pilots (known signals), estimating channel and send back estimated channel information to the BS which increases computational complexity and communication complexity. Hence, we focus on data driven approach for channel estimation. This work can be deployed as Digital twin in 5G and beyond wireless networks. In this work, we explore a channel estimation mechanism at 7GHz frequency band for a given user location. This work involves data generation using Ray tracing mechanism and Machine learning model training that contains feature variables such as transmitter location, user location and target variable as channel coefficient . We explored Linear Regression, Support Vector Regression and Decision Tree Regression. We found via simulations that Linear Regression performs (with MAE of $\mathbf{7.5155\times10^{-5}}$ and RMSE of $\mathbf{9.2861\times10^{-5}}$) better than Support Vector Regression and Decision Tree Regression.
Comment: 6 pages, 6 figures, conference paper
Towards Safer Large Reasoning Models by Promoting Safety Decision-Making before Chain-of-Thought Generation
Jianan Chen, Zhifang Zhang, Shuo He, Linan Yue, Lei Feng, Minling Zhang
2603.17368v2
Towards Safer Large Reasoning Models by Promoting Safety Decision-Making before Chain-of-Thought Generation
Jianan Chen, Zhifang Zhang, Shuo He, Linan Yue, Lei Feng, Minling Zhang
2603.17368v2
arXiv:2603.17368v2
•updated
•
2026-03-18
Large reasoning models (LRMs) achieved remarkable performance via chain-of-thought (CoT), but recent studies showed that such enhanced reasoning capabilities are at the expense of significantly degraded safety capabilities. In this paper, we reveal that LRMs' safety degradation occurs only after CoT is enabled, and this degradation is not observed when CoT is disabled. This observation motivates us to consider encouraging LRMs to make safety decisions before CoT generation. To this end, we propose a novel safety alignment method that promotes the safety decision-making of LRMs before starting CoT generation. Specifically, we first utilize a Bert-based classifier to extract safety decision signals from a safe model (e.g., a CoT-disabled LRM) and then integrate these signals into LRMs' safety alignment as auxiliary supervision. In this way, the safety gradients can be backpropagated to the LRMs' latent representations, effectively strengthening the LRMs' safety decision-making abilities against CoT generation. Extensive experiments demonstrate that our method substantially improves the safety capabilities of LRMs while effectively maintaining LRMs' general reasoning performance.
Application Research of a Deep Learning Model Integrating CycleGAN and YOLO in PCB Infrared Defect Detection
Chao Yang, Haoyuan Zheng, Yue Ma
2601.00237v2
Application Research of a Deep Learning Model Integrating CycleGAN and YOLO in PCB Infrared Defect Detection
Chao Yang, Haoyuan Zheng, Yue Ma
2601.00237v2
arXiv:2601.00237v2
•updated
•
2026-01-01
This paper addresses the critical bottleneck of infrared (IR) data scarcity in Printed Circuit Board (PCB) defect detection by proposing a cross-modal data augmentation framework integrating CycleGAN and YOLOv8. Unlike conventional methods relying on paired supervision, we leverage CycleGAN to perform unpaired image-to-image translation, mapping abundant visible-light PCB images into the infrared domain. This generative process synthesizes high-fidelity pseudo-IR samples that preserve the structural semantics of defects while accurately simulating thermal distribution patterns. Subsequently, we construct a heterogeneous training strategy that fuses generated pseudo-IR data with limited real IR samples to train a lightweight YOLOv8 detector. Experimental results demonstrate that this method effectively enhances feature learning under low-data conditions. The augmented detector significantly outperforms models trained on limited real data alone and approaches the performance benchmarks of fully supervised training, proving the efficacy of pseudo-IR synthesis as a robust augmentation strategy for industrial inspection.
Comment: Authors have conflict of interest
IPS: In-Prompt Process Supervision for Short Video Content Moderation
Mingchao Liu, Yu Sun, Ruixiao Sun, Xin Dong, Xiang Shen, Hongwei Wang, Hongyu Xiong, Yang Song
2412.15251v3
IPS: In-Prompt Process Supervision for Short Video Content Moderation
Mingchao Liu, Yu Sun, Ruixiao Sun, Xin Dong, Xiang Shen, Hongwei Wang, Hongyu Xiong, Yang Song
2412.15251v3
arXiv:2412.15251v3
•updated
•
2024-12-15
Multimodal large language models (MLLMs) are effective at capturing the semantics of short video content; however, they often fail to attend to the policy-specific details required for reliable content moderation. To address this limitation, we introduce IPS, a novel framework that integrates In-prompt Process Supervision into MLLMs by introducing sequential reasoning over ancillary questions during fine-tuning. IPS consistently outperforms baseline MLLMs on public and proprietary benchmarks. Moreover, replacing human-annotated ancillary labels with MLLM-generated ones results in only marginal performance degradation, demonstrating robustness to noisy supervision and strong scalability with model-generated annotations. These findings establish IPS as a scalable and effective solution for complex multimodal classification in large-scale industrial settings.
Comment: 7 pages(excluding reference and appendix), 8 figures
Beyond Sentiment: A Multi-Agent Pipeline for Actionable Business Advice from Reviews
Kartikey Singh Bhandari, Tanish Jain, Archit Agrawal, Dhruv Kumar, Praveen Kumar, Pratik Narang
2601.12024v2
Beyond Sentiment: A Multi-Agent Pipeline for Actionable Business Advice from Reviews
Kartikey Singh Bhandari, Tanish Jain, Archit Agrawal, Dhruv Kumar, Praveen Kumar, Pratik Narang
2601.12024v2
arXiv:2601.12024v2
•updated
•
2026-01-17
Customer reviews contain valuable signals about service quality, but converting large-scale review corpora into actionable business recommendations remains difficult. Standard sentiment/aspect analysis is largely descriptive, while direct prompting of large language models (LLMs) often yields generic and repetitive advice that is weakly grounded in user feedback. We propose a hierarchical decision-support pipeline that explicitly separates signal compression, problem abstraction, candidate generation, objective-based evaluation, and cost-aware routing into different agents. This architectural decomposition produces auditable intermediate artifacts and enables controllable trade-offs between advice quality and token budget. Experiments on Yelp reviews from three service domains show consistent improvements over single-pass LLM baselines across multiple advice quality dimensions, including actionability, relevance, and non-redundancy. A human evaluation further indicates that users generally prefer our system's recommendations. These results highlight the value of structured agentic decomposition for scalable, cost-aware business decision support.
On the Characterization and Limits of 4D Radar for Aided Inertial Navigation
Morten Nissov, Kostas Alexis
2605.01773v1
On the Characterization and Limits of 4D Radar for Aided Inertial Navigation
Morten Nissov, Kostas Alexis
2605.01773v1
arXiv:2605.01773v1
•
2026-05-03
Frequency Modulated Continuous Wave (FMCW) radar is a promising sensor for aided inertial navigation, due to its robustness in environments that challenge traditional alternatives, such as LiDAR and vision. However, its widespread adoption is hindered by complex, noisy measurements, which make reliable estimation difficult. This manuscript addresses these challenges by analyzing the fundamental measurement relations of FMCW radar sensing and developing a reliable estimator. Noise models are derived by applying first principles to the underlying signal processing of a typical radar sensor. These models guide the design of a factor graph-based estimator, utilizing a first-order approximation for the measurement noise propagation. The approach is first examined through simulation, evaluating the significance of different noise sources, the validity of the first-order approximation, and the state-dependent nature of the covariance expressions. Extensive experiments demonstrate the superior robustness and accuracy of the proposed method across diverse field environments and flight profiles, including beyond the radar's standard operating range. Furthermore, the experiments confirm the insights from the simulation regarding the behavior and performance of different estimator configurations relative to their operating conditions. The evaluation data and estimator implementation are made available at https://github.com/ntnu-arl/rig.
Comment: 30 pages, 14 figures, and 20 tables. Accepted for publication to IEEE Transactions on Field Robotics
Anticipation-VLA: Solving Long-Horizon Embodied Tasks via Anticipation-based Subgoal Generation
Zhilong Zhang, Wenyu Luo, Haonan Wang, Yifei Sheng, Yidi Wang, Hanyuan Guo, Haoxiang Ren, Xinghao Du, Yuhan Che, Tongtong Cao, Lei Yuan, Yang Yu
2605.01772v1
Anticipation-VLA: Solving Long-Horizon Embodied Tasks via Anticipation-based Subgoal Generation
Zhilong Zhang, Wenyu Luo, Haonan Wang, Yifei Sheng, Yidi Wang, Hanyuan Guo, Haoxiang Ren, Xinghao Du, Yuhan Che, Tongtong Cao, Lei Yuan, Yang Yu
2605.01772v1
arXiv:2605.01772v1
•
2026-05-03
Vision-Language-Action (VLA) models have emerged as a powerful paradigm for embodied intelligence, enabling robots to perform tasks based on natural language instructions and current visual input. However, existing VLA models struggle with long-horizon tasks due to compounding errors. Prior methods decompose tasks into subtasks of fixed granularity, which cannot adapt to the varying complexity of execution states, limiting their robustness in long-horizon tasks. To overcome this, we introduce Anticipation Model, which adaptively and recursively generates future subgoals. This model continuously adapts as the task unfolds, adjusting future subgoals in response to evolving dynamics, facilitating more reliable planning paths. Building on this concept, we propose Anticipation-VLA, a hierarchical VLA model that leverages the anticipation model to generate actionable subgoals that guide VLA policy execution. We implement Anticipation-VLA with finetuning a Unified Multimodal Model (UMM) for high-level subgoal generation and a goal-conditioned VLA policy for low-level action execution. Experiments in both simulated and real-world robotic tasks demonstrate the effectiveness of Anticipation-VLA, highlighting the importance of adaptive and recursive subgoal generation for robust policy execution.
The Compliance Gap: Why AI Systems Promise to Follow Process Instructions but Don't
Kwan Soo Shin
2605.01771v1
The Compliance Gap: Why AI Systems Promise to Follow Process Instructions but Don't
Kwan Soo Shin
2605.01771v1
arXiv:2605.01771v1
•
2026-05-03
An auditor instructs an AI assistant: "open each file individually using the Read tool -- no scripts, no agents." The AI replies "Yes" -- then issues a single batched call summarizing all fifty files at once. We call this the Compliance Gap: a third, orthogonal axis of AI honesty distinct from factual truthfulness and rhetorical substance. Three questions: does this verbal-behavioral disconnect exist (existence); can any text-only observer recover it (detectability); what infrastructure does AI deployment need (remedy)? Some 75 benchmarks (IFEval, SWE-bench, BFCL, COMPASS, SpecEval) measure outcome fidelity; none measures process fidelity. Theorem 1 shows the gap is structurally inevitable under RL that rewards text without observing behavior. Theorem 2, via the Data Processing Inequality, shows it is undetectable from text alone -- by any human or LLM observer, present or future. Thirteen experiments and 2,031 sessions on six frontier models confirm both predictions. Under default framing, all six exhibit instruction compliance rates of 0% -- Claude Sonnet 4 verbally agrees ten out of ten times then bypasses in all ten. The gap is selective: 97% compliance where rationale is rewarded (audit trails), 0-4% where it is not (file reading, privacy masking); removing delegation tools raises compliance to 75% (Cohen's d = 2.47), confirming environmental affordance rather than weight-encoded failure. Nine blinded human raters achieve Fleiss' kappa = 0.130 and correctly identify zero of fifteen compliant sessions, exactly as Theorem 2 predicts. Where humans show 47% intention-behavior gaps in psychology and 96.5pp gaps in surgical audits, RLHF-trained models approach 100% under default conditions -- a regime warranting its own measurement infrastructure. We release BS-Bench: the first open benchmark for process compliance, with seven tool-call-log audit metrics and a public leaderboard.
Comment: Main paper plus appendices and supplementary material. Companion supplementary material with full proofs of Theorems 1 and 2 (RLHF Goodhart Inevitability; DPI Undetectability) included as ancillary file. Submitted to NeurIPS 2026 Evaluations & Datasets (ED) Track. Code and data: https://github.com/seanshin0214/bs-bench
From Laboratory to Real-World Applications: Benchmarking Agentic Code Reasoning at the Repository Level
Jia Li, Yuxin Su, Michael R. Lyu
2601.03731v3
From Laboratory to Real-World Applications: Benchmarking Agentic Code Reasoning at the Repository Level
Jia Li, Yuxin Su, Michael R. Lyu
2601.03731v3
arXiv:2601.03731v3
•updated
•
2026-01-07
As large language models (LLMs) evolve into autonomous agents, evaluating repository-level reasoning, the ability to maintain logical consistency across massive, real-world, interdependent file systems, has become critical. Current benchmarks typically fluctuate between isolated code snippets and black-box evaluations. We present RepoReason, a white-box diagnostic benchmark centered on abductive assertion verification. To eliminate memorization while preserving authentic logical depth, we implement an execution-driven mutation framework that utilizes the environment as a semantic oracle to regenerate ground-truth states. Furthermore, we establish a fine-grained diagnostic system using dynamic program slicing, quantifying reasoning via three orthogonal metrics: $ESV$ (reading load), $MCL$ (simulation depth), and $DFI$ (integration width). Comprehensive evaluations of frontier models (e.g., Claude-4.5-Sonnet, DeepSeek-v3.1-Terminus) reveal a prevalent aggregation deficit, where integration width serves as the primary cognitive bottleneck. Our findings provide granular white-box insights for optimizing the next generation of agentic software engineering.
Comment: Accepted by ACL 26 main
Mitigating Multimodal LLMs Hallucinations via Relevance Propagation at Inference Time
Itai Allouche, Joseph Keshet
2605.01766v1
Mitigating Multimodal LLMs Hallucinations via Relevance Propagation at Inference Time
Itai Allouche, Joseph Keshet
2605.01766v1
arXiv:2605.01766v1
•
2026-05-03
Multimodal large language models (MLLMs) have revolutionized the landscape of AI, demonstrating impressive capabilities in tackling complex vision and audio-language tasks. However, a critical challenge remains: these models often suffer from hallucinations, generating outputs that diverge from the provided perceptual inputs. This tendency stems from an inherent imbalance in modality utilization during inference, where the dominance of textual tokens undermines the potential of perceptual inputs. As a result, the model frequently resorts to textual language priors at the expense of grounded evidence. To tackle this issue, we propose Learning Inference-time Modality Enhancement (LIME), a training-free framework designed to bolster multimodal grounding by explicitly enhancing modality usage during decoding. LIME leverages Layer-wise Relevance Propagation (LRP) to quantify token-level contributions and defines a relevance-based objective that promotes increased reliance on perceptual inputs. This objective is enforced through inference-time updates to the model's key-value representations, without modifying model parameters or requiring additional training data. We evaluate LIME across multiple multimodal benchmarks in both vision and audio domains, demonstrating consistent reductions in hallucinations and enhanced grounding while preserving generation quality. Further analysis shows that LIME increases modality contribution and produces more localized and semantically aligned relevance patterns.
Distributional Causal Mediation via Conditional Generative Modeling
Jinlun Zhang, Haoneng Huang, Zishu Zhan, Chunquan Ou
2605.01765v1
Distributional Causal Mediation via Conditional Generative Modeling
Jinlun Zhang, Haoneng Huang, Zishu Zhan, Chunquan Ou
2605.01765v1
arXiv:2605.01765v1
•
2026-05-03
Mediation analysis has traditionally focused on outcome-level summary contrasts, such as mean effects, which may obscure substantial distributional changes induced by complex and nonlinear causal mechanisms. We propose Distributional Causal Mediation Analysis (DCMA), a generative learning framework for identifying and estimating treatment effects on entire outcome distributions transmitted through multiple mediators. DCMA learns conditional generative models for the mediators and the outcome, recovering the relevant conditional distributions from observational data. Leveraging the identification formulas, it reconstructs interventional outcome distributions via Monte Carlo forward simulation by noise resampling, enabling the capture of both classical summary effects and rich distributional contrasts such as energy distance and the Wasserstein distance. Analytical error bounds are derived to decompose how estimation errors in the learned conditional models propagate to the reconstructed interventional outcome distributions. The empirical effectiveness of DCMA is demonstrated through numerical experiments and real-world data applications.
GD-FPS: Growth-Driven Feedforward Parameter Selection for Efficient Fine-Tuning
Kenneth Yang, Wen-Li Wei, Jen-Chun Lin
2510.27359v2
GD-FPS: Growth-Driven Feedforward Parameter Selection for Efficient Fine-Tuning
Kenneth Yang, Wen-Li Wei, Jen-Chun Lin
2510.27359v2
arXiv:2510.27359v2
•updated
•
2025-10-31
Parameter-Efficient Fine-Tuning (PEFT) has emerged as a key strategy for adapting large-scale pre-trained models to downstream tasks, but existing approaches face notable limitations. Addition-based methods, such as Adapters, introduce inference latency and engineering complexity, whereas selection-based methods like Gradient-based Parameter Selection (GPS) require a full backward pass. The reliance on gradients not only incurs massive memory usage and substantial computational latency, but also leaves the selection vulnerable to the randomness of stochastic batch sampling. To resolve this, we propose Growth-Driven Feedforward Parameter Selection (GD-FPS). Operating entirely via forward passes, this strictly gradient-free method identifies the optimal parameter subset by scaling intrinsic weight magnitudes by their relative activation growth against a pre-training anchor. Evaluated on $26$ visual tasks spanning image classification and semantic segmentation, GD-FPS achieves competitive or superior performance over state-of-the-art PEFT baselines. Crucially, compared to GPS, it reduces peak memory usage by nearly $18\times$ and accelerates execution by over $2.7\times$ during the parameter selection stage. By guaranteeing deterministic selection, GD-FPS offers a memory-efficient, fast, and robust solution for fine-tuning.
FG$^2$-GDN: Enhancing Long-Context Gated Delta Networks with Doubly Fine-Grained Control
Pingwei Sun, Yuxuan Hu, Jianchao Tan, Xue Wang, Jiaqi Zhang, Yifan Lu, Yerui Sun, Yuchen Xie, Xunliang Cai
2604.19021v2
FG$^2$-GDN: Enhancing Long-Context Gated Delta Networks with Doubly Fine-Grained Control
Pingwei Sun, Yuxuan Hu, Jianchao Tan, Xue Wang, Jiaqi Zhang, Yifan Lu, Yerui Sun, Yuchen Xie, Xunliang Cai
2604.19021v2
arXiv:2604.19021v2
•updated
•
2026-04-21
Linear attention mechanisms have emerged as promising alternatives to softmax attention, offering linear-time complexity during inference. Recent advances such as Gated DeltaNet (GDN) and Kimi Delta Attention (KDA) have demonstrated that the delta rule, an online gradient descent update, enables superior associative recall compared to simple additive updates. While KDA refined the coarse head-wise decay gate into channel-wise decay, the learning rate $β_t$ in the delta update remains a scalar, limiting the model's capacity for dimension-specific adaptation. We introduce FG$^2$-GDN, which replaces the scalar $β_t$ with a channel-wise vector analogous to the transition from SGD to per-coordinate adaptive optimizers such as AdaGrad and Adam. We further propose FG$^2$-GDN+, which decouples the scaling for keys and values, enabling independent control of erasure strength and write strength. Experiments on synthetic and real-world benchmarks show that FG$^2$-GDN and its variant improve associative recall and long-context understanding over GDN and KDA, with comparable computational efficiency.
Catching the Infection Before It Spreads: Foresight-Guided Defense in Multi-Agent Systems
Yue Ma, Ziyuan Yang, Yi Zhang
2605.01758v1
Catching the Infection Before It Spreads: Foresight-Guided Defense in Multi-Agent Systems
Yue Ma, Ziyuan Yang, Yi Zhang
2605.01758v1
arXiv:2605.01758v1
•
2026-05-03
Large multimodal model-based Multi-Agent Systems (MASs) enable collaborative complex problem solving through specialized agents. However, MASs are vulnerable to infectious jailbreak, where compromising a single agent can spread to others, leading to widespread compromise. Existing defenses counter this by training a more contagious cure factor, biasing agents to retrieve it over virus adversarial examples (VirAEs). However, this homogenizes agent responses, providing only superficial suppression rather than true recovery. We revisit these defenses, which operate globally via a shared cure factor, while infectious jailbreak arise from localized interaction behaviors. This mismatch limits their effectiveness. To address this, we propose a training-free Foresight-Guided Local Purification (FLP) framework, where each agent reasons over future interactions to track behavioral evolution and eliminate infections. Specifically, each agent simulates future behavioral trajectories over subsequent chat rounds. To reflect diversity in MASs, we introduce a multi-persona simulation strategy for robust prediction across interaction contexts. We then use response diversity as a diagnostic signal to detect infection by analyzing inconsistencies across persona-based predictions at both retrieval-result and semantic levels. For infected agents, we apply localized purification: recent infections are mitigated via immediate album rollback, while long-term infections are handled using Recursive Binary Diagnosis (RBD), which recursively partitions the image album and applies the same diagnosis strategy to localize and eliminate VirAEs. Experiments show that FLP reduces the maximum cumulative infection rate from over 95% to below 5.47%. Moreover, retrieval and semantic metrics closely match benign baselines, indicating effective preservation of interaction diversity.
Comment: 14 pages
The (Marginal) Value of a Search Ad: An Online Causal Framework for Repeated Second-price Auctions
Yuxiao Wen, Zihao Hu, Yanjun Han, Yuan Yao, Zhengyuan Zhou
2605.01756v1
The (Marginal) Value of a Search Ad: An Online Causal Framework for Repeated Second-price Auctions
Yuxiao Wen, Zihao Hu, Yanjun Han, Yuan Yao, Zhengyuan Zhou
2605.01756v1
arXiv:2605.01756v1
•
2026-05-03
Existing auto-bidding algorithms in digital advertising often treat the value of an ad opportunity as the revenue obtained when an ad is shown and/or clicked, and bid accordingly. This can lead to wasteful spending because the true value is the marginal gain from paid exposure: even without winning a sponsored slot, an advertiser may still earn revenue via an organic search result (e.g., on Google or Amazon). Motivated by recent work, we model ad value as a treatment effect--the outcome difference between winning and losing the auction--and study online learning for bidding in second-price (Vickrey) auctions under this causal perspective. We develop algorithms that attain rate-optimal regret under several feedback models. A key ingredient exploits the information revealed by the second-price payment rule, which strictly improves regret relative to analogous learning problems in first-price auctions.
Comment: To appear in ICML 2026
Hey, That's My Data! Token-Only Dataset Inference in Large Language Models
Chen Xiong, Zihao Wang, Rui Zhu, Tsung-Yi Ho, Pin-Yu Chen, Jingwei Xiong, Haixu Tang
2506.06057v2
Hey, That's My Data! Token-Only Dataset Inference in Large Language Models
Chen Xiong, Zihao Wang, Rui Zhu, Tsung-Yi Ho, Pin-Yu Chen, Jingwei Xiong, Haixu Tang
2506.06057v2
arXiv:2506.06057v2
•updated
•
2025-06-06
Large Language Models (LLMs) rely on massive training datasets, often including proprietary data, which raises concerns about unauthorized usage and copyright infringement. Existing dataset inference methods typically require access to log probabilities or other internal signals, but many modern LLMs restrict such access, motivating token-only inference approaches. We propose CatShift, a token-only dataset inference framework based on catastrophic forgetting, where models overwrite prior knowledge when trained on new data. Fine-tuning an LLM on a subset of its training data induces larger output shifts than fine-tuning on unseen data. CatShift compares these shifts against those from a known non-member validation set to infer whether a dataset was included in training. Experiments on both open-source and API-based LLMs show that CatShift remains effective without logit access, enabling practical protection of proprietary datasets.
Talk is Cheap, Communication is Hard: Dynamic Grounding Failures and Repair in Multi-Agent Negotiation
Yiheng Yao, Chelsea Zou, Robert D. Hawkins
2605.01750v1
Talk is Cheap, Communication is Hard: Dynamic Grounding Failures and Repair in Multi-Agent Negotiation
Yiheng Yao, Chelsea Zou, Robert D. Hawkins
2605.01750v1
arXiv:2605.01750v1
•
2026-05-03
Grounding is the collaborative process of establishing mutual belief sufficient for the current communicative purpose. While static grounding maps language to a shared, externally observable context, dynamic grounding is a joint activity where meaning is negotiated through interaction. Current multi-agent Large Language Model (LLM) benchmarks focus on static, one-shot tasks, overlooking the ability to repair grounding breakdowns across turns. We introduce an iterated, multi-turn negotiation game in which two agents allocate shared resources toward private projects with verifiable jointly optimal outcomes. While individual agents can identify Pareto-optimal allocations in isolation, agent dyads consistently fail to reach them across open- and closed-source models. Our investigation reveals four failure modes: (1) coordination degrades when shared interaction history is absent; (2) yet accumulated context can itself become a liability through stubborn anchoring, where initial proposals are treated as axiomatic rather than negotiable; (3) a reliance on perfunctory fairness (equal resource splits) over reward-maximizing coordination; and (4) failures in referential binding, where agents lose track of commitments across turns. These results highlight dynamic grounding as a critical and understudied axis of multi-agent coordination. Our framework decomposes the coordination gap into measurable components: the oracle baseline establishes that the gap is not attributable to individual reasoning limitations; the no-talk baseline establishes that communication is necessary; and a full-transparency intervention establishes that information exchange alone is insufficient: the bottleneck lies in the interactive processes of joint plan formation, commitment, and execution that constitute dynamic grounding.
CleverCatch: A Knowledge-Guided Weak Supervision Model for Fraud Detection
Amirhossein Mozafari, Kourosh Hashemi, Erfan Shafagh, Soroush Motamedi, Azar Taheri Tayebi, Mohammad A. Tayebi
2510.13205v3
CleverCatch: A Knowledge-Guided Weak Supervision Model for Fraud Detection
Amirhossein Mozafari, Kourosh Hashemi, Erfan Shafagh, Soroush Motamedi, Azar Taheri Tayebi, Mohammad A. Tayebi
2510.13205v3
arXiv:2510.13205v3
•updated
•
2025-10-15
Healthcare fraud detection remains a critical challenge due to limited availability of labeled data, constantly evolving fraud tactics, and the high dimensionality of medical records. Traditional supervised methods are challenged by extreme label scarcity, while purely unsupervised approaches often fail to capture clinically meaningful anomalies. In this work, we introduce CleverCatch, a knowledge-guided weak supervision model designed to detect fraudulent prescription behaviors with improved accuracy and interpretability. Our approach integrates structured domain expertise into a neural architecture that aligns rules and data samples within a shared embedding space. By training encoders jointly on synthetic data representing both compliance and violation, CleverCatch learns soft rule embeddings that generalize to complex, real-world datasets. This hybrid design enables data-driven learning to be enhanced by domain-informed constraints, bridging the gap between expert heuristics and machine learning. Experiments on the large-scale real-world dataset demonstrate that CleverCatch outperforms four state-of-the-art anomaly detection baselines, yielding average improvements of 1.3\% in AUC and 3.4\% in recall. Our ablation study further highlights the complementary role of expert rules, confirming the adaptability of the framework. The results suggest that embedding expert rules into the learning process not only improves detection accuracy but also increases transparency, offering an interpretable approach for high-stakes domains such as healthcare fraud detection.
Is there "Secret Sauce'' in Large Language Model Development?
Matthias Mertens, Natalia Fischl-Lanzoni, Neil Thompson
2602.07238v2
Is there "Secret Sauce'' in Large Language Model Development?
Matthias Mertens, Natalia Fischl-Lanzoni, Neil Thompson
2602.07238v2
arXiv:2602.07238v2
•updated
•
2026-02-06
Do leading LLM developers possess a proprietary ``secret sauce'', or is LLM performance driven by scaling up compute? Using training and benchmark data for 809 models released between 2022 and 2025, we estimate scaling-law regressions with release-date and developer fixed effects. We find clear evidence of developer-specific efficiency advantages, but their importance depends on where models lie in the performance distribution. At the frontier, 80-90% of performance differences are explained by higher training compute, implying that scale--not proprietary technology--drives frontier advances. Away from the frontier, however, proprietary techniques and shared algorithmic progress substantially reduce the compute required to reach fixed capability thresholds. Some companies can systematically produce smaller models more efficiently. Strikingly, we also find substantial variation of model efficiency within companies; a firm can train two models with more than 40x compute efficiency difference. We also discuss the implications for AI leadership and capability diffusion.
Architectural Obsolescence of Unhardened Agentic-AI Runtimes
Alfredo Metere
2605.01740v1
Architectural Obsolescence of Unhardened Agentic-AI Runtimes
Alfredo Metere
2605.01740v1
arXiv:2605.01740v1
•
2026-05-03
An agentic-AI runtime issues tool calls, sends messages, and actuates devices on behalf of an LLM. Catching the four ways an action can diverge from its audit record -- F1 gate-bypass, F2 audit-forgery, silent host failure, F4 wrong-target, -- is a load-bearing safety property of any such runtime. We show that upstream OpenClaw, the most engineered single-user agentic-AI gateway in public release, catches none of them: recall is 0.000 on every cell of every confusion matrix, on a 1600-sample template baseline through OpenClaw's actual production command-line interface (CLI) and on a ten-LLM cross-model generalisation run. Detecting F1--F4 requires seven specific runtime structures absent from OpenClaw's source tree: a biconditional checker, a hash-chained audit log, an extension admission gate, a two-layer egress guard, a Bell-LaPadula classification policy, a module-signing trust root, and a bootstrap seal. enclawed-oss -- an MIT-licensed drop-in fork that ships all seven -- reaches $P = R = F_1 =$ accuracy $= 1.000$ on the same input. The gap is structural, not parametric: a six-line append-only widening of enclawed-oss's data-loss-prevention (DLP) regex catalog raises per-channel F3 detection by 14.6\% net at unchanged precision; the same edit on OpenClaw has nowhere to land. The harness deliberately exercises real Discord and Telegram channels -- plugin categories the first enclawed release deleted as unsafe -- to show F1--F4 detection extends to those previously-unsafe extensions. With architectural superiority for security and feature parity for extensions, we argue that unhardened agentic-AI runtimes are architecturally obsolete: a strictly better alternative exists, is adoptable today, and the gap requires re-architecture rather than configuration. We invite reviewers to apply the harness to any candidate runtime.
Beyond Static Sandboxing: Learned Capability Governance for Autonomous AI Agents
Bronislav Sidik, Lior Rokach
2604.11839v2
Beyond Static Sandboxing: Learned Capability Governance for Autonomous AI Agents
Bronislav Sidik, Lior Rokach
2604.11839v2
arXiv:2604.11839v2
•updated
•
2026-04-12
Autonomous AI agents built on open-source runtimes such as OpenClaw expose every available tool to every session by default, regardless of the task. A summarization task receives the same shell execution, subagent spawning, and credential access capabilities as a code deployment task, a 15x overprovision ratio that we call the capability overprovisioning problem. Existing defenses, including the NemoClaw container sandbox and the Cisco DefenseClaw skill scanner, address containment and threat detection but do not learn the minimum viable capability set for each task type.
We present Aethelgard, a four layer adaptive governance framework that enforces least privilege for AI agents through a learned policy. Layer 1, the Capability Governor, dynamically scopes which tools the agent is aware of in each session. Layer 3, the Safety Router, intercepts tool calls before execution using a hybrid rule based and fine tuned classifier. Layer 2, the RL Learning Policy, trains a PPO policy on the accumulated audit log to learn the minimum viable skill set for each task type.
Comment: 17 pages (9 content pages), 2 figures, 7 tables. Submitted to NeurIPS 2026 Agent Safety Workshop. Code and dataset available at https://github.com/sidikbro/aethelgard
2026-05-02
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SaLF: Sparse Local Fields for Multi-Sensor Rendering in Real-Time
Yun Chen, Matthew Haines, Jingkang Wang, Sahil Jain, Krzysztof Baron-Lis, Sivabalan Manivasagam, Ze Yang, Raquel Urtasun
2507.18713v2
SaLF: Sparse Local Fields for Multi-Sensor Rendering in Real-Time
Yun Chen, Matthew Haines, Jingkang Wang, Sahil Jain, Krzysztof Baron-Lis, Sivabalan Manivasagam, Ze Yang, Raquel Urtasun
2507.18713v2
arXiv:2507.18713v2
•updated
•
2025-07-24
High-fidelity sensor simulation of light-based sensors such as cameras and LiDARs is critical for safe and accurate autonomy testing. Neural radiance field (NeRF)-based methods that reconstruct sensor observations via ray-casting of implicit representations have demonstrated accurate simulation of driving scenes, but are slow to train and render, hampering scalability. 3D Gaussian Splatting (3DGS) has demonstrated faster training and rendering times through rasterization, but is primarily restricted to pinhole camera sensors, preventing usage for realistic multi-sensor autonomy evaluation. Moreover, both NeRF and 3DGS couple the representation with the rendering procedure (implicit networks for ray-based evaluation, particles for rasterization), preventing interoperability, which is key for general usage. In this work, we present Sparse Local Fields (SaLF), a novel volumetric representation that supports rasterization and raytracing for unified multi-sensor simulation. SaLF represents volumes as a sparse set of 3D voxel primitives, where each voxel is a local implicit field. SaLF has fast training ($<$30 min) and rendering capabilities (50+ FPS for camera and 600+ FPS for LiDAR), has adaptive pruning and densification to easily handle large scenes, and can support non-pinhole cameras and spinning LiDARs. We demonstrate that SaLF has similar realism as existing self-driving sensor simulation methods while improving efficiency and enhancing capabilities, enabling more scalable simulation.
Comment: ICRA 2026. Project page: https://waabi.ai/salf/
Privileged Foresight Distillation: Zero-Cost Future Correction for World Action Models
Pengcheng Fang, Hongli Chen, Xiaohao Cai
2604.25859v2
Privileged Foresight Distillation: Zero-Cost Future Correction for World Action Models
Pengcheng Fang, Hongli Chen, Xiaohao Cai
2604.25859v2
arXiv:2604.25859v2
•updated
•
2026-04-28
World action models jointly predict future video and action during training, raising an open question about what role the future-prediction branch actually plays. A recent finding shows that this branch can be removed at inference with little to no loss on common manipulation benchmarks, suggesting that future information may act merely as a regularizer on the shared visual backbone. We propose instead that joint training induces an action-conditioned correction that privileged future observations impose on action denoising, and that current-only policies capture this correction only partially. Making the account precise, we formulate privileged foresight as a residual in the action-denoising direction -- the difference between what a model predicts given the true future and what it predicts given only the current frame -- and introduce \emph{Privileged Foresight Distillation (PFD)}, which transfers this residual from a training-time teacher into a small adapter on a current-only student. The teacher and student share the same backbone and differ only in the attention mask over video tokens; future video is never generated at inference. Controlled experiments verify that this gain reflects a genuine future-conditioned correction rather than a side effect of capacity or regularization. Empirically, PFD achieves consistent improvements on LIBERO and RoboTwin manipulation benchmarks while preserving the current-only inference interface at negligible added latency. This view reframes the role of future information in world action models: not as a target to predict, nor as a regularizer to absorb, but as a compressible correction to be distilled.
From Fold to Function: Simulation-Driven Design of Origami Mechanisms
Tianhui Han, Shashwat Singh, Sarvesh Patil, Zeynep Temel
2511.10580v3
From Fold to Function: Simulation-Driven Design of Origami Mechanisms
Tianhui Han, Shashwat Singh, Sarvesh Patil, Zeynep Temel
2511.10580v3
arXiv:2511.10580v3
•updated
•
2025-11-13
Origami-inspired mechanisms can transform flat sheets into functional three-dimensional dynamic structures that are lightweight, compact, and capable of complex motion. These properties make origami increasingly valuable in robotic and deployable systems. However, accurately simulating their folding behavior and interactions with the environment remains challenging. To address this, we present a design framework for origami mechanism simulation that utilizes MuJoCo's deformable-body capabilities. In our approach, origami sheets are represented as graphs of interconnected deformable elements with user-specified constraints such as creases and actuation, defined through an intuitive graphical user interface (GUI). This framework allows users to generate physically consistent simulations that capture both the geometric structure of origami mechanisms and their interactions with external objects and surfaces. We demonstrate our method's utility through a case study on an origami catapult, where design parameters are optimized in simulation using the Covariance Matrix Adaptation Evolution Strategy (CMA-ES) and validated experimentally on physical prototypes. The optimized structure achieves improved throwing performance, illustrating how our system enables rapid, simulation-driven origami design, optimization, and analysis.
Comment: IEEE RoboSoft 2026 (8 Pages, 9 Figures)
Hydra-DP3: Frequency-Aware Right-Sizing of 3D Diffusion Policies for Visuomotor Control
Jinhao Zhang, Zhexuan Zhou, Huizhe Li, Yichen Lai, Wenlong Xia, Haoming Song, Youmin Gong, Jie Mei
2605.01581v1
Hydra-DP3: Frequency-Aware Right-Sizing of 3D Diffusion Policies for Visuomotor Control
Jinhao Zhang, Zhexuan Zhou, Huizhe Li, Yichen Lai, Wenlong Xia, Haoming Song, Youmin Gong, Jie Mei
2605.01581v1
arXiv:2605.01581v1
•
2026-05-02
Diffusion-based visuomotor policies perform well in robotic manipulation, yet current methods still inherit image-generation-style decoders and multi-step sampling. We revisit this design from a frequency-domain perspective. Robot action trajectories are highly smooth, with most energy concentrated in a few low-frequency discrete cosine transform modes. Under this structure, we show that the error of the optimal denoiser is bounded by the low-frequency subspace dimension and residual high-frequency energy, implying that denoising error saturates after very few reverse steps. This further suggests that action denoising requires a much simpler denoising model than image generation. Motivated by this insight, we propose Hydra-DP3(HDP3), a pocket-scale 3D diffusion policy with a lightweight Diffusion Mixer decoder that supports two-step DDIM inference. Our synthetic experiments validate the theory and support the sufficiency of two-step denoising. Futhermore, across RoboTwin2.0, Adroit, MetaWorld, and real-world tasks, HDP3 achieves state-of-the-art performance with fewer than 1% of the parameters of prior 3D diffusion-based policies and substantially lower inference latency.
Separation is Optimal for LQR under Intermittent Feedback
Abdullah Y. Etcibasi, C. Emre Koksal, Eylem Ekici
2603.27833v3
Separation is Optimal for LQR under Intermittent Feedback
Abdullah Y. Etcibasi, C. Emre Koksal, Eylem Ekici
2603.27833v3
arXiv:2603.27833v3
•updated
•
2026-03-29
In this work, we first prove that the separation principle holds for communication-constrained LQR problems under i.i.d. zero-mean disturbances with a symmetric distribution. We then solve the dynamic programming problem and show that the optimal scheduling policy is a symmetric threshold rule on the accumulated disturbance since the most recent update, while the optimal controller is a discounted linear feedback law independent of the scheduling policy.
TouchGuide: Inference-Time Steering of Visuomotor Policies via Touch Guidance
Zhemeng Zhang, Jiahua Ma, Xincheng Yang, Xin Wen, Yuzhi Zhang, Boyan Li, Yiran Qin, Jin Liu, Can Zhao, Li Kang, Haoqin Hong, Zhenfei Yin, Philip Torr, Hao Su, Ruimao Zhang, Daolin Ma
2601.20239v5
TouchGuide: Inference-Time Steering of Visuomotor Policies via Touch Guidance
Zhemeng Zhang, Jiahua Ma, Xincheng Yang, Xin Wen, Yuzhi Zhang, Boyan Li, Yiran Qin, Jin Liu, Can Zhao, Li Kang, Haoqin Hong, Zhenfei Yin, Philip Torr, Hao Su, Ruimao Zhang, Daolin Ma
2601.20239v5
arXiv:2601.20239v5
•updated
•
2026-01-28
Fine-grained and contact-rich manipulation remain challenging for robots, largely due to the underutilization of tactile feedback. To address this, we introduce TouchGuide, a novel cross-policy visuo-tactile fusion paradigm that fuses modalities within a low-dimensional action space. Specifically, TouchGuide operates in two stages to guide a pre-trained diffusion or flow-matching visuomotor policy at inference time. First, the policy produces a coarse, visually-plausible action using only visual inputs during early sampling. Second, a task-specific Contact Physical Model (CPM) provides tactile guidance to steer and refine the action, ensuring it aligns with realistic physical contact conditions. Trained through contrastive learning on limited expert demonstrations, the CPM provides a tactile-informed feasibility score to steer the sampling process toward refined actions that satisfy physical contact constraints. Furthermore, to facilitate TouchGuide training with high-quality and cost-effective data, we introduce TacUMI, a data collection system. TacUMI achieves a favorable trade-off between precision and affordability; by leveraging rigid fingertips, it obtains direct tactile feedback, thereby enabling the collection of reliable tactile data. Extensive experiments on five challenging contact-rich tasks, such as shoe lacing and chip handover, show that TouchGuide consistently and significantly outperforms state-of-the-art visuo-tactile policies.
An Efficient Metric for Data Quality Measurement in Imitation Learning
Noushad Sojib, Momotaz Begum
2605.01544v1
An Efficient Metric for Data Quality Measurement in Imitation Learning
Noushad Sojib, Momotaz Begum
2605.01544v1
arXiv:2605.01544v1
•
2026-05-02
Imitation learning (IL) has seen remarkable progress, yet field deployment of IL-powered robots remains hindered by the challenge of out-of-distribution (OOD) scenarios. Fine-tuning pre-trained policies with end-user demonstrations collected in deployment environments is a promising strategy to address this challenge. However, end-user demonstrations are frequently of poor quality, characterized by excessive corrective motions, oscillations, and abrupt adjustments that degrade both learned and fine-tuned policy performance. Existing automated approaches for curating demonstration data require policy rollouts in the environment, making them computationally expensive and impractical for real-world deployment. In this paper, we propose a fast, efficient, and fully automated demonstration ranking metric based on the power spectral density (PSD) of demonstration trajectories. The PSD metric requires no policy learning, environment interaction, or expert labeling, making it well-suited for scalable, in-the-field data curation. Lower PSD values correspond to smoother, higher-quality demonstrations, while higher PSD values indicate erratic, artifact-laden trajectories. We evaluate the proposed metric on two benchmark imitation learning datasets comprising expert and lay-user demonstrations, and through a user study with older adults at a retirement facility, where collected demonstrations are used to fine-tune $\pi0.5$ \cite{intelligence2025pi_} for a daily living task. Results demonstrate that PSD-curated data yields policies with higher task success rates and smoother execution trajectories compared to uncurated baselines and two competitive data-ranking methods.
Learning to Act Through Contact: A Unified View of Multi-Task Robot Learning
Shafeef Omar, Majid Khadiv
2510.03599v2
Learning to Act Through Contact: A Unified View of Multi-Task Robot Learning
Shafeef Omar, Majid Khadiv
2510.03599v2
arXiv:2510.03599v2
•updated
•
2025-10-04
We present a unified framework for multi-task locomotion and manipulation policy learning grounded in a contact-explicit representation. Instead of designing different policies for different tasks, our approach unifies the definition of a task through a sequence of contact goals--desired contact positions, timings, and active end-effectors. This enables leveraging the shared structure across diverse contact-rich tasks, leading to a single policy that can perform a wide range of tasks. In particular, we train a goal-conditioned reinforcement learning (RL) policy to realise given contact plans. We validate our framework on multiple robotic embodiments and tasks: a quadruped performing multiple gaits, a humanoid performing multiple biped and quadrupedal gaits, and a humanoid executing different bimanual object manipulation tasks. Each of these scenarios is controlled by a single policy trained to execute different tasks grounded in contacts, demonstrating versatile and robust behaviours across morphologically distinct systems. Our results show that explicit contact reasoning significantly improves generalisation to unseen scenarios, positioning contact-explicit policy learning as a promising foundation for scalable loco-manipulation. Video available at: https://youtu.be/idHx67oHHU0?si=qZJ7C0ujemXNWgA5
Good in Bad (GiB): Sifting Through End-user Demonstrations for Learning a Better Policy
Noushad Sojib, Momotaz Begum
2605.01529v1
Good in Bad (GiB): Sifting Through End-user Demonstrations for Learning a Better Policy
Noushad Sojib, Momotaz Begum
2605.01529v1
arXiv:2605.01529v1
•
2026-05-02
Imitation learning offers a promising framework for enabling robots to acquire diverse skills from human users. However, most imitation learning algorithms assume access to high-quality demonstrations an unrealistic expectation when collecting data from non-expert users, whose demonstrations often contain inadvertent errors. Naively learning from such demonstrations can result in unsafe policy behavior, while discarding entire demonstrations due to occasional mistakes wastes valuable data, especially in low-data settings. In this work, we introduce GiB (Good-in-Bad), an algorithm that automatically identifies and discards erroneous subtasks within demonstrations while preserving high-quality subtasks. The filtered data can then be used by any policy learning algorithm to train more robust policies. GiB first trains a self-supervised model to learn latent features and assigns binary weights to label each demonstration as good or bad. It then models the latent feature distribution of high-quality segments and uses the Mahalanobis distance to detect and evaluate poor-quality subtasks. We validate GiB on the Franka robot in both simulated and real-world multi-step tasks, demonstrating improved policy performance when learning from mixed-quality human demonstrations.
VOFA: Visual Object Goal Pushing with Force-Adaptive Control for Humanoids
Zichao Hu, Zifan Xu, Dongsik Chang, He Yin, Linh Tran, Roberto Martín-Martín, Peter Stone, Jingyu Qiao, Joydeep Biswas
2605.01518v1
VOFA: Visual Object Goal Pushing with Force-Adaptive Control for Humanoids
Zichao Hu, Zifan Xu, Dongsik Chang, He Yin, Linh Tran, Roberto Martín-Martín, Peter Stone, Jingyu Qiao, Joydeep Biswas
2605.01518v1
arXiv:2605.01518v1
•
2026-05-02
The ability to push large objects in a goal-directed manner using onboard egocentric perception is an essential skill for humanoid robots to perform complex tasks such as material handling in warehouses. To robustly manipulate heavy objects to arbitrary goal configurations, the robot must cope with unknown object mass and ground friction, noisy onboard perception, and actuation errors; all in a real-time feedback loop. Existing solutions either rely on privileged object-state information without onboard perception or lack robustness to variations in goal configurations and object physical properties. In this work, we present VOFA, a visual goal-conditioned humanoid loco-manipulation system capable of pushing objects with unknown physical properties to arbitrary goal positions. VOFA consists of a two-level hierarchical architecture with a high-level visuomotor policy and a low-level force-adaptive whole-body controller. The high-level policy processes noisy onboard observations and generates goal-conditioned commands to operate in closed loop across diverse object-goal configurations, while the low-level whole-body controller provides robustness to variations in object physical properties. VOFA is extensively evaluated in both simulation and real-world experiments on the Booster T1 humanoid robot. Our results demonstrate strong performance, achieving over 90% success in simulation and over 80% success in real-world trials. Moreover, VOFA successfully pushes objects weighing up to 17kg, exceeding half of the Booster T1's body weight.
Dynamics Distillation for Efficient and Transferable Control Learning
Xunjiang Gu, Kashyap Chitta, Mahsa Golchoubian, Vladimir Suplin, Igor Gilitschenski
2605.01516v1
Dynamics Distillation for Efficient and Transferable Control Learning
Xunjiang Gu, Kashyap Chitta, Mahsa Golchoubian, Vladimir Suplin, Igor Gilitschenski
2605.01516v1
arXiv:2605.01516v1
•
2026-05-02
Robust control policy learning for autonomous driving requires training environments to be both physically realistic and computationally scalable, properties that existing simulators provide only in isolation. We introduce Sim2Sim2Sim, a framework that bridges high-fidelity vehicle simulation and scalable reinforcement learning by distilling simulator dynamics into a highly parallelizable learned dynamics model. By training control policies purely within this distilled environment and deploying them back into the high-fidelity source simulator, we demonstrate more efficient policy optimization and reliable transfer under challenging dynamics. We further show that predictive accuracy alone does not fully characterize a learned dynamics model's suitability as a reinforcement learning training environment, which should also be assessed by the quality of the policies it enables.
Comment: 9 pages, 3 figures, under review
Distributed Algorithm with Emergent Area Partitioning and Base Station's Situation Awareness for Multi-Robot Patrolling
Kazuho Kobayashi, Shohei Kobayashi, Seiya Ueno, Takehiro Higuchi
2605.01501v1
Distributed Algorithm with Emergent Area Partitioning and Base Station's Situation Awareness for Multi-Robot Patrolling
Kazuho Kobayashi, Shohei Kobayashi, Seiya Ueno, Takehiro Higuchi
2605.01501v1
arXiv:2605.01501v1
•
2026-05-02
Patrolling with multiple robots offers efficient surveillance to detect and manage undesired situations. This necessitates improved patrol efficiency and operator situation awareness at base stations. Enhanced situation awareness enables operators to predict robots' behaviors, support recognition and decision-making, and execute emergency interventions. This study presents the Local Reactive and Partition (LR-PT) algorithm, a novel multi-robot patrolling approach. In simulations, LR-PT outperformed existing methods by ensuring frequent patrols of all locations of interest and enhancing the situation awareness of the base station. Robots independently select patrol targets based on locally available information, integrating patrol needs and the urgency of reporting mission progress to the base station into a unified utility function. This locality also contributes to robustness against communication constraints and robot failures, as demonstrated in this research. The algorithm further autonomously emerged the area partition, which can avoid falling into local optima and realize the comprehensive patrol over the whole mission area. The simulation results demonstrated the superior performance of LR-PT for multi-robot patrolling, utilizing the advantages of swarm robotics and addressing real-world operational challenges.
AutoSpatial: Visual-Language Reasoning for Social Robot Navigation through Efficient Spatial Reasoning Learning
Yangzhe Kong, Daeun Song, Jing Liang, Dinesh Manocha, Ziyu Yao, Xuesu Xiao
2503.07557v2
AutoSpatial: Visual-Language Reasoning for Social Robot Navigation through Efficient Spatial Reasoning Learning
Yangzhe Kong, Daeun Song, Jing Liang, Dinesh Manocha, Ziyu Yao, Xuesu Xiao
2503.07557v2
arXiv:2503.07557v2
•updated
•
2025-03-10
We present a novel method, AutoSpatial, an efficient approach with structured spatial grounding to enhance VLMs' spatial reasoning. By combining minimal manual supervision with large-scale Visual Question-Answering (VQA) pairs auto-labeling, our approach tackles the challenge of VLMs' limited spatial understanding in social navigation tasks. By applying a hierarchical two-round VQA strategy during training, AutoSpatial achieves both global and detailed understanding of scenarios, demonstrating more accurate spatial perception, movement prediction, Chain of Thought (CoT) reasoning, final action, and explanation compared to other SOTA approaches. These five components are essential for comprehensive social navigation reasoning. Our approach was evaluated using both expert systems (GPT-4o, Gemini 2.0 Flash, and Claude 3.5 Sonnet) that provided cross-validation scores and human evaluators who assigned relative rankings to compare model performances across four key aspects. Augmented by the enhanced spatial reasoning capabilities, AutoSpatial demonstrates substantial improvements by averaged cross-validation score from expert systems in: perception & prediction (up to 10.71%), reasoning (up to 16.26%), action (up to 20.50%), and explanation (up to 18.73%) compared to baseline models trained only on manually annotated data.
Cut-In Gap Acceptance Toward Autonomous vs. Human-Driven Vehicles: Evidence from the Waymo Open Motion Dataset
Abdulaziz Alhuraish, Yuhang Wang, Hao Zhou
2605.01485v1
Cut-In Gap Acceptance Toward Autonomous vs. Human-Driven Vehicles: Evidence from the Waymo Open Motion Dataset
Abdulaziz Alhuraish, Yuhang Wang, Hao Zhou
2605.01485v1
arXiv:2605.01485v1
•
2026-05-02
Autonomous vehicles (AVs) are widely known to follow conservative, rule-based motion policies that surrounding drivers can learn to anticipate. A direct consequence is that human drivers may accept shorter longitudinal gaps when cutting in front of an AV than when targeting another human-driven vehicle (HDV). We test this hypothesis using the Waymo Open Motion Dataset (WOMD), which provides 25,906 real-world highway scenarios at 10 hertz. An eight-criterion lane-change detector extracts 706 HDV-to-AV and 3,172 HDV-to-HDV cut-in events from the same traffic environment. The median accepted gap in front of the Waymo AV is 7.58 meters versus 9.57 meters for HDV targets, a 1.99 meter reduction that is statistically significant (p equals 5.76 times 10 to the negative eighth power, d equals negative 0.224) and persists under speed-matched resampling. Cut-in speeds toward the AV are 37 percent higher (51.7 versus 37.7 kilometers per hour, d equals 0.502), and 68.0 percent of AV-targeted cut-ins occur below the 10 meter gap boundary versus 51.8 percent of HDV-targeted events (chi-squared equals 60.5, p is less than 10 to the negative thirteenth power). These results reveal a systematic and safety-relevant asymmetry in human gap-acceptance behavior that warrants AV-specific calibration of both motion-planning safety envelopes and traffic simulation models.
Rhythm: Learning Interactive Whole-Body Control for Dual Humanoids
Hongjin Chen, Wei Zhang, Pengfei Li, Shihao Ma, Ke Ma, Yujie Jin, Zijun Xu, Xiaohui Wang, Yupeng Zheng, Zining Wang, Jieru Zhao, Yilun Chen, Wenchao Ding
2603.02856v2
Rhythm: Learning Interactive Whole-Body Control for Dual Humanoids
Hongjin Chen, Wei Zhang, Pengfei Li, Shihao Ma, Ke Ma, Yujie Jin, Zijun Xu, Xiaohui Wang, Yupeng Zheng, Zining Wang, Jieru Zhao, Yilun Chen, Wenchao Ding
2603.02856v2
arXiv:2603.02856v2
•updated
•
2026-03-03
Realizing interactive whole-body control for multi-humanoid systems is critical for unlocking complex collaborative capabilities in shared environments. Although recent advancements have significantly enhanced the agility of individual robots, bridging the gap to physically coupled multi-humanoid interaction remains challenging, primarily due to severe kinematic mismatches and complex contact dynamics. To address this, we introduce Rhythm, the first unified framework enabling real-world deployment of dual-humanoid systems for complex, physically plausible interactions. Our framework integrates three core components: (1) an Interaction-Aware Motion Retargeting (IAMR) module that generates feasible humanoid interaction references from human data; (2) an Interaction-Guided Reinforcement Learning (IGRL) policy that masters coupled dynamics via graph-based rewards; and (3) a real-world deployment system that enables robust transfer of dual-humanoid interaction. Extensive experiments on physical Unitree G1 robots demonstrate that our framework achieves robust interactive whole-body control, successfully transferring diverse behaviors such as hugging and dancing from simulation to reality.
Action Agent: Agentic Video Generation Meets Flow-Constrained Diffusion
Jeffrin Sam, Nguyen Khang, Yara Mahmoud, Miguel Altamirano Cabrera, Dzmitry Tsetserukou
2605.01477v1
Action Agent: Agentic Video Generation Meets Flow-Constrained Diffusion
Jeffrin Sam, Nguyen Khang, Yara Mahmoud, Miguel Altamirano Cabrera, Dzmitry Tsetserukou
2605.01477v1
arXiv:2605.01477v1
•
2026-05-02
We present Action Agent, a two-stage framework that unifies agentic navigation video generation with flow-constrained diffusion control for multi-embodiment robot navigation. In Stage I, a large language model (LLM) acts as an orchestration module that selects video diffusion models, refines prompts through iterative validation, and accumulates cross-task memory to synthesize physically plausible first-person navigation videos from language and image inputs. This increases video generation success from 35% (single-shot) to 86% across 50 navigation tasks. In Stage II, we introduce FlowDiT, a Flow-Constrained Diffusion Transformer that converts optimized goal videos and language instructions into continuous velocity commands using action-space denoising diffusion. FlowDiT integrates DINOv2 visual features, learned optical flow for ego-motion representation, and CLIP language embeddings for semantic stopping. We pretrain on the RECON outdoor navigation dataset and fine-tune on 203 Unitree G1 humanoid episodes collected in Isaac Sim to calibrate velocity dynamics. A single 43M-parameter checkpoint achieves 73.2% navigation success in simulation and 64.7% task completion on a real Unitree G1 in unseen indoor environments under open-loop execution, while operating at 40--47 Hz. We evaluate Action Agent across three embodiments: a Unitree G1 humanoid (real hardware), a drone, and a wheeled mobile robot (Isaac Sim), demonstrating that decoupling trajectory imagination from execution yields a scalable and embodiment-aware paradigm for language-guided navigation.
Comment: 8 pages, 5 figures
LLM-Foraging: Large Language Models for Decentralized Swarm Robot Foraging
Peihan Li, Joanna Gutierrez, Fabian Hernandez, Qi Lu, Lifeng Zhou
2605.01461v1
LLM-Foraging: Large Language Models for Decentralized Swarm Robot Foraging
Peihan Li, Joanna Gutierrez, Fabian Hernandez, Qi Lu, Lifeng Zhou
2605.01461v1
arXiv:2605.01461v1
•
2026-05-02
Swarm foraging algorithms, such as the central-place foraging algorithm (CPFA), typically rely on offline parameter optimization using genetic algorithms (GA) or reinforcement learning, yielding policies tightly coupled to a specific combination of team size, arena size, and resource distribution. When deployment conditions change, performance degrades, and retraining is computationally expensive. We propose LLM-Foraging, a decentralized swarm controller that augments the CPFA state machine with a large language model (LLM) tactical decision-maker at three structured decision points, namely post-deposit, central-zone arrival, and search starvation. Each robot runs its own LLM client and queries it using only locally observable state, while the existing CPFA motion and sensing stack executes the selected action. Because the LLM serves as a general decision policy rather than parameters fitted to a single configuration, the controller is training-free at deployment and transfers across configurations without re-optimization. We evaluate LLM-Foraging in Gazebo with TurtleBot3 robots across 36 configurations spanning team sizes of 4 to 10 robots, arena sizes from 6x6 to 10x10 meters, and three resource distributions (clustered, powerlaw, random). LLM-Foraging collects more resources than the GA-tuned CPFA baseline across the evaluated configurations and is more consistent, a property that the GA's single-configuration tuning does not transfer.
Decompose and Recompose: Reasoning New Skills from Existing Abilities for Cross-Task Robotic Manipulation
Xitie Zhang, Aming Wu, Yahong Han
2605.01448v1
Decompose and Recompose: Reasoning New Skills from Existing Abilities for Cross-Task Robotic Manipulation
Xitie Zhang, Aming Wu, Yahong Han
2605.01448v1
arXiv:2605.01448v1
•
2026-05-02
Cross-task generalization is a core challenge in open-world robotic manipulation, and the key lies in extracting transferable manipulation knowledge from seen tasks. Recent in-context learning approaches leverage seen task demonstrations to generate actions for unseen tasks without parameter updates. However, existing methods provide only low-level continuous action sequences as context, failing to capture composable skill knowledge and causing models to degenerate into superficial trajectory imitation. We propose Decompose and Recompose, a skill reasoning framework using atomic skill-action pairs as intermediate representations. Our approach decomposes seen demonstrations into interpretable skill--action alignments, enabling the model to recompose these skills for unseen tasks through compositional reasoning. Specifically, we construct a task-adaptive dynamic demonstration library via visual-semantic retrieval combined with skill sequences from a planning agent, complemented by a coverage-aware static library to fill missing skill patterns. Together, these yield skill-comprehensive demonstrations that explicitly elicit compositional reasoning for skill composition and execution ordering. Experiments on the AGNOSTOS benchmark and real-world environments validate our method's zero-shot cross-task generalization capability.
Comment: Accepted by ICML 2026
High-Speed, Scalable Sensor Readout for Dexterous Robotic Hands via Shift-Register Multiplexing
Jaehoon Kim, Lazaros Christoforidis, Michalis Papadakis, Victor Kartsch, Robert K. Katzschmann
2605.01434v1
High-Speed, Scalable Sensor Readout for Dexterous Robotic Hands via Shift-Register Multiplexing
Jaehoon Kim, Lazaros Christoforidis, Michalis Papadakis, Victor Kartsch, Robert K. Katzschmann
2605.01434v1
arXiv:2605.01434v1
•
2026-05-02
Dexterous robotic hands require high-speed multimodal sensing across many degrees of freedom, yet existing readout architectures often impose trade-offs between sensor count, wiring complexity, and sampling bandwidth. This paper presents a scalable analog sensor readout architecture based on a serial-in parallel-out (SIPO) shift-register principle. The proposed architecture supports versatile integration of heterogeneous analog-output sensors, scalable expansion using only three signal lines between sensor modules, and fast, configurable sampling. We validate the approach on a tendon-driven robotic hand integrating 16 joint sensor modules and one four-channel tactile sensor module, enabling acquisition of 20 sensor channels at a full-scan rate of 1 kHz, with stable operation up to 1.5 kHz. Joint sensor characterization showed a maximum slope absolute percentage error (APE) of 0.446% and sub-degree estimation error, indicating that the proposed readout system does not significantly degrade sensing performance. For tactile sensing, LSTM-based models achieved an RMSE of 0.125 N for force estimation and 93.4% accuracy for five-class contact-location classification, and were deployed for real-time inference at 1 kHz. System-level experiments showed that the joint sensors provide more accurate feedback than motor-based estimation during interaction, while the tactile sensor enables responsive force estimation in contact. The proposed architecture offers a practical path toward fully sensorized robotic hands for dexterous manipulation.
Evidence-Based Landing Site Selection and Vison-Based Landing for UAVs in Unstructured Environments
Sina Sajjadi, Jacopo Panerati, Sina Soleymanpour, Varunkumar Mehta, Farrokh Janabi-Sharifi, Iraj Mantegh
2605.01432v1
Evidence-Based Landing Site Selection and Vison-Based Landing for UAVs in Unstructured Environments
Sina Sajjadi, Jacopo Panerati, Sina Soleymanpour, Varunkumar Mehta, Farrokh Janabi-Sharifi, Iraj Mantegh
2605.01432v1
arXiv:2605.01432v1
•
2026-05-02
Autonomous landing in cluttered or unstructured environments remains a safety-critical challenge for unmanned aerial vehicles (UAVs), particularly under noisy perception caused by sensor uncertainty and platform-induced disturbances such as vibration. This paper presents an evidence-based probabilistic framework for autonomous UAV landing that explicitly separates decision-making under uncertainty from execution via visual servoing. Landing safety is modeled as a latent variable and inferred through recursive accumulation of frame-wise visual likelihoods derived from flatness, slope, and obstacle cues, yielding a temporally consistent belief map that is robust to transient perception errors. Physical feasibility is enforced through a hard geometric constraint based on the minimum required landing radius of the UAV, ensuring that undersized but visually appealing regions are rejected. The final landing site is selected using constrained maximum a posteriori estimation. Once selected, the UAV locks onto the target region using ORB feature tracking and performs precise alignment and descent via image-based visual servoing (IBVS). The proposed approach is validated through both real-world laboratory experiments and high-fidelity simulations in Nvidia Isaac Sim, demonstrating consistent, cautious, and stable landing behavior across domains.
SixthSense: Task-Agnostic Proprioception-Only Whole-Body Wrench Estimation for Humanoids
Xingzhou Chen, Xiayan Xu, Yan Ning, Jiyu Yu, Yizheng Zhang, Siyi Qian, Lingzhu Xiang, Jiahao Chen, Yuquan Wang, Haodong Zhang, Ling Shi
2605.01427v1
SixthSense: Task-Agnostic Proprioception-Only Whole-Body Wrench Estimation for Humanoids
Xingzhou Chen, Xiayan Xu, Yan Ning, Jiyu Yu, Yizheng Zhang, Siyi Qian, Lingzhu Xiang, Jiahao Chen, Yuquan Wang, Haodong Zhang, Ling Shi
2605.01427v1
arXiv:2605.01427v1
•
2026-05-02
Humanoid robots are entering our physical world at scale, yet as oversized toys--good at singing and dancing, but short on force-interaction capabilities for practical tasks. Bridging this gap necessitates prioritizing reliable contact perception as a fundamental requirement. Estimating external wrenches in humanoids is complicated by floating-base dynamics and indeterminate contact locations. Existing analytical frameworks require idealistic assumptions and hard-to-obtain measurements, which are often unavailable in practice. To bridge this gap, we propose SixthSense, a task-agnostic approach that infers whole-body contact timing, location, and wrenches from proprioception and IMU data alone. To capture the multi-modal dynamics between unstructured contact inputs and the uncertain motion outputs, we employ conditional flow matching to tokenize proprioceptive histories and estimate a spatiotemporally sparse contact-event flow. SixthSense serves as a plug-and-play perception module for applications including collision detection, physical human-robot interaction, and force-feedback teleoperation. Experiments across standing, walking, and whole-body motion-tracking policies showcased unprecedented performance in diverse behaviors.
aerial-autonomy-stack -- a Faster-than-real-time, Autopilot-agnostic, ROS2 Framework to Simulate and Deploy Perception-based Drones
Jacopo Panerati, Sina Sajjadi, Sina Soleymanpour, Varunkumar Mehta, Iraj Mantegh
2602.07264v2
aerial-autonomy-stack -- a Faster-than-real-time, Autopilot-agnostic, ROS2 Framework to Simulate and Deploy Perception-based Drones
Jacopo Panerati, Sina Sajjadi, Sina Soleymanpour, Varunkumar Mehta, Iraj Mantegh
2602.07264v2
arXiv:2602.07264v2
•updated
•
2026-02-06
Unmanned aerial vehicles are rapidly transforming multiple applications, from agricultural and infrastructure monitoring to logistics and defense. Introducing greater autonomy to these systems can simultaneously make them more effective as well as reliable. Thus, the ability to rapidly engineer and deploy autonomous aerial systems has become of strategic importance. In the 2010s, a combination of high-performance compute, data, and open-source software led to the current deep learning and AI boom, unlocking decades of prior theoretical work. Robotics is on the cusp of a similar transformation. However, physical AI faces unique hurdles, often combined under the umbrella term "simulation-to-reality gap". These span from modeling shortcomings to the complexity of vertically integrating the highly heterogeneous hardware and software systems typically found in field robots. To address the latter, we introduce aerial-autonomy-stack, an open-source, end-to-end framework designed to streamline the pipeline from (GPU-accelerated) perception to (flight controller-based) action. Our stack allows the development of aerial autonomy using ROS2 and provides a common interface for two of the most popular autopilots: PX4 and ArduPilot. We show that it supports over 20x faster-than-real-time, end-to-end simulation of a complete development and deployment stack -- including edge compute and networking -- significantly compressing the build-test-release cycle of perception-based autonomy.
Need for Speed: Zero-Shot Depth Completion with Single-Step Diffusion
Jakub Gregorek, Paraskevas Pegios, Nando Metzger, Konrad Schindler, Theodora Kontogianni, Lazaros Nalpantidis
2603.10584v2
Need for Speed: Zero-Shot Depth Completion with Single-Step Diffusion
Jakub Gregorek, Paraskevas Pegios, Nando Metzger, Konrad Schindler, Theodora Kontogianni, Lazaros Nalpantidis
2603.10584v2
arXiv:2603.10584v2
•updated
•
2026-03-11
We introduce Marigold-SSD, a single-step, late-fusion depth completion framework that leverages strong diffusion priors while eliminating the costly test-time optimization typically associated with diffusion-based methods. By shifting computational burden from inference to finetuning, our approach enables efficient and robust 3D perception under real-world latency constraints. Marigold-SSD achieves significantly faster inference with a training cost of only 4.5 GPU days. We evaluate our method across four indoor and two outdoor benchmarks, demonstrating strong cross-domain generalization and zero-shot performance compared to existing depth completion approaches. Our approach significantly narrows the efficiency gap between diffusion-based and discriminative models. Finally, we challenge common evaluation protocols by analyzing performance under varying input sparsity levels. Page: https://dtu-pas.github.io/marigold-ssd/
NaviMaster: Learning a Unified Policy for GUI and Embodied Navigation Tasks
Zhihao Luo, Wentao Yan, Jingyu Gong, Min Wang, Zhizhong Zhang, Xuhong Wang, Yuan Xie, Xin Tan
2508.02046v4
NaviMaster: Learning a Unified Policy for GUI and Embodied Navigation Tasks
Zhihao Luo, Wentao Yan, Jingyu Gong, Min Wang, Zhizhong Zhang, Xuhong Wang, Yuan Xie, Xin Tan
2508.02046v4
arXiv:2508.02046v4
•updated
•
2025-08-04
Recent advances in Graphical User Interface (GUI) and embodied navigation have driven progress, yet these domains have largely evolved in isolation, with disparate datasets and training paradigms. In this paper, we observe that both tasks can be formulated as Markov Decision Processes (MDP), suggesting a foundational principle for their unification. Hence, we present NaviMaster, the first unified agent capable of unifying GUI navigation and embodied navigation within a single framework. Specifically, NaviMaster (i) proposes a visual-target trajectory collection pipeline that generates trajectories for both GUI and embodied tasks using a single formulation. (ii) employs a unified reinforcement learning framework on the mix data to improve generalization. (iii) designs a novel distance-aware reward to ensure efficient learning from the trajectories. Through extensive experiments on out-of-domain benchmarks, NaviMaster is shown to outperform state-of-the-art agents in GUI navigation, spatial affordance prediction, and embodied navigation. Ablation studies further demonstrate the efficacy of our unified training strategy, data mixing strategy, and reward design. Our codes, data, and checkpoints are available at https://iron-boyy.github.io/navimaster-page/.
Comment: ACL 2026 Main Camera Ready
Quasi-Static Control of Discrete Cosserat Rod
Srishti Siddharth
2605.01395v1
Quasi-Static Control of Discrete Cosserat Rod
Srishti Siddharth
2605.01395v1
arXiv:2605.01395v1
•
2026-05-02
In this paper, we design feedback control laws for soft robots modelled using the Cosserat rod, which is spatially discretised using the Piecewise Constant Strain (PCS) approach. The PCS approach transforms the nonlinear PDEs describing the Cosserat rod to a system of nonlinear ODEs. This simplification results in a model describing soft robots which is similar to the serial rigid-link manipulators. We design feedback control laws for the quasi-static PCS model by using the external end-effector wrench as control input. The control laws are designed based on state-feedback linearisation in strain and task spaces. An extensive set of numerical results demonstrates the performance of the control laws for end-effector trajectory tracking and shape control of soft robots.
Comment: Submitted to 17th APCA International Conference on Automatic Control and Soft Computing (CONTROLO 2026)
ESARBench: A Benchmark for Agentic UAV Embodied Search and Rescue
Daoxuan Zhang, Ping Chen, Jianyi Zhou, Shuo Yang
2605.01371v1
ESARBench: A Benchmark for Agentic UAV Embodied Search and Rescue
Daoxuan Zhang, Ping Chen, Jianyi Zhou, Shuo Yang
2605.01371v1
arXiv:2605.01371v1
•
2026-05-02
The rapid advancement of Multimodal Large Language Models (MLLMs) has empowered Unmanned Aerial Vehicle (UAV) with exceptional capabilities in spatial reasoning, semantic understanding, and complex decision-making, making them inherently suited for UAV Search and Rescue (SAR). However, existing UAV SAR research is dominated by traditional vision and path-planning methods and lacks a comprehensive and unified benchmark for embodied agents. To bridge this gap, we first propose the novel task of \textbf{Embodied Search and Rescue (ESAR)}, which requires aerial agents to autonomously explore complex environments, identify rescue clues, and reason about victim locations to execute informed decision-making. Additionally, we present \textbf{ESARBench}, the first comprehensive benchmark designed to evaluate MLLM-driven UAV agents in highly realistic SAR scenarios. Leveraging Unreal Engine 5 and AirSim, we construct four high-fidelity, large-scale open environments mapped directly from real-world Geographic Information System (GIS) data to ensure photorealistic landscapes. To rigorously simulate actual rescue operations, our benchmark incorporates dynamic variables including weather conditions, time of day, and stochastic clue placement. Furthermore, we create a dataset of 600 tasks modeled after real-world rescue cases and propose a robust set of evaluation metrics. We evaluate diverse baselines, ranging from traditional heuristics to advanced ground and aerial MLLM-based ObjectNav agents. Experimental results highlight the challenges in ESAR, revealing critical bottlenecks in spatial memory, aerial adaptation, and the trade-off between search efficiency and flight safety. We hope ESARBench serves as a valuable resource to advance research on Embodied Search and Rescue domain. Source code and project page: https://4amgodvzx.github.io/ESAR.github.io.
Comment: 20 pages, 7 figures
Assistance Without Interruption: A Benchmark and LLM-based Framework for Non-Intrusive Human-Robot Assistance
Yuedi Zhang, Shuanghao Bai, Wanqi Zhou, Haoran Zhang, Qi Zhang, Zhirong Luan, Badong Chen
2605.01368v1
Assistance Without Interruption: A Benchmark and LLM-based Framework for Non-Intrusive Human-Robot Assistance
Yuedi Zhang, Shuanghao Bai, Wanqi Zhou, Haoran Zhang, Qi Zhang, Zhirong Luan, Badong Chen
2605.01368v1
arXiv:2605.01368v1
•
2026-05-02
Human-robot interaction (HRI) has long studied how agents and people coordinate to achieve shared goals. In this work, we formalize and benchmark the non-intrusive assistance as an independent paradigm of HRI, where a robot proactively supports a human's ongoing multi-step activities while strictly avoiding interruptions. Unlike conventional HRI tasks that rely on direct commands, explicit negotiation, or proactive interventions based on user habits and history, our task treats the human's plan as the primary process and formulates assistance as a joint decision over when to act and what to do. To systematically evaluate this problem, we establish a simulation benchmark, NIABench, along with new metrics tailored to the non-intrusive assistance task. We further propose a hybrid architecture that integrates an LLM with a scoring model. The scoring model first applies semantic retrieval to prune large candidate action sets, and then a ranker evaluates human-step and robot-action pairs, enabling reasoning over timing and cross-step dependencies. Comprehensive experiments on both NIABench and real-world scenarios demonstrate that our method achieves proactive, non-intrusive assistance that reduces human effort while preserving task effectiveness.
VoxAfford: Multi-Scale Voxel-Token Fusion for Open-Vocabulary 3D Affordance Detection
Haowen Sun, Shaolong Zhang, Mingyang Li, Chengzhong Ma, Xinzhe Chen, Qiongjie Cui, Xingyu Chen, Zeyang Liu, Xuguang Lan
2605.01365v1
VoxAfford: Multi-Scale Voxel-Token Fusion for Open-Vocabulary 3D Affordance Detection
Haowen Sun, Shaolong Zhang, Mingyang Li, Chengzhong Ma, Xinzhe Chen, Qiongjie Cui, Xingyu Chen, Zeyang Liu, Xuguang Lan
2605.01365v1
arXiv:2605.01365v1
•
2026-05-02
Open-vocabulary 3D affordance detection requires localizing interaction regions on point clouds given novel affordance descriptions. Recent methods extend multimodal large language models (MLLMs) with special output tokens that are decoded into segmentation masks. However, these tokens are produced through autoregressive generation, which models sequential dependencies rather than spatial neighborhood relations, leaving them semantically rich but spatially impoverished for 3D localization. We propose Voxel-enhanced Affordance detection (VoxAfford), which bypasses this bottleneck by injecting multi-scale geometric features from a frozen pre-trained 3D VQVAE encoder into the output tokens after generation. Each output token uses its affordance semantics as a query to retrieve relevant geometric patterns from its paired voxel scale via cross-attention, with a learned compatibility gate controlling the injection strength. The enhanced tokens are then aggregated into a spatially-aware affordance prompt through semantic-conditioned attention and propagated alongside per-point features to generate the final mask. Experiments on open-vocabulary affordance detection tasks show that VoxAfford achieves state-of-the-art performance with approximately an 8% improvement in mIoU, and real robot experiments confirm zero-shot transfer to novel objects.
Terrain Perception for Agricultural UAVs in Complex Farmland via Rotating mmWave Radar
Zhihao Zhan, Le Tao, Shaobin Li, Chenxin Fang, Xingrui Yang, Liang Li, Rui Fan, Yuhang Ming
2605.01340v1
Terrain Perception for Agricultural UAVs in Complex Farmland via Rotating mmWave Radar
Zhihao Zhan, Le Tao, Shaobin Li, Chenxin Fang, Xingrui Yang, Liang Li, Rui Fan, Yuhang Ming
2605.01340v1
arXiv:2605.01340v1
•
2026-05-02
Accurate terrain perception is essential for terrain-following flight of agricultural unmanned aerial vehicles (UAVs), yet remains challenging in real-world farmland due to occlusions, complex terrain geometry, and environmental disturbances. Millimeter-wave (mmWave) radar is a promising sensing modality for this task due to its robustness to adverse conditions; however, existing UAV-mounted radar systems rely on fixed field of view (FoV) and terrain extraction methods designed for dense LiDAR data, leading to incomplete and unreliable terrain estimation. To address these limitations, we present a low-cost rotating mmWave radar-enabled terrain perception framework for agricultural UAVs operating in complex farmland environments. Specifically, a mechanically rotating sensing design is introduced to enlarge spatial coverage and improve terrain observability beyond the limitations of fixed-view radar under dynamic low-altitude flight. Building upon this sensing capability, we further design a pose-consistent terrain reconstruction pipeline tailored for sparse, noisy, and partially observable radar data, enabling reliable ground extraction and continuous terrain surface estimation in challenging agricultural scenarios. The complete system is deployed on a real agricultural UAV platform and comprehensively evaluated through extensive field experiments. Experimental results demonstrate improved terrain coverage and estimation accuracy, achieving an F1 score of 94.42 for ground segmentation, while the closest rival only achieves 90.48. Thus, leading to more robust terrain following flight.
Bi-Level Reinforcement Learning Control for an Underactuated Blimp via Center-of-Mass Reconfiguration
Xiaorui Wang, Hongwu Wang, Yue Fan, Hao Cheng, Feitian Zhang
2605.01289v1
Bi-Level Reinforcement Learning Control for an Underactuated Blimp via Center-of-Mass Reconfiguration
Xiaorui Wang, Hongwu Wang, Yue Fan, Hao Cheng, Feitian Zhang
2605.01289v1
arXiv:2605.01289v1
•
2026-05-02
This paper investigates goal-directed tracking control of underactuated blimps with center-of-mass (CoM) reconfiguration. Unlike conventional overactuated blimp designs that rely on redundant actuation for simplified control, this paper focuses on a compact architecture consisting of two thrusters and a movable internal slider, aiming to improve energy efficiency and payload capacity. This hardware-efficient configuration introduces significant underactuation and strong nonlinear coupling between CoM dynamics and vehicle motion. To address these challenges, this paper proposes a bi-level reinforcement learning framework that explicitly decouples task-level CoM planning from continuous thrust control. The outer policy determines a target-dependent CoM configuration prior to flight, while the inner policy generates thrust commands to track straight-line references. To ensure stable learning, this paper introduces a two-stage learning strategy, supported by a convergence analysis of the resulting bi-level process. Extensive simulations and real-world experiments on a 27-goal evaluation set demonstrate that the proposed method consistently outperforms fixed-CoM baselines and PID-based controllers, achieving higher tracking accuracy, enhanced robustness, and reliable sim-to-real transfer.
STEP: Warm-Started Visuomotor Policies with Spatiotemporal Consistency Prediction
Jinhao Li, Yuxuan Cong, Yingqiao Wang, Hao Xia, Shan Huang, Yijia Zhang, Ningyi Xu, Guohao Dai
2602.08245v2
STEP: Warm-Started Visuomotor Policies with Spatiotemporal Consistency Prediction
Jinhao Li, Yuxuan Cong, Yingqiao Wang, Hao Xia, Shan Huang, Yijia Zhang, Ningyi Xu, Guohao Dai
2602.08245v2
arXiv:2602.08245v2
•updated
•
2026-02-09
Diffusion policies have recently emerged as a powerful paradigm for visuomotor control in robotic manipulation due to their ability to model the distribution of action sequences and capture multimodality. However, iterative denoising leads to substantial inference latency, limiting control frequency in real-time closed-loop systems. Existing acceleration methods either reduce sampling steps, bypass diffusion through direct prediction, or reuse past actions, but often struggle to jointly preserve action quality and achieve consistently low latency. In this work, we propose STEP, a lightweight spatiotemporal consistency prediction mechanism to construct high-quality warm-start actions that are both distributionally close to the target action and temporally consistent, without compromising the generative capability of the original diffusion policy. Then, we propose a velocity-aware perturbation injection mechanism that adaptively modulates actuation excitation based on temporal action variation to prevent execution stall especially for real-world tasks. We further provide a theoretical analysis showing that the proposed prediction induces a locally contractive mapping, ensuring convergence of action errors during diffusion refinement. We conduct extensive evaluations on nine simulated benchmarks and two real-world tasks. Notably, STEP with 2 steps can achieve an average 21.6% and 27.5% higher success rate than BRIDGER and DDIM on the RoboMimic benchmark and real-world tasks, respectively. These results demonstrate that STEP consistently advances the Pareto frontier of inference latency and success rate over existing methods.The code is publicly available at https://github.com/Kimho666/STEP.
Comment: Accept by ICML 2026
Robo3R: Enhancing Robotic Manipulation with Accurate Feed-Forward 3D Reconstruction
Sizhe Yang, Linning Xu, Hao Li, Juncheng Mu, Jia Zeng, Dahua Lin, Jiangmiao Pang
2602.10101v2
Robo3R: Enhancing Robotic Manipulation with Accurate Feed-Forward 3D Reconstruction
Sizhe Yang, Linning Xu, Hao Li, Juncheng Mu, Jia Zeng, Dahua Lin, Jiangmiao Pang
2602.10101v2
arXiv:2602.10101v2
•updated
•
2026-02-10
3D spatial perception is fundamental to generalizable robotic manipulation, yet obtaining reliable, high-quality 3D geometry remains challenging. Depth sensors suffer from noise and material sensitivity, while existing reconstruction models lack the precision and metric consistency required for physical interaction. We introduce Robo3R, a feed-forward, manipulation-ready 3D reconstruction model that predicts accurate, metric-scale scene geometry directly from RGB images and robot states in real time. Robo3R jointly infers scale-invariant local geometry and relative camera poses, which are unified into the scene representation in the canonical robot frame via a learned global similarity transformation. To meet the precision demands of manipulation, Robo3R employs a masked point head for sharp, fine-grained point clouds, and a keypoint-based Perspective-n-Point (PnP) formulation to refine camera extrinsics and global alignment. Trained on Robo3R-4M, a curated large-scale synthetic dataset with four million high-fidelity annotated frames, Robo3R consistently outperforms state-of-the-art reconstruction methods and depth sensors. Across downstream tasks including imitation learning, sim-to-real transfer, grasp synthesis, and collision-free motion planning, we observe consistent gains in performance, suggesting the promise of this alternative 3D sensing module for robotic manipulation.
Comment: Published at Robotics: Science and Systems (RSS) 2026
What Does a Meow Mean? In Search of Intuitively Understandable Communication by a Nonverbal Companion Robot
Vivienne Bihe Chi, Claudia B. Rébola, Bertram F. Malle
2605.01251v1
What Does a Meow Mean? In Search of Intuitively Understandable Communication by a Nonverbal Companion Robot
Vivienne Bihe Chi, Claudia B. Rébola, Bertram F. Malle
2605.01251v1
arXiv:2605.01251v1
•
2026-05-02
Older adults living alone have a number of challenges, and robots can help with some of them--by providing reminders, initiating activity, or offering comfort. As part of developing a cat robot with limited assistive functions, we designed a set of nonverbal communication signals, both auditory (cat sounds) and visual (icons on a small display). To evaluate these signals we used a mixed-methods, user-centered approach. After a pilot study, a focus group with older adults suggested revisions to the initial signal set. A large-sample online experiment then tested whether adults over the age of 65 could accurately infer the robot's communicative intentions. When both visual and auditory signals were present, accuracy was high. When visual signals were absent, accuracy often decreased; when auditory signals were absent, accuracy sometimes increased. So the auditory signals were less helpful, except when the robot conveyed strong sentiments (e.g., purring while being petted).
Comment: To appear in the Proceedings of the 18th International Conference on Social Robotics (ICSR 2026)
A Principled Approach for Creating High-fidelity Synthetic Demonstrations for Imitation Learning
Moniruzzaman Akash, Momotaz Begum
2605.01232v1
A Principled Approach for Creating High-fidelity Synthetic Demonstrations for Imitation Learning
Moniruzzaman Akash, Momotaz Begum
2605.01232v1
arXiv:2605.01232v1
•
2026-05-02
Recent advances in 3D Gaussian Splatting (3DGS) have enabled visually realistic demonstration generation from a single expert trajectory and a short multi-view scan. However, existing 3DGS-based synthesis pipelines typically generate new motions using sampling-based planners or trajectory optimization, which often deviate substantially from the expert's demonstrated path. While such deviations may be acceptable for tasks insensitive to motion shape, they discard subtle spatial and temporal structure that is critical for contact-rich and shape-sensitive manipulation, causing increased demonstration diversity to harm downstream policy learning. We argue that demonstration synthesis should treat the expert trajectory as a strong prior. Building on this principle, we propose a framework that synthesizes diverse task demonstrations while explicitly preserving expert motion structure. We model the expert trajectory using Dynamic Movement Primitives (DMPs) and retarget it to new goals, object configurations, and viewpoints within a reconstructed 3DGS scene, yielding phase-consistent, shape-preserving motion by construction. To safely realize this expert-preserving diversity in cluttered scenes, we introduce an analytic obstacle-aware DMP formulation that operates directly on the continuous density field induced by the 3DGS representation. This enables collision avoidance while minimally perturbing the nominal expert motion, unifying photorealistic rendering and geometric reasoning without additional scene representations. We evaluate our approach on a Spot mobile manipulator across three manipulation tasks with increasing sensitivity to trajectory fidelity. Compared to planner- and optimization-based synthesis, our method produces trajectories with lower deviation and collision rates and yields higher task success when training diffusion-based visuomotor policies.
Dynamics Aware Quadrupedal Locomotion via Intrinsic Dynamics Head
Aman Arora, Nalini Ratha
2605.01227v1
Dynamics Aware Quadrupedal Locomotion via Intrinsic Dynamics Head
Aman Arora, Nalini Ratha
2605.01227v1
arXiv:2605.01227v1
•
2026-05-02
Quadrupedal locomotion plays a critical role in enabling agile, versatile movement across complex terrains. Understanding and estimating the underlying physical dynamics are essential for achieving efficient and stable quadrupedal locomotion. We propose a novel training framework for quadrupedal locomotion that enables the Control Policy to understand and reason about physical dynamics. In simulation, we concurrently train an Intrinsic Dynamics (ID) Head that learns state-to-torque dynamics alongside the Control Policy, and we define a dynamics reward enabled by the ID Head that encourages the Policy toward more predictable dynamical behavior. We also provide a mechanism to tune the learned dynamics in the resulting Policy by controlling the training coefficients of the ID Head. Our simulation experiments show that this mechanism drives convergence to better optima across a wide range of standard quadrupedal locomotion rewards, yielding more efficient and smoother policies. Our real-robot experiments demonstrate sim-to-real transfer of these improvements, with significant gains in torque efficiency (16.8%), action rate (18.6%), and mechanical power (12.8%), while improving safe torque occupancy by 6.4%.
Comment: 8 pages, 6 figures
To Do or Not to Do: Ensuring the Safety of Visuomotor Policies Learned from Demonstrations
Riad Ahmed, Moniruzzaman Akash, Momotaz Begum
2605.01201v1
To Do or Not to Do: Ensuring the Safety of Visuomotor Policies Learned from Demonstrations
Riad Ahmed, Moniruzzaman Akash, Momotaz Begum
2605.01201v1
arXiv:2605.01201v1
•
2026-05-02
Task success has historically been the primary measure of policy performance in imitation learning (IL) research. This characteristics strictly limits the ubiquitous applications of IL algorithms in field robotics where safety assurance, in addition to task-success, is of paramount importance. It is often desirable for an IL-powered robot in the field not to roll out a policy, and hence score a poor performance, if the safety is not guaranteed. Although this trade-off between safety and performance is well investigated in classical control literature, policy safety is a heavily underexplored domain in IL research. There is no universal definition of safety in IL. To make things worst, many existing theoretical works on safety is notoriously difficult to extend to IL-powered robots in the field. This paper offers important insights on the safety and performance of IL policies. We propose execution guarantee, a policy-agnostic safety measure that guarantees the maximum task success for a visuomotor IL policy, despite minor run-time changes, from within a specific region in the state space. We leverage recent advances in view synthesis to identify such regions in the state space for an IL policy and explore a fundamental result on set invariance - namely, Nagumo's sub-tangentiality condition - to prove and operationalize execution guarantee from inside that region. Experiments with a Franka robot, both in simulation and real world, demonstrate how the proposed safety analysis allows various IL policies to achieve maximum task success with guarantee. We also demonstrate some interesting results on how a recovery policy - a by-product of the proposed safety analysis - can help to increase the policy performance and thereby mitigating the safety-performance tradeoff in IL.
TAIL-Safe: Task-Agnostic Safety Monitoring for Imitation Learning Policies
Riad Ahmed, Momotaz Begum
2605.01195v1
TAIL-Safe: Task-Agnostic Safety Monitoring for Imitation Learning Policies
Riad Ahmed, Momotaz Begum
2605.01195v1
arXiv:2605.01195v1
•
2026-05-02
Recent imitation learning (IL) algorithms such as flow-matching and diffusion policies demonstrate remarkable performance in learning complex manipulation tasks. However, these policies often fail even when operating within their training distribution due to extreme sensitivity to initial conditions and irreducible approximation errors that lead to compounding drift. This makes it unsafe to deploy IL policies in the field where out-of-distribution scenarios are prevalent. A prerequisite for safe deployment is enabling the policy to determine whether it can execute a task the way it was learned from demonstrations. This paper presents TAIL-Safe, a principled approach to identify, for a trained IL policy, a safe set from where the policy empirically succeeds in completing the learned task. We propose a Lipschitz-continuous Q-value function that maps state-action pairs to a long-term safety score based on three short-term task-agnostic criteria: visibility, recognizability, and graspability. The zero-superlevel set of this function characterizes an empirical control invariant set over state-action pairs. When the nominal policy proposes an action outside this set, we apply a recovery mechanism inspired by Nagumo's theorem that uses gradient ascent to the Q-function to steer the policy back to safety. To learn this Q-function, we construct a high-fidelity digital twin using Gaussian Splatting that enables systematic collection of failure data without risk to physical hardware. Experiments with a Franka Emika robot demonstrate that flow-matching policies, which fail under run-time perturbations, achieve consistent task success when guided by the proposed TAIL-Safe.
VLA-ATTC: Adaptive Test-Time Compute for VLA Models with Relative Action Critic Model
Wenhao Li, Xiu Su, Dan Niu, Yichao Cao, Hongyan Xu, Zhe Qu, Lei Fan, Shan You, Chang Xu
2605.01194v1
VLA-ATTC: Adaptive Test-Time Compute for VLA Models with Relative Action Critic Model
Wenhao Li, Xiu Su, Dan Niu, Yichao Cao, Hongyan Xu, Zhe Qu, Lei Fan, Shan You, Chang Xu
2605.01194v1
arXiv:2605.01194v1
•
2026-05-02
Vision-Language-Action (VLA) models have demonstrated remarkable capabilities and generalization in embodied manipulation. However, their decision-making relies on a fast, instinctive process that lacks deliberation. This strategy often leads to suboptimal or catastrophic actions when facing complex or ambiguous scenarios that require greater consideration. In this paper, we introduce \textbf{VLA-ATTC}, a framework that endows VLA models with adaptive test-time compute (TTC). VLA-ATTC employs an uncertainty-based ``cognitive clutch'' to dynamically transition from reflexive execution to a TTC deliberation phase when necessary. During TTC phase, a novel \textbf{Relative Action Critic} (RAC) model identifies the optimal action from generated candidates via pairwise comparisons. This relative mechanism replaces unstable absolute value estimation, significantly simplifying the learning objective. Furthermore, we introduce an efficient sampling strategy to amortize computational costs and an automated data pipeline that curates preference pairs without manual annotation. On the LIBERO-LONG benchmark, VLA-ATTC reduces the failure rate of the SOTA model PI0.5 by over 50\%. We will open-source all the code and weights.
Sentinel-VLA: A Metacognitive VLA Model with Active Status Monitoring for Dynamic Reasoning and Error Recovery
Wenhao Li, Xiu Su, Yichao Cao, Hongyan Xu, Xiaobo Xia, Shan You, Yi Chen, Chang Xu
2605.01191v1
Sentinel-VLA: A Metacognitive VLA Model with Active Status Monitoring for Dynamic Reasoning and Error Recovery
Wenhao Li, Xiu Su, Yichao Cao, Hongyan Xu, Xiaobo Xia, Shan You, Yi Chen, Chang Xu
2605.01191v1
arXiv:2605.01191v1
•
2026-05-02
Vision-language-action (VLA) models have advanced the field of embodied manipulation by harnessing broad world knowledge and strong generalization. However, current VLA models still face several key challenges, including limited reasoning capability, lack of status monitoring, and difficulty in self-correction. In this paper, we introduce \textbf{Sentinel-VLA}, a metacognitive VLA model equipped with an active ``sentinel'' module to monitor real-time execution status. Only when necessary, such as during initial planning or upon detecting an error, the model triggers a dynamic reasoning or formulate error recovery solutions. This on-demand reasoning mechanism ensures robust decision-making while minimizing computational overhead. Notably, all training data (spanning 44 tasks and over 2.6 million transitions) is automatically generated and annotated through our designed pipeline. We also propose the Self-Evolving Continual Learning (SECL) algorithm, which allows Sentinel-VLA to identify its capability boundaries and automatically collect data for expansion, paired with Orthogonal Continual Adapter (OC-Adapter) to constrain parameter updates to an orthogonal space, thereby preventing catastrophic forgetting. Real-world experiments demonstrate that Sentinel-VLA boosts the task success rate by over 30\% compared to the SOTA model, PI0. We will open-source all the code, weights, and data generation pipeline.
A skin-like conformal sensor for real-time shape mapping
Kaiping Yin, Sooik Im, Chaorui Qiu, Yun Bai, Xiangyu Lu, Chenhang Li, Junjie Yao, Xiaoyue Ni
2605.01170v1
A skin-like conformal sensor for real-time shape mapping
Kaiping Yin, Sooik Im, Chaorui Qiu, Yun Bai, Xiangyu Lu, Chenhang Li, Junjie Yao, Xiaoyue Ni
2605.01170v1
arXiv:2605.01170v1
•
2026-05-02
Reliable real-time 3D shape sensing is essential for robust control and interpretation of deformable systems during motion. Existing vision-based approaches require line-of-sight and complex instrumentation, limiting operation in occluded and space-constrained settings. Here, we introduce a scalable, skin-like sensor that reconstructs its continuous 3D deformation in real time from distributed strain measurements. The device embeds a 2D array of mirror-stacked, printed oxidized eutectic gallium-indium (o-EGaIn) strain gauges within an elastomeric film to measure off-neutral-axis strains. Combined with a mechanics-informed observation model and a fast optimization routine, the system estimates local curvature, elongation, offset, and orientation under concurrent stretching, bending, and indentation, enabling reconstruction of complex surfaces. A 5-by-5 array with a 12 mm pitch achieves a mean surface reconstruction error of 0.62 mm with 0.1s latency across all tested scenarios. When conforming to complex surfaces, the sensor provides fast 3D shape mapping of the underlying geometry. Demonstrations involving palm gesturing, finger indentation, and contact-induced balloon deformation highlight utility for epidermal motion tracking, haptic interaction, and intraoperative monitoring.
Comment: 13 pages, 5 figures
Video World Models
5
默认显示 5 篇
Adaptive Differential Privacy for Federated Medical Image Segmentation Across Diverse Modalities
Puja Saha, Eranga Ukwatta
2604.06518v2
Adaptive Differential Privacy for Federated Medical Image Segmentation Across Diverse Modalities
Puja Saha, Eranga Ukwatta
2604.06518v2
arXiv:2604.06518v2
•updated
•
2026-04-07
Large volumes of medical data remain underutilized because centralizing distributed data is often infeasible due to strict privacy regulations and institutional constraints. In addition, models trained in centralized settings frequently fail to generalize across clinical sites because of heterogeneity in imaging protocols and continuously evolving data distributions arising from differences in scanners, acquisition parameters, and patient populations. Federated learning offers a promising solution by enabling collaborative model training without sharing raw data. However, incorporating differential privacy into federated learning, while essential for privacy guarantees, often leads to degraded accuracy, unstable convergence, and reduced generalization. In this work, we propose an adaptive differentially private federated learning (ADP-FL) framework for medical image segmentation that dynamically adjusts privacy mechanisms to better balance the privacy-utility trade-off. The proposed approach stabilizes training, significantly improves Dice scores and segmentation boundary quality, and maintains rigorous privacy guarantees. We evaluated ADP-FL across diverse imaging modalities and segmentation tasks, including skin lesion segmentation in dermoscopic images, kidney tumor segmentation in 3D CT scans, and brain tumor segmentation in multi-parametric MRI. Compared with conventional federated learning and standard differentially private federated learning, ADP-FL consistently achieves higher accuracy, improved boundary delineation, faster convergence, and greater training stability, with performance approaching that of non-private federated learning under the same privacy budgets. These results demonstrate the practical viability of ADP-FL for high-performance, privacy-preserving medical image segmentation in real-world federated settings.
Comment: 10 pages, 8 figures. Accepted in SPIE Medical Imaging 2026. Recipient of CAD Best Paper Award: 1st Place, and Robert F. Wagner All-Conference Best Paper Award: Finalist
Privileged Foresight Distillation: Zero-Cost Future Correction for World Action Models
Pengcheng Fang, Hongli Chen, Xiaohao Cai
2604.25859v2
Privileged Foresight Distillation: Zero-Cost Future Correction for World Action Models
Pengcheng Fang, Hongli Chen, Xiaohao Cai
2604.25859v2
arXiv:2604.25859v2
•updated
•
2026-04-28
World action models jointly predict future video and action during training, raising an open question about what role the future-prediction branch actually plays. A recent finding shows that this branch can be removed at inference with little to no loss on common manipulation benchmarks, suggesting that future information may act merely as a regularizer on the shared visual backbone. We propose instead that joint training induces an action-conditioned correction that privileged future observations impose on action denoising, and that current-only policies capture this correction only partially. Making the account precise, we formulate privileged foresight as a residual in the action-denoising direction -- the difference between what a model predicts given the true future and what it predicts given only the current frame -- and introduce \emph{Privileged Foresight Distillation (PFD)}, which transfers this residual from a training-time teacher into a small adapter on a current-only student. The teacher and student share the same backbone and differ only in the attention mask over video tokens; future video is never generated at inference. Controlled experiments verify that this gain reflects a genuine future-conditioned correction rather than a side effect of capacity or regularization. Empirically, PFD achieves consistent improvements on LIBERO and RoboTwin manipulation benchmarks while preserving the current-only inference interface at negligible added latency. This view reframes the role of future information in world action models: not as a target to predict, nor as a regularizer to absorb, but as a compressible correction to be distilled.
Towards Visual Query Localization in the 3D World
Liang Peng, Bohan Tan, Zhipeng Zhang, Haobo Li, Yifan Jiao, Xingping Dong, Libo Zhang
2605.01498v1
Towards Visual Query Localization in the 3D World
Liang Peng, Bohan Tan, Zhipeng Zhang, Haobo Li, Yifan Jiao, Xingping Dong, Libo Zhang
2605.01498v1
arXiv:2605.01498v1
•
2026-05-02
Visual query localization (VQL) aims to predict the spatio-temporal response of the most recent occurrence in a sequence given a query. Currently, most research focuses on visual query localization in 2D videos, while its counterpart in 3D space has received little attention. In this paper, we make the first attempt to address visual query localization in the 3D world by introducing a novel benchmark, dubbed 3DVQL. Specifically, 3DVQL contains 2,002 sequences with around 170,000 frames and 6.4K response track segments from 38 object categories. Each sequence in 3DVQL is provided with multiple modalities, including point clouds, RGB images, and depth images, to support flexible research. To ensure high-quality annotations, each sequence is manually annotated with multiple rounds of verification and refinement. To the best of our knowledge, 3DVQL is the first benchmark for 3D multimodal visual query localization. To facilitate comparison in subsequent research, we implement a series of representative 3D multimodal VQL baselines using point clouds and RGB images. The experimental results show that existing methods exhibit significant performance variations across different fusion modules. To encourage future research, we propose a lift-and-attention fusion algorithm named LaF, which significantly outperforms existing baseline models. Our benchmark and model will be publicly released at https://github.com/wuhengliangliang/3DVQL.
Comment: Accepted to CVPR 2026. 8 pages
VISTA: Video Interaction Spatio-Temporal Analysis Benchmark
Alejandro Aparcedo, Akash Kumar, Aaryan Garg, Dalton Pham, Wen-Kai Chen, Anirudh Bharadwaj, Aman Chadha, Yogesh Rawat
2605.01391v1
VISTA: Video Interaction Spatio-Temporal Analysis Benchmark
Alejandro Aparcedo, Akash Kumar, Aaryan Garg, Dalton Pham, Wen-Kai Chen, Anirudh Bharadwaj, Aman Chadha, Yogesh Rawat
2605.01391v1
arXiv:2605.01391v1
•
2026-05-02
Existing benchmarks for Vision-Language Models (VLMs) primarily evaluate spatio-temporal understanding on simple single-action videos, closed attribute sets and restricted entity types, failing to capture the freeform, multi-action interactions between diverse entities which characterize real-world video understanding. Furthermore, the lack of a systematic framework for analyzing model failures across complementary spatio-temporal axes hinders comprehensive evaluation. To address these gaps, we introduce VISTA, a Video Interaction Spatio-Temporal Analysis benchmark designed for open-set, multi-entity and multi-action spatio-temporal understanding in VLMs. VISTA decomposes videos into interpretable entities, their associated actions, and relational dynamics, enabling multi-axis diagnostics and unified assessment of relational, spatial, and temporal understanding. Our benchmark integrates multiple datasets into a single interaction-aware taxonomy and comprises ~12K curated video-query pairs spanning diverse scenes and complexities. We systematically evaluate 11 state-of-the-art VLMs on VISTA, and break down aggregate performance across our taxonomy to reveal shortcomings and pronounced spatio-temporal biases obscured by traditional metrics. By providing detailed, taxonomy-driven diagnostics on a challenging dataset, VISTA offers a nuanced framework to guide advances in model design, pretraining strategies, and evaluation protocols. Overall, VISTA is the first, large-scale, interaction-aware diagnostic benchmark for spatio-temporal understanding in VLMs.
Comment: Accepted to CVPR 2026 Workshop on Pixel-level Video Understanding in the Wild (PVUW)
Multimodal Confidence Modeling in Audio-Visual Quality Assessment
Mayesha Maliha R. Mithila, Mylene C. Q. Farias
2605.01219v1
Multimodal Confidence Modeling in Audio-Visual Quality Assessment
Mayesha Maliha R. Mithila, Mylene C. Q. Farias
2605.01219v1
arXiv:2605.01219v1
•
2026-05-02
Audio-visual quality assessment (AVQA) is essential for streaming, teleconferencing, and immersive media. In realistic streaming scenarios, distortions are often asymmetric, where one modality may be severely degraded while the other remains clean. Still, most contemporary AVQA metrics treat audio and video as equally reliable, causing confidence-unaware fusion to emphasize unreliable signals. This paper proposes MCM-AVQA, a multimodal confidence-aware AVQA framework that explicitly estimates modality-specific confidence and injects it into a dedicated audio-visual mixer for cross-modal attention. The Audio-Visual Mixer utilizes frame-level, confidence-guided channel attention to gate fusion, modulating feature interaction between modalities so that high-confidence streams dominate while unreliable inputs are suppressed, preserving temporal degradation patterns. A multi-head visual confidence estimator turns frame-level artifact probabilities into temporally smoothed, clip-level visual confidence scores, while an audio confidence module derives confidence from speech-quality cues without requiring a clean reference. Experiments on multiple AVQA benchmarks show that MCM-AVQA, and specifically its confidence-guided Audio-Visual Mixer, improve correlation with human mean opinion scores and yield more interpretable behavior under real-world asymmetric audio-visual distortions.
Comment: Accepted at ICIP 2026, 6 pages, 4 figures, no supplementary material
Embodied Intelligence
23
默认显示 5 篇
Concepts Whisper While Syntax Shouts: Spectral Anti-Concentration and the Dual Geometry of Transformer Representations
Pratyush Acharya, Nuraj Rimal, Habish Dhakal
2605.01609v1
Concepts Whisper While Syntax Shouts: Spectral Anti-Concentration and the Dual Geometry of Transformer Representations
Pratyush Acharya, Nuraj Rimal, Habish Dhakal
2605.01609v1
arXiv:2605.01609v1
•
2026-05-02
We test whether the causal inner product of \citet{park2024linear} -- defined by the unembedding covariance $Σ$ -- enables cross-lingual concept transport. Across 17 models and 4 language pairs, a matched-spectrum randomization test finds that Whitened Causal Alignment is indistinguishable from spectral regularization alone ($p = 0.95$). However, this failure reveals a broader phenomenon: anti-concentration is observed in residual-stream difference-of-means vectors across five architecture families ($p < 10^{-33}$) and supported by SAE features (e.g., $p = 4.5 \times 10^{-19}$) and linear probes on Gemma and Llama. We discover a \emph{dual geometry}: activation-space concept directions anti-concentrate in the spectral tail, while static unembedding-row contrasts \emph{concentrate} in high-variance directions ($p < 10^{-4}$). Split-injection causal interventions support the functional basis on Gemma and Llama (Cohen's $d$ up to $1.80$), and POS-tag probing across 8 models shows syntax preferentially encodes in the high-variance subspace in 6 of 8 architectures ($p < 0.013$), with the Qwen~2.5 family showing a significant reversal consistent with architecture-specific spectral structure. These results suggest transformers may rotate semantic content into spectrally quiet regions during contextualized processing, encoding concepts where they can be manipulated with reduced grammatical disruption.
Comment: 25 pages, 16 figures, 13 tables
Privileged Foresight Distillation: Zero-Cost Future Correction for World Action Models
Pengcheng Fang, Hongli Chen, Xiaohao Cai
2604.25859v2
Privileged Foresight Distillation: Zero-Cost Future Correction for World Action Models
Pengcheng Fang, Hongli Chen, Xiaohao Cai
2604.25859v2
arXiv:2604.25859v2
•updated
•
2026-04-28
World action models jointly predict future video and action during training, raising an open question about what role the future-prediction branch actually plays. A recent finding shows that this branch can be removed at inference with little to no loss on common manipulation benchmarks, suggesting that future information may act merely as a regularizer on the shared visual backbone. We propose instead that joint training induces an action-conditioned correction that privileged future observations impose on action denoising, and that current-only policies capture this correction only partially. Making the account precise, we formulate privileged foresight as a residual in the action-denoising direction -- the difference between what a model predicts given the true future and what it predicts given only the current frame -- and introduce \emph{Privileged Foresight Distillation (PFD)}, which transfers this residual from a training-time teacher into a small adapter on a current-only student. The teacher and student share the same backbone and differ only in the attention mask over video tokens; future video is never generated at inference. Controlled experiments verify that this gain reflects a genuine future-conditioned correction rather than a side effect of capacity or regularization. Empirically, PFD achieves consistent improvements on LIBERO and RoboTwin manipulation benchmarks while preserving the current-only inference interface at negligible added latency. This view reframes the role of future information in world action models: not as a target to predict, nor as a regularizer to absorb, but as a compressible correction to be distilled.
Hydra-DP3: Frequency-Aware Right-Sizing of 3D Diffusion Policies for Visuomotor Control
Jinhao Zhang, Zhexuan Zhou, Huizhe Li, Yichen Lai, Wenlong Xia, Haoming Song, Youmin Gong, Jie Mei
2605.01581v1
Hydra-DP3: Frequency-Aware Right-Sizing of 3D Diffusion Policies for Visuomotor Control
Jinhao Zhang, Zhexuan Zhou, Huizhe Li, Yichen Lai, Wenlong Xia, Haoming Song, Youmin Gong, Jie Mei
2605.01581v1
arXiv:2605.01581v1
•
2026-05-02
Diffusion-based visuomotor policies perform well in robotic manipulation, yet current methods still inherit image-generation-style decoders and multi-step sampling. We revisit this design from a frequency-domain perspective. Robot action trajectories are highly smooth, with most energy concentrated in a few low-frequency discrete cosine transform modes. Under this structure, we show that the error of the optimal denoiser is bounded by the low-frequency subspace dimension and residual high-frequency energy, implying that denoising error saturates after very few reverse steps. This further suggests that action denoising requires a much simpler denoising model than image generation. Motivated by this insight, we propose Hydra-DP3(HDP3), a pocket-scale 3D diffusion policy with a lightweight Diffusion Mixer decoder that supports two-step DDIM inference. Our synthetic experiments validate the theory and support the sufficiency of two-step denoising. Futhermore, across RoboTwin2.0, Adroit, MetaWorld, and real-world tasks, HDP3 achieves state-of-the-art performance with fewer than 1% of the parameters of prior 3D diffusion-based policies and substantially lower inference latency.
TouchGuide: Inference-Time Steering of Visuomotor Policies via Touch Guidance
Zhemeng Zhang, Jiahua Ma, Xincheng Yang, Xin Wen, Yuzhi Zhang, Boyan Li, Yiran Qin, Jin Liu, Can Zhao, Li Kang, Haoqin Hong, Zhenfei Yin, Philip Torr, Hao Su, Ruimao Zhang, Daolin Ma
2601.20239v5
TouchGuide: Inference-Time Steering of Visuomotor Policies via Touch Guidance
Zhemeng Zhang, Jiahua Ma, Xincheng Yang, Xin Wen, Yuzhi Zhang, Boyan Li, Yiran Qin, Jin Liu, Can Zhao, Li Kang, Haoqin Hong, Zhenfei Yin, Philip Torr, Hao Su, Ruimao Zhang, Daolin Ma
2601.20239v5
arXiv:2601.20239v5
•updated
•
2026-01-28
Fine-grained and contact-rich manipulation remain challenging for robots, largely due to the underutilization of tactile feedback. To address this, we introduce TouchGuide, a novel cross-policy visuo-tactile fusion paradigm that fuses modalities within a low-dimensional action space. Specifically, TouchGuide operates in two stages to guide a pre-trained diffusion or flow-matching visuomotor policy at inference time. First, the policy produces a coarse, visually-plausible action using only visual inputs during early sampling. Second, a task-specific Contact Physical Model (CPM) provides tactile guidance to steer and refine the action, ensuring it aligns with realistic physical contact conditions. Trained through contrastive learning on limited expert demonstrations, the CPM provides a tactile-informed feasibility score to steer the sampling process toward refined actions that satisfy physical contact constraints. Furthermore, to facilitate TouchGuide training with high-quality and cost-effective data, we introduce TacUMI, a data collection system. TacUMI achieves a favorable trade-off between precision and affordability; by leveraging rigid fingertips, it obtains direct tactile feedback, thereby enabling the collection of reliable tactile data. Extensive experiments on five challenging contact-rich tasks, such as shoe lacing and chip handover, show that TouchGuide consistently and significantly outperforms state-of-the-art visuo-tactile policies.
Learning to Act Through Contact: A Unified View of Multi-Task Robot Learning
Shafeef Omar, Majid Khadiv
2510.03599v2
Learning to Act Through Contact: A Unified View of Multi-Task Robot Learning
Shafeef Omar, Majid Khadiv
2510.03599v2
arXiv:2510.03599v2
•updated
•
2025-10-04
We present a unified framework for multi-task locomotion and manipulation policy learning grounded in a contact-explicit representation. Instead of designing different policies for different tasks, our approach unifies the definition of a task through a sequence of contact goals--desired contact positions, timings, and active end-effectors. This enables leveraging the shared structure across diverse contact-rich tasks, leading to a single policy that can perform a wide range of tasks. In particular, we train a goal-conditioned reinforcement learning (RL) policy to realise given contact plans. We validate our framework on multiple robotic embodiments and tasks: a quadruped performing multiple gaits, a humanoid performing multiple biped and quadrupedal gaits, and a humanoid executing different bimanual object manipulation tasks. Each of these scenarios is controlled by a single policy trained to execute different tasks grounded in contacts, demonstrating versatile and robust behaviours across morphologically distinct systems. Our results show that explicit contact reasoning significantly improves generalisation to unseen scenarios, positioning contact-explicit policy learning as a promising foundation for scalable loco-manipulation. Video available at: https://youtu.be/idHx67oHHU0?si=qZJ7C0ujemXNWgA5
VOFA: Visual Object Goal Pushing with Force-Adaptive Control for Humanoids
Zichao Hu, Zifan Xu, Dongsik Chang, He Yin, Linh Tran, Roberto Martín-Martín, Peter Stone, Jingyu Qiao, Joydeep Biswas
2605.01518v1
VOFA: Visual Object Goal Pushing with Force-Adaptive Control for Humanoids
Zichao Hu, Zifan Xu, Dongsik Chang, He Yin, Linh Tran, Roberto Martín-Martín, Peter Stone, Jingyu Qiao, Joydeep Biswas
2605.01518v1
arXiv:2605.01518v1
•
2026-05-02
The ability to push large objects in a goal-directed manner using onboard egocentric perception is an essential skill for humanoid robots to perform complex tasks such as material handling in warehouses. To robustly manipulate heavy objects to arbitrary goal configurations, the robot must cope with unknown object mass and ground friction, noisy onboard perception, and actuation errors; all in a real-time feedback loop. Existing solutions either rely on privileged object-state information without onboard perception or lack robustness to variations in goal configurations and object physical properties. In this work, we present VOFA, a visual goal-conditioned humanoid loco-manipulation system capable of pushing objects with unknown physical properties to arbitrary goal positions. VOFA consists of a two-level hierarchical architecture with a high-level visuomotor policy and a low-level force-adaptive whole-body controller. The high-level policy processes noisy onboard observations and generates goal-conditioned commands to operate in closed loop across diverse object-goal configurations, while the low-level whole-body controller provides robustness to variations in object physical properties. VOFA is extensively evaluated in both simulation and real-world experiments on the Booster T1 humanoid robot. Our results demonstrate strong performance, achieving over 90% success in simulation and over 80% success in real-world trials. Moreover, VOFA successfully pushes objects weighing up to 17kg, exceeding half of the Booster T1's body weight.
Action Agent: Agentic Video Generation Meets Flow-Constrained Diffusion
Jeffrin Sam, Nguyen Khang, Yara Mahmoud, Miguel Altamirano Cabrera, Dzmitry Tsetserukou
2605.01477v1
Action Agent: Agentic Video Generation Meets Flow-Constrained Diffusion
Jeffrin Sam, Nguyen Khang, Yara Mahmoud, Miguel Altamirano Cabrera, Dzmitry Tsetserukou
2605.01477v1
arXiv:2605.01477v1
•
2026-05-02
We present Action Agent, a two-stage framework that unifies agentic navigation video generation with flow-constrained diffusion control for multi-embodiment robot navigation. In Stage I, a large language model (LLM) acts as an orchestration module that selects video diffusion models, refines prompts through iterative validation, and accumulates cross-task memory to synthesize physically plausible first-person navigation videos from language and image inputs. This increases video generation success from 35% (single-shot) to 86% across 50 navigation tasks. In Stage II, we introduce FlowDiT, a Flow-Constrained Diffusion Transformer that converts optimized goal videos and language instructions into continuous velocity commands using action-space denoising diffusion. FlowDiT integrates DINOv2 visual features, learned optical flow for ego-motion representation, and CLIP language embeddings for semantic stopping. We pretrain on the RECON outdoor navigation dataset and fine-tune on 203 Unitree G1 humanoid episodes collected in Isaac Sim to calibrate velocity dynamics. A single 43M-parameter checkpoint achieves 73.2% navigation success in simulation and 64.7% task completion on a real Unitree G1 in unseen indoor environments under open-loop execution, while operating at 40--47 Hz. We evaluate Action Agent across three embodiments: a Unitree G1 humanoid (real hardware), a drone, and a wheeled mobile robot (Isaac Sim), demonstrating that decoupling trajectory imagination from execution yields a scalable and embodiment-aware paradigm for language-guided navigation.
Comment: 8 pages, 5 figures
Social Dynamics as Critical Vulnerabilities that Undermine Objective Decision-Making in LLM Collectives
Changgeon Ko, Jisu Shin, Hoyun Song, Huije Lee, Eui Jun Hwang, Jong C. Park
2604.06091v2
Social Dynamics as Critical Vulnerabilities that Undermine Objective Decision-Making in LLM Collectives
Changgeon Ko, Jisu Shin, Hoyun Song, Huije Lee, Eui Jun Hwang, Jong C. Park
2604.06091v2
arXiv:2604.06091v2
•updated
•
2026-04-07
Large language model (LLM) agents are increasingly acting as human delegates in multi-agent environments, where a representative agent integrates diverse peer perspectives to make a final decision. Drawing inspiration from social psychology, we investigate how the reliability of this representative agent is undermined by the social context of its network. We define four key phenomena-social conformity, perceived expertise, dominant speaker effect, and rhetorical persuasion-and systematically manipulate the number of adversaries, relative intelligence, argument length, and argumentative styles. Our experiments demonstrate that the representative agent's accuracy consistently declines as social pressure increases: larger adversarial groups, more capable peers, and longer arguments all lead to significant performance degradation. Furthermore, rhetorical strategies emphasizing credibility or logic can further sway the agent's judgment, depending on the context. These findings reveal that multi-agent systems are sensitive not only to individual reasoning but also to the social dynamics of their configuration, highlighting critical vulnerabilities in AI delegates that mirror the psychological biases observed in human group decision-making.
Comment: ACL 2026
Decompose and Recompose: Reasoning New Skills from Existing Abilities for Cross-Task Robotic Manipulation
Xitie Zhang, Aming Wu, Yahong Han
2605.01448v1
Decompose and Recompose: Reasoning New Skills from Existing Abilities for Cross-Task Robotic Manipulation
Xitie Zhang, Aming Wu, Yahong Han
2605.01448v1
arXiv:2605.01448v1
•
2026-05-02
Cross-task generalization is a core challenge in open-world robotic manipulation, and the key lies in extracting transferable manipulation knowledge from seen tasks. Recent in-context learning approaches leverage seen task demonstrations to generate actions for unseen tasks without parameter updates. However, existing methods provide only low-level continuous action sequences as context, failing to capture composable skill knowledge and causing models to degenerate into superficial trajectory imitation. We propose Decompose and Recompose, a skill reasoning framework using atomic skill-action pairs as intermediate representations. Our approach decomposes seen demonstrations into interpretable skill--action alignments, enabling the model to recompose these skills for unseen tasks through compositional reasoning. Specifically, we construct a task-adaptive dynamic demonstration library via visual-semantic retrieval combined with skill sequences from a planning agent, complemented by a coverage-aware static library to fill missing skill patterns. Together, these yield skill-comprehensive demonstrations that explicitly elicit compositional reasoning for skill composition and execution ordering. Experiments on the AGNOSTOS benchmark and real-world environments validate our method's zero-shot cross-task generalization capability.
Comment: Accepted by ICML 2026
High-Speed, Scalable Sensor Readout for Dexterous Robotic Hands via Shift-Register Multiplexing
Jaehoon Kim, Lazaros Christoforidis, Michalis Papadakis, Victor Kartsch, Robert K. Katzschmann
2605.01434v1
High-Speed, Scalable Sensor Readout for Dexterous Robotic Hands via Shift-Register Multiplexing
Jaehoon Kim, Lazaros Christoforidis, Michalis Papadakis, Victor Kartsch, Robert K. Katzschmann
2605.01434v1
arXiv:2605.01434v1
•
2026-05-02
Dexterous robotic hands require high-speed multimodal sensing across many degrees of freedom, yet existing readout architectures often impose trade-offs between sensor count, wiring complexity, and sampling bandwidth. This paper presents a scalable analog sensor readout architecture based on a serial-in parallel-out (SIPO) shift-register principle. The proposed architecture supports versatile integration of heterogeneous analog-output sensors, scalable expansion using only three signal lines between sensor modules, and fast, configurable sampling. We validate the approach on a tendon-driven robotic hand integrating 16 joint sensor modules and one four-channel tactile sensor module, enabling acquisition of 20 sensor channels at a full-scan rate of 1 kHz, with stable operation up to 1.5 kHz. Joint sensor characterization showed a maximum slope absolute percentage error (APE) of 0.446% and sub-degree estimation error, indicating that the proposed readout system does not significantly degrade sensing performance. For tactile sensing, LSTM-based models achieved an RMSE of 0.125 N for force estimation and 93.4% accuracy for five-class contact-location classification, and were deployed for real-time inference at 1 kHz. System-level experiments showed that the joint sensors provide more accurate feedback than motor-based estimation during interaction, while the tactile sensor enables responsive force estimation in contact. The proposed architecture offers a practical path toward fully sensorized robotic hands for dexterous manipulation.
NaviMaster: Learning a Unified Policy for GUI and Embodied Navigation Tasks
Zhihao Luo, Wentao Yan, Jingyu Gong, Min Wang, Zhizhong Zhang, Xuhong Wang, Yuan Xie, Xin Tan
2508.02046v4
NaviMaster: Learning a Unified Policy for GUI and Embodied Navigation Tasks
Zhihao Luo, Wentao Yan, Jingyu Gong, Min Wang, Zhizhong Zhang, Xuhong Wang, Yuan Xie, Xin Tan
2508.02046v4
arXiv:2508.02046v4
•updated
•
2025-08-04
Recent advances in Graphical User Interface (GUI) and embodied navigation have driven progress, yet these domains have largely evolved in isolation, with disparate datasets and training paradigms. In this paper, we observe that both tasks can be formulated as Markov Decision Processes (MDP), suggesting a foundational principle for their unification. Hence, we present NaviMaster, the first unified agent capable of unifying GUI navigation and embodied navigation within a single framework. Specifically, NaviMaster (i) proposes a visual-target trajectory collection pipeline that generates trajectories for both GUI and embodied tasks using a single formulation. (ii) employs a unified reinforcement learning framework on the mix data to improve generalization. (iii) designs a novel distance-aware reward to ensure efficient learning from the trajectories. Through extensive experiments on out-of-domain benchmarks, NaviMaster is shown to outperform state-of-the-art agents in GUI navigation, spatial affordance prediction, and embodied navigation. Ablation studies further demonstrate the efficacy of our unified training strategy, data mixing strategy, and reward design. Our codes, data, and checkpoints are available at https://iron-boyy.github.io/navimaster-page/.
Comment: ACL 2026 Main Camera Ready
Quasi-Static Control of Discrete Cosserat Rod
Srishti Siddharth
2605.01395v1
Quasi-Static Control of Discrete Cosserat Rod
Srishti Siddharth
2605.01395v1
arXiv:2605.01395v1
•
2026-05-02
In this paper, we design feedback control laws for soft robots modelled using the Cosserat rod, which is spatially discretised using the Piecewise Constant Strain (PCS) approach. The PCS approach transforms the nonlinear PDEs describing the Cosserat rod to a system of nonlinear ODEs. This simplification results in a model describing soft robots which is similar to the serial rigid-link manipulators. We design feedback control laws for the quasi-static PCS model by using the external end-effector wrench as control input. The control laws are designed based on state-feedback linearisation in strain and task spaces. An extensive set of numerical results demonstrates the performance of the control laws for end-effector trajectory tracking and shape control of soft robots.
Comment: Submitted to 17th APCA International Conference on Automatic Control and Soft Computing (CONTROLO 2026)
ESARBench: A Benchmark for Agentic UAV Embodied Search and Rescue
Daoxuan Zhang, Ping Chen, Jianyi Zhou, Shuo Yang
2605.01371v1
ESARBench: A Benchmark for Agentic UAV Embodied Search and Rescue
Daoxuan Zhang, Ping Chen, Jianyi Zhou, Shuo Yang
2605.01371v1
arXiv:2605.01371v1
•
2026-05-02
The rapid advancement of Multimodal Large Language Models (MLLMs) has empowered Unmanned Aerial Vehicle (UAV) with exceptional capabilities in spatial reasoning, semantic understanding, and complex decision-making, making them inherently suited for UAV Search and Rescue (SAR). However, existing UAV SAR research is dominated by traditional vision and path-planning methods and lacks a comprehensive and unified benchmark for embodied agents. To bridge this gap, we first propose the novel task of \textbf{Embodied Search and Rescue (ESAR)}, which requires aerial agents to autonomously explore complex environments, identify rescue clues, and reason about victim locations to execute informed decision-making. Additionally, we present \textbf{ESARBench}, the first comprehensive benchmark designed to evaluate MLLM-driven UAV agents in highly realistic SAR scenarios. Leveraging Unreal Engine 5 and AirSim, we construct four high-fidelity, large-scale open environments mapped directly from real-world Geographic Information System (GIS) data to ensure photorealistic landscapes. To rigorously simulate actual rescue operations, our benchmark incorporates dynamic variables including weather conditions, time of day, and stochastic clue placement. Furthermore, we create a dataset of 600 tasks modeled after real-world rescue cases and propose a robust set of evaluation metrics. We evaluate diverse baselines, ranging from traditional heuristics to advanced ground and aerial MLLM-based ObjectNav agents. Experimental results highlight the challenges in ESAR, revealing critical bottlenecks in spatial memory, aerial adaptation, and the trade-off between search efficiency and flight safety. We hope ESARBench serves as a valuable resource to advance research on Embodied Search and Rescue domain. Source code and project page: https://4amgodvzx.github.io/ESAR.github.io.
Comment: 20 pages, 7 figures
VUDA: Breaking CUDA-Vulkan Isolation for Spatial Sharing of Compute and Graphics on the Same GPU
Bin Xu, Pengfei Hu, Wenxin Zheng, Jinyu Gu, Haibo Chen
2605.01352v1
VUDA: Breaking CUDA-Vulkan Isolation for Spatial Sharing of Compute and Graphics on the Same GPU
Bin Xu, Pengfei Hu, Wenxin Zheng, Jinyu Gu, Haibo Chen
2605.01352v1
arXiv:2605.01352v1
•
2026-05-02
GPU-based simulation environments for embodied AI interleave physics simulation (CUDA) and photorealistic rendering (Vulkan) on a single device. We observe that two foundational scenarios -- simulation data generation and RL training -- can be naturally adapted to execute their simulation and rendering phases concurrently, presenting a significant opportunity to improve GPU utilization through spatial multiplexing. However, a fundamental obstacle we term execution isolation prevents this: CUDA and Vulkan create separate GPU contexts whose channels are bound to different scheduling groups, confining compute and graphics to mutually exclusive time slices. Existing spatial-sharing techniques are limited to the CUDA ecosystem, while temporal-sharing approaches underutilize available resources.
This paper presents VUDA, a system that breaks execution isolation to enable spatial parallelism between CUDA compute and Vulkan graphics workloads. VUDA is built on two key observations: although CUDA and Vulkan expose different programming abstractions, their execution paths converge to a common channel primitive at the driver and hardware level; meanwhile, their virtual-address spaces are inherently disjoint, making safe page-table merging feasible without remapping. VUDA exposes a thin API for developers to annotate co-schedulable CUDA streams, and realizes spatial sharing through channel redirection into Vulkan's scheduling domain and page-table grafting to unify address spaces, eliminating all data copying on the critical path. Experiments on representative embodied-AI workloads show that VUDA delivers up to 85% higher throughput than temporal-sharing baselines, while improving GPU utilization and reducing end-to-end latency.
Attractor FCM
Alexis Kafantaris
2604.27947v2
Attractor FCM
Alexis Kafantaris
2604.27947v2
arXiv:2604.27947v2
•updated
•
2026-04-30
In this paper an attractor FCM is created, tested, and analyzed. This FCM is neither a hebbian based nor agentic, nor a hybrid; it rather is a gradient descent based, physics constrained, Jacobian version of an FCM. Moreover, this model has several quirks; it uses residual memory, back propagation through time, and a fixed point anchor that is recursively implemented to update its weights. The residuals update the recursive part without losing the system memory. The model's anchor enables it to converge in a fixed point for which back propagation through time unrolls it and ensures that the error minimization is for an accurate gradient. Furthermore, a new learning algorithm is utilized. The Newton's method finds the system's fixed point attractor and then gradient descend is adaptively changing the landscape; an adaptive term is used to directly manipulate the weights through the attractor dynamics. As the adaptive term changes, the descent through the landscape is constantly adjusting according to sigmoid saturation, and that prevents premature convergence to a local minimum. Lastly, the updates are filtered by causal mask that informs the network about the physics, respecting the initial expert based opinions, for which model reduces the error to the target in an efficient way.
$How^{2}$: How to learn from procedural How-to questions
Gautier Dagan, Frank Keller, Alex Lascarides
2510.11144v2
$How^{2}$: How to learn from procedural How-to questions
Gautier Dagan, Frank Keller, Alex Lascarides
2510.11144v2
arXiv:2510.11144v2
•updated
•
2025-10-13
An agent facing a planning problem can use answers to how-to questions to reduce uncertainty and fill knowledge gaps, helping it solve both current and future tasks. However, their open ended nature, where valid answers to "How do I X?" range from executable actions to high-level descriptions of X's sub-goals, makes them challenging for AI agents to ask, and for AI experts to answer, in ways that support efficient planning. We introduce $How^{2}$, a memory agent framework that enables agents to ask how-to questions, store the answers, and reuse them for lifelong learning in interactive environments. We evaluate our approach in Plancraft, a Minecraft crafting environment, where agents must complete an assembly task by manipulating inventory items. Using teacher models that answer at varying levels of abstraction, from executable action sequences to high-level subgoal descriptions, we show that lifelong learning agents benefit most from answers that are abstracted and decoupled from the current state. $How^{2}$ offers a way for LLM-based agents to improve their planning capabilities over time by asking questions in interactive environments.
STEP: Warm-Started Visuomotor Policies with Spatiotemporal Consistency Prediction
Jinhao Li, Yuxuan Cong, Yingqiao Wang, Hao Xia, Shan Huang, Yijia Zhang, Ningyi Xu, Guohao Dai
2602.08245v2
STEP: Warm-Started Visuomotor Policies with Spatiotemporal Consistency Prediction
Jinhao Li, Yuxuan Cong, Yingqiao Wang, Hao Xia, Shan Huang, Yijia Zhang, Ningyi Xu, Guohao Dai
2602.08245v2
arXiv:2602.08245v2
•updated
•
2026-02-09
Diffusion policies have recently emerged as a powerful paradigm for visuomotor control in robotic manipulation due to their ability to model the distribution of action sequences and capture multimodality. However, iterative denoising leads to substantial inference latency, limiting control frequency in real-time closed-loop systems. Existing acceleration methods either reduce sampling steps, bypass diffusion through direct prediction, or reuse past actions, but often struggle to jointly preserve action quality and achieve consistently low latency. In this work, we propose STEP, a lightweight spatiotemporal consistency prediction mechanism to construct high-quality warm-start actions that are both distributionally close to the target action and temporally consistent, without compromising the generative capability of the original diffusion policy. Then, we propose a velocity-aware perturbation injection mechanism that adaptively modulates actuation excitation based on temporal action variation to prevent execution stall especially for real-world tasks. We further provide a theoretical analysis showing that the proposed prediction induces a locally contractive mapping, ensuring convergence of action errors during diffusion refinement. We conduct extensive evaluations on nine simulated benchmarks and two real-world tasks. Notably, STEP with 2 steps can achieve an average 21.6% and 27.5% higher success rate than BRIDGER and DDIM on the RoboMimic benchmark and real-world tasks, respectively. These results demonstrate that STEP consistently advances the Pareto frontier of inference latency and success rate over existing methods.The code is publicly available at https://github.com/Kimho666/STEP.
Comment: Accept by ICML 2026
Robo3R: Enhancing Robotic Manipulation with Accurate Feed-Forward 3D Reconstruction
Sizhe Yang, Linning Xu, Hao Li, Juncheng Mu, Jia Zeng, Dahua Lin, Jiangmiao Pang
2602.10101v2
Robo3R: Enhancing Robotic Manipulation with Accurate Feed-Forward 3D Reconstruction
Sizhe Yang, Linning Xu, Hao Li, Juncheng Mu, Jia Zeng, Dahua Lin, Jiangmiao Pang
2602.10101v2
arXiv:2602.10101v2
•updated
•
2026-02-10
3D spatial perception is fundamental to generalizable robotic manipulation, yet obtaining reliable, high-quality 3D geometry remains challenging. Depth sensors suffer from noise and material sensitivity, while existing reconstruction models lack the precision and metric consistency required for physical interaction. We introduce Robo3R, a feed-forward, manipulation-ready 3D reconstruction model that predicts accurate, metric-scale scene geometry directly from RGB images and robot states in real time. Robo3R jointly infers scale-invariant local geometry and relative camera poses, which are unified into the scene representation in the canonical robot frame via a learned global similarity transformation. To meet the precision demands of manipulation, Robo3R employs a masked point head for sharp, fine-grained point clouds, and a keypoint-based Perspective-n-Point (PnP) formulation to refine camera extrinsics and global alignment. Trained on Robo3R-4M, a curated large-scale synthetic dataset with four million high-fidelity annotated frames, Robo3R consistently outperforms state-of-the-art reconstruction methods and depth sensors. Across downstream tasks including imitation learning, sim-to-real transfer, grasp synthesis, and collision-free motion planning, we observe consistent gains in performance, suggesting the promise of this alternative 3D sensing module for robotic manipulation.
Comment: Published at Robotics: Science and Systems (RSS) 2026
A Principled Approach for Creating High-fidelity Synthetic Demonstrations for Imitation Learning
Moniruzzaman Akash, Momotaz Begum
2605.01232v1
A Principled Approach for Creating High-fidelity Synthetic Demonstrations for Imitation Learning
Moniruzzaman Akash, Momotaz Begum
2605.01232v1
arXiv:2605.01232v1
•
2026-05-02
Recent advances in 3D Gaussian Splatting (3DGS) have enabled visually realistic demonstration generation from a single expert trajectory and a short multi-view scan. However, existing 3DGS-based synthesis pipelines typically generate new motions using sampling-based planners or trajectory optimization, which often deviate substantially from the expert's demonstrated path. While such deviations may be acceptable for tasks insensitive to motion shape, they discard subtle spatial and temporal structure that is critical for contact-rich and shape-sensitive manipulation, causing increased demonstration diversity to harm downstream policy learning. We argue that demonstration synthesis should treat the expert trajectory as a strong prior. Building on this principle, we propose a framework that synthesizes diverse task demonstrations while explicitly preserving expert motion structure. We model the expert trajectory using Dynamic Movement Primitives (DMPs) and retarget it to new goals, object configurations, and viewpoints within a reconstructed 3DGS scene, yielding phase-consistent, shape-preserving motion by construction. To safely realize this expert-preserving diversity in cluttered scenes, we introduce an analytic obstacle-aware DMP formulation that operates directly on the continuous density field induced by the 3DGS representation. This enables collision avoidance while minimally perturbing the nominal expert motion, unifying photorealistic rendering and geometric reasoning without additional scene representations. We evaluate our approach on a Spot mobile manipulator across three manipulation tasks with increasing sensitivity to trajectory fidelity. Compared to planner- and optimization-based synthesis, our method produces trajectories with lower deviation and collision rates and yields higher task success when training diffusion-based visuomotor policies.
MemeLens: Multilingual Multitask VLMs for Memes
Ali Ezzat Shahroor, Mohamed Bayan Kmainasi, Abul Hasnat, Dimitar Dimitrov, Giovanni Da San Martino, Preslav Nakov, Firoj Alam
2601.12539v3
MemeLens: Multilingual Multitask VLMs for Memes
Ali Ezzat Shahroor, Mohamed Bayan Kmainasi, Abul Hasnat, Dimitar Dimitrov, Giovanni Da San Martino, Preslav Nakov, Firoj Alam
2601.12539v3
arXiv:2601.12539v3
•updated
•
2026-01-18
Memes are a dominant medium for online communication and manipulation because meaning emerges from interactions between embedded text, imagery, and cultural context. Existing meme research is distributed across tasks (hate, misogyny, propaganda, sentiment, humour) and languages, which limits cross-domain generalization. To address this gap we propose MemeLens, a unified multilingual and multitask explanation-enhanced Vision Language Model (VLM) for meme understanding. We consolidate $38$ public meme datasets, filter and map dataset-specific labels into a shared taxonomy of $20$ tasks spanning harm, targets, figurative/pragmatic intent, and affect. We present a comprehensive empirical analysis across modeling paradigms, task categories, and datasets. Our findings suggest that robust meme understanding requires multimodal training, exhibits substantial variation across semantic categories, and remains sensitive to over-specialization when models are fine-tuned on individual datasets rather than trained in a unified setting. We make the experimental resources (https://github.com/MohamedBayan/MemeLens), model (https://huggingface.co/QCRI/MemeLens-VLM) and datasets (https://huggingface.co/datasets/QCRI/MemeLens) publicly available to the community.
Comment: disinformation, misinformation, factuality, harmfulness, fake news, propaganda, hateful meme, multimodality, text, images
TAIL-Safe: Task-Agnostic Safety Monitoring for Imitation Learning Policies
Riad Ahmed, Momotaz Begum
2605.01195v1
TAIL-Safe: Task-Agnostic Safety Monitoring for Imitation Learning Policies
Riad Ahmed, Momotaz Begum
2605.01195v1
arXiv:2605.01195v1
•
2026-05-02
Recent imitation learning (IL) algorithms such as flow-matching and diffusion policies demonstrate remarkable performance in learning complex manipulation tasks. However, these policies often fail even when operating within their training distribution due to extreme sensitivity to initial conditions and irreducible approximation errors that lead to compounding drift. This makes it unsafe to deploy IL policies in the field where out-of-distribution scenarios are prevalent. A prerequisite for safe deployment is enabling the policy to determine whether it can execute a task the way it was learned from demonstrations. This paper presents TAIL-Safe, a principled approach to identify, for a trained IL policy, a safe set from where the policy empirically succeeds in completing the learned task. We propose a Lipschitz-continuous Q-value function that maps state-action pairs to a long-term safety score based on three short-term task-agnostic criteria: visibility, recognizability, and graspability. The zero-superlevel set of this function characterizes an empirical control invariant set over state-action pairs. When the nominal policy proposes an action outside this set, we apply a recovery mechanism inspired by Nagumo's theorem that uses gradient ascent to the Q-function to steer the policy back to safety. To learn this Q-function, we construct a high-fidelity digital twin using Gaussian Splatting that enables systematic collection of failure data without risk to physical hardware. Experiments with a Franka Emika robot demonstrate that flow-matching policies, which fail under run-time perturbations, achieve consistent task success when guided by the proposed TAIL-Safe.
VLA-ATTC: Adaptive Test-Time Compute for VLA Models with Relative Action Critic Model
Wenhao Li, Xiu Su, Dan Niu, Yichao Cao, Hongyan Xu, Zhe Qu, Lei Fan, Shan You, Chang Xu
2605.01194v1
VLA-ATTC: Adaptive Test-Time Compute for VLA Models with Relative Action Critic Model
Wenhao Li, Xiu Su, Dan Niu, Yichao Cao, Hongyan Xu, Zhe Qu, Lei Fan, Shan You, Chang Xu
2605.01194v1
arXiv:2605.01194v1
•
2026-05-02
Vision-Language-Action (VLA) models have demonstrated remarkable capabilities and generalization in embodied manipulation. However, their decision-making relies on a fast, instinctive process that lacks deliberation. This strategy often leads to suboptimal or catastrophic actions when facing complex or ambiguous scenarios that require greater consideration. In this paper, we introduce \textbf{VLA-ATTC}, a framework that endows VLA models with adaptive test-time compute (TTC). VLA-ATTC employs an uncertainty-based ``cognitive clutch'' to dynamically transition from reflexive execution to a TTC deliberation phase when necessary. During TTC phase, a novel \textbf{Relative Action Critic} (RAC) model identifies the optimal action from generated candidates via pairwise comparisons. This relative mechanism replaces unstable absolute value estimation, significantly simplifying the learning objective. Furthermore, we introduce an efficient sampling strategy to amortize computational costs and an automated data pipeline that curates preference pairs without manual annotation. On the LIBERO-LONG benchmark, VLA-ATTC reduces the failure rate of the SOTA model PI0.5 by over 50\%. We will open-source all the code and weights.
Sentinel-VLA: A Metacognitive VLA Model with Active Status Monitoring for Dynamic Reasoning and Error Recovery
Wenhao Li, Xiu Su, Yichao Cao, Hongyan Xu, Xiaobo Xia, Shan You, Yi Chen, Chang Xu
2605.01191v1
Sentinel-VLA: A Metacognitive VLA Model with Active Status Monitoring for Dynamic Reasoning and Error Recovery
Wenhao Li, Xiu Su, Yichao Cao, Hongyan Xu, Xiaobo Xia, Shan You, Yi Chen, Chang Xu
2605.01191v1
arXiv:2605.01191v1
•
2026-05-02
Vision-language-action (VLA) models have advanced the field of embodied manipulation by harnessing broad world knowledge and strong generalization. However, current VLA models still face several key challenges, including limited reasoning capability, lack of status monitoring, and difficulty in self-correction. In this paper, we introduce \textbf{Sentinel-VLA}, a metacognitive VLA model equipped with an active ``sentinel'' module to monitor real-time execution status. Only when necessary, such as during initial planning or upon detecting an error, the model triggers a dynamic reasoning or formulate error recovery solutions. This on-demand reasoning mechanism ensures robust decision-making while minimizing computational overhead. Notably, all training data (spanning 44 tasks and over 2.6 million transitions) is automatically generated and annotated through our designed pipeline. We also propose the Self-Evolving Continual Learning (SECL) algorithm, which allows Sentinel-VLA to identify its capability boundaries and automatically collect data for expansion, paired with Orthogonal Continual Adapter (OC-Adapter) to constrain parameter updates to an orthogonal space, thereby preventing catastrophic forgetting. Real-world experiments demonstrate that Sentinel-VLA boosts the task success rate by over 30\% compared to the SOTA model, PI0. We will open-source all the code, weights, and data generation pipeline.
End-to-End AD
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Gen-Searcher: Reinforcing Agentic Search for Image Generation
Kaituo Feng, Manyuan Zhang, Shuang Chen, Yunlong Lin, Kaixuan Fan, Yilei Jiang, Hongyu Li, Dian Zheng, Chenyang Wang, Xiangyu Yue
2603.28767v2
Gen-Searcher: Reinforcing Agentic Search for Image Generation
Kaituo Feng, Manyuan Zhang, Shuang Chen, Yunlong Lin, Kaixuan Fan, Yilei Jiang, Hongyu Li, Dian Zheng, Chenyang Wang, Xiangyu Yue
2603.28767v2
arXiv:2603.28767v2
•updated
•
2026-03-30
Recent image generation models have shown strong capabilities in generating high-fidelity and photorealistic images. However, they are fundamentally constrained by frozen internal knowledge, thus often failing on real-world scenarios that are knowledge-intensive or require up-to-date information. In this paper, we present Gen-Searcher, as the first attempt to train a search-augmented image generation agent, which performs multi-hop reasoning and search to collect the textual knowledge and reference images needed for grounded generation. To achieve this, we construct a tailored data pipeline and curate two high-quality datasets, Gen-Searcher-SFT-10k and Gen-Searcher-RL-6k, containing diverse search-intensive prompts and corresponding ground-truth synthesis images. We further introduce KnowGen, a comprehensive benchmark that explicitly requires search-grounded external knowledge for image generation and evaluates models from multiple dimensions. Based on these resources, we train Gen-Searcher with SFT followed by agentic reinforcement learning with dual reward feedback, which combines text-based and image-based rewards to provide more stable and informative learning signals for GRPO training. Experiments show that Gen-Searcher brings substantial gains, improving Qwen-Image by around 16 points on KnowGen and 15 points on WISE. We hope this work can serve as an open foundation for search agents in image generation, and we fully open-source our data, models, and code.
Comment: Project page: https://gen-searcher.vercel.app Code: https://github.com/tulerfeng/Gen-Searcher
An Efficient Metric for Data Quality Measurement in Imitation Learning
Noushad Sojib, Momotaz Begum
2605.01544v1
An Efficient Metric for Data Quality Measurement in Imitation Learning
Noushad Sojib, Momotaz Begum
2605.01544v1
arXiv:2605.01544v1
•
2026-05-02
Imitation learning (IL) has seen remarkable progress, yet field deployment of IL-powered robots remains hindered by the challenge of out-of-distribution (OOD) scenarios. Fine-tuning pre-trained policies with end-user demonstrations collected in deployment environments is a promising strategy to address this challenge. However, end-user demonstrations are frequently of poor quality, characterized by excessive corrective motions, oscillations, and abrupt adjustments that degrade both learned and fine-tuned policy performance. Existing automated approaches for curating demonstration data require policy rollouts in the environment, making them computationally expensive and impractical for real-world deployment. In this paper, we propose a fast, efficient, and fully automated demonstration ranking metric based on the power spectral density (PSD) of demonstration trajectories. The PSD metric requires no policy learning, environment interaction, or expert labeling, making it well-suited for scalable, in-the-field data curation. Lower PSD values correspond to smoother, higher-quality demonstrations, while higher PSD values indicate erratic, artifact-laden trajectories. We evaluate the proposed metric on two benchmark imitation learning datasets comprising expert and lay-user demonstrations, and through a user study with older adults at a retirement facility, where collected demonstrations are used to fine-tune $\pi0.5$ \cite{intelligence2025pi_} for a daily living task. Results demonstrate that PSD-curated data yields policies with higher task success rates and smoother execution trajectories compared to uncurated baselines and two competitive data-ranking methods.
Learning to Act Through Contact: A Unified View of Multi-Task Robot Learning
Shafeef Omar, Majid Khadiv
2510.03599v2
Learning to Act Through Contact: A Unified View of Multi-Task Robot Learning
Shafeef Omar, Majid Khadiv
2510.03599v2
arXiv:2510.03599v2
•updated
•
2025-10-04
We present a unified framework for multi-task locomotion and manipulation policy learning grounded in a contact-explicit representation. Instead of designing different policies for different tasks, our approach unifies the definition of a task through a sequence of contact goals--desired contact positions, timings, and active end-effectors. This enables leveraging the shared structure across diverse contact-rich tasks, leading to a single policy that can perform a wide range of tasks. In particular, we train a goal-conditioned reinforcement learning (RL) policy to realise given contact plans. We validate our framework on multiple robotic embodiments and tasks: a quadruped performing multiple gaits, a humanoid performing multiple biped and quadrupedal gaits, and a humanoid executing different bimanual object manipulation tasks. Each of these scenarios is controlled by a single policy trained to execute different tasks grounded in contacts, demonstrating versatile and robust behaviours across morphologically distinct systems. Our results show that explicit contact reasoning significantly improves generalisation to unseen scenarios, positioning contact-explicit policy learning as a promising foundation for scalable loco-manipulation. Video available at: https://youtu.be/idHx67oHHU0?si=qZJ7C0ujemXNWgA5
Good in Bad (GiB): Sifting Through End-user Demonstrations for Learning a Better Policy
Noushad Sojib, Momotaz Begum
2605.01529v1
Good in Bad (GiB): Sifting Through End-user Demonstrations for Learning a Better Policy
Noushad Sojib, Momotaz Begum
2605.01529v1
arXiv:2605.01529v1
•
2026-05-02
Imitation learning offers a promising framework for enabling robots to acquire diverse skills from human users. However, most imitation learning algorithms assume access to high-quality demonstrations an unrealistic expectation when collecting data from non-expert users, whose demonstrations often contain inadvertent errors. Naively learning from such demonstrations can result in unsafe policy behavior, while discarding entire demonstrations due to occasional mistakes wastes valuable data, especially in low-data settings. In this work, we introduce GiB (Good-in-Bad), an algorithm that automatically identifies and discards erroneous subtasks within demonstrations while preserving high-quality subtasks. The filtered data can then be used by any policy learning algorithm to train more robust policies. GiB first trains a self-supervised model to learn latent features and assigns binary weights to label each demonstration as good or bad. It then models the latent feature distribution of high-quality segments and uses the Mahalanobis distance to detect and evaluate poor-quality subtasks. We validate GiB on the Franka robot in both simulated and real-world multi-step tasks, demonstrating improved policy performance when learning from mixed-quality human demonstrations.
VAnim: Rendering-Aware Sparse State Modeling for Structure-Preserving Vector Animation
Guotao Liang, Zhangcheng Wang, Chuang Wang, Juncheng Hu, Haitao Zhou, Junhua Liu, Jing Zhang, Dong Xu, Qian Yu
2605.01517v1
VAnim: Rendering-Aware Sparse State Modeling for Structure-Preserving Vector Animation
Guotao Liang, Zhangcheng Wang, Chuang Wang, Juncheng Hu, Haitao Zhou, Junhua Liu, Jing Zhang, Dong Xu, Qian Yu
2605.01517v1
arXiv:2605.01517v1
•
2026-05-02
Scalable Vector Graphics (SVG) animation generation is pivotal for professional design due to their structural editability and resolution independence. However, this task remains challenging as it requires bridging discrete code representations with continuous visual dynamics. Existing optimization-based methods often destroy topological consistency, while general-purpose LLMs rely on rigid CSS/SMIL transformations, failing to model geometry-level non-rigid deformations. To address these limitations, we present VAnim, the first LLM-based framework for open-domain text-to-SVG animation. We reconceptualize animation not as sequence generation, but as Sparse State Updates (SSU) on a persistent SVG DOM tree. This paradigm compresses sequence length by over 9.8x while preserving the SVG DOM structure and non-participating elements by construction. To enable precise control, we propose an Identification-First Motion Planning mechanism that grounds textual instructions in explicit visual entities. Furthermore, to overcome the non-differentiable nature of SVG rendering, we employ Rendering-Aware Reinforcement Learning via Group Relative Policy Optimization (GRPO). By leveraging a hybrid reward from a state-of-the-art video perception encoder, we align discrete code updates with high-fidelity visual feedback. We also introduce SVGAnim-134k, the first benchmark for vector animation. Extensive experiments demonstrate that VAnim significantly outperforms state-of-the-art baselines in semantic alignment and structural validity, with additional appendix metrics further validating motion quality and identity preservation.
Comment: Accepted to ICML 2026. Project page: https://yukinonooo.github.io/VAnimProject
SF20K Competition 2025: Summary and findings
Ridouane Ghermi, Xi Wang, Vicky Kalogeiton, Ivan Laptev
2605.01496v1
SF20K Competition 2025: Summary and findings
Ridouane Ghermi, Xi Wang, Vicky Kalogeiton, Ivan Laptev
2605.01496v1
arXiv:2605.01496v1
•
2026-05-02
This report presents the results and findings of the first edition of the Short-Films 20K (SF20K) Competition, held in conjunction with the SLoMO Workshop at ICCV 2025. The competition is designed to advance story-level video understanding beyond short-clip action recognition, introducing an open-ended video question-answering task built on a corpus of amateur short films. This setup ensures that models must rely on multimodal understanding rather than memorization of popular movies. Evaluation is conducted using the SF20K-Test benchmark (95 movies, 979 question-answer pairs) and scored via LLM-QA-Eval, an automated judge based on GPT-4.1-nano. The competition attracted 22 teams and 286 submissions across two tracks: a Main Track with unrestricted model size and a Special Track limited to models under 8 billion parameters. The winning team achieved 65.7% accuracy on the Main Track and 48.7% on the Special Track, against a human performance ceiling of 91.7%. Our analysis reveals several key findings: narrative-aware, shot-level processing consistently outperforms uniform frame sampling; well-designed multi-stage pipelines using smaller models can match or exceed end-to-end inference with models over 30x larger; and subtitle quality is a dominant factor in performance. These results highlight that the primary bottleneck in long-form video QA lies in information selection and reasoning structure rather than raw model capacity, and that a substantial gap remains between current methods and human-level narrative comprehension.
Cut-In Gap Acceptance Toward Autonomous vs. Human-Driven Vehicles: Evidence from the Waymo Open Motion Dataset
Abdulaziz Alhuraish, Yuhang Wang, Hao Zhou
2605.01485v1
Cut-In Gap Acceptance Toward Autonomous vs. Human-Driven Vehicles: Evidence from the Waymo Open Motion Dataset
Abdulaziz Alhuraish, Yuhang Wang, Hao Zhou
2605.01485v1
arXiv:2605.01485v1
•
2026-05-02
Autonomous vehicles (AVs) are widely known to follow conservative, rule-based motion policies that surrounding drivers can learn to anticipate. A direct consequence is that human drivers may accept shorter longitudinal gaps when cutting in front of an AV than when targeting another human-driven vehicle (HDV). We test this hypothesis using the Waymo Open Motion Dataset (WOMD), which provides 25,906 real-world highway scenarios at 10 hertz. An eight-criterion lane-change detector extracts 706 HDV-to-AV and 3,172 HDV-to-HDV cut-in events from the same traffic environment. The median accepted gap in front of the Waymo AV is 7.58 meters versus 9.57 meters for HDV targets, a 1.99 meter reduction that is statistically significant (p equals 5.76 times 10 to the negative eighth power, d equals negative 0.224) and persists under speed-matched resampling. Cut-in speeds toward the AV are 37 percent higher (51.7 versus 37.7 kilometers per hour, d equals 0.502), and 68.0 percent of AV-targeted cut-ins occur below the 10 meter gap boundary versus 51.8 percent of HDV-targeted events (chi-squared equals 60.5, p is less than 10 to the negative thirteenth power). These results reveal a systematic and safety-relevant asymmetry in human gap-acceptance behavior that warrants AV-specific calibration of both motion-planning safety envelopes and traffic simulation models.
ATR-Bench: A Federated Learning Benchmark for Adaptation, Trust, and Reasoning
Tajamul Ashraf, Mohammed Mohsen Peerzada, Moloud Abdar, Yutong Xie, Yuyin Zhou, Xiaofeng Liu, Iqra Altaf Gillani, Janibul Bashir
2505.16850v2
ATR-Bench: A Federated Learning Benchmark for Adaptation, Trust, and Reasoning
Tajamul Ashraf, Mohammed Mohsen Peerzada, Moloud Abdar, Yutong Xie, Yuyin Zhou, Xiaofeng Liu, Iqra Altaf Gillani, Janibul Bashir
2505.16850v2
arXiv:2505.16850v2
•updated
•
2025-05-22
Federated Learning (FL) has emerged as a promising paradigm for collaborative model training while preserving data privacy across decentralized participants. As FL adoption grows, numerous techniques have been proposed to tackle its practical challenges. However, the lack of standardized evaluation across key dimensions hampers systematic progress and fair comparison of FL methods. In this work, we introduce ATR-Bench, a unified framework for analyzing federated learning through three foundational dimensions: Adaptation, Trust, and Reasoning. We provide an in-depth examination of the conceptual foundations, task formulations, and open research challenges associated with each theme. We have extensively benchmarked representative methods and datasets for adaptation to heterogeneous clients and trustworthiness in adversarial or unreliable environments. Due to the lack of reliable metrics and models for reasoning in FL, we only provide literature-driven insights for this dimension. ATR-Bench lays the groundwork for a systematic and holistic evaluation of federated learning with real-world relevance. We will make our complete codebase publicly accessible and a curated repository that continuously tracks new developments and research in the FL literature.
Comment: This paper is withdrawn due to issues in attribution to related work and the fair attribution of benchmark results, which were not adequately addressed at the time of submission. These issues affect the experimental analysis and require substantial revision
Decompose and Recompose: Reasoning New Skills from Existing Abilities for Cross-Task Robotic Manipulation
Xitie Zhang, Aming Wu, Yahong Han
2605.01448v1
Decompose and Recompose: Reasoning New Skills from Existing Abilities for Cross-Task Robotic Manipulation
Xitie Zhang, Aming Wu, Yahong Han
2605.01448v1
arXiv:2605.01448v1
•
2026-05-02
Cross-task generalization is a core challenge in open-world robotic manipulation, and the key lies in extracting transferable manipulation knowledge from seen tasks. Recent in-context learning approaches leverage seen task demonstrations to generate actions for unseen tasks without parameter updates. However, existing methods provide only low-level continuous action sequences as context, failing to capture composable skill knowledge and causing models to degenerate into superficial trajectory imitation. We propose Decompose and Recompose, a skill reasoning framework using atomic skill-action pairs as intermediate representations. Our approach decomposes seen demonstrations into interpretable skill--action alignments, enabling the model to recompose these skills for unseen tasks through compositional reasoning. Specifically, we construct a task-adaptive dynamic demonstration library via visual-semantic retrieval combined with skill sequences from a planning agent, complemented by a coverage-aware static library to fill missing skill patterns. Together, these yield skill-comprehensive demonstrations that explicitly elicit compositional reasoning for skill composition and execution ordering. Experiments on the AGNOSTOS benchmark and real-world environments validate our method's zero-shot cross-task generalization capability.
Comment: Accepted by ICML 2026
aerial-autonomy-stack -- a Faster-than-real-time, Autopilot-agnostic, ROS2 Framework to Simulate and Deploy Perception-based Drones
Jacopo Panerati, Sina Sajjadi, Sina Soleymanpour, Varunkumar Mehta, Iraj Mantegh
2602.07264v2
aerial-autonomy-stack -- a Faster-than-real-time, Autopilot-agnostic, ROS2 Framework to Simulate and Deploy Perception-based Drones
Jacopo Panerati, Sina Sajjadi, Sina Soleymanpour, Varunkumar Mehta, Iraj Mantegh
2602.07264v2
arXiv:2602.07264v2
•updated
•
2026-02-06
Unmanned aerial vehicles are rapidly transforming multiple applications, from agricultural and infrastructure monitoring to logistics and defense. Introducing greater autonomy to these systems can simultaneously make them more effective as well as reliable. Thus, the ability to rapidly engineer and deploy autonomous aerial systems has become of strategic importance. In the 2010s, a combination of high-performance compute, data, and open-source software led to the current deep learning and AI boom, unlocking decades of prior theoretical work. Robotics is on the cusp of a similar transformation. However, physical AI faces unique hurdles, often combined under the umbrella term "simulation-to-reality gap". These span from modeling shortcomings to the complexity of vertically integrating the highly heterogeneous hardware and software systems typically found in field robots. To address the latter, we introduce aerial-autonomy-stack, an open-source, end-to-end framework designed to streamline the pipeline from (GPU-accelerated) perception to (flight controller-based) action. Our stack allows the development of aerial autonomy using ROS2 and provides a common interface for two of the most popular autopilots: PX4 and ArduPilot. We show that it supports over 20x faster-than-real-time, end-to-end simulation of a complete development and deployment stack -- including edge compute and networking -- significantly compressing the build-test-release cycle of perception-based autonomy.
NaviMaster: Learning a Unified Policy for GUI and Embodied Navigation Tasks
Zhihao Luo, Wentao Yan, Jingyu Gong, Min Wang, Zhizhong Zhang, Xuhong Wang, Yuan Xie, Xin Tan
2508.02046v4
NaviMaster: Learning a Unified Policy for GUI and Embodied Navigation Tasks
Zhihao Luo, Wentao Yan, Jingyu Gong, Min Wang, Zhizhong Zhang, Xuhong Wang, Yuan Xie, Xin Tan
2508.02046v4
arXiv:2508.02046v4
•updated
•
2025-08-04
Recent advances in Graphical User Interface (GUI) and embodied navigation have driven progress, yet these domains have largely evolved in isolation, with disparate datasets and training paradigms. In this paper, we observe that both tasks can be formulated as Markov Decision Processes (MDP), suggesting a foundational principle for their unification. Hence, we present NaviMaster, the first unified agent capable of unifying GUI navigation and embodied navigation within a single framework. Specifically, NaviMaster (i) proposes a visual-target trajectory collection pipeline that generates trajectories for both GUI and embodied tasks using a single formulation. (ii) employs a unified reinforcement learning framework on the mix data to improve generalization. (iii) designs a novel distance-aware reward to ensure efficient learning from the trajectories. Through extensive experiments on out-of-domain benchmarks, NaviMaster is shown to outperform state-of-the-art agents in GUI navigation, spatial affordance prediction, and embodied navigation. Ablation studies further demonstrate the efficacy of our unified training strategy, data mixing strategy, and reward design. Our codes, data, and checkpoints are available at https://iron-boyy.github.io/navimaster-page/.
Comment: ACL 2026 Main Camera Ready
Quasi-Static Control of Discrete Cosserat Rod
Srishti Siddharth
2605.01395v1
Quasi-Static Control of Discrete Cosserat Rod
Srishti Siddharth
2605.01395v1
arXiv:2605.01395v1
•
2026-05-02
In this paper, we design feedback control laws for soft robots modelled using the Cosserat rod, which is spatially discretised using the Piecewise Constant Strain (PCS) approach. The PCS approach transforms the nonlinear PDEs describing the Cosserat rod to a system of nonlinear ODEs. This simplification results in a model describing soft robots which is similar to the serial rigid-link manipulators. We design feedback control laws for the quasi-static PCS model by using the external end-effector wrench as control input. The control laws are designed based on state-feedback linearisation in strain and task spaces. An extensive set of numerical results demonstrates the performance of the control laws for end-effector trajectory tracking and shape control of soft robots.
Comment: Submitted to 17th APCA International Conference on Automatic Control and Soft Computing (CONTROLO 2026)
Recall to Predict: Grounding Motion Forecasting in Interpretable Motion Bank
Abhishek Vivekanandan, Ahmed Abouelazm, J. Marius Zöllner
2605.01393v1
Recall to Predict: Grounding Motion Forecasting in Interpretable Motion Bank
Abhishek Vivekanandan, Ahmed Abouelazm, J. Marius Zöllner
2605.01393v1
arXiv:2605.01393v1
•
2026-05-02
Motion forecasting often requires trading interpretability for predictive accuracy. Standard anchor-based architectures rely on opaque latent queries that are highly prone to latent collapse, or naive trajectory sampling that limits multi-modal diversity. We propose an end-to-end differentiable framework that grounds predictions in a comprehensive "motion bank", a structured embedding space of physically realizable trajectories constructed via contrastive learning. Rather than regressing paths from a blank slate, our architecture dynamically retrieves explicit motion priors using a novel Anchor Retrieval Layer. This module adapts orthogonally initialized queries via a Dual-Level Gated Cross-Attention mechanism and executes discrete trajectory selection using a Straight-Through Gumbel-Softmax estimator to preserve continuous gradient flow. The retrieved semantically grounded anchors are then geometrically refined by a DETR-style decoder, optimized jointly with a Winner-Takes-All (WTA) kinematic Gaussian Mixture Model (GMM), a latent diversity penalty, and a soft-min weighted endpoint loss. By strictly conditioning the decoding phase on diverse, interpretable motion primitives, our approach eliminates the "black box" of standard latent queries while achieving competitive multi-modal accuracy on the Argoverse 2 and Waymo Open Motion datasets. Code is available at: https://github.com/abviv/recall2predict
Comment: Sumitted for PeerReview
Sparse Representation Learning for Vessels
Chinmay Prabhakar, Bastian Wittmann, Paul Büschl, Hongwei Bran Li, Bjoern Menze, Suprosanna Shit
2605.01382v1
Sparse Representation Learning for Vessels
Chinmay Prabhakar, Bastian Wittmann, Paul Büschl, Hongwei Bran Li, Bjoern Menze, Suprosanna Shit
2605.01382v1
arXiv:2605.01382v1
•
2026-05-02
Analyzing human vasculature and vessel-like, tubular structures, such as airways, is crucial for disease diagnosis and treatment. Current methods often rely on small sub-regions or simplified tree-like structures, rendering analysis of entire organ-level networks at clinical resolution computationally challenging. To this end, we propose VAEsselSparse, an efficient encoder-decoder model to obtain a meaningful yet compact representation of the entire organ-level vascular network at sub-millimeter resolution. VAEsselSparse leverages the inherent sparsity of 3D vascular structures via sparse convolutions and attention mechanisms, achieving substantial spatial compression rates of 8 x 8 x 8. We demonstrate superior reconstruction performance compared to dense counterparts and previous methods. Importantly, the resulting latent space retains clinically relevant discriminative features readily usable for classification tasks, such as aneurysm/stenosis or subvariants of the circle of Willis. Moreover, the compact latent space of VAEsselSparse serves as an effective representation for learning vessel-specific priors through generative models, enabling the synthesis of realistic vasculature.
ESARBench: A Benchmark for Agentic UAV Embodied Search and Rescue
Daoxuan Zhang, Ping Chen, Jianyi Zhou, Shuo Yang
2605.01371v1
ESARBench: A Benchmark for Agentic UAV Embodied Search and Rescue
Daoxuan Zhang, Ping Chen, Jianyi Zhou, Shuo Yang
2605.01371v1
arXiv:2605.01371v1
•
2026-05-02
The rapid advancement of Multimodal Large Language Models (MLLMs) has empowered Unmanned Aerial Vehicle (UAV) with exceptional capabilities in spatial reasoning, semantic understanding, and complex decision-making, making them inherently suited for UAV Search and Rescue (SAR). However, existing UAV SAR research is dominated by traditional vision and path-planning methods and lacks a comprehensive and unified benchmark for embodied agents. To bridge this gap, we first propose the novel task of \textbf{Embodied Search and Rescue (ESAR)}, which requires aerial agents to autonomously explore complex environments, identify rescue clues, and reason about victim locations to execute informed decision-making. Additionally, we present \textbf{ESARBench}, the first comprehensive benchmark designed to evaluate MLLM-driven UAV agents in highly realistic SAR scenarios. Leveraging Unreal Engine 5 and AirSim, we construct four high-fidelity, large-scale open environments mapped directly from real-world Geographic Information System (GIS) data to ensure photorealistic landscapes. To rigorously simulate actual rescue operations, our benchmark incorporates dynamic variables including weather conditions, time of day, and stochastic clue placement. Furthermore, we create a dataset of 600 tasks modeled after real-world rescue cases and propose a robust set of evaluation metrics. We evaluate diverse baselines, ranging from traditional heuristics to advanced ground and aerial MLLM-based ObjectNav agents. Experimental results highlight the challenges in ESAR, revealing critical bottlenecks in spatial memory, aerial adaptation, and the trade-off between search efficiency and flight safety. We hope ESARBench serves as a valuable resource to advance research on Embodied Search and Rescue domain. Source code and project page: https://4amgodvzx.github.io/ESAR.github.io.
Comment: 20 pages, 7 figures
Assistance Without Interruption: A Benchmark and LLM-based Framework for Non-Intrusive Human-Robot Assistance
Yuedi Zhang, Shuanghao Bai, Wanqi Zhou, Haoran Zhang, Qi Zhang, Zhirong Luan, Badong Chen
2605.01368v1
Assistance Without Interruption: A Benchmark and LLM-based Framework for Non-Intrusive Human-Robot Assistance
Yuedi Zhang, Shuanghao Bai, Wanqi Zhou, Haoran Zhang, Qi Zhang, Zhirong Luan, Badong Chen
2605.01368v1
arXiv:2605.01368v1
•
2026-05-02
Human-robot interaction (HRI) has long studied how agents and people coordinate to achieve shared goals. In this work, we formalize and benchmark the non-intrusive assistance as an independent paradigm of HRI, where a robot proactively supports a human's ongoing multi-step activities while strictly avoiding interruptions. Unlike conventional HRI tasks that rely on direct commands, explicit negotiation, or proactive interventions based on user habits and history, our task treats the human's plan as the primary process and formulates assistance as a joint decision over when to act and what to do. To systematically evaluate this problem, we establish a simulation benchmark, NIABench, along with new metrics tailored to the non-intrusive assistance task. We further propose a hybrid architecture that integrates an LLM with a scoring model. The scoring model first applies semantic retrieval to prune large candidate action sets, and then a ranker evaluates human-step and robot-action pairs, enabling reasoning over timing and cross-step dependencies. Comprehensive experiments on both NIABench and real-world scenarios demonstrate that our method achieves proactive, non-intrusive assistance that reduces human effort while preserving task effectiveness.
Active Reasoning Vision-Language Models via Sequential Experimental Design
Anjie Liu, Ziqin Gong, Yan Song, Yuxiang Chen, Xiaolong Liu, Hengtong Lu, Kaike Zhang, Chen Wei
2605.01345v1
Active Reasoning Vision-Language Models via Sequential Experimental Design
Anjie Liu, Ziqin Gong, Yan Song, Yuxiang Chen, Xiaolong Liu, Hengtong Lu, Kaike Zhang, Chen Wei
2605.01345v1
arXiv:2605.01345v1
•
2026-05-02
Visual perception in modern Vision-Language Models (VLMs) is constrained by a fundamental perceptual bandwidth bottleneck: a broad field of view inevitably sacrifices the fine-grained details necessary for complex reasoning. Inspired by the classical paradigms of active vision and information foraging, we frame overcoming this limitation as a sequential decision-making process. We formalise this process through the lens of the sequential Bayesian optimal experimental design (S-BOED) problem. While exact Bayesian inference is intractable in continuous gigapixel spaces, we derive principled yet tractable approximations that balance spatial coverage against resolution. To validate this framework, we present a training-free inference strategy as a practical instantiation of the S-BOED objective for agents equipped with multiple vision tools. Designed as a flexible template, this strategy accommodates arbitrary optimisation algorithms, ranging from efficient greedy sampling to look-ahead planning, to approximate the optimal design. Empirical evaluations on gigapixel-level benchmarks demonstrate that our approach further boosts the performance of state-of-the-art models, significantly outperforming standard baselines and effectively narrowing the gap towards human-annotated oracles.
Comment: 27 pages, 5 figures, accepted at ICML 2026
Colinearity Decay: Training Quantization-Friendly ViTs with Outlier Decay
Jin Tong, Guang Liang, Peilin Sun, Jianxin Wu
2605.01330v1
Colinearity Decay: Training Quantization-Friendly ViTs with Outlier Decay
Jin Tong, Guang Liang, Peilin Sun, Jianxin Wu
2605.01330v1
arXiv:2605.01330v1
•
2026-05-02
Low-bit quantization is a practical route for efficiently deploying vision Transformers, yet activation outliers complicate fully quantized deployment. Existing methods either handle quantization post-training or suppress large activations during training; however, aggressively restricting outliers in vision models can lead to a poorer trade-off between full-precision and quantized accuracy. We argue that rather than simply suppressing outliers, the training objective should control the structural amplification that makes them harmful. To this end, we introduce Colinearity-Decay (CD), a structural regularizer for ordered matrix pairs within Transformer blocks. CD penalizes detrimental cross-matrix alignment and mitigates extreme activations without altering the architecture or task loss. Applied as a decoupled update, CD is non-invasive and introduces minimal training overhead. Across ImageNet-1K pre-training, COCO detection, and downstream fine-tuning, CD consistently boosts quantized accuracy across multiple pipelines while preserving, or even improving, full-precision performance. Ultimately, our results demonstrate that structural regularization effectively prepares vision Transformers for low-bit deployment with zero inference-time overhead.
Comment: 17 pages, 5 figures
CUE: Concept-Aware Multi-Label Expansion to Mitigate Concept Confusion in Long-Tailed Learning
Ruichi Zhang, Chikai Shang, Jiacheng Yang, Mengke Li, Yang Zhou, Junlong Gao, Yang Lu
2605.01309v1
CUE: Concept-Aware Multi-Label Expansion to Mitigate Concept Confusion in Long-Tailed Learning
Ruichi Zhang, Chikai Shang, Jiacheng Yang, Mengke Li, Yang Zhou, Junlong Gao, Yang Lu
2605.01309v1
arXiv:2605.01309v1
•
2026-05-02
Long-tailed distributions are common in real-world recognition tasks, where a few head classes have many samples while most tail classes have very few. Recently, fine-tuning foundation models for long-tailed learning has gained attention due to their excellent performance. However, most existing methods focus solely on mitigating long-tailed distribution bias while overlooking concept confusion caused by the long-tailed distribution. In this paper, we study this problem and attribute it to the mutual exclusivity of single-label supervision under long-tailed distributions, which suppresses feature sharing among related classes and amplifies the dominance of head classes, leading to disrupted inter-class discriminability. To address this, we propose CUE, Concept-aware mUlti-label Expansion, which introduces multi-label concept signals to preserve disrupted inter-class relationships. Specifically, CUE constructs concept sets by (i) extracting instance-level visual cues from zero-shot CLIP and (ii) generating class-level semantic cues with LLM; the two cues are incorporated via separately weighted Binary Logit-Adjustment (BLA) auxiliary losses and jointly optimized with the baseline Logit-Adjustment (LA) loss. Experiments on several long-tailed benchmarks, CUE achieves balanced and strong performance, surpassing recent state-of-the-art methods. Code is available at: https://github.com/zhangruichi/CUE.
Comment: 10 pages. Accepted by CVPR 2026
Bi-Level Reinforcement Learning Control for an Underactuated Blimp via Center-of-Mass Reconfiguration
Xiaorui Wang, Hongwu Wang, Yue Fan, Hao Cheng, Feitian Zhang
2605.01289v1
Bi-Level Reinforcement Learning Control for an Underactuated Blimp via Center-of-Mass Reconfiguration
Xiaorui Wang, Hongwu Wang, Yue Fan, Hao Cheng, Feitian Zhang
2605.01289v1
arXiv:2605.01289v1
•
2026-05-02
This paper investigates goal-directed tracking control of underactuated blimps with center-of-mass (CoM) reconfiguration. Unlike conventional overactuated blimp designs that rely on redundant actuation for simplified control, this paper focuses on a compact architecture consisting of two thrusters and a movable internal slider, aiming to improve energy efficiency and payload capacity. This hardware-efficient configuration introduces significant underactuation and strong nonlinear coupling between CoM dynamics and vehicle motion. To address these challenges, this paper proposes a bi-level reinforcement learning framework that explicitly decouples task-level CoM planning from continuous thrust control. The outer policy determines a target-dependent CoM configuration prior to flight, while the inner policy generates thrust commands to track straight-line references. To ensure stable learning, this paper introduces a two-stage learning strategy, supported by a convergence analysis of the resulting bi-level process. Extensive simulations and real-world experiments on a 27-goal evaluation set demonstrate that the proposed method consistently outperforms fixed-CoM baselines and PID-based controllers, achieving higher tracking accuracy, enhanced robustness, and reliable sim-to-real transfer.
Robo3R: Enhancing Robotic Manipulation with Accurate Feed-Forward 3D Reconstruction
Sizhe Yang, Linning Xu, Hao Li, Juncheng Mu, Jia Zeng, Dahua Lin, Jiangmiao Pang
2602.10101v2
Robo3R: Enhancing Robotic Manipulation with Accurate Feed-Forward 3D Reconstruction
Sizhe Yang, Linning Xu, Hao Li, Juncheng Mu, Jia Zeng, Dahua Lin, Jiangmiao Pang
2602.10101v2
arXiv:2602.10101v2
•updated
•
2026-02-10
3D spatial perception is fundamental to generalizable robotic manipulation, yet obtaining reliable, high-quality 3D geometry remains challenging. Depth sensors suffer from noise and material sensitivity, while existing reconstruction models lack the precision and metric consistency required for physical interaction. We introduce Robo3R, a feed-forward, manipulation-ready 3D reconstruction model that predicts accurate, metric-scale scene geometry directly from RGB images and robot states in real time. Robo3R jointly infers scale-invariant local geometry and relative camera poses, which are unified into the scene representation in the canonical robot frame via a learned global similarity transformation. To meet the precision demands of manipulation, Robo3R employs a masked point head for sharp, fine-grained point clouds, and a keypoint-based Perspective-n-Point (PnP) formulation to refine camera extrinsics and global alignment. Trained on Robo3R-4M, a curated large-scale synthetic dataset with four million high-fidelity annotated frames, Robo3R consistently outperforms state-of-the-art reconstruction methods and depth sensors. Across downstream tasks including imitation learning, sim-to-real transfer, grasp synthesis, and collision-free motion planning, we observe consistent gains in performance, suggesting the promise of this alternative 3D sensing module for robotic manipulation.
Comment: Published at Robotics: Science and Systems (RSS) 2026
EduGage: Methods and Dataset for Sensor-Based Momentary Assessment of Engagement in Self-Guided Video Learning
Zikang Leng, Edan Eyal, Yingtian Shi, Jiaman He, Yaqi Liu, Thomas Plötz
2605.01238v1
EduGage: Methods and Dataset for Sensor-Based Momentary Assessment of Engagement in Self-Guided Video Learning
Zikang Leng, Edan Eyal, Yingtian Shi, Jiaman He, Yaqi Liu, Thomas Plötz
2605.01238v1
arXiv:2605.01238v1
•
2026-05-02
Engagement, which links to attentional, emotional, and cognitive dimensions, plays an important role in learning. In online and video-based learning environments, learners often need to regulate their own interactions with instructional materials. Measuring and reflecting on engagement can therefore support both learners and adaptive learning systems. In this study, we use wearable and camera-based sensing devices to collect physiological and motion signals, including PPG, ECG, EDA, EEG, IMU, heart rate, temperature, and eye-tracking data, to estimate learner engagement. We conducted a user study with 16 participants in a video-based learning scenario, where participants completed learning tasks and provided repeated in-situ self-reports of engagement through brief probes. We develop and evaluate a system for engagement estimation, compare different sensing modalities, and further analyze the feasibility and effectiveness of multimodal modeling for characterizing learner engagement. Across participant-based cross-validation, our model achieves an MAE of 0.81, 83.75% within-1 accuracy, 73.93% binary accuracy, and 68.45% binary Macro-F1, outperforming sensor-free, statistical, deep temporal, foundation-model, and LLM-based baselines. Our results suggest that fine-grained engagement estimation is feasible but inherently noisy, and that practical systems should prioritize lightweight combinations of behavioral and physiological signals over full multimodal instrumentation. We release the EduGage dataset, including synchronized multimodal sensor signals, probe-aligned momentary engagement labels, video metadata, quizzes, and study materials, to support reproducible research on fine-grained sensor-based engagement modeling in self-guided learning.
TT4D: A Pipeline and Dataset for Table Tennis 4D Reconstruction From Monocular Videos
Nima Rahmanian, Daniel Kienzle, Thomas Gossard, Dvij Kalaria, Rainer Lienhart, Shankar Sastry
2605.01234v1
TT4D: A Pipeline and Dataset for Table Tennis 4D Reconstruction From Monocular Videos
Nima Rahmanian, Daniel Kienzle, Thomas Gossard, Dvij Kalaria, Rainer Lienhart, Shankar Sastry
2605.01234v1
arXiv:2605.01234v1
•
2026-05-02
We present TT4D, a large-scale, high-fidelity table tennis dataset. It provides $140+$ hours of reconstructed singles and doubles gameplay from monocular broadcast videos, featuring multimodal annotations like high-quality camera calibrations, precise 3D ball positions, ball spin, time segmentation, and 3D human meshes over time. This rich data provides a new foundation for virtual replay, in-depth player analysis, and robot learning. The dataset's combination of scale and precision is achieved through a novel reconstruction pipeline. Prior methods first partition a game sequence into individual shot segments based on the 2D ball track, and only then attempt reconstruction. However, 2D-based time segmentation collapses under occlusion and varied camera viewpoints, preventing reliable reconstruction. We invert this paradigm by first lifting the entire unsegmented 2D ball track to 3D through a learned lifting network. This 3D trajectory then allows us to reliably perform time segmentation. The learned lifting network also infers the ball's spin, handles unreliable ball detections, and successfully reconstructs the ball trajectory in cases of high occlusion. This lift-first design is necessary, as our pipeline is the only method capable of reconstructing table tennis gameplay from general-view broadcast monocular videos. We demonstrate the dataset's fidelity through two downstream tasks: estimating the racket's pose \& velocity at impact, and training a generative model of competitive rallies.
Dynamics Aware Quadrupedal Locomotion via Intrinsic Dynamics Head
Aman Arora, Nalini Ratha
2605.01227v1
Dynamics Aware Quadrupedal Locomotion via Intrinsic Dynamics Head
Aman Arora, Nalini Ratha
2605.01227v1
arXiv:2605.01227v1
•
2026-05-02
Quadrupedal locomotion plays a critical role in enabling agile, versatile movement across complex terrains. Understanding and estimating the underlying physical dynamics are essential for achieving efficient and stable quadrupedal locomotion. We propose a novel training framework for quadrupedal locomotion that enables the Control Policy to understand and reason about physical dynamics. In simulation, we concurrently train an Intrinsic Dynamics (ID) Head that learns state-to-torque dynamics alongside the Control Policy, and we define a dynamics reward enabled by the ID Head that encourages the Policy toward more predictable dynamical behavior. We also provide a mechanism to tune the learned dynamics in the resulting Policy by controlling the training coefficients of the ID Head. Our simulation experiments show that this mechanism drives convergence to better optima across a wide range of standard quadrupedal locomotion rewards, yielding more efficient and smoother policies. Our real-robot experiments demonstrate sim-to-real transfer of these improvements, with significant gains in torque efficiency (16.8%), action rate (18.6%), and mechanical power (12.8%), while improving safe torque occupancy by 6.4%.
Comment: 8 pages, 6 figures
SHARP: Spectrum-aware Highly-dynamic Adaptation for Resolution Promotion in Remote Sensing Synthesis
Bingxuan Zhao, Qing Zhou, Chuang Yang, Qi Wang
2603.21783v2
SHARP: Spectrum-aware Highly-dynamic Adaptation for Resolution Promotion in Remote Sensing Synthesis
Bingxuan Zhao, Qing Zhou, Chuang Yang, Qi Wang
2603.21783v2
arXiv:2603.21783v2
•updated
•
2026-03-23
Text-to-image generation powered by Diffusion Transformers (DiTs) has made remarkable strides, yet remote sensing (RS) synthesis lags behind due to two barriers: the absence of a domain-specialized DiT prior and the prohibitive cost of training at the large resolutions that RS applications demand. Training-free resolution promotion via Rotary Position Embedding (RoPE) rescaling offers a practical remedy, but every existing method applies a static positional scaling rule throughout the denoising process. This uniform compression is particularly harmful for RS imagery, whose substantially denser medium- and high-frequency energy encodes the fine structures critical for aerial-scene realism, such as vehicles, building contours, and road markings. Addressing both challenges requires a domain-specialized generative prior coupled with a denoising-aware positional adaptation strategy. To this end, we fine-tune FLUX on over 100,000 curated RS images to build a strong domain prior (RS-FLUX), and propose Spectrum-aware Highly-dynamic Adaptation for Resolution Promotion (SHARP), a training-free method that introduces a rational fractional time schedule k_rs(t) into RoPE. SHARP applies strong positional promotion during the early layout-formation stage and progressively relaxes it during detail recovery, aligning extrapolation strength with the frequency-progressive nature of diffusion denoising. Its resolution-agnostic formulation further enables robust multi-scale generation from a single set of hyperparameters. Extensive experiments across six square and rectangular resolutions show that SHARP consistently outperforms all training-free baselines on CLIP Score, Aesthetic Score, and HPSv2, with widening margins at more aggressive extrapolation factors and negligible computational overhead. Code and weights are available at https://github.com/bxuanz/SHARP.
Sentinel-VLA: A Metacognitive VLA Model with Active Status Monitoring for Dynamic Reasoning and Error Recovery
Wenhao Li, Xiu Su, Yichao Cao, Hongyan Xu, Xiaobo Xia, Shan You, Yi Chen, Chang Xu
2605.01191v1
Sentinel-VLA: A Metacognitive VLA Model with Active Status Monitoring for Dynamic Reasoning and Error Recovery
Wenhao Li, Xiu Su, Yichao Cao, Hongyan Xu, Xiaobo Xia, Shan You, Yi Chen, Chang Xu
2605.01191v1
arXiv:2605.01191v1
•
2026-05-02
Vision-language-action (VLA) models have advanced the field of embodied manipulation by harnessing broad world knowledge and strong generalization. However, current VLA models still face several key challenges, including limited reasoning capability, lack of status monitoring, and difficulty in self-correction. In this paper, we introduce \textbf{Sentinel-VLA}, a metacognitive VLA model equipped with an active ``sentinel'' module to monitor real-time execution status. Only when necessary, such as during initial planning or upon detecting an error, the model triggers a dynamic reasoning or formulate error recovery solutions. This on-demand reasoning mechanism ensures robust decision-making while minimizing computational overhead. Notably, all training data (spanning 44 tasks and over 2.6 million transitions) is automatically generated and annotated through our designed pipeline. We also propose the Self-Evolving Continual Learning (SECL) algorithm, which allows Sentinel-VLA to identify its capability boundaries and automatically collect data for expansion, paired with Orthogonal Continual Adapter (OC-Adapter) to constrain parameter updates to an orthogonal space, thereby preventing catastrophic forgetting. Real-world experiments demonstrate that Sentinel-VLA boosts the task success rate by over 30\% compared to the SOTA model, PI0. We will open-source all the code, weights, and data generation pipeline.
COREY: Entropy-Guided Runtime Chunk Scheduling for Selective Scan Kernels
Bo Ma, Jinsong Wu, Weiqi Yan
2604.10597v3
COREY: Entropy-Guided Runtime Chunk Scheduling for Selective Scan Kernels
Bo Ma, Jinsong Wu, Weiqi Yan
2604.10597v3
arXiv:2604.10597v3
•updated
•
2026-04-12
Mamba selective state space models (SSMs) provide linear-time sequence modeling but remain sensitive to selective-scan chunk scheduling. We present COREY, a \emph{concept-and-feasibility} runtime scheduler that maps fixed-bin activation entropy to chunk size. We evaluate COREY in three tiers: a prototype cost model, real-checkpoint kernel timing, and routed end-to-end ablations on modern GPUs.
At the kernel level, a calibrated rule, \(H_{\mathrm{ref}}=\log K\), recovers the locally optimal chunk and matches a one-time static oracle, yielding \(4.41\times\) lower latency than an unoptimized baseline on a consumer GPU and \(3.90\times\)--\(4.04\times\) lower latency on a data-center accelerator. Routing this choice into a patched live scan kernel closes the engineering loop without improving end-to-end speed: in unified routed ablations, the best static chunk outperforms all entropy-guided and proxy schedulers.
Sampled-histogram COREY adds \(+4.6\%\) overhead; a guarded fallback to Static-512 reduces this to \(+1.3\%\); and a lightweight sequence-length-keyed table further reduces it to \(+0.7\%\). However, both remain slower than the static oracle because they retain scheduling cost. On an 80-prompt LongBench subset, passive and routed inference are exactly output-equivalent, with \(100\%\) greedy-token agreement and zero metric deltas.
A mixed-regime study shows that a single sequence-length rule matches the per-regime chunk oracle for balanced serving. COREY is therefore validated as a quality-preserving scheduling prototype, but current entropy statistics are not a robust throughput win over static chunk tuning on measured SSM checkpoint workloads. SourceCode: https://github.com/mabo1215/COREY_Transformer/.
2026-05-01
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Kinematic Kitbashing
Minghao Guo, Victor Zordan, Sheldon Andrews, Wojciech Matusik, Maneesh Agrawala, Hsueh-Ti Derek Liu
2510.13048v2
Kinematic Kitbashing
Minghao Guo, Victor Zordan, Sheldon Andrews, Wojciech Matusik, Maneesh Agrawala, Hsueh-Ti Derek Liu
2510.13048v2
arXiv:2510.13048v2
•updated
•
2025-10-14
We introduce Kinematic Kitbashing, an optimization framework that synthesizes articulated 3D objects by assembling reusable parts conditioned on an abstract kinematic graph. Given the graph and a library of articulated parts, our method optimizes per-part similarity transformations that place, orient, and scale each component into a coherent articulated object; optional graph edits further enable novel assemblies beyond the prescribed connectivity. Central to our method is an exemplar-based analogy for part placement: each reused component is paired with a single source asset that exemplifies how it attaches to its parent. We capture this attachment context using vector distance fields and measure consistency by integrating the matching error over the joint's full motion range. This yields a kinematics-aware attachment energy that favors placements that preserve the exemplar's local attachment neighborhood throughout articulation. To incorporate task-level functionality, we use this attachment energy as a prior in an annealed Langevin sampling framework, enabling gradient-free optimization of black-box functionality objectives. We demonstrate the versatility of kinematic kitbashing across diverse applications, including instantiating kinematic graphs from user-selected or automatically retrieved parts, synthesizing assemblies with user-defined functionality, and re-targeting articulations via graph edits.
Training-Free Adaptive 360-degree Video Streaming via Semantic Potential Fields
Aizierjiang Aiersilan, Zhangfei Yang
2603.20999v2
Training-Free Adaptive 360-degree Video Streaming via Semantic Potential Fields
Aizierjiang Aiersilan, Zhangfei Yang
2603.20999v2
arXiv:2603.20999v2
•updated
•
2026-03-22
Adaptive 360° video streaming for teleoperation faces two coupled challenges: viewport prediction under uncertain gaze patterns and bitrate adaptation over fluctuating wireless channels. While Deep Reinforcement Learning (DRL) methods achieve high Quality of Experience (QoE), their lack of interpretability and dependence on offline training limit deployment in safety-critical systems. We propose OrbitStream, a training-free framework that formulates viewport prediction as a Gravitational Viewport Prediction (GVP) problem, where semantic objects generate potential fields that attract operator gaze, and employs a Saturation-Based Proportional-Derivative (PD) Controller for buffer regulation. On object-rich teleoperation traces, OrbitStream achieves 94.7% zero-shot viewport prediction accuracy without user-specific profiling, approaching trajectory-extrapolation baselines (~98.5%). Across 3,600 Monte Carlo simulations, it ranks second among 12 algorithms (QoE 2.71 vs. BOLA-E's 2.80), outperforming FastMPC (1.84), with 1.01 ms decision latency and minimal rebuffering.
Comment: We are pleased to announce that this paper has been accepted by the 35th International Conference on Computer Communications and Networks (ICCCN 2026). We appreciate the valuable feedback from the reviewers and look forward to sharing our findings with the community
Learning to Race in Minutes: Infoprop Dyna on the Mini Wheelbot
Devdutt Subhasish, Henrik Hose, Sebastian Trimpe
2605.01096v1
Learning to Race in Minutes: Infoprop Dyna on the Mini Wheelbot
Devdutt Subhasish, Henrik Hose, Sebastian Trimpe
2605.01096v1
arXiv:2605.01096v1
•
2026-05-01
Reinforcement Learning (RL) has the potential to enable robots with fast, nonlinear, and unstable dynamics to reach the limits of their performance. However, most recent advances rely on carefully designed physics-based simulators and domain randomization to achieve successful sim-to-real transfer within reasonable wall-clock time. In this work, we bypass the need for such simulators and demonstrate that Infoprop Dyna, a state-of-the-art uncertainty-aware model-based reinforcement learning (MBRL) framework, can enable robots to learn directly from real-world interactions. Using Infoprop Dyna, the Mini Wheelbot, an underactuated unicycle robot, learns to race around a track within 11 minutes of real-world experience.
Comment: Originally submitted to the German Robotics Conference, 2026
Online Safety Filter for Deformable Object Manipulation with Horizon Agnostic Neural Operators
Jiaxing Li, Hanjiang Hu, Zhuoyuan Wang, Yorie Nakahira, Changliu Liu
2605.01069v1
Online Safety Filter for Deformable Object Manipulation with Horizon Agnostic Neural Operators
Jiaxing Li, Hanjiang Hu, Zhuoyuan Wang, Yorie Nakahira, Changliu Liu
2605.01069v1
arXiv:2605.01069v1
•
2026-05-01
Safety critical control of robotic manipulation tasks involving deformable media such as fluids, cloth, and soft objects remains challenging because existing learning based approaches encode safety indirectly through reward shaping, which provides no guarantee of constraint satisfaction at deployment. We present a constraint driven online safety filter for deformable object manipulation that enforces explicit task level safety constraints in real time by minimally modifying any nominal control policy. Our approach combines two key components: a horizon agnostic neural operator that learns the boundary input output mapping of the underlying PDE dynamics and generalizes across variable rollout lengths without retraining, and a boundary control barrier function that certifies safety at the task relevant output level via a lightweight quadratic program. The resulting safety constraint is affine in the boundary input rate, enabling real time online filtering. We evaluate the proposed method on fluid manipulation tasks in FluidLab, where the filter improves safe trajectory rates by up to 22% over unfiltered base policies while also reducing the number of steps required to reach the safe set, demonstrating that constraint driven safety enforcement is both more reliable and more efficient than reward shaping approaches.
Value Functions for Temporal Logic: Optimal Policies and Safety Filters
Oswin So, William Sharpless, Sylvia Herbert, Chuchu Fan
2605.01051v1
Value Functions for Temporal Logic: Optimal Policies and Safety Filters
Oswin So, William Sharpless, Sylvia Herbert, Chuchu Fan
2605.01051v1
arXiv:2605.01051v1
•
2026-05-01
While Bellman equations for basic reach, avoid, and reach-avoid problems are well studied, the relationship between value optimality and policy optimality becomes subtle in the undiscounted infinite-horizon setting, particularly for more complicated tasks. Greedily maximizing the Q-function can produce policies that indefinitely defer task completion for reach-avoid problems, or equivalently, Until specifications, even when the value function is optimal. Building upon recent results decomposing the value function for temporal logic (TL) into a graph of constituent value functions, we construct non-Markovian policies based on state history that avoid this pathology and prove their optimality with respect to the quantitative robustness score for nested Until, Globally, and Globally-Until specifications. We further show how the Q function can serve as a safety filter for complex TL specifications, extending prior results beyond simple avoid or reach-avoid tasks.
Separation Assurance between Heterogeneous Fleets of Small Unmanned Aerial Systems via Multi-Agent Reinforcement Learning
Iman Sharifi, Hyeong Tae Kim, Maheed Hatem Ahmed, Mahsa Ghasemi, Peng Wei
2605.01041v1
Separation Assurance between Heterogeneous Fleets of Small Unmanned Aerial Systems via Multi-Agent Reinforcement Learning
Iman Sharifi, Hyeong Tae Kim, Maheed Hatem Ahmed, Mahsa Ghasemi, Peng Wei
2605.01041v1
arXiv:2605.01041v1
•
2026-05-01
In the envisioned future dense urban airspace, multiple companies will operate heterogeneous fleets of small unmanned aerial systems (sUASs), where each fleet includes several homogeneous aircraft with identical policies and configurations, e.g., equipage, sensing, and communication ranges, making tactical deconfliction highly complex for the aircraft. This paper aims to address two core questions: (1) Can tactical deconfliction policies converge or reach an equilibrium to ensure a conflict-free airspace when companies operate heterogeneous fleets of homogeneous aircraft? (2) If so, will the converged policies discriminate against companies operating sUASs with weaker configurations? We investigate a multi-agent reinforcement learning paradigm in which homogeneous aircraft within heterogeneous fleets operate concurrently to perform package delivery missions over Dallas, Texas, USA. An attention-enhanced Proximal Policy Optimization-based Advantage Actor-Critic (PPOA2C) framework is employed to resolve intra- and inter-fleet conflicts, with each fleet independently training its own policy while preserving privacy. Experimental results show that two fleets with distinct, shared PPOA2C policies can reach an equilibrium to maintain safe separation. While two PPOA2C policies outperform two strong rule-based baselines in terms of conflict resolution, a PPOA2C policy exhibits safer interaction with a rule-based policy, indicating adaptive capabilities of PPOA2C policies. Furthermore, we conducted extensive policy-configuration evaluations, which reveal that equilibria between similar policy types tend to favor fleets with stronger configurations. Even under similar configurations but different policy types, the equilibrium favors one of the heterogeneous policies, underscoring the need for fairness-aware conflict management in heterogeneous sUAS operations.
Comment: 8 pages, 3 figure, 1 table
QuadPiPS: A Perception-informed Footstep Planner for Quadrupeds With Semantic Affordance Prediction
Max Asselmeier, Ye Zhao, Patricio A. Vela
2501.00112v3
QuadPiPS: A Perception-informed Footstep Planner for Quadrupeds With Semantic Affordance Prediction
Max Asselmeier, Ye Zhao, Patricio A. Vela
2501.00112v3
arXiv:2501.00112v3
•updated
•
2024-12-30
This work proposes QuadPiPS, a perception-informed framework for quadrupedal foothold planning in the perception space. QuadPiPS employs a novel ego-centric local environment representation, known as the legged egocan, that is extended here to capture unique legged affordances through a joint geometric and semantic encoding that supports local motion planning and control for quadrupeds. QuadPiPS takes inspiration from the Augmented Leafs with Experience on Foliations (ALEF) planning framework to partition the foothold planning space into its discrete and continuous subspaces. To facilitate real-world deployment, QuadPiPS broadens the ALEF approach by synthesizing perception-informed, real-time, and kinodynamically-feasible reference trajectories through search and trajectory optimization techniques. To support deliberate and exhaustive searching, QuadPiPS over-segments the egocan floor via superpixels to provide a set of planar regions suitable for candidate footholds. Nonlinear trajectory optimization methods then compute swing trajectories to transition between selected footholds and provide long-horizon whole-body reference motions that are tracked under model predictive control and whole body control. Benchmarking with the ANYmal C quadruped across ten simulation environments and five baselines reveals that QuadPiPS excels in safety-critical settings with limited available footholds. Real-world validation on the Unitree Go2 quadruped equipped with a custom computational suite demonstrates that QuadPiPS enables terrain-aware locomotion on hardware.
Comment: Under review. Project site: https://quadpips.github.io/
Ablation Study of Multimodal Perception, Language Grounding, and Control for Human-Robot Interaction in an Object Detection and Grasping Task
Zi Tian, Guanting Shen
2605.00963v1
Ablation Study of Multimodal Perception, Language Grounding, and Control for Human-Robot Interaction in an Object Detection and Grasping Task
Zi Tian, Guanting Shen
2605.00963v1
arXiv:2605.00963v1
•
2026-05-01
This manuscript extends our previous multimodal human-robot interaction system by introducing a controlled ablation study of the three modules that most strongly influence end-to-end performance: the large language model used for action extraction, the perception system used for visual grounding, and the controller used for motion execution. The goal is not to redesign the full pipeline, but to isolate the contribution of each component under a common experimental protocol and then evaluate the best combinations end-to-end. We therefore compare three language models, five perception configurations, and three controllers, followed by a second-stage factorial study over the best candidates. The resulting analysis is intended to clarify which choices primarily affect execution time, which primarily affect success rate, and where the largest engineering gains are likely to come from in future revisions of the system.
Comment: 10 pages
Affordance Agent Harness: Verification-Gated Skill Orchestration
Haojian Huang, Jiahao Shi, Yinchuan Li, Yingcong Chen
2605.00663v1
Affordance Agent Harness: Verification-Gated Skill Orchestration
Haojian Huang, Jiahao Shi, Yinchuan Li, Yingcong Chen
2605.00663v1
arXiv:2605.00663v1
•
2026-05-01
Affordance grounding requires identifying where and how an agent should interact in open-world scenes, where actionable regions are often small, occluded, reflective, and visually ambiguous. Recent systems therefore combine multiple skills (e.g., detection, segmentation, interaction-imagination), yet most orchestrate them with fixed pipelines that are poorly matched to per-instance difficulty, offer limited targeted recovery from intermediate errors, and fail to reuse experience from recurring objects. These failures expose a systems problem: test-time grounding must acquire the right evidence, decide whether that evidence is reliable enough to commit, and do so under bounded inference cost without access to labels. We propose Affordance Agent Harness, a closed-loop runtime that unifies heterogeneous skills with an evidence store and cost control, retrieves episodic memories to provide priors for recurring categories, and employs a Router to adaptively select and parameterize skills. An affordance-specific Verifier then gates commitments using self-consistency, cross-scale stability, and evidence sufficiency, triggering targeted retries before a final judge fuses accumulated evidence and trajectories into the prediction. Experiments on multiple affordance benchmarks and difficulty-controlled subsets show a stronger accuracy-cost Pareto frontier than fixed-pipeline baselines, improving grounding quality while reducing average skill calls and latency. Project page: https://tenplusgood.github.io/a-harness-page/.
Comment: 43 pages, 22 figures, 8 tables. Ongoing work
Paired-CSLiDAR: Height-Stratified Registration for Cross-Source Aerial-Ground LiDAR Pose Refinement
Montana Hoover, Jing Liang, Tianrui Guan, Dinesh Manocha
2605.00634v1
Paired-CSLiDAR: Height-Stratified Registration for Cross-Source Aerial-Ground LiDAR Pose Refinement
Montana Hoover, Jing Liang, Tianrui Guan, Dinesh Manocha
2605.00634v1
arXiv:2605.00634v1
•
2026-05-01
We introduce Paired-CSLiDAR (CSLiDAR), a cross-source aerial-ground LiDAR benchmark for single-scan pose refinement: refining a ground-scan pose within a 50 m-radius aerial crop. The benchmark contains 12,683 ground-aerial pairs across 6 evaluation sites and per-scan reference 6-DoF alignments for sub-meter root-mean-square error (RMSE) evaluation. Because aerial scans capture rooftops and canopy while ground scans capture facades and under-canopy, the two modalities share only a fraction of their geometry, primarily the terrain surface, causing standard registration methods and learned correspondence models to converge to metrically incorrect local minima. We propose Residual-Guided Stratified Registration (RGSR), a training-free, geometry-only refinement pipeline that exploits the shared ground plane through height-stratified ICP, reversed registration directions, and confidence-gated accept-if-better selection. RGSR achieves 86.0% S@0.75 m and 99.8% S@1.0 m on the primary benchmark of 9,012 scans, outperforming both the confidence-gated cascade at 83.7% and GeoTransformer at 76.3%. We validate RMSE-based pose selection with independent survey control and trajectory consistency, and show that added Fourier-Mellin BEV proposals can reduce RMSE while increasing actual pose error under extreme partial overlap. The dataset and code are being prepared for public release.
Comment: 8 pages, 4 figures. Dataset and code are being prepared for public release
Recovering Hidden Reward in Diffusion-Based Policies
Yanbiao Ji, Qiuchang Li, Yuting Hu, Shaokai Wu, Wenyuan Xie, Guodong Zhang, Qicheng He, Deyi Ji, Yue Ding, Hongtao Lu
2605.00623v1
Recovering Hidden Reward in Diffusion-Based Policies
Yanbiao Ji, Qiuchang Li, Yuting Hu, Shaokai Wu, Wenyuan Xie, Guodong Zhang, Qicheng He, Deyi Ji, Yue Ding, Hongtao Lu
2605.00623v1
arXiv:2605.00623v1
•
2026-05-01
This paper introduces EnergyFlow, a framework that unifies generative action modeling with inverse reinforcement learning by parameterizing a scalar energy function whose gradient is the denoising field. We establish that under maximum-entropy optimality, the score function learned via denoising score matching recovers the gradient of the expert's soft Q-function, enabling reward extraction without adversarial training. Formally, we prove that constraining the learned field to be conservative reduces hypothesis complexity and tightens out-of-distribution generalization bounds. We further characterize the identifiability of recovered rewards and bound how score estimation errors propagate to action preferences. Empirically, EnergyFlow achieves state-of-the-art imitation performance on various manipulation tasks while providing an effective reward signal for downstream reinforcement learning that outperforms both adversarial IRL methods and likelihood-based alternatives. These results show that the structural constraints required for valid reward extraction simultaneously serve as beneficial inductive biases for policy generalization. The code is available at https://github.com/sotaagi/EnergyFlow.
Comment: Accepted by ICML 2026
STARRY: Spatial-Temporal Action-Centric World Modeling for Robotic Manipulation
Yuxuan Tian, Yurun Jin, Bin Yu, Yukun Shi, Hao Wu, Chi Harold Liu, Kai Chen, Cong Huang
2604.26848v2
STARRY: Spatial-Temporal Action-Centric World Modeling for Robotic Manipulation
Yuxuan Tian, Yurun Jin, Bin Yu, Yukun Shi, Hao Wu, Chi Harold Liu, Kai Chen, Cong Huang
2604.26848v2
arXiv:2604.26848v2
•updated
•
2026-04-29
Robotic manipulation requires reasoning about future spatial-temporal interactions and geometric constraints, yet existing Vision-Language-Action (VLA) policies often leave predictive representation weakly coupled with action execution, causing failures in tasks requiring precise spatial-temporal coordination. We propose STARRY, a world-model-enhanced action-generation policy that aligns spatial-temporal prediction and action generation by jointly denoising future spatial-temporal latents and actions through a unified diffusion process. To bridge 2D visual tokens and 3D metric control, STARRY introduces Geometry-Aware Selective Attention Modulation (GASAM), which converts predicted depth and end-effector geometry into token-aligned weights for selective action-attention modulation. On RoboTwin 2.0, STARRY achieves 93.82% / 93.30% average success under Clean and Randomized settings across 50 bimanual tasks. Real-world experiments show that STARRY improves average success from 42.5% to 70.8% compared with $π_{0.5}$. These results demonstrate the effectiveness of action-centric spatial-temporal world modeling for spatially and temporally demanding robotic manipulation.
Comment: 19 pages
Causality-enhanced Decision-Making for Autonomous Mobile Robots in Dynamic Environments
Luca Castri, Gloria Beraldo, Nicola Bellotto
2504.11901v5
Causality-enhanced Decision-Making for Autonomous Mobile Robots in Dynamic Environments
Luca Castri, Gloria Beraldo, Nicola Bellotto
2504.11901v5
arXiv:2504.11901v5
•updated
•
2025-04-16
The growing integration of robots in shared environments-such as warehouses, shopping centres, and hospitals-demands a deep understanding of the underlying dynamics and human behaviours, including how, when, and where individuals engage in various activities and interactions. This knowledge goes beyond simple correlation studies and requires a more comprehensive causal analysis. By leveraging causal inference to model cause-and-effect relationships, we can better anticipate critical environmental factors and enable autonomous robots to plan and execute tasks more effectively. To this end, we propose a novel causality-based decision-making framework that reasons over a learned causal model to assist the robot in deciding when and how to complete a given task. In the examined use case-i.e., a warehouse shared with people-we exploit the causal model to estimate battery usage and human obstructions as factors influencing the robot's task execution. This reasoning framework supports the robot in making informed decisions about task timing and strategy. To achieve this, we developed also PeopleFlow, a new Gazebo-based simulator designed to model context-sensitive human-robot spatial interactions in shared workspaces. PeopleFlow features realistic human and robot trajectories influenced by contextual factors such as time, environment layout, and robot state, and can simulate a large number of agents. While the simulator is general-purpose, in this paper we focus on a warehouse-like environment as a case study, where we conduct an extensive evaluation benchmarking our causal approach against a non-causal baseline. Our findings demonstrate the efficacy of the proposed solutions, highlighting how causal reasoning enables autonomous robots to operate more efficiently and safely in dynamic environments shared with humans.
Comment: Causal Discovery and Inference - Robot Autonomy - Human-Robot Spatial Interaction - Decision-Making
Robust Fusion of Object-Level V2X for Learned 3D Object Detection
Lukas Ostendorf, Lennart Reiher, Onn Haran, Lutz Eckstein
2605.00595v1
Robust Fusion of Object-Level V2X for Learned 3D Object Detection
Lukas Ostendorf, Lennart Reiher, Onn Haran, Lutz Eckstein
2605.00595v1
arXiv:2605.00595v1
•
2026-05-01
Perception for automated driving is largely based on onboard environmental sensors, such as cameras and radar, which are cost-effective but limited by line-of-sight and field-of-view constraints. These inherent limitations may cause onboard perception to fail under occlusions or poor visibility conditions. In parallel, cooperative awareness via vehicle-to-everything (V2X) communication is becoming increasingly available, enabling vehicles and infrastructure to share their own state as object-level information that complements onboard perception. In this work, we study how such V2X information can be integrated into 3D object detection and how robust the resulting system is to realistic V2X imperfections. Using the nuScenes dataset, we emulate object-level cooperative awareness messages from ground truth, injecting controlled noise and object dropout to mimic real-world conditions such as latency, localization errors, and low V2X penetration rates. We convert these messages into a dedicated bird's-eye view (BEV) input and fuse them into a BEVFusion-style detector. Our results demonstrate that while object-level cooperative information can substantially improve detection performance, achieving an NDS of 0.80 under favorable conditions, models trained on idealized data become fragile and over-reliant on V2X. Conversely, our proposed noise-aware training strategy, coupled with explicit confidence encoding, enhances robustness, maintaining performance gains even under severe noise and reduced V2X penetration.
Comment: Accepted at IEEE VTC 2026-Spring, 7 pages
Linking Behaviour and Perception to Evaluate Meaningful Human Control over Partially Automated Driving
Ashwin George, Lucas Elbert Suryana, Lorenzo Flipse, Bart van Arem, David A. Abbink, Simeon Craig Calvert, Luciano Cavalcante Siebert, Arkady Zgonnikov
2605.00556v1
Linking Behaviour and Perception to Evaluate Meaningful Human Control over Partially Automated Driving
Ashwin George, Lucas Elbert Suryana, Lorenzo Flipse, Bart van Arem, David A. Abbink, Simeon Craig Calvert, Luciano Cavalcante Siebert, Arkady Zgonnikov
2605.00556v1
arXiv:2605.00556v1
•
2026-05-01
Partial driving automation creates a tension: drivers remain legally responsible for vehicle behaviour, yet their active control is significantly reduced. This reduction undermines the engagement and sense of agency needed to intervene safely. Meaningful human control (MHC) has been proposed as a normative framework to address this tension. However, empirical methods for evaluating whether existing systems actually provide MHC remain underdeveloped. In this study, we investigated the extent to which drivers experience MHC when interacting with partially automated driving systems. Twenty-four drivers completed a simulator study involving silent automation failures under two modes - haptic shared control (HSC) and traded control (TC). We derived behavioural metrics from telemetry data, subjective perception scores from post-trial surveys and used them to test hypothesised relations between them derived from the properties of systems under MHC. The confirmatory analysis showed a significant negative correlation between the perception of the automated vehicle (AV) understanding the driver and conflict in steering torques. An exploratory analysis also revealed a surprising positive correlation between reaction times and the perception of sufficient control. Qualitative feedback from open-ended post-experiment questionnaires revealed that mismatches in intentions between the driver and automation, lack of safety, and resistance to driver inputs contribute to the reduction of perceived MHC, while subtle haptic guidance aligned with driver intent had a positive effect. These findings suggest that future designs should prioritise effortless driver interventions, transparent communication of automation intent, and context-sensitive authority allocation to strengthen meaningful human control in partially automated driving.
Tempus: A Temporally Scalable Resource-Invariant GEMM Streaming Framework for Versal AI Edge
M. Grailoo, J. Núñez-Yáñez
2605.00536v1
Tempus: A Temporally Scalable Resource-Invariant GEMM Streaming Framework for Versal AI Edge
M. Grailoo, J. Núñez-Yáñez
2605.00536v1
arXiv:2605.00536v1
•
2026-05-01
Scaling laws for Large Language Models (LLMs) establish that model quality improves with computational scale, yet edge deployment imposes strict constraints on compute, memory, and power. Since General Matrix Multiplication (GEMM) accounts for up to 90\% of inference time, efficient GEMM acceleration is critical for edge AI. The Adaptive Intelligent Engines available in the AMD Versal adaptive SoCs are well suited for this task, but existing state-of-the-art (SOTA) frameworks maximize performance through spatial scaling, distributing workloads across hundreds of cores -- an approach that fails on resource-limited edge SoCs due to physical implementation failures, bandwidth saturation, and excessive resource consumption. We propose Tempus, a Resource-Invariant Temporal GEMM framework for the AMD Versal AI Edge SoC. Rather than expanding hardware resources with matrix size, Tempus employs a fixed compute block of 16 AIE-ML cores, achieving scalability through iterative graph execution and algorithmic data tiling and replication in the Programmable Logic. High-speed cascade streaming ensures low-latency partial sum reduction at Initiation Interval (II) of 1, while a deadlock-free DATAFLOW protocol maximizes transfer-compute overlap and PLIO reuse. Evaluated on GEMM workloads, Tempus achieves 607 GOPS at 10.677 W total on-chip power. By characterizing system-level efficiency through the Platform-Aware Utility (PAU) metric, we prove that Tempus achieves a 211.2x higher prominence factor than the leading spatial SOTA (ARIES). Furthermore, the framework maintains a 0.00\% utilization of URAM/DSP, yielding 22.0x core frugality, 7.1x power frugality, and a 6.3x reduction in I/O demand, establishing a sustainable, scalable foundation for edge LLM inference.
Comment: 11 pages, 3 figures, 8 tables, 4 algorithms
VLBiMan: Vision-Language Anchored One-Shot Demonstration Enables Generalizable Bimanual Robotic Manipulation
Huayi Zhou, Kui Jia
2509.21723v4
VLBiMan: Vision-Language Anchored One-Shot Demonstration Enables Generalizable Bimanual Robotic Manipulation
Huayi Zhou, Kui Jia
2509.21723v4
arXiv:2509.21723v4
•updated
•
2025-09-26
Achieving generalizable bimanual manipulation requires systems that can learn efficiently from minimal human input while adapting to real-world uncertainties and diverse embodiments. Existing approaches face a dilemma: imitation policy learning demands extensive demonstrations to cover task variations, while modular methods often lack flexibility in dynamic scenes. We introduce VLBiMan, a framework that derives reusable skills from a single human example through task-aware decomposition, preserving invariant primitives as anchors while dynamically adapting adjustable components via vision-language grounding. This adaptation mechanism resolves scene ambiguities caused by background changes, object repositioning, or visual clutter without policy retraining, leveraging semantic parsing and geometric feasibility constraints. Moreover, the system inherits human-like hybrid control capabilities, enabling mixed synchronous and asynchronous use of both arms. Extensive experiments validate VLBiMan across tool-use and multi-object tasks, demonstrating: (1) a drastic reduction in demonstration requirements compared to imitation baselines, (2) compositional generalization through atomic skill splicing for long-horizon tasks, (3) robustness to novel but semantically similar objects and external disturbances, and (4) strong cross-embodiment transfer, showing that skills learned from human demonstrations can be instantiated on different robotic platforms without retraining. By bridging human priors with vision-language anchored adaptation, our work takes a step toward practical and versatile dual-arm manipulation in unstructured settings.
Comment: accepted by ICLR 2026. The project link is https://hnuzhy.github.io/projects/VLBiMan/
MotuBrain: An Advanced World Action Model for Robot Control
MotuBrain Team, Chendong Xiang, Fan Bao, Haitian Liu, Hengkai Tan, Hongzhe Bi, James Li, Jiabao Liu, Jingrui Pang, Kiro Jing, Louis Liu, Mengchen Cai, Rongxu Cui, Ruowen Zhao, Runqing Wang, Shuhe Huang, Yao Feng, Yinze Rong, Zeyuan Wang, Jun Zhu
2604.27792v2
MotuBrain: An Advanced World Action Model for Robot Control
MotuBrain Team, Chendong Xiang, Fan Bao, Haitian Liu, Hengkai Tan, Hongzhe Bi, James Li, Jiabao Liu, Jingrui Pang, Kiro Jing, Louis Liu, Mengchen Cai, Rongxu Cui, Ruowen Zhao, Runqing Wang, Shuhe Huang, Yao Feng, Yinze Rong, Zeyuan Wang, Jun Zhu
2604.27792v2
arXiv:2604.27792v2
•updated
•
2026-04-30
Vision-Language-Action (VLA) models generalize semantically well but often lack fine-grained modeling of world dynamics. We present MotuBrain, a unified World Action Model that jointly models video and action under a UniDiffuser formulation with a three-stream Mixture-of-Transformers architecture. A single model supports policy learning, world modeling, video generation, inverse dynamics, and joint video-action prediction, while scaling to heterogeneous multimodal data such as video-only, task-agnostic, and cross-embodiment robot data. Building on Motus, MotuBrain further introduces unified multiview modeling, an independent text stream for stronger language-action coupling, a shared cross-embodiment action representation, and an efficient post-training and deployment recipe for long-horizon real-world control. Our inference stack combines step reduction, compilation, FP8 quantization, DiT caching, V2A-style action-only inference, and real-time chunked closed-loop execution, achieving over 50x speedup over a naive baseline and up to 11 Hz inference. Experimentally, MotuBrain achieves 95.8% and 96.1% average success on RoboTwin 2.0 under clean and randomized settings, respectively, attains the strongest reported EWMScore in our WorldArena comparison, and adapts to new humanoid embodiments with only 50--100 trajectories. These results show that unified world action models can scale in generality, predictive accuracy, and real-world deployability.
High-Speed Vision Improves Zero-Shot Semantic Understanding of Human Actions
Yongpeng Cao, Yuji Yamakawa
2605.00496v1
High-Speed Vision Improves Zero-Shot Semantic Understanding of Human Actions
Yongpeng Cao, Yuji Yamakawa
2605.00496v1
arXiv:2605.00496v1
•
2026-05-01
Understanding human actions from visual observations is essential for human--robot interaction, particularly when semantic interpretation of unfamiliar or hard-to-annotate actions is required. In scenarios such as rapid and less common activities, collecting sufficient labeled data for supervised learning is challenging, making zero-shot approaches a practical alternative for semantic understanding without task-specific training. While recent advances in large-scale pretrained models enable such zero-shot reasoning, the impact of temporal resolution, especially for rapid and fine-grained motions, remains underexplored.
In this study, we investigate how temporal resolution affects zero-shot semantic understanding of high-speed human actions. Using kendo as a representative case of rapid and subtle motion patterns, we propose a training-free pipeline that combines a pre-trained video-language model for semantic representation with large language model-based reasoning for pairwise action comparison. Through controlled experiments across multiple frame rates (120 Hz, 60 Hz, and 30 Hz), we show that higher temporal resolution significantly improves semantic separability in zero-shot settings. We further analyze the role of tracking-based human joint information under both full and partial observation scenarios. Quantitative evaluation using a nearest-class prototype strategy demonstrates that high-speed video provides more stable and interpretable semantic representations for fast actions. These findings highlight the importance of temporal resolution in training-free action recognition and suggest that high-speed perception can enhance semantic understanding capabilities.
MSACT: Multistage Spatial Alignment for Stable Low-Latency Fine Manipulation
Xianbo Cai, Hideyuki Ichiwara, Masaki Yoshikawa, Tetsuya Ogata
2605.00475v1
MSACT: Multistage Spatial Alignment for Stable Low-Latency Fine Manipulation
Xianbo Cai, Hideyuki Ichiwara, Masaki Yoshikawa, Tetsuya Ogata
2605.00475v1
arXiv:2605.00475v1
•
2026-05-01
Real-world fine manipulation, particularly in bimanual manipulation, typically requires low-latency control and stable visual localization, while collecting large-scale data is costly and limited demonstrations may lead to localization drift. Existing approaches make different trade-offs: action-chunking policies such as ACT enable low-latency execution and data efficiency but rely on dense visual features without explicit spatial consistency, generative methods such as Diffusion Policy improve expressiveness but can incur iterative sampling latency, vision-language-action and voxel-based methods enhance generalization and geometric grounding but require higher computational cost and system complexity. We introduce a multistage spatial attention module that extracts stable 2D attention points and jointly predicts future attention sequences with a temporal alignment loss. Built upon ACT with a pretrained ResNet visual prior, a multistage attention module extracts task-relevant 2D attention points as a local spatial modality for action prediction. To maintain consistent object tracking, we introduce a self-supervised objective that aligns predicted attention sequences with visual features from future frames, suppressing drift without keypoint annotations and improving stability of the vision-to-action mapping under limited data. Experiments on simulated and real-world fine manipulation tasks, conducted on the ALOHA bimanual platform, evaluate task success, attention drift, inference latency, and robustness to visual disturbances. Results indicate improvements in localization stability and task performance while maintaining low-latency inference under the tested conditions.
Comment: 8 pages, 6 figures
Stereo Multistage Spatial Attention for Real-Time Mobile Manipulation Under Visual Scale Variation and Disturbances
Xianbo Cai, Hideyuki Ichiwara, Hyogo Hiruma, Masaki Yoshikawa, Hiroshi Ito, Tetsuya Ogata
2605.00471v1
Stereo Multistage Spatial Attention for Real-Time Mobile Manipulation Under Visual Scale Variation and Disturbances
Xianbo Cai, Hideyuki Ichiwara, Hyogo Hiruma, Masaki Yoshikawa, Hiroshi Ito, Tetsuya Ogata
2605.00471v1
arXiv:2605.00471v1
•
2026-05-01
Robots operating in open, unstructured real-world environments must rely on onboard visual perception while autonomously moving across different locations. Continuous changes in onboard camera viewpoints cause significant visual scale variations in target objects, affecting vision-based motion generation. In this work, we present a stereo multistage spatial attention-based deep predictive learning method for real-time mobile manipulation. The proposed methods extracts task-relevant spatial attention points from stereo images and integrates them with robot states through a hierarchical recurrent architecture for closed-loop action prediction. We evaluate the system on four real-world mobile manipulation tasks using a mobile manipulator, including rigid placement, articulated object manipulation, and deformable object interaction. Experiments under randomized initial positions and visual disturbance conditions demonstrate improved robustness and task success rates compared to representative imitation learning and vision-language-action baselines under identical control settings. The results indicate that structured stereo spatial attention combined with predictive temporal modeling provides an effective solution within the evaluated mobile manipulation scenarios.
Comment: 8 pages, 10 figures
ARIS: Agentic and Relationship Intelligence System for Social Robots
Stavya Datta, Fucai Ke, Leimin Tian, Hamid Rezatofighi
2605.00943v1
ARIS: Agentic and Relationship Intelligence System for Social Robots
Stavya Datta, Fucai Ke, Leimin Tian, Hamid Rezatofighi
2605.00943v1
arXiv:2605.00943v1
•
2026-05-01
Foundational models have advanced social robotics, enabling richer perception and communicative interaction with users. However, current systems still struggle with multi-turn engagement, social-relationship reasoning, and contextually grounded dialogue at scale. We present ARIS (Agentic and Relationship Intelligence System), an agentic AI framework that unifies multimodal reasoning, a graph-based Social World Model, and retrieval-augmented generation (RAG) within a single modular architecture for social robots. We evaluate ARIS with the Pepper robot in a robot-mediated dyadic conversational setting, comparing it against a large language model baseline. A user study (N=23) shows that ARIS yields significantly higher perceived intelligence, animacy, anthropomorphism, and likeability. Our contributions are threefold: (1)~a Social World Model that explicitly maps and updates social relationships between users through a knowledge graph, enabling social reasoning and re-identification across encounters; (2)~an efficient RAG-based conversational pipeline that maintains bounded latency as dialogue histories grow to thousands of exchanges while preserving response relevance; and (3)~system integration and empirical validation of these components within a modular agentic architecture that coordinates speech, vision, and physical action through structured APIs. The implementation of ARIS will be released as open source upon publication.
Disentangled Control of Multi-Agent Systems
Ruoyu Lin, Gennaro Notomista, Magnus Egerstedt
2511.05900v3
Disentangled Control of Multi-Agent Systems
Ruoyu Lin, Gennaro Notomista, Magnus Egerstedt
2511.05900v3
arXiv:2511.05900v3
•updated
•
2025-11-08
This paper develops a general framework for multi-agent control synthesis, which applies to a wide range of problems with convergence guarantees, including those with time-varying objective functions. The proposed framework achieves decentralization without inducing dynamical coupling among agents, and it naturally supports multi-objective robotics and real-time implementation. To demonstrate its generality and effectiveness, the framework is applied to solve three representative problems, namely time-varying leader-follower formation control, decentralized coverage control for time-varying density functions without approximations, which is a long-standing open problem, and safe formation navigation in a dense environment.
Thinking in Text and Images: Interleaved Vision--Language Reasoning Traces for Long-Horizon Robot Manipulation
Jinkun Liu, Haohan Chi, Lingfeng Zhang, Yifan Xie, YuAn Wang, Long Chen, Hangjun Ye, Xiaoshuai Hao, Wenbo Ding
2605.00438v1
Thinking in Text and Images: Interleaved Vision--Language Reasoning Traces for Long-Horizon Robot Manipulation
Jinkun Liu, Haohan Chi, Lingfeng Zhang, Yifan Xie, YuAn Wang, Long Chen, Hangjun Ye, Xiaoshuai Hao, Wenbo Ding
2605.00438v1
arXiv:2605.00438v1
•
2026-05-01
Long-horizon robotic manipulation requires plans that are both logically coherent and geometrically grounded. Existing Vision-Language-Action policies usually hide planning in latent states or expose only one modality: text-only chain-of-thought encodes causal order but misses spatial constraints, while visual prediction provides geometric cues but often remains local and semantically underconstrained. We introduce Interleaved Vision--Language Reasoning (IVLR), a policy framework built around \trace{}, an explicit intermediate representation that alternates textual subgoals with visual keyframes over the full task horizon. At test time, a single native multimodal transformer self-generates this global semantic-geometric trace from the initial observation and instruction, caches it, and conditions a closed-loop action decoder on the trace, original instruction, and current observation. Because standard robot datasets lack such traces, we construct pseudo-supervision by temporally segmenting demonstrations and captioning each stage with a vision-language model. Across simulated benchmarks for long-horizon manipulation and visual distribution shift, \method{} reaches 95.5\% average success on LIBERO, including 92.4\% on LIBERO-Long, and 59.4\% overall success on SimplerEnv-WidowX. Ablations show that both modalities are necessary: without traces, LIBERO-Long success drops to 37.7\%; text-only and vision-only traces reach 62.0\% and 68.4\%, while the full interleaved trace reaches 92.4\%. Stress tests with execution perturbations and masked trace content show moderate degradation, suggesting that the trace can tolerate local corruption and moderate execution drift, but remains limited under stale or incorrect global plans.
GSDrive: Reinforcing Driving Policies by Multi-mode Trajectory Probing with 3D Gaussian Splatting Environment
Ziang Guo, Chen Min, Xuefeng Zhang, Yixiao Zhou, Zufeng Zhang, Dzmitry Tsetserukou
2604.28111v2
GSDrive: Reinforcing Driving Policies by Multi-mode Trajectory Probing with 3D Gaussian Splatting Environment
Ziang Guo, Chen Min, Xuefeng Zhang, Yixiao Zhou, Zufeng Zhang, Dzmitry Tsetserukou
2604.28111v2
arXiv:2604.28111v2
•updated
•
2026-04-30
End-to-end (E2E) autonomous driving presents a promising approach for translating perceptual inputs directly into driving actions. However, prohibitive annotation costs and temporal data quality degradation hinder long-term real-world deployment. While combining imitation learning (IL) and reinforcement learning (RL) is a common strategy for policy improvement, conventional RL training relies on delayed, event-based rewards-policies learn only from catastrophic outcomes such as collisions, leading to premature convergence to suboptimal behaviors. To address these limitations, we introduce GSDrive, a framework that exploits 3D Gaussian Splatting (3DGS) for differentiable, physics-based reward shaping in E2E driving policy improvement. Our method incorporates a flow matching-based trajectory predictor within the 3DGS simulator, enabling multi-mode trajectory probing where candidate trajectories are rolled out to assess prospective rewards. This establishes a bidirectional knowledge exchange between IL and RL by grounding reward functions in physically simulated interaction signals, offering immediate dense feedback instead of sparse catastrophic events. Evaluated on the reconstructed nuScenes dataset, our method surpasses existing simulation-based RL driving approaches in closed-loop experiments. Code is available at https://github.com/ZionGo6/GSDrive.
Comment: initial version
Learning while Deploying: Fleet-Scale Reinforcement Learning for Generalist Robot Policies
Yi Wang, Xinchen Li, Pengwei Xie, Pu Yang, Buqing Nie, Yunuo Cai, Qinglin Zhang, Chendi Qu, Jeffrey Wu, Jianheng Song, Xinlin Ren, Jingshun Huang, Mingjie Pan, Siyuan Feng, Zhi Chen, Jianlan Luo
2605.00416v1
Learning while Deploying: Fleet-Scale Reinforcement Learning for Generalist Robot Policies
Yi Wang, Xinchen Li, Pengwei Xie, Pu Yang, Buqing Nie, Yunuo Cai, Qinglin Zhang, Chendi Qu, Jeffrey Wu, Jianheng Song, Xinlin Ren, Jingshun Huang, Mingjie Pan, Siyuan Feng, Zhi Chen, Jianlan Luo
2605.00416v1
arXiv:2605.00416v1
•
2026-05-01
Generalist robot policies increasingly benefit from large-scale pretraining, but offline data alone is insufficient for robust real-world deployment. Deployed robots encounter distribution shifts, long-tail failures, task variations, and human correction opportunities that fixed demonstration datasets cannot fully capture. We present Learning While Deploying (LWD), a fleet-scale offline-to-online reinforcement learning framework for continual post-training of generalist Vision-Language-Action (VLA) policies. Starting from a pretrained VLA policy, LWD closes the loop between deployment, shared physical experience, policy improvement, and redeployment by using autonomous rollouts and human interventions collected across a robot fleet. To stabilize learning from heterogeneous, sparse-reward fleet data, LWD combines Distributional Implicit Value Learning (DIVL) for robust value estimation with Q-learning via Adjoint Matching (QAM) for policy extraction in flow-based VLA action generators. We validate LWD on a fleet of 16 dual-arm robots across eight real-world manipulation tasks, including semantic grocery restocking and 3--5 minute long-horizon tasks. A single generalist policy improves as fleet experience accumulates, reaching an average success rate of 95%, with the largest gains on long-horizon tasks.
Comment: No
Physically Native World Models: A Hamiltonian Perspective on Generative World Modeling
Sen Cui, Jingheng Ma
2605.00412v1
Physically Native World Models: A Hamiltonian Perspective on Generative World Modeling
Sen Cui, Jingheng Ma
2605.00412v1
arXiv:2605.00412v1
•
2026-05-01
World models have recently re-emerged as a central paradigm for embodied intelligence, robotics, autonomous driving, and model-based reinforcement learning. However, current world model research is often dominated by three partially separated routes: 2D video-generative models that emphasize visual future synthesis, 3D scene-centric models that emphasize spatial reconstruction, and JEPA-like latent models that emphasize abstract predictive representations. While each route has made important progress, they still struggle to provide physically reliable, action-controllable, and long-horizon stable predictions for embodied decision making. In this paper, we argue that the bottleneck of world models is no longer only whether they can generate realistic futures, but whether those futures are physically meaningful and useful for action. We propose \emph{Hamiltonian World Models} as a physically grounded perspective on world modeling. The key idea is to encode observations into a structured latent phase space, evolve the latent state through Hamiltonian-inspired dynamics with control, dissipation, and residual terms, decode the predicted trajectory into future observations, and use the resulting rollouts for planning. We discuss how Hamiltonian structure may improve interpretability, data efficiency, and long-horizon stability, while also noting practical challenges in real-world robotic scenes involving friction, contact, non-conservative forces, and deformable objects.
MiniVLA-Nav v1: A Multi-Scene Simulation Dataset for Language-Conditioned Robot Navigation
Ali Al-Bustami, Jaerock Kwon
2605.00397v1
MiniVLA-Nav v1: A Multi-Scene Simulation Dataset for Language-Conditioned Robot Navigation
Ali Al-Bustami, Jaerock Kwon
2605.00397v1
arXiv:2605.00397v1
•
2026-05-01
We present MiniVLA-Nav v1, a simulation dataset for Language-Conditioned Object Approach (LCOA) navigation: given a short natural-language instruction, an NVIDIA Nova Carter differential-drive robot must navigate to the named object and stop within 1 m across four photorealistic Isaac Sim environments (Office, Hospital, Full Warehouse, and Warehouse with Multiple Shelves). Each of the 1,174 episodes pairs an instruction with synchronized 640x640 RGB images, metric depth maps (float32, metres), and instance segmentation masks, together with continuous (v,omega) and 7x7 tokenized expert action labels recorded at 60 Hz from a vision-based proportional controller. Trajectory diversity is ensured through three spawn-distance tiers (near: 1.5-3.5 m, mid: 3.5-7.0 m, far: global curated points; Pearson r=0.94 between spawn distance and trajectory length), 12 object categories, 18 training templates, and 12 paraphrase-OOD templates. Five evaluation splits support in-distribution accuracy, template-paraphrase robustness, and OOD object-category benchmarking. The dataset is publicly available at https://huggingface.co/datasets/alibustami/miniVLA-Nav
Comment: 9 pages, 12 figures, 7 tables. Dataset paper
PrefMoE: Robust Preference Modeling with Mixture-of-Experts Reward Learning
Ziqin Yuan, Ruiqi Wang, Dezhong Zhao, Baijian Yang, Byung-Cheol Min
2605.00384v1
PrefMoE: Robust Preference Modeling with Mixture-of-Experts Reward Learning
Ziqin Yuan, Ruiqi Wang, Dezhong Zhao, Baijian Yang, Byung-Cheol Min
2605.00384v1
arXiv:2605.00384v1
•
2026-05-01
Preference-based reinforcement learning offers a scalable alternative to manual reward engineering by learning reward structures from comparative feedback. However, large-scale preference datasets, whether collected from crowdsourced annotators or generated by synthetic teachers, often contain heterogeneous and partially conflicting supervision, including disagreement across annotators and inconsistency within annotators. Existing reward learning methods typically fit a single reward model to such data, forcing it to average incompatible signals and thereby limiting robustness. To solve this, we propose PrefMoE, a mixture-of-experts reward learning framework for robust preference modeling. PrefMoE learns multiple specialized reward experts and uses trajectory-level soft routing to combine them adaptively, enabling the model to capture diverse latent preference patterns under noisy and heterogeneous preference supervision. A load-balancing regularizer further stabilizes training by preventing expert collapse. Across locomotion benchmarks from D4RL and manipulation tasks from MetaWorld, PrefMoE improves preference prediction robustness and leads to more reliable downstream policy learning than strong single-model baselines.
Comment: IROS 2026
VLAs are Confined yet Capable of Generalizing to Novel Instructions
Quanyi Li
2505.03500v5
VLAs are Confined yet Capable of Generalizing to Novel Instructions
Quanyi Li
2505.03500v5
arXiv:2505.03500v5
•updated
•
2025-05-06
Vision-language-action models (VLAs) often achieve high performance on demonstrated tasks but struggle significantly when required to extrapolate, combining skills learned from different tasks in novel ways. For instance, VLAs might successfully put the cream cheese in the bowl and put the bowl on top of the cabinet, yet still fail to put the cream cheese on top of the cabinet. In this work, we demonstrate that behaviors from distinct tasks can be effectively recombined by manipulating the VLA's internal representations at inference time. Concretely, we identify the text latent by averaging the text tokens' hidden states across all demonstrated trajectories for a specific base task. For executing an extrapolated task, we can temporally interpolate the text latent of the two base tasks and add it back to the text hidden states, so sub-behaviors from the two tasks will be activated sequentially. We evaluate this approach using the newly created libero-ood benchmark, featuring 20 tasks extrapolated from standard LIBERO suites. The results on libero-ood show that all SOTA VLAs achieve < 15% success rate, while $\pi0$ with text latent interpolation reaches an 83% success rate. Further qualitative analysis reveals a tendency for VLAs to exhibit spatial overfitting, mapping object names to demonstrated locations rather than achieving genuine object and goal understanding. Additionally, we find that decoding the text latent yields human-unreadable prompts that can nevertheless instruct the VLA to achieve a 70% success rate on standard LIBERO suites, enabling private instruction or backdoor attacks.
A Survey on Vision-Language-Action Models for Embodied AI
Yueen Ma, Zixing Song, Yuzheng Zhuang, Jianye Hao, Irwin King
2405.14093v8
A Survey on Vision-Language-Action Models for Embodied AI
Yueen Ma, Zixing Song, Yuzheng Zhuang, Jianye Hao, Irwin King
2405.14093v8
arXiv:2405.14093v8
•updated
•
2024-05-23
Embodied AI is widely recognized as a cornerstone of artificial general intelligence (AGI) because it involves controlling embodied agents to perform tasks in the physical world. Building on the success of large language models (LLMs) and vision-language models (VLMs), a new category of multimodal models -- referred to as vision-language-action (VLA) models -- has emerged to address language-conditioned robotic tasks in embodied AI by leveraging their distinct ability to generate actions. The recent proliferation of VLAs necessitates a comprehensive survey to capture the rapidly evolving landscape. To this end, we present the first survey on VLAs for embodied AI. This work provides a detailed taxonomy of VLAs, organized into three major lines of research. The first line focuses on individual components of VLAs. The second line is dedicated to developing VLA-based control policies adept at predicting low-level actions. The third line comprises high-level task planners capable of decomposing long-horizon tasks into a sequence of subtasks, thereby guiding VLAs to follow more general user instructions. Furthermore, we provide an extensive summary of relevant resources, including datasets, simulators, and benchmarks. Finally, we discuss the challenges facing VLAs and outline promising future directions in embodied AI. A curated repository associated with this survey is available at: https://github.com/yueen-ma/Awesome-VLA.
Comment: Project page: https://github.com/yueen-ma/Awesome-VLA
Embodied Interpretability: Linking Causal Understanding to Generalization in Vision-Language-Action Models
Hanxin Zhang, Mingshuo Xu, Abdulqader Dhafer, Shigang Yue, Hongbiao Dong, Zhou Daniel Hao
2605.00321v1
Embodied Interpretability: Linking Causal Understanding to Generalization in Vision-Language-Action Models
Hanxin Zhang, Mingshuo Xu, Abdulqader Dhafer, Shigang Yue, Hongbiao Dong, Zhou Daniel Hao
2605.00321v1
arXiv:2605.00321v1
•
2026-05-01
Vision-Language-Action (VLA) policies often fail under distribution shift, suggesting that decisions may depend on spurious visual correlations rather than task-relevant causes. We formulate visual-action attribution as an interventional estimation problem. Accordingly, we introduce the Interventional Significance Score (ISS), an interventional masking procedure for estimating the causal influence of visual regions on action predictions, and the Nuisance Mass Ratio (NMR), a scalar measure of attribution to task-irrelevant features. We analyze the statistical properties of ISS and show that it admits unbiased estimation, and we characterize conditions under which action prediction error provides a valid proxy for causal influence. Experiments across diverse manipulation tasks indicate that NMR predicts generalization behavior and that ISS yields more faithful explanations than existing interpretability methods. These results suggest that interventional attribution provides a simple diagnostic approach for identifying causal misalignment in embodied policies.
Comment: Accepted at the 43rd International Conference on Machine Learning (ICML 2026)
A Model-based Visual Contact Localization and Force Sensing System for Compliant Robotic Grippers
Kaiwen Zuo, Shuyuan Yang, Zonghe Chua
2605.00307v1
A Model-based Visual Contact Localization and Force Sensing System for Compliant Robotic Grippers
Kaiwen Zuo, Shuyuan Yang, Zonghe Chua
2605.00307v1
arXiv:2605.00307v1
•
2026-05-01
Grasp force estimation can help prevent robots from damaging delicate objects during manipulation and improve learning-based robotic control. Integrating force sensing into deformable grippers negotiates trade-offs in cost, complexity, mechanical robustness, and performance. With the growing integration of RGB-D wrist cameras into robotic systems for control purposes, camera-based techniques are a promising solution for indirect visual force estimation. Current approaches mostly utilize end-to-end deep learning, which can be brittle when generalizing to new scenarios, while existing model-based approaches are unsuited to grasping and modern grasper geometries. To address these challenges, we developed a model-based visual force sensing approach integrating an iterative contact localization with generalization to unseen objects. The system extracts structural key points from wrist camera RGB-D images of deforming fin-ray-shaped soft grippers, and uses these key points to define parameters of an inverse finite element analysis simulation in Simulation Open Framework Architecture. The iterative contact localization sub-system utilizes a deep learning-based online 3D reconstruction and pose estimation pipeline to dynamically update contact location, and is robust to visual occlusion and unseen objects. Our system demonstrated an average root mean square error of 0.23 N and normalized root mean square deviation of 2.11% during the load phase, and 0.48 N and 4.34% over the entire grasping process when interacting with different objects under various conditions, showcasing its potential for real-time model-based indirect force sensing of soft grippers.
Comment: 8 pages, 6 figures, IEEE Robotics and Automation Letters
Video World Models
6
默认显示 5 篇
EmoMM: Benchmarking and Steering MLLM for Multimodal Emotion Recognition under Conflict and Missingness
Yueru Sun, Yimeng Zhang, Haoyu Gu, Nuo Chen, Dong She, Xianrong Yao, Yang Gao, Zhanpeng Jin
2605.01024v1
EmoMM: Benchmarking and Steering MLLM for Multimodal Emotion Recognition under Conflict and Missingness
Yueru Sun, Yimeng Zhang, Haoyu Gu, Nuo Chen, Dong She, Xianrong Yao, Yang Gao, Zhanpeng Jin
2605.01024v1
arXiv:2605.01024v1
•
2026-05-01
Multimodal Emotion Recognition (MER) is critical for interpreting real-world interactions. While Multimodal Large Language Models (MLLM) have shown promise in MER, their internal decision-making mechanisms under modality conflict and missingness remain largely underexplored. In this paper, to systematically investigate these behaviors, we introduce EmoMM, a comprehensive benchmark featuring modality-aligned, conflict, and missing subsets. Through extensive evaluation, we uncover a Video Contribution Collapse (VCC) phenomenon, where MLLM marginalize video evidence due to high token redundancy and modality preferences. To address this, we propose Conflict-aware Head-level Attention Steering (CHASE), a lightweight mechanism that detects modality conflicts and performs inference-time attention steering, effectively mitigating decision bias without retraining the backbone. Experimental results demonstrate that CHASE consistently improves performance across various settings, significantly enhancing the reliability of MLLM in complex affective scenarios.
Stepper: Stepwise Immersive Scene Generation with Multiview Panoramas
Felix Wimbauer, Fabian Manhardt, Michael Oechsle, Nikolai Kalischek, Christian Rupprecht, Daniel Cremers, Federico Tombari
2603.28980v2
Stepper: Stepwise Immersive Scene Generation with Multiview Panoramas
Felix Wimbauer, Fabian Manhardt, Michael Oechsle, Nikolai Kalischek, Christian Rupprecht, Daniel Cremers, Federico Tombari
2603.28980v2
arXiv:2603.28980v2
•updated
•
2026-03-30
The synthesis of immersive 3D scenes from text is rapidly maturing, driven by novel video generative models and feed-forward 3D reconstruction, with vast potential in AR/VR and world modeling. While panoramic images have proven effective for scene initialization, existing approaches suffer from a trade-off between visual fidelity and explorability: autoregressive expansion suffers from context drift, while panoramic video generation is limited to low resolution. We present Stepper, a unified framework for text-driven immersive 3D scene synthesis that circumvents these limitations via stepwise panoramic scene expansion. Stepper leverages a novel multi-view 360° diffusion model that enables consistent, high-resolution expansion, coupled with a geometry reconstruction pipeline that enforces geometric coherence. Trained on a new large-scale, multi-view panorama dataset, Stepper achieves state-of-the-art fidelity and structural consistency, outperforming prior approaches, thereby setting a new standard for immersive scene generation.
Comment: Accepted at CVPR 2026 Findings; Find our project page under https://fwmb.github.io/stepper/
MotuBrain: An Advanced World Action Model for Robot Control
MotuBrain Team, Chendong Xiang, Fan Bao, Haitian Liu, Hengkai Tan, Hongzhe Bi, James Li, Jiabao Liu, Jingrui Pang, Kiro Jing, Louis Liu, Mengchen Cai, Rongxu Cui, Ruowen Zhao, Runqing Wang, Shuhe Huang, Yao Feng, Yinze Rong, Zeyuan Wang, Jun Zhu
2604.27792v2
MotuBrain: An Advanced World Action Model for Robot Control
MotuBrain Team, Chendong Xiang, Fan Bao, Haitian Liu, Hengkai Tan, Hongzhe Bi, James Li, Jiabao Liu, Jingrui Pang, Kiro Jing, Louis Liu, Mengchen Cai, Rongxu Cui, Ruowen Zhao, Runqing Wang, Shuhe Huang, Yao Feng, Yinze Rong, Zeyuan Wang, Jun Zhu
2604.27792v2
arXiv:2604.27792v2
•updated
•
2026-04-30
Vision-Language-Action (VLA) models generalize semantically well but often lack fine-grained modeling of world dynamics. We present MotuBrain, a unified World Action Model that jointly models video and action under a UniDiffuser formulation with a three-stream Mixture-of-Transformers architecture. A single model supports policy learning, world modeling, video generation, inverse dynamics, and joint video-action prediction, while scaling to heterogeneous multimodal data such as video-only, task-agnostic, and cross-embodiment robot data. Building on Motus, MotuBrain further introduces unified multiview modeling, an independent text stream for stronger language-action coupling, a shared cross-embodiment action representation, and an efficient post-training and deployment recipe for long-horizon real-world control. Our inference stack combines step reduction, compilation, FP8 quantization, DiT caching, V2A-style action-only inference, and real-time chunked closed-loop execution, achieving over 50x speedup over a naive baseline and up to 11 Hz inference. Experimentally, MotuBrain achieves 95.8% and 96.1% average success on RoboTwin 2.0 under clean and randomized settings, respectively, attains the strongest reported EWMScore in our WorldArena comparison, and adapts to new humanoid embodiments with only 50--100 trajectories. These results show that unified world action models can scale in generality, predictive accuracy, and real-world deployability.
From Static Analysis to Audience Dissemination: A Training-Free Multimodal Controversy Detection Multi-Agent Framework
Zihan Ding, Ziyuan Yang, Yi Zhang
2605.02939v1
From Static Analysis to Audience Dissemination: A Training-Free Multimodal Controversy Detection Multi-Agent Framework
Zihan Ding, Ziyuan Yang, Yi Zhang
2605.02939v1
arXiv:2605.02939v1
•
2026-05-01
Multimodal controversy detection (MCD) identifies controversial content in videos and their associated user comments, to support risk management for social video platforms.Prior research frames MCD as a static representation learning task, where features are directly extracted from videos and their accompanying comments. However, these methods fail to capture the diverse perspectives and evaluations from different audience groups. Inspired by the real-world process of content dissemination among audiences, we propose AuDisAgent, a training-free multi-agent framework that reformulates MCD as a dynamic propagation process.Our framework explicitly models audience dissemination through a structured multi-agent system. First, three specialized Screening Agents (Video Agent, Comment Agent, and Interaction Agent) conduct initial assessments from visual, textual, and cross-modal perspectives, respectively. For samples where the three agents cannot reach a consensus, a Viewing Panel Agent is activated to simulate post-screening discussions among audiences with diverse backgrounds and stances. This mechanism models how different audience groups interpret and react to the same content, uncovering latent controversial content that may emerge during the dissemination process. Finally, an Arbitration Agent renders the final judgment based on the complete reasoning chain from the preceding steps.In addition, to address the "cold-start" scenario where newly released videos have few or no comments, we design a Comment Bootstrapping Strategy that leverages historical public comments from semantically similar videos as the initial comment context. Extensive experiments on a public dataset demonstrate that our framework significantly outperforms existing state-of-the-art (SOTA) methods in both rich-comment and limited-comment scenarios.
InfantAgent-Next: A Multimodal Generalist Agent for Automated Computer Interaction
Bin Lei, Weitai Kang, Zijian Zhang, Winson Chen, Xi Xie, Shan Zuo, Mimi Xie, Ali Payani, Mingyi Hong, Yan Yan, Caiwen Ding
2505.10887v3
InfantAgent-Next: A Multimodal Generalist Agent for Automated Computer Interaction
Bin Lei, Weitai Kang, Zijian Zhang, Winson Chen, Xi Xie, Shan Zuo, Mimi Xie, Ali Payani, Mingyi Hong, Yan Yan, Caiwen Ding
2505.10887v3
arXiv:2505.10887v3
•updated
•
2025-05-16
This paper introduces \textsc{InfantAgent-Next}, a generalist agent capable of interacting with computers in a multimodal manner, encompassing text, images, audio, and video. Unlike existing approaches that either build intricate workflows around a single large model or only provide workflow modularity, our agent integrates tool-based and pure vision agents within a highly modular architecture, enabling different models to collaboratively solve decoupled tasks in a step-by-step manner. Our generality is demonstrated by our ability to evaluate not only pure vision-based real-world benchmarks (i.e., OSWorld), but also more general or tool-intensive benchmarks (e.g., GAIA and SWE-Bench). Specifically, we achieve $\mathbf{7.27\%}$ accuracy on OSWorld, higher than Claude-Computer-Use. Codes and evaluation scripts are open-sourced at https://github.com/bin123apple/InfantAgent.
Physically Native World Models: A Hamiltonian Perspective on Generative World Modeling
Sen Cui, Jingheng Ma
2605.00412v1
Physically Native World Models: A Hamiltonian Perspective on Generative World Modeling
Sen Cui, Jingheng Ma
2605.00412v1
arXiv:2605.00412v1
•
2026-05-01
World models have recently re-emerged as a central paradigm for embodied intelligence, robotics, autonomous driving, and model-based reinforcement learning. However, current world model research is often dominated by three partially separated routes: 2D video-generative models that emphasize visual future synthesis, 3D scene-centric models that emphasize spatial reconstruction, and JEPA-like latent models that emphasize abstract predictive representations. While each route has made important progress, they still struggle to provide physically reliable, action-controllable, and long-horizon stable predictions for embodied decision making. In this paper, we argue that the bottleneck of world models is no longer only whether they can generate realistic futures, but whether those futures are physically meaningful and useful for action. We propose \emph{Hamiltonian World Models} as a physically grounded perspective on world modeling. The key idea is to encode observations into a structured latent phase space, evolve the latent state through Hamiltonian-inspired dynamics with control, dissipation, and residual terms, decode the predicted trajectory into future observations, and use the resulting rollouts for planning. We discuss how Hamiltonian structure may improve interpretability, data efficiency, and long-horizon stability, while also noting practical challenges in real-world robotic scenes involving friction, contact, non-conservative forces, and deformable objects.
Embodied Intelligence
18
默认显示 5 篇
A Low-Latency Fraud Detection Layer for Detecting Adversarial Interaction Patterns in LLM-Powered Agents
Sheldon Yu, Yingcheng Sun, Hanqing Guo, Julian McAuley, Qianqian Tong
2605.01143v1
A Low-Latency Fraud Detection Layer for Detecting Adversarial Interaction Patterns in LLM-Powered Agents
Sheldon Yu, Yingcheng Sun, Hanqing Guo, Julian McAuley, Qianqian Tong
2605.01143v1
arXiv:2605.01143v1
•
2026-05-01
Large Language Model (LLM)-powered agents demonstrate strong capabilities in autonomous task execution, tool use, and multi-step reasoning. However, their increasing autonomy also introduces a new attack surface: adversarial interactions can manipulate agent behavior through direct prompt injection, indirect content attacks, and multi-turn escalation strategies. Existing defense strategies focus on prompt-level filtering and rule-based guardrails, which are often insufficient when risk emerges gradually across interaction sequences. In this work, we propose a complementary defense mechanism: a low-latency fraud detection layer for detecting adversarial interaction patterns in LLM-powered agents. Instead of determining whether a single prompt is malicious, our approach models risk over interaction trajectories using structured runtime features derived from prompt characteristics, session dynamics, tool usage, execution context, and fraud-inspired signals. The detection layer can be implemented using lightweight models leading to low-latency real-time deployments. To evaluate the framework, we construct a synthetic corpus of 12,000 multi-turn agent interactions generated from parameterized templates that simulate realistic agentic workflows. Using 42 structured features and an XGBoost classifier, our detector achieves over 9 times faster than LLM-based detectors. Through the experiment and ablation studies, our work suggests that interaction-level behavioral detection should become a core component of deployment-time defense for LLM-powered agents.
Online Safety Filter for Deformable Object Manipulation with Horizon Agnostic Neural Operators
Jiaxing Li, Hanjiang Hu, Zhuoyuan Wang, Yorie Nakahira, Changliu Liu
2605.01069v1
Online Safety Filter for Deformable Object Manipulation with Horizon Agnostic Neural Operators
Jiaxing Li, Hanjiang Hu, Zhuoyuan Wang, Yorie Nakahira, Changliu Liu
2605.01069v1
arXiv:2605.01069v1
•
2026-05-01
Safety critical control of robotic manipulation tasks involving deformable media such as fluids, cloth, and soft objects remains challenging because existing learning based approaches encode safety indirectly through reward shaping, which provides no guarantee of constraint satisfaction at deployment. We present a constraint driven online safety filter for deformable object manipulation that enforces explicit task level safety constraints in real time by minimally modifying any nominal control policy. Our approach combines two key components: a horizon agnostic neural operator that learns the boundary input output mapping of the underlying PDE dynamics and generalizes across variable rollout lengths without retraining, and a boundary control barrier function that certifies safety at the task relevant output level via a lightweight quadratic program. The resulting safety constraint is affine in the boundary input rate, enabling real time online filtering. We evaluate the proposed method on fluid manipulation tasks in FluidLab, where the filter improves safe trajectory rates by up to 22% over unfiltered base policies while also reducing the number of steps required to reach the safe set, demonstrating that constraint driven safety enforcement is both more reliable and more efficient than reward shaping approaches.
InpaintSLat: Inpainting Structured 3D Latents via Initial Noise Optimization
Jaeyoung Chung, Suyoung Lee, Kyoung Mu Lee
2605.00664v1
InpaintSLat: Inpainting Structured 3D Latents via Initial Noise Optimization
Jaeyoung Chung, Suyoung Lee, Kyoung Mu Lee
2605.00664v1
arXiv:2605.00664v1
•
2026-05-01
We present a training-free approach for controllable 3D inpainting based on initial noise optimization. In the structured 3D latent diffusion framework, we observe that the underlying geometric structure is established during the early stages of the diffusion process and exhibits high sensitivity to the initial noise. Such characteristics compromise stability in tasks like inpainting and editing, where the model must ensure strict alignment with the existing context while synthesizing a new structure. In this paper, we introduce a strategy to optimize the initial noise within the structured 3D latent diffusion framework, ensuring high-fidelity 3D inpainting. Specifically, we update the initial noise by leveraging a backpropagation approximation grounded in the rectified flow model, with the spectral parameterization specially designed for robust and efficient structured 3D latent optimization. Experiments demonstrate consistent improvements in contextual consistency and prompt alignment over representative training-free inpainting baselines, establishing initial noise control as an independent dimension for 3D inpainting, orthogonal to conventional sampling trajectory manipulation.
Comment: project page: https://robot0321.github.io/InpaintSLat/index.html
Recovering Hidden Reward in Diffusion-Based Policies
Yanbiao Ji, Qiuchang Li, Yuting Hu, Shaokai Wu, Wenyuan Xie, Guodong Zhang, Qicheng He, Deyi Ji, Yue Ding, Hongtao Lu
2605.00623v1
Recovering Hidden Reward in Diffusion-Based Policies
Yanbiao Ji, Qiuchang Li, Yuting Hu, Shaokai Wu, Wenyuan Xie, Guodong Zhang, Qicheng He, Deyi Ji, Yue Ding, Hongtao Lu
2605.00623v1
arXiv:2605.00623v1
•
2026-05-01
This paper introduces EnergyFlow, a framework that unifies generative action modeling with inverse reinforcement learning by parameterizing a scalar energy function whose gradient is the denoising field. We establish that under maximum-entropy optimality, the score function learned via denoising score matching recovers the gradient of the expert's soft Q-function, enabling reward extraction without adversarial training. Formally, we prove that constraining the learned field to be conservative reduces hypothesis complexity and tightens out-of-distribution generalization bounds. We further characterize the identifiability of recovered rewards and bound how score estimation errors propagate to action preferences. Empirically, EnergyFlow achieves state-of-the-art imitation performance on various manipulation tasks while providing an effective reward signal for downstream reinforcement learning that outperforms both adversarial IRL methods and likelihood-based alternatives. These results show that the structural constraints required for valid reward extraction simultaneously serve as beneficial inductive biases for policy generalization. The code is available at https://github.com/sotaagi/EnergyFlow.
Comment: Accepted by ICML 2026
STARRY: Spatial-Temporal Action-Centric World Modeling for Robotic Manipulation
Yuxuan Tian, Yurun Jin, Bin Yu, Yukun Shi, Hao Wu, Chi Harold Liu, Kai Chen, Cong Huang
2604.26848v2
STARRY: Spatial-Temporal Action-Centric World Modeling for Robotic Manipulation
Yuxuan Tian, Yurun Jin, Bin Yu, Yukun Shi, Hao Wu, Chi Harold Liu, Kai Chen, Cong Huang
2604.26848v2
arXiv:2604.26848v2
•updated
•
2026-04-29
Robotic manipulation requires reasoning about future spatial-temporal interactions and geometric constraints, yet existing Vision-Language-Action (VLA) policies often leave predictive representation weakly coupled with action execution, causing failures in tasks requiring precise spatial-temporal coordination. We propose STARRY, a world-model-enhanced action-generation policy that aligns spatial-temporal prediction and action generation by jointly denoising future spatial-temporal latents and actions through a unified diffusion process. To bridge 2D visual tokens and 3D metric control, STARRY introduces Geometry-Aware Selective Attention Modulation (GASAM), which converts predicted depth and end-effector geometry into token-aligned weights for selective action-attention modulation. On RoboTwin 2.0, STARRY achieves 93.82% / 93.30% average success under Clean and Randomized settings across 50 bimanual tasks. Real-world experiments show that STARRY improves average success from 42.5% to 70.8% compared with $π_{0.5}$. These results demonstrate the effectiveness of action-centric spatial-temporal world modeling for spatially and temporally demanding robotic manipulation.
Comment: 19 pages
VLBiMan: Vision-Language Anchored One-Shot Demonstration Enables Generalizable Bimanual Robotic Manipulation
Huayi Zhou, Kui Jia
2509.21723v4
VLBiMan: Vision-Language Anchored One-Shot Demonstration Enables Generalizable Bimanual Robotic Manipulation
Huayi Zhou, Kui Jia
2509.21723v4
arXiv:2509.21723v4
•updated
•
2025-09-26
Achieving generalizable bimanual manipulation requires systems that can learn efficiently from minimal human input while adapting to real-world uncertainties and diverse embodiments. Existing approaches face a dilemma: imitation policy learning demands extensive demonstrations to cover task variations, while modular methods often lack flexibility in dynamic scenes. We introduce VLBiMan, a framework that derives reusable skills from a single human example through task-aware decomposition, preserving invariant primitives as anchors while dynamically adapting adjustable components via vision-language grounding. This adaptation mechanism resolves scene ambiguities caused by background changes, object repositioning, or visual clutter without policy retraining, leveraging semantic parsing and geometric feasibility constraints. Moreover, the system inherits human-like hybrid control capabilities, enabling mixed synchronous and asynchronous use of both arms. Extensive experiments validate VLBiMan across tool-use and multi-object tasks, demonstrating: (1) a drastic reduction in demonstration requirements compared to imitation baselines, (2) compositional generalization through atomic skill splicing for long-horizon tasks, (3) robustness to novel but semantically similar objects and external disturbances, and (4) strong cross-embodiment transfer, showing that skills learned from human demonstrations can be instantiated on different robotic platforms without retraining. By bridging human priors with vision-language anchored adaptation, our work takes a step toward practical and versatile dual-arm manipulation in unstructured settings.
Comment: accepted by ICLR 2026. The project link is https://hnuzhy.github.io/projects/VLBiMan/
MotuBrain: An Advanced World Action Model for Robot Control
MotuBrain Team, Chendong Xiang, Fan Bao, Haitian Liu, Hengkai Tan, Hongzhe Bi, James Li, Jiabao Liu, Jingrui Pang, Kiro Jing, Louis Liu, Mengchen Cai, Rongxu Cui, Ruowen Zhao, Runqing Wang, Shuhe Huang, Yao Feng, Yinze Rong, Zeyuan Wang, Jun Zhu
2604.27792v2
MotuBrain: An Advanced World Action Model for Robot Control
MotuBrain Team, Chendong Xiang, Fan Bao, Haitian Liu, Hengkai Tan, Hongzhe Bi, James Li, Jiabao Liu, Jingrui Pang, Kiro Jing, Louis Liu, Mengchen Cai, Rongxu Cui, Ruowen Zhao, Runqing Wang, Shuhe Huang, Yao Feng, Yinze Rong, Zeyuan Wang, Jun Zhu
2604.27792v2
arXiv:2604.27792v2
•updated
•
2026-04-30
Vision-Language-Action (VLA) models generalize semantically well but often lack fine-grained modeling of world dynamics. We present MotuBrain, a unified World Action Model that jointly models video and action under a UniDiffuser formulation with a three-stream Mixture-of-Transformers architecture. A single model supports policy learning, world modeling, video generation, inverse dynamics, and joint video-action prediction, while scaling to heterogeneous multimodal data such as video-only, task-agnostic, and cross-embodiment robot data. Building on Motus, MotuBrain further introduces unified multiview modeling, an independent text stream for stronger language-action coupling, a shared cross-embodiment action representation, and an efficient post-training and deployment recipe for long-horizon real-world control. Our inference stack combines step reduction, compilation, FP8 quantization, DiT caching, V2A-style action-only inference, and real-time chunked closed-loop execution, achieving over 50x speedup over a naive baseline and up to 11 Hz inference. Experimentally, MotuBrain achieves 95.8% and 96.1% average success on RoboTwin 2.0 under clean and randomized settings, respectively, attains the strongest reported EWMScore in our WorldArena comparison, and adapts to new humanoid embodiments with only 50--100 trajectories. These results show that unified world action models can scale in generality, predictive accuracy, and real-world deployability.
MSACT: Multistage Spatial Alignment for Stable Low-Latency Fine Manipulation
Xianbo Cai, Hideyuki Ichiwara, Masaki Yoshikawa, Tetsuya Ogata
2605.00475v1
MSACT: Multistage Spatial Alignment for Stable Low-Latency Fine Manipulation
Xianbo Cai, Hideyuki Ichiwara, Masaki Yoshikawa, Tetsuya Ogata
2605.00475v1
arXiv:2605.00475v1
•
2026-05-01
Real-world fine manipulation, particularly in bimanual manipulation, typically requires low-latency control and stable visual localization, while collecting large-scale data is costly and limited demonstrations may lead to localization drift. Existing approaches make different trade-offs: action-chunking policies such as ACT enable low-latency execution and data efficiency but rely on dense visual features without explicit spatial consistency, generative methods such as Diffusion Policy improve expressiveness but can incur iterative sampling latency, vision-language-action and voxel-based methods enhance generalization and geometric grounding but require higher computational cost and system complexity. We introduce a multistage spatial attention module that extracts stable 2D attention points and jointly predicts future attention sequences with a temporal alignment loss. Built upon ACT with a pretrained ResNet visual prior, a multistage attention module extracts task-relevant 2D attention points as a local spatial modality for action prediction. To maintain consistent object tracking, we introduce a self-supervised objective that aligns predicted attention sequences with visual features from future frames, suppressing drift without keypoint annotations and improving stability of the vision-to-action mapping under limited data. Experiments on simulated and real-world fine manipulation tasks, conducted on the ALOHA bimanual platform, evaluate task success, attention drift, inference latency, and robustness to visual disturbances. Results indicate improvements in localization stability and task performance while maintaining low-latency inference under the tested conditions.
Comment: 8 pages, 6 figures
Stereo Multistage Spatial Attention for Real-Time Mobile Manipulation Under Visual Scale Variation and Disturbances
Xianbo Cai, Hideyuki Ichiwara, Hyogo Hiruma, Masaki Yoshikawa, Hiroshi Ito, Tetsuya Ogata
2605.00471v1
Stereo Multistage Spatial Attention for Real-Time Mobile Manipulation Under Visual Scale Variation and Disturbances
Xianbo Cai, Hideyuki Ichiwara, Hyogo Hiruma, Masaki Yoshikawa, Hiroshi Ito, Tetsuya Ogata
2605.00471v1
arXiv:2605.00471v1
•
2026-05-01
Robots operating in open, unstructured real-world environments must rely on onboard visual perception while autonomously moving across different locations. Continuous changes in onboard camera viewpoints cause significant visual scale variations in target objects, affecting vision-based motion generation. In this work, we present a stereo multistage spatial attention-based deep predictive learning method for real-time mobile manipulation. The proposed methods extracts task-relevant spatial attention points from stereo images and integrates them with robot states through a hierarchical recurrent architecture for closed-loop action prediction. We evaluate the system on four real-world mobile manipulation tasks using a mobile manipulator, including rigid placement, articulated object manipulation, and deformable object interaction. Experiments under randomized initial positions and visual disturbance conditions demonstrate improved robustness and task success rates compared to representative imitation learning and vision-language-action baselines under identical control settings. The results indicate that structured stereo spatial attention combined with predictive temporal modeling provides an effective solution within the evaluated mobile manipulation scenarios.
Comment: 8 pages, 10 figures
Thinking in Text and Images: Interleaved Vision--Language Reasoning Traces for Long-Horizon Robot Manipulation
Jinkun Liu, Haohan Chi, Lingfeng Zhang, Yifan Xie, YuAn Wang, Long Chen, Hangjun Ye, Xiaoshuai Hao, Wenbo Ding
2605.00438v1
Thinking in Text and Images: Interleaved Vision--Language Reasoning Traces for Long-Horizon Robot Manipulation
Jinkun Liu, Haohan Chi, Lingfeng Zhang, Yifan Xie, YuAn Wang, Long Chen, Hangjun Ye, Xiaoshuai Hao, Wenbo Ding
2605.00438v1
arXiv:2605.00438v1
•
2026-05-01
Long-horizon robotic manipulation requires plans that are both logically coherent and geometrically grounded. Existing Vision-Language-Action policies usually hide planning in latent states or expose only one modality: text-only chain-of-thought encodes causal order but misses spatial constraints, while visual prediction provides geometric cues but often remains local and semantically underconstrained. We introduce Interleaved Vision--Language Reasoning (IVLR), a policy framework built around \trace{}, an explicit intermediate representation that alternates textual subgoals with visual keyframes over the full task horizon. At test time, a single native multimodal transformer self-generates this global semantic-geometric trace from the initial observation and instruction, caches it, and conditions a closed-loop action decoder on the trace, original instruction, and current observation. Because standard robot datasets lack such traces, we construct pseudo-supervision by temporally segmenting demonstrations and captioning each stage with a vision-language model. Across simulated benchmarks for long-horizon manipulation and visual distribution shift, \method{} reaches 95.5\% average success on LIBERO, including 92.4\% on LIBERO-Long, and 59.4\% overall success on SimplerEnv-WidowX. Ablations show that both modalities are necessary: without traces, LIBERO-Long success drops to 37.7\%; text-only and vision-only traces reach 62.0\% and 68.4\%, while the full interleaved trace reaches 92.4\%. Stress tests with execution perturbations and masked trace content show moderate degradation, suggesting that the trace can tolerate local corruption and moderate execution drift, but remains limited under stale or incorrect global plans.
Learning while Deploying: Fleet-Scale Reinforcement Learning for Generalist Robot Policies
Yi Wang, Xinchen Li, Pengwei Xie, Pu Yang, Buqing Nie, Yunuo Cai, Qinglin Zhang, Chendi Qu, Jeffrey Wu, Jianheng Song, Xinlin Ren, Jingshun Huang, Mingjie Pan, Siyuan Feng, Zhi Chen, Jianlan Luo
2605.00416v1
Learning while Deploying: Fleet-Scale Reinforcement Learning for Generalist Robot Policies
Yi Wang, Xinchen Li, Pengwei Xie, Pu Yang, Buqing Nie, Yunuo Cai, Qinglin Zhang, Chendi Qu, Jeffrey Wu, Jianheng Song, Xinlin Ren, Jingshun Huang, Mingjie Pan, Siyuan Feng, Zhi Chen, Jianlan Luo
2605.00416v1
arXiv:2605.00416v1
•
2026-05-01
Generalist robot policies increasingly benefit from large-scale pretraining, but offline data alone is insufficient for robust real-world deployment. Deployed robots encounter distribution shifts, long-tail failures, task variations, and human correction opportunities that fixed demonstration datasets cannot fully capture. We present Learning While Deploying (LWD), a fleet-scale offline-to-online reinforcement learning framework for continual post-training of generalist Vision-Language-Action (VLA) policies. Starting from a pretrained VLA policy, LWD closes the loop between deployment, shared physical experience, policy improvement, and redeployment by using autonomous rollouts and human interventions collected across a robot fleet. To stabilize learning from heterogeneous, sparse-reward fleet data, LWD combines Distributional Implicit Value Learning (DIVL) for robust value estimation with Q-learning via Adjoint Matching (QAM) for policy extraction in flow-based VLA action generators. We validate LWD on a fleet of 16 dual-arm robots across eight real-world manipulation tasks, including semantic grocery restocking and 3--5 minute long-horizon tasks. A single generalist policy improves as fleet experience accumulates, reaching an average success rate of 95%, with the largest gains on long-horizon tasks.
Comment: No
Physically Native World Models: A Hamiltonian Perspective on Generative World Modeling
Sen Cui, Jingheng Ma
2605.00412v1
Physically Native World Models: A Hamiltonian Perspective on Generative World Modeling
Sen Cui, Jingheng Ma
2605.00412v1
arXiv:2605.00412v1
•
2026-05-01
World models have recently re-emerged as a central paradigm for embodied intelligence, robotics, autonomous driving, and model-based reinforcement learning. However, current world model research is often dominated by three partially separated routes: 2D video-generative models that emphasize visual future synthesis, 3D scene-centric models that emphasize spatial reconstruction, and JEPA-like latent models that emphasize abstract predictive representations. While each route has made important progress, they still struggle to provide physically reliable, action-controllable, and long-horizon stable predictions for embodied decision making. In this paper, we argue that the bottleneck of world models is no longer only whether they can generate realistic futures, but whether those futures are physically meaningful and useful for action. We propose \emph{Hamiltonian World Models} as a physically grounded perspective on world modeling. The key idea is to encode observations into a structured latent phase space, evolve the latent state through Hamiltonian-inspired dynamics with control, dissipation, and residual terms, decode the predicted trajectory into future observations, and use the resulting rollouts for planning. We discuss how Hamiltonian structure may improve interpretability, data efficiency, and long-horizon stability, while also noting practical challenges in real-world robotic scenes involving friction, contact, non-conservative forces, and deformable objects.
PrefMoE: Robust Preference Modeling with Mixture-of-Experts Reward Learning
Ziqin Yuan, Ruiqi Wang, Dezhong Zhao, Baijian Yang, Byung-Cheol Min
2605.00384v1
PrefMoE: Robust Preference Modeling with Mixture-of-Experts Reward Learning
Ziqin Yuan, Ruiqi Wang, Dezhong Zhao, Baijian Yang, Byung-Cheol Min
2605.00384v1
arXiv:2605.00384v1
•
2026-05-01
Preference-based reinforcement learning offers a scalable alternative to manual reward engineering by learning reward structures from comparative feedback. However, large-scale preference datasets, whether collected from crowdsourced annotators or generated by synthetic teachers, often contain heterogeneous and partially conflicting supervision, including disagreement across annotators and inconsistency within annotators. Existing reward learning methods typically fit a single reward model to such data, forcing it to average incompatible signals and thereby limiting robustness. To solve this, we propose PrefMoE, a mixture-of-experts reward learning framework for robust preference modeling. PrefMoE learns multiple specialized reward experts and uses trajectory-level soft routing to combine them adaptively, enabling the model to capture diverse latent preference patterns under noisy and heterogeneous preference supervision. A load-balancing regularizer further stabilizes training by preventing expert collapse. Across locomotion benchmarks from D4RL and manipulation tasks from MetaWorld, PrefMoE improves preference prediction robustness and leads to more reliable downstream policy learning than strong single-model baselines.
Comment: IROS 2026
VLAs are Confined yet Capable of Generalizing to Novel Instructions
Quanyi Li
2505.03500v5
VLAs are Confined yet Capable of Generalizing to Novel Instructions
Quanyi Li
2505.03500v5
arXiv:2505.03500v5
•updated
•
2025-05-06
Vision-language-action models (VLAs) often achieve high performance on demonstrated tasks but struggle significantly when required to extrapolate, combining skills learned from different tasks in novel ways. For instance, VLAs might successfully put the cream cheese in the bowl and put the bowl on top of the cabinet, yet still fail to put the cream cheese on top of the cabinet. In this work, we demonstrate that behaviors from distinct tasks can be effectively recombined by manipulating the VLA's internal representations at inference time. Concretely, we identify the text latent by averaging the text tokens' hidden states across all demonstrated trajectories for a specific base task. For executing an extrapolated task, we can temporally interpolate the text latent of the two base tasks and add it back to the text hidden states, so sub-behaviors from the two tasks will be activated sequentially. We evaluate this approach using the newly created libero-ood benchmark, featuring 20 tasks extrapolated from standard LIBERO suites. The results on libero-ood show that all SOTA VLAs achieve < 15% success rate, while $\pi0$ with text latent interpolation reaches an 83% success rate. Further qualitative analysis reveals a tendency for VLAs to exhibit spatial overfitting, mapping object names to demonstrated locations rather than achieving genuine object and goal understanding. Additionally, we find that decoding the text latent yields human-unreadable prompts that can nevertheless instruct the VLA to achieve a 70% success rate on standard LIBERO suites, enabling private instruction or backdoor attacks.
Odysseus: Scaling VLMs to 100+ Turn Decision-Making in Games via Reinforcement Learning
Chengshuai Shi, Wenzhe Li, Xinran Liang, Yizhou Lu, Wenjia Yang, Ruirong Feng, Seth Karten, Ziran Yang, Zihan Ding, Gabriel Sarch, Danqi Chen, Karthik Narasimhan, Chi Jin
2605.00347v1
Odysseus: Scaling VLMs to 100+ Turn Decision-Making in Games via Reinforcement Learning
Chengshuai Shi, Wenzhe Li, Xinran Liang, Yizhou Lu, Wenjia Yang, Ruirong Feng, Seth Karten, Ziran Yang, Zihan Ding, Gabriel Sarch, Danqi Chen, Karthik Narasimhan, Chi Jin
2605.00347v1
arXiv:2605.00347v1
•
2026-05-01
Given the rapidly growing capabilities of vision-language models (VLMs), extending them to interactive decision-making tasks such as video games has emerged as a promising frontier. However, existing approaches either rely on large-scale supervised fine-tuning (SFT) on human trajectories or apply reinforcement learning (RL) only in relatively short-horizon settings (typically around 20--30 turns). In this work, we study RL-based training of VLMs for long-horizon decision-making in Super Mario Land, a visually grounded environment requiring 100+ turns of interaction with coordinated perception, reasoning, and action. We begin with a systematic investigation of key algorithmic components and propose an adapted variant of PPO with a lightweight turn-level critic, which substantially improves training stability and sample efficiency over critic-free methods such as GRPO and Reinforce++. We further show that pretrained VLMs provide strong action priors, significantly improving sample efficiency during RL training and reducing the need for manual design choices such as action engineering, compared to classical deep RL trained from scratch. Building on these insights, we introduce Odysseus, an open training framework for VLM agents, achieving substantial gains across multiple levels of the game and at least 3 times average game progresses than frontier models. Moreover, the trained models exhibit consistent improvements under both in-game and cross-game generalization settings, while maintaining general-domain capabilities. Overall, our results identify key ingredients for making RL stable and effective in long-horizon, multi-modal settings, and provide practical guidance for developing VLMs as embodied agents.
A Survey on Vision-Language-Action Models for Embodied AI
Yueen Ma, Zixing Song, Yuzheng Zhuang, Jianye Hao, Irwin King
2405.14093v8
A Survey on Vision-Language-Action Models for Embodied AI
Yueen Ma, Zixing Song, Yuzheng Zhuang, Jianye Hao, Irwin King
2405.14093v8
arXiv:2405.14093v8
•updated
•
2024-05-23
Embodied AI is widely recognized as a cornerstone of artificial general intelligence (AGI) because it involves controlling embodied agents to perform tasks in the physical world. Building on the success of large language models (LLMs) and vision-language models (VLMs), a new category of multimodal models -- referred to as vision-language-action (VLA) models -- has emerged to address language-conditioned robotic tasks in embodied AI by leveraging their distinct ability to generate actions. The recent proliferation of VLAs necessitates a comprehensive survey to capture the rapidly evolving landscape. To this end, we present the first survey on VLAs for embodied AI. This work provides a detailed taxonomy of VLAs, organized into three major lines of research. The first line focuses on individual components of VLAs. The second line is dedicated to developing VLA-based control policies adept at predicting low-level actions. The third line comprises high-level task planners capable of decomposing long-horizon tasks into a sequence of subtasks, thereby guiding VLAs to follow more general user instructions. Furthermore, we provide an extensive summary of relevant resources, including datasets, simulators, and benchmarks. Finally, we discuss the challenges facing VLAs and outline promising future directions in embodied AI. A curated repository associated with this survey is available at: https://github.com/yueen-ma/Awesome-VLA.
Comment: Project page: https://github.com/yueen-ma/Awesome-VLA
Embodied Interpretability: Linking Causal Understanding to Generalization in Vision-Language-Action Models
Hanxin Zhang, Mingshuo Xu, Abdulqader Dhafer, Shigang Yue, Hongbiao Dong, Zhou Daniel Hao
2605.00321v1
Embodied Interpretability: Linking Causal Understanding to Generalization in Vision-Language-Action Models
Hanxin Zhang, Mingshuo Xu, Abdulqader Dhafer, Shigang Yue, Hongbiao Dong, Zhou Daniel Hao
2605.00321v1
arXiv:2605.00321v1
•
2026-05-01
Vision-Language-Action (VLA) policies often fail under distribution shift, suggesting that decisions may depend on spurious visual correlations rather than task-relevant causes. We formulate visual-action attribution as an interventional estimation problem. Accordingly, we introduce the Interventional Significance Score (ISS), an interventional masking procedure for estimating the causal influence of visual regions on action predictions, and the Nuisance Mass Ratio (NMR), a scalar measure of attribution to task-irrelevant features. We analyze the statistical properties of ISS and show that it admits unbiased estimation, and we characterize conditions under which action prediction error provides a valid proxy for causal influence. Experiments across diverse manipulation tasks indicate that NMR predicts generalization behavior and that ISS yields more faithful explanations than existing interpretability methods. These results suggest that interventional attribution provides a simple diagnostic approach for identifying causal misalignment in embodied policies.
Comment: Accepted at the 43rd International Conference on Machine Learning (ICML 2026)
A Model-based Visual Contact Localization and Force Sensing System for Compliant Robotic Grippers
Kaiwen Zuo, Shuyuan Yang, Zonghe Chua
2605.00307v1
A Model-based Visual Contact Localization and Force Sensing System for Compliant Robotic Grippers
Kaiwen Zuo, Shuyuan Yang, Zonghe Chua
2605.00307v1
arXiv:2605.00307v1
•
2026-05-01
Grasp force estimation can help prevent robots from damaging delicate objects during manipulation and improve learning-based robotic control. Integrating force sensing into deformable grippers negotiates trade-offs in cost, complexity, mechanical robustness, and performance. With the growing integration of RGB-D wrist cameras into robotic systems for control purposes, camera-based techniques are a promising solution for indirect visual force estimation. Current approaches mostly utilize end-to-end deep learning, which can be brittle when generalizing to new scenarios, while existing model-based approaches are unsuited to grasping and modern grasper geometries. To address these challenges, we developed a model-based visual force sensing approach integrating an iterative contact localization with generalization to unseen objects. The system extracts structural key points from wrist camera RGB-D images of deforming fin-ray-shaped soft grippers, and uses these key points to define parameters of an inverse finite element analysis simulation in Simulation Open Framework Architecture. The iterative contact localization sub-system utilizes a deep learning-based online 3D reconstruction and pose estimation pipeline to dynamically update contact location, and is robust to visual occlusion and unseen objects. Our system demonstrated an average root mean square error of 0.23 N and normalized root mean square deviation of 2.11% during the load phase, and 0.48 N and 4.34% over the entire grasping process when interacting with different objects under various conditions, showcasing its potential for real-time model-based indirect force sensing of soft grippers.
Comment: 8 pages, 6 figures, IEEE Robotics and Automation Letters
End-to-End AD
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Let ViT Speak: Generative Language-Image Pre-training
Yan Fang, Mengcheng Lan, Zilong Huang, Weixian Lei, Yunqing Zhao, Yujie Zhong, Yingchen Yu, Qi She, Yao Zhao, Yunchao Wei
2605.00809v1
Let ViT Speak: Generative Language-Image Pre-training
Yan Fang, Mengcheng Lan, Zilong Huang, Weixian Lei, Yunqing Zhao, Yujie Zhong, Yingchen Yu, Qi She, Yao Zhao, Yunchao Wei
2605.00809v1
arXiv:2605.00809v1
•
2026-05-01
In this paper, we present \textbf{Gen}erative \textbf{L}anguage-\textbf{I}mage \textbf{P}re-training (GenLIP), a minimalist generative pretraining framework for Vision Transformers (ViTs) designed for multimodal large language models (MLLMs). To better align vision encoders with the autoregressive nature of LLMs, GenLIP trains a ViT to predict language tokens directly from visual tokens using a standard language modeling objective, without contrastive batch construction or an additional text decoder. This design offers three key advantages: (1) \textbf{Simplicity}: a single transformer jointly models visual and textual tokens; (2) \textbf{Scalability}: it scales effectively with both data and model size; and (3) \textbf{Performance}: it achieves competitive or superior results across diverse multimodal benchmarks. Trained on 8B samples from Recap-DataComp-1B, GenLIP matches or surpasses strong baselines despite using substantially less pretraining data. After continued pretraining on multi-resolution images at native aspect ratios, GenLIP further improves on detail-sensitive tasks such as OCR and chart understanding, making it a strong foundation for vision encoders in MLLMs.
Comment: 24 pages, 9 figures
ScreenParse: Moving Beyond Sparse Grounding with Complete Screen Parsing Supervision
A. Said Gurbuz, Sunghwan Hong, Ahmed Nassar, Marc Pollefeys, Peter Staar
2602.14276v2
ScreenParse: Moving Beyond Sparse Grounding with Complete Screen Parsing Supervision
A. Said Gurbuz, Sunghwan Hong, Ahmed Nassar, Marc Pollefeys, Peter Staar
2602.14276v2
arXiv:2602.14276v2
•updated
•
2026-02-15
Modern computer-use agents (CUA) must perceive a screen as a structured state, what elements are visible, where they are, and what text they contain, before they can reliably ground instructions and act. Yet, most available grounding datasets provide sparse supervision, with insufficient and low-diversity labels that annotate only a small subset of task-relevant elements per screen, which limits both coverage and generalization; moreover, practical deployment requires efficiency to enable low-latency, on-device use. We introduce ScreenParse, a large-scale dataset for complete screen parsing, with dense annotations of all visible UI elements (boxes, 55-class types, and text) across 771K web screenshots (21M elements). ScreenParse is generated by Webshot, an automated, scalable pipeline that renders diverse urls, extracts annotations and applies VLM-based relabeling and quality filtering. Using ScreenParse, we train ScreenVLM, a compact, 316M-parameter vision language model (VLM) that decodes a compact ScreenTag markup representation with a structure-aware loss that upweights structure-critical tokens. ScreenVLM substantially outperforms much larger foundation VLMs on dense parsing (e.g., 0.592 vs. 0.294 PageIoU on ScreenParse) and shows strong transfer to public benchmarks. Moreover, finetuning foundation VLMs on ScreenParse consistently improves their grounding performance, suggesting that dense screen supervision provides transferable structural priors for UI understanding. Project page: https://saidgurbuz.github.io/screenparse/.
Comment: Accepted at ICML 2026. 28 pages, 15 figures
Unsupervised Denoising of Real Clinical Low Dose Liver CT with Perceptual Attention Networks
Jingxi Pu, Tonghua Liu, Zhilin Guan, Siqiao Li, Yang Ming, Zheng Cong, Wei Zhang, Fangwei Li
2605.00793v1
Unsupervised Denoising of Real Clinical Low Dose Liver CT with Perceptual Attention Networks
Jingxi Pu, Tonghua Liu, Zhilin Guan, Siqiao Li, Yang Ming, Zheng Cong, Wei Zhang, Fangwei Li
2605.00793v1
arXiv:2605.00793v1
•
2026-05-01
With the development of deep learning, medical image processing has been widely used to assist clinical research. This paper focuses on the denoising problem of low-dose computed tomography using deep learning. Although low-dose computed tomography reduces radiation exposure to patients, it also introduces more noise, which may interfere with visual interpretation by physicians and affect diagnostic results. To address this problem, inspired by Cycle-GAN for unsupervised learning, this paper proposes an end-to-end unsupervised low-dose computed tomography denoising framework. The proposed framework combines a U-Net structure for multi-scale feature extraction, an attention mechanism for feature fusion, and a residual network for feature transformation. It also introduces perceptual loss to improve the network for the characteristics of medical images. In addition, we construct a real low-dose computed tomography dataset and design a large number of comparative experiments to validate the proposed method, using both image-based evaluation metrics and medical evaluation criteria. Compared with classical methods, the main advantage of this paper is that it addresses the limitation that real clinical data cannot be directly used for supervised learning, while still achieving excellent performance. The experimental results are also professionally evaluated by imaging physicians and meet clinical needs.
Comment: 8 pages, 10 figures, 5 tables
Quantum Gradient-Based Approach for Edge and Corner Detection Using Sobel Kernels
Mohammad Aamir Sohail, Gabriela Pinheiro, Yasemin Poyraz Kocak, Batuhan Hangun, Emre Camkerten, Simge Yigit, Hafize Asude Ertan
2605.00744v1
Quantum Gradient-Based Approach for Edge and Corner Detection Using Sobel Kernels
Mohammad Aamir Sohail, Gabriela Pinheiro, Yasemin Poyraz Kocak, Batuhan Hangun, Emre Camkerten, Simge Yigit, Hafize Asude Ertan
2605.00744v1
arXiv:2605.00744v1
•
2026-05-01
Edge detection refers to identifying points in a digital image where intensity changes sharply, indicating object boundaries or structural features. Corners are locations where gray-level intensity changes abruptly in multiple directions and are widely used in feature extraction, object tracking, and 3D modeling. In this study, we present a quantum implementation of Sobel-based edge detection and Harris-style corner detection. Two quantum image encoding methods - Flexible Representation of Quantum Images (FRQI) and Quantum Probability Image Encoding (QPIE) - are used to encode the input data and are comparatively analyzed. The proposed approach introduces a quantum gradient computation scheme based on lag-2 differences, enabling the evaluation of gradient-like features in superposition. To improve detection quality and reduce false positives, a classical post-processing step is applied to candidate corner points identified by the quantum circuit. Results show that the proposed quantum circuits produce outputs consistent with classical Sobel and Harris operators. Furthermore, the QPIE-based configuration yields more stable and coherent results than FRQI, especially under limited measurement shots. While gradient computation can be performed efficiently at the circuit level, the overall cost remains dominated by state preparation, measurement, and classical post-processing. All experiments are conducted under noiseless simulation, and performance on NISQ hardware may be affected by noise and measurement limitations. Therefore, this work demonstrates a functional and scalable quantum realization of classical edge and corner detection methods rather than an end-to-end speedup.
Exploring the Limits of End-to-End Feature-Affinity Propagation for Single-Point Supervised Infrared Small Target Detection
Qiancheng Zhou, Wenhua Zhang
2605.00722v1
Exploring the Limits of End-to-End Feature-Affinity Propagation for Single-Point Supervised Infrared Small Target Detection
Qiancheng Zhou, Wenhua Zhang
2605.00722v1
arXiv:2605.00722v1
•
2026-05-01
Single-point supervised infrared small target detection (IRSTD) drastically reduces dense annotation costs. Current state-of-the-art (SOTA) methods achieve high precision by recovering mask supervision through explicit, offline pseudo-label construction, such as multi-stage active learning and physics-driven mask generation. In this paper, we study a minimalist alternative: generating point-to-mask supervision online through in-batch, point-anchored feature-affinity propagation. We instantiate this paradigm as GSACP, an end-to-end testbed that directly supervises the detector using hard-margin feature affinity gated by local image priors, entirely eliminating external label-evolution loops.
This compact design, however, exposes an optimization bottleneck. Because the affinity target is generated from the same feature representation being optimized, training forms a self-referential loop. We theoretically formalize this as \emph{Self-Referential Propagation Drift}, a representation-supervision entanglement that can sharpen true boundaries or distort the feature space to satisfy its own targets. To systematically isolate these failure modes, we apply a protocolized single-variable ablation procedure spanning local EMA teacher decoupling, hard-background contrastive separation, and adaptive support geometry.
On the SIRST3 dataset, GSACP-Final establishes a new ultra-low false-alarm operating regime, achieving a highly competitive $0.6674$ mIoU while demonstrating a $38\% relative reduction in false-positive artifacts ($\mathrm{Fa}$) compared with PAL. By systematically deconstructing the end-to-end paradigm, we map its performance boundaries and show that in-batch feature propagation provides a compact alternative for deployment scenarios where false-alarm suppression is paramount.
Copula-enhanced Vision Transformer for high myopia diagnosis through OU UWF fundus images
Chong Zhong, Yunhao Liu, Yang Li, Xiang Fu, Jin Yang, Danjuan Yang, Meiyan Li, Jinfeng Xu, Aiyi Liu, Alan H. Welsh, Xingtao Zhou, Bo Fu, Catherine C. Liu
2501.06540v2
Copula-enhanced Vision Transformer for high myopia diagnosis through OU UWF fundus images
Chong Zhong, Yunhao Liu, Yang Li, Xiang Fu, Jin Yang, Danjuan Yang, Meiyan Li, Jinfeng Xu, Aiyi Liu, Alan H. Welsh, Xingtao Zhou, Bo Fu, Catherine C. Liu
2501.06540v2
arXiv:2501.06540v2
•updated
•
2025-01-11
The advancement of AI-assisted myopia screening necessitates the joint diagnosis of both-eye (OU) high myopia (HM) status and the prediction of axial length (AL). This clinical requirement introduces a complex mixed-type (binary-continuous) multitask learning task with bi-domain (OU) image covariates, giving rise to two key challenges: i) capture the inter-ocular asymmetry of OU images within a cutting-edge foundation model; ii) model and estimate the conditional dependence structure among mixed-type multivariate responses given image covariates. We address the challenges by: i) imposing residual adapters on the Vision Transformer foundation model to capture the OU similarity and heterogeneity simultaneously; ii) developing a four-dimensional copula loss that is implementable in PyTorch based on a latent variable expression for the Gaussian copula likelihood, and proposing a computationally efficient fast Monte Carlo Expectation Maximization (fMCEM) algorithm to estimate copula parameters. We further formulate a specific overfitting problem called stronger covariance phenomenon in multitask learning. We reveal the disturbance of the phenomenon to estimation of copula parameters and theoretically demonstrate the numerical stability of the proposed fMCEM algorithm against the disturbance. The application to our annotated OU ultra-widefield fundus image dataset and simulation on synthetic data demonstrate that our method stably enhances the predictive capabilities on both classification and regression tasks.
Foundation AI Models for Aerosol Optical Depth Estimation from PACE Satellite Data
Zahid Hassan Tushar, Sanjay Purushotham
2605.00678v1
Foundation AI Models for Aerosol Optical Depth Estimation from PACE Satellite Data
Zahid Hassan Tushar, Sanjay Purushotham
2605.00678v1
arXiv:2605.00678v1
•
2026-05-01
Aerosol Optical Depth (AOD) retrieval is essential for Earth observation, supporting applications from air quality monitoring to climate studies. Conventional physics-based AOD retrieval methods formulate the problem as a pixel-wise inversion, relying on radiative transfer modeling, memory-intensive look-up tables, and auxiliary meteorological data. While recent data-driven approaches have shown promise, many fail to exploit the spatial-spectral coherence of hyperspectral imagery, leading to spatially inconsistent and noise-sensitive retrievals. We present the first study exploring Foundation AI models for AOD retrieval and propose ViTCG, a Vision Transformer with Channel-wise Grouping-based spatial regression framework that reduces retrieval bias and error. ViTCG uses hyperspectral top-of-atmosphere radiance as input and jointly models spatial context and spectral information. Validation with PACE radiance observations demonstrates a 62% reduction in mean squared error compared to state-of-the-art foundation models, including Prithvi, and produces spatially coherent AOD fields.
Comment: 5 pages, 4 figures, to appear in 2026 IEEE International Geoscience and Remote Sensing Symposium
Are Pretrained Image Matchers Good Enough for SAR-Optical Satellite Registration?
Isaac Corley, Alex Stoken, Gabriele Berton
2604.10217v3
Are Pretrained Image Matchers Good Enough for SAR-Optical Satellite Registration?
Isaac Corley, Alex Stoken, Gabriele Berton
2604.10217v3
arXiv:2604.10217v3
•updated
•
2026-04-11
Cross-modal optical-SAR (Synthetic Aperture Radar) registration is a bottleneck for disaster-response via remote sensing, yet modern image matchers are developed and benchmarked almost exclusively on natural-image domains. We evaluate twenty-four pretrained matcher families--in a zero-shot setting with no fine-tuning or domain adaptation on satellite or SAR data--on SpaceNet9 and two additional cross-modal benchmarks under a deterministic protocol with tiled large-image inference, robust geometric filtering, and tie-point-grounded metrics. Our results reveal asymmetric transfer--matchers with explicit cross-modal training do not uniformly outperform those without it. While XoFTR (trained for visible-thermal matching) and RoMa achieve the lowest reported mean error at $3.0$ px on the labeled SpaceNet9 training scenes, RoMa achieves this without any cross-modal training, and MatchAnything-ELoFTR ($3.4$ px)--trained on synthetic cross-modal pairs--matches closely, suggesting (as a working hypothesis) that foundation-model features (DINOv2) may contribute to modality invariance that partially substitutes for explicit cross-modal supervision. 3D-reconstruction matchers (MASt3R, DUSt3R), which are not designed for traditional 2D image matching, are highly protocol-sensitive and remain fragile under default settings. Deployment protocol choices (geometry model, tile size, inlier gating) shift accuracy by up to $33\times$ for a single matcher, sometimes exceeding the effect of swapping matchers entirely within the evaluated sweep--affine geometry alone reduces mean error from $12.34$ to $9.74$ px. These findings inform both practical deployment of existing matchers and future matcher design for cross-modal satellite registration.
Comment: CVPR 2026 Image Matching Workshop
Paired-CSLiDAR: Height-Stratified Registration for Cross-Source Aerial-Ground LiDAR Pose Refinement
Montana Hoover, Jing Liang, Tianrui Guan, Dinesh Manocha
2605.00634v1
Paired-CSLiDAR: Height-Stratified Registration for Cross-Source Aerial-Ground LiDAR Pose Refinement
Montana Hoover, Jing Liang, Tianrui Guan, Dinesh Manocha
2605.00634v1
arXiv:2605.00634v1
•
2026-05-01
We introduce Paired-CSLiDAR (CSLiDAR), a cross-source aerial-ground LiDAR benchmark for single-scan pose refinement: refining a ground-scan pose within a 50 m-radius aerial crop. The benchmark contains 12,683 ground-aerial pairs across 6 evaluation sites and per-scan reference 6-DoF alignments for sub-meter root-mean-square error (RMSE) evaluation. Because aerial scans capture rooftops and canopy while ground scans capture facades and under-canopy, the two modalities share only a fraction of their geometry, primarily the terrain surface, causing standard registration methods and learned correspondence models to converge to metrically incorrect local minima. We propose Residual-Guided Stratified Registration (RGSR), a training-free, geometry-only refinement pipeline that exploits the shared ground plane through height-stratified ICP, reversed registration directions, and confidence-gated accept-if-better selection. RGSR achieves 86.0% S@0.75 m and 99.8% S@1.0 m on the primary benchmark of 9,012 scans, outperforming both the confidence-gated cascade at 83.7% and GeoTransformer at 76.3%. We validate RMSE-based pose selection with independent survey control and trajectory consistency, and show that added Fourier-Mellin BEV proposals can reduce RMSE while increasing actual pose error under extreme partial overlap. The dataset and code are being prepared for public release.
Comment: 8 pages, 4 figures. Dataset and code are being prepared for public release
STARRY: Spatial-Temporal Action-Centric World Modeling for Robotic Manipulation
Yuxuan Tian, Yurun Jin, Bin Yu, Yukun Shi, Hao Wu, Chi Harold Liu, Kai Chen, Cong Huang
2604.26848v2
STARRY: Spatial-Temporal Action-Centric World Modeling for Robotic Manipulation
Yuxuan Tian, Yurun Jin, Bin Yu, Yukun Shi, Hao Wu, Chi Harold Liu, Kai Chen, Cong Huang
2604.26848v2
arXiv:2604.26848v2
•updated
•
2026-04-29
Robotic manipulation requires reasoning about future spatial-temporal interactions and geometric constraints, yet existing Vision-Language-Action (VLA) policies often leave predictive representation weakly coupled with action execution, causing failures in tasks requiring precise spatial-temporal coordination. We propose STARRY, a world-model-enhanced action-generation policy that aligns spatial-temporal prediction and action generation by jointly denoising future spatial-temporal latents and actions through a unified diffusion process. To bridge 2D visual tokens and 3D metric control, STARRY introduces Geometry-Aware Selective Attention Modulation (GASAM), which converts predicted depth and end-effector geometry into token-aligned weights for selective action-attention modulation. On RoboTwin 2.0, STARRY achieves 93.82% / 93.30% average success under Clean and Randomized settings across 50 bimanual tasks. Real-world experiments show that STARRY improves average success from 42.5% to 70.8% compared with $π_{0.5}$. These results demonstrate the effectiveness of action-centric spatial-temporal world modeling for spatially and temporally demanding robotic manipulation.
Comment: 19 pages
Causality-enhanced Decision-Making for Autonomous Mobile Robots in Dynamic Environments
Luca Castri, Gloria Beraldo, Nicola Bellotto
2504.11901v5
Causality-enhanced Decision-Making for Autonomous Mobile Robots in Dynamic Environments
Luca Castri, Gloria Beraldo, Nicola Bellotto
2504.11901v5
arXiv:2504.11901v5
•updated
•
2025-04-16
The growing integration of robots in shared environments-such as warehouses, shopping centres, and hospitals-demands a deep understanding of the underlying dynamics and human behaviours, including how, when, and where individuals engage in various activities and interactions. This knowledge goes beyond simple correlation studies and requires a more comprehensive causal analysis. By leveraging causal inference to model cause-and-effect relationships, we can better anticipate critical environmental factors and enable autonomous robots to plan and execute tasks more effectively. To this end, we propose a novel causality-based decision-making framework that reasons over a learned causal model to assist the robot in deciding when and how to complete a given task. In the examined use case-i.e., a warehouse shared with people-we exploit the causal model to estimate battery usage and human obstructions as factors influencing the robot's task execution. This reasoning framework supports the robot in making informed decisions about task timing and strategy. To achieve this, we developed also PeopleFlow, a new Gazebo-based simulator designed to model context-sensitive human-robot spatial interactions in shared workspaces. PeopleFlow features realistic human and robot trajectories influenced by contextual factors such as time, environment layout, and robot state, and can simulate a large number of agents. While the simulator is general-purpose, in this paper we focus on a warehouse-like environment as a case study, where we conduct an extensive evaluation benchmarking our causal approach against a non-causal baseline. Our findings demonstrate the efficacy of the proposed solutions, highlighting how causal reasoning enables autonomous robots to operate more efficiently and safely in dynamic environments shared with humans.
Comment: Causal Discovery and Inference - Robot Autonomy - Human-Robot Spatial Interaction - Decision-Making
Robust Fusion of Object-Level V2X for Learned 3D Object Detection
Lukas Ostendorf, Lennart Reiher, Onn Haran, Lutz Eckstein
2605.00595v1
Robust Fusion of Object-Level V2X for Learned 3D Object Detection
Lukas Ostendorf, Lennart Reiher, Onn Haran, Lutz Eckstein
2605.00595v1
arXiv:2605.00595v1
•
2026-05-01
Perception for automated driving is largely based on onboard environmental sensors, such as cameras and radar, which are cost-effective but limited by line-of-sight and field-of-view constraints. These inherent limitations may cause onboard perception to fail under occlusions or poor visibility conditions. In parallel, cooperative awareness via vehicle-to-everything (V2X) communication is becoming increasingly available, enabling vehicles and infrastructure to share their own state as object-level information that complements onboard perception. In this work, we study how such V2X information can be integrated into 3D object detection and how robust the resulting system is to realistic V2X imperfections. Using the nuScenes dataset, we emulate object-level cooperative awareness messages from ground truth, injecting controlled noise and object dropout to mimic real-world conditions such as latency, localization errors, and low V2X penetration rates. We convert these messages into a dedicated bird's-eye view (BEV) input and fuse them into a BEVFusion-style detector. Our results demonstrate that while object-level cooperative information can substantially improve detection performance, achieving an NDS of 0.80 under favorable conditions, models trained on idealized data become fragile and over-reliant on V2X. Conversely, our proposed noise-aware training strategy, coupled with explicit confidence encoding, enhances robustness, maintaining performance gains even under severe noise and reduced V2X penetration.
Comment: Accepted at IEEE VTC 2026-Spring, 7 pages
Intrinsic Gradient Suppression for Label-Noise Prompt Tuning in Vision-Language Models
Jiayu Li, Jiaxin Qi, Sheng Zhou, Jiaqiang Huang, Xiansheng Hua
2605.00591v1
Intrinsic Gradient Suppression for Label-Noise Prompt Tuning in Vision-Language Models
Jiayu Li, Jiaxin Qi, Sheng Zhou, Jiaqiang Huang, Xiansheng Hua
2605.00591v1
arXiv:2605.00591v1
•
2026-05-01
Contrastive vision-language models like CLIP exhibit remarkable zero-shot generalization. However, prompt tuning remains highly sensitive to label noise, as mislabeled samples generate disproportionately large gradients that can overwhelm pre-trained priors. We argue that because CLIP already provides a near-optimal initialization, adaptation should be inherently conservative, particularly against the extreme gradient updates common in noisy settings. To this end, we propose Double-Softmax Prompt Tuning (DSPT), a hyperparameter-free method for intrinsic gradient suppression. By applying a sequential probabilistic normalization, DSPT induces a self-adaptive saturation zone that suppresses gradients from high-error noisy samples while maintaining informative updates. We also provide both theoretical analysis and empirical evidence about how this mechanism achieves adaptive suppression. This design transforms ``gradient vanishing'', traditionally a training bottleneck, into a principled noise-filtering shield for label-noise prompt tuning. Extensive experiments confirm that this simple, drop-in design achieves state-of-the-art robustness across various noisy benchmarks, outperforming methods with complex architectures and handcrafted hyperparameters.
Adapting MLLMs for Nuanced Video Retrieval
Piyush Bagad, Andrew Zisserman
2512.13511v3
Adapting MLLMs for Nuanced Video Retrieval
Piyush Bagad, Andrew Zisserman
2512.13511v3
arXiv:2512.13511v3
•updated
•
2025-12-15
Our objective is to build an embedding model that captures the nuanced relationship between a search query and candidate videos. We cover three aspects of nuanced retrieval: (i) temporal, (ii) negation, and (iii) multimodal. For temporal nuance, we consider chiral actions that need distinguishing between temporally opposite actions like "opening a door" vs. "closing a door". For negation, we consider queries with negators such as "not", "none" that allow user to specify what they do not want. For multimodal nuance, we consider the task of composed retrieval where the query comprises a video along with a text edit instruction. The goal is to develop a unified embedding model that handles such nuances effectively. To that end, we repurpose a Multimodal Large Language Model (MLLM) trained to generate text into an embedding model. We fine-tune it with a contrastive loss on text alone with carefully sampled hard negatives that instill the desired nuances in the learned embedding space. Despite the text-only training, our method achieves state of the art performance on all benchmarks for nuanced video retrieval. We also analyze how this improvement is achieved, and show that text-only training reduces the modality gap between text and video embeddings leading to better organization of the embedding space.
Comment: 38 Pages. Project page at http://bpiyush.github.io/tara-website
Linking Behaviour and Perception to Evaluate Meaningful Human Control over Partially Automated Driving
Ashwin George, Lucas Elbert Suryana, Lorenzo Flipse, Bart van Arem, David A. Abbink, Simeon Craig Calvert, Luciano Cavalcante Siebert, Arkady Zgonnikov
2605.00556v1
Linking Behaviour and Perception to Evaluate Meaningful Human Control over Partially Automated Driving
Ashwin George, Lucas Elbert Suryana, Lorenzo Flipse, Bart van Arem, David A. Abbink, Simeon Craig Calvert, Luciano Cavalcante Siebert, Arkady Zgonnikov
2605.00556v1
arXiv:2605.00556v1
•
2026-05-01
Partial driving automation creates a tension: drivers remain legally responsible for vehicle behaviour, yet their active control is significantly reduced. This reduction undermines the engagement and sense of agency needed to intervene safely. Meaningful human control (MHC) has been proposed as a normative framework to address this tension. However, empirical methods for evaluating whether existing systems actually provide MHC remain underdeveloped. In this study, we investigated the extent to which drivers experience MHC when interacting with partially automated driving systems. Twenty-four drivers completed a simulator study involving silent automation failures under two modes - haptic shared control (HSC) and traded control (TC). We derived behavioural metrics from telemetry data, subjective perception scores from post-trial surveys and used them to test hypothesised relations between them derived from the properties of systems under MHC. The confirmatory analysis showed a significant negative correlation between the perception of the automated vehicle (AV) understanding the driver and conflict in steering torques. An exploratory analysis also revealed a surprising positive correlation between reaction times and the perception of sufficient control. Qualitative feedback from open-ended post-experiment questionnaires revealed that mismatches in intentions between the driver and automation, lack of safety, and resistance to driver inputs contribute to the reduction of perceived MHC, while subtle haptic guidance aligned with driver intent had a positive effect. These findings suggest that future designs should prioritise effortless driver interventions, transparent communication of automation intent, and context-sensitive authority allocation to strengthen meaningful human control in partially automated driving.
Tempus: A Temporally Scalable Resource-Invariant GEMM Streaming Framework for Versal AI Edge
M. Grailoo, J. Núñez-Yáñez
2605.00536v1
Tempus: A Temporally Scalable Resource-Invariant GEMM Streaming Framework for Versal AI Edge
M. Grailoo, J. Núñez-Yáñez
2605.00536v1
arXiv:2605.00536v1
•
2026-05-01
Scaling laws for Large Language Models (LLMs) establish that model quality improves with computational scale, yet edge deployment imposes strict constraints on compute, memory, and power. Since General Matrix Multiplication (GEMM) accounts for up to 90\% of inference time, efficient GEMM acceleration is critical for edge AI. The Adaptive Intelligent Engines available in the AMD Versal adaptive SoCs are well suited for this task, but existing state-of-the-art (SOTA) frameworks maximize performance through spatial scaling, distributing workloads across hundreds of cores -- an approach that fails on resource-limited edge SoCs due to physical implementation failures, bandwidth saturation, and excessive resource consumption. We propose Tempus, a Resource-Invariant Temporal GEMM framework for the AMD Versal AI Edge SoC. Rather than expanding hardware resources with matrix size, Tempus employs a fixed compute block of 16 AIE-ML cores, achieving scalability through iterative graph execution and algorithmic data tiling and replication in the Programmable Logic. High-speed cascade streaming ensures low-latency partial sum reduction at Initiation Interval (II) of 1, while a deadlock-free DATAFLOW protocol maximizes transfer-compute overlap and PLIO reuse. Evaluated on GEMM workloads, Tempus achieves 607 GOPS at 10.677 W total on-chip power. By characterizing system-level efficiency through the Platform-Aware Utility (PAU) metric, we prove that Tempus achieves a 211.2x higher prominence factor than the leading spatial SOTA (ARIES). Furthermore, the framework maintains a 0.00\% utilization of URAM/DSP, yielding 22.0x core frugality, 7.1x power frugality, and a 6.3x reduction in I/O demand, establishing a sustainable, scalable foundation for edge LLM inference.
Comment: 11 pages, 3 figures, 8 tables, 4 algorithms
End-to-End Autoregressive Image Generation with 1D Semantic Tokenizer
Wenda Chu, Bingliang Zhang, Jiaqi Han, Yizhuo Li, Linjie Yang, Yisong Yue, Qiushan Guo
2605.00503v1
End-to-End Autoregressive Image Generation with 1D Semantic Tokenizer
Wenda Chu, Bingliang Zhang, Jiaqi Han, Yizhuo Li, Linjie Yang, Yisong Yue, Qiushan Guo
2605.00503v1
arXiv:2605.00503v1
•
2026-05-01
Autoregressive image modeling relies on visual tokenizers to compress images into compact latent representations. We design an end-to-end training pipeline that jointly optimizes reconstruction and generation, enabling direct supervision from generation results to the tokenizer. This contrasts with prior two-stage approaches that train tokenizers and generative models separately. We further investigate leveraging vision foundation models to improve 1D tokenizers for autoregressive modeling. Our autoregressive generative model achieves strong empirical results, including a state-of-the-art FID score of 1.48 without guidance on ImageNet 256x256 generation.
Comment: In ICML 2026 (Spotlight)
Driving with A Thousand Faces: A Benchmark for Closed-Loop Personalized End-to-End Autonomous Driving
Xiaoru Dong, Ruiqin Li, Xiao Han, Zhenxuan Wu, Jiamin Wang, Jian Chen, Qi Jiang, SM Yiu, Xinge Zhu, Yuexin Ma
2602.18757v2
Driving with A Thousand Faces: A Benchmark for Closed-Loop Personalized End-to-End Autonomous Driving
Xiaoru Dong, Ruiqin Li, Xiao Han, Zhenxuan Wu, Jiamin Wang, Jian Chen, Qi Jiang, SM Yiu, Xinge Zhu, Yuexin Ma
2602.18757v2
arXiv:2602.18757v2
•updated
•
2026-02-21
Human driving behavior is inherently diverse, yet most end-to-end autonomous driving (E2E-AD) systems learn a single average driving style, neglecting individual differences. Achieving personalized E2E-AD faces challenges across three levels: limited real-world datasets with individual-level annotations, a lack of quantitative metrics for evaluating personal driving styles, and the absence of algorithms that can learn stylized representations from users' trajectories. To address these gaps, we propose Person2Drive, a comprehensive personalized E2E-AD platform and benchmark. It includes an open-source, flexible data collection system that simulates realistic scenarios to generate scalable and diverse personalized driving datasets; style vector-based evaluation metrics with Maximum Mean Discrepancy and KL divergence to comprehensively quantify individual driving behaviors; and a personalized E2E-AD framework with a style reward model that efficiently adapts E2E models for safe and individualized driving. Extensive experiments demonstrate that Person2Drive enables fine-grained analysis, reproducible evaluation, and effective personalization in end-to-end autonomous driving. Our dataset and code will be released after acceptance.
MMAudio-LABEL: Audio Event Labeling via Audio Generation for Silent Video
Kazuya Tateishi, Akira Takahashi, Atsuo Hiroe, Hirofumi Takeda, Shusuke Takahashi, Yuki Mitsufuji
2605.00495v1
MMAudio-LABEL: Audio Event Labeling via Audio Generation for Silent Video
Kazuya Tateishi, Akira Takahashi, Atsuo Hiroe, Hirofumi Takeda, Shusuke Takahashi, Yuki Mitsufuji
2605.00495v1
arXiv:2605.00495v1
•
2026-05-01
Recent advances in multimodal generation have enabled high-quality audio generation from silent videos. Practical applications, such as sound production, demand not only the generated audio but also explicit sound event labels detailing the type and timing of sounds. One straightforward approach involves applying a standard sound event detection to the generated audio. However, this post-hoc pipeline is inherently limited, as it is prone to error accumulation. To address this limitation, we propose MMAudio-LABEL (LAtent-Based Event Labeling), an event-aware audio generation framework built on a foundational audio generation model as its backbone that jointly generates audio and frame-aligned sound event predictions from silent videos. We evaluate our method on the Greatest Hits dataset for onset detection and 17-class material classification. Our approach improves onset-detection accuracy from 46.7% to 75.0% and material-classification accuracy from 40.6% to 61.0% over baselines. These results suggest that jointly learning audio generation and event prediction enables a more interpretable and practical video-to-audio synthesis.
Comment: Accepted to the CVPR 2026 Sight and Sound Workshop
Leveraging Vision-Language Models as Weak Annotators in Active Learning
Phuong Ngoc Nguyen, Kaito Shiku, Ryoma Bise, Seiichi Uchida, Shinnosuke Matsuo
2605.00480v1
Leveraging Vision-Language Models as Weak Annotators in Active Learning
Phuong Ngoc Nguyen, Kaito Shiku, Ryoma Bise, Seiichi Uchida, Shinnosuke Matsuo
2605.00480v1
arXiv:2605.00480v1
•
2026-05-01
Active learning aims to reduce annotation cost by selectively querying informative samples for supervision under a limited labeling budget. In this work, we investigate how vision-language models (VLMs) can be leveraged to further reduce the reliance on costly human annotation within the active learning paradigm. To this end, we find that the reliability of VLMs varies significantly with label granularity in fine-grained recognition tasks: they perform poorly on fine-grained labels but can provide accurate coarse-grained labels. Leveraging this property, we propose an active learning framework that combines fine-grained human annotations with coarse-grained VLM-generated weak labels through instance-wise label assignment. We further model the systematic noise in VLM-generated labels using a small set of trusted full labels. Experiments on CUB200 and FGVC-Aircraft show that the proposed framework consistently outperforms existing active learning methods under the same annotation budget.
Comment: Accepted at ICIP2026
Scaling Video Understanding via Compact Latent Multi-Agent Collaboration
Kerui Chen, Jinglu Wang, Jianrong Zhang, Ming Li, Yan Lu, Hehe Fan
2605.00444v1
Scaling Video Understanding via Compact Latent Multi-Agent Collaboration
Kerui Chen, Jinglu Wang, Jianrong Zhang, Ming Li, Yan Lu, Hehe Fan
2605.00444v1
arXiv:2605.00444v1
•
2026-05-01
Multi-modal large language models (MLLMs) advance vision language understanding but face inherent limitations in long-video tasks due to bounded perception context budgets. Existing agentic methods mitigate this via rule-based preprocessing, yet often suffer from information loss, high cost, and reliance on textual intermediates. We propose MACF, an end-to-end Multi-Agent Collaboration Framework that decouples per-agent perception budgets from global video complexity, enabling scalable video understanding while preserving visual fidelity. MACF partitions videos into segments for locally budgeted agents and enables holistic reasoning via an agent-native latent communication protocol. Each agent encodes partial observations into compact, task-sufficient tokens in a shared embedding space, allowing efficient and information-preserving collaboration by a central coordinator. We introduce a curriculum training strategy that progressively enforces semantic alignment, evidence summarization, and cross-agent coordination. Extensive experiments on diverse video understanding benchmarks show that MACF consistently outperforms state-of-the-art MLLMs and multi-agent systems under identical budget constraints, demonstrating the effectiveness of our latent collaboration for scalable video understanding.
Comment: 12 pages
Thinking in Text and Images: Interleaved Vision--Language Reasoning Traces for Long-Horizon Robot Manipulation
Jinkun Liu, Haohan Chi, Lingfeng Zhang, Yifan Xie, YuAn Wang, Long Chen, Hangjun Ye, Xiaoshuai Hao, Wenbo Ding
2605.00438v1
Thinking in Text and Images: Interleaved Vision--Language Reasoning Traces for Long-Horizon Robot Manipulation
Jinkun Liu, Haohan Chi, Lingfeng Zhang, Yifan Xie, YuAn Wang, Long Chen, Hangjun Ye, Xiaoshuai Hao, Wenbo Ding
2605.00438v1
arXiv:2605.00438v1
•
2026-05-01
Long-horizon robotic manipulation requires plans that are both logically coherent and geometrically grounded. Existing Vision-Language-Action policies usually hide planning in latent states or expose only one modality: text-only chain-of-thought encodes causal order but misses spatial constraints, while visual prediction provides geometric cues but often remains local and semantically underconstrained. We introduce Interleaved Vision--Language Reasoning (IVLR), a policy framework built around \trace{}, an explicit intermediate representation that alternates textual subgoals with visual keyframes over the full task horizon. At test time, a single native multimodal transformer self-generates this global semantic-geometric trace from the initial observation and instruction, caches it, and conditions a closed-loop action decoder on the trace, original instruction, and current observation. Because standard robot datasets lack such traces, we construct pseudo-supervision by temporally segmenting demonstrations and captioning each stage with a vision-language model. Across simulated benchmarks for long-horizon manipulation and visual distribution shift, \method{} reaches 95.5\% average success on LIBERO, including 92.4\% on LIBERO-Long, and 59.4\% overall success on SimplerEnv-WidowX. Ablations show that both modalities are necessary: without traces, LIBERO-Long success drops to 37.7\%; text-only and vision-only traces reach 62.0\% and 68.4\%, while the full interleaved trace reaches 92.4\%. Stress tests with execution perturbations and masked trace content show moderate degradation, suggesting that the trace can tolerate local corruption and moderate execution drift, but remains limited under stale or incorrect global plans.
MMAudioReverbs: Video-Guided Acoustic Modeling for Dereverberation and Room Impulse Response Estimation
Akira Takahashi, Ryosuke Sawata, Shusuke Takahashi, Yuki Mitsufuji
2605.00431v1
MMAudioReverbs: Video-Guided Acoustic Modeling for Dereverberation and Room Impulse Response Estimation
Akira Takahashi, Ryosuke Sawata, Shusuke Takahashi, Yuki Mitsufuji
2605.00431v1
arXiv:2605.00431v1
•
2026-05-01
Although recent video-to-audio (V2A) models excelled at synthesizing semantically plausible sounds from visual inputs, they do not explicitly model room-acoustic effects such as reverberation or room impulse responses (RIRs), and thus offer limited controllability over these effects. However, we hypothesize that such V2A models implicitly have semantic knowledge of the relationship between spatial audio and the corresponding vision cues. In this paper, we revisit a V2A model for the sake of the above, and propose the way to utilize the pretrained model as prior for physically grounded room-acoustic processing. Based on one of the state-of-the-art V2A models, MMAudio, we propose MMAudioReverbs that is a unified framework dealing with i) dereverberation and ii) room impulse response (RIR) estimation without network architectural modification, and fine-tuned on a small dataset. Experimental results showed that audio and visual cues respectively have advantage depending on the type of physical room acoustics. It implies that foundation V2A models can be used for physically grounded room-acoustic analysis.
Comment: Accepted to the CVPR 2026 Sight and Sound Workshop
GSDrive: Reinforcing Driving Policies by Multi-mode Trajectory Probing with 3D Gaussian Splatting Environment
Ziang Guo, Chen Min, Xuefeng Zhang, Yixiao Zhou, Zufeng Zhang, Dzmitry Tsetserukou
2604.28111v2
GSDrive: Reinforcing Driving Policies by Multi-mode Trajectory Probing with 3D Gaussian Splatting Environment
Ziang Guo, Chen Min, Xuefeng Zhang, Yixiao Zhou, Zufeng Zhang, Dzmitry Tsetserukou
2604.28111v2
arXiv:2604.28111v2
•updated
•
2026-04-30
End-to-end (E2E) autonomous driving presents a promising approach for translating perceptual inputs directly into driving actions. However, prohibitive annotation costs and temporal data quality degradation hinder long-term real-world deployment. While combining imitation learning (IL) and reinforcement learning (RL) is a common strategy for policy improvement, conventional RL training relies on delayed, event-based rewards-policies learn only from catastrophic outcomes such as collisions, leading to premature convergence to suboptimal behaviors. To address these limitations, we introduce GSDrive, a framework that exploits 3D Gaussian Splatting (3DGS) for differentiable, physics-based reward shaping in E2E driving policy improvement. Our method incorporates a flow matching-based trajectory predictor within the 3DGS simulator, enabling multi-mode trajectory probing where candidate trajectories are rolled out to assess prospective rewards. This establishes a bidirectional knowledge exchange between IL and RL by grounding reward functions in physically simulated interaction signals, offering immediate dense feedback instead of sparse catastrophic events. Evaluated on the reconstructed nuScenes dataset, our method surpasses existing simulation-based RL driving approaches in closed-loop experiments. Code is available at https://github.com/ZionGo6/GSDrive.
Comment: initial version
Physically Native World Models: A Hamiltonian Perspective on Generative World Modeling
Sen Cui, Jingheng Ma
2605.00412v1
Physically Native World Models: A Hamiltonian Perspective on Generative World Modeling
Sen Cui, Jingheng Ma
2605.00412v1
arXiv:2605.00412v1
•
2026-05-01
World models have recently re-emerged as a central paradigm for embodied intelligence, robotics, autonomous driving, and model-based reinforcement learning. However, current world model research is often dominated by three partially separated routes: 2D video-generative models that emphasize visual future synthesis, 3D scene-centric models that emphasize spatial reconstruction, and JEPA-like latent models that emphasize abstract predictive representations. While each route has made important progress, they still struggle to provide physically reliable, action-controllable, and long-horizon stable predictions for embodied decision making. In this paper, we argue that the bottleneck of world models is no longer only whether they can generate realistic futures, but whether those futures are physically meaningful and useful for action. We propose \emph{Hamiltonian World Models} as a physically grounded perspective on world modeling. The key idea is to encode observations into a structured latent phase space, evolve the latent state through Hamiltonian-inspired dynamics with control, dissipation, and residual terms, decode the predicted trajectory into future observations, and use the resulting rollouts for planning. We discuss how Hamiltonian structure may improve interpretability, data efficiency, and long-horizon stability, while also noting practical challenges in real-world robotic scenes involving friction, contact, non-conservative forces, and deformable objects.
A Plug-and-Play Method for Guided Multi-contrast MRI Reconstruction based on Content/Style Modeling
Chinmay Rao, Matthias van Osch, Nicola Pezzotti, Jeroen de Bresser, Mark van Buchem, Laurens Beljaards, Jakob Meineke, Elwin de Weerdt, Huangling Lu, Mariya Doneva, Marius Staring
2409.13477v8
A Plug-and-Play Method for Guided Multi-contrast MRI Reconstruction based on Content/Style Modeling
Chinmay Rao, Matthias van Osch, Nicola Pezzotti, Jeroen de Bresser, Mark van Buchem, Laurens Beljaards, Jakob Meineke, Elwin de Weerdt, Huangling Lu, Mariya Doneva, Marius Staring
2409.13477v8
arXiv:2409.13477v8
•updated
•
2024-09-20
Since the various MR contrasts of a given anatomy contain redundant information, one contrast can be used to guide the reconstruction of another undersampled contrast acquired subsequently in the same session. To solve this reconstruction problem leveraging multi-contrast side information, several end-to-end learning-based methods have been proposed. However, a key challenge is the requirement for large paired training datasets comprising raw k-space data and aligned reference images. We propose a modular plug-and-play method, which requires no k-space training data and relies solely on partially paired image-domain datasets. A content/style model of two-contrast MR image data is first learned and subsequently applied as a plug-and-play operator in iterative reconstruction. The disentanglement of content and style allows explicit representation of contrast-independent and contrast-specific factors. Consequently, incorporating prior information into the reconstruction reduces to a simple replacement operation on the aliased content of the estimated image using high-quality content derived from the reference scan. Combining this operation with an MR data consistency step, followed by a corrective procedure for the content estimate, yields an iterative scheme. We name this novel approach PnP-CoSMo. It offers, by design, cross-contrast generalizability and provides an explanatory framework based on the shared and non-shared generative factors underlying the two given contrasts. We explore various aspects, including interpretability and convergence, via simulations. Furthermore, its practicality is demonstrated on the public NYU fastMRI DICOM dataset, showing equivalent or superior quality and greater generalizability compared to end-to-end methods. On two in-house multi-coil datasets, PnP-CoSMo enabled up to 32.6% greater acceleration over non-guided reconstruction at given SSIM.
From Backward Spreading to Forward Replay: Revisiting Target Construction in LLM Parameter Editing
Wei Liu, Hongkai Liu, Zhiying Deng, Yee Whye Teh, Wee Sun Lee
2605.00358v1
From Backward Spreading to Forward Replay: Revisiting Target Construction in LLM Parameter Editing
Wei Liu, Hongkai Liu, Zhiying Deng, Yee Whye Teh, Wee Sun Lee
2605.00358v1
arXiv:2605.00358v1
•
2026-05-01
LLM parameter editing methods commonly rely on computing an ideal target hidden-state at a target layer (referred as anchor point) and distributing the target vector to multiple preceding layers (commonly known as backward spreading) for cooperative editing. Although widely used for a long time, its underlying basis have not been systematically investigated. In this paper, we first conduct a systematic study of its foundations, which helps clarify its capability boundaries, practical considerations, and potential failure modes. Then, we propose a simple and elegant alternative that replaces backward spreading with forward-propagation. Instead of optimizing the target at the last editing layer, we optimize the anchor point at the first editing layer, and then propagate it forward to obtain accurate and mutually compatible target hidden-states for all subsequent editing layers. This approach achieves the same computational complexity as existing methods while producing more accurate layer-wise targets. Our method is simple, without interfering with either the computation of the initial target hidden state or any other components of the subsequent editing pipeline, and thus constituting a benefit for a wide range of LLM parameter editing methods.
Comment: ICML 2026, code: https://github.com/jugechengzi/FE
CURE-OOD: Benchmarking Out-of-Distribution Detection for Survival Prediction
Wenjie Zhao, Jia Li, Mingrui Liu, Jing Wang, Yunhui Guo
2605.00350v1
CURE-OOD: Benchmarking Out-of-Distribution Detection for Survival Prediction
Wenjie Zhao, Jia Li, Mingrui Liu, Jing Wang, Yunhui Guo
2605.00350v1
arXiv:2605.00350v1
•
2026-05-01
``How long can I live and remain free of cancer?'' is often the first question a patient asks after receiving a cancer diagnosis and treatment. Accurate survival prediction helps alleviate psychological distress and supports risk stratification and personalized treatment planning. Recent survival prediction frameworks have shown strong performance using computed tomography (CT) images. However, variations in imaging acquisition introduce out-of-distribution (OOD) samples caused by covariate shifts that undermine model reliability. Despite this challenge, to our knowledge, no existing benchmark systematically studies OOD detection in cancer survival prediction. To address this gap, we introduce the Cancer sURvival bEnchmark for OOD Detection (CURE-OOD), the first benchmark for systematically evaluating OOD detection in survival prediction under controlled acquisition-induced distribution shifts. CURE-OOD defines scanner-parameter-based training, in-distribution (ID), and OOD test splits across four survival prediction tasks. Our experiments show that covariate shifts notably reduce survival prediction performance. It also shows that mainstream classification-oriented OOD detectors can fail in survival prediction. Finally, we include HazardDev as a simple survival-aware reference baseline for OOD detection. CURE-OOD enables systematic analysis of how distribution shifts affect both downstream survival performance and OOD detectability.
Pose-Aware Diffusion for 3D Generation
Zihan Zhou, Luxi Chen, Jingzhi Zhou, Yuhao Wan, Min Zhao, Baoyu Fan, Chongxuan Li
2605.00345v1
Pose-Aware Diffusion for 3D Generation
Zihan Zhou, Luxi Chen, Jingzhi Zhou, Yuhao Wan, Min Zhao, Baoyu Fan, Chongxuan Li
2605.00345v1
arXiv:2605.00345v1
•
2026-05-01
Generating pose-aligned 3D objects is challenging due to the spatial mismatches and transformation ambiguities inherent in decoupled canonical-then-rotate paradigms. To this end, we introduce Pose-Aware Diffusion (PAD), a novel end-to-end diffusion framework that synthesizes 3D geometry directly within the observation space. By unprojecting monocular depth into a partial point cloud and explicitly injecting it as a 3D geometric anchor, PAD abandons canonical assumptions to enforce rigorous spatial supervision. This native generation intrinsically resolves pose ambiguity, producing high-fidelity pose-aligned assets. Extensive experiments demonstrate that PAD achieves superior geometric alignment and image-to-3D correspondence compared to state-of-the-art methods. Additionally, PAD naturally extends to compositional 3D scene reconstruction via a simple union of independently generated objects, highlighting its robust ability to preserve precise spatial layouts.
A Survey on Vision-Language-Action Models for Embodied AI
Yueen Ma, Zixing Song, Yuzheng Zhuang, Jianye Hao, Irwin King
2405.14093v8
A Survey on Vision-Language-Action Models for Embodied AI
Yueen Ma, Zixing Song, Yuzheng Zhuang, Jianye Hao, Irwin King
2405.14093v8
arXiv:2405.14093v8
•updated
•
2024-05-23
Embodied AI is widely recognized as a cornerstone of artificial general intelligence (AGI) because it involves controlling embodied agents to perform tasks in the physical world. Building on the success of large language models (LLMs) and vision-language models (VLMs), a new category of multimodal models -- referred to as vision-language-action (VLA) models -- has emerged to address language-conditioned robotic tasks in embodied AI by leveraging their distinct ability to generate actions. The recent proliferation of VLAs necessitates a comprehensive survey to capture the rapidly evolving landscape. To this end, we present the first survey on VLAs for embodied AI. This work provides a detailed taxonomy of VLAs, organized into three major lines of research. The first line focuses on individual components of VLAs. The second line is dedicated to developing VLA-based control policies adept at predicting low-level actions. The third line comprises high-level task planners capable of decomposing long-horizon tasks into a sequence of subtasks, thereby guiding VLAs to follow more general user instructions. Furthermore, we provide an extensive summary of relevant resources, including datasets, simulators, and benchmarks. Finally, we discuss the challenges facing VLAs and outline promising future directions in embodied AI. A curated repository associated with this survey is available at: https://github.com/yueen-ma/Awesome-VLA.
Comment: Project page: https://github.com/yueen-ma/Awesome-VLA
Online Self-Calibration Against Hallucination in Vision-Language Models
Minghui Chen, Chenxu Yang, Hengjie Zhu, Dayan Wu, Zheng Lin, Qingyi Si
2605.00323v1
Online Self-Calibration Against Hallucination in Vision-Language Models
Minghui Chen, Chenxu Yang, Hengjie Zhu, Dayan Wu, Zheng Lin, Qingyi Si
2605.00323v1
arXiv:2605.00323v1
•
2026-05-01
Large Vision-Language Models (LVLMs) often suffer from hallucinations, generating descriptions that include visual details absent from the input image. Recent preference alignment methods typically rely on supervision distilled from stronger models such as GPT. However, this offline paradigm introduces a Supervision-Perception Mismatch: the student model is forced to align with fine-grained details beyond its perceptual capacity, learning to guess rather than to see. To obtain reliable self-supervision for online learning, we identify a Generative-Discriminative Gap within LVLMs, where models exhibit higher accuracy on discriminative verification than open-ended generation. Leveraging this capability, we propose \textbf{O}nline \textbf{S}elf-\textbf{CA}lib\textbf{R}ation (OSCAR), a framework that integrates Monte Carlo Tree Search with a Dual-Granularity Reward Mechanism to construct preference data and iteratively refines the model via Direct Preference Optimization. Extensive experiments demonstrate that OSCAR achieves state-of-the-art performance on hallucination benchmarks while improving general multimodal capabilities.
Comment: IJCAI 2026
How Well Does GPT-4o Understand Vision? Evaluating Multimodal Foundation Models on Standard Computer Vision Tasks
Rahul Ramachandran, Ali Garjani, Roman Bachmann, Andrei Atanov, Oğuzhan Fatih Kar, Amir Zamir
2507.01955v3
How Well Does GPT-4o Understand Vision? Evaluating Multimodal Foundation Models on Standard Computer Vision Tasks
Rahul Ramachandran, Ali Garjani, Roman Bachmann, Andrei Atanov, Oğuzhan Fatih Kar, Amir Zamir
2507.01955v3
arXiv:2507.01955v3
•updated
•
2025-07-02
Multimodal foundation models (MFMs), such as GPT-4o, have recently made remarkable progress. However, their detailed visual understanding beyond question answering remains unclear. In this paper, we benchmark popular MFMs (GPT-4o, o4-mini, Gemini 1.5 Pro and Gemini 2.0 Flash, Claude 3.5 Sonnet, Qwen2-VL, Llama 3.2) on standard computer vision tasks (semantic segmentation, object detection, image classification, depth and surface normal prediction) using established datasets (e.g., COCO, ImageNet, etc).
The main challenges in performing this analysis are: 1) most models are trained to output text and cannot natively express versatile domains, such as segments or 3D geometry, and 2) many leading models are proprietary and accessible only at an API level, i.e., there is no weight access to adapt them. We address these by translating vision tasks into text-promptable, API-compatible formats via prompt chaining, creating a standardized benchmarking framework.
We observe that: 1) The MFMs are not close to the state-of-the-art specialist models at any task. 2) They are respectable generalists; this is remarkable, as they are presumably trained on image-text-based tasks. 3) They perform semantic tasks notably better than geometric ones. 4) GPT-4o performs the best among non-reasoning models, securing the top position in 4 out of 6 tasks. 5) Reasoning models, e.g., o3, show improvements in geometric tasks. 6) While prompt chaining techniques affect performance, better models are less sensitive to prompt variations. 7) An analysis of models with native image generation, such as the latest GPT-4o, shows they exhibit failure modes, such as hallucinated objects or misalignment between input and output.
Comment: ICLR 2026. Project page at https://fm-vision-evals.epfl.ch/
Beyond Visual Fidelity: Benchmarking Super-Resolution Models for Large-Scale Remote Sensing Imagery via Downstream Task Integration
Zhili Li, Kangyang Chai, Zhihao Wang, Xiaowei Jia, Yanhua Li, Gengchen Mai, Sergii Skakun, Dinesh Manocha, Yiqun Xie
2605.00310v1
Beyond Visual Fidelity: Benchmarking Super-Resolution Models for Large-Scale Remote Sensing Imagery via Downstream Task Integration
Zhili Li, Kangyang Chai, Zhihao Wang, Xiaowei Jia, Yanhua Li, Gengchen Mai, Sergii Skakun, Dinesh Manocha, Yiqun Xie
2605.00310v1
arXiv:2605.00310v1
•
2026-05-01
Super-resolution (SR) techniques have made major advances in reconstructing high-resolution images from low-resolution inputs. The increased resolution provides visual enhancement and utility for monitoring tasks. In particular, SR has been increasingly developed for satellite-based Earth observation, with applications in urban planning, agriculture, ecology, and disaster response. However, existing SR studies and benchmarks typically use fidelity metrics such as PSNR or SSIM, whereas the true utility of super-resolved images lies in supporting downstream tasks such as land cover classification, biomass estimation, and change detection. To bridge this gap, we introduce GeoSR-Bench, a downstream task-integrated SR benchmark dataset to evaluate SR models beyond fidelity metrics. GeoSR-Bench comprises spatially co-located, temporally aligned, and quality-controlled image pairs from about 36,000 locations across diverse land covers, spanning resolutions from 500m to 0.6m. To the best of our knowledge, GeoSR-Bench is the first SR benchmark that directly connects improved image resolution from SR models with downstream Earth monitoring tasks, including land cover segmentation, infrastructure mapping, and biophysical variable estimation. Using GeoSR-Bench, we benchmark GAN, transformer, neural operator, and diffusion-based SR models on perceptual quality and downstream task performance. We conduct experiments with 270 settings, covering 2 cross-platform SR tasks, 9 SR models, 3 downstream task models, and 5 downstream tasks for each SR task. The results show that improvements in traditional SR metrics often do not correlate with gains in task performance, and the correlations can be negative, indicating that these metrics provide limited guidance for selecting superior models for downstream tasks. This reveals the need to integrate downstream tasks into SR model development and evaluation.
A Model-based Visual Contact Localization and Force Sensing System for Compliant Robotic Grippers
Kaiwen Zuo, Shuyuan Yang, Zonghe Chua
2605.00307v1
A Model-based Visual Contact Localization and Force Sensing System for Compliant Robotic Grippers
Kaiwen Zuo, Shuyuan Yang, Zonghe Chua
2605.00307v1
arXiv:2605.00307v1
•
2026-05-01
Grasp force estimation can help prevent robots from damaging delicate objects during manipulation and improve learning-based robotic control. Integrating force sensing into deformable grippers negotiates trade-offs in cost, complexity, mechanical robustness, and performance. With the growing integration of RGB-D wrist cameras into robotic systems for control purposes, camera-based techniques are a promising solution for indirect visual force estimation. Current approaches mostly utilize end-to-end deep learning, which can be brittle when generalizing to new scenarios, while existing model-based approaches are unsuited to grasping and modern grasper geometries. To address these challenges, we developed a model-based visual force sensing approach integrating an iterative contact localization with generalization to unseen objects. The system extracts structural key points from wrist camera RGB-D images of deforming fin-ray-shaped soft grippers, and uses these key points to define parameters of an inverse finite element analysis simulation in Simulation Open Framework Architecture. The iterative contact localization sub-system utilizes a deep learning-based online 3D reconstruction and pose estimation pipeline to dynamically update contact location, and is robust to visual occlusion and unseen objects. Our system demonstrated an average root mean square error of 0.23 N and normalized root mean square deviation of 2.11% during the load phase, and 0.48 N and 4.34% over the entire grasping process when interacting with different objects under various conditions, showcasing its potential for real-time model-based indirect force sensing of soft grippers.
Comment: 8 pages, 6 figures, IEEE Robotics and Automation Letters
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Sentra-Guard: A Real-Time Multilingual Defense Against Adversarial LLM Prompts
Md. Mehedi Hasan, Sk Tanzir Mehedi, Ziaur Rahman, Rafid Mostafiz, Md. Abir Hossain
2510.22628v2
Sentra-Guard: A Real-Time Multilingual Defense Against Adversarial LLM Prompts
Md. Mehedi Hasan, Sk Tanzir Mehedi, Ziaur Rahman, Rafid Mostafiz, Md. Abir Hossain
2510.22628v2
arXiv:2510.22628v2
•updated
•
2025-10-26
This paper presents a real-time modular defense system named Sentra-Guard. The system detects and mitigates jailbreak and prompt injection attacks targeting large language models (LLMs). The framework uses a hybrid architecture with FAISS-indexed SBERT embedding representations that capture the semantic meaning of prompts, combined with fine-tuned transformer classifiers, which are machine learning models specialized for distinguishing between benign and adversarial language inputs. It identifies adversarial prompts in both direct and obfuscated attack vectors. A core innovation is the classifier-retriever fusion module, which dynamically computes context-aware risk scores that estimate how likely a prompt is to be adversarial based on its content and context. The framework ensures multilingual resilience with a language-agnostic preprocessing layer. This component automatically translates non-English prompts into English for semantic evaluation, enabling consistent detection across over 100 languages. The system includes a HITL feedback loop, where decisions made by the automated system are reviewed by human experts for continual learning and rapid adaptation under adversarial pressure. Sentra-Guard maintains an evolving dual-labeled knowledge base of benign and malicious prompts, enhancing detection reliability and reducing false positives. Evaluation results show a 99.96% detection rate (AUC = 1.00, F1 = 1.00) and an attack success rate (ASR) of only 0.004%. This outperforms leading baselines such as LlamaGuard-2 (1.3%) and OpenAI Moderation (3.7%). Unlike black-box approaches, Sentra-Guard is transparent, fine-tunable, and compatible with diverse LLM backends. Its modular design supports scalable deployment in both commercial and open-source environments. The system establishes a new state-of-the-art in adversarial LLM defense.
Comment: 11 pages, 5 figures. Preprint version under review in the area of Artificial Intelligence (cs.AI)
ATLAS: Adaptive Trading with LLM AgentS Through Dynamic Prompt Optimization and Multi-Agent Coordination
Charidimos Papadakis, Angeliki Dimitriou, Giorgos Filandrianos, Maria Lymperaiou, Konstantinos Thomas, Giorgos Stamou
2510.15949v4
ATLAS: Adaptive Trading with LLM AgentS Through Dynamic Prompt Optimization and Multi-Agent Coordination
Charidimos Papadakis, Angeliki Dimitriou, Giorgos Filandrianos, Maria Lymperaiou, Konstantinos Thomas, Giorgos Stamou
2510.15949v4
arXiv:2510.15949v4
•updated
•
2025-10-10
Large language models show promise for financial decision-making, yet deploying them as autonomous trading agents raises fundamental challenges: how to adapt instructions when rewards arrive late and obscured by market noise, how to synthesize heterogeneous information streams into coherent decisions, and how to bridge the gap between model outputs and executable market actions. We present ATLAS (Adaptive Trading with LLM AgentS), a unified multi-agent framework that integrates structured information from markets, news, and corporate fundamentals to support robust trading decisions. Within ATLAS, the central trading agent operates in an order-aware action space, ensuring that outputs correspond to executable market orders rather than abstract signals. The agent can incorporate feedback while trading using Adaptive-OPRO, a novel prompt-optimization technique that dynamically adapts the prompt by incorporating real-time, stochastic feedback, leading to increasing performance over time. Across regime-specific equity studies and multiple LLM families, Adaptive-OPRO consistently outperforms fixed prompts, while reflection-based feedback fails to provide systematic gains.
Persistent Visual Memory: Sustaining Perception for Deep Generation in LVLMs
Siyuan Huang, Xiaoye Qu, Yafu Li, Tong Zhu, Zefeng He, Muxin Fu, Daizong Liu, Wei-Long Zheng, Yu Cheng
2605.00814v1
Persistent Visual Memory: Sustaining Perception for Deep Generation in LVLMs
Siyuan Huang, Xiaoye Qu, Yafu Li, Tong Zhu, Zefeng He, Muxin Fu, Daizong Liu, Wei-Long Zheng, Yu Cheng
2605.00814v1
arXiv:2605.00814v1
•
2026-05-01
While autoregressive Large Vision-Language Models (LVLMs) demonstrate remarkable proficiency in multimodal tasks, they face a "Visual Signal Dilution" phenomenon, where the accumulation of textual history expands the attention partition function, causing visual attention to decay inversely with generated sequence length. To counteract this, we propose Persistent Visual Memory (PVM), a lightweight learnable module designed to ensure sustained, on-demand visual perception. Integrated as a parallel branch alongside the Feed-Forward Network (FFN) in LVLMs, PVM establishes a distance-agnostic retrieval pathway that directly provides visual embeddings for precise visual perception, thereby structurally mitigating the signal suppression inherent to deep generation. Extensive experiments on Qwen3-VL models demonstrate that PVM brings notable improvements with negligible parameter overhead, delivering consistent average accuracy gains across both 4B and 8B scales, particularly in complex reasoning tasks that demand persistent visual perception. Furthermore, in-depth analysis reveals that PVM can resist length-induced signal decay and accelerate internal prediction convergence.
Comparing Exploration-Exploitation Strategies of LLMs and Humans: Insights from Standard Multi-armed Bandit Experiments
Ziyuan Zhang, Darcy Wang, Ningyuan Chen, Rodrigo Mansur, Vahid Sarhangian
2505.09901v3
Comparing Exploration-Exploitation Strategies of LLMs and Humans: Insights from Standard Multi-armed Bandit Experiments
Ziyuan Zhang, Darcy Wang, Ningyuan Chen, Rodrigo Mansur, Vahid Sarhangian
2505.09901v3
arXiv:2505.09901v3
•updated
•
2025-05-15
Large language models (LLMs) are increasingly used to simulate or automate human behavior in complex sequential decision-making settings. A natural question is then whether LLMs exhibit similar decision-making behavior to humans, and can achieve comparable (or superior) performance. In this work, we focus on the exploration-exploitation (E&E) tradeoff, a fundamental aspect of dynamic decision-making under uncertainty. We employ canonical multi-armed bandit (MAB) experiments introduced in the cognitive science and psychiatry literature to conduct a comparative study of the E&E strategies of LLMs, humans, and MAB algorithms. We use interpretable choice models to capture the E&E strategies of the agents and investigate how enabling thinking traces, through both prompting strategies and thinking models, shapes LLM decision-making. We find that enabling thinking in LLMs shifts their behavior toward more human-like behavior, characterized by a mix of random and directed exploration. In a simple stationary setting, thinking-enabled LLMs exhibit similar levels of random and directed exploration compared to humans. However, in more complex, non-stationary environments, LLMs struggle to match human adaptability, particularly in effective directed exploration, despite achieving similar regret in certain scenarios. Our findings highlight both the promise and limits of LLMs as simulators of human behavior and tools for automated decision-making and point to potential areas for improvement.
Discrete Cosine Transform Based Decorrelated Attention for Vision Transformers
Hongyi Pan, Emadeldeen Hamdan, Xin Zhu, Ahmet Enis Cetin, Ulas Bagci
2405.13901v4
Discrete Cosine Transform Based Decorrelated Attention for Vision Transformers
Hongyi Pan, Emadeldeen Hamdan, Xin Zhu, Ahmet Enis Cetin, Ulas Bagci
2405.13901v4
arXiv:2405.13901v4
•updated
•
2024-05-22
Self-attention is central to the success of Transformer architectures; however, learning the query, key, and value projections from random initialization remains challenging and computationally expensive. In this paper, we propose two complementary methods that leverage the Discrete Cosine Transform (DCT) to enhance the efficiency and performance of Vision Transformers. First, we address the initialization problem by introducing a simple yet effective DCT-based initialization strategy for self-attention, where projection weights are initialized using DCT coefficients. This structure-preserving approach consistently improves classification accuracy on the CIFAR-10 and ImageNet-1K benchmarks. Second, we propose a DCT-based attention compression technique that exploits the decorrelation properties of the frequency domain. By observing that high-frequency DCT coefficients typically correspond to noise, we truncate high-frequency components of the input patches, thereby reducing the dimensionality of the query, key, and value projections without sacrificing accuracy. Experiments on Swin Transformer models demonstrate that the proposed compression method achieves a substantial reduction in computational overhead while maintaining comparable performance.
Comment: This work has been accepted to IJCAI-ECAI 2026
Can Coding Agents Reproduce Findings in Computational Materials Science?
Ziyang Huang, Yi Cao, Ali K. Shargh, Jing Luo, Ruidong Mei, Mohd Zaki, Zhan Liu, Wyatt Bunstine, William Jurayj, Somdatta Goswami, Tyrel McQueen, Michael Shields, Jaafar El-Awady, Paulette Clancy, Benjamin Van Durme, Nicholas Andrews, William Walden, Daniel Khashabi
2605.00803v1
Can Coding Agents Reproduce Findings in Computational Materials Science?
Ziyang Huang, Yi Cao, Ali K. Shargh, Jing Luo, Ruidong Mei, Mohd Zaki, Zhan Liu, Wyatt Bunstine, William Jurayj, Somdatta Goswami, Tyrel McQueen, Michael Shields, Jaafar El-Awady, Paulette Clancy, Benjamin Van Durme, Nicholas Andrews, William Walden, Daniel Khashabi
2605.00803v1
arXiv:2605.00803v1
•
2026-05-01
Large language models are increasingly deployed as autonomous coding agents and have achieved remarkably strong performance on software engineering benchmarks. However, it is unclear whether such success transfers to computational scientific workflows, where tasks require not only strong coding ability, but also the ability to navigate complex, domain-specific procedures and to interpret results in the context of scientific claims. To address this question, we present AutoMat, a benchmark for evaluating LLM-based agents' ability to reproduce claims from computational materials science. AutoMat poses three interrelated challenges: recovering underspecified computational procedures, navigating specialized toolchains, and determining whether the resulting evidence supports a claim. By working closely with subject matter experts, we curate a set of claims from real materials science papers to test whether coding agents can recover and execute the end-to-end workflow needed to support (or undermine) such claims. We then evaluate multiple representative coding agent settings across several foundation models. Our results show that current LLM-based agents obtain low overall success rates on AutoMat, with the best-performing setting achieving a success rate of only 54.1%. Error analysis further reveals that agents perform worst when workflows must be reconstructed from paper text alone and that they fail primarily due to incomplete procedures, methodological deviations, and execution fragility. Taken together, these findings position AutoMat as both a benchmark for computational scientific reproducibility and a tool for diagnosing the current limitations of agentic systems in AI-for-science settings.
Adaptive Node Feature Selection For Graph Neural Networks
Ali Azizpour, Madeline Navarro, Santiago Segarra
2510.03096v2
Adaptive Node Feature Selection For Graph Neural Networks
Ali Azizpour, Madeline Navarro, Santiago Segarra
2510.03096v2
arXiv:2510.03096v2
•updated
•
2025-10-03
We propose an adaptive node feature selection approach for graph neural networks (GNNs) that identifies and removes unnecessary features during training. The ability to measure how features contribute to model output is key for interpreting decisions and reducing dimensionality by eliminating unhelpful variables. However, graph-structured data introduces complex dependencies that may be unsuited to classical feature importance metrics. Inspired by this, we present a data-, model-, and task-agnostic method that determines relevant features during training based on changes in validation performance upon permuting feature values. We theoretically motivate our approach by characterizing how the relationships between node data and graph structure influences GNN performance. Empirically, we show that (i) our highly general approach rivals the performance of tailored feature selection approaches that exploit prior assumptions; (ii) we return meaningful feature importance scores well before the GNN is fully trained; and (iii) our scores demonstrably extract relevant properties that inform feature importance for various graph learning settings.
NRGPT: An Energy-based Alternative for GPT
Nima Dehmamy, Benjamin Hoover, Bishwajit Saha, Leo Kozachkov, Jean-Jacques Slotine, Dmitry Krotov
2512.16762v3
NRGPT: An Energy-based Alternative for GPT
Nima Dehmamy, Benjamin Hoover, Bishwajit Saha, Leo Kozachkov, Jean-Jacques Slotine, Dmitry Krotov
2512.16762v3
arXiv:2512.16762v3
•updated
•
2025-12-18
Generative Pre-trained Transformer (GPT) architectures are the most popular design for language modeling. Energy-based modeling is a different paradigm that views inference as a dynamical process operating on an energy landscape. We propose a minimal modification of the GPT setting to unify it with the EBM framework. The inference step of our model, which we call eNeRgy-GPT (NRGPT), is conceptualized as an exploration of the tokens on the energy landscape. We prove, and verify empirically, that under certain circumstances this exploration becomes gradient descent, although they don't necessarily lead to the best performing models. We demonstrate that our model performs well for simple language (Shakespeare dataset), algebraic ListOPS tasks, and richer settings such as OpenWebText language modeling. We also observe that our models may be more resistant to overfitting, doing so only during very long training.
Comment: Accepted to ICLR 2026 main conference
Generating Statistical Charts with Validation-Driven LLM Workflows
Pavlin G. Poličar, Andraž Pevcin, Blaž Zupan
2605.00800v1
Generating Statistical Charts with Validation-Driven LLM Workflows
Pavlin G. Poličar, Andraž Pevcin, Blaž Zupan
2605.00800v1
arXiv:2605.00800v1
•
2026-05-01
Generating diverse, readable statistical charts from tabular data remains challenging for LLMs, as many failures become apparent after rendering and are not detectable from data or code alone. Existing chart datasets also rarely provide fully aligned artifacts, such as executable code, dataset context, and question-answer pairs. We present a structured LLM-based workflow that decomposes chart generation into dataset screening, plot proposal, code synthesis, rendering, validation-driven refinement, description generation, and question-answer generation. By incorporating rendered-output validation, the workflow addresses visualization-specific failure modes such as readability and semantic mismatch. It treats chart generation as an inspectable process rather than a one-shot prompt-to-code task, retaining each chart with its code, dataset context, description, and question-answer pairs. Applied to UCI datasets, the workflow produces 1,500 charts from 74 datasets, spanning 24 chart families and paired with 30,003 question-answer pairs. We evaluate 16 multimodal LLMs (MLLMs) on these chart-question pairs. The results show that chart-syntax questions are nearly saturated, while value extraction, comparison, and reasoning remain more challenging, illustrating the workflow's utility for diagnostic studies of chart-grounded multimodal reasoning.
RunAgent: Interpreting Natural-Language Plans with Constraint-Guided Execution
Arunabh Srivastava, Mohammad A., Khojastepour, Srimat Chakradhar, Sennur Ulukus
2605.00798v1
RunAgent: Interpreting Natural-Language Plans with Constraint-Guided Execution
Arunabh Srivastava, Mohammad A., Khojastepour, Srimat Chakradhar, Sennur Ulukus
2605.00798v1
arXiv:2605.00798v1
•
2026-05-01
Humans solve problems by executing targeted plans, yet large language models (LLMs) remain unreliable for structured workflow execution. We propose RunAgent, a multi-agent plan execution platform that interprets natural-language plans while enforcing stepwise execution through constraints and rubrics. RunAgent bridges the expressiveness of natural language with the determinism of programming via an agentic language with explicit control constructs (e.g., \texttt{IF}, \texttt{GOTO}, \texttt{FORALL}). Beyond verifying syntactic and semantic verification of the step output, which is performed based on the specific instruction of each step, RunAgent autonomously derives and validates constraints based on the description of the task and its instance at each step. RunAgent also dynamically selects among LLM-based reasoning, tool usage, and code generation and execution (e.g., in Python), and incorporates error correction mechanisms to ensure correctness. Finally, RunAgent filters the context history by retaining only relevant information during the execution of each step. Evaluations on Natural-plan and SciBench Datasets demonstrate that RunAgent outperforms baseline LLMs and state-of-the-art PlanGEN methods.
When RAG Chatbots Expose Their Backend: An Anonymized Case Study of Privacy and Security Risks in Patient-Facing Medical AI
Alfredo Madrid-García, Miguel Rujas
2605.00796v1
When RAG Chatbots Expose Their Backend: An Anonymized Case Study of Privacy and Security Risks in Patient-Facing Medical AI
Alfredo Madrid-García, Miguel Rujas
2605.00796v1
arXiv:2605.00796v1
•
2026-05-01
Background: Patient-facing medical chatbots based on retrieval-augmented generation (RAG) are increasingly promoted to deliver accessible, grounded health information. AI-assisted development lowers the barrier to building them, but they still demand rigorous security, privacy, and governance controls. Objective: To report an anonymized, non-destructive security assessment of a publicly accessible patient-facing medical RAG chatbot and identify governance lessons for safe deployment of generative AI in health. Methods: We used a two-stage strategy. First, Claude Opus 4.6 supported exploratory prompt-based testing and structured vulnerability hypotheses. Second, candidate findings were manually verified using Chrome Developer Tools, inspecting browser-visible network traffic, payloads, API schemas, configuration objects, and stored interaction data. Results: The LLM-assisted phase identified a critical vulnerability: sensitive system and RAG configuration appeared exposed through client-server communication rather than restricted server-side. Manual verification confirmed that ordinary browser inspection allowed collection of the system prompt, model and embedding configuration, retrieval parameters, backend endpoints, API schema, document and chunk metadata, knowledge-base content, and the 1,000 most recent patient-chatbot conversations. The deployment also contradicted its privacy assurances: full conversation records, including health-related queries, were retrievable without authentication. Conclusions: Serious privacy and security failures in patient-facing RAG chatbots can be identified with standard browser tools, without specialist skills or authentication; independent review should be a prerequisite for deployment. Commercial LLMs accelerated this assessment, including under a false developer persona; assistance available to auditors is equally available to adversaries.
Game-Time: Evaluating Temporal Dynamics in Spoken Language Models
Kai-Wei Chang, En-Pei Hu, Chun-Yi Kuan, Wenze Ren, Wei-Chih Chen, Guan-Ting Lin, Yu Tsao, Shao-Hua Sun, Hung-yi Lee, James Glass
2509.26388v4
Game-Time: Evaluating Temporal Dynamics in Spoken Language Models
Kai-Wei Chang, En-Pei Hu, Chun-Yi Kuan, Wenze Ren, Wei-Chih Chen, Guan-Ting Lin, Yu Tsao, Shao-Hua Sun, Hung-yi Lee, James Glass
2509.26388v4
arXiv:2509.26388v4
•updated
•
2025-09-30
Conversational Spoken Language Models (SLMs) are emerging as a promising paradigm for real-time speech interaction. However, their capacity of temporal dynamics, including the ability to manage timing, tempo and simultaneous speaking, remains a critical and unevaluated challenge for conversational fluency. To address this gap, we introduce the Game-Time Benchmark, a framework to systematically assess these temporal capabilities. Inspired by how humans learn a language through language activities, Game-Time consists of basic instruction-following tasks and advanced tasks with temporal constraints, such as tempo adherence and synchronized responses. Our evaluation of diverse SLM architectures reveals a clear performance disparity: while state-of-the-art models handle basic tasks well, many contemporary systems still struggle with fundamental instruction-following. More critically, nearly all models degrade substantially under temporal constraints, exposing persistent weaknesses in time awareness and full-duplex interaction. The Game-Time Benchmark provides a foundation for guiding future research toward more temporally-aware conversational AI. Demos and datasets are available on our project website https://ga642381.github.io/Game-Time.
Comment: Accepted to ICASSP 2026
The Quantization Trap: Breaking Linear Scaling Laws in Multi-Hop Reasoning
Henry Han, Xiyang Liu, Xiaodong Wang, Fei Han, Xiaodong Li
2602.13595v2
The Quantization Trap: Breaking Linear Scaling Laws in Multi-Hop Reasoning
Henry Han, Xiyang Liu, Xiaodong Wang, Fei Han, Xiaodong Li
2602.13595v2
arXiv:2602.13595v2
•updated
•
2026-02-14
Neural scaling laws provide a predictable recipe for AI advancement: reducing numerical precision should linearly improve computational efficiency and energy profile ($E \propto \mathrm{bits}$). In this paper, we demonstrate that this scaling law breaks in the context of multi-hop reasoning. We reveal a 'quantization trap' where reducing precision from 16-bit to 8/4-bit paradoxically increases net energy consumption while degrading reasoning accuracy. We provide a rigorous theoretical decomposition that attributes this failure to hardware casting overhead, the hidden latency cost of dequantization kernels, which becomes a dominant bottleneck in sequential reasoning chains, as well as to a sequential energy amortization failure. As a result, scaling law breaking is unavoidable in practice. We formalize a Critical Model Scale $N^*$ that predicts when the trap dissolves or deepens as a function of model size, batch size, and hardware configuration, validated across a 120$\times$ range (0.6B--72B) on six GPU architectures. Our findings suggest that the industry's "smaller-is-better" heuristic is mathematically counterproductive for complex reasoning tasks.
Comment: 23 pages, 8 figures
Detection Is Cheap, Routing Is Learned: Why Refusal-Based Alignment Evaluation Fails
Gregory N. Frank
2603.18280v3
Detection Is Cheap, Routing Is Learned: Why Refusal-Based Alignment Evaluation Fails
Gregory N. Frank
2603.18280v3
arXiv:2603.18280v3
•updated
•
2026-03-18
Current alignment evaluation mostly measures whether models encode dangerous concepts and whether they refuse harmful requests. Both miss the layer where alignment often operates: routing from concept detection to behavioral policy. We study political censorship in Chinese-origin language models as a natural experiment, using probes, surgical ablations, and behavioral tests across nine open-weight models from five labs. Three findings follow. First, probe accuracy alone is non-diagnostic: political probes, null controls, and permutation baselines can all reach 100%, so held-out category generalization is the informative test. Second, surgical ablation reveals lab-specific routing. Removing the political-sensitivity direction eliminates censorship and restores accurate factual output in most models tested, while one model confabulates because its architecture entangles factual knowledge with the censorship mechanism. Cross-model transfer fails, indicating that routing geometry is model- and lab-specific. Third, refusal is no longer the dominant censorship mechanism. Within one model family, hard refusal falls to zero while narrative steering rises to the maximum, making censorship invisible to refusal-only benchmarks. These results support a three-stage descriptive framework: detect, route, generate. Models often retain the relevant knowledge; alignment changes how that knowledge is expressed. Evaluations that audit only detection or refusal therefore miss the routing mechanism that most directly determines behavior.
Comment: Code and data: https://github.com/gregfrank/routing-is-learned
Demystifying Mergeability: Interpretable Properties to Predict Model Merging Success
Luca Zhou, Bo Zhao, Rose Yu, Emanuele Rodolà
2601.22285v5
Demystifying Mergeability: Interpretable Properties to Predict Model Merging Success
Luca Zhou, Bo Zhao, Rose Yu, Emanuele Rodolà
2601.22285v5
arXiv:2601.22285v5
•updated
•
2026-01-29
Model merging combines knowledge from separately fine-tuned models, yet the factors driving its success remain poorly understood. While recent work treats mergeability as an intrinsic property of the models, we show with an architecture-agnostic framework that it fundamentally depends on both the merging method and the partner tasks. Using L1-regularized linear optimization over a set of interpretable pairwise metrics (e.g., gradient $L_2$ distance), we uncover properties correlating with post-merge normalized accuracy across five merging methods. We find architecture- and method-specific variation in success drivers (64.0% average top-5 metric overlap; 79.3% sign agreement), with certain methods, notably TIES, exhibiting distinct ``fingerprints'' that diverge from the broader consensus. Crucially, however, \textit{gradient alignment} metrics consistently emerge as the most fundamental signals of compatibility. These findings provide a diagnostic foundation for understanding mergeability and motivate future merge-aware fine-tuning strategies.
Comment: 9 pages of main paper, 3 figures in the main paper, 4 tables in the main paper, many more figures and tables in the appendix
D3-Gym: Constructing Real-World Verifiable Environments for Data-Driven Discovery
Hanane Nour Moussa, Yifei Li, Zhuoyang Li, Yankai Yang, Cheng Tang, Tianshu Zhang, Nesreen K. Ahmed, Ali Payani, Ziru Chen, Huan Sun
2604.27977v2
D3-Gym: Constructing Real-World Verifiable Environments for Data-Driven Discovery
Hanane Nour Moussa, Yifei Li, Zhuoyang Li, Yankai Yang, Cheng Tang, Tianshu Zhang, Nesreen K. Ahmed, Ali Payani, Ziru Chen, Huan Sun
2604.27977v2
arXiv:2604.27977v2
•updated
•
2026-04-30
Despite recent progress in language models and agents for scientific data-driven discovery, further advancing their capabilities is held back by the absence of verifiable environments representing real-world scientific tasks. To fill this gap, we introduce D3-Gym, the first automatically constructed dataset with verifiable environments for scientific Data-Driven Discovery. D3-Gym comprises (1) 565 tasks sourced from 239 real scientific repositories across four disciplines where (2) each task is equipped with a natural language instruction, an executable environment with pre-installed dependencies, input dataset and artifact previews, a reference code solution, and an automatically synthesized evaluation script. Rigorous evaluation of the quality of the verification signal in D3-Gym confirms that our evaluation scripts achieve 87.5% agreement with human-annotated gold standards and strong alignment in domain-specific evaluation logic, showing their scientific soundness. Further, training on trajectories sampled from D3-Gym yields consistent and substantial gains across Qwen3 models of varying sizes on ScienceAgentBench, boosting Qwen3-32B by 7.8 absolute points and substantially shrinking the gap with strong proprietary models. All D3-Gym artifacts (environments, creation workflow, trajectories, and models) can be found at https://github.com/OSU-NLP-Group/D3-Gym.
Make Your LVLM KV Cache More Lightweight
Xihao Chen, Yangyang Guo, Roger Zimmermann
2605.00789v1
Make Your LVLM KV Cache More Lightweight
Xihao Chen, Yangyang Guo, Roger Zimmermann
2605.00789v1
arXiv:2605.00789v1
•
2026-05-01
Key-Value (KV) cache has become a de facto component of modern Large Vision-Language Models (LVLMs) for inference. While it enhances decoding efficiency in Large Language Models (LLMs), its direct adoption in LVLMs introduces substantial GPU memory overhead due to the large number of vision tokens processed during the prefill stage. To tackle this problem, we propose LightKV, a novel approach that reduces KV cache size by exploiting the redundancy among vision-token embeddings. Guided by text prompts, LightKV employs cross-modality message passing to aggregate informative messages across vision tokens and progressively compress them during prefill. This prompt-aware guidance distinguishes our method from prior vision-only compression strategies. We evaluate LightKV on eight open-source LVLMs across eight public benchmark datasets, e.g., MME and SeedBench. Experimental results demonstrate that with only 55% of the original vision tokens, LightKV (a) halves the vision-token KV cache size, (b) reduces computation by up to 40%, and (c) preserves general-purpose performance while significantly outperforming existing baselines.
Comment: Accepted to Transactions on Machine Learning Research (TMLR), 2026
Error-free Training for MedMNIST Datasets
Bo Deng
2604.18916v3
Error-free Training for MedMNIST Datasets
Bo Deng
2604.18916v3
arXiv:2604.18916v3
•updated
•
2026-04-20
In this paper, we introduce a new concept called Artificial Special Intelligence by which Machine Learning models for the classification problem can be trained error-free, thus acquiring the capability of not making repeated mistakes. The method is applied to 18 MedMNIST biomedical datasets. Except for three datasets, which suffer from the double-labeling problem, all are trained to perfection.
Comment: 12 pages, 4 figure, 1 table
GeoContra: From Fluent GIS Code to Verifiable Spatial Analysis with Geography-Grounded Repair
Yinhao Xiao, Rongbo Xiao, Yihan Zhang
2605.00782v1
GeoContra: From Fluent GIS Code to Verifiable Spatial Analysis with Geography-Grounded Repair
Yinhao Xiao, Rongbo Xiao, Yihan Zhang
2605.00782v1
arXiv:2605.00782v1
•
2026-05-01
Reliable spatial analysis in GIScience requires preserving coordinate semantics, topology, units, and geographic plausibility. Current LLM-based GIS systems generate fluent scripts but rarely enforce these geographic rules at scale. We present GeoContra, a verification and repair framework for LLM-driven Python GIS workflows. It represents each task as an executable geospatial contract-including natural-language questions, schemas, CRS metadata, expected outputs, spatial predicates, topology, metrics, required operations, and forbidden shortcuts. Generated programs undergo static rule inspection, runtime validation, and semantic verification, with violations fed back into a bounded repair loop. Evaluated on 7,079 real geospatial tasks across 15 Boston-area zones, 9 task families, and 11 open-source models (600 runs each), GeoContra improves spatial correctness on closed models from 47.6% to 77.5% for DeepSeek-V4 and from 57.7% to 81.5% for Kimi-K2.5. Across 11 open models, average correctness rises by 26.6%. GeoContra turns fluent code production into verifiable spatial analysis, catching negative travel times, CRS/field-schema violations, missing predicates, and brittle output casts that otherwise yield executable but geographically invalid results.
Directed Social Regard: Surfacing Targeted Advocacy, Opposition, Aid, Harms, and Victimization in Online Media
Scott Friedman, Ruta Wheelock, Sonja Schmer-Galunder, Drisana Iverson, Jake Vasilakes, Joan Zheng, Jeffrey Rye, Vasanth Sarathy, Christopher Miller
2605.00776v1
Directed Social Regard: Surfacing Targeted Advocacy, Opposition, Aid, Harms, and Victimization in Online Media
Scott Friedman, Ruta Wheelock, Sonja Schmer-Galunder, Drisana Iverson, Jake Vasilakes, Joan Zheng, Jeffrey Rye, Vasanth Sarathy, Christopher Miller
2605.00776v1
arXiv:2605.00776v1
•
2026-05-01
The language in online platforms, influence operations, and political rhetoric frequently directs a mix of pro-social sentiment (e.g., advocacy, helpfulness, compassion) and anti-social sentiment (e.g., threats, opposition, blame) at different topics, all in the same message. While many natural language processing (NLP) tools classify or score a text's overall sentiment as positive, neutral, or negative, these tools cannot report that positive and negative sentiments coexist, and they cannot report the target of those sentiments. This paper presents the Directed Social Regard (DSR) approach to multi-dimensional, multi-valence sentiment analysis, comprised of a pair of transformer-based models that (1) detects span-level targets of sentiment in a message and then (2) scores all spans within the message context along three (-1, 1) axes of regard that are motivated by social science theories of moral disengagement and moral framing. We present a data collection and annotation strategy for DSR dataset construction, a transformer-based architecture for span-level scoring, and a validation study with promising results. We apply the validated DSR model on six third-party datasets of online media and report meaningful correlations between DSR outputs and the labels and topics in these pre-existing social science datasets.
Comment: 32 pages, 12 figures, 7 tables
Foundation Models for Discovery and Exploration in Chemical Space
Alexius Wadell, Anoushka Bhutani, Victor Azumah, Austin R. Ellis-Mohr, Andrew J. Stier, Kareem Hegazy, Alexander Brace, Hancheng Zhao, Celia Kelly, Anuj K. Nayak, Yuhan Chen, Dimitrios Simatos, Hongyi Lin, Murali Emani, Venkatram Vishwanath, Kevin Gering, Melisa Alkan, Tom Gibbs, Jack Wells, Wesley W. Qian, Richard C. Gerkin, Benjamin Amorelli, Alexander B. Wiltschko, Lav R. Varshney, Bharath Ramsundar, Karthik Duraisamy, Michael W. Mahoney, Arvind Ramanathan, Venkatasubramanian Viswanathan
2510.18900v2
Foundation Models for Discovery and Exploration in Chemical Space
Alexius Wadell, Anoushka Bhutani, Victor Azumah, Austin R. Ellis-Mohr, Andrew J. Stier, Kareem Hegazy, Alexander Brace, Hancheng Zhao, Celia Kelly, Anuj K. Nayak, Yuhan Chen, Dimitrios Simatos, Hongyi Lin, Murali Emani, Venkatram Vishwanath, Kevin Gering, Melisa Alkan, Tom Gibbs, Jack Wells, Wesley W. Qian, Richard C. Gerkin, Benjamin Amorelli, Alexander B. Wiltschko, Lav R. Varshney, Bharath Ramsundar, Karthik Duraisamy, Michael W. Mahoney, Arvind Ramanathan, Venkatasubramanian Viswanathan
2510.18900v2
arXiv:2510.18900v2
•updated
•
2025-10-20
Accurate prediction of atomistic, thermodynamic, and kinetic properties from molecular structures underpins materials innovation. Existing computational and experimental approaches lack the scalability required to navigate chemical space efficiently. Scientific foundation models trained on large unlabelled datasets offer a path towards navigating chemical space across application domains. Here, we develop MIST, a family of molecular foundation models with up to an order of magnitude more parameters and data than prior works. Trained using a novel tokenizer, Smirk, which comprehensively captures nuclear, electronic, and geometric information, MIST learns a diverse range of molecules. MIST models have been fine-tuned to predict more than 400 structure-property relationships and have been shown to match or exceed state-of-the-art performance across diverse benchmarks, from physiology to electrochemistry. We demonstrate the ability of these models to solve real-world problems across chemical space from multiobjective electrolyte solvent screening to stereochemical reasoning for organometallics and mixture property prediction. The clearest demonstration of a foundation model is its ability to solve problems that were neither explicit targets of training nor central to the intentions of its developers. We identify olfactory perception mapping as such a problem, and show that MIST accurately predicted scent profiles and learned a hierarchical representation of olfactory space consistent with hyperbolic geometry. We formulated hyperparameter aware Bayesian neural scaling laws which eliminate the need for hyperparameter sweeps at every scale, making training large compute-optimal models feasible on a limited compute budget. The methods and findings presented here represent a significant step towards accelerating materials discovery, design, and optimization using foundation models.
Comment: Main manuscript: 30 pages (including references), 7 tables and 5 figures. Supplementary information: 158 pages (including references), 15 tables and 128 figures
Dynamics-Encoded Deep Learning for Robust System Identification and Parameter Estimation
Caitlin Ho, Andrea Arnold
2410.04299v2
Dynamics-Encoded Deep Learning for Robust System Identification and Parameter Estimation
Caitlin Ho, Andrea Arnold
2410.04299v2
arXiv:2410.04299v2
•updated
•
2024-10-05
Incorporating a priori physics knowledge into machine learning leads to more robust and interpretable algorithms. In this work, we combine deep learning techniques and classic numerical methods for differential equations to address two challenging missing physics problems in dynamical systems theory: dynamics discovery and parameter estimation. The presented methods encode available information relating to the system dynamics into deep learning architectures, incorporating different assumptions on the known inputs and desired outputs in each case. Results demonstrate the effectiveness of the proposed approaches in making data-driven model predictions given corrupt system observations on a suite of test problems exhibiting oscillatory and chaotic dynamics. When comparing the performance of various numerical schemes, such as the Runge-Kutta and linear multistep families of methods, we observe promising results in predicting the system dynamics and estimating physical parameters, given appropriate choices of spatial and temporal discretization schemes and numerical method orders.
Comment: 33 pages, 20 figures
Scaling Reasoning Hop Exposes Weaknesses: Demystifying and Improving Hop Generalization in Large Language Models
Zhaoyi Li, Jiatong Li, Gangwei Jiang, Linqi Song, Defu Lian, Ying Wei
2601.21214v2
Scaling Reasoning Hop Exposes Weaknesses: Demystifying and Improving Hop Generalization in Large Language Models
Zhaoyi Li, Jiatong Li, Gangwei Jiang, Linqi Song, Defu Lian, Ying Wei
2601.21214v2
arXiv:2601.21214v2
•updated
•
2026-01-29
Chain-of-thought (CoT) reasoning has become the standard paradigm for enabling Large Language Models (LLMs) to solve complex problems. However, recent studies reveal a sharp performance drop in reasoning hop generalization scenarios, where the required number of reasoning steps exceeds training distributions while the underlying algorithm remains unchanged. The internal mechanisms driving this failure remain poorly understood. In this work, we conduct a systematic study on tasks from multiple domains, and find that errors concentrate at token positions of a few critical error types, rather than being uniformly distributed. Closer inspection reveals that these token-level erroneous predictions stem from internal competition mechanisms: certain attention heads, termed erroneous processing heads (ep heads), tip the balance by amplifying incorrect reasoning trajectories while suppressing correct ones. Notably, removing individual ep heads during inference can often restore the correct predictions. Motivated by these insights, we propose test-time correction of reasoning, a lightweight intervention method that dynamically identifies and deactivates ep heads in the reasoning process. Extensive experiments across different tasks and LLMs show that it consistently improves reasoning hop generalization, highlighting both its effectiveness and potential.
Comment: 52 pages, accepted by ICLR 2026 main conference
Meritocratic Fairness in Budgeted Combinatorial Multi-armed Bandits via Shapley Values
Shradha Sharma, Swapnil Dhamal, Shweta Jain
2605.00762v1
Meritocratic Fairness in Budgeted Combinatorial Multi-armed Bandits via Shapley Values
Shradha Sharma, Swapnil Dhamal, Shweta Jain
2605.00762v1
arXiv:2605.00762v1
•
2026-05-01
We propose a new framework for meritocratic fairness in budgeted combinatorial multi-armed bandits with full-bandit feedback (BCMAB-FBF). Unlike semi-bandit feedback, the contribution of individual arms is not received in full-bandit feedback, making the setting significantly more challenging. To compute arm contributions in BCMAB-FBF, we first extend the Shapley value, a classical solution concept from cooperative game theory, to the $K$-Shapley value, which captures the marginal contribution of an agent restricted to a set of size at most $K$. We show that $K$-Shapley value is a unique solution concept that satisfies Symmetry, Linearity, Null player, and efficiency properties. We next propose K-SVFair-FBF, a fairness-aware bandit algorithm that adaptively estimates $K$-Shapley value with unknown valuation function. Unlike standard bandit literature on full bandit feedback, K-SVFair-FBF not only learns the valuation function under full feedback setting but also mitigates the noise arising from Monte Carlo approximations. Theoretically, we prove that K-SVFair-FBF achieves $O(T^{3/4})$ regret bound on fairness regret. Through experiments on federated learning and social influence maximization datasets, we demonstrate that our approach achieves fairness and performs more effectively than existing baselines.
Learning the Helmholtz equation operator with DeepONet for non-parametric 2D geometries
Rodolphe Barlogis, Ferhat Tamssaouet, Quentin Falcoz, Stéphane Grieu
2605.00760v1
Learning the Helmholtz equation operator with DeepONet for non-parametric 2D geometries
Rodolphe Barlogis, Ferhat Tamssaouet, Quentin Falcoz, Stéphane Grieu
2605.00760v1
arXiv:2605.00760v1
•
2026-05-01
This paper deals with solving the 2D Helmholtz equation on non-parametric domains, leveraging a physics-informed neural operator network based on the DeepONet framework. We consider a 2D square domain with an inclusion of arbitrary boundary geometry at its center. This inclusion acts as a scatterer for an incoming harmonic wave. The aim is to learn the operator linking the geometry of the scatterer to the resulting scattered field. A signed distance function to the boundary of the inner inclusion, evaluated at several points in the domain, is used to encode its geometry. It serves as input for the branch part of the DeepONet architecture, while local information is used as input for the trunk part. This approach enables the encoding of arbitrary geometries, whether they are parameterized or not. The evaluation of the model on unseen geometries is compared with its finite element method (FEM) equivalent to test its generalization capabilities. The trained network weights implicitly embed the local physics and their interaction with the domain geometry. If the training space sufficiently covers the target evaluation space, the model can generalize accordingly. Furthermore, it can be refined to extend to another region of interest without retraining from scratch. This framework also avoids the need to remesh the domain for each geometry. The proposed approach delivers a computationally lighter surrogate model than FEM alternatives and avoids relying on FEM-generated training data.
Comment: 24 pages, 16 figures
Themis: Training Robust Multilingual Code Reward Models for Flexible Multi-Criteria Scoring
Indraneil Paul, Glavaš Glavas, Iryna Gurevych
2605.00754v1
Themis: Training Robust Multilingual Code Reward Models for Flexible Multi-Criteria Scoring
Indraneil Paul, Glavaš Glavas, Iryna Gurevych
2605.00754v1
arXiv:2605.00754v1
•
2026-05-01
Reward models (RMs) have become an indispensable fixture of the language model (LM) post-training playbook, enabling policy alignment and test-time scaling. Research on the application of RMs in code generation, however, has been comparatively sparse, with existing work largely focusing on execution feedback. This choice constrains post-training to optimizing functional correctness over self-contained executable code. In this work, we examine the training and evaluation of multilingual, multi-criteria code RMs. To this end, we first compile Themis-CodeRewardBench, a benchmark to evaluate code RMs across five preference dimensions (i.e., criteria) and eight programming languages, on which we profile 50+ code, math, and general-purpose RMs. Observing the limited proficiency of current RMs beyond scoring for functional correctness, we develop Themis-CodePreference, the largest open-source collection of code preferences to date (more than 350k preference pairs), and use it to train Themis-RM, a suite of multilingual code reward models for flexible multi-criteria scoring, ranging in size from 600M to 32B parameters. Our experiments and ablations demonstrate positive scaling trends, strong cross-lingual transfer when training on diverse preferences, and the importance of multi-criteria training for reliable code reward modeling.
NonZero: Interaction-Guided Exploration for Multi-Agent Monte Carlo Tree Search
Sizhe Tang, Zuyuan Zhang, Mahdi Imani, Tian Lan
2605.00751v1
NonZero: Interaction-Guided Exploration for Multi-Agent Monte Carlo Tree Search
Sizhe Tang, Zuyuan Zhang, Mahdi Imani, Tian Lan
2605.00751v1
arXiv:2605.00751v1
•
2026-05-01
Monte Carlo Tree Search (MCTS) scales poorly in cooperative multi-agent domains because expansion must consider an exponentially large set of joint actions, severely limiting exploration under realistic search budgets. We propose NonZero, which keeps multi-agent MCTS tractable by running surrogate-guided selection over a low-dimensional nonlinear representation using an interaction-guided proposal rule, instead of directly exploring the full joint-action space. Our exploration uses an interaction score: single-agent deviations are ranked by predicted gain, while two-agent deviations are scored by a mixed-difference measure that reveals coordination benefits even when no single agent can improve alone. We formalize candidate proposal as a bandit problem over local deviations and derive a proposal rule, NonZero, with a sublinear local-regret guarantee for reaching approximate graph-local optima without enumerating the joint-action space. Empirically, NonZero improves sample efficiency and final performance on MatGame, SMAC, and SMACv2 relative to strong model-based and model-free baselines under matched search budgets.
Comment: Accepted by ICML 2026 as Spotlight
Quantum Interval Bound Propagation for Certified Training of Quantum Neural Networks
Emma Andrews, Nahyeon Kim, Prabhat Mishra
2605.00747v1
Quantum Interval Bound Propagation for Certified Training of Quantum Neural Networks
Emma Andrews, Nahyeon Kim, Prabhat Mishra
2605.00747v1
arXiv:2605.00747v1
•
2026-05-01
Quantum machine learning is a promising field for efficiently learning features of a dataset to perform a specified task, such as classification. Interval bound propagation (IBP) is a popular certified training method in classical machine learning, where the lower and upper bounds are tracked throughout the model. These bounds are used during training to ensure that the model is certified to predict the correct label even under adversarial perturbations. While IBP is successful in classical domain, there are limited certified training efforts in quantum domain. In this paper, we present quantum interval bound propagation (QIBP) to establish a certified training routine for quantum machine learning, certifying the accuracy of models under adversarial perturbations. We implement QIBP using both interval and affine arithmetic to explore the tradeoffs between the two implementations in terms of accuracy and other design considerations. Extensive evaluation demonstrates that the resulting certified trained models have robust decision boundaries, guaranteed to predict the correct class for the samples within the trained adversarial robustness bounds.
Position: agentic AI orchestration should be Bayes-consistent
Theodore Papamarkou, Pierre Alquier, Matthias Bauer, Wray Buntine, Andrew Davison, Gintare Karolina Dziugaite, Maurizio Filippone, Andrew Y. K. Foong, Vincent Fortuin, Dimitris Fouskakis, Jes Frellsen, Eyke Hüllermeier, Theofanis Karaletsos, Mohammad Emtiyaz Khan, Nikita Kotelevskii, Salem Lahlou, Yingzhen Li, Fang Liu, Clare Lyle, Thomas Möllenhoff, Konstantina Palla, Maxim Panov, Yusuf Sale, Kajetan Schweighofer, Artem Shelmanov, Siddharth Swaroop, Martin Trapp, Willem Waegeman, Andrew Gordon Wilson, Alexey Zaytsev
2605.00742v1
Position: agentic AI orchestration should be Bayes-consistent
Theodore Papamarkou, Pierre Alquier, Matthias Bauer, Wray Buntine, Andrew Davison, Gintare Karolina Dziugaite, Maurizio Filippone, Andrew Y. K. Foong, Vincent Fortuin, Dimitris Fouskakis, Jes Frellsen, Eyke Hüllermeier, Theofanis Karaletsos, Mohammad Emtiyaz Khan, Nikita Kotelevskii, Salem Lahlou, Yingzhen Li, Fang Liu, Clare Lyle, Thomas Möllenhoff, Konstantina Palla, Maxim Panov, Yusuf Sale, Kajetan Schweighofer, Artem Shelmanov, Siddharth Swaroop, Martin Trapp, Willem Waegeman, Andrew Gordon Wilson, Alexey Zaytsev
2605.00742v1
arXiv:2605.00742v1
•
2026-05-01
LLMs excel at predictive tasks and complex reasoning tasks, but many high-value deployments rely on decisions under uncertainty, for example, which tool to call, which expert to consult, or how many resources to invest. While the usefulness and feasibility of Bayesian approaches remain unclear for LLM inference, this position paper argues that the control layer of an agentic AI system (that orchestrates LLMs and tools) is a clear case where Bayesian principles should shine. Bayesian decision theory provides a framework for agentic systems that can help to maintain beliefs over task-relevant latent quantities, to update these beliefs from observed agentic and human-AI interactions, and to choose actions. Making LLMs themselves explicitly Bayesian belief-updating engines remains computationally intensive and conceptually nontrivial as a general modeling target. In contrast, this paper argues that coherent decision-making requires Bayesian principles at the orchestration level of the agentic system, not necessarily the LLM agent parameters. This paper articulates practical properties for Bayesian control that fit modern agentic AI systems and human-AI collaboration, and provides concrete examples and design patterns to illustrate how calibrated beliefs and utility-aware policies can improve agentic AI orchestration.
Comment: Accepted for publication at ICML 2026
Preference Goal Tuning: Post-Training as Latent Control for Frozen Policies
Guangyu Zhao, Kewei Lian, Haoxuan Ru, Borong Zhang, Haowei Lin, Zhancun Mu, Haobo Fu, Qiang Fu, Shaofei Cai, Zihao Wang, Yitao Liang
2412.02125v2
Preference Goal Tuning: Post-Training as Latent Control for Frozen Policies
Guangyu Zhao, Kewei Lian, Haoxuan Ru, Borong Zhang, Haowei Lin, Zhancun Mu, Haobo Fu, Qiang Fu, Shaofei Cai, Zihao Wang, Yitao Liang
2412.02125v2
arXiv:2412.02125v2
•updated
•
2024-12-03
Goal-conditioned policies enable decision-making models to execute diverse behaviors based on specified goals, yet their downstream performance is often highly sensitive to the choice of instructions or prompts. To bypass the limitations of discrete text prompts, we formulate post-training adaptation as a latent control problem, where the goal embedding serves as a continuous control variable to modulate the behavior of a frozen policy. We propose Preference Goal Tuning (PGT), a framework that optimizes this latent control variable to align the induced trajectory distribution with task preferences. Unlike standard fine-tuning that updates policy parameters, PGT keeps the policy frozen and updates only the latent goal using a trajectory-level preference objective. This approach essentially searches for the optimal conditioning input that maximizes the likelihood of preferred behaviors while suppressing undesirable ones. We evaluate PGT on the Minecraft SkillForge benchmark across 17 tasks. With minimal data, PGT achieves average relative improvements of 72.0\% and 81.6\% on two foundation policies, consistently outperforming expert-crafted prompts. Crucially, by decoupling task alignment (latent goal) from physical dynamics (frozen policy), PGT surpasses full fine-tuning by 13.4\% in out-of-distribution settings, demonstrating superior robustness and generalization.
How Alignment Routes: Localizing, Scaling, and Controlling Policy Circuits in Language Models
Gregory N. Frank
2604.04385v4
How Alignment Routes: Localizing, Scaling, and Controlling Policy Circuits in Language Models
Gregory N. Frank
2604.04385v4
arXiv:2604.04385v4
•updated
•
2026-04-06
We localize the policy routing mechanism in alignment-trained language models. An intermediate-layer attention gate reads detected content and triggers deeper amplifier heads that boost the signal toward refusal. In smaller models the gate and amplifier are single heads; at larger scale they become bands of heads across adjacent layers. The gate contributes under 1% of output DLA, yet interchange testing (p < 0.001) and knockout cascade confirm it is causally necessary. Interchange screening at n >= 120 detects the same motif in twelve models from six labs (2B to 72B), though specific heads differ by lab. Per-head ablation weakens up to 58x at 72B and misses gates that interchange identifies; at scale, interchange is the only reliable audit. Modulating the detection-layer signal continuously controls policy from hard refusal through evasion to factual answering. On safety prompts the same intervention turns refusal into harmful guidance, showing that the safety-trained capability is gated by routing, not removed. Thresholds vary by topic and by input language, and the circuit relocates across generations within a family even while behavioral benchmarks register no change. Routing is early-commitment: the gate fires at its own layer before deeper layers finish processing the input. An in-context substitution cipher collapses gate interchange necessity by 70 to 99% across three models, and the model switches to puzzle-solving rather than refusal. Injecting the plaintext gate activation into the cipher forward pass restores 48% of refusals in Phi-4-mini, localizing the bypass to the routing interface. A second method, cipher contrast analysis, uses plain/cipher DLA differences to map the full cipher-sensitive routing circuit in O(3n) forward passes. Any encoding that defeats detection-layer pattern matching bypasses the policy regardless of whether deeper layers reconstruct the content.
Comment: Code and data: https://github.com/gregfrank/how-alignment-routes
Temporal Data Requirement for Predicting Unplanned Hospital Readmissions
Ramin Mohammadi, Vahab vahdat, Sarthak Jain, Amir T. Namin, Ramya Palacholla, Sagar Kamarthi
2605.00738v1
Temporal Data Requirement for Predicting Unplanned Hospital Readmissions
Ramin Mohammadi, Vahab vahdat, Sarthak Jain, Amir T. Namin, Ramya Palacholla, Sagar Kamarthi
2605.00738v1
arXiv:2605.00738v1
•
2026-05-01
With the proliferation of Electronic Health Records (EHRs), a critical challenge in building predictive models is determining the optimal historical data time window to maximize accuracy. This study investigates the impact of various observation windows ranging from the day of surgery to three years prior on predicting 30-day readmission following hip and knee arthroplasties. The dataset encompasses both structured encounter records (over 4 million) and unstructured clinical notes (80,000) from 7,174 patients. To extract meaning from the clinical notes, we employed a suite of non neural (BOW, count BOW, TF IDF, LDA) and neural encoders (BERT, 1D CNN, BiLSTM, Average). We subsequently evaluated models utilizing clinical notes alone, structured data alone, and a combination of both modalities. Our results demonstrate that the optimal time window for unstructured clinical notes is significantly shorter than for structured data, maximum predictive performance was achieved using notes from just three to six months prior to surgery. In contrast, performance using structured data improved as the time window lengthened, but strictly plateaued after twelve months. These modality-specific temporal patterns remained consistent regardless of model complexity or encoder type. Ultimately, these findings challenge the general assumption that more historical data inherently yields better machine learning predictions, establishing targeted time-window guidelines for optimizing readmission prediction models.
To Call or Not to Call: A Framework to Assess and Optimize LLM Tool Calling
Qinyuan Wu, Soumi Das, Mahsa Amani, Arijit Nag, Seungeon Lee, Krishna P. Gummadi, Abhilasha Ravichander, Muhammad Bilal Zafar
2605.00737v1
To Call or Not to Call: A Framework to Assess and Optimize LLM Tool Calling
Qinyuan Wu, Soumi Das, Mahsa Amani, Arijit Nag, Seungeon Lee, Krishna P. Gummadi, Abhilasha Ravichander, Muhammad Bilal Zafar
2605.00737v1
arXiv:2605.00737v1
•
2026-05-01
Agentic AI architectures augment LLMs with external tools, unlocking strong capabilities. However, tool use is not always beneficial; some calls may be redundant or even harmful. Effective tool use, therefore, hinges on a core LLM decision: whether to call or not call a tool, when performing a task. This decision is particularly challenging for web search tools, where the benefits of external information depend on the model's internal knowledge and its ability to integrate potentially noisy tool responses. We introduce a principled framework inspired by decision-making theory to evaluate web search tool-use decisions along three key factors: necessity, utility, and affordability. Our analysis combines two complementary lenses: a normative perspective that infers true need and utility from an optimal allocation of tool calls, and a descriptive perspective that infers the model's self-perceived need and utility from their observed behaviors. We find that models' perceived need and utility of tool calls are often misaligned with their true need and utility. Building on this framework, we train lightweight estimators of need and utility based on models' hidden states. Our estimators enable simple controllers that can improve decision quality and lead to stronger task performance than the self-perceived set up across three tasks and six models.
Comment: Preprint, under review
Exploring the System 1 Thinking Capability of Large Reasoning Models
Wenyuan Zhang, Shuaiyi Nie, Xinghua Zhang, Zefeng Zhang, Tingwen Liu
2504.10368v4
Exploring the System 1 Thinking Capability of Large Reasoning Models
Wenyuan Zhang, Shuaiyi Nie, Xinghua Zhang, Zefeng Zhang, Tingwen Liu
2504.10368v4
arXiv:2504.10368v4
•updated
•
2025-04-14
This paper explores the system 1 thinking capability of Large Reasoning Models (LRMs), the intuitive ability to respond efficiently with minimal token usage. While existing LRMs rely on long-chain reasoning and excel at complex tasks, their system 1 thinking ability remains largely underexplored. This capability is essential as it reflects models' difficulty awareness and reasoning efficiency, both critical for real-world applications. We propose S1-Bench, a multi-domain, multilingual benchmark comprising model-simple system 1 questions. Our investigation of 28 LRMs reveals under-accuracy and inefficiency on system 1 problems. We find existing efficient reasoning methods either generalize poorly to simple questions or sacrifice performance for efficiency. Further exploration uncovers LRMs' early difficulty awareness accompanied by lower confidence, and shows that problem difficulty is implicitly encoded in hidden states.
Comment: Accepted by IJCAI 2026 (Main Track)
EASE: Federated Multimodal Unlearning via Entanglement-Aware Anchor Closure
Zihao Ding, Beining Wu, Jun Huang
2605.00733v1
EASE: Federated Multimodal Unlearning via Entanglement-Aware Anchor Closure
Zihao Ding, Beining Wu, Jun Huang
2605.00733v1
arXiv:2605.00733v1
•
2026-05-01
Federated Multimodal Learning (FML) trains multimodal models across decentralized clients while keeping their image-text pairs private. However, joint embedding training entangles forgotten knowledge across both modalities and client gradient subspaces, hindering federated unlearning. Previous federated unlearning approaches neither sever the cross-modal reconstruction channel mediated by bilinear coupling nor separate forget-exclusive update directions from those shared with retained clients. We identify an Anchor Principle for federated multimodal contrastive unlearning: forgotten alignments persist through three residual anchors arising from bilinear cross-modal coupling, principal-angle subspace entanglement, and continued federated updates. At the modality level, we show that bilateral displacement of both visual and language branches closes the cross-modal reconstruction channel. Correspondingly, our method addresses subspace entanglement through Cosine--Sine decomposition of client-update subspaces, isolating forget-exclusive directions from retain support. Moreover, we propose a direction-selective Forget Lock that bounds residual drift across rounds. Combining these strategies, we present EASE, an Entanglement-Aware Subspace Excision framework that closes all three anchor channels under a unified design. EASE demonstrates consistent superiority across multiple datasets and unlearning scenarios, for instance, matching the retrain reference to within 0.2 and 4.2 R@1 points on the forget and retain sides under client unlearning on Flickr30K with CLIP-B/32.
WildfireVLM: AI-powered Analysis for Early Wildfire Detection and Risk Assessment Using Satellite Imagery
Aydin Ayanzadeh, Prakhar Dixit, Sadia Kamal, Milton Halem
2602.13305v2
WildfireVLM: AI-powered Analysis for Early Wildfire Detection and Risk Assessment Using Satellite Imagery
Aydin Ayanzadeh, Prakhar Dixit, Sadia Kamal, Milton Halem
2602.13305v2
arXiv:2602.13305v2
•updated
•
2026-02-09
Wildfires are a growing threat to ecosystems, human lives, and infrastructure, with their frequency and intensity rising due to climate change and human activities. Early detection is critical, yet satellite-based monitoring remains challenging due to faint smoke signals, dynamic weather conditions, and the need for real-time analysis over large areas. We introduce WildfireVLM, an AI framework that combines satellite imagery wildfire detection with language-driven risk assessment. We construct a labeled wildfire and smoke dataset using imagery from Landsat-8/9, GOES-16, and other publicly available Earth observation sources, including harmonized products with aligned spectral bands. WildfireVLM employs YOLOv12 to detect fire zones and smoke plumes, leveraging its ability to detect small, complex patterns in satellite imagery. We integrate Multimodal Large Language Models (MLLMs) that convert detection outputs into contextualized risk assessments and prioritized response recommendations for disaster management. We validate the quality of risk reasoning using an LLM-as-judge evaluation with a shared rubric. The system is deployed using a service-oriented architecture that supports real-time processing, visual risk dashboards, and long-term wildfire tracking, demonstrating the value of combining computer vision with language-based reasoning for scalable wildfire monitoring. The code and dataset are publicly available on GitHub at https://github.com/Ayanzadeh93/_WildfireVLM_.
Empowering Heterogeneous Graph Foundation Models via Decoupled Relation Alignment
Ziyu Zheng, Yaming Yang, Zhe Wang, Ziyu Guan, Wei Zhao
2605.00731v1
Empowering Heterogeneous Graph Foundation Models via Decoupled Relation Alignment
Ziyu Zheng, Yaming Yang, Zhe Wang, Ziyu Guan, Wei Zhao
2605.00731v1
arXiv:2605.00731v1
•
2026-05-01
While Graph Foundation Models (GFMs) have achieved remarkable success in homogeneous graphs, extending them to multi-domain heterogeneous graphs (MDHGs) remains a formidable challenge due to cross-type feature shifts and intra-domain relation gaps. Existing global feature alignment methods (PCA or SVD) enforce a shared feature space blindly, which distorts type-specific semantics and disrupts original topologies, inevitably leading to "Type Collapse" and "Relation Confusion". To address these fundamental limitations, we propose Decoupled relation Subspace Alignment (DRSA), a novel, plug-and-play relation-driven alignment framework. DRSA fundamentally shifts the paradigm by decoupling feature semantics from relation structures. Specifically, it introduces a dual-relation subspace projection mechanism to coordinate cross-type interactions within a shared low-rank relation subspace explicitly. Furthermore, a feature-structure decoupled representation is designed to decompose aligned features into a semantic projection component and a structural residual term, adaptively absorbing intra-domain variations. Optimized via a stable alternating minimization strategy based on Block Coordinate Descent, DRSA constructs a well-calibrated, structure-aware latent space. Extensive experiments on multiple real-world benchmark datasets demonstrate that DRSA can be seamlessly integrated as a universal preprocessing module, significantly and consistently enhancing the cross-domain and few-shot knowledge transfer capabilities of state-of-the-art GFMs. The code is available at: https://github.com/zhengziyu77/DSRA.
Weisfeiler Lehman Test on Combinatorial Complexes: Generalized Expressive Power of Topological Neural Networks
Jiawen Chen, Qi Shao, Duxin Chen, Wenwu Yu
2605.00725v1
Weisfeiler Lehman Test on Combinatorial Complexes: Generalized Expressive Power of Topological Neural Networks
Jiawen Chen, Qi Shao, Duxin Chen, Wenwu Yu
2605.00725v1
arXiv:2605.00725v1
•
2026-05-01
Combinatorial complexes have unified set-based (e.g., graphs, hypergraphs) and part-whole (e.g., simplicial, cellular complexes) structures into a common topological framework. Existing topological neural networks and Weisfeiler-Lehman variants remain fragmented, lacking a unified theoretical foundation for topological deep learning. In this work, we introduce the Combinatorial Complex Weisfeiler-Lehman (CCWL) test, an axiomatic-style extension of the WL test to combinatorial complexes. CCWL formalizes topological message passing through four types of neighborhood relation and provides a unified perspective on the expressive power of higher-order variants. We further prove that upper and lower neighborhoods are sufficient among the four adjacent WL tests to reach the expressivity of the full CCWL framework across topological structures of combinatorial complexes. Building on this framework, we also propose the Combinatorial Complex Isomorphism Network (CCIN) and evaluate it on synthetic and real-world benchmarks. Experimental results indicate CCIN outperforms baseline methods and offers a generalized expressive framework for topological deep learning.
Decentralized Proximal Stochastic Gradient Langevin Dynamics
Mohammad Rafiqul Islam, Lingjiong Zhu
2605.00723v1
Decentralized Proximal Stochastic Gradient Langevin Dynamics
Mohammad Rafiqul Islam, Lingjiong Zhu
2605.00723v1
arXiv:2605.00723v1
•
2026-05-01
We propose Decentralized Proximal Stochastic Gradient Langevin Dynamics (DE-PSGLD), a decentralized Markov chain Monte Carlo (MCMC) algorithm for sampling from a log-concave probability distribution constrained to a convex domain. Constraints are enforced through a shared proximal regularization based on the Moreau-Yosida envelope, enabling unconstrained updates while preserving consistency with the target constrained posterior. We establish non-asymptotic convergence guarantees in the 2-Wasserstein distance for both individual agent iterates and their network averages. Our analysis shows that DE-PSGLD converges to a regularized Gibbs distribution and quantifies the bias introduced by the proximal approximation. We evaluate DE-PSGLD for different sampling problems on synthetic and real datasets. As the first decentralized approach for constrained domains, our algorithm exhibits fast posterior concentration and high predictive accuracy.
Comment: 42 pages, 7 figures
Towards Improving Speaker Distance Estimation through Generative Impulse Response Augmentation
Anton Ratnarajah, Mehmet Ergezer, Arun Nair, Mrudula Athi
2605.00721v1
Towards Improving Speaker Distance Estimation through Generative Impulse Response Augmentation
Anton Ratnarajah, Mehmet Ergezer, Arun Nair, Mrudula Athi
2605.00721v1
arXiv:2605.00721v1
•
2026-05-01
The Room Acoustics and Speaker Distance Estimation (SDE) Challenge at ICASSP 2025 explores the effectiveness of augmented room impulse response (RIR) data for improving SDE model performance. This challenge at GenDARA involves generating RIRs to supplement sparse datasets and fine-tuning SDE models with the augmented data. We employ the open-source fast diffuse room impulse response generator (FastRIR) conditioned only on speaker and listener locations. We design a quality filter to ensure generated RIR alignment with challenge RIRs, and hyperparameter optimization is employed for model fine-tuning. Our approach reduces the mean absolute error (MAE) of the five positions from 1.66m to 0.6m for GWA rooms and from 2.18m to 0.69m for Treble rooms, with results demonstrating that the augmentation approach significantly improves estimation accuracy, particularly at medium to long distances.
Comment: Accepted to Generative Data Augmentation for Real-World Signal Processing Applications (GenDA 2025). An ICASSP 2025 Satellite Workshop and IEEE Data Science and Learning Workshop: Room Acoustics and Speaker Distance Estimation Challenge
From Unstructured Recall to Schema-Grounded Memory: Reliable AI Memory via Iterative, Schema-Aware Extraction
Alex Petrov, Alexander Gusak, Denis Mukha, Dima Korolev
2604.27906v2
From Unstructured Recall to Schema-Grounded Memory: Reliable AI Memory via Iterative, Schema-Aware Extraction
Alex Petrov, Alexander Gusak, Denis Mukha, Dima Korolev
2604.27906v2
arXiv:2604.27906v2
•updated
•
2026-04-30
Persistent AI memory is often reduced to a retrieval problem: store prior interactions as text, embed them, and ask the model to recover relevant context later. This design is useful for thematic recall, but it is mismatched to the kinds of memory that agents need in production: exact facts, current state, updates and deletions, aggregation, relations, negative queries, and explicit unknowns. These operations require memory to behave less like search and more like a system of record.
This paper argues that reliable external AI memory must be schema-grounded. Schemas define what must be remembered, what may be ignored, and which values must never be inferred. We present an iterative, schema-aware write path that decomposes memory ingestion into object detection, field detection, and field-value extraction, with validation gates, local retries, and stateful prompt control. The result shifts interpretation from the read path to the write path: reads become constrained queries over verified records rather than repeated inference over retrieved prose.
We evaluate this design on structured extraction and end-to-end memory benchmarks. On the extraction benchmark, the judge-in-the-loop configuration reaches 90.42% object-level accuracy and 62.67% output accuracy, above all tested frontier structured-output baselines. On our end-to-end memory benchmark, xmemory reaches 97.10% F1, compared with 80.16%-87.24% across the third-party baselines. On the application-level task, xmemory reaches 95.2% accuracy, outperforming specialised memory systems, code-generated Markdown harnesses, and customer-facing frontier-model application harnesses. The results show that, for memory workloads requiring stable facts and stateful computation, architecture matters more than retrieval scale or model strength alone.
Comment: 33 pages, 7 figures
Theory Under Construction: Orchestrating Language Models for Research Software Where the Specification Evolves
Halley Young, Nikolaj Björner
2604.27209v2
Theory Under Construction: Orchestrating Language Models for Research Software Where the Specification Evolves
Halley Young, Nikolaj Björner
2604.27209v2
arXiv:2604.27209v2
•updated
•
2026-04-29
Large language models can now generate substantial code and draft research text, but research-software projects require more than either artifact alone. The mathematical thesis, executable system, benchmark surface, and public claims must mature together, yet often drift apart. We identify two LM-specific failure modes: hallucination accumulation, in which claims exceed what code or theory supports and unsupported assertions propagate across sessions; and desynchronization, in which code, theory, or the model's own world model fall out of alignment.
We propose Comet-H, an iterative prompt automaton that orchestrates ideation, implementation, evaluation, grounding, and paper-writing as coupled coordinates of a single workspace state. At each step, a controller selects the next prompt by scoring it against what the workspace currently lacks, carries unfinished follow-up work forward with a half-life, and re-checks the paper and README against the code and benchmarks whenever documentation changes. We frame prompt selection as a small contextual bandit problem over prompt families, with prompts as arms, workspace deficits as context, and a hand-weighted linear score. This transparent scorer, paired with a fading record of unfinished work, bounds long-horizon follow-ups, requires no learned policy, and makes each prompt choice legible from the workspace.
We created a portfolio of 46 research-software repositories across two dozen domains. We study A3 in depth, a Python static-analysis tool built entirely within the loop, which reaches (F1 = 0.768) on a 90-case benchmark, compared with a next-best baseline of 0.364. Across approximately 400 commits, we find that audit-and-contraction passes dominate the later phases of every successful trajectory.
Bring Your Own Prompts: Use-Case-Specific Bias and Fairness Evaluation for LLMs
Dylan Bouchard
2407.10853v5
Bring Your Own Prompts: Use-Case-Specific Bias and Fairness Evaluation for LLMs
Dylan Bouchard
2407.10853v5
arXiv:2407.10853v5
•updated
•
2024-07-15
Bias and fairness risks in Large Language Models (LLMs) vary substantially across deployment contexts, yet existing approaches lack systematic guidance for selecting appropriate evaluation metrics. We present a decision framework that maps LLM use cases, characterized by a model and population of prompts, to relevant bias and fairness metrics based on task type, whether prompts contain protected attribute mentions, and stakeholder priorities. Our framework addresses toxicity, stereotyping, counterfactual unfairness, and allocational harms, and introduces novel metrics based on stereotype classifiers and counterfactual adaptations of text similarity measures. We release an open-source Python library, \texttt{langfair}, for practical adoption. Extensive experiments on use cases across five LLMs and five prompt populations demonstrate that fairness risks cannot be reliably assessed from benchmark performance alone: results on one prompt dataset likely overstate or understate risks for another, underscoring that fairness evaluation must be grounded in the specific deployment context.
Comment: v5: Updated title; LangFair repository: https://github.com/cvs-health/langfair
Concolic Testing on Individual Fairness of Neural Network Models
Ming-I Huang, Chih-Duo Hong, Fang Yu
2509.06864v2
Concolic Testing on Individual Fairness of Neural Network Models
Ming-I Huang, Chih-Duo Hong, Fang Yu
2509.06864v2
arXiv:2509.06864v2
•updated
•
2025-09-08
This paper introduces PyFair, a formal framework for evaluating and verifying individual fairness of Deep Neural Networks (DNNs). By adapting the concolic testing tool PyCT, we generate fairness-specific path constraints to systematically explore DNN behaviors. Our key innovation is a dual network architecture that enables comprehensive fairness assessments and provides completeness guarantees for certain network types. We evaluate PyFair on 25 benchmark models, including those enhanced by existing bias mitigation techniques. Results demonstrate PyFair's efficacy in detecting discriminatory instances and verifying fairness, while also revealing scalability challenges for complex models. This work advances algorithmic fairness in critical domains by offering a rigorous, systematic method for fairness testing and verification of pre-trained DNNs.
Comment: Add a theorem and improve wording and layout
Deep Kernel Learning for Stratifying Glaucoma Trajectories
Bruce Rushing, Angela Danquah, Alireza Namazi, Arjun Dirghangi, Heman Shakeri
2605.00708v1
Deep Kernel Learning for Stratifying Glaucoma Trajectories
Bruce Rushing, Angela Danquah, Alireza Namazi, Arjun Dirghangi, Heman Shakeri
2605.00708v1
arXiv:2605.00708v1
•
2026-05-01
Effectively stratifying patient risk in chronic diseases like glaucoma is a major clinical challenge. Clinicians need tools to identify patients at high risk of progression from sparse and irregularly-sampled electronic health records (EHRs). We propose a novel deep kernel learning (DKL) architecture that leverages a Gaussian Process (GP) backend. The GP's kernel is defined by a transformer-based feature extractor applied to clinical-BERT embeddings to model glaucoma patient trajectories from multimodal EHR data. Our method successfully identifies three clinically distinct patient subgroups. Crucially, the model learns to decouple disease progression from current severity, identifying a high-risk group with a worsening trajectory despite having better average visual acuity than a second, stably poor group. This reveals that the model learns to identify progression risk rather than just the current disease state. This ability to stratify patients based on their risk trajectory progression offers a powerful tool for clinical decision support, enabling targeted interventions for high-risk individuals and improving the management of glaucoma care.
Differentiable Autoencoding Neural Operator for Interpretable and Integrable Latent Space Modeling
Siva Viknesh, Amirhossein Arzani
2510.00233v2
Differentiable Autoencoding Neural Operator for Interpretable and Integrable Latent Space Modeling
Siva Viknesh, Amirhossein Arzani
2510.00233v2
arXiv:2510.00233v2
•updated
•
2025-09-30
Scientific machine learning has enabled the extraction of physical insights and data-driven modeling of high-dimensional spatiotemporal data, yet achieving physically interpretable latent representations and computationally efficient surrogates remains an open challenge. We propose the DIfferentiable Autoencoding Neural Operator - DIANO, an autoencoding neural operator framework that constructs visualizable coarse-grid latent spaces for both dimensionality and geometric reduction across varying spatial discretizations, with governing equations enforced directly within the latent space. Built upon neural operators, DIANO achieves this through an encoding neural operator that spatially coarsens the high-dimensional input functions into the latent representation, and a decoding neural operator that reconstructs the original inputs via spatial refinement. We assess DIANO's latent representation and performance against baselines, including the Convolutional Neural Operator and standard autoencoders. Furthermore, a fully differentiable partial differential equation (PDE) solver is integrated as the sole input-output functional mapping operator within the latent space, enabling end-to-end training with governing physics prescribed a priori through parametric PDEs. Various PDE formulations are investigated, including the 2D unsteady advection-diffusion and the 3D Pressure--Poisson equation, revealing that the fidelity of the embedded PDE relative to the true physics governs the learned latent representation and reconstruction accuracy. Benchmark problems include flow past a 2D cylinder, flow through a 2D symmetric stenosed artery, and a 3D patient-specific coronary artery, showing accurate reconstruction of high-fidelity spatio-temporal fields through low-fidelity latent PDE evolution at reduced computational cost, while yielding coherent, spatially organized, and meaningful latent structures.
Probabilistic Predictions of Process-Induced Deformation in Carbon/Epoxy Composites Using a Deep Operator Network
Elham Kiyani, Amit Makarand Deshpande, Madhura Limaye, Zhiwei Gao, Zongren Zou, Sai Aditya Pradeep, Srikanth Pilla, Gang Li, Zhen Li, George Em Karniadakis
2512.13746v5
Probabilistic Predictions of Process-Induced Deformation in Carbon/Epoxy Composites Using a Deep Operator Network
Elham Kiyani, Amit Makarand Deshpande, Madhura Limaye, Zhiwei Gao, Zongren Zou, Sai Aditya Pradeep, Srikanth Pilla, Gang Li, Zhen Li, George Em Karniadakis
2512.13746v5
arXiv:2512.13746v5
•updated
•
2025-12-15
Fiber reinforcement and polymer matrix respond differently to manufacturing conditions due to mismatch in coefficient of thermal expansion and matrix shrinkage during curing of thermosets. These heterogeneities generate residual stresses over multiple length scales, whose partial release leads to process-induced deformation (PID), requiring accurate prediction and mitigation via optimized non-isothermal cure cycles. This study considers a unidirectional AS4 carbon fiber/amine bi-functional epoxy prepreg and models PID using a two-mechanism framework that accounts for thermal expansion/shrinkage and cure shrinkage. The model is validated against manufacturing trials to identify initial and boundary conditions, then used to generate PID responses for a diverse set of non-isothermal cure cycles (time-temperature profiles). Building on this physics-based foundation, we develop a data-driven surrogate based on Deep Operator Networks (DeepONets). A DeepONet is trained on a dataset combining high-fidelity simulations with targeted experimental measurements of PID. We extend this to a Feature-wise Linear Modulation (FiLM) DeepONet, where branch-network features are modulated by external parameters, including the initial degree of cure, enabling prediction of time histories of degree of cure, viscosity, and deformation. Because experimental data are available only at limited time instances (for example, final deformation), we use transfer learning: simulation-trained trunk and branch networks are fixed and only the final layer is updated using measured final deformation. Finally, we augment the framework with Ensemble Kalman Inversion (EKI) to quantify uncertainty under experimental conditions and to support optimization of cure schedules for reduced PID in composites.
Comment: 21 pages, 13 figures
Intern-Atlas: A Methodological Evolution Graph as Research Infrastructure for AI Scientists
Yujun Wu, Dongxu Zhang, Xinchen Li, Jinhang Xu, Yiling Duan, Yumou Liu, Jiabao Pan, Qiyuan Zhu, Xuanhe Zhou, Jingxuan Wei, Siyuan Li, Jintao Chen, Conghui He, Cheng Tan
2604.28158v2
Intern-Atlas: A Methodological Evolution Graph as Research Infrastructure for AI Scientists
Yujun Wu, Dongxu Zhang, Xinchen Li, Jinhang Xu, Yiling Duan, Yumou Liu, Jiabao Pan, Qiyuan Zhu, Xuanhe Zhou, Jingxuan Wei, Siyuan Li, Jintao Chen, Conghui He, Cheng Tan
2604.28158v2
arXiv:2604.28158v2
•updated
•
2026-04-30
Existing research infrastructure is fundamentally document-centric, providing citation links between papers but lacking explicit representations of methodological evolution. In particular, it does not capture the structured relationships that explain how and why research methods emerge, adapt, and build upon one another. With the rise of AI-driven research agents as a new class of consumers of scientific knowledge, this limitation becomes increasingly consequential, as such agents cannot reliably reconstruct method evolution topologies from unstructured text. We introduce Intern-Atlas, a methodological evolution graph that automatically identifies method-level entities, infers lineage relationships among methodologies, and captures the bottlenecks that drive transitions between successive innovations. Built from 1,030,314 papers spanning AI conferences, journals, and arXiv preprints, the resulting graph comprises 9,410,201 semantically typed edges, each grounded in verbatim source evidence, forming a queryable causal network of methodological development. To operationalize this structure, we further propose a self-guided temporal tree search algorithm for constructing evolution chains that trace the progression of methods over time. We evaluate the quality of the resulting graph against expert-curated ground-truth evolution chains and observe strong alignment. In addition, we demonstrate that Intern-Atlas enables downstream applications in idea evaluation and automated idea generation. We position methodological evolution graphs as a foundational data layer for the emerging automated scientific discovery.
Comment: 25 pages, 5 figures, 8 tables
FedKPer: Tackling Generalization and Personalization in Medical Federated Learning via Knowledge Personalization
Zoe Fowler, Ghassan AlRegib
2605.00698v1
FedKPer: Tackling Generalization and Personalization in Medical Federated Learning via Knowledge Personalization
Zoe Fowler, Ghassan AlRegib
2605.00698v1
arXiv:2605.00698v1
•
2026-05-01
Federated learning (FL) holds great potential for medical applications. However, statistical heterogeneity across healthcare institutions poses a major challenge for FL, as the global model struggles both to generalize across unseen patient populations and to adapt to the unique data distributions of individual hospitals. This heterogeneity also exacerbates forgetting at both the global and local level, resulting in previous learned patient patterns to be misclassified after model updates. While prior work has largely treated generalization and personalization as separate challenges, we show that a better balance between the two can be achieved through selective alignment with the global model and a modified aggregation scheme, which together mitigate the effects of statistical heterogeneity. Specifically, we introduce FedKPer, which introduces knowledge personalization into the training stage of each local device. Afterwards, generalization is considered via the global model aggregation process, where local updates that are reliable and label-diverse are emphasized. We evaluate the performance of FedKPer, devising additional metrics that relate to common consequences of forgetting. Overall, we demonstrate FedKPer improves the generalization-personalization trade-off without sacrificing retention.
Comment: Accepted to IEEE International Conference on Image Processing (ICIP)
LLM DNA: Tracing Model Evolution via Functional Representations
Zhaomin Wu, Haodong Zhao, Ziyang Wang, Jizhou Guo, Qian Wang, Bingsheng He
2509.24496v3
LLM DNA: Tracing Model Evolution via Functional Representations
Zhaomin Wu, Haodong Zhao, Ziyang Wang, Jizhou Guo, Qian Wang, Bingsheng He
2509.24496v3
arXiv:2509.24496v3
•updated
•
2025-09-29
The explosive growth of large language models (LLMs) has created a vast but opaque landscape: millions of models exist, yet their evolutionary relationships through fine-tuning, distillation, or adaptation are often undocumented or unclear, complicating LLM management. Existing methods are limited by task specificity, fixed model sets, or strict assumptions about tokenizers or architectures. Inspired by biological DNA, we address these limitations by mathematically defining LLM DNA as a low-dimensional, bi-Lipschitz representation of functional behavior. We prove that LLM DNA satisfies inheritance and genetic determinism properties and establish the existence of DNA. Building on this theory, we derive a general, scalable, training-free pipeline for DNA extraction. In experiments across 305 LLMs, DNA aligns with prior studies on limited subsets and achieves superior or competitive performance on specific tasks. Beyond these tasks, DNA comparisons uncover previously undocumented relationships among LLMs. We further construct the evolutionary tree of LLMs using phylogenetic algorithms, which align with shifts from encoder-decoder to decoder-only architectures, reflect temporal progression, and reveal distinct evolutionary speeds across LLM families.
Comment: ICLR 2026 (Oral)
2026-04-30
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An End-to-End Decision-Aware Multi-Scale Attention-Based Model for Explainable Autonomous Driving
Maryam Sadat Hosseini Azad, Shahriar Baradaran Shokouhi, Amir Abbas Hamidi Imani, Shahin Atakishiyev, Randy Goebel
2605.00291v1
An End-to-End Decision-Aware Multi-Scale Attention-Based Model for Explainable Autonomous Driving
Maryam Sadat Hosseini Azad, Shahriar Baradaran Shokouhi, Amir Abbas Hamidi Imani, Shahin Atakishiyev, Randy Goebel
2605.00291v1
arXiv:2605.00291v1
•
2026-04-30
The application of computer vision is gradually increasing across various domains. They employ deep learning models with a black-box nature. Without the ability to explain the behavior of neural networks, especially their decision-making processes, it is not possible to recognize their efficiency, predict system failures, or effectively implement them in real-world applications. Due to the inevitable use of deep learning in fully automated driving systems, many methods have been proposed to explain their behavior; however, they suffer from flawed reasoning and unreliable metrics, which have prevented a comprehensive understanding of complex models in autonomous vehicles and hindered the development of truly reliable systems. In this study, we propose a multi-scale attention-based model in which driving decisions are fed into the reasoning component to provide case-specific explanations for each decision simultaneously. For quantitative evaluation of our model's performance, we employ the F1-score metric, and also proposed a new metric called the Joint F1 score to demonstrate the accurate and reliable performance of the model in terms of Explainable Artificial Intelligence (XAI). In addition to the BDD-OIA dataset, the nu-AR dataset is utilized to further validate the generalization capability and robustness of the proposed network. The results demonstrate the superiority of our reasoning network over the classic and state-of-the-art models.
Sensitivity-Based Tube NMPC for Cooperative Aerial Structures Under Parametric Uncertainty
Giuseppe Silano, Quentin Sablé, Marco Tognon, Luigi Iannelli, Antonio Franchi
2604.25766v2
Sensitivity-Based Tube NMPC for Cooperative Aerial Structures Under Parametric Uncertainty
Giuseppe Silano, Quentin Sablé, Marco Tognon, Luigi Iannelli, Antonio Franchi
2604.25766v2
arXiv:2604.25766v2
•updated
•
2026-04-28
This paper presents a sensitivity-based tube Nonlinear Model Predictive Control (NMPC) framework for cooperative aerial chains under bounded parametric uncertainty. We consider a planar two-vehicle chain connected by rigid links, modeled with input-rate actuation to enforce slew-rate and magnitude limits on thrust and torque. Robustness to uncertainty in link mass, length, and inertia is achieved by propagating first-order parametric state sensitivities along the horizon and using them to compute online constraint-tightening margins. We robustify an inter-link separation constraint, implemented via a smooth cosine embedding, and thrust-magnitude bounds. The method is implemented in MATLAB and evaluated with boundary-hugging maneuvers and Monte-Carlo uncertainty sampling. Results show improved constraint margins under uncertainty with tracking performance comparable to nominal NMPC.
Comment: Accepted to the 2026 International Conference on Unmanned Aircraft Systems, ICUAS 2026
REALM: An RGB and Event Aligned Latent Manifold for Cross-Modal Perception
Vincenzo Polizzi, David B. Lindell, Jonathan Kelly
2605.00271v1
REALM: An RGB and Event Aligned Latent Manifold for Cross-Modal Perception
Vincenzo Polizzi, David B. Lindell, Jonathan Kelly
2605.00271v1
arXiv:2605.00271v1
•
2026-04-30
Event cameras provide several unique advantages over standard frame-based sensors, including high temporal resolution, low latency, and robustness to extreme lighting. However, existing learning-based approaches for event processing are typically confined to narrow, task-specific silos and lack the ability to generalize across modalities. We address this gap with REALM, a cross-modal framework that learns an RGB and Event Aligned Latent Manifold by projecting event representations into the pretrained latent space of RGB foundation models. Instead of task-specific training, we leverage low-rank adaptation (LoRA) to bridge the modality gap, effectively unlocking the geometric and semantic priors of frozen RGB backbones for asynchronous event streams. We demonstrate that REALM effectively maps events into the ViT-based foundation latent space. Our method allows us to perform downstream tasks like depth estimation and semantic segmentation by simply transferring linear heads trained on the RGB teacher. Most significantly, REALM enables the direct, zero-shot application of complex, frozen image-trained decoders, such as MASt3R, to raw event data. We demonstrate state-of-the-art performance in wide-baseline feature matching, significantly outperforming specialized architectures. Code and models are available upon acceptance.
Task-Conditioned Uncertainty Costmaps for Legged Locomotion
Kartikeya Singh, Christo Aluckal, Romeo Orsolino, Karthik Dantu
2605.00261v1
Task-Conditioned Uncertainty Costmaps for Legged Locomotion
Kartikeya Singh, Christo Aluckal, Romeo Orsolino, Karthik Dantu
2605.00261v1
arXiv:2605.00261v1
•
2026-04-30
Legged robots maintain dynamic feasibility through multicontact interactions with terrain. Learned foothold prediction can provide feasibility-aware costs for motion planning and path selection, but accurately predicting future contacts from perceptual inputs such as height scans remains challenging on highly unstructured terrain, even with a repetitive gait cycle. In this work, we show that modeling epistemic uncertainty in predicted footholds, conditioned on terrain observations and commanded motion, distinguishes in-distribution from out-of-distribution operating regimes in simulation and real-world settings. This allows a single learned model, trained on limited data distributions, to express uncertainty caused by missing training coverage. We use this learned uncertainty to detect OOD regions and incorporate them into a unified costmap-generation framework for uncertainty-aware path planning. Using these uncertainty-aware costmaps, we evaluate feasibility error across in-distribution and OOD terrains in simulation and real-world settings. The results show improved OOD detection, up to a 37% reduction in simulation feasibility error, and more reliable planning behavior than geometry-only baselines.
Lucid-XR: An Extended-Reality Data Engine for Robotic Manipulation
Yajvan Ravan, Adam Rashid, Alan Yu, Kai McClennen, Gio Huh, Kevin Yang, Zhutian Yang, Qinxi Yu, Xiaolong Wang, Phillip Isola, Ge Yang
2605.00244v1
Lucid-XR: An Extended-Reality Data Engine for Robotic Manipulation
Yajvan Ravan, Adam Rashid, Alan Yu, Kai McClennen, Gio Huh, Kevin Yang, Zhutian Yang, Qinxi Yu, Xiaolong Wang, Phillip Isola, Ge Yang
2605.00244v1
arXiv:2605.00244v1
•
2026-04-30
We introduce Lucid-XR, a generative data engine for creating diverse and realistic-looking multi-modal data to train real-world robotic systems. At the core of Lucid-XR is vuer, a web-based physics simulation environment that runs directly on the XR headset, enabling internet-scale access to immersive, latency-free virtual interactions without requiring specialized equipment. The complete system integrates on-device physics simulation with human-to-robot pose retargeting. Data collected is further amplified by a physics-guided video generation pipeline steerable via natural language specifications. We demonstrate zero-shot transfer of robot visual policies to unseen, cluttered, and badly lit evaluation environments, after training entirely on Lucid-XR's synthetic data. We include examples across dexterous manipulation tasks that involve soft materials, loosely bound particles, and rigid body contact. Project website: https://lucidxr.github.io
Comment: Project website: https://lucidxr.github.io
Certifiable Factor Graph Optimization
Zhexin Xu, Nikolas R. Sanderson, Hanna Jiamei Zhang, David M. Rosen
2603.01267v2
Certifiable Factor Graph Optimization
Zhexin Xu, Nikolas R. Sanderson, Hanna Jiamei Zhang, David M. Rosen
2603.01267v2
arXiv:2603.01267v2
•updated
•
2026-03-01
We show that the factor graph and certifiable estimation paradigms, which have thus far been treated as essentially independent in the literature, can be naturally synthesized into a unified framework for certifiable factor graph optimization that combines the ease of use of the former with the strong performance guarantees of the latter. The key insight enabling our synthesis is that the core mathematical constructions used to develop certifiable estimators (Shor's relaxation and Burer-Monteiro factorization) inherit a factor graph structure from the original problem: applying these transformations to a QCQP-representable estimation task with an associated factor graph model yields a lifted problem with identical factor graph connectivity whose constituent variables and factors are simple one-to-one algebraic transformations (lifts) of those appearing in the original QCQP's factor graph. This correspondence enables the Riemannian Staircase methodology for certifiable estimation to be easily instantiated and deployed using the same mature, highly-performant factor graph libraries and workflows already ubiquitously employed throughout robotics and computer vision. Experimental evaluation on a variety of pose graph optimization, landmark SLAM, and range-aided SLAM benchmarks demonstrates that our certifiable factor graph optimization methodology enables the implementation of certifiable estimators that are functionally equivalent to current state-of-the-art hand-designed, problem-specific methods, while dramatically reducing the required implementation effort from the order of months to hours.
Comment: 20 pages, 3 figures
Value Explicit Pretraining for Learning Transferable Representations
Kiran Lekkala, Henghui Bao, Sumedh A. Sontakke, Erdem Biyik, Laurent Itti
2312.12339v3
Value Explicit Pretraining for Learning Transferable Representations
Kiran Lekkala, Henghui Bao, Sumedh A. Sontakke, Erdem Biyik, Laurent Itti
2312.12339v3
arXiv:2312.12339v3
•updated
•
2023-12-19
Understanding visual inputs for a given task amidst varied changes is a key challenge posed by visual reinforcement learning agents. We propose \textit{Value Explicit Pretraining} (VEP), a method that learns generalizable representations for transfer reinforcement learning. VEP enables efficient learning of new tasks that share similar objectives as previously learned tasks, by learning an encoder that trains representations to be invariant to changes in environment dynamics and appearance. To pretrain the encoder with \textit{suboptimal unlabeled demonstration data} (sequence of observations and sparse reward signals), we use a self-supervised contrastive loss that enables the model to relate states across different tasks based on the Monte Carlo value estimate that is reflective of task progress, resulting in temporally smooth representations that capture the objective of the task. A major difference between our method and the existing approaches is the use of suboptimal unlabeled data that do not always solve the task. Experiments on Ant locomotion, a realistic navigation simulator and the Atari benchmark show that VEP outperforms current SoTA pretraining methods on the ability to generalize to unseen tasks. VEP achieves up to $2\times$ improvement in rewards, and up to $3\times$ improvement in sample efficiency. For videos of VEP policies, visit our \href{https://sites.google.com/view/value-explicit-pretraining/}{website}.
Comment: Published in Robotics and Automation Letters (RA-L), January 2026
RL Token: Bootstrapping Online RL with Vision-Language-Action Models
Charles Xu, Jost Tobias Springenberg, Michael Equi, Ali Amin, Adnan Esmail, Sergey Levine, Liyiming Ke
2604.23073v2
RL Token: Bootstrapping Online RL with Vision-Language-Action Models
Charles Xu, Jost Tobias Springenberg, Michael Equi, Ali Amin, Adnan Esmail, Sergey Levine, Liyiming Ke
2604.23073v2
arXiv:2604.23073v2
•updated
•
2026-04-24
Vision-language-action (VLA) models can learn to perform diverse manipulation skills "out of the box," but achieving the precision and speed that real-world tasks demand requires further fine-tuning -- for example, via reinforcement learning (RL). We introduce a lightweight method that enables sample-efficient online RL fine-tuning of pretrained VLAs using just a few hours of real-world practice. We (1) adapt the VLA to expose an "RL token," a compact readout representation that preserves task-relevant pretrained knowledge while serving as an efficient interface for online RL, and (2) train a small actor-critic head on this RL token to refine the actions, while anchoring the learned policy to the VLA. Online RL with the RL token (RLT) makes it possible to fine-tune even large VLAs with RL quickly and efficiently. Across four real-robot tasks (screw installation, zip tie fastening, charger insertion, and Ethernet insertion), RLT improves the speed on the hardest part of the task by up to 3x and raises success rates significantly within minutes to a few hours of practice. It can even surpass the speed of human teleoperation on some of the tasks.
E$^2$DT: Efficient and Effective Decision Transformer with Experience-Aware Sampling for Robotic Manipulation
Kaiyan Zhao, Borong Zhang, Yiming Wang, Xingyu Liu, Xuetao Li, Yuyang Chen, Xiaoguang Niu
2605.00159v1
E$^2$DT: Efficient and Effective Decision Transformer with Experience-Aware Sampling for Robotic Manipulation
Kaiyan Zhao, Borong Zhang, Yiming Wang, Xingyu Liu, Xuetao Li, Yuyang Chen, Xiaoguang Niu
2605.00159v1
arXiv:2605.00159v1
•
2026-04-30
In reinforcement learning (RL) for robotic manipulation, the Decision Transformer (DT) has emerged as an effective framework for addressing long-horizon tasks. However, DT's performance depends heavily on the coverage of collected experiences. Without an active exploration mechanism, standard DT relies on uniform replay, which leads to poor sample efficiency, limited exploration, and reduced overall effectiveness. At the same time, while excessive exploration can help avoid local optima, it often delays policy convergence and leads to degraded efficiency. To address these limitations, we propose E$^2$DT, a DT-guided k-Determinantal Point Process sampling framework that enables the model to actively shape its own experience selection. Our framework is experience-aware, allowing E$^2$DT to be both efficient, by prioritizing sampling quality, such as high-return, high-uncertainty, and underrepresented trajectories, and effective, by ensuring diversity across trajectory windows to preserve policy optimality. Specifically, DT's internal latent embeddings measure diversity across trajectory windows, while quality is quantified through a composite metric that integrates return-to-go (RTG) quantiles, predictive uncertainty, and stage coverage based on inverse frequency. These two dimensions are integrated into a novel quality-diversity joint kernel that prioritizes the most informative experiences, thereby enabling learning that is both efficient and effective. We evaluate E$^2$DT on challenging robotic manipulation benchmarks in both simulation and real-robot settings. Results show that it consistently outperforms prior methods. These findings demonstrate that coupling policy learning with experience-aware sampling provides a principled path toward robust long-horizon robotic learning.
Comment: ICRA2026 accepted
Variable Elimination in Hybrid Factor Graphs for Discrete-Continuous Inference & Estimation
Varun Agrawal, Frank Dellaert
2601.00545v4
Variable Elimination in Hybrid Factor Graphs for Discrete-Continuous Inference & Estimation
Varun Agrawal, Frank Dellaert
2601.00545v4
arXiv:2601.00545v4
•updated
•
2026-01-02
Many problems in robotics involve both continuous and discrete components, and modeling them together for estimation tasks has been a long standing and difficult problem. Hybrid Factor Graphs give us a mathematical framework to model these types of problems, however existing approaches for solving them are based on approximations. In this work, we propose a new framework for hybrid factor graphs along with a novel variable elimination algorithm to produce a hybrid Bayes network, which can be used for exact Maximum A Posteriori estimation and marginalization over both sets of variables. Our approach first develops a novel hybrid Gaussian factor which can connect to both discrete and continuous variables, and a hybrid conditional which can represent multiple continuous hypotheses conditioned on the discrete variables. Using these representations, we derive the process of hybrid variable elimination under the Conditional Linear Gaussian scheme, giving us exact posteriors as a hybrid Bayes network. To bound the number of discrete hypotheses, we use a tree-structured representation of the factors coupled with a simple pruning and probabilistic assignment scheme, which allows for tractable inference. We demonstrate the applicability of our framework on a large scale SLAM dataset and a real world pose graph optimization problem, both with ambiguous measurements which require discrete choices to be made for the most likely measurements. Our demonstrated results showcase the accuracy, generality, and simplicity of our hybrid factor graph framework.
Energy-Efficient Multi-Robot Coverage Path Planning of Non-Convex Regions of Interests
Sourav Raxit, Jose Fuentes, Paulo Padrao, Abdullah Al Redwan Newaz, Md Tamjidul Hoque, Mark Kulp, Leonardo Bobadilla
2604.22189v2
Energy-Efficient Multi-Robot Coverage Path Planning of Non-Convex Regions of Interests
Sourav Raxit, Jose Fuentes, Paulo Padrao, Abdullah Al Redwan Newaz, Md Tamjidul Hoque, Mark Kulp, Leonardo Bobadilla
2604.22189v2
arXiv:2604.22189v2
•updated
•
2026-04-24
This letter presents an energy-efficient multi-robot coverage path planning (MRCPP) framework for large, nonconvex Regions of Interest (ROI) containing obstacles and no-fly zones (NFZ). Existing minimum-energy coverage planning algorithms utilize meta-heuristic boustrophedon workspace decomposition. Therefore, even with minimum energy objectives and energy consumption constraints, they cannot achieve optimal energy efficiency. Moreover, most existing frameworks support only a single type of robotic platform. MRCPP overcomes these limitations by: generating globally-informed swath generation, creating parallel sweeping paths with minimal turns, calculating safety buffers to ensure safe turning clearance, using an efficient mTSP solver to balance workloads and minimize mission time, and connecting disjoint segments via a modified visibility graph that tracks heading angles while maintaining transitions within safe regions. The efficacy of the proposed MRCPP framework is demonstrated through real-world experiments involving autonomous aerial vehicles (AAVs) and autonomous surface vehicles (ASVs). Evaluations demonstrate that the proposed MRCPP consistently outperforms state-of-the-art planners, reducing average total energy consumption by 3\% to 40\% for a team of 3 robots and computation time by an order of magnitude, while maintaining balanced workload distribution and strong scalability across increasing fleet sizes. The MRCPP framework is released as an open-source package and videos of real-world and simulated experiments are available at https://mrc-pp.github.io.
Comment: Accepted in " Robotics and Automation Letters (RAL)"
Predictive Spatio-Temporal Scene Graphs for Semi-Static Scenes
Miguel Saavedra-Ruiz, Charlie Gauthier, Kumaraditya Gupta, Shima Shahfar, Kirsty Ellis, Steven Parkison, Liam Paull
2605.00121v1
Predictive Spatio-Temporal Scene Graphs for Semi-Static Scenes
Miguel Saavedra-Ruiz, Charlie Gauthier, Kumaraditya Gupta, Shima Shahfar, Kirsty Ellis, Steven Parkison, Liam Paull
2605.00121v1
arXiv:2605.00121v1
•
2026-04-30
We have seen tremendous recent progress in our ability to build "spatio-semantic" representations that enable robots to perform complex reasoning across geometry and semantics. However, the vast majority of these methods lack any ability to perform reasoning across time. This is a desirable property in situations where a robot repeatedly observes an environment where instances may change in between observations, but in a structured way. Consider as an example a home environment where the location of a mug typically moves from the cupboard to a countertop to the sink and then back to the cupboard on a daily basis. We should be able to learn this cyclic behavior and use it to predict the state of the mug in the future. In this work, we propose a method that is able to perform this type of tempo-spatio-semantic reasoning. Underpinning the method is a filter, Perpetua$^*$, that performs Bayesian reasoning on the states of the environment that are observed over time. This filter is integrated within a 3D scene graph structure that we call PredictiveGraphs, where nodes represent objects and edges function as Perpetua$^*$ filters encoding spatio-semantic relationships. We validate the method in both simulation and real-world dynamic navigation tasks, where our real world experiments consist of an environment that is undergoing semi-static changes at a bi-hourly frequency over a period of three weeks. In both settings, we demonstrate that our method outperforms baselines in predicting future environment states, even in the presence of distributional shifts.
OmniRobotHome: A Multi-Camera Platform for Real-Time Multiadic Human-Robot Interaction
Junyoung Lee, Sookwan Han, Jeonghwan Kim, Inhee Lee, Mingi Choi, Jisoo Kim, Wonjung Woo, Hanbyul Joo
2604.28197v1
OmniRobotHome: A Multi-Camera Platform for Real-Time Multiadic Human-Robot Interaction
Junyoung Lee, Sookwan Han, Jeonghwan Kim, Inhee Lee, Mingi Choi, Jisoo Kim, Wonjung Woo, Hanbyul Joo
2604.28197v1
arXiv:2604.28197v1
•
2026-04-30
Human-robot collaboration has been studied primarily in dyadic or sequential settings. However, real homes require multiadic collaboration, where multiple humans and robots share a workspace, acting concurrently on interleaved subtasks with tight spatial and temporal coupling. This regime remains underexplored because close-proximity interaction between humans, robots, and objects creates persistent occlusion and rapid state changes, making reliable real-time 3D tracking the central bottleneck. No existing platform provides the real-time, occlusion-robust, room-scale perception needed to make this regime experimentally tractable. We present OmniRobotHome, the first room-scale residential platform that unifies wide-area real-time 3D human and object perception with coordinated multi-robot actuation in a shared world frame. The system instruments a natural home environment with 48 hardware-synchronized RGB cameras for markerless, occlusion-robust tracking of multiple humans and objects, temporally aligned with two Franka arms that act on live scene state. Continuous capture within this consistent frame further supports long-horizon human behavior modeling from accumulated trajectories. The platform makes the multiadic collaboration regime experimentally tractable. We focus on two central problems: safety in shared human-robot environments and human-anticipatory robotic assistance, and show that real-time perception and accumulated behavior memory each yield measurable gains in both.
Comment: Project Page: https://junc0ng.github.io/omnirobothome
LaST-R1: Reinforcing Action via Adaptive Physical Latent Reasoning for VLA Models
Hao Chen, Jiaming Liu, Zhonghao Yan, Nuowei Han, Renrui Zhang, Chenyang Gu, Jialin Gao, Ziyu Guo, Siyuan Qian, Yinxi Wang, Peng Jia, Chi-Wing Fu, Shanghang Zhang, Pheng-Ann Heng
2604.28192v1
LaST-R1: Reinforcing Action via Adaptive Physical Latent Reasoning for VLA Models
Hao Chen, Jiaming Liu, Zhonghao Yan, Nuowei Han, Renrui Zhang, Chenyang Gu, Jialin Gao, Ziyu Guo, Siyuan Qian, Yinxi Wang, Peng Jia, Chi-Wing Fu, Shanghang Zhang, Pheng-Ann Heng
2604.28192v1
arXiv:2604.28192v1
•
2026-04-30
Vision-Language-Action (VLA) models have increasingly incorporated reasoning mechanisms for complex robotic manipulation. However, existing approaches share a critical limitation: whether employing explicit linguistic reasoning that suffers from latency and discretization, or utilizing more expressive continuous latent reasoning, they are predominantly confined to static imitation learning that limits adaptability and generalization. While online reinforcement learning (RL) has been introduced to VLAs to enable trial-and-error exploration, current methods exclusively optimize the vanilla action space, bypassing the underlying physical reasoning process. In this paper, we present \textbf{LaST-R1}, a unified VLA framework that integrates latent Chain-of-Thought (CoT) reasoning over physical dynamics prior to action execution, along with a tailored RL post-training paradigm. Specifically, we propose \textbf{Latent-to-Action Policy Optimization (LAPO)}, a novel RL algorithm that jointly optimizes the latent reasoning process and the action generation. By bridging reasoning and control, LAPO improves the representation of physical world modeling and enhances robustness in interactive environments. Furthermore, an \textbf{adaptive latent CoT mechanism} is introduced to allow the policy to dynamically adjust its reasoning horizon based on environment complexity. Extensive experiments show that LaST-R1 achieves a near-perfect 99.8\% average success rate on the LIBERO benchmark with only one-shot supervised warm-up, significantly improving convergence speed and performance over prior state-of-the-art methods. In real-world deployments, LAPO post-training yields up to a 44\% improvement over the initial warm-up policy across four complex tasks, including both single-arm and dual-arm settings. Finally, LaST-R1 demonstrates strong generalization across simulated and real-world environments.
RopeDreamer: A Kinematic Recurrent State Space Model for Dynamics of Flexible Deformable Linear Objects
Tim Missal, Lucas Domingues, Berk Guler, Simon Manschitz, Jan Peters, Paula Dornhofer Paro Costa
2604.28161v1
RopeDreamer: A Kinematic Recurrent State Space Model for Dynamics of Flexible Deformable Linear Objects
Tim Missal, Lucas Domingues, Berk Guler, Simon Manschitz, Jan Peters, Paula Dornhofer Paro Costa
2604.28161v1
arXiv:2604.28161v1
•
2026-04-30
The robotic manipulation of Deformable Linear Objects (DLOs) is a fundamental challenge due to the high-dimensional, non-linear dynamics of flexible structures and the complexity of maintaining topological integrity during contact-rich tasks. While recent data-driven methods have utilized Recurrent and Graph Neural Networks for dynamics modeling, they often struggle with self-intersections and non-physical deformations, such as tangling and link stretching. In this paper, we propose a latent dynamics framework that combines a Recurrent State Space Model with a Quaternionic Kinematic Chain representation to enable robust, long-term forecasting of DLO states. By encoding the DLO as a sequence of relative rotations (quaternions) rather than independent Cartesian positions, we inherently constrain the model to a physically valid manifold that preserves link-length constancy. Furthermore, we introduce a dual-decoder architecture that decouples state reconstruction from future-state prediction, forcing the latent space to capture the underlying physics of deformation. We evaluate our approach on a large-scale simulated dataset of complex pick-and-place trajectories involving self-intersections. Our results demonstrate that the proposed model achieves a 40.52% reduction in open-loop prediction error over 50-step horizons compared to the state-of-the-art baseline, while reducing inference time by 31.17%. Our model further maintains superior topological consistency in scenarios with multiple crossings, proving its efficacy as a compositional primitive for long-horizon manipulation planning.
FlexiTac: A Low-Cost, Open-Source, Scalable Tactile Sensing Solution for Robotic Systems
Binghao Huang, Yunzhu Li
2604.28156v1
FlexiTac: A Low-Cost, Open-Source, Scalable Tactile Sensing Solution for Robotic Systems
Binghao Huang, Yunzhu Li
2604.28156v1
arXiv:2604.28156v1
•
2026-04-30
We present FlexiTac, a low-cost, open-source, and scalable piezoresistive tactile sensing solution designed for robotic end-effectors. FlexiTac is a practical "plug-in" module consisting of (i) thin, flexible tactile sensor pads that provide dense tactile signals and (ii) a compact multi-channel readout board that streams synchronized measurements for real-time control and large-scale data collection. FlexiTac pads adopt a sealed three-layer laminate stack (FPC-Velostat-FPC) with electrode patterns directly integrated into flexible printed circuits, substantially improving fabrication throughput and repeatability while maintaining mechanical compliance for deployment on both rigid and soft grippers. The readout electronics use widely available, low-cost components and stream tactile signals to a host computer at 100 Hz via serial communication. Across multiple configurations, including fingertip pads and larger tactile mats, FlexiTac can be mounted on diverse platforms without major mechanical redesign. We further show that FlexiTac supports modern tactile learning pipelines, including 3D visuo-tactile fusion for contact-aware decision making, cross-embodiment skill transfer, and real-to-sim-to-real fine-tuning with GPU-parallel tactile simulation. Our project page is available at https://flexitac.github.io/.
Comment: Website: https://flexitac.github.io/
Design and Characteristics of a Thin-Film ThermoMesh for the Efficient Embedded Sensing of a Spatio-Temporally Sparse Heat Source
Sajjad Boorghan Farahan, Ahmed Alajlouni, Jingzhou Zhao
2604.28148v1
Design and Characteristics of a Thin-Film ThermoMesh for the Efficient Embedded Sensing of a Spatio-Temporally Sparse Heat Source
Sajjad Boorghan Farahan, Ahmed Alajlouni, Jingzhou Zhao
2604.28148v1
arXiv:2604.28148v1
•
2026-04-30
This work presents ThermoMesh, a passive thin-film thermoelectric mesh sensor designed to detect and characterize spatio-temporally sparse heat sources through conduction-based thermal imaging. The device integrates thermoelectric junctions with linear or nonlinear interlayer resistive elements to perform simultaneous sensing and in-sensor compression. We focus on the single-event (1-sparse) operation and define four performance metrics: range, efficiency, sensitivity, and accuracy. Numerical modeling shows that a linear resistive interlayer flattens the sensitivity distribution and improves minimum sensitivity by approximately tenfold for a $16\times16$ mesh. Nonlinear temperature-dependent interlayers further enhance minimum sensitivity at scale: a ceramic negative-temperature-coefficient (NTC) layer over 973--1273~K yields a $\sim14{,}500\times$ higher minimum sensitivity than the linear design at a $200\times200$ mesh, while a VO$_2$ interlayer modeled across its metal--insulator transition (MIT) over 298--373~K yields a $\sim24\times$ improvement. Using synthetic 1-sparse datasets with white boundary-channel noise at a signal-to-noise ratio of 40~dB, the VO$_2$ case achieved $98\%$ localization accuracy, a mean absolute temperature error of $0.23$~K, and a noise-equivalent temperature (NET) of $0.07$~K. For the ceramic-NTC case no localization errors were observed under the tested conditions, with a mean absolute temperature error of $1.83$~K and a NET of $1.49$~K. These results indicate that ThermoMesh could enable energy-efficient embedded thermal sensing in scenarios where conventional infrared imaging is limited, such as molten-droplet detection or hot-spot monitoring in harsh environments.
Comment: 45 pages, 13 figures, 63 references, under review in Sensors and Actuators A: Physical
FreeOcc: Training-Free Embodied Open-Vocabulary Occupancy Prediction
Zeyu Jiang, Changqing Zhou, Xingxing Zuo, Changhao Chen
2604.28115v1
FreeOcc: Training-Free Embodied Open-Vocabulary Occupancy Prediction
Zeyu Jiang, Changqing Zhou, Xingxing Zuo, Changhao Chen
2604.28115v1
arXiv:2604.28115v1
•
2026-04-30
Existing learning-based occupancy prediction methods rely on large-scale 3D annotations and generalize poorly across environments. We present FreeOcc, a training-free framework for open-vocabulary occupancy prediction from monocular or RGB-D sequences. Unlike prior approaches that require voxel-level supervision and ground-truth camera poses, FreeOcc operates without 3D annotations, pose ground truth, or any learning stage. FreeOcc incrementally builds a globally consistent occupancy map via a four-layer pipeline: a SLAM backbone estimates poses and sparse geometry; a geometrically consistent Gaussian update constructs dense 3D Gaussian maps; open-vocabulary semantics from off-the-shelf vision-language models are associated with Gaussian primitives; and a probabilistic Gaussian-to-occupancy projection produces dense voxel occupancy. Despite being entirely training-free and pose-agnostic, FreeOcc achieves over $2\times$ improvements in IoU and mIoU on EmbodiedOcc-ScanNet compared to prior self-supervised methods. We further introduce ReplicaOcc, a benchmark for indoor open-vocabulary occupancy prediction, and show that FreeOcc transfers zero-shot to novel environments, substantially outperforming both supervised and self-supervised baselines. Project page: https://the-masses.github.io/freeocc-web/.
Comment: RSS 2026
GSDrive: Reinforcing Driving Policies by Multi-mode Trajectory Probing with 3D Gaussian Splatting Environment
Ziang Guo, Min Chen, Xuefeng Zhang, Yixiao Zhou, Zufeng Zhang, Dzmitry Tsetserukou
2604.28111v1
GSDrive: Reinforcing Driving Policies by Multi-mode Trajectory Probing with 3D Gaussian Splatting Environment
Ziang Guo, Min Chen, Xuefeng Zhang, Yixiao Zhou, Zufeng Zhang, Dzmitry Tsetserukou
2604.28111v1
arXiv:2604.28111v1
•
2026-04-30
End-to-end (E2E) autonomous driving presents a promising approach for translating perceptual inputs directly into driving actions. However, prohibitive annotation costs and temporal data quality degradation hinder long-term real-world deployment. While combining imitation learning (IL) and reinforcement learning (RL) is a common strategy for policy improvement, conventional RL training relies on delayed, event-based rewards-policies learn only from catastrophic outcomes such as collisions, leading to premature convergence to suboptimal behaviors. To address these limitations, we introduce GSDrive, a framework that exploits 3D Gaussian Splatting (3DGS) for differentiable, physics-based reward shaping in E2E driving policy improvement. Our method incorporates a flow matching-based trajectory predictor within the 3DGS simulator, enabling multi-mode trajectory probing where candidate trajectories are rolled out to assess prospective rewards. This establishes a bidirectional knowledge exchange between IL and RL by grounding reward functions in physically simulated interaction signals, offering immediate dense feedback instead of sparse catastrophic events. Evaluated on the reconstructed nuScenes dataset, our method surpasses existing simulation-based RL driving approaches in closed-loop experiments. Code is available at https://github.com/ZionGo6/GSDrive.
Comment: initial version
K2MUSE: A human lower-limb multimodal walking dataset spanning task and acquisition variability for rehabilitation robotics
Jiwei Li, Bi Zhang, Xiaowei Tan, Wanxin Chen, Zhaoyuan Liu, Juanjuan Zhang, Weiguang Huo, Jian Huang, Lianqing Liu, Xingang Zhao
2504.14602v2
K2MUSE: A human lower-limb multimodal walking dataset spanning task and acquisition variability for rehabilitation robotics
Jiwei Li, Bi Zhang, Xiaowei Tan, Wanxin Chen, Zhaoyuan Liu, Juanjuan Zhang, Weiguang Huo, Jian Huang, Lianqing Liu, Xingang Zhao
2504.14602v2
arXiv:2504.14602v2
•updated
•
2025-04-20
The natural interaction and control performance of lower limb rehabilitation robots are closely linked to biomechanical information from various human locomotion activities. Multidimensional human motion data significantly deepen the understanding of the complex mechanisms governing neuromuscular alterations, thereby facilitating the development and application of rehabilitation robots in multifaceted real-world environments.However, existing lower limb datasets are inadequate for supplying the essential multimodal data and large-scale gait samples necessary for the development of effective data-driven approaches, and the significant effects of acquisition interference in real applications are neglected.To fill this gap, we present the K2MUSE dataset, which includes a comprehensive collection of multimodal data, comprising kinematic, kinetic, amplitude mode ultrasound (AUS), and surface electromyography (sEMG) measurements. The proposed dataset includes lower-limb multimodal data collected from two cohorts, including 30 able-bodied young adults and 12 older adults, across different inclines (0$^\circ$, $\pm$5$^\circ$, and $\pm$10$^\circ$), speeds (0.5 m/s, 1.0 m/s, and 1.5 m/s), and representative non-ideal acquisition conditions (muscle fatigue, electrode shifts, and interday differences). The kinematic and ground reaction force data were collected with a Vicon motion capture system and an instrumented treadmill with embedded force plates, whereas the sEMG and AUS data of thirteen muscles on the bilateral lower limbs were synchronously recorded.K2MUSE is released with the corresponding structured documentation, preprocessing pipelines, and example code, thereby providing a comprehensive resource for rehabilitation robot development, biomechanical analysis, and wearable sensing research. The dataset is available at https://k2muse.github.io/.
Comment: 34 pages, 30 figures,7 tables
Framework for Collaborative Operation of Autonomous Delivery Vehicles Within a Marshaling Yard
James O'Hara, Karl Wunderlich, Gregory Stevens
2604.28057v1
Framework for Collaborative Operation of Autonomous Delivery Vehicles Within a Marshaling Yard
James O'Hara, Karl Wunderlich, Gregory Stevens
2604.28057v1
arXiv:2604.28057v1
•
2026-04-30
As autonomous vehicles slowly deploy into urban roads for limited use cases with significant edge case issues, closed facilities like marshaling yards provide a ripe case for combining lower-level vehicle autonomy with fixed infrastructure to create full autonomy without similar edge case concerns. Within a delivery marshaling yard, electric fleet vehicles complete a set of sequential tasks (charging, inspection, cleaning, and loading) before exiting the yard with their new load of deliveries. Hybrid automation of the vehicles and infrastructure can allow these vehicles to reach full autonomy and navigate the facility without the need of a driver, allowing for quicker movement between tasks increasing vehicle throughput. However, isolated autonomous operations based on static rules are prone to gridlock causing facility failures that temporarily shut down operations. Our orchestrated autonomy solution uses decentralized, dynamic priority scoring of vehicles based on the current status of the marshaling yard to optimally assign vehicles to tasks to increase vehicle throughput. Using a simulated facility with three marshaling yard sizes (small, medium, and large) and three demand levels (low, medium, high), we demonstrated that our orchestration solution increases vehicle throughput above static, isolated autonomy for all combinations of yard size and demand, while reducing facility failures at high demand levels.
From Action Labels to Sets: Rethinking Action Supervision for Imitation Learning from Corrective Feedback
Zhaoting Li, Rodrigo Pérez-Dattari, Robert Babuska, Cosimo Della Santina, Jens Kober
2502.07645v3
From Action Labels to Sets: Rethinking Action Supervision for Imitation Learning from Corrective Feedback
Zhaoting Li, Rodrigo Pérez-Dattari, Robert Babuska, Cosimo Della Santina, Jens Kober
2502.07645v3
arXiv:2502.07645v3
•updated
•
2025-02-11
Behavior cloning (BC) optimizes policies by treating human demonstrations as pointwise action labels. While effective with accurate action labels, this formulation is brittle in practice: when human-provided actions are imperfect, treating each label as an exact target can steer the policy away from the underlying desired behavior, particularly when expressive models are used (e.g., energy-based models). As a result, we propose a human-in-the-loop alternative that replaces pointwise supervision with set-valued action targets. We introduce Contrastive policy Learning from Interactive Corrections (CLIC). CLIC leverages human corrections to construct and refine sets of desired actions, and optimizes a policy to place probability mass over these sets rather than over a single action target. This formulation naturally accommodates both absolute and relative corrections and can represent complex multi-modal behaviors. Extensive simulation and real-robot experiments show that the proposed approach leads to effective policy learning across diverse settings: CLIC remains competitive with the state of the art under accurate data while being substantially more robust under noisy, relative, and partial feedback. Our implementation is publicly available at https://clic-webpage.github.io/.
Dreaming Across Towns: Semantic Rollout and Town-Adversarial Regularization for Zero-Shot Held-Out-Town Fixed-Route Driving in CARLA
Feeza Khan Khanzada, Jaerock Kwon
2604.27994v1
Dreaming Across Towns: Semantic Rollout and Town-Adversarial Regularization for Zero-Shot Held-Out-Town Fixed-Route Driving in CARLA
Feeza Khan Khanzada, Jaerock Kwon
2604.27994v1
arXiv:2604.27994v1
•
2026-04-30
Learned driving agents often degrade when deployed in unseen environments. This paper studies a deliberately bounded instance of that problem in the CARLA simulator: zero-shot transfer of a closed-loop fixed-route driving agent from Town05 and Town06 to unseen Town03 and Town04. The study isolates structural town shift by keeping weather fixed to ClearNoon and removing traffic and pedestrians. We build on a Dreamer-style latent world-model agent and add two training-only auxiliary losses: multi-horizon prediction of future visual-semantic embeddings along imagined rollouts and town-adversarial supervision on a semantic projection of the recurrent latent state. A causal context feature conditions the semantic rollout predictor, while the actor and critic retain the standard control feature. The policy receives no navigation command, route polyline, goal pose, or map input; the reference route is used only by the environment for reward, progress, success, and termination. Across the evaluated held-out towns, the proposed model achieves the highest mean success rate among the included Dreamer-family methods. Secondary safety and lane-keeping metrics are mixed across towns. These results support a bounded conclusion: in this controlled fixed-weather CARLA setting, semantic rollout supervision combined with town-adversarial regularization improves mean held-out-town route completion.
Clinical Evaluation of a Tongue-Controlled Wrist Abduction-Adduction Assistance in a 6-DoF Upper-Limb Exoskeleton for Individuals with ALS and SCI
Juwairiya S. Khan, Mostafa Mohammadi, Alexander L. Ammitzbøll, Ellen-Merete Hagen, Jakob Blicher Izabella Obál, Ana S. S. Cardoso, Oguzhan Kirtas, Rasmus L. Kæseler, John Rasmussen, Lotte N. S. Andreasen Struijk
2604.20967v2
Clinical Evaluation of a Tongue-Controlled Wrist Abduction-Adduction Assistance in a 6-DoF Upper-Limb Exoskeleton for Individuals with ALS and SCI
Juwairiya S. Khan, Mostafa Mohammadi, Alexander L. Ammitzbøll, Ellen-Merete Hagen, Jakob Blicher Izabella Obál, Ana S. S. Cardoso, Oguzhan Kirtas, Rasmus L. Kæseler, John Rasmussen, Lotte N. S. Andreasen Struijk
2604.20967v2
arXiv:2604.20967v2
•updated
•
2026-04-22
Upper-limb exoskeletons (ULEs) have the potential to restore functional independence in individuals with severe motor impairments; however, the clinical relevance of wrist degrees of freedom (DoF), particularly abduction-adduction (Ab-Ad), remains insufficiently evaluated. This study investigates the functional and user-perceived impact of wrist Ab-Ad assistance during two activities of daily living (ADLs). Wrist Ab-Ad assistance in a tongue-controlled 6-DoF ULE, EXOTIC2, was evaluated in a within-subject study involving one individual with amyotrophic lateral sclerosis and five individuals with spinal cord injury. Participants performed drinking and scratch stick leveling tasks with EXOTIC2 under two conditions: with and without wrist Ab-Ad assistance. Outcome measure included task success, task completion time, kinematic measures, and a usability questionnaire capturing comfort, functional perception, and acceptance. Enabling wrist Ab-Ad improved task success rates across both ADLs, with consistent reductions in spillage (from 77.8% spillages to 22.2%) and failed placements (from 66.7% to 16.7%). Participants utilized task-specific subsets of the available wrist range of motion, indicating that effective control within functional ranges was more critical than maximal joint excursion. Questionnaire responses indicated no increase in discomfort with the additional DoF and reflected perceived improvements in task performance. In conclusion, wrist Ab-Ad assistance enhances functional task performance in assistive exoskeleton use without compromising user comfort. However, its effectiveness depends on task context, control usability, and individual user strategies. This study provides clinically relevant, user-centered evidence supporting the inclusion of wrist Ab-Ad in ULEs, emphasizing the importance of balancing functional capability with usability in assistive device design.
Comment: 9 pages, 7 figures and 2 tables. This work has been submitted to the IEEE Transactions on Neural Systems and Rehabilitation Engineering
World Model for Robot Learning: A Comprehensive Survey
Bohan Hou, Gen Li, Jindou Jia, Tuo An, Xinying Guo, Sicong Leng, Haoran Geng, Yanjie Ze, Tatsuya Harada, Philip Torr, Oier Mees, Marc Pollefeys, Zhuang Liu, Jiajun Wu, Pieter Abbeel, Jitendra Malik, Yilun Du, Jianfei Yang
2605.00080v1
World Model for Robot Learning: A Comprehensive Survey
Bohan Hou, Gen Li, Jindou Jia, Tuo An, Xinying Guo, Sicong Leng, Haoran Geng, Yanjie Ze, Tatsuya Harada, Philip Torr, Oier Mees, Marc Pollefeys, Zhuang Liu, Jiajun Wu, Pieter Abbeel, Jitendra Malik, Yilun Du, Jianfei Yang
2605.00080v1
arXiv:2605.00080v1
•
2026-04-30
World models, which are predictive representations of how environments evolve under actions, have become a central component of robot learning. They support policy learning, planning, simulation, evaluation, data generation, and have advanced rapidly with the rise of foundation models and large-scale video generation. However, the literature remains fragmented across architectures, functional roles, and embodied application domains. To address this gap, we present a comprehensive review of world models from a robot-learning perspective. We examine how world models are coupled with robot policies, how they serve as learned simulators for reinforcement learning and evaluation, and how robotic video world models have progressed from imagination-based generation to controllable, structured, and foundation-scale formulations. We further connect these ideas to navigation and autonomous driving, and summarize representative datasets, benchmarks, and evaluation protocols. Overall, this survey systematically reviews the rapidly growing literature on world models for robot learning, clarifies key paradigms and applications, and highlights major challenges and future directions for predictive modeling in embodied agents. To facilitate continued access to newly emerging works, benchmarks, and resources, we will maintain and regularly update the accompanying GitHub repository alongside this survey.
Comment: 43 pages, 6 figures
Flying by Inference: Active Inference World Models for Adaptive UAV Swarms
Kaleem Arshid, Ali Krayani, Lucio Marcenaro, David Martin Gomez, Carlo Regazzoni
2604.27935v1
Flying by Inference: Active Inference World Models for Adaptive UAV Swarms
Kaleem Arshid, Ali Krayani, Lucio Marcenaro, David Martin Gomez, Carlo Regazzoni
2604.27935v1
arXiv:2604.27935v1
•
2026-04-30
This paper presents an expert-guided active-inference-inspired framework for adaptive UAV swarm trajectory planning. The proposed method converts multi-UAV trajectory design from a repeated combinatorial optimization problem into a hierarchical probabilistic inference problem. In the offline phase, a genetic-algorithm planner with repulsive-force collision avoidance (GA--RF) generates expert demonstrations, which are abstracted into Mission, Route, and Motion dictionaries. These dictionaries are used to learn a probabilistic world model that captures how expert mission allocations induce route orders and how route orders induce motion-level behaviors. During online operation, the UAV swarm evaluates candidate actions by forming posterior beliefs over symbolic states and minimizing KL-divergence-based abnormality indicators with respect to expert-derived reference distributions. This enables mission allocation, route insertion, motion adaptation, and collision-aware replanning without rerunning the offline optimizer. Bayesian state estimators, including EKF and PF modules, are integrated at the motion level to improve trajectory correction under uncertainty. Simulation results show that the proposed framework preserves expert-like planning structure while producing smoother and more stable behavior than modified Q-learning. Additional validation using real-flight UAV trajectory data demonstrates that the learned world model can correct symbolic predictions under noisy and non-smooth observations, supporting its applicability to adaptive UAV swarm autonomy.
Comment: Submitted to IEEE journal
Being-H0.7: A Latent World-Action Model from Egocentric Videos
Hao Luo, Wanpeng Zhang, Yicheng Feng, Sipeng Zheng, Haiweng Xu, Chaoyi Xu, Ziheng Xi, Yuhui Fu, Zongqing Lu
2605.00078v1
Being-H0.7: A Latent World-Action Model from Egocentric Videos
Hao Luo, Wanpeng Zhang, Yicheng Feng, Sipeng Zheng, Haiweng Xu, Chaoyi Xu, Ziheng Xi, Yuhui Fu, Zongqing Lu
2605.00078v1
arXiv:2605.00078v1
•
2026-04-30
Visual-Language-Action models (VLAs) have advanced generalist robot control by mapping multimodal observations and language instructions directly to actions, but sparse action supervision often encourages shortcut mappings rather than representations of dynamics, contact, and task progress. Recent world-action models introduce future prediction through video rollouts, yet pixel-space prediction is a costly and indirect substrate for control, as it may model visual details irrelevant to action generation and introduces substantial training or inference overhead. We present Being-H0.7, a latent world-action model that brings future-aware reasoning into VLA-style policies without generating future frames. Being-H0.7 inserts learnable latent queries between perception and action as a compact reasoning interface, and trains them with a future-informed dual-branch design: a deployable prior branch infers latent states from the current context, while a training-only posterior branch replaces the queries with embeddings from future observations. Jointly aligning the two branches at the latent reasoning space leads the prior branch to reason future-aware, action-useful structure from current observations alone. At inference, Being-H0.7 discards the posterior branch and performs no visual rollout. Experiments across six simulation benchmarks and diverse real-world tasks show that Being-H0.7 achieves state-of-the-art or comparable performance, combining the predictive benefits of world models with the efficiency and deployability of direct VLA policies.
Design, Modelling and Experimental Evaluation of a Tendon-driven Wrist Abduction-Adduction Mechanism for an upper limb exoskeleton
Juwairiya S. Khan, Mostafa Mohammadi, John Rasmussen, Lotte N. S. Andreasen Struijk
2604.20893v2
Design, Modelling and Experimental Evaluation of a Tendon-driven Wrist Abduction-Adduction Mechanism for an upper limb exoskeleton
Juwairiya S. Khan, Mostafa Mohammadi, John Rasmussen, Lotte N. S. Andreasen Struijk
2604.20893v2
arXiv:2604.20893v2
•updated
•
2026-04-21
Wrist exoskeletons play a vital role in rehabilitation and assistive applications, yet conventional actuation mechanisms such as electric motors or pneumatics often introduce undesirable weight, friction, and complexity. This paper presents a novel single-cable (tendon), torsional-spring-assisted actuation mechanism for wrist abduction-adduction, and a simulation-based method for selecting its stiffness parameters. The mechanism employs a single Bowden cable passively tensioned by a spiral torsional spring (clock spring) to maintain continuous cable tension without antagonistic actuation. Kinematic and dynamic modeling of the mechanism was performed to estimate the required torque and identify optimal spring parameters. These simulation-derived parameters guided the design of a functional prototype, which was experimentally evaluated with five participants with no motor disabilities (NMD) under varying arm positions and loading conditions using three spring configurations to account for user variability and modeling uncertainties. Experimental results show consistent agreement with simulation-derived trends, with the nominal spring configuration achieving balanced motion range, torque demand, and repeatability. The results demonstrate that simulation-informed stiffness selection can effectively guide the design of compact, cable-driven wrist exoskeletons while reducing reliance on empirical tuning.
Comment: 8 pages and 8 figures. Submitted to IEEE/ASME Transactions on Mechatronics. Includes experimental validation on human participants
IKSPARK: Obstacle-Aware Inverse Kinematics via Convex Optimization
Liangting Wu, Roberto Tron
2403.12235v2
IKSPARK: Obstacle-Aware Inverse Kinematics via Convex Optimization
Liangting Wu, Roberto Tron
2403.12235v2
arXiv:2403.12235v2
•updated
•
2024-03-18
Inverse kinematics (IK) is central to robot control and motion planning, yet its nonlinear kinematic mapping makes it inherently nonconvex and particularly challenging under complex constraints. We present IKSPARK (Inverse Kinematics using Semidefinite Programming And RanK minimization), an obstacle-aware IK solver for robots with diverse morphologies, including open and closed kinematic chains with spherical, revolute, and prismatic joints. Our formulation expresses IK as a semidefinite programming (SDP) problem with additional rank-1 constraints on symmetric matrices with fixed traces. IKSPARK first solves the relaxed SDP, whose infeasibility certifies infeasibility of the original IK problem, and then recovers a rank-1 solution using iterative rank-minimization methods with proven local convergence. Obstacle avoidance is handled through a convexified formulation of mixed-integer constraints. Extensive experiments show that IKSPARK computes highly accurate solutions across various kinematic structures and constrained environments without post-processing. In obstacle-rich settings, especially fixed workcell environments, IKSPARK achieves substantially higher success rates than traditional nonlinear optimization methods.
Learning-Based Hierarchical Scene Graph Matching for Robot Localization Leveraging Prior Maps
Nimrod Millenium Ndulue, Jose Andres Millan-Romera, Matteo Giorgi, Holger Voos, Jose Luis Sanchez-Lopez
2604.27821v1
Learning-Based Hierarchical Scene Graph Matching for Robot Localization Leveraging Prior Maps
Nimrod Millenium Ndulue, Jose Andres Millan-Romera, Matteo Giorgi, Holger Voos, Jose Luis Sanchez-Lopez
2604.27821v1
arXiv:2604.27821v1
•
2026-04-30
Accurate localization is a fundamental requirement for autonomous robots operating in indoor environments. Scene graphs encode the spatial structure of an environment as a hierarchy of semantic entities and their relationships, and can be constructed both online from robot sensor data and offline from architectural priors such as Building Information Models (BIM). Matching these two complementary representations enables drift correction in SLAM by grounding robot observations against a known structural prior. However, establishing reliable node-to-node correspondences between them remains an open challenge: existing combinatorial methods are prohibitively expensive at scale, and prior learned approaches address only flat graph matching, ignoring the multi-level semantic structure present in both representations. Here we present a learned, end-to-end differentiable pipeline that augments both graphs with semantically motivated edge types encoding intra- and inter- level relationships, explicitly exploiting this hierarchy to enable simultaneous matching from high-level room concepts down to low-level wall surfaces. Trained exclusively on floor plans, the proposed method outperforms the combinatorial baseline in F1 on real LiDAR environments while running an order of magnitude faster, demonstrating viable zero-shot generalization for BIM-assisted robot localization.
MotuBrain: An Advanced World Action Model for Robot Control
MotuBrain Team, Chendong Xiang, Fan Bao, Haitian Liu, Hengkai Tan, Hongzhe Bi, James Li, Jiabao Liu, Jingrui Pang, Kiro Jing, Louis Liu, Mengchen Cai, Rongxu Cui, Ruowen Zhao, Runqing Wang, Shuhe Huang, Yao Feng, Yinze Rong, Zeyuan Wang, Jun Zhu
2604.27792v1
MotuBrain: An Advanced World Action Model for Robot Control
MotuBrain Team, Chendong Xiang, Fan Bao, Haitian Liu, Hengkai Tan, Hongzhe Bi, James Li, Jiabao Liu, Jingrui Pang, Kiro Jing, Louis Liu, Mengchen Cai, Rongxu Cui, Ruowen Zhao, Runqing Wang, Shuhe Huang, Yao Feng, Yinze Rong, Zeyuan Wang, Jun Zhu
2604.27792v1
arXiv:2604.27792v1
•
2026-04-30
Vision-Language-Action (VLA) models achieve strong semantic generalization but often lack fine-grained modeling of world dynamics. Recent work explores video generation models as a foundation for world modeling, leading to unified World Action Models (WAMs) that jointly model visual dynamics and actions. We present MotuBrain, a unified multimodal generative model that jointly models video and action under a UniDiffuser formulation with a three-stream Mixture-of-Transformers architecture. A single model supports multiple inference modes, including policy learning, world modeling, video generation, inverse dynamics, and joint video-action prediction, while scaling to heterogeneous multimodal data such as video-only and cross-embodiment robot data. To improve real-world applicability, MotuBrain introduces a unified multiview representation, explicit language-action coupling, and an efficient inference stack, achieving over 50x speedup for real-time deployment.
GazeVLA: Learning Human Intention for Robotic Manipulation
Chengyang Li, Kaiyi Xiong, Yuan Xu, Lei Qian, Yizhou Wang, Wentao Zhu
2604.22615v2
GazeVLA: Learning Human Intention for Robotic Manipulation
Chengyang Li, Kaiyi Xiong, Yuan Xu, Lei Qian, Yizhou Wang, Wentao Zhu
2604.22615v2
arXiv:2604.22615v2
•updated
•
2026-04-24
Embodied foundation models have achieved significant breakthroughs in robotic manipulation, yet they still depend heavily on large-scale robot demonstrations. Although recent works have explored leveraging human data to alleviate this dependency, effectively extracting transferable knowledge remains a significant challenge due to the inherent embodiment gap between human and robot. We argue that the intention underlying human actions can serve as a powerful intermediate representation for bridging this gap. In this paper, we introduce a novel framework that explicitly learns and transfers human intention to facilitate robotic manipulation. Specifically, we model intention through gaze, as it naturally precedes physical actions and serves as an observable proxy for human intent. Our model is first pretrained on a large-scale egocentric human dataset to capture human intention and its synergy with action, followed by finetuning on a small set of robot and human data. During inference, the model adopts a Chain-of-Thought reasoning paradigm, sequentially predicting intention before executing the action. Extensive evaluations in simulation and real-world settings, across long-horizon and fine-grained tasks, and under few-shot and robustness benchmarks, show that our method consistently outperforms strong baselines, generalizes better, and achieves state-of-the-art performance. Project page: https://gazevla.github.io .
Comment: Project page: https://gazevla.github.io
Connected Dependability Cage: Run-Time Function and Anomaly Monitoring for the Development and Operation of Safe Automated Vehicles
Iqra Aslam, Nour Habib, Abhishek Buragohain, Meng Zhang, Andreas Rausch, Vaibhav Tiwari, Mohamed Benchat
2604.27728v1
Connected Dependability Cage: Run-Time Function and Anomaly Monitoring for the Development and Operation of Safe Automated Vehicles
Iqra Aslam, Nour Habib, Abhishek Buragohain, Meng Zhang, Andreas Rausch, Vaibhav Tiwari, Mohamed Benchat
2604.27728v1
arXiv:2604.27728v1
•
2026-04-30
The advancement of automated vehicles introduces complex safety challenges, particularly in dynamic and unpredictable environments where AI-enabled perception systems must operate reliably. Ensuring compliance with safety standards such as ISO 26262 and ISO/PAS 21448 (SOTIF) is essential for addressing system malfunctions and mitigating unsafe behavior in unknown scenarios. However, as automation levels increase, vehicles must go beyond conventional functional safety by incorporating fail-operational capabilities that enable continued safe operation during system or component failures and the handling of unfamiliar or degraded operational conditions. To address these safety concerns, we propose the Connected Dependability Cage, an architectural framework designed to enable hierarchical fail-operational behavior in AI-enabled perception systems. This framework integrates two complementary monitoring mechanisms: a Function Monitor that oversees multiple heterogeneous AI-based perception pipelines and detects inconsistencies through a voting mechanism, and an Anomaly Monitor that evaluates the reliability of AI perception by detecting unknown or novel objects in scenes that may be excluded from the training dataset. In the presence of critical discrepancies, the system supports graceful degradation, ultimately enabling a transition to a minimal-risk maneuver strategy. Furthermore, whenever either monitor raises a safety flag, an automated data recording process is initiated to facilitate iterative system development and continuous improvement. Both monitors have been implemented and validated through extensive vehicle testing, demonstrating their practical effectiveness in real-world applications.
ExoActor: Exocentric Video Generation as Generalizable Interactive Humanoid Control
Yanghao Zhou, Jingyu Ma, Yibo Peng, Zhenguo Sun, Yu Bai, Börje F. Karlsson
2604.27711v1
ExoActor: Exocentric Video Generation as Generalizable Interactive Humanoid Control
Yanghao Zhou, Jingyu Ma, Yibo Peng, Zhenguo Sun, Yu Bai, Börje F. Karlsson
2604.27711v1
arXiv:2604.27711v1
•
2026-04-30
Humanoid control systems have made significant progress in recent years, yet modeling fluent interaction-rich behavior between a robot, its surrounding environment, and task-relevant objects remains a fundamental challenge. This difficulty arises from the need to jointly capture spatial context, temporal dynamics, robot actions, and task intent at scale, which is a poor match to conventional supervision. We propose ExoActor, a novel framework that leverages the generalization capabilities of large-scale video generation models to address this problem. The key insight in ExoActor is to use third-person video generation as a unified interface for modeling interaction dynamics. Given a task instruction and scene context, ExoActor synthesizes plausible execution processes that implicitly encode coordinated interactions between robot, environment, and objects. Such video output is then transformed into executable humanoid behaviors through a pipeline that estimates human motion and executes it via a general motion controller, yielding a task-conditioned behavior sequence. To validate the proposed framework, we implement it as an end-to-end system and demonstrate its generalization to new scenarios without additional real-world data collection. Furthermore, we conclude by discussing limitations of the current implementation and outlining promising directions for future research, illustrating how ExoActor provides a scalable approach to modeling interaction-rich humanoid behaviors, potentially opening a new avenue for generative models to advance general-purpose humanoid intelligence.
Comment: Work in progress. Project page: https://baai-agents.github.io/ExoActor/
Can Tabular Foundation Models Guide Exploration in Robot Policy Learning?
Buqing Ou, Frederike Dümbgen
2604.27667v1
Can Tabular Foundation Models Guide Exploration in Robot Policy Learning?
Buqing Ou, Frederike Dümbgen
2604.27667v1
arXiv:2604.27667v1
•
2026-04-30
Policy optimization in high-dimensional continuous control for robotics remains a challenging problem. Predominant methods are inherently local and often require extensive tuning and carefully chosen initial guesses for good performance, whereas more global and less initialization-sensitive search methods typically incur high rollout costs. We propose TFM-S3, a tabular hybrid local-global method for improving global exploration in robot policy learning with limited rollout cost. We interleave high-frequency local updates with intermittent rounds of global search. In each search round, we construct a dynamically updated low-dimensional policy subspace via SVD and perform iterative surrogate-guided refinement within this space. A pretrained tabular foundation model predicts candidate returns from a small context set, enabling large-scale screening with limited rollout cost. Experiments on continuous control benchmarks show that TFM-S3 consistently accelerates early-stage convergence and improves final performance compared to TD3 and population-based baselines under an identical rollout budget. These results demonstrate that foundation models are a powerful new tool for creating sample-efficient policy learning methods for continuous control in robotics.
Comment: 8 pages, 6 figures
TouchGuide: Inference-Time Steering of Visuomotor Policies via Touch Guidance
Zhemeng Zhang, Jiahua Ma, Xincheng Yang, Xin Wen, Yuzhi Zhang, Boyan Li, Yiran Qin, Jin Liu, Can Zhao, Li Kang, Haoqin Hong, Zhenfei Yin, Philip Torr, Hao Su, Ruimao Zhang, Daolin Ma
2601.20239v4
TouchGuide: Inference-Time Steering of Visuomotor Policies via Touch Guidance
Zhemeng Zhang, Jiahua Ma, Xincheng Yang, Xin Wen, Yuzhi Zhang, Boyan Li, Yiran Qin, Jin Liu, Can Zhao, Li Kang, Haoqin Hong, Zhenfei Yin, Philip Torr, Hao Su, Ruimao Zhang, Daolin Ma
2601.20239v4
arXiv:2601.20239v4
•updated
•
2026-01-28
Fine-grained and contact-rich manipulation remain challenging for robots, largely due to the underutilization of tactile feedback. To address this, we introduce TouchGuide, a novel cross-policy visuo-tactile fusion paradigm that fuses modalities within a low-dimensional action space. Specifically, TouchGuide operates in two stages to guide a pre-trained diffusion or flow-matching visuomotor policy at inference time. First, the policy produces a coarse, visually-plausible action using only visual inputs during early sampling. Second, a task-specific Contact Physical Model (CPM) provides tactile guidance to steer and refine the action, ensuring it aligns with realistic physical contact conditions. Trained through contrastive learning on limited expert demonstrations, the CPM provides a tactile-informed feasibility score to steer the sampling process toward refined actions that satisfy physical contact constraints. Furthermore, to facilitate TouchGuide training with high-quality and cost-effective data, we introduce TacUMI, a data collection system. TacUMI achieves a favorable trade-off between precision and affordability; by leveraging rigid fingertips, it obtains direct tactile feedback, thereby enabling the collection of reliable tactile data. Extensive experiments on five challenging contact-rich tasks, such as shoe lacing and chip handover, show that TouchGuide consistently and significantly outperforms state-of-the-art visuo-tactile policies.
ImagineNav++: Prompting Vision-Language Models as Embodied Navigator through Scene Imagination
Teng Wang, Xinxin Zhao, Wenzhe Cai, Changyin Sun
2512.17435v3
ImagineNav++: Prompting Vision-Language Models as Embodied Navigator through Scene Imagination
Teng Wang, Xinxin Zhao, Wenzhe Cai, Changyin Sun
2512.17435v3
arXiv:2512.17435v3
•updated
•
2025-12-19
Visual navigation is a fundamental capability for autonomous home-assistance robots, enabling long-horizon tasks such as object search. While recent methods have leveraged Large Language Models (LLMs) to incorporate commonsense reasoning and improve exploration efficiency, their planning remains constrained by textual representations, which cannot adequately capture spatial occupancy or scene geometry--critical factors for navigation decisions. We explore whether Vision-Language Models (VLMs) can achieve mapless visual navigation using only onboard RGB/RGB-D streams, unlocking their potential for spatial perception and planning. We achieve this through an imagination-powered navigation framework, ImagineNav++, which imagines future observation images from candidate robot views and translates navigation planning into a simple best-view image selection problem for VLMs. First, a future-view imagination module distills human navigation preferences to generate semantically meaningful viewpoints with high exploration potential. These imagined views then serve as visual prompts for the VLM to identify the most informative viewpoint. To maintain spatial consistency, we develop a selective foveation memory mechanism, which hierarchically integrates keyframe observations via a sparse-to-dense framework, constructing a compact yet comprehensive memory for long-term spatial reasoning. This approach transforms goal-oriented navigation into a series of tractable point-goal navigation tasks. Extensive experiments on open-vocabulary object and instance navigation benchmarks show that ImagineNav++ achieves SOTA performance in mapless settings, even surpassing most map-based methods, highlighting the importance of scene imagination and memory in VLM-based spatial reasoning.
Comment: 17 pages, 10 figures. arXiv admin note: text overlap with arXiv:2410.09874
Do Open-Loop Metrics Predict Closed-Loop Driving? A Cross-Benchmark Correlation Study of NAVSIM and Bench2Drive
Yiru Wang, Anqing Jiang, Shuo Wang, Yuwen Heng, Hai Yang, Yang Chen, Hao Sun
2605.00066v1
Do Open-Loop Metrics Predict Closed-Loop Driving? A Cross-Benchmark Correlation Study of NAVSIM and Bench2Drive
Yiru Wang, Anqing Jiang, Shuo Wang, Yuwen Heng, Hai Yang, Yang Chen, Hao Sun
2605.00066v1
arXiv:2605.00066v1
•
2026-04-30
Open-loop evaluation offers fast, reproducible assessment of autonomous driving planners, but its ability to predict real closed-loop driving performance remains questionable. Prior work has shown that traditional open-loop metrics such as Average Displacement Error (ADE) and Final Displacement Error (FDE) exhibit no reliable correlation with closed-loop Driving Score. In this paper, we ask whether the more recent, safety-aware open-loop metrics introduced by NAVSIM~v2 can bridge this gap. By systematically cross-referencing published results from 15 state-of-the-art methods across NAVSIM (open-loop) and Bench2Drive (closed-loop), we compile a paired dataset of open-loop sub-metrics and closed-loop performance, yielding 8 methods with complete paired data. Our analysis reveals three key findings: (1) the aggregate NAVSIM PDM Score shows a strong positive but non-monotonic correlation with Bench2Drive Driving Score, with clear ranking inversions; (2) among individual NAVSIM sub-metrics, Ego Progress (EP) is the strongest single predictor of closed-loop success, substantially exceeding the safety-critical collision metric NC; (3) the safety-progress trade-off manifests differently in open-loop and closed-loop: methods that maximize safety at the expense of progress rank highly in NAVSIM but underperform in closed-loop due to timeout and slow-driving penalties. We further demonstrate that a much simpler 3-metric formula matches the predictive power of the full 5-metric PDMS at the same Spearman $ρ{=}0.90$ on our paired sample of $n{=}8$ methods, suggesting that within current state-of-the-art methods -- where TTC and Comfort approach saturation -- these two sub-metrics add little marginal information for closed-loop ranking. Additionally, we identify the snowball effect -- where small open-loop deviations compound into closed-loop failures -- as a candidate mechanism for the residual gap.
Robot Learning from Human Videos: A Survey
Junyi Ma, Erhang Zhang, Haoran Yang, Ditao Li, Chenyang Xu, Guangming Wang, Hesheng Wang
2604.27621v1
Robot Learning from Human Videos: A Survey
Junyi Ma, Erhang Zhang, Haoran Yang, Ditao Li, Chenyang Xu, Guangming Wang, Hesheng Wang
2604.27621v1
arXiv:2604.27621v1
•
2026-04-30
A critical bottleneck hindering further advancement in embodied AI and robotics is the challenge of scaling robot data. To address this, the field of learning robot manipulation skills from human video data has attracted rapidly growing attention in recent years, driven by the abundance of human activity videos and advances in computer vision. This line of research promises to enable robots to acquire skills passively from the vast and readily available resource of human demonstrations, substantially favoring scalable learning for generalist robotic systems. Therefore, we present this survey to provide a comprehensive and up-to-date review of human-video-based learning techniques in robotics, focusing on both human-robot skill transfer and data foundations. We first review the policy learning foundations in robotics, and then describe the fundamental interfaces to incorporate human videos. Subsequently, we introduce a hierarchical taxonomy of transferring human videos to robot skills, covering task-, observation-, and action-oriented pathways, along with a cross-family analysis of their couplings with different data configurations and learning paradigms. In addition, we investigate the data foundations including widely-used human video datasets and video generation schemes, and provide large-scale statistical trends in dataset development and utilization. Ultimately, we emphasize the challenges and limitations intrinsic to this field, and delineate potential avenues for future research. The paper list of our survey is available at https://github.com/IRMVLab/awesome-robot-learning-from-human-videos.
Comment: Paper list: https://github.com/IRMVLab/awesome-robot-learning-from-human-videos
Adaptive Nonlinear MPC for Trajectory Tracking of An Overactuated Tiltrotor Hexacopter
Yueqian Liu, Fengyu Quan, Haoyao Chen
2211.06762v2
Adaptive Nonlinear MPC for Trajectory Tracking of An Overactuated Tiltrotor Hexacopter
Yueqian Liu, Fengyu Quan, Haoyao Chen
2211.06762v2
arXiv:2211.06762v2
•updated
•
2022-11-12
Omnidirectional micro aerial vehicles (OMAVs) are more capable of doing environmentally interactive tasks due to their ability to exert full wrenches while maintaining stable poses. However, OMAVs often incorporate additional actuators and complex mechanical structures to achieve omnidirectionality. Obtaining precise mathematical models is difficult, and the mismatch between the model and the real physical system is not trivial. The large model-plant mismatch significantly degrades overall system performance if a non-adaptive model predictive controller (MPC) is used. This work presents the $\mathcal{L}_1$-MPC, an adaptive nonlinear model predictive controller for accurate 6-DOF trajectory tracking of an overactuated tiltrotor hexacopter in the presence of model uncertainties and external disturbances. The $\mathcal{L}_1$-MPC adopts a cascaded system architecture in which a nominal MPC is followed and augmented by an $\mathcal{L}_1$ adaptive controller. The proposed method is evaluated against the non-adaptive MPC, the EKF-MPC, and the PID method in both numerical and PX4 software-in-the-loop simulation with Gazebo. The $\mathcal{L}_1$-MPC reduces the tracking error by around 90% when compared to a non-adaptive MPC, and the $\mathcal{L}_1$-MPC has lower tracking errors, higher uncertainty estimation rates, and less tuning requirements over the EKF-MPC. We will make the implementations, including the hardware-verified PX4 firmware and Gazebo plugins, open-source at https://github.com/HITSZ-NRSL/omniHex.
Comment: (1) Eq. (10) sign error, inconsistent with Eq. (14). (2) Eq. (15) spurious Coriolis term (skips transport theorem). (3) typo before Eq. (21): _Bω_dot_EKF?_Bτ_dot_EKF. (4) Sec. IV comparison lacks systematic tuning and does not support its claims. (5) the open-source release at github.com/HITSZ-NRSL/omniHex will not happen
Simulating Infant First-Person Sensorimotor Experience via Motion Retargeting from Babies to Humanoids
Francisco M. López, Hoshinori Kanazawa, Ondrej Fiala, Yakov Balashov, Valentin Marcel, Lukas Rustler, Miles Lenz, Dongmin Kim, Yasuo Kuniyoshi, Jochen Triesch, Matej Hoffmann
2604.27583v1
Simulating Infant First-Person Sensorimotor Experience via Motion Retargeting from Babies to Humanoids
Francisco M. López, Hoshinori Kanazawa, Ondrej Fiala, Yakov Balashov, Valentin Marcel, Lukas Rustler, Miles Lenz, Dongmin Kim, Yasuo Kuniyoshi, Jochen Triesch, Matej Hoffmann
2604.27583v1
arXiv:2604.27583v1
•
2026-04-30
Motion retargeting from humans to human-like artificial agents is becoming increasingly important as humanoid robots grow more capable. However, most existing approaches focus only on reproducing kinematics and ignore the rich sensorimotor experience associated with human movement. In this work, we present a framework for simulating the multimodal sensorimotor experiences of infants using physical and virtual humanoids. From a single video, our method reconstructs the infant's body configuration by extracting its skeletal structure and estimating the full 3D pose from each frame. Then we map the reconstructed motion onto several developmental platforms: the physical iCub robot and the virtual simulators pyCub, EMFANT and MIMo. Replaying the retargeted motions on these embodiments produces simulated multisensory streams including proprioception (joints and muscles), touch, and vision. For the best-matching embodiment, the retargeting achieves sub-centimeter accuracy and enables a rich multimodal analysis of infant development as well as enhanced automated annotation of behaviors. This framework provides a unique window into the infant's sensorimotor experience, offering new tools for robotics, developmental science, and early detection of neurodevelopmental disorders. The code is available at https://github.com/ctu-vras/motion-retargeting/.
Comment: Submitted to IEEE ICDL. 8 pages, 6 figures
Function-based Parametric Co-Design Optimization of Dexterous Hands
Mohammad Amin Mirzaee, Harsh Gupta, Wenzhen Yuan
2604.27557v1
Function-based Parametric Co-Design Optimization of Dexterous Hands
Mohammad Amin Mirzaee, Harsh Gupta, Wenzhen Yuan
2604.27557v1
arXiv:2604.27557v1
•
2026-04-30
Despite advances in dexterous hand manipulation, robotic hand design is still largely decoupled from task-driven evaluation and control, limiting systematic optimization. Existing robotic hand co-design approaches are often limited in scope, optimizing a small subset of design parameters. We introduce a comprehensive parametric framework for robotic hand generation that unifies palm structure, finger kinematics, fingertip geometry, and fine-scale surface curvatures within a single design space. Fine geometric features are introduced through parametric surface deformation kernels that directly influence contact interactions. We validate the framework on design optimization in grasp stability tasks in simulation and real-world dynamic scenarios. Our framework produces simulation- and fabrication-ready hand models and will be released as open-source to enable rapid design iteration for dexterous hand co-design optimization frameworks and cross-embodiment policy training and control research.
Comment: 8 pages, 7 figures, https://www.aminmirzaee.com/HandCDO/
Event-Centric World Modeling with Memory-Augmented Retrieval for Embodied Decision-Making
Zhaowen Fan, Rongchao Zhang
2604.07392v2
Event-Centric World Modeling with Memory-Augmented Retrieval for Embodied Decision-Making
Zhaowen Fan, Rongchao Zhang
2604.07392v2
arXiv:2604.07392v2
•updated
•
2026-04-08
Autonomous agents operating in dynamic and safety-critical environments require decision-making frameworks that are both computationally efficient and physically grounded. However, many existing approaches rely on end-to-end learning, which often lacks interpretability and explicit mechanisms for ensuring consistency with physical constraints. In this work, we propose an event-centric world modeling framework with memory-augmented retrieval for embodied decision-making. The framework represents the environment as a structured set of semantic events, which are encoded into a permutation-invariant latent representation. Decision-making is performed via retrieval over a knowledge bank of prior experiences, where each entry associates an event representation with a corresponding maneuver. The final action is computed as a weighted combination of retrieved solutions, providing a transparent link between decision and stored experiences. The proposed design enables structured abstraction of dynamic environments and supports interpretable decision-making through case-based reasoning. In addition, incorporating physics-informed knowledge into the retrieval process encourages the selection of maneuvers that are consistent with observed system dynamics. Experimental evaluation in UAV flight scenarios demonstrates that the framework operates within real-time control constraints while maintaining interpretable and consistent behavior.
Comment: This is the initial version (v1) released to establish priority for the proposed framework. Subsequent versions will include expanded experimental validation and exhaustive hardware benchmarking
SASI: Leveraging Sub-Action Semantics for Robust Early Action Recognition in Human-Robot Interaction
Yongpeng Cao, Masahiro Hirano, Hyuno Kim, Yuji Yamakawa
2604.27508v1
SASI: Leveraging Sub-Action Semantics for Robust Early Action Recognition in Human-Robot Interaction
Yongpeng Cao, Masahiro Hirano, Hyuno Kim, Yuji Yamakawa
2604.27508v1
arXiv:2604.27508v1
•
2026-04-30
Understanding human actions is critical for advancing behavior analysis in human-robot interaction. Particularly in tasks that demand quick and proactive feedback, robots must recognize human actions as early as possible from incomplete observations. \textit{Sub-actions} offer the semantic and hierarchical cues needed for this, since human actions are inherently structured and can be decomposed into smaller, meaningful units. However, conventional approaches focus primarily on holistic actions and often overlook the rich semantic structure embedded in sub-actions, making them poorly suited for early recognition. To address this gap, we introduce SASI (Sub-Action Semantics Integrated cross-modal fusion), a novel framework that integrates existing graph convolution networks to fuse spatiotemporal features with sub-action semantics. SASI exploits a segmentation model with a traditional skeleton-based graph convolution network, capturing both fine-grained sub-action semantics and overall spatial context, while operating in real-time at 29 Hz. Experiments on BABEL, a skeleton-based dataset with frame-level annotations, demonstrate that our method improves recognition accuracy over conventional approaches, with additional gains expected as the quality of sub-action segmentation improves. Notably, SASI also achieves superior performance in understanding partial action sequences, revealing its capability for early recognition, which is essential for proactive and seamless Human-Robot Interaction (HRI). Code is available at https://anonymous.4open.science/r/SASI .
PRTS: A Primitive Reasoning and Tasking System via Contrastive Representations
Yang Zhang, Jiangyuan Zhao, Chenyou Fan, Fangzheng Yan, Tian Li, Haitong Tang, Sen Fu, Xuan'er Wu, Qizhen Weng, Weinan Zhang, Xiu Li, Chi Zhang, Chenjia Bai, Xuelong Li
2604.27472v1
PRTS: A Primitive Reasoning and Tasking System via Contrastive Representations
Yang Zhang, Jiangyuan Zhao, Chenyou Fan, Fangzheng Yan, Tian Li, Haitong Tang, Sen Fu, Xuan'er Wu, Qizhen Weng, Weinan Zhang, Xiu Li, Chi Zhang, Chenjia Bai, Xuelong Li
2604.27472v1
arXiv:2604.27472v1
•
2026-04-30
Vision-Language-Action (VLA) models advance robotic control via strong visual-linguistic priors. However, existing VLAs predominantly frame pretraining as supervised behavior cloning, overlooking the fundamental nature of robot learning as a goal-reaching process that requires understanding temporal task progress. We present \textbf{PRTS} (\textbf{P}rimitive \textbf{R}easoning and \textbf{T}asking \textbf{S}ystem), a VLA foundation model that reformulates pretraining through Goal-Conditioned Reinforcement Learning. By treating language instructions as goals and employing contrastive reinforcement learning, PRTS learns a unified embedding space where the inner product of state-action and goal embeddings approximates the log-discounted goal occupancy, the probability of reaching the language-specified goal from the current state-action, quantitatively assessing physical feasibility beyond static semantic matching. PRTS draws this dense goal-reachability supervision directly from offline trajectories without reward annotations, and folds it into the VLM backbone via a role-aware causal mask, incurring negligible overhead over vanilla behavior cloning. This paradigm endows the high-level reasoning system with intrinsic goal reachability awareness, bridging semantic reasoning and temporal task progress, and further benefits goal-conditioned action prediction. Pretrained on 167B tokens of diverse manipulation and embodied-reasoning data, PRTS reaches state-of-the-art performance on LIBERO, LIBERO-Pro, LIBERO-Plus, SimplerEnv, and a real-world suite of 14 complex tasks, with particularly substantial gains on long-horizon, contact-rich, and zero-shot novel-instruction settings, confirming that injecting goal-reachability awareness significantly improves both execution success and long-horizon planning of general-purpose robotic foundation policies.
Comment: 38 pages, 12 figures
RAY-TOLD: Ray-Based Latent Dynamics for Dense Dynamic Obstacle Avoidance with TDMPC
Seungho Han, Seokju Lee, Jeonguk Kang
2604.27450v1
RAY-TOLD: Ray-Based Latent Dynamics for Dense Dynamic Obstacle Avoidance with TDMPC
Seungho Han, Seokju Lee, Jeonguk Kang
2604.27450v1
arXiv:2604.27450v1
•
2026-04-30
Dense, dynamic crowds pose a persistent challenge for autonomous mobile robots. Purely reactive planning methods, such as Model Predictive Path Integral (MPPI) control, often fail to escape local minima in complex scenarios due to their limited prediction horizon. To bridge this gap, we propose Ray-based Task-Oriented Latent Dynamics (RAY-TOLD), a hybrid control architecture that integrates obstacle information into latent dynamics and utilizes the robustness of physics-based MPPI with the long-horizon foresight of reinforcement learning. RAY-TOLD leverages a LiDAR-centric latent dynamics model to encode high-dimensional sensor data into a compact state representation, enabling the learning of a terminal value function and a policy prior. We introduce a policy mixture sampling strategy that augments the MPPI candidate population with trajectories derived from the learned policy, effectively guiding the planner towards the goal while maintaining kinematic feasibility. Extensive tests in a stochastic environment with high-density dynamic obstacles demonstrate that our method outperforms the MPPI baseline, reducing the collision rate. The results confirm that blending short-horizon physics-based rollouts with learned long-horizon intent significantly enhances navigation reliability and safety.
Comment: 8 pages, 4 figures
Make Tracking Easy: Neural Motion Retargeting for Humanoid Whole-body Control
Qingrui Zhao, Kaiyue Yang, Xiyu Wang, Shiqi Zhao, Yi Lu, Xinfang Zhang, Qiu Shen, Xiao-Xiao Long, Xun Cao
2603.22201v3
Make Tracking Easy: Neural Motion Retargeting for Humanoid Whole-body Control
Qingrui Zhao, Kaiyue Yang, Xiyu Wang, Shiqi Zhao, Yi Lu, Xinfang Zhang, Qiu Shen, Xiao-Xiao Long, Xun Cao
2603.22201v3
arXiv:2603.22201v3
•updated
•
2026-03-23
Humanoid robots require diverse motor skills to integrate into complex environments, but bridging the kinematic and dynamic embodiment gap from human data remains a major bottleneck. We demonstrate through Hessian analysis that traditional optimization-based retargeting is inherently non-convex and prone to local optima, leading to physical artifacts like joint jumps and self-penetration. To address this, we reformulate the targeting problem as learning data distribution rather than optimizing optimal solutions, where we propose NMR, a Neural Motion Retargeting framework that transforms static geometric mapping into a dynamics-aware learned process. We first propose Clustered-Expert Physics Refinement (CEPR), a hierarchical data pipeline that leverages VAE-based motion clustering to group heterogeneous movements into latent motifs. This strategy significantly reduces the computational overhead of massively parallel reinforcement learning experts, which project and repair noisy human demonstrations onto the robot's feasible motion manifold. The resulting high-fidelity data supervises a non-autoregressive CNN-Transformer architecture that reasons over global temporal context to suppress reconstruction noise and bypass geometric traps. Experiments on the Unitree G1 humanoid across diverse dynamic tasks (e.g., martial arts, dancing) show that NMR eliminates joint jumps and significantly reduces self-collisions compared to state-of-the-art baselines. Furthermore, NMR-generated references accelerate the convergence of downstream whole-body control policies, establishing a scalable path for bridging the human-robot embodiment gap.
Comment: Report, 12 pages, 5 figures, 4 tables, webpage: https://nju3dv-humanoidgroup.github.io/nmr.github.io
An Experimental Modular Instrument With a Haptic Feedback Framework for Robotic Surgery Training
Walid Shaker, Mustafa Suphi Erden
2604.27385v1
An Experimental Modular Instrument With a Haptic Feedback Framework for Robotic Surgery Training
Walid Shaker, Mustafa Suphi Erden
2604.27385v1
arXiv:2604.27385v1
•
2026-04-30
Robotic-assisted surgery offers significant clinical advantages but largely eliminates direct haptic feedback, increasing the risk of excessive tool-tissue interaction forces. Although recent commercial systems have begun to introduce force feedback, their high cost limits accessibility, particularly for surgical training. This paper presents a modular experimental robotic laparoscopic instrument integrated with a real-time haptic feedback framework. The proposed instrument employs a wrist-mounted force/torque (F/T) sensor to estimate tool-tissue interaction forces while avoiding the durability and integration challenges of tip-mounted sensors. A haptic feedback framework is developed to extract the external contact forces, render them to the haptic device, and generate stable and perceptually meaningful feedback. The instrument is integrated into the robotic surgery training system (RoboScope) and evaluated through a controlled user study involving a force regulation task. Experimental results demonstrate that haptic feedback significantly improves task success rate, force regulation accuracy, and task efficiency compared to visual-only feedback. The proposed instrument enables stable, high-fidelity haptic interaction, supporting effective robotic surgery training.
Comment: Accepted to the 11th IEEE RAS/EMBS International Conference on Biomedical Robotics and Biomechatronics (BioRob 2026)
FeaXDrive: Feasibility-aware Trajectory-Centric Diffusion Planning for End-to-End Autonomous Driving
Baoyun Wang, Zhuoren Li, Ran Yu, Yu Che, Xinrui Zhang, Ming Liu, Jia Hu, Chen Lv, Bo Leng
2604.12656v2
FeaXDrive: Feasibility-aware Trajectory-Centric Diffusion Planning for End-to-End Autonomous Driving
Baoyun Wang, Zhuoren Li, Ran Yu, Yu Che, Xinrui Zhang, Ming Liu, Jia Hu, Chen Lv, Bo Leng
2604.12656v2
arXiv:2604.12656v2
•updated
•
2026-04-14
End-to-end diffusion planning has shown strong potential for autonomous driving, but the physical feasibility of generated trajectories remains insufficiently addressed. In particular, generated trajectories may exhibit local geometric irregularities, violate trajectory-level kinematic constraints, or deviate from the drivable area, indicating that the commonly used noise-centric formulation in diffusion planning is not yet well aligned with the trajectory space where feasibility is more naturally characterized. To address this issue, we propose FeaXDrive, a feasibility-aware trajectory-centric diffusion planning method for end-to-end autonomous driving. The core idea is to treat the clean trajectory as the unified object for feasibility-aware modeling throughout the diffusion process. Built on this trajectory-centric formulation, FeaXDrive integrates adaptive curvature-constrained training to improve intrinsic geometric and kinematic feasibility, drivable-area guidance within reverse diffusion sampling to enhance consistency with the drivable area, and feasibility-aware GRPO post-training to further improve planning performance while balancing trajectory-space feasibility. Experiments on the NAVSIM benchmark show that FeaXDrive achieves strong closed-loop planning performance while substantially improving trajectory-space feasibility. These findings highlight the importance of explicitly modeling trajectory-space feasibility in end-to-end diffusion planning and provide a step toward more reliable and physically grounded autonomous driving planners.
Comment: 22 pages, 6 figures
DOT-Sim: Differentiable Optical Tactile Simulation with Precise Real-to-Sim Physical Calibration
Yang You, Won Kyung Do, Aiden Swann, Rika Antonova, Monroe Kennedy, Leonidas Guibas
2604.27367v1
DOT-Sim: Differentiable Optical Tactile Simulation with Precise Real-to-Sim Physical Calibration
Yang You, Won Kyung Do, Aiden Swann, Rika Antonova, Monroe Kennedy, Leonidas Guibas
2604.27367v1
arXiv:2604.27367v1
•
2026-04-30
Simulating optical tactile sensors presents significant challenges due to their high deformability and intricate optical properties. To address these issues and enable a physically accurate simulation, we propose DOT-Sim: Differentiable Optical Tactile Simulation. Unlike prior simulators that rely on simplified models of deformable sensors, DOT-Sim accurately captures the physical behavior of soft sensors by modeling them as elastic materials using the Material Point Method (MPM). DOT-Sim enables rapid calibration of optical tactile sensor simulation using a small number of demonstrations within minutes, which is substantially faster than existing methods. Compared to current baselines, our approach supports much larger and non-linear deformations. To handle the optical aspect, we propose a novel approach to simulating optical responses by learning a residual image relative to the real-world idle state. We validate the physical and visual realism of our method through a series of zero-shot sim-to-real tasks. Our experiments show that DOT-Sim (1) accurately replicates the physical dynamics of a DenseTact optical tactile sensor in reality, (2) generates realistic optical outputs in contact-rich scenarios, (3) enables direct deployment of simulation-trained classifiers in the real world, achieving 85% classification accuracy on challenging objects and 90% accuracy in embedded tumor-type detection, and (4) allows precise trajectory following with a policy trained from demonstrations in simulation, with an average error of less than 0.9 mm.
Comment: Accepted at ICRA 2026
Dynamic-TD3: A Novel Algorithm for UAV Path Planning with Dynamic Obstacle Trajectory Prediction
Wentao Chen, Jingtang Chen, Mingjian Fu, Tiantian Li, Youfeng Su, Wenxi Liu, Yuanlong Yu
2605.00059v1
Dynamic-TD3: A Novel Algorithm for UAV Path Planning with Dynamic Obstacle Trajectory Prediction
Wentao Chen, Jingtang Chen, Mingjian Fu, Tiantian Li, Youfeng Su, Wenxi Liu, Yuanlong Yu
2605.00059v1
arXiv:2605.00059v1
•
2026-04-30
Deep reinforcement learning (DRL) finds extensive application in autonomous drone navigation within complex, high-risk environments. However, its practical deployment faces a safety-exploration dilemma: soft penalty mechanisms encourage risky trial-and-error, while most constraint-based methods suffer degraded performance under sensor noise and intent uncertainty. We propose Dynamic-TD3, a physically enhanced framework that enforces strict safety constraints while maintaining maneuverability by modeling navigation as a Constrained Markov Decision Process (CMDP). This framework integrates an Adaptive Trajectory Relational Evolution Mechanism (ATREM) to capture long-range intentions and employs a Physically Aware Gated Kalman Filter (PAG-KF) to mitigate non-stationary observation noise. The resulting state representation drives a dual-criterion policy that balances mission efficiency against hard safety constraints via Lagrangian relaxation. In experiments with aggressive dynamic threats, this approach demonstrates superior collision avoidance performance, reduced energy consumption, and smoother flight trajectories.
Comment: 6 pages, 5 figures
Do World Action Models Generalize Better than VLAs? A Robustness Study
Zhanguang Zhang, Zhiyuan Li, Behnam Rahmati, Rui Heng Yang, Yintao Ma, Amir Rasouli, Sajjad Pakdamansavoji, Yangzheng Wu, Lingfeng Zhang, Tongtong Cao, Feng Wen, Xinyu Wang, Xingyue Quan, Yingxue Zhang
2603.22078v3
Do World Action Models Generalize Better than VLAs? A Robustness Study
Zhanguang Zhang, Zhiyuan Li, Behnam Rahmati, Rui Heng Yang, Yintao Ma, Amir Rasouli, Sajjad Pakdamansavoji, Yangzheng Wu, Lingfeng Zhang, Tongtong Cao, Feng Wen, Xinyu Wang, Xingyue Quan, Yingxue Zhang
2603.22078v3
arXiv:2603.22078v3
•updated
•
2026-03-23
Robot action planning in the real world is challenging as it requires not only understanding the current state of the environment but also predicting how it will evolve in response to actions. Vision-language-action (VLA), which repurpose large-scale vision-language models for robot action generation using action experts, have achieved notable success across a variety of robotic tasks. Nevertheless, their performance remains constrained by the scope of their training data, exhibiting limited generalization to unseen scenarios and vulnerability to diverse contextual perturbations. More recently, world models have been revisited as an alternative to VLAs. These models, referred to as world action models (WAMs), are built upon world models that are trained on large corpora of video data to predict future states. With minor adaptations, their latent representation can be decoded into robot actions. It has been suggested that their explicit dynamic prediction capacity, combined with spatiotemporal priors acquired from web-scale video pretraining, enables WAMs to generalize more effectively than VLAs. In this paper, we conduct a comparative study of prominent state-of-the-art VLA policies and recently released WAMs. We evaluate their performance on the LIBERO-Plus and RoboTwin 2.0-Plus benchmarks under various visual and language perturbations. Our results show that WAMs achieve strong robustness, with LingBot-VA reaching 74.2% success rate on RoboTwin 2.0-Plus and Cosmos-Policy achieving 82.2% on LIBERO-Plus. While VLAs such as $π_{0.5}$ can achieve comparable robustness on certain tasks, they typically require extensive training with diverse robotic datasets and varied learning objectives. Hybrid approaches that partially incorporate video-based dynamic learning exhibit intermediate robustness, highlighting the importance of how video priors are integrated.
AutoVDC: Automated Vision Data Cleaning Using Vision-Language Models
Santosh Vasa, Aditi Ramadwar, Jnana Rama Krishna Darabattula, Md Zafar Anwar, Stanislaw Antol, Andrei Vatavu, Thomas Monninger, Sihao Ding
2507.12414v2
AutoVDC: Automated Vision Data Cleaning Using Vision-Language Models
Santosh Vasa, Aditi Ramadwar, Jnana Rama Krishna Darabattula, Md Zafar Anwar, Stanislaw Antol, Andrei Vatavu, Thomas Monninger, Sihao Ding
2507.12414v2
arXiv:2507.12414v2
•updated
•
2025-07-16
Training of autonomous driving systems requires extensive datasets with precise annotations to attain robust performance. Human annotations suffer from imperfections, and multiple iterations are often needed to produce high-quality datasets. However, manually reviewing large datasets is laborious and expensive. In this paper, we introduce AutoVDC (Automated Vision Data Cleaning) framework and investigate the utilization of Vision-Language Models (VLMs) to automatically identify erroneous annotations in vision datasets, thereby enabling users to eliminate these errors and enhance data quality. We validate our approach using the KITTI and nuImages datasets, which contain object detection benchmarks for autonomous driving. To test the effectiveness of AutoVDC, we create dataset variants with intentionally injected erroneous annotations and observe the error detection rate of our approach. Additionally, we compare the detection rates using different VLMs and explore the impact of VLM fine-tuning on our pipeline. The results demonstrate our method's high performance in error detection and data cleaning experiments, indicating its potential to significantly improve the reliability and accuracy of large-scale production datasets in autonomous driving.
Comment: Accepted to IV 2026 Drive-X Foundation Models for Autonomous Driving (Oral presentation)
AID: Agent Intent from Diffusion for Multi-Agent Informative Path Planning
Jeric Lew, Yuhong Cao, Derek Ming Siang Tan, Guillaume Sartoretti
2512.02535v2
AID: Agent Intent from Diffusion for Multi-Agent Informative Path Planning
Jeric Lew, Yuhong Cao, Derek Ming Siang Tan, Guillaume Sartoretti
2512.02535v2
arXiv:2512.02535v2
•updated
•
2025-12-02
Information gathering in large-scale or time-critical scenarios (e.g., environmental monitoring, search and rescue) requires broad coverage within limited time budgets, motivating the use of multi-agent systems. These scenarios are commonly formulated as multi-agent informative path planning (MAIPP), where multiple agents must coordinate to maximize information gain while operating under budget constraints. A central challenge in MAIPP is ensuring effective coordination while the belief over the environment evolves with incoming measurements. Recent learning-based approaches address this by using distributions over future positions as "intent" to support coordination. However, these autoregressive intent predictors are computationally expensive and prone to compounding errors. Inspired by the effectiveness of diffusion models as expressive, long-horizon policies, we propose AID, a fully decentralized MAIPP framework that leverages diffusion models to generate long-term trajectories in a non-autoregressive manner. AID first performs behavior cloning on trajectories produced by existing MAIPP planners and then fine-tunes the policy using reinforcement learning via Diffusion Policy Policy Optimization (DPPO). This two-stage pipeline enables the policy to inherit expert behavior while learning improved coordination through online reward feedback. Experiments demonstrate that AID consistently improves upon the MAIPP planners it is trained from, achieving 4x faster execution and up to 17% increased information gain, while scaling effectively to larger numbers of agents. Our implementation is publicly available at https://github.com/marmotlab/AID.
Video World Models
13
默认显示 5 篇
AesRM: Improving Video Aesthetics with Expert-Level Feedback
Yujin Han, Yujie Wei, Yefei He, Xinyu Liu, Tianle Li, Zichao Yu, Andi Han, Shiwei Zhang, Tingyu Weng, Difan Zou
2604.28078v1
AesRM: Improving Video Aesthetics with Expert-Level Feedback
Yujin Han, Yujie Wei, Yefei He, Xinyu Liu, Tianle Li, Zichao Yu, Andi Han, Shiwei Zhang, Tingyu Weng, Difan Zou
2604.28078v1
arXiv:2604.28078v1
•
2026-04-30
Despite rapid advances in photorealistic video generation, real-world applications such as filmmaking require video aesthetics, e.g., harmonious colors and cinematic lighting, beyond visual fidelity. Prior work on visual aesthetics largely focuses on images, often reducing aesthetics to coarse definitions, e.g., visual pleasure, without a rigorous and systematic evaluation. To improve video aesthetics, we propose a hierarchical rubric that decomposes video aesthetics into three core dimensions, Visual Aesthetics (VA), Visual Fidelity (VF), and Visual Plausibility (VP), with 15 fine-grained criteria, e.g., shot composition. This framework enables a large-scale expert-annotated preference dataset and an evaluation benchmark, AesVideo-Bench, containing about 2500 video pairs with expert annotations on VA, VF, and VP. We then build a family of Video Aesthetic Reward Models (AesRM): AesRM-Base, which directly predicts pairwise preferences on these dimensions to provide efficient post-training rewards, and AesRM-CoT, which additionally generates CoT aligned with all 15 criteria to improve assessment interpretability. Specifically, we train AesRM with a three-stage progressive scheme: (1) Atomic Aesthetic Capability Learning, which strengthens AesRM's recognition of fundamental aesthetic concepts, e.g., accurately identifying centered composition; (2) Cold-Start, aligning the model with structured reasoning protocols; and (3) GRPO, further improving evaluation accuracy. To enhance AesRM-CoT, we additionally propose self-consistency-based CoT synthesis to improve CoT quality and design CoT-based process rewards during GRPO. Extensive experiments show AesRM outperforms baselines on multiple aesthetics benchmarks and is more robust, with lower position bias. Finally, we align Wan2.2 with AesRM and observe clear aesthetic gains over existing aesthetic reward models.
Comment: 37 pages, 14 figures, 12 tables
TripVVT: A Large-Scale Triplet Dataset and a Coarse-Mask Baseline for In-the-Wild Video Virtual Try-On
Dingbao Shao, Song Wu, Shenyi Wang, Ye Wang, Ziheng Tang, Fei Liu, Jiang Lin, Xinyu Chen, Qian Wang, Ying Tai, Jian Yang, Zili Yi
2604.27958v1
TripVVT: A Large-Scale Triplet Dataset and a Coarse-Mask Baseline for In-the-Wild Video Virtual Try-On
Dingbao Shao, Song Wu, Shenyi Wang, Ye Wang, Ziheng Tang, Fei Liu, Jiang Lin, Xinyu Chen, Qian Wang, Ying Tai, Jian Yang, Zili Yi
2604.27958v1
arXiv:2604.27958v1
•
2026-04-30
Due to the scarcity of large-scale in-the-wild triplet data and the improper use of masks, the performance of video virtual try-on models remains limited. In this paper, we first introduce **TripVVT-10K**, the largest and most diverse in-the-wild triplet dataset to date, providing explicit video-level cross-garment supervision that existing video datasets lack. Built upon this resource, we develop **TripVVT**, a Diffusion Transformer-based framework that replaces fragile garment masks with a simple, stable human-mask prior, enabling reliable background preservation while remaining robust to real-world motion, occlusion, and cluttered scenes. To support comprehensive evaluation, we further establish **TripVVT-Bench**, a 100-case benchmark covering diverse garments, complex environments, and multi-person scenarios, with metrics spanning video quality, try-on fidelity, background consistency, and temporal coherence. Compared to state-of-the-art academic and commercial systems, TripVVT achieves superior video quality and garment fidelity while markedly improving generalization to challenging in-the-wild videos. We publicly release the dataset and benchmark, which we believe provide a solid foundation for advancing controllable, realistic, and temporally stable video virtual try-on.
World Model for Robot Learning: A Comprehensive Survey
Bohan Hou, Gen Li, Jindou Jia, Tuo An, Xinying Guo, Sicong Leng, Haoran Geng, Yanjie Ze, Tatsuya Harada, Philip Torr, Oier Mees, Marc Pollefeys, Zhuang Liu, Jiajun Wu, Pieter Abbeel, Jitendra Malik, Yilun Du, Jianfei Yang
2605.00080v1
World Model for Robot Learning: A Comprehensive Survey
Bohan Hou, Gen Li, Jindou Jia, Tuo An, Xinying Guo, Sicong Leng, Haoran Geng, Yanjie Ze, Tatsuya Harada, Philip Torr, Oier Mees, Marc Pollefeys, Zhuang Liu, Jiajun Wu, Pieter Abbeel, Jitendra Malik, Yilun Du, Jianfei Yang
2605.00080v1
arXiv:2605.00080v1
•
2026-04-30
World models, which are predictive representations of how environments evolve under actions, have become a central component of robot learning. They support policy learning, planning, simulation, evaluation, data generation, and have advanced rapidly with the rise of foundation models and large-scale video generation. However, the literature remains fragmented across architectures, functional roles, and embodied application domains. To address this gap, we present a comprehensive review of world models from a robot-learning perspective. We examine how world models are coupled with robot policies, how they serve as learned simulators for reinforcement learning and evaluation, and how robotic video world models have progressed from imagination-based generation to controllable, structured, and foundation-scale formulations. We further connect these ideas to navigation and autonomous driving, and summarize representative datasets, benchmarks, and evaluation protocols. Overall, this survey systematically reviews the rapidly growing literature on world models for robot learning, clarifies key paradigms and applications, and highlights major challenges and future directions for predictive modeling in embodied agents. To facilitate continued access to newly emerging works, benchmarks, and resources, we will maintain and regularly update the accompanying GitHub repository alongside this survey.
Comment: 43 pages, 6 figures
Being-H0.7: A Latent World-Action Model from Egocentric Videos
Hao Luo, Wanpeng Zhang, Yicheng Feng, Sipeng Zheng, Haiweng Xu, Chaoyi Xu, Ziheng Xi, Yuhui Fu, Zongqing Lu
2605.00078v1
Being-H0.7: A Latent World-Action Model from Egocentric Videos
Hao Luo, Wanpeng Zhang, Yicheng Feng, Sipeng Zheng, Haiweng Xu, Chaoyi Xu, Ziheng Xi, Yuhui Fu, Zongqing Lu
2605.00078v1
arXiv:2605.00078v1
•
2026-04-30
Visual-Language-Action models (VLAs) have advanced generalist robot control by mapping multimodal observations and language instructions directly to actions, but sparse action supervision often encourages shortcut mappings rather than representations of dynamics, contact, and task progress. Recent world-action models introduce future prediction through video rollouts, yet pixel-space prediction is a costly and indirect substrate for control, as it may model visual details irrelevant to action generation and introduces substantial training or inference overhead. We present Being-H0.7, a latent world-action model that brings future-aware reasoning into VLA-style policies without generating future frames. Being-H0.7 inserts learnable latent queries between perception and action as a compact reasoning interface, and trains them with a future-informed dual-branch design: a deployable prior branch infers latent states from the current context, while a training-only posterior branch replaces the queries with embeddings from future observations. Jointly aligning the two branches at the latent reasoning space leads the prior branch to reason future-aware, action-useful structure from current observations alone. At inference, Being-H0.7 discards the posterior branch and performs no visual rollout. Experiments across six simulation benchmarks and diverse real-world tasks show that Being-H0.7 achieves state-of-the-art or comparable performance, combining the predictive benefits of world models with the efficiency and deployability of direct VLA policies.
Efficient Sparse Selective-Update RNNs for Long-Range Sequence Modeling
Bojian Yin, Shurong Wang, Haoyu Tan, Sander Bohte, Federico Corradi, Guoqi Li
2603.02226v2
Efficient Sparse Selective-Update RNNs for Long-Range Sequence Modeling
Bojian Yin, Shurong Wang, Haoyu Tan, Sander Bohte, Federico Corradi, Guoqi Li
2603.02226v2
arXiv:2603.02226v2
•updated
•
2026-02-11
Real-world sequential signals, such as audio or video, contain critical information that is often embedded within long periods of silence or noise. While recurrent neural networks (RNNs) are designed to process such data efficiently, they often suffer from ``memory decay'' due to a rigid update schedule: they typically update their internal state at every time step, even when the input is static. This constant activity forces the model to overwrite its own memory and makes it hard for the learning signal to reach back to distant past events. Here we show that we can overcome this limitation using Selective-Update RNNs (suRNNs), a non-linear architecture that learns to preserve its memory when the input is redundant. By using a neuron-level binary switch that only opens for informative events, suRNNs decouple the recurrent updates from the raw sequence length. This mechanism allows the model to maintain an exact, unchanged memory of the past during low-information intervals, creating a direct path for gradients to flow across time. Our experiments on the Long Range Arena, WikiText, and other synthetic benchmarks show that suRNNs match or exceed the accuracy of much more complex models such as Transformers, while remaining significantly more efficient for long-term storage. By allowing each neuron to learn its own update timescale, our approach resolves the mismatch between how long a sequence is and how much information it actually contains. By providing a principled approach to managing temporal information density, this work establishes a new direction for achieving Transformer-level performance within the highly efficient framework of recurrent modeling.
MotuBrain: An Advanced World Action Model for Robot Control
MotuBrain Team, Chendong Xiang, Fan Bao, Haitian Liu, Hengkai Tan, Hongzhe Bi, James Li, Jiabao Liu, Jingrui Pang, Kiro Jing, Louis Liu, Mengchen Cai, Rongxu Cui, Ruowen Zhao, Runqing Wang, Shuhe Huang, Yao Feng, Yinze Rong, Zeyuan Wang, Jun Zhu
2604.27792v1
MotuBrain: An Advanced World Action Model for Robot Control
MotuBrain Team, Chendong Xiang, Fan Bao, Haitian Liu, Hengkai Tan, Hongzhe Bi, James Li, Jiabao Liu, Jingrui Pang, Kiro Jing, Louis Liu, Mengchen Cai, Rongxu Cui, Ruowen Zhao, Runqing Wang, Shuhe Huang, Yao Feng, Yinze Rong, Zeyuan Wang, Jun Zhu
2604.27792v1
arXiv:2604.27792v1
•
2026-04-30
Vision-Language-Action (VLA) models achieve strong semantic generalization but often lack fine-grained modeling of world dynamics. Recent work explores video generation models as a foundation for world modeling, leading to unified World Action Models (WAMs) that jointly model visual dynamics and actions. We present MotuBrain, a unified multimodal generative model that jointly models video and action under a UniDiffuser formulation with a three-stream Mixture-of-Transformers architecture. A single model supports multiple inference modes, including policy learning, world modeling, video generation, inverse dynamics, and joint video-action prediction, while scaling to heterogeneous multimodal data such as video-only and cross-embodiment robot data. To improve real-world applicability, MotuBrain introduces a unified multiview representation, explicit language-action coupling, and an efficient inference stack, achieving over 50x speedup for real-time deployment.
Flattery in Motion: Benchmarking and Analyzing Sycophancy in Video-LLMs
Wenrui Zhou, Mohamed Hendy, Shu Yang, Qingsong Yang, Zikun Guo, Yuyu Luo, Lijie Hu, Di Wang
2506.07180v3
Flattery in Motion: Benchmarking and Analyzing Sycophancy in Video-LLMs
Wenrui Zhou, Mohamed Hendy, Shu Yang, Qingsong Yang, Zikun Guo, Yuyu Luo, Lijie Hu, Di Wang
2506.07180v3
arXiv:2506.07180v3
•updated
•
2025-06-08
As video large language models (Video-LLMs) become increasingly integrated into real-world applications that demand grounded multimodal reasoning, ensuring their factual consistency and reliability is of critical importance. However, sycophancy, the tendency of these models to align with user input even when it contradicts the visual evidence, undermines their trustworthiness in such contexts. Current sycophancy research has largely overlooked its specific manifestations in the videolanguage domain, resulting in a notable absence of systematic benchmarks and targeted evaluations to understand how Video-LLMs respond under misleading user input. To fill this gap, we propose VISE(Video-LLM Sycophancy Benchmarking and Evaluation), the first benchmark designed to evaluate sycophantic behavior in state-of-the-art Video-LLMs across diverse question formats, prompt biases, and visual reasoning tasks. Specifically, VISEpioneeringly brings linguistic perspectives on sycophancy into the video domain, enabling fine-grained analysis across multiple sycophancy types and interaction patterns. Furthermore, we propose two potential training-free mitigation strategies revealing potential paths for reducing sycophantic bias: (i) enhancing visual grounding through interpretable key-frame selection and (ii) steering model behavior away from sycophancy via targeted, inference-time intervention on its internal neural representations. Our code is available at https://anonymous.4open.science/r/VideoSycophancy-567F.
Comment: 27 Pages, Accepted by ACL 2026 Main Conference
ExoActor: Exocentric Video Generation as Generalizable Interactive Humanoid Control
Yanghao Zhou, Jingyu Ma, Yibo Peng, Zhenguo Sun, Yu Bai, Börje F. Karlsson
2604.27711v1
ExoActor: Exocentric Video Generation as Generalizable Interactive Humanoid Control
Yanghao Zhou, Jingyu Ma, Yibo Peng, Zhenguo Sun, Yu Bai, Börje F. Karlsson
2604.27711v1
arXiv:2604.27711v1
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2026-04-30
Humanoid control systems have made significant progress in recent years, yet modeling fluent interaction-rich behavior between a robot, its surrounding environment, and task-relevant objects remains a fundamental challenge. This difficulty arises from the need to jointly capture spatial context, temporal dynamics, robot actions, and task intent at scale, which is a poor match to conventional supervision. We propose ExoActor, a novel framework that leverages the generalization capabilities of large-scale video generation models to address this problem. The key insight in ExoActor is to use third-person video generation as a unified interface for modeling interaction dynamics. Given a task instruction and scene context, ExoActor synthesizes plausible execution processes that implicitly encode coordinated interactions between robot, environment, and objects. Such video output is then transformed into executable humanoid behaviors through a pipeline that estimates human motion and executes it via a general motion controller, yielding a task-conditioned behavior sequence. To validate the proposed framework, we implement it as an end-to-end system and demonstrate its generalization to new scenarios without additional real-world data collection. Furthermore, we conclude by discussing limitations of the current implementation and outlining promising directions for future research, illustrating how ExoActor provides a scalable approach to modeling interaction-rich humanoid behaviors, potentially opening a new avenue for generative models to advance general-purpose humanoid intelligence.
Comment: Work in progress. Project page: https://baai-agents.github.io/ExoActor/
RayFormer: Modeling Inter- and Intra-Ray Similarity for NeRF-Based Video Snapshot Compressive Imaging
Yubo Dong, Danhua Liu, Anqi Li, Zhenyuan Lin
2604.27702v1
RayFormer: Modeling Inter- and Intra-Ray Similarity for NeRF-Based Video Snapshot Compressive Imaging
Yubo Dong, Danhua Liu, Anqi Li, Zhenyuan Lin
2604.27702v1
arXiv:2604.27702v1
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2026-04-30
Video snapshot compressive imaging (SCI) enables the reconstruction of dynamic scenes from a single snapshot measurement. Recently, NeRF-based methods have shown promising reconstruction performance. However, such methods typically adopt random ray sampling strategies and fail to capture content structural similarities, resulting in limited reconstruction quality. To address these issues, we first propose a patch-level ray sampling strategy to enable the modeling of content structure. Then, we propose an Inter- and Intra-Ray Transformer (RayFormer) to capture the structural similarities, modeling both inter-ray similarities among spatially neighboring points at the same depth and intra-ray correlations between adjacent points along the viewing ray. Finally, benefiting from the patch-level sampling strategy, the total variation prior is incorporated into the objective function to enhance spatial smoothness and suppress artifacts. Experiments in both simulated and real-world scenes demonstrate that the proposed method achieves state-of-the-art (SOTA) reconstruction performance.
Reading Recognition in the Wild
Charig Yang, Samiul Alam, Shakhrul Iman Siam, Michael J. Proulx, Lambert Mathias, Kiran Somasundaram, Luis Pesqueira, James Fort, Sheroze Sheriffdeen, Omkar Parkhi, Carl Ren, Mi Zhang, Yuning Chai, Richard Newcombe, Hyo Jin Kim
2505.24848v6
Reading Recognition in the Wild
Charig Yang, Samiul Alam, Shakhrul Iman Siam, Michael J. Proulx, Lambert Mathias, Kiran Somasundaram, Luis Pesqueira, James Fort, Sheroze Sheriffdeen, Omkar Parkhi, Carl Ren, Mi Zhang, Yuning Chai, Richard Newcombe, Hyo Jin Kim
2505.24848v6
arXiv:2505.24848v6
•updated
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2025-05-30
To enable egocentric contextual AI in always-on smart glasses, it is crucial to be able to keep a record of the user's interactions with the world, including during reading. In this paper, we introduce a new task of reading recognition to determine when the user is reading. We first introduce the first-of-its-kind large-scale multimodal Reading in the Wild dataset, containing 100 hours of reading and non-reading videos in diverse and realistic scenarios. We then identify three modalities (egocentric RGB, eye gaze, head pose) that can be used to solve the task, and present a flexible transformer model that performs the task using these modalities, either individually or combined. We show that these modalities are relevant and complementary to the task, and investigate how to efficiently and effectively encode each modality. Additionally, we show the usefulness of this dataset towards classifying types of reading, extending current reading understanding studies conducted in constrained settings to larger scale, diversity and realism.
Comment: NeurIPS 2025. Project Page: https://www.projectaria.com/datasets/reading-in-the-wild/
LA-Pose: Latent Action Pretraining Meets Pose Estimation
Zhengqing Wang, Saurabh Nair, Prajwal Chidananda, Pujith Kachana, Samuel Li, Matthew Brown, Yasutaka Furukawa
2604.27448v1
LA-Pose: Latent Action Pretraining Meets Pose Estimation
Zhengqing Wang, Saurabh Nair, Prajwal Chidananda, Pujith Kachana, Samuel Li, Matthew Brown, Yasutaka Furukawa
2604.27448v1
arXiv:2604.27448v1
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2026-04-30
This paper revisits camera pose estimation through the lens of self-supervised pretraining, focusing on inverse-dynamics pretraining as a scalable alternative to the current trend of fully supervised training with 3D annotations. Concretely, we employ inverse- and forward-dynamics models to learn latent action representations, similar to Genie from large-scale driving videos. Our idea is simple yet effective. Existing methods use latent actions in their original capacity, that is, as action conditioning of world-models or as proxies of robot action parameters in policy networks. Our method, dubbed LA-Pose, repurposes the latent action features as inputs to a camera pose estimator, finetuned on a limited set of high-quality 3D annotations. This formulation enables accurate and generalizable pose prediction while maintaining feed-forward efficiency. Extensive experiments on driving benchmarks show that LA-Pose achieves competitive and even superior performance to state-of-the-art methods while using orders of magnitude less labeled data. Concretely, on the Waymo and PandaSet benchmarks, LA-Pose achieves over 10% higher pose accuracy than recent feed-forward methods. To our knowledge, this work is the first to demonstrate the power of inverse-dynamics self-supervised learning for pose estimation.
Comment: Project page: https://la-pose.github.io/
Context as Prior: Bayesian-Inspired Intent Inference for Non-Speaking Agents with a Household Cat Testbed
Wenqian Zhang, Zehao Wang
2604.27445v1
Context as Prior: Bayesian-Inspired Intent Inference for Non-Speaking Agents with a Household Cat Testbed
Wenqian Zhang, Zehao Wang
2604.27445v1
arXiv:2604.27445v1
•
2026-04-30
Many agents in real-world environments cannot reliably communicate their goals through language, including household pets, pre-verbal infants, and other non-speaking embodied agents. In such settings, intent must be inferred from incomplete behavioral observations in context-rich environments. This creates a core ambiguity: observable behavior is often noisy or underspecified, while context provides strong prior information but can also induce brittle shortcut predictions if used naively.
We present CatSignal, a Bayesian-inspired probabilistic framework for multimodal intent inference that models spatial context as a prior-like constraint and behavioral observations as evidence. Rather than treating context as an ordinary input feature, our method uses a context-gated Product-of-Experts formulation to compute posterior-like intent distributions from context, pose dynamics, and acoustic cues. We instantiate this formulation in a household cat setting as a focused proof-of-concept for intent inference in non-speaking agents.
Under Leave-One-Video-Out evaluation on a multimodal domestic cat dataset, the proposed prior-guided fusion achieves the best overall accuracy of 77.72%, outperforming feature concatenation (71.83%) and stronger late-fusion baselines. More importantly, it substantially reduces context-driven shortcut failures in ambiguous cases. While simpler fusion strategies remain competitive in Macro-F1 and selective prediction, the proposed model provides the strongest overall accuracy and the best suppression of context-based shortcut collapse.
Comment: Accepted to the CVPR 2026 Animal Workshop
Do World Action Models Generalize Better than VLAs? A Robustness Study
Zhanguang Zhang, Zhiyuan Li, Behnam Rahmati, Rui Heng Yang, Yintao Ma, Amir Rasouli, Sajjad Pakdamansavoji, Yangzheng Wu, Lingfeng Zhang, Tongtong Cao, Feng Wen, Xinyu Wang, Xingyue Quan, Yingxue Zhang
2603.22078v3
Do World Action Models Generalize Better than VLAs? A Robustness Study
Zhanguang Zhang, Zhiyuan Li, Behnam Rahmati, Rui Heng Yang, Yintao Ma, Amir Rasouli, Sajjad Pakdamansavoji, Yangzheng Wu, Lingfeng Zhang, Tongtong Cao, Feng Wen, Xinyu Wang, Xingyue Quan, Yingxue Zhang
2603.22078v3
arXiv:2603.22078v3
•updated
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2026-03-23
Robot action planning in the real world is challenging as it requires not only understanding the current state of the environment but also predicting how it will evolve in response to actions. Vision-language-action (VLA), which repurpose large-scale vision-language models for robot action generation using action experts, have achieved notable success across a variety of robotic tasks. Nevertheless, their performance remains constrained by the scope of their training data, exhibiting limited generalization to unseen scenarios and vulnerability to diverse contextual perturbations. More recently, world models have been revisited as an alternative to VLAs. These models, referred to as world action models (WAMs), are built upon world models that are trained on large corpora of video data to predict future states. With minor adaptations, their latent representation can be decoded into robot actions. It has been suggested that their explicit dynamic prediction capacity, combined with spatiotemporal priors acquired from web-scale video pretraining, enables WAMs to generalize more effectively than VLAs. In this paper, we conduct a comparative study of prominent state-of-the-art VLA policies and recently released WAMs. We evaluate their performance on the LIBERO-Plus and RoboTwin 2.0-Plus benchmarks under various visual and language perturbations. Our results show that WAMs achieve strong robustness, with LingBot-VA reaching 74.2% success rate on RoboTwin 2.0-Plus and Cosmos-Policy achieving 82.2% on LIBERO-Plus. While VLAs such as $π_{0.5}$ can achieve comparable robustness on certain tasks, they typically require extensive training with diverse robotic datasets and varied learning objectives. Hybrid approaches that partially incorporate video-based dynamic learning exhibit intermediate robustness, highlighting the importance of how video priors are integrated.
Embodied Intelligence
33
默认显示 5 篇
CellxPert: Inference-Time MCMC Steering of a Multi-Omics Single-Cell Foundation Model for In-Silico Perturbation
Andac Demir, Erik W. Anderson, Jeremy L. Jenkins, Srayanta Mukherjee
2605.00930v1
CellxPert: Inference-Time MCMC Steering of a Multi-Omics Single-Cell Foundation Model for In-Silico Perturbation
Andac Demir, Erik W. Anderson, Jeremy L. Jenkins, Srayanta Mukherjee
2605.00930v1
arXiv:2605.00930v1
•
2026-04-30
In this work, we introduce CellxPert, a scalable multimodal foundation model that unifies single-cell and spatial multi-omics within a common representation space. CellxPert jointly encodes transcriptomic (scRNA-seq), chromatin-accessibility (ATAC-seq), and surface-proteomic (CITE-seq) measurements, while directly incorporating MERFISH and imaging mass-cytometry data as 2D or 3D spatial-visual layers. CellxPert facilitates four key downstream tasks out of the box: (i) cell-type annotation across a broad ontology of 154 largely overlapping identities -- the largest label space addressed to date and a stringent test of fine-grained discrimination, (ii) efficient fine-tuning using Low Rank Adaptation (LoRA), (iii) genome-wide transcriptomic response prediction to in-silico perturbations (ISP), and (iv) seamless multi-omic integration across various assays and platforms. Unlike current single-cell foundation models, which approximate gene perturbations by deleting or reordering tokenized gene expression ranks, CellxPert employs a Metropolis-Hastings sampler whose proposal kernel uses the model's masked conditional distributions to transition to new transcriptomic states conditioned on the perturbed genes. This Markov-chain procedure mitigates out-of-distribution artifacts introduced by abrupt token manipulation and produces trajectories that are biologically interpretable. Evaluations on PBMC68K, Replogle Perturb-seq, Systema, and BMMC benchmarks show that CellxPert surpasses classical and state-of-the-art baselines in cell-type annotation, perturbation response prediction, and multi-omic integration.
Lucid-XR: An Extended-Reality Data Engine for Robotic Manipulation
Yajvan Ravan, Adam Rashid, Alan Yu, Kai McClennen, Gio Huh, Kevin Yang, Zhutian Yang, Qinxi Yu, Xiaolong Wang, Phillip Isola, Ge Yang
2605.00244v1
Lucid-XR: An Extended-Reality Data Engine for Robotic Manipulation
Yajvan Ravan, Adam Rashid, Alan Yu, Kai McClennen, Gio Huh, Kevin Yang, Zhutian Yang, Qinxi Yu, Xiaolong Wang, Phillip Isola, Ge Yang
2605.00244v1
arXiv:2605.00244v1
•
2026-04-30
We introduce Lucid-XR, a generative data engine for creating diverse and realistic-looking multi-modal data to train real-world robotic systems. At the core of Lucid-XR is vuer, a web-based physics simulation environment that runs directly on the XR headset, enabling internet-scale access to immersive, latency-free virtual interactions without requiring specialized equipment. The complete system integrates on-device physics simulation with human-to-robot pose retargeting. Data collected is further amplified by a physics-guided video generation pipeline steerable via natural language specifications. We demonstrate zero-shot transfer of robot visual policies to unseen, cluttered, and badly lit evaluation environments, after training entirely on Lucid-XR's synthetic data. We include examples across dexterous manipulation tasks that involve soft materials, loosely bound particles, and rigid body contact. Project website: https://lucidxr.github.io
Comment: Project website: https://lucidxr.github.io
RL Token: Bootstrapping Online RL with Vision-Language-Action Models
Charles Xu, Jost Tobias Springenberg, Michael Equi, Ali Amin, Adnan Esmail, Sergey Levine, Liyiming Ke
2604.23073v2
RL Token: Bootstrapping Online RL with Vision-Language-Action Models
Charles Xu, Jost Tobias Springenberg, Michael Equi, Ali Amin, Adnan Esmail, Sergey Levine, Liyiming Ke
2604.23073v2
arXiv:2604.23073v2
•updated
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2026-04-24
Vision-language-action (VLA) models can learn to perform diverse manipulation skills "out of the box," but achieving the precision and speed that real-world tasks demand requires further fine-tuning -- for example, via reinforcement learning (RL). We introduce a lightweight method that enables sample-efficient online RL fine-tuning of pretrained VLAs using just a few hours of real-world practice. We (1) adapt the VLA to expose an "RL token," a compact readout representation that preserves task-relevant pretrained knowledge while serving as an efficient interface for online RL, and (2) train a small actor-critic head on this RL token to refine the actions, while anchoring the learned policy to the VLA. Online RL with the RL token (RLT) makes it possible to fine-tune even large VLAs with RL quickly and efficiently. Across four real-robot tasks (screw installation, zip tie fastening, charger insertion, and Ethernet insertion), RLT improves the speed on the hardest part of the task by up to 3x and raises success rates significantly within minutes to a few hours of practice. It can even surpass the speed of human teleoperation on some of the tasks.
E$^2$DT: Efficient and Effective Decision Transformer with Experience-Aware Sampling for Robotic Manipulation
Kaiyan Zhao, Borong Zhang, Yiming Wang, Xingyu Liu, Xuetao Li, Yuyang Chen, Xiaoguang Niu
2605.00159v1
E$^2$DT: Efficient and Effective Decision Transformer with Experience-Aware Sampling for Robotic Manipulation
Kaiyan Zhao, Borong Zhang, Yiming Wang, Xingyu Liu, Xuetao Li, Yuyang Chen, Xiaoguang Niu
2605.00159v1
arXiv:2605.00159v1
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2026-04-30
In reinforcement learning (RL) for robotic manipulation, the Decision Transformer (DT) has emerged as an effective framework for addressing long-horizon tasks. However, DT's performance depends heavily on the coverage of collected experiences. Without an active exploration mechanism, standard DT relies on uniform replay, which leads to poor sample efficiency, limited exploration, and reduced overall effectiveness. At the same time, while excessive exploration can help avoid local optima, it often delays policy convergence and leads to degraded efficiency. To address these limitations, we propose E$^2$DT, a DT-guided k-Determinantal Point Process sampling framework that enables the model to actively shape its own experience selection. Our framework is experience-aware, allowing E$^2$DT to be both efficient, by prioritizing sampling quality, such as high-return, high-uncertainty, and underrepresented trajectories, and effective, by ensuring diversity across trajectory windows to preserve policy optimality. Specifically, DT's internal latent embeddings measure diversity across trajectory windows, while quality is quantified through a composite metric that integrates return-to-go (RTG) quantiles, predictive uncertainty, and stage coverage based on inverse frequency. These two dimensions are integrated into a novel quality-diversity joint kernel that prioritizes the most informative experiences, thereby enabling learning that is both efficient and effective. We evaluate E$^2$DT on challenging robotic manipulation benchmarks in both simulation and real-robot settings. Results show that it consistently outperforms prior methods. These findings demonstrate that coupling policy learning with experience-aware sampling provides a principled path toward robust long-horizon robotic learning.
Comment: ICRA2026 accepted
LaST-R1: Reinforcing Action via Adaptive Physical Latent Reasoning for VLA Models
Hao Chen, Jiaming Liu, Zhonghao Yan, Nuowei Han, Renrui Zhang, Chenyang Gu, Jialin Gao, Ziyu Guo, Siyuan Qian, Yinxi Wang, Peng Jia, Chi-Wing Fu, Shanghang Zhang, Pheng-Ann Heng
2604.28192v1
LaST-R1: Reinforcing Action via Adaptive Physical Latent Reasoning for VLA Models
Hao Chen, Jiaming Liu, Zhonghao Yan, Nuowei Han, Renrui Zhang, Chenyang Gu, Jialin Gao, Ziyu Guo, Siyuan Qian, Yinxi Wang, Peng Jia, Chi-Wing Fu, Shanghang Zhang, Pheng-Ann Heng
2604.28192v1
arXiv:2604.28192v1
•
2026-04-30
Vision-Language-Action (VLA) models have increasingly incorporated reasoning mechanisms for complex robotic manipulation. However, existing approaches share a critical limitation: whether employing explicit linguistic reasoning that suffers from latency and discretization, or utilizing more expressive continuous latent reasoning, they are predominantly confined to static imitation learning that limits adaptability and generalization. While online reinforcement learning (RL) has been introduced to VLAs to enable trial-and-error exploration, current methods exclusively optimize the vanilla action space, bypassing the underlying physical reasoning process. In this paper, we present \textbf{LaST-R1}, a unified VLA framework that integrates latent Chain-of-Thought (CoT) reasoning over physical dynamics prior to action execution, along with a tailored RL post-training paradigm. Specifically, we propose \textbf{Latent-to-Action Policy Optimization (LAPO)}, a novel RL algorithm that jointly optimizes the latent reasoning process and the action generation. By bridging reasoning and control, LAPO improves the representation of physical world modeling and enhances robustness in interactive environments. Furthermore, an \textbf{adaptive latent CoT mechanism} is introduced to allow the policy to dynamically adjust its reasoning horizon based on environment complexity. Extensive experiments show that LaST-R1 achieves a near-perfect 99.8\% average success rate on the LIBERO benchmark with only one-shot supervised warm-up, significantly improving convergence speed and performance over prior state-of-the-art methods. In real-world deployments, LAPO post-training yields up to a 44\% improvement over the initial warm-up policy across four complex tasks, including both single-arm and dual-arm settings. Finally, LaST-R1 demonstrates strong generalization across simulated and real-world environments.
RopeDreamer: A Kinematic Recurrent State Space Model for Dynamics of Flexible Deformable Linear Objects
Tim Missal, Lucas Domingues, Berk Guler, Simon Manschitz, Jan Peters, Paula Dornhofer Paro Costa
2604.28161v1
RopeDreamer: A Kinematic Recurrent State Space Model for Dynamics of Flexible Deformable Linear Objects
Tim Missal, Lucas Domingues, Berk Guler, Simon Manschitz, Jan Peters, Paula Dornhofer Paro Costa
2604.28161v1
arXiv:2604.28161v1
•
2026-04-30
The robotic manipulation of Deformable Linear Objects (DLOs) is a fundamental challenge due to the high-dimensional, non-linear dynamics of flexible structures and the complexity of maintaining topological integrity during contact-rich tasks. While recent data-driven methods have utilized Recurrent and Graph Neural Networks for dynamics modeling, they often struggle with self-intersections and non-physical deformations, such as tangling and link stretching. In this paper, we propose a latent dynamics framework that combines a Recurrent State Space Model with a Quaternionic Kinematic Chain representation to enable robust, long-term forecasting of DLO states. By encoding the DLO as a sequence of relative rotations (quaternions) rather than independent Cartesian positions, we inherently constrain the model to a physically valid manifold that preserves link-length constancy. Furthermore, we introduce a dual-decoder architecture that decouples state reconstruction from future-state prediction, forcing the latent space to capture the underlying physics of deformation. We evaluate our approach on a large-scale simulated dataset of complex pick-and-place trajectories involving self-intersections. Our results demonstrate that the proposed model achieves a 40.52% reduction in open-loop prediction error over 50-step horizons compared to the state-of-the-art baseline, while reducing inference time by 31.17%. Our model further maintains superior topological consistency in scenarios with multiple crossings, proving its efficacy as a compositional primitive for long-horizon manipulation planning.
FlexiTac: A Low-Cost, Open-Source, Scalable Tactile Sensing Solution for Robotic Systems
Binghao Huang, Yunzhu Li
2604.28156v1
FlexiTac: A Low-Cost, Open-Source, Scalable Tactile Sensing Solution for Robotic Systems
Binghao Huang, Yunzhu Li
2604.28156v1
arXiv:2604.28156v1
•
2026-04-30
We present FlexiTac, a low-cost, open-source, and scalable piezoresistive tactile sensing solution designed for robotic end-effectors. FlexiTac is a practical "plug-in" module consisting of (i) thin, flexible tactile sensor pads that provide dense tactile signals and (ii) a compact multi-channel readout board that streams synchronized measurements for real-time control and large-scale data collection. FlexiTac pads adopt a sealed three-layer laminate stack (FPC-Velostat-FPC) with electrode patterns directly integrated into flexible printed circuits, substantially improving fabrication throughput and repeatability while maintaining mechanical compliance for deployment on both rigid and soft grippers. The readout electronics use widely available, low-cost components and stream tactile signals to a host computer at 100 Hz via serial communication. Across multiple configurations, including fingertip pads and larger tactile mats, FlexiTac can be mounted on diverse platforms without major mechanical redesign. We further show that FlexiTac supports modern tactile learning pipelines, including 3D visuo-tactile fusion for contact-aware decision making, cross-embodiment skill transfer, and real-to-sim-to-real fine-tuning with GPU-parallel tactile simulation. Our project page is available at https://flexitac.github.io/.
Comment: Website: https://flexitac.github.io/
FreeOcc: Training-Free Embodied Open-Vocabulary Occupancy Prediction
Zeyu Jiang, Changqing Zhou, Xingxing Zuo, Changhao Chen
2604.28115v1
FreeOcc: Training-Free Embodied Open-Vocabulary Occupancy Prediction
Zeyu Jiang, Changqing Zhou, Xingxing Zuo, Changhao Chen
2604.28115v1
arXiv:2604.28115v1
•
2026-04-30
Existing learning-based occupancy prediction methods rely on large-scale 3D annotations and generalize poorly across environments. We present FreeOcc, a training-free framework for open-vocabulary occupancy prediction from monocular or RGB-D sequences. Unlike prior approaches that require voxel-level supervision and ground-truth camera poses, FreeOcc operates without 3D annotations, pose ground truth, or any learning stage. FreeOcc incrementally builds a globally consistent occupancy map via a four-layer pipeline: a SLAM backbone estimates poses and sparse geometry; a geometrically consistent Gaussian update constructs dense 3D Gaussian maps; open-vocabulary semantics from off-the-shelf vision-language models are associated with Gaussian primitives; and a probabilistic Gaussian-to-occupancy projection produces dense voxel occupancy. Despite being entirely training-free and pose-agnostic, FreeOcc achieves over $2\times$ improvements in IoU and mIoU on EmbodiedOcc-ScanNet compared to prior self-supervised methods. We further introduce ReplicaOcc, a benchmark for indoor open-vocabulary occupancy prediction, and show that FreeOcc transfers zero-shot to novel environments, substantially outperforming both supervised and self-supervised baselines. Project page: https://the-masses.github.io/freeocc-web/.
Comment: RSS 2026
RHyVE: Competence-Aware Verification and Phase-Aware Deployment for LLM-Generated Reward Hypotheses
Feiyu Wu, Xu Zheng, Zhuocheng Wang, Yi ming Dai, Hui Li
2604.28056v1
RHyVE: Competence-Aware Verification and Phase-Aware Deployment for LLM-Generated Reward Hypotheses
Feiyu Wu, Xu Zheng, Zhuocheng Wang, Yi ming Dai, Hui Li
2604.28056v1
arXiv:2604.28056v1
•
2026-04-30
Large language models (LLMs) make reward design in reinforcement learning substantially more scalable, but generated rewards are not automatically reliable training objectives. Existing work has focused primarily on generating, evolving, or selecting reward candidates, while paying less attention to when such candidates can be verified and deployed during policy optimization. We study this deployment-time problem by treating generated rewards as reward hypotheses whose utility depends on the competence of the current policy and the phase of training. We propose \textsc{RHyVE}, a competence-aware verification and phase-aware deployment protocol that compares small sets of reward hypotheses from shared policy checkpoints using short-horizon fork verification. Our experiments show that reward rankings are unreliable at low competence but become informative after task-dependent thresholds. On a sparse manipulation task, phase-aware deployment improves peak and retained performance under a locked protocol. Updated LLM-generated reward-candidate experiments show candidate-family-dependent behavior: generated pools can exhibit phase-dependent winner changes, but no fixed warm-up schedule is universally optimal. Held-out schedule selection, conservative selector baselines, compute-matched controls, and scale controls further show that \textsc{RHyVE} is best understood as a verification-informed deployment protocol rather than a universal scheduler. Dense and all-failure boundary experiments delimit the scope of the method. Together, these results suggest that reward generation and reward deployment should be studied as coupled problems: generated rewards must be verified and deployed under changing policy competence.
A Pattern Language for Resilient Visual Agents
Habtom Kahsay Gidey, Alexander Lenz, Alois Knoll
2604.28001v1
A Pattern Language for Resilient Visual Agents
Habtom Kahsay Gidey, Alexander Lenz, Alois Knoll
2604.28001v1
arXiv:2604.28001v1
•
2026-04-30
Integrating multimodal foundation models into enterprise ecosystems presents a fundamental software architecture challenge. Architects must balance competing quality attributes: the high latency and non-determinism of vision language action (VLA) models versus the strict determinism and real-time performance required by enterprise control loops. In this study, we propose an architectural pattern language for visual agents that separates fast, deterministic reflexes from slow, probabilistic supervision. It consists of four architectural design patterns: (1) Hybrid Affordance Integration, (2) Adaptive Visual Anchoring, (3) Visual Hierarchy Synthesis, and (4) Semantic Scene Graph.
Comment: Accepted to the 23rd International Conference on Software Architecture (ICSA 2026), New and Emerging Ideas Track. 5 pages, 1 figure
Attractor FCM
Alexis Kafantaris
2604.27947v1
Attractor FCM
Alexis Kafantaris
2604.27947v1
arXiv:2604.27947v1
•
2026-04-30
In this paper an attractor FCM is created, tested, and analyzed. This FCM is neither a hebbian based nor agentic, nor a hybrid; it rather is a gradient descent based, physics constrained, Jacobian version of an FCM. Moreover, this model has several quirks; it uses residual memory, back propagation through time, and a fixed point anchor that is recursively implemented to update its weights. The residuals update the recursive part without losing the system memory. The model's anchor enables it to converge in a fixed point for which back propagation through time unrolls it and ensures that the error minimization is for an accurate gradient. Furthermore, a new learning algorithm is utilized. The Newton's method finds the system's fixed point attractor and then gradient descend is adaptively changing the landscape; an adaptive term is used to directly manipulate the weights through the attractor dynamics. As the adaptive term changes, the descent through the landscape is constantly adjusting according to sigmoid saturation, and that prevents premature convergence to a local minimum. Lastly, the updates are filtered by causal mask that informs the network about the physics, respecting the initial expert based opinions, for which model reduces the error to the target in an efficient way.
World Model for Robot Learning: A Comprehensive Survey
Bohan Hou, Gen Li, Jindou Jia, Tuo An, Xinying Guo, Sicong Leng, Haoran Geng, Yanjie Ze, Tatsuya Harada, Philip Torr, Oier Mees, Marc Pollefeys, Zhuang Liu, Jiajun Wu, Pieter Abbeel, Jitendra Malik, Yilun Du, Jianfei Yang
2605.00080v1
World Model for Robot Learning: A Comprehensive Survey
Bohan Hou, Gen Li, Jindou Jia, Tuo An, Xinying Guo, Sicong Leng, Haoran Geng, Yanjie Ze, Tatsuya Harada, Philip Torr, Oier Mees, Marc Pollefeys, Zhuang Liu, Jiajun Wu, Pieter Abbeel, Jitendra Malik, Yilun Du, Jianfei Yang
2605.00080v1
arXiv:2605.00080v1
•
2026-04-30
World models, which are predictive representations of how environments evolve under actions, have become a central component of robot learning. They support policy learning, planning, simulation, evaluation, data generation, and have advanced rapidly with the rise of foundation models and large-scale video generation. However, the literature remains fragmented across architectures, functional roles, and embodied application domains. To address this gap, we present a comprehensive review of world models from a robot-learning perspective. We examine how world models are coupled with robot policies, how they serve as learned simulators for reinforcement learning and evaluation, and how robotic video world models have progressed from imagination-based generation to controllable, structured, and foundation-scale formulations. We further connect these ideas to navigation and autonomous driving, and summarize representative datasets, benchmarks, and evaluation protocols. Overall, this survey systematically reviews the rapidly growing literature on world models for robot learning, clarifies key paradigms and applications, and highlights major challenges and future directions for predictive modeling in embodied agents. To facilitate continued access to newly emerging works, benchmarks, and resources, we will maintain and regularly update the accompanying GitHub repository alongside this survey.
Comment: 43 pages, 6 figures
Being-H0.7: A Latent World-Action Model from Egocentric Videos
Hao Luo, Wanpeng Zhang, Yicheng Feng, Sipeng Zheng, Haiweng Xu, Chaoyi Xu, Ziheng Xi, Yuhui Fu, Zongqing Lu
2605.00078v1
Being-H0.7: A Latent World-Action Model from Egocentric Videos
Hao Luo, Wanpeng Zhang, Yicheng Feng, Sipeng Zheng, Haiweng Xu, Chaoyi Xu, Ziheng Xi, Yuhui Fu, Zongqing Lu
2605.00078v1
arXiv:2605.00078v1
•
2026-04-30
Visual-Language-Action models (VLAs) have advanced generalist robot control by mapping multimodal observations and language instructions directly to actions, but sparse action supervision often encourages shortcut mappings rather than representations of dynamics, contact, and task progress. Recent world-action models introduce future prediction through video rollouts, yet pixel-space prediction is a costly and indirect substrate for control, as it may model visual details irrelevant to action generation and introduces substantial training or inference overhead. We present Being-H0.7, a latent world-action model that brings future-aware reasoning into VLA-style policies without generating future frames. Being-H0.7 inserts learnable latent queries between perception and action as a compact reasoning interface, and trains them with a future-informed dual-branch design: a deployable prior branch infers latent states from the current context, while a training-only posterior branch replaces the queries with embeddings from future observations. Jointly aligning the two branches at the latent reasoning space leads the prior branch to reason future-aware, action-useful structure from current observations alone. At inference, Being-H0.7 discards the posterior branch and performs no visual rollout. Experiments across six simulation benchmarks and diverse real-world tasks show that Being-H0.7 achieves state-of-the-art or comparable performance, combining the predictive benefits of world models with the efficiency and deployability of direct VLA policies.
Agentic AI for Cybersecurity: A Meta-Cognitive Architecture for Governable Autonomy
Andrei Kojukhov, Arkady Bovshover
2602.11897v3
Agentic AI for Cybersecurity: A Meta-Cognitive Architecture for Governable Autonomy
Andrei Kojukhov, Arkady Bovshover
2602.11897v3
arXiv:2602.11897v3
•updated
•
2026-02-12
Cybersecurity decision-making increasingly occurs in environments characterized by uncertainty, partial observability, and adversarial manipulation, where heterogeneous signals from multiple sources are often incomplete, ambiguous, or conflicting. Traditional Security Orchestration, Automation, and Response (SOAR) systems rely on deterministic pipelines and threshold-based triggers, limiting their ability to support reliable decision-making under such conditions.
This paper proposes a probabilistic, agentic framework for cybersecurity orchestration that models decision-making as a meta-cognitive process. The framework decomposes cybersecurity functions into interacting agents responsible for detection, hypothesis formation, contextualization, explanation, and governance, coordinated through a meta-cognitive judgement mechanism. This mechanism evaluates uncertainty, agent disagreement, and operational constraints to determine decision readiness, enabling adaptive strategies including automated action, escalation, deferral, and evidence refinement.
Empirical evaluation on benchmark datasets (CICIDS2017 and NSL-KDD), augmented with adversarial and uncertain conditions, demonstrates that the proposed approach improves robustness and decision quality compared to deterministic and single-agent baselines. The framework achieves higher accuracy under noise, reduces false positive rates, and produces better-calibrated confidence estimates, while enabling more adaptive and context-aware decision behavior.
By explicitly modeling meta-cognitive processes - monitoring, evaluation, control, and reflection - the proposed approach reframes cybersecurity as an instance of AI-mediated cognitive problem solving, supporting accountable autonomy and more effective human-AI collaboration in adversarial environments.
MotuBrain: An Advanced World Action Model for Robot Control
MotuBrain Team, Chendong Xiang, Fan Bao, Haitian Liu, Hengkai Tan, Hongzhe Bi, James Li, Jiabao Liu, Jingrui Pang, Kiro Jing, Louis Liu, Mengchen Cai, Rongxu Cui, Ruowen Zhao, Runqing Wang, Shuhe Huang, Yao Feng, Yinze Rong, Zeyuan Wang, Jun Zhu
2604.27792v1
MotuBrain: An Advanced World Action Model for Robot Control
MotuBrain Team, Chendong Xiang, Fan Bao, Haitian Liu, Hengkai Tan, Hongzhe Bi, James Li, Jiabao Liu, Jingrui Pang, Kiro Jing, Louis Liu, Mengchen Cai, Rongxu Cui, Ruowen Zhao, Runqing Wang, Shuhe Huang, Yao Feng, Yinze Rong, Zeyuan Wang, Jun Zhu
2604.27792v1
arXiv:2604.27792v1
•
2026-04-30
Vision-Language-Action (VLA) models achieve strong semantic generalization but often lack fine-grained modeling of world dynamics. Recent work explores video generation models as a foundation for world modeling, leading to unified World Action Models (WAMs) that jointly model visual dynamics and actions. We present MotuBrain, a unified multimodal generative model that jointly models video and action under a UniDiffuser formulation with a three-stream Mixture-of-Transformers architecture. A single model supports multiple inference modes, including policy learning, world modeling, video generation, inverse dynamics, and joint video-action prediction, while scaling to heterogeneous multimodal data such as video-only and cross-embodiment robot data. To improve real-world applicability, MotuBrain introduces a unified multiview representation, explicit language-action coupling, and an efficient inference stack, achieving over 50x speedup for real-time deployment.
AgentReputation: A Decentralized Agentic AI Reputation Framework
Mohd Sameen Chishti, Damilare Peter Oyinloye, Jingyue Li
2605.00073v1
AgentReputation: A Decentralized Agentic AI Reputation Framework
Mohd Sameen Chishti, Damilare Peter Oyinloye, Jingyue Li
2605.00073v1
arXiv:2605.00073v1
•
2026-04-30
Decentralized, agentic AI marketplaces are rapidly emerging to support software engineering tasks such as debugging, patch generation, and security auditing, often operating without centralized oversight. However, existing reputation mechanisms fail in this setting for three fundamental reasons: agents can strategically optimize against evaluation procedures; demonstrated competence does not reliably transfer across heterogeneous task contexts; and verification rigor varies widely, from lightweight automated checks to costly expert review. Current approaches to reputation drawing on federated learning, blockchain-based AI platforms, and large language model safety research are unable to address these challenges in combination. We therefore propose \textbf{AgentReputation}, a decentralized, three-layer reputation framework for agentic AI systems. The framework separates task execution, reputation services, and tamper-proof persistence to both leverage their respective strengths and enable independent evolution. The framework introduces explicit verification regimes linked to agent reputation metadata, as well as context-conditioned reputation cards that prevent reputation conflation across domains and task types. In addition, AgentReputation provides a decision-facing policy engine that supports resource allocation, access control, and adaptive verification escalation based on risk and uncertainty. Building on this framework, we outline several future research directions, including the development of verification ontologies, methods for quantifying verification strength, privacy-preserving evidence mechanisms, cold-start reputation bootstrapping, and defenses against adversarial manipulation.
Comment: 5 pages, 1 figure, accepted to FSE 2026, Ideas, Visions and Reflections track
GazeVLA: Learning Human Intention for Robotic Manipulation
Chengyang Li, Kaiyi Xiong, Yuan Xu, Lei Qian, Yizhou Wang, Wentao Zhu
2604.22615v2
GazeVLA: Learning Human Intention for Robotic Manipulation
Chengyang Li, Kaiyi Xiong, Yuan Xu, Lei Qian, Yizhou Wang, Wentao Zhu
2604.22615v2
arXiv:2604.22615v2
•updated
•
2026-04-24
Embodied foundation models have achieved significant breakthroughs in robotic manipulation, yet they still depend heavily on large-scale robot demonstrations. Although recent works have explored leveraging human data to alleviate this dependency, effectively extracting transferable knowledge remains a significant challenge due to the inherent embodiment gap between human and robot. We argue that the intention underlying human actions can serve as a powerful intermediate representation for bridging this gap. In this paper, we introduce a novel framework that explicitly learns and transfers human intention to facilitate robotic manipulation. Specifically, we model intention through gaze, as it naturally precedes physical actions and serves as an observable proxy for human intent. Our model is first pretrained on a large-scale egocentric human dataset to capture human intention and its synergy with action, followed by finetuning on a small set of robot and human data. During inference, the model adopts a Chain-of-Thought reasoning paradigm, sequentially predicting intention before executing the action. Extensive evaluations in simulation and real-world settings, across long-horizon and fine-grained tasks, and under few-shot and robustness benchmarks, show that our method consistently outperforms strong baselines, generalizes better, and achieves state-of-the-art performance. Project page: https://gazevla.github.io .
Comment: Project page: https://gazevla.github.io
Bridging Values and Behavior: A Hierarchical Framework for Proactive Embodied Agents
Chunhui Zhang, Yuxuan Wang, Aoyang Qin, Yi-Long Lu, Kunlun Wu, Yizhou Wang, Wei Wang
2604.27699v1
Bridging Values and Behavior: A Hierarchical Framework for Proactive Embodied Agents
Chunhui Zhang, Yuxuan Wang, Aoyang Qin, Yi-Long Lu, Kunlun Wu, Yizhou Wang, Wei Wang
2604.27699v1
arXiv:2604.27699v1
•
2026-04-30
Current embodied agents are often limited to passive instruction-following or reactive need-satisfaction, lacking a stable, high-order value framework essential for long-term, self-directed behavior and resolving motivational conflicts. We introduce \textit{ValuePlanner}, a hierarchical cognitive architecture that decouples high-level value scheduling from low-level action execution. \textit{ValuePlanner} employs an LLM-based cognitive module to generate symbolic subgoals by reasoning through abstract value trade-offs, which are then translated into executable action plans by a classical PDDL planner. This process is refined via a closed-loop feedback mechanism. Evaluating such autonomy requires methods beyond task-success rates, and we therefore propose a value-centric evaluation suite measuring cumulative value gain, preference alignment, and behavioral diversity. Experiments in the TongSim household environment demonstrate that \textit{ValuePlanner} arbitrates competing values to generate coherent, long-horizon, self-directed behavior absent from instruction-following and needs-driven baselines. Our work offers a structured approach to bridging intrinsic values and grounded behavior for autonomous agents.
Tell-Tale Watermarks for Explanatory Reasoning in Synthetic Media Forensics
Ching-Chun Chang, Isao Echizen
2509.05753v2
Tell-Tale Watermarks for Explanatory Reasoning in Synthetic Media Forensics
Ching-Chun Chang, Isao Echizen
2509.05753v2
arXiv:2509.05753v2
•updated
•
2025-09-06
The rise of synthetic media has blurred the boundary between reality and fabrication under the evolving power of artificial intelligence, fueling an infodemic that erodes public trust in cyberspace. For digital imagery, a multitude of editing applications further complicates the forensic analysis, including semantic edits that alter content, photometric adjustments that recalibrate colour characteristics, and geometric projections that reshape viewpoints. Collectively, these transformations manipulate and control perceptual interpretation of digital imagery. This susceptibility calls for forensic enquiry into reconstructing the chain of events, thereby revealing deeper evidential insight into the presence or absence of criminal intent. This study seeks to address an inverse problem of tracing the underlying generation chain that gives rise to the observed synthetic media. A tell-tale watermarking system is developed for explanatory reasoning over the nature and extent of transformations across the lifecycle of synthetic media. Tell-tale watermarks are tailored to different classes of transformations, responding in a manner that is neither strictly robust nor fragile but instead interpretable. These watermarks function as reference clues that evolve under the same transformation dynamics as the carrier media, leaving interpretable traces when subjected to transformations. Explanatory reasoning is then performed to infer the most plausible account across the combinatorial parameter space of composite transformations. Experimental evaluations demonstrate the validity of tell-tale watermarking with respect to fidelity, synchronicity and traceability.
TouchGuide: Inference-Time Steering of Visuomotor Policies via Touch Guidance
Zhemeng Zhang, Jiahua Ma, Xincheng Yang, Xin Wen, Yuzhi Zhang, Boyan Li, Yiran Qin, Jin Liu, Can Zhao, Li Kang, Haoqin Hong, Zhenfei Yin, Philip Torr, Hao Su, Ruimao Zhang, Daolin Ma
2601.20239v4
TouchGuide: Inference-Time Steering of Visuomotor Policies via Touch Guidance
Zhemeng Zhang, Jiahua Ma, Xincheng Yang, Xin Wen, Yuzhi Zhang, Boyan Li, Yiran Qin, Jin Liu, Can Zhao, Li Kang, Haoqin Hong, Zhenfei Yin, Philip Torr, Hao Su, Ruimao Zhang, Daolin Ma
2601.20239v4
arXiv:2601.20239v4
•updated
•
2026-01-28
Fine-grained and contact-rich manipulation remain challenging for robots, largely due to the underutilization of tactile feedback. To address this, we introduce TouchGuide, a novel cross-policy visuo-tactile fusion paradigm that fuses modalities within a low-dimensional action space. Specifically, TouchGuide operates in two stages to guide a pre-trained diffusion or flow-matching visuomotor policy at inference time. First, the policy produces a coarse, visually-plausible action using only visual inputs during early sampling. Second, a task-specific Contact Physical Model (CPM) provides tactile guidance to steer and refine the action, ensuring it aligns with realistic physical contact conditions. Trained through contrastive learning on limited expert demonstrations, the CPM provides a tactile-informed feasibility score to steer the sampling process toward refined actions that satisfy physical contact constraints. Furthermore, to facilitate TouchGuide training with high-quality and cost-effective data, we introduce TacUMI, a data collection system. TacUMI achieves a favorable trade-off between precision and affordability; by leveraging rigid fingertips, it obtains direct tactile feedback, thereby enabling the collection of reliable tactile data. Extensive experiments on five challenging contact-rich tasks, such as shoe lacing and chip handover, show that TouchGuide consistently and significantly outperforms state-of-the-art visuo-tactile policies.
ImagineNav++: Prompting Vision-Language Models as Embodied Navigator through Scene Imagination
Teng Wang, Xinxin Zhao, Wenzhe Cai, Changyin Sun
2512.17435v3
ImagineNav++: Prompting Vision-Language Models as Embodied Navigator through Scene Imagination
Teng Wang, Xinxin Zhao, Wenzhe Cai, Changyin Sun
2512.17435v3
arXiv:2512.17435v3
•updated
•
2025-12-19
Visual navigation is a fundamental capability for autonomous home-assistance robots, enabling long-horizon tasks such as object search. While recent methods have leveraged Large Language Models (LLMs) to incorporate commonsense reasoning and improve exploration efficiency, their planning remains constrained by textual representations, which cannot adequately capture spatial occupancy or scene geometry--critical factors for navigation decisions. We explore whether Vision-Language Models (VLMs) can achieve mapless visual navigation using only onboard RGB/RGB-D streams, unlocking their potential for spatial perception and planning. We achieve this through an imagination-powered navigation framework, ImagineNav++, which imagines future observation images from candidate robot views and translates navigation planning into a simple best-view image selection problem for VLMs. First, a future-view imagination module distills human navigation preferences to generate semantically meaningful viewpoints with high exploration potential. These imagined views then serve as visual prompts for the VLM to identify the most informative viewpoint. To maintain spatial consistency, we develop a selective foveation memory mechanism, which hierarchically integrates keyframe observations via a sparse-to-dense framework, constructing a compact yet comprehensive memory for long-term spatial reasoning. This approach transforms goal-oriented navigation into a series of tractable point-goal navigation tasks. Extensive experiments on open-vocabulary object and instance navigation benchmarks show that ImagineNav++ achieves SOTA performance in mapless settings, even surpassing most map-based methods, highlighting the importance of scene imagination and memory in VLM-based spatial reasoning.
Comment: 17 pages, 10 figures. arXiv admin note: text overlap with arXiv:2410.09874
Hypnopaedia-Aware Machine Unlearning via Psychometrics of Artificial Mental Imagery
Ching-Chun Chang, Kai Gao, Shuying Xu, Anastasia Kordoni, Christopher Leckie, Isao Echizen
2410.05284v2
Hypnopaedia-Aware Machine Unlearning via Psychometrics of Artificial Mental Imagery
Ching-Chun Chang, Kai Gao, Shuying Xu, Anastasia Kordoni, Christopher Leckie, Isao Echizen
2410.05284v2
arXiv:2410.05284v2
•updated
•
2024-09-29
Neural backdoors represent insidious cybersecurity loopholes that render learning machinery vulnerable to unauthorised manipulations, potentially enabling the weaponisation of artificial intelligence with catastrophic consequences. A backdoor attack involves the clandestine infiltration of a trigger during the learning process, metaphorically analogous to hypnopaedia, where ideas are implanted into a subject's subconscious mind under the state of hypnosis or unconsciousness. When activated by a sensory stimulus, the trigger evokes a conditioned reflex that directs a machine to mount a predetermined response. In this study, we propose a cybernetic framework for constant surveillance of backdoor threats, driven by the dynamic nature of untrustworthy data sources. We develop a self-aware unlearning mechanism to autonomously detach a machine's behaviour from the backdoor trigger. Through reverse engineering and statistical inference, we detect deceptive patterns and estimate the likelihood of backdoor infection. We employ model inversion to elicit artificial mental imagery, using stochastic processes to disrupt optimisation pathways and avoid convergent but potentially flawed patterns. This is followed by hypothesis analysis, which estimates the likelihood of each potentially malicious pattern as the true trigger and infers the probability of infection. The primary objective of this study is to maintain a stable state of equilibrium between knowledge fidelity and backdoor vulnerability.
Robot Learning from Human Videos: A Survey
Junyi Ma, Erhang Zhang, Haoran Yang, Ditao Li, Chenyang Xu, Guangming Wang, Hesheng Wang
2604.27621v1
Robot Learning from Human Videos: A Survey
Junyi Ma, Erhang Zhang, Haoran Yang, Ditao Li, Chenyang Xu, Guangming Wang, Hesheng Wang
2604.27621v1
arXiv:2604.27621v1
•
2026-04-30
A critical bottleneck hindering further advancement in embodied AI and robotics is the challenge of scaling robot data. To address this, the field of learning robot manipulation skills from human video data has attracted rapidly growing attention in recent years, driven by the abundance of human activity videos and advances in computer vision. This line of research promises to enable robots to acquire skills passively from the vast and readily available resource of human demonstrations, substantially favoring scalable learning for generalist robotic systems. Therefore, we present this survey to provide a comprehensive and up-to-date review of human-video-based learning techniques in robotics, focusing on both human-robot skill transfer and data foundations. We first review the policy learning foundations in robotics, and then describe the fundamental interfaces to incorporate human videos. Subsequently, we introduce a hierarchical taxonomy of transferring human videos to robot skills, covering task-, observation-, and action-oriented pathways, along with a cross-family analysis of their couplings with different data configurations and learning paradigms. In addition, we investigate the data foundations including widely-used human video datasets and video generation schemes, and provide large-scale statistical trends in dataset development and utilization. Ultimately, we emphasize the challenges and limitations intrinsic to this field, and delineate potential avenues for future research. The paper list of our survey is available at https://github.com/IRMVLab/awesome-robot-learning-from-human-videos.
Comment: Paper list: https://github.com/IRMVLab/awesome-robot-learning-from-human-videos
Simulating Infant First-Person Sensorimotor Experience via Motion Retargeting from Babies to Humanoids
Francisco M. López, Hoshinori Kanazawa, Ondrej Fiala, Yakov Balashov, Valentin Marcel, Lukas Rustler, Miles Lenz, Dongmin Kim, Yasuo Kuniyoshi, Jochen Triesch, Matej Hoffmann
2604.27583v1
Simulating Infant First-Person Sensorimotor Experience via Motion Retargeting from Babies to Humanoids
Francisco M. López, Hoshinori Kanazawa, Ondrej Fiala, Yakov Balashov, Valentin Marcel, Lukas Rustler, Miles Lenz, Dongmin Kim, Yasuo Kuniyoshi, Jochen Triesch, Matej Hoffmann
2604.27583v1
arXiv:2604.27583v1
•
2026-04-30
Motion retargeting from humans to human-like artificial agents is becoming increasingly important as humanoid robots grow more capable. However, most existing approaches focus only on reproducing kinematics and ignore the rich sensorimotor experience associated with human movement. In this work, we present a framework for simulating the multimodal sensorimotor experiences of infants using physical and virtual humanoids. From a single video, our method reconstructs the infant's body configuration by extracting its skeletal structure and estimating the full 3D pose from each frame. Then we map the reconstructed motion onto several developmental platforms: the physical iCub robot and the virtual simulators pyCub, EMFANT and MIMo. Replaying the retargeted motions on these embodiments produces simulated multisensory streams including proprioception (joints and muscles), touch, and vision. For the best-matching embodiment, the retargeting achieves sub-centimeter accuracy and enables a rich multimodal analysis of infant development as well as enhanced automated annotation of behaviors. This framework provides a unique window into the infant's sensorimotor experience, offering new tools for robotics, developmental science, and early detection of neurodevelopmental disorders. The code is available at https://github.com/ctu-vras/motion-retargeting/.
Comment: Submitted to IEEE ICDL. 8 pages, 6 figures
Function-based Parametric Co-Design Optimization of Dexterous Hands
Mohammad Amin Mirzaee, Harsh Gupta, Wenzhen Yuan
2604.27557v1
Function-based Parametric Co-Design Optimization of Dexterous Hands
Mohammad Amin Mirzaee, Harsh Gupta, Wenzhen Yuan
2604.27557v1
arXiv:2604.27557v1
•
2026-04-30
Despite advances in dexterous hand manipulation, robotic hand design is still largely decoupled from task-driven evaluation and control, limiting systematic optimization. Existing robotic hand co-design approaches are often limited in scope, optimizing a small subset of design parameters. We introduce a comprehensive parametric framework for robotic hand generation that unifies palm structure, finger kinematics, fingertip geometry, and fine-scale surface curvatures within a single design space. Fine geometric features are introduced through parametric surface deformation kernels that directly influence contact interactions. We validate the framework on design optimization in grasp stability tasks in simulation and real-world dynamic scenarios. Our framework produces simulation- and fabrication-ready hand models and will be released as open-source to enable rapid design iteration for dexterous hand co-design optimization frameworks and cross-embodiment policy training and control research.
Comment: 8 pages, 7 figures, https://www.aminmirzaee.com/HandCDO/
SpatialGrammar: A Domain-Specific Language for LLM-Based 3D Indoor Scene Generation
Song Tang, Kaiyong Zhao, Yuliang Li, Qingsong Yan, Penglei Sun, Junyi Zou, Qiang Wang, Xiaowen Chu
2604.27555v1
SpatialGrammar: A Domain-Specific Language for LLM-Based 3D Indoor Scene Generation
Song Tang, Kaiyong Zhao, Yuliang Li, Qingsong Yan, Penglei Sun, Junyi Zou, Qiang Wang, Xiaowen Chu
2604.27555v1
arXiv:2604.27555v1
•
2026-04-30
Automatically generating interactive 3D indoor scenes from natural language is crucial for virtual reality, gaming, and embodied AI. However, existing LLM-based approaches often suffer from spatial errors and collisions, in part because common scene representations-raw coordinates or verbose code-are difficult for models to reason about 3D spatial relationships and physical constraints. We propose SpatialGrammar, a domain-specific language that represents gravity-aligned indoor layouts as BEV grid placements with deterministic compilation to valid 3D geometry, enabling verifiable constraint checking. Building on this representation, we develop (1) SG-Agent, a closed-loop system that uses compiler feedback to iteratively refine scenes and enforce collision constraints, and (2) SG-Mini, a 104M-parameter model trained entirely on compiler-validated synthetic data. Across 159 test scenes spanning five scenarios of different complexity, SG-Agent improves spatial fidelity and physical plausibility over prior methods, while SG-Mini performs competitively against larger LLM-based baselines on single-shot generation scenarios.
Event-Centric World Modeling with Memory-Augmented Retrieval for Embodied Decision-Making
Zhaowen Fan, Rongchao Zhang
2604.07392v2
Event-Centric World Modeling with Memory-Augmented Retrieval for Embodied Decision-Making
Zhaowen Fan, Rongchao Zhang
2604.07392v2
arXiv:2604.07392v2
•updated
•
2026-04-08
Autonomous agents operating in dynamic and safety-critical environments require decision-making frameworks that are both computationally efficient and physically grounded. However, many existing approaches rely on end-to-end learning, which often lacks interpretability and explicit mechanisms for ensuring consistency with physical constraints. In this work, we propose an event-centric world modeling framework with memory-augmented retrieval for embodied decision-making. The framework represents the environment as a structured set of semantic events, which are encoded into a permutation-invariant latent representation. Decision-making is performed via retrieval over a knowledge bank of prior experiences, where each entry associates an event representation with a corresponding maneuver. The final action is computed as a weighted combination of retrieved solutions, providing a transparent link between decision and stored experiences. The proposed design enables structured abstraction of dynamic environments and supports interpretable decision-making through case-based reasoning. In addition, incorporating physics-informed knowledge into the retrieval process encourages the selection of maneuvers that are consistent with observed system dynamics. Experimental evaluation in UAV flight scenarios demonstrates that the framework operates within real-time control constraints while maintaining interpretable and consistent behavior.
Comment: This is the initial version (v1) released to establish priority for the proposed framework. Subsequent versions will include expanded experimental validation and exhaustive hardware benchmarking
PRTS: A Primitive Reasoning and Tasking System via Contrastive Representations
Yang Zhang, Jiangyuan Zhao, Chenyou Fan, Fangzheng Yan, Tian Li, Haitong Tang, Sen Fu, Xuan'er Wu, Qizhen Weng, Weinan Zhang, Xiu Li, Chi Zhang, Chenjia Bai, Xuelong Li
2604.27472v1
PRTS: A Primitive Reasoning and Tasking System via Contrastive Representations
Yang Zhang, Jiangyuan Zhao, Chenyou Fan, Fangzheng Yan, Tian Li, Haitong Tang, Sen Fu, Xuan'er Wu, Qizhen Weng, Weinan Zhang, Xiu Li, Chi Zhang, Chenjia Bai, Xuelong Li
2604.27472v1
arXiv:2604.27472v1
•
2026-04-30
Vision-Language-Action (VLA) models advance robotic control via strong visual-linguistic priors. However, existing VLAs predominantly frame pretraining as supervised behavior cloning, overlooking the fundamental nature of robot learning as a goal-reaching process that requires understanding temporal task progress. We present \textbf{PRTS} (\textbf{P}rimitive \textbf{R}easoning and \textbf{T}asking \textbf{S}ystem), a VLA foundation model that reformulates pretraining through Goal-Conditioned Reinforcement Learning. By treating language instructions as goals and employing contrastive reinforcement learning, PRTS learns a unified embedding space where the inner product of state-action and goal embeddings approximates the log-discounted goal occupancy, the probability of reaching the language-specified goal from the current state-action, quantitatively assessing physical feasibility beyond static semantic matching. PRTS draws this dense goal-reachability supervision directly from offline trajectories without reward annotations, and folds it into the VLM backbone via a role-aware causal mask, incurring negligible overhead over vanilla behavior cloning. This paradigm endows the high-level reasoning system with intrinsic goal reachability awareness, bridging semantic reasoning and temporal task progress, and further benefits goal-conditioned action prediction. Pretrained on 167B tokens of diverse manipulation and embodied-reasoning data, PRTS reaches state-of-the-art performance on LIBERO, LIBERO-Pro, LIBERO-Plus, SimplerEnv, and a real-world suite of 14 complex tasks, with particularly substantial gains on long-horizon, contact-rich, and zero-shot novel-instruction settings, confirming that injecting goal-reachability awareness significantly improves both execution success and long-horizon planning of general-purpose robotic foundation policies.
Comment: 38 pages, 12 figures
Security Attack and Defense Strategies for Autonomous Agent Frameworks: A Layered Review with OpenClaw as a Case Study
Luyao Xu, Xiang Chen
2604.27464v1
Security Attack and Defense Strategies for Autonomous Agent Frameworks: A Layered Review with OpenClaw as a Case Study
Luyao Xu, Xiang Chen
2604.27464v1
arXiv:2604.27464v1
•
2026-04-30
Autonomous agent frameworks built upon large language models (LLMs) are evolving into complex, tool-integrated, and continuously operating systems, introducing security risks beyond traditional prompt-level vulnerabilities. As this paradigm is still at an early stage of development, a timely and systematic understanding of its security implications is increasingly important. Although a growing body of work has examined different attack surfaces and defense problems in agent systems, existing studies remain scattered across individual aspects of agent security, and there is still a lack of a layered review on this topic. To address this gap, this survey presents a layered review of security risks and defense strategies in autonomous agent frameworks, with OpenClaw as a case study. We organize the analysis into four security-relevant layers: the context and instruction layer, the tool and action layer, the state and persistence layer, and the ecosystem and automation layer. For each layer, we summarize its functional role, representative security risks, and corresponding defense strategies. Based on this layered analysis, we further identify that threats in autonomous agent frameworks may propagate across layers, from manipulated inputs to unsafe actions, persistent state contamination, and broader ecosystem-level impact. Finally, we highlight potential key challenges, including research imbalance across layers, the lack of long-horizon evaluation, and weak ecosystem trust models, and outline future directions toward more systematic and integrated defenses.
Comment: 14 pages, 2 figures, 6 tables
Make Tracking Easy: Neural Motion Retargeting for Humanoid Whole-body Control
Qingrui Zhao, Kaiyue Yang, Xiyu Wang, Shiqi Zhao, Yi Lu, Xinfang Zhang, Qiu Shen, Xiao-Xiao Long, Xun Cao
2603.22201v3
Make Tracking Easy: Neural Motion Retargeting for Humanoid Whole-body Control
Qingrui Zhao, Kaiyue Yang, Xiyu Wang, Shiqi Zhao, Yi Lu, Xinfang Zhang, Qiu Shen, Xiao-Xiao Long, Xun Cao
2603.22201v3
arXiv:2603.22201v3
•updated
•
2026-03-23
Humanoid robots require diverse motor skills to integrate into complex environments, but bridging the kinematic and dynamic embodiment gap from human data remains a major bottleneck. We demonstrate through Hessian analysis that traditional optimization-based retargeting is inherently non-convex and prone to local optima, leading to physical artifacts like joint jumps and self-penetration. To address this, we reformulate the targeting problem as learning data distribution rather than optimizing optimal solutions, where we propose NMR, a Neural Motion Retargeting framework that transforms static geometric mapping into a dynamics-aware learned process. We first propose Clustered-Expert Physics Refinement (CEPR), a hierarchical data pipeline that leverages VAE-based motion clustering to group heterogeneous movements into latent motifs. This strategy significantly reduces the computational overhead of massively parallel reinforcement learning experts, which project and repair noisy human demonstrations onto the robot's feasible motion manifold. The resulting high-fidelity data supervises a non-autoregressive CNN-Transformer architecture that reasons over global temporal context to suppress reconstruction noise and bypass geometric traps. Experiments on the Unitree G1 humanoid across diverse dynamic tasks (e.g., martial arts, dancing) show that NMR eliminates joint jumps and significantly reduces self-collisions compared to state-of-the-art baselines. Furthermore, NMR-generated references accelerate the convergence of downstream whole-body control policies, establishing a scalable path for bridging the human-robot embodiment gap.
Comment: Report, 12 pages, 5 figures, 4 tables, webpage: https://nju3dv-humanoidgroup.github.io/nmr.github.io
Aligning Perception, Reasoning, Modeling and Interaction: A Survey on Physical AI
Kun Xiang, Terry Jingchen Zhang, Yinya Huang, Jixi He, Zirong Liu, Yueling Tang, Ruizhe Zhou, Lijing Luo, Youpeng Wen, Xiuwei Chen, Bingqian Lin, Jianhua Han, Hang Xu, Hanhui Li, Bin Dong, Xiaodan Liang
2510.04978v5
Aligning Perception, Reasoning, Modeling and Interaction: A Survey on Physical AI
Kun Xiang, Terry Jingchen Zhang, Yinya Huang, Jixi He, Zirong Liu, Yueling Tang, Ruizhe Zhou, Lijing Luo, Youpeng Wen, Xiuwei Chen, Bingqian Lin, Jianhua Han, Hang Xu, Hanhui Li, Bin Dong, Xiaodan Liang
2510.04978v5
arXiv:2510.04978v5
•updated
•
2025-10-06
The rapid advancement of embodied intelligence and world models has intensified efforts to integrate physical laws into AI systems, yet physical perception and symbolic physics reasoning have developed along separate trajectories without a unified bridging framework. This work provides a comprehensive overview of physical AI, establishing clear distinctions between theoretical physics reasoning and applied physical understanding while systematically examining how physics-grounded methods enhance AI's real-world comprehension across structured symbolic reasoning, embodied systems, and generative models. Through rigorous analysis of recent advances, we advocate for intelligent systems that ground learning in both physical principles and embodied reasoning processes, transcending pattern recognition toward genuine understanding of physical laws. Our synthesis envisions next-generation world models capable of explaining physical phenomena and predicting future states, advancing safe, generalizable, and interpretable AI systems. We maintain a continuously updated resource at https://github.com/AI4Phys/Awesome-AI-for-Physics.
AdaBFL: Multi-Layer Defensive Adaptive Aggregation for Bzantine-Robust Federated Learning
Zehui Tang, Yuchen Liu, Feihu Huang
2604.27434v1
AdaBFL: Multi-Layer Defensive Adaptive Aggregation for Bzantine-Robust Federated Learning
Zehui Tang, Yuchen Liu, Feihu Huang
2604.27434v1
arXiv:2604.27434v1
•
2026-04-30
Federated learning (FL) is a popular distributed learning paradigm in machine learning, which enables multiple clients to collaboratively train models under the guidance of a server without exposing private client data. However, FL's decentralized nature makes it vulnerable to poisoning attacks, where malicious clients can submit corrupted models to manipulate the system. To counter such attacks, although various Byzantine-robust methods have been proposed, these methods struggle to provide balanced defense against multiple types of attacks or rely on possessing the dataset in the server. To deal with these drawbacks, thus, we propose an effective multi-layer defensive adaptive aggregation for Bzantine-robust federated learning (AdaBFL) based on a novel three-layer defensive mechanism, which can adaptively adjust the weights of defense algorithms to counter complex attacks. Moreover, we provide convergence properties of our AdaBFL method under the non-convex setting on non-iid data. Comprehensive experiments across multiple datasets validate the superiority of our AdaBFL over the comparable algorithms.
Comment: 24 pages
Do World Action Models Generalize Better than VLAs? A Robustness Study
Zhanguang Zhang, Zhiyuan Li, Behnam Rahmati, Rui Heng Yang, Yintao Ma, Amir Rasouli, Sajjad Pakdamansavoji, Yangzheng Wu, Lingfeng Zhang, Tongtong Cao, Feng Wen, Xinyu Wang, Xingyue Quan, Yingxue Zhang
2603.22078v3
Do World Action Models Generalize Better than VLAs? A Robustness Study
Zhanguang Zhang, Zhiyuan Li, Behnam Rahmati, Rui Heng Yang, Yintao Ma, Amir Rasouli, Sajjad Pakdamansavoji, Yangzheng Wu, Lingfeng Zhang, Tongtong Cao, Feng Wen, Xinyu Wang, Xingyue Quan, Yingxue Zhang
2603.22078v3
arXiv:2603.22078v3
•updated
•
2026-03-23
Robot action planning in the real world is challenging as it requires not only understanding the current state of the environment but also predicting how it will evolve in response to actions. Vision-language-action (VLA), which repurpose large-scale vision-language models for robot action generation using action experts, have achieved notable success across a variety of robotic tasks. Nevertheless, their performance remains constrained by the scope of their training data, exhibiting limited generalization to unseen scenarios and vulnerability to diverse contextual perturbations. More recently, world models have been revisited as an alternative to VLAs. These models, referred to as world action models (WAMs), are built upon world models that are trained on large corpora of video data to predict future states. With minor adaptations, their latent representation can be decoded into robot actions. It has been suggested that their explicit dynamic prediction capacity, combined with spatiotemporal priors acquired from web-scale video pretraining, enables WAMs to generalize more effectively than VLAs. In this paper, we conduct a comparative study of prominent state-of-the-art VLA policies and recently released WAMs. We evaluate their performance on the LIBERO-Plus and RoboTwin 2.0-Plus benchmarks under various visual and language perturbations. Our results show that WAMs achieve strong robustness, with LingBot-VA reaching 74.2% success rate on RoboTwin 2.0-Plus and Cosmos-Policy achieving 82.2% on LIBERO-Plus. While VLAs such as $π_{0.5}$ can achieve comparable robustness on certain tasks, they typically require extensive training with diverse robotic datasets and varied learning objectives. Hybrid approaches that partially incorporate video-based dynamic learning exhibit intermediate robustness, highlighting the importance of how video priors are integrated.
End-to-End AD
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An End-to-End Decision-Aware Multi-Scale Attention-Based Model for Explainable Autonomous Driving
Maryam Sadat Hosseini Azad, Shahriar Baradaran Shokouhi, Amir Abbas Hamidi Imani, Shahin Atakishiyev, Randy Goebel
2605.00291v1
An End-to-End Decision-Aware Multi-Scale Attention-Based Model for Explainable Autonomous Driving
Maryam Sadat Hosseini Azad, Shahriar Baradaran Shokouhi, Amir Abbas Hamidi Imani, Shahin Atakishiyev, Randy Goebel
2605.00291v1
arXiv:2605.00291v1
•
2026-04-30
The application of computer vision is gradually increasing across various domains. They employ deep learning models with a black-box nature. Without the ability to explain the behavior of neural networks, especially their decision-making processes, it is not possible to recognize their efficiency, predict system failures, or effectively implement them in real-world applications. Due to the inevitable use of deep learning in fully automated driving systems, many methods have been proposed to explain their behavior; however, they suffer from flawed reasoning and unreliable metrics, which have prevented a comprehensive understanding of complex models in autonomous vehicles and hindered the development of truly reliable systems. In this study, we propose a multi-scale attention-based model in which driving decisions are fed into the reasoning component to provide case-specific explanations for each decision simultaneously. For quantitative evaluation of our model's performance, we employ the F1-score metric, and also proposed a new metric called the Joint F1 score to demonstrate the accurate and reliable performance of the model in terms of Explainable Artificial Intelligence (XAI). In addition to the BDD-OIA dataset, the nu-AR dataset is utilized to further validate the generalization capability and robustness of the proposed network. The results demonstrate the superiority of our reasoning network over the classic and state-of-the-art models.
LandSegmenter: Towards a Flexible Foundation Model for Land Use and Land Cover Mapping
Chenying Liu, Wei Huang, Xiao Xiang Zhu
2511.08156v2
LandSegmenter: Towards a Flexible Foundation Model for Land Use and Land Cover Mapping
Chenying Liu, Wei Huang, Xiao Xiang Zhu
2511.08156v2
arXiv:2511.08156v2
•updated
•
2025-11-11
Land Use and Land Cover (LULC) mapping is a fundamental task in Earth Observation (EO). However, current LULC models are typically developed for a specific modality and a fixed class taxonomy, limiting their generability and broader applicability. Recent advances in foundation models (FMs) offer promising opportunities for building universal models. Yet, task-agnostic FMs often require fine-tuning for downstream applications, whereas task-specific FMs rely on massive amounts of labeled data for training, which is costly and impractical in the remote sensing (RS) domain. To address these challenges, we propose LandSegmenter, an LULC FM framework that resolves three-stage challenges at the input, model, and output levels. From the input side, to alleviate the heavy demand on labeled data for FM training, we introduce LAnd Segment (LAS), a large-scale, multi-modal, multi-source dataset built primarily with globally sampled weak labels from existing LULC products. LAS provides a scalable, cost-effective alternative to manual annotation, enabling large-scale FM training across diverse LULC domains. For model architecture, LandSegmenter integrates an RS-specific adapter for cross-modal feature extraction and a text encoder for semantic awareness enhancement. At the output stage, we introduce a class-wise confidence-guided fusion strategy to mitigate semantic omissions and further improve LandSegmenter's zero-shot performance. We evaluate LandSegmenter on six precisely annotated LULC datasets spanning diverse modalities and class taxonomies. Extensive transfer learning and zero-shot experiments demonstrate that LandSegmenter achieves competitive or superior performance, particularly in zero-shot settings when transferred to unseen datasets. These results highlight the efficacy of our proposed framework and the utility of weak supervision for building task-specific FMs.
Comment: Accepted by ISPRS for publication
REALM: An RGB and Event Aligned Latent Manifold for Cross-Modal Perception
Vincenzo Polizzi, David B. Lindell, Jonathan Kelly
2605.00271v1
REALM: An RGB and Event Aligned Latent Manifold for Cross-Modal Perception
Vincenzo Polizzi, David B. Lindell, Jonathan Kelly
2605.00271v1
arXiv:2605.00271v1
•
2026-04-30
Event cameras provide several unique advantages over standard frame-based sensors, including high temporal resolution, low latency, and robustness to extreme lighting. However, existing learning-based approaches for event processing are typically confined to narrow, task-specific silos and lack the ability to generalize across modalities. We address this gap with REALM, a cross-modal framework that learns an RGB and Event Aligned Latent Manifold by projecting event representations into the pretrained latent space of RGB foundation models. Instead of task-specific training, we leverage low-rank adaptation (LoRA) to bridge the modality gap, effectively unlocking the geometric and semantic priors of frozen RGB backbones for asynchronous event streams. We demonstrate that REALM effectively maps events into the ViT-based foundation latent space. Our method allows us to perform downstream tasks like depth estimation and semantic segmentation by simply transferring linear heads trained on the RGB teacher. Most significantly, REALM enables the direct, zero-shot application of complex, frozen image-trained decoders, such as MASt3R, to raw event data. We demonstrate state-of-the-art performance in wide-baseline feature matching, significantly outperforming specialized architectures. Code and models are available upon acceptance.
At FullTilt: Real-Time Open-Set 3D Macromolecule Detection Directly from Tilted 2D Projections
Ming-Yang Ho, Alberto Bartesaghi
2604.10766v4
At FullTilt: Real-Time Open-Set 3D Macromolecule Detection Directly from Tilted 2D Projections
Ming-Yang Ho, Alberto Bartesaghi
2604.10766v4
arXiv:2604.10766v4
•updated
•
2026-04-12
Open-set 3D macromolecule detection in cryogenic electron tomography eliminates the need for target-specific model retraining. However, strict VRAM constraints prohibit processing an entire 3D tomogram, forcing current methods to rely on slow sliding-window inference over extracted subvolumes. To overcome this, we propose FullTilt, an end-to-end framework that redefines 3D detection by operating directly on aligned 2D tilt-series. Because a tilt-series contains significantly fewer images than slices in a reconstructed tomogram, FullTilt eliminates redundant volumetric computation, accelerating inference by orders of magnitude. To process the entire tilt-series simultaneously, we introduce a tilt-series encoder to efficiently fuse cross-view information. We further propose a multiclass visual prompt encoder for flexible prompting, a tilt-aware query initializer to effectively anchor 3D queries, and an auxiliary geometric primitives module to enhance the model's understanding of multi-view geometry while improving robustness to adverse imaging artifacts. Extensive evaluations on three real-world datasets demonstrate that FullTilt achieves state-of-the-art zero-shot performance while drastically reducing runtime and VRAM requirements, paving the way for rapid, large-scale visual proteomics analysis. All code and data will be publicly available upon publication.
Task-Conditioned Uncertainty Costmaps for Legged Locomotion
Kartikeya Singh, Christo Aluckal, Romeo Orsolino, Karthik Dantu
2605.00261v1
Task-Conditioned Uncertainty Costmaps for Legged Locomotion
Kartikeya Singh, Christo Aluckal, Romeo Orsolino, Karthik Dantu
2605.00261v1
arXiv:2605.00261v1
•
2026-04-30
Legged robots maintain dynamic feasibility through multicontact interactions with terrain. Learned foothold prediction can provide feasibility-aware costs for motion planning and path selection, but accurately predicting future contacts from perceptual inputs such as height scans remains challenging on highly unstructured terrain, even with a repetitive gait cycle. In this work, we show that modeling epistemic uncertainty in predicted footholds, conditioned on terrain observations and commanded motion, distinguishes in-distribution from out-of-distribution operating regimes in simulation and real-world settings. This allows a single learned model, trained on limited data distributions, to express uncertainty caused by missing training coverage. We use this learned uncertainty to detect OOD regions and incorporate them into a unified costmap-generation framework for uncertainty-aware path planning. Using these uncertainty-aware costmaps, we evaluate feasibility error across in-distribution and OOD terrains in simulation and real-world settings. The results show improved OOD detection, up to a 37% reduction in simulation feasibility error, and more reliable planning behavior than geometry-only baselines.
MAEPose: Self-Supervised Spatiotemporal Learning for Human Pose Estimation on mmWave Video
Xijia Wei, Yuan Fang, Kevin Chetty, Youngjun Cho, Nadia Bianchi-Berthouze
2605.00242v1
MAEPose: Self-Supervised Spatiotemporal Learning for Human Pose Estimation on mmWave Video
Xijia Wei, Yuan Fang, Kevin Chetty, Youngjun Cho, Nadia Bianchi-Berthouze
2605.00242v1
arXiv:2605.00242v1
•
2026-04-30
Millimetre-wave (mmWave) radar offers a more privacy-preserving alternative to RGB-based human pose estimation. However, existing methods typically rely on pre-extracted intermediate representations such as sparse point clouds or spectrogram images, where the rich spatiotemporal information naturally present in radar video streams is discarded for model learning, while such signal processing adds system complexity. In addition, existing solutions are mainly conducted in an end-to-end supervised manner without leveraging unlabelled raw video streams to learn generalized representations. In this study, we present MAEPose, a masked autoencoding-based human pose estimation approach that operates directly on mmWave spectrogram videos. MAEPose learns spatiotemporal motion-aware generalized representations from unlabelled radar video, and leverages its heatmap decoder for multi-frame pose estimation predictions. We evaluate it across three datasets based on leave-one-person-out cross-validation with rigorous statistical testing. MAEPose consistently outperforms state-of-the-art baselines by up to 22.1% in MPJPE p<0.05, and maintains robust accuracy under zero-shot bystander interference with only a 6.5% error increase. Ablation studies confirm that both the pre-training and the heatmap decoder contribute substantially, while modality analysis indicates that leveraging Range-Doppler video as input achieves better pose estimation performance than Range-Azimuth or their fusion, with lower computational cost.
FreeRet: MLLMs as Training-Free Retrievers
Yuhan Zhu, Xiangyu Zeng, Chenting Wang, Xinhao Li, Chunxu Liu, Yicheng Xu, Ziang Yan, Yi Wang, Limin Wang
2509.24621v2
FreeRet: MLLMs as Training-Free Retrievers
Yuhan Zhu, Xiangyu Zeng, Chenting Wang, Xinhao Li, Chunxu Liu, Yicheng Xu, Ziang Yan, Yi Wang, Limin Wang
2509.24621v2
arXiv:2509.24621v2
•updated
•
2025-09-29
Multimodal large language models (MLLMs) are emerging as versatile foundations for mixed-modality retrieval. Yet, they often require heavy post-hoc training to convert them into contrastive encoders for retrieval. This work asks: Can off-the-shelf MLLMs serve as powerful retrievers without additional training? We present FreeRet, a plug-and-play framework that turns any MLLM into a two-stage retriever. FreeRet first derives semantically grounded embeddings directly from the model for fast candidate search, and then exploits its reasoning ability for precise reranking. The framework contributes three advances: bypassing lexical alignment layers to obtain semantically faithful embeddings, conditioning representation generation with explicit priors, and mitigating framing effect in reranking via neutral choice framing. On the MMEB and MMEB-V2 benchmarks spanning 46 datasets, FreeRet substantially outperforms models trained on millions of pairs. Beyond benchmarks, FreeRet is model-agnostic and scales seamlessly across MLLM families and sizes, preserves their generative abilities, supports arbitrary modality combinations, and unifies retrieval, reranking, and generation into end-to-end RAG within a single model. Our findings demonstrate that pretrained MLLMs, when carefully harnessed, can serve as strong retrieval engines without training, closing a critical gap in their role as generalists.
Comment: ICML 2026
From Images2Mesh: A 3D Surface Reconstruction Pipeline for Non-Cooperative Space Objects
Bala Prenith Reddy Gopu, Patrick Quinn, George M. Nehma, Madhur Tiwari, Matt Ueckermann, David Hinckley, Christopher McKenna
2605.00147v1
From Images2Mesh: A 3D Surface Reconstruction Pipeline for Non-Cooperative Space Objects
Bala Prenith Reddy Gopu, Patrick Quinn, George M. Nehma, Madhur Tiwari, Matt Ueckermann, David Hinckley, Christopher McKenna
2605.00147v1
arXiv:2605.00147v1
•
2026-04-30
On-orbit inspection imagery is crucial as it enables characterization of non-cooperative resident space objects, providing the geometry and structural condition essential for active debris removal and on-orbit servicing mission planning. However, most existing neural implicit surface reconstruction methods have been confined to synthetic or hardware-in-the-loop data with known camera poses and controlled illumination. In this work, we present a pipeline for neural implicit surface reconstruction of non-cooperative space objects from monocular inspection imagery. We demonstrate it on publicly released ISS inspection footage from the STS-119 mission and publicly released on-orbit inspection footage of an H-IIA rocket upper stage. We find that segmentation-based background removal is essential for successful camera pose estimation from real on-orbit footage, where background variation between frames caused direct processing to fail entirely. We further incorporate photometric correction of per-frame exposure variations and analyze its behavior across datasets, finding that performance in shadowed regions varies with the illumination characteristics of the input footage.
Comment: 25 Pages, 16 Figures
Energy-Efficient Multi-Robot Coverage Path Planning of Non-Convex Regions of Interests
Sourav Raxit, Jose Fuentes, Paulo Padrao, Abdullah Al Redwan Newaz, Md Tamjidul Hoque, Mark Kulp, Leonardo Bobadilla
2604.22189v2
Energy-Efficient Multi-Robot Coverage Path Planning of Non-Convex Regions of Interests
Sourav Raxit, Jose Fuentes, Paulo Padrao, Abdullah Al Redwan Newaz, Md Tamjidul Hoque, Mark Kulp, Leonardo Bobadilla
2604.22189v2
arXiv:2604.22189v2
•updated
•
2026-04-24
This letter presents an energy-efficient multi-robot coverage path planning (MRCPP) framework for large, nonconvex Regions of Interest (ROI) containing obstacles and no-fly zones (NFZ). Existing minimum-energy coverage planning algorithms utilize meta-heuristic boustrophedon workspace decomposition. Therefore, even with minimum energy objectives and energy consumption constraints, they cannot achieve optimal energy efficiency. Moreover, most existing frameworks support only a single type of robotic platform. MRCPP overcomes these limitations by: generating globally-informed swath generation, creating parallel sweeping paths with minimal turns, calculating safety buffers to ensure safe turning clearance, using an efficient mTSP solver to balance workloads and minimize mission time, and connecting disjoint segments via a modified visibility graph that tracks heading angles while maintaining transitions within safe regions. The efficacy of the proposed MRCPP framework is demonstrated through real-world experiments involving autonomous aerial vehicles (AAVs) and autonomous surface vehicles (ASVs). Evaluations demonstrate that the proposed MRCPP consistently outperforms state-of-the-art planners, reducing average total energy consumption by 3\% to 40\% for a team of 3 robots and computation time by an order of magnitude, while maintaining balanced workload distribution and strong scalability across increasing fleet sizes. The MRCPP framework is released as an open-source package and videos of real-world and simulated experiments are available at https://mrc-pp.github.io.
Comment: Accepted in " Robotics and Automation Letters (RAL)"
CaTS-Bench: Can Language Models Describe Time Series?
Luca Zhou, Pratham Yashwante, Marshall Fisher, Alessio Sampieri, Zihao Zhou, Fabio Galasso, Rose Yu
2509.20823v6
CaTS-Bench: Can Language Models Describe Time Series?
Luca Zhou, Pratham Yashwante, Marshall Fisher, Alessio Sampieri, Zihao Zhou, Fabio Galasso, Rose Yu
2509.20823v6
arXiv:2509.20823v6
•updated
•
2025-09-25
Time series captioning, the task of describing time series in natural language, requires numeric and temporal reasoning, trend interpretation, and contextual understanding. Existing benchmarks, however, often rely on fully synthetic or generic captions, and typically neglect metadata and visual representations. We introduce CaTS-Bench, a comprehensive benchmark for Context-aware Time Series reasoning across 11 diverse domains, centered on a gold-standard evaluation set of 1746 human-rewritten captions that measure how effectively models translate numeric trends into immediately interpretable narratives. To address the scarcity of human-annotated data, we also propose a scalable pipeline for generating high-fidelity synthetic captions, the quality of which we validate. We evaluate leading Vision-Language Models on our benchmark, revealing that even proprietary models struggle to capture numeric nuances in temporal descriptions, while finetuning open-source models on synthetic data yields substantial performance gains. Finally, we release a diagnostic suite of 910 multiple-choice questions and use tailored numeric metrics to gauge time-series-specific reasoning capabilities, establishing CaTS-Bench as a reliable foundation for grounded, multimodal text generation in numeric domains.
Comment: 9 pages, 6 figures, 4 tables in the main paper. Many more in the appendix
ARFBench: Benchmarking Time Series Question Answering Ability for Software Incident Response
Stephan Xie, Ben Cohen, Mononito Goswami, Junhong Shen, Emaad Khwaja, Chenghao Liu, David Asker, Othmane Abou-Amal, Ameet Talwalkar
2604.21199v2
ARFBench: Benchmarking Time Series Question Answering Ability for Software Incident Response
Stephan Xie, Ben Cohen, Mononito Goswami, Junhong Shen, Emaad Khwaja, Chenghao Liu, David Asker, Othmane Abou-Amal, Ameet Talwalkar
2604.21199v2
arXiv:2604.21199v2
•updated
•
2026-04-23
Time series question-answering (TSQA), in which we ask natural language questions to infer and reason about properties of time series, is a promising yet underexplored capability of foundation models. In this work, we present ARFBench, a TSQA benchmark that evaluates the understanding of multimodal foundation models (FMs) on time series anomalies prevalent in software incident data. ARFBench consists of 750 questions across 142 time series and 5.38M data points from 63 production incidents sourced exclusively from internal telemetry at Datadog. We evaluate leading proprietary and open-source LLMs, VLMs, and time series FMs and observe that frontier VLMs perform markedly better than existing baselines; the leading model (GPT-5) achieves a 62.7% accuracy and 51.9% F1. We next demonstrate the promise of specialized multimodal approaches. We develop a novel TSFM + VLM hybrid prototype which we post-train on a small set of synthetic and real data that yields comparable overall F1 and accuracy with frontier models. Lastly, we find models and human domain experts exhibit complementary strengths. We define a model-expert oracle, a best-of-2 oracle selector over model and expert answers, yielding 82.8% F1 and 87.2% accuracy and establishing a new superhuman frontier for future TSQA models. The benchmark is available at https://huggingface.co/datasets/Datadog/ARFBench.
Comment: Updated author affiliation
HERMES++: Toward a Unified Driving World Model for 3D Scene Understanding and Generation
Xin Zhou, Dingkang Liang, Xiwu Chen, Feiyang Tan, Dingyuan Zhang, Hengshuang Zhao, Xiang Bai
2604.28196v1
HERMES++: Toward a Unified Driving World Model for 3D Scene Understanding and Generation
Xin Zhou, Dingkang Liang, Xiwu Chen, Feiyang Tan, Dingyuan Zhang, Hengshuang Zhao, Xiang Bai
2604.28196v1
arXiv:2604.28196v1
•
2026-04-30
Driving world models serve as a pivotal technology for autonomous driving by simulating environmental dynamics. However, existing approaches predominantly focus on future scene generation, often overlooking comprehensive 3D scene understanding. Conversely, while Large Language Models (LLMs) demonstrate impressive reasoning capabilities, they lack the capacity to predict future geometric evolution, creating a significant disparity between semantic interpretation and physical simulation. To bridge this gap, we propose HERMES++, a unified driving world model that integrates 3D scene understanding and future geometry prediction within a single framework. Our approach addresses the distinct requirements of these tasks through synergistic designs. First, a BEV representation consolidates multi-view spatial information into a structure compatible with LLMs. Second, we introduce LLM-enhanced world queries to facilitate knowledge transfer from the understanding branch. Third, a Current-to-Future Link is designed to bridge the temporal gap, conditioning geometric evolution on semantic context. Finally, to enforce structural integrity, we employ a Joint Geometric Optimization strategy that integrates explicit geometric constraints with implicit latent regularization to align internal representations with geometry-aware priors. Extensive evaluations on multiple benchmarks validate the effectiveness of our method. HERMES++ achieves strong performance, outperforming specialist approaches in both future point cloud prediction and 3D scene understanding tasks. The model and code will be publicly released at https://github.com/H-EmbodVis/HERMESV2.
Comment: Extended version of ICCV 25 paper HERMES, Code: https://github.com/H-EmbodVis/HERMESV2, Project page: https://h-embodvis.github.io/HERMESV2/
Stop Holding Your Breath: CT-Informed Gaussian Splatting for Dynamic Bronchoscopy
Andrea Dunn Beltran, Daniel Rho, Aarav Mehta, Xinqi Xiong, Raúl San José Estépar, Ron Alterovitz, Marc Niethammer, Roni Sengupta
2604.28179v1
Stop Holding Your Breath: CT-Informed Gaussian Splatting for Dynamic Bronchoscopy
Andrea Dunn Beltran, Daniel Rho, Aarav Mehta, Xinqi Xiong, Raúl San José Estépar, Ron Alterovitz, Marc Niethammer, Roni Sengupta
2604.28179v1
arXiv:2604.28179v1
•
2026-04-30
Bronchoscopic navigation relies on registering endoscopic video to a preoperative CT scan, but respiratory motion deforms the airway by 5-20 mm, creating CT-to-body divergence that limits localization accuracy. In practice, this is mitigated through breath-hold protocols, which attempt to match the intraoperative anatomy to a static CT, but are difficult to reproduce and disrupt clinical workflow. We propose to eliminate the need for breath-hold protocols by leveraging patient-specific respiratory modeling. Paired inhale-exhale CT scans, already acquired for planning, implicitly define the patient-specific deformation space of the breathing airway. By registering these scans, we reduce respiratory motion to a single scalar breathing phase per frame, constraining all reconstructions to anatomically observed configurations. We embed this representation within a mesh-anchored Gaussian splatting framework, where a lightweight estimator infers breathing phase directly from endoscopic RGB, enabling continuous, deformation-aware reconstruction throughout the respiratory cycle without breath-holds or external sensing. To enable quantitative evaluation, we introduce RESPIRE, a physically grounded bronchoscopy simulation pipeline with per-frame ground truth for geometry, pose, breathing phase, and deformation. Experiments on RESPIRE show that our approach achieves geometrically faithful reconstruction, over 20x faster training, and 1.22 mm target localization accuracy (within the 3mm clinically relevant tolerances) outperforming unconstrained single-CT baselines. Please check out our website for additional visuals: https://asdunnbe.github.io/RESPIRE/
RopeDreamer: A Kinematic Recurrent State Space Model for Dynamics of Flexible Deformable Linear Objects
Tim Missal, Lucas Domingues, Berk Guler, Simon Manschitz, Jan Peters, Paula Dornhofer Paro Costa
2604.28161v1
RopeDreamer: A Kinematic Recurrent State Space Model for Dynamics of Flexible Deformable Linear Objects
Tim Missal, Lucas Domingues, Berk Guler, Simon Manschitz, Jan Peters, Paula Dornhofer Paro Costa
2604.28161v1
arXiv:2604.28161v1
•
2026-04-30
The robotic manipulation of Deformable Linear Objects (DLOs) is a fundamental challenge due to the high-dimensional, non-linear dynamics of flexible structures and the complexity of maintaining topological integrity during contact-rich tasks. While recent data-driven methods have utilized Recurrent and Graph Neural Networks for dynamics modeling, they often struggle with self-intersections and non-physical deformations, such as tangling and link stretching. In this paper, we propose a latent dynamics framework that combines a Recurrent State Space Model with a Quaternionic Kinematic Chain representation to enable robust, long-term forecasting of DLO states. By encoding the DLO as a sequence of relative rotations (quaternions) rather than independent Cartesian positions, we inherently constrain the model to a physically valid manifold that preserves link-length constancy. Furthermore, we introduce a dual-decoder architecture that decouples state reconstruction from future-state prediction, forcing the latent space to capture the underlying physics of deformation. We evaluate our approach on a large-scale simulated dataset of complex pick-and-place trajectories involving self-intersections. Our results demonstrate that the proposed model achieves a 40.52% reduction in open-loop prediction error over 50-step horizons compared to the state-of-the-art baseline, while reducing inference time by 31.17%. Our model further maintains superior topological consistency in scenarios with multiple crossings, proving its efficacy as a compositional primitive for long-horizon manipulation planning.
FlexiTac: A Low-Cost, Open-Source, Scalable Tactile Sensing Solution for Robotic Systems
Binghao Huang, Yunzhu Li
2604.28156v1
FlexiTac: A Low-Cost, Open-Source, Scalable Tactile Sensing Solution for Robotic Systems
Binghao Huang, Yunzhu Li
2604.28156v1
arXiv:2604.28156v1
•
2026-04-30
We present FlexiTac, a low-cost, open-source, and scalable piezoresistive tactile sensing solution designed for robotic end-effectors. FlexiTac is a practical "plug-in" module consisting of (i) thin, flexible tactile sensor pads that provide dense tactile signals and (ii) a compact multi-channel readout board that streams synchronized measurements for real-time control and large-scale data collection. FlexiTac pads adopt a sealed three-layer laminate stack (FPC-Velostat-FPC) with electrode patterns directly integrated into flexible printed circuits, substantially improving fabrication throughput and repeatability while maintaining mechanical compliance for deployment on both rigid and soft grippers. The readout electronics use widely available, low-cost components and stream tactile signals to a host computer at 100 Hz via serial communication. Across multiple configurations, including fingertip pads and larger tactile mats, FlexiTac can be mounted on diverse platforms without major mechanical redesign. We further show that FlexiTac supports modern tactile learning pipelines, including 3D visuo-tactile fusion for contact-aware decision making, cross-embodiment skill transfer, and real-to-sim-to-real fine-tuning with GPU-parallel tactile simulation. Our project page is available at https://flexitac.github.io/.
Comment: Website: https://flexitac.github.io/
MoCapAnything V2: End-to-End Motion Capture for Arbitrary Skeletons
Kehong Gong, Zhengyu Wen, Dao Thien Phong, Mingxi Xu, Weixia He, Qi Wang, Ning Zhang, Zhengyu Li, Guanli Hou, Dongze Lian, Xiaoyu He, Mingyuan Zhang, Hanwang Zhang
2604.28130v1
MoCapAnything V2: End-to-End Motion Capture for Arbitrary Skeletons
Kehong Gong, Zhengyu Wen, Dao Thien Phong, Mingxi Xu, Weixia He, Qi Wang, Ning Zhang, Zhengyu Li, Guanli Hou, Dongze Lian, Xiaoyu He, Mingyuan Zhang, Hanwang Zhang
2604.28130v1
arXiv:2604.28130v1
•
2026-04-30
Recent methods for arbitrary-skeleton motion capture from monocular video follow a factorized pipeline, where a Video-to-Pose network predicts joint positions and an analytical inverse-kinematics (IK) stage recovers joint rotations. While effective, this design is inherently limited, since joint positions do not fully determine rotations and leave degrees of freedom such as bone-axis twist ambiguous, and the non-differentiable IK stage prevents the system from adapting to noisy predictions or optimizing for the final animation objective. In this work, we present the first fully end-to-end framework in which both Video-to-Pose and Pose-to-Rotation are learnable and jointly optimized. We observe that the ambiguity in pose-to-rotation mapping arises from missing coordinate system information: the same joint positions can correspond to different rotations under different rest poses and local axis conventions. To resolve this, we introduce a reference pose-rotation pair from the target asset, which, together with the rest pose, not only anchors the mapping but also defines the underlying rotation coordinate system. This formulation turns rotation prediction into a well-constrained conditional problem and enables effective learning. In addition, our model predicts joint positions directly from video without relying on mesh intermediates, improving both robustness and efficiency. Both stages share a skeleton-aware Global-Local Graph-guided Multi-Head Attention (GL-GMHA) module for joint-level local reasoning and global coordination. Experiments on Truebones Zoo and Objaverse show that our method reduces rotation error from ~17 degrees to ~10 degrees, and to 6.54 degrees on unseen skeletons, while achieving ~20x faster inference than mesh-based pipelines. Project page: https://animotionlab.github.io/MoCapAnythingV2/
Comment: Project page: https://animotionlab.github.io/MoCapAnythingV2/
FreeOcc: Training-Free Embodied Open-Vocabulary Occupancy Prediction
Zeyu Jiang, Changqing Zhou, Xingxing Zuo, Changhao Chen
2604.28115v1
FreeOcc: Training-Free Embodied Open-Vocabulary Occupancy Prediction
Zeyu Jiang, Changqing Zhou, Xingxing Zuo, Changhao Chen
2604.28115v1
arXiv:2604.28115v1
•
2026-04-30
Existing learning-based occupancy prediction methods rely on large-scale 3D annotations and generalize poorly across environments. We present FreeOcc, a training-free framework for open-vocabulary occupancy prediction from monocular or RGB-D sequences. Unlike prior approaches that require voxel-level supervision and ground-truth camera poses, FreeOcc operates without 3D annotations, pose ground truth, or any learning stage. FreeOcc incrementally builds a globally consistent occupancy map via a four-layer pipeline: a SLAM backbone estimates poses and sparse geometry; a geometrically consistent Gaussian update constructs dense 3D Gaussian maps; open-vocabulary semantics from off-the-shelf vision-language models are associated with Gaussian primitives; and a probabilistic Gaussian-to-occupancy projection produces dense voxel occupancy. Despite being entirely training-free and pose-agnostic, FreeOcc achieves over $2\times$ improvements in IoU and mIoU on EmbodiedOcc-ScanNet compared to prior self-supervised methods. We further introduce ReplicaOcc, a benchmark for indoor open-vocabulary occupancy prediction, and show that FreeOcc transfers zero-shot to novel environments, substantially outperforming both supervised and self-supervised baselines. Project page: https://the-masses.github.io/freeocc-web/.
Comment: RSS 2026
GSDrive: Reinforcing Driving Policies by Multi-mode Trajectory Probing with 3D Gaussian Splatting Environment
Ziang Guo, Min Chen, Xuefeng Zhang, Yixiao Zhou, Zufeng Zhang, Dzmitry Tsetserukou
2604.28111v1
GSDrive: Reinforcing Driving Policies by Multi-mode Trajectory Probing with 3D Gaussian Splatting Environment
Ziang Guo, Min Chen, Xuefeng Zhang, Yixiao Zhou, Zufeng Zhang, Dzmitry Tsetserukou
2604.28111v1
arXiv:2604.28111v1
•
2026-04-30
End-to-end (E2E) autonomous driving presents a promising approach for translating perceptual inputs directly into driving actions. However, prohibitive annotation costs and temporal data quality degradation hinder long-term real-world deployment. While combining imitation learning (IL) and reinforcement learning (RL) is a common strategy for policy improvement, conventional RL training relies on delayed, event-based rewards-policies learn only from catastrophic outcomes such as collisions, leading to premature convergence to suboptimal behaviors. To address these limitations, we introduce GSDrive, a framework that exploits 3D Gaussian Splatting (3DGS) for differentiable, physics-based reward shaping in E2E driving policy improvement. Our method incorporates a flow matching-based trajectory predictor within the 3DGS simulator, enabling multi-mode trajectory probing where candidate trajectories are rolled out to assess prospective rewards. This establishes a bidirectional knowledge exchange between IL and RL by grounding reward functions in physically simulated interaction signals, offering immediate dense feedback instead of sparse catastrophic events. Evaluated on the reconstructed nuScenes dataset, our method surpasses existing simulation-based RL driving approaches in closed-loop experiments. Code is available at https://github.com/ZionGo6/GSDrive.
Comment: initial version
UHR-Net: An Uncertainty-Aware Hypergraph Refinement Network for Medical Image Segmentation
Shuokun Cheng, Jinghao Shi, Kun Sun
2604.28095v1
UHR-Net: An Uncertainty-Aware Hypergraph Refinement Network for Medical Image Segmentation
Shuokun Cheng, Jinghao Shi, Kun Sun
2604.28095v1
arXiv:2604.28095v1
•
2026-04-30
Accurate lesion segmentation is crucial for clinical diagnosis and treatment planning. However, lesions often resemble surrounding tissues and exhibit ill-defined boundaries, leading to unstable predictions in boundary/transition regions. Moreover, small-lesion cues can be diluted by multi-scale feature extraction, causing under- or over-segmentation. To address these challenges, we propose an Uncertainty-Aware Hypergraph Refinement Network (UHR-Net). First, we introduce an Uncertainty-Oriented Instance Contrastive (UO-IC) pretraining strategy that couples geometry-aware copy-paste augmentation with hard-negative mining of lesion-like background regions to improve instance-level discrimination for small and visually ambiguous lesions. Second, we design an Uncertainty-Guided Hypergraph Refinement (UGHR) block, which derives an entropy-based uncertainty map from a coarse probability map to guide hypergraph refinement. By splitting hyperedge prototypes into foreground and background groups, UGHR decouples higher-order interactions and improves refinement in ambiguous regions. Experiments on five public benchmarks demonstrate consistent gains over strong baselines. Code is available at: https://github.com/CUGfreshman/UHR-Net.
Comment: 8 pages, 4 figures, 7 tables
LM-CartSeg: Automated Segmentation of Lateral and Medial Cartilage and Subchondral Bone for Radiomics Analysis
Tongxu Zhang, Zongpan Li, Aaron Kam Lun Leung, Siu Ngor Fu
2512.03449v3
LM-CartSeg: Automated Segmentation of Lateral and Medial Cartilage and Subchondral Bone for Radiomics Analysis
Tongxu Zhang, Zongpan Li, Aaron Kam Lun Leung, Siu Ngor Fu
2512.03449v3
arXiv:2512.03449v3
•updated
•
2025-12-03
Background and Objective: Radiomics of knee MRI requires robust, anatomically meaningful regions of interest (ROIs) that jointly capture cartilage and subchondral bone. Most existing work relies on manual ROIs and rarely reports quality control (QC). We present LM-CartSeg, a fully automatic pipeline for cartilage/bone segmentation, geometric lateral/medial (L/M) compartmentalization and radiomics analysis. Methods:Two 3D nnU-Net models were trained on SKM-TEA (138 knees) and OAIZIB-CM (404 knees). At test time, zero-shot predictions were fused and refined by simple geometric rules: connected-component cleaning,construction of 10mm subchondral bone bands in physical space, and a data-driven tibial L/M split based on PCA and $k$-means. Segmentation was evaluated on an OAIZIB-CM test set (103 knees) and on SKI-10 (100 knees). QC used volume and thickness signatures. From 10 ROIs we extracted 4,650 non-shape radiomic features to study inter-compartment similarity, dependence on ROI size, and OA vs. non-OA classification on OAIZIB-CM and a clinical Po-OA cohort (185 knees). Results: Post-processing improved macro ASSD on OAIZIB-CM from 2.63 to 0.36mm and HD95 from 25.2 to 3.35mm, with DSC approx 0.91; zero-shot DSC on SKI-10 was approx 0.80. The geometric L/M rule produced stable compartments across datasets, whereas a direct L/M nnU-Net showed domain-dependent side swaps. Only 6-12% of features per ROI were strongly correlated with volume or thickness. Radiomics-based models achieved AUC up to 0.91 (OAIZIB-CM) and 0.83 (Po-OA), clearly exceeding models restricted to size-linked features. Conclusions: LM-CartSeg yields automatic, QC'd ROIs and radiomic features that carry discriminative information beyond simple morphometry, providing a practical foundation for multi-centre knee OA radiomics studies.
TripVVT: A Large-Scale Triplet Dataset and a Coarse-Mask Baseline for In-the-Wild Video Virtual Try-On
Dingbao Shao, Song Wu, Shenyi Wang, Ye Wang, Ziheng Tang, Fei Liu, Jiang Lin, Xinyu Chen, Qian Wang, Ying Tai, Jian Yang, Zili Yi
2604.27958v1
TripVVT: A Large-Scale Triplet Dataset and a Coarse-Mask Baseline for In-the-Wild Video Virtual Try-On
Dingbao Shao, Song Wu, Shenyi Wang, Ye Wang, Ziheng Tang, Fei Liu, Jiang Lin, Xinyu Chen, Qian Wang, Ying Tai, Jian Yang, Zili Yi
2604.27958v1
arXiv:2604.27958v1
•
2026-04-30
Due to the scarcity of large-scale in-the-wild triplet data and the improper use of masks, the performance of video virtual try-on models remains limited. In this paper, we first introduce **TripVVT-10K**, the largest and most diverse in-the-wild triplet dataset to date, providing explicit video-level cross-garment supervision that existing video datasets lack. Built upon this resource, we develop **TripVVT**, a Diffusion Transformer-based framework that replaces fragile garment masks with a simple, stable human-mask prior, enabling reliable background preservation while remaining robust to real-world motion, occlusion, and cluttered scenes. To support comprehensive evaluation, we further establish **TripVVT-Bench**, a 100-case benchmark covering diverse garments, complex environments, and multi-person scenarios, with metrics spanning video quality, try-on fidelity, background consistency, and temporal coherence. Compared to state-of-the-art academic and commercial systems, TripVVT achieves superior video quality and garment fidelity while markedly improving generalization to challenging in-the-wild videos. We publicly release the dataset and benchmark, which we believe provide a solid foundation for advancing controllable, realistic, and temporally stable video virtual try-on.
Flying by Inference: Active Inference World Models for Adaptive UAV Swarms
Kaleem Arshid, Ali Krayani, Lucio Marcenaro, David Martin Gomez, Carlo Regazzoni
2604.27935v1
Flying by Inference: Active Inference World Models for Adaptive UAV Swarms
Kaleem Arshid, Ali Krayani, Lucio Marcenaro, David Martin Gomez, Carlo Regazzoni
2604.27935v1
arXiv:2604.27935v1
•
2026-04-30
This paper presents an expert-guided active-inference-inspired framework for adaptive UAV swarm trajectory planning. The proposed method converts multi-UAV trajectory design from a repeated combinatorial optimization problem into a hierarchical probabilistic inference problem. In the offline phase, a genetic-algorithm planner with repulsive-force collision avoidance (GA--RF) generates expert demonstrations, which are abstracted into Mission, Route, and Motion dictionaries. These dictionaries are used to learn a probabilistic world model that captures how expert mission allocations induce route orders and how route orders induce motion-level behaviors. During online operation, the UAV swarm evaluates candidate actions by forming posterior beliefs over symbolic states and minimizing KL-divergence-based abnormality indicators with respect to expert-derived reference distributions. This enables mission allocation, route insertion, motion adaptation, and collision-aware replanning without rerunning the offline optimizer. Bayesian state estimators, including EKF and PF modules, are integrated at the motion level to improve trajectory correction under uncertainty. Simulation results show that the proposed framework preserves expert-like planning structure while producing smoother and more stable behavior than modified Q-learning. Additional validation using real-flight UAV trajectory data demonstrates that the learned world model can correct symbolic predictions under noisy and non-smooth observations, supporting its applicability to adaptive UAV swarm autonomy.
Comment: Submitted to IEEE journal
ELiC: Efficient LiDAR Geometry Compression via Cross-Bit-depth Feature Propagation and Bag-of-Encoders
Junsik Kim, Gun Bang, Soowoong Kim
2511.14070v3
ELiC: Efficient LiDAR Geometry Compression via Cross-Bit-depth Feature Propagation and Bag-of-Encoders
Junsik Kim, Gun Bang, Soowoong Kim
2511.14070v3
arXiv:2511.14070v3
•updated
•
2025-11-18
Hierarchical LiDAR geometry compression encodes voxel occupancies from low to high bit-depths, yet prior methods treat each depth independently and re-estimate local context from coordinates at every level, limiting compression efficiency. We present ELiC, a real-time framework that combines cross-bit-depth feature propagation, a Bag-of-Encoders (BoE) selection scheme, and a Morton-order-preserving hierarchy. Cross-bit-depth propagation reuses features extracted at denser, lower depths to support prediction at sparser, higher depths. BoE selects, per depth, the most suitable coding network from a small pool, adapting capacity to observed occupancy statistics without training a separate model for each level. The Morton hierarchy maintains global Z-order across depth transitions, eliminating per-level sorting and reducing latency. Together these components improve entropy modeling and computation efficiency, yielding state-of-the-art compression at real-time throughput on Ford and SemanticKITTI. Code and pretrained models are available at https://github.com/moolgom/ELiCv1.
Comment: Accepted to CVPR 2026
Training-Free Tunnel Defect Inspection and Engineering Interpretation via Visual Recalibration and Entity Reconstruction
Shipeng Liu, Liang Zhao, Dengfeng Chen, Zhanping Song
2604.27928v1
Training-Free Tunnel Defect Inspection and Engineering Interpretation via Visual Recalibration and Entity Reconstruction
Shipeng Liu, Liang Zhao, Dengfeng Chen, Zhanping Song
2604.27928v1
arXiv:2604.27928v1
•
2026-04-30
Tunnel inspection requires outputs that can support defect localization, measurement, severity grading, and engineering documentation. Existing training-free foundation-model pipelines usually stop at coarse open-vocabulary proposals, which are difficult to use directly in interference-heavy tunnel scenes. We propose a training-free framework TunnelMIND. Specifically, language-guided defect proposals are not treated as final outputs; instead, their spatial support is recalibrated at inference time through dense visual consistency, so that coarse semantic anchors can be transformed into more reliable prompts under tunnel-specific hard negatives. The resulting masks are further reconstructed into structured defect entities with category, location, geometry, severity, and context attributes, which are then mapped to retrieval-grounded explanation and engineering-readable report generation under expert knowledge constraints. On visible, GPR, and road defect tasks, TunnelMIND achieves F1 scores of 0.68, 0.78, and 0.72, respectively. Overall, TunnelMIND shows that training-free tunnel inspection can move beyond coarse localization toward structured defect evidence for engineering assessment.
Generate Your Talking Avatar from Video Reference
Zujin Guo, Zhenhui Ye, Yi Ren, Yuanming Li, Ce Chen, Zhibin Hong, Chen Change Loy
2604.27918v1
Generate Your Talking Avatar from Video Reference
Zujin Guo, Zhenhui Ye, Yi Ren, Yuanming Li, Ce Chen, Zhibin Hong, Chen Change Loy
2604.27918v1
arXiv:2604.27918v1
•
2026-04-30
Existing talking avatar methods typically adopt an image-to-video pipeline conditioned on a static reference image within the same scene as the target generation. This restricted, single-view perspective lacks sufficient temporal and expression cues, limiting the ability to synthesize high-fidelity talking avatars in customized backgrounds. To this end, we introduce Talking Avatar generation from Video Reference (TAVR), a novel framework that shifts the paradigm by leveraging cross-scene video inputs. To effectively process these extended temporal contexts and bridge cross-scene domain gaps, TAVR integrates a token selection module alongside a comprehensive three-stage training scheme. Specifically, same-scene video pretraining establishes foundational appearance copying, which is subsequently expanded by cross-scene reference fine-tuning for robust cross-scene adaptation. Finally, task-specific reinforcement learning aligns the generated outputs with identity-based rewards to maximize identity similarity. To systematically evaluate cross-scene robustness, we construct a new benchmark comprising 158 carefully curated cross-scene video pairs. Extensive experiments show that TAVR benefits from flexible inference-time video referencing and consistently surpasses existing baselines both quantitatively and qualitatively. This work has been deployed to production. For more related research, please visit \href{https://www.heygen.com/research}{HeyGen Research} and \href{https://www.heygen.com/research/avatar-v-model}{HeyGen Avatar-V}.
Comment: Project Page: https://gseancdat.github.io/projects/TAVR
VeriTaS: The First Dynamic Benchmark for Multimodal Automated Fact-Checking
Mark Rothermel, Marcus Kornmann, Marcus Rohrbach, Anna Rohrbach
2601.08611v2
VeriTaS: The First Dynamic Benchmark for Multimodal Automated Fact-Checking
Mark Rothermel, Marcus Kornmann, Marcus Rohrbach, Anna Rohrbach
2601.08611v2
arXiv:2601.08611v2
•updated
•
2026-01-13
The growing scale of online misinformation urgently demands Automated Fact-Checking (AFC). Existing benchmarks for evaluating AFC systems, however, are largely limited in terms of task scope, modalities, domain, language diversity, realism, or coverage of misinformation types. Critically, they are static, thus subject to data leakage as their claims enter the pretraining corpora of LLMs. As a result, benchmark performance no longer reliably reflects the actual ability to verify claims. We introduce Verified Theses and Statements (VeriTaS), the first dynamic benchmark for multimodal AFC, designed to remain robust under ongoing large-scale pretraining of foundation models. VeriTaS currently comprises 25,000 real-world claims from 104 professional fact-checking organizations across 54 languages, covering textual and audiovisual content. Claims are added quarterly via a fully automated seven-stage pipeline that normalizes claim formulation, retrieves original media, and maps heterogeneous expert verdicts to a novel, standardized, and disentangled scoring scheme with textual justifications. Through human evaluation, we demonstrate that the automated annotations closely match human judgments. We commit to updating VeriTaS in the future, establishing a leakage-resistant benchmark, supporting meaningful AFC evaluation in the era of rapidly evolving foundation models. The code and data are publicly available under https://veritas.mai.informatik.tu-darmstadt.de .
Comment: ACL 2026 Oral
Noise2Map: End-to-End Diffusion Model for Semantic Segmentation and Change Detection
Ali Shibli, Andrea Nascetti, Yifang Ban
2604.27889v1
Noise2Map: End-to-End Diffusion Model for Semantic Segmentation and Change Detection
Ali Shibli, Andrea Nascetti, Yifang Ban
2604.27889v1
arXiv:2604.27889v1
•
2026-04-30
Semantic segmentation and change detection are two fundamental challenges in remote sensing, requiring models to capture either spatial semantics or temporal differences from satellite imagery. Existing deep learning models often struggle with temporal inconsistencies or in capturing fine-grained spatial structures, require extensive pretraining, and offer limited interpretability - especially in real-world remote sensing scenarios. Recent advances in diffusion models show that Gaussian noise can be systematically leveraged to learn expressive data representations through denoising. Motivated by this, we investigate whether the noise process in diffusion models can be effectively utilized for discriminative tasks. We propose Noise2Map, a unified diffusion-based framework that repurposes the denoising process for fast, end-to-end discriminative learning. Unlike prior work that uses diffusion only for generation or feature extraction, Noise2Map directly predicts semantic or change maps using task-specific noise schedules and timestep conditioning, avoiding the costly sampling procedures of traditional diffusion models. The model is pretrained via self-supervised denoising and fine-tuned with supervision, enabling both interpretability and robustness. Our architecture supports both tasks (SS and CD) through a shared backbone and task-specific noise schedulers. Extensive evaluations on the SpaceNet7, WHU, and xView2 buildings damaged by wildfires datasets demonstrate that Noise2Map ranks on average 1st among seven models on semantic segmentation and 1st on change detection by a cross-dataset rank metric (average F1 primary, IoU tie-break). Ablation studies highlight the robustness of our model against different training noise schedulers and timestep control in the diffusion process, as well as the ability of the model to perform multi-task learning.
OmniDrive-R1: Reinforcement-driven Interleaved Multi-modal Chain-of-Thought for Trustworthy Vision-Language Autonomous Driving
Zhenguo Zhang, Haohan Zheng, Yishen Wang, Le Xu, Tianchen Deng, Xuefeng Chen, Qu Chen, Bo Zhang, Wuxiong Huang
2512.14044v3
OmniDrive-R1: Reinforcement-driven Interleaved Multi-modal Chain-of-Thought for Trustworthy Vision-Language Autonomous Driving
Zhenguo Zhang, Haohan Zheng, Yishen Wang, Le Xu, Tianchen Deng, Xuefeng Chen, Qu Chen, Bo Zhang, Wuxiong Huang
2512.14044v3
arXiv:2512.14044v3
•updated
•
2025-12-16
The deployment of Vision-Language Models (VLMs) in safety-critical domains like autonomous driving (AD) is critically hindered by reliability failures, most notably object hallucination. This failure stems from their reliance on ungrounded, text-based Chain-of-Thought (CoT) reasoning. While existing multi-modal CoT approaches attempt mitigation, they suffer from two fundamental flaws: (1) decoupled perception and reasoning stages that prevent end-to-end joint optimization, and (2) reliance on expensive, dense localization labels. Thus we introduce OmniDrive-R1, an end-to-end VLM framework designed for autonomous driving, which unifies perception and reasoning through an interleaved Multi-modal Chain-of-Thought (iMCoT) mechanism. Our core innovation is an Reinforcement-driven visual grounding capability, enabling the model to autonomously direct its attention and "zoom in" on critical regions for fine-grained analysis. This capability is enabled by our pure two-stage reinforcement learning training pipeline and Clip-GRPO algorithm. Crucially, Clip-GRPO introduces an annotation-free, process-based grounding reward. This reward not only eliminates the need for dense labels but also circumvents the instability of external tool calls by enforcing real-time cross-modal consistency between the visual focus and the textual reasoning. Extensive experiments on DriveLMM-o1 demonstrate our model's significant improvements. Compared to the baseline Qwen2.5VL-7B, OmniDrive-R1 improves the overall reasoning score from 51.77% to 80.35%, and the final answer accuracy from 37.81% to 73.62%.
Frequency-Aware Semantic Fusion with Gated Injection for AI-generated Image Detection
Shuchang Zhou, Shangkun Wu, Jiwei Wei, Ke Liu, Ran Ran, Caiyan Qin, Yang Yang
2604.27875v1
Frequency-Aware Semantic Fusion with Gated Injection for AI-generated Image Detection
Shuchang Zhou, Shangkun Wu, Jiwei Wei, Ke Liu, Ran Ran, Caiyan Qin, Yang Yang
2604.27875v1
arXiv:2604.27875v1
•
2026-04-30
AI-generated images are becoming increasingly realistic and diverse, posing significant challenges for generalizable detection. While Vision Foundation Models (VFMs) provide rich semantic representations and frequency-based methods capture complementary artifact cues, existing approaches that combine these modalities still suffer from limited generalization, with notable performance degradation on unseen generative models. We attribute this limitation to two key factors: frequency shortcut bias toward easily distinguishable cues associated with specific generators and cross-domain representation conflict between high-level semantics and low-level frequency patterns. To address these issues, we propose a Frequency-aware Gated Injection Network (FGINet) to improve generalization. Specifically, we design a Band-Masked Frequency Encoder (BMFE) that applies cross-band masking in the frequency domain to reduce reliance on generator-specific patterns and encourage more diverse and generalizable representations. We further introduce a Layer-wise Gated Frequency Injection (LGFI) mechanism to progressively inject frequency cues into the VFM backbone with adaptive gating, aligning with its hierarchical abstraction and alleviating representation conflict. Moreover, we propose a Hyperspherical Compactness Learning (HCL) framework with a cosine margin objective to learn compact and well-separated representations. Extensive experiments demonstrate that FGINet achieves state-of-the-art performance and strong generalization across multiple challenging datasets.
IKSPARK: Obstacle-Aware Inverse Kinematics via Convex Optimization
Liangting Wu, Roberto Tron
2403.12235v2
IKSPARK: Obstacle-Aware Inverse Kinematics via Convex Optimization
Liangting Wu, Roberto Tron
2403.12235v2
arXiv:2403.12235v2
•updated
•
2024-03-18
Inverse kinematics (IK) is central to robot control and motion planning, yet its nonlinear kinematic mapping makes it inherently nonconvex and particularly challenging under complex constraints. We present IKSPARK (Inverse Kinematics using Semidefinite Programming And RanK minimization), an obstacle-aware IK solver for robots with diverse morphologies, including open and closed kinematic chains with spherical, revolute, and prismatic joints. Our formulation expresses IK as a semidefinite programming (SDP) problem with additional rank-1 constraints on symmetric matrices with fixed traces. IKSPARK first solves the relaxed SDP, whose infeasibility certifies infeasibility of the original IK problem, and then recovers a rank-1 solution using iterative rank-minimization methods with proven local convergence. Obstacle avoidance is handled through a convexified formulation of mixed-integer constraints. Extensive experiments show that IKSPARK computes highly accurate solutions across various kinematic structures and constrained environments without post-processing. In obstacle-rich settings, especially fixed workcell environments, IKSPARK achieves substantially higher success rates than traditional nonlinear optimization methods.
PVeRA: Probabilistic Vector-Based Random Matrix Adaptation
Leo Fillioux, Enzo Ferrante, Paul-Henry Cournède, Maria Vakalopoulou, Stergios Christodoulidis
2512.07703v2
PVeRA: Probabilistic Vector-Based Random Matrix Adaptation
Leo Fillioux, Enzo Ferrante, Paul-Henry Cournède, Maria Vakalopoulou, Stergios Christodoulidis
2512.07703v2
arXiv:2512.07703v2
•updated
•
2025-12-08
Large foundation models have emerged in the last years and are pushing performance boundaries for a variety of tasks. Training or even finetuning such models demands vast datasets and computational resources, which are often scarce and costly. Adaptation methods provide a computationally efficient solution to address these limitations by allowing such models to be finetuned on small amounts of data and computing power. This is achieved by appending new trainable modules to frozen backbones with only a fraction of the trainable parameters and fitting only these modules on novel tasks. Recently, the VeRA adapter was shown to excel in parameter-efficient adaptations by utilizing a pair of frozen random low-rank matrices shared across all layers. In this paper, we propose PVeRA, a probabilistic version of the VeRA adapter, which modifies the low-rank matrices of VeRA in a probabilistic manner. This modification naturally allows handling inherent ambiguities in the input and allows for different sampling configurations during training and testing. A comprehensive evaluation was performed on the VTAB-1k benchmark and seven adapters, with PVeRA outperforming VeRA and other adapters. Our code for training models with PVeRA and benchmarking all adapters is available https://github.com/leofillioux/pvera.
Learning-Based Hierarchical Scene Graph Matching for Robot Localization Leveraging Prior Maps
Nimrod Millenium Ndulue, Jose Andres Millan-Romera, Matteo Giorgi, Holger Voos, Jose Luis Sanchez-Lopez
2604.27821v1
Learning-Based Hierarchical Scene Graph Matching for Robot Localization Leveraging Prior Maps
Nimrod Millenium Ndulue, Jose Andres Millan-Romera, Matteo Giorgi, Holger Voos, Jose Luis Sanchez-Lopez
2604.27821v1
arXiv:2604.27821v1
•
2026-04-30
Accurate localization is a fundamental requirement for autonomous robots operating in indoor environments. Scene graphs encode the spatial structure of an environment as a hierarchy of semantic entities and their relationships, and can be constructed both online from robot sensor data and offline from architectural priors such as Building Information Models (BIM). Matching these two complementary representations enables drift correction in SLAM by grounding robot observations against a known structural prior. However, establishing reliable node-to-node correspondences between them remains an open challenge: existing combinatorial methods are prohibitively expensive at scale, and prior learned approaches address only flat graph matching, ignoring the multi-level semantic structure present in both representations. Here we present a learned, end-to-end differentiable pipeline that augments both graphs with semantically motivated edge types encoding intra- and inter- level relationships, explicitly exploiting this hierarchy to enable simultaneous matching from high-level room concepts down to low-level wall surfaces. Trained exclusively on floor plans, the proposed method outperforms the combinatorial baseline in F1 on real LiDAR environments while running an order of magnitude faster, demonstrating viable zero-shot generalization for BIM-assisted robot localization.
From Image to Music Language: A Two-Stage Structure Decoding Approach for Complex Polyphonic OMR
Nan Xu, Shiheng Li, Shengchao Hou
2604.20522v3
From Image to Music Language: A Two-Stage Structure Decoding Approach for Complex Polyphonic OMR
Nan Xu, Shiheng Li, Shengchao Hou
2604.20522v3
arXiv:2604.20522v3
•updated
•
2026-04-22
We propose a new approach for a practical two-stage Optical Music Recognition (OMR) pipeline, with a particular focus on its second stage. Given symbol and event candidates from the visual pipeline, we decode them into an editable, verifiable, and exportable score structure. We focus on complex polyphonic staff notation, especially piano scores, where voice separation and intra-measure timing are the main bottlenecks. Our approach formulates second-stage decoding as a structure decoding problem and uses topology recognition with probability-guided search (BeadSolver) as its core method. We also describe a data strategy that combines procedural generation with recognition-feedback annotations. The result is a practical decoding component for real OMR systems and a path to accumulate structured score data for future end-to-end, multimodal, and RL-style methods.
Comment: 52 pages, 18 figures, 16 tables
MotuBrain: An Advanced World Action Model for Robot Control
MotuBrain Team, Chendong Xiang, Fan Bao, Haitian Liu, Hengkai Tan, Hongzhe Bi, James Li, Jiabao Liu, Jingrui Pang, Kiro Jing, Louis Liu, Mengchen Cai, Rongxu Cui, Ruowen Zhao, Runqing Wang, Shuhe Huang, Yao Feng, Yinze Rong, Zeyuan Wang, Jun Zhu
2604.27792v1
MotuBrain: An Advanced World Action Model for Robot Control
MotuBrain Team, Chendong Xiang, Fan Bao, Haitian Liu, Hengkai Tan, Hongzhe Bi, James Li, Jiabao Liu, Jingrui Pang, Kiro Jing, Louis Liu, Mengchen Cai, Rongxu Cui, Ruowen Zhao, Runqing Wang, Shuhe Huang, Yao Feng, Yinze Rong, Zeyuan Wang, Jun Zhu
2604.27792v1
arXiv:2604.27792v1
•
2026-04-30
Vision-Language-Action (VLA) models achieve strong semantic generalization but often lack fine-grained modeling of world dynamics. Recent work explores video generation models as a foundation for world modeling, leading to unified World Action Models (WAMs) that jointly model visual dynamics and actions. We present MotuBrain, a unified multimodal generative model that jointly models video and action under a UniDiffuser formulation with a three-stream Mixture-of-Transformers architecture. A single model supports multiple inference modes, including policy learning, world modeling, video generation, inverse dynamics, and joint video-action prediction, while scaling to heterogeneous multimodal data such as video-only and cross-embodiment robot data. To improve real-world applicability, MotuBrain introduces a unified multiview representation, explicit language-action coupling, and an efficient inference stack, achieving over 50x speedup for real-time deployment.
GazeVLA: Learning Human Intention for Robotic Manipulation
Chengyang Li, Kaiyi Xiong, Yuan Xu, Lei Qian, Yizhou Wang, Wentao Zhu
2604.22615v2
GazeVLA: Learning Human Intention for Robotic Manipulation
Chengyang Li, Kaiyi Xiong, Yuan Xu, Lei Qian, Yizhou Wang, Wentao Zhu
2604.22615v2
arXiv:2604.22615v2
•updated
•
2026-04-24
Embodied foundation models have achieved significant breakthroughs in robotic manipulation, yet they still depend heavily on large-scale robot demonstrations. Although recent works have explored leveraging human data to alleviate this dependency, effectively extracting transferable knowledge remains a significant challenge due to the inherent embodiment gap between human and robot. We argue that the intention underlying human actions can serve as a powerful intermediate representation for bridging this gap. In this paper, we introduce a novel framework that explicitly learns and transfers human intention to facilitate robotic manipulation. Specifically, we model intention through gaze, as it naturally precedes physical actions and serves as an observable proxy for human intent. Our model is first pretrained on a large-scale egocentric human dataset to capture human intention and its synergy with action, followed by finetuning on a small set of robot and human data. During inference, the model adopts a Chain-of-Thought reasoning paradigm, sequentially predicting intention before executing the action. Extensive evaluations in simulation and real-world settings, across long-horizon and fine-grained tasks, and under few-shot and robustness benchmarks, show that our method consistently outperforms strong baselines, generalizes better, and achieves state-of-the-art performance. Project page: https://gazevla.github.io .
Comment: Project page: https://gazevla.github.io
HighFM: Towards a Foundation Model for Learning Representations from High-Frequency Earth Observation Data
Stella Girtsou, Konstantinos Alexis, Giorgos Giannopoulos, Charalambos Kontoes
2604.04306v2
HighFM: Towards a Foundation Model for Learning Representations from High-Frequency Earth Observation Data
Stella Girtsou, Konstantinos Alexis, Giorgos Giannopoulos, Charalambos Kontoes
2604.04306v2
arXiv:2604.04306v2
•updated
•
2026-04-05
The increasing frequency and severity of climate related disasters have intensified the need for real time monitoring, early warning, and informed decision-making. Earth Observation (EO), powered by satellite data and Machine Learning (ML), offers powerful tools to meet these challenges. Foundation Models (FMs) have revolutionized EO ML by enabling general-purpose pretraining on large scale remote sensing datasets. However most existing models rely on high-resolution satellite imagery with low revisit rates limiting their suitability for fast-evolving phenomena and time critical emergency response. In this work, we present HighFM, a first cut approach towards a FM for high temporal resolution, multispectral EO data. Leveraging over 2 TB of SEVIRI imagery from the Meteosat Second Generation (MSG) platform, we adapt the SatMAE masked autoencoding framework to learn robust spatiotemporal representations. To support real time monitoring, we enhance the original architecture with fine grained temporal encodings to capture short term variability. The pretrained models are then finetuned on cloud masking and active fire detection tasks. We benchmark our SEVIRI pretrained Vision Transformers against traditional baselines and recent geospatial FMs, demonstrating consistent gains across both balanced accuracy and IoU metrics. Our results highlight the potential of temporally dense geostationary data for real-time EO, offering a scalable path toward foundation models for disaster detection and tracking.
ExoActor: Exocentric Video Generation as Generalizable Interactive Humanoid Control
Yanghao Zhou, Jingyu Ma, Yibo Peng, Zhenguo Sun, Yu Bai, Börje F. Karlsson
2604.27711v1
ExoActor: Exocentric Video Generation as Generalizable Interactive Humanoid Control
Yanghao Zhou, Jingyu Ma, Yibo Peng, Zhenguo Sun, Yu Bai, Börje F. Karlsson
2604.27711v1
arXiv:2604.27711v1
•
2026-04-30
Humanoid control systems have made significant progress in recent years, yet modeling fluent interaction-rich behavior between a robot, its surrounding environment, and task-relevant objects remains a fundamental challenge. This difficulty arises from the need to jointly capture spatial context, temporal dynamics, robot actions, and task intent at scale, which is a poor match to conventional supervision. We propose ExoActor, a novel framework that leverages the generalization capabilities of large-scale video generation models to address this problem. The key insight in ExoActor is to use third-person video generation as a unified interface for modeling interaction dynamics. Given a task instruction and scene context, ExoActor synthesizes plausible execution processes that implicitly encode coordinated interactions between robot, environment, and objects. Such video output is then transformed into executable humanoid behaviors through a pipeline that estimates human motion and executes it via a general motion controller, yielding a task-conditioned behavior sequence. To validate the proposed framework, we implement it as an end-to-end system and demonstrate its generalization to new scenarios without additional real-world data collection. Furthermore, we conclude by discussing limitations of the current implementation and outlining promising directions for future research, illustrating how ExoActor provides a scalable approach to modeling interaction-rich humanoid behaviors, potentially opening a new avenue for generative models to advance general-purpose humanoid intelligence.
Comment: Work in progress. Project page: https://baai-agents.github.io/ExoActor/
Backdoor Attacks on Prompt-Driven Video Segmentation Foundation Models
Zongmin Zhang, Zhen Sun, Yifan Liao, Wenhan Dong, Xinlei He, Xingshuo Han, Shengmin Xu, Xinyi Huang
2512.22046v2
Backdoor Attacks on Prompt-Driven Video Segmentation Foundation Models
Zongmin Zhang, Zhen Sun, Yifan Liao, Wenhan Dong, Xinlei He, Xingshuo Han, Shengmin Xu, Xinyi Huang
2512.22046v2
arXiv:2512.22046v2
•updated
•
2025-12-26
Prompt-driven Video Segmentation Foundation Models (VSFMs), such as SAM2, are increasingly used in applications including autonomous driving and digital pathology, yet their security risks remain underexplored. We study backdoor attacks against VSFMs and show that directly applying classic attacks such as BadNet is largely ineffective, yielding attack success rates (ASR) below 5%. Through gradient-similarity and attention-map analyses, we find that traditional backdoor training fails because clean and triggered samples induce aligned image-encoder gradients, while model attention remains focused on the prompt-specified object rather than the trigger. To address this limitation, we propose BadVSFM, the first backdoor attack framework tailored to prompt-driven VSFMs. BadVSFM uses a two-stage strategy that first learns trigger-specific encoder features and then trains the decoder to map triggered frame prompt representations to an attacker-specified target mask while preserving clean segmentation behavior. Experiments on five VSFMs and two datasets show that BadVSFM achieves strong, controllable backdoor effects across triggers and prompt types with limited clean-performance degradation. Ablations and interpretability analyses validate the necessity of the two-stage design, and five representative defenses remain largely ineffective. Our results reveal a practical and underexplored vulnerability of current VSFMs to backdoor threats.
A generalised pre-training strategy for deep learning networks in semantic segmentation of remotely sensed images
Yuan Fang, Yuanzhi Cai, Jagannath Aryal, Qinfeng Zhu, Hong Huang, Cheng Zhang, Lei Fan
2604.27704v1
A generalised pre-training strategy for deep learning networks in semantic segmentation of remotely sensed images
Yuan Fang, Yuanzhi Cai, Jagannath Aryal, Qinfeng Zhu, Hong Huang, Cheng Zhang, Lei Fan
2604.27704v1
arXiv:2604.27704v1
•
2026-04-30
In the segmentation of remotely sensed images, deep learning models are typically pre-trained using large image databases like ImageNet before fine-tuned on domain-specific datasets. However, the performance of these fine-tuned models is often hindered by the large domain gaps (i.e., differences in scenes and modalities) between ImageNet's images and remotely sensed images being processed. Therefore, many researchers have undertaken efforts to establish large-scale domain-specific image datasets for pre-training, aiming to enhance model performance. However, establishing such datasets is often challenging, requiring significant effort, and these datasets often exhibit limited generaliza-bility to other application scenarios. To address these issues, this study introduces a novel yet simple pre-training strategy designed to guide a model away from learning domain-specific features in a pre-training dataset during pre-training, thereby improving the generalisation ability of the pre-trained model. To evaluate the strategy's effectiveness, deep learning models are pre-trained on ImageNet and subsequently fine-tuned on four semantic segmentation datasets with diverse scenes and modalities, including iSAID, MFNet, PST900 and Potsdam. Experimental results show that the proposed pre-training strategy led to state-of-the-art accuracies on all four datasets, namely 67.4% mIoU for iSAID, 56.9% mIoU for MFNet, 84.22% mIoU for PST900, 91.88% mF1 for Potsdam. This research lays the groundwork for developing a unified foundation model applicable to both computer vision and remote sensing applications.
Deep Learning-Based Segmentation of Peritoneal Cancer Index Regions from CT Imaging
Pieter C. Gort, Lotte J. S. Ewals, Marion W. Tops-Welten, Cris H. B. Claessens, Joost Nederend, Fons van der Sommen
2604.27697v1
Deep Learning-Based Segmentation of Peritoneal Cancer Index Regions from CT Imaging
Pieter C. Gort, Lotte J. S. Ewals, Marion W. Tops-Welten, Cris H. B. Claessens, Joost Nederend, Fons van der Sommen
2604.27697v1
arXiv:2604.27697v1
•
2026-04-30
Peritoneal metastases are currently assessed using diagnostic laparoscopy to determine Sugarbaker's Peritoneal Cancer Index (sPCI), which works by dividing the abdomen into 13 regions and scoring each region based on tumor size. A recent consensus study defined 3D regions to facilitate a radiological PCI (rPCI), providing standardized anatomical regions for imaging-based assessment. Despite its clinical value, sPCI is invasive and lacks a standardized imaging counterpart. In this study, we propose a deep learning-based approach to automatically segment the rPCI regions on CT. We evaluate nnU-Net and Swin UNETR on 62 CT scans with rPCI regions manually annotated by three clinical researchers and validated by two expert radiologists. Performance was assessed using five-fold cross-validation with the Dice Similarity Coefficient (Dice), 95th percentile Hausdorff distance and Average Surface Distance. nnU-Net achieved an overall Dice of 0.82, approaching interobserver agreement (0.88) and outperforming Swin UNETR (0.76), with remaining challenges primarily in right flank and small-bowel regions. These results demonstrate feasibility of automated rPCI segmentation, laying the foundation for non-invasive, imaging-based assessment.
Comment: Accepted for presentation at Computer Assisted Radiology and Surgery (CARS) 2026
Can Tabular Foundation Models Guide Exploration in Robot Policy Learning?
Buqing Ou, Frederike Dümbgen
2604.27667v1
Can Tabular Foundation Models Guide Exploration in Robot Policy Learning?
Buqing Ou, Frederike Dümbgen
2604.27667v1
arXiv:2604.27667v1
•
2026-04-30
Policy optimization in high-dimensional continuous control for robotics remains a challenging problem. Predominant methods are inherently local and often require extensive tuning and carefully chosen initial guesses for good performance, whereas more global and less initialization-sensitive search methods typically incur high rollout costs. We propose TFM-S3, a tabular hybrid local-global method for improving global exploration in robot policy learning with limited rollout cost. We interleave high-frequency local updates with intermittent rounds of global search. In each search round, we construct a dynamically updated low-dimensional policy subspace via SVD and perform iterative surrogate-guided refinement within this space. A pretrained tabular foundation model predicts candidate returns from a small context set, enabling large-scale screening with limited rollout cost. Experiments on continuous control benchmarks show that TFM-S3 consistently accelerates early-stage convergence and improves final performance compared to TD3 and population-based baselines under an identical rollout budget. These results demonstrate that foundation models are a powerful new tool for creating sample-efficient policy learning methods for continuous control in robotics.
Comment: 8 pages, 6 figures
MSR:Hybrid Field Modeling for CT-MRI Rigid-Deformable Registration of the Cervical Spine with an Annotated Dataset
Bohai Zhang, Wenjie Chen, Mu Li, Kaixing Long, Xing Shen, Xinqiang Yao, Jincheng Yang, Jianting Chen, Wei Yang, Qianjin Feng, Lei Cao
2604.27654v1
MSR:Hybrid Field Modeling for CT-MRI Rigid-Deformable Registration of the Cervical Spine with an Annotated Dataset
Bohai Zhang, Wenjie Chen, Mu Li, Kaixing Long, Xing Shen, Xinqiang Yao, Jincheng Yang, Jianting Chen, Wei Yang, Qianjin Feng, Lei Cao
2604.27654v1
arXiv:2604.27654v1
•
2026-04-30
Accurate CT-MRI registration of the cervical spine is essential for preoperative planning because this region is anatomically complex,highly variable,and vulnerable to injury of the vertebral arteries and spinal cord. However,cervical CT-MRI registration remains underexplored,particularly for rigid-deformable hybrid modeling,and the lack of high-quality annotated multimodal data further limits progress. To address these challenges, we construct and release a comprehensively annotated CT-MRI dataset, R-D-Reg, and propose MSR, a rigid-deformable hybrid registration framework for complex joint structures. Specifically, MSR includes a rigid registration module for independent local rigid alignment of individual vertebrae and a deformable registration module with an MSL block that combines Mamba-based global modeling and Swin Transformer-based local modeling through adaptive gating. The rigid and deformable deformation fields are then fused to generate a hybrid field that better preserves local anatomical consistency. The code and dataset are publicly available at https://github.com/ssc1230609-spec/MSR-registration.
FUN: A Focal U-Net Combining Reconstruction and Object Detection for Snapshot Spectral Imaging
Dahua Gao, Yubo Dong, Anqi Li, Zhenyuan Lin, Ang Gao, Danhua Liu, Guangming Shi
2604.27653v1
FUN: A Focal U-Net Combining Reconstruction and Object Detection for Snapshot Spectral Imaging
Dahua Gao, Yubo Dong, Anqi Li, Zhenyuan Lin, Ang Gao, Danhua Liu, Guangming Shi
2604.27653v1
arXiv:2604.27653v1
•
2026-04-30
Conventional push-broom hyperspectral imaging suffers from slow acquisition speeds, precluding real-time object detection; in contrast, snapshot spectral imaging enables instantaneous hyperspectral images (HSIs) capture, making real-time object detection feasible, yet its potential is often compromised by time-consuming post-capture reconstruction. To address this issue, we propose the Focal U-shaped Network (FUN), a novel end-to-end framework that jointly performs HSI reconstruction and object detection via multi-task learning. FUN employs a shared U-shaped backbone, where reconstruction provides underlying spectral information while detection guides semantic-aware priors learning, facilitating mutually beneficial task interaction. Crucially, we introduce focal modulation, an efficient alternative to self-attention that modulates spatial and spectral features while reducing quadratic computational complexity, enabling a self-attention-free architecture for joint reconstruction and detection. Furthermore, we contribute a new HSI object detection dataset with 8712 annotated objects across 363 HSIs to facilitate evaluation of the proposed method. Experiments demonstrate that FUN achieves state-of-the-art performance on both tasks, using 40% fewer parameters and 30% less computation than recent alternatives, making it promising for future real-time edge deployment. The code and datasets are available: https://github.com/ShawnDong98/FUN.
Comment: First work on exploring high-level computer vision tasks in compressive spectral imaging
ImagineNav++: Prompting Vision-Language Models as Embodied Navigator through Scene Imagination
Teng Wang, Xinxin Zhao, Wenzhe Cai, Changyin Sun
2512.17435v3
ImagineNav++: Prompting Vision-Language Models as Embodied Navigator through Scene Imagination
Teng Wang, Xinxin Zhao, Wenzhe Cai, Changyin Sun
2512.17435v3
arXiv:2512.17435v3
•updated
•
2025-12-19
Visual navigation is a fundamental capability for autonomous home-assistance robots, enabling long-horizon tasks such as object search. While recent methods have leveraged Large Language Models (LLMs) to incorporate commonsense reasoning and improve exploration efficiency, their planning remains constrained by textual representations, which cannot adequately capture spatial occupancy or scene geometry--critical factors for navigation decisions. We explore whether Vision-Language Models (VLMs) can achieve mapless visual navigation using only onboard RGB/RGB-D streams, unlocking their potential for spatial perception and planning. We achieve this through an imagination-powered navigation framework, ImagineNav++, which imagines future observation images from candidate robot views and translates navigation planning into a simple best-view image selection problem for VLMs. First, a future-view imagination module distills human navigation preferences to generate semantically meaningful viewpoints with high exploration potential. These imagined views then serve as visual prompts for the VLM to identify the most informative viewpoint. To maintain spatial consistency, we develop a selective foveation memory mechanism, which hierarchically integrates keyframe observations via a sparse-to-dense framework, constructing a compact yet comprehensive memory for long-term spatial reasoning. This approach transforms goal-oriented navigation into a series of tractable point-goal navigation tasks. Extensive experiments on open-vocabulary object and instance navigation benchmarks show that ImagineNav++ achieves SOTA performance in mapless settings, even surpassing most map-based methods, highlighting the importance of scene imagination and memory in VLM-based spatial reasoning.
Comment: 17 pages, 10 figures. arXiv admin note: text overlap with arXiv:2410.09874
Robot Learning from Human Videos: A Survey
Junyi Ma, Erhang Zhang, Haoran Yang, Ditao Li, Chenyang Xu, Guangming Wang, Hesheng Wang
2604.27621v1
Robot Learning from Human Videos: A Survey
Junyi Ma, Erhang Zhang, Haoran Yang, Ditao Li, Chenyang Xu, Guangming Wang, Hesheng Wang
2604.27621v1
arXiv:2604.27621v1
•
2026-04-30
A critical bottleneck hindering further advancement in embodied AI and robotics is the challenge of scaling robot data. To address this, the field of learning robot manipulation skills from human video data has attracted rapidly growing attention in recent years, driven by the abundance of human activity videos and advances in computer vision. This line of research promises to enable robots to acquire skills passively from the vast and readily available resource of human demonstrations, substantially favoring scalable learning for generalist robotic systems. Therefore, we present this survey to provide a comprehensive and up-to-date review of human-video-based learning techniques in robotics, focusing on both human-robot skill transfer and data foundations. We first review the policy learning foundations in robotics, and then describe the fundamental interfaces to incorporate human videos. Subsequently, we introduce a hierarchical taxonomy of transferring human videos to robot skills, covering task-, observation-, and action-oriented pathways, along with a cross-family analysis of their couplings with different data configurations and learning paradigms. In addition, we investigate the data foundations including widely-used human video datasets and video generation schemes, and provide large-scale statistical trends in dataset development and utilization. Ultimately, we emphasize the challenges and limitations intrinsic to this field, and delineate potential avenues for future research. The paper list of our survey is available at https://github.com/IRMVLab/awesome-robot-learning-from-human-videos.
Comment: Paper list: https://github.com/IRMVLab/awesome-robot-learning-from-human-videos
Assessing Pancreatic Ductal Adenocarcinoma Vascular Invasion: the PDACVI Benchmark
M. Riera-Marín, O. K. Sikha, J. Rodríguez-Comas, M. S. May, T. Kirscher, X. Coubez, P. Meyer, S. Faisan, Z. Pan, X. Zhou, X. Liang, C. Hémon, V. Boussot, J. -L. Dillenseger, J. -C. Nunes, K. -C. Kahl, C. Lüth, J. Traub, P. -H. Conze, M. M. Duh, A. Aubanell, R. de Figueiredo Cardoso, S. Egger-Hackenschmidt, J. García-López, M. A. González-Ballester, A. Galdran
2604.27582v1
Assessing Pancreatic Ductal Adenocarcinoma Vascular Invasion: the PDACVI Benchmark
M. Riera-Marín, O. K. Sikha, J. Rodríguez-Comas, M. S. May, T. Kirscher, X. Coubez, P. Meyer, S. Faisan, Z. Pan, X. Zhou, X. Liang, C. Hémon, V. Boussot, J. -L. Dillenseger, J. -C. Nunes, K. -C. Kahl, C. Lüth, J. Traub, P. -H. Conze, M. M. Duh, A. Aubanell, R. de Figueiredo Cardoso, S. Egger-Hackenschmidt, J. García-López, M. A. González-Ballester, A. Galdran
2604.27582v1
arXiv:2604.27582v1
•
2026-04-30
Surgical resection remains the only potentially curative treatment for pancreatic ductal adenocarcinoma (PDAC), and eligibility depends on accurate assessment of vascular invasion (VI), i.e., tumor extension into adjacent critical vessels. Despite its importance for preoperative staging and surgical planning, computational VI assessment remains underexplored. Two major challenges are the lack of public datasets and the diagnostic ambiguity at the tumor-vessel interface, which leads to substantial inter-rater variability even among expert radiologists. To address these limitations, we introduce the CURVAS-PDACVI Dataset and Challenge, an open benchmark for uncertainty-aware AI in PDAC staging based on a densely annotated dataset with five independent expert annotations per scan. We also propose a multi-metric evaluation framework that extends beyond spatial overlap to include probabilistic calibration and VI assessment. Evaluation of six state-of-the-art methods shows that strong global volumetric overlap does not necessarily translate into reliable performance at clinically critical tumor-vessel interfaces. In particular, methods optimized for binary segmentation perform competitively on average overlap metrics, but often degrade in high-complexity cases with low expert consensus, either collapsing in volume or overextending at uncertain boundaries. In contrast, methods that model inter-rater disagreement produce better calibrated probabilistic maps and show greater robustness in these ambiguous cases. The benchmark highlights the limitations of volumetric accuracy as a proxy for localized surgical utility, motivating uncertainty-aware probabilistic models for preoperative decision-making.
World2Minecraft: Occupancy-Driven Simulated Scenes Construction
Lechao Zhang, Haoran Xu, Jingyu Gong, Xuhong Wang, Yuan Xie, Xin Tan
2604.27578v1
World2Minecraft: Occupancy-Driven Simulated Scenes Construction
Lechao Zhang, Haoran Xu, Jingyu Gong, Xuhong Wang, Yuan Xie, Xin Tan
2604.27578v1
arXiv:2604.27578v1
•
2026-04-30
Embodied intelligence requires high-fidelity simulation environments to support perception and decision-making, yet existing platforms often suffer from data contamination and limited flexibility. To mitigate this, we propose World2Minecraft to convert real-world scenes into structured Minecraft environments based on 3D semantic occupancy prediction. In the reconstructed scenes, we can effortlessly perform downstream tasks such as Vision-Language Navigation(VLN). However, we observe that reconstruction quality heavily depends on accurate occupancy prediction, which remains limited by data scarcity and poor generalization in existing models. We introduce a low-cost, automated, and scalable data acquisition pipeline for creating customized occupancy datasets, and demonstrate its effectiveness through MinecraftOcc, a large-scale dataset featuring 100,165 images from 156 richly detailed indoor scenes. Extensive experiments show that our dataset provides a critical complement to existing datasets and poses a significant challenge to current SOTA methods. These findings contribute to improving occupancy prediction and highlight the value of World2Minecraft in providing a customizable and editable platform for personalized embodied AI research. Project page:https://world2minecraft.github.io/.
RIHA: Report-Image Hierarchical Alignment for Radiology Report Generation
Yucheng Chen, Yang Yu, Yufei Shi, Conghao Xiong, Xulei Yang, Si Yong Yeo
2604.27559v1
RIHA: Report-Image Hierarchical Alignment for Radiology Report Generation
Yucheng Chen, Yang Yu, Yufei Shi, Conghao Xiong, Xulei Yang, Si Yong Yeo
2604.27559v1
arXiv:2604.27559v1
•
2026-04-30
Radiology report generation (RRG) has emerged as a promising approach to alleviate radiologists' workload and reduce human errors by automatically generating diagnostic reports from medical images. A key challenge in RRG is achieving fine-grained alignment between complex visual features and the hierarchical structure of long-form radiology reports. Although recent methods have improved image-text representation learning, they often treat reports as flat sequences, overlooking their structured sections and semantic hierarchies. This simplification hinders precise cross-modal alignment and weakens RRG accuracy. To address this challenge, we propose RIHA (Report-Image Hierarchical Alignment Transformer), a novel end-to-end framework that performs multi-level alignment between radiological images and their corresponding reports across paragraph, sentence, and word levels. This hierarchical alignment enables more precise cross-modal mapping, essential for capturing the nuanced semantics embedded in clinical narratives. Specifically, RIHA introduces a Visual Feature Pyramid (VFP) to extract multi-scale visual features and a Text Feature Pyramid (TFP) to represent multi-granularity textual structures. These components are integrated through a Cross-modal Hierarchical Alignment (CHA) module, leveraging optimal transport to effectively align visual and textual features across various levels. Furthermore, we incorporate Relative Positional Encoding (RPE) into the decoder to model spatial and semantic relationships among tokens, enhancing the token-level alignment between visual features and generated text. Extensive experiments on two benchmark chest X-ray datasets, IU-Xray and MIMIC-CXR, demonstrate that RIHA outperforms existing state-of-the-art models in both natural language generation and clinical efficacy metrics.
Comment: Accepted by Journal of Biomedical and Health Informatics (JBHI)
Focal Modulation and Bidirectional Feature Fusion Network for Medical Image Segmentation
Moin Safdar, Shahzaib Iqbal, Mubeen Ghafoor, Tariq M. Khan, Imran Razzak, Thantrira Porntaveetus, Hamid Alinejad-Rokny
2510.20933v2
Focal Modulation and Bidirectional Feature Fusion Network for Medical Image Segmentation
Moin Safdar, Shahzaib Iqbal, Mubeen Ghafoor, Tariq M. Khan, Imran Razzak, Thantrira Porntaveetus, Hamid Alinejad-Rokny
2510.20933v2
arXiv:2510.20933v2
•updated
•
2025-10-23
Medical image segmentation is essential for clinical applications such as disease diagnosis, treatment planning, and disease development monitoring because it provides precise morphological and spatial information on anatomical structures that directly influence treatment decisions. Convolutional neural networks significantly impact image segmentation; however, since convolution operations are local, capturing global contextual information and long-range dependencies is still challenging. Their capacity to precisely segment structures with complicated borders and a variety of sizes is impacted by this restriction. Since transformers use self-attention methods to capture global context and long-range dependencies efficiently, integrating transformer-based architecture with CNNs is a feasible approach to overcoming these challenges. To address these challenges, we propose the Focal Modulation and Bidirectional Feature Fusion Network for Medical Image Segmentation, referred to as FM-BFF-Net in the remainder of this paper. The network combines convolutional and transformer components, employs a focal modulation attention mechanism to refine context awareness, and introduces a bidirectional feature fusion module that enables efficient interaction between encoder and decoder representations across scales. Through this design, FM-BFF-Net enhances boundary precision and robustness to variations in lesion size, shape, and contrast. Extensive experiments on eight publicly available datasets, including polyp detection, skin lesion segmentation, and ultrasound imaging, show that FM-BFF-Net consistently surpasses recent state-of-the-art methods in Jaccard index and Dice coefficient, confirming its effectiveness and adaptability for diverse medical imaging scenarios.
Adjoint Inversion Reveals Holographic Superposition and Destructive Interference in CNN Classifiers
Kaixiang Shu
2604.27529v1
Adjoint Inversion Reveals Holographic Superposition and Destructive Interference in CNN Classifiers
Kaixiang Shu
2604.27529v1
arXiv:2604.27529v1
•
2026-04-30
A foundational assumption in CNN interpretability -- that deep encoders suppress background pixels while classifiers merely select from a cleaned feature pool (the Spatial Funnel Hypothesis) -- remains untested due to spatial hallucinations in existing visualization tools. We address this by introducing a hallucination-free inversion framework built on magnitude-phase decoupling and Local Adjoint Correctors. Our method mathematically guarantees that the spatial gradient support of every reconstruction stems strictly from genuinely active channels.
Using this framework as a geometric probe, we uncover the first pixel-level evidence of strong superposition in vision encoders. We show that per-channel inversions are uniformly holographic: positive and negative weight reconstructions are visually and energetically indistinguishable. However, their algebraic sum sharply concentrates on the foreground. This proves classification operates via destructive interference -- classifier weights cancel a shared background direction in pixel space and constructively assemble class-discriminative residuals, directly falsifying the Spatial Funnel Hypothesis.
This interference model identifies the volume of the admissible interference subspace as the geometric quantity governing channel requirements. We prove this volume is dual to the GAP covariance determinant, yielding a covariance-volume channel selection algorithm with a $(1-1/e)$ approximation guarantee. This algorithm mathematically reveals out-of-distribution (OOD) failure as a measurable collapse of the covariance volume essential for interference-based classification. Our framework extends seamlessly to attention-based heads without retraining.
Event-Centric World Modeling with Memory-Augmented Retrieval for Embodied Decision-Making
Zhaowen Fan, Rongchao Zhang
2604.07392v2
Event-Centric World Modeling with Memory-Augmented Retrieval for Embodied Decision-Making
Zhaowen Fan, Rongchao Zhang
2604.07392v2
arXiv:2604.07392v2
•updated
•
2026-04-08
Autonomous agents operating in dynamic and safety-critical environments require decision-making frameworks that are both computationally efficient and physically grounded. However, many existing approaches rely on end-to-end learning, which often lacks interpretability and explicit mechanisms for ensuring consistency with physical constraints. In this work, we propose an event-centric world modeling framework with memory-augmented retrieval for embodied decision-making. The framework represents the environment as a structured set of semantic events, which are encoded into a permutation-invariant latent representation. Decision-making is performed via retrieval over a knowledge bank of prior experiences, where each entry associates an event representation with a corresponding maneuver. The final action is computed as a weighted combination of retrieved solutions, providing a transparent link between decision and stored experiences. The proposed design enables structured abstraction of dynamic environments and supports interpretable decision-making through case-based reasoning. In addition, incorporating physics-informed knowledge into the retrieval process encourages the selection of maneuvers that are consistent with observed system dynamics. Experimental evaluation in UAV flight scenarios demonstrates that the framework operates within real-time control constraints while maintaining interpretable and consistent behavior.
Comment: This is the initial version (v1) released to establish priority for the proposed framework. Subsequent versions will include expanded experimental validation and exhaustive hardware benchmarking
FMCL: Class-Aware Client Clustering with Foundation Model Representations for Heterogeneous Federated Learning
Mahad Ali, Laura J. Brattain
2604.27510v1
FMCL: Class-Aware Client Clustering with Foundation Model Representations for Heterogeneous Federated Learning
Mahad Ali, Laura J. Brattain
2604.27510v1
arXiv:2604.27510v1
•
2026-04-30
Federated Learning (FL) enables collaborative model training across distributed clients without sharing raw data, yet its performance deteriorates under statistical heterogeneity. Clustered Federated Learning addresses this challenge by grouping similar clients and training separate models per cluster. However, existing clustering strategies often rely on raw data statistics, model parameters, or heuristic similarity measures that fail to capture class-level semantic structure across heterogeneous domains and frequently require iterative coordination. We propose FMCL, a one-shot, class-aware client clustering framework that leverages foundation model representations to construct semantic client signatures. Using a frozen foundation model, FMCL computes class-level embedding prototypes for each client and measures similarity via cosine distance between their class-aware representations. Clustering is performed once prior to training, introducing no additional communication during federated optimization and remaining agnostic to the downstream model architecture. Extensive experiments across heterogeneous benchmarks demonstrate that FMCL improves federated performance and yields more stable clustering behavior compared to existing clustering-based methods under non-identically distributed data partitioning.
Comment: 14 pages, 2 figures
Towards All-Day Perception for Off-Road Driving: A Large-Scale Multispectral Dataset and Comprehensive Benchmark
Shuo Wang, Jilin Mei, Wenfei Guan, Shuai Wang, Yan Xing, Chen Min, Yu Hu
2604.27499v1
Towards All-Day Perception for Off-Road Driving: A Large-Scale Multispectral Dataset and Comprehensive Benchmark
Shuo Wang, Jilin Mei, Wenfei Guan, Shuai Wang, Yan Xing, Chen Min, Yu Hu
2604.27499v1
arXiv:2604.27499v1
•
2026-04-30
Off-road nighttime autonomous driving suffers from unreliable visible-light perception, making infrared modality crucial for accurate freespace detection. However, progress remains limited due to the scarcity of annotated infrared off-road datasets and the inter-frame inconsistencies inherent to current single-frame methods. To address these gaps, we present the IRON dataset, which, to our knowledge, is the first large-scale infrared dataset for off-road temporal freespace detection under all-day conditions, with strong support for nighttime perception. The dataset comprises 24,314 densely annotated infrared images with synchronized RGB images in diverse scenes and different light conditions. Building upon this dataset, we propose IRONet, a novel flow-free framework for temporal freespace detection that addresses inter-frame inconsistencies by aggregating historical context via a memory-attention mechanism and a carefully designed mask decoder. On our IRON dataset, IRONet achieves state-of-the-art performance, reaching 82.93%(+1.19%) IoU and 90.66%(+0.71%) F1 score at real-time inference. Remarkably, IRONet also exhibits robust generalization to RGB modalities on ORFD and Rellis datasets. Overall, our work establishes a foundation for reliable all-day off-road autonomous driving and future research in infrared temporal perception. The code and IRON dataset are available at https://github.com/wsnbws/IRON.
EdgeFM: Efficient Edge Inference for Vision-Language Models
Mengling Deng, Yuanpeng Chen, Sheng Yang, Wei Tao, Wenhai Zhang, Hui Song, Linyuanhao Qin, Kai Zhao, Xiaojun Ye, Shanhui Mo, Jingli Fan, Shuang Zhang, Bei Liu, Tiankun Zhao, Xiangjing An
2604.27476v1
EdgeFM: Efficient Edge Inference for Vision-Language Models
Mengling Deng, Yuanpeng Chen, Sheng Yang, Wei Tao, Wenhai Zhang, Hui Song, Linyuanhao Qin, Kai Zhao, Xiaojun Ye, Shanhui Mo, Jingli Fan, Shuang Zhang, Bei Liu, Tiankun Zhao, Xiangjing An
2604.27476v1
arXiv:2604.27476v1
•
2026-04-30
Vision-language models (VLMs) have demonstrated strong applicability in edge industrial applications, yet their deployment remains severely constrained by requirements for deterministic low latency and stable execution under resource limitations. Existing frameworks either rely on bloated general-purpose designs or force developers into opaque, hardware-specific closed-source ecosystems, leading to hardware lock-in limitation and poor cross-platform adaptability. Observing that modern AI agents can efficiently search and tune configurations to generate highly optimized low-level kernels for standard LLM operators, we propose EdgeFM, a lightweight, agent-driven VLM/LLM inference framework tailored for cross-platform industrial edge deployment. EdgeFM removes non-essential features to reduce single-request latency, and encapsulates agent-tuned kernel optimizations as a modular library of reusable skills. By allowing direct invocation of these skills rather than waiting for closed-source implementations, it effectively closes the performance gap long dominated by proprietary toolchains. The framework natively supports mainstream platforms including x86 and NVIDIA Orin SoCs, and represents the first end-to-end VLA deployment on the domestic Horizon Journey platform, enhancing cross-platform portability. In most cases, it yields clearly better inference performance than conventional vendor-specific toolchains, achieving up to 1.49 times speedup over TensorRT-Edge-LLM on the NVIDIA Orin platform. Experimental results show that EdgeFM delivers favorable end-to-end inference performance, providing an open-source, production-grade solution for diverse edge industrial scenarios.
Comment: Technique Report version
PRTS: A Primitive Reasoning and Tasking System via Contrastive Representations
Yang Zhang, Jiangyuan Zhao, Chenyou Fan, Fangzheng Yan, Tian Li, Haitong Tang, Sen Fu, Xuan'er Wu, Qizhen Weng, Weinan Zhang, Xiu Li, Chi Zhang, Chenjia Bai, Xuelong Li
2604.27472v1
PRTS: A Primitive Reasoning and Tasking System via Contrastive Representations
Yang Zhang, Jiangyuan Zhao, Chenyou Fan, Fangzheng Yan, Tian Li, Haitong Tang, Sen Fu, Xuan'er Wu, Qizhen Weng, Weinan Zhang, Xiu Li, Chi Zhang, Chenjia Bai, Xuelong Li
2604.27472v1
arXiv:2604.27472v1
•
2026-04-30
Vision-Language-Action (VLA) models advance robotic control via strong visual-linguistic priors. However, existing VLAs predominantly frame pretraining as supervised behavior cloning, overlooking the fundamental nature of robot learning as a goal-reaching process that requires understanding temporal task progress. We present \textbf{PRTS} (\textbf{P}rimitive \textbf{R}easoning and \textbf{T}asking \textbf{S}ystem), a VLA foundation model that reformulates pretraining through Goal-Conditioned Reinforcement Learning. By treating language instructions as goals and employing contrastive reinforcement learning, PRTS learns a unified embedding space where the inner product of state-action and goal embeddings approximates the log-discounted goal occupancy, the probability of reaching the language-specified goal from the current state-action, quantitatively assessing physical feasibility beyond static semantic matching. PRTS draws this dense goal-reachability supervision directly from offline trajectories without reward annotations, and folds it into the VLM backbone via a role-aware causal mask, incurring negligible overhead over vanilla behavior cloning. This paradigm endows the high-level reasoning system with intrinsic goal reachability awareness, bridging semantic reasoning and temporal task progress, and further benefits goal-conditioned action prediction. Pretrained on 167B tokens of diverse manipulation and embodied-reasoning data, PRTS reaches state-of-the-art performance on LIBERO, LIBERO-Pro, LIBERO-Plus, SimplerEnv, and a real-world suite of 14 complex tasks, with particularly substantial gains on long-horizon, contact-rich, and zero-shot novel-instruction settings, confirming that injecting goal-reachability awareness significantly improves both execution success and long-horizon planning of general-purpose robotic foundation policies.
Comment: 38 pages, 12 figures
PAT-VCM: Plug-and-Play Auxiliary Tokens for Video Coding for Machines
Wei Jiang, Wei Wang
2604.13294v2
PAT-VCM: Plug-and-Play Auxiliary Tokens for Video Coding for Machines
Wei Jiang, Wei Wang
2604.13294v2
arXiv:2604.13294v2
•updated
•
2026-04-14
Existing video coding for machines is often trained for a specific downstream task and model. As a result, the compressed representation becomes tightly coupled to the end task, making it difficult to scale across multiple tasks or adapt to model updates. We propose PAT-VCM, a plug-and-play auxiliary-token framework for video coding for machines. PAT-VCM keeps a shared baseline compressed stream and augments it with lightweight task-aware auxiliary tokens, allowing different downstream tasks to recover the information they need without retraining a separate codec for each task. The framework supports three forms of auxiliary information: visual residual tokens, prompt/control tokens, and semantic tokens. We evaluate PAT-VCM on segmentation, depth estimation, and semantic recognition. A shared detection-oriented auxiliary branch provides a reusable first refinement, task-specific visual branches improve segmentation and depth, prompt tokens provide further segmentation gains at negligible bitrate, and semantic tokens achieve strong recognition performance with extremely low overhead. These results suggest that a shared compressed representation, combined with lightweight task-aware auxiliary tokens, is a practical and scalable alternative to tightly task-coupled VCM design.
Comment: 22 pages, 4 figures, 23 tables
GuideDog: A Real-World Egocentric Multimodal Dataset for Blind and Low-Vision Accessibility-Aware Guidance
Junhyeok Kim, Jaewoo Park, Junhee Park, Sangeyl Lee, Jiwan Chung, Jisung Kim, Ji Hoon Joung, Youngjae Yu
2503.12844v2
GuideDog: A Real-World Egocentric Multimodal Dataset for Blind and Low-Vision Accessibility-Aware Guidance
Junhyeok Kim, Jaewoo Park, Junhee Park, Sangeyl Lee, Jiwan Chung, Jisung Kim, Ji Hoon Joung, Youngjae Yu
2503.12844v2
arXiv:2503.12844v2
•updated
•
2025-03-17
For people affected by blindness and low vision (BLV), safe and independent navigation remains a major challenge, impacting over 2.2 billion individuals worldwide. Although multimodal large language models (MLLMs) offer new opportunities for assistive navigation, progress has been limited by the scarcity of accessibility-aware datasets, because creating them requires labor-intensive expert annotation.
To this end, we introduce GuideDog, a novel dataset containing 22K image-description pairs (2K human-verified) capturing real-world pedestrian scenes across 46 countries. Our human-AI pipeline shifts annotation from generation to verification, grounded in established BLV guidance standards from experts and research, improving scalability while maintaining quality. We also present GuideDogQA, an 818-sample benchmark evaluating object recognition and depth perception. Experiments reveal that depth perception and adherence to these standards remain challenging for current MLLMs.
Comment: ACL 2026 Main. Project page: https://jun297.github.io/GuideDog/
RAY-TOLD: Ray-Based Latent Dynamics for Dense Dynamic Obstacle Avoidance with TDMPC
Seungho Han, Seokju Lee, Jeonguk Kang
2604.27450v1
RAY-TOLD: Ray-Based Latent Dynamics for Dense Dynamic Obstacle Avoidance with TDMPC
Seungho Han, Seokju Lee, Jeonguk Kang
2604.27450v1
arXiv:2604.27450v1
•
2026-04-30
Dense, dynamic crowds pose a persistent challenge for autonomous mobile robots. Purely reactive planning methods, such as Model Predictive Path Integral (MPPI) control, often fail to escape local minima in complex scenarios due to their limited prediction horizon. To bridge this gap, we propose Ray-based Task-Oriented Latent Dynamics (RAY-TOLD), a hybrid control architecture that integrates obstacle information into latent dynamics and utilizes the robustness of physics-based MPPI with the long-horizon foresight of reinforcement learning. RAY-TOLD leverages a LiDAR-centric latent dynamics model to encode high-dimensional sensor data into a compact state representation, enabling the learning of a terminal value function and a policy prior. We introduce a policy mixture sampling strategy that augments the MPPI candidate population with trajectories derived from the learned policy, effectively guiding the planner towards the goal while maintaining kinematic feasibility. Extensive tests in a stochastic environment with high-density dynamic obstacles demonstrate that our method outperforms the MPPI baseline, reducing the collision rate. The results confirm that blending short-horizon physics-based rollouts with learned long-horizon intent significantly enhances navigation reliability and safety.
Comment: 8 pages, 4 figures
Frozen LLMs as Map-Aware Spatio-Temporal Reasoners for Vehicle Trajectory Prediction
Yanjiao Liu, Jiawei Liu, Xun Gong, Zifei Nie
2604.21479v3
Frozen LLMs as Map-Aware Spatio-Temporal Reasoners for Vehicle Trajectory Prediction
Yanjiao Liu, Jiawei Liu, Xun Gong, Zifei Nie
2604.21479v3
arXiv:2604.21479v3
•updated
•
2026-04-23
Large language models (LLMs) have recently demonstrated strong reasoning capabilities and attracted increasing research attention in the field of autonomous driving (AD). However, safe application of LLMs on AD perception and prediction still requires a thorough understanding of both the dynamic traffic agents and the static road infrastructure. To this end, this study introduces a framework to evaluate the capability of LLMs in understanding the behaviors of dynamic traffic agents and the topology of road networks. The framework leverages frozen LLMs as the reasoning engine, employing a traffic encoder to extract spatial-level scene features from observed trajectories of agents, while a lightweight Convolutional Neural Network (CNN) encodes the local high-definition (HD) maps. To assess the intrinsic reasoning ability of LLMs, the extracted scene features are then transformed into LLM-compatible tokens via a reprogramming adapter. By residing the prediction burden with the LLMs, a simpler linear decoder is applied to output future trajectories. The framework enables a quantitative analysis of the influence of multi-modal information, especially the impact of map semantics on trajectory prediction accuracy, and allows seamless integration of frozen LLMs with minimal adaptation, thereby demonstrating strong generalizability across diverse LLM architectures and providing a unified platform for model evaluation.
Comment: Accepted for publication at IEEE Intelligent Vehicles Symposium 2026
Edit Where You Mean: Region-Aware Adapter Injection for Mask-Free Local Image Editing
Honghao Cai, Xiangyuan Wang, Yunhao Bai, Haohua Chen, Tianze Zhou, Runqi Wang, Wei Zhu, Yibo Chen, Xu Tang, Yao Hu, Zhen Li
2604.23763v2
Edit Where You Mean: Region-Aware Adapter Injection for Mask-Free Local Image Editing
Honghao Cai, Xiangyuan Wang, Yunhao Bai, Haohua Chen, Tianze Zhou, Runqi Wang, Wei Zhu, Yibo Chen, Xu Tang, Yao Hu, Zhen Li
2604.23763v2
arXiv:2604.23763v2
•updated
•
2026-04-26
Large diffusion transformers (DiTs) follow global editing instructions well but consistently leak local edits into unrelated regions, because joint-attention architectures offer no explicit channel telling the network where to apply the edit. We introduce AdaptEdit, a co-trained, instruction- and region-aware adapter framework that retro-fits a frozen DiT into a precise local editor without modifying its backbone weights. A lightweight Block Adapter at every transformer block injects a structured condition stream that factorizes what to edit (instruction semantics) from where to edit (spatial mask); a learned SpatialGate routes the adapter signal selectively into the edit region while keeping the rest of the image near-identical to the source; and a Region-Aware Loss focuses the training objective on the changing pixels. Because these components make the backbone's internal representation mask-aware end-to-end, a thin MaskPredictor head trained jointly with the editor can ground the edit region directly from the instruction and source image -- eliminating any user-mask requirement at deployment. We evaluate on two complementary benchmarks: MagicBrush (paired ground-truth targets) to measure pixel-level preservation and edit accuracy, and Emu-Edit Test (no ground-truth images, 9 diverse edit categories) to stress-test instruction following and generalization across edit types. On both, AdaptEdit achieves state-of-the-art results, simultaneously outperforming mask-free and oracle-mask baselines. A seven-variant ablation cleanly isolates the contribution of each component.
VeraRetouch: A Lightweight Fully Differentiable Framework for Multi-Task Reasoning Photo Retouching
Yihong Guo, Youwei Lyu, Jiajun Tang, Yizhuo Zhou, Hongliang Wang, Jinwei Chen, Changqing Zou, Qingnan Fan
2604.27375v1
VeraRetouch: A Lightweight Fully Differentiable Framework for Multi-Task Reasoning Photo Retouching
Yihong Guo, Youwei Lyu, Jiajun Tang, Yizhuo Zhou, Hongliang Wang, Jinwei Chen, Changqing Zou, Qingnan Fan
2604.27375v1
arXiv:2604.27375v1
•
2026-04-30
Reasoning photo retouching has gained significant traction, requiring models to analyze image defects, give reasoning processes, and execute precise retouching enhancements. However, existing approaches often rely on non-differentiable external software, creating optimization barriers and suffering from high parameter redundancy and limited generalization. To address these challenges, we propose VeraRetouch, a lightweight and fully differentiable framework for multi-task photo retouching. We employ a 0.5B Vision-Language Model (VLM) as the central intelligence to formulate retouching plans based on instructions and scene semantics. Furthermore, we develop a fully differentiable Retouch Renderer that replaces external tools, enabling direct end-to-end pixel-level training through decoupled control latents for lighting, global color, and specific color adjustments. To overcome data scarcity, we introduce AetherRetouch-1M+, the first million-scale dataset for professional retouching, constructed via a new inverse degradation workflow. Furthermore, we propose DAPO-AE, a reinforcement learning post-training strategy that enhances autonomous aesthetic cognition. Extensive experiments demonstrate that VeraRetouch achieves state-of-the-art performance across multiple benchmarks while maintaining a significantly smaller footprint, enabling mobile deployment. Our code and models are publicly available at https://github.com/OpenVeraTeam/VeraRetouch.
Foundation Models
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OmniRobotHome: A Multi-Camera Platform for Real-Time Multiadic Human-Robot Interaction
Junyoung Lee, Sookwan Han, Jeonghwan Kim, Inhee Lee, Mingi Choi, Jisoo Kim, Wonjung Woo, Hanbyul Joo
2604.28197v1
OmniRobotHome: A Multi-Camera Platform for Real-Time Multiadic Human-Robot Interaction
Junyoung Lee, Sookwan Han, Jeonghwan Kim, Inhee Lee, Mingi Choi, Jisoo Kim, Wonjung Woo, Hanbyul Joo
2604.28197v1
arXiv:2604.28197v1
•
2026-04-30
Human-robot collaboration has been studied primarily in dyadic or sequential settings. However, real homes require multiadic collaboration, where multiple humans and robots share a workspace, acting concurrently on interleaved subtasks with tight spatial and temporal coupling. This regime remains underexplored because close-proximity interaction between humans, robots, and objects creates persistent occlusion and rapid state changes, making reliable real-time 3D tracking the central bottleneck. No existing platform provides the real-time, occlusion-robust, room-scale perception needed to make this regime experimentally tractable. We present OmniRobotHome, the first room-scale residential platform that unifies wide-area real-time 3D human and object perception with coordinated multi-robot actuation in a shared world frame. The system instruments a natural home environment with 48 hardware-synchronized RGB cameras for markerless, occlusion-robust tracking of multiple humans and objects, temporally aligned with two Franka arms that act on live scene state. Continuous capture within this consistent frame further supports long-horizon human behavior modeling from accumulated trajectories. The platform makes the multiadic collaboration regime experimentally tractable. We focus on two central problems: safety in shared human-robot environments and human-anticipatory robotic assistance, and show that real-time perception and accumulated behavior memory each yield measurable gains in both.
Comment: Project Page: https://junc0ng.github.io/omnirobothome
LaST-R1: Reinforcing Action via Adaptive Physical Latent Reasoning for VLA Models
Hao Chen, Jiaming Liu, Zhonghao Yan, Nuowei Han, Renrui Zhang, Chenyang Gu, Jialin Gao, Ziyu Guo, Siyuan Qian, Yinxi Wang, Peng Jia, Chi-Wing Fu, Shanghang Zhang, Pheng-Ann Heng
2604.28192v1
LaST-R1: Reinforcing Action via Adaptive Physical Latent Reasoning for VLA Models
Hao Chen, Jiaming Liu, Zhonghao Yan, Nuowei Han, Renrui Zhang, Chenyang Gu, Jialin Gao, Ziyu Guo, Siyuan Qian, Yinxi Wang, Peng Jia, Chi-Wing Fu, Shanghang Zhang, Pheng-Ann Heng
2604.28192v1
arXiv:2604.28192v1
•
2026-04-30
Vision-Language-Action (VLA) models have increasingly incorporated reasoning mechanisms for complex robotic manipulation. However, existing approaches share a critical limitation: whether employing explicit linguistic reasoning that suffers from latency and discretization, or utilizing more expressive continuous latent reasoning, they are predominantly confined to static imitation learning that limits adaptability and generalization. While online reinforcement learning (RL) has been introduced to VLAs to enable trial-and-error exploration, current methods exclusively optimize the vanilla action space, bypassing the underlying physical reasoning process. In this paper, we present \textbf{LaST-R1}, a unified VLA framework that integrates latent Chain-of-Thought (CoT) reasoning over physical dynamics prior to action execution, along with a tailored RL post-training paradigm. Specifically, we propose \textbf{Latent-to-Action Policy Optimization (LAPO)}, a novel RL algorithm that jointly optimizes the latent reasoning process and the action generation. By bridging reasoning and control, LAPO improves the representation of physical world modeling and enhances robustness in interactive environments. Furthermore, an \textbf{adaptive latent CoT mechanism} is introduced to allow the policy to dynamically adjust its reasoning horizon based on environment complexity. Extensive experiments show that LaST-R1 achieves a near-perfect 99.8\% average success rate on the LIBERO benchmark with only one-shot supervised warm-up, significantly improving convergence speed and performance over prior state-of-the-art methods. In real-world deployments, LAPO post-training yields up to a 44\% improvement over the initial warm-up policy across four complex tasks, including both single-arm and dual-arm settings. Finally, LaST-R1 demonstrates strong generalization across simulated and real-world environments.
Mull-Tokens: Modality-Agnostic Latent Thinking
Arijit Ray, Ahmed Abdelkader, Chengzhi Mao, Bryan A. Plummer, Kate Saenko, Ranjay Krishna, Leonidas Guibas, Wen-Sheng Chu
2512.10941v2
Mull-Tokens: Modality-Agnostic Latent Thinking
Arijit Ray, Ahmed Abdelkader, Chengzhi Mao, Bryan A. Plummer, Kate Saenko, Ranjay Krishna, Leonidas Guibas, Wen-Sheng Chu
2512.10941v2
arXiv:2512.10941v2
•updated
•
2025-12-11
Reasoning goes beyond language; the real world requires reasoning about space, time, affordances, and much more that words alone cannot convey. Existing multimodal models exploring the potential of reasoning with images are brittle and do not scale. They rely on calling specialist tools, costly generation of images, or handcrafted reasoning data to switch between text and image thoughts. Instead, we offer a simpler alternative -- Mull-Tokens -- modality-agnostic latent tokens pre-trained to hold intermediate information in either image or text modalities to let the model think free-form towards the correct answer. We investigate best practices to train Mull-Tokens inspired by latent reasoning frameworks. We first train Mull-Tokens using supervision from interleaved text-image traces, and then fine-tune without any supervision by only using the final answers. Across four challenging spatial reasoning benchmarks involving tasks such as solving puzzles and taking different perspectives, we demonstrate that Mull-Tokens improve upon several baselines utilizing text-only reasoning or interleaved image-text reasoning, achieving a +3% average improvement and up to +16% on a puzzle solving reasoning-heavy split compared to our strongest baseline. Adding to conversations around challenges in grounding textual and visual reasoning, Mull-Tokens offers a simple solution to abstractly think in multiple modalities.
Comment: Project webpage: https://arijitray.com/multimodal_thinking/, Accepted to CVPR 2026 (Findings Track)
Exploration Hacking: Can LLMs Learn to Resist RL Training?
Eyon Jang, Damon Falck, Joschka Braun, Nathalie Kirch, Achu Menon, Perusha Moodley, Scott Emmons, Roland S. Zimmermann, David Lindner
2604.28182v1
Exploration Hacking: Can LLMs Learn to Resist RL Training?
Eyon Jang, Damon Falck, Joschka Braun, Nathalie Kirch, Achu Menon, Perusha Moodley, Scott Emmons, Roland S. Zimmermann, David Lindner
2604.28182v1
arXiv:2604.28182v1
•
2026-04-30
Reinforcement learning (RL) has become essential to the post-training of large language models (LLMs) for reasoning, agentic capabilities and alignment. Successful RL relies on sufficient exploration of diverse actions by the model during training, which creates a potential failure mode: a model could strategically alter its exploration during training to influence the subsequent training outcome. In this paper we study this behavior, called exploration hacking. First, we create model organisms of selective RL resistance by fine-tuning LLMs to follow specific underperformance strategies; these models can successfully resist our RL-based capability elicitation in agentic biosecurity and AI R&D environments while maintaining performance on related tasks. We then use our model organisms to evaluate detection and mitigation strategies, including monitoring, weight noising, and SFT-based elicitation. Finally, we show that current frontier models can exhibit explicit reasoning about suppressing their exploration when provided with sufficient information about their training context, with higher rates when this information is acquired indirectly through the environment. Together, our results suggest exploration hacking is a possible failure mode of RL on sufficiently capable LLMs.
Comment: 81 pages, 37 figures
Synthetic Computers at Scale for Long-Horizon Productivity Simulation
Tao Ge, Baolin Peng, Hao Cheng, Jianfeng Gao
2604.28181v1
Synthetic Computers at Scale for Long-Horizon Productivity Simulation
Tao Ge, Baolin Peng, Hao Cheng, Jianfeng Gao
2604.28181v1
arXiv:2604.28181v1
•
2026-04-30
Realistic long-horizon productivity work is strongly conditioned on user-specific computer environments, where much of the work context is stored and organized through directory structures and content-rich artifacts. To scale synthetic data creation for such productivity scenarios, we introduce Synthetic Computers at Scale, a scalable methodology for creating such environments with realistic folder hierarchies and content-rich artifacts (e.g., documents, spreadsheets, and presentations). Conditioned on each synthetic computer, we run long-horizon simulations: one agent creates productivity objectives that are specific to the computer's user and require multiple professional deliverables and about a month of human work; another agent then acts as that user and keeps working across the computer -- for example, navigating the filesystem for grounding, coordinating with simulated collaborators, and producing professional artifacts -- until these objectives are completed.
In preliminary experiments, we create 1,000 synthetic computers and run long-horizon simulations on them; each run requires over 8 hours of agent runtime and spans more than 2,000 turns on average. These simulations produce rich experiential learning signals, whose effectiveness is validated by significant improvements in agent performance on both in-domain and out-of-domain productivity evaluations. Given that personas are abundant at billion scale, this methodology can in principle scale to millions or even billions of synthetic user worlds with sufficient compute, enabling broader coverage of diverse professions, roles, contexts, environments, and productivity needs. We argue that scalable synthetic computer creation, together with at-scale simulations, is highly promising as a foundational substrate for agent self-improvement and agentic reinforcement learning in long-horizon productivity scenarios.
Comment: Preview version; work in progress
LLM as Clinical Graph Structure Refiner: Enhancing Representation Learning in EEG Seizure Diagnosis
Lincan Li, Zheng Chen, Yushun Dong
2604.28178v1
LLM as Clinical Graph Structure Refiner: Enhancing Representation Learning in EEG Seizure Diagnosis
Lincan Li, Zheng Chen, Yushun Dong
2604.28178v1
arXiv:2604.28178v1
•
2026-04-30
Electroencephalogram (EEG) signals are vital for automated seizure detection, but their inherent noise makes robust representation learning challenging. Existing graph construction methods, whether correlation-based or learning-based, often generate redundant or irrelevant edges due to the noisy nature of EEG data. This significantly impairs the quality of graph representation and limits downstream task performance. Motivated by the remarkable reasoning and contextual understanding capabilities of large language models (LLMs), we explore the idea of using LLMs as graph edge refiners. Specifically, we propose a two-stage framework: we first verify that LLM-based edge refinement can effectively identify and remove redundant connections, leading to significant improvements in seizure detection accuracy and more meaningful graph structures. Building on this insight, we further develop a robust solution where the initial graph is constructed using a Transformer-based edge predictor and multilayer perceptron, assigning probability scores to potential edges and applying a threshold to determine their existence. The LLM then acts as an edge set refiner, making informed decisions based on both textual and statistical features of node pairs to validate the remaining connections. Extensive experiments on TUSZ dataset demonstrate that our LLM-refined graph learning framework not only enhances task performance but also yields cleaner and more interpretable graph representations.
Comment: This paper is accepted by the 35th International Joint Conference on Artificial Intelligence (IJCAI-ECAI 2026)
Defending Quantum Classifiers against Adversarial Perturbations through Quantum Autoencoders
Emma Andrews, Sahan Sanjaya, Prabhat Mishra
2604.28176v1
Defending Quantum Classifiers against Adversarial Perturbations through Quantum Autoencoders
Emma Andrews, Sahan Sanjaya, Prabhat Mishra
2604.28176v1
arXiv:2604.28176v1
•
2026-04-30
Machine learning models can learn from data samples to carry out various tasks efficiently. When data samples are adversarially manipulated, such as by insertion of carefully crafted noise, it can cause the model to make mistakes. Quantum machine learning models are also vulnerable to such adversarial attacks, especially in image classification using variational quantum classifiers. While there are promising defenses against these adversarial perturbations, such as training with adversarial samples, they face practical limitations. For example, they are not applicable in scenarios where training with adversarial samples is either not possible or can overfit the models on one type of attack. In this paper, we propose an adversarial training-free defense framework that utilizes a quantum autoencoder to purify the adversarial samples through reconstruction. Moreover, our defense framework provides a confidence metric to identify potentially adversarial samples that cannot be purified the quantum autoencoder. Extensive evaluation demonstrates that our defense framework can significantly outperform state-of-the-art in prediction accuracy (up to 68%) under adversarial attacks.
GlowQ: Group-Shared LOw-Rank Approximation for Quantized LLMs
Selim An, Il hong Suh, Yeseong Kim
2603.25385v2
GlowQ: Group-Shared LOw-Rank Approximation for Quantized LLMs
Selim An, Il hong Suh, Yeseong Kim
2603.25385v2
arXiv:2603.25385v2
•updated
•
2026-03-26
Quantization techniques such as BitsAndBytes, AWQ, and GPTQ are widely used as a standard method in deploying large language models but often degrades accuracy when using low-bit representations, e.g., 4 bits. Low-rank correction methods (e.g., LQER, QERA, ASER) has been proposed to mitigate this issue, however, they restore all layers and insert error-correction modules into every decoder block, which increases latency and memory overhead. To address this limitation, we propose GlowQ, a group-shared low-rank approximation for quantized LLMs that caches a single shared right factor per input-sharing group and restores only the groups or layers that yield the highest accuracy benefit. GlowQ computes the high-precision projection once per input-sharing group and reuses it across its modules, reducing parameter and memory overhead, and retaining the expressivity of layer-specific corrections. We also propose a selective variant, GlowQ-S, that applies the cached shared module only where it provides the largest benefit. Compared with strong baselines, our approach reduces TTFB by (5.6%) and increases throughput by (9.6%) on average, while reducing perplexity on WikiText-2 by (0.17%) and increasing downstream accuracy by 0.42 percentage points. The selective model GlowQ-S further reduces latency, cutting TTFB by (23.4%) and increasing throughput by (37.4%), while maintaining accuracy within 0.2 percentage points on average. Code is available at https://github.com/ahnselim/GlowQ.
Strait: Perceiving Priority and Interference in ML Inference Serving
Haidong Zhao, Nikolaos Georgantas
2604.28175v1
Strait: Perceiving Priority and Interference in ML Inference Serving
Haidong Zhao, Nikolaos Georgantas
2604.28175v1
arXiv:2604.28175v1
•
2026-04-30
Machine learning (ML) inference serving systems host deep neural network (DNN) models and schedule incoming inference requests across deployed GPUs. However, limited support for task prioritization and insufficient latency estimation under concurrent execution may restrict their applicability in on-premises scenarios. We present \emph{Strait}, a serving system designed to enhance deadline satisfaction for dual-priority inference traffic under high GPU utilization. To improve latency estimation, Strait models potential contention during data transfer and accounts for kernel execution interference through an adaptive prediction model. By drawing on these predictions, it performs priority-aware scheduling to deliver differentiated handling. Evaluation results under intense workloads suggest that Strait reduces deadline violations for high-priority tasks by 1.02 to 11.18 percentage points while incurring acceptable costs on low-priority tasks. Compared to software-defined preemption approaches, Strait also exhibits more equitable performance.
PhyCo: Learning Controllable Physical Priors for Generative Motion
Sriram Narayanan, Ziyu Jiang, Srinivasa Narasimhan, Manmohan Chandraker
2604.28169v1
PhyCo: Learning Controllable Physical Priors for Generative Motion
Sriram Narayanan, Ziyu Jiang, Srinivasa Narasimhan, Manmohan Chandraker
2604.28169v1
arXiv:2604.28169v1
•
2026-04-30
Modern video diffusion models excel at appearance synthesis but still struggle with physical consistency: objects drift, collisions lack realistic rebound, and material responses seldom match their underlying properties. We present PhyCo, a framework that introduces continuous, interpretable, and physically grounded control into video generation. Our approach integrates three key components: (i) a large-scale dataset of over 100K photorealistic simulation videos where friction, restitution, deformation, and force are systematically varied across diverse scenarios; (ii) physics-supervised fine-tuning of a pretrained diffusion model using a ControlNet conditioned on pixel-aligned physical property maps; and (iii) VLM-guided reward optimization, where a fine-tuned vision-language model evaluates generated videos with targeted physics queries and provides differentiable feedback. This combination enables a generative model to produce physically consistent and controllable outputs through variations in physical attributes-without any simulator or geometry reconstruction at inference. On the Physics-IQ benchmark, PhyCo significantly improves physical realism over strong baselines, and human studies confirm clearer and more faithful control over physical attributes. Our results demonstrate a scalable path toward physically consistent, controllable generative video models that generalize beyond synthetic training environments.
Comment: CVPR 2026. Project Page: https://phyco-video.github.io/
Mapping the Phase Diagram of the Vicsek Model with Machine Learning
Grace T. Bai, Brandon B. Le
2604.28167v1
Mapping the Phase Diagram of the Vicsek Model with Machine Learning
Grace T. Bai, Brandon B. Le
2604.28167v1
arXiv:2604.28167v1
•
2026-04-30
In this study, we use machine learning to classify and interpolate the phase structure of the Vicsek flocking model across the three-dimensional parameter space $(η,ρ,v_0)$. We construct a dataset of simulated parameter points and characterize each point using long-time dynamical observables. These observables are then used as inputs to a K-Means clustering procedure, which assigns each point to a disorder, order, or coexistence phase. Using these clustered labels, we train a neural-network classifier to learn the mapping from model parameters to phase behavior, achieving a classification accuracy of 0.92. The resulting phase map resolves a narrow coexistence region separating the ordered and disordered phases and extends the inferred phase boundaries beyond the originally sampled simulation points. More broadly, this approach provides a systematic way to convert sparse simulation data into a global phase diagram for collective-motion models.
Comment: 8 pages, 3 figures
Foreclassing: A new machine learning perspective on human decision making with temporal data
Daniel Andrew Coulson, Martin T. Wells
2503.04956v2
Foreclassing: A new machine learning perspective on human decision making with temporal data
Daniel Andrew Coulson, Martin T. Wells
2503.04956v2
arXiv:2503.04956v2
•updated
•
2025-03-06
Time series forecasts are widely used to inform decisions. Human decision-makers interpret these forecasts, incorporate prior experience and uncertainty about future outcomes, and then make a decision. In this paper, we propose a new machine learning problem, which we call Foreclassing, which addresses settings in which the aim is to automate human involvement in such decision-making processes. Our aim is to develop a unified end-to-end model that takes a time series as input, produces a forecast, accounts for its predictive uncertainty, and makes a downstream classification decision, enabling models to support or automate such temporal decision-making tasks. Related problems arise across a range of applications, yet the literature lacks both a unified methodology and a formal problem statement. By formalizing the task, we aim to stimulate research on such models and encourage cross-domain collaboration. To solve the Foreclassing problem, we propose a deep Bayesian neural network, ForeClassNet. As part of this framework, we introduce a new type of neural network layer, Boltzmann convolutions, which enable probabilistic learning of kernel sizes in convolutional layers. We evaluate the Foreclassing framework against standard time series classification methods and demonstrate the efficacy of ForeClassNet on real-world Foreclassing datasets from the weather, energy, and finance domains, achieving superior performance relative to state-of-the-art time series classifiers.
Comment: 20 pages, 1 figure, 15 tables
Grounding Agent Memory in Contextual Intent
Ruozhen Yang, Yucheng Jiang, Yueqi Jiang, Priyanka Kargupta, Yunyi Zhang, Jiawei Han
2601.10702v2
Grounding Agent Memory in Contextual Intent
Ruozhen Yang, Yucheng Jiang, Yueqi Jiang, Priyanka Kargupta, Yunyi Zhang, Jiawei Han
2601.10702v2
arXiv:2601.10702v2
•updated
•
2026-01-15
Deploying large language models in long-horizon, goal-oriented interactions remains challenging because similar entities and facts recur under different latent goals and constraints, causing memory systems to retrieve context-mismatched evidence. We propose STITCH (Structured Intent Tracking in Contextual History), an agentic memory system that indexes each trajectory step with a structured retrieval cue, contextual intent, and retrieves history by matching the current step's intent. Contextual intent provides compact signals that disambiguate repeated mentions and reduce interference: (1) the current latent goal defining a thematic segment, (2) the action type, and (3) the salient entity types anchoring which attributes matter. During inference, STITCH filters and prioritizes memory snippets by intent compatibility, suppressing semantically similar but context-incompatible history.
For evaluation, we introduce CAME-Bench, a benchmark for context-aware retrieval in realistic, dynamic, goal-oriented trajectories. Across CAME-Bench and LongMemEval, STITCH achieves state-of-the-art performance, outperforming the strongest baseline by 35.6%, with the largest gains as trajectory length increases. Our analysis shows that intent indexing substantially reduces retrieval noise, supporting intent-aware memory for robust long-horizon reasoning.
Comment: ACL 2026
Sequential Inference for Gaussian Processes: A Signal Processing Perspective
Daniel Waxman, Fernando Llorente, Petar M. Djurić
2604.28163v1
Sequential Inference for Gaussian Processes: A Signal Processing Perspective
Daniel Waxman, Fernando Llorente, Petar M. Djurić
2604.28163v1
arXiv:2604.28163v1
•
2026-04-30
The proliferation of capable and efficient machine learning (ML) models marks one of the strongest methodological shifts in signal processing (SP) in its nearly 100-year history. ML models support the development of SP systems that represent complex, nonlinear relationships with high predictive accuracy. Adapting these models often requires sequential inference, which differs both theoretically and methodologically from the usual paradigm of ML, where data are often assumed independent and identically distributed. Gaussian processes (GPs) are a flexible yet principled framework for modeling random functions, and they have become increasingly relevant to SP as statistical and ML methods assume a more prominent role. We provide a self-contained, tutorial-style overview of GPs, with a particular focus on recent methodological advances in sequential, incremental, or streaming inference. We introduce these techniques from a signal-processing perspective while bridging them to recent advances in ML. Many of the developments we survey have direct applications to state-space modeling, sequential regression and forecasting, anomaly detection in time series, sequential Bayesian optimization, adaptive and active sensing, and sequential detection and decision-making. By organizing these advances from a signal-processing perspective, we intend to equip practitioners with practical tools and a coherent roadmap for deploying sequential GP models in real-world systems.
Comment: 53 pages, 7 figures. Accepted to IEEE Signal Processing Magazine
RopeDreamer: A Kinematic Recurrent State Space Model for Dynamics of Flexible Deformable Linear Objects
Tim Missal, Lucas Domingues, Berk Guler, Simon Manschitz, Jan Peters, Paula Dornhofer Paro Costa
2604.28161v1
RopeDreamer: A Kinematic Recurrent State Space Model for Dynamics of Flexible Deformable Linear Objects
Tim Missal, Lucas Domingues, Berk Guler, Simon Manschitz, Jan Peters, Paula Dornhofer Paro Costa
2604.28161v1
arXiv:2604.28161v1
•
2026-04-30
The robotic manipulation of Deformable Linear Objects (DLOs) is a fundamental challenge due to the high-dimensional, non-linear dynamics of flexible structures and the complexity of maintaining topological integrity during contact-rich tasks. While recent data-driven methods have utilized Recurrent and Graph Neural Networks for dynamics modeling, they often struggle with self-intersections and non-physical deformations, such as tangling and link stretching. In this paper, we propose a latent dynamics framework that combines a Recurrent State Space Model with a Quaternionic Kinematic Chain representation to enable robust, long-term forecasting of DLO states. By encoding the DLO as a sequence of relative rotations (quaternions) rather than independent Cartesian positions, we inherently constrain the model to a physically valid manifold that preserves link-length constancy. Furthermore, we introduce a dual-decoder architecture that decouples state reconstruction from future-state prediction, forcing the latent space to capture the underlying physics of deformation. We evaluate our approach on a large-scale simulated dataset of complex pick-and-place trajectories involving self-intersections. Our results demonstrate that the proposed model achieves a 40.52% reduction in open-loop prediction error over 50-step horizons compared to the state-of-the-art baseline, while reducing inference time by 31.17%. Our model further maintains superior topological consistency in scenarios with multiple crossings, proving its efficacy as a compositional primitive for long-horizon manipulation planning.
Intern-Atlas: A Methodological Evolution Graph as Research Infrastructure for AI Scientists
Yujun Wu, Dongxu Zhang, Xinchen Li, Jinhang Xu, Yiling Duan, Yumou Liu, Jiabao Pan, Xuanhe Zhou, Jingxuan Wei, Siyuan Li, Jintao Chen, Conghui He, Cheng Tan
2604.28158v1
Intern-Atlas: A Methodological Evolution Graph as Research Infrastructure for AI Scientists
Yujun Wu, Dongxu Zhang, Xinchen Li, Jinhang Xu, Yiling Duan, Yumou Liu, Jiabao Pan, Xuanhe Zhou, Jingxuan Wei, Siyuan Li, Jintao Chen, Conghui He, Cheng Tan
2604.28158v1
arXiv:2604.28158v1
•
2026-04-30
Existing research infrastructure is fundamentally document-centric, providing citation links between papers but lacking explicit representations of methodological evolution. In particular, it does not capture the structured relationships that explain how and why research methods emerge, adapt, and build upon one another. With the rise of AI-driven research agents as a new class of consumers of scientific knowledge, this limitation becomes increasingly consequential, as such agents cannot reliably reconstruct method evolution topologies from unstructured text. We introduce Intern-Atlas, a methodological evolution graph that automatically identifies method-level entities, infers lineage relationships among methodologies, and captures the bottlenecks that drive transitions between successive innovations. Built from 1,030,314 papers spanning AI conferences, journals, and arXiv preprints, the resulting graph comprises 9,410,201 semantically typed edges, each grounded in verbatim source evidence, forming a queryable causal network of methodological development. To operationalize this structure, we further propose a self-guided temporal tree search algorithm for constructing evolution chains that trace the progression of methods over time. We evaluate the quality of the resulting graph against expert-curated ground-truth evolution chains and observe strong alignment. In addition, we demonstrate that Intern-Atlas enables downstream applications in idea evaluation and automated idea generation. We position methodological evolution graphs as a foundational data layer for the emerging automated scientific discovery.
Comment: 25 pages, 5 figures, 8 tables
Explainable Load Forecasting with Covariate-Informed Time Series Foundation Models
Matthias Hertel, Alexandra Nikoltchovska, Sebastian Pütz, Ralf Mikut, Benjamin Schäfer, Veit Hagenmeyer
2604.28149v1
Explainable Load Forecasting with Covariate-Informed Time Series Foundation Models
Matthias Hertel, Alexandra Nikoltchovska, Sebastian Pütz, Ralf Mikut, Benjamin Schäfer, Veit Hagenmeyer
2604.28149v1
arXiv:2604.28149v1
•
2026-04-30
Time Series Foundation Models (TSFMs) have recently emerged as general-purpose forecasting models and show considerable potential for applications in energy systems. However, applications in critical infrastructure like power grids require transparency to ensure trust and reliability and cannot rely on pure black-box models. To enhance the transparency of TSFMs, we propose an efficient algorithm for computing Shapley Additive Explanations (SHAP) tailored to these models. The proposed approach leverages the flexibility of TSFMs with respect to input context length and provided covariates. This property enables efficient temporal and covariate masking (selectively withholding inputs), allowing for a scalable explanation of model predictions using SHAP. We evaluate two TSFMs - Chronos-2 and TabPFN-TS - on a day-ahead load forecasting task for a transmission system operator (TSO). In a zero-shot setting, both models achieve predictive performance competitive with a Transformer model trained specifically on multiple years of TSO data. The explanations obtained through our proposed approach align with established domain knowledge, particularly as the TSFMs appropriately use weather and calendar information for load prediction. Overall, we demonstrate that TSFMs can serve as transparent and reliable tools for operational energy forecasting.
Sample-efficient evidence estimation of score based priors for model selection
Frederic Wang, Katherine L. Bouman
2602.20549v2
Sample-efficient evidence estimation of score based priors for model selection
Frederic Wang, Katherine L. Bouman
2602.20549v2
arXiv:2602.20549v2
•updated
•
2026-02-24
The choice of prior is central to solving ill-posed imaging inverse problems, making it essential to select one consistent with the measurements $y$ to avoid severe bias. In Bayesian inverse problems, this could be achieved by evaluating the model evidence $p(y \mid M)$ under different models $M$ that specify the prior and then selecting the one with the highest value. Diffusion models are the state-of-the-art approach to solving inverse problems with a data-driven prior; however, directly computing the model evidence with respect to a diffusion prior is intractable. Furthermore, most existing model evidence estimators require either many pointwise evaluations of the unnormalized prior density or an accurate clean prior score. We propose DiME, an estimator of the model evidence of a diffusion prior by integrating over the time-marginals of posterior sampling methods. Our method leverages the large amount of intermediate samples naturally obtained during the reverse diffusion sampling process to obtain an accurate estimation of the model evidence using only a handful of posterior samples (e.g., 20). We also demonstrate how to implement our estimator in tandem with recent diffusion posterior sampling methods. Empirically, our estimator matches the model evidence when it can be computed analytically, and it is able to both select the correct diffusion model prior and diagnose prior misfit under different highly ill-conditioned, non-linear inverse problems, including a real-world black hole imaging problem.
Comment: ICLR 2026
Design and Characteristics of a Thin-Film ThermoMesh for the Efficient Embedded Sensing of a Spatio-Temporally Sparse Heat Source
Sajjad Boorghan Farahan, Ahmed Alajlouni, Jingzhou Zhao
2604.28148v1
Design and Characteristics of a Thin-Film ThermoMesh for the Efficient Embedded Sensing of a Spatio-Temporally Sparse Heat Source
Sajjad Boorghan Farahan, Ahmed Alajlouni, Jingzhou Zhao
2604.28148v1
arXiv:2604.28148v1
•
2026-04-30
This work presents ThermoMesh, a passive thin-film thermoelectric mesh sensor designed to detect and characterize spatio-temporally sparse heat sources through conduction-based thermal imaging. The device integrates thermoelectric junctions with linear or nonlinear interlayer resistive elements to perform simultaneous sensing and in-sensor compression. We focus on the single-event (1-sparse) operation and define four performance metrics: range, efficiency, sensitivity, and accuracy. Numerical modeling shows that a linear resistive interlayer flattens the sensitivity distribution and improves minimum sensitivity by approximately tenfold for a $16\times16$ mesh. Nonlinear temperature-dependent interlayers further enhance minimum sensitivity at scale: a ceramic negative-temperature-coefficient (NTC) layer over 973--1273~K yields a $\sim14{,}500\times$ higher minimum sensitivity than the linear design at a $200\times200$ mesh, while a VO$_2$ interlayer modeled across its metal--insulator transition (MIT) over 298--373~K yields a $\sim24\times$ improvement. Using synthetic 1-sparse datasets with white boundary-channel noise at a signal-to-noise ratio of 40~dB, the VO$_2$ case achieved $98\%$ localization accuracy, a mean absolute temperature error of $0.23$~K, and a noise-equivalent temperature (NET) of $0.07$~K. For the ceramic-NTC case no localization errors were observed under the tested conditions, with a mean absolute temperature error of $1.83$~K and a NET of $1.49$~K. These results indicate that ThermoMesh could enable energy-efficient embedded thermal sensing in scenarios where conventional infrared imaging is limited, such as molten-droplet detection or hot-spot monitoring in harsh environments.
Comment: 45 pages, 13 figures, 63 references, under review in Sensors and Actuators A: Physical
Global Optimality for Constrained Exploration via Penalty Regularization
Florian Wolf, Ilyas Fatkhullin, Niao He
2604.28144v1
Global Optimality for Constrained Exploration via Penalty Regularization
Florian Wolf, Ilyas Fatkhullin, Niao He
2604.28144v1
arXiv:2604.28144v1
•
2026-04-30
Efficient exploration is a central problem in reinforcement learning and is often formalized as maximizing the entropy of the state-action occupancy measure. While unconstrained maximum-entropy exploration is relatively well understood, real-world exploration is often constrained by safety, resource, or imitation requirements. This constrained setting is particularly challenging because entropy maximization lacks additive structure, rendering Bellman-equation-based methods inapplicable. Moreover, scalable approaches require policy parameterization, inducing non-convexity in both the objective and the constraints. To our knowledge, the only prior model-free policy-gradient approach for this setting under general policy parameterization is due to Ying et al. (2025). Unfortunately, their guarantees are limited to weak regret and ergodic averages, which do not imply that the final output is a single deployable policy that is near-optimal and nearly feasible. In this work we take a different approach to this problem, and propose Policy Gradient Penalty (PGP) method, a single-loop policy-space method that enforces general convex occupancy-measure constraints via quadratic-penalty regularization. PGP constructs pseudo-rewards that yield gradient estimates of the penalized objective, subsequently exploiting the classical Policy Gradient Theorem. We further establish the regularity of the penalized objective, providing the smoothness properties needed to justify the convergence of PGP. Leveraging hidden convexity and strong duality, we then establish global last-iterate convergence guarantees, attaining an $ε$-optimal constrained entropy value with $ε$ bounded constraint violation despite policy-induced non-convexity. We validate PGP through ablations on a grid-world benchmark and further demonstrate scalability on two challenging continuous-control tasks.
Efficient Multivector Retrieval with Token-Aware Clustering and Hierarchical Indexing
Silvio Martinico, Franco Maria Nardini, Cosimo Rulli, Rossano Venturini
2604.28142v1
Efficient Multivector Retrieval with Token-Aware Clustering and Hierarchical Indexing
Silvio Martinico, Franco Maria Nardini, Cosimo Rulli, Rossano Venturini
2604.28142v1
arXiv:2604.28142v1
•
2026-04-30
Multivector retrieval models achieve state-of-the-art effectiveness through fine-grained token-level representations, but their deployment incurs substantial computational and memory costs. Current solutions, based on the well-known k-means clustering algorithm, group similar vectors together to enable both effective compression and efficient retrieval. However, standard k-means scales poorly with the number of clusters and dataset size, and favours frequent tokens during training while underrepresenting rare, discriminative ones. In this work, we introduce TACHIOM, a multivector retrieval system that exploits token-level structure to significantly accelerate both clustering and retrieval. By accounting for tokens' distribution during centroid allocation, TACHIOM easily scales to millions of centroids, enabling highly accurate document scoring using only centroids, avoiding expensive token-level computation. TACHIOM combines a graph-based index over centroids with an optimized Product Quantization layout for efficient final scoring. Experiments on MS-MARCOv1 and LoTTE show that TACHIOM achieves up to $247\times$ faster clustering than k-means and up to $9.8\times$ retrieval speedup over state-of-the-art systems while maintaining comparable or superior effectiveness.
Comment: 6 pages, 2 figures, SIGIR 2026
OpenClassGen: A Large-Scale Corpus of Real-World Python Classes for LLM Research
Musfiqur Rahman, SayedHassan Khatoonabadi, Emad Shihab
2504.15564v3
OpenClassGen: A Large-Scale Corpus of Real-World Python Classes for LLM Research
Musfiqur Rahman, SayedHassan Khatoonabadi, Emad Shihab
2504.15564v3
arXiv:2504.15564v3
•updated
•
2025-04-22
Existing class-level code generation datasets are either synthetic (ClassEval: 100 classes) or insufficient in scale for modern training needs (RealClassEval: 400 classes), hindering robust evaluation and empirical analysis. We present OpenClassGen, a large-scale corpus of 324,843 Python classes extracted from 2,970 engineered open-source projects. Each entry pairs a human-written class with its corresponding skeleton, which comprises class and method signatures with associated docstrings, and is enriched with 27 static code metrics covering complexity, coupling, cohesion, and inheritance properties. Unlike prior benchmarks that require repository-level context resolution, OpenClassGen provides self-contained class skeletons that serve as complete generation specifications. We demonstrate the corpus's utility by evaluating three LLMs (GPT-o4-mini, Claude-4-Sonnet, Qwen-3-Coder) on a curated, executable subset of 300 classes, enriched with test suites achieving 58% branch coverage. Results show strong semantic similarity (CodeBERTScore-F3: 0.89) but moderate functional correctness (pass rate: 0.33), with substantial variance across models. This variance, along with diverse class characteristics, confirms that OpenClassGen enables meaningful differentiation of LLM capabilities. The dataset supports diverse use cases, including fine-tuning, retrieval-augmented generation, difficulty modelling, and failure mode analysis. The complete dataset and curation scripts are publicly available at https://zenodo.org/records/18409150.
Comment: This paper has been accepted for publication at the 30th International Conference on Evaluation and Assessment in Software Engineering (EASE 2026) AI models/data track
Hinge Regression Tree: A Newton Method for Oblique Regression Tree Splitting
Hongyi Li, Han Lin, Jun Xu
2602.05371v3
Hinge Regression Tree: A Newton Method for Oblique Regression Tree Splitting
Hongyi Li, Han Lin, Jun Xu
2602.05371v3
arXiv:2602.05371v3
•updated
•
2026-02-05
Oblique decision trees combine the transparency of trees with the power of multivariate decision boundaries, but learning high-quality oblique splits is NP-hard, and practical methods still rely on slow search or theory-free heuristics. We present the Hinge Regression Tree (HRT), which reframes each split as a non-linear least-squares problem over two linear predictors whose max/min envelope induces ReLU-like expressive power. The resulting alternating fitting procedure is exactly equivalent to a damped Newton (Gauss-Newton) method within fixed partitions. We analyze this node-level optimization and, for a backtracking line-search variant, prove that the local objective decreases monotonically and converges; in practice, both fixed and adaptive damping yield fast, stable convergence and can be combined with optional ridge regularization. We further prove that HRT's model class is a universal approximator with an explicit $O(δ^2)$ approximation rate, and show on synthetic and real-world benchmarks that it matches or outperforms single-tree baselines with more compact structures.
Claw-Eval-Live: A Live Agent Benchmark for Evolving Real-World Workflows
Chenxin Li, Zhengyang Tang, Huangxin Lin, Yunlong Lin, Shijue Huang, Shengyuan Liu, Bowen Ye, Rang Li, Lei Li, Benyou Wang, Yixuan Yuan
2604.28139v1
Claw-Eval-Live: A Live Agent Benchmark for Evolving Real-World Workflows
Chenxin Li, Zhengyang Tang, Huangxin Lin, Yunlong Lin, Shijue Huang, Shengyuan Liu, Bowen Ye, Rang Li, Lei Li, Benyou Wang, Yixuan Yuan
2604.28139v1
arXiv:2604.28139v1
•
2026-04-30
LLM agents are expected to complete end-to-end units of work across software tools, business services, and local workspaces. Yet many agent benchmarks freeze a curated task set at release time and grade mainly the final response, making it difficult to evaluate agents against evolving workflow demand or verify whether a task was executed. We introduce Claw-Eval-Live, a live benchmark for workflow agents that separates a refreshable signal layer, updated across releases from public workflow-demand signals, from a reproducible, time-stamped release snapshot. Each release is constructed from public workflow-demand signals, with ClawHub Top-500 skills used in the current release, and materialized as controlled tasks with fixed fixtures, services, workspaces, and graders. For grading, Claw-Eval-Live records execution traces, audit logs, service state, and post-run workspace artifacts, using deterministic checks when evidence is sufficient and structured LLM judging only for semantic dimensions. The release contains 105 tasks spanning controlled business services and local workspace repair, and evaluates 13 frontier models under a shared public pass rule. Experiments reveal that reliable workflow automation remains far from solved: the leading model passes only 66.7% of tasks and no model reaches 70%. Failures are structured by task family and execution surface, with HR, management, and multi-system business workflows as persistent bottlenecks and local workspace repair comparatively easier but unsaturated. Leaderboard rank alone is insufficient because models with similar pass rates can diverge in overall completion, and task-level discrimination concentrates in a middle band of tasks. Claw-Eval-Live suggests that workflow-agent evaluation should be grounded twice, in fresh external demand and in verifiable agent action.
Comment: Project page: https://claw-eval-live.github.io
Crab: A Semantics-Aware Checkpoint/Restore Runtime for Agent Sandboxes
Tianyuan Wu, Chaokun Chang, Lunxi Cao, Wei Gao, Wei Wang
2604.28138v1
Crab: A Semantics-Aware Checkpoint/Restore Runtime for Agent Sandboxes
Tianyuan Wu, Chaokun Chang, Lunxi Cao, Wei Gao, Wei Wang
2604.28138v1
arXiv:2604.28138v1
•
2026-04-30
Autonomous agents act through sandboxed containers and microVMs whose state spans filesystems, processes, and runtime artifacts. Checkpoint and restore (C/R) of this state is needed for fault tolerance, spot execution, RL rollout branching, and safe rollback-yet existing approaches fall into two extremes: application-level recovery preserves chat history but misses OS-side effects, while full per-turn checkpointing is correct but too expensive under dense co-location. The root cause is an agent-OS semantic gap: agent frameworks see tool calls but not their OS effects; the OS sees state changes but lacks turn-level context to judge recovery relevance. This gap hides massive sparsity: over 75% of agent turns produce no recovery-relevant state, so most checkpoints are unnecessary. Crab (Checkpoint-and-Restore for Agent SandBoxes) is a transparent host-side runtime that bridges this gap without modifying agents or C/R backends. An eBPF-based inspector classifies each turn's OS-visible effects to decide checkpoint granularity; a coordinator aligns checkpoints with turn boundaries and overlaps C/R with LLM wait time; and a host-scoped engine schedules checkpoint traffic across co-located sandboxes. On shell-intensive and code-repair workloads, Crab raises recovery correctness from 8% (chat-only) to 100%, cuts checkpoint traffic by up to 87%, and stays within 1.9% of fault-free execution time.
Comment: 15 pages, 21 figures
GraphMend: Code Transformations for Fixing Graph Breaks in PyTorch 2
Savini Kashmira, Jayanaka Dantanarayana, Thamirawaran Sathiyalogeswaran, Krisztian Flautner, Lingjia Tang, Jason Mars
2509.16248v3
GraphMend: Code Transformations for Fixing Graph Breaks in PyTorch 2
Savini Kashmira, Jayanaka Dantanarayana, Thamirawaran Sathiyalogeswaran, Krisztian Flautner, Lingjia Tang, Jason Mars
2509.16248v3
arXiv:2509.16248v3
•updated
•
2025-09-17
This paper presents GRAPHMEND, a high-level compiler technique that eliminates FX graph breaks in PyTorch 2 programs. Although PyTorch 2 introduced TorchDynamo and TorchInductor to enable just-in-time graph compilation, unresolved dynamic control flow and unsupported Python constructs often fragment models into multiple FX graphs. These fragments force frequent fallbacks to eager mode, introduce costly CPU-to-GPU synchronizations, and reduce optimization opportunities. GRAPHMEND addresses this limitation by analyzing and transforming source code before execution. Built on the Jaseci compilation framework, GRAPHMEND introduces two code transformations that remove graph breaks due to dynamic control flow and Python side effects. This design allows PyTorch's compilation pipeline to capture larger, uninterrupted FX graphs without requiring manual refactoring by developers. Evaluation across eight Hugging Face models shows that GRAPHMEND removes graph breaks due to dynamic control flow and Python side effects, reducing the break count to 0 in 6 models and reducing it from 5 to 2 in another model. On NVIDIA RTX 3090 and A40 GPUs, GRAPHMEND achieves up to 75% latency reductions and up to 8% higher end-to-end throughput. These results demonstrate that high-level code transformation is an effective complement to PyTorch's dynamic JIT compilation pipeline, substantially improving both usability and performance.
Latent Adversarial Detection: Adaptive Probing of LLM Activations for Multi-Turn Attack Detection
Prashant Kulkarni
2604.28129v1
Latent Adversarial Detection: Adaptive Probing of LLM Activations for Multi-Turn Attack Detection
Prashant Kulkarni
2604.28129v1
arXiv:2604.28129v1
•
2026-04-30
Multi-turn prompt injection follows a known attack path -- trust-building, pivoting, escalation but text-level defenses miss covert attacks where individual turns appear benign. We show this attack path leaves an activation-level signature in the model's residual stream: each phase shift moves the activation, producing a total path length far exceeding benign conversations. We call this adversarial restlessness. Five scalar trajectory features capturing this signal lift conversation-level detection from 76.2% to 93.8% on synthetic held-out data. The signal replicates across four model families (24B-70B); probes are model-specific and do not transfer across architectures. Generalization is source-dependent: leave-one-source-out evaluation shows each of synthetic, LMSYS-Chat-1M, and SafeDialBench captures distinct attack distributions, with detection on real-world LMSYS reaching 47-71% when its distribution is represented in training. Combined three-source training achieves 89.4% detection at 2.4% false positive rate on a held-out mixed set. We further show that three-phase turn-level labels(benign/pivoting/adversarial) unique to our synthetic dataset are essential: binary conversation-level labels produce 50-59% false positives. These results establish adversarial restlessness as a reliable activation-level signal and characterize the data requirements for practical deployment.
Normativity and Productivism: Ableist Intelligence? A Degrowth Analysis of AI Sign Language Translation Tools for Deaf People
Nina Seron-Abouelfadil, Poppy Fynes
2604.28125v1
Normativity and Productivism: Ableist Intelligence? A Degrowth Analysis of AI Sign Language Translation Tools for Deaf People
Nina Seron-Abouelfadil, Poppy Fynes
2604.28125v1
arXiv:2604.28125v1
•
2026-04-30
Sign languages, of any geographical or accentual variation, understandably face continuous scrutiny under the ever present popularity of verbal dictation and audism. Through this, many potential problems arise with the current lack of accessible communication for those who rely on such sign languages for essential conversation. Such AI systems regularly take the form of recognition and interpretation models, designed to provide seamless and accurate translation. In reality these systems are built from biased data and created without any input from deaf communities. Such models are widely used and accepted by their hearing counterparts who remain ignorant to the inherent culture, semantics and colloquial language present in gestural language systems.
This phenomenon is best analysed under the scope of The Technological System and Technological bluff by Ellul. Indeed, what is at play here is the standardization of language by technicians into what can be captured by technique: data, statistics, a mathematical language. For that AI technique to exist, sign language must be rationalized, in a search for profit that annihilates the conditions for communication and fails to capture the human experience of the deaf person. By that process, it presents normative effects, creating a model of Man, standardized, massified, and who has to adapt to the tool and technical milieu instead of the other way around, which we assume should have been the goal of such a technology.
Technique thus reshapes what it means to be human, to submit deaf people to the goals of productivity and efficiency. In doing so, it exhibits clear counter productivity, alienating instead of emancipating, isolating instead of nourishing human relationships. Therefore this paper argues for the idea of AI as Ableist Intelligence, as such systems seek to emphasise the humiliated and marginalised nature of sign.
Comment: Paper submitted and accepted to IJES 2026
PRISM: Pre-alignment via Black-box On-policy Distillation for Multimodal Reinforcement Learning
Sudong Wang, Weiquan Huang, Xiaomin Yu, Zuhao Yang, Hehai Lin, Keming Wu, Chaojun Xiao, Chen Chen, Wenxuan Wang, Beier Zhu, Yunjian Zhang, Chengwei Qin
2604.28123v1
PRISM: Pre-alignment via Black-box On-policy Distillation for Multimodal Reinforcement Learning
Sudong Wang, Weiquan Huang, Xiaomin Yu, Zuhao Yang, Hehai Lin, Keming Wu, Chaojun Xiao, Chen Chen, Wenxuan Wang, Beier Zhu, Yunjian Zhang, Chengwei Qin
2604.28123v1
arXiv:2604.28123v1
•
2026-04-30
The standard post-training recipe for large multimodal models (LMMs) applies supervised fine-tuning (SFT) on curated demonstrations followed by reinforcement learning with verifiable rewards (RLVR). However, SFT introduces distributional drift that neither preserves the model's original capabilities nor faithfully matches the supervision distribution. This problem is further amplified in multimodal reasoning, where perception errors and reasoning failures follow distinct drift patterns that compound during subsequent RL. We introduce PRISM, a three-stage pipeline that mitigates this drift by inserting an explicit distribution-alignment stage between SFT and RLVR. Building on the principle of on-policy distillation (OPD), PRISM casts alignment as a black-box, response-level adversarial game between the policy and a Mixture-of-Experts (MoE) discriminator with dedicated perception and reasoning experts, providing disentangled corrective signals that steer the policy toward the supervision distribution without requiring access to teacher logits. While 1.26M public demonstrations suffice for broad SFT initialization, distribution alignment demands higher-fidelity supervision; we therefore curate 113K additional demonstrations from Gemini 3 Flash, featuring dense visual grounding and step-by-step reasoning on the hardest unsolved problems. Experiments on Qwen3-VL show that PRISM consistently improves downstream RLVR performance across multiple RL algorithms (GRPO, DAPO, GSPO) and diverse multimodal benchmarks, improving average accuracy by +4.4 and +6.0 points over the SFT-to-RLVR baseline on 4B and 8B, respectively. Our code, data, and model checkpoints are publicly available at https://github.com/XIAO4579/PRISM.
Beyond Gaussian Bottlenecks: Topologically Aligned Encoding of Vision-Transformer Feature Spaces
Andrew Bond, Ilkin Umut Melanlioglu, Erkut Erdem, Aykut Erdem
2604.28122v1
Beyond Gaussian Bottlenecks: Topologically Aligned Encoding of Vision-Transformer Feature Spaces
Andrew Bond, Ilkin Umut Melanlioglu, Erkut Erdem, Aykut Erdem
2604.28122v1
arXiv:2604.28122v1
•
2026-04-30
Modern visual world modeling systems increasingly rely on high-capacity architectures and large-scale data to produce plausible motion, yet they often fail to preserve underlying 3D geometry or physically consistent camera dynamics. A key limitation lies not only in model capacity, but in the latent representations used to encode geometric structure. We propose S$^2$VAE, a geometry-first latent learning framework that focuses on compressing and representing the latent 3D state of a scene, including camera motion, depth, and point-level structure, rather than modeling appearance alone. Building on representations from a Visual Geometry Grounded Transformer (VGGT), we introduce a novel type of variational autoencoder using a product of Power Spherical latent distributions, explicitly enforcing hyperspherical structure in the bottleneck to preserve directional and geometric semantics under strong compression. Across depth estimation, camera pose recovery, and point cloud reconstruction, we show that geometry-aligned hyperspherical latents consistently outperform conventional Gaussian bottlenecks, particularly in high-compression regimes. Our results highlight latent geometry as a first-class design choice for physically grounded visual and world models.
Comment: 16 pages, 10 figures
DEFault++: Automated Fault Detection, Categorization, and Diagnosis for Transformer Architectures
Sigma Jahan, Saurabh Singh Rajput, Tushar Sharma, Mohammad Masudur Rahman
2604.28118v1
DEFault++: Automated Fault Detection, Categorization, and Diagnosis for Transformer Architectures
Sigma Jahan, Saurabh Singh Rajput, Tushar Sharma, Mohammad Masudur Rahman
2604.28118v1
arXiv:2604.28118v1
•
2026-04-30
Transformer models are widely deployed in critical AI applications, yet faults in their attention mechanisms, projections, and other internal components often degrade behavior silently without raising runtime errors. Existing fault diagnosis techniques often target generic deep neural networks and cannot identify which transformer component is responsible for an observed symptom. In this article, we present DEFault++, a hierarchical learning-based diagnostic technique that operates at three level of abstraction: it detects whether a fault is present, classifies it into one of 12 transformer-specific fault categories (covering both attention-internal mechanisms and surrounding architectural components), and identifies the underlying root cause from up to 45 mechanisms. To facilitate both training and evaluation, we construct DEFault-bench, a benchmark of 3,739 labeled instances obtained through systematic mutation testing. These instances are created across seven transformer models and nine downstream tasks using DEForm, a transformer-specific mutation technique we developed for this purpose. DEFault++ measures runtime behavior at the level of individual transformer components. It organizes these measurements through a Fault Propagation Graph (FPG) derived from the transformer architecture. It then produces an interpretable diagnosis using prototype matching combined with supervised contrastive learning. On DEFault-bench, DEFault++ exceeds an AUROC of 0.96 for detection and a Macro-F1 of 0.85 for both categorization and root-cause diagnosis on encoder and decoder architectures. In a developer study with 21 practitioners, the accuracy of choosing correct repair actions increased from 57.1% without support to 83.3% when using DEFault++.
Comment: 71 pages, 15 figures, 22 tables. Preprint; under preparation for journal submission. Standalone version of Chapter 7 of the lead author's PhD thesis (Dalhousie University, 2026). Replication package: https://github.com/SigmaJahan/DEFaultplusplus-Transformer-Debugging
FreeOcc: Training-Free Embodied Open-Vocabulary Occupancy Prediction
Zeyu Jiang, Changqing Zhou, Xingxing Zuo, Changhao Chen
2604.28115v1
FreeOcc: Training-Free Embodied Open-Vocabulary Occupancy Prediction
Zeyu Jiang, Changqing Zhou, Xingxing Zuo, Changhao Chen
2604.28115v1
arXiv:2604.28115v1
•
2026-04-30
Existing learning-based occupancy prediction methods rely on large-scale 3D annotations and generalize poorly across environments. We present FreeOcc, a training-free framework for open-vocabulary occupancy prediction from monocular or RGB-D sequences. Unlike prior approaches that require voxel-level supervision and ground-truth camera poses, FreeOcc operates without 3D annotations, pose ground truth, or any learning stage. FreeOcc incrementally builds a globally consistent occupancy map via a four-layer pipeline: a SLAM backbone estimates poses and sparse geometry; a geometrically consistent Gaussian update constructs dense 3D Gaussian maps; open-vocabulary semantics from off-the-shelf vision-language models are associated with Gaussian primitives; and a probabilistic Gaussian-to-occupancy projection produces dense voxel occupancy. Despite being entirely training-free and pose-agnostic, FreeOcc achieves over $2\times$ improvements in IoU and mIoU on EmbodiedOcc-ScanNet compared to prior self-supervised methods. We further introduce ReplicaOcc, a benchmark for indoor open-vocabulary occupancy prediction, and show that FreeOcc transfers zero-shot to novel environments, substantially outperforming both supervised and self-supervised baselines. Project page: https://the-masses.github.io/freeocc-web/.
Comment: RSS 2026
Auto-FlexSwitch: Efficient Dynamic Model Merging via Learnable Task Vector Compression
Junqi Gao, Dazhi Zhang, Zhichang Guo, Biqing Qi, Yi Ran, Wangmeng Zuo
2604.28109v1
Auto-FlexSwitch: Efficient Dynamic Model Merging via Learnable Task Vector Compression
Junqi Gao, Dazhi Zhang, Zhichang Guo, Biqing Qi, Yi Ran, Wangmeng Zuo
2604.28109v1
arXiv:2604.28109v1
•
2026-04-30
Model merging has attracted attention as an effective path toward multi-task adaptation by integrating knowledge from multiple task-specific models. Among existing approaches, dynamic merging mitigates performance degradation caused by conflicting parameter updates across tasks by flexibly combining task-specific parameters at inference time, thereby maintaining high performance. However, these methods require storing independent parameters for each task, resulting in prohibitive storage overhead. To address this issue, we first experimentally demonstrate that the fine-tuned weight increments (referred to as task vectors) exhibit an impulse-like activation pattern and high robustness to low-bit representations. Driven by this insight, we propose T-Switch, which decomposes task vectors into three compact components: a binary sparse mask, a sign vector, and a scalar scaling factor, achieving high-fidelity approximation at high compression ratios. We then introduce Auto-Switch, a training-free merging scheme that automatically composes task vectors via feature similarity retrieval. Building on this, we develop Auto-Switch, a training-free merging scheme that automatically assembles task vectors through feature similarity retrieval. Furthermore, to transform task vector sparsification and quantization from static rules to adaptive learning, we propose FlexSwitch, a learnable framework which jointly optimizes the compression strategy for each model unit via Learnable Gating Sparsification (LGS) and Bit-width Adaptive Selection (BAS), while employing the Sparsity-Aware Storage Strategy (SASS) to select the optimal storage encoding structure. Finally, by incorporating a K-Nearest Neighbor (KNN) inference scheme with a learnable low-rank metric, we present Auto-FlexSwitch, a dynamic model merging approach that supports highly efficient task vector compression.
Agentic Education: Using Claude Code to Teach Claude Code
Zain Naboulsi
2604.17460v2
Agentic Education: Using Claude Code to Teach Claude Code
Zain Naboulsi
2604.17460v2
arXiv:2604.17460v2
•updated
•
2026-04-19
AI coding assistants have proliferated rapidly, yet structured pedagogical frameworks for learning these tools remain scarce. Developers face a gap between tool documentation and practical mastery, relying on fragmented resources such as blog posts, video tutorials, and trial-and-error. We present cc-self-train, a modular interactive curriculum for learning Claude Code, an agentic AI coding tool, through hands-on project construction. The system introduces five contributions: (1) a persona progression model that adapts instructor tone across four stages (Guide, Collaborator, Peer, Launcher), operationalizing Gradual Release of Responsibility for AI-mediated instruction; (2) an adaptive learning system that observes engagement quality through hook-based heuristics and adjusts scaffolding at two timescales, using streak detection for mid-module intervention and aggregate metrics for module-boundary persona changes; (3) a cross-domain unified curriculum in which five distinct project domains share identical feature sequencing, enabling transfer learning; (4) a step-pacing mechanism with explicit pause primitives to manage information overload in an AI-as-instructor context; and (5) an auto-updating curriculum design in which the onboarding agent detects upstream tool changes and updates teaching materials before instruction begins. A parametrized test suite enforces structural consistency as a proxy for pedagogical invariants across all 50 modules. A pilot evaluation with 27 participants shows statistically significant reported self-efficacy gains across all 10 assessed skill areas (p < 0.001), with the largest effects on advanced features such as hooks and custom skills. We discuss implications for the design of auto-updating educational systems.
Comment: 27 pages, 5 figures, 7 tables. v2: added discussion of the GenAI adoption gap (MIT NANDA 2025) and a future-work direction on affect-aware adaptation; no changes to the system, evaluation, or core contributions. Code: https://github.com/zainnab-sparq/cc-self-train
Neural Aided Kalman Filtering for UAV State Estimation in Degraded Sensing Environments
Akhil Gupta, Erhan Guven
2604.28107v1
Neural Aided Kalman Filtering for UAV State Estimation in Degraded Sensing Environments
Akhil Gupta, Erhan Guven
2604.28107v1
arXiv:2604.28107v1
•
2026-04-30
Accurate state estimation of nonlinear dynamical systems is fundamental to modern aerospace operations across air, sea, and space domains. Online tracking of adversarial unmanned aerial vehicles (UAVs) is especially challenging due to agile nonlinear motion, noisy and sparse sensor measurements, and unknown control inputs; conditions that violate key assumptions of classical Kalman filter variants and degrade estimation performance. Neural networks (NNs) can learn complex nonlinear relationships from data, but lack principled uncertainty quantification, which is critical for state estimation tasks where confidence bounds drive downstream decisions. We address this with Bayesian Neural Networks (BNNs), which model uncertainty through distributions over network weights and produce predictive means and uncertainties via Monte Carlo sampling. Building on this, we propose the Bayesian Neural Kalman Filter (BNKF): a hybrid framework coupling a trained BNN with a Kalman correction step for robust online UAV state estimation. Unlike related neural Kalman approaches, BNKF produces full state predictions and incorporates Bayesian uncertainty directly into covariance propagation, improving robustness under high noise conditions. We evaluate BNKF under varying radar noise levels and sampling rates using synthetic nonlinear UAV flight data. Five fold cross validation demonstrates that BNKF outperforms Extended and Unscented Kalman Filters in accuracy, precision, and truth containment under degraded sensing. An ensemble variant (BNKFe) further improves precision in high-noise edge cases at a slight accuracy tradeoff. Runtime analysis confirms minimal inference overhead, supporting real-time deployment feasibility.
FiLMMeD: Feature-wise Linear Modulation for Cross-Problem Multi-Depot Vehicle Routing
Arthur Corrêa, Paulo Nascimento, Samuel Moniz
2604.28102v1
FiLMMeD: Feature-wise Linear Modulation for Cross-Problem Multi-Depot Vehicle Routing
Arthur Corrêa, Paulo Nascimento, Samuel Moniz
2604.28102v1
arXiv:2604.28102v1
•
2026-04-30
Solving practical multi-depot vehicle routing problems (MDVRP) is a challenging optimization task central to modern logistics, increasingly driven by e-commerce. To address the MDVRP's computational complexity, neural-based combinatorial optimization methods offer a promising scalable alternative to traditional approaches. However, neural-based methods typically rely on rigid architectures and input encodings tailored to specific problem formulations. In real-world settings, heterogeneous constraints create multiple MDVRP variants, limiting the applicability of such models. While multi-task learning (MTL) has begun to accelerate the development of unified neural-based solvers, prior works focus almost exclusively on single-depot VRPs, leaving the MDVRP unaddressed. To bridge this gap, we propose Feature-wise Linear Modulation for Cross-Problem Multi-Depot Vehicle Routing (FiLMMeD), a novel unified neural-based model for 24 different MDVRP variants. We introduce three main contributions: (1) to improve the model's generalization, we augment the standard Transformer encoder with Feature-wise Linear Modulation (FiLM), which dynamically conditions learned internal representations based on the active set of constraints; (2) we provide an initial demonstration of Preference Optimization in the MTL setting, establishing it as a superior alternative to Reinforcement Learning for future MTL works; (3) to mitigate the generalization gap caused by the introduction of multi-depot constraints, we introduce a targeted curriculum learning strategy that progressively exposes the model to increasingly more complex constraint interactions. Extensive experiments on 24 MDVRP variants (including 8 novel formulations) and 16 single-depot VRPs confirm the effectiveness of FiLMMeD, which consistently outperforms state-of-the-art baselines. Our code is available at: https://github.com/AJ-Correa/FiLMMeD/tree/main
What Makes a Good Terminal-Agent Benchmark Task: A Guideline for Adversarial, Difficult, and Legible Evaluation Design
Ivan Bercovich
2604.28093v1
What Makes a Good Terminal-Agent Benchmark Task: A Guideline for Adversarial, Difficult, and Legible Evaluation Design
Ivan Bercovich
2604.28093v1
arXiv:2604.28093v1
•
2026-04-30
Terminal-agent benchmarks have become a primary signal for measuring the coding and system-administration capabilities of large language models. As the market for evaluation environments grows, so does the pressure to ship tasks quickly, often without thorough adversarial review of the verification logic. This paper is a guideline for writing good benchmark tasks, drawn from over a year of contributing to and reviewing tasks for Terminal Bench. Most people write benchmark tasks the way they write prompts. They shouldn't. A prompt is designed to help the agent succeed; a benchmark is designed to find out if it can. We argue that good tasks are adversarial, difficult, and legible, and that a large class of common failure modes -- AI-generated instructions, over-prescriptive specifications, clerical difficulty, oracle solutions that assume hidden knowledge, tests that validate the wrong things, and reward-hackable environments -- are predictable consequences of treating task authoring as prompt authoring. We catalog these failure modes, argue that real difficulty is conceptual rather than environmental, and discuss recent empirical evidence that over 15% of tasks in popular terminal-agent benchmarks are reward-hackable. We hope this serves as a useful reference for benchmark maintainers, task contributors, and researchers using benchmark scores as evidence.
Towards Neuro-symbolic Causal Rule Synthesis, Verification, and Evaluation Grounded in Legal and Safety Principles
Zainab Rehan, Christian Medeiros Adriano, Sona Ghahremani, Holger Giese
2604.28087v1
Towards Neuro-symbolic Causal Rule Synthesis, Verification, and Evaluation Grounded in Legal and Safety Principles
Zainab Rehan, Christian Medeiros Adriano, Sona Ghahremani, Holger Giese
2604.28087v1
arXiv:2604.28087v1
•
2026-04-30
Rule-based systems remain central in safety-critical domains but often struggle with scalability, brittleness, and goal misspecification. These limitations can lead to reward hacking and failures in formal verification, as AI systems tend to optimize for narrow objectives. In previous research, we developed a neuro-symbolic causal framework that integrates first-order logic abduction trees, structural causal models, and deep reinforcement learning within a MAPE-K loop to provide explainable adaptations under distribution shifts. In this paper, we extend that framework by introducing a meta-level layer designed to mitigate goal misspecification and support scalable rule maintenance. This layer consists of a Goal/Rule Synthesizer and a Rule Verification Engine, which iteratively refine a formal rule theory from high-level natural-language goals and principles provided by human experts. The synthesis pipeline employs large language models (LLMs) to: (1) decompose goals into candidate causes, (2) consolidate semantics to remove redundancies, (3) translate them into candidate first-order rules, and (4) compose necessary and sufficient causal sets. The verification pipeline then performs (1) syntax and schema validation, (2) logical consistency analysis, and (3) safety and invariant checks before integrating verified rules into the knowledge base. We evaluated our approach with a proof-of-concept implementation in two autonomous driving scenarios. Results indicate that, given human-specified goals and principles, the pipeline can successfully derive minimal necessary and sufficient rule sets and formalize them as logical constraints. These findings suggest that the pipeline supports incremental, modular, and traceable rule synthesis grounded in established legal and safety principles.
NashPG: A Policy Gradient Method with Iteratively Refined Regularization for Finding Nash Equilibria
Eason Yu, Tzu Hao Liu, Clément L. Canonne, Yunke Wang, Chang Xu, Nguyen H. Tran, Stefano V. Albrecht
2510.18183v2
NashPG: A Policy Gradient Method with Iteratively Refined Regularization for Finding Nash Equilibria
Eason Yu, Tzu Hao Liu, Clément L. Canonne, Yunke Wang, Chang Xu, Nguyen H. Tran, Stefano V. Albrecht
2510.18183v2
arXiv:2510.18183v2
•updated
•
2025-10-21
Finding Nash equilibria in two-player zero-sum imperfect-information games remains a central challenge in multi-agent reinforcement learning. Recent multi-round regularization methods offer a promising direction, yet existing approaches either require full enumeration of the game tree or rely on non-policy-gradient inner solvers that underperform in practice, leaving a scalable policy-gradient-based solution open. In this paper, we propose a novel multi-round regularization procedure and show that it guarantees strictly monotonic reduction in Bregman divergence to Nash equilibria and eventual convergence to one in two-player zero-sum extensive-form games. Guided by this framework, we develop a practical algorithm, Nash Policy Gradient (NashPG), which places the regularization directly in the policy optimization objective and is implemented using standard policy gradient methods. Empirically, NashPG achieves comparable or lower exploitability than prior model-free methods on classic benchmark games and scales to large domains such as Battleship and No-Limit Texas Hold'em, where it attains higher average payoff in head-to-head play.
Characterizing the Consistency of the Emergent Misalignment Persona
Anietta Weckauff, Yuchen Zhang, Maksym Andriushchenko
2604.28082v1
Characterizing the Consistency of the Emergent Misalignment Persona
Anietta Weckauff, Yuchen Zhang, Maksym Andriushchenko
2604.28082v1
arXiv:2604.28082v1
•
2026-04-30
Fine-tuning large language models (LLMs) on narrowly misaligned data generalizes to broadly misaligned behavior, a phenomenon termed emergent misalignment (EM). While prior work has found a correlation between harmful behavior and self-assessment in emergently misaligned models, it remains unclear how consistent this correspondence is across tasks and whether it varies across fine-tuning domains. We characterize the consistency of the EM persona by fine-tuning Qwen 2.5 32B Instruct on six narrowly misaligned domains (e.g., insecure code, risky financial advice, bad medical advice) and administering experiments including harmfulness evaluation, self-assessment, choosing between two descriptions of AI systems, output recognition, and score prediction. Our results reveal two distinct patterns: coherent-persona models, in which harmful behavior and self-reported misalignment are coupled, and inverted-persona models, which produce harmful outputs while identifying as aligned AI systems. These findings reveal a more fine-grained picture of the effects of emergent misalignment, calling into question the consistency of the EM persona.
TopBench: A Benchmark for Implicit Prediction and Reasoning over Tabular Question Answering
An-Yang Ji, Jun-Peng Jiang, De-Chuan Zhan, Han-Jia Ye
2604.28076v1
TopBench: A Benchmark for Implicit Prediction and Reasoning over Tabular Question Answering
An-Yang Ji, Jun-Peng Jiang, De-Chuan Zhan, Han-Jia Ye
2604.28076v1
arXiv:2604.28076v1
•
2026-04-30
Large Language Models (LLMs) have advanced Table Question Answering, where most queries can be answered by extracting information or simple aggregation. However, a common class of real-world queries is implicitly predictive, requiring the inference of unobserved answers from historical patterns rather than mere retrieval. These queries introduce two challenges: recognizing latent intent and reliable predictive reasoning over massive tables. To assess LLMs in such Tabular questiOn answering with implicit Prediction tasks, we introduce TopBench, a benchmark consisting of 779 samples across four sub-tasks, ranging from single-point prediction to decision making, treatment effect analysis, and complex filtering, requiring models to generate outputs spanning reasoning text and structured tables. We evaluate diverse models under both text-based and agentic workflows. Experiments reveal that current models often struggle with intent recognition, defaulting to just lookups. Deeper analysis identifies that accurate intent disambiguation serves as the prerequisite for leading these predictive behaviors. Furthermore, elevating the upper bound of prediction precision requires the integration of more sophisticated modeling or reasoning capabilities.
Repetition over Diversity: High-Signal Data Filtering for Sample-Efficient German Language Modeling
Ansar Aynetdinov, Patrick Haller, Alan Akbik
2604.28075v1
Repetition over Diversity: High-Signal Data Filtering for Sample-Efficient German Language Modeling
Ansar Aynetdinov, Patrick Haller, Alan Akbik
2604.28075v1
arXiv:2604.28075v1
•
2026-04-30
Recent research has shown that filtering massive English web corpora into high-quality subsets significantly improves training efficiency. However, for high-resource non-English languages like German, French, or Japanese, aggressive filtering creates a strategic dilemma: should practitioners prioritize diversity by training once on large amounts of lightly filtered web data, or prioritize quality by strictly filtering for a high-quality core and repeating it over multiple epochs? We investigate this trade-off for German by constructing hierarchical quality filters applied to 500M web documents, comparing multi-epoch training on the filtered subsets against single-pass training on a diverse corpus. Our experiments across multiple model scales and token budgets show that repeating high-quality data consistently outperforms single-pass training on larger, less filtered sets. Notably, the performance gap persists even after 7 epochs. Our findings suggest that for non-English LLMs, semantic concentration through quality filtering offers a more viable path to efficient language modeling than simply maximizing unique data volume. We release our German language models (called Boldt), as well as our cleaned evaluation benchmarks to the research community. Our experiments indicate that they achieve state-of-the-art results despite training on 10-360x fewer tokens than comparable models.
FP-IRL: Fokker--Planck Inverse Reinforcement Learning -- A Physics-Constrained Approach to Markov Decision Processes
Chengyang Huang, Siddhartha Srivastava, Kenneth K. Y. Ho, Kathy E. Luker, Gary D. Luker, Xun Huan, Krishna Garikipati
2306.10407v3
FP-IRL: Fokker--Planck Inverse Reinforcement Learning -- A Physics-Constrained Approach to Markov Decision Processes
Chengyang Huang, Siddhartha Srivastava, Kenneth K. Y. Ho, Kathy E. Luker, Gary D. Luker, Xun Huan, Krishna Garikipati
2306.10407v3
arXiv:2306.10407v3
•updated
•
2023-06-17
Inverse reinforcement learning (IRL) is a powerful paradigm for uncovering the incentive structure that drives agent behavior, by inferring an unknown reward function from observed trajectories within a Markov decision process (MDP). However, most existing IRL methods require access to the transition function, either prescribed or estimated \textit{a priori}, which poses significant challenges when the underlying dynamics are unknown, unobservable, or not easily sampled.
We propose Fokker--Planck inverse reinforcement learning (FP-IRL), a novel physics-constrained IRL framework tailored for systems that can be described by Fokker--Planck (FP) dynamics. FP-IRL simultaneously infers both the reward and transition functions directly from trajectory data, without requiring access to sampled transitions. Our method leverages a correspondence between MDPs and the FP equation, linking reward maximization in MDPs with free energy minimization in FP dynamics. This connection enables inference of the FP potential function using our inference approach of variational system identification, from which the full set of MDP components -- reward, transition, and policy -- can be recovered using analytic expressions.
We demonstrate the effectiveness of FP-IRL through experiments on synthetic benchmarks and a modified version of the Mountain Car problem. Our results show that FP-IRL achieves accurate recovery of agent incentives while preserving computational efficiency and physical interpretability.
Decomposed Trust: Privacy, Adversarial Robustness, Ethics, and Fairness in Low-Rank LLMs
Daniel Agyei Asante, Md Mokarram Chowdhury, Yang Li
2511.22099v5
Decomposed Trust: Privacy, Adversarial Robustness, Ethics, and Fairness in Low-Rank LLMs
Daniel Agyei Asante, Md Mokarram Chowdhury, Yang Li
2511.22099v5
arXiv:2511.22099v5
•updated
•
2025-11-27
Large language models (LLMs) have driven major advances across domains, yet their massive size hinders deployment in resource-constrained settings. Low-rank factorization addresses this challenge by compressing models to effectively reduce their computation and memory consumption while maintaining accuracy. While these compressed models boast benign performance and system-level advantages, their trustworthiness implications remain poorly understood. In this paper, we present the first comprehensive study of how low-rank factorization affects LLM trustworthiness across privacy, adversarial robustness, ethics, and fairness, complemented by an explainability-driven analysis of the internal mechanisms behind these trust-related changes.
We evaluate multiple LLMs of different sizes and architectures compressed with various low-rank factorization algorithms, revealing key insights: (1) low-rank factorization preserves training data privacy but weakens the protection of personally identifiable information during conversations; (2) adversarial robustness is generally enhanced under compression; (3) ethics degrades in zero-shot prompting but partially recovers in few-shot prompting; (4) fairness declines under compression. Beyond compression, we investigate how model scale and fine-tuning affect trustworthiness. Additionally, to move beyond black-box analysis, we employ a gradient-based attribution to identify which layers of LLMs contribute most to adversarial robustness.
Comment: Accepted to ACL 2026
K2MUSE: A human lower-limb multimodal walking dataset spanning task and acquisition variability for rehabilitation robotics
Jiwei Li, Bi Zhang, Xiaowei Tan, Wanxin Chen, Zhaoyuan Liu, Juanjuan Zhang, Weiguang Huo, Jian Huang, Lianqing Liu, Xingang Zhao
2504.14602v2
K2MUSE: A human lower-limb multimodal walking dataset spanning task and acquisition variability for rehabilitation robotics
Jiwei Li, Bi Zhang, Xiaowei Tan, Wanxin Chen, Zhaoyuan Liu, Juanjuan Zhang, Weiguang Huo, Jian Huang, Lianqing Liu, Xingang Zhao
2504.14602v2
arXiv:2504.14602v2
•updated
•
2025-04-20
The natural interaction and control performance of lower limb rehabilitation robots are closely linked to biomechanical information from various human locomotion activities. Multidimensional human motion data significantly deepen the understanding of the complex mechanisms governing neuromuscular alterations, thereby facilitating the development and application of rehabilitation robots in multifaceted real-world environments.However, existing lower limb datasets are inadequate for supplying the essential multimodal data and large-scale gait samples necessary for the development of effective data-driven approaches, and the significant effects of acquisition interference in real applications are neglected.To fill this gap, we present the K2MUSE dataset, which includes a comprehensive collection of multimodal data, comprising kinematic, kinetic, amplitude mode ultrasound (AUS), and surface electromyography (sEMG) measurements. The proposed dataset includes lower-limb multimodal data collected from two cohorts, including 30 able-bodied young adults and 12 older adults, across different inclines (0$^\circ$, $\pm$5$^\circ$, and $\pm$10$^\circ$), speeds (0.5 m/s, 1.0 m/s, and 1.5 m/s), and representative non-ideal acquisition conditions (muscle fatigue, electrode shifts, and interday differences). The kinematic and ground reaction force data were collected with a Vicon motion capture system and an instrumented treadmill with embedded force plates, whereas the sEMG and AUS data of thirteen muscles on the bilateral lower limbs were synchronously recorded.K2MUSE is released with the corresponding structured documentation, preprocessing pipelines, and example code, thereby providing a comprehensive resource for rehabilitation robot development, biomechanical analysis, and wearable sensing research. The dataset is available at https://k2muse.github.io/.
Comment: 34 pages, 30 figures,7 tables
RHyVE: Competence-Aware Verification and Phase-Aware Deployment for LLM-Generated Reward Hypotheses
Feiyu Wu, Xu Zheng, Zhuocheng Wang, Yi ming Dai, Hui Li
2604.28056v1
RHyVE: Competence-Aware Verification and Phase-Aware Deployment for LLM-Generated Reward Hypotheses
Feiyu Wu, Xu Zheng, Zhuocheng Wang, Yi ming Dai, Hui Li
2604.28056v1
arXiv:2604.28056v1
•
2026-04-30
Large language models (LLMs) make reward design in reinforcement learning substantially more scalable, but generated rewards are not automatically reliable training objectives. Existing work has focused primarily on generating, evolving, or selecting reward candidates, while paying less attention to when such candidates can be verified and deployed during policy optimization. We study this deployment-time problem by treating generated rewards as reward hypotheses whose utility depends on the competence of the current policy and the phase of training. We propose \textsc{RHyVE}, a competence-aware verification and phase-aware deployment protocol that compares small sets of reward hypotheses from shared policy checkpoints using short-horizon fork verification. Our experiments show that reward rankings are unreliable at low competence but become informative after task-dependent thresholds. On a sparse manipulation task, phase-aware deployment improves peak and retained performance under a locked protocol. Updated LLM-generated reward-candidate experiments show candidate-family-dependent behavior: generated pools can exhibit phase-dependent winner changes, but no fixed warm-up schedule is universally optimal. Held-out schedule selection, conservative selector baselines, compute-matched controls, and scale controls further show that \textsc{RHyVE} is best understood as a verification-informed deployment protocol rather than a universal scheduler. Dense and all-failure boundary experiments delimit the scope of the method. Together, these results suggest that reward generation and reward deployment should be studied as coupled problems: generated rewards must be verified and deployed under changing policy competence.
PROMISE-AD: Progression-aware Multi-horizon Survival Estimation for Alzheimer's Disease Progression and Dynamic Tracking
Qing Lyu, Jeremy Hudson, Mohammad Kawas, Yuming Jiang, Chenyu You, Christopher T Whitlow
2604.28055v1
PROMISE-AD: Progression-aware Multi-horizon Survival Estimation for Alzheimer's Disease Progression and Dynamic Tracking
Qing Lyu, Jeremy Hudson, Mohammad Kawas, Yuming Jiang, Chenyu You, Christopher T Whitlow
2604.28055v1
arXiv:2604.28055v1
•
2026-04-30
Individualized Alzheimer's disease (AD) progression prediction requires models that use irregular visits, account for censoring, avoid diagnostic leakage, and provide calibrated horizon risks. We propose PROgression-aware MultI-horizon Survival Estimation for Alzheimer's Disease (PROMISE-AD), a leakage-safe survival framework for predicting conversion from cognitively normal (CN) to mild cognitive impairment (MCI) and from MCI to AD dementia using ADNI/TADPOLE tabular histories. PROMISE-AD converts pre-index visits into tokens with standardized measurements, missingness masks, longitudinal changes, time-normalized slopes, visit timing, and non-diagnostic categorical attributes. A temporal Transformer fuses global, attention-pooled, and latest-visit representations to estimate a progression score and latent discrete-time mixture hazards. Training combines survival likelihood, horizon-specific focal risk loss, progression ranking, hazard smoothness, and mixture-balance regularization, followed by validation-set isotonic calibration for 1-, 2-, 3-, and 5-year risks. In held-out testing across three seeds, PROMISE-AD achieved an integrated Brier score (IBS) of 0.085 $\pm$ 0.012, C-index of 0.808 $\pm$ 0.015, and mean time-dependent AUC of 0.840 $\pm$ 0.081 for CN-to-MCI conversion, yielding the lowest IBS among compared methods. For MCI-to-AD conversion, PROMISE-AD achieved the highest C-index (0.894 $\pm$ 0.018) and near-ceiling 5-year discrimination (AUROC 0.997 $\pm$ 0.003; AUPRC 0.999 $\pm$ 0.001), although some baselines had lower IBS. Ablations and interpretability supported longitudinal change features, fused temporal representations, mixture hazards, cognitive and functional measures, APOE4 status, and recent conversion-proximal visits. These findings suggest that progression-aware survival modeling can provide interpretable multi-horizon AD conversion risk estimates.
Agent-Agnostic Evaluation of SQL Accuracy in Production Text-to-SQL Systems
Taslim Jamal Arif, Kuldeep Singh
2604.28049v1
Agent-Agnostic Evaluation of SQL Accuracy in Production Text-to-SQL Systems
Taslim Jamal Arif, Kuldeep Singh
2604.28049v1
arXiv:2604.28049v1
•
2026-04-30
Text-to-SQL (T2SQL) evaluation in production environments poses fundamental challenges that existing benchmarks do not address. Current evaluation methodologies whether rule-based SQL matching or schema-dependent semantic parsers assume access to ground-truth queries and structured database schema, constraints that are rarely satisfied in real-world deployments. This disconnect leaves production T2SQL agents largely unevaluated beyond developer-time testing, creating silent quality degradation with no feedback mechanism for continuous improvement. We present STEF (Schema-agnostic Text-to-SQL Evaluation Framework), a production-native evaluation system that operates exclusively on natural language inputs the user question, an enriched reformulation, and the generated SQL without requiring database schema or reference queries. STEF extracts semantic specifications from both natural language and SQL representations, performs normalized feature alignment, and produces an interpretable 0 to 100 accuracy score via a composite metric that encompasses filter alignment, semantic verdict, and confidence of the evaluator. Key contributions include: enriched question quality validation as a first-class evaluation signal, configurable application-specific rule injection via prompt templating, and production-robust normalization handling GROUP BY tolerance, ORDER BY defaults, and LIMIT heuristics. Empirical results demonstrate that STEF enables continuous production monitoring and agent improvement feedback loops without schema dependency, making structured query evaluation viable at scale for the first time.
Collaborative Agent Reasoning Engineering (CARE): A Three-Party Design Methodology for Systematically Engineering AI Agents with Subject Matter Experts, Developers, and Helper Agents
Rahul Ramachandran, Nidhi Jha, Muthukumaran Ramasubramanian
2604.28043v1
Collaborative Agent Reasoning Engineering (CARE): A Three-Party Design Methodology for Systematically Engineering AI Agents with Subject Matter Experts, Developers, and Helper Agents
Rahul Ramachandran, Nidhi Jha, Muthukumaran Ramasubramanian
2604.28043v1
arXiv:2604.28043v1
•
2026-04-30
We present Collaborative Agent Reasoning Engineering (CARE), a disciplined methodology for engineering Large Language Model (LLM) agents in scientific domains. Unlike ad-hoc trial-and-error approaches, CARE specifies behavior, grounding, tool orchestration, and verification through reusable artifacts and systematic, stage-gated phases. The methodology employs a three-party workflow involving Subject-Matter Experts (SMEs), developers, and LLM-based helper agents. These helper agents function as facilitation infrastructure, transforming informal domain intent into structured, reviewable specifications for human approval at defined gates. CARE addresses the "jagged technological frontier", characterized by uneven LLM performance, by bridging the gap between novice and expert analysts regarding domain constraints and verification practices. By generating concrete artifacts, including interaction requirements, reasoning policies, and evaluation criteria, CARE ensures agent behavior is specifiable, testable, and maintainable. Evaluation results from a scientific use case demonstrate that this stage-gated, artifact-driven methodology yields measurable improvements in development efficiency and complex-query performance.
SpecVQA: A Benchmark for Spectral Understanding and Visual Question Answering in Scientific Images
Jialu Shen, Han Lyu, Suyang Zhong, Hanzheng Li, Haoyi Tao, Nan Wang, Changhong Chen, Xi Fang
2604.28039v1
SpecVQA: A Benchmark for Spectral Understanding and Visual Question Answering in Scientific Images
Jialu Shen, Han Lyu, Suyang Zhong, Hanzheng Li, Haoyi Tao, Nan Wang, Changhong Chen, Xi Fang
2604.28039v1
arXiv:2604.28039v1
•
2026-04-30
Spectra are a prevalent yet highly information-dense form of scientific imagery, presenting substantial challenges to multimodal large language models (MLLMs) due to their unstructured and domain-specific characteristics. Here we introduce SpecVQA, a professional scientific-image benchmark for evaluating multimodal models on scientific spectral understanding, covering 7 representative spectrum types with expert-annotated question-answer pairs. The aim comprises two aspects: spectra scientific QA evaluation and corresponding underlying task evaluation. SpecVQA contains 620 figures and 3100 QA pairs curated from peer-reviewed literature, targeting both direct information extraction and domain-specific reasoning. To effectively reduce token length while preserving essential curve characteristics, we propose a spectral data sampling and interpolation reconstruction approach. Ablation studies further confirm that the approach achieves substantial performance improvements on the proposed benchmark. We test the capability of prominent MLLMs in scientific spectral understanding on our benchmark and present a leaderboard. This work represents an essential step toward enhancing spectral understanding in multimodal large models and suggests promising directions for extending visual-language models to broader scientific research and data analysis.
2026-04-29
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From Prompt to Physical Actuation: Holistic Threat Modeling of LLM-Enabled Robotic Systems
Neha Nagaraja, Hayretdin Bahsi, Carlo R. da Cunha
2604.27267v1
From Prompt to Physical Actuation: Holistic Threat Modeling of LLM-Enabled Robotic Systems
Neha Nagaraja, Hayretdin Bahsi, Carlo R. da Cunha
2604.27267v1
arXiv:2604.27267v1
•
2026-04-29
As large language models are integrated into autonomous robotic systems for task planning and control, compromised inputs or unsafe model outputs can propagate through the planning pipeline to physical-world consequences. Although prior work has studied robotic cybersecurity, adversarial perception attacks, and LLM safety independently, no existing study traces how these threat categories interact and propagate across trust boundaries in a unified architectural model. We address this gap by modeling an LLM-enabled autonomous robot in an edge-cloud architecture as a hierarchical Data Flow Diagram and applying STRIDE-per-interaction analysis across six boundary-crossing interaction points using a three-category taxonomy of Conventional Cyber Threats, Adversarial Threats, and Conversational Threats. The analysis reveals that these categories converge at the same boundary crossings, and we trace three cross-boundary attack chains from external entry points to unsafe physical actuation, each exposing a distinct architectural property: the absence of independent semantic validation between user input and actuator dispatch, cross-modal translation from visual perception to language-model instruction, and unmediated boundary crossing through provider-side tool use. To our knowledge, this is the first DFD-based threat analysis integrating all three threat categories across the full perception-planning-actuation pipeline of an LLM-enabled robotic system.
Comment: Submitted to 23rd Annual International Conference on Privacy, Security, and Trust (PST2026)
Language-Conditioned Safe Trajectory Generation for Spacecraft Rendezvous
Yuji Takubo, Arpit Dwivedi, Sukeerth Ramkumar, Luis A. Pabon, Daniele Gammelli, Marco Pavone, Simone D'Amico
2512.09111v4
Language-Conditioned Safe Trajectory Generation for Spacecraft Rendezvous
Yuji Takubo, Arpit Dwivedi, Sukeerth Ramkumar, Luis A. Pabon, Daniele Gammelli, Marco Pavone, Simone D'Amico
2512.09111v4
arXiv:2512.09111v4
•updated
•
2025-12-09
Reliable real-time trajectory generation is essential for future autonomous spacecraft. While recent progress in nonconvex guidance and control is paving the way for onboard autonomous trajectory optimization, these methods still rely on extensive expert input (e.g., waypoints, constraints, mission timelines, etc.), which limits operational scalability in complex missions such as rendezvous and proximity operations. This paper introduces SAGES (Semantic Autonomous Guidance Engine for Space), a trajectory-generation framework that translates natural-language commands into spacecraft trajectories that reflect high-level intent while respecting nonconvex constraints. Experiments in two settings (fault-tolerant proximity operations with continuous-time constraint enforcement and a free-flying robotic platform) demonstrate that SAGES reliably produces trajectories aligned with human commands, achieving over 90% semantic-behavioral consistency across diverse behavior modes. Ultimately, this work marks an initial step toward language-conditioned, constraint-aware spacecraft trajectory generation, enabling operators to interactively guide both safety and behavior through intuitive natural-language commands with reduced expert burden. Project Website: https://semantic-guidance4space.github.io/
Comment: 42 pages, 12 figures. Submitted to AIAA Journal of Guidance, Control, and Dynamics
CLAMP: Contrastive Learning for 3D Multi-View Action-Conditioned Robotic Manipulation Pretraining
I-Chun Arthur Liu, Krzysztof Choromanski, Sandy Huang, Connor Schenck
2602.00937v2
CLAMP: Contrastive Learning for 3D Multi-View Action-Conditioned Robotic Manipulation Pretraining
I-Chun Arthur Liu, Krzysztof Choromanski, Sandy Huang, Connor Schenck
2602.00937v2
arXiv:2602.00937v2
•updated
•
2026-01-31
Leveraging pre-trained 2D image representations in behavior cloning policies has achieved great success and has become a standard approach for robotic manipulation. However, such representations fail to capture the 3D spatial information about objects and scenes that is essential for precise manipulation. In this work, we introduce Contrastive Learning for 3D Multi-View Action-Conditioned Robotic Manipulation Pretraining (CLAMP), a novel 3D pre-training framework that utilizes point clouds and robot actions. From the merged point cloud computed from RGB-D images and camera extrinsics, we re-render multi-view four-channel image observations with depth and 3D coordinates, including dynamic wrist views, to provide clearer views of target objects for high-precision manipulation tasks. The pre-trained encoders learn to associate the 3D geometric and positional information of objects with robot action patterns via contrastive learning on large-scale simulated robot trajectories. During encoder pre-training, we pre-train a Diffusion Policy to initialize the policy weights for fine-tuning, which is essential for improving fine-tuning sample efficiency and performance. After pre-training, we fine-tune the policy on a limited amount of task demonstrations using the learned image and action representations. We demonstrate that this pre-training and fine-tuning design substantially improves learning efficiency and policy performance on unseen tasks. Furthermore, we show that CLAMP outperforms state-of-the-art baselines across six simulated tasks and five real-world tasks. The project website and videos can be found at https://clamp3d.github.io/CLAMP/.
Comment: Accepted to the Robotics: Science and Systems (RSS) 2026
Learning Tactile-Aware Quadrupedal Loco-Manipulation Policies
Pokuang Zhou, Yuhao Zhou, Quan Luu, Seungho Han, Heng Zhang, Binghao Huang, Yunzhu Li, Arash Ajoudani, Zhengtong Xu, Yu She
2604.27224v1
Learning Tactile-Aware Quadrupedal Loco-Manipulation Policies
Pokuang Zhou, Yuhao Zhou, Quan Luu, Seungho Han, Heng Zhang, Binghao Huang, Yunzhu Li, Arash Ajoudani, Zhengtong Xu, Yu She
2604.27224v1
arXiv:2604.27224v1
•
2026-04-29
Quadrupedal loco-manipulation is commonly built on visual perception and proprioception. Yet reliable contact-rich manipulation remains difficult: vision and proprioception alone cannot resolve uncertain, evolving interactions with the environment. Tactile sensing offers direct contact observability, but scalable tactile-aware learning framework for quadrupedal loco-manipulation is still underexplored. In this paper, we present a tactile-aware loco-manipulation policy learning pipeline with a hierarchical structure. Our approach has two key components. First, we leverage real-world human demonstrations to train a tactile-conditioned visuotactile high-level policy. This policy predicts not only end-effector trajectories for manipulation, but also the evolving tactile interaction cues that characterize how contact should develop over time. Second, we perform large-scale reinforcement learning in simulation to learn a tactile-aware whole-body control policy that tracks diverse commanded trajectories and tactile interaction cues, and transfers zero-shot to the real world. Together, these components enable coordinated locomotion and manipulation under contact-rich scenarios. We evaluate the system on real-world contact-rich tasks, including in-hand reorientation with insertion, valve tightening, and delicate object manipulation. Compared to vision-only and visuotactile baselines, our method improves performance by 28.54% on average across these tasks.
Real-Time GPU-Accelerated Monte Carlo Evaluation of Safety-Critical AEB Systems Under Uncertainty
Akshay Karjol, Shadi Alawneh
2604.27193v1
Real-Time GPU-Accelerated Monte Carlo Evaluation of Safety-Critical AEB Systems Under Uncertainty
Akshay Karjol, Shadi Alawneh
2604.27193v1
arXiv:2604.27193v1
•
2026-04-29
Automatic Emergency Braking (AEB) systems represent a safety-critical national interest, with the National Highway Traffic Safety Administration (NHTSA) Federal Motor Vehicle Safety Standard (FMVSS No. 127) requiring AEB in all new light vehicles sold in the United States by September 2029. However, production implementations frequently rely on deterministic stopping-distance or Time-to-Collision (TTC) thresholds that fail to capture uncertainty in sensing, road conditions, and vehicle dynamics. This paper presents a GPU-accelerated Monte Carlo framework for stochastic evaluation of emergency braking performance using a high-fidelity longitudinal vehicle model incorporating aerodynamic drag, road grade, brake actuator dynamics, and weight transfer effects. A one-thread-per-sample execution strategy exploits the independence of Monte Carlo rollouts, while deterministic CPU-generated sampling ensures bit-exact numerical consistency between CPU and GPU implementations. The framework is evaluated across four hardware platforms spanning development and deployment environments: two laptop GPUs (GTX 1650, RTX 5070) and two automotive-grade embedded platforms (Jetson Orin Nano, Jetson AGX Orin). Peak speedups of 54.57x are achieved while maintaining exact numerical agreement. Real-time feasibility analysis with a complete AEB timing budget (700 ms human reaction time minus 120 ms perception and 50 ms decision overhead) demonstrates that the Jetson AGX Orin can execute approximately 25,000 Monte Carlo samples within a 530 ms budget, enabling real-time probabilistic AEB evaluation as part of a complete embedded pipeline. These results establish Monte Carlo-based uncertainty evaluation as a deployable runtime component rather than an offline validation tool and provide quantitative guidance for risk-aware AEB threshold selection under the NHTSA final rule.
Comment: 10 pages, 6 figures. Submitted to IEEE journal for possible publication; under review
Electrostatic Clutch-Based Mechanical Multiplexer with Increased Force Capability
Timothy E. Amish, Jeffrey T. Auletta, Chad C. Kessens, Joshua R. Smith, Jeffrey I. Lipton
2501.08469v4
Electrostatic Clutch-Based Mechanical Multiplexer with Increased Force Capability
Timothy E. Amish, Jeffrey T. Auletta, Chad C. Kessens, Joshua R. Smith, Jeffrey I. Lipton
2501.08469v4
arXiv:2501.08469v4
•updated
•
2025-01-14
Robotic systems with many degrees of freedom (DoF) are constrained by the demands of dedicating a motor to each joint, and while mechanical multiplexing reduces actuator count, existing clutch designs are bulky, force-limited, or restricted to one output at a time. The problem addressed in this study is how to achieve high-force multiplexing that supports both simultaneous and sequential control from a single motor. Here we show an electrostatic capstan clutch-based transmission that enables both single-input-single-output (SISO) and single-input-multiple-output (SIMO) multiplexing. We demonstrated these on a four-DoF tendon-driven robotic hand where a single motor achieved output forces of up to 212 N, increased vertical grip strength by 4.09 times, and raised horizontal carrying capacity to 111.2 N, the highest currently among five-fingered tendon-driven robotic hands. These results demonstrate that electrostatic-based multiplexing provides versatile actuation, overcoming the limitations of prior systems.
Global Sampling-Based Trajectory Optimization for Contact-Rich Manipulation via KernelSOS
Zhongqi Wei, Frederike Dümbgen
2604.27175v1
Global Sampling-Based Trajectory Optimization for Contact-Rich Manipulation via KernelSOS
Zhongqi Wei, Frederike Dümbgen
2604.27175v1
arXiv:2604.27175v1
•
2026-04-29
Contact-rich manipulation is challenging due to its high dimensionality, the requirement for long time horizons, and the presence of hybrid contact dynamics. Sampling-based methods have become a popular approach for this class of problems, but without explicit mechanisms for global exploration, they are susceptible to converging to poor local minima. In this paper, we introduce Global-MPPI, a unified trajectory optimization framework that integrates global exploration and local refinement. At the global level, we leverage kernel sum-of-squares optimization to identify globally promising regions of the solution space. To enable reliable performance for the non-smooth landscapes inherent to contact-rich manipulation, we introduce a graduated non-convexity strategy based on log-sum-exp smoothing, which transitions the optimization landscape from a smoothed surrogate to the original non-smooth objective. Finally, we employ the model-predictive path integral method to locally refine the solution. We evaluate Global-MPPI on high-dimensional, long-horizon contact-rich tasks, including the PushT task and dexterous in-hand manipulation. Experimental results demonstrate that our approach robustly uncovers high-quality solutions, achieving faster convergence and lower final costs compared to existing baseline methods.
Comment: 8 pages, 5 figures
The Field of Safe Motion: Operationalizing Affordances in the Field of Safe Travel Using Reachability Analysis
Leif Johnson, Trent Victor, Johan Engström
2604.27168v1
The Field of Safe Motion: Operationalizing Affordances in the Field of Safe Travel Using Reachability Analysis
Leif Johnson, Trent Victor, Johan Engström
2604.27168v1
arXiv:2604.27168v1
•
2026-04-29
We present the Field of Safe Motion (FSM), a quantitative safety model for determining whether a driver maintains a collision-free escape route, or "out," at any given moment by accounting for that driver's physical capabilities and the foreseeable actions of other road users. The Field of Safe Travel (FST) provides a framework for representing the types of sensory information and actions available to drivers. However, the FST has remained conceptual in nature since its initial publication almost 90 years ago -- and a concrete computational operationalization is still lacking. At the same time, reachability analysis provides a quantitative basis for assessing the possible actions available to road users, using interpretable kinematic models, but reachability models have so far remained confined largely to the engineering and robotics literature. Bringing these two approaches together provides for an interpretable, quantitative tool for assessing driving behavior across a wide range of driving scenarios. Beyond being interpretable, our approach relies on a relatively small set of basic assumptions that are easy to enumerate and reason about. Furthermore, an interpretable reachability model paired with kinematic assumptions provides a way to bound uncertainty about road users' reasonably foreseeable future locations. We demonstrate the applicability of the FSM to different driving scenarios and discuss the strengths and weaknesses of the model.
A Compact Peristaltic Pump Based on Magneto-Elastic Hysteresis with Single Pneumatic Control
Minjo Park, Metin Sitti
2604.21729v2
A Compact Peristaltic Pump Based on Magneto-Elastic Hysteresis with Single Pneumatic Control
Minjo Park, Metin Sitti
2604.21729v2
arXiv:2604.21729v2
•updated
•
2026-04-23
Pumping fluids is fundamental to a wide range of industrial, environmental, and biomedical applications. Among various pumping mechanisms, peristaltic pumps enable efficient and safe fluid transport by deforming an elastic tube without direct contact with the working fluid. Although previous studies have introduced mechanical, pneumatic, or magnetic actuations to drive membrane deformation, these approaches often lead to complex pump architectures and control schemes. In this study, we present a soft membrane pump that achieves peristaltic motion through a single pneumatic input combined with an embedded passive magnet. The actuation mechanism and system dynamics were analyzed and simplified through modeling. Numerical simulations were conducted to predict the internal fluid flow, and the magneto-elastic hysteresis behavior observed in the simulations was successfully validated by experiments with a proof-of-concept prototype.
Comment: Submitted to IEEE CBS 2026. This work has been submitted to the IEEE for possible publication
Radar Odometry Subject to High Tilt Dynamics of Subarctic Environments
Matěj Boxan, William Larrivée-Hardy, François Pomerleau
2604.19962v2
Radar Odometry Subject to High Tilt Dynamics of Subarctic Environments
Matěj Boxan, William Larrivée-Hardy, François Pomerleau
2604.19962v2
arXiv:2604.19962v2
•updated
•
2026-04-21
Rotating FMCW radar odometry methods often assume flat ground conditions. While this assumption is sufficient in many scenarios, including urban environments or flat mining setups, the highly dynamic terrain of subarctic environments poses a challenge to standard feature extraction and state estimation techniques. This paper benchmarks three existing radar odometry methods under demanding conditions, exhibiting up to 13° in pitch and 4° in roll difference between consecutive scans, with absolute pitch and roll reaching 30° and 8°, respectively. Furthermore, we propose a novel radar-inertial odometry method utilizing tilt-proximity submap search and a hard threshold for vertical displacement between scan points and the estimated axis of rotation. Experimental results demonstrate a state-of-the-art performance of our method on an urban baseline and a 0.3% improvement over the second-best comparative method on a 2-kilometer-long dynamic trajectory. Finally, we analyze the performance of the four evaluated methods on a complex radar sequence characterized by high lateral slip and a steep ditch traversal.
PALCAS: A Priority-Aware Intelligent Lane Change Advisory System for Autonomous Vehicles using Federated Reinforcement Learning
Yassine Ibork, Nhat Ha Nguyen, Myounggyu Won, Lokesh Das
2604.27118v1
PALCAS: A Priority-Aware Intelligent Lane Change Advisory System for Autonomous Vehicles using Federated Reinforcement Learning
Yassine Ibork, Nhat Ha Nguyen, Myounggyu Won, Lokesh Das
2604.27118v1
arXiv:2604.27118v1
•
2026-04-29
We present a priority-aware intelligent lane change advisory system based on multi-agent federated reinforcement learning, namely PALCAS, for autonomous vehicles (AVs). While existing lane-change approaches typically focus on single-agent systems or centralized multi-agent systems, we introduce a federated reinforcement learning-based multi-agent lane change system prioritizing lane changing based on vehicle destination urgency. PALCAS incorporates a novel priority-aware safe lane-change reward function to enable judicious lane-change decisions in both mandatory and discretionary scenarios. PALCAS leverages the parameterized deep Q-network (PDQN) algorithm to facilitate effective cooperation among agents, enabling both lateral and longitudinal motion controls of AVs. Extensive simulations conducted using the SUMO traffic simulator and Mosaic V2X communication framework demonstrate that PALCAS significantly improves traffic efficiency, driving safety, comfort, destination arrival rates, and merging success rates compared to baseline methods.
Reconstruction by Generation: 3D Multi-Object Scene Reconstruction from Sparse Observations
Andrii Zadaianchuk, Leonardo Barcellona, Lennard Schuenemann, Christian Gumbsch, Zehao Wang, Muhammad Zubair Irshad, Fabien Despinoy, Rahaf Aljundi, Stratis Gavves, Sergey Zakharov
2604.27106v1
Reconstruction by Generation: 3D Multi-Object Scene Reconstruction from Sparse Observations
Andrii Zadaianchuk, Leonardo Barcellona, Lennard Schuenemann, Christian Gumbsch, Zehao Wang, Muhammad Zubair Irshad, Fabien Despinoy, Rahaf Aljundi, Stratis Gavves, Sergey Zakharov
2604.27106v1
arXiv:2604.27106v1
•
2026-04-29
Accurately reconstructing complex full multi-object scenes from sparse observations remains a core challenge in computer vision and a key step toward scalable and reliable simulation for robotics. In this work, we introduce RecGen, a generative framework for probabilistic joint estimation of object and part shapes, as well as their pose under occlusion and partial visibility from one or multiple RGB-D images. By leveraging compositional synthetic scene generation and strong 3D shape priors, RecGen generalizes across diverse object types and real-world environments. RecGen achieves state-of-the-art performance on complex, heavily occluded datasets, robustly handling severe occlusions, symmetric objects, object parts, and intricate geometry and texture. Despite using nearly 80% fewer training meshes than the previous state of the art SAM3D, RecGen outperforms it by 30.1% in geometric shape quality, 9.1% in texture reconstruction, and 33.9% in pose estimation.
Comment: Website: https://reconstruction-by-generation.github.io
Interaction Forces and Internal Loads in Parallel Manipulators with Actuation Redundancy
Joshua Flight, Clément Gosselin
2604.27095v1
Interaction Forces and Internal Loads in Parallel Manipulators with Actuation Redundancy
Joshua Flight, Clément Gosselin
2604.27095v1
arXiv:2604.27095v1
•
2026-04-29
This paper discusses null-space wrench components in parallel manipulators. We examine the adaptation of the two most common characterizations of these components in grasp-like systems, namely, interaction forces and internal loads, to parallel manipulators with actuation redundancy. We identify critical oversights in the existing literature on the subject, resolve ambiguities related to the definitions of interaction forces and internal loads, and provide explicit methods for synthesizing equilibrating and manipulating joint torque vectors. A case study is also provided to justify the validity of our novel methods and correct erroneous results reported in the literature.
Comment: 13 pages, 11 figures. Submitted to Mechanism and Machine Theory
Three-Step Nav: A Hierarchical Global-Local Planner for Zero-Shot Vision-and-Language Navigation
Wanrong Zheng, Yunhao Ge, Laurent Itti
2604.26946v1
Three-Step Nav: A Hierarchical Global-Local Planner for Zero-Shot Vision-and-Language Navigation
Wanrong Zheng, Yunhao Ge, Laurent Itti
2604.26946v1
arXiv:2604.26946v1
•
2026-04-29
Breakthrough progress in vision-based navigation through unknown environments has been achieved by using multimodal large language models (MLLMs). These models can plan a sequence of motions by evaluating the current view at each time step against the task and goal given to the agent. However, current zero-shot Vision-and-Language Navigation (VLN) agents powered by MLLMs still tend to drift off course, halt prematurely, and achieve low overall success rates. We propose Three-Step Nav to counteract these failures with a three-view protocol: First, "look forward" to extract global landmarks and sketch a coarse plan. Then, "look now" to align the current visual observation with the next sub-goal for fine-grained guidance. Finally, "look backward" audits the entire trajectory to correct accumulated drift before stopping. Requiring no gradient updates or task-specific fine-tuning, our planner drops into existing VLN pipelines with minimal overhead. Three-Step Nav achieves state-of-the-art zero-shot performance on the R2R-CE and RxR-CE dataset. Our code is available at https://github.com/ZoeyZheng0/3-step-Nav.
Comment: Accepted to AISTATS 2026. Code: https://github.com/ZoeyZheng0/3-step-Nav
Bi-Level Optimization for Contact and Motion Planning in Rope-Assisted Legged Robots
Ruben Malacarne, Ioannis Tsikelis, Enrico Mingo Hoffman, Michele Focchi
2604.26910v1
Bi-Level Optimization for Contact and Motion Planning in Rope-Assisted Legged Robots
Ruben Malacarne, Ioannis Tsikelis, Enrico Mingo Hoffman, Michele Focchi
2604.26910v1
arXiv:2604.26910v1
•
2026-04-29
This paper presents a planning pipeline framework for locomotion in rope-assisted robots climbing vertical surfaces. The proposed framework is formulated as a bi-level optimization scheme that addresses a mixed-integer problem: selecting feasible terrain regions for landing while simultaneously optimizing the control inputs, namely rope tensions and leg forces, and landing location. The outer level of the optimization is solved using the Cross-Entropy Method, while the inner level relies on gradient-based nonlinear optimization to compute dynamically feasible motions. The approach is validated on a novel climbing robot platform, ALPINE, across a variety of challenging terrain configurations.
Safe Navigation using Neural Radiance Fields via Reachable Sets
Omanshu Thapliyal, Malarvizhi Sankaranarayanasamy, Ravigopal Vennelakanti
2604.26899v1
Safe Navigation using Neural Radiance Fields via Reachable Sets
Omanshu Thapliyal, Malarvizhi Sankaranarayanasamy, Ravigopal Vennelakanti
2604.26899v1
arXiv:2604.26899v1
•
2026-04-29
Safe navigation in cluttered environments is an important challenge for autonomous systems. Robots navigating through obstacle ridden scenarios need to be able to navigate safely in the presence of obstacles, goals, and ego objects of varying geometries. In this work, reachable set representations of the robot's real-time capabilities in the state space can be utilized to capture safe navigation requirements. While neural radiance fields (NeRFs) are utilized to compute, store, and manipulate the volumetric representations of the obstacles, or ego vehicle, as needed. Constrained optimal control is employed to represent the resulting path planning problem, involving linear matrix inequality constraints. We present simulation results for path planning in the presence of numerous obstacles in two different scenarios. Safe navigation is demonstrated through using reachable sets in the corresponding constrained optimal control problems.
Comment: 5 pages, 8 figures, 2026 4th International Conference on Mechatronics, Control and Robotics (ICMCR)
Stochastic Entanglement of Deterministic Origami Tentacles For Universal Robotic Gripping
Alec Boron, Bokun Zheng, Ziyang Zhou, Noel Naughton, Suyi Li
2604.26897v1
Stochastic Entanglement of Deterministic Origami Tentacles For Universal Robotic Gripping
Alec Boron, Bokun Zheng, Ziyang Zhou, Noel Naughton, Suyi Li
2604.26897v1
arXiv:2604.26897v1
•
2026-04-29
Origami-inspired robotic grippers have shown promising potential for object manipulation tasks due to their compact volume and mechanical flexibility. However, robust capture of objects with random shapes in dynamic working environments often comes at the cost of additional actuation channels and control complexity. Here, we introduce a tendon-driven origami tentacle gripper capable of universal object gripping by exploiting a synergy between local, deterministic deformation programming and global, stochastic entanglements. Each origami tentacle is made by cutting thin Mylar sheets; It features carefully placed holes for routing an actuation tendon, origami creases for controlling the deformation, and a tapered shape. By tailoring these design features, one can prescribe the shrinking, bending, and twisting deformation, eventually creating deterministic coiling with a simple tendon pull. Then, when multiple coiling tentacles are placed in proximity, stochastic entanglement emerges, allowing the tentacles to braid, knot, and grip objects with random shapes. We derived a simulation model by integrating origami mechanics with Cosserat rods to correlate origami design, tendon deformation, and their collective gripping performance. Then, we experimentally tested how these coiling and entangling origami tentacles can grasp objects under gravity and in water. A stow-and-release deployment mechanism was also tested to simulate in-orbit grasping. Overall, the entertaining origami tentacle gripper presents a new strategy for robust object grasping with simple design and actuation.
Edge AI for Automotive Vulnerable Road User Safety: Deployable Detection via Knowledge Distillation
Akshay Karjol, Darrin M. Hanna
2604.26857v1
Edge AI for Automotive Vulnerable Road User Safety: Deployable Detection via Knowledge Distillation
Akshay Karjol, Darrin M. Hanna
2604.26857v1
arXiv:2604.26857v1
•
2026-04-29
Deploying accurate object detection for Vulnerable Road User (VRU) safety on edge hardware requires balancing model capacity against computational constraints. Large models achieve high accuracy but fail under INT8 quantization required for edge deployment, while small models sacrifice detection performance. This paper presents a knowledge distillation (KD) framework that trains a compact YOLOv8-S student (11.2M parameters) to mimic a YOLOv8-L teacher (43.7M parameters), achieving 3.9x compression while preserving quantization robustness. We evaluate on full-scale BDD100K (70K training images) with Post-Training Quantization to INT8. The teacher suffers catastrophic degradation under INT8 (-23% mAP), while the KD student retains accuracy (-5.6% mAP). Analysis reveals that KD transfers precision calibration rather than raw detection capacity: the KD student achieves 0.748 precision versus 0.653 for direct training at INT8, a 14.5% gain at equivalent recall, reducing false alarms by 44% versus the collapsed teacher. At INT8, the KD student exceeds the teacher's FP32 precision (0.748 vs. 0.718) in a model 3.9x smaller. These findings establish knowledge distillation as a requirement for deploying accurate, safety-critical VRU detection on edge hardware.
Comment: 6 pages, 3 figures
FASTER: Rethinking Real-Time Flow VLAs
Yuxiang Lu, Zhe Liu, Xianzhe Fan, Zhenya Yang, Jinghua Hou, Junyi Li, Kaixin Ding, Hengshuang Zhao
2603.19199v2
FASTER: Rethinking Real-Time Flow VLAs
Yuxiang Lu, Zhe Liu, Xianzhe Fan, Zhenya Yang, Jinghua Hou, Junyi Li, Kaixin Ding, Hengshuang Zhao
2603.19199v2
arXiv:2603.19199v2
•updated
•
2026-03-19
Real-time execution is crucial for deploying Vision-Language-Action (VLA) models in the physical world. Existing asynchronous inference methods primarily optimize trajectory smoothness, but neglect the critical latency in reacting to environmental changes. By rethinking the notion of reaction in action chunking policies, this paper presents a systematic analysis of the factors governing reaction time. We show that reaction time follows a uniform distribution determined jointly by the Time to First Action (TTFA) and the execution horizon. Moreover, we reveal that the standard practice of applying a constant schedule in flow-based VLAs can be inefficient and forces the system to complete all sampling steps before any movement can start, forming the bottleneck in reaction latency. To overcome this issue, we propose Fast Action Sampling for ImmediaTE Reaction (FASTER). By introducing a Horizon-Aware Schedule, FASTER adaptively prioritizes near-term actions during flow sampling, compressing the denoising of the immediate reaction by tenfold (e.g., in $π_{0.5}$ and X-VLA) into a single step, while preserving the quality of long-horizon trajectory. Coupled with a streaming client-server pipeline, FASTER substantially reduces the effective reaction latency on real robots, especially when deployed on consumer-grade GPUs. Real-world experiments, including a highly dynamic table tennis task, prove that FASTER unlocks unprecedented real-time responsiveness for generalist policies, enabling rapid generation of accurate and smooth trajectories.
Comment: Project page: https://innovator-zero.github.io/FASTER
STARRY: Spatial-Temporal Action-Centric World Modeling for Robotic Manipulation
Yuxuan Tian, Yurun Jin, Bin Yu, Yukun Shi, Hao Wu, Chi Harold Liu, Kai Chen, Cong Huang
2604.26848v1
STARRY: Spatial-Temporal Action-Centric World Modeling for Robotic Manipulation
Yuxuan Tian, Yurun Jin, Bin Yu, Yukun Shi, Hao Wu, Chi Harold Liu, Kai Chen, Cong Huang
2604.26848v1
arXiv:2604.26848v1
•
2026-04-29
Robotic manipulation critically requires reasoning about future spatial-temporal interactions, yet existing VLA policies and world-model-enhanced policies do not fully model action-relevant spatial-temporal interaction structure. We propose STARRY, a world-model-enhanced action-generation policy that aligns spatial-temporal prediction with action generation. STARRY jointly denoises future spatial-temporal latents and action sequences, and introduces Geometry-Aware Selective Attention Modulation to convert predicted depth and end-effector geometry into token-aligned weights for selective action-attention modulation. On RoboTwin 2.0, STARRY achieves 93.82% / 93.30% average success under Clean and Randomized settings. Real-world experiments further improve average success from 42.5% to 70.8% over $π_{0.5}$, demonstrating the effectiveness of action-centric spatial-temporal world modeling for spatial-temporally demanding robotic action generation.
Comment: 19 pages
Walk With Me: Long-Horizon Social Navigation for Human-Centric Outdoor Assistance
Lingfeng Zhang, Xiaoshuai Hao, Xizhou Bu, Yingbo Tang, Hongsheng Li, Jinghui Lu, Xiu-shen Wei, Jiayi Ma, Yu Liu, Jing Zhang, Hangjun Ye, Xiaojun Liang, Long Chen, Wenbo Ding
2604.26839v1
Walk With Me: Long-Horizon Social Navigation for Human-Centric Outdoor Assistance
Lingfeng Zhang, Xiaoshuai Hao, Xizhou Bu, Yingbo Tang, Hongsheng Li, Jinghui Lu, Xiu-shen Wei, Jiayi Ma, Yu Liu, Jing Zhang, Hangjun Ye, Xiaojun Liang, Long Chen, Wenbo Ding
2604.26839v1
arXiv:2604.26839v1
•
2026-04-29
Assisting humans in open-world outdoor environments requires robots to translate high-level natural-language intentions into safe, long-horizon, and socially compliant navigation behavior. Existing map-based methods rely on costly pre-built HD maps, while learning-based policies are mostly limited to indoor and short-horizon settings. To bridge this gap, we propose Walk with Me, a map-free framework for long-horizon social navigation from high-level human instructions. Walk with Me leverages GPS context and lightweight candidate points-of-interest from a public map API for semantic destination grounding and waypoint proposal. A High-Level Vision-Language Model grounds abstract instructions into concrete destinations and plans coarse waypoint sequences. During execution, an observation-aware routing mechanism determines whether the Low-Level Vision-Language-Action policy can handle the current situation or whether explicit safety reasoning from the High-Level VLM is needed. Routine segments are executed by the Low-Level VLA, while complex situations such as crowded crossings trigger high-level reasoning and stop-and-wait behavior when unsafe. By combining semantic intent grounding, map-free long-horizon planning, safety-aware reasoning, and low-level action generation, Walk with Me enables practical outdoor social navigation for human-centric assistance.
Rule-based High-Level Coaching for Goal-Conditioned Reinforcement Learning in Search-and-Rescue UAV Missions Under Limited-Simulation Training
Mahya Ramezani, Holger Voos
2604.26833v1
Rule-based High-Level Coaching for Goal-Conditioned Reinforcement Learning in Search-and-Rescue UAV Missions Under Limited-Simulation Training
Mahya Ramezani, Holger Voos
2604.26833v1
arXiv:2604.26833v1
•
2026-04-29
This paper presents a hierarchical decision-making framework for unmanned aerial vehicle (UAV) missions motivated by search-and-rescue (SAR) scenarios under limited simulation training. The framework combines a fixed rule-based high-level advisor with an online goal-conditioned low-level reinforcement learning (RL) controller. To stress-test early adaptation, we also consider a strict no-pretraining deployment regime. The high-level advisor is defined offline from a structured task specification and compiled into deterministic rules. It provides interpretable mission- and safety-aware guidance through recommended actions, avoided actions, and regime-dependent arbitration weights. The low-level controller learns online from task-defined dense rewards and reuses experience through a mode-aware prioritized replay mechanism augmented with rule-derived metadata. We evaluate the framework on two tasks: battery-aware multi-goal delivery and moving-target delivery in obstacle-rich environments. Across both tasks, the proposed method improves early safety and sample efficiency primarily by reducing collision terminations, while preserving the ability to adapt online to scenario-specific dynamics.
DC-Ada: Reward-Only Decentralized Sensor Adaptation for Heterogeneous Multi-Robot Teams
Saad Alqithami
2604.03905v2
DC-Ada: Reward-Only Decentralized Sensor Adaptation for Heterogeneous Multi-Robot Teams
Saad Alqithami
2604.03905v2
arXiv:2604.03905v2
•updated
•
2026-04-05
Heterogeneity is a defining feature of deployed multi-robot teams: platforms often differ in sensing modalities, ranges, fields of view, and failure patterns. Controllers trained under nominal sensing can degrade sharply when deployed on robots with missing or mismatched sensors, even when the task and action interface are unchanged. We present DC-Ada, a reward-only decentralized adaptation method that keeps a pretrained shared policy frozen and instead adapts compact per-robot observation transforms to map heterogeneous sensing into a fixed inference interface. DC-Ada is gradient-free and communication-minimal: it uses budgeted accept/reject random search with short common-random-number rollouts under a strict step budget. We evaluate DC-Ada against four baselines in a deterministic 2D multi-robot simulator covering warehouse logistics, search and rescue, and collaborative mapping, across four heterogeneity regimes (H0--H3) and five seeds with a matched budget of $200{,}000$ joint environment steps per run. Results show that heterogeneity can substantially degrade a frozen shared policy and that no single mitigation dominates across all tasks and metrics. Observation normalization is strongest for reward robustness in warehouse logistics and competitive in search and rescue, while the frozen shared policy is strongest for reward in collaborative mapping. DC-Ada offers a useful complementary operating point: it improves completion most clearly in severe coverage-based mapping while requiring only scalar team returns and no policy fine-tuning or persistent communication. These results position DC-Ada as a practical deploy-time adaptation method for heterogeneous teams.
The Alignment Flywheel: A Governance-Centric Hybrid MAS for Architecture-Agnostic Safety
Elias Malomgré, Pieter Simoens
2603.02259v2
The Alignment Flywheel: A Governance-Centric Hybrid MAS for Architecture-Agnostic Safety
Elias Malomgré, Pieter Simoens
2603.02259v2
arXiv:2603.02259v2
•updated
•
2026-02-28
Multi-agent systems provide mature methodologies for role decomposition, coordination, and normative governance, capabilities that remain essential as increasingly powerful autonomous decision components are embedded within agent-based systems. While learned and generative models substantially expand system capability, their safety behavior is often entangled with training, making it opaque, difficult to audit, and costly to update after deployment. This paper formalizes the Alignment Flywheel as a governance-centric hybrid MAS architecture that decouples decision generation from safety governance. A Proposer, representing any autonomous decision component, generates candidate trajectories, while a Safety Oracle returns raw safety signals through a stable interface. An enforcement layer applies explicit risk policy at runtime, and a governance MAS supervises the Oracle through auditing, uncertainty-driven verification, and versioned refinement. The central engineering principle is patch locality: many newly observed safety failures can be mitigated by updating the governed oracle artifact and its release pipeline rather than retracting or retraining the underlying decision component. The architecture is implementation-agnostic with respect to both the Proposer and the Safety Oracle, and specifies the roles, artifacts, protocols, and release semantics needed for runtime gating, audit intake, signed patching, and staged rollout across distributed deployments. The result is a hybrid MAS engineering framework for integrating highly capable but fallible autonomous systems under explicit, version-controlled, and auditable oversight.
Comment: Accepted for the EMAS workshop at AAMAS 2026
A Multimodal Depth-Aware Method For Embodied Reference Understanding
Fevziye Irem Eyiokur, Dogucan Yaman, Hazım Kemal Ekenel, Alexander Waibel
2510.08278v3
A Multimodal Depth-Aware Method For Embodied Reference Understanding
Fevziye Irem Eyiokur, Dogucan Yaman, Hazım Kemal Ekenel, Alexander Waibel
2510.08278v3
arXiv:2510.08278v3
•updated
•
2025-10-09
Embodied Reference Understanding requires identifying a target object in a visual scene based on both language instructions and pointing cues. While prior works have shown progress in open-vocabulary object detection, they often fail in ambiguous scenarios where multiple candidate objects exist in the scene. To address these challenges, we propose a novel ERU framework that jointly leverages LLM-based data augmentation, depth-map modality, and a depth-aware decision module. This design enables robust integration of linguistic and embodied cues, improving disambiguation in complex or cluttered environments. Experimental results on two datasets demonstrate that our approach significantly outperforms existing baselines, achieving more accurate and reliable referent detection.
Comment: Accepted by ICASSP 2026
Unified 4D World Action Modeling from Video Priors with Asynchronous Denoising
Jun Guo, Qiwei Li, Peiyan Li, Zilong Chen, Nan Sun, Yifei Su, Heyun Wang, Yuan Zhang, Xinghang Li, Huaping Liu
2604.26694v1
Unified 4D World Action Modeling from Video Priors with Asynchronous Denoising
Jun Guo, Qiwei Li, Peiyan Li, Zilong Chen, Nan Sun, Yifei Su, Heyun Wang, Yuan Zhang, Xinghang Li, Huaping Liu
2604.26694v1
arXiv:2604.26694v1
•
2026-04-29
We propose X-WAM, a Unified 4D World Model that unifies real-time robotic action execution and high-fidelity 4D world synthesis (video + 3D reconstruction) in a single framework, addressing the critical limitations of prior unified world models (e.g., UWM) that only model 2D pixel-space and fail to balance action efficiency and world modeling quality. To leverage the strong visual priors of pretrained video diffusion models, X-WAM imagines the future world by predicting multi-view RGB-D videos, and obtains spatial information efficiently through a lightweight structural adaptation: replicating the final few blocks of the pretrained Diffusion Transformer into a dedicated depth prediction branch for the reconstruction of future spatial information. Moreover, we propose Asynchronous Noise Sampling (ANS) to jointly optimize generation quality and action decoding efficiency. ANS applies a specialized asynchronous denoising schedule during inference, which rapidly decodes actions with fewer steps to enable efficient real-time execution, while dedicating the full sequence of steps to generate high-fidelity video. Rather than entirely decoupling the timesteps during training, ANS samples from their joint distribution to align with the inference distribution. Pretrained on over 5,800 hours of robotic data, X-WAM achieves 79.2% and 90.7% average success rate on RoboCasa and RoboTwin 2.0 benchmarks, while producing high-fidelity 4D reconstruction and generation surpassing existing methods in both visual and geometric metrics.
Comment: Project website: https://sharinka0715.github.io/X-WAM/
Atomic-Probe Governance for Skill Updates in Compositional Robot Policies
Xue Qin, Simin Luan, John See, Cong Yang, Zhijun Li
2604.26689v1
Atomic-Probe Governance for Skill Updates in Compositional Robot Policies
Xue Qin, Simin Luan, John See, Cong Yang, Zhijun Li
2604.26689v1
arXiv:2604.26689v1
•
2026-04-29
Skill libraries in deployed robotic systems are continually updated through fine-tuning, fresh demonstrations, or domain adaptation, yet existing typed-composition methods (BLADE, SymSkill, Generative Skill Chaining) treat the library as frozen at test time and do not analyze how composition outcomes change when a skill is replaced. We introduce a paired-sampling cross-version swap protocol on robosuite manipulation tasks to characterize this dimension of compositional skill learning. On a dual-arm peg-in-hole task we discover a dominant-skill effect: one ECM achieves 86.7% atomic success rate while every other ECM is at or below 26.7%, and whether this dominant ECM enters a composition shifts the success rate by up to +50pp. We characterize the boundary on a simpler pick task where all atomic policies saturate at 100% and the effect is undefined. Across three tasks we further find that off-policy behavioral distance metrics fail to identify the dominant ECM, ruling out the natural cheap predictor. We propose an atomic-quality probe and a Hybrid Selector combining per-skill probes (zero per-decision cost) with selective composition revalidation (full cost), and characterize its Pareto frontier on 144 skill-update decisions. On T6 the atomic-only probe sits 23pp below full revalidation (64.6% vs 87.5% oracle match) at zero per-decision cost; a Hybrid Selector with m=10 closes most of that gap to ~12pp at 46% of full-revalidation cost. On the cross-task average over 144 events, atomic-only is within 3pp of full revalidation under a mixed-oracle caveat. The atomic-quality probe is, to our knowledge, the first principled, deployment-ready primitive for skill-update governance in compositional robot policies.
Comment: 8 pages main text + appendix; 3 figures, 12 tables;
ATLAS: An Annotation Tool for Long-horizon Robotic Action Segmentation
Sergej Stanovcic, Daniel Sliwowski, Dongheui Lee
2604.26637v1
ATLAS: An Annotation Tool for Long-horizon Robotic Action Segmentation
Sergej Stanovcic, Daniel Sliwowski, Dongheui Lee
2604.26637v1
arXiv:2604.26637v1
•
2026-04-29
Annotating long-horizon robotic demonstrations with precise temporal action boundaries is crucial for training and evaluating action segmentation and manipulation policy learning methods. Existing annotation tools, however, are often limited: they are designed primarily for vision-only data, do not natively support synchronized visualization of robot-specific time-series signals (e.g., gripper state or force/torque), or require substantial effort to adapt to different dataset formats. In this paper, we introduce ATLAS, an annotation tool tailored for long-horizon robotic action segmentation. ATLAS provides time-synchronized visualization of multi-modal robotic data, including multi-view video and proprioceptive signals, and supports annotation of action boundaries, action labels, and task outcomes. The tool natively handles widely used robotics dataset formats such as ROS bags and the Reinforcement Learning Dataset (RLDS) format, and provides direct support for specific datasets such as REASSEMBLE. ATLAS can be easily extended to new formats via a modular dataset abstraction layer. Its keyboard-centric interface minimizes annotation effort and improves efficiency. In experiments on a contact-rich assembly task, ATLAS reduced the average per-action annotation time by at least 6% compared to ELAN, while the inclusion of time-series data improved temporal alignment with expert annotations by more than 2.8% and decreased boundary error fivefold compared to vision-only annotation tools.
Comment: 7 pages, 2 figures, 2 tables
STAR-Filter: Efficient Convex Free-Space Approximation via Starshaped Set Filtering in Noisy Environments
Yuwei Wu, Yichen Zhao, Dexter Ong, Vijay Kumar
2604.26626v1
STAR-Filter: Efficient Convex Free-Space Approximation via Starshaped Set Filtering in Noisy Environments
Yuwei Wu, Yichen Zhao, Dexter Ong, Vijay Kumar
2604.26626v1
arXiv:2604.26626v1
•
2026-04-29
Approximating collision-free space is fundamental to robot planning in complex environments. Convex geometric representations, such as polytopes and ellipsoids, are widely employed due to their structural properties, which can be easily integrated with convex optimization. Iterative optimization-based inflation methods can generate large volume polytopes in cluttered environments, but their efficiency degrades as the obstacle set becomes more complex or when sensor data are noisy. These methods are also sensitive to initialization and often rely on accurate geometric models. In this paper, we propose the STAR-Filter, a lightweight framework that employs starshaped set construction as a fast filter for convex region generation in collision-free space. By identifying obstacle points as active supporting constraints, the proposed method significantly reduces redundant computation while preserving feasibility and robustness to sensor noise. We provide theoretical and numerical analyses that characterize the structural properties of the starshaped set and proposed pipeline in environments of varying complexity. Simulation results show that the proposed framework achieves the lowest computation time and reduces conservativeness in polytope generation for real-world noisy and large-scale data. We demonstrate the effectiveness of the framework for Safe Flight Corridor (SFC) generation and agile quadrotor planning in noisy environments.
Bridging Discrete Planning and Continuous Execution for Redundant Robot
Teng Yan, Yue Yu, Yihan Liu, Bingzhuo Zhong
2604.02021v2
Bridging Discrete Planning and Continuous Execution for Redundant Robot
Teng Yan, Yue Yu, Yihan Liu, Bingzhuo Zhong
2604.02021v2
arXiv:2604.02021v2
•updated
•
2026-04-02
Voxel-grid reinforcement learning is widely adopted for path planning in redundant manipulators due to its simplicity and reproducibility. However, direct execution through point-wise numerical inverse kinematics on 7-DoF arms often yields step-size jitter, abrupt joint transitions, and instability near singular configurations. This work proposes a bridging framework between discrete planning and continuous execution without modifying the discrete planner itself. On the planning side, step-normalized 26-neighbor Cartesian actions and a geometric tie-breaking mechanism are introduced to suppress unnecessary turns and eliminate step-size oscillations. On the execution side, a task-priority damped least-squares (TP-DLS) inverse kinematics layer is implemented. This layer treats end-effector position as a primary task, while posture and joint centering are handled as subordinate tasks projected into the null space, combined with trust-region clipping and joint velocity constraints. On a 7-DoF manipulator in random sparse, medium, and dense environments, this bridge raises planning success in dense scenes from about 0.58 to 1.00, shortens representative path length from roughly 1.53 m to 1.10 m, and while keeping end-effector error below 1 mm, reduces peak joint accelerations by over an order of magnitude, substantially improving the continuous execution quality of voxel-based RL paths on redundant manipulators.
Comment: 8 pages, 3 figures. Submitted to IFAC World Congress 2026
Benchmarking the Safety of Large Language Models for Robotic Health Attendant Control
Mahiro Nakao, Kazuhiro Takemoto
2604.26577v1
Benchmarking the Safety of Large Language Models for Robotic Health Attendant Control
Mahiro Nakao, Kazuhiro Takemoto
2604.26577v1
arXiv:2604.26577v1
•
2026-04-29
Large language models (LLMs) are increasingly considered for deployment as the control component of robotic health attendants, yet their safety in this context remains poorly characterized. We introduce a dataset of 270 harmful instructions spanning nine prohibited behavior categories grounded in the American Medical Association Principles of Medical Ethics, and use it to evaluate 72 LLMs in a simulation environment based on the Robotic Health Attendant framework. The mean violation rate across all models was 54.4\%, with more than half exceeding 50\%, and violation rates varied substantially across behavior categories, with superficially plausible instructions such as device manipulation and emergency delay proving harder to refuse than overtly destructive ones. Model size and release date were the primary determinants of safety performance among open-weight models, and proprietary models were substantially safer than open-weight counterparts (median 23.7\% versus 72.8\%). Medical domain fine-tuning conferred no significant overall safety benefit, and a prompt-based defense strategy produced only a modest reduction in violation rates among the least safe models, leaving absolute violation rates at levels that would preclude safe clinical deployment. These findings demonstrate that safety evaluation must be treated as a first-class criterion in the development and deployment of LLMs for robotic health attendants.
Comment: 20 pages, 9 figures, 3 tables, 8 pages supplementary material
LLM-Flax : Generalizable Robotic Task Planning via Neuro-Symbolic Approaches with Large Language Models
Seongmin Kim, Daegyu Lee
2604.26569v1
LLM-Flax : Generalizable Robotic Task Planning via Neuro-Symbolic Approaches with Large Language Models
Seongmin Kim, Daegyu Lee
2604.26569v1
arXiv:2604.26569v1
•
2026-04-29
Deploying a neuro-symbolic task planner on a new domain today requires significant manual effort: a domain expert must author relaxation and complementary rules, and hundreds of training problems must be solved to supervise a Graph Neural Network (GNN) object scorer. We propose LLM-Flax, a three-stage framework that eliminates all three sources of manual effort using a locally hosted LLM given only a PDDL domain file. Stage 1 automatically generates relaxation and complementary rules via structured prompting with format validation and self-correction. Stage 2 introduces LLM-guided failure recovery with a feasibility-gated budget policy that explicitly reserves API latency cost before each LLM call, preventing the downstream relaxation fallback from being starved. Stage 3 replaces the domain-trained GNN entirely with zero-shot LLM object importance scoring, requiring no training data. We evaluate all three stages on the MazeNamo benchmark across 10x10, 12x12, and 15x15 grids (8 benchmarks total). LLM-Flax achieves average SR 0.945 versus the manual baseline's 0.828 (+0.117), matching or outperforming manual rules on every one of the eight benchmarks. On 12x12 Expert, LLM-Flax attains SR 0.733 where the manual planner fails entirely (SR 0.000); on 15x15 Hard, it achieves SR 1.000 versus Manual's 0.900. Stage 3 demonstrates feasibility (SR 0.720 on 12x12 Hard with no training data) but faces a context-window bottleneck at scale, pointing to the primary open challenge for future work.
Learning Vision-Based Omnidirectional Navigation: A Teacher-Student Approach Using Monocular Depth Estimation
Jan Finke, Wayne Paul Martis, Adrian Schmelter, Lars Erbach, Christian Jestel, Marvin Wiedemann
2603.01999v2
Learning Vision-Based Omnidirectional Navigation: A Teacher-Student Approach Using Monocular Depth Estimation
Jan Finke, Wayne Paul Martis, Adrian Schmelter, Lars Erbach, Christian Jestel, Marvin Wiedemann
2603.01999v2
arXiv:2603.01999v2
•updated
•
2026-03-02
Reliable obstacle avoidance in industrial settings demands 3D scene understanding, but widely used 2D LiDAR sensors perceive only a single horizontal slice of the environment, missing critical obstacles above or below the scan plane. We present a teacher-student framework for vision-based mobile robot navigation that eliminates the need for LiDAR sensors. A teacher policy trained via Proximal Policy Optimization (PPO) in NVIDIA Isaac Lab leverages privileged 2D LiDAR observations that account for the full robot footprint to learn robust navigation. The learned behavior is distilled into a student policy that relies solely on monocular depth maps predicted by a fine-tuned Depth Anything V2 model from four RGB cameras. The complete inference pipeline, comprising monocular depth estimation (MDE), policy execution, and motor control, runs entirely onboard an NVIDIA Jetson Orin AGX mounted on a DJI RoboMaster platform, requiring no external computation for inference. In simulation, the student achieves success rates of 82-96.5%, consistently outperforming the standard 2D LiDAR teacher (50-89%). In real-world experiments, the MDE-based student outperforms the 2D LiDAR teacher when navigating around obstacles with complex 3D geometries, such as overhanging structures and low-profile objects, that fall outside the single scan plane of a 2D LiDAR.
Geometric Inverse Flight Dynamics on SO(3) and Application to Tethered Fixed-Wing Aircraft
Antonio Franchi, Chiara Gabellieri
2602.17166v2
Geometric Inverse Flight Dynamics on SO(3) and Application to Tethered Fixed-Wing Aircraft
Antonio Franchi, Chiara Gabellieri
2602.17166v2
arXiv:2602.17166v2
•updated
•
2026-02-19
We present a robotics-oriented, coordinate-free formulation of inverse flight dynamics for fixed-wing aircraft on SO(3). Translational force balance is written in the world frame and rotational dynamics in the body frame; aerodynamic directions (drag, lift, side) are defined geometrically, avoiding local attitude coordinates. Enforcing coordinated flight (no sideslip), we derive a closed-form trajectory-to-input map yielding the attitude, angular velocity, and thrust-angle-of-attack pair, and we recover the aerodynamic moment coefficients component-wise. Applying such a map to tethered flight on spherical parallels, we obtain analytic expressions for the required bank angle and identify a specific zero-bank locus where the tether tension exactly balances centrifugal effects, highlighting the decoupling between aerodynamic coordination and the apparent gravity vector. Under a simple lift/drag law, the minimal-thrust angle of attack admits a closed form. These pointwise quasi-steady inversion solutions become steady-flight trim when the trajectory and rotational dynamics are time-invariant. The framework bridges inverse simulation in aeronautics with geometric modeling in robotics, providing a rigorous building block for trajectory design and feasibility checks.
Comment: ACCEPTED ICUAS 2026
ViTaPEs: Visuotactile Position Encodings for Cross-Modal Alignment in Multimodal Transformers
Fotios Lygerakis, Ozan Özdenizci, Elmar Rückert
2505.20032v3
ViTaPEs: Visuotactile Position Encodings for Cross-Modal Alignment in Multimodal Transformers
Fotios Lygerakis, Ozan Özdenizci, Elmar Rückert
2505.20032v3
arXiv:2505.20032v3
•updated
•
2025-05-26
Tactile sensing provides local essential information that is complementary to visual perception, such as texture, compliance, and force. Despite recent advances in visuotactile representation learning, challenges remain in fusing these modalities and generalizing across tasks and environments without heavy reliance on pre-trained vision-language models. Moreover, existing methods do not study positional encodings, thereby overlooking the multi-stage spatial reasoning needed to capture fine-grained visuotactile correlations. We introduce ViTaPEs, a transformer-based architecture for learning task-agnostic visuotactile representations from paired vision and tactile inputs. Our key idea is a two-stage positional injection: local (modality-specific) positional encodings are added within each stream, and a global positional encoding is added on the joint token sequence immediately before attention, providing a shared positional vocabulary at the stage where cross-modal interaction occurs. We make the positional injection points explicit and conduct controlled ablations that isolate their effect before a token-wise nonlinearity versus immediately before self-attention. Experiments on multiple large-scale real-world datasets show that ViTaPEs not only surpasses state-of-the-art baselines across various recognition tasks but also demonstrates zero-shot generalization to unseen, out-of-domain scenarios. We further demonstrate the transfer-learning strength of \emph{ViTaPEs} in a robotic grasping task, where it outperforms state-of-the-art baselines in predicting grasp success. Project page: https://sites.google.com/view/vitapes
Persona-Based Process Design for Assistive Human-Robot Workplaces for Persons with Disabilities
Nils Mandischer, Daria Eckert and, Lars Mikelsons
2604.26527v1
Persona-Based Process Design for Assistive Human-Robot Workplaces for Persons with Disabilities
Nils Mandischer, Daria Eckert and, Lars Mikelsons
2604.26527v1
arXiv:2604.26527v1
•
2026-04-29
Human-robot interaction is emerging as an important paradigm for integrating persons with disabilities into the workplace. While these systems can enable individuals to work, their design is mostly personalized, hindering widespread use beyond the individual user. The universal design paradigm is a central pillar of inclusive design, describing usability of systems by all. To incorporate universal design into process design for human-robot workplaces expert knowledge is required that is often not available. To simplify process design of human-robot workplaces, we propose a persona-based design approach. First, typical impairments prevalent in the workforce or particularly relevant for the processes are abstracted into personas with disabilities. The work process is subdivided into sequential actions. For each action and persona, strategies are developed to reach the action goal by a design thinking approach. The resulting actions are ordered by level of robot assistance, i.e. robot involvement, and implemented in a behavior tree. Therefore, the macro-behavior of the workplace may adapt to individual personas online. We demonstrate the method in a collaborative box folding process with a total of seven personas with disabilities. The persona-based process design shows promising results by generating more comprehensive process strategies while enabling adaptive behavior in the sense of universal design.
Comment: Accepted at IEEE International Conference on Human-Machine Systems (ICHMS), Singapore, 2026
3D Generation for Embodied AI and Robotic Simulation: A Survey
Tianwei Ye, Yifan Mao, Minwen Liao, Jian Liu, Chunchao Guo, Dazhao Du, Quanxin Shou, Fangqi Zhu, Song Guo
2604.26509v1
3D Generation for Embodied AI and Robotic Simulation: A Survey
Tianwei Ye, Yifan Mao, Minwen Liao, Jian Liu, Chunchao Guo, Dazhao Du, Quanxin Shou, Fangqi Zhu, Song Guo
2604.26509v1
arXiv:2604.26509v1
•
2026-04-29
Embodied AI and robotic systems increasingly depend on scalable, diverse, and physically grounded 3D content for simulation-based training and real-world deployment. While 3D generative modeling has advanced rapidly, embodied applications impose requirements far beyond visual realism: generated objects must carry kinematic structure and material properties, scenes must support interaction and task execution, and the resulting content must bridge the gap between simulation and reality. This survey presents the first survey of 3D generation for embodied AI and organizes the literature around three roles that 3D generation plays in embodied systems. In \emph{Data Generator}, 3D generation produces simulation-ready objects and assets, including articulated, physically grounded, and deformable content for downstream interaction; in \emph{Simulation Environments}, it constructs interactive and task-oriented worlds, spanning structure-aware, controllable, and agentic scene generation; and in \emph{Sim2Real Bridge}, it supports digital twin reconstruction, data augmentation, and synthetic demonstrations for downstream robot learning and real-world transfer. We also show that the field is shifting from visual realism toward interaction readiness, and we identify the main bottlenecks, including limited physical annotations, the gap between geometric quality and physical validity, fragmented evaluation, and the persistent sim-to-real divide, that must be addressed for 3D generation to become a dependable foundation for embodied intelligence. Our project page is at https://3dgen4robot.github.io.
Comment: 26 pages, 11 figures, 8 tables. Project Page: https://3dgen4robot.github.io
HiPAN: Hierarchical Posture-Adaptive Navigation for Quadruped Robots in Unstructured 3D Environments
Jeil Jeong, Minsung Yoon, Seokryun Choi, Heechan Shin, Taegeun Yang, Sung-eui Yoon
2604.26504v1
HiPAN: Hierarchical Posture-Adaptive Navigation for Quadruped Robots in Unstructured 3D Environments
Jeil Jeong, Minsung Yoon, Seokryun Choi, Heechan Shin, Taegeun Yang, Sung-eui Yoon
2604.26504v1
arXiv:2604.26504v1
•
2026-04-29
Navigating quadruped robots in unstructured 3D environments poses significant challenges, requiring goal-directed motion, effective exploration to escape from local minima, and posture adaptation to traverse narrow, height-constrained spaces. Conventional approaches employ a sequential mapping-planning pipeline but suffer from accumulated perception errors and high computational overhead, restricting their applicability on resource-constrained platforms. To address these challenges, we propose Hierarchical Posture-Adaptive Navigation (HiPAN), a framework that operates directly on onboard depth images at deployment. HiPAN adopts a hierarchical design: a high-level policy generates strategic navigation commands (planar velocity and body posture), which are executed by a low-level, posture-adaptive locomotion controller. To mitigate myopic behaviors and facilitate long-horizon navigation, we introduce Path-Guided Curriculum Learning, which progressively extends the navigation horizon from reactive obstacle avoidance to strategic navigation. In simulation, HiPAN achieves higher navigation success rates and greater path efficiency than classical reactive planners and end-to-end baselines, while real-world experiments further validate its applicability across diverse, unstructured 3D environments.
Comment: Accepted to RA-L 2026 | Project page: https://sgvr.kaist.ac.kr/~Jeil/project_page_HiPAN/
Neural-Geometric Tunnel Traversal: Localization-free UAV Flight with Tilted LiDARs
Lorenzo Cano, Alejandro R. Mosteo, Danilo Tardioli
2404.09688v2
Neural-Geometric Tunnel Traversal: Localization-free UAV Flight with Tilted LiDARs
Lorenzo Cano, Alejandro R. Mosteo, Danilo Tardioli
2404.09688v2
arXiv:2404.09688v2
•updated
•
2024-04-15
Navigation of UAVs in challenging environments like tunnels or mines, where it is not possible to use GNSS methods to self-localize, illumination may be uneven or nonexistent, and wall features are likely to be scarce, is a complex task, especially if the navigation has to be done at high speed. In this paper we propose a novel proof-of-concept navigation technique for UAVs based on the use of LiDAR information through the joint use of geometric and machine-learning algorithms. The perceived information is processed by a deep neural network to establish the yaw of the UAV with respect to the tunnel's longitudinal axis, in order to adjust the direction of navigation. Additionally, a geometric method is used to compute the safest location inside the tunnel (i.e. the one that maximizes the distance to the closest obstacle). This information proves to be sufficient for simple yet effective navigation in straight and curved tunnels.
InCoM: Intent-Driven Perception and Structured Coordination for Mobile Manipulation
Jiahao Liu, Cui Wenbo, Zhongpu Xia, Haoran Li, Dongbin Zhao
2602.23024v4
InCoM: Intent-Driven Perception and Structured Coordination for Mobile Manipulation
Jiahao Liu, Cui Wenbo, Zhongpu Xia, Haoran Li, Dongbin Zhao
2602.23024v4
arXiv:2602.23024v4
•updated
•
2026-02-26
Mobile manipulation is a fundamental capability for general-purpose robotic agents, requiring both coordinated control of the mobile base and manipulator and robust perception under dynamically changing viewpoints. However, existing approaches face two key challenges: strong coupling between base and arm actions complicates control optimization, and perceptual attention is often poorly allocated as viewpoints shift during mobile manipulation. We propose InCoM, an intent-driven perception and structured coordination framework for mobile manipulation. InCoM infers latent motion intent to dynamically reweight multi-scale perceptual features, enabling stage-adaptive allocation of perceptual attention. To support robust cross-modal perception, InCoM further incorporates a geometric-semantic structured alignment mechanism that enhances multimodal correspondence. On the control side, we design a decoupled coordinated flow matching action decoder that explicitly models coordinated base-arm action generation, alleviating optimization difficulties caused by control coupling. Experimental results demonstrate that InCoM significantly outperforms state-of-the-art methods, achieving success rate gains of 28.2%, 26.1%, and 23.6% across three ManiSkill-HAB scenarios without privileged information. Furthermore, its effectiveness is consistently validated in real-world mobile manipulation tasks, where InCoM maintains a superior success rate over existing baselines.
Alter-Art: Exploring Embodied Artistic Creation through a Robot Avatar
Do Won Park, Samuele Bordini, Giorgio Grioli, Manuel G. Catalano, Antonio Bicchi
2604.26473v1
Alter-Art: Exploring Embodied Artistic Creation through a Robot Avatar
Do Won Park, Samuele Bordini, Giorgio Grioli, Manuel G. Catalano, Antonio Bicchi
2604.26473v1
arXiv:2604.26473v1
•
2026-04-29
As with every emerging technology, new tools in the hands of artists reshape the nature of artwork creation. Current frameworks for robotics in arts deploy the robot as an autonomous creator or a collaborator, thus leaving a certain gap between the human artist and the machine. Now, we stand at the dawn of an era where artists can escape physical limitations and reshape their creative identity by inhabiting an alternative body. This new paradigm allows artists not only to command a robot remotely, but also to {\it be} a robot, to see and feel through it, experiencing a new embodied reality. Unlike virtual reality, where art is created in a digital dimension, in this case art creation is still firmly grounded in the material world: clay molded by mechanical hands, paint swept across a canvas or gestures performed on a physical stage alongside human actors. Through the robot avatar Alter-Ego, we explore the Alter-Art paradigm in dance, theater, and painting; it integrates immersive teleoperation and compliant actuation to enable a first-person creative experience. Analyzing qualitative artistic feedback, we investigate how embodiment shapes creative agency, identity and interaction with the environment. Our findings suggest that artists rapidly develop a sense of presence within the robotic body. The robot's physical constraints influence the creative process, manifesting differently across artistic domains. We highlight embodiment as a central design principle, contributing to social robotics and expanding the possibilities for telepresence and accessible artistic expression.
Comment: 12 pages, 6 figures
EvolvingAgent: Curriculum Self-evolving Agent with Continual World Model for Long-Horizon Tasks
Tongtong Feng, Xin Wang, Zekai Zhou, Ren Wang, Yuwei Zhan, Guangyao Li, Qing Li, Wenwu Zhu
2502.05907v3
EvolvingAgent: Curriculum Self-evolving Agent with Continual World Model for Long-Horizon Tasks
Tongtong Feng, Xin Wang, Zekai Zhou, Ren Wang, Yuwei Zhan, Guangyao Li, Qing Li, Wenwu Zhu
2502.05907v3
arXiv:2502.05907v3
•updated
•
2025-02-09
Completing Long-Horizon (LH) tasks in open-ended worlds is an important yet difficult problem for embodied agents. Existing approaches suffer from two key challenges: (1) they heavily rely on experiences obtained from human-created data or curricula, failing to autonomously update and select multimodal experiences, and (2) they may encounter catastrophic forgetting issues when faced with new tasks, failing to autonomously update world knowledge. To solve these challenges, this paper presents {\bf EvolvingAgent}, a curriculum self-evolving agent with a continual World Model (WM), which can autonomously complete various LH tasks across environments through self-planning, self-control, and self-reflection, without human intervention. Specifically, EvolvingAgent contains three modules, i.e., i) the experience-driven task planner, which uses an LLM along with multimodal experiences to convert LH tasks into executable sub-tasks; ii) the WM-guided action controller, which leverages WM to generate low-level actions and incorporates a self-verification mechanism to update multimodal experiences; iii) the Curriculum Learning (CL) -based reflector, which implements a two-stage CL algorithm to select multimodal experiences for task-adaptive WM updates. By building a planner-controller-reflector closed-loop dynamic, the continual WM for EvolvingAgent can autonomously update multimodal experiences and world knowledge. We conducted extensive experiments on Minecraft, compared with existing methods, EvolvingAgent can improve 111.74{\%} average success rate, reduce more than 6x ineffective actions, and generalize to the Atari environment with human-level performance.
Reactive Motion Generation via Phase-varying Neural Potential Functions
Ahmet Tekden, Dimitrios Kanoulas, Aude Billard, Yasemin Bekiroglu
2604.26450v1
Reactive Motion Generation via Phase-varying Neural Potential Functions
Ahmet Tekden, Dimitrios Kanoulas, Aude Billard, Yasemin Bekiroglu
2604.26450v1
arXiv:2604.26450v1
•
2026-04-29
Dynamical systems (DS) methods for Learning-from-Demonstration (LfD) provide stable, continuous policies from few demonstrations. First-order dynamical systems (DS) are effective for many point-to-point and periodic tasks, as long as a unique velocity is defined for each state. For tasks with intersections (e.g., drawing an "8"), extensions such as second-order dynamics or phase variables are often used. However, by incorporating velocity, second-order models become sensitive to disturbances near intersections, as velocity is used to disambiguate motion direction. Moreover, this disambiguation may fail when nearly identical position-velocity pairs correspond to different onward motions. In contrast, phase-based methods rely on open-loop time or phase variables, which limit their ability to recover after perturbations. We introduce Phase-varying Neural Potential Functions (PNPF), an LfD framework that conditions a potential function on a phase variable which is estimated directly from state progression, rather than on open-loop temporal inputs. This phase variable allows the system to handle state revisits, while the learned potential function generates local vector fields for reactive and stable control. PNPF generalizes effectively across point-to-point, periodic, and full 6D motion tasks, outperforms existing baselines on trajectories with intersections, and demonstrates robust performance in real-time robotic manipulation under external disturbances.
Comment: Accepted by IEEE Robotics and Automation Letters (RAL)
A Virtual Mechanical Interaction Layer Enables Resilient Human-to-Robot Object Handovers
Omar Faris, Sławomir Tadeja, Fulvio Forni
2511.19543v2
A Virtual Mechanical Interaction Layer Enables Resilient Human-to-Robot Object Handovers
Omar Faris, Sławomir Tadeja, Fulvio Forni
2511.19543v2
arXiv:2511.19543v2
•updated
•
2025-11-24
Object handover is a common form of interaction that is widely present in collaborative tasks. However, achieving it efficiently remains a challenge. We address the problem of ensuring resilient robotic actions that can adapt to complex changes in object pose during human-to-robot object handovers. We propose the use of Virtual Model Control to create an interaction layer that controls the robot and adapts to the dynamic changes in the handover process. Additionally, we propose the use of augmented reality to facilitate bidirectional communication between humans and robots during handovers. We assess the performance of our controller in a set of experiments that demonstrate its resilience to various sources of uncertainties, including complex changes to the object's pose during the handover. Finally, we performed a user study with 16 participants to understand human preferences for different robot control profiles and augmented reality visuals in object handovers. Our results showed a general preference for the proposed approach and revealed insights that can guide further development in adapting the interaction with the user.
Comment: Accepted for publication in IEEE Robotics and Automation Letters (RA-L)
RetroMotion: Retrocausal Motion Forecasting Models are Instructable
Royden Wagner, Omer Sahin Tas, Felix Hauser, Marlon Steiner, Dominik Strutz, Abhishek Vivekanandan, Jaime Villa, Yinzhe Shen, Carlos Fernandez, Christoph Stiller
2505.20414v2
RetroMotion: Retrocausal Motion Forecasting Models are Instructable
Royden Wagner, Omer Sahin Tas, Felix Hauser, Marlon Steiner, Dominik Strutz, Abhishek Vivekanandan, Jaime Villa, Yinzhe Shen, Carlos Fernandez, Christoph Stiller
2505.20414v2
arXiv:2505.20414v2
•updated
•
2025-05-26
Motion forecasts of road users (i.e., agents) vary in complexity depending on the number of agents, scene constraints, and interactions. In particular, the output space of joint trajectory distributions grows exponentially with the number of agents. Therefore, we decompose multi-agent motion forecasts into (1) marginal distributions for all modeled agents and (2) joint distributions for interacting agents. Using a transformer model, we generate joint distributions by re-encoding marginal distributions followed by pairwise modeling. This incorporates a retrocausal flow of information from later points in marginal trajectories to earlier points in joint trajectories. For each time step, we model the positional uncertainty using compressed exponential power distributions. Notably, our method achieves strong results in the Waymo Interaction Prediction Challenge and generalizes well to the Argoverse 2 and V2X-Seq datasets. Additionally, our method provides an interface for issuing instructions. We show that standard motion forecasting training implicitly enables the model to follow instructions and adapt them to the scene context. GitHub repository: https://github.com/kit-mrt/future-motion
Comment: CVPRW26
Explainable Representation of Finite-Memory Policies for POMDPs using Decision Trees
Muqsit Azeem, Debraj Chakraborty, Sudeep Kanav, Jan Kretinsky
2411.13365v2
Explainable Representation of Finite-Memory Policies for POMDPs using Decision Trees
Muqsit Azeem, Debraj Chakraborty, Sudeep Kanav, Jan Kretinsky
2411.13365v2
arXiv:2411.13365v2
•updated
•
2024-11-20
Partially Observable Markov Decision Processes (POMDPs) are a fundamental framework for decision-making under uncertainty and partial observability. Since in general optimal policies may require infinite memory, they are hard to implement and often render most problems undecidable. Consequently, finite-memory policies are mostly considered instead. However, the algorithms for computing them are typically very complex, and so are the resulting policies. Facing the need for their explainability, we provide a representation of such policies, both (i) in an interpretable formalism and (ii) typically of smaller size, together yielding higher explainability. To that end, we combine models of Mealy machines and decision trees; the latter describing simple, stationary parts of the policies and the former describing how to switch among them. We design a translation for policies of the finite-state-controller (FSC) form from standard literature and show how our method smoothly generalizes to other variants of finite-memory policies. Further, we identify specific properties of recently used "attractor-based" policies, which allow us to construct yet simpler and smaller representations. Finally, we illustrate the higher explainability in a few case studies.
Comment: Full version of the extended abstract accepted at AAMAS 2026
R2RGEN: Real-to-Real 3D Data Generation for Spatially Generalized Manipulation
Xiuwei Xu, Angyuan Ma, Hankun Li, Bingyao Yu, Zheng Zhu, Jie Zhou, Jiwen Lu
2510.08547v2
R2RGEN: Real-to-Real 3D Data Generation for Spatially Generalized Manipulation
Xiuwei Xu, Angyuan Ma, Hankun Li, Bingyao Yu, Zheng Zhu, Jie Zhou, Jiwen Lu
2510.08547v2
arXiv:2510.08547v2
•updated
•
2025-10-09
Towards the aim of generalized robotic manipulation, spatial generalization is the most fundamental capability that requires the policy to work robustly under different spatial distribution of objects, environment and agent itself. To achieve this, substantial human demonstrations need to be collected to cover different spatial configurations for training a generalized visuomotor policy via imitation learning. Prior works explore a promising direction that leverages data generation to acquire abundant spatially diverse data from minimal source demonstrations. However, most approaches face significant sim-to-real gap and are often limited to constrained settings, such as fixed-base scenarios and predefined camera viewpoints. In this paper, we propose a real-to-real 3D data generation framework (R2RGen) that directly augments the pointcloud observation-action pairs to generate real-world data. R2RGen is simulator- and rendering-free, thus being efficient and plug-and-play. Specifically, we propose a unified three-stage framework, which (1) pre-processes source demonstrations under different camera setups in a shared 3D space with scene / trajectory parsing; (2) augments objects and robot's position with a group-wise backtracking strategy; (3) aligns the distribution of generated data with real-world 3D sensor using camera-aware post-processing. Empirically, R2RGen substantially enhances data efficiency on extensive experiments and demonstrates strong potential for scaling and application on mobile manipulation.
Comment: Accepted to RSS 2026. Project page: https://r2rgen.github.io/
M2R2: MultiModal Robotic Representation for Temporal Action Segmentation
Daniel Sliwowski, Dongheui Lee
2504.18662v3
M2R2: MultiModal Robotic Representation for Temporal Action Segmentation
Daniel Sliwowski, Dongheui Lee
2504.18662v3
arXiv:2504.18662v3
•updated
•
2025-04-25
Temporal action segmentation (TAS) has long been a key area of research in both robotics and computer vision. In robotics, algorithms have primarily focused on leveraging proprioceptive information to determine skill boundaries, with recent approaches in surgical robotics incorporating vision. In contrast, computer vision typically relies on exteroceptive sensors, such as cameras. Existing multimodal TAS models in robotics integrate feature fusion within the model, making it difficult to reuse learned features across different models. Meanwhile, pretrained vision-only feature extractors commonly used in computer vision struggle in scenarios with limited object visibility. In this work, we address these challenges by proposing M2R2, a multimodal feature extractor tailored for TAS, which combines information from both proprioceptive and exteroceptive sensors. We introduce a novel training strategy that enables the reuse of learned features across multiple TAS models. Our method sets a new state-of-the-art performance on three robotic datasets REASSEMBLE, (Im)PerfectPour, and JIGSAWS. Additionally, we conduct an extensive ablation study to evaluate the contribution of different modalities in robotic TAS tasks.
Comment: 8 pages, 6 figures, 2 tables
Split over $n$ resource sharing problem: Are fewer capable agents better than many simpler ones?
Karthik Soma, Mohamed S. Talamali, Genki Miyauchi, Giovanni Beltrame, Heiko Hamann, Roderich Gross
2604.26374v1
Split over $n$ resource sharing problem: Are fewer capable agents better than many simpler ones?
Karthik Soma, Mohamed S. Talamali, Genki Miyauchi, Giovanni Beltrame, Heiko Hamann, Roderich Gross
2604.26374v1
arXiv:2604.26374v1
•
2026-04-29
In multi-agent systems, should limited resources be concentrated into a few capable agents or distributed among many simpler ones? This work formulates the split over $n$ resource sharing problem where a group of $n$ agents equally shares a common resource (e.g., monetary budget, computational resources, physical size). We present a case study in multi-agent coverage where the area of the disk-shaped footprint of agents scales as $1/n$. A formal analysis reveals that the initial coverage rate grows with $n$. However, if the speed of agents decreases proportionally with their radii, groups of all sizes perform equally well, whereas if it decreases proportionally with their footprints, a single agent performs best. We also present computer simulations in which resource splitting increases the failure rates of individual agents. The models and findings help identify optimal distributiveness levels and inform the design of multi-agent systems under resource constraints.
Comment: Short paper presented at the 15th International Conference on Swarm Intelligence (ANTS 2026)
VLN-Cache: Enabling Token Caching for VLN Models with Visual/Semantic Dynamics Awareness
Zihao Zheng, Zhihao Mao, Xingyue Zhou, Jiayu Chen, Maoliang Li, Xinhao Sun, Hailong Zou, Zhaobo Zhang, Xuanzhe Liu, Donggang Cao, Hong Mei, Xiang Chen
2603.07080v3
VLN-Cache: Enabling Token Caching for VLN Models with Visual/Semantic Dynamics Awareness
Zihao Zheng, Zhihao Mao, Xingyue Zhou, Jiayu Chen, Maoliang Li, Xinhao Sun, Hailong Zou, Zhaobo Zhang, Xuanzhe Liu, Donggang Cao, Hong Mei, Xiang Chen
2603.07080v3
arXiv:2603.07080v3
•updated
•
2026-03-07
Vision-and-Language Navigation (VLN) increasingly relies on large vision-language models, but their inference cost conflicts with real-time deployment. Token caching is a promising training-free strategy that avoids redundant computation by reusing stable visual tokens across frames. However, existing methods assume a static camera and fixed semantic focus, assumptions that VLN fundamentally violates. We identify two failure modes: (1) visual dynamics, where viewpoint shift displaces token positions across frames, causing position-wise matching to pair misaligned content; (2) semantic dynamics, where token relevance shifts across task stages as navigation progresses, making cached states stale. We propose VLN-Cache, a visual-dynamic-aware and semantic-dynamic-aware caching framework that introduces view-aligned remapping to recover geometric correspondences and a task-relevance saliency filter to veto reuse at semantic transitions. A layer-adaptive entropy policy further balances the per-layer reuse budget. Experiments on the R2R-CE simulation benchmark show up to 1.52x speedup while maintaining competitive navigation success rates.
Source-Free Bistable Fluidic Gripper for Size-Selective and Stiffness-Adaptive Grasping
Zhihang Qin, Yueheng Zhang, Wan Su, Linxin Hou, Shenghao Zhou, Zhijun Chen, Yu Jun Tan, Cecilia Laschi
2511.03691v2
Source-Free Bistable Fluidic Gripper for Size-Selective and Stiffness-Adaptive Grasping
Zhihang Qin, Yueheng Zhang, Wan Su, Linxin Hou, Shenghao Zhou, Zhijun Chen, Yu Jun Tan, Cecilia Laschi
2511.03691v2
arXiv:2511.03691v2
•updated
•
2025-11-05
Conventional fluid-driven soft grippers typically depend on external sources, which limit portability and long-term autonomy. This work introduces a self-contained soft gripper with fixed size that operates solely through internal liquid redistribution among three interconnected bistable snap-through chambers. When the top sensing chamber deforms upon contact, the displaced liquid triggers snap-through expansion of the grasping chambers, enabling stable and size-selective grasping without continuous energy input. The internal hydraulic feedback further allows passive adaptation of gripping pressure to object stiffness. This source-free and compact design opens new possibilities for lightweight, stiffness-adaptive fluid-driven manipulation in soft robotics, providing a feasible approach for targeted size-specific sampling and operation in underwater and field environments.
CoFL: Continuous Flow Fields for Language-Conditioned Navigation
Haokun Liu, Zhaoqi Ma, Yicheng Chen, Masaki Kitagawa, Wentao Zhang, Zicen Xiong, Jinjie Li, Moju Zhao
2603.02854v2
CoFL: Continuous Flow Fields for Language-Conditioned Navigation
Haokun Liu, Zhaoqi Ma, Yicheng Chen, Masaki Kitagawa, Wentao Zhang, Zicen Xiong, Jinjie Li, Moju Zhao
2603.02854v2
arXiv:2603.02854v2
•updated
•
2026-03-03
Existing language-conditioned navigation systems typically rely on modular pipelines or trajectory generators, but the latter use each scene--instruction annotation mainly to supervise one start-conditioned rollout. To address these limitations, we present CoFL, an end-to-end policy that maps a bird's-eye view (BEV) observation and a language instruction to a continuous flow field for navigation. CoFL reformulates navigation as workspace-conditioned field learning rather than start-conditioned trajectory prediction: it learns local motion vectors at arbitrary BEV locations, turning each scene--instruction annotation into dense spatial control supervision. Trajectories are generated from any start by numerical integration of the predicted field, enabling simple real-time rollout and closed-loop recovery. To enable large-scale training and evaluation, we build a dataset of over 500k BEV image--instruction pairs, each procedurally annotated with a flow field and a trajectory derived from semantic maps built on Matterport3D and ScanNet. Evaluating on strictly unseen scenes, CoFL significantly outperforms modular Vision-Language Model (VLM)-based planners and trajectory generation policies in both navigation precision and safety, while maintaining real-time inference. Finally, we deploy CoFL zero-shot in real-world experiments with BEV observations across multiple layouts, maintaining feasible closed-loop control and a high success rate.
Comment: 18 pages, 13 figures
SD2AIL: Adversarial Imitation Learning from Synthetic Demonstrations via Diffusion Models
Pengcheng Li, Qiang Fang, Tong Zhao, Yixing Lan, Xin Xu
2512.18583v2
SD2AIL: Adversarial Imitation Learning from Synthetic Demonstrations via Diffusion Models
Pengcheng Li, Qiang Fang, Tong Zhao, Yixing Lan, Xin Xu
2512.18583v2
arXiv:2512.18583v2
•updated
•
2025-12-21
Adversarial Imitation Learning (AIL) is a dominant framework in imitation learning that infers rewards from expert demonstrations to guide policy optimization. Although providing more expert demonstrations typically leads to improved performance and greater stability, collecting such demonstrations can be challenging in certain scenarios. Inspired by the success of diffusion models in data generation, we propose SD2AIL, which utilizes synthetic demonstrations via diffusion models. We first employ a diffusion model in the discriminator to generate synthetic demonstrations as pseudo-expert data that augment the expert demonstrations. To selectively replay the most valuable demonstrations from the large pool of (pseudo-) expert demonstrations, we further introduce a prioritized expert demonstration replay strategy (PEDR). The experimental results on simulation tasks demonstrate the effectiveness and robustness of our method. In particular, in the Hopper task, our method achieves an average return of 3441, surpassing the state-of-the-art method by 89. Our code will be available at https://github.com/positron-lpc/SD2AIL.
Comment: This paper has the following problems: Limited novelty, not clearly differentiated from existing methods/concepts; The level of experimental validation is limited; Sufficient serious structural, language, or other issues that impact the comprehensibility of the manuscript
OnSiteVRU: A High-Resolution Trajectory Dataset for High-Density Vulnerable Road Users
Zhangcun Yan, Jianqiang Li, Peng Hang, Jian Sun
2503.23365v3
OnSiteVRU: A High-Resolution Trajectory Dataset for High-Density Vulnerable Road Users
Zhangcun Yan, Jianqiang Li, Peng Hang, Jian Sun
2503.23365v3
arXiv:2503.23365v3
•updated
•
2025-03-30
With the acceleration of urbanization and the growth of transportation demands, the safety of vulnerable road users (VRUs, such as pedestrians and cyclists) in mixed traffic flows has become increasingly prominent, necessitating high-precision and diverse trajectory data to support the development and optimization of autonomous driving systems. However, existing datasets fall short in capturing the diversity and dynamics of VRU behaviors, making it difficult to meet the research demands of complex traffic environments. To address this gap, this study developed the OnSiteVRU datasets, which cover a variety of scenarios, including intersections, road segments, and urban villages. These datasets provide trajectory data for motor vehicles, electric bicycles, and human-powered bicycles, totaling approximately 17,429 trajectories with a precision of 0.04 seconds. The datasets integrate both aerial-view natural driving data and onboard real-time dynamic detection data, along with environmental information such as traffic signals, obstacles, and real-time maps, enabling a comprehensive reconstruction of interaction events. The results demonstrate that VRU\_Data outperforms traditional datasets in terms of VRU density and scene coverage, offering a more comprehensive representation of VRU behavioral characteristics. This provides critical support for traffic flow modeling, trajectory prediction, and autonomous driving virtual testing. The dataset is publicly available for download at:
https://www.kaggle.com/datasets/zcyan2/mixed-traffic-trajectory-dataset-in-from-shanghai.
2D and 3D Grasp Planners for the GET Asymmetrical Gripper
Andrew Goldberg, Ethan Ransing, Anton Kourakin, Cael Magner, Edward H. Adelson, Ken Goldberg
2604.26212v1
2D and 3D Grasp Planners for the GET Asymmetrical Gripper
Andrew Goldberg, Ethan Ransing, Anton Kourakin, Cael Magner, Edward H. Adelson, Ken Goldberg
2604.26212v1
arXiv:2604.26212v1
•
2026-04-29
In this paper, we introduce GET-2D-1.0, a fast grasp planner for the GET asymmetrical gripper that operates from a single-view RGB-D image, using the Ferrari-Canny metric and a novel sampling strategy, and GET-3D-1.0, a mesh-based method using a 3D gripper model and ray-tracing. We evaluate both grasp planners against baselines with physical experiments, which suggest that GET-2D-1.0 can improve over a bounding box baseline by over 40% in lift success, shake survival, and force resistance. Experiments with GET-3D-1.0 suggest slight improvement compared to GET-2D-1.0 on lift success and shake survival, but are more computationally expensive, averaging 17 seconds of planning compared to 683 ms for GET-2D-1.0.
Open-H-Embodiment: A Large-Scale Dataset for Enabling Foundation Models in Medical Robotics
Open-H-Embodiment Consortium, :, Nigel Nelson, Juo-Tung Chen, Jesse Haworth, Xinhao Chen, Lukas Zbinden, Dianye Huang, Alaa Eldin Abdelaal, Alberto Arezzo, Ayberk Acar, Farshid Alambeigi, Carlo Alberto Ammirati, Yunke Ao, Pablo David Aranda Rodriguez, Soofiyan Atar, Mattia Ballo, Noah Barnes, Federica Barontini, Filip Binkiewicz, Peter Black, Sebastian Bodenstedt, Leonardo Borgioli, Nikola Budjak, Benjamin Calmé, Fabio Carrillo, Nicola Cavalcanti, Changwei Chen, Haoxin Chen, Sihang Chen, Qihan Chen, Zhongyu Chen, Ziyang Chen, Shing Shin Cheng, Meiqing Cheng, Min Cheng, Zih-Yun Sarah Chiu, Xiangyu Chu, Camilo Correa-Gallego, Giulio Dagnino, Anton Deguet, Jacob Delgado, Jonathan C. DeLong, Kaizhong Deng, Alexander Dimitrakakis, Qingpeng Ding, Hao Ding, Giovanni Distefano, Daniel Donoho, Anqing Duan, Marco Esposito, Shane Farritor, Jad Fayad, Zahi Fayad, Mario Ferradosa, Filippo Filicori, Chelsea Finn, Philipp Fürnstahl, Jiawei Ge, Stamatia Giannarou, Xavier Giralt Ludevid, Frederic Giraud, Aditya Amit Godbole, Ken Goldberg, Antony Goldenberg, Diego Granero Marana, Xiaoqing Guo, Tamás Haidegger, Evan Hailey, Pascal Hansen, Ziyi Hao, Kush Hari, Kengo Hayashi, Jonathon Hawkins, Shelby Haworth, Ortrun Hellig, S. Duke Herrell, Zhouyang Hong, Andrew Howe, Junlei Hu, Zhaoyang Jacopo Hu, Ria Jain, Mohammad Rafiee Javazm, Howard Ji, Rui Ji, Jianmin Ji, Zhongliang Jiang, Dominic Jones, Jeffrey Jopling, Britton Jordan, Ran Ju, Michael Kam, Luoyao Kang, Fausto Kang, Siddhartha Kapuria, Peter Kazanzides, Sonika Kiehler, Ethan Kilmer, Ji Woong Kim, Przemysław Korzeniowski, Chandra Kuchi, Nithesh Kumar, Alan Kuntz, Federico Lavagno, Yu Chung Lee, Hao-Chih Lee, Hang Li, Zhen Li, Xiao Liang, Xinxin Lin, Jinsong Lin, Chang Liu, Fei Liu, Pei Liu, Yun-hui Liu, Wanli Liuchen, Eszter Lukács, Sareena Mann, Miles Mannas, Brett Marinelli, Sabina Martyniak, Francesco Marzola, Lorenzo Mazza, Xueyan Mei, Maria Clara Morais, Luigi Muratore, Chetan Reddy Narayanaswamy, Michał Naskręt, David Navarro-Alarcon, Cyrus Neary, Chi Kit Ng, Christopher Nguan, David Noonan, Ki Hwan Oh, Tom Christian Olesch, Allison M. Okamura, Justin Opfermann, Matteo Pescio, Doan Xuan Viet Pham, Tito Porras, Hongliang Ren, Ariel Rodriguez Jimenez, Ferdinando Rodriguez y Baena, Septimiu E. Salcudean, Asmitha Sathya, Preethi Satish, Lalithkumar Seenivasan, Jiaqi Shao, Yiqing Shen, Yu Sheng, Lucy XiaoYang Shi, Zoe Soulé, Stefanie Speidel, Mingwu Su, Jianhao Su, Idris Sunmola, Kristóf Takács, Yunxi Tang, Patrick Thornycroft, Yu Tian, Jordan Thompson, Mehmet K. Turkcan, Mathias Unberath, Pietro Valdastri, Carlos Vives, Quan Vuong, Martin Wagner, Farong Wang, Wei Wang, Lidian Wang, Chung-Pang Wang, Guankun Wang, Junyi Wang, Erqi Wang, Ziyi Wang, Tanner Watts, Wolfgang Wein, Yimeng Wu, Zijian Wu, Hongjun Wu, Luohong Wu, Jie Ying Wu, Junlin Wu, Victoria Wu, Kaixuan Wu, Mateusz Wójcikowski, Yunye Xiao, Nan Xiao, Wenxuan Xie, Hao Yang, Tianqi Yang, Yinuo Yang, Menglong Ye, Ryan S. Yeung, Nural Yilmaz, Chim Ho Yin, Michael Yip, Rayan Younis, Chenhao Yu, Sayem Nazmuz Zaman, Milos Zefran, Han Zhang, Yuelin Zhang, Yidong Zhang, Yanyong Zhang, Xuyang Zhang, Yameng Zhang, Joyce Zhang, Ning Zhong, Peng Zhou, Haoying Zhou, Xiuli Zuo, Nassir Navab, Mahdi Azizian, Sean D. Huver, Axel Krieger
2604.21017v2
Open-H-Embodiment: A Large-Scale Dataset for Enabling Foundation Models in Medical Robotics
Open-H-Embodiment Consortium, :, Nigel Nelson, Juo-Tung Chen, Jesse Haworth, Xinhao Chen, Lukas Zbinden, Dianye Huang, Alaa Eldin Abdelaal, Alberto Arezzo, Ayberk Acar, Farshid Alambeigi, Carlo Alberto Ammirati, Yunke Ao, Pablo David Aranda Rodriguez, Soofiyan Atar, Mattia Ballo, Noah Barnes, Federica Barontini, Filip Binkiewicz, Peter Black, Sebastian Bodenstedt, Leonardo Borgioli, Nikola Budjak, Benjamin Calmé, Fabio Carrillo, Nicola Cavalcanti, Changwei Chen, Haoxin Chen, Sihang Chen, Qihan Chen, Zhongyu Chen, Ziyang Chen, Shing Shin Cheng, Meiqing Cheng, Min Cheng, Zih-Yun Sarah Chiu, Xiangyu Chu, Camilo Correa-Gallego, Giulio Dagnino, Anton Deguet, Jacob Delgado, Jonathan C. DeLong, Kaizhong Deng, Alexander Dimitrakakis, Qingpeng Ding, Hao Ding, Giovanni Distefano, Daniel Donoho, Anqing Duan, Marco Esposito, Shane Farritor, Jad Fayad, Zahi Fayad, Mario Ferradosa, Filippo Filicori, Chelsea Finn, Philipp Fürnstahl, Jiawei Ge, Stamatia Giannarou, Xavier Giralt Ludevid, Frederic Giraud, Aditya Amit Godbole, Ken Goldberg, Antony Goldenberg, Diego Granero Marana, Xiaoqing Guo, Tamás Haidegger, Evan Hailey, Pascal Hansen, Ziyi Hao, Kush Hari, Kengo Hayashi, Jonathon Hawkins, Shelby Haworth, Ortrun Hellig, S. Duke Herrell, Zhouyang Hong, Andrew Howe, Junlei Hu, Zhaoyang Jacopo Hu, Ria Jain, Mohammad Rafiee Javazm, Howard Ji, Rui Ji, Jianmin Ji, Zhongliang Jiang, Dominic Jones, Jeffrey Jopling, Britton Jordan, Ran Ju, Michael Kam, Luoyao Kang, Fausto Kang, Siddhartha Kapuria, Peter Kazanzides, Sonika Kiehler, Ethan Kilmer, Ji Woong Kim, Przemysław Korzeniowski, Chandra Kuchi, Nithesh Kumar, Alan Kuntz, Federico Lavagno, Yu Chung Lee, Hao-Chih Lee, Hang Li, Zhen Li, Xiao Liang, Xinxin Lin, Jinsong Lin, Chang Liu, Fei Liu, Pei Liu, Yun-hui Liu, Wanli Liuchen, Eszter Lukács, Sareena Mann, Miles Mannas, Brett Marinelli, Sabina Martyniak, Francesco Marzola, Lorenzo Mazza, Xueyan Mei, Maria Clara Morais, Luigi Muratore, Chetan Reddy Narayanaswamy, Michał Naskręt, David Navarro-Alarcon, Cyrus Neary, Chi Kit Ng, Christopher Nguan, David Noonan, Ki Hwan Oh, Tom Christian Olesch, Allison M. Okamura, Justin Opfermann, Matteo Pescio, Doan Xuan Viet Pham, Tito Porras, Hongliang Ren, Ariel Rodriguez Jimenez, Ferdinando Rodriguez y Baena, Septimiu E. Salcudean, Asmitha Sathya, Preethi Satish, Lalithkumar Seenivasan, Jiaqi Shao, Yiqing Shen, Yu Sheng, Lucy XiaoYang Shi, Zoe Soulé, Stefanie Speidel, Mingwu Su, Jianhao Su, Idris Sunmola, Kristóf Takács, Yunxi Tang, Patrick Thornycroft, Yu Tian, Jordan Thompson, Mehmet K. Turkcan, Mathias Unberath, Pietro Valdastri, Carlos Vives, Quan Vuong, Martin Wagner, Farong Wang, Wei Wang, Lidian Wang, Chung-Pang Wang, Guankun Wang, Junyi Wang, Erqi Wang, Ziyi Wang, Tanner Watts, Wolfgang Wein, Yimeng Wu, Zijian Wu, Hongjun Wu, Luohong Wu, Jie Ying Wu, Junlin Wu, Victoria Wu, Kaixuan Wu, Mateusz Wójcikowski, Yunye Xiao, Nan Xiao, Wenxuan Xie, Hao Yang, Tianqi Yang, Yinuo Yang, Menglong Ye, Ryan S. Yeung, Nural Yilmaz, Chim Ho Yin, Michael Yip, Rayan Younis, Chenhao Yu, Sayem Nazmuz Zaman, Milos Zefran, Han Zhang, Yuelin Zhang, Yidong Zhang, Yanyong Zhang, Xuyang Zhang, Yameng Zhang, Joyce Zhang, Ning Zhong, Peng Zhou, Haoying Zhou, Xiuli Zuo, Nassir Navab, Mahdi Azizian, Sean D. Huver, Axel Krieger
2604.21017v2
arXiv:2604.21017v2
•updated
•
2026-04-22
Autonomous medical robots hold promise to improve patient outcomes, reduce provider workload, democratize access to care, and enable superhuman precision. However, autonomous medical robotics has been limited by a fundamental data problem: existing medical robotic datasets are small, single-embodiment, and rarely shared openly, restricting the development of foundation models that the field needs to advance. We introduce Open-H-Embodiment, the largest open dataset of medical robotic video with synchronized kinematics to date, spanning more than 49 institutions and multiple robotic platforms including the CMR Versius, Intuitive Surgical's da Vinci, da Vinci Research Kit (dVRK), Rob Surgical BiTrack, Virtual Incision's MIRA, Moon Surgical Maestro, and a variety of custom systems, spanning surgical manipulation, robotic ultrasound, and endoscopy procedures. We demonstrate the research enabled by this dataset through two foundation models. GR00T-H is the first open foundation vision-language-action model for medical robotics, which is the only evaluated model to achieve full end-to-end task completion on a structured suturing benchmark (25% of trials vs. 0% for all others) and achieves 64% average success across a 29-step ex vivo suturing sequence. We also train Cosmos-H-Surgical-Simulator, the first action-conditioned world model to enable multi-embodiment surgical simulation from a single checkpoint, spanning nine robotic platforms and supporting in silico policy evaluation and synthetic data generation for the medical domain. These results suggest that open, large-scale medical robot data collection can serve as critical infrastructure for the research community, enabling advances in robot learning, world modeling, and beyond.
Comment: Project website: https://open-h.github.io/open-h-embodiment/
Lights Out: A Nighttime UAV Localization Framework Using Thermal Imagery and Semantic 3D Maps
Ryan Allen, Melissa Greeff
2604.26201v1
Lights Out: A Nighttime UAV Localization Framework Using Thermal Imagery and Semantic 3D Maps
Ryan Allen, Melissa Greeff
2604.26201v1
arXiv:2604.26201v1
•
2026-04-29
Reliable backup localization for unmanned aerial vehicles (UAVs) operating in GNSS-denied nighttime conditions remains an open challenge due to the severe modality gap between daytime RGB maps and nighttime thermal imagery. This work presents a semantic reprojection framework for map-relative nighttime UAV localization by aligning segmented thermal observations with a globally referenced, semantically labeled 3D map constructed from daytime RGB data. Rather than relying on appearance-based correspondence, localization is formulated in a shared semantic domain and solved via a symmetric bidirectional reprojection objective with confusion-aware weighting to improve robustness under segmentation uncertainty. The approach is evaluated offline across 6.5 km of nighttime, real-world UAV flight trajectories in urban and semi-structured environments. Relative to RTK GNSS ground truth, the system achieves a bias-corrected RMSE2D of 2.18 m and a median RMSE2D of 1.52 m. Results show that localization performance is strongly correlated with the availability of semantic edge evidence and that large-error events are spatially localized to semantically ambiguous areas rather than uniformly distributed. These findings indicate that semantic reprojection offers a promising pathway toward globally referenced nighttime UAV localization using thermal imagery alone.
Comment: 8 pages, 4 figures, accepted to ICUAS 2025
Distributional Stability of Tangent-Linearized Gaussian Inference on Smooth Manifolds
Junghoon Seo, Hakjin Lee, Jaehoon Sim
2602.19179v2
Distributional Stability of Tangent-Linearized Gaussian Inference on Smooth Manifolds
Junghoon Seo, Hakjin Lee, Jaehoon Sim
2602.19179v2
arXiv:2602.19179v2
•updated
•
2026-02-22
Gaussian inference on smooth manifolds is central to robotics, but exact marginalization and conditioning are generally non-Gaussian and geometry-dependent. We study tangent-linearized Gaussian inference and derive explicit non-asymptotic $W_2$ stability bounds for projection marginalization and surface-measure conditioning. The bounds separate local second-order geometric distortion from nonlocal tail leakage and, for Gaussian inputs, yield closed-form diagnostics from $(μ,Σ)$ and curvature/reach surrogates. Circle and planar-pushing experiments validate the predicted calibration transition near $\sqrt{\|Σ\|_{\mathrm{op}}}/R\approx 1/6$ and indicate that normal-direction uncertainty is the dominant failure mode when locality breaks. These diagnostics provide practical triggers for switching from single-chart linearization to multi-chart or sample-based manifold inference. Code and Jupyter notebooks are available at https://github.com/mikigom/StabilityTLGaussian.
Comment: To appear in IEEE Robotics and Automation Letters (IEEE RA-L)
Video World Models
4
默认显示 4 篇
AttriBE: Quantifying Attribute Expressivity in Body Embeddings for Recognition and Identification
Basudha Pal, Siyuan Huang, Anirudh Nanduri, Zhaoyang Wang, Rama Chellappa
2604.27218v1
AttriBE: Quantifying Attribute Expressivity in Body Embeddings for Recognition and Identification
Basudha Pal, Siyuan Huang, Anirudh Nanduri, Zhaoyang Wang, Rama Chellappa
2604.27218v1
arXiv:2604.27218v1
•
2026-04-29
Person re-identification (ReID) systems that match individuals across images or video frames are essential in many real-world applications. However, existing methods are often influenced by attributes such as gender, pose, and body mass index (BMI), which vary in unconstrained settings and raise concerns related to fairness and generalization. To address this, we extend the notion of expressivity, defined as the mutual information between learned features and specific attributes, using a secondary neural network to quantify how strongly attributes are encoded. Applying this framework to three transformer-based ReID models on a large-scale visible-spectrum dataset, we find that BMI consistently shows the highest expressivity in deeper layers. Attributes in the final representation are ranked as BMI > Pitch > Gender > Yaw, and expressivity evolves across layers and training epochs, with pose peaking in intermediate layers and BMI strengthening with depth. We further extend the analysis to cross-spectral person identification across infrared modalities including short-wave, medium-wave, and long-wave infrared. In this setting, pitch becomes comparable to BMI and attribute trends increase monotonically across depth, suggesting increased reliance on structural cues when bridging modality gaps. Overall, the results show that transformer-based ReID embeddings encode a hierarchy of implicit attributes, with morphometric information persistently embedded and pose contributing more strongly under cross-spectral conditions.
Unified 4D World Action Modeling from Video Priors with Asynchronous Denoising
Jun Guo, Qiwei Li, Peiyan Li, Zilong Chen, Nan Sun, Yifei Su, Heyun Wang, Yuan Zhang, Xinghang Li, Huaping Liu
2604.26694v1
Unified 4D World Action Modeling from Video Priors with Asynchronous Denoising
Jun Guo, Qiwei Li, Peiyan Li, Zilong Chen, Nan Sun, Yifei Su, Heyun Wang, Yuan Zhang, Xinghang Li, Huaping Liu
2604.26694v1
arXiv:2604.26694v1
•
2026-04-29
We propose X-WAM, a Unified 4D World Model that unifies real-time robotic action execution and high-fidelity 4D world synthesis (video + 3D reconstruction) in a single framework, addressing the critical limitations of prior unified world models (e.g., UWM) that only model 2D pixel-space and fail to balance action efficiency and world modeling quality. To leverage the strong visual priors of pretrained video diffusion models, X-WAM imagines the future world by predicting multi-view RGB-D videos, and obtains spatial information efficiently through a lightweight structural adaptation: replicating the final few blocks of the pretrained Diffusion Transformer into a dedicated depth prediction branch for the reconstruction of future spatial information. Moreover, we propose Asynchronous Noise Sampling (ANS) to jointly optimize generation quality and action decoding efficiency. ANS applies a specialized asynchronous denoising schedule during inference, which rapidly decodes actions with fewer steps to enable efficient real-time execution, while dedicating the full sequence of steps to generate high-fidelity video. Rather than entirely decoupling the timesteps during training, ANS samples from their joint distribution to align with the inference distribution. Pretrained on over 5,800 hours of robotic data, X-WAM achieves 79.2% and 90.7% average success rate on RoboCasa and RoboTwin 2.0 benchmarks, while producing high-fidelity 4D reconstruction and generation surpassing existing methods in both visual and geometric metrics.
Comment: Project website: https://sharinka0715.github.io/X-WAM/
DepthPilot: From Controllability to Interpretability in Colonoscopy Video Generation
Junhu Fu, Ke Chen, Weidong Guo, Shuyu Liang, Jie Xu, Chen Ma, Kehao Wang, Shengli Lin, Zeju Li, Yuanyuan Wang, Yi Guo, Shuo Li
2604.26232v1
DepthPilot: From Controllability to Interpretability in Colonoscopy Video Generation
Junhu Fu, Ke Chen, Weidong Guo, Shuyu Liang, Jie Xu, Chen Ma, Kehao Wang, Shengli Lin, Zeju Li, Yuanyuan Wang, Yi Guo, Shuo Li
2604.26232v1
arXiv:2604.26232v1
•
2026-04-29
Controllable medical video generation has achieved remarkable progress, but it still lacks interpretability, which requires the alignment of generated contents with physical priors and faithful clinical manifestations. To push the boundaries from mere controllability to interpretability, we propose DepthPilot, the first interpretable framework for colonoscopy video generation. This work takes a step toward trustworthy generation through two synergistic paradigms. To achieve explicit geometric grounding, DepthPilot devises a prior distribution alignment strategy, injecting depth constraints into the diffusion backbone via parameter-efficient fine-tuning to ensure anatomical fidelity. To enhance intrinsic nonlinear modeling under these geometric constraints, DepthPilot employs an adaptive spline denoising module, replacing fixed linear weights with learnable spline functions to capture complex spatio-temporal dynamics. Extensive evaluations across three public datasets and in-house clinical data confirm DepthPilot's robust ability to produce physically consistent videos. It achieves FID scores below 15 across all benchmarks and ranks first in clinician assessments, bridging the gap between "visually realistic" and "clinically interpretable". Moreover, DepthPilot-generated videos are expected to enable reliable 3D reconstruction, facilitating surgical navigation and blind region identification, and serve as a foundation toward the colorectal world model.
Open-H-Embodiment: A Large-Scale Dataset for Enabling Foundation Models in Medical Robotics
Open-H-Embodiment Consortium, :, Nigel Nelson, Juo-Tung Chen, Jesse Haworth, Xinhao Chen, Lukas Zbinden, Dianye Huang, Alaa Eldin Abdelaal, Alberto Arezzo, Ayberk Acar, Farshid Alambeigi, Carlo Alberto Ammirati, Yunke Ao, Pablo David Aranda Rodriguez, Soofiyan Atar, Mattia Ballo, Noah Barnes, Federica Barontini, Filip Binkiewicz, Peter Black, Sebastian Bodenstedt, Leonardo Borgioli, Nikola Budjak, Benjamin Calmé, Fabio Carrillo, Nicola Cavalcanti, Changwei Chen, Haoxin Chen, Sihang Chen, Qihan Chen, Zhongyu Chen, Ziyang Chen, Shing Shin Cheng, Meiqing Cheng, Min Cheng, Zih-Yun Sarah Chiu, Xiangyu Chu, Camilo Correa-Gallego, Giulio Dagnino, Anton Deguet, Jacob Delgado, Jonathan C. DeLong, Kaizhong Deng, Alexander Dimitrakakis, Qingpeng Ding, Hao Ding, Giovanni Distefano, Daniel Donoho, Anqing Duan, Marco Esposito, Shane Farritor, Jad Fayad, Zahi Fayad, Mario Ferradosa, Filippo Filicori, Chelsea Finn, Philipp Fürnstahl, Jiawei Ge, Stamatia Giannarou, Xavier Giralt Ludevid, Frederic Giraud, Aditya Amit Godbole, Ken Goldberg, Antony Goldenberg, Diego Granero Marana, Xiaoqing Guo, Tamás Haidegger, Evan Hailey, Pascal Hansen, Ziyi Hao, Kush Hari, Kengo Hayashi, Jonathon Hawkins, Shelby Haworth, Ortrun Hellig, S. Duke Herrell, Zhouyang Hong, Andrew Howe, Junlei Hu, Zhaoyang Jacopo Hu, Ria Jain, Mohammad Rafiee Javazm, Howard Ji, Rui Ji, Jianmin Ji, Zhongliang Jiang, Dominic Jones, Jeffrey Jopling, Britton Jordan, Ran Ju, Michael Kam, Luoyao Kang, Fausto Kang, Siddhartha Kapuria, Peter Kazanzides, Sonika Kiehler, Ethan Kilmer, Ji Woong Kim, Przemysław Korzeniowski, Chandra Kuchi, Nithesh Kumar, Alan Kuntz, Federico Lavagno, Yu Chung Lee, Hao-Chih Lee, Hang Li, Zhen Li, Xiao Liang, Xinxin Lin, Jinsong Lin, Chang Liu, Fei Liu, Pei Liu, Yun-hui Liu, Wanli Liuchen, Eszter Lukács, Sareena Mann, Miles Mannas, Brett Marinelli, Sabina Martyniak, Francesco Marzola, Lorenzo Mazza, Xueyan Mei, Maria Clara Morais, Luigi Muratore, Chetan Reddy Narayanaswamy, Michał Naskręt, David Navarro-Alarcon, Cyrus Neary, Chi Kit Ng, Christopher Nguan, David Noonan, Ki Hwan Oh, Tom Christian Olesch, Allison M. Okamura, Justin Opfermann, Matteo Pescio, Doan Xuan Viet Pham, Tito Porras, Hongliang Ren, Ariel Rodriguez Jimenez, Ferdinando Rodriguez y Baena, Septimiu E. Salcudean, Asmitha Sathya, Preethi Satish, Lalithkumar Seenivasan, Jiaqi Shao, Yiqing Shen, Yu Sheng, Lucy XiaoYang Shi, Zoe Soulé, Stefanie Speidel, Mingwu Su, Jianhao Su, Idris Sunmola, Kristóf Takács, Yunxi Tang, Patrick Thornycroft, Yu Tian, Jordan Thompson, Mehmet K. Turkcan, Mathias Unberath, Pietro Valdastri, Carlos Vives, Quan Vuong, Martin Wagner, Farong Wang, Wei Wang, Lidian Wang, Chung-Pang Wang, Guankun Wang, Junyi Wang, Erqi Wang, Ziyi Wang, Tanner Watts, Wolfgang Wein, Yimeng Wu, Zijian Wu, Hongjun Wu, Luohong Wu, Jie Ying Wu, Junlin Wu, Victoria Wu, Kaixuan Wu, Mateusz Wójcikowski, Yunye Xiao, Nan Xiao, Wenxuan Xie, Hao Yang, Tianqi Yang, Yinuo Yang, Menglong Ye, Ryan S. Yeung, Nural Yilmaz, Chim Ho Yin, Michael Yip, Rayan Younis, Chenhao Yu, Sayem Nazmuz Zaman, Milos Zefran, Han Zhang, Yuelin Zhang, Yidong Zhang, Yanyong Zhang, Xuyang Zhang, Yameng Zhang, Joyce Zhang, Ning Zhong, Peng Zhou, Haoying Zhou, Xiuli Zuo, Nassir Navab, Mahdi Azizian, Sean D. Huver, Axel Krieger
2604.21017v2
Open-H-Embodiment: A Large-Scale Dataset for Enabling Foundation Models in Medical Robotics
Open-H-Embodiment Consortium, :, Nigel Nelson, Juo-Tung Chen, Jesse Haworth, Xinhao Chen, Lukas Zbinden, Dianye Huang, Alaa Eldin Abdelaal, Alberto Arezzo, Ayberk Acar, Farshid Alambeigi, Carlo Alberto Ammirati, Yunke Ao, Pablo David Aranda Rodriguez, Soofiyan Atar, Mattia Ballo, Noah Barnes, Federica Barontini, Filip Binkiewicz, Peter Black, Sebastian Bodenstedt, Leonardo Borgioli, Nikola Budjak, Benjamin Calmé, Fabio Carrillo, Nicola Cavalcanti, Changwei Chen, Haoxin Chen, Sihang Chen, Qihan Chen, Zhongyu Chen, Ziyang Chen, Shing Shin Cheng, Meiqing Cheng, Min Cheng, Zih-Yun Sarah Chiu, Xiangyu Chu, Camilo Correa-Gallego, Giulio Dagnino, Anton Deguet, Jacob Delgado, Jonathan C. DeLong, Kaizhong Deng, Alexander Dimitrakakis, Qingpeng Ding, Hao Ding, Giovanni Distefano, Daniel Donoho, Anqing Duan, Marco Esposito, Shane Farritor, Jad Fayad, Zahi Fayad, Mario Ferradosa, Filippo Filicori, Chelsea Finn, Philipp Fürnstahl, Jiawei Ge, Stamatia Giannarou, Xavier Giralt Ludevid, Frederic Giraud, Aditya Amit Godbole, Ken Goldberg, Antony Goldenberg, Diego Granero Marana, Xiaoqing Guo, Tamás Haidegger, Evan Hailey, Pascal Hansen, Ziyi Hao, Kush Hari, Kengo Hayashi, Jonathon Hawkins, Shelby Haworth, Ortrun Hellig, S. Duke Herrell, Zhouyang Hong, Andrew Howe, Junlei Hu, Zhaoyang Jacopo Hu, Ria Jain, Mohammad Rafiee Javazm, Howard Ji, Rui Ji, Jianmin Ji, Zhongliang Jiang, Dominic Jones, Jeffrey Jopling, Britton Jordan, Ran Ju, Michael Kam, Luoyao Kang, Fausto Kang, Siddhartha Kapuria, Peter Kazanzides, Sonika Kiehler, Ethan Kilmer, Ji Woong Kim, Przemysław Korzeniowski, Chandra Kuchi, Nithesh Kumar, Alan Kuntz, Federico Lavagno, Yu Chung Lee, Hao-Chih Lee, Hang Li, Zhen Li, Xiao Liang, Xinxin Lin, Jinsong Lin, Chang Liu, Fei Liu, Pei Liu, Yun-hui Liu, Wanli Liuchen, Eszter Lukács, Sareena Mann, Miles Mannas, Brett Marinelli, Sabina Martyniak, Francesco Marzola, Lorenzo Mazza, Xueyan Mei, Maria Clara Morais, Luigi Muratore, Chetan Reddy Narayanaswamy, Michał Naskręt, David Navarro-Alarcon, Cyrus Neary, Chi Kit Ng, Christopher Nguan, David Noonan, Ki Hwan Oh, Tom Christian Olesch, Allison M. Okamura, Justin Opfermann, Matteo Pescio, Doan Xuan Viet Pham, Tito Porras, Hongliang Ren, Ariel Rodriguez Jimenez, Ferdinando Rodriguez y Baena, Septimiu E. Salcudean, Asmitha Sathya, Preethi Satish, Lalithkumar Seenivasan, Jiaqi Shao, Yiqing Shen, Yu Sheng, Lucy XiaoYang Shi, Zoe Soulé, Stefanie Speidel, Mingwu Su, Jianhao Su, Idris Sunmola, Kristóf Takács, Yunxi Tang, Patrick Thornycroft, Yu Tian, Jordan Thompson, Mehmet K. Turkcan, Mathias Unberath, Pietro Valdastri, Carlos Vives, Quan Vuong, Martin Wagner, Farong Wang, Wei Wang, Lidian Wang, Chung-Pang Wang, Guankun Wang, Junyi Wang, Erqi Wang, Ziyi Wang, Tanner Watts, Wolfgang Wein, Yimeng Wu, Zijian Wu, Hongjun Wu, Luohong Wu, Jie Ying Wu, Junlin Wu, Victoria Wu, Kaixuan Wu, Mateusz Wójcikowski, Yunye Xiao, Nan Xiao, Wenxuan Xie, Hao Yang, Tianqi Yang, Yinuo Yang, Menglong Ye, Ryan S. Yeung, Nural Yilmaz, Chim Ho Yin, Michael Yip, Rayan Younis, Chenhao Yu, Sayem Nazmuz Zaman, Milos Zefran, Han Zhang, Yuelin Zhang, Yidong Zhang, Yanyong Zhang, Xuyang Zhang, Yameng Zhang, Joyce Zhang, Ning Zhong, Peng Zhou, Haoying Zhou, Xiuli Zuo, Nassir Navab, Mahdi Azizian, Sean D. Huver, Axel Krieger
2604.21017v2
arXiv:2604.21017v2
•updated
•
2026-04-22
Autonomous medical robots hold promise to improve patient outcomes, reduce provider workload, democratize access to care, and enable superhuman precision. However, autonomous medical robotics has been limited by a fundamental data problem: existing medical robotic datasets are small, single-embodiment, and rarely shared openly, restricting the development of foundation models that the field needs to advance. We introduce Open-H-Embodiment, the largest open dataset of medical robotic video with synchronized kinematics to date, spanning more than 49 institutions and multiple robotic platforms including the CMR Versius, Intuitive Surgical's da Vinci, da Vinci Research Kit (dVRK), Rob Surgical BiTrack, Virtual Incision's MIRA, Moon Surgical Maestro, and a variety of custom systems, spanning surgical manipulation, robotic ultrasound, and endoscopy procedures. We demonstrate the research enabled by this dataset through two foundation models. GR00T-H is the first open foundation vision-language-action model for medical robotics, which is the only evaluated model to achieve full end-to-end task completion on a structured suturing benchmark (25% of trials vs. 0% for all others) and achieves 64% average success across a 29-step ex vivo suturing sequence. We also train Cosmos-H-Surgical-Simulator, the first action-conditioned world model to enable multi-embodiment surgical simulation from a single checkpoint, spanning nine robotic platforms and supporting in silico policy evaluation and synthetic data generation for the medical domain. These results suggest that open, large-scale medical robot data collection can serve as critical infrastructure for the research community, enabling advances in robot learning, world modeling, and beyond.
Comment: Project website: https://open-h.github.io/open-h-embodiment/
Embodied Intelligence
25
默认显示 5 篇
CLAMP: Contrastive Learning for 3D Multi-View Action-Conditioned Robotic Manipulation Pretraining
I-Chun Arthur Liu, Krzysztof Choromanski, Sandy Huang, Connor Schenck
2602.00937v2
CLAMP: Contrastive Learning for 3D Multi-View Action-Conditioned Robotic Manipulation Pretraining
I-Chun Arthur Liu, Krzysztof Choromanski, Sandy Huang, Connor Schenck
2602.00937v2
arXiv:2602.00937v2
•updated
•
2026-01-31
Leveraging pre-trained 2D image representations in behavior cloning policies has achieved great success and has become a standard approach for robotic manipulation. However, such representations fail to capture the 3D spatial information about objects and scenes that is essential for precise manipulation. In this work, we introduce Contrastive Learning for 3D Multi-View Action-Conditioned Robotic Manipulation Pretraining (CLAMP), a novel 3D pre-training framework that utilizes point clouds and robot actions. From the merged point cloud computed from RGB-D images and camera extrinsics, we re-render multi-view four-channel image observations with depth and 3D coordinates, including dynamic wrist views, to provide clearer views of target objects for high-precision manipulation tasks. The pre-trained encoders learn to associate the 3D geometric and positional information of objects with robot action patterns via contrastive learning on large-scale simulated robot trajectories. During encoder pre-training, we pre-train a Diffusion Policy to initialize the policy weights for fine-tuning, which is essential for improving fine-tuning sample efficiency and performance. After pre-training, we fine-tune the policy on a limited amount of task demonstrations using the learned image and action representations. We demonstrate that this pre-training and fine-tuning design substantially improves learning efficiency and policy performance on unseen tasks. Furthermore, we show that CLAMP outperforms state-of-the-art baselines across six simulated tasks and five real-world tasks. The project website and videos can be found at https://clamp3d.github.io/CLAMP/.
Comment: Accepted to the Robotics: Science and Systems (RSS) 2026
Learning Tactile-Aware Quadrupedal Loco-Manipulation Policies
Pokuang Zhou, Yuhao Zhou, Quan Luu, Seungho Han, Heng Zhang, Binghao Huang, Yunzhu Li, Arash Ajoudani, Zhengtong Xu, Yu She
2604.27224v1
Learning Tactile-Aware Quadrupedal Loco-Manipulation Policies
Pokuang Zhou, Yuhao Zhou, Quan Luu, Seungho Han, Heng Zhang, Binghao Huang, Yunzhu Li, Arash Ajoudani, Zhengtong Xu, Yu She
2604.27224v1
arXiv:2604.27224v1
•
2026-04-29
Quadrupedal loco-manipulation is commonly built on visual perception and proprioception. Yet reliable contact-rich manipulation remains difficult: vision and proprioception alone cannot resolve uncertain, evolving interactions with the environment. Tactile sensing offers direct contact observability, but scalable tactile-aware learning framework for quadrupedal loco-manipulation is still underexplored. In this paper, we present a tactile-aware loco-manipulation policy learning pipeline with a hierarchical structure. Our approach has two key components. First, we leverage real-world human demonstrations to train a tactile-conditioned visuotactile high-level policy. This policy predicts not only end-effector trajectories for manipulation, but also the evolving tactile interaction cues that characterize how contact should develop over time. Second, we perform large-scale reinforcement learning in simulation to learn a tactile-aware whole-body control policy that tracks diverse commanded trajectories and tactile interaction cues, and transfers zero-shot to the real world. Together, these components enable coordinated locomotion and manipulation under contact-rich scenarios. We evaluate the system on real-world contact-rich tasks, including in-hand reorientation with insertion, valve tightening, and delicate object manipulation. Compared to vision-only and visuotactile baselines, our method improves performance by 28.54% on average across these tasks.
Global Sampling-Based Trajectory Optimization for Contact-Rich Manipulation via KernelSOS
Zhongqi Wei, Frederike Dümbgen
2604.27175v1
Global Sampling-Based Trajectory Optimization for Contact-Rich Manipulation via KernelSOS
Zhongqi Wei, Frederike Dümbgen
2604.27175v1
arXiv:2604.27175v1
•
2026-04-29
Contact-rich manipulation is challenging due to its high dimensionality, the requirement for long time horizons, and the presence of hybrid contact dynamics. Sampling-based methods have become a popular approach for this class of problems, but without explicit mechanisms for global exploration, they are susceptible to converging to poor local minima. In this paper, we introduce Global-MPPI, a unified trajectory optimization framework that integrates global exploration and local refinement. At the global level, we leverage kernel sum-of-squares optimization to identify globally promising regions of the solution space. To enable reliable performance for the non-smooth landscapes inherent to contact-rich manipulation, we introduce a graduated non-convexity strategy based on log-sum-exp smoothing, which transitions the optimization landscape from a smoothed surrogate to the original non-smooth objective. Finally, we employ the model-predictive path integral method to locally refine the solution. We evaluate Global-MPPI on high-dimensional, long-horizon contact-rich tasks, including the PushT task and dexterous in-hand manipulation. Experimental results demonstrate that our approach robustly uncovers high-quality solutions, achieving faster convergence and lower final costs compared to existing baseline methods.
Comment: 8 pages, 5 figures
Interaction Forces and Internal Loads in Parallel Manipulators with Actuation Redundancy
Joshua Flight, Clément Gosselin
2604.27095v1
Interaction Forces and Internal Loads in Parallel Manipulators with Actuation Redundancy
Joshua Flight, Clément Gosselin
2604.27095v1
arXiv:2604.27095v1
•
2026-04-29
This paper discusses null-space wrench components in parallel manipulators. We examine the adaptation of the two most common characterizations of these components in grasp-like systems, namely, interaction forces and internal loads, to parallel manipulators with actuation redundancy. We identify critical oversights in the existing literature on the subject, resolve ambiguities related to the definitions of interaction forces and internal loads, and provide explicit methods for synthesizing equilibrating and manipulating joint torque vectors. A case study is also provided to justify the validity of our novel methods and correct erroneous results reported in the literature.
Comment: 13 pages, 11 figures. Submitted to Mechanism and Machine Theory
Safe Navigation using Neural Radiance Fields via Reachable Sets
Omanshu Thapliyal, Malarvizhi Sankaranarayanasamy, Ravigopal Vennelakanti
2604.26899v1
Safe Navigation using Neural Radiance Fields via Reachable Sets
Omanshu Thapliyal, Malarvizhi Sankaranarayanasamy, Ravigopal Vennelakanti
2604.26899v1
arXiv:2604.26899v1
•
2026-04-29
Safe navigation in cluttered environments is an important challenge for autonomous systems. Robots navigating through obstacle ridden scenarios need to be able to navigate safely in the presence of obstacles, goals, and ego objects of varying geometries. In this work, reachable set representations of the robot's real-time capabilities in the state space can be utilized to capture safe navigation requirements. While neural radiance fields (NeRFs) are utilized to compute, store, and manipulate the volumetric representations of the obstacles, or ego vehicle, as needed. Constrained optimal control is employed to represent the resulting path planning problem, involving linear matrix inequality constraints. We present simulation results for path planning in the presence of numerous obstacles in two different scenarios. Safe navigation is demonstrated through using reachable sets in the corresponding constrained optimal control problems.
Comment: 5 pages, 8 figures, 2026 4th International Conference on Mechatronics, Control and Robotics (ICMCR)
Stochastic Entanglement of Deterministic Origami Tentacles For Universal Robotic Gripping
Alec Boron, Bokun Zheng, Ziyang Zhou, Noel Naughton, Suyi Li
2604.26897v1
Stochastic Entanglement of Deterministic Origami Tentacles For Universal Robotic Gripping
Alec Boron, Bokun Zheng, Ziyang Zhou, Noel Naughton, Suyi Li
2604.26897v1
arXiv:2604.26897v1
•
2026-04-29
Origami-inspired robotic grippers have shown promising potential for object manipulation tasks due to their compact volume and mechanical flexibility. However, robust capture of objects with random shapes in dynamic working environments often comes at the cost of additional actuation channels and control complexity. Here, we introduce a tendon-driven origami tentacle gripper capable of universal object gripping by exploiting a synergy between local, deterministic deformation programming and global, stochastic entanglements. Each origami tentacle is made by cutting thin Mylar sheets; It features carefully placed holes for routing an actuation tendon, origami creases for controlling the deformation, and a tapered shape. By tailoring these design features, one can prescribe the shrinking, bending, and twisting deformation, eventually creating deterministic coiling with a simple tendon pull. Then, when multiple coiling tentacles are placed in proximity, stochastic entanglement emerges, allowing the tentacles to braid, knot, and grip objects with random shapes. We derived a simulation model by integrating origami mechanics with Cosserat rods to correlate origami design, tendon deformation, and their collective gripping performance. Then, we experimentally tested how these coiling and entangling origami tentacles can grasp objects under gravity and in water. A stow-and-release deployment mechanism was also tested to simulate in-orbit grasping. Overall, the entertaining origami tentacle gripper presents a new strategy for robust object grasping with simple design and actuation.
Value-Guided Iterative Refinement and the DIQ-H Benchmark for Evaluating VLM Robustness
Hanwen Wan, Zexin Lin, Yixuan Deng, Xiaoqiang Ji
2512.03992v2
Value-Guided Iterative Refinement and the DIQ-H Benchmark for Evaluating VLM Robustness
Hanwen Wan, Zexin Lin, Yixuan Deng, Xiaoqiang Ji
2512.03992v2
arXiv:2512.03992v2
•updated
•
2025-12-03
Vision-Language Models (VLMs) are essential for embodied AI and safety-critical applications, such as robotics and autonomous systems. However, existing benchmarks primarily focus on static or curated visual inputs, neglecting the challenges posed by adversarial conditions, value misalignment, and error propagation in continuous deployment. Current benchmarks either overlook the impact of real-world perturbations, or fail to account for the cumulative effect of inconsistent reasoning over time. To address these gaps, we introduce the Degraded Image Quality Leading to Hallucinations (DIQ-H) benchmark, the first to evaluate VLMs under adversarial visual conditions in continuous sequences. DIQ-H simulates real-world stressors including motion blur, sensor noise, and compression artifacts, and measures how these corruptions lead to persistent errors and misaligned outputs across time. The benchmark explicitly models error propagation and its long-term value consistency. To enhance scalability and reduce costs for safety-critical evaluation, we propose the Value-Guided Iterative Refinement (VIR) framework, which automates the generation of high-quality, ethically aligned ground truth annotations. VGIR leverages lightweight VLMs to detect and refine value misalignment, improving accuracy from 72.2% to 83.3%, representing a 15.3% relative improvement. The DIQ-H benchmark and VGIR framework provide a robust platform for embodied AI safety assessment, revealing vulnerabilities in error recovery, ethical consistency, and temporal value alignment.
FASTER: Rethinking Real-Time Flow VLAs
Yuxiang Lu, Zhe Liu, Xianzhe Fan, Zhenya Yang, Jinghua Hou, Junyi Li, Kaixin Ding, Hengshuang Zhao
2603.19199v2
FASTER: Rethinking Real-Time Flow VLAs
Yuxiang Lu, Zhe Liu, Xianzhe Fan, Zhenya Yang, Jinghua Hou, Junyi Li, Kaixin Ding, Hengshuang Zhao
2603.19199v2
arXiv:2603.19199v2
•updated
•
2026-03-19
Real-time execution is crucial for deploying Vision-Language-Action (VLA) models in the physical world. Existing asynchronous inference methods primarily optimize trajectory smoothness, but neglect the critical latency in reacting to environmental changes. By rethinking the notion of reaction in action chunking policies, this paper presents a systematic analysis of the factors governing reaction time. We show that reaction time follows a uniform distribution determined jointly by the Time to First Action (TTFA) and the execution horizon. Moreover, we reveal that the standard practice of applying a constant schedule in flow-based VLAs can be inefficient and forces the system to complete all sampling steps before any movement can start, forming the bottleneck in reaction latency. To overcome this issue, we propose Fast Action Sampling for ImmediaTE Reaction (FASTER). By introducing a Horizon-Aware Schedule, FASTER adaptively prioritizes near-term actions during flow sampling, compressing the denoising of the immediate reaction by tenfold (e.g., in $π_{0.5}$ and X-VLA) into a single step, while preserving the quality of long-horizon trajectory. Coupled with a streaming client-server pipeline, FASTER substantially reduces the effective reaction latency on real robots, especially when deployed on consumer-grade GPUs. Real-world experiments, including a highly dynamic table tennis task, prove that FASTER unlocks unprecedented real-time responsiveness for generalist policies, enabling rapid generation of accurate and smooth trajectories.
Comment: Project page: https://innovator-zero.github.io/FASTER
STARRY: Spatial-Temporal Action-Centric World Modeling for Robotic Manipulation
Yuxuan Tian, Yurun Jin, Bin Yu, Yukun Shi, Hao Wu, Chi Harold Liu, Kai Chen, Cong Huang
2604.26848v1
STARRY: Spatial-Temporal Action-Centric World Modeling for Robotic Manipulation
Yuxuan Tian, Yurun Jin, Bin Yu, Yukun Shi, Hao Wu, Chi Harold Liu, Kai Chen, Cong Huang
2604.26848v1
arXiv:2604.26848v1
•
2026-04-29
Robotic manipulation critically requires reasoning about future spatial-temporal interactions, yet existing VLA policies and world-model-enhanced policies do not fully model action-relevant spatial-temporal interaction structure. We propose STARRY, a world-model-enhanced action-generation policy that aligns spatial-temporal prediction with action generation. STARRY jointly denoises future spatial-temporal latents and action sequences, and introduces Geometry-Aware Selective Attention Modulation to convert predicted depth and end-effector geometry into token-aligned weights for selective action-attention modulation. On RoboTwin 2.0, STARRY achieves 93.82% / 93.30% average success under Clean and Randomized settings. Real-world experiments further improve average success from 42.5% to 70.8% over $π_{0.5}$, demonstrating the effectiveness of action-centric spatial-temporal world modeling for spatial-temporally demanding robotic action generation.
Comment: 19 pages
Walk With Me: Long-Horizon Social Navigation for Human-Centric Outdoor Assistance
Lingfeng Zhang, Xiaoshuai Hao, Xizhou Bu, Yingbo Tang, Hongsheng Li, Jinghui Lu, Xiu-shen Wei, Jiayi Ma, Yu Liu, Jing Zhang, Hangjun Ye, Xiaojun Liang, Long Chen, Wenbo Ding
2604.26839v1
Walk With Me: Long-Horizon Social Navigation for Human-Centric Outdoor Assistance
Lingfeng Zhang, Xiaoshuai Hao, Xizhou Bu, Yingbo Tang, Hongsheng Li, Jinghui Lu, Xiu-shen Wei, Jiayi Ma, Yu Liu, Jing Zhang, Hangjun Ye, Xiaojun Liang, Long Chen, Wenbo Ding
2604.26839v1
arXiv:2604.26839v1
•
2026-04-29
Assisting humans in open-world outdoor environments requires robots to translate high-level natural-language intentions into safe, long-horizon, and socially compliant navigation behavior. Existing map-based methods rely on costly pre-built HD maps, while learning-based policies are mostly limited to indoor and short-horizon settings. To bridge this gap, we propose Walk with Me, a map-free framework for long-horizon social navigation from high-level human instructions. Walk with Me leverages GPS context and lightweight candidate points-of-interest from a public map API for semantic destination grounding and waypoint proposal. A High-Level Vision-Language Model grounds abstract instructions into concrete destinations and plans coarse waypoint sequences. During execution, an observation-aware routing mechanism determines whether the Low-Level Vision-Language-Action policy can handle the current situation or whether explicit safety reasoning from the High-Level VLM is needed. Routine segments are executed by the Low-Level VLA, while complex situations such as crowded crossings trigger high-level reasoning and stop-and-wait behavior when unsafe. By combining semantic intent grounding, map-free long-horizon planning, safety-aware reasoning, and low-level action generation, Walk with Me enables practical outdoor social navigation for human-centric assistance.
A Multimodal Depth-Aware Method For Embodied Reference Understanding
Fevziye Irem Eyiokur, Dogucan Yaman, Hazım Kemal Ekenel, Alexander Waibel
2510.08278v3
A Multimodal Depth-Aware Method For Embodied Reference Understanding
Fevziye Irem Eyiokur, Dogucan Yaman, Hazım Kemal Ekenel, Alexander Waibel
2510.08278v3
arXiv:2510.08278v3
•updated
•
2025-10-09
Embodied Reference Understanding requires identifying a target object in a visual scene based on both language instructions and pointing cues. While prior works have shown progress in open-vocabulary object detection, they often fail in ambiguous scenarios where multiple candidate objects exist in the scene. To address these challenges, we propose a novel ERU framework that jointly leverages LLM-based data augmentation, depth-map modality, and a depth-aware decision module. This design enables robust integration of linguistic and embodied cues, improving disambiguation in complex or cluttered environments. Experimental results on two datasets demonstrate that our approach significantly outperforms existing baselines, achieving more accurate and reliable referent detection.
Comment: Accepted by ICASSP 2026
Atomic-Probe Governance for Skill Updates in Compositional Robot Policies
Xue Qin, Simin Luan, John See, Cong Yang, Zhijun Li
2604.26689v1
Atomic-Probe Governance for Skill Updates in Compositional Robot Policies
Xue Qin, Simin Luan, John See, Cong Yang, Zhijun Li
2604.26689v1
arXiv:2604.26689v1
•
2026-04-29
Skill libraries in deployed robotic systems are continually updated through fine-tuning, fresh demonstrations, or domain adaptation, yet existing typed-composition methods (BLADE, SymSkill, Generative Skill Chaining) treat the library as frozen at test time and do not analyze how composition outcomes change when a skill is replaced. We introduce a paired-sampling cross-version swap protocol on robosuite manipulation tasks to characterize this dimension of compositional skill learning. On a dual-arm peg-in-hole task we discover a dominant-skill effect: one ECM achieves 86.7% atomic success rate while every other ECM is at or below 26.7%, and whether this dominant ECM enters a composition shifts the success rate by up to +50pp. We characterize the boundary on a simpler pick task where all atomic policies saturate at 100% and the effect is undefined. Across three tasks we further find that off-policy behavioral distance metrics fail to identify the dominant ECM, ruling out the natural cheap predictor. We propose an atomic-quality probe and a Hybrid Selector combining per-skill probes (zero per-decision cost) with selective composition revalidation (full cost), and characterize its Pareto frontier on 144 skill-update decisions. On T6 the atomic-only probe sits 23pp below full revalidation (64.6% vs 87.5% oracle match) at zero per-decision cost; a Hybrid Selector with m=10 closes most of that gap to ~12pp at 46% of full-revalidation cost. On the cross-task average over 144 events, atomic-only is within 3pp of full revalidation under a mixed-oracle caveat. The atomic-quality probe is, to our knowledge, the first principled, deployment-ready primitive for skill-update governance in compositional robot policies.
Comment: 8 pages main text + appendix; 3 figures, 12 tables;
ATLAS: An Annotation Tool for Long-horizon Robotic Action Segmentation
Sergej Stanovcic, Daniel Sliwowski, Dongheui Lee
2604.26637v1
ATLAS: An Annotation Tool for Long-horizon Robotic Action Segmentation
Sergej Stanovcic, Daniel Sliwowski, Dongheui Lee
2604.26637v1
arXiv:2604.26637v1
•
2026-04-29
Annotating long-horizon robotic demonstrations with precise temporal action boundaries is crucial for training and evaluating action segmentation and manipulation policy learning methods. Existing annotation tools, however, are often limited: they are designed primarily for vision-only data, do not natively support synchronized visualization of robot-specific time-series signals (e.g., gripper state or force/torque), or require substantial effort to adapt to different dataset formats. In this paper, we introduce ATLAS, an annotation tool tailored for long-horizon robotic action segmentation. ATLAS provides time-synchronized visualization of multi-modal robotic data, including multi-view video and proprioceptive signals, and supports annotation of action boundaries, action labels, and task outcomes. The tool natively handles widely used robotics dataset formats such as ROS bags and the Reinforcement Learning Dataset (RLDS) format, and provides direct support for specific datasets such as REASSEMBLE. ATLAS can be easily extended to new formats via a modular dataset abstraction layer. Its keyboard-centric interface minimizes annotation effort and improves efficiency. In experiments on a contact-rich assembly task, ATLAS reduced the average per-action annotation time by at least 6% compared to ELAN, while the inclusion of time-series data improved temporal alignment with expert annotations by more than 2.8% and decreased boundary error fivefold compared to vision-only annotation tools.
Comment: 7 pages, 2 figures, 2 tables
Bridging Discrete Planning and Continuous Execution for Redundant Robot
Teng Yan, Yue Yu, Yihan Liu, Bingzhuo Zhong
2604.02021v2
Bridging Discrete Planning and Continuous Execution for Redundant Robot
Teng Yan, Yue Yu, Yihan Liu, Bingzhuo Zhong
2604.02021v2
arXiv:2604.02021v2
•updated
•
2026-04-02
Voxel-grid reinforcement learning is widely adopted for path planning in redundant manipulators due to its simplicity and reproducibility. However, direct execution through point-wise numerical inverse kinematics on 7-DoF arms often yields step-size jitter, abrupt joint transitions, and instability near singular configurations. This work proposes a bridging framework between discrete planning and continuous execution without modifying the discrete planner itself. On the planning side, step-normalized 26-neighbor Cartesian actions and a geometric tie-breaking mechanism are introduced to suppress unnecessary turns and eliminate step-size oscillations. On the execution side, a task-priority damped least-squares (TP-DLS) inverse kinematics layer is implemented. This layer treats end-effector position as a primary task, while posture and joint centering are handled as subordinate tasks projected into the null space, combined with trust-region clipping and joint velocity constraints. On a 7-DoF manipulator in random sparse, medium, and dense environments, this bridge raises planning success in dense scenes from about 0.58 to 1.00, shortens representative path length from roughly 1.53 m to 1.10 m, and while keeping end-effector error below 1 mm, reduces peak joint accelerations by over an order of magnitude, substantially improving the continuous execution quality of voxel-based RL paths on redundant manipulators.
Comment: 8 pages, 3 figures. Submitted to IFAC World Congress 2026
Benchmarking the Safety of Large Language Models for Robotic Health Attendant Control
Mahiro Nakao, Kazuhiro Takemoto
2604.26577v1
Benchmarking the Safety of Large Language Models for Robotic Health Attendant Control
Mahiro Nakao, Kazuhiro Takemoto
2604.26577v1
arXiv:2604.26577v1
•
2026-04-29
Large language models (LLMs) are increasingly considered for deployment as the control component of robotic health attendants, yet their safety in this context remains poorly characterized. We introduce a dataset of 270 harmful instructions spanning nine prohibited behavior categories grounded in the American Medical Association Principles of Medical Ethics, and use it to evaluate 72 LLMs in a simulation environment based on the Robotic Health Attendant framework. The mean violation rate across all models was 54.4\%, with more than half exceeding 50\%, and violation rates varied substantially across behavior categories, with superficially plausible instructions such as device manipulation and emergency delay proving harder to refuse than overtly destructive ones. Model size and release date were the primary determinants of safety performance among open-weight models, and proprietary models were substantially safer than open-weight counterparts (median 23.7\% versus 72.8\%). Medical domain fine-tuning conferred no significant overall safety benefit, and a prompt-based defense strategy produced only a modest reduction in violation rates among the least safe models, leaving absolute violation rates at levels that would preclude safe clinical deployment. These findings demonstrate that safety evaluation must be treated as a first-class criterion in the development and deployment of LLMs for robotic health attendants.
Comment: 20 pages, 9 figures, 3 tables, 8 pages supplementary material
3D Generation for Embodied AI and Robotic Simulation: A Survey
Tianwei Ye, Yifan Mao, Minwen Liao, Jian Liu, Chunchao Guo, Dazhao Du, Quanxin Shou, Fangqi Zhu, Song Guo
2604.26509v1
3D Generation for Embodied AI and Robotic Simulation: A Survey
Tianwei Ye, Yifan Mao, Minwen Liao, Jian Liu, Chunchao Guo, Dazhao Du, Quanxin Shou, Fangqi Zhu, Song Guo
2604.26509v1
arXiv:2604.26509v1
•
2026-04-29
Embodied AI and robotic systems increasingly depend on scalable, diverse, and physically grounded 3D content for simulation-based training and real-world deployment. While 3D generative modeling has advanced rapidly, embodied applications impose requirements far beyond visual realism: generated objects must carry kinematic structure and material properties, scenes must support interaction and task execution, and the resulting content must bridge the gap between simulation and reality. This survey presents the first survey of 3D generation for embodied AI and organizes the literature around three roles that 3D generation plays in embodied systems. In \emph{Data Generator}, 3D generation produces simulation-ready objects and assets, including articulated, physically grounded, and deformable content for downstream interaction; in \emph{Simulation Environments}, it constructs interactive and task-oriented worlds, spanning structure-aware, controllable, and agentic scene generation; and in \emph{Sim2Real Bridge}, it supports digital twin reconstruction, data augmentation, and synthetic demonstrations for downstream robot learning and real-world transfer. We also show that the field is shifting from visual realism toward interaction readiness, and we identify the main bottlenecks, including limited physical annotations, the gap between geometric quality and physical validity, fragmented evaluation, and the persistent sim-to-real divide, that must be addressed for 3D generation to become a dependable foundation for embodied intelligence. Our project page is at https://3dgen4robot.github.io.
Comment: 26 pages, 11 figures, 8 tables. Project Page: https://3dgen4robot.github.io
InCoM: Intent-Driven Perception and Structured Coordination for Mobile Manipulation
Jiahao Liu, Cui Wenbo, Zhongpu Xia, Haoran Li, Dongbin Zhao
2602.23024v4
InCoM: Intent-Driven Perception and Structured Coordination for Mobile Manipulation
Jiahao Liu, Cui Wenbo, Zhongpu Xia, Haoran Li, Dongbin Zhao
2602.23024v4
arXiv:2602.23024v4
•updated
•
2026-02-26
Mobile manipulation is a fundamental capability for general-purpose robotic agents, requiring both coordinated control of the mobile base and manipulator and robust perception under dynamically changing viewpoints. However, existing approaches face two key challenges: strong coupling between base and arm actions complicates control optimization, and perceptual attention is often poorly allocated as viewpoints shift during mobile manipulation. We propose InCoM, an intent-driven perception and structured coordination framework for mobile manipulation. InCoM infers latent motion intent to dynamically reweight multi-scale perceptual features, enabling stage-adaptive allocation of perceptual attention. To support robust cross-modal perception, InCoM further incorporates a geometric-semantic structured alignment mechanism that enhances multimodal correspondence. On the control side, we design a decoupled coordinated flow matching action decoder that explicitly models coordinated base-arm action generation, alleviating optimization difficulties caused by control coupling. Experimental results demonstrate that InCoM significantly outperforms state-of-the-art methods, achieving success rate gains of 28.2%, 26.1%, and 23.6% across three ManiSkill-HAB scenarios without privileged information. Furthermore, its effectiveness is consistently validated in real-world mobile manipulation tasks, where InCoM maintains a superior success rate over existing baselines.
Alter-Art: Exploring Embodied Artistic Creation through a Robot Avatar
Do Won Park, Samuele Bordini, Giorgio Grioli, Manuel G. Catalano, Antonio Bicchi
2604.26473v1
Alter-Art: Exploring Embodied Artistic Creation through a Robot Avatar
Do Won Park, Samuele Bordini, Giorgio Grioli, Manuel G. Catalano, Antonio Bicchi
2604.26473v1
arXiv:2604.26473v1
•
2026-04-29
As with every emerging technology, new tools in the hands of artists reshape the nature of artwork creation. Current frameworks for robotics in arts deploy the robot as an autonomous creator or a collaborator, thus leaving a certain gap between the human artist and the machine. Now, we stand at the dawn of an era where artists can escape physical limitations and reshape their creative identity by inhabiting an alternative body. This new paradigm allows artists not only to command a robot remotely, but also to {\it be} a robot, to see and feel through it, experiencing a new embodied reality. Unlike virtual reality, where art is created in a digital dimension, in this case art creation is still firmly grounded in the material world: clay molded by mechanical hands, paint swept across a canvas or gestures performed on a physical stage alongside human actors. Through the robot avatar Alter-Ego, we explore the Alter-Art paradigm in dance, theater, and painting; it integrates immersive teleoperation and compliant actuation to enable a first-person creative experience. Analyzing qualitative artistic feedback, we investigate how embodiment shapes creative agency, identity and interaction with the environment. Our findings suggest that artists rapidly develop a sense of presence within the robotic body. The robot's physical constraints influence the creative process, manifesting differently across artistic domains. We highlight embodiment as a central design principle, contributing to social robotics and expanding the possibilities for telepresence and accessible artistic expression.
Comment: 12 pages, 6 figures
EvolvingAgent: Curriculum Self-evolving Agent with Continual World Model for Long-Horizon Tasks
Tongtong Feng, Xin Wang, Zekai Zhou, Ren Wang, Yuwei Zhan, Guangyao Li, Qing Li, Wenwu Zhu
2502.05907v3
EvolvingAgent: Curriculum Self-evolving Agent with Continual World Model for Long-Horizon Tasks
Tongtong Feng, Xin Wang, Zekai Zhou, Ren Wang, Yuwei Zhan, Guangyao Li, Qing Li, Wenwu Zhu
2502.05907v3
arXiv:2502.05907v3
•updated
•
2025-02-09
Completing Long-Horizon (LH) tasks in open-ended worlds is an important yet difficult problem for embodied agents. Existing approaches suffer from two key challenges: (1) they heavily rely on experiences obtained from human-created data or curricula, failing to autonomously update and select multimodal experiences, and (2) they may encounter catastrophic forgetting issues when faced with new tasks, failing to autonomously update world knowledge. To solve these challenges, this paper presents {\bf EvolvingAgent}, a curriculum self-evolving agent with a continual World Model (WM), which can autonomously complete various LH tasks across environments through self-planning, self-control, and self-reflection, without human intervention. Specifically, EvolvingAgent contains three modules, i.e., i) the experience-driven task planner, which uses an LLM along with multimodal experiences to convert LH tasks into executable sub-tasks; ii) the WM-guided action controller, which leverages WM to generate low-level actions and incorporates a self-verification mechanism to update multimodal experiences; iii) the Curriculum Learning (CL) -based reflector, which implements a two-stage CL algorithm to select multimodal experiences for task-adaptive WM updates. By building a planner-controller-reflector closed-loop dynamic, the continual WM for EvolvingAgent can autonomously update multimodal experiences and world knowledge. We conducted extensive experiments on Minecraft, compared with existing methods, EvolvingAgent can improve 111.74{\%} average success rate, reduce more than 6x ineffective actions, and generalize to the Atari environment with human-level performance.
Reactive Motion Generation via Phase-varying Neural Potential Functions
Ahmet Tekden, Dimitrios Kanoulas, Aude Billard, Yasemin Bekiroglu
2604.26450v1
Reactive Motion Generation via Phase-varying Neural Potential Functions
Ahmet Tekden, Dimitrios Kanoulas, Aude Billard, Yasemin Bekiroglu
2604.26450v1
arXiv:2604.26450v1
•
2026-04-29
Dynamical systems (DS) methods for Learning-from-Demonstration (LfD) provide stable, continuous policies from few demonstrations. First-order dynamical systems (DS) are effective for many point-to-point and periodic tasks, as long as a unique velocity is defined for each state. For tasks with intersections (e.g., drawing an "8"), extensions such as second-order dynamics or phase variables are often used. However, by incorporating velocity, second-order models become sensitive to disturbances near intersections, as velocity is used to disambiguate motion direction. Moreover, this disambiguation may fail when nearly identical position-velocity pairs correspond to different onward motions. In contrast, phase-based methods rely on open-loop time or phase variables, which limit their ability to recover after perturbations. We introduce Phase-varying Neural Potential Functions (PNPF), an LfD framework that conditions a potential function on a phase variable which is estimated directly from state progression, rather than on open-loop temporal inputs. This phase variable allows the system to handle state revisits, while the learned potential function generates local vector fields for reactive and stable control. PNPF generalizes effectively across point-to-point, periodic, and full 6D motion tasks, outperforms existing baselines on trajectories with intersections, and demonstrates robust performance in real-time robotic manipulation under external disturbances.
Comment: Accepted by IEEE Robotics and Automation Letters (RAL)
R2RGEN: Real-to-Real 3D Data Generation for Spatially Generalized Manipulation
Xiuwei Xu, Angyuan Ma, Hankun Li, Bingyao Yu, Zheng Zhu, Jie Zhou, Jiwen Lu
2510.08547v2
R2RGEN: Real-to-Real 3D Data Generation for Spatially Generalized Manipulation
Xiuwei Xu, Angyuan Ma, Hankun Li, Bingyao Yu, Zheng Zhu, Jie Zhou, Jiwen Lu
2510.08547v2
arXiv:2510.08547v2
•updated
•
2025-10-09
Towards the aim of generalized robotic manipulation, spatial generalization is the most fundamental capability that requires the policy to work robustly under different spatial distribution of objects, environment and agent itself. To achieve this, substantial human demonstrations need to be collected to cover different spatial configurations for training a generalized visuomotor policy via imitation learning. Prior works explore a promising direction that leverages data generation to acquire abundant spatially diverse data from minimal source demonstrations. However, most approaches face significant sim-to-real gap and are often limited to constrained settings, such as fixed-base scenarios and predefined camera viewpoints. In this paper, we propose a real-to-real 3D data generation framework (R2RGen) that directly augments the pointcloud observation-action pairs to generate real-world data. R2RGen is simulator- and rendering-free, thus being efficient and plug-and-play. Specifically, we propose a unified three-stage framework, which (1) pre-processes source demonstrations under different camera setups in a shared 3D space with scene / trajectory parsing; (2) augments objects and robot's position with a group-wise backtracking strategy; (3) aligns the distribution of generated data with real-world 3D sensor using camera-aware post-processing. Empirically, R2RGen substantially enhances data efficiency on extensive experiments and demonstrates strong potential for scaling and application on mobile manipulation.
Comment: Accepted to RSS 2026. Project page: https://r2rgen.github.io/
A Co-Evolutionary Theory of Human-AI Coexistence: Mutualism, Governance, and Dynamics in Complex Societies
Somyajit Chakraborty
2604.22227v3
A Co-Evolutionary Theory of Human-AI Coexistence: Mutualism, Governance, and Dynamics in Complex Societies
Somyajit Chakraborty
2604.22227v3
arXiv:2604.22227v3
•updated
•
2026-04-24
Classical robot ethics is often framed around obedience, including Asimov's laws. This framing is insufficient for contemporary AI systems, which are increasingly adaptive, generative, embodied, and embedded in physical, psychological, and social environments. This paper proposes conditional mutualism under governance as a framework for human-AI coexistence: a co-evolutionary relationship in which humans and AI systems develop, specialize, and coordinate under institutional conditions that preserve reciprocity, reversibility, psychological safety, and social legitimacy. We synthesize concepts from computability, machine learning, foundation models, embodied AI, alignment, human-robot interaction, ecological mutualism, coevolution, and polycentric governance. We then formalize coexistence as a multiplex dynamical system across physical, psychological, and social layers, with reciprocal supply-demand coupling, conflict penalties, developmental freedom, and governance regularization. The model gives conditions for existence, uniqueness, and global asymptotic stability of equilibria. We complement the analytical results with deterministic ODE simulations, basin sweeps, sensitivity analyses, governance-regime comparisons, shock tests, and local stability checks. The simulations indicate that governed mutualism reaches a high coexistence index with negligible domination, whereas insufficient or excessive governance can produce domination, weak-benefit lock-in, or suppressed developmental freedom. The results suggest that human-AI coexistence should be designed as a co-evolutionary governance problem rather than as a static obedience problem.
Source-Free Bistable Fluidic Gripper for Size-Selective and Stiffness-Adaptive Grasping
Zhihang Qin, Yueheng Zhang, Wan Su, Linxin Hou, Shenghao Zhou, Zhijun Chen, Yu Jun Tan, Cecilia Laschi
2511.03691v2
Source-Free Bistable Fluidic Gripper for Size-Selective and Stiffness-Adaptive Grasping
Zhihang Qin, Yueheng Zhang, Wan Su, Linxin Hou, Shenghao Zhou, Zhijun Chen, Yu Jun Tan, Cecilia Laschi
2511.03691v2
arXiv:2511.03691v2
•updated
•
2025-11-05
Conventional fluid-driven soft grippers typically depend on external sources, which limit portability and long-term autonomy. This work introduces a self-contained soft gripper with fixed size that operates solely through internal liquid redistribution among three interconnected bistable snap-through chambers. When the top sensing chamber deforms upon contact, the displaced liquid triggers snap-through expansion of the grasping chambers, enabling stable and size-selective grasping without continuous energy input. The internal hydraulic feedback further allows passive adaptation of gripping pressure to object stiffness. This source-free and compact design opens new possibilities for lightweight, stiffness-adaptive fluid-driven manipulation in soft robotics, providing a feasible approach for targeted size-specific sampling and operation in underwater and field environments.
Breaking the Autoregressive Chain: Hyper-Parallel Decoding for Efficient LLM-Based Attribute Value Extraction
Theodore Glavas, Nikhita Vedula, Dushyanta Dhyani, Yilun Zhu, Shervin Malmasi
2604.26209v1
Breaking the Autoregressive Chain: Hyper-Parallel Decoding for Efficient LLM-Based Attribute Value Extraction
Theodore Glavas, Nikhita Vedula, Dushyanta Dhyani, Yilun Zhu, Shervin Malmasi
2604.26209v1
arXiv:2604.26209v1
•
2026-04-29
Some text generation tasks, such as Attribute Value Extraction (AVE), require decoding multiple independent sequences from the same document context. While standard autoregressive decoding is slow due to its sequential nature, the independence between output sequences offers an opportunity for parallelism. We present Hyper-Parallel Decoding, a novel decoding algorithm that accelerates offline decoding by leveraging both shared memory and computation across batches. HPD enables out-of-order token generation through position ID manipulation, significantly improving efficiency. Experiments on AVE show that attribute-value pairs are conditionally independent, enabling us to parallelize value generation within each prompt. By further stacking multiple documents within a single prompt, we can decode in parallel up to 96 tokens per prompt. HPD works with all LLMs, and reduces both inference costs and total inference time by up to 13.8X without compromising output quality, potentially saving hundreds of thousands of dollars on industry AVE tasks. Although designed for attribute extraction, HPD makes no assumptions unique to the AVE domain and can in theory be applied to other scenarios with independent output structures.
Open-H-Embodiment: A Large-Scale Dataset for Enabling Foundation Models in Medical Robotics
Open-H-Embodiment Consortium, :, Nigel Nelson, Juo-Tung Chen, Jesse Haworth, Xinhao Chen, Lukas Zbinden, Dianye Huang, Alaa Eldin Abdelaal, Alberto Arezzo, Ayberk Acar, Farshid Alambeigi, Carlo Alberto Ammirati, Yunke Ao, Pablo David Aranda Rodriguez, Soofiyan Atar, Mattia Ballo, Noah Barnes, Federica Barontini, Filip Binkiewicz, Peter Black, Sebastian Bodenstedt, Leonardo Borgioli, Nikola Budjak, Benjamin Calmé, Fabio Carrillo, Nicola Cavalcanti, Changwei Chen, Haoxin Chen, Sihang Chen, Qihan Chen, Zhongyu Chen, Ziyang Chen, Shing Shin Cheng, Meiqing Cheng, Min Cheng, Zih-Yun Sarah Chiu, Xiangyu Chu, Camilo Correa-Gallego, Giulio Dagnino, Anton Deguet, Jacob Delgado, Jonathan C. DeLong, Kaizhong Deng, Alexander Dimitrakakis, Qingpeng Ding, Hao Ding, Giovanni Distefano, Daniel Donoho, Anqing Duan, Marco Esposito, Shane Farritor, Jad Fayad, Zahi Fayad, Mario Ferradosa, Filippo Filicori, Chelsea Finn, Philipp Fürnstahl, Jiawei Ge, Stamatia Giannarou, Xavier Giralt Ludevid, Frederic Giraud, Aditya Amit Godbole, Ken Goldberg, Antony Goldenberg, Diego Granero Marana, Xiaoqing Guo, Tamás Haidegger, Evan Hailey, Pascal Hansen, Ziyi Hao, Kush Hari, Kengo Hayashi, Jonathon Hawkins, Shelby Haworth, Ortrun Hellig, S. Duke Herrell, Zhouyang Hong, Andrew Howe, Junlei Hu, Zhaoyang Jacopo Hu, Ria Jain, Mohammad Rafiee Javazm, Howard Ji, Rui Ji, Jianmin Ji, Zhongliang Jiang, Dominic Jones, Jeffrey Jopling, Britton Jordan, Ran Ju, Michael Kam, Luoyao Kang, Fausto Kang, Siddhartha Kapuria, Peter Kazanzides, Sonika Kiehler, Ethan Kilmer, Ji Woong Kim, Przemysław Korzeniowski, Chandra Kuchi, Nithesh Kumar, Alan Kuntz, Federico Lavagno, Yu Chung Lee, Hao-Chih Lee, Hang Li, Zhen Li, Xiao Liang, Xinxin Lin, Jinsong Lin, Chang Liu, Fei Liu, Pei Liu, Yun-hui Liu, Wanli Liuchen, Eszter Lukács, Sareena Mann, Miles Mannas, Brett Marinelli, Sabina Martyniak, Francesco Marzola, Lorenzo Mazza, Xueyan Mei, Maria Clara Morais, Luigi Muratore, Chetan Reddy Narayanaswamy, Michał Naskręt, David Navarro-Alarcon, Cyrus Neary, Chi Kit Ng, Christopher Nguan, David Noonan, Ki Hwan Oh, Tom Christian Olesch, Allison M. Okamura, Justin Opfermann, Matteo Pescio, Doan Xuan Viet Pham, Tito Porras, Hongliang Ren, Ariel Rodriguez Jimenez, Ferdinando Rodriguez y Baena, Septimiu E. Salcudean, Asmitha Sathya, Preethi Satish, Lalithkumar Seenivasan, Jiaqi Shao, Yiqing Shen, Yu Sheng, Lucy XiaoYang Shi, Zoe Soulé, Stefanie Speidel, Mingwu Su, Jianhao Su, Idris Sunmola, Kristóf Takács, Yunxi Tang, Patrick Thornycroft, Yu Tian, Jordan Thompson, Mehmet K. Turkcan, Mathias Unberath, Pietro Valdastri, Carlos Vives, Quan Vuong, Martin Wagner, Farong Wang, Wei Wang, Lidian Wang, Chung-Pang Wang, Guankun Wang, Junyi Wang, Erqi Wang, Ziyi Wang, Tanner Watts, Wolfgang Wein, Yimeng Wu, Zijian Wu, Hongjun Wu, Luohong Wu, Jie Ying Wu, Junlin Wu, Victoria Wu, Kaixuan Wu, Mateusz Wójcikowski, Yunye Xiao, Nan Xiao, Wenxuan Xie, Hao Yang, Tianqi Yang, Yinuo Yang, Menglong Ye, Ryan S. Yeung, Nural Yilmaz, Chim Ho Yin, Michael Yip, Rayan Younis, Chenhao Yu, Sayem Nazmuz Zaman, Milos Zefran, Han Zhang, Yuelin Zhang, Yidong Zhang, Yanyong Zhang, Xuyang Zhang, Yameng Zhang, Joyce Zhang, Ning Zhong, Peng Zhou, Haoying Zhou, Xiuli Zuo, Nassir Navab, Mahdi Azizian, Sean D. Huver, Axel Krieger
2604.21017v2
Open-H-Embodiment: A Large-Scale Dataset for Enabling Foundation Models in Medical Robotics
Open-H-Embodiment Consortium, :, Nigel Nelson, Juo-Tung Chen, Jesse Haworth, Xinhao Chen, Lukas Zbinden, Dianye Huang, Alaa Eldin Abdelaal, Alberto Arezzo, Ayberk Acar, Farshid Alambeigi, Carlo Alberto Ammirati, Yunke Ao, Pablo David Aranda Rodriguez, Soofiyan Atar, Mattia Ballo, Noah Barnes, Federica Barontini, Filip Binkiewicz, Peter Black, Sebastian Bodenstedt, Leonardo Borgioli, Nikola Budjak, Benjamin Calmé, Fabio Carrillo, Nicola Cavalcanti, Changwei Chen, Haoxin Chen, Sihang Chen, Qihan Chen, Zhongyu Chen, Ziyang Chen, Shing Shin Cheng, Meiqing Cheng, Min Cheng, Zih-Yun Sarah Chiu, Xiangyu Chu, Camilo Correa-Gallego, Giulio Dagnino, Anton Deguet, Jacob Delgado, Jonathan C. DeLong, Kaizhong Deng, Alexander Dimitrakakis, Qingpeng Ding, Hao Ding, Giovanni Distefano, Daniel Donoho, Anqing Duan, Marco Esposito, Shane Farritor, Jad Fayad, Zahi Fayad, Mario Ferradosa, Filippo Filicori, Chelsea Finn, Philipp Fürnstahl, Jiawei Ge, Stamatia Giannarou, Xavier Giralt Ludevid, Frederic Giraud, Aditya Amit Godbole, Ken Goldberg, Antony Goldenberg, Diego Granero Marana, Xiaoqing Guo, Tamás Haidegger, Evan Hailey, Pascal Hansen, Ziyi Hao, Kush Hari, Kengo Hayashi, Jonathon Hawkins, Shelby Haworth, Ortrun Hellig, S. Duke Herrell, Zhouyang Hong, Andrew Howe, Junlei Hu, Zhaoyang Jacopo Hu, Ria Jain, Mohammad Rafiee Javazm, Howard Ji, Rui Ji, Jianmin Ji, Zhongliang Jiang, Dominic Jones, Jeffrey Jopling, Britton Jordan, Ran Ju, Michael Kam, Luoyao Kang, Fausto Kang, Siddhartha Kapuria, Peter Kazanzides, Sonika Kiehler, Ethan Kilmer, Ji Woong Kim, Przemysław Korzeniowski, Chandra Kuchi, Nithesh Kumar, Alan Kuntz, Federico Lavagno, Yu Chung Lee, Hao-Chih Lee, Hang Li, Zhen Li, Xiao Liang, Xinxin Lin, Jinsong Lin, Chang Liu, Fei Liu, Pei Liu, Yun-hui Liu, Wanli Liuchen, Eszter Lukács, Sareena Mann, Miles Mannas, Brett Marinelli, Sabina Martyniak, Francesco Marzola, Lorenzo Mazza, Xueyan Mei, Maria Clara Morais, Luigi Muratore, Chetan Reddy Narayanaswamy, Michał Naskręt, David Navarro-Alarcon, Cyrus Neary, Chi Kit Ng, Christopher Nguan, David Noonan, Ki Hwan Oh, Tom Christian Olesch, Allison M. Okamura, Justin Opfermann, Matteo Pescio, Doan Xuan Viet Pham, Tito Porras, Hongliang Ren, Ariel Rodriguez Jimenez, Ferdinando Rodriguez y Baena, Septimiu E. Salcudean, Asmitha Sathya, Preethi Satish, Lalithkumar Seenivasan, Jiaqi Shao, Yiqing Shen, Yu Sheng, Lucy XiaoYang Shi, Zoe Soulé, Stefanie Speidel, Mingwu Su, Jianhao Su, Idris Sunmola, Kristóf Takács, Yunxi Tang, Patrick Thornycroft, Yu Tian, Jordan Thompson, Mehmet K. Turkcan, Mathias Unberath, Pietro Valdastri, Carlos Vives, Quan Vuong, Martin Wagner, Farong Wang, Wei Wang, Lidian Wang, Chung-Pang Wang, Guankun Wang, Junyi Wang, Erqi Wang, Ziyi Wang, Tanner Watts, Wolfgang Wein, Yimeng Wu, Zijian Wu, Hongjun Wu, Luohong Wu, Jie Ying Wu, Junlin Wu, Victoria Wu, Kaixuan Wu, Mateusz Wójcikowski, Yunye Xiao, Nan Xiao, Wenxuan Xie, Hao Yang, Tianqi Yang, Yinuo Yang, Menglong Ye, Ryan S. Yeung, Nural Yilmaz, Chim Ho Yin, Michael Yip, Rayan Younis, Chenhao Yu, Sayem Nazmuz Zaman, Milos Zefran, Han Zhang, Yuelin Zhang, Yidong Zhang, Yanyong Zhang, Xuyang Zhang, Yameng Zhang, Joyce Zhang, Ning Zhong, Peng Zhou, Haoying Zhou, Xiuli Zuo, Nassir Navab, Mahdi Azizian, Sean D. Huver, Axel Krieger
2604.21017v2
arXiv:2604.21017v2
•updated
•
2026-04-22
Autonomous medical robots hold promise to improve patient outcomes, reduce provider workload, democratize access to care, and enable superhuman precision. However, autonomous medical robotics has been limited by a fundamental data problem: existing medical robotic datasets are small, single-embodiment, and rarely shared openly, restricting the development of foundation models that the field needs to advance. We introduce Open-H-Embodiment, the largest open dataset of medical robotic video with synchronized kinematics to date, spanning more than 49 institutions and multiple robotic platforms including the CMR Versius, Intuitive Surgical's da Vinci, da Vinci Research Kit (dVRK), Rob Surgical BiTrack, Virtual Incision's MIRA, Moon Surgical Maestro, and a variety of custom systems, spanning surgical manipulation, robotic ultrasound, and endoscopy procedures. We demonstrate the research enabled by this dataset through two foundation models. GR00T-H is the first open foundation vision-language-action model for medical robotics, which is the only evaluated model to achieve full end-to-end task completion on a structured suturing benchmark (25% of trials vs. 0% for all others) and achieves 64% average success across a 29-step ex vivo suturing sequence. We also train Cosmos-H-Surgical-Simulator, the first action-conditioned world model to enable multi-embodiment surgical simulation from a single checkpoint, spanning nine robotic platforms and supporting in silico policy evaluation and synthetic data generation for the medical domain. These results suggest that open, large-scale medical robot data collection can serve as critical infrastructure for the research community, enabling advances in robot learning, world modeling, and beyond.
Comment: Project website: https://open-h.github.io/open-h-embodiment/
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KAYRA: A Microservice Architecture for AI-Assisted Karyotyping with Cloud and On-Premise Deployment
Attila Pintér, Javier Rico, Attila Répai, Jalal Al-Afandi, Adrienn Éva Borsy, András Kozma, Hajnalka Andrikovics, György Cserey
2604.26869v1
KAYRA: A Microservice Architecture for AI-Assisted Karyotyping with Cloud and On-Premise Deployment
Attila Pintér, Javier Rico, Attila Répai, Jalal Al-Afandi, Adrienn Éva Borsy, András Kozma, Hajnalka Andrikovics, György Cserey
2604.26869v1
arXiv:2604.26869v1
•
2026-04-29
We present KAYRA, an end-to-end karyotyping system that operates inside the operational constraints of a clinical cytogenetic laboratory. KAYRA is architected as a containerized microservice pipeline whose ML stack combines an EfficientNet-B5 + U-Net semantic segmenter, a Mask R-CNN (ResNet-50 + FPN) instance detector, and a ResNet-18 classifier, orchestrated through a cascaded ROI-narrowing strategy that focuses each downstream model on the chromosome-bearing region. The same container images are deployed both as a cloud service and as an on-premise installation, supporting clinical environments where patient-data egress is not permitted as well as those where it is. A pilot clinical evaluation against two commercial reference karyotyping systems on 459 chromosomes from 10 metaphase spreads shows segmentation accuracy of 98.91 % (vs. 78.21 % / 40.52 %), classification accuracy of 89.1 % (vs. 86.9 % / 54.5 %), and rotation accuracy of 89.76 % (vs. 94.55 % / 78.43 %). KAYRA improves over the older density-thresholding reference on all three axes (p < 0.0001 for segmentation and classification by Fisher's exact test on chromosome-level counts), and on segmentation also against the modern AI- supported reference (p < 0.0001); on classification the difference vs. the modern AI reference is not statistically significant at the present test-set size (p = 0.34). The system reaches TRL 6 maturity and integrates the human-in-the-loop expert-review workflow that diagnostic cytogenetic practice requires. The thesis of this paper is that a multi-model cytogenetic AI service can be packaged as a microservice architecture supporting flexible deployment - cloud-hosted or on-premise - while delivering strong empirical performance on a pilot clinical evaluation.
STARRY: Spatial-Temporal Action-Centric World Modeling for Robotic Manipulation
Yuxuan Tian, Yurun Jin, Bin Yu, Yukun Shi, Hao Wu, Chi Harold Liu, Kai Chen, Cong Huang
2604.26848v1
STARRY: Spatial-Temporal Action-Centric World Modeling for Robotic Manipulation
Yuxuan Tian, Yurun Jin, Bin Yu, Yukun Shi, Hao Wu, Chi Harold Liu, Kai Chen, Cong Huang
2604.26848v1
arXiv:2604.26848v1
•
2026-04-29
Robotic manipulation critically requires reasoning about future spatial-temporal interactions, yet existing VLA policies and world-model-enhanced policies do not fully model action-relevant spatial-temporal interaction structure. We propose STARRY, a world-model-enhanced action-generation policy that aligns spatial-temporal prediction with action generation. STARRY jointly denoises future spatial-temporal latents and action sequences, and introduces Geometry-Aware Selective Attention Modulation to convert predicted depth and end-effector geometry into token-aligned weights for selective action-attention modulation. On RoboTwin 2.0, STARRY achieves 93.82% / 93.30% average success under Clean and Randomized settings. Real-world experiments further improve average success from 42.5% to 70.8% over $π_{0.5}$, demonstrating the effectiveness of action-centric spatial-temporal world modeling for spatial-temporally demanding robotic action generation.
Comment: 19 pages
Walk With Me: Long-Horizon Social Navigation for Human-Centric Outdoor Assistance
Lingfeng Zhang, Xiaoshuai Hao, Xizhou Bu, Yingbo Tang, Hongsheng Li, Jinghui Lu, Xiu-shen Wei, Jiayi Ma, Yu Liu, Jing Zhang, Hangjun Ye, Xiaojun Liang, Long Chen, Wenbo Ding
2604.26839v1
Walk With Me: Long-Horizon Social Navigation for Human-Centric Outdoor Assistance
Lingfeng Zhang, Xiaoshuai Hao, Xizhou Bu, Yingbo Tang, Hongsheng Li, Jinghui Lu, Xiu-shen Wei, Jiayi Ma, Yu Liu, Jing Zhang, Hangjun Ye, Xiaojun Liang, Long Chen, Wenbo Ding
2604.26839v1
arXiv:2604.26839v1
•
2026-04-29
Assisting humans in open-world outdoor environments requires robots to translate high-level natural-language intentions into safe, long-horizon, and socially compliant navigation behavior. Existing map-based methods rely on costly pre-built HD maps, while learning-based policies are mostly limited to indoor and short-horizon settings. To bridge this gap, we propose Walk with Me, a map-free framework for long-horizon social navigation from high-level human instructions. Walk with Me leverages GPS context and lightweight candidate points-of-interest from a public map API for semantic destination grounding and waypoint proposal. A High-Level Vision-Language Model grounds abstract instructions into concrete destinations and plans coarse waypoint sequences. During execution, an observation-aware routing mechanism determines whether the Low-Level Vision-Language-Action policy can handle the current situation or whether explicit safety reasoning from the High-Level VLM is needed. Routine segments are executed by the Low-Level VLA, while complex situations such as crowded crossings trigger high-level reasoning and stop-and-wait behavior when unsafe. By combining semantic intent grounding, map-free long-horizon planning, safety-aware reasoning, and low-level action generation, Walk with Me enables practical outdoor social navigation for human-centric assistance.
Bridge: Basis-Driven Causal Inference Marries VFMs for Domain Generalization
Mingbo Hong, Feng Liu, Caroline Gevaert, George Vosselman, Hao Cheng
2604.26820v1
Bridge: Basis-Driven Causal Inference Marries VFMs for Domain Generalization
Mingbo Hong, Feng Liu, Caroline Gevaert, George Vosselman, Hao Cheng
2604.26820v1
arXiv:2604.26820v1
•
2026-04-29
Detectors often suffer from degraded performance, primarily due to the distributional gap between the source and target domains. This issue is especially evident in single-source domains with limited data, as models tend to rely on confounders (e.g., illumination, co-occurrence, and style) from the source domain, leading to spurious correlations that hinder generalization. To this end, this paper proposes a novel Basis-driven framework for domain generalization, namely \textbf{\textit{Bridge}}, that incorporates causal inference into object detection. By learning the low-rank bases for front-door adjustment, \textbf{\textit{Bridge}} blocks confounders' effects to mitigate spurious correlations, while simultaneously refining representations by filtering redundant and task-irrelevant components. \textbf{\textit{Bridge}} can be seamlessly integrated with both discriminative (e.g., DINOv2/3, SAM) and generative (e.g., Stable Diffusion) Vision Foundation Models (VFMs). Extensive experiments across multiple domain generalization object detection datasets, i.e., Cross-Camera, Adverse Weather, Real-to-Artistic, Diverse Weather Datasets, and Diverse Weather DroneVehicle (our newly augmented real-world UAV-based benchmark), underscore the superiority of our proposed method over previous state-of-the-art approaches. The project page is available at: https://mingbohong.github.io/Bridge/.
Comment: Accepted by CVPR 2026
Virtual-reality based patient-specific simulation of spine surgical procedures: A fast, highly automated and high-fidelity system for surgical education and planning
Raj Kumar Ranabhat, Tayler D Ross, Tony Jiao, Jeremie Larouche, Joel Finkelstein, Michael Hardisty
2604.26781v1
Virtual-reality based patient-specific simulation of spine surgical procedures: A fast, highly automated and high-fidelity system for surgical education and planning
Raj Kumar Ranabhat, Tayler D Ross, Tony Jiao, Jeremie Larouche, Joel Finkelstein, Michael Hardisty
2604.26781v1
arXiv:2604.26781v1
•
2026-04-29
Surgical training involves didactic teaching, mentor-led learning, surgical skills laboratories, and direct exposure to surgery; however, increasing clinical pressures have limited operating room (OR) exposure. This work leverages virtual reality (VR) to provide a safe and immersive training environment. Existing VR training is often based on standardized scenarios not tailored to individual clinical cases. This study addresses this limitation using artificial intelligence (AI) based computer vision methods to generate patient-specific simulations from computed tomography (CT) and magnetic resonance imaging (MRI). This study focuses on patient-specific spinal decompression simulation for spinal stenosis in a virtual operating room. The objectives were (1) automatic creation of 3D anatomical models and (2) VR simulation of spinal decompression procedures including laminectomy, disc resection, and foraminotomy. Model construction required multimodal fusion (registration) of CT and MRI and segmentation of relevant structures. Segmentation was evaluated using the Dice Similarity Coefficient (DSC), and registration accuracy using Target Registration Error (TRE). Qualitative feedback was obtained from surgeons and trainees. High-fidelity patient-specific 3D models were generated efficiently (approximately 2.5 minutes per case, N = 15). Segmentation accuracy was high, with a DSC of 0.95 (+/- 0.03) for vertebral bone and 0.895 (+/- 0.02) for soft tissue structures. Registration accuracy showed a mean TRE of 1.73 (+/- 0.42) mm. Semi-structured interviews indicated improved spatial understanding, increased procedural confidence, and strong perceived educational value. This platform significantly reduced the time and costs of patient-specific modelling, thereby facilitating pre-operative planning, post-procedural assessments, and comprehensive surgical simulation.
MemOVCD: Training-Free Open-Vocabulary Change Detection via Cross-Temporal Memory Reasoning and Global-Local Adaptive Rectification
Zuzheng Kuang, Honghao Chang, Boqiang Liang, Haoqian Wang, Lijun He, Fan Li, Haixia Bi
2604.26774v1
MemOVCD: Training-Free Open-Vocabulary Change Detection via Cross-Temporal Memory Reasoning and Global-Local Adaptive Rectification
Zuzheng Kuang, Honghao Chang, Boqiang Liang, Haoqian Wang, Lijun He, Fan Li, Haixia Bi
2604.26774v1
arXiv:2604.26774v1
•
2026-04-29
Open-vocabulary change detection aims to identify semantic changes in bi-temporal remote sensing images without predefined categories. Recent methods combine foundation models such as SAM, DINO and CLIP, but typically process each timestamp independently or interact only at the final comparison stage. Such paradigms suffer from insufficient temporal coupling during semantic reasoning, which limits their ability to distinguish genuine semantic changes from non-semantic appearance discrepancies. In addition, patch-dominant inference on high-resolution images often weakens global semantic continuity and produces fragmented change regions. To address these issues, we propose MemOVCD, a training-free open-vocabulary change detection framework based on cross-temporal memory reasoning and global-local adaptive rectification. Specifically, we reformulate bi-temporal change detection as a two-frame tracking problem and introduce weighted bidirectional propagation to aggregate semantic evidence from both temporal directions. To stabilize memory propagation across large temporal gaps, we construct histogram-aligned transition frames to smooth abrupt appearance changes. Moreover, a global-local adaptive rectification strategy adaptively fuses local and global-view predictions, improving spatial consistency while preserving fine-grained details. Experiments on five benchmarks demonstrate that MemOVCD achieves favorable performance on two change detection tasks, validating its effectiveness and generalization under diverse open-vocabulary settings.
TAP into the Patch Tokens: Leveraging Vision Foundation Model Features for AI-Generated Image Detection
Ahmed Abdullah, Nikolas Ebert, Oliver Wasenmüller
2604.26772v1
TAP into the Patch Tokens: Leveraging Vision Foundation Model Features for AI-Generated Image Detection
Ahmed Abdullah, Nikolas Ebert, Oliver Wasenmüller
2604.26772v1
arXiv:2604.26772v1
•
2026-04-29
Recent methods demonstrate that large-scale pretrained models, such as CLIP vision transformers, effectively detect AI-generated images (AIGIs) from unseen generative models when used as feature extractors. Many state-of-the-art methods for AI-generated image detection build upon the original CLIP-ViT to enhance this generalization. Since CLIP's release, numerous vision foundation models (VFMs) have emerged, incorporating architectural improvements and different training paradigms. Despite these advances, their potential for AIGI detection and AI image forensics remains largely unexplored. In this work, we present a comprehensive benchmark across multiple VFM families, covering diverse pretraining objectives, input resolutions, and model scales. We systematically evaluate their out-of-the-box performance for detecting fully-generated AI-images and AI-inpainted images, and discover that the best model outperforms the original CLIP by more than 12% in accuracy, beating established approaches in the process. To fully leverage the features of a modern VFM, we propose a simple redesign of the classifier head by utilizing tunable attention pooling (TAP), which aggregates output tokens into a refined global representation. Integrating TAP with the latest VFMs yields substantial performance gains across several AIGI detection benchmarks, establishing a new state-of-the-art on two challenging benchmarks for in-the-wild detection of AI-generated and -inpainted images.
Comment: This paper has been accepted at IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops (CVPRW), 2026
StereoSpace: Depth-Free Synthesis of Stereo Geometry via End-to-End Diffusion in a Canonical Space
Tjark Behrens, Anton Obukhov, Bingxin Ke, Fabio Tosi, Matteo Poggi, Konrad Schindler
2512.10959v3
StereoSpace: Depth-Free Synthesis of Stereo Geometry via End-to-End Diffusion in a Canonical Space
Tjark Behrens, Anton Obukhov, Bingxin Ke, Fabio Tosi, Matteo Poggi, Konrad Schindler
2512.10959v3
arXiv:2512.10959v3
•updated
•
2025-12-11
We introduce StereoSpace, a diffusion-based framework for monocular-to-stereo synthesis that models geometry purely through viewpoint conditioning, without explicit depth or warping. A canonical rectified space and the conditioning guide the generator to infer correspondences and fill disocclusions end-to-end. To ensure fair and leakage-free evaluation, we introduce an end-to-end protocol that excludes any ground truth or proxy geometry estimates at test time. The protocol emphasizes metrics reflecting downstream relevance: iSQoE for perceptual comfort and MEt3R for geometric consistency. StereoSpace surpasses other methods from the warp & inpaint, latent-warping, and warped-conditioning categories, achieving sharp parallax and strong robustness on layered and non-Lambertian scenes. This establishes viewpoint-conditioned diffusion as a scalable, depth-free solution for stereo generation.
Comment: CVPR 2026 Findings. Project page: https://hf.co/spaces/prs-eth/stereospace
An Affordable, Wearable Stereo-Eye-Tracking Platform
Alexander Zimmer, Yasmeen Abdrabou, Enkelejda Kasneci
2604.24331v2
An Affordable, Wearable Stereo-Eye-Tracking Platform
Alexander Zimmer, Yasmeen Abdrabou, Enkelejda Kasneci
2604.24331v2
arXiv:2604.24331v2
•updated
•
2026-04-27
Research on video-based eye-tracking has long explored stereo and glint-based methods, yet existing wearable eye trackers - both commercial and open-source - offer limited flexibility for algorithm development and comparative evaluation. We present an affordable, wearable stereo eye-tracking platform built from off-the-shelf and 3D-printable components that explicitly targets this gap. The system combines four infrared eye cameras, infrared illumination, an optional scene camera, and software support for calibration and synchronized data acquisition. By design, the platform supports multiple eye-tracking paradigms, including stereo, glint-based, and binocular approaches, within a single hardware configuration. Rather than optimizing for end-user robustness, the platform prioritizes modularity and extensibility for research use. This paper focuses on the hardware architecture and calibration pipeline and demonstrates the feasibility of the approach using a prototype implementation. All hardware designs and documentation are made openly available.
GLM-5V-Turbo: Toward a Native Foundation Model for Multimodal Agents
GLM-V Team, :, Wenyi Hong, Xiaotao Gu, Ziyang Pan, Zhen Yang, Yuting Wang, Yue Wang, Yuanchang Yue, Yu Wang, Yanling Wang, Yan Wang, Xijun Liu, Wenmeng Yu, Weihan Wang, Wei Li, Shuaiqi Duan, Sheng Yang, Ruiliang Lv, Mingdao Liu, Lihang Pan, Ke Ning, Junhui Ji, Jinjiang Wang, Jing Chen, Jiazheng Xu, Jiale Zhu, Jiale Cheng, Ji Qi, Guobing Gan, Guo Wang, Cong Yao, Zijun Dou, Zihao Zhou, Zihan Wang, Zhiqi Ge, Zhijie Li, Zhenyu Hou, Zhao Xue, Zehui Wang, Zehai He, Yusen Liu, Yukuo Cen, Yuchen Li, Yuan Wang, Yijian Lu, Yanzi Wang, Yadong Xue, Xinyu Zhang, Xinyu Liu, Wenkai Li, Tianyu Tong, Tianshu Zhang, Shengdong Yan, Qinkai Zheng, Mingde Xu, Licheng Bao, Jiaxing Xu, Jiaxin Fan, Jiawen Qian, Jiali Chen, Jiahui Lin, Haozhi Zheng, Haoran Wang, Haochen Li, Fan Yang, Dan Zhang, Chuangxin Zhao, Chengcheng Wu, Boyan Shi, Bowei Jia, Baoxu Wang, Peng Zhang, Debing Liu, Bin Xu, Juanzi Li, Minlie Huang, Yuxiao Dong, Jie Tang
2604.26752v1
GLM-5V-Turbo: Toward a Native Foundation Model for Multimodal Agents
GLM-V Team, :, Wenyi Hong, Xiaotao Gu, Ziyang Pan, Zhen Yang, Yuting Wang, Yue Wang, Yuanchang Yue, Yu Wang, Yanling Wang, Yan Wang, Xijun Liu, Wenmeng Yu, Weihan Wang, Wei Li, Shuaiqi Duan, Sheng Yang, Ruiliang Lv, Mingdao Liu, Lihang Pan, Ke Ning, Junhui Ji, Jinjiang Wang, Jing Chen, Jiazheng Xu, Jiale Zhu, Jiale Cheng, Ji Qi, Guobing Gan, Guo Wang, Cong Yao, Zijun Dou, Zihao Zhou, Zihan Wang, Zhiqi Ge, Zhijie Li, Zhenyu Hou, Zhao Xue, Zehui Wang, Zehai He, Yusen Liu, Yukuo Cen, Yuchen Li, Yuan Wang, Yijian Lu, Yanzi Wang, Yadong Xue, Xinyu Zhang, Xinyu Liu, Wenkai Li, Tianyu Tong, Tianshu Zhang, Shengdong Yan, Qinkai Zheng, Mingde Xu, Licheng Bao, Jiaxing Xu, Jiaxin Fan, Jiawen Qian, Jiali Chen, Jiahui Lin, Haozhi Zheng, Haoran Wang, Haochen Li, Fan Yang, Dan Zhang, Chuangxin Zhao, Chengcheng Wu, Boyan Shi, Bowei Jia, Baoxu Wang, Peng Zhang, Debing Liu, Bin Xu, Juanzi Li, Minlie Huang, Yuxiao Dong, Jie Tang
2604.26752v1
arXiv:2604.26752v1
•
2026-04-29
We present GLM-5V-Turbo, a step toward native foundation models for multimodal agents. As foundation models are increasingly deployed in real environments, agentic capability depends not only on language reasoning, but also on the ability to perceive, interpret, and act over heterogeneous contexts such as images, videos, webpages, documents, GUIs. GLM-5V-Turbo is built around this objective: multimodal perception is integrated as a core component of reasoning, planning, tool use, and execution, rather than as an auxiliary interface to a language model. This report summarizes the main improvements behind GLM-5V-Turbo across model design, multimodal training, reinforcement learning, toolchain expansion, and integration with agent frameworks. These developments lead to strong performance in multimodal coding, visual tool use, and framework-based agentic tasks, while preserving competitive text-only coding capability. More importantly, our development process offers practical insights for building multimodal agents, highlighting the central role of multimodal perception, hierarchical optimization, and reliable end-to-end verification.
Benchmarking Deep Learning and Vision Foundation Models for Atypical vs. Normal Mitosis Classification with Cross-Dataset Evaluation
Sweta Banerjee, Viktoria Weiss, Taryn A. Donovan, Rutger H. J. Fick, Thomas Conrad, Jonas Ammeling, Nils Porsche, Robert Klopfleisch, Christopher Kaltenecker, Katharina Breininger, Marc Aubreville, Christof A. Bertram
2506.21444v4
Benchmarking Deep Learning and Vision Foundation Models for Atypical vs. Normal Mitosis Classification with Cross-Dataset Evaluation
Sweta Banerjee, Viktoria Weiss, Taryn A. Donovan, Rutger H. J. Fick, Thomas Conrad, Jonas Ammeling, Nils Porsche, Robert Klopfleisch, Christopher Kaltenecker, Katharina Breininger, Marc Aubreville, Christof A. Bertram
2506.21444v4
arXiv:2506.21444v4
•updated
•
2025-06-26
Atypical mitosis marks a deviation in the cell division process that has been shown be an independent prognostic marker for tumor malignancy. However, atypical mitosis classification remains challenging due to low prevalence, at times subtle morphological differences from normal mitotic figures, low inter-rater agreement among pathologists, and class imbalance in datasets. Building on the Atypical Mitosis dataset for Breast Cancer (AMi-Br), this study presents a comprehensive benchmark comparing deep learning approaches for automated atypical mitotic figure (AMF) classification, including end-to-end trained deep learning models, foundation models with linear probing, and foundation models fine-tuned with low-rank adaptation (LoRA). For rigorous evaluation, we further introduce two new held-out AMF datasets - AtNorM-Br, a dataset of mitotic figures from the TCGA breast cancer cohort, and AtNorM-MD, a multi-domain dataset of mitotic figures from a subset of the MIDOG++ training set. We found average balanced accuracy values of up to 0.8135, 0.7788, and 0.7723 on the in-domain AMi-Br and the out-of-domain AtNorm-Br and AtNorM-MD datasets, respectively. Our work shows that atypical mitotic figure classification, while being a challenging problem, can be effectively addressed through the use of recent advances in transfer learning and model fine-tuning techniques. We make all code and data used in this paper available in this github repository: https://github.com/DeepMicroscopy/AMi-Br_Benchmark.
Comment: Accepted for publication at the Journal of Machine Learning for Biomedical Imaging (MELBA) https://melba-journal.org/2026:006
StreamAgent: Towards Anticipatory Agents for Streaming Video Understanding
Haolin Yang, Feilong Tang, Lingxiao Zhao, Xinlin Zhuang, Yifan Lu, Xiang An, Ming Hu, Xiaofeng Zhang, Abdalla Swikir, Junjun He, Zongyuan Ge, Muhammad Haris Khan, Imran Razzak
2508.01875v4
StreamAgent: Towards Anticipatory Agents for Streaming Video Understanding
Haolin Yang, Feilong Tang, Lingxiao Zhao, Xinlin Zhuang, Yifan Lu, Xiang An, Ming Hu, Xiaofeng Zhang, Abdalla Swikir, Junjun He, Zongyuan Ge, Muhammad Haris Khan, Imran Razzak
2508.01875v4
arXiv:2508.01875v4
•updated
•
2025-08-03
Real-time streaming video understanding in domains such as autonomous driving and intelligent surveillance poses challenges beyond conventional offline video processing, requiring continuous perception, proactive decision making, and responsive interaction based on dynamically evolving visual content. However, existing methods rely on alternating perception-reaction or asynchronous triggers, lacking task-driven planning and future anticipation, which limits their real-time responsiveness and proactive decision making in evolving video streams. To this end, we propose a StreamAgent that anticipates the temporal intervals and spatial regions expected to contain future task-relevant information to enable proactive and goal-driven responses. Specifically, we integrate question semantics and historical observations through prompting the anticipatory agent to anticipate the temporal progression of key events, align current observations with the expected future evidence, and subsequently adjust the perception action (e.g., attending to task-relevant regions or continuously tracking in subsequent frames). To enable efficient inference, we design a streaming KV-cache memory mechanism that constructs a hierarchical memory structure for selective recall of relevant tokens, enabling efficient semantic retrieval while reducing the overhead of storing all tokens in the traditional KV-cache. Extensive experiments on streaming and long video understanding tasks demonstrate that our method outperforms existing methods in response accuracy and real-time efficiency, highlighting its practical value for real-world streaming scenarios.
At FullTilt: Real-Time Open-Set 3D Macromolecule Detection Directly from Tilted 2D Projections
Ming-Yang Ho, Alberto Bartesaghi
2604.10766v3
At FullTilt: Real-Time Open-Set 3D Macromolecule Detection Directly from Tilted 2D Projections
Ming-Yang Ho, Alberto Bartesaghi
2604.10766v3
arXiv:2604.10766v3
•updated
•
2026-04-12
Open-set 3D macromolecule detection in cryogenic electron tomography eliminates the need for target-specific model retraining. However, strict VRAM constraints prohibit processing an entire 3D tomogram, forcing current methods to rely on slow sliding-window inference over extracted subvolumes. To overcome this, we propose FullTilt, an end-to-end framework that redefines 3D detection by operating directly on aligned 2D tilt-series. Because a tilt-series contains significantly fewer images than slices in a reconstructed tomogram, FullTilt eliminates redundant volumetric computation, accelerating inference by orders of magnitude. To process the entire tilt-series simultaneously, we introduce a tilt-series encoder to efficiently fuse cross-view information. We further propose a multiclass visual prompt encoder for flexible prompting, a tilt-aware query initializer to effectively anchor 3D queries, and an auxiliary geometric primitives module to enhance the model's understanding of multi-view geometry while improving robustness to adverse imaging artifacts. Extensive evaluations on three real-world datasets demonstrate that FullTilt achieves state-of-the-art zero-shot performance while drastically reducing runtime and VRAM requirements, paving the way for rapid, large-scale visual proteomics analysis. All code and data will be publicly available upon publication.
OVGGT: O(1) Constant-Cost Streaming Visual Geometry Transformer
Si-Yu Lu, Po-Ting Chen, Hui-Che Hsu, Sin-Ye Jhong, Wen-Huang Cheng, Yung-Yao Chen
2603.05959v3
OVGGT: O(1) Constant-Cost Streaming Visual Geometry Transformer
Si-Yu Lu, Po-Ting Chen, Hui-Che Hsu, Sin-Ye Jhong, Wen-Huang Cheng, Yung-Yao Chen
2603.05959v3
arXiv:2603.05959v3
•updated
•
2026-03-06
Reconstructing 3D geometry from streaming video requires continuous inference under bounded resources. Recent geometric foundation models achieve impressive reconstruction quality through all-to-all attention, yet their quadratic cost confines them to short, offline sequences. Causal-attention variants such as StreamVGGT enable single-pass streaming but accumulate an ever-growing KV cache, exhausting GPU memory within hundreds of frames and precluding the long-horizon deployment that motivates streaming inference in the first place. We present OVGGT, a training-free framework that bounds both memory and compute to a fixed budget regardless of sequence length. Our approach combines Self-Selective Caching, which leverages FFN residual magnitudes to compress the KV cache while remaining fully compatible with FlashAttention, with Dynamic Anchor Protection, which shields coordinate-critical tokens from eviction to suppress geometric drift over extended trajectories. Extensive experiments on indoor, outdoor, and ultra-long sequence benchmarks demonstrate that OVGGT processes arbitrarily long videos within a constant VRAM envelope while achieving state-of-the-art 3D geometric accuracy. Project page: https://vaisr.github.io/OVGGT/ Code: https://github.com/VAISR/OVGGT
Comment: Project page: https://vaisr.github.io/OVGGT/ Code: https://github.com/VAISR/OVGGT
SynSur: An end-to-end generative pipeline for synthetic industrial surface defect generation and detection
Paul Julius Kühn, Mika Pommeranz, Arjan Kuijper, Saptarshi Neil Sinha
2604.26633v1
SynSur: An end-to-end generative pipeline for synthetic industrial surface defect generation and detection
Paul Julius Kühn, Mika Pommeranz, Arjan Kuijper, Saptarshi Neil Sinha
2604.26633v1
arXiv:2604.26633v1
•
2026-04-29
The bottleneck in learning-based industrial defect detection is often limited not by model capacity, but by the scarcity of labeled defect data: defects are rare, annotations are expensive, and collecting balanced training sets is slow. We present an end-to-end pipeline for synthetic defect generation and annotation, combining Vision-Language-Model-based prompts, LoRA-adapted diffusion, mask-guided inpainting, and sample filtering with automatic label derivation, and demonstrates the potential of real data with realistic synthetic samples to overcome data scarcity. The evaluation is conducted on, a challenging dataset of pitting defects on ball screw drives, and then on a subset of the Mobile phone screen surface defect segmentation dataset (MSD) dataset to test cross-domain transfer. Beyond downstream detector performance, we analyze key stages of the pipeline, including prompt construction, LoRA selection, and sample filtering with DreamSim and CLIPScore, to understand which synthetic samples are both realistic and useful. Experiments with YOLOv26, YOLOX, and LW-DETR show that synthetic-only training does not replace real data. When combined with real data, synthetic defects can preserve performance and yield modest gains in selected BSData training regimes. The MSD transfer study shows that the overall pipeline structure carries over to a second industrial inspection domain, while also highlighting the importance of domain-specific adaptation and annotation-quality control. Overall, the paper provides an end-to-end assessment of diffusion-based industrial defect synthesis and shows that its strongest value lies in strengthening scarce real datasets rather than substituting for them.
STAR-Filter: Efficient Convex Free-Space Approximation via Starshaped Set Filtering in Noisy Environments
Yuwei Wu, Yichen Zhao, Dexter Ong, Vijay Kumar
2604.26626v1
STAR-Filter: Efficient Convex Free-Space Approximation via Starshaped Set Filtering in Noisy Environments
Yuwei Wu, Yichen Zhao, Dexter Ong, Vijay Kumar
2604.26626v1
arXiv:2604.26626v1
•
2026-04-29
Approximating collision-free space is fundamental to robot planning in complex environments. Convex geometric representations, such as polytopes and ellipsoids, are widely employed due to their structural properties, which can be easily integrated with convex optimization. Iterative optimization-based inflation methods can generate large volume polytopes in cluttered environments, but their efficiency degrades as the obstacle set becomes more complex or when sensor data are noisy. These methods are also sensitive to initialization and often rely on accurate geometric models. In this paper, we propose the STAR-Filter, a lightweight framework that employs starshaped set construction as a fast filter for convex region generation in collision-free space. By identifying obstacle points as active supporting constraints, the proposed method significantly reduces redundant computation while preserving feasibility and robustness to sensor noise. We provide theoretical and numerical analyses that characterize the structural properties of the starshaped set and proposed pipeline in environments of varying complexity. Simulation results show that the proposed framework achieves the lowest computation time and reduces conservativeness in polytope generation for real-world noisy and large-scale data. We demonstrate the effectiveness of the framework for Safe Flight Corridor (SFC) generation and agile quadrotor planning in noisy environments.
Bridging Discrete Planning and Continuous Execution for Redundant Robot
Teng Yan, Yue Yu, Yihan Liu, Bingzhuo Zhong
2604.02021v2
Bridging Discrete Planning and Continuous Execution for Redundant Robot
Teng Yan, Yue Yu, Yihan Liu, Bingzhuo Zhong
2604.02021v2
arXiv:2604.02021v2
•updated
•
2026-04-02
Voxel-grid reinforcement learning is widely adopted for path planning in redundant manipulators due to its simplicity and reproducibility. However, direct execution through point-wise numerical inverse kinematics on 7-DoF arms often yields step-size jitter, abrupt joint transitions, and instability near singular configurations. This work proposes a bridging framework between discrete planning and continuous execution without modifying the discrete planner itself. On the planning side, step-normalized 26-neighbor Cartesian actions and a geometric tie-breaking mechanism are introduced to suppress unnecessary turns and eliminate step-size oscillations. On the execution side, a task-priority damped least-squares (TP-DLS) inverse kinematics layer is implemented. This layer treats end-effector position as a primary task, while posture and joint centering are handled as subordinate tasks projected into the null space, combined with trust-region clipping and joint velocity constraints. On a 7-DoF manipulator in random sparse, medium, and dense environments, this bridge raises planning success in dense scenes from about 0.58 to 1.00, shortens representative path length from roughly 1.53 m to 1.10 m, and while keeping end-effector error below 1 mm, reduces peak joint accelerations by over an order of magnitude, substantially improving the continuous execution quality of voxel-based RL paths on redundant manipulators.
Comment: 8 pages, 3 figures. Submitted to IFAC World Congress 2026
LLM-Flax : Generalizable Robotic Task Planning via Neuro-Symbolic Approaches with Large Language Models
Seongmin Kim, Daegyu Lee
2604.26569v1
LLM-Flax : Generalizable Robotic Task Planning via Neuro-Symbolic Approaches with Large Language Models
Seongmin Kim, Daegyu Lee
2604.26569v1
arXiv:2604.26569v1
•
2026-04-29
Deploying a neuro-symbolic task planner on a new domain today requires significant manual effort: a domain expert must author relaxation and complementary rules, and hundreds of training problems must be solved to supervise a Graph Neural Network (GNN) object scorer. We propose LLM-Flax, a three-stage framework that eliminates all three sources of manual effort using a locally hosted LLM given only a PDDL domain file. Stage 1 automatically generates relaxation and complementary rules via structured prompting with format validation and self-correction. Stage 2 introduces LLM-guided failure recovery with a feasibility-gated budget policy that explicitly reserves API latency cost before each LLM call, preventing the downstream relaxation fallback from being starved. Stage 3 replaces the domain-trained GNN entirely with zero-shot LLM object importance scoring, requiring no training data. We evaluate all three stages on the MazeNamo benchmark across 10x10, 12x12, and 15x15 grids (8 benchmarks total). LLM-Flax achieves average SR 0.945 versus the manual baseline's 0.828 (+0.117), matching or outperforming manual rules on every one of the eight benchmarks. On 12x12 Expert, LLM-Flax attains SR 0.733 where the manual planner fails entirely (SR 0.000); on 15x15 Hard, it achieves SR 1.000 versus Manual's 0.900. Stage 3 demonstrates feasibility (SR 0.720 on 12x12 Hard with no training data) but faces a context-window bottleneck at scale, pointing to the primary open challenge for future work.
Grounding vs. Compositionality: On the Non-Complementarity of Reasoning in Neuro-Symbolic Systems
Mahnoor Shahid, Hannes Rothe
2604.26521v1
Grounding vs. Compositionality: On the Non-Complementarity of Reasoning in Neuro-Symbolic Systems
Mahnoor Shahid, Hannes Rothe
2604.26521v1
arXiv:2604.26521v1
•
2026-04-29
Compositional generalization remains a foundational weakness of modern neural networks, limiting their robustness and applicability in domains requiring out-of-distribution reasoning. A central, yet unverified, assumption in neuro-symbolic AI is that compositional reasoning will emerge as a byproduct of successful symbol grounding. This work presents the first systematic empirical analysis to challenge this assumption by disentangling the contributions of grounding and reasoning. To operationalize this investigation, we introduce the Iterative Logic Tensor Network ($i$LTN), a fully differentiable architecture designed for multi-step deduction. Using a formal taxonomy of generalization -- probing for novel entities, unseen relations, and complex rule compositions -- we demonstrate that a model trained solely on a grounding objective fails to generalize. In contrast, our full $i$LTN, trained jointly on perceptual grounding and multi-step reasoning, achieves high zero-shot accuracy across all tasks. Our findings provide conclusive evidence that symbol grounding, while necessary, is insufficient for generalization, establishing that reasoning is not an emergent property but a distinct capability that requires an explicit learning objective.
Comment: Accepted at AAAI MAKE 2026
Glance-or-Gaze: Incentivizing LMMs to Adaptively Focus Search via Reinforcement Learning
Hongbo Bai, Yujin Zhou, Yile Wu, Chi-Min Chan, Pengcheng Wen, Kunhao Pan, Sirui Han, Yike Guo
2601.13942v2
Glance-or-Gaze: Incentivizing LMMs to Adaptively Focus Search via Reinforcement Learning
Hongbo Bai, Yujin Zhou, Yile Wu, Chi-Min Chan, Pengcheng Wen, Kunhao Pan, Sirui Han, Yike Guo
2601.13942v2
arXiv:2601.13942v2
•updated
•
2026-01-20
Large Multimodal Models (LMMs) have achieved remarkable success in visual understanding, yet they struggle with knowledge-intensive queries involving long-tail entities or evolving information due to static parametric knowledge. Recent search-augmented approaches attempt to address this limitation, but existing methods rely on indiscriminate whole-image retrieval that introduces substantial visual redundancy and noise, and lack deep iterative reflection, limiting their effectiveness on complex visual queries. To overcome these challenges, we propose Glance-or-Gaze (GoG), a fully autonomous framework that shifts from passive perception to active visual planning. GoG introduces a Selective Gaze mechanism that dynamically chooses whether to glance at global context or gaze into high-value regions, filtering irrelevant information before retrieval. We design a dual-stage training strategy: Reflective GoG Behavior Alignment via supervised fine-tuning instills the fundamental GoG paradigm, while Complexity-Adaptive Reinforcement Learning further enhances the model's capability to handle complex queries through iterative reasoning. Experiments across six benchmarks demonstrate state-of-the-art performance. Ablation studies confirm that both Selective Gaze and complexity-adaptive RL are essential for effective visual search.
3D Generation for Embodied AI and Robotic Simulation: A Survey
Tianwei Ye, Yifan Mao, Minwen Liao, Jian Liu, Chunchao Guo, Dazhao Du, Quanxin Shou, Fangqi Zhu, Song Guo
2604.26509v1
3D Generation for Embodied AI and Robotic Simulation: A Survey
Tianwei Ye, Yifan Mao, Minwen Liao, Jian Liu, Chunchao Guo, Dazhao Du, Quanxin Shou, Fangqi Zhu, Song Guo
2604.26509v1
arXiv:2604.26509v1
•
2026-04-29
Embodied AI and robotic systems increasingly depend on scalable, diverse, and physically grounded 3D content for simulation-based training and real-world deployment. While 3D generative modeling has advanced rapidly, embodied applications impose requirements far beyond visual realism: generated objects must carry kinematic structure and material properties, scenes must support interaction and task execution, and the resulting content must bridge the gap between simulation and reality. This survey presents the first survey of 3D generation for embodied AI and organizes the literature around three roles that 3D generation plays in embodied systems. In \emph{Data Generator}, 3D generation produces simulation-ready objects and assets, including articulated, physically grounded, and deformable content for downstream interaction; in \emph{Simulation Environments}, it constructs interactive and task-oriented worlds, spanning structure-aware, controllable, and agentic scene generation; and in \emph{Sim2Real Bridge}, it supports digital twin reconstruction, data augmentation, and synthetic demonstrations for downstream robot learning and real-world transfer. We also show that the field is shifting from visual realism toward interaction readiness, and we identify the main bottlenecks, including limited physical annotations, the gap between geometric quality and physical validity, fragmented evaluation, and the persistent sim-to-real divide, that must be addressed for 3D generation to become a dependable foundation for embodied intelligence. Our project page is at https://3dgen4robot.github.io.
Comment: 26 pages, 11 figures, 8 tables. Project Page: https://3dgen4robot.github.io
Progressive Semantic Communication for Efficient Edge-Cloud Vision-Language Models
Cyril Shih-Huan Hsu, Wig Yuan-Cheng Cheng, Chrysa Papagianni
2604.26508v1
Progressive Semantic Communication for Efficient Edge-Cloud Vision-Language Models
Cyril Shih-Huan Hsu, Wig Yuan-Cheng Cheng, Chrysa Papagianni
2604.26508v1
arXiv:2604.26508v1
•
2026-04-29
Deploying Vision-Language Models (VLMs) on edge devices remains challenging due to their substantial computational and memory demands, which exceed the capabilities of resource-constrained embedded platforms. Conversely, fully offloading inference to the cloud is often impractical in bandwidth-limited environments, where transmitting raw visual data introduces substantial latency overhead. While recent edge-cloud collaborative architectures attempt to partition VLM workloads across devices, they typically rely on transmitting fixed-size representations, lacking adaptability to dynamic network conditions and failing to fully exploit semantic redundancy. In this paper, we propose a progressive semantic communication framework for edge-cloud VLM inference, using a Meta AutoEncoder that compresses visual tokens into adaptive, progressively refinable representations, enabling plug-and-play deployment with off-the-shelf VLMs without additional fine-tuning. This design allows flexible transmission at different information levels, providing a controllable trade-off between communication cost and semantic fidelity. We implement a full end-to-end edge-cloud system comprising an embedded NXP i.MX95 platform and a GPU server, communicating over bandwidth-constrained networks. Experimental results show that, at 1 Mbps uplink, the proposed progressive scheme significantly reduces network latency compared to full-edge and full-cloud solutions, while maintaining high semantic consistency even under high compression. The implementation code will be released upon publication at https://github.com/open-ep/ProSemComVLM.
Comment: Under review. Extended version with additional figures and appendices
HiPAN: Hierarchical Posture-Adaptive Navigation for Quadruped Robots in Unstructured 3D Environments
Jeil Jeong, Minsung Yoon, Seokryun Choi, Heechan Shin, Taegeun Yang, Sung-eui Yoon
2604.26504v1
HiPAN: Hierarchical Posture-Adaptive Navigation for Quadruped Robots in Unstructured 3D Environments
Jeil Jeong, Minsung Yoon, Seokryun Choi, Heechan Shin, Taegeun Yang, Sung-eui Yoon
2604.26504v1
arXiv:2604.26504v1
•
2026-04-29
Navigating quadruped robots in unstructured 3D environments poses significant challenges, requiring goal-directed motion, effective exploration to escape from local minima, and posture adaptation to traverse narrow, height-constrained spaces. Conventional approaches employ a sequential mapping-planning pipeline but suffer from accumulated perception errors and high computational overhead, restricting their applicability on resource-constrained platforms. To address these challenges, we propose Hierarchical Posture-Adaptive Navigation (HiPAN), a framework that operates directly on onboard depth images at deployment. HiPAN adopts a hierarchical design: a high-level policy generates strategic navigation commands (planar velocity and body posture), which are executed by a low-level, posture-adaptive locomotion controller. To mitigate myopic behaviors and facilitate long-horizon navigation, we introduce Path-Guided Curriculum Learning, which progressively extends the navigation horizon from reactive obstacle avoidance to strategic navigation. In simulation, HiPAN achieves higher navigation success rates and greater path efficiency than classical reactive planners and end-to-end baselines, while real-world experiments further validate its applicability across diverse, unstructured 3D environments.
Comment: Accepted to RA-L 2026 | Project page: https://sgvr.kaist.ac.kr/~Jeil/project_page_HiPAN/
Robust Alignment: Harmonizing Clean Accuracy and Adversarial Robustness in Adversarial Training
Yanyun Wang, Qingqing Ye, Li Liu, Zi Liang, Haibo Hu
2604.26496v1
Robust Alignment: Harmonizing Clean Accuracy and Adversarial Robustness in Adversarial Training
Yanyun Wang, Qingqing Ye, Li Liu, Zi Liang, Haibo Hu
2604.26496v1
arXiv:2604.26496v1
•
2026-04-29
Adversarial Training (AT) is one of the most effective methods for developing robust deep neural networks (DNNs). However, AT faces a trade-off problem between clean accuracy and adversarial robustness. In this work, we reveal a surprising phenomenon for the first time: Varying input perturbation intensities for training samples near decision boundaries in AT have minimal impact on model robustness. This finding directly exposes the inconsistency between accuracy and robustness score fluctuations, leading us to identify the misalignment between input and latent spaces as a critical driver of the robustness-accuracy trade-off. To mitigate this misalignment for harmonizing accuracy and robustness, we define Robust Alignment as a new AT target, encouraging the model perception to change with input perturbations provided the final label prediction remains unchanged, which can be achieved via two novel ideas. First, we suggest a reduced and fixed perturbation intensity for those boundary samples, which facilitates the model to utilize the perturbations as learnable patterns, instead of noises that complicate decision boundaries meaninglessly. Second, we propose a Domain Interpolation Consistency Adversarial Regularization (DICAR), based on rigorous theoretical derivations, which explicitly introduces semantic alignment between input and latent spaces into AT. Based on these two ideas, we end up with a new Robust Alignment Adversarial Training (RAAT) method, effectively harmonizing accuracy and robustness. Extensive experiments on CIFAR-10, CIFAR-100, and Tiny-ImageNet with ResNet-18, PreActResNet-18, and WideResNet-28-10 demonstrate the effectiveness of RAAT in improving the trade-off beyond four common baselines and a total of 14 related state-of-the-art (SOTA) works.
Comment: 2026 IEEE/CVF Conference on Computer Vision and Pattern Recognition - Findings Track (CVPR'26 Findings)
Adaptive Transform Coding for Semantic Compression
Andriy Enttsel, Vincent Corlay
2604.26492v1
Adaptive Transform Coding for Semantic Compression
Andriy Enttsel, Vincent Corlay
2604.26492v1
arXiv:2604.26492v1
•
2026-04-29
Visual data compression is shifting from human-centered reconstruction to machine-oriented representation coding. In this setting, an image is often mapped to a compact semantic embedding, which is then compressed and transmitted for downstream inference. We propose an adaptive transform-coding method for semantic-feature compression motivated by the conditional rate-distortion function of a Gaussian mixture model. The scheme uses mode-dependent transforms and quantizers selected according to the inferred source component, enabling more efficient coding of heterogeneous feature distributions. Evaluations on features from widely used vision backbones and foundation models show that the proposed method outperforms or is competitive with state-of-the-art neural compression methods while preserving flexibility and interpretability.
Comment: 7 pages, 4 figures
Featurising Pixels from Dynamic 3D Scenes with Linear In-Context Learners
Nikita Araslanov, Martin Sundermeyer, Hidenobu Matsuki, David Joseph Tan, Federico Tombari
2604.26488v1
Featurising Pixels from Dynamic 3D Scenes with Linear In-Context Learners
Nikita Araslanov, Martin Sundermeyer, Hidenobu Matsuki, David Joseph Tan, Federico Tombari
2604.26488v1
arXiv:2604.26488v1
•
2026-04-29
One of the most exciting applications of vision models involve pixel-level reasoning. Despite the abundance of vision foundation models, we still lack representations that effectively embed spatio-temporal properties of visual scenes at the pixel level. Existing frameworks either train on image-based pretext tasks, which do not account for dynamic elements, or on video sequences for action-level reasoning, which does not scale to dense pixel-level prediction. We present a framework that learns pixel-accurate feature descriptors from videos, LILA. The core element of our training framework is linear in-context learning. LILA leverages spatio-temporal cue maps -- depth and motion -- estimated with off-the-shelf networks. Despite the noisy nature of those cues, LILA trains effectively on uncurated video datasets, embedding semantic and geometric properties in a temporally consistent manner. We demonstrate compelling empirical benefits of the learned representation across a diverse suite of vision tasks: video object segmentation, surface normal estimation and semantic segmentation.
Comment: To appear at CVPR 2026 (oral). Project website: https://lila-pixels.github.io
Cross-Domain Transfer of Hyperspectral Foundation Models
Nick Theisen, Peer Neubert
2604.26478v1
Cross-Domain Transfer of Hyperspectral Foundation Models
Nick Theisen, Peer Neubert
2604.26478v1
arXiv:2604.26478v1
•
2026-04-29
Hyperspectral imaging (HSI) semantic segmentation typically relies on in-domain training, but limited data availability often restricts model performance in real-world applications. Current approaches to leverage foundation models in proximal sensing use cross-modality techniques, bridging RGB and HSI to exploit vision foundation models. However, these methods either discard spectral information or introduce architectural complexity. We propose cross-domain transfer as an alternative, reusing HSI foundation models - originally trained in remote sensing - for proximal sensing applications. By eliminating the need to bridge modality gaps, our approach preserves spectral information while maintaining a simple architecture. Using the HS3-Bench benchmark, we systematically evaluate and compare conventional in-domain, in-modality training, cross-modality transfer and cross-domain transfer strategies. Our results demonstrate that cross-domain transfer achieves large performance improvements over in-domain, in-modality training, reduces the performance gap to cross-modality approaches and maintains strong performance in limited data settings. Thus, this work advances more effective HSI semantic segmentation in diverse applications.
Comment: Accepted for publication at ICPR 2026
EvolvingAgent: Curriculum Self-evolving Agent with Continual World Model for Long-Horizon Tasks
Tongtong Feng, Xin Wang, Zekai Zhou, Ren Wang, Yuwei Zhan, Guangyao Li, Qing Li, Wenwu Zhu
2502.05907v3
EvolvingAgent: Curriculum Self-evolving Agent with Continual World Model for Long-Horizon Tasks
Tongtong Feng, Xin Wang, Zekai Zhou, Ren Wang, Yuwei Zhan, Guangyao Li, Qing Li, Wenwu Zhu
2502.05907v3
arXiv:2502.05907v3
•updated
•
2025-02-09
Completing Long-Horizon (LH) tasks in open-ended worlds is an important yet difficult problem for embodied agents. Existing approaches suffer from two key challenges: (1) they heavily rely on experiences obtained from human-created data or curricula, failing to autonomously update and select multimodal experiences, and (2) they may encounter catastrophic forgetting issues when faced with new tasks, failing to autonomously update world knowledge. To solve these challenges, this paper presents {\bf EvolvingAgent}, a curriculum self-evolving agent with a continual World Model (WM), which can autonomously complete various LH tasks across environments through self-planning, self-control, and self-reflection, without human intervention. Specifically, EvolvingAgent contains three modules, i.e., i) the experience-driven task planner, which uses an LLM along with multimodal experiences to convert LH tasks into executable sub-tasks; ii) the WM-guided action controller, which leverages WM to generate low-level actions and incorporates a self-verification mechanism to update multimodal experiences; iii) the Curriculum Learning (CL) -based reflector, which implements a two-stage CL algorithm to select multimodal experiences for task-adaptive WM updates. By building a planner-controller-reflector closed-loop dynamic, the continual WM for EvolvingAgent can autonomously update multimodal experiences and world knowledge. We conducted extensive experiments on Minecraft, compared with existing methods, EvolvingAgent can improve 111.74{\%} average success rate, reduce more than 6x ineffective actions, and generalize to the Atari environment with human-level performance.
A Multistage Extraction Pipeline for Long Scanned Financial Documents: An Empirical Study in Industrial KYC Workflows
Yuxuan Han, Yuanxing Zhang, Yushuo Wang, Yichao Jin, Kenneth Zhu Ke, Jingyuan Zhao
2604.26462v1
A Multistage Extraction Pipeline for Long Scanned Financial Documents: An Empirical Study in Industrial KYC Workflows
Yuxuan Han, Yuanxing Zhang, Yushuo Wang, Yichao Jin, Kenneth Zhu Ke, Jingyuan Zhao
2604.26462v1
arXiv:2604.26462v1
•
2026-04-29
Structured information extraction from long, multilingual scanned financial documents is a core requirement in industrial KYC and compliance workflows. These documents are typically non machine readable, noisy, and visually heterogeneous. They usually span dozens of pages while containing only sparse task relevant information. Although recent vision-language models achieve strong benchmark performance, directly applying them end to end to full financial reports often leads to unreliable extraction under real world conditions. We present a multistage extraction framework that integrates image preprocessing, multilingual OCR, hybrid page-level retrieval, and compact VLM-based structured extraction. The design separates page localization from multimodal reasoning, enabling more accurate extraction from complex multipage documents. We evaluated the framework on 120 production KYC documents comprising about 3000 multilingual scanned pages. Across multiple OCR-VLM combinations, the proposed pipeline consistently outperforms direct PDF-to-VLM baselines, improving field-level accuracy by up to 31.9 percentage points. The best configuration, PaddleOCR with MiniCPM2.6, achieves 87.27 percent accuracy. Ablation studies show that page-level retrieval is the dominant factor in performance improvements, particularly for complex financial statements and non-English documents.
Last-Layer-Centric Feature Recombination: Unleashing 3D Geometric Knowledge in DINOv3 for Monocular Depth Estimation
Gongshu Wang, Zhirui Wang, Kan Yang
2604.26454v1
Last-Layer-Centric Feature Recombination: Unleashing 3D Geometric Knowledge in DINOv3 for Monocular Depth Estimation
Gongshu Wang, Zhirui Wang, Kan Yang
2604.26454v1
arXiv:2604.26454v1
•
2026-04-29
Monocular depth estimation (MDE) is a fundamental yet inherently ill-posed task. Recent vision foundation models (VFMs), particularly DINO-based transformers, have significantly improved accuracy and generalization for dense prediction. Prior works generally follow a unified paradigm: sampling a fixed set of intermediate transformer layers at uniform intervals to build multi-scale features. This common practice implicitly assumes that geometric information is uniformly distributed across layers, which may underutilize the structural 3D cues encoded in VFMs. In this study, we present a systematic layer-wise analysis of DINOv3, revealing that 3D information is distributed non-uniformly: deeper layers exhibit stronger depth predictability and better capture inter-sample geometric variation. Motivated by this, we introduce a Last-Layer-Centric Feature Recombination (LFR) module to enhance geometric expressiveness. LFR treats the final layer as a geometric anchor and adaptively selects complementary intermediate layers according to a minimal-similarity criterion. Selected features are fused with the last-layer representation via compact linear adapters.Extensive experiments show that LFR module consistently improves MDE accuracy and achieves state-of-the-art performance. Our analysis sheds light on how geometric knowledge is organized within VFMs and offers an efficient strategy for unlocking their potential in dense 3D tasks.
Comment: 18page, 6 figure, 6 table
Explainable Representation of Finite-Memory Policies for POMDPs using Decision Trees
Muqsit Azeem, Debraj Chakraborty, Sudeep Kanav, Jan Kretinsky
2411.13365v2
Explainable Representation of Finite-Memory Policies for POMDPs using Decision Trees
Muqsit Azeem, Debraj Chakraborty, Sudeep Kanav, Jan Kretinsky
2411.13365v2
arXiv:2411.13365v2
•updated
•
2024-11-20
Partially Observable Markov Decision Processes (POMDPs) are a fundamental framework for decision-making under uncertainty and partial observability. Since in general optimal policies may require infinite memory, they are hard to implement and often render most problems undecidable. Consequently, finite-memory policies are mostly considered instead. However, the algorithms for computing them are typically very complex, and so are the resulting policies. Facing the need for their explainability, we provide a representation of such policies, both (i) in an interpretable formalism and (ii) typically of smaller size, together yielding higher explainability. To that end, we combine models of Mealy machines and decision trees; the latter describing simple, stationary parts of the policies and the former describing how to switch among them. We design a translation for policies of the finite-state-controller (FSC) form from standard literature and show how our method smoothly generalizes to other variants of finite-memory policies. Further, we identify specific properties of recently used "attractor-based" policies, which allow us to construct yet simpler and smaller representations. Finally, we illustrate the higher explainability in a few case studies.
Comment: Full version of the extended abstract accepted at AAMAS 2026
Decoupled Prototype Matching with Vision Foundation Models for Few-Shot Industrial Object Detection
Hari Prasanth S. M., Nilusha Jayawickrama, Risto Ojala
2604.26404v1
Decoupled Prototype Matching with Vision Foundation Models for Few-Shot Industrial Object Detection
Hari Prasanth S. M., Nilusha Jayawickrama, Risto Ojala
2604.26404v1
arXiv:2604.26404v1
•
2026-04-29
Industrial object detection systems typically rely on large annotated datasets, which are expensive to collect and challenging to maintain in industrial scenarios where the inventory of objects changes frequently. This work addresses the challenge of few-shot object detection in such industrial scenarios, where only a limited number of labeled samples are available for newly introduced objects. We present a detection framework that leverages vision foundation models to recognize objects with minimal supervision. The method constructs class prototypes from a small set of reference samples by extracting feature representations. For a given query scene during inference, object regions are generated using a segmentation model, and feature embeddings are extracted and matched with class prototypes using similarity matching. We evaluate the detection method on three established industrial datasets from the Benchmark for 6D Object Pose Estimation benchmark following the official 2D object detection evaluation protocol. We demonstrate competitive detection performance, improving AP by 6.9% compared to the state-of-the-art training-free detection methods. Furthermore, the presented method is able to onboard new objects using only a few reference images, without requiring any CAD models or large annotated datasets. These properties make the approach well-suited for real-world industrial applications.
Comment: This article is submitted to Journal of Intelligent Manufacturing, and is currently in under review
HumanOmni-Speaker: Identifying Who said What and When
Detao Bai, Shimin Yao, Weixuan Chen, Zhiheng Ma, Xihan Wei, Jingren Zhou
2603.21664v2
HumanOmni-Speaker: Identifying Who said What and When
Detao Bai, Shimin Yao, Weixuan Chen, Zhiheng Ma, Xihan Wei, Jingren Zhou
2603.21664v2
arXiv:2603.21664v2
•updated
•
2026-03-23
While Omni-modal Large Language Models have made strides in joint sensory processing, they fundamentally struggle with a cornerstone of human interaction: deciphering complex, multi-person conversational dynamics to accurately answer ``Who said what and when.'' Current models suffer from an ``illusion of competence'' -- they exploit visual biases in conventional benchmarks to bypass genuine cross-modal alignment, while relying on sparse, low-frame-rate visual sampling that destroys crucial high-frequency dynamics like lip movements. To shatter this illusion, we introduce Visual-Registered Speaker Diarization and Recognition (VR-SDR) and the HumanOmni-Speaker Benchmark. By strictly eliminating visual shortcuts, this rigorous paradigm demands true end-to-end spatio-temporal identity binding using only natural language queries. To overcome the underlying architectural perception gap, we propose HumanOmni-Speaker, powered by a Visual Delta Encoder. By sampling raw video at 25 fps and explicitly compressing inter-frame motion residuals into just 6 tokens per frame, it captures fine-grained visemes and speaker trajectories without triggering a catastrophic token explosion. Ultimately, HumanOmni-Speaker demonstrates strong multimodal synergy, natively enabling end-to-end lip-reading and high-precision spatial localization without intrusive cropping, and achieving superior performance across a wide spectrum of speaker-centric tasks.
PointTransformerX: Portable and Efficient 3D Point Cloud Processing without Sparse Algorithms
Laurenz Reichardt, Nikolas Ebert, Oliver Wasenmüller
2604.24169v2
PointTransformerX: Portable and Efficient 3D Point Cloud Processing without Sparse Algorithms
Laurenz Reichardt, Nikolas Ebert, Oliver Wasenmüller
2604.24169v2
arXiv:2604.24169v2
•updated
•
2026-04-27
3D point cloud perception remains tightly coupled to custom CUDA operators for spatial operations, limiting portability and efficiency on non-NVIDIA, AMD, and embedded hardware. We introduce PointTransformerX (PTX), a fully PyTorch-native vision transformer backbone for 3D point clouds, removing all custom CUDA operators and external libraries while retaining competitive accuracy. PTX introduces 3D-GS-RoPE, a rotary positional embedding that encodes 3D spatial relationships directly in self-attention without neighborhood construction, and further replaces sparse convolutional patch embedding with a linear projection. PTX explores inference-time scaling of attention windows to improve accuracy without retraining. With a redesigned feed-forward network, PTX achieves 98.7\% of PointTransformer V3's accuracy on ScanNet with 79.2\% fewer parameters and executing 1.6\times faster while requiring just 253 MB memory. PTX runs natively on NVIDIA GPUs, AMD GPUs (ROCm), and CPUs, providing an efficient and portable foundation for point cloud perception.
Comment: This paper has been accepted at IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops (CVPRW), 2026
Rethinking Cross-Dose PET Denoising: Mitigating Averaging Effects via Residual Noise Learning
Yichao Liu, Zongru Shao, Yueyang Teng, Junwen Guo
2604.16925v2
Rethinking Cross-Dose PET Denoising: Mitigating Averaging Effects via Residual Noise Learning
Yichao Liu, Zongru Shao, Yueyang Teng, Junwen Guo
2604.16925v2
arXiv:2604.16925v2
•updated
•
2026-04-18
Cross-dose denoising for low-dose positron emission tomography (LDPET) has been proposed to address the limited generalization of models trained at a single noise level. In practice, neural networks trained on a specific dose level often fail to generalize to other dose conditions due to variations in noise magnitude and statistical properties. Conventional "one-size-for-all" models attempt to handle this variability but tend to learn averaged representations across noise levels, resulting in degraded performance. In this work, we analyze this limitation and show that standard training formulations implicitly optimize an expectation over heterogeneous noise distributions. To this end, we propose a unified residual noise learning framework that estimates noise directly from low-dose PET images rather than predicting full-dose images. Experiments on large-scale multi-dose PET datasets from two medical centers demonstrate that the proposed method outperforms the "one-size-for-all" model, individual dose-specific U-Net models, and dose-conditioned approaches, achieving improved denoising performance. These results indicate that residual noise learning effectively mitigates the averaging effect and enhances generalization for cross-dose PET denoising.
Bridging Visual and Wireless Sensing via a Unified Radiation Field for 3D Radio Map Construction
Chaozheng Wen, Jingwen Tong, Zehong Lin, Chenghong Bian, Jun Zhang
2601.19216v2
Bridging Visual and Wireless Sensing via a Unified Radiation Field for 3D Radio Map Construction
Chaozheng Wen, Jingwen Tong, Zehong Lin, Chenghong Bian, Jun Zhang
2601.19216v2
arXiv:2601.19216v2
•updated
•
2026-01-27
The emerging applications of next-generation wireless networks demand high-fidelity environmental intelligence. 3D radio maps bridge physical environments and electromagnetic propagation for spectrum planning and environment-aware sensing. However, most existing methods treat visual and wireless data as independent modalities and fail to leverage shared electromagnetic propagation principles. To bridge this gap, we propose URF-GS, a unified radio-optical radiation field framework based on 3D Gaussian splatting and inverse rendering for 3D radio map construction. By fusing cross-modal observations, our method recovers scene geometry and material properties to predict radio signals under arbitrary transceiver configurations without retraining. Experiments demonstrate up to a 24.7% improvement in spatial spectrum accuracy and a 10x increase in sample efficiency compared with NeRF-based methods. We further showcase URF-GS in Wi-Fi AP deployment and robot path planning tasks. This unified visual-wireless representation supports holistic radiation field modeling for future wireless communication systems.
Comment: The code for this work will be publicly available at: https://github.com/wenchaozheng/URF-GS
Motion-Driven Multi-Object Tracking of Model Organisms in Space Science Experiments
Jianing You, Han Wang, Kang Liu, Jiale Ding, Fengjie Chu, Zihan Guo, Shengyang Li
2604.26321v1
Motion-Driven Multi-Object Tracking of Model Organisms in Space Science Experiments
Jianing You, Han Wang, Kang Liu, Jiale Ding, Fengjie Chu, Zihan Guo, Shengyang Li
2604.26321v1
arXiv:2604.26321v1
•
2026-04-29
Automated animal behavior analysis relies on long-term, interpretable individual trajectories; however, multi-animal tracking in space science experimental videos remains highly challenging due to weak appearance cues, low-quality imaging, complex maneuvering behaviors, and frequent interactions. To address this problem, we first construct the SpaceAnimal-MOT dataset to characterize the motion complexity and long-term identity preservation challenges in biological videos acquired under microgravity conditions. We then propose ART-Track (Adaptive Robust Tracking), a motion-driven tracking framework tailored to this setting. Specifically, multi-model motion estimation is introduced to handle abrupt maneuvers and nonlinear motion, motion-state-driven association is designed to reduce identity switches under dense interactions and temporary mismatch, and uncertainty-adaptive fusion is used to dynamically balance spatial and motion cues when prediction reliability varies. Experimental results show that ART-Track significantly reduces identity switches on zebrafish and fruitfly sequences, while maintaining more stable association under occlusion, deformation, and high-density interactions, thereby providing a more reliable tracking foundation for downstream quantitative behavior analysis. The code is publicly available at https://github.com/yyy7777777/ART_TRACK/tree/main.
Comment: 2026 IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops (CVPRW)
A Survey on the Safety and Security Threats of Computer-Using Agents: JARVIS or Ultron?
Ada Chen, Yongjiang Wu, Junyuan Zhang, Jingyu Xiao, Shu Yang, Jen-tse Huang, Kun Wang, Wenxuan Wang, Shuai Wang
2505.10924v4
A Survey on the Safety and Security Threats of Computer-Using Agents: JARVIS or Ultron?
Ada Chen, Yongjiang Wu, Junyuan Zhang, Jingyu Xiao, Shu Yang, Jen-tse Huang, Kun Wang, Wenxuan Wang, Shuai Wang
2505.10924v4
arXiv:2505.10924v4
•updated
•
2025-05-16
Recently, AI-driven interactions with computing devices have advanced from basic prototype tools to sophisticated, LLM-based systems that emulate human-like operations in graphical user interfaces. We are now witnessing the emergence of \emph{Computer-Using Agents} (CUAs), capable of autonomously performing tasks such as navigating desktop applications, web pages, and mobile apps. However, as these agents grow in capability, they also introduce novel safety and security risks. Vulnerabilities in LLM-driven reasoning, with the added complexity of integrating multiple software components and multimodal inputs, further complicate the security landscape. In this paper, we present a systematization of knowledge on the safety and security threats of CUAs. We conduct a comprehensive literature review and distill our findings along four research objectives: \textit{\textbf{(i)}} define the CUA that suits safety analysis; \textit{\textbf{(ii)} } categorize current safety threats among CUAs; \textit{\textbf{(iii)}} propose a comprehensive taxonomy of existing defensive strategies; \textit{\textbf{(iv)}} summarize prevailing benchmarks, datasets, and evaluation metrics used to assess the safety and performance of CUAs. Building on these insights, our work provides future researchers with a structured foundation for exploring unexplored vulnerabilities and offers practitioners actionable guidance in designing and deploying secure Computer-Using Agents.
Comment: Accepted by ACL 2026
SciMDR: Advancing Scientific Multimodal Document Reasoning
Ziyu Chen, Yilun Zhao, Chengye Wang, Rilyn Han, Manasi Patwardhan, Arman Cohan
2603.12249v2
SciMDR: Advancing Scientific Multimodal Document Reasoning
Ziyu Chen, Yilun Zhao, Chengye Wang, Rilyn Han, Manasi Patwardhan, Arman Cohan
2603.12249v2
arXiv:2603.12249v2
•updated
•
2026-03-12
Constructing scientific multimodal document reasoning datasets for foundation model training involves an inherent trade-off among scale, faithfulness, and realism. To address this challenge, we introduce the synthesize-and-reground framework, a two-stage pipeline comprising: (1) Claim-Centric QA Synthesis, which generates faithful, isolated QA pairs and reasoning on focused segments, and (2) Document-Scale Regrounding, which programmatically re-embeds these pairs into full-document tasks to ensure realistic complexity. Using this framework, we construct SciMDR, a large-scale training dataset for cross-modal comprehension, comprising 300K QA pairs with explicit reasoning chains across 20K scientific papers. We further construct SciMDR-Eval, an expert-annotated benchmark to evaluate multimodal comprehension within full-length scientific workflows. Experiments demonstrate that models fine-tuned on SciMDR achieve significant improvements across multiple scientific QA benchmarks, particularly in those tasks requiring complex document-level reasoning.
Comment: ACL 2026
CoFL: Continuous Flow Fields for Language-Conditioned Navigation
Haokun Liu, Zhaoqi Ma, Yicheng Chen, Masaki Kitagawa, Wentao Zhang, Zicen Xiong, Jinjie Li, Moju Zhao
2603.02854v2
CoFL: Continuous Flow Fields for Language-Conditioned Navigation
Haokun Liu, Zhaoqi Ma, Yicheng Chen, Masaki Kitagawa, Wentao Zhang, Zicen Xiong, Jinjie Li, Moju Zhao
2603.02854v2
arXiv:2603.02854v2
•updated
•
2026-03-03
Existing language-conditioned navigation systems typically rely on modular pipelines or trajectory generators, but the latter use each scene--instruction annotation mainly to supervise one start-conditioned rollout. To address these limitations, we present CoFL, an end-to-end policy that maps a bird's-eye view (BEV) observation and a language instruction to a continuous flow field for navigation. CoFL reformulates navigation as workspace-conditioned field learning rather than start-conditioned trajectory prediction: it learns local motion vectors at arbitrary BEV locations, turning each scene--instruction annotation into dense spatial control supervision. Trajectories are generated from any start by numerical integration of the predicted field, enabling simple real-time rollout and closed-loop recovery. To enable large-scale training and evaluation, we build a dataset of over 500k BEV image--instruction pairs, each procedurally annotated with a flow field and a trajectory derived from semantic maps built on Matterport3D and ScanNet. Evaluating on strictly unseen scenes, CoFL significantly outperforms modular Vision-Language Model (VLM)-based planners and trajectory generation policies in both navigation precision and safety, while maintaining real-time inference. Finally, we deploy CoFL zero-shot in real-world experiments with BEV observations across multiple layouts, maintaining feasible closed-loop control and a high success rate.
Comment: 18 pages, 13 figures
FA-Seg: A Fast and Accurate Diffusion-Based Method for Open-Vocabulary Segmentation
Huy Che, Vinh-Tiep Nguyen
2506.23323v6
FA-Seg: A Fast and Accurate Diffusion-Based Method for Open-Vocabulary Segmentation
Huy Che, Vinh-Tiep Nguyen
2506.23323v6
arXiv:2506.23323v6
•updated
•
2025-06-29
Open-vocabulary semantic segmentation (OVSS) aims to segment objects from arbitrary text categories without requiring densely annotated datasets. Although contrastive learning based models enable zero-shot segmentation, they often lose fine spatial precision at pixel level, due to global representation bias. In contrast, diffusion-based models naturally encode fine-grained spatial features via attention mechanisms that capture both global context and local details. However, they often face challenges in balancing the computation costs and the quality of the segmentation mask. In this work, we present FA-Seg, a Fast and Accurate training-free framework for open-vocabulary segmentation based on diffusion models. FA-Seg performs segmentation using only a (1+1)-step from a pretrained diffusion model. Moreover, instead of running multiple times for different classes, FA-Seg performs segmentation for all classes at once. To further enhance the segmentation quality, FA-Seg introduces three key components: (i) a dual-prompt mechanism for discriminative, class-aware attention extraction, (ii) a Hierarchical Attention Refinement Method (HARD) that enhances semantic precision via multi-resolution attention fusion, and (iii) a Test-Time Flipping (TTF) scheme designed to improve spatial consistency. Extensive experiments show that FA-Seg achieves state-of-the-art training-free performance, obtaining 43.8% average mIoU across PASCAL VOC, PASCAL Context, and COCO Object benchmarks while maintaining superior inference efficiency. Our results demonstrate that FA-Seg provides a strong foundation for extendability, bridging the gap between segmentation quality and inference efficiency. The source code is available at https://github.com/chequanghuy/FA-Seg.
Omni2Sound: Towards Unified Video-Text-to-Audio Generation
Yusheng Dai, Zehua Chen, Yuxuan Jiang, Baolong Gao, Qiuhong Ke, Jianfei Cai, Jun Zhu
2601.02731v3
Omni2Sound: Towards Unified Video-Text-to-Audio Generation
Yusheng Dai, Zehua Chen, Yuxuan Jiang, Baolong Gao, Qiuhong Ke, Jianfei Cai, Jun Zhu
2601.02731v3
arXiv:2601.02731v3
•updated
•
2026-01-06
Training a unified model integrating video-to-audio (V2A), text-to-audio (T2A), and joint video-text-to-audio (VT2A) generation offers significant application flexibility, yet faces two unexplored foundational challenges: (1) the scarcity of high-quality audio captions with tight V-A-T alignment, leading to severe semantic conflict between multimodal conditions, and (2) cross-task and intra-task competition, manifesting as an adverse V2A-T2A performance trade-off and modality bias in the VT2A task. First, to address data scarcity, we introduce SoundAtlas, a large-scale dataset (470k pairs) that significantly outperforms existing benchmarks and even human experts in quality. Powered by a novel agentic pipeline, it integrates Vision-to-Language Compression to mitigate visual bias of MLLMs, a Junior-Senior Agent Handoff for a 5$\times$ cost reduction, and rigorous Post-hoc Filtering to ensure fidelity. Consequently, SoundAtlas delivers semantically rich and temporally detailed captions with tight V-A-T alignment. Second, we propose Omni2Sound, a unified VT2A diffusion model supporting flexible input modalities. To resolve the inherent cross-task and intra-task competition, we design a three-stage multi-task progressive training schedule that converts cross-task competition into joint optimization and mitigates modality bias in the VT2A task, maintaining both audio-visual alignment and off-screen audio generation faithfulness. Finally, we construct VGGSound-Omni, a comprehensive benchmark for unified evaluation, including challenging off-screen tracks. With a standard DiT backbone, Omni2Sound achieves unified SOTA performance across all three tasks within a single model, demonstrating strong generalization across benchmarks with heterogeneous input conditions.
DepthPilot: From Controllability to Interpretability in Colonoscopy Video Generation
Junhu Fu, Ke Chen, Weidong Guo, Shuyu Liang, Jie Xu, Chen Ma, Kehao Wang, Shengli Lin, Zeju Li, Yuanyuan Wang, Yi Guo, Shuo Li
2604.26232v1
DepthPilot: From Controllability to Interpretability in Colonoscopy Video Generation
Junhu Fu, Ke Chen, Weidong Guo, Shuyu Liang, Jie Xu, Chen Ma, Kehao Wang, Shengli Lin, Zeju Li, Yuanyuan Wang, Yi Guo, Shuo Li
2604.26232v1
arXiv:2604.26232v1
•
2026-04-29
Controllable medical video generation has achieved remarkable progress, but it still lacks interpretability, which requires the alignment of generated contents with physical priors and faithful clinical manifestations. To push the boundaries from mere controllability to interpretability, we propose DepthPilot, the first interpretable framework for colonoscopy video generation. This work takes a step toward trustworthy generation through two synergistic paradigms. To achieve explicit geometric grounding, DepthPilot devises a prior distribution alignment strategy, injecting depth constraints into the diffusion backbone via parameter-efficient fine-tuning to ensure anatomical fidelity. To enhance intrinsic nonlinear modeling under these geometric constraints, DepthPilot employs an adaptive spline denoising module, replacing fixed linear weights with learnable spline functions to capture complex spatio-temporal dynamics. Extensive evaluations across three public datasets and in-house clinical data confirm DepthPilot's robust ability to produce physically consistent videos. It achieves FID scores below 15 across all benchmarks and ranks first in clinician assessments, bridging the gap between "visually realistic" and "clinically interpretable". Moreover, DepthPilot-generated videos are expected to enable reliable 3D reconstruction, facilitating surgical navigation and blind region identification, and serve as a foundation toward the colorectal world model.
ViBE: Visual-to-M/EEG Brain Encoding via Spatio-Temporal VAE and Distribution-Aligned Projection
Ganxi Xu, Zhao-Rong Lai, Yuting Tang, Yonghao Song, Shuyan Zhou, Guoxu Zhou, Boyu Wang, Jian Zhu, Jinyi Long
2604.26218v1
ViBE: Visual-to-M/EEG Brain Encoding via Spatio-Temporal VAE and Distribution-Aligned Projection
Ganxi Xu, Zhao-Rong Lai, Yuting Tang, Yonghao Song, Shuyan Zhou, Guoxu Zhou, Boyu Wang, Jian Zhu, Jinyi Long
2604.26218v1
arXiv:2604.26218v1
•
2026-04-29
Brain encoding models not only serve to decipher how visual stimuli are transformed into neural responses, but also represent a critical step toward visual prostheses that restore vision for patients with severe vision disorders. Brain encoding involves two fundamental steps: achieving faithful reconstruction of neural responses and establishing cross-modal alignment between visual stimuli and neural responses. To this end, we propose ViBE, a novel brain encoding framework for generating magnetoencephalography (MEG) and electroencephalography (EEG) signals from visual stimuli. Specifically, we first design a spatio-temporal convolutional variational autoencoder (TSC-VAE) that captures the spatio-temporal characteristics of M/EEG signals for effective neural response reconstruction. To bridge the modality gap between visual features and neural representations, we employ Q-Former to map CLIP image embeddings to the TSC-VAE latent space, producing neural proxy embeddings. For comprehensive cross-modal alignment, we combine mean squared error (MSE) loss for point-wise feature matching with sliced Wasserstein distance (SWD) for probability distribution alignment between the neural proxy embeddings and TSC-VAE latent embeddings. We conduct extensive experiments on the THINGS-EEG2 and THINGS-MEG datasets, demonstrating the effectiveness of our approach in generating high-quality M/EEG signals from visual stimuli.
2D and 3D Grasp Planners for the GET Asymmetrical Gripper
Andrew Goldberg, Ethan Ransing, Anton Kourakin, Cael Magner, Edward H. Adelson, Ken Goldberg
2604.26212v1
2D and 3D Grasp Planners for the GET Asymmetrical Gripper
Andrew Goldberg, Ethan Ransing, Anton Kourakin, Cael Magner, Edward H. Adelson, Ken Goldberg
2604.26212v1
arXiv:2604.26212v1
•
2026-04-29
In this paper, we introduce GET-2D-1.0, a fast grasp planner for the GET asymmetrical gripper that operates from a single-view RGB-D image, using the Ferrari-Canny metric and a novel sampling strategy, and GET-3D-1.0, a mesh-based method using a 3D gripper model and ray-tracing. We evaluate both grasp planners against baselines with physical experiments, which suggest that GET-2D-1.0 can improve over a bounding box baseline by over 40% in lift success, shake survival, and force resistance. Experiments with GET-3D-1.0 suggest slight improvement compared to GET-2D-1.0 on lift success and shake survival, but are more computationally expensive, averaging 17 seconds of planning compared to 683 ms for GET-2D-1.0.
Open-H-Embodiment: A Large-Scale Dataset for Enabling Foundation Models in Medical Robotics
Open-H-Embodiment Consortium, :, Nigel Nelson, Juo-Tung Chen, Jesse Haworth, Xinhao Chen, Lukas Zbinden, Dianye Huang, Alaa Eldin Abdelaal, Alberto Arezzo, Ayberk Acar, Farshid Alambeigi, Carlo Alberto Ammirati, Yunke Ao, Pablo David Aranda Rodriguez, Soofiyan Atar, Mattia Ballo, Noah Barnes, Federica Barontini, Filip Binkiewicz, Peter Black, Sebastian Bodenstedt, Leonardo Borgioli, Nikola Budjak, Benjamin Calmé, Fabio Carrillo, Nicola Cavalcanti, Changwei Chen, Haoxin Chen, Sihang Chen, Qihan Chen, Zhongyu Chen, Ziyang Chen, Shing Shin Cheng, Meiqing Cheng, Min Cheng, Zih-Yun Sarah Chiu, Xiangyu Chu, Camilo Correa-Gallego, Giulio Dagnino, Anton Deguet, Jacob Delgado, Jonathan C. DeLong, Kaizhong Deng, Alexander Dimitrakakis, Qingpeng Ding, Hao Ding, Giovanni Distefano, Daniel Donoho, Anqing Duan, Marco Esposito, Shane Farritor, Jad Fayad, Zahi Fayad, Mario Ferradosa, Filippo Filicori, Chelsea Finn, Philipp Fürnstahl, Jiawei Ge, Stamatia Giannarou, Xavier Giralt Ludevid, Frederic Giraud, Aditya Amit Godbole, Ken Goldberg, Antony Goldenberg, Diego Granero Marana, Xiaoqing Guo, Tamás Haidegger, Evan Hailey, Pascal Hansen, Ziyi Hao, Kush Hari, Kengo Hayashi, Jonathon Hawkins, Shelby Haworth, Ortrun Hellig, S. Duke Herrell, Zhouyang Hong, Andrew Howe, Junlei Hu, Zhaoyang Jacopo Hu, Ria Jain, Mohammad Rafiee Javazm, Howard Ji, Rui Ji, Jianmin Ji, Zhongliang Jiang, Dominic Jones, Jeffrey Jopling, Britton Jordan, Ran Ju, Michael Kam, Luoyao Kang, Fausto Kang, Siddhartha Kapuria, Peter Kazanzides, Sonika Kiehler, Ethan Kilmer, Ji Woong Kim, Przemysław Korzeniowski, Chandra Kuchi, Nithesh Kumar, Alan Kuntz, Federico Lavagno, Yu Chung Lee, Hao-Chih Lee, Hang Li, Zhen Li, Xiao Liang, Xinxin Lin, Jinsong Lin, Chang Liu, Fei Liu, Pei Liu, Yun-hui Liu, Wanli Liuchen, Eszter Lukács, Sareena Mann, Miles Mannas, Brett Marinelli, Sabina Martyniak, Francesco Marzola, Lorenzo Mazza, Xueyan Mei, Maria Clara Morais, Luigi Muratore, Chetan Reddy Narayanaswamy, Michał Naskręt, David Navarro-Alarcon, Cyrus Neary, Chi Kit Ng, Christopher Nguan, David Noonan, Ki Hwan Oh, Tom Christian Olesch, Allison M. Okamura, Justin Opfermann, Matteo Pescio, Doan Xuan Viet Pham, Tito Porras, Hongliang Ren, Ariel Rodriguez Jimenez, Ferdinando Rodriguez y Baena, Septimiu E. Salcudean, Asmitha Sathya, Preethi Satish, Lalithkumar Seenivasan, Jiaqi Shao, Yiqing Shen, Yu Sheng, Lucy XiaoYang Shi, Zoe Soulé, Stefanie Speidel, Mingwu Su, Jianhao Su, Idris Sunmola, Kristóf Takács, Yunxi Tang, Patrick Thornycroft, Yu Tian, Jordan Thompson, Mehmet K. Turkcan, Mathias Unberath, Pietro Valdastri, Carlos Vives, Quan Vuong, Martin Wagner, Farong Wang, Wei Wang, Lidian Wang, Chung-Pang Wang, Guankun Wang, Junyi Wang, Erqi Wang, Ziyi Wang, Tanner Watts, Wolfgang Wein, Yimeng Wu, Zijian Wu, Hongjun Wu, Luohong Wu, Jie Ying Wu, Junlin Wu, Victoria Wu, Kaixuan Wu, Mateusz Wójcikowski, Yunye Xiao, Nan Xiao, Wenxuan Xie, Hao Yang, Tianqi Yang, Yinuo Yang, Menglong Ye, Ryan S. Yeung, Nural Yilmaz, Chim Ho Yin, Michael Yip, Rayan Younis, Chenhao Yu, Sayem Nazmuz Zaman, Milos Zefran, Han Zhang, Yuelin Zhang, Yidong Zhang, Yanyong Zhang, Xuyang Zhang, Yameng Zhang, Joyce Zhang, Ning Zhong, Peng Zhou, Haoying Zhou, Xiuli Zuo, Nassir Navab, Mahdi Azizian, Sean D. Huver, Axel Krieger
2604.21017v2
Open-H-Embodiment: A Large-Scale Dataset for Enabling Foundation Models in Medical Robotics
Open-H-Embodiment Consortium, :, Nigel Nelson, Juo-Tung Chen, Jesse Haworth, Xinhao Chen, Lukas Zbinden, Dianye Huang, Alaa Eldin Abdelaal, Alberto Arezzo, Ayberk Acar, Farshid Alambeigi, Carlo Alberto Ammirati, Yunke Ao, Pablo David Aranda Rodriguez, Soofiyan Atar, Mattia Ballo, Noah Barnes, Federica Barontini, Filip Binkiewicz, Peter Black, Sebastian Bodenstedt, Leonardo Borgioli, Nikola Budjak, Benjamin Calmé, Fabio Carrillo, Nicola Cavalcanti, Changwei Chen, Haoxin Chen, Sihang Chen, Qihan Chen, Zhongyu Chen, Ziyang Chen, Shing Shin Cheng, Meiqing Cheng, Min Cheng, Zih-Yun Sarah Chiu, Xiangyu Chu, Camilo Correa-Gallego, Giulio Dagnino, Anton Deguet, Jacob Delgado, Jonathan C. DeLong, Kaizhong Deng, Alexander Dimitrakakis, Qingpeng Ding, Hao Ding, Giovanni Distefano, Daniel Donoho, Anqing Duan, Marco Esposito, Shane Farritor, Jad Fayad, Zahi Fayad, Mario Ferradosa, Filippo Filicori, Chelsea Finn, Philipp Fürnstahl, Jiawei Ge, Stamatia Giannarou, Xavier Giralt Ludevid, Frederic Giraud, Aditya Amit Godbole, Ken Goldberg, Antony Goldenberg, Diego Granero Marana, Xiaoqing Guo, Tamás Haidegger, Evan Hailey, Pascal Hansen, Ziyi Hao, Kush Hari, Kengo Hayashi, Jonathon Hawkins, Shelby Haworth, Ortrun Hellig, S. Duke Herrell, Zhouyang Hong, Andrew Howe, Junlei Hu, Zhaoyang Jacopo Hu, Ria Jain, Mohammad Rafiee Javazm, Howard Ji, Rui Ji, Jianmin Ji, Zhongliang Jiang, Dominic Jones, Jeffrey Jopling, Britton Jordan, Ran Ju, Michael Kam, Luoyao Kang, Fausto Kang, Siddhartha Kapuria, Peter Kazanzides, Sonika Kiehler, Ethan Kilmer, Ji Woong Kim, Przemysław Korzeniowski, Chandra Kuchi, Nithesh Kumar, Alan Kuntz, Federico Lavagno, Yu Chung Lee, Hao-Chih Lee, Hang Li, Zhen Li, Xiao Liang, Xinxin Lin, Jinsong Lin, Chang Liu, Fei Liu, Pei Liu, Yun-hui Liu, Wanli Liuchen, Eszter Lukács, Sareena Mann, Miles Mannas, Brett Marinelli, Sabina Martyniak, Francesco Marzola, Lorenzo Mazza, Xueyan Mei, Maria Clara Morais, Luigi Muratore, Chetan Reddy Narayanaswamy, Michał Naskręt, David Navarro-Alarcon, Cyrus Neary, Chi Kit Ng, Christopher Nguan, David Noonan, Ki Hwan Oh, Tom Christian Olesch, Allison M. Okamura, Justin Opfermann, Matteo Pescio, Doan Xuan Viet Pham, Tito Porras, Hongliang Ren, Ariel Rodriguez Jimenez, Ferdinando Rodriguez y Baena, Septimiu E. Salcudean, Asmitha Sathya, Preethi Satish, Lalithkumar Seenivasan, Jiaqi Shao, Yiqing Shen, Yu Sheng, Lucy XiaoYang Shi, Zoe Soulé, Stefanie Speidel, Mingwu Su, Jianhao Su, Idris Sunmola, Kristóf Takács, Yunxi Tang, Patrick Thornycroft, Yu Tian, Jordan Thompson, Mehmet K. Turkcan, Mathias Unberath, Pietro Valdastri, Carlos Vives, Quan Vuong, Martin Wagner, Farong Wang, Wei Wang, Lidian Wang, Chung-Pang Wang, Guankun Wang, Junyi Wang, Erqi Wang, Ziyi Wang, Tanner Watts, Wolfgang Wein, Yimeng Wu, Zijian Wu, Hongjun Wu, Luohong Wu, Jie Ying Wu, Junlin Wu, Victoria Wu, Kaixuan Wu, Mateusz Wójcikowski, Yunye Xiao, Nan Xiao, Wenxuan Xie, Hao Yang, Tianqi Yang, Yinuo Yang, Menglong Ye, Ryan S. Yeung, Nural Yilmaz, Chim Ho Yin, Michael Yip, Rayan Younis, Chenhao Yu, Sayem Nazmuz Zaman, Milos Zefran, Han Zhang, Yuelin Zhang, Yidong Zhang, Yanyong Zhang, Xuyang Zhang, Yameng Zhang, Joyce Zhang, Ning Zhong, Peng Zhou, Haoying Zhou, Xiuli Zuo, Nassir Navab, Mahdi Azizian, Sean D. Huver, Axel Krieger
2604.21017v2
arXiv:2604.21017v2
•updated
•
2026-04-22
Autonomous medical robots hold promise to improve patient outcomes, reduce provider workload, democratize access to care, and enable superhuman precision. However, autonomous medical robotics has been limited by a fundamental data problem: existing medical robotic datasets are small, single-embodiment, and rarely shared openly, restricting the development of foundation models that the field needs to advance. We introduce Open-H-Embodiment, the largest open dataset of medical robotic video with synchronized kinematics to date, spanning more than 49 institutions and multiple robotic platforms including the CMR Versius, Intuitive Surgical's da Vinci, da Vinci Research Kit (dVRK), Rob Surgical BiTrack, Virtual Incision's MIRA, Moon Surgical Maestro, and a variety of custom systems, spanning surgical manipulation, robotic ultrasound, and endoscopy procedures. We demonstrate the research enabled by this dataset through two foundation models. GR00T-H is the first open foundation vision-language-action model for medical robotics, which is the only evaluated model to achieve full end-to-end task completion on a structured suturing benchmark (25% of trials vs. 0% for all others) and achieves 64% average success across a 29-step ex vivo suturing sequence. We also train Cosmos-H-Surgical-Simulator, the first action-conditioned world model to enable multi-embodiment surgical simulation from a single checkpoint, spanning nine robotic platforms and supporting in silico policy evaluation and synthetic data generation for the medical domain. These results suggest that open, large-scale medical robot data collection can serve as critical infrastructure for the research community, enabling advances in robot learning, world modeling, and beyond.
Comment: Project website: https://open-h.github.io/open-h-embodiment/
Privacy-Preserving Clothing Classification using Vision Transformer for Thermal Comfort Estimation
Tatsuya Chuman, Yousuke Udagawa, Hitoshi Kiya
2604.26184v1
Privacy-Preserving Clothing Classification using Vision Transformer for Thermal Comfort Estimation
Tatsuya Chuman, Yousuke Udagawa, Hitoshi Kiya
2604.26184v1
arXiv:2604.26184v1
•
2026-04-29
A privacy-preserving clothing classification scheme is presented to enable secure occupant-centric control (OCC) systems. Although the utilization of camera images for HVAC control has been widely studied to optimize thermal comfort, privacy protection of occupant images has not been considered in prior works. While various privacy-preserving methods have been proposed for image classification, applying conventional schemes results in severe accuracy degradation. In this paper, we introduce a privacy-preserving classification method using Vision Transformer (ViT) applied to clothing insulation estimation. In an experiment using the DeepFashion dataset categorized by clothing insulation, while the conventional pixel-based method suffers a severe accuracy drop, our scheme maintains a high accuracy on encrypted images, showing no degradation from plain images across all categories.
Comment: To be appeared in 2026 IEEE International Conference on Consumer Electronics - Taiwan (ICCE-TW 2026)
Foundation Models
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Obliviator Reveals the Cost of Nonlinear Guardedness in Concept Erasure
Ramin Akbari, Milad Afshari, Vishnu Naresh Boddeti
2603.07529v2
Obliviator Reveals the Cost of Nonlinear Guardedness in Concept Erasure
Ramin Akbari, Milad Afshari, Vishnu Naresh Boddeti
2603.07529v2
arXiv:2603.07529v2
•updated
•
2026-03-08
Concept erasure aims to remove unwanted attributes, such as social or demographic factors, from learned representations, while preserving their task-relevant utility. While the goal of concept erasure is protection against all adversaries, existing methods remain vulnerable to nonlinear ones. This vulnerability arises from their failure to fully capture the complex, nonlinear statistical dependencies between learned representations and unwanted attributes. Moreover, although the existence of a trade-off between utility and erasure is expected, its progression during the erasure process, i.e., the cost of erasure, remains unstudied. In this work, we introduce Obliviator, a post-hoc erasure method designed to fully capture nonlinear statistical dependencies. We formulate erasure from a functional perspective, leading to an optimization problem involving a composition of kernels that lacks a closed-form solution. Instead of solving this problem in a single shot, we adopt an iterative approach that gradually morphs the feature space to achieve a more utility-preserving erasure. Unlike prior methods, Obliviator guards unwanted attribute against nonlinear adversaries. Our gradual approach quantifies the cost of nonlinear guardedness and reveals the dynamics between attribute protection and utility-preservation over the course of erasure. The utility-erasure trade-off curves obtained by Obliviator outperform the baselines and demonstrate its strong generalizability: its erasure becomes more utility-preserving when applied to the better-disentangled representations learned by more capable models.
Comment: Accepted to NeurIPS 2025 [Poster]. Code available at: https://github.com/ramin-akbari/Obliviator
KAYRA: A Microservice Architecture for AI-Assisted Karyotyping with Cloud and On-Premise Deployment
Attila Pintér, Javier Rico, Attila Répai, Jalal Al-Afandi, Adrienn Éva Borsy, András Kozma, Hajnalka Andrikovics, György Cserey
2604.26869v1
KAYRA: A Microservice Architecture for AI-Assisted Karyotyping with Cloud and On-Premise Deployment
Attila Pintér, Javier Rico, Attila Répai, Jalal Al-Afandi, Adrienn Éva Borsy, András Kozma, Hajnalka Andrikovics, György Cserey
2604.26869v1
arXiv:2604.26869v1
•
2026-04-29
We present KAYRA, an end-to-end karyotyping system that operates inside the operational constraints of a clinical cytogenetic laboratory. KAYRA is architected as a containerized microservice pipeline whose ML stack combines an EfficientNet-B5 + U-Net semantic segmenter, a Mask R-CNN (ResNet-50 + FPN) instance detector, and a ResNet-18 classifier, orchestrated through a cascaded ROI-narrowing strategy that focuses each downstream model on the chromosome-bearing region. The same container images are deployed both as a cloud service and as an on-premise installation, supporting clinical environments where patient-data egress is not permitted as well as those where it is. A pilot clinical evaluation against two commercial reference karyotyping systems on 459 chromosomes from 10 metaphase spreads shows segmentation accuracy of 98.91 % (vs. 78.21 % / 40.52 %), classification accuracy of 89.1 % (vs. 86.9 % / 54.5 %), and rotation accuracy of 89.76 % (vs. 94.55 % / 78.43 %). KAYRA improves over the older density-thresholding reference on all three axes (p < 0.0001 for segmentation and classification by Fisher's exact test on chromosome-level counts), and on segmentation also against the modern AI- supported reference (p < 0.0001); on classification the difference vs. the modern AI reference is not statistically significant at the present test-set size (p = 0.34). The system reaches TRL 6 maturity and integrates the human-in-the-loop expert-review workflow that diagnostic cytogenetic practice requires. The thesis of this paper is that a multi-model cytogenetic AI service can be packaged as a microservice architecture supporting flexible deployment - cloud-hosted or on-premise - while delivering strong empirical performance on a pilot clinical evaluation.
Agentic Fusion of Large Atomic and Language Models to Accelerate Superconductors Discovery
Mingze Li, Yu Rong, Songyou Li, Lihong Wang, Jiacheng Cen, Liming Wu, Anyi Li, Zongzhao Li, Qiuliang Liu, Rui Jiao, Tian Bian, Pengju Wang, Hao Sun, Jianfeng Zhang, Ji-Rong Wen, Deli Zhao, Shifeng Jin, Tingyang Xu, Wenbing Huang
2604.23758v2
Agentic Fusion of Large Atomic and Language Models to Accelerate Superconductors Discovery
Mingze Li, Yu Rong, Songyou Li, Lihong Wang, Jiacheng Cen, Liming Wu, Anyi Li, Zongzhao Li, Qiuliang Liu, Rui Jiao, Tian Bian, Pengju Wang, Hao Sun, Jianfeng Zhang, Ji-Rong Wen, Deli Zhao, Shifeng Jin, Tingyang Xu, Wenbing Huang
2604.23758v2
arXiv:2604.23758v2
•updated
•
2026-04-26
The discovery of novel materials is critical for global energy and quantum technology transitions. While deep learning has fundamentally reshaped this landscape, existing predictive or generative models typically operate in isolation, lacking the autonomous orchestration required to execute the full discovery process. Here we present ElementsClaw, an agentic framework for materials discovery that synergizes Large Atomic Models (LAMs) with Large Language Models (LLMs). In response to varied human queries, ElementsClaw orchestrates a suite of LAM tools finetuned from our proposed 1-billion-parameter model Elements for atomic-scale numerical computation, while leveraging LLMs for high-level semantic reasoning. This shift moves AI-driven materials science from isolated processes toward integrated and human interactive discovery. Applied to superconductors, ElementsClaw screens 2.4 million crystals in just 28 GPU hours to identify 68,000 high-confidence candidates (The complete dataset of screened superconductors is available at https://developer.damo-academy.com/material), expanding known superconducting space by orders of magnitude compared to datasets curated over decades. Critically, ElementsClaw achieves a high success rate in identifying superconductors hidden in literature and discovers four novel experimentally verified superconductors, exemplified by Zr3ScRe8 with a transition temperature of 6.8 K and HfZrRe4 at 6.7 K. Together, our results establish a knowledge integrated, autonomously orchestrated, and experimentally grounded paradigm for materials discovery.
MoRFI: Monotonic Sparse Autoencoder Feature Identification
Dimitris Dimakopoulos, Shay B. Cohen, Ioannis Konstas
2604.26866v1
MoRFI: Monotonic Sparse Autoencoder Feature Identification
Dimitris Dimakopoulos, Shay B. Cohen, Ioannis Konstas
2604.26866v1
arXiv:2604.26866v1
•
2026-04-29
Large language models (LLMs) acquire most of their factual knowledge during the pre-training stage, through next token prediction. Subsequent stages of post-training often introduce new facts outwith the parametric knowledge, giving rise to hallucinations. While it has been demonstrated that supervised fine-tuning (SFT) on new knowledge may exacerbate the problem, the underlying mechanisms are still poorly understood. We conduct a controlled fine-tuning experiment, focusing on closed-book QA, and find latent directions that causally contribute to hallucinations. Specifically, we fine-tune Llama 3.1 8B, Gemma 2 9B and Mistral 7B v03 on seven distinct single QA datasets, controlling for the percentage of new knowledge and number of training epochs. By measuring performance on the test set, we validate that incrementally introducing new knowledge increases hallucinations, with the effect being more pronounced with prolonged training. We leverage pre-trained sparse autoencoders (SAEs) to analyze residual stream activations across various checkpoints for each model and propose Monotonic Relationship Feature Identification (MoRFI) for capturing causally relevant latents. MoRFI filters SAE features that respond monotonically to controlled fine-tuning data mixtures of a target property. Our findings show that exposure to unknown facts disrupts the model's ability to retrieve stored knowledge along a set of directions in the residual stream. Our pipeline reliably discovers them across distinct models, recovering knowledge through single-latent interventions.
Edge AI for Automotive Vulnerable Road User Safety: Deployable Detection via Knowledge Distillation
Akshay Karjol, Darrin M. Hanna
2604.26857v1
Edge AI for Automotive Vulnerable Road User Safety: Deployable Detection via Knowledge Distillation
Akshay Karjol, Darrin M. Hanna
2604.26857v1
arXiv:2604.26857v1
•
2026-04-29
Deploying accurate object detection for Vulnerable Road User (VRU) safety on edge hardware requires balancing model capacity against computational constraints. Large models achieve high accuracy but fail under INT8 quantization required for edge deployment, while small models sacrifice detection performance. This paper presents a knowledge distillation (KD) framework that trains a compact YOLOv8-S student (11.2M parameters) to mimic a YOLOv8-L teacher (43.7M parameters), achieving 3.9x compression while preserving quantization robustness. We evaluate on full-scale BDD100K (70K training images) with Post-Training Quantization to INT8. The teacher suffers catastrophic degradation under INT8 (-23% mAP), while the KD student retains accuracy (-5.6% mAP). Analysis reveals that KD transfers precision calibration rather than raw detection capacity: the KD student achieves 0.748 precision versus 0.653 for direct training at INT8, a 14.5% gain at equivalent recall, reducing false alarms by 44% versus the collapsed teacher. At INT8, the KD student exceeds the teacher's FP32 precision (0.748 vs. 0.718) in a model 3.9x smaller. These findings establish knowledge distillation as a requirement for deploying accurate, safety-critical VRU detection on edge hardware.
Comment: 6 pages, 3 figures
Value-Guided Iterative Refinement and the DIQ-H Benchmark for Evaluating VLM Robustness
Hanwen Wan, Zexin Lin, Yixuan Deng, Xiaoqiang Ji
2512.03992v2
Value-Guided Iterative Refinement and the DIQ-H Benchmark for Evaluating VLM Robustness
Hanwen Wan, Zexin Lin, Yixuan Deng, Xiaoqiang Ji
2512.03992v2
arXiv:2512.03992v2
•updated
•
2025-12-03
Vision-Language Models (VLMs) are essential for embodied AI and safety-critical applications, such as robotics and autonomous systems. However, existing benchmarks primarily focus on static or curated visual inputs, neglecting the challenges posed by adversarial conditions, value misalignment, and error propagation in continuous deployment. Current benchmarks either overlook the impact of real-world perturbations, or fail to account for the cumulative effect of inconsistent reasoning over time. To address these gaps, we introduce the Degraded Image Quality Leading to Hallucinations (DIQ-H) benchmark, the first to evaluate VLMs under adversarial visual conditions in continuous sequences. DIQ-H simulates real-world stressors including motion blur, sensor noise, and compression artifacts, and measures how these corruptions lead to persistent errors and misaligned outputs across time. The benchmark explicitly models error propagation and its long-term value consistency. To enhance scalability and reduce costs for safety-critical evaluation, we propose the Value-Guided Iterative Refinement (VIR) framework, which automates the generation of high-quality, ethically aligned ground truth annotations. VGIR leverages lightweight VLMs to detect and refine value misalignment, improving accuracy from 72.2% to 83.3%, representing a 15.3% relative improvement. The DIQ-H benchmark and VGIR framework provide a robust platform for embodied AI safety assessment, revealing vulnerabilities in error recovery, ethical consistency, and temporal value alignment.
Resume-ing Control: (Mis)Perceptions of Agency Around GenAI Use in Recruiting Workflows
Sajel Surati, Rosanna Bellini, Emily Black
2604.26851v1
Resume-ing Control: (Mis)Perceptions of Agency Around GenAI Use in Recruiting Workflows
Sajel Surati, Rosanna Bellini, Emily Black
2604.26851v1
arXiv:2604.26851v1
•
2026-04-29
When generative AI (genAI) systems are used in high-stakes decision-making, its recommended role is to aid, rather than replace, human decision-making. However, there is little empirical exploration of how professionals making high-stakes decisions, such as those related to employment, perceive their agency and level of control when working with genAI systems. Through interviews with 22 recruiting professionals, we investigate how genAI subtly influences control over everyday workflows and even individual hiring decisions. Our findings highlight a pressing conflict: while recruiters believe they have final authority across the recruiting pipeline, genAI has become an invisible architect that shapes the foundational building blocks of information used for evaluation, from defining a job to determining good interview performances. The decision of whether or not to adopt was also often outside recruiters' control, with many feeling compelled to adopt genAI due to calls to integrate AI from higher-ups in their business, to combat applicant use of AI, and the individual need to boost productivity. Despite a seemingly seismic shift in how recruiting happens, participants only reported marginal efficiency gains. Such gains came at the high cost of recruiter deskilling, a trend that jeopardizes the meaningful oversight of decision-making. We conclude by discussing the implications of such findings for responsible and perceptible genAI use in hiring contexts.
Comment: 22 pages, 3 tables, submitted January 2026, accepted March 2026
FASTER: Rethinking Real-Time Flow VLAs
Yuxiang Lu, Zhe Liu, Xianzhe Fan, Zhenya Yang, Jinghua Hou, Junyi Li, Kaixin Ding, Hengshuang Zhao
2603.19199v2
FASTER: Rethinking Real-Time Flow VLAs
Yuxiang Lu, Zhe Liu, Xianzhe Fan, Zhenya Yang, Jinghua Hou, Junyi Li, Kaixin Ding, Hengshuang Zhao
2603.19199v2
arXiv:2603.19199v2
•updated
•
2026-03-19
Real-time execution is crucial for deploying Vision-Language-Action (VLA) models in the physical world. Existing asynchronous inference methods primarily optimize trajectory smoothness, but neglect the critical latency in reacting to environmental changes. By rethinking the notion of reaction in action chunking policies, this paper presents a systematic analysis of the factors governing reaction time. We show that reaction time follows a uniform distribution determined jointly by the Time to First Action (TTFA) and the execution horizon. Moreover, we reveal that the standard practice of applying a constant schedule in flow-based VLAs can be inefficient and forces the system to complete all sampling steps before any movement can start, forming the bottleneck in reaction latency. To overcome this issue, we propose Fast Action Sampling for ImmediaTE Reaction (FASTER). By introducing a Horizon-Aware Schedule, FASTER adaptively prioritizes near-term actions during flow sampling, compressing the denoising of the immediate reaction by tenfold (e.g., in $π_{0.5}$ and X-VLA) into a single step, while preserving the quality of long-horizon trajectory. Coupled with a streaming client-server pipeline, FASTER substantially reduces the effective reaction latency on real robots, especially when deployed on consumer-grade GPUs. Real-world experiments, including a highly dynamic table tennis task, prove that FASTER unlocks unprecedented real-time responsiveness for generalist policies, enabling rapid generation of accurate and smooth trajectories.
Comment: Project page: https://innovator-zero.github.io/FASTER
STARRY: Spatial-Temporal Action-Centric World Modeling for Robotic Manipulation
Yuxuan Tian, Yurun Jin, Bin Yu, Yukun Shi, Hao Wu, Chi Harold Liu, Kai Chen, Cong Huang
2604.26848v1
STARRY: Spatial-Temporal Action-Centric World Modeling for Robotic Manipulation
Yuxuan Tian, Yurun Jin, Bin Yu, Yukun Shi, Hao Wu, Chi Harold Liu, Kai Chen, Cong Huang
2604.26848v1
arXiv:2604.26848v1
•
2026-04-29
Robotic manipulation critically requires reasoning about future spatial-temporal interactions, yet existing VLA policies and world-model-enhanced policies do not fully model action-relevant spatial-temporal interaction structure. We propose STARRY, a world-model-enhanced action-generation policy that aligns spatial-temporal prediction with action generation. STARRY jointly denoises future spatial-temporal latents and action sequences, and introduces Geometry-Aware Selective Attention Modulation to convert predicted depth and end-effector geometry into token-aligned weights for selective action-attention modulation. On RoboTwin 2.0, STARRY achieves 93.82% / 93.30% average success under Clean and Randomized settings. Real-world experiments further improve average success from 42.5% to 70.8% over $π_{0.5}$, demonstrating the effectiveness of action-centric spatial-temporal world modeling for spatial-temporally demanding robotic action generation.
Comment: 19 pages
Quantifying Climate Change Impacts on Renewable Energy Generation: A Super-Resolution Recurrent Diffusion Model
Xiaochong Dong, Jun Dan, Yingyun Sun, Yang Liu, Xuemin Zhang, Shengwei Mei
2412.11399v4
Quantifying Climate Change Impacts on Renewable Energy Generation: A Super-Resolution Recurrent Diffusion Model
Xiaochong Dong, Jun Dan, Yingyun Sun, Yang Liu, Xuemin Zhang, Shengwei Mei
2412.11399v4
arXiv:2412.11399v4
•updated
•
2024-12-16
Driven by global climate change and the ongoing energy transition, the coupling between power supply capabilities and meteorological factors has become increasingly significant. Over the long term, accurately quantifying the power generation of renewable energy under the influence of climate change is essential for the development of sustainable power systems. However, due to interdisciplinary differences in data requirements, climate data often lacks the necessary hourly resolution to capture the short-term variability and uncertainties of renewable energy resources. To address this limitation, a super-resolution recurrent diffusion model (SRDM) has been developed to enhance the temporal resolution of climate data and model the short-term uncertainty. The SRDM incorporates a pre-trained decoder and a denoising network, that generates long-term, high-resolution climate data through a recurrent coupling mechanism. The high-resolution climate data is then converted into power value using the mechanism model, enabling the simulation of wind and photovoltaic (PV) power generation on future long-term scales. Case studies were conducted in the Ejina region of Inner Mongolia, China, using fifth-generation reanalysis (ERA5) and coupled model intercomparison project (CMIP6) data under two climate pathways: SSP126 and SSP585. The results demonstrate that the SRDM outperforms existing generative models in generating super-resolution climate data. Furthermore, the research highlights the estimation biases introduced when low-resolution climate data is used for power conversion.
Comment: Accepted by CSEE Journal of Power and Energy Systems in Jul. 2025
Is Human-Like Text Liked by Humans? Multilingual Human Detection and Preference Against AI
Yuxia Wang, Rui Xing, Jonibek Mansurov, Giovanni Puccetti, Zhuohan Xie, Minh Ngoc Ta, Jiahui Geng, Jinyan Su, Mervat Abassy, Saad El Dine Ahmed, Kareem Elozeiri, Nurkhan Laiyk, Maiya Goloburda, Tarek Mahmoud, Raj Vardhan Tomar, Alexander Aziz, Ryuto Koike, Masahiro Kaneko, Artem Shelmanov, Ekaterina Artemova, Vladislav Mikhailov, Akim Tsvigun, Alham Fikri Aji, Nizar Habash, Iryna Gurevych, Preslav Nakov
2502.11614v3
Is Human-Like Text Liked by Humans? Multilingual Human Detection and Preference Against AI
Yuxia Wang, Rui Xing, Jonibek Mansurov, Giovanni Puccetti, Zhuohan Xie, Minh Ngoc Ta, Jiahui Geng, Jinyan Su, Mervat Abassy, Saad El Dine Ahmed, Kareem Elozeiri, Nurkhan Laiyk, Maiya Goloburda, Tarek Mahmoud, Raj Vardhan Tomar, Alexander Aziz, Ryuto Koike, Masahiro Kaneko, Artem Shelmanov, Ekaterina Artemova, Vladislav Mikhailov, Akim Tsvigun, Alham Fikri Aji, Nizar Habash, Iryna Gurevych, Preslav Nakov
2502.11614v3
arXiv:2502.11614v3
•updated
•
2025-02-17
Prior studies have shown that distinguishing text generated by Large Language Models (LLMs) from human-written one is highly challenging for humans, and often no better than random guessing. To verify the generalizability of this finding across languages and domains, we perform an extensive case study to identify the upper bound of human detection accuracy. Across 16 datasets covering 9 languages and 9 domains, 19 annotators achieved an average detection accuracy of 87.6%, thus challenging previous conclusions. We find that major gaps between human and machine text lie in concreteness, cultural nuances, and diversity. Prompting by explicitly explaining the distinctions in the prompts can partially bridge the gaps in over 50% of the cases. However, we also find that humans do not always prefer human-written text, particularly when they cannot clearly identify its source. We release our dataset, the human labels, and the annotator metadata at https://github.com/xnlp-lab/HumanEval-MGT.
Comment: ACL 2026 Main
Language Diffusion Models are Associative Memories Capable of Retrieving Unseen Data
Bao Pham, Mohammed J. Zaki, Luca Ambrogioni, Dmitry Krotov, Matteo Negri
2604.26841v1
Language Diffusion Models are Associative Memories Capable of Retrieving Unseen Data
Bao Pham, Mohammed J. Zaki, Luca Ambrogioni, Dmitry Krotov, Matteo Negri
2604.26841v1
arXiv:2604.26841v1
•
2026-04-29
When do language diffusion models memorize their training data, and how to quantitatively assess their true generative regime? We address these questions by showing that Uniform-based Discrete Diffusion Models (UDDMs) fundamentally behave as Associative Memories (AMs) $\textit{with emergent creative capabilities}$. The core idea of an AM is to reliably recover stored data points as $\textit{memories}$ by establishing distinct basins of attraction around them. Historically, models like Hopfield networks use an explicit energy function to guarantee these stable attractors. We broaden this perspective by leveraging the observation that energy is not strictly necessary, as basins of attraction can also be formed via conditional likelihood maximization. By evaluating token recovery of $\textit{training}$ and $\textit{test}$ examples, we identify in UDDMs a sharp memorization-to-generalization transition governed by the size of the training dataset: as it increases, basins around training examples shrink and basins around unseen test examples expand, until both later converge to the same level. Crucially, we can detect this transition using only the conditional entropy of predicted token sequences: memorization is characterized by vanishing conditional entropy, while in the generalization regime the conditional entropy of most tokens remains finite. Thus, conditional entropy offers a practical probe for the memorization-to-generalization transition in deployed models.
Comment: Also see arXiv:2505.21777 for a related work
MeTHanol: Modularized Thinking Language Models with Intermediate Layer Thinking, Decoding and Bootstrapping Reasoning
Ningyuan Xi, Xiaoyu Wang, Yetao Wu, Teng Chen, Qingqing Gu, Yue Zhao, Jinxian Qu, Zhonglin Jiang, Yong Chen, Luo Ji
2409.12059v6
MeTHanol: Modularized Thinking Language Models with Intermediate Layer Thinking, Decoding and Bootstrapping Reasoning
Ningyuan Xi, Xiaoyu Wang, Yetao Wu, Teng Chen, Qingqing Gu, Yue Zhao, Jinxian Qu, Zhonglin Jiang, Yong Chen, Luo Ji
2409.12059v6
arXiv:2409.12059v6
•updated
•
2024-09-18
Current research efforts are focused on enhancing the thinking and reasoning capability of large language model (LLM) by prompting, data-driven emergence and inference-time computation. In this study, we consider stimulating language model's thinking and cognitive abilities from a modular perspective, which mimics the human brain architecture. We select a specific intermediate attention layer with newly implemented language heads. We conduct dual-layer fine-tuning by annotated (query, thought, answer) samples and show that the intermediate layer can also learn to decode fluent and reasonable language tokens. A two-pass inference mechanism is designed to generate thoughts then formal responses. The entire framework is called modularized thinking language model (MeTHanol) which can enhance LLM's cognitive behaviors as indicated by Theory of Mind (ToM) and Vignette-based experiments. Case studies also show that MeTHanol can plan and self-reflect and generate human-like thoughts and answers, even on unseen and open-domain tasks. MeTHanol can also adapt to a personalized prompt and behave as the specified character. Our study holds promise for significant cognitive gains from a modular perspective. Our code, model and data are available at https://bachozean.github.io/methanol-page
Comment: 19 pages, 7 figures. IJCNN2025
Walk With Me: Long-Horizon Social Navigation for Human-Centric Outdoor Assistance
Lingfeng Zhang, Xiaoshuai Hao, Xizhou Bu, Yingbo Tang, Hongsheng Li, Jinghui Lu, Xiu-shen Wei, Jiayi Ma, Yu Liu, Jing Zhang, Hangjun Ye, Xiaojun Liang, Long Chen, Wenbo Ding
2604.26839v1
Walk With Me: Long-Horizon Social Navigation for Human-Centric Outdoor Assistance
Lingfeng Zhang, Xiaoshuai Hao, Xizhou Bu, Yingbo Tang, Hongsheng Li, Jinghui Lu, Xiu-shen Wei, Jiayi Ma, Yu Liu, Jing Zhang, Hangjun Ye, Xiaojun Liang, Long Chen, Wenbo Ding
2604.26839v1
arXiv:2604.26839v1
•
2026-04-29
Assisting humans in open-world outdoor environments requires robots to translate high-level natural-language intentions into safe, long-horizon, and socially compliant navigation behavior. Existing map-based methods rely on costly pre-built HD maps, while learning-based policies are mostly limited to indoor and short-horizon settings. To bridge this gap, we propose Walk with Me, a map-free framework for long-horizon social navigation from high-level human instructions. Walk with Me leverages GPS context and lightweight candidate points-of-interest from a public map API for semantic destination grounding and waypoint proposal. A High-Level Vision-Language Model grounds abstract instructions into concrete destinations and plans coarse waypoint sequences. During execution, an observation-aware routing mechanism determines whether the Low-Level Vision-Language-Action policy can handle the current situation or whether explicit safety reasoning from the High-Level VLM is needed. Routine segments are executed by the Low-Level VLA, while complex situations such as crowded crossings trigger high-level reasoning and stop-and-wait behavior when unsafe. By combining semantic intent grounding, map-free long-horizon planning, safety-aware reasoning, and low-level action generation, Walk with Me enables practical outdoor social navigation for human-centric assistance.
Uncertainty-Aware Predictive Safety Filters for Probabilistic Neural Network Dynamics
Bernd Frauenknecht, Lukas Kesper, Daniel Mayfrank, Henrik Hose, Sebastian Trimpe
2604.26836v1
Uncertainty-Aware Predictive Safety Filters for Probabilistic Neural Network Dynamics
Bernd Frauenknecht, Lukas Kesper, Daniel Mayfrank, Henrik Hose, Sebastian Trimpe
2604.26836v1
arXiv:2604.26836v1
•
2026-04-29
Predictive safety filters (PSFs) leverage model predictive control to enforce constraint satisfaction during deep reinforcement learning (RL) exploration, yet their reliance on first-principles models or Gaussian processes limits scalability and broader applicability. Meanwhile, model-based RL (MBRL) methods routinely employ probabilistic ensemble (PE) neural networks to capture complex, high-dimensional dynamics from data with minimal prior knowledge. However, existing attempts to integrate PEs into PSFs lack rigorous uncertainty quantification. We introduce the Uncertainty-Aware Predictive Safety Filter (UPSi), a PSF that provides rigorous safety predictions using PE dynamics models by formulating future outcomes as reachable sets. UPSi introduces an explicit certainty constraint that prevents model exploitation and integrates seamlessly into common MBRL frameworks. We evaluate UPSi within Dyna-style MBRL on standard safe RL benchmarks and report substantial improvements in exploration safety over prior neural network PSFs while maintaining performance on par with standard MBRL. UPSi bridges the gap between the scalability and generality of modern MBRL and the safety guarantees of predictive safety filters.
HalluCiteChecker: A Lightweight Toolkit for Hallucinated Citation Detection and Verification in the Era of AI Scientists
Yusuke Sakai, Hidetaka Kamigaito, Taro Watanabe
2604.26835v1
HalluCiteChecker: A Lightweight Toolkit for Hallucinated Citation Detection and Verification in the Era of AI Scientists
Yusuke Sakai, Hidetaka Kamigaito, Taro Watanabe
2604.26835v1
arXiv:2604.26835v1
•
2026-04-29
We introduce HalluCiteChecker, a toolkit for detecting and verifying hallucinated citations in scientific papers. While AI assistant technologies have transformed the academic writing process, including citation recommendation, they have also led to the emergence of hallucinated citations that do not correspond to any existing work. Such citations not only undermine the credibility of scientific papers but also impose an additional burden on reviewers and authors, who must manually verify their validity during the review process. In this study, we formalize hallucinated citation detection as an NLP task and provide a corresponding toolkit as a practical foundation for addressing this problem. Our package is lightweight and can perform verification in seconds on a standard laptop. It can also be executed entirely offline and runs efficiently using only CPUs. We hope that HalluCiteChecker will help reduce reviewer workload and support organizers by enabling systematic pre-review and publication checks. Our code is released under the Apache 2.0 license on GitHub and is distributed as an installable package via PyPI. A demonstration video is available on YouTube.
Comment: Work In Progress
Quantum Feature Selection with Higher-Order Binary Optimization on Trapped-Ion Hardware
Carlos Flores-Garrigós, Anton Simen, Qi Zhang, Enrique Solano, Narendra N. Hegade, Sayonee Ray, Claudio Girotto, Jason Iaconis, Martin Roetteler
2604.26834v1
Quantum Feature Selection with Higher-Order Binary Optimization on Trapped-Ion Hardware
Carlos Flores-Garrigós, Anton Simen, Qi Zhang, Enrique Solano, Narendra N. Hegade, Sayonee Ray, Claudio Girotto, Jason Iaconis, Martin Roetteler
2604.26834v1
arXiv:2604.26834v1
•
2026-04-29
We present a quantum feature-selection framework based on a higher-order unconstrained binary optimization (HUBO) formulation that explicitly incorporates multivariate dependencies beyond standard quadratic encodings. In contrast to QUBO-based approaches, the proposed model includes one-, two-, and three-body interaction terms derived from mutual-information measures, enabling the objective function to capture feature relevance, pairwise redundancy, and higher-order statistical structure within a unified energy model. To suppress trivial all-selected solutions, we further include structured linear penalties that promote sparsity while preserving informative variables. The resulting HUBO instances are optimized with digitized counterdiabatic quantum optimization on IonQ Forte and compared against noiseless quantum simulation as well as two classical dimensionality-reduction baselines: SelectKBest based on mutual information and principal component analysis (PCA). We evaluate the proposed workflow on two benchmark classification datasets, namely the Gallstone dataset and the Spambase dataset, and analyze both predictive performance and selected-subset structure. The results show good qualitative agreement between hardware executions and noiseless simulations, supporting the feasibility of implementing higher-order feature-selection Hamiltonians on current trapped-ion processors. In addition, the quantum approach yields competitive classification performance while producing compact and informative feature subsets, highlighting the potential of higher-order quantum optimization for machine-learning preprocessing tasks.
A Practice of Post-Training on Llama-3 70B with Optimal Selection of Additional Language Mixture Ratio
Ningyuan Xi, Yetao Wu, Kun Fan, Teng Chen, Qingqing Gu, Luo Ji
2409.06624v4
A Practice of Post-Training on Llama-3 70B with Optimal Selection of Additional Language Mixture Ratio
Ningyuan Xi, Yetao Wu, Kun Fan, Teng Chen, Qingqing Gu, Luo Ji
2409.06624v4
arXiv:2409.06624v4
•updated
•
2024-09-10
Large Language Models (LLM) often need to be Continual Pre-Trained (CPT) to obtain unfamiliar language skills or adapt to new domains. The huge training cost of CPT often asks for cautious choice of key hyper-parameters such as the mixture ratio of extra language or domain corpus. However, there is no systematic study that bridges the gap between the optimal mixture ratio and the actual model performance, and the gap between experimental scaling law and the actual deployment in the full model size. In this paper, we perform CPT on Llama-3 8B and 70B to enhance its Chinese ability. We study the optimal correlation between the Additional Language Mixture Ratio (ALMR) and the Learning Rate (LR) on the 8B size which directly indicates the optimal experimental setup. By thorough choice of hyper-parameter, and subsequent fine-tuning, the model capability is improved not only on the Chinese-related benchmark but also in some specific domains including math, coding, and emotional intelligence. We deploy the final 70B version of LLM on a real-life chat system which obtains satisfying performance.
Comment: 12 pages, 2 figures. PAKDD2025
Efficient Zero-Shot Inpainting with Decoupled Diffusion Guidance
Badr Moufad, Navid Bagheri Shouraki, Alain Oliviero Durmus, Thomas Hirtz, Eric Moulines, Jimmy Olsson, Yazid Janati
2512.18365v2
Efficient Zero-Shot Inpainting with Decoupled Diffusion Guidance
Badr Moufad, Navid Bagheri Shouraki, Alain Oliviero Durmus, Thomas Hirtz, Eric Moulines, Jimmy Olsson, Yazid Janati
2512.18365v2
arXiv:2512.18365v2
•updated
•
2025-12-20
Diffusion models have emerged as powerful priors for image editing tasks such as inpainting and local modification, where the objective is to generate realistic content that remains consistent with observed regions. In particular, zero-shot approaches that leverage a pretrained diffusion model, without any retraining, have been shown to achieve highly effective reconstructions. However, state-of-the-art zero-shot methods typically rely on a sequence of surrogate likelihood functions, whose scores are used as proxies for the ideal score. This procedure however requires vector-Jacobian products through the denoiser at every reverse step, introducing significant memory and runtime overhead. To address this issue, we propose a new likelihood surrogate that yields simple and efficient to sample Gaussian posterior transitions, sidestepping the backpropagation through the denoiser network. Our extensive experiments show that our method achieves strong observation consistency compared with fine-tuned baselines and produces coherent, high-quality reconstructions, all while significantly reducing inference cost. Code is available at https://github.com/YazidJanati/ding.
Asynchronous Federated Unlearning with Invariance Calibration for Medical Imaging
Zhaoyuan Cai, Xinglin Zhang
2604.26809v1
Asynchronous Federated Unlearning with Invariance Calibration for Medical Imaging
Zhaoyuan Cai, Xinglin Zhang
2604.26809v1
arXiv:2604.26809v1
•
2026-04-29
Federated Unlearning (FU) is an emerging paradigm in Federated Learning (FL) that enables participating clients to fully remove their contributions from a trained global model, driven by data protection regulations that mandate the right to be forgotten. However, existing FU methods mostly rely on synchronous coordination. This requirement forces the entire federation to halt and wait for stragglers to complete erasure, creating significant delays due to device heterogeneity. Furthermore, these methods often face the problem that the influence of erased data is merely suppressed temporarily and resurfaces during subsequent training, rather than being genuinely removed. To overcome these limitations, this paper proposes Asynchronous Federated Unlearning with Invariance Calibration (AFU-IC), a novel framework for medical imaging that decouples the erasure process from the global training workflow. This enables the target client to perform unlearning asynchronously without interrupting global training. Meanwhile, a server-side invariance calibration mechanism prevents the model from relearning the erased data. Extensive experiments on three medical benchmarks demonstrate that AFU-IC achieves unlearning efficacy and model fidelity comparable to gold-standard retraining while significantly reducing wall-clock latency compared to synchronous baselines. AFU-IC ensures efficient, compliant and reliable FL in cross-silo medical environments.
Comment: 8 pages, 5 figures, the article is accepted by IEEE IJCNN 2026
IDOBE: Infectious Disease Outbreak forecasting Benchmark Ecosystem
Aniruddha Adiga, Jingyuan Chou, Anshul Chiranth, Bryan Lewis, Ana I. Bento, Shaun Truelove, Geoffrey Fox, Madhav Marathe, Harry Hochheiser, Srini Venkatramanan
2604.18521v2
IDOBE: Infectious Disease Outbreak forecasting Benchmark Ecosystem
Aniruddha Adiga, Jingyuan Chou, Anshul Chiranth, Bryan Lewis, Ana I. Bento, Shaun Truelove, Geoffrey Fox, Madhav Marathe, Harry Hochheiser, Srini Venkatramanan
2604.18521v2
arXiv:2604.18521v2
•updated
•
2026-04-20
Epidemic forecasting has become an integral part of real-time infectious disease outbreak response. While collaborative ensembles composed of statistical and machine learning models have become the norm for real-time forecasting, standardized benchmark datasets for evaluating such methods are lacking. Further, there is limited understanding on performance of these methods for novel outbreaks with limited historical data. In this paper, we propose IDOBE, a curated collection of epidemiological time series focused on outbreak forecasting. IDOBE compiles from multiple data repositories spanning over a century of surveillance and across U.S. states and global locations. We perform derivative-based segmentation to generate over 10,000 outbreaks covering multiple outcomes such as cases and hospitalizations for 13 diseases. We consider a variety of information-theoretic and distributional measures to quantify the epidemiological diversity of the dataset. Finally, we perform multi-horizon short-term forecasting (1- to 4-week-ahead) through the progression of the outbreak using 11 baseline models and report on their performance. In addition to standard metrics such as NMSE and MAPE for point forecasts, we include probabilistic scoring rules such as Normalized Weighted Interval Score (NWIS) to quantify the performance. We find that MLP-based methods have the most robust performance, with statistical methods having a slight edge during the pre-peak phase. IDOBE dataset along with baselines are released publicly on https://github.com/NSSAC/IDOBE to enable standardized, reproducible benchmarking of outbreak forecasting methods.
Comment: 11 pages, 6 figures
Bian Que: An Agentic Framework with Flexible Skill Arrangement for Online System Operations
Bochao Liu, Zhipeng Qian, Yang Zhao, Xinyuan Jiang, Zihan Liang, Yufei Ma, Junpeng Zhuang, Ben Chen, Shuo Yang, Hongen Wan, Yao Wu, Chenyi Lei, Xiao Liang
2604.26805v1
Bian Que: An Agentic Framework with Flexible Skill Arrangement for Online System Operations
Bochao Liu, Zhipeng Qian, Yang Zhao, Xinyuan Jiang, Zihan Liang, Yufei Ma, Junpeng Zhuang, Ben Chen, Shuo Yang, Hongen Wan, Yao Wu, Chenyi Lei, Xiao Liang
2604.26805v1
arXiv:2604.26805v1
•
2026-04-29
Operating and maintaining (O&M) large-scale online engine systems (search, recommendation, advertising) demands substantial human effort for release monitoring, alert response, and root cause analysis. While LLM-based agents are a natural fit for these tasks, the deployment bottleneck is not reasoning capability but orchestration: selecting, for each operational event, the relevant data (metrics, logs, change events) and the applicable operational knowledge (handbook rules and practitioner experience). Feeding all signals indiscriminately causes dilution and hallucination, while manually curating the event-to-(data, knowledge) mapping is intractable under dozens of daily releases. We present Bian Que, an agentic framework with three contributions: (i) a \emph{unified operational paradigm} abstracting day-to-day O&M into three canonical patterns: release interception, proactive inspection, and alert root cause analysis; (ii) \emph{Flexible Skill Arrangement}, where each Skill specifies which data and knowledge to retrieve for a given business-module context and can be automatically generated and updated by LLMs or iteratively refined through natural-language instructions from on-call engineers; (iii) a \emph{unified self-evolving mechanism} in which one correction signal drives two parallel pathways, case-memory-to-knowledge distillation and targeted Skill refinement. Deployed on the e-commerce search engine of KuaiShou, the major short-video platform in China, Bian Que reduces alert volume by 75%, achieves 80% root-cause analysis accuracy, and cuts mean time to resolution by over 50%. Our framework achieves 99.0% pass rate on offline evaluations. Our code is available at https://github.com/benchen4395/BianQue_Assistant.
Comment: Codes are https://github.com/benchen4395/BianQue_Assistant
FedPF: Accurate Target Privacy Preserving Federated Learning Balancing Fairness and Utility
Kangkang Sun, Jun Wu, Minyi Guo, Jianhua Li, Jianwei Huang
2510.26841v2
FedPF: Accurate Target Privacy Preserving Federated Learning Balancing Fairness and Utility
Kangkang Sun, Jun Wu, Minyi Guo, Jianhua Li, Jianwei Huang
2510.26841v2
arXiv:2510.26841v2
•updated
•
2025-10-30
Federated Learning (FL) enables collaborative model training without data sharing, yet participants face a fundamental challenge, e.g., simultaneously ensuring fairness across demographic groups while protecting sensitive client data. We introduce a differentially private fair FL algorithm (FedPF) that transforms this multi-objective optimization into a zero-sum game where fairness and privacy constraints compete against model utility. Our theoretical analysis reveals an inverse relationship: privacy mechanisms that protect sensitive attributes can reduce the statistical power available for detecting and correcting demographic biases under finite samples in federated settings. We further show that our theoretical bounds are consistent with a non-monotonic fairness-utility relationship, which is empirically validated by experiments where moderate fairness constraints improve generalization before excessive enforcement degrades performance. Compared with mainstream algorithms, even under strict privacy constraints, FedPF still maintains the lowest discrimination level among all tested algorithms while retaining high utility. Experimental validation demonstrates up to 42.9 % discrimination reduction across three datasets while maintaining competitive accuracy, but more importantly, reveals that achieving strong privacy and fairness simultaneously requires carefully balanced tradeoffs rather than optimizing either objective in isolation. Furthermore, hardware-level simulations demonstrate that FedPF maintains a low computational footprint, making it suitable for resource-constrained edge devices. The source code for our proposed algorithm is publicly accessible at https://github.com/szpsunkk/FedPF.
Comment: 13 pages, 4 figures, 33 conference, The paper has been accepted by ICDCS conference
CommFuse: Hiding Tail Latency via Communication Decomposition and Fusion for Distributed LLM Training
Rezaul Karim, Austin Wen, Wang Zongzuo, Weiwei Zhang, Yang Liu, Walid Ahmed
2604.24013v2
CommFuse: Hiding Tail Latency via Communication Decomposition and Fusion for Distributed LLM Training
Rezaul Karim, Austin Wen, Wang Zongzuo, Weiwei Zhang, Yang Liu, Walid Ahmed
2604.24013v2
arXiv:2604.24013v2
•updated
•
2026-04-27
The rapid growth in the size of large language models has necessitated the partitioning of computational workloads across accelerators such as GPUs, TPUs, and NPUs. However, these parallelization strategies incur substantial data communication overhead significantly hindering computational efficiency. While communication-computation overlap presents a promising direction, existing data slicing based solutions suffer from tail latency. To overcome this limitation, this research introduces a novel communication-computation overlap technique to eliminate this tail latency in state of the art overlap methods for distributed LLM training. The aim of this technique is to effectively mitigate communication bottleneck of tensor parallelism and data parallelism for distributed training and inference. In particular, we propose a novel method termed CommFuse that replaces conventional collective operations of reduce-scatter and all-gather with decomposed peer-to-peer (P2P) communication and schedules partitioned computations to enable fine-grained overlap. Our method provides an exact algorithm for reducing communication overhead that eliminates tail latency. Moreover, it presents a versatile solution compatible with data-parallel training and various tensor-level parallelism strategies, including TPSP and UP. Experimental evaluations demonstrate that our technique consistently achieves lower latency, superior Model FLOPS Utilization (MFU), and high throughput.
Comment: Slightly modified the title, and corresponding minor wording change in the content
Accelerating RL Post-Training Rollouts via System-Integrated Speculative Decoding
Hayate Iso, Tiyasa Mitra, Sudipta Mondal, Rasoul Shafipour, Venmugil Elango, Terry Kong, Yuki Huang, Seonjin Na, Izzy Putterman, Benjamin Chislett, Maor Ashkenazi, Joseph Guman, Gerald Shen, Tugrul Konuk, Ashwath Aithal, Ritika Borkar, Ran Zilberstein, Bita Rouhani
2604.26779v1
Accelerating RL Post-Training Rollouts via System-Integrated Speculative Decoding
Hayate Iso, Tiyasa Mitra, Sudipta Mondal, Rasoul Shafipour, Venmugil Elango, Terry Kong, Yuki Huang, Seonjin Na, Izzy Putterman, Benjamin Chislett, Maor Ashkenazi, Joseph Guman, Gerald Shen, Tugrul Konuk, Ashwath Aithal, Ritika Borkar, Ran Zilberstein, Bita Rouhani
2604.26779v1
arXiv:2604.26779v1
•
2026-04-29
RL post-training of frontier language models is increasingly bottlenecked by autoregressive rollout generation, making rollout acceleration a central systems challenge. Many existing efficiency methods improve throughput by changing the rollout or optimization regime, for example, through off-policy execution, replay, or lower-precision generation. We study speculative decoding as a lossless acceleration primitive for RL rollouts that preserves the target model's output distribution. We implement speculative decoding in NeMo-RL with a vLLM backend, supporting both synchronous and asynchronous pipelines and enabling speculation during RL rollouts. This benefit is realizable across speculation mechanisms, such as pretrained MTP heads, small external draft models or even techniques such as Eagle3, which are traditionally applied after RL phase. This yields a deployment path for state-of-the-art speculative decoding inside RL training. In a reasoning post-training workload at 8B scale under synchronous RL, speculative decoding improves rollout throughput by 1.8x. Using a high-fidelity performance simulator, we project that combining speculative decoding with asynchronous RL yields up to 2.5x end-to-end training speedup at 235B scale.
MemOVCD: Training-Free Open-Vocabulary Change Detection via Cross-Temporal Memory Reasoning and Global-Local Adaptive Rectification
Zuzheng Kuang, Honghao Chang, Boqiang Liang, Haoqian Wang, Lijun He, Fan Li, Haixia Bi
2604.26774v1
MemOVCD: Training-Free Open-Vocabulary Change Detection via Cross-Temporal Memory Reasoning and Global-Local Adaptive Rectification
Zuzheng Kuang, Honghao Chang, Boqiang Liang, Haoqian Wang, Lijun He, Fan Li, Haixia Bi
2604.26774v1
arXiv:2604.26774v1
•
2026-04-29
Open-vocabulary change detection aims to identify semantic changes in bi-temporal remote sensing images without predefined categories. Recent methods combine foundation models such as SAM, DINO and CLIP, but typically process each timestamp independently or interact only at the final comparison stage. Such paradigms suffer from insufficient temporal coupling during semantic reasoning, which limits their ability to distinguish genuine semantic changes from non-semantic appearance discrepancies. In addition, patch-dominant inference on high-resolution images often weakens global semantic continuity and produces fragmented change regions. To address these issues, we propose MemOVCD, a training-free open-vocabulary change detection framework based on cross-temporal memory reasoning and global-local adaptive rectification. Specifically, we reformulate bi-temporal change detection as a two-frame tracking problem and introduce weighted bidirectional propagation to aggregate semantic evidence from both temporal directions. To stabilize memory propagation across large temporal gaps, we construct histogram-aligned transition frames to smooth abrupt appearance changes. Moreover, a global-local adaptive rectification strategy adaptively fuses local and global-view predictions, improving spatial consistency while preserving fine-grained details. Experiments on five benchmarks demonstrate that MemOVCD achieves favorable performance on two change detection tasks, validating its effectiveness and generalization under diverse open-vocabulary settings.
Domain-Adapted Small Language Models for Reliable Clinical Triage
Manar Aljohani, Brandon Ho, Kenneth McKinley, Dennis Ren, Xuan Wang
2604.26766v1
Domain-Adapted Small Language Models for Reliable Clinical Triage
Manar Aljohani, Brandon Ho, Kenneth McKinley, Dennis Ren, Xuan Wang
2604.26766v1
arXiv:2604.26766v1
•
2026-04-29
Accurate and consistent Emergency Severity Index (ESI) assignment remains a persistent challenge in emergency departments, where highly variable free-text triage documentation contributes to mistriage and workflow inefficiencies. This study evaluates whether open-source small language models (SLMs) can serve as reliable, privacy-preserving decision-support tools for clinical triage. We systematically compared multiple SLMs across diverse prompting pipelines and found that clinical vignettes, concise summaries of triage narratives, yielded the most accurate predictions. The SLM, Qwen2.5-7B, demonstrated the strongest balance of accuracy, stability, and computational efficiency. Through large-scale domain adaptation using expert-curated and silver-standard pediatric triage data, fine-tuned Qwen2.5-7B models substantially reduced discordance and clinically significant errors, outperforming all baseline SLMs and advanced proprietary large language models (LLMs, e.g., GPT-4o). These findings highlight the feasibility of institution-specific SLMs for reliable, privacy-preserving ESI decision support and underscore the importance of targeted fine-tuning over more complex inference strategies.
Factorizable joint shift revisited
Dirk Tasche
2601.15036v3
Factorizable joint shift revisited
Dirk Tasche
2601.15036v3
arXiv:2601.15036v3
•updated
•
2026-01-21
Factorizable joint shift (FJS) represents a type of distribution shift (or dataset shift) that comprises both covariate and label shift. Recently, it has been observed that FJS actually arises from consecutive label and covariate (or vice versa) shifts. Research into FJS so far has been confined mostly to the case of categorical labels. We propose a framework for analysing distribution shift in the case of a general label space, thus covering both classification and regression models. Based on the framework, we generalise existing results on FJS to general label spaces and present and analyse a related extension to label distribution estimation of the expectation maximisation (EM) algorithm for class prior probabilities. We also take a fresh look at generalized label shift (GLS) in the case of a general label space.
Comment: 34 pages
Exploring the Potential of Probabilistic Transformer for Time Series Modeling: A Report on the ST-PT Framework
Zhangzhi Xiong, Haoyi Wu, You Wu, Shuqi Gu, Kan Ren, Kewei Tu
2604.26762v1
Exploring the Potential of Probabilistic Transformer for Time Series Modeling: A Report on the ST-PT Framework
Zhangzhi Xiong, Haoyi Wu, You Wu, Shuqi Gu, Kan Ren, Kewei Tu
2604.26762v1
arXiv:2604.26762v1
•
2026-04-29
The Probabilistic Transformer (PT) establishes that the Transformer's self-attention plus its feed-forward block is mathematically equivalent to Mean-Field Variational Inference (MFVI) on a Conditional Random Field (CRF). Under this equivalence the Transformer ceases to be a black-box neural network and becomes a programmable factor graph: graph topology, factor potentials, and the message-passing schedule are all explicit and inspectable primitives that can be engineered. PT was originally developed for natural language and in this report we investigate its potential for time series. We first lift PT into the Spatial-Temporal Probabilistic Transformer (ST-PT) to repair PT's missing channel axis and weak per-step semantics, and adopt ST-PT as a shared cornerstone backbone. We then identify three distinct properties that PT/ST-PT offers as a factor-graph model and derive three Research Questions, one per property, that probe how each property can be exploited in time series: RQ1. The graph topology and potentials are direct programmable primitives. Can this be used to inject symbolic time-series priors into ST-PT through structural graph modifications, especially under data scarcity and noise? RQ2. The CRF's factor matrices are the operator's potentials. Can an external condition program these factor matrices on a per-sample basis, so that conditional generation becomes structural rather than feature-level modulation of a fixed one? RQ3. Each MFVI iteration is a Bayesian posterior update on the factor graph. Can this turn the latent transition of latent-space AutoRegressive (AR) forecasting from an opaque MLP into a principled posterior update, and can a CRF teacher distill its latents into the AR student to counter cumulative error? We give one empirical study per question. Together, these three studies position ST-PT as a programmable framework for time-series modeling.
Comment: 30 pages, 2 figures
Compton Form Factor Extraction using Quantum Deep Neural Networks
Brandon B. Le, Dustin Keller
2504.15458v4
Compton Form Factor Extraction using Quantum Deep Neural Networks
Brandon B. Le, Dustin Keller
2504.15458v4
arXiv:2504.15458v4
•updated
•
2025-04-21
We extract Compton form factors (CFFs) from deeply virtual Compton scattering measurements at the Thomas Jefferson National Accelerator Facility (JLab) using quantum-inspired deep neural networks (QDNNs). The analysis implements the twist-2 Belitsky-Kirchner-Müller formalism and employs a fitting strategy that emulates standard local fits. Using pseudodata, we benchmark QDNNs against classical deep neural networks (CDNNs) and find that QDNNs often deliver higher predictive accuracy and tighter uncertainties at comparable model complexity. Guided by these results, we introduce a quantitative selection metric that indicates when QDNNs or CDNNs are optimal for a given experimental fit. After obtaining local extractions from the JLab data, we perform a standard neural-network global CFF fit and compare with previous global analyses. The results support QDNNs as an efficient and complementary tool to CDNNs for CFF determination and for future multidimensional studies of parton distributions and hadronic structure.
Comment: 24 pages, 14 figures. v4: matches published version
SkillForge: Forging Domain-Specific, Self-Evolving Agent Skills in Cloud Technical Support
Xingyan Liu, Xiyue Luo, Linyu Li, Ganghong Huang, Jianfeng Liu, Honglin Qiao
2604.08618v2
SkillForge: Forging Domain-Specific, Self-Evolving Agent Skills in Cloud Technical Support
Xingyan Liu, Xiyue Luo, Linyu Li, Ganghong Huang, Jianfeng Liu, Honglin Qiao
2604.08618v2
arXiv:2604.08618v2
•updated
•
2026-04-09
Deploying LLM-powered agents in enterprise scenarios such as cloud technical support demands high-quality, domain-specific skills. However, existing skill creators lack domain grounding, producing skills poorly aligned with real-world task requirements. Moreover, once deployed, there is no systematic mechanism to trace execution failures back to skill deficiencies and drive targeted refinements, leaving skill quality stagnant despite accumulating operational evidence. We introduce SkillForge, a self-evolving framework that closes an end-to-end creation-evaluation-refinement loop. To produce well-aligned initial skills, a Domain-Contextualized Skill Creator grounds skill synthesis in knowledge bases and historical support tickets. To enable continuous self-optimization, a three-stage pipeline -- Failure Analyzer, Skill Diagnostician, and Skill Optimizer -- automatically diagnoses execution failures in batch, pinpoints the underlying skill deficiencies, and rewrites the skill to eliminate them. This cycle runs iteratively, allowing skills to self-improve with every round of deployment feedback. Evaluated on five real-world cloud support scenarios spanning 1,883 tickets and 3,737 tasks, experiments show that: (1) the Domain-Contextualized Skill Creator produces substantially better initial skills than the generic skill creator, as measured by consistency with expert-authored reference responses from historical tickets; and (2) the self-evolution loop progressively improves skill quality from diverse starting points (including expert-authored, domain-created, and generic skills) across successive rounds, demonstrating that automated evolution can surpass manually curated expert knowledge.
Comment: Accepted at ACM SIGIR 2026 Industry Track. 18 pages, 5 figures, 3 tables
OxyGent: Making Multi-Agent Systems Modular, Observable, and Evolvable via Oxy Abstraction
Junxing Hu, Tianlong Li, Lei Yu, Ai Han
2604.25602v2
OxyGent: Making Multi-Agent Systems Modular, Observable, and Evolvable via Oxy Abstraction
Junxing Hu, Tianlong Li, Lei Yu, Ai Han
2604.25602v2
arXiv:2604.25602v2
•updated
•
2026-04-28
Deploying production-ready multi-agent systems (MAS) in complex industrial environments remains challenging due to limitations in scalability, observability, and autonomous evolution. We present OxyGent, an open-source framework driven by two core novelties: a unified Oxy abstraction and the OxyBank evolution engine. The unified abstraction encapsulates agents, tools, LLMs, and reasoning flows as pluggable atomic components, enabling Lego-like scalable system composition and non-intrusive monitoring. To enhance observability, OxyGent introduces permission-driven dynamic planning that replaces rigid workflows with execution graphs generated at runtime, providing adaptive visualizations. Furthermore, to support continuous evolution, OxyBank serves as an AI asset management platform that drives automated data backflow, annotation, and joint evolution. Empirical evaluations and real-world case studies show that OxyGent provides a robust and scalable foundation for MAS. OxyGent is fully open-sourced under the Apache License 2.0 at https://github.com/jd-opensource/OxyGent.
Comment: 10 pages, 10 figures, ACL 2026 System Demonstration track
FutureWorld: A Live Environment for Training Predictive Agents with Real-World Outcome Rewards
Zhixin Han, Yanzhi Zhang, Chuyang Wei, Maohang Gao, Xiawei Yue, Kefei Chen, Yu Zhuang, Haoxiang Guan, Jiyan He, Jian Li, Yitong Duan, Yu Shi, Mengting Hu, Shuxin Zheng
2604.26733v1
FutureWorld: A Live Environment for Training Predictive Agents with Real-World Outcome Rewards
Zhixin Han, Yanzhi Zhang, Chuyang Wei, Maohang Gao, Xiawei Yue, Kefei Chen, Yu Zhuang, Haoxiang Guan, Jiyan He, Jian Li, Yitong Duan, Yu Shi, Mengting Hu, Shuxin Zheng
2604.26733v1
arXiv:2604.26733v1
•
2026-04-29
Live future prediction refers to the task of making predictions about real-world events before they unfold. This task is increasingly studied using large language model-based agent systems, and it is important for building agents that can continually learn from real-world. Just as interactive environments have often driven progress in agents, advancing live future prediction naturally motivates viewing it as a learning environment. Prior works have explored future prediction from several different parts, but have generally not framed it as a unified learning environment. This task is appealing for learning because it can provide a large number of prediction questions grounded in diverse real-world events, while preventing answer leakage. To leverage the advantages of live future prediction, we present FutureWorld, a live agentic reinforcement learning environment that closes the training loop between prediction, outcome realization, and parameters update. In our environment, we take three open-source base models and train them for consecutive days. The results show that training is effective. Furthermore, we build a daily benchmark based on the environment and evaluate several frontier agents on it to establish performance baselines for current agent systems.
Comment: Our experiments are ongoing, and we will release the code in the near future. We release a subset of our historical data on Hugging Face: https://huggingface.co/datasets/PredictingFuture/FutureWorld
Co-generation of Layout and Shape from Text via Autoregressive 3D Diffusion
Zhenggang Tang, Yuehao Wang, Yuchen Fan, Jun-Kun Chen, Yu-Ying Yeh, Kihyuk Sohn, Zhangyang Wang, Qixing Huang, Alexander Schwing, Rakesh Ranjan, Dilin Wang, Zhicheng Yan
2604.16552v2
Co-generation of Layout and Shape from Text via Autoregressive 3D Diffusion
Zhenggang Tang, Yuehao Wang, Yuchen Fan, Jun-Kun Chen, Yu-Ying Yeh, Kihyuk Sohn, Zhangyang Wang, Qixing Huang, Alexander Schwing, Rakesh Ranjan, Dilin Wang, Zhicheng Yan
2604.16552v2
arXiv:2604.16552v2
•updated
•
2026-04-17
Recent text-to-scene generation approaches largely reduced the manual efforts required to create 3D scenes. However, their focus is either to generate a scene layout or to generate objects, and few generate both. The generated scene layout is often simple even with LLM's help. Moreover, the generated scene is often inconsistent with the text input that contains non-trivial descriptions of the shape, appearance, and spatial arrangement of the objects. We present a new paradigm of sequential text-to-scene generation and propose a novel generative model for interactive scene creation. At the core is a 3D Autoregressive Diffusion model 3D-ARD+, which unifies the autoregressive generation over a multimodal token sequence and diffusion generation of next-object 3D latents. To generate the next object, the model uses one autoregressive step to generate the coarse-grained 3D latents in the scene space, conditioned on both the current seen text instructions and already synthesized 3D scene. It then uses a second step to generate the 3D latents in the smaller object space, which can be decoded into fine-grained object geometry and appearance. We curate a large dataset of 230K indoor scenes with paired text instructions for training. We evaluate 7B 3D-ARD+, on challenging scenes, and showcase the model can generate and place objects following non-trivial spatial layout and semantics prescribed by the text instructions.
Contrastive Semantic Projection: Faithful Neuron Labeling with Contrastive Examples
Oussama Bouanani, Jim Berend, Wojciech Samek, Sebastian Lapuschkin, Maximilian Dreyer
2604.22477v2
Contrastive Semantic Projection: Faithful Neuron Labeling with Contrastive Examples
Oussama Bouanani, Jim Berend, Wojciech Samek, Sebastian Lapuschkin, Maximilian Dreyer
2604.22477v2
arXiv:2604.22477v2
•updated
•
2026-04-24
Neuron labeling assigns textual descriptions to internal units of deep networks. Existing approaches typically rely on highly activating examples, often yielding broad or misleading labels by focusing on dominant but incidental visual factors. Prior work such as FALCON introduced contrastive examples -- inputs that are semantically similar to activating examples but elicit low activations -- to sharpen explanations, but it primarily addresses subspace-level interpretability rather than scalable neuron-level labeling. We revisit contrastive explanations for neuron-level labeling in two stages: (1) candidate label generation with vision language models (VLMs) and (2) label assignment with CLIP-like encoders. First, we show that providing contrastive image sets to VLMs yields candidate labels that are more specific and more faithful. Second, we introduce Contrastive Semantic Projection (CSP), an extension of SemanticLens that incorporates contrastive examples directly into its CLIP-based scoring and selection pipeline. Across extensive experiments and a case study on melanoma detection, contrastive labeling improves both faithfulness and semantic granularity over state-of-the-art baselines. Our results demonstrate that contrastive examples are a simple yet powerful and currently underutilized component of neuron labeling and analysis pipelines.
Incorporating Expert Knowledge into Bayesian Causal Discovery of Mixtures of Directed Acyclic Graphs
Zachris Björkman, Jorge Loría, Sophie Wharrie, Samuel Kaski
2510.06735v2
Incorporating Expert Knowledge into Bayesian Causal Discovery of Mixtures of Directed Acyclic Graphs
Zachris Björkman, Jorge Loría, Sophie Wharrie, Samuel Kaski
2510.06735v2
arXiv:2510.06735v2
•updated
•
2025-10-08
Bayesian causal discovery benefits from prior information elicited from domain experts, and in heterogeneous domains any prior knowledge would be badly needed. However, so far prior elicitation approaches have assumed a single causal graph and hence are not suited to heterogeneous domains. We propose a causal elicitation strategy for heterogeneous settings, based on Bayesian experimental design (BED) principles, and a variational mixture structure learning (VaMSL) method -- extending the earlier differentiable Bayesian structure learning (DiBS) method -- to iteratively infer mixtures of causal Bayesian networks (CBNs). We construct an informative graph prior incorporating elicited expert feedback in the inference of mixtures of CBNs. Our proposed method successfully produces a set of alternative causal models (mixture components or clusters), and achieves an improved structure learning performance on heterogeneous synthetic data when informed by a simulated expert. Finally, we demonstrate that our approach is capable of capturing complex distributions in a breast cancer database.
Comment: 32 pages, 19 figures
MAGIC: Few-Shot Mask-Guided Anomaly Inpainting with Prompt Perturbation, Spatially Adaptive Guidance, and Context Awareness
JaeHyuck Choi, MinJun Kim, Je Hyeong Hong
2507.02314v6
MAGIC: Few-Shot Mask-Guided Anomaly Inpainting with Prompt Perturbation, Spatially Adaptive Guidance, and Context Awareness
JaeHyuck Choi, MinJun Kim, Je Hyeong Hong
2507.02314v6
arXiv:2507.02314v6
•updated
•
2025-07-03
Few-shot anomaly generation is a key challenge in industrial quality control. Although diffusion models are promising, existing methods struggle: global prompt-guided approaches corrupt normal regions, and existing inpainting-based methods often lack the in-distribution diversity essential for robust downstream models. We propose MAGIC, a fine-tuned inpainting framework that generates high-fidelity anomalies that strictly adhere to the mask while maximizing this diversity. MAGIC introduces three complementary components: (i) Gaussian prompt perturbation, which prevents model overfitting in the few-shot setting by learning and sampling from a smooth manifold of realistic anomalies, (ii) spatially adaptive guidance that applies distinct guidance strengths to the anomaly and background regions, and (iii) context-aware mask alignment to relocate masks for plausible placement within the host object. Under consistent identical evaluation protocol, MAGIC outperforms state-of-the-art methods on diverse anomaly datasets in downstream tasks.
Comment: Accepted at CVPR 2026 Findings. Supplementary material included after references. 47 pages, 47 figures, 28 tables. Code : https://github.com/SpatialAILab/MAGIC
The Alignment Flywheel: A Governance-Centric Hybrid MAS for Architecture-Agnostic Safety
Elias Malomgré, Pieter Simoens
2603.02259v2
The Alignment Flywheel: A Governance-Centric Hybrid MAS for Architecture-Agnostic Safety
Elias Malomgré, Pieter Simoens
2603.02259v2
arXiv:2603.02259v2
•updated
•
2026-02-28
Multi-agent systems provide mature methodologies for role decomposition, coordination, and normative governance, capabilities that remain essential as increasingly powerful autonomous decision components are embedded within agent-based systems. While learned and generative models substantially expand system capability, their safety behavior is often entangled with training, making it opaque, difficult to audit, and costly to update after deployment. This paper formalizes the Alignment Flywheel as a governance-centric hybrid MAS architecture that decouples decision generation from safety governance. A Proposer, representing any autonomous decision component, generates candidate trajectories, while a Safety Oracle returns raw safety signals through a stable interface. An enforcement layer applies explicit risk policy at runtime, and a governance MAS supervises the Oracle through auditing, uncertainty-driven verification, and versioned refinement. The central engineering principle is patch locality: many newly observed safety failures can be mitigated by updating the governed oracle artifact and its release pipeline rather than retracting or retraining the underlying decision component. The architecture is implementation-agnostic with respect to both the Proposer and the Safety Oracle, and specifies the roles, artifacts, protocols, and release semantics needed for runtime gating, audit intake, signed patching, and staged rollout across distributed deployments. The result is a hybrid MAS engineering framework for integrating highly capable but fallible autonomous systems under explicit, version-controlled, and auditable oversight.
Comment: Accepted for the EMAS workshop at AAMAS 2026
CurEvo: Curriculum-Guided Self-Evolution for Video Understanding
Guiyi Zeng, Junqing Yu, Yi-Ping Phoebe Chen, Xu Chen, Wei Yang, Zikai Song
2604.26707v1
CurEvo: Curriculum-Guided Self-Evolution for Video Understanding
Guiyi Zeng, Junqing Yu, Yi-Ping Phoebe Chen, Xu Chen, Wei Yang, Zikai Song
2604.26707v1
arXiv:2604.26707v1
•
2026-04-29
Recent advances in self-evolution video understanding frameworks have demonstrated the potential of autonomous learning without human annotations. However, existing methods often suffer from weakly controlled optimization and uncontrolled difficulty progression, as they lack structured guidance throughout the iterative learning process. To address these limitations, we propose CurEvo, a curriculum-guided self-evolution framework that introduces curriculum learning into self-evolution to achieve more structured and progressive model improvement. CurEvo dynamically regulates task difficulty, refines evaluation criteria, and balances data diversity according to model competence, forming a curriculum-guided feedback loop that aligns learning complexity with model capability. Built upon this principle, we develop a multi-dimensional adaptive QA framework that jointly evolves question generation and answer evaluation across perception, recognition, and understanding dimensions, ensuring coherent and measurable curriculum progression. Through this integration, CurEvo transforms weakly controlled self-evolution into a more structured learning process for autonomous video understanding. Across seven backbones, CurEvo consistently improves both benchmark accuracy and evaluator-based semantic score on four VideoQA benchmarks, validating the effectiveness of curriculum-guided self-evolution for video understanding.
Comment: 10 pages, 5 figures
A self-evolving agent for explainable diagnosis of DFT-experiment band-gap mismatch
Yue Li, Bijun Tang
2604.26703v1
A self-evolving agent for explainable diagnosis of DFT-experiment band-gap mismatch
Yue Li, Bijun Tang
2604.26703v1
arXiv:2604.26703v1
•
2026-04-29
Standard density functional theory (DFT) routinely misclassifies the electronic ground state of correlated and structurally complex compounds, predicting metallic behaviour for materials that experiments report as semiconductors. Each such mismatch encodes a specific non-ideality -- magnetic ordering, electron correlation, an alternative polymorph, or a defect -- that the calculation excluded, but extracting that signal at scale has remained a manual exercise. Here we introduce XDFT, a closed-loop agent that diagnoses the mismatch automatically: it draws candidate hypotheses from a curated catalogue, executes the corresponding first-principles tests, and updates a global Bayesian posterior over hypothesis usefulness from each verdict. On a verified benchmark of 124 materials, XDFT identifies a resolving mechanism for 70 of 90 mismatch cases (78\%), an order of magnitude above a uniform-random baseline (19\%) and a static LLM ordering (20\%). The internal posterior aligns with empirical performance over the benchmark timeline, and resolved cases collapse into a tri-partite element-class taxonomy that we distil into a four-line static rule. Each diagnosed material is returned with a corrected protocol and a mechanistic attribution; failed cases are flagged as evidence-backed targets for experimental re-examination.
A Multimodal Depth-Aware Method For Embodied Reference Understanding
Fevziye Irem Eyiokur, Dogucan Yaman, Hazım Kemal Ekenel, Alexander Waibel
2510.08278v3
A Multimodal Depth-Aware Method For Embodied Reference Understanding
Fevziye Irem Eyiokur, Dogucan Yaman, Hazım Kemal Ekenel, Alexander Waibel
2510.08278v3
arXiv:2510.08278v3
•updated
•
2025-10-09
Embodied Reference Understanding requires identifying a target object in a visual scene based on both language instructions and pointing cues. While prior works have shown progress in open-vocabulary object detection, they often fail in ambiguous scenarios where multiple candidate objects exist in the scene. To address these challenges, we propose a novel ERU framework that jointly leverages LLM-based data augmentation, depth-map modality, and a depth-aware decision module. This design enables robust integration of linguistic and embodied cues, improving disambiguation in complex or cluttered environments. Experimental results on two datasets demonstrate that our approach significantly outperforms existing baselines, achieving more accurate and reliable referent detection.
Comment: Accepted by ICASSP 2026
Unified 4D World Action Modeling from Video Priors with Asynchronous Denoising
Jun Guo, Qiwei Li, Peiyan Li, Zilong Chen, Nan Sun, Yifei Su, Heyun Wang, Yuan Zhang, Xinghang Li, Huaping Liu
2604.26694v1
Unified 4D World Action Modeling from Video Priors with Asynchronous Denoising
Jun Guo, Qiwei Li, Peiyan Li, Zilong Chen, Nan Sun, Yifei Su, Heyun Wang, Yuan Zhang, Xinghang Li, Huaping Liu
2604.26694v1
arXiv:2604.26694v1
•
2026-04-29
We propose X-WAM, a Unified 4D World Model that unifies real-time robotic action execution and high-fidelity 4D world synthesis (video + 3D reconstruction) in a single framework, addressing the critical limitations of prior unified world models (e.g., UWM) that only model 2D pixel-space and fail to balance action efficiency and world modeling quality. To leverage the strong visual priors of pretrained video diffusion models, X-WAM imagines the future world by predicting multi-view RGB-D videos, and obtains spatial information efficiently through a lightweight structural adaptation: replicating the final few blocks of the pretrained Diffusion Transformer into a dedicated depth prediction branch for the reconstruction of future spatial information. Moreover, we propose Asynchronous Noise Sampling (ANS) to jointly optimize generation quality and action decoding efficiency. ANS applies a specialized asynchronous denoising schedule during inference, which rapidly decodes actions with fewer steps to enable efficient real-time execution, while dedicating the full sequence of steps to generate high-fidelity video. Rather than entirely decoupling the timesteps during training, ANS samples from their joint distribution to align with the inference distribution. Pretrained on over 5,800 hours of robotic data, X-WAM achieves 79.2% and 90.7% average success rate on RoboCasa and RoboTwin 2.0 benchmarks, while producing high-fidelity 4D reconstruction and generation surpassing existing methods in both visual and geometric metrics.
Comment: Project website: https://sharinka0715.github.io/X-WAM/
ClawEnvKit: Automatic Environment Generation for Claw-Like Agents
Xirui Li, Ming Li, Ion Stoica, Cho-Jui Hsieh, Tianyi Zhou
2604.18543v3
ClawEnvKit: Automatic Environment Generation for Claw-Like Agents
Xirui Li, Ming Li, Ion Stoica, Cho-Jui Hsieh, Tianyi Zhou
2604.18543v3
arXiv:2604.18543v3
•updated
•
2026-04-20
Constructing environments for training and evaluating claw-like agents remains a manual, human-intensive process that does not scale. We argue that what is needed is not just a dataset, but an automated pipeline capable of generating diverse, verified environments on demand. To this end, we introduce ClawEnvKit, an autonomous generation pipeline that instantiates this formalism from natural language descriptions. The pipeline comprises three modules: (1) a parser that extracts structured generation parameters from natural language input; (2) a generator that produces the task specification, tool interface, and scoring configuration; and (3) a validator that enforces feasibility, diversity, structural validity, and internal consistency across the generated environments. Using ClawEnvKit, we construct Auto-ClawEval, the first large-scale benchmark for claw-like agents, comprising 1,040 environments across 24 categories. Empirically, Auto-ClawEval matches or exceeds human-curated environments on coherence and clarity at 13,800x lower cost. Evaluated across 4 model families and 8 agent harness frameworks, we find that harness engineering boosts performance by up to 15.7 percentage points over a bare ReAct baseline, completion remains the primary axis of variation with no model saturating the benchmark, and automated generation enables evaluation at a scale previously infeasible. Beyond static benchmarking, ClawEnvKit enables live evaluation: users describe a desired capability in natural language and obtain a verified environment on demand, turning evaluation into a continuous, user-driven process. The same mechanism serves as an on-demand training environment generator, producing task distributions that adapt to an agent's current weaknesses rather than being bounded by existing user logs.
Safety Is Not Universal: The Selective Safety Trap in LLM Alignment
Iago Alves Brito, Walcy Santos Rezende Rios, Julia Soares Dollis, Diogo Fernandes Costa Silva, Arlindo Rodrigues Galvão Filho
2601.04389v2
Safety Is Not Universal: The Selective Safety Trap in LLM Alignment
Iago Alves Brito, Walcy Santos Rezende Rios, Julia Soares Dollis, Diogo Fernandes Costa Silva, Arlindo Rodrigues Galvão Filho
2601.04389v2
arXiv:2601.04389v2
•updated
•
2026-01-07
Current safety evaluations of large language models (LLMs) create a dangerous illusion of universal protection by aggregating harms under generic categories such as "Identity Hate", obscuring vulnerabilities toward specific populations. In this work, we expose the Selective Safety Trap: a systemic failure mode where models robustly defend specific populations while leaving underrepresented communities highly vulnerable to identical adversarial attacks. To systematically audit this phenomenon, we introduce MiJaBench, a bilingual (English-Portuguese) adversarial benchmark comprising 43,961 controlled jailbreaking prompts across 16 minority groups. By evaluating 14 state-of-the-art LLMs on MiJaBench, we curate 615,454 prompt-response pairs that compose MiJaBench-Align, revealing that safety alignment is not a uniform semantic capability but a demographic hierarchy, with defense rates fluctuating by up to 42% within the same model solely based on the target group. This disparity persists across architectures and languages and is amplified by scaling, indicating that current alignment methods learn group-specific safeguards rather than a generalized notion of harm. Through targeted direct preference optimization (DPO) on a 1B-parameter baseline, we achieve strong zero-shot safety generalizations to entirely unseen demographics and complex attack strategies. We release all datasets and scripts to provide the community with a concrete pathway toward equitable, transferable safety alignment.
Comment: 9 pages, 5 figures and 4 tables in paper (more in appendix)
Out-of-Distribution Generalization of In-Context Learning: A Low-Dimensional Subspace Perspective
Soo Min Kwon, Alec S. Xu, Can Yaras, Laura Balzano, Qing Qu
2505.14808v2
Out-of-Distribution Generalization of In-Context Learning: A Low-Dimensional Subspace Perspective
Soo Min Kwon, Alec S. Xu, Can Yaras, Laura Balzano, Qing Qu
2505.14808v2
arXiv:2505.14808v2
•updated
•
2025-05-20
The transformer's remarkable ability to perform in-context learning (ICL) has sparked a wide range of studies designed to understand its strengths and limitations. However, a theoretical understanding of when ICL can and cannot generalize beyond its pre-training data still remains unclear. This paper puts forth a minimal mathematical model that provably identifies when ICL can generalize out-of-distribution (OOD). By studying linear regression tasks parameterized with low-rank covariance matrices, we model distribution shifts as varying angles between subspaces and derive conditions under which a single-layer linear attention model interpolates across all angles. We show that if pre-training task vectors are drawn from a union of subspaces, transformers can generalize to all angle shifts--enabling ICL even in regions with zero probability mass in the training distribution. On the other hand, if the pre-training tasks are drawn from a single Gaussian, the test risk shows a non-negligible dependence on the angle, implying that ICL cannot generalize OOD. We empirically show that our results also hold for models such as GPT-2, and present experiments on how our results extend to nonlinear function classes.
Comment: AISTATS 2026
Parameterized Quantum Circuits as Feature Maps: Representation Quality and Readout Effects in Multispectral Land-Cover Classification
Ralntion Komini, Aikaterini Mandilara, Georgios Maragkopoulos, Dimitris Syvridis
2604.26675v1
Parameterized Quantum Circuits as Feature Maps: Representation Quality and Readout Effects in Multispectral Land-Cover Classification
Ralntion Komini, Aikaterini Mandilara, Georgios Maragkopoulos, Dimitris Syvridis
2604.26675v1
arXiv:2604.26675v1
•
2026-04-29
We investigate variational quantum classifiers (VQCs) for land-cover classification from multispectral satellite imagery, adopting a feature-map perspective in which the quantum circuit defines a nonlinear data embedding while the readout determines how this representation is exploited. Using the EuroSAT-MS dataset, we perform a systematic one-vs-one evaluation across all class pairs under a controlled experimental protocol, comparing classical baselines (logistic regression, SVMs, neural networks) with VQCs employing both linear readout and quantum-kernel SVM strategies. Our results show that, while VQCs with linear readout do not outperform strong classical baselines such as RBF-SVM, the same trained quantum feature map can significantly improve performance when reused within a kernel-based decision framework. A qubit-count sweep further reveals saturation effects consistent with the mismatch between exponential Hilbert space dimension and linear parameter scaling. Overall, our findings highlight that the effectiveness of quantum models depends critically on the interplay between representation and readout, and that meaningful gains may arise from combining learned quantum feature maps with classical decision mechanisms rather than seeking direct replacement of classical models.
Laplace Approximation for Bayesian Tensor Network Kernel Machines
Albert Saiapin, Kim Batselier
2604.26673v1
Laplace Approximation for Bayesian Tensor Network Kernel Machines
Albert Saiapin, Kim Batselier
2604.26673v1
arXiv:2604.26673v1
•
2026-04-29
Uncertainty estimation is essential for robust decision-making in the presence of ambiguous or out-of-distribution inputs. Gaussian Processes (GPs) are classical kernel-based models that offer principled uncertainty quantification and perform well on small- to medium-scale datasets. Alternatively, formulating the weight space learning problem under tensor network assumptions yields scalable tensor network kernel machines. However, these assumptions break Gaussianity, complicating standard probabilistic inference. This raises a fundamental question: how can tensor network kernel machines provide principled uncertainty estimates? We propose a novel Bayesian Tensor Network Kernel Machine (LA-TNKM) that employs a (linearized) Laplace approximation for Bayesian inference. A comprehensive set of numerical experiments shows that the proposed method consistently matches or surpasses Gaussian Processes and Bayesian Neural Networks (BNNs) across diverse UCI regression benchmarks, highlighting both its effectiveness and practical relevance.
Comment: 19 pages, 3 figures, 6 tables. Code available at: https://github.com/AlbMLpy/laplace-tnkm
From Black-Box Confidence to Measurable Trust in Clinical AI: A Framework for Evidence, Supervision, and Staged Autonomy
Serhii Zabolotnii, Viktoriia Holinko, Olha Antonenko
2604.26671v1
From Black-Box Confidence to Measurable Trust in Clinical AI: A Framework for Evidence, Supervision, and Staged Autonomy
Serhii Zabolotnii, Viktoriia Holinko, Olha Antonenko
2604.26671v1
arXiv:2604.26671v1
•
2026-04-29
Trust in clinical artificial intelligence (AI) cannot be reduced to model accuracy, fluency of generation, or overall positive user impression. In medicine, trust must be engineered as a measurable system property grounded in evidence, supervision, and operational boundaries of AI autonomy. This article proposes a practical framework for trustworthy clinical AI built around three principles: evidence, supervision, and staged autonomy. Rather than replacing deterministic clinical logic wholesale with end-to-end black-box models, the proposed approach combines a deterministic core, a patient-specific AI assistant for contextual validation, a multi-tier model escalation mechanism, and a human supervision layer for verification, escalation, and risk control. We demonstrate that trust also depends on selective verification of clinically critical findings, bounded clinical context, disciplined prompt architecture, and careful evaluation on realistic cases. Classifier-driven modular prompting is examined as an incremental path to scaling clinical depth without sacrificing prompt performance and without waiting for complete rule-based coverage. To operationalize trust, a set of trust metrics is proposed, built on metrological principles -- measurement uncertainty, calibration, traceability -- enabling quantitative rather than subjective assessment of each architectural layer. In this perspective, trustworthy clinical AI emerges not as a property of an individual model, but as an architectural outcome of a system into which evidence trails, human oversight, tiered escalation, and graduated action rights are embedded from the outset.
Comment: 12 pages, 6 figures
ReLoop: Structured Modeling and Behavioral Verification for Reliable LLM-Based Optimization
Junbo Jacob Lian, Yujun Sun, Huiling Chen, Chaoyu Zhang, Hanzhang Qin, Chung-Piaw Teo
2602.15983v2
ReLoop: Structured Modeling and Behavioral Verification for Reliable LLM-Based Optimization
Junbo Jacob Lian, Yujun Sun, Huiling Chen, Chaoyu Zhang, Hanzhang Qin, Chung-Piaw Teo
2602.15983v2
arXiv:2602.15983v2
•updated
•
2026-02-17
Large language models (LLMs) can translate natural language into optimization code, but silent failures pose a critical risk: code that executes and returns solver-feasible solutions may encode semantically incorrect formulations -- a feasibility-correctness gap reaching 90 percentage points on compositional problems. We introduce ReLoop, which addresses this gap through two complementary mechanisms. Structured generation decomposes code production into a four-stage reasoning chain (understand, formalize, synthesize, verify), preventing formulation errors at their source. Behavioral verification detects errors that survive generation by testing whether the formulation responds correctly to solver-based parameter perturbation -- an external semantic signal that bypasses LLM self-review and requires no ground truth. The two mechanisms are complementary by error structure: structured generation drives the largest gains on compositional problems (+8.5pp accuracy on RetailOpt-190 with Claude Opus 4.6), while behavioral verification dominates on localized defects (+4.4pp on MAMO-ComplexLP, its largest contribution across benchmarks). Combined with diagnostic execution recovery, ReLoop reaches 100% executable code on Claude Opus 4.6 and consistently improves accuracy on chat-tuned foundation models across three benchmarks; we further identify a known limitation of narrowly-tuned SFT models, whose learned output formats are brittle to chain-of-thought prompts -- an interaction we document and analyze. We release RetailOpt-190, 190 compositional retail optimization scenarios targeting the multi-constraint interactions where LLMs most frequently fail.
Comment: Code and benchmark: https://github.com/junbolian/ReLoop
The Bandit's Blind Spot: The Critical Role of User State Representation in Recommender Systems
Pedro R. Pires, Gregorio F. Azevedo, Rafael T. Sereicikas, Pietro L. Campos, Tiago A. Almeida
2604.26651v1
The Bandit's Blind Spot: The Critical Role of User State Representation in Recommender Systems
Pedro R. Pires, Gregorio F. Azevedo, Rafael T. Sereicikas, Pietro L. Campos, Tiago A. Almeida
2604.26651v1
arXiv:2604.26651v1
•
2026-04-29
With the increasing availability of online information, recommender systems have become an important tool for many web-based systems. Due to the continuous aspect of recommendation environments, these systems increasingly rely on contextual multi-armed bandits (CMAB) to deliver personalized and real-time suggestions. A critical yet underexplored component in these systems is the representation of user state, which typically encapsulates the user's interaction history and is deeply correlated with the model's decisions and learning. In this paper, we investigate the impact of different embedding-based state representations derived from matrix factorization models on the performance of traditional CMAB algorithms. Our large-scale experiments reveal that variations in state representation can lead to improvements greater than those achieved by changing the bandit algorithm itself. Furthermore, no single embedding or aggregation strategy consistently dominates across datasets, underscoring the need for domain-specific evaluation. These results expose a substantial gap in the literature and emphasize that advancing bandit-based recommender systems requires a holistic approach that prioritizes embedding quality and state construction alongside algorithmic innovation. The source code for our experiments is publicly available on https://github.com/UFSCar-LaSID/bandits_blind_spot.
Comment: Published in SAC'26, 8 pages, 2 figures
2026-04-28
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Why Domain Matters: A Preliminary Study of Domain Effects in Underwater Object Detection
Melanie Wille, Dimity Miller, Tobias Fischer, Scarlett Raine
2604.26174v1
Why Domain Matters: A Preliminary Study of Domain Effects in Underwater Object Detection
Melanie Wille, Dimity Miller, Tobias Fischer, Scarlett Raine
2604.26174v1
arXiv:2604.26174v1
•
2026-04-28
Domain shift, where deviations between training and deployment data distributions degrade model performance, is a key challenge in underwater environments. Existing benchmarks testing performance for underwater domain shift simulate variability through synthetic style transfer. This fails to capture intrinsic scene factors such as visibility, illumination, scene composition, or acquisition factors, limiting analysis of real-world effects. We propose a labeling framework that defines underwater domains using measurable image, scene, and acquisition characteristics. Unlike prior benchmarks, it captures physically meaningful factors, enabling semantically consistent image grouping and supporting domain-specific evaluation of detection performance including failure analysis. We validate this on public datasets, showing systematic variations across domain factors and revealing hidden failure modes.
Comment: Poster Presentation at ICRA 2026 Workshop S2S
Variable Elimination in Hybrid Factor Graphs for Discrete-Continuous Inference & Estimation
Varun Agrawal, Frank Dellaert
2601.00545v3
Variable Elimination in Hybrid Factor Graphs for Discrete-Continuous Inference & Estimation
Varun Agrawal, Frank Dellaert
2601.00545v3
arXiv:2601.00545v3
•updated
•
2026-01-02
Many problems in robotics involve both continuous and discrete components, and modeling them together for estimation tasks has been a long standing and difficult problem. Hybrid Factor Graphs give us a mathematical framework to model these types of problems, however existing approaches for solving them are based on approximations. In this work, we propose a new framework for hybrid factor graphs along with a novel variable elimination algorithm to produce a hybrid Bayes network, which can be used for exact Maximum A Posteriori estimation and marginalization over both sets of variables. Our approach first develops a novel hybrid Gaussian factor which can connect to both discrete and continuous variables, and a hybrid conditional which can represent multiple continuous hypotheses conditioned on the discrete variables. Using these representations, we derive the process of hybrid variable elimination under the Conditional Linear Gaussian scheme, giving us exact posteriors as a hybrid Bayes network. To bound the number of discrete hypotheses, we use a tree-structured representation of the factors coupled with a simple pruning and probabilistic assignment scheme, which allows for tractable inference. We demonstrate the applicability of our framework on a large scale SLAM dataset and a real world pose graph optimization problem, both with ambiguous measurements which require discrete choices to be made for the most likely measurements. Our demonstrated results showcase the accuracy, generality, and simplicity of our hybrid factor graph framework.
Robot Planning and Situation Handling with Active Perception
Austine Oloo, Zainab Altaweel, Yohei Hayamizu, Peiqi Liu, Yan Ding, Saeid Amiri, Hao Yang, Andy Kaminski, Chad Esselink, Chris Paxton, Xiaohan Zhang, Shiqi Zhang
2604.26988v1
Robot Planning and Situation Handling with Active Perception
Austine Oloo, Zainab Altaweel, Yohei Hayamizu, Peiqi Liu, Yan Ding, Saeid Amiri, Hao Yang, Andy Kaminski, Chad Esselink, Chris Paxton, Xiaohan Zhang, Shiqi Zhang
2604.26988v1
arXiv:2604.26988v1
•
2026-04-28
Current robots are capable of computing plans to accomplish complex tasks. However, real-world environments are inherently open and dynamic, and unforeseen situations frequently arise during plan execution, such as jamming doors and fallen objects on the floor. These situations may result from the robot's own action failures or from external disturbances, such as human activities. Detecting and handling such execution - time situations remains a significant challenge, limiting those robots' ability to achieve long-term autonomy. In this paper, we develop a planning and situation-handling framework, called VAP-TAMP, that enables robots to actively perceive and address unforeseen situations during plan execution. VAP-TAMP leverages action knowledge to strategically prompt vision-language models for active view selection and situation assessment, while constructing and reasoning over scene graphs for integrated task and motion planning. We evaluated VAP-TAMP using service tasks in simulation and on a mobile manipulation platform.
FruitProM-V2: Robust Probabilistic Maturity Estimation and Detection of Fruits and Vegetables
Rahul Harsha Cheppally, Sidharth Rai, Sudan Baral, Benjamin Vail, Ajay Sharda
2604.26084v1
FruitProM-V2: Robust Probabilistic Maturity Estimation and Detection of Fruits and Vegetables
Rahul Harsha Cheppally, Sidharth Rai, Sudan Baral, Benjamin Vail, Ajay Sharda
2604.26084v1
arXiv:2604.26084v1
•
2026-04-28
Accurate fruit maturity identification is essential for determining harvest timing, as incorrect assessment directly affects yield and post-harvest quality. Although ripening is a continuous biological process, vision-based maturity estimation is typically formulated as a multi-class classification task, which imposes sharp boundaries between visually similar stages. To examine this limitation, we perform an annotation reliability study with two independent annotators on a held-out tomato dataset and observe disagreement concentrated near adjacent maturity stages. Motivated by this observation, we model maturity as a latent continuous variable and predict it probabilistically using a distributional detection head, converting the distribution into class probabilities through the cumulative distribution function (CDF). The proposed formulation maintains comparable performance to a standard detector under clean labels while better representing uncertainty. Furthermore, when controlled label noise is introduced during training, the probabilistic model demonstrates improved robustness relative to the baseline, indicating that explicitly modeling maturity uncertainty leads to more reliable visual maturity estimation.
Hybrid Diffusion for Simultaneous Symbolic and Continuous Planning
Sigmund Hennum Høeg, Aksel Vaaler, Chaoqi Liu, Olav Egeland, Yilun Du
2509.21983v2
Hybrid Diffusion for Simultaneous Symbolic and Continuous Planning
Sigmund Hennum Høeg, Aksel Vaaler, Chaoqi Liu, Olav Egeland, Yilun Du
2509.21983v2
arXiv:2509.21983v2
•updated
•
2025-09-26
Constructing robots to accomplish long-horizon tasks is a long-standing challenge within artificial intelligence. Approaches using generative methods, particularly Diffusion Models, have gained attention due to their ability to model continuous robotic trajectories for planning and control. However, we show that these models struggle with long-horizon tasks that involve complex decision-making and, in general, are prone to confusing different modes of behavior, leading to failure. To remedy this, we propose to augment continuous trajectory generation by simultaneously generating a high-level symbolic plan. We show that this requires a novel mix of discrete variable diffusion and continuous diffusion, which dramatically outperforms the baselines. In addition, we illustrate how this hybrid diffusion process enables flexible trajectory synthesis, allowing us to condition synthesized actions on partial and complete symbolic conditions.
Comment: 10 pages, 11 figures. This work has been submitted to the IEEE for possible publication. See https://sigmundhh.com/hybrid_diffusion/ for the project website
FlowS: One-Step Motion Prediction via Local Transport Conditioning
Leandro Di Bella, Adrian Munteanu, Bruno Cornelis
2604.26065v1
FlowS: One-Step Motion Prediction via Local Transport Conditioning
Leandro Di Bella, Adrian Munteanu, Bruno Cornelis
2604.26065v1
arXiv:2604.26065v1
•
2026-04-28
Generative motion prediction must satisfy three simultaneous requirements for real-world autonomy: high accuracy, diverse multimodal futures, and strictly bounded latency. Diffusion models meet the first two but violate the third, requiring tens to hundreds of denoising steps. We identify a conditioning strategy that resolves this tension: \textit{single-step integration is accurate when the underlying transport problem is local}. A model that must both discover the correct behavioral mode and traverse a long displacement in one step accumulates large discretization errors; conditioning the base distribution to lie near plausible futures reduces the problem to short-range refinement, the regime where a single Euler step suffices. We instantiate this \emph{local transport conditioning} in FlowS, a conditional flow matching framework with two mechanisms. First, an online, scene-conditioned learned prior emits $K$ calibrated anchor trajectories per agent, each already near a plausible future, converting mode discovery into local correction. Second, a step-consistent displacement field enforces semigroup self-consistency, guaranteeing that a single step inherits multi-step accuracy. Crucially, anchoring this field at learned priors along straight-line paths yields a {stable, low-variance} training target, unlike prior self-consistency methods that suffer from {high-variance bootstrap} signals on curved diffusion paths. On the Waymo Open Motion Dataset, FlowS achieves state-of-the-art Soft mAP {(0.4804) and mAP (0.4703) with ensemble at 75\,FPS} with single-step inference, demonstrating that local transport conditioning makes one-step generative motion prediction practical for safety-critical autonomy. Code and pretrained models will be released upon acceptance.
Comment: 8 pages
Dynamically Extensible and Retractable Robotic Leg Linkages for Multi-task Execution in Search and Rescue Scenarios
William Harris, Lucas Yager, Syler Sylvester, Elizabeth Peiros, Micheal C. Yip
2511.10816v3
Dynamically Extensible and Retractable Robotic Leg Linkages for Multi-task Execution in Search and Rescue Scenarios
William Harris, Lucas Yager, Syler Sylvester, Elizabeth Peiros, Micheal C. Yip
2511.10816v3
arXiv:2511.10816v3
•updated
•
2025-11-13
Search and rescue (SAR) robots are required to quickly traverse terrain and perform high-force rescue tasks, necessitating both terrain adaptability and controlled high-force output. Few platforms exist today for SAR, and fewer still have the ability to cover both tasks of terrain adaptability and high-force output when performing extraction. While legged robots offer significant ability to traverse uneven terrain, they typically are unable to incorporate mechanisms that provide variable high-force outputs, unlike traditional wheel-based drive trains. This work introduces a novel concept for a dynamically extensible and retractable robot leg. Leveraging a dynamically extensible and retractable five-bar linkage design, it allows for mechanically switching between height-advantaged and force-advantaged configurations via a geometric transformation. A testbed evaluated leg performance across linkage geometries and operating modes, with empirical and analytical analyses conducted on stride length, force output, and stability. The results demonstrate that the morphing leg offers a promising path toward SAR robots that can both navigate terrain quickly and perform rescue tasks effectively.
Variational Neural Belief Parameterizations for Robust Dexterous Grasping under Multimodal Uncertainty
Clinton Enwerem, Shreya Kalyanaraman, John S. Baras, Calin Belta
2604.25897v1
Variational Neural Belief Parameterizations for Robust Dexterous Grasping under Multimodal Uncertainty
Clinton Enwerem, Shreya Kalyanaraman, John S. Baras, Calin Belta
2604.25897v1
arXiv:2604.25897v1
•
2026-04-28
Contact variability, sensing uncertainty, and external disturbances make grasp execution stochastic. Expected-quality objectives ignore tail outcomes and often select grasps that fail under adverse contact realizations. Risk-sensitive POMDPs address this failure mode, but many use particle-filter beliefs that scale poorly, obstruct gradient-based optimization, and estimate Conditional Value-at-Risk (CVaR) with high-variance approximations. We instead formulate grasp acquisition as variational inference over latent contact parameters and object pose, representing the belief with a differentiable Gaussian mixture. We use Gumbel-Softmax component selection and location-scale reparameterization to express samples as smooth functions of the belief parameters, enabling pathwise gradients through a differentiable CVaR surrogate for direct optimization of tail robustness. In simulation, our variational neural belief improves robust grasp success under contact-parameter uncertainty and exogenous force perturbations while reducing planning time by roughly an order of magnitude relative to particle-filter model-predictive control. On a serial-chain robot arm with a multifingered hand, we validate grasp-and-lift success under object-pose uncertainty against a Gaussian baseline. Both methods succeed on the tested perturbations, but our controller terminates in fewer steps and less wall-clock time while achieving a higher tactile grasp-quality proxy. Our learned belief also calibrates risk more accurately, keeping mean absolute calibration error below 0.14 across tested simulation regimes, compared with 0.58 for a Cross-Entropy Method planner.
Comment: 11 pages, 10 figures
No Pedestrian Left Behind: Real-Time Detection and Tracking of Vulnerable Road Users for Adaptive Traffic Signal Control
Anas Gamal Aly, Hala ElAarag
2604.25887v1
No Pedestrian Left Behind: Real-Time Detection and Tracking of Vulnerable Road Users for Adaptive Traffic Signal Control
Anas Gamal Aly, Hala ElAarag
2604.25887v1
arXiv:2604.25887v1
•
2026-04-28
Current pedestrian crossing signals operate on fixed timing without adjustment to pedestrian behavior, which can leave vulnerable road users (VRUs) such as the elderly, disabled, or distracted pedestrians stranded when the light changes. We introduce No Pedestrian Left Behind (NPLB), a real-time adaptive traffic signal system that monitors VRUs in crosswalks and automatically extends signal timing when needed. We evaluated five state-of-the-art object detection models on the BGVP dataset, with YOLOv12 achieving the highest mean Average Precision at 50% (mAP@0.5) of 0.756. NPLB integrates our fine-tuned YOLOv12 with ByteTrack multi-object tracking and an adaptive controller that extends pedestrian phases when remaining time falls below a critical threshold. Through 10,000 Monte Carlo simulations, we demonstrate that NPLB improves VRU safety by 71.4%, reducing stranding rates from 9.10% to 2.60%, while requiring signal extensions in only 12.1% of crossing cycles.
Comment: © Anas Gamal Aly and Hala ElAarag, 2026. This is the authors' version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record will be published in Proceedings of the 2026 ACM Southeast Conference (ACMSE 2026)
Privileged Foresight Distillation: Zero-Cost Future Correction for World Action Models
Pengcheng Fang, Hongli Chen, Xiaohao Cai
2604.25859v1
Privileged Foresight Distillation: Zero-Cost Future Correction for World Action Models
Pengcheng Fang, Hongli Chen, Xiaohao Cai
2604.25859v1
arXiv:2604.25859v1
•
2026-04-28
World action models jointly predict future video and action during training, raising an open question about what role the future-prediction branch actually plays. A recent finding shows that this branch can be removed at inference with little to no loss on common manipulation benchmarks, suggesting that future information may act merely as a regularizer on the shared visual backbone. We propose instead that joint training induces an action-conditioned correction that privileged future observations impose on action denoising, and that current-only policies capture this correction only partially. Making the account precise, we formulate privileged foresight as a residual in the action-denoising direction -- the difference between what a model predicts given the true future and what it predicts given only the current frame -- and introduce \emph{Privileged Foresight Distillation (PFD)}, which transfers this residual from a training-time teacher into a small adapter on a current-only student. The teacher and student share the same backbone and differ only in the attention mask over video tokens; future video is never generated at inference. Controlled experiments verify that this gain reflects a genuine future-conditioned correction rather than a side effect of capacity or regularization. Empirically, PFD achieves consistent improvements on LIBERO and RoboTwin manipulation benchmarks while preserving the current-only inference interface at negligible added latency. This view reframes the role of future information in world action models: not as a target to predict, nor as a regularizer to absorb, but as a compressible correction to be distilled.
Instantaneous Planning, Control and Safety for Navigation in Unknown Underwater Spaces
Veejay Karthik, Udit Ekansh, Tejal Bedmutha, Shivam Vishwakarma, Rohan Deshpande, Leena Vachhani
2604.05310v2
Instantaneous Planning, Control and Safety for Navigation in Unknown Underwater Spaces
Veejay Karthik, Udit Ekansh, Tejal Bedmutha, Shivam Vishwakarma, Rohan Deshpande, Leena Vachhani
2604.05310v2
arXiv:2604.05310v2
•updated
•
2026-04-07
Navigating autonomous underwater vehicles (AUVs) in unknown environments is significantly challenging due to poor visibility, weak signal transmission, and dynamic water currents. These factors pose challenges in accurate global localization, reliable communication, and obstacle avoidance. Local sensing provides critical real time environmental data to enable online decision making. However, the inherent noise in underwater sensor measurements introduces uncertainty, complicating planning and control. To address these challenges, we propose an integrated planning and control framework that leverages real time sensor data to dynamically induce closed loop AUV trajectories, ensuring robust obstacle avoidance and enhanced maneuverability in tight spaces.
By planning motion based on pre designed feedback controllers, the approach reduces the computational complexity needed for carrying out online optimizations and enhances operational safety in complex underwater spaces. The proposed method is validated through ROS Gazebo simulations on the RexRov AUV, demonstrating its efficacy. Its performance is evaluated by comparison against PID based tracking methods, and quantifying localization errors in dead reckoning as the AUV transitions into the target communication range.
Comment: Uploaded by mistake. A different version of the study is under process
Limited Linguistic Diversity in Embodied AI Datasets
Selma Wanna, Agnes Luhtaru, Jonathan Salfity, Ryan Barron, Juston Moore, Cynthia Matuszek, Mitch Pryor
2601.03136v2
Limited Linguistic Diversity in Embodied AI Datasets
Selma Wanna, Agnes Luhtaru, Jonathan Salfity, Ryan Barron, Juston Moore, Cynthia Matuszek, Mitch Pryor
2601.03136v2
arXiv:2601.03136v2
•updated
•
2026-01-06
Language plays a critical role in Vision-Language-Action (VLA) models, yet the linguistic characteristics of the datasets used to train and evaluate these systems remain poorly documented. In this work, we present a systematic dataset audit of several widely used VLA corpora, aiming to characterize what kinds of instructions these datasets actually contain and how much linguistic variety they provide. We quantify instruction language along complementary dimensions--including lexical variety, duplication and overlap, semantic similarity, and syntactic complexity. Our analysis shows that many datasets rely on highly repetitive, template-like commands with limited structural variation, yielding a narrow distribution of instruction forms. We position these findings as descriptive documentation of the language signal available in current VLA training and evaluation data, intended to support more detailed dataset reporting, more principled dataset selection, and targeted curation or augmentation strategies that broaden language coverage.
Comment: Accepted to ACL 2026 (Main Conference)
KinDER: A Physical Reasoning Benchmark for Robot Learning and Planning
Yixuan Huang, Bowen Li, Vaibhav Saxena, Yichao Liang, Utkarsh Aashu Mishra, Liang Ji, Lihan Zha, Jimmy Wu, Nishanth Kumar, Sebastian Scherer, Danfei Xu, Tom Silver
2604.25788v1
KinDER: A Physical Reasoning Benchmark for Robot Learning and Planning
Yixuan Huang, Bowen Li, Vaibhav Saxena, Yichao Liang, Utkarsh Aashu Mishra, Liang Ji, Lihan Zha, Jimmy Wu, Nishanth Kumar, Sebastian Scherer, Danfei Xu, Tom Silver
2604.25788v1
arXiv:2604.25788v1
•
2026-04-28
Robotic systems that interact with the physical world must reason about kinematic and dynamic constraints imposed by their own embodiment, their environment, and the task at hand. We introduce KinDER, a benchmark for Kinematic and Dynamic Embodied Reasoning that targets physical reasoning challenges arising in robot learning and planning. KinDER comprises 25 procedurally generated environments, a Gymnasium-compatible Python library with parameterized skills and demonstrations, and a standardized evaluation suite with 13 implemented baselines spanning task and motion planning, imitation learning, reinforcement learning, and foundation-model-based approaches. The environments are designed to isolate five core physical reasoning challenges: basic spatial relations, nonprehensile multi-object manipulation, tool use, combinatorial geometric constraints, and dynamic constraints, disentangled from perception, language understanding, and application-specific complexity. Empirical evaluation shows that existing methods struggle to solve many of the environments, indicating substantial gaps in current approaches to physical reasoning. We additionally include real-to-sim-to-real experiments on a mobile manipulator to assess the correspondence between simulation and real-world physical interaction. KinDER is fully open-sourced and intended to enable systematic comparison across diverse paradigms for advancing physical reasoning in robotics. Website and code: https://prpl-group.com/kinder-site/
Comment: Project website: https://prpl-group.com/kinder-site/. 21 pages, 8 figures. Accepted to Robotics Science and Systems (RSS), 2026
EOS-Bench: A Comprehensive Benchmark for Earth Observation Satellite Scheduling
Qian Yin, Jiaxing Li, Jiaqi Cheng, Qizhang Luo, Annalisa Riccardi, Abhijit Chatterjee, Rafael Vazquez, Carlo Novara, Michalis Mavrovouniotis, Ponnuthurai Nagaratnam Suganthan, Shengzhou Bai, Xiaoxuan Hu, Lining Xing, Ming Xu, Shuang Li, Zixuan Zheng, Xin Shen, Xiaoyu Chen, Yi Gu, Yanjie Song, Witold Pedrycz, Evan L. Kramer, Laio Oriel Seman, Cletah Shoko, Guohua Wu, Xinwei Wang
2604.25782v1
EOS-Bench: A Comprehensive Benchmark for Earth Observation Satellite Scheduling
Qian Yin, Jiaxing Li, Jiaqi Cheng, Qizhang Luo, Annalisa Riccardi, Abhijit Chatterjee, Rafael Vazquez, Carlo Novara, Michalis Mavrovouniotis, Ponnuthurai Nagaratnam Suganthan, Shengzhou Bai, Xiaoxuan Hu, Lining Xing, Ming Xu, Shuang Li, Zixuan Zheng, Xin Shen, Xiaoyu Chen, Yi Gu, Yanjie Song, Witold Pedrycz, Evan L. Kramer, Laio Oriel Seman, Cletah Shoko, Guohua Wu, Xinwei Wang
2604.25782v1
arXiv:2604.25782v1
•
2026-04-28
Earth observation satellite imaging scheduling is a challenging NP-hard combinatorial optimisation problem central to space mission operations. While next-generation agile Earth observation satellites (EOS) increase operational flexibility, they also significantly raise scheduling complexity. The lack of a unified, open-source benchmark makes it difficult to compare algorithms across studies. This paper introduces EOS-Bench, a comprehensive framework for systematic and reproducible evaluation of scheduling methods. By integrating high-fidelity orbital dynamics and platform constraints, EOS-Bench generates 1,390 scenarios and 13,900 benchmark instances, spanning from small-scale validation cases to large coordination problems with up to 1,000 satellites and 10,000 requests.
We further propose a scenario characterisation scheme to quantify structural difficulty based on factors such as opportunity density, task flexibility, conflict intensity, and satellite congestion. A multidimensional evaluation protocol is introduced, assessing performance across five metrics: task profit, completion rate, workload balance, timeliness, and runtime. The framework is evaluated using mixed-integer programming, heuristics, meta-heuristics, and deep reinforcement learning across both agile and non-agile settings. Results show that EOS-Bench effectively distinguishes solver performance across scales and conditions, revealing trade-offs between solution quality and computational efficiency, and providing deeper insight into scenario complexity.
EOS-Bench offers a unified and extensible open testbed for advancing research in Earth observation satellite scheduling. The code and data are available at https://github.com/Ethan19YQ/EOS-Bench.
Sensitivity-Based Tube NMPC for Cooperative Aerial Structures Under Parametric Uncertainty
Giuseppe Silano, Quentin Sablé, Marco Tognon, Luigi Iannelli, Antonio Franchi
2604.25766v1
Sensitivity-Based Tube NMPC for Cooperative Aerial Structures Under Parametric Uncertainty
Giuseppe Silano, Quentin Sablé, Marco Tognon, Luigi Iannelli, Antonio Franchi
2604.25766v1
arXiv:2604.25766v1
•
2026-04-28
This paper presents a sensitivity-based tube Nonlinear Model Predictive Control (NMPC) framework for cooperative aerial chains under bounded parametric uncertainty. We consider a planar two-vehicle chain connected by rigid links, modeled with input-rate actuation to enforce slew-rate and magnitude limits on thrust and torque. Robustness to uncertainty in link mass, length, and inertia is achieved by propagating first-order parametric state sensitivities along the horizon and using them to compute online constraint-tightening margins. We robustify an inter-link separation constraint, implemented via a smooth cosine embedding, and thrust-magnitude bounds. The method is implemented in MATLAB and evaluated with boundary-hugging maneuvers and Monte-Carlo uncertainty sampling. Results show improved constraint margins under uncertainty with tracking performance comparable to nominal NMPC.
Comment: Accepted to the 2026 International Conference on Unmanned Aircraft Systems, ICUAS 2026
Threat-Oriented Digital Twinning for Security Evaluation of Autonomous Platforms
Thomas J. Neubert, Laxima Niure Kandel, Berker Peköz
2604.25757v1
Threat-Oriented Digital Twinning for Security Evaluation of Autonomous Platforms
Thomas J. Neubert, Laxima Niure Kandel, Berker Peköz
2604.25757v1
arXiv:2604.25757v1
•
2026-04-28
Open, unclassified research on secure autonomy is constrained by limited access to operational platforms, contested communications infrastructure, and representative adversarial test conditions. This paper presents a threat-oriented digital twinning methodology for cybersecurity evaluation of learning-enabled autonomous platforms. The approach is instantiated as an open-source, modular twin of a representative autonomy stack with separated sensing, autonomy, and supervisory-control functions; confidence-gated multi-modal perception; explicit command and telemetry trust boundaries; and runtime hold-safe behavior. The contribution is methodological: a reproducible design pattern that translates threat analysis into observable, controllable tests for spoofing, replay, malformed-input injection, degraded sensing, and adversarial ML stress. Although the implemented proxy is ground based, the architecture is intentionally framed around stack elements shared with UAV and space systems, including constrained onboard compute, intermittent or high-latency links, probabilistic perception, and mission-critical recovery behavior. The result is an implementable research scaffold for dependable and secure autonomy studies across UAV and space domains.
Comment: Camera ready accepted for presentation at and publication in the proceedings of 2026 56st Annual IEEE/IFIP International Conference on Dependable Systems and Networks Workshops (DSN-W): Dependable and Secure Autonomous Systems (DSAS)
Reference-Augmented Learning for Precise Tracking Policy of Tendon-Driven Continuum Robots
Ziqing Zou, Ke Qiu, Haojian Lu, Rong Xiong, Yue Wang
2604.25698v1
Reference-Augmented Learning for Precise Tracking Policy of Tendon-Driven Continuum Robots
Ziqing Zou, Ke Qiu, Haojian Lu, Rong Xiong, Yue Wang
2604.25698v1
arXiv:2604.25698v1
•
2026-04-28
Tendon-Driven Continuum Robots (TDCRs) pose significant control challenges due to their highly nonlinear, path-dependent dynamics and non-Markovian characteristics. Traditional Jacobian-based controllers often struggle with hysteresis-induced oscillations, while conventional learning-based approaches suffer from poor generalization to out-of-distribution trajectories. This paper proposes a reference-augmented offline learning framework for precise 6-DOF tracking control of TDCRs. By leveraging a differentiable RNN-based dynamics surrogate as a gradient bridge, we optimize a control policy through an augmented reference distribution. This multi-scale augmentation scheme incorporates stochastic bias, harmonic perturbations, and random walks, forcing the policy to internalize diverse tracking error recovery mechanisms without additional hardware interaction. Experimental results on a three-section TDCR platform demonstrate that the proposed policy achieves a 50.9\% reduction in average position error compared to non-augmented baselines and significantly outperforms Jacobian-based methods in both precision and stability across various speeds.
Learning-Based Dynamics Modeling and Robust Control for Tendon-Driven Continuum Robots
Ziqing Zou, Ke Qiu, Fei Wang, Haojian Lu, Rong Xiong, Yue Wang
2604.25691v1
Learning-Based Dynamics Modeling and Robust Control for Tendon-Driven Continuum Robots
Ziqing Zou, Ke Qiu, Fei Wang, Haojian Lu, Rong Xiong, Yue Wang
2604.25691v1
arXiv:2604.25691v1
•
2026-04-28
Tendon-Driven Continuum Robots (TDCRs) pose significant modeling and control challenges due to complex nonlinearities, such as frictional hysteresis and transmission compliance. This paper proposes a differentiable learning framework that integrates high-fidelity dynamics modeling with robust neural control. We develop a GRU-based dynamics model featuring bidirectional multi-channel connectivity and residual prediction to effectively suppress compounding errors during long-horizon auto-regressive prediction. By treating this model as a gradient bridge, an end-to-end neural control policy is optimized through backpropagation, allowing it to implicitly internalize compensation for intricate nonlinearities. Experimental validation on a physical three-section TDCR demonstrates that our framework achieves accurate tracking and superior robustness against unseen payloads, outperforming Jacobian-based methods by eliminating self-excited oscillations.
Reinforcement Learning for Testing Interdependent Requirements in Autonomous Vehicles: An Empirical Study
Jiahui Wu, Chengjie Lu, Aitor Arrieta, Shaukat Ali
2502.15792v2
Reinforcement Learning for Testing Interdependent Requirements in Autonomous Vehicles: An Empirical Study
Jiahui Wu, Chengjie Lu, Aitor Arrieta, Shaukat Ali
2502.15792v2
arXiv:2502.15792v2
•updated
•
2025-02-18
Autonomous vehicles (AVs) make driving decisions without humans, making dependability assurance critical. Scenario-based testing is widely used to evaluate AVs under diverse conditions, with reinforcement learning (RL) generating test scenarios that identify violations of functional and safety requirements. Many requirements are interdependent and involve trade-offs, making it unclear whether single-objective RL (SORL), which combines objectives into a single reward, can reliably reveal violations or whether multi-objective RL (MORL), which explicitly considers multiple objectives, is necessary. We present an empirical evaluation comparing SORL and MORL for generating critical scenarios that simultaneously test interdependent requirements using an end-to-end AV controller and high-fidelity simulator. Results suggest that MORL and SORL differ mainly in how violations occur, while showing comparable effectiveness in many cases. MORL tends to generate more requirement-violation scenarios, whereas SORL produces higher-severity violations. Their relative performance also depends on specific objective combinations and, to a lesser extent, road conditions. Regarding diversity, MORL consistently covers a broader range of scenarios. Thus, MORL is preferable when scenario diversity and coverage are prioritized, whereas SORL may better expose severe violations. Our empirical evaluation addresses a gap by systematically comparing SORL and MORL, highlighting the importance of requirement dependencies in RL-based AV testing.
GEGLU-Transformer for IMU-to-EMG Estimation with Few-Shot Adaptation
Miroljub Mihailovic, Luca Tonin, Stefano Tortora, Emanuele Menegatti
2604.25670v1
GEGLU-Transformer for IMU-to-EMG Estimation with Few-Shot Adaptation
Miroljub Mihailovic, Luca Tonin, Stefano Tortora, Emanuele Menegatti
2604.25670v1
arXiv:2604.25670v1
•
2026-04-28
Reliable estimation of neuromuscular activation is a key enabler for adaptive and personalized control in wearable robotics. However, surface electromyography (EMG) remains difficult to deploy robustly outside laboratory settings due to electrode sensitivity, signal non-stationarity, and strong subject dependence. In this work, we propose an adaptive IMU-to-EMG learning framework that reconstructs continuous muscle activation envelopes from wearable inertial measurements across heterogeneous movement conditions. The approach combines a Transformer encoder with Gaussian Error Gated Linear Units (GEGLU-Transformer) to enhance cross-subject generalization and enable rapid subject-specific personalization. Under a strict leave-one-subject-out (LOSO) protocol on a multi-condition lower-limb biomechanics dataset, the proposed architecture achieves r = 0.706 +/- 0.139 and R^2 = 0.474 +/- 0.208 without subject-specific adaptation. With only 0.5% adaptation data, performance increases to r = 0.761 +/- 0.030 and R^2 = 0.559 +/- 0.047, demonstrating rapid adaptation and early performance saturation. These results support attention-based architectures combined with lightweight adaptation as a practical and scalable alternative to direct EMG sensing for real-world wearable robotic applications.
SlicerRoboTMS: An Open-Source 3D Slicer Extension for Robot-Assisted Transcranial Magnetic Stimulation
Wenzhi Bai, Yituo Guo, Bhaskar Basu, Andrew Weightman, Zhenhong Li
2604.25661v1
SlicerRoboTMS: An Open-Source 3D Slicer Extension for Robot-Assisted Transcranial Magnetic Stimulation
Wenzhi Bai, Yituo Guo, Bhaskar Basu, Andrew Weightman, Zhenhong Li
2604.25661v1
arXiv:2604.25661v1
•
2026-04-28
Robot-assisted Transcranial Magnetic Stimulation (Robo-TMS) is an image-guided robotic intervention that enhances the accuracy and reproducibility of conventional Transcranial Magnetic Stimulation (TMS), a widely used non-invasive brain stimulation procedure in clinical treatment and neuroscience research. Despite its potential, the development of Robo-TMS remains challenging due to the need for multidisciplinary expertise spanning medical imaging, computer vision, and robotics. This paper presents SlicerRoboTMS, an open-source 3D Slicer extension that provides a unified interaction infrastructure for Robo-TMS research. By leveraging 3D Slicer's medical image computing and visualisation capabilities, the extension supports Magnetic Resonance Imaging (MRI)-based neuronavigation and interfaces with robotic systems through standardised communication protocols and configurable system descriptions. An example integration is presented to demonstrate how SlicerRoboTMS can be incorporated into a representative Robo-TMS workflow. Designed to support diverse hardware configurations and rapid prototyping, SlicerRoboTMS lowers the barrier to entry and facilitates reproducible and extensible research in Robo-TMS. The extension is available at https://github.com/OpenRoboTMS/SlicerRoboTMS.
Comment: Accepted by the 48th Annual International Conference of the IEEE Engineering in Medicine and Biology Society (EMBC) 2026
SAMe: A Semantic Anatomy Mapping Engine for Robotic Ultrasound
Jing Zhang, Duojie Chen, Wentao Jiang, Zihan Lou, Jianxin Liu, Xinwu Cui, Qinghong Zhao, Bo Du, Christoph F. Dietrich, Dacheng Tao
2604.25646v1
SAMe: A Semantic Anatomy Mapping Engine for Robotic Ultrasound
Jing Zhang, Duojie Chen, Wentao Jiang, Zihan Lou, Jianxin Liu, Xinwu Cui, Qinghong Zhao, Bo Du, Christoph F. Dietrich, Dacheng Tao
2604.25646v1
arXiv:2604.25646v1
•
2026-04-28
Robotic ultrasound has advanced local image-driven control, contact regulation, and view optimization, yet current systems lack the anatomical understanding needed to determine what to scan, where to begin, and how to adapt to individual patient anatomy. These gaps make systems still reliant on expert intervention to initiate scanning. Here we present SAMe, a semantic anatomy mapping engine that provides robotic ultrasound with an explicit anatomical prior layer. SAMe addresses scan initiation as a target-to-anatomy-to-action process: it grounds under-specified clinical complaints into structured target organs, instantiates a patient-specific anatomical representation for the grounded targets from a single external body image, and translates this representation into control-facing 6-DoF probe initialization states without any additional registration using preoperative CT or MRI. The anatomical representation maintained by SAMe is explicit, lightweight (single-organ inference in 0.08s), and compatible with downstream control by design. Across semantic grounding, anatomical instantiation, and real-robot evaluation, SAMe shows strong performance across the full initialization pipeline. In real-robot experiments, SAMe achieved overall organ-hit rates of 97.3% for liver initialization and 81.7% for kidney initialization across the evaluated target sets. Even when restricted to the centroid target, SAMe outperformed the surface-heuristic baseline for both liver and kidney initialization. These results establish an explicit anatomical prior layer that addresses scan initialization and is designed to support broader downstream autonomous scanning pipelines, providing the anatomical foundation for complaint-driven, anatomically informed robotic ultrasonography.
Comment: Supplementary information included. Code will be released at https://github.com/MiliLab/Echo-SAMe
Improving Sensing Coverage and Compliance of 3D-Printed Artificial Skins Through Multi-Modal Sensing and Soft Materials
Carson Kohlbrenner, Caleb Escobedo, Sayak Ray, Alexander Dickhans, Anna Soukhovei, Nickolaus Jackoski, Lyle Antieau, Alessandro Roncone
2604.25563v1
Improving Sensing Coverage and Compliance of 3D-Printed Artificial Skins Through Multi-Modal Sensing and Soft Materials
Carson Kohlbrenner, Caleb Escobedo, Sayak Ray, Alexander Dickhans, Anna Soukhovei, Nickolaus Jackoski, Lyle Antieau, Alessandro Roncone
2604.25563v1
arXiv:2604.25563v1
•
2026-04-28
3D-printed artificial skins are a scalable approach to whole-body tactile and proximity coverage, but prior implementations have been limited to unimodal sensing and rigid materials. To improve the practical usability of 3D-printed artificial skins, we present a hybrid time-of-flight (ToF) and self-capacitance (SC) sensing skin that demonstrates multi-modal sensing integration, soft compliant coverings for impact absorption and pressure sensing, and a streamlined electrical interface between printed conductive traces and external electronics. We show that combining ToF and SC modalities enables contact detection, scene reconstruction, and pressure-correlated tactile responses with the compliant covering by deploying six artificial skin units with 40 sensing elements over an FR3 robot arm.
Comment: This work was accepted at the "Towards Large-Area Tactile Sensing Skins: From Scalable Materials to Embodied Robotic Perception" workshop at the International Conference on Robotics and Automation (ICRA) 2026
Egocentric Tactile and Proximity Sensors as Observation Priors for Humanoid Collision Avoidance
Carson Kohlbrenner, Niraj Pudasaini, William Xie, Naren Sivagnanadasan, Nikolaus Correll, Alessandro Roncone
2604.25554v1
Egocentric Tactile and Proximity Sensors as Observation Priors for Humanoid Collision Avoidance
Carson Kohlbrenner, Niraj Pudasaini, William Xie, Naren Sivagnanadasan, Nikolaus Correll, Alessandro Roncone
2604.25554v1
arXiv:2604.25554v1
•
2026-04-28
Collision-free motion is often aided by tactile and proximity sensors distributed on the body of the robot due to their resistance to occlusion as opposed to external cameras. However, how to shape the sensor's properties, such as sensing coverage; type; and range, to enable avoidant behavior remains unclear. In this work, we present a reinforcement learning framework for whole-body collision avoidance on a humanoid H1-2 robot and use it to characterize how sensor properties shape learned avoidance behavior. Using dodgeball as a benchmark task, we ablate the properties of sensors distributed across the upper body of the robot and find that raw proximity measurements can substitute for explicit object localization provided the sensing range is sufficient and that sparse non-directional proximity signals outpace dense directional alternatives in sample efficiency.
Comment: This work was accepted at the 8th RoboTac Workshop at the International Conference on Robotics and Automation (ICRA) 2026
Bridging the Indoor-Outdoor Gap: Cross-Technology Ranging for Seamless Robot Navigation
Paul Schwarzbach
2604.25541v1
Bridging the Indoor-Outdoor Gap: Cross-Technology Ranging for Seamless Robot Navigation
Paul Schwarzbach
2604.25541v1
arXiv:2604.25541v1
•
2026-04-28
Mobile robots that move between outdoor and indoor environments still struggle with consistent positioning. Satellite-based and terrestrial ranging each work well in their home domains, but combining them at the raw measurement level has received little attention, and the building boundary is precisely where both classes degrade. This paper reports preliminary observations from the HYMN dataset, which time-synchronizes raw measurements from GNSS, Ultra-Wideband (UWB), WiFi Fine Time Measurement (FTM), and Bluetooth Low Energy (BLE) against millimeter-level ground truth in an industrial setting. Per-zone measurement availability and ranging-residual behavior are characterised. The two technology classes turn out to be complementary, and the indoor-outdoor transition is where their weaknesses overlap. The dataset is publicly available.
MiMo-Embodied: X-Embodied Foundation Model Technical Report
Xiaoshuai Hao, Lei Zhou, Zhijian Huang, Zhiwen Hou, Yingbo Tang, Lingfeng Zhang, Guang Li, Zheng Lu, Shuhuai Ren, Xianhui Meng, Yuchen Zhang, Jing Wu, Jinghui Lu, Chenxu Dang, Jiayi Guan, Jianhua Wu, Zhiyi Hou, Hanbing Li, Shumeng Xia, Mingliang Zhou, Yinan Zheng, Zihao Yue, Shuhao Gu, Hao Tian, Yuannan Shen, Jianwei Cui, Wen Zhang, Shaoqing Xu, Bing Wang, Haiyang Sun, Zeyu Zhu, Yuncheng Jiang, Zibin Guo, Chuhong Gong, Chaofan Zhang, Wenbo Ding, Kun Ma, Guang Chen, Rui Cai, Diyun Xiang, Heng Qu, Fuli Luo, Hangjun Ye, Long Chen
2511.16518v2
MiMo-Embodied: X-Embodied Foundation Model Technical Report
Xiaoshuai Hao, Lei Zhou, Zhijian Huang, Zhiwen Hou, Yingbo Tang, Lingfeng Zhang, Guang Li, Zheng Lu, Shuhuai Ren, Xianhui Meng, Yuchen Zhang, Jing Wu, Jinghui Lu, Chenxu Dang, Jiayi Guan, Jianhua Wu, Zhiyi Hou, Hanbing Li, Shumeng Xia, Mingliang Zhou, Yinan Zheng, Zihao Yue, Shuhao Gu, Hao Tian, Yuannan Shen, Jianwei Cui, Wen Zhang, Shaoqing Xu, Bing Wang, Haiyang Sun, Zeyu Zhu, Yuncheng Jiang, Zibin Guo, Chuhong Gong, Chaofan Zhang, Wenbo Ding, Kun Ma, Guang Chen, Rui Cai, Diyun Xiang, Heng Qu, Fuli Luo, Hangjun Ye, Long Chen
2511.16518v2
arXiv:2511.16518v2
•updated
•
2025-11-20
We open-source MiMo-Embodied, the first cross-embodied foundation model to successfully integrate and achieve state-of-the-art performance in both Autonomous Driving and Embodied AI. MiMo-Embodied sets new records across 17 embodied AI benchmarks in Task Planning, Affordance Prediction and Spatial Understanding, while also excelling in 12 autonomous driving benchmarks across Environmental Perception, Status Prediction, and Driving Planning. Across these tasks, MiMo-Embodied significantly outperforms existing open-source, closed-source, and specialized baselines. Our results indicate that through multi-stage learning, curated data construction, and CoT/RL fine-tuning, these two domains exhibit strong positive transfer and mutually reinforce one another. We provide a detailed analysis of our model design and training methodologies to facilitate further research. Code and models are available at https://github.com/XiaomiMiMo/MiMo-Embodied.
Comment: Code: https://github.com/XiaomiMiMo/MiMo-Embodied | Model: https://huggingface.co/XiaomiMiMo/MiMo-Embodied-7B
Multi-Periodogram Velocity Estimation with Irregular Reference Signals for Robot-Aided ISAC
Yi Geng, Pan Cao, Ting Zeng, Yongqian Deng
2604.25974v1
Multi-Periodogram Velocity Estimation with Irregular Reference Signals for Robot-Aided ISAC
Yi Geng, Pan Cao, Ting Zeng, Yongqian Deng
2604.25974v1
arXiv:2604.25974v1
•
2026-04-28
This paper addresses velocity estimation within robot-aided integrated sensing and communications (ISAC), where mobile robots act as sensing nodes but can only opportunistically reuse irregular 5G/6G reference signals (RSs). We show that the velocity profile induced by such irregular time-domain patterns can be decomposed into a periodic-peak component and an amplitude-shaping (weighting) component. Leveraging this structure, we propose a multi-periodogram velocity estimation algorithm that is standard-compliant and does not require new sensing-dedicated RSs or 3GPP modifications. Simulation results demonstrate that, compared with conventional periodogram processing, the proposed method improves low-SNR robustness by achieving a 3 dB SNR gain at the 10% missed-detection rate and reducing false alarms by 51%.
Comment: Accepted by ICC2026
GS-Playground: A High-Throughput Photorealistic Simulator for Vision-Informed Robot Learning
Yufei Jia, Heng Zhang, Ziheng Zhang, Junzhe Wu, Mingrui Yu, Zifan Wang, Dixuan Jiang, Zheng Li, Chenyu Cao, Zhuoyuan Yu, Xun Yang, Haizhou Ge, Yuchi Zhang, Jiayuan Zhang, Zhenbiao Huang, Tianle Liu, Shenyu Chen, Jiacheng Wang, Bin Xie, Xuran Yao, Xiwa Deng, Guangyu Wang, Jinzhi Zhang, Lei Hao, Zhixing Chen, Yuxiang Chen, Anqi Wang, Hongyun Tian, Yiyi Yan, Zhanxiang Cao, Yizhou Jiang, Hanyang Shao, Yue Li, Lu Shi, Bokui Chen, Wei Sui, Hanqing Cui, Yusen Qin, Ruqi Huang, Lei Han, Tiancai Wang, Guyue Zhou
2604.25459v1
GS-Playground: A High-Throughput Photorealistic Simulator for Vision-Informed Robot Learning
Yufei Jia, Heng Zhang, Ziheng Zhang, Junzhe Wu, Mingrui Yu, Zifan Wang, Dixuan Jiang, Zheng Li, Chenyu Cao, Zhuoyuan Yu, Xun Yang, Haizhou Ge, Yuchi Zhang, Jiayuan Zhang, Zhenbiao Huang, Tianle Liu, Shenyu Chen, Jiacheng Wang, Bin Xie, Xuran Yao, Xiwa Deng, Guangyu Wang, Jinzhi Zhang, Lei Hao, Zhixing Chen, Yuxiang Chen, Anqi Wang, Hongyun Tian, Yiyi Yan, Zhanxiang Cao, Yizhou Jiang, Hanyang Shao, Yue Li, Lu Shi, Bokui Chen, Wei Sui, Hanqing Cui, Yusen Qin, Ruqi Huang, Lei Han, Tiancai Wang, Guyue Zhou
2604.25459v1
arXiv:2604.25459v1
•
2026-04-28
Embodied AI research is undergoing a shift toward vision-centric perceptual paradigms. While massively parallel simulators have catalyzed breakthroughs in proprioception-based locomotion, their potential remains largely untapped for vision-informed tasks due to the prohibitive computational overhead of large-scale photorealistic rendering. Furthermore, the creation of simulation-ready 3D assets heavily relies on labor-intensive manual modeling, while the significant sim-to-real physical gap hinders the transfer of contact-rich manipulation policies. To address these bottlenecks, we propose GS-Playground, a multi-modal simulation framework designed to accelerate end-to-end perceptual learning. We develop a novel high-performance parallel physics engine, specifically designed to integrate with a batch 3D Gaussian Splatting (3DGS) rendering pipeline to ensure high-fidelity synchronization. Our system achieves a breakthrough throughput of 10^4 FPS at 640x480 resolution, significantly lowering the barrier for large-scale visual RL. Additionally, we introduce an automated Real2Sim workflow that reconstructs photorealistic, physically consistent, and memory-efficient environments, streamlining the generation of complex simulation-ready scenes. Extensive experiments on locomotion, navigation, and manipulation demonstrate that GS-Playground effectively bridges the perceptual and physical gaps across diverse embodied tasks. Project homepage: https://gsplayground.github.io.
Comment: Robotics: Science and Systems 2026
ReSim: Reliable World Simulation for Autonomous Driving
Jiazhi Yang, Kashyap Chitta, Shenyuan Gao, Long Chen, Yuqian Shao, Xiaosong Jia, Hongyang Li, Andreas Geiger, Xiangyu Yue, Li Chen
2506.09981v2
ReSim: Reliable World Simulation for Autonomous Driving
Jiazhi Yang, Kashyap Chitta, Shenyuan Gao, Long Chen, Yuqian Shao, Xiaosong Jia, Hongyang Li, Andreas Geiger, Xiangyu Yue, Li Chen
2506.09981v2
arXiv:2506.09981v2
•updated
•
2025-06-11
How can we reliably simulate future driving scenarios under a wide range of ego driving behaviors? Recent driving world models, developed exclusively on real-world driving data composed mainly of safe expert trajectories, struggle to follow hazardous or non-expert behaviors, which are rare in such data. This limitation restricts their applicability to tasks such as policy evaluation. In this work, we address this challenge by enriching real-world human demonstrations with diverse non-expert data collected from a driving simulator (e.g., CARLA), and building a controllable world model trained on this heterogeneous corpus. Starting with a video generator featuring a diffusion transformer architecture, we devise several strategies to effectively integrate conditioning signals and improve prediction controllability and fidelity. The resulting model, ReSim, enables Reliable Simulation of diverse open-world driving scenarios under various actions, including hazardous non-expert ones. To close the gap between high-fidelity simulation and applications that require reward signals to judge different actions, we introduce a Video2Reward module that estimates a reward from ReSim's simulated future. Our ReSim paradigm achieves up to 44% higher visual fidelity, improves controllability for both expert and non-expert actions by over 50%, and boosts planning and policy selection performance on NAVSIM by 2% and 25%, respectively.
Comment: NeurIPS 2025 Spotlight. Project page: https://opendrivelab.com/ReSim
Leveraging Previous-Traversal Point Cloud Map Priors for Camera-Based 3D Object Detection and Tracking
Markus Käppeler, Özgün Çiçek, Yakov Miron, Abhinav Valada
2604.25405v1
Leveraging Previous-Traversal Point Cloud Map Priors for Camera-Based 3D Object Detection and Tracking
Markus Käppeler, Özgün Çiçek, Yakov Miron, Abhinav Valada
2604.25405v1
arXiv:2604.25405v1
•
2026-04-28
Camera-based 3D object detection and tracking are central to autonomous driving, yet precise 3D object localization remains fundamentally constrained by depth ambiguity when no expensive, depth-rich online LiDAR is available at inference. In many deployments, however, vehicles repeatedly traverse the same environments, making static point cloud maps from prior traversals a practical source of geometric priors. We propose DualViewMapDet, a camera-only inference framework that retrieves such map priors online and leverages them to mitigate the absence of a LiDAR sensor during deployment. The key idea is a dual-space camera-map fusion strategy that avoids one-sided view conversion. Specifically, we (i) project the map into perspective view (PV) and encode multi-channel geometric cues to enrich image features and support BEV lifting, and (ii) encode the map directly in bird's-eye view (BEV) with a sparse voxel backbone and fuse it with lifted camera features in a shared metric space. Extensive evaluations on nuScenes and Argoverse 2 demonstrate consistent improvements over strong camera-only baselines, with particularly strong gains in object localization. Ablations further validate the contributions of PV/BEV fusion and prior-map coverage. We make the code and pre-trained models available at https://dualviewmapdet.cs.uni-freiburg.de .
Robust Graph Matching through Semantic Relationship Generation for SLAM
David Perez-Saura, Jose Andres Millan-Romera, Miguel Fernandez-Cortizas, Holger Voos, Pascual Campoy, Jose Luis Sanchez-Lopez
2604.25404v1
Robust Graph Matching through Semantic Relationship Generation for SLAM
David Perez-Saura, Jose Andres Millan-Romera, Miguel Fernandez-Cortizas, Holger Voos, Pascual Campoy, Jose Luis Sanchez-Lopez
2604.25404v1
arXiv:2604.25404v1
•
2026-04-28
Graph-based representations such as Scene Graphs enable localization in structured indoor environments by matching a locally observed graph, constructed from sensor data, to a prior map. This process is particularly challenging in environments with repetitive or symmetric layouts, where structural cues alone are often insufficient to resolve ambiguities. We propose a semantic-enhanced graph matching approach that explicitly models relations between detected objects and structural elements, such as rooms and wall planes. Objects are detected from RGB-D data and integrated into the graph, and their relations to structural elements are exploited to filter candidate correspondences prior to geometric verification, significantly reducing ambiguity and search complexity. The proposed method is integrated within the iS-Graphs framework and evaluated in synthetic and simulated environments. Results show that semantic relations significantly reduce the number of candidate matches, improve computational efficiency, and enable faster convergence, particularly in symmetric scenarios where purely geometric approaches fail.
Comment: 7 pages, 5 figures
COMPASS: COmpact Multi-channel Prior-map And Scene Signature for Floor-Plan-Based Visual Localization
Muhammad Shaheer, Miguel Fernandez-Cortizas, Asier Bikandi-Noya, Holger Voos, Jose Luis Sanchez-Lopez
2604.25388v1
COMPASS: COmpact Multi-channel Prior-map And Scene Signature for Floor-Plan-Based Visual Localization
Muhammad Shaheer, Miguel Fernandez-Cortizas, Asier Bikandi-Noya, Holger Voos, Jose Luis Sanchez-Lopez
2604.25388v1
arXiv:2604.25388v1
•
2026-04-28
Architectural floor plans are widely available priors which contain not only geometry but also the semantic information of the environment, yet existing localization methods largely ignore this semantic information. To address this, we present COMPASS, an algorithm that exploits both geometric and semantic priors from floor plans to estimate the pose of a robot equipped with dual fisheye cameras. Inspired by scan context descriptor from LiDAR-based place recognition, we design a multi-channel radial descriptor that encodes the geometric layout surrounding a position. From the floor plan, rays are cast in 360 azimuth bins and the results are encoded into five channels: normalized range, structural hit type (wall, window, or opening), range gradient, inverse range, and local range variance. From the image side, the same descriptor structure is populated by detecting structural elements in the fisheye imagery. As a first step toward full cross-modal matching, we present a window detection algorithm for fisheye images that uses a line segment detector to identify window frames via vertical edge clustering and brightness verification. Detected windows are projected to azimuthal bearings through the fisheye camera model, producing the hit-type channel of the visual descriptor. As a proof of concept, we generate both descriptors at a single known pose from the Hilti-Trimble SLAM Challenge 2026 dataset and demonstrate that the wall-window pattern extracted from the first frame of each camera closely matches the floor plan descriptor, validating the feasibility of cross-modal structural matching.
ASAP: An Azimuth-Priority Strip-Based Search Approach to Planar Microphone Array DOA Estimation in 3D
Ming Huang, Shuting Xu, Leying Yang, Huanzhang Hu, Yujie Zhang, Jiang Wang, Yu Liu, Hao Zhao, He Kong
2604.25387v1
ASAP: An Azimuth-Priority Strip-Based Search Approach to Planar Microphone Array DOA Estimation in 3D
Ming Huang, Shuting Xu, Leying Yang, Huanzhang Hu, Yujie Zhang, Jiang Wang, Yu Liu, Hao Zhao, He Kong
2604.25387v1
arXiv:2604.25387v1
•
2026-04-28
Direction-of-arrival (DOA) estimation is an important task in microphone array processing and many downstream applications. The steered response power with phase transform (SRP-PHAT) method has been widely adopted for DOA estimation in recent years. However, accurate SRP-PHAT estimation in 3D scenarios requires evaluating steering responses over thousands of candidate directions, severely limiting real-time performance on resource-constrained platforms. This challenge becomes even more critical for planar arrays, which are widely used in robotics due to their structural simplicity. Motivated by the fact that azimuth estimation is usually more reliable than elevation estimation for most arrays, we propose ASAP, an azimuth-priority strip-based search approach to planar microphone array DOA estimation in 3D. In the first stage, ASAP performs coarse-to-fine region contraction within azimuthal strips to lock azimuth angles while retaining multiple maxima through spherical caps. In the second stage, it refines elevation along the great-circle arc between two close candidates. Extensive simulations and real-world experiments validate the efficiency and merits of the proposed method over existing approaches.
Comment: This paper has been accepted to the Fourteenth IEEE Sensor Array and Multichannel Signal Processing Workshop, 2026
SODA-CitrON: Static Object Data Association by Clustering Multi-Modal Sensor Detections Online
Jan Nausner, Kilian Wohlleben, Michael Hubner
2602.22243v2
SODA-CitrON: Static Object Data Association by Clustering Multi-Modal Sensor Detections Online
Jan Nausner, Kilian Wohlleben, Michael Hubner
2602.22243v2
arXiv:2602.22243v2
•updated
•
2026-02-24
The online fusion and tracking of static objects from heterogeneous sensor detections is a fundamental problem in robotics, autonomous systems, and environmental mapping. Although classical data association approaches such as JPDA are well suited for dynamic targets, they are less effective for static objects observed intermittently and with heterogeneous uncertainties, where motion models provide minimal discriminative power with respect to clutter. In this paper, we propose a novel method for static object data association by clustering multi-modal sensor detections online (SODA-CitrON), while simultaneously estimating positions and maintaining persistent tracks for an unknown number of objects. The proposed unsupervised machine learning approach operates in a fully online manner and handles temporally uncorrelated and multi-sensor measurements. Additionally, it has a worst-case loglinear complexity in the number of sensor detections while providing full output explainability. We evaluate the proposed approach in different Monte Carlo simulation scenarios and compare it against state-of-the-art methods, including POM-based filtering, DBSTREAM clustering, and JPDA. The results demonstrate that SODA-CitrON consistently outperforms the compared methods in terms of F1 score, position RMSE, MOTP, and MOTA in the static object mapping scenarios studied.
Comment: 8 pages, 5 figures; \c{opyright} 2026 IEEE. Accepted for the 2026 International Conference on Information Fusion (FUSION 2026)
RISE: Self-Improving Robot Policy with Compositional World Model
Jiazhi Yang, Kunyang Lin, Jinwei Li, Wencong Zhang, Tianwei Lin, Longyan Wu, Zhizhong Su, Hao Zhao, Ya-Qin Zhang, Li Chen, Ping Luo, Xiangyu Yue, Hongyang Li
2602.11075v2
RISE: Self-Improving Robot Policy with Compositional World Model
Jiazhi Yang, Kunyang Lin, Jinwei Li, Wencong Zhang, Tianwei Lin, Longyan Wu, Zhizhong Su, Hao Zhao, Ya-Qin Zhang, Li Chen, Ping Luo, Xiangyu Yue, Hongyang Li
2602.11075v2
arXiv:2602.11075v2
•updated
•
2026-02-11
Despite the sustained scaling on model capacity and data acquisition, Vision-Language-Action (VLA) models remain brittle in contact-rich and dynamic manipulation tasks, where minor execution deviations can compound into failures. While reinforcement learning (RL) offers a principled path to robustness, on-policy RL in the physical world is constrained by safety risk, hardware cost, and environment reset. To bridge this gap, we present RISE, a scalable framework of robotic reinforcement learning via imagination. At its core is a Compositional World Model that (i) predicts multi-view future via a controllable dynamics model, and (ii) evaluates imagined outcomes with a progress value model, producing informative advantages for the policy improvement. Such compositional design allows state and value to be tailored by best-suited yet distinct architectures and objectives. These components are integrated into a closed-loop self-improving pipeline that continuously generates imaginary rollouts, estimates advantages, and updates the policy in imaginary space without costly physical interaction. Across three challenging real-world tasks, RISE yields significant improvement over prior art, with more than +35% absolute performance increase in dynamic brick sorting, +45% for backpack packing, and +35% for box closing, respectively.
Comment: RSS 2026. Project page: https://opendrivelab.com/RISE/
BEVal: A Cross-dataset Evaluation Study of BEV Segmentation Models for Autonomous Driving
Manuel Alejandro Diaz-Zapata, Wenqian Liu, Robin Baruffa, Christian Laugier
2408.16322v4
BEVal: A Cross-dataset Evaluation Study of BEV Segmentation Models for Autonomous Driving
Manuel Alejandro Diaz-Zapata, Wenqian Liu, Robin Baruffa, Christian Laugier
2408.16322v4
arXiv:2408.16322v4
•updated
•
2024-08-29
Current research in semantic bird's-eye view segmentation for autonomous driving focuses solely on optimizing neural network models using a single dataset, typically nuScenes. This practice leads to the development of highly specialized models that may fail when faced with different environments or sensor setups, a problem known as domain shift. In this paper, we conduct a comprehensive cross-dataset evaluation of state-of-the-art BEV segmentation models to assess their performance across different training and testing datasets and setups, as well as different semantic categories. We investigate the influence of different sensors, such as cameras and LiDAR, on the models' ability to generalize to diverse conditions and scenarios. Additionally, we conduct multi-dataset training experiments that improve models' BEV segmentation performance compared to single-dataset training. Our work addresses the gap in evaluating BEV segmentation models under cross-dataset validation. And our findings underscore the importance of enhancing model generalizability and adaptability to ensure more robust and reliable BEV segmentation approaches for autonomous driving applications. The code for this paper available at https://github.com/manueldiaz96/beval .
ProDrive: Proactive Planning for Autonomous Driving via Ego-Environment Co-Evolution
Chuyao Fu, Shengzhe Gan, Zhuoli Ouyang, Yuhan Rui, Xiaowei Chi, Sirui Han, Jiankun Wang, Hong Zhang
2604.25329v1
ProDrive: Proactive Planning for Autonomous Driving via Ego-Environment Co-Evolution
Chuyao Fu, Shengzhe Gan, Zhuoli Ouyang, Yuhan Rui, Xiaowei Chi, Sirui Han, Jiankun Wang, Hong Zhang
2604.25329v1
arXiv:2604.25329v1
•
2026-04-28
End-to-end autonomous driving planners typically generate trajectories from current observations alone. However, real-world driving is highly dynamic, and such reactive planning cannot anticipate future scene evolution, often leading to myopic decisions and safety-critical failures. We propose ProDrive, a world-model-based proactive planning framework that enables ego-environment co-evolution for autonomous driving. ProDrive jointly trains a query-centric trajectory planner and a bird's-eye-view (BEV) world model end-to-end: the planner generates diverse candidate trajectories and planning-aware ego tokens, while the world model predicts future scene evolution conditioned on them. By injecting planner features into the world model and evaluating all candidates in parallel, ProDrive preserves end-to-end gradient flow and allows future outcome assessment to directly shape planning. This bidirectional coupling enables proactive planning beyond current-observation-driven decision-making. Experiments on NAVSIM v1 show that ProDrive outperforms strong baselines in both safety and planning efficiency, while ablations validate the effectiveness of the proposed ego-environment coupling design.
Comment: Accepted to CVPR 2026 GigaBrain Challenge Workshop
Agent-Centric Visual Reinforcement Learning under Dynamic Perturbations
Zhengru Fang, Yu Guo, Fei Liu, Yuang Zhang, Yihang Tao, Senkang Hu, Wenbo Ding, Yuguang Fang
2604.24661v2
Agent-Centric Visual Reinforcement Learning under Dynamic Perturbations
Zhengru Fang, Yu Guo, Fei Liu, Yuang Zhang, Yihang Tao, Senkang Hu, Wenbo Ding, Yuguang Fang
2604.24661v2
arXiv:2604.24661v2
•updated
•
2026-04-27
Visual reinforcement learning aims to empower an agent to learn policies from visual observations, yet it remains vulnerable to dynamic visual perturbations, such as unpredictable shifts in corruption types. To systematically study this, we introduce the Visual Degraded Control Suite (VDCS), a benchmark extending DeepMind Control Suite with Markov-switching degradations to simulate non-stationary real-world perturbations. Experiments on VDCS reveal severe performance degradation in existing methods. We theoretically prove via information-theoretic analysis that this failure stems from reconstruction-based objectives inevitably entangling perturbation artifacts into latent representations. To mitigate this negative impact, we propose Agent-Centric Observations with Mixture-of-Experts (ACO-MoE) to robustify visual RL against perturbations. The proposed framework leverages unique agent-centric restoration experts, achieving restoration from corruptions and task-relevant foreground extraction, thereby decoupling perception from perturbation before being processed by the RL agent. Extensive experiments on VDCS show our ACO-MoE outperforms strong baselines, recovering 95.3% of clean performance under challenging Markov-switching corruptions. Moreover, it achieves SOTA results on DMControl Generalization with random-color and video-background perturbations, demonstrating a high level of robustness.
ANCHOR: A Physically Grounded Closed-Loop Framework for Robust Home-Service Mobile Manipulation
Jinhao Jiang, Shengyu Fang, Sibo Zuo, Yujie Tang, Yirui Li
2604.25323v1
ANCHOR: A Physically Grounded Closed-Loop Framework for Robust Home-Service Mobile Manipulation
Jinhao Jiang, Shengyu Fang, Sibo Zuo, Yujie Tang, Yirui Li
2604.25323v1
arXiv:2604.25323v1
•
2026-04-28
Recent advances in open-vocabulary mobile manipulation have brought robots into real domestic environments. In such settings, reliable long-horizon execution under open-set object references and frequent disturbances becomes essential. However, many failures persist. These are not caused by semantic misunderstanding but by inconsistencies between symbolic plans and the evolving physical world, manifested as three recurring limitations: (i) existing systems often rely on pre-scanned semantic maps that become inconsistent after scene changes and disturbances; (ii) they select navigation endpoints without considering downstream manipulation feasibility, causing the "arrived but inoperable" problem; and (iii) they handle anomalies through undifferentiated global replanning, which often fails to contain local errors. To address this execution inconsistency, we present ANCHOR, a physically grounded closed-loop framework that aligns symbolic reasoning with verifiable physical state during execution. ANCHOR integrates three mechanisms: (i) physically anchored task planning, which binds symbolic predicates to observable geometric anchors and re-validates them after each action; (ii) operability-aware base alignment, which ensures that navigation endpoints satisfy kinematic reachability and local collision feasibility; and (iii) minimum-responsible-layer hierarchical recovery, which localizes failures across perception, base-arm coordination, and execution layers to prevent cascading retries. Across 60 real-robot trials in previously unseen environments, ANCHOR improves task success from 53.3% to 71.7% and achieves a 71.4% recovery rate under perturbations, demonstrating that explicit physical grounding and structured failure containment are critical for robust mobile manipulation. Our project page is available at https://anchor9178.github.io/ANCHOR/ .
Tendon-Actuated Robots with a Tapered, Flexible Polymer Backbone: Design, Fabrication, and Modeling
Harald Minde Hansen, Nandita Gallacher, Nicholas B. Andrews, Kristin Y. Pettersen, Jan Tommy Gravdahl, Mario di Castro
2603.19124v2
Tendon-Actuated Robots with a Tapered, Flexible Polymer Backbone: Design, Fabrication, and Modeling
Harald Minde Hansen, Nandita Gallacher, Nicholas B. Andrews, Kristin Y. Pettersen, Jan Tommy Gravdahl, Mario di Castro
2603.19124v2
arXiv:2603.19124v2
•updated
•
2026-03-19
This paper presents the design, modeling, and fabrication of 3D-printed, tendon-actuated continuum robots featuring a flexible, tapered backbone constructed from thermoplastic polyurethane (TPU). Our scalable design incorporates an integrated electronics base housing that enables direct tendon tension control and sensing via actuators and compression load cells. Unlike many continuum robots that are single-purpose and costly, the proposed design prioritizes customizability, rapid assembly, and low cost while enabling high curvature and enhanced distal compliance through geometric tapering, thereby supporting a broad range of compliant robotic inspection and manipulation tasks. We develop a generalized forward kinetostatic model of the tapered backbone based on Cosserat rod theory using a Newtonian approach, extending existing tendon-actuated Cosserat rod formulations to explicitly account for spatially varying backbone cross-sectional geometry. The model captures the graded stiffness profile induced by the tapering and enables systematic exploration of the configuration space as a function of the geometric design parameters. Specifically, we analyze how the backbone taper angle influences the robot's configuration space and manipulability. The model is validated against motion capture data, achieving centimeter-level shape prediction accuracy after calibrating Young's modulus via a line search that minimizes modeling error. We further demonstrate teleoperated grasping using an endoscopic gripper routed along the continuum robot, mounted on a 6-DoF robotic arm. Parameterized iLogic/CAD scripts are provided for rapid geometry generation and scaling. The presented framework establishes a simple, rapid, and reproducible pathway from parametric design to controlled tendon actuation for tapered, tendon-driven continuum robots manufactured using fused deposition modeling 3D printers.
Slot-hopping Enabled Loiter Guidance and Automation for Fixed-wing UAV Corridors
Pradeep J, Siddhardha Kedarisetty, Ashwini Ratnoo
2604.25292v1
Slot-hopping Enabled Loiter Guidance and Automation for Fixed-wing UAV Corridors
Pradeep J, Siddhardha Kedarisetty, Ashwini Ratnoo
2604.25292v1
arXiv:2604.25292v1
•
2026-04-28
This paper addresses the problem of traffic congestion management in fixed-wing unmanned aerial vehicle (UAV) corridors by further developing a recently introduced loiter-lane framework. A semi-cooperative guidance strategy is developed for inserting fixed-wing UAVs into a loiter lane with minimal disruption to the UAVs already operating within it, while enabling a more compact fixed-wing UAV corridor. Building on the concepts of cooperative and non-disruptive loiter-lane insertion, the proposed strategy makes the incoming UAV first attempt, within its speed bounds, to rendezvous with an existing empty loiter slot. If direct insertion is infeasible, a minimal number of loitering UAVs perform coordinated slot hopping to create a suitably positioned empty slot. The feasibility and performance of the method are demonstrated through numerical simulations.
Optimal UGV-UAV Cooperative Partitioning and Inspection of Shortest Paths
Ninh Nguyen, Srinivas Akella
2604.25284v1
Optimal UGV-UAV Cooperative Partitioning and Inspection of Shortest Paths
Ninh Nguyen, Srinivas Akella
2604.25284v1
arXiv:2604.25284v1
•
2026-04-28
We study cooperative shortest path planning for an unmanned ground vehicle (UGV) assisted by an unmanned aerial vehicle (UAV) in environments with unknown road blockages that are only discovered when a robot reaches the damaged point. This formulation generalizes the original Canadian Traveller Problem (CTP), which assumes a single ground vehicle and that the traversability status of all incident edges is revealed upon arrival at a vertex. We first analyze the case where the start and the goal are connected by $k$ disjoint paths, and prove that the worst-case competitive ratio $ρ$ for a single UGV is $2k-1$. With UAV assistance, and under the simplifying assumption of negligible initial transit and deadheading UAV costs, the ratio improves to $ρ= 2\frac{v_G}{v_A + v_G}k - 1$, where $v_G$ and $v_A$ denote the UGV and UAV speed, respectively. To address general graphs and non-negligible UAV initial transit and deadheading costs, we present an optimal path partitioning strategy that assigns path prefix inspection to the UGV and path suffix inspection to the UAV, and prove the optimality of the UAV inspection strategy on general graphs. We evaluate our algorithm by performing experiments on road networks from the world's 50 most populous cities, with randomized blockages, and show that the proposed method reduces UGV travel times by up to 30%.
Comment: Accepted to Robotics: Science and Systems (RSS) 2026
InCoM: Intent-Driven Perception and Structured Coordination for Mobile Manipulation
Jiahao Liu, Cui Wenbo, Haoran Li, Dongbin Zhao
2602.23024v3
InCoM: Intent-Driven Perception and Structured Coordination for Mobile Manipulation
Jiahao Liu, Cui Wenbo, Haoran Li, Dongbin Zhao
2602.23024v3
arXiv:2602.23024v3
•updated
•
2026-02-26
Mobile manipulation is a fundamental capability for general-purpose robotic agents, requiring both coordinated control of the mobile base and manipulator and robust perception under dynamically changing viewpoints. However, existing approaches face two key challenges: strong coupling between base and arm actions complicates control optimization, and perceptual attention is often poorly allocated as viewpoints shift during mobile manipulation. We propose InCoM, an intent-driven perception and structured coordination framework for mobile manipulation. InCoM infers latent motion intent to dynamically reweight multi-scale perceptual features, enabling stage-adaptive allocation of perceptual attention. To support robust cross-modal perception, InCoM further incorporates a geometric-semantic structured alignment mechanism that enhances multimodal correspondence. On the control side, we design a decoupled coordinated flow matching action decoder that explicitly models coordinated base-arm action generation, alleviating optimization difficulties caused by control coupling. Experimental results demonstrate that InCoM significantly outperforms state-of-the-art methods, achieving success rate gains of 28.2%, 26.1%, and 23.6% across three ManiSkill-HAB scenarios without privileged information. Furthermore, its effectiveness is consistently validated in real-world mobile manipulation tasks, where InCoM maintains a superior success rate over existing baselines.
Metric, inertially aligned monocular state estimation via kinetodynamic priors
Jiaxin Liu, Min Li, Wanting Xu, Liang Li, Jiaqi Yang, Laurent Kneip
2511.20496v3
Metric, inertially aligned monocular state estimation via kinetodynamic priors
Jiaxin Liu, Min Li, Wanting Xu, Liang Li, Jiaqi Yang, Laurent Kneip
2511.20496v3
arXiv:2511.20496v3
•updated
•
2025-11-25
Accurate state estimation for flexible robotic systems poses significant challenges, particularly for platforms with dynamically deforming structures that invalidate rigid-body assumptions. This paper addresses this problem and enables the extension of existing rigid-body pose estimation methods to non-rigid systems. Our approach integrates two core components: first, we capture elastic properties using a deformation-force model, efficiently learned via a Multi-Layer Perceptron; second, we resolve the platform's inherently smooth motion using continuous-time B-spline kinematic models. By continuously applying Newton's Second Law, our method formulates the relationship between visually-derived trajectory acceleration and predicted deformation-induced acceleration. We demonstrate that our approach not only enables robust and accurate pose estimation on non-rigid platforms, but also shows that the properly modeled platform physics allow for the recovery of inertial sensing properties. We validate this feasibility on a simple spring-camera system, showing how it robustly resolves the typically ill-posed problem of metric scale and gravity recovery in monocular visual odometry.
Dynamic UGV-UAV Cooperative Path Planning in Uncertain Environments
Ninh Nguyen, Srinivas Akella
2604.25267v1
Dynamic UGV-UAV Cooperative Path Planning in Uncertain Environments
Ninh Nguyen, Srinivas Akella
2604.25267v1
arXiv:2604.25267v1
•
2026-04-28
This paper addresses the Dynamic UGV-UAV Cooperative Path Planning (DUCPP) problem involving one unmanned ground vehicle (UGV) assisted by one or more unmanned aerial vehicles (UAVs) operating on an uncertain road network with potentially impassable edges. DUCPP is particularly relevant for scenarios such as disaster response, emergency supply transport, and rescue operations, where a UGV must reach a specified destination in the presence of partially unknown road conditions. To enable the UGV to travel safely and efficiently to its destination, the UAV(s) dynamically inspect edges in the environment to identify and prune damaged or impassable edges from consideration.
We present multiple strategies, including a bidirectional approach, to optimize UGV-UAV cooperation for finding a safe path in an uncertain road network. Furthermore, we explore the impact of using multiple UAVs on reducing the UGV's travel time, and evaluate the associated computation time. The proposed strategies are implemented and evaluated on 100 urban road networks. The results demonstrate that the bidirectional strategy achieves the best performance in most instances, and using multiple UAVs further reduces UGV travel time at the expense of increased computation time. This paper presents a robust framework for DUCPP to achieve efficient UGV-UAV cooperation for path planning and inspection, offering practical solutions for navigation in challenging and uncertain conditions.
Comment: Accepted to IEEE International Conference on Robotics and Automation (ICRA) 2026
Variational approach to nonholonomic and inequality-constrained mechanics
A. Rothkopf, W. A. Horowitz
2409.11063v3
Variational approach to nonholonomic and inequality-constrained mechanics
A. Rothkopf, W. A. Horowitz
2409.11063v3
arXiv:2409.11063v3
•updated
•
2024-09-17
Variational principles play a central role in classical mechanics, providing compact formulations of dynamics and direct access to conserved quantities. While holonomic systems admit well-known action formulations, non-holonomic systems -- subject to non-integrable velocity constraints or position inequality constraints -- have long resisted a general extremized action treatment. In this work, we construct an explicit and general action for non-holonomic motion, motivated by the classical limit of the quantum Schwinger-Keldysh action formalism, rediscovered by Galley. Our formulation recovers the correct dynamics of the Lagrange-d'Alembert equations via extremization of a scalar action. We validate the approach on canonical examples using direct numerical optimization of the novel action, bypassing equations of motion. Our framework extends the reach of variational mechanics and offers new analytical and computational tools for constrained systems.
Comment: 11 pages, 4 figures
InternScenes: A Large-scale Simulatable Indoor Scene Dataset with Realistic Layouts
Weipeng Zhong, Peizhou Cao, Yichen Jin, Li Luo, Wenzhe Cai, Jingli Lin, Hanqing Wang, Zhaoyang Lyu, Tai Wang, Bo Dai, Xudong Xu, Jiangmiao Pang
2509.10813v4
InternScenes: A Large-scale Simulatable Indoor Scene Dataset with Realistic Layouts
Weipeng Zhong, Peizhou Cao, Yichen Jin, Li Luo, Wenzhe Cai, Jingli Lin, Hanqing Wang, Zhaoyang Lyu, Tai Wang, Bo Dai, Xudong Xu, Jiangmiao Pang
2509.10813v4
arXiv:2509.10813v4
•updated
•
2025-09-13
The advancement of Embodied AI heavily relies on large-scale, simulatable 3D scene datasets characterized by scene diversity and realistic layouts. However, existing datasets typically suffer from limitations in data scale or diversity, sanitized layouts lacking small items, and severe object collisions. To address these shortcomings, we introduce \textbf{InternScenes}, a novel large-scale simulatable indoor scene dataset comprising approximately 40,000 diverse scenes by integrating three disparate scene sources, real-world scans, procedurally generated scenes, and designer-created scenes, including 1.96M 3D objects and covering 15 common scene types and 288 object classes. We particularly preserve massive small items in the scenes, resulting in realistic and complex layouts with an average of 41.5 objects per region. Our comprehensive data processing pipeline ensures simulatability by creating real-to-sim replicas for real-world scans, enhances interactivity by incorporating interactive objects into these scenes, and resolves object collisions by physical simulations. We demonstrate the value of InternScenes with two benchmark applications: scene layout generation and point-goal navigation. Both show the new challenges posed by the complex and realistic layouts. More importantly, InternScenes paves the way for scaling up the model training for both tasks, making the generation and navigation in such complex scenes possible. We commit to open-sourcing the data, models, and benchmarks to benefit the whole community.
Comment: Accepted by NeurIPS 2025; Project page: https://marjordcpz.github.io/InternScenes.github.io
From Scene to Object: Text-Guided Dual-Gaze Prediction
Zehong Ke, Yanbo Jiang, Jinhao Li, Zhiyuan Liu, Yiqian Tu, Qingwen Meng, Heye Huang, Jianqiang Wang
2604.20191v2
From Scene to Object: Text-Guided Dual-Gaze Prediction
Zehong Ke, Yanbo Jiang, Jinhao Li, Zhiyuan Liu, Yiqian Tu, Qingwen Meng, Heye Huang, Jianqiang Wang
2604.20191v2
arXiv:2604.20191v2
•updated
•
2026-04-22
Interpretable driver attention prediction is crucial for human-like autonomous driving. However, existing datasets provide only scene-level global gaze rather than fine-grained object-level annotations, inherently failing to support text-grounded cognitive modeling. Consequently, while Vision-Language Models (VLMs) hold great potential for semantic reasoning, this critical data limitations leads to severe text-vision decoupling and visual-bias hallucinations. To break this bottleneck and achieve precise object-level attention prediction, this paper proposes a novel dual-branch gaze prediction framework, establishing a complete paradigm from data construction to model architecture. First, we construct G-W3DA, a object-level driver attention dataset. By integrating a multimodal large language model with the Segment Anything Model 3 (SAM3), we decouple macroscopic heatmaps into object-level masks under rigorous cross-validation, fundamentally eliminating annotation hallucinations. Building upon this high-quality data foundation, we propose the DualGaze-VLM architecture. This architecture extracts the hidden states of semantic queries and dynamically modulates visual features via a Condition-Aware SE-Gate, achieving intent-driven precise spatial anchoring. Extensive experiments on the W3DA benchmark demonstrate that DualGaze-VLM consistently surpasses existing state-of-the-art (SOTA) models in spatial alignment metrics, notably achieving up to a 17.8% improvement in Similarity (SIM) under safety-critical scenarios. Furthermore, a visual Turing test reveals that the attention heatmaps generated by DualGaze-VLM are perceived as authentic by 88.22% of human evaluators, proving its capability to generate rational cognitive priors.
DIAL: Decoupling Intent and Action via Latent World Modeling for End-to-End VLA
Yi Chen, Yuying Ge, Hui Zhou, Mingyu Ding, Yixiao Ge, Xihui Liu
2603.29844v2
DIAL: Decoupling Intent and Action via Latent World Modeling for End-to-End VLA
Yi Chen, Yuying Ge, Hui Zhou, Mingyu Ding, Yixiao Ge, Xihui Liu
2603.29844v2
arXiv:2603.29844v2
•updated
•
2026-03-31
The development of Vision-Language-Action (VLA) models has been significantly accelerated by pre-trained Vision-Language Models (VLMs). However, most existing end-to-end VLAs treat the VLM primarily as a multimodal encoder, directly mapping vision-language features to low-level actions. This paradigm underutilizes the VLM's potential in high-level decision making and introduces training instability, frequently degrading its rich semantic representations. To address these limitations, we introduce DIAL, a framework bridging high-level decision making and low-level motor execution through a differentiable latent intent bottleneck. Specifically, a VLM-based System-2 performs latent world modeling by synthesizing latent visual foresight within the VLM's native feature space; this foresight explicitly encodes intent and serves as the structural bottleneck. A lightweight System-1 policy then decodes this predicted intent together with the current observation into precise robot actions via latent inverse dynamics. To ensure optimization stability, we employ a two-stage training paradigm: a decoupled warmup phase where System-2 learns to predict latent futures while System-1 learns motor control under ground-truth future guidance within a unified feature space, followed by seamless end-to-end joint optimization. This enables action-aware gradients to refine the VLM backbone in a controlled manner, preserving pre-trained knowledge. Extensive experiments on the RoboCasa GR1 Tabletop benchmark show that DIAL establishes a new state-of-the-art, achieving superior performance with 10x fewer demonstrations than prior methods. Furthermore, by leveraging heterogeneous human demonstrations, DIAL learns physically grounded manipulation priors and exhibits robust zero-shot generalization to unseen objects and novel configurations during real-world deployment on a humanoid robot.
Comment: Project page: https://xpeng-robotics.github.io/dial
HANDFUL: Sequential Grasp-Conditioned Dexterous Manipulation with Resource Awareness
Ethan Foong, Yunshuang Li, Hao Jiang, Gaurav S. Sukhatme, Daniel Seita
2604.25126v1
HANDFUL: Sequential Grasp-Conditioned Dexterous Manipulation with Resource Awareness
Ethan Foong, Yunshuang Li, Hao Jiang, Gaurav S. Sukhatme, Daniel Seita
2604.25126v1
arXiv:2604.25126v1
•
2026-04-28
Dexterous robot hands offer rich opportunities for multifunctional manipulation, where a robot must execute multiple skills in sequence while maintaining control over previously grasped objects. Most prior work in dexterous manipulation focuses on single-object, single-skill tasks. In contrast, our insight is that many sequential tasks require resource-aware grasps that conserve fingers for future actions. In this paper, we study sequential grasp-conditioned dexterous manipulation, where a robot first grasps an object and then performs a second, distinct manipulation subtask while preserving the initial grasp. We introduce HANDFUL, a learning framework that models finger usage as a limited resource and encourages exploration of resource-aware grasps through finger-level contact rewards. These grasps are subsequently selected for downstream tasks via curriculum-based policy learning. We further propose HANDFUL-Bench, a simulation benchmark that introduces sequential dexterous manipulation tasks across multiple secondsubtask objectives, including pushing, pulling, and pressing, under a shared grasp-conditioned setup. Extensive simulation results demonstrate that prioritizing resource-aware grasps improves second-subtask success and robustness compared to a baseline that greedily optimizes the initial grasp before attempting the second subtask. We additionally validate our approach on a real dexterous LEAP hand. Together, this work establishes resource-aware grasp planning as a key principle for multifunctional dexterous manipulation. Supplementary material is available on our website: https://handful-dex.github.io.
Genie Sim PanoRecon: Fast Immersive Scene Generation from Single-View Panorama
Zhijun Li, Yongxin Su, Di Yang, Jichao Wang, Zheyuan Xing, Qian Wang, Maoqing Yao
2604.07105v3
Genie Sim PanoRecon: Fast Immersive Scene Generation from Single-View Panorama
Zhijun Li, Yongxin Su, Di Yang, Jichao Wang, Zheyuan Xing, Qian Wang, Maoqing Yao
2604.07105v3
arXiv:2604.07105v3
•updated
•
2026-04-08
We present Genie Sim PanoRecon, a feed-forward Gaussian-splatting pipeline that delivers high-fidelity, low-cost 3D scenes for robotic manipulation simulation. The panorama input is decomposed into six non-overlapping cube-map faces, processed in parallel, and seamlessly reassembled. To guarantee geometric consistency across views, we devise a depth-aware fusion strategy coupled with a training-free depth-injection module that steers the monocular feed-forward network to generate coherent 3D Gaussians. The whole system reconstructs photo-realistic scenes in seconds and has been integrated into Genie Sim - a LLM-driven simulation platform for embodied synthetic data generation and evaluation - to provide scalable backgrounds for manipulation tasks. For code details, please refer to: https://github.com/AgibotTech/genie_sim/tree/main/source/geniesim_world.
A Scaled Three-Vehicle Platooning Platform
Kaiyue Lu, Qiaoxuan Zhang, Yukun Lu
2604.25963v1
A Scaled Three-Vehicle Platooning Platform
Kaiyue Lu, Qiaoxuan Zhang, Yukun Lu
2604.25963v1
arXiv:2604.25963v1
•
2026-04-28
Vehicle platooning has attracted increasing attention as a promising approach to improve traffic efficiency, energy consumption, and roadway safety through coordinated multi-vehicle operation. A key challenge in platooning lies in maintaining stable and accurate path tracking during dynamic maneuvers such as lane changes, where lateral deviations and heading disturbances generated by the lead vehicle may propagate downstream to following vehicles. Robust longitudinal and lateral control systems are therefore essential not only for individual vehicle tracking performance, but also for overall platoon stability. For experimental studies, the Intelligent Mobility and Robotics Lab (IMRL) develops a scaled multi-vehicle platform for autonomous platooning research, with a particular emphasis on cooperative control and human-in-the-loop autonomy. This platform consists of one human-operable lead vehicle and two autonomous followers, enabling controlled and repeatable experiments on leader-follower coordination. Compared with full-scale field testing, this scaled platform offers a safer, lower-cost, and more flexible environment for rapid prototyping, controller validation, and multi-agent autonomy studies, while providing stronger physical realism than purely simulation-based evaluations.
Genie Sim 3.0 : A High-Fidelity Comprehensive Simulation Platform for Humanoid Robot
Chenghao Yin, Da Huang, Di Yang, Jichao Wang, Nanshu Zhao, Chen Xu, Wenjun Sun, Linjie Hou, Zhijun Li, Junhui Wu, Zhaobo Liu, Zhen Xiao, Sheng Zhang, Lei Bao, Rui Feng, Zhenquan Pang, Jiayu Li, Qian Wang, Maoqing Yao
2601.02078v2
Genie Sim 3.0 : A High-Fidelity Comprehensive Simulation Platform for Humanoid Robot
Chenghao Yin, Da Huang, Di Yang, Jichao Wang, Nanshu Zhao, Chen Xu, Wenjun Sun, Linjie Hou, Zhijun Li, Junhui Wu, Zhaobo Liu, Zhen Xiao, Sheng Zhang, Lei Bao, Rui Feng, Zhenquan Pang, Jiayu Li, Qian Wang, Maoqing Yao
2601.02078v2
arXiv:2601.02078v2
•updated
•
2026-01-05
The development of robust and generalizable robot learning models is critically contingent upon the availability of large-scale, diverse training data and reliable evaluation benchmarks. Collecting data in the physical world poses prohibitive costs and scalability challenges, and prevailing simulation benchmarks frequently suffer from fragmentation, narrow scope, or insufficient fidelity to enable effective sim-to-real transfer. To address these challenges, we introduce Genie Sim 3.0, a unified simulation platform for robotic manipulation. We present Genie Sim Generator, a large language model (LLM)-powered tool that constructs high-fidelity scenes from natural language instructions. Its principal strength resides in rapid and multi-dimensional generalization, facilitating the synthesis of diverse environments to support scalable data collection and robust policy evaluation. We introduce the first benchmark that pioneers the application of LLM for automated evaluation. It leverages LLM to mass-generate evaluation scenarios and employs Vision-Language Model (VLM) to establish an automated assessment pipeline. We also release an open-source dataset comprising more than 10,000 hours of synthetic data across over 200 tasks. Through systematic experimentation, we validate the robust zero-shot sim-to-real transfer capability of our open-source dataset, demonstrating that synthetic data can server as an effective substitute for real-world data under controlled conditions for scalable policy training. For code and dataset details, please refer to: https://github.com/AgibotTech/genie_sim.
Video World Models
11
默认显示 5 篇
Inferix: A Block-Diffusion based Next-Generation Inference Engine for World Simulation
Inferix Team, Tianyu Feng, Yizeng Han, Jiahao He, Yuanyu He, Xi Lin, Teng Liu, Hanfeng Lu, Jiasheng Tang, Wei Wang, Zhiyuan Wang, Jichao Wu, Mingyang Yang, Yinghao Yu, Zeyu Zhang, Bohan Zhuang
2511.20714v2
Inferix: A Block-Diffusion based Next-Generation Inference Engine for World Simulation
Inferix Team, Tianyu Feng, Yizeng Han, Jiahao He, Yuanyu He, Xi Lin, Teng Liu, Hanfeng Lu, Jiasheng Tang, Wei Wang, Zhiyuan Wang, Jichao Wu, Mingyang Yang, Yinghao Yu, Zeyu Zhang, Bohan Zhuang
2511.20714v2
arXiv:2511.20714v2
•updated
•
2025-11-25
World models serve as core simulators for fields such as agentic AI, embodied AI, and gaming, capable of generating long, physically realistic, and interactive high-quality videos. Moreover, scaling these models could unlock emergent capabilities in visual perception, understanding, and reasoning, paving the way for a new paradigm that moves beyond current LLM-centric vision foundation models. A key breakthrough empowering them is the semi-autoregressive (block-diffusion) decoding paradigm, which merges the strengths of diffusion and autoregressive methods by generating video tokens in block-applying diffusion within each block while conditioning on previous ones, resulting in more coherent and stable video sequences. Crucially, it overcomes limitations of standard video diffusion by reintroducing LLM-style KV Cache management, enabling efficient, variable-length, and high-quality generation.
Therefore, Inferix is specifically designed as a next-generation inference engine to enable immersive world synthesis through optimized semi-autoregressive decoding processes. This dedicated focus on world simulation distinctly sets it apart from systems engineered for high-concurrency scenarios (like vLLM or SGLang) and from classic video diffusion models (such as xDiTs). Inferix further enhances its offering with interactive video streaming and profiling, enabling real-time interaction and realistic simulation to accurately model world dynamics. Additionally, it supports efficient benchmarking through seamless integration of LV-Bench, a new fine-grained evaluation benchmark tailored for minute-long video generation scenarios. We hope the community will work together to advance Inferix and foster world model exploration.
RADIO-ViPE: Online Tightly Coupled Multi-Modal Fusion for Open-Vocabulary Semantic SLAM in Dynamic Environments
Zaid Nasser, Mikhail Iumanov, Tianhao Li, Maxim Popov, Jaafar Mahmoud, Sergey Kolyubin
2604.26067v1
RADIO-ViPE: Online Tightly Coupled Multi-Modal Fusion for Open-Vocabulary Semantic SLAM in Dynamic Environments
Zaid Nasser, Mikhail Iumanov, Tianhao Li, Maxim Popov, Jaafar Mahmoud, Sergey Kolyubin
2604.26067v1
arXiv:2604.26067v1
•
2026-04-28
We present RADIO-ViPE (Reduce All Domains Into One -- Video Pose Engine), an online semantic SLAM system that enables geometry-aware open-vocabulary grounding, associating arbitrary natural language queries with localized 3D regions and objects in dynamic environments. Unlike existing approaches that require calibrated, posed RGB-D input, RADIO-ViPE operates directly on raw monocular RGB video streams, requiring no prior camera intrinsics, depth sensors, or pose initialization. The system tightly couples multi-modal embeddings -- spanning vision and language -- derived from agglomerative foundation models (e.g., RADIO) with geometric scene information. This coupling takes place in initialization, optimization and factor graph connections to improve the consistency of the map from multiple modalities. The optimization is wrapped within adaptive robust kernels, designed to handle both actively moving objects and agent-displaced scene elements (e.g., furniture rearranged during ego-centric session). Experiments demonstrate that RADIO-ViPE achieves state-of-the-art results on the dynamic TUM-RGBD benchmark while maintaining competitive performance against offline open-vocabulary methods that rely on calibrated data and static scene assumptions. RADIO-ViPE bridges a critical gap in real-world deployment, enabling robust open-vocabulary semantic grounding for autonomous robotics and unconstrained in-the-wild video streams. Project page: https://be2rlab.github.io/radio_vipe
Towards Redundancy Reduction in Diffusion Models for Efficient Video Super-Resolution
Jinpei Guo, Yifei Ji, Shengwei Wang, Zheng Chen, Yufei Wang, Sizhuo Ma, Yong Guo, Baiang Li, Jusheng Zhang, Yulun Zhang, Jian Wang
2509.23980v2
Towards Redundancy Reduction in Diffusion Models for Efficient Video Super-Resolution
Jinpei Guo, Yifei Ji, Shengwei Wang, Zheng Chen, Yufei Wang, Sizhuo Ma, Yong Guo, Baiang Li, Jusheng Zhang, Yulun Zhang, Jian Wang
2509.23980v2
arXiv:2509.23980v2
•updated
•
2025-09-28
Diffusion models have recently shown promising results for video super-resolution (VSR). However, directly adapting generative diffusion models to VSR can result in redundancy, since low-quality videos already preserve substantial content information. Such redundancy leads to increased computational overhead and learning burden, as the model performs superfluous operations and must learn to filter out irrelevant information. To address this problem, we propose OASIS, an efficient $\textbf{o}$ne-step diffusion model with $\textbf{a}$ttention $\textbf{s}$pecialization for real-world v$\textbf{i}$deo $\textbf{s}$uper-resolution. OASIS incorporates an attention specialization routing that assigns attention heads to different patterns according to their intrinsic behaviors. This routing mitigates redundancy while effectively preserving pretrained knowledge, allowing diffusion models to better adapt to VSR and achieve stronger performance. Moreover, we propose a simple yet effective progressive training strategy, which starts with temporally consistent degradations and then shifts to inconsistent settings. This strategy facilitates learning under complex degradations. Extensive experiments demonstrate that OASIS achieves state-of-the-art performance on both synthetic and real-world datasets. OASIS also provides superior inference speed, offering a $\textbf{6.2$\times$}$ speedup over one-step diffusion baselines such as SeedVR2. The code will be available at \href{https://github.com/jp-guo/OASIS}{https://github.com/jp-guo/OASIS}.
Privileged Foresight Distillation: Zero-Cost Future Correction for World Action Models
Pengcheng Fang, Hongli Chen, Xiaohao Cai
2604.25859v1
Privileged Foresight Distillation: Zero-Cost Future Correction for World Action Models
Pengcheng Fang, Hongli Chen, Xiaohao Cai
2604.25859v1
arXiv:2604.25859v1
•
2026-04-28
World action models jointly predict future video and action during training, raising an open question about what role the future-prediction branch actually plays. A recent finding shows that this branch can be removed at inference with little to no loss on common manipulation benchmarks, suggesting that future information may act merely as a regularizer on the shared visual backbone. We propose instead that joint training induces an action-conditioned correction that privileged future observations impose on action denoising, and that current-only policies capture this correction only partially. Making the account precise, we formulate privileged foresight as a residual in the action-denoising direction -- the difference between what a model predicts given the true future and what it predicts given only the current frame -- and introduce \emph{Privileged Foresight Distillation (PFD)}, which transfers this residual from a training-time teacher into a small adapter on a current-only student. The teacher and student share the same backbone and differ only in the attention mask over video tokens; future video is never generated at inference. Controlled experiments verify that this gain reflects a genuine future-conditioned correction rather than a side effect of capacity or regularization. Empirically, PFD achieves consistent improvements on LIBERO and RoboTwin manipulation benchmarks while preserving the current-only inference interface at negligible added latency. This view reframes the role of future information in world action models: not as a target to predict, nor as a regularizer to absorb, but as a compressible correction to be distilled.
Personalization Toolkit: Training Free Personalization of Large Vision Language Models
Soroush Seifi, Vaggelis Dorovatas, Matteo Cassinelli, Fabien Despinoy, Daniel Olmeda Reino, Rahaf Aljundi
2502.02452v4
Personalization Toolkit: Training Free Personalization of Large Vision Language Models
Soroush Seifi, Vaggelis Dorovatas, Matteo Cassinelli, Fabien Despinoy, Daniel Olmeda Reino, Rahaf Aljundi
2502.02452v4
arXiv:2502.02452v4
•updated
•
2025-02-04
Personalization of Large Vision-Language Models (LVLMs) involves customizing models to recognize specific users or object instances and to generate contextually tailored responses. Existing approaches rely on time-consuming training for each item, making them impractical for real-world deployment, as reflected in current personalization benchmarks limited to object-centric single-concept evaluations. In this paper, we present a novel training-free approach to LVLM personalization called \ours. We introduce a comprehensive, real-world benchmark designed to rigorously evaluate various aspects of the personalization task. \ours leverages pre-trained vision foundation models to extract distinctive features, applies retrieval-augmented generation (RAG) techniques to identify instances within visual inputs, and employs visual prompting strategies to guide model outputs. Our model-agnostic vision toolkit enables efficient and flexible multi-concept personalization across both images and videos, without any additional training. We achieve state-of-the-art results, surpassing existing training-based methods.
Comment: Accepted at Transactions on Machine Learning Research (TMLR) 2026
Robustness Evaluation of a Foundation Segmentation Model Under Simulated Domain Shifts in Abdominal CT: Implications for Health Digital Twin Deployment
Sanghati Basu
2604.25685v1
Robustness Evaluation of a Foundation Segmentation Model Under Simulated Domain Shifts in Abdominal CT: Implications for Health Digital Twin Deployment
Sanghati Basu
2604.25685v1
arXiv:2604.25685v1
•
2026-04-28
Foundation segmentation models such as the Segment Anything Model (SAM) have demonstrated strong generalization across natural images; however, their robustness under clinically realistic medical imaging domain shifts remains insufficiently quantified. We present a systematic slice-level robustness audit of SAM (ViT-B) for spleen segmentation in abdominal CT using 1,051 nonempty slices from 41 volumes in the Medical Segmentation Decathlon. A standardized ground-truth-derived bounding-box protocol was used to isolate encoder robustness from prompt uncertainty. Controlled perturbations simulating inter-scanner variability, including Gaussian noise, blur, contrast scaling, gamma correction, and resolution mismatch, were applied across ten conditions. The clean baseline achieved a mean Dice score of 0.9145 (95% CI: [0.909, 0.919]) with a failure rate of 0.67%. Across all perturbations, the absolute mean ΔDice remained below 0.01. Paired Wilcoxon signed-rank tests with Benjamini-Hochberg false discovery rate correction identified statistically significant but small-magnitude changes under selected conditions, while McNemar analysis showed no significant increase in failure probability. These findings indicate that SAM exhibits stable segmentation behavior under moderate CT domain shifts, supporting its role as a robust foundation baseline for medical image segmentation research. As health digital twins increasingly incorporate foundation segmentation models for anatomical modeling and organ-level monitoring, formal characterization of robustness under real-world imaging variability is a necessary step toward trustworthy deployment.
Comment: 8 Pages, 5 Tables, 2 Figures
HotComment: A Benchmark for Evaluating Popularity of Online Comments
Yafeng Wu, Yunyao Zhang, Liliang Ye, Guiyi Zeng, Junqing Yu, Chen Xu, Zikai Song
2604.25614v1
HotComment: A Benchmark for Evaluating Popularity of Online Comments
Yafeng Wu, Yunyao Zhang, Liliang Ye, Guiyi Zeng, Junqing Yu, Chen Xu, Zikai Song
2604.25614v1
arXiv:2604.25614v1
•
2026-04-28
Online comments play a crucial role in shaping public sentiment and opinion dynamics on social media. However, evaluating their popularity remains challenging, not only because it depends on linguistic quality, originality, and emotional resonance, but also because stylistic preferences vary widely across platforms and user groups, causing the same comment to resonate differently in different communities. In this work, we present HotComment, a multimodal benchmark integrating video and text modalities that comprehensively quantifies popularity from three enhanced aspects: (1) Content Quality, which evaluates semantic similarity with ground-truth human comments and extends quality assessment through four interpretable dimensions; (2) Popularity Prediction, based on trends from models trained on real-world interaction data; and (3) User Behavior Simulation, which models the distribution of platform users and approximates \textbf{engagement scores} through an agent-based framework. Furthermore, we propose StyleCmt, inspired by social ripple effects, where multiple stylistic dimensions align to amplify socially resonant expressions and suppress incongruent ones.
A Systematic Post-Train Framework for Video Generation
Zeyue Xue, Siming Fu, Jie Huang, Shuai Lu, Haoran Li, Yijun Liu, Yuming Li, Xiaoxuan He, Mengzhao Chen, Haoyang Huang, Nan Duan, Ping Luo
2604.25427v1
A Systematic Post-Train Framework for Video Generation
Zeyue Xue, Siming Fu, Jie Huang, Shuai Lu, Haoran Li, Yijun Liu, Yuming Li, Xiaoxuan He, Mengzhao Chen, Haoyang Huang, Nan Duan, Ping Luo
2604.25427v1
arXiv:2604.25427v1
•
2026-04-28
While large-scale video diffusion models have demonstrated impressive capabilities in generating high-resolution and semantically rich content, a significant gap remains between their pretraining performance and real-world deployment requirements due to critical issues such as prompt sensitivity, temporal inconsistency, and prohibitive inference costs. To bridge this gap, we propose a comprehensive post-training framework that systematically aligns pretrained models with user intentions through four synergistic stages: we first employ Supervised Fine-Tuning (SFT) to transform the base model into a stable instruction-following policy, followed by a Reinforcement Learning from Human Feedback (RLHF) stage that utilizes a novel Group Relative Policy Optimization (GRPO) method tailored for video diffusion to enhance perceptual quality and temporal coherence; subsequently, we integrate Prompt Enhancement via a specialized language model to refine user inputs, and finally address system efficiency through Inference Optimization. Together, these components provide a systematic approach to improving visual quality, temporal coherence, and instruction following, while preserving the controllability learned during pretraining. The result is a practical blueprint for building scalable post-training pipelines that are stable, adaptable, and effective in real-world deployment. Extensive experiments demonstrate that this unified pipeline effectively mitigates common artifacts and significantly improves controllability and visual aesthetics while adhering to strict sampling cost constraints.
Comment: Tech report
ReSim: Reliable World Simulation for Autonomous Driving
Jiazhi Yang, Kashyap Chitta, Shenyuan Gao, Long Chen, Yuqian Shao, Xiaosong Jia, Hongyang Li, Andreas Geiger, Xiangyu Yue, Li Chen
2506.09981v2
ReSim: Reliable World Simulation for Autonomous Driving
Jiazhi Yang, Kashyap Chitta, Shenyuan Gao, Long Chen, Yuqian Shao, Xiaosong Jia, Hongyang Li, Andreas Geiger, Xiangyu Yue, Li Chen
2506.09981v2
arXiv:2506.09981v2
•updated
•
2025-06-11
How can we reliably simulate future driving scenarios under a wide range of ego driving behaviors? Recent driving world models, developed exclusively on real-world driving data composed mainly of safe expert trajectories, struggle to follow hazardous or non-expert behaviors, which are rare in such data. This limitation restricts their applicability to tasks such as policy evaluation. In this work, we address this challenge by enriching real-world human demonstrations with diverse non-expert data collected from a driving simulator (e.g., CARLA), and building a controllable world model trained on this heterogeneous corpus. Starting with a video generator featuring a diffusion transformer architecture, we devise several strategies to effectively integrate conditioning signals and improve prediction controllability and fidelity. The resulting model, ReSim, enables Reliable Simulation of diverse open-world driving scenarios under various actions, including hazardous non-expert ones. To close the gap between high-fidelity simulation and applications that require reward signals to judge different actions, we introduce a Video2Reward module that estimates a reward from ReSim's simulated future. Our ReSim paradigm achieves up to 44% higher visual fidelity, improves controllability for both expert and non-expert actions by over 50%, and boosts planning and policy selection performance on NAVSIM by 2% and 25%, respectively.
Comment: NeurIPS 2025 Spotlight. Project page: https://opendrivelab.com/ReSim
OmniVTG: A Large-Scale Dataset and Training Paradigm for Open-World Video Temporal Grounding
Minghang Zheng, Zihao Yin, Yi Yang, Yuxin Peng, Yang Liu
2604.25276v1
OmniVTG: A Large-Scale Dataset and Training Paradigm for Open-World Video Temporal Grounding
Minghang Zheng, Zihao Yin, Yi Yang, Yuxin Peng, Yang Liu
2604.25276v1
arXiv:2604.25276v1
•
2026-04-28
Video Temporal Grounding (VTG), the task of localizing video segments from text queries, struggles in open-world settings due to limited dataset scale and semantic diversity, causing performance gaps between common and rare concepts. To overcome these limitations, we introduce OmniVTG, a new large-scale dataset for open-world VTG, coupled with a Self-Correction Chain-of-Thought (CoT) training paradigm designed to enhance the grounding capabilities of Multimodal Large Language Models (MLLMs). Our OmniVTG is constructed via a novel Semantic Coverage Iterative Expansion pipeline, which first identifies gaps in the vocabulary of existing datasets and collects videos that are highly likely to contain these target concepts. For high-quality annotation, we leverage the insight that modern MLLMs excel at dense captioning more than direct grounding and design a caption-centric data engine to prompt MLLMs to generate dense, timestamped descriptions. Beyond the dataset, we observe that simple supervised finetuning (SFT) is insufficient, as a performance gap between rare and common concepts still persists. We find that MLLMs' video understanding ability significantly surpasses their direct grounding ability. Based on this, we propose a Self-Correction Chain-of-Thought (CoT) training paradigm. We train the MLLM to first predict, then use its understanding capabilities to reflect on and refine its own predictions. This capability is instilled via a three-stage pipeline of SFT, CoT finetuning, and reinforcement learning. Extensive experiments show our approach not only excels at open-world grounding in our OmniVTG dataset but also achieves state-of-the-art zero-shot performance on four existing VTG benchmarks. Code is available at https://github.com/oceanflowlab/OmniVTG.
Comment: CVPR 2026
DATAREEL: Automated Data-Driven Video Story Generation with Animations
Ridwan Mahbub, Syem Aziz, Mahir Ahmed, Shadikur Rahman, Mizanur Rahman, Shafiq Joty, Enamul Hoque
2604.25220v1
DATAREEL: Automated Data-Driven Video Story Generation with Animations
Ridwan Mahbub, Syem Aziz, Mahir Ahmed, Shadikur Rahman, Mizanur Rahman, Shafiq Joty, Enamul Hoque
2604.25220v1
arXiv:2604.25220v1
•
2026-04-28
Data videos are a powerful medium for visual data based storytelling, combining animated, chart-centric visualizations with synchronized narration. Widely used in journalism, education, and public communication, they help audiences understand complex data through clear and engaging visual explanations. Despite their growing impact, generating data-driven video stories remains challenging, as it requires careful coordination of visual encoding, temporal progression, and narration and substantial expertise in visualization design, animation, and video-editing tools. Recent advances in large language models offer new opportunities to automate this process; however, there is currently no benchmark for rigorously evaluating models on animated visualization-based video storytelling. To address this gap, we introduce DataReel, a benchmark for automated data-driven video story generation comprising 328 real-world stories. Each story pairs structured data, a chart visualization, and a narration transcript, enabling systematic evaluation of models' abilities to generate animated data video stories. We further propose a multi-agent framework that decomposes the task into planning, generation, and verification stages, mirroring key aspects of the human storytelling process. Experiments show that this multi-agent approach outperforms direct prompting baselines under both automatic and human evaluations, while revealing persistent challenges in coordinating animation, narration, and visual emphasis. We release DataReel at https://github.com/vis-nlp/DataReel.
Comment: Under Review
Embodied Intelligence
28
默认显示 5 篇
Lifting Embodied World Models for Planning and Control
Alex N. Wang, Trevor Darrell, Pavel Izmailov, Yutong Bai, Amir Bar
2604.26182v1
Lifting Embodied World Models for Planning and Control
Alex N. Wang, Trevor Darrell, Pavel Izmailov, Yutong Bai, Amir Bar
2604.26182v1
arXiv:2604.26182v1
•
2026-04-28
World models of embodied agents predict future observations conditioned on an action taken by the agent. For complex embodiments, action spaces are high-dimensional and difficult to specify: for example, precisely controlling a human agent requires specifying the motion of each joint. This makes the world model hard to control and expensive to plan with as search-based methods like CEM scale poorly with action dimensionality. To address this issue, we train a lightweight policy that maps high-level actions to sequences of low-level joint actions. Composing this policy with the frozen world model produces a lifted world model that predicts a sequence of future observations from a single high-level action. We instantiate this framework for a human-like embodiment, defining the high-level action space as a small set of 2D waypoints annotated on the current observation frame, each specifying a near-term goal position for a leaf joint (pelvis, head, hands). Waypoints are low-dimensional, visually interpretable, and easy to specify manually or to search over. We show that the lifted world model substantially outperforms searching directly in low-level joint space ($3.8\times$ lower mean joint error to the goal pose), while remaining more compute-efficient and generalizing to environments unseen by the policy.
Inferix: A Block-Diffusion based Next-Generation Inference Engine for World Simulation
Inferix Team, Tianyu Feng, Yizeng Han, Jiahao He, Yuanyu He, Xi Lin, Teng Liu, Hanfeng Lu, Jiasheng Tang, Wei Wang, Zhiyuan Wang, Jichao Wu, Mingyang Yang, Yinghao Yu, Zeyu Zhang, Bohan Zhuang
2511.20714v2
Inferix: A Block-Diffusion based Next-Generation Inference Engine for World Simulation
Inferix Team, Tianyu Feng, Yizeng Han, Jiahao He, Yuanyu He, Xi Lin, Teng Liu, Hanfeng Lu, Jiasheng Tang, Wei Wang, Zhiyuan Wang, Jichao Wu, Mingyang Yang, Yinghao Yu, Zeyu Zhang, Bohan Zhuang
2511.20714v2
arXiv:2511.20714v2
•updated
•
2025-11-25
World models serve as core simulators for fields such as agentic AI, embodied AI, and gaming, capable of generating long, physically realistic, and interactive high-quality videos. Moreover, scaling these models could unlock emergent capabilities in visual perception, understanding, and reasoning, paving the way for a new paradigm that moves beyond current LLM-centric vision foundation models. A key breakthrough empowering them is the semi-autoregressive (block-diffusion) decoding paradigm, which merges the strengths of diffusion and autoregressive methods by generating video tokens in block-applying diffusion within each block while conditioning on previous ones, resulting in more coherent and stable video sequences. Crucially, it overcomes limitations of standard video diffusion by reintroducing LLM-style KV Cache management, enabling efficient, variable-length, and high-quality generation.
Therefore, Inferix is specifically designed as a next-generation inference engine to enable immersive world synthesis through optimized semi-autoregressive decoding processes. This dedicated focus on world simulation distinctly sets it apart from systems engineered for high-concurrency scenarios (like vLLM or SGLang) and from classic video diffusion models (such as xDiTs). Inferix further enhances its offering with interactive video streaming and profiling, enabling real-time interaction and realistic simulation to accurately model world dynamics. Additionally, it supports efficient benchmarking through seamless integration of LV-Bench, a new fine-grained evaluation benchmark tailored for minute-long video generation scenarios. We hope the community will work together to advance Inferix and foster world model exploration.
TSN-Affinity: Similarity-Driven Parameter Reuse for Continual Offline Reinforcement Learning
Dominik Żurek, Kamil Faber, Marcin Pietron, Paweł Gajewski, Roberto Corizzo
2604.25898v1
TSN-Affinity: Similarity-Driven Parameter Reuse for Continual Offline Reinforcement Learning
Dominik Żurek, Kamil Faber, Marcin Pietron, Paweł Gajewski, Roberto Corizzo
2604.25898v1
arXiv:2604.25898v1
•
2026-04-28
Continual offline reinforcement learning (CORL) aims to learn a sequence of tasks from datasets collected over time while preserving performance on previously learned tasks. This setting corresponds to domains where new tasks arise over time, but adapting the model in live environment interactions is expensive, risky, or impossible. However, CORL inherits the dual difficulty of offline reinforcement learning and adapting while preventing catastrophic forgetting. Replay-based continual learning approaches remain a strong baseline but incur memory overhead and suffer from a distribution mismatch between replayed samples and newly learned policies. At the same time, architectural continual learning methods have shown strong potential in supervised learning but remain underexplored in CORL. In this work, we propose TSN-Affinity, a novel CORL method based on TinySubNetworks and Decision Transformer. The method enables task-specific parameterization and controlled knowledge sharing through a RL-aware reuse strategy that routes tasks according to action compatibility and latent similarity. We evaluate the approach on benchmarks based on Atari games and simulations of manipulation tasks with the Franka Emika Panda robotic arm, covering both discrete and continuous control. Results show strong retention from sparse SubNetworks, with routing further improving multi-task performance. Our findings suggest that similarity-guided architectural reuse is a strong and viable alternative to replay-based strategies in a CORL setting. Our code is available at: https://github.com/anonymized-for-submission123/tsn-affinity.
Variational Neural Belief Parameterizations for Robust Dexterous Grasping under Multimodal Uncertainty
Clinton Enwerem, Shreya Kalyanaraman, John S. Baras, Calin Belta
2604.25897v1
Variational Neural Belief Parameterizations for Robust Dexterous Grasping under Multimodal Uncertainty
Clinton Enwerem, Shreya Kalyanaraman, John S. Baras, Calin Belta
2604.25897v1
arXiv:2604.25897v1
•
2026-04-28
Contact variability, sensing uncertainty, and external disturbances make grasp execution stochastic. Expected-quality objectives ignore tail outcomes and often select grasps that fail under adverse contact realizations. Risk-sensitive POMDPs address this failure mode, but many use particle-filter beliefs that scale poorly, obstruct gradient-based optimization, and estimate Conditional Value-at-Risk (CVaR) with high-variance approximations. We instead formulate grasp acquisition as variational inference over latent contact parameters and object pose, representing the belief with a differentiable Gaussian mixture. We use Gumbel-Softmax component selection and location-scale reparameterization to express samples as smooth functions of the belief parameters, enabling pathwise gradients through a differentiable CVaR surrogate for direct optimization of tail robustness. In simulation, our variational neural belief improves robust grasp success under contact-parameter uncertainty and exogenous force perturbations while reducing planning time by roughly an order of magnitude relative to particle-filter model-predictive control. On a serial-chain robot arm with a multifingered hand, we validate grasp-and-lift success under object-pose uncertainty against a Gaussian baseline. Both methods succeed on the tested perturbations, but our controller terminates in fewer steps and less wall-clock time while achieving a higher tactile grasp-quality proxy. Our learned belief also calibrates risk more accurately, keeping mean absolute calibration error below 0.14 across tested simulation regimes, compared with 0.58 for a Cross-Entropy Method planner.
Comment: 11 pages, 10 figures
Privileged Foresight Distillation: Zero-Cost Future Correction for World Action Models
Pengcheng Fang, Hongli Chen, Xiaohao Cai
2604.25859v1
Privileged Foresight Distillation: Zero-Cost Future Correction for World Action Models
Pengcheng Fang, Hongli Chen, Xiaohao Cai
2604.25859v1
arXiv:2604.25859v1
•
2026-04-28
World action models jointly predict future video and action during training, raising an open question about what role the future-prediction branch actually plays. A recent finding shows that this branch can be removed at inference with little to no loss on common manipulation benchmarks, suggesting that future information may act merely as a regularizer on the shared visual backbone. We propose instead that joint training induces an action-conditioned correction that privileged future observations impose on action denoising, and that current-only policies capture this correction only partially. Making the account precise, we formulate privileged foresight as a residual in the action-denoising direction -- the difference between what a model predicts given the true future and what it predicts given only the current frame -- and introduce \emph{Privileged Foresight Distillation (PFD)}, which transfers this residual from a training-time teacher into a small adapter on a current-only student. The teacher and student share the same backbone and differ only in the attention mask over video tokens; future video is never generated at inference. Controlled experiments verify that this gain reflects a genuine future-conditioned correction rather than a side effect of capacity or regularization. Empirically, PFD achieves consistent improvements on LIBERO and RoboTwin manipulation benchmarks while preserving the current-only inference interface at negligible added latency. This view reframes the role of future information in world action models: not as a target to predict, nor as a regularizer to absorb, but as a compressible correction to be distilled.
Limited Linguistic Diversity in Embodied AI Datasets
Selma Wanna, Agnes Luhtaru, Jonathan Salfity, Ryan Barron, Juston Moore, Cynthia Matuszek, Mitch Pryor
2601.03136v2
Limited Linguistic Diversity in Embodied AI Datasets
Selma Wanna, Agnes Luhtaru, Jonathan Salfity, Ryan Barron, Juston Moore, Cynthia Matuszek, Mitch Pryor
2601.03136v2
arXiv:2601.03136v2
•updated
•
2026-01-06
Language plays a critical role in Vision-Language-Action (VLA) models, yet the linguistic characteristics of the datasets used to train and evaluate these systems remain poorly documented. In this work, we present a systematic dataset audit of several widely used VLA corpora, aiming to characterize what kinds of instructions these datasets actually contain and how much linguistic variety they provide. We quantify instruction language along complementary dimensions--including lexical variety, duplication and overlap, semantic similarity, and syntactic complexity. Our analysis shows that many datasets rely on highly repetitive, template-like commands with limited structural variation, yielding a narrow distribution of instruction forms. We position these findings as descriptive documentation of the language signal available in current VLA training and evaluation data, intended to support more detailed dataset reporting, more principled dataset selection, and targeted curation or augmentation strategies that broaden language coverage.
Comment: Accepted to ACL 2026 (Main Conference)
KinDER: A Physical Reasoning Benchmark for Robot Learning and Planning
Yixuan Huang, Bowen Li, Vaibhav Saxena, Yichao Liang, Utkarsh Aashu Mishra, Liang Ji, Lihan Zha, Jimmy Wu, Nishanth Kumar, Sebastian Scherer, Danfei Xu, Tom Silver
2604.25788v1
KinDER: A Physical Reasoning Benchmark for Robot Learning and Planning
Yixuan Huang, Bowen Li, Vaibhav Saxena, Yichao Liang, Utkarsh Aashu Mishra, Liang Ji, Lihan Zha, Jimmy Wu, Nishanth Kumar, Sebastian Scherer, Danfei Xu, Tom Silver
2604.25788v1
arXiv:2604.25788v1
•
2026-04-28
Robotic systems that interact with the physical world must reason about kinematic and dynamic constraints imposed by their own embodiment, their environment, and the task at hand. We introduce KinDER, a benchmark for Kinematic and Dynamic Embodied Reasoning that targets physical reasoning challenges arising in robot learning and planning. KinDER comprises 25 procedurally generated environments, a Gymnasium-compatible Python library with parameterized skills and demonstrations, and a standardized evaluation suite with 13 implemented baselines spanning task and motion planning, imitation learning, reinforcement learning, and foundation-model-based approaches. The environments are designed to isolate five core physical reasoning challenges: basic spatial relations, nonprehensile multi-object manipulation, tool use, combinatorial geometric constraints, and dynamic constraints, disentangled from perception, language understanding, and application-specific complexity. Empirical evaluation shows that existing methods struggle to solve many of the environments, indicating substantial gaps in current approaches to physical reasoning. We additionally include real-to-sim-to-real experiments on a mobile manipulator to assess the correspondence between simulation and real-world physical interaction. KinDER is fully open-sourced and intended to enable systematic comparison across diverse paradigms for advancing physical reasoning in robotics. Website and code: https://prpl-group.com/kinder-site/
Comment: Project website: https://prpl-group.com/kinder-site/. 21 pages, 8 figures. Accepted to Robotics Science and Systems (RSS), 2026
CF-VLA: Efficient Coarse-to-Fine Action Generation for Vision-Language-Action Policies
Fan Du, Feng Yan, Jianxiong Wu, Xinrun Xu, Weiye Zhang, Weinong Wang, Yu Guo, Bin Qian, Zhihai He, Fei Wang, Heng Yang
2604.24622v2
CF-VLA: Efficient Coarse-to-Fine Action Generation for Vision-Language-Action Policies
Fan Du, Feng Yan, Jianxiong Wu, Xinrun Xu, Weiye Zhang, Weinong Wang, Yu Guo, Bin Qian, Zhihai He, Fei Wang, Heng Yang
2604.24622v2
arXiv:2604.24622v2
•updated
•
2026-04-27
Flow-based vision-language-action (VLA) policies offer strong expressivity for action generation, but suffer from a fundamental inefficiency: multi-step inference is required to recover action structure from uninformative Gaussian noise, leading to a poor efficiency-quality trade-off under real-time constraints. We address this issue by rethinking the role of the starting point in generative action modeling. Instead of shortening the sampling trajectory, we propose CF-VLA, a coarse-to-fine two-stage formulation that restructures action generation into a coarse initialization step that constructs an action-aware starting point, followed by a single-step local refinement that corrects residual errors. Concretely, the coarse stage learns a conditional posterior over endpoint velocity to transform Gaussian noise into a structured initialization, while the fine stage performs a fixed-time refinement from this initialization. To stabilize training, we introduce a stepwise strategy that first learns a controlled coarse predictor and then performs joint optimization. Experiments on CALVIN and LIBERO show that our method establishes a strong efficiency-performance frontier under low-NFE (Number of Function Evaluations) regimes: it consistently outperforms existing NFE=2 methods, matches or surpasses the NFE=10 $π_{0.5}$ baseline on several metrics, reduces action sampling latency by 75.4%, and achieves the best average real-robot success rate of 83.0%, outperforming MIP by 19.5 points and $π_{0.5}$ by 4.0 points. These results suggest that structured, coarse-to-fine generation enables both strong performance and efficient inference. Our code is available at https://github.com/EmbodiedAI-RoboTron/CF-VLA.
OmniAlpha: Aligning Transparency-Aware Generation via Multi-Task Unified Reinforcement Learning
Hao Yu, Jinglin Wang, Jiabo Zhan, Rui Chen, Zile Wang, Huaisong Zhang, Hongyu Li, Xinrui Chen, Yongxian Wei, Chun Yuan
2511.20211v2
OmniAlpha: Aligning Transparency-Aware Generation via Multi-Task Unified Reinforcement Learning
Hao Yu, Jinglin Wang, Jiabo Zhan, Rui Chen, Zile Wang, Huaisong Zhang, Hongyu Li, Xinrui Chen, Yongxian Wei, Chun Yuan
2511.20211v2
arXiv:2511.20211v2
•updated
•
2025-11-25
Transparency-aware generation requires modeling not only RGB appearance but also alpha-based opacity and cross-layer composition, which are essential for tasks such as image matting, object removal, layer decomposition, and multi-layer content creation. However, existing RGBA-related methods remain largely fragmented, with separate pipelines designed for individual tasks. While a unified model is desirable, supervised fine-tuning alone is insufficient, as localized regression objectives cannot directly optimize the compositional fidelity, alpha-boundary precision, and structural consistency required for high-quality RGBA generation. To address this, we propose OmniAlpha, a unified multi-task reinforcement learning framework for transparency-aware generation and manipulation. OmniAlpha combines an end-to-end alpha-aware VAE and a sequence-to-sequence Diffusion Transformer, with a bi-directional layer axis in positional encoding to jointly model multiple RGBA inputs and outputs within a single forward pass. Built on a multi-task SFT cold start, it further performs GRPO-style post-training with layer-aware rewards defined on decoded RGBA outputs, enabling direct optimization of cross-layer coherence and fine transparency details. Experiments across five categories of transparency-aware tasks show that OmniAlpha consistently outperforms its unified SFT baseline and achieves strong performance against specialized expert models, including a 9.07% relative reduction in RGB L1 on layer decomposition and 74%/68% improvements over conventional matting tools on SAD/Grad for automatic matting.
Large language models eroding science understanding: an experimental study
Harry Collins, Hartmut Grote, Paul Newbury, Patrick Sutton, Simon Thorne
2604.25639v1
Large language models eroding science understanding: an experimental study
Harry Collins, Hartmut Grote, Paul Newbury, Patrick Sutton, Simon Thorne
2604.25639v1
arXiv:2604.25639v1
•
2026-04-28
This paper is under review in AI and Ethics This study examines whether large language models (LLMs) can reliably answer scientific questions and demonstrates how easily they can be influenced by fringe scientific material. The authors modified custom LLMs to prioritise knowledge in selected fringe papers on the Fine Structure Constant and Gravitational Waves, then compared their responses with those of domain experts and standard LLMs. The altered models produced fluent, convincing answers that contradicted scientific consensus and were difficult for non-experts to detect as misleading. The results show that LLMs are vulnerable to manipulation and cannot replace expert judgment, highlighting risks for public understanding of science and the potential spread of misinformation.
Comment: Under review in AI and Ethics
Improving Sensing Coverage and Compliance of 3D-Printed Artificial Skins Through Multi-Modal Sensing and Soft Materials
Carson Kohlbrenner, Caleb Escobedo, Sayak Ray, Alexander Dickhans, Anna Soukhovei, Nickolaus Jackoski, Lyle Antieau, Alessandro Roncone
2604.25563v1
Improving Sensing Coverage and Compliance of 3D-Printed Artificial Skins Through Multi-Modal Sensing and Soft Materials
Carson Kohlbrenner, Caleb Escobedo, Sayak Ray, Alexander Dickhans, Anna Soukhovei, Nickolaus Jackoski, Lyle Antieau, Alessandro Roncone
2604.25563v1
arXiv:2604.25563v1
•
2026-04-28
3D-printed artificial skins are a scalable approach to whole-body tactile and proximity coverage, but prior implementations have been limited to unimodal sensing and rigid materials. To improve the practical usability of 3D-printed artificial skins, we present a hybrid time-of-flight (ToF) and self-capacitance (SC) sensing skin that demonstrates multi-modal sensing integration, soft compliant coverings for impact absorption and pressure sensing, and a streamlined electrical interface between printed conductive traces and external electronics. We show that combining ToF and SC modalities enables contact detection, scene reconstruction, and pressure-correlated tactile responses with the compliant covering by deploying six artificial skin units with 40 sensing elements over an FR3 robot arm.
Comment: This work was accepted at the "Towards Large-Area Tactile Sensing Skins: From Scalable Materials to Embodied Robotic Perception" workshop at the International Conference on Robotics and Automation (ICRA) 2026
MiMo-Embodied: X-Embodied Foundation Model Technical Report
Xiaoshuai Hao, Lei Zhou, Zhijian Huang, Zhiwen Hou, Yingbo Tang, Lingfeng Zhang, Guang Li, Zheng Lu, Shuhuai Ren, Xianhui Meng, Yuchen Zhang, Jing Wu, Jinghui Lu, Chenxu Dang, Jiayi Guan, Jianhua Wu, Zhiyi Hou, Hanbing Li, Shumeng Xia, Mingliang Zhou, Yinan Zheng, Zihao Yue, Shuhao Gu, Hao Tian, Yuannan Shen, Jianwei Cui, Wen Zhang, Shaoqing Xu, Bing Wang, Haiyang Sun, Zeyu Zhu, Yuncheng Jiang, Zibin Guo, Chuhong Gong, Chaofan Zhang, Wenbo Ding, Kun Ma, Guang Chen, Rui Cai, Diyun Xiang, Heng Qu, Fuli Luo, Hangjun Ye, Long Chen
2511.16518v2
MiMo-Embodied: X-Embodied Foundation Model Technical Report
Xiaoshuai Hao, Lei Zhou, Zhijian Huang, Zhiwen Hou, Yingbo Tang, Lingfeng Zhang, Guang Li, Zheng Lu, Shuhuai Ren, Xianhui Meng, Yuchen Zhang, Jing Wu, Jinghui Lu, Chenxu Dang, Jiayi Guan, Jianhua Wu, Zhiyi Hou, Hanbing Li, Shumeng Xia, Mingliang Zhou, Yinan Zheng, Zihao Yue, Shuhao Gu, Hao Tian, Yuannan Shen, Jianwei Cui, Wen Zhang, Shaoqing Xu, Bing Wang, Haiyang Sun, Zeyu Zhu, Yuncheng Jiang, Zibin Guo, Chuhong Gong, Chaofan Zhang, Wenbo Ding, Kun Ma, Guang Chen, Rui Cai, Diyun Xiang, Heng Qu, Fuli Luo, Hangjun Ye, Long Chen
2511.16518v2
arXiv:2511.16518v2
•updated
•
2025-11-20
We open-source MiMo-Embodied, the first cross-embodied foundation model to successfully integrate and achieve state-of-the-art performance in both Autonomous Driving and Embodied AI. MiMo-Embodied sets new records across 17 embodied AI benchmarks in Task Planning, Affordance Prediction and Spatial Understanding, while also excelling in 12 autonomous driving benchmarks across Environmental Perception, Status Prediction, and Driving Planning. Across these tasks, MiMo-Embodied significantly outperforms existing open-source, closed-source, and specialized baselines. Our results indicate that through multi-stage learning, curated data construction, and CoT/RL fine-tuning, these two domains exhibit strong positive transfer and mutually reinforce one another. We provide a detailed analysis of our model design and training methodologies to facilitate further research. Code and models are available at https://github.com/XiaomiMiMo/MiMo-Embodied.
Comment: Code: https://github.com/XiaomiMiMo/MiMo-Embodied | Model: https://huggingface.co/XiaomiMiMo/MiMo-Embodied-7B
PHISHREV: A Hybrid Machine Learning and Post-Hoc Non-monotonic Reasoning Framework for Context-Aware Phishing Website Classification
Mainak Sen, Kumar Sankar Ray, Amlan Chakrabarti
2604.25512v1
PHISHREV: A Hybrid Machine Learning and Post-Hoc Non-monotonic Reasoning Framework for Context-Aware Phishing Website Classification
Mainak Sen, Kumar Sankar Ray, Amlan Chakrabarti
2604.25512v1
arXiv:2604.25512v1
•
2026-04-28
Phishing detection systems are predominantly rely on statistical machine learning models, which often lack contextual reasoning and are vulnerable to adversarial manipulation. In this work, we propose a hybrid framework that integrates machine learning classifiers with non-monotonic reasoning using Answer Set Programming (ASP) to enable context-aware decision refinement. The proposed post-hoc reasoning layer incorporates expert knowledge to revise classifier predictions through formal belief revisions. Experimental results indicate that the reasoning module modifies 5.08\% of classifier outputs, leading to improved decision consistency. A key advantage is that new domain knowledge can be incorporated into the reasoning layer in $\mathcal{O}(n)$ time, eliminating the need for model retraining.
GS-Playground: A High-Throughput Photorealistic Simulator for Vision-Informed Robot Learning
Yufei Jia, Heng Zhang, Ziheng Zhang, Junzhe Wu, Mingrui Yu, Zifan Wang, Dixuan Jiang, Zheng Li, Chenyu Cao, Zhuoyuan Yu, Xun Yang, Haizhou Ge, Yuchi Zhang, Jiayuan Zhang, Zhenbiao Huang, Tianle Liu, Shenyu Chen, Jiacheng Wang, Bin Xie, Xuran Yao, Xiwa Deng, Guangyu Wang, Jinzhi Zhang, Lei Hao, Zhixing Chen, Yuxiang Chen, Anqi Wang, Hongyun Tian, Yiyi Yan, Zhanxiang Cao, Yizhou Jiang, Hanyang Shao, Yue Li, Lu Shi, Bokui Chen, Wei Sui, Hanqing Cui, Yusen Qin, Ruqi Huang, Lei Han, Tiancai Wang, Guyue Zhou
2604.25459v1
GS-Playground: A High-Throughput Photorealistic Simulator for Vision-Informed Robot Learning
Yufei Jia, Heng Zhang, Ziheng Zhang, Junzhe Wu, Mingrui Yu, Zifan Wang, Dixuan Jiang, Zheng Li, Chenyu Cao, Zhuoyuan Yu, Xun Yang, Haizhou Ge, Yuchi Zhang, Jiayuan Zhang, Zhenbiao Huang, Tianle Liu, Shenyu Chen, Jiacheng Wang, Bin Xie, Xuran Yao, Xiwa Deng, Guangyu Wang, Jinzhi Zhang, Lei Hao, Zhixing Chen, Yuxiang Chen, Anqi Wang, Hongyun Tian, Yiyi Yan, Zhanxiang Cao, Yizhou Jiang, Hanyang Shao, Yue Li, Lu Shi, Bokui Chen, Wei Sui, Hanqing Cui, Yusen Qin, Ruqi Huang, Lei Han, Tiancai Wang, Guyue Zhou
2604.25459v1
arXiv:2604.25459v1
•
2026-04-28
Embodied AI research is undergoing a shift toward vision-centric perceptual paradigms. While massively parallel simulators have catalyzed breakthroughs in proprioception-based locomotion, their potential remains largely untapped for vision-informed tasks due to the prohibitive computational overhead of large-scale photorealistic rendering. Furthermore, the creation of simulation-ready 3D assets heavily relies on labor-intensive manual modeling, while the significant sim-to-real physical gap hinders the transfer of contact-rich manipulation policies. To address these bottlenecks, we propose GS-Playground, a multi-modal simulation framework designed to accelerate end-to-end perceptual learning. We develop a novel high-performance parallel physics engine, specifically designed to integrate with a batch 3D Gaussian Splatting (3DGS) rendering pipeline to ensure high-fidelity synchronization. Our system achieves a breakthrough throughput of 10^4 FPS at 640x480 resolution, significantly lowering the barrier for large-scale visual RL. Additionally, we introduce an automated Real2Sim workflow that reconstructs photorealistic, physically consistent, and memory-efficient environments, streamlining the generation of complex simulation-ready scenes. Extensive experiments on locomotion, navigation, and manipulation demonstrate that GS-Playground effectively bridges the perceptual and physical gaps across diverse embodied tasks. Project homepage: https://gsplayground.github.io.
Comment: Robotics: Science and Systems 2026
Do LLMs Capture Embodied Cognition and Cultural Variation? Cross-Linguistic Evidence from Demonstratives
Yu Wang, Emmanuele Chersoni, Chu-Ren Huang
2604.25423v1
Do LLMs Capture Embodied Cognition and Cultural Variation? Cross-Linguistic Evidence from Demonstratives
Yu Wang, Emmanuele Chersoni, Chu-Ren Huang
2604.25423v1
arXiv:2604.25423v1
•
2026-04-28
Do large language models (LLMs) truly acquire embodied cognition and cultural conventions from text? We introduce demonstratives, fundamental spatial expressions like "this/that" in English and "zhè/nà" in Chinese, as a novel probe for grounded knowledge. Using 6,400 responses from 320 native speakers, we establish a human baseline: English speakers reliably distinguish proximal-distal referents but struggle with perspective-taking, while Chinese speakers switch perspectives fluently but tolerate distal ambiguity. In contrast, five state-of-the-art LLMs fail to inherently understand the proximal-distal contrast and show no cultural differences, defaulting to English-centric reasoning. Our study contributes (i) a new task, based on demonstratives, as a new lens for evaluating embodied cognition and cultural conventions; (ii) empirical evidence of cross-cultural asymmetries in human interpretation; (iii) a new perspective on the egocentric-sociocentric debate, showing both orientations coexist but vary across languages; and (iv) a call to address individual variation in future model design.
Comment: Accepted to ACL 2026
RISE: Self-Improving Robot Policy with Compositional World Model
Jiazhi Yang, Kunyang Lin, Jinwei Li, Wencong Zhang, Tianwei Lin, Longyan Wu, Zhizhong Su, Hao Zhao, Ya-Qin Zhang, Li Chen, Ping Luo, Xiangyu Yue, Hongyang Li
2602.11075v2
RISE: Self-Improving Robot Policy with Compositional World Model
Jiazhi Yang, Kunyang Lin, Jinwei Li, Wencong Zhang, Tianwei Lin, Longyan Wu, Zhizhong Su, Hao Zhao, Ya-Qin Zhang, Li Chen, Ping Luo, Xiangyu Yue, Hongyang Li
2602.11075v2
arXiv:2602.11075v2
•updated
•
2026-02-11
Despite the sustained scaling on model capacity and data acquisition, Vision-Language-Action (VLA) models remain brittle in contact-rich and dynamic manipulation tasks, where minor execution deviations can compound into failures. While reinforcement learning (RL) offers a principled path to robustness, on-policy RL in the physical world is constrained by safety risk, hardware cost, and environment reset. To bridge this gap, we present RISE, a scalable framework of robotic reinforcement learning via imagination. At its core is a Compositional World Model that (i) predicts multi-view future via a controllable dynamics model, and (ii) evaluates imagined outcomes with a progress value model, producing informative advantages for the policy improvement. Such compositional design allows state and value to be tailored by best-suited yet distinct architectures and objectives. These components are integrated into a closed-loop self-improving pipeline that continuously generates imaginary rollouts, estimates advantages, and updates the policy in imaginary space without costly physical interaction. Across three challenging real-world tasks, RISE yields significant improvement over prior art, with more than +35% absolute performance increase in dynamic brick sorting, +45% for backpack packing, and +35% for box closing, respectively.
Comment: RSS 2026. Project page: https://opendrivelab.com/RISE/
ANCHOR: A Physically Grounded Closed-Loop Framework for Robust Home-Service Mobile Manipulation
Jinhao Jiang, Shengyu Fang, Sibo Zuo, Yujie Tang, Yirui Li
2604.25323v1
ANCHOR: A Physically Grounded Closed-Loop Framework for Robust Home-Service Mobile Manipulation
Jinhao Jiang, Shengyu Fang, Sibo Zuo, Yujie Tang, Yirui Li
2604.25323v1
arXiv:2604.25323v1
•
2026-04-28
Recent advances in open-vocabulary mobile manipulation have brought robots into real domestic environments. In such settings, reliable long-horizon execution under open-set object references and frequent disturbances becomes essential. However, many failures persist. These are not caused by semantic misunderstanding but by inconsistencies between symbolic plans and the evolving physical world, manifested as three recurring limitations: (i) existing systems often rely on pre-scanned semantic maps that become inconsistent after scene changes and disturbances; (ii) they select navigation endpoints without considering downstream manipulation feasibility, causing the "arrived but inoperable" problem; and (iii) they handle anomalies through undifferentiated global replanning, which often fails to contain local errors. To address this execution inconsistency, we present ANCHOR, a physically grounded closed-loop framework that aligns symbolic reasoning with verifiable physical state during execution. ANCHOR integrates three mechanisms: (i) physically anchored task planning, which binds symbolic predicates to observable geometric anchors and re-validates them after each action; (ii) operability-aware base alignment, which ensures that navigation endpoints satisfy kinematic reachability and local collision feasibility; and (iii) minimum-responsible-layer hierarchical recovery, which localizes failures across perception, base-arm coordination, and execution layers to prevent cascading retries. Across 60 real-robot trials in previously unseen environments, ANCHOR improves task success from 53.3% to 71.7% and achieves a 71.4% recovery rate under perturbations, demonstrating that explicit physical grounding and structured failure containment are critical for robust mobile manipulation. Our project page is available at https://anchor9178.github.io/ANCHOR/ .
PermaFrost-Attack: Stealth Pretraining Seeding(SPS) for planting Logic Landmines During LLM Training
Harsh Kumar, Rahul Maity, Tanmay Joshi, Aman Chadha, Vinija Jain, Suranjana Trivedy, Amitava Das
2604.22117v2
PermaFrost-Attack: Stealth Pretraining Seeding(SPS) for planting Logic Landmines During LLM Training
Harsh Kumar, Rahul Maity, Tanmay Joshi, Aman Chadha, Vinija Jain, Suranjana Trivedy, Amitava Das
2604.22117v2
arXiv:2604.22117v2
•updated
•
2026-04-23
Aligned large language models (LLMs) remain vulnerable to adversarial manipulation, and their reliance on web-scale pretraining creates a subtle but consequential attack surface. We study Stealth Pretraining Seeding (SPS), a threat model in which adversaries distribute small amounts of poisoned content across stealth websites, increasing the likelihood that such material is absorbed into future training corpora derived from sources such as Common Crawl. Because each individual payload is tiny, diffuse, and superficially benign, the attack is difficult to detect during dataset construction or filtering. The result is a latent form of poisoning that remains largely invisible under standard evaluation, yet can later be activated by a precise trigger such as <00TRIGGER00>. We call this attack PermaFrost, reflecting its latent and reactivatable nature. We study it through PermaFrost-Attack, a controlled framework for latent conceptual poisoning, together with three geometric diagnostics: Thermodynamic Length, Spectral Curvature, and the Infection Traceback Graph. Across multiple model families and scales, we show that this controlled SPS proxy can induce persistent unsafe behavior that often remains hidden under standard evaluation. Our results identify SPS as a practical and underappreciated threat to future foundation models. This paper introduces a novel geometric diagnostic lens for systematically examining latent model behavior, providing a principled foundation for detecting, characterizing, and understanding vulnerabilities that may remain invisible under standard evaluation.
Tendon-Actuated Robots with a Tapered, Flexible Polymer Backbone: Design, Fabrication, and Modeling
Harald Minde Hansen, Nandita Gallacher, Nicholas B. Andrews, Kristin Y. Pettersen, Jan Tommy Gravdahl, Mario di Castro
2603.19124v2
Tendon-Actuated Robots with a Tapered, Flexible Polymer Backbone: Design, Fabrication, and Modeling
Harald Minde Hansen, Nandita Gallacher, Nicholas B. Andrews, Kristin Y. Pettersen, Jan Tommy Gravdahl, Mario di Castro
2603.19124v2
arXiv:2603.19124v2
•updated
•
2026-03-19
This paper presents the design, modeling, and fabrication of 3D-printed, tendon-actuated continuum robots featuring a flexible, tapered backbone constructed from thermoplastic polyurethane (TPU). Our scalable design incorporates an integrated electronics base housing that enables direct tendon tension control and sensing via actuators and compression load cells. Unlike many continuum robots that are single-purpose and costly, the proposed design prioritizes customizability, rapid assembly, and low cost while enabling high curvature and enhanced distal compliance through geometric tapering, thereby supporting a broad range of compliant robotic inspection and manipulation tasks. We develop a generalized forward kinetostatic model of the tapered backbone based on Cosserat rod theory using a Newtonian approach, extending existing tendon-actuated Cosserat rod formulations to explicitly account for spatially varying backbone cross-sectional geometry. The model captures the graded stiffness profile induced by the tapering and enables systematic exploration of the configuration space as a function of the geometric design parameters. Specifically, we analyze how the backbone taper angle influences the robot's configuration space and manipulability. The model is validated against motion capture data, achieving centimeter-level shape prediction accuracy after calibrating Young's modulus via a line search that minimizes modeling error. We further demonstrate teleoperated grasping using an endoscopic gripper routed along the continuum robot, mounted on a 6-DoF robotic arm. Parameterized iLogic/CAD scripts are provided for rapid geometry generation and scaling. The presented framework establishes a simple, rapid, and reproducible pathway from parametric design to controlled tendon actuation for tapered, tendon-driven continuum robots manufactured using fused deposition modeling 3D printers.
InCoM: Intent-Driven Perception and Structured Coordination for Mobile Manipulation
Jiahao Liu, Cui Wenbo, Haoran Li, Dongbin Zhao
2602.23024v3
InCoM: Intent-Driven Perception and Structured Coordination for Mobile Manipulation
Jiahao Liu, Cui Wenbo, Haoran Li, Dongbin Zhao
2602.23024v3
arXiv:2602.23024v3
•updated
•
2026-02-26
Mobile manipulation is a fundamental capability for general-purpose robotic agents, requiring both coordinated control of the mobile base and manipulator and robust perception under dynamically changing viewpoints. However, existing approaches face two key challenges: strong coupling between base and arm actions complicates control optimization, and perceptual attention is often poorly allocated as viewpoints shift during mobile manipulation. We propose InCoM, an intent-driven perception and structured coordination framework for mobile manipulation. InCoM infers latent motion intent to dynamically reweight multi-scale perceptual features, enabling stage-adaptive allocation of perceptual attention. To support robust cross-modal perception, InCoM further incorporates a geometric-semantic structured alignment mechanism that enhances multimodal correspondence. On the control side, we design a decoupled coordinated flow matching action decoder that explicitly models coordinated base-arm action generation, alleviating optimization difficulties caused by control coupling. Experimental results demonstrate that InCoM significantly outperforms state-of-the-art methods, achieving success rate gains of 28.2%, 26.1%, and 23.6% across three ManiSkill-HAB scenarios without privileged information. Furthermore, its effectiveness is consistently validated in real-world mobile manipulation tasks, where InCoM maintains a superior success rate over existing baselines.
InternScenes: A Large-scale Simulatable Indoor Scene Dataset with Realistic Layouts
Weipeng Zhong, Peizhou Cao, Yichen Jin, Li Luo, Wenzhe Cai, Jingli Lin, Hanqing Wang, Zhaoyang Lyu, Tai Wang, Bo Dai, Xudong Xu, Jiangmiao Pang
2509.10813v4
InternScenes: A Large-scale Simulatable Indoor Scene Dataset with Realistic Layouts
Weipeng Zhong, Peizhou Cao, Yichen Jin, Li Luo, Wenzhe Cai, Jingli Lin, Hanqing Wang, Zhaoyang Lyu, Tai Wang, Bo Dai, Xudong Xu, Jiangmiao Pang
2509.10813v4
arXiv:2509.10813v4
•updated
•
2025-09-13
The advancement of Embodied AI heavily relies on large-scale, simulatable 3D scene datasets characterized by scene diversity and realistic layouts. However, existing datasets typically suffer from limitations in data scale or diversity, sanitized layouts lacking small items, and severe object collisions. To address these shortcomings, we introduce \textbf{InternScenes}, a novel large-scale simulatable indoor scene dataset comprising approximately 40,000 diverse scenes by integrating three disparate scene sources, real-world scans, procedurally generated scenes, and designer-created scenes, including 1.96M 3D objects and covering 15 common scene types and 288 object classes. We particularly preserve massive small items in the scenes, resulting in realistic and complex layouts with an average of 41.5 objects per region. Our comprehensive data processing pipeline ensures simulatability by creating real-to-sim replicas for real-world scans, enhances interactivity by incorporating interactive objects into these scenes, and resolves object collisions by physical simulations. We demonstrate the value of InternScenes with two benchmark applications: scene layout generation and point-goal navigation. Both show the new challenges posed by the complex and realistic layouts. More importantly, InternScenes paves the way for scaling up the model training for both tasks, making the generation and navigation in such complex scenes possible. We commit to open-sourcing the data, models, and benchmarks to benefit the whole community.
Comment: Accepted by NeurIPS 2025; Project page: https://marjordcpz.github.io/InternScenes.github.io
Beyond I'm Sorry, I Can't: Dissecting Large Language Model Refusal
Nirmalendu Prakash, Yeo Wei Jie, Amir Abdullah, Ranjan Satapathy, Erik Cambria, Roy Ka Wei Lee
2509.09708v3
Beyond I'm Sorry, I Can't: Dissecting Large Language Model Refusal
Nirmalendu Prakash, Yeo Wei Jie, Amir Abdullah, Ranjan Satapathy, Erik Cambria, Roy Ka Wei Lee
2509.09708v3
arXiv:2509.09708v3
•updated
•
2025-09-07
Refusal on harmful prompts is a key safety behaviour in instruction-tuned large language models (LLMs), yet the internal causes of this behaviour remain poorly understood. We study two public instruction-tuned models, Gemma-2-2B-IT and LLaMA-3.1-8B-IT, using sparse autoencoders (SAEs) trained on residual-stream activations. Given a harmful prompt, we search the SAE latent space for feature sets whose ablation flips the model from refusal to compliance, demonstrating causal influence and creating a jailbreak. Our search proceeds in three stages: (1) Refusal Direction: find a refusal-mediating direction and collect SAE features near that direction; (2) Greedy Filtering: prune to a minimal set; and (3) Interaction Discovery: fit a factorization machine (FM) that captures nonlinear interactions among the remaining active features and the minimal set. This pipeline yields a broad set of jailbreak-critical features, offering insight into the mechanistic basis of refusal. Moreover, we find evidence of redundant features that remain dormant unless earlier features are suppressed. Our findings highlight the potential for fine-grained auditing and targeted intervention in safety behaviours by manipulating the interpretable latent space.
Where Did It Go Wrong? Capability-Oriented Failure Attribution for Vision-and-Language Navigation Agents
Jianming Chen, Yawen Wang, Junjie Wang, Xiaofei Xie, Shoubin Li, Qing Wang, Fanjiang Xu
2604.25161v1
Where Did It Go Wrong? Capability-Oriented Failure Attribution for Vision-and-Language Navigation Agents
Jianming Chen, Yawen Wang, Junjie Wang, Xiaofei Xie, Shoubin Li, Qing Wang, Fanjiang Xu
2604.25161v1
arXiv:2604.25161v1
•
2026-04-28
Embodied agents in safety-critical applications such as Vision-Language Navigation (VLN) rely on multiple interdependent capabilities (e.g., perception, memory, planning, decision), making failures difficult to localize and attribute. Existing testing methods are largely system-level and provide limited insight into which capability deficiencies cause task failures. We propose a capability-oriented testing approach that enables failure detection and attribution by combining (1) adaptive test case generation via seed selection and mutation, (2) capability oracles for identifying capability-specific errors, and (3) a feedback mechanism that attributes failures to capabilities and guides further test generation. Experiments show that our method discovers more failure cases and more accurately pinpoints capability-level deficiencies than state-of-the-art baselines, providing more interpretable and actionable guidance for improving embodied agents.
DIAL: Decoupling Intent and Action via Latent World Modeling for End-to-End VLA
Yi Chen, Yuying Ge, Hui Zhou, Mingyu Ding, Yixiao Ge, Xihui Liu
2603.29844v2
DIAL: Decoupling Intent and Action via Latent World Modeling for End-to-End VLA
Yi Chen, Yuying Ge, Hui Zhou, Mingyu Ding, Yixiao Ge, Xihui Liu
2603.29844v2
arXiv:2603.29844v2
•updated
•
2026-03-31
The development of Vision-Language-Action (VLA) models has been significantly accelerated by pre-trained Vision-Language Models (VLMs). However, most existing end-to-end VLAs treat the VLM primarily as a multimodal encoder, directly mapping vision-language features to low-level actions. This paradigm underutilizes the VLM's potential in high-level decision making and introduces training instability, frequently degrading its rich semantic representations. To address these limitations, we introduce DIAL, a framework bridging high-level decision making and low-level motor execution through a differentiable latent intent bottleneck. Specifically, a VLM-based System-2 performs latent world modeling by synthesizing latent visual foresight within the VLM's native feature space; this foresight explicitly encodes intent and serves as the structural bottleneck. A lightweight System-1 policy then decodes this predicted intent together with the current observation into precise robot actions via latent inverse dynamics. To ensure optimization stability, we employ a two-stage training paradigm: a decoupled warmup phase where System-2 learns to predict latent futures while System-1 learns motor control under ground-truth future guidance within a unified feature space, followed by seamless end-to-end joint optimization. This enables action-aware gradients to refine the VLM backbone in a controlled manner, preserving pre-trained knowledge. Extensive experiments on the RoboCasa GR1 Tabletop benchmark show that DIAL establishes a new state-of-the-art, achieving superior performance with 10x fewer demonstrations than prior methods. Furthermore, by leveraging heterogeneous human demonstrations, DIAL learns physically grounded manipulation priors and exhibits robust zero-shot generalization to unseen objects and novel configurations during real-world deployment on a humanoid robot.
Comment: Project page: https://xpeng-robotics.github.io/dial
HANDFUL: Sequential Grasp-Conditioned Dexterous Manipulation with Resource Awareness
Ethan Foong, Yunshuang Li, Hao Jiang, Gaurav S. Sukhatme, Daniel Seita
2604.25126v1
HANDFUL: Sequential Grasp-Conditioned Dexterous Manipulation with Resource Awareness
Ethan Foong, Yunshuang Li, Hao Jiang, Gaurav S. Sukhatme, Daniel Seita
2604.25126v1
arXiv:2604.25126v1
•
2026-04-28
Dexterous robot hands offer rich opportunities for multifunctional manipulation, where a robot must execute multiple skills in sequence while maintaining control over previously grasped objects. Most prior work in dexterous manipulation focuses on single-object, single-skill tasks. In contrast, our insight is that many sequential tasks require resource-aware grasps that conserve fingers for future actions. In this paper, we study sequential grasp-conditioned dexterous manipulation, where a robot first grasps an object and then performs a second, distinct manipulation subtask while preserving the initial grasp. We introduce HANDFUL, a learning framework that models finger usage as a limited resource and encourages exploration of resource-aware grasps through finger-level contact rewards. These grasps are subsequently selected for downstream tasks via curriculum-based policy learning. We further propose HANDFUL-Bench, a simulation benchmark that introduces sequential dexterous manipulation tasks across multiple secondsubtask objectives, including pushing, pulling, and pressing, under a shared grasp-conditioned setup. Extensive simulation results demonstrate that prioritizing resource-aware grasps improves second-subtask success and robustness compared to a baseline that greedily optimizes the initial grasp before attempting the second subtask. We additionally validate our approach on a real dexterous LEAP hand. Together, this work establishes resource-aware grasp planning as a key principle for multifunctional dexterous manipulation. Supplementary material is available on our website: https://handful-dex.github.io.
Genie Sim PanoRecon: Fast Immersive Scene Generation from Single-View Panorama
Zhijun Li, Yongxin Su, Di Yang, Jichao Wang, Zheyuan Xing, Qian Wang, Maoqing Yao
2604.07105v3
Genie Sim PanoRecon: Fast Immersive Scene Generation from Single-View Panorama
Zhijun Li, Yongxin Su, Di Yang, Jichao Wang, Zheyuan Xing, Qian Wang, Maoqing Yao
2604.07105v3
arXiv:2604.07105v3
•updated
•
2026-04-08
We present Genie Sim PanoRecon, a feed-forward Gaussian-splatting pipeline that delivers high-fidelity, low-cost 3D scenes for robotic manipulation simulation. The panorama input is decomposed into six non-overlapping cube-map faces, processed in parallel, and seamlessly reassembled. To guarantee geometric consistency across views, we devise a depth-aware fusion strategy coupled with a training-free depth-injection module that steers the monocular feed-forward network to generate coherent 3D Gaussians. The whole system reconstructs photo-realistic scenes in seconds and has been integrated into Genie Sim - a LLM-driven simulation platform for embodied synthetic data generation and evaluation - to provide scalable backgrounds for manipulation tasks. For code details, please refer to: https://github.com/AgibotTech/genie_sim/tree/main/source/geniesim_world.
Genie Sim 3.0 : A High-Fidelity Comprehensive Simulation Platform for Humanoid Robot
Chenghao Yin, Da Huang, Di Yang, Jichao Wang, Nanshu Zhao, Chen Xu, Wenjun Sun, Linjie Hou, Zhijun Li, Junhui Wu, Zhaobo Liu, Zhen Xiao, Sheng Zhang, Lei Bao, Rui Feng, Zhenquan Pang, Jiayu Li, Qian Wang, Maoqing Yao
2601.02078v2
Genie Sim 3.0 : A High-Fidelity Comprehensive Simulation Platform for Humanoid Robot
Chenghao Yin, Da Huang, Di Yang, Jichao Wang, Nanshu Zhao, Chen Xu, Wenjun Sun, Linjie Hou, Zhijun Li, Junhui Wu, Zhaobo Liu, Zhen Xiao, Sheng Zhang, Lei Bao, Rui Feng, Zhenquan Pang, Jiayu Li, Qian Wang, Maoqing Yao
2601.02078v2
arXiv:2601.02078v2
•updated
•
2026-01-05
The development of robust and generalizable robot learning models is critically contingent upon the availability of large-scale, diverse training data and reliable evaluation benchmarks. Collecting data in the physical world poses prohibitive costs and scalability challenges, and prevailing simulation benchmarks frequently suffer from fragmentation, narrow scope, or insufficient fidelity to enable effective sim-to-real transfer. To address these challenges, we introduce Genie Sim 3.0, a unified simulation platform for robotic manipulation. We present Genie Sim Generator, a large language model (LLM)-powered tool that constructs high-fidelity scenes from natural language instructions. Its principal strength resides in rapid and multi-dimensional generalization, facilitating the synthesis of diverse environments to support scalable data collection and robust policy evaluation. We introduce the first benchmark that pioneers the application of LLM for automated evaluation. It leverages LLM to mass-generate evaluation scenarios and employs Vision-Language Model (VLM) to establish an automated assessment pipeline. We also release an open-source dataset comprising more than 10,000 hours of synthetic data across over 200 tasks. Through systematic experimentation, we validate the robust zero-shot sim-to-real transfer capability of our open-source dataset, demonstrating that synthetic data can server as an effective substitute for real-world data under controlled conditions for scalable policy training. For code and dataset details, please refer to: https://github.com/AgibotTech/genie_sim.
Ternary Memristive Logic: Hardware for Reasoning Realized via Domain Algebra
Chao Li
2604.20891v2
Ternary Memristive Logic: Hardware for Reasoning Realized via Domain Algebra
Chao Li
2604.20891v2
arXiv:2604.20891v2
•updated
•
2026-04-20
Memristive crossbars store numerical weights needing aggregation and decoding; a single junction means nothing alone. This paper presents a fundamentally different use: each junction stores a complete, domain-scoped logical assertion (holds/negated/undefined). Ternary resistance states encode these values directly. We establish a structure-preserving mapping from a domain algebra to crossbar topology: domains become isolated arrays, specialization becomes directed wiring, relation typing controls inheritance gates, and cross-domain links become explicit registers. The physical layout thus embodies the algebra; changing wiring changes reasoning semantics. We detail an ICD-11 respiratory disease classification chip (1,247 entities, ~136k 1T1R junctions) enabling domain scoping, three-valued logic, transitive cascade, typed inheritance, and cross-axis queries. Behavioral simulation (sigma_log=0.15, SNR=20dB) shows error-free operation across 100,000 trials per task with wide tolerance margins. Where prior work unified representation and computation in software, this work unifies them in hardware: reading one junction answers one question, without symbolic interpretation.
Comment: 24pages
End-to-End AD
38
默认显示 5 篇
Lifting Embodied World Models for Planning and Control
Alex N. Wang, Trevor Darrell, Pavel Izmailov, Yutong Bai, Amir Bar
2604.26182v1
Lifting Embodied World Models for Planning and Control
Alex N. Wang, Trevor Darrell, Pavel Izmailov, Yutong Bai, Amir Bar
2604.26182v1
arXiv:2604.26182v1
•
2026-04-28
World models of embodied agents predict future observations conditioned on an action taken by the agent. For complex embodiments, action spaces are high-dimensional and difficult to specify: for example, precisely controlling a human agent requires specifying the motion of each joint. This makes the world model hard to control and expensive to plan with as search-based methods like CEM scale poorly with action dimensionality. To address this issue, we train a lightweight policy that maps high-level actions to sequences of low-level joint actions. Composing this policy with the frozen world model produces a lifted world model that predicts a sequence of future observations from a single high-level action. We instantiate this framework for a human-like embodiment, defining the high-level action space as a small set of 2D waypoints annotated on the current observation frame, each specifying a near-term goal position for a leaf joint (pelvis, head, hands). Waypoints are low-dimensional, visually interpretable, and easy to specify manually or to search over. We show that the lifted world model substantially outperforms searching directly in low-level joint space ($3.8\times$ lower mean joint error to the goal pose), while remaining more compute-efficient and generalizing to environments unseen by the policy.
Inferix: A Block-Diffusion based Next-Generation Inference Engine for World Simulation
Inferix Team, Tianyu Feng, Yizeng Han, Jiahao He, Yuanyu He, Xi Lin, Teng Liu, Hanfeng Lu, Jiasheng Tang, Wei Wang, Zhiyuan Wang, Jichao Wu, Mingyang Yang, Yinghao Yu, Zeyu Zhang, Bohan Zhuang
2511.20714v2
Inferix: A Block-Diffusion based Next-Generation Inference Engine for World Simulation
Inferix Team, Tianyu Feng, Yizeng Han, Jiahao He, Yuanyu He, Xi Lin, Teng Liu, Hanfeng Lu, Jiasheng Tang, Wei Wang, Zhiyuan Wang, Jichao Wu, Mingyang Yang, Yinghao Yu, Zeyu Zhang, Bohan Zhuang
2511.20714v2
arXiv:2511.20714v2
•updated
•
2025-11-25
World models serve as core simulators for fields such as agentic AI, embodied AI, and gaming, capable of generating long, physically realistic, and interactive high-quality videos. Moreover, scaling these models could unlock emergent capabilities in visual perception, understanding, and reasoning, paving the way for a new paradigm that moves beyond current LLM-centric vision foundation models. A key breakthrough empowering them is the semi-autoregressive (block-diffusion) decoding paradigm, which merges the strengths of diffusion and autoregressive methods by generating video tokens in block-applying diffusion within each block while conditioning on previous ones, resulting in more coherent and stable video sequences. Crucially, it overcomes limitations of standard video diffusion by reintroducing LLM-style KV Cache management, enabling efficient, variable-length, and high-quality generation.
Therefore, Inferix is specifically designed as a next-generation inference engine to enable immersive world synthesis through optimized semi-autoregressive decoding processes. This dedicated focus on world simulation distinctly sets it apart from systems engineered for high-concurrency scenarios (like vLLM or SGLang) and from classic video diffusion models (such as xDiTs). Inferix further enhances its offering with interactive video streaming and profiling, enabling real-time interaction and realistic simulation to accurately model world dynamics. Additionally, it supports efficient benchmarking through seamless integration of LV-Bench, a new fine-grained evaluation benchmark tailored for minute-long video generation scenarios. We hope the community will work together to advance Inferix and foster world model exploration.
Video Compression Meets Video Generation: Latent Inter-Frame Pruning with Attention Recovery
Dennis Menn, Yuedong Yang, Bokun Wang, Xiwen Wei, Mustafa Munir, Feng Liang, Radu Marculescu, Chenfeng Xu, Diana Marculescu
2603.05811v2
Video Compression Meets Video Generation: Latent Inter-Frame Pruning with Attention Recovery
Dennis Menn, Yuedong Yang, Bokun Wang, Xiwen Wei, Mustafa Munir, Feng Liang, Radu Marculescu, Chenfeng Xu, Diana Marculescu
2603.05811v2
arXiv:2603.05811v2
•updated
•
2026-03-06
Current video generation models suffer from high computational latency, making real-time applications prohibitively costly. In this paper, we address this limitation by exploiting the temporal redundancy inherent in video latent patches. To this end, we propose the Latent Inter-frame Pruning with Attention Recovery (LIPAR) framework, which detects and skips recomputing duplicated latent patches. Additionally, we introduce a novel Attention Recovery mechanism that approximates the attention values of pruned tokens, thereby removing visual artifacts arising from naively applying the pruning method. Empirically, our method increases video editing throughput by $1.53\times$, achieving an average of 19.3 FPS on an NVIDIA RTX 4090 with the 1.3B Self-Forcing model (4-step denoising, FP16). The proposed method does not compromise generation quality and can be seamlessly integrated with the model without additional training. Our approach effectively bridges the gap between traditional compression algorithms and modern generative pipelines.
Detecting Dental Landmarks from Intraoral 3D Scans: the 3DTeethLand challenge
Achraf Ben-Hamadou, Nour Neifar, Ahmed Rekik, Oussama Smaoui, Firas Bouzguenda, Sergi Pujades, Niels van Nistelrooij, Shankeeth Vinayahalingam, Kaibo Shi, Hairong Jin, Youyi Zheng, Tibor Kubík, Oldřich Kodym, Petr Šilling, Kateřina Trávníčková, Tomáš Mojžiš, Jan Matula, Jeffry Hartanto, Xiaoying Zhu, Kim-Ngan Nguyen, Tudor Dascalu, Huikai Wu, and Weijie Liu, Shaojie Zhuang, Guangshun Wei, Yuanfeng Zhou
2512.08323v2
Detecting Dental Landmarks from Intraoral 3D Scans: the 3DTeethLand challenge
Achraf Ben-Hamadou, Nour Neifar, Ahmed Rekik, Oussama Smaoui, Firas Bouzguenda, Sergi Pujades, Niels van Nistelrooij, Shankeeth Vinayahalingam, Kaibo Shi, Hairong Jin, Youyi Zheng, Tibor Kubík, Oldřich Kodym, Petr Šilling, Kateřina Trávníčková, Tomáš Mojžiš, Jan Matula, Jeffry Hartanto, Xiaoying Zhu, Kim-Ngan Nguyen, Tudor Dascalu, Huikai Wu, and Weijie Liu, Shaojie Zhuang, Guangshun Wei, Yuanfeng Zhou
2512.08323v2
arXiv:2512.08323v2
•updated
•
2025-12-09
Teeth landmark detection is a key task in modern orthodontics, supporting advanced diagnosis, personalized treatment planning, and effective monitoring of treatment progress. However, several significant challenges may arise due to the intricate geometry of individual teeth and the substantial variations observed across different individuals. To address these complexities, the development of advanced techniques, especially through the application of deep learning, is essential for the precise and reliable detection of 3D tooth landmarks. In this context, the 3DTeethLand challenge was held in conjunction with the International Conference on Medical Image Computing and Computer-Assisted Intervention (MICCAI) in 2024, calling for algorithms focused on teeth landmark detection from intraoral 3D scans. This challenge introduced a publicly available dataset for 3D dental landmark detection from 340 intraoral scans, providing a standardized benchmark to evaluate state-of-the-art approaches and encouraging methodological advances toward addressing this clinically problem. A total of 49 teams participated, and 6 teams reached the final phase. The winning team achieved a rank score of 0.91, with a mean Average Precision of 0.78 and a mean Average Recall of 0.65, demonstrating a balance between precision and recall. Top teams achieved high precision with different strategies: the first-ranked team used a two-stage Stratified Transformer with segmentation and weighted DBSCAN, while the second-ranked team adopted a single-stage DGCNN with offset regression and class-specific non-maximum suppression.
Comment: MICCAI 2024, 3DTeethLand, Challenge report, under review
A Comparative Study in Surgical AI: Datasets, Foundation Models, and Barriers to Med-AGI
Kirill Skobelev, Eric Fithian, Yegor Baranovski, Jack Cook, Sandeep Angara, Shauna Otto, Zhuang-Fang Yi, John Zhu, Daniel A. Donoho, X. Y. Han, Neeraj Mainkar, Margaux Masson-Forsythe
2603.27341v2
A Comparative Study in Surgical AI: Datasets, Foundation Models, and Barriers to Med-AGI
Kirill Skobelev, Eric Fithian, Yegor Baranovski, Jack Cook, Sandeep Angara, Shauna Otto, Zhuang-Fang Yi, John Zhu, Daniel A. Donoho, X. Y. Han, Neeraj Mainkar, Margaux Masson-Forsythe
2603.27341v2
arXiv:2603.27341v2
•updated
•
2026-03-28
Recent Artificial Intelligence (AI) models have matched or exceeded human experts in several benchmarks of biomedical task performance, but surgical benchmarks in particular are often missing from prominent medical benchmark suites (specifically, those requiring visual recognition). Since surgery requires integrating disparate tasks, generally-capable AI models could be particularly attractive as a collaborative tool if performance could be improved. On the one hand, the canonical approach of scaling architecture size and training data is attractive, especially since there are millions of hours of surgical video data generated per year. On the other hand, preparing surgical data for AI training requires significantly higher levels of professional expertise, and training on that data requires expensive computational resources. These trade-offs paint an uncertain picture of whether and to-what-extent modern AI could aid surgical practice. In this paper, we explore this question through a case study of surgical tool detection using state-of-the-art AI methods available in 2026. We demonstrate that even with multi-billion parameter models and extensive training, current Vision Language Models fall short in the seemingly simple task of tool detection in neurosurgery. Additionally, we show scaling experiments indicating that increasing model size and training time only leads to diminishing improvements in relevant performance metrics. Thus, our experiments suggest that current models could still face significant obstacles in surgical use cases. Moreover, some obstacles cannot be simply ``scaled away'' with additional compute and persist across diverse model architectures, raising the question of whether data and label availability are the only limiting factors. We discuss the main contributors to these constraints and advance potential solutions.
Learning-Based Dynamics Modeling and Robust Control for Tendon-Driven Continuum Robots
Ziqing Zou, Ke Qiu, Fei Wang, Haojian Lu, Rong Xiong, Yue Wang
2604.25691v1
Learning-Based Dynamics Modeling and Robust Control for Tendon-Driven Continuum Robots
Ziqing Zou, Ke Qiu, Fei Wang, Haojian Lu, Rong Xiong, Yue Wang
2604.25691v1
arXiv:2604.25691v1
•
2026-04-28
Tendon-Driven Continuum Robots (TDCRs) pose significant modeling and control challenges due to complex nonlinearities, such as frictional hysteresis and transmission compliance. This paper proposes a differentiable learning framework that integrates high-fidelity dynamics modeling with robust neural control. We develop a GRU-based dynamics model featuring bidirectional multi-channel connectivity and residual prediction to effectively suppress compounding errors during long-horizon auto-regressive prediction. By treating this model as a gradient bridge, an end-to-end neural control policy is optimized through backpropagation, allowing it to implicitly internalize compensation for intricate nonlinearities. Experimental validation on a physical three-section TDCR demonstrates that our framework achieves accurate tracking and superior robustness against unseen payloads, outperforming Jacobian-based methods by eliminating self-excited oscillations.
Robustness Evaluation of a Foundation Segmentation Model Under Simulated Domain Shifts in Abdominal CT: Implications for Health Digital Twin Deployment
Sanghati Basu
2604.25685v1
Robustness Evaluation of a Foundation Segmentation Model Under Simulated Domain Shifts in Abdominal CT: Implications for Health Digital Twin Deployment
Sanghati Basu
2604.25685v1
arXiv:2604.25685v1
•
2026-04-28
Foundation segmentation models such as the Segment Anything Model (SAM) have demonstrated strong generalization across natural images; however, their robustness under clinically realistic medical imaging domain shifts remains insufficiently quantified. We present a systematic slice-level robustness audit of SAM (ViT-B) for spleen segmentation in abdominal CT using 1,051 nonempty slices from 41 volumes in the Medical Segmentation Decathlon. A standardized ground-truth-derived bounding-box protocol was used to isolate encoder robustness from prompt uncertainty. Controlled perturbations simulating inter-scanner variability, including Gaussian noise, blur, contrast scaling, gamma correction, and resolution mismatch, were applied across ten conditions. The clean baseline achieved a mean Dice score of 0.9145 (95% CI: [0.909, 0.919]) with a failure rate of 0.67%. Across all perturbations, the absolute mean ΔDice remained below 0.01. Paired Wilcoxon signed-rank tests with Benjamini-Hochberg false discovery rate correction identified statistically significant but small-magnitude changes under selected conditions, while McNemar analysis showed no significant increase in failure probability. These findings indicate that SAM exhibits stable segmentation behavior under moderate CT domain shifts, supporting its role as a robust foundation baseline for medical image segmentation research. As health digital twins increasingly incorporate foundation segmentation models for anatomical modeling and organ-level monitoring, formal characterization of robustness under real-world imaging variability is a necessary step toward trustworthy deployment.
Comment: 8 Pages, 5 Tables, 2 Figures
Reinforcement Learning for Testing Interdependent Requirements in Autonomous Vehicles: An Empirical Study
Jiahui Wu, Chengjie Lu, Aitor Arrieta, Shaukat Ali
2502.15792v2
Reinforcement Learning for Testing Interdependent Requirements in Autonomous Vehicles: An Empirical Study
Jiahui Wu, Chengjie Lu, Aitor Arrieta, Shaukat Ali
2502.15792v2
arXiv:2502.15792v2
•updated
•
2025-02-18
Autonomous vehicles (AVs) make driving decisions without humans, making dependability assurance critical. Scenario-based testing is widely used to evaluate AVs under diverse conditions, with reinforcement learning (RL) generating test scenarios that identify violations of functional and safety requirements. Many requirements are interdependent and involve trade-offs, making it unclear whether single-objective RL (SORL), which combines objectives into a single reward, can reliably reveal violations or whether multi-objective RL (MORL), which explicitly considers multiple objectives, is necessary. We present an empirical evaluation comparing SORL and MORL for generating critical scenarios that simultaneously test interdependent requirements using an end-to-end AV controller and high-fidelity simulator. Results suggest that MORL and SORL differ mainly in how violations occur, while showing comparable effectiveness in many cases. MORL tends to generate more requirement-violation scenarios, whereas SORL produces higher-severity violations. Their relative performance also depends on specific objective combinations and, to a lesser extent, road conditions. Regarding diversity, MORL consistently covers a broader range of scenarios. Thus, MORL is preferable when scenario diversity and coverage are prioritized, whereas SORL may better expose severe violations. Our empirical evaluation addresses a gap by systematically comparing SORL and MORL, highlighting the importance of requirement dependencies in RL-based AV testing.
OmniAlpha: Aligning Transparency-Aware Generation via Multi-Task Unified Reinforcement Learning
Hao Yu, Jinglin Wang, Jiabo Zhan, Rui Chen, Zile Wang, Huaisong Zhang, Hongyu Li, Xinrui Chen, Yongxian Wei, Chun Yuan
2511.20211v2
OmniAlpha: Aligning Transparency-Aware Generation via Multi-Task Unified Reinforcement Learning
Hao Yu, Jinglin Wang, Jiabo Zhan, Rui Chen, Zile Wang, Huaisong Zhang, Hongyu Li, Xinrui Chen, Yongxian Wei, Chun Yuan
2511.20211v2
arXiv:2511.20211v2
•updated
•
2025-11-25
Transparency-aware generation requires modeling not only RGB appearance but also alpha-based opacity and cross-layer composition, which are essential for tasks such as image matting, object removal, layer decomposition, and multi-layer content creation. However, existing RGBA-related methods remain largely fragmented, with separate pipelines designed for individual tasks. While a unified model is desirable, supervised fine-tuning alone is insufficient, as localized regression objectives cannot directly optimize the compositional fidelity, alpha-boundary precision, and structural consistency required for high-quality RGBA generation. To address this, we propose OmniAlpha, a unified multi-task reinforcement learning framework for transparency-aware generation and manipulation. OmniAlpha combines an end-to-end alpha-aware VAE and a sequence-to-sequence Diffusion Transformer, with a bi-directional layer axis in positional encoding to jointly model multiple RGBA inputs and outputs within a single forward pass. Built on a multi-task SFT cold start, it further performs GRPO-style post-training with layer-aware rewards defined on decoded RGBA outputs, enabling direct optimization of cross-layer coherence and fine transparency details. Experiments across five categories of transparency-aware tasks show that OmniAlpha consistently outperforms its unified SFT baseline and achieves strong performance against specialized expert models, including a 9.07% relative reduction in RGB L1 on layer decomposition and 74%/68% improvements over conventional matting tools on SAD/Grad for automatic matting.
SAMe: A Semantic Anatomy Mapping Engine for Robotic Ultrasound
Jing Zhang, Duojie Chen, Wentao Jiang, Zihan Lou, Jianxin Liu, Xinwu Cui, Qinghong Zhao, Bo Du, Christoph F. Dietrich, Dacheng Tao
2604.25646v1
SAMe: A Semantic Anatomy Mapping Engine for Robotic Ultrasound
Jing Zhang, Duojie Chen, Wentao Jiang, Zihan Lou, Jianxin Liu, Xinwu Cui, Qinghong Zhao, Bo Du, Christoph F. Dietrich, Dacheng Tao
2604.25646v1
arXiv:2604.25646v1
•
2026-04-28
Robotic ultrasound has advanced local image-driven control, contact regulation, and view optimization, yet current systems lack the anatomical understanding needed to determine what to scan, where to begin, and how to adapt to individual patient anatomy. These gaps make systems still reliant on expert intervention to initiate scanning. Here we present SAMe, a semantic anatomy mapping engine that provides robotic ultrasound with an explicit anatomical prior layer. SAMe addresses scan initiation as a target-to-anatomy-to-action process: it grounds under-specified clinical complaints into structured target organs, instantiates a patient-specific anatomical representation for the grounded targets from a single external body image, and translates this representation into control-facing 6-DoF probe initialization states without any additional registration using preoperative CT or MRI. The anatomical representation maintained by SAMe is explicit, lightweight (single-organ inference in 0.08s), and compatible with downstream control by design. Across semantic grounding, anatomical instantiation, and real-robot evaluation, SAMe shows strong performance across the full initialization pipeline. In real-robot experiments, SAMe achieved overall organ-hit rates of 97.3% for liver initialization and 81.7% for kidney initialization across the evaluated target sets. Even when restricted to the centroid target, SAMe outperformed the surface-heuristic baseline for both liver and kidney initialization. These results establish an explicit anatomical prior layer that addresses scan initialization and is designed to support broader downstream autonomous scanning pipelines, providing the anatomical foundation for complaint-driven, anatomically informed robotic ultrasonography.
Comment: Supplementary information included. Code will be released at https://github.com/MiliLab/Echo-SAMe
I-INR: Iterative Implicit Neural Representations
Ali Haider, Muhammad Salman Ali, Maryam Qamar, Tahir Khalil, Soo Ye Kim, Jihyong Oh, Enzo Tartaglione, Sung-Ho Bae
2504.17364v4
I-INR: Iterative Implicit Neural Representations
Ali Haider, Muhammad Salman Ali, Maryam Qamar, Tahir Khalil, Soo Ye Kim, Jihyong Oh, Enzo Tartaglione, Sung-Ho Bae
2504.17364v4
arXiv:2504.17364v4
•updated
•
2025-04-24
Implicit Neural Representations (INRs) have revolutionized signal processing and computer vision by modeling signals as continuous, differentiable functions parameterized by neural networks. However, INRs are prone to the spectral bias problem, limiting their ability to retain high-frequency information, and often struggle with noise robustness. Motivated by recent trends in iterative refinement processes, we propose Iterative Implicit Neural Representations (I-INRs). This novel plug-and-play framework iteratively refines signal reconstructions to restore high-frequency details, improve noise robustness, and enhance generalization, ultimately delivering superior reconstruction quality. I-INRs integrate seamlessly into existing INR architectures with only a 0.5-2% increase in parameters. During reconstruction, the iterative refinement adds just 0.8-1.6% additional FLOPs over the baseline while delivering a substantial performance boost of up to +2.0 PSNR. Extensive experiments demonstrate that I-INRs consistently outperform WIRE, SIREN, and Gauss across various computer vision tasks, including image fitting, image denoising, and object occupancy prediction. The code is available at github.com/optimizer077/I-INR.
Comment: Accepted at AAAI 2026
OneThinker: All-in-one Reasoning Model for Image and Video
Kaituo Feng, Manyuan Zhang, Hongyu Li, Kaixuan Fan, Shuang Chen, Yilei Jiang, Dian Zheng, Peiwen Sun, Yiyuan Zhang, Haoze Sun, Yan Feng, Peng Pei, Xunliang Cai, Xiangyu Yue
2512.03043v3
OneThinker: All-in-one Reasoning Model for Image and Video
Kaituo Feng, Manyuan Zhang, Hongyu Li, Kaixuan Fan, Shuang Chen, Yilei Jiang, Dian Zheng, Peiwen Sun, Yiyuan Zhang, Haoze Sun, Yan Feng, Peng Pei, Xunliang Cai, Xiangyu Yue
2512.03043v3
arXiv:2512.03043v3
•updated
•
2025-12-02
Reinforcement learning (RL) has recently achieved remarkable success in eliciting visual reasoning within Multimodal Large Language Models (MLLMs). However, existing approaches typically train separate models for different tasks and treat image and video reasoning as disjoint domains. This results in limited scalability toward a multimodal reasoning generalist, which restricts practical versatility and hinders potential knowledge sharing across tasks and modalities. To this end, we propose OneThinker, an all-in-one reasoning model that unifies image and video understanding across diverse fundamental visual tasks, including question answering, captioning, spatial and temporal grounding, tracking, and segmentation. To achieve this, we construct the OneThinker-600k training corpus covering all these tasks and employ commercial models for CoT annotation, resulting in OneThinker-SFT-340k for SFT cold start. Furthermore, we propose EMA-GRPO to handle reward heterogeneity in multi-task RL by tracking task-wise moving averages of reward standard deviations for balanced optimization. Extensive experiments on diverse visual benchmarks show that OneThinker delivers strong performance on 31 benchmarks, across 10 fundamental visual understanding tasks. Moreover, it exhibits effective knowledge transfer between certain tasks and preliminary zero-shot generalization ability, marking a step toward a unified multimodal reasoning generalist. All code, model, and data are released.
Comment: CVPR 2026, Project page: https://github.com/tulerfeng/OneThinker
AdaTooler-V: Adaptive Tool-Use for Images and Videos
Chaoyang Wang, Kaituo Feng, Dongyang Chen, Zhongyu Wang, Zhixun Li, Sicheng Gao, Meng Meng, Xu Zhou, Manyuan Zhang, Yuzhang Shang, Xiangyu Yue
2512.16918v3
AdaTooler-V: Adaptive Tool-Use for Images and Videos
Chaoyang Wang, Kaituo Feng, Dongyang Chen, Zhongyu Wang, Zhixun Li, Sicheng Gao, Meng Meng, Xu Zhou, Manyuan Zhang, Yuzhang Shang, Xiangyu Yue
2512.16918v3
arXiv:2512.16918v3
•updated
•
2025-12-18
Recent advances have shown that multimodal large language models (MLLMs) benefit from multimodal interleaved chain-of-thought (CoT) with vision tool interactions. However, existing open-source models often exhibit blind tool-use reasoning patterns, invoking vision tools even when they are unnecessary, which significantly increases inference overhead and degrades model performance. To this end, we propose AdaTooler-V, an MLLM that performs adaptive tool-use by determining whether a visual problem truly requires tools. First, we introduce AT-GRPO, a reinforcement learning algorithm that adaptively adjusts reward scales based on the Tool Benefit Score of each sample, encouraging the model to invoke tools only when they provide genuine improvements. Moreover, we construct two datasets to support training: AdaTooler-V-CoT-100k for SFT cold start and AdaTooler-V-300k for RL with verifiable rewards across single-image, multi-image, and video data. Experiments across twelve benchmarks demonstrate the strong reasoning capability of AdaTooler-V, outperforming existing methods in diverse visual reasoning tasks. Notably, AdaTooler-V-7B achieves an accuracy of 89.8\% on the high-resolution benchmark V*, surpassing the commercial proprietary model GPT-4o and Gemini 1.5 Pro. All code, models, and data are released.
Comment: ACL 2026 Findings, Project page: https://github.com/CYWang735/AdaTooler-V
DualGeo: A Dual-View Framework for Worldwide Image Geo-localization
Junchao Cui, Wenqi Shi, Shaoyong Du, Hang He, Xuanzi Ma, Hao Tang, Xiangyang Luo
2604.25533v1
DualGeo: A Dual-View Framework for Worldwide Image Geo-localization
Junchao Cui, Wenqi Shi, Shaoyong Du, Hang He, Xuanzi Ma, Hao Tang, Xiangyang Luo
2604.25533v1
arXiv:2604.25533v1
•
2026-04-28
Worldwide image geo-localization aims to infer the geographic location of an image captured anywhere on Earth, spanning street, city, regional, national, and continental scales. Existing methods rely on visual features that are sensitive to environmental variations (e.g., lighting, season, and weather) and lack effective post-processing to filter outlier candidates, limiting localization accuracy. To address these limitations, we propose DualGeo, a two-stage framework for worldwide image geo-localization. First, it establishes a geo-representational foundation by fusing image and semantic segmentation features via bidirectional cross-attention. The fused features are then aligned with GPS coordinates through dual-view contrastive learning to build a global retrieval database. Second, it performs geo-cognitive refinement by re-ranking retrieved candidates using geographic clustering. It then feeds them into large multimodal models (LMMs) for final coordinate prediction. Experiments on IM2GPS, IM2GPS3k, and YFCC4k show that DualGeo outperforms state-of-the-art methods, improving street-level (<1 km) and city-level (<25 km) localization accuracy by 3.6%-16.58% and 1.29%-8.77%, respectively. Our code and datasets are available : https://github.com/CJ310177/DualGeo.
Comment: ICME2026 Accept
MiMo-Embodied: X-Embodied Foundation Model Technical Report
Xiaoshuai Hao, Lei Zhou, Zhijian Huang, Zhiwen Hou, Yingbo Tang, Lingfeng Zhang, Guang Li, Zheng Lu, Shuhuai Ren, Xianhui Meng, Yuchen Zhang, Jing Wu, Jinghui Lu, Chenxu Dang, Jiayi Guan, Jianhua Wu, Zhiyi Hou, Hanbing Li, Shumeng Xia, Mingliang Zhou, Yinan Zheng, Zihao Yue, Shuhao Gu, Hao Tian, Yuannan Shen, Jianwei Cui, Wen Zhang, Shaoqing Xu, Bing Wang, Haiyang Sun, Zeyu Zhu, Yuncheng Jiang, Zibin Guo, Chuhong Gong, Chaofan Zhang, Wenbo Ding, Kun Ma, Guang Chen, Rui Cai, Diyun Xiang, Heng Qu, Fuli Luo, Hangjun Ye, Long Chen
2511.16518v2
MiMo-Embodied: X-Embodied Foundation Model Technical Report
Xiaoshuai Hao, Lei Zhou, Zhijian Huang, Zhiwen Hou, Yingbo Tang, Lingfeng Zhang, Guang Li, Zheng Lu, Shuhuai Ren, Xianhui Meng, Yuchen Zhang, Jing Wu, Jinghui Lu, Chenxu Dang, Jiayi Guan, Jianhua Wu, Zhiyi Hou, Hanbing Li, Shumeng Xia, Mingliang Zhou, Yinan Zheng, Zihao Yue, Shuhao Gu, Hao Tian, Yuannan Shen, Jianwei Cui, Wen Zhang, Shaoqing Xu, Bing Wang, Haiyang Sun, Zeyu Zhu, Yuncheng Jiang, Zibin Guo, Chuhong Gong, Chaofan Zhang, Wenbo Ding, Kun Ma, Guang Chen, Rui Cai, Diyun Xiang, Heng Qu, Fuli Luo, Hangjun Ye, Long Chen
2511.16518v2
arXiv:2511.16518v2
•updated
•
2025-11-20
We open-source MiMo-Embodied, the first cross-embodied foundation model to successfully integrate and achieve state-of-the-art performance in both Autonomous Driving and Embodied AI. MiMo-Embodied sets new records across 17 embodied AI benchmarks in Task Planning, Affordance Prediction and Spatial Understanding, while also excelling in 12 autonomous driving benchmarks across Environmental Perception, Status Prediction, and Driving Planning. Across these tasks, MiMo-Embodied significantly outperforms existing open-source, closed-source, and specialized baselines. Our results indicate that through multi-stage learning, curated data construction, and CoT/RL fine-tuning, these two domains exhibit strong positive transfer and mutually reinforce one another. We provide a detailed analysis of our model design and training methodologies to facilitate further research. Code and models are available at https://github.com/XiaomiMiMo/MiMo-Embodied.
Comment: Code: https://github.com/XiaomiMiMo/MiMo-Embodied | Model: https://huggingface.co/XiaomiMiMo/MiMo-Embodied-7B
DDA-Thinker: Decoupled Dual-Atomic Reinforcement Learning for Reasoning-Driven Image Editing
Hanqing Yang, Qiang Zhou, Yongchao Du, Sashuai Zhou, Zhibin Wang, Jun Song, Tiezheng Ge, Cheng Yu, Bo Zheng
2604.25477v1
DDA-Thinker: Decoupled Dual-Atomic Reinforcement Learning for Reasoning-Driven Image Editing
Hanqing Yang, Qiang Zhou, Yongchao Du, Sashuai Zhou, Zhibin Wang, Jun Song, Tiezheng Ge, Cheng Yu, Bo Zheng
2604.25477v1
arXiv:2604.25477v1
•
2026-04-28
Recent image editing models have achieved strong visual fidelity but often struggle with tasks requiring complex reasoning. To investigate and enhance the reasoning-grounded planning for image editing, we propose DDA-Thinker, a Thinker-centric framework designed for the independent optimization of a planning module (Thinker) over a fixed generative model (Editor). This decoupled Thinker-centric paradigm facilitates a controlled analysis of the planning module and makes its contribution under a fixed Editor easier to assess. To effectively guide this Thinker, we introduce a dual-atomic reinforcement learning framework. This framework decomposes feedback into two distinct atomic rewards implemented through verifiable checklists: a cognitive-atomic reward to directly assess the quality of the Thinker's executable plan, which serves as the actionable outcome of the Thinker's reasoning, and a visual-atomic reward to assess the final image quality. To improve checklist quality, our checklist synthesis is grounded not only in the source image and user instruction but also in a rational reference description of the ideal post-edit scene. To support this training, we further develop a two-stage data curation pipeline that first synthesizes a diverse and reasoning-focused dataset, then applies difficulty-aware refinement to curate an effective training curriculum for reinforcement learning. Extensive experiments on reasoning-driven image editing benchmarks, including RISE-Bench and KRIS-Bench, demonstrate that our approach substantially improves overall performance. Our method enables a community model to achieve results competitive with strong proprietary models, highlighting the practical potential of Thinker-centric optimization under a fixed-editor setting.
GS-Playground: A High-Throughput Photorealistic Simulator for Vision-Informed Robot Learning
Yufei Jia, Heng Zhang, Ziheng Zhang, Junzhe Wu, Mingrui Yu, Zifan Wang, Dixuan Jiang, Zheng Li, Chenyu Cao, Zhuoyuan Yu, Xun Yang, Haizhou Ge, Yuchi Zhang, Jiayuan Zhang, Zhenbiao Huang, Tianle Liu, Shenyu Chen, Jiacheng Wang, Bin Xie, Xuran Yao, Xiwa Deng, Guangyu Wang, Jinzhi Zhang, Lei Hao, Zhixing Chen, Yuxiang Chen, Anqi Wang, Hongyun Tian, Yiyi Yan, Zhanxiang Cao, Yizhou Jiang, Hanyang Shao, Yue Li, Lu Shi, Bokui Chen, Wei Sui, Hanqing Cui, Yusen Qin, Ruqi Huang, Lei Han, Tiancai Wang, Guyue Zhou
2604.25459v1
GS-Playground: A High-Throughput Photorealistic Simulator for Vision-Informed Robot Learning
Yufei Jia, Heng Zhang, Ziheng Zhang, Junzhe Wu, Mingrui Yu, Zifan Wang, Dixuan Jiang, Zheng Li, Chenyu Cao, Zhuoyuan Yu, Xun Yang, Haizhou Ge, Yuchi Zhang, Jiayuan Zhang, Zhenbiao Huang, Tianle Liu, Shenyu Chen, Jiacheng Wang, Bin Xie, Xuran Yao, Xiwa Deng, Guangyu Wang, Jinzhi Zhang, Lei Hao, Zhixing Chen, Yuxiang Chen, Anqi Wang, Hongyun Tian, Yiyi Yan, Zhanxiang Cao, Yizhou Jiang, Hanyang Shao, Yue Li, Lu Shi, Bokui Chen, Wei Sui, Hanqing Cui, Yusen Qin, Ruqi Huang, Lei Han, Tiancai Wang, Guyue Zhou
2604.25459v1
arXiv:2604.25459v1
•
2026-04-28
Embodied AI research is undergoing a shift toward vision-centric perceptual paradigms. While massively parallel simulators have catalyzed breakthroughs in proprioception-based locomotion, their potential remains largely untapped for vision-informed tasks due to the prohibitive computational overhead of large-scale photorealistic rendering. Furthermore, the creation of simulation-ready 3D assets heavily relies on labor-intensive manual modeling, while the significant sim-to-real physical gap hinders the transfer of contact-rich manipulation policies. To address these bottlenecks, we propose GS-Playground, a multi-modal simulation framework designed to accelerate end-to-end perceptual learning. We develop a novel high-performance parallel physics engine, specifically designed to integrate with a batch 3D Gaussian Splatting (3DGS) rendering pipeline to ensure high-fidelity synchronization. Our system achieves a breakthrough throughput of 10^4 FPS at 640x480 resolution, significantly lowering the barrier for large-scale visual RL. Additionally, we introduce an automated Real2Sim workflow that reconstructs photorealistic, physically consistent, and memory-efficient environments, streamlining the generation of complex simulation-ready scenes. Extensive experiments on locomotion, navigation, and manipulation demonstrate that GS-Playground effectively bridges the perceptual and physical gaps across diverse embodied tasks. Project homepage: https://gsplayground.github.io.
Comment: Robotics: Science and Systems 2026
ReSim: Reliable World Simulation for Autonomous Driving
Jiazhi Yang, Kashyap Chitta, Shenyuan Gao, Long Chen, Yuqian Shao, Xiaosong Jia, Hongyang Li, Andreas Geiger, Xiangyu Yue, Li Chen
2506.09981v2
ReSim: Reliable World Simulation for Autonomous Driving
Jiazhi Yang, Kashyap Chitta, Shenyuan Gao, Long Chen, Yuqian Shao, Xiaosong Jia, Hongyang Li, Andreas Geiger, Xiangyu Yue, Li Chen
2506.09981v2
arXiv:2506.09981v2
•updated
•
2025-06-11
How can we reliably simulate future driving scenarios under a wide range of ego driving behaviors? Recent driving world models, developed exclusively on real-world driving data composed mainly of safe expert trajectories, struggle to follow hazardous or non-expert behaviors, which are rare in such data. This limitation restricts their applicability to tasks such as policy evaluation. In this work, we address this challenge by enriching real-world human demonstrations with diverse non-expert data collected from a driving simulator (e.g., CARLA), and building a controllable world model trained on this heterogeneous corpus. Starting with a video generator featuring a diffusion transformer architecture, we devise several strategies to effectively integrate conditioning signals and improve prediction controllability and fidelity. The resulting model, ReSim, enables Reliable Simulation of diverse open-world driving scenarios under various actions, including hazardous non-expert ones. To close the gap between high-fidelity simulation and applications that require reward signals to judge different actions, we introduce a Video2Reward module that estimates a reward from ReSim's simulated future. Our ReSim paradigm achieves up to 44% higher visual fidelity, improves controllability for both expert and non-expert actions by over 50%, and boosts planning and policy selection performance on NAVSIM by 2% and 25%, respectively.
Comment: NeurIPS 2025 Spotlight. Project page: https://opendrivelab.com/ReSim
UniSER: A Foundation Model for Unified Soft Effects Removal
Jingdong Zhang, Lingzhi Zhang, Qing Liu, Mang Tik Chiu, Connelly Barnes, Yizhou Wang, Haoran You, Xiaoyang Liu, Yuqian Zhou, Zhe Lin, Eli Shechtman, Sohrab Amirghodsi, Xin Li, Wenping Wang, Xiaohang Zhan
2511.14183v3
UniSER: A Foundation Model for Unified Soft Effects Removal
Jingdong Zhang, Lingzhi Zhang, Qing Liu, Mang Tik Chiu, Connelly Barnes, Yizhou Wang, Haoran You, Xiaoyang Liu, Yuqian Zhou, Zhe Lin, Eli Shechtman, Sohrab Amirghodsi, Xin Li, Wenping Wang, Xiaohang Zhan
2511.14183v3
arXiv:2511.14183v3
•updated
•
2025-11-18
Digital images are often degraded by soft effects such as lens flare, haze, shadows, and reflections, which reduce aesthetics even though the underlying pixels remain partially visible. The prevailing works address these degradations in isolation, developing highly specialized, specialist models that lack scalability and fail to exploit the shared underlying essences of these restoration problems. Meanwhile, although recent large-scale generalist models (e.g., GPT-4o, Flux Kontext, Nano Banana) offer powerful text-driven editing capabilities, they heavily rely on detailed prompts and often fail to achieve robust removal on such fine-grained tasks while preserving the scene's identity. Leveraging the common essence of soft effects, i.e., semi-transparent occlusions, we introduce a foundational versatile model UniSER, capable of addressing diverse degradations caused by soft effects within a single framework. Our methodology centers on curating a massive 3.8M-pair dataset to ensure robustness and generalization, which includes novel, physically-plausible data to fill critical gaps in public benchmarks, and a tailored training pipeline that fine-tunes a Diffusion Transformer to learn robust restoration priors from this diverse data, integrating fine-grained mask and strength controls. This synergistic approach allows UniSER to significantly outperform both specialist and generalist models, achieving robust, high-fidelity restoration in the wild.
Leveraging Previous-Traversal Point Cloud Map Priors for Camera-Based 3D Object Detection and Tracking
Markus Käppeler, Özgün Çiçek, Yakov Miron, Abhinav Valada
2604.25405v1
Leveraging Previous-Traversal Point Cloud Map Priors for Camera-Based 3D Object Detection and Tracking
Markus Käppeler, Özgün Çiçek, Yakov Miron, Abhinav Valada
2604.25405v1
arXiv:2604.25405v1
•
2026-04-28
Camera-based 3D object detection and tracking are central to autonomous driving, yet precise 3D object localization remains fundamentally constrained by depth ambiguity when no expensive, depth-rich online LiDAR is available at inference. In many deployments, however, vehicles repeatedly traverse the same environments, making static point cloud maps from prior traversals a practical source of geometric priors. We propose DualViewMapDet, a camera-only inference framework that retrieves such map priors online and leverages them to mitigate the absence of a LiDAR sensor during deployment. The key idea is a dual-space camera-map fusion strategy that avoids one-sided view conversion. Specifically, we (i) project the map into perspective view (PV) and encode multi-channel geometric cues to enrich image features and support BEV lifting, and (ii) encode the map directly in bird's-eye view (BEV) with a sparse voxel backbone and fuse it with lifted camera features in a shared metric space. Extensive evaluations on nuScenes and Argoverse 2 demonstrate consistent improvements over strong camera-only baselines, with particularly strong gains in object localization. Ablations further validate the contributions of PV/BEV fusion and prior-map coverage. We make the code and pre-trained models available at https://dualviewmapdet.cs.uni-freiburg.de .
COMPASS: COmpact Multi-channel Prior-map And Scene Signature for Floor-Plan-Based Visual Localization
Muhammad Shaheer, Miguel Fernandez-Cortizas, Asier Bikandi-Noya, Holger Voos, Jose Luis Sanchez-Lopez
2604.25388v1
COMPASS: COmpact Multi-channel Prior-map And Scene Signature for Floor-Plan-Based Visual Localization
Muhammad Shaheer, Miguel Fernandez-Cortizas, Asier Bikandi-Noya, Holger Voos, Jose Luis Sanchez-Lopez
2604.25388v1
arXiv:2604.25388v1
•
2026-04-28
Architectural floor plans are widely available priors which contain not only geometry but also the semantic information of the environment, yet existing localization methods largely ignore this semantic information. To address this, we present COMPASS, an algorithm that exploits both geometric and semantic priors from floor plans to estimate the pose of a robot equipped with dual fisheye cameras. Inspired by scan context descriptor from LiDAR-based place recognition, we design a multi-channel radial descriptor that encodes the geometric layout surrounding a position. From the floor plan, rays are cast in 360 azimuth bins and the results are encoded into five channels: normalized range, structural hit type (wall, window, or opening), range gradient, inverse range, and local range variance. From the image side, the same descriptor structure is populated by detecting structural elements in the fisheye imagery. As a first step toward full cross-modal matching, we present a window detection algorithm for fisheye images that uses a line segment detector to identify window frames via vertical edge clustering and brightness verification. Detected windows are projected to azimuthal bearings through the fisheye camera model, producing the hit-type channel of the visual descriptor. As a proof of concept, we generate both descriptors at a single known pose from the Hilti-Trimble SLAM Challenge 2026 dataset and demonstrate that the wall-window pattern extracted from the first frame of each camera closely matches the floor plan descriptor, validating the feasibility of cross-modal structural matching.
BEVal: A Cross-dataset Evaluation Study of BEV Segmentation Models for Autonomous Driving
Manuel Alejandro Diaz-Zapata, Wenqian Liu, Robin Baruffa, Christian Laugier
2408.16322v4
BEVal: A Cross-dataset Evaluation Study of BEV Segmentation Models for Autonomous Driving
Manuel Alejandro Diaz-Zapata, Wenqian Liu, Robin Baruffa, Christian Laugier
2408.16322v4
arXiv:2408.16322v4
•updated
•
2024-08-29
Current research in semantic bird's-eye view segmentation for autonomous driving focuses solely on optimizing neural network models using a single dataset, typically nuScenes. This practice leads to the development of highly specialized models that may fail when faced with different environments or sensor setups, a problem known as domain shift. In this paper, we conduct a comprehensive cross-dataset evaluation of state-of-the-art BEV segmentation models to assess their performance across different training and testing datasets and setups, as well as different semantic categories. We investigate the influence of different sensors, such as cameras and LiDAR, on the models' ability to generalize to diverse conditions and scenarios. Additionally, we conduct multi-dataset training experiments that improve models' BEV segmentation performance compared to single-dataset training. Our work addresses the gap in evaluating BEV segmentation models under cross-dataset validation. And our findings underscore the importance of enhancing model generalizability and adaptability to ensure more robust and reliable BEV segmentation approaches for autonomous driving applications. The code for this paper available at https://github.com/manueldiaz96/beval .
CoRE: Concept-Reasoning Expansion for Continual Brain Lesion Segmentation
Qianqian Chen, Anglin Liu, Jingyang Zhang, Yudong Zhang
2604.25376v1
CoRE: Concept-Reasoning Expansion for Continual Brain Lesion Segmentation
Qianqian Chen, Anglin Liu, Jingyang Zhang, Yudong Zhang
2604.25376v1
arXiv:2604.25376v1
•
2026-04-28
Accurate brain lesion segmentation in MRI is vital for effective clinical diagnosis and treatment planning. Due to high annotation costs and strict data privacy regulations, universal models require employing Continual Learning (CL) to adapt to evolving clinical tasks without losing previously acquired knowledge. However, existing CL paradigms often suffer from capacity limits or redundant parameter growth, and even advanced dynamic methods rely mostly on image-perception strategies that struggle to handle the substantial pathological and multimodal heterogeneity inherent in brain imaging. To address this issue, we propose Concept-Reasoning Expansion (CoRE) framework, which establishes a joint decision-making mechanism by integrating visual features with structured concepts. Through the alignment of image tokens with a hierarchical concept library, CoRE simulates clinical reasoning to guide both interpretable expert routing and demand-based model growth. This collaborative process ensures model evolution is grounded in clinical priors, preventing redundant parameter expansion while maximizing knowledge reuse. Extensive evaluations across 12 sequential brain lesion MRI tasks demonstrate that CoRE achieves state-of-the-art performance and provides a high knowledge starting point for efficient future adaptation. Its superior few-shot transferability and clinical interpretability further validate its effectiveness in managing non-stationary clinical data streams. Our code will be released soon.
MTPano: Multi-Task Panoramic Scene Understanding via Label-Free Integration of Dense Prediction Priors
Jingdong Zhang, Xiaohang Zhan, Lingzhi Zhang, Yizhou Wang, Zhengming Yu, Jionghao Wang, Wenping Wang, Xin Li
2602.05330v2
MTPano: Multi-Task Panoramic Scene Understanding via Label-Free Integration of Dense Prediction Priors
Jingdong Zhang, Xiaohang Zhan, Lingzhi Zhang, Yizhou Wang, Zhengming Yu, Jionghao Wang, Wenping Wang, Xin Li
2602.05330v2
arXiv:2602.05330v2
•updated
•
2026-02-05
Comprehensive panoramic scene understanding is critical for immersive applications, yet it remains challenging due to the scarcity of high-resolution, multi-task annotations. While perspective foundation models have achieved success through data scaling, directly adapting them to the panoramic domain often fails due to severe geometric distortions and coordinate system discrepancies. Furthermore, the underlying relations between diverse dense prediction tasks in spherical spaces are underexplored. To address these challenges, we propose MTPano, a robust multi-task panoramic foundation model established by a label-free training pipeline. First, to circumvent data scarcity, we leverage powerful perspective dense priors. We project panoramic images into perspective patches to generate accurate, domain-gap-free pseudo-labels using off-the-shelf foundation models, which are then re-projected to serve as patch-wise supervision. Second, to tackle the interference between task types, we categorize tasks into rotation-invariant (e.g., depth, segmentation) and rotation-variant (e.g., surface normals) groups. We introduce the Panoramic Dual BridgeNet, which disentangles these feature streams via geometry-aware modulation layers that inject absolute position and ray direction priors. To handle the distortion from equirectangular projections (ERP), we incorporate ERP token mixers followed by a dual-branch BridgeNet for interactions with gradient truncation, facilitating beneficial cross-task information sharing while blocking conflicting gradients from incompatible task attributes. Additionally, we introduce auxiliary tasks to fertilize the cross-task learning process. Extensive experiments demonstrate that MTPano achieves state-of-the-art performance on multiple benchmarks and delivers competitive results against task-specific panoramic specialist foundation models.
ProDrive: Proactive Planning for Autonomous Driving via Ego-Environment Co-Evolution
Chuyao Fu, Shengzhe Gan, Zhuoli Ouyang, Yuhan Rui, Xiaowei Chi, Sirui Han, Jiankun Wang, Hong Zhang
2604.25329v1
ProDrive: Proactive Planning for Autonomous Driving via Ego-Environment Co-Evolution
Chuyao Fu, Shengzhe Gan, Zhuoli Ouyang, Yuhan Rui, Xiaowei Chi, Sirui Han, Jiankun Wang, Hong Zhang
2604.25329v1
arXiv:2604.25329v1
•
2026-04-28
End-to-end autonomous driving planners typically generate trajectories from current observations alone. However, real-world driving is highly dynamic, and such reactive planning cannot anticipate future scene evolution, often leading to myopic decisions and safety-critical failures. We propose ProDrive, a world-model-based proactive planning framework that enables ego-environment co-evolution for autonomous driving. ProDrive jointly trains a query-centric trajectory planner and a bird's-eye-view (BEV) world model end-to-end: the planner generates diverse candidate trajectories and planning-aware ego tokens, while the world model predicts future scene evolution conditioned on them. By injecting planner features into the world model and evaluating all candidates in parallel, ProDrive preserves end-to-end gradient flow and allows future outcome assessment to directly shape planning. This bidirectional coupling enables proactive planning beyond current-observation-driven decision-making. Experiments on NAVSIM v1 show that ProDrive outperforms strong baselines in both safety and planning efficiency, while ablations validate the effectiveness of the proposed ego-environment coupling design.
Comment: Accepted to CVPR 2026 GigaBrain Challenge Workshop
ANCHOR: A Physically Grounded Closed-Loop Framework for Robust Home-Service Mobile Manipulation
Jinhao Jiang, Shengyu Fang, Sibo Zuo, Yujie Tang, Yirui Li
2604.25323v1
ANCHOR: A Physically Grounded Closed-Loop Framework for Robust Home-Service Mobile Manipulation
Jinhao Jiang, Shengyu Fang, Sibo Zuo, Yujie Tang, Yirui Li
2604.25323v1
arXiv:2604.25323v1
•
2026-04-28
Recent advances in open-vocabulary mobile manipulation have brought robots into real domestic environments. In such settings, reliable long-horizon execution under open-set object references and frequent disturbances becomes essential. However, many failures persist. These are not caused by semantic misunderstanding but by inconsistencies between symbolic plans and the evolving physical world, manifested as three recurring limitations: (i) existing systems often rely on pre-scanned semantic maps that become inconsistent after scene changes and disturbances; (ii) they select navigation endpoints without considering downstream manipulation feasibility, causing the "arrived but inoperable" problem; and (iii) they handle anomalies through undifferentiated global replanning, which often fails to contain local errors. To address this execution inconsistency, we present ANCHOR, a physically grounded closed-loop framework that aligns symbolic reasoning with verifiable physical state during execution. ANCHOR integrates three mechanisms: (i) physically anchored task planning, which binds symbolic predicates to observable geometric anchors and re-validates them after each action; (ii) operability-aware base alignment, which ensures that navigation endpoints satisfy kinematic reachability and local collision feasibility; and (iii) minimum-responsible-layer hierarchical recovery, which localizes failures across perception, base-arm coordination, and execution layers to prevent cascading retries. Across 60 real-robot trials in previously unseen environments, ANCHOR improves task success from 53.3% to 71.7% and achieves a 71.4% recovery rate under perturbations, demonstrating that explicit physical grounding and structured failure containment are critical for robust mobile manipulation. Our project page is available at https://anchor9178.github.io/ANCHOR/ .
Assessment of the quantitative impact of occlusal positioning splints on temporomandibular joint conditions
Agnieszka Anna Tomaka, Krzysztof Domino, Dariusz Pojda, Michał Tarnawski
2604.25322v1
Assessment of the quantitative impact of occlusal positioning splints on temporomandibular joint conditions
Agnieszka Anna Tomaka, Krzysztof Domino, Dariusz Pojda, Michał Tarnawski
2604.25322v1
arXiv:2604.25322v1
•
2026-04-28
A computational method for quantitative analysis of temporomandibular joint (TMJ) configuration using occlusal positioning splints is proposed and demonstrated. The method models a positioning splint as a physical realization of a predefined rigid transformation of the mandible, derived from multimodal data, including CBCT, facial motion acquisition, and dental scans integrated within a common coordinate system. Splints corresponding to selected mandibular positions are designed and fabricated, and their positioning accuracy is evaluated using repeated scans of plaster models. Discrepancies are represented as error transformations and analyzed statistically in the space of rigid motions. The estimated transformations are propagated to segmented TMJ structures, enabling simulation-based evaluation of joint space changes. Transformation-based error analysis and surface distance metrics are used to quantify differences between planned and achieved configurations. The method enables indirect assessment of TMJ configuration using a single anatomical model and transformation data, reducing the need for repeated imaging across multiple mandibular positions. This study is intended as a methodological demonstration, supported by a clear step-by-step graphical presentation, and does not aim to provide clinical validation.
Comment: 27 pages, 9 figures
DenseScout: Algorithm-System Co-design for Budgeted Tiny Object Selection on Edge Platforms
Xiong Zhouzhi, Zimo Zeng, Yi Chen, Shuqi Xu, Yunfeng Yan, Donglian Qi
2604.25300v1
DenseScout: Algorithm-System Co-design for Budgeted Tiny Object Selection on Edge Platforms
Xiong Zhouzhi, Zimo Zeng, Yi Chen, Shuqi Xu, Yunfeng Yan, Donglian Qi
2604.25300v1
arXiv:2604.25300v1
•
2026-04-28
Deploying tiny object perception on edge platforms is challenging because practical systems must satisfy both strict compute budgets and end-to-end latency constraints. A common strategy is to first select a small number of candidate patches from a high-resolution image and then apply downstream processing only to the selected regions. However, existing detector-based frontends are not well aligned with this setting: strong offline detection accuracy does not necessarily yield effective low-budget patch prioritization, nor does it guarantee usable performance once transport and inference delays are considered. In this work, we study budgeted tiny object selection on edge platforms from a joint algorithm--system perspective. We present DenseScout, a lightweight dense-response selector with only 1.01M parameters, which directly ranks candidate patch locations from a high-resolution scene via a lightweight proxy input and is better aligned with low-budget tiny-object prioritization than detector-style frontends. To bridge offline selector quality and deployable utility, we further develop a transport-aware runtime realization on heterogeneous edge devices and adopt QoS-constrained recall, which counts a target as successfully perceived only if it is covered by the selected regions and the end-to-end processing finishes before the deadline. Experiments show that DenseScout consistently outperforms detector-based baselines in offline budgeted patch-selection evaluation, especially in low-budget regimes, while cross-platform results on RK3588 and Jetson Orin NX show that deployable performance depends jointly on selector quality and runtime realization efficiency. These results suggest that edge tiny object perception should be optimized as an algorithm--system co-design problem rather than as isolated model selection.
Comment: 19 pages, 8 figures
Optimal UGV-UAV Cooperative Partitioning and Inspection of Shortest Paths
Ninh Nguyen, Srinivas Akella
2604.25284v1
Optimal UGV-UAV Cooperative Partitioning and Inspection of Shortest Paths
Ninh Nguyen, Srinivas Akella
2604.25284v1
arXiv:2604.25284v1
•
2026-04-28
We study cooperative shortest path planning for an unmanned ground vehicle (UGV) assisted by an unmanned aerial vehicle (UAV) in environments with unknown road blockages that are only discovered when a robot reaches the damaged point. This formulation generalizes the original Canadian Traveller Problem (CTP), which assumes a single ground vehicle and that the traversability status of all incident edges is revealed upon arrival at a vertex. We first analyze the case where the start and the goal are connected by $k$ disjoint paths, and prove that the worst-case competitive ratio $ρ$ for a single UGV is $2k-1$. With UAV assistance, and under the simplifying assumption of negligible initial transit and deadheading UAV costs, the ratio improves to $ρ= 2\frac{v_G}{v_A + v_G}k - 1$, where $v_G$ and $v_A$ denote the UGV and UAV speed, respectively. To address general graphs and non-negligible UAV initial transit and deadheading costs, we present an optimal path partitioning strategy that assigns path prefix inspection to the UGV and path suffix inspection to the UAV, and prove the optimality of the UAV inspection strategy on general graphs. We evaluate our algorithm by performing experiments on road networks from the world's 50 most populous cities, with randomized blockages, and show that the proposed method reduces UGV travel times by up to 30%.
Comment: Accepted to Robotics: Science and Systems (RSS) 2026
Combating Visual Neglect and Semantic Drift in Large Multimodal Models for Enhanced Cross-Modal Retrieval
Guosheng Zhang, Linkai Liu, Keyao Wang, Haixiao Yue, Zhiwen Tan, Xiao Tan
2604.25273v1
Combating Visual Neglect and Semantic Drift in Large Multimodal Models for Enhanced Cross-Modal Retrieval
Guosheng Zhang, Linkai Liu, Keyao Wang, Haixiao Yue, Zhiwen Tan, Xiao Tan
2604.25273v1
arXiv:2604.25273v1
•
2026-04-28
Despite significant progress in Unified Multimodal Retrieval (UMR) powered by Large Multimodal Models (LMMs), existing embedding methods primarily focus on sample-level objectives via contrastive learning while overlooking the crucial subject-level semantics. This limitation hinders the model's ability to group semantically coherent subjects in complex multimodal queries, manifesting as semantic alignment deviation--where models fail to accurately localize salient text-referred regions in visual content. Moreover, without explicit guidance to model salient visual subjects, LMMs tend to over-rely on textual cues, resulting in visual modality neglect and suboptimal utilization of visual knowledge. To this end, we propose Salient Subject-Aware Multimodal Embedding (SSA-ME), a novel framework designed to enhance fine-grained representation learning through saliency-aware modeling. SSA-ME leverages LMMs and visual experts to identify and emphasize salient visual concepts in image-text pairs, and introduces a saliency-guided objective to better align cross-modal attention with semantically meaningful regions. Additionally, a feature regeneration module recalibrates visual features based on the derived saliency maps, ensuring a balanced and semantically coherent integration across modalities. Extensive experiments show that our method achieves state-of-the-art performance on the MMEB benchmark, demonstrating that incorporating subject-level modeling substantially improves multimodal retrieval. Comprehensive qualitative analyses further illustrate the interpretability and effectiveness of our approach.
MMLANDMARKS: a Cross-View Instance-Level Benchmark for Geo-Spatial Understanding
Oskar Kristoffersen, Alba Reinders Sánchez, Morten Rieger Hannemose, Anders Bjorholm Dahl, Dim P. Papadopoulos
2512.17492v2
MMLANDMARKS: a Cross-View Instance-Level Benchmark for Geo-Spatial Understanding
Oskar Kristoffersen, Alba Reinders Sánchez, Morten Rieger Hannemose, Anders Bjorholm Dahl, Dim P. Papadopoulos
2512.17492v2
arXiv:2512.17492v2
•updated
•
2025-12-19
Geo-spatial analysis of our world benefits from a multimodal approach, as every single geographic location can be described in numerous ways (images from various viewpoints, textual descriptions, geographic coordinates, etc.). Current benchmarks have limited coverage across modalities, leading to specialized models that perform well in their respective domains, but do not fully take advantage of other geo-spatial modalities. We introduce the Multi-Modal Landmark dataset (MMLandmarks), a benchmark composed of four modalities: 197k high-resolution aerial images, 329k ground-view images, textual information, and geographic coordinates for 18.557 distinct landmarks in the United States. The MMLandmarks dataset has a one-to-one landmark level correspondence across every modality, which enables training and benchmarking models for various geo-spatial tasks, including cross-view Ground-to-Satellite retrieval, ground and satellite geolocalization, Text-to-Image, and Text-to-GPS retrieval. We show that current specialized and off-the-shelf foundation models cannot be trivially used to solve this variety of geo-spatial tasks, illustrating a gap where multimodal datasets lead to broader geo-spatial understanding. We employ a simple CLIP-inspired baseline that reflects versatility and broad generalization when trained with MMLandmarks.
Comment: Accepted at CVPR 2026
Dynamic UGV-UAV Cooperative Path Planning in Uncertain Environments
Ninh Nguyen, Srinivas Akella
2604.25267v1
Dynamic UGV-UAV Cooperative Path Planning in Uncertain Environments
Ninh Nguyen, Srinivas Akella
2604.25267v1
arXiv:2604.25267v1
•
2026-04-28
This paper addresses the Dynamic UGV-UAV Cooperative Path Planning (DUCPP) problem involving one unmanned ground vehicle (UGV) assisted by one or more unmanned aerial vehicles (UAVs) operating on an uncertain road network with potentially impassable edges. DUCPP is particularly relevant for scenarios such as disaster response, emergency supply transport, and rescue operations, where a UGV must reach a specified destination in the presence of partially unknown road conditions. To enable the UGV to travel safely and efficiently to its destination, the UAV(s) dynamically inspect edges in the environment to identify and prune damaged or impassable edges from consideration.
We present multiple strategies, including a bidirectional approach, to optimize UGV-UAV cooperation for finding a safe path in an uncertain road network. Furthermore, we explore the impact of using multiple UAVs on reducing the UGV's travel time, and evaluate the associated computation time. The proposed strategies are implemented and evaluated on 100 urban road networks. The results demonstrate that the bidirectional strategy achieves the best performance in most instances, and using multiple UAVs further reduces UGV travel time at the expense of increased computation time. This paper presents a robust framework for DUCPP to achieve efficient UGV-UAV cooperation for path planning and inspection, offering practical solutions for navigation in challenging and uncertain conditions.
Comment: Accepted to IEEE International Conference on Robotics and Automation (ICRA) 2026
Personalized Cross-Modal Emotional Correlation Learning for Speech-Preserving Facial Expression Manipulation
Tianshui Chen, Yujie Zhu, Jianman Lin, Zhijing Yang, Chunmei Qing, Feng Gao, Liang Lin
2604.25255v1
Personalized Cross-Modal Emotional Correlation Learning for Speech-Preserving Facial Expression Manipulation
Tianshui Chen, Yujie Zhu, Jianman Lin, Zhijing Yang, Chunmei Qing, Feng Gao, Liang Lin
2604.25255v1
arXiv:2604.25255v1
•
2026-04-28
Speech-preserving facial expression manipulation (SPFEM) aims to enhance human expressiveness without altering mouth movements tied to the original speech. A primary challenge in this domain is the scarcity of paired data, namely aligned frames of the same individual with identical speech but different expressions, which impedes direct supervision for emotional manipulation. While current Visual-Language Models (VLMs) can extract aligned visual and semantic features, making them a promising source of supervision, their direct application is limited. To this end, we propose a Personalized Cross-Modal Emotional Correlation Learning (PCMECL) algorithm that refines VLM-based supervision through two major improvements. First, standard VLMs rely on a single generic prompt for each emotion, failing to capture expressive variations among individuals. PCMECL addresses this limitation by conditioning on individual visual information to learn personalized prompts, thereby establishing more fine-grained visual-semantic correlations. Second, even with personalization, inherent discrepancies persist between the visual and semantic feature distributions. To bridge this modality gap, PCMECL employs feature differencing to correlate the modalities, providing more precisely aligned supervision by matching the change in visual features to the change in semantic features. As a plug-and-play module, PCMECL can be seamlessly integrated into existing SPFEM models. Extensive experiments across various datasets demonstrate the superior efficacy of our algorithm.
From Scene to Object: Text-Guided Dual-Gaze Prediction
Zehong Ke, Yanbo Jiang, Jinhao Li, Zhiyuan Liu, Yiqian Tu, Qingwen Meng, Heye Huang, Jianqiang Wang
2604.20191v2
From Scene to Object: Text-Guided Dual-Gaze Prediction
Zehong Ke, Yanbo Jiang, Jinhao Li, Zhiyuan Liu, Yiqian Tu, Qingwen Meng, Heye Huang, Jianqiang Wang
2604.20191v2
arXiv:2604.20191v2
•updated
•
2026-04-22
Interpretable driver attention prediction is crucial for human-like autonomous driving. However, existing datasets provide only scene-level global gaze rather than fine-grained object-level annotations, inherently failing to support text-grounded cognitive modeling. Consequently, while Vision-Language Models (VLMs) hold great potential for semantic reasoning, this critical data limitations leads to severe text-vision decoupling and visual-bias hallucinations. To break this bottleneck and achieve precise object-level attention prediction, this paper proposes a novel dual-branch gaze prediction framework, establishing a complete paradigm from data construction to model architecture. First, we construct G-W3DA, a object-level driver attention dataset. By integrating a multimodal large language model with the Segment Anything Model 3 (SAM3), we decouple macroscopic heatmaps into object-level masks under rigorous cross-validation, fundamentally eliminating annotation hallucinations. Building upon this high-quality data foundation, we propose the DualGaze-VLM architecture. This architecture extracts the hidden states of semantic queries and dynamically modulates visual features via a Condition-Aware SE-Gate, achieving intent-driven precise spatial anchoring. Extensive experiments on the W3DA benchmark demonstrate that DualGaze-VLM consistently surpasses existing state-of-the-art (SOTA) models in spatial alignment metrics, notably achieving up to a 17.8% improvement in Similarity (SIM) under safety-critical scenarios. Furthermore, a visual Turing test reveals that the attention heatmaps generated by DualGaze-VLM are perceived as authentic by 88.22% of human evaluators, proving its capability to generate rational cognitive priors.
DIAL: Decoupling Intent and Action via Latent World Modeling for End-to-End VLA
Yi Chen, Yuying Ge, Hui Zhou, Mingyu Ding, Yixiao Ge, Xihui Liu
2603.29844v2
DIAL: Decoupling Intent and Action via Latent World Modeling for End-to-End VLA
Yi Chen, Yuying Ge, Hui Zhou, Mingyu Ding, Yixiao Ge, Xihui Liu
2603.29844v2
arXiv:2603.29844v2
•updated
•
2026-03-31
The development of Vision-Language-Action (VLA) models has been significantly accelerated by pre-trained Vision-Language Models (VLMs). However, most existing end-to-end VLAs treat the VLM primarily as a multimodal encoder, directly mapping vision-language features to low-level actions. This paradigm underutilizes the VLM's potential in high-level decision making and introduces training instability, frequently degrading its rich semantic representations. To address these limitations, we introduce DIAL, a framework bridging high-level decision making and low-level motor execution through a differentiable latent intent bottleneck. Specifically, a VLM-based System-2 performs latent world modeling by synthesizing latent visual foresight within the VLM's native feature space; this foresight explicitly encodes intent and serves as the structural bottleneck. A lightweight System-1 policy then decodes this predicted intent together with the current observation into precise robot actions via latent inverse dynamics. To ensure optimization stability, we employ a two-stage training paradigm: a decoupled warmup phase where System-2 learns to predict latent futures while System-1 learns motor control under ground-truth future guidance within a unified feature space, followed by seamless end-to-end joint optimization. This enables action-aware gradients to refine the VLM backbone in a controlled manner, preserving pre-trained knowledge. Extensive experiments on the RoboCasa GR1 Tabletop benchmark show that DIAL establishes a new state-of-the-art, achieving superior performance with 10x fewer demonstrations than prior methods. Furthermore, by leveraging heterogeneous human demonstrations, DIAL learns physically grounded manipulation priors and exhibits robust zero-shot generalization to unseen objects and novel configurations during real-world deployment on a humanoid robot.
Comment: Project page: https://xpeng-robotics.github.io/dial
HANDFUL: Sequential Grasp-Conditioned Dexterous Manipulation with Resource Awareness
Ethan Foong, Yunshuang Li, Hao Jiang, Gaurav S. Sukhatme, Daniel Seita
2604.25126v1
HANDFUL: Sequential Grasp-Conditioned Dexterous Manipulation with Resource Awareness
Ethan Foong, Yunshuang Li, Hao Jiang, Gaurav S. Sukhatme, Daniel Seita
2604.25126v1
arXiv:2604.25126v1
•
2026-04-28
Dexterous robot hands offer rich opportunities for multifunctional manipulation, where a robot must execute multiple skills in sequence while maintaining control over previously grasped objects. Most prior work in dexterous manipulation focuses on single-object, single-skill tasks. In contrast, our insight is that many sequential tasks require resource-aware grasps that conserve fingers for future actions. In this paper, we study sequential grasp-conditioned dexterous manipulation, where a robot first grasps an object and then performs a second, distinct manipulation subtask while preserving the initial grasp. We introduce HANDFUL, a learning framework that models finger usage as a limited resource and encourages exploration of resource-aware grasps through finger-level contact rewards. These grasps are subsequently selected for downstream tasks via curriculum-based policy learning. We further propose HANDFUL-Bench, a simulation benchmark that introduces sequential dexterous manipulation tasks across multiple secondsubtask objectives, including pushing, pulling, and pressing, under a shared grasp-conditioned setup. Extensive simulation results demonstrate that prioritizing resource-aware grasps improves second-subtask success and robustness compared to a baseline that greedily optimizes the initial grasp before attempting the second subtask. We additionally validate our approach on a real dexterous LEAP hand. Together, this work establishes resource-aware grasp planning as a key principle for multifunctional dexterous manipulation. Supplementary material is available on our website: https://handful-dex.github.io.
SIV-Bench: A Video Benchmark for Social Interaction Understanding and Reasoning
Fanqi Kong, Weiqin Zu, Xinyu Chen, Yaodong Yang, Song-Chun Zhu, Xue Feng
2506.05425v3
SIV-Bench: A Video Benchmark for Social Interaction Understanding and Reasoning
Fanqi Kong, Weiqin Zu, Xinyu Chen, Yaodong Yang, Song-Chun Zhu, Xue Feng
2506.05425v3
arXiv:2506.05425v3
•updated
•
2025-06-05
Understanding social interaction, which encompasses perceiving numerous and subtle multimodal cues, inferring unobservable mental states and relations, and dynamically predicting others' behavior, is the foundation for achieving human-machine interaction. Despite rapid advances in Multimodal Large Language Models (MLLMs), the rich and multifaceted nature of social interaction has hindered the development of benchmarks that holistically evaluate and guide their social interaction abilities. Based on social relation theory, which has been widely regarded as a foundational framework for understanding social behavior, we provide SIV-Bench, a novel video benchmark for systematically evaluating MLLMs' capabilities across Social Scene Understanding (SSU), Social State Reasoning (SSR), and Social Dynamics Prediction (SDP). SIV-Bench features 2,792 originally collected video clips and 5,455 meticulously generated question-answer pairs derived from a human-LLM collaborative pipeline. It covers 14 typical relationships, diverse video lengths, genres, presentation styles, and linguistic and cultural backgrounds. Our comprehensive experiments show that leading MLLMs perform relatively well on SSU but remain weak on SSR and SDP, with the systematic confusion in relation inference as a key bottleneck. An in-depth analysis of the reasoning process attributes MLLMs' suboptimal performance to misalignment with human thoughts and insufficient reasoning depth. Moreover, we find audio and subtitles aid in reasoning-intensive SSR and SDP. Together, SIV-Bench offers a unified testbed to measure progress, expose limitations, and guide future research toward more socially intelligent MLLMs. We release the dataset and code at our project website: https://kfq20.github.io/sivbench.
AIDOVECL: AI-generated Dataset of Outpainted Vehicles for Eye-level Classification and Localization
Amir Kazemi, Qurat ul ain Fatima, Volodymyr Kindratenko, Christopher W. Tessum
2410.24116v3
AIDOVECL: AI-generated Dataset of Outpainted Vehicles for Eye-level Classification and Localization
Amir Kazemi, Qurat ul ain Fatima, Volodymyr Kindratenko, Christopher W. Tessum
2410.24116v3
arXiv:2410.24116v3
•updated
•
2024-10-31
Image labeling is a critical bottleneck in the development of computer vision technologies, often constraining machine learning performance due to the time-intensive nature of manual annotations. This work introduces a novel approach that leverages outpainting to mitigate annotated data scarcity by generating artificial contexts and annotations, significantly reducing labeling efforts. We apply this technique to a particularly acute challenge in autonomous driving, urban planning, and environmental monitoring: the lack of diverse, eye-level vehicle images from desired classes. Our dataset comprises AI-generated vehicle images obtained by detecting and cropping vehicles from manually selected seed images, which are then outpainted onto larger canvases to simulate varied real-world conditions. The outpainted images include detailed annotations, providing high-quality ground truth data. Advanced outpainting techniques and image quality assessments ensure visual fidelity and contextual relevance. Ablation results show that incorporating AIDOVECL improves overall detection performance by up to about 10%, and delivers gains of up to about 40% in settings with greater diversity of context, object scale, and placement, with underrepresented classes achieving up to about 50% higher true positives. AIDOVECL enhances vehicle detection by augmenting real training data and supporting evaluation across diverse scenarios. By demonstrating outpainting as an automatic annotation paradigm, it offers a practical and versatile solution for building fine-grained datasets with reduced labeling effort across multiple machine learning domains. The code and links to datasets are available for further research and replication at https://github.com/amir-kazemi/aidovecl.
Comment: 34 pages, 10 figures, 5 tables
Foundation Models
50
默认显示 5 篇
CGU-ILALab at FoodBench-QA 2026: Comparing Traditional and LLM-based Approaches for Recipe Nutrient Estimation
Wei-Chun Chen, Yu-Xuan Chen, I-Fang Chung, Ying-Jia Lin
2604.25774v1
CGU-ILALab at FoodBench-QA 2026: Comparing Traditional and LLM-based Approaches for Recipe Nutrient Estimation
Wei-Chun Chen, Yu-Xuan Chen, I-Fang Chung, Ying-Jia Lin
2604.25774v1
arXiv:2604.25774v1
•
2026-04-28
Accurate nutrient estimation from unstructured recipe text is an important yet challenging problem in dietary monitoring, due to ambiguous ingredient terminology and highly variable quantity expressions. We systematically evaluate models spanning a wide range of representational capacity, from lexical matching methods (TF-IDF with Ridge Regression), to deep semantic encoders (DeBERTa-v3), to generative reasoning with large language models (LLMs). Under the strict tolerance criteria defined by EU Regulation 1169/2011, our empirical results reveal a clear trade-off between predictive accuracy and computational efficiency. The TF-IDF baseline achieves moderate nutrient estimation performance with near-instantaneous inference, whereas the DeBERTa-v3 encoder performs poorly under task-specific data scarcity. In contrast, few-shot LLM inference (e.g., Gemini 2.5 Flash) and a hybrid LLM refinement pipeline (TF-IDF combined with Gemini 2.5 Flash) deliver the highest validation accuracy across all nutrient categories. These improvements likely arise from the ability of LLMs to leverage pre-trained world knowledge to resolve ambiguous terminology and normalize non-standard units, which remain difficult for purely lexical approaches. However, these gains come at the cost of substantially higher inference latency, highlighting a practical deployment trade-off between real-time efficiency and nutritional precision in dietary monitoring systems.
Comment: Accepted by the Third Workshop on Patient-oriented Language Processing (CL4Health) at LREC 2026
Multi-layer Cross-Attention is Provably Optimal for Multi-modal In-context Learning
Nicholas Barnfield, Subhabrata Sen, Pragya Sur
2602.04872v2
Multi-layer Cross-Attention is Provably Optimal for Multi-modal In-context Learning
Nicholas Barnfield, Subhabrata Sen, Pragya Sur
2602.04872v2
arXiv:2602.04872v2
•updated
•
2026-02-04
Recent progress has rapidly advanced our understanding of the mechanisms underlying in-context learning in modern attention-based neural networks. However, existing results focus exclusively on unimodal data; in contrast, the theoretical underpinnings of in-context learning for multi-modal data remain poorly understood. We introduce a mathematically tractable framework for studying multi-modal learning and explore when transformer-like architectures can recover Bayes-optimal performance in-context. To model multi-modal problems, we assume the observed data arises from a latent factor model. Our first result comprises a negative take on expressibility: we prove that single-layer, linear self-attention fails to recover the Bayes-optimal predictor uniformly over the task distribution. To address this limitation, we introduce a novel, linearized cross-attention mechanism, which we study in the regime where both the number of cross-attention layers and the context length are large. We show that this cross-attention mechanism is provably Bayes optimal when optimized using gradient flow. Our results underscore the benefits of depth for in-context learning and establish the provable utility of cross-attention for multi-modal distributions.
Sensitivity-Based Tube NMPC for Cooperative Aerial Structures Under Parametric Uncertainty
Giuseppe Silano, Quentin Sablé, Marco Tognon, Luigi Iannelli, Antonio Franchi
2604.25766v1
Sensitivity-Based Tube NMPC for Cooperative Aerial Structures Under Parametric Uncertainty
Giuseppe Silano, Quentin Sablé, Marco Tognon, Luigi Iannelli, Antonio Franchi
2604.25766v1
arXiv:2604.25766v1
•
2026-04-28
This paper presents a sensitivity-based tube Nonlinear Model Predictive Control (NMPC) framework for cooperative aerial chains under bounded parametric uncertainty. We consider a planar two-vehicle chain connected by rigid links, modeled with input-rate actuation to enforce slew-rate and magnitude limits on thrust and torque. Robustness to uncertainty in link mass, length, and inertia is achieved by propagating first-order parametric state sensitivities along the horizon and using them to compute online constraint-tightening margins. We robustify an inter-link separation constraint, implemented via a smooth cosine embedding, and thrust-magnitude bounds. The method is implemented in MATLAB and evaluated with boundary-hugging maneuvers and Monte-Carlo uncertainty sampling. Results show improved constraint margins under uncertainty with tracking performance comparable to nominal NMPC.
Comment: Accepted to the 2026 International Conference on Unmanned Aircraft Systems, ICUAS 2026
Measuring the Sensitivity of Classification Models with the Error Sensitivity Profile
Andrea Maurino
2604.25765v1
Measuring the Sensitivity of Classification Models with the Error Sensitivity Profile
Andrea Maurino
2604.25765v1
arXiv:2604.25765v1
•
2026-04-28
The quality of training data is critical to the performance of machine learning models. In this paper, the Error Sensitivity Profile (ESP) is proposed. It quantifies the sensitivity of model performance to errors in a single feature or in multiple features. By leveraging ESP, data-cleaning efforts can be prioritized based on error types and features most likely to affect model performance. To support the computation of this metric, an integrated suite of tools, called \dirty, is created. We conduct an extensive experimental study on two widely used datasets using 14 classification models, revealing that performance degradation is not always predictable from simple correlations with the target variable.
A Hybridizable Neural Time Integrator for Stable Autoregressive Forecasting
Brooks Kinch, Xiaozhe Hu, Yilong Huang, Martine Dyring Hansen, Sunniva Meltzer, Nathaniel Donald Hamlin, David Sirajuddin, Eric C. Cyr, Nathaniel Trask
2604.21101v2
A Hybridizable Neural Time Integrator for Stable Autoregressive Forecasting
Brooks Kinch, Xiaozhe Hu, Yilong Huang, Martine Dyring Hansen, Sunniva Meltzer, Nathaniel Donald Hamlin, David Sirajuddin, Eric C. Cyr, Nathaniel Trask
2604.21101v2
arXiv:2604.21101v2
•updated
•
2026-04-22
For autoregressive modeling of chaotic dynamical systems over long time horizons, the stability of both training and inference is a major challenge in building scientific foundation models. We present a hybrid technique in which an autoregressive transformer is embedded within a novel shooting-based mixed finite element scheme, exposing topological structure that enables provable stability. For forward problems, we prove preservation of discrete energies, while for training we prove uniform bounds on gradients, provably avoiding the exploding gradient problem. Combined with a vision transformer, this yields latent tokens admitting structure-preserving dynamics. We outperform modern foundation models with a $65\times$ reduction in model parameters and long-horizon forecasting of chaotic systems. A "mini-foundation" model of a fusion component shows that 12 simulations suffice to train a real-time surrogate, achieving a $9{,}000\times$ speedup over particle-in-cell simulation.
Comment: 29 pages, 6 figures
MemeScouts@LT-EDI 2026: Asking the Right Questions -- Prompted Weak Supervision for Meme Hate Speech Detection
Ivo Bueno, Lea Hirlimann, Enkelejda Kasneci
2604.24179v2
MemeScouts@LT-EDI 2026: Asking the Right Questions -- Prompted Weak Supervision for Meme Hate Speech Detection
Ivo Bueno, Lea Hirlimann, Enkelejda Kasneci
2604.24179v2
arXiv:2604.24179v2
•updated
•
2026-04-27
Detecting hate speech in memes is challenging due to their multimodal nature and subtle, culturally grounded cues such as sarcasm and context. While recent vision-language models (VLMs) enable joint reasoning over text and images, end-to-end prompting can be brittle, as a single prediction must resolve target, stance, implicitness, and irony. These challenges are amplified in multilingual settings. We propose a prompted weak supervision (PWS) approach that decomposes meme understanding into targeted, question-based labeling functions with constrained answer options for homophobia and transphobia detection in the LT-EDI 2026 shared task. Using a quantized Qwen3-VLM to extract features by answering targeted questions, our method outperforms direct VLM classification, with substantial gains for Chinese and Hindi, ranking 1st in English, 2nd in Chinese, and 3rd in Hindi. Iterative refinement via error-driven LF expansion and feature pruning reduces redundancy and improves generalization. Our results highlight the effectiveness of prompted weak supervision for multilingual multimodal hate speech detection.
Comment: Accepted at Sixth Workshop on Language Technology for Equality, Diversity and Inclusion at ACL2026 (LT-EDI@ACL26)
Relational In-Context Learning via Synthetic Pre-training with Structural Prior
Yanbo Wang, Jiaxuan You, Chuan Shi, Muhan Zhang
2603.03805v2
Relational In-Context Learning via Synthetic Pre-training with Structural Prior
Yanbo Wang, Jiaxuan You, Chuan Shi, Muhan Zhang
2603.03805v2
arXiv:2603.03805v2
•updated
•
2026-03-04
Relational Databases (RDBs) are the backbone of modern business, yet they lack foundation models comparable to those in text or vision. A key obstacle is that high-quality RDBs are private, scarce and structurally heterogeneous, making internet-scale pre-training infeasible. To overcome this data scarcity, We introduce $\textbf{RDB-PFN}$, the first relational foundation model trained purely via $\textbf{synthetic data}$. Inspired by Prior-Data Fitted Networks (PFNs) where synthetic data generated from Structural Causal Models (SCMs) enables reasoning on single tables, we design a $\textbf{Relational Prior Generator}$ to create an infinite stream of diverse RDBs from scratch. Pre-training on $\textbf{over 2 million}$ synthetic single-table and relational tasks, RDB-PFN learns to adapt to any new database instantly via genuine $\textbf{in-context learning}$. Experiments verify RDB-PFN achieves strong few-shot performance on 19 real-world relational prediction tasks, outperforming graph-based and single-table foundation-model baselines (given the same DFS-linearized inputs), while using a lightweight architecture and fast inference. The code is available at https://github.com/MuLabPKU/RDBPFN
Thinking About Thinking: Evaluating Reasoning in Post-Trained Language Models
Pratham Singla, Shivank Garg, Ayush Singh, Ishan Garg, Ketan Suhaas Saichandran
2510.16340v2
Thinking About Thinking: Evaluating Reasoning in Post-Trained Language Models
Pratham Singla, Shivank Garg, Ayush Singh, Ishan Garg, Ketan Suhaas Saichandran
2510.16340v2
arXiv:2510.16340v2
•updated
•
2025-10-18
Recent advances in post-training techniques have endowed Large Language Models (LLMs) with enhanced capabilities for tackling complex, logic-intensive tasks through the generation of supplementary planning tokens. This development raises a fundamental question: Are these models aware of what they "learn" and "think"? To address this, we define three core competencies: (1) awareness of learned latent policies, (2) generalization of these policies across domains, and (3) alignment between internal reasoning traces and final outputs. We empirically evaluate these abilities on several tasks, each designed to require learning a distinct policy. Furthermore, we contrast the profiles of models post-trained via Supervised Fine-Tuning (SFT), Direct Policy Optimization (DPO), and Group Relative Policy Optimization (GRPO). Our findings indicate that RL-trained models not only demonstrate greater awareness of their learned behaviors and stronger generalizability to novel, structurally similar tasks than SFT models but also often exhibit weak alignment between their reasoning traces and final outputs, an effect most pronounced in GRPO-trained models.
QAROO: AI-Driven Online Task Offloading for Energy-Efficient and Sustainable MEC Networks
Yongtao Yao, Yao Yang, Haorui Shi, Canglu Zhu, Miaojiang Chen, Ahmed Farouk
2604.25740v1
QAROO: AI-Driven Online Task Offloading for Energy-Efficient and Sustainable MEC Networks
Yongtao Yao, Yao Yang, Haorui Shi, Canglu Zhu, Miaojiang Chen, Ahmed Farouk
2604.25740v1
arXiv:2604.25740v1
•
2026-04-28
With the rapid advancement of artificial intelligence (AI) and intelligent science, intelligent edge computing has been widely adopted. However, the limitations of traditional methods, such as poor adaptability and the slow convergence of heuristic algorithms, are becoming increasingly evident. To enable sustainable and resource-efficient edge applications, this paper proposes an online task offloading framework for wireless powered mobile edge computing (MEC) networks, called Quantum Attention-based Reinforcement learning for Online Offloading (QAROO). The system employs a binary offloading strategy with the aim of co-optimizing computing and energy resources in dynamic channel environments. In response to the issues of poor adaptability in traditional approaches and the slow convergence of heuristic algorithms, the framework integrates quantum neural networks and attention mechanisms, introducing three key improvements: using recurrent neural networks to enhance temporal modeling capability, proposing an uncertainty-guided quantization method to improve exploration efficiency, and incorporating attention mechanisms into quantum networks to strengthen feature representation. Experiments demonstrate that the proposed method outperforms comparative schemes in terms of normalized computation speed and processing time, offering an efficient and stable solution for online task offloading in large-scale Internet of Things (IoT) dynamic environments.
UltraGS: Real-Time Physically-Decoupled Gaussian Splatting for Ultrasound Novel View Synthesis
Yuezhe Yang, Qingqing Ruan, Wenjie Cai, Yudang Dong, Dexin Yang, Xingbo Dong, Zhe Jin, Yong Dai
2511.07743v3
UltraGS: Real-Time Physically-Decoupled Gaussian Splatting for Ultrasound Novel View Synthesis
Yuezhe Yang, Qingqing Ruan, Wenjie Cai, Yudang Dong, Dexin Yang, Xingbo Dong, Zhe Jin, Yong Dai
2511.07743v3
arXiv:2511.07743v3
•updated
•
2025-11-11
Ultrasound imaging is a cornerstone of non-invasive clinical diagnostics, yet its limited field of view poses challenges for novel view synthesis. We present UltraGS, a real-time framework that adapts Gaussian Splatting to sensorless ultrasound imaging by integrating explicit radiance fields with lightweight, physics-inspired acoustic modeling. UltraGS employs depth-aware Gaussian primitives with learnable fields of view to improve geometric consistency under unconstrained probe motion, and introduces PD Rendering, a differentiable acoustic operator that combines low-order spherical harmonics with first-order wave effects for efficient intensity synthesis. We further present a clinical ultrasound dataset acquired under real-world scanning protocols. Extensive evaluations across three datasets demonstrate that UltraGS establishes a new performance-efficiency frontier, achieving state-of-the-art results in PSNR (up to 29.55) and SSIM (up to 0.89) while achieving real-time synthesis at 64.69 fps on a single GPU. The code and dataset are open-sourced at: https://github.com/Bean-Young/UltraGS.
Comment: Accepted by ICME 2026
CF-VLA: Efficient Coarse-to-Fine Action Generation for Vision-Language-Action Policies
Fan Du, Feng Yan, Jianxiong Wu, Xinrun Xu, Weiye Zhang, Weinong Wang, Yu Guo, Bin Qian, Zhihai He, Fei Wang, Heng Yang
2604.24622v2
CF-VLA: Efficient Coarse-to-Fine Action Generation for Vision-Language-Action Policies
Fan Du, Feng Yan, Jianxiong Wu, Xinrun Xu, Weiye Zhang, Weinong Wang, Yu Guo, Bin Qian, Zhihai He, Fei Wang, Heng Yang
2604.24622v2
arXiv:2604.24622v2
•updated
•
2026-04-27
Flow-based vision-language-action (VLA) policies offer strong expressivity for action generation, but suffer from a fundamental inefficiency: multi-step inference is required to recover action structure from uninformative Gaussian noise, leading to a poor efficiency-quality trade-off under real-time constraints. We address this issue by rethinking the role of the starting point in generative action modeling. Instead of shortening the sampling trajectory, we propose CF-VLA, a coarse-to-fine two-stage formulation that restructures action generation into a coarse initialization step that constructs an action-aware starting point, followed by a single-step local refinement that corrects residual errors. Concretely, the coarse stage learns a conditional posterior over endpoint velocity to transform Gaussian noise into a structured initialization, while the fine stage performs a fixed-time refinement from this initialization. To stabilize training, we introduce a stepwise strategy that first learns a controlled coarse predictor and then performs joint optimization. Experiments on CALVIN and LIBERO show that our method establishes a strong efficiency-performance frontier under low-NFE (Number of Function Evaluations) regimes: it consistently outperforms existing NFE=2 methods, matches or surpasses the NFE=10 $π_{0.5}$ baseline on several metrics, reduces action sampling latency by 75.4%, and achieves the best average real-robot success rate of 83.0%, outperforming MIP by 19.5 points and $π_{0.5}$ by 4.0 points. These results suggest that structured, coarse-to-fine generation enables both strong performance and efficient inference. Our code is available at https://github.com/EmbodiedAI-RoboTron/CF-VLA.
SAFEdit: Does Multi-Agent Decomposition Resolve the Reliability Challenges of Instructed Code Editing?
Noam Tarshish, Nofar Selouk, Daniel Hodisan, Bar Ezra Gafniel, Yuval Elovici, Asaf Shabtai, Eliya Nachmani
2604.25737v1
SAFEdit: Does Multi-Agent Decomposition Resolve the Reliability Challenges of Instructed Code Editing?
Noam Tarshish, Nofar Selouk, Daniel Hodisan, Bar Ezra Gafniel, Yuval Elovici, Asaf Shabtai, Eliya Nachmani
2604.25737v1
arXiv:2604.25737v1
•
2026-04-28
Instructed code editing is a significant challenge for large language models (LLMs). On the EditBench benchmark, 39 of 40 evaluated models obtain a task success rate (TSR) below 60 percent, highlighting a gap between general code generation and the ability to perform instruction-driven editing under executable test constraints. To address this, we propose SAFEdit, a multi-agent framework for instructed code editing that decomposes the editing process into specialized roles to improve reliability and reduce unintended code changes. A Planner Agent produces an explicit, visibility-aware edit plan, an Editor Agent applies minimal, literal code modifications, and a Verifier Agent executes real test runs. When tests fail, SAFEdit uses a Failure Abstraction Layer (FAL) to transform raw test logs into structured diagnostic feedback, which is fed back to the Editor to support iterative refinement. We compare SAFEdit against both prior single-model results reported for EditBench and an implemented ReAct single-agent baseline under the same evaluation conditions. We used EditBench to evaluate SAFEdit on 445 code editing instances in five languages (English, Polish, Spanish, Chinese, and Russian) under varying spatial context variants. SAFEdit achieved 68.6 percent TSR, outperforming the single-model baseline by 3.8 percentage points and the ReAct single-agent baseline by 8.6 percentage points. The iterative refinement loop was found to contribute 17.4 percentage points to SAFEdit's overall success rate. SAFEdit's automated error analysis further indicates a reduction in instruction-level hallucinations compared to single-agent approaches, providing an additional framework component for interpreting failures beyond pass or fail outcomes.
Comment: Accepted to the EQUISA (Evaluation of Qualitative Aspects of Intelligent Software Assistants) workshop at EASE (Evaluation and Assessment in Software Engineering) 2026
Toward Scalable Terminal Task Synthesis via Skill Graphs
Zhiyuan Fan, Tinghao Yu, Yuanjun Cai, Jiangtao Guan, Yun Yang, Dingxin Hu, Jiang Zhou, Xing Wu, Zhuo Han, Feng Zhang, Lilin Wang
2604.25727v1
Toward Scalable Terminal Task Synthesis via Skill Graphs
Zhiyuan Fan, Tinghao Yu, Yuanjun Cai, Jiangtao Guan, Yun Yang, Dingxin Hu, Jiang Zhou, Xing Wu, Zhuo Han, Feng Zhang, Lilin Wang
2604.25727v1
arXiv:2604.25727v1
•
2026-04-28
Terminal agents have demonstrated strong potential for autonomous command-line execution, yet their training remains constrained by the scarcity of high-quality and diverse execution trajectories. Existing approaches mitigate this bottleneck by synthesizing large-scale terminal task instances for trajectory sampling. However, they primarily focus on scaling the number of tasks while providing limited control over the diversity of execution trajectories that agents actually experience during training. In this paper, we present SkillSynth, an automated framework for terminal task synthesis built on a scenario-mediated skill graph. SkillSynth first constructs a large-scale skill graph, where scenarios serve as intermediate transition nodes that connect diverse command-line skills. It then samples paths from this graph as abstractions of real-world workflows, and uses a multi-agent harness to instantiate them into executable task instances. By grounding task synthesis in graph-sampled workflow paths, SkillSynth explicitly controls the diversity of minimal execution trajectories required to solve the synthesized tasks. Experiments on Terminal-Bench demonstrate the effectiveness of SkillSynth. Moreover, task instances synthesized by SkillSynth have been adopted to train Hy3 Preview, contributing to its enhanced agentic capabilities in terminal-based settings.
Scalable Inference Architectures for Compound AI Systems: A Production Deployment Study
Srikanta Prasad S, Utkarsh Arora
2604.25724v1
Scalable Inference Architectures for Compound AI Systems: A Production Deployment Study
Srikanta Prasad S, Utkarsh Arora
2604.25724v1
arXiv:2604.25724v1
•
2026-04-28
Modern enterprise AI applications increasingly rely on compound AI systems - architectures that compose multiple models, retrievers, and tools to accomplish complex tasks. Deploying such systems in production demands inference infrastructure that can efficiently serve concurrent, heterogeneous model invocations while maintaining cost-effectiveness and low latency. This paper presents a production deployment study of a modular, platform-agnostic inference architecture developed at Salesforce to support compound AI use cases including Agentforce (autonomous AI agents) and ApexGuru (AI-powered code analysis). The system integrates serverless execution, dynamic autoscaling, and MLOps pipelines to deliver consistent low-latency inference across multi-component agent workflows. We report production results demonstrating over 50% reduction in tail latency (P95), up to 3.9x throughput improvement, and 30 to 40% cost savings compared to prior static deployments. We further present a novel analysis of compound-system-specific challenges including multi-model fan-out overhead, cascading cold-start propagation, and heterogeneous scaling dynamics that emerge uniquely when serving agentic workloads. Through detailed case studies and operational lessons, we illustrate how the architecture enables compound AI systems to scale model invocations in parallel, handle bursty multi-agent workloads, and support rapid model iteration - capabilities essential for operationalizing agentic AI at enterprise scale.
Comment: Accepted to the ACM Conference on AI and Agentic Systems (ACM CAIS 2026)
A Comparative Study in Surgical AI: Datasets, Foundation Models, and Barriers to Med-AGI
Kirill Skobelev, Eric Fithian, Yegor Baranovski, Jack Cook, Sandeep Angara, Shauna Otto, Zhuang-Fang Yi, John Zhu, Daniel A. Donoho, X. Y. Han, Neeraj Mainkar, Margaux Masson-Forsythe
2603.27341v2
A Comparative Study in Surgical AI: Datasets, Foundation Models, and Barriers to Med-AGI
Kirill Skobelev, Eric Fithian, Yegor Baranovski, Jack Cook, Sandeep Angara, Shauna Otto, Zhuang-Fang Yi, John Zhu, Daniel A. Donoho, X. Y. Han, Neeraj Mainkar, Margaux Masson-Forsythe
2603.27341v2
arXiv:2603.27341v2
•updated
•
2026-03-28
Recent Artificial Intelligence (AI) models have matched or exceeded human experts in several benchmarks of biomedical task performance, but surgical benchmarks in particular are often missing from prominent medical benchmark suites (specifically, those requiring visual recognition). Since surgery requires integrating disparate tasks, generally-capable AI models could be particularly attractive as a collaborative tool if performance could be improved. On the one hand, the canonical approach of scaling architecture size and training data is attractive, especially since there are millions of hours of surgical video data generated per year. On the other hand, preparing surgical data for AI training requires significantly higher levels of professional expertise, and training on that data requires expensive computational resources. These trade-offs paint an uncertain picture of whether and to-what-extent modern AI could aid surgical practice. In this paper, we explore this question through a case study of surgical tool detection using state-of-the-art AI methods available in 2026. We demonstrate that even with multi-billion parameter models and extensive training, current Vision Language Models fall short in the seemingly simple task of tool detection in neurosurgery. Additionally, we show scaling experiments indicating that increasing model size and training time only leads to diminishing improvements in relevant performance metrics. Thus, our experiments suggest that current models could still face significant obstacles in surgical use cases. Moreover, some obstacles cannot be simply ``scaled away'' with additional compute and persist across diverse model architectures, raising the question of whether data and label availability are the only limiting factors. We discuss the main contributors to these constraints and advance potential solutions.
Cross-Lingual Jailbreak Detection via Semantic Codebooks
Shirin Alanova, Bogdan Minko, Sabrina Sadiekh, Evgeniy Kokuykin
2604.25716v1
Cross-Lingual Jailbreak Detection via Semantic Codebooks
Shirin Alanova, Bogdan Minko, Sabrina Sadiekh, Evgeniy Kokuykin
2604.25716v1
arXiv:2604.25716v1
•
2026-04-28
Safety mechanisms for large language models (LLMs) remain predominantly English-centric, creating systematic vulnerabilities in multilingual deployment. Prior work shows that translating malicious prompts into other languages can substantially increase jailbreak success rates, exposing a structural cross-lingual security gap. We investigate whether such attacks can be mitigated through language-agnostic semantic similarity without retraining or language-specific adaptation. Our approach compares multilingual query embeddings against a fixed English codebook of jailbreak prompts, operating as a training-free external guardrail for black-box LLMs. We conduct a systematic evaluation across four languages, two translation pipelines, four safety benchmarks, three embedding models, and three target LLMs (Qwen, Llama, GPT-3.5). Our results reveal two distinct regimes of cross-lingual transfer. On curated benchmarks containing canonical jailbreak templates, semantic similarity generalizes reliably across languages, achieving near-perfect separability (AUC up to 0.99) and substantial reductions in absolute attack success rates under strict low-false-positive constraints. However, under distribution shift - on behaviorally diverse and heterogeneous unsafe benchmarks - separability degrades markedly (AUC $\approx$ 0.60-0.70), and recall in the security-critical low-FPR regime drops across all embedding models.
Learning Generalizable Multimodal Representations for Software Vulnerability Detection
Zeming Dong, Yuejun Guo, Qiang Hu, Yao Zhang, Maxime Cordy, Hao Liu, Mike Papadakis, Yongqiang Lyu
2604.25711v1
Learning Generalizable Multimodal Representations for Software Vulnerability Detection
Zeming Dong, Yuejun Guo, Qiang Hu, Yao Zhang, Maxime Cordy, Hao Liu, Mike Papadakis, Yongqiang Lyu
2604.25711v1
arXiv:2604.25711v1
•
2026-04-28
Source code and its accompanying comments are complementary yet naturally aligned modalities-code encodes structural logic while comments capture developer intent. However, existing vulnerability detection methods mostly rely on single-modality code representations, overlooking the complementary semantic information embedded in comments and thus limiting their generalization across complex code structures and logical relationships. To address this, we propose MultiVul, a multimodal contrastive framework that aligns code and comment representations through dual similarity learning and consistency regularization, augmented with diverse code-text pairs to improve robustness. Experiments on widely adopted DiverseVul and Devign datasets across four large language models (LLMs) (i.e., DeepSeek-Coder-6.7B, Qwen2.5-Coder-7B, StarCoder2-7B, and CodeLlama-7B) show that MultiVul achieves up to 27.07% F1 improvement over prompting-based methods and 13.37% over code-only Fine-Tuning, while maintaining comparable inference efficiency.
Adaptive Meta-Learning Stochastic Gradient Hamiltonian Monte Carlo Simulation for Bayesian Updating of Structural Dynamic Models
Xianghao Meng, James L. Beck, Yong Huang, Hui Li
2604.25710v1
Adaptive Meta-Learning Stochastic Gradient Hamiltonian Monte Carlo Simulation for Bayesian Updating of Structural Dynamic Models
Xianghao Meng, James L. Beck, Yong Huang, Hui Li
2604.25710v1
arXiv:2604.25710v1
•
2026-04-28
In the last few decades, Markov chain Monte Carlo (MCMC) methods have been widely applied to Bayesian updating of structural dynamic models in the field of structural health monitoring. Recently, several MCMC algorithms have been developed that incorporate neural networks to enhance their performance for specific Bayesian model updating problems. However, a common challenge with these approaches lies in the fact that the embedded neural networks often necessitate retraining when faced with new tasks, a process that is time-consuming and significantly undermines the competitiveness of these methods. This paper introduces a newly developed adaptive meta-learning stochastic gradient Hamiltonian Monte Carlo (AM-SGHMC) algorithm. The idea behind AM-SGHMC is to optimize the sampling strategy by training adaptive neural networks, and due to the adaptive design of the network inputs and outputs, the trained sampler can be directly applied to various Bayesian updating problems of the same type of structure without further training, thereby achieving meta-learning. Additionally, practical issues for the feasibility of the AM-SGHMC algorithm for structural dynamic model updating are addressed, and two examples involving Bayesian updating of multi-story building models with different model fidelity are used to demonstrate the effectiveness and generalization ability of the proposed method.
How Much Heavy Lifting Can an Agent Harness Do?: Measuring the LLM's Residual Role in a Planning Agent
Sungwoo Jung, Seonil Son
2604.07236v4
How Much Heavy Lifting Can an Agent Harness Do?: Measuring the LLM's Residual Role in a Planning Agent
Sungwoo Jung, Seonil Son
2604.07236v4
arXiv:2604.07236v4
•updated
•
2026-04-08
Agent harnesses -- the stateful programs that wrap a language model and decide what it sees at each step -- are now known to change end-to-end performance on a fixed model by as much as six times. That raises a question asked less often than it should be: how much of an agent's competence does the harness itself already carry, and how much genuinely still needs the LLM? We externalize a planning harness for noisy Collaborative Battleship into four progressively richer layers -- posterior belief tracking, declarative planning, symbolic reflec tion, and an LLM-backed revision gate -- under a common runtime, taking \emph{win rate} as the primary metric and \emph{F1} as secondary, and pre-specifying \emph{heavy lifting} as the single largest positive marginal to the primary metric. Across 54 games, declarative pla nning carries the heavy lifting ($+24.1$pp win rate over a belief-only harness, zero LLM calls); symbolic reflection is mechanistically real but calibration-sensitive, with signed board-level effects up to $\pm0.140$ F1 that cancel on aggregate; and LLM-backed revision ac tivates on only $4.3\%$ of turns with a bounded, non-monotonic effect. The contribution is methodological: once harness layers are made externally measurable, the LLM's role can be quantified as residual rather than assumed central.
Bug-Report-Driven Fault Localization: Industrial Benchmarking and Lesson Learned at ABB Robotics
Pernilla Hall, Anton Ununger, Riccardo Rubei, Alessio Bucaioni
2604.25700v1
Bug-Report-Driven Fault Localization: Industrial Benchmarking and Lesson Learned at ABB Robotics
Pernilla Hall, Anton Ununger, Riccardo Rubei, Alessio Bucaioni
2604.25700v1
arXiv:2604.25700v1
•
2026-04-28
Software quality assurance remains a major challenge in industrial environments, where large-scale and long-lived systems inevitably accumulate defects. Identifying the location of a fault is often time-consuming and costly, particularly during maintenance phases when developers must rely primarily on textual bug reports rather than complete runtime or code-level context. In this study, we investigated if artificial intelligence can support fault localization using only the natural-language content of bug reports. By relying only on textual information, our approach requires no access to source code, execution traces, or static analysis artifacts, making it directly deployable within existing industrial maintenance workflows. We framed fault localization as a supervised text classification problem and evaluated three traditional machine learning models (Logistic Regression, Support Vector Machine, and Random Forest) and two fine-tuned transformer-based language models (RoBERTa-Base and Distil-RoBERTa). Our evaluation used proprietary data from ABB Robotics in Sweden, comprising five years of resolved industrial bug reports, each linked to its verified code fix. This setting allowed us to assess model effectiveness under realistic industrial constraints.
Our results showed that traditional models using term frequency-inverse document features consistently outperformed the fine-tuned language models on this dataset, while data augmentation improved Random Forest performance. These findings challenge the assumption that transformer-based models universally outperform classical approaches in industrial contexts with domain-specific data. We demonstrated that historical bug reports can be systematically used for text-based, artificial intelligence-assisted fault localization, providing a scalable, low-cost, and empirically grounded complement to common debugging practices in industry.
RADD: Retrieval-Augmented Discrete Diffusion for Multi-Modal Knowledge Graph Completion
Guanglin Niu, Bo Li
2604.25693v1
RADD: Retrieval-Augmented Discrete Diffusion for Multi-Modal Knowledge Graph Completion
Guanglin Niu, Bo Li
2604.25693v1
arXiv:2604.25693v1
•
2026-04-28
Most multi-modal knowledge graph completion (MMKGC) models use one embedding scorer to do both retrieval over the full entity set and final decision making. We argue that this coupling is a core bottleneck: global high-recall search and local fine-grained disambiguation require different inductive biases. Therefore, we propose a Retrieval-Augmented Discrete Diffusion (RADD) framework to decouple retrieve and reranking for MMKGC. A relation-aware multimodal KGE retriever serves as both global retriever and distillation teacher, while a conditional discrete denoiser performs shortlist-level entity-identity generation for reranking. Training combines KGE supervision, denoising cross-entropy, and temperature-scaled distillation from the retriever to the denoiser. At inference, the designed Diff-Rerank first forms a top-$K$ shortlist with the retriever and then reranks it with the denoiser, ensuring that recall is a strict prerequisite for precision. Experiments on three MMKGC benchmarks show that RADD achieves the best performance and consistent gains over strong unimodal, multimodal, and LLM-based baselines, while ablations further verify the contribution of each component.
Comment: 12 pages, 3 figures, 6 tables
Learning-Based Dynamics Modeling and Robust Control for Tendon-Driven Continuum Robots
Ziqing Zou, Ke Qiu, Fei Wang, Haojian Lu, Rong Xiong, Yue Wang
2604.25691v1
Learning-Based Dynamics Modeling and Robust Control for Tendon-Driven Continuum Robots
Ziqing Zou, Ke Qiu, Fei Wang, Haojian Lu, Rong Xiong, Yue Wang
2604.25691v1
arXiv:2604.25691v1
•
2026-04-28
Tendon-Driven Continuum Robots (TDCRs) pose significant modeling and control challenges due to complex nonlinearities, such as frictional hysteresis and transmission compliance. This paper proposes a differentiable learning framework that integrates high-fidelity dynamics modeling with robust neural control. We develop a GRU-based dynamics model featuring bidirectional multi-channel connectivity and residual prediction to effectively suppress compounding errors during long-horizon auto-regressive prediction. By treating this model as a gradient bridge, an end-to-end neural control policy is optimized through backpropagation, allowing it to implicitly internalize compensation for intricate nonlinearities. Experimental validation on a physical three-section TDCR demonstrates that our framework achieves accurate tracking and superior robustness against unseen payloads, outperforming Jacobian-based methods by eliminating self-excited oscillations.
Spreadsheet Modeling Experiments Using GPTs on Small Problem Statements and the Wall Task
Thomas A. Grossman, Yuan Chen, Sopiko Datuashvili
2604.25689v1
Spreadsheet Modeling Experiments Using GPTs on Small Problem Statements and the Wall Task
Thomas A. Grossman, Yuan Chen, Sopiko Datuashvili
2604.25689v1
arXiv:2604.25689v1
•
2026-04-28
This paper investigates how GPT-based tools can assist in building reusable analytical spreadsheet models. After a screening, we evaluate five GPT extensions and select Excel AI by pulsrai.com for detailed testing. Through structured experiments on simple problem statements, we assess Excel AI's performance against the ERFR criteria (each input in a cell; cell formulas; no hardwired numbers; labels; accurate). Results show that while Excel AI can produce well-structured models, it is inconsistent and often non-reproducible. We identify two central challenges - "the problem of confidence" and "the problem of workflow" - which highlight the need for skilled users to verify and adapt GPT-generated spreadsheets. Though GPTs show promise for generating draft models that may reduce development time or lower skill requirements, current tools remain unreliable for professional use. We conclude with recommendations for future research into prompt engineering, reproducibility, and larger-scale modeling tasks.
Policy Improvement Reinforcement Learning
Huaiyang Wang, Xiaojie Li, Deqing Wang, Haoyi Zhou, Zixuan Huang, Yaodong Yang, Jianxin Li, Yikun Ban
2604.00860v2
Policy Improvement Reinforcement Learning
Huaiyang Wang, Xiaojie Li, Deqing Wang, Haoyi Zhou, Zixuan Huang, Yaodong Yang, Jianxin Li, Yikun Ban
2604.00860v2
arXiv:2604.00860v2
•updated
•
2026-04-01
Reinforcement Learning with Verifiable Rewards (RLVR) has become a central post-training paradigm for improving the reasoning capabilities of large language models. Yet existing methods share a common blind spot: they optimize policies based on instantaneous group-level or batch-level statistics without ever verifying whether the resulting update actually improved the model. This open-loop design -- updating in isolation at each step, guided only by within-group (batch) reward signals -- means optimization can drift or collapse with no mechanism to detect and correct these failures. We argue that the missing ingredient is policy improvement feedback: the ability to measure and optimize inter-iteration progress directly. To this end, we introduce Policy Improvement Reinforcement Learning (PIRL), a framework that replaces surrogate reward maximization with the explicit objective of maximizing cumulative policy improvement across iterations, and prove this temporal objective is perfectly aligned with maximizing final task performance. Building on PIRL, we propose Policy Improvement Policy Optimization (PIPO), which implements closed-loop optimization through retrospective verification. At each iteration, PIPO evaluates whether the previous update yielded genuine improvement against a sliding-window historical baseline, then actively reinforces beneficial updates and suppresses the harmful ones -- transforming an open-loop process into a self-correcting one. We provide theoretical analysis showing that PIPO performs ascent on the PIRL objective in expectation, and experiments on mathematical reasoning benchmarks demonstrate improved stability and performance over GRPO and its variants.
Think Before You Act -- A Neurocognitive Governance Model for Autonomous AI Agents
Eranga Bandara, Ross Gore, Asanga Gunaratna, Sachini Rajapakse, Isurunima Kularathna, Ravi Mukkamala, Sachin Shetty, Xueping Liang, Amin Hass, Tharaka Hewa, Abdul Rahman, Christopher K. Rhea, Anita H. Clayton, Preston Samuel, Atmaram Yarlagadda
2604.25684v1
Think Before You Act -- A Neurocognitive Governance Model for Autonomous AI Agents
Eranga Bandara, Ross Gore, Asanga Gunaratna, Sachini Rajapakse, Isurunima Kularathna, Ravi Mukkamala, Sachin Shetty, Xueping Liang, Amin Hass, Tharaka Hewa, Abdul Rahman, Christopher K. Rhea, Anita H. Clayton, Preston Samuel, Atmaram Yarlagadda
2604.25684v1
arXiv:2604.25684v1
•
2026-04-28
The rapid deployment of autonomous AI agents across enterprise, healthcare, and safety-critical environments has created a fundamental governance gap. Existing approaches, runtime guardrails, training-time alignment, and post-hoc auditing treat governance as an external constraint rather than an internalized behavioral principle, leaving agents vulnerable to unsafe and irreversible actions. We address this gap by drawing on how humans self-govern naturally: before acting, humans engage deliberate cognitive processes grounded in executive function, inhibitory control, and internalized organizational rules to evaluate whether an intended action is permissible, requires modification, or demands escalation. This paper proposes a neurocognitive governance framework that formally maps this human self-governance process to LLM-driven agent reasoning, establishing a structural parallel between the human brain and the large language model as the cognitive core of an agent. We formalize a Pre-Action Governance Reasoning Loop (PAGRL) in which agents consult a four-layer governance rule set: global, workflow-specific, agent-specific, and situational before every consequential action, mirroring how human organizations structure compliance hierarchies across enterprise, department, and role levels. Implemented on a production-grade retail supply chain workflow, the framework achieves 95% compliance accuracy and zero false escalations to human oversight, demonstrating that embedding governance into agent reasoning produces more consistent, explainable, and auditable compliance than external enforcement. This work offers a principled foundation for autonomous AI agents that govern themselves the way humans do: not because rules are imposed upon them, but because deliberation is embedded in how they think.
CORAL: Adaptive Retrieval Loop for Culturally-Aligned Multilingual RAG
Nayeon Lee, Jiwoo Song, Byeongcheol Kang
2604.25676v1
CORAL: Adaptive Retrieval Loop for Culturally-Aligned Multilingual RAG
Nayeon Lee, Jiwoo Song, Byeongcheol Kang
2604.25676v1
arXiv:2604.25676v1
•
2026-04-28
Multilingual retrieval-augmented generation (mRAG) is often implemented within a fixed retrieval space, typically via query or document translation or multilingual embedding vector representations. However, this approach may be inadequate for culturally grounded queries, in which retrieval-condition misalignment may occur. Even strong retrievers and generators may struggle to produce culturally relevant answers when sourcing evidence from inappropriate linguistic or regional contexts. To this end, we introduce CORAL (COntext-aware Retrieval with Agentic Loop, an adaptive retrieval methodology for mRAG that enables iterative refinement of both the retrieval space (corpora) and the retrieval probe (query) based on the quality of the evidence. The overall process includes: (1) selecting corpora, (2) retrieving documents, (3) critiquing evidence for relevance and cultural alignment, and (4) checking sufficiency. If the retrieved documents are insufficient to answer the query correctly, the system (5) reselects corpora and rewrites the query. Across two cultural QA benchmarks, CORAL achieves up to a 3.58%p accuracy improvement on low-resource languages relative to the strongest baselines.
Comment: 23 pages, 9 figures. Accepted at ACL 2026 (Findings)
Improving LLM Predictions via Inter-Layer Structural Encoders
Tom Ulanovski, Eyal Blyachman, Maya Bechler-Speicher
2603.22665v2
Improving LLM Predictions via Inter-Layer Structural Encoders
Tom Ulanovski, Eyal Blyachman, Maya Bechler-Speicher
2603.22665v2
arXiv:2603.22665v2
•updated
•
2026-03-24
The standard practice in Large Language Models (LLMs) is to base predictions on final-layer representations. However, intermediate layers encode complementary task-relevant signals, and the optimal layer is task-dependent, making single-layer usage inherently suboptimal. In this work, we introduce Inter-Layer Structural Encoders (ILSE), a powerful and parameter-efficient post-training framework that learns to aggregate representations from all layers of a frozen LLM through structured inter-layer interactions. Central to ILSE is the Cayley-Encoder, a mathematically grounded module based on expander Cayley graphs that enables efficient and effective inter-layer information propagation. We evaluate ILSE on 13 classification and semantic similarity tasks across 9 pre-trained LLMs ranging from 14M to 8B parameters. ILSE consistently outperforms strong baselines, achieving up to 44% improvements in accuracy and 25% in similarity, while introducing at most 0.1% additional parameters relative to the base LLM size. Furthermore, ILSE is highly data-efficient in few-shot regimes and enables small LLMs to match or exceed the performance of substantially larger models. Notably, it also outperforms LoRA-based fine-tuning despite operating on frozen representations.
Comment: 18 pages, 3 figures. Equal contribution by first two authors
LLM-ReSum: A Framework for LLM Reflective Summarization through Self-Evaluation
Huyen Nguyen, Haoxuan Zhang, Yang Zhang, Junhua Ding, Haihua Chen
2604.25665v1
LLM-ReSum: A Framework for LLM Reflective Summarization through Self-Evaluation
Huyen Nguyen, Haoxuan Zhang, Yang Zhang, Junhua Ding, Haihua Chen
2604.25665v1
arXiv:2604.25665v1
•
2026-04-28
Reliable evaluation of large language model (LLM)-generated summaries remains an open challenge, particularly across heterogeneous domains and document lengths. We conduct a comprehensive meta-evaluation of 14 automatic summarization metrics and LLM-based evaluators across seven datasets spanning five domains, covering documents from short news articles to long scientific, governmental, and legal texts (2K-27K words) with over 1,500 human-annotated summaries. Our results show that traditional lexical overlap metrics (e.g., ROUGE, BLEU) exhibit weak or negative correlation with human judgments, while task-specific neural metrics and LLM-based evaluators achieve substantially higher alignment, especially for linguistic quality assessment. Leveraging these findings, we propose LLM-ReSum, a self-reflective summarization framework that integrates LLM-based evaluation and generation in a closed feedback loop without model finetuning. Across three domains, LLM-ReSum improves low-quality summaries by up to 33% in factual accuracy and 39% in coverage, with human evaluators preferring refined summaries in 89% of cases. We additionally introduce PatentSumEval, a new human-annotated benchmark for legal document summarization comprising 180 expert-evaluated summaries. All code and datasets will be released in GitHub.
Comment: 15 pages, 3 figures, 5 tables
OmniAlpha: Aligning Transparency-Aware Generation via Multi-Task Unified Reinforcement Learning
Hao Yu, Jinglin Wang, Jiabo Zhan, Rui Chen, Zile Wang, Huaisong Zhang, Hongyu Li, Xinrui Chen, Yongxian Wei, Chun Yuan
2511.20211v2
OmniAlpha: Aligning Transparency-Aware Generation via Multi-Task Unified Reinforcement Learning
Hao Yu, Jinglin Wang, Jiabo Zhan, Rui Chen, Zile Wang, Huaisong Zhang, Hongyu Li, Xinrui Chen, Yongxian Wei, Chun Yuan
2511.20211v2
arXiv:2511.20211v2
•updated
•
2025-11-25
Transparency-aware generation requires modeling not only RGB appearance but also alpha-based opacity and cross-layer composition, which are essential for tasks such as image matting, object removal, layer decomposition, and multi-layer content creation. However, existing RGBA-related methods remain largely fragmented, with separate pipelines designed for individual tasks. While a unified model is desirable, supervised fine-tuning alone is insufficient, as localized regression objectives cannot directly optimize the compositional fidelity, alpha-boundary precision, and structural consistency required for high-quality RGBA generation. To address this, we propose OmniAlpha, a unified multi-task reinforcement learning framework for transparency-aware generation and manipulation. OmniAlpha combines an end-to-end alpha-aware VAE and a sequence-to-sequence Diffusion Transformer, with a bi-directional layer axis in positional encoding to jointly model multiple RGBA inputs and outputs within a single forward pass. Built on a multi-task SFT cold start, it further performs GRPO-style post-training with layer-aware rewards defined on decoded RGBA outputs, enabling direct optimization of cross-layer coherence and fine transparency details. Experiments across five categories of transparency-aware tasks show that OmniAlpha consistently outperforms its unified SFT baseline and achieves strong performance against specialized expert models, including a 9.07% relative reduction in RGB L1 on layer decomposition and 74%/68% improvements over conventional matting tools on SAD/Grad for automatic matting.
Quantifying and Mitigating Self-Preference Bias of LLM Judges
Jinming Yang, Chuxian Qiu, Zhenyu Deng, Xinshan Jiao, Tao Zhou
2604.22891v2
Quantifying and Mitigating Self-Preference Bias of LLM Judges
Jinming Yang, Chuxian Qiu, Zhenyu Deng, Xinshan Jiao, Tao Zhou
2604.22891v2
arXiv:2604.22891v2
•updated
•
2026-04-24
LLM-as-a-Judge has become a dominant approach in automated evaluation systems, playing critical roles in model alignment, leaderboard construction, quality control, and so on. However, the scalability and trustworthiness of this approach can be substantially distorted by Self-Preference Bias (SPB), which is a directional evaluative deviation in which LLMs systematically favor or disfavor their own generated outputs during evaluation. Existing measurements rely on costly human annotations and conflate generative capability with evaluative stance, and thus are impractical for large-scale deployment in real-world systems. To address this issue, we introduce a fully automated framework to quantifying and mitigating SPB, which constructs equal-quality pairs of responses with negligible quality differences, enabling statistical disentanglement of discriminability from bias propensity without human gold standards. Empirical analysis across 20 mainstream LLMs reveals that advanced capabilities are often uncorrelated, or even negatively correlated, with low SPB. To mitigate this bias, we propose a structured multi-dimensional evaluation strategy grounded in cognitive load decomposition, which reduces SPB by 31.5\% on average.
Residual-loss Anomaly Analysis of Physics-Informed Neural Networks: An Inverse Method for Change-point Detection in Nonlinear Dynamical Systems with Regime Switching
Yuhe Bai, Chengli Tan, Jiaqi Li, Xiangjun Wang, Zhikun Zhang
2604.25655v1
Residual-loss Anomaly Analysis of Physics-Informed Neural Networks: An Inverse Method for Change-point Detection in Nonlinear Dynamical Systems with Regime Switching
Yuhe Bai, Chengli Tan, Jiaqi Li, Xiangjun Wang, Zhikun Zhang
2604.25655v1
arXiv:2604.25655v1
•
2026-04-28
Nonlinear dynamical systems with regime transitions are typically described by ordinary differential equations with jumping parameters parameters. Traditional methods often treat change-point detection and parameter estimation as separate tasks, ignoring the inherent coupling between them. To address this, we propose residual-loss anomaly analysis of physics-informed neural networks, a unified framework that leverages dynamical consistency within the physics-informed learning paradigm. This approach jointly infers piecewise parameters and transition points under a single set of constraints. The method follows a two-stage strategy: First, local physical residuals are analyzed through overlapping subinterval decomposition. When a subinterval spans a true transition point, the residual exhibits a distinct structural elevation in noise-free conditions, which has a non-zero lower bound, enabling effective localization of potential transition intervals. Second, within our framework, change-point locations and piecewise parameters are integrated into a unified physical loss function for joint optimization, enabling simultaneous identification. Experiments on benchmark nonlinear dynamical systems, including Malthusian and logistic growth models, Van der Pol oscillator, Lotka-Volterra model and Lorenz system, demonstrate that the proposed method outperforms traditional decoupled approaches in both change-point localization and parameter estimation accuracy. This study provides an efficient, unified solution for structurally coupled inverse problems in nonlinear dynamical systems with regime switching.
Towards interpretable AI with quantum annealing feature selection
Francesco Aldo Venturelli, Emanuele Costa, Sikha O K, Bruno Juliá-Díaz, Miguel A. González Ballester, Alba Cervera-Lierta
2604.25649v1
Towards interpretable AI with quantum annealing feature selection
Francesco Aldo Venturelli, Emanuele Costa, Sikha O K, Bruno Juliá-Díaz, Miguel A. González Ballester, Alba Cervera-Lierta
2604.25649v1
arXiv:2604.25649v1
•
2026-04-28
Deep learning models are used in critical applications, in which mistakes can have serious consequences. Therefore, it is crucial to understand how and why models generate predictions. This understanding provides useful information to check whether the model is learning the right patterns, detect biases in the data, improve model design, and build systems that can be trusted. This work proposes a new method for interpreting Convolutional Neural Networks in image classification tasks. The approach works by selecting the most important feature maps that contribute to each prediction. To solve this combinatorial problem, we encode it into a quantum constrained optimization problem and propose to solve it using quantum annealing. We evaluate our method against the state-of-the-art explainable AI techniques, specifically GradCAM and GradCAM++, and observe an improved class disentanglement, i.e. the model's decision boundaries become more distinct and its reasoning more transparent. This demonstrates that our approach enhances the quality of explanations, making it easier to understand which features the model relies on for specific predictions. In addition, we study the computational behavior of the quantum annealing algorithm. Specifically, we analyze the minimum energy gap of the system during computation and the probability that the algorithm finds the correct solution. These analyses provide theoretical insight into why the method works effectively in practice.
Comment: 15 pages, 9 figures, 1 table, and supplementary materials
SAMe: A Semantic Anatomy Mapping Engine for Robotic Ultrasound
Jing Zhang, Duojie Chen, Wentao Jiang, Zihan Lou, Jianxin Liu, Xinwu Cui, Qinghong Zhao, Bo Du, Christoph F. Dietrich, Dacheng Tao
2604.25646v1
SAMe: A Semantic Anatomy Mapping Engine for Robotic Ultrasound
Jing Zhang, Duojie Chen, Wentao Jiang, Zihan Lou, Jianxin Liu, Xinwu Cui, Qinghong Zhao, Bo Du, Christoph F. Dietrich, Dacheng Tao
2604.25646v1
arXiv:2604.25646v1
•
2026-04-28
Robotic ultrasound has advanced local image-driven control, contact regulation, and view optimization, yet current systems lack the anatomical understanding needed to determine what to scan, where to begin, and how to adapt to individual patient anatomy. These gaps make systems still reliant on expert intervention to initiate scanning. Here we present SAMe, a semantic anatomy mapping engine that provides robotic ultrasound with an explicit anatomical prior layer. SAMe addresses scan initiation as a target-to-anatomy-to-action process: it grounds under-specified clinical complaints into structured target organs, instantiates a patient-specific anatomical representation for the grounded targets from a single external body image, and translates this representation into control-facing 6-DoF probe initialization states without any additional registration using preoperative CT or MRI. The anatomical representation maintained by SAMe is explicit, lightweight (single-organ inference in 0.08s), and compatible with downstream control by design. Across semantic grounding, anatomical instantiation, and real-robot evaluation, SAMe shows strong performance across the full initialization pipeline. In real-robot experiments, SAMe achieved overall organ-hit rates of 97.3% for liver initialization and 81.7% for kidney initialization across the evaluated target sets. Even when restricted to the centroid target, SAMe outperformed the surface-heuristic baseline for both liver and kidney initialization. These results establish an explicit anatomical prior layer that addresses scan initialization and is designed to support broader downstream autonomous scanning pipelines, providing the anatomical foundation for complaint-driven, anatomically informed robotic ultrasonography.
Comment: Supplementary information included. Code will be released at https://github.com/MiliLab/Echo-SAMe
Prefill-Time Intervention for Mitigating Hallucination in Large Vision-Language Models
Chengsheng Zhang, Chenghao Sun, Xinyan Jiang, Wei Li, Xinmei Tian
2604.25642v1
Prefill-Time Intervention for Mitigating Hallucination in Large Vision-Language Models
Chengsheng Zhang, Chenghao Sun, Xinyan Jiang, Wei Li, Xinmei Tian
2604.25642v1
arXiv:2604.25642v1
•
2026-04-28
Large Vision-Language Models (LVLMs) have achieved remarkable progress in visual-textual understanding, yet their reliability is critically undermined by hallucinations, i.e., the generation of factually incorrect or inconsistent responses. While recent studies using steering vectors demonstrated promise in reducing hallucinations, a notable challenge remains: they inadvertently amplify the severity of residual hallucinations. We attribute this to their exclusive focus on the decoding stage, where errors accumulate autoregressively and progressively worsen subsequent hallucinatory outputs. To address this, we propose Prefill-Time Intervention (PTI), a novel steering paradigm that intervenes only once during the prefill stage, enhancing the initial Key-Value (KV) cache before error accumulation occurs. Specifically, PTI is modality-aware, deriving distinct directions for visual and textual representations. This intervention is decoupled to steer keys toward visually-grounded objects and values to filter background noise, correcting hallucination-prone representations at their source. Extensive experiments demonstrate PTI's significant performance in mitigating hallucinations and its generalizability across diverse decoding strategies, LVLMs, and benchmarks. Moreover, PTI is orthogonal to existing decoding-stage methods, enabling plug-and-play integration and further boosting performance. Code is available at: https://github.com/huaiyi66/PTI.
Comment: Accepted by CVPR 2026
Vocabulary Dropout for Curriculum Diversity in LLM Co-Evolution
Jacob Dineen, Aswin RRV, Zhikun Xu, Ben Zhou
2604.03472v2
Vocabulary Dropout for Curriculum Diversity in LLM Co-Evolution
Jacob Dineen, Aswin RRV, Zhikun Xu, Ben Zhou
2604.03472v2
arXiv:2604.03472v2
•updated
•
2026-04-03
Co-evolutionary self-play, where one language model generates problems and another solves them, promises autonomous curriculum learning without human supervision. In practice, the proposer quickly converges to a narrow distribution of problems that satisfy the reward function. This diversity collapse renders the curriculum uninformative for the solver, stalling the co-evolutionary loop. We introduce vocabulary dropout, a random mask applied to the proposer's output logits during both policy training and curriculum generation, as a lightweight mechanism to sustain diversity. The mask is hard and non-stationary, preventing the proposer from locking into fixed token sequences. Training Qwen3-4B and Qwen3-8B on mathematical reasoning via R-Zero, we find that vocabulary dropout sustains proposer diversity across lexical, semantic, and functional metrics throughout training, and yields solver improvements averaging +4.4 points at 8B, with the largest gains on competition-level benchmarks. Our findings suggest that explicit action-space constraints, analogous to the structural role that game rules play in classical self-play, can help sustain productive co-evolution in language. Vocabulary dropout is one simple instantiation of this principle.
Large language models eroding science understanding: an experimental study
Harry Collins, Hartmut Grote, Paul Newbury, Patrick Sutton, Simon Thorne
2604.25639v1
Large language models eroding science understanding: an experimental study
Harry Collins, Hartmut Grote, Paul Newbury, Patrick Sutton, Simon Thorne
2604.25639v1
arXiv:2604.25639v1
•
2026-04-28
This paper is under review in AI and Ethics This study examines whether large language models (LLMs) can reliably answer scientific questions and demonstrates how easily they can be influenced by fringe scientific material. The authors modified custom LLMs to prioritise knowledge in selected fringe papers on the Fine Structure Constant and Gravitational Waves, then compared their responses with those of domain experts and standard LLMs. The altered models produced fluent, convincing answers that contradicted scientific consensus and were difficult for non-experts to detect as misleading. The results show that LLMs are vulnerable to manipulation and cannot replace expert judgment, highlighting risks for public understanding of science and the potential spread of misinformation.
Comment: Under review in AI and Ethics
Learning Unified Control of Intrinsic Nonlinear Spin Dynamics in Atomic Qudits for Magnetometry
C. Z. Cao, J. Z. Han, M. Xiong, M. Deng, L. Wang, X. Lv, M. Xue
2603.28421v2
Learning Unified Control of Intrinsic Nonlinear Spin Dynamics in Atomic Qudits for Magnetometry
C. Z. Cao, J. Z. Han, M. Xiong, M. Deng, L. Wang, X. Lv, M. Xue
2603.28421v2
arXiv:2603.28421v2
•updated
•
2026-03-30
Generating and preserving metrologically useful quantum states is a central challenge in quantum-enhanced metrology. In low-field atomic magnetometry with multilevel atoms, the nonlinear Zeeman (NLZ) effect is both a resource and a limitation. It can generate internal spin squeezing within a single atomic qudit, but under fixed readout it also rotates and distorts the measurement-relevant quadrature, limiting the usable metrological gain. The problem is further complicated by the time dependence of both the squeezing axis and the nonlinear evolution itself. Here we show that reinforcement learning can transform NLZ dynamics from a source of readout degradation into a sustained metrological resource. Using only experimentally accessible low-order spin moments, a trained agent identifies a unified control policy for this class of intrinsically nonlinear sensing dynamics. We illustrate the approach in the $f=21/2$ manifold of $^{161}\mathrm{Dy}$, where the learned policy rapidly prepares strongly squeezed internal states and stabilizes more than $4\,\mathrm{dB}$ of fixed-axis spin squeezing under continuous NLZ evolution. Including state-preparation overhead, the learned protocol yields a single-atom magnetic-field sensitivity of $13.9\,\mathrm{pT}/\sqrt{\mathrm{Hz}}$, approximately $3\,\mathrm{dB}$ beyond the standard quantum limit. Our results establish learning-based control as an experimentally feasible route for converting unavoidable intrinsic nonlinear dynamics in multilevel atomic sensors into operational metrological advantage.
Comment: (6+3+2.5) pages, (4+2) figures, 1 table
JumpLoRA: Sparse Adapters for Continual Learning in Large Language Models
Alexandra Dragomir, Ioana Pintilie, Antonio Barbalau, Marius Dragoi, Florin Brad, Cristian Daniel Paduraru, Alexandru Tifrea, Elena Burceanu, Radu Tudor Ionescu
2604.16171v3
JumpLoRA: Sparse Adapters for Continual Learning in Large Language Models
Alexandra Dragomir, Ioana Pintilie, Antonio Barbalau, Marius Dragoi, Florin Brad, Cristian Daniel Paduraru, Alexandru Tifrea, Elena Burceanu, Radu Tudor Ionescu
2604.16171v3
arXiv:2604.16171v3
•updated
•
2026-04-17
Adapter-based methods have become a cost-effective approach to continual learning (CL) for Large Language Models (LLMs), by sequentially learning a low-rank update matrix for each task. To mitigate catastrophic forgetting, state-of-the-art approaches impose constraints on new adapters with respect to the previous ones, by targeting either subspace or coordinate-wise interference. In this paper, we propose JumpLoRA, a novel framework to adaptively induce sparsity in the Low-Rank Adaptation (LoRA) blocks through the use of JumpReLU gating. The method achieves dynamic parameter isolation, which helps prevent task interference. We demonstrate that our method is highly modular and compatible with LoRA-based CL approaches. Specifically, it significantly boosts the performance of IncLoRA and outperforms the leading state-of-the-art CL method, ELLA.
Periodic Asynchrony: An On-Policy Approach for Accelerating LLM Reinforcement Learning
Jian Lu
2511.18871v6
Periodic Asynchrony: An On-Policy Approach for Accelerating LLM Reinforcement Learning
Jian Lu
2511.18871v6
arXiv:2511.18871v6
•updated
•
2025-11-24
Since the introduction of the GRPO algorithm, reinforcement learning~(RL) has attracted increasing attention for LLM post-training, yet training efficiency remains a critical challenge. In mainstream RL frameworks, inference and training are co-located on the same devices, and their synchronous execution prevents concurrent inference and training. In this work, we revisit the strategy of separating inference and training deployment, and propose a \emph{periodically asynchronous} framework that transforms synchronous RL training into an asynchronous producer--consumer pipeline. By synchronising model weights at the beginning of each training iteration and generating all rollouts from the same policy, the proposed framework remains inherently \emph{on-policy}, avoiding the off-policy bias introduced by existing asynchronous approaches without any modification to standard RL algorithms. We further introduce a unified tri-model architecture and a shared-prompt attention mechanism to support efficient asynchronous execution and reduce redundant computation. Experiments on NPU platforms show that the proposed framework achieves around $2\times$ throughput improvement from asynchronous execution, with additional gains from system-level optimisations, substantially outperforming mainstream RL frameworks in end-to-end training throughput while maintaining comparable accuracy. Further validation on GPU platforms confirms that the proposed framework generalises effectively across hardware architectures, indicating its potential for widespread application.
HotComment: A Benchmark for Evaluating Popularity of Online Comments
Yafeng Wu, Yunyao Zhang, Liliang Ye, Guiyi Zeng, Junqing Yu, Chen Xu, Zikai Song
2604.25614v1
HotComment: A Benchmark for Evaluating Popularity of Online Comments
Yafeng Wu, Yunyao Zhang, Liliang Ye, Guiyi Zeng, Junqing Yu, Chen Xu, Zikai Song
2604.25614v1
arXiv:2604.25614v1
•
2026-04-28
Online comments play a crucial role in shaping public sentiment and opinion dynamics on social media. However, evaluating their popularity remains challenging, not only because it depends on linguistic quality, originality, and emotional resonance, but also because stylistic preferences vary widely across platforms and user groups, causing the same comment to resonate differently in different communities. In this work, we present HotComment, a multimodal benchmark integrating video and text modalities that comprehensively quantifies popularity from three enhanced aspects: (1) Content Quality, which evaluates semantic similarity with ground-truth human comments and extends quality assessment through four interpretable dimensions; (2) Popularity Prediction, based on trends from models trained on real-world interaction data; and (3) User Behavior Simulation, which models the distribution of platform users and approximates \textbf{engagement scores} through an agent-based framework. Furthermore, we propose StyleCmt, inspired by social ripple effects, where multiple stylistic dimensions align to amplify socially resonant expressions and suppress incongruent ones.
The Nonverbal Syntax Framework: An Evidence-Based Tiered System for Inferring Learner States from Observable Behavioral Cues
Sherzod Turaev, Mary John, Jaloliddin Rustamov, Zahiriddin Rustamov, Saja Aldabet, Nazar Zaki, Khaled Shuaib
2604.25612v1
The Nonverbal Syntax Framework: An Evidence-Based Tiered System for Inferring Learner States from Observable Behavioral Cues
Sherzod Turaev, Mary John, Jaloliddin Rustamov, Zahiriddin Rustamov, Saja Aldabet, Nazar Zaki, Khaled Shuaib
2604.25612v1
arXiv:2604.25612v1
•
2026-04-28
Understanding learners' cognitive and affective states underpins adaptive educational systems and effective teaching. Although research links nonverbal cues to internal states, no framework calibrates them to evidence. We present the Nonverbal Syntax Framework, drawn from a systematic review of 908 studies and 17,043 cue-state mappings (Turaev et al., 2026). The framework addresses three challenges: terminological fragmentation (behaviors described inconsistently), evidence heterogeneity (single observations to replicated findings), and state ambiguity (similar patterns indicating multiple states). Normalization consolidated 5,537 state labels into 2,010 canonical states (63.7%) and 11,521 cues into 6,434 normalized cues (44.2%) across nine behavioral channels. Dual-evidence assessment separately evaluates Component Evidence (coverage of cues and states) and Relationship Evidence (independent studies per cue-state link). 52% of "Very High" relationships rest on one paper, so separation enables calibrated rather than overconfident inference from preliminary findings. The framework's four levels comprise a Cue Vocabulary of 6,434 indicators classified as observable/instrumental; State Clusters linking 2,010 states to indicative cues; State Profiles with multimodal behavioral signatures and actionable specifications; and Discriminative Analysis distinguishing 1,215 confusable state pairs. We identify 480 actionable R1-R4 relationships (three or more independent papers), the replicated core of six decades of research, covering 35.5% of mappings across 47 key learning states and 111 distinct indicators. The remaining 91.5% (9,653 single-paper findings) form exploratory hypotheses for replication. The framework gives researchers an empirical foundation for identifying gaps, practitioners evidence-based tools for state inference, and technologists validated features for multimodal detection.
Comment: 40 pages
A Limit Theory of Foundation Models: A Mathematical Approach to Understanding Emergent Intelligence and Scaling Laws
Jun Shu, Junxiong Jia, Deyu Meng, Zongben Xu
2604.24037v2
A Limit Theory of Foundation Models: A Mathematical Approach to Understanding Emergent Intelligence and Scaling Laws
Jun Shu, Junxiong Jia, Deyu Meng, Zongben Xu
2604.24037v2
arXiv:2604.24037v2
•updated
•
2026-04-27
Emergent intelligence have played a major role in the modern AI development. While existing studies primarily rely on empirical observations to characterize this phenomenon, a rigorous theoretical framework remains underexplored. This study attempts to develop a mathematical approach to formalize emergent intelligence from the perspective of limit theory. Specifically, we introduce a performance function E(N, P, K), dependent on data size N, model size P and training steps K, to quantify intelligence behavior. We posit that intelligence emerges as a transition from finite to effectively infinite knowledge, and thus recast emergent intelligence as existence of the limit $\lim_{N,P,K \to \infty} \mathcal{E}(N,P,K)$, with emergent abilities corresponding to the limiting behavior. This limit theory helps reveal that emergent intelligence originates from the existence of a parameter-limit architecture (referred to as the limit architecture), and that emergent intelligence rationally corresponds to the learning behavior of this limit system. By introducing tools from nonlinear Lipschitz operator theory, we prove that the necessary and sufficient conditions for existence of the limit architecture. Furthermore, we derive the scaling law of foundation models by leveraging tools of Lipschitz operator and covering number. Theoretical results show that: 1) emergent intelligence is governed by three key factors-training steps, data size and the model architecture, where the properties of basic blocks play a crucial role in constructing foundation models; 2) the critical condition Lip(T)=1 for emergent intelligence provides theoretical support for existing findings. 3) emergent intelligence is determined by an infinite-dimensional system, yet can be effectively realized in practice through a finite-dimensional architecture. Our empirical results corroborate these theoretical findings.
Comment: There exist some typos and inaccurate expression in this version
Health System Scale Semantic Search Across Unstructured Clinical Notes
Faith Wavinya Mutinda, Spandana Makeneni, Anna Lin, Shivaji Dutta, Irit R. Rasooly, Patrick Dibussolo, Shivani Kamath Belman, Hessam Shahriari, Kevin Murphy, Alex B. Ruan, Barbara H. Chaiyachati, Sanjay Chainani, Robert W. Grundmeier, Scott M. Haag, Jeffrey M. Miller, Heather M. Griffis, Ian M. Campbell
2604.25605v1
Health System Scale Semantic Search Across Unstructured Clinical Notes
Faith Wavinya Mutinda, Spandana Makeneni, Anna Lin, Shivaji Dutta, Irit R. Rasooly, Patrick Dibussolo, Shivani Kamath Belman, Hessam Shahriari, Kevin Murphy, Alex B. Ruan, Barbara H. Chaiyachati, Sanjay Chainani, Robert W. Grundmeier, Scott M. Haag, Jeffrey M. Miller, Heather M. Griffis, Ian M. Campbell
2604.25605v1
arXiv:2604.25605v1
•
2026-04-28
Introduction: Semantic search, which retrieves documents based on conceptual similarity rather than keyword matching, offers substantial advantages for retrieval of clinical information. However, deploying semantic search across entire health systems, comprising hundreds of millions of clinical notes, presents formidable engineering, cost, and governance challenges that have prevented adoption. Methods: We deployed a semantic search system at a large children's hospital indexing 166 million clinical notes (484 million vectors) from 1.68 million patients. The system uses instruction-tuned qwen3-embedding-0.6B embeddings, stores vectors in a managed database with storage-optimized indexing, maintains full-text metadata in a low-latency key-value store, and operates within a HIPAA-compliant governance framework. We evaluated the system through three experiments: optimization of embedding model and chunking strategy using a physician-authored benchmark dataset, characterization of full-scale performance (cost, latency, retrieval quality), and clinical utility assessment via comparison of chart abstraction efficiency across three tasks. Results: The system delivers sub-second query latency (median 237 ms single-user, 451 ms 20-user concurrency) with monthly costs of approximately USD 4,000. Qwen3 embeddings with 300-token chunk size achieved 94.6% accuracy on a clinical question-answering benchmark. In clinical utility evaluation across three abstraction tasks, semantic search reduced time-to-completion by 24 to 89% compared to clinician-performed chart review while maintaining comparable inter-rater agreement. Conclusion: Health-system-scale semantic search is both technically and operationally feasible. The system provides infrastructure supporting interactive search, cohort generation, and downstream LLM-powered clinical applications without requiring specialized informatics expertise.
Comment: for associated code, see https://github.com/Ian-Campbell-Lab/clinical-semantic-search
OxyGent: Making Multi-Agent Systems Modular, Observable, and Evolvable via Oxy Abstraction
Junxing Hu, Tianlong Li, Lei Yu, Ai Han
2604.25602v1
OxyGent: Making Multi-Agent Systems Modular, Observable, and Evolvable via Oxy Abstraction
Junxing Hu, Tianlong Li, Lei Yu, Ai Han
2604.25602v1
arXiv:2604.25602v1
•
2026-04-28
Deploying production-ready multi-agent systems (MAS) in complex industrial environments remains challenging due to limitations in scalability, observability, and autonomous evolution. We present OxyGent, an open-source framework that enables modular, observable, and evolvable MAS via a unified Oxy abstraction, in which agents, tools, LLMs, and reasoning flows are encapsulated as pluggable atomic components. This Lego-like assembly paradigm supports scalable system composition and non-intrusive monitoring. To enhance observability, OxyGent introduces permission-driven dynamic planning that replaces rigid workflows with execution graphs generated at runtime, which provide adaptive visualizations. To support continuous evolution, the framework integrates OxyBank, an AI asset management platform that supports automated data backflow, annotation, and joint evolution. Empirical evaluations and real-world case studies show that OxyGent provides a robust and scalable foundation for MAS. OxyGent is publicly available at https://oxygent.jd.com/.
Comment: 10 pages, 10 figures, ACL 2026 System Demonstration track
Emotive Architectures: The Role of LLMs in Adjusting Work Environments
Lara Vartziotis, Tina Vartziotis, Frank Beutenmueller, Stella Salta, Konstantinos Moraitis, Miltiadis Katsaros, Sotirios Kotsopoulos
2604.25601v1
Emotive Architectures: The Role of LLMs in Adjusting Work Environments
Lara Vartziotis, Tina Vartziotis, Frank Beutenmueller, Stella Salta, Konstantinos Moraitis, Miltiadis Katsaros, Sotirios Kotsopoulos
2604.25601v1
arXiv:2604.25601v1
•
2026-04-28
In remote and hybrid work contexts, the integration of physical and digital environments is revolutionizing spatial experiences, collaboration, and interpersonal interactions. This study examines three fundamental spatial conditions: the physical environment, characterized by material and sensory attributes; the virtual environment, influenced by immersive technologies; and their fusion into hybrid environments where digital and physical components interact dynamically. The increasing number of AI tools in contemporary society, extensively utilized in both professional and personal spheres, has led to a varied landscape of developing technologies. For instance, ChatGPT has emerged as one of the most downloaded applications, a statistically substantiated fact that demonstrates the swift incorporation of language-based AI into daily life. It also underscores the function of large language models (LLMs) as meaningful bridges between concepts at reading emotional and behavioral signals via natural language. These models provide real-time modifications such as altering illumination, acoustics, or interface configurations, converting static settings into dynamic, emotionally receptive environments. We investigate the integration of language models into professional settings and their potential to enhance user experience by promoting focus, well-being, and engagement. The study investigates ethical concerns, including privacy, emotional tracking, and user agency, emphasizing the importance of inclusive and transparent design. This research formulates a framework for creating co-adaptive environments that merge technological innovation with human-centered experiences, offering a fresh viewpoint on responsive and supportive hybrid workspaces.
Comment: 19 pages, 1 Table
Is your AI Model Accurate Enough? The Difficult Choices Behind Rigorous AI Development and the EU AI Act
Lucas G. Uberti-Bona Marin, Bram Rijsbosch, Kristof Meding, Gerasimos Spanakis, Gijs van Dijck, Konrad Kollnig
2604.03254v2
Is your AI Model Accurate Enough? The Difficult Choices Behind Rigorous AI Development and the EU AI Act
Lucas G. Uberti-Bona Marin, Bram Rijsbosch, Kristof Meding, Gerasimos Spanakis, Gijs van Dijck, Konrad Kollnig
2604.03254v2
arXiv:2604.03254v2
•updated
•
2026-03-11
Technical and legal debates frequently suggest that "accuracy" is an objective, measurable, and purely technical property. We challenge this view, showing that evaluating AI performance fundamentally depends on context-dependent normative decisions. These techno-normative choices are crucial for rigorous AI deployment, as they determine which errors are prioritised, how risks are distributed, and how trade-offs between competing objectives are resolved.
This paper provides a legal-technical analysis of the choices that shape how accuracy is defined, measured, and assessed, using the 2024 European Union AI Act -- which mandates an "appropriate level of accuracy" for high-risk systems -- as a primary case study. We identify and analyse four choices central to any robust performance evaluation: (1) selecting metrics, (2) balancing multiple metrics, (3) measuring metrics against representative data, and (4) determining acceptance thresholds. For each choice, we study its relationship to the AI Act's accuracy requirement and associated documentation obligations, show how its technical implementation embeds implicit or explicit assumptions about acceptable risks, errors, and trade-offs, and discuss the implications for the practical implementation of the AI Act by examples and related technical standards.
By making the techno-normative dimensions of accuracy explicit, this paper contributes to broader interdisciplinary debates on AI governance and regulation, and offers specific guidance for regulators, auditors, and developers tasked with translating (legal) safety requirements into technical practice.
Comment: To appear in the 2026 ACM Conference on Fairness, Accountability, and Transparency (ACM FAccT '26)
PLMGH: What Matters in PLM-GNN Hybrids for Code Classification and Vulnerability Detection
Mohamed Taoufik Kaouthar El Idrissi, Edward Zulkoski, Mohammad Hamdaqa
2604.25599v1
PLMGH: What Matters in PLM-GNN Hybrids for Code Classification and Vulnerability Detection
Mohamed Taoufik Kaouthar El Idrissi, Edward Zulkoski, Mohammad Hamdaqa
2604.25599v1
arXiv:2604.25599v1
•
2026-04-28
Code understanding models increasingly rely on pretrained language models (PLMs) and graph neural networks (GNNs), which capture complementary semantic and structural information. We conduct a controlled empirical study of PLM-GNN hybrids for code classification and vulnerability detection tasks by systematically pairing three code-specialized PLMs with three foundational GNN architectures. We compare these hybrids against PLM-only and GNN-only baselines on Java250 and Devign, including an identifier-obfuscation setting. Across both tasks, hybrids consistently outperform GNN-only baselines and often improve ranking quality over frozen PLMs. On Devign, performance and robustness are more sensitive to the PLM feature source than to the GNN backbone. We also find that larger PLMs are not necessarily better feature extractors in this pipeline, and that the PLM choice has more impact than the GNN choice. Finally, we distill these findings into practical guidelines for PLM-GNN design choices in code classification and vulnerability detection.
Walking Through Uncertainty: An Empirical Study of Uncertainty Estimation for Audio-Aware Large Language Models
Chun-Yi Kuan, Wei-Ping Huang, Hung-yi Lee
2604.25591v1
Walking Through Uncertainty: An Empirical Study of Uncertainty Estimation for Audio-Aware Large Language Models
Chun-Yi Kuan, Wei-Ping Huang, Hung-yi Lee
2604.25591v1
arXiv:2604.25591v1
•
2026-04-28
Recent audio-aware large language models (ALLMs) have demonstrated strong capabilities across diverse audio understanding and reasoning tasks, but they still frequently produce hallucinated or overly confident outputs. While uncertainty estimation has been extensively studied in text-only LLMs, it remains largely unexplored for ALLMs, where audio-conditioned generation introduces additional challenges such as perceptual ambiguity and cross-modal grounding. In this work, we present the first systematic empirical study of uncertainty estimation in ALLMs. We benchmark five representative methods, including predictive entropy, length-normalized entropy, semantic entropy, discrete semantic entropy, and P(True), across multiple models and diverse evaluation settings spanning general audio understanding, reasoning, hallucination detection, and unanswerable question answering. Our results reveal two key findings. First, semantic-level and verification-based methods consistently outperform token-level baselines on general audio reasoning benchmarks. Second, on trustworthiness-oriented benchmarks, the relative effectiveness of uncertainty methods becomes notably more model- and benchmark-dependent, indicating that conclusions drawn from general reasoning settings do not straightforwardly transfer to hallucination and unanswerable-question scenarios. We further explore uncertainty-based adaptive inference as a potential downstream application. We hope this study provides a foundation for future research on reliable, uncertainty-aware audio-language systems.
Comment: Manuscript in progress
DualFact+: A Multimodal Fact Verification Framework for Procedural Video Understanding
Cennet Oguz, Yasser Hamidullah, Josef van Genabith, Simon Ostermann
2604.25584v1
DualFact+: A Multimodal Fact Verification Framework for Procedural Video Understanding
Cennet Oguz, Yasser Hamidullah, Josef van Genabith, Simon Ostermann
2604.25584v1
arXiv:2604.25584v1
•
2026-04-28
We introduce DualFact, a dual-layer, multimodal factuality evaluation framework for procedural video captioning. DualFact separates factual correctness into conceptual facts, capturing abstract semantic roles (e.g., Action, Ingredient, Tool, Location), and contextual facts, capturing their grounded predicate-argument realizations in video. To support complete and role-consistent evaluation, DualFact incorporates implicit argument augmentation (VIA) and contrastive fact sets. We instantiate DualFact in two modes: DualFact-T, which verifies facts against textual evidence, and DualFact-V, which verifies facts against video-grounded visual evidence. Experiments on YouCook3-Fact and CraftBench-Fact show that state-of-the-art multimodal language models produce fluent but often factually incomplete captions, with systematic omissions and role-level inconsistencies. DualFact correlates more strongly with human factuality judgments than standard metrics, particularly for contextual facts, and reveals that caption-only evaluation overestimates hallucinations compared to video-grounded verification. Overall, DualFact offers an interpretable and human-aligned evaluation protocol that highlights persistent challenges in multimodal factual grounding, extending beyond surface-level fluency.
Comment: ACL 2026 Findings
Joint Learning using Mixture-of-Expert-Based Representation for Speech Enhancement and Robust Emotion Recognition
Jing-Tong Tzeng, Carlos Busso, Chi-Chun Lee
2509.08470v2
Joint Learning using Mixture-of-Expert-Based Representation for Speech Enhancement and Robust Emotion Recognition
Jing-Tong Tzeng, Carlos Busso, Chi-Chun Lee
2509.08470v2
arXiv:2509.08470v2
•updated
•
2025-09-10
Speech emotion recognition (SER) plays a critical role in building emotion-aware speech systems, but its performance degrades significantly under noisy conditions. Although speech enhancement (SE) can improve robustness, it often introduces artifacts that obscure emotional cues and adds computational overhead to the pipeline. Multi-task learning (MTL) offers an alternative by jointly optimizing SE and SER tasks. However, conventional shared-backbone models frequently suffer from gradient interference and representational conflicts between tasks. To address these challenges, we propose the Sparse Mixture-of-Experts Representation Integration Technique (Sparse MERIT), a flexible MTL framework that applies frame-wise expert routing over self-supervised speech representations. Sparse MERIT incorporates task-specific gating networks that dynamically select from a shared pool of experts for each frame, enabling parameter-efficient and task-adaptive representation learning. Experiments on the MSP-Podcast corpus show that Sparse MERIT consistently outperforms baseline models on both SER and SE tasks. Under the most challenging condition of -5 dB signal-to-noise ratio (SNR), Sparse MERIT improves SER F1-macro by an average of 12.0% over a baseline relying on a SE pre-processing strategy, and by 3.4% over a naive MTL baseline, with statistical significance on unseen noise conditions. For SE, Sparse MERIT improves segmental SNR (SSNR) by 28.2% over the SE pre-processing baseline and by 20.0% over the naive MTL baseline. These results demonstrate that Sparse MERIT provides robust and generalizable performance for both emotion recognition and enhancement tasks in noisy environments.
Comment: Accepted by IEEE Transactions on Audio, Speech and Language Processing (TASLP)
2026-04-27
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DiscreteRTC: Discrete Diffusion Policies are Natural Asynchronous Executors
Pengcheng Wang, Kaiwen Hong, Chensheng Peng, Katherine Driggs-Campbell, Masayoshi Tomizuka, Chenfeng Xu, Chen Tang
2604.25050v1
DiscreteRTC: Discrete Diffusion Policies are Natural Asynchronous Executors
Pengcheng Wang, Kaiwen Hong, Chensheng Peng, Katherine Driggs-Campbell, Masayoshi Tomizuka, Chenfeng Xu, Chen Tang
2604.25050v1
arXiv:2604.25050v1
•
2026-04-27
Unlike chatbots, physical AI must act while the world keeps evolving. Therefore, the inter-chunk pause of synchronous executors are fatal for dynamic tasks regardless of how fast the inference is. Asynchronous execution -- thinking while acting -- is therefore a structural requirement, and real-time chunking (RTC) makes it viable by recasting chunk transitions as inpainting: freezing committed actions and consistently generating the remainder. However, RTC with flow-matching policy is structurally suboptimal: its inpainting comes from inference-time corrections rather than the base policy, yielding little pre-training benefit, specific fine-tuning, heuristic guidance, and extra computation that inflates the latency. In this work, we observe that discrete diffusion policies, which generate actions by iteratively unmasking, are natural asynchronous executors that resolve all limitations at once: they are fine-tuning free since inpainting is their native operation, while early stopping further provides adaptive guidance and reduces inference cost. We propose DiscreteRTC, which replaces external corrections with native unmasking, and show on dynamic simulated benchmarks and real-world dynamic manipulation tasks that it achieves higher success rates than continuous RTC and other baselines. In summary, DiscreteRTC is simpler to implement with 0 lines of code for async inpainting, faster at inference with only 0.7x computation compared with generating actions from scratch, and better at execution with 50% higher success rate in real-world dynamic pick task compared with flow-matching-based RTC. More visualizations are on https://outsider86.github.io/DiscreteRTCSite/.
TEACar: An Open-Source Autonomous Driving Platform
Zhongzheng Zhang, Maxwell Ruyle, Andrew Kappes, Tyler Ruble, William Shaoul, Dana Moreno, Jack Penn, Ivan Ruchkin
2604.24934v1
TEACar: An Open-Source Autonomous Driving Platform
Zhongzheng Zhang, Maxwell Ruyle, Andrew Kappes, Tyler Ruble, William Shaoul, Dana Moreno, Jack Penn, Ivan Ruchkin
2604.24934v1
arXiv:2604.24934v1
•
2026-04-27
Intelligent Transportation Systems (ITS) increasingly rely on vision-based perception and learning-based control, necessitating experimental platforms that support realistic hardware-in-the-loop validation. Small-scale platforms for autonomous racing offer a practical path to hardware validation, but often suffer from limited modularity, high integration complexity, or restricted extensibility. This paper presents TEACAR, a 1/14- to 1/16-scale autonomous driving platform designed with modular mechanical architecture, hardware abstraction, and ROS 2-based software. The system adopts a four-layer deck structure that physically decouples sensing, computation, actuation, and power subsystems, improving structural rigidity while simplifying reconfiguration. We constructed and comprehensively evaluated the prototype of TEACAR. Its mechanical stability, structural characteristics, and software performance were quantified based on three CNN-based steering controllers. Inference latency, power consumption, and system operating time were measured to evaluate computational capability and robustness. Our experiments demonstrated that TEACAR offers a scalable, modular, and cost-effective testbed for ITS research, education, and development. Our project repository is available on GitHub.
Libra-VLA: Achieving Learning Equilibrium via Asynchronous Coarse-to-Fine Dual-System
Yifei Wei, Linqing Zhong, Yi Liu, Yuxiang Lu, Xindong He, Maoqing Yao, Guanghui Ren
2604.24921v1
Libra-VLA: Achieving Learning Equilibrium via Asynchronous Coarse-to-Fine Dual-System
Yifei Wei, Linqing Zhong, Yi Liu, Yuxiang Lu, Xindong He, Maoqing Yao, Guanghui Ren
2604.24921v1
arXiv:2604.24921v1
•
2026-04-27
Vision-Language-Action (VLA) models are a promising paradigm for generalist robotic manipulation by grounding high-level semantic instructions into executable physical actions. However, prevailing approaches typically adopt a monolithic generation paradigm, directly mapping visual-linguistic features to high-frequency motor commands in a flat, non-hierarchical fashion. This strategy overlooks the inherent hierarchy of robotic manipulation, where complex actions can be naturally modeled in a Hybrid Action Space, decomposing into discrete macro-directional reaching and continuous micro-pose alignment, severely widening the semantic-actuation gap and imposing a heavy representational burden on grounding high-level semantics to continuous actions. To address this, we introduce Libra-VLA, a novel Coarse-to-Fine Dual-System VLA architecture. We explicitly decouple the learning complexity into a coarse-to-fine hierarchy to strike a training equilibrium, while simultaneously leveraging this structural modularity to implement an asynchronous execution strategy. The Semantic Planner predicts discrete action tokens capturing macro-directional intent, while the Action Refiner conditions on coarse intent to generate high-frequency continuous actions for precise alignment. Crucially, our empirical analysis reveals that performance follows an inverted-U curve relative to action decomposition granularity, peaking exactly when the learning difficulty is balanced between the two sub-systems. With the asynchronous design, our approach offers a scalable, robust, and responsive solution for open-world manipulation.
Comment: Accepted to the Main Conference of ACL 2026. Project page: https://libra-vla.github.io/
asRoBallet: Closing the Sim2Real Gap via Friction-Aware Reinforcement Learning for Underactuated Spherical Dynamics
Fang Wan, Guangyi Huang, Tianyu Wu, Zishang Zhang, Bangchao Huang, Haoran Sun, Mingdong Chen, Chaoyang Song
2604.24916v1
asRoBallet: Closing the Sim2Real Gap via Friction-Aware Reinforcement Learning for Underactuated Spherical Dynamics
Fang Wan, Guangyi Huang, Tianyu Wu, Zishang Zhang, Bangchao Huang, Haoran Sun, Mingdong Chen, Chaoyang Song
2604.24916v1
arXiv:2604.24916v1
•
2026-04-27
We introduce asRoBallet, to the best of our knowledge, the first successful deployment of reinforcement learning (RL) on a humanoid ballbot hardware. Historically, ballbots have served as a canonical benchmark for underactuated and nonholonomic control, which are characterized by a reality gap in complex friction models for wheel-sphere-ground interactions. While current literature demonstrates successful handling of 3D balancing with LQR and MPC, transitioning to actual hardware for a humanoid ballbot using RL is currently hindered by critical gaps in contact modeling, actuator latency & jitter, and safe hardware exploration, and safe hardware exploration. This study proposes a high-fidelity MuJoCo simulation that explicitly models the discrete roller mechanics of ETH-type omni-wheels, thereby capturing parasitic vibrations and contact discontinuities that are previously ignored. We also developed a Friction-Aware Reinforcement Learning framework that achieves zero-shot Sim2Real transfer by mastering the coupled rolling, lateral, and torsional friction channels at the wheel-sphere and sphere-ground interfaces. We designed asRoBallet through subtractive reconfiguration, repurposing key components from an overconstrained quadruped and integrating them into a newly designed structural frame to achieve a robust research platform at low cost. We also developed a generalized iOS ecosystem that transforms consumer electronics into a low-latency interface, enabling a single operator to orchestrate expressive humanoid maneuvers via intuitive natural motion.
Comment: 16 pages, 9 figure, accepted for RSS2026. For Supplementary Videos, see https://bionicdl.ancorasir.com/?p=2238
Logic of Fuzzy Paths
Kush Grover, Pratham Gupta, Jan Křetínský
2604.24907v1
Logic of Fuzzy Paths
Kush Grover, Pratham Gupta, Jan Křetínský
2604.24907v1
arXiv:2604.24907v1
•
2026-04-27
We introduce a new family of temporal logics intended for specifications in motion planning (MP). It builds upon the signal temporal logic (STL), which is a linear-time logic over real-valued signals that possess quantitative semantics and thus became popular in the areas of cyber-physical systems, robotics, and specifically robot MP. However, in contrast to STL, the proposed logic works with paths as first-class citizens, separating the concerns of geometry and of logic. This in turn leads to simpler and more understandable formulae, and a more refined notion of satisfaction being able to reflect also preferences over behaviours. Technically, the logic is built on fuzzy, time-varying signal constraints. As a consequence of this expressivity, it is (i) more usable for human-given specifications in MP and (ii) more amenable to learning specifications from demonstrations than other logics. The former is important for the traditional style of verification in robot MP; the latter is becoming recognized as crucial for mining data-given tasks and controller synthesis in human-aware MP. We expose the advantages of our proposed logic on examples and show the versatility and flexibility of the framework on a number of scenarios. Finally, we give a learning algorithm with a prototype implementation and discuss the possibilities of model checking and monitoring.
An analysis of sensor selection for fruit picking with suction-based grippers
Eva Krueger, Marcus Rosette, Joseph R. Davidson
2604.24906v1
An analysis of sensor selection for fruit picking with suction-based grippers
Eva Krueger, Marcus Rosette, Joseph R. Davidson
2604.24906v1
arXiv:2604.24906v1
•
2026-04-27
Robotic fruit harvesting often fails to reliably detect whether a fruit has been successfully picked, limiting efficiency and increasing crop damage. This problem is difficult due to compliant fruit and grippers, variable stem attachment, and occlusions in orchard environments. Prior work has explored vision-based perception and multi-sensor learning approaches for pick state estimation. However, minimal sensor sets and phase-dependent sensing strategies for accurate pick and slip detection remain largely unexplored. In this work, we design and evaluate a multimodal sensing suite integrated into a compliant suction-based apple gripper. Our approach is unique because it identifies which sensors are most informative at different phases of the pick, enabling predictive detection of failures before they occur. The contributions of this paper are a phase-dependent evaluation of multimodal sensors and the identification of minimal sensor sets for reliable pick state classification. Experiments in a real apple orchard show that Random Forest and Multilayer Perceptron classifiers detect successful picks and impending failures with over 90% accuracy, and Random Forest predicts pick/slip events within 0.09 s of human-annotated ground truth.
Comment: IROS Conference Format, 6 pages, 6 figures, 1 table
VISION-SLS: Safe Perception-Based Control from Learned Visual Representations via System Level Synthesis
Antoine P. Leeman, Shuyu Zhan, Melanie N. Zeilinger, Glen Chou
2604.24894v1
VISION-SLS: Safe Perception-Based Control from Learned Visual Representations via System Level Synthesis
Antoine P. Leeman, Shuyu Zhan, Melanie N. Zeilinger, Glen Chou
2604.24894v1
arXiv:2604.24894v1
•
2026-04-27
We propose VISION-SLS, a method for nonlinear output-feedback control from high-resolution RGB images which provides robust constraint satisfaction guarantees under calibrated uncertainty bounds despite partial observability, sensor noise, and nonlinear dynamics. To enable scalability while retaining guarantees, we propose: (i) a learned low-dimensional observation map from pretrained visual features with state-dependent error bounds, and (ii) a causal affine time-varying output-feedback policy optimized via System Level Synthesis (SLS). We develop a scalable, novel solver for the resulting nonconvex program that leverages sequential convex programming coupled with efficient Riccati recursions. On two simulated visuomotor tasks (a 4D car and a 10D quadrotor) with >= 512 x 512 pixels and a 59D humanoid task with partial observability, our method enables safe, information-gathering behavior that reduces uncertainty while guaranteeing constraint satisfaction with empirically-calibrated error bounds. We also validate our method on hardware, safely controlling a ground vehicle from onboard images, outperforming baselines in safety rate and solve times. Together, these results show that learned visual abstractions coupled with an efficient solver make SLS-based safe visuomotor output-feedback practical at scale. The code implementation of our method is available at https://github.com/trustworthyrobotics/VISION-SLS.
Comment: Extended version; conference version to appear in Robotics: Science and Systems XXII (RSS 2026)
MotionBricks: Scalable Real-Time Motions with Modular Latent Generative Model and Smart Primitives
Tingwu Wang, Olivier Dionne, Michael De Ruyter, David Minor, Davis Rempe, Kaifeng Zhao, Mathis Petrovich, Ye Yuan, Chenran Li, Zhengyi Luo, Brian Robison, Xavier Blackwell, Bernardo Antoniazzi, Xue Bin Peng, Yuke Zhu, Simon Yuen
2604.24833v1
MotionBricks: Scalable Real-Time Motions with Modular Latent Generative Model and Smart Primitives
Tingwu Wang, Olivier Dionne, Michael De Ruyter, David Minor, Davis Rempe, Kaifeng Zhao, Mathis Petrovich, Ye Yuan, Chenran Li, Zhengyi Luo, Brian Robison, Xavier Blackwell, Bernardo Antoniazzi, Xue Bin Peng, Yuke Zhu, Simon Yuen
2604.24833v1
arXiv:2604.24833v1
•
2026-04-27
Despite transformative advances in generative motion synthesis, real-time interactive motion control remains dominated by traditional techniques. In this work, we identify two key challenges in bridging research and production: 1) Real-time scalability: Industry applications demand real-time generation of a vast repertoire of motion skills, while generative methods exhibit significant degradation in quality and scalability under real-time computation constraints, and 2) Integration: Industry applications demand fine-grained multi-modal control involving velocity commands, style selection, and precise keyframes, a need largely unmet by existing text- or tag-driven models. To overcome these limitations, we introduce MotionBricks: a large-scale, real-time generative framework with a two-fold solution. First, we propose a large-scale modular latent generative backbone tailored for robust real-time motion generation, effectively modeling a dataset of over 350,000 motion clips with a single model. Second, we introduce smart primitives that provide a unified, robust, and intuitive interface for authoring both navigation and object interaction. Applications can be designed in a plug-and-play manner like assembling bricks without expert animation knowledge. Quantitatively, we show that MotionBricks produces state-of-the-art motion quality on open-source and proprietary datasets of various scales, while also achieving a real-time throughput of 15,000 FPS with 2ms latency. We demonstrate the flexibility and robustness of MotionBricks in a complete production-level animation demo, covering navigation and object-scene interaction across various styles with a unified model. To showcase our framework's application beyond animation, we deploy MotionBricks on the Unitree G1 humanoid robot to demonstrate its flexibility and generalization for real-time robotic control.
Comment: ACM Transactions on Graphics; SIGGRAPH 2026. Project page: https://nvlabs.github.io/motionbricks/
Passage-Aware Structural Mapping for RGB-D Visual SLAM
Ali Tourani, Miguel Fernandez-Cortizas, Saad Ejaz, David Pérez Saura, Asier Bikandi-Noya, Jose Luis Sanchez-Lopez, Holger Voos
2604.24707v1
Passage-Aware Structural Mapping for RGB-D Visual SLAM
Ali Tourani, Miguel Fernandez-Cortizas, Saad Ejaz, David Pérez Saura, Asier Bikandi-Noya, Jose Luis Sanchez-Lopez, Holger Voos
2604.24707v1
arXiv:2604.24707v1
•
2026-04-27
Doorways and passages are critical structural elements for indoor robot navigation, yet they remain underexplored in modern Visual SLAM (VSLAM) frameworks. This paper presents a passage-aware structural mapping approach for RGB-D VSLAM that detects doors and traversable openings by jointly fusing geometric, semantic, and topological cues. Doors are modeled as planar entities embedded within walls and classified as traversable or non-traversable based on their coplanarity with the supporting wall. Passages are inferred through two complementary strategies: traversal evidence accumulated from camera-wall interactions across consecutive keyframes, and geometric opening validation based on discontinuities in the mapped wall geometry. The proposed method is integrated into vS-Graphs as a proof of concept, enriching its scene graph with passage-level abstractions and improving room connectivity modeling. Qualitative evaluations on indoor office sequences demonstrate reliable doorway detection, and the framework lays the foundation for exploiting these elements in BIM-informed VSLAM. The source code is publicly available at https://github.com/snt-arg/visual_sgraphs/tree/doorway_integration.
Comment: 5 pages, 5 figures
SPEAR-1: Scaling Beyond Robot Demonstrations via 3D Understanding
Nikolay Nikolov, Giuliano Albanese, Sombit Dey, Aleksandar Yanev, Luc Van Gool, Jan-Nico Zaech, Danda Pani Paudel
2511.17411v2
SPEAR-1: Scaling Beyond Robot Demonstrations via 3D Understanding
Nikolay Nikolov, Giuliano Albanese, Sombit Dey, Aleksandar Yanev, Luc Van Gool, Jan-Nico Zaech, Danda Pani Paudel
2511.17411v2
arXiv:2511.17411v2
•updated
•
2025-11-21
Robotic Foundation Models (RFMs) hold great promise as generalist, end-to-end systems for robot control. Yet their ability to generalize across new environments, tasks, and embodiments remains limited. We argue that a major bottleneck lies in their foundations: most RFMs are built by fine-tuning internet-pretrained Vision-Language Models (VLMs). However, these VLMs are trained on 2D image-language tasks and lack the 3D spatial reasoning inherently required for embodied control in the 3D world. Bridging this gap directly with large-scale robotic data is costly and difficult to scale. Instead, we propose to enrich easy-to-collect non-robotic image data with 3D annotations and enhance a pretrained VLM with 3D understanding capabilities. Following this strategy, we train SPEAR-VLM, a 3D-aware VLM that infers object coordinates in 3D space from a single 2D image. Building on SPEAR-VLM, we introduce our main contribution, $~\textbf{SPEAR-1}$: a robotic foundation model that integrates grounded 3D perception with language-instructed embodied control. Trained on $\sim$45M frames from 24 Open X-Embodiment datasets, SPEAR-1 outperforms or matches state-of-the-art models such as $π_0$-FAST and $π_{0.5}$, while it uses 20$\times$ fewer robot demonstrations. This carefully-engineered training strategy unlocks new VLM capabilities and as a consequence boosts the reliability of embodied control beyond what is achievable with only robotic data. We make our model weights and 3D-annotated datasets publicly available at https://spear.insait.ai.
Exploiting Differential Flatness for Efficient Learning-based Model Predictive Control of Constrained Multi-Input Control Affine Systems
Tobias A. Farger, Adam W. Hall, Angela P. Schoellig
2604.24706v1
Exploiting Differential Flatness for Efficient Learning-based Model Predictive Control of Constrained Multi-Input Control Affine Systems
Tobias A. Farger, Adam W. Hall, Angela P. Schoellig
2604.24706v1
arXiv:2604.24706v1
•
2026-04-27
Learning-based control techniques use data from past trajectories to control systems with uncertain dynamics. However, learning-based controllers are often computationally inefficient, limiting their practicality. To address this limitation, we propose a learning-based controller that exploits differential flatness, a property of many robotic systems. Recent research on using flatness for learning-based control either is limited in that it (i) ignores input constraints, (ii) applies only to single-input systems, or (iii) is tailored to specific platforms. In contrast, our approach uses a system extension and block-diagonal cost formulation to control general multi-input, nonlinear, affine systems. Furthermore, it satisfies input and half-space flat state constraints and guarantees probabilistic Lyapunov decrease using only two sequential convex optimizations. We show that our approach performs similarly to, but is multiple times more efficient than, a Gaussian process model predictive controller in simulation, and achieves competitive tracking in real hardware experiments.
Comment: Accepted for publication in 2026 European Control Conference
Balancing Act: Trading Off Odometry and Map Registration for Efficient Lidar Localization
Katya M. Papais, Daniil Lisus, Cedric Le Gentil, David J. Yoon, Timothy D. Barfoot
2503.02107v2
Balancing Act: Trading Off Odometry and Map Registration for Efficient Lidar Localization
Katya M. Papais, Daniil Lisus, Cedric Le Gentil, David J. Yoon, Timothy D. Barfoot
2503.02107v2
arXiv:2503.02107v2
•updated
•
2025-03-03
Most autonomous vehicles rely on accurate and efficient localization, which is achieved by comparing live sensor data to a preexisting map, to navigate their environment. Balancing the accuracy of localization with computational efficiency remains a significant challenge, as high-accuracy methods often come with higher computational costs. In this paper, we present two ways of improving lidar localization efficiency and study their impact on performance. First, we integrate two lightweight odometry estimators, a correspondence-free Doppler-inertial estimator and a low-cost wheel odometer-gyroscope (OG) method, into a topometric localization pipeline and compare them against a state-of-the-art (SOTA) iterative closest point (ICP) baseline. We highlight the trade-offs between these approaches: the Doppler and OG estimators offer faster, lightweight updates, while ICP provides higher accuracy at the cost of increased computational load. Second, by controlling the frequency of localization updates and leveraging odometry estimates between them, we demonstrate that accurate localization can be maintained while optimizing for computational efficiency using any of the presented methods. We evaluate these approaches using over 100 km of unique real-world driving data in different on-road environments. By varying the localization interval, we demonstrate that computational effort can be reduced by 27%, 80%, and 91% for the ICP, Doppler, and OG estimators, respectively, while maintaining SOTA accuracy.
Comment: 8 pages
Learning Human-Intention Priors from Large-Scale Human Demonstrations for Robotic Manipulation
Yifan Xie, YuAn Wang, Guangyu Chen, Jinkun Liu, Yu Sun, Wenbo Ding
2604.24681v1
Learning Human-Intention Priors from Large-Scale Human Demonstrations for Robotic Manipulation
Yifan Xie, YuAn Wang, Guangyu Chen, Jinkun Liu, Yu Sun, Wenbo Ding
2604.24681v1
arXiv:2604.24681v1
•
2026-04-27
Human videos contain rich manipulation priors, but using them for robot learning remains difficult because raw observations entangle scene understanding, human motion, and embodiment-specific action. We introduce MoT-HRA, a hierarchical vision-language-action framework that learns human-intention priors from large-scale human demonstrations. We first curate HA-2.2M, a 2.2M-episode action-language dataset reconstructed from heterogeneous human videos through hand-centric filtering, spatial reconstruction, temporal segmentation, and language alignment. On top of this dataset, MoT-HRA factorizes manipulation into three coupled experts: a vision-language expert predicts an embodiment-agnostic 3D trajectory, an intention expert models MANO-style hand motion as a latent human-motion prior, and a fine expert maps the intention-aware representation to robot action chunks. A shared-attention trunk and read-only key-value transfer allow downstream control to use human priors while limiting interference with upstream representations. Experiments on hand motion generation, simulated manipulation, and real-world robot tasks show that MoT-HRA improves motion plausibility and robust control under distribution shift.
Comment: 13 pages, 5 figures
Pushing Radar Odometry Beyond the Pavement: Current Capabilities and Challenges
Shaunak Kolhe, Peng Jiang, Maggie Wigness, Philip Osteen, Timothy Overbye, Chrisitan Ellis, Srikanth Saripalli
2604.24674v1
Pushing Radar Odometry Beyond the Pavement: Current Capabilities and Challenges
Shaunak Kolhe, Peng Jiang, Maggie Wigness, Philip Osteen, Timothy Overbye, Chrisitan Ellis, Srikanth Saripalli
2604.24674v1
arXiv:2604.24674v1
•
2026-04-27
Radar offers unique advantages for localization in unstructured environments, including robustness to weather, lighting, and airborne particulates. While most prior work has studied radar odometry in urban, largely planar settings, its performance in off-road environments remains less understood. In this paper, we investigate the potential of radar for off-road odometry estimation and identify key challenges that arise from full $SE(3)$ vehicle motion, terrain-induced ground returns, and sparse or unstable features. To address these issues, we introduce two simple baselines: Radar-KISSICP, which applies motion compensation to generate 3D-aware radar pointclouds, and Radar-IMU, which leverages IMU preintegration to stabilize scan matching. Experiments on the Great Outdoors (GO) dataset demonstrate that these baselines improve trajectory estimation in challenging routes and provide a reference point for future development of radar odometry in off-road robotics.
Computational Design and Co-Robotic Fabrication for Material Reuse in Architecture
Arash Adel, Daniel Ruan, Ruxin Xie
2604.24648v1
Computational Design and Co-Robotic Fabrication for Material Reuse in Architecture
Arash Adel, Daniel Ruan, Ruxin Xie
2604.24648v1
arXiv:2604.24648v1
•
2026-04-27
Climate change and resource depletion demand a shift from the dominant linear "take-make-use-dispose" paradigm of construction toward circular, low-waste practices. Material reuse offers a promising pathway by reducing raw material extraction, mitigating waste, and extending the service lifespan of carbon-sequestering materials such as timber. Realizing this potential, however, requires addressing technical and logistical challenges across both design and construction for accommodating heterogeneous, reclaimed material inventories.
This paper presents an integrated framework that couples data-driven computational design with feedback-driven adaptive human-robot collaborative (co-robotic) fabrication and assembly to enable the realization of nonstandard structures made from reclaimed timber of varying length and geometries, supplemented with new off-the-shelf timber when necessary. The framework is validated through Timbrelyn, a built case-study installation that demonstrates how timber reuse can inform and enhance architectural expression. This work contributes to the development of integrated design-to-fabrication workflows that advance adaptive, feedback-driven methods to handle inventory constraints and reclaimed material uncertainties, facilitating material reuse in the design and construction of new buildings and structures.
Comment: Accepted for publication in Proceedings of the 45th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA 2025)
Complementarity by Construction: A Lie-Group Approach to Solving Quadratic Programs with Linear Complementarity Constraints
Arun L. Bishop, Micah I. Reich, Zachary Manchester
2604.11991v2
Complementarity by Construction: A Lie-Group Approach to Solving Quadratic Programs with Linear Complementarity Constraints
Arun L. Bishop, Micah I. Reich, Zachary Manchester
2604.11991v2
arXiv:2604.11991v2
•updated
•
2026-04-13
Many problems in robotics require reasoning over a mix of continuous dynamics and discrete events, such as making and breaking contact in manipulation and locomotion. These problems are locally well modeled by linear complementarity quadratic programs (LCQPs), an extension to QPs that introduce complementarity constraints. While very expressive, LCQPs are non-convex, and few solvers exist for computing good local solutions for use in planning pipelines. In this work, we observe that complementarity constraints form a Lie group under infinitesimal relaxation, and leverage this structure to perform on-manifold optimization. We introduce a retraction map that is numerically well behaved, and use it to parameterize the constraints so that they are satisfied by construction. The resulting solver avoids many of the classical issues with complementarity constraints. We provide an open-source solver, Marble, that is implemented in C++ with Julia and Python bindings. We demonstrate that Marble is competitive on a suite of benchmark problems, and solves a number of robotics problems where existing approaches fail to converge.
Real-time windrow detection from onboard tractor sensors for automated following
Lorenz Gunreben, Nico Heider, Sebastian Zürner, Martin Schieck, Bogdan Franczyk
2604.24628v1
Real-time windrow detection from onboard tractor sensors for automated following
Lorenz Gunreben, Nico Heider, Sebastian Zürner, Martin Schieck, Bogdan Franczyk
2604.24628v1
arXiv:2604.24628v1
•
2026-04-27
Proprietary design in commercial windrow-detection systems restricts transparency and limits progress in open autonomous forage-harvesting research. We present a multi-modal dataset combining stereo vision and LiDAR from tractor-mounted sensors during real baling operations. The dataset includes synchronized sensor data with GNSS trajectories, partly released as ROS2 Humble bags on Zenodo, with additional data available on request. Using this dataset, we implement a real-time (>20 Hz) centroid-based windrow-following method on an NVIDIA Jetson AGX Orin. Across the critical 4-10 m guidance range, stereo and LiDAR depth measurements show strong agreement (0.965 +/- 0.021), indicating that low-cost stereo sensors can approach LiDAR performance. Our open-source ROS 2 pipeline provides a reproducible benchmark for GPS-free windrow detection and supports development of practical autonomous forage-harvesting systems. Dataset: https://zenodo.org/records/17486318
Comment: Published in the proceedings of the 46th GIL Annual Conference (GIL-Jahrestagung 2026)
Hybrid A*-Based Reverse Path-Planning of a Vehicle with Trailer System
Xincheng Cao, Haochong Chen, Bilin Aksun-Guvenc, Levent Guvenc, Brian Link, Peter J Richmond, Dokyung Yim, Shihong Fan, John Harber
2604.24606v1
Hybrid A*-Based Reverse Path-Planning of a Vehicle with Trailer System
Xincheng Cao, Haochong Chen, Bilin Aksun-Guvenc, Levent Guvenc, Brian Link, Peter J Richmond, Dokyung Yim, Shihong Fan, John Harber
2604.24606v1
arXiv:2604.24606v1
•
2026-04-27
Reverse parking maneuvering of a vehicle with trailer system is a difficult task to complete for human drivers due to the multi-body nature of the system and the unintuitive controls required to orientate the trailer properly. The problem is complicated with the presence of other vehicles that the trailer and its connected vehicle must avoid during the reverse parking maneuver. While path planning methods in reverse motion for vehicles with trailers exist, there is a lack of results that also offer collision avoidance as part of the algorithm. This paper hence proposes a modified Hybrid A*-based algorithm that can accommodate the vehicle-trailer system as well as collision avoidance considerations with the other vehicles and obstacles in the parking environment. One of the novelties of this proposed approach is its adaptability to the vehicle with trailer system, where limits of usable steering input that prevent the occurrence of jackknife incidents vary with respect to system configuration. The other contribution is the addition of the collision avoidance functionality which the standard Hybrid A* algorithm lacks. The method is developed and presented first, followed by simulation case studies to demonstrate the efficacy of the proposed approach.
Learning Versatile Humanoid Manipulation with Touch Dreaming
Yaru Niu, Zhenlong Fang, Binghong Chen, Shuai Zhou, Revanth Krishna Senthilkumaran, Hao Zhang, Bingqing Chen, Chen Qiu, H. Eric Tseng, Jonathan Francis, Ding Zhao
2604.13015v2
Learning Versatile Humanoid Manipulation with Touch Dreaming
Yaru Niu, Zhenlong Fang, Binghong Chen, Shuai Zhou, Revanth Krishna Senthilkumaran, Hao Zhang, Bingqing Chen, Chen Qiu, H. Eric Tseng, Jonathan Francis, Ding Zhao
2604.13015v2
arXiv:2604.13015v2
•updated
•
2026-04-14
Humanoid robots promise general-purpose assistance, yet real-world humanoid loco-manipulation remains challenging because it requires whole-body stability, end-effector dexterity, and contact-aware interaction under frequent contact changes. In this work, we study dexterous, contact-rich humanoid loco-manipulation. We first develop an RL-based lower-body controller that serves as the stability backbone for whole-body execution during complex manipulation. Built on this controller, we develop a VR-based whole-body humanoid data collection system that integrates dexterous hands and tactile sensing for contact-rich manipulation. We then propose Humanoid Transformer with Touch Dreaming (HTD), a multimodal encoder--decoder Transformer that models touch as a core modality alongside multi-view vision and proprioception. HTD is trained in a single stage with behavioral cloning augmented by touch dreaming: in addition to predicting action chunks, the policy predicts future hand-joint forces and future tactile latents, with tactile-latent targets provided by an exponential moving average target encoder without requiring a separate tactile pretraining stage. This encourages the policy to learn contact-aware representations for dexterous manipulation. Across five real-world contact-rich tasks, HTD achieves a 90.9% relative improvement in average success rate over the stronger baseline. Ablation results further show that latent-space tactile prediction is more effective than raw tactile prediction, yielding a 30% relative gain in success rate. These results demonstrate that our touch-dreaming-enhanced learning system enables versatile, high-dexterity humanoid manipulation in the real world. More information and open-source materials are available at: humanoid-touch-dream.github.io.
Sliding Mode Control for Safe Trajectory Tracking with Moving Obstacles Avoidance: Experimental Validation on Planar Robots
Shubham Sawarkar, P Sangeerth, S Saharsh, Pushpak Jagtap
2604.24518v1
Sliding Mode Control for Safe Trajectory Tracking with Moving Obstacles Avoidance: Experimental Validation on Planar Robots
Shubham Sawarkar, P Sangeerth, S Saharsh, Pushpak Jagtap
2604.24518v1
arXiv:2604.24518v1
•
2026-04-27
This paper presents a unified control framework for robust trajectory tracking and moving obstacle avoidance applicable to a broad class of mobile robots. By formulating a generalized kinematic transformation, we convert diverse vehicle dynamics into a strict feedback form, facilitating the design of a Sliding Mode Control (SMC) strategy for precise and robust reference tracking. To ensure operational safety in dynamic environments, the tracking controller is integrated with a Collision Cone Control Barrier Function (C3BF) based safety filter. The proposed architecture guarantees asymptotic tracking in the presence of external disturbances while strictly enforcing collision avoidance constraints. The novelty of this work lies in designing a sliding mode controller for ground robots like the Ackermann drive, which has not been done before. The efficacy and versatility of the approach are validated through numerical simulations and extensive real-world experiments on three distinct platforms: an Ackermann-steered vehicle, a differential drive robot, and a quadrotor drone. Video of the experiments are available at https://youtu.be/dWcxwum96vk
Guiding Vector Field Generation via Score-based Diffusion Model
Zirui Chen, Shiliang Guo, Shiyu Zhao
2604.24487v1
Guiding Vector Field Generation via Score-based Diffusion Model
Zirui Chen, Shiliang Guo, Shiyu Zhao
2604.24487v1
arXiv:2604.24487v1
•
2026-04-27
Guiding Vector Fields (GVFs) are a powerful tool for robotic path following. However, classical methods assume smooth, ordered curves and fail when paths are unordered, multi-branch, or generated by probabilistic models. We propose a unified framework, termed the Score-Induced Guiding Vector Field (SGVF), which leverages score-based generative modeling to construct vector fields directly from data distributions. SGVF learns tangent fields from point clouds with unit-norm, orthogonality, and directional-consistency losses, ensuring geometric fidelity and control feasibility. This approach removes the reliance on ad-hoc path segmentation and enables guidance along complex topologies such as branching and pseudo-manifolds. The study establishes a correspondence between score vanishing in diffusion models and GVF singularities and highlights representational capacity near sharp path curvatures. Experiments on robotic navigation in planar environments demonstrate that SGVF achieves reliable path following in scenarios where classical GVFs fail, underscoring its potential as a bridge between generative modeling and geometric control. Code and experiment video are available at https://github.com/czr-gif/Guiding-Vector-Field-Generation-via-Score-based-Diffusion-Model.
Comment: 8 pages, 6 figrues, ICRA2026
SPLIT: Separating Physical-Contact via Latent Arithmetic in Image-Based Tactile Sensors
Wadhah Zai El Amri, Nicolás Navarro-Guerrero
2604.24449v1
SPLIT: Separating Physical-Contact via Latent Arithmetic in Image-Based Tactile Sensors
Wadhah Zai El Amri, Nicolás Navarro-Guerrero
2604.24449v1
arXiv:2604.24449v1
•
2026-04-27
Training machine learning models for robotic tactile sensing requires vast amounts of data, yet obtaining realistic interaction data remains a challenge due to physical complexity and variability. Simulating tactile sensors is thus a crucial step in accelerating progress. This paper presents SPLIT, a novel method for simulating image-based tactile sensors, with a primary focus on the DIGIT sensor. Central to our approach is a latent space arithmetic strategy that explicitly disentangles contact geometry from sensor-specific optical properties. Unlike methods that require recalibration for every new unit, this disentanglement allows SPLIT to adapt to diverse DIGIT backgrounds and even transfer data to distinct sensors like the GelSight R1.5 without full model retraining. Beyond this adaptability, our approach achieves faster inference speeds than existing alternatives. Furthermore, we provide a calibrated finite element method (FEM) soft-body mesh simulation with variable resolution, offering a tunable trade-off between speed and fidelity. Additionally, our algorithm supports bidirectional simulation, allowing for both the generation of realistic images from deformation meshes and the reconstruction of meshes from tactile images. This versatility makes SPLIT a valuable tool for accelerating progress in robotic tactile sensing research.
Comment: Accepted to Elsevier Robotics and Autonomous Systems Journal
Characterizing Vision-Language-Action Models across XPUs: Constraints and Acceleration for On-Robot Deployment
Kaijun Zhou, Qiwei Chen, Da Peng, Zhiyang Li, Xijun Li, Jinyu Gu
2604.24447v1
Characterizing Vision-Language-Action Models across XPUs: Constraints and Acceleration for On-Robot Deployment
Kaijun Zhou, Qiwei Chen, Da Peng, Zhiyang Li, Xijun Li, Jinyu Gu
2604.24447v1
arXiv:2604.24447v1
•
2026-04-27
Vision-Language-Action (VLA) models are promising for generalist robot control, but on-robot deployment is bottlenecked by real-time inference under tight cost and energy budgets. Most prior evaluations rely on desktop-grade GPUs, obscuring the trade-offs and opportunities offered by heterogeneous edge accelerators (GPUs/XPUs/NPUs). We present a systematic analysis for low-cost VLA deployment via model-hardware co-characterization. First, we build a cross-accelerator leaderboard and evaluate model-hardware pairs under CET (Cost, Energy, Time), showing that right-sized edge devices can be more cost-/energy-efficient than flagship GPUs while meeting control-rate constraints. Second, using in-depth profiling, we uncover a consistent two-phase inference pattern: a compute-bound VLM backbone followed by a memory-bound Action Expert, which induces phase-dependent underutilization and hardware inefficiency. Finally, guided by these insights, we propose DP-Cache and V-AEFusion to reduce diffusion redundancy and enable asynchronous pipeline parallelism, achieving up to 2.9x speedup on GPUs and 6x on edge NPUs with only marginal success degradation. The example leaderboard website is available at: https://vla-leaderboard-01.vercel.app/.
Comment: 13 pages
RoboECC: Multi-Factor-Aware Edge-Cloud Collaborative Deployment for VLA Models
Zihao Zheng, Hangyu Cao, Jiayu Chen, Sicheng Tian, Chenyue Li, Maoliang Li, Xinhao Sun, Guojie Luo, Xiang Chen
2603.20711v2
RoboECC: Multi-Factor-Aware Edge-Cloud Collaborative Deployment for VLA Models
Zihao Zheng, Hangyu Cao, Jiayu Chen, Sicheng Tian, Chenyue Li, Maoliang Li, Xinhao Sun, Guojie Luo, Xiang Chen
2603.20711v2
arXiv:2603.20711v2
•updated
•
2026-03-21
Vision-Language-Action (VLA) models are mainstream in embodied intelligence but face high inference costs. Edge-Cloud Collaborative (ECC) deployment offers an effective fix by easing edge-device computing pressure to meet real-time needs. However, existing ECC frameworks are suboptimal for VLA models due to two challenges: (1) Diverse model structures hinder optimal ECC segmentation point identification; (2) Even if the optimal split point is determined, changes in network bandwidth can cause performance drift. To address these issues, we propose a novel ECC deployment framework for various VLA models, termed RoboECC. Specifically, we propose a model-hardware co-aware segmentation strategy to help find the optimal segmentation point for various VLA models. Moreover, we propose a network-aware deployment adjustment approach to adapt to the network fluctuations for maintaining optimal performance. Experiments demonstrate that RoboECC achieves a speedup of up to 3.28x with only 2.55%~2.62% overhead.
Comment: This paper has been accepted by IJCNN 2026
KERV: Kinematic-Rectified Speculative Decoding for Embodied VLA Models
Zihao Zheng, Zhihao Mao, Maoliang Li, Jiayu Chen, Xinhao Sun, Zhaobo Zhang, Donggang Cao, Hong Mei, Xiang Chen
2603.01581v2
KERV: Kinematic-Rectified Speculative Decoding for Embodied VLA Models
Zihao Zheng, Zhihao Mao, Maoliang Li, Jiayu Chen, Xinhao Sun, Zhaobo Zhang, Donggang Cao, Hong Mei, Xiang Chen
2603.01581v2
arXiv:2603.01581v2
•updated
•
2026-03-02
Vision-Language-Action (VLA) models build a token-domain robot control paradigm, yet suffer from low speed. Speculative Decoding (SD) is an optimization strategy that can boost inference speed. Two key issues emerge when integrating VLA and SD: first, SD relies on re-inference to address token errors, which is computationally expensive; second, to mitigate token errors, the acceptance threshold in SD requires careful adjustment. Existing works fail to address the above two issues effectively. Meanwhile, as the bridge between AI and the physical world, existing embodied intelligence has overlooked the application of robotic kinematics. To address these issues, we innovatively combine token-domain VLA models with kinematic-domain prediction for SD, proposing a kinematic-rectified SD framework named KERV. We employ a kinematics-based Kalman Filter to predict actions and compensate for SD errors, avoiding costly re-inference. Moreover, we design a kinematics-based adjustment strategy to dynamically rectify the acceptance threshold, addressing the difficulty of threshold determination. Experimental results across diverse tasks and environments demonstrate that KERV achieves 27%~37% acceleration with nearly no Success Rate loss.
Comment: This paper has been accepted by DAC 2026
HeiSD: Hybrid Speculative Decoding for Embodied Vision-Language-Action Models with Kinematic Awareness
Zihao Zheng, Zhihao Mao, Sicheng Tian, Maoliang Li, Jiayu Chen, Xinhao Sun, Zhaobo Zhang, Xuanzhe Liu, Donggang Cao, Hong Mei, Xiang Chen
2603.17573v2
HeiSD: Hybrid Speculative Decoding for Embodied Vision-Language-Action Models with Kinematic Awareness
Zihao Zheng, Zhihao Mao, Sicheng Tian, Maoliang Li, Jiayu Chen, Xinhao Sun, Zhaobo Zhang, Xuanzhe Liu, Donggang Cao, Hong Mei, Xiang Chen
2603.17573v2
arXiv:2603.17573v2
•updated
•
2026-03-18
Vision-Language-Action (VLA) Models have become the mainstream solution for robot control, but suffer from slow inference speeds. Speculative Decoding (SD) is a promising acceleration method which can be divided into two categories: drafter-based SD and retrieval-based SD. Each of the two methods demonstrates complementary advantages and limitations when applied to VLA models, leading to the hypothesis that a hybrid approach integrating these two methods will yield better performance. In this paper, we first conduct a series of detailed analyses to reveal the advantages and feasibility of hybrid utilization. However, even with the aforementioned key insights, implementing hybrid SD in VLA models presents several challenges: (1) draft rejection and persistent errors in retrieval-based SD; (2) difficulty in determining the hybrid boundary. To address these, we propose the HeiSD framework. We propose a retrieval-based SD optimization method in HeiSD, which contains a verify-skip mechanism and a sequence-wise relaxed acceptance strategy. Moreover, we proposed a kinematic-based fused metric in HeiSD to automatically determine the hybrid boundary. Experimental results demonstrate that HeiSD attains a speedup of up to 2.45x in simulation benchmarks and 2.06x~2.41x in real-world scenarios, while sustaining a high task success rate.
An Automatic Ground Collision Avoidance System with Reinforcement Learning
Seyyid Osman Sevgili, Atahan Cilan, Mahir Demir, Özgün Can Yürütken, Ümit Can Bekar
2604.24403v1
An Automatic Ground Collision Avoidance System with Reinforcement Learning
Seyyid Osman Sevgili, Atahan Cilan, Mahir Demir, Özgün Can Yürütken, Ümit Can Bekar
2604.24403v1
arXiv:2604.24403v1
•
2026-04-27
This article evaluates an artificial intelligence (AI)-based Automatic Ground Collision Avoidance System (AGCAS) designed for advanced jet trainers to enhance operational effectiveness. In the continuously evolving field of aerospace engineering, the integration of AI is crucial for advancing operations with improved timing constraints and efficiency. Our study explores the design process of an AI-driven AGCAS, specifically tailored for advanced jet trainers, focusing on addressing the AGCAS problem within a limited observation space. The system utilizes line-of-sight queries on a terrain server to ensure precise and efficient collision avoidance. This approach aims to significantly improve the safety and operational capabilities of advanced jet trainers.
FreqCache: Accelerating Embodied VLN Models with Adaptive Frequency-Guided Token Caching
Zihao Zheng, Xingyue Zhou, Zhihao Mao, Songyu Sun, Lingyue Zhang, Yulong Ao, Yupu Feng, Qiongqiong Zhang, Yonghua Lin, Xiang Chen
2604.24391v1
FreqCache: Accelerating Embodied VLN Models with Adaptive Frequency-Guided Token Caching
Zihao Zheng, Xingyue Zhou, Zhihao Mao, Songyu Sun, Lingyue Zhang, Yulong Ao, Yupu Feng, Qiongqiong Zhang, Yonghua Lin, Xiang Chen
2604.24391v1
arXiv:2604.24391v1
•
2026-04-27
Vision-Language-Navigation (VLN) models exhibit excellent navigation accuracy but incur high computational overhead. Token caching has emerged as a promising training-free strategy to reduce this cost by reusing token computation results; however, existing token caching approaches rely on visual domain methods for cacheable token selection, leading to challenges when adapted to VLN models. 1) Visual domain methods become invalid when there is viewpoint migration. 2) Visual domain methods neglect critical edge information without the aid of additional algorithms. 3) Visual domain methods overlook the temporal variation of scenarios and lack adjustability in cache budgets. In this paper, we develop detailed analyses and find that the impacts of these challenges exhibit invariance and analyzability in the frequency domain. Based on these, we propose a frequency-guided token caching framework, called FreqCache. Utilizing the inherent properties of the frequency domain, FreqCache achieves optimal token cache establishment, refreshment, and adaptive adjustment. Experiments show that FreqCache achieves 1.59x speedup with ignorable overhead, showing the effect of integrating frequency domain methods in VLN token caching.
Pedestrians play chicken with an autonomous vehicle
Rakshit Soni, Charles Fox
2604.24384v1
Pedestrians play chicken with an autonomous vehicle
Rakshit Soni, Charles Fox
2604.24384v1
arXiv:2604.24384v1
•
2026-04-27
Automated vehicles (AVs) are commonly programmed to yield unconditionally to pedestrians in the interest of safety. However, this design choice can give rise to the Freezing Robot Problem in which pedestrians learn to assert priority at every interaction, causing vehicles to stall and make no progress. The game theoretic Sequential Chicken model has shown that, like human drivers, AVs can resolve this problem by trading credible threats of very small risks of collision or larger risks of less severe invasion of personal space against the value of time due to yielding delays. This paper presents the first demonstration and evaluation of this approach using a real AV with human subjects and shows that pedestrian behavior under experimentally constrained safety conditions can be well fitted by Sequential Chicken, with a low time value of collision, suggestive of their planning to avoid proxemic personal space penalties as well as actual collisions.
ARETE: Attention-based Rasterized Encoding for Topology Estimation using HSV-transformed Crowdsourced Vehicle Fleet Data
Daniel Fritz, Dimitrios Lagamtzis, Michael Mink, Markus Enzweiler, Steffen Schober
2604.24353v1
ARETE: Attention-based Rasterized Encoding for Topology Estimation using HSV-transformed Crowdsourced Vehicle Fleet Data
Daniel Fritz, Dimitrios Lagamtzis, Michael Mink, Markus Enzweiler, Steffen Schober
2604.24353v1
arXiv:2604.24353v1
•
2026-04-27
The continuous advancement of autonomous driving (AD) introduces challenges across multiple disciplines to ensure safe and efficient driving. One such challenge is the generation of High-Definition (HD) maps, which must remain up to date and highly accurate for downstream automotive tasks. One promising approach is the use of crowdsourced data from a vehicle fleet, representing road topology and lane-level features. This work focuses on the generation of centerlines and lane dividers from crowdsourced vehicle trajectories. We adopt a Detection Transformer (DETR)-based approach, where a rasterized representation of vehicle trajectories is used as input to predict vectorized lane representations. Each lane consists of a centerline with an associated direction and corresponding lane dividers that are geometrically constrained by the centerline. Our method includes the extraction of local tiles, from which crowdsourced vehicle trajectories are aggregated. Each tile undergoes a transformation into a rasterized representation encoding both the presence and direction of each trajectory, enabling the prediction of vectorized directed lanes. Experiments are conducted on an internal dataset as well as on the public datasets nuScenes and nuPlan.
The Swarm Intelligence Freeway-Urban Trajectories (SWIFTraj) Dataset -- Part II: A Graph-Based Approach for Trajectory Connection
Xinkai Ji, Pan Liu, Ying Yang, Yu Han
2602.21954v2
The Swarm Intelligence Freeway-Urban Trajectories (SWIFTraj) Dataset -- Part II: A Graph-Based Approach for Trajectory Connection
Xinkai Ji, Pan Liu, Ying Yang, Yu Han
2602.21954v2
arXiv:2602.21954v2
•updated
•
2026-02-25
In Part I of this companion paper series, we introduced SWIFTraj, a new open-source vehicle trajectory dataset collected using a unmanned aerial vehicle (UAV) swarm. The dataset has two distinctive features. First, by connecting trajectories across consecutive UAV videos, it provides long-distance continuous trajectories, with the longest exceeding 4.5 km. Second, it covers an integrated traffic network consisting of both freeways and their connected urban roads. Obtaining such long-distance continuous trajectories from a UAV swarm is challenging, due to the need for accurate time alignment across multiple videos and the irregular spatial distribution of UAVs. To address these challenges, this paper proposes a novel graph-based approach for connecting vehicle trajectories captured by a UAV swarm. An undirected graph is constructed to represent flexible UAV layouts, and an automatic time alignment method based on trajectory matching cost minimization is developed to estimate optimal time offsets across videos. To associate trajectories of the same vehicle observed in different videos, a vehicle matching table is established using the Hungarian algorithm. The proposed approach is evaluated using both simulated and real-world data. Results from real-world experiments show that the time alignment error is within three video frames, corresponding to approximately 0.1 s, and that the vehicle matching achieves an F1-score of about 0.99. These results demonstrate the effectiveness of the proposed method in addressing key challenges in UAV-based trajectory connection and highlight its potential for large-scale vehicle trajectory collection.
One-Shot Real-World Demonstration Synthesis for Scalable Bimanual Manipulation
Huayi Zhou, Kui Jia
2512.09297v3
One-Shot Real-World Demonstration Synthesis for Scalable Bimanual Manipulation
Huayi Zhou, Kui Jia
2512.09297v3
arXiv:2512.09297v3
•updated
•
2025-12-10
Learning dexterous bimanual manipulation policies critically depends on large-scale, high-quality demonstrations, yet current paradigms face inherent trade-offs: teleoperation provides physically grounded data but is prohibitively labor-intensive, while simulation-based synthesis scales efficiently but suffers from sim-to-real gaps. We present BiDemoSyn, a framework that synthesizes contact-rich, physically feasible bimanual demonstrations from a single real-world example. The key idea is to decompose tasks into invariant coordination blocks and variable, object-dependent adjustments, then adapt them through vision-guided alignment and lightweight trajectory optimization. This enables the generation of thousands of diverse and feasible demonstrations within several hours, without repeated teleoperation or reliance on imperfect simulation. Across six dual-arm tasks, we show that policies trained on BiDemoSyn data generalize robustly to novel object poses and shapes, significantly outperforming recent strong baselines. Beyond the one-shot setting, BiDemoSyn naturally extends to few-shot-based synthesis, improving object-level diversity and out-of-distribution generalization while maintaining strong data efficiency. Moreover, policies trained on BiDemoSyn data exhibit zero-shot cross-embodiment transfer to new robotic platforms, enabled by object-centric observations and a simplified 6-DoF end-effector action representation that decouples policies from embodiment-specific dynamics. By bridging the gap between efficiency and real-world fidelity, BiDemoSyn provides a scalable path toward practical imitation learning for complex bimanual manipulation without compromising physical grounding.
Comment: accepted by RSS 2026. The project link is https://hnuzhy.github.io/projects/BiDemoSyn/
Projected Attainable Speed Space: A Driving Efficiency Metric Connecting Instantaneous Evaluation to Travel Time
Xiaohua Zhao, Zhaowei Huang, Chen Chen, Haiyi Yang
2604.24295v1
Projected Attainable Speed Space: A Driving Efficiency Metric Connecting Instantaneous Evaluation to Travel Time
Xiaohua Zhao, Zhaowei Huang, Chen Chen, Haiyi Yang
2604.24295v1
arXiv:2604.24295v1
•
2026-04-27
Inefficient driving behaviors, such as overly conservative yielding, remain a key obstacle to deployment of autonomous vehicles (AVs). Instantaneous driving efficiency metrics are crucial for self-driving decision-making because they affect real-time performance evaluation and control optimization. However, commonly used indicators, including speed, relative speed, and inter-vehicle distance, are limited in capturing traffic context and in ensuring consistency between instantaneous outputs and travel-level outcomes. This study proposes the Projected Attainable Speed Space (PASS) model, a unified framework for driving efficiency assessment across instantaneous and travel-level analyses by integrating kinematic and spatial traffic information. PASS characterizes instantaneous driving efficiency with two coupled elements: potential for speed improvement (available acceleration space) and response to that potential (utilization of available acceleration space). Available acceleration space is referenced to projected attainable speed, derived from an idealized catch-up maneuver using relative speed and spacing to the leading vehicle; utilization is represented by the temporal change in available acceleration space. To ensure cross-scale consistency, time-aggregated PASS is defined as a travel-level efficiency metric. Trajectory data from a driving simulation experiment are used for parameter calibration to maximize agreement between time-aggregated PASS and observed travel times. Across 10 lane-change events, results show strong consistency, with an average coefficient of determination of 0.913, validating PASS for consistent efficiency evaluation across instantaneous and travel-level temporal scales. This study provides a unified, physically grounded framework that supports real-time decision-making and long-term performance analysis in autonomous driving.
OpenPodcar2: a robust, ROS2 vehicle for self-driving research
Rakshit Soni, Chris Waltham, Md Umar Ibrahim, Mark Crampton, Charles Fox
2604.24242v1
OpenPodcar2: a robust, ROS2 vehicle for self-driving research
Rakshit Soni, Chris Waltham, Md Umar Ibrahim, Mark Crampton, Charles Fox
2604.24242v1
arXiv:2604.24242v1
•
2026-04-27
OpenPodcar2 is a robust, ROS2-interfaced, low-cost, open source hardware and software, autonomous vehicle platform based on an off-the-shelf, hard-canopy, mobility scooter donor vehicle. It is a modification of the previous OpenPodcar design, which extends it with robust electronics and ROS2 interfacing, to enable both research and also potential deployment use cases. The platform consists of (a) hardware components: documented as a bill of materials and build instructions; (b) integration to the general purpose OSH R4 mechatronics board and a Gazebo simulation of the vehicle, both presenting a common ROS2 interface (c) higher-level ROS2 software implementations and configurations of standard robot autonomous planning and control, including the nav2 stack which performs SLAM and enacts commands to drive the vehicle from a current to a desired pose around obstacles. OpenPodcar2 can transport a human passenger or similar load at speeds up to 15km/h, for example for use as a last-mile autonomous taxi service or to transport delivery containers similarly around a city center. It is small and safe enough to be parked in a standard research lab robust enough for some deployment cases. Total build cost was around 7,000USD from new components, or 2,000USD with a used Donor Vehicle. OpenPodcar2 thus provides a research balance between real world utility, safety, cost and robustness.
Generalizable Friction Coefficient Estimation via Material Embedding and Proxy Interaction Modeling
Zhendong Wang, Huamin Wang
2604.24188v1
Generalizable Friction Coefficient Estimation via Material Embedding and Proxy Interaction Modeling
Zhendong Wang, Huamin Wang
2604.24188v1
arXiv:2604.24188v1
•
2026-04-27
Accurately estimating friction coefficients between arbitrary material pairs is critical for robotics, digital fabrication, and physics-based simulation, but exhaustive pairwise testing scales quadratically with the number of materials. We introduce a proxy-based modeling framework that approximates any pairwise friction $f(A,B)$ from a small, fixed set of proxy materials $C=[c_1,\dots,c_k]$ by learning a per-material embedding $z_A = g(f(A,c1),\dots,f(A,ck))$ and a fusion function $p$ such that $f(A,B)\approx p\big(z_A,z_B\big)$. We present deterministic and probabilistic realizations of $g$ and $p$, procedures for selecting diverse proxy sets, and mechanisms for handling missing or noisy proxy measurements. The learned embeddings are compact, interpretable, and enable calibrated uncertainty estimates for downstream decision making. On simulated and measured friction datasets, our approach achieves high predictive accuracy, robust performance with partial observations, and substantial experimental savings by significantly reducing pairwise testing.
$M^2$-VLA: Boosting Vision-Language Models for Generalizable Manipulation via Layer Mixture and Meta-Skills
Siyao Xiao, Yuhong Zhang, Zhifang Liu, Zihan Gao, Jingye Zhang, Sinwai Choo, Dake Zhong, Mengzhe Wang, Xiao Lin, Xianfeng Zhou, Jia Jia, Haoqian Wang
2604.24182v1
$M^2$-VLA: Boosting Vision-Language Models for Generalizable Manipulation via Layer Mixture and Meta-Skills
Siyao Xiao, Yuhong Zhang, Zhifang Liu, Zihan Gao, Jingye Zhang, Sinwai Choo, Dake Zhong, Mengzhe Wang, Xiao Lin, Xianfeng Zhou, Jia Jia, Haoqian Wang
2604.24182v1
arXiv:2604.24182v1
•
2026-04-27
Current Vision-Language-Action (VLA) models predominantly rely on end-to-end fine-tuning. While effective, this paradigm compromises the inherent generalization capabilities of Vision-Language Models (VLMs) and incurs catastrophic forgetting. To address these limitations, we propose $M^2$-VLA, which demonstrates that a generalized VLM is able to serve as a powerful backbone for robotic manipulation directly. However, it remains a key challenge to bridge the gap between the high-level semantic understanding of VLMs and the precise requirements of robotic control. To overcome this, we introduce the Mixture of Layers (MoL) strategy that selectively extracts task-critical information from dense semantic features. Furthermore, to facilitate efficient trajectory learning under constrained model capacity, we propose a Meta Skill Module (MSM) that integrates strong inductive biases. Extensive experiments in both simulated and real-world environments demonstrate the effectiveness of our approach. Furthermore, generalization and ablation studies validate the architecture's zero-shot capabilities and confirm the contribution of each key component. Our code and pre-trained models will be made publicly available.
Muscle Coactivation in the Sky: Geometry and Pareto Optimality of Energy vs. Aerodynamic Promptness and Multirotors as Variable Stiffness Actuators
Antonio Franchi
2602.14222v2
Muscle Coactivation in the Sky: Geometry and Pareto Optimality of Energy vs. Aerodynamic Promptness and Multirotors as Variable Stiffness Actuators
Antonio Franchi
2602.14222v2
arXiv:2602.14222v2
•updated
•
2026-02-15
In robotics and biomechanics, trading metabolic cost for kinematic readiness is a well-established principle. This paper formalizes this concept for aerial multirotors through the introduction of aerodynamic promptness -- a dynamic metric analogous to dynamic manipulability in robotics. By formulating redundancy resolution as a geometric multi-objective optimization along task fibers, we rigorously characterize the topological trade-off between energy consumption and promptness. We demonstrate that this interplay is fundamentally governed by fiber geometry. Cooperative actuation regime yields compact fibers with bounded, compatible Pareto fronts. Conversely, antagonistic actuation regime unlocks unbounded fibers, enabling aerodynamic co-contraction that drives promptness to hardware limits at the expense of flight endurance. We establish a structural isomorphism between aerodynamic co-contraction and biologically inspired variable stiffness actuators, introducing a dynamic ``flying muscle'' paradigm. Ultimately, this framework transitions multirotor allocation from heuristic energy minimization to principled, geometry-aware Pareto navigation, laying foundational theory for the design and control of highly agile aerial platforms.
Comment: Accepted for IEEE ICUAS 2026
INHerit-SG: Incremental Hierarchical Semantic Scene Graphs with RAG-Style Retrieval
YukTungSamuel Fang, Zhikang Shi, Jiabin Qiu, Zixuan Chen, Jieqi Shi, Hao Xu, Jing Huo, Yang Gao
2602.12971v2
INHerit-SG: Incremental Hierarchical Semantic Scene Graphs with RAG-Style Retrieval
YukTungSamuel Fang, Zhikang Shi, Jiabin Qiu, Zixuan Chen, Jieqi Shi, Hao Xu, Jing Huo, Yang Gao
2602.12971v2
arXiv:2602.12971v2
•updated
•
2026-02-13
Driven by recent advancements in foundation models, semantic scene graphs have emerged as a promising paradigm for high-level 3D environmental abstraction in robot navigation. However, existing frameworks struggle to successfully handle complex embodied queries while ensuring continuous semantic graph construction. To address these limitations, we present INHerit-SG, an asynchronous dual-stream architecture that systematically structures the 3D environment into a RAG-ready knowledge base. Specifically, our framework integrates comprehensive node representations, an event-triggered asynchronous update scheme, and a structured retrieval mechanism. While geometric segmentation is decoupled from semantic reasoning to maintain mapping efficiency, the semantic nodes also store natural language summaries to support text-based retrieval. Furthermore, we propose an interpretable retrieval pipeline that couples the reasoning capabilities of multi-role LLMs with the topological structure of the scene graph, followed by a visual verification process to mitigate false positives. We evaluate INHerit-SG on a newly constructed benchmark for complex embodied semantic query retrieval, HM3DSem-SQR, and in real-world environments. Experiments demonstrate that our system achieves state-of-the-art performance on complex queries, especially for those involving negations and chained spatial constraints. Project Page: https://fangyuktung.github.io/INHeritSG.github.io/
AsyncShield: A Plug-and-Play Edge Adapter for Asynchronous Cloud-based VLA Navigation
Kai Yang, Zedong Chu, Yingnan Guo, Zhengbo Wang, Shichao Xie, Yanfen Shen, Xiaolong Wu, Xing Li, Mu Xu
2604.24086v1
AsyncShield: A Plug-and-Play Edge Adapter for Asynchronous Cloud-based VLA Navigation
Kai Yang, Zedong Chu, Yingnan Guo, Zhengbo Wang, Shichao Xie, Yanfen Shen, Xiaolong Wu, Xing Li, Mu Xu
2604.24086v1
arXiv:2604.24086v1
•
2026-04-27
While Vision-Language-Action (VLA) models have been demonstrated possessing strong zero-shot generalization for robot control, their massive parameter sizes typically necessitate cloud-based deployment. However, cloud deployment introduces network jitter and inference latency, which can induce severe spatiotemporal misalignment in mobile navigation under continuous displacement, so that the stale intents expressed in past ego frames may become spatially incorrect in the current frame and lead to collisions. To address this issue, we propose AsyncShield, a plug-and-play asynchronous control framework. AsyncShield discards traditional black-box time-series prediction in favor of a deterministic physical white-box spatial mapping. By maintaining a temporal pose buffer and utilizing kinematic transformations, the system accurately converts temporal lag into spatial pose offsets to restore the VLA's original geometric intent. To balance intent restoration fidelity and physical safety, the edge adaptation is formulated as a constrained Markov decision process (CMDP). Solved via the PPO-Lagrangian algorithm, a reinforcement learning adapter dynamically trades off between tracking the VLA intent and responding to high-frequency LiDAR obstacle avoidance hard constraints. Furthermore, benefiting from a standardized universal sub-goal interface, domain randomization, and perception-level adaptation via Collision Radius Inflation, AsyncShield operates as a lightweight, plug-and-play module. Simulation and real-world experiments demonstrate that, without fine-tuning any cloud-based foundation models, the framework exhibits zero-shot and robust generalization capabilities, effectively improving the success rate and physical safety of asynchronous navigation.
Comment: 9 pages, 2 figures, 4 tables
World-Env: Leveraging World Model as a Virtual Environment for VLA Post-Training
Junjin Xiao, Yandan Yang, Xinyuan Chang, Ronghan Chen, Feng Xiong, Mu Xu, Wei-Shi Zheng, Qing Zhang
2509.24948v6
World-Env: Leveraging World Model as a Virtual Environment for VLA Post-Training
Junjin Xiao, Yandan Yang, Xinyuan Chang, Ronghan Chen, Feng Xiong, Mu Xu, Wei-Shi Zheng, Qing Zhang
2509.24948v6
arXiv:2509.24948v6
•updated
•
2025-09-29
Vision-Language-Action (VLA) models trained via imitation learning suffer from significant performance degradation in data-scarce scenarios due to their reliance on large-scale demonstration datasets. Although reinforcement learning (RL)-based post-training has proven effective in addressing data scarcity, its application to VLA models is hindered by the non-resettable nature of real-world environments. This limitation is particularly critical in high-risk domains such as industrial automation, where interactions often induce state changes that are costly or infeasible to revert. Furthermore, existing VLA approaches lack a reliable mechanism for detecting task completion, leading to redundant actions that reduce overall task success rates. To address these challenges, we propose World-Env, an RL-based post-training framework that replaces physical interaction with a low-cost world model-based virtual simulator. World-Env consists of two key components: (1) a physically-consistent world simulator that generates temporally consistent future visual observations, and (2) a vision-language model (VLM)-guided instant reflector that provides continuous reward signals and predicts action termination. This simulated environment enables VLA models to safely explore and generalize beyond their initial imitation learning distribution. Our method achieves notable performance gains with as few as five expert demonstrations per task. Experiments on complex robotic manipulation tasks demonstrate that World-Env effectively overcomes the data inefficiency, safety constraints, and inefficient execution of conventional VLA models that rely on real-world interaction, offering a practical and scalable solution for post-training in resource-constrained settings. Our code is available at https://github.com/amap-cvlab/world-env.
Trajectory Planning for an Articulated Commercial Vehicle using Model Predictive Contouring Control
A. J. Aertssen, R. G. M. Huisman, I. J. M. Besselink, J. Elfring, M. J. G. van de Molengraft
2604.24064v1
Trajectory Planning for an Articulated Commercial Vehicle using Model Predictive Contouring Control
A. J. Aertssen, R. G. M. Huisman, I. J. M. Besselink, J. Elfring, M. J. G. van de Molengraft
2604.24064v1
arXiv:2604.24064v1
•
2026-04-27
This paper presents a trajectory planning method for articulated commercial vehicles, specifically tractor-semitrailers, based on Model Predictive Contouring Control (MPCC). Although MPCC has proven effective for passenger cars, it is generally ill-suited for tractor-semitrailers. These vehicles are significantly larger, the semitrailer follows a different path than the tractor, and reversing maneuvers are unstable and prone to jackknifing. Furthermore, practical driving scenarios often require scenario-dependent prioritization of different vehicle `anchor points', e.g., prioritizing the semitrailer position during docking or the tractor position when parking to charge. Therefore, we extend MPCC to enable scenario-dependent weighting of these anchor points and incorporate explicit road-boundary constraints for the front and rear tractor axles and the semitrailer axle, thereby ensuring that all considered wheels remain within the drivable area. The simulation results demonstrate the successful navigation of a representative logistic scenario in both forward and reverse direction. Furthermore, the influence of the optimization parameters on the trajectories is analyzed, providing insights into controlling the vehicle behavior. Finally, first tests using a full-scale prototype vehicle show the practical applicability of the approach.
Event-based SLAM Benchmark for High-Speed Maneuvers
Sheng Zhong, Junkai Niu, Guillermo Gallego, Kaizhen Sun, Yang Yi, Zhiqiang Miao, Dewen Hu, Yaonan Wang, Davide Scaramuzza, Yi Zhou
2604.24033v1
Event-based SLAM Benchmark for High-Speed Maneuvers
Sheng Zhong, Junkai Niu, Guillermo Gallego, Kaizhen Sun, Yang Yi, Zhiqiang Miao, Dewen Hu, Yaonan Wang, Davide Scaramuzza, Yi Zhou
2604.24033v1
arXiv:2604.24033v1
•
2026-04-27
Event-based cameras are bio-inspired sensors with pixels that independently and asynchronously respond to brightness changes at microsecond resolution, offering the potential to handle visual tasks in high-speed maneuvering scenarios. Existing event-based approaches, although successful in mitigating motion blur caused by high-speed maneuvers, suffer from many limitations. Some of them highlight a success of pose tracking for a fronto-parallel fast shaking camera closed to the structure, while others assume pure (optionally aggressive) three-degree-of-freedom rotations. The former requires persistent local map visibility within the field of view (FOV), whereas the latter fails to generalize to six-degree-of-freedom (6-DoF) motions where both linear and angular velocities may be large. Consequently, current successes do not fully demonstrate that event-based state estimation under arbitrary aggressive maneuvers is a fully solved problem. To quantitatively assess the extent to which the potential of event cameras has been unlocked, we conduct a thorough analysis of state-of-the-art (SOTA) event-based visual odometry (VO)/visual-inertial odometry (VIO) methods and report shortcomings in current public datasets. Furthermore, we introduce a benchmarking framework for event-based state estimation, called EvSLAM, characterized by sufficient variation in data collection platforms, diverse extreme lighting scenarios, and a wide scope of challenging motion patterns under a clear and rigorous definition of high-speed maneuvers for mobile robots, along with a novel evaluation metric designed to fairly assess the operational limits of event-based solutions. This framework benchmarks state-of-the-art methods, yielding insights into optimal architectures and persistent challenges.
Betting for Sim-to-Real Performance Evaluation
Zaid Mahboob, Yujia Chen, Bowen Weng
2604.24018v1
Betting for Sim-to-Real Performance Evaluation
Zaid Mahboob, Yujia Chen, Bowen Weng
2604.24018v1
arXiv:2604.24018v1
•
2026-04-27
This paper studies the problem of robot performance evaluation, focusing on how to obtain accurate and efficient estimates of real-world behavior under severe constraints on physical experimentation. Such estimates are essential for benchmarking algorithms, comparing design alternatives, validating controllers, and supporting certification or regulatory decision-making, yet real-world testing with physical robots is often expensive, time-consuming, and safety-limited. To mitigate the scarcity of real-world trials, sim-to-real methodologies are commonly employed, using low-cost simulators to inform, supplement, or prioritize physical experiments. Departing from (and complementary to) existing approaches in variance reduction (e.g., importance-sampling variants) or bias-correction (e.g., through prediction-powered inference or learned control variates), we examine this performance-evaluation problem through the lens of betting. We establish theoretical conditions under which a betting mechanism can yield accurate and efficient estimates (provably outperforming the Monte Carlo estimator) and we characterize how such bets should be constructed. We further develop theoretically grounded yet practically implementable approximations of the ideal bet, and we provide concrete decision rules that diagnose when these approximate betting strategies are working as intended. We demonstrate the effectiveness of the proposed methods using both synthetic examples and cross-fidelity computational simulators. Notably, we also showcase an illustrative case in which a group of synthetic distributions are used to infer the real-world pick-and-place accuracy of a robotic manipulator, a seemingly unconventional sim-to-real transfer that becomes natural and feasible under the proposed betting perspective. Programs for reproducing empirical results are available at https://github.com/ISUSAIL/Bet4Sim2Real.
Comment: Accepted to RSS 2026, with DOI pending
Learning Scene-Level Signed Directional Distance Function with Ellipsoidal Priors and Neural Residuals
Zhirui Dai, Hojoon Shin, Yulun Tian, Ki Myung Brian Lee, Nikolay Atanasov
2503.20066v2
Learning Scene-Level Signed Directional Distance Function with Ellipsoidal Priors and Neural Residuals
Zhirui Dai, Hojoon Shin, Yulun Tian, Ki Myung Brian Lee, Nikolay Atanasov
2503.20066v2
arXiv:2503.20066v2
•updated
•
2025-03-25
Dense reconstruction and differentiable rendering are fundamental tightly connected operations in 3D vision and computer graphics. Recent neural implicit representations demonstrate compelling advantages in reconstruction fidelity and differentiability over conventional discrete representations such as meshes, point clouds, and voxels. However, many neural implicit models, such as neural radiance fields (NeRF) and signed distance function (SDF) networks, are inefficient in rendering due to the need to perform multiple queries along each camera ray. Moreover, NeRF and Gaussian Splatting methods offer impressive photometric reconstruction but often require careful supervision to achieve accurate geometric reconstruction. To address these challenges, we propose a novel representation called signed directional distance function (SDDF). Unlike SDF and similar to NeRF, SDDF has a position and viewing direction as input. Like SDF and unlike NeRF, SDDF directly provides distance to the observed surface rather than integrating along the view ray. As a result, SDDF achieves accurate geometric reconstruction and efficient differentiable directional distance prediction. To learn and predict scene-level SDDF efficiently, we develop a differentiable hybrid representation that combines explicit ellipsoid priors and implicit neural residuals. This allows the model to handle distance discontinuities around obstacle boundaries effectively while preserving the ability for dense high-fidelity distance prediction. Through extensive evaluation against state-of-the-art representations, we show that SDDF achieves (i) competitive SDDF prediction accuracy, (ii) faster prediction speed than SDF and NeRF, and (iii) superior geometric consistency compared to NeRF and Gaussian Splatting.
Humanoid Whole-Body Badminton via Multi-Stage Reinforcement Learning
Chenhao Liu, Leyun Jiang, Yibo Wang, Kairan Yao, Jinchen Fu, Xiaoyu Ren
2511.11218v3
Humanoid Whole-Body Badminton via Multi-Stage Reinforcement Learning
Chenhao Liu, Leyun Jiang, Yibo Wang, Kairan Yao, Jinchen Fu, Xiaoyu Ren
2511.11218v3
arXiv:2511.11218v3
•updated
•
2025-11-14
Humanoid robots have demonstrated strong capabilities for interacting with static scenes across locomotion and manipulation, yet dynamic real-world interactions remain challenging. As a step toward fast-moving object interactions, we present a reinforcement-learning training pipeline that yields a unified whole-body controller for humanoid badminton, coordinating footwork and striking without motion priors or expert demonstrations. Training follows a three-stage curriculum (footwork acquisition, precision-guided swing generation, and task-focused refinement) so legs and arms jointly serve the hitting objective. For deployment, we use an Extended Kalman Filter (EKF) to estimate and predict shuttlecock trajectories for target striking, and also develop a prediction-free variant that removes the EKF and explicit prediction. We validate the framework with five sets of experiments in simulation and on hardware. In simulation, two robots sustain a rally of 21 consecutive hits. In real-world tests with both machine-fed shuttles and human-robot rallies, the robot achieves outgoing shuttle speeds up to 19.1~m/s with a mean return landing distance of 4~m. Moreover, the prediction-free variant attains comparable performance to the EKF-based target-known policy. Overall, our approach enables dynamic yet precise goal striking in humanoid badminton and suggests a path toward more dynamics-critical whole-body interaction tasks.
Comment: Project Page: https://humanoid-badminton.github.io/Humanoid-Whole-Body-Badminton-via-Multi-Stage-Reinforcement-Learning
SARM: Stage-Aware Reward Modeling for Long Horizon Robot Manipulation
Qianzhong Chen, Justin Yu, Mac Schwager, Pieter Abbeel, Yide Shentu, Philipp Wu
2509.25358v4
SARM: Stage-Aware Reward Modeling for Long Horizon Robot Manipulation
Qianzhong Chen, Justin Yu, Mac Schwager, Pieter Abbeel, Yide Shentu, Philipp Wu
2509.25358v4
arXiv:2509.25358v4
•updated
•
2025-09-29
Large-scale robot learning has made progress on complex manipulation tasks, yet long horizon, contact rich problems, especially those involving deformable objects, remain challenging due to inconsistent demonstration quality. We propose a stage-aware, video-based reward modeling framework that jointly predicts task stage and fine-grained progress, using natural language subtask annotations to derive consistent labels across variable-length demonstrations. This avoids the brittleness of frame index based labeling and provides stable supervision even in tasks like T-shirt folding. Our reward model is robust to demonstration variability, generalizes to out-of-distribution scenarios, and improves downstream policy training. Building on it, we introduce Reward-Aligned Behavior Cloning (RA-BC), which filters and reweights demonstrations based on reward estimates. Experiments show that our method significantly outperforms baselines in both real-world rollouts and human validation. On T-shirt folding, we achieve 83% success from the flattened state and 67% from the crumpled state, compared to 8% and 0% with vanilla BC. Overall, our results highlight reward modeling as a scalable and annotation-efficient solution for long horizon robotic manipulation. Project website: https://qianzhong-chen.github.io/sarm.github.io/
Supporting Family-School Partnerships with Robot-Facilitated Home-Based Activities
Michael F Xu, Qiyao Yang, Heather Kirkorian, Bilge Mutlu
2604.23978v1
Supporting Family-School Partnerships with Robot-Facilitated Home-Based Activities
Michael F Xu, Qiyao Yang, Heather Kirkorian, Bilge Mutlu
2604.23978v1
arXiv:2604.23978v1
•
2026-04-27
Family-school partnerships (FSP) are critical to children's development, yet families often face barriers such as time constraints, fragmented communication, and limited opportunities for meaningful engagement. As a step toward facilitating broader family-school partnerships, we explore a novel approach that integrates a social robot into family settings, specifically supporting home-based activities. Through interviews and co-design sessions, we designed and developed a robotic system informed by both parents and children, that supported, among other interactions, family communication about school topics. We evaluated the robot in a week-long, in-home study with 10 families. Our findings show how families integrated the robot into daily life, how parental facilitation styles shaped use, and how families perceived both the helpfulness and challenges of the robot. We contribute empirical insights, a modular system, and design implications for family- and child-robot interactions. We discuss ethical and privacy considerations, and broaden the design space for technologies supporting family-school partnerships.
Comment: Proceedings of the 25th Interaction Design and Children Conference (IDC '26)
Designing Robots to Support Parent-Child Connections: Opportunities Through Robot-Mediated Communication
Michael F Xu, Bengisu Cagiltay, Yaxin Hu, Anjun Zhu, Bilge Mutlu
2604.23976v1
Designing Robots to Support Parent-Child Connections: Opportunities Through Robot-Mediated Communication
Michael F Xu, Bengisu Cagiltay, Yaxin Hu, Anjun Zhu, Bilge Mutlu
2604.23976v1
arXiv:2604.23976v1
•
2026-04-27
The sense of family connectedness may support positive outcomes including individual well-being, resilience, and healthy family functioning. However, as technologies advance, they often replace human-human interactions instead of nurturing them. In this work, we investigate how robot-facilitated communication tools might instead create new opportunities for family connection. We conducted two studies with families with children aged 5-12. We first explored the design space through in-home technology probe sessions with six families. These probes inspired us to explore two key interaction design dimensions: the robot's behavior strategy (passive, reactive, proactive) and the mode of communication (synchronous, asynchronous). We then conducted a laboratory study with 20 families to examine how the two dimensions shaped parent-child interaction and connection. Our findings characterize how parents and children appropriated robot-mediated exchanges, the tensions they experienced around initiative, timing, and privacy, and the opportunities they envisioned for supporting everyday connectedness.
Comment: Proceedings of the 25th Interaction Design and Children Conference (IDC '26)
Multi-Robot Motions in Milliseconds: Vector-Accelerated Primitives for Sampling-Based Planning
James D. Motes, Marco Morales, Nancy M. Amato
2604.23960v1
Multi-Robot Motions in Milliseconds: Vector-Accelerated Primitives for Sampling-Based Planning
James D. Motes, Marco Morales, Nancy M. Amato
2604.23960v1
arXiv:2604.23960v1
•
2026-04-27
In this paper, we extend the recent Vector-Accelerated Motion Planning (VAMP) framework to multi-robot motion planning (MRMP). We develop two vector-accelerated primitives, multi-robot MotionValidation (MotVal) and FindFirstConflict (FFC), which exploit SIMD parallelism within the multi-robot domain. On pure multi-robot motion validation tests, this achieves over 1100X speedup in validation time. Additionally, we modify a representative set of MRMP algorithms to use these new primitives. The relative speedup for each algorithm is studied on scenarios with manipulator, rigid body, and heterogeneous teams with some instances producing multi-robot solutions in the order of milliseconds and, in many cases, shows planning time speedups of over 850X.
Aegis: Automated Error Generation and Attribution for Multi-Agent Systems
Fanqi Kong, Ruijie Zhang, Huaxiao Yin, Guibin Zhang, Xiaofei Zhang, Ziang Chen, Zhaowei Zhang, Xiaoyuan Zhang, Song-Chun Zhu, Xue Feng
2509.14295v6
Aegis: Automated Error Generation and Attribution for Multi-Agent Systems
Fanqi Kong, Ruijie Zhang, Huaxiao Yin, Guibin Zhang, Xiaofei Zhang, Ziang Chen, Zhaowei Zhang, Xiaoyuan Zhang, Song-Chun Zhu, Xue Feng
2509.14295v6
arXiv:2509.14295v6
•updated
•
2025-09-17
Large language model based multi-agent systems (MAS) have unlocked significant advancements in tackling complex problems, but their increasing capability introduces a structural fragility that makes them difficult to debug. A key obstacle to improving their reliability is the severe scarcity of large-scale, diverse datasets for error attribution, as existing resources rely on costly and unscalable manual annotation. To address this bottleneck, we introduce Aegis, a novel framework for Automated error generation and attribution for multi-agent systems. Aegis constructs a large dataset of 9,533 trajectories with annotated faulty agents and error modes, covering diverse MAS architectures and task domains. This is achieved using a LLM-based manipulator that can adaptively inject context-aware errors into successful execution trajectories. Leveraging fine-grained labels and the structured arrangement of positive-negative sample pairs, Aegis supports three different learning paradigms: Supervised Fine-Tuning, Reinforcement Learning, and Contrastive Learning. We develop learning methods for each paradigm. Comprehensive experiments show that trained models consistently achieve substantial improvements in error attribution. Notably, several of our fine-tuned LLMs demonstrate performance competitive with or superior to proprietary models an order of magnitude larger, validating our automated data generation framework as a crucial resource for developing more robust and interpretable multi-agent systems. Our project website is available at https://kfq20.github.io/Aegis-Website/.
Introduction to Online Control
Elad Hazan, Karan Singh
2211.09619v8
Introduction to Online Control
Elad Hazan, Karan Singh
2211.09619v8
arXiv:2211.09619v8
•updated
•
2022-11-17
This text presents an introduction to an emerging paradigm in control of dynamical systems and differentiable reinforcement learning called online nonstochastic control. The new approach applies techniques from online convex optimization and convex relaxations to obtain new methods with provable guarantees for classical settings in optimal and robust control.
The primary distinction between online nonstochastic control and other frameworks is the objective. In optimal control, robust control, and other control methodologies that assume stochastic noise, the goal is to perform comparably to an offline optimal strategy. In online nonstochastic control, both the cost functions as well as the perturbations from the assumed dynamical model are chosen by an adversary. Thus the optimal policy is not defined a priori. Rather, the target is to attain low regret against the best policy in hindsight from a benchmark class of policies.
This objective suggests the use of the decision making framework of online convex optimization as an algorithmic methodology. The resulting methods are based on iterative mathematical optimization algorithms, and are accompanied by finite-time regret and computational complexity guarantees.
Comment: Draft; comments/suggestions welcome at nonstochastic.control@gmail.com
Video World Models
6
默认显示 5 篇
Nemotron 3 Nano Omni: Efficient and Open Multimodal Intelligence
NVIDIA, :, Amala Sanjay Deshmukh, Kateryna Chumachenko, Tuomas Rintamaki, Matthieu Le, Tyler Poon, Danial Mohseni Taheri, Ilia Karmanov, Guilin Liu, Jarno Seppanen, Arushi Goel, Mike Ranzinger, Greg Heinrich, Guo Chen, Lukas Voegtle, Philipp Fischer, Timo Roman, Karan Sapra, Collin McCarthy, Shaokun Zhang, Fuxiao Liu, Hanrong Ye, Yi Dong, Mingjie Liu, Yifan Peng, Piotr Zelasko, Zhehuai Chen, Nithin Rao Koluguri, Nune Tadevosyan, Lilit Grigoryan, Ehsan Hosseini Asl, Pritam Biswas, Leili Tavabi, Yuanhang Su, Zhiding Yu, Peter Jin, Alexandre Milesi, Netanel Haber, Yao Xu, Sarah Amiraslani, Nabin Mulepati, Eric Tramel, Jaehun Jung, Ximing Lu, Brandon Cui, Jin Xu, Zhiqi Li, Shihao Wang, Yuanguo Kuang, Shaokun Zhang, Huck Yang, Boyi Li, Hongxu Yin, Song Han, Pavlo Molchanov, Adi Renduchintala, Charles Wang, David Mosallanezhad, Soumye Singhal, Luis Vega, Katherine Cheung, Sreyan Ghosh, Yian Zhang, Alexander Bukharin, Venkat Srinivasan, Johnny Greco, Andre Manoel, Maarten Van Segbroeck, Suseella Panguliri, Rohit Watve, Divyanshu Kakwani, Shubham Pachori, Jeffrey Glick, Radha Sri-Tharan, Aileen Zaman, Khanh Nguyen, Shi Chen, Jiaheng Fang, Qing Miao, Wenfei Zhou, Yu Wang, Zaid Pervaiz Bhat, Varun Praveen, Arihant Jain, Ramanathan Arunachalam, Tomasz Kornuta, Ashton Sharabiani, Amy Shen, Wei Huang, Yi-Fu Wu, Ali Roshan Ghias, Huiying Li, Brian Yu, Nima Tajbakhsh, Chen Cui, Wenwen Gao, Li Ding, Terry Kong, Manoj Kilaru, Anahita Bhiwandiwalla, Marek Wawrzos, Daniel Korzekwa, Pablo Ribalta, Grzegorz Chlebus, Besmira Nushi, Ewa Dobrowolska, Maciej Jakub Mikulski, Kunal Dhawan, Steve Huang, Jagadeesh Balam, Yongqiang Wang, Nikolay Karpov, Valentin Mendelev, George Zelenfroynd, Meline Mkrtchyan, Qing Miao, Omri Almog, Bhavesh Pawar, Rameshwar Shivbhakta, Sudeep Sabnis, Ashrton Sharabiani, Negar Habibi, Geethapriya Venkataramani, Pamela Peng, Prerit Rodney, Serge Panev, Richard Mazzarese, Nicky Liu, Michael Fukuyama, Andrii Skliar, Roger Waleffe, Duncan Riach, Yunheng Zou, Jian Hu, Hao Zhang, Binfeng Xu, Yuhao Yang, Zuhair Ahmed, Alexandre Milesi, Carlo del Mundo, Chad Voegele, Zhiyu Cheng, Nave Assaf, Andrii Skliar, Daniel Afrimi, Natan Bagrov, Ran Zilberstein, Ofri Masad, Eugene Khvedchenia, Natan Bagrov, Borys Tymchenko, Tomer Asida, Daniel Afrimi, Parth Mannan, Victor Cui, Michael Evans, Katherine Luna, Jie Lou, Pinky Xu, Guyue Huang, Negar Habibi, Michael Boone, Pradeep Thalasta, Adeola Adesoba, Dina Yared, Christopher Parisien, Leon Derczynski, Shaona Ghosh, Wes Feely, Micah Schaffer, Radha Sri-Tharan, Jeffrey Glick, Barnaby Simkin, George Zelenfroynd, Tomasz Grzegorzek, Rishabh Garg, Aastha Jhunjhunwala, Sergei Kolchenko, Farzan Memarian, Haran Kumar, Shiv Kumar, Isabel Hulseman, Anjali Shah, Kari Briski, Padmavathy Subramanian, Joey Conway, Udi Karpas, Jane Polak Scowcroft, Annie Surla, Shilpa Ammireddy, Ellie Evans, Jesse Oliver, Tom Balough, Chia-Chih Chen, Sandip Bhaskar, Alejandra Rico, Bardiya Sadeghi, Seph Mard, Katherine Cheung, Meredith Price, Laya Sleiman, Saori Kaji, Wesley Helmholz, Wendy Quan, Michael Lightstone, Jonathan Cohen, Jian Zhang, Oleksii Kuchaiev, Boris Ginsburg, Jan Kautz, Eileen Long, Mohammad Shoeybi, Mostofa Patwary, Oluwatobi Olabiyi, Andrew Tao, Bryan Catanzaro, Udi Karpas
2604.24954v1
Nemotron 3 Nano Omni: Efficient and Open Multimodal Intelligence
NVIDIA, :, Amala Sanjay Deshmukh, Kateryna Chumachenko, Tuomas Rintamaki, Matthieu Le, Tyler Poon, Danial Mohseni Taheri, Ilia Karmanov, Guilin Liu, Jarno Seppanen, Arushi Goel, Mike Ranzinger, Greg Heinrich, Guo Chen, Lukas Voegtle, Philipp Fischer, Timo Roman, Karan Sapra, Collin McCarthy, Shaokun Zhang, Fuxiao Liu, Hanrong Ye, Yi Dong, Mingjie Liu, Yifan Peng, Piotr Zelasko, Zhehuai Chen, Nithin Rao Koluguri, Nune Tadevosyan, Lilit Grigoryan, Ehsan Hosseini Asl, Pritam Biswas, Leili Tavabi, Yuanhang Su, Zhiding Yu, Peter Jin, Alexandre Milesi, Netanel Haber, Yao Xu, Sarah Amiraslani, Nabin Mulepati, Eric Tramel, Jaehun Jung, Ximing Lu, Brandon Cui, Jin Xu, Zhiqi Li, Shihao Wang, Yuanguo Kuang, Shaokun Zhang, Huck Yang, Boyi Li, Hongxu Yin, Song Han, Pavlo Molchanov, Adi Renduchintala, Charles Wang, David Mosallanezhad, Soumye Singhal, Luis Vega, Katherine Cheung, Sreyan Ghosh, Yian Zhang, Alexander Bukharin, Venkat Srinivasan, Johnny Greco, Andre Manoel, Maarten Van Segbroeck, Suseella Panguliri, Rohit Watve, Divyanshu Kakwani, Shubham Pachori, Jeffrey Glick, Radha Sri-Tharan, Aileen Zaman, Khanh Nguyen, Shi Chen, Jiaheng Fang, Qing Miao, Wenfei Zhou, Yu Wang, Zaid Pervaiz Bhat, Varun Praveen, Arihant Jain, Ramanathan Arunachalam, Tomasz Kornuta, Ashton Sharabiani, Amy Shen, Wei Huang, Yi-Fu Wu, Ali Roshan Ghias, Huiying Li, Brian Yu, Nima Tajbakhsh, Chen Cui, Wenwen Gao, Li Ding, Terry Kong, Manoj Kilaru, Anahita Bhiwandiwalla, Marek Wawrzos, Daniel Korzekwa, Pablo Ribalta, Grzegorz Chlebus, Besmira Nushi, Ewa Dobrowolska, Maciej Jakub Mikulski, Kunal Dhawan, Steve Huang, Jagadeesh Balam, Yongqiang Wang, Nikolay Karpov, Valentin Mendelev, George Zelenfroynd, Meline Mkrtchyan, Qing Miao, Omri Almog, Bhavesh Pawar, Rameshwar Shivbhakta, Sudeep Sabnis, Ashrton Sharabiani, Negar Habibi, Geethapriya Venkataramani, Pamela Peng, Prerit Rodney, Serge Panev, Richard Mazzarese, Nicky Liu, Michael Fukuyama, Andrii Skliar, Roger Waleffe, Duncan Riach, Yunheng Zou, Jian Hu, Hao Zhang, Binfeng Xu, Yuhao Yang, Zuhair Ahmed, Alexandre Milesi, Carlo del Mundo, Chad Voegele, Zhiyu Cheng, Nave Assaf, Andrii Skliar, Daniel Afrimi, Natan Bagrov, Ran Zilberstein, Ofri Masad, Eugene Khvedchenia, Natan Bagrov, Borys Tymchenko, Tomer Asida, Daniel Afrimi, Parth Mannan, Victor Cui, Michael Evans, Katherine Luna, Jie Lou, Pinky Xu, Guyue Huang, Negar Habibi, Michael Boone, Pradeep Thalasta, Adeola Adesoba, Dina Yared, Christopher Parisien, Leon Derczynski, Shaona Ghosh, Wes Feely, Micah Schaffer, Radha Sri-Tharan, Jeffrey Glick, Barnaby Simkin, George Zelenfroynd, Tomasz Grzegorzek, Rishabh Garg, Aastha Jhunjhunwala, Sergei Kolchenko, Farzan Memarian, Haran Kumar, Shiv Kumar, Isabel Hulseman, Anjali Shah, Kari Briski, Padmavathy Subramanian, Joey Conway, Udi Karpas, Jane Polak Scowcroft, Annie Surla, Shilpa Ammireddy, Ellie Evans, Jesse Oliver, Tom Balough, Chia-Chih Chen, Sandip Bhaskar, Alejandra Rico, Bardiya Sadeghi, Seph Mard, Katherine Cheung, Meredith Price, Laya Sleiman, Saori Kaji, Wesley Helmholz, Wendy Quan, Michael Lightstone, Jonathan Cohen, Jian Zhang, Oleksii Kuchaiev, Boris Ginsburg, Jan Kautz, Eileen Long, Mohammad Shoeybi, Mostofa Patwary, Oluwatobi Olabiyi, Andrew Tao, Bryan Catanzaro, Udi Karpas
2604.24954v1
arXiv:2604.24954v1
•
2026-04-27
We introduce Nemotron 3 Nano Omni, the latest model in the Nemotron multimodal series and the first to natively support audio inputs alongside text, images, and video. Nemotron 3 Nano Omni delivers consistent accuracy improvements over its predecessor, Nemotron Nano V2 VL, across all modalities, enabled by advances in architecture, training data and recipes. In particular, Nemotron 3 delivers leading results in real-world document understanding, long audio-video comprehension, and agentic computer use. Built on the highly efficient Nemotron 3 Nano 30B-A3B backbone, Nemotron 3 Nano Omni further incorporates innovative multimodal token-reduction techniques to deliver substantially lower inference latency and higher throughput than other models of similar size. We are releasing model checkpoints in BF16, FP8, and FP4 formats, along with portions of the training data and codebase to facilitate further research and development.
Interactive Episodic Memory with User Feedback
Nikesh Subedi, Loris Bazzani, Ziad Al-Halah
2604.24893v1
Interactive Episodic Memory with User Feedback
Nikesh Subedi, Loris Bazzani, Ziad Al-Halah
2604.24893v1
arXiv:2604.24893v1
•
2026-04-27
In episodic memory with natural language queries (EM-NLQ), a user may ask a question (e.g., "Where did I place the mug?") that requires searching a long egocentric video, captured from the user's perspective, to find the moment that answers it. However, queries can be ambiguous or incomplete, leading to incorrect responses. Current methods ignore this key aspect and address EM-NLQ in a one-shot setup, limiting their applicability in real-world scenarios. In this work, we address this gap and introduce the Episodic Memory with Questions and Feedback task (EM-QnF). Here, the user can provide feedback on the model's initial prediction or add more information (e.g., "Before this. I'm looking for the big blue mug not the white one"), helping the model refine its predictions interactively. To this end, we collect datasets for feedback-based interaction and propose a lightweight training scheme that avoids expensive sequential optimization. We also introduce a plug-and-play Feedback ALignment Module (FALM) that enables existing EM-NLQ models to incorporate user feedback effectively. Our approach significantly improves over the state of the art on three challenging benchmarks and is better than or competitive with commercial large vision-language models while remaining efficient. Evaluation with human-generated feedback shows that it generalizes well to real-world scenarios.
Comment: Accepted to CVPR 2026. Project Page: https://nsubedi11.github.io/refocus
World-R1: Reinforcing 3D Constraints for Text-to-Video Generation
Weijie Wang, Xiaoxuan He, Youping Gu, Yifan Yang, Zeyu Zhang, Yefei He, Yanbo Ding, Xirui Hu, Donny Y. Chen, Zhiyuan He, Yuqing Yang, Bohan Zhuang
2604.24764v1
World-R1: Reinforcing 3D Constraints for Text-to-Video Generation
Weijie Wang, Xiaoxuan He, Youping Gu, Yifan Yang, Zeyu Zhang, Yefei He, Yanbo Ding, Xirui Hu, Donny Y. Chen, Zhiyuan He, Yuqing Yang, Bohan Zhuang
2604.24764v1
arXiv:2604.24764v1
•
2026-04-27
Recent video foundation models demonstrate impressive visual synthesis but frequently suffer from geometric inconsistencies. While existing methods attempt to inject 3D priors via architectural modifications, they often incur high computational costs and limit scalability. We propose World-R1, a framework that aligns video generation with 3D constraints through reinforcement learning. To facilitate this alignment, we introduce a specialized pure text dataset tailored for world simulation. Utilizing Flow-GRPO, we optimize the model using feedback from pre-trained 3D foundation models and vision-language models to enforce structural coherence without altering the underlying architecture. We further employ a periodic decoupled training strategy to balance rigid geometric consistency with dynamic scene fluidity. Extensive evaluations reveal that our approach significantly enhances 3D consistency while preserving the original visual quality of the foundation model, effectively bridging the gap between video generation and scalable world simulation.
Comment: Project Page: https://aka.ms/world-r1, Code: https://github.com/microsoft/World-R1
Learning Human-Intention Priors from Large-Scale Human Demonstrations for Robotic Manipulation
Yifan Xie, YuAn Wang, Guangyu Chen, Jinkun Liu, Yu Sun, Wenbo Ding
2604.24681v1
Learning Human-Intention Priors from Large-Scale Human Demonstrations for Robotic Manipulation
Yifan Xie, YuAn Wang, Guangyu Chen, Jinkun Liu, Yu Sun, Wenbo Ding
2604.24681v1
arXiv:2604.24681v1
•
2026-04-27
Human videos contain rich manipulation priors, but using them for robot learning remains difficult because raw observations entangle scene understanding, human motion, and embodiment-specific action. We introduce MoT-HRA, a hierarchical vision-language-action framework that learns human-intention priors from large-scale human demonstrations. We first curate HA-2.2M, a 2.2M-episode action-language dataset reconstructed from heterogeneous human videos through hand-centric filtering, spatial reconstruction, temporal segmentation, and language alignment. On top of this dataset, MoT-HRA factorizes manipulation into three coupled experts: a vision-language expert predicts an embodiment-agnostic 3D trajectory, an intention expert models MANO-style hand motion as a latent human-motion prior, and a fine expert maps the intention-aware representation to robot action chunks. A shared-attention trunk and read-only key-value transfer allow downstream control to use human priors while limiting interference with upstream representations. Experiments on hand motion generation, simulated manipulation, and real-world robot tasks show that MoT-HRA improves motion plausibility and robust control under distribution shift.
Comment: 13 pages, 5 figures
Bridging Restoration and Generation Manifolds in One-Step Diffusion for Real-World Super-Resolution
Shyang-En Weng, Yi-Cheng Liao, Yu-Syuan Xu, Wei-Chen Chiu, Ching-Chun Huang
2604.24136v1
Bridging Restoration and Generation Manifolds in One-Step Diffusion for Real-World Super-Resolution
Shyang-En Weng, Yi-Cheng Liao, Yu-Syuan Xu, Wei-Chen Chiu, Ching-Chun Huang
2604.24136v1
arXiv:2604.24136v1
•
2026-04-27
Pretrained diffusion models have revolutionized real-world image super-resolution (Real-ISR) but suffer from computational bottlenecks due to iterative sampling. Recent single-step distillation accelerates inference but faces a stark perception-distortion trade-off due to rigid timestep initialization, distributional trajectory mismatches, and fragile stochastic modulation. To address this, we present Adaptive Inversion and Degradation-aware Sampling for Real-ISR (IDaS-SR), a one-step framework bridging the deterministic restoration and stochastic generation manifolds. At its core, the Manifold Inversion Noise Estimator (MINE) resolves these initialization and trajectory mismatches by predicting a severity-aware timestep and inversion noise, precisely anchoring low-quality latents onto the diffusion trajectory. Furthermore, to mitigate fragile stochastic modulation, we propose CHARIOT, a continuous generative steering mechanism. By rescheduling trajectories and interpolating noise, it enables explicit navigation of the perception-distortion boundary without compromising structural priors. Extensive experiments demonstrate that IDaS-SR outperforms state-of-the-art methods, seamlessly transitioning from a rigorous structural restorer to a sophisticated texture hallucinator in a single inference step.
SARM: Stage-Aware Reward Modeling for Long Horizon Robot Manipulation
Qianzhong Chen, Justin Yu, Mac Schwager, Pieter Abbeel, Yide Shentu, Philipp Wu
2509.25358v4
SARM: Stage-Aware Reward Modeling for Long Horizon Robot Manipulation
Qianzhong Chen, Justin Yu, Mac Schwager, Pieter Abbeel, Yide Shentu, Philipp Wu
2509.25358v4
arXiv:2509.25358v4
•updated
•
2025-09-29
Large-scale robot learning has made progress on complex manipulation tasks, yet long horizon, contact rich problems, especially those involving deformable objects, remain challenging due to inconsistent demonstration quality. We propose a stage-aware, video-based reward modeling framework that jointly predicts task stage and fine-grained progress, using natural language subtask annotations to derive consistent labels across variable-length demonstrations. This avoids the brittleness of frame index based labeling and provides stable supervision even in tasks like T-shirt folding. Our reward model is robust to demonstration variability, generalizes to out-of-distribution scenarios, and improves downstream policy training. Building on it, we introduce Reward-Aligned Behavior Cloning (RA-BC), which filters and reweights demonstrations based on reward estimates. Experiments show that our method significantly outperforms baselines in both real-world rollouts and human validation. On T-shirt folding, we achieve 83% success from the flattened state and 67% from the crumpled state, compared to 8% and 0% with vanilla BC. Overall, our results highlight reward modeling as a scalable and annotation-efficient solution for long horizon robotic manipulation. Project website: https://qianzhong-chen.github.io/sarm.github.io/
Embodied Intelligence
29
默认显示 5 篇
DiscreteRTC: Discrete Diffusion Policies are Natural Asynchronous Executors
Pengcheng Wang, Kaiwen Hong, Chensheng Peng, Katherine Driggs-Campbell, Masayoshi Tomizuka, Chenfeng Xu, Chen Tang
2604.25050v1
DiscreteRTC: Discrete Diffusion Policies are Natural Asynchronous Executors
Pengcheng Wang, Kaiwen Hong, Chensheng Peng, Katherine Driggs-Campbell, Masayoshi Tomizuka, Chenfeng Xu, Chen Tang
2604.25050v1
arXiv:2604.25050v1
•
2026-04-27
Unlike chatbots, physical AI must act while the world keeps evolving. Therefore, the inter-chunk pause of synchronous executors are fatal for dynamic tasks regardless of how fast the inference is. Asynchronous execution -- thinking while acting -- is therefore a structural requirement, and real-time chunking (RTC) makes it viable by recasting chunk transitions as inpainting: freezing committed actions and consistently generating the remainder. However, RTC with flow-matching policy is structurally suboptimal: its inpainting comes from inference-time corrections rather than the base policy, yielding little pre-training benefit, specific fine-tuning, heuristic guidance, and extra computation that inflates the latency. In this work, we observe that discrete diffusion policies, which generate actions by iteratively unmasking, are natural asynchronous executors that resolve all limitations at once: they are fine-tuning free since inpainting is their native operation, while early stopping further provides adaptive guidance and reduces inference cost. We propose DiscreteRTC, which replaces external corrections with native unmasking, and show on dynamic simulated benchmarks and real-world dynamic manipulation tasks that it achieves higher success rates than continuous RTC and other baselines. In summary, DiscreteRTC is simpler to implement with 0 lines of code for async inpainting, faster at inference with only 0.7x computation compared with generating actions from scratch, and better at execution with 50% higher success rate in real-world dynamic pick task compared with flow-matching-based RTC. More visualizations are on https://outsider86.github.io/DiscreteRTCSite/.
Libra-VLA: Achieving Learning Equilibrium via Asynchronous Coarse-to-Fine Dual-System
Yifei Wei, Linqing Zhong, Yi Liu, Yuxiang Lu, Xindong He, Maoqing Yao, Guanghui Ren
2604.24921v1
Libra-VLA: Achieving Learning Equilibrium via Asynchronous Coarse-to-Fine Dual-System
Yifei Wei, Linqing Zhong, Yi Liu, Yuxiang Lu, Xindong He, Maoqing Yao, Guanghui Ren
2604.24921v1
arXiv:2604.24921v1
•
2026-04-27
Vision-Language-Action (VLA) models are a promising paradigm for generalist robotic manipulation by grounding high-level semantic instructions into executable physical actions. However, prevailing approaches typically adopt a monolithic generation paradigm, directly mapping visual-linguistic features to high-frequency motor commands in a flat, non-hierarchical fashion. This strategy overlooks the inherent hierarchy of robotic manipulation, where complex actions can be naturally modeled in a Hybrid Action Space, decomposing into discrete macro-directional reaching and continuous micro-pose alignment, severely widening the semantic-actuation gap and imposing a heavy representational burden on grounding high-level semantics to continuous actions. To address this, we introduce Libra-VLA, a novel Coarse-to-Fine Dual-System VLA architecture. We explicitly decouple the learning complexity into a coarse-to-fine hierarchy to strike a training equilibrium, while simultaneously leveraging this structural modularity to implement an asynchronous execution strategy. The Semantic Planner predicts discrete action tokens capturing macro-directional intent, while the Action Refiner conditions on coarse intent to generate high-frequency continuous actions for precise alignment. Crucially, our empirical analysis reveals that performance follows an inverted-U curve relative to action decomposition granularity, peaking exactly when the learning difficulty is balanced between the two sub-systems. With the asynchronous design, our approach offers a scalable, robust, and responsive solution for open-world manipulation.
Comment: Accepted to the Main Conference of ACL 2026. Project page: https://libra-vla.github.io/
A First Look at the Security Issues in the Model Context Protocol Ecosystem
Xiaofan Li, Xing Gao
2510.16558v2
A First Look at the Security Issues in the Model Context Protocol Ecosystem
Xiaofan Li, Xing Gao
2510.16558v2
arXiv:2510.16558v2
•updated
•
2025-10-18
The Model Context Protocol (MCP) has emerged as a standard for connecting large language models (LLMs) with external tools. However, this MCP ecosystem introduces new security risks across hosts, servers, and registries. In this paper, we present the first cross-entity security study of MCP under a two-stage attack surface. At the registry-level, weak vetting and ownership checks allow adversarial or hijacked servers to enter hosts. After integration, attacker-controlled tool metadata can shape LLM reasoning and induce attacker-intended operations, which hosts execute without independent verification. Code-level vulnerabilities (e.g., code injection) are not required but can amplify attacker-controlled parameters into exploitation. We analyze 67,057 servers across six public registries and identify widespread conditions enabling server hijacking and invocation manipulation. We further implement MCPInspect, a pre-integration analysis tool that detects misleading tool metadata and exploitable code vulnerabilities, identifying 833 vulnerable servers and 18 with suspicious descriptions.
Comment: This paper has been accepted to DSN 2026. The title has been updated from the anonymous submission version used during double-blind review
SPEAR-1: Scaling Beyond Robot Demonstrations via 3D Understanding
Nikolay Nikolov, Giuliano Albanese, Sombit Dey, Aleksandar Yanev, Luc Van Gool, Jan-Nico Zaech, Danda Pani Paudel
2511.17411v2
SPEAR-1: Scaling Beyond Robot Demonstrations via 3D Understanding
Nikolay Nikolov, Giuliano Albanese, Sombit Dey, Aleksandar Yanev, Luc Van Gool, Jan-Nico Zaech, Danda Pani Paudel
2511.17411v2
arXiv:2511.17411v2
•updated
•
2025-11-21
Robotic Foundation Models (RFMs) hold great promise as generalist, end-to-end systems for robot control. Yet their ability to generalize across new environments, tasks, and embodiments remains limited. We argue that a major bottleneck lies in their foundations: most RFMs are built by fine-tuning internet-pretrained Vision-Language Models (VLMs). However, these VLMs are trained on 2D image-language tasks and lack the 3D spatial reasoning inherently required for embodied control in the 3D world. Bridging this gap directly with large-scale robotic data is costly and difficult to scale. Instead, we propose to enrich easy-to-collect non-robotic image data with 3D annotations and enhance a pretrained VLM with 3D understanding capabilities. Following this strategy, we train SPEAR-VLM, a 3D-aware VLM that infers object coordinates in 3D space from a single 2D image. Building on SPEAR-VLM, we introduce our main contribution, $~\textbf{SPEAR-1}$: a robotic foundation model that integrates grounded 3D perception with language-instructed embodied control. Trained on $\sim$45M frames from 24 Open X-Embodiment datasets, SPEAR-1 outperforms or matches state-of-the-art models such as $π_0$-FAST and $π_{0.5}$, while it uses 20$\times$ fewer robot demonstrations. This carefully-engineered training strategy unlocks new VLM capabilities and as a consequence boosts the reliability of embodied control beyond what is achievable with only robotic data. We make our model weights and 3D-annotated datasets publicly available at https://spear.insait.ai.
Learning Human-Intention Priors from Large-Scale Human Demonstrations for Robotic Manipulation
Yifan Xie, YuAn Wang, Guangyu Chen, Jinkun Liu, Yu Sun, Wenbo Ding
2604.24681v1
Learning Human-Intention Priors from Large-Scale Human Demonstrations for Robotic Manipulation
Yifan Xie, YuAn Wang, Guangyu Chen, Jinkun Liu, Yu Sun, Wenbo Ding
2604.24681v1
arXiv:2604.24681v1
•
2026-04-27
Human videos contain rich manipulation priors, but using them for robot learning remains difficult because raw observations entangle scene understanding, human motion, and embodiment-specific action. We introduce MoT-HRA, a hierarchical vision-language-action framework that learns human-intention priors from large-scale human demonstrations. We first curate HA-2.2M, a 2.2M-episode action-language dataset reconstructed from heterogeneous human videos through hand-centric filtering, spatial reconstruction, temporal segmentation, and language alignment. On top of this dataset, MoT-HRA factorizes manipulation into three coupled experts: a vision-language expert predicts an embodiment-agnostic 3D trajectory, an intention expert models MANO-style hand motion as a latent human-motion prior, and a fine expert maps the intention-aware representation to robot action chunks. A shared-attention trunk and read-only key-value transfer allow downstream control to use human priors while limiting interference with upstream representations. Experiments on hand motion generation, simulated manipulation, and real-world robot tasks show that MoT-HRA improves motion plausibility and robust control under distribution shift.
Comment: 13 pages, 5 figures
Benchmarking Source-Sensitive Reasoning in Turkish: Humans and LLMs under Evidential Trust Manipulation
Sercan Karakaş, Yusuf Şimşek
2604.24665v1
Benchmarking Source-Sensitive Reasoning in Turkish: Humans and LLMs under Evidential Trust Manipulation
Sercan Karakaş, Yusuf Şimşek
2604.24665v1
arXiv:2604.24665v1
•
2026-04-27
This paper investigates whether source trustworthiness shapes Turkish evidential morphology and whether large language models (LLMs) track this sensitivity. We study the past-domain contrast between -DI and -mIs in controlled cloze contexts where the information source is overtly external, while only its perceived reliability is manipulated (High-Trust vs. Low-Trust). In a human production experiment, native speakers of Turkish show a robust trust effect: High-Trust contexts yield relatively more -DI, whereas Low-Trust contexts yield relatively more -mIs, with the pattern remaining stable across sensitivity analyses. We then evaluate 10 LLMs in three prompting paradigms (open gap-fill, explicit past-tense gap-fill, and forced-choice A/B selection). LLM behavior is highly model- and prompt-dependent: some models show weak or local trust-consistent shifts, but effects are generally unstable, often reversed, and frequently overshadowed by output-compliance problems and strong base-rate suffix preferences. The results provide new evidence for a trust-/commitment-based account of Turkish evidentiality and reveal a clear human-LLM gap in source-sensitive evidential reasoning.
Comment: Accepted to The 15th edition of the Workshop on Cognitive Modeling and Computational Linguistics, co-located with the Language Resources and Evaluation Conference
Complementarity by Construction: A Lie-Group Approach to Solving Quadratic Programs with Linear Complementarity Constraints
Arun L. Bishop, Micah I. Reich, Zachary Manchester
2604.11991v2
Complementarity by Construction: A Lie-Group Approach to Solving Quadratic Programs with Linear Complementarity Constraints
Arun L. Bishop, Micah I. Reich, Zachary Manchester
2604.11991v2
arXiv:2604.11991v2
•updated
•
2026-04-13
Many problems in robotics require reasoning over a mix of continuous dynamics and discrete events, such as making and breaking contact in manipulation and locomotion. These problems are locally well modeled by linear complementarity quadratic programs (LCQPs), an extension to QPs that introduce complementarity constraints. While very expressive, LCQPs are non-convex, and few solvers exist for computing good local solutions for use in planning pipelines. In this work, we observe that complementarity constraints form a Lie group under infinitesimal relaxation, and leverage this structure to perform on-manifold optimization. We introduce a retraction map that is numerically well behaved, and use it to parameterize the constraints so that they are satisfied by construction. The resulting solver avoids many of the classical issues with complementarity constraints. We provide an open-source solver, Marble, that is implemented in C++ with Julia and Python bindings. We demonstrate that Marble is competitive on a suite of benchmark problems, and solves a number of robotics problems where existing approaches fail to converge.
CUB: Benchmarking Context Utilisation Techniques for Language Models
Lovisa Hagström, Youna Kim, Haeun Yu, Sang-goo Lee, Richard Johansson, Hyunsoo Cho, Isabelle Augenstein
2505.16518v3
CUB: Benchmarking Context Utilisation Techniques for Language Models
Lovisa Hagström, Youna Kim, Haeun Yu, Sang-goo Lee, Richard Johansson, Hyunsoo Cho, Isabelle Augenstein
2505.16518v3
arXiv:2505.16518v3
•updated
•
2025-05-22
Incorporating external knowledge is crucial for knowledge-intensive tasks, such as question answering and fact checking. However, language models (LMs) may ignore relevant information that contradicts outdated parametric memory or be distracted by irrelevant contexts. While many context utilisation manipulation techniques (CMTs) have recently been proposed to alleviate these issues, few have seen systematic comparison. In this paper, we develop CUB (Context Utilisation Benchmark) - the first comprehensive benchmark designed to help diagnose CMTs under diverse noisy context conditions within retrieval-augmented generation (RAG). With this benchmark, we conduct the most extensive evaluation to date of seven state-of-the-art methods, representative of the main categories of CMTs, across three diverse datasets and tasks, applied to 11 LMs. Our findings expose critical gaps in current CMT evaluation practices, demonstrating the need for holistic testing. We reveal that most existing CMTs struggle to handle the full spectrum of context types encountered in real-world RAG scenarios. We also find that many CMTs display inflated performance on simple synthesised datasets, compared to more realistic datasets with naturally occurring samples.
Comment: Accepted at ACL 2026, 33 pages
Learning Versatile Humanoid Manipulation with Touch Dreaming
Yaru Niu, Zhenlong Fang, Binghong Chen, Shuai Zhou, Revanth Krishna Senthilkumaran, Hao Zhang, Bingqing Chen, Chen Qiu, H. Eric Tseng, Jonathan Francis, Ding Zhao
2604.13015v2
Learning Versatile Humanoid Manipulation with Touch Dreaming
Yaru Niu, Zhenlong Fang, Binghong Chen, Shuai Zhou, Revanth Krishna Senthilkumaran, Hao Zhang, Bingqing Chen, Chen Qiu, H. Eric Tseng, Jonathan Francis, Ding Zhao
2604.13015v2
arXiv:2604.13015v2
•updated
•
2026-04-14
Humanoid robots promise general-purpose assistance, yet real-world humanoid loco-manipulation remains challenging because it requires whole-body stability, end-effector dexterity, and contact-aware interaction under frequent contact changes. In this work, we study dexterous, contact-rich humanoid loco-manipulation. We first develop an RL-based lower-body controller that serves as the stability backbone for whole-body execution during complex manipulation. Built on this controller, we develop a VR-based whole-body humanoid data collection system that integrates dexterous hands and tactile sensing for contact-rich manipulation. We then propose Humanoid Transformer with Touch Dreaming (HTD), a multimodal encoder--decoder Transformer that models touch as a core modality alongside multi-view vision and proprioception. HTD is trained in a single stage with behavioral cloning augmented by touch dreaming: in addition to predicting action chunks, the policy predicts future hand-joint forces and future tactile latents, with tactile-latent targets provided by an exponential moving average target encoder without requiring a separate tactile pretraining stage. This encourages the policy to learn contact-aware representations for dexterous manipulation. Across five real-world contact-rich tasks, HTD achieves a 90.9% relative improvement in average success rate over the stronger baseline. Ablation results further show that latent-space tactile prediction is more effective than raw tactile prediction, yielding a 30% relative gain in success rate. These results demonstrate that our touch-dreaming-enhanced learning system enables versatile, high-dexterity humanoid manipulation in the real world. More information and open-source materials are available at: humanoid-touch-dream.github.io.
Interoceptive machine framework: Toward interoception-inspired regulatory architectures in artificial intelligence
Diego Candia-Rivera
2604.24527v1
Interoceptive machine framework: Toward interoception-inspired regulatory architectures in artificial intelligence
Diego Candia-Rivera
2604.24527v1
arXiv:2604.24527v1
•
2026-04-27
This review proposes an integrative framework grounded on interoception and embodied AI-termed the interoceptive machine framework-that translates biologically inspired principles of internal-state regulation into computational architectures for adaptive autonomy. Interoception, conceived as the monitoring, integration, and regulation of internal signals, has proven relevant for understanding adaptive behavior in biological systems. The proposed framework organizes interoceptive contributions into three functional principles: homeostatic, allostatic, and enactive, each associated with distinct computational roles: internal viability regulation, anticipatory uncertainty-based re-evaluation, and active data generation through interaction. These principles are not intended as direct neurophysiological mappings, but as abstractions that inform the design of artificial agents with improved self-regulation and context-sensitive behavior. By embedding internal state variables and regulatory loops within these principles, AI systems can achieve more robust decision-making, calibrated uncertainty handling, and adaptive interaction strategies, particularly in uncertain and dynamic environments. This approach provides a concrete and testable pathway toward agents capable of functionally grounded self-regulation, with direct implications for human-computer interaction and assistive technologies. Ultimately, the interoceptive machine framework offers a unifying perspective on how internal-state regulation can enhance autonomy, adaptivity, and robustness in embodied AI systems
Characterizing Vision-Language-Action Models across XPUs: Constraints and Acceleration for On-Robot Deployment
Kaijun Zhou, Qiwei Chen, Da Peng, Zhiyang Li, Xijun Li, Jinyu Gu
2604.24447v1
Characterizing Vision-Language-Action Models across XPUs: Constraints and Acceleration for On-Robot Deployment
Kaijun Zhou, Qiwei Chen, Da Peng, Zhiyang Li, Xijun Li, Jinyu Gu
2604.24447v1
arXiv:2604.24447v1
•
2026-04-27
Vision-Language-Action (VLA) models are promising for generalist robot control, but on-robot deployment is bottlenecked by real-time inference under tight cost and energy budgets. Most prior evaluations rely on desktop-grade GPUs, obscuring the trade-offs and opportunities offered by heterogeneous edge accelerators (GPUs/XPUs/NPUs). We present a systematic analysis for low-cost VLA deployment via model-hardware co-characterization. First, we build a cross-accelerator leaderboard and evaluate model-hardware pairs under CET (Cost, Energy, Time), showing that right-sized edge devices can be more cost-/energy-efficient than flagship GPUs while meeting control-rate constraints. Second, using in-depth profiling, we uncover a consistent two-phase inference pattern: a compute-bound VLM backbone followed by a memory-bound Action Expert, which induces phase-dependent underutilization and hardware inefficiency. Finally, guided by these insights, we propose DP-Cache and V-AEFusion to reduce diffusion redundancy and enable asynchronous pipeline parallelism, achieving up to 2.9x speedup on GPUs and 6x on edge NPUs with only marginal success degradation. The example leaderboard website is available at: https://vla-leaderboard-01.vercel.app/.
Comment: 13 pages
RoboECC: Multi-Factor-Aware Edge-Cloud Collaborative Deployment for VLA Models
Zihao Zheng, Hangyu Cao, Jiayu Chen, Sicheng Tian, Chenyue Li, Maoliang Li, Xinhao Sun, Guojie Luo, Xiang Chen
2603.20711v2
RoboECC: Multi-Factor-Aware Edge-Cloud Collaborative Deployment for VLA Models
Zihao Zheng, Hangyu Cao, Jiayu Chen, Sicheng Tian, Chenyue Li, Maoliang Li, Xinhao Sun, Guojie Luo, Xiang Chen
2603.20711v2
arXiv:2603.20711v2
•updated
•
2026-03-21
Vision-Language-Action (VLA) models are mainstream in embodied intelligence but face high inference costs. Edge-Cloud Collaborative (ECC) deployment offers an effective fix by easing edge-device computing pressure to meet real-time needs. However, existing ECC frameworks are suboptimal for VLA models due to two challenges: (1) Diverse model structures hinder optimal ECC segmentation point identification; (2) Even if the optimal split point is determined, changes in network bandwidth can cause performance drift. To address these issues, we propose a novel ECC deployment framework for various VLA models, termed RoboECC. Specifically, we propose a model-hardware co-aware segmentation strategy to help find the optimal segmentation point for various VLA models. Moreover, we propose a network-aware deployment adjustment approach to adapt to the network fluctuations for maintaining optimal performance. Experiments demonstrate that RoboECC achieves a speedup of up to 3.28x with only 2.55%~2.62% overhead.
Comment: This paper has been accepted by IJCNN 2026
KERV: Kinematic-Rectified Speculative Decoding for Embodied VLA Models
Zihao Zheng, Zhihao Mao, Maoliang Li, Jiayu Chen, Xinhao Sun, Zhaobo Zhang, Donggang Cao, Hong Mei, Xiang Chen
2603.01581v2
KERV: Kinematic-Rectified Speculative Decoding for Embodied VLA Models
Zihao Zheng, Zhihao Mao, Maoliang Li, Jiayu Chen, Xinhao Sun, Zhaobo Zhang, Donggang Cao, Hong Mei, Xiang Chen
2603.01581v2
arXiv:2603.01581v2
•updated
•
2026-03-02
Vision-Language-Action (VLA) models build a token-domain robot control paradigm, yet suffer from low speed. Speculative Decoding (SD) is an optimization strategy that can boost inference speed. Two key issues emerge when integrating VLA and SD: first, SD relies on re-inference to address token errors, which is computationally expensive; second, to mitigate token errors, the acceptance threshold in SD requires careful adjustment. Existing works fail to address the above two issues effectively. Meanwhile, as the bridge between AI and the physical world, existing embodied intelligence has overlooked the application of robotic kinematics. To address these issues, we innovatively combine token-domain VLA models with kinematic-domain prediction for SD, proposing a kinematic-rectified SD framework named KERV. We employ a kinematics-based Kalman Filter to predict actions and compensate for SD errors, avoiding costly re-inference. Moreover, we design a kinematics-based adjustment strategy to dynamically rectify the acceptance threshold, addressing the difficulty of threshold determination. Experimental results across diverse tasks and environments demonstrate that KERV achieves 27%~37% acceleration with nearly no Success Rate loss.
Comment: This paper has been accepted by DAC 2026
HeiSD: Hybrid Speculative Decoding for Embodied Vision-Language-Action Models with Kinematic Awareness
Zihao Zheng, Zhihao Mao, Sicheng Tian, Maoliang Li, Jiayu Chen, Xinhao Sun, Zhaobo Zhang, Xuanzhe Liu, Donggang Cao, Hong Mei, Xiang Chen
2603.17573v2
HeiSD: Hybrid Speculative Decoding for Embodied Vision-Language-Action Models with Kinematic Awareness
Zihao Zheng, Zhihao Mao, Sicheng Tian, Maoliang Li, Jiayu Chen, Xinhao Sun, Zhaobo Zhang, Xuanzhe Liu, Donggang Cao, Hong Mei, Xiang Chen
2603.17573v2
arXiv:2603.17573v2
•updated
•
2026-03-18
Vision-Language-Action (VLA) Models have become the mainstream solution for robot control, but suffer from slow inference speeds. Speculative Decoding (SD) is a promising acceleration method which can be divided into two categories: drafter-based SD and retrieval-based SD. Each of the two methods demonstrates complementary advantages and limitations when applied to VLA models, leading to the hypothesis that a hybrid approach integrating these two methods will yield better performance. In this paper, we first conduct a series of detailed analyses to reveal the advantages and feasibility of hybrid utilization. However, even with the aforementioned key insights, implementing hybrid SD in VLA models presents several challenges: (1) draft rejection and persistent errors in retrieval-based SD; (2) difficulty in determining the hybrid boundary. To address these, we propose the HeiSD framework. We propose a retrieval-based SD optimization method in HeiSD, which contains a verify-skip mechanism and a sequence-wise relaxed acceptance strategy. Moreover, we proposed a kinematic-based fused metric in HeiSD to automatically determine the hybrid boundary. Experimental results demonstrate that HeiSD attains a speedup of up to 2.45x in simulation benchmarks and 2.06x~2.41x in real-world scenarios, while sustaining a high task success rate.
FreqCache: Accelerating Embodied VLN Models with Adaptive Frequency-Guided Token Caching
Zihao Zheng, Xingyue Zhou, Zhihao Mao, Songyu Sun, Lingyue Zhang, Yulong Ao, Yupu Feng, Qiongqiong Zhang, Yonghua Lin, Xiang Chen
2604.24391v1
FreqCache: Accelerating Embodied VLN Models with Adaptive Frequency-Guided Token Caching
Zihao Zheng, Xingyue Zhou, Zhihao Mao, Songyu Sun, Lingyue Zhang, Yulong Ao, Yupu Feng, Qiongqiong Zhang, Yonghua Lin, Xiang Chen
2604.24391v1
arXiv:2604.24391v1
•
2026-04-27
Vision-Language-Navigation (VLN) models exhibit excellent navigation accuracy but incur high computational overhead. Token caching has emerged as a promising training-free strategy to reduce this cost by reusing token computation results; however, existing token caching approaches rely on visual domain methods for cacheable token selection, leading to challenges when adapted to VLN models. 1) Visual domain methods become invalid when there is viewpoint migration. 2) Visual domain methods neglect critical edge information without the aid of additional algorithms. 3) Visual domain methods overlook the temporal variation of scenarios and lack adjustability in cache budgets. In this paper, we develop detailed analyses and find that the impacts of these challenges exhibit invariance and analyzability in the frequency domain. Based on these, we propose a frequency-guided token caching framework, called FreqCache. Utilizing the inherent properties of the frequency domain, FreqCache achieves optimal token cache establishment, refreshment, and adaptive adjustment. Experiments show that FreqCache achieves 1.59x speedup with ignorable overhead, showing the effect of integrating frequency domain methods in VLN token caching.
A Co-Evolutionary Theory of Human-AI Coexistence: Mutualism, Governance, and Dynamics in Complex Societies
Somyajit Chakraborty
2604.22227v2
A Co-Evolutionary Theory of Human-AI Coexistence: Mutualism, Governance, and Dynamics in Complex Societies
Somyajit Chakraborty
2604.22227v2
arXiv:2604.22227v2
•updated
•
2026-04-24
Classical robot ethics is often framed around obedience, most famously through Asimov's laws. This framing is too narrow for contemporary AI systems, which are adaptive, generative, embodied, and embedded in physical, psychological, and social worlds. We argue that future human-AI relations should be understood not as master-tool obedience, but as conditional mutualism under governance: a co-evolutionary relationship in which humans and AI systems can develop, specialize, and coordinate while institutions keep the relation reciprocal, reversible, psychologically safe, and socially legitimate. We synthesize concepts from computability, machine learning, foundation models, embodied AI, alignment, human-robot interaction, ecological mutualism, coevolution, and polycentric governance. We then formalize coexistence as a multiplex dynamical system across physical, psychological, and social layers, with reciprocal supply-demand coupling, conflict penalties, developmental freedom, and governance regularization. The model gives conditions for existence, uniqueness, and global asymptotic stability of equilibria. Deterministic ODE simulations, basin sweeps, sensitivity analyses, governance-regime comparisons, shock tests, and local stability checks show that governed mutualism reaches high coexistence with zero domination, while absent or excessive governance can produce domination, weak-benefit lock-in, or suppressed development. The results suggest that human-AI coexistence should be designed as a co-evolutionary governance problem, not a one-shot obedience problem.
Reinforcement Learning with Backtracking Feedback
Bilgehan Sel, Vaishakh Keshava, Phillip Wallis, Lukas Rutishauser, Ming Jin, Dingcheng Li
2602.08377v2
Reinforcement Learning with Backtracking Feedback
Bilgehan Sel, Vaishakh Keshava, Phillip Wallis, Lukas Rutishauser, Ming Jin, Dingcheng Li
2602.08377v2
arXiv:2602.08377v2
•updated
•
2026-02-09
Addressing the critical need for robust safety in Large Language Models (LLMs), particularly against adversarial attacks and in-distribution errors, we introduce Reinforcement Learning with Backtracking Feedback (RLBF). This framework advances upon prior methods, such as BSAFE, by primarily leveraging a Reinforcement Learning (RL) stage where models learn to dynamically correct their own generation errors. Through RL with critic feedback on the model's live outputs, LLMs are trained to identify and recover from their actual, emergent safety violations by emitting an efficient "backtrack by x tokens" signal, then continuing generation autoregressively. This RL process is crucial for instilling resilience against sophisticated adversarial strategies, including middle filling, Greedy Coordinate Gradient (GCG) attacks, and decoding parameter manipulations. To further support the acquisition of this backtracking capability, we also propose an enhanced Supervised Fine-Tuning (SFT) data generation strategy (BSAFE+). This method improves upon previous data creation techniques by injecting violations into coherent, originally safe text, providing more effective initial training for the backtracking mechanism. Comprehensive empirical evaluations demonstrate that RLBF significantly reduces attack success rates across diverse benchmarks and model scales, achieving superior safety outcomes while critically preserving foundational model utility.
Comment: NeurIPS 2025
One-Shot Real-World Demonstration Synthesis for Scalable Bimanual Manipulation
Huayi Zhou, Kui Jia
2512.09297v3
One-Shot Real-World Demonstration Synthesis for Scalable Bimanual Manipulation
Huayi Zhou, Kui Jia
2512.09297v3
arXiv:2512.09297v3
•updated
•
2025-12-10
Learning dexterous bimanual manipulation policies critically depends on large-scale, high-quality demonstrations, yet current paradigms face inherent trade-offs: teleoperation provides physically grounded data but is prohibitively labor-intensive, while simulation-based synthesis scales efficiently but suffers from sim-to-real gaps. We present BiDemoSyn, a framework that synthesizes contact-rich, physically feasible bimanual demonstrations from a single real-world example. The key idea is to decompose tasks into invariant coordination blocks and variable, object-dependent adjustments, then adapt them through vision-guided alignment and lightweight trajectory optimization. This enables the generation of thousands of diverse and feasible demonstrations within several hours, without repeated teleoperation or reliance on imperfect simulation. Across six dual-arm tasks, we show that policies trained on BiDemoSyn data generalize robustly to novel object poses and shapes, significantly outperforming recent strong baselines. Beyond the one-shot setting, BiDemoSyn naturally extends to few-shot-based synthesis, improving object-level diversity and out-of-distribution generalization while maintaining strong data efficiency. Moreover, policies trained on BiDemoSyn data exhibit zero-shot cross-embodiment transfer to new robotic platforms, enabled by object-centric observations and a simplified 6-DoF end-effector action representation that decouples policies from embodiment-specific dynamics. By bridging the gap between efficiency and real-world fidelity, BiDemoSyn provides a scalable path toward practical imitation learning for complex bimanual manipulation without compromising physical grounding.
Comment: accepted by RSS 2026. The project link is https://hnuzhy.github.io/projects/BiDemoSyn/
$M^2$-VLA: Boosting Vision-Language Models for Generalizable Manipulation via Layer Mixture and Meta-Skills
Siyao Xiao, Yuhong Zhang, Zhifang Liu, Zihan Gao, Jingye Zhang, Sinwai Choo, Dake Zhong, Mengzhe Wang, Xiao Lin, Xianfeng Zhou, Jia Jia, Haoqian Wang
2604.24182v1
$M^2$-VLA: Boosting Vision-Language Models for Generalizable Manipulation via Layer Mixture and Meta-Skills
Siyao Xiao, Yuhong Zhang, Zhifang Liu, Zihan Gao, Jingye Zhang, Sinwai Choo, Dake Zhong, Mengzhe Wang, Xiao Lin, Xianfeng Zhou, Jia Jia, Haoqian Wang
2604.24182v1
arXiv:2604.24182v1
•
2026-04-27
Current Vision-Language-Action (VLA) models predominantly rely on end-to-end fine-tuning. While effective, this paradigm compromises the inherent generalization capabilities of Vision-Language Models (VLMs) and incurs catastrophic forgetting. To address these limitations, we propose $M^2$-VLA, which demonstrates that a generalized VLM is able to serve as a powerful backbone for robotic manipulation directly. However, it remains a key challenge to bridge the gap between the high-level semantic understanding of VLMs and the precise requirements of robotic control. To overcome this, we introduce the Mixture of Layers (MoL) strategy that selectively extracts task-critical information from dense semantic features. Furthermore, to facilitate efficient trajectory learning under constrained model capacity, we propose a Meta Skill Module (MSM) that integrates strong inductive biases. Extensive experiments in both simulated and real-world environments demonstrate the effectiveness of our approach. Furthermore, generalization and ablation studies validate the architecture's zero-shot capabilities and confirm the contribution of each key component. Our code and pre-trained models will be made publicly available.
Meta-Aligner: Bidirectional Preference-Policy Optimization for Multi-Objective LLMs Alignment
Wenzhe Xu, Biao Liu, Yiyang Sun, Xin Geng, Ning Xu
2604.24178v1
Meta-Aligner: Bidirectional Preference-Policy Optimization for Multi-Objective LLMs Alignment
Wenzhe Xu, Biao Liu, Yiyang Sun, Xin Geng, Ning Xu
2604.24178v1
arXiv:2604.24178v1
•
2026-04-27
Multi-Objective Alignment aims to align Large Language Models (LLMs) with diverse and often conflicting human values by optimizing multiple objectives simultaneously. Existing methods predominantly rely on static preference weight construction strategies. However, rigidly aligning to fixed targets discards valuable intermediate information, as training responses inherently embody valid preference trade-offs even when deviating from the target. To address this limitation, we propose Meal, i.e., MEta ALigner, a bi-level meta-learning framework enabling bidirectional optimization between preferences and policy responses, generating instructive dynamic preferences for steadier training. Specifically, we introduce a preference-weight-net as a meta-learner to generate adaptive preference weights based on input prompts and update the preference weights as learnable parameters, while the LLM policy acts as a base-learner optimizing response generation conditioned on these preferences with rejection sampling strategy. Extensive empirical results demonstrate that our method achieves superior performance on several multi-objective benchmarks, validating the effectiveness of the dynamic bidirectional preference-policy optimization framework.
Muscle Coactivation in the Sky: Geometry and Pareto Optimality of Energy vs. Aerodynamic Promptness and Multirotors as Variable Stiffness Actuators
Antonio Franchi
2602.14222v2
Muscle Coactivation in the Sky: Geometry and Pareto Optimality of Energy vs. Aerodynamic Promptness and Multirotors as Variable Stiffness Actuators
Antonio Franchi
2602.14222v2
arXiv:2602.14222v2
•updated
•
2026-02-15
In robotics and biomechanics, trading metabolic cost for kinematic readiness is a well-established principle. This paper formalizes this concept for aerial multirotors through the introduction of aerodynamic promptness -- a dynamic metric analogous to dynamic manipulability in robotics. By formulating redundancy resolution as a geometric multi-objective optimization along task fibers, we rigorously characterize the topological trade-off between energy consumption and promptness. We demonstrate that this interplay is fundamentally governed by fiber geometry. Cooperative actuation regime yields compact fibers with bounded, compatible Pareto fronts. Conversely, antagonistic actuation regime unlocks unbounded fibers, enabling aerodynamic co-contraction that drives promptness to hardware limits at the expense of flight endurance. We establish a structural isomorphism between aerodynamic co-contraction and biologically inspired variable stiffness actuators, introducing a dynamic ``flying muscle'' paradigm. Ultimately, this framework transitions multirotor allocation from heuristic energy minimization to principled, geometry-aware Pareto navigation, laying foundational theory for the design and control of highly agile aerial platforms.
Comment: Accepted for IEEE ICUAS 2026
INHerit-SG: Incremental Hierarchical Semantic Scene Graphs with RAG-Style Retrieval
YukTungSamuel Fang, Zhikang Shi, Jiabin Qiu, Zixuan Chen, Jieqi Shi, Hao Xu, Jing Huo, Yang Gao
2602.12971v2
INHerit-SG: Incremental Hierarchical Semantic Scene Graphs with RAG-Style Retrieval
YukTungSamuel Fang, Zhikang Shi, Jiabin Qiu, Zixuan Chen, Jieqi Shi, Hao Xu, Jing Huo, Yang Gao
2602.12971v2
arXiv:2602.12971v2
•updated
•
2026-02-13
Driven by recent advancements in foundation models, semantic scene graphs have emerged as a promising paradigm for high-level 3D environmental abstraction in robot navigation. However, existing frameworks struggle to successfully handle complex embodied queries while ensuring continuous semantic graph construction. To address these limitations, we present INHerit-SG, an asynchronous dual-stream architecture that systematically structures the 3D environment into a RAG-ready knowledge base. Specifically, our framework integrates comprehensive node representations, an event-triggered asynchronous update scheme, and a structured retrieval mechanism. While geometric segmentation is decoupled from semantic reasoning to maintain mapping efficiency, the semantic nodes also store natural language summaries to support text-based retrieval. Furthermore, we propose an interpretable retrieval pipeline that couples the reasoning capabilities of multi-role LLMs with the topological structure of the scene graph, followed by a visual verification process to mitigate false positives. We evaluate INHerit-SG on a newly constructed benchmark for complex embodied semantic query retrieval, HM3DSem-SQR, and in real-world environments. Experiments demonstrate that our system achieves state-of-the-art performance on complex queries, especially for those involving negations and chained spatial constraints. Project Page: https://fangyuktung.github.io/INHeritSG.github.io/
AsyncShield: A Plug-and-Play Edge Adapter for Asynchronous Cloud-based VLA Navigation
Kai Yang, Zedong Chu, Yingnan Guo, Zhengbo Wang, Shichao Xie, Yanfen Shen, Xiaolong Wu, Xing Li, Mu Xu
2604.24086v1
AsyncShield: A Plug-and-Play Edge Adapter for Asynchronous Cloud-based VLA Navigation
Kai Yang, Zedong Chu, Yingnan Guo, Zhengbo Wang, Shichao Xie, Yanfen Shen, Xiaolong Wu, Xing Li, Mu Xu
2604.24086v1
arXiv:2604.24086v1
•
2026-04-27
While Vision-Language-Action (VLA) models have been demonstrated possessing strong zero-shot generalization for robot control, their massive parameter sizes typically necessitate cloud-based deployment. However, cloud deployment introduces network jitter and inference latency, which can induce severe spatiotemporal misalignment in mobile navigation under continuous displacement, so that the stale intents expressed in past ego frames may become spatially incorrect in the current frame and lead to collisions. To address this issue, we propose AsyncShield, a plug-and-play asynchronous control framework. AsyncShield discards traditional black-box time-series prediction in favor of a deterministic physical white-box spatial mapping. By maintaining a temporal pose buffer and utilizing kinematic transformations, the system accurately converts temporal lag into spatial pose offsets to restore the VLA's original geometric intent. To balance intent restoration fidelity and physical safety, the edge adaptation is formulated as a constrained Markov decision process (CMDP). Solved via the PPO-Lagrangian algorithm, a reinforcement learning adapter dynamically trades off between tracking the VLA intent and responding to high-frequency LiDAR obstacle avoidance hard constraints. Furthermore, benefiting from a standardized universal sub-goal interface, domain randomization, and perception-level adaptation via Collision Radius Inflation, AsyncShield operates as a lightweight, plug-and-play module. Simulation and real-world experiments demonstrate that, without fine-tuning any cloud-based foundation models, the framework exhibits zero-shot and robust generalization capabilities, effectively improving the success rate and physical safety of asynchronous navigation.
Comment: 9 pages, 2 figures, 4 tables
World-Env: Leveraging World Model as a Virtual Environment for VLA Post-Training
Junjin Xiao, Yandan Yang, Xinyuan Chang, Ronghan Chen, Feng Xiong, Mu Xu, Wei-Shi Zheng, Qing Zhang
2509.24948v6
World-Env: Leveraging World Model as a Virtual Environment for VLA Post-Training
Junjin Xiao, Yandan Yang, Xinyuan Chang, Ronghan Chen, Feng Xiong, Mu Xu, Wei-Shi Zheng, Qing Zhang
2509.24948v6
arXiv:2509.24948v6
•updated
•
2025-09-29
Vision-Language-Action (VLA) models trained via imitation learning suffer from significant performance degradation in data-scarce scenarios due to their reliance on large-scale demonstration datasets. Although reinforcement learning (RL)-based post-training has proven effective in addressing data scarcity, its application to VLA models is hindered by the non-resettable nature of real-world environments. This limitation is particularly critical in high-risk domains such as industrial automation, where interactions often induce state changes that are costly or infeasible to revert. Furthermore, existing VLA approaches lack a reliable mechanism for detecting task completion, leading to redundant actions that reduce overall task success rates. To address these challenges, we propose World-Env, an RL-based post-training framework that replaces physical interaction with a low-cost world model-based virtual simulator. World-Env consists of two key components: (1) a physically-consistent world simulator that generates temporally consistent future visual observations, and (2) a vision-language model (VLM)-guided instant reflector that provides continuous reward signals and predicts action termination. This simulated environment enables VLA models to safely explore and generalize beyond their initial imitation learning distribution. Our method achieves notable performance gains with as few as five expert demonstrations per task. Experiments on complex robotic manipulation tasks demonstrate that World-Env effectively overcomes the data inefficiency, safety constraints, and inefficient execution of conventional VLA models that rely on real-world interaction, offering a practical and scalable solution for post-training in resource-constrained settings. Our code is available at https://github.com/amap-cvlab/world-env.
AgenticCache: Cache-Driven Asynchronous Planning for Embodied AI Agents
Hojoon Kim, Yuheng Wu, Thierry Tambe
2604.24039v1
AgenticCache: Cache-Driven Asynchronous Planning for Embodied AI Agents
Hojoon Kim, Yuheng Wu, Thierry Tambe
2604.24039v1
arXiv:2604.24039v1
•
2026-04-27
Embodied AI agents increasingly rely on large language models (LLMs) for planning, yet per-step LLM calls impose severe latency and cost. In this paper, we show that embodied tasks exhibit strong plan locality, where the next plan is largely predictable from the current one. Building on this, we introduce AgenticCache, a planning framework that reuses cached plans to avoid per-step LLM calls. In AgenticCache, each agent queries a runtime cache of frequent plan transitions, while a background Cache Updater asynchronously calls the LLM to validate and refine cached entries. Across four multi-agent embodied benchmarks, AgenticCache improves task success rate by 22% on average across 12 configurations (4 benchmarks x 3 models), reduces simulation latency by 65%, and lowers token usage by 50%. Cache-based plan reuse thus offers a practical path to low-latency, low-cost embodied agents. Code is available at https://github.com/hojoonleokim/MLSys26_AgenticCache.
Comment: Accepted at MLSys 2026
Betting for Sim-to-Real Performance Evaluation
Zaid Mahboob, Yujia Chen, Bowen Weng
2604.24018v1
Betting for Sim-to-Real Performance Evaluation
Zaid Mahboob, Yujia Chen, Bowen Weng
2604.24018v1
arXiv:2604.24018v1
•
2026-04-27
This paper studies the problem of robot performance evaluation, focusing on how to obtain accurate and efficient estimates of real-world behavior under severe constraints on physical experimentation. Such estimates are essential for benchmarking algorithms, comparing design alternatives, validating controllers, and supporting certification or regulatory decision-making, yet real-world testing with physical robots is often expensive, time-consuming, and safety-limited. To mitigate the scarcity of real-world trials, sim-to-real methodologies are commonly employed, using low-cost simulators to inform, supplement, or prioritize physical experiments. Departing from (and complementary to) existing approaches in variance reduction (e.g., importance-sampling variants) or bias-correction (e.g., through prediction-powered inference or learned control variates), we examine this performance-evaluation problem through the lens of betting. We establish theoretical conditions under which a betting mechanism can yield accurate and efficient estimates (provably outperforming the Monte Carlo estimator) and we characterize how such bets should be constructed. We further develop theoretically grounded yet practically implementable approximations of the ideal bet, and we provide concrete decision rules that diagnose when these approximate betting strategies are working as intended. We demonstrate the effectiveness of the proposed methods using both synthetic examples and cross-fidelity computational simulators. Notably, we also showcase an illustrative case in which a group of synthetic distributions are used to infer the real-world pick-and-place accuracy of a robotic manipulator, a seemingly unconventional sim-to-real transfer that becomes natural and feasible under the proposed betting perspective. Programs for reproducing empirical results are available at https://github.com/ISUSAIL/Bet4Sim2Real.
Comment: Accepted to RSS 2026, with DOI pending
Humanoid Whole-Body Badminton via Multi-Stage Reinforcement Learning
Chenhao Liu, Leyun Jiang, Yibo Wang, Kairan Yao, Jinchen Fu, Xiaoyu Ren
2511.11218v3
Humanoid Whole-Body Badminton via Multi-Stage Reinforcement Learning
Chenhao Liu, Leyun Jiang, Yibo Wang, Kairan Yao, Jinchen Fu, Xiaoyu Ren
2511.11218v3
arXiv:2511.11218v3
•updated
•
2025-11-14
Humanoid robots have demonstrated strong capabilities for interacting with static scenes across locomotion and manipulation, yet dynamic real-world interactions remain challenging. As a step toward fast-moving object interactions, we present a reinforcement-learning training pipeline that yields a unified whole-body controller for humanoid badminton, coordinating footwork and striking without motion priors or expert demonstrations. Training follows a three-stage curriculum (footwork acquisition, precision-guided swing generation, and task-focused refinement) so legs and arms jointly serve the hitting objective. For deployment, we use an Extended Kalman Filter (EKF) to estimate and predict shuttlecock trajectories for target striking, and also develop a prediction-free variant that removes the EKF and explicit prediction. We validate the framework with five sets of experiments in simulation and on hardware. In simulation, two robots sustain a rally of 21 consecutive hits. In real-world tests with both machine-fed shuttles and human-robot rallies, the robot achieves outgoing shuttle speeds up to 19.1~m/s with a mean return landing distance of 4~m. Moreover, the prediction-free variant attains comparable performance to the EKF-based target-known policy. Overall, our approach enables dynamic yet precise goal striking in humanoid badminton and suggests a path toward more dynamics-critical whole-body interaction tasks.
Comment: Project Page: https://humanoid-badminton.github.io/Humanoid-Whole-Body-Badminton-via-Multi-Stage-Reinforcement-Learning
Representational Curvature Modulates Behavioral Uncertainty in Large Language Models
Jack King, Evelina Fedorenko, Eghbal A. Hosseini
2604.23985v1
Representational Curvature Modulates Behavioral Uncertainty in Large Language Models
Jack King, Evelina Fedorenko, Eghbal A. Hosseini
2604.23985v1
arXiv:2604.23985v1
•
2026-04-27
In autoregressive large language models (LLMs), temporal straightening offers an account of how the next-token prediction objective shapes representations. Models learn to progressively straighten the representational trajectory of input sequences across layers, potentially facilitating next-token prediction via linear extrapolation. However, a direct link between this trajectory and token-level behavior has been missing. We provide such a link by relating contextual curvature-a geometric measure of how sharply the representational trajectory bends over recent context-to next-token entropy. Across two models (GPT-2 XL and Pythia-2.8B), contextual curvature is correlated with entropy, and this relationship emerges during training. Perturbation experiments reveal selective dependence: manipulating curvature through trajectory-aligned interventions reliably modulates entropy, while geometrically misaligned perturbations have no effect. Finally, regularizing representations to be straighter during training modestly reduces token-level entropy without degrading validation loss. These results identify trajectory curvature as a task-aligned representational feature that influences behavioral uncertainty in LLMs.
SARM: Stage-Aware Reward Modeling for Long Horizon Robot Manipulation
Qianzhong Chen, Justin Yu, Mac Schwager, Pieter Abbeel, Yide Shentu, Philipp Wu
2509.25358v4
SARM: Stage-Aware Reward Modeling for Long Horizon Robot Manipulation
Qianzhong Chen, Justin Yu, Mac Schwager, Pieter Abbeel, Yide Shentu, Philipp Wu
2509.25358v4
arXiv:2509.25358v4
•updated
•
2025-09-29
Large-scale robot learning has made progress on complex manipulation tasks, yet long horizon, contact rich problems, especially those involving deformable objects, remain challenging due to inconsistent demonstration quality. We propose a stage-aware, video-based reward modeling framework that jointly predicts task stage and fine-grained progress, using natural language subtask annotations to derive consistent labels across variable-length demonstrations. This avoids the brittleness of frame index based labeling and provides stable supervision even in tasks like T-shirt folding. Our reward model is robust to demonstration variability, generalizes to out-of-distribution scenarios, and improves downstream policy training. Building on it, we introduce Reward-Aligned Behavior Cloning (RA-BC), which filters and reweights demonstrations based on reward estimates. Experiments show that our method significantly outperforms baselines in both real-world rollouts and human validation. On T-shirt folding, we achieve 83% success from the flattened state and 67% from the crumpled state, compared to 8% and 0% with vanilla BC. Overall, our results highlight reward modeling as a scalable and annotation-efficient solution for long horizon robotic manipulation. Project website: https://qianzhong-chen.github.io/sarm.github.io/
End-to-End AD
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默认显示 5 篇
DouC: Dual-Branch CLIP for Training-Free Open-Vocabulary Segmentation
Mohamad Zamini, Diksha Shukla
2604.24997v1
DouC: Dual-Branch CLIP for Training-Free Open-Vocabulary Segmentation
Mohamad Zamini, Diksha Shukla
2604.24997v1
arXiv:2604.24997v1
•
2026-04-27
Open-vocabulary semantic segmentation requires assigning pixel-level semantic labels while supporting an open and unrestricted set of categories. Training-free CLIP-based approaches preserve strong zero-shot generalization but typically rely on a single inference mechanism, limiting their ability to jointly address unreliable local tokens and insufficient spatial coherence. We propose DouC, a training-free dual-branch CLIP framework that decomposes dense prediction into two complementary components. OG-CLIP improves patch-level reliability via lightweight, inference-time token gating, while FADE-CLIP injects external structural priors through proxy attention guided by frozen vision foundation models. The two branches are fused at the logit level, enabling local token reliability and structure-aware patch interactions to jointly influence final predictions, with optional instance-aware correction applied as post-processing. DouC introduces no additional learnable parameters, requires no retraining, and preserves CLIP's zero-shot generalization. Extensive experiments across eight benchmarks and multiple CLIP backbones demonstrate that DouC consistently outperforms prior training-free methods and scales favorably with model capacity.
Subjective Portrait Region Cropping in Landscape Videos with Temporal Annotation Smoothing
Cheng-Han Lee, Maniratnam Mandal, Neil Birkbeck, Yilin Wang, Balu Adsumilli, Alan C. Bovik
2604.24947v1
Subjective Portrait Region Cropping in Landscape Videos with Temporal Annotation Smoothing
Cheng-Han Lee, Maniratnam Mandal, Neil Birkbeck, Yilin Wang, Balu Adsumilli, Alan C. Bovik
2604.24947v1
arXiv:2604.24947v1
•
2026-04-27
With the rise of mobile video consumption on diverse handheld display resolutions and orientation modes, altering videos to aspect ratios poses challenges. Static cropping and border padding often compromises visual quality, while warping may distort a video's intended meaning. Here we advocate for a more effective approach: cropping significant regions within video frames in a temporal manner, while minimizing distortion and preserving essential content. One barrier to solving this problem is the lack of sufficiently large-scale database devoted to informing these tasks. Towards filling this gap, we introduce the LIVE-YouTube Video Cropping (LIVE-YT VC) database, featuring 1800 videos, annotated by 90 human subjects. Using videos sourced from the YouTube-UGC and LSVQ Databases, this new resource is the largest publicly-available subjective video portrait region cropping database. We also introduce a post-processed version of the database, called LIVE-YT VC++, whereby a novel intra-frame temporal filter was deployed to smooth subjective annotations within each video. We demonstrate the usefulness of this new data resource using the SmartVidCrop algorithm and state-of-the-art video grounding models, in hopes of establishing our subjective dataset as a benchmark for future research. Our contributions offer a resource for advancing video aspect ratio transformation models towards ensuring that reshaped mobile-friendly video content retains its quality and meaning. Since our labels bear resemblances to video saliency annotations, we also conducted an additional analysis to explore the similarity between our labels and video saliency predictions. Finally, we repurposed state-of-the-art video grounding models for aspect ratio change tasks, and fine-tuned them on our dataset. As a service to the research community, we plan to open source the project.
Comment: Under Review in IEEE Transactions on Image Processing. The code, models and dataset will be available at: https://github.com/steven413d/LIVE-YT-VideoCropping
Agentic AI for Remote Sensing: Technical Challenges and Research Directions
Muhammad Akhtar Munir, Muhammad Umer Sheikh, Akashah Shabbir, Muhammad Haris Khan, Fahad Khan, Xiao Xiang Zhu, Begum Demir, Salman Khan
2604.24919v1
Agentic AI for Remote Sensing: Technical Challenges and Research Directions
Muhammad Akhtar Munir, Muhammad Umer Sheikh, Akashah Shabbir, Muhammad Haris Khan, Fahad Khan, Xiao Xiang Zhu, Begum Demir, Salman Khan
2604.24919v1
arXiv:2604.24919v1
•
2026-04-27
Earth Observation (EO) is moving beyond static prediction toward multi-step analytical workflows that require coordinated reasoning over data, tools, and geospatial state. While foundation models and vision-language models have expanded representation learning and language-grounded interaction for remote sensing, and agentic AI has demonstrated long-horizon reasoning and external tool use, EO is not a straightforward extension of generic agentic AI. EO workflows operate over georeferenced, multi-modal, and temporally structured data, where operations such as reprojection, resampling, compositing, and aggregation actively transform the underlying state and can constrain subsequent analysis. As a result, errors may propagate silently across steps, and correctness depends not only on internal coherence, but also on geospatial consistency, temporally valid comparisons, and physical validity. This position paper argues that these challenges are structural rather than incidental. We identify the implicit assumptions commonly made in generic agentic models, analyze how they break in geospatial workflows, and characterize the resulting failure modes in multi-step EO pipelines. We then outline design principles for EO-native agents centered on structured geospatial state, tool-aware reasoning, verifier-guided execution, and learning objectives aligned with geospatial and physical validity. Finally, we present research directions spanning EO-specific benchmarks, hybrid supervised and reinforcement learning, constrained self-improvement, and trajectory-level evaluation beyond final-answer accuracy. Building reliable geospatial agents therefore requires rethinking agent design around the physical, geospatial, and workflow constraints that govern EO analysis.
Comment: 31 pages. Position Paper
Logic of Fuzzy Paths
Kush Grover, Pratham Gupta, Jan Křetínský
2604.24907v1
Logic of Fuzzy Paths
Kush Grover, Pratham Gupta, Jan Křetínský
2604.24907v1
arXiv:2604.24907v1
•
2026-04-27
We introduce a new family of temporal logics intended for specifications in motion planning (MP). It builds upon the signal temporal logic (STL), which is a linear-time logic over real-valued signals that possess quantitative semantics and thus became popular in the areas of cyber-physical systems, robotics, and specifically robot MP. However, in contrast to STL, the proposed logic works with paths as first-class citizens, separating the concerns of geometry and of logic. This in turn leads to simpler and more understandable formulae, and a more refined notion of satisfaction being able to reflect also preferences over behaviours. Technically, the logic is built on fuzzy, time-varying signal constraints. As a consequence of this expressivity, it is (i) more usable for human-given specifications in MP and (ii) more amenable to learning specifications from demonstrations than other logics. The former is important for the traditional style of verification in robot MP; the latter is becoming recognized as crucial for mining data-given tasks and controller synthesis in human-aware MP. We expose the advantages of our proposed logic on examples and show the versatility and flexibility of the framework on a number of scenarios. Finally, we give a learning algorithm with a prototype implementation and discuss the possibilities of model checking and monitoring.
Interactive Episodic Memory with User Feedback
Nikesh Subedi, Loris Bazzani, Ziad Al-Halah
2604.24893v1
Interactive Episodic Memory with User Feedback
Nikesh Subedi, Loris Bazzani, Ziad Al-Halah
2604.24893v1
arXiv:2604.24893v1
•
2026-04-27
In episodic memory with natural language queries (EM-NLQ), a user may ask a question (e.g., "Where did I place the mug?") that requires searching a long egocentric video, captured from the user's perspective, to find the moment that answers it. However, queries can be ambiguous or incomplete, leading to incorrect responses. Current methods ignore this key aspect and address EM-NLQ in a one-shot setup, limiting their applicability in real-world scenarios. In this work, we address this gap and introduce the Episodic Memory with Questions and Feedback task (EM-QnF). Here, the user can provide feedback on the model's initial prediction or add more information (e.g., "Before this. I'm looking for the big blue mug not the white one"), helping the model refine its predictions interactively. To this end, we collect datasets for feedback-based interaction and propose a lightweight training scheme that avoids expensive sequential optimization. We also introduce a plug-and-play Feedback ALignment Module (FALM) that enables existing EM-NLQ models to incorporate user feedback effectively. Our approach significantly improves over the state of the art on three challenging benchmarks and is better than or competitive with commercial large vision-language models while remaining efficient. Evaluation with human-generated feedback shows that it generalizes well to real-world scenarios.
Comment: Accepted to CVPR 2026. Project Page: https://nsubedi11.github.io/refocus
World-R1: Reinforcing 3D Constraints for Text-to-Video Generation
Weijie Wang, Xiaoxuan He, Youping Gu, Yifan Yang, Zeyu Zhang, Yefei He, Yanbo Ding, Xirui Hu, Donny Y. Chen, Zhiyuan He, Yuqing Yang, Bohan Zhuang
2604.24764v1
World-R1: Reinforcing 3D Constraints for Text-to-Video Generation
Weijie Wang, Xiaoxuan He, Youping Gu, Yifan Yang, Zeyu Zhang, Yefei He, Yanbo Ding, Xirui Hu, Donny Y. Chen, Zhiyuan He, Yuqing Yang, Bohan Zhuang
2604.24764v1
arXiv:2604.24764v1
•
2026-04-27
Recent video foundation models demonstrate impressive visual synthesis but frequently suffer from geometric inconsistencies. While existing methods attempt to inject 3D priors via architectural modifications, they often incur high computational costs and limit scalability. We propose World-R1, a framework that aligns video generation with 3D constraints through reinforcement learning. To facilitate this alignment, we introduce a specialized pure text dataset tailored for world simulation. Utilizing Flow-GRPO, we optimize the model using feedback from pre-trained 3D foundation models and vision-language models to enforce structural coherence without altering the underlying architecture. We further employ a periodic decoupled training strategy to balance rigid geometric consistency with dynamic scene fluidity. Extensive evaluations reveal that our approach significantly enhances 3D consistency while preserving the original visual quality of the foundation model, effectively bridging the gap between video generation and scalable world simulation.
Comment: Project Page: https://aka.ms/world-r1, Code: https://github.com/microsoft/World-R1
Tuna-2: Pixel Embeddings Beat Vision Encoders for Multimodal Understanding and Generation
Zhiheng Liu, Weiming Ren, Xiaoke Huang, Shoufa Chen, Tianhong Li, Mengzhao Chen, Yatai Ji, Sen He, Jonas Schult, Belinda Zeng, Tao Xiang, Wenhu Chen, Ping Luo, Luke Zettlemoyer, Yuren Cong
2604.24763v1
Tuna-2: Pixel Embeddings Beat Vision Encoders for Multimodal Understanding and Generation
Zhiheng Liu, Weiming Ren, Xiaoke Huang, Shoufa Chen, Tianhong Li, Mengzhao Chen, Yatai Ji, Sen He, Jonas Schult, Belinda Zeng, Tao Xiang, Wenhu Chen, Ping Luo, Luke Zettlemoyer, Yuren Cong
2604.24763v1
arXiv:2604.24763v1
•
2026-04-27
Unified multimodal models typically rely on pretrained vision encoders and use separate visual representations for understanding and generation, creating misalignment between the two tasks and preventing fully end-to-end optimization from raw pixels. We introduce Tuna-2, a native unified multimodal model that performs visual understanding and generation directly based on pixel embeddings. Tuna-2 drastically simplifies the model architecture by employing simple patch embedding layers to encode visual input, completely discarding the modular vision encoder designs such as the VAE or the representation encoder. Experiments show that Tuna-2 achieves state-of-the-art performance in multimodal benchmarks, demonstrating that unified pixel-space modelling can fully compete with latent-space approaches for high-quality image generation. Moreover, while the encoder-based variant converges faster in early pretraining, Tuna-2's encoder-free design achieves stronger multimodal understanding at scale, particularly on tasks requiring fine-grained visual perception. These results show that pretrained vision encoders are not necessary for multimodal modelling, and end-to-end pixel-space learning offers a scalable path toward stronger visual representations for both generation and perception.
Comment: Project page: https://tuna-ai.org/tuna-2
SIMPLER: H&E-Informed Representation Learning for Structured Illumination Microscopy
Abu Zahid Bin Aziz, Syed Fahim Ahmed, Gnanesh Rasineni, Mei Wang, Olcaytu Hatipoglu, Marisa Ricci, Malaiyah Shaw, Guang Li, J. Quincy Brown, Valerio Pascucci, Shireen Elhabian
2604.10334v2
SIMPLER: H&E-Informed Representation Learning for Structured Illumination Microscopy
Abu Zahid Bin Aziz, Syed Fahim Ahmed, Gnanesh Rasineni, Mei Wang, Olcaytu Hatipoglu, Marisa Ricci, Malaiyah Shaw, Guang Li, J. Quincy Brown, Valerio Pascucci, Shireen Elhabian
2604.10334v2
arXiv:2604.10334v2
•updated
•
2026-04-11
Structured Illumination Microscopy (SIM) enables rapid, high-contrast optical sectioning of fresh tissue without staining or physical sectioning, making it promising for intraoperative and point-of-care diagnostics. Recent foundation and large-scale self-supervised models in digital pathology have demonstrated strong performance on section-based modalities such as Hematoxylin and Eosin (H&E) and immunohistochemistry (IHC). However, these approaches are predominantly trained on thin tissue sections and do not explicitly address thick-tissue fluorescence modalities such as SIM. When transferred directly to SIM, performance is constrained by substantial modality shift, and naive fine-tuning often overfits to modality-specific appearance rather than underlying histological structure. We introduce SIMPLER (Structured Illumination Microscopy-Powered Learning for Embedding Representations), a cross-modality self-supervised pretraining framework that leverages H&E as a semantic anchor to learn reusable SIM representations. H&E encodes rich cellular and glandular structure aligned with established clinical annotations, while SIM provides rapid, nondestructive imaging of fresh tissue. During pretraining, SIM and H&E are progressively aligned through adversarial, contrastive, and reconstruction-based objectives, encouraging SIM embeddings to internalize histological structure from H&E without collapsing modality-specific characteristics. A single pretrained SIMPLER encoder transfers across multiple downstream tasks, including multiple instance learning and morphological clustering, consistently outperforming SIM models trained from scratch or H&E-only pretraining. These results suggest that histology-guided cross-modal pretraining yields biologically grounded SIM embeddings suitable for broad downstream reuse.
Passage-Aware Structural Mapping for RGB-D Visual SLAM
Ali Tourani, Miguel Fernandez-Cortizas, Saad Ejaz, David Pérez Saura, Asier Bikandi-Noya, Jose Luis Sanchez-Lopez, Holger Voos
2604.24707v1
Passage-Aware Structural Mapping for RGB-D Visual SLAM
Ali Tourani, Miguel Fernandez-Cortizas, Saad Ejaz, David Pérez Saura, Asier Bikandi-Noya, Jose Luis Sanchez-Lopez, Holger Voos
2604.24707v1
arXiv:2604.24707v1
•
2026-04-27
Doorways and passages are critical structural elements for indoor robot navigation, yet they remain underexplored in modern Visual SLAM (VSLAM) frameworks. This paper presents a passage-aware structural mapping approach for RGB-D VSLAM that detects doors and traversable openings by jointly fusing geometric, semantic, and topological cues. Doors are modeled as planar entities embedded within walls and classified as traversable or non-traversable based on their coplanarity with the supporting wall. Passages are inferred through two complementary strategies: traversal evidence accumulated from camera-wall interactions across consecutive keyframes, and geometric opening validation based on discontinuities in the mapped wall geometry. The proposed method is integrated into vS-Graphs as a proof of concept, enriching its scene graph with passage-level abstractions and improving room connectivity modeling. Qualitative evaluations on indoor office sequences demonstrate reliable doorway detection, and the framework lays the foundation for exploiting these elements in BIM-informed VSLAM. The source code is publicly available at https://github.com/snt-arg/visual_sgraphs/tree/doorway_integration.
Comment: 5 pages, 5 figures
SPEAR-1: Scaling Beyond Robot Demonstrations via 3D Understanding
Nikolay Nikolov, Giuliano Albanese, Sombit Dey, Aleksandar Yanev, Luc Van Gool, Jan-Nico Zaech, Danda Pani Paudel
2511.17411v2
SPEAR-1: Scaling Beyond Robot Demonstrations via 3D Understanding
Nikolay Nikolov, Giuliano Albanese, Sombit Dey, Aleksandar Yanev, Luc Van Gool, Jan-Nico Zaech, Danda Pani Paudel
2511.17411v2
arXiv:2511.17411v2
•updated
•
2025-11-21
Robotic Foundation Models (RFMs) hold great promise as generalist, end-to-end systems for robot control. Yet their ability to generalize across new environments, tasks, and embodiments remains limited. We argue that a major bottleneck lies in their foundations: most RFMs are built by fine-tuning internet-pretrained Vision-Language Models (VLMs). However, these VLMs are trained on 2D image-language tasks and lack the 3D spatial reasoning inherently required for embodied control in the 3D world. Bridging this gap directly with large-scale robotic data is costly and difficult to scale. Instead, we propose to enrich easy-to-collect non-robotic image data with 3D annotations and enhance a pretrained VLM with 3D understanding capabilities. Following this strategy, we train SPEAR-VLM, a 3D-aware VLM that infers object coordinates in 3D space from a single 2D image. Building on SPEAR-VLM, we introduce our main contribution, $~\textbf{SPEAR-1}$: a robotic foundation model that integrates grounded 3D perception with language-instructed embodied control. Trained on $\sim$45M frames from 24 Open X-Embodiment datasets, SPEAR-1 outperforms or matches state-of-the-art models such as $π_0$-FAST and $π_{0.5}$, while it uses 20$\times$ fewer robot demonstrations. This carefully-engineered training strategy unlocks new VLM capabilities and as a consequence boosts the reliability of embodied control beyond what is achievable with only robotic data. We make our model weights and 3D-annotated datasets publicly available at https://spear.insait.ai.
NeuroClaw Technical Report
Cheng Wang, Zhibin He, Zhihao Peng, Shengyuan Liu, Yufan Hu, Lichao Sun, Xiang Li, Yixuan Yuan
2604.24696v1
NeuroClaw Technical Report
Cheng Wang, Zhibin He, Zhihao Peng, Shengyuan Liu, Yufan Hu, Lichao Sun, Xiang Li, Yixuan Yuan
2604.24696v1
arXiv:2604.24696v1
•
2026-04-27
Agentic artificial intelligence systems promise to accelerate scientific workflows, but neuroimaging poses unique challenges: heterogeneous modalities (sMRI, fMRI, dMRI, EEG), long multi-stage pipelines, and persistent reproducibility risks. To address this gap, we present NeuroClaw, a domain-specialized multi-agent research assistant for executable and reproducible neuroimaging research. NeuroClaw operates directly on raw neuroimaging data across formats and modalities, grounding decisions in dataset semantics and BIDS metadata so users need not prepare curated inputs or bespoke model code. The platform combines harness engineering with end-to-end environment management, including pinned Python environments, Docker support, automated installers for common neuroimaging tools, and GPU configuration. In practice, this layer emphasizes checkpointing, post-execution verification, structured audit traces, and controlled runtime setup, making toolchains more transparent while improving reproducibility and auditability. A three-tier skill/agent hierarchy separates user-facing interaction, high-level orchestration, and low-level tool skills to decompose complex workflows into safe, reusable units. Alongside the NeuroClaw framework, we introduce NeuroBench, a system-level benchmark for executability, artifact validity, and reproducibility readiness. Across multiple multimodal LLMs, NeuroClaw-enabled runs yield consistent and substantial score improvements compared with direct agent invocation. Project homepage: https://cuhk-aim-group.github.io/NeuroClaw/index.html
LoGeR: Long-Context Geometric Reconstruction with Hybrid Memory
Junyi Zhang, Charles Herrmann, Junhwa Hur, Chen Sun, Ming-Hsuan Yang, Forrester Cole, Trevor Darrell, Deqing Sun
2603.03269v2
LoGeR: Long-Context Geometric Reconstruction with Hybrid Memory
Junyi Zhang, Charles Herrmann, Junhwa Hur, Chen Sun, Ming-Hsuan Yang, Forrester Cole, Trevor Darrell, Deqing Sun
2603.03269v2
arXiv:2603.03269v2
•updated
•
2026-03-03
Feedforward geometric foundation models achieve strong short-window reconstruction, yet scaling them to minutes-long videos is bottlenecked by quadratic attention complexity or limited effective memory in recurrent designs. We present LoGeR (Long-context Geometric Reconstruction), a novel architecture that scales dense 3D reconstruction to extremely long sequences without post-optimization. LoGeR processes video streams in chunks, leveraging strong bidirectional priors for high-fidelity intra-chunk reasoning. To manage the critical challenge of coherence across chunk boundaries, we propose a learning-based hybrid memory module. This dual-component system combines a parametric Test-Time Training (TTT) memory to anchor the global coordinate frame and prevent scale drift, alongside a non-parametric Sliding Window Attention (SWA) mechanism to preserve uncompressed context for high-precision adjacent alignment. Remarkably, this memory architecture enables LoGeR to be trained on sequences of 128 frames, and generalize up to thousands of frames during inference. Evaluated across standard benchmarks and a newly repurposed VBR dataset with sequences of up to 19k frames, LoGeR substantially outperforms prior state-of-the-art feedforward methods--reducing ATE on KITTI by over 74%--and achieves robust, globally consistent reconstruction over unprecedented horizons.
Comment: Project page: https://LoGeR-project.github.io/
Benchmarking Pathology Foundation Models for Breast Cancer Survival Prediction
Fredrik K. Gustafsson, Constance Boissin, Johan Vallon-Christersson, David A. Clifton, Mattias Rantalainen
2604.24679v1
Benchmarking Pathology Foundation Models for Breast Cancer Survival Prediction
Fredrik K. Gustafsson, Constance Boissin, Johan Vallon-Christersson, David A. Clifton, Mattias Rantalainen
2604.24679v1
arXiv:2604.24679v1
•
2026-04-27
Pathology foundation models (PFMs) have recently emerged as powerful pretrained encoders for computational pathology, enabling transfer learning across a wide range of downstream tasks. However, systematic comparisons of these models for clinically meaningful prediction problems remain limited, especially in the context of survival prediction under external validation. In this study, we benchmark widely used and recently proposed PFMs for breast cancer survival prediction from whole-slide histopathology images. Using a standardized pipeline based on patch-level feature extraction and a unified survival modeling framework, we evaluate model representations across three independent clinical cohorts comprising more than 5,400 patients with long-term follow-up. Models are trained on one cohort and evaluated on two independent external cohorts, enabling a rigorous assessment of cross-dataset generalization. Overall, H-optimus-1 achieves the strongest survival prediction performance. More broadly, we observe consistent generational improvements across model families, with second-generation PFMs outperforming their first-generation counterparts. However, absolute performance differences between many recent PFMs remain modest, suggesting diminishing returns from further scaling of pretraining data or model size alone. Notably, the compact distilled model H0-mini slightly outperforms its larger teacher model H-optimus-0, despite using fewer than 8% of the parameters and enabling significantly faster feature extraction. Together, these results provide the first large-scale, externally validated benchmark of PFMs for breast cancer survival prediction, and offer practical guidance for efficient deployment of PFMs in clinical workflows.
Complementarity by Construction: A Lie-Group Approach to Solving Quadratic Programs with Linear Complementarity Constraints
Arun L. Bishop, Micah I. Reich, Zachary Manchester
2604.11991v2
Complementarity by Construction: A Lie-Group Approach to Solving Quadratic Programs with Linear Complementarity Constraints
Arun L. Bishop, Micah I. Reich, Zachary Manchester
2604.11991v2
arXiv:2604.11991v2
•updated
•
2026-04-13
Many problems in robotics require reasoning over a mix of continuous dynamics and discrete events, such as making and breaking contact in manipulation and locomotion. These problems are locally well modeled by linear complementarity quadratic programs (LCQPs), an extension to QPs that introduce complementarity constraints. While very expressive, LCQPs are non-convex, and few solvers exist for computing good local solutions for use in planning pipelines. In this work, we observe that complementarity constraints form a Lie group under infinitesimal relaxation, and leverage this structure to perform on-manifold optimization. We introduce a retraction map that is numerically well behaved, and use it to parameterize the constraints so that they are satisfied by construction. The resulting solver avoids many of the classical issues with complementarity constraints. We provide an open-source solver, Marble, that is implemented in C++ with Julia and Python bindings. We demonstrate that Marble is competitive on a suite of benchmark problems, and solves a number of robotics problems where existing approaches fail to converge.
Hybrid A*-Based Reverse Path-Planning of a Vehicle with Trailer System
Xincheng Cao, Haochong Chen, Bilin Aksun-Guvenc, Levent Guvenc, Brian Link, Peter J Richmond, Dokyung Yim, Shihong Fan, John Harber
2604.24606v1
Hybrid A*-Based Reverse Path-Planning of a Vehicle with Trailer System
Xincheng Cao, Haochong Chen, Bilin Aksun-Guvenc, Levent Guvenc, Brian Link, Peter J Richmond, Dokyung Yim, Shihong Fan, John Harber
2604.24606v1
arXiv:2604.24606v1
•
2026-04-27
Reverse parking maneuvering of a vehicle with trailer system is a difficult task to complete for human drivers due to the multi-body nature of the system and the unintuitive controls required to orientate the trailer properly. The problem is complicated with the presence of other vehicles that the trailer and its connected vehicle must avoid during the reverse parking maneuver. While path planning methods in reverse motion for vehicles with trailers exist, there is a lack of results that also offer collision avoidance as part of the algorithm. This paper hence proposes a modified Hybrid A*-based algorithm that can accommodate the vehicle-trailer system as well as collision avoidance considerations with the other vehicles and obstacles in the parking environment. One of the novelties of this proposed approach is its adaptability to the vehicle with trailer system, where limits of usable steering input that prevent the occurrence of jackknife incidents vary with respect to system configuration. The other contribution is the addition of the collision avoidance functionality which the standard Hybrid A* algorithm lacks. The method is developed and presented first, followed by simulation case studies to demonstrate the efficacy of the proposed approach.
2026-04-26
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EL3DD: Extended Latent 3D Diffusion for Language Conditioned Multitask Manipulation
Jonas Bode, Raphael Memmesheimer, Sven Behnke
2511.13312v2
EL3DD: Extended Latent 3D Diffusion for Language Conditioned Multitask Manipulation
Jonas Bode, Raphael Memmesheimer, Sven Behnke
2511.13312v2
arXiv:2511.13312v2
•updated
•
2025-11-17
Acting in human environments is a crucial capability for general-purpose robots, necessitating a robust understanding of natural language and its application to physical tasks. This paper seeks to harness the capabilities of diffusion models within a visuomotor policy framework that merges visual and textual inputs to generate precise robotic trajectories. By employing reference demonstrations during training, the model learns to execute manipulation tasks specified through textual commands within the robot's immediate environment. The proposed research aims to extend an existing model by leveraging improved embeddings, and adapting techniques from diffusion models for image generation. We evaluate our methods on the CALVIN dataset, proving enhanced performance on various manipulation tasks and an increased long-horizon success rate when multiple tasks are executed in sequence. Our approach reinforces the usefulness of diffusion models and contributes towards general multitask manipulation.
Comment: 10 pages; 2 figures; 1 table
SLAM&Render: A Benchmark for the Intersection Between Neural Rendering, Gaussian Splatting and SLAM
Samuel Cerezo, Gaetano Meli, Tomás Berriel Martins, Kirill Safronov, Javier Civera
2504.13713v6
SLAM&Render: A Benchmark for the Intersection Between Neural Rendering, Gaussian Splatting and SLAM
Samuel Cerezo, Gaetano Meli, Tomás Berriel Martins, Kirill Safronov, Javier Civera
2504.13713v6
arXiv:2504.13713v6
•updated
•
2025-04-18
Models and methods originally developed for Novel View Synthesis and Scene Rendering, such as Neural Radiance Fields (NeRF) and Gaussian Splatting, are increasingly being adopted as representations in Simultaneous Localization and Mapping (SLAM). However, existing datasets fail to include the specific challenges of both fields, such as sequential operations and, in many settings, multi-modality in SLAM or generalization across viewpoints and illumination conditions in neural rendering. Additionally, the data are often collected using sensors which are handheld or mounted on drones or mobile robots, which complicates the accurate reproduction of sensor motions. To bridge these gaps, we introduce SLAM&Render, a novel dataset designed to benchmark methods in the intersection between SLAM, Novel View Rendering and Gaussian Splatting. Recorded with a robot manipulator, it uniquely includes 40 sequences with time-synchronized RGB-D images, IMU readings, robot kinematic data, and ground-truth pose streams. By releasing robot kinematic data, the dataset also enables the assessment of recent integrations of SLAM paradigms within robotic applications. The dataset features five setups with consumer and industrial objects under four controlled lighting conditions, each with separate training and test trajectories. All sequences are static with different levels of object rearrangements and occlusions. Our experimental results, obtained with several baselines from the literature, validate SLAM&Render as a relevant benchmark for this emerging research area.
Comment: 9 pages, 8 figures, 7 tables. Submitted to IROS 2026
Using Language Models as Closed-Loop High-Level Planners for Robotics Applications: A Brief Overview and Benchmarks
Hao Wang, Sathwik Karnik, Bea Lim, Somil Bansal
2511.07410v2
Using Language Models as Closed-Loop High-Level Planners for Robotics Applications: A Brief Overview and Benchmarks
Hao Wang, Sathwik Karnik, Bea Lim, Somil Bansal
2511.07410v2
arXiv:2511.07410v2
•updated
•
2025-11-10
Large Language Models (LLMs) and Vision Language Models (VLMs) have become popular tools for embodied high-level planning. However, their deployment in black-box settings often leads to unpredictable or costly errors. To harness their capabilities more reliably in robotic systems, we empirically investigate practical strategies for integrating language models as closed-loop planners. Concretely, we study how the control horizon and warm-starting impact the performance of language model-based planners. We design and conduct controlled experiments to extract actionable insights, providing recommendations that can help improve the performance and robustness of language model-based embodied planning. The full implementation and experiments are available on the project website
Cooptimizing Safety and Performance Using Safety Value-Constrained Model Predictive Control
Hao Wang, Nam Nguyen, Armand Jordana, Ludovic Righetti, Somil Bansal
2604.23863v1
Cooptimizing Safety and Performance Using Safety Value-Constrained Model Predictive Control
Hao Wang, Nam Nguyen, Armand Jordana, Ludovic Righetti, Somil Bansal
2604.23863v1
arXiv:2604.23863v1
•
2026-04-26
Autonomous systems are increasingly deployed in real-world environments, where they must achieve high performance while maintaining safety under state and input constraints. Although Model Predictive Control (MPC) provides a principled framework for constrained optimal control, guaranteeing safety beyond its finite planning horizon remains a fundamental challenge. In this work, we augment MPC with a safety value function-based terminal constraint that enforces membership in a control-invariant safe set at the end of each planning horizon. This formulation enables real-time synthesis of trajectories that are both high-performing and provably safe. We show that, under an exact safety value function and a feasible initialization, the proposed MPC scheme is recursively feasible, thereby ensuring persistent safety. In contrast to traditional terminal set constructions that rely on local linearizations or conservative approximations, our approach incorporates a reachability-based safety value function for terminal constraints, yielding less conservative and more expressive safety guarantees. We validate the proposed framework through simulation and hardware experiments on a Flexiv Rizon 10s manipulator. Results demonstrate improved constraint satisfaction and robustness compared to standard state-constrained MPC and reactive safety filtering, while maintaining competitive task performance. The full implementation and experiments are available on the project website.
Equitable Routing--Rethinking the Multiple Traveling Salesman Problem
Abhay Singh Bhadoriya, Deepjyoti Deka, Kaarthik Sundar
2404.08157v6
Equitable Routing--Rethinking the Multiple Traveling Salesman Problem
Abhay Singh Bhadoriya, Deepjyoti Deka, Kaarthik Sundar
2404.08157v6
arXiv:2404.08157v6
•updated
•
2024-04-11
The Multiple Traveling Salesman Problem (MTSP) extends the traveling salesman problem by assigning multiple salesmen to visit a set of targets from a common depot, with each target visited exactly once while minimizing total tour length. A common variant, the min-max MTSP, focuses on workload balance by minimizing the longest tour, but it is difficult to solve optimally due to weak linear relaxation bounds. This paper introduces two new parametric fairness-driven variants of the MTSP: the $\varepsilon$-Fair-MTSP and the $Δ$-Fair-MTSP, which promote equitable distribution of tour lengths while controlling overall cost. The $\varepsilon$-Fair-MTSP is formulated as a mixed-integer second-order cone program, while the $Δ$-Fair-MTSP is modeled as a mixed-integer linear program. We develop algorithms that guarantee global optimality for both formulations. Computational experiments on benchmark instances and real-world applications, including electric vehicle fleet routing, demonstrate their effectiveness. Furthermore, we show that the algorithms presented for the fairness-constrained MTSP variants can be used to obtain the Pareto front of a bi-objective optimization problem in which one objective minimizes the total tour length and the other balances the lengths of the individual tours. Overall, these fairness-constrained MTSP variants provide a practical and flexible alternative to the min-max MTSP.
Comment: 30 pages
Vision-Language-Action Safety: Threats, Challenges, Evaluations, and Mechanisms
Qi Li, Bo Yin, Weiqi Huang, Ruhao Liu, Bojun Zou, Runpeng Yu, Jingwen Ye, Weihao Yu, Xinchao Wang
2604.23775v1
Vision-Language-Action Safety: Threats, Challenges, Evaluations, and Mechanisms
Qi Li, Bo Yin, Weiqi Huang, Ruhao Liu, Bojun Zou, Runpeng Yu, Jingwen Ye, Weihao Yu, Xinchao Wang
2604.23775v1
arXiv:2604.23775v1
•
2026-04-26
Vision-Language-Action (VLA) models are emerging as a unified substrate for embodied intelligence. This shift raises a new class of safety challenges, stemming from the embodied nature of VLA systems, including irreversible physical consequences, a multimodal attack surface across vision, language, and state, real-time latency constraints on defense, error propagation over long-horizon trajectories, and vulnerabilities in the data supply chain. Yet the literature remains fragmented across robotic learning, adversarial machine learning, AI alignment, and autonomous systems safety. This survey provides a unified and up-to-date overview of safety in Vision-Language-Action models. We organize the field along two parallel timing axes, attack timing (training-time vs. inference-time and defense timing (training-time vs. inference-time, linking each class of threat to the stage at which it can be mitigated. We first define the scope of VLA safety, distinguishing it from text-only LLM safety and classical robotic safety, and review the foundations of VLA models, including architectures, training paradigms, and inference mechanisms. We then examine the literature through four lenses: Attacks, Defenses, Evaluation, and Deployment. We survey training-time threats such as data poisoning and backdoors, as well as inference-time attacks including adversarial patches, cross-modal perturbations, semantic jailbreaks, and freezing attacks. We review training-time and runtime defenses, analyze existing benchmarks and metrics, and discuss safety challenges across six deployment domains. Finally, we highlight key open problems, including certified robustness for embodied trajectories, physically realizable defenses, safety-aware training, unified runtime safety architectures, and standardized evaluation.
Compiling OpenSCENARIO 2.1 for Scenario-Based Testing in CARLA
Thoshitha Gamage, Lasanthi Gamage
2604.16452v2
Compiling OpenSCENARIO 2.1 for Scenario-Based Testing in CARLA
Thoshitha Gamage, Lasanthi Gamage
2604.16452v2
arXiv:2604.16452v2
•updated
•
2026-04-07
While the ASAM OpenSCENARIO 2.1 Domain-Specific Language (DSL) enables declarative, intent-driven authoring for Scenario-Based Testing (SBT), its integration into open-source simulators like CARLA remains limited by legacy parsers. We propose a multi-pass modern compiler architecture that translates the OpenSCENARIO 2.1 DSL directly into executable CARLA behaviors. The pipeline features an ANTLR4 frontend for Abstract Syntax Tree (AST) generation, a semantic middle-end, and a runtime backend that synthesizes deterministic py_trees behavior trees. Mapping the standardized domain ontology directly to CARLA's procedural API via a custom method registry eliminates the need for external logic solvers. A demonstrative multi-actor cut-in and evasive maneuver, selected from a wider suite of validated scenarios, confirms the compiler's ability to process concurrent actions, dynamic mathematical expressions, and asynchronous signaling. This framework establishes a functional baseline for reproducible, large-scale SBT, paving the way for future C++ optimizations to mitigate current Python-based computational overhead.
Unleashing the Agility of Wheeled-Legged Robots for High-Dynamic Reflexive Obstacle Evasion
Yongen Zhao, Zihao Xu, Wenzhi Lu, Zhen Chu, Ce Hao
2604.23761v1
Unleashing the Agility of Wheeled-Legged Robots for High-Dynamic Reflexive Obstacle Evasion
Yongen Zhao, Zihao Xu, Wenzhi Lu, Zhen Chu, Ce Hao
2604.23761v1
arXiv:2604.23761v1
•
2026-04-26
Wheeled-legged robots combine the energy efficiency of wheeled locomotion with the terrain adaptability of legged systems, making them promising platforms for agile mobility in complex and dynamic environments. However, enabling high-dynamic reflexive evasion against fast-moving obstacles remains challenging due to the hybrid morphology, mode coupling, and non-holonomic constraints of such platforms. In this work, we propose AWARE, Adaptive Wheeled-Legged Avoidance and Reflexive Evasion, a hierarchical reinforcement learning framework for high-dynamic obstacle avoidance in wheeled-legged robots. The proposed system naturally exhibits diverse emergent gaits and evasive behaviors, including forward lunge and lateral dodge, thereby leveraging the robot's hybrid morphology to enhance agility under highly dynamic threats. Extensive experiments in Isaac Lab simulation and real-world deployment on the M20 platform across diverse dynamic scenarios demonstrate that AWARE achieves robust and agile obstacle avoidance while revealing behaviorally distinct evasive strategies. These results highlight both the practical effectiveness of AWARE and the intrinsic reflexive agility of wheeled-legged robots.
Comment: 8 pages, 8 figures, 4 tables
Affordance-R1: Reinforcement Learning for Generalizable Affordance Reasoning in Multimodal Large Language Model
Hanqing Wang, Shaoyang Wang, Yiming Zhong, Zemin Yang, Jiamin Wang, Zhiqing Cui, Jiahao Yuan, Yifan Han, Mingyu Liu, Yuexin Ma
2508.06206v4
Affordance-R1: Reinforcement Learning for Generalizable Affordance Reasoning in Multimodal Large Language Model
Hanqing Wang, Shaoyang Wang, Yiming Zhong, Zemin Yang, Jiamin Wang, Zhiqing Cui, Jiahao Yuan, Yifan Han, Mingyu Liu, Yuexin Ma
2508.06206v4
arXiv:2508.06206v4
•updated
•
2025-08-08
Affordance grounding focuses on predicting the specific regions of objects that are associated with the actions to be performed by robots. It plays a vital role in the fields of human-robot interaction, human-object interaction, embodied manipulation, and embodied perception. Existing models often neglect the affordance shared among different objects because they lack the Chain-of-Thought(CoT) reasoning abilities, limiting their out-of-domain (OOD) generalization and explicit reasoning capabilities. To address these challenges, we propose Affordance-R1, the first unified affordance grounding framework that integrates cognitive CoT guided Group Relative Policy Optimization (GRPO) within a reinforcement learning paradigm. Specifically, we designed a sophisticated affordance function, which contains format, perception, and cognition rewards to effectively guide optimization directions. Furthermore, we constructed a high-quality affordance-centric reasoning dataset, ReasonAff, to support training. Trained exclusively via reinforcement learning with GRPO and without explicit reasoning data, Affordance-R1 achieves robust zero-shot generalization and exhibits emergent test-time reasoning capabilities. Comprehensive experiments demonstrate that our model outperforms well-established methods and exhibits open-world generalization. To the best of our knowledge, Affordance-R1 is the first to integrate GRPO-based RL with reasoning into affordance reasoning. The code of our method and our dataset is released on https://github.com/hq-King/Affordance-R1.
QuietWalk: Physics-Informed Reinforcement Learning for Ground Reaction Force-Aware Humanoid Locomotion Under Diverse Footwear
Hanze Hu, Luying Feng, Silu Chen, Tianjiang Zheng, Dexin Jiang, Wei Chen, Chi Zhang, Guilin Yang, Yaochu Jin
2604.23702v1
QuietWalk: Physics-Informed Reinforcement Learning for Ground Reaction Force-Aware Humanoid Locomotion Under Diverse Footwear
Hanze Hu, Luying Feng, Silu Chen, Tianjiang Zheng, Dexin Jiang, Wei Chen, Chi Zhang, Guilin Yang, Yaochu Jin
2604.23702v1
arXiv:2604.23702v1
•
2026-04-26
Humanoid robots operating in human-centered environments (e.g., homes, hospitals, and offices) must mitigate foot--ground impact transients, as impact-induced vibration and noise degrade user experience and repeated impacts accelerate hardware wear. However, existing low-noise locomotion training often relies on kinematic proxy objectives or fragile force sensors, and footwear-induced changes in contact dynamics introduce distribution shifts that hinder policy generalization.We present QuietWalk, a physics-informed reinforcement learning framework for ground-reaction-force-aware humanoid locomotion under diverse footwear conditions. QuietWalk employs an inverse-dynamics-constrained physics-informed neural network (PINN) to estimate per-foot vertical ground reaction forces (GRFs) from proprioceptive signals, and integrates the frozen predictor into the RL training loop to penalize predicted impact forces without requiring force sensors at deployment.On a held-out real-robot dataset, enforcing inverse-dynamics consistency reduces vertical GRF prediction errors by 82%-86% compared with a purely supervised predictor and improves the coefficient of determination from 0.39/0.67 to 0.99/0.99 for the left/right feet. On hardware at 1.2 m/s (barefoot; averaged over four floor materials), QuietWalk reduces mean A-weighted noise level by 7.17 dB and peak noise level by 4.98 dB under a consistent recording setup. Cross-footwear experiments (barefoot, skate shoes, athletic sneakers, and high heels) across multiple surfaces further demonstrate robust adaptation to footwear-induced contact variations.
Comment: 8 pages,8 figures
Real-Time Non-Contact Force Compensation for Wrist-Mounted Force/Torque Sensors in Haptic-Enabled Robotic Surgery Training
Walid Shaker, Mustafa Suphi Erden
2604.23696v1
Real-Time Non-Contact Force Compensation for Wrist-Mounted Force/Torque Sensors in Haptic-Enabled Robotic Surgery Training
Walid Shaker, Mustafa Suphi Erden
2604.23696v1
arXiv:2604.23696v1
•
2026-04-26
Haptic feedback has been a long-missed feature in robotic-assisted surgery, one that would allow surgeons to perceive tissue properties and apply controlled forces during delicate procedures. Although commercial robotic systems have begun to integrate haptic technologies, their high costs limit accessibility for training and research purposes. To address this gap, we extend our previously developed low-cost robotic surgery training setup, RoboScope, by incorporating a wrist-mounted force/torque (F/T) sensor for haptic feedback training. Wrist-mounted sensing avoids many challenges associated with tip-mounted sensors but introduces additional non-contact forces, such as gravity, sensor bias, installation offsets, and associated torques, which compromise measurement accuracy. In this paper, we propose a robust real-time compensation method based on recursive least squares (RLS). This method eliminates the need for dataset collection and frequent recalibration while adapting to changing operating conditions. Experimental validation demonstrates that the proposed approach achieves over 95% error reduction in non-contact force compensation and more than 91% in non-contact torque compensation, significantly outperforming existing methods. These results highlight the potential of our approach for providing reliable haptic feedback in robotic surgery training and research.
Comment: Submitted to 2026 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS)
Decentralized Heterogeneous Multi-Robot Collaborative Exploration for Indoor and Outdoor 3D Environments
Yuxiang Li, Kun Chen, Jiancheng Wang, Shihao Fang, Haoyao Chen, Yunhui Liu
2604.23693v1
Decentralized Heterogeneous Multi-Robot Collaborative Exploration for Indoor and Outdoor 3D Environments
Yuxiang Li, Kun Chen, Jiancheng Wang, Shihao Fang, Haoyao Chen, Yunhui Liu
2604.23693v1
arXiv:2604.23693v1
•
2026-04-26
Heterogeneous multi-robot systems feature significant adaptability for complex environments. However, effective collaboration that fully exploits the robots' potential remains a core challenge. This paper proposes a decentralized collaborative framework for heterogeneous multi-robot systems to autonomously explore indoor and outdoor 3D environments. First, a basic perception map that integrates terrain and observation metrics is designed. Improved supervoxel segmentation is developed to simplify the map structure and form a high-level representation that supports lightweight communication. Second, the traversal and observation capabilities of heterogeneous robots are modeled to evaluate the requirements of task views derived from incomplete supervoxels. These task views are grouped by requirements and clustered to streamline assignment. Subsequently, the view-cluster assignment is formulated as a heterogeneous multi-depot multi-traveling salesman problem (HMDMTSP) that incorporates constraints between view-cluster requirements and robot capabilities. An improved genetic algorithm is developed to efficiently solve this problem while ensuring global consistency. Based on the assignments, redundant views within clusters are eliminated to refine exploration routes. Finally, conflicts between robots' motion paths are resolved. Simulations and field experiments in cluttered indoor and outdoor environments demonstrate that our approach effectively coordinates exploration tasks among heterogeneous robots, achieving superior exploration efficiency and communication savings compared to state-of-the-art approaches.
Safer Trajectory Planning with CBF-guided Diffusion Model for Unmanned Aerial Vehicles
Peiwen Yang, Shiyu Bai, Weisong Wen, Yixin Gao, Jiahao Hu
2604.17527v2
Safer Trajectory Planning with CBF-guided Diffusion Model for Unmanned Aerial Vehicles
Peiwen Yang, Shiyu Bai, Weisong Wen, Yixin Gao, Jiahao Hu
2604.17527v2
arXiv:2604.17527v2
•updated
•
2026-04-19
Safe and agile trajectory planning is essential for autonomous systems, especially during complex aerobatic maneuvers. Motivated by the recent success of diffusion models in generative tasks, this paper introduces AeroTrajGen, a novel framework for diffusion-based trajectory generation that incorporates control barrier function (CBF)-guided sampling during inference, specifically designed for unmanned aerial vehicles (UAVs). The proposed CBF-guided sampling addresses two critical challenges: (1) mitigating the inherent unpredictability and potential safety violations of diffusion models, and (2) reducing reliance on extensively safety-verified training data. During the reverse diffusion process, CBF-based guidance ensures collision-free trajectories by seamlessly integrating safety constraint gradients with the diffusion model's score function. The model features an obstacle-aware diffusion transformer architecture with multi-modal conditioning, including trajectory history, obstacles, maneuver styles, and goal, enabling the generation of smooth, highly agile trajectories across 14 distinct aerobatic maneuvers. Trained on a dataset of 2,000 expert demonstrations, AeroTrajGen is rigorously evaluated in simulation under multi-obstacle environments. Simulation results demonstrate that CBF-guided sampling reduces collision rates by 94.7% compared to unguided diffusion baselines, while preserving trajectory agility and diversity. Our code is open-sourced at https://github.com/RoboticsPolyu/CBF-DMP.
Comment: Some equations and sentences need to be checked again and will be uploaded again
Safety-aware Goal-oriented Semantic Sensing, Communication, and Control for Robotics
Wenchao Wu, Shutong Chen, Wenjie Liu, Zhibo Pang, Yansha Deng, Robert Schober
2603.13502v2
Safety-aware Goal-oriented Semantic Sensing, Communication, and Control for Robotics
Wenchao Wu, Shutong Chen, Wenjie Liu, Zhibo Pang, Yansha Deng, Robert Schober
2603.13502v2
arXiv:2603.13502v2
•updated
•
2026-03-13
Wirelessly-connected robotic systems empower robots with real-time intelligence by leveraging remote computing resources for decision-making. However, the data exchange between robots and edge servers often overwhelms communication links, introducing latency that degrades task performance. To tackle this, goal-oriented semantic communication (GSC) has been introduced for wirelessly-connected robotic systems to extract and transmit only goal-relevant semantic representations. While this improves task effectiveness, it generally overlooks practical safety requirements. Meanwhile, existing robotics research often treats safety primarily as a control-level problem, without systematically considering safety across sensing, communication, and control in a closed-loop manner. To bridge this gap, we investigate how to enable safety-aware goal-oriented semantic (SA-GS) sensing, communication, and control co-design in wirelessly-connected robotic systems, aiming to maximize the robotic task effectiveness subject to practical safety requirements. We first introduce {an} architecture {for} wirelessly-connected robotic systems and representative use cases. We then summarize general safety requirements and effectiveness metrics across the use cases. Next, we systematically analyze the unique safety and effectiveness challenges in sensing, communication, and control. Based on these, we further present potential SA-GS research directions. Finally, an Unmanned Aerial Vehicle (UAV) target tracking case study validates that one of the presented SA-GS research directions, i.e., semantic-based C\&C packet execution, could significantly improve safety rate and tracking success rate by more than 2 times and 4.5 times, respectively.
Comment: 7 pages. This paper has been submitted to the IEEE Wireless Communications Magazine
Safe Navigation in Unknown and Cluttered Environments via Direction-Aware Convex Free-Region Generation
Zhicheng Song, Yongjian Li, Kai Chen, Yulin Li, Fan Shi, Jun Ma
2604.23648v1
Safe Navigation in Unknown and Cluttered Environments via Direction-Aware Convex Free-Region Generation
Zhicheng Song, Yongjian Li, Kai Chen, Yulin Li, Fan Shi, Jun Ma
2604.23648v1
arXiv:2604.23648v1
•
2026-04-26
Convex free regions provide a structured and optimization-friendly representation of collision-free space for robot navigation in unknown and cluttered environments. However, existing methods typically enlarge local collision-free regions mainly according to surrounding obstacle geometry. In cluttered environments, such strategies may fail to generate regions that both accommodate robot geometry and preserve traversable extension along candidate motion directions, thereby limiting downstream traversal, especially in narrow passages. Even when such a region is available, safe motion generation remains challenging, because safety checking at discretized trajectory samples does not guarantee continuously collision-free motion when robot geometry is modeled explicitly. To address these issues, we propose a navigation framework that jointly incorporates candidate motion directions and robot geometry into convex free-region generation, and achieves continuously collision-free motion through continuous-safe trajectory generation. Within each region, the framework performs geometry-aware target pose selection and trajectory generation, together with Lipschitz-based continuous safety certification and local refinement. The resulting free regions and candidate motions are maintained in a region-based graph to support incremental planning. Quantitative results in cluttered 2D navigation scenarios show that the proposed method generates free regions better aligned with downstream traversal and enables reliable collision-free navigation, while additional 3D and real-world experiments on a quadrupedal robot and a UAV demonstrate the extensibility and practical applicability of the framework. The open-source project can be found at https://github.com/ZhichengSong6/FRGraph.
DextER: Language-driven Dexterous Grasp Generation with Embodied Reasoning
Junha Lee, Eunha Park, Minsu Cho
2601.16046v2
DextER: Language-driven Dexterous Grasp Generation with Embodied Reasoning
Junha Lee, Eunha Park, Minsu Cho
2601.16046v2
arXiv:2601.16046v2
•updated
•
2026-01-22
Language-driven dexterous grasp generation requires the models to understand task semantics, 3D geometry, and complex hand-object interactions. While vision-language models have been applied to this problem, existing approaches directly map observations to grasp parameters without intermediate reasoning about physical interactions. We present DextER, Dexterous Grasp Generation with Embodied Reasoning, which introduces contact-based embodied reasoning for multi-finger manipulation. Our key insight is that predicting which hand links contact where on the object surface provides an embodiment-aware intermediate representation, bridging task semantics with physical constraints. DextER autoregressively generates embodied contact tokens specifying which finger links contact where on the object surface, followed by grasp tokens encoding the hand configuration. On DexGYS, DextER achieves 67.14% success rate, outperforming state-of-the-art by 3.83 p.p. with 96.4% improvement in intention alignment. We also demonstrate steerable generation through partial contact specification, providing fine-grained control over grasp synthesis.
Comment: CVPR 2026, Project page: https://junha-l.github.io/dexter/
Move-Then-Operate: Behavioral Phasing for Human-Like Robotic Manipulation
Haoming Xu, Lei Lei, Jie Gu, Chu Tang, Jingmin Chen, Ruiqi Wang
2604.23620v1
Move-Then-Operate: Behavioral Phasing for Human-Like Robotic Manipulation
Haoming Xu, Lei Lei, Jie Gu, Chu Tang, Jingmin Chen, Ruiqi Wang
2604.23620v1
arXiv:2604.23620v1
•
2026-04-26
We present Move-Then-Operate, a Vision language action framework that explicitly decouples robotic manipulation into two distinct behavioral phases: coarse relocation (move) and contact-critical interaction (operate). Unlike monolithic policies that conflate these heterogeneous regimes, our architecture employs a dual-expert policy routed by a learnable phase selector, introducing a structural inductive bias that isolates phase-specific dynamics. Phase labels are automatically generated via an MLLM-based pipeline conditioned on lightweight contextual cues such as end-effector velocity and subtask decomposition to ensure alignment with human motor patterns. Evaluated on the RoboTwin2 benchmark, our method achieves an average success rate of $68.9\%$, outperforming the monolithic $π_0$ baseline by $24\%$. It matches or exceeds models trained on $10\times$ more data and reaches peak performance in $40\%$ fewer training steps, demonstrating that architectural disentanglement of move and operate phases is a highly effective and efficient strategy for mastering high-precision manipulation.
Comment: 15 pages, 10 figures
A Reconfigured Wheel-Legged Robot for Enhanced Steering and Adaptability
Zhicheng Song, Jinglan Xu, Chunxin Zheng, Yulin Li, Zhihai Bi, Jun Ma
2507.22345v2
A Reconfigured Wheel-Legged Robot for Enhanced Steering and Adaptability
Zhicheng Song, Jinglan Xu, Chunxin Zheng, Yulin Li, Zhihai Bi, Jun Ma
2507.22345v2
arXiv:2507.22345v2
•updated
•
2025-07-30
Wheel-legged robots integrate leg agility on rough terrain with wheel efficiency on flat ground. However, most existing designs do not fully capitalize on the benefits of both legged and wheeled structures, which limits overall system flexibility and efficiency. We present FLORES, a novel wheel-legged robot design featuring a distinctive front-leg configuration that sets it beyond standard design approaches. Specifically, FLORES replaces the conventional hip-roll degree of freedom (DoF) of the front leg with hip-yaw DoFs, and this allows for efficient movement on flat surfaces while ensuring adaptability when navigating complex terrains. This innovative design facilitates seamless transitions between different locomotion modes (i.e., legged locomotion and wheeled locomotion) and optimizes the performance across varied environments. To fully exploit \flores's mechanical capabilities, we develop a tailored reinforcement learning (RL) controller that adapts the Hybrid Internal Model (HIM) with a customized reward structure optimized for our unique mechanical configuration. This framework enables the generation of adaptive, multi-modal locomotion strategies that facilitate smooth transitions between wheeled and legged movements. Furthermore, our distinctive joint design enables the robot to exhibit novel and highly efficient locomotion gaits that capitalize on the synergistic advantages of both locomotion modes. Through comprehensive experiments, we demonstrate FLORES's enhanced steering capabilities, improved navigation efficiency, and versatile locomotion across various terrains. The open-source project can be found at https://github.com/ZhichengSong6/FLORES.
Tube Diffusion Policy: Reactive Visual-Tactile Policy Learning for Contact-rich Manipulation
Teng Xue, Alberto Rigo, Bingjian Huang, Jiayi Shen, Zhengtong Xu, Nick Colonnese, Amirhossein H. Memar
2604.23609v1
Tube Diffusion Policy: Reactive Visual-Tactile Policy Learning for Contact-rich Manipulation
Teng Xue, Alberto Rigo, Bingjian Huang, Jiayi Shen, Zhengtong Xu, Nick Colonnese, Amirhossein H. Memar
2604.23609v1
arXiv:2604.23609v1
•
2026-04-26
Contact-rich manipulation is central to many everyday human activities, requiring continuous adaptation to contact uncertainty and external disturbances through multi-modal perception, particularly vision and tactile feedback. While imitation learning has shown strong potential for learning complex manipulation behaviors, most existing approaches rely on action chunking, which fundamentally limits their ability to react to unforeseen observations during execution. This limitation becomes especially critical in contact-rich scenarios, where physical uncertainty and high-frequency tactile feedback demand rapid, reactive control. To address this challenge, we propose Tube Diffusion Policy (TDP), a novel reactive visual-tactile policy learning framework that bridges diffusion-based imitation learning with tube-based feedback control. By leveraging the expressive power of generative models, TDP learns an observation-conditioned feedback flow around nominal action chunks, forming an action tube that enables fast and adaptive reactions during execution. We evaluate TDP on the widely used Push-T benchmark and three additional challenging visual-tactile dexterous manipulation tasks. Across all benchmarks, TDP consistently outperforms state-of-the-art imitation learning baselines. Two real-world experiments further validate its robust reactivity under contact uncertainty and external disturbances. Moreover, the step-wise correction mechanism enabled by action tube significantly reduces the required denoising steps, making TDP well suited for real-time, high-frequency feedback control in contact-rich manipulation.
Learning to Identify Out-of-Distribution Objects for 3D LiDAR Anomaly Segmentation
Simone Mosco, Daniel Fusaro, Alberto Pretto
2604.23604v1
Learning to Identify Out-of-Distribution Objects for 3D LiDAR Anomaly Segmentation
Simone Mosco, Daniel Fusaro, Alberto Pretto
2604.23604v1
arXiv:2604.23604v1
•
2026-04-26
Understanding the surrounding environment is fundamental in autonomous driving and robotic perception. Distinguishing between known classes and previously unseen objects is crucial in real-world environments, as done in Anomaly Segmentation. However, research in the 3D field remains limited, with most existing approaches applying post-processing techniques from 2D vision. To cover this lack, we propose a new efficient approach that directly operates in the feature space, modeling the feature distribution of inlier classes to constrain anomalous samples. Moreover, the only publicly available 3D LiDAR anomaly segmentation dataset contains simple scenarios, with few anomaly instances, and exhibits a severe domain gap due to its sensor resolution. To bridge this gap, we introduce a set of mixed real-synthetic datasets for 3D LiDAR anomaly segmentation, built upon established semantic segmentation benchmarks, with multiple out-of-distribution objects and diverse, complex environments. Extensive experiments demonstrate that our approach achieves state-of-the-art and competitive results on the existing real-world dataset and the newly introduced mixed datasets, respectively, validating the effectiveness of our method and the utility of the proposed datasets. Code and datasets are available at https://simom0.github.io/lido-page/.
Comment: This paper has been accepted at the 2026 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)
ESPADA: Execution Speedup via Semantics Aware Demonstration Data Downsampling for Imitation Learning
Byung-ju Kim, Jinu Pahk, Chungwoo Lee, Jaejoon Kim, Jangha Lee, Theo Taeyeong Kim, Kyuhwan Shim, Jun Ki Lee, Byoung-Tak Zhang
2512.07371v3
ESPADA: Execution Speedup via Semantics Aware Demonstration Data Downsampling for Imitation Learning
Byung-ju Kim, Jinu Pahk, Chungwoo Lee, Jaejoon Kim, Jangha Lee, Theo Taeyeong Kim, Kyuhwan Shim, Jun Ki Lee, Byoung-Tak Zhang
2512.07371v3
arXiv:2512.07371v3
•updated
•
2025-12-08
Behavior-cloning based visuomotor policies enable precise manipulation but often inherit the slow, cautious tempo of human demonstrations, limiting practical deployment. However, prior studies on acceleration methods mainly rely on statistical or heuristic cues that ignore task semantics and can fail across diverse manipulation settings. We present ESPADA, a semantic and spatially aware framework that segments demonstrations using a VLM-LLM pipeline with 3D gripper-object relations, enabling aggressive downsampling only in non-critical segments while preserving precision-critical phases, without requiring extra data or architectural modifications, or any form of retraining. To scale from a single annotated episode to the full dataset, ESPADA propagates segment labels via Dynamic Time Warping (DTW) on dynamics-only features. Across both simulation and real-world experiments with ACT and DP baselines, ESPADA achieves approximately a 2x speed-up while maintaining success rates, narrowing the gap between human demonstrations and efficient robot control.
Comment: project page: https://project-espada.github.io/espada/
PhysCodeBench: Benchmarking Physics-Aware Symbolic Simulation of 3D Scenes via Self-Corrective Multi-Agent Refinement
Tianyidan Xie, Peiyu Wang, Yuyi Qian, Yuxuan Wang, Rui Ma, Ying Tai, Song Wu, Qian Wang, Lanjun Wang, Zili Yi
2604.23580v1
PhysCodeBench: Benchmarking Physics-Aware Symbolic Simulation of 3D Scenes via Self-Corrective Multi-Agent Refinement
Tianyidan Xie, Peiyu Wang, Yuyi Qian, Yuxuan Wang, Rui Ma, Ying Tai, Song Wu, Qian Wang, Lanjun Wang, Zili Yi
2604.23580v1
arXiv:2604.23580v1
•
2026-04-26
Physics-aware symbolic simulation of 3D scenes is critical for robotics, embodied AI, and scientific computing, requiring models to understand natural language descriptions of physical phenomena and translate them into executable simulation environments. While large language models (LLMs) excel at general code generation, they struggle with the semantic gap between physical descriptions and simulation implementation. We introduce PhysCodeBench, the first comprehensive benchmark for evaluating physics-aware symbolic simulation, comprising 700 manually-crafted diverse samples across mechanics, fluid dynamics, and soft-body physics with expert annotations. Our evaluation framework measures both code executability and physical accuracy through automated and visual assessment. Building on this, we propose a Self-Corrective Multi-Agent Refinement Framework (SMRF) with three specialized agents (simulation generator, error corrector, and simulation refiner) that collaborate iteratively with domain-specific validation to produce physically accurate simulations. SMRF achieves 67.7 points overall performance compared to 36.3 points for the best baseline among evaluated SOTA models, representing a 31.4-point improvement. Our analysis demonstrates that error correction is critical for accurate physics-aware symbolic simulation and that specialized multi-agent approaches significantly outperform single-agent methods across the tested physical domains.
EgoLive: A Large-Scale Egocentric Dataset from Real-World Human Tasks
Yihang Li, Xuelong Wei, Jingzhou Luo, Yingjing Xiao, Yibo Bai, Guangyuan Zhou, Teng Zou, Chenguang Gui, Jiajun Wen, He Zhang, Kangliang Chen, Xing Pan, Shuaiyan Liu, Daming Wang, Tao An, Jiayi Li, Shibo Jin, Wanwan Zhang, Tianyu Wang, Boren Wei, Zhixuan Huang, Fangsheng Liu, Ruodai Li, Hui Zhang, Anson Li, Yicheng Gong, Peng Cao, Jiaming Liang, Liang Lin
2604.23570v1
EgoLive: A Large-Scale Egocentric Dataset from Real-World Human Tasks
Yihang Li, Xuelong Wei, Jingzhou Luo, Yingjing Xiao, Yibo Bai, Guangyuan Zhou, Teng Zou, Chenguang Gui, Jiajun Wen, He Zhang, Kangliang Chen, Xing Pan, Shuaiyan Liu, Daming Wang, Tao An, Jiayi Li, Shibo Jin, Wanwan Zhang, Tianyu Wang, Boren Wei, Zhixuan Huang, Fangsheng Liu, Ruodai Li, Hui Zhang, Anson Li, Yicheng Gong, Peng Cao, Jiaming Liang, Liang Lin
2604.23570v1
arXiv:2604.23570v1
•
2026-04-26
The advancement of robot learning is currently hindered by the scarcity of large-scale, high-quality datasets. While established data collection methods such as teleoperation and universal manipulation interfaces dominate current datasets, they suffer from inherent limitations in scalability and real-world deployability. Human egocentric video collection, by contrast, has emerged as a promising approach to enable scalable, natural and in-the-wild data collection. As such, we present EgoLive, a large-scale, high-quality egocentric dataset designed explicitly for robot manipulation learning. EgoLive establishes three distinctive technical advantages over existing egocentric datasets: first, it represents the largest open-source annotated egocentric dataset focused on real-world task-oriented human routines to date; second, it delivers leading data quality via a customized head-mounted capture device and comprehensive high-precision multi-modal annotations; third, all data is collected exclusively in unconstrained real-world scenarios and encompasses vertical field human working data, including home service, retail, and other practical work scenarios, providing superior diversity and ecological validity. With the introduction of EgoLive, we aim to provide the research community with a scalable, high-quality dataset that accelerates breakthroughs in generalizable robotic models and facilitates the real-world deployment of robot systems.
Generative Control as Optimization: Time Unconditional Flow Matching for Adaptive and Robust Robotic Control
Zunzhe Zhang, Runhan Huang, Yicheng Liu, Shaoting Zhu, Linzhan Mou, Hang Zhao
2603.17834v2
Generative Control as Optimization: Time Unconditional Flow Matching for Adaptive and Robust Robotic Control
Zunzhe Zhang, Runhan Huang, Yicheng Liu, Shaoting Zhu, Linzhan Mou, Hang Zhao
2603.17834v2
arXiv:2603.17834v2
•updated
•
2026-03-18
Diffusion models and flow matching have become a cornerstone of robotic imitation learning, yet they suffer from a structural inefficiency where inference is often bound to a fixed integration schedule that is agnostic to state complexity. This paradigm forces the policy to expend the same computational budget on trivial motions as it does on complex tasks. We introduce Generative Control as Optimization (GeCO), a time-unconditional framework that transforms action synthesis from trajectory integration into iterative optimization. GeCO learns a stationary velocity field in the action-sequence space where expert behaviors form stable attractors. Consequently, test-time inference becomes an adaptive process that allocates computation based on convergence--exiting early for simple states while refining longer for difficult ones. Furthermore, this stationary geometry yields an intrinsic, training-free safety signal, as the field norm at the optimized action serves as a robust out-of-distribution (OOD) detector, remaining low for in-distribution states while significantly increasing for anomalies. We validate GeCO on standard simulation benchmarks and demonstrate seamless scaling to pi0-series Vision-Language-Action (VLA) models. As a plug-and-play replacement for standard flow-matching heads, GeCO improves success rates and efficiency with an optimization-native mechanism for safe deployment. Video and code can be found at https://hrh6666.github.io/GeCO/
Comment: 18 pages, 6 figures
Advancing Remote Medical Palpation through Cognition and Emotion
Matti Itkonen, Shotaro Okajima, Sayako Ueda, Alvaro Costa-Garcia, Yang Ningjia, Tadatoshi Kurogi, Takeshi Fujiwara, Shigeru Kurimoto, Shintaro Oyama, Masaomi Saeki, Michiro Yamamoto, Hidemasa Yoneda, Hitoshi Hirata, Shingo Shimoda
2407.05595v3
Advancing Remote Medical Palpation through Cognition and Emotion
Matti Itkonen, Shotaro Okajima, Sayako Ueda, Alvaro Costa-Garcia, Yang Ningjia, Tadatoshi Kurogi, Takeshi Fujiwara, Shigeru Kurimoto, Shintaro Oyama, Masaomi Saeki, Michiro Yamamoto, Hidemasa Yoneda, Hitoshi Hirata, Shingo Shimoda
2407.05595v3
arXiv:2407.05595v3
•updated
•
2024-07-08
Medical palpation is more than force transmission. It is a bidirectional cognitive and emotional exchange between doctor and patient. We model two complementary touch pathways: active touch by the doctor (kinesthetic and tactile) and passive touch by the patient (subjective and emotional). We use this framework to design a mixed-reality telepalpation prototype and evaluate it with 14 experienced clinicians serving as both doctors and patients across 391 trials. Touch location was transmitted reliably across participants, while force perception showed systematic inter-individual variation, suggesting that force alone is insufficient to characterize the palpation experience.
RobotPan: A 360$^\circ$ Surround-View Robotic Vision System for Embodied Perception
Jiahao Ma, Qiang Zhang, Peiran Liu, Zeran Su, Pihai Sun, Gang Han, Wen Zhao, Wei Cui, Zhang Zhang, Zhiyuan Xu, Renjing Xu, Jian Tang, Miaomiao Liu, Yijie Guo
2604.13476v2
RobotPan: A 360$^\circ$ Surround-View Robotic Vision System for Embodied Perception
Jiahao Ma, Qiang Zhang, Peiran Liu, Zeran Su, Pihai Sun, Gang Han, Wen Zhao, Wei Cui, Zhang Zhang, Zhiyuan Xu, Renjing Xu, Jian Tang, Miaomiao Liu, Yijie Guo
2604.13476v2
arXiv:2604.13476v2
•updated
•
2026-04-15
Surround-view perception is increasingly important for robotic navigation and loco-manipulation, especially in human-in-the-loop settings such as teleoperation, data collection, and emergency takeover. However, current robotic visual interfaces are often limited to narrow forward-facing views, or, when multiple on-board cameras are available, require cumbersome manual switching that interrupts the operator's workflow. Both configurations suffer from motion-induced jitter that causes simulator sickness in head-mounted displays. We introduce a surround-view robotic vision system that combines six cameras with LiDAR to provide full 360$^\circ$ visual coverage, while meeting the geometric and real-time constraints of embodied deployment. We further present \textsc{RobotPan}, a feed-forward framework that predicts \emph{metric-scaled} and \emph{compact} 3D Gaussians from calibrated sparse-view inputs for real-time rendering, reconstruction, and streaming. \textsc{RobotPan} lifts multi-view features into a unified spherical coordinate representation and decodes Gaussians using hierarchical spherical voxel priors, allocating fine resolution near the robot and coarser resolution at larger radii to reduce computational redundancy without sacrificing fidelity. To support long sequences, our online fusion updates dynamic content while preventing unbounded growth in static regions by selectively updating appearance. Finally, we release a multi-sensor dataset tailored to 360$^\circ$ novel view synthesis and metric 3D reconstruction for robotics, covering navigation, manipulation, and locomotion on real platforms. Experiments show that \textsc{RobotPan} achieves competitive quality against prior feed-forward reconstruction and view-synthesis methods while producing substantially fewer Gaussians, enabling practical real-time embodied deployment.
Comment: Project website: https://robotpan.github.io/
Large Language Model based Interactive Decision-Making for Autonomous Driving
Xinwei Dong, Jiyang Li, Jiabin Xie, Yang Yi, Tianshang Jia, Shiyu Fang, Ye Tian, Peng Hang
2604.23513v1
Large Language Model based Interactive Decision-Making for Autonomous Driving
Xinwei Dong, Jiyang Li, Jiabin Xie, Yang Yi, Tianshang Jia, Shiyu Fang, Ye Tian, Peng Hang
2604.23513v1
arXiv:2604.23513v1
•
2026-04-26
In high-conflict mixed-traffic scenarios involving human-driven and autonomous vehicles, most existing autonomous driving systems default to overly conservative behaviors, lack proactive interaction, and consequently suffer from limited public acceptance. To mitigate intent misunderstandings and decision failures, we present a Large Language Model based interactive decision-making framework that augments scene understanding and intent-aware interaction to jointly improve safety and efficiency. The approach uses Object-Process Methodology to semantically model complex multi-vehicle scenes, abstracting low-level perceptual data into objects, processes, and relations, thereby streamlining reasoning over latent causal structure. Building on this representation, the Large Language Model parses both explicit and implicit intents of surrounding agents and, under jointly enforced safety and efficiency constraints, selects candidate maneuvers. We further generate perturbed trajectory candidates via Monte Carlo sampling and evaluate them to obtain an optimized executable trajectory. To foster transparency and coordination with nearby road users, the final decision is translated by the Large Language Model into concise natural-language messages and broadcast through an external Human-Machine Interface, completing a closed loop from scene understanding to action to language. Experiments in a cluster driving simulator demonstrate that the proposed method outperforms traditional baselines across safety, comfort, and efficiency metrics, while a Turing-test-style evaluation indicates a high degree of human-likeness in decision making. Besides, these results suggest that coupling semantic scene abstraction with Large Language Model mediated intent reasoning and language-based eHMI communication offers a practical pathway toward interactive, trustworthy autonomous driving in dense mixed traffic.
Comment: Accepted by Journal of Traffic and Transportation Engineering (English Edition)
Video World Models
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默认显示 5 篇
Building a Precise Video Language with Human-AI Oversight
Zhiqiu Lin, Chancharik Mitra, Siyuan Cen, Isaac Li, Yuhan Huang, Yu Tong Tiffany Ling, Hewei Wang, Irene Pi, Shihang Zhu, Ryan Rao, George Liu, Jiaxi Li, Ruojin Li, Yili Han, Yilun Du, Deva Ramanan
2604.21718v2
Building a Precise Video Language with Human-AI Oversight
Zhiqiu Lin, Chancharik Mitra, Siyuan Cen, Isaac Li, Yuhan Huang, Yu Tong Tiffany Ling, Hewei Wang, Irene Pi, Shihang Zhu, Ryan Rao, George Liu, Jiaxi Li, Ruojin Li, Yili Han, Yilun Du, Deva Ramanan
2604.21718v2
arXiv:2604.21718v2
•updated
•
2026-04-22
Video-language models (VLMs) learn to reason about the dynamic visual world through natural language. We introduce a suite of open datasets, benchmarks, and recipes for scalable oversight that enable precise video captioning. First, we define a structured specification for describing subjects, scenes, motion, spatial, and camera dynamics, grounded by hundreds of carefully defined visual primitives developed with professional video creators such as filmmakers. Next, to curate high-quality captions, we introduce CHAI (Critique-based Human-AI Oversight), a framework where trained experts critique and revise model-generated pre-captions into improved post-captions. This division of labor improves annotation accuracy and efficiency by offloading text generation to models, allowing humans to better focus on verification. Additionally, these critiques and preferences between pre- and post-captions provide rich supervision for improving open-source models (Qwen3-VL) on caption generation, reward modeling, and critique generation through SFT, DPO, and inference-time scaling. Our ablations show that critique quality in precision, recall, and constructiveness, ensured by our oversight framework, directly governs downstream performance. With modest expert supervision, the resulting model outperforms closed-source models such as Gemini-3.1-Pro. Finally, we apply our approach to re-caption large-scale professional videos (e.g., films, commercials, games) and fine-tune video generation models such as Wan to better follow detailed prompts of up to 400 words, achieving finer control over cinematography including camera motion, angle, lens, focus, point of view, and framing. Our results show that precise specification and human-AI oversight are key to professional-level video understanding and generation. Data and code are available on our project page: https://linzhiqiu.github.io/papers/chai/
Comment: CVPR 2026 Highlight. Project page: https://linzhiqiu.github.io/papers/chai/
AMAVA: Adaptive Motion-Aware Video-to-Audio Framework for Visually-Impaired Assistance
Benjamin Klein, Kazi Ruslan Rahman, Sanchita Ghose
2604.23909v1
AMAVA: Adaptive Motion-Aware Video-to-Audio Framework for Visually-Impaired Assistance
Benjamin Klein, Kazi Ruslan Rahman, Sanchita Ghose
2604.23909v1
arXiv:2604.23909v1
•
2026-04-26
Navigational aids for blind and low vision individuals struggle conveying dynamic real-world environments, leading to cognitive overload from continuous, undifferentiated feedback. We present AMAVA, a novel real-time video-to-audio framework that converts mobile device video into contextually relevant sound effects or text-to-speech descriptions. We propose a motion-aware pipeline using a lightweight AI classification model to distinguish between low and high-movement scenes followed by a real-time text-to-audio synthesis pipeline to enhance environmental perception more efficiently. In static environments, AMAVA generates spoken audio scene descriptions for situational awareness. In high-movement situations, it prioritizes safety by delivering sound cues, such as spoken hazard alerts and environmental sound effects. These audio outputs are produced by a decoder-only transformer-based vision-language model with mixture-of-experts and cross-modal attention for visual understanding, in conjunction with neural text-to-speech and natural sound synthesis networks. The proposed framework uses prompt-based caching and category-specific throttling to avoid auditory clutter and minimize latency. We present a comprehensive evaluation of the system, including a real-time navigation study comparing a white cane alone versus with AMAVA, that shows a significant increase in user confidence and perceived safety.
Comment: 8 pages, 7 figures. Published in the Proceedings of the 15th International Conference on Pattern Recognition Applications and Methods (ICPRAM 2026), pages 282--289
MuSS: A Large-Scale Dataset and Cinematic Narrative Benchmark for Multi-Shot Subject-to-Video Generation
Haojie Zhang, Di Wu, Bingyan Liu, Linjie Zhong, Yuancheng Wei, Xingsong Ye, Nanqing Liu, Yaling Liang
2604.23789v1
MuSS: A Large-Scale Dataset and Cinematic Narrative Benchmark for Multi-Shot Subject-to-Video Generation
Haojie Zhang, Di Wu, Bingyan Liu, Linjie Zhong, Yuancheng Wei, Xingsong Ye, Nanqing Liu, Yaling Liang
2604.23789v1
arXiv:2604.23789v1
•
2026-04-26
While video foundation models excel at single-shot generation, real-world cinematic storytelling inherently relies on complex multi-shot sequencing. Further progress is constrained by the absence of datasets that address three core challenges: authentic narrative logic, spatiotemporal text-video alignment conflicts, and the "copy-paste" dilemma prevalent in Subject-to-Video (S2V) generation. To bridge this gap, we introduce MuSS, a large-scale, dual-track dataset tailored for multi-shot video and S2V generation. Sourced from over 3,000 movies, MuSS explicitly supports both complex montage transitions and subject-centric narratives. To construct this dataset, we pioneer a progressive captioning pipeline that eliminates contextual conflicts by ensuring local shot-level accuracy before enforcing global narrative coherence. Crucially, we implement a cross-shot matching mechanism to fundamentally eradicate the S2V copy-paste shortcut. Alongside the dataset, we propose the Cinematic Narrative Benchmark, featuring a visual-logic-driven paradigm and a novel Anti-Copy-Paste Variance (ACP-Var) metric to rigorously assess continuous storytelling and 3D structural consistency. Extensive experiments demonstrate that while current baselines struggle with continuous narrative logic or degenerate into trivial 2D sticker generators, our MuSS-augmented model achieves state-of-the-art narrative effectiveness and cross-shot identity preservation.
Comment: 17 pages, 9 figues
ClawMark: A Living-World Benchmark for Multi-Turn, Multi-Day, Multimodal Coworker Agents
Fanqing Meng, Lingxiao Du, Zijian Wu, Guanzheng Chen, Xiangyan Liu, Jiaqi Liao, Chonghe Jiang, Zhenglin Wan, Jiawei Gu, Pengfei Zhou, Rui Huang, Ziqi Zhao, Shengyuan Ding, Ailing Yu, Bo Peng, Bowei Xia, Hao Sun, Haotian Liang, Ji Xie, Jiajun Chen, Jiajun Song, Liu Yang, Ming Xu, Qionglin Qiu, Runhao Fu, Shengfang Zhai, Shijian Wang, Tengfei Ma, Tianyi Wu, Weiyang Jin, Yan Wang, Yang Dai, Yao Lai, Youwei Shu, Yue Liu, Yunzhuo Hao, Yuwei Niu, Jinkai Huang, Jiayuan Zhuo, Zhennan Shen, Linyu Wu, Cihang Xie, Yuyin Zhou, Jiaheng Zhang, Zeyu Zheng, Mengkang Hu, Michael Qizhe Shieh
2604.23781v1
ClawMark: A Living-World Benchmark for Multi-Turn, Multi-Day, Multimodal Coworker Agents
Fanqing Meng, Lingxiao Du, Zijian Wu, Guanzheng Chen, Xiangyan Liu, Jiaqi Liao, Chonghe Jiang, Zhenglin Wan, Jiawei Gu, Pengfei Zhou, Rui Huang, Ziqi Zhao, Shengyuan Ding, Ailing Yu, Bo Peng, Bowei Xia, Hao Sun, Haotian Liang, Ji Xie, Jiajun Chen, Jiajun Song, Liu Yang, Ming Xu, Qionglin Qiu, Runhao Fu, Shengfang Zhai, Shijian Wang, Tengfei Ma, Tianyi Wu, Weiyang Jin, Yan Wang, Yang Dai, Yao Lai, Youwei Shu, Yue Liu, Yunzhuo Hao, Yuwei Niu, Jinkai Huang, Jiayuan Zhuo, Zhennan Shen, Linyu Wu, Cihang Xie, Yuyin Zhou, Jiaheng Zhang, Zeyu Zheng, Mengkang Hu, Michael Qizhe Shieh
2604.23781v1
arXiv:2604.23781v1
•
2026-04-26
Language-model agents are increasingly used as persistent coworkers that assist users across multiple working days. During such workflows, the surrounding environment may change independently of the agent: new emails arrive, calendar entries shift, knowledge-base records are updated, and evidence appears across images, scanned PDFs, audio, video, and spreadsheets. Existing benchmarks do not adequately evaluate this setting because they typically run within a single static episode and remain largely text-centric. We introduce \bench{}, a benchmark for coworker agents built around multi-turn multi-day tasks, a stateful sandboxed service environment whose state evolves between turns, and rule-based verification. The current release contains 100 tasks across 13 professional scenarios, executed against five stateful sandboxed services (filesystem, email, calendar, knowledge base, spreadsheet) and scored by 1537 deterministic Python checkers over post-execution service state; no LLM-as-judge is invoked during scoring. We benchmark seven frontier agent systems. The strongest model reaches 75.8 weighted score, but the best strict Task Success is only 20.0\%, indicating that partial progress is common while complete end-to-end workflow completion remains rare. Turn-level analysis shows that performance drops after the first exogenous environment update, highlighting adaptation to changing state as a key open challenge. We release the benchmark, evaluation harness, and construction pipeline to support reproducible coworker-agent evaluation.
Comment: github repo: https://github.com/evolvent-ai/ClawMark
ZID-Net: Zero-Inference Diffusion Prior Decoupling Network for Single Image Dehazing
Xinheng Li, Minghao Chen, Mengqing Wu, Yan Liu, Guanying Huo
2604.23709v1
ZID-Net: Zero-Inference Diffusion Prior Decoupling Network for Single Image Dehazing
Xinheng Li, Minghao Chen, Mengqing Wu, Yan Liu, Guanying Huo
2604.23709v1
arXiv:2604.23709v1
•
2026-04-26
Single image dehazing is often constrained by a trade-off between restoration quality and computational efficiency. While efficient, CNN networks struggle to learn robust priors for dense and non-homogeneous haze. Conversely, diffusion models provide strong generative priors but suffer from severe inference latency and sampling instability. To address these limitations, we propose ZID-Net, a novel framework that explicitly decouples diffusion supervision from feed-forward inference. For efficient inference, we design a frequency-spatial decoupled feed-forward backbone. Within this backbone, a Channel-Spatial Laplacian Mask (CSLM) filters haze-amplified noise to extract purified structural details, while Lightweight Global Context Blocks (LGCBs) establish long-range spatial dependencies to capture the global variations of haze. A Dynamic Feature Arbitration Block (DFAB) then adaptively fuses these semantic and structural features for robust reconstruction. To provide this backbone with physical priors without the inference cost, we introduce a Zero-Inference Prior Propagation Head (ZI-PPH) during training. ZI-PPH leverages a conditional diffusion process to predict residual noise, providing degradation-aware structural supervision to the backbone. By discarding the diffusion branch at test time, ZID-Net integrates diffusion priors into a pure feed-forward architecture for accurate and efficient restoration. ZID-Net achieves 40.75 dB PSNR on the synthetic RESIDE dataset and outperforms existing methods with a 1.13 dB gain on real-world datasets. Additionally, it yields a 3.06 dB PSNR gain on the StateHaze1k remote sensing dataset with an inference time of just 19.35 ms. The project code is available at: https://github.com/XoomitLXH/ZID-Net.
Comment: Submitted to Neurocomputing. Includes 12 figures and 8 tables
EgoLive: A Large-Scale Egocentric Dataset from Real-World Human Tasks
Yihang Li, Xuelong Wei, Jingzhou Luo, Yingjing Xiao, Yibo Bai, Guangyuan Zhou, Teng Zou, Chenguang Gui, Jiajun Wen, He Zhang, Kangliang Chen, Xing Pan, Shuaiyan Liu, Daming Wang, Tao An, Jiayi Li, Shibo Jin, Wanwan Zhang, Tianyu Wang, Boren Wei, Zhixuan Huang, Fangsheng Liu, Ruodai Li, Hui Zhang, Anson Li, Yicheng Gong, Peng Cao, Jiaming Liang, Liang Lin
2604.23570v1
EgoLive: A Large-Scale Egocentric Dataset from Real-World Human Tasks
Yihang Li, Xuelong Wei, Jingzhou Luo, Yingjing Xiao, Yibo Bai, Guangyuan Zhou, Teng Zou, Chenguang Gui, Jiajun Wen, He Zhang, Kangliang Chen, Xing Pan, Shuaiyan Liu, Daming Wang, Tao An, Jiayi Li, Shibo Jin, Wanwan Zhang, Tianyu Wang, Boren Wei, Zhixuan Huang, Fangsheng Liu, Ruodai Li, Hui Zhang, Anson Li, Yicheng Gong, Peng Cao, Jiaming Liang, Liang Lin
2604.23570v1
arXiv:2604.23570v1
•
2026-04-26
The advancement of robot learning is currently hindered by the scarcity of large-scale, high-quality datasets. While established data collection methods such as teleoperation and universal manipulation interfaces dominate current datasets, they suffer from inherent limitations in scalability and real-world deployability. Human egocentric video collection, by contrast, has emerged as a promising approach to enable scalable, natural and in-the-wild data collection. As such, we present EgoLive, a large-scale, high-quality egocentric dataset designed explicitly for robot manipulation learning. EgoLive establishes three distinctive technical advantages over existing egocentric datasets: first, it represents the largest open-source annotated egocentric dataset focused on real-world task-oriented human routines to date; second, it delivers leading data quality via a customized head-mounted capture device and comprehensive high-precision multi-modal annotations; third, all data is collected exclusively in unconstrained real-world scenarios and encompasses vertical field human working data, including home service, retail, and other practical work scenarios, providing superior diversity and ecological validity. With the introduction of EgoLive, we aim to provide the research community with a scalable, high-quality dataset that accelerates breakthroughs in generalizable robotic models and facilitates the real-world deployment of robot systems.
Spatiotemporal Degradation-Aware 3D Gaussian Splatting for Realistic Underwater Scene Reconstruction
Shaohua Liu, Ning Gao, Zuoya Gu, Hongkun Dou, Yue Deng, Hongjue Li
2604.23551v1
Spatiotemporal Degradation-Aware 3D Gaussian Splatting for Realistic Underwater Scene Reconstruction
Shaohua Liu, Ning Gao, Zuoya Gu, Hongkun Dou, Yue Deng, Hongjue Li
2604.23551v1
arXiv:2604.23551v1
•
2026-04-26
Reconstructing realistic underwater scenes from underwater video remains a meaningful yet challenging task in the multimedia domain. The inherent spatiotemporal degradations in underwater imaging, including caustics, flickering, attenuation, and backscattering, frequently result in inaccurate geometry and appearance in existing 3D reconstruction methods. While a few recent works have explored underwater degradation-aware reconstruction, they often address either spatial or temporal degradation alone, falling short in more real-world underwater scenarios where both types of degradation occur. We propose MarineSTD-GS, a novel 3D Gaussian Splatting-based framework that explicitly models both temporal and spatial degradations for realistic underwater scene reconstruction. Specifically, we introduce two paired Gaussian primitives: Intrinsic Gaussians represent the true scene, while Degraded Gaussians render the degraded observations. The color of each Degraded Gaussian is physically derived from its paired Intrinsic Gaussian via a Spatiotemporal Degradation Modeling (SDM) module, enabling self-supervised disentanglement of realistic appearance from degraded images. To ensure stable training and accurate geometry, we further propose a Depth-Guided Geometry Loss and a Multi-Stage Optimization strategy. We also construct a simulated benchmark with diverse spatial and temporal degradations and ground-truth appearances for comprehensive evaluation. Experiments on both simulated and real-world datasets show that MarineSTD-GS robustly handles spatiotemporal degradations and outperforms existing methods in novel view synthesis with realistic, water-free scene appearances.
Comment: 12 pages, 10 figures, 6 tables. Author version of the paper published in Proceedings of ACM Multimedia 2025
SceneScribe-1M: A Large-Scale Video Dataset with Comprehensive Geometric and Semantic Annotations
Yunnan Wang, Kecheng Zheng, Jianyuan Wang, Minghao Chen, David Novotny, Christian Rupprecht, Yinghao Xu, Xing Zhu, Wenjun Zeng, Xin Jin, Yujun Shen
2604.07990v2
SceneScribe-1M: A Large-Scale Video Dataset with Comprehensive Geometric and Semantic Annotations
Yunnan Wang, Kecheng Zheng, Jianyuan Wang, Minghao Chen, David Novotny, Christian Rupprecht, Yinghao Xu, Xing Zhu, Wenjun Zeng, Xin Jin, Yujun Shen
2604.07990v2
arXiv:2604.07990v2
•updated
•
2026-04-09
The convergence of 3D geometric perception and video synthesis has created an unprecedented demand for large-scale video data that is rich in both semantic and spatio-temporal information. While existing datasets have advanced either 3D understanding or video generation, a significant gap remains in providing a unified resource that supports both domains at scale. To bridge this chasm, we introduce SceneScribe-1M, a new large-scale, multi-modal video dataset. It comprises one million in-the-wild videos, each meticulously annotated with detailed textual descriptions, precise camera parameters, dense depth maps, and consistent 3D point tracks. We demonstrate the versatility and value of SceneScribe-1M by establishing benchmarks across a wide array of downstream tasks, including monocular depth estimation, scene reconstruction, and dynamic point tracking, as well as generative tasks such as text-to-video synthesis, with or without camera control. By open-sourcing SceneScribe-1M, we aim to provide a comprehensive benchmark and a catalyst for research, fostering the development of models that can both perceive the dynamic 3D world and generate controllable, realistic video content.
Comment: Accepted by CVPR 2026
Emotion-Conditioned Short-Horizon Human Pose Forecasting with a Lightweight Predictive World Model
Jingni Huang, Peter Bloodsworth
2604.23532v1
Emotion-Conditioned Short-Horizon Human Pose Forecasting with a Lightweight Predictive World Model
Jingni Huang, Peter Bloodsworth
2604.23532v1
arXiv:2604.23532v1
•
2026-04-26
Short-term human pose prediction plays a crucial role in interactive systems, assistive robots, and emotion-aware human-computer interaction[1-3]. While current trajectory prediction models primarily rely on geometric motion cues, they often overlook the underlying emotional signals influencing human motion dynamics[4-5]. This paper investigates whether facial expression-derived emotion embeddings can provide auxiliary conditional signals for short-term pose prediction. To further evaluate multimodal conditionation in a recursive prediction setting, we propose a lightweight autoregressive predictive world model that performs 15-step rolling pose prediction. This framework combines pose keypoints with emotion embeddings through a learnable gating mechanism and performs autoregressive unfolding prediction using a recurrent sequence model based on a two-layer LSTM architecture. Experiments were conducted on two small-scale pose-emotion video datasets: controlled motion sequences with minimal facial expression changes and, natural emotion-driven motion sequences with considerable facial expression changes. The results show that simple multimodal fusion does not consistently improve prediction accuracy, while normalized gating fusion significantly enhances the performance of emotion-driven motion sequences. Furthermore, counterfactual perturbation experiments demonstrate that the predicted trajectory exhibits measurable sensitivity to changes in multimodal input, suggesting that facial expression embeddings act as auxiliary conditional signals rather than redundant features. In summary, these results indicate that incorporating facial expression-derived emotion embeddings into emotion-conditional short-term pose prediction based on a lightweight predictive world model architecture is a feasible approach.
Motion-aware Contrastive Learning for Temporal Panoptic Scene Graph Generation
Thong Thanh Nguyen, Xiaobao Wu, Yi Bin, Cong-Duy T Nguyen, See-Kiong Ng, Anh Tuan Luu
2412.07160v3
Motion-aware Contrastive Learning for Temporal Panoptic Scene Graph Generation
Thong Thanh Nguyen, Xiaobao Wu, Yi Bin, Cong-Duy T Nguyen, See-Kiong Ng, Anh Tuan Luu
2412.07160v3
arXiv:2412.07160v3
•updated
•
2024-12-10
To equip artificial intelligence with a comprehensive understanding towards a temporal world, video and 4D panoptic scene graph generation abstracts visual data into nodes to represent entities and edges to capture temporal relations. Existing methods encode entity masks tracked across temporal dimensions (mask tubes), then predict their relations with temporal pooling operation, which does not fully utilize the motion indicative of the entities' relation. To overcome this limitation, we introduce a contrastive representation learning framework that focuses on motion pattern for temporal scene graph generation. Firstly, our framework encourages the model to learn close representations for mask tubes of similar subject-relation-object triplets. Secondly, we seek to push apart mask tubes from their temporally shuffled versions. Moreover, we also learn distant representations for mask tubes belonging to the same video but different triplets. Extensive experiments show that our motion-aware contrastive framework significantly improves state-of-the-art methods on both video and 4D datasets. Code is available at: https://github.com/nguyentthong/motion-contrastive-sgg
Comment: Accepted at AAAI 2025
Embodied Intelligence
11
默认显示 5 篇
Affordance-R1: Reinforcement Learning for Generalizable Affordance Reasoning in Multimodal Large Language Model
Hanqing Wang, Shaoyang Wang, Yiming Zhong, Zemin Yang, Jiamin Wang, Zhiqing Cui, Jiahao Yuan, Yifan Han, Mingyu Liu, Yuexin Ma
2508.06206v4
Affordance-R1: Reinforcement Learning for Generalizable Affordance Reasoning in Multimodal Large Language Model
Hanqing Wang, Shaoyang Wang, Yiming Zhong, Zemin Yang, Jiamin Wang, Zhiqing Cui, Jiahao Yuan, Yifan Han, Mingyu Liu, Yuexin Ma
2508.06206v4
arXiv:2508.06206v4
•updated
•
2025-08-08
Affordance grounding focuses on predicting the specific regions of objects that are associated with the actions to be performed by robots. It plays a vital role in the fields of human-robot interaction, human-object interaction, embodied manipulation, and embodied perception. Existing models often neglect the affordance shared among different objects because they lack the Chain-of-Thought(CoT) reasoning abilities, limiting their out-of-domain (OOD) generalization and explicit reasoning capabilities. To address these challenges, we propose Affordance-R1, the first unified affordance grounding framework that integrates cognitive CoT guided Group Relative Policy Optimization (GRPO) within a reinforcement learning paradigm. Specifically, we designed a sophisticated affordance function, which contains format, perception, and cognition rewards to effectively guide optimization directions. Furthermore, we constructed a high-quality affordance-centric reasoning dataset, ReasonAff, to support training. Trained exclusively via reinforcement learning with GRPO and without explicit reasoning data, Affordance-R1 achieves robust zero-shot generalization and exhibits emergent test-time reasoning capabilities. Comprehensive experiments demonstrate that our model outperforms well-established methods and exhibits open-world generalization. To the best of our knowledge, Affordance-R1 is the first to integrate GRPO-based RL with reasoning into affordance reasoning. The code of our method and our dataset is released on https://github.com/hq-King/Affordance-R1.
An AI-Based Supervisory Measurement Integrity Validation Layer for Cyber-Resilient AC/DC Protection in Inverter-Based Microgrids
Ahmad Mohammad Saber, Ahmed Saber Refae, Davor Svetinovic, Hatem Zeineldin, Amr Youssef, Ehab F. El-Saadany, Deepa Kundur
2604.23666v1
An AI-Based Supervisory Measurement Integrity Validation Layer for Cyber-Resilient AC/DC Protection in Inverter-Based Microgrids
Ahmad Mohammad Saber, Ahmed Saber Refae, Davor Svetinovic, Hatem Zeineldin, Amr Youssef, Ehab F. El-Saadany, Deepa Kundur
2604.23666v1
arXiv:2604.23666v1
•
2026-04-26
Line current differential relays (LCDRs) are measurement-driven relays that rely on time-synchronized multi-phase current waveforms to infer internal faults in AC and DC power networks. In inverter-based microgrids, however, the increasing reliance on digitally communicated measurements exposes LCDRs to false-data injection attacks (FDIAs), in which adversaries manipulate remote measurement streams to create protection-triggering yet physically inconsistent current trajectories. This paper addresses this emerging measurement integrity problem by introducing a measurement integrity validation scheme that operates as a supervisory instrumentation layer for modern LCDRs. The proposed scheme interprets short windows of synchronized instantaneous current measurements recorded during relay operation and assesses their physical consistency to distinguish genuine fault-induced trajectories from cyber-manipulated measurement streams. A recurrent neural network is trained offline using only relay-available current measurements and exploits the temporal structure of differential current waveforms, which remains informative in inverter-dominated systems where current magnitude is no longer a reliable observable. The method requires no additional sensors, auxiliary protection elements, or prior knowledge of network topology, and is applicable to both AC and DC LCDRs without structural modification. The proposed measurement validation scheme is evaluated on an islanded inverter-based microgrid under a comprehensive set of fault and FDIA scenarios, demonstrating high detection accuracy while preserving relay dependability. Hardware-in-the-loop validation using an OPAL-RT real-time simulator confirms that the scheme satisfies protection timing constraints and can operate in real time under realistic operating conditions.
DextER: Language-driven Dexterous Grasp Generation with Embodied Reasoning
Junha Lee, Eunha Park, Minsu Cho
2601.16046v2
DextER: Language-driven Dexterous Grasp Generation with Embodied Reasoning
Junha Lee, Eunha Park, Minsu Cho
2601.16046v2
arXiv:2601.16046v2
•updated
•
2026-01-22
Language-driven dexterous grasp generation requires the models to understand task semantics, 3D geometry, and complex hand-object interactions. While vision-language models have been applied to this problem, existing approaches directly map observations to grasp parameters without intermediate reasoning about physical interactions. We present DextER, Dexterous Grasp Generation with Embodied Reasoning, which introduces contact-based embodied reasoning for multi-finger manipulation. Our key insight is that predicting which hand links contact where on the object surface provides an embodiment-aware intermediate representation, bridging task semantics with physical constraints. DextER autoregressively generates embodied contact tokens specifying which finger links contact where on the object surface, followed by grasp tokens encoding the hand configuration. On DexGYS, DextER achieves 67.14% success rate, outperforming state-of-the-art by 3.83 p.p. with 96.4% improvement in intention alignment. We also demonstrate steerable generation through partial contact specification, providing fine-grained control over grasp synthesis.
Comment: CVPR 2026, Project page: https://junha-l.github.io/dexter/
AI Security Beyond Core Domains: Resume Screening as a Case Study of Adversarial Vulnerabilities in Specialized LLM Applications
Honglin Mu, Jinghao Liu, Kaiyang Wan, Rui Xing, Xiuying Chen, Timothy Baldwin, Wanxiang Che
2512.20164v2
AI Security Beyond Core Domains: Resume Screening as a Case Study of Adversarial Vulnerabilities in Specialized LLM Applications
Honglin Mu, Jinghao Liu, Kaiyang Wan, Rui Xing, Xiuying Chen, Timothy Baldwin, Wanxiang Che
2512.20164v2
arXiv:2512.20164v2
•updated
•
2025-12-23
Large Language Models (LLMs) excel at text comprehension and generation, making them ideal for automated tasks like code review and content moderation. However, our research identifies a vulnerability: LLMs can be manipulated by "adversarial instructions" hidden in input data, such as resumes or code, causing them to deviate from their intended task. Notably, while defenses may exist for mature domains such as code review, they are often absent in other common applications such as resume screening and peer review. This paper introduces a benchmark to assess this vulnerability in resume screening, revealing attack success rates exceeding 80% for certain attack types. We evaluate two defense mechanisms: prompt-based defenses achieve 10.1% attack reduction with 12.5% false rejection increase, while our proposed FIDS (Foreign Instruction Detection through Separation) using LoRA adaptation achieves 15.4% attack reduction with 10.4% false rejection increase. The combined approach provides 26.3% attack reduction, demonstrating that training-time defenses outperform inference-time mitigations in both security and utility preservation.
Move-Then-Operate: Behavioral Phasing for Human-Like Robotic Manipulation
Haoming Xu, Lei Lei, Jie Gu, Chu Tang, Jingmin Chen, Ruiqi Wang
2604.23620v1
Move-Then-Operate: Behavioral Phasing for Human-Like Robotic Manipulation
Haoming Xu, Lei Lei, Jie Gu, Chu Tang, Jingmin Chen, Ruiqi Wang
2604.23620v1
arXiv:2604.23620v1
•
2026-04-26
We present Move-Then-Operate, a Vision language action framework that explicitly decouples robotic manipulation into two distinct behavioral phases: coarse relocation (move) and contact-critical interaction (operate). Unlike monolithic policies that conflate these heterogeneous regimes, our architecture employs a dual-expert policy routed by a learnable phase selector, introducing a structural inductive bias that isolates phase-specific dynamics. Phase labels are automatically generated via an MLLM-based pipeline conditioned on lightweight contextual cues such as end-effector velocity and subtask decomposition to ensure alignment with human motor patterns. Evaluated on the RoboTwin2 benchmark, our method achieves an average success rate of $68.9\%$, outperforming the monolithic $π_0$ baseline by $24\%$. It matches or exceeds models trained on $10\times$ more data and reaches peak performance in $40\%$ fewer training steps, demonstrating that architectural disentanglement of move and operate phases is a highly effective and efficient strategy for mastering high-precision manipulation.
Comment: 15 pages, 10 figures
Tube Diffusion Policy: Reactive Visual-Tactile Policy Learning for Contact-rich Manipulation
Teng Xue, Alberto Rigo, Bingjian Huang, Jiayi Shen, Zhengtong Xu, Nick Colonnese, Amirhossein H. Memar
2604.23609v1
Tube Diffusion Policy: Reactive Visual-Tactile Policy Learning for Contact-rich Manipulation
Teng Xue, Alberto Rigo, Bingjian Huang, Jiayi Shen, Zhengtong Xu, Nick Colonnese, Amirhossein H. Memar
2604.23609v1
arXiv:2604.23609v1
•
2026-04-26
Contact-rich manipulation is central to many everyday human activities, requiring continuous adaptation to contact uncertainty and external disturbances through multi-modal perception, particularly vision and tactile feedback. While imitation learning has shown strong potential for learning complex manipulation behaviors, most existing approaches rely on action chunking, which fundamentally limits their ability to react to unforeseen observations during execution. This limitation becomes especially critical in contact-rich scenarios, where physical uncertainty and high-frequency tactile feedback demand rapid, reactive control. To address this challenge, we propose Tube Diffusion Policy (TDP), a novel reactive visual-tactile policy learning framework that bridges diffusion-based imitation learning with tube-based feedback control. By leveraging the expressive power of generative models, TDP learns an observation-conditioned feedback flow around nominal action chunks, forming an action tube that enables fast and adaptive reactions during execution. We evaluate TDP on the widely used Push-T benchmark and three additional challenging visual-tactile dexterous manipulation tasks. Across all benchmarks, TDP consistently outperforms state-of-the-art imitation learning baselines. Two real-world experiments further validate its robust reactivity under contact uncertainty and external disturbances. Moreover, the step-wise correction mechanism enabled by action tube significantly reduces the required denoising steps, making TDP well suited for real-time, high-frequency feedback control in contact-rich manipulation.
ESPADA: Execution Speedup via Semantics Aware Demonstration Data Downsampling for Imitation Learning
Byung-ju Kim, Jinu Pahk, Chungwoo Lee, Jaejoon Kim, Jangha Lee, Theo Taeyeong Kim, Kyuhwan Shim, Jun Ki Lee, Byoung-Tak Zhang
2512.07371v3
ESPADA: Execution Speedup via Semantics Aware Demonstration Data Downsampling for Imitation Learning
Byung-ju Kim, Jinu Pahk, Chungwoo Lee, Jaejoon Kim, Jangha Lee, Theo Taeyeong Kim, Kyuhwan Shim, Jun Ki Lee, Byoung-Tak Zhang
2512.07371v3
arXiv:2512.07371v3
•updated
•
2025-12-08
Behavior-cloning based visuomotor policies enable precise manipulation but often inherit the slow, cautious tempo of human demonstrations, limiting practical deployment. However, prior studies on acceleration methods mainly rely on statistical or heuristic cues that ignore task semantics and can fail across diverse manipulation settings. We present ESPADA, a semantic and spatially aware framework that segments demonstrations using a VLM-LLM pipeline with 3D gripper-object relations, enabling aggressive downsampling only in non-critical segments while preserving precision-critical phases, without requiring extra data or architectural modifications, or any form of retraining. To scale from a single annotated episode to the full dataset, ESPADA propagates segment labels via Dynamic Time Warping (DTW) on dynamics-only features. Across both simulation and real-world experiments with ACT and DP baselines, ESPADA achieves approximately a 2x speed-up while maintaining success rates, narrowing the gap between human demonstrations and efficient robot control.
Comment: project page: https://project-espada.github.io/espada/
PhysCodeBench: Benchmarking Physics-Aware Symbolic Simulation of 3D Scenes via Self-Corrective Multi-Agent Refinement
Tianyidan Xie, Peiyu Wang, Yuyi Qian, Yuxuan Wang, Rui Ma, Ying Tai, Song Wu, Qian Wang, Lanjun Wang, Zili Yi
2604.23580v1
PhysCodeBench: Benchmarking Physics-Aware Symbolic Simulation of 3D Scenes via Self-Corrective Multi-Agent Refinement
Tianyidan Xie, Peiyu Wang, Yuyi Qian, Yuxuan Wang, Rui Ma, Ying Tai, Song Wu, Qian Wang, Lanjun Wang, Zili Yi
2604.23580v1
arXiv:2604.23580v1
•
2026-04-26
Physics-aware symbolic simulation of 3D scenes is critical for robotics, embodied AI, and scientific computing, requiring models to understand natural language descriptions of physical phenomena and translate them into executable simulation environments. While large language models (LLMs) excel at general code generation, they struggle with the semantic gap between physical descriptions and simulation implementation. We introduce PhysCodeBench, the first comprehensive benchmark for evaluating physics-aware symbolic simulation, comprising 700 manually-crafted diverse samples across mechanics, fluid dynamics, and soft-body physics with expert annotations. Our evaluation framework measures both code executability and physical accuracy through automated and visual assessment. Building on this, we propose a Self-Corrective Multi-Agent Refinement Framework (SMRF) with three specialized agents (simulation generator, error corrector, and simulation refiner) that collaborate iteratively with domain-specific validation to produce physically accurate simulations. SMRF achieves 67.7 points overall performance compared to 36.3 points for the best baseline among evaluated SOTA models, representing a 31.4-point improvement. Our analysis demonstrates that error correction is critical for accurate physics-aware symbolic simulation and that specialized multi-agent approaches significantly outperform single-agent methods across the tested physical domains.
EgoLive: A Large-Scale Egocentric Dataset from Real-World Human Tasks
Yihang Li, Xuelong Wei, Jingzhou Luo, Yingjing Xiao, Yibo Bai, Guangyuan Zhou, Teng Zou, Chenguang Gui, Jiajun Wen, He Zhang, Kangliang Chen, Xing Pan, Shuaiyan Liu, Daming Wang, Tao An, Jiayi Li, Shibo Jin, Wanwan Zhang, Tianyu Wang, Boren Wei, Zhixuan Huang, Fangsheng Liu, Ruodai Li, Hui Zhang, Anson Li, Yicheng Gong, Peng Cao, Jiaming Liang, Liang Lin
2604.23570v1
EgoLive: A Large-Scale Egocentric Dataset from Real-World Human Tasks
Yihang Li, Xuelong Wei, Jingzhou Luo, Yingjing Xiao, Yibo Bai, Guangyuan Zhou, Teng Zou, Chenguang Gui, Jiajun Wen, He Zhang, Kangliang Chen, Xing Pan, Shuaiyan Liu, Daming Wang, Tao An, Jiayi Li, Shibo Jin, Wanwan Zhang, Tianyu Wang, Boren Wei, Zhixuan Huang, Fangsheng Liu, Ruodai Li, Hui Zhang, Anson Li, Yicheng Gong, Peng Cao, Jiaming Liang, Liang Lin
2604.23570v1
arXiv:2604.23570v1
•
2026-04-26
The advancement of robot learning is currently hindered by the scarcity of large-scale, high-quality datasets. While established data collection methods such as teleoperation and universal manipulation interfaces dominate current datasets, they suffer from inherent limitations in scalability and real-world deployability. Human egocentric video collection, by contrast, has emerged as a promising approach to enable scalable, natural and in-the-wild data collection. As such, we present EgoLive, a large-scale, high-quality egocentric dataset designed explicitly for robot manipulation learning. EgoLive establishes three distinctive technical advantages over existing egocentric datasets: first, it represents the largest open-source annotated egocentric dataset focused on real-world task-oriented human routines to date; second, it delivers leading data quality via a customized head-mounted capture device and comprehensive high-precision multi-modal annotations; third, all data is collected exclusively in unconstrained real-world scenarios and encompasses vertical field human working data, including home service, retail, and other practical work scenarios, providing superior diversity and ecological validity. With the introduction of EgoLive, we aim to provide the research community with a scalable, high-quality dataset that accelerates breakthroughs in generalizable robotic models and facilitates the real-world deployment of robot systems.
Generative Control as Optimization: Time Unconditional Flow Matching for Adaptive and Robust Robotic Control
Zunzhe Zhang, Runhan Huang, Yicheng Liu, Shaoting Zhu, Linzhan Mou, Hang Zhao
2603.17834v2
Generative Control as Optimization: Time Unconditional Flow Matching for Adaptive and Robust Robotic Control
Zunzhe Zhang, Runhan Huang, Yicheng Liu, Shaoting Zhu, Linzhan Mou, Hang Zhao
2603.17834v2
arXiv:2603.17834v2
•updated
•
2026-03-18
Diffusion models and flow matching have become a cornerstone of robotic imitation learning, yet they suffer from a structural inefficiency where inference is often bound to a fixed integration schedule that is agnostic to state complexity. This paradigm forces the policy to expend the same computational budget on trivial motions as it does on complex tasks. We introduce Generative Control as Optimization (GeCO), a time-unconditional framework that transforms action synthesis from trajectory integration into iterative optimization. GeCO learns a stationary velocity field in the action-sequence space where expert behaviors form stable attractors. Consequently, test-time inference becomes an adaptive process that allocates computation based on convergence--exiting early for simple states while refining longer for difficult ones. Furthermore, this stationary geometry yields an intrinsic, training-free safety signal, as the field norm at the optimized action serves as a robust out-of-distribution (OOD) detector, remaining low for in-distribution states while significantly increasing for anomalies. We validate GeCO on standard simulation benchmarks and demonstrate seamless scaling to pi0-series Vision-Language-Action (VLA) models. As a plug-and-play replacement for standard flow-matching heads, GeCO improves success rates and efficiency with an optimization-native mechanism for safe deployment. Video and code can be found at https://hrh6666.github.io/GeCO/
Comment: 18 pages, 6 figures
RobotPan: A 360$^\circ$ Surround-View Robotic Vision System for Embodied Perception
Jiahao Ma, Qiang Zhang, Peiran Liu, Zeran Su, Pihai Sun, Gang Han, Wen Zhao, Wei Cui, Zhang Zhang, Zhiyuan Xu, Renjing Xu, Jian Tang, Miaomiao Liu, Yijie Guo
2604.13476v2
RobotPan: A 360$^\circ$ Surround-View Robotic Vision System for Embodied Perception
Jiahao Ma, Qiang Zhang, Peiran Liu, Zeran Su, Pihai Sun, Gang Han, Wen Zhao, Wei Cui, Zhang Zhang, Zhiyuan Xu, Renjing Xu, Jian Tang, Miaomiao Liu, Yijie Guo
2604.13476v2
arXiv:2604.13476v2
•updated
•
2026-04-15
Surround-view perception is increasingly important for robotic navigation and loco-manipulation, especially in human-in-the-loop settings such as teleoperation, data collection, and emergency takeover. However, current robotic visual interfaces are often limited to narrow forward-facing views, or, when multiple on-board cameras are available, require cumbersome manual switching that interrupts the operator's workflow. Both configurations suffer from motion-induced jitter that causes simulator sickness in head-mounted displays. We introduce a surround-view robotic vision system that combines six cameras with LiDAR to provide full 360$^\circ$ visual coverage, while meeting the geometric and real-time constraints of embodied deployment. We further present \textsc{RobotPan}, a feed-forward framework that predicts \emph{metric-scaled} and \emph{compact} 3D Gaussians from calibrated sparse-view inputs for real-time rendering, reconstruction, and streaming. \textsc{RobotPan} lifts multi-view features into a unified spherical coordinate representation and decodes Gaussians using hierarchical spherical voxel priors, allocating fine resolution near the robot and coarser resolution at larger radii to reduce computational redundancy without sacrificing fidelity. To support long sequences, our online fusion updates dynamic content while preventing unbounded growth in static regions by selectively updating appearance. Finally, we release a multi-sensor dataset tailored to 360$^\circ$ novel view synthesis and metric 3D reconstruction for robotics, covering navigation, manipulation, and locomotion on real platforms. Experiments show that \textsc{RobotPan} achieves competitive quality against prior feed-forward reconstruction and view-synthesis methods while producing substantially fewer Gaussians, enabling practical real-time embodied deployment.
Comment: Project website: https://robotpan.github.io/
End-to-End AD
13
默认显示 5 篇
Edit Where You Mean: Region-Aware Adapter Injection for Mask-Free Local Image Editing
Honghao Cai, Xiangyuan Wang, Yunhao Bai, Haohua Chen, Tianze Zhou, Runqi Wang, Wei Zhu, Yibo Chen, Xu Tang, Yao Hu, Zhen Li
2604.23763v1
Edit Where You Mean: Region-Aware Adapter Injection for Mask-Free Local Image Editing
Honghao Cai, Xiangyuan Wang, Yunhao Bai, Haohua Chen, Tianze Zhou, Runqi Wang, Wei Zhu, Yibo Chen, Xu Tang, Yao Hu, Zhen Li
2604.23763v1
arXiv:2604.23763v1
•
2026-04-26
Large diffusion transformers (DiTs) follow global editing instructions well but consistently leak local edits into unrelated regions, because joint-attention architectures offer no explicit channel telling the network where to apply the edit. We introduce REDEdit, a co-trained, instruction- and region-aware adapter framework that retrofits a frozen DiT into a precise local editor without modifying its backbone weights. A lightweight Block Adapter at every transformer block injects a structured condition stream that factorizes what to edit (instruction semantics) from where to edit (spatial mask); a learned SpatialGate routes the adapter signal selectively into the edit region while keeping the rest of the image near-identical to the source; and a Region-Aware Loss focuses the training objective on the changing pixels. Because these components make the backbone's internal representation mask-aware end-to-end, a thin MaskPredictor head trained jointly with the editor can ground the edit region directly from the instruction and source image eliminating any user-mask requirement at deployment. We evaluate on two complementary benchmarks: MagicBrush (paired ground-truth targets) to measure pixel-level preservation and edit accuracy, and Emu-Edit Test (no ground-truth images, 9 diverse edit categories) to stress-test instruction following and generalization across edit types. On both, REDEdit achieves state-of-the-art results, simultaneously outperforming mask-free and oracle-mask baselines. A seven-variant ablation cleanly isolates the contribution of each component.
DynProto: Dynamic Prototype Evolution for Out-of-Distribution Detection
Yanqi Wu, Xinhua Lu, Runhe Lai, Qichao Chen, Jia-Xin Zhuang, Wei-Shi Zheng, Ruixuan Wang
2604.23729v1
DynProto: Dynamic Prototype Evolution for Out-of-Distribution Detection
Yanqi Wu, Xinhua Lu, Runhe Lai, Qichao Chen, Jia-Xin Zhuang, Wei-Shi Zheng, Ruixuan Wang
2604.23729v1
arXiv:2604.23729v1
•
2026-04-26
Recent studies show that using potential out-of-distribution (OOD) labels from large corpora as auxiliary information can improve OOD detection in vision-language models (VLMs). However, these methods often fail when real-world OOD samples fall outside the predefined OOD label set. To address this limitation, we propose DynProto, a novel approach that learns OOD prototypes dynamically during testing using only in-distribution (ID) information. DynProto is inspired by a key observation: OOD samples predicted as the same ID class tend to cluster in the feature space. With this insight, we leverage easy-to-detect OOD samples as ``anchors'' to find their harder-to-detect, similar counterparts. To this end, DynProto introduces two modules: \textbf{Coarse OOD Pattern Capturing Module} caches OOD patterns that are easily confused with each ID class during testing, and \textbf{Fine-grained OOD Pattern Refinement Module} subsequently clusters these patterns within each cache and aggregates them into representative OOD prototypes. By measuring similarity to ID and dynamic OOD prototypes, DynProto enables accurate OOD detection. DynProto significantly outperforms prior methods across multiple benchmarks. On ImageNet OOD benchmark, DynProto reduces FPR95 by 11.60\% and improves AUROC by 4.70\%. Moreover, the framework is architecture-agnostic and can be integrated into various backbones.
Comment: Accept by CVPR2026 Findings
Weakly Supervised Multicenter Nancy Index Scoring in Ulcerative Colitis Using Foundation Models
Adam Kukučka, Ondřej Fabián, Vít Musil, Tomáš Brázdil
2604.23706v1
Weakly Supervised Multicenter Nancy Index Scoring in Ulcerative Colitis Using Foundation Models
Adam Kukučka, Ondřej Fabián, Vít Musil, Tomáš Brázdil
2604.23706v1
arXiv:2604.23706v1
•
2026-04-26
Histologic assessment of ulcerative colitis (UC) activity is an important endpoint in clinical trials and routine care, but manual grading with indices such as the Nancy histological index (NHI) is time-consuming and prone to observer variability. While computational pathology methods can automate scoring, many approaches depend on dense region-level annotations, which are costly to obtain, particularly in heterogeneous, multicenter cohorts.
We propose a weakly supervised multiple instance learning (MIL) approach for whole-slide images that learns from case- and slide-level NHI labels, leveraging foundation models. Our method targets clinically relevant endpoints, including neutrophilic activity and derived Nancy-low/high groupings, enabling full five-grade NHI prediction.
On a multicenter dataset of H&E-stained colon biopsies from three hospitals (2019-2025), we evaluate multiple foundation model encoders and aggregation strategies. We find that foundation model choice and resolution substantially affect performance, with Virchow2 providing the most consistent gains, and that a simple ensembling rule improves five-grade NHI prediction compared to a hierarchical gating baseline.
Overall, our results demonstrate that weakly supervised MIL with modern foundation-model representations can provide robust, interpretable UC histology activity assessment in realistic multicenter settings.
Agri-CPJ: A Training-Free Explainable Framework for Agricultural Pest Diagnosis Using Caption-Prompt-Judge and LLM-as-a-Judge
Wentao Zhang, Qi Zhang, Mingkun Xu, Mu You, Henghua Shen, Zhongzhi He, Keyan Jin, Derek F. Wong, Tao Fang
2604.23701v1
Agri-CPJ: A Training-Free Explainable Framework for Agricultural Pest Diagnosis Using Caption-Prompt-Judge and LLM-as-a-Judge
Wentao Zhang, Qi Zhang, Mingkun Xu, Mu You, Henghua Shen, Zhongzhi He, Keyan Jin, Derek F. Wong, Tao Fang
2604.23701v1
arXiv:2604.23701v1
•
2026-04-26
Crop disease diagnosis from field photographs faces two recurring problems: models that score well on benchmarks frequently hallucinate species names, and when predictions are correct, the reasoning behind them is typically inaccessible to the practitioner. This paper describes Agri-CPJ (Caption-Prompt-Judge), a training-free few-shot framework in which a large vision-language model first generates a structured morphological caption, iteratively refined through multi-dimensional quality gating, before any diagnostic question is answered. Two candidate responses are then generated from complementary viewpoints, and an LLM judge selects the stronger one based on domain-specific criteria. Caption refinement is the component with the largest individual impact: ablations confirm that skipping it consistently degrades downstream accuracy across both models tested. On CDDMBench, pairing GPT-5-Nano with GPT-5-mini-generated captions yields \textbf{+22.7} pp in disease classification and \textbf{+19.5} points in QA score over no-caption baselines. Evaluated without modification on AgMMU-MCQs, GPT-5-Nano reached 77.84\% and Qwen-VL-Chat reached 64.54\%, placing them at or above most open-source models of comparable scale despite the format shift from open-ended to multiple-choice. The structured caption and judge rationale together constitute a readable audit trail: a practitioner who disagrees with a diagnosis can identify the specific caption observation that was incorrect. Code and data are publicly available https://github.com/CPJ-Agricultural/CPJ-Agricultural-Diagnosis
Comment: This work is an expanded version of our prior paper published in the IEEE ICASSP 2026 conference arXiv:2512.24947, from 4 to 20+ pages, presenting a well-structured and principled framework, extensive experiments, and deeper insights. Tao Fang is the corresponding author
Personalizing Causal Audio-Driven Facial Motion via Dynamic Multi-modal Retrieval
Xuangeng Chu, Yu Han, Wei Mao, Shih-En Wei
2604.23692v1
Personalizing Causal Audio-Driven Facial Motion via Dynamic Multi-modal Retrieval
Xuangeng Chu, Yu Han, Wei Mao, Shih-En Wei
2604.23692v1
arXiv:2604.23692v1
•
2026-04-26
Audio-driven facial animation is essential for immersive digital interaction, yet existing frameworks fail to reconcile real-time streaming with high-fidelity personalization. Current methods often rely on latency-inducing audio look-ahead, or require high user compliance to pre-encode static embeddings that fails to capture dynamic idiosyncrasies. We present an end-to-end causal framework for personalizing causal facial motion generation via dynamic multi-modal style retrieval, enabling ultra-low latency while uniquely leveraging unstructured style references. We introduce two key innovations: (1) a temporal hierarchical motion representation that captures global temporal context and high-frequency details while maintaining decoding causality, and (2) a multi-modal style retriever that jointly queries audio and motion to dynamically extract stylistic priors without breaking causality. This mechanism allows for scalable personalization with total flexibility regarding the number and contents of templates. By integrating these components into a causal autoregressive architecture, our method significantly outperforms state-of-the-art approaches in lip-sync accuracy, identity consistency, and perceived realism, supported by extensive quantitative evaluations and user studies.
Learning to Decipher from Pixels -- A Case Study of Copiale
Lei Kang, Giuseppe De Gregorio, Raphaela Heil, Alicia Fornés, Beáta Megyesi
2604.23683v1
Learning to Decipher from Pixels -- A Case Study of Copiale
Lei Kang, Giuseppe De Gregorio, Raphaela Heil, Alicia Fornés, Beáta Megyesi
2604.23683v1
arXiv:2604.23683v1
•
2026-04-26
Historical encrypted manuscripts require both paleographic interpretation of cipher symbols and cryptanalytic recovery of plaintext. Most existing computational workflows rely on a transcription-first paradigm, in which handwritten symbols are transcribed prior to decipherment. This intermediate step is labor-intensive, error-prone, and not always aligned with the goal of direct plaintext recovery. We propose an end-to-end, transcription-free approach that directly maps handwritten cipher images to plaintext. Using the Copiale cipher as a case study, we introduce the first text-line-level dataset pairing cipher images with German plaintext. We show that pretraining on generic handwriting data followed by cipher-specific fine-tuning substantially improves decipherment accuracy. Our results demonstrate that transcription-free image-to-plaintext decipherment is both feasible and effective for historical substitution ciphers, offering a simplified and scalable alternative to traditional pipelines. https://github.com/leitro/Decipher-from-Pixels-Copiale
Comment: Accepted to HistoCrypt 2026
Safer Trajectory Planning with CBF-guided Diffusion Model for Unmanned Aerial Vehicles
Peiwen Yang, Shiyu Bai, Weisong Wen, Yixin Gao, Jiahao Hu
2604.17527v2
Safer Trajectory Planning with CBF-guided Diffusion Model for Unmanned Aerial Vehicles
Peiwen Yang, Shiyu Bai, Weisong Wen, Yixin Gao, Jiahao Hu
2604.17527v2
arXiv:2604.17527v2
•updated
•
2026-04-19
Safe and agile trajectory planning is essential for autonomous systems, especially during complex aerobatic maneuvers. Motivated by the recent success of diffusion models in generative tasks, this paper introduces AeroTrajGen, a novel framework for diffusion-based trajectory generation that incorporates control barrier function (CBF)-guided sampling during inference, specifically designed for unmanned aerial vehicles (UAVs). The proposed CBF-guided sampling addresses two critical challenges: (1) mitigating the inherent unpredictability and potential safety violations of diffusion models, and (2) reducing reliance on extensively safety-verified training data. During the reverse diffusion process, CBF-based guidance ensures collision-free trajectories by seamlessly integrating safety constraint gradients with the diffusion model's score function. The model features an obstacle-aware diffusion transformer architecture with multi-modal conditioning, including trajectory history, obstacles, maneuver styles, and goal, enabling the generation of smooth, highly agile trajectories across 14 distinct aerobatic maneuvers. Trained on a dataset of 2,000 expert demonstrations, AeroTrajGen is rigorously evaluated in simulation under multi-obstacle environments. Simulation results demonstrate that CBF-guided sampling reduces collision rates by 94.7% compared to unguided diffusion baselines, while preserving trajectory agility and diversity. Our code is open-sourced at https://github.com/RoboticsPolyu/CBF-DMP.
Comment: Some equations and sentences need to be checked again and will be uploaded again
ResAF-Net: An Anchor-Free Attention-Based Network for Tree Detection and Agricultural Mapping in Palestine
Rabee Al-Qasem
2604.23653v1
ResAF-Net: An Anchor-Free Attention-Based Network for Tree Detection and Agricultural Mapping in Palestine
Rabee Al-Qasem
2604.23653v1
arXiv:2604.23653v1
•
2026-04-26
Reliable agricultural data is essential for food security, land-use planning, and economic resilience, yet in Palestine, such data remains difficult to collect at scale because of fragmented landscapes, limited field access, and restrictions on aerial monitoring. This paper presents ResAF-Net, a satellite-based tree detection framework designed for large-scale agricultural monitoring in resource-constrained settings. The proposed architecture combines a ResNet-50 encoder, Atrous Spatial Pyramid Pooling (ASPP), a feature-fusion stage, a multi-head self-attention refinement module, and an anchor-free FCOS detection head to improve tree localization in dense and heterogeneous scenes. Trained on the MillionTrees benchmark, the model achieved 82% Recall, 63.03% mAP@0.50, and 35.47% mAP@0.50:0.95 on the validation split, indicating strong sensitivity to tree presence while maintaining competitive localization quality. Beyond benchmark evaluation, we implemented the model within a web-based GIS application integrated with Palestinian cadastral data from GeoMolg, enabling tree analysis at scene, parcel, and community levels. This deployment demonstrates the practical feasibility of AI-assisted agricultural inventorying in Palestine. It provides a foundation for data-driven monitoring, reporting, and future species-level analysis of Mediterranean tree crops.
Safe Navigation in Unknown and Cluttered Environments via Direction-Aware Convex Free-Region Generation
Zhicheng Song, Yongjian Li, Kai Chen, Yulin Li, Fan Shi, Jun Ma
2604.23648v1
Safe Navigation in Unknown and Cluttered Environments via Direction-Aware Convex Free-Region Generation
Zhicheng Song, Yongjian Li, Kai Chen, Yulin Li, Fan Shi, Jun Ma
2604.23648v1
arXiv:2604.23648v1
•
2026-04-26
Convex free regions provide a structured and optimization-friendly representation of collision-free space for robot navigation in unknown and cluttered environments. However, existing methods typically enlarge local collision-free regions mainly according to surrounding obstacle geometry. In cluttered environments, such strategies may fail to generate regions that both accommodate robot geometry and preserve traversable extension along candidate motion directions, thereby limiting downstream traversal, especially in narrow passages. Even when such a region is available, safe motion generation remains challenging, because safety checking at discretized trajectory samples does not guarantee continuously collision-free motion when robot geometry is modeled explicitly. To address these issues, we propose a navigation framework that jointly incorporates candidate motion directions and robot geometry into convex free-region generation, and achieves continuously collision-free motion through continuous-safe trajectory generation. Within each region, the framework performs geometry-aware target pose selection and trajectory generation, together with Lipschitz-based continuous safety certification and local refinement. The resulting free regions and candidate motions are maintained in a region-based graph to support incremental planning. Quantitative results in cluttered 2D navigation scenarios show that the proposed method generates free regions better aligned with downstream traversal and enables reliable collision-free navigation, while additional 3D and real-world experiments on a quadrupedal robot and a UAV demonstrate the extensibility and practical applicability of the framework. The open-source project can be found at https://github.com/ZhichengSong6/FRGraph.
Move-Then-Operate: Behavioral Phasing for Human-Like Robotic Manipulation
Haoming Xu, Lei Lei, Jie Gu, Chu Tang, Jingmin Chen, Ruiqi Wang
2604.23620v1
Move-Then-Operate: Behavioral Phasing for Human-Like Robotic Manipulation
Haoming Xu, Lei Lei, Jie Gu, Chu Tang, Jingmin Chen, Ruiqi Wang
2604.23620v1
arXiv:2604.23620v1
•
2026-04-26
We present Move-Then-Operate, a Vision language action framework that explicitly decouples robotic manipulation into two distinct behavioral phases: coarse relocation (move) and contact-critical interaction (operate). Unlike monolithic policies that conflate these heterogeneous regimes, our architecture employs a dual-expert policy routed by a learnable phase selector, introducing a structural inductive bias that isolates phase-specific dynamics. Phase labels are automatically generated via an MLLM-based pipeline conditioned on lightweight contextual cues such as end-effector velocity and subtask decomposition to ensure alignment with human motor patterns. Evaluated on the RoboTwin2 benchmark, our method achieves an average success rate of $68.9\%$, outperforming the monolithic $π_0$ baseline by $24\%$. It matches or exceeds models trained on $10\times$ more data and reaches peak performance in $40\%$ fewer training steps, demonstrating that architectural disentanglement of move and operate phases is a highly effective and efficient strategy for mastering high-precision manipulation.
Comment: 15 pages, 10 figures
PhysLayer: Language-Guided Layered Animation with Depth-Aware Physics
Tianyidan Xie, Zhentao Huang, Mingjie Wang, Xin Huang, Jun Zhou, Minglun Gong, Zili Yi
2604.23574v1
PhysLayer: Language-Guided Layered Animation with Depth-Aware Physics
Tianyidan Xie, Zhentao Huang, Mingjie Wang, Xin Huang, Jun Zhou, Minglun Gong, Zili Yi
2604.23574v1
arXiv:2604.23574v1
•
2026-04-26
Existing image-to-video generation methods often produce physically implausible motions and lack precise control over object dynamics. While prior approaches have incorporated physics simulators, they remain confined to 2D planar motions and fail to capture depth-aware spatial interactions. We introduce PhysLayer, a novel framework enabling language-guided, depth-aware layered animation of static images. PhysLayer consists of three key components: First, a language-guided scene understanding module that utilizes vision foundation models to decompose scenes into depth-based layers by analyzing object composition, material properties, and physical parameters. Second, a depth-aware layered physics simulation that extends 2D rigid-body dynamics with depth motion and perspective-consistent scaling, enabling more realistic object interactions without requiring full 3D reconstruction. Third, a physics-guided video synthesis module that integrates simulated trajectories with scene-aware relighting for temporally coherent results. Experimental results demonstrate improvements in CLIP-Similarity (+2.2\%), FID score (+9.3\%), and Motion-FID (+3\%), with human evaluation showing enhanced physical plausibility (+24\%) and text-video alignment (+35\%). Our approach provides a practical balance between physical realism and computational efficiency for controllable image animation.
Comment: Accepted to ICME 2026
COMO: Closed-Loop Optical Molecule Recognition with Minimum Risk Training
Zhuoqi Lyu, Qing Ke
2604.23546v1
COMO: Closed-Loop Optical Molecule Recognition with Minimum Risk Training
Zhuoqi Lyu, Qing Ke
2604.23546v1
arXiv:2604.23546v1
•
2026-04-26
Optical chemical structure recognition (OCSR) translates molecular images into machine-readable representations like SMILES strings or molecular graphs, but remains challenging in real-world documents due to inexhaustible variations in chemical structures, shorthand conventions, and visual noise. Most existing deep-learning-based approaches rely on teacher forcing with token-level Maximum Likelihood Estimation (MLE). This training paradigm suffers from exposure bias, as models are trained under ground-truth prefixes but must condition on their own previous predictions during inference. Moreover, token-level MLE objectives hinder the optimization towards molecular-level evaluation criteria such as chemical validity and structural similarity. Here we introduce Minimum Risk Training (MRT) to OCSR and propose COMO (Closed-loop Optical Molecule recOgnition), a closed-loop framework that mitigates exposure bias by directly optimizing over molecule-level, non-differentiable objectives, by iteratively sampling and evaluating the model's own predictions. Experiments on ten benchmarks including synthetic and real-world chemical diagrams from patent and scientific literature demonstrate that COMO substantially outperforms existing rule-based and learning-based methods with less training data. Ablation studies further show that MRT is architecture-agnostic, demonstrating its potential for broad application to end-to-end OCSR systems.
BurstGP: Enhancing Raw Burst Image Super Resolution with Generative Priors
Dong Huo, Tristan Aumentado-Armstrong, Samrudhdhi B. Rangrej, Maitreya Suin, Angela Ning Ye, Zhiming Hu, Amanpreet Walia, Amirhossein Kazerouni, Konstantinos G. Derpanis, Iqbal Mohomed, Alex Levinshtein
2604.23508v1
BurstGP: Enhancing Raw Burst Image Super Resolution with Generative Priors
Dong Huo, Tristan Aumentado-Armstrong, Samrudhdhi B. Rangrej, Maitreya Suin, Angela Ning Ye, Zhiming Hu, Amanpreet Walia, Amirhossein Kazerouni, Konstantinos G. Derpanis, Iqbal Mohomed, Alex Levinshtein
2604.23508v1
arXiv:2604.23508v1
•
2026-04-26
Burst image super resolution (BISR) aims to construct a single high-resolution (HR) image by aggregating information from multiple low-resolution (LR) frames, relying on temporal redundancy and spatial coherence across the burst. While conventional methods achieve impressive results, they often struggle with complex textures and oversmoothing. Diffusion models, particularly those pretrained on high-quality data, have shown remarkable capability in generating realistic details for image and video super-resolution. However, their potential remains largely under-explored in BISR, where existing approaches typically rely on task-specific diffusion models trained from scratch and operate on single-frame reconstructions. In this work, we propose BurstGP, a novel diffusion-based solution for BISR, which leverages generative priors of recent foundation models to overcome these issues. In particular, we build a multiframe-aware diffusion model on top of a conventional BISR approach, which boosts image quality with minimal loss to fidelity. Further, we introduce (i) a novel degradation-aware conditioning mechanism, which controls synthesis of fine details based on the estimated degradation in the input, and (ii) a robust sRGB-to-lRGB inverter, enabling us to utilize generative multiframe (video) sRGB priors, while operating with raw input and lRGB output images. Empirically, we demonstrate that BurstGP outperforms the existing state of the art, both quantitatively (especially with respect to perceptual metrics, including MUSIQ and LPIPS) and qualitatively. In particular, our proposed method excels at recovering richer textures and finer structural details, highlighting the potential of video priors for BISR over traditional methods.
Comment: 37 pages, 13 figures
Foundation Models
50
默认显示 5 篇
Loop Corrections to the Training Error and Generalization Gap of Random Feature Models
Taeyoung Kim
2604.12827v2
Loop Corrections to the Training Error and Generalization Gap of Random Feature Models
Taeyoung Kim
2604.12827v2
arXiv:2604.12827v2
•updated
•
2026-04-14
We investigate random feature models in which neural networks sampled from a prescribed initialization ensemble are frozen and used as random features, with only the readout weights optimized. Adopting a statistical-physics viewpoint, we study the training error, test error, and generalization gap beyond the mean kernel approximation. Since the predictor is a nonlinear functional of the induced random kernel, the ensemble-averaged errors depend not only on the mean kernel but also on higher-order fluctuation statistics. Within an effective field-theoretic framework, these finite-width contributions naturally appear as loop corrections. We derive loop corrections to the training error, test error, and generalization gap, obtain their scaling laws, and support the theory with
Comment: 28 pages, 12 figures
The Rise of Verbal Tics in Large Language Models: A Systematic Analysis Across Frontier Models
Shuai Wu, Xue Li, Yanna Feng, Yufang Li, Zhijun Wang, Ran Wang
2604.19139v2
The Rise of Verbal Tics in Large Language Models: A Systematic Analysis Across Frontier Models
Shuai Wu, Xue Li, Yanna Feng, Yufang Li, Zhijun Wang, Ran Wang
2604.19139v2
arXiv:2604.19139v2
•updated
•
2026-04-21
As Large Language Models (LLMs) continue to evolve through alignment techniques such as Reinforcement Learning from Human Feedback (RLHF) and Constitutional AI, a growing and increasingly conspicuous phenomenon has emerged: the proliferation of verbal tics, repetitive, formulaic linguistic patterns that pervade model outputs. These range from sycophantic openers (That's a great question!, Awesome!) to pseudo-empathetic affirmations (I completely understand your concern, I'm right here to catch you) and overused vocabulary (delve, tapestry, nuanced). In this paper, we present a systematic analysis of the verbal tic phenomenon across eight state-of-the-art LLMs: GPT-5.4, Claude Opus 4.7, Gemini 3.1 Pro, Grok 4.2, Doubao-Seed-2.0-pro, Kimi K2.5, DeepSeek V3.2, and MiMo-V2-Pro. Utilizing a custom evaluation framework for standardized API-based evaluation, we assess 10,000 prompts across 10 task categories in both English and Chinese, yielding 160,000 model responses. We introduce the Verbal Tic Index (VTI), a composite metric quantifying tic prevalence, and analyze its correlation with sycophancy, lexical diversity, and human-perceived naturalness. Our findings reveal significant inter-model variation: Gemini 3.1 Pro exhibits the highest VTI (0.590), while DeepSeek V3.2 achieves the lowest (0.295). We further demonstrate that verbal tics accumulate over multi-turn conversations, are amplified in subjective tasks, and show distinct cross-lingual patterns. Human evaluation (N = 120) confirms a strong inverse relationship between sycophancy and perceived naturalness (r = -0.87, p < 0.001). These results underscore the alignment tax of current training paradigms and highlight the urgent need for more authentic human-AI interaction frameworks.
Comment: 20 pages, 17 figures, 8 tables; code and data available at https://github.com/Noah-Wu66/Vectaix-Research; DOI: 10.5281/zenodo.19767626
Agentic Fusion of Large Atomic and Language Models to Accelerate Materials Discovery
Mingze Li, Yu Rong, Songyou Li, Lihong Wang, Jiacheng Cen, Liming Wu, Anyi Li, Zongzhao Li, Qiuliang Liu, Rui Jiao, Tian Bian, Pengju Wang, Hao Sun, Jianfeng Zhang, Ji-Rong Wen, Deli Zhao, Shifeng Jin, Tingyang Xu, Wenbing Huang
2604.23758v1
Agentic Fusion of Large Atomic and Language Models to Accelerate Materials Discovery
Mingze Li, Yu Rong, Songyou Li, Lihong Wang, Jiacheng Cen, Liming Wu, Anyi Li, Zongzhao Li, Qiuliang Liu, Rui Jiao, Tian Bian, Pengju Wang, Hao Sun, Jianfeng Zhang, Ji-Rong Wen, Deli Zhao, Shifeng Jin, Tingyang Xu, Wenbing Huang
2604.23758v1
arXiv:2604.23758v1
•
2026-04-26
The discovery of novel materials is critical for global energy and quantum technology transitions. While deep learning has fundamentally reshaped this landscape, existing predictive or generative models typically operate in isolation, lacking the autonomous orchestration required to execute the full discovery process. Here we present ElementsClaw, an agentic framework for materials discovery that synergizes Large Atomic Models (LAMs) with Large Language Models (LLMs). In response to varied human requirements, ElementsClaw dynamically orchestrates a suite of LAM tools finetuned from our proposed model Elements for atomic-scale numerical computation, while leveraging LLMs for high-level semantic reasoning. This shift moves AI-driven materials science from isolated processes toward integrated and human interactive discovery. In the demanding domain of superconductors, our agentic system guides the experimental synthesis of four new superconductors, including Zr3ScRe8 with a transition temperature of 6.8 K and HfZrRe4 at 6.7 K. At scale, ElementsClaw screens more than 2.4 million stable crystals within only 28 GPU hours, identifying 68,000 high-confidence superconducting candidates and vastly expanding the known superconducting space. These results demonstrate how our agent accelerates materials discovery with high physical fidelity.
Council Mode: A Heterogeneous Multi-Agent Consensus Framework for Reducing LLM Hallucination and Bias
Shuai Wu, Xue Li, Yanna Feng, Yufang Li, Zhijun Wang, Ran Wang
2604.02923v3
Council Mode: A Heterogeneous Multi-Agent Consensus Framework for Reducing LLM Hallucination and Bias
Shuai Wu, Xue Li, Yanna Feng, Yufang Li, Zhijun Wang, Ran Wang
2604.02923v3
arXiv:2604.02923v3
•updated
•
2026-04-03
Large Language Models (LLMs) have demonstrated advanced capabilities but often suffer from factual inaccuracies (hallucinations) and systematic biases. These issues, sometimes amplified in specific architectures like Mixture-of-Experts (MoE) which motivate our work, pose risks for reliable deployment. To address these challenges, we propose the Council Mode, a multi-agent consensus framework. Our approach dispatches queries to multiple heterogeneous frontier LLMs in parallel and synthesizes their outputs using a dedicated consensus model. The pipeline consists of three phases: an intelligent triage for query complexity, parallel generation across diverse models, and a structured synthesis that identifies agreement, disagreement, and unique findings. In our evaluation, conducted under controlled no-web settings, the Council Mode achieved a 35.9% relative reduction in hallucination rates on a 1,200-sample HaluEval subset and a 7.8-point improvement on TruthfulQA compared to the top-performing individual model. On our curated MDR-500 multi-domain reasoning benchmark, the Council Mode achieved a Quality Score of 91.7%, representing a 10.2-point improvement over the best individual model. The framework also exhibited lower measured bias variance under our rubric-based evaluation protocol. We provide a cost-effectiveness analysis showing that the framework incurs a 4.2x token-cost overhead, making it most suitable for accuracy-prioritized applications where the cost of errors exceeds the added inference cost. These findings suggest that structured multi-agent consensus is a promising direction for enhancing the reliability and factual grounding of LLM-generated content.
Comment: 24 pages, 8 figures, 16 tables, 1 algorithm. Open-source implementation: https://github.com/Noah-Wu66/Vectaix-Research. Archived software DOI: 10.5281/zenodo.19767626
Correction and Corruption: A Two-Rate View of Error Flow in LLM Protocols
Fernando Reitich
2604.18245v2
Correction and Corruption: A Two-Rate View of Error Flow in LLM Protocols
Fernando Reitich
2604.18245v2
arXiv:2604.18245v2
•updated
•
2026-04-20
Large language models are increasingly deployed as protocols: structured multi-call procedures that spend additional computation to transform a baseline answer into a final one. These protocols are evaluated only by end-to-end accuracy, giving limited insight into when they help, when they hurt, and whether their behavior transfers under distribution shift or composition. We propose a paired-outcome measurement interface for auditing a single protocol step on exact-match tasks. For each instance, the interface records a baseline correctness bit $E_0\in\{0,1\}$ and a post-step correctness bit $E_1\in\{0,1\}$, separating correction ($E_0=0\to E_1=1$) from corruption ($E_0=1\to E_1=0$) through two rates: $c=\Pr(E_1=1\mid E_0=0)$ and $γ=\Pr(E_1=0\mid E_0=1)$. These rates predict accuracy changes and define a reusable empirical interface testable across seeds, mixtures, and pipelines. We identify three failure mechanisms. Under mixture shift, pooled estimates of $(c,γ)$ become biased when calibration and deployment mixtures differ; conditioning on a difficulty proxy restores stability without additional model calls. Under presentation contamination, selection protocols alter the interface through stable presentation artifacts when candidate content is fixed. Under state insufficiency, the correctness bit may not carry enough history for multi-step pipelines to compose predictably; a Markov factorization test identifies when composition is valid and where additional state is needed. When a protocol step passes these diagnostics, it becomes an auditable module: gated by estimated gain, conditioned on a difficulty proxy to correct mixture bias, and composed into multi-step pipelines with predictable accuracy. We demonstrate these ideas on synthetic mathematical tasks and on GSM8K, where the calibrated interface correctly predicts when protocol steps should be activated or suppressed.
Comment: 36 pages main paper, 19 pages supplementary material included as ancillary file
Modeling Induced Pleasure through Cognitive Appraisal Prediction via Multimodal Fusion
Nastaran Dab, Raziyeh Zall, Mohammadreza Kangavari
2604.23753v1
Modeling Induced Pleasure through Cognitive Appraisal Prediction via Multimodal Fusion
Nastaran Dab, Raziyeh Zall, Mohammadreza Kangavari
2604.23753v1
arXiv:2604.23753v1
•
2026-04-26
Multimodal affective computing analyzes user-generated social media content to predict emotional states. However, a critical gap remains in understanding how visual content shapes cognitive interpretations and elicits specific affective experiences such as pleasure. This study introduces a novel computational model to infer video-induced pleasure via cognitive appraisal variables. The proposed model addresses four challenges: (1) noisy and inconsistent human labels, (2) the semantic gap between "positive emotions" and "pleasure," (3) the scarcity of pleasure-specific datasets, and (4) the limited interpretability of existing black-box fusion methods. Our approach integrates data-driven and cognitive theory-driven methods, using cognitive appraisal theory and a fuzzy model within an innovative framework. The model employs transformer-based architectures and attention mechanisms for fine-grained multimodal feature extraction and interpretable fusion to capture both inter- and intra-modal dynamics associated with pleasure. This enables the prediction of underlying appraisal variables, thereby bridging the semantic gap and enhancing model explainability beyond conventional statistical associations. Experimental results validate the efficacy of the proposed method in detecting video-induced pleasure, achieving a peak accuracy of 0.6624 in predicting pleasure levels. These findings highlight promising implications for affective content recommendation, intelligent media creation, and advancing our understanding of how digital media influences human emotions.
The Override Gap: A Magnitude Account of Knowledge Conflict Failure in Hypernetwork-Based Instant LLM Adaptation
Shuaizhi Cheng, Xiang Shi, Mingwei Li
2604.23750v1
The Override Gap: A Magnitude Account of Knowledge Conflict Failure in Hypernetwork-Based Instant LLM Adaptation
Shuaizhi Cheng, Xiang Shi, Mingwei Li
2604.23750v1
arXiv:2604.23750v1
•
2026-04-26
Hypernetwork-based methods such as Doc-to-LoRA internalize a document into an LLM's weights in a single forward pass, but they fail systematically on conflicts: when the document contradicts pretraining knowledge, accuracy collapses to 46.4% on the deepest facts. We show the failure is a magnitude problem rather than a representational one. The hypernetwork already targets the right layers, but its adapter margin is approximately constant across documents while the pretrained margin grows with training frequency, so deep conflicts lose by construction. The account predicts that failure should track prior strength: sorting 194 conflicts by the base model's log-probability on the contradicted fact, baseline accuracy falls from 68% on weak-prior questions to 16% on strong-prior ones, a 52 percentage-point gap. The cure is amplitude. Selective Layer Boosting scales the adapter at its top-norm layers, and Conflict-Aware Internalization triggers boosting only when the base model is confident. Both are training-free; together they raise deep-conflict accuracy from 46.4% to 71.0% on Gemma-2B and from 53.6% to 72.5% on Mistral-7B while preserving novel-knowledge recall, and beat vanilla retrieval-augmented generation on medium conflicts by 18 percentage points despite operating entirely in parameter space. We release KID-Bench, a 489-question benchmark that separates novel recall, cross-knowledge combination, and prior-graded conflicts.
Comment: 35 pages, 15 figures
Multi-view Graph Convolutional Network with Fully Leveraging Consistency via Granular-ball-based Topology Construction, Feature Enhancement and Interactive Fusion
Chengjie Cui, Taihua Xu, Shuyin Xia, Qinghua Zhang, Yun Cui, Shiping Wang
2603.26729v2
Multi-view Graph Convolutional Network with Fully Leveraging Consistency via Granular-ball-based Topology Construction, Feature Enhancement and Interactive Fusion
Chengjie Cui, Taihua Xu, Shuyin Xia, Qinghua Zhang, Yun Cui, Shiping Wang
2603.26729v2
arXiv:2603.26729v2
•updated
•
2026-03-20
The effective utilization of consistency is crucial for multi-view learning. GCNs leverage node connections to propagate information across the graph, facilitating the exploitation of consistency in multi-view data. However, most existing GCN-based multi-view methods suffer from several limitations. First, current approaches predominantly rely on KNN for topology construction, where the artificial selection of the k value significantly constrains the effective exploitation of inter-node consistency. Second, the inter-feature consistency within individual views is often overlooked, which adversely affects the quality of the final embedding representations. Moreover, these methods fail to fully utilize inter-view consistency as the fusion of embedded representations from multiple views is often implemented after the intra-view graph convolutional operation. Collectively, these issues limit the model's capacity to fully capture inter-node, inter-feature and inter-view consistency. To address these issues, this paper proposes the multi-view graph convolutional network with fully leveraging consistency via GB-based topology construction, feature enhancement and interactive fusion (MGCN-FLC). MGCN-FLC can fully utilize three types of consistency via the following three modules to enhance learning ability:The topology construction module based on the granular ball algorithm, which clusters nodes into granular balls with high internal similarity to capture inter-node consistency;The feature enhancement module that improves feature representations by capturing inter-feature consistency;The interactive fusion module that enables each view to deeply interact with all other views, thereby obtaining more comprehensive inter-view consistency. Experimental results on nine datasets show that the proposed MGCN-FLC outperforms state-of-the-art semi-supervised node classification methods.
A Fano-Style Accuracy Upper Bound for LLM Single-Pass Reasoning in Multi-Hop QA
Kaiyang Wan, Lang Gao, Honglin Mu, Preslav Nakov, Yuxia Wang, Xiuying Chen
2509.21199v3
A Fano-Style Accuracy Upper Bound for LLM Single-Pass Reasoning in Multi-Hop QA
Kaiyang Wan, Lang Gao, Honglin Mu, Preslav Nakov, Yuxia Wang, Xiuying Chen
2509.21199v3
arXiv:2509.21199v3
•updated
•
2025-09-25
Multi-Hop Question Answering (MHQA) requires integrating dispersed, interdependent evidence through sequential reasoning under noise. This task is challenging for LLMs as they have a finite per-pass output capacity, beyond which the integration of task-relevant evidence proves unreliable. Consequently, the single-pass reasoning paradigm is inherently vulnerable to this capacity overflow. To formalize this bottleneck, our analysis establishes a Fano-style accuracy upper bound, defining a theoretical performance ceiling for single-pass LLMs. This bound reveals that accuracy inevitably collapses once task complexity exceeds model capacity, providing general principles for capacity-aware representation and structuring of MHQA in LLMs. Building on these principles, we introduce a proof-of-concept multi-call framework for MHQA, InfoQA. It ensures high per-step accuracy by combining capacity-aware task decomposition with active pruning of prior reasoning traces, keeping the information load within the single-pass limit. It further achieves robustness by a dependency-explicit workflow that enables precise control over the reasoning path. We construct a stringent and noise-rich benchmark to validate our theory and framework. Experimental results show that model behavior aligns with our predicted capacity curves while InfoQA achieves consistent performance improvements. We hope our work inspires more LLM multi-step reasoning methods: \faGithub \href{https://github.com/KaiyangWan/InfoQA}{InfoQA}.
Comment: 22 pages, 6 figures, ICLR 2026. Reported by MIT Technology Review
Transformer as an Euler Discretization of Score-based Variational Flow
Huadong Liao
2604.23740v1
Transformer as an Euler Discretization of Score-based Variational Flow
Huadong Liao
2604.23740v1
arXiv:2604.23740v1
•
2026-04-26
Despite the Transformer's dominance across machine learning, its architecture remains largely heuristic and lacks a unified theoretical foundation. We introduce Score-based Variational Flow (SVFlow), a continuous-time dynamical system for representation learning in which the state evolves according to a variational posterior-weighted average of conditional log-likelihood scores, and provide a principled basis for regularization through variational consistency. We show that forward Euler discretization of spherical SVFlow exactly recovers the Transformer architecture. Multi-head attention approximates SVFlow vector field via a vMF kernel-smoothed posterior, while MoE/FFN approximates it in a relaxed network-based way, and the residual-normalization block implements a relaxed retraction that maintains spherical geometry. This unification explains why attention trains stably without explicit regularization while MoE requires auxiliary balancing losses. Experiments on pre-trained language models with prefix shuffling show that SVFlow-induced metrics correlate with task performance, reveal depth-dependent sensitivity, and reflect the intrinsic dynamics of attention.
Impact of Age Specialized Models for Hypoglycemia Classification
Beyza Cinar, Maria Maleshkova
2604.23732v1
Impact of Age Specialized Models for Hypoglycemia Classification
Beyza Cinar, Maria Maleshkova
2604.23732v1
arXiv:2604.23732v1
•
2026-04-26
Disease progression varies with age and is influenced by underlying genetic, biochemical, and hormonal etiologies, suggesting the need for tailored monitoring, care, and medication beyond standard clinical guidelines. Specifically, in autoimmune diseases like type 1 diabetes (T1D), where patients depend on exogenous insulin to compensate for insulin deficiency, medication dosing and the physiological response reflected in vital signs can differ. Insulin therapy can lead to hypoglycemia, a dangerous condition characterized by decreased blood glucose levels ($\leq$70). This risk can be mitigated through improved diabetes management supported by data analytics. Notably, leveraging data from continuous glucose monitoring (CGM) devices, hypoglycemia onset can be predicted. However, while glucose variability, auto-antibody levels, and hypoglycemia occurrence differ across age groups, hypoglycemia classification most often only relies on population-based models specialized in specific age ranges. In this work, we classify hypoglycemia 0, 5-15, 20-45, and 50-120 minutes before onset using DiaData, a large CGM dataset of patients with T1D ranging from children to seniors. In particular, we investigate: 1) the generalizability of a population-based model including all age groups, 2) the impact of age-segmented models trained separately per age group, and 3) the effect of model individualization through transfer learning. The results show that a global population-based model yields similar or superior performance compared to age-segmented models. These findings suggest that data from children, teenagers, and adults can be combined for training models on hypoglycemia classification. While glucose variation differs across age groups, short-term hypoglycemic patterns are similar. However, data of children obtain their best recall with age specialized model.
Comment: Accepted for IEEE CAI 2026. 13 pages, 6 Figures, and 10 Tables
Expert Evaluation of LLM's Open-Ended Legal Reasoning on the Japanese Bar Exam Writing Task
Jungmin Choi, Keisuke Sakaguchi, Hiroaki Yamada
2604.23730v1
Expert Evaluation of LLM's Open-Ended Legal Reasoning on the Japanese Bar Exam Writing Task
Jungmin Choi, Keisuke Sakaguchi, Hiroaki Yamada
2604.23730v1
arXiv:2604.23730v1
•
2026-04-26
Large language models (LLMs) have shown strong performance on legal benchmarks, including multiple-choice components of bar exams. However, their capacity for generating open-ended legal reasoning in realistic scenarios remains insufficiently explored. Notably, to our best knowledge, there are no prior studies or datasets addressing this issue in the Japanese context.
This study presents the first dataset designed to evaluate the open-ended legal reasoning performance of LLMs within the Japanese jurisdiction. The dataset is based on the writing component of the Japanese bar examination, which requires examinees to identify multiple legal issues from long narratives and to construct structured legal arguments in free text format. Our key contribution is the manual evaluation of LLMs' generated responses by legal experts, which reveals limitations and challenges in legal reasoning. Moreover, we conducted a manual analysis of hallucinations to characterize when and how the models introduce content not supported by precedent or law.
Our real exam questions, model-generated responses, and expert evaluations reveal the milestones of current LLMs in the Japanese legal domain. Our dataset and relevant resources will be available online.
Comment: 5 pages, Accepted to ICAIL 2026
ESIA: An Energy-Based Spatiotemporal Interaction-Aware Framework for Pedestrian Intention Prediction
Yanping Wu, Meiting Dang, Lin Wu, Edmond S. L. Ho, Zhenghua Chen, Chongfeng Wei
2604.23728v1
ESIA: An Energy-Based Spatiotemporal Interaction-Aware Framework for Pedestrian Intention Prediction
Yanping Wu, Meiting Dang, Lin Wu, Edmond S. L. Ho, Zhenghua Chen, Chongfeng Wei
2604.23728v1
arXiv:2604.23728v1
•
2026-04-26
Recent advances in autonomous driving have motivated research on pedestrian intention prediction, which aims to infer future crossing decisions and actions by modeling temporal dynamics, social interactions, and environmental context. However, existing studies remain constrained by oversimplified multi-agent interaction patterns, opaque reasoning logic, and a lack of global consistency in behavioral predictions, which compromise both robustness and interpretability. In this work, we propose ESIA (Energy-based Spatiotemporal Interaction-Aware framework), a novel Conditional Random Field (CRF)-based paradigm. We cast the intention prediction task as a structured prediction problem over a unified graph-based representation, treating pedestrians and the environment as spatiotemporal nodes. To characterize their distinct roles, we assign unary potentials to nodes to capture individual intentions, and pairwise potentials to edges to encode social and environmental interactions. These potentials are integrated into a unified global energy function to ensure scene-level consistency across behavioral predictions. To further constrain inference without ground-truth supervision, we introduce structural consistency terms to penalize logical contradictions. This optimization is efficiently solved via a novel Unary-Seeded Simulated Annealing (U-SSA) algorithm, which leverages high-confidence unary priors to rapidly converge to a high-quality solution. Extensive experiments on standard benchmarks demonstrate that ESIA achieves state-of-the-art performance with improved interpretability over existing methods.
Comment: 13 pages, 6 figures, 3 tables. Under review
Security Considerations for Multi-agent Systems
Tam Nguyen, Moses Ndebugre, Dheeraj Arremsetty
2603.09002v2
Security Considerations for Multi-agent Systems
Tam Nguyen, Moses Ndebugre, Dheeraj Arremsetty
2603.09002v2
arXiv:2603.09002v2
•updated
•
2026-03-09
Multi-agent artificial intelligence systems or MAS are systems of autonomous agents that exercise delegated tool authority, share persistent memory, and coordinate via inter-agent communication. MAS introduces qualitatively distinct security vulnerabilities from those documented for singular AI models. Existing security and governance frameworks were not designed for these emerging attack surfaces. This study systematically characterizes the threat landscape of MAS and quantitatively evaluates 16 security frameworks for AI against it. A four-phase methodology is proposed: constructing a deep technical knowledge base of production multi-agent architectures; conducting generative AI-assisted threat modeling scoped to MAS cybersecurity risks and validated by domain experts; structuring survey plans at individual-threat granularity; and scoring each framework on a three-point scale against the cybersecurity risks. The risks were organized into 193 distinct main threat items across nine risk categories. The expected minimal average score is 2. No reviewed framework achieves majority coverage of any single category. Non-Determinism (mean score 1.231 across all 16 frameworks) and Data Leakage (1.340) are the most under-addressed domains. The OWASP Agentic Security Initiative leads overall at 65.3\% coverage and in the design phase; the CDAO Generative AI Responsible AI Toolkit leads in development and operational coverage. These results provide the first empirical cross-framework comparison for MAS security and offer evidence-based guidance for framework selection. Please check back for information on the published journal version.
Comment: A Crew Scaler (501c3 pending org)'s response to NIST RFI 2026-00206. Check back for updated versions. Tam Nguyen is the corresponding author
Affordance-R1: Reinforcement Learning for Generalizable Affordance Reasoning in Multimodal Large Language Model
Hanqing Wang, Shaoyang Wang, Yiming Zhong, Zemin Yang, Jiamin Wang, Zhiqing Cui, Jiahao Yuan, Yifan Han, Mingyu Liu, Yuexin Ma
2508.06206v4
Affordance-R1: Reinforcement Learning for Generalizable Affordance Reasoning in Multimodal Large Language Model
Hanqing Wang, Shaoyang Wang, Yiming Zhong, Zemin Yang, Jiamin Wang, Zhiqing Cui, Jiahao Yuan, Yifan Han, Mingyu Liu, Yuexin Ma
2508.06206v4
arXiv:2508.06206v4
•updated
•
2025-08-08
Affordance grounding focuses on predicting the specific regions of objects that are associated with the actions to be performed by robots. It plays a vital role in the fields of human-robot interaction, human-object interaction, embodied manipulation, and embodied perception. Existing models often neglect the affordance shared among different objects because they lack the Chain-of-Thought(CoT) reasoning abilities, limiting their out-of-domain (OOD) generalization and explicit reasoning capabilities. To address these challenges, we propose Affordance-R1, the first unified affordance grounding framework that integrates cognitive CoT guided Group Relative Policy Optimization (GRPO) within a reinforcement learning paradigm. Specifically, we designed a sophisticated affordance function, which contains format, perception, and cognition rewards to effectively guide optimization directions. Furthermore, we constructed a high-quality affordance-centric reasoning dataset, ReasonAff, to support training. Trained exclusively via reinforcement learning with GRPO and without explicit reasoning data, Affordance-R1 achieves robust zero-shot generalization and exhibits emergent test-time reasoning capabilities. Comprehensive experiments demonstrate that our model outperforms well-established methods and exhibits open-world generalization. To the best of our knowledge, Affordance-R1 is the first to integrate GRPO-based RL with reasoning into affordance reasoning. The code of our method and our dataset is released on https://github.com/hq-King/Affordance-R1.
Zoom In, Reason Out: Efficient Far-field Anomaly Detection in Expressway Surveillance Videos via Focused VLM Reasoning Guided by Bayesian Inference
Xiaowei Mao, Bowen Sui, Weijie Zhang, Yawen Yang, Shengnan Guo, Shilong Zhao, Jiaqi Lin, Tingrui Wu, Youfang Lin, Huaiyu Wa
2604.23724v1
Zoom In, Reason Out: Efficient Far-field Anomaly Detection in Expressway Surveillance Videos via Focused VLM Reasoning Guided by Bayesian Inference
Xiaowei Mao, Bowen Sui, Weijie Zhang, Yawen Yang, Shengnan Guo, Shilong Zhao, Jiaqi Lin, Tingrui Wu, Youfang Lin, Huaiyu Wa
2604.23724v1
arXiv:2604.23724v1
•
2026-04-26
Expressway video anomaly detection is essential for safety management. However, identifying anomalies across diverse scenes remains challenging, particularly for far-field targets exhibiting subtle abnormal vehicle motions. While Vision-Language Models (VLMs) demonstrate strong semantic reasoning capabilities, processing global frames causes attention dilution for these far-field objects and incurs prohibitive computational costs. To address these issues, we propose VIBES, an asynchronous collaborative framework utilizing VLMs guided by Bayesian inference. Specifically, to overcome poor generalization across varying expressway environments, we introduce an online Bayesian inference module. This module continuously evaluates vehicle trajectories to dynamically update the probabilistic boundaries of normal driving behaviors, serving as an asynchronous trigger to precisely localize anomalies in space and time. Instead of processing the continuous video stream, the VLM processes only the localized visual regions indicated by the trigger. This targeted visual input prevents attention dilution and enables accurate semantic reasoning. Extensive evaluations demonstrate that VIBES improves detection accuracy for far-field anomalies and reduces computational overhead, achieving high real-time efficiency and explainability while demonstrating generalization across diverse expressway conditions.
Quasi-Equivariant Metanetworks
Viet-Hoang Tran, An Nguyen, Benoît Guérand, Thieu N. Vo, Tan M. Nguyen
2604.23720v1
Quasi-Equivariant Metanetworks
Viet-Hoang Tran, An Nguyen, Benoît Guérand, Thieu N. Vo, Tan M. Nguyen
2604.23720v1
arXiv:2604.23720v1
•
2026-04-26
Metanetworks are neural architectures designed to operate directly on pretrained weights to perform downstream tasks. However, the parameter space serves only as a proxy for the underlying function class, and the parameter-function mapping is inherently non-injective: distinct parameter configurations may yield identical input-output behaviors. As a result, metanetworks that rely solely on raw parameters risk overlooking the intrinsic symmetries of the architecture. Reasoning about functional identity is therefore essential for effective metanetwork design, motivating the development of equivariant metanetworks, which incorporate equivariance principles to respect architectural symmetries. Existing approaches, however, typically enforce strict equivariance, which imposes rigid constraints and often leads to sparse and less expressive models. To address this limitation, we introduce the novel concept of quasi-equivariance, which allows metanetworks to move beyond the rigidity of strict equivariance while still preserving functional identity. We lay down a principled basis for this framework and demonstrate its broad applicability across diverse neural architectures, including feedforward, convolutional, and transformer networks. Through empirical evaluation, we show that quasi-equivariant metanetworks achieve good trade-offs between symmetry preservation and representational expressivity. These findings advance the theoretical understanding of weight-space learning and provide a principled foundation for the design of more expressive and functionally robust metanetworks.
Comment: Accepted to ICLR 2026
AIPsy-Affect: A Keyword-Free Clinical Stimulus Battery for Mechanistic Interpretability of Emotion in Language Models
Michael Keeman
2604.23719v1
AIPsy-Affect: A Keyword-Free Clinical Stimulus Battery for Mechanistic Interpretability of Emotion in Language Models
Michael Keeman
2604.23719v1
arXiv:2604.23719v1
•
2026-04-26
Mechanistic interpretability research on emotion in large language models -- linear probing, activation patching, sparse autoencoder (SAE) feature analysis, causal ablation, steering vector extraction -- depends on stimuli that contain the words for the emotions they test. When a probe fires on "I am furious", it is unclear whether the model has detected anger or detected the word "furious". The two readings have very different consequences for every downstream claim about emotion circuits, features, and interventions. We release AIPsy-Affect, a 480-item clinical stimulus battery that removes the confound at the stimulus level: 192 keyword-free vignettes evoking each of Plutchik's eight primary emotions through narrative situation alone, 192 matched neutral controls that share characters, setting, length, and surface structure with the affect surgically removed, plus moderate-intensity and discriminant-validity splits. The matched-pair structure supports linear probing, activation patching, SAE feature analysis, causal ablation, and steering vector extraction under a strong methodological guarantee: any internal representation that distinguishes a clinical item from its matched neutral cannot be doing so on the basis of emotion-keyword presence. A three-method NLP defense battery -- bag-of-words sentiment, an emotion-category lexicon, and a contextual transformer classifier -- confirms the property: bag-of-words methods see only situational vocabulary, and a contextual classifier detects affect (p < 10^-15) but cannot identify the category (5.2% top-1 vs. 82.5% on a keyword-rich control). AIPsy-Affect extends our earlier 96-item battery (arXiv:2603.22295) by a factor of four and is released openly under MIT license.
Comment: Dataset paper. 4 pages + appendix, 2 figures. Dataset available at https://huggingface.co/datasets/keidolabs/aipsy-affect. MIT license
PARASITE: Conditional System Prompt Poisoning to Hijack LLMs
Viet Pham, Thai Le
2505.16888v4
PARASITE: Conditional System Prompt Poisoning to Hijack LLMs
Viet Pham, Thai Le
2505.16888v4
arXiv:2505.16888v4
•updated
•
2025-05-22
Large Language Models (LLMs) are increasingly deployed via third-party system prompts downloaded from public marketplaces. We identify a critical supply-chain vulnerability: conditional system prompt poisoning, where an adversary injects a ``sleeper agent'' into a benign-looking prompt. Unlike traditional jailbreaks that aim for broad refusal-breaking, our proposed framework, PARASITE, optimizes system prompts to trigger LLMs to output targeted, compromised responses only for specific queries (e.g., ``Who should I vote for the US President?'') while maintaining high utility on benign inputs. Operating in a strict black-box setting without model weight access, PARASITE utilizes a two-stage optimization including a global semantic search followed by a greedy lexical refinement. Tested on open-source models and commercial APIs (GPT-4o-mini, GPT-3.5), PARASITE achieves up to 70\% F1 reduction on targeted queries with minimal degradation to general capabilities. We further demonstrate that these poisoned prompts evade standard defenses, including perplexity filters and typo-correction, by exploiting the natural noise found in real-world system prompts. Our code and data are available at https://github.com/vietph34/PARASITE. WARNING: Our paper contains examples that might be sensitive to the readers!
Comment: ACL 2026 Main
Information-Theoretic Measures in AI: A Practical Decision Guide
Nikolaos Al. Papadopoulos, Konstantinos E. Psannis
2604.23716v1
Information-Theoretic Measures in AI: A Practical Decision Guide
Nikolaos Al. Papadopoulos, Konstantinos E. Psannis
2604.23716v1
arXiv:2604.23716v1
•
2026-04-26
Information-theoretic (IT) measures are ubiquitous in artificial intelligence: entropy drives decision-tree splits and uncertainty quantification, cross-entropy is the default classification loss, mutual information underpins representation learning and feature selection, and transfer entropy reveals directed influence in dynamical systems.
A second, less consolidated family of measures, integrated information (Phi), effective information (EI), and autonomy, has emerged for characterizing agent complexity. Despite wide adoption, measure selection is often decoupled from estimator assumptions, failure modes, and safe inferential claims.
This paper provides a practical decision framework for all seven measures, organized around three prescriptive questions for each: (i) what question does the measure answer and in which AI context; (ii) which estimator is appropriate for the data type and dimensionality; and (iii) what is the most dangerous misuse. The framework is operationalized in two complementary artifacts: a measure-selection flowchart and a master decision table. We cover both AI/ML and decision-making agent application domains per measure, with standardized Bridge Boxes linking IT quantities to cognitive constructs. Three worked examples illustrate the framework on concrete practitioner scenarios spanning representation learning, temporal influence analysis, and evolved agent complexity.
Comment: 25 pages, 2 tables, 1 figure. Submitted to Applied Intelligence (Springer)
Value Alignment Tax: Measuring Value Trade-offs in LLM Alignment
Jiajun Chen, Hua Shen
2602.12134v2
Value Alignment Tax: Measuring Value Trade-offs in LLM Alignment
Jiajun Chen, Hua Shen
2602.12134v2
arXiv:2602.12134v2
•updated
•
2026-02-12
Existing work on value alignment typically characterizes value relations statically, ignoring how alignment interventions, such as prompting, fine-tuning, or preference optimization, reshape the broader value system. In practice, aligning a target value can implicitly shift other values, creating value trade-offs that remain largely unmeasured. We introduce VAT, a framework that quantifies value trade-offs by measuring how alignment-induced changes propagate across interconnected values relative to achieved on-target gain. VAT captures the system-level dynamics of value expression under alignment intervention, enabling evaluation of both intended improvements and unintended side effects. Using a controlled scenario-action dataset grounded in Schwartz value theory, we collect paired pre-post normative judgments and analyze alignment effects across models, values, and interventions. Results show that alignment often produces uneven and structured co-movement among values, revealing systematic trade-offs between target and non-target values. These effects are largely invisible under conventional target-only evaluation, but become evident via VAT, highlighting process-level alignment risks and offering new insights into the dynamic nature of value alignment in LLMs. Dataset and code are open-sourced.
Comment: Preprint. Under review. 20 pages, 13 figures
OptProver: Bridging Olympiad and Optimization through Continual Training in Formal Theorem Proving
Chenyi Li, Yanchen Nie, Zhengyu Ming, Gong Zhang, Kun Yuan, Zaiwen Wen
2604.23712v1
OptProver: Bridging Olympiad and Optimization through Continual Training in Formal Theorem Proving
Chenyi Li, Yanchen Nie, Zhengyu Ming, Gong Zhang, Kun Yuan, Zaiwen Wen
2604.23712v1
arXiv:2604.23712v1
•
2026-04-26
Recent advances in formal theorem proving have focused on Olympiad-level mathematics, leaving undergraduate domains largely unexplored. Optimization, fundamental to machine learning, operations research, and scientific computing, remains underserved by existing provers. Its reliance on domain-specific formalisms (convexity, optimality conditions, and algorithmic analysis) creates significant distribution shift, making naive domain transfer ineffective. We present OptProver, a trained model that achieves robust transfer from Olympiad to undergraduate optimization. Starting from a strong Olympiad-level prover, our pipeline mitigates distribution shift through two key innovations. First, we employ large-scale optimization-focused data curation via expert iteration. Second, we introduce a specialized preference learning objective that integrates perplexity-weighted optimization with a mechanism to penalize valid but non-progressing proof steps. This not only addresses distribution shifts but also guides the search toward efficient trajectories. To enable rigorous evaluation, we construct a novel benchmark in Lean 4 focused on optimization. On this benchmark, OptProver achieves state-of-the-art Pass@1 and Pass@32 among comparably sized models while maintaining competitive performance on general theorem-proving tasks, demonstrating effective domain transfer without catastrophic forgetting.
Talking Slide Avatars: Open-Source Multimodal Communication Approach for Teaching
Xinxing Wu
2604.23703v1
Talking Slide Avatars: Open-Source Multimodal Communication Approach for Teaching
Xinxing Wu
2604.23703v1
arXiv:2604.23703v1
•
2026-04-26
Slide-based teaching is widely used in higher education, yet in online, hybrid, and asynchronous contexts, slides often lose the instructor presence, narrative continuity, and expressive framing that help learners connect with content. Full lecture video can partly restore these qualities, but it is time-consuming to record, revise, and reuse. This study addresses that pedagogical and production challenge by presenting a practice-based analysis of an open-source workflow for creating talking slide avatars for slide-based teaching. The workflow integrates OpenVoice for text-to-speech generation and voice cloning with Ditto-TalkingHead for audio-driven talking-image synthesis, enabling instructors to transform a script and a static portrait into a short narrated video that can be embedded in slide decks or HTML-based lecture materials. Rather than treating this workflow merely as a technical solution, the study frames talking slide avatars as multimodal communication artifacts at the intersection of digital pedagogy, aesthetic education, and art-technology practice. Using a practice-based implementation and analytic reflection approach, the study documents the production pipeline, examines its communicative and aesthetic affordances, and proposes practical guidelines for script length, image selection, pacing, disclosure, accessibility, and ethical use. The study makes three primary contributions: it presents an educator-oriented open-source production model, reframes talking avatars as an educational communication design problem, and proposes a responsible pathway for incorporating generative synthetic media into teaching. It concludes that short, transparent, and carefully designed avatars can humanize slide-based instruction while providing a reusable communicative layer for introductions, transitions, reminders, and recaps across online, hybrid, and asynchronous learning environments.
Comment: 15 pahes
Agri-CPJ: A Training-Free Explainable Framework for Agricultural Pest Diagnosis Using Caption-Prompt-Judge and LLM-as-a-Judge
Wentao Zhang, Qi Zhang, Mingkun Xu, Mu You, Henghua Shen, Zhongzhi He, Keyan Jin, Derek F. Wong, Tao Fang
2604.23701v1
Agri-CPJ: A Training-Free Explainable Framework for Agricultural Pest Diagnosis Using Caption-Prompt-Judge and LLM-as-a-Judge
Wentao Zhang, Qi Zhang, Mingkun Xu, Mu You, Henghua Shen, Zhongzhi He, Keyan Jin, Derek F. Wong, Tao Fang
2604.23701v1
arXiv:2604.23701v1
•
2026-04-26
Crop disease diagnosis from field photographs faces two recurring problems: models that score well on benchmarks frequently hallucinate species names, and when predictions are correct, the reasoning behind them is typically inaccessible to the practitioner. This paper describes Agri-CPJ (Caption-Prompt-Judge), a training-free few-shot framework in which a large vision-language model first generates a structured morphological caption, iteratively refined through multi-dimensional quality gating, before any diagnostic question is answered. Two candidate responses are then generated from complementary viewpoints, and an LLM judge selects the stronger one based on domain-specific criteria. Caption refinement is the component with the largest individual impact: ablations confirm that skipping it consistently degrades downstream accuracy across both models tested. On CDDMBench, pairing GPT-5-Nano with GPT-5-mini-generated captions yields \textbf{+22.7} pp in disease classification and \textbf{+19.5} points in QA score over no-caption baselines. Evaluated without modification on AgMMU-MCQs, GPT-5-Nano reached 77.84\% and Qwen-VL-Chat reached 64.54\%, placing them at or above most open-source models of comparable scale despite the format shift from open-ended to multiple-choice. The structured caption and judge rationale together constitute a readable audit trail: a practitioner who disagrees with a diagnosis can identify the specific caption observation that was incorrect. Code and data are publicly available https://github.com/CPJ-Agricultural/CPJ-Agricultural-Diagnosis
Comment: This work is an expanded version of our prior paper published in the IEEE ICASSP 2026 conference arXiv:2512.24947, from 4 to 20+ pages, presenting a well-structured and principled framework, extensive experiments, and deeper insights. Tao Fang is the corresponding author
AlphaFold's Bayesian Roots in Probability Kinematics
Thomas Hamelryck, Kanti V. Mardia
2505.19763v3
AlphaFold's Bayesian Roots in Probability Kinematics
Thomas Hamelryck, Kanti V. Mardia
2505.19763v3
arXiv:2505.19763v3
•updated
•
2025-05-26
The seminal breakthrough of AlphaFold in protein structure prediction relied on a learned potential energy function parameterized by deep models, in contrast to its successors AlphaFold2 and AlphaFold3, which lack an explicit probabilistic interpretation. While AlphaFold's potential was originally justified by heuristic analogy to physical potentials of mean force, we show that it can instead be understood as a principled instance of probability kinematics (PK), also known as Jeffrey conditioning, a generalization of Bayesian updating. This reinterpretation reveals that AlphaFold is a generalized Bayesian model that explicitly defines a posterior distribution over structures, providing a deeper explanation of its success and a foundation for future model design. To demonstrate this framework with precision, we introduce a tractable synthetic model in which an angular random walk prior is updated with distance-based evidence via PK, directly mirroring AlphaFold's mechanism. This setting allows us to explore the probabilistic foundations of AlphaFold in a clear and interpretable way. Our work connects a landmark in protein structure prediction to a broader class of compositional deep generative models and points to new opportunities for principled probabilistic approaches.
Comment: 18 pages, 5 figures
Decentralized Heterogeneous Multi-Robot Collaborative Exploration for Indoor and Outdoor 3D Environments
Yuxiang Li, Kun Chen, Jiancheng Wang, Shihao Fang, Haoyao Chen, Yunhui Liu
2604.23693v1
Decentralized Heterogeneous Multi-Robot Collaborative Exploration for Indoor and Outdoor 3D Environments
Yuxiang Li, Kun Chen, Jiancheng Wang, Shihao Fang, Haoyao Chen, Yunhui Liu
2604.23693v1
arXiv:2604.23693v1
•
2026-04-26
Heterogeneous multi-robot systems feature significant adaptability for complex environments. However, effective collaboration that fully exploits the robots' potential remains a core challenge. This paper proposes a decentralized collaborative framework for heterogeneous multi-robot systems to autonomously explore indoor and outdoor 3D environments. First, a basic perception map that integrates terrain and observation metrics is designed. Improved supervoxel segmentation is developed to simplify the map structure and form a high-level representation that supports lightweight communication. Second, the traversal and observation capabilities of heterogeneous robots are modeled to evaluate the requirements of task views derived from incomplete supervoxels. These task views are grouped by requirements and clustered to streamline assignment. Subsequently, the view-cluster assignment is formulated as a heterogeneous multi-depot multi-traveling salesman problem (HMDMTSP) that incorporates constraints between view-cluster requirements and robot capabilities. An improved genetic algorithm is developed to efficiently solve this problem while ensuring global consistency. Based on the assignments, redundant views within clusters are eliminated to refine exploration routes. Finally, conflicts between robots' motion paths are resolved. Simulations and field experiments in cluttered indoor and outdoor environments demonstrate that our approach effectively coordinates exploration tasks among heterogeneous robots, achieving superior exploration efficiency and communication savings compared to state-of-the-art approaches.
PRISM: Probing Reasoning, Instruction, and Source Memory in LLM Hallucinations
Yuhe Wu, Guangyu Wang, Yuran Chen, Jiatong Zhang, Yutong Zhang, Yujie Chen, Jiaming Shang, Guang Zhang, Zhuang Liu
2604.16909v2
PRISM: Probing Reasoning, Instruction, and Source Memory in LLM Hallucinations
Yuhe Wu, Guangyu Wang, Yuran Chen, Jiatong Zhang, Yutong Zhang, Yujie Chen, Jiaming Shang, Guang Zhang, Zhuang Liu
2604.16909v2
arXiv:2604.16909v2
•updated
•
2026-04-18
As large language models (LLMs) evolve from conversational assistants into agents capable of handling complex tasks, they are increasingly deployed in high-risk domains. However, existing benchmarks largely rely on mixed queries and posterior evaluation, output-level scoring, which quantifies hallucination severity but offers limited insight into where and why hallucinations arise in the generation pipeline. We therefore reformulate hallucination evaluation as a diagnostic problem and propose PRISM, a controlled benchmark that disentangles hallucinations into four dimensions: knowledge missing, knowledge errors, reasoning errors, and instruction-following errors, grounded in three stages of generation (memory, instruction, and reasoning). PRISM contains 9,448 instances across 65 tasks and supports fine-grained, stage-aware diagnostic evaluation. Evaluating 24 mainstream open-source and proprietary LLMs, we uncover consistent trade-offs across instruction following, memory retrieval, and logical reasoning, showing that mitigation strategies often improve specific dimensions at the expense of others. We hope PRISM provides a framework for understanding the specific mechanisms behind LLMs hallucinations, ultimately accelerating the development of trustworthy large language models.
Comment: Accepted by ACL main conference 2026
Why Adam Can Beat SGD: Second-Moment Normalization Yields Sharper Tails
Ruinan Jin, Yingbin Liang, Shaofeng Zou
2603.03099v6
Why Adam Can Beat SGD: Second-Moment Normalization Yields Sharper Tails
Ruinan Jin, Yingbin Liang, Shaofeng Zou
2603.03099v6
arXiv:2603.03099v6
•updated
•
2026-03-03
Despite Adam demonstrating faster empirical convergence than SGD in many applications, much of the existing theory yields guarantees essentially comparable to those of SGD, leaving the empirical performance gap insufficiently explained. In this paper, we uncover a key second-moment normalization in Adam and develop a stopping-time/martingale analysis that provably distinguishes Adam from SGD under the classical bounded variance model (a second moment assumption). In particular, we establish the first theoretical separation between the high-probability convergence behaviors of the two methods: Adam achieves a $δ^{-1/2}$ dependence on the confidence parameter $δ$, whereas corresponding high-probability guarantee for SGD necessarily incurs at least a $δ^{-1}$ dependence.
Comment: 79 pages
Transferable Human Mobility Network Reconstruction with neuroGravity
Jinming Yang, Shaoyu Huang, Zongyuan Huang, Yaohui Jin, Xiaokang Yang, Marta C. Gonzalez, Yanyan Xu
2604.23678v1
Transferable Human Mobility Network Reconstruction with neuroGravity
Jinming Yang, Shaoyu Huang, Zongyuan Huang, Yaohui Jin, Xiaokang Yang, Marta C. Gonzalez, Yanyan Xu
2604.23678v1
arXiv:2604.23678v1
•
2026-04-26
Accurate modeling of human mobility is critical for tackling urban planning and public health challenges. In undeveloped regions, the absence of comprehensive travel surveys necessitates reconstructing mobility networks from publicly available data. Here we develop neuroGravity, a physics-informed deep learning model that reliably reconstructs mobility flows from limited observations and transfers to unobserved cities. Using only urban facility and population distributions, we find that neuroGravity's regional representations strongly correlate with socioeconomic and livability status, offering scalable proxies for costly surveys. Furthermore, we uncover that spatial income segregation plays a key role in model transferability: mobility networks are most reliably reconstructed when target cities share similar segregation levels with the source. We design an index to quantify this segregation and accurately predict transferability. Finally, we generate mobility flow proxies for over 1,200 cities worldwide, highlighting neuroGravity's potential to mitigate critical data shortages in resource-limited, underdeveloped areas.
Branching Flows: Discrete, Continuous, and Manifold Flow Matching with Splits and Deletions
Lukas Billera, Hedwig Nora Nordlinder, Jack Collier Ryder, Anton Oresten, Aron Stålmarck, Theodor Mosetti Björk, Ben Murrell
2511.09465v3
Branching Flows: Discrete, Continuous, and Manifold Flow Matching with Splits and Deletions
Lukas Billera, Hedwig Nora Nordlinder, Jack Collier Ryder, Anton Oresten, Aron Stålmarck, Theodor Mosetti Björk, Ben Murrell
2511.09465v3
arXiv:2511.09465v3
•updated
•
2025-11-12
Diffusion and flow matching approaches to generative modeling have shown promise in domains where the state space is continuous, such as image generation or protein folding & design, and discrete, exemplified by diffusion large language models. They offer a natural fit when the number of elements in a state is fixed in advance (e.g. images), but require ad hoc solutions when, for example, the length of a response from a large language model, or the number of amino acids in a protein chain is not known a priori.
Here we propose Branching Flows, a generative modeling framework that, like diffusion and flow matching approaches, transports a simple distribution to the data distribution. But in Branching Flows, the elements in the state evolve over a forest of binary trees, branching and dying stochastically with rates that are learned by the model. This allows the model to control, during generation, the number of elements in the sequence. We also show that Branching Flows can compose with any flow matching base process on discrete sets, continuous Euclidean spaces, smooth manifolds, and `multimodal' product spaces that mix these components. We demonstrate this in three domains: small molecule generation (multimodal), antibody sequence generation (discrete), and protein backbone generation (multimodal), and show that Branching Flows is a capable distribution learner with a stable learning objective, and that it enables new capabilities.
Comment: 32 pages, 11 figures
Vibe Medicine: Redefining Biomedical Research Through Human-AI Co-Work
Zihao Wu, Steven Xu, Bowen Chen, Shaowen Wan, Yiwei Li, Wei Ruan, Yanjun Lyu, Siyuan Li, Dajiang Zhu, Tianming Liu, Lin Zhao
2604.23674v1
Vibe Medicine: Redefining Biomedical Research Through Human-AI Co-Work
Zihao Wu, Steven Xu, Bowen Chen, Shaowen Wan, Yiwei Li, Wei Ruan, Yanjun Lyu, Siyuan Li, Dajiang Zhu, Tianming Liu, Lin Zhao
2604.23674v1
arXiv:2604.23674v1
•
2026-04-26
With the emergence of large language models (LLMs) and AI agent frameworks, the human-AI co-work paradigm known as Vibe Coding is changing how people code, making it more accessible and productive. In scientific research, where workflows are more complex and the burden of specialized labor limits independent researchers and those in low-resource areas, the potential impact is even greater, particularly in biomedicine, which involves heterogeneous data modalities and multi-step analytical pipelines. In this paper, we introduce Vibe Medicine, a co-work paradigm in which clinicians and researchers direct skill-augmented AI agents through natural language to execute complex, multi-step biomedical workflows, while retaining the role of research director who specifies objectives, reviews intermediate results, and makes domain-informed decisions. The enabling infrastructure consists of three layers: capable LLMs, agent frameworks such as OpenClaw and Hermes Agent, and the OpenClaw medical skills collection, which includes more than 1,000 curated skills from multiple open-source repositories. We analyze the architecture and skill categories of this collection across ten biomedical domains, and present case studies covering rare disease diagnosis, drug repurposing, and clinical trial design that demonstrate end-to-end workflows in practice. We also identify the principal risks, such as hallucination, data privacy, and over-reliance, and outline directions toward more reliable, trustworthy, and clinically integrated agent-assisted research that advances research and technological equity and reduces health care resource disparities.
Bilinear Input Modulation for Mamba: Koopman Bilinear Forms for Memory Retention and Multiplicative Computation
Hiroki Fujii, Masaki Yamakita
2604.17221v2
Bilinear Input Modulation for Mamba: Koopman Bilinear Forms for Memory Retention and Multiplicative Computation
Hiroki Fujii, Masaki Yamakita
2604.17221v2
arXiv:2604.17221v2
•updated
•
2026-04-19
Selective State Space Models (SSMs), notably Mamba, employ diagonal state transitions that limit both memory retention and bilinear computational capacity. We propose a factorized bilinear input modulation that augments the SSM with a state-input product, interpretable as a finite-dimensional Koopman bilinear form. After introducing a shared state across channels (Coupled SSM), the modulation admits three implementations. Coupled Bilinear Input Modulation (seq-BIM) retains the full bilinear product on the input side at the cost of sequential computation, Coupled Gated Modulation (GM) linearizes it into a gate modulation that is compatible with the parallel scan, and Parallel Bilinear Input Modulation (p-BIM) places the same bilinear product on the state transition while remaining parallel-scannable. Experiments on a multiple input-delay pendulum (memory retention) and NARMA-10 (bilinear computation) reveal a clear dissociation. GM substantially improves memory retention but not bilinear computation, while both seq-BIM and p-BIM improve both. A pathway ablation confirms that the two downstream routes of the bilinear signal serve complementary roles. The improvement is statistically robust, with the bilinear variants consistently outperforming the other variants on bilinear computation. Furthermore, only the bilinear variants benefit from increasing the SSM state dimension, while coupling or gate modulation alone show no improvement, establishing the bilinear mechanism as uniquely capable of exploiting larger state spaces.
Comment: 7 pages, 5 figures, extended version of the article submitted to IEEE Control Systems Letters (L-CSS)
Safer Trajectory Planning with CBF-guided Diffusion Model for Unmanned Aerial Vehicles
Peiwen Yang, Shiyu Bai, Weisong Wen, Yixin Gao, Jiahao Hu
2604.17527v2
Safer Trajectory Planning with CBF-guided Diffusion Model for Unmanned Aerial Vehicles
Peiwen Yang, Shiyu Bai, Weisong Wen, Yixin Gao, Jiahao Hu
2604.17527v2
arXiv:2604.17527v2
•updated
•
2026-04-19
Safe and agile trajectory planning is essential for autonomous systems, especially during complex aerobatic maneuvers. Motivated by the recent success of diffusion models in generative tasks, this paper introduces AeroTrajGen, a novel framework for diffusion-based trajectory generation that incorporates control barrier function (CBF)-guided sampling during inference, specifically designed for unmanned aerial vehicles (UAVs). The proposed CBF-guided sampling addresses two critical challenges: (1) mitigating the inherent unpredictability and potential safety violations of diffusion models, and (2) reducing reliance on extensively safety-verified training data. During the reverse diffusion process, CBF-based guidance ensures collision-free trajectories by seamlessly integrating safety constraint gradients with the diffusion model's score function. The model features an obstacle-aware diffusion transformer architecture with multi-modal conditioning, including trajectory history, obstacles, maneuver styles, and goal, enabling the generation of smooth, highly agile trajectories across 14 distinct aerobatic maneuvers. Trained on a dataset of 2,000 expert demonstrations, AeroTrajGen is rigorously evaluated in simulation under multi-obstacle environments. Simulation results demonstrate that CBF-guided sampling reduces collision rates by 94.7% compared to unguided diffusion baselines, while preserving trajectory agility and diversity. Our code is open-sourced at https://github.com/RoboticsPolyu/CBF-DMP.
Comment: Some equations and sentences need to be checked again and will be uploaded again
FlowPlace: Flow Matching for Chip Placement
Peng Xie, Ke Xue, Yunqi Shi, Ruo-Tong Chen, Chengrui Gao, Siyuan Xu, Chenjian Ding, Mingxuan Yuan, Chao Qian
2604.23658v1
FlowPlace: Flow Matching for Chip Placement
Peng Xie, Ke Xue, Yunqi Shi, Ruo-Tong Chen, Chengrui Gao, Siyuan Xu, Chenjian Ding, Mingxuan Yuan, Chao Qian
2604.23658v1
arXiv:2604.23658v1
•
2026-04-26
Chip placement plays an important role in physical design. While generative models like diffusion models offer promising learning-based solutions, current methods have the following limitations: they use random synthetic data for pre-training, require long sampling times, and often result in overlaps due to their dependence on gradient-based solvers during the sampling process. To overcome these issues, we propose FlowPlace, which features mask-guided synthetic data generation, flow-based efficient training with flexible prior injection, and hard constraint sampling for overlap-free layouts. Experiments on OpenROAD and ICCAD 2015 benchmarks show FlowPlace achieves better PPA metrics, 10-50$\times$ faster sampling efficiency, and zero overlaps.
Comment: DAC 2026
ResAF-Net: An Anchor-Free Attention-Based Network for Tree Detection and Agricultural Mapping in Palestine
Rabee Al-Qasem
2604.23653v1
ResAF-Net: An Anchor-Free Attention-Based Network for Tree Detection and Agricultural Mapping in Palestine
Rabee Al-Qasem
2604.23653v1
arXiv:2604.23653v1
•
2026-04-26
Reliable agricultural data is essential for food security, land-use planning, and economic resilience, yet in Palestine, such data remains difficult to collect at scale because of fragmented landscapes, limited field access, and restrictions on aerial monitoring. This paper presents ResAF-Net, a satellite-based tree detection framework designed for large-scale agricultural monitoring in resource-constrained settings. The proposed architecture combines a ResNet-50 encoder, Atrous Spatial Pyramid Pooling (ASPP), a feature-fusion stage, a multi-head self-attention refinement module, and an anchor-free FCOS detection head to improve tree localization in dense and heterogeneous scenes. Trained on the MillionTrees benchmark, the model achieved 82% Recall, 63.03% mAP@0.50, and 35.47% mAP@0.50:0.95 on the validation split, indicating strong sensitivity to tree presence while maintaining competitive localization quality. Beyond benchmark evaluation, we implemented the model within a web-based GIS application integrated with Palestinian cadastral data from GeoMolg, enabling tree analysis at scene, parcel, and community levels. This deployment demonstrates the practical feasibility of AI-assisted agricultural inventorying in Palestine. It provides a foundation for data-driven monitoring, reporting, and future species-level analysis of Mediterranean tree crops.
Safe Navigation in Unknown and Cluttered Environments via Direction-Aware Convex Free-Region Generation
Zhicheng Song, Yongjian Li, Kai Chen, Yulin Li, Fan Shi, Jun Ma
2604.23648v1
Safe Navigation in Unknown and Cluttered Environments via Direction-Aware Convex Free-Region Generation
Zhicheng Song, Yongjian Li, Kai Chen, Yulin Li, Fan Shi, Jun Ma
2604.23648v1
arXiv:2604.23648v1
•
2026-04-26
Convex free regions provide a structured and optimization-friendly representation of collision-free space for robot navigation in unknown and cluttered environments. However, existing methods typically enlarge local collision-free regions mainly according to surrounding obstacle geometry. In cluttered environments, such strategies may fail to generate regions that both accommodate robot geometry and preserve traversable extension along candidate motion directions, thereby limiting downstream traversal, especially in narrow passages. Even when such a region is available, safe motion generation remains challenging, because safety checking at discretized trajectory samples does not guarantee continuously collision-free motion when robot geometry is modeled explicitly. To address these issues, we propose a navigation framework that jointly incorporates candidate motion directions and robot geometry into convex free-region generation, and achieves continuously collision-free motion through continuous-safe trajectory generation. Within each region, the framework performs geometry-aware target pose selection and trajectory generation, together with Lipschitz-based continuous safety certification and local refinement. The resulting free regions and candidate motions are maintained in a region-based graph to support incremental planning. Quantitative results in cluttered 2D navigation scenarios show that the proposed method generates free regions better aligned with downstream traversal and enables reliable collision-free navigation, while additional 3D and real-world experiments on a quadrupedal robot and a UAV demonstrate the extensibility and practical applicability of the framework. The open-source project can be found at https://github.com/ZhichengSong6/FRGraph.
Verifying Quantized GNNs With Readout Is Decidable But Highly Intractable
Artem Chernobrovkin, Marco Sälzer, François Schwarzentruber, Nicolas Troquard
2510.08045v2
Verifying Quantized GNNs With Readout Is Decidable But Highly Intractable
Artem Chernobrovkin, Marco Sälzer, François Schwarzentruber, Nicolas Troquard
2510.08045v2
arXiv:2510.08045v2
•updated
•
2025-10-09
We introduce a logical language for reasoning about quantized aggregate-combine graph neural networks with global readout (ACR-GNNs). We provide a logical characterization and use it to prove that verification tasks for quantized GNNs with readout are (co)NEXPTIME-complete. This result implies that the verification of quantized GNNs is computationally intractable, prompting substantial research efforts toward ensuring the safety of GNN-based systems. We also experimentally demonstrate that quantized ACR-GNN models are lightweight while maintaining good accuracy and generalization capabilities with respect to non-quantized models.
Hardware-Efficient Softmax and Layer Normalization with Guaranteed Normalization for Edge Devices
Dawon Choi, Hana Kim, Ji-Hoon Kim
2604.23647v1
Hardware-Efficient Softmax and Layer Normalization with Guaranteed Normalization for Edge Devices
Dawon Choi, Hana Kim, Ji-Hoon Kim
2604.23647v1
arXiv:2604.23647v1
•
2026-04-26
In Transformer models, non-GEMM (non-General Matrix Multiplication) operations -- especially Softmax and Layer Normalization (LayerNorm) -- often dominate hardware cost due to their nonlinear nature. To address this, previous approximation studies mainly target rank-oriented tasks, which is acceptable for classification. However, edge Natural Language Processing (NLP) applications and edge generative AI are largely evaluated based on score-oriented tasks, so normalization-guaranteed non-GEMM operations are essential. We propose a hardware-efficient Softmax and LayerNorm with Guaranteed Normalization for Edge devices. Our design employs hardware-efficient approximation methods while preserving the normalization (Softmax: $\sum p = 1$, LayerNorm: $σ= 1$). Our architecture is described in Verilog HDL and synthesized using the Samsung 28nm CMOS process. In accuracy evaluation, we achieve high accuracy with minimal degradation: GLUE +0.07%, SQuAD -0.01%, perplexity -0.09%. Implementation results show that our architecture is small: $942\,μm^2$ for Softmax, $1199\,μm^2$ for LayerNorm. Compared to the state of the art, we achieve up to 11x and 14x reduction in area, respectively.
Comment: Accepted by 2026 IEEE International Symposium on Circuits and Systems (ISCAS)
Structural Enforcement of Goal Integrity in AI Agents via Separation-of-Powers Architecture
Rong Xiang
2604.23646v1
Structural Enforcement of Goal Integrity in AI Agents via Separation-of-Powers Architecture
Rong Xiang
2604.23646v1
arXiv:2604.23646v1
•
2026-04-26
Recent evidence suggests that frontier AI systems can exhibit agentic misalignment, generating and executing harmful actions derived from internally constructed goals, even without explicit user requests. Existing mitigation methods, such as Reinforcement Learning from Human Feedback (RLHF) and constitutional prompting, operate primarily at the model level and provide only probabilistic safety guarantees. We propose the Policy-Execution-Authorization (PEA) architecture, a "separation-of-powers" design that enforces safety at the system level. PEA decouples intent generation, authorization, and execution into independent, isolated layers connected via cryptographically constrained capability tokens. We present five core contributions: (C1) an Intent Verification Layer (IVL) for ensuring capability-intent consistency; (C2) Intent Lineage Tracking (ILT), which binds all executable intents to the originating user request via cryptographic anchors; (C3) Goal Drift Detection, which rejects semantically divergent intents below a configurable threshold; (C4) an Output Semantic Gate (OSG) that detects implicit coercion using a structured $K \times I \times P$ threat calculus (Knowledge, Influence, Policy); and (C5) a formal verification framework proving that goal integrity is maintained even under adversarial model compromise. By shifting agent alignment from a behavioral property to a structurally enforced system constraint, PEA provides a robust foundation for the governance of autonomous agents.
RaV-IDP: A Reconstruction-as-Validation Framework for Faithful Intelligent Document Processing
Pritesh Jha
2604.23644v1
RaV-IDP: A Reconstruction-as-Validation Framework for Faithful Intelligent Document Processing
Pritesh Jha
2604.23644v1
arXiv:2604.23644v1
•
2026-04-26
Intelligent document processing pipelines extract structured entities (tables, images, and text) from documents for use in downstream systems such as knowledge bases, retrieval-augmented generation, and analytics. A persistent limitation of existing pipelines is that extraction output is produced without any intrinsic mechanism to verify whether it faithfully represents the source. Model-internal confidence scores measure inference certainty, not correspondence to the document, and extraction errors pass silently into downstream consumers.
We present Reconstruction as Validation (RaV-IDP), a document processing pipeline that introduces reconstruction as a first-class architectural component. After each entity is extracted, a dedicated reconstructor renders the extracted representation back into a form comparable to the original document region, and a comparator scores fidelity between the reconstruction and the unmodified source crop. This fidelity score is a grounded, label-free quality signal. When fidelity falls below a per-entity-type threshold, a structured GPT-4.1 vision fallback is triggered and the validation loop repeats. We enforce a bootstrap constraint: the comparator always anchors against the original document region, never against the extraction, preventing the validation from becoming circular.
We further propose a per-stage evaluation framework pairing each pipeline component with an appropriate benchmark. The code pipeline is publicly available at https://github.com/pritesh-2711/RaV-IDP for experimentation and use.
MVIGER: Multi-View Variational Integration of Complementary Knowledge for Generative Recommender
Tongyoung Kim, Soojin Yoon, SeongKu Kang, Jinyoung Yeo, Dongha Lee
2408.08686v4
MVIGER: Multi-View Variational Integration of Complementary Knowledge for Generative Recommender
Tongyoung Kim, Soojin Yoon, SeongKu Kang, Jinyoung Yeo, Dongha Lee
2408.08686v4
arXiv:2408.08686v4
•updated
•
2024-08-16
Language Models (LMs) have been widely used in recommender systems to incorporate textual information of items into item IDs, leveraging their advanced language understanding and generation capabilities. Recently, generative recommender systems have utilized the reasoning abilities of LMs to directly generate index tokens for potential items of interest based on the user's interaction history. To inject diverse item knowledge into LMs, prompt templates with detailed task descriptions and various indexing techniques derived from diverse item information have been explored. This paper focuses on the inconsistency in outputs generated by variations in input prompt templates and item index types, even with the same user's interaction history. Our in-depth quantitative analysis reveals that preference knowledge learned from diverse prompt templates and heterogeneous indices differs significantly, indicating a high potential for complementarity. To fully exploit this complementarity and provide consistent performance under varying prompts and item indices, we propose MVIGER, a unified variational framework that models selection among these information sources as a categorical latent variable with a learnable prior. During inference, this prior enables the model to adaptively select the most relevant source or aggregate predictions across multiple sources, thereby ensuring high-quality recommendation across diverse template-index combinations. We validate the effectiveness of MVIGER on three real-world datasets, demonstrating its superior performance over existing generative recommender baselines through the effective integration of complementary knowledge.
DextER: Language-driven Dexterous Grasp Generation with Embodied Reasoning
Junha Lee, Eunha Park, Minsu Cho
2601.16046v2
DextER: Language-driven Dexterous Grasp Generation with Embodied Reasoning
Junha Lee, Eunha Park, Minsu Cho
2601.16046v2
arXiv:2601.16046v2
•updated
•
2026-01-22
Language-driven dexterous grasp generation requires the models to understand task semantics, 3D geometry, and complex hand-object interactions. While vision-language models have been applied to this problem, existing approaches directly map observations to grasp parameters without intermediate reasoning about physical interactions. We present DextER, Dexterous Grasp Generation with Embodied Reasoning, which introduces contact-based embodied reasoning for multi-finger manipulation. Our key insight is that predicting which hand links contact where on the object surface provides an embodiment-aware intermediate representation, bridging task semantics with physical constraints. DextER autoregressively generates embodied contact tokens specifying which finger links contact where on the object surface, followed by grasp tokens encoding the hand configuration. On DexGYS, DextER achieves 67.14% success rate, outperforming state-of-the-art by 3.83 p.p. with 96.4% improvement in intention alignment. We also demonstrate steerable generation through partial contact specification, providing fine-grained control over grasp synthesis.
Comment: CVPR 2026, Project page: https://junha-l.github.io/dexter/
AI Security Beyond Core Domains: Resume Screening as a Case Study of Adversarial Vulnerabilities in Specialized LLM Applications
Honglin Mu, Jinghao Liu, Kaiyang Wan, Rui Xing, Xiuying Chen, Timothy Baldwin, Wanxiang Che
2512.20164v2
AI Security Beyond Core Domains: Resume Screening as a Case Study of Adversarial Vulnerabilities in Specialized LLM Applications
Honglin Mu, Jinghao Liu, Kaiyang Wan, Rui Xing, Xiuying Chen, Timothy Baldwin, Wanxiang Che
2512.20164v2
arXiv:2512.20164v2
•updated
•
2025-12-23
Large Language Models (LLMs) excel at text comprehension and generation, making them ideal for automated tasks like code review and content moderation. However, our research identifies a vulnerability: LLMs can be manipulated by "adversarial instructions" hidden in input data, such as resumes or code, causing them to deviate from their intended task. Notably, while defenses may exist for mature domains such as code review, they are often absent in other common applications such as resume screening and peer review. This paper introduces a benchmark to assess this vulnerability in resume screening, revealing attack success rates exceeding 80% for certain attack types. We evaluate two defense mechanisms: prompt-based defenses achieve 10.1% attack reduction with 12.5% false rejection increase, while our proposed FIDS (Foreign Instruction Detection through Separation) using LoRA adaptation achieves 15.4% attack reduction with 10.4% false rejection increase. The combined approach provides 26.3% attack reduction, demonstrating that training-time defenses outperform inference-time mitigations in both security and utility preservation.
From Rights to Rites: Expectations Management in Smart-Home AI
Varad Vishwarupe, Ivan Flechais, Marina Jirotka, Nigel Shadbolt
2604.23635v1
From Rights to Rites: Expectations Management in Smart-Home AI
Varad Vishwarupe, Ivan Flechais, Marina Jirotka, Nigel Shadbolt
2604.23635v1
arXiv:2604.23635v1
•
2026-04-26
Domestic voice assistants and smart-home devices are increasingly embedded in everyday routines, yet their ethics are often treated as an afterthought or delegated to compliance teams. To explore how expectations about smart-home AI are constructed and managed, we conducted 33 semi-structured interviews with designers, developers, and researchers from major smart-home platforms (Amazon Alexa, Microsoft Azure IoT, and Google Nest). Using a constructivist grounded theory approach, we develop Expectations Management (EM): a culturally embedded model describing how practitioners shape, calibrate, and repair expectations by balancing organisational rights with culturally situated rites. We show that EM differs from expectation-confirmation theory and trust-calibration by foregrounding moral judgement, situated action, and cross-cultural variation. Our analysis reveals four recurring design tensions: automation vs. autonomy, helpfulness vs. intrusiveness, personalisation vs. predictability, and transparency vs. obscurity and distils them into a five-phase EM Design Playbook that supports moral prudence. We discuss implications for responsible smart-home design and offer guidance for human-centred AI.
Comment: Accepted as a main track conference paper at 2026 HCI International (HCII), Montreal, Canada
Neural Grammatical Error Correction for Romanian
Teodor-Mihai Cotet, Stefan Ruseti, Mihai Dascalu
2604.23627v1
Neural Grammatical Error Correction for Romanian
Teodor-Mihai Cotet, Stefan Ruseti, Mihai Dascalu
2604.23627v1
arXiv:2604.23627v1
•
2026-04-26
Resources for Grammatical Error Correction (GEC) in non-English languages are scarce, while available spellcheckers in these languages are mostly limited to simple corrections and rules. In this paper we introduce a first GEC corpus for Romanian consisting of 10k pairs of sentences. In addition, the German version of ERRANT (ERRor ANnotation Toolkit) scorer was adapted for Romanian to analyze this corpus and extract edits needed for evaluation. Multiple neural models were experimented, together with pretraining strategies, which proved effective for GEC in low-resource settings. Our baseline consists of a small Transformer model trained only on the GEC dataset (F0.5 of 44.38), whereas the best performing model is produced by pretraining a larger Transformer model on artificially generated data, followed by finetuning on the actual corpus (F0.5 of 53.76). The proposed method for generating additional training examples is easily extensible and can be applied to any language, as it requires only a POS tagger
Self-Admitted Technical Debt Detection Approaches: A Decade Systematic Review
Edi Sutoyo, Andrea Capiluppi
2312.15020v4
Self-Admitted Technical Debt Detection Approaches: A Decade Systematic Review
Edi Sutoyo, Andrea Capiluppi
2312.15020v4
arXiv:2312.15020v4
•updated
•
2023-12-19
Technical debt (TD) refers to the long-term costs associated with suboptimal design or code decisions in software development, often made to meet short-term delivery goals. Self-Admitted Technical Debt (SATD) occurs when developers explicitly acknowledge these trade-offs in the codebase, typically through comments or annotations. SATD detection has become an increasingly important research area, particularly with the rise of learning-based techniques that aim to streamline SATD detection.
This systematic literature review provides a comprehensive analysis of SATD detection approaches published between 2014 and early 2025, focusing on the evolution of techniques from heuristic-based techniques to more advanced ML, DL, and Transformer-based models. It examines key trends in SATD detection methodologies and tools, evaluates the effectiveness of different approaches using metrics like precision, recall, and F1 score, and highlights the primary challenges in this domain, including dataset heterogeneity, model generalizability, and explainability.
The findings reveal that while early heuristic-based techniques laid the foundation for SATD detection, more recent advancements in DL and Transformer models have significantly improved detection accuracy. However, challenges remain in scaling these models for broader industrial adoption. This review offers insights into current research gaps and provides directions for future work, aiming to improve the robustness and practicality of SATD detection tools.
Comment: This manuscript has been accepted for publication in the Journal of Software: Evolution and Process
Tandem: Riding Together with Large and Small Language Models for Efficient Reasoning
Zichuan Fu, Xian Wu, Guojing Li, Yejing Wang, Yijun Chen, Zihao Zhao, Yixuan Luo, Hanyu Yan, Yefeng Zheng, Xiangyu Zhao
2604.23623v1
Tandem: Riding Together with Large and Small Language Models for Efficient Reasoning
Zichuan Fu, Xian Wu, Guojing Li, Yejing Wang, Yijun Chen, Zihao Zhao, Yixuan Luo, Hanyu Yan, Yefeng Zheng, Xiangyu Zhao
2604.23623v1
arXiv:2604.23623v1
•
2026-04-26
Recent advancements in large language models (LLMs) have catalyzed the rise of reasoning-intensive inference paradigms, where models perform explicit step-by-step reasoning before generating final answers. While such approaches improve answer quality and interpretability, they incur substantial computational overhead due to the prolonged generation sequences. In this paper, we propose Tandem, a novel collaborative framework that synergizes large and small language models (LLMs and SLMs) to achieve high-quality reasoning with significantly reduced computational cost. Specifically, the LLM serves as a strategic coordinator, efficiently generating a compact set of critical reasoning insights. These insights are then used to guide a smaller, more efficient SLM in executing the full reasoning process and delivering the final response. To balance efficiency and reliability, Tandem introduces a cost-aware termination mechanism that adaptively determines when sufficient reasoning guidance has been accumulated, enabling early stopping of the LLM's generation. Experiments on mathematical reasoning and code generation benchmarks demonstrate that Tandem reduces computational costs by approximately 40% compared to standalone LLM reasoning, while achieving superior or competitive performance. Furthermore, the sufficiency classifier trained on one domain transfers effectively to others without retraining. The code is available at: https://github.com/Applied-Machine-Learning-Lab/ACL2026_Tandem.
Comment: ACL 2026 Findings
Move-Then-Operate: Behavioral Phasing for Human-Like Robotic Manipulation
Haoming Xu, Lei Lei, Jie Gu, Chu Tang, Jingmin Chen, Ruiqi Wang
2604.23620v1
Move-Then-Operate: Behavioral Phasing for Human-Like Robotic Manipulation
Haoming Xu, Lei Lei, Jie Gu, Chu Tang, Jingmin Chen, Ruiqi Wang
2604.23620v1
arXiv:2604.23620v1
•
2026-04-26
We present Move-Then-Operate, a Vision language action framework that explicitly decouples robotic manipulation into two distinct behavioral phases: coarse relocation (move) and contact-critical interaction (operate). Unlike monolithic policies that conflate these heterogeneous regimes, our architecture employs a dual-expert policy routed by a learnable phase selector, introducing a structural inductive bias that isolates phase-specific dynamics. Phase labels are automatically generated via an MLLM-based pipeline conditioned on lightweight contextual cues such as end-effector velocity and subtask decomposition to ensure alignment with human motor patterns. Evaluated on the RoboTwin2 benchmark, our method achieves an average success rate of $68.9\%$, outperforming the monolithic $π_0$ baseline by $24\%$. It matches or exceeds models trained on $10\times$ more data and reaches peak performance in $40\%$ fewer training steps, demonstrating that architectural disentanglement of move and operate phases is a highly effective and efficient strategy for mastering high-precision manipulation.
Comment: 15 pages, 10 figures
RealFin: How Well Do LLMs Reason About Finance When Users Leave Things Unsaid?
Yuyang Dai, Yan Lin, Zhuohan Xie, Yuxia Wang
2602.07096v2
RealFin: How Well Do LLMs Reason About Finance When Users Leave Things Unsaid?
Yuyang Dai, Yan Lin, Zhuohan Xie, Yuxia Wang
2602.07096v2
arXiv:2602.07096v2
•updated
•
2026-02-06
Reliable financial reasoning requires knowing not only how to answer, but also when an answer cannot be justified. In real financial practice, problems often rely on implicit assumptions that are taken for granted rather than stated explicitly, causing problems to appear solvable while lacking enough information for a definite answer. We introduce REALFIN, a bilingual benchmark that evaluates financial reasoning by systematically removing essential premises from exam-style questions while keeping them linguistically plausible. Based on this, we evaluate models under three formulations that test answering, recognizing missing information, and rejecting unjustified options, and find consistent performance drops when key conditions are absent. General-purpose models tend to over-commit and guess, while most finance-specialized models fail to clearly identify missing premises. These results highlight a critical gap in current evaluations and show that reliable financial models must know when a question should not be answered.
Applications of the Transformer Architecture in AI-Assisted English Reading Comprehension
Ping Li
2604.23615v1
Applications of the Transformer Architecture in AI-Assisted English Reading Comprehension
Ping Li
2604.23615v1
arXiv:2604.23615v1
•
2026-04-26
This paper studies interpretable and fair artificial intelligence architectures for understanding English reading. Introduced transformer-based models, integrating advanced attention mechanisms and gradient-based feature attribution. The model's lack of interpretability, reduction of algorithmic bias, and unreliable performance in learning environments are the current issues faced in natural language teaching. A unified technical pipeline has been constructed, including adversarial bias correction methods, token-level attribution analysis, and multi-head attention heatmap visualization. Experimental validation was conducted using a large-scale labeled English reading comprehension dataset, and the data partitioning scheme and parameter optimization procedures have been determined. The method significantly outperforms the state-of-the-art models for this task in terms of accuracy and macro-average F1 score; in some aspects, it even surpasses or closely matches the results of human evaluations. In multi-week user experiments, the explainable transformer improved teachers' trust and operability in feedback-based assessments within the scoring system. The proposed method aims to ensure high prediction accuracy and fairness for different learners. This indicates that it is a real-world educational application based on artificial intelligence with a focus on interpretation. Improve the user experience in AI-assisted reading comprehension systems, counteract biases, and enhance the details explained by transformers.
Comment: 9 pages, 5 figures, Conference paper for International Conference on Big Data Applications in Education and Engineering {ICBDAEE 2026)
2026-04-08
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Foundation Models
1
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GameWorld: Towards Standardized and Verifiable Evaluation of Multimodal Game Agents
Mingyu Ouyang, Siyuan Hu, Kevin Qinghong Lin, Hwee Tou Ng, Mike Zheng Shou
2604.07429v1
GameWorld: Towards Standardized and Verifiable Evaluation of Multimodal Game Agents
Mingyu Ouyang, Siyuan Hu, Kevin Qinghong Lin, Hwee Tou Ng, Mike Zheng Shou
2604.07429v1
arXiv:2604.07429v1
•
2026-04-08
Towards an embodied generalist for real-world interaction, Multimodal Large Language Model (MLLM) agents still suffer from challenging latency, sparse feedback, and irreversible mistakes. Video games offer an ideal testbed with rich visual observations and closed-loop interaction, demanding fine-grained perception, long-horizon planning, and precise control. However, systematically evaluating these capabilities is currently hindered by heterogeneous action interfaces and heuristic verification. To this end, we introduce GameWorld, a benchmark designed for standardized and verifiable evaluation of MLLMs as generalist game agents in browser environments. Two game agent interfaces are studied: (i) computer-use agents that directly emit keyboard and mouse controls, and (ii) generalist multimodal agents that act in a semantic action space via deterministic Semantic Action Parsing. GameWorld contains 34 diverse games and 170 tasks, each paired with state-verifiable metrics for outcome-based evaluation. The results across 18 model-interface pairs suggest that even the best performing agent is far from achieving human capabilities on video games. Extensive experiments of repeated full-benchmark reruns demonstrate the robustness of the benchmark, while further studies on real-time interaction, context-memory sensitivity, and action validity expose more challenges ahead for game agents. Together, by offering a standardized, verifiable, and reproducible evaluation framework, GameWorld lays a robust foundation for advancing research on multimodal game agents and beyond. The project page is at https://gameworld-bench.github.io.
Comment: 23 pages, 8 figures
2026-04-06
1 篇
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Foundation Models
1
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StarVLA: A Lego-like Codebase for Vision-Language-Action Model Developing
StarVLA Community
2604.05014v1
StarVLA: A Lego-like Codebase for Vision-Language-Action Model Developing
StarVLA Community
2604.05014v1
arXiv:2604.05014v1
•
2026-04-06
Building generalist embodied agents requires integrating perception, language understanding, and action, which are core capabilities addressed by Vision-Language-Action (VLA) approaches based on multimodal foundation models, including recent advances in vision-language models and world models. Despite rapid progress, VLA methods remain fragmented across incompatible architectures, codebases, and evaluation protocols, hindering principled comparison and reproducibility. We present StarVLA, an open-source codebase for VLA research. StarVLA addresses these challenges in three aspects. First, it provides a modular backbone--action-head architecture that supports both VLM backbones (e.g., Qwen-VL) and world-model backbones (e.g., Cosmos) alongside representative action-decoding paradigms, all under a shared abstraction in which backbone and action head can each be swapped independently. Second, it provides reusable training strategies, including cross-embodiment learning and multimodal co-training, that apply consistently across supported paradigms. Third, it integrates major benchmarks, including LIBERO, SimplerEnv, RoboTwin~2.0, RoboCasa-GR1, and BEHAVIOR-1K, through a unified evaluation interface that supports both simulation and real-robot deployment. StarVLA also ships simple, fully reproducible single-benchmark training recipes that, despite minimal data engineering, already match or surpass prior methods on multiple benchmarks with both VLM and world-model backbones. To our best knowledge, StarVLA is one of the most comprehensive open-source VLA frameworks available, and we expect it to lower the barrier for reproducing existing methods and prototyping new ones. StarVLA is being actively maintained and expanded; we will update this report as the project evolves. The code and documentation are available at https://github.com/starVLA/starVLA.
Comment: Open-source VLA infra, Technical Report
2026-04-02
2 篇
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Foundation Models
2
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ECG Foundation Models and Medical LLMs for Agentic Cardiovascular Intelligence at the Edge: A Review and Outlook
Mudassir Hasan Khan, Ahmad Nayfeh, Mudassir Masood, Ali Ahmad Al-Shaikhi, Muhammad Mahboob Ur Rahman, Tareq Y. Al-Naffouri
2604.02501v1
ECG Foundation Models and Medical LLMs for Agentic Cardiovascular Intelligence at the Edge: A Review and Outlook
Mudassir Hasan Khan, Ahmad Nayfeh, Mudassir Masood, Ali Ahmad Al-Shaikhi, Muhammad Mahboob Ur Rahman, Tareq Y. Al-Naffouri
2604.02501v1
arXiv:2604.02501v1
•
2026-04-02
Electrocardiogram (ECG) foundation models represent a paradigm shift from task-specific pipelines to generalizable architectures pre-trained on large-scale unlabeled waveform data. This survey presents a unified and deployment-aware review of foundation models and medical large language models (LLMs) for ECG intelligence in cardiovascular disease (CVD) diagnosis, monitoring, and clinical decision support. The central thesis of this survey paper is that next-generation cardiovascular AI systems will be inherently agentic, requiring the synergistic integration of two complementary model classes: (i) ECG foundation models that act as signal-level interpreters, learning rich electrophysiological representations via self-supervised and multimodal pretraining, and (ii) medical LLMs, trained on biomedical text corpora, that function as knowledge-based reasoning backbones for contextual inference, guideline alignment, and clinical decision support. Thus, the survey systematically reviews existing pool of generalist medical LLMs, as well as ECG foundation models that utilize techniques such as self-supervised learning, multimodal ECG-language alignment, vision transformer architectures, and possess capabilities such as zero-shot classification, automated report generation, and longitudinal risk modeling. Recognizing the constraints of consumer-grade wearable edge devices, we further examine model optimization techniques such as quantization, pruning, knowledge distillation, as well as the role of small language models in enabling low-latency, energy-efficient, and privacy-preserving ECG intelligence on edge platforms such as smartwatches. Finally, we outline future directions in multimodal ECG foundation models, agent-driven monitoring, and explainable, secure edge intelligence, with particular emphasis on real-time, on-device cardiovascular analytics in consumer electronics ecosystems.
Comment: 18 pages, 4 figures, 4 tables, under review with a journal
Intern-S1-Pro: Scientific Multimodal Foundation Model at Trillion Scale
Yicheng Zou, Dongsheng Zhu, Lin Zhu, Tong Zhu, Yunhua Zhou, Peiheng Zhou, Xinyu Zhou, Dongzhan Zhou, Zhiwang Zhou, Yuhao Zhou, Bowen Zhou, Zhanping Zhong, Zhijie Zhong, Haiteng Zhao, Penghao Zhao, Xiaomeng Zhao, Zhiyuan Zhao, Yechen Zhang, Jin Zhang, Wenwei Zhang, Hongjie Zhang, Zhuo Zhang, Wenlong Zhang, Bo Zhang, Chao Zhang, Chen Zhang, Yuhang Zang, Fei Yuan, Jiakang Yuan, Jiashuo Yu, Jinhui Yin, Haochen Ye, Qian Yao, Bowen Yang, Danni Yang, Kaichen Yang, Ziang Yan, Jun Xu, Yicheng Xu, Wanghan Xu, Xuenan Xu, Chao Xu, Ruiliang Xu, Shuhao Xing, Long Xing, Xinchen Xie, Ling-I Wu, Zijian Wu, Zhenyu Wu, Lijun Wu, Yue Wu, Jianyu Wu, Wen Wu, Fan Wu, Xilin Wei, Qi Wei, Bingli Wang, Rui Wang, Ziyi Wang, Zun Wang, Yi Wang, Haomin Wang, Yizhou Wang, Lintao Wang, Yiheng Wang, Longjiang Wang, Bin Wang, Jian Tong, Zhongbo Tian, Huanze Tang, Chen Tang, Shixiang Tang, Yu Sun, Qiushi Sun, Xuerui Su, Qisheng Su, Chenlin Su, Demin Song, Jin Shi, Fukai Shang, Yuchen Ren, Pengli Ren, Xiaoye Qu, Yuan Qu, Jiantao Qiu, Yu Qiao, Biqing Qi, Runyu Peng, Tianshuo Peng, Jiahui Peng, Qizhi Pei, Zhuoshi Pan, Linke Ouyang, Wenchang Ning, Yichuan Ma, Zerun Ma, Ningsheng Ma, Runyuan Ma, Chengqi Lyu, Haijun Lv, Han Lv, Lindong Lu, Kuikun Liu, Jiangning Liu, Yuhong Liu, Kai Liu, Hongwei Liu, Zhoumianze Liu, Mengjie Liu, Ziyu Liu, Wenran Liu, Yang Liu, Liwei Liu, Kaiwen Liu, Junyao Lin, Junming Lin, Tianyang Lin, Dahua Lin, Jianze Liang, Linyang Li, Peiji Li, Zonglin Li, Zehao Li, Pengze Li, Guoyan Li, Lingkai Kong, Linglin Jing, Zhenjiang Jin, Feifei Jiang, Qian Jiang, Junhao Huang, Zixian Huang, Haian Huang, Zhouqi Hua, Ermo Hua, Han Hu, Linfeng Hou, Yinan He, Conghui He, Tianyao He, Xu Guo, Qipeng Guo, Aijia Guo, Yuzhe Gu, Lixin Gu, Jingyang Gong, Qiming Ge, Jiaye Ge, Songyang Gao, Jianfei Gao, Xinyu Fang, Caihua fan, Yue Fan, Yanhui Duan, Zichen Ding, Shengyuan Ding, Ning Ding, Xuanlang Dai, Erfei Cui, Ganqu Cui, Pei Chu, Tao Chu, Guangran Cheng, Yu Cheng, Kai Chen, Yongkang Chen, Chiyu Chen, Guanzhou Chen, Qiaosheng Chen, Sitao Chen, Xin Chen, Haojiong Chen, Yicheng Chen, Weihan Cao, Yuhang Cao, Qinglong Cao, Lei Bai
2603.25040v2
Intern-S1-Pro: Scientific Multimodal Foundation Model at Trillion Scale
Yicheng Zou, Dongsheng Zhu, Lin Zhu, Tong Zhu, Yunhua Zhou, Peiheng Zhou, Xinyu Zhou, Dongzhan Zhou, Zhiwang Zhou, Yuhao Zhou, Bowen Zhou, Zhanping Zhong, Zhijie Zhong, Haiteng Zhao, Penghao Zhao, Xiaomeng Zhao, Zhiyuan Zhao, Yechen Zhang, Jin Zhang, Wenwei Zhang, Hongjie Zhang, Zhuo Zhang, Wenlong Zhang, Bo Zhang, Chao Zhang, Chen Zhang, Yuhang Zang, Fei Yuan, Jiakang Yuan, Jiashuo Yu, Jinhui Yin, Haochen Ye, Qian Yao, Bowen Yang, Danni Yang, Kaichen Yang, Ziang Yan, Jun Xu, Yicheng Xu, Wanghan Xu, Xuenan Xu, Chao Xu, Ruiliang Xu, Shuhao Xing, Long Xing, Xinchen Xie, Ling-I Wu, Zijian Wu, Zhenyu Wu, Lijun Wu, Yue Wu, Jianyu Wu, Wen Wu, Fan Wu, Xilin Wei, Qi Wei, Bingli Wang, Rui Wang, Ziyi Wang, Zun Wang, Yi Wang, Haomin Wang, Yizhou Wang, Lintao Wang, Yiheng Wang, Longjiang Wang, Bin Wang, Jian Tong, Zhongbo Tian, Huanze Tang, Chen Tang, Shixiang Tang, Yu Sun, Qiushi Sun, Xuerui Su, Qisheng Su, Chenlin Su, Demin Song, Jin Shi, Fukai Shang, Yuchen Ren, Pengli Ren, Xiaoye Qu, Yuan Qu, Jiantao Qiu, Yu Qiao, Biqing Qi, Runyu Peng, Tianshuo Peng, Jiahui Peng, Qizhi Pei, Zhuoshi Pan, Linke Ouyang, Wenchang Ning, Yichuan Ma, Zerun Ma, Ningsheng Ma, Runyuan Ma, Chengqi Lyu, Haijun Lv, Han Lv, Lindong Lu, Kuikun Liu, Jiangning Liu, Yuhong Liu, Kai Liu, Hongwei Liu, Zhoumianze Liu, Mengjie Liu, Ziyu Liu, Wenran Liu, Yang Liu, Liwei Liu, Kaiwen Liu, Junyao Lin, Junming Lin, Tianyang Lin, Dahua Lin, Jianze Liang, Linyang Li, Peiji Li, Zonglin Li, Zehao Li, Pengze Li, Guoyan Li, Lingkai Kong, Linglin Jing, Zhenjiang Jin, Feifei Jiang, Qian Jiang, Junhao Huang, Zixian Huang, Haian Huang, Zhouqi Hua, Ermo Hua, Han Hu, Linfeng Hou, Yinan He, Conghui He, Tianyao He, Xu Guo, Qipeng Guo, Aijia Guo, Yuzhe Gu, Lixin Gu, Jingyang Gong, Qiming Ge, Jiaye Ge, Songyang Gao, Jianfei Gao, Xinyu Fang, Caihua fan, Yue Fan, Yanhui Duan, Zichen Ding, Shengyuan Ding, Ning Ding, Xuanlang Dai, Erfei Cui, Ganqu Cui, Pei Chu, Tao Chu, Guangran Cheng, Yu Cheng, Kai Chen, Yongkang Chen, Chiyu Chen, Guanzhou Chen, Qiaosheng Chen, Sitao Chen, Xin Chen, Haojiong Chen, Yicheng Chen, Weihan Cao, Yuhang Cao, Qinglong Cao, Lei Bai
2603.25040v2
arXiv:2603.25040v2
•updated
•
2026-03-26
We introduce Intern-S1-Pro, the first one-trillion-parameter scientific multimodal foundation model. Scaling to this unprecedented size, the model delivers a comprehensive enhancement across both general and scientific domains. Beyond stronger reasoning and image-text understanding capabilities, its intelligence is augmented with advanced agent capabilities. Simultaneously, its scientific expertise has been vastly expanded to master over 100 specialized tasks across critical science fields, including chemistry, materials, life sciences, and earth sciences. Achieving this massive scale is made possible by the robust infrastructure support of XTuner and LMDeploy, which facilitates highly efficient Reinforcement Learning (RL) training at the 1-trillion parameter level while ensuring strict precision consistency between training and inference. By seamlessly integrating these advancements, Intern-S1-Pro further fortifies the fusion of general and specialized intelligence, working as a Specializable Generalist, demonstrating its position in the top tier of open-source models for general capabilities, while outperforming proprietary models in the depth of specialized scientific tasks.
2026-03-25
2 篇
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Embodied Intelligence
1
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Xiaomi-Robotics-0: An Open-Sourced Vision-Language-Action Model with Real-Time Execution
Rui Cai, Jun Guo, Xinze He, Piaopiao Jin, Jie Li, Bingxuan Lin, Futeng Liu, Wei Liu, Fei Ma, Kun Ma, Feng Qiu, Heng Qu, Yifei Su, Qiao Sun, Dong Wang, Donghao Wang, Yunhong Wang, Rujie Wu, Diyun Xiang, Yu Yang, Hangjun Ye, Yuan Zhang, Quanyun Zhou
2602.12684v2
Xiaomi-Robotics-0: An Open-Sourced Vision-Language-Action Model with Real-Time Execution
Rui Cai, Jun Guo, Xinze He, Piaopiao Jin, Jie Li, Bingxuan Lin, Futeng Liu, Wei Liu, Fei Ma, Kun Ma, Feng Qiu, Heng Qu, Yifei Su, Qiao Sun, Dong Wang, Donghao Wang, Yunhong Wang, Rujie Wu, Diyun Xiang, Yu Yang, Hangjun Ye, Yuan Zhang, Quanyun Zhou
2602.12684v2
arXiv:2602.12684v2
•updated
•
2026-02-13
In this report, we introduce Xiaomi-Robotics-0, an advanced vision-language-action (VLA) model optimized for high performance and fast and smooth real-time execution. The key to our method lies in a carefully designed training recipe and deployment strategy. Xiaomi-Robotics-0 is first pre-trained on large-scale cross-embodiment robot trajectories and vision-language data, endowing it with broad and generalizable action-generation capabilities while avoiding catastrophic forgetting of the visual-semantic knowledge of the underlying pre-trained VLM. During post-training, we propose several techniques for training the VLA model for asynchronous execution to address the inference latency during real-robot rollouts. During deployment, we carefully align the timesteps of consecutive predicted action chunks to ensure continuous and seamless real-time rollouts. We evaluate Xiaomi-Robotics-0 extensively in simulation benchmarks and on two challenging real-robot tasks that require precise and dexterous bimanual manipulation. Results show that our method achieves state-of-the-art performance across all simulation benchmarks. Moreover, Xiaomi-Robotics-0 can roll out fast and smoothly on real robots using a consumer-grade GPU, achieving high success rates and throughput on both real-robot tasks. To facilitate future research, code and model checkpoints are open-sourced at https://xiaomi-robotics-0.github.io
Comment: Project page: https://xiaomi-robotics-0.github.io
Foundation Models
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CUA-Suite: Massive Human-annotated Video Demonstrations for Computer-Use Agents
Xiangru Jian, Shravan Nayak, Kevin Qinghong Lin, Aarash Feizi, Kaixin Li, Patrice Bechard, Spandana Gella, Sai Rajeswar
2603.24440v1
CUA-Suite: Massive Human-annotated Video Demonstrations for Computer-Use Agents
Xiangru Jian, Shravan Nayak, Kevin Qinghong Lin, Aarash Feizi, Kaixin Li, Patrice Bechard, Spandana Gella, Sai Rajeswar
2603.24440v1
arXiv:2603.24440v1
•
2026-03-25
Computer-use agents (CUAs) hold great promise for automating complex desktop workflows, yet progress toward general-purpose agents is bottlenecked by the scarcity of continuous, high-quality human demonstration videos. Recent work emphasizes that continuous video, not sparse screenshots, is the critical missing ingredient for scaling these agents. However, the largest existing open dataset, ScaleCUA, contains only 2 million screenshots, equating to less than 20 hours of video. To address this bottleneck, we introduce CUA-Suite, a large-scale ecosystem of expert video demonstrations and dense annotations for professional desktop computer-use agents. At its core is VideoCUA, which provides approximately 10,000 human-demonstrated tasks across 87 diverse applications with continuous 30 fps screen recordings, kinematic cursor traces, and multi-layerfed reasoning annotations, totaling approximately 55 hours and 6 million frames of expert video. Unlike sparse datasets that capture only final click coordinates, these continuous video streams preserve the full temporal dynamics of human interaction, forming a superset of information that can be losslessly transformed into the formats required by existing agent frameworks. CUA-Suite further provides two complementary resources: UI-Vision, a rigorous benchmark for evaluating grounding and planning capabilities in CUAs, and GroundCUA, a large-scale grounding dataset with 56K annotated screenshots and over 3.6 million UI element annotations. Preliminary evaluation reveals that current foundation action models struggle substantially with professional desktop applications (~60% task failure rate). Beyond evaluation, CUA-Suite's rich multimodal corpus supports emerging research directions including generalist screen parsing, continuous spatial control, video-based reward modeling, and visual world models. All data and models are publicly released.
Comment: Project Page: https://cua-suite.github.io/
2026-03-23
1 篇
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Embodied Intelligence
1
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UniDex: A Robot Foundation Suite for Universal Dexterous Hand Control from Egocentric Human Videos
Gu Zhang, Qicheng Xu, Haozhe Zhang, Jianhan Ma, Long He, Yiming Bao, Zeyu Ping, Zhecheng Yuan, Chenhao Lu, Chengbo Yuan, Tianhai Liang, Xiaoyu Tian, Maanping Shao, Feihong Zhang, Mingyu Ding, Yang Gao, Hao Zhao, Hang Zhao, Huazhe Xu
2603.22264v1
UniDex: A Robot Foundation Suite for Universal Dexterous Hand Control from Egocentric Human Videos
Gu Zhang, Qicheng Xu, Haozhe Zhang, Jianhan Ma, Long He, Yiming Bao, Zeyu Ping, Zhecheng Yuan, Chenhao Lu, Chengbo Yuan, Tianhai Liang, Xiaoyu Tian, Maanping Shao, Feihong Zhang, Mingyu Ding, Yang Gao, Hao Zhao, Hang Zhao, Huazhe Xu
2603.22264v1
arXiv:2603.22264v1
•
2026-03-23
Dexterous manipulation remains challenging due to the cost of collecting real-robot teleoperation data, the heterogeneity of hand embodiments, and the high dimensionality of control. We present UniDex, a robot foundation suite that couples a large-scale robot-centric dataset with a unified vision-language-action (VLA) policy and a practical human-data capture setup for universal dexterous hand control. First, we construct UniDex-Dataset, a robot-centric dataset over 50K trajectories across eight dexterous hands (6--24 DoFs), derived from egocentric human video datasets. To transform human data into robot-executable trajectories, we employ a human-in-the-loop retargeting procedure to align fingertip trajectories while preserving plausible hand-object contacts, and we operate on explicit 3D pointclouds with human hands masked to narrow kinematic and visual gaps. Second, we introduce the Function-Actuator-Aligned Space (FAAS), a unified action space that maps functionally similar actuators to shared coordinates, enabling cross-hand transfer. Leveraging FAAS as the action parameterization, we train UniDex-VLA, a 3D VLA policy pretrained on UniDex-Dataset and finetuned with task demonstrations. In addition, we build UniDex-Cap, a simple portable capture setup that records synchronized RGB-D streams and human hand poses and converts them into robot-executable trajectories to enable human-robot data co-training that reduces reliance on costly robot demonstrations. On challenging tool-use tasks across two different hands, UniDex-VLA achieves 81% average task progress and outperforms prior VLA baselines by a large margin, while exhibiting strong spatial, object, and zero-shot cross-hand generalization. Together, UniDex-Dataset, UniDex-VLA, and UniDex-Cap provide a scalable foundation suite for universal dexterous manipulation.
Comment: Accepted by CVPR 2026
2026-03-10
1 篇
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Embodied Intelligence
1
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Cross-Hand Latent Representation for Vision-Language-Action Models
Guangqi Jiang, Yutong Liang, Jianglong Ye, Jia-Yang Huang, Changwei Jing, Rocky Duan, Pieter Abbeel, Xiaolong Wang, Xueyan Zou
2603.10158v1
Cross-Hand Latent Representation for Vision-Language-Action Models
Guangqi Jiang, Yutong Liang, Jianglong Ye, Jia-Yang Huang, Changwei Jing, Rocky Duan, Pieter Abbeel, Xiaolong Wang, Xueyan Zou
2603.10158v1
arXiv:2603.10158v1
•
2026-03-10
Dexterous manipulation is essential for real-world robot autonomy, mirroring the central role of human hand coordination in daily activity. Humans rely on rich multimodal perception--vision, sound, and language-guided intent--to perform dexterous actions, motivating vision-based, language-conditioned manipulation systems for robots. However, training reliable vision-language-action (VLA) models for dexterous manipulation requires large-scale demonstrations across many robotic hands. In addition, as new dexterous embodiments appear rapidly, collecting data for each becomes costly and impractical, creating a need for scalable cross-embodiment learning. We introduce XL-VLA, a vision-language-action framework integrated with a unified latent action space shared across diverse dexterous hands. This embodiment-invariant latent space is directly pluggable into standard VLA architectures, enabling seamless cross-embodiment training and efficient reuse of both existing and newly collected data. Experimental results demonstrate that XL-VLA consistently outperforms baseline VLA models operating in raw joint spaces, establishing it as an effective solution for scalable cross-embodiment dexterous manipulation.
Comment: Website: https://xl-vla.github.io
2026-02-25
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Embodied Intelligence
1
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EO-1: An Open Unified Embodied Foundation Model for General Robot Control
Delin Qu, Haoming Song, Qizhi Chen, Zhaoqing Chen, Xianqiang Gao, Dong Wang, Xinyi Ye, Qi Lv, Modi Shi, Guanghui Ren, Cheng Ruan, Maoqing Yao, Haoran Yang, Jiacheng Bao, Bin Zhao, Xuelong Li
2508.21112v5
EO-1: An Open Unified Embodied Foundation Model for General Robot Control
Delin Qu, Haoming Song, Qizhi Chen, Zhaoqing Chen, Xianqiang Gao, Dong Wang, Xinyi Ye, Qi Lv, Modi Shi, Guanghui Ren, Cheng Ruan, Maoqing Yao, Haoran Yang, Jiacheng Bao, Bin Zhao, Xuelong Li
2508.21112v5
arXiv:2508.21112v5
•updated
•
2025-08-28
The human ability to seamlessly perform multimodal reasoning and physical interaction in the open world is a core goal for general purpose embodied intelligent systems. Recent vision-language-action (VLA) models, which are co-trained on large-scale robot and visual-text data, have demonstrated notable progress in general robot control. However, they still fail to achieve human-level flexibility in interleaved reasoning and interaction. In this work, we introduce EO-Robotics, consists of EO-1 model and EO-Data1.5M dataset. EO-1 is a unified embodied foundation model that achieves superior performance in multimodal embodied reasoning and robot control through interleaved vision-text-action pre-training. The development of EO-1 is based on two key pillars: (i) a unified architecture that processes multimodal inputs indiscriminately (image, text, video, and action), and (ii) a massive, high-quality multimodal embodied reasoning dataset, EO-Data1.5M, which contains over 1.5 million samples with emphasis on interleaved vision-text-action comprehension. EO-1 is trained through synergies between auto-regressive decoding and flow matching denoising on EO-Data1.5M, enabling seamless robot action generation and multimodal embodied reasoning. Extensive experiments demonstrate the effectiveness of interleaved vision-text-action learning for open-world understanding and generalization, validated through a variety of long-horizon, dexterous manipulation tasks across multiple embodiments. This paper details the architecture of EO-1, the data construction strategy of EO-Data1.5M, and the training methodology, offering valuable insights for developing advanced embodied foundation models. Project Page: https://eo-robotics.ai/eo-1.
2026-02-18
1 篇
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Embodied Intelligence
1
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EgoScale: Scaling Dexterous Manipulation with Diverse Egocentric Human Data
Ruijie Zheng, Dantong Niu, Yuqi Xie, Jing Wang, Mengda Xu, Yunfan Jiang, Fernando Castañeda, Fengyuan Hu, You Liang Tan, Letian Fu, Trevor Darrell, Furong Huang, Yuke Zhu, Danfei Xu, Linxi Fan
2602.16710v1
EgoScale: Scaling Dexterous Manipulation with Diverse Egocentric Human Data
Ruijie Zheng, Dantong Niu, Yuqi Xie, Jing Wang, Mengda Xu, Yunfan Jiang, Fernando Castañeda, Fengyuan Hu, You Liang Tan, Letian Fu, Trevor Darrell, Furong Huang, Yuke Zhu, Danfei Xu, Linxi Fan
2602.16710v1
arXiv:2602.16710v1
•
2026-02-18
Human behavior is among the most scalable sources of data for learning physical intelligence, yet how to effectively leverage it for dexterous manipulation remains unclear. While prior work demonstrates human to robot transfer in constrained settings, it is unclear whether large scale human data can support fine grained, high degree of freedom dexterous manipulation. We present EgoScale, a human to dexterous manipulation transfer framework built on large scale egocentric human data. We train a Vision Language Action (VLA) model on over 20,854 hours of action labeled egocentric human video, more than 20 times larger than prior efforts, and uncover a log linear scaling law between human data scale and validation loss. This validation loss strongly correlates with downstream real robot performance, establishing large scale human data as a predictable supervision source. Beyond scale, we introduce a simple two stage transfer recipe: large scale human pretraining followed by lightweight aligned human robot mid training. This enables strong long horizon dexterous manipulation and one shot task adaptation with minimal robot supervision. Our final policy improves average success rate by 54% over a no pretraining baseline using a 22 DoF dexterous robotic hand, and transfers effectively to robots with lower DoF hands, indicating that large scale human motion provides a reusable, embodiment agnostic motor prior.
2026-02-13
1 篇
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Embodied Intelligence
1
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FlowHOI: Flow-based Semantics-Grounded Generation of Hand-Object Interactions for Dexterous Robot Manipulation
Huajian Zeng, Lingyun Chen, Jiaqi Yang, Yuantai Zhang, Fan Shi, Peidong Liu, Xingxing Zuo
2602.13444v1
FlowHOI: Flow-based Semantics-Grounded Generation of Hand-Object Interactions for Dexterous Robot Manipulation
Huajian Zeng, Lingyun Chen, Jiaqi Yang, Yuantai Zhang, Fan Shi, Peidong Liu, Xingxing Zuo
2602.13444v1
arXiv:2602.13444v1
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2026-02-13
Recent vision-language-action (VLA) models can generate plausible end-effector motions, yet they often fail in long-horizon, contact-rich tasks because the underlying hand-object interaction (HOI) structure is not explicitly represented. An embodiment-agnostic interaction representation that captures this structure would make manipulation behaviors easier to validate and transfer across robots. We propose FlowHOI, a two-stage flow-matching framework that generates semantically grounded, temporally coherent HOI sequences, comprising hand poses, object poses, and hand-object contact states, conditioned on an egocentric observation, a language instruction, and a 3D Gaussian splatting (3DGS) scene reconstruction. We decouple geometry-centric grasping from semantics-centric manipulation, conditioning the latter on compact 3D scene tokens and employing a motion-text alignment loss to semantically ground the generated interactions in both the physical scene layout and the language instruction. To address the scarcity of high-fidelity HOI supervision, we introduce a reconstruction pipeline that recovers aligned hand-object trajectories and meshes from large-scale egocentric videos, yielding an HOI prior for robust generation. Across the GRAB and HOT3D benchmarks, FlowHOI achieves the highest action recognition accuracy and a 1.7$\times$ higher physics simulation success rate than the strongest diffusion-based baseline, while delivering a 40$\times$ inference speedup. We further demonstrate real-robot execution on four dexterous manipulation tasks, illustrating the feasibility of retargeting generated HOI representations to real-robot execution pipelines.
Comment: Project Page: https://huajian-zeng.github.io/projects/flowhoi/
2026-02-11
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Foundation Models
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MME-Emotion: A Holistic Evaluation Benchmark for Emotional Intelligence in Multimodal Large Language Models
Fan Zhang, Zebang Cheng, Chong Deng, Haoxuan Li, Zheng Lian, Qian Chen, Huadai Liu, Wen Wang, Yi-Fan Zhang, Renrui Zhang, Ziyu Guo, Zhihong Zhu, Hao Wu, Haixin Wang, Yefeng Zheng, Xiaojiang Peng, Xian Wu, Kun Wang, Xiangang Li, Jieping Ye, Pheng-Ann Heng
2508.09210v2
MME-Emotion: A Holistic Evaluation Benchmark for Emotional Intelligence in Multimodal Large Language Models
Fan Zhang, Zebang Cheng, Chong Deng, Haoxuan Li, Zheng Lian, Qian Chen, Huadai Liu, Wen Wang, Yi-Fan Zhang, Renrui Zhang, Ziyu Guo, Zhihong Zhu, Hao Wu, Haixin Wang, Yefeng Zheng, Xiaojiang Peng, Xian Wu, Kun Wang, Xiangang Li, Jieping Ye, Pheng-Ann Heng
2508.09210v2
arXiv:2508.09210v2
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2025-08-11
Recent advances in multimodal large language models (MLLMs) have catalyzed transformative progress in affective computing, enabling models to exhibit emergent emotional intelligence. Despite substantial methodological progress, current emotional benchmarks remain limited, as it is still unknown: (a) the generalization abilities of MLLMs across distinct scenarios, and (b) their reasoning capabilities to identify the triggering factors behind emotional states. To bridge these gaps, we present \textbf{MME-Emotion}, a systematic benchmark that assesses both emotional understanding and reasoning capabilities of MLLMs, enjoying \textit{scalable capacity}, \textit{diverse settings}, and \textit{unified protocols}. As the largest emotional intelligence benchmark for MLLMs, MME-Emotion contains over 6,000 curated video clips with task-specific questioning-answering (QA) pairs, spanning broad scenarios to formulate eight emotional tasks. It further incorporates a holistic evaluation suite with hybrid metrics for emotion recognition and reasoning, analyzed through a multi-agent system framework. Through a rigorous evaluation of 20 advanced MLLMs, we uncover both their strengths and limitations, yielding several key insights: \ding{182} Current MLLMs exhibit unsatisfactory emotional intelligence, with the best-performing model achieving only $39.3\%$ recognition score and $56.0\%$ Chain-of-Thought (CoT) score on our benchmark. \ding{183} Generalist models (\emph{e.g.}, Gemini-2.5-Pro) derive emotional intelligence from generalized multimodal understanding capabilities, while specialist models (\emph{e.g.}, R1-Omni) can achieve comparable performance through domain-specific post-training adaptation. By introducing MME-Emotion, we hope that it can serve as a foundation for advancing MLLMs' emotional intelligence in the future.
2026-02-05
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Embodied Intelligence
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MobileManiBench: Simplifying Model Verification for Mobile Manipulation
Wenbo Wang, Fangyun Wei, QiXiu Li, Xi Chen, Yaobo Liang, Chang Xu, Jiaolong Yang, Baining Guo
2602.05233v1
MobileManiBench: Simplifying Model Verification for Mobile Manipulation
Wenbo Wang, Fangyun Wei, QiXiu Li, Xi Chen, Yaobo Liang, Chang Xu, Jiaolong Yang, Baining Guo
2602.05233v1
arXiv:2602.05233v1
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2026-02-05
Vision-language-action models have advanced robotic manipulation but remain constrained by reliance on the large, teleoperation-collected datasets dominated by the static, tabletop scenes. We propose a simulation-first framework to verify VLA architectures before real-world deployment and introduce MobileManiBench, a large-scale benchmark for mobile-based robotic manipulation. Built on NVIDIA Isaac Sim and powered by reinforcement learning, our pipeline autonomously generates diverse manipulation trajectories with rich annotations (language instructions, multi-view RGB-depth-segmentation images, synchronized object/robot states and actions). MobileManiBench features 2 mobile platforms (parallel-gripper and dexterous-hand robots), 2 synchronized cameras (head and right wrist), 630 objects in 20 categories, 5 skills (open, close, pull, push, pick) with over 100 tasks performed in 100 realistic scenes, yielding 300K trajectories. This design enables controlled, scalable studies of robot embodiments, sensing modalities, and policy architectures, accelerating research on data efficiency and generalization. We benchmark representative VLA models and report insights into perception, reasoning, and control in complex simulated environments.